recursal/Fanatic-Fandom huggingface dataset:
Corrupted Entwife

* Portrait
* In Game

"Oh, no!" said Treebeard. "None have died from inside, as you might say. Some have fallen in the evil chances of the long years, of course: and more have grown tree-ish. But there were never many of us and we have not increased. There have been no Entings - no children, you would say, not for a terrible long count of years. You see, we lost the Entwives."
"How very sad!" said Pippin. "How was it that they all died?"
"They did not die!" said Treebeard. "I never said died. We lost them, I said. We lost them and we cannot find them." He sighed."
—The Two Towers, Treebeard

During the War of the Last Alliance, Sauron set fire to the Brown Lands, which had long been the home of the Entwives. Most perished in the inferno, but some were captured by the Dark Forces and subsequently corrupted. Their botany skills were used by The Necromancer to spread the growth of foul plants which gave off parasitic spores that ensnared the minds of the surrounding Woodmen.

In Age of the Ring, Corrupted Entwives are siege units for Dol Guldur which are recruited from a level 3 Fount of Corruption. They are limited to 8 on the battlefield at a time.

## Abilities and Formations

**Toggle Attack (W)**- Left click to toggle between rock throwing and melee attacks.

**Inoculation**- The Slow Decay of the Necromancer's magic does not affect those already consumed by it. Passive ability.

**Tumourous Acorn** - Once Entwives are killed, they drop a Tumorous Acorn,which will respawn the Entwife if left alone. Passive ability.

**Twisted Botany** - Entwives can enter the Fount to grant it +30% resource production. Passive ability.

## Strategy

In comparison to Ents, Entwives have less health and deal less damage. However, they are considerably faster than Ents and so can flank around the enemy's forces easier to attack their structures. If they are sent with supporting units and killed, the Entwife can respawn from the Tumourous Acorn if it is defended for 1 minute. Alternatively, Entwives can be used to enhance the resource production of Founts of Corruption which normally produce fewer resources to Slave Mills - this can allow Dol Guldur to afford elite units and heroes.
Ered Luin Traders

* Portrait
* In Game

"The odds were always against us. After all, what are we? Merchants, miners, tinkerers, toy-makers. Hardly the stuff of legend...You don't have to do this. You have a choice. You've done honorably by our people. You have built a new life for us in the Blue Mountains, a life of peace, and plenty. A life that is worth more than all the gold in Erebor."
—Balin

The Ered Luin was always the home of some dwarves since the First Age. However, after Smaug took over the Lonely Mountain, many of the people of Erebor came to live in the Blue Mountains under the leadership of Thorin Oakenshield. These dwarves were often travelers, selling their goods to all the people west of the Misty Mountains, including the Hobbits of the Shire, the men of Bree, the Dúnedain of the North and even some of the Dunlendings.

In Age of the Ring, Usjur-Khagal-zirak, or Ered Luin Traders, are a special unit for Erebor and its Adventure: Durin's Folk subfaction that can be recruited from a level 1 Erebor Assembly. They are designed for support but can still be useful in combat.

## Abilities

**Dwarven Waybread** - the Dwarves heal outside combat. Passive ability.

**Level 2: Merchants (R)** - Modifier Type: Spell. Traders and nearby allies earn resources per kill. Stacks with leaderships and spells. Left click to activate.

**Level 3: Tinkers** - Modifier Type: Leadership. All nearby siege units gain +15% damage, +15% speed and increased firing rate. Passive ability.

**Level 4: Toymakers (C)** - Deploys a box of explosive fireworks. Left click to plant explosives then click "Set them off!" icon.

## Upgrades

**Thrór's Banners (V)** - when equipped, increases this battalion to level 2. Research upgrade at Grand Forge to enable this equipment. Cost: 100

## Strategy

Usjur-Khagal-zirak are less skilled in combat than the faction's other units and are instead used to support your other units. When level 2, **Merchants** can help your economy by providing resources per kill, something that should be easy to do considering the damage potential of Erebor forces. **Tinkers** allows the Dwarven siege engines to be more powerful which makes the Traders useful to have in base assaults. Lastly, **Toymakers** can be used to set traps for the enemy. For example, the fireworks could be planted while the Erebor forces are retreating in order to catch any pursuers. Overall, Usjur-Khagal-zirak are similar to the Azaghâr-gundu in that they are unconventional units that require a bit more creativity to use effectively.
Ent Moot

"Where is Entmoot?" Pippin ventured to ask. "Hoo, eh? Entmoot?" said Treebeard, turning round "It is not a place, it is a gathering of Ents - which does not often happen nowadays. But I have managed to make a fair number promise to come. We shall meet in the place where we have always met: Derndingle Men call it. It is away south from here. We must be there before noon."
—The Two Towers, Treebeard

Entmoot was the name given to the meeting of Ents. It was critical during the War of the Ring when the Ents gathered to discuss their role in the war; they decided, with some persuasion from Merry and Pippin, to march against Isengard in retaliation of Saruman's desecration of the forest.

In Age of the Ring, the Ent Moot is a unit recruitment structure for Lothlórien which grants access to siege units.

