recursal/Fanatic-Fandom huggingface dataset:
Magdoran Language

The Magdoran language, otherwise known as "Magdoran common," is the officially recognized language of Magdora and the Conglomerate. The language itself is based primarily on the Titan language, as it was taught to the Magdorans during their occupation, with scraps of pre-Titan languages being used in certain situations, primarily in the form of proper nouns. It is important to note that, while this connection is undeniable, it is vastly different from the encountered forms of the original Titan language, to the point where the two are still considered completely seperate.

On a technical level, these are considered two desperate languages, the pre-Titan languages being broadly referred to as "Old Magdoran". Comparatively, the Titan language is highly nuanced and literal, evidently having had a great deal of time to develop and refine itself, while the Old Magdoran is much broader, and more representative, having had little time- especially considering how little of it remains- to be fully fleshed out. However, the inclusion of Old Magdoran has been accepted as a defining feature of Magdoran common, and served as a prelude for fragments of other languages becoming a part of Magdoran common, following the eventual discovery and incorporation of alien races into the Conglomerate.

### Old Magdoran Etymology

Because of the kind of language it is, Old Magdoran words are generally combined into compound words, when describing a singular concept or object, consisting of various descriptive base words and modifiers.

Below is a list of words and modifiers that have seen active use in modern Magdora, at one stage or another. Pronunciations are not listed at this time.
Magdora-verse Wiki

**Welcome to Magdora, Traveller.**
This is a continually growing repository for any and all information that can be found regarding, and in, the Magdora project. From here, you can find everything from locations, races, significant characters, and even events, here.

This wiki should always be considered some degree behind the "modern" incarnation of the project, due to the time required to add to and update the wiki, especially when large batches of new information needs to be added, however, it is never too far behind.

## Important articles

MagdoraUcryliumPlaceholderHawk Industrial SolutionsMagdoran (Species)PlaceholderAscension ConflictsPlaceholderTitan Artefacts

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Titan Artefacts

Titan artefacts are objects left behind by the Titans, following their disappearance from the galaxy thousands of years before the modern day. Most relic sites can be dated to being over 10,000 years old, however, those on Magdora are considerably younger. The reason for this is openly debated among xenoarchaeologists, but believed to be related to the nature of the Titan occupation of Magdora, though the reason for that event is similarly unknown.

The vast majority of these artefacts are in states of extreme disrepair, to the point where the only real purpose for many of them is to be reverse-engineered. Those that can be repaired are usually too large to be fully rebuilt, or too complex to be reverse-engineered in a reasonable timeframe.

These artefacts are constructed with heavy use of Ucrylium, regardless of other materials and their function. This, in combination with their extremely advanced nature, has often led people to believe that the artefacts are magical in nature, but this is simply a misunderstanding of the mechanisms behind their functions.
Matriarchy

Matriarchy originally meant 'rule by mothers' and is a form of 'Gynarchy' which is rule by people of the female sex. For this website Matriarchy will refer to a government where certain positions must be filled by mothers. Historically two examples in Earth's history the city of Ur as governed by Gilgamesh where seats where set aside for mothers in the government and the Iroquois Confederacy which also required a vote by mothers before going to war as it would be their sons who would fight in said war.
Zeitrechnung

Die am weitesten verbreitete Zeitrechnung auf Luvenor ist die nach dem ***Imperialen Kalender*** (s.u.). Dieser beginnt mit dem Jahr 0 als "**Jahr der Freiheit**" (kurz **JdF**) und bezieht sich damit auf den Sturz der Herrschaft von Femris. Eine Zusammenfassung der Geschichte der Welt findet sich unter dem Artikel **Weltgeschichte**.

Die Spielgruppe hat das (chronologische) Spiel 997 JdF begonnen. Alle fortlaufenden Abenteuer, die seitdem gespielt wurden, finden sich in der Abenteuer-Chronik.

## Der Imperiale Kalender

Der Imperiale Kalender hat 13 Monate zu je 28 Tagen und entspricht damit genau einem Mond-Monat auf Luvenor. Zusätzlich gibt es nach dem 6. Monat (Jumaris) einen Tag, der keinem der Monate zugesprochen wird und an dem immer die Sommersonnenwende (bekannt als Sonnenmondwende) stattfindet. Alle 4 Jahre wird ein zusätzlicher Tag zwischen dem 14. und dem 15. Tag des 13. Monats (Forsem) eingesetzt, der ebenfalls nicht mit zu dem Monat gezählt wird. Dieser Tag fällt dann auf die Wintersonnenwende (Mondsonnenwende). Diese Aufteilung führt dazu, dass der Kalender für jedes Jahr gleich verwendbar ist, da alle Wochentage immer die selben Daten haben. Da zudem alle Monate genau gleich lang sind, ist der Kalender sehr übersichtlich.

Da der Kalender an den Mond-Monaten orientiert ist, kann man an dem Tag im Monat immer den genauen Mondstand bestimmen (und umgekehrt). Hierbei müssen lediglich die Umstellungen an der Sonnenmondwende und ggf. an der Mondsonnenwende bedacht werden, da diese Extratage die Einheitlichkeit ein mal (Sonnenmondwende) oder zwei mal (Schaltjahr) verschieben.

