Capital Ships

**Capital Ships** are large spacecraft, deployed by the Earth Defence Force (EDF), which usually can be commandeered by one or more Pilots for added firepower.

## Mechanics

* Commandeer a capital ship by flying into it. Disembark with Space Brakes (Left Shift by default on keyboard).
	+ All players in a capital ship are forcefully disembarked when the pilot leaves their seat.
	+ Players cannot attach to capital ships while already attached to a capital ship or within several seconds of detaching from a capital ship.
* All capital ships have one pilot seat. On capital ships with more than one seat, all other seats are gunner seats.
	+ Pilots control the capital ship's movement. In non-Corvette capital ships, pilots also control the automatic guns (where applicable) and forward gun.
	+ Gunners control the capital ship's turrets. Movement inputs are remapped to turret aim inputs until the player leaves the gunner seat.
* Regardless of whether manually-activated player ship guns are overridden by seat-specific guns, all players retain access to ultimate abilities, action abilities, and automatic player ship effects (e.g. Rocket Turret, Plasma Field, and Point Defence Laser) while inside a capital ship.
* Being inside a capital ship applies range/radius buffs to the following effects:
	+ Colonel Sloane's Fighter Squadron (support fighters spread out more)
	+ Jinx's Hacking
	+ Bubble Shield
	+ Quantium Magnet and its derivatives

## Types of Capital Ships

### Command Corvette

* Locations: Any level other than a tank/submarine level, provided that the Command Corvette attachment is equipped.
* Relative Size: Small
* Number of Seats: N/A (replaces the player ship, cannot be disembarked)
* Durability: N/A (inherits the player ship's durability mechanics)
* Armaments: Missile, Plasma, 2x Autogun, 2x Drone (respawns missing drones at the start of each level)
* Notes:
	+ The Command Corvette cannot manually fire Spread, Side or Beam, but otherwise benefits from almost all attachments normally.
		- Distant Drones and its derivatives have no effect on Drone spacing as Command Corvette applies the same effect automatically.
	+ Autoguns added by the Command Corvette attachment have a ~25% greater targeting range than Autoguns added by other attachments (though this range is not as large as that of Auto Cannon).
	+ Command Corvette appears to use the same model as Auto Shield Frigates.

### Corvette

* Locations: Arch Evasion (2x)
* Relative Size: Small
* Number of Seats: 1
* Durability: 1 hit
* Armaments: None (does not override the player ship's weaponry)

### Gun Frigate

* Locations: Battle For Earth, Intervention
* Relative Size: Medium
* Number of Seats: 1
* Durability: 3 hits
* Armaments: 2x Light Energy Cannon (Autoguns), Direct Energy Cannon
* Notes:
	+ This ship bears a vague resemblance to an Automaton Cruiser.

### Beam Frigate

* Locations: Intervention
* Relative Size: Medium
* Number of Seats: 1
* Durability: 3 hits
* Armaments: Heavy Ripper Beam

### Destroyer

* Locations: Destroyers (2x), Intervention
* Relative Size: Large
* Number of Seats: 2
* Durability: 5 hits
* Armaments:
	+ Pilot (Seat 1): 3x Light Energy Cannon (Autoguns), Type 1 Plasma Cannon
	+ Gunner (Seat 2): 4x Heavy Energy Cannon

### Prototype Cruiser (SDFS Dauntless)

* Locations: Prototype Cruiser
* Relative Size: Very Large
* Number of Seats: 3
* Durability: 12 hits
* Armaments:
	+ Pilot (Seat 1): 4x Ripper Beam (Autobeams), Zero Point Energy Cannon
	+ Aft Gunners (Seat 2): 4x Heavy Gauss Cannon
	+ Forward Gunners (Seat 3): 4x Heavy Energy Cannon
* Notes:
	+ Prototype Cruiser appears to use almost the same model as Cruisers.

### BattleCruiser

* Locations: N/A (not used in the Campaign but available for use in custom levels)
* Size: Very Large
* Number of Seats: 4
* Durability: ~16 hits
* Armaments:
	+ Pilot (Seat 1): 5x Light Energy Cannon (Autoguns), 2x Ripper Beam (Autobeams), Type 1 Plasma Cannon
	+ Aft Gunner (Seat 2): 4x Heavy Gauss Cannon
	+ Forward Gunners (Seat 3/4): 4x Heavy Energy Cannon
* Notes:
	+ BattleCruiser appears to be a mash-up of a Cruiser and a resized Charger (but with different proportions from a Bulk Cruiser).

### Dreadnaught

* Locations: N/A (not used in the Campaign but available for use in custom levels)
* Relative Size: Massive
* Number of Seats: 5
* Durability: ~30 hits
* Armaments:
	+ Pilot (Seat 1): 6x Light Energy Cannon (Autoguns), 2x Ripper Beam (Autobeams), 3x Type 1 Plasma Cannon
	+ Forward Gunner (Seat 2/5): 4x Heavy Energy Cannon
	+ Aft Gunner (Seat 3/4): 4x Heavy Gauss Cannon
* Notes:
	+ Dreadnaught appears to be a mash-up of two Cruisers and a resized Charger.