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SOS: The Ultimate Escape Wiki/Section 2

Weapons

* Ammunition
* Equipment
* Pistols
* Throwables
* Melee Weapons

* Ammunition
* Equipment
* Pistols
* Throwables
* Melee Weapons

Items

* Consumables
* Food
* Loot

* Consumables
* Food
* Loot

Meta

* About
* Social Media
* Patch Notes
* Dev Log
* System Requirements
* Controls
* Contestants
* Monsters
* Maps
* Air Drops
* FAQ

* About
* Social Media
* Patch Notes
* Dev Log
* System Requirements
* Controls
* Contestants
* Monsters
* Maps
* Air Drops
* FAQ
SOS: The Ultimate Escape Wiki/editcopy/Section 2

Weapons

* Ammunition
* Equipment
* Pistols
* Throwables
* Melee Weapons

* Ammunition
* Equipment
* Pistols
* Throwables
* Melee Weapons

Items

* Consumables
* Food
* Loot

* Consumables
* Food
* Loot

Meta

* About
* Social Media
* Patch Notes
* Dev Log
* System Requirements
* Controls
* Contestants
* Monsters
* Maps
* Air Drops
* FAQ

* About
* Social Media
* Patch Notes
* Dev Log
* System Requirements
* Controls
* Contestants
* Monsters
* Maps
* Air Drops
* FAQ
Aegis Defenders Wiki/Bottom section

**Wiki Community**

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Traps

**Traps** are buildable items that Clu can build throughout Aegis Defenders.

* Clu can build a variety of useful **Traps** that can synergize with Bart's buildings.
* The Slow Field significantly reduces walking speeds of enemies passing through it.
* The Spike Trap will damage enemies who walk over it. Enemies can be knocked onto the spike repeatedly.

## List of Traps

* Slow Field
* Spike Trap
* Explosive Trap
Aegis Defenders

Aegis Defenders is set in a medieval realm where humanity’s memory has been wiped of the original design and purpose of advanced technology. Uncovered and reactivated AI become objects of worship, and tinkering with such Technology is a spiritual and magical practice, treated as arcane and forbidden, and commonly regarded as a dangerous at of hubris. Will you dare to uncover what you do not understand?
Aegis Defenders Wiki/Content

**Gameplay**

Combat
Turrets
Blocks
Traps
Characters
Clu
Bart

**Creatures**

Kobos
Red Horned Beetle‎‎
Energi Glubs
The Order of Shem
Bosses
Arachnis the Spider Queen
Ragworm of the Nereis Desert

**The World**

Weapons
Resources
Mana Root
Bloom Flower
Treasures
Game Phases
Enemy Phase
Player Phase

**Locations**

Energi Ruins
Nereis Desert
Mysty Mines
Crater Forest
Turret

**Turrets** are buildable items that Bart can build throughout *Aegis Defenders*.

* Turrets will face the same direction as Bart when built.
* Bart can use the Flip Ability to change the direction of a turret.
* Bart can Remove Buildings and receive half their cost in the process.

## List of turrets

* Auto Turret
* Laser Turret
Temper

**Mana:** | 125

*Cet article est une ébauche. Vous pouvez aider Orcs Must Die! Unchained Wiki en ajoutant à l'article.*
**Temper** est un héros jouable sur Orcs Must Die! Unchained.

## Description

* Temper est un héros de mêlée robuste et faisant des dégâts importants se battant pour l'Ordre. Foncez dans le cœur de la bataille, et infligez des dégâts massifs aux héros ennemis et leurs Sbires.
Midnight

**Mana:** | 190

*Cet article est une ébauche. Vous pouvez aider Orcs Must Die! Unchained Wiki en ajoutant à l'article.*
**Midnight** est un héros jouable sur Orcs Must Die! Unchained.

## Description

* Midnight est un assassin de mêlée. Faufilez-vous partout et tendez des embuscades à vos adversaires, ce qui oblige les équipes ennemies à combattre prudemment.
Aegis Defenders Wiki/Top section

Welcome to the *Aegis Defenders* Wiki
The comprehensive Aegis Defenders wiki reference; written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

**About Aegis Defenders**

Aegis Defenders is a combination of Metroidvania-style action-platforming and tower-defense style combat, may sound like an odd mix but one thing is exceedingly clear - its hand painted pixel art is gorgeous. "We're aiming to recapture the feeling we had while playing old school games like Chrono Trigger or Final Fantasy 6," says Game Director Bryce Kho. "But we're also mixing things up a bit. It's old school flair plus new school gameplay." After spending some time with the game, this eclectic combination of odd couple mechanics might just be onto something.

Aegis Defenders follows the adventures of Bart, an engineer who can build defenses and turrets, and his granddaughter Clu, an ace hunter and trapsmith, as they search for an ancient weapon known as Aegis. While the gameplay is a clear homage to SNES classics, there’s a unique twist - you’re in control of two independent Characters who you can switch between at any time. This mechanic really shines during the combat sections where enemies start coming from multiple directions. Switching between characters to fight off both sides felt thrilling and surprisingly natural.

It remains to be seen how the game's other features will unfold - we're most excited by the promise of cooperative modes which we can already imagine leading to lots of hysterical shouting and mayhem.

**Game Features**

* Explore! Discover the world of Elam, a beautiful yet dangerous place lost to time. Brimming with dangerous beasts, forgotten Ruins, and powerful relics, Elam is brought to life with uniquely handpainted pixel art style.

* Build! Level up and customize unique character classes - Engineer and Hunter to start. Monk and Assassin are stretch goals! With the right materials, the engineer can also craft new Weapons and unlock new abilities for the other classes!

