recursal/Fanatic-Fandom huggingface dataset:
Simon Brisson

Simon Brisson was an American former high school math teacher and eventual leader of the Wanderers. He was responsible for the near-complete destruction of John Reyes' first group.

## Biography

Simon Brisson was born on November 4th, 1973, in Philiadelphia, Pennsylvania. He had a younger sister who died in 1999, but her name is unknown.

He became a math teacher in Philiadelphia when he was 28 and was known as a laid-back but intellegent teacher.

When the virus hit, he tried to flee the city but was captured by three men who were rounding up and robbing those trying to leave the city on a specific route before killing them. When there was just a few left, he managed to slip his restraints and find a sharp rock, which he used to kill one of the men and stole his gun, which he used to kill the other two and flee.

He stayed in the smaller town of Lancaster, where he met a pair of men. He was able to use his charasmatic side to convince them to allow him to join, and he took up their habits of wandering around the state, jumping from place to place.

In each new town, they recruited more, and they eventually made it all the way up to Williamsport by January of 2015. They decided to stop for a few months as their group was getting hard to sustain, and they started combing over the city. They got into conflict with a group called the Remnants

Mr. Brisson, as he was then called, teaching math to a group of high schoolers in 2002
Elrex 26

The Elrex 26 is a firearm produced by Emberson Arms.

## Overview

It is a very powerful handgun designed to have the maximum (legal) amount of stopping power.

It can be inferred that such a powerful firearm can only be weilded by those with cybernetic arms (like Taris Rannelmahn) or enhanced strength and durability (like K).

## Known Users

* Taris Rannelmahn
* K
Gaff

> It's too bad she won't live! But then again, who does?
>
> -Gaff to Rick Deckard, (Blade Runner)

(From the Blade Runner Wiki)

Eduardo Gaff was a human Blade Runner for the LAPD who worked with Rick Deckard in 2019.

## Biography

Eduardo Gaff was born in 1984 in Torrance, California, to unknown parents.

### 2019

Gaff was relatively new to the Los Angeles Police Department Blade Runner unit in November 2019. He was sent by his superior, Captain Harry Bryant, to retrieve Rick Deckard in order to give him the assignment. He presented his compulsory invitation to Deckard in Cityspeak, which Deckard pretended not to understand. Upon hearing that Bryant wished to see him, Deckard reluctantly joined Gaff on a flight in his spinner to the LAPD. Along the way, Gaff complained to Deckard, telling him that he'd argued with Bryant about trying to convince him that Gaff alone could find the replicants and kill them all one by one, but Bryant had insisted, citing Deckard's expertise. Gaff also criticized Deckard on the way he looked and how it reflected upon the department.

Upon arrival at the LAPD, Deckard and Gaff take a seat in Bryant's office. Deckard learned of the escaped replicants and his job to retire them before word got out to the public that there were replicants on Earth. Gaff, meanwhile, constructed an origami chicken.

After leaving the Tyrell Corporation and introducing Deckard to Rachael, Gaff and Deckard went to the replicant Leon Kowalski's apartment at 117 Hunterwasser to investigate his whereabouts. While Deckard explored the bathroom, finding several scales (belonging to Zhora), Gaff created more origami. This time, he made a man with an erection from a matchstick.

While Deckard traveled to the Bradbury Apartments, Gaff went to Deckard's apartment where Rachael – who was ordered to be retired – slept. Before leaving, Gaff left behind an origami unicorn.

He met Deckard shortly after his final fight with the replicant leader Roy Batty, complimenting him on a job well-done. He mockingly noted, referring to Rachael, *"It's too bad she won't live, but then again, who does?"*

Later, while Deckard retrieved Rachael from his apartment and they made their escape, he noticed one of Gaff's origami unicorn. After recalling Gaff's enigmatic final words, Deckard left.

### 2049

Thirty years after Deckard's disappearance, Gaff had retired and was living in a care facility. Officer K met him during his investigation into the whereabouts of Deckard and Rachael's child, where the two talked about Deckard. Enigmatic as always, Gaff remarked that he knew Deckard was not long for this world because of "something in his eyes." Gaff remarked that Deckard probably got to be alone, implying that was what he wanted. Gaff placed an origami sheep on the table in front of K.

## Personality:

Gaff was shown to be a rather sarcastic person, as shown by his quips to both Deckard and K.
Steve Blake

Steven Blake was an American former police officer and survivor who allied with John Reyes' group, though he never considered himself truly a part of them. He was killed alongside many others in Williamsport.

## Biography

Steven Blake was born on January 9th, 1983, in Pittsburgh, Pennsylvania.

Sometime before 2015, he began working as a police officer in his home state. He was an average officer.

After the Inferno virus outbreak, he became a survivor in John Reyes' First Group. He was killed in Williamsport in June 2015.
Jump Mode

Jump Mode was first introduced in the *Dungeon Basement DLC* In the *Big Bad* Fight. It puts the player into a gravity-affecting mode where the player can no longer move freely, but must **Jump** to avoid attacks and Crouching is Disenabled.

