recursal/Fanatic-Fandom huggingface dataset:
Gamma Squadron Ace

***Languages*** : **English** Français

**3**
Init
**Gamma Squadron Ace**
'

## Card Text

*Though it sacrifices a degree of speed and maneuverability compared to the TIE/ln, the TIE bomber's increased payload can carry enough firepower to destroy virtually any target.*

## Availability

* Galactic Empire Conversion Kit (Cards and Dials Only)
Ion Bombs

***Languages*** : **English** Français

## Card Text/Ability

**Bomb**

During the System Phase, you may spend 1  to drop an Ion Bomb using the [1 ] template.

Charges: 2

## Card Text/Abilities

**Bomb**

During the System Phase, you may spend 1  to drop an Ion Bomb using the [1 ] template.

* Charges: 2

## Detonation

At the end of the Activation Phase, this device detonates.

When this device detonates, each ship and remote at range 0-1 gains 3 ion tokens, and each remote at range 0-1 suffers 1  damage.
Gina Moonsong

***Languages*** : **English** Français

**5**
Init
**Gina Moonsong**
*Insubordinate Ace*
Limited: 1

## Maneuver Chart

Maneuvers

*Gina Moonsong was a human female who was a smuggler on Coruscant and later served in the Alliance to Restore the Republic during the Galactic Civil War as a pilot. She was a member of Blade Squadron and was in a secret relationship with Lieutenant Braylen Stramm. She participated in the climactic Battle of Endor, flying a B-wing fighter, and succeeded in her mission to destroy the Imperial-class Star Destroyer Devastator.* read more

## Card Text/Abilities

At the start of the Engagement Phase, you **must** transfer 1 of your stress tokens to another friendly ship at range 0-2.

## Availability

* Hotshots and Aces Reinforcements Pack (Pilot Cards Only)
Kanan Jarrus (VCX-100 Light Freighter)

***Languages*** : English Français

**3**
Init
**Kanan Jarrus**
*Spectre-1*
Limited: 1

***Kanan Jarrus**, born***Caleb Dume***, was a Force-sensitive human male Jedi Knight who survived Order 66 during the Clone Wars. After getting caught up with a ragtag rebellious group consisting of Twi'lek pilot, Hera Syndulla, the conspiracy theorist Skelly, and the Sullustan shift leader Zaluna Myder, Kanan helped prevent Count Denetrius Vidian from destroying Cynda. During the conflict, Jarrus made the decision to accompany Syndulla on her VCX-100 light freighter, the Ghost—which he eventually would command alongside her.* read more

## Card Text/Abilities

While a friendly ship in your firing arc defends, you may spend 1 . If you do, the attacker rolls 1 fewer attack die.

* Force: 2▴

 Titles

* •*Ghost*

## Availability

* Ghost Expansion Pack
* Rebel Alliance Conversion Kit (Pilot Cards and Dials Only)

## See Also

* Kanan Jarrus (Crew)
* Kanan Jarrus (HWK-290)
Korr Sella

***Languages*** : **English** Français

After you fully execute a blue maneuver, remove all of your stress tokens.

*Korr Sella, also known by the nickname Korrie, was a female human military officer who served as a commander in the naval forces of the Resistance during its conflict with the First Order. Sella was on Hosnian Prime, the capital of the Republic, to deliver a warning when the First Order destroyed the planet using their Starkiller Base superweapon, killing Sella and the rest of Hosnian Prime's population. read more*

## Card Text/Ability

After you fully execute a blue maneuver, remove all of your stress tokens.
Genesis Red

***Languages*** : **English** Français

**4**
Init
**Genesis Red**
*Tansarii Point Crime Lord*
Limited: 1

## Maneuver Chart

Maneuvers

*Genesis Red was the male crime lord leader of the eponymous criminal organization. He participated in the gang's occupation of portions of the lower levels of Tansarii Point Station in 1 ABY, but their plans were thwarted when a large number of their thugs and officers were killed by hired Spacers and agents of the Tansarii Point Station authorities. He was amongst those killed by the hired spacers.* read more

## Card Text/Abilities

After you acquire a lock, you must remove all of your focus and evade tokens. Then, gain the same number of focus and evade tokens that the locked ship has.

## Availability

* M3-A Interceptor Expansion Pack
* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)
Huge Ship Points (Homebrew)

AMG hasn't released updated Huge Ship squad and loadout points (as of this writing, Feb 2023), so players are using one of two methods to do this themselves.

## Simple Points and Infinite Loadout

Find the 2.0 points for the ship you want to fly, divide by 10, and round to the nearest whole number. Give the ship infinite loadout, so it can equip as many upgrades as will fit in its slots.

Example: Rebel CR90 costs 134/10 = 13 points. Empire Gozanti costs 67/10 = 7 points.

### Advantages

1. Simple: This is a very straight-forward way to play 2.5 Epic
2. Common: Lots of people have adopted this method
3. Huge ships feel strong with all these upgrades
4. Overall works quite well

### Disadvantages

1. Too Simple: There's not a lot of balancing the huge ships for 2.5, so there may be slight power imbalances. The Raider, for example, remains a monster.
2. Have to look up 2.0 points

## Custom Homebrew Points and Loadout

Some players choose points for each ship on their own, to balance the ship for 2.5. For example, Jon from Liberty Squadron (see Reddit post) created this points document.

### Advantages

1. Fine-Tunable: Specifying points and loadout for every ship allows fine adjustments and rebalancing.
2. Adjusted: These efforts generally try to balance each ship's points and loadout to work well in 2.5, hopefully producing better results than the Simple method above.

### Disadvantages

1. Not universal: Everyone has their opinions on how to precisely balance each ship. With the simple division method above, you get what you get. Once you're working with custom choices, players can disagree with individual decisions and push for their own perspective.
2. Depending on whose points you use, everyone's Epic experience and listbuilding advice can vary.