## Function

The Ent Moot can be used to recruit the following units and heroes:

 Treebeard | Hero

## Strategy

Ents are Lothlórien's source of conventional siege damage and so the Ent Moot is a vital structure in the mid-late game. Unlike other recruitment structures, it cannot be leveled up and can recruit a hero - Treebeard is exceptionally useful when recruiting Ents due to the leadership he provides them. It is useful to build a forward Ent Moot if the enemy has been sufficiently driven back as this reduces the distance the Ents need to travel and so wastes less valuable time that could be used to destroy the enemy's base before they can launch a counter-attack.
Builder

* Gondor
* Lothlórien
* Erebor
* Rivendell
* Rohan
* Woodland Realm
* Mordor/Isengard
* Misty Mountains

The Builders are the core of every faction. The player would start off with two and can recruit more from the fortress. A builder allows the players to obtain the various structures of the faction. This can be done by selecting the builder, selecting a building from the menu on the left of the screen and then left clicking on a target area for the building to be built.

Note: the Gondor Builder can build the fortress by selecting the option in the palantir. This was due to a lack of space on the side menu.

The only factions that does not use Builders are Dol Guldur and its Adventure: Angmar subfaction, who rely on the Tethered Shade instead.

## Abilities

**Stop (S)** - causes builder to stop moving

**Extinguish Fire** - Extinguish nearby fire to prevent building damage.

## Strategy

Without the builders, the player is unable to get very far in the faction. Therefore they are a core target of enemy players, especially as they cost 500 to recruit and are so vulnerable. It is vital that the player keeps them safe and away from combat. If the player is stuck with no buildings and no fortresses, they will be unable to build structures for the rest of the game (other than summoned structures), putting them at a heavy disadvantage. The cost of the builders can be reduced by buying certain upgrades at the fortress (for example, Banners or Doom Pyres).
Gamling

* Portrait
* Ingame

"Théoden: Who am I, Gamling?
Gamling: You are our king, sire.
Théoden: And do you trust your king?
Gamling: Your men, my lord, will follow you to whatever end.
Théoden: To whatever end..."
—The Two Towers

Gamling was one of Théoden's Kingsguard who served his king with complete devotion and unwavering loyalty. He aided Théoden throughout the Battle of the Hornburg, escorting him to safety when he was injured at the gates. Gamling was among the those who rode out in one last desperate charge to meet the Uruk-Hai - he bore the king's banner and fought until the arrival of Gandalf and reinforcements. Following this, he rode with the Rohirrim to Gondor's aid and participated in the Battle of Pelennor Fields.

In Age of the Ring, Gamling is a hero for Rohan, temporarily summoned for 90 seconds by Théoden's Strength Remembered ability, along with Háma and two battalions of Mounted Kingsguard.

## Abilities

**To Whatever End (W)** -Modifier Type: Buff. Target hero temporarily gains +25% Armor. Can only be used on Théoden, Éomer, Éowyn or Théodred. Stacks with Leadership and Spells. Left click icon then left click on target hero.

## Strategy

**Strength Remembered** is an extremely useful power to cast in combat as it heals nearby allies and temporarily summons two heroes with high health as well as two elite cavalry battalions which can be used to charge enemies at will without fear of wasting resources or command points. Gamling's **To Whatever End** can be used to temporarily increase the durability of one of the Royal Family - it stacks with Théodred's **Prince of the Riddermark** leadership so that the task of bringing one of these heroes down becomes considerably more difficult.
ムイファー・ランラン

**「あれれ、首が切れちゃった。まぁすぐにくっつくけどね。」By ムイファー・ランラン（ニヤトー・ライヤーに向けて）**

**「（コイツ...さっき戦ったジェネラルIXより遥かに強い。どうしてこんな化け物がジェネラルより弱いはずのサージェントに居るんだ！！）」**

By ニヤトー・ライヤー（ムイファー・ランランに対して思ったこと）

**「今日もゆーだいに振り向いてもらえるように頑張るぞ！」By ムイファー・ランラン**

ムイファー・ランラン（英:Ranran Muifa/中:梅花 蘭蘭）は、ゴビィー大連邦フラワリン共和国プラムナ出身の台風族。ジェネラル決闘編ではジェネラル候補生である『サージェント』を務めているが、ジェネラル18の崩壊後、後継組織としてジェネラル24が立てられるといきなりマスターIIまで昇格した。

## 夢水金魚

マインドコントロール系の技で、綺麗な金魚が視界に現れ、水がガラスの向こう側を覆うような景色を見せたあと、その時には既に体が切断されているという技。

## 溺れ谷の千年

マインドコントロール系の技で、地盤沈降をイメージ。視界を綺麗な景色に移し替えその間に、溺れ死にさせる技。使用場所は限られている。

## 梅の夢

非常に展開の早い、独学の拳技。剣では勝てないような速さで相手のスキに攻撃をいれてくる。
Erebor Grim Hammers

* Portrait
* Standard
* Upgraded

"The dwarves are exceedingly strong for their height, but most of these were strong even for dwarves. In battle they wielded heavy two-handed mattocks; but each of them had also a short broad sword at his side and a round shield slung at his back. Their beards were forked and plaited and thrust into their belts. Their caps were of iron and they were shod with iron, and their faces were grim."
—The Hobbit, The Clouds Burst

Clad in fine Dwarf-wrought armour and wielding weapons that are the envy of Middle-earth, these sturdy soldiers are a match for almost any foe. These Dwarves were the bane of any Orc unfortunate enough to meet them in battle - the determination of these Dwarves helped secure victory at the Battle of Azanulbizar and bring an end to the War of the Dwarves and Orcs.

In Age of the Ring, Sulkhâ-bekhâz, or Grim Hammers, are a swordsmen unit for Erebor which are recruited from a level 2 Hall of Warriors.

## Abilities and Formation

**Level 2: Intimidation** -Modifier Type: Passive Debuff. Nearby enemy units suffer -10% Speed. Stacks with other Debuffs. Passive ability.