## Feiertage

01. Protos: Tag der Freiheit

17. Domines: Tag des Aufbruchs

21. - 22. Terni: Sonnenmondgleiche (Frühjahrs-Tag-und-Nacht-Gleiche)

03. Maxes: ???

08. Maxes: Tag des Lichts

25. Jumaris: Tag der Güte

Sonnenmondwende: Sonnenmondwende

02. Evaja: Tag der Vorsicht

06. Evaja: Tag der Herrschaft

07. - 08. Henaris: Mondsonnengleiche (Herbst-Tag-und-Nacht-Gleiche)

03. Undine: Tag der Heimkehr

20. Kaltus: Tag des Winterbrotes

14. - 15. Forsem: Mondsonnenwende

## Kalender anderer Völker

Der Kalender der Khazgroschim folgt den dualen Aspekten deren Götter Angrosch und Angrim. Siehe -> Kalender der Khazgroschim.
Vasa Illiman

### Affiliation

Hawk Industrial Solutions(Management, Asc. +177 - +198, CEO, Asc. +198 - Onwards)

## Physical description

### Eye color

Yellow

Vasa Illiman is a Magdoran who would become an employee of Hawk Industrial Solutions shortly after becoming an adult, and would rapidly rise through the ranks, eventually becoming the company's CEO.

## Origins

Vasa was originally born on the Gateway Citadel platform located in the Liiya home system of Ophiya, as one of the children of the first Merracudan colonists to immigrate to the system. She was naturally inquisitive, and adopted many of the Liiya's ways of life, including the exploration of the cultures available to her.

As a child, she intended on joining her Liiya companions on their journeys of self-exploration, when she turned 18- and while she would start one as planned, she would find herself an employee of HIS within the first year, working as a liaison for the Stellar Interconnectivity Council, where her insights would allow her to rapidly rise through the ranks.

## A Prodigy

Vasa would quickly become known for her expert insights regarding waystation placements, design, and services, largely helped along by her honorary Liiya native status. Vasa would reach the position of overseeing numerous development and deployment operations on the Conglomerate frontier, by the time she drew the attention of the company's CEO of the time.

After the CEO noticed her skills and insight, she would be taken under their wing as their protege, a position she would happily accept and remain in until the time for the CEO to retire had come. By then, she had swayed enough of the board members for there to be a 2:1 vote in favour of bringing her in as the new head of the company.

Though her predecessor and mentor would often brag about how she would radically change the company for the better, most of Vasa's initial policy changes were minor, though still percieved well. One of her more significant policy changes included funding additional fleets for incursions into Grey Zones, under the guise of making their rich resources- industrial, cultural, and otherwise- more available to the wider Conglomerate.

Vasa was quite content with her new position of power and freedom, she would not be content with being kept in the head office for extended periods of time. With board approval, she would eventually begin roaming Conglomerate territory in her personal yacht cruiser, officially so she could personally tour and inspect HIS and HIS-sponsored facilities across the systems, though those who knew her personally would know that this was more for her own wanderlust rather than official business.

**CLASSIFIED**
Jamna

Jamna is a large, edible flower that is a staple within Magdoran food culture, with its first widespread use occuring shortly after the Titan occupation of the planet begun.

## Physiology

The jamna plant forms a large, stemless "flower" of chlorophyllic (and edible) tissue, with a small bed of exposed roots protecting the flower from ground contact. Unusually, the flower's chlorophyll has taken on an alternative absorption method, and is blue in colour as opposed to the standard yellowish-green of Magdoran plants.

The leaves of the flower are dense with sugar and carbohydrates, becoming thicker as the plant matures, though many modern plants will die shortly after reaching their peak size. Wild plants however can remain at this size indefinitely, with their sizes typically fluctuating as a result of periods of malnutrition, particularly during dry months.

Jamna plants are best suited to tropical environments like that of the Yirisi region of Magdora, in central Venkalans. Wild plants can still be found in the untouched jungles, however much of the territory was taken over by farms dedicated to jamna and plants like it.

## Usage

### As Food

Jamna's primary purpose is as a food item, however must be prepared in order to be considered safe.

Unprepared jamna is bitter, and contains trace amounts of toxic compounds, as well as other unprocessed compounds leeched from the soil it fed on. With careful soil management, it is possible to mitigate the toxic element- but the taste remains, typically rendering such an act not worthwhile.

Originally, jamna was prepared by sun-drying or baking the flower leaves, or cut segments thereof. If baked, the leaves would become a subtly sweet and juicy flesh, occasionally compared to a fatty meat in composition. If completely dried, however, it becomes more like a jerky- though loses most of its sweetness.

Eventually it was discovered that jamna could be used for bread making, however- the flowers would often become infected with fungi as part of their natural life, but exposing them to a particular strain of said fungi allowed for the mashed up leaves to be processed into a rising dough, which when baked would become a soft and sweet bread. While other plants could also be used for breadmaking on Magdora, jamna would quickly gain a wide popularity, partly because of cultivated jamna plants having their yeast within the plant itself.
Battle of Northern Dimsk (2040)

The Battle of Northern Dimsk was a high-intensity urban battle that was part of the campaign of Commandery-led Republican forces against Federal forces entrenched in Northern Dimsk. It was one of the last armed conflicts during the first part of the First Civil War, and was a driving factor in driving the Federal forces away from the Briserian Peninsula.

## Order of Battle

### Briserian Republic

* Task Force *Alpha*:
	+ 5,000 troops
		- BMP-2, BTR
	+ T-72, T-55 MBTs
* Task Force *Bravo*:
	+ 55th Infantry Battalion
	+ 17th Artillery Battalion
		- 2S19 Msta self-propelled artillery
* 2nd Army:
	+ 17th Mechanized Infantry Division
	+ 12th Artillery Battalion
	+ 2nd Tank Division

Briserian Federation

* 1st Defense Army, Northern Dimsk:
	+ 1st Infantry Division
	+ 9th Mechanized Infantry Division
	+ Task Force "*Union*":
		- 5,000 troops, 2x gunboats, 5x Mi-25 "Hind" gunships
		- BTR, BMP-2
		- T-72, T-90 MBTs
* Eastern Fleet:
	+ 6x Type-2 Heavy frigates
	+ 2x Type-2E Heavy aircraft carriers
		- 30x Cicada Mk.III (x2)
		- 30x Su-25 "Grach" (x2)
	+ 1x *Kirov*-class battlecruiser
	+ 9x gunboats
Reclaimer

The Reclaimer is a Titan-class Megalith roughly 150m long, 100m wide, and 40m tall on the chassis. As a Megalith, it is supported by four legs, in this instance being tall enough to provide almost 100m of clearance, utilizing what is described as "a spike with two toes alongside" as it's 'feet', with no additional features on the legs.

