recursal/Fanatic-Fandom huggingface dataset:
Mantle of Mist

**Mantle of Mist** is an ability available to Shamans. It restores the target's health over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restore 17 Health over 24 sec. Water Boon.* (Latest In-Game Description of **Mantle of Mist**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A boon of restorative water that heals an ally over time.* (Official Description of **Mantle of Mist**)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Water Boon. A powerful ability that heals your ally over time, recovering up to X% more Health with each pulse the longer the effect lasts.*

   **To:**

   *A boon of restorative water that heals an ally over time.*

## Gallery

* INFO SHA mantle of mist.png

Tooltip for Mantle of Mist - [Click for Larger View] (Pre-Alpha)
* Tooltip for Mantle of The Stream - [Click for Larger View] (Pre-Alpha)
* Tooltip for Mantle of The River - [Click for Larger View] (Pre-Alpha)
* Tooltip for Mantle of The Deep - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Shaman Abilities

## Reference(s)

1. ↑ Mantle of Mist tooltip
2. ↑ 2.0 2.1 Official Website
3. ↑ Old Info (Archived) August
Prism Volley

**Prism Volley** is an ability available to Wizards. It deals direct Magic damage and returns some Mana to the Wizard.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Weave your Mana into a prismatic volley, striking your enemy with Magic damage and returning greater amounts of Mana to you with each use.* (Official Description for *Prism Volley*)
Rising Moon Kick

**Rising Moon Kick** is an ability available to Monks. It deals direct Physical damage and can synergize with Setting Sun Kick.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A powerful kick that deals high damage to your enemy. If used within 10 seconds of Setting Sun kick, this ability will increase your Strength for a short time. (Generates Chakra)* (Archived Official Description for *Rising Moon Kick*)

## Resource(s)

1. Archived Official Class Page (Monk) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Monk) (Archived. Retrieved 6/2022)
News

This page contains links to all official Pantheon: Rise of the Fallen and Visionary Realms, Inc. news content. This page is **NOT** for fan news sources.

Some news sources are delivered in video format. Those can be found here.

## 2019

Burning Questions August 2019 (ARCHIVED) Intro only  | Jul 2019 (ARCHIVED)
Underwraps • Creating Faerthale • Cleric and Shaman Spell FX • Signature Character: Bel-Iris • Community Spotlight June 2019 (ARCHIVED)
Underwraps • Faerthale 101 • Signature Character: Thaeolyn Greyborne • Dev Spotlight: Tyler Stokes • Community Spotlight May 2019 (ARCHIVED)
Underwraps • FX Update • Animation Update • Dev Spotlight: Lynn Ashworth • Community Spotlight  | April 2019 (ARCHIVED)
Underwraps • From Concept to Model: North Tusk Orcs • Meet the Devs: Ross Worthley • Pledge Rewards • Community Spotlight March 2019 (ARCHIVED)
Underwraps • Behind the Design: Dispositions • Reader Questions • Community Spotlight February 2019 (ARCHIVED) Intro only January 2019 (ARCHIVED)
Living Light

**Living Light** is an ability available to Paladins. It heals the Paladin and their whole group.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Send forth flame of celestial light all around you, healing all members of your group within 12m. Uses 1 Reckoning Point.* (Latest In-Game Description for *Living Light*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Send forth flames of celestial light all around you, healing nearby allies.* (Official Description for *Living Light*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Send forth f‌lames of celestial light all around you, healing all members of your group within 12m.*

   **To:**

   *Send forth flames of celestial light all around you, healing nearby allies.*

  **August, 2018**

   **Description Changed.**

   **From:**

   *Send forth f‌lames of celestial light all around you, healing all members of your group within 12m.*

   **To:**

   *Send forth flames of celestial light all around you, healing nearby allies.*

## Gallery

* Info for the Living Light ability (2018)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
2. Official Class Page (Paladin)
3. Saicred Paladin Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Living Light Tooltip
2. ↑ 2.0 2.1 Official Website (Paladin)
3. ↑ Archived Official Website (Paladin)
North Tusk Bone Club

