recursal/Fanatic-Fandom huggingface dataset:
Šumski Vilenjaci

*"Ne ometaj balans prirode."*

Povučena, tajnovita i izrazito izolacionistička rasa vilenjaka koja se davno dobrovoljno odvojila od ostatka svog roda. Nisu ljubitelji pažnje pa svoje živote provode radije u zagrljaju prirode duboko u predjelima najdubljih krošnji drveća. U takvom okruženju naučili su živjeti u skladu s godišnjim dobima i stanovnicima tih istih šuma. Oni su branitelji šuma, čuvari svega prirodnog i čistog. Svoje živote žive u harmoniji s prirodom skriveni od očiju znatiželjnih.

### Izgled

Šumski vilenjaci su se lako identifikovali po bakarnoj koži i zelenim, bež ili braon očima. Šumska vilenjačka kosa je obično bila crna ili smeđa, iako su pronađene i nijanse kao što su plava ili bakarno crvena. Drveni vilenjaci su bili otprilike identični drugim vilenjacima u visini, osim što su malo bolje građeni zbog svakodnevnog treninga koji obavljaju u šumi.

### Ličnost

Šumski vilenjaci žive u harmoniji sa prirodom. Kao narod, šumski vilenjaci su uglavnom viđeni kao mirni i razglavni. Omanjivanje jakih emocija u šumskim vilenjacima nije bilo nešto što se lako radi, iako su mnogi imali jaku povezanost prema velikim gradovima u kojima su živeli, njihova želja za socializacijom sa drugim pripadnicima vilenjačke zajednice nestala je kao i glavni grad Eurosa za vreme nebeskih ratova između bogova. Za šumske vilenjake, zamke civilizacije, uključujući i najmoćnije tvrđave ili najviše zidove, činile su se apsurdnim stvarima koje će na kraju biti prevaziđene dugim procesima prirode. Mnogima je ovakav stav delovao iracionalno, slabeći vezu između šumskih vilenjaka i drugih rasa.

### Kultura

Šumski vilenjaci imaju veliku povezanost sa prirodom ali takodje I sa duhovnim svetom kao I plemeniti vilenjaci, veza izmedju prirode I duhova naziva se Druidizam. Druidizam se može opisati kao šamanska religija, jer se oslanja na kombinaciju kontakta sa svetom duhova i svetim napitcima za lečenje (a ponekad i kreiranje) bolesti. Kako se navodi, imali su običaje I da predvide budućnost u retkim slučajevima. Neka njihova saznanja o zemlji i svemiru su možda došla iz jednorasnog perioda. Šumski vilenjaci su imali običaj da se oblače u jednostavnu odeću ali sa manje smelih boja i većim brojem zemljanih tonova koji su se stopli u njihovo prirodno okruženje. Naviknuti na surov, prirodan način života, drveni vilenjaci su voleli da nose kožne oklope, čak i kada nisu bili pod neposrednom pretnjom.

## Stats

**Impact:** 1

* **Visina:** 2.25 bloka
* **Speed:** +10% default
* **Health:** 9 srca
COPYING

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### Image

DO NOT COPY for THE SKELETONS WIKI PARTIES for no reason.
Mračni Vilenjaci

*"Smrt ili ropstvo, tvoj izbor."*

Sadistični pripadnici jedne od velike tri Vilenjačke rase. Mračne Vilenjake dobro opisuje njihova arogantna priroda koja smatra kako su oni ti koji svojim rođenjem imaju pravo na sve blagodati ovoga svijeta. Pripadnike ostalih rasa gledaju kao mizerne ljušture čija je svrha da puze pred njihovim nogama. Budući da je njihova narav poprilično mračna takvi su i njihovi životi. Svoje talente koriste kao pljačkaši, robovlasnici i ubojice, a njihove ambicije nisu ništa drugo nego sijanje bijede i boli svima koji im se suprotstave.

### Izgled

Neki mračni vilenjaci su podsećali na omamljene vilenjake, u stalnom stanju između života i smrti, dok su drugi bili ljudski slični izgledu. Obično su bili vitki i visina im se kretala u ravnini običnog čoveka, izvođenjem gracioznih pokreta dobro pogodnih za nevidljivost. Imaju tamno sivu kožu i bezbojni ten koji je varirao od čisto bele do tamno sive. Crna kosa, sa manjinom mračnih vilenjaka koji imaju bledu kosu, koja se kretala unutar ljudskih boja kose i tamnim očima u nedostaje sjaj na zenicama.

### Ličnost

Imajući najmanji životni vek medju svim vilenjacima, nisu imali osećaja prema sopstvenoj krvi i rodu. Zbog njihove dugotrajne izloženosti senci, mračni vilenjaci su bili skoro lišeni emocija. Znalo se da su gorke, smrknute, problematične i podle kreature, sa dušama uprljanim tamom. Često su viđeni kao hladni i nemilosrdni prema autsajderima. Mračni vilenjaci su veoma malo cenili sopstvene živote. Često posmatrajući sadašnju inkarnaciju kao samo onu u beskrajnom ciklusu i smrt kao prorečenu i nemoguću promenu, oni su postali iznureni i nepažljivi sa svojim telima. Njihov afinitet prema Senci ih je definisao kao narod i uticao na svaki aspekt njihove kulture.

