List of Human Towns and Cities in Corinth

## General Notes:

* All Human Towns and Cities in Corinth under the jurisdiction of the Lithelmann Dynasty are part of the Corinth Human Settlement System under the Corinthian Settlement Foundation Guidelines.  This excludes Mining Towns (which are listed as a different kind of Human Settlement), Dwarvish Settlements (both Towns and Cities), and Dragonbourne Settlements.  No other kinds of Settlements are legally recognized by the Royal Council, and all Human Settlements must abide by the laws of the Monarchy.
* According to the Corinth Production Value Determination Statute, all Human Towns and Cities must have a specialty or area of focus, although this does not have to be unique if permission is obtained (for example: some of the mining towns export the same products, but they are categorized as a different type of Settlement anyways and are not bound by this statute)
* Villages and hamlets do exist between places, but a settlement must reach a certain population size to be officially classified as a “Town” or “City”
* Settlements are ranked based on population size
* According to the Corinthian Settlement Foundation Guidelines, all towns and cities can enact and enforce their own laws and regulations if 1. The law or regulation does not already exist as a National Policy, 2. The law or regulation does not go against an existing National Policy or another law or regulation of the town/city, 3. The law or regulation does not directly encourage a larger amount of criminal activity within the boundaries of any settlement (town, city, village, hamlet).  Town and City Laws are submitted to the Royal Council - most are approved.  Just as it requires Council approval to enact a Town or City Law, it also requires approval from the Council to undo or repeal one.  Enforcement of Town and City Laws are handled by the towns and cities themselves and may come under review by the Council at any time (for example, if significant unequal enforcement is reported).
* According to the Corinthian Civil Culture Creation, Cultivation, and Promotion Guarantee Substatute (which falls under the Corinthian Town and City Foundation Procedure Rules subsection of The Corinthian Settlement Foundation Guidelines), all Towns and Cities must have a unique symbol that describes them.  This is used for cartography and identification purposes.
* Corinthian Human Settlement System:
	+ The Crown has established a system that defers a lot of enforcement to bureaucratic representatives, even though all authority is derived back through the Crown.  Since the Crown physically cannot attend to every matter within Corinth, this is a more practical method of medieval feudalism.  Not only does this put a buffer between the Crown and the common people, but it also gives some avenue for the people to have a voice in the government through accountable officials.  Local Representatives (Mayors and Governors) have a surprising amount of discretion with how they enact and enforce policy so long as they follow federal legislation and codes, and all decisions and events must be recorded and submitted to the Crown for review.
	+ Each Human Town must have an elected representative, which serves as its Mayor.  This Mayor shall be entrusted with the legislation and enforcement of policies within their respective Town via the established Town Guard and must be submitted to the Crown to update the system records.  A recall/election can be held at any time given approval of the Crown provided that there is no more than one Town election per year.  Enforcement of this is designated to the Town Guard and possibly the Royal Guard if needed.
	+ Each City serves as the head of a City District that has a Governor appointed by the Royal Council with the supermajority approval of the Mayors of each town within the City District.  The Mayors defer back to the Governors for policy review and enforcement and must follow District codes produced by the Office of the Governor, which is a cabinet of multiple individuals that may provide advise and feedback.
	+ **TLDR:  The Crown > The Governor’s Office > The Mayor**

## List of Cities:

### Alpane:

* The City of Mountain, specialty = mountain resources!  This city serves as the gate to the Nohrmun mountain range on the human side.  People do not venture too deep into the mountains so they do not trespass on Dragonbourne ground, but in the nation's sovereign grounds lie magic ice fields and special kinds of rock only obtained from this region.  These are notably harder to extract, although they have been proven to have some elemental affinities.  The mountain is also home to animal and plant species that are not found elsewhere, although these are either rare or protected by National regulations.

* **The city symbol is a mountain.**

### Aster:

* The City of Stars, specialty = art/entertainment!  A place where stars are born, Aster is home to the annual Star Festival (also abbreviated as StarFes), which is a talent show that is open to acts from all over the continent to compete in a week-long process judged by the city leaders (all previous winners of StarFes themselves).  Aside from this, there is also the Troupe of the Asters, a theatrical production that lives/works in Aster and travels around the nation, and many other smaller productions that base themselves in the city.  It’s rumored that some of the previous Mataharis got their start in Aster, but due to the secretive nature of the Matahari process, this cannot be confirmed and may be a myth spread by the city leaders to garner more attention towards the city.
	+ **The city symbol is 5-point star diagram.**

