recursal/Fanatic-Fandom huggingface dataset:
Neen

**The Neen**

The Neen are a race of merfolk present in Baädaka, with humanoid upper bodies and long, eel like tails in place
of legs. They are able to dwell in fresh or saltwater, as well as to
travel upon land. In order to do so they must allow themselves to dry
out, at which point a shift occurs and they shed their tails and many of
 their marine features. Most Neen are ungainly and uncomfortable on
land, and though most choose not to remain there for long, others serve
as liaisons/explorers/spies/scientists, and live most of their lives out
 of water.

By adulthood, the
Neen exist in varying colours and patterns, including inky black/blue,
pale grey, greens and some pinks/reds. Brighter, more vibrant colours
are considered more beautiful. In their marine forms these colours and
any patterns are brightest on their tails, while the Neen's more
humanoid upper halves are more subdued. Underwater, they breathe via
gills arranged in rows along their sides (under arms/along sides of
ribcage). They have long, webbed fingers, wide black eyes, flat noses
and only small external ear openings. They grow hair similar to humans,
the colour of which usually matches the tail. They rarely wear clothes,
but enjoy jewelry/accessories.

Upon land, the Neen
retain most of their colouration, but their pupils dilate, their gills
seal up and their webbed hands/tails dry up and slough off. Upon return
to the water (including heavy rains, baths, etc), legged Neen revert to
their elver states - a stage between their larval and adult stages
during which their flesh is largely transparent and their tails are
shorter/weaker. More time must be spent in the water in order to regain
their adult strength. Elvers may choose to dry out and regain their legs
 again, but their flesh still takes some time to regain pigmentation.

Most land-dwellers'
accounts of the Neen stipulate that they are the monstrous offspring of
men and fish; that they are the rejected creations of senile wizards or
scientists, or the spawn of demons. The Neen, however, know that they an
 ancient race, predecessors from before men crawled out of the ocean.
They were there when men abandoned their tails and their gills for good,
 with only their sweat to remind them of the ocean's briny caress.

## Related Pages:

* Neen Works of Art

 [Original Source: Claim post by /u/madicienne on October 27, 2016]
Macro-Communist Catena Solaris Society

The form of state of the Catena Solaris is the so called "Reinarunist Makro-Communism", created by the Elf Reinarun in the year 2092 after the sealing of Y.

One can still see that the macros making up the collective "Catena Solaris", or chain of suns, is created in the image of what used to be called Cathedrals in the dark ages. Modules are created for specific tasks, just like the Cathedrals used to represent an important factor in the economy back then. However the internal ranks have been changed drastically, slave and monk-castes have been completely removed in what started as a religious uprising and was then turned into a liberal revolution.

The state form sees the strive of intelligent creatures to learn new things as the driving force behind cooperation. The scientific doctrines of this state model do not cope with religion or most other cultures, which in their perception are inferior constructs of societies that merely fight for survival or were corrupted by internal turmoil until they started fighting each other out of luxury claims.

That being said, capitalism makes no sense to the half-elves of the Catena Solaris and seeing potential going to waste for a rich minority makes them almost irrationally angry.

But there is another doctrine, of neutral observance, which stops the citizens of Catena Solaris from bringing utter chaos to foreign nations. When the first of the communist rebels had reformed their own state, they started picking fights outside their borders in the hope to change the world into what they perceived as freedom.

These soon were faced with their guilt, as their rebellions caused massive bloodshed and insanity in the nations they had infiltrated.

Hence, the doctrine of neutral observance was created, 57 years after the foundation of the Catena Solaris.

Nowadays, this specific doctrine has created an almost heartless detachment from other cultures. While they still analyze them all and gather their data to improve the own society, the half-elves of the Catena Solaris have no direct intent to help a culture which stands on the brink of ruin.

Also it doesn't seem illogical to them to sneak into a temple and steal a most sacred artifact, then dissect it and return a perfect copy later. Or not.
Calera

Calera is the second sliver of CTWLite. Its theme is "Weird Wild West", which means the setting is roughly analagous to the classical American Wild West aesthetic of the late 19th century with supernatural elements.

## Territory of Calera

Calera is a southwestern territory of an unnamed country. Culturally and technologically, it is roughly analagous to the U.S. in the 1890s. Horse and railway are the preferred means of transportation. Electrification is beginning to spread. The western frontier is still vast and only partly tamed.

Calera is bounded to the north by a mountain range called The Shards, to the east by the Blame River, and to the south by the Rio Fortuna, which also marks the southern boundary of the whole country. There are three major populated settlements in Calera: Candlebright, Bloodwater Falls, and Fort Coyote.

Settlement of the area first began around 40 years ago. Rail access was achieved between 30 and 35 years ago.
Parsica

## Overview

The Dominion of Parsica is nation on the southern coast of Solos. It entered the world as a global power after the first Meeting of Nations in 0 MTC, only about a hundred years after its unification from periods of warlordism.

The current Chancellor is Etrob Daizar Bardalli Cosferium, otherwise known as Bardalli III.

## Government

Parsica is a representative-democratic parliamentary semi-autocratic-dictatorship, mostly ruled by aristocrats.

### The Council of Sixteen

The supreme executive power is said to be in the hands of the Council of Sixteen, made up of a representative from each of the Sixteen Cities of Parsica. The Council discusses issues in the nation and then figures out how to solve them. Any of their proposals must be approved by the Chancellor.

