recursal/Fanatic-Fandom huggingface dataset:
NPCs

NPCs in the town fall into two categories, marriageable and unavailable.

Getting to know the NPCs and gaining their trust is a major progression mechanic in the game.

Each NPC has favorite and least favorite activities, weather, skills, and gifts. You can add NPCs to your party and improve your relationship with them by doing enjoyed activities, giving them gifts they like, and improving skills they admire. NPCs will be in better moods (and more receptive) during their favorite season/weather.

These can be used not only to improve the player character's relationship to the NPCs, but NPCs relationships to each other.

Marriageable NPCs have additional categories: turn-ons, turn-offs, and dealbreakers.

When courting or matchmaking a marriageable NPC, you must meet all their dealbreakers and have enough turn-ons without too many turn-offs.

Dealbreakers can be things like: must have a certain skill level, must be friends with a different NPC (if you wanna be my lover, you gotta get with my friends), must have certain decor or clothing, must have beaten or tamed certain creatures, and more.

All marriageable NPCs are introduced being already compatible with one other marriageable NPC, but can be made compatible with any other marriageable NPC through the player character's influence. For instance, if cooking skill is a dealbreaker, the player character can take an NPC cooking with them to improve their cooking skill, improving their compatibility with the desired match.

### Possible NPCs (roles may be combined)

* Recruiter / First tutorial NPC
* Mayor? Someone who runs the town/manages festivals. (Priestess? Is the town theocratic?)
* Conifer (the twin who stayed behind) ("Connie" she/her)
* Decidi (the twin who left) ("Dicey" they/them)
* The boy who lost his arms
* Town's guardian faerie (Harper? she/her)
* Mountain faerie (Piper - they/them)
* The ghosts who haunt the school
* Restaurant chef
* Innkeeper
* Haberdasher
* Blacksmith/craftsperson
* Rancher/Ranger/Wildlife researcher
* Shopkeeper
* Doctor
* Nurse? Trainee?
* Carpenter/Plumber
* Architect/Home designer
* Mail Worker
Mushroom Dungeons

Mushrooms dungeons are dungeons found using mushrooms.

Wild mushrooms will start to encroach on the town, connecting to random closed areas in the wilderness's mushroom network. These operate as random mini-dungeons, with various resources available in them.

The mushroom can be destroyed, destroying access to that map/dungeon, or they can be left standing, letting the map stay. The same pool of resources will be available in respawns on the other side of that mushroom teleport. Higher level mushrooms will take you to harder and more profitable dungeons.

A mushroom cannot be destroyed until its dungeon has been beat. A new mushroom cannot grow in the same place until that mushroom has been destroyed.

There are also cultivated mushrooms. Cultivated mushrooms are mush sturdier and impossible for the player to destroy. There used to be cultivated mushrooms all over town, as there are in most towns, to allow for fast travel through the town. Take a mushroom outside your house to instantly go to the shop or the pier. But this network has been taken down.

There are cultivated mushrooms inside the mountain cave, leading to permanent residences/dungeons where the children who left have been growing up and living their lives. These are permanent dungeons, carefully crafted with intentional puzzles and unique mechanics. They must be completed to bring back the former lost children (now marriage candidates), many of whom serve as their dungeon's final boss.

As the game story progresses, the player can re-grow new cultivated dungeons in and around the town, to re-establish fast travel in the game.
Bells and Thistles Wiki

**Welcome to the Bells and Thistles Wiki!**
Ever since playing Rune Factory 4 in 2013, I've been percolating on an idea for a farming fantasy RPG. This is unfortunate, as I do not know how to make a video game. This has resulted in me largely trying to ignore the ideas and focus on other projects.

But the ideas keep bothering me, so I'm taking to writing down as much of it as I can. This is certainly going to be naive and vague. As far as plans to actually make the game... currently there are none. First I need to understand the scope and scale of what I want to do, but regardless it'd be something I cannot do alone, and something I don't have money to pay others to help with. So for now, I'm just going to write down as much of it as I can.

This entire wiki and all things I add to it should be understood to be under a non-commercial share-alike license. Any commercial use or adaptation of the ideas here is prohibited.

## Important articles

Bells and Thistles (Game)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Eligibell

An Eligibell is a necessary quest item in the game for any two characters to get married. They are hung in the town square and rung to signal romantic openness and eligibility, and are featuring centrally in the character's marriage.

For NPCs, the bells are forged and hung on their own when the character becomes ready to find love.

For the player character, they can follow a mini-quest to construct and hang their own bell early in the game.

The eligibells are unique to each character, resembling different belled flowers, but functioning as handheld musical bells.

