recursal/Fanatic-Fandom huggingface dataset:
Potion Making

**Category:** | Basic Power

**Potion Making** is the power to brew potions with magical properties. It is one of the three basic powers possessed by witches and warlocks (the others being Spell Casting and Scrying), as well as several other magical beings, including Witch practitioners. Only those who possess magical power will be able to brew magical potions, as potions created by mortals will be powerless.

## List of Users

**Species**

* Warlocks
* Wizards
* Whitelighters
* The Elders
* Gypsies
* Shamans
* Whitelighter-Witches
* Cupid-Witches

**Notable Individuals**

* The Source of All Evil
* The Seer
* Zankou

## Notes

* Due to her cookery skills, Piper is well known for her potion making talent, once being dubbed "the potions master" by Phoebe. Paige also complimented her skills, saying that she learned her potion making skills from the best (Piper)
* Out of the nine children between the Halliwell sisters (Piper, Phoebe, and Paige) Melinda Halliwell is the best at making potion like her mother, Piper Halliwell.
* Wyatt Halliwell and Tamora Mitchell are the worst at making potions out of the Halliwell sisters children.
Torre

***"¡ Dispara a cualquier atacante!"***

## Descripción.

* Las torres son edificios defensivos que dispararán a los enemigos en su alcance.

* Las torres son los primeros edificios defensivos desbloqueados en DomiNations. Están desbloqueados en la Era del Amanecer.
* Las torres son capaces de atacar a Unidades terrestres, así como unidades aéreas.
* Atacan a un solo objetivo dentro de su alcance.
* Si hay varios objetivos dentro de su alcance, primero apuntarán a Unidades Aéreas, sin importar la distancia. Su siguiente prioridad es el enemigo más cercano dentro del alcance.

* La Torre es el primer edificio defensivo en el juego, desbloqueado en la Edad del Amanecer. La primera Torre solo toma 40 segundos en construirse mientras que las demás (de nivel 1 también) duran 15 minutos. Al ser parte del tutorial, tan pronto se construya la primera Torre, será atacada por las tropas enemigas de la campaña.
* No son tan poderosas contra la caballería ni tan rápidas contra la infantería, por lo tanto, es más un edificio de soporte a otras estructuras defensivas.

## Mejoras.

### Biblioteca.

#### Atalayas.

* Capítulo 2: Aumenta la salud de la Torre en un 20%.
* Capítulo 3: aumenta el ataque de la torre en un 10%.
* Capítulo 5: Aumenta el ataque de la Torre en un 10%.

#### Radar.

* Capítulo 1: Aumenta el ataque de la Torre en un 15% si la Torre esta conectada al Centro Urbano por un camino.

### Universidad.

#### Rey Sejong.

* Aumentar el daño de la Torre (hasta un 30%), disminuir los costos de actualización (hasta un 10%) y aumentar los puntos de vida (hasta un 30%).

## **Estadísticas**

 Edad De Piedra
 Edad De Bronce
 Edad De Hierro
 Edad Clasica
 Edad Media
 Edad de la Ilustracion

## Curiosidades.

* La infantería a distancia británica única puede disparar fuera del alcance de la Torre, convirtiéndolos en una de las unidades más fuertes de DomiNations.
Coronas

Las Coronas son la moneda premium en DomiNations. Se pueden usar para terminar una tarea al instante, para comprar otros tipos de recursos, para adquirir Tratados de Paz, entre otras cosas.

Las coronas se pueden obtener mediante compras en la aplicación y desde Crown Ship. También se pueden obtener cumpliendo objetivos y logros, o ganando Campañas de un Jugador. Las Coronas no pueden ser saqueadas por otro jugador.

## Conseguir Coronas.

* Usando la compra en la aplicación, Crown Ship.
* Completando Objetivos y Logros.
* Obtener todas las estrellas de la victoria en una Campaña de un Jugador.
* Matar a las tropas enemigas cuando tu base es atacada.
* Caza un Ciervo.
* Explorando Ruinas.
* Eliminar obstáculos (muy pocas posibilidades de obtener coronas).
* Mirar vídeos en la aplicación.
* Posibilidad de obtener coronas de bonificación general en expediciones.

## Usos.

* Para finalizar una tarea al instante.
* Construyendo, mejora de un edificio,
* Investigando o una tecnología en la Biblioteca o Universidad.
* Entrenar tropas en el Cuartel.
* Tácticas de compra en la Academia Militar.
* Eliminar obstáculos
* Mejora de tropas, Generales y Tácticas en la Forja.
* Curar Generales en el Castillo.
* Despejar Bosques.
* Caza de vida silvestre, minería y cosecha de árboles frutales.
* Cambiar tu nación a través de Revolución.
* Cambiar tu Maravilla.
* Compra de Tratados de Paz.
* Llenar su almacenamiento de oro o alimentos parcial o completamente.
* Compensación por recursos insuficientes necesarios para una tarea.
* Maduración de árboles frutales o prospección de minas de oro, lo que le permite extraer recursos de ellos al instante.
* Se puede desbloquear una segunda ranura de actualización en la Biblioteca y Forja por 1,000 Coronas después de la actualización de la versión 5.3. Es una segunda ranura permanente.

## Coronas para Mejoras y Edificios.

La cantidad de Coronas necesarias para terminar una actividad, como un edificio o una investigación, es una función lineal por partes, que depende del tiempo y es completamente independiente del número de trabajadores. Algunas actividades tienden a 0 Coronas en la marca de 5 minutos, otras cuestan al menos 1 Corona hasta que terminan, pero a veces más de 30 minutos parece no haber diferencia.

 <1 Hora
 <1 Día
 <7 Días
 <14 Días

## Curiosidades.

* En el Tutorial, Pompus el Sabio le pide que use Coronas para terminar instantáneamente la construcción de la primera Torre y Cuartel, cada una de las cuales toma 40 segundos para construir. Más adelante en la Edad de Piedra, él te dice que cualquier construcción o mejora que tenga menos de 5 minutos restantes se puede terminar de forma gratuita.
Oro

El Oro es uno de los principales recursos de DomiNations.

## Almacenamiento.

El oro se almacena en los mercados. Las caravanas contienen oro que no ha sido recogido por el jugador, pero huyen cuando son atacadas, dejando montones de oro para los saqueadores. Otros jugadores pueden saquear el 50% del oro que poseen las Caravanas, pero solo el 25% del oro almacenado en los Mercad.

