recursal/Fanatic-Fandom huggingface dataset:
Radial Excavator

* 1x1 (0 tile) deposit

The **Radial Excavator** is a *Tier 2* Building in **Terra Nil**.

## Usage

The Radial excavator excavates a 4 tiles ring around it in a 2 tiles range, creating lake and causing fissures to erupt. You can then move the excavator with a Monorail to deposit the excavated earth elsewhere as a 6 tiles radius circle.
Tiers

In Terra Nil, a restoration is separated in three **Tiers**.

## Tier 1

In the first tier, your goal is to cleanse polluted land or ocean and grow Greenery.

## Tier 2

The second tiers is aimed to create Biomes. To do so, it requires specific conditions and elements, like trees or coral, for example.

## Tier 3

**Tier 3** is the last Tier of restoration, consisting in recycle buildings and introduce fauna.

### Recycling

Recycling building can be done with several Buildings, depending on the map.

### Animal scanning

Scanning Animals is the last part of **Tier 3** and requires to build an Animal Observatory. On each map, there are six different species to scan, with at least three to scan to complete the tier.

## Climate

On every Region except Forest, there can be a last Buildings tab that is not numbered. You can find there buildings to manipulate the climate.
Animal Observatory

* (4 Tile)

The **Animal Observatory** is a *Tier 3* Building in **Terra Nil**. It is used in the last Tiers, during the

```
Scanning phase.

```

## Usage

The Animal Observatory can be placed anywhere on a land Tile. It gives you the capacity to scan Animals.

To find an animal, you need to match several environmental requirements, often depending on combination of Biomes, Altitude or the presence of another specie already discovered.
Terra Nil Wiki

Welcome to the *Terra Nil* Wiki
The *Terra Nil* restoration guide for Buildings, Animals, Tiles and more, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Terra Nil

**Terra Nil** is a relaxing city builder strategy game about ecosystem reconstruction by vfqd.[Read more...]

Buildings

Turbine

Toxin Scrubber

Greenhouse

Water Pump

Calcinator

Excavator

Animals

Bear

Beaver

Deer

Frog

Parrot

Whale

Guides

* How to play guide for Terra Nil
* Game support

Featured images

Twitter

Tweets by @vfqd\_window.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

*Terra Nil* Links

Official Website

Steam Store

Freelives Website

Freelives Discord

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Dessicator

* Icon

Icon of the Dessicator

* (4 Tiles)

The **Dessicator** is a building in **Terra Nil** that is used to create a Fire to burn Fynbos tiles and any other surrounding tiles except Wetland tiles, Wasteland tiles, Dry Riverbed tiles, Water and Rock. Once the tiles have been burnt they are turned into Ash tiles and any Buildings that are within range of the Fire will be destroyed and turned into Burnt Building tiles which occupy a 2x2 space. The **Dessicator** is part of the *Tier 2* Buildings.
Toxin Scrubber

* Icon

Icon of the Toxin Scrubber

* (4 Tiles)

The **Toxin Scrubber** is a building in **Terra Nil** that turns nearby Wasteland into Soil with a of 80+ tiles. The **Toxin Scrubber** is part of the *Tier 1* Buildings.

They require power to work. Toxin Scrubbers will update if your game refreshes, meaning if you provide power to a Scrubber after it is placed, place something else down and reset the turn.
Devil Slayer Raksasi

Minimum* **OS**: Windows 7
* **Processor**: Intel Core 2 Duo E5200
* **Memory**: 4 GB RAM
* **Graphics**: GeForce 9800GTX+ (1GB)
* **DirectX**: Version 10
* **Storage**: 1 GB available space
* **Additional Notes**: 1080p, 16:9 recommended

Recommended* **OS**: Windows 10
* **Processor**: Intel Core i5
* **Memory**: 8 GB RAM
* **Graphics**: GeForce GTX 560
* **DirectX**: Version 11
* **Storage**: 1 GB available space
* **Additional Notes**: 1080p, 16:9 recommended

**Devil Slayer Raksasi** is a top-down action game by GlassesCatGames with procedurally generated dungeons and roguelike and Souls-like influences.

## Release information

Devil Slayer Raksasi was released for Steam early access on November 13, 2019. It is expected to be in early access for approximately one year. It can be purchased on Steam for $9.99.

## Game support

Devil Slayer Raksasi Wiki is focused on creating the definitive guide to *Devil Slayer Raksasi*. However, while we make an effort to be complete, we are not an official game support channel.

The official game support channels can be found here:

* Steam Discussions

## Official pages

* Facebook
* Twitter

## See also

* How to play guide for Devil Slayer Raksasi
Kojo

Rarity
 Archetype

**Kojo** is a golfer in *Golf Champions: Swing of Glory*.

## Missions

Each golfer has different missions which can be completed for rewards. The second mission only unlocks once the first is completed, and so on. While you can not simultaneously complete multiple missions for an individual golfer, you can however, simultaneously run different missions from different golfers.

 Get 96 Perfect shots | 40 x Owen Cards

## Skills

Each golfer has a skill they unlock at level 1 and a second skill they unlock at level 5. Skills themselves can be increased to provide improved benefits.