**North Tusk Bone Club** is a Club available to players in *Pantheon: Rise of the Fallen*.

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Mana Skin

**Mana Skin** is an ability available to Wizards. It is a self target beneficial spell that increases the Wizard's Armor Class and maximum Hit Points.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Gather strands of resilient Mana around you, increasing your total Health by 8 and your Armor Class by 10.* (Latest In-Game Description for *Mana Skin*)

## Gallery

* Current icon for the Mana Skin line of spells
* Current info for the Mana Skin spell
Limited Action Set

**Limited Action Set**, also known as Limited Ability Set and LAS (henceforth LAS), is a gameplay mechanic and core design concept. The goal of the LAS is to encourage forethought, strategy and creativity  while also accentuating class interdependence and class identity.

## Description

It not only limits the amount of Abilities and Spells which can be slotted onto the Action and Utility hot bars, but it also prevents the player from removing or "slotting" abilities and spells while in active combat.

There may be additional situations beyond just active combat which prevent players from changing out abilities and spells.

At this time, it is unknown if simply leaving combat with Fade abilities such as  Flash Bomb will immediately enable the swapping of abilities, or if there is some form of cooldown.

## Resource(s)

The following list contains timestamped links centered around LAS.

• Limited Ability Sets
• Design philosophy conversations with Brad McQuaid about combat and Limited Ability Sets
• Why non-combat abilities are part of the Limited Ability Set
• Limited Ability Sets vs. managing cooldowns and resources
• How itemization is designed with Limited Ability Sets in mind
• Benefits of Limited Ability Sets
• Limited ability set and changing abilities in combat
• Hotbars and Limited Ability Sets
• Limited Ability Sets and Codex
• Hotbars and Limited Ability Sets
• Limited Ability Set - abilities, hotbars, and upgrades

## Reference(s)

1. ↑ High Level Design of the Limited Action Set
2. ↑ Combat may not be the only situation that prevents ability swapping
Kirensound

**Kirensound** was a town founded by the kiri after Marthus led a defense against their age-old foe, the ferrath. After this victory, the kiri were able to settle and leave their nomadic lives behind. It was named "Kirensound" in honor of the ward Kiren, who blessed the kiri with the power to wield fire, which is loathed by the ferrath.

## Rulers

Kirensound was ruled by monarchs, though further details are unknown.

* Marthus ruled Kirensound from its founding to his death.
* King Olenspeth the III, who foolishly accepted the "gift" of immortality which cursed the kiri and caused them to become the halfling.
* Lyone (it is unclear if she ruled Kirensound specifically)
Malison's Lucid Dream

**Malison's Lucid Dream** is an ability available to Enchanters. It is an epic ability which makes the Enchanter's defensive target have no resource costs on their abilities. It also automatically applies Malison's Lucid Nightmare to the Enchanter's offensive target.

## Description

*Target's abilities have no resource cost. Automatically applies Malison's Lucid Nightmare to offensive target.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You empower your ally's imagination, causing their abilities to have no resource cost for the duration. When you cast this ability on your ally, it will automatically apply Malison's Lucid Nightmare to your Offensive target. You may not cast this ability on yourself.* (Official Description via Archive)
Imbue Trait: Tiger's Claw

**Imbue Trait: Tiger's Claw** is an ability available to Druids. It is a beneficial ability that increases the target's Strength and Dodge Chance. As an **Imbue Trait**, Druids can not use this on a target which already has another Imbue Trait active on them.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Imbue the strength and prowess of the Tiger into the target, increasing their Strength (4) and Dodge chance (6%) for 24 minutes.* (Latest In-Game Description)
Mesmerized

**Mesmerized** is a detrimental state that can be inflicted through various abilities, such as an enchanter's  Mesmerize. Characters which are mesmerized cannot attack, cast or independently move for the duration of the effect and, if they were casting, the cast is interrupted. Mesmerize effects are inherently fragile, which means any damage done to the target will break the mesmerization effect.

