recursal/Fanatic-Fandom huggingface dataset:
East Bight

**East Bight** is a biome in the «LOTR Reworked» mod for Minecraft.

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Horse;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Gundabad Orc;
* Gundabad Orc Archer;
* Gundabad Warg;
* Gundabad Uruk;
* Gundabad Uruk Archer;
* Dol Guldur Orc;
* Dol Guldur Orc Archer;
* Mirkwood Spider;
* Mirk-troll;
* Mordor Orc;
* Mordor Orc Archer;
* Mordor Warg;
* Black Uruk;
* Black Uruk Archer;
* Black Uruk;
* Black Uruk Archer;
* Olog-hai;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Dale;
* Gondor;
* Dorwinion;
* Rhúdel;

## Invasions

This biome can be invaded by the following factions:

* Dol Guldur;

## Trees

The following kinds of trees grow in this biome:

* Dead Oak;
* Dead Spruce;
* Dead Beech;

## Structures

The following structures can be encountered in this biome:

* Ruined House;
* Burnt House;
* One of a kind of ruin;
* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* River Gate (Neutral faction);
* East Bight (Neutral faction);
* Old Rhovanion (Neutral faction);
* Dorwinion Crossroads (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Mordor Orc

**Mordor Orc** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Udûn;
* Mordor Mountains;
* Emyn Muil;
* Dor-en-Ernil Hills;
* Wilderland;
* Mordor;
* Ithilien;
* Dor-en-Ernil;
* Gondor Woodlands;
* Nan Ungol;
* Ithilien Hills;
* Nurn Marshes;
* Dagorlad;
* Nurn;
* Lebennin;
* Nindalf;
* Eastern Desolation;
* Gorgoroth;
* Ithilien Wasteland;
* East Bight;
* Anorien;
* Morgul Vale;
* Field of Celebrant (conquest);
* Pelennor Fields (conquest);
* Drúedain Forest (conquest);
* Tolfalas (conquest);
* Harnennor (conquest);
* Dale (conquest);
* Fangorn Wasteland (conquest);
* Far Harad Arid Hills (conquest);
* Far Harad Jungle (conquest);
* Southron Forests (conquest);
* Fangorn (conquest);
* Erebor (conquest);
* Rhúdel Steppe (conquest);
* Eaves of Lothlórien (conquest);
* Lothlórien (conquest);
* Rohan (conquest);
* Ringlo Vale Hills (conquest);
* Far Harad Grasslands (conquest);
* Lamedon Hills (conquest);
* Taurethrim Clearing (conquest);
* Perdorogwaith (conquest);
* Taur-i-Thorogrim (conquest);
* The Wold (conquest);
* Dwarf Camp (conquest);
* Near Harad Fertile (conquest);
* Rohan Woodlands (conquest);
* Far Harad Jungle Edge (conquest);
* Far Harad Arid Grasslands (conquest);
* Far Harad Jungle Lake (conquest);
* Far Harad Forest (conquest);
* Iron Hills (conquest);
* Rhúdel (conquest);
* Brown Lands (invasion);
* Gondor (invasion);
* Dead Marshes (invasion);
* Mouths of Entwash (invasion);
* Mouths of Anduin (invasion);
* Lossarnach (conquest/invasion);
* White Mountains Foothills (conquest/invasion);
* Emyn Winion (conquest/invasion);
* Pelargir (conquest/invasion);
* White Mountains (conquest/invasion);
* Imloth Melui (conquest/invasion);
* Harondor (conquest/invasion);
* Dorwinion (conquest/invasion);

## Behaviour

* Mordor Orc, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Mordor Orc has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Mordor Orc can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Mordor Orc lives at night and does not spawn during the daytime.
Rhún Swamp

**Rhún Swamp** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Swamp Lowland;
* Swamp Lowland;
* Swamp Lowland;
* Swamp Upland;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Horse;
* Bear;
* Fox;
* Raccon;
* Butterfly;
* Rabbit;
* Bird;
* Gorcrow;

## NPC

No NPCs spawn in this biome, but if you conquer the biome, your allies will spawn there.

## Conquest

This biome can be conquered by on behalf of the following factions:

* Rhúdel;
* Stiffbeards ;
* Blacklocks;
* Ironfists;

## Invasions

This biome is not invaded by any faction.

