Rider (Fate/Crossover - Johnny Joestar)

**Rider** (ライダー, *Raidā*) is the servant of ??? in the ??? Holy Grail War.

*"It has, truly, been a roundabout path..."* - Johnny Joestar

## Profile

### Identity

Rider's true identity is **Johnny Joestar**, A former horse-racingW prodigy turned paraplegicW, Johnny joins the SBR race to find out the secret behind Gyro Zeppeli's Steel Balls as they're the only thing capable of healing his legs.
Over the course of the race, Johnny becomes both a Spin User and a Stand User when he acquires Tusk.

Johnny Joestar was a man who had suffered from his own mistakes for a good portion of his life, starting with his brother's death due to the pet mouse Johnny had kept. His life took a different turn when he joined the Steel Ball Run, and encountered many interesting and dangerous characters along the way. His experiences riding his horse while paralyzed from the waist down could be considered the most important time in his life, the turning point of his existence, as fate itself worked in his favor to bring him the victory he so dearly wanted. This is Johnny at the peak of his adventure, right after defeating his most dangerous foe.

### Personality

Johnny Joestar is a depressive ex-jockey, who clings to his hope of regaining the use of his legs through the Spin and then the Corpse Part throughout Steel Ball Run.

Johnny is introduced as a distant paraplegic man whose career was ruined when he was shot in the spine after conceitedly antagonizing a passerby.

## Abilities

Johnny first seeks Gyro Zeppeli's tutelage in the ways of the Spin in order to regain the use of his legs. Most often, Johnny channels the Spin by the use of his Stand, Tusk; developed first with the power of the Corpse's left hand, and further with Gyro's help. Its form varies, depending on the sort or style of Spin Johnny chooses to employ.

* Horseriding: Johnny Joestar has been described as a genius jockey, being one of the favorites of the Steel Ball Run race. His skill allows him to ride across many types of terrain, and challenge even fellow genius jockey Diego Brando. Johnny possesses great knowledge of his horse Slow Dancer, notably its abilities and limits, being able to gauge what Slow Dancer will be capable of at any moment.

* Intelligence: Johnny Joestar proves himself a competent Stand User, being able to use Tusk's abilities to the fullest. Johnny Joestar has occasionally used the terrain and his enemies own power against them, and was perceptive enough to quickly deduce Alternate Diego's time stopping power.

* Marksmanship: When using Tusk, Johnny proves to possess great marksmanship, being able to hit little and/or moving targets, even if firing from odd angles and perspectives, such as when Tusk ACT3 separates his hand from his arm.

### Skills

#### Class Skills

* Riding (B (A) Rank): Johnny was a legend at riding horses in his time, especially when he was doing so while paralyzed from the waist down. This skill confers an expertise at riding anything short of a phantasmal beast, but when riding a horse the skill takes a rank up due to his years of experience and pure skill and muscle memory when riding horses, especially Slow Dancer who is summoned alongside him, allowing him to perform far greater feats of riding than with any other mount. When mounted, his skill in riding allows him to increase his agility parameter up to B, as to reflect his maneuverability while on his horse.

* Magic Resistance (D Rank): Johnny fought against many different foes with various esoteric abilities, including time rewinding, rain control, and dimensional shifting, but he never showed much resistance to said abilities and instead had to outwit his opponents rather than plow through their attacks. At this rank he negates single verse spells and has some resistance to higher level magic, but nothing close to magus killer levels.

#### Personal Skills

* The Spin (A Rank): Johnny learned this special technique from his best friend, Gyro Zeppeli, and wielded it at a level of proficiency that he could be considered a master of it at the end of his journey. The spin is a force of the world that exists in all expressions of nature, from nautilus shells to ferns and leaves, and is representative of the Golden Spiral or Golden Ratio. Full realization of the fact of the Spin's infinite nature allows one to achieve a level of power with this technique that boggles comprehension.

* Dark Determination: A True Man's World (B Rank): A variation of Bravery, Dark Determination was passed on to Johnny via his interaction with Ringo Roadagain, and his Stand "Mandom". Use of this skill gives Johnny a single minded zeal for completing his goal, at the expense of his morality and ideals. In this state Johnny is able to ignore all mental effects that would be forced upon him and gains Mental Pollution that prevents him from seeing eye to eye with anyone that gets in the way of his goals.

### Noble Phantasm

#### **Tusk: Acts 1-3, "Stand of the Spin"**

* Tusk: Act 1
* Tusk: Act 2
* Tusk: Act 3
1/3
Tusk is the embodiment of Johnny's fighting spirit, his very soul, and can be summoned and unsummoned at will by him. The powers his stand grants him allows him to use his fingernails as piercing bullets, with different effect based on which type of the spin he is using to fire them. Act 1 allows him to fire nail bullets that can pierce most defenses with ease, as the spin imbued into them punches through whatever is in their way. Act 2 fires bullets that can move around after impact, trailing a pierced hole behind them wherever they go and slicing through whatever is in their path, and will home in on the target that Johnny fired them at. Act 3 allows Johnny to fire a nail bullet into himself and create a wormhole like effect between himself and another point that he had fired an Act 2 bullet previously. Each act higher increases the amount of time that his nails need to grow back after firing, with his Act 1 bullets needing only a short while or so to regrow, while higher Acts take minutes at least to come back, and as such he needs to conserve his nails when firing or he will run out of ammo.

#### **Tusk: Act 4, "The Infinite Spiral, a Bullet to Pierce through Space Itself"**

Tusk act 4 is the ultimate expression of the Golden Spiral, or Infinite Rotation, and is only possible to use when Johnny has a horse on hand to ride. Act 4 requires the Golden Ratio energy generated by a horse running at a natural stride underneath Johnny's body to manifest, but can be jumpstarted if Johnny uses a specially made Steel Ball to impart the Spin energy needed into his ride. Upon use, Tusk Act 4 will erupt from Johnny and follow the path of his fingernail bullet to his target, and initiate an unblockable attack against his foe. The initial attack will hurt, but the real damage comes after the Spin energy stored in the attack begins to spread through the target. As time passes, the Spin implanted within them will begin to rotate their body at increasing velocity and power, until their very molecules start to spin themselves apart, with no escape possible as it can even transfer over from one dimension to another, and will drag it's victim back to the spot they were shot no matter what, destroying whatever tool they used to try and escape. The Golden Ratio is theoretically infinite, and so too is the power of this attack, giving it the EX ranking, as how can you possibly measure that which is unmeasurable?

## References

https://forums.spacebattles.com/threads/summon-a-servant-mark-vi-the-dark-six-f-sn-crossover-servants.370875/page-441?post=77081965#post-77081965