* Defend! Fight off Enemies from all sides - but you won't have to do it alone. With Dynamic Character Swapping, switch between multiple characters on the battle field, position your characters carefully, and utilize their passive abilities effectively to survive.

* Various Tower Defense Scenarios- Defending one point can be hard enough but that's just the beginning. As the game progresses, you'll need to defend moving targets, targets that have dynamic abilities like activating doors/weapons, and even targets that don't want to be protected.

**Game Basics**

**Gameplay**

Combat
Turrets
Blocks
Traps
Characters
Clu
Bart

**Creatures**

Kobos
Red Horned Beetle‎‎
Energi Glubs
The Order of Shem
Bosses
Arachnis the Spider Queen
Ragworm of the Nereis Desert

**The World**

Weapons
Resources
Mana Root
Bloom Flower
Treasures
Game Phases
Enemy Phase
Player Phase

**Locations**

Energi Ruins
Nereis Desert
Mysty Mines
Crater Forest
The World

Humanity has been brought to the dark ages by a great calamity but remnants of a once highly advanced civilization still exist. In this world where control over lost technologies equals power and some nations even worship humanoid robots like gods, two explorers from a small village have just discovered Aegis, the legendary weapon said to have brought on the calamity. Although its true purpose remains mysterious, one thing is certain - powerful people will stop at nothing to obtain it.
Bart

**Bart** is one of the main Characters in Aegis Defenders. As a tinkerer with knowledge of the old world, Bart's determination and ability to bring relics back to life is second to none - even when it is deemed forbidden. Despite his carefree exterior, Bart is burdened with a heavy guilt from his past.

## Bart's Arsenal

* As an engineer, Bart is able to craft static defenses like Turrets, Barriers, and Drones.
* Bart isn't great at melee combat but he wields a Giant Hammer that can be used for melee combat in a pinch.
* When not the active character, Bart's passive ability is to Repair nearby structures.
Aegis Defenders Wiki/Flex section

**Twitter**

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**Videos**

**Featured images**

***Aegis Defenders* Links**

Steam page

Publisher
Chernobylite Wiki/Section 1

Welcome to the Chernobylite WikiWelcome to the Chernobylite Wiki
The Chernobylite guide for weapons, equipment, characters and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Chernobylite*
*Chernobylite* is an upcoming survival horror game set in the Zone of Exclusion created after the nuclear incident that occurred at the V.I. Lenin nuclear power plant at Chernobyl, Ukraine. The desolation brought upon the region by the reactor #4 and its explosion on April 26, 1986, has created a no man's land contaminated by radioactive detritus. What stories emerge among the shards of chernobylite?[Read more...]
Release date

*This article is a stub. You can help Chernobylite Wiki by expanding it.*

This page contains the **release information** for *Chernobylite*.

Chernobylite will release on **July 28th, 2021.**

## Release information

***We are pleased to announce that the highly anticipated sci-fi survival horror RPG, Chernobylite, will leave Early Access and launch on PC (Steam, GOG, Epic Games Store) for $29.99/€29.99/£23.99 on July 28th, 2021, with PlayStation 4 and Xbox One versions coming later in the summer of 2021.***

## See also

* How to play guide for Chernobylite
* System requirements
Igor

Professor Igor Khymynuk is the protagonist and player character of Chernobylite. Igor was a scientist in Chernobyl researching the properties of a strange new material known as Chernobylite and was attempting to get funding to work on a device titled Ariadna, that could project a persons memories in a type of virtual reality. The higher ups did not give him funding. Thirty years before the events of Chernobylite, the Chernobyl reactor exploded, causing Igor's fiancee, Tatyana Amelieva to go missing. When the game takes place Igor has returned to Chernobyl in order to search for Tatyana, in hopes that she is still living.
Evgeniy

# Background

*Evgeniy'* is a survivor in the zone and a memeber of "Pripyat Bratva" of which he is the sole member left alive. He appears to always be squatting with a radio nearby playing loud music.
He can be found at random during missions where he offers lootboxes in exchange of Food Rations.

## Interactions

The first time he meets the player he will offer a free lootbox, but every next time he will only give one in exchange of 1 Food Ration. Trading with him is limited to only 1 lootbox per meeting.

If you save Volodya, he will later kill Evgeniy in cold blood while stringing him up on the statue
Chernobylite

***Chernobylite*** is a survival horror game set in the Zone of Exclusion created after the nuclear incident that occurred at the V.I. Lenin nuclear power plant at Chernobyl, Ukraine. It is being developed by the Polish studio The Farm 51 and promises a deep, emotional story, engaging survival/horror gameplay, and a faithful recreation of the Zone of Exclusion in Unreal Engine 4.

## Soundtrack

According to an article on Gamemusic.net Mikołaj Stroiński was announced as the composer of the OST for the game.
System requirements

*This article is a stub. You can help Chernobylite Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Chernobylite*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment. At least, they will be, once the developers announce them.