## Gallery

Big BadJump AnimationConcept art of Big Bad Fight, where the Jump mode is first used
Signal Flare

The signal flare is a melee item in BIGFOOT that acts similar to the flare gun. When activated, it obscures Bigfoot's vision, causing him to slowly move towards the signal flare which gives teammates an opportunity to attack. Bigfoot can still attack when moving towards the signal flare user. It can also be thrown and will continue working until it runs out. Once fully used, the empty signal flare will be dropped and cannot be picked up, as it is now useless. The item can be accessed from the melee weapons slot [3].
The House

*The House* Is the main boss of the game and the final boss of the Main Story

## Appearance

Your Friendly Neighborhood House. :D

Gives the *Player* a red tint in-battle

## Attacks

Releases Clouds of smoke from the chimney. These clouds of smoke are commonly misconcepted as actual rainclouds.

## Gallery

The house after defeated, seen in the end screenHouse Defeated animationHouse Battle BackgroundHouse Before the start of the main story
Drone

The drone acts as a remote-controlled video camera that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the tablet. It also has a shock feature which acts like a car battery, knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a drone battery in one's inventory), and low "health". It can be damaged by bumping into objects or getting hit by a hunter or Bigfoot.
Ranger

Last edited 6/23/22

Rangers are a physical DPS class that can wear mail armor. They are the only class that has skills powered by bow damage, which help them inflict massive damage from any distance. A diverse arsenal of support spells also aid them in battle.

Check out another class? Bard, Cleric, Crusader, Druid, Enchanter, Monk, **Ranger**, Rogue, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard

## Races:

Dark Elf,
Half-Elf,
Halfling,
Human,
Nekobus,
Wood Elf

## Proficiencies:

Cloth, Leather, Mail,
Offense,
Defense,
1h Slash,
1h Blunt,
1h Piercing,
Archery,
H2H,
2h Slash,
2h Blunt,
Double Attack,(lvl20)
Duel Wield,(lvl17)
Dodge,(lvl8)
Parry,(lvl18)
Riposte,(lvl35)
Alteration,
Conjuration,
Evocation,
Totems

Totems can be found beside the paths and roads of all maps. They make an eerie sound which can help players notice them. If a player dies in a multiplayer match, they can be revived at the mystic stones / Stonehenge by placing a totem on each altar while the dead player's body is lying in the center. After a short flashing lights sequence, the player will respawn at the center with half of their max health. There are usually enough totems to revive two players during a round, although it can be tricky to find enough with fewer players. Additionally, carrying the body to Stonehenge may sometimes be more work than attempting to kill Bigfoot solo, without the help of your deceased team mate.

TotemStonehenge location in Redwood Park (purple)Stonehenge location in Winter Park (purple)
Bigfoot Game Wiki

**Welcome to the BIGFOOT Game Wiki**
This Is Made For The Game "BIGFOOT" Made By CyberlightGS

This is a wiki approved by the developers

Official Website

Buy The Game

Join the discord server

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Evidence

Aside from killing Bigfoot, hunters can win the game by gathering all the required evidence to complete the evidence ending. To do this, the player must do the following:

* Take 3 pictures of scratch marks (varies depending on player count)
* Take 3 pictures of footprints (varies depending on player count)
* Take 4 pictures of dead bodies (3 for Winter Park, 2 for Yellowstone Park)
* Take a picture of Bigfoot

All (alive) players must return to the trailer to complete the game.

The objectives can be found in the notebook in the item wheel [Q].

Keep in mind that each picture has to be unique - you can't take two pictures of the same object. To take pictures, use the camera, accessed through the item wheel [Q]. Footprints, scratch marks, and dead bodies have an orange camera icon above them if they haven't been photographed yet. Scratch marks and footprints have set trees and surfaces on which they can generate, respectively. These are always near paths or locations. More of them spawn than are needed to complete the evidence ending, meaning you don't have to search every possible location. Dead bodies have fewer set locations in which they can spawn, similar to safe codes.

This ending can be more annoying to complete than killing Bigfoot if you don't know where the clues can spawn, but is still useful in some scenarios. Examples include:

* The game settings have been set to give Bigfoot high health and damage, making killing him significantly harder
* In larger groups, where some hunters focus on looting while one hunter focusses on taking pictures (only one player can have the camera on them). Jessica is useful for this strategy because of her increased movement speed.
* If you don't think you can kill Bigfoot with the supplies you have. This could be after losing a lot of health and wasting first aid kits, failing to deal much damage to Bigfoot while taking a lot of damage yourself, or having teammates die and running out of totems.

Additionally, evidence grants xp to the hunters, so take pictures when you can to level up quicker.
Bard

Last edited 6/20/22

Bards are a utility class that can wear plate armor. They can fill in almost any role in a pinch, but their true strength lies in making everyone in their party better. Their inspirational songs can motivate any party and help them defeat a powerful foe.

