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Paindrinker

**Paindrinker** is a Tier 2 Item in Syndicate of Souls.

On kill grants a stack of "Paindrinker", granting 1  Physical Power up to a maximum of 75. On death, lose 15 stacks.

## Effects

+ 90  Physical Power

On kill grants a stack of "Paindrinker", granting 1  Physical Power up to a maximum of 75. On death, lose 15 stacks.

## Strategy

Paindrinker grants up to 165  Physical Power, but provides no other utility. As such, defense and utility can be supplemented by other items.

## Builds from

* **Notched Sword**
* **Notched Sword**
* **Aged Snarler's Claw**
* **Aged Snarler's Claw**

## Patch History

12/10/2022

* Added to the game.
Sadim's Amulett

**Sadim's Amulett** [sic] was a Tier 1 item in Syndicate of Souls.

## Effect

+1 Health per Second

+3 Gold Per 10 Seconds

## Strategy

Sadim's Amulett provided solid health regeneration and could be purchased with plenty of gold left over for active items such as Health Potions.

Sadim's Amulett generated 18 gold per minute, meaning it took approximately 16 minutes and 40 seconds (or 11 minutes and 6 seconds if you sold it back to the shop) to pay for itself through passive gold generation. As such, it was best used to generate additional income while building into one of its upgrades, which granted more gold generation.
Branch of the World Tree

**Branch of the World Tree** is a Tier 3 item in Syndicate of Souls.

+ 5  Resource Regeneration

+ 15%  Cooldown Reduction

Unlocks Blessing of the World Tree.

+ 700   Resource

+ 5  Resource Regeneration

+ 15%  Cooldown Reduction

Unlocks Blessing of the World Tree.

## Strategy

The Branch of the World Tree has a gold efficiency of approximately **126%**, not including the utility from unlocking Blessing of the World Tree. Despite its impressive gold efficiency, much of its theoretical value comes from its   Resource  stat, which lacks direct offensive or defensive power. Resource-reliant Retainers and Vessels may find it prudent to invest in this item early by purchasing a Seed of the World Tree early into the game, or later if Branch is not an urgent item.

## Patch History

12/10/2022

* Added into the game.
Pacifists Blessing

**Pacifists Blessing** is a Capstone Talent in Syndicate of Souls.

## Effect

If you have not scored a kill **on any unit** in the last minute, gain 1 + (.1 per level)  Resource Regeneration and 15%  Cooldown Reduction.

## Strategy

Pacifists Blessing grants Ethereal Power until its user scores a kill on any unit, including minions, monsters, pets, and enemy Retainers and structures.

## Patch History

7/29/2023

* Ethereal Power stat replaced with  Resource Regeneration and  Cooldown Reduction.

2/19/2023

* Mending Power removed.
* Now grants 30 + (2.5 per level)  Ethereal Power if the user hasn't killed an enemy within the past minute.

1/6/2023

Fixed a bug where Pacifist's Blessing did not grant stacks while the user was dead.

10/01/2022

Fixed a bug where Pacifist's Blessing stacks were not removed upon scoring a kill.

**9/3/2022**

added to the game as a talent
Damage Calculation

**Damage Calculation** determines the amount of damage a given damage source- such as an attack or a spell- will do when hitting a target. Damage can be increased by flat amounts, reduced by mitigation, or increased/decreased from other sources by percentages.

## Order of Operations

The order of operations for calculating damage is as follows:

1. Scaling Values
2. Block1
3. Mitigation1
4. Damage Modifiers

1The commutative property of multiplication means that Block and Mitigation are technically calculated simultaneously, but the game engine applies Block before Mitigation.

## Scaling Values

Physical Power and Ethereal Power increase the amount of damage relevant attacks and abilities deal to targets. For example, Rhonheim's Fireball has an Ethereal scaling of 80%, so 80% of Rhonheim's Ethereal Power is added to the total damage of his Fireball when its damage is calculated.

Some abilities have multiple scaling values- or values that are different than Physical or Ethereal Power- such as Lodwig's Come At Me!, which deals additional damage based on both his Armor and Magic Resistance values.

## Block

Block reduces the damage of incoming basic attacks by 1%. Although it technically is calculated before Armor/Magic Resistance, it is actually multiplied with mitigation to lower incoming damage in one calculation.

Because Block and Mitigation values are multiplicative,  Block gives diminishing values as a Retainer obtains Armor and Magic Resistance.

For example, 100 Armor grants 50% damage reduction. With 20  Block, they'll take (.5 \* .8) = **40%** damage, the value of 20 points of Block is 10% reduced damage from basic attacks that deal Physical damage.

On the other hand, a Retainer with 200 Armor takes 33.33% of incoming Physical damage. This means the Physical damage they take from basic attacks -with 20 points of  Block- will be (.3333 \* .8) = **26.66%** of the base value. Thus, 20 points of Block gives 6.6667% damage reduction to Basic attacks that deal Physical damage.

## Mitigation

Mitigation takes two forms:  Armor (mitigates Physical damage), and  Magic Resistance (mitigates Magical damage)

Armor and Magic Resistance follow the following formula to determine how much damage is mitigated:

**Post-Mitigation Damage = Raw Damage (100/(100 + Armor))**

This effectively means one point of Armor or Magic Resistance is equal to 1% efficient Health against a given damage type.

All instances of Armor and Magic Resistance are additive- added up before mitigation.

## Damage Modifiers

All instances of Damage Modifiers are additive- they are added together to reach a total sum that is multiplied by the base value of the damage.

For example, Lodwig's Reinforcement Leap increases his ally's next basic attack by 25%, while Uljiri's Promise reduces the damage of all Magical damage by 15%. With both in effect, a basic attack will deal 110% Magical damage.
Soul Soles

**Soul Soles** is a Capstone Talent in Syndicate of Souls.

## Effect

Soul Empowerment Attacks grant 15%  Movement Speed for 3 seconds, stacking up to 4 times.

## Strategy

Soul Soles is very effective for kiting, but requires  Soul Empowerment to use effectively, so its power is only accessed later game.