## Recolectando.

El Oro se recogen de las siguientes formas.

* Caravanas.
* Minas de Oro.
* Caminos.
* Cazando Conejos, Zorros, Osos, Lobos y Pavos.
* La Maravilla Notre Dame ofrece una bonificación de oro una vez al día.
* El oro también puede ser saqueado de otras bases, tanto para un jugador como para jugadores múltiples.

## Usos.

Con Oro se puede comprar, construir, mejor o investigar los siguientes producto y edificios.

* Avanzar de Edad en el Centro Urbano.
* Construcción y mejora de las Granjas.
* Construcción y mejora de los Molinos
* Construcción y mejora de la Pozos de Petroleo y Refinería.
* Construcción y mejora de los Muros, Puertas y Bastiones.
* Mejora del Puerto.
* Investigación tecnológica en la Biblioteca.
* Coaliciones y Tácticas en la Academia Militar.
* Investigaciones en la Universidad
* Despejar el Bosques.
* Luchar en Batallas Multijugador.
* Construcción y mejora de Edificios Defensivos.
星際異攻隊

《**星際異攻隊**》（英語：***Guardians of the Galaxy***）是一部於2014年上映的超級英雄科幻電影，改編自漫威漫畫的同名作品。本片為**漫威電影宇宙**系列的第十部作品。由漫威影業製作，華特迪士尼影業負責發行。導演為詹姆士·昆恩，由妮可·帕爾曼撰寫劇本。

本片初是由製片人凱文·費吉於2010年公開提及《**星際異攻隊**》這個潛在的電影，並漫威工作室在2012年7月的聖地亞哥國際動漫展上宣布，這部電影正在積極發展中，而聘昆恩作為編劇和執導的工作。2013年10月之前就已經結束了在倫敦的拍攝，該片在美國定於2014年8月1日發布，並且將推出在3D和IMAX 3D版上。續集《星際異攻隊2》將於2017年5月5日上映。

此外《星際異攻隊》也將推出電視動畫系列，預計於2015年於迪士尼XD上釋出，該系列和電影的故事線無關，並設有薩諾斯作為一個突出的特點。

## 演出角色

星爵

格魯特
Fan

* **Tier:** 4 (see reference list here)
* **Underdeveloped at:** ????????? (original weakness eliminated in cutscene!?)
* **New Weakness:** Fan is quite affectionate towards his sister, Flow, when she grabs at his tail.

## Supernatural Powers

* **Cosmo-Style Possession and Psyche Tweaking**
* **Flight**
* **Activatable Invisibility**
* **Activatable Incorporeality**
* **Mundanely Utterly Cute:** Kyaaa~
* **Noosphere Polling Divination**
* **Interacting with Someone's Mindscape While Fan Is Not in Physical Contact with Them, If Fan Has Been in Their Mind Before or Vice Versa**
* **Physically Teleporting into Someone Else's Mindscape, If Fan Has Been in Their Mind Before or Vice Versa**
* **Telepathic Communication, If Fan Has Been in Their Mind Before or Vice Versa**
* **Copying and Pasting Aspects of the Mind, Including Memories**
* **Rapid Suggestion Implantation**
* **Months-long Psychic Suggestions**
* **Travel into the Noosphere**
* **Reshape Mental Intruders**
* **Remote Sensory Mapping**
* **Polypossession**
* **Touching Someone to Possess Them but Projecting a Thoughtstuff Duplicate to Take His Place Outside**
* **Disassembling and Reassembling Minds**
* **A "radar"** that employs his noosphere-polling of sorts and pinpoints Seelie creatures, Seelie turned into beasts, Unseelie creatures, Unseelie servitor spirits, incorporeal creatures, possessing creatures, thoughtform creatures, undead creatures, void creatures, and formerly void creatures within a wide radius, perhaps even across nearby cities. The radar attaches one of the ten tags above.
* **Making Disembodied Minds/Souls Appear as Visible Soul-Wisps**
* "Intermediate ability to forge spirits, repair them, and reshape them. With practice he would likely be able to master even the most difficult of techniques of exotic bodily creation, and the fae prince is already Lansworth's superior in techniques of the mind."
* **Giving Minds/Souls New Bodies, Thereby Effectively Resurrecting Them** (this takes a token amount of organic materials for a mortal's resurrection, and significantly greater amounts of magical materials for a fairy's resurrection; advanced machinery and resources lower the amount of magical materials necessary for a fairy's resurrection)
* **Copying and Pasting Knowledge and Skills**
* **Possession Through Magical Connection**
* **"Searching for Individual Cries in the Void"**
* **All the Knowledge and Skills from Every Single Person He Has Ever Possessed Before the Creation of Fan's First Summoned Aspect**
* **Copying and Pasting Entire Minds, Especially on a Mass Scale**
* **Healing, Repairing, and Tidying Up (Potentially Simultaneously) At Range**
* **Possessing People at Range, and Sustaining a Possession in Such a Way That Fan Lingers in the Material World While He Rummages Through a Mindscape as a Mental Avatar**
* **Rhythmic Acceleration of Mass Production of Minds, Mental Aspects, Bodies, and Similar Things**
* **Modifying Another Entity's Wish-Like Abilities**
* **Creating Nonsapient Servitor Copies of People**
Comida

La comida es uno de los principales recursos en DomiNations.

## Almacenamiento.

La comida se almacena en los Molinos. Las Granjas tienen comida que no ha sido recolectada por el jugador. Otros jugadores pueden saquear el 50% de la comida en manos de las Granjas, pero solo el 25% de la comida almacenada en los Molinos.

## Recolección.

Los Alimentos se recogen de las siguientes formas.

* Granjas.
* Árboles Frutales.
* Cazar Jabalíes y Ciervos.
* Intercambiar Metal por envíos en un Molino.
* Ánfora descubierta después de despejar un Bosque.
* Venta de Ruinas exploradas y estatuas antiguas.
* Una saponificación una vez al día de la Maravilla, Ciudad Prohibida.
* Saqueando otras bases, tanto para un solo jugador como para múltiples jugadores, con una bonificación por destruir todos los edificios de comida de un oponente (granjas y molinos).
* La comida también se puede comprar con Coronas.

## Usos.

Con Comida se puede comprar, construir, mejor o investigar los siguientes producto y edificios.