## Recommended requirements

* OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
* Processor: Intel Core i7 4790k CPU
* Memory: 16 GB RAM
* Graphics: Geforce GTX 970/GTX 1060 or AMD Radeon RX 480/RX 570
* DirectX: Version 11
* Storage: 40 GB available space
* Additional Notes: 30 FPS @ Ultra Video Settings / 60 FPS @ HIGH Video Settings

## Minimum requirements

* OS: Windows 7 SP1 (x64)
* Processor: Intel Core i5-2500K CPU
* Memory: 8 GB RAM
* Graphics: Geforce GTX 560/GTX 1050/GTX 770M or AMD Radeon R7 260/Integrated Ryzen 7 4800H
* DirectX: Version 11
* Storage: 40 GB available space
* Additional Notes: 30 FPS @ LOW Video Settings

## See also

* How to play guide for Chernobylite
* Release date
Chernobylite Wiki

Welcome to the Chernobylite WikiWelcome to the Chernobylite Wiki
The Chernobylite guide for weapons, equipment, characters and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Chernobylite*
*Chernobylite* is an upcoming survival horror game set in the Zone of Exclusion created after the nuclear incident that occurred at the V.I. Lenin nuclear power plant at Chernobyl, Ukraine. The desolation brought upon the region by the reactor #4 and its explosion on April 26, 1986, has created a no man's land contaminated by radioactive detritus. What stories emerge among the shards of chernobylite?[Read more...]

*Chernobylite*

Characters

Zone of Exclusion

Lore

Story

Characters

Zone of Exclusion

Lore

Story

Survival

Weapons

Equipment

Locations

Mechanics

Weapons

Equipment

Locations

Mechanics

Guides
* How to play guide for Chernobylite
* System requirements
* Release date

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Molecular Plasma Thrower

```
 Ingame Description: *A cutting edge weapon that creates and throws a stable plasma projectile which will destabilize and break the molecules of a living organism upon impact.*

```

## Methods of Acquisition

* Can be made by Molecular Accelerator in the main base, the recipe requires 4.00 **Mushrooms** 6.00 **Electronical parts** 12.00 **Flammable parts** &  4.00 **Chemicals**.

## Characteristics

The Molecular Plasma Thrower has a delay, alongside a large explosion, sharing characteristics of the BFG from Doom.

## Ammunition

The MPT uses Molecular Batteries which can be crafted in the Molecular Accelerator using  2.00 **Mushrooms** and  2.00 **Electronical Parts**
SOS: The Ultimate Escape Wiki/editcopy/Section 1

Welcome to the SOS: The Ultimate Escape Wiki
The SOS: The Ultimate Escape reference written and maintained by the players.

Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 362 pages (84 articles).

What is SOS: The Ultimate Escape?
*16 diverse Contestants have been tasked with retrieving relics of unimaginable value. Deadly threats await them around every turn. Either they escape with a relic or die trying. This is their last chance for survival. This is SOS.*
Missions

The gameplay loop of Chernobylite is structured in missions. Every day the player selects missions to carry out, and assigns their companions to carry out missions also. There are 6 types of mission. Most days upon waking up the player will receive a story mission, either from the radio or from a companion. These missions will be marked with a red exclamation mark. Performing these missions will advance the story and give information and clues to the player.

The other 5 types of missions are all done with the intent of gaining resources, Those resources being food, ammunition, medicine, chernobylite, or location specific, each location having certain quantities of resources. In every single mission type, players will select the mission, that mission being assigned to a location. The player will be transported into the location, and be able to explore that location. Each location has given rarities of each resource, as well as points of interest marked with a question mark. Points of interest contain, characters, clues to the story, pictures of Tatyana or simple scares.

The player will use their PDA to scan for resources and explore. The main objective of the mission will be shown with a diamond-shaped icon, and the player will make their way to it in order to complete the mission. Once the player obtains the objective they are free to continue exploring or use the portal generator to return to the base. Should the player use the portal generator before completing the objective they will return to base with all the resources gathered during that day, but the mission will be failed. If that mission is a story mission it will be able to be attempted again.

If the player dies during the mission they will be captured by NAR and sent to a prison facility. The player will be stripped of all their items and must find their items in the facility, stashed in a bag, and teleport out. Upon death the player will randomly lose an item or stack of items. Story missions are available until completed, but resource missions are only available for 1-2 days before being replaced. Once the player completes a mission they are unable to start another mission before sleeping.

Companions can be sent on missions and will attempt to complete the objective of the mission unless it is a story mission. If a companion is sent on a story mission they will only reduce the number of hostiles in the area to make it easier for the player. Companions will be shown to have a specific percentage chance of successfully completing a mission, based on their gear and statistics. If a companion completes a mission successfully, they will return with the objective and some location specific resources. If they fail, they will return with a small amount of location specific resources and lower health and psyche.
NCO

The **non-commissioned officer** (**NCO**) is a class available in *Post Scriptum*.

## Overview

Selecting this class in the game puts the player at the middle of the team's chain of command, between the commanding officer and riflemen.

## Equipment by unit

### Infantry Section

 PRIMARY WEAPON
* K98k
* MP40
* Lee Enfield No.4
 SECONDARY WEAPON
 EXPLOSIVES
 SMOKE GRENADES
 MEDICAL SUPPLIES
 ADDTL. EQUIPMENT
* Canteen

### Logistics Section

 PRIMARY WEAPON
* MP40
* Lee Enfield No.4
 SECONDARY WEAPON
 EXPLOSIVES
 SMOKE GRENADES
 MEDICAL SUPPLIES
 ADDTL. EQUIPMENT
* Repair Wrench
* Binoculars
* Canteen
Anti-Radiation-Medicine

**Anti-Radiation-Medicine** is a consumable, which can be found in Chernobylite.

It is a potassium solution, which helps to remove radioactive particles from the body. Consuming Anti-Radiation-Medicine will remove six points of radioactive damage from the player

*This article is a stub. You can help Chernobylite Wiki by expanding it.*
Anton

## Backstory

Friend and college of Olivier. Dies in the prologue of the story to the black stalker.

