recursal/Fanatic-Fandom huggingface dataset:
BBC Reviews

1. Google Analytics Review - https://docs.google.com/document/d/1UMDzNMr-eRYVJado4UHbrtVZmMTbJwlz9C\_b0YDqRWI/edit
2. HotJar Review - https://docs.google.com/document/d/13wEjNDfjjQN0ZBcaWkDih6al2\_3uT4XEUrh0l7oHEtk/edit
3. Web Tracking Combination Slideshow - https://docs.google.com/presentation/d/13jI9DdRzNfU25E3ex0XHbmiGPt1iCAD0jzGheuNfZgM/edit#slide=id.p
4. Comparison Between Google Analytics and HotJar Review - https://docs.google.com/document/d/1cGWcpEZybXhmtUUW91QlkwGY78bDQuoYCKiT6aADZs0/edit
TEATRO

El **teatro** es la rama de las Artes escénicas relacionada con la actuación, que representa historias actuadas frente a los espectadores o frente a una cámara usando una combinación de discurso, gestos, escenografía, música, sonido y espectáculo.

También se entiende por «teatro» al género literario que comprende las obras de teatro representadas ante un público o bien para ser grabadas y reproducidas en cine ante un público, así como a la edificación donde se presentan tradicionalmente dichas obras o grabaciones. En adición a la narrativa común, el estilo de diálogo, el teatro también toma otras formas como la ópera, el ballet, el cine, laópera china y la pantomima.

De forma estricta, se entiende por decorado al ambiente en que se desarrolla una representación dramática, y por escenografía, al arte de crear los decorados. Hoy en día, tiende a introducirse en el concepto de "aparato escenográfico" a todos los elementos que permiten la creación de ese ambiente, entre los que cabría destacar fundamentalmente a la maquinaria o tramoya y la iluminación.

A lo largo del tiempo y en diferentes momentos de la historia del teatro, la escenografía ha sufrido importantes transformaciones. Antes de que el teatro existiera como lo conocemos ahora las representaciones se realizaban con un sentido ritual y en ellas ya se utilizaban los decorados para dar más realce, misterio, ambientación e imagen escénica y espectacularidad a los actos rituales.

https://es.wikipedia.org/wiki/Teatro

#arte123
Grandes Estrellas en el Rock

**Queen**

Queen es una banda británica de rock formada en 1970 en Londres por el cantante Freddie Mercury, el guitarrista Brian May, el baterista Roger Taylor y el bajista John Deacon.

**The Beatles**

The Beatles fue una banda de pop/rock inglesa activa durante la década de 1960, y reconocida como la banda más exitosa en la historia de la música popular. Formada en Liverpool, estuvo constituida desde 1962 por John Lennon (guitarra rítmica, vocalista), Paul McCartney (bajo, vocalista), George Harrison (guitarra solista, vocalista) y Ringo Starr (batería, vocalista).

**Guns n' Roses**

Guns N' Roses es una banda estadounidense de hard rock formada en Hollywood en 1985. La banda estuvo constituida por Axl Rose (Vocalista, pianista), Slash Hudson (Guitarra líder), Duff McKagan (Bajista, vocalista), Izzy Stradlin (Guitarra rítmica) y Steven Adler (Baterista).

**Rolling Stones**

The Rolling Stones es una banda británica de rock originaria de Londres. La banda se fundó en abril de 1962 por Brian Jones, Mick Jagger, Keith Richards, Bill Wyman, Ian Stewart y Charlie Watts.

**Bon Jovi**

Bon Jovi es una banda estadounidense de rock, formada en Nueva Jersey en 1983 por su líder y vocalista Jon Bon Jovi. La formación actual la completan David Bryan (teclista), Tico Torres (batería), Hugh McDonald (bajista) y Phil X (guitarrista).

#Arte123

Bibliografía:

https://es.wikipedia.org/wiki/Queen

https://es.wikipedia.org/wiki/The\_Beatles

https://es.wikipedia.org/wiki/Guns\_N%27\_Roses

https://es.wikipedia.org/wiki/The\_Rolling\_Stones

https://es.wikipedia.org/wiki/Bon\_Jovi
Outsider

**Outsider** refers to the class of creatures that originate from off-planet or are native to another plane or dimension. The species are categorized based on their demeanor towards humes. Some creatures start out as another type and become outsiders when they attain a higher (or lower) state of spiritual existence.

## Demon

### Oculi

Oculi describes creatures that are mainly spherical or have a strong resemblance to an eye.

* Beholder
* Eyedol
* Eyepod
* Evil Eye
* Scarlet Eye / Red Stare
* Spore (cold/gas/shock)
* Soul Gazer / Doom Gazer
* Stalker / Dark Stalker
* Watcher
Unique Weapon

Axe • Bow • Fist • Mace • Polearm • Sword • Thrown • Whip
Sword

* Curtana - Also called the Sword of Mercy, it is considered a holy sword by Paladins.
* Excalibur: Said to harbour an ancient heroic spirit, the Deux Ex Calibur is an old and powerful sword.
* Little Thorn - This quick little dart has ended the lives of three monarchs so far.
* Ashcaller - Particularly attuned to fire magic.
* Mjolnir
* Daedalus Lance
* Gungnir
* Gaebolga - A serrated spear.
* Ragnarok
* Apocalypse
* Meteor Hammer - 2H Ranged Impact
* Calamity Chain - 2H Ranged Impact

Bow & Arrows

* Judgment - A quiver of arrows with shocking effects.
* Justice - A quiver of arrows with freezing effects.
* Vengeance - A quiver of arrows of fiery effects.
* Quillrain
* Stormarch
* Tempest

Katana - All katana are technically unique weapons in that they are singular, custom-crafted swords with names.

* Chrysanthemum
* Regret
* Masamune
* Muramasa
* Silvertongue

Claw

* Blinder

v • e
War of the Three Kings

The **War of the Three Kings** was started when the ruling king of <Country>, Adamian, was away on a campaign against barbarian raiders where he was injured and fell gravely ill.