Check out another class? **Bard**, Cleric, Crusader, Druid, Enchanter, Monk, Ranger, Rogue, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard

## Races:

Half Elf,
High Elf,
Human,
Seraph,
Wood Elf

## Proficiencies:

Cloth, Leather, Mail, Plate Armor,
Offense,
Defense,
1h Slash,
1h Blunt,
1h Piercing,
Archery,
H2H,
Duel Wield, (lvl17)
Dodge, (lvl10)
Alteration,
Conjuration,
Evocation,
Trap

The trap or bear trap is an item in BIGFOOT used to stop Bigfoot from being able to move for a few seconds. Several spawn at the trailer, and they can rarely be found across the map. To place a trap, use [T].

Placed traps deal damage to Bigfoot or players who walk over them, as well as immobilize them for a bit. When set off by Bigfoot, the trap will usually break after it is free, although sometimes you will get your trap back, at around a 50/50 chance. Additionally, Bigfoot will sometimes attack the trap, causing it to close. You can safely pick up placed traps with [E], as long as they aren't broken.

Once Bigfoot gets stuck in a trap, there is a grace period of 20 seconds before he can get the full immobilization penalty again. A fully effective trap stuns Bigfoot for 6 seconds, while an ineffective one stops him for merely 2 seconds. Ineffective traps do not reset the cooldown.

Traps deal 50 damage to Bigfoot in PvAI, or 25 in PvP, and do a similarly low amount to the player, who simply tumbles if caught in a trap.
Meat

Meat is an item in BIGFOOT used to lure Bigfoot but also heal it. It can be obtained in 3 ways:

* Looting the fridge in the trailer
* Killing animals and harvesting them
* Finding it in red BBQs

Bigfoot can use the meat from dead and alive animals as well as BBQs to heal,so take as much as you can. Meat can be used to bait traps. However, this isn't usually very useful as most players use traps to keep Bigfoot still at nighttime.
Emotiji

*Emotiji* is the Miniboss in the main story and the first boss *The Player* fights.
Emotiji Theme(Tasty Jam):

## Appearance

*Emotiji* is an Undertale-Inspired boss, as the background, Itself, and it's attacks all use the classic Undertale UI.

*Emotiji* is the happy face emoticon (:D) on the circular head of an emoji. Only it's head is visible when fighting it, and it seems to have a short haircut.

When defeated, *Emotiji*'s sprite flips across the Y-Axis.

When the *Player* enters Emotiji's domain, he becomes black and white, too

## Attacks

*Emotiji's* attacks are classic emojis facing toward the Left of the screen, they also move toward the left of the screen.

*Emoji, Emoj, Emo, Em, & E* Are the names of the attacks as seen in the code, they deal 1 damage when hitting the *player*.

EmojiEmojEmoEmE
## Gallery

Emotiji BattleEmotiji Battle BackgroundLine that seperates the Player and the Enemy in battles
Mammon

Mammon is a powerful demon and the personification of avarice. He is also one of the seven Lords of Hell.

### Aliases

Upheon (angel name), the Greedy One, the Golden Demon, Avarice's Wolf, Lord of Greed

## Biography

### Angel

Mammon is demon younger than both Lucifer and Beelzebub. He was a Cherubim named Upheon and he was not involved during the Rebellion Against Heaven, as his own greed was so great he didn't care what happened. His fall actually occured hundreds of years later, when his greed eventually fully inturrupted his service to God, and he was cast from heaven by the archangel Gabriel in a way similarly to Lucifer.

### Demon and Lord of Hell

Now named Mammon, he is the demon of wealth and greed. He is a former angel who valued and still values as a demon earthly treasures over all other things. His monstrous greed is so powerful that innocent men's souls can be sucked into it and corrupted, becoming greedy and materialistic.

His power was great enough that Lucifer soon crowned him as the Lord of Greed.

He was responsible for tempting the Israelites into worshipping the golden calf, and is also falsly worshipped as a god, the god of riches. In Greece, he is mistaken as a god called Plutus.

## Powers/Abilities

* **Angel Physiology**: As a fallen angel, Mammon is very powerful. His powers include:
	+ **Immortality**: Like other supernatural beings, Mammon has an infinite lifespan. He is also completely immune to all diseases and poisons. He also does not need require food, rest, water, or oxygen to survive.
		- **Invulnerability**: Mammon is immune to most forms of damage. Bullets, knives, and other ordinary forms of harm have no effect on him.
	+ **Telepathy**: Like all demons, Mammon can read the thoughts, souls, and memories of humans, and he is also able to sense the emotions of others.
	+ **Shapeshifting:** Mammon can change his shape into anything he chooses, and can even appear as a wolf, an animal known in the Middle Ages to be one of greed.

* **Magic**: Mammon is well-versed in the occult and is capable of using many magical spells for his purposes.
	+ **Power Distribution**: Mammon is capable of distributing power to others through deals.
		- **Soul Absorbtion**: Through deals or trickery, Mammon can steal the souls of other entities to make himself more powerful like all demons.