The Reclaimer is designed to serve as a mobile forward operating base for it's users, as well as a platform for extended military and siege operations. In both usages, it excels, through both it's sheer mass and internal space, as well as the numerous offensive and defensive hardpoints on it's hull, notably including 26 Vi'mos point-defense turrets, and two Chienalla-2 siege batteries. For support and resupply, it has one landing pad for a Kecha-1 VTOL on its back, and two double-stacked Kecha-3 gunship/dropship docking bays on either side of its hull.

The Reclaimer saw heavy use during the Reclamation of Hartalans, serving as the primary base of operation for the teams pushing deep into the continent, and quickly became a figure of both fear, for groups who would wish to do harm to the Magdoran Conclave and Conglomerate, and a symbol of what Magdorans could achieve with the right effort. The Reclaimer itself, however, was effectively retired after that point, disappearing into the thereafter vast armories of Bulwark, and seeing little use of it's own. It did, however, inspire a line of similar Megaliths, including the Pioneer-class Titan, which would serve as xeno research MFOBs, deployed from either orbital survey stations, or especially equipped exploration ships, and later the Dominator line of Megaliths, which furthered the siege capabilities of the Reclaimer, across a variety of platform sizes.
Briserian Commonwealth Bank

The **Briserian Commonwealth Bank** (**BCWK**, or more rarely, BCWB) is an international bank operating in the entirety of the Known Worlds. The BCWK is responsible for handling currency exchanges, stock markets, and finances in general. It is also one of the biggest private organization in the Known Worlds and is known to have participate, to have participated or will participate in major conflicts.
U-space

Though it goes by many names; the Void, the space-between-spaces, and officially, Ucrylium-space (U-space for short)- this near-paradoxical and hellishly toxic outer-realm is essential for the single most vital tool held by the Magdoran Conglomerate and it's contemporaries, Gates.

The exact nature of U-space is by and large a mystery, even after decades of significant usage of Gates and the Gate Network, however there is some consensus to its behaviours: First, it is an "exoreality" interwoven with the "prime" reality of normalspace. These two realities are "spacially linked"- meaning one point in either space typially corresponds with a point in the other, however U-space is significantly distorted compared to normalspace, and the relative positions of any two points are constantly and largely unpredictably shifting.
Second, it can primarily be accessed by the use of Ucrylium, such as in Gate devices, however it is believed that it is *possible*, however unlikely or precisely, to "brute force" a Gate without it. For this and other reasons it is believed that Ucrylium is somehow linked to U-space itself, but little practical use for this has been determined, beyond Gates.
And thirdly, matter left in U-space unprotected physically decays over time. It is unknown if this is any more than an amplified version of the Ucrylium dust's natural corrosive effects, or tied to some physical property of the exoreality itself, however it does mean that ships and people traveling through it exposed are at significant risk for damage, if they spend any more than a little time in said state. While some pre-Magdoran debris has been spotted within U-space, it is unknown what this debris is or what condition it is in, and any attempts to locate or salvage this debris have been heavily discouraged by the SCC and related organizations.

There exist a number of colloquial tales about the nature of U-space, as is natural for any unknown medium- falling largely into the same stories of monsters and spirits as has occurred in the history of Magdora, Nitav, and the Liiya to name a few. While there is no reason for those in charge of studying U-space to suspect that such things *could* exist within it, the exoreality is still a significant unknown, in numerous ways.
Composite

"**Composite**" refers to the group of Briserians constructed languages developed by IDS. Two majors Composite languages were made, Composite 1 and Composite 2, before being officially replaced by the Briserian language, that benefits from natural evolutions rather than being constructed.

## Composite 1

Composite 1 was the main language developed by IDS. The basis for Composite 1 were developed well before the Great Exodus. Composite 1 is similar to Esperanto, since it borrows lots of words, sentences construction, and grammar from others languages, mainly French, English, Chinese, and Arabic.

## Composite 2

Composite 2 was developed after the First Apocalypse. Extremely similar to Composite 1, however, to facilitate learning by children, and rescued civilians, Composite 2 was even easier than Composite 1, that was considered the "easiest language ever developed". Composite 2 most important fact was to reduce drastically the number of letters and punctuation used, to both save printing ink, and to ease communication.
Mark and Other Mark 2

Mark and Other Mark is a game where two players attempt to get their mark (for example an X or an O) in a row on a grid. Each player placing one of their mark on the grid during their turn. Mark and Other Mark 2 represents a version of the game played on a 3x3 grid allowing for the player who was second to place their mark a chance to win the game. Something the 2x2 version of the game did not provide. The grid is made by etching a natural surface such as sand or dirt with a stick.

## Outcomes

While Player 2 now has a chance to win victory is still largely in Player 1's grasp. There are 91 unique positions in which Player 1 wins the game, there are 44 unique positions in which Player 2 wins the game, and 3 unique positions that derive from a draw in which neither player wins the game.
IDS Terraforming Project

The IDS Terraforming Project was a quasi-mythical, legendary terraformation project, run by IDS at an uncertain time. It is known that it was this project that terraformed virtually all inhabited colonies within the Known Worlds and in the Unknown Worlds.

