recursal/Fanatic-Fandom huggingface dataset:
Duster Haugspor

**Duster Oliff Haugspor**, often referred to simply as **Duster,** is a dwarf rogue in the world of Perion, played by Liam.

## Description

### Appearance

When down, Duster's wavy grey hair barely hits his shoulder - although he usually ties it up with a bandana to prevent leaving hair behind during a robbery.

### Personality

Duster is carefree to a fault. Unable to fit into the militaristic Starkad society, he gave up on seeking others approval. Instead, he acts impulsively on whatever gains his amusement, often causing problems for others. Many think of him as a jerk as a result.

## Biography

### Childhood

Burdened with a frail physicality, Duster had a difficult upbringing in the Starkad states. As with all eldest children of a noble family, he grew up in the greater family's household - the Brunail Haugspors. Subject to the constant scrutiny of his relatives, he developed severe performance anxiety. This manifested in such a way that he would feel stinging pains along his back whenever someone's gaze became fixated on him. When the competitive environment eventually became too much, Duster took his anger out by spoiling a pot of stew, ruining the banquet after a long day of training. This would become the tipping point after years of whining, as the next morning his father retrieved him and his belongings. In his place, Duster's brother, Norca Haugspor would take his place in the training halls.

Much like him, his father, Sparlug Haugspor ('Slug' by his greater family) wasn't much of a fighter. As a child, he chose instead to run away from home and live at the local monastery. He became aid to a stone carver following the Red Star Rebellions, restoring any damage upon the various pillars, cloisters, and buttresses. It was from this stone carver that Sparlug would learn of Projectory, as during sermons he would animate a statue of Udruus. Looking to expand his expertise, Sparlug started working on the detailing around nobles' estates. Whether intricate carvings about a pediment or feature walls of expansive battles, a difference in environment and design renewed his passion for stonework.

Much of Sparlug's knowledge and experience were imparted onto Duster when he started working for him. The stonework while tedious, helped Duster settle into his own rhythm.

## Relationships

### The Foreheads

The Foreheads is a thieves guild specialising in obtaining items of intellectual significance, both for member-exclusive viewing and highest-bidder auction. With countless art and historical aficionado contacts, they maintain a firm grip on the art world.
Age of Ashes (шлях пригод)

**Age of Ashes** — це двадцять п’ятий Pathfinder Adventure Path, який тривав із серпня 2019 року по грудень 2019 року. Це перший пригодницький шлях, у якому використовуються правила другого видання рольової гри Pathfinder.

> Таємничі пожежі, що палають на вершині покинутої цитаделі Пекельного Найта, — це лише перше з багатьох відкриттів, які чекають на розкриття в цій щомісячній кампанії Pathfinder, що складається з шести частин і присвячена конфлікту, що охоплює весь континент, проти культистів, работорговців і вогненного драконового спустошення, яке може розв’язати Епоху Попелу на світ!
>
>
Cayden

Cayden (pronounced CAY-din) is the god of healing, medicine and recovery.

## Appearance

Cayden wears a medical gown, and wears a disturbing mask designed to prevent pathogens from entering his system. He is weak-looking and gangly, but precise in his movements. He is the counterpart to Herath, but the two share a surprisingly friendly relationship. Herath is partial to the pain caused by disease, but also enjoys the pains involved in surgery and the application of medicine. Cayden views living creatures as a puzzle, and enjoys dissecting them, but also has a professional satisfaction in getting them to work again. He is not sadistic, but is apathetic to suffering. Cayden, like Herath, is prayed to for the healing of diseases and wounds. Doctors, surgeons, biologists and herbalists pray to Cayden for success, as well as worried families. Cayden’ symbol is the syringe. Cayden is honoured and excited by risky and successful incursions into the innards of patients.
Convention of Perion

The Convention of Perion is the name attributed to the series of conferences that major figures in the continent attend to discuss the great questions of the era. Occurring once every century, most conferences are merely political formalities and obligations without much significance. However, during some ages of turmoil in the past, the convention have proven its possibility as a unifying force that enables a combined response to existential threats.

## Major Conventions

### Congress of (insert big Starkad city here)

The last convention was the Congress of Starkad which was a response to the recent Arcane Catastrophe. Many decrees and agreements were made during the congress, all of which were aimed towards integrating magic into the judicial and legal systems of the nations of Perion. Perhaps most controversial decree was the establishment of the Conclave of Magic which was supposed to curb out the worst excesses of magic and its abuse in all corners of Perion. In the eyes of many people, the congress affirmed their fears of magic which has lead to the contemporary distrust and skepticism of spellcasters which had not been present in prior ages.
Портал:Плани

**Портали Вікі**: Аксесуари • Географія • Збірники джерел • Історія • Карткова гра • Комікси • Магія • Мешканці • **Плани** • Пригоди • Релігія • Спільнота • Художня література • Цифрові ігри

Сонячна система Голаріона

Натисніть на об'єкт, щоб дізнатися більше.