* Entrenar tropas en el Cuartel.
* Comprar Tácticas en la Academia Militar.
* Investigación y mejora de tropas, tácticas, Generales (hasta 10 lvl) y Coaliciones Ofensivas en la Forja.
* Construcción y mejora de la Caravana.
* Construcción y mejora de Mercado.
* Construcción y mejora de Carretera.
* Construcción y mejora de Mina de oro.
* Construcción y mejora Templo, Deposito, Base de Mercenarios.
* Construcción y mejora de edificios militares, excepto de Fábrica y Aeródromo.
* Construcción y mejora del Fortín / Castillo (primeros 3 niveles);
* Construcción de Maravillas.
* Reparar y mejorar la Puerta de la Alianza, el Museo y la Embajada.
* Investigación algunas tecnologías en la Biblioteca.
* Investigación algunas tecnologías en la Universidad.
* Quitar Árboles.
* Construcción y mejora Muros, Puertas, Bastiones, desde 9 lvl y superior.
Rubís

Los Rubíes se introdujeron en la actualización "Frente aliado", versión 5.7 en julio de 2017. Están disponibles a partir de la Edad del Hierro.

Los rubíes son una moneda especial de la Alianza obtenida al ganar batallas en las Guerras Mundiales. Se pueden intercambiar con Marco Polo por Tácticas de tropas, Edificios de eventos, Bendiciones, Artículos de comercio y más.
Galina

* **Tier:** 2
* **Underdeveloped at:** Any action that involves strength, stamina, agility, or dexterity.

## Supernatural Powers

### Possession

* **Leave Body:** Galina can leave her body as an incorporeal soul. That is kind of spooky. While outside of her body, she cannot use her Crystal and Negative Energy Blasts or Positive Energy Touch unless she is in a person or an object and is the "primary soul," but she can at least intuit the direction back to her own body. With some difficulty, she can make her body disappear too.

* **Enter Person:** While in incorporeal soul form, Galina can possess people. It takes some struggle though, and she has to watch her synchronization rate and her sense of self.

* **Enter Object:** While in incorporeal soul form, Galina can possess objects and make them levitate and locomote.

* **Fortify Innate Powers:** While in a person or an object, Galina can, with difficulty, reinforce their innate powers.

### Other Powers

* **Piro the Psychic Projection:** Galina has access to Piro, the ever-"lovable" and ever-"cuddly" psychic projection. He is the size of a kitten. He has uncannily sharp and sturdy claws and fangs.

* **Long-Distance Communication:** By thinking of someone she has previously possessed, she can send a one- or two-sentence message to them and receive a mental reply likewise. She can do this only once every ten minutes or so.

* **Positive Energy Touch:** Galina can channel positive energy (it is not **really** positive energy in the D&D sense, but it is close enough) to heal wounds, afflictions, and, given the right setup, mental ills.

* **Negative Energy Blasts:** A crude, if somewhat effective last resort. They often take the form of crackling, dark crystals.

## Equipment

* Lunar crystal embedded in heart
* Really nice silken dress from Puiera
Noirel

**Noirel the Goatish Prince**

* **Tier:** 2 (in this game, that means a low-end quasipower or an equivalent archfiend, like a baseline yugoloth lord)
* **Underdeveloped at:** To be decided at after the first session or two.

## Supernatural Powers

* **Addictive Presence:** After engaging in lewd activities with someone, Noirel can attempt to make them addicted to his presence.
* **Cosmo-style Possession:** While possessing someone, Noirel can use any of his other powers through them. He can also shift their appearance into one of six archetypes: average girl, busty girl, standard loli, standard shota, standard trap, trap shota.
* **Crazy Diamond Restoration**
* **Endearing Gaze:** Kyaaa~
* **Super-Duper Strong:** Strong enough that destroying a wall of standard masonry (in the Crawling City, made of Gehennan obsidian and ash) takes no roll.
* **Teleportation Expertise:** All fiends can teleport by concentrating for a quarter of a minute and thinking of a destination that they either have personally been to or have a significant symbolic link to. Noirel has mastered these abilities such that he can teleport much more rapidly out to his line of sight.

## Learned Powers

* **Fiend-Form Imbuement**
* **Soul Transference**
Mediumship

**Category:** | Passive Power

**Mediumship** is the ability to perceive and communicate with spirits. Most, but not all, magical beings possess this ability, including witches and gypsies.

## History

"*Oh my God. I can see you but no one else can?*"
—Piper after realizing Mark is a ghost.

The Charmed Ones first discovered they possessed mediumship when they met the ghost Mark Chao, as they were the only ones capable of seeing him.

Phoebe and her sisters could also see the ghost of Charlene Hughes, who was invisible to the Libris that killed her.

Magical gypsies also possess mediumship. Shorty after she was killed, Lydia Nicolae appeared before her niece Ava. Gypsies call these appearances a *mulo*.

## List of Users

* Gypsies
* Witches
* Demons
* Oracles
* Whitelighters
* Whitelighter-Witches
* Cupid-Witches
* Seers

## Notes and Trivia

* When spirits become corporeal, mediumship is no longer required to see them.
* Spirits summoned with the *To Summon the Dead* spell or a seance can be seen by all people present.
	+ When Piper summoned Penny and Patty Halliwell to ask them about Paige, Leo, Cole, Darryl and Inspector Cortez were able to see them.
	+ When the sisters summoned Angela Provazolli, all members of the jury could see her.
Charlotte

## Ways of Life

* Practitioner of Arts and Crafts
* Elusive Little Brat

## Miscellaneous

* Human of 15 years
* Wears a black wide-brimmed witch hat, black mantle, and a white silk dress.
* Short and cute with blonde twin-tails.
* Frequently role-plays at inappropriate times. Has difficulty separating reality and fiction.
* Like all witches named "Charlotte," enjoys candy and cheese.
* Enjoys hanging out with the other outcasts.

## Stand

* **Name:** 『Eight Legged Freak』
* **Appearance:** A queenly arachne with matte black spider carapace, bone white markings, and milky white humanoid upper half. Her hair is fine and white, her fingertips end in long black claws, and eight beady red eyes adorn her head.
* **Ability:** Produce strings that have a variety of properties (adhesive, smooth, elastic, rigid, thick, thin, severing).