## Conclusion

These disadvantages are not that big, and really the goal is just to play Epic. I think either method is fine for casual play, and if there are problems, players usually work them out.

So choose a method that works for your group and put those huge ships on the table!
Hera Syndulla (A/SF-01 B-Wing)

***Languages*** : **English** Français

**6**
Init
**Hera Syndulla**
*Phoenix Leader*
Limited: 1

## Maneuver Chart

Maneuvers

***Hera Syndulla** was a female Twi'lek rebel who lived during the transitional period between the fall of the Galactic Republic and rise of the First Galactic Empire. Born as a scion to an influential family on Ryloth, she would see the devastating effects of the Clone Wars and the tyrannical Empire that arose to supplant it. Daughter to famous Twi'lek Resistance leader Cham Syndulla and an adept pilot, Syndulla would travel across the galaxy in hopes of forming her own resistance movement against the Empire in her VCX-100 light freighter Ghost.* read more

## Card Text/Abilities

While another friendly ship at range 1-2 defends or performs an attack, during a Modify Dice step, you may transfer 1 of your focus tokens, evade tokens, or locks to that ship.

## Errata / FAQ

Should read: "...defends or performs an attack, **during a Modify Dice step**, you may transfer..."

(Replaced "...defends or performs an attack, you may transfer...").

* Atomic Mass Games (Effective 04 May 2021) Twitter.com

## Titles

* •B6 Blade Wing Prototype (Standard)
* •B6 Blade Wing Prototype (Epic)

## See Also

* Hera Syndulla (Attack Shuttle)
* Hera Syndulla (Crew)
* Hera Syndulla (RZ-1 A-Wing)
* Hera Syndulla (VCX-100)
Han Solo (Crew)

***Languages*** : **English** Français

## Card Text/Ability

After you perform an  action, gain additional evade tokens equal to the number of enemy ships at range 0-1.

### Extended Legal :

Yes

*Smuggler. Scoundrel. Hero. Han Solo, captain of the* Millennium Falcon*, was one of the great leaders of the Rebel Alliance. He and his co-pilot Chewbacca came to believe in the cause of galactic freedom, joining Luke Skywalker and Princess Leia Organa in the fight against the Empire.* read more

## Card Text/Abilities

After you perform an  action, gain additional evade tokens equal to the number of enemy ships at range 0-1.

## See Also

* Han Solo (Gunner/Rebel)
* Han Solo (Gunner/Scum)
* Han Solo (Custom YT-1300)
* Han Solo (Modified YT-1300)
* Han Solo (Scavenged YT-1300)
* Han Solo (Battle Of Yavin)
Jedi Knight (Delta-7)

***Languages*** : English Français

**3**
Init
**Jedi Knight**
'

## Card Text/Abilities

*When the Clone Wars began, the Jedi Knights rallied to the cause of preserving the Republic, assuming command of legions of clone troopers and leading them into battle.*

* Force: 1▴

## Availability

* Delta-7 Aethersprite Expansion Pack
* Guardians of the Republic Squadron Pack
Jaina's Light

***Languages*** : **English** Français

## Card Text/Ability

While a friendly ship at range 0 - 2 defends, if the attack is obstructed by an obstacle, you may spend 1 . If you do, the defender rolls 1 additional defense die.

 Shield +1
Energy -1

## Card Text/Abilities

While a friendly ship at range 0 - 2 defends, if the attack is obstructed by an obstacle, you may spend 1 . If you do, the defender rolls 1 additional defense die.

 Shield +1
Energy -1

## Deckbuilding

* Rebel
* CR90 Corellian Corvette

## Availability

* Huge Ship Conversion Kit
* Tantive IV Expansion Pack
Ion Limiter Override

***Languages*** : **English** Français

## Card Text/Ability

After you fully execute a red maneuver, you may perform a  action, even while stressed. If you do, roll an attack die; on a  result gain 1 strain token, and on a  result gain 1 ion token.

## Card Text/Abilities

After you fully execute a red maneuver, you may perform a  action, even while stressed. If you do, roll an attack die; on a  result gain 1 strain token, and on a  result gain 1 ion token.

## Availability

* Nimbus-class V-Wing Expansion Pack
* Fury of the First Order Squadron Pack (x2)
* Pride of Mandalore Reinforcements Pack (x2)
* TIE/rb Heavy Expansion Pack (x2)
Imdaar Test Pilot

***Languages*** : **English** Français

**3**
Init
**Imdaar Test Pilot**
'

## Card Text/Abilities

*The primary result of a hidden research facility on Imdaar Alpha, the TIE Phantom achieves what many thought was impossible: a small starfighter equipped with an advanced cloaking device.*

## Availability

* Galactic Empire Conversion Kit (Pilot Cards and Dials Only)
Jarek Yeager

***Languages*** : **English** Français

**5**
Init
**Jarek Yeager**
*Too Old for This*
Limited: 1

*Jarek Yeager was a human male mechanic who owned a repair shop on the Colossus during the era of the New Republic. A former rebel pilot, commander, and veteran of the Galactic Civil War, Yeager once served with the Alliance to Restore the Republic. After the war, he sought a quiet, peaceful life and, therefore, retired to a refueling installation located on the ocean planet Castilon in the galaxy's Outer Rim Territories.* read more

## Card Text/Abilities

While you have 2 or fewer stress tokens, if you are damaged, you can execute red basic maneuvers even while stressed; if you are critically damaged, you can execute red advanced maneuvers even while stressed.
Kazuda Xiono

***Languages*** : **English** Français

**4**
Init
**Kazuda Xiono**
*Best Pilot in the Galaxy*
Limited: 1

*Kazuda Xiono, nicknamed "Kaz," was a human male military pilot who served the New Republic in the years following the conclusion of the Galactic Civil War. He also served on Ace Squadron. The son of Senator Hamato Xiono, Kazuda served with the Starfighter Corps of the New Republic Defense Fleet during the cold war, at which point the Resistance recruited him to spy on the First Order.* read more

## Card Text/Abilities

While you defend or perform a primary attack, if the enemy ship's initiative is higher than the number of damage cards you have, you may roll 1 additional die.
Limited

Some ship cards and upgrade cards have limitations. These **limited** cards are identified by a number of bullets (•) to the left of their names. During squad building, a player cannot field more copies of cards that share that name than the number of bullets in front of the name.

