recursal/Fanatic-Fandom huggingface dataset:
Safari hat

As seen worn

## Item View

In inventory

> *"A regular black cap."*
>
>

The Safari Hat is a hat that can be found in Deadmist 2

## **Locations**

The safari hat can be found randomly in civilian loot spawns, such as housing, trailers, or unmarked white tents.

## **Style**

The hat is tan with a brown band, and the left side of it is pined up to the side. It appears to be based off of the slouch hat, a type of hat design that has previously been used as part of a military uniform. Used to protect your head from sunstroke on African safaris, survivors won't get much use out of in the tundra of British Columbia.

* Safari Hat
1/1
Vehicle Repair Kit

A vehicle repair kit

A vehicle repair kit as shown in the inventory.

> *"A pile of supplies and tools made for vehicle repair"*
>
>

Vehicle Repair Kit's are used on vehicles to completely repair them. They are fairly rare, and usually found in industrial buildings (Warehouses, firehouses, hangars). These are very useful if you plan on driving a car, as chances are eventually it's going to get shot up or even crash too many times.
JTF Uniform

Player wearing the JTF Uniform

## Item View

The JTF clothes in the inventory

> *"A Joint Task Force standard issue uniform top."*
>
>

> *"Joint Task Force combat pants."*
>
>

The JTF uniform is a rare clothing set found in Deadmist 2.

## **Location**

The pieces of the JTF Uniform can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## **Appearance**

The JTF Uniform shares many of its qualities with the CADPAT Uniform. However, there are some stark differences. The CADPAT on the JTF Uniform is darker, and the chest and knee pads are an artichoke green. The boots and the belt of the uniform are in a dark orange colour. A patch on the right arm shows a red eagle, and a patch on the left reads "FTO".

## **Trivia**

* The Patch on the right side of the arm is based on the logo for Joint Task Force 178, a group of which Petro180 is part of.

* JTF Top
* JTF Bottoms
* JTF Right View
* JTF Left View
* JTF Right Patch
* JTF Left Patch
1/6
Medkit

Medkit on the ground

## Inventory View

Medkit in the inventory

> *"A professional grade medkit with all the necessary materials required to stop bleeding and heal"*
>
>

The medkit is a rare healing item in deadmist 2

## **Locations**

The Medkit is a rare spawn in the medical loot table. Can be found at hospitals and med tents.

## **Appearance**

The Medkit is a small box similar in appearance and size to the First Aid Kit. However, several differences make the Medkit distinguishable from its counterpart. Some of the more noticeable differences in its appearance is its colour scheme. The main body of the box is red, while the lid is white. A thin dark blue line separates the body and lid. White hinges and hatch connect the lid to the body. A small white cross surrounded by a red circle can be seen in the middle of the lid.

## **Use**

The Medkit is one of 3 ways in the game to regain lost health. It has the strongest healing power in the game, restoring all health with a single use. The Medkit will also stop bleeding if present. This item is often used by experienced players when in a fight, due to its ability to quickly put a low health player back into the fray of battle. The amount of time it takes to apply a Medkit is 5 seconds.

## **Trivia**

* Despite the rumors, the Medkit does not loose effectiveness when it is found in a lower condition. Healing rates remain constant, be it ruined or pristine.
Russian Combat Uniform

A player wearing the Russian Combat Uniform

## Item View

The Russian Combat Uniform clothes in the inventory

> *"A standard issued combat jacket by the Russian Armed Forces with a Digital Flora camo pattern."*
>
>

> *"Russian Gorka pants made for the elements of the outdoors."*
>
>

The Russain Combat Uniform is a rare clothing set found in Deadmist 2.

## **Location**

The pieces of the Russian Combat Uniform can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## **Appearance**

The Uniform is camouflaged in EMR, otherwise known as Unified Camouflage Coloration. Four pockets are seen on the front of the jacket. The boots of the uniform are black.

## **Trivia**

* Along with the Gorka Uniform, this set of clothes shares the spot for the most inventory slots in a military shirt. Despite this, they also both share the worst pants in the game, with only 2 slots.
* The Russian Combat Pants are used for the same icon and model for the Gorka Pants.

* Russian Combat Jacket
* Russian Combat Pants
1/2
Fireaxe

Fireaxe on the ground

## Inventory View

Fireaxe in the inventory

> *"A fireaxe"*
>
>

The Fireaxe is a rare melee weapon in Deadmist 2.

## **Location**

The Fireaxe can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## **Appearance**

The Fireaxe is a brightly coloured tool. The head of the axe, most likely steel, is coloured red, with the exposed metal showing signs of wear. The handle of the axe is yellow in colour, and has a presumably black rubber handle. The Hallowed Axe skin features a black and blue stripes along the entire handle. The head is now coloured black, however the exposed metal can still be seen.

## **Use**

The fireaxe is considered to be the best melee weapon in the game by many players. It was designed for breaking down doors in burning buildings, but does great at breaking down player made structures and the people in them.

Another even more useful feature of the fireaxe is the unique ability to "Chop down" trees with it for piles of wood. Although trees don't actually fall down, you can obtain infinite piles of wood from them. You get roughly one pile of wood for every 4 hits on a tree.

