recursal/Fanatic-Fandom huggingface dataset:
Codex: Cryptozoia Entry - The Woolvir

The Woolvir are anthropomorphic sheep people that live in the cold, barren highlands of the north.

Physical Description: In my extensive observations, I would estimate that the woolvir have a diversity in appearance to rival humans. Betwixt neck and knee, they are ostensibly human-shaped, with long torsos and muscular arms that end in multi-finger extremities very similar to human hands. The similarities in our species end there, I am afraid.

The woolvir all have the heads of bighorn sheep, with long furry snouts and wide-set eyes. The rams (males) have huge, twisting horns coming out of the tops of their heads, while the females (ewes) have a small pair of horns that have less curvature. They walk on two legs and have hooves for feet, likely to find more stable purchase in the steep and rocky wastelands they populate.

Their bodies are covered in white, wool-like fur. They wear no clothes, and apparently have no conception of modesty, as I have witnessed them conduct their mating activities in the open, like animals. They have no tails.

Habitat: They seem to prefer the loftier elevations, such as in the Hyperborean Mountains.

Organization: Isolated tribes, usually between 30 to 60 woolvir per tribe.

General Observations: While the woolvir are placid enough to make personal interaction possible, I found them to be unpleasant and rude social companions. They are a hot-headed people prone to rash decision making and inexplicable swings of mood. I never found my life to be in any immediate peril in their company, yet their lack of any semblance of social acuity made their company verging on unbearable. In addition to their generally boorish behavior … I am failing to phrase this with discretion, so I shall be plain: the woolvir place no importance on personal hygiene. These people smell awful.

Silas and I agreed that our study of the woolvir was best conducted from a distant remove.

We also agree that the most interesting aspect of woolvir society are their naming conventions. All woolvir names start with a three letter prefix that designates the individual woolvir’s status in their society. For example, the Baa are the most powerful members of the tribe, the chieftain of the clan we studied was named Baa’scaa. The most distinguished class of warrior in woolvir society is the Baa’serker. These mad warriors use fits of rage to fuel their heroic fighting style. Common members of the tribe are the Naa, and the subservient class are the called the Mee. One of the most tolerable of the woolvir I managed to interact with was a borderline slave named Mee’zet, who lacked the aggression of the Baa or even the Naa classes, a trait I found admirable but was obviously met with denigration by the woolvir themselves. Mee’zet expressed a fondness for poor Silas and begged me to allow him to be kept as a pet, a turn of events I found far more amusing than my shin’hare companion.

- from the journal of Lord Bernard P. Dunthorpe
Artificial Intelligence Deckbuilding Assistant

The **AI Deckbuilding Assistant**, comonly referred to as AIDA, is designed to assist in building your deck. It gives suggestions to complete or update your deck.

## Resources

Building a resources base that is right for your deck can be pretty daunting, but often times it just comes down to math. Aida wants to do that work for you! We have a host of developers with a considerable amount of experience with TCGs who have been vetting Aida’s results, so she can take that burden off you so you can concentrate on the fun part of deck design.

## Curve Gaps

Another function of Aida is to help fill out your curve. Big actions and powerful troops are the best part of playing, but you have to have things to do while you get to that Uruunaz. Need some more 2 drops in your deck? Aida can help you out there too. She’ll take your deck, do an analysis of it, and let you know where you have holes in your curve. You can decide if those holes are intentional, and if not Aida will even search through your collection and find the most efficient troops or actions to fill it out.
Doppelgadget

At the start of your turn, you may transform this into a replica of target non-Shapeshifter artifact with cost ④ or less you control. It retains this power.

## Related Equipment

* [Machine's Sight]
* [Matter Benders]

## Strategy

### Synergies

* This card can replicate into a replica made by [Mimic].

## Rulings

* Once Doppelgadget’s power has resolved at least once, it will retain that power through all transformations.
Crush

> *If this troop would deal more than fatal combat damage to all troops blocking it, it deals exactly fatal damage to those troops, and the rest to those troop’s controller instead.*
>
>

When you attack with troops, the opponent has a chance to block them with troops of their own. Normally when this happens, the troops deal damage to each other and that’s the end of combat. With **Crush**, the attacking troop has the potential to deal damage to the champion’s health total equal to the difference between its ATK and the blocking troop’s DEF. This lets you push through damage even if the opponent has a bunch of pesky blockers.

Crush usually shows up on bigger troops to show, in a flavorful light, the troop is so big that the blocking troop will not be able to distract him and keep him away from hitting the champion. That being said, one of the best ways to really push this keyword is with effects that can increase your troop’s ATK. Rage plays particularly well with Crush.

## Rules

* This applied before all other replacement/prevention modifiers for that packet have been applied. If that damage is reduced or prevented to at or below fatal for those troops, then no damage will be dealt to the champion this way.
* Damage dealt to a hero this way can be further modified or prevented, but only if that modifier did not affect the original packet.
* If a troop with Crush was blocked, but all of its blockers were removed from combat, it will deal its damage to the defending champion instead.
Deck building

Deck building is the process of constructing a deck, either as part of a draft or other format. There are tools such as the included AIDA to assist with the deck building process.

