Archetype:Known Evil Scientist

> You're weird, Morrow.
>
> Professor Anthony Ives to T.O. Morrow/Professor Tomek Ovadya Morah (DC Comics)

> So much has been done — more, far more, will I achieve: treading in the steps already marked, I will pioneer a new way, explore unknown powers, and unfold to the world the deepest mysteries of creation...
>
> Victor Frankenstein (Frankenstein)

> Everyone's always in favor of saving Hitler's brain, but when you put it in the body of a great white shark, ooooh, *suddenly* you've gone too far!
>
> Professor Hubert Farnsworth (Futurama)

> They say madness runs in our family. Some even call me mad...and why? Because I dared to dream of my own race of atomic monsters. Atomic Supermen with octagonal-shaped bodies that suck blood out of-
>
> Professor Hubert Farnsworth (Futurama)

> Chadwick was after me, you know. Wanted me to rule the world for him. But here... Here, they lock me up like I'm some sort of madman. THEY WANT MAD, DO THEY!? I'LL SHOW THEM MAD! THEY WILL BE SORRY THAT THEY EVER CROSSED ALOYSIUS J. ANIMO!!!
>
> Dr. Animo (Ben 10: Omnniverse)

The power to **use the archetypal traits of a mad scientist**. Variation of Scientist and Fictional Trope Physiology.Template:Archetype

## Also Called

* Mad Professor
* Mad Researcher
* Spark (*Girl Genius*)
* Super-Scientist (*The Venture Bros.*)

## Properties

The user is a Mad Scientist, a scientist that dabbles in pseudoscience or performs very unethical/crazy experiments, the main reason why they are considered as "mad" or "insane" for good reason sometimes for the dangerous pursuit in attempting to play God with their science that can break the laws of physics/nature or to simply rule over the people who fail to recognize or value the life they treat as nothing more than subjects to prove their corrupt and wrapped intelligence.

Mad scientists may be villainous (evil geniuses) or antagonistic, benign or neutral for good reasons, but some may be benevolent with good-spirited intentions, even if their actions are dangerous or questionable, which can make them accidental villains, but they do have the best interests at heart.