News reached the kingdom but was distorted, and instead the kingdom heard that the king died. The queen, fearing for the safety of their lives and the security of her family, and not believing her son ready to rule, backed Adamian's most trusted advisor, Cassius instead.

Meanwhile her son, Bramian, heard both of his father's death and his mother's power move with Cassius, and made his own bid for power as the rightful heir. This all backfired spectacularly when King Adamian made a full recovery and returned to reclaim the throne.

King Adamian was able to forgive his son Bramian, but his mother died mysteriously soon after. Cassius was assassinated, and the villages who pledged their loyalty to Cassius soon reverted to acknowledging King Adamian as their ruler. The one village that remained loyal, Hatal, was recognized for its loyalty.
Bestiary

(Sandbox) There are many creatures found throughout Éa, and nearly all are classified as part of one type from the tables below. The cycle of predation is as follows:

* Beastkin → Saurian/Scalekin → Aquarians → Amorphs → Avian/Aerokin → Vermin → Plantoid/Seedkin ↺

The tide of opposition is as follows:

* Humanoid ↔ Construct
* Fae ↔ Fiend

There are specialized techniques and equipment that have been developed to aid in hunting each of these creature types, as well as to take advantage of certain traits, like: avian-type, giant-type, or undead-type.

https://ffxiv.gamerescape.com/wiki/Category:Bestiary

https://www.bg-wiki.com/bg/Category:Bestiary

## Avian/Windkin

* Bat
* Gryphon
* Harpeia
* Rukh - Shah Rukh
* Thunderbird
* Ziz

## Constructs

A construct is an artificial object that has been animated to perform a simple task, like stone guardians or animated weapons.

### Animated Objects

* Animated Axe
* Animated Bow
* Animated Sword

### Golem

Golems are intelligent magitech constructs created by alchemists for any task, from various civil chores to combat roles.

* Stone Archer
* Stone Knight
* Stone Warrior

### Machina

A mech is a mechanical creature running on steam power. The Valyan Empire's war machines are the most prominent example.

## Fae

### Amorph

* Incorporeal
	+ Elementals: Wisp - Spark - Mote - Drop
* Mimic
* Slime

## Fiend

* Beheaded: Dreadgorgon - Dullahan
* Gorgon: Chicatrice - Cockatrice - Basilisk - Gorgon
* Orc: Black Orc - Silverback Orc
* Imp
	+ Eyes: Hecstare

## Saurian/Scalekin

* Adamantoise
* Eft
* Raptor
* Dragon

Wyvern

### Insectoid

* Antlion: Antlion - King Antlion

###
BBC Research

1. Page Speed Improvement Notes - https://docs.google.com/document/d/1t4xvT8UtNJBXY6pruEvpzPOV\_pllCf9edCnLl6ex7R4/edit
2. Conversion Fly Notes - https://docs.google.com/document/d/1d7A\_zNF5xY0lWxZE\_WrtEsskNad3TYD9LDQgIXeW27E/edit
3. Company Wiki Research - https://docs.google.com/document/d/16hkSDdFjRuwM3tObyvDnduFgpCObutF2tyQNSzfV7TE/edit
4. Optin Monster Notes - https://docs.google.com/document/d/1CU27YJQOAOI8j-LYFVxygMJHNyMqydckmeYf2UsgY10/edit
5. Marketing A Membership Program Notes - https://docs.google.com/document/d/140vaH1YXvVaZRy6ujrcs9Q3AJnBSJE4fJu-PGZduHII/edit
Voia

The **Voia** were a small civilization that lived in mountain caves on the Zion continent during the Cestral Era. Their technology was simple and their culture was mostly agrarian; the capital was Volantis. Voians possessed a talent for precognition.

Using their gift, they were able to stay one step ahead and maintain their independence from the Cestra, another race of humes who coveted their precognitive abilities.  However, not even they could foresee the great calamity that would befall the world, and their civilization was destroyed along with the Cestra during the shattering of Elua.

Some Voian bloodlines survived and are better known today as Seers. The old capital, while no longer a major city, has been converted over the centuries to a monastery and temple complex - this is where the Seer's Tower is located.
Dragon

**Dragons** are powerful winged, solitary reptiles with century-spanning lifespans. They were hunted by the humes and are now an endangered species.

## Appearance

Dragons look like large, horned lizards with long, sinewy bodies, immense wings, and two to four legs with three claws on each limb. The largest dragons have grown to heights of more than 25 feet, and lengths of more than 100 feet, from head to tail. They are covered in tough scales, with dragons having various hues. The scales of a fully-grown dragon are very difficult to pierce, and can withstand extreme temperatures and strong magical forces. They are often sought by artificers as a powerful source of enchantment.

## Variants

* Black Dragon
* Green Dragon
* Red Dragon
* White Dragon
* Hydra Dragon

## Traits

Dragons have an innate resistance to physical and magical forces. They are also able to instill fear in the minds of those who approach them.

Perhaps the most famous and feared ability of dragons is their ability to expel a highly volatile, viscous fluid with properties depending on the dragon. Most dragons ignite this napalm-like fluid to highly incendiary effect. Dragon fire is hard to put out and sticks to skin, clothing, and materials. Some dragons expel a corrosive fluid instead, and can breathe out poisonous fumes capable of rotting anything it touches. And ice dragons can expel a breath attack that freezes anything it touches.

They also have a keen sense of sight.

## Behavior

Despite their immense size and apex predator advantages, dragons are not active predators. Indeed, they actually prefer to avoid most species altogether. Some dragons are much more territorial than others.

## History

Dragons were once spread throughout the world. However, when the first hume empires came into power, they began exterminating dragons as a threat due to their power and impossibility to control. Because dragons mate infrequently, this cull devastated their population. It is estimated that fewer than 20 dragons survived, retreating even further away from the world.