### Kultura

Žive u nemilosrdnoj, izuzetno hladnoj zemlji. Manje ih je nego u većini drugih zemalja, zato svako treba da bude obučen kao ratnik, i da se oslanja na ropstvo kako bi njihova ekonomija uspela. Pošto se oslanjaju na ropstvo, usvojili su brutalnost kao način da drže svoje robove pod kontrolom. Pošto su vilenjaci, svesni su svoje rasne superiornosti i zloupotrebljavaju je. Mračni vilenjaci su društvo fokusirano na rat , nije im potrebno da sami rudare ili uzgajaju hranu generalno, oni imaju robove za to, samo ih treba držati pod kontrolom.

## Stats

**Impact:** 1

* **Visina:** 2.25 bloka
* **Damage:** +1 default
* **Speed:** +5% default
* **Health:** 9 srca
Consume Attacks

`The infobox is missing, gone, or deleted. please edit this page to help updating it`

Consume Attacks is a 10th episode of Season 3.

Sometimes anyone consumes to attack strong enemies, together every skeletons and other specs fight an undead monster. The judgement skeleton says "I will not appeal my innocent people to defeat powerful monsters". Skull's car was broken, and after a few days, the repairman fixed the car. but Skull saw any enemies.
We can be heros Wiki

**Welcome to the We can be heros Wiki!**
We're a collaborative community website about We can be heros that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* **Italic**

**Italic**Managing your new community

* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Esteban Maverick

"I'm one of the best gunslingers

## One Of The Best Gunslingers

Name: Esteban Maverick

Age: 35

Esteban Maverick, at the age of 35, is one of the best gunslingers in Beach City. His reputation precedes him, his name synonymous with the crack of a gunshot and the whiff of gunpowder. His skills with a firearm are unmatched, honed through years of practice and countless duels.

Esteban carries a strong western accent, a remnant of his roots and a testament to his heritage. His voice, rough and gravelly, carries the weight of his experiences and the tales of his adventures.

Despite his emotionless exterior and seemingly uncaring demeanor, Esteban possesses a deep sympathy for those who are hurt. He may not show it, but he is always willing to step in and protect those in need. His compassion is hidden behind a stoic facade, revealed only to those he chooses to help.

Esteban Maverick is a man of strong will. He stands firm in the face of adversity, unyielding and resolute. His compassion, coupled with his strong sense of will, makes him a beacon of hope in a city that often seems consumed by chaos.

In the grand tapestry of Beach City, Esteban Maverick stands as a solitary figure, a gunslinger with a heart of gold hidden beneath a tough exterior.
The Last Lapis ARC

"The One Who Remains is uncertain. if she is alive or not."

## Story

This is the story about Lapis who she is the last one of her kind. She's in a journey to bring her kind back. During that Time Super was missing. She figures out what caused her kind to be wiped out.

## Cast

Lapis

Blue Diamond

Killer

Volley

Josh

Cleo

Lucas.EXE

Ena

## Mentioned Characters

Super (Missing)

Kole

Black Rose

Michael Rogue

Aqua
Stephen Turner

> **"I'm trying to find out why you're hiding things from the rest of us! If you don't prove to be trustworthy, then you shouldn't be here!"** *-Stephen, to Myll*
>
>

## Basic Info

Second-in-command of the superpowered group The White Diamond, Stephen uses his light powers to his advantage -- turning invisible through hallways, sneaking through buildings, and blinding people to get what he wants. He may not be the head of the group, but he is certainly someone to look out for... perhaps an even scarier person.

## Backstory

### Adult Life

-\*grumbling\* Stephen makes stupid decisions

## Story Role

### The White Diamond

-he's the person who slams Pearl's head on the sidewalk and ends up getting her in the hospital. I wonder where he got that from. Maybe from HURTING SOMEONE ELSE I KNOW??

### The Paling Shadow

-he hasn't even shown up yet where I am in terms of writing, how am I supposed to know

## Personality

### Strengths

* Logical
* Keeps a cool temper
* Willing to adapt to change

### Weaknesses

* Very, *very* much of an idiot when it comes to understanding emotions
* Tends to put himself first

## Trivia

* One of the few characters that I genuinely hate! :D

## Alternate Versions

* In *A Power's Facets*, Stephen rebels against Mara and brings up a rebellion, but his character himself does not change too much.
Charrie Template

## Basic Info

Give a brief description of who the character is and their role they play in the story.

## Backstory

-Do bullet points like this for each main point of ze backstory, so that I'll know what to do when I eventually write it all in a nice documented manner

## Trivia

* Bulletpoint list for any awesome trivia stuff

## Alternate Versions

* and ofc, link to any specific AU versions we want
Anatis Kirche

"I'm the embodiment of Death.."

## The Embodiment of Death

NAMEL Anatis Kirche

Title: The Multiversal Death

Role: Anatis Kirche stands as the custodian of the multiversal afterlife, overseeing the passage of souls across infinite realms. As the embodiment of Death in the Multiverse, he possesses unparalleled authority over life and afterlife transitions.

Responsibilities & Abilities: Not only does Anatis govern the afterlife, but he also possesses the power to grant souls a second chance at life. Hired by Super, his primary duty extends to safeguarding Super's allies, ensuring their continued existence within the multiverse.

Affiliations: Anatis holds a pivotal role in the Multiversal Council, wielding influence and power that resonates across dimensions. His immortality further cements his legacy, granting him an enduring presence amidst the ebb and flow of life and death.

Stand Ability: Like Tom Letanio, Anatis harnesses the power of a Stand — "DEATH." This formidable entity, akin to Star Platinum, amplifies Anatis's dominion over life and death, making him an indispensable force within the intricate tapestry of the multiverse.