## Patch History

**3/4/2023**

* Movement Speed reduced from 25% to 15%.
* Now stacks up to 4 times.

**9/3/2022**

added to the game as a talent
Saturated Switchblade

**Saturated Switchblade** is a Tier 3 item in Syndicate of Souls.

+ 200  Health

On hit, deal 30 Physical damage.

## Effect

+ 40  Physical Power

+ 25%  **Life Steal**

+ 200  Health

On hit, deal 30 Physical Damage.

## Strategy

Saturated Switchblade builds from the Saturated Scalpel, which is obtained after a Retainer makes 200 auto attacks with Bloodgreed Scalpel. As such, it is important to buy Bloodgreed Scalpel as soon as possible if the goal is to acquire Saturated Switchblade later. If Switchblade is not a high priority item, buying and stacking Scalpel can be delayed in favor of buying other items.

Saturated Switchblade's on-hit effect is affected by Double Up.

The gold efficiency of Saturated Switchblade is approximately **109%**, when assuming Lifesteal has a theoretical value of 54.5 gold per 1%.

## Patch History

12/10/2022

* Added into the game.
Battleglory Buckler

**Battleglory Buckler** is a Tier 1 item in Syndicate of Souls.

### Strategy

Although difficult to acquire early game due to its steep cost, Battleglory Buckler is helpful to acquire for items in the mid to late game.

## Builds into

### Tier Two

 **Severed Isles Impaler**

 **Stonewall Crown**

 **Mastershield Fortress**

 **Thunderlord's Mallet**

### Patch History

12/10/2022

* Added to the game.
Banner Bearer's Boots

**Banner Bearer's Boots** are a Tier 2 Boots item in Syndicate of Souls.

## Effect

+ 45  Movement Speed

Unlocks Banner Bearer Boost

## Strategy

Banner Bearer Boots grant a respectable amount of  Movement Speed, as well as unlock a new Active Item, which grants nearby allies a huge burst of Movement Speed, comparable to Windchaser's Scroll, for a short time.

### Patch History

12/11/2022

* Added to the game.
Fired Up

**Fired Up** is a Talent in Syndicate of Souls.

## Effect

Gain 70 Movement Speed for 5 seconds when leveling up.

## Strategy

This talent is a situational-impact talent that is mostly useful for building into later talents. Additional movement speed upon level up can be used as a surprise initiation in lane, if timed properly. Likewise, additional mobility while clearing monsters can help to head to the next goal slightly faster.

This talent does not build into other talents, so consideration must be taken whether to opt into the longer chain of talents instead.

## Patch History

**9/17/2022**

effect added

**9/3/2022**

added to the game as a talent but with no effect
Bitter But Sweet

**Bitter But Sweet** is a Talent in Syndicate of Souls.

## Effect

Generates 3-50 based on level resource upon getting damage by a retainer auto attack or direct spell.

## Strategy

Gaining resource from auto attacks is helpful for Rage users or those whose Energy has depleted during a fight. Even so, consider whether the investment into previous talents was worthwhile, as most resource problems can be alleviated through other means, such as Resource items like Tricrystal Shard or talents such as Ether Plunderer.

## Patch History

**9/17/2022**

efffect added

**9/3/2022**

added to the game as a talent but with no effect
Madness Tonic

**Madness Tonic** is a unlocked active item in Syndicate of Souls.

### Effects

Upon consumption the retainer loses a quarter of their health over 2 seconds. Afterwards, their ethereal and physical power gets doubled for 8 seconds.Cooldown: 60 seconds.

## Effect

Upon consumption the retainer loses a quarter of their health over 2 seconds. Afterwards, their ethereal and physical power gets doubled for 8 seconds.

Cooldown: 60 seconds.

## Patch History

Cost reduced from 180 to 25
sell value changed from 30 to 18
Kelsos Champion

**Kelsos Champion** is a Tier 2 Item in Syndicate of Souls.

Gain a stack of Kelsos Might for every second in combat, granting 5  Ethereal Power and 5  Physical Power per stack up to a maximum of 10 stacks.

## Effects

+ 50  Physical Power

+ 50  Ethereal Power

Gain a stack of Kelsos Might for every second in combat, granting 5  Ethereal Power and 5  Physical Power per stack up to a maximum of 10 stacks.

## Strategy

For every second in combat, Kelsos Champion grants additional  Physical Power and  Ethereal Power- up to 10 stacks. These stacks last for 4 seconds, and are refreshed when dealing or receiving damage, so it's best on Retainers with plenty of ways to continue proccing its effect during combat or to build it up before an engage.

## Builds from

 **Thunderspark**

 **Aged Snarler's Claw**

## Trivia

The namesake of this weapon, Kelsos, is a reference to the OMORI character, Kel.

## Patch History

12/10/2022

* Added to the game.
Thunderspark

**Shadow catcher** is a Tier 1 item in Syndicate of Souls.

### Strategy

Builds into several useful Tier 2 and 3 items, but also has a steep upfront cost.

## Builds into

### Tier Two

 **Thundercore**

 **Stonewall Crown**

 **Skull of Impending Doom**

### Tier Three

 **Edge of Consciousness**

 **Last Cry**

 **Everburn Flame**

 **Kelsos Champion**

### Patch History

12/10/2022

* Shadow Catcher reworked into Thunderspark, with a new icon and adjusted stats.
* Cost increased to 1,110g, from 900g. Sell value increased to 825g, from 250g.
* Ethereal Power value increased to 50, from 30.

**9/3/2022**

now builds into Tome of Nightmares
Spikeleaf Trap

**Spikeleaf Trap** is a locked active item in Syndicate of Souls.

### Effects

Places a trap that activates after 1 second. When triggered by an enemy retainer all enemy retainers in the area get dealt 10% of their max health as Physical damage and knocked back. Lasts 120 seconds.

Cooldown: 60 seconds.

## Effect

Places a trap that activates after 1 second. When triggered by an enemy retainer (100 units) all enemy retainers in the area (300 units) get dealt 10% of their max health as Physical damage and knocked back. Lasts 120 seconds.

Cooldown: 60 seconds.

