Mason

Mason is one of the four professions available in-game. It can be used to create charms (such as drop charms, which enhance the chance for indexes and boss chests to drop). It also can create slots in weapons and armor in order to hold the charms.

## Leveling Skills

2 Skill points are gained by voting 6 times a day. Profession skills cannot be downgraded unless you reset.

Mason skills cost 1 more skill point than the level of the skill (for example, a level 5 mastery costs 6 skill points.

All skills can be maxed out, but you must level up lvl 1 skills before you can move on to lvl 2 skills, and so on. Skills cannot be downgraded unless reset.

## Engraving Mastery

Description: Can engrave up to level 20-60 slots into quest gear. Can also remove slots up to level 20--60 (based on the level of the mastery).

Command: /mason create slot (level) and /mason remove slot (slot #)

Engraving table:

 2
 3
 4
 5

Note: Gold on engraving mastery is only used if a slot is being removed. No essence is used to remove a slot.

Example: Doing /mason create slot 50 on a level 50 weapon/gear would cost 5 level 50 essence, plus essence and gold based on the embellishment mastery, below.

## Embellishment Mastery

Description: Can engrave up to 1 slot at lvl 1, 2 slots at lvl 2, and 3 slots at lvl 3 in quest gear.

Note: each charm takes up *one* slot. A quest gear item can have up to *three* slots with charms/augments used.

Command: /mason create slot (lvl)

Note: the lvl of the slot should be the same as the level of the charm/augment.

Embellishment table:

 2
 3

Example: doing /mason create slot 50 on a level 50 weapon/gear with no slots beforehand would cost 5 level 50 essence plus 12 level 50 essence, and 10000 gold. On the other hand, if you did the same command, but with a weapon/gear with 2 slots beforehand, it would cost 5 level 50 essence plus 36 level 50 essence and 20000 gold.

## Weapons Expert

Description: Can slot items into a max of lvl 60 weapon.

Command: /mason slot (slot #)

Weapons expert table:

 2
 3
 4
 5

Note: the essence used is the essence for the lvl of the *weapon,* **not** the slot.

Example: After creating a slot using the engraving and embellishment mastery on a lvl 50 weapon, 3 more lvl 50 essence and 3000 gold would be used to put a charm/augment into a slot. It **does not** use this essence until you've created a charm/augment and are putting it in the slot.

## Armor Expert

Description: Can slot items into up to lvl 60 armor.

Command: /mason slot (slot #)

**Note: This expertise is very similar to Weapons Expert, and thus has the same table as shown above. The only difference is that you would be slotting items into armor, not a weapon.**

## Extraction Expert

Description: Can unslot items from slots up to lvl 60. The cost to extract items is based on the level of the charm/augment. A level 5 augment requires 4 lvl 5 essence, and so on.

Command: /mason sunlot (slot #)

Note: This is to take a charm out of a slot. You will receive the charm when you use this skill. This does **not** remove the slot, it just makes the slot an empty slot.

Extraction expert table:

 2
 3
 4
 5

## Charmformer

Description: Can create some basic and advanced augment charms that can only be slotted on weapons. Charms do not stack and only work when equipped in the mainhand.

Command: /mason create (basic or advanced) (charm)

Basic Charms:

 Basic Looting
 Basic Drop
 Traveler
 Recovery

Advanced Charms:

**Example of creating an advanced drop charm for a lvl 50 weapon and slotting it:**

Step 1: /mason create advanced drop (Takes 10000 gold and 24 lvl 50 essence)

Step 2: Hold your lvl 50 weapon. Do /mason create slot 50 (Takes a total of 10000 gold and 17 lvl 50 essence)

Step 3: While holding your lvl 50 weapon, do /mason slot 1, then right click the advanced drop charm. This will put the charm in the slot. (Takes 3000 gold and 3 lvl 50 essence):

**In total:** You would spend **23,000 gold** and **44 lvl 50 essence** to create an advanced drop charm for a lvl 50 weapon and slot it.