Nebulous Nightmare

Nebulous Nightmare is a limited 2 weeks event in which Awakeners can delve into the nightmare, deploy multiple teams and challenge multiple enemy Cases that get increasingly stronger for lucrative rewards.

In this mode, players can only bring their **Cases, Vibration Arms, Neoliths** and **Elemono** **pets**. Every other features that increases power are all disabled with the exception of the Leader Buffs.

During Expeditions, Cases' HP will ***not recover automatically*** between battles. This is why support units that offer either healing or shield or both are invaluable for Awakeners to proceed deeper in the realm of Nebulous.

## NEBULOUS MODIFIER

After the enemies in one zone are defeated, there will be the opportunity for players to select **Nebulous Modifiers**.

Nebulous Modifiers or Mods for short can boost up the Disoriented Walkers' power, from increasing their base stats plus passives for any rarity to give additional bonuses called **Modifier Set Effect**, reserved only for Modifiers from Purple or Gold rarity.

Gold modifiers and all of Nightmare modifiers are only dropped at boss floor or by resetting the Expedition and reenter again.

So far, only **SSR Raeon (Eastrise)** and **SSR Aiken (Bifrost)** can gain access to their personal Nightmare modifier at either Land of Nightmare or after resetting the Expedition.

## HAND OF AID

Hand of Aid is where the Awakeners set their units as assists for their friends to borrow. Either assign your strongest units or best supports to help your friends!

## PURE LAND

Players are encouraged to visit this section to claim the Talent Points from the accumulation of time's passing.

## TALENT TREE

This is where the Awakeners will spend their Talent Points obtained from either Expedition or point accumulations.

As the title says, this Talent Tree offers increased combat capabilities during Expedition. Among the available trees, this perk has the highest stat boost with Dmg Boost and Dmg Reduction buffs being unique to this option, but does not offer any non-combat related bonuses. This tree is recommended for those who prefer raw stats.

This Talent Tree is a jack of all trades perk that offer Awakeners decent combat stats and comforts from higher encounter rates with:-

* **Land of Healing** (further bonuses enhance the healing up to 80% plus additional shields)

* **Land of Blessing** (giving 3 out of 5 randomized bonuses that benefit the Disoriented Walkers)

**Heal units for 50% / Revive randomized fallen unit / Chance to obtain modifier round / Increase the level of Modifier obtained / Decrease enemy stats for 15% for 3 rounds**

* **Land of Resurrection** (revive a random fallen unit, with the Tree's end bonus enable the revival of 4 units)

In addition this Tree can help to reduce the harsh stat penalty imposed by **Land of Sacrifice** from 25% to 8%, and give the ability to **refresh their Modifier option** in the selection screen up to 4 times.

The last Talent Tree is akin to a thief build which allow Awakeners to increase their encounter with Fear stages that has higher chance to drop Purple Modifiers, and increased chance for Nightmare stages to drop Gold Modifiers. This allows players to complete their Modifier Sets early, however this Tree offer the least combat stats out of all options.