Astral Giants

**This article, Astral Giants, was written by Wacko12. It may be linked to any page without asking for the author's permission.**

## Astral Giants

Astral Giants armorial with Chapter iconography.

A newly inducted Astral Giant Primaris Intercessor of the 3rd Division (*"Relentless Sentinels"*), 6th Combat Squad.

## Space Marine Chapter

### **Allegiance**

Imperium of Man
(*Fidelitas Totalis*)

### **Chapter Master**

Imperators Marcus Z Barland & Zutaron Rubay

### **Allies**

Xander Jarak
Shadow Phantoms
Adeptus Mechanicus

### **Number of Marines**

Unknown
(Believed to exceed the maximum allowed 1,000 Battle-Brother)
Under Investigation

### **Specialty**

Advanced Technology
Offense & Defense Coordination
Field Specialists
Combat Tactics & Organisation Flexibility

### **Battle cry**

"We are the Emperor's Celestial Might!"
"Stand Tall! Strike Twice!"
"Wrath of the Giants!"

### Successor Chapter(s)

Shadow Phantoms

"*You wear the symbol of our chapter, the armor of the Astartes, knowing that you are no longer who you once were. Your being - body, mind and soul, are now committed to upholding the sworn oath we Space Marines took to the Emperor of Mankind. From hence forth you are the shield and sword of man. We now walk towards the future, while holding the history of mankind on our shoulders.*"
— Speech to all newly inducted Initiates of the Astral Giants.
The **Astral Giants** are a mysterious Space Marine Chapter of the 3rd Founding and uncertain lineage. There is very little information on them, and what little exists, is sealed away in the deepest vaults by the Inquisition. This unusual chapter has shown to possess numerous technologies and weaponry of the early days of the Imperium, thought loss during the Horus Heresy, as well as relic archaeotech from the Dark Age of Technology including incredible warp technology too. How they came to obtain such powerful and forbidden technology is unknown. They originate from the Adamas Sector, which is positioned between the Segmentum Obscurus and Segmentum Solar. While originally unimportant and isolated, its only outstanding feature was serving as a warp route between most sectors in Segmentum Solar deep into Segmentum Obscurus.

Following the destruction of Cadia during the 13th Black Crusade and the opening of the Great Rift, the Sector's importance increased as one of the few remaining safe routes for Imperial vessels to travel through, which the Astral Giants protect fiercely along with the large Imperial Battlefleet Adamas. The Astral Giants have also shown a deep grudge against not just the Chaos Space Marines of the Traitor Legions, but also the Ecclesiarchy, viewing the former as a threat to Mankind, and the latter as a disease. Despite that, they appear to have a good relationship with the Adeptus Mechanicus for their sharing of their technology with the Tech-Priest of Mars, and several Adeptus Astartes Chapters, as well as strong resolve of the defense of humanity.

## Chapter History

The galaxy is full of mysteries, some forgotten for reasons that are either known or unknown, while others are lost through time for events beyond control. The Imperium of Man and humankind are no different; for much was lost following the Age of Strife and the Horus Heresy, which left a wound on the Imperium that has never fully healed. The Astral Giants is one of those mysteries, for there is little known in relation of their origins, the secret lost and kept away from outsiders and the unworthy. The earliest recorded sighting of this mysterious chapter was when Abaddon the Despoiler launched his second Black Crusade. These astartes aided Imperial forces, but they had either remained silent towards their allies and only spoke with their brothers. The moments when they did talk was for strategic situations solely, speaking through their helmet vox-casters. They were reported to wield weapons thought lost during the Horus Heresy and not seen since the Dark Age of Technology, earning the attention of the Adeptus Mechanicus.

### The Giants on Kaldron XI

The first official sighting of the Astral Giants was on the Hive World Kaldron XI in 123.M32. Located in the Navet Sector in Segmentum Solar, the planet, like so many others, had fallen under siege from an Ork WAAAAGH! The Planetary Defense Force and Imperial Guard were doing their best to hold the greenskin tide back, but the Orks' relentlessness and vast numbers were slowly overwhelming them. The Planetary Governor had sent requests for aid, but there had been no response so far. It would seem that the world would be overrun soon.

Then, during the second month of fighting, reinforcements finally came. Thunderhawk Gunships of dark cyan and vermillion, bearing an unknown mark, descended from the sky and struck Ork lines before they could reach the capital of Kaldron XI. The greenskins were decimated by the sudden aerial strike, allowing drop pods to land unopposed. Marching out were armored Adeptus Astartes, wielding weapons not seen since the Horus Heresy and even dating back to the Dark Age of Technology. Without a moment hesitation, the Space Marines gunned down the Orks before being reinforced by armour thought lost from the Horus Heresy. Once that was done, the leader of these Space Marines arrived and without a word, took command of the defenders and reorganized them to protect the free cities while his forces freed the rest of the planet.

It just two weeks, through a masterful strategic and tactical skills, combined with perfect martial prowess, the Space Marines eventually eliminated the Orks, Their commander himself personally took the Warboss's head, holding it up high for his brothers and the defenders to see. And yet, despite being given praises from the Imperial subjects, the Astartes quickly departed without a word. By the time Imperial Forces finally arrived, the Space Marines had already left. Questioned, the Governor said that the Chapter gave themselves no name.

### Meeting on Pagris

Fascinated that a chapter held such ancient technology, the Fabricator General of Mars deeply wanted to meet this mysterious chapter. Accompanied by a Skitarii contingency along with Inquisitors, the investigation fleet searched the surrounding areas of the Navet Sector. After half a decade, their search bared fruit, when they eventually located mass sightings of Space Marines of matching description near the Adams Sector. Said sector had been ignored for most of the Imperium's history, its only known significance was holding a route directly to the Sol System. And even during the 32nd Millennium, the Imperium was still reeling from the effects of the Horus Heresy, thus the sector remained unnoticed by the galactic empire. as well as the neighboring ones and nearby sub-sectors.

A small Adeptus Mechanicus Fleet, along with an Inquisitorial Task Force, arrived to the sector about a month later, arriving to the Mountain World of Pagris. In orbit above the planet they were greeted by a fleet of Astartes ship. Communication was quickly established by the leader of the Space Marine Fleet, identifying himself as Kred Domerus, Marshal of the 5th Division of the Astral Giants. He had been sent to serve as the voice of his Chapter, under the command of Imperator Rahdik Zoron. As a gesture of goodwill, the Marshal met with a representative group of both Tech-Priests and Inquisitors on the planet's surface, with Kred himself accompanied by a detachment of Battle Brothers.

Eventually, the Imperator himself arrived, along with several local nobles of the Adamas Sector. The meeting took almost a day as the ships waited above. While much of what was said was kept stored within the Inquisition's vaults, the meeting ended without conflict. The Astral Giants Chapter was recognized as an official Adeptus Astartes Chapter of the Imperium of Mankind, listed as a Third Founding. While the Inquisition forces departed, the Tech-Priests remained, continuing talks with the Techmarines and Magos of the Forge World Calces. Despite how the meeting ended, the Inquisition continued keeping an eye on the Astral Giants, especially when it was discovered that their Fortress-Monastery was a Blackstone Fortress.

## Notable Campaigns

* **2nd Black Crusade (597.M32)**: The Astral Giants sends 3 Divisions to fend off Abaddon's forces.

* **Defence of Gemstone-IV (668.M32-669.M32)**: The Astral Giants chapter's 6th and 7th Divisions appear to aid the besieged Hive World, Gemstone-IV from a massive Ork WAAAGH! The 7-week campaign is the first time the Astral Giants works alongside Imperial forces. The 7th Division assists in reorganizing the Planetary Defense Forces, while the 6th Division attacks the Orks' lines from the rear as well as eliminate several Ork Nobs. The Ork Warboss is later killed while trying to attack Imperial lines, slaughtered along with his forces by the 7th Division's defensive lines, while the 6th Division kills any possible Ork uprisings, as well as collect samples of Ork DNA, in order to learn how the species reproduces and find a way to suppress it.