Матеріальний планМатеріальний план нескінченний за своєю природою або, принаймні, фактично нескінченний для більшості його відомих жителів. Вважається, що більшу частину обсягу Матеріального плану становить порожнеча, відома як Темний Гобелен, тоді як решта відомого обсягу складається із зірок, планет та інших матеріальних тіл, таких як комети, астероїди та метеори.
Матеріальний план обговорює природу матеріального плану та його зв’язок з іншими планами.
Більше інформації про Матеріальний план та її елементи:

* Темний Гобелен
* Зірки
* Сонячна система
* Планети
* Місяці
* Метеорити
* Діаспора
* Астрономія
* Сузір'я
* Космічний Караван

Більше...
ПланиПлани мультивсесвіту фактично нескінченні. Дійсно, багато планів мають нескінченні *шари*. Вони згруповані, щоб спростити наше розуміння того, як вони пов’язані одне з одним.
Велике Потойбіччя намагається розглянути питання відносин між планами внутрішньої сфери, перехідними планами та планами зовнішньої сфери.
Більше інформації про типи або групи планів можна знайти тут:

* Внутрішня Сфера
	+ Елементальні плани
	+ План Негативної Енергії
	+ План Позитивної Енергії
* Перехідні плани
* Зовнішня сфера

Більше...

ДеміпланиДеміплани скінченні. Більшість деміпланів створюються потужною магією і часто тимчасові — іноді вони стають постійними завдяки подальшим магічним процесам — хоча вони також можуть бути створені природними процесами.
Деміплан розглядає природу та властивості деміпланів.
Більше інформації про деякі відомі деміплани можна знайти тут:

* Хроніка Акаши
* Книга Проклятих
* Склеп Вмираючого Сонця
* Синозура
* Мертве Сховище
* Вимір мрій/Країни мрій
* Вимір Часу
* Гобелен Хао Цзінь
* Змучене Царство
* Безсмертна Амбулаторія
* Джанделай
* Ленг
* Мнемоворе
* Шибальба

Більше...
William Afton

William Afton is one of the many antagonists from the AU's and the main antagonist of the FNAF AU Comic The Golden Eyes .

## Trivia

* His original debut is in Five Nights At Freddy´s
* His full name is William Louis Ackerman - Afton
* He's british lol
* His favourite animatronic is Springbonnie
* He's based a little in Squimpus Mcrimpus William and the Pumpkin Rabbit
Udruus

## Udruus - The Mastercrafter

Udruus was born inside a maximum-security jail, wherein the most dangerous criminals in the world were kept before their execution. A jail guard took pity on him after his birth, and took him under his wing. He spent his years amongst the high-tech mechanisms required to keep the inmates under control, and the ruthlessly inventive ways of disposing of them. Surrounded by inmates and even more unruly guards, Udruus grew to be a gruff and serious youth, however, his aptitude and appreciation for mechanics meant his spirits were never fully dampened. However, as time passed, eventually he learned of his parents fate, and his later compliance in their death. Wily Udruus bided his time, and then, in a mechanical trap, killed a great number of guards, and freed the inmates, bringing the jail to ruin. Udruus travelled the land for a time, before becoming one of the greatest blacksmiths are craftsmen in Perion. Tyran relied on him for weaponry, and Kaeta used his precise forging to create implements needed for experiments. As a result, he was integral to the conspiracy.

His greatest accomplishment in life was the building of the soul-sucky thingy, along with Kaeta. His quiet determination leads Udruus towards ever greater accomplishments, and his inventiveness is only rivalled by his unconquerable patience. A master of his craft, Udruus has no time for the unskilled, whose clumsiness threatens to undo his great works. While researchers pray to Kaeta for their idea’s success, they pray to Udruus for its practical application.

Upon his ascension, Udruus took on the visage of a weathered old man, bulky, with grey, hardened skin, immune to the hardship of labour, like his weapons. Udruus’ temples are often built near rich mineral deposits, or in great cities. He watches over blacksmiths, woodcrafters, mechanics, artisans, architects, painters and tailors. He is honoured through the dedication of great works to him. Vases often feature his visage, as well as weapons, and clothing often has his name secretly stitched into it, for good luck. Nothing draws Udruus’ rage greater than clumsiness, hubris, and disrespect for art. His temples are built in the midst of great mineral deposits, or amongst cities of great artistry. They are usually renowed for being some of the most beautiful buildings in Perion, unlike other gods, all temples look different. Each is required to use innovative designs to inspire worshippers to their craft. The temples contain the highest grade equipment and forges, only accessible to high-ranking members of the cult. Cult members are high-grade artisan elites, who often join the cult for prestige, as they are often all immensely wealthy. His holy symbol is the hammer and brush. Udruus is prideful, and only accepts the highest forms of craft as tribute. Those who offer unworthy works will attract only his disdain.

### Domain

* Blacksmithing
* Tailoring
* Craft
Goeran

Goeran (prounounced GO-ren) represents conscripts, veterans, and those who rise up in times of duty. He signifies a divine duty to bear arms in times of need; not the type to be worshipped by mercenaries or adventurers. He takes the form of an ancient old man, hardened by years of battle. His face is as jagged as a cliff, and he can yell with such power, he can force anyone to obedience. He always wears a ridiculously large set of armour. Goeran is honoured cyclically; only in times of great need and warfare is he honoured. When there is not great war or conflict, the old warrior goes into a deep hibernation. Conscripts, generals, and their families, pray to Goeran, hoping that their bodies can withstand the newly experienced labours of war, and wishing for a safe return to their families. Goeran is honoured by those who would willingly fight with undue courage; by the working man who stands up to bandits who outnumber him. Despite his visage, he is generally a kind god, and does wish to bring those who act with honour home from the battlefield. Conscripts often look to him as a father figure as a result. His symbol is a deed, reading names of those who are drafted.
The Tempest League

The Tempest League is a confederation of city-states concentrated within two primary areas - the Gulf of Vorov in northwest Perion and the Apotian Gulf in the south. The league is named after the ocean that is situated on the south-western side of the continent - the Tempestuous Ocean as it is called in the common tongue.