## Culture

Although most humes are responsible for the destruction of most dragons, some humes have come to worship them.

The Dragon Knights are an order of lance and spear fighters that have been inspired by the might of dragons.

Some fire priests focus their worship on dragons.

The Dragon Republic of Xi Don venerates dragons.

## Notable Dragons

* Niddho
* Bahamut - the Draconis Rex of legend, it is said he can spit lightning.

### Aldebaran

Linked to the Green Star, Aldebaran is the watcher of the east and patron of the vernal equinox.

### Regulus

Linked to the Yellow Star, Regulus is the watcher of the south and patron of the summer solstice.

### Antares

Linked to the Red Star, Antares is the watcher of the west and patron of the autumnal equinox.

### Fomalhaut

Linked to the Blue Star, Fomalhaut is the watcher of the north and patron of the winter solstice.
Ordhalla

**Ordhalla** is the capital city of the magocratic city-state of Ordhal. The buildings in the city are ornate, resembling small palaces, with magi travelling through air by using flying carpets.

## Profile

It is a city full of towering white spires built on a sheer-cliffed plateau. In a city of intellectual pursuits, the Pale Spire is one of the foremost centers for aetheric research. On the plains are various agricultural fields that are climate controlled with aether and tended by journeymen magi.
Beast

**Beast** covers a wide classification of diverse creatures that roam the land, sea, and air.

## Aquatic Beasts

Many aquatic species are harmless to the occasional swimmer, but there are numerous hostile and dangerous kinds.

* Irukandji

## Avian Beasts

Avian creatures are seen across the skies of Éa, which include many types of birds of prey.

* Aerokandji
* Cockatrice

## Terrestrial Beasts

* Canines are pack beasts that include wolves and coyotes.
* Felines includes big hunting cats such as jaguars, snow leopards and stalkers.
* Porcines are robust, territorial animals that will defend their grounds against anyone.
* Ursans are largely solitary mammals revered by Highlanders. Include arctodus and plated behemoths.
	+ Behemoths
* Wildlife

Behemoth

Behemoths are calm animals from Asgar which are often domesticated and herded by the Highlanders. Often used as beasts of burden in cold climes.

* Catoblepas
* Gorgon Bull
* Gryphon
* Kirin
* Rhinotaur
* Gigantaur
* Behemoth
* Manticore
* Cockatrice
* Eggatrice
* Chickatrice
* Pygmy Cockatrice
* Overgrown Cockatrice
* Emperor Cockatrice
* Forktailed Cockatrice
* Snowy Cockatrice
Pharma

**Pharma** are consumable items used mostly in combat or in the field.

## List of Consumable Items

Many of these items can be purchased at the apothecary or general store. Regional availability will differ.

* ↩️ Curative
* ⤴️ Restorative
* ⏫ Palliative

## Palliatives

* Hyperstim - Increases one ally's HP.
* Jolting Juice - Increases one ally's Speed.
* Bloodworm Potion - Increases one ally's STR.
* Potion No. 11 - Increases one ally's RES
* Draught No. 29

## Miscellaneous

* Anchor Stone - Transports party to a pre-tethered location; does not always work due to interference in dungeons.
* Chrism - A consecrated oil stored in a special crystal. Revives one ally.
* Soul Cryst - The use of soul crysts is controversial. They are used to capture dying souls, and are restricted for use on sentient beings.
* Lachrima - Soul crysts that have lost their energy turn into lachrima.
Pale Spire

The **Pale Spire** is an arcane fortress made of intricately carved ivory and adorned with pale gold filigree; it glows in sunlight and gleams in moonlight. The Pale Spire is the physical and cultural center of the city of Ordhalla, and an important hub for aetheric research in the Tower network.

It houses the Eye of Ordhalla, the Arcane Chambers, and a huge spell library and laboratories for aetheric research. The Grand Library and the Arcane Vault are also situated here.

## Eye of Ordhalla

The Eye of Ordhalla is a large sapphire orb that powers the city's Paling, a magical ward that surrounds and protects the city. It also shines much brighter and pulses when it senses a threat to the city, acting as a beacon to warn others of danger.

## Arcane Chambers

The Arcane Chambers are where council meetings and trials take place.

## Vault of Ordhalla

The Vault of Ordhalla is a repository for powerful arcane items.
Celandis

Pretty or not, *never* make a witch angry!—Altima
**Celandis** /sɛh ′ læn • diːs/ is a perennially cold land far to the north, across the North Sea. It is covered in snow and ice with a winter that has lasted well over a century. The snow never melts, and almost as omnipresent as the snow and ice is a feeling of cold dread that quiets the land.

## Culture

The people of Celandis are generally quite isolated from the rest of Ea as few traders ever visit Celandis and just as few residents muster the courage to attempt to leave. The inland villages generally spend their days tending what few crops will grow in the harsh conditions, or chopping wood to trade with the villages closer to the coast for fish and whale oil.

### Government

The state is led by Queen Shivara. The land is governed by the White Witches, grand daughters of the terrible crone Baba Yaga. The white witches are obedient to their queen, who is a daughter of Baba Yaga herself.

### The White Witches

Both the ruling body and arm of enforcement for Celandis, it is an order founded by the druid Baba Yaga, who swore that she and her daughters would never again suffer under foolish men. One of their most important duties is to keep the literal door to the demon dimension frozen shut.

The White Witches choose men from the citizenry (or detain outsiders) to keep their lineage going. Male children are given back to be raised in the villages, while girls are groomed for the coven. If she rejects the coven or falls in love with a man, she is stripped of all titles and power, banished from the coven, and sent to the villages.

## Notable Locations

* Icegarden
* Solstice: the capital city
* Somber Strand: A bit of a problem with Drowned Dead...
* Thule: a city to the north of Solstice
* The Weeping Swan: an inn in the village of Thule
* Whitehall: the palatial headquarters of the White Witches, it is also a formidable fortress of crystalline ice and stone
Organization

There are many different factions and organizations, all with different agendas.