There are a number of important considerations when constructing a deck, such as choice of using one or multiple types of resource shards; synergy between troops, quick actions, constants and artifacts; and the type of decks you expect your opponents to create and use (see metagame).
Defensive

> *This troop can’t attack.*
>
>

**Defensive** is more of a drawback then a power. This keyword on a troop means they troop cannot attack, they can only block your opponent’s attacks. Most troops with this keyword will have some slightly different stats than you might expect, since they do not attack. Defensive holds more of a thematic place in HEX to show troops that are not specialized in attacking but have other purposes, like building construction plans for the dwarves or a big blocker to disrupt oncoming attackers.
Deck Editor

The **Deck Editor** is where players build their decks. It primarily has a collection layout and a deck layout. You can drag cards from you collection to your deck. To find a card you can use the filter system.

## Deck block

Here you can see what cards are already added to your deck. You can add more cards by dragging from the collection block to the deck block.

Using the Deck Actions dropdown, you gain access to Deck statistics.

The view shows extra data, from left to right:

* the total amount of cards in the deck
* the number of troops
* the number of resources.

By using the rightmost controls, you can change the view from using images to a list view.

## Collection block

The collection block is similar to the deck block. Here you can find all the cards you own.

## Champion

In the bottomright corner of the screen, you can select which champion you wish to play, as well as the 6 slots of equipment that goes with it.

## Card preview

In the topright view, the card currently hovered is shown in big.

## Deck statistics

The Deck statistics screen shows several statistics related to the deck.

* Costs: Shows the costs and thresholds of all of the cards in the deck.
* Ratios: Percentage of each card type in the deck.
* Resources: Shows the resources in the deck and the resources required.
* Performance: Shows the total wins, losses, and win percentage with the deck.
* Test Draw: Allows the simulation of test draws.
Booster Pack

A **booster** contains cards from a specific PvP set. It can be bought in the ingame store with platinum.

## Contents

The contents of a booster are randomized, but there is a logical system present in the randomization.

* 12 Common cards
* 4 Uncommon cards
* 1 Rare or Legendary card
* 1 Treasure Chest

Boosters will simulate a physical print run. This prevents a booster to contain multiples of the same card, or boosters with only troops.

## Primal Pack

Primal Packs are "god packs" that will drop for lucky players when buying HEX booster packs. It is not a separate item in the HEX Store. Every card in this booster is of Rare or Legendary rarity. In addition, each Primal Pack will contain a Legendary Treasure Chest that will hold some very high quality items, which you can open or trade in the Auction House. Primal packs work just like normal packs with one exception. You can trade them with other players, open them for cards and put them on the auction house, but unlike normal packs the primal packs cannot be used to buy into tournaments such as Competitive Draft. To maintain balance in a tournament setting, you cannot get a Primal Pack during a draft. The pack can drop as a reward for the draft.
Dwarf

Formed from the very stone of the planet’s crust, the subterranean-dwelling **dwarves** are master craftsmen and experts in the application of pure destructive force. As beings of pure chaos, the dwarves are always looking to apply their ingenuity and ferocity to create increasingly complex and devastating machines.

If the dwarves have a motto, it is “destruction for destruction’s sake”. They are bloodthirsty, industrious, and never ever stop digging.

All dwarves are male. When a dwarf dies, it shatters into a pile of rough stone and pebbles. This rubble, combined with freshly dug rock and gems, is then used to make new dwarves.

Like the elves, dwarves are master craftsmen. However, unlike the elves, who create objects of beauty, the dwarves create machines of devastation. The dwarves are obsessive about inventing new weapons and tools of demolition. They craft everything from small crossbows that can fire heat-seeking rockets to massive, technologically advanced robots that can rend their way through solid rock as if they were digging grain out of a barrel.

The dwarves are allied with a race of enormous army ants, each the size of a rhinoceros. Dwarves are known to ride into battle mounted on these ants, all while slinging explosives from laser-powered rifles.

Dwarves believe the entire world is a giant machine, and if they can just figure out how the mechanism works, they can ultimately control its operation. They reason that a colossal robot the size of a mountain sits in the center of Entrath, yanking the pulleys that make the gears of the planet function. A sect of dwarves known as the Delvers believe they can mount an expedition that will dig to the center of the planet to find this robot and perhaps exploit it for their own purposes.

Though the dwarves have a marginal relationship with the necrotic, they did agree to join the Underworld alliance and take part in the Underworld Incursion. They did so as a means to bring chaos and devastation to the surface world, and in that, they succeeded. The primary responsibility of the dwarves in the Incursion was to create the tunnels that would allow the necrotic, shin’hare, and vennen forces to erupt into key locations on the surface.

Though the Incursion was ultimately beaten back, the dwarves have remained busy in their efforts to infest the surface world with anarchy. The dwarves’ new plan that they are working on now is to dig out enough of the Underworld that will cause the entire surface world to collapse below the ground.

## Ballistics Guild

Dwarves who create projectile weaponry, explosives, gas bombs, and traps are overseen by the Ballistics Guild.

## Bulwark Guild

The Bulwark Guild oversees the construction of defensive structures, such as bunkers, walls, and other protective installments.

## The Construct Guild

The Construct Guild is in charge of constructing bots and hulks that are used in war, general destruction, and assisting the creation of other bots.

