recursal/Fanatic-Fandom huggingface dataset:
Aguara

* Humanoid form
* True form

An **Aguara** is an antherion: a non-humanoid creature that can take on the form of a member of a humanoid race. In an Aguara's case, she has the base form of a fox.

## Abilities

Aguaras are deceitful, treacherous creatures who excel at mind magic and the art of illusions. Hiding a river channel or bewitching other creatures in order to do their bidding.

Even though they are not humanoid, they have adapted to speak like one and hence communicate with people.

## Reproduction

Aguaras do not reproduce sexually, but instead kidnap young little girls and transform them into fellow Aguaras by using magic. They become very attached to their "children" and if an unfortunate soul happens to kidnap one, the Aguara will give chase until she gets her "daughter" back, killing those who stand in her way. They are a female-only race.

## Trivia

* The Aguara is a creature from The Witcher universe.
Sumac

**Sumac** is a tree that lives deep in a lake, hidden in a parallel pocket dimension that is only visible during certain celestial alignments.

## Abilities

Sumac is no ordinary tree. He possesses a powerful space magic with which it has created its own pocket dimension in which it hosts multiple creatures. He can, if he wishes, bring his dimension so close to the real world that it temporarily replaces the lake to which it is anchored.

He can freely manipulate the water around him, producing powerful water currents that can easily repel enemies.
Psion

*"Granted by no god, contained by no words, the power of a psion belongs to them alone."*
— A teacher instructing a newly awakened psion in their powers.
A **psion** is a being who has been endowed with the ability to use their mind to impact the world around them or the minds of other beings without the use of magic. Not to be confused with practitioners of mind magic or force magic.

## Capabilities

* Telepathy
* Mental Assault
* Psychokinesis

Psychokinesis is probably the most easily recognizable thing about a psion. Moving objects by thought, generating walls of force, or fending off an enemy with a telekinetic wave. Pretty flashy and recognizable feats.

* Psionic Materialization
* Telempathy
* Mind Control
* Brainwash
* Mental Illusion
Barbegazi

**Barbegazi** are monsters which resemble dirty, hairy rocks. Unlike rocks though, they also have very sharp teeth and are capable of imitating human speech. They live in the deepest depths of mines and caves, often the same locations where one might also find Vespertyls.

## Trivia

* Barbegazi are creatures from The Witcher universe.
Leon Chanac

**Leon Chanac** is a mage who is known for his rather... explosive fights.

## Abilities

* Magic

The coldness of ice combined with the detonation of explosions.

Ice projectiles that explode when they hit their target, a trail of ice that explodes when stepped on, a wall of ice that explodes when hit and thus weakens the received offensive, the possibilities are endless. At least that's what Leon says.
Sakria

**Sakria** is a goddess associated with pain, sacrifice, endurance, blood and vengeance.

## Personality

Sakria is a goddess known for her rebellious and slightly chaotic side. She endures the pain inflicted on her without batting an eyelid, and in return, her counter-attacks are devastating.

She cannot stand the suffering imposed on others, and her outbursts of kindness and mercy towards the weak and oppressed are often followed by vengeful anger towards tyrants and other oppressors.

## Worship

The Sakria believers feed off their own suffering and that of others to increase their power. Blood is a common tool for them, as much a fuel as a weapon, and blood magic offers them many options.

Not hesitating to take a wound for others, they are defenders of a particular style who return blows for blows. Sakria's disciples have a perfect understanding of the body and pain, and their techniques are based on unshakeable willpower and endurance.
Mathilda Grimory

**Mathilda Grimory** is a witch who has spent a decade preparing for the day when she would kill her husband's murderer. And her plan has been crowned with success.

## Personality

Rather cheerful by nature and teasing to her friends, Mathilda is a real social butterfly at times. Her ability to empathize with others enables her to quickly connect with people and forge strong, long-term bonds.

However, Mathilda is also someone who sometimes needs to be with herself during painful events. This allows her to take stock and sort out her thoughts and emotions. It's usually only then that she opens up to others and heals her traumas by feeding off their comforting presence.

## Abilities

Her main weapon is her curse magic, with which she weakens, drains and cripples her enemies. Her water magic serves as a perfect medium for delivering the curse energy she produces to her opponents.

She has a certain mastery of hand-to-hand combat, but only in order to absorb blows while looking for an opportunity to move away, medium-range combat being the only one in which she really excels.
Glowspinster Worm

The **Glowspinster Worm** is a species that produces silk imbued with a very weak light magic.

## Behavior

Glowspinster Worm colonies harmoniously build silken structures of impressive dimensions for their small size.

## Biology

They reproduce via fatal parthenogenesis, one full-grown larvae dying so numerous smaller ones can be born within and chew their way out.
Eya

**Eya** is a deity associated with death, funerals, flowers, withering and plants that feeds on the dead.

## Background

Eya was once just a cluster of giant water lilies at the center of a particularly large lake. One day, a goblin tribe settled near the water's edge. For generations, the Goblins threw their dead into the lake as a funeral rite. The bodies, sinking inevitably to the bottom, reached the roots of the water lilies and became a constant fertilizer for the plants.