* **Retaking of Calces (722.M32-723.M32)**: The Astral Giants sends the 5th, 8th and 10th Division to aid the Adeptus Mechanicus in taking Calces, a lost Forge World under the rule of an Ork Warlord named Krunchmetal. The Astral Giants launch a swift bomb raid on vital areas or places with large numbers of Orks, causing devastation to the Greenskins' ranks. Afterwards the three Divisions release large numbers of platoons and squads along with Skitarii. The battle takes over three weeks, but the Division makes good progress on cleansing the Orks from Calces, thanks to the Tech-Priests and their knowledge the planet's layout. Near the end of the campaign, Krunchmetal appeared, ready to kill the Division Marshal that led the campaign, assuming he was like the rest of the Space Marines he has faced. However, instead of facing him in outright battle, the Division Marshal had Sicarian Ruststalkers dispatched to eliminate the Ork Warboss and his Nobz, backed up by Scout Marines, Devastators and Tactical Squads. The ambush was swift and Krunchmetal was killed along with his officers. Additional Tech-Priests soon arrived to help bring Calces back to life and into the Imperium's control, while some Astral Giants Astartes stayed behind the clean out the Orks completely. This marked the first time when the Adeptus Astartes of the Astral Giants, and the Adeptus Mechanicus worked together.

* **Remnants of the Auretian Technocracy (781.M32)**: The 4th Division was responded to an SOS from the planet Geol IV. The planet had been overrun by Chaos Space Marines from the Black Legion and apparently there were still survivors hold up in the former Planetary Governor palace. The 12th Division immediately launched strike forces via Thunderhawks supported by Stormtalons. In the beginning they encountered little resistance as the palace's defenses were still active and repelling the Chaos Marines. However some had managed to infiltrate the palace, forcing the strike force to engage them as they made their way towards the beacon. Eventually, they reached the source, only to discover a single man. The person's named was Xander Jarak, once a part of the Auretian Technocracy. He had come to the planet to recover STCs that once belonged to the Technocracy and had sent the beacon to the Astral Giants, having learned of their intentions and figured they would be perfect allies. Now under their protection, the strike force and Xander retreated back to the 4th Division Fleet, which had commenced orbital bombardment, destroying the Black Legion's forces.

* **Darthorne Crusade (818.M32)**: A year long campaign, the Darthorne sector had become overrun by Orks. The 4th Division had been deployed to assist the Imperial Guardsmen and PDF and neutralize the greenskins. It took a whole year to eliminate the Greenskins, followed by the extermination of their reproductive fungal spore.

* **Hunting of the Kabal (098.M33)**: The first known conflict between the Astral Giants and the Drukhari. The Chapter had a sent a Division to assist an Imperial Forge World against raids of an unknown Kabal. Many Tech-Priests were taken prisoners, with their forges raided. The Astral Giants assisted with reinforcing the Skitarii forces, as well as launching assaults on Dark Eldar forces, freeing hundred of prisoners. Eventually, they manage to locate where the Kabal was operating from. Preparing a strike force consisting of both Astral Giants' Veterans and Skitarri Rangers, the strike force launched an attack from the Dark Eldar's rear, destroying most of their vehicles and Webway gates. Once that was done, a frontal assault was launched, and the Kabal was completely wiped out in a few short hours.

* **Destruction of Space Hulk *Spearfall* (235.M33)**: The Space Hulk designated *Spearfall*, was found in Segmentum Ultima. Within the massive vessel were several warbands of Ork and Chaos Space Marines fighting one another in abandoned bloodlust, with the Space Hulk going on a direct course towards a nearby world. In order the save the planet's populace from being slaughtered by these two forces, the Astral Giants dispatched the 6th Division to eliminate the Space Hulk. The Division sent a platoon containing fully of Terminator Marines as a vanguard in order to locate critical weaknesses in the Space Hulk for the Division's ships to target in order to ensure the vessel's total destruction, while the rest of the Division arrived. The process took about a week to finish due to *Spearfall's* large size, as well as small skirmishes with Orks and Chaos Marines, in which half of the platoon was killed. However, their sacrifice was not in vain as they completed their mission just as the fleet arrived. The remaining Terminators were teleported onto an awaiting Escort ship, as the rest of the Astral Giants' fleet destroyed the Space Hulk.

* **Quelling of the Xale Rebellion (888.M33)**: The Astral Giants came to aid the Hive World, Xale, from rebel forces. The rebels were personal soldiers of several noble houses that wished to overthrow the current government, having been removed from power by the same government three decades ago. The reason being was that those noble houses had abused their authority on the planet's population, and were replaced by the noble families that served the people. Seeing this as a direct insult to the Emperor's vision for mankind, the Astral Giants gladly assisted the current ruling body in putting down these rebels for good. Having earning respect for one another, the Planetary Governor of Xale allowed the Astral Giants to recruit from the planet's populace, thus signifying the world as one of the chapter's recruiting stations.

* **Atlas Blood Massacre (921.M33)**: Responding to a distress call from the Civilized Worlds, Atlas, the Chapter sends the 2nd and 7th Divisions to aid the planetary forces against a large mass of Khorne cultists and elements of the World Eater Traitor Legion. Recognizing the large difference in numbers, despite technological advantage, the Astral Giants resorts to guerrilla tactics, such as ambushes, hit & run, and lightning strikes, weakening and aggravating the Chaos forces. The constant skirmishes, combined with their ever growing bloodlust, caused the World Eaters and Chaos Cultists to turn on each other, slaughtering one another in a frenzy. After five hours of observation, the Astral Giants Astartes and Atlas forces moved in and wiped out the remaining Chaos Forces. This was the first campaign where the chapter suffered minimal loses.

* **4th Black Crusade (001.M34)**: Though arriving too late to make a difference, the Astral Giants assisted in the evacuation of El’Phanor's population while holding back the forces of Chaos for as long as they could.

* **Wolf's Legacy (083.M34)**: A Hunter Squad came upon a destroyed Battle Barge that had crashed on an unknown Feral World. The team, along with the Adeptus Mechanicus' forces linked with them, began exploring the Battle Barge before being assaulted by an unknown xenos species (which were later learned to be Genestealers). After repelling the xenos and setting up a forward base, the Astral Giants forces discovered that the Battle Barge was a part of the ancient Space Wolves Legion, having been felled near the end of the Horus Heresy. The unit also discovered a large number of deceased Space Wolves Legionaries, their gene-seeds still in perfect condition. Not willing to abandon the genetic legacy of fellow Space Marines, the Commander of the squad contacted the nearest of their chapter's forces, requesting assistant in the recovery of the gene-seed. While waiting, the unit fought against more of the xenos for two weeks before a Strike Cruiser of the Astral Giants arrived, carrying reinforcements and several Physicians. Another three weeks were spent in the downed Battle Barge, as the Physicians worked tirelessly in recovering the gene-seed of the fallen Space Wolves, while their brothers and Skitarii forces neutralized any xenos that attacked them. After recovering the last of the gene-seeds, the Astral Giants' vessels destroyed the Battle Barge, taking the xenos that infested it. Afterwards they headed towards Fenris, where they gave the Space Wolves the salvaged gene-seed, earning the respect and gratitude of the Sons of Russ.

* **Battle for Titan of Pharon (119.M34)**: Various reports of Chaos activity on the Feral World of Pharon had drawn the Astral Giants' 1st Division to investigate. When they arrived, they were met with a warband of the Thousand Sons Traitor Legion, led by the Chaos Sorcerer, Ahriman. After the first week of fighting, Astral Giants Seekers and Scout Marines discovered that Ahriman's goal was to awaken a sleeping Chaos Imperator-Class Titan, which had been damaged during the Horus Heresy. Worse, the Chaos Sorcerer had planned to merge the Titan with a Daemon of Tzeentch to turn it into a Daemon Engine. Acting quickly, the Division immediately launched a spearheaded assault towards the Titan's resting place, which was buried deep underground and thus protected by orbital bombardment. Unable to push back the large abundance of Thousand Sons Rubric Marines, backed up by Chaos Sorcerers, the Astral Giants Astartes instead weakened the ceiling above the Titan, thus making it vulnerable to the Division's ships. With the target now in sight, the Marshals of the Astral Giants' fleet ordered a devastating orbital bombardment upon the Chaos Titan, destroying it and the Thousand Sons forces. However Ahriman and a handful of his servants escaped somehow.