 Spin-a-rama | 5 | Top Spin increased when on Fairway

## Golfer Progression

Each time you level up your Golfer, their main attributes improve as well. The highest attainable number for each attribute is 100.
Arboretum

* Icon

Icon of the Arboretum

* (4 Tiles)

The **Arboretum** is a *Tier 2* Building in **Terra Nil** which provides forests on a range of 100+ tiles.

## Usage

To create a Forest, you first need to burn Fynbos with a Combustor or a Solar Amplifier, which creates Ash and Burnt Building. Then, you can place an **Arboretum** on top of a Burnt Building, this will spread Forest on Ash in a range of 100+ tiles.

It is the only building you can place on the remains of other buildings.
Stella

**Stella** is one of the specialists available in *Surviving the Aftermath*.

## Background

Post-apocalyptic wastelands have been hard on Stella, driving this once optimistic beacon of joy into her breaking point. Her surgery experience is invaluable, though, and in saving lives she sometimes finds a spark of old Stella bubble under the surface.
FAQ

## What are the drop rules for manuscript pages?

Manuscript pages come in three categories:
1. Location-specific drops, such as pages that drop from specific bosses.
2. Chapter-specific drops, like pages related to the battlefield that are exclusive to those areas.
3. General miscellaneous drops from any chapter, including general-purpose reference pages.

## What Do Symbols Mean on the Level Route Map?

"危" (danger): Marks a treacherous level where enemy health and damage are boosted, and defeating foes yields gold coins.
"怒" (rage): Indicates an enraged boss that constantly remains in a furious state. If you defeat such a boss, you can choose one of three relics as a reward.
Question mark: Information about this level is all concealed.
Skull mark: These levels are unlocked after your initial game completion. They are more challenging than the original ones of the same chapter.
Various small icons, like feathers, represent curses, which give you extra advantages and disvantages.

## How to enter Chapter 7?

Choose either Normal or Shura difficulty, activate five or more Trial Tokens, and complete the first six chapters. Before talking to the mysterious person in the final room, you will encounter Master Shi. Speak with him, and you can then choose to enter either "Mount Skyedge" or "The Netherworld."
Both of these levels are quite challenging, but don't worry, even if you fail in Chapter 7, you will still receive completion rewards such as Soul Crystals and Soul Charms.
Devil Slayer Raksasi Wiki/Section 4

Devil Slayer Raksasi Links

Facebook

Twitter

Steam

Discord

YouTube

Wiki Community

We are currently maintaining 916 pages (18 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Devil Slayer Raksasi Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.

Start editing
Devil Slayer Raksasi Wiki

Welcome to the official Devil Slayer Raksasi Wiki
The official wiki guide for *Devil Slayer Raksasi*, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Devil Slayer Raksasi

*Devil Slayer Raksasi* is a top-down action game by GlassesCatGames with procedurally generated dungeons and roguelike and Souls-like influences.

Guides

About Devil Slayer Raksasi

How to play

FAQ

Game support

Content

Heroines

Weapons

Relics

Enemies

Items

Statuses

Levels

Soul Idol

Trial Tokens

Videos

Featured images

Devil Slayer Raksasi Links

Facebook

Twitter

Steam

Discord

YouTube

Wiki Community

We are currently maintaining 916 pages (18 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Devil Slayer Raksasi Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.

Start editing

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Panda

**Panda** is one of the specialists available in *Surviving the Aftermath*.

## Background

Always the largest guy in the room, Panda has drawn unwanted attention his entire life. Even after finding out how big an advantage his size could be he still felt uncomfortable with it. He doesn’t fight because he wants to, but because he has to.
Erykah

**Erykah** is one of the specialists available in *Surviving the Aftermath*.

## Background

Erykah has experienced drastic changes both in her personal and professional life. As a biologist, she has always been fascinated with butterflies and their complete transformation from one form into another. Perhaps humanity could achieve something similar as well?
How to play guide for Devil Slayer Raksasi

*This article is a stub. You can help Devil Slayer Raksasi Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Devil Slayer Raksasi***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Items

**Items** are active consumable objects in Devil Slayer Raksasi that can be spawn & obtained repeatedly and be used to create different strategies & playstyles. There are currently 7 items.

Prices of these items are fixed, not affected by how many times you've purchased them in current chapter.

Some **Relics** are also actived manually or comsumable, but a relic can only appear once in per playthrough.
Gadgeteer

Requires a 64-bit processor and operating system
* OS: Windows 7, Windows 10
* Processor: Intel i7-4790K
* Memory: 8 GB RAM
* Graphics: NVIDIA GTX 970
* DirectX: Version 11
* Storage: 1 GB available space

**Gadgeteer** is a physics-based VR puzzle game where you build chain reaction machines to solve fun, intricate puzzles. Your machines will use gadgets to launch, bump, twist, and turn – creating chain reactions that may even end up tearing apart the fabric of space-time.