## Relationships

Anatis Kirche's Relationships:

* The Guardians: Allies, collaborating closely for shared objectives and protection.
* David Spike: Maintains neutrality, recognizing his power but maintaining distance.
* Michael "Super" Darkness: Great friend and loyal ally, viewing him as a trusted leader guiding their shared endeavors.
Doge Court

Welcome to Doge Court! You are either a worker, a witness (Seen crime), the defendant (Convicted), or the prosecution (Person suing, or similar). If innocent, you may go. if guilty, go to prison (or run away to Doge Mexico, if ur lucky. coin flip from founder or judge.)

-Judge: 100 Dogecoin per. Case, Needs Law School Lv. 3, Blank

-Lawyer: 20-50 Dogecoin Per. Case, Needs Law school lv. 1, Chosen by Defendant.

-Verdict: Any amount of people, volunteer Position.

All cases handled in Comments.
Targeted

Targeted is one of my main projects, a 4-book series with superpowers, friendships, found family, and trust issues! I've been working on it since September 4, 2019, and it has changed a *lot* since my original idea.

## Trivia

* Started September 4, 2019.
* Originally called *Target Acquired* before I switched it to *Targeted*.
* Massive inspiration for this was taken from dreams I would think up in my head before I fell asleep.

## Playlists and Fanart

* *The White Diamond*'s playlist on Spotify.
* *The Broken Flame*'s playlist on Spotify.
* *The Paling Shadow*'s playlist on Spotify.

Poster for Targeted
Myll Briar

> **"Maybe I cry too much… but that’s because I’ve been through too much. You’d think that it would get easier each time. But it doesn’t. It never will."** *-Myll*
>
>

## Physical description

### Hair colour

Silver (often in a bob above her shoulders)

## Basic Info

Myll is the unofficial medic + scientist for the group The White Diamond. Reserved, secretive, but caring to the final end, she spends most of her days in the WD lab to hide from the things she's afraid of.

## Backstory

### Childhood

-born to Haven and Azel

-maybe mention Kiera and how Myll doesn't remember her

-Myll kills her parents (accidentally)

-Meeting Mara

-probably her first nightmare

-Interest in the science lab, meeting Claire and Arden

-Guitar and singing with Mara <3

-eventually pretty much gets adopted into the Santoro family

### Teenage Years

-Mara turns Shade

-Myll keeps learning

### Adult Life

-Myll gets to know Minty and becomes her guardian while Claire+Arden go out on missions

-Minty runs away, rip

-Shade probably becomes leader around now (and then would Thomas and Everly die around here? I think so?)

-Ryo gets his power and has no parents to help him control it

-Ryo gets interested in the lab, Myll ends up teaching him and pretty much starts considering him like a son

-Ryo dies ;-;

-Stephen D:<

-Myll's guitar breaks thanks to you know who and now she's lost another coping mechanism

-Myll becomes more withdrawn, sensitive, and just sinks

-more nightmares?

-idk what else because we're pretty much at the canon point

## Story Role

### The Final Target

-I have no idea if she'll even be alive for this book

## Personality

### Strengths

* Empathetic
* Able to see both sides of a conflict with clarity
* Knows a lot about science and medicine/first aid
* Eternally loyal (once she knows you trust you)
* Able to see past the bad sides of people and find the good parts of them

### Weaknesses

* Very slow to trust
* Reclusive, it's very hard to get her to open up
* Stubborn when it comes to her well-being
* Afraid of conflict
* She's caring to the point of naivety

## Trivia

* I did, in fact, make up her name.
* If you're wondering, it's pronounced as if the "y" is an "i." Like windmill ;)
* I came up with her character during a finance class.

## Alternate Versions

* Myll shows up in *A Power's Facets* and due to different events that happen on that timeline, she becomes a different version of herself than in *Targeted*'s canon.
Remnants Of Super ARC

"The Remnants Of Super should remain forgotten."

## Story

Remnants Of Super is a story about Super's hero career falling apart & Everyone is forgetting about him. and everyone thinks Super is passed away. Super must get his career back and in these 5 episodes Follow Super within his journey of the dark & Light to get his career back.

## Cast

Super

Lapis

Peridot

Lucas.EXE

Taki

Kole

Black Rose

HawkBat

Killer

Michael Rogue

Pearl

Aqua

Spinel

Yellow Pearl

Yellow Diamond

Lucas

RUV
Mara Gordon (Shade)

> **"Let me tell you one thing, Vortex. I alone lead this group. Your actions seem to be saying otherwise... I think that we need to fix that."** *-Shade, to Stephen*
>
>

## Physical description

### Hair colour

Thick, wavy black hair (about hip-length)

## Basic Info

Mara, better known as Shade, is the leader of the superpowered group The White Diamond and one of the main villains of *Targeted*. A powerful shadow-wielder, she prioritizes her goals first and makes it clear who's in charge.

## Backstory

### Childhood

-growing up in WD

-meeting Myll

-Developing her power

-Power starting to get stronger

### Teenage Years

-First mission

-Meeting Liam

-Dating Liam <3

-Liam accidentally betraying her

-Mara turns to Shade and basically refuses to be called by her real name

-becoming second-in-command

-killing Stephen + Ryo's sister (who needs a name)? probably during a power surge?