## Associated Powers

* ***Biological Manipulation***: Users can manipulate life on a cellular level, including but not limited to, genetic alterations and physical distortion and/or augmentations of biological functions.
	+ ***Body Supremacy***
	+ ***Decelerated Aging***/***Semi-Immortality***
	+ ***Personal Customization***
	+ ***Regenerative Healing Factor***
	+ ***Telomere Regeneration***
* ***Computer Operation Mastery***
	+ ***Hacking Mastery***
* ***Disguise Mastery***: Sometimes mad scientists disguise themself for hiding their identity.
* ***Encyclopedic Knowledge***
* ***Enhanced Adroitness***: Users can precisely control their prehensile body parts, effectively manipulating any object, with grace, ease, strength, speed, precision, and skill.
* Enhanced/Supernatural Inventing/***Omnifabrication***: Invent scientifically complex machinery, electronics, devices, gadgetry, or weaponry.
	+ ***Pseudoscience Weaponry***: Users can create weaponry capable of impossible feats and actions regardless of whether they be scientifically possible or not.
* ***Medical Mastery***: Users has great, if not innate, medical knowledge, enabling them to easily treat others' injuries and create medicines.
	+ Body Modification: Can change and modify the bodies of oneself and others down to the genetic level, enhancing physical capabilities, modify it to be able to use certain powers, etc.
	+ Body Part Substitution: Can replace parts of their body with the same organs from outside sources, gaining the powers they'd had before the connecting, such as an eye with night vision would give the ability to see in the dark, a hand taken from a plasma blaster could allow them to fire plasma blasts from that hand.
	+ ***Brain Removal***: Can remove the brains (including only individual sections of the brain (the frontal lobe, motor cortex, occipital lobe, etc.) of oneself or others, usually resulting in the target's death.
	+ ***Medicine Creation***
	+ ***Necropsy Mastery***: Can intuitively extract information or knowledge of a corpse, specifically their pathological/forensic causes of death.
	+ ***Neurology Mastery***: Has innate understanding over neurology, a branch of medicine specializing in nerve disorders and also possess knowledge of neuroscience.
	+ ***Stitching***: Can cause anything on their target to be "stitched" up/together, with applications attaching things to one another, reattaching limbs, binding things to any surface, closing wounds, etc.
	+ ***Subsuming Transplantation***: Can overlay the limbs, organs, genetic traits of others while reordering their genetic makeup for easier assimilation, eliminating the fear of organ failure and biophysical rejection from donated body parts altogether.
	+ ***Supernatural Surgery***: Can perform supernatural surgery, augmenting physiology/powers, and possibly even give new powers/abilities. They can treat incurable diseases/ailments and reanimate/resurrect the dead.
	+ ***Surgery Mastery***: Users is well versed in surgery, a medical or dental specialty that uses operative manual and instrumental techniques on a person.
* ***Medical/Lab Weaponry Proficiency***: Users demonstrates a unique aptitude in the use of medical/lab weaponry (sutures, saws, hypodermic needle, etc...)
* Peak Human/Enhanced/Supernatural/***Absolute Intelligence***: Users has intelligence that is significantly above the standard genius-level intellect; possessing exceptional intellectual capabilities.
* ***Physics Defiance***: From ignoring energy to ignoring the laws of motion, a Mad Scientist can deny any of the laws of physics by doing things that they could not otherwise do as if the laws of physics were not there.
* ***Preternatural Studies Intuition***: Studying topics of unexplained but presumed natural phenomenon that are beyond the known laws of nature and science.
* ***Pseudoscience Manipulation***: Manipulate a form of "science" that cheats the scientific method.
	+ ***Scifi Manipulation***: Manipulate the imaginary form of science known as Science-Fiction.
		- Artificial Life Creation: Can create a variety of artificial beings for a variety of purposes, including artificial constructs, genetically engineered lifeforms, or any combination of the two.
* ***Science Mastery***: Has extraordinary skills with the study and utilization of the field of science to produce mass inventions, conduct experimentation, and perform accurate calculations.
	+ ***Biochemistry Mastery***: Has innate knowledge of biochemistry, the study of the chemical process within or relating to living organism.
	+ ***Biology Mastery***: Has innate knowledge of biology, the study of life and organisms.
	+ ***Chemistry Mastery***: Intuitively understands all types and forms of chemicals and chemistry.
	+ ***Chronophysics Mastery***: Has innate knowledge of chrono physics, the study of time travel and its effects.
	+ ***Drug Mastery***: Intuitively has knowledge over drugs, medicine, remedies, and pills.
	+ ***Engineering Mastery***: Intuitively has innate knowledge of engineering.
	+ ***Genetics Mastery***: The user possesses an incredible and innate understanding/knowledge of genetics.
		- ***Beast Creation***/***Entity Creation***: Users thanks to the knowledge of genetics, they are able to create monsters and other beings.
		- ***Breeding Mastery***
		- ***DNA Manipulation***: Users can manipulate the DNA of their Creations or the DNA of others.
		- Genetic Evolution
		- Nurture Manipulation
		- Reproductive Modification
		- Trait Manipulation
	+ ***Mathematics Mastery***: Users can intuitively understand complex Mathematical equations in their head as well as understanding of all branches of Mathematics.
		- Enhanced Calculation
		- Geometry Mastery
		- Temporal Mastery
	+ ***Mechanical Mastery***: Users can intuitively understand the operation of any mechanical device and subconsciously/effortlessly create a schematic in their mind.
	+ ***Microbiology Mastery***: Has innate knowledge of microbiology, the study of all living organisms that are too small to be visible with the naked eye.
	+ ***Physics Mastery***: Has an innate understanding of physics, the branch of science concerning the functions of energy and matter.
	+ ***Preservation Mastery***: Has innate knowledge over preserving things like corpses, organs, body parts, and minds.
	+ Robotics Mastery: Users are intuitive in the field of robotic engineering. This includes mechanical as well as electronic engineering as they pertain to the study of robotics and/or cybernetic implementation.
		- ***Programming***
			* ***Artificial Intelligence Creation***
		- Robot Creation
			* ***Automaton Creation***
	+ ***Virology Mastery***: Users are intuitive in the field of virology (the science of viruses and disease) and intuitively understand the function and behavior of viruses and can even bio-engineer new ones.
* ***Science Manipulation***: Can manipulate the laws of nature/science through a mundane method that manipulates reality to whatever effect they desire which can be interpreted as "super-science".