* **Intellect**: Mammon possesses immense knowledge of many things, including multiple forms of magic and the occult.
Ross Lake

1. Location: Ross Lake is depicted as a remote and dense forest area. It is a fictional location within the game's world and designed to provide players with a challenging and immersive environment to track down the legendary Bigfoot.
2. Objective: The players' main goal in the game is to gather evidence of Bigfoot's existence, such as footprints, hair samples, and other clues while surviving the dangers of the forest. Ross Lake is where they will spend most of their time searching for these pieces of evidence.
3. Gameplay: Players will have access to various tools and equipment to aid them in their hunt, such as traps, cameras, and tracking devices. They must manage their resources wisely and work together as a team to increase their chances of success.
4. Challenges: Ross Lake is not only home to Bigfoot but also presents other hazards. The players will encounter wildlife, harsh weather conditions, and other unpredictable events, making their quest even more difficult.
5. Multiplayer: "Finding Bigfoot" is primarily designed for cooperative multiplayer gameplay, where up to four players can team up to tackle the challenges and mysteries of Ross Lake together.
Jasper National Park

* Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature.
* Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying traditional hunting weapons. The goal is to gather evidence of Bigfoot's existence and protect themselves from the creature's attacks.
Animals

Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive.

#### Passive

* Bear\*
* Boar
* Deer
* Fox
* Moose
* Raccoon
* Bison

**Aggressive**

* Wolf

Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health.

Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.

\*The bear used to be passive prior to Yellowstone
Locations

*to look at maps, see maps*

Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and hunting towers among other similar variations. One of the more unique locations is, for example, the Radio Tower in Redwood Park, as there is no such building on any other map. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters. The player-controlled Bigfoot also discovers the locations for itself and cannot see where hunters have been by checking the map.

The Trailer, as with all locations, is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the tasks.

Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open.

Safes are always found inside log buildings (as opposed to outside or in tents, caves, etc.).

There also exist several locations in each map where trees can fall over or rocks can tumble down from a cliff if the player gets too close. The trees generally use the same model and spawn along paths. These are easily avoidable as long as you're not out of sprint. Rock slides tend to be even less dangerous as you can easily run past, and you have to be fairly close to the cliff face to take damage.

For filled maps, refer to this(Redwood Park) or this(Winter Park)
Maps

Maps are the playable areas in BIGFOOT.

There are currently four available maps: Redwood Park, Winter Park, Yellowstone Park, And Ross Lake Park

[Note if on steam you can play all betas 2017 - 2019 That have maps called Glacier Bay. Ross Lake. Jasper National Park.]

You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations here.
Ranged Weapons

Ranged weapons, all of which are classified as guns, are weapons in BIGFOOT. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use ammo, which should be used as efficiently as possible when playing on harder difficulties.

### **Weapon List**

\*damage is without Rick's damage modifier of +10%.

\*\*1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R870 is most effective at short distances.

\*\*\*nighttime damage only registers as whole numbers on the health bar. I can currently assume that decimal numbers are stored but not shown, although it is also possible that decimals can either round up or down (e.g. 4.8 would round up 8/10 times, and round down 2/10 times)

†The actual reload (until you have a full mag) takes less time , but you can't fire immediately. The first number is the time from when you have 0/x bullets until you have a full mag. The second number is the addition time you have to wait until the next shot can be fired. The first number is irrelevant when using the reload glitch.

††DPS only calculated with rate of fire and damage. Reload speed and mag size don't matter too much for this, as you can use another weapon while reloading.

Final note: Rate of fire is the quickest you can possibly shoot. With a comfortable clicking speed, you'll likely be a bit slower. For example, 3 shots per second is much more reasonable for the pistol.

### **Special**

##### Flare gun - Flare gun bullet

The flare gun, similar to the signal flare, blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as William. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total.

Most melee weapons can be thrown (excluding the knife) and do 4-5 damage.
Los Angeles Police Department

(From the Blade Runner Wiki)

The **Los Angeles Police Department** (**LAPD** or **LPD**) was a law enforcement agency located in the city of Los Angeles, California. The LAPD notably housed a Blade Runner Unit.

## Description

### Function

The LAPD had a standard system of operations as it aimed to protect the city, and sometimes the world, from both domestic and galactic threats. Officers patrolled and surveilled the entire city constantly every day to ensure city rules and regulations were followed and the citizens were secure. Officers use personalized spinners to hover around the city grounds in search of potential threats or strange activities.

### Blade Runner division

The LAPD notably housed and hired Blade Runners to retire defected or returning replicants from Off-world colonies. Blade Runners that worked for the LAPD operated differently than LAPD detectives or officers, working on an as-needed basis. When the LAPD received word of a defected replicant, their hired Blade Runners were called in to track down the replicants and retire them as ordered.

## Known LAPD Members

### Police

* Jeremy Crane
* Officer Martinez

### Blade Runners

* Gaff
* Rick Deckard
* Dave Holden
* Joe Holden
* Joshi
* K
Game

**About**

Bigfoot is an action horror game developed and published by CyberlightGS. The game is set in either Redwood Park, Winter Park, or Yellowstone Park where four\* Hunters are put in a 1v4\* situation against an either Player or AI controlled Bigfoot. The four\* Hunters have to scavenge the map for guns, explosives, traps and other equipment, and use them to their advantage to defeat bigfoot and win the game

Released: 31. January 2017

\*The player can play alone with an AI or the host can start without four hunters
Safes

Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AVM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a color matching the safe they correspond to in the top right of the page.