*There are 20 cards in this list.*
Booster Draft

For those not familiar with **Drafting**, each player will open a booster pack and select a card from it. They then pass the booster pack to their neighbor in the draft. Since everyone does this, everyone ends up with a new booster pack with one less card. Every player then selects another card and passes again. Players continue until all of the cards are gone. Then they repeat this twice more, with booster packs 2 and 3. At the end of the draft, players have the cards they drafted and may use them to construct a deck.

Since draft happens with booster packs, only PvP cards will appear in a draft.
How to play guide for Untitled Goose Game

*This article is a stub. You can help Untitled Goose Game Wiki by expanding it.*

This page will serve as a basic for **how to play guide for Untitled Goose Game**. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

Basic Gameplay Video (Click here to view)

## Controls

Xbox:

Press X to honk

Hold A to run

Press B to Grab/Drag items.

Press LT to Bend head down.

Press RT to Flap Wings.

PC:

Press space to honk

Left click to move, double click to run

Right click to Grab/Drag items

Hold Ctrl to Bend head down

Hold X to Flap Wings

Playstation 4:

Press square to honk

Hold X to run

Press O to Hold/Drag items

Hold L2 to Bend head down

Hold R2 to Flap Wings

## Tips and tricks

* Grab the Sandwich and go to the Garden's gate and bend down, rotate right and you will glitch through the gate.
* (Works only on PC!) Change the grab setting to "press mouse wheel to use your beak" and if you hold items like Crushed Drink Can you can "climb up" walls.

## See also

* Release date
* System requirements
* Goose
* Home
Alabaster Sphinx

**Defense:** | 4

 [Flight]
At the start of your turn, you may secretly choose a troop in your graveyard. If you do, an opposing champion guesses which troop you chose. If they guess correctly, put that troop into play under their control. Otherwise, put it into play under your control.

## Related Equipment

* [Cover Of The Whisperer]
* [The Alabaster Riddle]

## Development Notes

This card started with the following desription:

* *At the start of your turn, void two random troops in your graveyard, then secretly choose one of them. Target opposing champion guesses which troop you chose. If he guesses incorrectly, you may put the chosen troop into play under your control.*

## References

1. ↑ http://hextcg.com/rd-progress-and-insight/
Battle

Some cards may cause two troops to battle one another. When two troops battle, they each deal damage equal to their attack to the other troop.

* Both troops must be present to battle. If one of the troops is no longer in play, no longer a troop, or no longer a legal target for a targeted effect that would cause it to battle, no battle takes place.
* Damage dealt in a battle is not combat damage.
Double Back

Flip your HEX card over once and you have the back; flip that card again and you have the **Double Back**: a new innovation that takes advantage of HEX’s digital TCG design.

Each card in the game is a unique object and records how it’s been played. The Double Back stores your card’s history and gives you an easy way to interface with each card individually.

## Achievements

Each card features three achievements. Unlock these achievements and your card transforms into an “extended art” version, where the image fills the entire frame and may even reveal new areas of the artwork that further tells the story of that card.

Achievements range from dealing damage to a particular creature to executing difficult combos. The achievement system is fun way to inspire deck creation and allows you extra replay mileage out of the cards in your collection.

## Badges

The badge section houses trophies awarded to cards that were in your deck when you won a tournament. Each of the trophies calls out the event and date. The more prestigious events mark cards with beautiful, elaborate trophies. These trophies stay on the card permanently, even if traded, making winning cards even more valuable and collectible.

## Statistics

A selection of data from the card’s in-game play, this data will be helpful when analyzing what cards to put into your deck.

## Experience

Level your card as you play it. Specific challenges for each card, such as dealing a set number of damage, will count toward leveling it up. Max out the card’s level and the card permanently transforms into a foil version!
Artifact

Of all the races of Entrath, the dwarves have a particular interest in building outrageous machines and bots to perform all manner of tasks. The dwarves have been making machines and bots for thousands of years, long before Hex ever arrived; however, once the Hexing Gems were scattered across the world, the dwarves quickly learned how to incorporate the gems into their designs to make them even more potent.
Crash of Beasts

Create **1** [Rhinoceros] and put it into play.

 [Escalation] - Put this into your deck, then add 1 to the bold number of all your **[Crash of Beasts]** in all zones.

## Strategy

### Synergies

* [Chimes of the Zodiac] will allow escalation card to be played once and then again with escalation e.g. playing first escalation you would get 1 Rhino then with Chimes of the Zodiac you would play another Crash of Beasts with added escalation effect giving you 2 more Rhinos. So from one Crash of the Beasts you get 3 Rhinos.
Codex: Cryptozoia

Just as you quest and explore dungeons, cities, the world of Entrath, there are thousands of others alongside you also going out into the world starting their adventure as well. Each has their own motivations for exploration-- curiosity, knowledge, thrills, treasure. For Lord Bernard P. Dunthorpe and Sir Silas Bexley, they do not plunge into the unknown with a sword tip guiding them. These two work instead work with pen and paper, cataloging the creatures of Entrath. These Cryptozoologists's goal is to create a complete encyclopedia of Entrath and publish their findings to the world.

## Entries

<dpl>
category = Codex: Cryptozoia entry
</dp>
Dwarven Turbine

,  → Ready another target artifact.