## Accepted Theory

The technology behind the terraformation is a lost, highly advanced technology that is still lost as of 8023 despite numerous attempts at reproducing its results. It is theorized that multiple autonomous ships, between 50 - 150 independent ships, were launched by IDS. Those ships were to bombard each planet similar enough to Planet Earth with contaminants and terrestrial wildlife. This theory is the most accepted despite the evident lack of supplies in deeper space. IDS from 2500 - 5000 did not have sufficient manpower, nor technologies to handle such heavy logistics.

## No Human Involvement Theory

The uncertainty surrounding the Terraforming Project and the lack of documents on it proposes the fact that inhabitable planets throughout the galaxy and beyond are not the result of any human terraformation project. Terrestrial wildlife was brought from Earth to all colonies and developed from here.
Dimensional Storm

A Dimensional Storm is the sudden appearance of rifts in a very large zone that can spans up to 50 AU. Theses rifts can be gateways to other Universes, but can also be rifts to past or future times from the same Universe.

They were not naturally-occurring before the Second Apocalypse. After the destruction of the Cylinder of Time, the dimensional storm started to appear more frequently.

The Dimensional Storms are a very dangerous navigational hazard, due to the fact that they can either destroy, or transport the ship elsewhere.
Persia, the Magic Fairy

『魔法の妖精ペルシア』はスタジオぴえろによる全48話の魔法少女アニメシリーズで、同じく同局で放送された日本サンライズの『ジャイアントゴーグ』と競合するために、1984年7月から1985年5月まで日本テレビで放送された。 TV シリーズに加えて 2 つの OVA がリリースされ、主人公のペルシアは他の 2 つのスタジオぴえろの特別プレゼンテーションにも登場しました。 青沼貴子による漫画『ペルシアが好き！ アニメシリーズと同時にリリースされました。 これは、Studioぴえろによって作成された5つの魔法少女アニメのうちの2番目であり、高田明美のキャラクターデザインが特徴でした。 ぴえろの次期魔法少女シリーズ『マジカルエミ ザ・マジックスター』のキャラクターデザインを担当した岸善幸が、同シリーズのキャラクターデザイナー兼アニメーション監督としてもクレジットされている。

物語
--

11歳のペルシャは、アフリカのセレンゲティ平原でヒョウの皮だけを着て動物たちと一緒に育った、元気で思いやりがあり、忠実で幸せな少女です。 双子の室井リキと室井学、そしてその祖父のゴウケンは、ペルシアを港町に連れて日本に連れて行き、そこで食料品店を営む夫婦と暮らしている。 日本への帰国便中の事故で、ペルシアは夢が生まれ育つ国「ラブリードリーム」にいることに気づく。 そこは冬の場所で、夢は出られない。 妖精の女王は蝶の姿でペルシアの前に現れ、ラブリードリームが危険にさらされていると説明し、ペルシアに助けを求めます。 彼女はペルシアに「ぱぷりっこ」という言葉に反応する星がついた魔法の金色のカチューシャをプレゼントする。 ペルシャは自分の世界とラブリードリームをつなぐ魔法のバトンを呼び起こしたり、「ペルッコらぶりんくるくるりんくる」と言って昔の自分に変身したりすることができる。 彼女は、凍ったラブリードリームを解凍するために愛のエネルギーを集めるという使命を持って、3匹の河童とともに通常の世界に送られます。
StudioPierrot Wiki

**StudioPierrot Wikiへようこそ！**
このWikiは、１つのテーマに関するウェブサイトを、同じテーマに興味を持つインターネット上の仲間と協力しながら作り上げていくための場所です。まずは、ページの上のほうにある「新しいページをつくる」または「編集」ボタンをクリックして、サイトの構築を開始しましょう。

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。

## 主な記事

PlaceholderトピックPlaceholderメインキャラクターPlaceholder第1話Placeholder主要な場所Placeholder重要なできごとPlaceholder欠かせないアイテム
Expedition of 8023

The Expedition of 8023 is an expedition launched by the Federated Briserian States and the Outer States, in 8023, from the Outer States to Sagittarius A\*, the supermassive black hole in the center of the Milky Way, in an attempt to find, recover and research ancient Briserian artifacts, constructs, or even FTL technologies. Contrary to the MSAI Expedition of 6858, the Expedition of 8023 did not result in a mutiny or any notable internal conflict resulting in the Expedition's demise.

## Preamble

It was well-known that the Ancient Briserians had built up to Sagittarius A\*, and is hypothesized to have become the Ancient Briserians' de facto capital. With their overwhelming technology and manpower, they had reached at least 25% of the entire galaxy, as proven by the countless number of mysteriously terraformed planets following a trail up to Sagittarius A\*.

The Expedition of 8023 was hastily launched, with a small fleet of Halcyon-IV and one Halcyon-V; the modified Halcyon-class cruiser from the Eagles of Rebellion, integrated into the Outer States' fleet after the EoR's reintegration into the Federation.

## Discoveries

The Expedition of 8023 is the first proper expedition into the Unknown Worlds, after a longer-than-2,500-years interdiction from the Articles of Colonization. The Expedition arrived at the black hole after six months of travel, jumping from system to system, scouting and researching every system they travelled to. No discoveries has been made until their arrival at the SA\*C-2590LY-25°+20,47 system.