### Ross Lake Park

 AVM
 Dynamite

### Redwood Park

 AVM
 Dynamite

### Winter Park

 AVM
 Dynamite

### Yellowstone Park

 AVM
 Dynamite

Red safe (Redwood)Green safe (Redwood)Red code (Redwood)Red code (Redwood)Grey code (Redwood)Grey code (Redwood)Green code (Redwood)Green code (Redwood)
Video Camera

Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki.

The video camera can be placed on the ground and used to remotely view areas of the map. Six video cameras spawn in the van and cannot be looted from any other location. To view the live footage, access your tablet with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any animal as well as bigfoot. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.

A placed camera indicated by orange on the map
Night Vision Camera

The night vision camera allows the player to see in the dark of the night without the need of a flashlight, remaining hidden from Bigfoot. However, it should be used wisely, as it has a limited battery life. It and night vision camera battery spawn in the truck and can also be found as loot around the map. Press [N] to activate.
Hunting Towers

## Hunting Tower

A Hunting Tower

Hunting towers are a location in BIGFOOT which act as a pitstop of sorts. Hunting Towers, most of the time, include some ammo, and have a chance to have a lantern or explosives next to the steps. It should also be noted that Bigfoot can attack and destroy the floor of the tower

There are also Hunting Towers with chances to have codes, as follows

 Hunting Tower 2 (Winter Park)
 Hunting Tower 4 (Redwood)
Common Terms and Abbreviations

Nuke-A skill which does all of its damage upfront.

Dot-A skill which does its damage over time

HoT-A skill which Heals over Time.

DW-short for Duel Wield

DA-short for Double Attack

GCD-Global Cooldown, after casting an instant skill, You are prevented from casting skills for 2.5s

Blu,Yel,Purp,Grn- Shorthand for the different item rarities "I got 2 greens from that guy"

LFG/LFM-Looking for group/more, "Bard and Cleric LF tank and LFM!"

WTB/WTS/WTT-Want to Buy/Want to Sell/Want to Trade "WTT Rare Hammer for shaman items!"

Res-Short for resists. "this dragon spits fire so bring some res!"

Mods-Short for modifiers, positive effects, used referring to equipment or skills "omg love bard armor mod"

OOM-Out of mana/spirit "dont start the next fight plz im oom!"

H2H-Hand to Hand

R- commonly used to ask or tell party if your ready for the leader to embark on the adventure. "everyone r?" "r!" "r here" "1 min plz"

Driving-The party leader, the person who will be leading the party through the dungeon. "who wants to drive?"

Con-Means the color of the monsters name (which tells you their level). Old term from MMOs refering to "considering" the monster. "Guys this yellow con is messing me up!"

Threat/Aggro-When a monster is attacked by a player, depending on the attack, a number is assigned to that player. That is the players "threat". Being at the top of the "threat" table, aka having the most "aggro points" means the monster will focus its attacks on you. Threat adds up (or subtracts down) overtime depending on your actions.

Squishy-Someone with low defensive stats/health. Casters are often referred to as "squishes" because if they get aggro they can get smooshed fast.

RNG-Stands for random number generation. Basically anything that is random in the game. "Man loot was terrible this run, the RNG gods must hate me"

Cooldown/CD-A period of wait inbetween skill/spell use. For example a fireball spell might have a 10 second cooldown or CD. After you cast it, you cannot cast it again for 10 seconds. Monsters also have a CD after using a skill before they can use it again.
Chat Commands

Nevergrind online has a robust and sophisticated chat system, running on the top hardware of broken.net. Here are some of the chat commands you can use on your adventure in Nevergrind Online.

## General Chat Channels:

/say or /s : Say a message in your current town channel : /say hail

/town : An alias for /say : /town hail

@ : Send a private message by name : @bob hi

## Guild Commands

/guild or /g: Message your guild : /guild hail

/ginvite: Invite a player to your guild: /ginvite Bob

/gpromote: Promote a member to Officer: /gpromote Bob

/gdemote: Demote an officer to a member: /gdemote Bob

/gleader: Promote a guild member to leader: /gleader Bob

/gboot: Boot a member from the guild: /gboot Bob

/motd: Set a new message of the day: /motd message

/gquit: Leave your guild: /gquit

## Party Commands

/party or /p : Message your party : /party hail

/invite: Invite a player to your party : /invite Bob

/disband: Leave your party

/promote: Promote a player in your party to leader (in town) : /promote Bob

/boot: Boot a player from the party: /boot Bob

## Social Commands:

/flist or /friends : Show your friends' online status

/friend add : Add a friend : /friend add Bob

/friend remove : Remove a friend : /friend remove Bob

/ignore : Show your ignore list

/ignore add : Add someone to your ignore list

/ignore remove : Remove someone from your ignore list

/who or / : Show all players currently playing

/who filters : Show current players by class, race, level range, name : /who 5 10 dwarf cleric

## Miscellaneous Commands:

/join channel : Join a channel : /join bros

/clear: clear the chat log

/played: Show character creation, session duration, and total playtime

/me : Send an emote to your current chat channel : /me waves

/camp: Exit the game.
Shaman

Last edited 6/23/22

Shaman is a healing class focused on mostly poison and cold spells. With a heavy focus on dots and formidable stat/leech life buffs. While not doing the same damage as a druid, their buffs and dots are much better for stabilizing health.