## History

The league had its origins in two separate confederations of human dominated city-states in the northwest and southern coast of Perion.

The first confederation emerged from the province of Vorov following the breakup of the Konnsborg Empire. Being situated in such a geographically important region of the empire which served as the gateway to southwest Perion, the cities of Vorov province enjoyed significant autonomy and always desired to take it a step further to full independence. Following the decisive victory of the dwarves during the 2nd Konnsborg-Starkad war, the empire suffered a period of immense turmoil which ultimately resolved in the dissolution of the empire, giving Vorov the opportunity to seceed from the empire. As the largest and most important city within the former province, Liezegrad took charge of the secession and mediated economic and military partnerships between the now free city-states of the gulf.

The other confederation was a separate association of city-states in the Apotian Gulf down south. They exist because of reasons.

## Politics

Due to the demographics of the league being concentrated in two regions that are relatively detached from one another, the league exists in an unstable rivalry between the city-states of Vorov, headed by Liezegrad and the city-states of Apotia lead by (insert name here).
Iliarus

Iliarus is a creator god encompassing the domains of fortune, change, disaster, justice, and destiny. She oversees the destinies of all souls, ensuring that they receive a balance of fortune and misfortune.

## Overview

### Meridian Life

In the diverse and competitive Meridian society it was understood that to survive, one must employ their assets and talents to their fullest potential. This proved difficult for Iliarus who was in a sense, colourless. She was born as the bastard of a prominent Duke, and was for the most part, a bland looking child. The only distinguishing feature were her devil horns, a trait synonymous with the noble house. Her mother, a loyal retainer of the duke, had them constantly filed down to avoid controversy.

Neither a peasant nor nobility, Iliarus endured a lonely childhood. Her only company was a tutor appointed by the Duke whom she received a rudimentary education from, although when it became evident that she lacked promise, her tutelage ceased. Iliarus spent her following years aiding her mother with the mundane chores around the palace. With the hope that she could live a better life, her mother drilled into her the further effort that was required to compete with the gifted.

When her fatigued mother passed away in an accident, Iliarus fell into despair. No rituals were held, only a dull looking pot filled with her mother's ashes was left at the foot of her bed in the servant's quarters. It was nauseating to keep living there. Nobody acknowledged her, and the one person who loved her no longer existed. Iliarus abruptly left the palace in hope that she could fulfil her late mother's wish. The Duke offered her a parting sum; however Iliarus refused as she did not want to feel indebted to him. She continued to file her horns as her mother once did, vowing to sever all affiliations with the duke.

Iliarus went from tavern to tavern, surviving off of the limited funds her mother had accrued over her time at the palace. During the day she would run around completing small jobs and assignments for the most insignificant pay in hopes that it would garner respect; but in return, she only got humiliated and exploited.

### Ascension

While the other creator gods who made a race in their image, Iliarus didn't wish for her children to be weak and easily manipulated, as she had been. As such, she created the proud Haifa people, whose sharp senses and astute nature is respected throughout Perion.

### Domains

* Fortune
* Disaster
* Justice
* Destiny
Damien Lockhart

" *'Never take too many chances.' That's what my dad always said.*"

Denise Lockhart - sister

### Affiliation

Albanian - Unwanting Partner in CrimeTrolley - Best Friend/ Partner in CrimeDenise - Close

## Appearances

### Portrayed by

Male\_07, created by VALVE (Model)Michael Smith (Face Scan)

### Appears in

albanian adventures 3 - jailbreakalbanian adventures 4 - house callalbanian adventures 5 - loss on a boatalbanian adventures 6 - the arctic, and the flashbackalbanian adventures 7 - hidden deepalbanian adventures 8 - when all hell broke loose

### Debut

albanian adventures episode 3 - jailbreak (First Mention)albanian adventures episode 4 - house call (Full Appearance)

Damien Lockhart, albanian adventures 8 - when all hell broke loose

## Description

Damien Lockhart is a supporting character in Albanian Adventures. He is the best friend of Trolley Jokerton. He was an ordinary guy who lived with his sister until the day when he was visited by Trolley and the Albanian. He was then taken by them and became a criminal.

## Appearance

Damien has fair skin, short dark hair and brown eyes. He wears a grayish-blue shirt with a white undershirt underneath it. He wears black jeans with brown shoes.

