recursal/Fanatic-Fandom huggingface dataset:
Pets

There are pets of all different species planned. They will have their own skill-tree progression.

While traveling throughout Ilysia, players will encounter small animals that they will be able to capture as pets, or even bought from pet vendors. These pets can fight alongside the player. Players can also take place in pet battles known in Ilysia as *Tera'Machi* *Battles**.*

There will be special arenas for ranked pet battles but players can also battle each other out in the world.

    Fox of the Deep Night (PreKickstarter Reward)Einstein the Pack-Cat (Kickstarter Reward)Pug (Kickstarter Reward)
Bartending

> For professions like Inn-Keepers, Bar-Keeps, and Blacksmiths that run their own stores, they will not only supply other players with goods and services, but there will also be mechanics that require them to keep their shop clean and maintain the outside of the buildings they currently inhabit.
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Taverns in-game will be seen as the social hubs, with perks intended to promote gathering there with your party before heading out.

Professions such as Bartending may allow the creation/distribution of food & drink that grants these bonuses
Titans

Titans were created by the Lagenans when they crossed over into Ilysia, seeking to conquer its people and enslave its gods.

Titans typically have the look of being the embodiment of the very god whose essence was used to create them.

Titans will either be encountered as a boss fight or contain in them a complex climbing and exploration puzzle.
Attack Speed

**Attack Speed** (A.S.) is a calculated stat in *Fire Emblem: Redemption* which determines whether or not a unit can land a double attack on their target. If an attacking unit's A.S. is 5 or more points higher than their target's A.S., then that unit can double attack their target. Likewise, if the target's A.S. is 5 or more points higher than the attacker's, then the target can double attack in return.

A.S. is equal to the unit's Spd - Wt of the equipped weapon.
Josue "Josers" RoseHebert

The 8-Bit Baby himself, Josue was born some point in the early to mid 2000's, judging off of his accounts of childhood experiences and judging by his physical appearances. making him somewhere between 17 and 15 years old.

He plays multiple characters of the entire Series including a mild characture of himself, Josers.

Josue does most of the camera-work and all of the writing and editing involved in producing episodes of the show, as He has stated such on multiple occasions. He has been known to set unrealistic upload goals for himself, and then fail to meet them, usually apologizing for it later on. not much is known about his past, only that he grew up in the 2000's and remembers a good deal of the early 2010s with a fond outlook upon them.

His hobbies as we know them are: Retro gaming, collecting retro tech, playing pokemon TCG, fixing typewriters.
Tradesmen

> We have given great thought towards professions in Ilysia. We will offer players the opportunity to play as not only blacksmiths, leatherworkers, tailors, engineers, and enchanter, but we will also give players the opportunity to play as inn-keepers, bar-keeps, traveling merchants, and tradesmen.
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Cosmetics

In order to keep the initial price of Ilysia as low as possible, Team 21 Studios plans to have microtransactions in Ilysia. But only a system that provides purely aesthetic cosmetics, with no additional perks/bonuses that will affect gameplay.

As such, the items bought from this in-game store will likely be similar to items collectible through gameplay, however they will still be unique.

This in-game store will not utilise loot boxes or gacha style mechanics, but will clearly state what item/s you will be purchasing.
Tailors

> We have given great thought towards professions in Ilysia. We will offer players the opportunity to play as not only blacksmiths, leatherworkers, tailors, engineers, and enchanter, but we will also give players the opportunity to play as inn-keepers, bar-keeps, traveling merchants, and tradesmen.
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PCVR

Players can use either PCVR-specific headsets or Quest headsets using Virtual Desktop, Airlink or Link to play the PCVR version of Ilysia.

Currently the PCVR version employs better graphics, shadows & lighting, as well as greater draw distances and improved LODs to that of the native Quest versions.

Though much of Ilysia is designed with the Quest's limitations in mind, the PCVR version of the game will still be fully fledged and have a higher fidelity of graphics and effects, and will be able to run at much higher frame rates than the Quest 1's 72hz limit.
Races

*\*Ilysia is currently still in development, thus all information in this Wiki is subject to change\**

> "Ilysia is home to many different humanoid and non-humanoid races. Starting out players will be able to choose from Humans, Elves, and Dwarves along with plans for other races. These are the three we are preparing for launch. As we continue development, more player races will be added to Ilysia"
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There are supposedly going to be unique racial perks, but there is no info on this as yet.

## Current Races:

* Humans are known as Lagenans and were left behind on Ilysia after the mages and armies of Lagena retreated through their portals after failing their invasion of Ilysia.

* The Elves were nearly wiped out when the Lagenans invaded Ilysia and started enslaving its people and gods. The Elves have a very strong connection to Ilysia and the essence that runs through it. Elves can have either antlers or horns.

* The Dwarves retreated deep into their mines and keeps during the Lagenan invasion, to protect themselves from the Lagenans the Dwarves infused themselves with the very stone that surrounded them, giving them the look of living stone. Over time, the Dwarves' spell began to fade and they began to look once again they way they had before the invasion, but still retain some of their stone and earthen tones.