When any character wants to signal they are open to courtship, they hang their Eligibell on display in the town Shrine.

If someone wishes to confess to that character and start dating, they must ring their bell at the shrine and wait for the person whose bell they rung to come up to the shrine to hear the confession. That person then has that much time to ring the other's bell to give their answer. They can ring the bell and to reject them in person, ring the bell and accept their feelings, or they can simply refuse to ring the second bell - functionally ghosting them.

After two characters have agreed to marry, they take their bells down and go on a wedding quest. For NPC marriages this quest can be taken with the player character acting as witness if the player character is close enough to one of the marriage partners. For the the player character marriage, they undertake their own quest, and select their own NPC witness to bring.

At the end of the wedding quest to the marriage hill, the betrothed ring their bells together to create a unique chord, which causes a natural wedding bouquet to sprout in front of them. One of them plucks it and offers it to the other, and both holding it they make their vows. Then they toss the bouquet to the air, and it bursts like a firework into a flurry of petals that will flutter over the town for the next 24 hours.
Honey Haberdashery

Honey Haberdashery is the place to customize the appearance generated when using the nectars needed to fuel the transformations for Stem Staff, (like the magical wand in Animal Crossing New Horizons) into different outfits, each corresponding with a different tool. Each transformation consumes nectar that must be refilled using the Haberdasher's tools.

Different ingredients are needed for different outfits. The haberdashery is where you can customize the appearance of these outfits and determine their style.

Different colors and style customization may fall into one of many styles (Cool, Cute, Practical, etc), which may appeal more or less to different villagers when they ask you for a makeover. Give them a makeover they like and they'll appreciate you more. Clothing dyes use various harvestable and collectible ingredients. New clothing styles are unlocked by completing quests for the haberdasher and gaining friendship with them.

On the clothing style portion of the outfit building menu, you style freely from available options and the game shows you which ingredients you need. As you gain skill in each style (by crafting it, or by using a related magic? maybe each style skill relates to a magic skill?), you become better at knowing beforehand what scores in what styles the resulting outfit will be.

Clothing also has armor stats, that can be modified independently of its appearance.

(Later in the game the player may unlock the ability to build these tools in their home).

Different categories of outfits might include: Farming, Crafting, Cooking, Melee, Magic, Dating, etc.

The Haberdashery is where Conifer works with her mother.
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Shops and Services

Here's where I'm spitballing ideas for shops, services, and locations that will or might appear in the game.

* **Restaurant ( / Inn ):** A place to buy premade food, learn cooking, and take dates.
* **General Store**: A place to buy ingredients and assets that have already been unlocked.
* **Wildlife Research Center**: A place that houses and studies injured and recovering wild creatures. Concerned with fighting the blight. A place where you can donate or buy monster drops and learn creature taming and ranching. Has a neko atsume style mini-game involved in renovating it maybe.
* **Hospital/Clinic:** A place to seek medical care for yourself and your party, and a place to buy medicinal consumables. Including permanent player upgrades and stats - in the form of grafting and therapies.
* **Home Maintenance Service:** An all-in-one place to buy furniture and household renovations, and to offer renovation services to other homes and shops in the community. NPCs may have a dealbreaker requiring their love interest to have certain amenities.
* **Honey Haberdashery**: A place to acquire new fashions, to sell new fashions, and to give people makeovers. Characters have style preferences that make them happy or unhappy to wear, or are appealing or unappealing to them in others. Players can unlock a magic wand to change outfits on demand - different outfits can be given different stats. There are two aspects to outfit building - appearance and stats, each adjusted independently. NPCs have multiple outfits for different weathers and occasions. Winter, summer, sleep, swim, festival, date, casual. You can help them pick outfits for those events if they ask or accept your offer. You can also adjust the stats of different outfits. The salon to change hair is a later addition/expansion to the shop.
* **Smithy**: A place to learn forging, and buy tools and materials for crafting tools. Also a place where tools can be customized.
* **Shrine**: A place to talk to the faerie, to hear requests from townspeople. Possibly also serves as a museum where collections and information from the compendium can be on display, and where trophies, tutorials, minigames/festivals, and cutscenes can be revisited.
* **Post Office**: A place to send and pick up mail. A place to send out orders.
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate word for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults, and corresponds to the terms girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth, yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Wyvern

**SPOILER ALERT!**
***This page/section contains Spoilers, Proceed if you're fine with it.***

Wyverns are typical Wyverns distinct from that of Dragons.

They are almost exclusively found in Burnt Desert reared by Southern Tribals.

## Appearance

Like all typical Wyverns, Wyverns of this story are distinct from that of Dragons. having two wings and two legs.

Females are larger, with horns and have cleft tail.

