recursal/Fanatic-Fandom huggingface dataset:
Desolator (Uprising)

The **Desolator Trooper** is a special Soviet infantry unit appearing in Red Alert 3: Uprising.

## Background

They are terminally ill patients, spirited away from Soviet hospitals in Omsk, implanted with extensive cybernetic enhancements and placed into monstrous suits of bionically-powered armour, with no recollection of their previous lives thanks to the memory wipe.

Their weapons and armour were developed as the Soviet Union was crumbling down, and the Ministry of Experimental Science desperately sought new means to defend Mother Russia. The handful that did not defect or desert continued their research, eventually creating the Desolator Trooper Programme (DTP), which bred the most horrifying frontline trooper ever to corrupt the face of the Earth (whose very existence violated 71 International Provisions of Appropriate Military Conduct). In fact, the creators of Desolator troopers were also their first victims.

The Desolators take their name from the toxins they employ as weapons. Quickly evaporating and leaving little traces behind, they are impossible to analyze, but rumors abound that they are a by product of Soviet super-reactors. They were used on the frontlines, in the form of Desolator airstrikes, but only in the closing stages of the war did the scientists find a way to transport them in a more portable fashion.

The average lifespan of a Desolator trooper is about a year or two (or until their life support dies), during which they require no sleep nor food due to being cybernetically and surgically augmented.
Assault Destroyer

The **Assault destroyer** was an Allied amphibious warship in *Red Alert 3* and *Uprising*.

## Background

*Main article:* Assault Destroyer/Profile

As the Soviet Union further encroached on its neighbors from every direction, the Allied Nations sought a versatile solution to coastal threats that could press onto the shore to secure a beachhead. Years of design conducted in secret, headed by the finest panel of international military vehicle specialists ever assembled by the Allies, resulted in the assault destroyer an amphibious warship featuring a highly accurate armor-piercing cannon suitable for land and sea warfare, as well as layers of specially-designed armor that can be activated to draw enemy fire away from otherwise-unprotected targets.

Assault destroyers were so massive that only Allied seaports are large enough to manufacture them, even though the vessels themselves were fully as capable on land as they are at sea. In fact, on land, the relative girth of assault destroyers was such that they dwarfed most other vehicles. On land, the assault destroyer could simply crush smaller vehicles, let alone enemy foot soldiers. Infantry were still considered a threat to these vessels, however, since its main gun is too bulky to be effective against them. Assault destroyers have similar handling characteristics both at sea and on land, though their typically-gruff, typically-proud captains scoff at this suggestion, pointing to myriad nuances such as how the vessels can only move in reverse while on land, and so forth.

The greatest strength of the assault carrier may be its defensive capability. Its reinforced hull could shrug off all but the most violent of concussive blasts, and each assault destroyer has the capability to activate a special magnetic field (allegedly based on stolen Soviet magnetic technology), which caused nearby ordnance to gravitate toward the assault destroyer instead of its intended target. Activating the black-hole armor field meant having to avoid use of their main guns for fear of internal combustion, though Allied forces tuned to the same encrypted frequencies as assault destroyers may fire through the black-hole field as normal.

Assault destroyers' black hole armor made them probably the single most reassuring sight that other Allied forces could hope to encounter on the battlefield. After returning from a successful counterattack against Soviet forces in France, one mirage tank commander famously quipped, "Today I love the assault destroyer more than my own mother, and I wouldn't be here if not for her."
Romania

**Romania** (officially the **Republic of Romania**) is a country in Southeastern Europe. It is bordered by Ukraine, Moldova, Bulgaria, Serbia and Hungary. In the Soviet campaign of *Yuri's Revenge*, it was a battleground for the Allied/Soviet alliance to destroy Yuri's last base at Transylvania. During the events of The Uprising, the Soviet Underground raided a FutureTech installation there.
Magnetic Mine

**Magnetic Mines** are the Flak Trooper's secondary weapon. It is a powerful anti-vehicle weapon that can be attached magnetically onto enemy vehicles and structures. If a Flak trooper is crushed by an enemy vehicle while carrying these mines, the mines would explode violently, damaging or destroying the vehicle. It cannot be used against infantry.
Aircraft Carrier (Generals)

**Aircraft carriers** are massive capital ships used by the United States Navy during the War against the GLA. These mighty vessels serve as a mobile seagoing airfields for Raptor fighter-bombers. Because Carriers lack the firepower of other warships, they are often escorted by a number of other ships to provide protection and additional offensive capabilities.

## History

Aircraft Carriers did not play an important role in the early stages of the conflict as almost all engagements with the Global Liberation Army occurred inland. However, as the GLA expanded their influence throughout the globe, the United States Navy inevitably got involved. A Carrier Battle Group was dispatched during the Battle of Mogadishu to provide vital close air support against fortified GLA positions entrenched within in the city and in the nearby hills.

Lacking a true naval force capable of taking the USA head on, the GLA avenged its defeats by capturing a Particle Cannon and used it to sink the USS *Reagan* in the Battle of Crete.

## Known Carriers

* USS *Olympia* - Affiliated to General Malcolm Granger
* USS *Reagan* (CVN-84) - Sunk by a Particle Cannon occupied by the GLA
* USS *Daedalus* (CVN-88)- Assisted in the Battle of Mogadishu
Paladin Tank (Generals)

The **Paladin Tank** was an advanced American main battle tank during the War against the GLA.

