recursal/Fanatic-Fandom huggingface dataset:
Kradfiz

Kradfiz is a Suwako player who is heavily involved in community efforts, such as writing this Wiki, running the community Discord server, and hosting several tournaments, including the Wild West series. He also works as an intermediary between the English speaking and Japanese speaking communities, and is often responsible for translation efforts.

He was the 19th player to reach Phantasm rank after the global release, achieving this on January 2nd, 2021.

His best tournament result is getting 7th in the Denmaru Cup.

He also has minor involvement in Free Run records, using an out of bounds technique to get the world record twice on Redevelopment Area A. This was later patched out.

Aside from this, Kradfiz has also discovered other shortcuts, such as a clip through a wall on Seirensen (which too was later patched out) and a ring bounce shortcut on Misty Lake.
Perfect Freeze

5th-7th: 0.8 second spin

> *"The behavior of all other players becomes unstable and slippery.*
> *Crash if you hit a wall in that state."*
> -EN Manual
>
>

## Description

Entraps all other players in a shard of ice that obscures part of the screen and lowers their cornering stats, making it much more slippery and hard to drift. Affected players also cannot switch riders, though they can still pull and use spells. The effect lasts until either 7 seconds pass, or the affected player hits a wall, which will cause them to incur damage based on their placement. 5th through 7th will merely spin out for 0.8 seconds, 2nd through 4th will be stunned for 2.4 seconds, and 1st place will crash for 3.2 seconds.

## Strategy

Since Cirno has such low spell, this Last Word does not appear too often, but it still has its uses. It is most effective in narrow corridors or sharp turns, where it is easy to run into walls. Another strong strategy is to use it right before a shortcut that requires switching, as the other racers will not be able to switch while the ice is there.
Scarlet Devil Mansion

Scarlet Devil Mansion is a slightly complicated track with many right angles.

## Shortcuts

Scarlet Devil Mansion has two shortcuts at roughly the same spot, one of which is technically possible without items.

### Shortcut 1 - NISC

After taking the left route at the path split, there is a hole in the wall that cuts directly through the mansion, cutting off a large turn. It can be done using a Cradle or a Reverie.

While possible to do as a NISC, it is likely the most difficult in the game and very few players even go for it, even in Free Run.

To perform the NISC, you need to take off into the air rings in such a way that you elevate onto the third ring, bouncing off of it, while resetting the elevator. Then you use the reset elevator to elevate again, allowing you to bounce off of the next ring. With this momentum, continue onto the third ring bounce to land inside the shortcut.

### Shortcut 2 - ISC

Right after the first shortcut, there is a turn that goes around a fence. This fence can be cleared with a Cradle or Reverie, but it is not recommended to go for this when the first shortcut saves even more. If anything, it is a backup for when a Cradle is pulled after already passing the entrance to the first shortcut.

## Paths

This track has many hidden paths that save a significant amount of time.

At the beginning of the lap, there are stairs to either side that lead to an upstairs route. This path leads directly to a red ring and is faster overall.

After the air section, the track splits into a left path and a right path. The left path is always recommended because not only does it contain the only shortcuts, but it is faster even without them. The right path itself contains a smaller splitting of paths which are roughly the same speed.

Near the end of the lap, after the winding corridors, there is a small jump. If you take the ramp and go diagonally to the left, there is a platform you can land on, cutting that turn.

Right after this, there is another, slightly hidden path to the left that allows for the last corner to be skipped.

## Strategy

This track has a very strong shortcut, so being able to take it will greatly help your chances. However, right after the shortcut is a decently long straight section, so an Amulet from someone who took the regular path may catch those who took the shortcut off guard.

The track also features many perpendicular walls and right angles, making it very easy to bounce a Bomb off of them to hit players behind you.

## Trivia

* This track and Voile Library both share the same song.
* On the last hallway, there is a hidden advertisement for Touhou: Scarlet Curiosity.
Stardust Reverie

> *"Accelerate straight while jumping. The acceleration speed is the fastest among the spell cards."*
> -EN Manual
>
>

## Description

Gives a large speed boost and some elevation. It is essentially a more powerful version of the cradle. Like the other acceleration spell cards, any boost rings encountered during its use do not give any speed or spell meter.

## Strategy

Anywhere you can use a cradle, you can use a reverie. The only thing to note is that the speed boost is very strong and lasts longer than the cradle’s, so you may end up going too far if you are trying to make a precise cut. Also note that first place cannot get this item, so if you need to take a shortcut in first, it would be better to switch away some meter and pull a level 1 item instead.
Angry Mask of 10 Faces

> *"The first player gets angry face and will be crashed after 10 counts.*
> *Masks are contagious to players who move closer during the count."*
> -EN Manual
>
>

## Description

Summons an angry mask that descends upon first place and begins a countdown. If other players get too close to the one with the mask, they will also get a mask that shares the same countdown. At the end of the countdown, any players with the mask will crash for 3.2 seconds.

## Strategy

Summoning the mask will always target first place, meaning that if this last word is used while you yourself are in first place, you will target yourself, so be sure to never use it while in first, or even near first as they may be able to pass the curse onto you.
Sky-God Summon: Onbashira

### Places Obtainable

1st-2nd, 3rd (starting at 4 players), 4th (starting at 5 players), 5th (starting at 6 players)

### Damage

0.8 second spin

> *"Three onbashira fall in front of the opponent who is one rank ahead (ignore distance). If you are at the top, they would fall behind you."*
> -EN Manual
>
>

## Description

Targets the player directly in front of you and causes three pillars to drop down in their path after a second’s delay. If you are in first, it will drop them behind you instead. After landing, they will remain in place for 9 seconds. Anyone that runs into a pillar will spin out for 0.8 seconds.

