recursal/Fanatic-Fandom huggingface dataset:
Foros

**Foros** is a City state turned empire in Le-Bo-Ga Wahi. It is lead by Lord Kolokvar. It lies in the Region of Forosia, and was the principal city of Bota Magna.

## History

### Early History

After the Shattering, Foros was established by the joining of two of Bota Magna's great Houses, in an effort to unify the region Forosia. These were House Botanus of the Jungle Tribe, and House Teria, lead by Teron. Foros soon became the primary settlement of Agori and Glatorian on Bota Magna. They were constantly menaced by the Vorox of House Kalvut lead by Karzov, who blamed the Earth Tribe, especially those of House Teria, for the severity of the war.

Not long before the Reformation of Spherus Magna, Karzov launched his largest attack against Foros yet. During the battle, much of the village was destroyed. However, Makuta Kolokvar arrived at the last minute, and ended the battle by uniting both the Vorox and Glatorian under his name.

### Reign of Kolokvar

Kolokvar aided in rebuilding the city greatly. During the early part of his rule, he used the armies of House Kalvut, House Botanus, and House Teria to expand the Forosian sphere of influence to include the ancestral homelands of House Oxur, the great Military power of the Earth Tribe. The Makuta controlled his vast empire using the heads of each House in a ruling council.

Eventually, Kolokvar established the Forosian Security Services, who were affiliated with no House specifically, but rather loyal to Kolokvar, and his empire alone. With the rapid advancement of FSS tech and influence, Kolokvar no longer had a need to rule through the House Lords. The Lords of the four Houses controlled by Foros disappeared to unknown locations during the so called "Night of Vanishing".

With direct control of his Empire, Kolokvar now used the FSS to expand Foros into Kolovia and Skyweed, absorbing House Altiron, Morreno, and Volkyr into the Empire. Soon after, Silva Minus, and the Coast also fell to the FSS, and Kolokvar united all three Tribes on Bota Magna under the banner of Foros.

It was absorbed into the Empire of the Forosian Confederacy.

## Societal Structure

Before Kolokvar's establishment of the FSS, Foros and Bota Magna were greatly divided between both Tribe and House. During Kolokvar's reign, pride in individual Tribes and Houses were encouraged to be replaced with a unifying Nationalism, thus eliminating the conflict among the Houses.
Kes

## Mask of Restoration

### Power(s)

Gave user the powers of Inorganic Repair, Organic Healing, Mental Repair, and brings out heroic qualities

### Pronunciation

N/A

The Kanohi **Kes** was the Great Mask of Restoration. It contained and gave its user the powers of the Kiril, Mask of Healing, and Mask of Sanity, as well as an additional power that brings out and strengthens beings's morally good and heroic qualities. The mask's powers could be activated individually or all at once. However, a Kes cannot be created by merging a Kiril, Mask of Healing, and Mask of Sanity, as Artahka made some personal changes. Something similar can be created, but not exactly. Only one exists and belongs to Veihrl. It is not possible to create a Noble Kes.

## Known Wearers

Great

* Veihrl
Braero's Twister

**Braero's Twister** was a huge tornado made of powerful magnetic waves that stays in one spot. If anyone got too close, it would either tear them apart or bash them to death from all the iron boulders flying around in it. Contains a safe area inside with a base designed like the old Order base.

## History

The twister was not created by Mata Nui and Energized Protodermis did not spread there. How it came to be or its hidden base is unknown. Possibly by who or whatever created Avkazot's Haven, as it is approximately located in the same place that Daxia was located in relation to the old Toa HQ. The "Wanderer" stopped off here and looked around, but didn't find what he was looking for and proceeded to leave.

## Trivia

Named after former Order of Mata Nui leader who created a similar tornado in a fight with Karunax.
Xian bases

**Xian bases** are a series of bases built by Xia, normally only manned by Nektann.

## History

New Xia, similar to the Brotherhood of Makuta, went out in attempts to create bases in each Wahi. They only created three bases total: one in Fe-Vo-Fa-Wahi and two in Ko-De-Ce-Kra-Wahi. Bases in other Wahi were achieved through corporate placements in Matoran settlements or through mutual defense agreements.

## Bases

Xia Base (FVF)

Xia Base (KDCK)

Krax's Fortress
Flesh Eaters

### Tools and Abilities

Sharp acid powered teeth that tear through organics. They are organics themselves and cannot be destroyed with Iron powers.Powers: Heat Resistance Ice Resistance Not enough brains to be attacked mentally. They can take over the remains of the organic's body. They can use organic remains for asexual reproduction. (Law mans terms- When they eat stuff, they split into two :P)

### Pronunciation

Seriously use English.

After escaping the Remains of the Time Loop they moved to the swamps of death.
The Battlefield of Xarax

**The Battlefield of Xarax** is an relatively dangerous stretch of land in Fe-Vo-Fa Wahi. A no-man's land of an old battlefield, only identified by a sign placed out in the middle of it declaring it as Makuta Xarax territory. It is littered with destroyed robots, pieces of armor, and various weapons. It is decently large, containing the Headquarters of Fear, Drifter's Enforcement, Fort Metru, and Zetanu all within its boarders.

## History

It is unknown how this battlefield came to be as it was not made by Mata Nui. The Mask somehow ended up in this area, using the scrap to build himself a body before confronting Rahkshi wandering the place. After upgrading the Kraata, the Rahkshi points the Mask to Fort Metru and so the Mask left for that place. A large herd of Rahi, Rahkshi, and the Atlantis later came through this area before heading out to the Zurakian Stronghold.Rinowill and Vahli ended up crashing here, with Rinowill forcing the strangling Rahkshi to heal the battered Vahli.

