Range

****Range**** is a value that defines how far an autoattack or ability can reach.

Range is defined in an arbitrary quantities of "units". It shares the scale of "units" with movement speed, so one point translates to one game distance unit traveled. Note that autoattack range is defined differently than ability range.

Given a source unit's hitbox and a target unit's hitbox, range is calculated as follows: autoattack range from edge to edge; targeted skill range from center to center; skillshot range from edge to edge; and the range of self-centered area of effects are from the edge of the source (the larger champions don't benefit less from auras than smaller champions). The difference is approximately 100 (i.e. 550 **autoattack range** is roughly 650 **casting range**)

Each champion begins the game with a particular base autoattack range. This can vary from 125 to 250 for melee units and 300 to 650 for ranged units. As of 8.5, the highest autoattack range is 750 held by **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** with 25 Template:Ai, surpassing the 661 range of level 18 Template:Cai at 16 Template:Ai (675). **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** as the highest autoattack range at level 1 with 650, surpassed by **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** at level 17 with 653 autoattack range.

## Increasing Attack Range

The following game elements increase the champion's respective attack range, without affecting the champion's range type (melee or ranged).

## Decreasing Attack Range

The following game elements decrease the champion's respective attack range, without affecting the champion's range type (melee or ranged).

* Template:Cai

## Range Type Modifiers

* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai and Template:Ai
* Template:Cai

## Range Type Differences

* Items
	+ Template:Ii.
	+ Template:Ii.
	+ Template:Ii.
	+ Template:Ii.
	+ Template:Ii.
	+ Template:Ii and its upgrades (Template:Ii and Template:Ii).
	+ Template:Ii, Template:Ii, Template:Ii, Template:Ii and Template:Ii can only be purchased on melee champions.
	+ Template:Ii can only be purchased on ranged champions.
	+ Template:Ii and its upgrades (Template:Ii and Template:Ii).
	+ Template:Ii and its upgrades (Template:Ii and Template:Ii).
	+ Template:Ii.
* Runes
	+ Template:Ri
	+ Template:Ri
	+ Template:Ri
	+ Template:Ri
* Buffs
	+ Template:Bi.
* Others

## Size Model Modifiers

### Champions

#### Innate

Thus far, **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** and **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** are the only champion with the innate quality of constantly modifying his size.

* Their maximum size is increased by their maximum armor and health, respectively.
* For **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**, his current size fluctuates based on his current health percentage.

#### Size Increase

* Template:Cai
* Template:Cai (also grants explicitly increased attack range)
* Template:Cai
* Template:Cai (also grants explicitly increased attack range)
* Template:Cai (also grants explicitly increased attack range)
* Template:Cai (also grants explicitly increased attack range)
* Template:Cai *(on himself)*
* Template:Cai

#### Size Reduction

* Template:Cai *(on target)*
* Template:Cai *(on target)*

### Items

While the following items do not explicitly increase the champion's attack range, they do increase the champion's size - allowing them to reach targets further away from their current location:

* Template:Ii
* Template:Ii
* Template:Ii
* Template:Ii

## Targeted Abilities (Exceptions)

* Abilities
	+ Template:Cai
	+ Template:Cai
	+ Template:Cai
	+ Template:Cai
	+ Template:Cai
	+ Template:Cai and Template:Ai
	+ Template:Cai
* Summoner Spells
	+ Template:Si and its upgrades (Template:Si and Template:Si)

Template:List of champions

## References

1. ↑ Hitboxes, Range and Deflection. "Hitboxes, Range, and Deflection" by Snickersnacks. Wayback Machine. Retrieved 13 April 2018
2. ↑ Annie q and normal attack same 625 range, but normal attack range longer than q, Why?. Retrieved 13 August 2012
3. ↑ What's the difference between spell range and autoattack range?. Retrieved 13 August 2012
cs:Range

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es:Alcance
fr:Portée
pl:Zasięg
pt-br:Alcance
ru:Дальность атаки
zh:攻击范围