recursal/Fanatic-Fandom huggingface dataset:
Fysika

Fysika (pronounced "Free-skuh") is a 16-year-old warlock/bard Air Genasi trying to enter the Cult of Rakdos. He is one of the eight PCs of the EGTD10 Campaign.

## Biographical information

### Relatives

Father: Expiravit Cephas
Mother: Pecunia Cephas
 Twin sister: Varlik Cephas

### Guild

Rakdos (transitioning)
Orzhov (current)

### Weapons

The Nine Lives Stealer Sword
Crossbow
Daggers
 Rapier

## History

### The Cephas Family

Fysika was born to a very rich and high-status family in Orzhov. This family was responsible for the death of Stáña, an Azorius investigator.

### Cult of Rakdos

Less than two weeks before the party’s first mission. Fysika pledged himself to demon lord Rakdos as a cultist and, in return, was given magical abilities. He then ran the away from home for an unknown reason and began his new life “free” as a cultist. Currently, he is begrudgingly working with the party to complete as Rakdos instructed him and gradually earning higher ranks and hoping to make his demon mentor proud.

## Personality

Fysika is impulsive and selfish. Having been born to such a high-class family, he is incredibly sheltered He thinks he is a lot stronger and cooler than he really is.

He is apprehensive to most people at first but, upon making a connection, is easily manipulated. He also has anxiety and night terrors.

### Fears

Fysika is afraid of abandonment and failure.

After a near death experience to Kraul in Session 4, he became afraid of Kraul.

After nearly drowning after lying about his swimming capabilities, Fysika became afraid of water.

## Appearance

Fysika has really fluffy hair the colour of a sunset sky that becomes stormy when he is upset. His eyes are the same colour, and he has peach coloured skin with light eye bags as a result from his sleeping problems.

His usual outfit is comprised ???. He wore a jacket that he designed with the help of his sister but let go of it after nearly drowning, the weight carrying him down under the water.

## Abilities, Tools, and Weapons

Fysika primarily relies on his spells:

* Eldritch blast
* Levitate
* Cause fear
* Hold person
* Thunderwave
* Witch bolt
* Tasha’s hideous laughter
* Hellish rebuke
* Vicious mockery
* Green flame blade
* Minor illusion
* Cure wounds
* Cloud of daggers
* Crown of madness
* Ray of enfeeblement

## Relationships

### The Party

**Theo:** Fysika is friends with Theo but will not admit it yet. They have a very brother-like relationship.

**Rycin:** Fysika is trusting of Rycin but finds them spooky.

**Patchwork:** Fysika is trusting of Patchwork but finds it spooky. They are slowly becoming friends but he is still a little suspicious of it.

**Arc:** Fysika finds Arc annoying for telling him what to do.

**Helaena:** Fysika finds Helaena annoying for telling him what to do.

**Smokey:** Fysika hates Smokey.

**Judas:** Fysika hates Judas.

## Trivia

* Fysika had a vampire phase as a kid.
* Fysika is interested in the arts and frequently draws in his sketchbook.
* Fysika knows how to fence.
* Fysika is a pretty good designer and designed the coat he wore before he lost it.
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults, and corresponds to the terms girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth, yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
Zaicharias

ZAIK!!!!!!

## History

Grew up with Judas and they had a falling out and at some point he left the Boros and joined Helaena's ship.

## Quotes

* "You used to be nice. Or did you never used to be? Oh god, maybe you never used to be."

## Trivia

* Neither Judas nor Helaena's players were aware that Zaicharias and Aiah were the same person while creating him. His face, including in all created art, was kept secret to all players up until his reveal in campaign.
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate words for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Stupid idot cafe Wiki

**Welcome to the Stupid idot cafe Wiki!**
this is a fandom for a very normal cafe where you can drink beverages, fight the staff, and escape the creatures

We're a collaborative community website about Stupid idot cafe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

CustomerEmployeeManagerThe CafeAlmanac (Entities)Badges

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fantasia City

**Fantasia City** is the capital city of Etherea as well as one of the largest and most modern cities in the world, with a population of millions.

## Information

### Demographics

The population of Fantasia City is large by world standards, and the mass influx of immigrants from the four nations has caused considerable demographic challenges. The foremost of these challenges is inequality: the gap in wealth is considerable. Newcomers to the city appear unaware of these phenomena until their arrival, when they are presented with a considerable surprise. With these difficult conditions, the populace seems ready to be stirred into a revolt against the perceived bending elite. As the center of commerce throughout the nations, organized crime appears to be very common in Fantasia City. In these areas, the control of triads appears to be considerable, with shopkeepers forced to pay them in order to secure their safety. This power over local business is significant considering the regular and frequent airship patrols by the city's police forces. The city is populated by humans, along with elves, beastmen, dwarves and fairies.