## Behaviour

Almost all Wyverns and Dragons in the story are domesticated or controlled through magical means, the former of which are extremely loyal to their imprinted humans except if controlled via Druidic magic.

They have no breath attacks, only Dragons have breath attack.

## Diet

It is not known what they were fed by the Southern Tribals but Margrave Reinhardt's Wyvern was fed cattle and sheep.

## Location

Almost all Wyverns are from Burnt Desert reared by southern tribals, the Vessels of Fellhorn didn't seem to be inherited the knowledge despite conquering said tribals.

Tribals traded or gifted wyverns, for example Margrave Reinhardt was gifted his wyvern for sparing a tribal chief or Castro for helping them.

## Notable Wyverns

* Margravate Reinhardt's Wyvern
* Tower Master Castro's 80 year old Wyvern controlled via Enchanted Whistle but was killed fighting Veidimen during the Veidimen Invasion.
* Durran's Tribe's female Wyvern.

1. ↑ Chapter 140: Division of Power (RR)
UCRDU Wiki

**Welcome to the UCRDU Wiki!**
The franchise focuses on fictional British archaeologist Lara Croft and fictional American treasure hunter Nathan Drake; later on Oscar Morales and Chloe Frazer, who travels around the world searching for lost artefacts and infiltrating dangerous tombs and ruins while trying to uncover various historical mysteries.

We're a collaborative community website about UCRDU that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Kindom of Vasquer

## Introduction

Kingdom of Vasquer is the main Kingdom in the Human Continent ruled by the Vasquers.

Their house crest is Snake swirling around a sword.

Capital city is Dirracha

## Leadership

Currernt King : Felipe the III

Successors : N/A

## History

It was said that the first King who established the Kingdom fought with snakes by his sides.

More to be added

1. ↑ Anneliese mentions this after arriving at Jast, She learned it from a history book that she bought upon arriving the Human Continent. When she mentions the King fighting with Snakes by his sides, she suspects that Druid magic may not be purely snow elven discovery.
Garm

> "Now you see the merit of your help. You leave hated, unwanted. You extend your hand only to have it bitten. If people find you have a heart of gold, they won't admire it. They'll mine it until every vein of gold is dry, leaving you only with a withered husk of stone." - Garm talking to Argrave chapter 142
>
>

## Social status

### Afilliation(s)

The Order of the Rose

**Garm**, youngest ever High Wizard of The Order of the Rose. Now, is a head on a wooden stake after being tricked by a man named Machied leading to his lack of real concious for 600 years in the old headquarters of the Order of the Rose.

The head itself had quite an ordinary appearance, once one looked past the ‘disembodied’ part. It seemed young, with mostly smooth white skin and short brown hair. His expression had a general air of arrogance and defensiveness, though perhaps that came from the situation it was in. His eyes were black and gold, like most other creatures born of The Order of the Rose.

He is only able to perform low level magic, but he has all the knowledge he had when he was alive as a High Wizard of The Order of the Rose.

He joined Argrave's group for opportunistic reasons, they were his only option to get out of where he was, helping Anneliese to reach B-rank and perform the B-rank healing spell [Cure Disease] to save Argrave's life.
Enrico Monticci

**SPOILER ALERT!**
***This page/section contains Spoilers, Proceed if you're fine with it.***

Enrico Monticci lords over the Dukedom of Monticci with city of Mateth as the capital.

He is the father of Nikoletta, one of the 10 Player Characters.

His wife was a High ranking Mage under the Order and sister of Felipe III, subsequenly Felipe killed her thinking Enrico was involved in the death of his first wife, this fact is not disclosed, she died due to childbirth as per public knowledge, just like Induen's mother.

## Appearance

Man of average build with wavy well groomed blue hair, trimmed beard and pink eyes, he looks to be in early 50s yet still considered handsome.

## Personality

He treats his subjects better than any other Noble in Vasquer, but still he is not naive and always ready to thwart any schemes directed against him or his Dukedom. He is also said to be a thorough Accountant.

## Game Story

Usually in all starts the Veidimen Invasion always succeeds and the Player finds him dead as a result.

If Player chose Nikoletta's character, they can avenge by fighting against powerful Veidimen characters including Rowe.

## Story

### Book 1

He learns of Argrave slaughtering snow elves in a cave from Nikoletta, leading Argrave to warn about the Veidimen Invasion. Argrave left to defend village of Barden while Enrico prepared defend the city of Mateth,

Once the warning of invasion became tangible and imminent, he decided to wed Nikoletta to Argrave with the intent to make him King after the Civil War. He defended the city until he was injured and lost consciousness after which Nikoletta led the defence.