## Background

### **Deployment history**

Entering battlefield service as an advanced prototype, the Paladin quickly gained favor with US Generals. Early in the GLA conflict, Crusaders often made up the bulk of armored offensives, as in the attack against GLA-occupied Baghdad. In the later stages of the war, the Paladin became an increasingly common sight within US armored columns. The Paladin is the first US units to use Point Defense Laser whose technology saw use later in the conflict in units such as the Avenger.

Throughout its service in the war, the Paladin was revered for its superior survivability over the Crusader due to its tougher armour and its point defense laser, which can destroy anti-tank missiles and rockets. The laser is also surprisingly effective as a makeshift anti-infantry weapon, capable of burning enemy infantry to death.
Flamethrower Infantry (Tiberian Dawn)

**Flamethrower infantry** are good close-range units and sport fire-retardant suits. However, they are useless at long distances and their fuel tanks are susceptible to explosions from projectiles.

## Background

Infantrymen armed with flamethrowers were used by the Brotherhood of Nod in the First Tiberium War. The flamethrower model used by the Brotherhood fired a liquid spray that burnt infantry in front of them. This model was also specifically designed to burn slower than normal flames. Eventually, Nod forces came to a conclusion that this added spray chamber system was too unreliable and complicated, and instead used a regular spray type flamethrower, albeit with a wide angle nozzle. For the Brotherhood of Nod, it was important that Flamethrowers be split apart - because they could not launch a fireball, any infantry nearby would take flame damage - even friendly units.

As with other infantry, flamethrowers were vulnerable to anti-infantry weaponry such as mines, explosives, machine gun fire, napalm, and nuclear explosives. However, the short range of the flamethrower meant that they would be exposed to this fire while attempting to reach a target.
Magnetic Satellite

**Magnetic Satellite** is Soviet Line 3 Top Secret Protocol in *Command & Conquer: Red Alert 3*. It activates a controllable magnetic force used to pull vehicles, vessels, and aircraft into space. It can also be used against Imperial Nanocores. All units that are sucked up can then be sent crashing down using the Orbital Drop protocol. Higher levels increase the duration and radius of the magnetic force, as well as allowing heavier units to be affected. Since faster units can outrun the satellite, a viable tactic is to activate the satellite at the front of a production structure.

Infantry units are unaffected by the Magnetic Satellite, except power armored units, namely Allied Cryo Legionnaires, Soviet Tesla Troopers, and Imperial Rocket Angels.
B-3 Bomber

The **B-3** bomber was a United States bomber used during the GLA War.

The aircraft was used for both high-altitude and low-altitude strikes. In the latter it and the B-52 Stratofortress provided close air support to ground forces within range of hostile tactical air defenses.

The B-3 was faster than the B-52 and was often used for the MOAB strike. The USA General Malcolm Granger used the B-3 to carry out the carpet bombing power. In this role it has a Point Defense Laser and may be shot down.
Shogun Battleship

Rivaling the Allied aircraft carrier and the Soviet dreadnought in terms of firepower, the **Shogun battleship** is the crown jewel of the Imperial Japanese Navy in *Command & Conquer: Red Alert 3*.

## Background

The Shogun-class battleships are the flagships of the Empire and naturally heavily decorated with patriotic motifs. However, the beautiful, gently curved shapes of the ship are deceptive - the Shogun is a warship first and foremost, capable of devastating foes from great distances thanks to its massive Shirada cannons.

The design of these capital ships is a catamaran to compensate for the battery recoil and stability, also allowing it to fire on the move. Each battleship carries two turrets, each armed with three 400mm Shirada cannons, mounted back-to back. With this setup, the Shogun can fire on targets in every direction, compensating for the slow turning speed. A turret salvo is incredibly effective, even more so when the warship turns broadside and unleashes both guns at once. Each cannon fires an energized projectile, the explosion of which is measured in thousands of degrees Celsius at ground zero.

The Shogun Battleships can also defend themselves at close ranges, should any targets manage to close in. At that point, the captain of the battleship can supercharge the ship's engines and activate a point defense shield mounted at the front of the ship. The resulting charge is so devastating, any ship or amphibious structure that stands in the Shogun's way will be severely damaged or be outright destroyed by the ramming ship, with no damage to it.

Apart from an expansive bridge and cannons, the ship also has an on-board detention / meditation grove.

Service aboard the Shogun battleships is one of the highest honours for an Imperial citizen. Command of these ships is reserved only for the most decorated, honorable and often eldest members of the Imperial navy. Dying in the captain's chair while fighting for the Emperor is considered to be one of the highest honours achievable by modern Japanese citizens. In polls conducted with Imperial male youths aged 8–12, 26 percent stated that their lifelong ambition was to be the captain of a Shogun battleship.
Floating Disc

The **floating disc** is a Yuri multipurpose aircraft in *Command & Conquer: Red Alert 2: Yuri's Revenge*.

## Background

The flying disc is simply that. It is a silver hued tapered disc equipped with hover technology that allows it to move about the battlefield. Along the outer edge of the floating disc was a laser actuator, which built charge as the beam circled the disc and then released in one blast at targets. At the center of the disc was a sphere which contained the Floating Disc's drain beam. Due to its design, it was also fully capable of flying and fighting in the near vacuum of lunar atmosphere.