* For example, if one bullet appears in front of a card’s name, it can be included only once in a squad. Likewise, if two bullets appear in front of a card’s name, it can be included up to twice in a squad.
* This restriction also applies across card types. For example, if a name has two bullets in front of it, the player could field two ship cards with that name, two upgrades with that name, one ship card and one upgrade with that name, etc.
* Prior to Wave III, no pilots, upgrades, conditions, or other cards have multiple dots. They are either limited to 1 or unlimited. However, several cards released in Wave III have multiple dots and so are limited 2+.
* Some cards have a deckbuilding restriction of explicitly Non-Limited. These cards can only be included on ships that are **not** Limited.

## Example

Luke Skywalker has a single bullet next to his name on his ship and gunner cards. You can either field Luke as a T-65 X-Wing pilot, or equip his Gunner card to another ship, but you cannot do both.

## Limited Upgrade Cards

For a list of Limited Upgrade Cards, please see Category:Limited Upgrades.

## Limited Pilot Cards

For a list of Limited Pilot Cards, please see Category:Unique Pilots.
Iden Versio (Battle Of Yavin)

**4**
Init
**Iden Versio**
*Battle of Yavin*
Limited: 1

### Loadout:

Standard loadout:* **Predator**: While you perform a primary attack, if the defender is in your , you may reroll 1 attack die.
* **Fanatic**: While you perform a primary attack, if you are damaged, you may change 1  to a  result.

## Pilot/Ship Abilities

### Pilot Ability

Before a friendly TIE at range 0-1 would suffer one or more damage, you may spend 2 . If you do, prevent that damage.

* Charges: 2▴

### Ship Ability

***Sensitive Controls:*** During the System Phase, you may perform a red  or red  action.

## Loadout

* **Predator**: While you perform a primary attack, if the defender is in your , you may reroll 1 attack die.
* **Fanatic**: While you perform a primary attack, if you are damaged, you may change 1  to a  result.
Impetuous

***Languages*** : **English** Français

## Card Text/Ability

Add  slot.

After you perform an attack, if the defender was destroyed, you may perform a  or  action.

 Shield −2
Energy +2

## Card Text/Abilities

Add  slot.

After you perform an attack, if the defender was destroyed, you may perform a  or  action.

 Shield −2

Energy +2

## Deckbuilding

* Imperial
* Raider-class Corvette

## Availability

* Huge Ship Conversion Kit
* Imperial Raider Expansion Pack
Ion Cannon

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 3
**Range:** 1–3

**Arc:** Forward Arc

## Card Text/Ability

**Attack:** If this attack hits, spend 1  or  results to cause the defender to suffer 1  damage. All remaining  /  results inflict ion tokens instead of damage.

## Card Text/Abilities

**Attack:** If this attack hits, spend 1  or  results to cause the defender to suffer 1  damage. All remaining  /  results inflict ion tokens instead of damage.

## Availability

* A/SF-01 B-Wing Expansion Pack
* First Order Conversion Kit (x2)
* Galactic Empire Conversion Kit (x2)
* Heralds of Hope Squadron Pack
* M3-A Interceptor Expansion Pack
* Rebel Alliance Conversion Kit (x2)
* Resistance Conversion Kit (x2)
* Rogue-class Starfighter Expansion Pack
* Scum and Villainy Conversion Kit (x2)
* Sith Infiltrator Expansion Pack
* TIE/rb Heavy Expansion Pack
Hate

***Languages*** : **English** Français

## Card Text/Ability

After you suffer 1 or more damage, recover that many .

## Card Text/Abilities

After you suffer 1 or more damage, recover that many .

## Availability

* First Order Conversion Kit
* Ghost Expansion Pack
* Hotshots and Aces Reinforcements Pack
* Inquisitors' TIE Expansion Pack
* Sith Infiltrator Expansion Pack
* TIE/vn Silencer Expansion Pack
* Galactic Empire Squadron Starter Pack
Interceptor

**This article is a disambiguation page for Interceptor**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Interceptor can refer to the following pages:

* M3-A Interceptor (ship)
* TIE Interceptor (ship)
Moff Gideon

***Languages*** : **English** Français

**4**
Init
**Moff Gideon**
*Ruthless Remnant Leader*
Limited: 2

## Card Text/Abilities

While an enemy ship at range 1-3 defends, before attack dice are rolled, you may spend 1 charge and choose a friendly ship at range 0-1 of the defender. If you do, defense dice cannot be modified during this attack and the chosen ship gains 1 strain token.
Heralds of Hope Squadron Pack

***Languages*** : **English** Français

## Publisher’s Description

The spark of hope has ignited! Now, the Resistance rises to meet the First Order, seeking to break its tyrannical hold over the galaxy!

This Squadron Pack includes iconic heroes such as Poe Dameron and Temmin "Snap" Wexley, featuring new abilities based on their appearance in Star Wars: The Rise of Skywalker. These brave pilots launch into battle in two T-70 X-wing starfighters featuring updated paint schemes and they are joined by even more new Resistance pilots flying an RZ-2 A-wing with an updated paint scheme.

All told, you'll find 10 T-70 X-wing ship cards and 6 RZ-2 A-wing ship cards in this expansion, giving you even more pilots to choose from. Additionally, 25 upgrade cards invite you to further customize your Resistance squadrons, while five Quick Build cards help you get these pilots and upgrades into the fight as fast as possible with convenient preset selections.