* **Power:** E (-1)
* **Precision:** A (+3)
* **Resilience:** C (+1)
* **Speed:** C (+1)
* **Range:** C (up to two bands away or 30 meters)

* **Courage:** 5
Nana 2.0

**Nana**

* **Tier:** 2 (in this game, that means a low-end quasipower or an equivalent archfiend, like a baseline yugoloth lord)
* **Underdeveloped at:** Actions requiring physical strength, stamina, or humility. Actions performed while her tail is being touched aggressively.

## Supernatural Powers

* **Foxfire Evocation:** Nana has memorized destructive spells for many different occasions and takes great pleasure in using them.
* **Elusive Vixen:** Nana has always had a knack for wriggling out of trouble. She has memorized several useful spells for escaping sticky situations.
* **Vexing Vixen Hexing:** Nana has memorized a few curses for softening competition, playing nasty tricks, and punishing weak failures.
* **Lightweight Telekinesis:** Using her force of mind, Nana can move small objects with poor maneuverability.
* **Spellcraft Expertise:** Nana has learned to apply her extensive knowledge of spellcraft and arcana to identify and use magical items, craft magical traps and items, and identify and copy (when she has plenty of free time) spells.
* **Fox's Cunning:** Extensive study, scheming, and access to racial memories has given Nana the cunning and intelligence to memorize complex spells, find loopholes in a Baatezu contract, and recall obscure lore.
* **Fluffy Tail:** Mofumofu fuwafuwa~ It's Nana's fluffly black tail with a white tip. It is really soft and smells nice. Carefully tended and admired among arcanaloths, Nana's tail is her pride and it empowers her with the ability to charm and fascinate others as long as they can see, touch, or smell it. It is also very sensitive and it feels nice when others comb or stroke it.
* **Like a Fox:** Writing in darkness, eavesdropping, voyeurism, and constant vigilance at the Tower of Arcanaloths has honed Nana's senses to supernatural levels. She can identify the tell-tale signs of magic with mundane senses, rapid heartbeats betray lying traitors, ink letters stand out in pitch black darkness, and odors indicate what a particular yugoloth ate earlier in the day.
* **Kon Kon Karaoke:** Nana's sharp sense of hearing, practicing tongue-twisting incantations, and countless hours of voice practice had developed Nana's voice to supernatural levels. She can sing mesmerizing melodies, bark orders over great distances, mimic familiar voices and sounds, or shatter a potion vial with her voice.
* **Long Distance Telepathy:** Because phones are too cumbersome.
* **Standard Fiendish Teleportation:** As long as she has already been to the location in question, or has a focus object linked to the location.
* **Protomatter Conjuration and Cooking:** Just like the original Nana.
* **Dispel Magic:** What it says on the tin.
* **Telekinetic Repairs and Cleanup:** For when a broken kitchen needs to look presentable in a mere second.
Karmasidai

## Ways of Life

* ???
* ???

## Miscellaneous

* ???
* ???
* ???
* ???
* ???
* Belongs to the "outcasts" clique

## Stand

* **Name:** 『???』
* **Appearance:**
* **Ability:** Produce strings that have a variety of properties.

* **Power:** E (-1)
* **Precision:** A (+3)
* **Resilience:** C (+1)
* **Speed:** C (+1)
* **Range:** C (up to two bands away or 30 meters)

* **Courage:** 5
海劍羚飛彈

海劍羚飛彈（Sea Oryx Missile system）是一種以紅外線 與被動雷達 整合導引的輕型、點防禦艦對空飛彈，預定裝備於中華民國海軍的軍艦上，用來攔截巡弋飛行型態的反艦飛彈與其他具有威脅性的飛行器。該型飛彈系統與美德聯合研發的RIM-116滾體飛彈理念雷同，都是扮演船艦最後一層對空防禦火力，特別是對反艦飛彈的硬殺對抗能力。

## 研發歷史

海劍羚飛彈首度曝光於2015年8月的台北國際航太暨國防工業，由中科院基於天劍一型飛彈為基礎研發的新型面對空防空飛彈，除彈頭與推進段外，其新型尋標頭，追加的中途誘導模式，摺疊彈翼與自轉尾翼等技術特徵又與陸基的捷羚飛彈有巨大的差異，屬於天劍一型飛彈家族的最新衍生型號，其更動幅度之大，應可自為一個新系列。

由中科院公開的資料了解，此飛彈系統擁有多目標同時接戰能力，主要將部署於船艦上對抗來襲的攻船飛彈。目前研發的進度不明，現場展示品僅為模型。

## 系統介紹

### 飛彈

海劍羚飛彈的推進段本身沿用天劍一型飛彈  的規格，但是加入無線電中段指令誘導與新型的紅外線平面凝視陣列導引頭。 射擊原理是先由船艦的雷達系統標定並追蹤目標，待進入可接戰的範圍便朝目標方向發射飛彈，使用資料鏈指引飛彈往目標方向飛去，尋標頭在發射後才開啟尋找目標(陸基捷羚是發射前飛彈本身便已鎖定目標)，船艦本身的射控系統並不需要全程指引飛彈到擊毀目標。因此可同時誘導多枚飛彈往不同目標飛去，飛彈各自鎖定目標攻擊，達成多目標接戰能力。 海劍羚使用射後鎖定技術，除結構與外觀外，與美國海公羊系統的接戰模式幾近雷同。就航太展上的了解，本系統並無美國協力開發。

### 發射系統

目前系統發射座沿用方陣快砲 的基座，但射控台是台灣自行研製的開放式架構戰鬥管理系統 ，與方陣系統的射控台不同。故後續是否仍沿用美製快炮機座，或改用國產型號替代以擺脫美國的政治力牽制尚不明朗。

## 實戰配備

目前最有可能，也是各方呼聲最高的就是配屬在新型的沱江級巡邏艦 上，因為沱江級是新造時已經裝備國產開放式架構戰鬥管理系統的現役軍艦，具有很強的實驗艦性質，自然為實驗新武器的優先人選。

## 相關條目

天劍一型飛彈
捷羚防空飛彈系統
方陣快砲
^ 海劍羚飛彈系統影片 中科院官方youtube頻道
Hyper-Rudra-Ghoul

CE Medium undead (air, extraplanar)