1. ↑ Book 2; Chapter 1 (KU) or

Chapter 48 (RR)
Stem Staff

The Stem Staff is the central character tool of the game.

The Stem Staff is a rod that can magically grow into different farming tools in its farming mode, and combat tools in its combat mode.

Farming tools might include things like: Hoe, Sickle, Axe, Pickaxe, Rake, Fishing Pole, and Watering Can.

If equipped on the combat ring, the farming tools can have combat application: Sickle (I mean it's a scythe, c'mon), Axe (axe), Pickaxe, Pole (Magic, CAST spells, geddit?)

To change the staff into each tool/weapon, you must "transform".

Each combat transformation spends nectar, and maintaining combat transformations continues to cost nectar over time. The higher level the transformation, the more it costs to maintain.

Transforming into a farm tool form is no cost, but using the farming tools (mining, tilling, fishing) costs nectar per use.

Each transformation's outfit and stats can be customized in town - the outfit at the haberdashery, and the stats at the toolsmith, where the existing staff and various staff seeds and other modifiers may be applied.

Combat stats of the tools can be mixed and matched to varying effects.

Stem staffs and their various associated tools are grown from seeds. Higher level seeds get higher level results. So you might have seeds for growing hoes, or seeds for growing watering cans, along with the seeds to grow crops. These crops and the tool crops can be grafted onto the stem for various effects at the toolsmith.
Durran

**SPOILER ALERT!**
***This page/section contains Spoilers, Proceed if you're fine with it.***

A snarky no filter character with a wild look in his eyes that just screams 'heartbreaker.'

## Appearance

Southern Tribal handsome face and a grin that never seems to fade. He has a golden tattoo below his eyes as an extension of his golden pupils.

## Story

Durran met with dying Gebicca and made connection with the Southern Elves.

### Book 3

Having made contact with Brium stalled lord of Argent so his tribals could raid the tower, exactly during which Argrave's party entered Sethia.

Through Southern Elves, Durran learned of Argrave and also learned Argrave's accounts of meeting Gebicca being exact same as his accounts causing concern. Unable to wait, he directly visits Argrave and confronts him but in turn he was flabbergasted by all his of his secrets laid bare infront of him along with warning of Brium's possible treachery. Later Durran confronts Titus but Boarmask tells him to proceed anyway.
Bronze Hand Mirror

Bronze Hand Mirror is an item used by player to view his/her stats.

Irrespective of which hero the player choses, he/she will have this hand mirror.

## Story

In story it had shown that only player, in this case Argrave, could use it to view his stats, for everyone else, it is just a mundane hand mirror.

Later the Alchemist sensed both Argrave's soul and the hand mirror had some properties akin to that of Gerechtigkeit.
Lily Lurker

Lily Lurkers are insects found in the Cavern near the Village of White Edge in the Duchy of Elbraille.

## Appearance

Human Head sized insects with three tails, they're skin is that of Orchid Mantis. They have six long legs with pink barb stingers on their joints.

Argrave mentioned them to be an amalgam of Scorpion, Ants and Cicadas.

## Behaviour

They're nocturnals and said to be similar to ants and act like ants, using pheromones to detect enemy or food. they also vibrate like rattlenakes.

## Abilities

* Paralytic stingerss
* swarm tactics

## Story

### Book 2

Argrave's party enter the cavern to obtain the Amaranthine Heart.
World

The World of Heroes of Berendar although large, most of the events were confined to the Berendar Continent.

## History

Destruction and Time after numerous Cycles of Judgement by Gerechtigkeit has transformed the World hence any place mentioned Cycles prior do not exist in the same place/continent.

## Continents

* Berendar was said to be a narrow continent existing on right bottom of the World Map.
* Veiden was said to be larger than Berendar but mostly uninhabited.
* Unnamed Continent where Chu exists was said to be North of Berendar.

## Maps

Only one official Map exists at present. (Source: Amazon KU)

1. ↑ 1.0 1.1 Chapter 436: Strange Doctor, Strange Affliction (RR)
2. ↑ Chapter 501: Imperial Bearing (RR)

Emperor Ji Meng mentioned Berendar as "Southern Lands"
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location spans over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Burnt Desert

Burnt Desert is the Southmost region in the Continent of Berendar.

It is a vast desert of black sand, thus receiving the name "Burnt" in the Burnt Desert. Geographically the Burnt Desert and the fertile Southern Vasquer is separated by Mountains, with only known entry point being the Parbon Margraviate, There is one other way that could bypass the entire mountains and that is the Low Way of the Rose.

## History

Burnt Desert is home to various races such as the Southron Elves, Southern Tribals, Lizardmen and the Subterranean People who delve below ground.