The floating disc's primary use was to disable enemy bases. With its drain beam, the floating disc could drain an enemy's power, shutting off either a base defense, or the entire grid. Then other Yuri units could attack with less fear. Furthermore, a Floating Disc could drain the credits out of refineries and shunt them into Yuri's accounts. The floating disc had decent armour, but lacked speed. However, it was faster than the Soviet Kirov airship, and it can target both air and ground units. It's construction is announced to the other players. One Floating Disc can wreak havoc to an entire base, especially if the Disc shut off base power, and if the base is only equipped with static anti-air defenses.

Due to the altering of the timeline in the Post-war Crisis, the Floating Disc is now reported non-existent.
Scud Storm (Generals)

A **Scud Storm** was a building armed with nine toxin-filled Scud missiles, mixed with both explosives and anthrax. Due to the range, destructive power, and expense of construction, this weapon was considered a 'Superweapon'.

Actually, the Scud Storm is the main reason for the USA and China to engage the GLA, because the Scud Storm shifted the balance of world powers in favor of the GLA, at the cost of the USA and China.

Like all GLA buildings, it would leave a GLA Hole behind when destroyed. If the GLA hole wasn't destroyed quickly a Worker would emerge and begin to rebuild the Scud Storm, at no cost to the GLA.

The stark differences of Scud missile statistic between the Scud used in this building with one employed in the Scud Launcher suggest that GLA employ more than one Scud missile type. The Scud used in the site is clearly superior, has larger fuel tank and both explosive and chemical warhead, although it still lacks accuracy.
Amsterdam

**Amsterdam**, capital and largest city of the Netherlands, is the place of the Empire's last major battle where the Allied Field Marshall, Robert Bingham made his last stand along with the Soviet survivors. It was the location of the FutureTech headquarters. The city was demolished in a desperate attempt by an experimental superweapon from Dr. Zelinsky, but it cannot survive the Imperial army that destroyed it.
Anthrax Gamma

**Anthrax Gamma** is the GLA's third generation toxins, developed by GLA general Dr. Thrax. This variety is even more lethal than Anthrax Beta. It costs $2500 to upgrade all GLA toxin units at the Palace. All toxin units receive a boost in attack.

This variation of Anthrax shows a purple colour when used on the battlefield. Anthrax Gamma is available exclusively to Dr. Thrax and his commanders.
Konstruktsiya Korovova

**Konstruktsiya Korovova** is a Soviet Georgia-based company whose products appear in Command & Conquer: Red Alert 3.

## Background

The ruination of Soviet cities during the war inspired the company to create the grinder. However the vehicle's disastrous municipal début led to Konstruktsiya Korovova closure. Its creation, however, was adopted by the Soviet military.
Kazminov Design Bureau

**Kazminov Design Bureau** is a Soviet company whose products appear in Command & Conquer: Red Alert 3.

## Background

Situated in Ukraine, the Kazminov design bureau is responsible for many of the Soviet Union's successful designs. They reached their position as the top R&D company of the Soviets thanks to their immensely successful KDB-5 Sickle security walker.

## Products

* Bullfrog
* Sickle
* Akula submarine
Striker-VX

The Empire of the Rising Sun is well known for its flexible vehicles; to assist them in their assault on the Soviet Union, they needed a vehicle that could destroy armored columns from the skies, as well as serve in the air defense role on the ground to support their ground forces. As a result, they designed the **Striker-VX**, a pilot-assisted mech that can spew out missiles into the air and transform into a helicopter (known as the **Chopper-VX**) to combat incoming ground targets.
Patriotism

**Patriotism** is an upgrade for the Chinese Horde Bonus, increasing rate of fire by another 25%. When Patriotism is researched, affected units gain a white star visible beneath the golden ring and red star of Horded units.

Patriotism is only available to General Shin Fai, but affects all units under his command.
Assault Helix

The **Assault Helix** was a more specialized variant of the Helix. It was brought into the scene by General Fai.

## Background

The default configuration was essentially a Helix upgraded with the Battle Bunker component. The helicopter itself was armed with a single machine-gun and sported medium armour. Its biggest advantage was its ability to have any infantry loaded on, up to eight soldiers, who were then able to fire out from its many ports using their own weapons. For example, a Tank Hunter could fire his rockets at any enemies from the safety of the Assault Helix.

However, due to the nature of the craft and a battle doctrine based solely on infantry, the Assault Helix could not carry vehicles or be upgraded with any of the other Helix upgrades, such as a Speaker Tower or Gatling guns.
Fortified Bunker

The **Fortified Bunker**, developed by General Shin Fai, was an improved version of the standard Chinese Bunker. Its two main advantages over its predecessor were a 100% increase in troop capacity and a significant increase in armour protection. In addition, the Fortified Bunker came standard with surrounding land mines. All these improvements were made to the Fortified Bunker for a relatively low cost.
Soviet Ore Refinery (Red Alert 2)

The **Soviet ore refinery** is a resource processing building in Command & Conquer: Red Alert 2.

## Background

The Soviet ore refinery was deployed with a War Miner. After harvesting ore, the War Miner would return to the ore refinery and dump it onto a conveyor that carried it into the building.