* A player equipped with the fireaxe
* A player equipped with the Hallowed Axe (offsale)
* A teaser for an unreleased christmas version of the fireaxe
1/3
Barbed Wire

Barbed wire placed down

Barbed wire in the inventory

> *"A roll of barbed wire used to defend barriers."*
>
>

Barbed wire is a deployable object in Deadmist 2. It can be found spawning at military locations. Like bear traps and mines, the barbed wire does 50 instant damage to the player if they step in it. after being stepped in, the barbed wire will disapear. Though it covers more ground than the bear trap or mine, it is much more visible.
Baseball Bat

Baseball Bat on the ground

## Inventory View

Baseball Bat in the inventory

> *"A baseball bat."*
>
>

The baseball bat is a common melee weapon found in Deadmist 2.

## **Location**

The baseball bat can be found randomly in civilian loot spawns, such as housing, trailers, or unmarked white tents.

## **Use**

Though previously used in the recreational sport of baseball, this bat is now used to hit zombies and players, not baseballs.

* A player equipped with the baseball bat
1/1
USP

USP on the ground

## Inventory View

USP in the inventory

> *"A Pistol"*
>
>

The USP (Universal Self-loading Pistol) is the starter weapon in Dead Mist 2.

## **Location**

When you spawn, you receive a USP with a single magazine that contains 15 rounds.

## **Appearance**

Based upon the appearance of the H&K USP9, the USP is rather blocky in its build. The handgun is coloured full back, with the only exception being in the white dot in the sight.

## **Use**

The USP is a rather useful weapon for self protection in the early game. Though not strong, well placed shots to your attacker could save your life, and net you some extra loot. However, this weapon easily becomes outclassed by higher damage weapons, and is often left as an unused sidearm when better primaries are found. The USP is able to accept the 9mm Suppressor, but this does little to improve the ability of the weapon.

The performance of both the USP and M1911 are statistically the same. Both the M1911 and USP deal the same damage per shot, have the same recoil, and both can use the 9mm Suppressor. One of the main advantages of the M1911 over the USP, however, is that many people agree that the sight on the M1911 is easier to use.

* A player holding the USP
* A player aiming the USP
* A player holding the USP Redburn (240 Credits)
* A player aiming the USP Redburn (240 Credits)
1/4
Face Mask

Player wearing the face mask

## Item View

Mask in the inventory

> *"A mask that covers your face."*
>
>

The Face Mask is a piece of clothing that can be found in Deadmist 2

## **Locations**

The bandanna can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## **Appearance**

The Face mask is a black mask that covers all but the eyes of the players head. This mask is often used to both compliment a military outfit, and to hide the user in the dark.

* Face Mask
1/1
Bandage

## Inventory View

Bandage in the inventory

> *"A medical-grade bandage used to stop bleeding"*
>
>

Bandages are a medical item found in Deadmist 2

## **Locations**

Bandages are a part of the medical loot table. They can be found at hospitals and med tents.

## **Appearance**

The bandages are a small circular roll of gauze. They are a pale peach colour, with a white center.

## **Use**

Bandages are used to remove bleeding effect from the player. They are also used with Antibiotics to craft the First Aid Kit. Bandages will not heal the player, nor do they increase the rate at which a player heals when Nourished.
Sporter 22

Sporter 22 on the ground

## Inventory View

Sporter 22 in the inventory

> *"A popular hunting rifle which uses the .22 rounds, used for hunting and recreational purposes."*
>
>

The Sporter 22 is a common rifle in Dead Mist 2.

## **Location**

The Sporter 22 can be found randomly in civilian loot spawns, such as housing, trailers, or unmarked white tents.

## **Appearance**

The Sporter 22 has a light brown stock, and appeared to have a blued barrel and bolt mechanism. The sight of the weapon is simple, with a white bead helping the player to aim at their target.

## **Use**

This commonly found rifle is often seen as one of the least popular rifles to use. Chambered in .22 Long Rifle, the Sporter 22 (often referred to as just the Sporter) is semi-automatic, and deals a reasonable amount of damage per shot. Ammunition for the rifle is relatively easy to find, coming in 10 round magazines. The firerate of the weapon is okay, and the recoil is easy to control. Some of the main downsides of the weapon are its lack of scope, and its comparatively small magazine size. Among the community exists a prejudice against the Sporter, often seeing it as an inferior weapon to others in its class. Despite this, the Sporter shows to have many redeeming qualities.

* A player holding a Sporter 22
* A player aiming a Sporter 22
1/2
Statistics

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

The Statistics Screen

Statistics show you how you are doing during the run you are on. They reset on death. You use them to see how many people you have killed, how many bandits you have killed, days survived, temperature, aswell as animal kills and zombie kills (Which have yet to be added?).
CADPAT Uniform

A player wearing the CADPAT Uniform

## Item View

The CADPAT Uniform clothes in the inventory

> *"A Standard Green T-Shirt"*
>
>

The CADPAT Uniform is a rare clothing set found in Deadmist 2

## **Location**

The pieces of the CADPAT Uniform can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## **Appearance**

The CADPAT Uniform consists of two different shirts, and a single pair of pants. The first shirt, CADPAT Truspec, is a uniform piece camouflaged in the Canadian Disruptive Pattern. The Belly of the CADPAT Truspec is an olive green. The second shirt, the CADPAT Jacket, is also in the Canadian Disruptive Patter. Unlike the Truspec though, the entirety of your chest and arms are covered in pattern, with a bit of the neck and black gloves being the exception. The Pants have dark green knee guards, and black boots.