## Trees

The following kinds of trees grow in this biome:

* Oak;
* Large Oak;
* Swamp Oak;
* Spruce;
* Maple;
* Large Maple;
* Chestnut;
* Large Chestnut;
* Pine;
* Pine Shrub;
* Aaspberry;
* Giant Aspen;
* Ash;
* Elm;
* Linden;
* Alder;
* Large Alder;
* Huge Alder;
* Poplar;
* Tall Poplar;
* Large Poplar;
* Rowan;

## Structures

The following structures can be encountered in this biome:

* One of a kind of ruin;
* Rotten House;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Redway (Neutral faction);
* Balcharas (Neutral faction);
* Ostron (Neutral faction);
* Gamil-Baruk (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Pelargir Banner Bearer

**Pelargir Banner Bearer** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Umbar (invasion);
* Harondor (invasion);
* Near Harad Oasis (invasion);
* Near Harad Coast (invasion);
* Near Harad Fertile (invasion);
* Harnennor (invasion);
* Umbar Hills (invasion);
* Southron Forests (invasion);
* Harad Desert Riverbank (invasion);
* Umbar Forest (invasion);

## Behaviour

* Like other banner bearers, Pelargir Banner Bearer always follows his commander and army, inspiring the troops to battle and increasing their combat efficiency. And literally - the damage of warriors within a certain radius increases.
* Pelargir Banner Bearer, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Pelargir Banner Bearer has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Pelargir Banner Bearer can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Pelargir Banner Bearer, like most mobs, spawns in the daytime.
Lindon Lord

**Lindon Lord** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Lindon Lord, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Lindon Lord has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Lindon Lord can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Lindon Lord, like most mobs, spawns in the daytime.
* Lindon Lord is a trader of units. This means that the mob is always ready to sell you some of his units, if you pay him enough money and do not have a bad reputation with his faction.

## Hiring

Lindon Lord sells next units:

* Lindon Elf: 60 () no pledge, 30 () with pledge; 300.0+ alignment;
* Lindon Warrior: N/A no pledge, 50 () with pledge; +400.0+ alignment;
* Lindon Banner Bearer: N/A no pledge, 70 () with pledge; +550.0+ alignment;
Ruined Donedain Tower

**Ruined Donedain Tower** is a structure in the «LOTR Reworked» mod for Minecraft.

## Biomes

This structure is found in the following biomes:

* Swanfleet;
* The Angle;
* Eriador Downs;
* Coldfells;
* Western Ettenmoors;
* Lone-lands;
* Minhiriath;
* Eriador;
* Northern Lone-lands;
* Weather Hills;
* Barrow-downs;
* Eryn Vorn;
* Ettenmoors;
Rohan (biome)

## Rohan

**Rohan** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Flowers;
* Forest;
* Rare Forest;
* Hills;
* Hills Forest;
* Dead Oak Forest;
* Oak Shrubland;
* Beech Forest;
* Birch Forest;
* Poplar Forest;
* Alder Forest;
* Apple/Pear Orchard;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Horse;
* Bear;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Rohirrim Warrior;
* Rohirrim Bowman;
* Uruk;
* Uruk Crossbower;
* Uruk Sapper;
* Uruk Berserker;
* Isengard Warg;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Dol Guldur;
* Dunland;
* Fangorn;
* Rohan;
* Gondor;
* Mordor;

## Invasions

This biome can be invaded by the following factions:

* Dunland;
* Isengard;

## Trees

All tree species growing in the biome are listed below. If a tree species is only found in a certain variant of the biome, the variant will be listed in parentheses.

* Oak;
* Large Oak;
* Birch;
* Large Birch;
* Red Apple;
* Green Apple;
* Pear;
* Beech;
* Large Beech;
* Pine;
* Ash;
* Elm;
* Linden;
* Alder;
* Large Alder;
* Huge Alder;
* Poplar;
* Tall Poplar;
* Large Poplar;
* Rowan;
* Dead Oak (dead oak forest);
* Oak Shrub (oak shrubland);

## Structures

The following structures can be encountered in this biome:

* Rohan Barrow;
* Rohan Watchtower;
* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Woldhall (Neutral faction);
* Edoras (Rohan);
* Helm's Deep (Rohan);
* Deeping-coomb (Neutral faction);
* Uruk Highlands (Isengard);
* Mering Stream (Neutral faction);
* Entwade (Neutral faction);
* Eastmark (Neutral faction);
* Aldburg (Neutral faction);
* Grimslade (Neutral faction);
* Corsair's Landing (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Rohan Rock (2.0%; Y: 0-64);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Last Desert

**Last Desert** is a biome in the «LOTR Reworked» mod for Minecraft.

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Camel;
* Desert Scorpion;

## NPC

No NPCs spawn in this biome, but if you conquer the biome, your allies will spawn there.

## Conquest

This biome can be conquered by on behalf of the following factions:

* Stiffbeards ;
* Blacklocks;
* Ironfists;

## Invasions

This biome is not invaded by any faction.