**Init** +7; **Senses** darkvision 60 ft.; Perception +20

### Defense

**AC** 25, touch 17, flat-footed 18 (+7 Dex, +8 natural); Lunge imposes –2 AC until the ghoul's next turn

**hp** 126 (12d8+72)

**Fort** +10, **Ref** +11, **Will** +13

**Damage Reduction** 5/—; **Defensive Abilities** channel resistance +4; **Immune** cold, undead traits; **Resist** electricity 20

### Offense

**Speed** 30 ft., burrow 30 ft., climb 30 ft., fly 30 ft. (perfect)

**Melee** bite +16 (1d8+7 plus 2d6 electricity and DC 22 disease and DC 22 paralysis), 2 claws +17 (1d6+7 plus 2d6 electricity and DC 22 paralysis)

**Melee with Sneak Attack** bite +16 (1d8+2d6+7 plus 2d6 electricity and DC 22 disease and DC 22 paralysis), 2 claws +17 (3d6+7 plus 2d6 electricity and DC 22 paralysis)

**Space** 5 ft.; Reach 5 ft. (10 ft. with Lunge)

**Special Attacks** rend (2 claws, 1d6+10), sneak attack +2d6

### Statistics

**Str** 24, **Dex** 24, **Con** —, **Int** 17, **Wis** 20, **Cha** 23

**Base Atk** +9; **CMB** +16 (+18 trip); **CMD** 33 (35 vs. trip)

**Feats** Combat Expertise, Combat Reflexes, Improved Feint, Improved Trip, Lunge, Weapon Focus (claws)

**Skills** Acrobatics +19, Climb +30, Fly +15, Knowledge (arcana, dungeoneering, engineering, geography, history, nobility, planes, religion) +12, Perception +20, Sense Motive +20, Stealth +22

**Languages** Common, one other language

**SQ** erudite

### Special Abilities

* **Disease (Ex):** Leng Ghoul Fever: Bite— injury; save Fort DC 22; onset immediate; effect 1d3 Con and 1d4 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid that succumbs to Leng ghoul fever becomes a normal ghoul unless in life it had 12 or more Hit Dice, in which case it rises from death as a Leng ghoul.
* **Erudite (Ex):** All Knowledge skills are class skills for Leng ghouls. In addition, a Leng ghoul can cast spells from any magic *scroll* as if it had the spells on its spell list. It automatically succeeds at the caster level check necessary to use the *scroll*.
* **Paralysis (Ex):** A successful DC 22 Fortitude save negates a Leng ghoul's paralysis. At the end of each round after the first, the victim can attempt a new DC 22 Fortitude saving throw to end the paralysis effect; the effect is otherwise permanent. Once the effect ends, the victim is staggered for 1 round.

### Ecology

**Environment** any

**Organization** solitary, pair, or cult (3–8)

**Treasure** standard
Zuma

*PAW Patrol*
*Member No. 7*

 **Name**

**Zuma** is a male chocolate Labrador pup and the water rescuer of the PAW Patrol. He is one of the least used members of the team.

## Bio

Zuma is a chocolate Labrador retriever puppy, with a slight speech impediment where he can't pronounce his r's correctly. His main duties, as a PAW Patrol member, is anything aquatic (Related to water). His main color is bright orange, given that he normally wears an orange helmet on duty, his jacket and pup pack are orange as well. His vehicle is a kind of speedboat called a hovercraft. The only characters other than Zuma that have been in his hovercraft are Ryder and Chase. Marshall has too in "Pups Leave Marshall Home Alone." Julius Goodway and Justina Goodway were also in it in the episode "Pups' Adventures in Babysitting."

## Nick Jr.com Description

Zuma is all about the water! This Chocolate Labrador loves to laugh and surf. He lives in his boathouse and dives into action in his hovercraft. Zuma has lots of energy for any adventure in store for him!

## Personality

Zuma is very laid-back and calm, though not as serious when it comes to duty as he is mature, but he is always loyal and has an abundant liking for Ryder. He and Rocky are good friends, although Rocky has hydrophobia. He and Skye are unusually very competitive with each other. Once, in "Pups Fall Festival," Zuma and Skye even argued about who got to the elevator first.

## Appearance

Zuma is a Chocolate Labrador puppy. He has brown fur, floppy ears, and greenish yellow eyes. His collar is dark blue and has a tag that's orange with a silver anchor symbol on it resembling the sea. His gear is a bright orange water helmet along with scuba gear on his back.
Actualización 28 de Marzo del 2015 - Nuevas novedades y arreglos

La actualización de las versiones v1.2.50 (Para Android) y v1.2.51 (Para iOS) esta disponible. Incluye un gran numero de nuevas características, arreglos, entre otros.

## Nuevas Características

* Nuevos lenguajes agregados como el Francés, Alemán, Portugués, Ruso y Español.
* Logros para Google Play y Game Center.
* Centro de Notificaciones agregado para iOS 8.

## Mejoras

* El editor de mapas fue mejorado.
* La lista de ataques y defensas fue incrementada en el historial.
* Las partidas multijugador ahora son mas rápidas y mejor emparejadas.
* Se agregó experiencia obtenida por mejoras las tácticas.
* Se redujo el uso de red por trafico.
* Se mejoró el sistema de compras de coronas en el juego para que sean mas seguras y legitimas.

## Arreglos

* Se corrigió un problema con los jugadores que tenían muros, catapultas y otras estructuras construidas por encima del limite permitido (mejor conocido como "El Bug de la Edad de descubrimiento").
* Se corrigió un problema con los miembros de una alianza que se mostraban mas de una vez.
* Se rehabilitaron los envíos en los Molinos y Mercados.
* Se resolvió el falso reporte mostrado en las repeticiones de batalla, el cual mostraba incorrectamente la cantidad de recursos.
* La bendición de entrenamiento de tropas ahora incrementa correctamente los tiempos de entrenamiento.
* Se resolvió un problema con las tropas en las barracas que no se alineaban cuando se reposicionaba este edificio.
* Se corrigió un problema con las medallas de liga del atacante, las cuales no se mostraban en las repeticiones.
* Se corrigieron los problemas con los jugadores que lograban ingresar nombres inválidos o ninguno.
* Se corrigió el efecto de brillo que no aparecía en la Bendición de Defensores.
* Se corrigieron las caídas del juego cuando se reiniciaba.
* Se resolvieron problemas cuando se intentaba abrir la ventana de mensajes.
* Se corrigió el problema que causaba a las unidades quedar inmóviles.
Arbol Frutal

***"Una forma estupenda y baratísima de producir más comida"***

## **Descripción**

* El Árbol Frutal produce Comida para el jugador.
* Al comienzo del juego, se tienen 3 Arboles Frutales. El cuarto se compra con Oro. Además, al investigar el capitulo 3 de la tecnologia Cerámica, se pueden comprar otros dos Arboles Frutales.
* A medida que se avanza de Edad, incrementa el tiempo de reposición de los Arboles Frutales.
* Cada vez que se recolectan, tienen la probabilidad de producir Sidra.