The Soviet ore refinery is more primitive than the Allied equivalent. The Allied version made use of Chrono miners, which can teleport back to the refinery after filling their ore tanks, cutting the collection/acquiring process in half. This was made possible by a sort of chrono-beacon that was built into the Allied refineries, allowing the Chrono miners to teleport accurately. The Soviets, lacking any form of chrono-tech, do not have this feature built into their refineries. However, on the off chance that a Soviet commander happened to gain control of a Chrono miner, that miner would still be able to teleport to a Soviet refinery, with simple modifications to said refinery providing an ad-hoc chrono-beacon.

The mining and mineral processing technology and storage has progressed to the point where the refinery no longer has to divert its mineral excess to a mineral silo (or dispose of it otherwise) if the storage capacity reaches maximum, unlike the ore refineries from Second World War. This works on both the Allied and Soviet refineries. Taking over another refinery will not redirect its mineral load to other one's storage, as only the Allied spy is skilled enough to do such an arrangement. Mineral processing on both refineries can be augmented by the Allied derived ore purifier to increase the value of obtained resources.
Scorpion Tank (Generals)

The **Scorpion tank** was the GLA's primary armoured vehicle during

## Background

While fast, they are a poor match for more modern armour in direct combat. This was demonstrated amply in Iraq, when a division of USA Crusader tanks took on an equally-sized division of Scorpions, annihilating the latter without suffering any losses. Nevertheless, the GLA have plenty of upgrades available to make the Scorpion a viable weapon, such as the Scorpion rocket and the toxin shells upgrades. Like most combatant GLA vehicles, they could upgrade their primary weapon by salvaging parts from destroyed enemy vehicles in *Zero Hour*. the War against the GLA.
Krasna-45 Launch Facility

The **Krasna-45 launch facility** was one of Krasna Aerospace's satellite launch facilities. Despite being overrun with vagrants, its launch pad is still fully functional. During the Third World War, the facility was captured by the Empire of the Rising Sun, but was ultimately retaken by a Soviet strike team.

## History

With the Imperial forces on its way to Moscow, General Krukov suggests that this facility, located in the outskirts of Moscow, can be used against the Empire. A recon team was dispatched to the facility, but contact was lost shortly afterwards. Wasting no time, Intelligence Officer Dasha sends the Soviet Commander and Nikolai Moskvin to the area in order to reactivate the Soviet orbital defense protocols.

The Soviet strike team, led by legendary Soviet sniper Natasha Volkova, rescued the captured members of the recon team from the Imperial forces located there. They managed to reach the launch pad with relative ease, and successfully launched the satellite, enabling the use of Orbital Drop. However, Shinzo Nagama sends a transmission to the Commander, taunting him, and revealing that his forces have been hidden inside the circus tents all along. After a bloody skirmish, Shinzo's forces were defeated, and Shinzo himself was forced to retreat.
Anthrax Bomber

The **Anthrax bomber** is an aircraft used by the Global Liberation Army to drop the anthrax bomb and deliver reinforcement vehicles to captured Reinforcement Pads. It design closely resembles the Soviet Tu-4 bomber.

## Major Deployments

During the GLA campaign, an Anthrax bomber was seen in missions across Kazakhstan and Turkey. This happened during the Battle of Baikonur where the American Commander controlled an important facility and a Chinese Commander establishing his base near the Soyuz launch facility. Both of them were destroyed by GLA forces during the battle. Before the Baikonur Cosmodrome, the Anthrax Bomb had only been used during Splinter Cell.
Dreadnought (Red Alert 3)

The **Dreadnought** was the Soviet Union's heavy bombardment vessel during the Third World War and The Uprising.

## Profile

The Dreadnought was the largest ship in the Soviet Navy. Originally armed with cannons, the modern Dreadnought was instead equipped with a V4 "Molot" cruise missile array thanks to the design of master shipwright Sergei Kondakov. The Dreadnought's three long-range ballistic rocket launcher were able to devastate enemies both on land and at sea from afar. Thanks to a shock absorption system based on the MiG fighter's jet propulsion mechanics, the Dreadnought's rockets were able to reach their targets accurately even while it was moving.

The Dreadnought was not without its weaknesses, however. Its rocket launchers were unable to acquire forces that somehow managed to close ranks, and its massive size meant that it was not the swiftest or most maneuverable vessel on the ocean. Due to the high cost of losing such an expensive siege platform, it required Akula sub escorts whenever possible.

Some of the sacrifices made by Kondakov when redesigning the Dreadnought, such as reducing the living quarters and removing an auxiliary latrine, earned the Dreadnought a few unfortunate nicknames among Soviet sailors. Nevertheless, Dreadnought captains were noted for being extremely proud of their service to the Union, and gained a reputation for patriotism and courage. Theses captains have been known to overload their launch mechanisms in order to augment the Dreadnought's firing rate, at the cost of electrical and mechanical damage to the launch mechanisms.
Hovercraft (Tiberium Wars)

in order to facilitate deployment of their forces in theatres of war, GDI extensively utilizes **Hovercrafts**.

## History

The new hovercraft was created by Mikoyan Design Bureau/Scaled Composites, Inc. It uses angled surfaces and edge treatment typical of GDI advanced surface development. Also visible are the trapezoidal surface openings used to configure elements such as air intakes and operator compartment windows.