## Included Components

### Ships

* T-70 X-Wing (x2)
* RZ-2 A-Wing

### Pilots

#### T-70 X-Wing

* •Poe Dameron (Resistance Commander)
* •Temmin Wexley (Black Two)
* •C'ai Threnalli
* •Nimi Chireen
* Black Squadron Ace (x2)
* Red Squadron Expert (x2)
* Blue Squadron Rookie (x2)

Ship tokens are dual sided and have the following front/back combinations:

* Poe Dameron / Black Squadron Ace
* Temmin Wexley / Red Squadron Expert
* C'ai Threnalli / Blue Squadron Rookie
* Nimi Chireen / Blue Squadron Rookie
* Black Squadron Ace / Red Squadron Expert

#### RZ-2 A-Wing

* •Seftin Vanik
* •Wrobie Tyce
* •Suralinda Javos
* •Merl Cobben
* Green Squadron Expert
* Blue Squadron Recruit

Ship tokens are dual sided and have the following front/back combinations:

* Seftin Vanik / Green Squadron Expert
* Wrobie Tyce / Blue Squadron Recruit
* Suralinda Javos / Merl Cobben

### Upgrades

#### Astromechs

* •R2-D2 (Astromech/Resistance)
* •R6-D8
* R4 Astromech

#### Talents

* Backwards Tailslide (x3)
* Daredevil
* Deadeye Shot (x2)
* Starbird Slash (x2)
* Snap Shot (x2)

#### Missiles

* Concussion Missiles
* Ion Missiles

#### Cannons

* Ion Cannon
* Underslung Blaster Cannon (x2)

#### Tech

* Automated Target Priority (x2)
* Primed Thrusters

### Tokens

* Calculate Tokens (x2)
* Charge Tokens (x10)
* Critical Marker Token
* Deplete Token
* Disarm Token
* Evade Token
* Focus Token
* Ion Tokens (x3)
* Strain Tokens (x2)
* Shield Tokens (x7)
* ID Tokens #11 (x3)
* ID Tokens #12 (x3)
* Lock Tokens 11 (x2)
* Lock Tokens 12 (x2)
* Small Single Arc Indicator (x3)
* Dial ID Tokens (x3) See below for breakdown
* T-70 X-wing Dial (x2)
* RZ-2 A-wing Dial

#### Dial ID Tokens

The 3 Dial ID tokens are broken down as follows:

* 1 RZ-2 A-wing
* 2 T-70 X-wing

## Additional Components

* Small Base (x3)
* Small Base Pegs (x6)
* Five Quick Build Cards
* T-70 X-Wing Quick Build Cards (x3)
* RZ-2 A-Wing Quick Build Cards (x2)
Ionized

A ship is **Ionized** while it has a number of ion tokens relative to its size: one or more for a small ship, two or more for a medium ship, and three or more for a large ship. Ion tokens are red tokens.

A ship that is ionized cannot acquire or maintain locks. When a ship becomes ionized, it breaks all locks it is maintaining

During the Activation Phase, an ionized ship activates as follows:

1. The ionized ship reveals its Dial as normal.
2. During the Execute Maneuver step, the ionized ship executes an **Ion Maneuver** with the same direction shown on its dial. An ion maneuver is a blue speed 1 bank or straight (,,) maneuver.
	* if an ionized ship’s dial shows a stop() maneuver, they perform their ion maneuver as a (1) maneuver.
	* The bearing, difficulty, and speed of this maneuver cannot be changed unless an ability explicitly affects the ion maneuver.
3. During the Perform Action step, the ship can perform only the  action.
4. At the end of a ship’s activation, if it executed an ion maneuver, it removes all of its ion tokens.

Additionally:

* An ionized ship cannot perform any action except the  action.
* Ships cannot use abilities that trigger from an ionized ship revealing its dial.
* If a ship that was ionized during the Planning Phase is no longer ionized at the beginning of its activation, it activates as normal.Phase.
Kath Scarlet

***Languages*** : **English** Français

**4**
Init
**Kath Scarlet**
*Captain of the Binayre Pirates*
Limited: 1

## Maneuver Chart

Maneuvers

*Kath Scarlet was the female Human captain of the Binayre Pirates, a band of pirates and smugglers that operated within the Corellian sector during the Galactic Civil War. Scarlet preyed upon unarmed starships passing through Corellian space, using her Firespray-31-class patrol and attack craft to ambush them and capture their cargo. When the Galactic Empire dispatched a team to destroy a Rebel base on Talus, Scarlet attacked and boarded their shuttle as it emerged from hyperspace, only to be driven back by the well-armed Imperials. Around the same time, she attempted to take possession of the Z-95 Headhunter Dire Hound from its spacer owner, but retreated when the spacer defended the starfighter.* read more

## Card Text/Abilities

While you perform a primary attack, if there is at least 1 friendly non-limited ship at range 0 of the defender, roll 1 additional attack die.

 Titles

* •Andrasta ?
* •Marauder ?
* •Slave I (Scum) ?
* •Slave I (Separatist/Scum) ?

## Availability

* Slave I Expansion Pack
* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)
Heroic

***Languages*** : **English** Français

## Card Text/Ability

While you defend or perform an attack, if you have only blank results and have two or more results, you may reroll any number of your dice.

## Card Text/Abilities

While you defend or perform an attack, if you have only blank results and have two or more results, you may reroll any number of your dice.

## Availability

* Resistance Conversion Kit
* RZ-2 A-Wing Expansion Pack

## Notes

A ship rolling one defense die has a pretty good chance of triggering heroic. Adding more dice lowers the frequency of triggering.

 2
 3
 4
 5

 2
 3
 4
 5

Note that Finn (Gunner) works very well with this card, since adding a blank to other blanks just increases the number of dice you're rerolling. For example, a one-defense falcon with Finn and Heroic has a 38% chance of getting a blank; it can then add a blank with Finn (if the foe is in arc) and reroll both dice.