## Upgrades

**Khuzdûl Runes (C)** - When equipped, increases damage dealt by melee weapons. Research upgrade at Grand Forge to enable this upgrade. Cost: 300

**Thrór's Banners (V)** - When equipped, increases this battalion to level 2. Research upgrade at Grand Forge to enable this equipment. Cost: 100

## Strategy

Sulkhâ-bekhâz are an alternative swordsmen unit to Âzagh-baruk that perform extremely well against spammable units such as Orc Warriors, Moria Orc Screechers and Goblin Town Warriors due to their high damage, splash damage and speed. This comes at the cost of having reduced armour and being unable to research Dwarven Plate - making them far more susceptible to archer fire and enemy cavalry. They are cheaper and recruited faster than Âzagh-baruk which allows Erebor to keep up with spam. It is recommended to recruit a mixture of Sulkhâ-bekhâz and Âzagh-baruk because the sturdier Âzagh-baruk are capable of tanking damage whilst the Sulkhâ-bekhâz inflict damage to the enemy. **Intimidation** also compliments this tactic as it slows nearby enemy units down, enabling other Dwarven units to pursue them more successfully.
Aragorn (Elessar)

* Portrait
* In Game
* Mounted

"Out of the Great Sea to Middle-earth I am come.
In this place will I abide, and my heirs, unto the ending of the world."
—Elendil upon landing in Middle-earth, later Elessar, after being crowned King of Gondor and Arnor

After facing a great many trials and leading the combined forces of Gondor and Rohan against Sauron at the Black Gate in a desperate bid to buy time for Frodo to destroy the Ring and so win the War of the Ring, Aragorn II, son of Arathorn, was crowned King of Gondor and Arnor, and wed Arwen. He would take on the royal name of Elessar and start a new royal house of the Dúnedain known as Telcontar (Quenya for 'Strider'). His rule was long and saw the reunification of the two ancient Dúnedain kingdoms, an end to Easterling hostilities, and peace with the Haradrim. Upon his death, he was succeeded by his son Eldarion.

Elessar is a 25 PP permanent summon for both the standard Gondor faction as well as its Adventure: Ithilien subfaction. He is accompanied by multiple Gondor Royal Guards in the case of the former and The Host of the West in the case of the latter.

## Abilities

**Mount Roheryn/Dismount (W)** - Left click to switch between mounted and on foot.

**Hands of the King (R)** - Heals nearby friendly Heroes and strengthens them by granting them +33% armour for 30 seconds. Left click to activate.

**Andúril, Flame of the West (T)** - Aragorn deals magic damage and splash damage. When activated, grants +50% extra fire damage, slows enemies by 10% and decreases their armour by 5% for 5 seconds. Debuff does not stack with itself. Left click to activate.

**Estel** - Modifier type: Leadership. Allies near Elessar gain +33% damage, +33% armour, and earn experience 50% faster. Passive ability.

**Fulfill Your Oath! (V)** - Summons an army of Oathbreakers that will kill and terrify anything within its path. Left click icon then left click on target.

## Strategy

Elessar is one of two final spellbook powers for both Gondor and its Adventure: Ithilien subfaction. Although not as initially destructive as the Messengers of Manwë, Elessar is a permanent summon who is accompanied by either 4 temporary but very powerful Gondor Royal Guards or by an entire army in the form of The Host of the West depending on the faction. As expected of a final spellbook summon, Elessar is an incredibly powerful and versatile hero. He is able to switch between being on foot and mounted depending on the situation. **Hands of the King** lets him heal nearby heroes and make them more durable. **Andúril, Flame of the West** is the main reason why Elessar is so powerful in direct combat, letting him shred through enemy heroes and armies especially when it is activated. **Estel** grants his army a significant boost to damage, armour, and experience gain as a passive leadership. And finally, **Fulfill Your Oath** is Elessar's most immediately destructive ability, as the wave of Oathbreakers can instantly kill almost any enemy in the game that isn't either a Hero or a powerful summon itself.
Battle Tower (Rohan)

* Default
* Sentry

"We will cover the causeway and the gate from above. No army has ever breached the deeping wall or set foot inside the Hornburg...They will break upon this fortress like water on rock."
—Théoden

While Rohan's military forces preferred to fight on horseback on an open field, there were times when they were forced to defend a fortress from an enemy force. The most famous of these fortresses was the Hornburg in Helm's Deep. Here, the Rohirrim resisted multiple Dunlending invasions and survived the Battle of the Hornburg against the forces of Isengard.

The Battle Tower is a defensive structure for Rohan that will fire arrows on nearby enemies.

## Upgrades

**Yeoman Sentry (W)**- Stations a permanent sentry inside the tower. Cost: 150

## Strategy

Battle Towers can be built anywhere on the map and can be used to limit the enemy's advance at specific points - particularly if multiple towers are built. They can be garrisoned with archers which increases the damage the tower inflicts.Towers are particularly useful at defending forward bases as they force the enemy to invest in siege weapons as their regular troops normally fall to the towers before they can destroy the forward unit recruitment buildings.
Boromir

* Portrait
* Ingame
* Armoured

"My father is a noble man, but his rule is failing, and our people lose faith. He looks to me to make things right and I would do it. I would see the glory of Gondor restored."
—Boromir

Boromir was the eldest of Denethor's two sons and one of the members of the Fellowship of the Ring. He was a man of great strength and valour who was pressured into finding a way to save his country. At Amon Hen, he tried to take the Ring from Frodo by force but failed. Later on, he gave up his life in an attempt to protect Merry and Pippin from the Uruks, slaying many of his foes in the process. In his last moments, he admitted his failures to Aragorn and his body sent down the Rauros to the Sea.