Enchanters have a spell called File:ENC illusion graft harm icon.png Illusion Graft: Harm which is capable of damaging mesmerized targets without breaking the effect.

NPCs with the cunning disposition are more resilient to the mesmerized state and can remove the state from their allies.

## Source(s)

Enchanter

* Mesmerize
* Foolish Fire
* Enrapture

Rogue

* Smoke Trick

Enchanter

* Mesmerize
* Foolish Fire
* Enrapture

Rogue

* Smoke Trick
Lay of the Land: Hawk Scout

**Lay of the Land: Hawk Scout** is an ability available to Rangers. It allows the Ranger to temporarily control a Hawk to scout ahead.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

**Control a Vale Hawk to scout a farther distance ahead from the air.** (Official Description via Archive)

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Ranger) (Retrieved 6/22)
Light of Murik

**Light of Murik** is an ability available to Clerics. It is a beneficial ability causes the Cleric to glow, acting as a weak light source.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Turns you into a weak light source for 24 minutes.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August, 2018

   **Description Changed.**

   *You whisper across the pages of your Tome, willing the Light of Murik to shine forth. This ability turns your Tome into a moderate light source. If used while you have a Celestial Bond, this ability turns your Tome into a supernatural light source, granting visibility in Atmospheres of supernatural darkness. (Requires Celestial Tome)*

   **To:**

   *Turns you into a weak light source for 24 minutes.*

## Resource(s)

1. The HiveLeader Gameplay 1
2. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Light of Murik tooltip
2. ↑ Light of Murik new tooltip (HiveLeader) (Retrieved 6/22)
3. ↑ Light of Murik old tooltip (Archived Website) (Retrieved 6/22)
Metal Plated Kicks

**Metal-Plated Kicks** are a Heavy Plate Boots armor available in *Pantheon: Rise of the Fallen*.

## General Info

### **Weight**

Feet
0.00

## Armor Info

### **Armor Class**

(Heavy?) Plate
46

## How to Acquire

###  Gallery

* Metal Plated Kicks, equipped on a male Human.
* Current tool-tip *[Pre-Alpha, 2020]*

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Kata of the Wandering Wind

**Kata of the Wandering Wind** is an ability available to Monks. It increases the Monk's Dodge and Counter Attack chances.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You align your attacks with the flow of your Chakra, dramatically increasing your chance to Dodge and counter-attacking every melee attack that does damage to you.* (Archived Official Description for *Kata of the Wandering Wind*)

## Resource(s)

1. Archived Official Class Page (Monk) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Monk) (Archived. Retrieved 6/2022)
Oldwood

**Oldwood** is an area found within Faerthale.

## Lore

In a world of innumerable old things, the trees of Oldwood are truly ancient. While no longer in as great a number as they once were, the wide area of land they occupy is all that was left when the Elves settled in the region.

The Oldwood growths are immensely tall and twisted, exceptionally wide and almost mindfully spaced apart from each other. The land underneath them has developed undisturbed by the Elves, who see their place more as visitors rather than subjugators. The ecology is peculiar and the terrain demanding. Roots break through the ground and push up boulders, while lush carpets of moss creep over decaying timber.

## Points of Interest

**Fae Hollow**

Fae are wild creatures of mystery, magic, and suspicion. Opinions on Fae are often dubious and poorly formed, with few mortals possessing the necessary experience (or patience) to sift for the truth. Part of this confusion is owed to the Fae themselves, as they are a vast host with various loyalties and intentions. The Fae colony in Oldwood behaves quite differently from the one in the Soul of Aegis, though the two are found in relative close proximity to one another. Yet the insular, sometimes chaotic nature of Fae colonies means they are often dismissed by outsiders as nothing more than large, well adorned insects. In truth their habitats are fountains of life, and Fae Hollow depicts this reality with arresting clarity.
The return of Fae to the Hollow of Oldwood was a welcome sign to the residents of Faerthale, and indeed the whole forest. The imperceptible call of Oldwood’s ancient voice, quiet since before the opening days of the War, must have whispered to them anew. Only then would these winged, mystical creatures return, to flourish in the waters of the N’ylem and beneath the twin moons.