Any effect that allows you to cancel or spend hit/crit/focus results during dice modification could also increase the odds of triggering Heroic. For example, if a Heroic ship could possibly receive Optimized Prototype, it could roll Blank-Blank-Focus, spend the focus, and then reroll the two blanks with Heroic. However, as of this writing, no such spending effect is available to Resistance.
Hopeful

***Languages*** : **English** Français

## Card Text/Ability

After another friendly ship at range 0-3 is destroyed, if that ship is limited or has the **Hopeful** upgrade, you may perform a  or  action.

## Card Text/Abilities

After another friendly ship at range 0-3 is destroyed, if that ship is limited or has the **Hopeful** upgrade, you may perform a  or  action.
Garven Dreis

**This article is a disambiguation page for Garven Dreis**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Garven Dreis can refer to the following pages:

* Garven Dreis (ARC-170) (pilot)
* Garven Dreis (T-65 X-Wing) (pilot)
* Garven Dreis (Battle Of Yavin) (standardized pilot)
Han Solo (Scavenged YT-1300)

***Languages*** : **English** Français

**6**
Init
**Han Solo**
*Jaded Smuggler*
Limited: 1

## Card Text/Abilities

**Setup:** You can be placed anywhere in the play area beyond range 3 of enemy ships.

## Availability

* Resistance Conversion Kit (Pilot Cards and Dials Only)

## See Also

* Han Solo (Crew)
* Han Solo (Gunner/Rebel)
* Han Solo (Gunner/Scum)
* Han Solo (Custom YT-1300)
* Han Solo (Modified YT-1300)
* Han Solo (Battle Of Yavin)
Jake Farrell

***Languages*** : **English** Français

**4**
Init
**Jake Farrell**
*Sage Instructor*
Limited: 1

*Jake Farrell was a Human male starfighter pilot who served in the Galactic Republic prior to the Declaration of a New Order. Following the rise of the Galactic Empire at the end of the Clone Wars, Farrell became an instructor for the Empire, but retired from Imperial service after a series of increasingly ruthless missions. He eventually came out of retirement and joined the Alliance to Restore the Republic, teaching Rebel pilots the skills needed to fight against the Empire. Known as a top X-wing pilot, Farrell flew a modified R-22 Spearhead during the Battle of Yavin. His experience with the R-22 led to him being selected to help design the new RZ-1 A-wing interceptor, which was based on the R-22. When the first A-wings entered service, Farrell transferred to an A-wing squadron.* read more

## Card Text/Abilities

After you perform a  or  action, you may choose a friendly ship at range 0-1. That ship may perform a  action.

## Availability

* Rebel Alliance Conversion Kit (Pilot Cards and Dials Only)
* RZ-1 A-Wing Expansion Pack
In It For The Money

## Card Text/Ability

**Setup**: Equip this side faceup.

You can be included in Republic, Rebel, and Resistance squads.

After an allied limited ship in your squad is destroyed, gain 1 focus token and flip this card.

## Card Text/Ability

Non-Scum ships in your squad are treated as friendly instead of allied.

### Extended Legal :

Yes

*Note that during setup, this card can't be equipped with the 'In It For Your Rebellion' side face up. As such, only the 'In It For The Money' points count for Squad Building.*

## Card Text/Abilities (In It For The Money)

**Setup**: Equip this side faceup.

You can be included in Republic, Rebel, and Resistance squads.

After an allied limited ship in your squad is destroyed, gain 1 focus token and flip this card.

## Card Text/Abilities (In It For Your Rebellion)

Non-Scum ships in your squad are treated as friendly instead of allied.

## Restrictions

* Scum
* Standard Ship
* Limited

## Availability

* Fugitives and Collaborators Squadron Pack
Imperial Super Commando

**2**
Init
**Imperial Super Commando**
'**no call sign'**

## Card Text/Abilities

*Under the rule of Viceroy Gar Saxon, the ruthless warriors that once served Lord Maul have been transformed into enforcers of the new order. The Mandalorian Gauntlet Fighter continues to serve as the combat transport of choice for these Imperial Super Commandos.*
Hondo Ohnaka (Firespray-class Patrol Craft)

**1**
Init
**Hondo Ohnaka**
*I Smell Profit!*
Limited: 1

## Maneuver Chart

Maneuvers

***Hondo Ohnaka** was a male Weequay pirate and outlaw whose varied exploits garnered him notoriety and infamy throughout the galaxy. Over the course of Ohnaka's storied and decades-long career as the head of self-styled operations such as the Ohnaka Gang and Ohnaka Transport Solutions, he often became intertwined with the conflicts of his time. Although primarily self-serving, he provided crucial aid and assistance to his allies in the Galactic Republic during the Clone Wars, the Alliance to Restore the Republic during the Galactic Civil War, and the Resistance during the First Order-Resistance War. In addition to his prolific escapades, Ohnaka authored several books and inspired many outlaws to follow in his footsteps. read more*

## Card Text/Abilities

**Action:** Choose 2 non-huge ships at range 0-3 that are not friendly to each other. Each chosen ship may perform an action that is on your action bar, even while stressed, in the order of your choice. Then, gain 1 calculate token.

 Titles

* •Andrasta ?
* •Marauder ?
* •Slave I (Scum) ?
* •Slave I (Separatist/Scum) ?

## Availability

* Hotshots and Aces II Reinforcements Pack

## See Also

* Hondo Ohnaka (Crew)
* Hondo Ohnaka (Epic)
Imperial Super Commandos (Crew)

## Card Text/Ability

During the System Phase, you may spend 1  to drop a Commando Team remote using the 1  template. You can place that device using either its front or rear guides.
 This card's  cannot be recovered.