## Description

**Dwarven Turbine** is an Artifact that can ready another exhausted artifact or artifact troop. Despite having a basic function, **Dwarven Turbine** can create powerful combos with other artifacts.

## Strategy

### Synergies

* This card works very well with many other Artifacts such as [Droo's Colossal Walker], [Ingenuity Engine], and [Volcannon].
* [Gearsmith] and [Technical Genius] can reduce **Dwarven Turbine's** playing cost to 0.
* Readying artifact troops can help [Construction Plans: War Hulk] to acquires 5 construction counters. When it transforms into an exhausted [War Hulk], **Dwarven Turbine** can immediately ready it.

### Counters

* **Dwarven Turbine** poses no threat by itself, and require other artifacts to make use of its effect.
* **Dwarven Turbine** is able to ready artifact troops, but cannot interact with Dwarven troops which are likely to be paired with them. Eliminating artifact troops can reduce a champion's options.
Angel of Dawn

[Flight],  [Steadfast]

: When you draw this, if it's the first card you drew this turn, play it for free.

## Strategy

### Synergies

* [Secret Laboratory] allows you to play Angel of Dawn during an opponent's turn.

## Rulings

* If you draw Angel of Dawn during another player’s turn, you can play it for free if it’s the first card you drew that turn.
* The Angel of Dawn must still be in your hand when the trigger resolves to play it
Battle Hopper

*This article is about the generic 'Battle Hopper'. For Battle Hopper - Blood, see Battle Hopper - Blood. For Battle Hopper - Wild, see Battle Hopper - Wild.*

 **Defense:** | 1

## Notes

The Battle Hopper is a Shin'hare token, put into play by various effects (such as from [Wretched Brood], [Concubunny] or [Monika'shin]). It comes in two variants, one for Blood Magic, and one for Wild Magic.
Adamanth

Adamanth is the capital of the human kingdom of Carloth.

## The Dragon Guard

The Dragon Guard answer all pleas for civil defense and law enforcement.

## The Cloister

Adamanth houses the Cloister, a massive structure where all human knowledge is meticulously transcribed onto parchment.

The monks of the Cloister eschew any rights to family and property in exchange for a life of austerity and sacrifice.
Auction House

Will there be an AH/RMAH?

Definitely!

* There will be wow style AH where you can sell cards/equipment and crafting materials.
* You will be able to sort by all the different stuff like buy out, highest bids etc.
* You can sell your pve stuff to get platinum to fund your pvp side of the game and vice versa
* As RMAH, **Cory** said he definitely wants to incorporate it into the game, but it is withheld back at the moment due to legal challenges and other implications

## References

1. ↑ https://www.youtube.com/watch?v=4VUn3gOclMc/ check 0:33:09
2. ↑ https://www.youtube.com/watch?v=4VUn3gOclMc/ check 0:34:30
3. ↑ http://forums.cryptozoic.com/showthread.php?t=26987
Construction Plans: Ingenuity Engine

Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are ten or more, remove them all, exhaust this, and transform this into an [Ingenuity Engine].

## Description

**Construction Plans: Ingenuity Engine** is an artifact that functions similar to [Construction Plans: War Hulk]. The artifact has no direct effect, but can transform into [Ingenuity Engine], a card with an exhaust effect to create a random artifact; even one not in your deck.

## Strategy

### Synergies

* Inexpensive troops such as [Worker Bot], [Gearsmith], [Charge Bot], or [War Machinist] make good targets, as their low cost means your can play them early and play many of them.
* [Dwarven Turbine] can be used to target exhausted Robot troops, allowing them to be exhausted multiple times to fuel **Construction Plans: Ingenuity Engine**. Additionally, Dwarven Turbine can ready [Ingenuity Engine] to create multiple artifacts per turn.

### Counters

* Trading troops to kill an opposing Dwarf of Robot troop slows down the construction of Ingenuity Engine.

### Other

* Troops that entered play can immediately be used to power the effect. **Construction Plan: Ingenuity Engine's** ability can also be used the turn it is played.
* This ability can be activated during an opponents turn. Furthermore, it can be used on a troop who has already been assigned to block.
* **Construction Plan: Ingenuity Engine's** ability may be used multiple times per turn.

## Development Notes

* Used to be called Construction Plans: Inspiration Engine
Beta

Beta is the codename for the second public release of Hex, proceeding the Alpha release and is to be followed by the Set 1 Release. It is restricted to people who pledged to the Hex Kickstarter or people who have purchased the Slacker Backer packs. There is no planned release date.

## Features Introduced In Beta

Features that are aimed to be in Beta include:

* Guild Name Registration and Implementation of Guilds
* Draft
* PvE

1. ↑ http://forums.cryptozoic.com/showthread.php?t=27626&page=8&p=295701&viewfull=1#post295701
Hexxed Contest

**Hex: Shards of Fate** is a daring combination of a passionate MMORPG community and the compelling excitement of Trading Card Games (TCG). We at Gamepedia want to encourage more people to get involved with contributing to the Wiki, and we're doing so with yet another editing contest! While we always hope anyone and everyone would like to contribute given the chance, we're introducing a bit more incentive with the "Hexxed Contest". Your local community Admin, Patrigan has helped secure some great prizes to reward our most passionate contributors. Become one of the top six (6) editors and win one of the prizes listed below:

## Prizes

### (1) One Grand prize winner will receive 1400 Platinum, Hex's form of in-game currency, and a Hex TCG beta key

* Platinum can be used to purchase Booster Packs and enter drafts

### (5) Five First Place prize winners will be awarded Hex TCG starter packs which include the following:

* (1) Free draft entry
* (5) Five free booster packs

## How To Enter

Any person who submits edits to the HexTCG Wiki while logged in during the contest period will be considered to have entered the contest. The Gamepedia Wiki Team will then consider each user’s personal contributions to determine six (6) winners. General rules listed below:

* All edits must be made while logged in
* Edits will only count if they make some kind of real contribution to the wiki
* Winners will be chosen at random from the edits made during the contest
* All winners will be contacted via the e-mail associated with their Gamepedia account

**Winners will be selected on or around 7/10/2014**

## But I’ve never edited a Wiki before!

Well there’s no better time to learn!

If you’re looking for a place to start, you can check out our Help Page or the more general Gamepedia Help Wiki. If you want some personal help with something, you can always visit us in the #Gamepedia channel on IRC. We also encourage folks to make use of the Community Portal, which will be monitored by other community members as well as the Gamepedia Wiki team.
Cleric

The embodiment of faith and spiritual prowess, the clerics of Entrath take many forms. The coyotle cleric is part shaman and part medicine man, while the vennen cleric is a devoted fanatic of the Spider Mother. Finally, the sinister necrotic clerics constantly search for dead humans to “awaken” using surgery and Hexing Gems.

## Necrotic

Necrotic clerics are in charge of creating new necrotic. The constantly search for dead humans to “awaken” using surgery and installing Hexing Gems into the eye sockets.

## Human

Human clerics are dedicated to destroying undead, a job made infinitely more complicated with the arrival of the meteor Hex and the emergence of the necrotic.

## Dwarf

With their beliefs rooted in the idea of a great golem that lives at the center of the planet and controls everything that happens, dwarf clerics are deeply connected to the idea of machine supremacy.

## Orc

The religious zealotry of an orc cleric can fuel a blood rage or incite one in an ally.

## Shin'hare

Shin'hare clerics serve as field generals, directing the hordes of militia shock troops in battle.

## Elf

The living embodiment of Wild Magic, elf clerics are the most feral of their kind, and even take on a satyr-like appearance.
Kickstarter

Kickstarter is a website that helps to fund creative projects by crowd sourcing. Hex was originally funded by using Kickstarter, many of it's features coming from the extra funding by backers. Various levels of backers received limited-edition cards, sleeves and other merchandise, which are now unobtainable by normal means.

## Stretch Goals

All stretch goals were hit in the campaign. This lists the original feature put into the game as well as promo items.

## Promos

These promos were obtainable from May 9, 2013 to June 8, 2013 by backing the Hex Kickstarter. Some are now unobtainable.

### Cards

Six new alternative art PvP cards are created every year which are exclusive to Collector Tier. These are not listed.

### Starter Decks

The Starter Deck Dragon's Blood was released exclusively to Champion Tier and over backers. It is now unobtainable.

### Mercenaries

1. ↑ http://www.kickstarter.com/projects/cze/hex-mmo-trading-card-game
Crafting

The Void Society has come to Entrath to gather raw materials for their war effort back home. They take cards and gear you don’t need and, in return, give you items that can combine into new and unique PvE cards and gear. Players can gain access to these crafting cards and gear by turning the cards and gear they don’t need into component parts, then assemble the crafting components into items. Unlock more powerful items and crafting recipes as you level your crafting skill.

You earn resources by completing PvE tasks or breaking cards down into materials which you can then use to craft items, PvE cards and cosmetics.
Construction Plans: War Hulk

Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are five or more, remove them all, exhaust this, and transform this into a [War Hulk].

## Description

**Construction Plans: War Hulk** is an artifact that functions similar to [Construction Plans: Ingenuity Engine]. The artifact has no direct effect, but can transform into a powerful [War Hulk] by exhausting dwarves or robots. The War Hulk enters play exhausted, but does not suffer from Troop Trauma if **Construction Plans: War Hulk** has been in play.

## Strategy

### Synergies

* [Dwarven Turbine] can be used to target exhausted Robot troops, allowing them to be exhausted multiple times to fuel **Construction Plans: War Hulk**. When the [War Hulk] enters play, Dwarven Turbine can ready it, allowing it to attack immediately.
* **Construction Plans: War Hulk** is not an artifact troop, however becomes one when it transforms into War Hulk, and becomes classified as a robot. This can reduce the cost of [Pterobot], and interact as a robot with [Volcannon] or [Elite Battle Tech].

### Counters

* This card has no function without robot or dwarven troops to exhaust.
* Consider that blocking enemy troops that would be killed in combat, can still be used to gain construction counters.

### Other

* Troops that entered play can immediately be used to power the effect. **Construction Plans: War Hulk** ability can also be used the turn it is played.
* This ability can be activated during an opponents turn. Furthermore, it can be used on a troop who has already been assigned to block.
* **Construction Plans: War Hulk's** ability may be used multiple times per turn.
* The card transforms, and does not count as playing an artifact. Any permanent effects, like cost reduction, on the original **Construction Plans: War Hulk** carry over to the War Hulk.
Grappling Tentacle

**Defense:** | 8

 [Crush],  [Grappling],  [Submerge]

Damage dealt to this troop is permanent.