### Adult Life

-killing Thomas and Everly

-becoming the new leader of WD, choosing Stephen as second-in-command

-becomes more secluded and starts calling everyone by their codenames

-when Minty runs away, she sends Claire and Arden to the COS and brainwashes the entirety of WD so that they think that Claire and Arden are not Minty's parents

-she knows about what's happened to Myll but she's seething and staying on the sidelines because she knows the danger of intervening

-she indirectly saves Myll by warping into the lab one day (that drabble)

-pOwEr tRoUbLe

-learns about Pearl, Carter, and Austin's existence and finds out that Minty is in fact still alive

-and then that pretty much leads into *The White Diamond*

## Story Role

### The White Diamond

-very underdeveloped

-cringe

### The Final Target

-I have no idea because you know why? I haven't written it yet

## Personality

### Strengths

* Confident and a strong leader
* Slow to panic, keeps her cool easily
* Loyal and protective to the few people she trusts

### Weaknesses

* Stubborn 'til the day she dies
* Has a temper, it's not recommended to get her mad
* It's very hard to get her to trust you

## Trivia

* Mara's original codename was Ombre, not Shade. I changed it to Shade because I couldn't pronounce Ombre correctly, and I definitely do not regret my decision.
* She swears too much. Luckily, her author bleeps out everything.
* Apparently the name "Mara" means "bitter". This is by complete coincidence.

## Alternate Versions

* In the *A Power's Facets* alternate universe, Mara/Shade is the hero and travels through a redemption arc to become a person who is very different than who she is in canon *Targeted*.
* There is another alternate universe where Myll joins Shade and the two of them become co-villains - the Shade and Phantom AU.

## Playlists and Fanart

* Mara's playlist on Spotify.

Shade as Shade"how do you run from your own mind?"
Pearl Raybire

> **"You didn't feel the shadows wrapping around you. You didn't feel the burning pain of being screened. The only thing you actually felt was the feeling of not belonging. *That isn't enough*."** *-Pearl, to Minty [The Broken Flame]*
>
>

## Basic Info

Pearl is the unfortunate target who's been smushed in the middle of two powerful groups. The main character of *Targeted*, she's been dragged through a whole ton of a mess and she's changed because of it, but deep down is still that gentle friend who's desperately missing her deceased family.

## Backstory

### Childhood

-born to... her parents

-mention Joseph, her older brother

-and the dog ofc

-Pearl was homeschooled

-when she was 10, she meets Carter at an orphanage

-they become friends

-Carter gets adopted, luckily not too far away from Pearl, and Pearl starts bringing him food at night because he refuses to eat any of Tatianna's cooking

-her house burns down soon after, killing her dad and her brother

-Pearl lives with her mom for a few years, but then her mom gets sick and *also* dies when Pearl's 13

-Carter offers her to stay at his house, so Pearl goes to live with him and Tatianna

-but Tatianna soon leaves

-Carter gets kidnapped by the COS, and Pearl goes to rescue him with the help of Austin who just showed up

-they successfully rescue him, and the three of them become friends

-but the COS sets their sights on Pearl, and so she soon becomes a target. and Pearl thinks it's because of her family's death

-the COS does eventually capture Pearl, and she meets Minty while they're both stuck in the helicopter

-they get tested on, they get a brief telepathic connection but it only lasts while they're in the helicopter

-Carter and Austin help get them out and Minty pretty much becomes part of the group

-later, Pearl notices Austin sneaking out, she follows him, then finds out that he's betrayed them and joined the COS

-she explodes on him, he goes anyway, but Pearl's mad and feeling betrayed

-a week later, she gets woken up by a strange voice, she goes outside, then idiot Stephen ambushes her and bashes her head into the pavement, marks her palm with the target mark, then runs off before he gets caught

-that leads right into *The White Diamond*

## Trivia

* She was named Pearl because she initially reminded me of myself, and Pearl is an online nickname I go by. Her character has changed a lot, but I can still say that I relate to her.

## Playlists and Fanart

* Pearl's (old and cringey) playlist on Spotify.
Blade BlackWood

"Yikes.. that ain't good.."

## Shadow Samurai/Guardian

**Age: 30**

**Height: 6'2"**

**Affiliation: The Guardians**

**Family: Ivan Blackwood aka "ShadowStrike" (Brother)**

## Backstory

Blade BlackWood, a Shadow Samurai, escaped the Shifter's Massacre along with his brother, Ivan Blackwood. Separated for years, Blade tracked down Ivan in Beach City, where The Guardians reside. Blade stands against Ivan's transformation into a twisted villain, consumed by his desire to kill Shifter The Night Hunter.

## Relationships

### Shadowstrike

* His Brother and trying to stop him from killing Shifter

## Trivia

### Blade's Helmet

* Blade got his helmet from a abandoned warehouse
The Peoples of Oerth

Greyhawk has seven different ethnic groups of human, as well as six types of elves, four types of dwarf, two types of gnome, three of halflings, and a wide array of other sapient humanoids.

### The Races of the Flanaess

* Humans
* Beastfolk-- A collective terms for various tribes of animalistic humanoids.
* Dwarves
* Elves
* Gnomes
* Halflings
* The "Savages"
* Yadharnwr-- "War Born," artificial soldiers created by bygone civilizations in their glory days.
* Anther Kreen-- Mantid-like desert nomads who are feared as much for their visage as the rumor they eat sapient flesh
* Kravopayonk-- Small spider-like anarchists who live in insular forest communities. "Well known" to be murderous bandits.
* Myconids-- Odd mushroom people. Others see little of them as adventurers, and know even less.

### Other Races

* The Plane Touched
* The Death Touched
Jotaro Kanjo

"Oya Oya Oya."

## Info

Jotaro Kanjo, an 18-year-old intern with the Guardians, is a playful spoof of the iconic Jotaro Kujo. A Stand User wielding the power of Star Platinum, Kanjo is a formidable force in combat. Despite his immense strength and fighting prowess, he has a peculiar aversion to being around females. His power and unique character traits make him a compelling figure in the world of Stand Users.