## Strategy

Spikeleaf traps grant a decent amount of damage to unsuspecting targets, but require investment in a Trapper's Toolkit to unlock.

## Patch History

6/24/2023

* All traps are now attackable, but are invisible when placed.
* Has 2 hitpoints, 1 hitpoint is lost when attacked.

12/10/2022

* Bear Trap reworked into Spikeleaf Trap, with a new icon and adjusted function.
* Now unlocked with Trapper's Toolkit.
* Buy value reduced to 20g, from 90g. Sell value reduced to 15g, from 20g.

#### Bear Trap

Places a trap that activates after 1 second. When Triggered by an enemy retainer, all enemy retainers in the area get dealt 5% of their max health as Physical Damage. They get snared for 3 seconds and left with 3 stacks of "bleeding flesh wounds".

These bleeds last for 1.5 seconds, dealing 5% of the targets max health as physical per second and slowing them for 20% per stack, decaying 1 by 1.
Rune of Kalgar

*Did you mean Rune of Waan?*

**Rune of Kalgar** is a Tier 2 item in Syndicate of Souls.

+20 Ethereal

### Strategy

Ethereal and Resource tend to be complementary stats- especially for casters that rely on a large pool of Mana- and the Rune of Kalgar delivers both in respectable amounts. Even so, choosing to purchase a Rune of Kalgar is much more limiting than other item options.

### Trivia

* the triangle on Kalgar is the alchemical symbol for air
Soul of Gold

**Soul of Gold** is a Tier 2 item in Syndicate of Souls.

## Effect

+ 4  Health Regeneration

+ 5  **Gold per 10s**

## Strategy

Soul of Gold grants additional income, allowing the unrestricted collection of gold over time.

## Builds into

### Tier 3

 **The First Bribe**

 **Ura's Icicle**

 **Gulf's Tablet**

## Patch History

1/21/2023

* **Gold per 10s** reduced to 5, from 8
* Health Regeneration reduced to 4, from 5
* Sell price reduced to 400 , from 600

12/10/2022

* Added into the game.
Norr's Pauldrons

**Norr's Pauldrons** is a Tier 3 item in Syndicate of Souls.

Every 60 seconds, gain 50 permanent max  Health

## Effects

+ 600  Health

+ 10  Health Regeneration

Every 60 seconds, gain 50 permanent max  Health.

## Strategy

Norr's Pauldrons grant Health not only initially, but also over time every minute after the item is purchased. Although a detour into a Health-only item is not recommended for characters that need other staple items, gaining a large amount of Health early can be especially helpful to Retainers with high damage mitigation such as Lodwig, or those who excel in sustained damage such as Dandra.

## Patch History

12/10/2022

* Changed stats to 600 Health, 10 Health Regen.
* Every 60 seconds, grants 50 permanent max Health.
* Total price now 2,400 gold (390g combine cost), sell price is now 1,800g - from 5,600g, 670g, and 1,700g respectively.
* Now builds from Nerum's Heart, River Charm, and Vitality Sphere, instead of Lesser Pauldrons, Koltep's Mask, Magic Repelling Shield, and Magic Leeching Scroll.

Previous Stats:

+60 Armor

+30 Magic Resistance

+500 Max Health

+10 Health Regeneration

Every 60 seconds, gain 70 permanent max health
Tree Two

The Second Tree is the second of the original three Talent Trees. It has no name nor cohesive theme, and its capstones are Fever of Battle, Artillery Strike, Divine Protection and Benevolence.

## See Also

Tree One

Tree Three

## Patch History

9/17/2022

Lesser talents' functions added

9/3/2022

Added to the game. Only Capstones have a function.
Explosive Trap

**Explosive Trap** is a unlocked active item in Syndicate of Souls.

### Effects

Places a trap that activates after 1 second. When Triggered by an enemy retainer, all enemy retainers in the area get dealt 20% of their max health as physical damage over 4 seconds.Cooldown: 60 seconds.

## Effect

Places a trap that activates after 1 second. When Triggered by an enemy retainer, all enemy retainers in the area get dealt 20% of their max health as physical damage over 4 seconds.

Cooldown: 60 seconds.

## Strategy

Explosive traps deal heavy damage, which can force a ganker to retreat before they pay a visit to your lane, or can be used mid-fight as a surprise increase in damage.

## Patch History

1/21/2022

* % Health burn increased to 20% from 10%.

12/10/2022

* New icon, no longer knocks back enemies.
* Now requires Trapper's Toolkit
* Burns enemies over 4 seconds.
Lobby Update

The Lobby was updated in 2023, moving the infrastructure to Unreal 5 and integrating it into the game client.

The gallery below is a collection of images from the original lobby.

The Login ScreenThe main entrance, with the last match played in the center, the roadmap to the right, and other information at the bottomThe store page, containing all of the available RetainersThe talent pageThe Syndicate of Souls website, built into the clientThe Lobby settings. Game settings could not be changed in the Lobby.The Custom Games interface, which was the only available optionThe Custom game lobby. BAUS mode was not available at this time.Draft Screen, featuring Retainer selection.Draft Screen, featuring Vessel selection.
Soulfire Staff

**Soulfire Staff** is a Tier 2 Item in Syndicate of Souls.

## Effect

+35  Ethereal Power

+300   Resource

## Strategy

Soulfire Staff grants two complementary stats:  Ethereal Power to enhance spells and the   Resource  needed to cast them. Even so, its build path is limited compared to other Ethereal granting items.

## Builds from

* **Amplifying Gem**
* **Sparkling Jewel**

## Patch History

6/24/2023

* buy cost: 660 → 530
* sell price: 1087 → 1012

1/6/2023

* Resource : 400 -> 300

12/10/2022

* Added to the game.
Zapfly Trap

**Zapfly Trap** is an active Item in Syndicate of Souls. It is locked behind Trapper's Toolkit.

## Zapfly Trap

### Effects

Places a trap that activates after 1 second. When triggered by an enemy retainer all enemy retainers in the area get paralyzed for 5 seconds. Lasts for 120 seconds.Cooldown: 60 seconds.