## Potential Races:

* Jerboa Race
* Wolf Race
* Dragon Race
* Ilynaean [ill-uh-nay-an] (Plant Race - uses bones to form a body)

According to the developers, there are about 8 races incorporated into the lore for Ilysia, so hopefully we can hit some stretch goals and see what they are soon!
Might

**Might** (Mt) is a statistic in *Fire Emblem: Redemption* which determines the base damage output of any weapon. In the case of physical weapons, the attacker's Str is added to the weapon's Mt, then subtracted by the target's Def, to gain the final Atk value. For magical weapons, the attacker's Mag is added to the weapon's Mt instead, and the target's Res is subtracted from it.
Ilysia Development

### **Pre-Alpha testing (June-September 2020)**

It was open to all Patreon supporters once weekly, and for about 24hours. Ilysia's pre-Alpha was both a marketing tool and a method to get feedback from fans while the development team rebuilt the back-end network systems after the introduction of Joe Strout to the team. Joe's invaluable input has propelled the game to where it is now, with even more still hidden from us for suspense.

### **Kickstarter (September 2020)**

Their trailer premiered on September 4th and with that, the Kickstarter was live. Running for a month, it raised over $150K in funding!! Work towards Alpha has already begun and it is planned to start in January.

### **Early Access (starts June 2021)**

Alpha & Beta testing will occur in four stages and run almost contiguously until Full Release. At this stage, Kickstarter was the only way to gain entry to these early access tests, but there may be a buy-in for the later stages.

Alpha 1: Starts in June

Alpha 2: Q3

Beta 1: Q4 2022 or Q1 2023

Beta 2: Q1-2 2023

### **Full Release**

Team 21 Studios has not released and official date but it should be ready some time in mid/late 2023
Avoid rate

**Avoid rate** (Avo) is a calculated stat in *Fire Emblem: Redemption* which reduces enemy Hit, and therefore lowers the chances that any attack they attempt will land. The Battle Forecast will not show your Avo; instead, it will subtract your Avo from the enemy's final Hit.

Each unit also has their own Avo value which can be viewed in their stats page. This value is equal to the unit's Spd\*0.75 + their Luk\*0.25 + the Avo of their equipped weapon. It does not take skills into account.

Note that a high Avo will not directly reduce the chances of the enemy landing a critical hit. Prt is used to reduce the chances that an enemy's successful attack will become a critical hit, whereas Avo is used to reduce the chances of the enemy landing any hit at all.
Beans

The Beans started out as a meme originated by a community game night, where players kept using beans as prompts.

It was then turned into an emoji in Ilysia's official discord and is now an in-game landmark, will this can of beans ever cease to amaze?! Use these 2 images to help you find this elusive easter egg and you too will have wasted a lot of time pointlessly, but hopefully it's worth it!
Class System & Skills

*\*Ilysia is currently still in development, thus all Information in this Wiki is subject to change\**

*\*Currently, within Beta 1, the FreeForge class system is not there. Instead, whilst making your character, you choose from 1 of 4 classes (Warrior, Mage, Hunter, Priest). If the FreeForge class system is being scrapped, this page will be updated accordingly\**

## FreeForge Class System

With the *FreeForge* *Class* *System* players will be able to use any weapon or gear that they come across while questing and exploring, it is an attempt to make Ilysia feel as open as it can.

With the *FreeForge* *Class* *System,* all players will have 24 skill trees (or Classes) to choose from at launch (the number of skill trees will increase over time as development continues), each tree focuses on abilities for either weapon, armour, magic, or professions.

Players will be able to pick and choose from most of the available abilities in each tree, allowing them to craft their own player class. Naturally, players that choose to focus on a specific tree will be stronger in that area. A player who spreads their abilities around to be able to wear plate, and leather, as well as the use of magic and a one-handed sword, would not be as proficient in any one of those skills as someone who were to main in plate or leather, magic or one-handed swords. Another example would be a player who wants to focus on magic, they could either focus primarily on DPS magic or healing magic, or they could spread their points throughout the magic sections of the skill trees.
Guardians

Deep in the forests all around Ilysia, players will encounter Guardians of varying sizes and degrees of challenge.

Guardians are more naturally occurring creatures, they typically take the form of one of the many beasts of Ilysia but have the appearance of being made of the very planet itself, and sometimes contain a temple or fortress as part of their design.
Oculus Quest

Ilysia is currently being developed to run natively on both the Quest 1 and the Quest 2. The developers are ensuring they design around the Quest's standalone limitations first before adding additional improvements to the PCVR version.

At the moment, the Quest builds are limited to a draw distance of 300m, whereas the PCVR version has 600m. This is likely to change for at least the Quest 2 version in future.

SideQuest (or similar app) is needed to install the Ilysia apk onto your Quest, but when the game releases it will be available to download directly from the Oculus Store.

If you have any difficulties with SideQuest or the Quest apk, feel free to jump into Discord and ask for help.
Locations

*\*Ilysia is currently still in development, thus all Information in this Wiki is subject to change\**

Currently there are several known locations within the world of Ilysia:

* Private Islands

* Va’Taukaya (Starter Island): 9km2

* Main Island: 288km2

While just one continent, the main island has some smaller regions around it. The main continent has a European-Mediterranean design and branches into the desert region.