## Dungeon Information

* Appears in Kraken's Gold

These things show up at random times in the dungeon. They steal cards from your deck rather than dealing damage to you, but if you can kill them, they will give you the cards back. You have to be quick though, because if you aren’t then they will disappear with your cards. The more of them you manage to kill the less of them you might have to deal with when you fight the Kraken! So what does the key word Grappling mean?… When they deal damage they void that many cards instead and when they die they give the cards back. And the Submerge key word means if they are targeted by any effects that don’t deal damage, they leave play with or without cards they’ve stolen. They also happen to leave play and return to the Kraken if they ready and have stolen cards.

## References

1. ↑ http://coryhudsonjones.tumblr.com/post/83645967847/hex-beta-is-almost-here
Elf

Elves are creatures of pure wild magic. They are the great artists of the world. As the mortal species with the longest lifespan, elves have the time to become truly exceptional master craftsmen, and they use their talents to create breathtaking works of living art infused with wild magic.

The elves have a tight relationship with the multitude of fey creatures that share the Feralroot Woods as their home, such as pixies, dryads, satyrs, treants, and other beings of pure nature. Elven wildshapers are specialized artisans who have learned to use wild magic to craft entire forests full of trees twisted into bizarre and exquisite forms.

Unless directly threatened, elves have little interest in war, preferring to spend their time engaging in revelry and creative pursuits. Artists, playwrights, chefs, winemakers, and poets are much more highly regarded than soldiers in elven society. Elves fight only when absolutely necessary, and even then prefer to use their affinity with wild magic to have their fey and beast allies battle with them.

They are a fiercely isolationist race, and are often regarded as aloof and arrogant, even by their Ardent associates. Elves tend to pity the other mortal races, since they live such short lives, they can never achieve the wisdom and level of artistry of the “first folk” (a nickname the elves have given themselves).

The arrival of Hex did not concern the elves. They have no interest in Hexing Gems, other than as baubles for their jewelry.

One thousand years ago, the elves joined with the humans to drive the shin’hare underground. The hyper-aggressive shin’hare were making relentless attacks on the coyotle and various creatures along the borders of the Feralroot Woods, attempting to enslave them. The shin’hare were such pests that the normally reclusive elves were prompted to take decisive action against them. Of course, the decision to push the shin’hare underground turned out to be a mistake, as the bloodthirsty rabbits were eventually recruited by the necrotic for the devastating Underworld Incursion.

After a century of horrific war, one of the elven Primals, Oberon, was faced with an awful choice: witness the destruction of the surface world, or make a dramatic sacrifice. Inspired by the heroic efforts of the human King Wren, Oberon merged his consciousness with the very essence of wild magic, becoming a great and terrible spirit of nature. Once the Primal chose to martyr himself, Oberon was reborn as an enraged force of pure elemental energy that sought the annihilation of the Underworld invaders. This terrible nature god, combined with the human knights now bonded with the Great Wolves, was finally able to scatter the Underworld forces and bring the conflict to a stalemate.

In the two centuries since the détente began, the elves have once again receded into their woodlands, focusing on their artistic pursuits, but ever-wary of the next potential attack.

*There are 9 cards in this list.*
Eye of Creation

Reveal the top X cards of your deck. Put each troop revealed this way into play. Shuffle the remaining cards into your deck.

## Related Equipment

* [Locket Of The Ancients]
* [Primal Dagger]

## Strategy

### Synergies

* Troops or cards that increase the number of troops in deck [Briarpatch Conjuror] and [Pack Raptor] are good choices in wild.

## Rulings

* The troops all enter play at the same time. Any powers of those troops that trigger “when” another troop enters play will “see” all those troops entering play. Any powers of those troops that happens “as” another troop enters play (such as Inspire), will not see the other troops entering play.
Hex Entertainment

**Cryptozoic Entertainment** are the creators behind Hex.

## History

Founded in 2010, Cryptozoic Entertainment, Inc. is a premier developer and publisher of original and licensed board games, card games, comics and trading cards, including the World of Warcraft® Trading Card Game, DC Comics Deck-Building Game, The Lord of the Rings: The Fellowship of the Ring Deck-Building Game, The Big Bang Theory Party Game and The Walking Dead™ Board Game. Following a philosophy and core principle of **"Fans First,"** the dedicated gamers and fans of the Cryptozoic Entertainment team are focused on producing fun and amazing products along with epic events that bring all gaming fans together as part of the Cryptozoic community.
Gallery of Artifact cards

* Worker Bot Factory
* Worker Bot
* Volcannon
* Turreted Wall
* Time Bug
* Goblin Cooking Pot
* Spectral Lotus Garden
* Chaos Key
* Charge Bot
* Doppelgadget
* General's Tent
* Malfunctioning War Bot
* Shrine of Prosperity
* War Bot
* Booby Trap
* Sapper's Charge
* Argus, Herald of Doom
* Sliver of the Immortal Spear
* Chest'O Hex
* Command Tower
* Dwarven Turbine
* Heavy Welding Bot
* Secret Laboratory
* Ivory Pawn
* Hex Engine
* The Fate Rack
* Adaptable Infusion Device
* Surge Mechanism
* Assault Bot
* Axe Bot
* Bottled Vitae
* Runic Monolith
* War Hulk
* Voodoo Doll
* Pterobot
* Eternal Guardian
* Slaughtergear, Renegade War Factory
* Construction Plans: War Hulk
* Cosmic Totem
* Effigy of Nulzann
* Dwarven Armory
* Experimental War Hulk
* Induction Coil
* Infiltrator Bot
* Droo's Colossal Walker
* Construction Plans: Ingenuity Engine.png