## Trees

The following kinds of trees grow in this biome:

* Dead Oak;
* Saxsaul;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Redway (Neutral faction);
* Balcharas (Neutral faction);
* Ostron (Neutral faction);
* Gamil-Baruk (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Pine

**Pine** is a tree in the «LOTR Reworked» mod for Minecraft

## Biomes

This tree grows in the following biomes:

* South Red Mountains;
* Misty Mountains Foothills;
* Drúedain Forest;
* Grey Mountains Foothills;
* Uttermost East;
* Rhûn Forest;
* Gulf Forochel;
* Angmar Mountains;
* Northern Lone-lands;
* Ithilien Hills;
* Northern Mirkwood;
* Moria;
* Vales of Anduin;
* Erebor;
* Eryn Vorn;
* East Northlands;
* Foothills of the Wind;
* Uttermost East Forest;
* White Mountains;
* Drúwaith Iaur;
* Angmar Forest-tundra;
* Ettenmoors;
* Rohan Gate;
* The Wold;
* Dwarf Camp;
* Woodland Realm Hills;
* North Red Mountains;
* Mirkwood;
* Rohan Woodlands;
* Andrast;
* Adornland;
* Iron Hills;
* East Northern Forests;
* Uruk Highlands;
* Forest Shelter;
* Woodland Realm;
* Northern Extreme East;
* West Northern Forests;
* Source of Anduin;
* Beornings Domain;
* Ithilien;
* Dale;
* White Mountains Foothills;
* South Red Mountains Foothills;
* Grey Mountains;
* North Red Mountains Foothills;
* Mirkwood Mountains;
* Old Forest;
* Coldfells;
* Rivendell Hills;
* Gladden Fields;
* Rhún Swamp;
* Western Ettenmoors;
* Northern Wilderland;
* Angmar;
* Rohan;
* Blue Mountains Foothills;
* West Northlands;
* Rhûn;
* Anduin Hills;
* Blue Mountains;
* Northern Rhún;
* Misty Mountains;
* Dunland;
* Mountains of the Wind;
* Trollshaws;
* Long Marshes;
* Ithilien Wasteland;
* Khand Mountains (only in biome variants);
* Lone-lands (only in biome variants);
* Wilderland (only in biome variants);
* Enedwaith (only in biome variants);
* Khand Foothills (only in biome variants);
* The Angle (only in biome variants);
Olive

**Olive** is a tree in the «LOTR Reworked» mod for Minecraft

## Biomes

This tree grows in the following biomes:

* Umbar;
* Pelennor Fields;
* Eryn Rhúnaer;
* Tol Rhúnaer;
* Harnennor;
* Gulf of Harad;
* Western Gondor;
* Lossarnach;
* Umbar Hills;
* Ithilien;
* Ringlo Vale;
* Gondor Woodlands;
* Gondor;
* Ithilien Hills;
* Gulf Forest;
* Near Harad Oasis;
* Emyn Winion;
* Rhúdel Hills;
* Near Harad Coast;
* Southron Forests;
* Eryn Garan;
* Anorien;
* Rhúdel Steppe;
* Dor-en-Ernil Hills;
* Anfalas;
* Ringlo Vale Hills;
* Pelargir;
* Lamedon Hills;
* Imloth Melui;
* Dor-en-Ernil;
* Fertile Khand;
* Harondor;
* Pinnath Gelin;
* Near Harad Fertile;
* Lamedon;
* Andrast;
* Lebennin;
* Dorwinion;
* Harad Desert Riverbank;
* Rhúdel;
* Ithilien Wasteland;
* Umbar Forest;
* Blackroot Vale;
Pinnath Gelin Blacksmith

**Pinnath Gelin Blacksmith** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Pinnath Gelin Blacksmith, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Pinnath Gelin Blacksmith has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Pinnath Gelin Blacksmith can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Pinnath Gelin Blacksmith is skilled at smithing tools, armor and weapons. This smith is always at your service if you have a good or neutral reputation with his faction.
* Pinnath Gelin Blacksmith, like most mobs, spawns in the daytime.
* Pinnath Gelin Blacksmith is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Pinnath Gelin Blacksmith buys next items:

* Iron Ingot: 3 ();
* Coal: 1 ();
* Gold Ingot: 15 ();
* Copper Ingot: 3 ();
* Tin Ingot: 3 ();
* Bronze Ingot: 3 ();
* String: 1 ();
* Diamond: 25 ();
* Sapphire: 12 ();
* Pearl: 25 ();
* Leather: 2 ();

## Sells

Pinnath Gelin Blacksmith sells next items:

* Western Gondor Crafting Table: 100 ();
* Pinnath Gelin Sword: 15 ();
* Pinnath Gelin Helmet: 20 ();
* Pinnath Gelin Chestplate: 32 ();
* Pinnath Gelin Leggings: 26 ();
* Pinnath Gelin Boots: 17 ();
* Blacksmith Hammer: 18 ();
* Iron Bars: 20 ();
* Bronze Bars: 20 ();
* Pinnath Gelin Pike: 18 ();
* Pinnath Gelin Mace: 18 ();
* Pinnath Gelin Spear: 16 ();
* Crossbow Bolt: 3 ();
* Iron Crossbow: 15 ();
Lapis Lazuli Ore

**Lapis Lazuli Ore** is a mineral in the «LOTR Reworked» mod for Minecraft..

## Biomes

The following are all biomes in which you can find this mineral. The Y range is the height from and to which the mineral is found. The chance of ore spawning for each biome is given as a percentage.