Time, magic and a certain religious respect for the lake's plant guardians eventually gave birth to Eya, an entity formed by the water lily network. Their abilities revolve around nature and death.
Kyle Arden

## Kyle

**Kyle Arden** is a young boy who was persecuted by his parents and townspeople after he awakened psionic abilities. He is Syma's best friend.

## Background

Kyle awakened psionic powers at a very young age. The persecution he suffered pushed him to the limit before he finally broke down and unleashed his power without restraint. The result was the outright destruction of his village. When Camilla arrived on the scene after sensing the psychic wave Kyle's power surge had caused, she found the boy crying, levitating above the ground as debris from the surrounding houses formed a maelstrom around him.

## Abilities

* Psionic Abilities

Kyle has shown extraordinary psionic power. However, he had no desire to use it since the incident that wiped out his village. It was only after several months that he began to use his abilities again for small things like moving a cup from the kitchen to him.
Sliver

**Slivers** are creatures that come from unknown realm and are considered by all as a plague to be exterminated.

## Abilities

One of the most spectacular abilities of the Slivers is their adaptation to their environment. When a hive is established in a particular location, mutations occur in the brood, creating new breeds of Slivers.

They organise themselves using the model of a hive, and each nest shares a hive mind between all its members, allowing them to exchange information instantly with each other.

## Culture

#### Sliver Hivelord

When a hive has stabilised, can survive and is not in immediate danger, the queen may decide to give birth to a Hivelord.

This subspecies of Sliver is far more powerful than its fellows and is considered semi-sapient. However, the creation of this subspecies requires a lot of time and resources from the queen, so she can only start the process if the future of the hive seems stable.

The Hivelord take over the leadership formerly held by the queen, leaving her completely free to focus on expanding the hive population.

#### Mutated

As explained above, Slivers have a phenomenal ability to adapt to their environment. One aspect of this adaptation takes the form of mutations within the hive. Some eggs will be born with unique characteristics obtained from the nest environment. Here are some examples:

* Cristalline Sliver
* Gemhide Sliver
* Metallic Sliver
Quell

**Quells** are spectral undead always born from the dying soul of a human who deeply hated one or more gods.

## History

The most powerful representatives of this species are often once devout believers who were abandoned by their gods when they needed them most. The rage and hatred caused by betrayal is the perfect fertilizer to give birth to a Quell after death.

## Abilities

* Intercession

Their unique ability, Intercession, allows them to temporarily break the connection between a believer and their god. No prayer can be sent by the believer, and no power or favor can be sent by the deity. If the person is only able to perform feats through their faith, then they are left with nothing.

If Intercession is used while the target is praying or using a faith-related power, then the breaking of the link can result in a severe mental injury.

* Unholy magic

It is not uncommon for former believers who have become a Quell after death to develop abilities related to unholy magic. This school of magic specialises in the negation of faith and all that comes with it.

## Trivia

* Because of their unique abilities, Quells are sometimes used by necromancers to protect themselves from divine powers. However, this remains a marginal occurrence due to the rarity of these creatures.
Purified Droplet Pool Formation

The **Purified Droplet Pool Formation** is a formation that aims to remove a curse from an object or living being without risking damage or even destruction to the vessel in the process.

## Processus

The target is immersed in a pool of water of the highest possible purity. The curse will then tint the water with a tiny portion of its essence, the liquid becoming an extension of the vessel's curse. Every ten minutes, a droplet from the pool carrying a fragment of a fragment of the curse will rise into the air. A beam of purifying light will then plunge down to meet it, annihilating the insignificant portion of the curse that it had torn from the main vessel.

Exorcisms usually separate the curse from its anchor in minutes or even seconds. This is a sudden change that, depending on the circumstances, can damage the vessel.

With this formation, it will take weeks, months, or even years depending on the power of the curse, but there is no risk of damaging the vessel in the process.
Renada Cressel

**Renada Cressel** is an old woman who has lived all her life in a small village. She developed abilities with water magic before she started to use rain magic when she was fifty years old.

## Abilities

* Water magic

His water magic abilities are not very offensive, they are mainly long range manipulation with little precision but a large range.

* Rain magic

Again, Renada did not intend to fight when she learned this magic. She did it to efficiently water the fields of her village.
Spirit

**Spirits** are more unique creatures than any other. They embody a concept, an idea and this shapes their form and powers. This can range from a simple element such as fire with its flames, heat and combustion, to the concept of a season such as winter with its ice, snow, blizzards and glacial embrace.

## Description

Spirits can be born in all possible forms: organic, incorporeal, elemental, and sometimes even psychic.

Their bodies embody the majority of the time the concept that makes them what they are. A winter spirit will be embodied in ice and snow, while a volcanic spirit will show itself in the form of lava, obsidian and ash.