## Strategy

The key is knowing where your target will be when the onbashira land. It usually will not work too well when the target is in the air or drifting, so be mindful and choose a good location. Normally, getting hit results in a spin-out and nothing more, but if the pillars are on an upwards sloping section, they can cause the target to get stuck and have to go around.
Superego

> *"Absorb spell power of all players for a fixed time."*
> -EN Manual
>
>

## Description

Absorbs the spell meter of all other players for 6 seconds. Only the meter of the rider is absorbed from others, though you will gain in both your own spell meter and Last Word meter. Even if all other players’ meters have become empty, you will still gain meter. The rate at which the other players’ meter is absorbed depends on their placing, with higher placements getting absorbed more rapidly.

## Strategy

This last word has a decently short cooldown, so it can be useful for denying other players the ability to pull items in key locations, or preventing them from switching to complete a shortcut. Additionally, the gain in your own Last Word meter may make it more feasible to use both of your Last Words in one race, which is normally difficult outside of Seirensen.

Another note is that the drain effect is 100% unavoidable, even if the target is invincible or in a UFO. This Last Word also does not trigger auto-activating spells like the Defensive Barrier, Peerless Patriot's Elixir EX, or Sword of Hisou.
Doll's War

> *"Three dolls circle around you.*
> *Pressing the spell button leaves one doll at a time."*
> -EN Manual
>
>

## Description

Three scapegoat dolls instead of one. Pressing the spell button initially will cause them to revolve around you, protecting you in the same way as a single doll would. Pressing the spell button again drops behind a doll, one at a time. The dolls have the same properties as the level 1 item.

## Strategy

Holding the dolls may not be as effective with three because after one gets hit, they continue rotating in the same pattern, leaving occasional vulnerability. As for doll placings, the same strategies apply from before, but you also have the choice of spamming them quickly at once across an area to try and cover more lines.

For some reason it also protects you from Kasen's Last Word when you have even just one equipped.
Fantasy Seal

> *"Emits five light spheres.*
> *Tracks and blows away three players ahead of you."*
> -EN Manual
>
>

## Description

Sends out spheres of light that target the three players ahead of you. These cannot be avoided unless the target is invincible. Getting hit by Fantasy Seal causes you to crash for 3.2 seconds.

## Strategy

Reimu has a very strong Last Word, which can usually guarantee that you will gain 2 or 3 spots when used. The time it takes for the attack to reach the racers ahead depend on how far away they are. As such, it is somewhat difficult, though possible, to try and time the use such that it strikes while the target is over a gap, which would cause even more damage. Additionally, since it targets 3 players, using it in the top 3 spots is slightly wasteful.

For those who are targeted, you will likely be hit after a few seconds, so taking long air cuts like on Sea of Tranquility's ending might be unwise without an invulnerability spell. Also, there is no use trying to slow down to be behind Reimu, as the 3 players that are selected are the 3 that are ahead of her in the rankings at the time the Last Word was activated.
Kyouheyi

It is said, where there is Skydrift, there is kyouheyi. For no other player could this be more true.

kyouheyi is a solid player with a presence that spans every corner of the community. Even his close relationship to the developer has led to some misconceptions that he was part of the staff. Not to mention, he has dominated the total ranked score leaderboard for a long time, breaking several major milestones in the process.

Outside the game, he spends a large effort to document and write about the game and its updates, as well as the community, which he does in both the Japanese Wiki as well as his personal blog. It is thanks to him that a large amount of information on this wiki exists.

In addition, he has organized several tournaments for the community, including the 1st Anniversary Cup, as well as the 6th Anniversary of Doujin Release Cup.

## Achievements

### Phantasm

kyouheyi was the first to reach Phantasm rank, on March 15, 2020, not even 4 months after the global release. Additionally, he was also the first person to reach Phantasm A+, which is effectively equivalent to getting Phantasm twice in terms of score needed.

Even in the doujin era, he had by far the highest ranked score, at roughly 18 million.

### Tournaments

His best tournament result was in a tie for 4th place in the First Official Tournament, earning him a Copper Medal.
Spell Cards

Items, or Spell Cards, are an important part of gameplay.

## Spell Card Levels

There are three different types of spell cards that can be pulled: Level 1, Level 2, and Last Words.

### Level 1 Spell Cards

Level 1 spell cards are acquired by filling up the spell meter once. The UI will display “READY!!” in green text, indicating that a level 1 spell is ready. They tend to be weaker in general.

There currently are 8 of this kind:

### Level 2 Spell Cards

Level 2 spell cards require filling up the spell meter twice. The “READY!!” will become blue when this occurs. These spell cards tend to be stronger.

There currently are 10 of this kind:

### Last Words

Last Words require the spell meter to be doubly filled, as well as the gold meter to also be filled. This fills automatically over time based on your placing as well as the character itself. This is also the only “stat” that you get from the rider.

There currently are 22 of this kind, one for each character:

The charge rate for the Last Word is dependent on the LW stat of the character, as well as your position, and the number of players in the lobby. The full formula is as follows:

## Spell Card Chances

Which spell card is obtained is determined by the current placing, as well as the number of racers in a room. Here is a chart showing the possible pulls for each position. The selection is based on what position the player is in when the pull begins, not when it ends. Some items appear twice, indicating that they are twice as likely to be pulled.