**Crag of the Hag**

The dwelling place of the Grove Hag Notta. Little is known of this creature, and little shall be said. She is the rival of the Fae, in some form, and a blight that even the Elves are wary to avoid.
Rageful Shout

**Rageful Shout** is an ability available to Warriors. It removes Taunt's cooldown.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You unleash a rage-filled shout, allowing you to use Taunt without cooldown for a short time.* (Archived Official Description for *Rageful Shout*)

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
Reckon's Ward

**Reckon's Ward** is an ability available to Clerics. It absorbs a certain amount of damage before fading.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Surrounds your target with protective light, absorbing up to 288 points of all incoming damage. Fades after 15 seconds.* (Latest In-Game Description)
Kaylen's Charge

**Kaylen's Charge** is an ability available to Rangers. It ends combat with a target animal and makes it friendly toward the Ranger for a time.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Command an animal’s trust, immediately ending combat and making the animal friendly towards you for a short time.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August, 2020

   **Name Changed**
 Kaylen's Command > Kaylen's Charge.

   **Description Changed.**

   *You speak in a commanding voice to target animal, immediately ending combat and making target animal friendly towards you for a limited time.*

   **To:**

   *Command an animal’s trust, immediately ending combat and making the animal friendly towards you for a short time.*

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)
2. Official Class Page (Ranger)

## Reference(s)

1. ↑ 1.0 1.1 Official Class Page (Ranger)
Lasso of Vines

**Lasso of Vines** is an ability available to the Summoner's Titan. The ability pulls the Titan's target to the Titan's location. It is Summoner activated, meaning the Summoner must command the Titan to use it.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Summoner Activated. Your Titan hurls a bundle of twisting vines at the enemy and pulls the enemy to its location.* (Official Description via Archive)
Resplendent Arc

**Resplendent Arc** is an ability available to Clerics. It is a healing ability that directly heals the Cleric, then heals two of the Cleric's group members with the lowest health, increasing with each jump. After the second group member is healed, the Cleric is healed again for the same amount.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Instantly heal yourself. This heal then jumps to the next two group members with the lowest health before returning to heal you again.* (Official Description)
Rockvine Tangle

**Rockvine Tangle** is an ability available to Druids. It is a crowd control ability which roots the Druid's target, preventing them from moving while dealing Nature damage over time. If Hirode's Gaze is active on the target, their Armor Class is also reduced. Unlike other roots, the effect won't end if damage is done to the target.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You cause powerful, thorn-covered vines to erupt from the ground and entangle your enemy, rooting them for X seconds and dealing moderate damage over time. This effect cannot be broken by damage. If Hirode’s Gaze is active on your enemy, this ability will crack your enemy’s defenses, reducing their Armor Class by X%.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Sarcoth Druid Gameplay, showing Rockvine Tangle in the codex

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Nightmare Blood

**Nightmare Blood** is an ability available to Dire Lords. It is a Blood State that causes a percentage of all damage dealt by the Dire Lord to become bonus Threat.

It costs no resources to use or maintain a Blood State, but only one may be active at a time. Dire Lords can swap between Blood States at any time, with a 1 second cooldown between switching.