## History

Some spirits have created stories, legends and myths by interacting with enlightened species like humans. Sometimes helping them, sometimes hunting them.

But sometimes it is the stories, dreams, and legends that, with a random spark of magic, have given birth to a spirit. Their bodies taking the shape of the story that created them.

## Abilities

Since spirits come in an infinite number of forms and powers, virtually all of them have unique abilities of their own. But one in particular almost always comes up:

Whether through the eyes, or through a general sense, spirits can perceive the spiritual energy given off by everything in the world.

Spiritual energy is the magical equivalent of perspiration, in the sense that you exude something magical. A magical signature unique to each being, in which is inscribed everything that makes it what it is.

With this ability, Spirits can perceive with which forms of magic a being is attuned, which emotions mark them the most and many other more particular details.
Rennadir

**Rennadir** is a god associated with savagery, cruelty and sacrifice. He is the twisted embodiment of the fusion of man and bear. Always angry, always violent, always ready to kill.

Rennadir is an ancient deity worshipped by outcasts, cruel hunters and druids who have lost themselves in animalistic instincts.

## Trivia

* Rennadir is a god inspired by Svalblod from The Witcher universe.
Indra Oracion

**Indra Oracion** is a druid who has performed a Ritual of Lichdom to become a Lich.

## Abilities

Indra is a druid who wields the magic of nature. He can grow plants to attack and restrict. He can make dozens of flowers bloom, releasing toxic pollen into the air. He can temporarily awaken trees to consciousness and use them as an army in battle.

His transformation into a Lich has given him abilities related to death magic and necromancy.
Lamilis

**Lamilis** is an archfey who is particularly curious about the world.

## Abilities

Lamilis can easily reach the minds of other creatures through dream magic and mind magic. When she wants information, she has no qualms about delving into people's minds. Her excellent mastery of magic is the only variable that allows her victims to emerge unscathed from her investigations and not even be aware of her intrusion.

When she has to fight seriously, her mental attacks are mere distractions; her real offensive weapon is actually astral magic.
Quanlos

**Quanlos** are a species of wasp that live in damp places and procreate by injecting their carnivorous larvae into living creatures.

## Abilities

These insectoid creatures produce a special venom which, when injected into a creature, annihilates its fighting spirit and makes it a slave to the will of the Quanlos who stung it.
Necaloph

The **Necaloph** are a very strange species in the shape of a beating heart who enslave the minds of weaker creatures to protect and feed themselves.

## Description

Strange creatures in the shape of a beating heart, lying on the floor or against a wall, sometimes hanging from the ceiling. Organic threads or thin membranes hold them in place and connect them to their direct environment.

## Abilities

Unable to move, the Necalop have an extraordinary capacity for mind control through mind magic. Their range extends over an area of several hundred meters, and for the most powerful, over a kilometer. The creatures under control have their minds suppressed, extinguished by the supremacy of the Necaloph, unable to re-emerge on their own if they have lost the mental battle.

## Biology

With its helpful puppets, the Necaloph hunts for various organisms around its domain which it brings back to its main body. It feeds on its prey by developing growths from its main body that will absorb the corpse. Over time, the growths spread like a tumor and slowly but surely cover the surrounding area, becoming a separate biome in some cases.

## Trivia

* Some variants or subspecies have already been observed. Sometimes it is not only mind magic, but also dream magic. Some Necaloph are not made of flesh and blood, but of plant matter and sap.
Space Magic

**Space magic** is a complex school of magic that manipulates the very fabric of reality.

## Capabilities

* Space Manipulation
* Force Wielding
* Spatial Tearing
* Teleportation
* Swap
* Portal

## Utilizations

* Long-distance teleportation is no mean feat, but there are ways of making it easier. Some mages have set up an anchor formation in a protected place where they feel safe, and they can get there with little preparation, such as setting up a runic formation or a particularly long incantation.
Stone Hermit Octopus

The **Stone Hermit Octopus** is a rather unique species, capable of petrifying its body and hibernating for countless years. Some are even said to have survived ingestion and been found by some fishermen when they opened their catch. They make lifelike statues, but you might find it missing some century or other.
Pilgrim of the Ages

The **Pilgrim of the Ages** is a spirit capable of travelling through time.

## Appearance

The Pilgrim of Ages is a spirit made up of several white stone body parts linked by threads of light. A kind of luminous white sand floats and exudes from the different stone parts.

## Abilities

The Pilgrim of the Ages is a being capable of deploying abilities of a complexity rarely seen, but which provoke an effect of extraordinary simplicity: pure and simple annihilation.

His arsenal is divided into two parts: time magic and light magic. The two combined give the spirit a devastating strike force.
Ritualism

**Ritualism** is the art of doing complex ceremonies involving magic called rituals.

## Details

### Place

The place chosen to perform a ritual is often not left to chance. Several criteria can be taken into account, notably the symbolic significance, the history of the place, and its characteristics. A dedicated structure may also be the perfect place, such as a temple or a sanctuary.