## System Requirements

Requires a 64-bit processor and operating system

**Minimum:**

* OS: Windows 7, Windows 10
* Processor: Intel i7-4790K
* Memory: 8 GB RAM
* Graphics: NVIDIA GTX 970
* DirectX: Version 11
* Storage: 1 GB available space

**Recommended:**

* OS: Windows 10
* Processor: Intel i7-7700
* Memory: 16 GB RAM
* Graphics: NVIDIA GTX 1070
* Storage: 3 GB available space

## External Links

* Official site
* *Gadgeteer* on Steam
* *Gadgeteer* on Reddit
* *Gadgeteer* on Twitter
* *Gadgeteer* on YouTube
* *Gadgeteer* on Instagram
* *Gadgeteer on Discord*

*This article is a stub. You can help Gadgeteer Wiki by expanding it.*
Greenhouse

Cost | ?

**Greenhouse** is one of the buildings in *Surviving the Aftermath*.

## Description

More effective and reliable way to grow food. Inside Greenhouses Food can be grown even during catastrophes that otherwise might ruin the harvest. Greenhouses also support growing some of the more sensitive crops, which can't be grown on open field.
Karambit

**Karambit** is one of the specialists available in *Surviving the Aftermath*.

## Background

Karambit was a local MMA champion who defended her title nine times. She still carries that champion attitude with her, but has learned the fight is a whole lot different outside the ring. For one thing, now she gets to fight dirty.
Reinforced Gate

Cost | ?

**Reinforced Gate** is one of the buildings in *Surviving the Aftermath*.

## Description

A sturdy looking entrance beams authority, making those who approach respect the colony behind it. Survivor groups reveal more information about themselves and their condition, helping you make more educated decisions whether or not to let them in.
Insect Farm

Cost | ?

**Insect Farm** is one of the buildings in *Surviving the Aftermath*.

## Description

Insects are very nutrient efficient alternative to meat. Picky eaters have little choice in the post-apocalypse, so instead of munching vegetables all day long, they can now enjoy from very juicy insects as well. Works the same way as greenhouses.
Zhang

**Zhang** is one of the specialists available in *Surviving the Aftermath*.

## Background

Freed from the prejudices of the old world, Zhang now enjoys the kind of respect which he always dreamed of. In this world, merit carries infinitely more weight than any other factor. He's acutely aware of his self-worth as trader and negotiator, and isn’t willing to budge on any type of deal.
Water

Sufficient production of **Water** is critical for Colonists. Each consumes a set amount every day, and going thirsty for extended periods will result in Dehydration. This critical condition will quickly lead to death unless more wells are built.

* A regular Water Well must be placed on normal or fertile soil.
* A Bore Well does not have this restriction as it can pump water from deeper, provided you have Energy to power it. It also must be first unlocked from the tech tree.
* Water Storages can help alleviate a situation where lots of new survivors join the colony and the demand for water ramps up.

Some of the buildings will also reserve a set amount of water for their own use, so be sure to have enough capacity before constructing them to avoid a situation where you have to choose between an operational building and the well-being of your colonists.
Mishka

**Mishka** is one of the specialists available in *Surviving the Aftermath*.

## Background

There's a softness to Mishka which only a few medic could still hang onto. The desire to help, comfort and heal is always with him in whatever he does. Patients who curse and fight back are the ones who get the biggest, warmest smile from him.
Trial Tokens

**Trial Tokens** can be activated through interaction with the Elder Stone NPC to gain global effects that change the gameplay significantly. There are currently 14 tokens.

To unlock tokens, you need to beat the game on normal difficulty once and then gain Souls in a new playthrough. Keep the Souls until the end and they shall be converted into  **Soul Crystals**. When the requirement is met, the token will be unlocked.

The number of tokens activated affects the soul charm reward after a successful run.
Colonists

Your **Colonists** are all individuals with varied needs and skills. They build, work, consume Food and Water and procreate to keep the colony going and growing. Having their basic needs of Water, Food and Shelter taken care of is a critical part of the game. The dangers of a post-apocalyptic world affect the colonists the most. They can get sick, contract diseases, injure themselves and generate different kinds of Needs for a variety of things. Healing the colonists with a Medic or medicine and fulfilling the Needs is crucial to a thriving colony. Having a Medic's Tent early on with a Specialist scouring the World Map for medicine goes a long way toward keeping your people healthy. Specialists are especially important as they can bring valuable medicines from the world map long before they can be produced within the colony.

Colonists come with a variety of colonist traits that affect their performance.

## Jobs

The Colonists handle all the construction, repairs, carrying and other work in the colony. The game automatically assigns a free colonist for the job whenever you construct new buildings or edit the work slots within. Each colonist that is assigned to a building is subtracted from Carriers. If you find yourself in a situation where nothing gets built, check that you have enough free Carriers to carry building materials to a construction site. If not, temporarily free up some by closing your buildings’ work slots.

The top bar shows a summary of your Colonists. The first icon shows the total amount of Carriers, vital for moving resources and constructing buildings. Be sure that you always have a few Carriers at hand as it will seriously slow down the logistics, construction and repairs if everyone in the colony is working in one buildings. The second icon is the Total Population in the colony. Highlighting either number gives a more detailed breakdown of your colonists.