The Southron Elves once reigned supreme in these lands, the Singers of the Brume were their pets in both war and intrigue, they are all but wiped out leaving only a small group who move from one hidden elven city to another, their ruins scattereed all around the Burnt Desert is the testament to their glory days .

The Southern Tribals specialize and known for their Wyvern rearing, they utterly dominated the Region after the fall of the Southron Elves, At one point they threatened Vasquer by invading through the Low way of the Rose, It was a time when the Order of the Rose still existed, It is said that the both the Order of the Rose and the Southern Invaders were wiped out, whatever happened it left no withnesses, Night of the Withering its called.

For Centuries got into clash against House Parbon who act as sole barrier preventing their scourge from spreading. The Tribals had been fighting against the Parbons for generations.

When the Order of the Rose existed, the Vessels of Fellhorn were invited and were minor powers. After centuries they dominated the landscape destroying wells and springs making their need important.

## Locations

* Lionsun Castle
* Low Way of the Rose
* Delphasium
* Malgeridum
* Carlandian
* Sethia
* Quicksand Desert
* Various Unnamed Southron Elven Ruins
* Various Unnamed Subterranean Settlements
Humans

Humans mostly live on the Continent of Berendar. Not much known beyond this.

## Appearance

Regular humans with different colored eyes and hair. Some are 7 feet giants like the Protagonist.

## Attributes

Regular humans with aptitude to become either Warrior or Mage or both.

## Technology

Medieval combined with Magic, Illusuon Magic seems to be unique to Human Continent.
Elenore Vasquer

Indruen (Brother)

Valerie Vasquer (Step-mother)

Orion Vasquer (Half Brother)

Levin Vasquer (Half Brother)

Magnus Vasquer (Half Brother)

Agrave Vasquer (Half Brother)

> "Trust is a fickle thing. It fades with the slightest infraction, and repairing it is much harder than building it." - Elenore talking to Therese
>
>
Human

Humans are one of the most common races found on almost every continent with the exception of specific places such as Veiden.

## Ethnicities

### Continent of Berendar

#### North

Humans of Quadreign, Blonde and blue eyes. typical scandinavians in terms of looks (Probably).

#### Vysenn

Barbaric tribes have humans with alabaster skin.

### Central

All humans other than those in Quadreign, Burnt Desert, typical Europeans (Probably).

#### South

Tanned/dark skinned people from Burnt Desert.
Dicey (Decidi)

Dicey is the twin of Conifer. They are the first person retrieved from their haven in the mountain's mushroom dungeons.

Decidi will not date anyone who doesn't have a high Friendship with their twin sister, Conifer.

Decidi will also not date anyone who is currently dating Conifer.

"Listen, I know how this is supposed to work. I know part of the whole point is we're supposed to dating around, falling in love as much as we can, with as many people as we can.

"But it's Connie. And she's shown interest in you, and if there is even a fraction of a chance she's serious about you - and I'll be honest, I think she loves you, but I don't know that - but if there's ANY chance that you are what makes her the most happy in the world than I'm not going to even let myself be a mirage of an obstacle. I don't want her to hesitate for a second, so I can't let her choose to protect me first. I know that's not fair, but protecting her is my job. I'm the one who left."

If you date Decidi first, then Conifer will similarly turn you down.

No other NPC can date both at the same time, and will instead first date whoever they are first compatible with. If they both are compatible then RNG will decide.
Traits

Traits are modifiers that would either be a buff or debuff or very situational.

As an open world rpg, Heroes of Berendar also have these generic traits adding depth to the character and their progression.

## List of Traits

### [Intelligent]

Increases all skills gained by 25% but said to be worse than [Genius] or [Brilliant]

### [Frail]

Makes character vulnerable and damage sustained could be fatal. Said to be improved if character exercises. In story this is reflected by Argrave coughing up blood.

### [Insomniac]

Temporary trait earned after so many sleepless nights.
Starsparrow

Starsparrow is a fast bird, It is a scout pet used by player.

## Behaviour

Like hummingbird, it can flap its wings so fast it becomes invisible and its so fast that not even Galamon can follow it.

## In-Game

Player catches it by herding it to a cave to trap it before bonding to it.

When bonding with the Starsparrow, maximizing players perception, able to scout miles ahead. It's said to be able to do decent damage and avoid nearly all attacks but can die with single hit.

## Location

* A starsparrow was found in underground ruins of the subterranean people.
* Dimocles mentioned he had one in his mountain villa.

## Story

It was found in the ruins of Subterranean mountain tribes, Argrave's party herded it to the cave and let Anneliese to bond with it.