### Tools

A ceremonial dagger used for generations to kill a sacrifice. A crown, representing the authority of the one conducting the ritual. An altar blessed by the deity one wishes to invoke. Many tools and accessories can be used during a ritual, and are sometimes necessary for the good progress of the latter.

### Procedure

Many actions can be done during a ritual, the best known being reciting incantations, making an offering or performing a dance.
Keitra

**Keitra** is a creature with a human form, but with a vegetal and slightly carnivorous nature.

## Background

Keitra is a nature mage who found herself abandoned by her team-mates when she was trapped by a carnivorous plant in a bloodthirsty jungle. She managed to survive by merging with her attacker in an improvised ritual.

Forever changed, she now roams the world with a certain mistrust of the human race, and is determined to find those who abandoned her to her fate and inflict on them the bloody destiny she escaped.

Formerly known as Keitra Pierce, she abandoned her family name the moment she accepted that she had lost her humanity and embraced her new nature.
Rite of Thorns

The **Rite of Thorns** is a druidic ritual used to make a piece of land temporarily able to defend itself against external aggression.

## Procedure

One or more druids enter into a trance and recite incantations about nature and its rebellion against destruction. The idol of a god or spirit of nature, or just a druidic symbol is sometimes placed at the center of the ritual to serve as a catalyst for the ritual.

## Effect

When the ritual is completed, a wave of magic permeates the surrounding area, animating nature to defend the site. Brambles grow and barricade the area, trees raise their roots and attack anything that tries to approach, and flowers bloom releasing toxic pollen into the air.

## History

The name 'Rite of Thorns' refers to the act of giving life to nature's thorns so that it can defend itself against aggressors.
Spell Stealer

All your spells will end up fueling my blade.

## Abilities

### Absorb

Spell Stealer can absorb the magic of spells his blade encounters, dissipating them in the process. The energy collected in this way is stored in the crystal at the top of the handle.

### Release

Spell Stealer can release the magic he has absorbed in the form of various arcane magic spells: beam, shockwave, sphere, etc.
Incantation

*"They say words have power, you can't imagine how true that is."*
—
**Incantations** are words spoken aloud to cast, amplify or channel magic.

Mostly used during rituals or in the form of mantras by monks, incantations remain an art appreciated by mages from all walks of life.

## Utilizations

* Some monks recite mantras to strengthen their barriers or during an exorcism.
* Some religious prayers involve reciting sacred texts or verses.
* Some songs have been enchanted with magic, but only reveal their potential when a large number of people sing them as a group.
Olinda Bessarez

**Olinda Bessarez** is a teacher at the Evergreen Academy. She teaches the magic of nature and the importance of precise control in the art of magic.

## Abilities

Olinda wields nature magic and specialises in manipulating grass. She is able to produce blades of grass bursting with vital energy that can penetrate thick protection and plant themselves in the bodies of her enemies.

Her control is extremely fine and advanced, to the point where she can stop the onslaught of a swarm of insects by piercing each individual in the swarm with blades of grass. This surgical mastery is at the heart of her fighting style and is what she is renowned for at the academy.
Slavery

**Slavery** is a system under which people are treated as property to be bought and sold, and are forced to perform various kinds of work. Slaves are typically held against their will. People can become slaves when they are captured as prisoners in war or raids, and some are even sold into slavery by their parents if they are poor and cannot afford them. Others are born into slavery, as the children of other slaves.

Slaves are often sent to the mines to perform physically demanding and sometimes dangerous tasks. Their life expectancy drops drastically in these places, and their already low quality of life generally reaches new lows.
Potion of the Dragonchild

The **Potion of the Dragonchild** is the perfect way to realize your fantasy of belonging to one of the most powerful species the universe has ever produced.

When you drink this potion, you're imbued with the magic that flows through the veins of draconic species. Scales cover and protect your skin from aggression, your pupils become reptilian, and your strength and endurance are enhanced.

All these effects last about an hour, and in the final tier, you unlock the ability to spit a powerful breath of fire just once. If you choose to use your breath before the very end, the previous effects will end at that point.
Incubus

## Abilities

### Charm

Through their eyes, these creatures can charm weak minds. The hold is not extraordianry strong, but often sufficient to attract and convince their prey to sleep with them.

### Life Drain

The Incubus can drain the life from other creatures by giving them pleasure. The victim, so focused on the ecstasy they feel, often does not realise that their life energy is being stolen.

### Shapeshifter

Incubus can freely change from their female form to a male form.
Lamia

Cunning and captivating creatures. Like snakes.

**Lamias** are a species with a snake-like lower body and a humanoid upper body. They are renowned for their talent in the arts of mental charm and illusions.

## Behavior

Lamias are seductive creatures who lull their prey into well-crafted illusions, only to execute them later.
Naga

**Nagas** are reptilian creatures with the upper body of a humanoid and the lower body of a snake. They have a great intellect and an innate affinity with magic.

## Abilities

* Spellweaver

Nagas are creatures for whom magic is a natural extension. Spell weaving is something that comes instinctively to them. It's a feat that has made them pioneers in many arts of magic.

