Shadow the Hedgehog (game)

Shadow the Hedgehog is a 2005 platform game developed by Sega Studios USA, the former United States division of Sonic Team, and published by Sega. It is a spin-off from the Sonic the Hedgehog series and follows Shadow the Hedgehog, a creation of Dr. Ivo "Eggman" Robotnik's grandfather, Prof. Gerald Robotnik, as he attempts to learn about his past while suffering from amnesia. Shadow the Hedgehog introduces third-person shooter elements and nonlinear gameplay to the Sonic the Hedgehog (game) franchise. To defeat enemies, Shadow can use various weapons and special attacks, and most levels have three possible missions that the player may choose to complete. The missions completed determine the game's plot and subsequently playable levels.

The development team wanted to make a game featuring Shadow to capitalize on the character's popularity and resolve plot mysteries that began with his introduction in Sonic Adventure 2. It was written and directed by Takashi Iizuka, produced by Yuji Naka, and scored by Jun Senoue. Iizuka, who targeted a younger audience with previous Sonic games, strove to attract an older audience with Shadow the Hedgehog; Shadow's character also allowed the team to use elements otherwise inappropriate for the series. It received a E10+ rating from the ESRB for its mild use of profanity and fantasy action violence, becoming the first game in the series to have the rating. It is also the first game in the series to use the 4Kids voice actors from Sonic X. The game was revealed at the March 2005 Walk of Game event, and it was released for the GameCube, PlayStation 2, and Xbox in November 2005.

Shadow the Hedgehog generally received unfavorable reviews from critics, who criticized its controls, mature themes, level design, and addition of guns and other weapons to traditional Sonic gameplay. However, some praised its replay value. The game was commercially successful, selling 2.06 million copies by March 2007.

## Gameplay

*Shadow the Hedgehog* is a platform game that incorporates elements of action-adventure gameplay. Like previous games in the *Sonic* series, basic gameplay involves running quickly, collecting rings, and destroying enemies. Shadow collects rings as a form of health; when an enemy attacks him, ten of his rings bounce away from him in all directions. If he is hit by an enemy while not having any rings, he loses a life. Each level is completed by undertaking a mission, and each mission is labeled "Hero," "Dark," or "Normal". The "Hero" missions involve completing tasks for the *Sonic* series' heroic characters, or Dr. Ivo "Eggman" Robotnik on one occasion, and the "Dark" missions involve completing tasks for The Black Arms or Doctor Eggman. The "Normal" missions involve reaching the Chaos Emerald or goal at the end of the level. Examples of non-neutral mission objectives include killing all enemies in the levels, destroying an aircraft flying to the end of the level, or activating or destroying objects in the level. All enemies attack Shadow regardless of the mission chosen. The mission types selected affect the plot, the levels played, and the ending received out of ten possibilities. Each level features cutscenes that advance the story, and several levels also feature boss battles. There are 326 possible paths to take in *Shadow the Hedgehog*, and each pathway is individually named.
Shadow uses a submachine gun to shoot a G.U.N. soldier. The game's mature themes and addition of guns were two major areas of criticism.
New gameplay features distinguish *Shadow the Hedgehog* from previous *Sonic* games. For example, Shadow can use guns to combat enemies, adding an element of third-person shooter gameplay. Parts of the scenery, such as traffic signs, can also be used as weapons. Another new feature is the ability to drive vehicles, such as motorcycles and alien aircraft. Although Shadow can outrun the game's vehicles, the latter have unique capabilities, such as crushing enemies and traversing otherwise impassible acid-covered areas.

As in most *Sonic* series games, the Chaos Emeralds play a key role; they help Shadow remember his past and allow him to perform Chaos Control and Chaos Blast. Chaos Control allows Shadow to move more quickly in levels and slows time in boss battles, and Chaos Blast creates an explosion that destroys or severely damages all nearby enemies. Shadow can perform Chaos Control after the player fills the Hero Gauge by defeating Black Arms soldiers, and he can perform Chaos Blast after filling the Dark Gauge by defeating G.U.N. soldiers.