## Overview

It is an amphibious vehicle or craft, designed to travel over land or water, supported by a cushion of slowly moving, low-pressure air, ejected downwards against the surface close below it and uses large, powerful propellers to skim over water and land with ease.
Sentry Gun (Red Alert 3)

The **Sentry Gun** was the Soviet Union's basic base defense structure during the Third World War.

## Overview

It is basically three heavy machine guns on a 360-degree turning mount, surrounded by brick and mortar and manned by a single Conscript. The machine guns appear to fire armor-piercing bullets, as it is very deadly against both infantry and light vehicles, and can even be a threat to tanks in large numbers.

These structures offer a somewhat cost effective resistance against lone commando assaults (Natasha's laser sight has less range than its machine guns), but are out-ranged by artillery units and defenseless against aircraft.
Mikevich-Gurevoyan Aircraft Corp.

**Mikevich-Gurevoyan Aircraft Corp.** is a Soviet company whose products appear in Command & Conquer: Red Alert 3.

## Background

The Mikevich-Gurevoyan Aircraft Corporation was the designer company of the Soviet Union's WWIII-era, VTOL-equipped MiG Fighter. Founded by two young visionary designers, Mikevich and Guroyan, in the aftermath of Krasna Aerospace's prototype KA-3 Tesla plane's destruction that threw Krasna into disarray. MiG Aircraft Corp helped the Soviet Union create one of the most successful air superiority fighters in the world: the MiG Fighter.

Armed with M-type *Matryoshka* air-to-air missiles, equipped with a VTOL engine and an autopilot, based on plans surrendered to the Soviets by an infamous defector, known only as M. Walker.
Arkhangelsk Tank Plant

**Arkhangelsk Tank Plant** is a Soviet company whose products appear in Command & Conquer: Red Alert 3.

## Background

Located at Arkhangelsk, Russia, the Arkhangelsk Tank Plant is a military company existing in the Soviet Union, responsible for its WWIII-era Tank forces during the War. Notably, in a lonely corner of this sprawling company, sits **Building 19**, a large gray monolith whose only notable feature is a pair of oversized hangar-style doors emblazoned with the building's number - the same building that brought the Hammer tank to the battlefield of the world.
Sea-Wing

The **Sea-Wing/Sky-Wing** is a unique unit in the Imperial arsenal. First seen in the Third World War's third iteration and used later in the Uprising, it is a powerful ground attack aircraft equipped with quadruple plasma relays, far more advanced than the crude Soviet or the tested and tried Allied aircraft. It attacks by flying circles around its target, much like dogfighting. The most important aspect of the Sky-Wing is its ability to transform into an anti-aircraft submarine, the Sea-Wing. This makes it nearly invulnerable to most attacks.
Ranger (Generals)

**Rangers** are USA's basic infantry in Generals.

## Background

US Army Rangers are some of the most elite infantrymen in the American military and the frontline infantry deployed during the War against the GLA. They use M16A2 assault rifles and wear PASGT vests and helmets for protection. Rumor has it that Chinese Gen. Leang trains Rangers and that she uses them as her basic infantry in place of traditional Chinese Red Guard.
Patrol Boat (Generals)

The **patrol boat** is a small naval vessel that appears in Generals and Zero Hour.

## Background

A simple open-topped boat with an automatic machine gun, it is often used by the GLA for a variety of purposes (usually transportation and troop insertion; ocassionally sabotage). Some antiquated vessels of this type are also used by USA to serve as small escorts for Aircraft Carriers.
22nd Infantry Division (GDI)

The **22nd Infantry Division** is GDI's premier infantry division in the Tiberium Wars novel.

## Background

Under the Command of Battle Commander Michael McNeil, the division participates in actions in San Diego, Portugal, Madagascar, and Australia. Being the premier unit of GDI, the 22nd is often first to test out several new combat technologies before being produced for regular use.

### Organization

* Battalion 1: Armour Battalion, responsible for operating Predator and Mammoth tanks.
* Battalion 2: Infantry Battalion.
* Battalion 3: Air support unit operating Orcas and AC222 Makos. Battalion 3 was also responsible for operating Cranes, and aiding in construction.
* Battalion 4: Infantry units, including Rifleman Squads and Sniper teams. Occasionally supported by Juggernauts and armour from local GDI forces.

### G10 Bull Armoured Personnel Carrier

Appearing in the latter stages of the Third Tiberium War, the **G10 Bull APC** was a new unit tested out by the **22nd Infantry Division**. It's most notable difference from the Guardian APC was the portholes were designed to allow infantry to operate the EW1 from within the unit. It saw limited use during the conflict, and was used only at the last battle of the war.
Hammer Tank

The **Hammer tank** is the main battle tank of the Soviet Union in *Red Alert 3* and its expansion, *Uprising*.

## Background

*Main article:* Hammer tank/Profile

The Hammer's heavy armor plating protects its crew from all but the heaviest concussive impacts, and its standard 85 mm autoloading cannon is a proven anti-vehicle weapon, offering excellent rates of fire and lower chances of ammunition accidents. A complex recoil management system, based on the stabilization system used to keep Sickles and Terror Drones upright, redirects the gun's kick and keeps the gunner on target through multiple shots.