## Gallery

Damien, standing in front of a door, in Episode 4.Damien, staring wistfully into the sea, in Episode 5.Damien, drinking beer, in Episode 6.Damien, sleeping in a bed, in Episode 7 but brightened for clarity.Damien, arguing with the Albanian, in Episode 8.
## Trivia

* Damien is played by Male\_07, who is a very famous citizen model in Half Life 2. He is known for playing John Freeman in Half Life: Full Life Consequences and Gordon Frohman in Concerned.
* Damien was originally going to be named Trent, but I ended up naming him Damien after one of the VAs of Emkay.
Styra

## Styra - The Giver - **Stīra**

Styra is a hermaphrodite, but is generally male in terms of expression. His parents were disgusted by him at birth and gave him up to the wilderness, where he was discovered by an ancient witchhood who taught him to be one with the land. They would nurture endangered creatures to health and hunt in moderation, a lifestyle that Styra felt most at peace with. Despite for his innate affinity for nature, Styra's spirit was made weak from the disdain with which his parents treated him and the concurrent displacement into the witchhood. He grew to value those who would withhold their appreciation for him. A mutual respect with nature is something that must be fostered for years; Likewise, Styra values approval from those who are least likely to give it. Basically, he’s a soy boy.

Once Styra came of age, it was revealed that the witches had been harbouring him to use him for some bizarre sacrifice ritual. While in captivity, Kaeta raided the witch hood as a government-sanctioned attack to steal their knowledge and disable their cult. The witches represented the highest level of erudition outside of the official universities, and the aristocracy took them out. Due to Styra’s issues, he latched his attention onto Kaeta, whose dismissive attitude immediately appealed to him. On Kaeta’s part, despite looking down on Styra, she was still drawn to his encapsulation of male and female beauty.

Styra did have a level of intelligence rivalling that of Kaeta though, due to his extensive knowledge of the natural sciences. He became involved with the conspiracy mainly as a result of his dependency on Kaeta. After his ascension, Styra’s beauty was enhanced, becoming a being that simultaneously shows perfect masculine and feminine features at once. As a loyal partner of Kaeta, Styra acted as god of all fertility, including child rearing, agriculture, and the world of nature.

Styra accepts the remains of animals hunted or harvests in accordance with the laws of nature as offerings. These often come from hunters and farmers; as a result he is one of the most honoured creator gods. Further, those hoping for healthy children also offer symbols of fertility within their offerings. Styra is accepting of gifts, and is more than willing to give his favour to those who honour him.

As Kaeta’s disdain slowly turned to apathy, Styra grew more and more drawn away from her. Kaeta didn’t care much when the pair finally split. As the most beautiful member of the creator gods, he has been sought after by many throughout the millennia.

Styra’s churches are most widespread. Found most frequently in rural areas, these are often outdoors locations, where pagan-style sacrifices and burnings are conducted. His officials act akin to the witches Styra grew up with, druids of nature, who live off the land. His symbol is the phallus.

### Domain

* Agriculture
* Hunting
* Child Rearing
* Seasons
Magus

Students of magic and practitioners of martial arts, magi are those possessing the spark of magic within them who do not view the path to mastering their gift in the wholehearted devotion towards the magical arts but rather in a more holistic approach - sword and sorcery. Utilising an art commonly known as the spellblade, magi are dangerous opponents who supplement their combat with magic rather than relying on it entirely.

## Background

In the past magi, as the term is defined in contemporary perion, were extremely rare as the vast majority of those with the spark of magic within them preferred to progress towards mastery. In the ages long past, powerful magic was common knowledge and were a goal for practically everyone gifted in the arcane. However, as magic has begun to fade from the world ever since the Arcane Catastrophes, knowledge of powerful magic has become far less accessible as it once was. Compounded with frequent disasters and continuous racial tensions on Perion, many archives have either been lost to time or hidden away. All of this set up the perfect environment for the reformation of magical education towards a more martial tilt.

The Conclave of Magic, the institution responsible for the proliferation of magic, began a drive about a century ago to encourage aspiring wizards to instead take on the path of the magi. Guided by archmages and hired trainers, a new class of warriors were born - one that would serve the Conclave's goals. The first magi were dedicated magehunters who would specialise in abjuration magic. These magi were trained in a variety of manners in order to best deal with dedicated spellcasters, such as tactics for operating in dead magic zones which could be artificially created by Conclave technology provided to them. Over time, as this first generation of magi retired or rebelled against the conclave, their discipline were passed down and spread throughout the continent, branching out and diversifying such that magi are no longer synonymous with magehunters. In contemporary Perion, magi are the dominant grimoire-based spellcaster in a reverse of trends. Wizards are much rarer than have been in the past, largely having been replaced by this new class of spellcasters. Where arcane colleges once specialised purely in teaching spellcasting, now martial arts have been elevated to equal status within the curriculum. While most people do not think twice about such a sudden change in demographics, some suspect that this was all in accordance with the upper Conclave's hidden agenda of monopolising magic for themselves.
Dwarves

In old days long lost it was said that the dwarves were carved from stone. Resolute and unchanging, they dedicate their lives to become masters of their craft, like polished gems. Some dwarves however fall to depravity. Their vision become clouded by greed and power, instead living a life of deception and trickery. By whichever ways a dwarf seeks to pursue, their Iron Will follows them into their next life, becoming the core of their soul - their new foundation.