Boromir is a recruitable hero for Gondor, recruitable from the Gondor Fortress.

*For his Adventure: Ithilien temporary summon variant, see the Boromir (Adventure: Ithilien) page.*

## Abilities

**Level 2: Knife Throw (W)** - Boromir throws his knife at an enemy unit, knocking them back and reducing their armour by 30% for 10 seconds. Left click icon then left click on target.

**Level 4: Horn of Gondor (R)** - stuns enemies with terror. Left click to activate.

**Level 5: Captain of the White Tower** - Boromir dons his Gondorian armour. Modifier Type: Leadership. Anórien Soldiers, Spearmen and Archers near Boromir gain +33% damage, +33% armour and earn experience +50% faster. Stacks with buffs and spells. Passive.

**Level 5: For Gondor! (C)** - Modifier Type: Spell. Targeted friendly units gain +33% damage, +20% speed and fear resistance. Stacks with buffs, leaderships and other spells. Left click icon then left click on target units.

**Level 7:** **Proud, Stubborn, Strong (V)** - Give targeted unit superior experience. Left click icon then left click on target units.

Modifier Type: Spell. When Boromir reaches 25% health, he gains +200% armour for a time. Passive.

## Strategy

Boromir is Gondor's main front line hero during the mid-game and onwards. His leadership and **For Gondor!** are invaluable in leading the Anórien units to victory. **For Gondor!** significantly increases the offensive capabilities of his army for a short time while also providing fear resistance. **Horn of Gondor** when used well can be one of the most powerful abilities in the game. By stunning all enemy units around Boromir, they can be attacked by your army, or by big AOE abilities such as Gandalf's Wizard Blast or Faramir's Arrow Volley, or can give your own forces a chance to retreat. Boromir is also a tough warrior. His AOE regular attack can help a lot against spam factions and the knockback can also make him useful against stronger targets. **Knife Throw** when combined with other attacks can lead to the target taking heavy damage. Lastly, when Boromir reaches high levels, he becomes much harder to kill as his armour boost at low health from **Proud, Stubborn, Strong!** can give him the time to escape to safety or to finish off whoever he is fighting. This ability also allows him to significantly increase the exp of his army, making it especially valuable on units such as the Fountain Guards or Anórien units.
Dead of Arnor

* Portrait
* In Game

"Fell spirits have long haunted the ruined castles of ancient Angmar. When the Witch-king rode north in pursuit of the Ring, he sent these spirits forth, to inhabit the bodies of long-dead Arthedain soldiers."
—Age of the Ring team

Although Angmar might have long since been defeated, the evil spirits from that kingdom of darkness still resided in its old, ruined strongholds. The Witch-king would raise these spirits when he went to the North to pursue the One Ring, binding them to the bodies of dead Arthedain soldiers and using them to distract and harass the Dúnedain while he and the other Nazgûl could hunt for the Ring unimpeded.

In Age of the Ring, Dead of Arnor are a swordsmen unit in Misty Mountains recruitable from the Ruin of Angmar summoned via the spell book, as well as in the Adventure: Angmar subfaction based on Dol Guldur from a Level 1 Arnorian Barrow. They are also encountered as enemies in the early missions of the Lord of the Rings campaign, known as **Risen Dúnedain**.

## Abilities

**Dark Sustenance** - Risen Dúnedain quickly regain health and restore their horde while outside of combat. Passive ability.

**Level 2: Touch of Ruin (R)** - For 20 seconds Dead of Arnor temporarily reduce the armour of those they strike by 10%. Left click to activate.

## Strategy

Dead of Arnor are fast moving shock infantry that complement the spam units of Misty Mountains and the basic infantry of Adventure: Angmar. They are able to replenish their units when outside of combat and so can be used to harass the enemy army or economy and be pulled out to regrow in number. Individually they are relatively weak but they can be produced from the Ruin of Angmar or Arnorian Barrow quickly, facilitating the production of vast quantities of Dead of Arnor which can be used to swarm the enemy and drive them back. Keeping them alive is rewarding, as the Dead of Arnor can use **Touch of Ruin** to great effect once they have leveled up. This can heavily weaken enemy forces, allowing basic units such as Moria, Goblin town, and Angmar orcs to deal higher damage against stronger foes.
Galion

* Portrait
* In Game

"Say what you like about our ill-tempered King - he has an excellent taste in wine..."
—Galion

Galion, the Master of Wines, served as the Elvenking's butler and chief wine connoisseur. The Woodland Realm received wine from Dorwinion for their multitude of feasts and parties, Galion was responsible for ensuring that all wine that reached the Elvenking was of the highest standard. Whilst known for his calm, sober demeanor, Galion could have a fiery temper brought on by an excess of Miruvor and Dorwinion Red - the Elvenking's enemies would do well not to provoke this drunken foe.

In Age of the Ring, Galion is a recruitable hero in Woodland Realm and its Adventure: Dorwinion subfaction.

## Abilities

**Angry Drunk** - When near Vineyards and Wells of Wine, Galion gains +33% Damage. Passive ability.

**Miruvor (R)** - Moderately heals friendly units nearby Galion. Heals by a larger amount at levels 6 and 9. Left click to activate.