* **The STC of Calex (010.M35)**: Information regarding the discovery of a STC on the Jungle World of Calex in the Arosian Sector, came to the Astral Giants' notice. Hoping to increase relations with the Adeptus Mechanicus, a message was sent to Mars about the discovery. As predicted, an Ark Mechanicus was dispatched with the Legion's 8th Division to Calex. What was originally a Feudal World of the Imperium, Calex fell to Orks during the Horus Heresy, and was reduced to a Jungle World under Feral Orks. Furthermore, an Iron Warrior warband was discovered on the planet, with Hereteks among them, hoping to acquire the STC for themselves. A threeway battle was initiated between the three forces that last a whole month. The Astral Giants made use of the opposing forces, making the Orks face off against the Chaos Warband while the Astral Giants struck them when weakened while the Tech-Priests searched for the STC. Near the end of the engagement, the device was located deep in Ork territory being used as an icon of worship. A strike force of veteran Astral Giants Hunter Squads and Skitarii Rangers was sent to take the STC, plunging deep through Ork forces. Though they took severe losses, the united force managed to find their prize and escape just as the Iron Warriors had arrive. With the STC recovered and the team out of harms way, the 8th Division fleet released an orbital bombardment onto the location, wiping out many of the traitors and xenos. The STC was given to the Adeptus Mechanicus, who later shared the design within with the Astral Giants, leading to the creation of the Spartan Assault Tank.

* **Hunt on Asab (531.M35)**: The 4th Division was pursuing Ork Freebooterz in the Asab Sub-sector for having attacked convoy groups that were needed for the reconstruction process after a devastating Warp Storm. The Orks had somehow been able to establish an outpost near the meteor cluster at the sub-sector's borders. The clash resulted in a ten month void warfare that also saw several boarding tactics with the Division working alongside the sub-sector's Imperial Navy forces. At least a third of the fleet had been lost during the conflict. The battle eventually ended when the Division located the position of the Ork Warboss. A Hunter Squad was dispatched to the Ork Battleship and assassinated the warboss before evacuating as the Battle Barge, *Relentless*, opened fire and destroyed the vessel

* **Fall of Hadrin (800.M35)**: The planet Civilized World Hadrin was undersieged by an Emperor's Children Warband led by Chaos Lord Eidolon. The 10th Division was sent to aid in repelling the Chaos Forces. However, lack of information, Chaos Cultists and pride of the Planetary Governor made it difficult for the Division to properly work. Worse, a Warp Storm was detected to consume the planet in two weeks. Thus, Division Marshal Kalzar Niver decided to commence evacuation of the planet's populace. He was given aid from two sources: one being Inquisitor Stigma, who had come to recover STCs being kept by the incompetent Planetary Governor, and the other an unusual source: Craftworld Solcha. The Eldar had come to recover the Spirit Stones of a fallen Craftworld that fell onto Hadrin over three thousand years ago. A loose alliance was formed: The Eldar would help the Astral Giants in fending off the Emperor's Children while evacuation of the civilians and recovery of the Spirit Stones was under way. Stigma personally executed the Governor and took command over the PDF. Many losses were suffered against Eidolon's forces, but the coalition had managed to achieve their objective before the Warp Storm came.

* **Age of Apostasy (M36)**: The Age of Apostasy saw many battles to the Astral Giants. With the Warp Storms cutting isolating many Imperial Planets, as well as the heresy being done by Goge Vandire, the Astral Giants mobilized its entire force to keep order and stability alive. At the forefront was Marshal Kane Bonsoon of the 7th Division. His tactics of swift assaults and void warfare were instrumental in putting down uprisings, stopping Dark Eldar raids, dealing with Ork WAAGHS and of course the Traitor Legions and their vile machinations. There was debate among the Covenant during this time, their belief that the folly of religion was justified, even with the coming of Sebastian Thor. Vandire's actions increased the already distrust and contempt towards the Ecclesiarchy the chapter already had. Yet Supreme Imperator Yavin Z Giger saw that there was not much they could do but offer the preacher their support.

* **Death on Izor IV**: During the Apostasy, one Chaos Warband was reveling in the anarchy, the Dark Core, a rare band of heretics and traitors who worshipped the rogue Chaos God, Malice. They had spread much discord, destruction and death throughout the Imperial Worlds, taking advantage of the Warp Storm. Seeing their threat, Kane and his Division, along with elements of the 4th and 5th, traveled to the Dark Core's latest attack, the Hive World Izor IV. Taking command of the Imperial forces, Kane led a counterattack against the warband. The battle lasted for a week when Kane was slain by the Dark Core leader, Balor the Anarchist. However, by then the Warp Storm had died down and the Astral Giants' mobile Fortress-Monstary, the *Infinite Singularity*, had arrived and laid waist to much of the Dark Core's fleet, forcing them to retreat. Kane's body was recovered and he was given full honors for his achievements.

* **5th Black Crusade (723.M36)**: Five Divisions were dispatched to reinforce the worlds of the Elysia Sector from Abaddon's forces.

* **Betrayal and Faith (856.M36)**: The 18th Division was dispatched to the Hive World Bafo to assist with recent Chaos incursions. They reorganized the Imperial Guardsman and Planetary Defense Force on the world and began pushing back Chaos cultists and rogue Guardsmen. However, during the 5th Week of the campaign, the Division was attacked by their own allies. It was revealed that the entire planet had already fallen under the influence of Chaos, specificaly Malice, and the warband, the Dark Core made their appearance. Many platoons and squads were murdered by their former allies and the fleet besieged. Under the Marshal's orders, the Zero Division managed to create a stronghold out of the former Planetary Governor's palace. A distress signal was sent to the Astral Giants Fortress-Monastary, while the Division held back the oncoming waves of enemies. The hold out lasted for an entire month before reinforcements from the 2nd Division arrived. Focusing on what was important, Thunderhawks were dispatched to evacuate the survivors of the 18th Division. Stormtalons were used to provide cover while the Astral Giants Astartes boarded the transports. Once completed, the Astral Giants launched orbital bombardment, destroying Bafo and the traitors on the planet.

* **6th Black Crusade (901.M36)**: The Astral Giants 5th and 8th Divisions provided aid for the evacuating Tech Priests from Forge World Arkreach.

* **Recovery of the Fellblade (221.M37)**: Two Hunter Squads had been dispatched to investigate the Dead World Polaris. Once a Hive World, it had been one of the many planets that suffered during the Horus Heresy, abandoned after the Great Scouring. The Covenant believed that relics of the past could be salvaged from the planet. So, backed by the 7th Division, the team of Hunters made planetfall and searched the wreckage of the planet's capital. There they discovered several Fellblade tanks, still in working condition, but their Machine Spirits weakened. Calling for extraction, the team was set upon by Ork Freebooterz that had arrived hoping to find scraps. A battle broke out between the Greenskins and the Space Marines, resulting in several deaths among the Hunters. Reinforcements from the 7th Division eventually arrived after bypassing the Ork ships on board Thunderhawks supported by Stormtalons. The gunships laid waste to the heavy Ork armour while infantry was dropped to aid the Hunters. With the Orks pushed back enough, the Astral Giants Space Marines secured the Fellblades and returned to their ships, quickly departing the planet, not wanting to waste more life now that their prize was secured.

* **7th Black Crusade (811.M37)**: Astral Giants forces engaged in small skirmishes against servants of Nurgle from rotting several Imperial Worlds.

* **8th Black Crusade (999.M37)**: The Astral Giants worked to protect Imperial citizens from Abaddon's forces while their ally Stigma worked with other Inquisitors to crack down the code of damnation for the Skullgather ritual Abaddon was performing.

* **9th Black Crusade (537.M38)**: The Astral Giants 1st, 3rd and 10th Divisions tried to aid planets ravaged by Chaos Forces.

* **Rebellion of Basider** **(609.M38)**: The Zero Division received report of Imperial Nobility uprising on the Hive World Basider. Personal armies had killed the Planetary Governor, his staff and had gained control the planet and forced the population into labor. The 2nd Division went to reinforce the loyalists and take back Basider. Unfortunately, the chapter encountered a force dispatched from the Order of our Martyred Lady of the Adeptus Sororitas. This was the first time that the Astral Giants Chapter worked alongside the Sisters of Battle. However, it was not pleasant. The more realistic and tactical Astral Giants became annoyed by the Sisters fanatical devotion and reckless behavior, charging into battle without a second thought. And worse, uncaring of civilian causalities or forcing them into militias, instead working to protect Imperial Shrines. Eventually, the rebels were overthrown, the ringleaders captured and executed. But a conflict broke out between the Astral Giants Marshal and the Battle Sister Canoness when the latter declared half of the population of Basider heretics and would be put to the torch. The people had no control over the rebels' actions and were powerless to stop them. Fortunately, an Inquisitor had arrived after hearing of the rebellion. Through lengthy investigation, the Inquisitor declared that the population of Basider were innocent and were still loyal servants of the Imperium and Emperor. The battle had left a strain relationship between the Astral Giants and Sisters of Battle.