### Infrastructure

The use of modern transportation methods such as automobiles, motorcycles, and airships is widespread in Fantasia City. The city also has invested considerably in advanced transportation infrastructure, with feats of engineering such as an elevated mass transit system and several suspension bridges connecting the city center with its outlying boroughs.
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location span over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Popping Jump

Popping Jump is an Event mini-game.

## Information

Help Mello find the Cherry Blossom Bundle by tapping right or left to jump in that respective direction up to clouds. You get 5 Hearts to use to play Popping Jump, one is consumed to play the game, a Heart is regenerated after 10 minutes.

#### Guide

* Tap the Left or Right of the device screen to jump to that respective direction.
* What you'll want to do is to jump onto Clouds, or Small Clouds.
* Do not jump onto bubbles, Clouds with poop, or an empty space with no cloud.
* Purple disappearing clouds with appear and disappear. So act fast on/near them.
* You can obtain POP by going on Clouds with POP on them.
* You'll obtain the Cherry Blossom Bundle around 250+ Jumps in. It will appear on a cloud. When you obtain it, you can continue playing until you lose. After playing, tap on the Bundle to receive Pop (around 400?).
* Pace yourself so you'll have more time to make decisions.
* You can watch an ad to get another life, but the mini-game only offers one extra life.
Chanterelle Ponderosa

Chanterelle Ponderosa is the younger sister of Rycin, one of the eight Party Members.

## Biographical information

### Relatives

Father: Castor Ponderosa Mother: Morel Ponderosa Sister: Reishi Ponderosa Sibling: Rycin

## Personality

Chanterelle is described by Rycin as “sunshine personified.” She will, however, swear like a sailor when she’s upset and threaten to turn you into compost.

## Appearance

Chanterelle wears a necklace that belonged to their mother before she died.

## Abilities, Tools, and Weapons

Specializes in more of the plant side of Golgari magic.
Half-Elf

**Half-elves** are the offspring of humans and elves.

## Basic Information

### Anatomy

Half-elves stand taller than humans but shorter than elves. They inherit the lean build and comely features of their elven lineage, but their skin color is normally dictated by their human side. While half-elves retain the pointed ears of elves, theirs are more rounded and less pronounced. Their eyes tend to be human-like in shape, but feature an exotic range of colors from amber or violet to emerald green and deep blue.

## Additional Information

### Social Structure

Their lack of a unified homeland and culture forces half-elves to remain versatile, able to conform to nearly any environment. While often considered attractive to both races for the same reasons as their parents, half-elves rarely fit in with either humans or elves, as both races see too much evidence of the other in them. This lack of acceptance weighs heavily on many half-elves, yet others are bolstered by their unique status, seeing in their lack of a formalized culture the ultimate freedom. As a result, half-elves are incredibly adaptable, capable of adjusting their mind-sets and talents to whatever societies they find themselves in.  Even half-elves welcomed by one side of their heritage often find themselves caught between cultures, as they are encouraged, cajoled, or even forced into taking on diplomatic responsibilities between human and elven kind. Many half-elves rise to the occasion of such service, seeing it as a chance to prove their worth to both races. Others, however, come to resent the pressures and presumptions foisted upon them by both races and turn any opportunity to broker power, make peace, or advance trade between humans and elves into an exercise in personal profit.
Future Sight

**Future Sight** is the magical ability to see significant visions through touch.

## Description

Users can foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Dino Mask 1

Dino Mask #1 is a Collection of Rare Dino Mask-themed Fidgets. The Draw requires 5500 POP per drawing, but the first drawing is reduced to 2400 POP. Note: This Collection only has a list of Dino Mask Fidgets released between April 16, 2022 and September 01, 2022.

## Description

Living somewhere hiding its identity. Eye contact might reveal it.
BBC Sport on Friday Wiki

**Welcome to the BBC Sport on Friday Wiki!**
We're a collaborative community website about BBC Sport on Friday that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fidget Town Wiki

**Welcome to the Fidget Town Wiki!**
Talk about Whoyaho Co.'s game "Fidget Town!"

We're a collaborative community website about Fidget Town that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Fidget BookCollectionsEventsProfile PhotosCharactersPlaceholderStickersCurrency

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The First Episode

## Episode 1: Extraordinary Attorney Woo

"Extraordinary Attorney Woo" is the first episode of the South Korean legal drama of the same name. The episode was released on Netflix on June 29, 2022.

