Glass Caverns

**Current Stage: Glass Caverns**

*Previous Stage: Home Village | Next Stage: Mesa Town*

3. Weigh Down the Switch

4. Get Percyl Back to HIs Ship

5. Defeat Magus Pine

The **Glass Caverns** is the second world of Grapple Force Rena. It consists of a large, dark and crystalline cave with switches, crystals, and mazes throughout the entire area.

In the story of Grapple Force Rena, Rena enters the region after hearing that there are many hollows in the area. She encounters Pine fighting a large group of them, and asks her to team up, but Pine refuses her offer and tells Rena to go back to her home town. Rena instead pursues Pine, much to her dismay. After Pine realizes that Rena has a bound artifact, they fight, and Rena emerges victorious. Pine realizes that she was too dismissive of Rena's skill, and they make up and decide to work together.

## Course 2-1

The first level in the Glass Caverns starts at the beginning of the cave. In the background, there are many large crystals of many different colors. The floors and walls are green at the top of the level but slowly turn turquoise at the bottom. The entire level is structured like a maze that the player must navigate through; there are many forks in the path that have the player taking blind guesses as to where Rena should go. As Rena moves through the level, the player will likely notice these cyan diamonds in the background that light up when Rena moves past them, so that players will know where they've already been. One object in this level that will be common in the world are the bubble rings, which are a circle of bubbles that Rena can grab onto. There are also several panels that propel the player upward when stepped on while active. When Rena grabs them, then the ring will spin towards whichever direction the player is pulling it. There are also many enemies from the last world in this level to get in the player's way.

## Course 2-2

The second course in this world has Rena accomplishing the Black Knight's challenge. She is dropped into a pinball arena where the background turns to a lava-red color. The goal of the challenge is to collect ten tokens as fast as possible in the pinball area. When a token is put out on the course, a timer begins to count down from thirty, and if the player is not able to grab the token before the timer wind down, then the Black Knight attacks them. The main reason why collecting the tokens becomes difficult is due to the presence of bumpers all over the stage that push Rena around whenever she touches them. There are also panels the boost her upwards at the bottom of the level and fans the blow her to the side at the top. Fortunately, none of these objects actually damage Rena, making the Black Knight himself the only real source of danger in the whole level. If the player never allows the timer to go below twenty seconds, then they get the "YOU ARE CHAMPION" achievement.

## Course 2-3

The third stage in the world gives Rena the task of opening up a door to proceed further into the caverns. She spawns right next to the door and must scower through the level to find objects to weigh down a giant button in front of the door. Different objects in the level have different weights to them, with the heaviest weight belonging to the crystals that can be pulled out of the ceiling and the one's that can be found laying on the ground. However, some of the crystals on the ground are not actually objects, but enemies called Imitation Crabs, which will attack Rena when she goes near them. Other objects that can also be used to weigh down the button include the Hollow Vanguards' shields and the Mace Faces' hands. Enemies themselves also hold down the button, but due to them constantly moving, they are not a reliable means to open the door. If the player gathers three Imitation Crabs in one place though, then they earn the "Crab Jamboree" achievement.

## Course 2-4

In Course 2-4, Rena must take a penguin named Percyl back to his pirate ship in exchange for a reward from him. The level has Rena starting at the very bottom of the stage and traveling to the top, where the ship is located. This level is not just a standard climb, however, as Percyl serves as a means to hold Rena back. Unlike Jette in 1-3, Percyl cannot freely follow Rena. He will walk towards the general position that she is in, but he cannot jump to higher platforms. To get him to the ship, the player will have to throw or carry him to each platform. Percyl is more than just a burden on the player though; he can actually fight enemies off with his sword, with the only exception being the Hollow Vanguards with their shields, who can block the attack. If Percyl attacks a Propella Fella when in midair, the player is awarded the "Now Who's Flightless?" achievement. When Rena reaches the top of the level, Percyl awards her with an eggplant statue that looks exactly like the ones found in her home village.

## Course 2-5

The final level is a boss fight against Magus Pine. The arena in which they fight has a donut layout, and there are many large crystals on the ceiling that Rena can pull out by hanging from them long enough. Pine does not have a specific attack pattern, but rather chooses her attacks based on her proximity to the player. When Rena is close by, she will run towards her and hit her with her sword. If Rena is too far away, then Pine will use her magic attacks to launch one of three projectiles towards Rena: homing missiles, quick lasers, or a fireball that becomes a large explosion on contact with anything. The main method of attack against Pine is to pull out the crystals from the ceiling and throw them at her. The crystals break on impact with Pine, so the player cannot just keep throwing the same crystal at her over and over again. When Pine is charging a magic attack, Rena can actually grapple onto her to pick her up and throw her, to cause damage, and the same applies in the middle of her double jump. If the player manages to beat Pine without taking any damage, then they are earned the "Pine Solved" achievement.

## Enemies

### Regular Enemies

* **Cool Bomb**: Cool Bombs stroll up to the player and explode, killing themselves in the process.
* **Hollow Soldier**: Hollow Soldiers are the default enemy in Grapple Force Rena. They walk up to the player and damage them by punching them.
* **Hollow Vanguard**: Hollow Vanguards are like the Hollow Soldiers, but they carry a shield with them that blocks objects from being thrown at them. When they are stripped of their shields, they behave just like Hollow Soldiers.
* **Imitation Crab**: Imitation Crabs look much like regular objects on the ground, but they will attack players that get too close to them.
* **Mace Face**: Mace Faces are bulky enemies that jump around and strike the player with their mace hands. The hands can be stripped away and throw back at them.
* **Propella Fella**: Propella Fellas fly around the screen and home in on players in their vicinity. When held by Rena, they allow her to jump up higher than normal and fall down slowly.