## **Trivia**

* The CADPAT Truspec and CADPAT Jacket both share the same icon and in game model. The only way to tell the difference between the two before putting them on is the name.
* The CADPAT Uniform has a matching Bandana, Boonie, Rucksack, Plate Carrier, Ballistic Helmet, and Tactical Helmet.

* CADPAT Uniform with Jacket
* CADPAT Truspec
* CADPAT Jacket
* CADPAT Combat Pants
1/4
Thompson

Thompson on the ground

## Inventory View

Thompson in the inventory

> *"A WWII era M1A1 Thompson."*
>
>

The Thompson is an uncommon submachine gun in Dead Mist 2.

## **Locations**

The Thompson can be found randomly in civilian loot spawns, such as housing, trailers, or unmarked white tents.

## **Appearance**

The Thompson is equipped with a brown stock, handle, & horizontal grip. It also has a dark gray magazine with very clear iron sights for pvp.

## **Use**

The Thompson is fairly weak for a submachine gun, however this is to be expected due to its low caliber of .45 ACP. Don't discount this gun just because of its damage however, as it has an impressive firerate that is sure to win in CQC and mid-range battles. This gun is also one of the few ingame with a visible bolt handle.

* A player holding the Thompson
* A player aiming the Thompson
1/2
Grape Soda

Grape soda on the counter

Grape soda in the inventory

> *"A carrbonated sugary drink filled with basic carbohydrates."*
>
>

Grape Soda is a commonly found grape flavoured drink in Deadmist 2.

## Location

The Grape Soda is part of every loot table. Because of this, It can be found in every spawn location.

## Appearance

The grape soda, brand name "ORIGINAL GRAPE.", is a purple and light grey coloured can of soft drink. A picture of a bunch of grapes can be seen under the logo, with a small drip coming out from it. Nutrition facts and ingredients are missing from the labeling, however the volume of 591 ml can be seen under the logo.

## Description

When drank, the Grape Soda will restore your thirst.
Duct Tape

Duct tape on the ground

Duct tape in the inventory

> *"Duct tape used to tape things together."*
>
>

Duct tape is a rare item found in Deadmist 2. It can be used to tie up other players. In order to do so, you must right click "Apply" in the inventory, then click the user you wish to restrain.

Sneaking up and restraining somone is not recommended as a combat technique, as they are likely to run away and break the bonds, then shoot you.

Note: I would like to add that the above sentence isn't all that true, duct tape can easily be used to defuse situations temporarily, or completely end fights altogether, successfully duct taping someone usually marks the end of the battle, as that player will be defenseless for around 30 seconds, if there is no other option, it is completely valid to attempt to restrain a hostile player.
PU Scope

PU Scope on the ground

PU scope in the inventory

> *"Fits Mosin Nagant and SKS."*
>
>

The PU Scope is an uncommon sight found in Deadmist 2.

## **Location**

The PU Scope can be found randomly in civilian loot spawns, such as housing, trailers, or unmarked white tents.

## **Use**

The PU scope is a Civilian attachment, providing a large zoom bonus to your weapon. Ideal for snipers.

* PU Scope Equipped
* Aiming PU Scope
1/2
C7A2

C7A2 on the ground

## Inventory View

C7A2 in the inventory

> *"A Canadian built C7A2."*
>
>

The C7A2 is a rare automatic rifle found in Deadmist 2

## **Location**

The C7A2 can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## **Appearance**

The C7A2 is an Canadian made automatic rifle based on the M16A2 configuration. It has a carry handle iron sight as default and a non detachable green foregrip.

## **Use**

The C7A2 is very effective in PVP, and takes 30 round STANAG magazines. The gun comes with a non-detachable forward grip and is accurate with little recoil. Fits with the ACOG, Kobra, and CCO sights.

* A player holding the C7A2
* A player aiming the C7A2
1/2
Jerry Can

As shown in-game

As shown in Inventory

A Jerry can is used for refilling a vehicles gas tank. It is a one-use item. In order to use it, you must click "Apply to" and then click on the vehicle. When refueling, the fuel you used should be full again.

Their spawn location is usually found in industrial buildings as the Jerry can is an industrial item. It takes up 2x2 slots on your inventory, it's also bulky with your weight so be mindful about it.
Plate Carrier

A Black Plate Carrier (+P) on the ground

## Item View

The three Plate Carriers in the inventory

> *"A black combat vest made of rugged materials to withstand combat wear and provide ballistic protection to vital organs. Equipped with 3 pouches to store magazines." -Black Plate Carrier (+P)*
>
>

The Plate Carrier is an uncommon protective item in DeadMist 2.

## Location

Plate Carriers can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## Appearance

The Plate Carrier comes in three variations; Black Plate Carrier (+P), CADPAT Plate Carrier, and CADPAT Plate Carrier (+P). Plate carriers have the appearance of a ballistic vest with strips of Velcro on the upper sections. If the vest is (+P), then three magazine pouches will be present on the front, along with adding 3x2 Inventory space. If the Plate Carrier is a CADPAT variant, then the vest will have the CADPAT camouflage on it. The (+P) stands for "Plus Pouch."

## Use

The Plate Carrier provides ballistic protection to the chest of the player. Protection is based on a random % chance to block per bullet absorbed, the exact % is still to be determined. Such an item is considered by many in the community to be an essential piece of gear for use in PVP.