* Gulf Forest (1.0%; Y: 0-48);
* Near Harad Oasis (1.0%; Y: 0-48);
* Southron Forests (1.0%; Y: 0-48);
* Harad Desert Riverbank (1.0%; Y: 0-48);
* Harnennor (1.0%; Y: 0-48);
* Desert Hills (1.0%; Y: 0-48);
* Near Harad Coast (1.0%; Y: 0-48);
* Lostladen (1.0%; Y: 0-48);
* Great Desert (1.0%; Y: 0-48);
* Red Desert (1.0%; Y: 0-48);
* Harondor (1.0%; Y: 0-48);
* Umbar (1.0%; Y: 0-48);
* Near Harad Fertile (1.0%; Y: 0-48);
* Umbar Forest (1.0%; Y: 0-48);
* Gulf of Harad (1.0%; Y: 0-48);
* Half-deserts (1.0%; Y: 0-48);
* Umbar Hills (1.0%; Y: 0-48);
Red Clay

**Red Clay** is a mineral in the «LOTR Reworked» mod for Minecraft..

## Biomes

The following are all biomes in which you can find this mineral. The Y range is the height from and to which the mineral is found. The chance of ore spawning for each biome is given as a percentage.

* Far Harad Grasslands (40.0%; Y: 0-80);
* Uttermost East Wet Forest (40.0%; Y: 0-80);
* Harhudor Jungle (40.0%; Y: 0-80);
* Bamboo Forest (40.0%; Y: 0-80);
* Far Harad Forest (40.0%; Y: 0-80);
* Far Harad Arid Grasslands (40.0%; Y: 0-80);
* Harhudor Jungle Edge (40.0%; Y: 0-80);
* Far Harad Arid Hills (40.0%; Y: 0-80);
* Harhudor  (40.0%; Y: 0-80);
* Corsair Coasts (40.0%; Y: 0-80);
Pinnath Gelin Banner Bearer

**Pinnath Gelin Banner Bearer** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Like other banner bearers, Pinnath Gelin Banner Bearer always follows his commander and army, inspiring the troops to battle and increasing their combat efficiency. And literally - the damage of warriors within a certain radius increases.
* Pinnath Gelin Banner Bearer, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Pinnath Gelin Banner Bearer has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Pinnath Gelin Banner Bearer can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Pinnath Gelin Banner Bearer, like most mobs, spawns in the daytime.
Harnennor Bronzesmith

**Harnennor Bronzesmith** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Harnennor Bronzesmith, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Harnennor Bronzesmith has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Harnennor Bronzesmith can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Harnennor Bronzesmith is skilled at smithing tools, armor and weapons. This smith is always at your service if you have a good or neutral reputation with his faction.
* Harnennor Bronzesmith, like most mobs, spawns in the daytime.
* Harnennor Bronzesmith is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Harnennor Bronzesmith buys next items:

* Coal: 1 ();
* Gold Ingot: 15 ();
* Copper Ingot: 3 ();
* Tin Ingot: 3 ();
* Bronze Ingot: 3 ();
* Emerald: 15 ();
* Ruby: 12 ();
* Amber: 10 ();
* Topaz: 12 ();
* String: 1 ();
* Leather: 2 ();
* Bottle of Poison: 10 ();

## Sells

Harnennor Bronzesmith sells next items:

* Haradric Crafting Table: 100 ();
* Haradric Sword: 14 ();
* Haradric Dagger: 8 ();
* Poisoned Haradric Dagger: 14 ();
* Haradric Spear: 15 ();
* Haradric Pike: 15 ();
* Harnennor Helmet: 20 ();
* Harnennor Chestplate: 32 ();
* Harnennor Leggings: 26 ();
* Harnennor Boots: 17 ();
* Blacksmith Hammer: 18 ();
* Bronze Bars: 20 ();
* Crossbow Bolt: 3 ();
* Bronze Crossbow: 12 ();
Linden

**Linden** is a tree in the «LOTR Reworked» mod for Minecraft

## Biomes

This tree grows in the following biomes:

* Eryn Rhúnaer;
* Drúedain Forest;
* Minhiriath;
* Uttermost East;
* Ringlo Vale;
* Gondor Woodlands;
* Rhûn Forest;
* Gondor;
* Northern Lone-lands;
* Shire Woodlands;
* Ithilien Hills;
* Lindon;
* White Downs;
* Emyn Winion;
* Eryn Garan;
* Enedwaith;
* Vales of Anduin;
* Dor-en-Ernil Hills;
* Eryn Vorn;
* Anfalas;
* Uttermost East Forest;
* Lamedon Hills;
* Imloth Melui;
* Rohan Gate;
* The Wold;
* Fangorn Clearing;
* Woodland Realm Hills;
* Shire Marshes;
* Rohan Woodlands;
* Andrast;
* Rhúdel;
* Uruk Highlands;
* Pelennor Fields;
* Woodland Realm;
* Tol Rhúnaer;
* Shire Moors;
* Wilderland;
* Western Gondor;
* Lindon Coastline;
* Lossarnach;
* Source of Anduin;
* Beornings Domain;
* Ithilien;
* Dale;
* Bree-land;
* The Shire;
* Lindon Woodlands;
* Eriador Downs;
* Tower Hills;
* Chetwood;
* Rhúdel Hills;
* Anorien;
* Gladden Fields;
* Fangorn;
* Rhúdel Steppe;
* Rhún Swamp;
* Rohan;
* Ringlo Vale Hills;
* Dor-en-Ernil;
* Rhûn;
* Anduin Hills;
* Pinnath Gelin;
* Lamedon;
* Barrow-downs;
* Rivendell;
* Lebennin;
* Dorwinion;
* Eriador;
* Ithilien Wasteland;
* Blackroot Vale;
Rohirrim Builder

**Rohirrim Builder** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Rohirrim Builder, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Rohirrim Builder has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Rohirrim Builder can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Rohirrim Builder, like most mobs, spawns in the daytime.
* Rohirrim Builder is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Rohirrim Builder buys next items:

* Iron Pickaxe: 8 ();
* Stone Pickaxe: 1 ();
* Bronze Pickaxe: 6 ();
* Iron Axe: 8 ();
* Stone Axe: 1 ();
* Bronze Axe: 6 ();
* Coal: 1 ();
* Torch: 2 ();
* Bucket: 3 ();
* Water Bucket: 4 ();
* Bread: 2 ();
* Steak: 3 ();
* Cooked Porkchop: 3 ();
* Cooked Mutton: 3 ();
* Cooked Chicken: 3 ();
* Cooked Rabbit: 3 ();
* Cooked Venison: 3 ();

## Sells

Rohirrim Builder sells next items:

* Rohirric Crafting Table: 100 ();
* Dirt: 1 ();
* Stone: 2 ();
* Cobblestone: 1 ();
* Stone Bricks: 2 ();
* Rohan Rock: 3 ();
* Rohan Brick: 3 ();
* Carved Rohan Brick: 2 ();
* Hardened Clay: 4 ();
* Oak Wood: 2 ();
* Oak Wood Planks: 2 ();
* Oak Wood Beam: 2 ();
* Spruce Wood: 2 ();
* Spruce Wood Planks: 2 ();
* Spruce Wood Beam: 2 ();
* Rohan Wood Beam: 4 ();
* Gold-trimmed Rohan Wood Beam: 8 ();
* Thatch Block: 2 ();
* Reed Block: 4 ();
* Thatch Flooring: 2 ();
North Red Mountains Foothills

**North Red Mountains Foothills** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Forest;
* Rare Forest;
* Beech Forest;
* Birch Forest;
* Larch Forest;
* Pine Forest;
* Maple Forest;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Wild Boar;
* Bear;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Red Mountain Dwarf;
* Red Mountains Warrior;
* Red Mountains Miner;
* Red Mountains Crossbower;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Blacklocks;
* Ironfists;

## Invasions

This biome can be invaded by the following factions:

* Rhúdel;
* Blacklocks;

## Trees

All tree species growing in the biome are listed below. If a tree species is only found in a certain variant of the biome, the variant will be listed in parentheses.