### General Spell Card Table

This chart is only applicable after the first 30 seconds of the race. Before this point, every player will be able to pull any item except for single bombs and spiritual strikes. Triple bombs can still be pulled, however. The following is a chart for the first 30 seconds of the race.

### Solo Spell Card Table

There is also a separate item table for being in a solo lobby. This occurs in local versus with no CPUs, and also in the first race of the Campaign.

## Interactions

**Main Article:** Spell Interactions

After getting hit by an offensive spell, a racer will be temporarily invulnerable to additional attacks, regardless of the strength of either the original spell or the later spells.

There are many other interactions between spells that may not be entirely intuitive, especially concerning Last Words.
Subarc 4: Exodus

**Subarc 4: Exodus** is the fourth subarc of ARC 1: TARAN MENACE.

* The group learns of unusual police activity and deduces the catastrophe that is about to occur. They plan to inform the public of the imminent disaster and group up at Genesis Park.
* Jay contacts Aran Wilhelm (SilverBlade), who is eerily aware of the situation.
* Crieux contacts Mark Buster (Busterino); both of them see the whole fiasco as a joke.
* Tiffany Chang contacts Lauren Janice (LibertyEqualitySorority), who believes this to be a protest against capitalism.
* James Berliner contacts Peter Epsilon (Pepsilon), who believes James' warning.
* James rallies the group at Genesis Park and organizes a plan to reconvene with Aly in Reno.
* The group scrounges a police station for supplies, but are soon attacked by a pack of some of the first Tarans. They succeed in using the weapons to defeat some of the weaker ones, but Aran ends up defeating the Crabfiend using his blade.
* Upon reaching the bus station, the group meets Emma Reynolds, one of Lauren's friends and an avid architecturalist and mechanic. James helps form the Convoy with other survivors, and they finally leave for Reno.
Tengu Fan

> *"Boost strongly over a period of time. It works better than a cradle, but no jump."*
> -EN Manual
>
>

## Description

Gives a speed boost. It is stronger than the cradle, but does not increase your elevation. Any boost rings encountered during the use of the fan do not give any speed or spell meter.

## Strategy

Most of the time, fans are not as useful at taking shortcuts as cradles. So most of the time they are most effectively used in sections of the track that lack boost rings in order to better catch up. However, they can still be used to take certain shortcuts. This will be covered in detail for each track if such a shortcut is possible or not.
Forest of Magic

Forest of Magic is a simple map with many opportunities to take shortcuts.

## Shortcuts

Forest of Magic features 4 shortcuts, 2 of which can be done without items.

### Shortcut 1 - ISC

After the first yellow ring, there is a fenced area to the right, which can be overcome using a Cradle or a Reverie. This allows you to cut off the first turn, and can also lead directly into the second shortcut.

### Shortcut 2 - ISC

After the first curve, there is another fenced area to the left, which can be overcome using a Cradle or Reverie. If the first shortcut was performed, this shortcut can be done as a NISC by flying over the track to the other fenced area, which requires speed from a switch boost.

### Shortcut 3 - NISC

After a small tunnel, there is a fenced area to the right side. By climbing the right wall of the tunnel and flying, the fenced area can be reached without the use of items, though a Fan makes it much easier to perform. As a point of caution, you must not go too high or else you will bonk against a log and fall to the ground.

If using a Cradle or Reverie, it is better to avoid climbing the wall entirely as being in the air causes the spells to behave strangely and not give additional height.

### Shortcut 4 - ISC

After the long cave section, there is one last fenced area to the right. A Cradle or Reverie can reach it after landing from the cave exit, but you can also aim towards the right wall as you exit the cave and keep the air in order to land on the shortcut.

## Strategy

Being able to pull off the third shortcut consistently is a large determinant in success in the race. However, it is a track with many shortcuts, so even those who fall behind have a chance to come back, so be wary.

## Trivia

* The mushrooms that appear throughout the track are filled with magical energy.
* The caves are used as passageways by fairies and magicians (and Marisa).
Luna Dial

> *"Set out three time clocks around you.
> Pressing the spell button cut off one by one and remain it there.
> If anyone touch the clock, her time slows down for a while."*
> -EN Manual
>
>

## Description

Pressing the spell button spawns three clocks that revolve around you. Pressing the spell button again drops them one at a time. Getting hit by a clock slows your time for 4 seconds. Once equipped, the clocks will remain equipped until placed or after 30 seconds pass. A placed clock will remain on the track for 60 seconds, or until someone hits it.

## Strategy

Likely the rarest item in the game, as it is a level 2 spell that you can only obtain in first place. The strategy for this is effectively the same as Doll’s War, but unlike a doll, getting hit with this item over a gap would not cause you to fall and respawn, as it slows your entire game down, not just your character.
Hakuroken

> *"The speed performance is greatly improved from the start to the first place.*
> *The effect will be interrupted if you're crashed too far."*
> -EN Manual
>
>

## Description

Gives you a speed buff. The effect lasts until you reach first place, undergo a 3.2 second crash (only certain last words can cause these), fall off the track, or 120 seconds pass. During its effects, you will be able to cause other players to spin out when hitting them, and you will also have automatic acceleration.