## Goofs

* The image for the CADPAT Plate Carrier and the Black Plate Carrier (+P) share the same item texture.
* The image for the Black Plate Carrier (+P) lacks the added pouches, unlike on the CADPAT Plate Carrier (+P).
* The Black Plate Carrier is missing, leaving the (+P) version as the only type available in black.

* Black Plate Carrier (+P) Front
* Black Plate Carrier (+P) Back
* CADPAT Plate Carrier Front
* CADPAT Plate Carrier (+P) Front
* CADPAT Plate Carrier Back (Both Applicable)
1/5
Tactical Helmet

A player wearing a Tactical Helmet

## Item View

Tactical Helmet in the inventory

> "A tactical military helmet that provides ballistic protection to the head."
>
>

The Tactical Helmet is a rare armour found in Deadmist 2

## **Location**

The Tactical Helmet can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## **Appearance**

Coming in 3 variants, the Tactical Helmet is a small helmet covered in bits and bobs to hold attachments. Small black straps hold the helmet onto the head of the player. The variants that the helmet comes in are black, arctic, and CADPAT.

## **Use**

This Tactical Helmet will protect your head from all shots, randomly preventing you from taking damage.

* Black Tactical Helmet
* Black Tactical Helmet, Side View
* CADPAT Tactical Helmet
* CADPAT Tactical Helmet, Side View
* Arctic Tactical Helmet
* Arctic Tactical Helmet, Side View
1/6
40Rnd AK Magazine

40Rnd AK Magazine on the ground

40Rnd AK Magazine in the inventory

> *"A magazine containing 7.62x39mm rounds fited for the AK47 and RPK."*
>
>

The 40Rnd AK Magazine is an rare magazine in DeadMist 2.

## Locations

The 40Rnd AK Magazine can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## Appearance

The magazine seems to be a banana type magazine with a slightly longer body and higher ammo capacity than a regular kalashnikov magazine.
Khaki Jeans

As seen worn

## Item View

As seen in the inventory

> *"A Standard Green T-Shirt"*
>
>

The khaki jeans are a common pair of pants in Deadmist 2.

## **Locations**

The khaki jeans can be found randomly in civilian loot spawns, such as housing, trailers, or unmarked white tents.

## **Style**

The khaki jeans are a khaki coloured pair of pants. The pants also come with a dark brown/black pair of boots.

* Khaki Jeans
1/1
30Rnd AK Magazine

30Rnd AK Magazine on the ground

30Rnd AK Magazine in the inventory

> *"A magazine containing 7.62x39mm rounds. Compatible with the the AK-47."*
>
>

The 30Rnd AK Magazine is an uncommon magazine in DeadMist 2

## Locations

The 30Rnd AK Magazine can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.
MK17

MK17 on the ground

## Inventory View

MK17 in the inventory

> *"An MK17 Rifle"*
>
>

The MK17 is a rare rifle in Deadmist 2.

## **Location**

The MK17 can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## **Use**

The MK17 is very effective in combat with an average body damage of 45. The weapon is identical to the FN FAL, the only difference being the weight (FN FAL 3.5 Kg, MK17 4 Kg).

The MK17 is not commonly used because of the ammo rarity, and it doesn't spawn as often as other guns.

* A player holding the MK17
* A player aiming the MK17
1/2
Sticks

Sticks on the ground

Sticks in the inventory

> "A pile of sticks retrived for a tree. Might be useful for something."
>
>

Sticks are a common item that spawn all over the game. Their primary use is in crafting torches. This can be done by combining two rags and sticks. Unless being collected for their use in torches, they bear no other use so far.
Farm Jeans

As seen worn by a very handsome person

## Item View

As seen in the inventory

> *"A Standard Green T-Shirt."*
>
>

The Farm Jeans are an uncommon clothing item found in Deadmist 2.

## **Locations**

The farm jeans can be found randomly in civilian loot spawns, such as housing, trailers, or unmarked white tents.

## **Appearance**

The farm jeans are a pair of denim pants that have a brighter blue than the normal pair of jeans, and a lighter pair of brown-tan boots to come with it.

## **Trivia**

* These jeans are presumably favoured b
	+ Farm Jeans1/1y farmers
Reincarnating the American Family

Reincarnating the American Family is the 1st episode in the series.

## Plot synopsis

*This is the first episode in the series on TLC. It goes more into depth about the family than what was originally shown in the pilot episode.*

## Appearances

* Bill Putman
* Barb Putman
* Billy Putman
* Brandon Putman
* Blake Putman
* Blair Putman

## Notes & trivia

* *One family, 25 people, 2 bathrooms.*

1. ↑ https://www.tlc.com/tv-shows/meet-the-putmans/
Rags

Rags on the ground

## Inventory View

Rags in the inventory

> *"A pile of torn cloth with an extensive amount of basic uses."*
>
>

Rags are a multi-purpose item in Deadmist 2.

## **Location**

Rags can easily be obtained by tearing apart any shirt. The durability of the rags, however, depends on the durability of the shirt used. They are also found in the medical loot table. They can be found in hospitals or med tent.

## **Appearance**

Rags are made up of two slabs of white-grey cloth.