The episode features a number of flashback scenes to Young-woo's early years, as well as present-day scenes depicting her first few days as an attorney at Hanbada Law Firm.

Young-woo's first client is Choi Yeong-ran, a woman charged with attempted murder after assaulting her husband with an iron. Coincidentally, Yeong-ran and her husband Park Gyu-sik were the owners of the building in which Young-Woo and her father lived during Young-woo's childhood. At the beginning of the episode, Gyu-Sik is seen getting into a verbal and then physical altercation with Woo Gwang-ho, who Gyu-Sik accuses of flirting with his wife.
Level design

**Level Design;**

1er partie:

Niveau assez aéré en extérieur, ou l'on se déplace de maison en maison et d'arbres en arbres. L'IA est parsemée dans l'environnement linéaire et des obstacles demanderont une habileté dans les déplacements.

2eme partie :

Niveau très renfermé et clos, on se retrouve dans la salle du trône du démon, et un climax avec un bossfight s'en suis. Un trône sépare Alex (à droite) et Astaroth (à gauche) et un mur presque brisé se trouve a droite d'Alex.

3eme partie :

Niveau renfermé mais un peu plus de verticalité, on remonte la pente dans une grotte avec plus de complexité pour l'évolution dans l'environnement. On finira par finir le jeu en s'enfuyant par le trou tout en haut de la grotte après une succession moment stressant.

Revenir a ASCENT.
Dwarf

**Dwarves** are a humanoid race that typically dwell within mountains.

## Basic Information

### Anatomy

Dwarves are a short and stocky race, and stand about a foot shorter than most humans, with wide, compact bodies that account for their burly appearance. Male and female dwarves pride themselves on the long length of their hair, and men often decorate their beards with a variety of clasps and intricate braids. Clean-shavenness on a male dwarf is a sure sign of madness, or worse—no one familiar with their race trusts a beardless dwarven man.

## Civilization and Culture

### History

Dwarves are lovers of history and tradition, and their long lifespan leads to far less in the way of generational shifts in attitudes, styles, fashions, and trends than shorter-lived races exhibit. If a thing is not broken, they do not fix it or change it; and if it is broken, they fix it rather than replace it. Thrifty as a rule, dwarves are loath to discard anything unless it is truly ruined and unable to be fixed. At the same time, dwarves' meticulous, near-obsessive attention to detail and durability in their craftsmanship makes that a rare occurrence, as the things they make are built to last. As a result, buildings, artwork, tools, housewares, garments, weapons, and virtually everything else made by dwarves still sees regular use at an age when such items would be relegated to museum pieces, dusty antique shelves, or junkyard fodder by other races. Taken together, these traits create the impression that dwarves are a race frozen in time.
2023 - Season 3

All Fidgets in 2023 - Season 3 of the Fidget Book. It contains Fidgets no. 1000 to 1126, and released during May and June 2023. Descriptions are presented as-is:

## Notes

* Cataliszt and Pastry Bunny currently have the same number in the game (1075).
* The Created By person's name is on the title instead of the Created by section for Chedgehog Woobels.
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains' cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Coconut

画廊 友好关系

Coconut是在Battle For Hawaii Island中一位参赛者

外貌
--

她是一个棕色的椰子

她的左眼被插上花朵 右眼被挖了一个洞并插上吸管 身上穿着椰子胸罩和草裙

性格
--

***剧透注意：**本片段包含了Battle For Hawaii Island以前发生的部分剧透*

她以前是一位夏威夷人 在一座夏威夷岛度过了她一天的生活

她最喜欢去往赌博站进行赌博 后来有人邀请她和几位进行一次赌博 结果不但输掉了所有金钱 还被人们进行了一次惩罚（将花朵使劲插入左眼 右眼挖开一个洞并插上吸管 然后喝光里面的椰汁） 随后因为里面没有足够的椰汁并昏迷了下去 但幸运的是 有位好心人将盛满桶的椰汁倒满她的身体里面 不一会就恢复了意识

再后来她再也受不了这样的痛苦 并悄悄地离开了这里 前往一座草裙岛开始了新一天的生活

***剧透结束***

## 其他语言

Hawaii Sign的其他语言
 祖鲁语 | i-coconut

琐事
--

* 作者在写她以前赌博的故事中借助了游戏《麻将旗舰Hello Jacky》里的整人麻将玩法
Mécaniques

Actions :