 Duskguard | When the light fails and darkness falls, the Duskguard will save us all.
 Esoterium
 Vermilion Dawn
 White Witches | This coven of witches control affairs of the state in Celandis. One of their most important duties is to keep the literal door to the demon dimension frozen shut.

These various organizations hold political and economic power, and can be just as ruthless as a soldier on the battlefield.

* The Lumia - A mystical order of light magic magi
* Watchers of the Grove
* «Dragon Knights»
* Crimson Lotus
* Iron Council
* Scendari
* Silent Dawn
* Steel Mantle - a paramilitary group
* Grey Guardians
* Circle of the Moon
Amorph

**Amorphic** creatures (also commonly referred to as amorphs) are mutable in form, and do not always have a defined shape of their own. They are sub-divided into incorporeal gases, mimics, and slimes. All amorphs can slow, corrode, burn, or poison.

### Incorporeal

Incorporeal amorphs are the rarest and most dangerous type, due to their ability to quickly permeate and encompass their prey. They are different from ghosts in that ghosts are formerly corporeal beings that have not completely phased out of our plane.

* Corrosive Stratus
* Dark Nimbus
* Shadow Cirrus
* Funk Cumulus
* Vile Miasma

### Mimic

Mimics were originally created by wizards as theft deterrents against treasure hunters. They camouflage themselves into innocuous solid forms and lure in their prey. Once triggered, they revert into an amorphous mass that can absorb its prey or harden parts of its body as needed for offense or defense.

* Polter Barrel
* Polter Book
* Polter Box
* Polter Chair
* Polter Chest
* Polter Pot
* Polter Vase

### Slime

Lowly life forms of minimal intelligence, made from condensed elemental energy. Many unwary travelers have fallen trap to a slime that has stretched over a pit or fallen from the ceiling. Many slimes dwell underground, and possess a sense that allows them to feel vibrations, discerning nearby objects and creatures without needing to see them.

* Ancient Ooze
* Caustic Jelly
* Cave Slime
* Fiery Jelly
* Giant Amoeba
* Grey Goo
* Toxic Sludge
* Slick Jelly
* Swamp Muck
* Viscous Slush
Great Sand Sea

The **Erimos Expanse**, also known as the **Great Sand Sea**, is a large arid region that comprises much of the southern continent of Sidon. It is the largest, hottest, and driest desert on the planet, and also one of the most treacherous, as the extreme harsh climate makes the desert impossible to transverse. The miles of dunes are shifted by ever-changing winds and currents of quicksand flow over the Sand Sea's inner regions. There is also an underground rock cavern under the sands.

### Geography

The desert is surrounded by mountains on the north and east sides and the ocean to the south, with most of the Sand Kingdoms bordering the west. It was said to have been a sea over 1000 years ago.

Gold Coast

Humes have managed to build a few flourishing communities on the coast of Istan.

* Ishtar - a coastal city that is the primary hub for trade
* Khem - a city carved out of the tall cliffs

Golden Sea

This region is full of quicksand.

The local fauna is highly aggressive, including:

* Antlion
* Scarab, Rock Beetle, Dust Wasp
* Dune Burrower, Sandwurm
* Sand Skate, Desert Ray, Sand Eel
Meridia

**Meridia** is a port city in the Valeyan Empire. Meridia is ruled by Lord Calais in Admiral Row.

In peace time, Meridia is one of the richest towns in Calradia, due to its positioning. Ships and caravans from many nations travel to this Valeyan merchant hub. However in war time, Meridia is a prime target for attack, being threatened by three other kingdoms, also meaning surrounding villages will be frequently looted, making recruitment an issue. This is partly why, despite being a trade port, the city is governed by the navy.
Garuda

The **garuda** are an aggressive avian beast species with human-like faces.

## Physiology

Garuda somewhat resemble humes with a humanoid torso and arms & fingers that extend into feathered wings, with an avian lower body that ends in sharp talons. Their bodies are covered in a pattern of feathers except for their head and neck. They possess humanoid faces with sharper eyes, noses, chins, and cheekbones, and razor-sharp teeth.

Similar to birds, garuda nest and lay eggs to produce offspring; they also have poor night vision. Some garuda subspecies are flightless while some are capable of flight. They eat an exclusively carnivorous diet.

There are two discovered branches of the garuda species:

* *Garuda Stalker* - A subspecies of garuda adapted for terrestrial life, like ostriches or emu. Their wings are small, but their bodies, especially the lower half, have evolved to be much larger and more muscular. Using their thick, powerful legs, they can run at incredibly high speeds and can outrun their prey.
* *Garuda Gallus* - Nesters and caretakers who lay eggs and tend to the young.
* *Garuda Raptor* - A larger-bodied subspecies with eagle- or hawk-like wings and talons.

## Behavior

They are a sadistic species that tend to nest in high areas. They prey on travelers and merchants below their nests. They will also kidnap any travelers or stragglers in their hunting areas to feed them to their young.

There are proportionally more female than male garuda, and female garuda have the ability to unleash a powerful ultrasonic cry. These small groups are led by a Matriarch.

Their nests are built from dirt and threads of their saliva.

## Lore

The garuda were originally mediums between worlds, until they were corrupted.

When the Cestra were creating the Beast races, someone got greedy and stole the incomplete formula. They wanted to be the most glorious, but instead they were corrupted.

## Known Roost Locations

* Hills

* Caverns
Four Treasures

The **Four Treasures** are magical items which the Divin brought to the Highlanders to keep.

## Lore

The original wielders of the treasures were the brothers Dain, Devlin, Duniyr and Duratro.