Charges: 2

## Card Text/Abilities

During the System Phase, you may spend 1  to drop a Commando Team remote using the 1  template. You can place that device using either its front or rear guides.
 This card's  cannot be recovered.

* Charges: 2
Inertial Dampeners

***Languages*** : **English** Français

## Card Text/Ability

Before you would execute a maneuver, you may spend 1 shield. If you do, execute a white (0 ) instead of the maneuver you revealed, then gain 1 stress token.

## Card Text/Abilities

Before you would execute a maneuver, you may spend 1 shield. If you do, execute a white (0 ) instead of the maneuver you revealed, then gain 1 stress token.

## Availability

* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
* Slave I Expansion Pack
* Xi-class Light Shuttle Expansion Pack
Jamming Beam

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 3
**Range:** 1–2

**Arc:** Forward Arc

## Card Text/Ability

**Attack:** If this attack hits, all  /  results inflict jam tokens instead of damage.

## Card Text/Abilities

**Attack:** If this attack hits, all  /  results inflict jam tokens instead of damage.

## Availability

* A/SF-01 B-Wing Expansion Pack
* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Jango Fett's Slave I Expansion Pack
* M3-A Interceptor Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
BB-8 (Resistance Transport Pod)

***Languages*** : English Français

**3**
Init
**BB-8**
*Full of Surprises*
Limited: 1

*BB-8, sometimes spelled and pronounced Beebee-Ate and nicknamed BB, was a BB-series astromech droid who operated approximately thirty years after the Battle of Endor. It had a dome head, similar to that of R2 series astromech droids, with the bulk of its body made up of a ball on which the droid's head rolled. BB-8 was mostly white, with some silver and orange on its body, as well as a black photoreceptor. The droid belonged to Resistance pilot Poe Dameron, whom he accompanied during his flights on his T-70 X-wing starfighter.* read more

## Card Text/Abilities

During the System Phase, you may perform a red  or  action.
Ibtisam

***Languages*** : **English** Français

**3**
Init
**Ibtisam**
*Survivor of Endor*
Limited: 1

## Maneuver Chart

Maneuvers

*Ibtisam was a female Mon Calamari pilot who flew for the Rebel Alliance and the New Republic during the Galactic Civil War. Driven by a refusal to stand by and watch as her people were destroyed by the Empire, she joined the Alliance Starfighter Corps around 4 ABY. Ibtisam volunteered to fly a modified B-wing starfighter at the Battle of Endor.* read more

## Card Text/Abilities

After you fully execute a maneuver , if you are stressed, you may roll 1 attack die. On a  or a  result, remove one stress token.

## Availability

* Rebel Alliance Conversion Kit (Pilot Cards and Dials Only)
Gamut Key (HWK-290 Light Freighter)

***Languages*** : English Français

**3**
Init
**Gamut Key**
*Collaborationist Governor*
Limited: 1

## Maneuver Chart

Maneuvers

***Gamut Key** was a Kalleran who lived on the planet Kaller during the Clone Wars between the Galactic Republic and the Confederacy of Independent Systems.* read more

## Card Text/Abilities

At the start of the End Phase, you may spend 2  to choose yourself or a ship in your  with 1 or more circular tokens. During the End Phase, circular tokens are not removed from that ship.

* Charges: 2▴

## Availability

* Fugitives and Collaborators Squadron Pack
Garven Dreis (ARC-170 Starfighter)

***Languages*** : English Français

**4**
Init
**Garven Dreis**
*Red Leader*

## Maneuver Chart

Maneuvers

*Garven "Dave" Dreis was a male human pilot from Virujansi who served as a Commander in the Alliance to Restore the Republic during the Galactic Civil War. During the war, Dreis participated in the Rebellion's attack on the Galactic Empire's first Death Star in the Battle of Yavin, flying a T-65B X-wing starfighter as leader of Red Squadron. During the battle, he was killed by Darth Vader.* read more

## Card Text/Abilities

After you spend a focus token, you may choose 1 friendly ship at range 1-3. That ship gains 1 focus token.

## Availability

* Rebel Alliance Conversion Kit (Pilot Cards and Dials Only)

## See Also

* Garven Dreis (T-65 X-Wing)
* Garven Dreis (Battle Of Yavin)
Kelrodo-Ai Holdout

**1**
Init
**Kelrodo-AI Holdout**
*Separatist Stalwart*
Limited: 3

## Vulture-class Droid

### Pilot ability:

After you are destroyed, you may transfer each of your locks and green tokens to another Kelrodo-Al Holdout at range 0-3.

### Ship ability:

***Modified For Organics***: That ship is not affected by the **Standardized** restriction. Reduce the difficulty of your speed 2 and 3 bank maneuvers. Increase the difficulty of your speed 3 turn maneuvers.

## Availability

* Hotshots and Aces II Reinforcements Pack (x3)
Gand Findsman

***Languages*** : **English** Français

**1**
Init
**Gand Findsman**
'

## Card Text/Abilities

*The legendary Findsmen of Gand worship the enshrouding mists of their home planet, using signs, augurs, and mystical rituals to track their quarry.*

 Titles

* •Mist Hunter ?

## Availability

* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)
Kanan Jarrus (HWK-290 Light Freighter)

***Languages*** : English Français

**3**
Init
**Kanan Jarrus**
*Lost Padawan*
Limited: 1

## Maneuver Chart

Maneuvers

*Forced to hide his Force-sensitivity, **Kanan** **Jarrus** kept his lightsaber locked away and forsook the Jedi ways for a long time, disguising himself as a freighter pilot, a bounty hunter, and a frontier ranger. Drinking away his problems and attempting to woo university girls, Kanan drifted from planet to planet in order to avoid the watchful eye of the Empire, never staying too long in any one place, and never distinguishing himself from others.* read more

## Card Text/Abilities

While you or a ship in your  defends, you may spend 1 . If you do, the attacker rolls 1 fewer attack die.