### SA\*C-2590LY-25°+20,47-447723, or SAC447723

The Sagittarius A\* Complex - 2,590 lightyears away, jump coordinates "25°+20,47-447723", is a system located in the "Sagittarius A\* Complex", the name given to the region surrounding the black hole. It has multiple Ancient Briserian construction in orbit, and most significantly, the only known, once-inhabited, planet. SAC447723 became the staging point for the Expedition, in the Sagittarius A\* Complex.

A network of Artifically-Stabilized Jump Anomalies, or ASJA has been discovered, with one ASJA Construct orbiting the SAC447723 star, codenamed Tyre (1-ASJA-Tyre). Further investigation is needed.
Studio Pierrot

株式会社ぴえろは、タツノコプロのアニメーター兼監督だった布川裕二氏によって1979年5月に設立された日本のアニメーションスタジオです。 本社は東京の三鷹にあります。 ピエロは、ナルト、ブリーチ、東京グール、幽☆遊☆白書、ブラッククローバー、BORUTO: NARUTO NEXT GENERATIONS、ゴーストストーリー、グレートティーチャーオニヅカ、最遊記など、世界的に人気のあるアニメシリーズで有名です。

会社のロゴはピエロの顔です。

同社のアニメシリーズの『幽☆遊☆白書』と『最遊記』は、それぞれ1994年と1995年、2000年にアニメージュアニメグランプリ賞を受賞した。

## テレビシリーズ

### 1980s

* The Wonderful Adventures of Nils
* Miss Machiko
* Urusei Yatsura
* Esteban, Child of the Sun
* Antenne 2
* Mrs. Pepper Pot
* Creamy Mami, the Magic Angel
* Chikkun Takkun
* Persia, the Magic Fairy
* Star Musketeer Bismark
* Magical Emi, the Magic Star
* Ninja Robot Tobikage
* Pastel Yumi, the Magic Idol
* Anmitsu Hime
* Ganbare, Kickers!
* Kimagure Orange Road
* Norakuro-kun
* Osomatsu-kun
* The Burning Wild Man
* Magical Hat

### 1990s

* Heisei Tensai Bakabon
* Musashi, the Samurai Lord
* Tasuke, the Samurai Cop
* Chokkaku, the Stubborn Samurai Boy
* Little Ghosts, There, Here and Where
* Marude Dameo
* Nontan
* Yu Yu Hakusho
* Tottemo! Luckyman
* Ninku
* Fushigi Yûgi
* Midori no Makibaō
* Gon, the Stone-Age Boy
* Baby and Me
* Hyper Police
* Clamp School Detectives
* Flame of Recca
* Takoyaki Mantoman
* Fancy Lala, the Magic Stage
* Neo Ranga
* Dokkiri Doctor
* Yoiko
* Microman, the Little Giant
* Power Stone
* I'm Gonna Be An Angel!
* Great Teacher Onizuka
* Guru Guru Town Hanamaru-kun
* Rerere no Tensai Bakabon

### 2000s

* OH! Super Milk-chan
* Gensomaden Saiyuki
* Ceres, Celestial Legend
* Ghost Stories
* Super Gals!
* Kaze no Yojimbo
* Hikaru no Go
* Kogepan
* Tokyo Underground
* Tokyo Mew Mew
* The Twelve Kingdoms
* Naruto
* E's Otherwise
* Detective School Q
* Saiyuki Reload
* Saiyuki Reload Gunlock
* Midori Days
* Bleach
* Emma – A Victorian Romance
* Sugar Sugar Rune
* Naruto: Shippuden
* Blue Dragon
* Blue Dragon: Trials of the Seven Shadows
* Hanasakeru Seishōnen

### 2010s

* Level E
* Kingdom
* Rock Lee & His Ninja Pals
* Polar Bear Café
* Kingdom Season 2
* Gaist Crusher
* The World Is Still Beautiful
* Baby Steps
* Tokyo Ghoul
* Yona of the Dawn
* Tokyo Ghoul √A
* Baby Steps Season 2
* Mr. Osomatsu
* Divine Gate
* Twin Star Exorcists
* Puzzle & Dragons X
* Tsukiuta. The Animation
* Soul Buster
* ēlDLIVE
* Boruto: Naruto Next Generations
* Convenience Store Boy Friends
* Black Clover
* Dynamic Chord
* Sanrio Boys
* Puzzle & Dragons
* Tokyo Ghoul:re
* Tokyo Ghoul:re Season 2

### 2020s

* Kingdom Season 3
* Akudama Drive
* Kingdom Season 4
* Bleach: Thousand-Year Blood War
* Play It Cool, Guys
* Kingdom Season 5
The Harbingers

The Harbingers is an informal name about an international faction, originally founded by high-ranking political and military personnel of the NGBF, and evolved into an entirely new type of faction, designed to combat against the Eagles of Rebellion.

The Harbingers, are comprised of a few but highly influential persons, such as the President of the Three Colonies Autonomous Government, the government of the NGBF, of the Empyrean Republic, the President of the CIW, the General Staff of The Line, the government of the City-state of Thysia, and more. The Harbingers are assisted by the Free Zones Alliance, IDS, and governmental intelligence agencies, all knowingly or unknowingly performing actions of the Harbingers.

This faction is a first of its kind, regrouping many states together. It can be considered as a confederation, acting parallelly with the Galactic Socialist Confederation.
Calificaciones y estadisticas

## Calificaciones

Un elemento crucial del sistema es un TOP-100 semanal de los tanquistas en 4 categorías:

* índice de eficiencia

* experiencia obtenida

* cajas de oro capturadas

* cristales obtenidos

Estas listas se reinician todos los lunes (excluyendo la lista de Clasificación de eficiencia ) con el reinicio programado del servidor, a las 2 am UTC. Las calificaciones se muestran en tiempo real, actualizándose cada pocos minutos.