The reason for its unusual turret configuration was its TS1 "Tsarsky" Leech-Beam, a weapon accidentally invented by Soviet scientists while they were researching the Apocalypse tank's Magnetic Harpoon. By concentrating the tractor beam and increasing the frequency, the device can literally rip metal objects apart. This allows the Hammer to repair itself during battle by melding vehicular debris to weak sections of its armor.

Another benefit was that the Hammer tank can steal the weapon of an enemy vehicle by increasing frequency at the time of its destruction, with little to no damage to the weapon itself. Using advancements in Soviet mass production capabilities, Soviet engineers devised a multifunctional weapon interface mounted on the left side of the turret, allowing nearly any weapon to be re-attached. This gave the Hammer a versatility unlike almost any other weapon in the Soviet arsenal.

Soviet officials did no comment on accusations that some Hammer crews have increasingly shown thuglike, callous behavior in the field.
Natasha Volkova

Natalya "Natalia" Mikhailovna (Vladimiriovna) Volkova (Russian: Наталья Михайловна (Владимировна) Волкова) is a Soviet commando appearing in Command & Conquer: Red Alert 3 and its expansion, Uprising.

## Background

Natasha is an elite Soviet black ops agent. Very little information is available about her past. The woman herself is a seasoned professional (and, in the words of some, a cold-blooded killer). She deals only with the most severe affairs of the Union.

While the Union's agencies continuously dismiss and/or incarcerate journalists who question Natasha's military conduct (due to reports of shocking cruelty she shows on the battlefield) or the validity of official sources on her life and career, the rumours persist.

## Storyline

Natasha was a key element of the Soviet armed forces and so she fought on nearly all fronts during the Third World War.

In the Allied campaign, Natasha teamed up with her Allied counterpart Tanya in Gibraltar and the North Sea against the Empire of the Rising Sun. Unconfirmed reports state that she participated in the USSR's last stand in Leningrad against the Allies and survived the battle. In Uprising, one of her engagements included a massive battle on the north-eastern coast of Brazil that has left the battlefield full of deserted combat worthy vehicles, after she shot out the pilots

In the Soviet campaign, she helped led the counterattack in the defense of the Peter and Paul Fortress in Leningrad against Kenji's Imperial forces. Commander Moskvin then later guided her through the Imperial-occupied Krasna-45 Aerospace, near Moscow, to recapture the space facility. Afterwards, she later served in all missions.
Overlord Tank (Generals)

**Overlord Tank** is the heavy tank unit of China in *Command & Conquer: Generals* and its expansion, *Zero Hour*.

## Background

Large and slow, the Overlord tank is a battlefield force to be reckoned with. In addition to its powerful twin cannons, it is large enough to crush smaller vehicles. A bunker, a gatling cannon, or a propaganda tower can be installed on its back.

General Ta Hun Kwai developed a newer version of the Overlord tank known as Emperor Overlord tank.
Aegis Cruiser

The **Aegis cruiser** is an Allied anti-air vessel in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*.

## Background

A marvel of Allied naval technology, the cruiser is essentially three missile batteries mounted onto a standard cruiser hull, integrated with a sophisticated array of targeting systems, radio-location devices, and other sensors, allowing the Aegis to track, engage and destroy any missile or aircraft in its vicinity. However, the focus on anti-aircraft weaponry has left it vulnerable to sea-based threats, especially Soviet Typhoons and squids.
Junk Repair

**Junk Repair** upgrades are available for $2000 at all good GLA Black Markets.

After the upgrade, all GLA vehicles will be able to be repaired on the battlefield (although slowly) without returning to the Arms Dealer or retreating into the Tunnel Networks (note that either of the later options will still repair vehicles faster than the Junk Repair method).
Imperial Warrior

**Imperial Warriors** are the basic infantry units of the Empire of the Rising Sun.

## Background

Drawing from a vast pool of young Japanese males (through drafting or voluntary enlistment), the ranks of Imperial Warriors are filled with fanatically-loyal and well-trained warriors armed with cutting-edge equipment. Each Imperial Warrior is unflinchingly loyal to the Emperor and adheres to the code of Bushido; he considers fighting and dying for the Emperor to be the greatest honour.

Imperial Warriors are seen to be wearing khaki-coloured uniforms and advanced body armour. The armour consists of a helmet with an optional faceplate and a thick vest with a personal power supply used by the MX Type-2 kinetic carbine and the beam katana. The carbine fires superheated slugs capable of lacerating and severely burning unarmoured targets. The beam katana is a mass-produced sword that can be temporarily superheated, creating an incredibly deadly melee weapon.

As a result of their training, it is common practice for Imperial Warriors to charge against their enemies using their katanas. This is mainly done to clear garrisoned buildings.

When it became apparent that the Empire was losing the war, a small fraction of the Imperial warriors cracked under pressure, refusing orders to fall back and channeling unspeakable rage into their bloody work. As punishment, the most experienced of them were sealed within DevilCoat suits created by Ten-Shi Zaibatsu, turning them into fearsome weapons of war known as the Steel Ronin.
Allied Information Network

The **Allied Information Network** was an international television news channel that existed during the Great World War II, operated by Allied member states. During the war, the network covered the devastation of Greece by Soviet forces.