Of the four, only the location of the Stone is currently known, as it has been set in various crowns, necklaces, and rings depending on the king who wore it. It is said that the Spear is buried with the legendary warrior \_\_\_\_\_, whose tomb is also hidden. The Sword is said to reveal itself once more after the lands fall into darkness. The Chalice has the most rumors surrounding its purported location, and it is a highly sought after artifact by magi and warriors alike.

## The Treasures

### The Stone of Fal

A jewel imbued with power that is attuned to the Highland kings. It is traditionally used to find or confirm one who is brave enough to lead the clans, but it was revealed that it can also be used to generate a destructive beam or a small shield bubble that can deflect projectile attacks.

### The Spear of Goria

It is said to greatly augment the wielder's combat prowess, and the spear never misses its mark.

### The Sword of Findias

A sword that burns bright and blinds enemies once unsheathed.

### The Chalice of Muiria

A magical cup. Drink from it to cure sickness, or pour it over a wound to heal it.
Sidon

**Sidon** is located in the southeastern quadrant of Eä, jutting into the Sea of Tears. The Sidon archipelago is composed of one central landmass and over one hundred islands off its coast.

## Geography

The main landmass is the island of Sidonia. It is a naturally beautiful land full of ancient trees, tall mountains and tranquil rivers. The entire landscape is covered with large patches of forests teeming with life.

There are five major islands besides Sidonia: Arkan, Bhala, Edu, Rila, and Zibar. Each are ruled by a *Xán*, and together these territories make up the Dragon Republic of Xi Don.

Beyond the major island groups lie the Fire Islands, a chain of volcanic isles teeming with riches—gems spewed from the volcanoes, obsidian deposits, and pelts & body parts from creatures who inhabit these islands.

## Inhabitants

Sidon is home to a few civilizations, including the Dragon Republic of Xi Don, the Bahari sea raiders and the naga of Issal.
Trinket

Trinkets are a classification of enchanted equipment that can confer special effects or bonuses. Each character is limited to equipping two.

## Trinkets

### Classification

They are classified by their type of enchantment.

* Ailment Immunity - These trinkets grant its wearer immunity to status ailments.
* Armor - These trinkets grant its wearer durability to withstand blows, similar to wearing a piece of armor.
* Status Effects - These trinkets grant permanent status effects on the wearer which cannot be dispelled or removed by certain enemy spells or abilities such as Vengeance.
* Augment Attribute - The following trinkets are related and focus on increasing the wearer's attributes.
* Commands - The following trinkets affect the character's battle commands directly, such as upgrading the command into a new one, improving them, or granting new power when the character who has these specific commands equips them.
* Passives - The following trinkets grant the wearer specific passive abilities, and some of them are only triggered under certain conditions.
* Field Abilities - These trinkets takes effect outside of battle unlike all the trinkets above.
Metal

**Metals** are used by blacksmiths, armorers, and goldsmiths to create various weapons, armor, tools, trinkets, and more. Any lumps of mineral or ore, or scrap metal that is found can be sold to smithies to be refined into ingots. Metal that is ready to be worked is marked with the ingot icon (ie: Adamantine or Sungold).

## List of Metals

The progression of quality for the metals is:

Iron 🡢 Steel 🡢 Mythrilite 🡢 Duralian Steel 🡢 Starglaes 🡢 Palladian / Raidenite / Vulcanite 🡢 Titanium 🡢 Adamantine

### Alchemical Metals

There are seven base metals in alchemy (gold, silver, mercury, lead, tin, iron, and copper), but other metals and alloys have been discovered and are currently used in many crafting and alchemical applications.
Plant

A plant creature is a botanical being that can perceive and affect the world in some way. Ordinary plants are considered objects rather than creatures.

* Brambler
* Mandragora
* Mandrake
* Rafflash, Rafflesion
* Leaf Dragon
* Toxic Ivy
* Wild Trillium

## Ent

Ents are large, sentient mobile trees that appear to be forest guardians. Usually peaceful until attacked.

* Treant
* Corrupted Ent
* Oakheart
* Pinesoul
* Willowheart
* Mossheart
* Timberheart

## Fungus

Includes various forms of fungus, mold, and lichen.

* Mushboom
* Bumpkin
* Malboro
Attribute

**Attributes** are characteristics which improve a character's effectiveness in combat, gathering, or crafting. Different attributes affect different skills and tasks. Character attributes are increased primarily by the equipment worn by the character, and can be negatively affected by skills or status effects, notated with a ▲ or ▼ symbol. The five core attributes which are fundamental to the capabilities of any character are: Vitality, Resilience, Strength, Agility, and Willpower.

## Equipment

Weapons and armor also have attributes attached to them, which augment the user's overall traits.

Weapons have:

* ATT / Attack Rating
* INI / Initiative Rating
* CRI / Critical Hit %

Armors have:

* DEF / Defense Rating
* RES / Resistance Rating
* EVA / Evasion %

Tools have:

* PRE / Precision Rating - A measure of how accurate a character's attacks are, and whether they are critical hits or misses.
* INI / Initiative Rating - A measure of how quickly a character reacts and mobilizes.

All headgear augments RES rating.

All body armor augments DEF rating.

 Soldier-class armor requires STR to wear and augments DUR due to the thick armor plating. Heavy armor has the highest defense rating which confers the most protection.

 Scout-class armor requires AGI to wear and augments VIT since the gear is tailored for survivability. Light armor has a modest defense rating, but can substantially augment hit points.

 Scholar-class armor requires WIL to wear and augments PER since the garment is enchanted. Mystic armor has a low defense rating, but can substantially augment energy points.

## Capacities

Some equipment can possess certain traits and grant bonuses from its capacity.