The Council also holds legislative sessions where any of the Councilors can propose a law that they deem is necessary, and then the rest of the Council will vote on whether they agree it is needed. Any laws approved by the Council must also be approved by the Chancellor.

### Electing Councilors

Each year, when the election season arrives, new councilors are picked from a pool of volunteers from each city. Technically any Parsican citizen is eligible to volunteer, but average people usually don't because the aristocrats usually win. The candidates from the pool of volunteers are voted on by an electorate of five hundred randomly selected citizens of the city.

The top candidate will then travel to Arpinium and begin living there. All of their living expenses will be paid for by the government.

The new Councilors will then replace the old ones and begin participating in legislative sessions.

## Carderia

The Colony of Carderia and Surrounding Lands is a colony and vassal state of the Dominion of Parsica centered around the city of Port Carderia. It is used as a trading hub between many nations of the world, but most notably Parsica, Ebohesa, and Ewryn.

### History

Carderia was founded in 1 MTC after Chancellor Bardalli III approved its construction. It was originally a single city on the mouth of the Yapeyos River (whose name was derived from Japijae Saw). Over the course of the next decade, control of the surrounding lands began to widen and eventually charter was granted to an official colony in the area.

### Law

Carderian law differs greatly from Parsican law because of the fact that it hosts a wide variety of different nationalities visiting. The full law code can be found here.
Skywalker family

The **Skywalker family** was a Force sensitive family first starting with the very first Skywalker, Shmi Skywalker.

## Timeline/Important events

* **72 BBY:** Shmi Skywalker (first recorded Skywalker) is born.
* **41.9 BBY:** Anakin Skywakler, the chosen one is concieved from the Force with Shmi and is born with a great destiny
* **39 BBY:** Anakin (age three) and Shmi Skywalker come to Tatooine, sold to a Slave master until she loses the Skywalkers to Watto.
* **32 BBY:** Anakin leaves his mother (and Tatooine) to learn teh ways of the Jedi
* **c. after 32 BBY:**Shmi is freed by Cliegg Lars and they marry
* **22 BBY:**
	+ Shmi is abducted and tortured by Tuskan Raiders
	+ Anakin returns to Tatooine with Padmé Amidala to find his mother and finds her at the campsite she was taken to.
	+ Death of Shmi Skywalker
	+ Amidala and Skywalker marry on Lake City, Naboo.
* **19 BBY:**
	+ Luke and Leia are born as Luke and Leia Amidala Skywalker. Both are hidden from each other. Luke with his aunt and uncle and Leia with Senator Bail Organa.
	+ Fall of Jedi knight Anakin Skywalker, rise of Sith Lord, Darth Vader.
	+ Death of Padmé, Anakin's wife.
* **0 BBY:** Luke and Leia reunite with each other after nineteen years without even realizing it.
* **3 ABY:** Vader reveals to Luke that he is his father on Cloud City in Bespin.
* **4 ABY:** Vader sacrifices himself to save his son from the Emperor.
* **5 ABY:** There was to be a wedding of Leia Organa and Han Solo, but the son of Palpatine interferred before Leia could walk down the isle for the death of his father and began to attack of the attendants.
* **8 ABY:** Leia marries her love interest, Han Solo.
* **9 ABY:** Birth of Jaina and Jacen Solo (twins)
* **10 ABY:** Birth of Anakin Solo, the younger son of Han and Leia and younger brother of Jaina and Jacen.
* **19 ABY:** Luke marries fellow Jedi knight and former enemy Mara Jade Skywalker.
* **26 ABY:** Birth fo Ben Skywalker, the only son and child of Luke and Mara.
* **27 ABY:** Death of Anakin Solo.
* **Between 45 and 137 ABY:** Luke passes away sometime in this time period while his memories live on with his descendants.

## See also

* House Naberrie
* House of Organa
The Djerba System

The **Djerba** system is a star system in the Sideris Cluster in the XIth Shard. The Djerba system is a small system with just two planets: [Unnamed] and Barnga Mar. [Unnamed] is a ? Planet. Barnga Mar is an Ice Giant with two notable moons, Gangur and Walā, both of which sustain a habitable atmosphere. Gangur and Walā are each home to a sapient macropods, the Gangurroo and Walāru, respectively.

The main star and namesake of this system is Djerba, an A-type main-sequence star. A-type stars such as Djerba do not have convective zones and thus do not harbor magnetic dynamos. As a consequence, because they do not have strong stellar winds, they lack a means to generate X-ray emissions. Because of this, interplanetary travel around the Djerba system is relatively safe in terms of radiation risks, allowing for a vibrant ecological system within Djerba's cosmosphere.
Malador Trade Registry

## Directory of Nations

FOLLOW THIS LINK TO EDIT THE REGISTRY: https://docs.google.com/spreadsheets/d/1tRdXHXhfRNeME\_121AssnROtNJRh\_hWb2j5lcT806IM/edit?usp=sharing

<googlespreadsheet style= height="800" width="800" >1tRdXHXhfRNeME\_121AssnROtNJRh\_hWb2j5lcT806IM</googlespreadsheet>
Template Nation (DO NOT OVERWRITE)

**Capital:** (name), population (figure)

**Largest City:** (name), population (figure)

**Population:** (figure)

**Official Languages:** (list)

**Other Languages:** (list)

**Currency:** (name)

**Major Imports:** (list)

**Major Exports:** (list)

**Specialty Exports:** (list)

**Tariffs:** (description)

**Major Trade Partners:** (list)

**Trade Alliances:** (descriptive list)

**Slavery:** (legality)

**Particular Laws/Customs:** (description)
Erstwhile

Erstwhile is a nation devoted to their god, Aska.