* Marcher
* Sauter
* Sprinter
* Glisser
* être étourdi

Objets :

* Murs
* Plateforme

Mécaniques de temps :

* Meilleur temps ( on peut améliorer son score de temps si nous en sommes pas satisfait )

Mécaniques d’espace :

* Espace 2d continu

Mécaniques des objets :

* Obstacles (objets ou platformer obligeant le joueur à faire un certain mouvement comme le crouch ou le slide)

Mécaniques des actions :

* Action basique : Marcher, saut et contrôle de base
* Action stratégique : Glissade et sprint pour passer a des endroit précis ou esquiver plus facilement les ennemis

Mécaniques des compétences :

* Skills physique : coordination et endurance
* Skills mentaux : prise de décisions et réflexes

Mécaniques des règles :

* Fuir l’ennemi
* 3 vies après mort du personnage
* Faire attention à l'environnement pour éviter de se coincer

Revenir a ASCENT.
Hawaii Sign

## Hawaii Sign

### 颜色

* #FFFFFF #9CCD09（身体）
* #F4C0CD（身体轮廓）

### 负面关系

暂无

画廊 友好关系

Hawaii Sign是在Battle For Hawaii Island中一位参赛者

外貌
--

她是一个白色的标志 里面写着绿色的“Hawaii”文字

性格
--

她最喜欢面带微笑 甚至她只会说这一个词“Hawaii”与其他参赛者和主持见面

她的标志写着“Hawaii”的文字 意义是她标志上写着的文字祈祷她必须赢得夏威夷岛

如果她的标志被东西给弄脏了 她会非常生气的并冲撞其他参赛者 随后她会大哭一场 如果要是有参赛者把弄脏的标志进行仔细的清洗 她就会变得更加开心起来

## 其他语言

Hawaii Sign的其他语言
 祖鲁语 | Isibonakalisi somqondiso

琐事
--
Triangular Sand Block

## Triangular Sand Block

### 颜色

* #f8df5f（身体）
* #ffbb00（身体轮廓）
* #ff7f00（围巾）
* #000000（手套 鞋子）

### 负面关系

暂无

画廊 友好关系

Triangular Sand Block是在Battle For Hawaii Island中一位参赛者

外貌
--

她是一个黄色的三角形的沙块 身上围着围巾 手上戴着手套 脚上穿着鞋子

性格
--

她的家乡是在一片荒凉的大沙漠 那时她每天都会在这里漫步 晚上花费时间去找一个庇护所进行休息

她的心里一直都很平淡 因为她从来都不向参赛者们进行交流 直到比赛开始中 她会以正常的方式与参赛者们进行交流

## 其他语言

Triangular Sand Block的其他语言
 祖鲁语 | ibloko lesandla esithathu

琐事
--
"Stop THICC Objects" Picture Tags

## "Stop THICC Objects" Picture Tags

### 颜色

* #FFFFFF（身体轮廓）
* #6C3B0A（挂绳）
* #A99B81 #E9DBC1 #FFBB00（第一张图片）
* #260059 #663399 #E9DBC1 #F4C0CD（第二张图片）
* #5C8D00 #004866 #9CCD09 #3388A6（第三张图片）
* #008CBF #33CCFF（第四张图片）
* #000000（图片脚部）
* #FF0000（图片禁止图标）
* #F4C0CD（图片背面）

### 负面关系

暂无

画廊 友好关系

"Stop THICC Objects" Picture Tags是在Battle For Hawaii Island中一位参赛者

外貌
--

待公布……

性格
--

待公布……

## 其他语言

"Stop THICC Objects" Picture Tags的其他语言
 祖鲁语 | "Misa izinto ezingqukuva" amatagi esithombe

琐事
--
Strawberry Popsicle

## Strawberry Popsicle

### 颜色

* #ff0000 #D4041D（身体）
* #6C3B0A（身体轮廓）
* #E9DBC1（冰棍棒）
* #F4C0CD（冰棍棒轮廓）
* #E6007E（泳装）

### 负面关系

暂无

画廊 友好关系

Strawberry Popsicle是在Battle For Hawaii Island中一位参赛者

外貌
--

她是一根草莓口味的冰棍 穿着粉红色的泳装

性格
--

她是一位喜欢跳水的一位参赛者

她拥有了属于自己的跳水池 每天空闲的时候会在自己的跳水池里跳水

她和Cola一样 都喜欢像液体一样的东西 只是情绪不太一样

## 其他语言

Hawaii Sign的其他语言
 祖鲁语 | i-popsicle ye-strawberry

琐事
--

* 作者为了让Strawberry Popsicle的两只脚与泳装下面保持一定距离 所以作者并没有打算在冰棍棒下面设置两只脚
Battle For Hawaii Island Wiki

