Helen

* Form & Dysfunction
* Deadly Dolly

## Background

### Form & Dysfunction

Helen survived evil experiments to become something new: less than human, more than zombie. When she falls down, she always arises to seek vengeance. Don't let her fragile appearance fool you. It might be the last mistake you ever make.

### Biography

In the before times, Helen was a happy, normal girl, living with her family in the city. As the zombie infestation took hold of the world, they fled to her uncle's house in the woods. For about a year, they lived there in peace, until Helen's dad mysteriously disappeared. Helen went to search for him, leaving her mother and sister in the safety of the cabin.

Helen soon realized she had underestimated how much the world had changed, and the extent of the horrors and desolation she would encounter. Exhausted, hungry, and near death from exposure, she was picked up by a group of strangers. They dropped her off at a research facility where help was offered.

Instead of help, she was thrown into a cell and kept there for two years. She was abused and experimented on. They injected her with serums and made her perform demanding tasks as they studied her and pushed her to the brink of death. over time, the food they served her began to lose flavor, and she lost interest in eating and drinking altogether. She noticed her body was becoming leaner, stronger. Then the voices came. They started as whispers, only at night, coaxing her to do their bidding.

One of the doctors took pity on her and "accidentally" left her cell unlocked after a routine checkup. The whispers immediately turned into screams, and she gave her mutated body over to their control. Before she knew what had happened, there was nothing left of her torturers but a gory mess.

During her escape, she discovered other captors like her. Together, she and the rest of the Altered travel the wasteland, searching for Gungnir Biotech, driven by the need to make them pay.

## How to Obtain

Helen is obtainable through the Cantina, the Caravans, and through a 60-day event for new players.

## Skills

*ULTIMATE SKILL*
Human: Heals her allies based on 200% ATK power at the cost of her remaining HP.
Zombie: Viciously attacks with 920% ATK power and 12% Life Steal.
(Passive) Every 8 basic attacks, gradually increase her ATK speed and CRT rate.
Zombie: 1,020% ATK power.
Zombie: 1,110% ATK power.
(Passive) Soon after Helen dies, she resurrects as a zombie, immune to allies' healing effects. Each resurrection increases the cooldown before the next one and decreases Helen's MAX HP by 8%, but the damage received from zombies decreases.
In dying, Helen inflicts 150% damage to nearby enemies and reduces their MOV speed by 50% for 8 seconds.
When she revives, nearby allies' ATK increases by 40% for 8 seconds.
Human: Hurls her blood at enemies, inflicting 60% ATK power and -20% DEF for 4 seconds.
Zombie: Slashes with 240% ATK power, staggering enemies. Also reduces damage taken by up to 25% for 5 seconds, depending on her HP.
Zombie: Up to 33% damage reduction.
Human: At the start of battle, Helen links to the hero at position 5. For 10 seconds, Helen absorbs 30% of the damage that ally takes.
Zombie: Helen's terrible shriek terrifies all nearby enemies for 2 seconds. (Effect on up to 5 enemies)
Zombie: Increases shriek effect duration to 2.5 seconds.
Zombie: Cooldown resets upon the first ally death.

## Signature Equipment

*Main article: Workshop*

* ATK Power: 25%
 **Item Skill Info** | * Grade 0: Gains 2% Life Steal each resurrection. Stacks up to 5 times.
* Grade 10: Increases ATK power by 40% for 8 seconds after resurrection (10 seconds cooldown).
* Grade 20: When dealing damage with a Basic attack, the target's DEF and healing effects are reduced by 5% for 5 seconds (stacks up to 5 times).
 **Item Description** | A rare moment of vanity in a grotesque world.