## Overview

### Appearance

One way to identify a dwarf is through their stocky silhouette. They stand at a modest 4' - 5' (varying with sub-race), although they aren't to be toyed with. Naturally muscular, dwarves qualify for body building straight out of the womb. Broad shoulders and dense bones make the average dwarf weigh a respectable 150 lbs (70kg).

### The Iron Will

In the soul cycle, a dwarf's soul is reconstructed around their Iron Will, the single strongest memory that is the culmination of their previous life. This memory is often very hazy, more rooted in intense emotion than any visual stimuli.

## Society

### Culture

It is said that nothing is stronger than blood in Dwarven society. To many, it is seen as an impenetrable barrier that distinguishes the various communities, enforced by their stark differences. This is because lineage determines destiny. Centred around a patriarch who governs their family, Dwarven family units engage in all manner of activity together.

Dwarven society is notoriously family oriented. The family unit . Centred around the elders who guide their family, dwarven family units are deeply intertwined with the societal structure.
Meuna

Meuna (pronounced Moi-nah) is the deceptive and wily Goddess of Thievery. Despite her occupation, she is known as a noble thief; a swashbuckling and wily figure, who appears in many pulp fictions throughout Perion. Whether it be a child whispering a prayer before snatching an apple from a fruit stand, or a group of hardened criminals performing an elaborate ritual the night before a heist, thieves frequently pray to Meuna for good luck in their thieving endeavours. Meuna holds the principle of honour among thieves to her heart. She is honoured by those who perform risky and successful acts of thievery, while those who opt for easy targets, or take from the same person repeatedly, she views with less respect.

Despite her popularity in myth, Meuna is one of the less honoured gods, because open worship of her certainly implies criminal activity. In fact, her worship is banned in most city-states where crime is rife. Her symbol is a dagger pointed down with wings sprouting off the sides.
Site4747 Arc2 vol 4

Or 3 whatever

Previous tape

"Uhm, maybe we should leave them alo-" Obsidian said hesitantly. "What in the universe is going on here?" Void eater said to Sentinel, Puzzled. "We have absolutely no idea" Sentinel admitted, even -2 was trying to peice together what was transpiring. "NOW KISS!" Geo exclaimed, pointing towards Void eater and Sentinel, who were a bit too close to eachother. "Geo, are you out of your mind?" Colossal said, "First time i heard you in the slightest ounce of rage, but Geo. What the \_\_\_\_ are you saying?-" -2 said before Void eater began sobbing. "Void? what's upsetting yo-" Obsidian said before Sentinel began comforting Void eater. "It's okay, it was probably a joke anyways" -2 said, patting Void eater on the back. "SEE? WHAT DID I TELL YA? THEY'RE GAYYYYYYYYYY" Geo said before being silenced by Obsidian, "God won't you shut up?. This isn't the time to be making jokes, Void eater is a sensitive guy and what you're saying isn't helping this predicament" She said Sternly, in a tone where few have heard from Obsidian.

**Later at midnight**

"Ugh, -2?. Why the hell are you here at midnight?" Noir exclaimed, -2 walked in on Noir who was sleeping at the time. "Oh, there you are Noir. Void eater decided to sleep in the same room as me and -1, for some reason -1 kicked me out" -2 said, Noir was mildly surprised that someone like -1 would be able to kick someone out of a room like that, she'd never seen -2's true form outside of the statue before, it was beautifully terrifying. "Oh, uh i guess you can stay here for the time? I thought you were more powerful than -1 but okay..." Noir said, trailing off as she made a realization as what could be happening within the room in which -1 and Void eater were staying in

**Epilouge**

"YOU CAN'T KEEP US IN HERE FOR LONG! THE MOMENT I ESCAPE I'LL FREEZE YOU TO DEATH!"
Lothair dey Fanchon

## Background

Born into one of Escalon’s many knightly houses, Lothair was raised on traditional Escalian values. However, rather than taking to them Lothair held scepticism which has only grown since the loss of his lord. He was never particularly honourable, only maintaining it due to his obligations as a knight to his lord along with the pressure from his fellow knights.

Despite being fairly charismatic, Lothair is not very friendly. This leads to him often not valuing the people in his life until they are gone. Only after going on the crusade did Lothair start caring about his lord and fellow knights. After they died in an internal war while Lothair was away, Lothair swore revenge on the duke who started the war.

Traditionally, the dey Fanchon house favours the greatsword and Lothair is no different. Primarily, he learnt it at a young age from his father, the head of the house. He also learnt much from the other knights of the house. He is no stranger to combat and has gained much practical experience in Escalon's crusade.

Lothair, as his house does, favours strength over technique. Preferring to win fights from the front overpowering the opponent rather than outmanoeuvring them. Lothair is perfectly willing to win at all costs and fight dishonourably but is not very good at doing so.

Friedrich dey Clermont the lord Lothair served is one of the many counts of Escalon. The land had many open plains and farmers but did not excel elsewhere. The count was fairly traditional and strict in upholding etiquette and Escalian values. Lothair and his lord did not get along particularly well because of this. Either way, Lothair fit in as much as he had to and as a result he doesn’t have much trouble pretending to be a traditional knight.