1. ↑ 1.0 1.1 Chapter 162: Spiteful Sparrows (RR)
2. ↑ Chapter 388: Rules of the Game (RR)
Berendar

Berendar is one of the Continents in the world of Heroes of Berendar where most of the story takes place,

## Game

In game players are confined to the continent, people from other continent may arrive to threathen but not vice versa.

## Story

The moment the player is far away from the shores, Irontooth Piranha.

## Regions

* Quadreign
* Wetlands
* Bloodwoods
* Central Vasquer
* Southern Vasquer
	+ Elbraille
	+ Monticci
	+ Birall
	+ Deusworth
	+ Parbon
* Burnt Desert

1. ↑ Book 1: Chapter 16 (KU) or

Chapter 15: Supersession
Orion Vasquer

### Relatives

Felipe the III Vasquer (Father)Valerie Vasquer (Mother)Induen Vasquer (Half brother)Elenore Vasquer (Half sister)Levin Vasquer (Brother)Magnus Vasquer (Brother)Argrave Vasquer (Half brother)

### Affiliation

The Vasquer KingdomThe Vasquer Royal family

## Physical description

### Gender

Male

Orion is the second prince of Vasquer. Blessed by all ninety six god pantheon of the gods of the Vasquer kingdom, granting him a multitude of building strengthening his body and giving him control over certain elements. He is both powerful and dangerous.

## Appearance

Orion is an extremely large man, over eight feet tall and stocky. Orion has obsidian black hair worn in a thick braid down to his knees and a large, wild beard. He has grey eyes with bushy, black eyebrows.

## Personality

Orion is devout to the gods whose blessings give superhuman abilities, especially as all 96 gods speak to him at all times. This causes Orion to be very manic in personality as he attempts to interpret the gods will. Orion is zealous in increasing the faith in the gods, and so is vicious with anyone he considers a blasphemer. In stark contrast to his compassion for the common man and love for his family despite his frustrations with their lack of faith in the gods.

## Background

Orion was born with the blessings of all ninety-six gods of the Vasquer pantheon. Giving him immense powers but also forcing him to listen to the words of all 96 gods at once within his head. The factors lead Orion to have trouble socialising with others and appear manic in the story.

## Story

Orion as the herald of the gods seeks to strengthen the faith of citizens in the gods, and does this while aiding others in the gods name. Orion hears of a growing plague in the Northwest of Vasquer, and departs with his royal knights to help the sick. Orion continues to lend aid to the north for months until the arrival of Argrave, who explains the cause of the disease to be a maligned spirit.
Baile

**SPOILER ALERT!**
***This page/section contains Spoilers, Proceed if you're fine with it.***

Baile is a pet Bear that lives with Galamon's family.

It is a Gargantuan Black bear found near one of the shrines of Erlebnis in Quadreign, It had absorbed the thick magic in the area to gain strength and intelligence.

It was initially meant for Durran but Galamon and Baile seem to share more personal bond, so even after some time of familiarizing with Durran it prefered Galamon. Later it was transfered to Veiden for Galamon's home.

It is currently being a pet bear helping bonding between Galamon and Rhomaden.

1. ↑ Chapter 315: Abgrundanziehung (RR)
2. ↑ Chapter 419: Belonging (RR)
Salamander of Vysenn

Salamanders of Vysenn are large lizards native to Vysenn and known for their Regenrative ability.

They cannot live long outside thair volcanic environment.

## Behaviour

They live in hostile volcanic environment and get nutrients from inhaling toxic fumes.

## Predator

They are livestock of the native barbaric tribes and the source of resilience of these tribes who can shrug off losing limbs.

Loss of libs or vital body parts such as eyes do not regenerate by magic, These Salamanders serve the purpose to regenerate lost limbs or body parts.

There are two methods by which one can use these salamanders.

1. Eating them daily. or
2. Ritual in which the recipient is covered in fresh salamander blood and set ablaze.

## Known Recipients

* Elenore Vasquer
* Durran
* Rose Parbon
* Elias Parbon

1. ↑ Book 1: Chapter 5 (KU) or

Chapter 4: Hot Night, Cool Looks (RR)
2. ↑ Book 1: Chapter 15 (KU)or

Chapter 14: A Prince's Prize (RR)
3. ↑ Chapter 108: The Unexpected (RR)
4. ↑ Chapter 322: Ashen (RR)
5. ↑ Chapter 327: Feed the Earth (RR)
Heroes of Berendar

The Fictitious Game whose wiki Argrave contributed to the most in his past life and now transmigrated in.

### The Original 10 Playable Characters

The player had ten choices each time. A custom-made one, or nine pre-existing ones. Of the ready-made, each was divided into three distinct categories—**Spellcaster**, **Warrior**, or **Rogue**.