They believe that they way to show their love for him is to crush their enemies, as well as infidels, at least it used to be. Now the nation is corrupt, and has opened trade with infidel dogs. Ederinus the first hopes to change this. He re-established the old system of conscription, as well as enforced church service. He made the military train harder, as well as expanding the borders. Finally he restored the holy place, Estra and reinstutited the head of the church, who was given the power to call crusades for countries.

They have a army of 30,000 of which 10 thousand are defending the borders and the rest are standing army. Their army is in fifths. One fifth Cavalry, One fifth Artiliary, One fifth Archers and two fifths are infantry knights.
Uric Colonization

## Colonies

### Kotarosh

The colony of Kotarosh was founded by Uric explorers searching for new sources of trade along the eastern coast. It has grown from a coastal stop to several settlements along a strip of grassy plain. The oldest, and largest settlement is Kamadaturut, named after the first *Yashaya* Kamadam.

Kamadaturut is a built-up earthen enclosure with several dozen houses inside it. To protect against wild animals and Tagka bandits, it has a wooden palisade and gated entrances. There are ephemeral Tagka groups that will tent occasionally outside the enclosure when trading with the inhabitants. A short distance away is the main docking area, with several buildings and a few built-up earthen piers for landing merchant vessels.

Other settlements of little note are Ubach and Liturut.
Tihasa

The Tihasa(*Tihasa Zuj*)are a group of related ethnicities that most notably include the Ebohesa, as well as the Cu, Mum, Yuca and Zacaw peoples.

## Distribution

The Tihasa are spread from the far southern edge of Sarn to the northern rim of the Foa peninsula .

## History

The first Tihasa were descended from the scattered remnants of the Pre-Cyclic peoples, and originally inhabited only scattered sites around the Old Lake. Rising population pressures caused the Tihasa to expand outwards, which led them into conflict with the native Elven kingdoms that had already existed in the region for centuries.

This early period saw intense interaction between humans and elves, and to this day many Tihasa populations bear the genetic markers of elven inter-breeding in the past, to greater and lesser degrees. The Tihasa outbred the elves however, and slowly but surely the elves were pushed south to where they exist today.

In the following centuries, as various human populations adapted and settled in these territories the modern divisions of the Tihasa developed. A lack of cohesive rule, and often wildly different geographic circumstances greatly intensified these divisions.

## Main Branches

Ebohesa

Mum

Cu

Fezaca Cu

Yuca

Zacaw

Chut

Bacawaj
The 13 Masters

The 13 are the grand masters of the Sabian Order.

The ranks include three Blood-Masters, three, Soul-Masters, and three True-Masters as well as the Grand Master.

During Sabian's Exile from the Material World, and the formation of the Duelos branch of the Order the number of master has slightly changed. Both the Duelos and Aeulos branches has its own 13, so the true number of masters in the World would be 26. In this case it would be counting Saba and Saxa as the Grand-Master of their respective Branch.

With the Return of Sabian, his rank has been reinstated as the Eldritch, the Title of Grand-Master has been for the foreseeable future suspended.

## Blood-Masters

The Blood-Masters are the martial lords of the Sabian Order, masters of combat and battle. While trained in some magic they're mostly warriors whose spells are only utilitarian and supportive not combat.

Notable Characters

* Blood Master Arvest Male - Carkmen
* Blood Master Zukon Male - Ebohesan (Yazuu)
* Blood Master Justinian Male - Parsican
* *Blood Master Vellis Female - Arvelkain [Deceased]*
* Blood Master Petroclys Male - Meroian

## Soul-Masters

The Soul-Masters are the Arcane lords of the Sabian Order, masters of spell and magic. While trained in some combat they're mostly mages whose spells are both combative and medicinal.

Notable Characters

* Soul Master Maybel Female - Triskaian
* Soul Master Mavis Male - Sarnis
* Soul Master Pem Female - Volvoyin
* *Soul Master Faboro Male - Ewryneese [Deceased]*
* Soul Master Shiro Male - Vosk

## True-Masters

The True-Masters are the Ultimate lords of the Sabian Order, masters of battle and spell. Trained in combat and magic they're battlemages whose spells are both combative, medicinal, utilitarian and supportive.

Notable Characters

* True Master Rab Male - Selvak (Eshilon)
* True Master Urek'zal Male - A'vkian
* True Master Gely Female - Estalian
* *True Master Nyonya Female - Meriwesian [Deceased]*
* True Master Rubka Female - Sarn

## The High-Masters

Each Branch of the Masters has a leader, the High-Master. These are the greatest of their respective field and represent their branch on the council. The High Master of the Blood-Masters is the *High Warrior. The High Master of the Soul-Masters is the High Teacher. The High Master of the True-Masters is the High Master.*

Notable Characters

* High Warrior Zhǔ N/A - Eidran Dragonoid

* High Teacher Dominus Male - Triskaian

* High Master Dhuan M - Doathraesen

## The Grand-Master

The Grand Master of the Sabian Order is the Eldest of the Masters and the Greatest in the order, Hand picked by Sabian to be his second in command, in the event that Eldritch Sabian is unavailable then the Grand Master takes the role as commander of the order. After Eldritch Sabian was sealed away, some of the masters considered removing the role of Eldritch and having the Grand Master be a democratically chosen position, but the Children of Sabian, Saba and Saxa were ordained by the Eldritch one as his successors.
The Featherlands