## Culture

Like most reptilian species, Nagas tend to dislike cold environments.
Occultism

**Occultism** is an art that calls upon spiritual forces, mainly those related to death. Its practitioners use rituals to communicate with the dead, the spirits and ghosts haunting this world, sometimes going so far as to allow themselves to be possessed in order to give them a mouth to speak with.

Death magic, spiritual magic and spectral magic are the main schools of magic used in the occult. Unfortunately, exorcism is often used when things get out of hand and spirits and other ghosts overwhelm the practitioner.
Potion of Deceitful Death

Similar to a lethal poison, but without the final radicality of death, the **Deceitful Death Potion** can make a body appear dead for an entire day. When you drink this potion, you fall into a cataleptic state that is indistinguishable from death. You are unconscious and have no need to eat, drink or breathe while the potion is in effect.
Storm Swallower

**Storm Swallowers** are whales that feed on the clouds and lightning that make up thunderstorms.

## Biology

The belly of the Storm Swallower is capable of holding large quantities of clouds charged with electricity and absorbing their energy. The electricity thus assimilated is used to feed the whale's immense body, but can also be used offensively against enemies.
Serpentleaf

**Serpentleaf** is a type of predatory flower native to the Arkora Jungle.

## Physiology

The flowers lure insects with its scent and color. Some animals have adapted an immunity to the flowers poisons, eating it from the inside when its leaves close.

## Culture

Serpentleaf poultice, if properly made, is used as an effective healing agent that dulls the pain but not the mind. If the flower isn't picked properly, its leaves are poisonous.
Sindar Epharam

**Sindar Epharam** is a childhood friend of Seryanna.

## Background

Thanks to their closeness, he was able to get some teachings from Queen Islandia herself about wind magic. He has great respect for her and her power. When they left the Kingdom of Mynaria, the queen's voice came to him through the wind, asking him to look after Seryanna.
Nature Magic

## Capabilities

* Adaptation
* Filtration
* Growth
* Healing
* Manipulation
* Restriction

## Subschools of Nature Magic

* Wood Magic
* Verdant Magic
* Leaf Magic
* Flower Magic
* Fruit Magic
* Bramble Magic
* Vine Magic
* Fungus Magic
* Spore Magic
* Pollen Magic
* Tree Magic
* Seed Magic
* Sap Magic
* Cactus Magic
* Moss Magic
* Alga Magic

## Utilizations

* Filtration of polluted or corrupted soils through the plant life cycle.
* Explosive growth of wood, impaling nearby targets.
	+ Explosive growth of thorns used as projectiles.
* Acclimatizing plants to environments hostile to their survival and growth.
* Modification of the nature of plants to serve a purpose:
	+ Conversion of passive plants into carnivorous plants.
* Restricting a creature through brambles and other thorny plants. The more the target struggles, the more it hurts itself.
* Animation of plant golems using seeds, wood, vines and algae,
* Although poison magic is not a sub-school of nature magic, it is often used by the latter through poisonous plants. Can be reinforced with thorn-bearing plants.
	+ Drug administration through plant thorns.
* Growing plants for different purposes:
	+ Growing plants that form a bridge between two points.
	+ Ability to reach water sources through roots. Useful in water-poor areas.
	+ Production of useful materials: wood, fruit, cotton, resin, amber,
		- Inflammable sap, explosive pine cone,
	+ Production of medicinal plants and ingredients with healing properties.
	+ Growing fluorescent plants and mushrooms to light up a dark place.
	+ Growing a field of flowers and/or fungi that expel a pollen/spore mist that obstructs vision.
	+ Growing a tree to reach a vantage point sufficient for scouting.
	+ Destruction of buildings and structures using the pressure exerted by plant growth in accessible gaps.
* Concealment by blending into the environment.
* Regain of energy through photosynthesis.
* Creation of a sensory web through the plants that can detect presence within a certain perimeter.
* Guiding the growth of a tree into an acceptable shape to become the central support of a house.
* Excessive water absorption through plants.
* Creation of landmines using explosive mushrooms.
* Transmutation of organic materials such as flesh and plant matter.
Lorena Thalys

**Lorena Thalys** is the greatest tactician when it comes to conspiracies. She is able to appear in several places at once thanks to her refraction magic which allows her to create clones of herself. She then manipulates people to her will with her illusion magic and mind magic.

## Abilities

You think you see something out of the corner of your eye, something important. Wrong, that's only what Lorena wants you to see. Disguising herself is child's play for her, she has worn every imaginable face, every voice, every lie in the world.

Lorena can implant an idea in someone. That idea will germinate over time, growing stronger with each passing day. Until the person can no longer resist it.

With her reflection magic, she can create independent clones of herself, which can act as doubles for an indefinite time as long as they are not destroyed. With them, she's everywhere, all the time, at the same time. A real headache for her enemies.