More infomation in Original Playable Characters, Berendar.
Jackal Among Snakes Wiki

**Welcome to the Jackal Among Snakes Wiki!**

A wiki for Jackal Among Snakes by Nemorosus (Author).

## Important Pages

* Redsnow
* Argrave
* Characters
* Berendar
* Species
* Spells
* Events

## Books

* Book 1 (KU)
* Book 2 (KU)
* Book 3 (KU)
* Book 4 (KU)
* Ongoing (Royal Road)

## Links

* RoyalRoad
* Patreon

## A Word for Users

If you want to help out, here's a list of pages that need to be created, and don't be shy about creating broken links to pages that will need to be created.

We're a collaborative community website about Jackal Among Snakes that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Elbert

**SPOILER ALERT!**
***This page/section contains Spoilers, Proceed if you're fine with it.***

Elbert is a High Wizard and branch manager of the Order of the Gray Owl's branch in Mateth.

He is also one of many people under Induen's information network, akin to those who stole Nikoletta's research papers and those co-ordinated to infect Elias with plague.

## Story

Argrave was visiting the Order's branch in Mateth for obtaining books from the Order, Induen invited Argrave to a private chambers, after an intimidating talk he was punched by Induen leaving his jaw dislocated ajar and nose broken.

Elbert healed Argrave under Induen's directive and did not had any respect for Argrave, whether it was him being afraid of Induen or if it is his general demeaner is unclear.

He was never mentioned again.
Baretta Troupe Auction

Baretta Troupe Auction is an event where the Player requires certain reputation to be able to attend it.

It was not said what was usually obtainable there for auction, but it was mentioned to be full of high rollers and that Player could waste their money.

In story, Argrave uses House Monticci's name to sell Foamspire.
Veidimen

Veidimen are Viking snow elves residing on harsh artic continent.

The people in Berendar called them ‘snow elves,’ which was a fitting term going off appearance alone. They were elven in appearance and descent, but they had many differences from the forest-dwellers far in the south. Their skin was paler, their hairs were lighter, and they were much larger. They called themselves **Veidimen**. Their nation was Veiden. They followed a Patriarch, who was the head of the innumerable conquered tribes.
Some of the snow elves inhabited Berendar already, having been exiled from Veiden. Others simply sought greener pastures. Argrave found them quite interesting. Theirs was a militaristic, honor-focused society excelling in warfare. Contracts were almost sacred exchanges in their culture. At the same time, they were uncompromising enemies who viewed conquest as an inevitability and a duty vested by their god.

## Appearance

Pale skin, white hair and 7 feet average, Eyes could be any colour.

## Gods

The **Veidimen’s** chief goddess and namesake, Veid, governed justice and contracts and guided the **Veidimen** through the world. To surrender oneself to the flow of the world was considered a way of atoning for sins.

## Technology

Medieval with minimal magic used in structures. Druidic Magic is unique to them.

#### Ebonice

“It’s an ice that dispels magic. All but the highest-ranking magic breaks on contact with it. Some spells can keep going for a time, but they lose purpose and generally shatter immediately—especially wards. It comes from their region, so they have a lot of it, naturally. Weapons are made from it. Arrows and axes in the majority of cases.
Cyrello

Cyrello is a boar sized armadillo-like mammal.

## Appearance

It was told to be a black ball when curled into a ball.

## Behaviour

To conserve energy it rolls down and waddles up for higher elevation.

## Story

Arriving to the Burnt Desert for the first time after leaving the Low Way of the Rose, Argrave's party encountered the creature and lacking rations in the desert they didn't had much choice but to hunt it for suistinance, something that Argrave was not happy about.

## Trivia

* Only one was mentioned in the entire story so far,

1. ↑ 1.0 1.1 1.2 1.3 1.4 Book 3: Chapter 1 (KU) or

Chapter 106: And the March Goes On (RR)
Brandback

Brandback is a large lizard native to the Burnt Desert.

## Behaviour

It burrows underground and pools its saliva like a water source to attract prey.

## Story

Argrave's party after leaving Delphasium joined Titus's caravan, during one of the days of their travel deep into the Burnt Desert, they noticed two tribals trying to get water with only one returning, the object is to show the tenacity of the tribals' will to survive.

1. ↑ 1.0 1.1 1.2 1.3 1.4 Chapter 112: Ensnared
Barden

**SPOILER ALERT!**
***This page/section contains Spoilers, Proceed if you're fine with it.***

If you squint real hard, you might barely find Mateth in the light blue area of Monticci Dukedom, and the marked location to its right with illegible name is Barden, It is indiscernable but it has six letters just like the word "Barden" does and starts with a capital letter that looks like "B", so thats our best guess.