The Featherlands are a multitude of nations organized around the cultural and political lines of the Western-Feathered peoples. Located on the south western part of the continent, The Featherlands thrived on agricultural and industrial economies up until their federation with their western neighbor, The League of Altomar. The shared territorial expansion of the Feathered is officially recognized as a cultural union, denominated as the "Great Featherlands"

The Featherland Nations are: "the Free Colonial Featherlands", a Territorial Confederation of Settler City-states, tribal, native and nomadic territories, and Colonial Provinces. "Featherlands Social Republic", a Socialist, Councilist, Reformist Republic -wip
The United Tribes of Gorham

Created by /u/anonymous\_0307

### GEOGRAPHY

Gorham's geography is quite unique, with a lush jungle to the west where the jungle tribe lives, the great mountain ranges to the east where the mountain tribe is, and the beach tribe to the west, the smallest of the tribe.

### BIOLOGY & QUIRK

Gorhamians are cat like people walking on 4 legs, having various fur thickness and legs (ex: the mountain people have thick fur and legs evolved for climbing) and generally they are like cats in behaviour. QUIRK: The Gorhamians have a Quirk of using tools with their minds, nullifying their weakness of the inabillty of grabbing tools with their physical body.

### HISTORY

Gorham is once one united tribe, because of a civil war the once large tribe split apart in 3 different areas, the jungle, the beach, and the mountains, but around 3 CE, the once divided tribe now is united again thanks to the modernizartion of the beach tribe, developments on the three areas began to improve once more.

### SOCIETY

tribal, leadership like the HRE, meritocracy. The nation led by a great tribal cheiftain, they are elected by the 3 lower tribe chietains after their deaths And particullary, the people of gorham are meritocratic, this means that basically have to earn this and not just picked instantly, same for other jobs like weaponsmiths, they have to prove that they have to be worthy of such job

### CULTURE

There are 3 tribes of gorham this is the short explaination to their practices.

Jungle tribe - every end of the year, the people of the tribe cut and eat a special ceremonial fruit, they believe when they eat the fruit they will be grant protection from the spirits.

Mountain tribe - usually they pray to the spirits to be granted protection and luck when they mine in the mountains.

Beach tribe - during a special occation the tribe onnounce a festival which all of the three tribes can join, this the main factor which brings Gorham together.

### OCCURRENCE OF MAGIC

normal for the most part, but 0,1% of the people are capable of it.

### MAJOR EXPORTS/IMPORTS

Gorham exports vary from each tribe, with each have their own needs.

The jungle tribe - they mainly export fruits and veggies and import farming materials for harvesting and maintaning production.

The mountain tribe - mainly export minerals, ores, jewels, and marbles, usually they need food and clothing imports.

The beach tribe - export fish, sand, and sometimes even workers, but they need imports of textile clothing, and sails.

### POSTS

The United Tribes of Gorham

Flora and Fauna of Gorham: The jungle tribe
Fragmented States of the Apant Peoples

...

## TODO Posts

1. Sports && Clothing
2. Lak' anatomy & Dan beasts' anatomy && First Dan invasion & subsequent humbling && Map of the States
3. Religions & myths of the Apant
4. Tongues of the Apant
5. Disillusioned (monk-king of the Ashen Flame prophecy in the NE in 1)
6. Fragmentation (fading of the glacial rift, crystallization of Pent in -214, and start of the Fragment War)
7. Taming of the Dan (the monk-king's rise in ~5)
8. Hate & Deception (the monk-king'ts holy war of unification ~5-9)
9. The Pentin Empire (~10---
10. /shrug
Mikaela 'La vampiresa' Hyakuya

*¿A qué hora vas por el pan Hermoso?*

* *M*ika cada vez que ve a Yuu

*" Mierda se me paró el taxi "*

* *C*uando le estaba chupando la sangre a Yuu [?]

Mikaela Hyakuya (Alías el Rompe-Ovarios) es el Novio  Mejor amigo de Yuu-Chan,aunque todos sabemos que es un vampiro completo gracias a Yuuichiro que le ofrece su sangre ,y otras cosas.

Esta re weno ste m3n

DESPUÉS EDITO MÁS JIJIJI AKDJNASKJDASKJDASJKF

AMNSKA

PARA K KIERES SABER ESO JAJA SALUDOS
The Republic of Chentaly

Created by u/Whiskerbro

Claim: https://www.reddit.com/r/createthisworld/comments/afy7dy/the\_republic\_of\_chentaly/

Info Posts:

https://www.reddit.com/r/createthisworld/comments/ag479i/the\_encyclopedia\_of\_chentalian\_beastspt\_1/

https://www.reddit.com/r/createthisworld/comments/akjneb/a\_brief\_history\_of\_chentaly\_before\_the\_revoltuion/

https://www.reddit.com/r/createthisworld/comments/ali8kv/the\_constitution\_of\_the\_republic\_of\_chentaly/

Story Posts:

https://www.reddit.com/r/createthisworld/comments/ahsu55/the\_troupe/

https://www.reddit.com/r/createthisworld/comments/amu6f6/the\_intruder/

Events and Expansions:

https://www.reddit.com/r/createthisworld/comments/agp811/a\_heros\_funeral/

https://www.reddit.com/r/createthisworld/comments/akvqz9/the\_republic\_grows2\_ce/

https://www.reddit.com/r/createthisworld/comments/all22r/the\_resurgence\_of\_religion\_in\_chentaly/

https://www.reddit.com/r/createthisworld/comments/anynk6/the\_election\_of\_3\_ce/

Some Important Names:

**Joman, Cleaver King:** Male Human. Was a farmer in Bavadus who became a revolutionary and helped liberate South Bavadus. He soon became a tyrannical dictator. His reign was ended by Chentaly, but he escaped with his life. His whereabouts are currently unknown.