This deeply affected Allied General Nikos Stavros, who was born in Greece. His thoughts always dwelt on the destruction of Greece, resulting in a deteriorated state of mind and his murdering of Joseph Stalin in the battle for Moscow.

The newscaster also suddenly reported of a "unique military funding *initiative*" being approved by the United Nations, and a proposal that called for the "formation of a *Global Defense* agency", to be temporarily established in an as yet unnamed European capital in order to make sure another global war like GWWII will never happen again.

This task force is heavily implied to have been "*Special Operations Group Echo: Black Ops 9*" -- the covert and international peace enforcing unit of the United Nations and the precursor of the Global Defense Initiative, one of the two main and iconic factions of the then-future Tiberium Wars, alongside the Brotherhood of Nod
Flak Trooper (Red Alert 2)

The **flak trooper** is a Soviet anti-air infantry unit in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*.

## Background

The standard trooper carries a powerful portable flak cannon over his shoulder, with the added weight making them slower than the average conscript. They have proved very effective in infantry firefights, as their flak cannons were highly destructive against infantry thanks to their added splash damage, an advantage that was made more lethal in regards to their surprisingly long range. However, in order to avoid exhaustion from lugging around their heavy weapons, flak troopers were issued very light armour, and could be killed easily by enemy anti-infantry units.

Soviet time travel created a different flak trooper during the Third World War's third iteration which filled the same role, and was armed with Magnetic Mines.
Burton

**Colonel Burton** was a highly experienced expert in covert operations and an American hero, who participated in numerous campaigns against the GLA.

## Background

An expert in covert operations, Colonel Burton can wreak havoc against enemy infantry of all types. Armed with a rifle, knife and remote or timed demo charges, Colonel Burton’s stealth training allows him to move invisibly across almost any terrain.
Rhino Tank (Red Alert 2)

The **Rhino heavy tank** is the Soviet main battle tank in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*.

## Background

Rhino tanks were heavily armoured and mounted a large 120mm gun, but sacrificed speed in the process. Despite the fact that it was slower than its two counterparts, it was still quite speedy for a heavy tank, being able to mobilize quickly from one location to another. Its speed deficit in comparison with its counterparts were not as pronounced as the heavier Apocalypse Tank; it is believed that the Rhino was capable of upwards of three quarters of the Allied Grizzly tanks top speed.
Havana

**Havana** is the capital city of Cuba.

## Red Alert Verse

In Cherdenko's altered timeline, Professor Gregor Zelinsky defected to Berlin and contacted Supreme Allied Commander Robert Bingham. This was to reveal the origins of the Third World War and to alert Allied forces of an incoming surprise attack. In his conversation with Bingham, Zelinsky alerted him of Soviet forces massing in Cuba so that they could strike at the US. Bingham sent the Allied Commander to Cuba to stop the Soviet Union from this sinister operation.

The Allied Commander and Giles Price struck at the Soviets by infiltrating the city. It went well at the beginning, but a Kirov was seen leaving a football stadium. Oleg Vodnik said that was his right decision and after the Allies had everything under control, they destroyed the stadiums and US cities were saved.
Desolator Airstrike

The **Desolator Airstrike** is a Soviet Top Secret Protocol used during the Third World War's third iteration.

When activated, it calls in 1-3 Badger Bombers, which then deploy a corrosive and toxic payload (a byproduct of Super Reactors) on the targeted area. The toxic waste is lethal against infantry, and continuously damages vehicles, but is harmless against structures.

The toxic waste also clears garrisoned infantry, while leaving the structures themselves unharmed. Higher levels increases the radius significantly.
Rocket Infantry (Tiberian Sun)

**Rocket infantry** are heavy infantry employed by Nod and the Forgotten during the Second Tiberium War and the Firestorm Crisis.

## Background

During the First Tiberium War, both GDI and Nod used rocket soldiers as a basic anti-armour unit. Although GDI replaced these kind of infantry with Disc Throwers, Nod continued using rocket launcher armed infantry for that purpose. They were replaced by the cheaper but less trained Militant Rocket Squad in the Third Tiberium War. Just like the Nod light infantry, they wore advanced Nod combat armour and the iconic Nod advanced helmet. Their missile launchers also gave them an advantage the discs their GDI counterparts didn't have, the abillity to shoot air units.
Pillbox (Red Alert 1)

The **Pillbox** was a basic defence employed by the Allies during Second World War.

## Background

A small bunker from which a soldier fired a mounted machine gun. It was used to prevent Soviet infantry advances. It's shell-like design gave the operators shelter from fragments thrown by the explosions of Soviet tank-shells and grenades. The pillboxes could also come in a camouflaged variation.
Badger Bomber (Red Alert 3)

The **Badger-class Bomber** is a Soviet bomber which doubles as a transport plane. These heavy bombers may be called in to drop hi-explosive bombs, as well as other heavy payload such as Desolator Bombs. The Soviets also use them to paradrop troops, as was the case with the invasion of Great Britain.
Allies

The Allies, otherwise referred to as the Allied Forces or the Allied Nations, are a military alliance between the nations of Europe (mainly Great Britain, Germany, France, Greece, and Spain) during the Second World War. By the time of the Third World War, its primary members were the United States of America, Germany, Great Britain, France, and South Korea. It originally served as a unified military command of European armies. The Allies fought to protect the nations of Europe, and later, the world.

