Blessings

Blessings are power ups that are selected at the second node of Monster's cave and at the end of each floor. Additionally, you might get a blessing as a random bonus reward. Some blessings are shared between classes, others are class specific and unique only to that faction. Blessings can be active, for example; Paper Slice: Remove 2 cards from your deck, but most are passive, for example Silver Sword: Gain 2 swords or Moon Necklace: Each turn, whenever you play a Spell card, draw 1 card (up to 2 cards each turn). Some blessings might have a negative condition attached like Forbidden Blacksmith: Upgrade all of your cards in your deck. But reduce your maximum HP by 15. In this manner, Blessings are much like Nightmares which are picked up on the second node of the second floor. All Nightmares give +1 mana with a negative condition attached.

### Knights of Pentagon Blessings

Knights of Pentagon has 29 blessings available

* **Mana Pot:** Max mana +1
* **One Punch:** Each turn, Upgrade a random card in your hand
* **Random potion:** At the start of the battle, add a random Potion card to your hand
* **Red Mushroom:** At the start of battle, apply 3 vulnerable to all enemies
* **Forbidden blacksmith:** Upgrade all of your cards in the deck. But reduce your maximum HP by 15
* **Pandora Box:** Transform all of your basic cards into random cards
* **Mystery Gift:** Maximum HP+10 and get 3 random cards.
* **Moon Necklace:** Each turn, whenever you play a Spell card, draw 1 card (up to 2 cards each turn)
* ???
* **Money Pouch:** Gold +200
* **Paper Slice:** Remove 2 Cards
* **Iron Anvil:** Upgrade 2 Cards
* **Extra Card:** Draw an Extra Card on Battle
* **Silver Sword:** Gain 2 Swords
* **Bronze Shield:** Gain 2 Shields
* **Wizard Hat:** Each turn, a random Spell card will trigger

* **Fire Torch:** Whenever you Exhaust a card, add a random temporary card to your hand
* **Blinking Staff:** All Spell cards that cost 2 or more now cost 1 mana
* **Stone Statue:** Max HP +20%
* ???
* **Dust Spray:** Whenever you Exhaust a card, deal 2 damage to all enemies
* **Chess Piece:** Every 2 turns, add a random temporary Knight card to your hand
* **Manual Book:** Every 2 turns, add a random temporary spell card to your hand.
* **Knight Helmet:** All Knight cards gain +2/+2
* **Incense Pot:** Whenever you Exhaust a card, you recover 3 hp
* ???
* **Recovery Spear:** Whenever you recover HP, deal 4 damage to a random enemy
* **Hidden Dagger:** Each turn, deal damage equal to 10% of your maximum HP to a random enemy
* **Broken Heart:** Whenever you lose HP on your turn give +3/+3 to a random unit card in your hand

### Roughrock Clan

Roughrock Clan has 27 blessings available

### Land of the Dead

Land of the Dead has 27 blessings available

### Transylvania Family

Transylvania Family has 26 blessings available

### Magick Academy

Magick Academy has 31 blessings available

### Void Community

Void Community has 26 blessings available

### Steampunk City

Steampunk City has 29 blessings available

### Nightmare

Slippery Floor: Max Mana +1. Draw 1 less in battle.

Dry Season: Max Mana +1. Drinking from the well will no longer heal you.

Broken Sword: Max Mana +1. Sword -2 (Sword -3 under worse Nightmares challenge)

Damaged Shield: Max Mana +1. Shield -2 (Shield -3 under worse Nightmares challenge)

Past Regret: Max Mana +1. Max HP -15 (Max HP-25 under worse Nightmares challenge)

Worst Gift: Max Mana +1. Add 2 Decoys to your deck (Add 3 Decoys under worse Nightmares challenge)

Budget Scissor: Max Mana +1. You gain 50% less Gold (75% less Gold under worse Nightmares challenge)

Boxing Gloves: Max Mana +1. Enemies gain 1 strength (2 strength under worse Nightmares challenge)

Uncomfortable Shoes: Max Mana +1. Whenever you play a Spell card, you take 1 damage (2 damage under worse Nightmares challenge)

Black Cat: Max Mana +1. End Game Scores -200 (End Game Scores -300 under worse Nightmares challenge)