As with most knights of time, Lothair went on the crusades. He performed fairly well and enjoyed the excitement and fighting. However while he was away, a neighbouring duke, Ranulf dey Bourbon, declared war on Lothair’s lord. Ranulf managed to gain a claim on Friedrich’s land through unscrupulous use of old laws and forgotten lineages making the war unexpected. In one of the final battles of the war, the Ranulf managed to kill Frederick and take over the land. The count’s family went into hiding, but being away, Lothair does not know where they hid. In the war, many of Lothair’s house died and without a lord they are nobility only in name.

Without a place to return home to and without the ability to take on Ranulf, Lothair has been wandering ever since.

### Physical Description

Hair: Short black hair

Eye colour: Hazel

Complexion: Fair

Height: 6 ft 3

Weight: 190 lb

Age: 26

Fairly well built but not massive

Clothing: Generally wears armour that is well worn shows usage. Keeps his armour in good but not perfect condition for general usage. For any formal event, Lothair is willing to play dress up and fix up his appearance if it will benefit him.

Stance: Walks with confidence bordering on arrogance
History of Perion

Perion, like all worlds, changes with the passage of time and is marked by the occurrence of great events. Since its humble beginnings, five great ages have passed: the Age of Inception, the Age of Extinction, the Age of Creation, the Age of War, and the Age of Peril.

## Age of Inception

> Additional notes: All things on Perion were considered 'Life' during the Age of Inception. Suffice to say, everything from stones, drops of water, to clouds, had a soul; although they were of course, very rudimentary.
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Perion began with the clashing of the fundamental elements of life. Naught but unbridled fires, colossal waves, quaking gusts, and churning, saw-like rock made up its substance. The Primordial forces formed from the most intense of these formations. They were explosive beings, and yet the most refined souls that Perion saw. Rich with energy, the elements of the world persisted to clash against one another. However, what seemed to be unrestrained chaos was truly working in perfect balance. The souls of these disparate forms of matter converged, producing further complex and enriched life. Over several millennia, minerals, clouds, rivers, forests, and finally, creatures found their place in the turbulent world. An especially resourceful life form began to stand out, able to conquer the many challenges that life presented - the meridian. With each subsequent advancement in technology, they would distance themselves from surrounding life. The primordial forces of the world reacted to this anomaly with a surge of passion, as the rates of death and disaster grew throughout the land. This didn't stop the Meridians; Rather, they fought to survive these heightened conditions. Their hubris finally caught up to them in a catastrophe known later as The Cataclysm, wherein an interdimensional rift expanded out of control, causing part of the Shadowfell to merge and intermingle with the Material Plane. The souls of those near the rift got caught in this entanglement, getting scattered across the universe and ascending to a state of godhood. Their will became irreversibly entangled in the fate of Perion.

## Age of Extinction

It may be seen as ironic, that the start of the Age of Extinction is marked by the birth of Perion's creator gods. It wasn't an easy transition however. Now permeating all things, the gods felt nauseated by the immense and concurrent flow of information from every corner of the world. Their thoughts
Fundamental Forces

In the world of Perion, there are various forces which serve as the core building blocks of all things. These fundamental forces are divided into several categories which typically have their own subcategories. The relationship between the forces are not linear nor one-to-one.

## Magical Energy

Differing from the others in that it is less a fundamental force of the universe but instead a power which serves an impetus for the others, these magical energies are divided into three categories: arcana, divina and prima. These subcategories all have different properties and propensities for how well they are capable of moving the other energies.

## Elemental Energy

Derived from the elemental planes, there are four main types of elemental energy: fire, water, earth and air of which all matter are composed of in some combination.

## Life Energy

For the vast majority of beings, they are powered through life energies which are two, opposing forces which are positive or negative. Living creatures have positive energy flowing through them. Undead creatures, though not living, are still bodies capable of holding souls and sentience but are instead powered through negative energy.

## Mechanical Energy

The force which drives the motion of matter, mechanical energy is a lower tier force that manifests in physical phenomenon either through another fundamental force acting on it or the transformation of different types of mechanical energy.

## Soul Energy

One of the most crucial and important forces, soul energy or soulforce is the underlying power which drives the fate of sentient beings, and by extension, the world. Within all sentient beings lies a soul, the pilot of soul energy whose potency determines its ability to influence its surroundings.
Roaring thunder (Arc 3)

## The Awakening

***This is not the world i used to know***

***Though i should've expected the land, sea and sky to age over 10,000 years***

***Aspects that i've used to develop a connection to this age have been lost***

***My dear friend, though your memory of the time is frail. realize who you are, your purpose***

***Though my consience has returned, a barricade still blocks our path***

***Remember, try to remember...***

## Fury of the heavens

"This is worse than i expected" Inky said, peering out of a small crack in the site's walls. The once clear and serene skies are now plagued with thunder and rain, "Mace should've been back by now, I just hope that she managed to get those two rascals and herself to safety" Thunderclap said, for once actually worrying for Maceclaw who she previously didn't give a damn about. "God, lightning strong enough to stop a highly shock-resistant mech in it's tracks is horrifying to think about" Terrorjet said, while mending Thunderclap's nearly-busted wing as a result from a fight with sentinel-2. "Wow, you did a pretty good job at fixing my wing. I don't really get it now why you have such a reputation of a troublemaker" Thunderclap said, mildly surprised that Terrorjet didn't make the condition that her wing was in worse. "Noir, you look upset. you alright?" Inky said, noticing how troubled Noir looked. "Ugh, I don't know what's happening right now. first the storm and now i'm hearing weird voices in my dreams, i can't tell what they're saying but why do they sound so familiar?" Noir groaned as she held her head in pain, "I can't help but notice that what you're dealing with could be something or someone trying to warn you" Thunderclap said