* Oak;
* Large Oak;
* Spruce;
* Maple;
* Large Maple;
* Larch;
* Fir;
* Pine;
* Birch (birch forest);
* Large Birch (birch forest);
* Beech (beech forest);
* Large Beech (beech forest);

## Structures

The following structures can be encountered in this biome:

* Red Mountains Stronghold;
* Red Mountains Smithy;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Baraz-tûm (Stiffbeards );
* Tumunbizar (Neutral faction);
* Zigil-Dûm (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Cargon (12.0%; Y: 0-96);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Glowstone Ore (8.0%; Y: 0-48);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Midgewater

**Midgewater** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Swamp Lowland;
* Swamp Lowland;
* Swamp Lowland;
* Swamp Upland;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Midges;

## NPC

The following NPCs are spawned in this biome:

* Ranger of the North;
* Gundabad Orc;
* Gundabad Orc Archer;
* Gundabad Warg;
* Gundabad Uruk;
* Gundabad Uruk Archer;
* Rhudaur Hillman;
* Rhudaur Hillman Warrior;
* Rhudaur Hillman Axe-thrower;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Angmar;

## Invasions

This biome can be invaded by the following factions:

* Dúnedain of the North;
* Gundabad;

## Trees

The following kinds of trees grow in this biome:

* Oak;
* Tall Oak;
* Large Oak;
* Swamp Oak;

## Structures

The following structures can be encountered in this biome:

* Rotten House;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Pelargir Commander

**Pelargir Commander** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Pelargir Commander, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Pelargir Commander has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Pelargir Commander can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Pelargir Commander, like most mobs, spawns in the daytime.
* Pelargir Commander is a trader of units. This means that the mob is always ready to sell you some of his units, if you pay him enough money and do not have a bad reputation with his faction.

## Hiring

Pelargir Commander sells next units:

* Lebennin Levyman: 40 () no pledge, 20 () with pledge; 200.0+ alignment;
* Pelargir Marine: 60 () no pledge, 30 () with pledge; 250.0+ alignment;
* Pelargir Banner Bearer: 100 () no pledge, 50 () with pledge; 400.0+ alignment;
North Red Mountains

**North Red Mountains** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Forest;
* Rare Forest;
* Beech Forest;
* Birch Forest;
* Larch Forest;
* Pine Forest;
* Maple Forest;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Wild Boar;
* Bear;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Red Mountain Dwarf;
* Red Mountains Warrior;
* Red Mountains Miner;
* Red Mountains Crossbower;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Blacklocks;
* Ironfists;

## Invasions

This biome can be invaded by the following factions:

* Rhúdel;
* Blacklocks;

## Trees

All tree species growing in the biome are listed below. If a tree species is only found in a certain variant of the biome, the variant will be listed in parentheses.

* Oak;
* Large Oak;
* Spruce;
* Maple;
* Large Maple;
* Larch;
* Fir;
* Pine;
* Birch (birch forest);
* Large Birch (birch forest);
* Beech (beech forest);
* Large Beech (beech forest);

## Structures

The following structures can be encountered in this biome:

* Red Mountains Stronghold;
* Red Mountains Smithy;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Baraz-tûm (Stiffbeards );
* Tumunbizar (Neutral faction);
* Zigil-Dûm (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Cargon (12.0%; Y: 0-96);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Glowstone Ore (8.0%; Y: 0-48);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Near Harad Oasis

**Near Harad Oasis** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

This biome does not have any distinctive variants in terrain and fauna.

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Camel;
* Caracal;
* Horse;
* Camel;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Harad Nomad;
* Nomad Guard;
* Nomad Archer;

## Conquest

This biome cannot be conquered. Only those NPCs that were here originally will spawn here.

## Invasions

This biome can be invaded by the following factions:

* Gondor;

## Trees

The following kinds of trees grow in this biome:

* Desert Oak;
* Oak Shrub;
* Cocknut Palm;
* Date Palm;
* Cedar;
* Lemon;
* Orange;
* Lime;
* Cypress;
* Large Cypress;
* Olive;
* Large Olive;
* Almond;
* Plum;
* Palm;
* Avocado;
* Saxsaul;
* Banyan;
* Neem;
* Peach;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Ijdi-ilel (Neutral faction);
* Izêm-ulzuz (Neutral faction);
* Ayûkaph-amâm (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Lapis Lazuli Ore (1.0%; Y: 0-48);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Taur-i-Thorogrim

**Taur-i-Thorogrim** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Flowers;
* Rare Forest;
* Hills;
* Hills Forest;
* Clearing;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Rhino;
* Gemsbok;
* Crocodile;

## NPC

The following NPCs are spawned in this biome:

* Half-troll;
* Half-troll Warrior;
* Half-troll Scavenger;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Mordor;
* Near Harad;
* Morwaith;
* Taurethrim;
* Half-trolls;

## Invasions

This biome can be invaded by the following factions:

* Taurethrim;
* Half-trolls;

## Trees

The following kinds of trees grow in this biome:

* Dead Oak;
* Desert Oak;
* Acacia;
* Dead Acacia;
* Baobab;

## Structures

The following structures can be encountered in this biome:

* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Kimen Kâh (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Rabbit