## Strategy

Because you are always accelerating, you cannot stop or slow down. As such, you may need to relearn the tracks to be able to take the faster lines. While the effects may seem underwhelming at first, they last a very long time, so as long as you do not lose them early on, you will be able to catch up somewhat with this Last Word.
Border of Cheats and Fouls

> *"Warps behind the top group.*
> *The order in which you can skip depends on the number of people."*
> -EN Manual
>
>

## Description

Opens a gap to directly behind a player ahead of you. Two seconds after activation, you enter the gap and skip part of the track. How far you warp depends on the number of players in the lobby, your current position, and how much of the track is left.

## Strategy

### Normal Strategy

This Last Words is a powerful tool for jumping ahead of a few positions, given that there is enough race left for it to function. Used correctly, it can nab you a few extra spots, and in combination with other items can even help you solidify those positions. Using it to guarantee jumping ahead is powerful, however it should be noted that a failed Last Words is very detrimental, as not only is it a wasted 2nd Level spell, it also has you warp behind yourself, losing a bit of time.

### Item Smuggling

Another strategy that can be used with the help of this Last Words is something often referred to as item smuggling, or the art of holding items in positions you aren't supposed to have those items. In this game, it's both easier, but less rewarding. To item smuggle, you often want to hold in the back half of the race to charge up spell meter, rolling for your choice of Peerless Patriot's Elixir or Stardust Reverie and saving up excess spell meter. When ready, use your Last Words to warp and from there you can use your held items to get into a decent spot. Done well, this often times will get you a middle spot.

Note 1: You can hold onto your Last Words, allowing you to store more spell before the warp.
Note 2: Using note 1, you can roll an additional later place item if you roll for an item right after using the Last Words but before it warps you.
Note 3: Make sure to not use it too late. It's better to warp without items but in a good spot than for you to be far behind with good items.

## Warp table

The following table shows the initial position that the user will warp behind. This only happens if the target has more than 1/3 of a lap remaining. If they less than 1/3, it will warp you behind the first player with more than 1/3, or behind yourself if you have less than 1/3 or are the first person with less than 1/3.

*(You will warp behind the person in the position stated)*
Voile Library

Voile Library is a short track with many tight turns.

## Shortcuts

Voile Library has two shortcuts that are technically both NISCs but generally only the first is attempted as such.

### Shortcut 1 - NISC

Upon taking the right path on the corkscrew, you can fly directly into the abyss to skip a part of the spiraling bookshelves to land near the end. It is very precise and requires getting the correct gravity zone while trying to gain enough height as possible.

Using a Fan can make this shortcut easier due to the faster speed in the air. Cradles and Reveries are more volatile due to their height-changing effects which can send you in a strange direction.

You can also go directly across using both Cradles from Orin's Last Word Cats' Walk. This can be done from both paths of the spiral.

### Shortcut 2 - NISC

After the two turns following the corkscrews, there is a small open area that you go around. This can be flown over using a Cradle or Reverie.

To perform it as a NISC, you must take the right route on the corkscrew, then instead of staying on the ground the whole time, cut into the air aiming at the left corner while your gravity is at an angle, this will allow you to travel into the air and have enough air to fly across the gap without the use of items. However, this may not actually be faster unless if you are using a character with a high Air stat due to the number of rings you would be missing.

## Paths

From the beginning of the course, the track splits into two, which then shortly splits into three before returning to two paths. The left path is slightly faster due to it lining up closer to the turn leading to the bridge, but in lobbies with high Mass opponents, it may be safer to take the less traveled right path to avoid getting bonked into walls or out of rings.

After the paths conjoin there is a moving bridge, and a safe path around it on the right side. Taking the bridge is always faster, regardless of where it is in its cycle, but be wary as missing it and falling off can be costly.

Right after the bridge are to corkscrew paths of bookshelves. The right path is recommended as that is the only way the NISC can be attempted. Additionally, near the corkscrews' ends they overlap, and you can cut from the right path across to the left side, which saves a small amount of time as well.

## Strategy

Voile Library is a somewhat short track with many tight turns, so knowing the layout well is essential.

The main agonizing factor is the moving bridge, whose location is not known until turning a blind corner. Knowing the timing of the bridge cycles given the laps is very helpful towards being able to confidently take the correct angle into the curve.

## Trivia

* This track and Scarlet Devil Mansion share the same song.
Spell Interactions

There are many spells that can have different effects based on which are used against which others, as well as the order in which they are used.

The following chart covers all of the possible relevant spell interactions. If a specific interaction is not listed, it may be assumed that it would take place as though there were no second spell used.

With multiple different auto-activation spells held at once, only one will be activated upon necessity, the game will prioritize their activation in the following order:

1. Defensive Barrier
2. Sword of Hisou
3. Peerless Patriot's Elixir EX
Characters

The game currently features 22 different characters, each with different playstyles.

## Stats

***Main Article**: Stats*
The character select screen shows 6 different stats for each character.

## Classifications

There are several different classifications of characters based on their best stats.

### Technical

Technical characters have a high Drift stat, and tend to be easy to control, though often are not very fast.

The following characters classify as Technicals:

• Sakuya Izayoi

• Suwako Moriya

• Koishi Komeiji

• Nue Houjuu

### Speedy

Speedy characters often have high Speed or Boost stats, but may be lacking in their control.

The following characters classify as Speedies:

• Remilia Scarlet

• Youmu Konpaku

• Cirno

• Suika Ibuki

• Clownpiece

• Flandre Scarlet

### Powerful

Powerful characters have a high Mass stat, which makes them good at not getting bumped around. Since mass does not affect races as much as other stats, this label is somewhat unhelpful and it may be easier to look at the character’s Drift or Speed stats to see what their playstyle is like.