As the story progresses, it is revealed that Anton has a daughter, for which he was saving his pay as a mercenary. As Olivier reveals, he plans to take care of Anton's daughter and asks Igor to send his pay to her, should he lose his life. Not much else is known about Anton as he dies in the prologue.

**Personality**

During the prologue Anton appears significantly more sceptical and on-edge than Olivier but that makes him likeable. Killing him off acts as a suprise to the player and sets up the events of Oliviers story.
Zone of Exclusion

The **Zone of Exclusion** refers to the containment area established around the derelict reactor #4 at the V.I. Lenin nuclear power plant in Chernobyl, Ukraine. The Zone encompasses long stretches of wilderness, including the Pripyat marshes, the Chernobyl village, and the nuclear power plant city, Pripyat.

*This article is a stub. You can help Chernobylite Wiki by expanding it.*
Base Upgrades

```
 *This category encompasses items related to your refuge functionalities, such as building structures, generating electricity, managing sleep arrangements, air quality and radiation protection.*

```

## Building Tools

```
 *Tools that unlock other sets of building items. You need them to craft more sophisticated structures.*

```

### Work Table

```
 *Basic carpentry tools to cut wood and screw objects together. With a little luck and perseverance, it will allow you to create a few simple machines and some furniture for the base.*

```

The work table allows you to unlock the ability to build primitive structures.

To build it you'll need 2 Mechanical Parts.

It had no impact on your base's stats.

### Laser Cutting Machine

```
 *A high power laser beam allows you to cut hardened material to build industrial machinery and high-quality furniture made out of metal*

```

The laser cutting machine allows you to unlock the ability to build industrial structures.

To build it you'll need 12 Mechanical Parts, 10 Electronical Parts, and 8 Flammable Parts.

It reduces your bases Comfort by -160, Power excess by -100, and Air quality by -80.

### Chernobylite-Powered Tools

```
 *Power your tools with something strong. From this moment on your refuge stops to remind the squat and shows that you're using the chernobylite at the industrial scale.*

```

The chernobylite-powered tools allow you to unlock the ability to build high-tech Chernobylite structures.

To build it you'll need 8 Mushrooms, 14 Mechanical Parts, 10 Electronical Parts, and 8 Chemicals.

It reduces your base's Comfort by -200, Power excess by -100 and Radiation security by -100.

## Sleeping Place

```
 *Sleeping places like beds, sofas and sleeping bags. If you have fewer beds than companions, someone will have to sleep on the ground. No fun.*

```

### Sleeping Bag

```
 *A basic and eco-friendly sleeping bag. Glued together with a smelly mushroom decoction and a braid of herbs. Still better than nothing.*

```

To build it you need 2 Mushrooms and 4 Herbs.

It increases your base's Sleeping place by +1.

### Sofa

```
 *An old sofa with its upholstery replaces with a braid of herbs. It smells nice.*

```

To build it you need 4 Mechanical Parts and 4 Herbs.

It increases your bases Comfort by +20 and Sleeping place by +1.

### Comfortable Bed

```
 *Renovated bed with replaced springs. It is very comfortable, and the herbs effectively kill the smell of a rotting mattress and scares away cockroaches and fleas.*

```

To built if you need 2 Mushrooms, 6 Mechanical Parts and 4 Chemicals.

It increases your bases Comfort by +60 Sleeping place by +1.

### Bunk Bed

```
 *Classic bunk bed. It could trigger those memories from kindergarten. Or jail. But the only thing that matters is that it takes less space and brings more comfort for your roommates.*

```

To built if you need 4 Mushrooms, 6 Mechanical Parts and 6 Chemicals.

It increases your bases Comfort by +40 Sleeping place by +2.
Anti-Radiation-Ointment

Anti-Radiation Ointment is a crafted consumable in Chernobylite. Using one Anti-Radiation-Ointment will remove three points of radiation damage

Crafted using 2.00 Herbs and 1.00 Chemicals

**In Game Description**: *A potion that helps your body expel a small amount of radiation. Created by mixing diluted bleach and potassium. Don't try it at home.*
Olivier

Olivier is the first NPC which you meet within Chernobylite. He is the players guide in how the world works.

### Backstory

Olivier used to study Classical literature at the Royal Military College of Canada. He also was a member of the JTF2 (Joint Task Force 2)

**Personality**

Olivier is a kind person however he still wants to survive, this causes him to have mixed interaction with Igor and other characters.

His personal training skills include: Precision, Stealth and stunning. Precision will help you aim with you revolver to deal more damage. Stealth will make you quieter in all situation.

Stunning will allow you to take down enemies quicker will silent kills and lose less sanity doing so.
Shotgun

The main short-medium firearm of the game. The tube magazine of the shotgun holds 4 shells. The tube magazine is fixed, that means reload must be done through reloading window, which forces the shooter to load the shells one at a time.

```
 Ingame Description: *Multi-shot, smoothbore pump-action shotgun. The most practical armament, very easy to manufacture and use. With a little skill, you can modify its age-old design to increase its possibilities.*

```

## Methods of Acquisition

* Two are located in the Moscow Eye inside the buildings in the north? of the map.
* Can be made by Electrical Lathe in the main base, the recipe requires 10.00 **Mechanical parts** & 8.00 **Electronical parts**.

## Characteristics

The shotgun resembles the Russian made Baikal MP-133 made by the Kalashnikov Concern. The shotgun comes with a Wood stock and front grip.