## Effects

Places a trap that activates after 1 second. When triggered by an enemy retainer all enemy retainers in the area get paralyzed for 5 seconds. Lasts for 120 seconds.

Cooldown: 60 seconds

## Strategy

Paralyze stops an enemy in their tracks, making this trap an excellent way to mitigate ganks.

## Patch History

12/10/2022

* Added to the game.
Synestra

**Synestra** is a Retainer in Syndicate of Souls.

A deadly assassin and master of stealth, Synestra can passively enter stealth when out of combat, gaining new abilities when doing so. Synestra does best when sneaking up to enemies and striking from the shadows. As such, she makes an excellent ganker early game, and then focuses on taking out high-priority targets lategame, using her Brutal Ambush to initiate. When in a sticky situation, Synestra can Slitherstep from trouble, leaving pools of paralysis that inhibit enemy movement. In teamfights, she can place her Concealing Miasma in the midst of the fight, giving her a massive advantage through constant stealthing and harming her enemies by stacking poison debuffs on them, whittling their health as the battle rages.

Synestra uses Energy as her Resource.

## Abilities

### Passive: Silent Killer

After leaving combat for 8 seconds, Synestra turns invisible. Dealing or receiving any non-DoT damage (such as using a basic attack or casting a spell) will reveal her.

### Q: Quickstrike

Cost: 20 Energy
Cooldown: 16/14/12/10 seconds

Eviscerate the target to deal 40/60/80/100 (+ 220%  bonus Physical Power) Physical damage to a target. Also applies 3 stacks of poison that deal 8/12/16/20 + (10%  Ethereal Power) Magical damage per stack for 5 seconds. Synestra dashes backward a short distance afterwards.

Debuff is Natural Alignment.

#### Notes

* Poison levels when Q is leveled, and this value is used when calculating damage of poison stacks inflicted by Concealing Miasma.
* Because each stack of poison deals the listed amount, the proper damage value of 3 stacks of poison is 24/36/48/60 + (10%  Ethereal Power) Magical damage.

### Stealthed Q: Brutal Ambush

Energy cost: 25
Cooldown: 15/16.5/15/13.5 seconds

Deals 100/155/210/265 (+ 160%  bonus Physical Power) Physical damage. Damage is increased by 35% per Natural debuff active on the target.

### W: Slitherstep

Resource Cost: 50 Energy

Cooldown: 30/26.5/23/19.5 seconds

Synestra dashes forward, dropping poison that will paralyze enemies first left and then right of her.

#### Notes

* Poison puddles remain for 5 seconds, and paralyze enemies who walk into them for up to seconds.
* Synestra can navigate over terrain using Slitherstep, but does not drop puddles if she does this.

### Stealthed W: Shadowhaste

Resource Cost: 5 Energy per second

Cooldown: 10 seconds

Consume 5 energy every second to increase movement speed by 25/30/35/40%. Energy regeneration is disabled while active.

### E (Ultimate): Concealing Miasma

Resource Cost: 40 Energy
Cooldown: 120/105/90/75 seconds
Spews a cloud of venom, which inflicts enemies with a stack of poison each second. Lasts for 8 seconds.

The poison lasts 5 seconds and deals 8/12/16/20 (+ 5% Ethereal Power) Magical damage per stack per second. While inside the cloud, Synestra will stealth after 0.5 seconds of not taking any non-periodic damage and gain 20% cooldown reduction.

Debuff is Natural Alignment.
Dreamcatcher

**Dreamcatcher** is a Tier 2 item in Syndicate of Souls.

## Effect

+ 250  Health

+ 30  Magic Resistance

## Strategy

Dreamcatcher is a solid increase to  Magic Resistance for the early game. Additionally, this item is needed to acquire the Brooch of Aragan.

## Builds from

* **Vitality Sphere**
* **Spellward Cloth**

## Patch History

12/10/2022

* Added into the game.
Steelvine Protection

**Steelvine Protection** is an active Item in Syndicate of Souls.

### Effects

Shield nearby allies for 200 (+ 15%  Health Regeneration) over 6 seconds.Cooldown: 60 seconds

## Effects

Shield nearby allies for 200 (+ 15%  Health Regeneration) over 6 seconds.

Cooldown: 60 seconds

## Strategy

Steelvine Protection shields allies, which is very helpful for mitigating incoming damage.

## Patch History

12/10/2022

* Added to the game.
Deserted Stronghold

The Deserted Stronghold is a Map in Syndicate of Souls.

# Layout

The Deserted Stronghold has 2 lanes, each with an Outer, Inner, and Pylon Tower. Each team's base has 2 Base Towers and a Base.

The Jungle has a single Dragon spawning point in the center of the map, as well as the following Jungle Camps:

* 2 Air Elementals, each with 2 Lesser Air Elementals
* 2 Wolf camps, each with one Large Wolf and one Small Wolf
* 2 Bug camps, each with 3 Spiders and one Wasp
* 2 Raptor camps, each with 3 Small Raptors and one large Raptor
* 2 Crocodile camps, each with a single Crocodile
* 1 Dragon spawning pit, at the center of the map
New Player Builds

## Under Construction

For now, ask some other testers what their favorite build to try is.

## Dandra

### Dandra/Ta'yji

* Difficulty: 3/3
* Gold Priority: Low
* Damage: Low

## Grob

### Grob/Voltez

* Difficulty: 2/3
* Gold Priority: Medium
* Damage: High

## Kaal

### Kaal/Neri

* Difficulty: 2/3
* Gold Priority: High
* Damage: High

## Lodwig

### Lodwig/Namuneth

* Difficulty: 1/3
* Gold Priority: Varies
* Damage: Varies

## Rhonheim

### Rhonheim Namuneth

* Difficulty: 2/3
* Gold Priority: High
* Damage: High
Amplifying Gem

**Amplifying Gem** is a Tier 1 item in Syndicate of Souls.

## Strategy

Amplifying Gem is the cheapest source of Ethereal power.