## **Estadísticas**

* Capitulo 1: Aumenta los recursos de los Arboles Frutales un 5%.
* Capitulo 2: Incrementa la probabilidad de encontrar Sidra un 10%.
* Capitulo 3: Incrementa la cantidad de Arboles Frutales (+2).
* Capitulo 4: Aumenta los recursos de los Arboles Frutales un 20%.

Además la Maravilla Jardines Colgantes incrementa los recursos un 20%, reduce la velocidad de recolección un 50% y reduce el tiempo necesario para reponerse un 20%.

Edificios
Half-Djinni Hero

## Statistics

16 stars:

* **Power:** ?
* **Precision:** ?
* **Resilience:** ?
* **Speed:** ?
* **Range:** ?
* **Courage:** 5

* **Air Magic** (spell-like ability)**:** NAME can create, destroy, manipulate, and transform air within RANGE. She can even transform herself into various types of air.

* **As the Wind** (extraordinary ability)**:** NAME can move and fly twice as fast as a regular human can move and is uninjured by falls.

* **Bladework** (extraordinary ability)**:** Chop chop, slice slice.

* **Darkvision** (extraordinary ability)**:** Just like a djinni, NAME has darkvision out to 60 feet.

* **Illusionry and Invisibility** (spell-like ability or extraordinary ability)**:** NAME can create various types of illusions and invisibility within RANGE. Thanks to extraordinary prowess in creating tricks of the eye, she can even perform some of these tricks through mundane means.

* **Immunities** (extraordinary ability)**:** Just like a noble djinni, NAME is immune to acid and any and all air- or gas-based dangers.

* **Nonliving Matter Creation** (spell-like ability)**:** NAME can create nonliving matter within RANGE. This includes food, water, wine, minerals, and metals.

* **Omniglot** (extraordinary ability)**:** NAME knows all languages.

## Ways of Life

* **Knight of the Deceptive Order**
* ???

## Equipment

* Scarf
* Steel sword
ShoJoShowDown

## Hayato, Yuzuki

Tier 1

Underdeveloped at:

-Attacking outside of 2 meter range

-Cannot use main Stand power on intelligent material

-Cannot block well; Fragile

-Not very strong, contests of pure strength

### Stand Powers

-Swapping aspects of two non-intelligent materials.

-Doing the "ora ora" thing

-Dodging around things

-Quick and dexterous
Liriel

## Liriel, the Lyrics of the Gods

**Tier 2, Refresh 5**

**Underdeveloped at (-2 penalty):** Any action that involves agility, dexterity, intelligence, knowledge, or defending against "unblockable" (e.g. pure energy assaults) enemy actions.

**Magic Types:** Sound, Healing, Protection/Wards/Binding, Innate Heavenly Magic, Oneiromancy

**Innate Heavenly Magic:** Teleport to any non-warded place that they have already been to or that they have a significant focus item for, have perfect fluency in any and all languages, discern the true and accurate alignment of anyone in their line of sight, see perfectly in the dark, fly, have perfect immunity against petrification.

**Ultimate Attack #1:** ♪ *Echo Stream* ♪ *:* Liriel performs a flying sword dance with fluid grace and striking speed, producing a paralyzing melody of utter clarity and piercing beauty. This melody reverberates around the target. This is an Attack action that places the aspect "Paralyzed" on the target with two free invocations regardless of the result.

**Ultimate Attack #2:** ♪ *???* ♪ *:*

### Aspects

* *Cool Trumpet Archon Onee-san*
* *Frosty Exterior*
* *Power Overwhelming!*
* *Hasty*
* *A Clarion Call*

### Milestones

* **Regular Milestone #1:** Defeating the conduit cleaver, repairing Mount Celestia's conduits, and saving many mortal souls and medusae
* **Regular Milestone #2:** Defeating Fiorella, diverting the Herdspace behemoth-world Verde from the other behemoth-world Wier, and saving many half-archon sheeple
* **Super Milestone #1:** Defeating Cocy and preventing Pandesmos and Cocytus in the plane of Pandemonium from being crashed with no survivors
* **Regular Milestone #3:** Losing to Velgaas (learning from defeat), but in the process driving Velgaas away from Cocy's sahkil-tormented dreamscape
* **Regular Milestone #4:** Defeating Velgaas, reclaiming the First Phoenix's Deep Ethereal estate, and shaming and tricking Helekanalaith, Keeper of the Tower of the Arcanaloths

### Default Outfit

**Default Outfit** (only with blue instead of red)
Olivia Camden

**Olivia Jane Camden** is the daughter to the former demon and Halliwell family friend, Kyra  and a Warlock named, Alexsander Camden.

## History

### **Early Life**

* 2004-2005
* 2010
* 2011

   Though her father's family didn't aprove of Kyra or Olivia. So they tried getting rid of both of them multiple times. The three of them lived on the run trying to hide from them.
Until Kyra got "teamed" up with Leo Wyatt and the Charmed Ones were going to make her mortal. Until Zankou showed up and killed Kyra leaving Aleksander to raise Olivia on his own.

After Kyra's death Olivia was left with Alexsander to protect her.

One night after he put Olivia to bed one of his brothers set their house on fire. He quickly killed him and got his daughter out of the house. Though one of his brother was in the house and tried to kill him. In the end Alexsander got injured but his brother was dead.

After Prue resurrected Kyra before Zankou vanquished her and made her mortal she went to find Alekzander and Olivia. So the three of them could be a family again. While also helping out the Halliwell sisters with Prue's situation.

Olivia met the Halliwell family in October of 2010. Kyra brought her to the beach so she could play in the sand while she talked and drank with Piper, Phoebe, and Paige.

In early 2011, Olivia was the flower girl at her parents wedding. Shortly after she asked Piper, Phoebe, and Paige to strip Olivia of her powers to protect her. The three Halliwell sisters agreed once they were sure4 both Kyra and Alekzander were sure.