The game includes a two-player mode that retains the single-player mechanics but is set in one of three specially designed stages and uses a vertically split screen to separate each player's view. Each player chooses one of the available characters—Shadow, two metallic versions of him, and palette-swapped variants of each. The combatants attack each other and steal each other's rings until all but one are eliminated. Additionally, in single-player mode, a second player may take control of Shadow's sidekick character in some stages.

## Synopsis

### Characters

Further information: List of Sonic the Hedgehog characters

Shadow the Hedgehog, the game's titular protagonist, was created 50 years before the game's events by Prof. Gerald Robotnik in an orbital military research space colony known as the Space ARK Colony. Robotnik was trying to unlock the secrets of eternal life on the government's orders and create the "Ultimate Life Form." To that end, Robotnik designed Shadow to harness the powers of the Chaos Emeralds. He saw G.U.N raid the ARK and shoot Robotnik’s granddaughter Maria Robotnik, killing her. At the end of *Sonic Adventure 2*, his first in-game appearance, Shadow was presumed dead, but he returned in *Sonic Heroes* and suffers amnesia.

The Guardian Units of Nations (G.U.N.) is the military of Earth's government, the United Federation, and it is directed by the G.U.N. Commander, who has a hatred of Shadow. When completing "Hero" missions, Shadow usually helps G.U.N. and heroic characters from the *Sonic* series, including Sonic, Tails, Knuckles, Amy, Rouge, Omega, Vector, Charmy, and Espio. Their aim is to protect Earth from both Doctor Eggman and the Black Arms, an army of various related alien species that invade Earth from the Black Comet. Black Doom, the leader of the Black Arms, sends an extension of himself called "Doom's Eye" to watch Shadow and help him complete missions. When completing "Dark" missions, Shadow helps either Black Doom or Doctor Eggman, each of whom wants the Chaos Emeralds for himself. In one "Hero" mission of Sky Troops, Shadow assists Doctor Eggman in battling the Black Arms.

### Plot

Completing "Hero," "Dark," or "Normal" missions determines which levels are subsequently playable. Each gray box represents a level, and each red or blue box represents a boss mission at the end of the game. The colored lines that connect levels show how the completion of certain missions affects the storyline.
At the beginning of the game, Shadow suffers from amnesia. Other than the events since *Sonic Heroes* that took place three months prior, Shadow remembers only two things: his name and his attempt to escape the space colony ARK with his creator's granddaughter Maria, who was killed by G.U.N. soldiers. Having walked through a room filled with androids that looked like him during the events of *Sonic Heroes*, Shadow wonders if he too is an android. The game starts with Shadow reminiscing outside the city of Westopolis when the alien race Black Arms drops out of the sky and invades the city. One Black Arms alien, Doom's Eye, approaches Shadow, and the Black Arms's leader Black Doom tells Shadow of an old agreement Shadow made: to bring Black Doom the Chaos Emeralds. Stunned that Black Doom knew his name, Shadow searches for the Chaos Emeralds to learn about his past.

The game progresses through the Westopolis level and five more levels from the different paths Shadow may take. As missions are completed, Shadow learns more about his past and regains memories. He can choose to help Doctor Eggman or the Black Arms, to help G.U.N. and the series' heroic characters, or to help neither and keep the Chaos Emeralds for himself. The missions completed determine which one of ten possible endings will be seen after Shadow collects all the Chaos Emeralds and defeats one of the game's final bosses. The possible ending events range from planning to defeat the Black Arms to planning to destroy the planet.

Completing all ten endings unlocks the game's true ending in which Black Doom uses Chaos Control, enhanced by the power of all seven Chaos Emeralds, to bring the Black Comet to the Earth's surface. Black Doom explains that the Black Arms intend to use humans as an energy source, and the Black Comet begins to release a nerve gas into the Earth's atmosphere that causes total paralysis in those who inhale it. Shadow confronts Black Doom after the "Last Way" level, where he discovers that Professor Gerald Robotnik created the ARK's Eclipse Cannon weapon to destroy the Black Comet. During their confrontation, Black Doom reveals that Shadow was created using Black Doom's blood, and he attempts to use mind control on Shadow, but fails. Black Doom then transforms into a giant called Devil Doom; in response, Shadow uses the Chaos Emeralds to transform into Super Shadow and confronts Devil Doom. During the battle, Doctor Eggman confirms to Shadow that he is the original and not an android. Shadow defeats Devil Doom and uses Chaos Control to teleport the Black Comet back into Earth's orbit, where he obliterates it using the Eclipse Cannon. His friends are elated, as are people at G.U.N. headquarters. Shadow is then shown in the ARK's control room holding up a photograph of Maria and Gerald. He discards the photograph and leaves the room, putting the past behind him.