**Rabbit** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Rhún Badlands;
* Umbar;
* Swanfleet;
* Eryn Rhúnaer;
* Tolfalas;
* Nan Curunír;
* Rhûn Forest;
* Gulf Forochel;
* Gondor;
* Northern Lone-lands;
* Shire Woodlands;
* Ithilien Hills;
* Northern Mirkwood;
* Gulf Forest;
* Near Harad Oasis;
* Emyn Winion;
* Southron Forests;
* Enedwaith;
* Khand Foothills;
* Vales of Anduin;
* Eregion;
* The Angle;
* Dor-en-Ernil Hills;
* Weather Hills;
* Anfalas;
* Foothills of the Wind;
* Uttermost East Forest;
* Lamedon Hills;
* Drúwaith Iaur;
* Fangorn Clearing;
* The Sea;
* Near Harad Fertile;
* North Red Mountains;
* Shire Marshes;
* Andrast;
* Harad Desert Riverbank;
* Adornland;
* Iron Hills;
* Rhúdel;
* Umbar Forest;
* River;
* Field of Celebrant;
* Pelennor Fields;
* Woodland Realm;
* Tol Rhúnaer;
* Harnennor;
* Gulf of Harad;
* Western Gondor;
* Lossarnach;
* Source of Anduin;
* Dale;
* The Shire;
* White Mountains Foothills;
* Belegaer Island;
* Eriador Downs;
* Coldfells;
* Anorien;
* Gladden Fields;
* Mouths of Anduin;
* The Sea;
* Ringlo Vale Hills;
* Rhûn;
* Blue Mountains;
* Fertile Khand;
* Pinnath Gelin;
* Khand Mountains;
* Barrow-downs;
* Lebennin;
* The Sea;
* Blackroot Vale;
* South Red Mountains;
* Lone-lands;
* Drúedain Forest;
* Minhiriath;
* Grey Mountains Foothills;
* Uttermost East;
* Ringlo Vale;
* Gondor Woodlands;
* Lindon;
* White Downs;
* Near Harad Coast;
* Eryn Garan;
* Erebor;
* Lothlórien;
* Eryn Vorn;
* Lostladen;
* White Mountains;
* Imloth Melui;
* Rohan Gate;
* The Wold;
* Dwarf Camp;
* Woodland Realm Hills;
* Rohan Woodlands;
* Uruk Highlands;
* Forest Shelter;
* Northern Extreme East;
* Shire Moors;
* Wilderland;
* Lindon Coastline;
* Umbar Hills;
* Beornings Domain;
* Ithilien;
* Bree-land;
* Fangorn Wasteland;
* South Red Mountains Foothills;
* Grey Mountains;
* Lindon Woodlands;
* North Red Mountains Foothills;
* Old Forest;
* Tower Hills;
* Chetwood;
* Rhúdel Hills;
* Dimrill Dale;
* Sea of Rhún;
* Island;
* Rivendell Hills;
* Fangorn;
* Rhúdel Steppe;
* Rhún Swamp;
* Eaves of Lothlórien;
* Khand;
* Northern Wilderland;
* Rohan;
* Pelargir;
* Blue Mountains Foothills;
* Dor-en-Ernil;
* Anduin Hills;
* Northern Rhún;
* Harondor;
* Dunland;
* Mountains of the Wind;
* Lamedon;
* Rivendell;
* Trollshaws;
* Long Marshes;
* Dorwinion;
* Mouths of Entwash;
* Eriador;
* Ithilien Wasteland;
* East Bight;

## Behaviour

* Rabbit, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Rabbit has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Rabbit can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Rabbit, like most mobs, spawns in the daytime.
Orange

**Orange** is a tree in the «LOTR Reworked» mod for Minecraft

## Biomes

This tree grows in the following biomes:

* Umbar;
* Dor-en-Ernil Hills;
* Harhudor ;
* Harnennor;
* Gulf of Harad;
* Anfalas;
* Umbar Hills;
* Harhudor Jungle;
* Dor-en-Ernil;
* Fertile Khand;
* Harondor;
* Gulf Forest;
* Near Harad Oasis;
* Uttermost East Wet Forest;
* Near Harad Coast;
* Near Harad Fertile;
* Southron Forests;
* Harad Desert Riverbank;
* Umbar Forest;
Rohirrim Bowman

**Rohirrim Bowman** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* The Wold;
* Rohan;
* Rohan Woodlands;
* Rohan Gate;
* Udûn (conquest);
* Umbar (conquest);
* Harnennor (conquest);
* Umbar Hills (conquest);
* Mordor (conquest);
* Ithilien (conquest);
* White Mountains Foothills (conquest);
* Ithilien Hills (conquest);
* Near Harad Coast (conquest);
* Nurn (conquest);
* Southron Forests (conquest);
* Enedwaith (conquest);
* Morgul Vale (conquest);
* Mordor Mountains (conquest);
* White Mountains (conquest);
* Nurn Marshes (conquest);
* Harondor (conquest);
* Near Harad Fertile (conquest);
* Eastern Desolation (conquest);
* Gorgoroth (conquest);
* Ithilien Wasteland (conquest);
* Umbar Forest (conquest);
* Field of Celebrant (conquest/invasion);
* Uruk Highlands (conquest/invasion);
* Nan Curunír (conquest/invasion);
* Fangorn Wasteland (conquest/invasion);
* Dunland (conquest/invasion);
* Adornland (conquest/invasion);