 **Coldbite Tome**

 **Darkfire Emitter**

 **Phoenix Feather**

 **Sorceress Goblet**

 **Leeching Essence**

 **Summoner's Razor**

 **Soulfire Staff**

 **Vorrnian Snailhorn**

 **Skull of Impending Doom**

 **Edge of Consciousness**

 **Last Cry**

 **Branch of the World Tree**

 **Pocket Singularity**

 **Rod of the Faceless Lord**

 **Witchfang's Wonder**

## Patch History

* Soulbinder's Gem is removed from the game, functionally replaced with Amplifying Gem.
* Cost decreased from 450 to 440. Sell price increased to 330g, from 130g.
* Ethereal increased from 15 to 20.
Ethereal Absorber

**Magic Leeching Scroll** is a Locked active item in Syndicate of Souls. It requires Inscriber's Satchel to buy and use.

## Ethereal Absorber

### Effects

Upon consumption negate all incoming magic damage for 3 seconds and heal the retainer for 50% of that damage instead.Cooldown: 60 seconds.

## Effect

Upon consumption negates all incoming magic damage for 3 seconds and heals the retainer for 50% of that damage instead.

Cooldown: 60 seconds.

## Strategy

Use with caution, as this item is extremely potent for avoiding massive amounts of damage. Because this active item has such a long cooldown, enemies can time their attacks to delay a strong Magical damage barrage until after the effect expired.

## Patch History

10/12/2022

* Magic Leeching Scroll reworked into Ethereal Absorber, with a new icon, and adjusted cost stats
* Now Locked, requiring an Inscriber's Satchel to unlock.
* Healing at the end of Ethereal Absorber reduced to 50% of damage absorbed from 100%.
* Cost reduced to 25g, from 130g.
* Sell value reduced to 18g, from 30g.
Shadow Hatchet

**Shadow Hatchet** is a Tier 3 item in Syndicate of Souls.

+ 7.5%  **Life Steal**

+ 40  Attack Speed

+ 7.5%  **Life Steal**

Each basic attack will deal an additional 10% Current Health Physical damage, but always at least 15. Damage is capped at 100 against non-retainer targets.

## Strategy

The all-around stats of this item, as well as its improved duelling potential, make it an excellent core item for many builds- especially ranged carries that are vulnerable early game.

Since this item applies damage twice with Double Up, this can do serious damage to high Health targets.

## Builds from

 Quickblade

 Draining Crystal

## Patch History

5/27/2023

* Shadow Hatchet re-added, with a new recipe and stats
* Previous Recipe:  +  + 560
* Previous Stats: + 60 Physical Power, + 40 Movement Speed, + 50% Attack Speed
* Shop values adjusted: Total price decreased from 3000  (560  combine cost). Sell price increased from 850 .

12/10/2022

* Removed from the game.

4/30/2022

* Added to the game.
Rune of Waan

**Rune of Waan** is a Tier 2 item in Syndicate of Souls.

When getting shielded or healed, grants 40  Movement Speed for 5 seconds.

## Effect

+ 250  Health

+ 260   Resource

When getting shielded or healed, grants 40  Movement Speed for 5 seconds.

## Strategy

The Rune of Waan is a potent item for both  Health and   Resource , sporting a gold efficiency of **119%**. This massive efficiency, however, comes at a cost: the Rune of Waan can only be built into the Rod of the Faceless Lord, meaning that this item locks into a specific build path.

## Builds from

* **Vitality Sphere**
* **Sparkling Jewel**

## Patch History

1/6/2023
Rune of Waan:

* combine cost: 230 -> 250
* sell price: 750 -> 787
* Resource : 350 -> 260

12/10/2022

* Item reworked, with a new icon and adjusted stats.
* Cost increased to 1,000g from 900g. Sell price increased to 900g, from 300g.
* Now grants 350   Resource  and 250  Health instead of 20  Ethereal Power.
* Unique Passive now grants movement speed when its holder is healed.
Rune of Thuul

*Did you mean Rune of Waan?*

**Rune of Thuul** is a Tier 2 item in Syndicate of Souls.

+20 Ethereal

### Strategy

Thuul is an extremely powerful and gold effient source of both EP and Attack Speed. The tier 3s it builds into are also powerful, Essence of Fire has on hit burn and Money Whip gets you gold per auto attack (at the cost of losing your EP on upgrade)

### Trivia

* the triangle on Thuul is the alchemical symbol for fire
Gulf's Tablet

**Gulf's Tablet** is a Tier 3 item in Syndicate of Souls.

+ 7  Health Regeneration

+ 2.8  Resource Regeneration

## Effect

+ 300  Health

+ 10%  Cooldown Reduction

+ 7  Health Regeneration

+ 2.8  Resource Regeneration

## Strategy

Gulf's Tablet does not provide offensive stats, meaning Retainers with high-scaling damage may want to invest in direct damage increases instead.

## Patch History

12/10/2022

* Gulf's Banner is reworked into Gulf's Tablet, with a new icon and adjusted stats and cost.
* Cost decreased to 2,100g (550g combine cost) from 2,200g (Xg combine cost). Sell price increased to 1,575g.

Previous Stats:

+50 Physical Power

+10 Health per second

+15 Movement Speed

+10 Gold per 10 seconds

Ally Units in a 750 unit Range are granted 20 attackspeed.
Ruination

Ruination is a Tier 3 Item in Syndicate of Souls. It unlocks the active item Herald of Ruination.

## Ruination

### Effects

+ 50  Armor+ 50  Magic Resistance

+ 10  Health Regeneration

Unique Passive: Sigil of Ruination

## Effect

+ 50  Armor

+ 50  Magic Resistance

+ 10  Health Regeneration

Sigil of Ruination: On hit to a structure build up a stack of Looming Ruination on the target. On 3 stacks, consume it and deal an additional 500 + (75% Bonus  Health) True damage instead. (Reduced by 60% for ranged).