## Development

"Shadow the Hedgehog has a much darker personality than Sonic the Hedgehog. In *Sonic the Hedgehog*, your typical mission was to go out and beat the bad guys, it gives the players a choice to either take the side of the good hero guys or to take the side of the bad buys [*sic*], giving the player the option to choose in the game."

*Shadow the Hedgehog* was developed by Sega Studios USA, the now-defunct United States division of Sega's Sonic Team and published by Sega. Sega first revealed the game and its tagline ("Hero or villain? You decide.") at the March 8, 2005 inauguration of Sonic the Hedgehog into the Walk of Game. Sega formally announced development of the game for the Nintendo GameCube, PlayStation 2, and Xbox video game consoles on March 23, 2005. The same year, Sega released the game in North America on November 15, 2005, in Europe on November 18, 2005, and in Japan on December 15, 2005.

Sonic Team's Takashi Iizuka, who had worked on the *Sonic the Hedgehog* series since 1993, targeted a younger audience with previous *Sonic* games and wanted to attract an older audience with *Shadow the Hedgehog*. The game's development team wanted to make a game featuring Shadow to resolve plot mysteries that began with the character's introduction in *Sonic Adventure 2*. The team felt that Shadow's design—inspired by films such as *Underworld*, *Constantine*, and the *Terminator* series—would make the story darker and allow for elements, such as vehicles and weapons, otherwise considered inappropriate for a *Sonic* game. Sonic Team's Yuji Naka stated in an interview with GameSpy that he wanted to use Shadow as the game's main character due to his popularity among fans and being the best fit for a "gun action" game.

The game features several CG-animated cutscenes produced by Blur Studio. It also contains profanities, particularly the frequent use of the words "damn" and "hell" spoken by Shadow and other characters such as Espio, the G.U.N. Commander, Knuckles the Echidna, and Sonic. Profanity and the use of guns, both firsts for the *Sonic* series, caused some controversy, receiving backlash from fans and parents, because the series was famous for targeting a young audience and it was compared unfavorably to the successful 2000 game Perfect Dark, which also had profanity and violence and generated controversy. The ESRB originally assigned the game a T (teen) rating for "cartoon violence" and "language", but the same year the ESRB created a new rating of E10+, which Sega deemed for fit to be open to a bigger demographic. As a result, Sega censored some of the game's content. The ESRB ultimately assigned the game an E10+ rating for "fantasy violence" and "mild language".

The music of *Shadow the Hedgehog* was composed by Jun Senoue, Yutaka Minobe, Tomoya Ohtani, and Mariko Nanba. *Lost and Found: Shadow the Hedgehog Vocal Trax* is a video game soundtrack album released on CD on February 22, 2006. The album contains seven vocal songs from the game, one of which is a remix rather than the original. Another soundtrack, *Shadow the Hedgehog: Original Soundtrax*, was also released on February 22, 2006. It contains both vocal and instrumental tracks from the game. The game was the first in the *Sonic* series to use the 4Kids cast from *Sonic X* following the death of Doctor Eggman's previous voice actor, Deem Bristow. This cast continued to be used until late 2010 when all cast members except for Mike Pollock were replaced before the release of *Sonic Free Riders*.

In Japan, *Shadow the Hedgehog* was promoted through a collaboration with Japanese hip hop group M-flo, whose song "Tripod Baby" was remixed and featured in the commercial under the title "Tripod Baby (Shadow the Hedgehog Mix)". In addition to this, an alternate music video for "Tripod Baby" featuring the remix included new scenes with Shadow.