## Trivia

1. **Origin**: Jotaro Kanjo’s character was originally conceived for a game called “Devil Beater”.
2. **Dual Identity**: In “The Rise Of Super Universe”, he exists in two versions - as Jotaro Kanjo and Tom Letanio, who are now separate characters.
3. **Introduction and Removal**: Jotaro was introduced into “The Rise Of Super Universe” because the creator believed he was a perfect fit. However, when Tom Letanio was introduced, Jotaro was removed until a proper storyline could be developed for him.
Tiefling

## Standard Tiefling Traits

* +2 Dex, +2 Int. Tieflings are quick in body and mind.
* **Medium Outsider (Native)**
* 30' base landspeed
* **Fiendish Resistance:** Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
* **Fiendish Skills:** Tieflings gain a +2 racial bonus on Persuasion and Stealth checks
* **Spell-like Ability:** Tieflings can use darkness once per day as a spell-like ability
* **Darkvision**: Tieflings can see perfectly in the dark for up to 60 feet.
* **Fiendish Sorcery**: Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.

There is a large variety of alternate racial traits, but the simplest to look at might be the alternate heritage traits. The following may be rolled randomly, to determine the precise heritage of your tiefling, or simply chosen.
Abstraction Galaxy Wiki

**Welcome to the Abstract Galaxy Wiki!**
A wiki for The-Abstract-Pearl's stories and characters! Explore the different worlds she has created along with her stories and the characters that have come to life in her head.

*Disclaimer:* The images of real people that I use for character faceclaims are not my images, I try to take them off of royalty free image sites such as Pixabay. Thank you ^-^

## Get Started

PlaceholderNeeds to be addedPlaceholderNeeds to be addedPlaceholderNeeds to be addedPlaceholderNeeds to be addedPlaceholderNeeds to be addedPlaceholderNeeds to be added
Character Example Template

## Basic Info

Give a brief description of who the character is and their role they play in the story.

## Backstory

-Do bullet points like this for each main point of ze backstory, so that I'll know what to do when I eventually write it all in a nice documented manner

## Story Role

List the novels they play a part in and what they do.

## Trivia

* Bulletpoint list for any awesome trivia stuff

## Alternate Versions

* and ofc, link to any specific AU versions we want
Skiurid

Commonly disregarded and condescended to, the skiurids are in fact quite fierce warriors when they need to be. Generally, they prefer to attack from ambush and snipe at their enemies from the trees, where they can easily hang by a foot while drawing their bows.

## Personality

Skiurids are, by nature, fairly calm and peaceful people, though ever watchful for threats. That said, they trust to their speed, both on the ground and especially in the trees, to carry them from immediate danger so that they can assess a potential threat safely.

## Physical Description

Broadly, skiurids resemble large squirrels, but their arms and legs are unmistakable humanoid in proportion, and they grow true hair from their crowns. Aside from these traits, they are indeed large squirrels who can comfortably walk on two legs, standing about three and a half feet tall on average, with large fluffy tails that are easily half again that length.

## Relations

Skiurids get on well with halflings and decently with elves, who they frequently mingle with in their forest homes. Apart from these races, skiurids are guarded around the other non-beastfolk races, due the frequency with which they are seen as little more than large, reasonably bright squirrels.

## Alignment

Skiurids live in fairly small communities, and tend towards individualism. The most common alignment among them is Chaotic Neutral, with Chaotic Good being a close second.

## Skiurid Traits

* +4 Dex, +2 Wis, -4 Str. Skiurids are naturally dextrous and agile, and have quite keen senses, but their bodies are not particularly strong.
* **Small Humanoid:** Skiurids are small humanoids, gaining no bonuses or penalties from their type, but a +1 size bonus to attacks and AC, a +4 size bonus to Stealth, and a -4 size penalty to grapple.
* 30 ft base landspeed, 20 ft Climb speed
* **Low-Light Vision:** Skiurids can see twice as far as humans in conditions of low light.
* **Nimble Faller:** Skiurids' light bodies allow them to fall great heights with little damage. They always land on their feet and hands, and always take minimum damage from falls.
* **Skiurid Skills:** Skiurids benefit from a +2 racial bonus to Acrobatics and Athletics, and may use Dexterity as their key ability score on all Athletics checks. Further, as creatures with a climb speed, they benefit from a +8 bonus to all Climb checks, and are always treated as having a running start for Jump checks.
* **Natural Bite Attack:** Skiurids have a natural bite attack which deals 1d2 plus one and a half times their strength modifier.
* **Languages:** Skiurids speak Common, their own language (Skiuric), and Beastspeech.
* **Favored Classes:** Rogue and Ranger
Liam Nordell

> **"I... know I'm the second-in-command and Hawk's brother, but... don't take that as something that automatically makes me a bad person, okay? If you want me to help you, I will help you."** *-Liam, to Carter*
>
>

## Liam Nordell

### Full Name

Liam Dagmar Nordell (formerly Liam Dagmar Strasburg)

### Superpower

Air-Fire Manipulation, including creation of a fire snake named Filbert <3

## Biographical information

### Date of birth

(Technical birth date) 18 November 1912 (Modified birth date) 18 November 1988

## Physical description

### Hair colour

Light brown hair (usually in an undercut)

## Family

### Siblings (adoptive)

Rylee Nordell, Ember Nordell, Marco Nordell, Aubri Nordell, Catlin Nordell

## Other Information

### Appears in

Interdimensional Blood (Hero), Targeted (Mentor)

## Basic Info

As the unexpected second-in-command of the COS, Liam -- codename Wolf -- stays mostly on the sidelines and lets his brother Hawk do all the work. But plagued with an alcohol addiction and dealing with the rejection of his ex-girlfriend Mara, Liam has a *lot* to think about as he tries to keep stable what relationships he has left.