In Mid 2011, Alekzander's family found him, Kyra, and Olivia. Kyra took Olivia and ran because both were mortal and couldn't defend themselves. Kyra dropped her off at the Manor while she asked Piper and her sisters for help. By the time Paige orbed them back Alekzander was already dead. The Charmed Ones tracked down the Warlocks and vanquished them for Kyra while she mourned her husband.
### **Forever Charmed**

* Pre-Series
* Season 1

## Notes

* She's best friends with Wyatt Halliwell and Caleb Shield.

## Appearances

* Pre-series
* Season 1

## Childhood

**Kyra's Pregnancy**                                                                      **Childhood**

* Kyra early in her pregnancy with Olivia
* Kyra's little bump
* cravings
* Olivia's Ultrasound
* Kyra's water breaks
* Kyra in labour with Olivia
1/6
* baby Olivia with her parents
* Alexsander's family finds him and Olivia
* baby Olivia Camden
* Alexsanders house is on fire
* Alexsander and Olivia after the fire
* After Kyra's death Olivia is left with Alexsander
1/6
Astra

## Astra, the Star Sign of Swallowing Blackness

**Tier 2, Refresh 5**

**Underdeveloped at (-2 penalty):** Any action that involves strength, stamina, charisma, willpower, or defending against "undodgeable" (e.g. psychic assaults) enemy actions.

**Magic Types:** Gravity, Light, Portals, Innate Heavenly Magic, Stellar Possession

**Innate Heavenly Magic:** Teleport to any non-warded place that they have already been to or that they have a significant focus item for, have perfect fluency in any and all languages, discern the true and accurate alignment of anyone in their line of sight, see perfectly in the dark, fly, have perfect immunity against petrification.

**Ultimate Attack #1:** ☀ *Black Hole Phenomenon* ☀ *:* Lightning-like trails of gravitic waves jag out of her fingers and form into various black holes that implode and explode - causing reality distorted "shrapnel" of elemental dark matter. This is an Attack action with a +4 bonus.

**Ultimate Attack #2:** ☀ *???* ☀ *:*

### Aspects

* *Feline Constellate of Dead Stars and Black Holes*
* *Furtive Fraidy Cat*
* *Unstable Event Horizon*
* *"I had a lot of time to study, being a constellation and all."*
* *Clumsy Luck*

### Milestones

* **Regular Milestone #1:** Defeating the conduit cleaver, repairing Mount Celestia's conduits, and saving many mortal souls and medusae
* **Regular Milestone #2:** Defeating Fiorella, diverting the Herdspace behemoth-world Verde from the other behemoth-world Wier, and saving many half-archon sheeple
* **Super Milestone #1:** Defeating Cocy and preventing Pandesmos and Cocytus in the plane of Pandemonium from being crashed with no survivors
* **Regular Milestone #3:** Losing to Velgaas (learning from defeat), but in the process driving Velgaas away from Cocy's sahkil-tormented dreamscape
* **Regular Milestone #4:** Defeating Velgaas, reclaiming the First Phoenix's Deep Ethereal estate, and shaming and tricking Helekanalaith, Keeper of the Tower of the Arcanaloths
Melinda Halliwell and Caleb Shield

The **relationship between Melinda Halliwell and Caleb Shield** is currently just a friendly one. Melinda has a crush on Caleb but he is her brothers best friend.

## History

### **Early Life**

* 2006-2007
* 2016

"*she's pretty*"
—Caleb when he met Meluinsa
   In late 2006, three year old Caleb, his father, and eventually step-mother moved down the street from the Manor.
Which was how he met Piper Halliwell and Leo Wyatt's youngest child Melinda Halliwell when she was brought home from the hospital in late February of 2007

He felt drawn to the infant the moment he saw her. Caleb became good friends with her brothers when he moved near the Manor. He was always the close to Wyatt, but in a way Caleb and Melinda were also close and he was also protective of her.

**Melinda**: "*Caleb, where are we?*"
**Caleb**: "*I-I don't know Mel*"
— Melinda and Caleb after getting trapped in the Nothing

   ]In mid January of 2016, the kids were watching tv when Melinda followed Caleb outside after he heard the devil's cord. The two of them ended up getting stuck in an ice cream truck where there powers didn't work.
While there parents were freaking out Caleb protected Melinda from a demon named Ari. Once he figured out Melinda was a Halliwell and was Piper's daughter he planned on using her to get out again. Though Caleb knew there was something about him that made him not trust Ari.

## Alternate Future(s)

* Altered 2009 Reality
* The Dark Future

   Both went by there first names: Prue and Damien. When Prue was a little over fifteen her and Damien started dating. He was on Wyatt's side but when he started dating Prue he became good for her. They had to keep there relationship a secret in fear of what Wyatt would do to both of them. Except, Prue wound up pregnant. They had to keep the pregnancy a secret.
When Wyatt found out his sister was pregnant he wanted to kill who ever got her pregnant. Prue didn't want Wyatt to go after Damien so they agreed to keep the baby being Damiens's a secret. They decided to name there son, Derek Christopher Halliwell. After Damien's mortal father who was killed, and Prue's older brother Chris.

Wyatt knew she was keeping the father a secret to keep him safe from him. He sent spies to keep an eye on Prue to find out who the father was. When Wyatt found out Prue and Damien were not only together but he was the father of Prue's soon to be son he flipped out. He cornered Damien in The Underworld to kill him. But Prue found out, she left to find them imediately. When she showed up Damien was already beaten and Wyatt was about to throw a fireball at him. She was to late and Wyatt killed Damien. Prue commited suicide a few hours after Damien was killed. Killing not only herself but also there unborn baby.
The Underworld

**Location:** | A different plane of existence

**The Underworld** is one of the eleven planes of existence. The Underworld is the plane in which most of the Demonic Hierarchy resides, including the leaders of the forces of evil, most notably the Source of All Evil and The Triad.

## Description

A Demonic Hierarchy exist in the underworld, it's purpose is to maintain order and control over the many evil forces that exist there. Typically, this hierarchy is led by the Source of All Evil, though other demons, such as The Triad, serve directly under him and assume control when the Source is vanquished. Various evil magical beings reside within the underworld, including several Demonic Factions, Darklighters and even certain Warlocks, who are considered to be at the bottom of the hierarchy.