## Description

*Alter your blood state, applying 10% of all damage you do as bonus Threat.* (Latest In-Game Description for *Nightmare Blood*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **September 24th, 2020**

    **Threat bonus increased.** 2% > 10%

    **Description Changed.**

   **From:**

   *Your attacks inflict your enemy with palpable horror, converting 2% of your damage into bonus Hate.*

   **To:**

   *Alter your blood state, applying 10% of all damage you do as bonus Threat.*

## Resource(s)

1. Archived Official Class Page (Dire Lord) (Retrieved 6/22)
2. Official Class Page (Dire Lord)
3. Dire Lord Gameplay Preview
Reithal's Luminous Surge

**Reithal's Luminous Surge** is an ability available to Clerics. It is a heal over time ability that heals the Cleric's target directly and then gradually over the time.

## Description

*A small, direct heal that continues healing your target over 24 secs.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 6th, 2018

   **Description Changed.**

   *A supernatural healing ability that heals your ally for an amount equal to your Max Health.*

   **To:**

   *A small, direct heal that continues healing your target over 24 secs.*

## Resource(s)

1. The HiveLeader Gameplay 2
2. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Reithal's Luminous Surge tooltip
2. ↑ Reithal's Luminous Surge new tooltip (HiveLeader 2) (Retrieved 6/22)
3. ↑ Reithal's Luminous Surge old tooltip (Archived Website) (Retrieved 6/22)
Olmai's Favor

**Olmai's Favor** is an ability available to Clerics. It is a cure ability that removes curses from the Cleric's target.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A fabled blessing known to purge powerful Curses.* (Official Description)
Conviction

**Conviction** is an ability available to Clerics. While you maintain a Celestial Bond, your healing abilities cannot be interrupted and you can cast them while stunned.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Passive Ability. While you maintain a Celestial Bond, your heals cannot be interrupted and you are able to heal while stunned.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Cleric) (Archived. Retrieve 6/2022)
Reckon's Shield

**Reckon's Shield** is an ability available to Clerics. It absorbs a certain amount of damage before fading.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Surrounds your target in a protective light, absorbing up to 118 points of all incoming damage. Fades after 15 seconds.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 December 2nd, 2018

   **Description Changed.**

   *Surrounds your target with protective light, reducing all incoming damage by X% for Y duration.*

   **To:**

   *Surround your target with protective light, absorbing 150 damage or dissipating after 18 seconds.*

## Reference(s)

1. ↑ Reckon's Shield tooltip
2. ↑ Reckon's Shield new tooltip (Alexensual) December (Retrieved 6/22)
3. ↑ Reckon's Shield old tooltip (Archived Website) December (Retrieved 6/22)
Ringmail Leggings

## Gallery

* Item Tool Tip as of Aug. 2018.

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Paladin/Abilities

Notes:

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.

2. Spells are taken directly from the *most recent source*, superseding information from the official class page.

3. The description of abilities/spells *on the individual ability/spell page* are accurate, but the description in the table is subject to truncation, etc.

The following table is a filterable and sortable table which contains every known Paladin ability. It is designed as a quick reference - to find the most detailed info for a given ability, please click through to its article. To mobile users: The table will display for mobile users, but it will not be filterable. Please try viewing the full version of the site, or you can use Categories to find abilities by starting with Category:Paladin Abilities.

Tip: Remember that the filter is very basic. When filtering for "debuffs" for example, it is better to filter "detrimental" instead as the filter will include "buffs" as well.

## Removed/Old Abilities

For a list of abilities once usable by the Paladin, please see the Paladin's section of the Removed Abilities/Spells page.

## Reference(s)

Cleric
Druid
Dire Lord
Enchanter
Monk
**Paladin**
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard
Minor Races

This page is for all minor races that lack in-depth lore, descriptions, are unlikely to make a significant appearance in lore or are from other worlds than Terminus.

## Ferrath

Ferrath are native to the halfling homeworld of Hiryth.

**Description**

Almost nothing is known about the ferrath, as they are native to another world. It is known that they loathe the halflings and were in constant pursuit of them until the halflings, led by Marthus and blessed by the ward Kiren, successfully drove them back.