* Force: 1▴

## Availability

* Fugitives and Collaborators Squadron Pack

## See Also

* Kanan Jarrus (Crew)
* Kanan Jarrus (VCX-100)
Grand Moff Tarkin

***Languages*** : **English** Français

## Card Text/Ability

During the System Phase, you may spend 2 . If you do, each friendly ship may acquire a target lock on a ship that you have locked.

Charges: 2▴

### Extended Legal :

Yes

***Wilhuff Tarkin** was a human male who served the Galactic Republic and later the Galactic Empire.Tarkin became the Empire's first Grand Moff, and regional Governor of the Outer Rim. With this responsibility, he was also given oversight of the Death Star which he took command over after removing Orson Krennic from the position once it was operational. He believed that fear of the battle station would keep the local systems loyal to the Empire, and used it to destroy Alderaan to showcase the station's power. It was however destroyed during the Battle of Yavin, killing all those on board, including Tarkin.* read more

## Card/Text Abilities

During the System Phase, you may spend 2 . If you do, each friendly ship may acquire a target lock on a ship that you have locked.

* Charges: 2▴

## Deckbuilding

* Imperial
Plasma Torpedoes

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 3
**Range:** 2–3

**Arc:** Forward Arc

## Card Text/Ability

**Attack ():** Spend 1 . During the Neutralize Results step,  results are canceled before  results. After this attack hits, the defender loses 1 shield.

Charges: 2

## Card Text/Abilities

**Attack ():** Spend 1 . During the Neutralize Results step,  results are canceled before  results. After this attack hits, the defender loses 1 shield.

* 2 Charges

## Errata / FAQ

**Q**: If an attack made with Plasma Torpedoes hits, when does the defender lose a shield?

**A**: It is determined that the attack hit at the end of Step 4: Neutralize Results. Therefore, the ship loses the shield at the end of Step 4: Neutralize Results and before Step 5: Deal Damage.

* Rules Reference 1.0.4 (released July 10, 2019)

## Availability

* Fugitives and Collaborators Squadron Pack
* Hotshots and Aces Reinforcements Pack
* Hyena-class Droid Bomber Expansion Pack
* Naboo Royal N-1 Starfighter Expansion Pack
* Phoenix Cell Squadron Pack
* Resistance Transport Expansion Pack
* Galactic Empire Squadron Starter Pack
Juke

***Languages*** : **English** Français

## Card Text/Ability

While you perform an attack, if you are evading, you may change 1 of the defender's  results to a  result.

## Cart Text/Abilities

While you perform an attack, if you are evading, you may change 1 of the defender's  results to a  result.

## Availability

* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Guardians of the Republic Squadron Pack
* Nantex-class Starfighter Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* RZ-1 A-Wing Expansion Pack
* Scum and Villainy Conversion Kit
* Servants of Strife Squadron Pack
* TIE Reaper Expansion Pack
* TIE/ln Fighter Expansion Pack
* TIE/sf Fighter Expansion Pack
Grand Inquisitor (Crew)

***Languages*** : **English** Français

## Card Text/Ability

After an enemy ship at range 0-2 reveals its dial, you may spend 1  to perform 1 white action on your action bar, treating that action as red.

Force: +1▴

### Extended Legal :

Yes

*Not much is known about the Empire’s Inquisitor. A Pau’an male, he was tasked by Darth Vader to hunt down any surviving Jedi Knights. The Inquistor was an intimidating figure, dressed in all black and wielding a red, double-bladed lightsaber. After several encounters with Kanan Jarrus and his Padawan Ezra Bridger, the Inquisitor died in a lightsaber duel with Kanan – but warned the rogue Jedi that his victory had unleashed something terrible.* read more

## Card/Text Abilities

After an enemy ship at range 0-2 reveals its dial, you may spend 1  to perform 1 white action on your action bar, treating that action as red.

* Force: +1▴

## Availability

* Galactic Empire Conversion Kit
* VT-49 Decimator Expansion Pack
It's The Resistance

***Languages*** : **English** Français

## Card Text/Abilities

**Setup:** Start in reserve.

When you deploy, you are placed within range 1 of any table edge and beyond range 3 of any enemy ship.

At the start of the round, if all of the friendly **GA-97'**s  are active, you **must** deploy. Then remove this card.

After a friendly **GA-97** is destroyed, you **must** deploy. Then gain 1 disarm token and remove this card.

Limited: 1
IG-88C

***Languages*** : **English** Français

**4**
Init
**IG-88C**
*Conniving Contraption*
Limited: 1

*IG-88C was an IG-88 series assassin droid. He was second to be activated by IG-88A and thus was given the designation "C". He and IG-88D acted as sentries for Mechis III.* read more

## Card Text/Abilities

After you perform a  action, you may perform an  action.

 Titles

* IG-2000

## Availability

* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)
Magva Yarro (Crew)

***Languages*** : **English** Français

After you defend, if the attack hit, you may acquire a lock on the attacker.

*Magva Yarro participated in the peaceful protest against the Galactic Empire that turned into the Ghorman Massacre. Surviving the incident, she joined up with Saw Gerrera's Partisans to oppose the Empire, believing that the Alliance to Restore the Republic were ineffective cowards.* read more

## Card Text/Abilities

After you defend, if the attack hit, you may acquire a lock on the attacker.

## Errata / FAQ

*Changed "Rebel Alliance" icon to "Rebel only" text.*

* Rules Reference 1.0.0 (released August 2, 2018)
Gar Saxon

**This article is a disambiguation page for Gar Saxon**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Gar Saxon can refer to the following pages:

* Gar Saxon (Crew) (upgrade)
* Gar Saxon (Gauntlet Fighter) (pilot)
* Gar Saxon (Gunner) (upgrade)
Kanan Jarrus (Crew)

***Languages*** : **English** Français

## Card Text/Ability

After a friendly ship at range 0-2 fully executes a white maneuver, you may spend 1  to remove 1 stress token from that ship.