## Trivia

Unlike other places from the past, the Battlefield is far larger than the old one.
A Perfectly Ordinary Stretch of Land

**A Perfectly Ordinary Stretch of Land** is seemingly a place just as it's named. However, beneath the surface of this place is the hidden headquarters of the SMCT.

## History

Although the land was created by Mata Nui when he redesigned Spherus Magna, it is unknown if the SMCT base existed before or after this. In either case, the SMCT has operated out of this location for an unknown amount of time, capturing and studying very odd things. Though the main facility was destroyed by the Legion, a second, smaller one was created to continue their work.

The Order of Mata Nui also used this area to create D.A.X.I.A. in secret, with the ship leaving once it was completed.

Sometime after D.A.X.I.A. had taken off and the Legion's visit, Energized Protodermis spread and leaked into this area. Accidentally discovering the SMCT's base, it released several of its inhabitants and objects. Some of these were transformed while others unaffected by Energized Protodermis escaped out into the wild.
Fe-Vo-Fa-Wahi

## History

This Wahi came into existence when Mata Nui restored Spherus Magna and decided to remake the planet have massive regions for each of the elements related to each other. Though due to how incredibly dangerous this Wahi is, very little has happened in the region. The most significant events were the Brotherhood of Makuta created a base and safe highway through the region, Zurakia creating his stronghold, Energized Protodermis covering over a large part of the region, and Av-Tech Labs crashing down into this Wahi.

## Landscape

This region's ground is reasonably flat and made up of various metals, making the whole thing look almost akin to the surface of Mars. However, these metals are also very frequently Magnetic and often powerfully so, resulting in huge chunks of metal being suspended in the air through repulsion. Huge, constantly-raging electric storms mean that those huge chunks of metal are liable to suddenly either change or lose their charge, making traversing the region for one who has no control over them very risky.

### Significant Locations

Zurakian Stronghold

A Perfectly Ordinary Stretch of Land

Wreck of Av-Tech Labs

Valley of Iron

The Seal

Avkazot's Haven

Braero's Twister

Corden's Wandering Army

Fe-Koro II

Fa-Koro II

Vo-Koro II

The Iron Pyramid

Xian Base (FVF)

Brotherhood External Base

The Protosteel House

Whakhoro Pillars

The Charged Sea

Lightning Geysers

Time's Conflux

The Emitter

## Inhabitants

Matoran (few)

Toa (few)

RMS/Brotherhood Forces

Zurakia

Various Rahi
The Lucid Caverns

**The Lucid Caverns** is a large cavern deep within one of the mountains. It is pitch black dark at all times, the darkness messing with beings's minds, showing memories and dark secrets.

## History

The Lucid Caverns were created by Mata Nui after he restored the planet. Skotadi and Secret came to this cavern, with Skotadi learned about his forgotten past while Secret started going insane. Skotadi would use this cavern as his base of operations, creating lots of Kraata, Rahkshi, Shadow/Antidermis infected Matoran, some Toa Hagah, and others. Inharax, after being requested to come here by the Toa Hagah, came and briefly spoke with Skotadi. The Toa Hagah left with Inharax to assist in the battle at the Order Tower.

After much insanity, Secret was finally able to convince Skotadi to help her go to space. Energized Protodermis did leak and spread in this area, but didn't do much before becoming unconscious. Skotadi, after splitting his own essence many times and storing it in various places, created a new breed of Kraata, the Umbrata, as well as a new breed of Rahkshi, the Umbrahkshi. Either Skotadi became Kradarda or was retconed that it was Kradarda doing this instead of Skotadi is unknown as this point in time. In either case, Kradarda performed some experiments on the Energized Protodermis in attempts to awaken it. Sometime after this, the cave started to affect Kradarda's mind.
Vahtakran

The **Vahtakran** are "Rahi" that look strikingly similar to the Fire Drones (including its small stature), but a bit closer to Matoran.

## History

The Vahtakran were created at an unknown point in time by Equinox as his personal replacement for Kraata, Rahkshi, Matoran, and Toa. Around the same time, Equinox created the Vahtakran Hagah for his personal guards. They were first seen in the main Roleplay Universe when Equinox brought them with him to station the Brotherhood base in Ko-De-Ce-Kra Wahi.

## Abilities and Traits

The Vahtakran have the powers of the Kakama, Pakari, Pehkui, and Mask of Growth. They are able to use three of the four powers at once, making them speedy workers that can reach, fit through, and carry many things. Though they can only use these powers for so long before requiring rest. They are considered only semi-sentient as they don’t have individual personalities, but they are easily as intelligent as Matoran. Vahtakran require little direction and can build or complete relatively complex things with little trouble. All Vahtakran know and follow Equinox’s will.

There are a couple of variant Vahtakran, such as ones with a single extra power like Rahi Control or Shattering. Elite Vahtakran are ones that are created with Protosteel, some with the regular set of powers and some with extra. The Vahtakran Hagah are a team of six unique, Protosteel version of the Vahtakran that are fully sentient and have their own personalities.

## Breeds

Normal: Regular, powers listed above.

Additional: Vahtakran with an additional single power, such as Rahi Control.

Elite: Vahtakran made out of Protosteel.

Additional Elite: Vahtakran made of Protosteel with an additional single power.