The following characters classify as Powerful:

• Sanae Kochiya

• Kokoro Hatano

• Kasen Ibaraki

• Yukari Yakumo

### Balanced Technical

Balanced Technical characters are similar to Technicals but do not give up as much of the other stats and so tend to be faster while having slightly lower drift.

The following characters classify as Balanced Technicals:

• Reimu Hakurei

• Reisen U Inaba

• Seija Kijin

• Alice Margatroid

### Balanced Speedy

Balanced Speedy characters are similar to Speedies in the same way that Balanced Technicals are akin to Technicals. As such, they are slightly slower in exchange for better control.

The following characters classify as Balanced Speedies:

• Marisa Kirisame

• Futo Mononobe

• Tenshi Hinanai

• Rin Kaenbyou
Fake Apollo

> *"A phantom moon falls from above the first player.*
> *It will be an obstacle for a while."*
> -EN Manual
>
>

## Description

Summons a moon that falls onto first place 3 seconds after activation. The first person targeted by the moon during its descent will undergo a crash of 3.2 seconds without advance protection. After which anyone that hits the moon will spin out for 0.8 seconds. The landed moon remains in that place for another 37 seconds.

## Strategy

Just by being in possession of this Last Word is enough to cause some mind games to occur in the lobby, as aside from Guest Star's Brilliance, there are no other spells that target only first place. Checking the minimap is also a good strategy, as the timing is always 5 seconds after activation, so you will be able to target certain players over a shortcut.

The 3.2 second crash damage applies to the first person intended to take damage from the moon, which does not include the user. This means that if you use this Last Word in first place, the first person to hit it (which is probably the player in second place) will receive said crash damage rather than the typical spin damage.
Redevelopment Area A

Redevelopment Area A is a track introduced with the Update 2.070. It is very long and comes with a fair amount of 90 degree turns.

## Shortcuts

Redevelopment Area A contains a few shortcuts that can save a fair amount of time.

### Shortcut 1 - NISC

The first shortcut occurs in the first air section. On the far side after where you would land normally, there is an entrance to an elevated corridor that can only be accessed with enough height.

It can be reached by using a Reverie right at the edge where you take off.

It can also be done with a Cradle, though it requires much more precision as well as a ring bounce, especially on characters with low air.

To perform the NISC, you must get a ring bounce from at least the third ring to get the extra height needed to make it across.

If you successfully make the shortcut, you can save additional time by ring bouncing over the small barriers found after the shortcut's exit.

### Shortcut 2 - NISC

The second shortcut is at the very end, right after the second air section. Instead of turning right directly, you can fly onto a small platform in front of you that leads towards the ending straightaway.

It is rather precise and difficult even when using a Cradle, though a Reverie can ensure somewhat better chances of success.

It can also be done by using a Fan from just under the wall to get onto the platform.

To perform it as a NISC is extremely difficult and may be only possible with certain characters with very high Air stats. By holding down at the right timing and making use of several switches, you can get just enough air to land on the platform and across.

Alternatively, Orin has a unique shortcut that she can perform with her Last Word. By using both cradles successively at the ramp, you can fly over the wall and sail all the way to the ending straight.

## Paths

There is only one alternate path in this track, and it is very minor, but it saves some time. At the end, after the second shortcut, there is a small diagonal cut on the last corner that you can take. Be mindful of the angle coming into it, however, as the turn is slightly blind if not doing the shortcut, and there is a gap that you can fall into right aside it.

## Strategy

With how long the track is, there are sure to be several Last Words in any given race. Saving an invincibility spell for the end is a good tactic.

Additionally, practicing the shortcuts will come in handy due to how difficult they are compared to those of other tracks.

## Trivia

* This track, The Outside World, and Redevelopment Area B all share the same song.
* This track and Redevelopment Area B share the exact same minimap.
* There are several inaccessible parts of the track, which are used for Redevelopment Area B.
* There used to be a shortcut were one could fall underneath the track while still hitting the checkpoints above, which allowed for ridiculously fast times due to the physical length needed to drive being shortened. It has been patched out in the 2.080 update.
Master Spark

> *"A huge landform penetrating laser beam is fired forward.*
> *Mini-Hakkero was separated after deployment and remained there."*
> -EN Manual
>
>

## Description

Fires a giant laser from your position that travels with you briefly, then remains in place. The laser crosses the entire map, and lasts for 5 seconds total. Getting hit by the laser causes you to crash for 3.2 seconds.

## Strategy

Marisa's Last Word, when used properly, is a very powerful tool that can even affect racers on the opposite side of the track. It can potentially hit every racer at once, and even if it doesn't hit anyone, it can be used to deny access to areas like important shortcuts.
Mari-Circuit 2

Mari-Circuit 2 shares many elements from Mari-Circuit but goes underground instead of above.

## Shortcuts

Mari-Circuit 2 features 2 shortcuts, 1 of which can be done without items. These are in fact the same as shortcuts 1 and 3 from Mari-Circuit, though the second one is possible without an item in this case.

### Shortcut 1 - ISC

At the beginning, right after the red boost ring, there is a large fenced area to the right, which can be overcome with a Cradle or Reverie. This allows you to cut off a large portion of the U-turn at the beginning.

### Shortcut 2 - NISC

The second shortcut cuts off part of the corner at the end of the track. Simply use a Cradle or Reverie to fly over the fence and cut off a small amount of time.