## Pros and Cons

Pros:

* High damage at close range

Cons:

* Take quite some time to cock the gun without upgrades
* Ineffective at long range

## Ammunition

Uses **Shotgun Ammo** that can be found in some locations:

Moscow Eye

It can also be crafted at the **Hydraulic Press**, the recipe takes 6.00 **Mechanical parts** and 3.00 **Flammable** to produce 8 shells.
Equipment

This article will cover **gear** available in *Chernobylite*.

## Main equipment

* Portal Generator

* Environmental Analyzer

* Gas mask filter

* Lockpicks

## Armour

* Primitive Armour
* Camouflage Armor
* Tactital Armor
* Heavy Armor

## Medications

* First Aid Kit (Increases health by 6)

* Anti-Radiation-Medicine (Decreases radiation by 6)

* Alcohol (Increases psyche by 6)

## Home-made solutions

* Healing salve (increases health by 3)
* Anti-Radiation-Ointment (decreases radiation by 3)
* Calming salts (increases psyche by 3)

*This article is a stub. You can help Chernobylite Wiki by expanding it.*
Black Stalker

# Background

The Black Stalker serves as the main antagonist of the game who appears as early as the prologue when Igor Khymynuk, Anton and Olivier first infiltrate the Chernobyl power plant, kills Anton and manages to wound Olivier before he and Igor manage to escape him. Not much is known in the beginning of the game aside from the fact that he can open portals by himself and is very powerful. Later on it is also revealed that he has some sort of affiliation with the NAR judging by clues found later.
Ivy

**Mana:** | 190

*Cet article est une ébauche. Vous pouvez aider Orcs Must Die! Unchained Wiki en ajoutant à l'article.*
**Ivy** est un héros jouable sur Orcs Must Die! Unchained.

Une classe essentiellement offensive, Ivy peut utiliser son clic-droit pour désactiver temporairement les pièges et son E de guérir les sbires à proximité.
La portée de son attaque de base et l'enracinement Q la rendent viable sur en Défense, elle est capable de garder les Héros et Sbires ennemis dans sa chambre de mort.
How to play guide for Default Loadout

*This article is a stub. You can help Chernobylite Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Chernobylite***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Herbs

**Herbs** are useful plants, which can be found in Chernobylite.

Players can create Healing salve on a stove with it to improve a small amount of their health. Needs 3 herbs.

**Herbs** are also an ingredient of Sanitising rinse, but this recipe needs chemicals as an extra ingredient. This is used to reduce radiation.

Another recipe containing **herbs** is Calming salts, which is able to improve the players' psyche. This recipe also needs Mushrooms to be prepared.

*This article is a stub. You can help Chernobylite Wiki by expanding it.*
Ball and Chain

*Cet article est une ébauche. Vous pouvez aider Orcs Must Die! Unchained Wiki en ajoutant à l'article.*
**Ball and Chain** est un héros jouable surOrcs Must Die! Unchained.

## Description

* Ball and Chain est un grand et coléreux héros juggernaut. Géniale à l'attaque, elle peut frayer son chemin jusqu'à la faille avec les sbires.
Prospector

*Cet article est une ébauche. Vous pouvez aider Orcs Must Die! Unchained Wiki en ajoutant à l'article.*
**Prospector** est un héros jouable sur Orcs Must Die! Unchained.

## Description

* Prospector est un nain sournois qui se bat pour l'Ordre. Ayant des capacités de soutien solides et une grande mobilité avec ses tunnels, il peut aider à pousser son équipe à la victoire.
Sir Winston

*Cet article est une ébauche. Vous pouvez aider Orcs Must Die! Unchained Wiki en ajoutant à l'article.*
**Sir Winston** est un héros jouable sur Orcs Must Die! Unchained.

## Description

* Sir Winston est un héros Unchained qui peut maudire et debuff les ennemis qui le défient. Activez son aura et capacités maudits pour changer le cours de la bataille.
Smolder

**Mana:** | 300

*Cet article est une ébauche. Vous pouvez aider Orcs Must Die! Unchained Wiki en ajoutant à l'article.*
**Smolder** est un héros jouable sur Orcs Must Die! Unchained.

## Description

* Smolder est une magnifique mais mortelle héros à distance pour l'Unchained. Incendiez le champ de bataille et d'anéantissez les groupes densément emballés.
Orcs Must Die! Unchained

**Orcs Must Die! Unchained** est un jeu d'action trépidant dans lequel deux équipes de héros se battent l'une contre l'autre pour attaquer et défendre des forteresses anciennes. Pour la première fois dans la série Orcs Must Die!, les joueurs sont responsables des deux côtés de la bataille : la construction de piège pour arrêter l'assaut de l'équipe ennemie et à l'assignation de leurs propres armées pour mener l'assaut contre la défense de l'ennemi.

Le jeu a été créé et développé par Robot Entertainment

## Gameplay de base

Fichier:Game Basics.jpg
Le but principal du jeu est de protéger votre faille (Rift) et prendre la faille de l'équipe adverse. Battez votre adversaire en réduisant leurs points Rift à zéro. Cela se fait en envoyant vos sbires, la défense de votre désaccord, et d'être votre héros.

## Modes

**Orcs Must Die! Unchained propose les Modes de jeu suivants:**

* Coopération
* Partie personnalisée
* Tutoriel
* Partie classée
* Partie normale

## Features

### Attaquez et défendez!

Le siège des forteresses vous plonge au coeur de la guerre de siège. Libérez vos sbires, foncez dans le coeur de la forteresse ennemie et bâtissez un mur de pièges impénétrable pour hacher, broyer, aplatir et incinérer vos ennemis. Votre équipe doit maîtriser ces deux tactiques pour triompher!