### Diamandis:

* The City of Diamond, specialty = precious minerals!  This is where all of the currency in Corinth is minted, and the Capital maintains a large reserve at the Grand Central Banque.  The city itself is quite large and home to many aristocrats and jewelers, along with multiple thriving market districts.
	+ The city itself is an octagon with 135 degree angle, studded with four central Market Disctricts with a capital building in the center.
		- The Four Markets of Diamandis are The Palladio, The Galleria, The Median, and The Highland
	+ **The city symbol is a gemstone.**

### Elcorde:

* The City of the Southern Coast, specialty = the Gulf of Elcorde!  This city exists on the Southern Coast of Corinth, and technically lays claim to all of the waters within the gulf that lies south of it.  This only extends slightly into the Horn, and Elcorde maintains a Navy that regulates the waters that are proximate to the human-owned territory.  The city also exports a lot of warmer-water products, such as subtropical fish, seaweed/kelp, salt, etc.
	+ This coastline is known for the presence of semitropical marine species such as sea turtles and saltwater crocodiles.  As the coastline of Corinth goes more south, the waters become warmer.  With that said, the waters in front of Elcorde have an unusual warmth due to the presence of larger, scattered hydrothermal vents and underwater volcanos, which also increase the overall abundance of precious minerals and nutrients.
	+ The city is starting to have issues with pollution affecting the composition of the nearby marine waters due to the Ardant Canal, an artificial river that pumps waste from Corrin to the southern coast.
	+ **The city symbol is the seawater crocodile.**

### Movastadt:

* The City of Purple, specialty = purple!  They specialize in purple products (drinks, amethyst which they get from the Dwarves at Kamalor, flowers, etc) -> this was proven in the court of law to abide by the Corinth Production Value Determination Statute.
	+ Movastadt City Law: all citizens of Movastadt must dress in majority purple within the City grounds.
	+ **The city symbol is a single lavender flower.**

### Toredo:

* The City of Stone Fruits, specialty = stonefruits!  If it’s a stonefruit, it grows here -> genus Prunus plants: plums, cherries, peaches, nectarines, apricots, and almonds.
	+ Oddly enough, this also makes Toredo the Poison Capital of Corinth since amygdalin is a naturally occurring chemical compound found in the seeds (kernels) of apricots, bitter almonds, apples, peaches, cherries, and plums.  There is a thriving Underworld component of this city which has a neutral relationship with the City government.
	+ The city is under The Curse of the Stone Fruit, which was cast by an unknown entity and prevents the growth of any plant that is not a stone fruit.  The city leaders do not have any information on how it started, nor how it can be broken.  Since their economy is stable, they don’t really seem to mind.
	+ **The city symbol is a cherry flower.**

### Saltana:

* The City of Spices, specialty = spices!  This area of the warm, western coast has a unique environment suited to growing many different types of herbs and spices, making Saltana the spice capital of Corinth with a thriving culinary industry.
	+ **The city symbol is a circle with three diagonal stripes.**

### Strondheim:

* The City of Fish, specialty = fish!  This city is situated in the Gulf of Gallenna, which is home to extremely fertile waters due to high-oxygen, nutrient-rich runoff from the mountains washing into the ocean.  There is also speculation that the proximity to Glastonne has an effect on the surrounding waters.  Regardless, cold-water fish display an extremely high diversity and abundance in this coastal region.  Due to this natural affinity, there has also been a lot of research into preservation techniques so that seafood products can be more easily exported to further locations.
	+ **The city symbol is a fish.**

### Vidirvale:

* The City of the Forest, specialty = The Baumlands.  This city serves as the main entrance to the Baumland Forest.  As the densest woodlands in the nation, not many people venture deep into them, so much of the forest is preserved and untouched.  The forest itself is an extension of one that crosses the border between Alterra and Corinth, coming down from the Eusterfjall mountain range to the lower ground around the city.  Vidirvale also serves as the main point of connection between the humans of Corinth and the Dwarves of Eusterfjall.
	+ **The city symbol is a group of willow trees.**

### Zynthea:

* The City of the Night, specialty = geothermic vents.  This city is located near the northeast border between Corinth and Alterra.  Due to unique geological conditions, the city is founded on top of an abundance of geothermic vents, which are a major source for power and scientific research.  This location is known for its thriving nightlife and hot springs.  Although deceptively mundane by day, it has a reputation for changing its atmosphere upon the end of the work week.  One of the first cities to be founded in Corinth after the humans after they descended from the mountains, it is venerated to Zynthea the Cleric.
	+ **The city symbol is a crescent moon.**