* **Uneasy Alliance on Vex Gamma (744.M38)**: The Astral Giants would meet Solcha once more on the planet of Vex. The Dead World was part of the Vex Sub-sector and was currently hosting a massive World Eater Warband led by the Daemon Prince Abrurax. The warband was preparing to invade the rest of the sub-sector when the 1st and 6th Astral Giants Divisions arrived. Planning to use the Dead World as the staging area to halt the warband, the Astral Giants ran into Eldar forces from Solcha. Vex Gamma was in fact a Tomb World, with a massive slumbering Necron army beneath it. The Warlocks foresaw that if the warband was allowed its way, the Necrons would awaken. The Eldar planned to use a spell on the planet's core, causing it to implode, and taking the Necrons with it, but they needed time. It was Division Advocator Lavissir Tros who proposed a temporary alliance to defeat the warband and stop the Necrons from awakening. Thus began a two month long battle, where Eldar Warriors would engage shadowy hit and runs on the World Eaters, while the Astral Giants struck at them head on, to buy time for the ritual to be done. Near the end of the battle, Abrurax himself entered the battle and faced off against Tros and Farseer Amleth, the one who led the Eldar expedition. Amleth lost his life against Abrurax, but his sacrifice allowed Tros to severely wound the Daemon Prince with his Null Blade, banishing Abrurax to the Warp. Without their leader, the World Eaters were easy targets for the allies until the ritual was complete. Both the Astral Giants and Eldar managed to escape before Vex Gamma collapsed in on itself. Before the escape, Tros returned Amleth's Spirit Stone to his people.

* **Battle of Wahrheit (990.M38)**: The Astral Giants go to provide aid for their successor Chapter, the Shadow Phantoms, against the Dark Core when the warband invaded their homeworld.

* **10th Black Crusade (001.M39)**: The Astral Giants' 9th Division was part of the reinforcements coming to aid the Iron Hands against the Iron Warriors and Black Legion.

* **Reclamation of the Esar Sub-Sector (515.M39)**:

* **12th Black Crusade (Gothic War) (139.M41)**: When the Warp Storm cleared over the Gothic Sector, the Astral Giants sent over half of their Divisions, led by High Bishop Faleus Eckarl, the Astral Giants reinforced besieged worlds, aided Imperial Fleets and struck against isolated Chaos Warband Fleets. On the planet Tark, Faleus was able to slay a Bloodthirster of Khorne and push back the World Eater warband under the Chaos Lord Var'Gom.

* **Conflict on Izan (391.M41)**:

* **Macharian Crusade (392.M41-399.M41)**:

* **Corruption on Grig (532.M41)**: The 9th Division had been asked to provide assistance at sub-sector Grig. Numerous uprisings were happening all over and the Planetary Defense Force did not have the manpower to contain them all, and the forces on the Cardinal World Jauline refused to lend support. Led by the High Bishop, Faleus Eckarl, the Division began to suppress the rebellions while investigating the cause and discovered that populace of the Grig Sub-Sector had been forced to pay a large amount of taxes and tithes to the Cardinal on Jauline. A deeper investigation by Faleus showed that much of said money and resources were spent on beautifying the Cardinal's palace, extravagant furniture, artwork and meals, or sent to questionable sources. Faleus had begun questioning the Deacon stationed on the sub-sector capital Kalsar for a meeting with the Cardinal, when he was sniped in the head by a Vindicare Assasin. Shock and outraged, the 9th Division captured the assassin and deacon, as well as any other members of the Adeptus Ministorum, killed those who resisted. After a lengthy interrogation, the Division deemed that the Cardinal was corrupt and abusing his authority. Desiring justice for the people of Sub-Sector Grig who suffered, and avenge the hero Faleus, the 9th Division assaulted the Cardinal's palace on Jauline, killing his guards and anyone else who fought back, burnt it to the ground and ended it when the Division Marshal took the Cardinal's head and placed it on the ruins of his castle. An Inquistional team from the Ordo Hereticus eventually arrived and after a deep discussion with one of the surviving deacons who had not partaken with the cardinal's criminal activities, concluded that the Astral Giants was in the right, even if it was excessive. A more through investigation was carried out while the 9th Division saved for a select few left.

* **Invasion of Ourae (669.M41)**: A warband of the Death Guard Traitor Legion was striking Ourae, a recruiting world of the Astral Giants. The 6th Division under Marshal Rhago Macerate was sent to eliminate the traitors. Knowing full well how the Death Guard operated and their devotion to the God of Decay, Nurgle, Rhago also brought with him several veteran Physicians, including Director Physician Illoren Ghengma, for possible diseases and plagues. And as he predicted, the Death Guard had indeed created another plague in the name of their God among the people of Ourae, where victims were experiencing rotting skin and boils over their body. While the Physicians got to work, Rhago led his Division against the warband. Utilizing Devastator Squads and Tactical Squads to remove any organic infectious plantlife and other structures, as well as to gun down the enemy from a distance, Rhago also deployed Terminator Squads to strike the enemy up close, with Assault and Scout Squads providing support. The purge took over five months but eventually Illoren managed to develop a cure to the virus. However, much of the damage was done, about one-third of the populace had been killed by the virus and it would be three centuries until the areas of the planet quarantined by the Director Physician could be cured of infestation.

* **Battle of the Arogian Trade Route (708.M41)**: The Arogian Trade Route, used by the Arogian Sector, and located in Segmentum Tempestus, was under pirate raids conducted by Ork Freebooters. Led by a Mekboy, Fore-Armz, the Orks threatened to leave the sector in a state of ruin due to their stealing of vital supplies. The 5th Division arrived to assist the Imperial Forces in the sector. Most battles were engaged in space, while several platoons and squads were dispatched to planets in order to protect important outposts. The conflict went on for three months until Fore-Armz personally attacked 5th Division Marshal Kordon's ship. Though heavily injured, the Mekboy killed Kordon, only for him to be killed by Xael Nedom, the Captain of the 5th Division at the time. The remaining Freebooters were either killed or scattered after their leader's death, and Xael was promoted to Marshal of the 5th Division.

* **Battle for the Poran Sector (733.M41)**:

* **Damocles Gulf Crusade (742-745.M41)**: All Divisions in Segmentum Ultima, under the command of Marshal Varon participated in the campaign. The Astral Giants engages several Tau forces, pushing them back while recovering salvaged xeno weapons. Normally, such actions would earn the attention of the Inquisition, but Inquisitor Xarak Jarak kept any curious eyes away. From this, Railgun weaponry was born.

* **Splinter Fleet at Hagger (748.M41)**:

* **Infiltration of Planet Dron (750.M41)**: The Hive-World Dron had come under sieged by Tau Forces. The 7th Division had been dispatched to assist the Imperial forces in pushing the xenos back. But the Taus had already become to entrenched for normal tactics to work in forcing them out. A more subtle plan had to be made. Information soon came in that one of the Taus' spiritual leaders, an Ethereal, was present on Dron. The death of this figure would crumble the Taus' morale and give the Imperials a boost needed to push them back. With that in mind, a Platoon of Scout Marines, under veteran Sergeant Arom Yul, was dispatched to infiltrate behind enemy lines to assassinate the Ethereal. The mission was a success and Sergeant Arom shot the Ethereal from a far. With their objective complete, the 7th Division quickly launched an attack on the Tau forces while they were in shock, overwhelming them before they could even react.