Western region is where the main war happened, with a massive graveyard.

Northwestern region has an oriental theme.
Servers

There is currently only one US server able for players to use, but there has already been discussions had with external parties regarding further servers.

Team21 has expressed interest in the idea of having servers for EU and AUS regions, both due to player lag and their own team being in those locations.

PvP has also been considered as a reason for additional servers, with the potential for dedicated PvP servers coming in the future.
Random Notes on the wiki

I am just being silly because this is my first wiki. Yes I realize I spelled the name wrong and the reason I keep mentioning that is because if I don't, the people who don't see it will be like, bUt yOu sPeLlEd PhOeNiX wRoNg and so I'm just saying yes I did and that's fine by me. Also, please be friendly because non-friendly people are not friendly.
Solids Shop

All items for sale may take a short amount of time to get to you (A few minutes) because I will have to breed them.

Pitch Amphyll

Pure full and partial ghost howler or drake (Dexyn), may be rainbow element

Banana Raptor

Cherry Demon element wasps (Venids)

A lone sapphire that I would like to co with someone else.
Wings of Fire Fan story (By me)

Sapphire rushed down to the main hall. Her older sister, Adamantine, was waiting.

She rapped her tail impatiently. "Hurry!"

Sapphire rushed to her sister and they ran off in silence. Sapphire knew they were both thinking about the same thing. Their father, Mineral, had been burned badly by a LavaWing shortly before. They weren't sure he was going to make it. They rushed inside the healers' cave and looked at his unmoving body sadly.

"Is he....-" their mother started.

"No, but he's right well close to it." grunted a healer.

Their mother hadn't noticed the girls yet. They all sat in silence before a LavaWing rushed in, tears pouring down her face.

"I'm sorry!" she sobbed, "I didn't mean to! I was just heating up the rocks and he went by and-" her words were ended by another sob.

Their mother just seemed to notice the dragonets there.

"Go to school girls," she said shortly.

"But-"

"What about-"

Topaz shook her head impatiently and they left. Once out of the cave, they realized the time. They rushed to school, waved goodbye, and went their separate ways.

"Fourth cave on the left....." Sapphire murmured.

She rushed into a class where some very startled faces looked at her.

"Aha. Sapphire is it?" the teacher asked. As she nodded hurriedly he gestured towards the seats. Her friend Cinder was waiting for her.

"Where have you been? she hissed. Sapphire shook her head and they both turned to the teacher. They sat in silence as the teacher droned on and on about if you're a CaveWing to keep your tails tucked in and how to avoid them if you're a LavaWing and ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

Oops. Sorry. Just fell asleep thinking about it.

Anyways after a long boring class they hurried back to their caves.

"Coming tomorrow?" Cinder inquired.

"Of course."

"Awesome. See you there!!"

Sapphire waved her goodbyes and rushed home. She didn't say hello to the miners, like she normally did, but kept up a fast pace. Eventually she was home. She set her things down, expecting everyone else to be at the healers' den when-

"Surprise!!" yelled some very enthusiastic voices.

(I'll add more to this later but I'm getting tired. Bye y'all.)
Deserts

Due to underground volcanic vents, the deserts of Ilysia act as if they were made of water.

This allows the people that live there to glide across the sands in boats powered by the magical Thulin essence. These deserts themselves are home to great *Sand* *Wyverns* that can swallow smaller boats whole.
A Crucial Item

Books. A crucial Item is book. This whole website is themed on the daydreams of all mythical readers alike. Whether it be Greek or Roman myths, dragon, magic, or whatever, that's what this website is for. So The real crucial item is a love for books. Also if you have any, Chick-fila. I would be willing to take some Chick-fila right now. That's cool.
A Main Character

As you will see as you read these little paragraphs, the main whatever in this can be mythical. Fantastical minds think alike, amiright? Also, if I'm not on this, I'm probably trying to learn Greek or Latin or something. Y'know. The usual everyday things of people. (I don't ACTUALLY speak Latin or Greek, but want to learn it in the future. Ooooh, maybe that's a page I should put later. ANYWAYS. The main character is you. I know I sound stupid saying that, but people write their own stories. I myself, like to write stories. But yet, people d that every day with their own lives. So like I literally just said, the main character is *you.*

(I added this later on but turns out I can't do Greek but I have done a bit of Latin go look it up, just look up 'Latin'
Pheonixflame Wiki

Phoenix Flame
Hi, I'm Jinx! I'll be your helper today. This is a fan site of many book series, and also just helps you learn random facts! Enjoy your stay on Phoenixflame Wiki! P.S. This is NOT a safari trip even though I sound like- never mind.

## The Crucial Aspects

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A page about your topic

This is to help everyone's knowledge on books I like and just random facts in general. Read all of my pages and you'll be big brained!