40 second cooldown

## Strategy

Ruination is a powerful item that gives massive amounts of pushing potential to a Retainer, both through dealing damage to towers more effectively and by increasing pressure in a lane using the Herald of Ruination active that is unlocked with this item, which boosts the stats of nearby minions.
Slightly Worn Boots

**Slightly Worn Boots**, usually called **Boots**, are a Tier 1 item in Syndicate of Souls.

## Strategy

Slightly Worn Boots are a basic movement item. With a relatively low cost and helpful utility, Boots can be taken as a starting item, allowing players to grab more active items along with them.

Buying boots allows extra mobility across the map, whether to escape enemies, travel to lanes, or to return to a fight. Keep in mind that upgrading boots also increases the movement speed bonus granted.

Higher tier boots also grant extra effects beyond enhanced movement speed, such as increasing the movement speed of summons, increasing base stats such as Ethereal or Resource Regeneration, or even unlocking an active effect.

## Builds into/Unlocks

Shieldplate Boots

Frosttread Boots

Boots of Inner Focus

Boots of the River Spirit

Nightstalker Boots

Born Commander's Boots

Wardancer's Boots

Boots of the Forest Dweller

Banner Bearer's Boots

### Patch History

12/11/2022

* Now named *Slightly Worn Boots*, previously named Magic Boots.
* Price decreased to 300g (from 320g), sell price set to 225g (previously 120g).
Shieldplate Boots

**Shieldplate Boots** are a Tier 2 Boots item in Syndicate of Souls.

Unique: + 10%  Block

## Effect

+ 45  Movement Speed

+ 15  Armor

+ 10  Block

## Strategy

Shieldplate Boots give respectable damage reduction against basic attacks, which makes it a favorable item on tanks or other builds vulnerable to sustained damage.

## Patch History

4/22/2023

* Armor increased to 15, from 10.

12/11/2022

* Renamed from Plated Boots to Shieldplate Boots.
* No longer builds from Buckler.
* Combine cost decreased to 750 , from 900 . Sell price increased to 787 , from 380 .
* Unique Passive now gives 10  Block, functioning similar to its original effect.
	+ Prevents 10% of damage dealt by retainer auto attacks after resistances.
Last Stand Banner

**Last Stand Banner** is a unlocked active item in Syndicate of Souls.

### Effects

Places a banner at target location that grants 20 (+ 2 per level)  Armor, 20 (+ 2 per level)  Magic Resistance and 30 tenacity to all ally retainers in a range of 750 units.Cooldown: 180 seconds.

## Effect

Places a banner at target location that grants 20 (+ 2 per level)  Armor, 20 (+ 2 per level)  Magic Resistance and 30 tenacity to all ally retainers in a range of 750 units.

Cooldown: 180 seconds.

## Strategy

Last Stand Banner is a Summoner Item, meaning it shares a cooldown with other Summoner items, such as Flicker Scroll. Even so, Last Stand Banner remains on the ground indefinitely, meaning it grants respectable defensive bonuses in a given area until it is destroyed. This makes holding down a defended position- such as a tower or a pit- more feasible.

## Patch History

12/10/2022

* New icon and adjusted stats.
* Now considered a Summoner Item.
* Cost reduced to 10 , from 120 . Sell value reduced to 7 , from 30 .
Health Potion

**Healing Potion** is an active item in Syndicate of Souls.

## Effects

Regenerates 100  Health over 10 seconds.

Cooldown: 1 second.

## Strategy

Healing Potions are helpful for early game sustain, and are a reliable way of regaining health without needing to retreat from lane.

## Patch History

12/10/2022

* New icon
* Cost reduced to 35g, from 50g. Sell value increased to 26g, from 15g.
* Healing value reduced to 100 over 10 seconds, from 200 over 10 seconds.
Divine Protection

**Divine Protection** is a Capstone Talent in Syndicate of Souls.

## Effect

When out of combat for 5 seconds, grants a shield for 70 + (5 per level) (8% bonus  Health) Health.

## Patch History

12/31/2022

Out of combat time reduced to 5 seconds, shield base value increased to 50 + (5 per level) (3% Health) from 30 + (3.3 per level) (3% Health)

**9/3/2022**

added to the game as a talent
Watcher's Ward

**Watcher's Ward** is an active Item in Syndicate of Souls.

### Effects

Places a ward that turns invisible after 2 seconds, granting vision on the surrounding area and revealing any stealthed enemies.
Cooldown: 1 second.

### Effect

Places a ward that turns invisible after 2 seconds, granting vision on the surrounding area and revealing any stealthed enemies.

Cooldown: 1 second.

### Strategy

Not only do Watcher's Wards help to grant vision of enemies in key locations, but also reveal enemy Sight Wards- which allows them to be attacked and killed.

### Patch History

12/10/2022

* New item icon
* Fixed watchers ward not clickable and not timing out.
* Now costs 125 gold, up from 60 gold.
* Sell value increased to 93 gold, from 10 gold.

10/26/2022

* Added to the game.
Aged Snarler's Claw

**Aged Snarler's Claw** is a Tier 1 item in Syndicate of Souls.

## Strategy

Although difficult to acquire early game without a considerable gold lead, the Aged Snarler's Claw represents a strong boost in Physical Power and an important component to more powerful items.

## Builds into

### Tier Two

 **Paindrinker**

 **Ardor**

 **Severed Isles Impaler**

 **Kelsos Champion**

### Tier Three

 **Spear of Zael**

 **Peacemaker**

 **Kingslayer Greatsword**

 **Thuulian Ripdagger**

## Patch History

12/10/2022

* Watcher's Sword reworked to Aged Snarler's Claw, with a new icon and adjusted stats.
* Physical Power reduced to 30, from 80.
* Cost reduced to 1,050g, from 1,500g. Sell value reduced to 787g.

*RIP 213% gold efficiency, you will not be missed.*

10/15/2022

* Cost reduced to 1,500g, from 2,500g.
Summoning Stone: Dragon

A Summoning Stone: Dragon is an Active Item in Syndicate of Souls. Its main use is to summon the Dragon.

## Summoning Stone: Dragon

### Effects

Starts the summoning ritual for a Dragon, which will complete after 15 seconds.Requires a large Summoning Site.

Cooldown: 15 seconds.

## Effect

Starts the summoning ritual for a Dragon, which will complete after 15 seconds.