Check out another class? Bard, Cleric, Crusader, Druid, Enchanter, Monk, Ranger, Rogue, ShadowKnight, **Shaman**, Templar, Warlock, Warrior, Wizard

## Races:

Barbarian,
Human,
Ogre,
Orc,

## Proficiencies:

Cloth, Leather, Mail, Offense,
Defense,
1h Blunt,
1h Piercing,
H2H,
2h Blunt, Dual Wield,
Dodge(lvl15),
Alteration,
Conjuration,
Evocation,

(Gets Duel wield but mostly so caster weapons can be equipped in offhand, DW skill is capped LOW)
Melee Weapons

Melee weapons are weapons that can only be used short-range, but can also be thrown (except the knife).

#### Weapon List

* Knife
* Axe Big
* Baseball Bat
* Cleaver
* Crowbar
* Hunting knife
* Pickaxe
* Pipe Wrench

Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low dps. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time.
Enchanter

Last edited 6/23/22

Enchanter is a strong utility class specializing in attack speed slows as well as haste/mana regen for themselves and allies. They also get access to a few dots, a nuke with a unique mechanic, and a way to make enemies take more damage from Arcane Spells.

Check out another class? Bard, Cleric, Crusader, Druid, **Enchanter**, Monk, Ranger, Rogue, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard

## Races:

Dark Elf,
Gnome,
High Elf,
Human,
Seraph

## Proficiencies:

Cloth,
Offense,
Defense,
1h Blunt,
1h Piercing,
H2H,
2h Blunt,
Dodge, (lvl22)
Alteration,
Conjuration,
Evocation

(Gets Duel wield but mostly so caster weapons can be equipped in offhand, DW skill is capped LOW)
Glacier Bay

Glacier Bay National Park derives its name from the abundance of glaciers that have been shaping its landscape for centuries, alternately advancing and retreating, resulting in breathtaking fjords and icebergs.

Renowned for its deep fjords created by receding glaciers, Glacier Bay offers a distinct and striking coastal environment that attracts global visitors seeking its natural wonders.

The park is a sanctuary to a diverse range of wildlife, such as brown bears, mountain goats, humpback whales, sea otters, harbor seals, and various bird species. As a result, it has become a favored destination for wildlife enthusiasts and photographers alike.

Remaining largely untouched and unspoiled, Glacier Bay retains its pristine wilderness character, presenting opportunities for hiking, kayaking, camping, and other outdoor pursuits.

Due to its remote location, accessing Glacier Bay National Park can pose challenges. Visitors typically enter through the small town of Gustavus, reachable by air or boat.

Emphasizing conservation, the park is dedicated to safeguarding its distinct natural resources and wildlife. As such, comprehensive conservation efforts are in place to protect the park's fragile ecosystems.

As for the game "Finding Bigfoot," which was released in 2019, players experience a thrilling adventure as they arrive via helicopter in Glacier Bay National Park. Their objective is to track and hunt the elusive sasquatch (Bigfoot) within the game's virtual representation of the park.
Ammo

There are 5 types of ammo that can be used with ranged weapons.

* 9mm ammo (grey item model) - used for the G17
* 5.56mm ammo (green item model) - used for the M4CL
* 7.62mm ammo (yellow item model) - used for the R700 and AWM
* 12 gauge ammo (red item model) - used for the R870
* flare gun bullet - used for the flare gun
Edenburg

In town, players can chat with other adventurers outside of their party. The chat interface is familiar to anyone that has used battle.net or similar old-school chat interfaces. You can use your own private chat channels, add friends, and even form guilds to keep your allies organized. Direct messages, ignore lists, emotes, party commands, and guild commands all help players manage and organize themselves as they see fit.

The town of Edenburg has seven buildings where players can further customize, shop, train, check leaderboards, and check available quests. The tavern offers quests, information, and leaderboards. The academy allows you to train your skills. The merchant offers a variety of goods for sale. The bank allows you to store items that you can share with other characters on your account. The apothecary allows you to purchase potions, scrolls, and items that are useful for combat. The guild hall allows you to form and review your guild status. And, finally, the blacksmith offers the best selection of armor in all of Edenburg.

## Guild Hall

Create guilds as well as check various things about your guild if you are in one.

## Bank

Store items, your bank is shared between all characters on your account.

## Apothecary

Buy various potions, identify your items and buy caster related equipment.

## Academy

Learn new skills or level up existing skills, for gold of course.