## Estadísticas

Cada tanquista tiene su propia página de perfil, que muestra varias estadísticas:

* Rango actual

* Cantidad de experiencia ganada

* Número de enemigos destruidos

* Numero de muertes

* Relación total de muertes / muertes

* Tiempo en el juego

* Número total de cristales obtenidos

* Número total de cajas de oro capturadas

* Número total de suministros utilizados

* Equipo actualmente equipado

* Posiciones actuales en las calificaciones semanales (lugar), cantidad de experiencia ganada, cantidad de cajas de oro capturadas, cantidad de cristales ganados (valor) y valores de la semana anterior (anteriormente)

* Índice de eficiencia / efectividad: se calcula utilizando una fórmula complicada que refleja qué tan efectivo eres en las batallas. Hay una sección separada que muestra la eficiencia de los 100 mejores jugadores. Esta clasificación es gradual y no se restablece semanalmente. Tenga en cuenta que los desarrolladores no han revelado la fórmula utilizada para calcular la eficiencia / eficacia.

* Logros

* Puntuación del engranaje

La parte inferior de la página de perfil enumera todas las torretas, cascos, módulos y pinturas utilizadas por el tanquista, incluida la cantidad de horas dedicadas y la experiencia obtenida con cada equipo.

El sistema también muestra la cantidad de suministros utilizados y el tiempo jugado y la experiencia obtenida en cada modo de batalla, así como los regalos recibidos.

Todos los perfiles son visibles públicamente, lo que significa que puede ver el perfil de cualquier petrolero, esté o no en su lista de amigos. Para ver un perfil, elija una de las siguientes opciones:

* Encuentra tu página usando la función de búsqueda en el sitio de calificaciones

* Haz clic en su nombre dentro del juego y selecciona "Perfil"

* Haz clic en "Perfil" mientras estás en el Foro

Por supuesto, también puedes compartir tu perfil con el mundo a través de las redes sociales.

**Tenga en cuenta:** *los únicos parámetros que se han acumulado desde el comienzo de Tanki Online son la experiencia, las muertes, las muertes y los cristales obtenidos. Todo lo demás ha sido monitoreado desde el viernes 23 de octubre de 2015, que es cuando se integró el sistema de estadísticas en el juego.*

### **Puntuación del engranaje**

**Gear Score (GS):** un número de cuatro dígitos que muestra la "fuerza" del equipo utilizado actualmente. Puede verificar el GS de otros jugadores en el juego presionando tabulador. También puede revisarlo en las Calificaciones en la esquina inferior derecha de la sección de perfil.
Repentance-class Dreadnought

The Repentance-class Dreadnought is a proposed replacement for the Reckoning-class Dreadnought. Currently being developed by XE-4, the Repentance-class is to be lighter, more agile and boast more firepower and carry more fighters and transports, while capable of handling a Needle Engine and armed with PRTY Technology.

Information about the Repentance-class Dreadnought has been gathered by codebreakers and intelligence officers of the Stratocracy during the Operation Scythe. Schematics, more precise specifications or special armaments or building materials are unknown as of Q1 8025.
3rd Millennia

The Third Millennia is a major epoch.

It is marked with the return of the mankind in space, with the colonization of outer planetary systems, such as New Altair; but most notably the occurence of Dimensional Anchoring sealing off the A02 universe from others, and stopping the use of Extra-dimensional FTL drives, cutting the links between colonized systems.
Baiur

Baiur (Баиур in local alphabet) was a Core Colony of the Known Worlds. Infamously known to have shared the same fate as Earth.

Before the Tragedy of Baiur, it was known for its lush biomes, extreme likeness with Earth, estimated by the Numbers Agency to be around 98.7%, but more known for its extreme abundance of rare materials such as gold, diamond, uranium, and more importantly multiple Nex Reginium elements, far from the regions it is naturally occurring.

During the Third Civil War, Baiur was considered as the *de facto* capital of the Commandery, due to the rich presence of industries, corporations, administrative bodies, and 10 billion inhabitants (around 15% of the galaxy's total inhabitants).

## After the Tragedy of Baiur

In 8020, Baiur was re-discovered by a after being automatically censored by a MSAI subsystem that has been running since 4020, a year after the Tragedy.

Baiur greatly recovered after 4,000 years. Green landscapes and oceans are slowly returning, thanks to the absence of human presence. Animals that survived adapted to the lighter atmosphere, and lack of organic materials. As of 8020, Baiur is still censored in all UCDC devices, and galactic maps to avoid public discontent and anger over the current governments.
Technology during the First Civil War

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## Federal

* Hypersonic missiles
	+ Hypersonic multi-role missile
	+ Hypersonic nuclear missiles
* IDS VH
* Standard infantry equipment
	+ Briserian Spear
* New Dimsk City (2040 - 2056)

## Republican

* Hypersonic missiles
	+ Hypersonic multi-role missile
	+ Hypersonic nuclear missiles
	+ Specialized hypersonic anti-capital ship missile (Battle of New Dimsk (2056)
* IDS VH
* Standard infantry equipment
* New Dimsk City (2056-2069)
Annexation of the NCIZ Republic

### Place:

NCIZ, spillover into the Three Colonies Autonomous Government and Greater Milky Way Federation territories

### Result:

Annexation of the NCIZ Republic - seat of government changed to Planet Hamhram. BCWK's capital soared.

The Annexation of the NCIZ Republic, or the NCIZ War, was a military expansionist campaign led by Greater Milky Way Federation, eyeing on its bordering NCIZ Republic - a large, relatively-free, oscillating between libertarian and anarchic.