Hagah: Additional Elite with full sentience and individual personalities. More skilled and dangerous then other Vahtakran, only six exist.

## Vahtakran Hagah

Huekran

Ciakran

Prolkran

Feskran

Treakran

Shikran
Cozren

**Cozren** was a Skidawkie character in the main Roleplay Universe. He was a member of Kaatonga's task force.

## History

### Early Life

Cozren, along with the other members of the task force, left their home island to join the Order of Mata Nui to restore some sense of normalcy to the universe. Joining sometime near the end of Scadion's leadership, Cozren went on one mission to Destral to free imprisoned Order members there. The Order members managed to escape before they could rescue them, forcing an early retreat. Cozren, with the rest of the task force and Kaatonga, vanished when Inharax took over the Matoran Universe.

### Spherus Magna

He wouldn't be seen again until after Spherus Magna was restored. He would try to protect his team mates in battle against the Manas Ships when they attacked, and destroyed, the Order Tower by casting illusions. This wasn't very effective and he was teleported away to Daxia for safety. Later, he would join Kaatonga's quest to destroy the Order, but was quickly incapacitated. After being teleported away, he would later be sent back to Daxia by Inharax as it was being destroyed. Barely escaping alive, he would save the rest of the group by using Garadur's Olmak and made it to New Artahka.

He and the rest of the task force was sent to have training fights with Amra, losing to the more experienced Toa. After returning to Kaatonga and understanding her declaration of war, Cozren debated for hours if the others whether or not they would join her. In the end, Cozren decided to join Kaatonga in her war. Later, he would come to New Artahka's aid when it was under attack by the Brotherhood.

## Personality

A cheater, liar, and master of deception, Cozren trust only a very few people. While he too wants nothing more than to protect his people, his methods are the exact opposite of Actsiom. Whereas Actsiom looks for the truth by truth, Cozren looks for truth through lies. Hurt and shamed from his race’s history of being gullible, he will do anything he can to cause oppressors to know what it feels to be humbled by those weaker than you.

## Powers and Weapons

Cozren has three different powers like all Skidawkie. His main power is that of illusions, being able create believable images without having to project the image into a person’s mind. This also allows him to alter illusions that others create. His secondary power is the Ga-Metru disk, allowing him to change the direction of things in mid-flight/charge. His final power, the inaccessible element of Psionics, gives him a powerful mental shield. Cozren has two disproportionate, unbalanced, one handed short swords and a dagger.

Currently in possession of Garadur's Olmak.
Devour Stone

**Devour Stones** are Rahi that look just normal rocks.

## History

After observing and learning as much as he could about Scadion, Equinox created the Devour Stones. These Rahi were later used to hollow out the mountains that currenty serve as Equinox's base. Some where also used to attack invading Xia Nektann.

## Abilities and Traits

Devour Stones, being designed after Scadion, possess similar abilities to the madman. They
can “eat” just about anything and extremely fast, adding all the absorbed
matter to their own mass. They also can shapeshift and texture themselves to
look like anything, but lack any voice to speak. However, unlike the
intelligent madman Scadion, Devour Stones are mindless creatures. Meaning that
they don’t use their powers very effectively. Whereas Scadion could practically
be invincible by continuously absorbing matter, the stones don’t have the
mental capacity to do this and will just charge blindly towards their next
meal. While controllable and obedient, they are open to mind attacks and will
ignore commands when extremely hungry.
Toa Hauden (Nuva)/Toa Mangai

The Toa Hauden were the principle guardians of the Great Spirit Robot and its inhabitants over the course of its history. Shortly after Mata Nui's initial demise, Kapronan used part of the power granted to him by use of the Kanohi Ignika to transform them into the Toa Hauden Nuva. After the Battle of Bara Magna, they underwent a final transformation through Mata Nui's use of the Kanohi Ignika, becoming the Toa Mangai.

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The Labyrinthine Caves

**The Labyrinthine Caves** is a massive cave network inside of a mountain, full of twists and turns. This alone makes it already very easy to get lost and confused, but it is made worse from the thick unbreakable darkness and deadly Rahi.

## History

The Labyrinthine Caves was created by Mata Nui when he reformed Spherus Magna. Umbrax would take these caves as his own, using it to house his Manas Ship. Here he would create various Rahi, viruses, and Rahkshi. He would receive a visitor, another Makuta, but quickly sent the trespasser away. It was here that Umbrax would encounter Equinox's virus as it started to grip the world. Being a rogue, Umbrax informed Makuta Kolokvar about the virus and together they were able to develop a semi-cure. As a result, Treakran found the base and Equinox investigated the base to find who was betraying the Brotherhood by messing with his virus. After finding the *Manas* ship, Equinox left.

Sometime later, 12191995 was sent here by Puppet Master before being sent off elsewhere by the Rahkshi stationed there.
Muaka (Tank)

### Weapons

Judgement cannon (left side), Modified energy extraction cannon (right side, works on makuta), Triple barrel "Cendox" cannon (main gun, fires cordak explosives through a beam of energy), Two field projector guns, Telebombs. Foros variant; Raildaks

### Defenses

Blocking teleportation and disrupting portals (both only within a bio), Hau shielding. Foros variant; Fenrakk Shields

The **Muaka Tank** is manufactured by Kolovian factory and research centers, and all FSS compounds by Foros.
"Special"

**"Special"** was a Dark Hunter in the main Roleplay Universe that could make people mentally retarded.

## History

### Matoran Universe

Originally, “Special” was a soldier in the League of Six Kingdoms, where he got his many taste for killing. After the brief war and disbanding of the League, “Special” would go onto join the Dark Hunters, for more “legal” means of killing others. There were attempts to train “Special” to use his powers more strategically and for the long term, but this didn’t end well.