* **Defense of the Boro Sector (753.M41)**: Located in Ultima Segmentum, the Boro Campaign was a large scale conflict against the Tau Empire, the 8th Division had responded to a distress signal by the Sector's military leaders for aid. In addition to the Astral Giants, five regiments of the Cadian Shock Troops had also come to assist, as well as the Ultramarines' 2nd Company. Though Ultramarines Captain Cato Sicarius was made overall Commander of the theater, he assigned Division Marshal Tyrius Joraric as his second. Tyrius had advised against full on assaults, as the Tau's battlesuits and superior range weaponry made such an action quite risky. Instead he proposed that the Imperial forces perform precision strikes against the invaders, destroy supply lines, kill enemy leaders and make the Tau spread their forces thin enough for them to be wiped out. While at the same time boxing in their Commander and Ethereal. Agreeing with the plan, Cato and Tyrius began organizing hit and run tactics on the Tau, and after five long months, dwindled the xenos' forces until only a few pockets of resistance, plus their primary base, were left. Once done, the Imperial forces launched an all out assault against the now weaken Tau forces, obliterating most of their fleet before deploying ground forces. Fighting was thick there as the Tau's long range weapons did indeed inflict heavy causalities. However, the battle eventually ended with an Imperial victory as the Astral Giants Venerable Dreadnought, Azatrus Guillauth, killed the Tau Commander with the aid of Leman Russ Tanks. Though it is unclear on who killed the Ethereal.

* **Cleansing of Jalel (759.M41)**: A report of mysterious deaths had drawn the 10th Division to the Jalel system in the Ultima Segmentum. The Jungle World was an important planet in regards to food for the nearby worlds. Three Platoons were first dispatched to perform recon while the rest of the Division guarded vital areas and observed from orbit. After a week of searching, one of the Platoons had been wiped out, with another losing half its strength. The survivors confirmed the enemy to be survivors of Hive Fleet Behemoth. The Tyranids were attempting to regain its strength and reconnect with the Hive Mind. The Division Marshal switched tactics, preparing to purge the Tyranids and locate their base of operations to destroy it. To do so, he called forth the assistance of Imperial Guard regiments from nearby worlds, and even requested the aid of a Deathwatch Kill Team. As this was the chapter's first direct contact with the xeno race, the battle took five months. During that time, the Physicians studied Tyranid corpses to develop a toxin to permanently kill the Tyranids. The Division and Imperial Guardsmen suffered losses during the campaign, while managing to target and eliminate powerful Tyranid strains to weaken the xeno forces. Eventually however, the Division was able to produce a poison and lead by the Marshal himself, the Astral Giants were able to put down the Tyranids on Jalel, while burning away any corrupted plantlife.

* **War of the Elran Sector (766.M41-769.M41)**:

* **The Kalzone Campaign (801.M41)**:

* **Halo Crusade (985.M41-988.M41)**: The Halo Crusade was the largest campaign ever conducted by the Astral Giants. The name of said crusade was to the Halo Zone, the region beyond the Astronomican, as the crusade was focused on worlds near the edge of the Halo Zone. The purpose of the crusade was to retake various STCs and other ancient human technology either from the Dark Age of Technology or the Horus Heresy. These worlds had been untouched by the Macharian Crusade. The campaign saw the Astral Giants and the Adeptus Mechanicus battling against various forces.

* **Ork Freebooterz in Hovon Sector (985.M41)**: The Crusade Fleet arrived first to the Hovon Sector. There they were greeted by numerous Ork Ships, filled with bloodthirsty greenskins battling one another. A few had spotted the Imperial Forces, so the Astral Giants immediately acted first. The forward vessels let loos Melta Torpedoes, burning through the first several Ork ships without mercy. Once that was done, the macro-laser cannons were let loose upon the others, the Ork Freebooterz just now recognizing the new threat. However, their artillery did little against the Battle Barges and Striker Cruisers' Repulsion Shields, which instead returned their shells back to the greenskins. It did not take long for the fleet to eradicate the various Ork fleets, sending the surviving ships fleeing.
* **Battle of Lucidor (985.M41)**:
* **Greenskin Tide on Jancin IV (985.M41)**:
* **World Eaters on Icarus (985.M41)**:
* **Genestealers on the *Righteous* (985.M41)**:
* **Tomb World Jabal (986.M41)**:

* **Battle of the Necid Sector (989.M41)**:
* **Third Sphere Expansion (997.M41)**: All Divisions in Segmentum Ultima arrive to assist the Imperial Forces against the Tau Empire during the latter's Third Sphere Expansion.

* **Defense of Tarnis IV (998.M41)**: The 3rd and 5th Divisions were sent to protect Tarnis IV, a Civilized World who were fiercely against the Tau Empire. Marshal Isaac took command of the Imperial Forces, utilizing the new Rail Cannons to repel Tau transports as they tried to land, causing heavy causalities for the xenos. Isaac focused on having them concentrated in a single area, preferring to have them all together than separated, aware of the technological prowess of the Tau army. Stormhawk Interceptors, Storm Ravens, and Stormtalons engaged Tau aerial forces, while bombers and gunships struck large concentrations of Tau troops, vehicles and walkers, making room for the Astral Giants' advance force to fight them. The Taus had underestimated the tactics and weaponry of the Astral Giants, which were more advanced than other Adeptus Astartes chapters they had previously faced. The Tau Commander tried to organize his forces but failed and was eventually slain by a squad of Terminator Marines. Their battle in space was not going well for the Tau either. Being led by Marshal Omael, the Astral Giants launched boarding parties on Tau ships, slaughtering their crew while their Imperial Ships took care of the rest of the invasion fleet. The battle of Tarnis IV had ended in complete slaughter of the Tau Forces.
* **Invasion of Van'Sho (999.M41)**: Marshal Gazar of the 2nd Division and Marshal Valin of the 7th Division led the invasion of Van'Sho, formerly known as Petulans, a Forge World. Pockets of resistance were still happening on the surface, consisting of Tech-Priests and Skitarii forces. The Astral Giants Fleet arrived swfitly and engaged the Tau Fleet, while launching Thunderhawks, Thunderhawk Transporters, Stormbirds and Drop Pods to the surface. The squads within the pods were led by Valin, who engaged Tau ground forces while the rest of the transports arrived, using various Space Marine squads and Dreadnoughts to assist him. He ordered Lieutenants to find pockets of Imperial forces and link up with the Astral Giants. Meanwhile, Gazar ordered Caestus Assault Rams to be launched at several nearby Tau Spacecrafts. Boarding them the squads focused on commandeering the ships, thanks to the chapter's studies of Tau technology, and fire on other xeno ships. The result was massive damage of the Tau Fleet before the squads returned to the Astral Giants fleet, after detonating the remainder of the spacecrafts. With their aerial support gone and no means of retreat, the Tau ground forces were quickly routed.

* **Third War for Armageddon (998.M41)**: When the Ork Warboss, Ghazhkull Thraka, launched another attack on the planet, Armageddon, the 8th Division under Marshal Elzart Uriq was dispatched to aid the defenders. Under his orders, the Division focused mainly on safeguarding or recovering factories that produced war machines needed for defenders, freed prison camps and escorted convoys. One said skirmish saw Elzart fighting alongside Tu'Shan, Chapter Master of the Salamanders, protecting a large convoy heading towards the safety of a Hive City. The two fought back to back against Ork Boyz and Ork Bikers, Speed Freeks alongside their brothers.

* **Thirteenth Black Crusade (999.M41)**: The entire chapter was put into action when news of Cadia's destruction reached the Imperium. The Divisions, including the Zero Division, moved across the galaxy to assist Imperial forces. However as they suffered many losses during the Halo Crusade, the Astral Giants was not fully battle ready.