**Level 3: Dorwinion Red (T)** - Friendly units within the radius temporarily gain +75% armor but lose -25% attack damage. Increased radius at levels 5 and 7. Left click on icon then left click on target battalion.

**Level 7: Bad Batch (C)** - Causes targeted units to become hostile towards each other for 15 seconds. Left click icon then left click on target area.

## Strategy

Galion is an early game hero who retains his usefulness throughout the entire match, thanks to his healing **Miruvor** and armour-buffing **Dorwinion Red**. Both of these address Woodland Realm's weakness of not being able to remain in prolonged combat due to their units having poor durability and lacking a researchable heavy armour upgrade. These abilities scale in strength as Galion levels up so that he can strengthen not only the early Silvan units but also the elite Greenwood units, who have a larger amount of health. Once he reaches level 7, Galion can send enemy armies into disarray with **Bad Batch,** which spares Woodland Realm's army from losses in combat as the enemy units fight each other - thus enabling Woodland Realm to take the advantage. Galion himself is quite vulnerable in combat, although he can heal himself with **Miruvor**, it is recommended to keep him protected by units and away from the front line until his abilities are required.
Elegost

* Portrait
* In Game

"The Bree-folk called them Rangers, and knew nothing of their origin. They were taller and darker than the Men of Bree and were believed to have strange powers of sight and hearing, and to understand the languages of beasts and birds. They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were now few and rarely seen. When they appeared they brought news from afar, and told strange forgotten tales which were eagerly listened to; but the Bree-folk did not make friends of them."
—Fellowship of the Ring, At the Sign of the Prancing Pony

Elegost Dúnadan was a Ranger of the North under the command of the chieftain Aragorn, he helped his brothers in arms keep the lands of Eriador safe from the forces of darkness. During his many travels, he met the Hadhod the Dwarf and quickly formed a close bond of friendship.

In Age of the Ring, Elegost is a summonable hero in Reign of Ironfoot Erebor, he is summoned for 90 seconds by Hadhod's Bonds of Friendship ability.

*For his Adventure: Grey Company and Lord of the Rings campaign variant, see the Elegost (Adventure: Grey Company) page.*

## Abilities

**True Shot (W)** - A high damage attack that instills fear into enemy units for 10 seconds. Left click icon then left click on target.

**Grace of Kingsfoil (R)** - For 10 seconds, Elegost heals nearby units and heroes over time. Left click to activate.

**Ranger Craft (T)** - Enemies in radius lose -50% vision range and -25% movement speed for 30 seconds. Left click then left click on target area.

## Strategy

Elegost has a good range of abilities which makes him a useful summon in a variety of situations: **True Shot** is most effective when used against high priority single targets, such as monsters and heroes due to its high damage; alternatively it can be used to disrupt enemy armies as units to the arrow's impact are temporarily afraid. **Ranger Craft** allows Elegost to significantly reduce the effectiveness of enemy archers by reducing their vision range; the decreased movement speed compensates for Erebor units' slow movement speed, allowing them to more successfully pursue retreating enemies or retreat themselves with fewer losses. **Grace of Kingsfoil** is particularly useful when Glóin is on the field as it can be used after Herb Lore has been cast to provide Erebor's army and heroes prolonged healing - it may be wise for enemies to pull their armies back until this spell has expired otherwise they will have to deal with continuously healing Dwarven units, which are already highly durable.
Anborn

* Portrait
* Bow
* Sword

"Faramir turned to the man at his side. "Now what would you say that it is, Anborn? A squirrel, or a kingfisher? Are there black kingfishers in the night-pools of Mirkwood?"
"Tis not a bird, whatever else it be," answered Anborn. "It has four limbs and dives manwise; a pretty mastery of the craft it shows, too. What is it at? Seeking a way up behind the Curtain to our hidings? It seems we are discovered at last. I have my bow here, and I have posted other archers, nigh as good marksmen as myself, on either bank. We wait only for your command to shoot, Captain."
—The Two Towers, The Forbidden Pool

Anborn was a ranger under the command of Faramir, tasked with the defence of the forests of Ithiliens from the hordes of Mordor and Haradwaith. Alongside his captain and fellow rangers, Anborn helped stage numerous ambushes to waylay the forces of the Enemy as they traveled through the fair lands of Gondor. A gifted hunter, Anborn discovered Gollum at the Forbidden Pool and helped capture the elusive creature along with the Ringbearer, Frodo Baggins, and Samwise Gamgee.

In Age of the Ring, Anborn is temporarily summoned by Faramir's Captain of Ithilien ability along with a battalion of Ithilien Rangers; they are unable to move and last on the battlefield for two minutes. A fully controllable version of Anborn is a Lord of the Rings Campaign exclusive hero that appears in the Ambush in Ithilien mission.

*For his Adventure: Ithilien variant, see the Anborn (Adventure Ithilien) page.*

## Abilities

**Campaign Exclusive**

**Toggle Weapon (W)** - left click to toggle between sword and bow.

**Lure (R)** - Lures nearby enemy units. Left click to activate.

**Master Scout (T)** - Nearby friendly units are camouflaged. Left click to activate.

**Poison Arrows/Barbed Arrows (C)** - Left click to toggle ammunition. Poison Arrows inflict damage over time. Barbed Arrows slow targeted enemies by 50% for 5 seconds.