### Spherus Magna

After the Matoran Universe had been destroyed, he did attempt retirement as several other Dark Hunters did, but was too restless. After hearing that there was a new Dark Hunters group, “Special” decided to look some of the other restless Dark Hunters to lead them to this new place.

## Personality

A violent and impatient manipulator, if “Special” is unable to get his targets to do his bidden out of pity within the first thirty seconds, he ruins their minds and shreds their bodies.

## Powers and Weapons

“Special” has a similar power to Takadox’s Hypnosis, but creates an aura/field about five feet around himself to manipulate the minds of others. It is, however, much stronger if he’s looking another being in the eyes. He can affect beings at a greater distance by looking them in the eyes, but not as powerful without being in tandem with his field. This field generally causes one of two affects, it can either make “Special” appear to have some mental disorder and make others greatly pity him, or mess with their minds, giving them a temporary, devastating mental disorder.

His only weapons are a couple of serrated daggers and a hand-saw.
Conflicts

There have been many wars and conflicts in Spherus Magna history.

## Planetary Wars

### Core War

The Core War was a planetary wide conflict where the tribes of Spherus Magna fought over the valuable Energized Protodermis.

### Bota Magna Conflict

The Bota Magna Conflict was the collective term for a series of battles between the Bota Magna Vorox and Foros.

### Battle of Bara Magna

The Battle of Bara Magna occurred when Makuta Inharax landed on Bara Magna to fight Mata Nui.

### Atero Nui Raid

The Atero Nui Raid was an attack on Atero Nui lead by Inharax and Lohraz, resulting in the shattering of the Kanohi Ignika.
The Knowledge Mountain Range

**The Knowledge Mountain Range** is a large group of Knowledge Crystals that grew excessively in size until they were mountains. Explorers have found many rooms within these mountains containing computer monitor-like ice showing live surveillance of the entire region. Rooms further in show their memories and thoughts, and in the rooms of the highest peaks, named Thought Peaks, seems to even show a being's future.

## History

None are sure when or how the Knowledge Mountain Range came to be. It is known that it did not exist when Mata Nui restored Spherus Magna, but before the rest of the world was full mapped out.
Zatth Pit Trap

The **Zatth Pit Trap** is a dangerous area somewhere in the deserts of Po-Onu-Ov-Ba Wahi. Sometimes it an illusion of an oasis, sometimes people hear someone crying for help, and other times people have no idea why they go, they just feel summoned. Indeed, this sand pit trap is a dangerous one. Once a being that walks (or is flying low enough) over the edge or into the pit, gravity relentlessly sucks its victim down into the hole. What's down there or what's causing this is unknown. No-one has made it back yet.

## History

Possibly created by Mata Nui when he restored Spherus Magna.
The Black Archive

**The Black Archive** is the Order's most secure vault. It contains relics, weapons, and mementos either so powerful or so ancient that they were deemed to powerful to leave on Daxia. The Vault was built under Daxia out of GSR shell, and later moved to the Pit, It was moved again before the Order was destroyed, and its current location is unknown. All tracking devices were disabled from its contents.

## Contents

* Copy's Hammer
* Krahka DNA
* The Cube
* A Mohtrek Bomb
* Garadur's Toolbox
* A suit of Inharax's armor
* Maoni stasised just after her demise.
* Proto type Ta also in stasis.
* A shard of Stalker in stasis.
* Tech designed to catch beings made of energy/intangibility.
* GSR shell.
* Crates dropped from Av-Tech containing GB tech.
* A damaged Organization jet.
* A shrunk Destral Ironclad
* A shrunk fleet of Brotherhood Submarines.
* A shrunk squad of Brotherhood Tanks.
* A GSR shell bunker
* Damaged Legionaries
* A vat (made of that one substance revealed in Time Trap) full of EP.
* The other Cube used by the Beyonder to communicate with the Brotherhood.
* A USB containing info on the Brotherhood given by Emarcee.
Tal Shiar

Spoiler alert!

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(This article may contain info that has not yet been disclosed IC or OOC, don't metagame!)

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The Tal Shiar is a Brotherhood intelligence organization lead and formed by Makuta Koval, it's creation was supported by former brotherhood leader Makuta Zeytran.

## Artidax

Makuta Artidax was a rebellious Makuta and was deemed a threat by the Tal Shiar. Koval set out to destroy him and nearly succeeded, however Artidax fled and Koval was unable to locate him, later Artidax returned to destral and the Tal Shiar kept a close eye on him.

## An Organization to be Feared

Though the Tal Shiar have shown little signs of military buildup, it is not theoretically impossible for them to grow a substantial force of Rahkshi in a short period of time. If that were to happen the enemies of the Brotherhood would find themselves in a though spot.

## Members

* Koval(Chairman)
* Lovok
* Carbatal
* Karbax
* Almak
* Vreenak
* Toa Xia(Formerly)

## Notes

* The Tal Shiar is based on "The Tal Shiar" from Star Trek.
Bo-Koro

**Bo-Koro** is a small village of Bo-Koro located in Le-Bo-Ga-Wahi. The village itself is inside the hollowed out colossal trees within their part of Silva Magna, making it practically invisible to all unless one knows where to look.