**Alfons du Bucșa:** Male Mariped. The most prominent of the Chentalian revolutionary generals. Became the first president of Chentaly after the revolutionary war. Died during President Brino Zebrowski's second term.

**Brino Zebrowski:** Male Mariped. The third president of Chentaly and the son of a revolutionary general. Lost the election of 3 CE to President Nikolai du Ventro.

**Nikolai Du Ventro:** Male Human. Half-Bavadian, Half-Chentalian. A devout Teldorist. The current President of Chentaly. A member of the Legitimist party.

**Adeladja Robak**: Female Mariped. The current Chancellor of Chentaly. A member of the Democratic-Republican party.

**Papa Yonda:** Male Nelmosi Mariped. A mage with disturbing and terrifying powers. Possibly a figment of Brino Zebrowski's imagination(not really tho).

**Blagoy von Zarzovich**: Male Mariped. An illusion mage who is also the leader of a theater troupe that travels across Aokoa by boat.
Kaltherian Holidays

## Nester

The Spring Equinox, a day to celebrate life and the coming bounty. Celebrates with local games and festivities. Food rations that survived the winter are passed around and shared amongst locals. A common tradition is for everyone in a community to give their food to the local cooks who combine all the ingredients into various stews, deserts, and snack foods.

## Lithal

The Summer Solstice, This holiday is to celebrate the hard work of the farmers and give a day of respite from their hard work. People gather around ponds, lakes, rivers, streams, and beaches. here they celebrate with food and drink. The more technological areas have also recently added to this holiday with cold food, new refrigeration technology has allowed for ice to be made in a box, many cold treats are sold at these festivals.

## Sahlak

The Fall Equinox, Celebrating the harvest of food, and the passing of the lively spring and summer in the death of fall and winter. People take this time to honor the dead and those that have passed. Candles are lit and prayers are given. The People will hold feasts and parties in cemeteries or near them to spend this holiday with those who have passed. Children will roam their towns and are often give free treats.

## Aetheris

The winter solstice, on this day the people will spend all their time with their families, often holed up in their homes around stoves or fireplaces to keep warm. The people celebrate by eating warm soups, an roasted nuts. Some communities will have games where people show off their creativity by building sculptures of ice and snow. Others simply gather at a town square to share what they have with each other.

## Kaltheria Day

On this day the Regency formed after the great war. The people take this day to honor their nation, and show patriotism and love for their people. It takes place between The Spring and Summer.

## Drogons day

The birthday of the founder of the nation, His birth is usually celebrated by eating his favorite foods and either watching or participating in a play about his life. His birth is in the late summer.

## Honor Day

The day where the people honor those who died in service to their nation and people. Celebrated by making effigies of the dead and placing them in shrines. The Capitol holds a parade on this day where the royal guard march down the streets from the palace to the edge of the city and back to the national anthem. This holiday takes place in early fall.

## Cyclnalia

The Beginning of the new year, between winter and spring, when the snow stops and grass starts to return. The people celebrate by drinking into the night, and honoring the events of the year.
Warring Clans period

The Warring Clans period is the term for the period of endemic warfare and unrest in Ebohesan history from c. -900 MTE to -542 MTE.

## Geography

The Warring Clans period was almost wholly situated around the Eastern Plains, with some border powers playing roles in the intercine politics that define this era.

## Periodization

This period is defined by intense, and prolonged tribal and state warfare between a patchwork of small Tihasa states, vying for territory, prestige, and wealth. The most powerful state changed almost decade to decade, rotating usually between Mat Yot , Ohoy Cu , Tam , and Pup ya Tcac  . Ebohesa occupied only a central place in this conflict, and while in terms of raw territory the Ebohesa seemed powerful, this area in this period was still undeveloped enough that most of it was wilderness and little else.

## Major States

The main powers over this entire period were:

Ebohesa

Mat Yot

Im

Cat cat

Ohoy Cu

Tam

Pup ya Tcac

Zupumatipi

Nebuchadar

Wai

Talaz
Client-kings

The Client-kings are the provincial rulers, or *Taco Tawa*(lit. Foot Kings), who manage the individual regions of the Ebohesa empire. First created under the *Tapeo Timawa* reforms of Bos Tocaw, they are primarily the continued descendants of once independent regional kings, given loose independence by the Ebohesan emperor in lieu of direct provincial administration.

## King List

### Etacij

Ruled by king Chama Cej, Etacij is based around the remnants of the state of Ohoy Cu, and primarily gives tribute in agricultural produce, traded Sarnic goods, and lumber. It is the main border province with Yuca.

### Fezaca

Ruled by king Taca, Fezaca is the core province that manages the large population of Fezaca Cu peoples that live in the empire. The Fezaca are a highly contentious and tribal people, and so Fezaca province proudly maintains its rank as the largest source of infantry in the empire, in addition to guarding the often contentious northeastern border.

### Wai

Ruled by Queen Puwawa, Wai is a ancient region that is highly developed, and prides itself on high culture. It gives tribute in the form of marine foodstuffs, artwork and fruit.