## List of Towns:

### Delphos:

* specialty = fortunes!  Whether or not it is completely accurate, this town is legally led by the Oracle, who claims the ability to see people’s future through a specific ritual.  Although the people in the town do not share any proclivities towards divination, the Oracle is enough for the town to have a specialty under the Corinth Production Value Determination Statute.
	+ **The town symbol is a crystal ball.**

### Bovre:

* specialty = meat and animal products!  This farming town has more of a focus on animal agriculture than crops.  The farmers here are known for having the freshest dairy products in the nation, and generations of careful artificial selection have led to a thriving industry.  As a sidenote, the average height of human residents is the tallest of any town in Corinth.
	+ A local aristocrat, Lady Veganna, is making waves with a new diet that excludes all animal products to protest the deaths of animals for consumption.  Some say that she is doing it for attention while others are dismissive, but her movement has gained some traction in the town and has even started to ripple out across the entire nation.  Lady Veganna also runs the largest animal healthcare center in all of Corinth, and her clinic is known for its expert staff.
	+ **The town symbol is a cow bull with horns.**

### Fenton:

* specialty = leisure!  This town is known for its emphasis on relaxation.  Located in the warm, breezy area between a Magi Association Center, the City of Diamond, and the Glastonne lands, many aristocrats stop by here on their way to do business (and also after).  There are many entertainment centers, from gyms and coliseums where citizens can test their physical strength and athletics to spas, restaurants, etc.  Most of the businesses here are service-based, and the town is known for the export of entertainment products such as board games.
	+ **The town symbol is six dots in a square.**

### Fiannahan:

* specialty = stories.  The town is home to the Imperial Library, also known more commonly as the Library of Fianna after the historic founder of the town.  This is where the Information Department of Corinth is based.  There is also the Toussaints Monastery, which is an information center converted from a large, grandiose cathedral (Promenade of the Vellotine) known for keeping records of every world religion and myth that has been made publicly available.  Because of the focus on literature, it is also a huge hub of philosophy, politics, and debate.
	+ **The town symbol is a book.**

### Iskogur:

* specialty = nature!  The Iskogur Wildlife Preserve has established a (rather large) National Park at the base of the Vesternormuhrn where humans are not permitted to engage with the mountain and its natural elements.  There is also a National Zoo at Iskogur that contains different maintained habitats for the preservation of species from all over the Emysstrian continent for scientific research.  Since Iskogur does not export material products, it is well-supported by the Magi Association at Zota, Toredo, and Strondheim, who serve as patrons and physical providers for the facilities, although Iskogur is considered politically neutral and non-partisan.  The town itself doesn’t actually contain much housing, and most of the population is made up of the researchers who operate at this location.
	+ **The town symbol is a feather.**

### Kent:

* specialty = agriculture!  A standard farming town.  Even though they produce a lot of other agricultural goods, including meat and dairy products, they are most well-known for corn and other grains.
	+ **The town symbol is an ear of corn.**

### Lithom:

* specialty = pottery!  Although about half of the people in the town are farmers to support the population, there is a surprising passion for the visual arts here.  The families that have lived here since before the town was founded have a unique spirituality and connection to the land that has influenced their lives, and pottery arose as a way of expressing it.  Many aristocrats travel to this town for custom pieces.  The townspeople have found different ways of reinforcing and strengthening their clay, and pottery from Lithom has a reputation of being stronger and longer-lasting than others.  Painting is also heavily encouraged within the town, but Lithom is less well-known for that.
	+ **The town symbol is a vase/pot.**

### Nordumyr and Surdumyr:

* specialty = marshland.  A set of twin towns set around the Myr Marsh, their prefix describes their relative position.  They are responsible for the well-being of the wetlands between them (which was verified to quality as a Town Specialty), and seem to be rather protective of this zone.  Researchers, hunters, and others must obtain permission from both towns in order to legally enter the Marsh, and trespassers are treated with extreme prejudice.  The Marsh itself is known to harbor endemic species of waterfowl, freshwater invertebrates, and other significant flora and fauna.
	+ **The town symbol is a set of freshwater reeds.**

### Oakearst:

* specialty = wood!  Due to the proximity to Sylvonia and Alterra, the regional hardwood forest blends into the surroundings of the town.  The logging industry is strong, especially since the Magi Association at Aota has fertilized the grounds to allow for more sustainable use of resources.  A lot of high-quality lumber, furniture, and paper products are made here and shipped to other places (ex: Fiannahan gets most of their high-quality paper materials from here).  The town is also home to the Evergreen Academy of the Defensive Arts, which is a magical university that was originally established by the Magi Association at Aota that has a focus on healing and defensive magic for public training, with the center of campus based around the Arbor Vitalum (which is the largest tree on the Emysstrian continent by height and volume).
	+ **The town symbol is the oak tree.**