## Relations

* Satella Vanlyre

Satella describes her as much more dangerous than Sarius. Simply because the latter uses his abilities to get what he wants at the time. He manipulates, he deceives, he does the same kind of thing that Lorena can do, only more powerful and deeper, but he doesn't build a plan over time. His plans are in minutes, in hours, sometimes in days. Lorena does it over years, decades, maybe even centuries. And on a much larger scale.

## Trivia

* Lorena is a character inspired by LeBlanc from League of Legends universe.
Seedborn

The **Seedborns** are a special species that includes all creatures born from a Seed of Life created by a Tree of Life.

## Known Seedborn Species

* Seedborn Squirel
* Dreamcatcher Dryad (Altered)
* Seedborn Muse
* Avatar of Growth
* Vinewood Lizard
* Sprouting Phytohydra
* Briar Hydra
* Bloom-Plagued Lion
* Watchertree
* Earthmother Spriggan
* Leafkin Avenger
* Maw Lotus
Melania de Malos

**Melania de Malos** is a mercenary who swears by money.

## Bacground

When she was very young, her mother sold her to a brothel in her home town. Her father had stopped sending money for her, so she became a burden that her mother refused to bear at a loss.

In this violent place reeking of cheap perfume, she learned a lot from its inhabitants. How to talk to people. How to say what they want to hear. How to assess someone and how much they're worth. At fifteen, she ran away from the brothel and forged a martial path that led her to her current life as a mercenary. One of the best in her profession.
Wild God

"Since the dawn of time, nature has produced guardians to defend its lands. Some of them have acquired a form of veneration through interactions with the enlightened races, promoting them to the status of objects of worship. These beings are called the Wild Gods."

The **Wild Gods** are beasts worshipped as deities.
Rune

*"An art that requires a lot of time, but whose potential has no limit."*
— Aiden Valdez
Runes are a language, that of magic. All languages have a purpose; words serve to communicate and describe the world, mathematics seeks to explain it. Runes seek to influence the world through magic, or in other words, to form a spell.

But first of all, what is a rune? A rune is not simply a drawing. If someone who knows nothing about runes copies one, the result will be no more than a pretty drawing. Runes are a network of magic, a magical inscription, that seek to transcribe a concept. When the rune is activated, the concept is invoked in the world with the help of magic.

## Create a rune

With simple mana, you can create a rune. It will glow a light but deep blue, with a slight white luminosity.

Many other ways are used to embody a rune:

* Liquid: water, ink, blood, mercury, sap
* Solid: dust, snow, ice, ash, sand, salt
* Aerial: cloud, smoke
* Energetic: lightning, fire, light
* Organic: wood, silk
* Artistic: paint

## Where

All materials can support runes, even organic ones like flesh.

* Solid: earth, glass, ice, crystal, copper, gold, metal, obsidian, stone
* Liquid: water
* Organic: wood, flesh, bone

## Supply a rune

The most basic and widespread is, of course, mana. But other means exist, sometimes very specific depending on the circumstances.

* Energy: heat, electricity, light, lifeforce

## Utilizations

* Some runes exist in a less tangible way than normal. This requires an extraordinary understanding of the rune arts to be made. Here are somes examples:
	+ An entire biome creating a rune pattern. A forest, a mountain range, a reef, a cave system.
	+ Flowers, mushrooms, roots, stones or some moss creating the pattern of a rune.
	+ A continent taking the shape of a rune seen from space.
* Some mages are able to inscribe runes simply by burning the earth with rays of heat or light, or with lightning.
Sun's Child

The **Sun's Children** are an almost extinct species of beings born at the center of a sun and carrying the unique essence of these solar stars.

## Abilities

### Heat Aura

Sun's Children passively emanate an aura of heat that, from a certain proximity, reminds the star that gave them birth. Some of them have already served as temporary suns for planets that did not have one.

### Sunborn

Because of their origin, their bodies carry within them the singular power of a sun, allowing them to release beams of light of extraordinary heat.
Pendant of the Forest Pulse

## Abilities

* Springtime Vitality

The pendant gathers daily the vitality released into the air by the vegetation. The process takes a long time, but it is a passive one, with no action required from the wearer. The gathered vitality can be released at any time to give the wearer a healing boost.

* Forestry Assistance

When no movement is made and the surroundings are quiet, the pendant slowly connects the wearer to the Forest Pulse. They feel its special breath, hear the sap flowing through the trees, feel the weight of themselves on the grass on which they rest.

When the connection is sufficiently stable, the wearer becomes able to gather the vitality of the forest into a very weak flow that converges towards them.
Navak

**Navak** is a god associated with death, rot, decay, necrosis and corruption.

## Appearance

Its body is similar to that of a ooze, reaching a size of several hundred metres. Its undulating mass would be black with a number of viscous, putrid brown and crimson highlights reminiscent of dried blood, with the occasional greenish hint of decomposing leaves.

