Summoners Arena Glossary

## **A**

### **Accuracy**

Percentage chance to deal damage to a target. The higher the stat, the less percentage chance target can dodge.

### **Active Skills**

**Active Skills** are enhanced skill attack, prompted when Hero's energy bar is full. Each Hero has **01 Active Skill** and at most **03 Passive Skills** based on its basic star level.

### **Arena (PvP) Mode**

In the Arena, players need a defensive line-up to withstand opponents’ attack and an offensive line-up to challenge other players. Ticket to join Arena mode will be re-charged daily.

### **Armor Penetration**

Ratio of the opponent's armor penetration when dealing damage.

## **B**

### **Body Parts**

Each body part represents the **bonus stats** by percentage of the hero's strength. Each hero has four parts.

**Head** - HP bonus.

**Hand** - Attack bonus.

**Weapon** - Critical Rate bonus.

**Body** - Armor bonus.

## **C**

### **Campaign (PvE) Mode**

Campaign mode is where players can participate in PvE and fight against the designed environment to get **ASG** and hero's experience.

### **CC Resistance**

Reduction rate of **Crowd Control** effects.

## **D**

### **Dodge**

Percentage chance of not receiving damage.

## **E**

### **Evolve**

Hero evolution is a mechanism to raise the ceiling power of a hero, helping to increase strength, unlock new skills and increase the number of levels.

## **L**

### **Level Up**

Leveling up helps increase a certain amount of that hero's power.

## **M**

### **Mystic Heroes**

Mystic Heroes have a **higher rarity** and **5% body part stats per level** than regular heroes. They can only be summoned during the **Genesis Summons** event.

## **P**

### **Passive Skills**

**Passive Skills** are innate skills that enhance Hero combat abilities by casting positive effect to their Hero allies (Heal, increase Critical Damage, …) while causing negative effect to their targets (Stun, Sleep, Silence, …). Each Hero has **01** **Active Skill** and at most **03 Passive Skills** based on its basic star level.

### **Power Stats**

Power is a combined combat power stat of every hero, representing their strength.

## **R**

### **Red Damage**

Red damage represents damage taken from attack with critical hit.

## **S**

### **Skill Damage**

Percentage of receiving additional damage of Skills.

### **Summon Feature**

**Summon** is a built-in feature of Summoners Arena where new heroes could be born at the cost of **1,500 ASG**.

### **Summon Point**

**Summon point** is the summoning stat showing the fixed number of times a Hero could be used as **Booster Hero** in the **Summon** feature.

**Booster Heroes** will be used by players to adjust the Gacha drop rate in Summon to their reference. Players can use up to **05 Booster Heroes** for **Boost Up**. Every time a Hero is used as a Booster Hero, its Summon Points will be deducted by 1.

E.g: Having 5 4-star-heroes as Booster Heroes will increase the drop rate of Hero at 3,4 and 5 star levels, while decreasing the drop rate of 1 and 2 star levels.

## **T**

### **True Damage**

Percentage of damage dealt directly to the health, not being reduced by **Armor**.

## **W**

### **White Damage**

White damage represents damage taken from basic attack.