Construction Plans: Ingenuity Engine
* Chimes of the Zodiac
* Ingenuity Engine
* Jank Bot
* Spectral Lotus
* Tome of Knowledge
* Drowned Shrine of Ulthar
* Rallying Banner
* Ebony Pawn
* War Bot Bunker
* S.P.A.M. Bot.png

S.P.A.M. Bot
* Tectonic Megahulk
* Excavation Hulk
* Reactor Bot.png

Reactor Bot
* Eternal Drifter
* Talisman of Vitae
* Electroid
* Castle Wall
* Burning Oil
* Sniper Tower
* Inductocoptor Bot.png

Inductocoptor Bot
* Charge Hulk
* Overtime Bot
* Construction Plans: Bot Shop.png

Construction Plans: Bot Shop
* Archon of Nulzann
* Mimeobot
* Mecha T-Hex
* Shield Bot
* Armitron
* Construction Plans: Hornet Bot.png

Construction Plans: Hornet Bot
* Construction Plans: Tower Hulk.png

Construction Plans: Tower Hulk
* Immortal Tears
* Inductocopter Bot
* Sentinel of Nulzann
* Hex Geode
* Dread Monolith
* War Bot Dropship
* Pulse Reactor
* Droo's Unrelenting Fists
* Construction Plans: Crank Rocket.png

Construction Plans: Crank Rocket
* Crank Rocket
* Adaptatron.png

Adaptatron
Goblin

**Goblins** are vile, infuriating creatures. Highly intelligent, but aggressively immoral.

The necrotic did not even bother trying to recruit the goblins for the Underworld, knowing them to be far too deranged.

## Blazing Cabal

A secluded conclave of insane goblins who call themselves the Blazing Cabal is rumoured to exist.
Genesis Hydra

When this is dealt damage, it gets +1/+1.

## Related Equipment

* [Snakeskin Sandals]
* [Serpentine Armguards]

## Strategy

### Synergies

* [Heat\_Wave] will not only damage opposing troops but yours as well giving Hydra a +1/+1 boost.

### Other

* When you deal 1 damage to it, the permanent +1 will offset the damage, while Genesis Hydra also gains the permanent +1.

## Rulings

* If Genesis Hydra is dealt exactly fatal damage, it will be destroyed before its triggered power resolves.

## Notes

* Originally spoiled in: PCGamesN interview
Guild

A **guild** is a group of people conencted within the game. A guild offers various benefits.

## Guild Tournaments

Enter into guild tournaments where you and your friends will earn points towards increasing your guild's ranking with monthly prizes for top guilds.

## Guild Rankings

Earn points in Guild Tournaments towards increasing your guild's ranking with monthly prizes for top guilds. Each win in a guild tournaments gets you closer to glory, and losses doesn't cost your guild any points.
Creature

The creatures found in Hex are many and varied.

* Beast
* Golem
* Squirrel
* Dinosaur
* Shroomkin
* Plant
* Insect
* Elemental
* Chaostouched
* Bird
* Spirit (trait)
* Manifestation
* Zombie (trait)
* Robot
* Construct
* Undead
* Avatar
* Witch
* Dragon
* Goblin
* Vampire (trait)
* Gnoll
* Gargoyle
* Wall
* Spider
* Tentacle
* Kraken
* Dream Figment
* Troll
* Manti
* Turtle
* Enlightened
* Giant
* Pegasus
* Shapeshifter
* Great Wolf
* Griffin
* Sphinx
* Harpy
* Horror
* Hydra
* Illusion
* Imps
* Minotaur
* Mutant
* Nibblin
* Nymph
* Ogre
* Tiger
* Totem
* Yeti
* Demon
* Fae
* Fish
* Abomination (trait)
* Chimera (trait)
* Gnome
* Woolvir

* Void Society
Flight

> *This troop can only be blocked by troops with Flight.*
>
>

There are plenty of denizens of Entrath that have found ways to take to the skies. Whether it be from wings or a contraption, Flying in HEX translates to the ability to soar over the heads of opposing blockers and go straight after the champion! Fliers can still block other troops with flying, but with that alone, these troops can be a serious threat to opposing players.

**Flight** is another keyword that pairs very well with Rage and Lifedrain. The ability to evade opponent’s troops and deal more damage or gain health as the game continues can really make Flight a keyword that will win you many games.
Interrupt

Some cards can interrupt cards or effects on the chain. A link that is interrupted gets removed from the chain and does nothing. If that link is a card, it’s put into its owner’s graveyard.