## Worship

Navak is an ancient god described as a veritable taint in the eyes of the world. His presence is said to bring the corruption of death and the filth of its consequences.
Leskylor

**Leskylors** are a species of winged tiger that live in cold places.

## Behavior

These winged tigers are particularly fond of hunting in snowstorms and blizzards. They usually hibernate in cold caves during the summer, emerging to hunt in mid-autumn when temperatures begin to drop.

Leskylors are territorial creatures who rarely accept competitors too close to their dens. Endowed with a certain intelligence above that of simple beasts, they sometimes send an initial warning to intruders before attacking them if they persist on their land.

## Trivia

* The leskylor is a creature from the D&D universe.
Orb of Kirel

The **Orb of Kirel** is an artefact capable of creating small, fragile but deadly creatures.

Made from a black liquid substance that the orb secretes, the little engeances fly and dive towards the throat, eyes and other soft parts of their enemies' bodies at phenomenal speed, sinking deep enough to sever limbs or pierce heads. They seemed to die on impact, but when they did, they rose again as black smoke and returned to the orb of crimson flesh. There, they were absorbed and reborn.
Lindworm

**Lindworms** are a very rare, primeval breed of dragon-related creatures.

## History

Lindwomrs are considered degenerate versions of dragons. It would not be impossible for Lindworms and their variants to be the result of cross-breeding between draconic creatures and other reptiles of a similar nature.

## Physiology

Lindworms have immense bodies that are snake-like, lacking both wings and rear limbs. They move through a combination of walking with their forelegs and slithering like a snake.

A highly flexible skeleton containing hundreds of vertebrae, combined with powerful, effort-resistant muscles, enable these creatures to dig efficiently in the ground.

The Lindworms, considered inferior versions of dragons, are able to see in total darkness and have an excellent sense of smell.

Their claws are razor-sharp and, combined with their inordinate strength, can tear through metal with a particularly well-placed strike. Their scales are highly resilient to impact and greatly attenuate extreme temperature changes.

## Behavior

Rather solitary by nature, it's rare to find several Lindworms together unless they're fighting.
Rayth

**Rayth** is a bloodthirsty spirit who prowls a forest and has built up a cult.

## Background

Rayth is an ancestral spirit, born centuries ago in the same forest it occupies today. He is a violent, savage being who loves the hunt and blood above all else.

## Appearance

Rayth is not a pretty, attractive spirit, as many of his kind tend to be. His body reflects what he embodies: violence in the flesh. Sometimes compared to a Wendigo, he has a roughly humanoid body, albeit disproportionately large, and the skull of a deer with added antlers.

His emaciated body is covered with flesh that is sometimes misshapen and unnatural, with occasional bones that can be seen when he moves. Its eyes glow a sickly red, reminiscent of freshly spilled blood. His overly long arms end in bony claws that seem to have experience of piercing bodies.

## Abilities

Fast and immensely strong, Rayth is a ferocious creature that can tear apart its prey with disconcerting ease.

## Worship

When humans venture into Rayth's territory, he goes on the hunt. Attacking at night when most of the group is asleep, he never finishes the deed in one go. He takes the bodies of his victims and viciously hangs them on the pine trees in the forest on the way to the rest of the group. The poor, already terrified souls then stumble upon the remains of their comrade, gutted like a common animal.

Rayth will lead them with fear, as a shepherd leads his flock, to a village lost in the middle of the forest. There, the last of the humans will be captured by the inhabitants and offered as sacrifices to him.

Sometimes, if a human pokes him in the eye, he'll put his mark on an attack by scratching the unfortunate man's chest. It's the only person ever spared in a series of abductions, and it ends up in the village, captured like the others. The only difference is that all the inhabitants bear the same scars on their torsos. There, she'll take part in the sacrifice, joining Rayth's protected flock, or she'll oppose the spirit, and thus die, bloodily hanging from the branch of a pine tree.
Seraph Ryles

**Seraph Ryles** is a human who uses wind magic and sound magic in tandem with his sword.

## Abilities

Seraph fights majestically with a sword. It's his weapon of choice, and he adds wind and sound magic to his unparalleled wielding.

His speed and agility are sustained by the winds, giving him considerable room to maneuver on the battlefield. He has also been seen on several occasions swinging his blade and producing sharp, crescent-shaped blades of wind sent at his opponents.

His sound magic skills enable him to vibrate his blade, producing a dissonant sound that disturbs his opponents.
Leiden Vistarion

**Leiden Vistarion** is an extraordinarily high-level mage who uses his influence to repel the Eldritch abominations that seek to settle the world.

## Abilities

Leiden wields glass magic to create transparent blades, projectiles and obstacles with unrivalled durability and sharpness. He uses space magic and void magic to add a touch of annihilation and finality to his glass creations.

His mastery of space enables him to effectively restrict the creatures of the void, while ensuring that he has an escape route from any traps that might be set for him. Teleportation is second nature to him, as natural as walking.

His signature weapon is a scythe called the Reality Slasher. A weapon forged from glass of an unknown origin, even to him, that has been harmonised with space magic to an unthinkable degree. Its mere presence in the world is enough to emit a spatial fracturing vibration.

