The Wilderness

Image of the Wilderness from the chapter selection menu

**The Wilderness** is the first area Mono and Six pass through in *Little Nightmares II*. It is the area where Mono starts his journey and where he meets Six for the first time.

## Description

The Wilderness is a huge, overgrown forest. Due to the fact that the Hunter lives in it, traps of varying kinds are placed throughout the forest, designed not only for catching animals but also for catching humans, which are soon used to make stuffed effigies.

Somewhere in the woods, there is a house where the Hunter lives, engaged in his mad craving for taxidermy. In addition to his dwelling and closet, where the Hunter rips off animal skins, there are other houses in the wasteland, which, however, have long been destroyed and abandoned. It is in them that Mono and Six fall after a while, fleeing from the Hunter. The forest also appears to have a swamp area.

## Solution

Mono must escape the Wilderness, finding a friend along the way, while avoiding the bloodthirsty Hunter and the traps he has set.

After a nightmare, Mono wakes up in a field next to a TV. Get up and go forward until you find a passage made of a cage. Open it and crawl through the tunnel until you reach the exit. There you will see a clearing with a sack full of dead people. Climb up the slopes to the top right and walk along the log above the ravine. Then go around the established trap and push the broken box into the depression to climb the slope to the top right.

Crawl along the tunnel to the roots, which will accidentally move a huge log from its place that can kill him once getting out. Run forward as quickly as possible before it crushes you. After that, go to the empty tree shell and climb along it to the loop in order to jump to another cliff. Next, you will find a small mechanism with which you need to jump over a small ditch.

Mono will be near the destroyed bridge, without which, it would seem, it is impossible to cross the ravine. However, in reality this is not the case. Carefully go down to the boxes under the remains of the bridge and climb up the other part of it. Keep moving until you see a net trap. To go through it, take a boot and throw it into the net, which will eventually cause a log to fall on the right. With its help, climb up the cliff, continuing on your way.

On the way Mono will come across bear traps, past which you can run and climb over a log, behind which there will be two more traps, in one of which a stick is stuck. Pull it out and hit the trap blocking the passage. Proceed, and find and take the second stick to neutralize the traps hidden in the leaves. Next, you will need to neutralize more traps with the help of scattered pine cones. To do this, two or three will be enough for you to throw them at the leaves, activating several traps at once. Climb onto the tree trunk on the wooden planks nailed to it, one of which activates the trap below you, and then jump over to the plain.

Keep running across the plain until you reach a small hut. Climb the stairs and then climb through the window into the house to the kitchen. Head into the hallway and go down through the open door to the basement, where Mono will hear a musical tune. Go to the door on the left, where through the cracks the main character will notice Six, playing with a music box. To free her, go to the room on the right and take the ax stuck into the cage. Use it to break the door.

A cutscene occurs, showing Mono offering help for Six. However, Six will run to the top floor. Follow her through the corridor and the dining room, where the stuffed family is seated at the table, to the ventilation hatch, which will lead you into the room, finally catching up with the girl. After an unsuccessful attempt to open the attic, Six agrees to survive with Mono (eventually helping him further on the journey).

Use Six's jump boost to grab onto the rope and open the entrance to the attic. Climb into it along the stairs, and then, together with Six, move the huge box to the curbstone, and then climb over it into the room, where the children will notice the key on the hook under the ceiling that opens the door on the lower floor. To get it, you need to find the crank for the pulley that lifts the bag with the body on the right. Go to the left and with the help of Six climb over the trash into another room, where a stuffed woman seated on a chair holds the handle you need in her hand. Pull it away and obtain the crank, and then head back to six, where she will take it and insert it into the opening. Climb up and hold onto the bag. Six will bring you up. After that, jump on the key so that it falls to the floor. Pick it up and head back down to the lower floor.

Open the door and go to the barn where Mono, along with Six, will be able to push the box to a small window. Climb through it into the room where the owner of this house, the Hunter, rips off an animal's skin. Sneak past him to the small door on the right and push it. The loud creak will eventually alert the Hunter.

After getting out of the barn, the Hunter will first shoot at a fence, hinting that he will shoot the duo with his shotgun. Quickly escape. There will be many boxes scattered along the way, behind which you can hide from shots that will kill Mono if he is in open space. Make way under a hole to avoid the Hunter's sight, and he will venture deeper in search for the pair.