欢迎来到Battle For Hawaii Island Wiki！
## 关于本动画

主条目：Battle For Hawaii Island
Battle For Hawaii Island是由作者ChuMan812在中国制作的Object Show动画 于2021年10月正式策划 计划于2024年夏季正式发布

故事中 由草裙岛正在举办夏威夷岛争夺赛 获胜者将会获得属于自己的岛屿——夏威夷岛 便邀请3位在某岛屿的参赛者和7位从不同地方而来的参赛者 在某岛屿进行夏威夷岛的争夺战

## 登场角色

### 参赛者

Chocolate Wafer BiscuitCoconutColaGrass BlockHawaii SignMoon LampParasol"Stop THICC Objects" Picture TagsStrawberry PopsicleTriangular Sand Block

## 协助Wiki

* 编辑前请先阅读编辑规则
* 进入沙盒页面进行练习
* 创建一个新的页面
* 前往社区页帮助完善本Wiki
* 联系创始人或身边的管理员
Magician

**Magicians** are a special breed of children born with magic.

## Description

In the past, they were first referred to as magicians and witches, magicians are irregular people found in one-in-a-thousand born with magic. Nowadays, all national militaries and local police force require young magicians in which they would need to graduate from an internationally improved vocational school to receive their license and social status as Magic Knights thus receiving approval to use their abilities.

In the beginning, humans who has obtained their power from a biological gene that gives them magic powers are considered *magicians*. They are known to have been born with a natural affinity to the supernatural powers of the universe, and are able to practice their mystic powers, which draws on their internal source of power. Each person in the story has a different degree of magic and a set number of times that they can use their magic. The average person is able to use magic fewer than a hundred times, however some people are able to use magic several thousand times. Because of this, a person's social standing is determined by the number of times that he or she can perform magic.
Though the magic is stated to be fixed at birth and it couldn't be increased no matter their training. It is later stated to be the limit that the world would allow and reaching the full extent of their potential would mean that they couldn't get improve anymore.
Customer

a customer dressed up as the internet meme "floppa" using the Punch Tool (Player: mlgdoge\_12343)

### team limit

≥35

they don't do anything cool except for asking employees for drinks, crossing the Orange Line. (they aren't supposed to do that), and asking for the manager.

they don't have a signature tool, and they only have the punch tool.

they may NOT pass the orange line.

that's pretty much it
Laeliv Wiki

**Welcome to the Laeliv Wiki!**
We're a collaborative community website about Laeliv that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Employee

a worker holding their signature tool, the baton. (player: mlgdoge\_12343)

**employees** don't do much cool stuff but they give customers drinks, cross the orange line, and obey the manager

their signature tool is the baton, and they also have a punch tool.

they can get more weapons though, first they choose a Pistol, Revolver, or a Taser at the beginning. And later they can choose a ???, ???, or an SMG.

after the manager dies, a random **employee** will become the manager, meaning a manager could have a baton.

they MAY pass the orange line

that's pretty much it
Ice Manipulation

**Ice Manipulation** is the magical ability to create and manipulate ice.

## Description

The power can also be used to manipulate generate and control ice and snow at will, create unusually strong blizzards, snowstorms and snowfall, and freeze an entire area, room or building with solid ice and create a variety of shapes out of solid ice.

The most common uses for this ability is freezing water (in liquid or gaseous state) in the users surroundings into solid ice, usually shaped as spikes to pierce enemies. Another use is immediately turning enemies to ice, freezing them to death. Users can also shape ice under their feet to move more quickly due to the decreased friction. For defensive purposes, users can create and shape ice to protect themselves from incoming attacks, both in close and far range.

## Abilities

* The ability to create or summon blizzards and hailstorms.
* It is possible that you can fly or levitate.
* Project jets of swirling ice and snow from one's hands.
* Can make icy winds blow something out of the air.
* Turn yourself into anything associated with snow.
* Freezing people and objects.
* Likely immunity to cold.
* Created a "nuclear blast" made of pure cold and ice as oppose to radiation and heat of a regular nuclear explosion.
* Can make an ice cold aura.
* Manipulate snow and ice and also air.
Roaches The Animated Series Wiki

**Welcome to the Roaches The Animated Series Wiki!**
We're a collaborative community website about Roaches The Animated Series that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dream Manipulation

**Dream Manipulation** is the magical ability to manipulate anyone's dreams.

## Description

Users can create, shape, enter, and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc., possibly including past ones. They can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams.