The Reality Slasher is aptly named, as it is capable of remotely opening a spatial rift that will split any entity in its path in two, remaining open for several seconds before space repairs itself.
Mind Magic

*"It is said that the mind is a fragile thing. You have no idea how true this is for the vast majority of people."*

**Mind magic** is a school of magic that targets the psyche of beings. Just as the body can be injured and left with scars, minds attacked directly by this magic can suffer after-effects, or even be completely shattered.

Its spells focus on manipulating people's thoughts, memories, emotions, senses and perceptions. The ability to attack and manipulate a person's mind is a dangerous and very effective feat if the target is not well prepared.
Seryanna Faelyr

**Seryanna Elwing Ivara Sarossa Faelyr** fled her kingdom to escape the influence of her family, who smothered her with protection. She was born blind, but is able to perceive the world through a spiritual sight. She learned the almost extinct art of the Verdant Voice from the books her brother read to her.
Liam Torrent

**Liam Torrent** is a young boy who has awakened visions of the near future at a very young age.

## Background

His alcoholic father had no interest in his children since his wife had died when she gave birth to Liam. He became violent when he drank and if Liam's older brother Antony didn't take the beatings for him, Liam would probably be dead by now.

One night, Liam woke up his brother after having a vision. The village was about to be ravaged by wild wolf-like beasts in a few minutes. Antony didn't waste a second and locked himself and Liam in the cellar, which was hidden under a solid trap door. He didn't wake his father, clearly hoping that the beasts would kill him. His plan worked.

The two brothers are now on their own.
Spider's Kiss

The **Spider's Kiss** is a dangerous ritual in which a person is voluntarily bitten by a poisonous spider to strengthen their body.

## Procedure

The first step in the ritual is to cleanse and purify the body, preparing it to undergo the venom trial with the utmost dignity. The person about to undergo the Spider's Kiss then plunges into a basin filled with water, usually immersing themselves up to the neck.

They will then drink an alchemical preparation composed of ingredients that help heal and boost vitality over a long period. Some components also possess mutagenic properties that will help the body adapt and change during a particularly trying ordeal.

A box is then brought to them, containing multiple spiders of different species, all venomous. A hand is then plunged into the box, where it is bitten by the resident spiders. Everyone is free to choose how long they will keep their hand in the box, but be careful not to overestimate your resistance to the poisons.

The last step is to face the pain of the multiple poisons that run through your body and flow through your veins. The water in the pool generally has a relaxing effect that relieves the pain, even if some people prefer to face it without, out of pride.

## Effect

If you survive the ritual, depending on the number of bites, your body will have developed extraordinary resistance to poisons, sometimes close to immunity.
Saline Ooze

The **Saline Ooze** is a creature born of toxic salt marshes.

## Description

This gelatinous being resembles primordial eukaryotes.

## Behavior

Moving very slowly and with very limited intelligence, this slimy animal hunts mainly small rodents, which are unable to escape when it invades their dens.

## Biology

Its poisonous nature and ability to regrow from scattered pieces make it a resilient survivor.
Realms of Arcana Wiki

**Welcome to the Realms of Arcana Wiki!**
Welcome to the Realms of Arcana. Worlds filled with magic, unique creatures, and adventures as numerous as the stars in the sky. All the things on this wiki are mainly inspired by Fantasy, LITRPG and sometimes Xianxia stories.

This is a wiki where I write down everything I find interesting about worldbuilding. All my ideas, all my flashes of inspiration. If you like the world I share, you might also be interested in my Pinterest account.

## Why don't you start here ?

Satella VanlyreStorm SwallowerDreamscapeCrystalheart of EvoraChildren of MyraTidesnake Potion
Therianthrope

A **therianthrope** is a human or a member of another humanoid species who, due to a curse, magical ritual or another circumstance, is affected by a **therianthropy**: a magical "disease" which changes the "contaminated" into an animal or human-animal hybrid during the full moon. During these three nights in a month, the therianthrope is not able to control themself and may be lethally dangerous for those nearby. Despite the folk tales, being bitten by a therianthrope very rarely results in acquiring the illness.

An important difference between therianthropes and other Cursed Ones is that the therianthropy is hereditary. Those who have inherited it from one of their parents however are fully able to control their abilities and might change between one or three forms whenever they want, not only during the full moon. One should also not compare them to other shapeshifting creatures such as Aguaras – those are antherions, that is animals able to take a humanoid form rather than otherwise.

## Dormant therianthropy

In very rare cases, the curse can become dormant and not manifest itself in the descendants. People with dormant therianthropy are indistinguishable from their fellows. Only a few traces passively manifest themselves in some people. A person with dormant lycanthropy may have for example a remarkable affinity with wolves, an above-average physical condition, canines, wolf eyes or a highly developed sense of smell.

A dormant therianthropy can wake up spontaneously in an individual or can be stimulated during a particularly stressful experience such as imminent death. The gene has also been known to wake up as a result of being bitten by a therianthrope.