## Needs

* Your colonists need Shelters and Water to survive. At minimum, you will need to build a Tent, Shanty or Emergency Shelter. Then select the Water category and build a Well. Note that wells can't be built on barren soil. All homeless colonists are shown with an icon floating on top of their head. Keep an eye on these icons as other dangerous conditions are shown the same way.
* Colonists are hungry. At the beginning of the game the most convenient source of Food is Wild Berries. Gather them by moving the Work Area of your Food Storage on top of the bushes so your colonist know where to go. Berries are only a temporary solution. More permanent sources of Food can be established with Trappers, Fishing Huts and Fields.
* Colonists start with a preference towards a certain job, but you can override this by choosing a colonist and pressing Change Preferred Job button. That colonist will now attempt to work at a job you set, if there are that kind of workplaces available. Changing the preferred job helps you direct colonists where they are needed the most based on their personal traits.
* Remember to care for the happiness of your colonists. A happy colonist is a productive colonist.
The Gate

Cost | ?

**The Gate** is one of the buildings in *Surviving the Aftermath*.

## Description

The most iconic sight of every post-apocalyptic colony is its gate. It is the place where peoples' fates are decided. A thin line between life and death with those who get in and who are left out.

The first gate is a landmark visible from far away. It will attract both the good-willed survivors and those who take what they want to survive.
Fritz

**Fritz** is one of the specialists available in *Surviving the Aftermath*.

## Background

Born into a military family, Fritz's career was already set for him at young age. In the service he not only met but surpassed his peers' nigh-impossible expectations, and is still rather smug about it all. He prefers frontline combat, so don't ask him to go "just scouting".
Lancaster

**Lancaster** is one of the specialists available in *Surviving the Aftermath*.

## Background

Having lived alone for decades, Lancaster doesn't work well with other people. Thanks to his previous self-sufficiency, he's used to taking apart almost anything, provided that he can work in peace. This boneheadedness has given him a fair share of injuries and scars, which he carries with pride.
Recycler Station

* (4 Tile)

The **Recycler Station** is a *Tier 3* Building in **Terra Nil**. It is used during the Recycling phase and connects the Airship to the Monorail network.

## Usage

During the Recycling phase, the Recycler station needs to be placed next to the Airship and within 7 tiles of a Monorail Node. It conencts to the monorail network and sends drones to recycle the areas at Recycling Beacons. You can place the recycling beacons in any order, the drones will prioritise further away beacons first.
Sergei

Rarity
 Archetype

**Sergei** is a golfer in *Golf Champions: Swing of Glory*.

## Missions

Each golfer has different missions which can be completed for rewards. The second mission only unlocks once the first is completed, and so on. While you can not simultaneously complete multiple missions for an individual golfer, you can however, simultaneously run different missions from different golfers.

 Play 80 matches | 5000 x Coins

## Skills

Each golfer has a skill they unlock at level 1 and a second skill they unlock at level 5. Skills themselves can be increased to provide improved benefits.

 Pulls Strings | 5 | Backspin increased when on Fairway

## Golfer Progression

Each time you level up your Golfer, their main attributes improve as well. The highest attainable number for each attribute is 100.
Biomes

**Biomes** are an important part of exploration and settling your colony. Each biome will feature different environmental hazards and of course, soil types.

## Soil types

The landscape is divided into three main soil types which affect building placement and crop growth. The dry starting condition alters the amount of soil types and their visuals, but you can still find Fertile areas even there.

* Fertile: Greenest and loveliest of soils, providing the best yields for your Fields.
* Normal: Reasonably verdant soil, still a nice spot for Fields and Wells.
* Barren: Inhospitable and dry, this soil cannot sustain any normal Fields. Water sources here are too deep for regular Wells.

## Biome types

Mountain
Plains
Urban
Wasteland
Arena

Cost | ?

**Arena** is one of the buildings in *Surviving the Aftermath*.

## Description

On their spare time colonists can visit the Arena and get some joy into their lifes. Letting steams out by beating others and watch others get beaten really boosts Happiness like no other. What doesn't kill you makes you stronger.
Terra Nil Wiki/Flex section

Guides

* How to play guide for Terra Nil
* Game support

Featured images

Twitter

Tweets by @vfqd\_window.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

*Terra Nil* Links

Official Website

Steam Store

Freelives Website

Freelives Discord
Daerius

**Daerius** is one of the specialists available in *Surviving the Aftermath*.

## Background

One might think Daerius hasn't even realized that the apocalypse happened. The mild-mannered man doesn't seem to have much interest in anything outside his work, which he pursues diligently. Give him a lab that's half-way decent and he'll be happy.
Large Field

Cost | ?

**Large Field** is one of the buildings in *Surviving the Aftermath*.

## Description

Grows Food slowly, but in large quantities.

Different crops able to grow outdoors can be grown for Food. Certain catastrophes can wipe out the harvest completely and prevent farming during the event.