## History

The village was created by a group of Bo-Matoran sometime after Spherus Magna was restored. It is currently unknown if they had or have a Turaga, but have lived in peace for a long period of time. One day, Amra passed through this village and was able to identify the trees as homes. Getting in contact with some of the Bo-Matoran, he took care of a woodpecker Rahi problem before going on his way. This village was attacked by Brotherhood forces and Tikorio fought against them in his Hordika form.
The Labyrinth

**The Labyrinth** was a portion of Ce-Metru that was seemingly thrown together in a paradoxical way. Without the correct mindset, it would mess with those that traveled through it, making them forever lost.

## History

The Matoran in this area were corrupted into Shadow Matoran by Kolak. This caused war between the Phantoms, Epsilons, and the Shadow Matoran who all tried to get rid of the other. Makuta Lux noticed the Shadow Matoran infection and began looking for the source in order to create a cure. With all the chaos, Energized Protodermis was able to leak into the labyrinth and take most of it.

After the Energized Protodermis was placed into a coma and cleaned out, the Brotherhood took over the labyrinth.
Great Spirit Wars

The **Great Spirit Wars** were a series of conflicts during which the Brotherhood of Makuta attempted to take control over the entire Matoran Universe. They were fought by Toa, the Order of Mata Nui and various others. There are three major Great Spirit Wars, divided so due to a change of Brotherhood Leadership.

## Belligerents

### Second Great Spirit War

* Karunax
Order of Mata Nui

### Third Great Spirit War

* Karunax
* Inharax
* Zeytran
* Charix
* other Makuta
* RMS (late war)

Dark Hunters
* "Shredder"
* other hunters
* Toa Hauden (Nuva)
* Toa Magnum
* Toa Kranok
* other Toa teams

Order of Mata Nui
* D'rin
* Scadion
* Terakha
* others

Cold Steel
Wanebb

**Wanebb** was a Skidawkie character in the main Roleplay Universe. He is a member of Kaatonga's task force.

## History

### Early Life

Wanebb, along with the other members of the task force, left their home island to join the Order of Mata Nui to restore some sense of normalcy to the universe. Joining sometime near the end of Scadion's leadership, Wanebb went on one mission to Destral to free imprisoned Order members there. The Order members managed to escape before they could rescue them, forcing an early retreat. Wanebb, with the rest of the task force and Kaatonga, vanished when Inharax took over the Matoran Universe.

### Spherus Magna

He wouldn't be seen again until after Spherus Magna was restored. He would do what he could to weaken the Manas Ships when they attacked, and destroyed, the Order Tower. In which he was teleported away to Daxia for safety. Later, he would join Kaatonga's quest to destroy the Order, but was quickly incapacitated. After being teleported away, he would later be sent back to Daxia by Inharax as it was being destroyed. Barely escaping alive, he and the rest of the group make it to New Artahka.

He and the rest of the task force was sent to have training fights with Amra, losing to the more experienced Toa. After returning to Kaatonga and understanding her declaration of war, Wanebb debated for hours if the others whether or not they would join her. In the end, Wanebb decided to join Kaatonga in her war. Later, he would come to New Artahka's aid when it was under attack by the Brotherhood.

## Personality

Wanebb, while a very traditional Skidawkie (trusting, honest, looking for the best in others), believes that in order to grow stronger, must weaken or do away with old ways of doing things. Like Agegis, Wanebb wants nothing more than to protect his people and others from oppressing evil, but unlike Agegis who likes to defend from outside threats, Wanebb concentrates more on inside threats.

## Powers and Weapons

Wanebb has three different powers with his first power being that of a Weaken disk. He is able to send blasts of weakening power through his hands or weapon, making a target grow soft and weak physically. His second power is that of an Onu-Metru disk, allowing his weapon to always return to him. Wanebb’s element of Earth gives him great strength and even better night vision than the average Skidawkie. His weapon is a modified Staff of Absorption, now disproportionate and unbalanced.
Huekran

**Huekran** was the leader of the Vahtakran Hagah in the main Roleplay Universe.

## History

Huekran was created along with the rest of the Vahtakran Hagah at some unknown point in time by Equinox. He was made the leader of the team and is the ever faithful guard. After the Matoran Universe was destroyed, he followed Equinox out and is now the guardian of Equinox's Base.

## Personality

Loyal to a fault, somewhat a no nonsense person, and will do everything to the best of his ability.

## Powers and Weapons

Like all Elite Vahtakran, Huekran is made of Protosteel and has the basic powers of the Kakama, Pakari, Pehkui, and Mask of Growth. Though he is able to create, control, and alter force fields at a basic level. His main weapon is a whip that has repulsion power in it, allowing him to blast away anything he whips. His other weapon is a saw-blade shield, which is capable of absorbing energy attacks and then firing absorbed energy.

## Trivia

Outside of the story, Huekran is the representative of Kaatonga and her Skidawkie task force.
"Chroma Key"

**"Chroma Key"** was a Dark Hunter in the main Roleplay Universe that could access a pocket dimension.

## History

### Matoran Universe

“Chroma Key” was captured by the Dark Hunters at an unknown point in time for and experimented upon. The goal was to find suitable pocket dimensions to keep the more dangerous captives in and also have brainwashed, loyal beings that could access them. The experiment on “Chroma Key” was successful for the most part, minus the confusion she would often suffer at random times. Instead of containment or jailer, “Chroma Key” was generally sent on assassination missions that required minimum damage to the surrounding area.