Ferrath appear to hate fire, as the ability to wield fire was the blessing given by the halfling ward Kiren to defeat them.
Light Shroud

**Light Shroud** is an ability available to Clerics. It heals the Cleric's target over a long period of time. It can only be used on one target at a time.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Shroud your ally in restorative light, healing them over time for X duration. Only usable on one target at a time.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Cleric)(Archived. Retrieve 6/2022)
Keep-Issued Broadaxe

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Mark of the Fireclaw

**Mark of the Fireclaw** is an ability available to Shamans. It is a beneficial ability that increases the target's fire resist.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increase the target's Fire Resist by 1 while active. Fire Boon.* (Latest In-Game Description)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Imbue an ally with the spirit of the Fireclaw, increasing their Fire and Nature resistance.* (Official Description)

## Mastery

Rank 1
Mastery Points: 1
Convert to Group buff
Increase mana cost by 100%
Rank 2
Mastery Points: 4
Increase Constitution and Fire Resist equally
Rank 3
Mastery Points: 9
Gain Fury of the Fireclaw effect.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March, 2021**

   **Description Changed.**

   *Imbue an ally with the spirit of the Fireclaw, increasing their Fire and Nature resistance.*

   **To:**

   *Increase the target's Fire Resist by 1 while active. Fire Boon.*

  **August, 2020**

    **Agility and Dexterity Buff Removed**

   **Description Changed.**

   *Fire Boon. Imbue yourself and the members of your group with the nature of the ancient Dragons of the Air, increasing Fire and Nature resistance by X and Agility and Dexterity by Y for Z duration.*

   **To:**

   *Imbue an ally with the spirit of the Fireclaw, increasing their Fire and Nature resistance.*

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Roenick Shaman Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Mark of the Fireclaw tooltip
2. ↑ 2.0 2.1 2.2 Official Website
3. ↑ Archived Official Class Page (Shaman) (Retrieved 6/22)
Lance of the Lightful

**Lance of the Lightful** is an ability available to Paladins. It deals direct damage with a chance to Stun enemies that are Fleeing.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A sudden bolt of celestial light that impales your enemy before dissipating. This ability has a high chance to stun enemies that are f‌leeing.* (Archived Official Description for *Lance of the Lightful*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Manifest: Tome of the Initiate

**Manifest: Tome of the Initiate** is a spell available to Clerics in *Pantheon: Rise of the Fallen*.

## Description

*You manifest a Celestial Tome to carry. As you start your journey, you will only be able to wield the power of the basic Tomes provided to Initiates of the Cleric Order. As you grow in level, your ability to manifest and wield more powerful Tomes will grow as well.*
Rebuke

**Rebuke** is an ability available to Clerics. It deals Divine damage over time and will deal additional damage against undead targets.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You release a torrent of celestial power into your enemy, inflicting Divine damage. This ability will cause Divine damage over time against Undeath.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Cleric)(Archived. Retrieve 6/2022)
Keep-Issued Fistwrap

**Keep-Issued Fistwrap** are a handwrap type weapon available to Monks in *Pantheon: Rise of the Fallen*.

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Olmai's Blessing

**Olmai's Blessing** is an ability available to Clerics. It is a cure ability that removes curses from the Cleric's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A fabled blessing known to purge powerful Curses.* (Latest In-Game Description)

## Trivia

* On the initial website reveal (the now archived class pages), this ability was incorrectly titled. It was called **Olamai's Blessing** rather than **Olmai's Blessing**.

## Resource(s)

1. Alexensual Gameplay
2. Archived Official Class Page (Cleric) (Retrieved 6/22)
Rooted

**Rooted** is a detrimental state that can be inflicted through various abilities, such as a rogue's  Springwire Trap. Characters which are rooted cannot independently move for the duration of the effect. Other effects, such as the knockback portion of a druid's File:DRU upheaval icon.png Upheaval, may be able to move a rooted target.
Loot

Players are able to loot items from slain Hostile Non-Player Characters or objects such as chests, barrels and crates.