## Strategy

Anborn summoned by Captain of Ithilien is non-movable but is fully stealthed and spawns with a battalion of Ithilien Rangers; they automatically loose arrows at enemies that come into their range. This makes Anborn a useful summon to defend specific locations on the map, such as flanks, as not only does he engage the enemy he gives the Gondor player increased warning of their opponents movements. Anborn in the Lord of the Rings Campaign is fully controllable, his abilities help set up ambushes on the Mordor and Haradrim patrols in Ithilien - **Master Scout** allows the player's units to move unseen to position themselves so that they may attack enemy hordes from multiple angles. Anborn can toggle between arrows whilst using his bow to deal with specific targets, Barbed Arrows are useful at slowing monsters, such as Mountain-trolls and Mûmakil, so that the player's Rangers can deal with them from a safer distances. Anborn is necessary for the mission's bonus objective of tracking Gollum and capturing him, only Anborn is able to find Gollum's trail and follow it; the player can choose to send Anborn alone or with accompanying Rangers to defeat Gollum in a short boss fight.
Black Warg Alpha

* Portrait
* In Game

"In that moment Huan leaped from the thicket upon the back of the Wolf, and they fell together fighting bitterly; and no battle of wolf and hound has been like to it, for in the baying of Huan was heard the voice of the horns of Oromë and the wrath of the Valar, but in the howls of Carcharoth was the hate of Morgoth and malice crueller than teeth of steel; and the rocks were rent by their clamour and fell from on high and choked the falls of Esgalduin. There they fought to the death; but Thingol gave no heed, for he knelt by Beren, seeing that he was sorely hurt."
—The Silmarillion, Of Beren and Lúthien

Wargs, wolves, and werewolves had been under Sauron’s command ever since the dark days of the First Age, who was often called the Lord of Werewolves. It was said that the greatest of their race were in fact spirits - lesser maia that had chosen to take the shape of these fell creatures. Ever they dwelt near him, freezing the hearts of his enemies and hunting them down. In the Third Age, The largest of these beasts led their packs to Dol Guldur to answer their master's call.

In Age of the Ring, Black Warg Alphas are individual units in Dol Guldur that can be permanently summoned by the Necromancer's Lord of Wolves ability or temporarily by the Spawn of Carcharoth spellbook power along with two packs of Black Wargs.

## Abilities

**Lunge (W)** - Deals strong damage to selected enemy and causes temporary bleeding.The warg is healed for a small amount. Left click icon then left click on target.

## Strategy

The Black Warg Alpha is a powerful individual unit that can inflict high damage against enemy infantry; a maximum of 3 can be summoned by The Necromancer at a time and these can be used to devastating effect when sent into combat at the same time. The Lunge ability deals significant damage and heals the Black Warg so that it can continue fighting for a longer duration.
Desert Lookout

* Unupgraded
* Sentry

"For many years Umbar was invested, but could not be taken because of the sea-power of Gondor. Ciryaher son of Ciryandil bided his time, and at last when he had gathered strength he came down from the north by sea and by land, and crossing the River Harnen his armies utterly defeated the Men of the Harad, and their kings were compelled to acknowledge the overlordship of Gondor"
—Return of the King, Appendix A

The lands of Haradwaith were used to conflict. The Haradwaith and Númenóreans of Umbar were often at war with Gondor in the North, leading to the lands of Harondor being under heavy dispute. Furthermore, the peoples of Haradwaith itself were often at conflict with each other, especially in the northern desert regions where resources were scarce. As such, those who lived in these regions were often on guard for possible threats to them and to their people.

The Desert Lookout is a defensive structure for Haradwaith. The structure will attack nearby enemies and can be garrisoned with archers who also fire at the enemy but cannot be attacked whilst the tower stands.

## Upgrades

**Fire Arrows (E)** - Upgrades this tower with fire arrows. Increases damage done by arrows. Cost: 200.

**Sentry (W)** - Stations a permanent sentry inside the tower. Cost: 150.

## Strategy

The Desert Lookouts can be built anywhere on the map and can be used to limit the enemy's advance at specific points - particularly if multiple lookouts are built. With Haradwaith's ability to summon and move structures across the map, they can be used to effectively maintain map control and force the enemy to invest in siege weapons. They can be garrisoned with archers which increases the damage the tower inflicts. The two upgrades can improve the Lookout's power further, but it's still best that they be used in support of an army, rather than as a replacement of an army.
Corrupted Lossoth

* Portrait
* In Game

"For a while Arvedui hid in the tunnels of the old dwarf-mines near the far end of the Mountains, but he was driven at last by hunger to seek the help of the Lossoth, the Snowmen of Forochel. Some of these he found in camp by the seashore; but they did not help the king willingly, for he had nothing to offer them, save a few jewels which they did not value; and they were afraid of the Witch-king, who (they said) could make frost or thaw at his will. But partly out of pity for the gaunt king and his men, and partly out of fear of their weapons, they gave them a little food and built for them snow-huts."
—The Return of the King, Appendix A

The Lossoth were an insular tribe of Men surviving in the desolate wastes of Forochel, they had no love of outsiders and largely remained uninvolved in the affairs of Middle-earth. Their culture was primitive but well-adapted to the harsh cold of the North - outsiders would do well not to draw the ire of these hardy Snowmen.

In Age of the Ring, the Corrupted Lossoth are an archer unit in Misty Mountains, they can be recruited from a Lossoth Lair converted by Wild Allegiance.