## Variations

* ***Chemical Magic***: Users can utilize a form of magic that involves Chemistry, allowing for harnessing their magical energies and/or mystical control of their aspects.
	+ ***Potion Creation***: Users can create potions: substances with magical properties such as enhancing physical and mental abilities, healing, granting powers, changing shape, or bewitching someone depending on the kind of potion that is made.
* Fictional Trope Physiology: Users have all the powers/abilities related to the Mad Scientist Trope or is a parody of a Mad Scientist.
* ***Forbidden Knowledge***: Users are in possession of a dark and forbidden form of knowledge that was never meant for mortals to know. This kind of information can range from being scientific, magical, or eldritch in nature and can give the user access to abilities and capabilities far beyond human comprehension, not unlike the knowledge bestowed upon the user.
* ***Necromancy***: Users possesses the ability to use Necromancy in experiments revolving around dead bodies.
* ***Science-Magic Manipulation***: Users can manipulate science and magic, how they interact/go together, how compatible they are, the results of science and magic going together, from how the technology works with magic and how chemicals are altered by magic, etc.
	+ Alchemy
	+ Dark Alchemy
	+ Pure Alchemy
	+ Science-Magic Intuition

## Relationships

* Dark Lord
* ***Demoniac***
* ***Dimwitted Genius***
	+ Some Mad Scientists may be dimwitted and don't make smart decisions.
* ***Genius***
* ***Immense Wealth***
* ***Legendary Status***
* Archetype: Machiavellian
	+ A mad scientist can be very charismatic, schematic, and also dangerously manipulative towards other people as a means to get ahead.
* ***Polymath***
* Archetype: Psychopath
	+ Usually, a mad scientist can be mentally unstable, but yet they are dangerously smart, cunning, violent, and also predatory towards their victims.
* ***Slasher Villain***
* ***Trickster***
* Villain

## Gallery

### Cartoons

Spyro old.pngSpyro Von Madman (Buzz Lightyear of Star Command)Vlad plasmius render.pngVlad Plasmius (Danny Phantom)Dexter with Test Tube.jpgDexter (Dexter's Laboratory), A Kid Mad Scientist who's a genius.Edd.1.pngEdd/Double D (Ed, Edd n Eddy) is a Germaphobe who can build various different Inventions/Contraptions out of nothing but Junk from the Junkyard.Stewie Griffin with Ray Gun.jpgStewie Griffin (Family Guy), Mad Scientist Infant and Enfant Terrible.Dr-claw-inspector-gadget.jpgDr. Claw (Inspector Gadget 1999), Mad Scientist/Mastermind and Arch-Nemesis of Inspector Gadget.Zim Smiling.pngZim (Invader Zim), an alien Mad Scientist.Johnnytest3-1-.jpgSusan and Mary Test (Johnny Test) invent all sorts of contraptions and inventions in order to get Gil to notice them.Comp 2.jpgACME (Looney Tunes) produces every product type imaginable, no matter how elaborate or extravagant.Hyde and Hare.jpgDr. Jekyll (Looney Tunes)Hair-raising-hare.jpegMad Scientist (Looney Tunes; Hair Raising Hare)Water Water Every Hare (35) copy.jpgMad Scientist (Looney Tunes; Water, Water Every Hare)Dr. Locus.pngDr. Locus (My Life as a Teenage Robot) is famous for his creation: A Robotic Daughter named Melody. He is the evil counterpart to Nora.Dr.NoraWakeman1.PNG.pngDr. Nora Wakeman (My Life as a Teenage Robot) is a sane Mad Scientist, compared to Locus, but some of her experiments and machines serve no clear purpose. She is the good counterpart to Locus.DoofenshmirtzPnFArt.pngHeinz Doofenshmirtz (Phineas and Ferb)Sheldon J. Plankton.pngSheldon J. Plankton (Spongebob Squarepants), Arch-Nemesis to Mr. Krabs and creator of K.A.R.E.N, his computer/robotic wife.Jimmy Neutron.pngJimmy Neutron (The Adventures of Jimmy Neutron: Boy Genius) has created many inventions including Goddard, His pet robotic dog.Lisa's Sax.jpgLisa Simpson (The Simpsons)Professor Frink.pngProfessor Frink (The Simpsons), Springfield's Mad Scientist.Mad Scientist (Tom and Jerry).jpgMad Scientist (Tom and Jerry), A One-Shot Character who switched the minds of a Cat and a Dog.