## **Use**

Rags can be used to remove the bleeding effect from the player. Doing this will not heal the player, nor increase the rate at which a player heals when Nourished. Another for rags is in crafting torches. This is done by combining two rags and a stick, for a product of 3 torches.
20Rnd MK17 Magazine

20Rnd MK17 Magazine on the ground

20Rnd MK17 Magazine in the inventory

> *"A magazine containing 7.62x51mm rounds fited for the MK17."*
>
>

The 20Rnd MK17 Magazine is a rare magazine in DeadMist 2.

## Locations

The 20Rnd MK17 Magazine can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## Appearance

The 20Rnd MK17 Magazine is a tan straight magazine. A round of ammunition can be seen sticking out of the top.
Canned Green Beans

Item in-game

Item in inventory

> *"Canned Pineapples, good source of vitamins."*
>
>

Canned Green Beans is a common food item found all throughout the world, in both civilian and military areas. Its use is to nourish your survivor, and provides the same amount of nourishment as any other canned food.

**Trivia**

* These beans were grown in New Zealand, as seen on the cover for the beans.
* Wattie's is a real company based in New Zealand, noted for producing food products such as Tomato Sauce and especially Green Beans.
Torches

A torch lighting up a dark patch of grass

As seen in the inventory

> "A torch that can be placed and lit to light up the area."
>
>

Torches are craftable items used to light up a players base or location. The required ingredients for crafting the torch are two rags and a single pile of sticks. When crafted, you will get 3 of the torches. The light produced from them is small, so using all 3 for the area you want to light up is suggested.
FN FAL

FN FAL on the ground

## Inventory View

FN FAL in the inventory

> *"An FN FAL."*
>
>

The FN FAL is a rare rifle in Deadmist 2

## **Location**

The FN FAL can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## **Use**

The FN FAL is a battle rifle that spawns in military locations. It deals a high amount of damage, but unlike other battle rifles it cannot use any attachments, including optics. Due to the lack of optics and rarity of the gun, this is not commonly used. It shares ammo with the SA58.

## **Trivia**

* This rifle is technically a civilian rifle, as the FAL in real life was decommissioned by most military organisations and were sold as surplus to countries.

* A player holding the FN FAL
* A player aiming the FN FAL
1/2
Flannel Shirt

A green flannel being worn

## Item View

As seen in the inventory when worn

> *"A warm flannel shirt."*
>
>

The Flannel shirt is a plaid civilian shirt that is found in Deadmist 2.

## **Locations**

The flannel shirt can be found randomly in civilian loot spawns, such as housing, trailers, or unmarked white tents.

## **Appearance**

The flannel shirt comes currently in two colours: Green and Red. There is also an unused purple flannel available by the use of the spawning mechanic in private servers. The Type of plaid used in the flannel shirt is buffalo plaid.

## **Trivia**

* There is an unreleased purple variant of the flannel
* Can be torn into rags

* Red Flannel
* Green Flannel
* Purple Flannel
1/3
Grip

Grip on the ground

Grip in the inventory

> *"Fits G36C and MK18."*
>
>

The Grip is an uncommon grip found in Deadmist 2.

## **Location**

The Grip can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## **Use**

The vertical grip is one of the two under-barreled handguard railings grips that decreases vertical recoil when firing it's designated weapon. It's usually uncommon to find but found in military loot spawns.

* Grip Equipped
1/1
Zugra

## Description

Zugra is a fish monster. He is known to inhabit the waters of Bear Lake (UT), and serve as a high-ranking commander under the forces of Lord Mebiar. Zugra is known to have a clear distaste for humanity and wants every single one of them destroyed.

## The Advent of Mebiar

Zugra is first seen conversing with The Cloaked Figure, telling him that his freedom will soon be earned, if he serves Lord Mebiar. Warning him about failure, he sends him on his mi

ssion-- to exterminate the N.F.R.C.E. and prevent them from foiling their ultimate plans of resurrecting Mebiar.

After a failure by The Cloaked Figure results in a short victory for the N.F.R.C.E., he decides to intervene and join his apprentice himself. After The Cloaked Figure is temporarily knocked out by Scarlet, he aborts the mission until the humans reappear.

   During the final conflict, he is approached by Fritz, Snark, Bubbles, and Trek. He focuses his attention on Trek and Bubbles as Fritz and Snark escape into a portal to Mebiar himself. Zugra apprehends Bubbles, leading Fritz and Snark into a trap, where Mebiar is awakened. After Fritz, Snark, and Bubbles escape Zugra, he returns to the site and faces Trek & Bubbles once more, defeating the pair. Before he can finish them off, he is interrupted by a returning Scarlet, who joins the two in the fight against Zugra.

## Trivia

* The design for the monster Zugra was directly inspired by the Gamera kaiju villain, Zigra. According to the director, Jacob Lyngle, the name was also a reference to a Gamera monster named Barugon, who shares a similar name to a Godzilla monster, named Baragon.
* When designing Zugra, Nick Huber went through various photos and encyclopedias of deep sea marine life. Originally Zugra's design elements started as a koi fish, and then later evolved to look more like a black sea devil anglerfish with a fanged extendable maw, and four sets of eyes.
Adrenaline

Adrenaline on the floor

## Inventory View

Adrenaline in the inventory

> *"A Shot of Adrenline"*
>
>

Adrenaline is a medical item in Deadmist 2

## **Locations**

Adrenaline is a rare spawn in the medical loot table. Can be found at hospitals and med tents.