## Strategy

The Dragon can be summoned at a large Summoning Site, which allows Retainers to fight it. Killing a Dragon grants gold and experience, which can help a team pull ahead early to mid game. Dragons have lots of Health and damage, and require more than one person to take down.

## Patch History

4/7/2023

* Summoning ritual duration reduced to 15 seconds, from 45.
* Cooldown reduced to 15 seconds, from 45

3/4/2023

* Stack size limited to 1.

12/29/2022

* Added to the game, with large Summoning Sites to summon Dragons in Dreamfall Grove.
* The Dragon in Deserted Stronghold now requires a Summoning Stone to spawn.
Arcane Pact

**Arcane Pact** is a unlocked active item in Syndicate of Souls.

### Effects

Instantly Swap Positions with an ally Retainer in the range of 1000 units.Cooldown: 5 seconds.

## Effect

Instantly Swap Positions with an ally Retainer in the range of 1000 units.

Cooldown: 5 seconds.

## Strategy

A Retainer who finds themselves in a bad position can receive a helping hand from an ally who uses this item to engage. In return, the user gains a massive boost to their mobility, allowing unexpected initiations using a squishy friend as bait.

## Patch History

12/10/2022

* Item now Locked behind Inscriber's Satchel.
* Cost reduced to 25, from 100.
* Sell price decreased to 18, from 20.
* Cooldown reduced to 5 seconds.
Inferno Scroll

**Inferno Scroll** is an Active Item in Syndicate of Souls.

### Effects

Target unit suffers 1% max health True Damage every .5 seconds for 4 seconds. Any healing is reduced by 80%.Cooldown: 210 seconds.

## Effect

Target unit suffers 1% max health True Damage every .5 seconds for 4 seconds. Any healing is reduced by 80%.

Cooldown: 210 seconds."

## Strategy

The Inferno Scroll is a Summoner Item, meaning it shares a minimum cooldown between all related items. Its main function is a supplement of damage, especially on a target that has healing capabilities or is constantly healed by others.

The total damage Inferno Scroll deals is 8% of the targets maximum  Health, but because it has a Natural Alignment, it is susceptible to dispels.

## Patch History

12/11/2022

* Summoner cooldown increased to 210 seconds, from 150.

12/10/2022

* New icon, new effect, and adjusted stats.
* Now a Summoner Item, sharing a cooldown with other Summoner Items.
* Cost decreased to 10 , from 80 . Sell value decreased to 7 , from 30
* No longer requires Spellcaster's Enchiridion (Old) to buy/use.
* Previous Effect: *After a 0.5 second cast, summons an inferno that after an initial 1 second delay deals damage to all enemy units in the area equal to 20% of their maximum health as magic Damage and Burns them for 4 seconds dealing 1 percent of their maximum health as magic damage every 0.5 seconds.*
* Cooldown increased to 150 seconds, from 60.

7/2/2022

* Now requires Spellcaster's Enchiridion to buy and use.

4/30/2022

* Added to the game.
Lipseal Trap

**Lipseal Trap** is a unlocked active item in Syndicate of Souls.

### Effects

Places a trap that activates after 1 second. When triggered by an enemy retainer, all enemy retainers in the area get dealt 2% of their max health as Magic Damage and silenced for 3 seconds.

### Effect

Places a trap that activates after 1 second. When triggered by an enemy retainer, all enemy retainers in the area get dealt 2% of their max health as Magic Damage and silenced for 3 seconds.
Peacemaker: Call From Below

**Peacemaker: Call From Below** is a Locked active item in Syndicate of Souls.

This active item is locked, and can only be purchased when a Retainer has Peacemaker in their passive item inventory. When activated, it begins a channeled effect that silences enemies.

## Effect

Cast Range: Self

Channel Time: 1 second

Area of Effect: 600 units

Can be charged for up to 1 second. Silences for 2 seconds and deals between 50%  Physical Power and 150%  Physical Power Magical damage depending on charge time to all enemies within 8 circles around the unit, which size and distance from the unit increase with charge time.

Cooldown: 100 seconds

Debuff is Ethereal Alignment.

## Strategy

Call from Below can transform a team fight with a team-wide silence, and damage to boot. Even so, the user is vulnerable while channeling, and so becomes a priority target to enemies with Crowd Control. Likewise, the debuff can be dispelled by enemies with an Ethereal Alignment dispel.

## Patch History

12/10/2022

* Reworked alongside Peacemaker (and every other item in the game), with a new icon and adjusted stats.
* Cost reduced to 50g, from 130g. Sell value increased to 37g, from 30g.

10/15/2022

* Added to the game, as an unlocked Active Item for Peacemaker.
Kaal

**Kaal**, the **Dreadguard Lieutenant**, is a Retainer in Syndicate of Souls.

A fearsome creature from another land, Kaal is a durable fighter that finds strength in his Rage. He often fights in close quarters due to his abilities having limited range. His strength grows as a fight continues, slashing at enemies with rage-fuelled Dire Swipes or shrugging their attacks off with his Desolate Hardening. If his enemies dare to try and flee, his Howling Impact negates their escape while granting him bonuses within the land he desecrates. Surrounded by overwhelming odds, The Faceless Lord’s Blessing sends enemies running in fear while Kaal tears them to pieces.

## Lore

Kaal is an abomination from the Desolate Lands, a place left devastated and uninhabitable by the old wars centuries ago. He was named a member of the Faceless Lord’s personal Dreadguard after being discovered as a retainer. His origins being unclear to him, he defends his King with absolute loyalty.

## Abilities

### Passive: Desolate Hardening

Kaal takes up to 5% (+ .5 per level) less damage based on how much Rage he is missing.

### Dire Swipe

**Cost: 15 Rage | Cooldown: .5 seconds (recharge 15/13.5/12/10.5 seconds)**

Strikes a target for 70/100/130/160 + (75%  Physical Power) Physical damage, increased by 20% if the target is affected by a Ethereal debuff. Kills restore a charge.