* **Fall of Cadia**: The Segmentum Obscurus Divisions had arrived to assist Cadia's defenders against Abaddon's new Black Crusade. While the 1st and 6th Divisions assisted the ground forces on Cadia against the invaders, the 3rd and 8th Divisions engaged the Chaos fleet. All four Divisions suffered heavy losses during the battles, especially against the Blackstone Fortress *Will of Eternity* until the *Phalanx* arrvied and rendered it in operable. Much of the Astral Giants' ground forces were killed when the traitors used the Blackstone Fortress as an artificial meteor and struck Cadia, and the remainder focused solely on evacuation. When escaping from the pursuing Chaos forces, Marshal Gazar Vazin had several Escort ships abandoned crewed by Servitors, to serve as a shield while the rest of the fleet fled to Imperial space.
* **Destruction of Mags X**: Mags X was one of the chapter's recruiting worlds, and was under siege by a Death Guard warband led by Typhus the Herald of Nurgle. The Recruiting Outpost sent out a distress signal, resulting in the 4th Division to arrive and provide aid. But by the time they had arrived, half of the planet had been infected, with many of the population becoming Plague Zombies. Marshal Bejarl immediately ordered for the infected terrain and zombies to be burned, unleashing waves of platoons wielding Volkite, Flamer and Melta weapons backed up by heavy armour. Bejarl personally fought against Typhus when the Chaos Champion tried to take the chapter's gene-seed. Though severely wounded, the Marshal managed to survive and push back the Death Guard. Unfortunately, the damage to the planet was too much, forcing the Division to evacuate the remaining population and then bombard the planet from orbit.
* **Fall of Yail**: At the Hive World Yail, a Chaos Fleet led by Abaddon himself had begun attacking the planet. Imperial Forces along with the 8th Division led the defense against the fleet. However, the sudden distortion between realspace and the immaterium caused by the Warp Storm was releasing thousands of Daemons, slowly overwhelming the defenders. Seeing no other option, a world-wide evacuation order was put into place. The Imperial Guards and Navy would oversee the evacuation, while the Astral Giants would hold back the Chaos tide. Most of the Division had been wiped out, with Marshal Tyrius Joraric and the Division Advocator being personally killed by Abaddon, but their sacrifice had allowed 81% of Yail's population to safely evacuate.
* **Battle of Bachel**: The planet Bachel of the Bachel sector had become the center point where many refugees from the sector and nearby sectors had been gathering, fleeing from the various Chaos Fleets. The 5th, 9th and 10th Divisions had arrived to reinforce the Imperial Navy Fleet protecting the planet when a massive World Eater Fleet arrived. A great space battle took place, with the Navy and Astral Giants engaging the traitors. The 5th and 10th Divisions took most of the damage, with the former losing a Strike Cruiser and three Escort ships while the latter was suffering numerous boarding parties. the 9th Division was able to wipe out several command ships before aiding their battle-brothers. After five hours of fighting, the World Eaters were eventually wiped out, but two of the three Divisions were heavily damaged and unable to perform in any other engagements for the remainder of the Crusade. Marshal Segan Byler agreed to find aid, while he lead his Division out to aid other Imperial forces.
* **Battle of Eddict Vas**: The Industrial World of the Vas Sector, Eddict Vas, was under attack by an Iron Warrior Warband. Realizing the military importance of this world, the 2nd Division arrived to reinforce the local Imperial Guardsmen on the planet. Close quarter fighting in the factory streets broke out, and the Iron Warriors unleashed their Daemon Engines and Obliterators onto the defenders. The Division sent out is Dreadnoughts, Centurions, Terminators and Battle Tanks to face them, while the other squads provided assistance in distracting the rest of the warbands. Division Gunships competed with the enemy air forces for dominance of the sky, while also providing aerial support for their ground forces. Marshal Darrin Querin personally fought against the warband's Warsmith, nearly losing his life along with his right arm, but managed to wound the Chaos Lord long enough for reinforcements to arrive. Darrin's Guardian Squad gunned down the Chaos Terminators as they protected their master. With their lord retreating, the rest of the warband fell into disarray and the majority were picked off while the rest fled the planet. Despite the victory, the Division suffered heavy losses during the beginning of the conflict. The Iron Warriors had managed to take over the planetary sub-orbital guns and destroyed numerous transport vehicles and killed many battle-brothers. The 2nd Division was forced to leave and return to the Fortress-Monastery, leaving behind only a few Escort-Class Ships to help the Guardsmen protect Eddict Vas until it was safely secured.
* **Space Skirmish in the Lakar Sector**:
* **Defense of Orion Primus**: Orion Primus was one of the Astral Giants' recruiting worlds, and most important their homeworld. It was a rare jewel among the current Imperium, and the chapter was determined to protect it from the Emperor Children's forces, led by none other than Lucius the Eternal under orders of his Daemon Primarch, Fulgrim. Lucius' intention was to sacrifice the planet's populace to summon the Daemon Prince into the mortal plain, as well as destroy one of the last remnants of the old Imperium. Determined to stop them, the Astral Giants' forces under the command of Bejarl Jurion, with the addition of the planet's own defense force, later reinforced by a Great Company of the Space Wolves and an Imperial Naval Fleet under the command of the recently promoted Lord High Admiral Spire, the defenders engaged in a vicious space battle. The Astral Giants also fought on Orion Primus' moon, Lela, utilizing ancient orbital cannons to destroy any Chaos ship that got too close. The battle went on for hours, with ships trading fire along with the occasional boarding raid. However, Bejarl ordered that no defender was to initiate a borading strike, less they fall victim to the deadly manipulation of the followers of Slaanesh. The real threat though, was Lucius, whose unique form of immortality was known to Bejarl. In order to ensure that no one fell to the curse, and at the very least force the Emperor's Children Space Marine to retreat, Bejarl had contacted an old ally of the Chapter, Xander Jarak. The Inquisitor had been at the Chapter's mobile Fortress Monastery and returned with a unique weapon known as the Null Bomb. Experimental, it utilized the powers of the Pariah Gene, and though it was called a bomb, in truth it emitted a long range pulse that would banish nearby daemons and negate and/or weaken psychic abilities. It proved effective when it was launched, giving the defender's the upper hand and allowing them to approach the vessel Lucius was on. Said Chaos Champion was nervous about the potential effect the Null Bomb could have on him and quickly fled back into the Warp, where is displeased master waited for him. It would later be revealed that this was a divisionary tactic for a massive Chaos assault on the Chapter's mobile fortress.
* **Breach on the *Infinite Singularity***: Probably the most important event in the chapter's history, the Blackstone Fortress known as the *Infinite Singularity,* which served as the Astral Giants' mobile Fortress-Monastery, had never once been breached. Even when arriving to battlefields, no enemy has ever boarded the ancient craft, protected by its impressive array of weapons as well as the chapter's fleet. However during the 13th Black Crusade, protected only by the two Starforts, *Crimson Guardian* and *Azure Guardian*, plus the forces of the 3rd and 4th Divisions, the Blackstone Fortress was attacked by a coalition of Chaos Warband. Manipulated the chapter's arch-nemesis, the warband Dark Core, the various Chaos forces struck, hoping to plunder the might fortress and sacrifice the Astral Giants. The Astropaths were only able to send out a quick message for aid when the flux of Warp Storms cut them off. As the chapter's fleet under the command Marshal Bejarl backed by Void Admiral Jael'Ed Geo engaged with the Chaos ships, multiple boarding crafts were launched towards the *Infinite Singularity*. Many were destroyed by the Blackstone Fortress's guns, but those that survived rammed into the large vessel, unleashing their cargo of Chaos Space Marines and Daemons. They were immediately met with resistance from the Astral Giants' Watchmen, Sentinels, and Servitors led by Supreme Imperator Marcus Z Barland and Sentry Warden Caxiel Eodin. Reinforcements from the 3rd Division under Marshal Omael Farion arrived to provide assistance. Eventually fighting broke out in nearly every part of the *Infinite Singularity* with the exception of the inner areas. Innovate Machnist Roxer Machin led forces to defend the Blackstone Fortress's core from the invaders, less they destroy it. However, constant Daemons summoned by Chaos Sorcerers damaged the Blackstone Fortress enough that it was rendered immobile. At that moment the Dark Core fleet made its big push. Battering aside both attackers and defenders, they launched numerous crafts and boarded their arch-enemies home. Overlord Balor the Anarchist personally engaged Marcus in a vicious duel while the Sentinels under Sentinel Captain Nevius Anvoec and Chapter Champion Contos Gielux tried to hold back the Eyes of Balor from attacking their Supreme Imperator by surprise. In a rare event, the Venerable Ancient Dreadnought Garvin Malgor was roused from slumber and engaged the Traitor Dreadnoughts and Daemon Engines, mounting them in piles as he was backed by his young brothers. The day long battle finally ended when the Warp Storm subsided, followed by the coming of the 1st, 8th and 10th Divisions, as well as elements of the Indomitus Crusade led by Roboute Guilliman, the 1st Company of the Shadow Phantoms, and suprisingly the Renegade Chapter Manticores, the latter there to capture Kokabiel, a Baron of the Dark Core and a Fallen Angel. The sudden Imperial reinforcements pushed back the Chaos forces, forcing the Dark Core to flee and use their 'allies' as sacrificial shields. Daemons, Chaos Space Marines and Heretics were cleansed from the *Infinite Singularity* after five hours. However, much damage had been done to the Astral Giants. Many battle-brothers had been killed during the battle, the *Infinite Singularity* was still unable to move, requiring both it and the *Azure Guardian* extensive repair, and several Strike Cruisers and Escorts were lost. After a meeting between Guilliman and the Covenant, the Primarch left Primaris Space Marines meant for the Astral Giants, restoring much of their ranks to the chapter's relief. Having suffered less damage during the battle, Marshal Omael and the 3rd Division left with the Indomitus Crusaders while the rest of the chapter reorganized itself.