Force: +1▴

### Extended Legal :

Yes

***Kanan Jarrus**, born***Caleb Dume***, was a Force-sensitive human male Jedi Knight who survived Order 66 during the Clone Wars. After getting caught up with a ragtag rebellious group consisting of Twi'lek pilot, Hera Syndulla, the conspiracy theorist Skelly, and the Sullustan shift leader Zaluna Myder, Kanan helped prevent Count Denetrius Vidian from destroying Cynda. During the conflict, Jarrus made the decision to accompany Syndulla on her VCX-100 light freighter, the Ghost—which he eventually would command alongside her.* read more

## Card Text/Ability

After a friendly ship at range 0-2 fully executes a white maneuver, you may spend 1  to remove 1 stress token from that ship.

* Force: +1▴

## Availability

* Ghost Expansion Pack
* Rebel Alliance Conversion Kit

## See Also

* Kanan Jarrus (HWK-290)
* Kanan Jarrus (VCX-100)
Player Order

Player order is used as a tiebreaker for many game effects. If players are instructed to resolve an effect in player order, the first player resolves all of their effects first, then the second player resolves all of their effects.

During the Determine First Player step of setup, the player whose squad has the lowest squad point total chooses which player is the first player. The first player is assigned the First Player marker.

If players are tied for squad point total, one player calls either “hits” ( or ), or “misses” (blank or ). Then the other player rolls one attack die. If the player chose the set of results that matches the die, that player chooses which player is the first player; otherwise the other player chooses.

* During the System, Activation, and Engagement Phases, player order is used as a tiebreaker after initiative.
* When playing with more than two players, player order is determined for all players involved. The player with the lowest squad point total chooses one player to be the first player. Then the player with the next lowest squad point total chooses another player to be the second player. This procedure continues until all players have been assigned a player number.
Jaycris Tubbs

***Languages*** : **English** Français

**1**
Init
**Jaycris Tubbs**
*Loving Father*
Limited: 1

## Maneuver Chart

Maneuvers

*Jaycris Tubbs was a human male who served as a pilot in the Resistance during the evacuation of D'Qar. During the opening stages of the battle, he was one of the first Resistance pilots to be shot down. Prior to his death, Tubbs had always been keen to mentor new fighter jocks.* read more

## Card Text/Abilities

After you fully execute a blue maneuver, you may choose a friendly ship at range 0-1. If you do, that ship removes 1 stress token.

## Availability

* T-70 X-Wing Expansion Pack
* Resistance Conversion Kit (Pilot Cards and Dials Only)
Inaldra

***Languages*** : **English** Français

**2**
Init
**Inaldra**
*Tansarii Point Boss*
Limited: 1

## Maneuver Chart

Maneuvers

*Inaldra was a female Twi'lek who was the head of Tansarii Point Station, a space station in orbit above Ord Mantell during the Galactic Civil War. She had to deal with the Black Sun, who had practically overrun the station, and many other problems on board the station.* read more

## Card Text/Abilities

While you defend or perform an attack, you may suffer 1  damage to reroll any number of your dice.

## Availability

* M3-A Interceptor Expansion Pack
* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)
Pre Vizsla (Crew)

***Languages*** : **English** Français

## Card Text/Ability

When you perform a  action, you can choose a friendly  remote instead of another friendly ship. Instead of performing an action, that remote relocates forward using the (1 ), (1 ) or (2 ) template.
 Add action: .

## Card Text/Abilities

When you perform a  action, you can choose a friendly  remote instead of another friendly ship. Instead of performing an action, that remote relocates forward using the (1 ), (1 ) or (2 ) template.

* Add action: .
LAAT/i Gunship

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*The **Low Altitude Assault Transport/infantry (LAAT/i)**, often referred to as the **Republic attack gunship** or **Republic Gunship**, was a specialized gunship designed for aerial-based support and infantry transportation. It was produced by Rothana Heavy Engineering and used by the Grand Army of the Republic during the Clone Wars. The Galactic Empire also used it for a brief period after the conclusion of the war.* read more

## Available Through

* LAAT/i Gunship Expansion Pack
* Hotshots and Aces II Reinforcements Pack (pilot cards & dials only)

## Pilots

* •"Hawk" (LAAT/i Gunship)
* •"Warthog" (LAAT/i Gunship)
* •"Hound"
* •"Sicko"
* 212th Battalion Pilot
Lone Wolf

***Languages*** : **English** Français

## Card Text/Ability

While you defend or perform an attack, if there are no other friendly ships at range 0-2, you may spend 1  to reroll 1 of your dice.

Charges: 1▴

## Card Text/Abilities

While you defend or perform an attack, if there are no other friendly ships at range 0-2, you may spend 1  to reroll 1 of your dice.

* Charges: 1▴

## Availability

* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Guardians of the Republic Squadron Pack
* Punishing One Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
* Servants of Strife Squadron Pack
* Slave I Expansion Pack
* VT-49 Decimator Expansion Pack
Ion Missiles

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 3
**Range:** 2–3

**Arc:** Forward Arc

## Card Text/Ability

**Attack ():** Spend 1 . If this attack hits, spend 1  or  result to cause the defender to suffer 1  damage. All remaining / results inflict ion tokens instead of damage.

Charges: 3

## Card Text/Abilities

**Attack ():** Spend 1 . If this attack hits, spend 1  or  result to cause the defender to suffer 1  damage. All remaining / results inflict ion tokens instead of damage.

* Charges: 3

## Availability

* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Heralds of Hope Squadron Pack
* HMP Droid Gunship Expansion Pack
* LAAT/i Gunship Expansion Pack
* M3-A Interceptor Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
* TIE/D Defender Expansion Pack
* TIE/sf Fighter Expansion Pack
* Galactic Empire Squadron Starter Pack