Because of her pocket dimension box, she was often initially paired up with "Absent" to keep him in line. Though he often took advantage of her confusion, leading to both “Absent” and “Chroma Key” to need another Dark Hunter to keep tabs on them. She, “Absent,” and "Ersatz" went on a long mission, which ended once the Matoran Universe was destroyed.

### Spherus Magna

After the destruction of the Matoran Universe, she and “Ersatz” look for, eventually find, “Absent” before going with several other old Dark Hunters to join the latest iteration of the Dark Hunters.

## Personality

Loyal, “Chroma Key” lacks much of a personality of her own. Though she has been known to be slightly bitter at times and randomly confused as to where she is.

## Powers and Weapons

“Chroma Key” can create/access a pocket dimension that allows her to change and control the environment to a limited degree within that pocket dimension. Inside, it generally looks white and blank until “Chroma Key” changes it to look like something else. Such as a rain forest in which she can command the plants and animals to attack whatever being she brought with her.

To the outside world when this is created, it is an invisible cube/box of varying sizes and anything inside said box is also invisible to the outside world. However, Rode users and sonar can detect it as well as anyone that happens to accidentally bump into the box. With enough strength or damage, the box can be destroyed and return anyone inside back to main reality. A Pakari can easily destroy this box in a single blow.

Outside of the pocket dimension, “Chroma Key” is an illusionist, able to create images without projecting it into someone’s mind. However, the range of this isn’t great and can only affect a smaller area around her. She can summon Rahi for her pocket dimension to fight with her, but the most powerful Rahi she can call are regular Manas-tier and they can only remain within the small area as her illusions.

The only physical weapon "Chroma Key" has is a simple sword.

## Trivia

Originally, the codename for this Dark Hunter was going to be "Green Screen."
The Mad Hatter

## Early Life

The Mad Hatter disappeared in an accident during the Core War. The lab that exploded created several beings including the Beyonder. Before the explosion he was a member of a council. Which included the likes of Puppet Master and Galaxia.

## The Multiverse

After being sent into the Multiverse, The Mad Hatter crashed into an alternate universe of the Core universe. He met his counterpart who was a completely deranged sociopath. They ended up fighting and he won becoming somewhat of a cosmic being. He escaped said universe with a highly advanced sphere, which due to The Mad Hatter's insanity shaped itself like a white door with a brass handle. Said door picked up small pocket dimensions creating a realm of pure craziness. He had lots of unrecorded adventures.

## Return to Spherous Magna

Eventually he returned to the Core dimension, and fought with the Legion turning missiles into confetti, and joined in attack with the Voidwalker in Atero Nui. He caught Secret before she could enter the fray and let her out shortly after. Secret's mental health was not helped by this encounter. During some point Excidia found an access point to the Door through the End, and entered it. She fought several things there and met the Hatter. After she left, the Hatter then moved to a Brotherhood base and completely messed with their concept of space time. He then went into a swamp and was effected by the virus which made him sane and began to mutate him, causing the Door stabilized into a sphere. It is highly doubted that he has retained any of his cosmic powers. After this he heard Galaxia's beacon and moved to the Legion. He is outside their ship requesting entrance.
Fe-Metru

**Fe-Metru**, the City of Iron of Atero Nui.

## History

Fe-Metru was created along with the rest of the element specific districts when Atero Nui was built. It was plagued with Phantoms and then decent portion of the district was taken by Energized Protodermis. Eventually, the comatose Energized Protodermis was clean out. Makuta Artidax and his lackeys would come to this city for the Manas Stone and did battle with Tredixs before being able to retrieve the stone. After which the Brotherhood took over the city.

## Locations

City of Iron - The general city area.

Kebon's Laboratory - Home and lab of Kebon. Confiscated by the Red Army.

Telexa's Laboratory - Home and lab of Telexa. Confiscated by the Red Army.

Fe-Industries - The tower was orignally created by Fixer and Co. during the aftermath of the first attack on Atero Nui. It was outfitted with a full lab and machinery. The Red Army attacked this place and carried away Fixer and Co to Ko-Gulag two, but they have returned to the building.

Nynrah Arms Retail - One of the many Nynrah Arms stores.

Mavros University of the Sciences - University created by Mavros Industries.
Death Fridge

The Death Fridge was created when a phantom possessed a protosteel fridge in Dreya's house. It later chased the matoran out of the house and into the streets were it encountered a shadow matoran who attacked it with a shadow leach. This drained all moral light from the Fridge and it attacked the matoran who tried to stab it with a knife. The knife broke and the matoran retreated. An Epsilon attacked the Fridge and at this point the Beyonder, out of amusement, decided to speed evolve the fridge giving it more powers. It then absorbed the Epsilon and teleported to the Cave. There it met up with it's brethren and attacked Destral. It did not stay with the Phantoms at Destral when the battle was over. It has currently returned to Atero Nui. Death Fridge came to a distress call in a Vahki plant and fought Rinowill. He lost and is now in space dealing with creepy Excidia portals. He entered the portal and made a deal with a YJF character. He then exited the Dark Mantle, and was taken aboard the Altlantis. He was placed in the break room. He attempted to talk to the toaster, but seeing as that toaster was either non-sentient or mute it didn't reply. This led to the Fridge's frustration and it created a black hole around the toaster. A nearby Rahkshi put out the gravity anomaly. He remained on the Manas until Stalker attacked. When Stalker attacked the Death Fridge pushed through the maestrom of lightening and magnetism and absorbed a fair amount of Manas metals. He then crashed into the Gates of the Dark Spire.
Equinox's Base

**Equinox's Base** was a Makuta base established in Ko-De-Ce-Kra Wahi and later given to Makuta Equinox.

## History

The base was originally created as part of the Brotherhood's mission to have one base in every Wahi. Although this was the smallest base, the poor man's shack of a fort. It was practically abandoned as well as the Brotherhood found the Wahi to be pointless in keeping, leaving New Xia to have it.