## **Appearance**

Adrenaline takes the appearance of a white and yellow injector.

## **Use**

When used, the Adrenaline will give the player a 90 second boost to stamina regeneration. This boost works by greatly multiplying the rate at which you regain your stamina. This leads to the player experiencing a practical "unlimited stamina."

## **Trivia**

* drugs aren't cool
* The Adrenaline shot used to be a model of a syringe. The reason for change is currently unknown.

(Legacy) Adrenaline shot on the ground(Legacy) Adrenaline shot in the inventory
Characters and Agents

Mercania’s houses are
nothing without the men and women who make up their lineage. Every noble member
of a family and every agent hired by a family counts as a character. The most
important character of any family is of course the family’s leader.

## Characters

A character is any member of a noble house that is controlled by a player (any human not controlled by a player be they king, peasant or personal advisor is known as an NPC). A character's’ ability to do any kind of action in the world outside of the Small Council is determined by his level in three skills -

* Diplomacy
	+ A character’s skill in negotiation, politics and the handling of official documents (Be they real or otherwise). Strong diplomats will be skilled in brokering trade deals, quelling disputes and recognising forgery.
* Subterfuge
	+ A character’s skill in dealing with spies, scouts and assassins under his employ. A character skilled in subterfuge will be almost unknowable and have a retinue of employees from the seedy underbelly of Mercania waiting to manipulate their foes. Characters skilled in Subterfuge are also able to blackmail others to undermine their positions in diplomacy.
* Warfare
	+ A character’s skill in the martial arts and their ability to lead any number of soldiers, sailors or mercenaries. A character skilled in Warfare will be able to strong-arm his opposition by defeating them in martial combat or successfully leading their armies or navies against them in war. On top of these abilities, characters with a background in the art of war are always followed around by a professional group of bodyguards and are skilled in rooting out spies and assassins.

Upon a character’s creation (being hired by your house or a family member coming of age) they will roll a d5 for each of the three skills. That score will be the starting level for each of the skills for that character, the score can change over time.

All skills range from 1-10. No character can be worse than a 1 or greater than a 10. Skills can be improved through learning/training and can diminish through hostile actions of other characters or through injury.

## Agents

As well as your family members who have reached adulthood, families can have a number of agents under their employ. Agents do not have access to all three skill trees but rather specialise in one of the three. Agents can be sent off on missions appropriate to their role or can be kept in reserve to protect members of a player’s house. When an agent is in reserve he can be allocated to a member of a family’s house and his/her skill level will be used in place of theirs when protecting against enemy actions. Agents also roll d5s to determine their level upon creation, however they add 2 to the result.

There are three types of agent that can be recruited:

* The Politician (Diplomacy)
	+ From a Tier 1 Court building
* The Spymaster (Subterfuge)
	+ From a Tier 1 Den of Iniquity building
* The Captain (Warfare)
	+ From a Tier 1 Veteran’s Hall building
T-Shirt

A player wearing a Green T-Shirt

## Item View

Green T-shirt on the ground

> *"A Standard Green T-Shirt"*
>
>

The T-shirt is an extremely common shirt in Deadmist 2.

## **Locations**

The T-shirt can be found randomly in civilian loot spawns, such as housing, trailers, or unmarked white tents. It can also be gained from simply just spawning into the game, as it is the starter shirt.

## **Appearance**

The T-shirt comes in 5 colors: Green, yellow, purple, red, and blue. The shirt appears to resemble a polo, as it has a collar at the neck opening.

## **Trivia**

* Can be torn into rags

* Yellow T-Shirt
* Red T-Shirt
* Blue T-Shirt
* Green T-Shirt
* Purple T-Shirt
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Mebiar

## Description

Mebiar, sometimes called Lord Mebiar, is a mysterious deity that exists outside of the dimension Earth resides in. Not much is known about Mebiar, only that he is in deep slumber, placed there in the past. He is the titular villain in *The Advent of Mebiar*, where his followers seek to revive him, thus enabling him to take over Earth once more.

## The Advent of Mebiar

Mebiar appears in The Advent of Mebiar, though, his role is unclear at this point in development.

## Trivia

* Mebiar was originally created multiple years before the movie, by Jacob Lyngle and artist Nick Huber.
* His look resembles a dragon, with aspects of daikaiju sprinkled in.
* When the trailer for *The Advent of Mebiar* was first released, many people thought Bradley Piper's dialogue as Zugra was Mebiar himself.
The Cloaked Figure

## Description

The Cloaked Figure is a mysterious figure seen in *The Advent of Mebiar*. He is typically shown doing the dirty work of Zugra in hopes of reviving Mebiar. Not much is known about him, but it has been noted that he can change mass, shown by a clearly larger looking creature appearing to the N.F.R.C.E. towards their final conflict with Mebiar.

## The Advent of Mebiar

The film begins with the cloaked monster conversing with Zugra. It is clear that he is under the control and domination of the fish monster. He promises his freedom if he serves Zugra and accomplishes his goal of reviving Lord Mebiar from imposed slumber. He begins his work by attacking a local park, where he is combatted by Fritz, Snark, and Bubbles. The three attempt to subdue him, but are laughed off as he teleports away.

Later on, he appears with Zugra in an attempt to ambush the heroes, resulting in a knockout from Scarlet. He does not reappear until the final conflict, attacking Trek & Scarlet.