### Ebohesa

Ebohesa is managed technically as a province itself, with the client king of Ebohesa traditionally a position for a favored member of the court or a prince in high standing. Its people pay no tribute, and are the wealthiest of any of the provinces.

### Zupumatij

Ruled by king Mazeticatiz, Zupumatij is what is left of the great state of Zupumatij, which at one point ruled almost the entire region. Its land is flat and well-suited to grazing, and it is the main source of horses and highbreed mollom for the state.

### Chemec

Ruled by Queen Jucat, Chemec has control equally over the ocean shore, the lake shore, and the plains themselves. The Chemec zuj are a stoic and resourceful people, and maintain the vast shipyards of the imperial navy, in addition to being the main source of manpower for expeditions to the old ruins of the lakeshore.

### Pup

Ruled by king Yec Ceto, Pup is the gateway to the massive Titan road that cuts the scrublands in half, and the fabulously wealthy kingdom of Wayacach. It gives tribute through Wayacachi trade goods and Titan bones.

### Ya Way

Ruled by king Zat, Ya Way is the goldmine of the empire. Almost 90% of Ebohesan gold, silver and copper comes from the mines in the southern canyons of Ya Way, and the provincial government is regularly glutted by massive levy drives of laborers and war prisoners moving south to the mines.

### Tam

Ruled by king Fewa, Tam is a swampy, wet coastal strip butted by long swathes of low forests and scattered meadows. It gives tribute in the form of rice shipments, seasalt, and animal feed

### Zateo

Ruled by king Tuta Cewa, Zateo is the southernmost province, and maintains the border trade between Ebohesa and the kingdoms to the south. It gives tribute by way of trade goods, luxury goods and dyes.
Neen Works of Art

The following is a non-exhaustive list of known Neen artworks.

## Songs

Only one Neen song has become known so far:

### Inky Elver

* t*he inky elver visits us but never ventures near*
* *he lives within the shadows but we know when he is here*
* *his eyes are bright like angler lights; he makes the waters chill*
* *he sings his mournful melody - he wants to kill kill **KILL!***
* *the inky elver's song is doom; it snares the head and heart*
* *it stuns the fish; it tempts the Neen; it tears land-men apart*
* *he wields his songs like weapons for he hasn't any arms*
* *but Inky serves a master, and he lures us there with charms*
* *crustaceans in the ocean black serve as the elver's lords,*
* *with pincers large enough to clip two people into four*
* *the elver feeds upon the scraps - on chum and blood and muck -*
* *but if you can escape him you'll forever have good luck*

[Original Source: response to Culture Cue on October 28, 2016]
Eidra

Eidra was a Far-East inspired nation with a heavy imperial china motif. Most information about it was lost, but what's remembered is as follows:

- The nation consists of anthropomorphic dragons under a confucianist like feudal system, where social strata are divided inbetween peasants, soldiers, bureaucrats and lords, with the emperor on top.

- Very little is known about the emperor, only what's said in official education: That the emperor is immortal, extremely wise, and secluded from view of the peasants. What little was known to foreigners comes from the experiences of foreign diplomats, who were allowed into the outer residences of the outer circle of the palace. Apart of some strange phenomena relating to time, there wasnt much to be said other than the emperor only communicated through messengers with the diplomats, and offered them during their stay, all of the pleasures and desires. Though some said to have seen the emperor during states of intoxication, none can confirm with clarity. Nothing was known to the outside about the inner palace.

- Eidra expanded slowly, and mostly due to colonialist reasons. Eidra only settled unclaimed land, never going to war (at least to what is recorded) during the time of the shard, mostly limiting itself to try to keep favorable trade relationships with neighbors.

- During the final months of the shard, the dragons developed rudimentary firearms and complex siege equipment, as well as unchecked factionalism amidst the ruling feudal lords, which led to some continued withdrawal from international affairs.

- As the final crisis engulfed the shard, Eidra collapsed as the effects of the corruption turned the dragons of Eidra into zombies. The military class was overtaken by the imperial court, and evacuations, quarantines and last stand orders were instituted in an extremely coordinated fashion, in a way that was almost as if this wasnt their first time facing zombies.

- as the final settlements fell to the zombies, the retreating dragons were allowed into the palace, and unknown contraptions of magic destruction were unleashed. as final stands baited the hordes of zombies, one by one all checkpoints, villages, towns and cities were engulfed in massive explosions, until the zombies reached an undetermined boundary close to the ruins surrounding the imperial palace, which in a blinding flash, dissapeared, leaving behind almost no trace but a layer of unprotected soil and some holes left of itself and the hundreds of thousands of dragons that sought refuge on it.

Eidra was heavily implied to be a shard hopping civilization, but the concept was never talked or discussed with mods so it remains a sort of speculative narrative.
Bos

From the Old Ebohesa term for chief, Bos is the title used by the emperor of Ebohesa. It is *not* the same as the word for king, which is Tawa, but denotes a level of power beyond kings. First adopted by Bos Aceso in opposition to taking the title of Tawa from his father, it now is the exclusive and first title of only the Ebohesan emperor.

The Official Kings-list of Ebohesa lists the following Bos's:

*Bos Aceso*

*Bos Fazu*

*Bos Yamec*

*Bos Jucawaz*

*Bos Yup*

*Bos Jucumet*

*Bos Tocaw*

*Bos Cewa*

*Bos Tamaj*

*Bos Ebaceo*

*Bos Hecaza*

*Bos Chaja*
Æther Prime

Star type: White Dwarf

Æther Prime was colonized by the Precursors at an unknown date in the past.