### Howling Impact

**Cost: 80/75/70/65 Rage | Cooldown: 28/25/22/19 seconds**

Kaal leaps to a target location, dealing 70/110/150/190 + (50%  bonus Physical Power) Physical damage on impact and fearing nearby enemies for 1 second.

### (Ultimate): Faceless Lord's Blessing

**Cost: 25 Rage | Cooldown: 120/105/90/75**

Kaal lets out a terrifying roar, dealing 100/150/200/250 + (85%  Ethereal Power) Magical damage. Upon doing so, he gains 50/70/90/110  Physical Power and 30/40/50/60  Armor for 8/9/10/11 seconds, and creates Desolate Zone around him which lasts for 5/6/7/8 seconds.

While in the Desolate Zone, he gains 40/60/80/100  Movement Speed and every basic attack generates a charge of **Dire Swipe**.

(Buff is Ethereal Alignment)

## Patch History

(All Dates are in a MONTH/DAY/YEAR format)

9/19/2023

* Kaal W and E reworked

### 2/18/2023

Base Stats

* Physical Power: 66 → 34
* Physical Power per Level: 4 → 2
* Max Health: 570 → 350
* Max Health per Level: 90 → 50
* Armor: 30 → 16
* Armor per Level: 3.25 → 1.75
* Magic Resistance: 28 → 15.5
* Magic Resistance per Level: 0.9 → 0.45

Kaal: “Dire Swipe”:

* Physical Power, Base Damage scaling: 0.65 → 0.75

Kaal: ”Howling Impact”:

* Physical Power, Base Damage scaling: 0.45 → 0.5

### 12/31/2022

* Kaal Passive: Damage reduction now scales with missing rage, maximum 20% → 15%
* Kaal Base Stats: armor perlevel 3.5 → 3.0, base mr 33 → 28, health reg 1.39 → 1.31
* Kaal E zone Eth scaling: 0.25 → 0.75
* Kaal W zone Eth scaling: 0.25 → 0.5
Neophyte Tome

**Neophyte Tome** is a Tier 1 item in Syndicate of Souls.

## Effect

+ 18  Ethereal Power

+ 110  Health

## Strategy

The Neophyte's Tome is a potent starting item for Retainers or Vessels that scale well with  Ethereal Power. Even so, acquiring this item at the start of a game prevents the option of buying Active items.

The gold efficiency of Neophyte Tome is about **136%**.

## Patch History

2/4/2023

* Health: 100 -> 110
* Ethereal Power: 15 -> 18

12/10/2022

* Added to the game.
Hydra Tails

**Hydra Tails** is a Tier 2 item in Syndicate of Souls.

### Effects

+25%  Attack SpeedGrants 5% bonus  Attack Speed for every kill or assist up to a maximum of 10 stacks. Lose 7 stacks on death.

## Effect

+25%  Attack Speed

Grants 5% bonus  Attack Speed for every kill or assist up to a maximum of 10 stacks. Lose 7 stacks on death.

## Builds from

* **Aged Dagger**
* **Aged Dagger**

## Patch History

2/20/2023

* buy cost: 500 → 300
* sell price: 937 → 787
* Attack Speed: 35 → 25
* Attack Speed per Stack: 2 → 5
* Maximum Charges: 15 → 10
* Stacks lost on death: 5 → 7

2/4/2023

* Attack Speed: 30 -> 35

12/10/2022

* Added to the game.
Light of the Morning

**Light of the Morning** is an active Item in Syndicate of Souls. It is locked behind The Morning Star.

## Light of the Morning

### Effects

Create a new star nearby, which will store 50% of all damage it takes and release it to heal nearby allies and damage nearby enemies (within 350 units) after 8 seconds, up to a maximum of 600.

## Effects

Create a new star nearby, which will store 50% of all damage it takes and release it to heal nearby allies and damage nearby enemies (within 350 units) after 8 seconds, up to a maximum of 600.

Cooldown: 120 seconds.

## Patch History

1/6/2023

* Fixed The Morning Star active (now properly absorbs damage, heals at the end of the duration).

12/10/2022

* Added to the game.
Cow

The **Cow** is a unique Monster in Syndicate of Souls.

The Cow is a Monster inside the Dragon's lair in the Deserted Stronghold. It has one Health, and grants a single Gold when killed.

Unlike most monsters, the Cow does not gain additional stats as the game continues, nor does its rewards change. Although seemingly worthless, the Cow is an easy source for charges on effects such as Soul Empowerment or Rhonheim's Arcane Convergence, or for use with stacking effects such as Vitality Collector or Dandra's Blood Crystal Collection.
Initiate's Charm

**Initiate's Charm** was a Tier 1 item in Syndicate of Souls.

## Effect

+ 35  Mending Power

+ 1  Resource Regeneration

## Strategy

The Initiate's Charm gave a respectable amount of Mending Power, but comes at the cost of being able to access other consumables if purchased at the start of the game. A support or other low-income Retainer might consider using this item as an early boost to  Mending Power on their first or second back, rather than purchasing one at the start.

The gold efficiency of Initiate's Charm is about **141%**.

## Patch History

2/18/2023

* Removed from the game

2/4/2023

* Resource Regen increased to 1, from 0.6

1/21/2023

* Resource Regen decreased to .6, from .8

1/6/2023

* Resource Regen decreased to .8, from 1

12/10/2022

* Added to the game.
Retainer

A **Retainer**, sometimes referred to as a **Hero**, **Character**, or a **Champion**, is the controllable unit that a player selects in Draft. Each Retainer has a unique set of abilities that, in combination with their passive, create a unique kit.

Each Retainer typically wields a weapon- or Vessel- into battle.

## Lore

Retainers possess the unique ability to attune to Vessels- ancient souls bound to weapons or artifacts- and use them in battle.

## Resource

Each Retainer has one of three resources: Mana, Rage, or Energy.

## Spells

Each Retainer has three active spells and a passive. The active spells are by default bound to Q, W, and E.

### Ultimate

Some Retainers have an ultimate ability as their third spell, such as Kaal's Faceless Lord's Blessing. These ultimate abilities have longer cooldowns, more powerful effects, and can only be leveled starting at 7th level.