## Water and moonlight

"How are you rascals seeing even a single thing in this weather?" Maceclaw said, trying to navigate through the fog and rain. "Just a little further, we're almost there" Enceladus said, riding Maceclaw's shoulders alongside Ceres. It took what felt like hours of walking through the rain and thunder to reach 4747, fortunately neither Maceclaw, Enceladus and Ceres were harmed. "What was so intresting about those stone tablets that you stayed in the cave you found them in for 3 whole hours until the storm?" Terrorjet said, "Well it was an image carved into one of the tablets that fascinated me" Enceladus said, taking out a tablet from a leather pouch that he had apparently taken from the cave. "Admittedly the image puzzled me too, i have no idea why an Auraron is bowing before what looks to be the Overseer?" Ceres said, The glyph awakened questions but no answers, Why is the Auraron bowing to a creature reconized to be an enemy to Sonaria? what does this symbolize and why?

## Epilouge

***"After all these years my hope was nearly tarnished after i failed to save them from an inevitable calamity, However the light that is hope still shines from you through incarnation. Please, Try to remember who you are, And Try to remember who i am"***
Yvrex

>  This page contains major background information that is not necessary for the players to know. Either read at your own leisure or if your character should have access to this information. Also, this page is incomplete.
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Yvre Tol, often reduced to simply Yvrex is the City of Ice and the metropolis of the dark elves in the south of the isles located on the Land’s End peninsula. It is the southernmost city in all of Perion and its large, ebony walls stand in stark contrast to the ivory construction of typical Ellari cities. This is because down in the Bleaklands, the standard construction material does not fare well in its dry, cold atmosphere. Yvrex is instead carved out of a black, composite material which though more brittle, is far better suited in the relentless cold of the south. Among the largest settlements on Elyrion, Yvrex is a city just as bleak as its surroundings. With a labour force fueled by its vast slave industry, it is here that the Ilyvari train and duel, sometimes to the death, in its many colosseums which have essentially replaced training camps or mustering fields. Indeed, the City of Ice’s greatest export are its legions of fierce warriors.

Much like the Ellari settlements, the architectural vision of the Ilyvari are splendid. Each building is a marvel in and of itself and great attention to detail can be seen, although oftentimes it can be excessive. Due to the disorganised nature of dark elf society, there was no unified architectural vision in the construction of Yvrex and as a result, when seen as a whole, the city is extremely messy. Districts often looked very different from one another - one could be dominated by cylindrical buildings with exaggerated, jagged roofs while another could contain more standard, cube or rectangular buildings with grand arches for entrances instead of doors. The discordant architecture can get especially bad in some streets where every building looked very different from one other. Ilyvari architects are always looking to one-up the other and this can be seen in the outskirts of Yvrex, where the worst of this mismatch occurs.

Yvrex’s districts are organised by its walls which emanate outwards in rings from the Starlight Bastion, the bureaucratic centre of the city. There are a grand total of four rings that make up the defensive network of the settlement. This is noticeably more than any other city on the isles and is largely a consequence of the Ilyvari’s strenuous relationship with their cousins up north and its proximity to the Hellrift. Notably, the outer ring is divided into two districts with a wall running through its centre, which, in addition to the docks, organises Yvrex into six districts. Over the many centuries of military consolidation, Yvrex has developed a deeply ingrained interservice rivalry between the two incredibly influential arms of its military, the legates of the Elven Legion and the admirals of the Ilyvari Warfleet
Airships

An increasingly common means of transport in the world of Perion, skyships are flying vehicles powered through a myriad of means depending on the region. Travel using skyships are either entirely restricted to major cities or are private, smaller vessels designed for personal use though due to its immense cost, the latter is rare.

## Runestone Airships

Combining runic technology in addition to zephyrstones, runestone airships are a staple model for aircraft. Relying on wind runes and zephyrstones to provide buoyancy and upward propulsion, runestone airships utilise conventional sails for horizontal propulsion as the power of runes is insufficient to serve as a strong propulsive force. This means that runestone ships are highly reliant on the local weather and is prone is delays. For particularly important flights, a powerful spellcaster may be onboard to control the weather. However, as zephyrstones also require a constant feed of spellforce to bring out its latent power, a spellcaster, preferably one who can control the weather, is essentially a requirement. Additionally, as runes are not a permanent source of power, the flight time of runestone airships are limited by the air runes which dwindle over the duration of the flight.

Runestone airships have been a staple of flight and among the first aircraft technology that was devised. Though it is slow and heavily reliant on the ambient weather which consequently requires a skilled crew to pilot, it is also stable and largely safe. In the event that the energy sources were to run low, the ship would slowly descend rather than crash unless all sources of buoyancy were to cut out at the same time which is unheard of though not impossible.