### Olitch:

* specialty = death.  After an incident where most of the town was slaughtered by Abyss Order members after the Royal Guard was overpowered (the Tragedy of Olitch), the town has become the center of mourning for the country.  The Tragedy that occurred here was a national scandal that has started to erode people’s faith in the Royal Guard and the Crown.  The largest undertaking service in Corinth was founded as a result and is based in this town, which filed for a change in specialty that was approved by the Royal Council.  Research into death is also taking place at the National Institute that was established by the Crown here.
	+ **The town symbol is a coffin.**

### Prevari Mountains + The Prevarti Outpost:

* specialty = weapons.  Prevarti is a military outpost town in the relatively short Prevari mountain range, and the main focus is the development and testing of new weaponry, which is usually manufactured in the capital and then shipped.  The mountains themselves were made from a volcanic plug and are only half the height of the Eusterfjall mountains.
	+ The mountain range was originally owned by the Prevari family, who founded the outpost.  They no longer run the outpost after selling the land to the government and now live in Bovre (which happened a few generations ago).
	+ **The Prevari symbol is a P in a circle.**

### Polonne:

* specialty = clothing and tailoring.  A rich, highly-favored town of the aristocracy due to the gentle climate and proximity to the ocean - many villas and houses are rented during the summer season.  Natural waterways have made it convenient to set up waterwheels and factories, and fertile grounds allow for the farming of crops to produce silks, satins, and other cloths.  Although other towns make their own clothing, there is a collection of designers who live in Polonne and compete against each other, with the effects rippling throughout Corinth’s fashion industry at large.  Interestingly enough, certain Towns and Cities consume more exports from here than others.
	+ **The town symbol is a spinning wheel.**

### Pygros:

* specialty = The Black Tower.  The poorest town of Corinth, the average income in this town is below the median standard of living across the entire nation.  Since the people of this town do not have the ability to produce something of their own, the Black Tower was designated their main specialty.
	+ The Black Tower was constructed by a Mage from the Association at Esschilon some unknown time ago.  A recent expose of a government report has provided more information about the situation to the general public, causing more general mistrust towards the Magi Association and the Crown. The townspeople were robbed of their memories, so no one truly knows how long it was there, and the Mage that built it stole the life force of the area in order to siphon the mana into the Tower itself, which is what originally made it sentient.  With the Fall of the Black Tower, there is now a power vaccuum within the town as they have lost their specialty and therefore their status, and the Council is currently wondering what to do about it, and considering making it a semi-autonomous district.
	+ Interesting to note, the Council had some knowledge of the true nature of the Black Tower, but chose to do nothing because of \_\_\_\_.
	+ **The town symbol is a cracked tower.**

### Triántun:

* specialty = wheat and wheat products.  This area is in a shallow, fertile valley, and wheat production was set up here due to its proximity to the capital.  This is also the bread capital of Corinth, and many specialized bakeries and cafes have established themselves in the Market District.  Therefore, this town thrives on tourism and patronage from the aristocracy.  There are also breweries, but alcohol production is limited to beers within the town due to the sheer abundance of ingredients.
* **The town symbol is a bundle of wheat.**

## List of Mining Towns:

Note:  Mining Operations exist outside of these Towns, but these Towns were established for the sole purpose of extracting resources from the land.

* Bizby - specialty = dark stones -> known for the mining of a lot of physically “dark” materials - coal, flint, granite, other fuel materials.
* Cyran - specialty = soft stones -> known for the mining of a lot of softer materials - clay, sandstone, certain gemstones
* Filn - specialty = sedimentary rocks -> known for the presence of sedimentary rocks - chalk, claystone, coal, flint, limestone, mudstone, oil, phosphorite, sandstone, shale, quartz
* Folthom - specialty = fuel -> known for the mining of a lot of “fuel” materials - coal, etc.
* Morbrun - specialty = igneous rocks -> known for the presence of igneous rock from the nearby mountains which used to be volcanos -
* Orth - specialty = gemstones -> known for the mining of a lot of gemstones
* Trenn - specialty = heavy metals -> known for the mining of iron and other metals

## Trivia

* The Tragedy of Olitch was an event which occured during Season 1 of Legends of Emysstria (The Assassination of Lady Oria). The impact of the battle and the resulting loss in lives will be explored in Season 3.