In some cases, the user's power extends to the real world, such as wounds inflicted on a sleeping victim, healed damage (mental or physical) affecting the physical form, and otherwise blurring the line between waking and dreaming. They may be able to pull someone from the waking world into the dream world or brings people/things from the dream world into the waking world.

## Abilities

* The ability to put people to sleep.
* May be able to manipulate dreams, since dreams are a part of sleep.
* Can recover lost memories.
Etherea

**Etherea** (also known as the **Magic Realm**) is a magical realm where magic is extremely abundant and well known by all its inhabitants, and all of its technology seems to be powered by magic. Etherea is full of mythical creatures that seem to take the place of regular animals and most of its population is compose of human like hybrids. It is later revealed that Etherea is an unstable alternate world based on the planet Earth.

## Geography

The world of Etherea is composed of the ocean and the five nations which look similar to those of the real world (Earth), but have different locations. . These lands were each built upon their respective tectonic core, the source of the magic and theme. The natural magic of these cores seeps upwards into the environment, and its qualities can be seen in wildlife, plants, atmosphere and much more. Each culture, architecture, cuisine and clothing is inspired by a real country, creating a very diverse and unique landscape. Below are some examples of the kingdoms our incredible artists have designed to display this extraordinary world.

Beyond the geographical/physical aspects, it is also composed of many other fictional cultural aspects, including: languages, currencies, ethnicities, etc.

The in-universe rule is that once every member of a species speaks the same language, the words of that language begin to manifest physically because everybody understands them.

## Flora and Fauna

Beyond the real-life animals and plants featured in **the world of Etherea**, there is a myriad of in-universe exclusive beings.

## Events

* **Harvest Festival**
* **Summer Solstice**
* **Winter Festival**
Electrokinesis

**Electrokinesis** is the magical ability to generate and manipulate lightning.

## Description

The fairly basic ability to manipulate electric currents which produce electricity, which can lead to violent jolts or electrocution, as well as summoning lightning down upon an enemy. This ability can even be used to take control of the electrons in objects, allowing motion control. Nikola Tesla was a Serbian-American inventor, electrical engineer, mechanical engineer and futurist who is best known for his contributions to design of the modern alternating current (AC) electricity supply system. He was Thomas Alva Edison's rival.

Electrokinesis is a very powerful ability to have. One with the ability can summon lightning, electricity, or even make a static shock powerful. They can electrify their weapons in order to make their weapons more effective, causing more damage. They are also unaffected by other types of electrical blasts, or are at the very least, more resistant to them.

## Abilities

* To emit static electricity from the user's body.
* To call down lightning or thunder from the sky.
* To create a ball of electricity and launch it.
* To create storms or clouds that emit lightning.
* To conduct electricity into weapons to improve their power.
* To potentially power up and manipulate electric-powered machines.
* To speed up one's reactions by electrically stimulating the nervous system.
* To perform transcranial magnetic stimulation to alter a person's neurophysiology by magnetically stimulating the emotional centers of the brain.
* To teleport to other places.
* To perform electromagnetic fields/force fields and manipulate them to either take the opponents down or use it to fly.
* To cause brain damage by preventing the firing of neurons in the brain.
* To cure paralysis or nerve damage by connecting damaged nerves via an artificial bio-electrical circuit.
* To cause paralysis via electrical overload and damage the nerves.
* To control and manipulate electromagnetic fields.
* To absorb electricity.
* To metabolize electricity.
* To temporarily speed up one's cognitive abilities by electrically stimulating certain parts of the brain.
* Manipulate and control all types of pure electrical energy.
Illusion Casting

**Illusion Casting** is the magical ability to create and manipulate illusions, causing others to see, hear, touch, smell, and/or taste things which do not actually exist, or cause them to perceive things differently from what they truly are.

## Description

Users can create, shape and manipulate illusions/hallucinations, causing targets to see, hear, touch, smell, and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Some users can create complex and detailed worlds or place a target within a variety of simulated conditions and circumstances, while others may be able to only alter the way they or the target are perceived. As such, illusions can either exist solely within the physical or mental perceptions of usually organic and sentient targets, or as external projections occupying material space, like holograms and mirages.