## Background

Pressured by the Briserian Commonwealth Bank, or BCWK, the GMWF started harassing convoys and civilian freighters coming and going to the GMWF from the NCIZ, and NCIZ citizens. After a while, the GMWF government officially closed its already-cold relations with the NCIZ, officially considering all citizens of the NCIZ as unlawful combatants and were therefore banned from the Federation. The BCWK, started the expropriation of NCIZ-GMWF binational citizens and seized a total of 35,500,000,000 µ$. The BCWK, also leased a large amount of money to the GMWF to wage its future war against the NCIZ Republic.

### Preparations

The GMWF prepared its troops, battleships, carriers and fighters all across the border, circling the border shared with the NCIZ.
Briserian Spear

The Briserian Spear is a melee and ranged weapon, developed by IDS back in the A01 universe, in 1999. It is an extremely famous weapon and is part of many military ceremonies and overall culture of the Briserian people.

The Briserian Spear is known to have two independent ends; the top end with the standard pointed head, and the other end, detachable from the top end, with a concealed blade on.

## Prototype

The first prototype was a spear with taser-like properties at the pointed head. It could paralyses the adversary, and with the other end, a small blade was used to execute the adversary. The spear was solely made for melee attacks, and only one prototype was built. It was destroyed during the Exodus.
The Sub-Commander

The Sub-Commander, name classified, codename S. COMM "X90", and "Savior One", was a Sub-Commander (highest rank achieveable in the Commmandery, and General of the Army, posthumously awarded General of the Armies of Mankind, who is best known for forcing the Republic to launch an operation - the **Operation Salvation**; to save the remaining humans out of the Briserian Peninsula, and make Earth, at least, partially habitable. It was originally refused by IDS, to which he answered to, and went rogue with its units after saving a school and its personnel from looters during a massive volcano eruption, causing large losses in the Briserian Armed Forces' units, sent to do recon..

After landing on the Carrier BNS Altair, Admiral (name) awarded, Lieutenant at the time, "X90", the rank of Sub-Commander, or S.COMM. It is still the highest jump in rank recorded in Pre-Second Apocalypse History. IDS considered both the Admiral and the S. COMM as mutineers, and sent a destroyer and multiple fighter-bombers.

... tba
Three Colonies Autonomous Government

The Three Colonies Autonomous Government, or TCAG, is a nation located in the Galactic South East. Bordered at the G. North by the Briserian Federation, the CIW and the Briserian Republic, and bordered at the G. West by the Commonwealth, the TCAG is the second-largest nation in the Known Worlds.

The TCAG, is also the poorest nation in the Known Worlds, plagued by high criminality rates, low development and instability throughout the colonies, the TCAG also suffered from a breakaway, by the Empyrean Republic, which was one of the Three Colonies. It is also the birthplace of The Duchy of Briseria.

The TCAG collapsed multiple times, with one major collapse resulting in the breakaway of multiple nations, such as the Luxian Front, the Extreme South Quadrant Republic, and more.

## Politics

The TCAG was part of the Galactic Socialist Confederation, and is, thus, one of the nations who controlled The Line.

As of 8023, the Three Colonies Autonomous Government is part of the larger Federated Briserian States.

## The three colonies

The capital, Planet Demetrius, is a Earth-like planet, with about 10 billion inhabitants.

Planet Empyrea, was part of the TCAG, and broke away to create the Empyrean Republic in approx. 8000. As of 8023, Planet Empyrea was invaded and annexed by the Holy Briserian Empire, like most of the colonies in the Known Worlds.
Empire's Home

Planet Empire's Home, and previously Duchy's Home, is an inhabited colony, and is the current capital of the Holy Briserian Empire.

Charted in 8000 by Confederal explorers, a few settlers inhabited the colony until 8020, when the The Duchy Remnants gained control over the colony from the Confederation. In three years, million of followers emigrated on Duchy's Home, which was its name before the official foundation of the Empire.
New African Union

2022:

22,000,000

The New African Union was formed
from the ashes of multiple sub-Saharan nations, under the African Union. After unifying a large part of the sub-Saharan continent, and having about 2 million inhabitants, and a sizeable military force, the NAU refused to either join the New Briserian Federation as a Protectorate, or to be allied. This resulted in the Briserian-African War.

Paradoxically, it achieved a certain
degree of unprecedented stability in the region, with relative peace. Multiple
cities are however under the constant assault of rogue military units from the
previous African Union.

## Military

While the NAU Army has a powerful ground army, it lacks an enough air
force, with having about only 2 Su-37 and a single MiG-29.
Carrier Cities

One of the two carriers before being repurposed

The "Carrier Cities" were mobile civilian settlements, on two repurposed Aircraft Carriers. They were built and used during the First Civil War.

## History

As the First Civil War began, a large number of civilians resorted to leaving their home towns, due to either fear of getting killed, forced to join combat, or just refusing to take a side between the Republic and the Federation.

## Eventual destruction

At the dawn of the First Civil War, the Carrier Cities aligned with the Federation, and maintained a small fleet of IDS VH and elite paratroopers. They engaged in combat in the American continent against a Republican Protectorate, in order to demolish remnants of the Republic.

The Carrier Cities were targeted by anti-ship missiles fired from the coast, and were heavily damaged. With the engines rendered inoperable, the Carriers Cities washed ashore, and remaining civilians were evacuated. They launched a last invasion with irregulars and armed civilians, and successfully gained control of the last Republican Protectorate in the world.

Shortly after, they were recycled and scrapped by the first proper shipyard in the American continent.
Free Zones Alliance

The Free Zones Alliance (FZA) is an alliance formed between Free Zones. The FZA started when the original Free Zone learned that others have undertaken the same burden (to escape the war and be sought after).