Now you see here, I use a little something called google. But this way, you don't have to look anything up! Also, it's mainly so you can memorize your favorites and impress your friends like, **Hey bro. Did you know wombats have square poop?** Wow. Now everyone thinks, knows you're a big brain. Just make sure to mention you don't fill in homework!

Now I added a few little stories of mine in. I think the three favorite authors of mine are ***Rick Riordan, Tui T. Sutherland, and J.K. Rowling.***

My name is Katelynn and spam comment on something of mine if you want me to answer you! (I don't answer much.)
The Osraighe Chronicles Wiki

**Welcome to the The Osraighe Chronicles Wiki!**
We're a collaborative community website about The Osraighe Chronicles that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The 8-Bit Baby Wiki

**Welcome to the The 8-Bit Baby Wiki!**
This is a page about the YouTube channel The 8-Bit Baby, Feel free to add any information that you may have about the channel or those involved.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemThe First Episode

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
HP

**HP** (Health Points) is a statistic in *Fire Emblem: Redemption* which determines how much damage the unit can take before being defeated. When a unit's HP reaches 0, that unit is removed from the battle and, in Classic Mode, removed from the party permanently unless the player loses the chapter or resets the game.

HP can be recovered by various means: recovery items such as Brew, staves such as Heal, spaces with terrain effects such as Fort and Throne spaces, and various skills such as Coda and Friendly Heart increase HP, allowing units to survive for longer in battle.
Zsofia Halasz

Zsófia Halász (Hungarian: *Halász Zsófia)* was a Hungarian Kindred from the Sakhalin Pride. Turned by the infamous Bloody Countess Elizabeth Báthory, Zsófia is more than her young appearance implies.

## Early Life

Zsófia Halász was born in the village of Čachtice in 1588 to a Hungarian baker and his wife.

## Physical Appearance

Zsofia was described as being slender with thin dark hair that curled around her chest and wide dark eyes. Her pale face was narrow, with a full lower lip, high cheekbones and a wide nose. Her arms and legs looked lanky, like she was in the middle of a growth spurt that never finished.
Gertrude O'Connor

The Mother, by Louis Kivimäki

> *“Sounds like you boys are hard at work today.”*
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> *-* Gertrude to Vukašin and Vincent
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**Gertrude Elzsebet O'Connor** (née **de Vinke**) was a Dutch nurse and the matriarch of the O'Connor family after marrying Beamard O'Connor.

She spent two years volunteering as a nurse during the Great War, serving in northeastern France from 1915 to 1917.

She moved to England sometime during 1918, meeting Beamard O'Connor and agreeing to marry him. She is currently pregnant with their first child.

## Biography

### Early Life

Gertrude was born on March 23 1895 to Mr and Mrs de Vinke. She grew up in Coevorden, Netherlands where she attended a Catholic Girl's School.

Sometime during her teen years, she was taught to use a zweihänder by her German grandfather, a blade that she still possesses.

### The Great War

When war broke out in 1914, Gertrude travelled to Paris where she volunteered with the *Société française de secours aux blessés militaires,* the national Red Cross Society in France.

After receiving her training, she assisted the wounded during the First Battle of Champagne, the Second Battle of Artois, The Battle of the Somme and the Second Battle of the Aisne.

Due to the Army paying the nurses around half what their male compatriots received, Gertrude often had to rely on financial support from her family. Support that slowed when her mother grew sick in the Summer of 1917. Unable to continue working, Gertrude returned to Drenthe to be with her family.

By 1918, she decided to brave the dangers of the Central Powers navy and travelled to London by sea.

## Physical description

Gertrude was described as being a tiny voluptuous woman of Dutch origin, with soft doe brown eyes that shined and long brunette hair fell in stylish waves over her shoulders. She had rosy cheeks and kind smile, with pale skin that flushed easily.

She was apparently capable of "bringing the Great Bear of Osraighe to his knees with the briefest glimpse."
Lance

**Lances** are a weapon class in *Fire Emblem: Redemption*, and are one of the five weapon classes in the Weapon Pentagon. Lances are effective against daggers and swords, but weak to axes and bows.

Most lances are physical weapons; that is, their Atk is calculated using Str and Def. Most lances have a range of 1, but lances with range 1~2 are fairly common.

Lances tend to have excellent Hit and high Mt, at the cost of low Avo, low Crt and average-to-high Wt.

To view the list of lances, see Category:Lances.
Fast Travel & Transportation

\*Ilysia is currently still in development, thus all Information in this Wiki is subject to change\*

The game will utilise player-owned caravans, mounts and gliders to get around the world, as well as public transportation like airships, boats and NPC driven carts.

While the game will have some form of teleportation, it will be costly to use as the development team doesn’t want it to be a standard method of travel.

They want players to experience the full size of the world, with the vast emptiness of some areas being felt.

> *"We want you to get lost... If you walk out into the desert right now, all you're gonna find is desert and rocks... but there's gonna be stuff out there to find."*
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French-Russo War of Honor

The French-Russo War of Honor began on August 30 when Russian forces occupied Nantais, and ended on August 31st after Russia sued for peace.