The shortcut can also be done with a Fan, though the timing is still rather precise. It can be used either on the final ramp, or from the first ramp on the right by sliding against the wall to keep height.

By making use of the ramps at the end, you can barely get enough height and speed to make it onto the fenced section, though it is extremely difficult.

## Strategy

Mari-Circuit 2 is a rather short track with a strong shortcut, making it often a rather chaotic frontrunning race. Pulling for Level 1 items will be by far the most common due to the presence of the Cradle shortcut, as well as the track being too short to go for Last Words unless if you are in a bottom spot for the vast majority of the race.

## Trivia

* This track and Mari-Circuit both share the same song.
* As of patch 2.060, the first shortcut can no longer be performed without items.
Prinum

There are few who have been able to witness the game's lifespan, from the early years all the way to the modern era, all the while keeping a name to be known and respected. prinum is one such individual, who while known prominently for using double Suwako during the doujin era, transitioning into Remilia/Suwako hybrid, and now settling into vision as another double Remilia main.

prinum has been a force of invigoration in terms of activity due to his popular weekly streams which have continued regularly for years on end. The consistent commitment is a testament to his drive for the game. Even if his results in TA have waned since his prime, his former world records stand as respectable times to this day.

## Achievements

### Tournaments

prinum's first medal came as a result of placing 6th place in the 3rd Doujin Era Tournament, meaning he was one of the few who entered the modern era with inherited decoration. This prestige was proven to be no fluke during the 1st Official Tournament where he tied for 4th place. While years apart, both of these were done as double Remilia.

### Free Run

While no longer holding these records, prinum held long-standing records on both Embers of Blazing Hell and Misty Lake, which notably were the only records that make use of a Suwako.
List of Notable Players

This is a record of various players that have achieved some form of status or significance, so that they can be remembered even after their data disappears from the Ranking Site, which only holds one year's worth.

## Medalists

Everyone who has received a medal faction from tournament placements is listed here. This also includes tournaments that were held in the doujin era because such factions will still appear in the modern version.

### Gold

* Sakura
* tuyosann
* そいそー
* Shigure
* 宿命を受けた紳士

### Silver

* U-D-I-Q
* Ririeve
* もこきゅう
* さにゃ
* SY
* Cashma
* Bees
* Ushi
* voidashew
* Drunk Suika
* Kalt
* MegaMia
* 9961 (asked to have the medal removed)
* ジャンヌお月見
* コラルー
* GY\_けーま
* (ｷU◕ω◕U)ｬ初心者
* アジ(茶)
* Mire

### Copper

* kyouheyi
* prinum
* Pleione
* jinouchii
* noukin
* Chai
* MagicaKe
* Ice
* beiqin
* Devin
* rana
* Old\_doge
* Heartbeat
* noobnot
* Neptunad
* Afiari
* A-DASH
* INUBASHIRI
* Hiro004
* gyo☆雷
* BROS.
* wo9
* アクア13
* サザビー

## Phantasms

Everyone who has acquired 5000000 points in Ranked Match is listed here. This includes players that achieved Phantasm rank in the doujin era, which is denoted by a Gold Star by their name on the Ranking Site.

* kyouheyi (03/15/20)
* Cashma (03/16/20)
* Ririeve (03/20/20)
* Ushi (04/01/20)
* 妙 (05/07/20)
* Devin (06/07/20)
* kick (07/08/20)
* Repudiator (07/10/20)
* もこきゅう (08/24/20)
* bo-zu (9/11/20)
* HK\*
* sametuber (9/15/20)
* Unknown (9/18/20)
* メカラス (10/24/20)
* renge (11/23/20)
* mochi (12/14/20)
* Dette (12/29/20)
* U-D-I-Q (12/29/20)
* MagicaKe (12/31/20)
* Kradfiz (1/2/21)
* Sen (feb/16/21)
* MegaMia (3/nine)21)
* 蛟一 (3/14/21)
* 9961 (june 28)
* noobnot (aug19)
* たきゅ (9/25/21)
* 文鳥 (10/fifth)21
* 脳筋 (10/10)
* エクレール (12/19/21)
* Kalt (1/15/22)
* rana (3/14/22
* ごぶりん (5/23/22)
* Neptunad (6/5/22)
* patchy33\* (7/25/22)
* Afiari (09/21/22)
* Firestrike (09/25/22)
* Awoo (11/19/22)
* LucifeP
* buran
* Kause
* prinum
* Mire
* ColorCircle
* 暇狗
* えぬし
* elrm
* ロイヤルミスト
* サザビー
* 篠原
* Rabbit House
* Shun
* rarara

## World Record Holders

TODO
Youmu Konpaku

Youmu Konpaku is a character classified as speedy who has a high Boost and is suited for long-term comeback strategies with her Last Word which improves her other speed stats.

## Stats

* Index System
* OS System

**SPEED**: 11

**AIR**: **6**

**BOOST**: **17**

**CORNERING**: 10

**GRIP**: **14**

**MASS**: 6

**SPELL**: 11

**LW**: **16**

**TOPSPEED**: 70

**ACCELERATION**: 1.56

**AIRBORNE**: 68.6

**ELEVATOR**: 6

**TURNSPEED**: 6

**DRIFT FORCE**: 5

**DRIFT ADD**: 1

**CURVE RATIO**: 0.97

**DRIFT SLIP**: 0.8

**MASS**: 1100

**STUN TIME**: 1.00

**SPELL**: 1.1

**LW**: 0.7

## Strategy

Youmu is actually a fairly balanced character that does not excel in any particular stat aside from boost. Despite having a high boost and decent speed, Youmu is not regarded as being particularly fast, as her high drift makes her playstyle much different than the top tiers that all have low drift. In terms of playstyle, she is similar to Reimu, but with bad air. Her results are much more characteristic of a technical, though.