This realm is a vast place, too vast for any good being not familiar with it, to travel through it accurately, without the help of a demon. Furthermore the nature of the Underworld itself causes the sensing of good beings to become more limited than they otherwise might be.

## Book of Shadows

(Description from the Halliwell Book of Shadows)
*The dark realm beneath the Earth where evil resides.*
## Notes and Trivia

* The exact limitation of sensing in the underworld is quite inconsistent.
* It is possible to get cell phone coverage in the Underworld, as Phoebe Halliwell was once called there.
* Unlike this realm's counterpart, The Upper Regions, the underworld is easily reached by beings of any alignment while the other can only be accessed through orbing.
* In several occasions, the underworld has been referred to as *Hell*, and it does slightly resembles the classical representation of the biblical realm of evil.
* Caleb has a "home/hide-out" down there that has a spell around it so nobody but him can find it.
Corsa

**Corsa the Corsac**

* **Tier:** 2 (whatever that means in this particular setting)
* **Underdeveloped at:** Dealing with people in a way that is not pushy, domineering, and bossy.

## Supernatural Powers

* **Locate Object:** As the 3.5 spell of the same name as a purely mental spell-like ability, at-will.
* **Spirit Communion:** As a spirit, Corsa can attune herself to places of strong spiritual strength.

## Equipment on Self

* Rucksack
* Rags, tied to outside of rucksack
* Dagger, on top of rucksack
* Bow, strapped around shoulder
* Side quiver, strapped around waist
* Basic frilly maid uniform and basic high heels
* Basic sundress and travel boots
* Various tools that a maid, repair-person, and herbalist would use
* Outerwear underbust corset and pair of corsages of Summer Court make, currently imbued with flowers and leaves of the swamp and the mountains
* Shield with white fox design, belonging to "the Drivers," imbued with a mystical enchantment of resilience

## Equipment on the Wyrm

* Basic tunic-dress and travel boots
* Basic winter jacket
* Basic thighhigh stockings
Oogway Wikia

## Welcome to the Oogway Wikia

You just need to believe. Promise me, Shifu. Promise me you will believe.

## What this Wiki Does

On this Wiki, you will learn the values of this clan, what it takes to succeed and thrive, and various resources to improve your game. You will notice that the name of the clan is nowhere to be found on this site. This makes it harder for our war opponents to "google" us and adopt our various successful practices.

***If you are new to the clan, please immediately visit MANDATORY READING. Your odds of getting kicked out of the clan increase dramatically if you don't read these materials.***
Tenebrae

## Ways of Life

* Popular Princess
* Instinctive Dragon

## Quirks

* Is genuinely charitable and considerate of others, but her cultural norms involve expressing this in a highly materialistic fashion, so she thinks that showering people with gifts is the best way to be thoughtful towards them, and her gifts are sometimes racially insensitive
* Absolutely loathes the concept of stealing, but tends to covet the personal belongings of others, so tries to browbeat them for the items or bargain for them, but considers them very kind and generous if they do give up the item
* Is truly quite perverted and lustful, preferring young boys who do not look like boys, but settling for other girls around her age or younger
* Is deeply unconfident regarding the appearance of her draconic hands, hence why she covers them up, and likes to admire and touch more humanoid hands and caress them to her body
* Always, **always** has to prove herself over others, especially in the field of fashion sense

## Miscellaneous

* Couatl's equivalent of 15 years old
* Third child of the Dragon Emperor
* Couatl with black feathers (couatls with black feathers) are alleged by popular myth to be harbingers of fortune and prosperity
* Has small black wings suitable for gliding emerging from her lower back
* Has a feathery tail like a phoenix's, only black
* White scales cover her skin from her draconic hands to the middle of her upper arms, but she normally covers these up with evening gloves with claw-sliders
* Can produce a roar that sounds **exactly** like that of a sizeable dragon
* Belongs to the "popular" clique with Viniy
* Has an instinctive affinity for accounting, finances, economy, business, and the like, though these do not come up too often

## Stand

* **Name:** 『Eternal Sunshine』
* **Appearance:** An incredibly long serpent with snow-white scales, golden eyes, and a tail tipped with an aureate morningstar reminiscent of a solar symbol.
* **Ability:** Swap a single physical property of two objects the stand is touching, such as a carpet's softness and a wall's hardness, a window's transparency with a floor's opacity, or a floor's rigidity with clothing's flexibility. Does not work on sapient creatures. Does not work on anything that has been on Tenebrae's person (or a bag on her person) all throughout the past hour.

* **Power:** A (+3)
* **Precision:** E (-1)
* **Resilience:** B (+2)
* **Speed:** B (+2)
* **Range:** E (same band or 5 meters)

* **Courage:** 5
Is that mine full?

You click to raid a base and you see it has 400,00 gold and 400,000 elixer. But where is it? in the the mines/collectors? In the storages? both?

First, determine what level the mines/collectors/drills are.

If the collectors/mines don't look like the pics below (meaning they are below level 8), then they won't be holding many resources, even if they are full (6x level 7 collectors that are full only hold 90,000 elixir total)

If they do look like the pics above, they can hold from 125,000 to 600,000 elixir/gold (assuming 6 mines and 6 collectors)!

For Dark Elixir drills, it is isn't so simple. because you steal 75% of what is in the drill, even low level drills can yield good hauls (3 x level 2 drills gets you a sweet payoff of 675 dark elixir). For brevity, I will summarize hitting dark elixir drills thusly: If it is gold plated and looks full, there is a good chance that his drills hold more than his storage. If it is gold plated, spiky, and looks full, drop everything and hit it hard!

Ok, you say. I know which mines and collectors to look for, but how do I tell if they are full? I'm glad you asked, I just happen to have 3 extremely short videos showing you exactly what to look for (hint: it is easy)

there is no video on spotting full drills. On top of the drill there is a cube-shaped glass box. If the drill is empty, the box is transparent. If the drill is full, the box is completely black (full of dark elixir).

The hard part is spotting the levels of fullness between full and empty. this takes experience.

I would tell you how to spot full storages, but gold storages of any kind and level 11 elixir storages are tricky bastards. they can look completely empty and hold 150,000-200,000 resources or more!

So when you get to a base and you like the amount of resources you can take (enumerated in the top left), you then evaluate their mines, collectors, and drills to quickly determine whether you need to hit the storages or not (saving you significant time and resources in many cases)