Their official emblem during the Second World War was a golden triangle pointed downwards, with a stylized bird-of-prey. During all three iterations of the Third World War, the Allied emblem was a silver-and-blue triangle pointed downwards, with a less stylized sliver bird-of-prey.

The Allied Forces were initially formed as an political and military alliance between the democratic nations of Europe and North America in the 1940s to deter aggression from an increasingly aggressive Soviet Union. At the outbreak of the Second World War, the Allied Forces defended Western Europe from Soviet forces, eventually aggressively pushing into the Soviet Union, defeating the superpower. After the Second World War, the Allied Forces grew from a transatlantic to a global alliance of democratic states, deterring the Soviet Union and its World Socialist Alliance. The Allied Forces would go on to fight and defeat the Soviet Union again in the Third World War and stop Yuri’s army in the second iteration of the Third World War. The next conflict between the Allied Forces and Soviet Union would occur during the Post-War Crisis, where, despite the Allies overwhelming military successes, they failed to stop the Soviet Union from using a time machine to remove Professor Albert Einstein from the timeline. In this new timeline, the Allied Forces were being pushed across Western Europe by an aggressive Soviet Union and then attacked by an expansive Empire of the Rising Sun. The Allied Forces were able to push back both the Soviet Union and Empire of the Rising Sun, defeating both superpowers and setting up provisional governments in both the Soviet Union and Imperial Japan. During the Uprising the Allied Forces put down an attempted rebellion by remnants of the Empire of the Rising Sun's armed forces and granted autonomy to the Soviet Union after exposing a plot by FutureTech to unleash the Sigma Harmonizer.
Burst Drone

The **burst drone** was the basic scout unit of the Empire of the Rising Sun during the third iteration of the Third World War and The Uprising.

It is a highly versatile, dragonfly-like machine that can fly rather quickly and can be used to scout out terrain before engaging a larger number of troops. It can also detect disguised or stealthed units.
Sickle

The **KDB-5 Sickle security vehicle** is a Soviet anti-personnel walker in *Red Alert 3*.

## Background

An anti-infantry walker designed by the Ukrainian Kazminov Design Bureau, the KDB-5 Sickle was originally created for riot suppression and crowd control by police units in fringe republics of the Soviet Union. Inspired by the Sversky Robot Works' infamous Terror Drone created a decade earlier, the Sickle demonstrated its efficiency in police operations when it contained riots by gunning protesters down in record time. The fact that the Sickles likely caused the riots when they were deployed in response to an already volatile situation was ignored. Impressed by its performance against soft targets, the Army pressed the sickle into service as a dedicated anti-infantry weapons platform.

KDB first attempted to turn the police walker into a heavy combat walker with anti-armor and anti-aircraft capability, however, the resulting Reaper was overengineered and too expensive to fit the intended role. Surviving vehicles were sold off to the Ministry of Experimental Science and mothballed, while Kazminov returned to the drawing board and continued work on the Sickle.

The resulting KDB-9 Sickle is a militarized variant manufactured from an inexpensive alloy that allows quick machining at a low cost and is effective against small arms fire. The pressurized stilt-leg suspension has been reinforced and redesigned to allow the walker to effectively jump over obstacles and terrain features, while maintaining its speed and maneuverability. The Sickle can easily jump into enemy troop formations and scatter them, while its machineguns take out any survivors.

Although its spindly appearance might indicate otherwise, the Sickle's three PKX 12.7 mm heavy machine guns are extremely accurate thanks to the sealed, swivel-ball canopies that move independently of the main hull. Their arrangement gives the Sickle 360 degree field of fire (130 per gun), though it also makes it unable to train more than two guns at a single target. Furthermore, the canopies cannot rotate vertically high enough to engage aircraft (critics maintain this is because Kazminov wanted to force the Union to purchase the KDB-2 Bullfrog). All guns share a single ammo supply from a sealed hold inside the Sickle, designed to prevent internal fires. For entertainment, the crew also receives an AM clock-radio.

The Sickle remains the mainstay of Soviet mechanized divisions and Soviet citizens continue to volunteer in droves for the chance to operate one. However, concerns abound in Soviet command about the effect it has on gunners. Sickle crewmen are reported to be twice as likely to commit acts of sadism, excess, and disregard for authority than typical conscripts, and the average life expectancy of each is a measly 31.8 years. Despite repeated safety video screenings, the gunners continue to engage in acts of violence and self-endangerment, including abuse of the jumping system, in practice affectionately termed "Flea Jumping". While disciplinary measures are being debated in military courts, all Sickles were outfitted with hardware limiters on jumping frequency.
Father of All Bombs

the **Father of All Bombs**, sometimes shortened to **FOAB**, is one of Russia's most dangerous weapons.

Said to be as powerful as a small nuclear bomb, the Father of All Bombs releases a cloud of thermobaric fuel into the air before an explosive charge detonates the thermobaric cloud after the mixture has a time to combine, producing an explosion and shockwave of massive proportions.

Due to the explosion's over-pressurization and high heat, the Father of All Bombs is effective against buildings and virtually every ground targets; Russian officers who witnessed its detonation reportedly said that anything caught in the blast is vaporized in an instant.