### Choisissez votre héros!

Des dizaines de héros uniques et puissants offrent un gameplay large et varié à tous niveaux de compétences. Nos anciens amis le Mage de guerre et la Sorcière reviennent pour faire face à de nouveaux héros ennemis comme Blackpaw, Midnight, Stinkeye, et Bloodspike. Que les joueurs préfèrent la puissance et la majesté ou la crasse et la vilenie, il y a un héros pour tout le monde.

### Collectez & Personnalisez!

Collectez et améliorez de puissants héros, des armes exagérées, des pièges sournois et des sbires diaboliques. Construisez un arsenal d'une énorme variété d'options et personnalisez une stratégie pour chaque match. Nouveaux héros, armes, pièges, sbires sont continuellement ajoutés et votre collectio ne va jamais s'arrêter d'évoluer!

## Captures d'écran

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* 92058.jpg
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* Warcamp-unchained bg-dc46b6fdfa2c62e3e0e89151aec73295.jpg
* Orcs-Must-Die-Unchained.jpg
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* Omd detail.png
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* Orc elf-c88574fb646300f6308e80ac8deefe4b.png
Kobold King

*Cet article est une ébauche. Vous pouvez aider Orcs Must Die! Unchained Wiki en ajoutant à l'article.*
**Kobold King** est un héros jouable sur Orcs Must Die! Unchained.

## Description

* Bon pour mener des assauts sur la forteresse ennemie, Kobold King est un héros rapide qui est difficile à immobiliser. Il est plus puissant quand il a des sbires kobolds près de lui.
Lockpicks

Lockpicks are used to open locked doors, when exploring the world of Chernobylite.

Lockpicks can be created using the Industrial Grinder workbench in the base.

You need 2 Mechanical Parts & 1 Chemicals to craft a ***lockpick***

Lockpicks can also be obtained from the Locksmith when you're away from the base
The Master

*Cet article est une ébauche. Vous pouvez aider Orcs Must Die! Unchained Wiki en ajoutant à l'article.*
**The Master** est un héros jouable sur Orcs Must Die! Unchained.

## Description

* L'ancien professeur sage et puissant est de retour pour combattre pour l'Ordre. Attendez-vous à des tonnes de dégâts de son canon de verre !
Turret/es

Las Turrets son objetos construibles que Bart puede construir por todo Aegis Defenders.

* Las Torretas mirarán en la misma dirección que Bart cuando las construyó.
* Bart puede usar Flip Ability para cambiar la dirección de una torreta.
* Bart puede Remove Buildings y recibir la mitad de su coste en el proceso.

## List of Turrets

* Auto Turret
* Laser Turret
Car

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

**Cars** are among the vehicles present in *Post Scriptum*.
Commanders use the Jeep and KubelWagen for a mobile radio post.

## Strategy

For command cars, KubelWagen and Jeep, it is best to keep them away from the front line because
command cars are prime targets for enemy snipers.

## List of cars

* Citroen 11CV
* Jeep Willys
* Kubelwagen
* Morris C8
Training Camp is a joke with spawn kills.

Training Camp is a joke with all the idiots spawn killing. It is supposed to allow one to check out weapons and train on them at the range. Team killing should be not allowed in this mode. Spawn and die in 2 seconds, spawn and die in 3 seconds, again and again. Not worth having a Training Camp at this time.
Wehrmacht

Faction
 Country

The **Wehrmacht** is a playable unit featured in *Post Scriptum*.

## History

The Wehrmacht (English: *Defence Force*) were the unified armed forces of Germany from 1935 to 1945. It consisted of the Heer (army), the Kriegsmarine (navy) and the Luftwaffe (air force).

## In Game Equipment

### Weapons

* K98k - Bolt-Action Rifle
* Gewehr 41 - Semi-Automatic Rifle
* StG.44 - Assault Rifle
* MP40 - Submachine Gun
* MG34 - General-Purpose Machine Gun
* MG42 - General-Purpose Machine Gun
* Luger - Semi-Automatic Pistol
* P38 - Semi-Automatic Pistol

### Grenades & Launchers

* Stielhandgranate - High Explosive Grenade
* Stielhandgranate Smoke - Smoke Grenade
* Geballte Ladung - High Explosive Grenade Bundle
* Schiessbecher - Rifle Grenade Launcher Attachment
* Granatwerfer 36 - Light Mortar
* Panzerfaust 60 - Anti-Tank Recoilless Weapon
* Raketenpanzerbüchse 54 - Anti-Tank Rocket Launcher

### Explosives

* Geballte Ladung 3kg
* Hafthohlladung - Anti-Tank Mine
* T.Mi.35 AT Mine - Anti-Tank Mine
* S Mine - Anti-Personnel Mine

### Stationary Weapons

* Lafette MG34 - Medium Machine Gun
* Lafette MG42 - Medium Machine Gun

### Support

* Bf109 - Fighter Aircraft
* Stuka - Dive Bomber
* 10.5 cm leFH 18/40 - Howitzer
Boys ATR

Type

The  **Boys Anti Tank Rifle** is a British anti-tank rifle featured in *Post Scriptum* and used by the French 21 Regiment d'Infanterie.

It was often used in the beginning of the war because of its good penetration against light tanks, but was quickly discarded as hull thickness increased.

The W Mark 1 ammo is supposed to be able to penetrate about 23.2 mm at a firing range of 100m.

Injuries were not uncommon, when firing the weapon without using the bipod laying down, thus this has been implemented in game.

