Incense

* Tier I
* Tier II
* Tier III

A small bundle of black sage, it seems like almost all of the leaves have fallen off, hopefully, it still works.

### Starter

No

You can light Incense with any Igniter to stop a ghost from initiating a hunt for a long duration, additionally, you can use it during a hunt when near a ghost to disorient it for a few seconds.

### Ability(Tier I)

+ Range: 3m
+ Duration: 5s
- Consumable

A large bundle of white sage, tied neatly with string for a compact and efficient burn when lit. It has a sweet bitter aroma.

### Starter

No

Much more sage has been used to create this incense bundle, allowing for a longer burn time, keeping you safer for longer during attacks.
Additionally, it will slow the movement of the ghost for part its effect duration.

### Ability(Tier II)

+ Range: 4m
+ Duration: 6s
+ Slows ghost during hunts: 5s
- Consumable

A holy incense burner filled with a custom mixture designed specifically to ward off paranormal entities. Swinging this when lit will emit a large quantity of deterring smoke.

### Starter

No

With a much larger range and longer burn time, you can ward off ghosts much more safely when attacked. When the ghost is initially repelled it will be stunned, halting it’s movement for a short period.

### Ability(Tier III)

+ Range: 5m
+ Duration: 7s
+ Halts Ghost During Hunts: 5s

**Incense** is a purchasable item that will deter the ghost from hunting for a period of time when burned.

## Usage

To light incense, have an igniter in the inventory, hold the incense, then press the Primary Use (default: right click on mouse) key. Incense thrown on the ground can also be lit by aiming at it while holding an igniter or firelight, then pressing Secondary Use.

Once lit, the incense will emit smoke for a certain amount of time depending on the tier level:

* Tier I: 5 seconds
* Tier II: 6 seconds
* Tier III: 7 seconds

While burning, the incense attempts multiple times[*verification needed*] per second to successfully apply its effect(s), but can only apply the effect(s) once. When the incense is used up, the smoke will stop being emitted and the model will finish burning to a stub. There is no explicit indication of whether the incense was used effectively or not. Used incense can still be handheld, but since there's nothing to use, it is normally discarded.

### Effects

The incense has a range in which the ghost must be for its effects to be successfully applied. This range depends on the tier level:

* Tier I: 3 metres
* Tier II: 4 metres
* Tier III: 5 metres

#### Regular "cleansing"

When the ghost is within the incense's range while it is burning, the following will occur:

* Ghost activity will be increased marginally
* The ghost will be unable to initiate a hunt on its own for a certain duration:
	+ Demon: 60 seconds
	+ Spirit: 180 seconds
	+ All other ghosts: 90 seconds
* If the ghost is a Yurei, it will *also* return to its favorite room and cannot roam out for 60 seconds. This will not prevent ghost events from happening outside the room.

Lighting incense will not prevent cursed hunts nor stop an already ongoing hunt, but doing this *during* a hunt will prevent further attempts to initiate regular hunts for the specified duration starting from when the incense effect is applied.

If another incense is used while this effect from a previous incense is ongoing, this effect **will not** be re-applied and the timer **will not** be reset.

#### Blinding during hunts

**This image has flashing lights.**

Incense can be used to "blind" the ghost during a hunt. For this effect to apply, the ghost must be within the incense's range. When the effect is successfully applied, the ghost will:

* Be unable to detect or kill players; one can walk through it without dying
* Walk in a random direction, similar to its "wandering phase"
* Additionally, the Tier II Incense will slow down the ghost, and the Tier III Incense will halt the ghost.

This effect lasts for 5 seconds (7.5 seconds for a Moroi). After this period, the ghost will return to its regular hunting behaviour, and be able to see and kill players again.

Another incense can be used for the same purpose during the same hunt, with no diminishing returns.

If another incense is used while this effect from a previous incense is ongoing, this effect will be re-applied and the timer will be reset.

## Tips

* When lighting incense near a ghost during a hunt, the ghost may coincidentally take the same path as a player, especially in tight hallways. It does not mean that the ghost can still see the player. Light the incense near (but not in) a hiding spot, so that you can reach it before the ghost is no longer blind.
* If you are not the host, and especially if there is some latency between you and the server, the game may register the ghost killing the player before the incense effect actually applies. To avoid this, try lighting the incense earlier.

## Gallery

Pre-0.3 model being held in the player's hand.
## Objectives

 Repel the Ghost with Incense while it's chasing someone

## Trivia

* Before 0.9.0, Incense was referred to as "Smudge Sticks". Despite being referred to as "smudging", the smudge sticks are used more akin to "smoke cleansing". Smudging is a spiritual and religious practice found in various Native American cultures, many of which use white sage, a plant native to North America. Smudging is typically used for personal spiritual cleansing, prayer, and ceremonial occasions, the technique varying from tribe to tribe. Smoke cleansing, on the other hand, is used predominantly to ward off negative energy and evil spirits, and is used by wafting the smoke of sage or herbs around an area, sometimes accompanied by prayer, chanting, or incantations. Smoke cleansing is a practice commonly found in modern-day Wicca and witchcraft.
* The original description for this item was as follows: *"This has always been one of the main ways to weaken the more common ghosts. To do this you will need to grab some Smudge Sticks and burn it near the Ghost."*

## History

 28 March 2020
 15 July 2020
 10 September 2020
 26 September 2020
 28 September 2020
 ?
 You can no longer repel the ghost for another player with an unlimited range (e.g. lighting a smudge in the truck)