Though this base would later be given to Equinox as Inharax wanted him as far away from Destral as possible. Very disappointed with the state of the base, Equinox turned it into a massive base within the entire mountain range. Although the base was no longer external like all the other Makuta bases, rather being hidden. As construction of the new base was going on, Dralik spied on Equinox and his strange Rahi before Inharax and his RMS came, attacking the Toa. Much to Inharax's disappointment, the Toa escaped and construction was completed without another event.

Later, Equinox would create his virus that turned native Spherus Magna inhabitants into bestial Element Lords at this base. After finishing the virus and the Rahi to carry the virus, Tredixs came to the base for Equinox's help.

Not much would happen at this base. Sometimes Equinox would leave for the few times he has to leave. Though one day Kaatonga would come to the base while Equinox was away and killed his Rahi Double, taking its corpse. Equinox's virus was released from this base, quickly spreading to the rest of the world.

## Trivia

There is an actually specific layout and design of the base. But ajtazt has just been too lazy to draw out the actual map/layout.
Fe-Koro II

**Fe-Koro II** is a decently sized village of Fe-Matoran and Nynrah Ghost in Fe-Vo-Fa-Wahi. The village is a large hexagonal building with several factories and a confusing maze on the inside.

## History

Fe-Koro II was created by several Fe-Matoran and Nynrah Ghost at some point in time after Spherus Magna was restored. They worked on improved existing technology and creating new ones as well. After a time of peaceful construction, a strange Rahkshi come to the village and attacked the Matoran. They tried to defend themselves, but their defenses proved to not be very effective. Tikorio tried to defeat the Rahkshi, but almost died in the process, failing to stop the creature. After which, the Rahkshi left with Tikorio in tow.
Forosia

**Forosia** is a large region in between Le-Bo-Ga Wahi, and Po-Onu-Ov-Ba Wahi. It's center point is the village/city of Foros, and it extends many leagues in all directions. Forosia has existed for over 200,000 years, and has one of the richest cultures on Spherus Magna.

## Geography

The geography of Forosia is very diverse.

### Silva Minus

Silva Minus in the far north of Forosia is dominated primarily by a dense forest. It is bisected by the great river, which flows from the south-west, where the northern ranges of the Montes Magna.

### Kalvuta

The far east of Kalvuta is dominated by the Montes Magna, whose southern spur forms a surround around the Great Kalvuta Plateau. The Plateau is covered by a harsh desert, on the eastern side of which lies Praesidium, the capital. To the west of the Plateau, is the Deserta Kal, which spreads from the Silva Minus in the nrth, to the River Cocytus in the south. The river runs from the Lake Cocyrus, which is the northern boundary of the plains known as Karzov's Corridor. These plains were bounded on the west by the Northern Woodland, and by the East Coppice on the east. The entire southern border of Kalvuta is the River Ventus, which flows from lake Typhon in the Southern Spur of the Montes Magna.

### Foros

Including the central namesake city and the surrounding area, this region lies at the exact center of Forosia.

### Silva Invicta

A sliver of forest on the southwestern edge of Forosia, Silva Invicta, or its new title, Amareon, has inspired a wide variety of legends and myths. The ancient people of this region believed everything from evil spirits, to sentient plants inhabited it. For this reason, Silva Invicta remains uninhabited. Its northern edges are suffering severe deforestation due to the Arge desert on its north. However, it also seems to be expanding eastward into Caelditas, much to the displeasure of its inhabitants, be they jungle tribe or not. The rivers Arbovwash and Lower Invictus are thought to find their roots within the forest in the tribunal mountains.

## Societal Structure

### Jungle Tribe

* House Botanus
	+ Leader: Formong
	+ Homeland: Foros
* House Punduke
	+ Leader: Cyrani
	+ Homeland: Silva Minus
* House Altiron
	+ Leader: Gornfos
	+ Homeland: Caelditas (Skyweed)

### Earth Tribe

* House Teria
	+ Leader: Teron
	+ Homeland: Foros
* House Oxur
	+ Leader: Xurgal
	+ Homeland: Oxurus
* House Morreno
	+ Leader: Shyeria
	+ Homeland: Culterrum (East Kolovia)

### Sand Tribe

* House Kalvut
	+ Leader: Karzov
	+ Homeland: Kalvuta
* House Volkyr
	+ Leader: Volkyr
	+ Homeland: Dinestri (West Kolovia)
* House Alga
	+ Leader: Morsus
	+ Homeland: Litoren (The Coast)
Martin Vinko

*"u dickfucks"*

-Martin Vinko to Habib after crashing a heli into the ocean

Martin Vinko lived in Straya.

## Life

Martin Vinko was born in Australia and would later join the army and become very skilled. He saved up enough money to book a train ride so he could move to San Andreas.

Martin became a hobo but could somehow afford over ten cars during his time in the city, he lived his life at the petrol station and would never accept weed from Mikkas Uley despite the fact, he looks stoned every time.