## Merchant

Sells leather armor and also has random assortments of other equipment.
Dougly

**Não , dougly não é uma versão feminina de douglas , e sim sua namorada**

**Dougly surgiu em Project : meme enquanto os desenvolvedores jogavam gartic phone**

    **Dougly Tem muitas variações , como listadas ao lado :**

**Ela inspirou ''Ksobinha'' , que era pra ser uma versão feminina de Ksobinho , também surgiu enquanto os desenvolvedores jogavam gartic phone , ela surgiu em uma animação , formando um ship com robson , porém glitchedPlays desenhou robson chutando ksobinha , então puppet desenhou ksobinho dando um murro em robson , que em seugida (desculpa a ortografia kkkkk) comeu ksobinho . no entanto , ksobinha foi um meme rejeitado e que não faz parte de project : meme**
Arthur Holmwood

Sir Arthur "Art" Holmwood (later called Lord Godalming) was a character in Bram Stoker's novel *Dracula,* and one of Lucy Westenra's suiters.

## Appearances

### Debut

Dracula (1897)

Arthur Holmwood was born on December 13th, 1869, in London, England, to a rich family.

In 1893, Arthur Holmwood proposed to, and became the fiancee of, Lucy Westenra, and was best friends with the other two men who proposed to her on the exact same day, Quincey Morris and Dr. John Seward. After Holmwood's father died, he succeeded him as Lord Godalming.

Through his great wealth, the group was funded in their goal of killing Dracula. He also helped them raid Dracula's many lairs in London as and aided in their investigation of finding Dracula's purchased estates.

When Count Dracula turned Lucy into a vampire, he was the one who drove the wooden stake through her heart and later helped Van Helsing and his group hunt down and destroy Count Dracula.

In 1899, Holmwood was able to move past Lucy's death and married a woman named Betty Carter. They happily lived together until Arthur's eventual death on March 6th, 1925.
Items

Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players.

List of items:

* Ammo (various types)
* Drone
* Explosives (various types)
* First-aid kit
* GPS Sensor
* Hand Lantern (v5.0)
* Meat
* Night vision camera
* Photo camera
* Signal flare
* Tablet
* Totem
* Trap
* Weapons (ranged, melee; various types)
* Video Camera (aka camera)
Loot

Resist the urge to click the loot
NOTE-This page does not and will not have specific items/spoilers. Part of the the allure of this game is capturing the feeling of old school RPGs, where that information was not readily available. But... It is 2022, so I cant stop you. But I can at least force you to interact with someone else to ask them to show you the sick set bonus on Treacherous Trenches Treachery.

## Item Overview

Items come in 4 varieties, blue, yellow, purple and green.

Blue Items are "Magic" and come with 1-2 random mods.

Yellow Items are "Rare" and come with 2-6 random mods.

Purple Items are "Unique" and come with a predetermined number of mods (generally 6+).

Green Items are "Set" and come with predetermined mods, as well as give a bonus for multiple pieces of the same set being worn.

## Magic

Magic Items can have 1-2 properties

One interesting thing about magic items is they can roll higher mods then rares of the same level. Making them great for filling in weaknesses! (like specific resists)

## Unique

Unique Items have preset properties, but these values can be variable (you may find one unique ring with +2 leech life, and another with +4).
They generally have as many properties or more then rare items.

## Set

Set items are a lot like unique items, with the difference being wearing multiple pieces of the same set giving you additional stat bonuses.

## Merchants

Merchants restock every 1hr(1hr of logged in on that character playtime). The gear offered is based on your characters level. You can often find decent gear on merchants so its worth checking out. The alchemist sells mostly caster/cloth gear. The blacksmith mail/plate and "heavier" weapons. The merchant sells leather armor, as well as an assortment of gear. (Whatever shipment she gets in!)

## First Dungeon Bonus

The first time you complete a dungeon the boss has a magic find bonus, this encourages you to complete many different missions. Then, make alts to do more missions!

## Bosses

Bosses come in two varieties, zone bosses and act bosses. Zone bosses are represented on the minimap by a purple icon. Act bosses are represented by a red icon. Act bosses are generally much tougher but also have a higher chance to drop more loot!
Rogue

Last edited 6/23/22

Rogue is a Physical DPS class whos main focus is stacking up attack speed to overwhelm their opponents. Although the Rogue does have a fair amount of defensive options in their kit, their lack of healing may make them difficult to solo with. Find a friend or two and stab some monsters.

Check out another class? Bard, Cleric, Crusader, Druid, Enchanter, Monk, Ranger, **Rogue**, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard

## Races:

Barbarian,
Dark Elf,
Dwarf,
Gnome,
Halfling,
Half Elf,
Human,
Ogre,
Wood Elf

## Proficiencies:

Cloth, Leather, Mail,
Offense,
Defense,
1h Slash,
1h Blunt,
1h Piercing,
Archery,
H2H,
Double Attack,
Duel Wield,
Dodge,
Parry,
Riposte,
Negative Status Effects

These are the negative effects (other then dots) that enemies can inflict on you.

Fear reduces your healing and damage by 50%, it is shown by skulls.

Stun prevents any action from being taken, it is shown by orbs of light.

Silence prevents you from casting any spells, it is shown by rainbow orbs.