Six will signal Mono to proceed. Go to a large field of tall grass, which they can crouch to avoid detection. Keep crawling and try not to stand up or else you will be shot by the Hunter. The duo accidentally scares away some crows, and the Hunter turns his lantern at their position. Halt for a while until he resumes his search. When Mono and the Six reach a small hole, the Hunter will stop and start shining his lantern in different directions, trying to find the children. When he turns away, quickly run and jump into the hole, where you can stay a little safe. Move a bit to the right after entering the hole as the Hunter may fire a shot at it.

Keep crawling through the hole. After exiting the tunnel, keep moving to the right until you encounter another collapsed bridge, but this time there's nothing below it other than bottomless chasm of the ravine. Pull the rope that will raise the bridge as Six will jump onto the other side. Once Six lands on the other side, let go of the rope. Six will not offer Mono help unless Mono calls to her. Once Six standbys to grab Mono, make a far jump and grab her hand.

Keep moving in the area with cages where the children will encounter the Hunter again. Go down onto the field and this will scare a crow, alerting the Hunter again. Take cover behind the box and run to the other one after the Hunter shoots. Climb up the wooden boards and take cover behind the hanging television, as the Hunter will shoot again. Climb onto the building before the Hunter is able to shoot you again.

Walk along the board until you unintentionally break the board you walked on. Six will grab you, however the Hunter will break into the building and start shooting at you both. Keep moving right while avoiding the gunshots of the Hunter. Jump onto the window and Mono will slip down the roof into the swampy waters. The Hunter will start banging on the door, so swim into the gap that is below the board. Once the Hunter comes out, he will then walk away into the platforms on the swamp. Move forward to the right, then dive down through the board blocking your way.

The Hunter will start searching the area. Keep swimming to another log until the Hunter starts turning his light. He will then move forward into another point. Keep swimming and climb up the small island. Push down the log with a heart-and-arrow carved on it. This will alert the Hunter, so jump down with the falling log into the waters again. Mono can easily move through the open waters by submerging himself. After it's safe, Mono can climb the boards that will lead to the next area.

Keep moving until you trigger two crows flying away. This will alert the Hunter once more, so quickly run behind the boxes along the way. Mono and Six will enter an abandoned shed. Six will lock the door, so Mono has to grab the spare shotgun. The Hunter will start breaking down the door. Six will grab and aim the shotgun for Mono. Once the Hunter breaks a hole, peeks in and reaches for the doorknob in an attempt to get in, pull the trigger to shoot him. After some seconds, the pair recovers from the gun's recoil. Go to the broken window and you will arrive at the beach of the Wilderness. Push a convenient door onto the waters as Mono and Six will sit on it. After sailing on the ocean for some time, Mono and Six will arrive at the Pale City, starting from the beach. After arriving on the beach, keep moving to the right and enter the door to finish the chapter.

### *The Nome's Attic*

*Main article: The Nome's Attic*
This can be accessed if player install the DLC by purchasing the Deluxe Edition of the game or the Digital Content Bundle DLC.

## Trivia

* In the attic of the Hunter's shack, some prosthetic limbs that appear to be like the Patients' can be seen.
* This is the second nature-based location to have been introduced in the franchise, the first being the Grasslands.
* From concept art posted on the *Little Nightmares* Twitter page it seems that originally, there was going to be ruined buildings present in the Wilderness, hinting that parts of the Pale City have been destroyed by the forest.
* There is a couple of differences in the chapter between the Gamescom gameplay footage and the current version.
	+ When Mono and Six pull down a ladder from the attic, the camera move to another angle and the screen rumbles once the ladder starts hitting the floor. In the Gamescom gameplay footage, the camera didn't move and the screen didn't rumble.
	+ In the first Hunter's chase sequence, the Hunter shoots down the fences in front of the barn in the current version, unlike in the Gamescom gameplay footage where he shot nothing.
* According to the announcement trailer, The Wilderness was initially not the first chapter of the game since Six can be seen wearing her iconic yellow raincoat in this chapter.
* According to the alpha build of The Wilderness, it was originally supposed to be called "The Wasteland".*[citation needed]*

The Nowhere
 **Chapters**
 **Comic-exclusive**
 ***The Sounds of Nightmares***
The Counties • The Stone Giant • The Bathhouse • The Shopping Mall • The Carnival • The Sewer • The Clothing Room • The Threshold