### Location

* Berendar

	+ Monticci Dukedom

### Inhabitants

* †Vorath (Game Lore)

Barden was one of the coastal villages in the Monticci Dukedom, It was on east of the forest next to Mateth.

It was a quaint village with a larger docks compared to the surrounding villages. Its houses were also firmer than the neighboring villages, and it possessed a meager palisade to ward off attackers. It has steep cliff on its right and its docks were narrow.

## Game Lore

In Game along with the Mateth, the entire Dukedom was conquered by the snow elves, Knight Ryles is one of the few Knights who survived the Veidimen Invasion and also from this Village, Post-Invasion he frequently launched guerilla warfare against the occupying Veidimen forces who had taken the Coast.

## Story

### Book 1

Before the full force Veidimen Invasion, small landing parties would secure the coast for the assault, one of such coastal village is Barden.

Argrave arrived to Barden before the Invasion began, he used his alias "Argrave of Blackgard" and showing the Mark of Monticci to join the defenders as an advisor and wizard of the Order. The Veidimen landing party led by Vorath but after his death by Argrave, Anneliese took command, thanks to her quick thinking, the Veidimen forces occupied the village but at significant loss of their forces. Argrave regrouped the Knights and instead of attacking the Veidimen behind the walls, right then Galamon arrived tailed by the guardians of Aethel-Something, an ancient elven tomb, using that as an excuse he made Veelstron Sign forcing a Parley between the occupying Veidimen forces and the surviving defenders.
Talking to Anneliese and using Galamon as witness, he lied that he is an agent of Erlebnis and wanted to talk with the Patriarch. Knight Ryles who got skeptical about Argrave's diplomatic attitude towards the Veidimen, denied his men from aiding to cull the guardians and left to inform this to the Duke. Anneliese accepted and together they culled the guardians, but after that Galamon attacked Argrave in his vampiric bloodlust leaving him unconscious, Anneliese left with the still unconscious Argrave to Veiden.

Knight Ryles who went to report about Argrave's actions was stripped of command and imprisoned, his fate after the invasion is unknown.

Argrave his talk with the Veidimen Patriarch, he first returned directly to Mateth and then to Barden, along his way he noticed almost all villages of the Dukedom were devastated, its great fields burned, Barden like most villages was in similar state and its people were looking refuge towards Mateth.

## Trivia

* Barden was mentioned few more times after this.
Irontooth Piranha

Irontooth Piranhas are vicious predators that prevent player from venturing beyond the "world border", keeping them locked in the Continent of Berendar.

## Location

The World's Seas are filled with them and various aquatic creatures destroying ships killing any the moment they fall into the waters.

## Game

In-game, whenever player swam too far from shore, they appear swarming and killing the player instantly.

## Story

In story it got attracted when Argrave was cleaning off the blood near the beach in Mateth after getting beaten by Induen.

1. ↑ Chapter 481: No Nation is an Island, Except an Island Nation (RR)
2. ↑ Book 1: Chapter 16 (KU) or

Chapter 15: Supersession
Order of the Gray Owl

**Order of the Gray Owl** is a magician organiaztion that had existed for centuries. Not to be confused with the Order of the Rose.

In order to stay neutral and avoid the pitfalls of politics, the **Order of the Gray Owl** (henceforth known simply as "The Order"), puts many restrictions on its members. During apprenticeship (until one submits an acceptable dissertation), one would discard their family name and could not hold lands or receive incomes. They would be barred from coming and going freely.

Most Mage Orders follow similar rulesets to ensure some semblance of political neutrality.

120 years ago Castro ensured that the Order is Politically Neutral.

## Hierarchy

### Acolyte

Acolytes are students who learn either via the Library or other teachers and they have to submit Research papers, failing that one gets expelled from the Order.

### Wizard

All Acolytes who got their thesis approved becomes a Wizard. Access to Books below B-Rank.

### High Wizard

All Wizards who reached B-Rank become High Wizard after proper process. Access to Books below A-Rank.

### Magister

All High Wizards who reached S-Rank become Magisters, access to higher rank books.

### Master

Person chosen by majority of Magisters to represent their interests or solving or deescalating problems.

## Locations

### Branches

* Mateth
* Jast
* Coast of Quadreign
* First Hope

## People

### Magisters (52)

* Moriatran
* Vera
* Hegazar
* Vasilisa
* Traugott
* †Ivan
* Artur
* Gesche
* Tilina

### Branch Managers

* Elbert in Mateth
* Elaine in Jast

1. ↑ Book 1: Chapter 45 (KU) or

Chapter 44: The Scalper (RR)