* A card can only be interrupted while it’s on the chain. A card in any other zone is not a legal target for interruption.
* A link can’t interrupt itself
Inspire

> *As another troop with cost equal to or greater than this troop's cost enters play under your control, it gains a permanent bonus.*
>
>

The **Inspire** keyword is typically used with human troops, and it alters the other cards that you play. For any troop with Inspire, if you play a troop with cost of equal to or greater than the cost of the troop with Inspire, it will graft text or stats onto the new troop. Inspire is technically an unloaded keyword. This means that the text following the word Inspire will differ from card to card, but the basic input will always be the same.

From increasing the stats of other troops, to making them more difficult to deal with, to even just granting another keyword, Inspire helps your troops become a great deal better than what they could have been. The more you play, the bigger and better each troop becomes.

## Rules

* Inspire modifies the troop before it enters play, so inspired troops will enter play with their new stats and powers.
* Troops can be inspired with multiple instances of the same power, though in some cases the granted power may be redundant.
* If a troop with Inspire grants a power that refers to “this troop,” it is referring to the troop being granted the power, not the troop with Inspire.
* The card with Inspire must already be in play to inspire troops as they enter play. If an effect is putting multiple cards into play at the same time, and one or more of those cards has Inspire, they will not be able to inspire the troops entering play alongside them.
List of Shards of Fate cards

ArtifactBloodDiamondSapphireRubyWildOtherTokens[edit]
*There are 40 cards in this list.*

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Subpages are

* List of Shards of Fate cards/Artifact
* List of Shards of Fate cards/Blood
* List of Shards of Fate cards/Diamond
* List of Shards of Fate cards/Ruby
* List of Shards of Fate cards/Sapphire
* List of Shards of Fate cards/Wild
* List of Shards of Fate cards/Other
* List of Shards of Fate cards/Token
Keywords

**Keywords** represent special powers that grant a number of powerful abilities to actions and troops. They can range from enhancing a troop's defensive abilities in combat, thereby increasing their chance of survival, or making them more aggressive, putting out as much damage as possible before they get taken out. Other keywords increase the power of actions or allow your troops to attack without exhausting.

## List of Keywords

* Invincible
* Escalation
* Inspire
* Rage
* Speed
* Crush
* Defensive
* Lifedrain
* Steadfast
* Swiftstrike
* Spellshield
* Flight
* Rage 2
* Rage 1
* Rage 3
* Rage 4
* Lethal
* Tunneling
Kelp Golem

**Defense:** | 3

 [Crush]

This troop gets cost +[X], where x is the combined  of opposing troops.

## Dungeon Information

* Appears in Kraken's Gold

This monstrosity is summoned by some of the champions that populate Kraken’s Gold. Be sure to keep the ATK on your troops as high as possible, or you will quickly find yourself being dragged to the ocean floor by these overwhelming behemoths

## References

1. ↑ http://coryhudsonjones.tumblr.com/post/83645967847/hex-beta-is-almost-here
Gawaine

**Gawaine** is the most militaristic of the three human counties. It is currently ruled by Prince Talysen, brother of [His Majesty, King Gabriel].

The rangers of Gawaine combine wilderness expertise with highly disciplined, military precision, while the sword trainers of Gawaine emphasize technique and cooperation.
Gallery of Wild Magic cards

* Fooo Manshroom
* Fungus Royale
* Gnoll Mauler
* Shroomador Dali
* Spore Boss Fungoo
* Run With The Big Dogs
* Tempest Strike
* Gnoll Beastmaster
* Attack Dog
* Strength of the Redwood
* Keeper of the Wounded Petal
* Rune Ear Burrower
* Compost
* Trick of the Light
* Bucktooth Roshi
* Spirit Oracle
* Oberon's Eulogy
* Crackling Sprout
* Surprise Runt Gang
* Briar Patch.png

Briar Patch
Goblins

**Goblins** are evil, vicious creatures who crave anarchy and depravity.

If there is a mortal race that represents all that is vile and sadistic, the goblins would commit any atrocity imaginable to obtain that distinction.

Most of the major races tend to specialize in the magic or craft they feel the most affinity for, such as elves with Wild Magic or dwarves with artifacts. The goblins, on the other hand, will use any tactic at their disposal to inflict as much misery as they can.

They especially enjoy perverting existing forms of magic into unique and twisted abominations that any rational creature would never conceive. For example, some goblins are enamored of “horrorcrafting”, a specialized form of Blood Magic they invented that allows them to transform their own bodies into hideous mutations.

Goblins are solitary creatures. They almost never work in groups, as they typically end up murdering each other in ghastly orgies of unspeakable violence. They are usually more effective in isolation, where they can direct their nihilistic tendencies towards others.

The goblins are so chaotic and repugnant that the necrotic never even considered inviting them into the Underworld alliance.
High Cleric

The orcs’ five **High Clerics** serve as the prophets of their god, and are generally regarded as the wisest and most respected members of orc culture. Any orc, male or female, can become a High Cleric, though the process is incredibly arduous.

Once an orc gladiator wins 100 arena battles in row (an astoundingly difficult feat that can only be remotely accomplished by the most ferocious and intelligent combatants), the orc must enter the Cave of Subjugation, an utterly lightness and tiny cavern deep within the mountain. The gladiator must meditate in darkness, alone, for 100 days. When the orc emerges from the cave, he or she must then challenge one of the current High Clerics in single combat to the death. If the challenger wins, he or she becomes the High Cleric in place of the one they defeated.