* **Indomitus Crusade (999.M41-111.M42)**: With much of the Chapter still recovering their numbers or fortifying important worlds, the only Divisions who took part in the crusade were the 1st, 3rd, 7th, and 10th, Divisions. Given his history and achievements, Marshal Omael Farion was named Commander-Marshal, granting him total command of the mentioned Divisions. The numerous Hunter Units were also recalled and put into service for the crusade, thus Master Exterminator Elzart also accompanied and was placed as Omael's second. In the middle of the Crusade, the Zero Division arrived, providing assistance aboard the repaired *Infinite Singularity.*

* **Reclaiming Ossus Yin**: The Hive World Ossus Yin had been besieged by forces of the Night Lords Traitor Legion. Most of the populace had been slaughtered, with only few pockets of resistance left. The Astral Giants immediately moved in to assist, along with one of the Battlefleets, Fleet Secundus. Commander Omael unleashed the chapter's air force, delivering a devastating bombardment against the Night Lords' ground forces, followed by the deployment of Assault Squads, along with the newly inducted Vanguard Suppressor and Inceptor Squads to clear the way, allowing the rest of their forces to make planetfall with little difficulties. Elzart took command on the ground, leading Marshals Gazar and Varon while coordinating with the Hunter Squads, who targeted enemy leaders and important structures. The leader of Fleet Secundus was ordered to coordinate with the loyalists forces while the Astral Giants spearheaded assaults. Areas that the enemies were too deeply entrenched in were bombarded from orbit, completely destroying the Night Lords. It took over a year until Ossus Yin was fully reclaimed. The chapter forces soon left, leaving behind only a few battle-brothers to ensure the planet was fully healed.
* **Battle over Jag**: Jag was a prominent Industrial Hive World, and had been under sieged by Iron Warriors. The 14th Division moved in to liberate the planet from the traitors. Dispatching Vanguard Space Marine Squads, they were used to eliminate leaders among the enemy forces, at the same time assisting with securing weapons and vehicles in order to weaken the Iron Warriors. After four weeks of these quick strikes, the majority of the Division, reinforced by several Armageddon Steel Legion Regiments, moved in to retake the planet. The battle lasted for over a month due to the multiple defenses set up by the Iron Warriors. After a final charge, the Imperial Forces were finally able slay the Warsmith and take back Jags, though the battle had left the Division at half strength.

## Homeworld

### Adamas Sector

The Adamas Sector has been the home of the Astral Giants for untold Millennia. Located between the Segmentums Solar and Obscurus, it has remained out of notice by the major powers in the galaxy until the beginning of the 42d Millennium. Its only notable traits was it was one of the first sectors conquered during the Great Crusade and possesses a stable route between the two Segmentums, granting access between most sectors in those areas of the galaxy, perhaps even towards holy Terra itself. Its importance became clear following the destruction of Cadia and the birth of the Great Rift during the onset of the 13th Black Crusade. With the galaxy split in two and warp travel becoming even more difficult, Adamas became vital for Imperial forces to move forth between the newly christened Imperium Sanctus. Due to this, the Imperial defenders have increased their presence within the sector, to ensure it does not fall to neither Chaos nor Xenos forces.

#### Orion Primus

The capital planet of the Adamas Sector, Orion Primus is also the homeworld of the Astral Giants. Classified as a Civilized World, Orion Primus is described as a world of enlightened people, where the government utilized a system of representative democracy. The cities have been noted by outsiders as great edifices of carved marble, vast metropolises where peasants and nobles alike lived in peace. The people were treated fairly and the rulers, both past and present were just and they also had a well established, loyal and disciplined defense force. Apparently the world rarely saw war but were always prepared. The Chapter considers Orion Primus a jewel among the Imperium, one of the rare worlds not to fall to depravity, corruption and stagnation like the rest of the galactic Empire, barring the Realm of Ultramar.

It was why the Astral Giants fought hard to protect the planet during the Thirteenth Black Crusade, against a large force of Emperor Children's Chaos Space Marines, Renegade Guardsman, Mutants and Cultists. Fighting alongside them were Battlefleet Adamas, the local Imperial Guardsmen regiments, and the Planetary Defense Force. The Chapter paid a hefty toll to keep the planet safe, and were rewarded for their sacrifice with victory over the invaders. Governance is carried out by the inhabitants of the world, but is primarily ruled by the Astral Giants' Imperator (Chapter Master) who also oversees the governance over the rest of the sector.

In addition to their unique form of governance, the people of Orion Primus, and most of the Adamas Sector, hold a distinct culture regarding their own interpretation of the Emperor. Much of this comes from when the Great Crusade first arrived to the sector ten thousand years ago, which is said that the Emperor himself visited the world, though it is unsure if this is true. The people of Adamas see the Emperor of Mankind as a star deity, believing that he watches over them from the cosmos and that his chosen saints and his loyal Primarch sons have forever been placed beside him as celestial bodies that protect them from the evils of the galaxy. This belief is accepted by the Ecclesiarchy as it paints the Emperor as an all-seeing and all-knowing god.

#### Other Worlds

Adamas consists of several other worlds, under the rulership and protection of the Astral Giants. Many of these planets serve as recruiting grounds for the Chapter, while others provide necessary resources for the sector to continue functioning. This can range from food to rich minerals, weapons, vehicles, ships, and power in order for Imperial presence to remain. Each world is strongly protected following the Great Rift, as losing even one could cause significant damage to the sector.

* **Calces**: A Forge World formed during the Dark Age of Technology, it was nearly lost to the Orks until the Astral Giants arrived and lend assistance in retaking the planet. Since then, the Tech-Priests of Calces have provided weapons and munitions to the Chapter in return for protection and assisting with the Chapter's duty in recovering mankind's lost power.
* **Eisen**: An Industrial Hive World, Eisen is a part of the Adamas Sector, however the Astral Giants do not recruit from that planet. This is in most part due to an ancient pact made between them and Xander Jarak. Instead, Eisen helps supply the Chapter with their natural resources. In addition, the planet is also where the elite Storm Troopers, the Eisen Gears, originate from. Many times the Eisen Gears have assisted the Astral Giants in both campaigns and in defense of the sector.
* **Ares**: Feral/Jungle World
* **Gemstone-VI**: Industrial/Desert World
* **Mags X**: Dead World (Current) Civilized/Forest World (Former): Mags X was once a largely populated world that was somehow capable of co-existing with the immense seas of trees that made up its forests. The current Imperator, Marcus Z Barland, originated from the planet before joining the Astral Giants. It was destroyed during the Thirteenth Black Crusade, at the hands of Nurgle's most favored mortal champion, Typhus, who poisoned the world and most of its population with the Plague God's toxins. The planet was nearly turned into a Daemon World until the Astral Giants and Battlefleet Adamas initiated Exterminatus in a mercy kill. Mags X remains under watch by a fleet of the Adeptus Mechanicus and Astral Giants, watching for any signs of Chaos activity or perhaps a means to cure the planet, though that is nothing more than hopeful feeling. Typhus' action have made him a hated enemy of the Chapter.
* **Sparta**: Knight World
* **Goram Delta**: Feudal/Mountain World
* **Lorax Kan**: Forest/Agri-World
* **Yalphan**: Ocean/Agri-World
* **Xale**: Industrial World: Whatever Xale once was has been lost to the ages, and is now nothing more than one giant factory in the service of the Imperium. Records indicate that roughly 3,000 years ago, the ruling nobles initiated what was described as 'heretical form of worshiping the God Emperor' that spread across the entire planet and nearly engulfed the entire sector in civil war until the Astral Giants put it down. Since then, all citizens on Xale are slaves, criminals who have committed crimes within the sector and towards the Imperium. Many were once pirates, rebels, hive gangers, xenos cultists, corrupt nobles, and so forth who have earned the ire of both the ruling body of the Adamas Sector and sent to Xale to work in its factories. Other inhabitants are millions of servitors, and Tech-Priests from Calces, who oversee that all operations are running smoothily, enforced by their security teams.
* **Kaldron**: Ice/Mining World
* **Pagris**: Fortress/Mountain World
* **Novon**: Mountain/Agri-World
* **Suran**: Civilized/Agri-World
* **Ouraen**: Armoury World
* **Idark**: Feudal/Ice World
* **Makan**: Astropathic Relay Station
* **Palso**: Swamp/Death World
* **Beta-Zero**: Training World
* **Olipion**: Civilized/Mining World
* **Racs Septimus**: Battery/Rad World
* **Senal**: Feral/Desert World
* **Minerva**: Archive World
* **Urail**: Mountain/Mining World
* **Cian**: Research Station/Dead World
* **Vymeri**: Paradise/Civilized World
* **Silbern**: Civilized/Mountain World
* **Zenos**: Ocean/Feral World