## Notes

The base attributes' shorthand is composed of two letters; the core attributes' shorthand is composed of three letters.
Arachnid

## Spider

* Black Death
* Brooding Spider
* Cave Dweller
* Cave Skipper
* Crypt Dweller
* Crypt Weaver
* Forest Spider
* Jungle Skipper
* Timberscar Spider
* Dread Arachnid
* Dread Arachnid Warrior
* Dread Arachnid Queen
* Horde Spider
* Horde Spider Hatchling
* Horde Spider Broodmother
* Death Spinner
* Venom Weaver
* Spider Hatchling
* Huge Spider
* Gargantula

## Scorpion

* Arid Crawler
* Areneid
* Desert Crawler
* Devourer
* Frostbiter
* Lashtail
* Sharptail
* Sand Stinger
* Sand Spitter
* Sea Scorpion
* Rock Spitter
* Whiptail

## Other

* Sand Ray
* Exocite
* Trilobite
* Primordite
* Chitinoid

## Bosses

* Arach, the Spider King
* Anansi, the Dread Weaver
Species

The world of Ea is home to many sentient species.

* Beast
	+ Garuda
	+ Lycan
	+ Myr
	+ Naga
	+ Tauri - A collective named for the hooved Beast Tribes. The Pact
		- Satyr - They possess the upper body of a hume and the lower body of a goat; they are bipedal and their lower legs enable them to climb and scale treacherous cliff sides.
		- Centaur - A quadruped with the upper body of a hume and the lower body of a horse. Like the Ronso, they are also skilled spearmen and mobile archers.
		- Minotaur - Bipedal half-bull and half-hume. Split into the Bos Minos and the Tavros Minos.
* Fae
	+ Spriggan
	+ Dryad
	+ Alraune
	+ Mandrake
* Hume
* Jotun
	+ Cyclops
	+ Jotun
	+ Triclops
* Oni
	+ Orkhul
	+ Ogruhl
	+ Garghul
	+ Dracul
* Zaur
* Dragon
* Fomorian

### Forsaken

The Forsaken are a species of tentacled monstrosities that remain mostly in the depths of the seas and frozen in ice. It is said they are formed from the corrupted energy and fleshy remains of the Old Gods. They are aggressive, have limited intellect, but have an innate command of magic, making them dangerous to meet.
Naga

The **naga** are a demihuman species with the lower body of a snake. Like snakes, naga regularly shed their skin and are cold-blooded creatures. They are mostly carnivores with a preference for eggs.

* Echidna - Their scales are thicker and cover more of their bodies. They possess poisonous fangs with a type of hemorrhaging venom. Their body scales are covered in bold patterns. They prefer the shadows.

* Melusine - A naga subspecies with reptilian wings on its back. Their wings are not strong enough to life their long lower bodies, but it is enough for a dive-lunge attack.

* Gorgon - They prefer to live in marshes. They have prehensile hair, which gives the appearance of snakes.

### History

They were a failed attempt to create easily controlled dragons, and are distantly related to basilisks.
Elementalism

**Elementalism** is an innate power that allows its wielder to manipulate an element to produce both direct and indirect effects.

Air

Those attuned to air can augment their speed and maneuverability. While not capable of flight, they are able to jump extremely long distances and even run on the leaves of tree tops.
Khemir

**Khemir**, formally known as the **Khanate of Al-Khemir**, is located on the southeastern coast of Istán. To its south are the dunes and deserts of the Great Sand Sea and to the northwest are the strange rock formations of the Zizu canyons area. As the most powerful state in Istán both politically and economically, the kingdom has been given the name *Jewel of the Sands*.

Khemirans are descended from a long line of religious warriors and mystics with a tradition of riding desert wyrms and lizards.

## Background

### Appearance

Khemirans have darker complexions, with black or brown hair and black, brown, or green eyes. Khemirans have a unique racial quirk that lightens their hair the more they use aether, going to platinum blonde or silver.

### Khem

Khem is the capital and the busiest city in the khanate. Travelers from all over the world arrive here by ship to find a bustling center of trade. It is the home port for the mighty Khemiran navy, and the main point of landfall for ships traveling from Istán, Sidon, Asgar, Valend, and the Fire Isles. Its deep harbor is sheltered from seasonal storms by a ridge of hills to the south. It is currently ruled by Khan Sel Ra VII.

## Landmarks

* Akkad Oasis
* Iskandar
* Qarm
* Tairaq: Built on Akkad Oasis at the edge of the Golden Sea. The population is supported by water from the oasis and its underground aquifer. It is also a day's ride from the <<River>>, where trading barges stop at the outpost. It is currently ruled by Khan Ahitepp.
* Zizu: these rock formations are actually the ancient bones of the huge giants that used to roam the lands
Música

-**¿Qué es la música?**

La música es, el arte de organizar sensible y lógicamente una combinación coherente de sonidos y silencios utilizando los principios fundamentales de la melodía, la armonía y el ritmo.

-**¿Cuál es el fin de la música?**

El fin de este arte es suscitar una experiencia estética en el oyente, y expresar sentimientos, emociones, circunstancias, pensamientos o ideas.

- **Elementos de la música:**

1-. **Melodía** es un conjunto de sonidos que suenan sucesivamente uno después de otro.

2-. **Armonía** regula la concordancia entre sonidos que suenan simultáneamente y su enlace con sonidos.

3-. **Métrica** la pauta de repetición a intervalos de sonidos fuertes o débiles y silencios en una composición.

4-. **Ritmo** es el resultado final de los elementos anteriores.

#arte123

Bibliografía:

Wikipedia (Música) 2016

https://es.wikipedia.org/wiki/M%C3%BAsica
Ronso

Choose any horse you wish—it is yours.
I make this gift in your honor.—Chief Appa
The **Ronso** are the nomadic horse lords of the Grassy Plains, known both for the stock of their horses and the skill of their riders. They are traders and herdsmen that raise sheep and horses. During the summers, they move with their herds across the vast steppes of Valend, seeking fresh pastures.

## Culture

The Ronso value freedom and peace. They travel in small nomadic groups of around 30 people, using horse and oxen to travel. Their homes, a form of sturdy tent, are portable and comfortable. They use dogs to help shepherds herd the cattle.