## Abilities

* Create illusions/hallucinations.
* Cancel out illusions.
* Disguise others with illusions.
Manager

the manager holding out their signature tool, the Chip-Destroyer 3000.

they do some cool stuff, like crossing the orange line, reading mail on the computer, playing cat cube on the computer, or forcing their employees to do things.

their signature tool is the Chip-Destroyer 3000, which is used to kill any employee instantly.

becoming the **manager** is easy. you must wait as an employee for the **manager** to die, for the random chance to become the **manager.** Becoming the manager will also give you the Become Manager badge.

managers may also pass the orange line

that's pretty much it
Absolute Command

**Absolute Command** is the magical ability to entrance a victim into an instant slumber, at which point the victim will not awaken unless commanded to do so.

## Description

The user can command other beings by giving them orders to do their bidding no matter what the victim thinks or feels.

They can compel people by speaking, the victims are unable to disobey; the seemingly cogent commandment is far too compelling. Users can persuade people into hurting/killing themselves or even flip around their sense of logic but can never cause victims to achieve what they are not capable of.
About The Game(s)

## About Treehouse Zombie Survivor

Treehouse Zombie Survivor (By Ghaztly97 on scratch.mit.edu) was originally a submission for a Scratch Game Jam Ghaztly was participating in.

Now, Treehouse Zombie Survivor is far beyond just a game jam project, and is now a passion project for Ghaztly.

The games all have many inspirations, one very prominent one being Undertale by Toby Fox, and It's many alternate universes.

Two very prominent AUs that are in TZS are Glitchtale by Camila Cuevas and Underverse/XTale by Jakei Peñaloza.

How to Play (TZS2/3)
How to Play (TZS 2/3)

This article will discuss how to play TZS 2/3 because of how similar they are, but not the legacy version due to the fact of how different it is.

The game is pretty simple

Kill the zombies, and make sure that they don't kill you first. Your HEALTH (HP, Hit points, Life points, etc.) is displayed by a bar on the top left corner of the screen

You can attack using SPECS. SPECS are powers you can equip with their own special move set

Hold M1/LMB to do normal attacks (usually in form of weapon)(some characters do not have access to an LMB)

press Z, X, C and V keys to do special moves

In TZS2, you can hold SPACE key to block. In TZS3, blocking has been remapped to F key. (Unlike TZS2, TZS3 has a visual to show that you're blocking)

In THZ3, pressing space instead does a *special* move. These moves can vary between Ultimate moves or Mode switches.

## "Treehouse Zombie Survivor 2" exclusive mechanics

##### SOUL Buying

   In Treehouse Zombie Survivor 2, you could buy SOULS from Tim (and also technically ITEMS) to give you specs to play with.

(Tim the soul dealer is planned to be added to TZS3, but currently the game does not have that feature yet

## "Treehouse Zombie Survivor 3" exclusive mechanics

### Technical Things

instead of getting specs from Tim, you can manually change your spec using a handy-dandy slider on the top right of your screen

By pressing 8, you can toggle if zombie's spawn or not. Buy press 9, you can toggle open the dev menu. By pressing 0, you can spawn the Sans Zombie

If you double click the WASD keys, you can dash (about a 4x speed increase for half a second) and escape from zombies/blasters

### BLOCK MECHANICS

When you hold F to block, a blue bar appears next to your health bar. Blocking reduces damage from Zombies/Blasters

Blocking will reduce this blue bar (as seen in the second image), and once this bar is reduced to zero, you will be block broken and stunned for 1-2 seconds. Sans Zombie Blasters are capable of dealing CHIP DAMAGE (about 0.2 damage) to your health when you block.

##### GREEN BLOCK BAR

Moves (such as GT!Frisk V or GT!Chara Kindness Z) will completely nullify chip damage, and doubles the block health. You will know if your block health nullifies chip damage if it shows as GREEN. (Using UT!Frisk and blocking with the pan ALSO gives green block health so yeah)
Replication

**Replication** is the magical ability to replicate oneself, others and/or objects.

## Description

The user can instantly and perfectly replicate themselves and/or targets, which can be objects or other entities, often numerous times. Whilst created in a variety of ways, these clones primarily tend to either formed separately from the user through various means, such as through the use of external elements or other sources, or directly from the user, such as through user’s form splitting into several individual beings that are usually able to recombine afterwards. Most users have both of these abilities (if subconsciously), copying their clothes or other equipment along with their body and will normally be able to maintain control over all copies.