## Story Role

### Interdimensional Blood

-uh he's kinda the POV character for this novel so yup

### The White Diamond

- he's ~nonexistent~ which really needs to change

## Personality

### Strengths

* Calm and level-headed
* Empathetic
* Very willing to help others

### Weaknesses

* Does not cope well with rejection (hence his alcohol addiction)
* Reserved, doesn't speak his opinion too too much
* Easily swayed

## Trivia

* Liam thought it would be a very good idea to inform me of his existence right as I was falling asleep. The result? Me scrambling out of bed, grabbing a piece of paper, and furiously scribbling down the jumbled mess of inspiration in my brain. It's a good thing I did that, too, because now Liam exists.
* Liam writes historical fiction! Probably because, you know, he actually *lived* in WW2?

## Alternate Versions

* In *A Power's Facets*, he goes through a very complicated arc where he weirdly shifts sides and then eventually gets back together with Mara <3
Beastfolk

The Beastfolk are not a single race, but a variety of them, taken together and treated as one by the ignorant--and not interested in learning better--people of the "unfurred" races. While each has their own culture, they have decided to create a sort of rough affiliation if for no other reason than to communal defense against those same ignorant "fleshies."

* **Aurixen--** Said to be descended from minotaurs, the Aurixen are more human-scaled, and less cow-like.
* **Gnolls--** Savage, hyena-like folk, frequently associated with the fiend Yenoghu.
* **Lizardfolk--** Reptilian people who mostly dwell in swamps and deep jungle.
* **Ratfolk--** Much maligned rodent people
* **Skiurid--** Small, squirrel-like people most at home in trees.
* **Tabaxi--** Tall, feline people of varied backgrounds
* **Tengu--** Cursed raven people who have lost their flight.
The Scarlet Brotherhood

The Scarlet Brotherhood is an esoteric order of Suloise who hold the belief of human superiority over other races, and Suel superiority other ethnic groups of humans.

The Scarlet Brotherhood is an infamous esoteric order organized in two broad circles, the The Outer Eyes and the Inner Eye of the Purified Ones. The Inner Eye members are the most powerful, and highest ranking members of the Scarlet Brotherhood, who command the members of the Outer Eyes.

## The Inner Eye of the Purified Ones

The Inner Eye of the Purified Ones is the highest rank of the Brotherhood. Every member is a powerful force in his own right, who has contemplated on purity of mind, body and blood, and woven all three together into a weapon for Suel purity. Members of the Inner Eye are typically high leveled characters with class levels in Monk, Psion and Psionic Fist.

## The Outer Eyes

The Outer Eyes are two distinct circles which comprise the Rank and File of the Scarlet Brotherhood.

### The Outer Eye of Rubies

The Outer Eye of Rubies are the lowest ranked members of the Scarlet Brotherhood. They are thugs and thieves who ascribe to the racist ideology of the Brotherhood, and advance its goals at the behest of The Inner Eye.

### The Outer Eye of Blood

The Outer Eye of Blood is a step up from the Eye of Rubies, and is composed of those who have trained as skilled assassins for the Brotherhood. These members are seldom sent out for petty thievery., held in reserve for when a powerful enemy of the Brotherhood must be dealt with in a very definitive and final way.

## Psihawks

The darkest, furthest circle of the Scarlet Brotherhood can only be entered through birth, and only left through death.

The Scarlet Brotherhood has carried down exacting breeding and alchemical and psionic augmentation techniques which make it possible to carefully cultivate an almost sub-human servitor race known as the Psihawks. In most cultures, the ability to manifest a mind blade is a rare ability, learned through careful meditation and practice. The breeding and augmentation of psihawks ensures not only that every psihawk can manifest a mindblade, but that they can manifest mind talons, and see psionic auras.

Psihawks are perceived by those within the Brotherhood as animalistic, subhuman monsters, kept on leashes and tormented by their arrogant, hateful masters. The average psihawk is no less intelligent than the average human, but they are wild and nearly feral, as a human raised like a beast to be broken rather than child to be taught and nurtured.

Psihawks can be distinguished by the red glow of their eyes, and the fact that their mind blade's default form is a set of raptor-like talons on each hand, and, when more experienced, razor sharp, feather-like blades protruding from the backs of their hands and running halfway down their forearms, like stunted wings.

A Psihawk is a Suloise Human who is trained nearly from birth as a Soulknife. All Psihawks possess the Psihawk feat, and, unless they somehow escape very early on in their training, the Two Weapon Fighting feat.
Transitine

Transitines are planetouched who are tied to the transitive planes--the Astral Plane, the Plane of Shadow, the Ethereal Plane. They share some similarities, but also have specific abilities depending on the plane to which they are tied-