Familial and community bonds are important, and Ronso children are taught survival skills early on – how to collect dry animal dung for firewood, how to milk cattle, how to ride and use a bow and arrow, and even little boys are taught how to cook and sew.

### Government

Inter-clan politics can be complex, as pacts and alliances shift and can be obscured. Each clan has a Lord or Lady that presides.

### Religion

They worship the spirits of the wind, who aid their horses and guide them towards better pastures. They prepare small offerings of aromatic foods, and burn incense while they say their prayers.
Quotes

A sandbox/storage space for various bits of quotes and dialog.

There is no good or evil, just what I want and how I'll get it.
For today's lesson, I shall teach you the meaning of true fear.—Altima

* If you can't take the heat... well, that's going to be a problem.
* You've got fire. I *like* fire.
* We're not in your kingdom anymore; you're in mine. *― Darius, arriving in Granz*
* You will no doubt resist, and you will no doubt fail. *― Maddira*
* Someday, we're all going to look back at this and still be very angry.
* You're the biggest bitch I know. You can do this.
* "I know this work feels like a drop in the ocean. But how else are oceans made?"

This is Commander Ryo. You are at my mercy. Surrender or die.
His power is not what you should question. It is how he'll use it. *― Sage Erron*
What have you done to me? What have I become? *― Krato*
Oh, you shall not enjoy this, no... But allow me to.
Fate does not smile upon you today. This will not be over quickly.
Today I shall tell you a story of a man who drowned in a cold ocean, having lost one he loved. It is a story about a man who died twice.

X**: Think they'll recognize us?**
Y**: Explosions, burning, and screaming. Who else would it be?**

**Anfel**: Sometimes, the survivor of a tragedy can feel guilty--
**William**: --I don't feel guilty. I feel *angry*. This should not be the way that those who cannot take are taken.
**Troia**: Maybe if you were nicer to me, I wouldn't turn on you.
**Darius**: Yes, you would.
**Troia**: But I'd enjoy it *less*.
**Garren**: Bloody hell.
**Vorin** *(amused)*: That's exactly where it came from.
**Gand**: As a final favor, I'll make it quick. This won't hurt a bit.
**Zarn**: No, Gand. This is going to hurt a *lot*.
**Guard**: Empress! Are you alright?
**Empress Valyana**: Ahh, it feels good to be Empress again.
**Sheol**: Take the power... Don't go back to being nothing.
**Qindra** *(snaps)*: I'm not nothing, I was never nothing! The power you have I do not need.
Insect

* Ant King
* Ant Lion
* Beetle - Mini Beetle - Adolescent Beetle - Wild Beetle - Giant Beetle
* Bombee
* Cave Grub
* Corpsefly
* Crawler
* Mantid
* Mantis
* Swarm Mother
* Tarantula Hawk
* Wasp - Wasp Soldier - Wasp Queen

## Grub

These slug-like creatures are found throughout the world, especially in the Underland. Most of them are the larval stages of insects or wyrms.

* Cave Grub

* Beetle Larva
* Diseased Grub
* Disturbed Jungle Grub
* Earth Wyrm Larva
* Frost Wyrm Larva
* Forest Grub
* Jungle Wurm Larva
* Grub Larva
* Jungle Grub
* Jungle Larva
* Luminescent Grub
* Marsh Wyrm Larva
* Overgrown Grub
* Sickly Grub
* Scutter Larva
* Termite Larva
* Tree Parasite
Civilizations

Civilizations abound.

## Primary World Powers

Also known as Superpowers

* Commonwealth of Dural
* Holy Kingdom of Graal
* Galvan Empire

## Secondary World Powers

* Celandis
* Dragon Republic of Xi Don
* Kingdom of Khemir
* Elys
* Ordhal

## Tertiary World Powers

* Highlander Clans
* Fae
* Pact
* River Kingdoms
* Ronso Riders
* Bahari Raiders
* Silvani

## Extinct World Powers

* Altari
* Avantis
* Cestra
* Byssal
* Nemidia

## List of Cultures

 Graal
* Capital: Namarre
 Valeyan
* Capital: Valis
* Ruler: Empress Valiana VII
Cine

El cine es la técnica y arte de proyectar fotogramas de forma rápida y sucesiva para crear la impresión de movimiento, mostrando algún video.

El género cinematográfico es el tema general de una película que sirve para su clasificación.

Géneros cinematográficos:

* Drama — en el cine, películas que se centran principalmente en el desarrollo de un conflicto entre los protagonistas, o del protagonista con su entorno o consigo mismo.
* Comedia — películas realizadas con la intención de provocar humor, entretenimiento y risa en el espectador.
* Acción — cuyo argumento implica una interacción moral entre el ¨Bien¨ y el ¨Mal¨ llevada a su fin por la violencia o la fuerza física.
* Aventura — contienen situaciones de peligro y riesgo.
* Cine de terror — realizadas con la intención de provocar tensión, miedo y el sobresalto en la audiencia.
* Cine de ciencia ficción — presentan la progresión de lo desconocido a lo conocido por el descubrimiento de una serie de enigmas.
* Cine romántico — hacen hincapié en los elementos amorosos y románticos.
* Cine musical — contienen interrupciones en su desarrollo, para dar un breve receso por medio de un fragmento musical cantado o acompañados de una coreografía.
* Melodrama — tiene una carga emocional o moral muy fuerte o emotiva, atendiendo al gusto de cada persona.
* Cine catástrofe —el tema principal es una gran catástrofe.
* Suspenso — realizadas con la intención de provocar tensión en el espectador. También suele utilizarse la palabra thriller para designar películas de este tipo.
* Fantasía — contienen hechos, mundos, criaturas o cosas fantasiosas.