## Elemental Airships

An newer, innovative yet unreliable model of aircraft, elemental airships are powered through bounded fire elementals which serve as immense sources of power and propulsion. As the power used to move the ship comes internally, these airships are not reliant on the weather and are far more reliable. As the elementals channel their power directly from the elemental plane, they essentially have an infinite amount of power meaning that the airship may stay afloat indefinitely. The speed and maneuverability of the airship depends on the power of the elementals binded to it. On the other hand, as a consequence of the fickle nature of elementals, if they ever break free from the control of the binding, the ship can sink entirely which is far less likely with other models.

The benefits of a elemental airship is primarily that it is far less reliant on spellcasters once created. It is also faster and capable of indefinite flight, unlike runestone airships which need the runes to be inscribed again after a certain time limit. Due to the straightforward propulsion, the ship does not require a skilled crew to pilot and practically anyone can fly it with minimal training. On the other hand, if things were to ever go wrong on an elemental airship, the death of the crew is very likely.
Site4747 arc2 tape8

Prolouge

"hey, wake up"

"Wha- Where am i and who the hell are you?"

"Titan's the name, You're Inky right?"

"Yeah, aren't you a cultist?. why are you so friendly to me?"

"I'll help you escape, you can't do it on your own due to your injuries. and i know a way out of here"

"Doesn't answer my question but ok.."

"I'll give you a new face when we get out of here"

***Midnight, most of the entities and researchers were asleep***

"Heyyyy... venny. wanna hang out?" Geo said, stealthily sneaking into Venera's room. The robot awoke from Geo's presence, "Ugh, what do you want now?" venera said annoyed, Geo was smiling which confused Venera. "I just had an argument with Obsidian about Void eater and Sentinel, i might've exaggerated on the details of their friendship" Geo said, Venera merely stared in confusion. "uh, what details exactly?" Venera asked. Geo stood stagnant and thought back to a few hours ago

"How would that work out in terms of Interfacing?"

"I mistook their friendship for romance, i didn't think of anything in "that" sort of fashion" Geo said, watering down the actual details with a powerwasher. "Oh, if it's just a misunderstanding i guess you can go explain to Obsidian Sentinel and Void eater that you didn't mean to say that?. or maybe try passing it off as a joke, though i don't reccomend that" venera said. "Thanks Venera, so... you want to be friends?" Geo said, "Yeah sure pal" Venera said. As beautiful as this moment may be to some of you, this friendship is bound to end very quickly. like a sparrow being dragged into a tornado, a kanoe flowing down a waterfall or the tide pulling a feather into the unfathomable waters of the ocean

***Next morning***

"Ugh, what is up with the directors of this damn place?" Jim growled, Irritation and infuriation were choking Jim's tone of speaking. "Jim, you're rather agitated today, what's upsetting you?" Christine asked, "He's just on that time of the month" Jack said teasingly. "Not the time Jack, im a guy you know. Anyways the directors ordered the others to retrive an entity from 42.77 that is absolutely sadistic and insane" Jim said, "I heard it's just an Aholai, They're friendly as you dont tick them off. Why are you so pissed about it?" Christine said. "well along with it being off it's rocker and the poison that can make even the most resistant of people to drive off a cliff with a hotdog, It can manipulate plant life and it has reportedly killed 75% of the unfortunate organisims that dare tread into 42.77" Jim said.

"Hey venny!, whatcha doin?" Thundeclap said, Venera was collecting metal scraps around the facility. Upon being disturbed by Thunderclap, venera flinched "GAH- oh it's just you, im just trying to reinforce soldier to be more bulletproof" Venera said, though it was more like she was leaking the secrets of the government to some guy in an alleyway rather than a close friend of her. "You seem nervous, What's wrong?" Thunderclap worriedly said, Venera merely stared at the Vaumora. before walking away
2 Star Characters Quest

All 2\* characters have a cutscene quest and then one actual quest. The one time extra reward for all of them is a revival elixir. For the boss quest, you spawn in front of them, making them good farms for the boss glass/crystals.

* Latio - Find and Kill a monster 800 gold and 75 exp.
* Norte - Boffi (100% pairable) 800 gold and 75 exp.
* Oro - Mug random guy for 5k gold, one time only. 800 gold and 75 exp.
* Arrows - Boss Mohrgoblin 800 gold and 75 exp.
* Medio - Boss Mohrgoblin 900 gold and 75 exp.
* Athul - Etra (not pairable) 800 gold and 75 exp.
* Sedro - Gather 7 grass 1300 gold and 75 exp.
* Brocade - Kill 18 monsters in an arena 1400 gold and 150 exp.
* Hill - Boss Fluffear 800 gold and 75 exp.
* Aqua - Ruins find and kill a monster 1400 gold and 150 exp.

## See also

* Original guide by GokuWithTheDrip in the Discord server
Crossbreeding

**Crossbreeding** two monsters gives birth to a new monster, which will inherit its parents' abilities and elemental characteristics. Breeding two Mou-Mon of opposite genders of the same generation will produce a new Mou-Mon of the next generation. Mou-Mon that have been used to Crossbreed may no longer be used during quests. The Mou-Mon's Hearts and previously acquired experience will be passed on to the new Mou-Mon; however, not all inherited Hearts will be active. Only active Hearts will be passed on to the offspring.

1. ↑ [1] Official Volzerk Help Doc