Paralyze, 50% chance to fail with melee attacks, still triggering GCD. It is shown by purple orbs
Edwin Marley

Edwin Marley was a Scottish businessman and the business partner of Reginald Adams. He was also mostly responsible for the creation of Marley & Adams Mortuary.

## Biography

Edwin Marley was born on March 18, 1823, in Edinburgh, Scotland. His father worked in finances and his mother died soon after he was born due to birth complications.

In 1842, when he was only ninteen, his father died of tuburculosis and he was forced to take over the business out of respect for his father's wishes.

In 1856, Marley met an enterprising and quite young Irish doctor named Reginald Adams, who was esteemed by his peers for his hard work. He offered to work with the doctor, seeing his usefulness in another profession, undertaking. The work would be macabre, but they would earn much money from it. At first, Adams resisted, but he caved in when he learned that families of deceased loved ones always appreciated their kind of work. Later that year, the two founded Marley & Adams Mortuary together. Adams handled the duties of a coroner because of his medical training and Marley worked as both the finance manager and did the duties of a traditional undertaker, preparing coffins, putting the body inside, and the like.
The Player

The *Player* is the character controlled by the player.

## Appearance

The *Player* is no specific person, male, and has no specific age. He has dark brown hair, that sticks out in the back. Wears a red coat, tan shorts, and red shoes.

The appearance of the *player* might also depend on the location.

The *Player* is grayer when in *level 9* of the *Main Story*

The *Player* has a red tint when fighting *The House*

The *Player* becomes black and white when fighting *Emotiji*

## Abilities

The *Player* can Crouch when the "F" key is pressed, or when the crouch button is pressed in the Console version

## Gallery

Player Death AnimationUnused Player Jumping AnimationPlayer in the End screen of The Main StoryPlayer in the 3rd introduction slide of the Basement Dungeon DLC
Druid

Last edited 6/20/22

Druid is a healer class with strong AOE dps capabilities. Their spells have a strong focus on the fire element, but also have one spell for each of the other elements. While dishing out more damage then other healers, their restriction to leather armor, lack of mitigation buffs/debuffs, and reliance on heal over time spells can find the druid being overwhelmed if not careful.

Check out another class? Bard, Cleric, Crusader, **Druid**, Enchanter, Monk, Ranger, Rogue, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard

## Races:

Half-Elf,
Halfling,
Human,
Wood Elf,

## Proficiencies:

Offense,
Defense,
Cloth/Leather Armor,
1h Slash,
1h Blunt,
H2H,
2h Blunt,
Dodge(lvl15),
Alteration,
Conjuration,
Evocation,

(Gets Duel wield but mostly so caster weapons can be equipped in offhand, DW skill is capped LOW)
Crusader

Last edited 6/20/22

Crusader is a tank class with a well rounded kit. Crusaders supplement powerful melee abilities with arcane magic damage spells. They also have the ability to heal themselves and others. Undead and Demons are especially vulnerable to their magic, taking bonus damage. While a dependable frontline fighter/backup healer, the crusader doesn't bring much in the way of debuffs/buffs, needing to rely on others to debilitate his foes.

Check out another class? Bard, Cleric, **Crusader**, Druid, Enchanter, Monk, Ranger, Rogue, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard

## Races:

Dwarf,
Half Elf,
High Elf,
Human,
Seraph

## Proficiencies:

Cloth, Leather, Mail, Plate Armor,
Offense,
Defense,
1h Slash,
1h Blunt,
Archery,
H2H,
2h Slash,
2h Blunt,
Double Attack(lvl 20),
Dodge(lvl 10),
Parry(lvl 17),
Riposte(lvl 30),
Alteration,
Conjuration,
Evocation,

(Gets Duel wield but mostly so caster weapons can be equipped in offhand, DW skill is capped LOW)
HOUSE Wiki

**Welcome to the HOUSE Wiki!**
HoUsE is A PuzZle GamE WheRE ur HOUSE getS all WOnkY

***Categories***

HOUSE is a good game. Play at:

https://studio.code.org/projects/gamelab/X7YLZ6T61i14yE2mKJeavbPgO8OSUzxlPd1VIIBb5y0

We're a collaborative community website about HOUSE that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Images

*Need help building out this community?*

* Rules of this wiki
* Getting Started
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Warlock

Last edited 6/23/22

Warlocks are a magical utility class that can only wear cloth armor. They have powerful damage-over-time spells that wear down foes over time. Their spells strike fear into their enemies, weakening them in combat. Their ability to transform into a lich form and steal health makes them resilient in combat and less dependent on others.

Check out another class? Bard, Cleric, Crusader, Druid, Enchanter, Monk, Ranger, Rogue, ShadowKnight, Shaman, Templar, **Warlock**, Warrior, Wizard

## Races:

Dark Elf,
Gnome,
Human,
Seraph

## Proficiencies:

Cloth,
Offense,
Defense,
1h Blunt,
1h Piercing,
H2H,
2h Blunt,
Dodge,(lvl22)
Alteration,
Conjuration,
Evocation

(Gets Duel wield but mostly so caster weapons can be equipped in offhand, DW skill is capped LOW)