#### Opening Stages of the Battle

As UncleJoStalin went to scout Nantais, he encountered DoItForTheCake who was on his way to reinforce the French. He was almost killed by UncleJoStalin, but he managed to escape into Nantais. Nikolai\_III eventually arrived to the skirmish, and the two made their way into Nantais.
Defence

**Defence** (Def) is a statistic in *Fire Emblem: Redemption* which reduces damage taken from enemies using physical (non-magic) weapons; total damage taken is determined by the unit's Def, the enemy's Str, the enemy's weapon's Mt, and any damage-altering effects caused by skills, terrain or weapon/elemental advantages. Its magical equivalent is Res.

Def can be increased or decreased by various means: the Dracoshield and Defence Tonic increase the user's Def by 2 permanently and for the rest of the battle, respectively, and various weapons will increase or decrease Def depending on various conditions.
Level-Up

A **Level-Up** is an event that occurs when a character gains 100 Experience Points. When a unit levels up, their level increases by 1 and each of their stats has a chance to increase. To determine whether a stat increases, the game performs these steps for each of the main stats (HP, Str, Def, Mag, Res, Dex, Luk and Spd):

1. Is the stat already at its maximum value?
2. If not, is the growth rate of that stat greater than or equal to 100%?
3. If so, increase the stat by 1.
4. Repeat steps 1-3 until the growth rate is below 100%.
5. Generate a random number between 0 and 99.
6. If the random number generated is less than the growth rate, and if the stat is still lower than its maximum value, increase the stat by 1.
7. Repeat for each of the eight stats.

When a unit levels up, they might learn a skill. Without changing class using a Parallel Rune, the unit will learn a skill at levels 1, 5 and 10 if they are a base class, then at levels 5, 10 and 15 if they are a promoted class. However, if a unit's class is changed by a Parallel Rune, then the game will check every skill learned by their new class, and if the unit's level is higher than the level the skill is normally learned at, then the skill(s) are learned one at a time, each time the unit levels up (for example, if a Lv. 4 Mage uses a Parallel Rune to become a Thief, they will learn Lockpick at Lv. 5, then Robbery at Lv. 6). If the unit is a promoted class, the game checks for the skills learned by the appropriate base class and teaches units those skills first, before moving on to the promoted class's skills.
Avatars

Team 21 Studios is striving to achieve avatars with full body IK and has made impressive headway on this, with the current avatars being well-received by the majority of the fanbase despite the WIP nature.

While they are dealing with tracking issues and clipping, they still have several ideas on how to improve their avatars, with the next change being to the avatar models themselves.
Speed

**Speed** (Spd) is a statistic in *Fire Emblem: Redemption* which determines this unit's initial hit rate, avoid rate and attack speed. Specifically, initial hit rate = (Dex\*2.5 + Spd\*1.5), avoid rate = (Spd\*0.75 + Luk\*0.25) and attack speed = (Spd - Wt of equipped weapon).

Spd can be increased or decreased by various means: the Speedwing and Speed Tonic increase the user's Spd by 4 permanently and for the rest of the battle, respectively, and various weapons will increase or decrease Spd depending on various conditions.
Movement

**Movement** (Mov) is a statistic in *Fire Emblem: Redemption* which determines how many spaces a unit can move in a turn. The number of spaces does not always equal the unit's Mov, however; some terrain has a higher movement cost, meaning units walk slower through those spaces.

Mov can be increased or decreased by various means, although it is a lot harder to change than the other stats: Boots increase the user's Mov by 1 permanently, and some Skills can be used to alter Mov.

Unlike the other main stats, Mov doesn't increase when a unit's Level increases, and instead only changes when a unit's class changes (if those classes don't have the same Mov value).
Resistance

**Resistance** (Res) is a statistic in *Fire Emblem: Redemption* which reduces damage taken from enemies using magical weapons; total damage taken is determined by the unit's Res, the enemy's Mag, the enemy's weapon's Mt, and any damage-altering effects caused by skills, terrain or weapon/elemental advantages. Its non-magical equivalent is Def.

Res can be increased or decreased by various means: the Talisman and Resistance Tonic increase the user's Res by 2 permanently and for the rest of the battle, respectively, and various weapons will increase or decrease Def depending on various conditions.
Bow

**Bows** are a weapon class in *Fire Emblem: Redemption*, and are one of the five weapon classes in the Weapon Pentagon. Bows are effective against lances and daggers, but weak to swords and axes.

Most bows are physical weapons; that is, their Atk is calculated using Str and Def. Most bows have a range of 2, unlike the other weapons in the Weapon Pentagon, but there are some exceptions.

Bows tend to have overall good stats, since they are blessed with higher Mt and Avo than most other weapon types, along with average Crt, Hit and Wt.

To view the list of bows, see Category:Bows.
Rally Range

**Rally Range** is a skill learned by Tacticians at level 10 or above. It grants its user the Rally command (if no other skills have already given them the Rally command), which can be used to grant all allies within two spaces +1 to their maximum weapon and staff range until the start of their next turn.
Class

A **Class** is a characteristic of units which determines multiple aspects of the unit. Unit class is the most impacting factor of a unit's mechanics, since it not only determines their base stats and stat growths, but it also determines what weapons they can use, how far they move and what skills they learn.