## Transitine Traits

* **Medium Outsider (Native):** Transitines are native outsiders who eat, sleep and breath.
* **30 ft. Base Landspeed**
* **Planar ties--** Each transitine is tied to a specific transitive plane, and have special traits according to that plane:
	+ ***Fetch (Ethereal)***
		- +2 Dexterity, +2 Wisdom, -2 Constitution. Fetches are agile and adept at using their wits to navigate the dangers of the Ethereal Plane, but their slightly ethereal nature makes their bodies somewhat fragile.
		- *Mist Child:* Whenever a fetch has concealment or total concealment, the miss chance to hit them is increased by 5%.
		- *Ethereal Target:* The slightly ethereal nature of fetches makes them difficult to affect with magic, giving them Spell Resistance 6+Character Level
		- *Ethereal Sight:* Fetches may see into the Ethereal with ease as they wish, giving them *see invisible* as a spell-like ability at will.
	+ ***Shade (Shadow)***
		- +2 Dexterity, +2 Intelligence, -2 Charisma. Shades seem to move with the fluidity of shadows, and are by necessity cunning, but are proverbial wallflowers by nature, and easily overlooked.
		- *Shadow Resistances:* Shades have Cold and Electricity Resistance 5
		- *Shadow Blending:* Shades find that shadows and darkness embrace them with open arms. When in areas of dim light, shades benefit from a 50% miss chance instead of the standard 20%.
		- *Shadow Caster:* Whenever a shade uses a spell or spell-like ability of the (Shadow) subschool, their DC is increased by 1.
		- *Shrouded:* In areas of dim light or less, shades have a +4 racial bonus on Stealth.
	+ ***Projects (Aether)***
		- +2 Intelligence, +2 Wisdom, -2 Strength. Projects are naturally adept to navigating the Astral Plane, where speed is a matter of thought, and storms attack the mind, but there is little for the body to interact with.
		- *Sheltered Mind:* Projects have carefully protected minds, granting them a +2 racial bonus to Will saves.
		- *Eternal Vigilance:* On the Astral Plane, danger can come from any direction, or even the outside. Projects have Improved Initiative as a bonus feat.
		- *Astral Magic:* On the Astral Plane, all magic may be cast with a thought, and projects hold a seed of this magic within them, allowing them to cast a single Quickened spell each day without prior preparation or increased spell level.
* **Planar Veterans:** All transitines benefit from a +2 racial bonus on Kn. Planes checks
* **Analyze Portal:** Transitines may use *analyze portal* as a spell-like ability three times per day.
* **Automatic Languages:** Transitines begin play speaking Common and one other language of their choice. They learn additional languages for a high Intelligence as normal.
* **Favored Classes:** All transitines treat Wizard as a favored class. Additionally, shades favor rogue, projects monk, and fetches shaman.
Mexican Doge News

(Doge Mexico) Welcome to Mexican doge news! We will post news to anyone who subscribes in comments- It's free! Our first paper will be posted here. No more will be made until we get a sub, but expect at least weekly when it happens! (Yes this was copy pasted from the other news building) For the news for the rest of DogeTown, Click here.

-Paperboy: 20 Mexicoin Per. Newspaper delivered, filled by blank.

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Shadow Rogue

* 1985
* 2024 (Retired)

## The 1st Shadow Samurai

Age: In his 30s (1985) & probably his 50s or 60s or 70s (2024)

Background: Shadow Rogue hails from a secluded Shadow Samurai Village, a place shrouded in mystery and darkness. Raised in the ways of the shadow, he learned the ancient art of wielding Dual Shadow Katanas, a skill passed down through generations of shadow warriors. His village trained him not only in combat but also in mastering the manipulation of darkness itself.

Likes:

* The tranquility of the moonlit night.
* The precision and elegance of the katana.
* The bond he shares with fellow shadow warriors.
* The thrill of taking on formidable foes in the darkness.

Dislikes:

* The blinding glare of sunlight.
* Those who misuse their power for personal gain.
* Betrayal and disloyalty.
* Unnecessary conflict and violence.

Strengths:

* Masterful Dual Katana Wielder: Shadow Rogue is a true expert in the art of wielding Dual Shadow Katanas, making him a formidable and agile combatant.
* Shadow Manipulation: He can manipulate shadows to conceal himself, move silently, and create illusions, making him a stealthy and cunning adversary.
* Keen Strategist: Shadow Rogue excels in devising tactics that exploit his opponent's weaknesses, often catching them off guard.
* Unshakable Determination: He possesses an unwavering resolve and commitment to protect his village and uphold its traditions.

Weaknesses:

* Vulnerability to Light: Excessive exposure to bright light can weaken his shadow manipulation abilities and hinder his combat effectiveness.
* Limited Range: His Dual Shadow Katanas are most effective in close combat, leaving him at a disadvantage against ranged attackers.
* Reluctance to Trust: Due to his secluded upbringing, Shadow Rogue can be slow to trust outsiders, potentially isolating him from potential allies.
* Protective Instincts: His commitment to protecting his village can sometimes lead him to make rash decisions in the heat of battle.

## Relationships

Relationships
* Shadow Rogue sees Super as an ally.
* Shadowstrike is Shadow Rogue’s student from the Shadow Samurai academy. However, Shadow Rogue finds him disrespectful and generally dislikes him.
* Shadow Rogue harbors a deep hatred for Shifter, who is responsible for the destruction of his entire village.
 **Akari Blackwood**:
* Shadow Rogue despises Akari Blackwood for her disloyalty to the Shadow Samurais.
* Despite Blade Blackwood’s decision to join the guardians, Shadow Rogue respects him.
* Tom Letanio is not only an ally of Shadow Rogue, but also a great friend.

## INFO:

### His whereabouts & why he retired:

Shadow Rogue, once a formidable shadow samurai, now leads a peaceful life in retirement. He decided to hang up his sword in his 50s, feeling too weary and aged for the rigors of battle. He now resides in a mansion somewhere in Florida, enjoying the tranquility and comfort of his well-earned rest. His days of fighting may be behind him, but his legacy as a shadow samurai lives on.Quotes
Super (Universe 512)

## Backstory

Super 512 is a another version of Super from Universe 512 called "Conquerors Of 512" It's a 9 episode series where Super & The Guardians fight the Vexx Empire while Vexx Is winning in that Universe.

