Tick Tock

**Tick Tock**

**Aura:** Strong (Universal) **CL:** 30

Tick Tock is a small pocket watch that possesses a consciousness and a cute female voice. It is unknown where the powerful magical item hails from, however it gives those equipped with it a slew of new abilities. Tick Tock grants the creature in possession of it telepathy out to 100 feet, but never talks to anyone other than the wielder, In addition, Tick Tock grants a +3 insight bonus to armor class and saving throws, this bonus is never taken away from any sort of attack. In addition, Tick Tock has a +29 bonus to perception checks and can instantly warn it's wearer of danger or point out something they might have otherwise miss so long as it can be spotted within 100 feet. Tick tock has no physical ability scores, but has 200 hit points and a hardness of 20. She has a 22 Intelligence, a 22 Wisdom, and a 30 Charisma. Tick Tock has a caster level of 30.

If Tick Tock's owner is a Time Traveler, they can make Tick Tock their Temporal Bond instead of using another item. When doing so, Tick Tock gains the following bonuses.

The Insight bonus to armor class and saving throws of Tick Tock do not stack with your Time Traveler bonuses, you instead take whatever is higher. Tick tock gains +6 to her perception checks and to her ability scores for every level in time traveler that you possess. In addition her telepathy increases by 20 feet for every level you possess in time traveler. Finally, on your first and 5th level of time traveler, you can grant Tick Tock a feat. Tick Tock can use this feat as a character of level 30+ your Time traveler level. This can be any feat, however she cannot take actions, so feats such as skill focus are recommended. Though feats such as Ability focus to raise the DC of her abilities could also be useful. The saving throws of her abilities also increase by +1 for every level in time traveler you possess and by an amount equal to her boost in Charisma. (+3 per level of time traveler).

When holding tick tock, a Time Traveler can spend 2 charges from his Temporal shift pool to gain back a charge on Tick Tock, and vice versa.

Tick Tock has 10 charges that replenish every day at midnight. By spending these charges (Always a standard action unless it says otherwise), you can utilize her abilities, none of which have any sort of physical or verbal signs that you are activating them.

* 1 Charge: Double the insight bonus Tick Tock grants you for 30 minutes.
* 1 Charge: As an immediate action, you can move 10 feet in any direction.
* 1 Charge: Add the insight bonus from Tick Tock to your attack rolls instead of armor class for 30 minutes.
* 1 Charge: Cast the spell Suggestion with a saving throw of DC: 22
* 2 Charges: Haste yourself as per the spell for 30 rounds.
* 2 Charges: Cast slow on an enemy as per the spell for 30 rounds with a saving throw of DC: 23
* 2 Charges: Teleport as per the spell with up to 200lbs additional weight.
* 3 Charges: Cast Expend, as per the spell with a saving throw of DC: 27
* 3 Charges: As a free action, gain an additional standard action this round.
* 4 Charges: Cast Time Stop as per the spell as a standard action.
* 4 Charges: Negate all damage dealt to a single creature within a round.
* 4 Charges: Cast Dominate Monster as the spell with a save DC of 29.
* 4 Charges: Use the possession ability of a Ghost with a save DC: 32

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**DESTRUCTION:**

Tick Tock cannot be destroyed, instead you must give it away to someone else and allow them to utilize her powers.