For a list of all the unit classes, see Category:Classes.
Sword

**Swords** are a weapon class in *Fire Emblem: Redemption*, and are one of the five weapon classes in the Weapon Pentagon. Swords are effective against axes and bows, but weak to lances and daggers.

Most swords are physical weapons; that is, their Atk is calculated using Str and Def. Most swords have a range of 1, but there are some exceptions.

Swords tend to have fairly balanced weapon stats, with high Hit and average Mt, Crt, Avo and Wt.

To view the list of swords, see Category:Swords.
Weapon Rank

A **Weapon Rank** is a characteristic shared by both characters and weapons. In the case of weapons (and staves), the rank is constant and won't ever change. For characters, however, their rank will slowly increase over time as they collect Weapon Experience. If a unit's rank in a given weapon category is equal to or higher than the rank of the weapon, the unit can use that weapon.
Attack

**Attack** (Atk) is a calculated stat in *Fire Emblem: Redemption*. After all damage-affecting stats and skills are considered and calculated, the Atk value shown in the Battle Forecast shows the final damage output of the unit's attacks.

Each unit also has their own Atk value which can be viewed in their stats page. This value is the user's Str/Mag (whichever is appropriate) + the weapon's Mt. It does not take skills into account.
Element Hexagon

The **Element Hexagon** is a feature based off the elemental triangle in various *Fire Emblem* games. There are six elemental affinities in the game, so a way for these to interact has to be created, much like the Weapon Pentagon.

Elements are given colours - fire is orange, wind is lime green, thunder is turquoise, ice is light blue, dark is purple and light is pink - and every element is effective against two other elements; fire beats dark and ice, wind beats fire and light, light beats thunder and fire, thunder beats wind and dark, ice beats light and thunder, and dark beats ice and wind. An elemental advantage grants +25 Hit, +1 Atk and +5 Crt. Likewise, an elemental disadvantage grants -25 Hit, -1 Atk and -5 Crt.

Element Hexagon interactions
  Wind |  Fire
  Thunder |  Wind
  Ice |  Light
  Dark |  Ice
  Light |  Thunder

There is a similar mechanic in the game: the Weapon Pentagon provides mostly the same effects as the Element Hexagon, but compares weapon types instead of elemental affinities.
Weapon Pentagon

The **Weapon Pentagon** is a rework of traditional *Fire Emblem*'s Weapon Triangle. Since *Fire Emblem: Redemption* contains more weapon types, the Weapon Pentagon was created to allow for more diversity in weapon advantages compared to *Fire Emblem: Fates*.

The weapons in the pentagon are sorted by colour - swords are red, axes are yellow, bows are green, lances are blue and daggers are magenta - and every weapon type has a weapon advantage over the two that come after it; swords beat axes and bows, axes beat bows and lances, bows beat lances and daggers, lances beat daggers and swords, daggers beat swords and axes. A weapon advantage grants +25 Hit and +1 Atk. Likewise, a weapon disadvantage grants -25 Hit and -1 Atk. Tomes are not included in the Weapon Pentagon.

Weapon Pentagon interactions
  Axe |  Bow
  Bow |  Lance
  Lance |  Dagger
  Dagger |  Sword

There is a similar mechanic in the game: the Element Hexagon provides mostly the same effects as the Weapon Pentagon, but compares elemental affinities instead of weapon types.
Solblaze

**Solblaze** is a fire-affinity Tome weapon, and the personal weapon of Wyatt. It has an additional form, Erupting Solblaze, which is a more powerful version of the weapon that Wyatt earns at the end of Chapter 14.

*\*Since Solblaze is a personal weapon, its uses will recover at the end of each battle if they expired during the battle.*
Critical rate

**Critical rate** (Crt) is a calculated stat in *Fire Emblem: Redemption* which determines how likely a unit is to land a critical hit when attacking. A critical hit deals triple damage (except in the case of the user equipping one of various weapons which affect critical damage, such as the Killer Sword). The Battle Forecast tells the player what their final critical rate will be when attacking. Staves do not have a critical rate. A high Prt will reduce enemy critical rates, resulting in lower chances of your units getting greatly damaged by rare critical attacks.

Each unit also has their own Crt value which can be viewed in their stats page. This value is equal to the unit's Luk\*0.5 + their Dex\*0.25 + the Crt of their equipped weapon. It does not take skills into account.

Note that a high Crt will increase the chances of any successful attack becoming a critical hit, but if the attacker's Hit is too low, the high Crt value will not increase the chances of landing a hit.
Base Stats

**Base Stats** are a collection of stats that every character and class has. When added together, class base stats and character base stats make up the unit's overall base stats.

On character and class pages, their own bases and growths are shown; adding up the appropriate values (depending on the class) gives the true values used by the game.