## Strategy

The Corrupted Lossoth are identical in stats to Blighted Trappers: they have a slow firing rate but a high damage output per volley, making them a useful alternative to the more numerous but weaker Moria-orc Archers. Lossoth excel at dealing damage to single target units, such as monsters and heroes; using several hordes to focus fire on these targets can be devastating and can turn the tide of battle in Misty Mountains' favour.
Beregond

* Portrait
* Bow
* Spear

"I am no captain. Neither office nor rank nor lordship have I, being but a plain man of arms of the Third Company of the Citadel."
—Beregond

Beregond was a member of the Third Company of the Citadel charged with watching over Pippin after he offered his service to Denethor. The two formed a close friendship and during the Siege of Minas Tirith they defied the Steward's orders and put their honour on the line when they rescued Faramir from the pyre meant for him and Denethor. Beregond fought side by side with Pippin at the Battle of the Black Gate, where he himself was saved by the Hobbit from an armoured Olog-Hai. After Sauron's defeat, Elessar named him as Captain of the White Company, Faramir's Guard, due to his devotion to his Lord Faramir.

*For his counterpart in the Adventure: Ithilien faction, see the Beregond (Adventure: Ithilien) page.*

## Abilities

**Toggle Weapon (W)** - Left click to toggle between bow and spear.

**Level 2: Defender of the White City (R)** - Bow: Shoots an arrow that causes severe damage and knockback. Spear: Heavy melee attack that causes severe damage and does knockback. Left click icon then left click target.

**Level 5: Guard of the Citadel** - Modifier Type: Spell. Nearby structures gain +30% Armor. Stacks with Leadership, Buffs, and Spells. Passive ability.

**Level 7: Fierce Loyalty** - Modifier Type: Spell. Faramir, Boromir, and Pippin gain +25% Armor and +25% Damage when near Beregond. Stacks with Leadership, Buffs, and Spells. Passive ability.

**Level 8: Sacrifice (V)** - Modifier Type: Spell. Beregond suffers heavy damage while targeted allied hero temporarily becomes immune to damage. Left click icon then left click on target hero.

## Strategy

Beregond is a highly versatile hero that can attack from range with his bow or in close quarter combat with his spear; he can take down single targets, such as Monsters or enemy heroes, using **Defender of the White City**. It should be noted that using either form of this ability will trigger the cooldown of the other form as well. Beregond should be kept nearby Faramir, Boromir and Pippin if they are on the battlefield as he provides a substantial buff to them with **Fierce Loyalty** which makes them more difficult to take down. Beregond is a useful hero when defending the base from enemy attacks as his **Guard of the Citadel** ability strengthens nearby heroes and this can stack with other building leaderships provided by Stoneworkers or Fountain Guards. When cast on powerful heroes, such as Gandalf the White or Elessar, **Sacrifice** can often spell doom for enemy armies as they cannot inflict any damage on these heroes; Beregond should be ordered to retreat immediately after casting this ability to prevent him being killed as he will be at low health.
Episode 2

**A Red-light District Woman** (魔窟の女, *Makutsu no Onna*) is the second episode of the Woodpecker Detective's Office anime adaptation

## Summary

Following the case in Asakusa, Takuboku and Kyosuke travel to Hananoya's Red-light District. While hoping to enjoy all it has to offer, they meet a prostitute named Otaki. Later that night, she's mysteriously found dead. inside one of the clubs.

While reviewing the evidence, Takuboku mentions he saw Kyosuke in her room. Someone overhears him and before long Kyosuke becomes a prime suspect. The pressure coming from this turns Kyosuke against Takuboku. He points out that Takubokus diary was in Otaki's room and reviews a scenario where he could've killed her.

However, Takuboku spins this story on him and gets Kyosuke arrested. Just as the police begin to drag him away, three more capable detectives appear and claim to be able to solve the case.
Barding Tower

"Glóin began then to talk of the works of his people, telling Frodo about their great labours in reconstructing Dale ... "You should see the waterways of Dale, Frodo, and the fountains, and the pools! You should see the stone-paved roads of many colours!""
—The Fellowship of the Ring, Many Meetings

After Dale was reconstructed following the Battle of the Five Armies, it grew into a beautiful and well-defended city with architecture unique to its culture with the help of the Dwarves of Erebor. Nowhere was this architecture more evident in the towers and structures of the city, which was imitated as far as Dorwinion and provided a solid defence against any forces of Darkness that sought to conquer the regions of Dale or Dorwinion.

The Barding Tower is a defensive structure for the Adventure: Dorwinion subfaction of the Woodland Realm which fires arrows at the enemy. It can be garrisoned with archers who also fire at the enemy but cannot be attacked whilst the tower stands.

## Upgrades

**Mithril-tipped Arrows (W)** - Upgrade this Battle Tower with Mithril-Tipped Arrows. Increases damage done by arrows. Cost: 200

## Strategy

Like all Battle Towers, Barding Towers can be built anywhere on the map and can be used to limit the enemy's advance at specific points - particularly if multiple towers are built. They can be garrisoned with archers which increases the damage the tower inflicts. Towers are particularly useful at defending forward bases as they force the enemy to invest in siege weapons as their regular troops normally fall to the towers before they can destroy the forward unit recruitment buildings.
Su Qianyun

## Appearance

She was dressed in a star robe and had jet-black hair that reached her waist. Inside her sky-blue eyes, fantastic colors glimmered.

## Personality

Her personality is distant and reserved, making people think that she was addicted to Dao and was only interested in cultivation, but the truth is that she does not like to talk much.

She’s a natural airhead.

## Background

Su Qianyun was the princess of the Green Wood Imperial Family, which was located in the Purple Star State. Its cultivation base was in the Spirit Nurturing Early Stage and it was rumored that she was a Dao addict.