## Container Loot Window

The Container Loot Window is displayed whenever players loot a non-NPC source (chests, barrels, etc). It is displayed in list format, with an icon preview and the item name displayed.
Relentless Vitality

**Relentless Vitality** is an ability available to Dire Lords. It is a ability that increases the health regeneration of the Dire Lord the lower their health becomes.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Your innate Health Regeneration will increase up to 20% the lower your Health becomes.* (Latest In-Game Description for *Relentless Vitality*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 September, 2020

   **Description Changed.**

   **From:**

   *The lower your health, the stronger your natural health regeneration becomes.*

   **To:**

   *Your innate Health Regeneration will increase up to 20% the lower your Health becomes*

## Gallery

* Relentless Vitality, as seen in the Codex (2021)

## Resource(s)

1. Archived Official Class Page (Dire Lord) (Retrieved 6/22)
2. the Nathan NAPALM Direlord Gameplay
3. Dire Lord Gameplay Preview

## Reference(s)

1. ↑ Relentless Vitality tooltip
2. ↑ Dire Lord Gameplay Preview
Pantheon Radio

Pantheon Radio is a non-profit making enthusiast radio station dedicated to players of the upcoming MMORPG "Pantheon Rise of the Fallen".
Founded by Maddoguk in January 2018.

Pantheon Radio supports the charity SpecialEffect, Helping people with disabilities to enjoy video games

The radio station is located in Toronto playing non stop. focused at Pantheon ROTF i.e. Talk radio shows, News, competitions events and live broadcasts.
Music is aimed at the EPIC symphonic genre, Metal, Rock, and Chill.

Listening to the station via PantheonRadio.com or the Pantheon Radio App on mobile platforms Android and Apple are also available.
Tunein Radio, Streema and simple radio have also be found to hosting the radio stream.

Also supported is Amazon Alexa, simply ask Alexa to play Pantheon Radio.

Pantheon Radio is also known for it's funky color changing mugs and funny spoof commercials.
Mantle of the Deep

**Mantle of the Deep** is an ability available to Shamans. It restores the target's health over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restore 17 Health over 24 sec. Water Boon.* (Latest In-Game Description of **Mantle of Mist**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A boon of restorative water that heals an ally over time.* (Official Description of **Mantle of Mist**)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restores 675 health over 24 seconds. Water Boon.* (Latest In-Game Description of **Mantle of the Deep**)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Water Boon. A powerful ability that heals your ally over time, recovering up to X% more Health with each pulse the longer the effect lasts.*

   **To:**

   *A boon of restorative water that heals an ally over time.*

## Gallery

* INFO SHA mantle of mist.png

Tooltip for Mantle of Mist - [Click for Larger View] (Pre-Alpha)
* Tooltip for Mantle of The Stream - [Click for Larger View] (Pre-Alpha)
* Tooltip for Mantle of The River - [Click for Larger View] (Pre-Alpha)
* Tooltip for Mantle of The Deep - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Shaman Abilities

## Reference(s)

1. ↑ Mantle of Mist tooltip
2. ↑ 2.0 2.1 Official Website
3. ↑ Mantle of the Deep tooltip
4. ↑ Old Info (Archived) August
Mesmerize

**Mesmerize** is an ability available to Enchanters. It is a crowd control ability that forces the target to cease all action until the duration expires or the target receives damage.

## Description

*Mesmerize your target.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Mesmerize your target for up to 30 secs. Any damage to the affected target will break the effect.* (Latest In-Game Description)
Patch Notes

This page is for archiving Pantheon's patch notes. Patches (sometimes called *builds*) are updates to the game files. There are three patch types: Major, Minor, and Hotfixes. Unlike the other two forms of patches, Hotfixes are small, quick server-side changes that do not typically require a server take down. Expansions can be thought of as a form of patch, but typically require an additional purchase and are handled in the Expansions article instead.