When a unit changes class, their total stats decrease by their respective bases for the initial class, then increase by their respective bases for the new class.
Magic

**Magic** (Mag) is a statistic in *Fire Emblem: Redemption* which determines how much damage the unit deals with magical weapons; total attack power is determined by the unit's Mag, the unit's weapon's Mt, the target's Res, and any damage-altering effects caused by skills, terrain or weapon/elemental advantages. Its non-magical equivalent is Str.

Mag can be increased or decreased by various means: the Spirit Dust and Magic Tonic increase the user's Mag by 2 permanently and for the rest of the battle, respectively, and various weapons will increase or decrease Mag depending on various conditions.
Fire Emblem Redemption Wiki

**Welcome to the Fire Emblem Redemption Wiki!**
This is a wiki designed to showcase, store and provide information for my upcoming Fire Emblem fangame. New wiki, so there's a lot to sort out.

## Important articles

View the list of characters here.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level

**Level** is a measure of a unit's overall abilities within their current class. A unit in their base class has a maximum level of 20. Promoted units have a maximum level of 20, unless they have used an Eternal Rune, in which case it increases to 30. Enemy-exclusive classes have a maximum level of 50.

## Changes in level

A unit's level increases by 1 when they gain 100 Experience Points. This triggers a Level-Up, which may lead to units gaining stat increments, based on their growths.

After using a Promotion Rune at level 10 or higher, a unit's class will change to the selected promotion option. Their stats will change depending on the choice made, and their level is reset to 1.

A Reverse Rune can be used to decrease a unit's level by 5, provided they are level 10 or higher. This will cause 5 "level-downs" (which reduce stats based on growths instead of increase them), but will not make units forget skills they would normally learn at a higher level.
Tome

**Tomes** are a weapon class in *Fire Emblem: Redemption*. Unlike the other weapon classes, Tomes are not a part of the Weapon Pentagon; instead, they change the user's elemental affinity to give them greater control over the Element Hexagon, unlike the majority of other weapons in the game.

Tomes are all magical weapons; that is, their total damage is calculated using Mag and Res instead of Str and Def. Tomes also tend to have varying range, meaning they can attack adjacent and distant enemies.

To view the list of tomes, see Category:Tomes.
Inventory

A unit's **inventory** is a collection of items that the unit is currently carrying. Any unit's inventory can be viewed using the Items command, and if you select one of your own units, you can also equip, use and discard items. A unit can carry up to five items at once, and any additional items they collect are sent to the convoy.
Maximum Stats

**Maximum stats** are a collection of stats that every character and class has. When added together, class maximum stats and character maximum stats make up the unit's overall maximum stats.

When a unit levels up, their stats might increase. However, they will never exceed the character's maximum stats. The only way to increase a character's stats higher than this is to use temporary stat-boosting items or effects, or by changing their class and getting different maximum stats. When a unit changes class, any stats that exceed their new maximums will drop to their new maximums.
Stat Growths

**Stat Growths** are a characteristic that every character and class has. When added together, class stat growths and character stat growths make up the unit's overall stat growths.

On character and class pages, their own bases and growths are shown; adding up the appropriate values (depending on the class) gives the true values used by the game.

When a unit changes class, their total growths decrease by their respective growths for the initial class, then increase by their respective growths for the new class. A unit's growths are used when their level increases.
Protection rate

**Protection rate** (Prt) is a calculated stat in *Fire Emblem: Redemption* which reduces enemy Crt, and therefore lowers the chances of getting attacked by a critical hit. The Battle Forecast will not show your Prt; instead, it will subtract your Prt from the enemy's final Crt.

Each unit also has their own Prt value which can be viewed in their stats page. This value is equal to the unit's Luk + the Prt of their equipped weapon. It does not take skills into account.

Note that a high Prt will not reduce the chance of your enemy landing a hit on your units; it simply reduces the chance of that hit being a critical. Avo is used to calculate the chance of dodging an attack.
World Bosses

As well as regular enemies, Ilysia contains many world bosses for players to hunt and fight. The bosses in Ilysia are known as Guardians and Titans. These world bosses will offer very difficult, yet rewarding, experiences for players to encounter. Some can be defeated by a small group, others will require dozens coordinating a strategic attack plan.

Both Guardians and Titans introduce a dangerous and exhilarating experience for players traveling throughout Ilysia. Once a Guardian or Titan is defeated, there is a chance that it will drop a summoner item, allowing it or a version of itself, to be called into battle.
Axe

**Axes** are a weapon class in *Fire Emblem: Redemption*, and are one of the five weapon classes in the Weapon Pentagon. Axes are effective against bows and lances, but weak to daggers and swords.

Most axes are physical weapons; that is, their Atk is calculated using Str and Def. Most axes have a range of 1, but there are some exceptions.

Axes tend to have more aggressive and risky stats than swords, with low Hit and Avo, as well as high Wt, but they have high Mt and Crt.

To view the list of axes, see Category:Axes.
Luck

**Luck** (Luk) is a statistic in *Fire Emblem: Redemption* which determines this unit's avoid rate, critical rate and protection rate, along with the activation rate of various skills. Specifically, avoid rate = (Spd\*0.75 + Luk\*0.25), critical rate = (Luk\*0.5 + Dex\*0.25), and protection rate simply equals Luk.