### Best Tracks

Youmu's best tracks are Embers of Blazing Hell, Misty Lake, and Old Capital, where she has 13% win rates. Her good Drift makes her able to handle the many sharp turns.

### Worst Tracks

Her worst tracks are Hakugyokuro, Sea of Tranquility, Moonlit Thicket, and Underworld City Depths, each at a 9% win rate. Youmu's higher drift does not benefit her as much on these tracks, and she does not have any other stats that will help her in particular.

## Skins

### Youmu Konpaku

 Unlock Conditions
 Notes

### King of Knights

 Unlock Conditions
 Notes

### Revolutionary

 Unlock Conditions
 Notes

### White Youmu

 Unlock Conditions
 Notes

### Lemon Youmu

 Unlock Conditions
 Notes

### Metal Youmu

 Unlock Conditions
 Notes

### Golden Metal Youmu

 Unlock Conditions
 Notes

### Purple Metal Youmu

 Unlock Conditions
 Notes
Sinking Anchor

> *"A huge anchor appears around.
> It will fly forward by pressing the spell button again or passing certain amount of time.
> They bounce off walls and penetrate enemies without disappearing."*
> -EN Manual
>
>

## Description

Pressing the spell button summons a large anchor that revolves around you. After 5 seconds, it will launch itself in the direction you are facing. You can launch it early by pressing the spell button. It bounces off of walls for 8 seconds and does not disappear after hitting another player. Getting hit by the anchor stuns you for 2.4 seconds.

## Strategy

The anchor is essentially a giant knife that lasts a bit longer and can hit multiple opponents. Thus, the same strategy to shoot it sideways in a corridor applies. Due to how large it is, it would also be feasible to attempt to try and snipe someone ahead of you with it as well.

Against anchors, be wary. You can be hit multiple times by the same anchor if it is still present after your invulnerability runs out.
Campaign

The game features 2 different campaigns. The first one contains 10 tracks, several different character combinations, and unlocks all but the last 2 characters and the last 4 tracks. The second one contains 9 tracks, but you race as a single combo the whole time. Finishing unlocks the remaining tracks and characters.

The are both selected through the Campaign button on the menu.

## Overview

The first campaign features the following:

While the second campaign features the following:

## Tutorial

**Main Article: Tutorial: Campaign**

For new players and people unfamiliar to the racing genre, the Campaign can prove to have some difficult sections. This guide is intended to aid such people.

## Transcript

**Main Article: Transcript: Campaign**

A log of all dialogue spoken during the Campaign, in each language.

## Credits

At the end of each campaign, the credits will play, featuring the song SkyDrift.
Thaddeus The Horse

Thaddeus The Horse is a Horse Animatronic, He is Male

(Fun Fact: Tattered The Dragon's Original Name Was Thaddeus, But It Was Changed Due to Being Hard to Spell)

He Has Brown Skin, Black Hair, and Gray Ears. He is Missing The Suit on His Right Forearm, Right Hand, and Left Foot. He Has a Small Rip Around His Left Eye and On His Torso. All of His Wiring is Jet-Black.

Withered Version:

He Has Holes on His Right Upper-Arm and Right Thigh. The Hole on His Torso is Much Larger and Exposing Most of His Endoskeleton Torso. His Left Arm is Missing. His Left Eye is Black with a Red Pupil and His Right Eye is Black With a White Pupil. He is Missing The Suit on His Left Ear

Toy Version:

He Has Dark-Yellow Eyes, No Cracks, Holes, or Loose Wires on His Body, He Has Shiny Brown Skin, Purple Cheeks, Torn Blue Jeans. He is Very Skinny and Tall. During Night Time, His Eyes are Black and His Jaw Hangs Down Like Toy Freddy

Phantom Version:

He is Missing His Left Arm With Lots of Black Wires Hanging Out, He Has 2 Large, Un-Even Holes on His Torso. He is Missing His Left Eye, He Has a Huge Hole on His Right Thigh, He Has Smaller One on His Left Thigh, Right Upper-Arm and Right Side of His Mask. His Right Eye is Black With a Red Pupil and He is Missing The Suit on His Right Hand. He is Missing Nearly All of His Suit on His Left Forearm. He is Also Very Burnt

Nightmare Version:

He Has Wide Jaws Filled With 3-4 Sets of Sharp and Bloody Teeth, He Has Holes on His Left Foot and Both Thighs. His Left Eye is Black With a Glowing Red Pupil. He Has a Huge Rip on His Forehead and Torso. He Has Spikes on His Shoulders, Fingers, and Toes

Withered Toy Version:

He is Missing Both Hands. His Lower Jaw is Broken and Hangs By Green and Yellow Wires. His Right Eye is Black With a White Pupil. He Has Holes on His Thighs and Left Upper-Arm, He is Missing The Suit on Both Lower-Legs, Left Forearm, and Right Upper-Arm.

