Chapter 5

**Chapter 5** is the fifth chapter of *SPOOKWARE*.

## Walkthrough

* After entering the train, go to the right. This chapter will have you moving from train cart to train cart often, and the way to proceed will always be to the right.
* Interact with the stacked boxes in the middle of the next train cart to start a microgame, in this chapter, the microgames will be in a first-person perspective in a full 3D playspace! To complete this and similar microgames, you'll have to reach the exit using movement and jumping!
* Move to the next cart and interact with the boxes to start another platforming microgame. Careful, though, this one has a time limit!
* Go on to the next cart and interact with the haystacks to start another platforming microgame. This one will feature pits, which will automatically count as a loss if you fall in.
* Interact with the pile of clothes, then the mattresses. After the cutscene, move on to the next cabin.
* Collide with the space-faring critter in the middle of the cabin to start a microgame, with our new friend joining! Colliding with these creatures in microgames will count as a loss, so be careful! You can smack them to stun them for a bit. After completing the microgame, move onto the next cart.
* You'll notice the doorways on both sides of the cabin will close when you enter this cart. From this point on, you'll have to defeat the aliens in the room in order to raise the gates!
* Eventually, you'll encounter a microgame with a pink-pupiled alien alongside it's before-seen friends. These particular aliens will shoot pellets at the player at a set interval, so keep an eye for that!
* Eventually, you're reach a gap between cabins and the door to the next one will be locked. To proceed, you'll have to climb on top of the next cabin using the ladder to your right. Once you're on top of the cabin, you'll encounter a rather large alien and touching it will start a new microgame.
* To complete the microgame, you'll have to slap it into the sign posts as they come along. Incoming signposts will be indicated by the flashing X and sound cues. The big alien will slowly close the distance between you and it if you move too far away, and you can slap it to stun it and leave it in place.
* Defeating the big alien will award you with a Gun Blaster. This'll come into play for the next set of microgames. Walk down the opposite end of the cart and interact with next cabin's door to continue.
* In the next microgame, you'll notice you'll have the blaster equipped. Shoot the Alien enough times and they'll be defeated, opening the exit gate.
* Eventually, you'll run into an incredibly odd cart, which will also be reflected in the upcoming microgames, along with a new mechanic! There will be ripples that you can shoot at, and doing so will affect the environment in some way or form.
* When you reach the engine room, getting close to the engine itself will initiate the beginning scenes of the boss fight. This Chapter Finale is wildly different from previous finales, with the level's perspective and platforming taking a front-row seat.
* See here how to defeat the boss.
* After you complete the Boss Encounter, interact with the spilled milk on the left side. A car will then come into the scene on the right. Interact with it to complete the chapter!

## Chronology

* **Previous chapter:** Chapter 4
* **Next chapter:** N/A