## Reception

*Shadow the Hedgehog* received generally unfavorable reviews from critics, many of which were highly critical of its gameplay mechanics and differences from other *Sonic* games. However, it was voted the best game of 2005 in the *Official Jetix Magazine* Reader Awards and named the "Best Platformer" of 2005 by *Nintendo Power* readers (receiving more votes than the staff's choice, *Sonic Rush*). *Shadow the Hedgehog* was also a commercial success: Sega reported 1.59 million units sold from its release to March 2006 and 470,000 units sold in the U.S. from March 2006 to March 2007, for total sales of at least 2.06 million. The game was later released as a part of three budget lines: Greatest Hits and Platinum Range for the PlayStation 2 (representing sales of at least 400,000 in North America and Europe, respectively) and Player's Choice for the GameCube (250,000 in North America).

Many critics derided the game's sense of maturity for a *Sonic* game, especially the addition of guns and other weapons. *Game Informer* staff writer Matt Helgeson said, "not only is this new 'adult' interpretation of Sonic painfully dumb, it’s also ill-advised and almost feels like a betrayal to longtime fans." Eurogamer staff writer Tom Bramwell felt that "the game's other selling point – its darker edge – [is] not really meant for us." G4's *X-Play* and GameSpy staff writer Patrick Klepek thought similarly. In contrast, *Nintendo Power* staff writer Steve Thomason rated the game 8.0 out of 10, stating, "this darker take on the Sonic universe succeeds for the most part, giving the series a bit of an edge without going overboard on violence." In addition, *Official Xbox Magazine* reassured readers, "Don't worry, *Shadow the Hedgehog* isn't half as 'urban' or quite as 'gangsta' as it first seems." Helgeson panned the game's "laughable" plot, saying it "makes no sense," and that various *Sonic* conventions undermined its attempts to be "mature" or "edgy".

Reviewers also criticized the game's controls, especially Shadow's homing attack causing unexpected character deaths. *Game Informer*'s Matt Helgeson complained that the attack "frequently sends you careening off into nothingness, resulting in cheap death after cheap death." *Nintendo Power*, *X-Play*, Eurogamer, *Official Xbox Magazine*, and GameSpy agreed. Other complaints focused on the mechanics of weapons and vehicles. Greg Mueller of GameSpot felt that the guns were nearly useless because of a lack of a target lock or manual aim, combined with an ineffective auto-aim. IGN staff writer Matt Casamassina, 1UP.com staff writer Greg Sewart, *Game Informer*, *X-Play*, GameSpy, and London's *The Times* also criticized the mechanics of Shadow's weapons, vehicles, and other aspects of the game's controls. However, Thomason said that "blasting Shadow's foes with the wide variety of weapons at his disposal is just plain fun."

The level design received mixed comments. Mueller called some levels "extremely frustrating". Helgeson stated that the fast-paced "levels are poorly designed", and Andrew Reiner, who wrote a second-opinion review for *Game Informer*, called the level design "disastrous". *Official Xbox Magazine* was more mixed, balancing the possibility of getting lost in the large levels with the appeal of these stages to 3D *Sonic* gamers, particularly those who had enjoyed *Sonic Heroes*. GameTrailers found that "the levels are either dark and urban, or bright and psychedelic. Either way, they fit in well to the *Sonic* universe. They are loaded with speed ramps, loops and an assortment of other boosts that rocket Shadow like a pinball." Bettenhausen included "the classic run-like-hell roller coaster design philosophy" of some stages in his limited praise. Casamassina disliked the "stupid level design", saying that "[j]ust because they dazzled players six years ago does not mean that Sonic Team can copy and paste exactly the same loops and spins into each new franchise iteration and expect everyone to be happy with the outcome." GameSpy observed that "the areas are much less open than in previous *Sonic* games, but the level designers haven't taken advantage of the constraints." *Nintendo Power* singled out the difficulty of the missions that require the player to locate objects.

Critics praised the game's replay value, applauding the many possible paths that a player may take through the game. GameTrailers stated, "this choose-your-own-adventure style gives the game replay value that many platformers lack." The Australian publication *Herald Sun*, *Nintendo Power*, and *Official Xbox Magazine* thought similarly. GameSpot praised the variety of alternate endings but concluded that "the gameplay isn't fun enough to warrant playing the game through multiple times." Bettenhausen thought that the morality system felt artificial but said that it extended the game's replay value.