The Boys ATR is named after Captain Henry C. Boys, who helped design many guns for the British military and died only a week before the gun was released.

## Usability

This weapon is hot shit, even a deviation of about 5° will let your bullets ricochet off every tank. It also can only penetrate the lower side the Panzer II front and Panzer III front, while being able to penetrate the Panzer II turret from behind and both lower sides from behind as well, but even here slight inaccuracies will let your bullets ricochet right into your friends skull, (even from less than 10 metres away). Also it takes about 25 (penetrating) shots to down one of these tanks, even when aiming at weak spots. Just aiming at the backside of the turret reduces this to 4 shots at a effective deviation of 1°.
The Panzer 38t is about as easily penetrable though it takes more bullets to the turret to break (~10) and it can be penetrated from the front.

The same penetration pattern applies to Sd. Kfz's and other light vehicles, but their whole backside can be penetrated, these also explode after 12 (penetrating) shots.

The Panzer IV can be penetrated as well but only with a maximal deviation of 1° and at the lower hull in the front, in the lower back or at the number plate on the turret (this seems quite effective, destruction achieved in 7 shots).

## Bugs

Sometimes bullets just ricochet off even when another bullet penetrates the same spot from exactly the same angle and distance.
Churchill Mk IV

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

## Background

The **A22 Churchill Mk.IV** is a British Heavy Tank in *Post Scriptum*. It is armed with a 75 mm QF Mk.V main gun and two .303 caliber BESA machine guns, one mounted coaxially to the main gun and one in the hull.

The vehicle is operated by a crew of 4; driver, gunner, hull machine-gunner and a commander.

The Churchill is armed with 25 APDS shells, 25 APCBC shells and 34 High Explosive shells. Plus 35 boxes of 270 rounds for the coaxial Besa MG. and 13 boxes of 225 rounds for the hull mounted Besa MG.

## In-game Vehicle Stats

### Driver

 Weak Spots
 Time to Enter Vehicle
 Time to Switch Spots
 Can Destroy Fobs
 Can Destroy Buildables
 Can Destroy Soft Skin Targets
 Can Destroy Light Armour
 Can Destroy Tanks

 From 0km/h to Top Speed
 Max Reverse Speed
 From 0km/h to Max Reverse Speed
 Views
 Zooms
No

### Gunner

 Main Gun
 Main Gun Rate of Fire
 Main Gun Ammo Count
25 APCBC
 Main Gun Reload
 Secondary Gun
 Secondary Gun Ammo Count
 Secondary Gun Reload
 Gun Elevations
 Views
 Zooms

### Coaxial MG Gunner

 Secondary Gun Ammo Count
 Secondary Gun Reload
 Gun Elevations
 Views
 Zooms

### Commander

 Zooms

## Strategy

The Churchill Mk.IV is a slow heavy tank best used alongside infantry. It only reaches around 25 km/h on flat roads. This tank is not a good fit for an impatient tank crew.

Its main gun can take on any German tank, but like the Cromwell, it can struggle against the Tiger Tank. Its slow turret rotation can be a hassle. The turret also builds up momentum which causes it to "over steer" and makes the gunner having to adjust back. Like the Tiger, it is advised to turn the whole tank when engaging in close quarter combat in order to get the gun on target as the lacking turret rotation speed can spell doom for the Churchill.

The Churchill's biggest upside is its superior armor protection. It can withstand any 20 mm fire. 50 mm tank rounds from the Panzer III can only penetrate the rear hull. If angled correctly it can fight off 75 and 88 mm tank rounds aimed at the hull with ease. This beast can take a severe beating when not hit in critical places. Its ammo-rack is also hard to hit.
M3 Grease Gun

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

The **M3 Grease Gun** is an American submachine gun featured in *Post Scriptum*.

## Background

The M3 "Grease Gun" was developed as cheaper, easier to produce alternative to bolster the supplies of Thompson SMGs.
The M3 was chambered for the same .45 ACP round fired by the Thompson submachine gun, but was cheaper to produce and lighter, although, contrary to popular belief, it was less accurate. The M3 was commonly referred to as the "Grease Gun" or simply "the Greaser", owing to its visual similarity to the mechanic's tool.

## Trivia

The M3/M3A1 "Grease Gun" have been used since World War II to the Korean War and later conflicts.

## See also

* M3 Grease Gun on Wikipedia
* Submachine guns
P.I.A.T

## Background

 Type

The **P.I.A.T** is an anti-tank weapon featured in *Post Scriptum*. It received mixed reviews by the infantry using it, but the PIAT is actually a very good anti tank weapon in-game. The PIAT was based on a spigot mortar system, which gave it an effective firing range of 105 meters. More than 100,000 was produced. The PIAT saw it's first use during the Allied invasion of Sicily in 1943. The weapon was also lend leased to the French resistance and the Soviet Union. The PIAT was cumbersome and heavy, but proved an effective anti-tank weapon at close range.

## Strategy

The PIAT has no back-blast which makes it difficult for enemy tank and vehicle crews to determine your location. The anti-tank role also comes with four bombs, plenty of ammo to take down even the heavy Tiger in close to medium encounters. The PIAT is quickly aimed and provides a good field of view in combat. It will reliably knock out soft targets like trucks and even scout cars in one hit.
Raketenpanzerbüchse 54

Type

## Background

The **Raketenpanzerbüchse 54** (popularly known as *Panzerschreck*) is a weapon featured in *Post Scriptum*. Selecting the class/role with the Panzerschreck only provides you with two 88 mm rockets for use, requiring you to seek out ammo when you run dry after each vehicle engagement. The Panzerschreck was a copy of the American bazooka, but made bigger and more deadly to enemy armored vehicles. Historically about 289,151 were made. It had an effective range of 150 meters. Unlike the bazooka the Panzerschreck has a blast shield and the weapon also creates more smoke upon firing.