## Trivia

* The Cloaked Figure was played by two suit actors, Alex Tuinstra, and director Jacob Lyngle. This is explained in-universe as him changing mass, although it has led to a theory that there are two cloaked figures in the film.
* The Cloaked Figure was also voiced by both Alex Tuinstra, and Jacob Lyngle. Tuinstra did most of the dialogue in the film, whereas Lyngle provided the laughs and miscellaneous sounds the character makes.
* The Cloaked Figure was inspired by an earlier character made by Lyngle in Junior High School, known as The Invisible Pedestrian.
* The character was originally going to be keyed heavily, but it was decided that the green morphsuit that covered any of the suit actor was just going to be his real skin.
* It is unknown why he wears a trench coat, despite hating humans.
The Kingdom of Mercania

The Kingdom of Mercania is a large coastal region of the continent of Agrea. It borders The Saltlands and Southern Gratia. Mercania's coasts face southerly and easterly into The Sea of the Pale Moon, where traders can enjoy safe routes to the Eastern Kingdoms for the purchase of silver and exotic meats.

Mercania was founded in 604 by the three sons and three daughters of King Draewold of Kyr. Scriptst from the time state that each child of Draewold was gifted an equal portion of the king's far reaching lands and received the title of Vassal under his banner. None of the six children were legally recognised as the heir to Draewold's throne however and instead, upon his death, each child would be given an equally weighted vote on a which of the six would be a worthy successor to Mercania's crown.

## Monarchy Electorate

Since its founding, the Kingdom of Mercania has respected the tradition of the Monarch Elect that stood as the foundation of centuries of prosperity for the Nation. Over many years however, the once strong and pure bloodline of the Draewold house dissipated until in 956, King Joffen the Red died of natural causes with no heirs of his own to be elected in his place. As the last remaining blood relative of King Draewold of Kyr, Joffen's death plunged Mercania into a period of societal and political change.

After the wake of Joffen the Red, the 7 noble houses of Mercania met for the first time as what is now known as The Small Council. After weeks of diplomacy, trade disputes and power grabs Felganun of the house Krenbald was named as the first Monarch Elect of the new Kingdom of Mercania. Each of the 7 recognised noble houses would have a place at The Small Council meetings, represented by the leaders of their households. This small council and its elected monarch would share equal say over the passing of new laws and the reforming of those already in place. Each household would also have an equal vote on the current monarch's successor upon his passing. This new system gave slightly more power to the common folk of Mercania, at least in spirit, as any household had the potential to become a member of the small council should they impress the ruling King or Queen, likewise any Noble house that had outstayed their welcome or greatly wronged the people of Mercania could be removed from power if the ruling monarch saw fit.

## The Small Council

The Small Council of the King's Court is currently shared by the seven ruling households of Mercania's elite. The current ruler of Mercania, King Bartholomäus III is the lord of Highwater and the head of House Athelsten.
House Greywin of Cutter's Coast

House Greywin are the leading practitioners of Blood Worship in the lands of Mercania. Originating from west of The Salt Plains this mysterious sect of Septenary worshipers reject the blessings of the Gods of Season and instead devote themselves entirely to the Blood Gods.

## Cutter's Coast

Cutter's coast is a vast plain of flat wetlands that bridges the gap between The Eastern Page and Breaker's point. For nigh a hundred years blood cultists of House Greywin have watched the shores of Cutter's Coast, silently practicing their strange religion. As an incredibly insular clan, not much known is known of Greywin's customs or holdings but it is rumoured that they wish to spread the blessing of the Blood Gods far beyond their own lands.
Creating a House

House Creation

Here you’ll find some pointers for creating your house. Fill out as much as you can in your own document and if you think of anything else to add, do it! The more information there is of your house, the richer the world we will inhabit. Think about how much of the background of your house you want to be public and how much you want to keep to yourself.

Work with other players to create events, battles and partnerships. Think about how you’d report on those events. How do you spin the history of the world to paint yourself as the protagonist?

Generic Details

* Name

* + Something that sounds good with the word “house” in front of it. Can also be character surnames (House Stark, House Lannister)
* Name of Castle/Manor House

* + Your base of operations and family land. Can be a castle or a stately home, will physically exist on the map.
* House Colours and Crest

* + Lots of generators for these on ‘tinternet. Think of something that symbolises your house and pick a strong, identifiable colour.
* A short bio of the history of your clan and your customs

* + Go into as much detail as you can. Work with other players to create rivalries and old wars/alliances.

Power and Resource

* What asset is your house famed for?

* + This can be a resource you create or mine, a guild of artisans under your control or a strong military force.
* Counter to the above, what is your biggest weakness?
* How wealthy is your house?

* + Have you been ruling over prosperous territory for a long time or are you an upstart farming household with barely a penny but the support of the people?
* How much land do you own?

* + Is your estate a single place or do you rule over multiple villages and Castles?
	+ Are you completely in control of these places or are others trying to take them from you?

Family

* Who currently rules over your house?

* + This is who you’ll be playing as until their untimely demise
	+ What is their background?
	+ What do they want?
	+ How do they plan to get it?
* Work out your family tree

* + Are you married?
	+ Do you have children?
	+ Who were your parents?
	+ Who did you take your power from?
* Are you or any of your family married to another player character’s house?

