Circle of Steel Roadmap

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### 1. **PLANNED PROJECTS**

The following ideas are Brotherhood of Steel: Appalachian Chapter projects that the current Circle plans to workshop and implement in the coming weeks and months.

#### **Establish Quartermaster Requisitions**

* Members whose highest ranked character is below level 50 are given **3 QM Req Tokens** to spend on outfitting themselves with non-legendary gear provided by the QM staff.
* QM Req Tokens can be spent all at once, or while leveling. However once all three tokens are spent, the member cannot get anymore. Tokens can be spent for:
	+ a full set of level appropriate non-legendary armor
	+ a level appropriate non-legendary weapon of their choice and some ammo
* At level 50, members are given **1 QM Req Token** that can be spent for a non-legendary max-level set of armor and weapon of their choice.
* Members who are level 50 or greater can earn **QM Req Tokens** by turning in materials, flux, ammo, and other items to Quartermasters. QMs reward these tokens to those that go above and beyond in their turn-ins. This is an extra reward in addition to the FP bonus, and only doled out to those truly deserving of it.
* QM Req Tokens can be spent to requisition things like ammo, flux, and scrap.
	+ The exact currency conversion rates need to be workshopped.
* Regardless of level, all members are able to claim one free uniform when they join the Chapter.

#### **Post-Wastelanders Inactives Purge**

In the weeks following the release of Wastelanders, the Circle plans to take stock of current activity levels and gauge the ratio of active to inactive players in the server. After this analysis, the Circle is discussing removing inactive members and trimming down our server to active players and members only. Quality over quantity.

### 2. **IN PROGRESS PROJECTS**

#### **Rebuild Circle of Steel Officer Corps**

Still need 1 Moderator. We've recruited 1 Record Keeper and 1 Ops Officer. Still need one more of each.

#### **Bounty Board Revisions**

Several bounties were removed and updated in preparation for Wastelanders. Several more are being updated to fit the new gameplay mechanics and narrative.

### 3. **COMPLETED PROJECTS**

#### **Recruit & Initiate Program Redesign**

* New Recruits must go through the basic orientation as normal by setting their preferences and selecting their platform
* Doing so grants them the rank of Initiate (sans pathway, so no Scribe-Initiates, just Initiates)
* Initiates must have a working mic and undergo three separate internships/mentorships with Paladins.
	+ Each internship must consist of a play session together. Afterwards, the Paladin evaluates the Initiate and how well they mesh with BoSAC's culture. Are they fun to play with? Good people?
	+ If the Paladin feels that the Initiate meets those basic requirements and doesn't break any of our rules while playing, the Initiate is awarded **1 Karma**.
	+ Initiates must earn a total of **3 Karma** from three different Paladin play sessions to progress.
* Afterwards, the Initiate may select their Pathway and must provide proof of Belly of the Beast completion to progress to Rank 2 in their Path.
* All Karma is tracked through the Phoenix Bot's Reputation System. All Paladins are able to grant Karma to initiates using the **<-giverep @username>** command.
* **Why revamp this program?**
	+ By revamping the Recruit & Initiate Program, we are better able to vet our new members to make sure they mesh with our ethos. This prevents conflict and personality problems in the future and nips it in the bud. It also allows us to focus on quality over quantity in recruit candidates.
	+ This helps break up the cliques of the old guard only playing with themselves and encourages new members and old members to play with one another.
	+ This gives Paladins an actual task instead of just another title without meaning. Paladins are at the front line in building up BoSAC.

#### **Establish Med Corps**

* The **Med Corps** is an elite group of BoSAC members focused on squad support. Members of the Med Corps have gone above and beyond to heal and support their Brothers and Sisters in the field.
* To be a member of the Med Corps, prospective members must meet some basic requirements:
	+ All Med Corps members must have a working mic to use in field. No exceptions.
	+ **Team Medic** Perk is a must. No exceptions will be made.
	+ **First Aid** Perk makes your StimPaks much more effective. Exceptions can be made.
	+ **Traveling Pharmacy** Perk keeps our Med Corps agile and on their feet. Exceptions can be made.
* If a Brother or Sister is interested in joining the Med Corps but doesn't meet the Perk requirements, they can make a case justifying how they can still be effective for the Corps, which will be evaluated on a case-by-case basis.
* The Med Corps will be working hand-in-hand with the Quartermasters to keep them supplied. Members who instead would like to help supply the Med Corps should reach out to the **Head QM** and inquire about picking up the **Quartermaster** and **Medic** roles.

#### **Inactive Initiates Purge**

With the creation of the new Recruit & Initiate Recruitment Program, a purge of all Initiates who have been inactive for approximately 1 year took place.

#### **Radio Comms Etiquette**

Established Radio Comms Etiquette and added them to the codex.

#### **No Griefing Rule**

Defined "griefing" and adopted a "No Griefing" rule to the codex's Rules & Policies.