Level

The Level defines, how strong a piece of Armor, a weapon, creatures, or bosses are.

## Leveling Progress

Without some special exceptions the leveling process is +2. Which means it starts at Level one and the next better armor peace for example will be level 3. This means there's nothing in the game on level six. The Values within the leveling process will increase rapidly. If you got a lvl 5 white helmet for example, it will have 141 HP on it. The lvl 9 helmet has already 288 HP on it, which means that all 2 tiers - or all 4 levels the stats double up. Especially on Hardcore or higher difficulties it is crucial to grade the armor pieces up early enough: at least every 2 stations, which are 4 levels. Set Priority to head (35%) & Chest (30%) , because on a full set of the same quality they will give you 65% of the HP.
Even more important: the upgrading of weapons. The first thing you should create with every new Working Station is a new weapon because combat gets easier with it as creatures won't live as long.

### Armor

* \* Values of Level 35 and 37 are calculated - because the  Lonsdelm and the  Juicejockey VacuHelm can only roll legendary.
* **Acceptable** Items will have 105.5% HP of white.
* **Satisfying** Items will have 111.0% HP of white.
* **Excellent** Items will have 116.5% HP of white.
* **Legendary/Ludricous** Items will have 122.0% HP of white.

### Weapons

* \* Values of Level 35 and 37 are calculated - because the  Lonsdaxe and  The Megagong can only roll legendary.
* **Acceptable** Items will have 105.5% DPS of white.
* **Satisfying** Items will have 111.0% DPS of white.
* **Excellent** Items will have 116.5% DPS of white.
* **Legendary/Ludricous** Items will have 122.0% DPS of white.

* The HP-Values of a white helmet depending on its Level
* The DPS-Values of a white Weapon depending on its Level
* The DPS-Values of Bawg Weapons with Quality differences

## Creatures

Every biome has its own creatures. A Creature always appears in 3 levels: Normal , Powerful and Epic. The normal type has 3 sizes : small , medium and big. The powerful type has the size of big and small and the epic one has only 1 size. Total of 6 variations.
For Example there is a Wompit (Normal,small,grey color), a Wompit Heifer (Normal, medium, grey color), a Wompit Bull (Normal, Big, Grey color), a Sterling Wompit (Powerful, Small, Black color), a Sterling Wompit Bull (Powerful, Big, Black color) a Womplord (Epic, White color).
Creatures sorted by size:
Small Normal<Medium Normal<Small Powerful<Big Normal<Big Powerful<Epic. All of creature types have different names.
The Epic Creature has the highest damage and Hitpoints.

```
Every higher Creature is + 2 Levels of the lower variation. However the epic Creature will be +4 Levels of the larger powerful variant. The starting level for the smallest creature is:

```

* Savanna
	+ Wompit: Level 1
	+ Glutterfly: Level 3
	+ Glidopus: Level 5
	+ Tartil: Level 7
	+ Wat: Level 9
	+ Zug: Level 9
* Bawg
	+ Vomma: Level 11
	+ Wojack: Level 13
	+ Throak: Level 15
	+ Snorble: Level 17
	+ Satgat: Level 19
	+ Bamli: Level 21
* Tundra
	+ Shirk: Level 23
	+ Glaser: Level 25
	+ Slurb: Level 27
	+ Lyff: Level 29
	+ Blastcrab: Level 31
	+ Gallum: Level 33
	+ Gulanti: Level 33

### Discovering Enemies Level

You can see which level the enemy creature is by viewing its font color.

* Red: 3+ Levels overleveled
* Orange: 1 or 2 Levels overleveled
* Yellow: same Level or up to 4 Levels underleveled
* white: 5 or more Levels underleveled

The Color is orientied on the highest weapon level you ever had equipped. If you have a Level 17  Tentaclax equipped for example and crafted a Compressor Workstation the Color will change in this moment when you equip but a  Sakslapper or another lvl 19 weapon. It **won't** change if you equip a lower weapon now - the color will still remain as of the values of your highest equipped weapon in this playthrough.

### Effects, Outgearing

Enemies which are on a lower level than your weapon will receive more Damage by your Hits (+10% from 4 levels on). They are **outgeared**. Against Enemies on the same level as you you will deal normal damage (maybe up to 10% damage reduction depending on the level). Enemies with a higher level than you (orange) will have a damage reduction of 30% - 40%. The higher the difference is the higher is the reduction. In combination with the doubled HP every 4 Levels / 2 Stages it makes it nearly impossible to beat a creature, which is more than 6 levels above you: nearly 8 times more HP than a creature on your weapon level and damage reduction of 60%.

## Bosses

A Boss has a defined Level, but it's not as fix as the creatures levels are. They level up with you.

This means, every time you equip the next higher tier of a weapon or Armor the boss will level up with you, too. This just works like the font colors of the creatures change. On Hardcore, where no Schematics are required for a progress till the end the player can even beat the game with level 1 armor equipped - and the bosses won't take hours of fighting.

However there must be a defined Level of each Boss, where the player is able to catch up the Level of a boss, because on Normal or Exploration Difficulty you will be able to outgear bosses. This means you will get a bonus of 25% in maximum damage you can deal to the boss, but you still cannot one-hit them.

Also you can't level down Flux, to make the bosses easier. If you once equipped a  Vlammer, which is on Level 13, all Bosses you face will be on Level 13: even if you only got Level 1 Armor and Weapons equipped.