Habib Uley smoked too much hashish while piloting a helicopter for matruns with Mikkas & Martin, which he sent plummeting into the ocean almost killing everyone. Martin convinced himself to make an application for a role in the LSPD, which was accepted, however he was refused after the interview.

Martin later decided to join a nearby motorcycle gang known as the Hell's Rangers MC and he was accepted into the family but later removed.

He wanted to live a more quiet life, so he decided to move to San Fierro, but his car broke down in the middle of a highway.

Martin eventually returned to Los Santos in May of 2018 after a year long road trip through Las Venturas. He now parks his Journey caravan and lives behind Mikkas' house block.

## Personality

Martin is a very old but chill man, even though he has seen it all in the war, he still keeps a positive outlook on life. He is a chain smoker but does not like drugs, until in 2018 when he found out that pot could heal him.

## Gallery

Martin & Mikkas flying a jet in Downtown Los Santos with a man on top.Martin posing by his Hotknife.Martin being interviewed by Mikkas for a SANEWS article in his Journey.
Akrint

**Akrint** was a Ko-Matoran in the main Roleplay Universe. In an alternate future of the Roleplay Universe, Akrint is among the next generation of heroes.

## History

### Early Life

Akrint's life is unknown as he doesn't like to talk about it. Though at some point he evacuated the Matoran Universe.

### Spherus Magna

Akrint was first seen in the City of Scholars trying to find a quiet place to think. Though he didn't get much of a chance before having to flee from the threat of Energized Protodermis. Making his new home in New Artahka, Akrint as going to write some poetry about the mock-up tank battle the city was hosting before it came under Brotherhood attack. After which he fled for safety.

### Alternate Universes

#### Bionicle RP 2

In an alternate future where all the main RP characters died, a new generation of heroes and villains rose. Akrint was given a Toa Stone by Veihrl and became part of the next group of Toa. He was trained with the rest of his group by Kaatonga and Amra.

In this universe, Akrint can create, control, or absorb ice at a basic level. Not as skilled or quick as Tredixs if his ice powers, but the most skilled with his powers out of the group. Akrint uses a sword in his right hand and a Kanoka shield in his left hand. Akrint can throw his shield as if it was a regular Kanoka; the shield has the Freeze disk power at level eight. His Mask of Storms could allow him to create any storm he wants, but is unable to control it.

## Personality

Silent, doesn't talk much. Though unlike most Toa of Ice, Akrint doesn't like to be alone.

## Powers and Weapons

As a Ko-Matoran, Akrint possesses great resistance to the cold.

## Trivia

The poetry he writes doesn't rhyme and instead is more along the lines of Hebrew Parallelism.

Jokingly considered Scadion's and Equinox's replacement by Kaatonga and Amra for Bionicle RP 2.
Feuer Stronghold

## The Feuer Stronghold

**The Feuer Stronghold** is a large Skakdi fortress made of stone and metal that reflects the intense brightness of the Wahi to blind on-comers that look at it. Lined with various weapons and Nektann defenses. Also has an underground portion with machinery to create more Skakdi.

## History

The Feuer Strongehold was created by Orshek and his Skakdi horde near the time the Energized Protodermis Being was placed into a coma. Some Forosian Forces came and requested that Orshek join a Convocation about being possible allies with Foros. Orshek agreed to go and left the fortress. During this time Orshek was gone, Kazadarak came to the fortress as a representative for someone, but was rejected by the Skakdi and blasted him until only his skull remained.

Avnias was created shortly after Kazadarak's demise and soon met Vubar and introduced to his place in the Horde. For the most part, the Skakdi were very, very bored at their fortress as little happened. Sometimes they would train and other times they would occasionally invent or improve equipment. One day, Feand visited the stronghold only to be told to leave.

After Feand has left, Orshek returned and Foros created the Feuer FSS Compound just outside of the stronghold. Feand would then return and eventually, after some trouble with the FSS, got the Skakdi to sign papers. With the papers signed, Feand left for elsewhere.

## Feuer FSS Compound

A decently sized compound, it contains a tower, training grounds, barracks, armories, hangars, and factories. Not much as happened at the compound other than its inhabitants being affected by Equinox's virus and then partially cured. Currently manufacturing various weapons and equipment.

## Inhabitants

Orshek

Avnias

Vubar

Other Skakdi

FSS
L.E.G.O.

L.E.G.O. was created by Galaxia sometime during the Shattering. He was kept on file on Av-Tech dormant. When Proto Type Ta entered Av-Tech's time travel test, he was given to him as a result of Av-Tech original destruction by Mal. He was then recovered by the Order along with a few other pieces of GB tech. He was held into the Black Archive until Fixer examined him and placed him in Order service. He did mandatory routines until both Garadur and Gahlox were presumed murdered by Kaatonga. He then rebooted and became Leader of the Order. He survived the Brotherhood's destruction of Daxia because he was hooked up to Garadur's Tool box, the Order's entire database, in the Black Archive. He rebooted again and repaired D.A.X.I.A. and monitored the Pit. He also had control of a Vahki in Atero Nui which he went to find the rebellion with. After finding it and seeing that it was thriving he left the model and found Drin, the Order's former leader, and took him to the Black Archive in the City of Light. A short discussion later and the traveled to D.A.X.I.A. which was then attacked by Dr. Fix It's malware/virus which has spread its way through Order systems. During this time Drin disappeared and L.E.G.O. managed to regain control of D.A.X.I.A. but lost control of the Pit.