## Last Encounter With Vexx

His Last Encounter with Vexx is on a venator With The help of HawkBat. When Vexx told Super 512 that everyone he knew died. Super 512 started to beat the living shit out of Vexx. Super 512 has gained a new Ability called "Time Breaking" That Vexx Was sent away to somewhere. no one knows where. while Super 512 goes into this portal going into Universe 1 aka The Prime & Main Universe
Super's Paranoia ARC (Upcoming/Ideas)

1. In the "Super's Paranoia" ARC, Super becomes increasingly paranoid about an imminent threat to Earth and its inhabitants. He starts to act out of character, pushing away his allies and friends, and taking extreme measures to protect the planet. As the story progresses, it becomes apparent that Super's paranoia is not entirely unfounded, and he must reconcile his actions with the consequences of his decisions.
2. The "Super's Paranoia" ARC could focus on Super's growing mistrust of the government and its institutions. As he investigates various conspiracies and secrets, he becomes increasingly convinced that a shadowy organization is pulling the strings behind the scenes. As Super delves deeper into the mystery, he must confront his own biases and assumptions about power and authority.
3. In the "Super's Paranoia" ARC, Super becomes obsessed with the idea that he is being watched and monitored at all times. He starts to see hidden cameras and microphones everywhere and becomes increasingly isolated and paranoid. As his friends and allies try to help him, they begin to suspect that Super's fears may not be entirely unfounded, and they must work together to uncover the truth before it's too late.
4. The "Super's Paranoia" ARC could center around Super's fear of losing control over his powers. As he trains and hones his abilities, he becomes increasingly worried about the potential consequences of his actions. When a powerful new enemy threatens Earth, Super's fears come to the forefront, and he must confront his own limitations and vulnerabilities.
5. In the "Super's Paranoia" ARC, Super's paranoia is triggered by a series of seemingly random events that gradually escalate into a full-blown crisis. As he tries to unravel the mystery behind the strange occurrences, he becomes increasingly convinced that he is the only one who can stop a catastrophic event from occurring. However, his paranoia also causes him to make mistakes and mistrust his allies, leading to a dangerous and unpredictable situation.
Genasi

## Genasi Traits

* Racial abilities modifier depend on element, see below.
* Medium Outsider (Native)
* 30' base landspeed
* Darkvision 60 ft.
* +1 to the DC and Caster Level of spells and spell-like abilities with a descriptor matching their element.
* Languages: Common, and their elemental language (Aquan for water, Auran for air, Ignan for fire and Terran for earth), additional languages for a high Intelligence as usual.
* Favored Classes: Genie and by element.

### Element Type Traits

#### Air Genasi

* +2 Dex, +2 Wis, -2 Int
* (Air) subtype
* Supernatural Fly speed of 10' with Good maneuverability
* Favored Class: Rogue

#### Earth Genasi

* +2 Str, +2 Wis, -2 Dex
* (Earth) subtype
* Supernatural Burrow 10'
* Favored Class: Fighter

### Fire Genasi

* +2 Dex, +2 Cha, -2 Str
* (Fire) subtype
* *produce flame* 3/day as a spell-like ability
* Favored Class: Sorcerer

### Water Genasi

* +2 Con, +2 Int, -2 Wis
* (Water) subtype
* 30' Swim speed
* Favored Class: Monk

## Mephit-touched

Mephit-touched are genasi who descend from mephits who do not embody one of the main four elements. A genasi may choose one of the following quasi- or para-elements instead of a normal element.

### Ash

* +2 Dex, +2 Int, -2 Con
* (Fire) subtype
* *blindness* 3/day as a spell-like ability
* Favored Class: Warlock

### Dust

* +2 Dex, +2 Con, -2 Str
* (Air) and (Earth) subtypes
* Supernatural 10' Fly speed with Good Maneuverability
* Favored Class: Rogue

### Ice

* +2 Str, +2 Cha, -2 Wis
* (Cold) subtype
* *chill touch* at will as a spell-like ability
* Favored Class: Barbarian

### Lightning

* +2 Dex, +2 Int, -2 Con
* (Air) subtype
* *shocking grasp* at will as a spell-like ability
* Favored Class: Wizard

### Magma

* +2 Str, +2 Cha, -2 Wis
* (Earth) and (Fire) subtypes
* *flaming sphere* 3/day as a spell-like ability
* Favored Class: Barbarian

### Mineral

* +2 Con, +2 Cha, -2 Dex
* (Earth) subtype
* *glitterdust* 3/day as a spell-like ability
* Favored Class: Bard

### Ooze

* +2 Con, +2 Dex, -2 Wis, -2 Cha
* (Water) and (Earth) subtypes
* *web* 3/day as a spell-like ability
* Favored Class: Druid

### Radiance

* +2 Cha, +2 Dex, -2 Wis
* (Fire) subtype
* *colorspray* 5/day as a spell-like ability
* Favored Class: Paladin

### Salt

* +2 Con, +2 Int, -2 Str
* (Water) subtypes
* *acid arrow* 3/day as a spell-like ability
* Favored Class: Wizard

### Smoke

* +2 Dex, +2 Wis, -2 Con
* (Air) and (Fire) subtypes
* *fog cloud* 3/day as a spell-like ability
* Favored Class: Sorcerer

### Steam

* +2 Dex, +2 Int, -2 Con
* (Water) subtype
* *heat metal* 3/day as a spell-like ability
* Favored Class: Rogue

### Vacuum

* +2 Str, +2 Wis, -2 Con
* (Air) subtype
* *gust of wind* 3/day as a spell-like ability (the "gust" "blows" towards you, rather than away)
* Favored Class: Cleric