The purpose of the Æther Prime system was for the production and testing of the Zharintu

## Planets

1: Gas giant 1.02 x Jupiter Atmo Red

* Æther 1: A large Gas Giant Comprised of a Lithium core surrounded by a Nitrogen dioxide and Bromine Compounds.

1.1: Molten Moon 0.5 x Earth Atmo Gold

* Æther 1 Άlpha is the moon of Æther 1, This molten rocky planet is primarily composed of molten Platinum, Palladium and Nickel.

2: Barren 0.78 x Earth Atmo Orange

* Æther 2 is a barren rocky world or stone and ore. It is the home of the many factories responsible for the construction of new Zharintu.

3: Fertile 1.026 x Earth Atmo Yellow

* Æther 3 is the primary garden world of the Zharintu, here they keep and care for primordial life that has been tended too for thousands of years. The life of this world is primarily composed of large insectoid creatures.

3.1: Fertile Moon 0.59 x Earth Atmo Teal

* Æther 3 Άlpha  is one of the moons of VivȢnu, this moon is primarily covered in vegetative life. No animal or fungal life is present on this planet.

3.2: Fertile Moon 0.72 x Earth Atmo Teal

* Æther 3 βeta is the second moon of VivȢnu, This moon is primarily covered in fungus, no Animal or Plant life is present on this planet.

4: Water World 1.9 x Earth Atmo Green

* Æther 4 is the fourth planet of  Æther Prime, this world is a large ocean planet, its waters are bursting with aquatic life of all shapes and sizes.

5:Snowball 7.8 x Earth Atmo Blue

* Æther 5 is a large ice world, it is an arctic wasteland and the home to many of the storage vaults for the Zharintu. It is also the home of the CQS Incubation Center.

6:Gas Giant 2.8 Jupiter Atmo Purple

* Æther 6 is the second gas giant of the Æther Prime system. Its composition is similar to its sister world but  Æther 6 has a much stronger magnetic field.

6.1: Fertile Ice Moon 1.3 x Earth Atmo Purple

* Æther 6 Άlpha is the frozen moon of Æther 6, however due to the strong magnetic field of its parent celestial body, its core remains molten allowing for a thriving ecosystem underneath its frozen surface.

6.1.1:Barren Moon 0.85 x Earth Atmo Purple

* Æther 6 Άlpha Άlpha like its parent holds a thriving ecosystem underneath its icy shell, however, due to odd geology, most of its under ice area is comprised of gas pockets, allowing for under-ice caves and rivers.

7:Barren 0.36 x Earth Atmo Black (None)

* Æther 7 or Antænu is the primary communications hub for the race and production facility for Collector Type Units.
Library of Akantea

Created by u/Ghalt\_Rodanium

### BIOLOGY/ETHNICITY

People of many groups inhabit the library it was originally kept by a humanoid race with dark olive skin and fair hair. They are slightly taller but do not appear so as the always walk slightly bent over. The have long fingers and move rather slowly.

#### Racial Quirk

Mosy of the people who arrive here even later in life adopt the habit of walking slightly bent over. The most experienced people and the original humanoids seem to have an incredible memory.

### HISTORY

The mountains they inhabit were originally a pilgrimage destination. Over the years many sages from the surrounding areas migrated there and set up temples. Many people would go up to the mountains to ask for their wisdom and it became a cultural centre. It is not known who the first chief librarian was, but they are rumoured to be one of these sages. The amassed knowledge started to be stored in this library and the religious significance of the are almost dissapeared but the library stayed, and an order of librarians and scholars was born to amass and maintain this pool of knowledge

### SOCIETY

The head of the library is the chief librarian, they hold almost all the power, but are democratically elected every 2 years by every member of the society. Under them are the deans, who hold the power in a specific area. There is an archiving dean, a maintenance dean and even a travelling dean. Under them are the librarians who do most of the work. Many people come to the library but most of them don0t become members of the society or stay for long.

### CULTURE

Knowledge is the most important thing in this society and lying is seen as one of the worst taboos. There is usually not many conflicts but the guards and the single prison cell tend to take care of most incidents. Not many parties are held due to this being a library and all, but the yearly arrival of the travelling corps and their haul of new books is followed by a feast.

### OCCURRENCE OF MAGIC

Magic is more common in the library than in other places, as its study occupies a large portion of the librarians' time. Most magic users here aren't usually advanced or powerful, at least combatwise.

### MAJOR EXPORTS/IMPORTS

Almost everything has to be imported as the people of the library don't produce much. Much of the money that enters is due to donations from people who have been helped by the library's knowledge, but this isn't always enough and the librarians live quite frugally.

### Posts:

The Library of Akantea

The Botanical Department

The Ogres and the Swarm
Alporte

## Setting

Alporte is a cyberpunk-themed metropolis that exists at some point in the near-future at an unspecified location on Earth. It is the setting of the first shard of CTWLite (or "sliver" due to their small scale). The city is largely populated by humans, both augmented and not, with the only other "species" being mutated humans and robots. The limited variety of species is a new concept for the CTW community. There is no magic in Alporte.