In case of sentient clones, living or otherwise, all mental and physical properties are exactly the same as the original ones. In some cases, this may result in clones that embody only certain aspects of their original source, such as individuals parts of their psyche in the form of emotions and memories. Furthermore, due to the possibility of each copy having different experiences, other clones may develop unique personalities, identities and other attributes independent of the user over time.
Magic Sphere

**Magic Sphere** is the magical ability that allows the user to summon a small-to-medium sized sphere of pure magical energy which they then launch at the target.

## Description

When performing the projection of the magic sphere, the user releases a minute amount of their magical power, subtly controlling it so that the magical energy focuses upon their pointer finger. Their magical power acts as a magnet of sorts, drawing in ambient energy which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the energy, rapidly exciting them so that they experience an increase in density and multiply continuously.

Now that the magic sphere has been formed, the user is capable of launching it at the enemy by pointing at them with their index finger, releasing the sphere of magical energy focused upon their finger at high speeds; though, like most powers, the desired target must be within the user's field of vision so they can aim at them. Upon the firing of the energy ball from the user's finger, it travels through the air at high speeds.

With practice, the user can have the balls orbit around them forming a defense barrier.
Binding

**Binding** is the magical ability to bind, imprison or otherwise stop targets.

## Description

The user can create bindings that are capable of imprisoning, paralyzing or otherwise stopping targets from moving normally or freezing them where they are. The user can cause to people freeze within their current state in space. The person/people may have their motor and cognitive functions being frozen as well, so have no idea that it happened as it just goes by and skips over the time they were frozen in time according to their perception of things.
The Royal Palace

The **Royal Palace** is home to the royal family of the magical realm of Etherea. The palace is on a section elevated above the rest of Fantasia City and surrounded by a large wall with a series of towers all along the top. The only entrance is a set of gates that have stairs leading down to the city.
Explosion

**Explosion** is the magical ability to generate and manipulate explosions.

## Description

The user can create and launch bombs, explosives and other volatile constructs composed of magical energy, which can have various mystical effects on the target. User can generate and launch a great number of highly explosive projectiles in a single blow. The bombs can be of any form and type (elemental, energy, psychic, gravity, etc.), possibly completed by additional properties like targeting, phasing or teleportation to increase their overall effectiveness.

This grant users extreme destructive capabilities, allowing them obliterate entire armies, wide territories, and even entire planets in a single wave. Projectiles may also be focused to quickly tear down the most resilient targets, or combined into an exponentially more powerful explosion.
Shadow Manipulation

**Shadow Manipulation** is the magical ability to manipulate darkness and shadows.

## Description

The user can channel their bio-energy field to create, shape, and manipulate darkness and shadow, and use for many things such as teleporting via darkened areas, use one's self as a living portal of darkness, turn invisible in shadowed areas, draw reserves of dark energy from obscure dimensions, to potentially blacking out a target's senses.

By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.

## Abilities

* They can surround enemies in pitch-black clouds of dark space.
* They can use darkness to create portals to travel from one place to the next (Shadow Travel).
* They can use shadows to cover oneself in darkness to become invisible.
* They can possibly see through darkness while their enemies cannot.
* They are able to use black energy creating virtually impenetrable barriers.
* Can fire bolts of dark energy.
* They can manipulate shadows to form any weapon.
* They can absorb and dissipate shadows.
* They can become stronger at night or in dark places.
Telepathy

**Telepathy** is the magical ability to read the minds of others and project one's own thoughts into them.

## Description

The user can sense the thoughts of other people, usually hearing them like ordinary speech but possibly by other senses such as sight. Usually, users sense the surface thoughts (including other mental communications), but they can also learn to push farther into the subconscious and memories.

However, many other mind-based abilities fall under telepathy due to those powers overlapping with the core concept of telepathy, allowing a telepath to interact with their own mind and the minds of others in a variety of ways. Some of the more common abilities also considered telepathy would be reading the thoughts of others at will and detecting the presences of other minds through extrasensory means. More advanced users can completely control the minds of their targets and manipulate their thoughts and emotions at will.

## Weaknesses

* May be limited to a certain range to work, including touch only.
* May be limited to a certain number of targets at a time.
* May be constantly active and have to constantly hear thoughts.
	+ Since the user constantly hears thoughts, this power becomes ineffective in large crowds.
	+ May get overwhelmed by too many thoughts.
* May be limited to the thoughts which the target is currently thinking.
* May be limited to reading either thoughts or memories.
* May not be able to read impulsive actions.
* Some minds may be overwhelming to the user.