Yields almost four times the harvest of a small field, but takes four times the surface area and requires three colonists to work efficiently.
Aramis

**Aramis** is one of the specialists available in *Surviving the Aftermath*.

## Background

Aramis feels guilty about working safely with patients while his wife is away scavenging. Still, the joy of seeing her return almost makes up for the sorrow of seeing her leave. It would be easier if their children were still with him, but in the end it’s better that they’re somewhere safe.
Soul Idol

**Soul Idol** system provides passive effects to the character according to the charms equiped.

## Soul Idol

### How to Unlock

After unlocking all talents of a heroine, the Raven NPC will appear in Pavilion of Spirits, hosting the Soul Idol options.

Once the idol of a character is unlocked, you receive 2 wooden charms for free, and now charms will start to appear after beating a run.

You can use a wooden charm to unlock the first 2 charm slots, a stone charm for the 3rd slot, a silver charm for the 4th, and a golden charm for the last.

## Soul Charms

### How to obtain

You can farm up to 14 new charms per run:

* No reward under Easy difficulty.
* 1 for winning a run，1 for activating every 5 more trial tokens. You gain double reward under Demonic difficulty, but won't pass a limit of 6 charms. Wooden charms only.
* 1 for every 500 **Soul Crystals** you gain at a run's end\*, up to 2 charms. Wooden charms only.
* Can be purchased from Charm Shop(unlocked at Old Crone) at Chapter 6, 200 coins for the first and 400 for the second (price affected by related Relic & Charm). Wooden or stone charms only.
* In Mount Skyedge, you can get one by defeating the Kunlun Witch, one by defeating the boss, and another two from Charm Shop.

*PS: The quantity of soul crystals you get in a run depends on how many souls you keep till the end of the run, which difficulty you're playing on, and how many trial tokens you've activated.*

***remaining soul number** × **(difficulty(Normal=1,Demonic=1.5)+activated token number\*0.1)** = **soul crystal***
*For example, beating a game on demonic difficulty with 10 tokens activated and 400 souls on you guarantees a maximum profit of 8 charms.*

### Obtaining Soul Charms in Incarnation of Darkness DLC

The calculation is almost the same as the non DLC game, with the exception of adding a "darkness challenge factor".

The calculation for DLC games is similar to non-DLC games, but with an added "darkness challenge factor."

The calculation two parts:

Part 1: (difficulty factor + darkness challenge factor) x (1 + token factor)

* Difficulty factor: 1 for normal, 2 for demonic.
* Darkness challenge factor: 0.2 for each level. (0 for lv0, 0.2 for lv1, 0.4 for lv2, 0.6 for lv3, 0.8 for lv4, and 1 for lv5.)
* Token factor: token number \* 0.2

The final value is round down to a integer, and part 1 is limited up to 6.

Part 2: 1 for every 500 soul crystals, and limited up to 2.

By combining the values from both parts, you can calculate the final amount of Soul Charms for the DLC game.

### Charm Shop

Before you can unlock it through the Old Crone, you need to:

1. Change difficutly to Normal/Demonic

2. Unlock any slot of a Soul Idol

### Rarity & Upgrade

There're 5 level of soul charms, starting from Wooden, Stone, Silver, Golden to Jade, showing on its base plate:

## Soul Spell

Equiping charms in specific combination grants additional effect to the character.
Cub

**Cub** is one of the specialists available in *Surviving the Aftermath*.

## Background

Cub used to travel around the world finding, buying and trading valuable artifacts for museums and private collectors. Nowadays she deals with different kinds of treasures all together. The same principles apply though, and a few exciting stories from the days past can do wonders to seal a deal.
Makeda

**Makeda** is one of the specialists available in *Surviving the Aftermath*.

## Background

Makeda has not only the brawn, but the brain for combat. As a former special forces squad leader she knows terrifyingly well what it takes to neutralize her targets. That said, her true strength lies in how she manages to inspire others to fight alongside her.
Roberts

**Roberts** is one of the specialists available in *Surviving the Aftermath*.

## Background

Roberts has a brilliantly analytical and practical mind, which he never ended up finding a proper avenue for. After being driven to scavenging out of pure necessity, he found his brain to be quite useful in it. Being able to scan through junk effectively can make all the difference.
Surviving the Aftermath Wiki/Section 3

Guides

* How to play guide for Surviving the Aftermath
* Game support

Videos

*See more videos*

Twitter

Tweets by @iceflakestudioswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Catastrophes

As if surviving in the aftermath wasn't enough, a chain of **catastrophic events** still plagues the planet. They range from destructive to infectious, devastating buildings and crops alike.