* + Does their betrothal come with promises or treaties?
	+ Did they have your consent?
* Is the head of your Household secure in their position of power?

* + Who covets their throne?
	+ Do they seek a power higher than their station?

Customs and Traditions

* What do you respect in a person?

* + Do you praise mercantile skill or strength in battle?
	+ Do your family see all people as equal or are you more close minded?
* How is power distributed amongst your family?

* + How is the head of the household chosen?
	+ Are you all related by blood, or is it an honour system where actions are more important than birthrights?
* What does your house hate the most?

* + The elite?
	+ The poor?
	+ The brutish?
	+ The bookish?
	+ Why?
* WHO does your house hate the most?

* + Which player’s house are your rivals?
	+ Why?
The Noble Houses

The noble families of the Kingdom of Mercania and their ancestors have ruled over Mercian soil since the nation's founding. The nine noble houses that currently rule over Mercania have not always been in power, and may not always be. As of the last meeting, these nine houses have a seat at the table of the King's small council:

## The Nine Noble Houses of The Small Council

House Athelsten of Highwater

House Winnor of the Western Fold

House Astra of Beacon's Margin

House Cetus of the Black Isles

House Taahiema of Red Valley Hold

House Thalmoore of the Misty Isles

House Morhall of the Grove

House Fellsgard of The Arbor

House Oakrid of the Oakvale

## Other Minor Houses

House Fellor of Eastmarch

House Greywin of Cutter's Coast
Fritz Fletcher

## Description

Fritz Fletcher is a human, first appearing in *The Advent of Mebiar*. He typically leads the N.F.R.C.E. alongside Snark Sanders. Fritz is a very down-to-earth person, shown to have much optimism and compassion compared to his companion, Snark. He has a green sword, but it is unclear where he got it from.

## The Advent of Mebiar

Fritz is first shown a few years before the film takes place, joining Snark and Bubbles in battle against The Cloaked Figure, who is terrorizing their local park. Afterwards, him and Snark begin research into some kind of artifact from a long-forgotten cult. Snark finds and recruits Scarlet, and the three of them meet and discuss Scarlet joining, as well as a possible lead on "Mebiar". Fritz and Snark decide to get ahold of Mr. Machina, a longtime associate of Snark's. The mysterious man tells him that he doesn't know much, but hands him a book and a lead to the Artifact in question. Snark dismisses this as a lack of knowledge on the topic, but Fritz and Scarlet cast their doubts. Later on, they meet up with Trek and Bubbles, and Fritz introduces them to their new recruit.

A further meeting with Mr. Machina with the completed N.F.R.C.E. is held, and they embark on their quest. During their search, Fritz remains optimistic, while Snark doubts there even is an artifact in the first place. They are soon met with followers of Mebiar and do battle with the monsters before fleeing. The group retreats back to Mr. Machina, where he is confronted by Trek. He tells them that they are a dangerous cult, and says that's all he knows. The group leaves Mr. Machina's residence. Snark dismisses Scarlet over fears of safety to the new recruit without Fritz's knowledge, and the four remaining members decide to end Mebiar's followers once and for all.

Fritz participates in the final conflict, and are rejoined by Scarlet for a final showdown between the group, Zugra, The Cloaked Figure, and Mebiar himself.
Beret

## Item View

Beret in the inventory

> *"A beret worn by a member of the Armed Forces."*
>
>

The Army Beret is a military hat that can be found in Deadmist 2

## **Locations**

The Army Beret can be found in military loot locations, such as the airfield, star labs, deer stands, or green tents.

## **Appearance**

The Army Beret is a dark green hat that stoops down on one side. On the front left of the cap, there is a badge of the canadian army. Good for those who want to dress up in a full army garb.

* Army Beret
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Mercania Wiki

Mercania, a Kingdom of political intrigue and backstabbing, finally welcomes your esteemed house to the Small Council. Watch for the Shadows, you never know what plans you might be in the way of...

Mercania is a weekly political roleplaying game set in The Kingdom of Mercania; A deeply unstable collection of noble houses ruled by a king elect.

## The House of Records

The House of Records is a public library for information of Mercania and its neighbours both close and far. The House of Records contains many pages of information, but not all may be on display at all times. If you require more information on a certain known aspect of Mercania's history or current affairs Noble Houses can ask their advisors to request information be put on display for all to read.

Below are some of those articles:

The Kingdom of Mercania

The Noble Houses

Religion

## Rules and Gameplay

Here are supplementary articles to help you get started:

Creating a House

Characters and Agents

The Passing of Time

Buildings

Resources and Population

Armies and Navies
Buildings

Buildings can be constructed in towns by players. to lay down the foundation for a building a player must have at least one of every resource that is required to build it. It will then exist in one of their towns as a foundation until every resource required has been put into it. Resources can not be taken back from foundations, once you have committed a resource to that building it is there forever. Once you have placed all resources in a building it is considered built, and its rewards and functions are open to you. You do not need to dedicate one of your pops to a building project, it will build itself immediately once all the resources have been spent on it.

## Population Centres

To gain more population under their control for their military and civilian tasks, a player must take control of or construct a population centre, these come (currently) in four different sizes:

* Village
	+ 1 Population
* Township
	+ 2 Population
* City
	+ 4 Population
* Citadel
	+ 6 Population

## Available Buildings

These are the buildings that are currently available for Mercanian houses to construct -