## Themes

The general themes of claims and lore that take place in Alporte are those of corporate corruption, human augmentation, dystopian government, gang warfare, identity, and the exploration of what constitutes "human".
Aeras

Aeras is the fourth Shard of the Create This World saga. It was officially opened on October 18, 2016. This Shard took a new and experimental approach to the collaborative worldbuilding exercise. Rather than having a single unified them across the whole world, for this map it was decided to try two opposing worlds of vastly different technological capabilities.
Introduction Post

## Industrial World

Most of Aeras is in the midst of an industrial and electrical revolution. Most nations began industrializing in around 200 BCE. Increased demand for metal caused an increase in tunnelling into the earth, and that resulted in the discovery of three major natural fuel sources. There is *blackember*, a black-coloured rock found in veins beneath the surface, which can be burned as a fuel source much more efficient than wood. Then there is *olea*, a dark, viscous liquid found underground both at land and sea, which can be burned as fuel in its natural state, but is especially useful if it can be refined. Then there are the *deep hearths*, spots where one can find a massive amount of heat issuing up from the centre of Aeras itself. Additionally, there have been efforts to utilize wind and water turbines, and some societies have apparently harnessed certain plants into liquid fuel.

In modern times, it is not difficult to see lumbering machines and railways carrying people across the land, strange contraptions that have taken to the skies, and all manner of queer electric doodads.

## Bronze World

Somewhere along the line, peoples broke off from one another. Groups fled west from the Bay of Nations and landed on a different continent. While the rest of the world continued to advance in their technology, the people in this place stagnated. They were ringed by wild and savage storms that inhibited travel off the continent. Strange natural phenomena seemed to hinder all attempts to bring any new technology over. So people developed on their own, in their isolated section of Aeras, and their own empires began to rise. For the time being, the technology in this part of the world is stuck in the Bronze Age.

## Sapient Species of Aeras

List of sapient species of Aeras

Link to the chart
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Adratal

Adratal was the first Shard of Create This World. It is where the majority of the subreddit's current rules were formed, along with many of our common practices such as Feature Fridays

### The Map

Political Map

Climates

### Brief History

Feyoln-Leannacorsa War ~-30TA - ~0 Ta

The Meeting of Nations -1 TA

The Mad Plague (12...?)TA

more stuff...

We're at about 27~28 TA now IIRC. XD

### The Races

#### of Commonplace

Humans
Easgannduine
Dragons
Soŋdraek
Elves
Half-Elves
Ents
#### from Legend

Pendinians
Dwarves
Demons
Neach-Togail
The Void
La Peg del Diablo

La peg del diablo es un crepipasa mui conocido,se dice que si vas al baño y dices, "peg" 800 veces , ella viene y te lleva a una aventura magica,sensual y llena de penes sangrientos (ferb)

**rAZA: Peg**

Edad: +18

Ataques: Una genkidama

Tiene un juego yamado peg.exe se los recomiendo,esta full + crack por mediafair
CuCHARA

cuCHARA es una cuCHARA muy shida k te pregunta algo shido y si le pones "no" cuCHARA te tirara un jumpscare que te va a partir la madre encontes cuCHARA es bien chida porque es cuCHARA (?)

## Historia sensual

un dia la muy pendeja se paseaba por ahi entonces encontro un monte chido y fue a ver y la pendeja se callo y lo encontro una cabra shida pero la pendeja se enfermo con unas flores shidas y fin (best historia ever)
5 COSAS MALAS DE FL

1~:

* JulieChidori~: POLLO POLLA
* Freeshh:AY VOY A CAGAR..PERO ANTES!!!!!! JULIE!!!!!!!!!!!!!!!! NUNCA DIGAS ESE TIPO DE PALABRAS,BUENO,VOY A TIRARME PEDOS QUE MOJARAN MIS CALZONES.

2~:

* Reby-Caca~: LOS ODIO A TODOS PUTOS!!

-Mas tarde-

* Avril~:REBY SIEMPRE FUE PUTA LA ODIO :)
* Freeeshh: NO HABLHEN MAL DE ELLA GGG YO HAGO LO QUE SE ME DE LA GANA Y NO SE PONGAN COMO PENDEJAS A HABLAR MAL DE ELLA PORKE EZ CHIDA
* Sabrito:Tenemos derecho a opi...
* Freesshh:CIERRA ESE TRASERO!
* JuliaChidori~: :) NO.

3~:

* Freeshh: ESTOY HARTO DE MI DIARREA Y MI PENE ESTA SUCIO ASI QUE CAMBIARE ALGUNAS REGLAS
* JuliaChidori~: KE? AGARRA JABON Y LAVATE.
* Sabrito: GRASON FEO!!! >:(

4~:

* NoahPizza: OKEI,OLA!! C:
* Avril:NOAH,MAL MOMENTO D:
* Noe: AHH DALE MAS DURO QUE QUIERE UN POCO DE POTOS Y PICOOS!!
* Freeshh: ANDO CHIDO,ASI QUE FUI MUY BUENOS CON USTEDES.

5~ :
Freeshh: EZTOI KANZADO DE MI PENE,ME LO VOY A CORTAR,PERO ANTEZ...RECUERDEN LAS REGLAS PENDEJOS,NO KIERO HABLAR CON NADIE,C ME PASO,LOZ ODIO.
Marcianito 100% Real No Fake

¿No sabes quién es?
Es el Marcianito,el es 100% real no fake Mega/Mediafire [Zelda intercambiable] [MULTI5] [Portable ] [FULL no RIP] [DVD-5] [Parche + Crack + Medicina + Keygen 2015] [+Mods] [+Expansión] [+DLC] [Repack VictorVal] Megapost [+Online] [1 Zelda] [+Tutorial Loquendo] [+Hamachi] [+Multiplayer] [FULL HD 1080P] Libre de Virus Yo no lo descargo porque ya lo tengo