## Types

* Intense radiation is a constant threat, with both colonists and crops suffering greatly during a fallout. Severe cases of radiation sickness, starvation, thirst and exhaustion take their toll on everyone.
* Crops wither and die quickly, new seeds cannot be planted
 MAGNETIC STORM
* Energy-producing buildings are shut down and might get damaged
* Buildings requiring Energy might be damaged
 PANDEMIC
* Pandemics come in waves, infecting colonists
* Untreated colonists will eventually die
 METEOR SHOWER
* Larger meteorites hit buildings for serious damage.
* Reserve Planks, Metal and other materials for repairs
* Advance to better shelters to keep your colonists safe.
Dragon

**Dragon** is one of the specialists available in *Surviving the Aftermath*.

## Background

Dragon mourns the culture that was lost during the event. She will hoard everything from books to paintings, trying to protect at least some of that legacy. Her knowledge of the arts and especially architecture, is useful in identifying collapsed buildings and what they might contain.
Absolom

**Absolom** is one of the specialists available in *Surviving the Aftermath*.

## Background

Even the other scouts hold Absalom in high regard. He can survive with only a few hours of sleep every night and never needs to slow his pace during the day. What’s even more bewildering is that he seems to relish these endless and dangerous hikes through the merciless wasteland terrain.
Tudor

**Tudor** is one of the specialists available in *Surviving the Aftermath*.

## Background

Tudor prefers calling himself "trade specialist" to a mere trader. This higher-than-thou attitude is something he upholds in every aspect of his life. Despite his snobby attitude he's still a competent trader, and perhaps even more insistent on getting the best possible deal.
Recycling Drone

* Icon

Icon of the Recycling Drone

* (1 Tile)

The **Recycling Drone** is a building in **Terra Nil** that collects recycled material from the Silos during the Recycling period and then takes it to the Airship to aid in it's construction. You can only create one **Recycling Drone** and it can only be created on top of Water in a 1x5 space infront of the Airships construction area. As it can only move along river, buildings like Excavator or Pound Lock need to be used to reach some parts of the map.

The **Recycling Drone** is part of the *Tier 3* Buildings.

In some Regions, recycling drone can be upgraded into Flying Recycling Drone.
Marsonaut

**Marsonaut** is one of the specialists available in *Surviving the Aftermath*.

## Background

Infatuated with the idea of turning the red planet green, he went to the deep end and beyond. Fungi experiments, atmospheric nuclear pollen detonations and a questionable amounts of caffeine ingestion made Marsonaut persona non grata. All this and a degree in Advanced Propulsion is largely wasted when your materials consist of plumbing pipes and black gunpowder in the Aftermath.
Domino

**Domino** is one of the specialists available in *Surviving the Aftermath*.

## Background

Domino dreamt of being a singer, touring bars and venues for years, but never got her big break. Afterwards, her intelligence and compassion drove her to practise medicine. But she never stopped singing, not even while doing surgeries.
Camazotz

*Spirit derives from Mayan mythology.*

*Camazotz ("death bat") was a bat god and was associated with night, death, and sacrifice.*

*It has been suggested that Camazotz is a sacred vampire.*

*There has been some connection with recent fossils of a giant bat.*

Forbiddens are very aggressive that can attack everything - including summoner and allies.

Summoning ingredients requires: Datura and Axehead
Skyliner

**Skyliner** is one of the specialists available in *Surviving the Aftermath*.

## Background

This Finn seems to think the floor really is lava. Skyliner wants to always go higher, to reach the absolute pinnacle of whatever she's climbing. She seems to spend more time in the treetops and collapsed skyscraper penthouses than on actual firm ground. Several old cuts and bruises tell tales of less-than-successful descents from her vantage points.
Terra Nil Wiki/Top section

Welcome to the *Terra Nil* Wiki
The *Terra Nil* restoration guide for Buildings, Animals, Tiles and more, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Terra Nil

**Terra Nil** is a relaxing city builder strategy game about ecosystem reconstruction by vfqd.[Read more...]

Buildings

Turbine

Toxin Scrubber

Greenhouse

Water Pump

Calcinator

Excavator

Animals

Bear

Beaver

Deer

Frog

Parrot

Whale
Porter

**Porter** is one of the specialists available in *Surviving the Aftermath*.

## Background

Porter’s husband contracted radiation sickness not long after the first nuclear fallout hit their city. He survived, but the event had a radical effect on both of them. Now they want to protect others from going through the same, and with Porter’s scientific expertise, they could very well save countless of lives.
Ivy

**Ivy** is one of the specialists available in *Surviving the Aftermath*.

## Background

With numerous extreme conditions threatening plants and crops, a botanist like Ivy is invaluable for humanity's survival. Outside of her work she holds a notable passion for jokes and has a bad habit of waking up others in the middle of the night with her roaring laughter.
Sobek

**Sobek** is one of the specialists available in *Surviving the Aftermath*.

## Background

Even after years of academia, Sobek managed to put his economic knowledge back into practice. More surprisingly, he hasn't been saddened by seeing his entire field of study go up in flames. Instead he feels excited by the opportunity to start fresh, unburdened by the old systems.
Garage

Cost | ?

