Planes

## General

Everyone knows that the fey live in the Dreaming, and that spirits of the dead can linger in the Bleak Gate, but most people are unclear on just what they are. They disagree on whether you can physically go to these realms by walking, or if you would need magic, and if you went there just what you’d see.

In Risur, folk tales say that once the beings of the Dreaming lived here in our world, and then King Kelland defeated the fey titans and split the world in two, giving the fey and humanity each their own homes, though the titans would exist in each. The Bleak Gate was thought to be a darker, more malevolent part of the Dreaming, a belief reinforced of late. As industry has narrowed the streets of Flint and darkened its alleys with soot, more and more people have begun to speak of disappearances, and of strange black beings that walk in the shadows.

Common lore in Risur claim the heavens are a massive distant dome, and that the planets of the night sky move in reaction to the unseen hand of fate. According to the skyseers, each star is a source of magic, and the planets in particular are the source of key elemental powers.

Each planet and star is conceived of as an empty garden that only comes alive when an outsider enters, and which has no permanent existence. Skyseer myths say ancient men once traveled freely to these worlds, where they could tap directly into powerful magic, but that the stars grew distant. Even today, though, wise men can look skyward and see clues to the course of fate.

The Clergy, by contrast, believe that the heavens are a black sea, and that every star and planet is a physical world, each with its own people and gods. Danoran astronomers, usually loathe to agree with the Clergy, claim that they have seen the surfaces of the planets through their finely-crafted telescopes, though they cannot confirm any civilizations.

## Mechanics

Each plane has between zero and two **energies**, potentially one **aspect**, and potentially one **trait**.

Planar **energies** come in eight varieties: air, earth, fire, water, life, death, space, and time. Planes typically have zero or two energies, with some exceptions. A plane with two energies has a primarily expressed or dominant energy and a dormant energy. A plane in a given solar system is located according to its primary energy, and its energy dictates where it is placed. For example, if Jiese were somehow changed so that its life energy were dominant it would have to be take the position in the solar system corresponding to life energy rather than fire.

Each plane has its own specific **trait** that affects the solar system it operates in. Planar **aspects** are somewhat more specific but still generalized classifications, i.e., two planes may have the same aspect (e.g., "mystery") but different traits.

If a celestial body becomes uncoupled from its energies, it becomes doomed and lands in the Gyre.

## Known Planes

Wiki list of all planes

Wiki list of Gyre planes

## Lanjyr Planar History

Lanjyr was originally a solitary plane with no energies but an aspect of warmth, which allowed it to survive without being doomed.

### First Planar Arrangement

The Ancients used the Axis Ritual and Sacrament of Apotheosis to form a planar arrangement around Lanjyr. Vona was added at this time, as it helped stave off monsters. Av's entry into the planar system, combined with its aspect and trait, turned the plane into a double reflection of Lanjyr.

Their original planar configuration was different from the one in effect at the start of the campaign: Apet and Reida were in different rings, where during the campaign they shared a single one; and a different, unknown plane that likely no longer exists was in the Space ring where Apet was later. Avilona was also in a different spot.

As the Ancients changed the planes, the Gidim hid on one of the planes and continued to pose a threat to Lanjyr even after the planes were changed. The Ancients then changed the planes a second time to boot them out and prevent further invasions, leading to the planar arrangement in place at the start of the campaign.

### Campaign Start Planar Arrangement

The current planes in this solar system are:

* Vona (the sun)
* Life: Av
	+ The Dreaming
	+ The Bleak Gate
* Fire: Jiese
* Air: Avilona
* Water: Mavisha
* Earth: Urim
* Space: Apet
* Death: Nem
* Time: Reida
* Lanjyr (The Waking)

Lanjyr is at the center of the planar system.

Particular qualities of this system include:

* Limitations on teleportation (blocked by gold)
* Limitations on planar travel (only possible within Lanjyr's solar system, not out of it or outside in)
* Limitations on flight, after Avilona's seal was damaged
* The formation of islands when Lanjyr previously had a single landmass
* Increased strength of prophecies
* Limited duration until the planar configuration requires revision

### Obscurati Planar Arrangement

The new planar configuration no longer includes Vona, and Lanjyr lost its aspect of warmth. This arrangement does include:

* Death: Av
* Space: Fourmyle, Baden (moon)
* Time: Illocus
* Fire: Jiese
* Life: Mojang
* Water: Ostea
* Air: Perlocus
* Earth: Ratios

Particular qualities of this system include:

* Emphasis on logic and reason
* Easier to convince others and harder to determine intentions
* Binding promises
* Quick healing and stabilization when dying
* New powers for certain people
* Removed limitations on teleportation, planar travel, flight (sadly allowing the Gidim back)
* Once-a-day teleportation for everybody
* Need for spirit mediums to summon the dead through a mirror, but the dead then become visible to anybody

### Party's Planar Arrangement (Tentative)

This planar configuration has yet to be instated and is currently theoretical. It would include Vona again, and Lanjyr would regain its aspect of warmth. The arrangement includes:

* Death: Amrou
* Space: Apet
* Time: Ascetia
* Fire: Etheax
* Life: Caeloon (Jiese moon)
* Water: Ostea
* Air: Meniru
* Earth: Mojang (Teykfa moon)

Particular qualities of this system include:

* Increased empathy
* Emphasis on patience and resilience
* Renewal of limited resources
* Counters against powerful supernatural entities
* Shift from metal-based technology to more fey-friendly magitech, especially paper-based, mastered through study/discipline
* Reinstated measures against planar travel from Apet and maintained healing from Ostea
* Upon death, souls linger until they are ready to move on

### Watchmakers 3.0

Proposed by Amielle Latimer at the planar roundtable in Adventure 13, later planned for use by Amielle and Nicodemus.

Plan: Eliminate free will for one thousand years, during which the world will follow a predetermined course of prosperity and goodwill; Regulus' stronger energy overrides moon-Teykfa, rendering it null. After one thousand years, Regulus will expire, which coincides with a second (predetermined) plane shift in which Jiquus and Regulus are replaced with Iratha Ket and Ascetia, and Teykfa stops being suppressed. Teykfa's time-bending powers, combined with Mojang and Ostea, allow Lanjyr to replenish limited resources over time.

* Death: Jiquus (replaced by Iratha Ket after 1000 years)
* Space: Apet
* Time: Regulus (replaced by Ascetia after 1000 years)
* Fire: Jiese
* Life: Patricalus
* Water: Ostea
* Air: Caeloon
* Earth: Mojang (Teykfa moon)