## Behaviour

* Rohirrim Bowman, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Rohirrim Bowman has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Rohirrim Bowman can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Rohirrim Bowman, like most mobs, spawns in the daytime.
Gulfing Butcher

**Gulfing Butcher** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Gulfing Butcher, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Gulfing Butcher has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Gulfing Butcher can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Gulfing Butcher, like most mobs, spawns in the daytime.
* Gulfing Butcher is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Gulfing Butcher buys next items:

* Iron Dagger: 3 ();
* Bronze Dagger: 3 ();
* Iron Ingot: 3 ();
* Lead: 4 ();
* Wheat: 1 ();
* Salt: 10 ();

## Sells

Gulfing Butcher sells next items:

* Raw Beef: 5 ();
* Raw Porkchop: 5 ();
* Raw Mutton: 5 ();
* Raw Chicken: 4 ();
* Raw Rabbit: 4 ();
* Raw Venison: 4 ();
* Raw Camel: 4 ();
* Leather: 3 ();
* Feather: 3 ();
Saxsaul

**Saxsaul** is a tree in the «LOTR Reworked» mod for Minecraft

## Biomes

This tree grows in the following biomes:

* Rhún Half-desert;
* Desert Hills;
* Khand;
* Half-deserts;
* Harnennor;
* Lostladen;
* Fertile Khand;
* Near Harad Oasis;
* Khand Mountains;
* Last Desert;
* Near Harad Fertile;
* Great Desert;
* Southron Forests;
* Harad Desert Riverbank;
* Khand Foothills;
* Red Desert;
Mithril Ore

**Mithril Ore** is a mineral in the «LOTR Reworked» mod for Minecraft..

## Biomes

The following are all biomes in which you can find this mineral. The Y range is the height from and to which the mineral is found. The chance of ore spawning for each biome is given as a percentage.

* Moria (0.25%; Y: 0-16);
* Misty Mountains Foothills (0.25%; Y: 0-16);
* Misty Mountains (0.25%; Y: 0-16);
Rivendell Warrior

**Rivendell Warrior** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Rivendell;
* Rivendell Hills;
* Swanfleet (conquest);
* Eryn Vorn (conquest);
* Minhiriath (conquest);
* Eriador Downs (conquest);
* Barrow-downs (conquest);
* Coldfells (conquest);
* Trollshaws (conquest);
* Eriador (conquest);
* Eregion (conquest);
* Western Ettenmoors (conquest/invasion);
* Angmar (conquest/invasion);
* Lone-lands (conquest/invasion);
* Weather Hills (conquest/invasion);
* Angmar Mountains (conquest/invasion);
* Northern Lone-lands (conquest/invasion);
* Angmar Forest-tundra (conquest/invasion);
* Ettenmoors (conquest/invasion);

## Behaviour

* Rivendell Warrior, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Rivendell Warrior has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Rivendell Warrior can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Rivendell Warrior, like most mobs, spawns in the daytime.
Mordor Orc Commander

**Mordor Orc Commander** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Mordor Orc Commander, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Mordor Orc Commander has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Mordor Orc Commander can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Mordor Orc Commander lives at night and does not spawn during the daytime.
* Mordor Orc Commander is a trader of units. This means that the mob is always ready to sell you some of his units, if you pay him enough money and do not have a bad reputation with his faction.

## Hiring

Mordor Orc Commander sells next units:

* Mordor Orc: 40 () no pledge, 20 () with pledge; 150.0+ alignment;
* Mordor Orc Archer: 80 () no pledge, 40 () with pledge; 200.0+ alignment;
* Mordor Orc Bombardier: 100 () no pledge, 50 () with pledge; 250.0+ alignment;
* Mordor Warg: 40 () no pledge, 20 () with pledge; 150.0+ alignment;
* Mordor Warg Bombardier: N/A no pledge, 160 () with pledge; +400.0+ alignment;
* Mordor Banner Bearer: 80 () no pledge, 40 () with pledge; 300.0+ alignment;
* Minas Morgul Banner Bearer: 80 () no pledge, 40 () with pledge; 300.0+ alignment;
* Mordor Mountain Troll: N/A no pledge, 100 () with pledge; +500.0+ alignment;