Level 39

**Survival Difficulty: Class 1** »⠀Unsafe »⠀Secure  »⠀Moderate Amount of Hazards
## Description

**Level 39**, or, **Cuniculis Mortis** (Tunnels of Death in English) is the 40th level of the Schoolrooms. Level 39 is a special level that has been discovered recently by a group of wanderers who call themselves The Marathoners. They discovered the level by trying to break into the Latin classroom in Level 0, but were instead sent to Level 39. This level consists of two major areas and a third area that even The Marathoners don't feel totally comfortable with. All areas of Level 39 consist of straight school hallways that do take some minor turns the further down you travel.

The first thing wanderers will notice when entering Level 39 is the beautiful purple hallway that proves to be the only way to go. It is quite dark inside of Level 39, but the lights in the hall that are emitted from an unknown source provides enough light for wanderers to see. Wanderers will want to be cautious from this point forward, as the dangers in these school hallways aren't easy to avoid.

This level has three areas, as mentioned above, and each area has its own specific dangers attached to them. The first area is the easiest to get through, while the final area is the hardest. There will be mask hanging on the wall of the purple hallway when wanderers enter Level 39 and they should put them on as soon as they can. If there are no mask present, wanderers are recommended to cover their mouth and nose with a folded-up shirt or handkerchief.

Wanderers are free to remove the mask once they enter the second area and there is a spot on the wall for wanderers to hang them, like where they got them from the first area. The first area of Level 39 features beautiful purple school hallways and has been named "Purpura Terrore", or, "Purple Panic" in English.

## Purpura TerrorePour-Pour-Ah Tear-Roar-Eh (Purple Panic)

Purpura Terrore, or, Purple Panic is the first area that wanderers will experience as this is the beginning of Level 39. As stated above, as soon as wanderers enter into this area, they should put on the mask provided for them or cover their faces with some other thick material. Purple smoke begins to fill the halls, and while officials first thought that this smoke was harmless, the opposite was quickly realized.

The Marathoners were the first wanderers to experience Level 39, and as such, they had no way of knowing about the purple smoke and no way to protect themselves. Most of them were able to cover themselves with their shirts or something else, but those that breathed it in Slowly began to change. It started as flu symptoms, then quickly became behavioral problems. These wanderers turned into Bullies. The Marathoners lost 5 members of their group to the first area, but they haven't lost anyone else since. There is a small memorial set up in honor of the lost wanderers.

In addition to the purple smoke, there are also very loud sounds of things being moved or tossed around very violently. It makes the ceilings and walls shake, and some dirt may also fall. Though the sounds are convincing, nothing comes crashing through the ceiling into the first area. The Marathoners visit Level 39 frequently and have never experienced anything falling down on them in the first area.

## Viridi HabituVeer-E-D Ha-Be-Two (Green Guise)

Viridi Habitu (Green Guise) is considerably more dangerous than Purpura Terrore (Purple Panic) as the hallways a bit darker than in the first area and most wanderers begin to have time seeing. Wanderers sense of sight is their most valuable asset in this part of Level 39 and wanderers will want to pay close attention.

There are numerous desks and chairs crowding the sides of these halls and, while motionless at first, these heavy objects begin to fly across the hallway and smash onto the other side, attempting to hit wanderers that are running through. One member of The Marathoners suffered a broken shoulder in this area, but thanks to his friends, he was able to get back up quickly and escape with his life.

Most of these desks are made of heavy wood and metal, and are very study. Getting hit in the head with one of these would most likely be a death sentence. The Marathoners used to leave flashlights and helmets in this part of Level 39, but wanderers were refusing to leave them before leaving the level and The Marathoners could not keep replacing what was stolen.

If wanderers are planning on visiting Level 39, The Marathoners highly suggest they bring their own lighting equipment, as well as something that will protect their heads from hard flying objects. Once wanderers are clear of this part of Level 39, The Marathoners suggest keeping the flashlight and helmet ready as the third part is the most dangerous.

## Praetorium ObumbratioPray-E-Tour-E-Um Oh-Bum-Bra-She-Oh (Hall of Shadows)

Praetorium Obumbratio is the final area of Level 39 and is the most dangerous part of the entire level. Once wanderers reach this part, visibility becomes very, very low. There are lights in this area, but they all shut off once wanderers reach this area. It is unknown why this happens, but it seems to be the cause of the sound from above and the reason for the danger in this part.

It was mentioned in the first area that there are loud sounds of things being moved or tossed around and in the final area, these sounds are replaced with sounds of machinery and very heavy objects. It sounds as if something is being demolished overhead and is responsible for the destruction of the final area, but there has been no way to confirm this theory.

Huge pieces of the ceiling will fall from above and wanderers will need to avoid those at all costs. In addition to the large pieces of concrete falling, huge pieces of the floor will give way and fall out from under wanderers as they attempt to run past. Underneath the floor is what looks like a black void and wanderers that fall into it are never seen or heard from again. These wanderers are all considered deceased.

The Marathoners have made a very helpful discovery during their many runs of Level 39, however, and it has kept many wanderers safe as they run through the final part of the level. While the pieces of concrete that fall are always random in size and where they fall, but the parts of floor that fall out are always in the same spot. After nearly 30 runs of Level 39, The Marathoners successfully mapped out the final part and marked where the holes in the floor appear so that wanderers can avoid them or jump over them if necessary.

## Entities

Level 39 is free from all entities, but there are plenty of environmental dangers to be wary of.

## Colonies and Outposts

There are no colonies or outposts in Level 39, however, it does see a lot of traffic. Mainly, from The Marathoners. As mentioned previously, The Marathoners frequently visit Level 39 to replace masks for other wanderers, or to just run through it again.

They visit Level 39 2-3 times a week and have not lost anymore of their members since their very first visit into the level. If a wanderer happens to run into The Marathoners outside of Level 39, The Marathoners sometimes offer a tour through the level in exchange for some supplies.

They currently have 9 members in their group that is led by a guy named Lykeon Hilde. They first discovered Level 39 when exploring some of the locked rooms on Level 0. They found a reliable entrance in Latin classroom door found on Level 0.

After successfully making it through the level the first time, even though they lost a member, they enjoyed the rush they felt and thought it would be a good way to get exercise within the Schoolrooms. They continue to run Level 39 a few times a week and sometimes will allow new members into their group, provided they have running experience and aren't afraid of loud noises or falling objects.

## Entrances and Exits

### Entrances

* The only known entrance into Level 39 at this time is the Latin classroom door found in Level 0. Most wanderers are able to open this door with a lockpick.

### Exits

* The only way to exit Level 39 is by running through all three areas and making it through alive. This always brings wanderers back through the Latin classroom door on Level 0. The door will be locked again.

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