Arisu

### Worshipers

Some of the more twisted dark elves and drow, minor groups of other elves and human cults of crooked killers

### Teachings

"The world is your playground"
"Chaos gives us freedom"

"Order dulls the mind"

### Edicts

Cause chaos, maintain multiple personalities, act on a whim

### Anathema

Aid the law, help out of kindness, avoid causing a scene

### Subdomains

Whimsy, Fear, Insanity, Nightmare, Deception, Thievery, Isolation

### Sacred Colors

Pure white, Pure black

> "*Let's get this show off the road!*"
>
>

Arisu is a young and immature God that loves causing chaos wherever possible. Born from the shadow of Silith, Arisu has been causing chaos and drama amongst the Gods ever since. He has no morals and nothing is above him for his own personal enjoyment comes first and that is the essence of life for him and his subjects. Take enjoyment in your own immorality and have fun while you're still alive is what Arisu teaches.

Though many of Arisu's exploits have been left untold, perhaps his most well-known trick is stealing the precious eyes of Layalin. Because of this heinous robbery, Layalin was transformed from a God of beauty and love into a God of blind revenge. Arisu himself seems to find this quite amusing, and perhaps that is why he did it.

## Relations

> "*You are all my puppets without strings*"
>
>

Known to be a constant troublemaker, the other Gods have learned to steer clear of Arisu, especially after his encounter with Layalin came to light. Still, this realization has taken its time and none may never know what great catastrophes may have been caused by the actions of Arisu in the past. The only one he is able to somehow connect with is Vraash and this is for the sole reason of Vraash requiring corpses and Arisu happily providing them when bored. With his own father Silith, Arisu does not have any connection with and they have an endless game of cat and mouse, with Arisu following in Silith's shadow and Silith avoiding Arisu at every opportunity.

## Obedience

If you worship Arisu and have the *Deific Obedience* feat, you can perform the following daily obedience in order to gain its bonuses.

**Obedience:** You must wear a mask and converse with yourself through a mirror. At the end of the obedience, you must break the mirror and take one piece of glass with you. Performing this obedience takes 10 minutes. You gain a +4 profane bonus on saving throws against illusion effects.

**Boons:**

* **12 HD. A Bit of Mischief (Sp):** *Quintessence* 3/day, *Compulsive Liar* 2/day, or *Deflect Blame* 1/day
* **16 HD. Mask of Madness (Su):** You gain the ability to conjure a magical mask that is identical to the symbol of Arisu. This mask grants its wearer a +4 profane bonus on saving throws against mind-affecting effects. In addition, the wearer of this mask is able to use *Shadow Conjuration*, *Shadow Enchantment*, and *Shadow Evocation* at-will as spell-like abilities. Whenever they use one of these abilities, they take Wisdom damage and hit point damage equal to the level of the spell being duplicated. However, when first putting on the mask and for each minute the mask is worn, the wearer takes 1 point of Wisdom damage. Ability damage caused by the mask cannot be prevented or reduced by any effect and it bypasses all immunities.

Once worn, the mask is difficult to remove. As a full-round action, the wearer must succeed at a Will saving throw with a DC equal to 10 + half your character level + your Charisma modifier in order to remove the mask. On a failed save, the mask stays on and a new removal attempt can be made after 1 minute. This is a mind-affecting compulsion effect, but the saving throw bonus granted by the mask does not apply. The mask lasts until you dismiss it or conjure a new mask but you cannot dismiss or conjure a new mask if it is currently being worn. If a creature wearing your mask falls unconscious or dies, the mask disappears and you may then conjure a new one. Conjuring a mask into your hands is a standard action, but you may also conjure a mask onto your face as a move action.
* **20 HD. Greater Insanity (Su):** Your conjured mask from Mask of Madness now allows its wearer to use *Greater Shadow Conjuration*, *Greater Shadow Enchantment*, and *Greater Shadow Evocation* at-will as spell-like abilities, and using one of these abilities causes them to take Wisdom damage and hit point damage equal to the level of the spell being duplicated. In addition, the bonus on saving throws against mind-affecting effects granted by the mask is increased to +8.

## Religion traits

* **Shadow Whispers:** You gain a +1 trait bonus on Knowledge (local) checks and a +2 trait bonus on Intimidate checks made to demoralize opponents.
* **Liar's Tongue:** You gain a +1 trait bonus on Bluff checks, and Bluff is a class skill for you.
* **Broken Mind:** You gain a +2 trait bonus on saving throws against madness and confusion effects.

## Cleric alignments

* Chaotic Neutral
* Neutral Evil
* Chaotic Evil