**Garage** is one of the buildings in *Surviving the Aftermath*.

## Description

A functional vehicle is a valuable asset that must be preserved and maintained. Garage holds all necessary equipment to maintain, repair any type of Light and Medium vehicles. Garage can be built once "Motorization" has been researched, you can find it under the resource tab in the tech tree.
Surviving the Afther Man Srviving the Afther Men MD-02 PS1

colonel, general, caporal, caporal on cheif, sergent, sergent chef, Mace and Dove, serious and enemie, chars and helix, jeep karfour police and car camion slips gendarme, Mon and Dom, Hanggar Tanke, Ranggar Helixe. Boss Final soldier bather Men, gardens natonale serious, gardens royale enemie. fatal foxe, battle rexe, manshir, manhir
Tent

Cost | Wood: 20. Plastic: 20

**Tent** is one of the buildings in *Surviving the Aftermath*.

## Description

This flimsy shelter is a cheap, short-term emergency solution. Provides no protection against radiation and is easily destroyed by catastrophes. This flimsy shelter is a cheap short-term emergency solution. Provides no protection against radiation and is easily destroyed by catastrophes. Colonist happiness will decrease if they are forced to live in tents for long periods of time.
Broken Truck

Cost | None

**Broken Truck** is one of the buildings in *Surviving the Aftermath*.

## Description

Stores initial supplies and water.

This truck is totaled beyond repair and it's a small wonder it managed to get you this far. New resources cannot be stored here. Salvage the truck to gain some extra resources.

## Strategy

This truck is a starting building along with the Food Storage, and Stockpile building, it will hold your starting resources, once it has been emptied it can be demolished for more building space. It appears when you choose "The trusted car finally broke down" from the "Resources" header when making a new game.
Vulture

**Vulture** is one of the specialists available in *Surviving the Aftermath*.

## Background

Not the one for small-talk, or any kind of talk really, Vulture prefers solitude. Born into absolute poverty, he quickly learned both how to scavenge valuables from trash piles and defend his findings from less adept rivals. He isn't rude per se, but rather prefers the concept of a wide personal space.
Loading Dock

* Icon

Icon of the Loading Dock

* (1 Tile)

The **Loading Dock** is a building in **Terra Nil**, it can only be placed on Water tiles near any available tile near Water, it has a range of 100+ tiles. The **Loading Dock** is used by the **Recycling Drone** to collect recycled material from Silos to help aid in the Airships construction.
The **Loading Dock** is part of the *Tier 3* Buildings.
Nahla

**Nahla** is one of the specialists available in *Surviving the Aftermath*.

## Background

Nahla's senses were honed by pure necessity. As she guided her family through the newly formed wastelands, her motherly instincts drew her to look out for every possible threat and safe haven. Even now she will gladly wander out there knowing her family is kept safe.
Hex

**Hex** is one of the specialists available in *Surviving the Aftermath*.

## Background

Hex has always been very, very comfortable with death. She finds peace in its inevitability and tranquility, which surprisingly has made her a better medic than most. It's easier to focus on the living when you don't feel the need to still hang onto the dead.
Mingati

**Mingati** is one of the specialists available in *Surviving the Aftermath*.

## Background

Before the apocalypse, Mingati was on track to become a professional runner. Now he can’t help but to feel bitter, like he and the rest of humanity had been robbed of their future. It’s only when running, with his heart drumming against his chest, that he feels some relief.
Happiness

**Happiness** is an essential metric of your success in *Surviving the Aftermath*. Happiness is the aggregate of multiple factors, including buildings visited and available, food quality, jobs, colonist traits, and more.

## Levels

* Desperate: Colonists are beyond despair and wracked with grief. Increase happiness quickly, or your colonists will start taking drastic measures to end their misery.
* Unhappy: People are displeased with their situation and many are unwilling to work at a normal pace.
* Content: Colonists are neither sad nor happy, hoping for the best and fearing the worst.
* Happy: People are optimistic about the future and in a good mood, many are putting in extra effort.
* Ecstatic: Colonists are overjoyed and beaming with energy, it's as good as it gets right now.
Weapons

**Weapons** can be equipped by Heroines for combat in Devil Slayer Raksasi. 60 (+3) weapons are available now.
With specific character upgrade, one can equip 2 weapons and switch between them in combat.

Weapon appears with different level according to current map (+0 in Deserted City, +1 in Battlefield, +2 in Woodlands & Marshlands, +3 in Ancient Temple & Oubliette, one level higher in Reliquary room), player can use Dark Gold to buy new weapon or upgrade current one at Weapon Room/Armory/Reliquary(location in chapter two, four and five). Each level provides +30% physical damage (of base damage).

## List of Weapons

#### Moveset properties:

* **Guard Break**: can't be defended/parried (can be perfect parried).
* **Smash**: deal +100% damage to lying target.
* **Knockdown**: knock enemy down, some enemies(i.e. spider) immune to it.
* **Defend**: block attack, stagger melee attacker but won't counterattack.
* **Parry**: block attack, stagger melee attacker and counterattack automatically. Blocking ranged attack won't trigger the counter. Character gain invincible for 1s when successfully parry an attack. Can't block Guard Break attacks.
* **Perfect Parry**: Mostly the same as normal parry, but can block even Guard Break attacks & stun the melee attacker for 5s, this stun status won't be cancelled by being attacked again. Only activate on shield riposte for a short period.
* **Grab**: Move an enemy to certain position by force, it can't act while being grabbed. Enemies with hyper-armor or special stagger moveset can't be grabbed.
* **Juggernaut**: provide hyper-armor, can't be interrupted or knockdowned, CAN be stunned.
* **Weak**: Can't stagger target.
* **I-frames**: *Invincibility/invulnerability frames*. Can't be hit at certain frames.
* **Flame Dust**: Deals *0.5\*Character's Phy Dmg+1\*All Char's Elemental Dmgs* in an area.