## Strategy

The Panzerschreck has both pros and cons compared to the Panzerfaust. The disadvantage is the limited number of rockets, meaning you must ensure that your aim is straight. The limited field of view can also make it difficult to acquire a good lead on your target. The upside to the Panzerschreck is that the rocket has a flatter trajectory compared to the Panzerfaust, plus additional damage upon hits. The Panzerschreck plays well in ambush positions, where the AT weapon can reliably destroy any soft target vehicle even at longer ranges. When confronting enemy tanks, it's advised to go for either the engine block or the flanks. You should be extremely careful with your limited supply of rockets and only go for shots you are sure will hit. Before firing the weapon, make sure nobody is standing just behind the Panzerschreck as they will take damage.
Portal Generator

The Portal generator is the tool used by Igor to generate wormholes using the power of chernobylite. It is used to transport yourself and your companions between missions and the base

```
 Ingame description: *Clunky in design but very sophisticated. A high-tech tool that uses chernobylite to create stable wormholes.*

```
3 inch mortar

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

## Background

**3 inch mortar** is a British mortar in *Post Scriptum*. It is comparable to the German 8 cm mortar. The Ordnance ML 3-inch mortar was used from 1930s to the late 1960s. The Stokes-type mortar is muzzle-loaded and drop-fired. It comes with 45 HE and 45 smoke shells. The reload is 3 seconds.
Tank Destroyer

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

Tanks with powerful guns but lacking a rotating turret. Weak to infantry and quick moving vehicles, but their gun packs quite a punch.

## Strategy

Tank destroyers are best used as ambush vehicles, due to the complete lack of a rotating turret. They're prone to being flanked by infantry and perform poorly in urban areas, therefore it's best to avoid them.

## Background

Tank destroyers or '**Self-Propelled Guns'** (SPGs) were vehicles designed to directly combat other Tanks, with a smaller focus on infantry support. Usually SPGs would not have a rotating turret, which meant they were cheaper and easier to produce. One Panzer IV G cost Germany ~103,500 Reichsmark, while a Stug III only cost 82,000 Reichsmark. The numbers produced back this up as there were only close to 5,800 Panzer IIIs produced versus 10,000 Stug IIIs.

Usually SPGs had to sacrifice in one department of armored warfare to boost another. Sometimes, that meant the lack of a rotating turret, less armor, or a roof. Take for example the American M10 Gun Motor Carriage (GMC), a tank destroyer with a rotating turret, which also did not have a roof. Its armor however was thin which meant if the vehicle was shot at, most rounds would result in penetrations.

The Stug III and Jagdpanzer are in a similar position. The lack of a turret makes the vehicles extremely low in profile, helping conceal them in low bushes and forests. In the Jagdpanzer's case, it also allows the frontal armor to be sloped, increasing the effectiveness of it, without increasing weight and vehicle cost.

## List of Tank Destroyers

* Stug III
* Jagdpanzer IV/70
* Jagdpanzer IV
Post Scriptum Deutschland

**Post Scriptum Deutschland - PSD**

Wir sind eine deutsche Gaming - Community für Post Scriptum! Bei uns erwarten dich regelmäßige, aber für dich unverbindliche, Spieltage, auf eigenen Server.

Wir sind eine Truppe im Alter von 18+. Unser Hauptfokus liegt auf Post Scriptum, aber alles andere kann gerne auch gespielt werden! Wir zwingen niemanden nur DAS eine Spiel zu spielen, da uns ein offener, familiärer und guter Umgang untereinander wichtig ist.

In unserem Discord, auf unserer Website oder in unserer Steam Gruppe könnt ihr euch gerne austauschen und zum spielen verabreden!

Aktuell befinden wir uns noch im Aufbau und wachsen!

Wir bieten:

- bereits mehr als 180 Member!

- zwei eigene Gameserver

- -=╬[DE#1]=-- Post Scriptum Deutschland --=[PSD]╬=--

- -=╬[DE#2]=-- Post Scriptum Deutschland --=[PSD]╬=--

- Discord Server https://discord.gg/uXqwAwG

- Communityforum https://antimate.de/gc/4-post-scriptum-deutschland/

- Steamgruppe https://steamcommunity.com/groups/POSTDE

- Facebookgruppe https://www.facebook.com/groups/1258629170907338/

Was euch erwartet:

- Trainings mit Bundeswehr Soldaten zum Thema Taktik

- Kriege gegen andere große Community/Clans/Gruppen

Viele Grüße,

PSD!
Churchhill Mk IV

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

## Background

The **A22 Churchill Mk.IV** is a British Heavy Tank in *Post Scriptum*. The vehicle is operated by a crew of 4; One driver and machine-gunner, which are located in the hull, and one gunner and tank commander which are located in the turret. It is armed with one QF 6 Pounder cannon and two 7.92 mm BESA machine gun, one mounted coaxially to the cannon and one in the hull.

## Strategy

The Churchill is the second slowest tank in the game, the Matilda being the slowest, and it takes a while to get up to the battle. Despite its thick armor, it's best used as an infantry support vehicle and not in a tank hunter role, unless it's faced with a medium tank or a lightly armored vehicle, as its gun is inadequate when engaging Panthers or Tiger E1s at medium to longer ranges.