## Abilities

* **White Water Steps technique** - Obtained as a reward in Eighty-one level of the Immortal Spirit Tower
* **Immortal Flame Lotus** - Obtained as a reward in Eighty-three level of the Immortal Spirit Tower

## Trivia (*Contains Spoiler*)

* After An Lin was appointed representative of the Mortal Studies class, she asked him to teach her Mandarin and English because she has a lot of difficulty with languages.
* An Lin after realizing she is a natural airhead, he made a joke to her to say I Love You to him several times, but when he realized her reaction was so deadly adorable that An Lin had a nosebleed and passed out.
* She fought Yang Chengwu using Moonlight Disc an Immortal Weapon given to her by Chang'e, but only the Celestial Immortals can use this type of weapon well and after slashing Yang Cheng wu's arm she was defeated by him.
* She had the dream of becoming an Immortal Sword, which was the perfect blend of power and grace.
* Upon reaching Earth for the first time, she went out with Xu Xiaolan to shop, however she ended up getting lost and can't communicate, because he didn't know how to speak Mandarin, in the end An Lin, Da Bai and Xu Xiaolan launched some immortal spells on the skies and she managed to get together with them again.
* Passing through the space portal in Changbai Mountain she found herself in an alternative world, called Zhan Qi Continent completely alone and without knowing how to communicate with people, in the end after going through many difficulties An Lin managed to find her and the two started to cause problems everywhere so your teammates could notice them and get together.
* After An Lin established the Four Nine Immortal Sect she became the Pavilion Master of the Moon Pavilion.
* She was about to be killed and turned into nutrients for the golden egg due to her True Yin Physique, when An Lin appeared and saved her from danger.
* She received from Bai Ling an immortal spring, which in addition to helping to beautify those who bathe in her can also strengthen the True Yin physique.
* After defeating Xu Xiaolan after an exhausting battle An Lin was received by a Immortal Wrath Fire Lotuses launched with his last energies, but in the end it was still not enough and she was defeated by a “One hundred percent Mountain Quaking Fist!” and was transported back to White Stone Plaza.

## References

1. ↑ Chapter 10
2. ↑ Chapter 11
3. ↑ Chapter 42
4. ↑ Chapter 198
5. ↑ Chapter 301
6. ↑ Chapter 320
7. ↑ Chapter 690
8. ↑ Chapter 704
9. ↑ Chapter 747
10. ↑ Chapter 902
Fire Wyrm

* Portrait
* Standard
* Upgraded

"Dragons steal gold and jewels, you know, from men and elves and dwarves, wherever they can find them; and they guard their plunder as long as they live (which is practically forever, unless they are killed), and never enjoy a brass ring of it. Indeed they hardly know a good bit of work from a bad, though they usually have a good notion of the current market value; and they can't make a thing for themselves, not even mend a little loose scale of their armour."
—An Unexpected Party, The Hobbit

Fire-Wyrms are creatures bred in the Northern Wastes that are capable of breathing fire, similarly to their winged-dragon brethren. Their numbers had significantly dwindled by the Third Age but they were still fearsome enemies for the Free Peoples.

In Age of the Ring, Fire-Wyrms are a siege unit for Misty Mountains recruitable from a Wyrm Lair, which can be constructed once the Fortress upgrade Allegiance: Northern Wastes has been researched. Wyrms are limited to four units on the battlefield at a time.

## Abilities

**Level 4: Inferno (W)** - Breathes fire over a selected area. Left click icon then left click target area.

## Upgrades

**Wyrm-Armour (R)** - When equipped, increases armour to pierce by +30%. Research upgrade at Wyrm Lair to enable this equipment. Cost: 300

## Strategy

Fire Wyrms are somewhat difficult units to use because they are expensive, difficult to access due to being locked behind the most expensive Allegiance Fortress upgrade, and being very slow moving; however they are an example of high risk, high reward. If correctly micromanaged and supported by other units (i.e. dispatching enemy archers with cavalry, keeping enemy pikemen occupied with swordsmen), Wyrms can decimate large groups of enemies with their AOE fire attack which incinerates battalions in mere moments. They also deal heavy damage to enemy structures and so can bring sieges to an end quickly, particularly when using **Inferno**, which functions identically to Durin's Bane's **Breathe Fire** ability as it can destroy several buildings positioned closely together. Upgrading Wyrms with armour provides some resistance to archers and pikemen but it is still recommended not to send upgraded Wyrms directly into an enemy army consisting mainly of pikemen as the additional protection afforded by armour will be insufficient.
Episode 4

**Strange Stories of the High Tower** (高塔奇譚, Kōtō Kitan) is the fourth episode of the Woodpecker Detective's Office anime adaptation.

## Summary

Mysterious things are happening in Asakusa. Day after day, in Ryonkaku there are several accounts being filed for cases involving an apparition. Rokuro, the man who sees to the running of Asakusa is the one receiving these requests. In order to deal with this once and for all, Rokuro commissions Takuboku to get to the bottom of this.

Takuboku takes the job to discover the truth of the matter. While en route to the site, Takuboku meets with an old friend named Yamaoka. Yamaoka is a former newspaper reporter that Takuboku met some time ago. Soon afterwards, however, Takuboku learns his friend is somehow connected to the ghost. When asked about it Yamaoka only says the words "throat moon".

Takuboku discovers the ghost's latest victim Masukichi. He was a lantern projectionist who months earlier, discovered a woman who had been sexually assaulted. Believing there is a link between the two, Takuboku begins investigating to see if these two cases are somehow related.

## New Characters

* Ryonkaku
* Yamaoka
* Masukichi