###  Sledgehammers

Heaviest blow, **all attacks break guard**, most attacks have short startup i-frames and following hyperarmor, and can block attacks with the handle while swing.

###  Twin Arms

Close-range fast weapon type, longer dodge distance.

###  Blunderbusses

Slow melee attacks & long range charged bombard, **all melee attacks break guard**.

### Special Weapons

Weapons that affected by none of the weapon-type talents, or can't be obtained by normal metions.

### DLC Incarnation of Darkness Weapons

The characters in the DLC use their respective exclusive special weapons.
Linnaeus

**Linnaeus** is one of the specialists available in *Surviving the Aftermath*.

## Background

Linnaeus is a polarizing figure. While impossible to work with by those who he deems "less worthy", he no doubt possesses a brilliant scientific mind. A mind he too often uses to get into arguments over anything from flora classification to iodine intake rates.
Mugga

**Mugga** is one of the specialists available in *Surviving the Aftermath*.

## Background

Mugga is what you'd call a character. This jolly old robber doesn't hide his criminal past, and he rather takes pleasure recounting old tales of botched bank robberies and high-stakes getaways to anyone willing to listen. He may have mended his way since but still sleeps with one eye open with a nasty-looking shiv under the pillow.
Polo

**Polo** is one of the specialists available in *Surviving the Aftermath*.

## Background

Polo grew up reading about the days the world was still uncharted with new lands waiting beyond the horizon. That attitude stuck, and even today he'll get excited just by finding something he hasn't seen before and he has a knack for spotting something truly unique.
Bonny

**Bonny** is one of the specialists available in *Surviving the Aftermath*.

## Background

Bonny'd probably be just as much at ease on a boat as on land. Her marksmanship aboard speeding vehicles is as legendary as her post-battle drinking habits. It's still unclear which made her lose an eye, but that doesn't hinder her scoping abilities one bit, though.
Brok

**Brok** is one of the specialists available in *Surviving the Aftermath*.

## Background

Brok was already tough to the bone before the apocalypse - nobody climbs to the top of a gang by being soft. You can see that from the way he fights; without mercy or hesitation. But a long, nasty scar across his back explains why he decided to leave the gang life behind.
Library

Cost | ?

**Library** is one of the buildings in *Surviving the Aftermath*.

## Description

Internet is no more, so preserving knowledge and stories inside books is again a viable alternative. There are books and comics for everyone interested in such things. Colonists can visit the Library on their free time and be a bit more happier after that.
Danube

**Danube** is one of the specialists available in *Surviving the Aftermath*.

## Background

You won't get many opportunities for smalltalk with Danube. The straight-to-the-point attitude might scare away some, but it makes trading a lot simpler. Whatever you offer, you won't have to worry about hurting her feelings, just remember that she doesn't care much about yours either.
Research

In the aftermath, much of mankind’s knowledge was either lost or outright destroyed. Fragments can still be recovered from various locations on the World Map to aid the colony. The locations with valuable knowledge can be searched for Science Points which, unlike other resources, are immediately available to the colony. The higher your Specialists' **Research** skill is, the faster they can find all the usable knowledge a location has to offer.

Science Points can be spent in the Tech Tree, which is divided into five parts.

* "Food" offers both improvements to production speeds, completely new forms of cultivation and even breeding alternate Food sources.
* "Production" increases production capabilities and unlocks new structures.
* "Colony" adds more options to shelters and the general comfort of the colony.
* "Security" adds more options to keep your people safe and sound.
* "Exploration" improves your efficiency and possibilities on the World Map.

The further down the tree a particular advancement is, the more it costs, so always keep an eye on Museums, old Radar Stations, Observatories and other valuable locations while exploring the World Map. Science is what takes your colony from mere survival to reclaiming what was lost.

## Available technologies

### Food

The Cookhouse creates and distributes nutritious Meals prepared from raw Food ingredients. Cookhouse is also a gathering place where colonists come to share a warm meal together.
 Protected Crops
 Alternative Proteins
Find new types of insect eggs to bolster yields even further.
 Boring Methods
 Advanced Farming
 Delicacies
 Chef Training

### Production

 Junk Recycling
 Energy Storage
 Energy Production II
 Industrial Mining
 Automation
 Mass Production
 Rare Metals
RequiresEnergy to function.

### Colony

 Education
 Remembrance
 Comfortable Housing
 Aggression Release
 Knowledge Preservation
 Couch Potato
Requires Energy to function.

### Security

 Hazmat Engineering
 Centralized Repairs
 Reinforced Gate
 Medical Center
 Medicine Production

### Exploration

 Bartering
 Disaster Forecast
Requires Energy to function.