## Pre-Alpha Patch Notes

 Note: patches are merely summarized in the table below. For complete details, click through to the full patch note article!

 Improvements to animation blending when many animations are firing at once or in rapid succession.
 Monk Class implementation
 July 31st 2020 Patch\*
 Updates done the character creation and character select screens.
 Fixed resizing issues with combat & chat windows.
 June 25th 2020 Patch\*
 Teleporting to a zone has been implemented, now allowing you to place a location marker to specify where you want the character to be ported. This is going to govern things like world teleportation.
 Animator Ross Armstrong has done several polish updates on the spell casting loop, channeled spells, omni-directional, and targeted release/ firing animations for spells.
 May 20th 2020 Patch\*
 Game-wide stat overhaul, full deep-stat integration
 Massive amount of progress on Quest & Perception system
 New spell power conversion for damage and healing numbers
 February 5th 2020 Patch\*
 Massive UI performance improvements
 Ability Upgrades added to Codex
 Faction System Updated to meet specs

## Notes

\* This patch note was not given an official version number.

## Trivia

* Pantheon's first official patch note was released on the 5th of February, 2020 during the month's Producer's Letter.
* On the official website, **Patch 0.0.1** was listed as being published **02.05.2022**, 2 years *after* it's actual release date of **02.05.2020**
Progeny

**Progeny** is a proposed gameplay mechanic in *Pantheon: Rise of the Fallen*.

## Design Goals

The progeny system has a dual purpose: by incentivizing max level players to cycle back to the lower levels, it reduces saturation and monopolization of high level content while also ensuring that there are more players of all level spreads throughout the game world.  However, Visionary Realms has insisted they want the system to be voluntary in every aspect -- meaning that the rewards from the Progeny System should not be such that players feel they must participate in it.

The Progeny System has been planned for late Beta, but might be pushed to post-launch.

## Mechanics

None of the Progeny system's mechanics or rewards are confirmed, but below are some of the ideas VR developers have mused as possible paths for the system. Remember: **these are not confirmed**!

 Instead of retiring a max level character and starting fresh, the Progeny system lets max level players acquire special "currency" or "points" that are account wide and may be spent on alternate characters.

 As a reward, the Progeny system unlocks additional race/class combos.

 Players choose a few aspects of their main to keep when they Progeny (e.g carry over a tradeskill)

## Reference(s)

1. ↑ Progeny's goal is to keep different level ranges populated (May 2018)
2. ↑ Battling against <progeny> becoming mandatory (Apr. 2021)
3. ↑ Progeny slated for late Beta or post launch (Aug. 2020)
4. ↑ Progeny doesn't have to predicated on sacrifice (Apr. 2021)
5. ↑ Unlocking new class/race options through Progeny (Oct. 2019)
6. ↑ Carrying over traits of the Progeny Parent (May 2018)
Malison's Crushing Grip

**Malison's Crushing Grip** is an ability available to Enchanters. It is a damage over time ability that deals magic damage per tick and also lowers the target's magic resistance.

## Description

*Deal Magic damage over time. Decrease target's Magic Resistance.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Applies intense pressure to your target's brain, causing Magic damage over 12 seconds. While active, your enemy's Magic Resistance will decrease (-2) every 3 seconds.* (Latest In-Game Description)
Polished Stone Beads

**Polished Stone Beads** is a necklace available to players in *Pantheon: Rise of the Fallen*.

## Gallery

* Current tool-tip [ca. 2021 PA]

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Pressurized Flask

**Pressurized Flask** is an ability available to Rogues in *Pantheon: Rise of the Fallen*.

## Description

*Throw a flask of pressurized air at the target location. The flask shatters on impact, creating a loud noise that draws the attention of nearby enemies for a short time.* (Official Description)

## References

1. ↑ https://www.pantheonmmo.com/game/classes/rogue/