### Comics/Cartoons

Brainiac (DCAU).jpgBrainiac (DCAU), an Alien Cyborg who collects worlds to study and experiments on their populations. After collecting the world, he destroys the remnants.Jax-Ur.jpegJax-Ur (DCAU), Kryptonian Mad Scientist.Lex Luthor Art.pngLex Luthor (DC Comics)Professor Ivo.jpgProfessor Anthony Ivo (DC Comics)Doctor Octopus.jpgDoctor Octopus/Otto Octavius (Marvel Comics), a deadly Arch-Enemy of Spider-Man.Norman Osborn.jpgNorman Osborn (Marvel Comics), Mad Scientist and Arch-Enemy of Spiderman.

### Live Television/Movies

Gaetan Moliére.jpgGaetan "Mole" Moliére (Atlantis: The Lost Empire) is a Crazy/Mad Geologist who is a genius at inventing things related to Excavation. So far he has invented 62 of them and holds patents for 59 of them.Emmett Brown.jpgEmmett L. Brown (Back to the Future) is a crazy, not evil, a mad scientist who created the DeLorean Time Machine.Honey Superhero Render (back).pngHoney Lemon (Big Hero 6)Professorz.pngProfessor Zündapp (Cars 2) is an anthropomorphic 1957 Zündapp Janus who invented an EMP designed to cause Gasoline to ignite inside Cars when hit by it.Profile - Miles Axlerod.jpgSir Miles Axelrod (Cars 2) created Allinol which was gasoline engineered to boil, expand and eventually explode, should it come into contact with an electromagnetic pulse.Flint Lockwood.jpgFlint Lockwood (Cloudy with a Chance of Meatballs) created the Flint Lockwood Diatonic Super Mutating Dynamic Food Replicator or FLDSMDFR for short, It's a device that turns water into any kind of food.Dr. Nefario.jpgAs a Mad Scientist, Dr. Joseph Albert Nefario (Despicable Me) works for Gru and the Minions. He creates many inventions like the Fart Gun and Cookie Bots.Profile - Dr. Hämsterviel.jpgDr. Jacques von Hämsterviel (Lilo & Stitch)Jumba.jpgJumba Jookiba (Lilo & Stitch)Megamind.pngMegamind (Megamind) created many inventions with his Mad Science including The Spider Bot, The Brain Bots, and The De-Gun.Dr. Cockroach.pngDr. Cockroach (Monsters Vs. Aliens), Mad Scientist who became a Cockroach.Yzma 31.PNG.pngYzma (The Emperor's New Groove)Syndrome2.jpgSyndrome (The Incredibles) created the Omnidroids, using his mad science, to kill lots of heroes.Dr. Bunsen Honeydew.jpgDr. Bunsen Honeydew (The Muppet Show), A idiotic Mad Scientist whose experiments often hurt his lab assistant Beaker.Dr. Finkelstein.jpgDr. Finkelstein (The Nightmare Before Christmas)Char 39028.jpgDr. Professor (Tom and Jerry: The Fast and the Furry) was a scientist who created a Anti-Matter powered Vehicle. He was later killed by his own Invention.The Last Knight Quintessa.jpgQuintessa (Transformers: The Last Knight)Skidmark.pngSkidmark (Turbo) is a snail with no sanity and is skilled in Mechanics. He is the snail responsible for the creation of the Mechanical shells that give Turbo's Team speed.Wallace-transparent.pngWallace (Wallace & Gromit) is a heroic mad scientist who's creations range from malfunctioning Rube Goldberg-esque devices to clever and groundbreaking gadgets — which also have a tendency to malfunction.