After the UGF and the GSC discovered the existence of the Alliance, multiple fleets were dedicated, instead of individual ships, forcing the Free Zones to be even more on the run.

Due to the presence of the original IDS database which lists almost all Briserian discoveries, researches and blueprints, the FZA, more especially the original Free Zone, is sought after by not only supranational organizations, nations, but also by Non-State Actors (NSA), such as the Commandery, the EHPS or even the Central Police Authority (CPA), which hopes to either use or sell the IDS database to the highest bidder.
Task Force Beta

Task Force Beta is a rebellious and former Task Force of the Briserian Stratocracy. It is currently controlling the galactic northern part of the Stratocracy and are fully engaged against their Armed Forces.

It also became a symbol of the resistance against not only the Stratocracy, but also it's ideology. It became even more famous, outside of the Stratocracy and its border worlds, during the Battle of Kulekross Peninsula when it intervened against the Stratocracy, that was butchering both its own troops, Briserian-Prometheans civilians and Promethean troops, by deploying its own elite force; a sub task force: Task Force Vorpal.

## Foundation

The Task Forces have been established by the Stratocracy to have quick, mobile forces to attack surgically targets outside of the Stratocracy. Three Task Forces were created, Task Force Alpha, Task Force Beta, and Task Force Gamma. Task Force Alpha has been integrated into the First Fleet (Stratocracy, 8025).

## Revolt of the Task Force Beta

The Task Force operated as expected, engaging in conventional warfare against the Movement for the Revival of the NCIZ and its allies, and the emerging Promethean Republic.
Briserian Stratocracy

The Briserian Stratocracy is a major state. Formed in 8020 as a breakaway state from the Briserian Federation, the Stratocracy annexed a large part of the Northern (Galactic) part of the Known Worlds.

## History

The Briserian Stratocracy is a historical nation-state, located in the Northern Known Worlds. During the Third Civil War, the Pan-Briserian Stratocracy was dissolved, and reformed into a federated state, part of the then Briserian Federation.
GOVERN-BOT

The "GOVERN-BOT" is the name referring to a type of autonomous machine, linked to a local network and to other units, and relatively easy to produce.

## Development

IDS developed the "GOVERN-BOT" under the project name "Project Govern", hence the name - which originated from other builders after the schematics were discovered. The Govern Bots were originally meant to fulfill human jobs that are heavily taxing physically, such as construction or mining. It soon became a military project. The goals of the projects were:

* A machine simple enough to be built in the hundreds per day in a standardized, mobile factory;
* Made to fulfill dangerous and/or taxing missions fulfilled by humans such as construction or waging war;
* Be reparable or sufficiently low-cost to produce to be replaced;
* To operate under suboptimal maintenance for a sufficiently long period of time.

## Types

* Type-1 Govern Bot: Bipedal, 2.00 meters tall, human-like features, angular bot made to be relatively easy to be produced, and with interchangeable parts between bots.
	+ Type-1W, or the original GOVERN-BOT: the right and/or left arm is replaced with a standardized assault rifle, with the rifle capable of being used by a human if found on a battlefield for example. Made with the intent of having the rifle capable of firing any caliber, to fit with the needs and stockpiles of the user. Also made to be cannon fodder.
* Type-2SW Govern Bot: Quadrupedal bot, S standing for "Static". One weapon, either an assault rifle, sniper rifle, etc. (firearms), attached to the torso instead. Roughly similar to the Type-1W. The weapon can also be replaced with recon equipment, as it is faster than the Type-1/1W. It is made to either be in movement, or in a static (S) mode to serve as a sentry turret.
	+ Type-2C Govern Bot: Multi-purpose bot, with two additional legs and a more powerful energy reactor (but more expensive) than the Type-2SW, the C stands for "Civilian". The only difference with the Type-2SW is its algorithm, deliberately made to not be able to man any type of weaponry. Mainly used to convey materials or maintain infrastructure with its additional four arms. Regularly sighted in cities, especially near Earth, such as Hamhram.
Middle East & North African Superregion

The Middle East & North African Superregion, or **MENA SR**, is a superregion encompassing the historical Middle East and North Africa.

## Locations

### Regions

* North Africa Region
* Middle East Region
* *Levant Exclusion Zone*

### Levant Exclusion Zone

The Levant Exclusion Zone (LEZ) is an exclusion zone encompassing the entirety of the historic Levant region, located in the MENA SR. Due to the history linked to the Levant, in the 7900s, the UGF conducted a massive firebombing and carefully but massively bombarded the entire region, leaving not one centimeter squared spared by the overwhelming bombardment. As of 8024, the distinctly burnt region can be seen from space. It is projected that it will remain uninhabitable for at least more than 300 years, where nature will start to reclaim the region - and when a new massive firebombing will take place again, making sure the LEZ will never be inhabited.
Conglomerate Science Council

The Conglomerate Science Council is, as the name would suggest, a major faction of the Magdoran Conglomerate, primarily responsible with the collation and storage of various forms of information gathered across Conglomerate space, and by its assets. This largely applies to information gathered by scientific experiments and exploration, but this also includes "mundane" knowledge such as day-by-day information on stars, planets, and stellar formations, interstellar stock and trade records, as well as archives of technology both Conglomerate and foreign.

While information gathering is the main focus of the Science Council, it also serves to assist independent research efforts, primarily through the allocation of Conglomerate funds and resources to said efforts. Despite efforts to provide support to as many projects as possible, the council can only focus on a small number at a time, thus their support is limited primarily to those deemed "Of great importance to the Conglomerate's future", that do not otherwise require the Science Council to allocate it's own teams to the task.