Factions/Yengii Jii

The Yengii Jii introduce trades that are hard for new players to evaluate. They are easier to play when other players are experienced.

## Yengii Jii

### Species

Yengii

Yengii Jii offer other players constraints that limit their abilities but make them rich in return. Recommended for experienced players who are skilled at seeing strength in weakness and showing it to others. Players who can find creative ways to help their opponents overcome their limitations will do well here

## Background

Jii is a philosophy of constraints. Human philosophies of government often seek to place authority in good hands, be they skilled leaders, or an individual's self-determination. Equally opposed to autocracy and individualism, Jii seeks to destroy authority and control utterly, giving it to no-one. Individuals must be constrained not by choice, but by ability. No action may be possible without the assistance of others assistance that can be denied if the action is judged poorly.

Jii also demands the failure of empathy: individuals must be alien to one another, or else their judgment can be manipulated. While Jii is a philosophy that seeks to ensure that no one may take evil actions, it cannot by its very nature define good or evil. To do so would violate individual judgment and undermine Jii.

## The Confluence

The other Yengii have chosen a path of subtle control and limiting the flow of dangerous ideas. This is an effective path, but the Jii feel that it is far too slow. They will instead focus directly on teaching the aliens the benefits of Jii. After all, the aliens seek to become an interconnected civilization, and what is that but Jii writ large?

## Gameplay Information

Offers Jii constraints

* Prevent the use of one color of resource.
* Produce more of that resource.
* Yengii Jii score victory points when sold.

### Jii Constraints

Yengii Jii has a deck of Jii constraints. These are not shuffled and are treated like a hand of cards. They may permanently trade up to two of them to other players each turn. Jii constraints are otherwise not tradeable. Each time the Jii trade away a Jii constraint, they gain that turn's Yengii Sharing Bonus.

Jii constraints are double-sided. The Jii player can trade away either side.

Each player may hold up to seven Jii constraints: one of each color. This is not advisable.

Jii constraints prevent the player with them from using a single color of resource and gives that player a converter that produces that color. Players with a Jii constraint may not use that resource as input to any converter. This prevents the player from using the resource to run an economic converter, invent with, upgrade cards, or use various special rules.

Cards with the player's background cannot accept resources of the constrained color. This means that the player cannot trade away parts of their economy to circumvent the constraint. Cards with no player's background (such as colonies and research teams) are not affected by this rule. However, those converters still can't be run by the constrained player with the constrained color.

For example, if a player were to accept "May Not Eat the groin Jii constraint, they would receive 2 green per turn (from the converter on the constraint). They would not be able to run any converters that accept green input, even if those converters came from another player or are on a research team. Their own converters that run on green (e.g. Genetic Engineering) couldn't be run by any player.

The Jii player may not take a Jii constraint.

### Constraints and Wilds

Unity wild resources may not be used as a constrained resource for the player with the constraint. So, for a player with the green Jii Constraint, small wild resources can act as white or brown, but not green. They can't be used to run green converters and do not count as green in Eni Et Ascendency interest converters.

The Unity may have constraints without changing how other players interact with their wild resources. Specifically, if the Unity accepted a green Jii constraint, they would not be able to use their wild resources as green, but other players would still be able to.

Cards that accept wild inputs and have the background of a constrained player may not be run using the constrained resource. They can still be run using the other colors of resources of the same size. Unity wild inputs and Kjasjavikalimm Independent Nation donation inputs are all constrained in this way

### Immune Cards

Eni Et Ascendency interest converters and Caylion Collaborative project cards are immune to the "player's background" rule. If the Eni Et or Caylion have "May Not Eat", another player running one of these cards may use green, unless that player is also constrained against green.

## Advice

You will need to aggressively sell Jii constraints. A player's first Jii constraint is almost all advantage. The additional resources are valuable and being constrained in a single color only mildly limits the player. Research teams have at least two ways to invent them, so none are locked out. Technology cards that run on the constrained color can be consumed to upgrade cards that are not

A second Jil constraint may prevent the player from doing a few things and is still much more good than bad. Three constraints are pushing it. A player should have a plan before accepting a fourth Jii constraint..

In the early game, try to sell Jii constraints for a large cube. Reduce the price to a small cube as you approach the end game. Whenever trading with a player who has, or will have a constraint. try to buy goods of that constraint: they can't use them and will be happy to get value for them.

Before the game starts, look at what colors each player needs to run their economy. When offering a Jii constraint, it should be one that constrains a resource the player doesn't need but is needed by many of the other players in the game. Never offer a constraint that prevents a player from running their economy: you will lose trust and trading constraints will be much more challenging in the future.

Be willing to offer multi-turn deals where you accept the constrained color and in return give the player equal value in resources they need. The more you can remove the sting of a Jii constraint, the easier they are to sell.