Luk can be increased or decreased by various means: the Goddess Icon and Luck Tonic increase the user's Luk by 4 permanently and for the rest of the battle, respectively, and various weapons will increase or decrease Luk depending on various conditions.
Strength

**Strength** (Str) is a statistic in *Fire Emblem: Redemption* which determines how much damage the unit deals with physical (non-magical) weapons; total attack power is determined by the unit's Str, the unit's weapon's Mt, the target's Def, and any damage-altering effects caused by skills, terrain or weapon/elemental advantages. Its magical equivalent is Mag.

Str can be increased or decreased by various means: the Energy Drop and Strength Tonic increase the user's Str by 2 permanently and for the rest of the battle, respectively, and various weapons will increase or decrease Str depending on various conditions.
Hit rate

**Hit rate** (Hit) is a calculated stat in *Fire Emblem: Redemption* which determines how likely a unit is to hit their target. In the case of weapons, this is the likelihood of dealing damage to the opponent. In the case of staves, this is the likelihood of the staff's effect successfully being cast on the target. In either case, the Battle Forecast tells the player the chances of the effect taking place, once all Hit-affecting skills and stats are calculated. A high Avo will reduce enemy hit rates, allowing your units to dodge more frequently.

Each unit also has their own Hit value which can be viewed in their stats page. This value is equal to the unit's Dex\*2.5 + their Spd\*1.5 + the Hit of their equipped weapon. It does not take skills into account.

Note that a high Hit will not directly increase the chances of landing a critical hit. Crt is used to calculate the chance of a hit becoming a critical hit, whereas Hit is used to calculate how likely a unit is to land any hit at all.
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## เอราสต์ ลอนเซลอต

1 ในทายาทตระกูลศักดิ์สิทธิ์

เด็กหนุ่มผู้มีรอยยิ้มวิปลาสทั้งริมฝีปาก ทั้งแววตาของเขายิ้มตลอดเวลา บางทีเขาอาจเสียสติและสามัญสำนึกโดยสมบูรณ์ ทว่าเรื่องนั้นเจ้าตัวไม่มีทางรู้ตัวด้วยตนเองหรอก

ตัวเขาถูกเขียนชื่อลงไปในกลุ่มที่ควรเฝ้าระวังของตระกูลศักดิ์สิทธิ์

## อ้างอิง

1. ↑ - CHARACTERS l Update 10/05 -
2. ↑ - CHARACTERS l Update 10/05 -
3. ↑ - THE MIRROR 11 - ความผิดพลาด
Bavaria

**Bavaria**, officially "**Kingdom of Bavaria**" (Bavarian: **Kinereich Bayern**; German: Königreich Bayern) is a nation based in central Europe.

## **Historical References**

In real life Bavaria is one of the oldest countries of Europe, dating back to the 6th century AD.

On GlobeCraft, Bavaria is inspired by both the Kingdom of Bavaria (1806-1918) and to the medieval stem duchy of Bavaria (Stammesherzogtum Baiern), that included many parts of nowadays Austria and Italy, which can be seen in the core territories Bavaria claims on the server.

## **Bavaria on Globecraft**

The Kingdom of Bavaria is a constitutional monarchy with a federal system that partitions its territory in several Duchies. The Kingdom's capital is Munich, a city by the Alps.

## **Provinces**

### Saarland-Palatinate

Saarland and Palatinate, commonly refrenced as the **Saar-Region** is a region located North-West of the **Kingdom of Bavaria**. It’s an autonomous region under the influence of **Bavaria**. Because of it’s influence from the real Saar-Region, it’s Government has decided to prepare the region for the Völklingen Ironworks!

> Motto: *"Großes entsteht immer im Kleinen!"*
>
>

## **The Union State**

The Union State (official: The Union State of Latvia, Finland and Bavaria) acts as a personal union between the Kingdoms of Latvia, Finland and Bavaria. The reason for this is the shared dynasty of the countrie's monarchs, the House of Wittelsbach. The Union states acts as a federation of the two monarchies and assures close cooperation in terms of military assistance, shared supplies and materials and a cooperation in international politics.

The Flag of the Union State is a combination of the three member States. The red-white-red cross being an element of the royal flag of Latvia, while the white and blue corners symbolizing the flags of Bavaria and Finland.

The Coat of Arms of the Union state is based on the Bavarian Coat of Arms. The shield is held by two golden lions. These lions are a symbol of the Wittelsbachers. The shield is made out of four fields.

The upper left one is made out of a crowned golden lion on a black ground, that stands for the Bavarian region of Palatinate and Upper Palatinate and for the Kingdom of Finland. The lower right field includes a blue crowned lion on a white ground, standing for the regions of Upper and Lower Bavaria.

The upper right field is made out of a silver griffin on red ground, symbolising the Latvian region of Vidzeme. The lower left field includes a red lion on a white field, standing for the region of Courland.

The centre shield is split in two. The right half ressembles the Bavarian flag, while the left half includes a traditional Latvian symbol, the Auseklis.