Phantom Toy Version:

He is Missing The Suit on His Left Forearm, Left Hand, and Waist, He Has a Small Hole on His Right Eye and Left Kneecap. His Right Eye is Black With a Red Pupil. He Has Lots of Loose Wires Hanging Out Of His Body. His Left Cheek is Cracked

Nightmare Toy Version:

His Right Eye is Black With a Glowing Red Pupil, Both Cheeks, Left Hand, and Right Ear Has Small Holes on Them. He is Missing The Suit on His Right Forearm, Right Hand, Left Ear, and His Lower Jaw is Missing It's Suit. He Has 5 Sets of Sharp Oil-Stained Teeth

Fredbear Version:

His Model Looks Like His FNAF 1 Model, His Eyes are Light-Gray. His Right Forearm and Left Hand, and Left Lower-Leg are Missing It's Suit. His Jaws are Slighty Wider, His Wiring are Both Jet-Black and Light-Green, He Wears a Black Vest and Dark-Green Shorts
Taboo "Laevateinn"

> *"Equip with a Levatein for a while.*
> *When you press the spell button, you'll slash around with it.*
> *Also spell cards works as usual."*
> -EN Manual
>
>

## Description

Equips you a flaming sword that lasts for 60 seconds. Pressing the spell button while it is active slashes around you in a circle and causes anyone within the radius to be stunned for 2.4 seconds, similar to a Spiritual Strike. There is no limit to how many times the melee attack can be performed, so long as it is during the 60 seconds that the last word is active. In addition to these effects, other spells can be pulled and used like normal.

## Strategy

While it is true that two attacks can be made simultaneously, you must still be mindful that you cannot opt to choose just one between your active last word and other spells, so if you have an opponent you wish to melee while holding a cradle in your spell slot, you will use your cradle in attempting to hit your opponent, whether you wanted to or not.

Flandre's Last Word will inevitably replace one of her attempts to pull a level 2 spell due to how fast she charges, but unfortunately there are few times when having an effectively infinite number of Spiritual Strikes is more beneficial than the chance to pull, for example, a Barrier or Elixir. Combined with the fact that everything is tied to the spell button, you cannot spam attacks unless if you are fine with throwing away all your level 1 items as soon as you pull them, the opportunities to not only successfully hit another player but also do so in a way that is worthwhile becomes incredibly difficult.
Subarc 7: Xenophilia

**Subarc 7: Xenophilia** is the seventh subarc of ARC 1: TARAN MENACE.

* Elder Tysus and Eldress Avela, two high-ranking members of the Zycoan Council of Elders, observe the ongoing carnage taking place at Chicago, with the Tarans being repelled by the Brotherhood and Icarus agents attempting to track down the Convoy.
* Tysus argues for the Zycoans to intervene and save the Humans from the Taran menace, while Avela asserts the necessity of the destruction of Earth to eradicate the corruption completely.
* Pressured by Tysus, the Zycoans warp in on Earth and fight off the Tarans using the best of their abilities. Most of the planet is turned into no man's land as a result of Zycoan weaponry.
* With the immediate threats now gone, Aly exposes Thomas' corruption to the public. Unsure of what to do with Thomas, Lucas flips a coin and determines Thomas' fate: life in prison.
* Tyrone and Zack go into hiding.
* Aly, Roy, and Lauren rally together to form the new Coalition of Liberty to rebuild Earth after the devastation wrought by the Tarans.
Goosey MeMe's

All of the MeMe's of the cesspool in order :^)

1. Goosy Goober
2. Grey goose
3. Goose boy
4. Gilly soose
5. silly goose
6. silly willy
7. wiener snapper
8. wiener in the door.
9. 2pro
10. 2ez
11. bait taken
12. litteral garbage
13. litteral trash
14. silver
15. shrub
16. Legendary goober
17. scrub tub
18. shrub tub
19. tub o lard
20. fatty
21. boss
22. boss pls
23. whatcha need boss
24. eyy boss
25. jean deans nutz
26. dean nutz
27. Pilmor
28. Kolyn
29. Colon
30. Keegab
31. bb
32. kk
33. big boi
34. goose
35. fanny
36. im the clutch master my aim is much faster
37. Trigger Hacky
38. I wish I could \_\_\_
39. rip goose
40. garbage
41. trash
42. bad
43. slow sloth
44. garbage pale
45. wall licker
46. Random Words thrown at someone
47. MeMe
48. Finna dun doo nuffin
49. Finna pls
50. Sploopy
51. Shrub Club
52. greasin my goose
53. goober
54. Home doge
55. Bartholomew Keegans pimp
56. Tilted
57. Chakras
58. I'm getting tired of your shenanigans.
59. #Thatgap
Advanced Techniques

While the game may seem simple at first, there are several advanced techniques that are key to unlocking its full potential.

## Elevator

Pressing a vertical direction on the control stick (or arrow keys) while in mid-air will cause you to change altitude. A downwards input allows you to retain air for longer, which is essential for certain NISCs, while an upwards input will cause you to fall more quickly. An elevator can only happen once per instance of being airborne, so it is important to time the downwards input to get the boost in height at the appropriate time.

## Break Drifting

**Main Article: Break Drift**

The single most important technique to have a competitive chance in this game. It involves starting a drift shortly after a boost in order to better retain the speed gained.

## Ring Bouncing

**Main Article: *Ring Bounce***

A particularly difficult technique that makes certain NISCs possible. It involves hitting a boost ring in a certain way, usually the very top of one, to gain extra height.

## Mushroomology

**Main Article:**

Like players, the Magical Mushroom Bomb can also interact with boost rings. This can make it possible to hit players far outside the normal range of the throwing arc.