#Arte123

Bibliografía:

https://es.wikipedia.org/wiki/Cine

https://es.wikipedia.org/wiki/G%C3%A9nero\_cinematogr%C3%A1fico
Bahari

The **Bahari** are a hume population group in the Sidonian Ocean who identify separately from the Dragon Republic Sidonians, and are known for being sea-nomads and sea-barbarians. They embrace the shifting currents of the waters as a way of life, living much of their lives on ships. Most Bahari are proud raiders and pirates, but a few ship-tribes rely on fishing, salvaging, and legitimate trading with land dwellers.

## Culture

Bahari have remained free by learning to survive in treacherous waters, sailing where Sidonians will not or cannot follow. Their fleets remain hidden near the most dangerous stretches of the Sidonian coast. Between the southern coast of Sidonia and the northwest rim of Xian Ti, the Thalassan Sea is troubled by sudden storms and cyclones, hidden reefs, and dangerous sea creatures over the sunken city of Thalassa. These waters have claimed many ships, and brigands from many cultures seek to recover the hidden treasures hidden by these deadly waters.

### Leadership

On land, Sidon's laws are defined and enforced by the Dragon Republic; life at sea is different. On every ship, a captain’s word is law, and many sailors rely on this chain of command to keep order. Paradoxically, Bahari live outside the law, whether they’re standing on solid ground or the treacherous deck of a fast ship. As a matter of survival, each one recognizes the ***Code of the Sea***, although many disagree on its particulars.

### Code of the Sea

The most important concepts in the Code are loyalty to one’s captain (and the conditions under which you can justifiably mutiny), fair methods of distributing wealth (and the best times and places to steal it), and honorable ways of resolving differences (as well as the best ways to cheat in a duel).

Land dwellers are often baffled by the inherent contradictions of this code. No matter how a sailor defines a personal code of honor, Bahari unite against their common enemies, setting aside all differences. The Code has kept the Bahari around for generations, passing on traditions, superstitions, and contradictions from one generation to the next.
Class

## Information

A creature's **class** contracts the lifetime curves of their individual attributes. In this way a Trogloth, which has a very low lifetime agility curve, can increase the rate at which their agility grows by specializing as a Ghost and strengthening their lifetime agility curve.

Luckily most monsters encountered in the Nexus are not very intelligent or don't care enough to train and specialize in a **class**. This allows well trained individuals to take on enemies at much higher levels than themselves.

What happens when you encounter a well trained enemy?

## Classes

* Knight
* Engineer
* Ghost
Location

This is a master list of locations. See the appropriate article for geographic features.

## Natural Wonders

Caves of Dural
The underground caverns from which the Duralians have taken their name also host a variety of other life forms, like the glowing worms and lichen that provide bioluminescence in the caves. These bioluminescent bugs and plants serve as a source of food, as illumination, and as a simple source of beauty in the dark. The worms glow like stars in the night, and the ghost-like tendrils that hang down are worm mucus and lichen.

Crystal Cathedral
The sonic properties of this cathedral of vaulting ice is remarkable; sounds are swallowed or amplified depending on your location.

The Pillars
In one of the corners of Istán lie a series of vertical mountains that measure up to 1000 ft in height. An old legend says these mountains were once an army of giants that were turned to stone.

The Baths
Considered a holy site, especially those seeking healing. The calcium from these natural hot springs in the White Desert has turned the stone white.

Aquamarine Lake
The water in the northern regions is so pure that the ice is a brilliant transparent blue.

Mirror Lake
The lake is calm and like a mirror.
Sidonian

**Sidonians** are people who come from the maritime regions of the Sidon archipelago and the Serpent Isles, by the Jade Ocean. It is said that Sidonians have learned to read the waves of the waters, making them adept at both seafaring and at reading men.

## Appearance

They are tall, thin and have slightly pointed ears and almond-shaped eyes giving them a somewhat elfin appearance. Though lean and lithe, they are also hardy and deceptively tough.

## Nationalities

### Bahari

The Bahari are a band of Sidonians who do not consider themselves part of the Dragon Republic. They embrace the shifting currents of the waters as a way of life, living most of their lives on ships. Some of these Bahari turn to raiding and piracy to survive, but many ship-tribes rely on legitimate fishing, salvaging, and trading with others and with mainland Sidonians.

### Sidonians

Most are also citizens of the island republic of Xi Don, ruled by Emperor Zhu Ra. They mainly rely on fishing and trading, and the more active port cities have grown wealthy from the commerce. Many Sidonians are agrarians as well, and they cultivate crops in fields and terraces.
Toilet of Doom

**Toilet of Doom** is the second location in Zombie Fish Tank, it consists of a dirty toilet with acid, a tunnel, and a paper roll and other things thrown inside it.

## Boss

The boss of Toilet of Doom is the Mechanical Fish, a metal robotic fish with red eyes, there is a small alien inside it, If it is defeated, the third location (Pipes of Fury) will be unlocked.
Elemental

**Elementals** are semi-sentient incarnations of the base elements that make up the world.

### Earth

* Earth Mote
* Greater Earth Elemental
* Earth Elemental Lord

## Paraelementals

Paraelementals fuse two elemental forces into a single dangerous creature.

Types of paraelementals include ice (air and water), magma (earth and fire), ooze (earth and water), and smoke (air and fire).

## Quasi-elementals

Quasi-elementals are a fusion of one of the classic elements and either positive or negative energy.

Types of quasi-elementals deriving from elements infused with positive energy include lightning (air), mineral (earth), radiance (fire), and steam (water). Types of quasi-elementals deriving from elements infused with negative energy include ash (fire), dust (earth), salt (water), and vacuum (air).

* Mote
* Fragment
* Essence
* Anomaly
* Singularity
* Earth Splinter
* Earth Shard
* Ember
* Greater Ember
* Spark
* Greater Spark
* Titan
* Behemoth
* Leviathan
* Gigas
* Ifrit (flame)
* Jinn (storm)
* Marid (frost)
* Oread (stone)
* Nereid (water)
* Dryad (wood)
* Sylph (wind)