## Fortress Monastery

The mobile Fortress-Monastary of the Astral Giants, the **Infinite Singularity** is one of the ancient Blackstone Fortress, constucted by the mysterious Old Ones. It was found by the chapter during an unknown time at an unknown location. Located in the Adamas Sector, constantly on the move as it patrols the worlds of the Chapter, its Warp-based weapons and technology make it ideal for the mysterious chapter's mission to protect mankind and combat the enemies of humanity. Due this construct's large size, it is able to house hundreds of the Astral Giants' war machines, their troops, as well as serving as the mobile fortress-monastery for the Chapter itself. Many times over the years, it has been modified to serve the Chapter's purposes, this edifice bristles with great power, befitting of its role and is fully capable of fighting off a fleet of attackers if need be, possessing a formidable array of void shields, and various orbital and sub-orbital weaponry, able to lay waste to entire cities and earning a dreadful reputation as a destroyer of worlds to the enemies of mankind. The deepest parts of the Blackstone Fortress hold technological wonders only witnessed by the Astartes, Tech-Priests and occasionally Inquisitors.

## Chapter Organization

The Astral Giants follow the *Codex Astartes* while at the same time possessing their own variations. Their ten companies are referred to as '*Divisions*'. Each Division is strictly a Battle Company, thus possessing no Veteran, Reserve, or Scout Company. This co-aligns with the Chapter's flexibility during combat, enabling both elder and younger battle-brothers to fight alongside one another while the officers can easily adjust their strategies and formations. The number of Astartes the Chapter possesses is not entirely known, but given recent events following the formation of the Great Rift, it appears the Chapter may have attempted to swell their numbers in response to the threats they face and the Adamas Sector's new importance. Such rumours have yet to reach the ears of the Ordo Astartes it seems. Within the Divisions, Battle-Brothers are formed into Combat Squads; a formation while similar to usual Space Marine Squads, is larger, having both Cadets, Knights, Veterans, and a Commander. This is to ensure that the young battle-brothers may learn from their elders and assist them in battle.

### Command

* **Imperator**: The title of the Astral Giants' Chapter Master, however unlike other Chapters, the Astral Giants have two Imperators. One Imperator oversees the governance and defense of the Adamas Sector, while the other serves as the battle commander of the Astral Lords' forces and serving as commander of the Zero Division, the Chapter's equivalent of a Veteran Company, in addition to their Honour Guard. The Imperators have absolute command over both the Chapter, and in the governing of the Adamas Sector. As the highest authority in the Chapter, the Imperators are also granted the most holy and powerful relics in the Chapter's Armoury.
* **Marshals**: Just like other Space Marine Chapters, the Astral Giant Marshals lead their respective Divisions. The only unique difference is that each Division has two Marshals, who command equal authority but carry out different roles. One Captain is responsible for leading the Division during campaigns, while the other carries the role of one of the Masters, the honorific title which may also carry additional responsibilities extending to the entire Chapter. Despite this, both Marshals are capable of carrying out the other's duties, in the event one should be killed in battle and a successor has not yet been chosen. The Marshals who command the Division in campaigns are given the additional title of **Battle Leader**.

### Junior Ranks

* **Praetors**: The Praetor is a rank the is the equivalent of Lieutenant, and has existed before the coming of the Primaris Space Marines. Much like the Praetor rank during the Great Crusade, Astral Giants selected as Praetors are some of the Chapter's greatest warriors and skill tacticians, capable of fighting and leading their battle-brothers at the same time. Much like with the Marshals, there are four Praetors in each Division, two under a single Marshal.
* **Commanders**: The variant of a Space Marine Sergeant, Astral Giant Commanders are Veterans who have shown the skills of leadership. They are thus placed to command their battle-brothers in Combat Squads, leading them into battle, utilizing both martial prowess and leadership that is second only to their superiors. Commanders also carry out the role of teacher, guiding their younger brothers in war so that they too may one day rise to become leaders within the Chapter.

### Line Ranks

* **Veterans**: The Chapter's elite, Veteran Astral Giants are the best warriors among their brothers. They have fought in countless campaigns and have mastered nearly all tools of war. They fight alongside their younger battle-brothers, guiding and leading them during combat so they too might reach the station. As a Chapter who specializes in flexibility, the Astral Giant Veterans are highly capable of using various equipment and weapons their Chapter has at their disposal. They do not have Vanguard nor Sternguard Veterans, instead they possess Astartes who have mastered their field of combat. Following the introduction of the Primaris Space Marines, Veterans have begun utilizing tools related to their speciality. Those of the Fire Support Squads can take on the roles of Devastators, Aggressors, Eradicators, Hellblasters, and Desolation Marines, whereas Close Support Astartes can function as Assault, Inceptors, Reivers, and Incursor Marines. Those of the Battleline Squads are even more flexible, capable of carrying out the roles of not just Tactical and Intercessor Squads, but can also function as Heavy and Assault Intercessors too. And because their neophytes do not function as Scouts, Veteran Astral Giant Scouts can also carry out the Vanguard Squad roles too.
* **Knights**: Termed used for fully inducted Battle-Brothers of the Chapter. Though this term is used for all battle-brothers of the Chapter, the word 'Knight' primarily refers to the Astral Giants who have passed their training and deemed worthy to join the frontlines. Like many Astarte Chapters, Astral Giant Knights have vast experience and training in numerous fields of tactics and weaponry.
* **Cadets**: The Neophytes of the Astral Giants, the Cadets are the recently inducted battle-brothers who have survived the surgery that ascended them from mere mortals into superhumans. Unlike most Chapters, Cadets do not carry out the functions of Scout Marines, and instead treated in the same way the Blood Claws of the Space Wolves are, but differ in that they are given armour and weapons that depend on where they are better skilled in. In other words, a Cadet may be made into a Devastator Marine if they showed proficiency in utilizing heavy weapons and artillery, or become Assault Marines if they show an aptitude in close quarter combat. In any case, the Cadets are then placed into Combat Squads under their older and more experience Battle-Brothers, serving as supports while their elders carry out the role of mentors, waiting until these new bloods are ready to be considered full Astartes of the Chapter.

### Specialist Ranks

* **Arcanist Overseer**:
* **Arcanists**:
* **High Cleric**:
* **Clerics**:
* **Chief Machinist**:
* **Machinists**:
* **Physician Director**:
* **Physicians**:
* **Primes**: A title given to senior members of any of the four specialists ranks, these individuals are considered second only to the leaders of their respective departments. They will lead their younger battle-brothers either into battle, or through other fields that they specialize in. Primes will also serve as advisors for their respective Marshals, using their vast experience and unique viewpoints to aid their battle-brothers both in and off the battlefield.

### Specialist Formations

* **Scouts**: Unlike many Codex Astartes Chapters, the Scout Marines of the Astral Giants are not the neophytes of the Chapter. Instead, they are experienced warriors who serve as recon and sniper forces, focused reconnaissance and intelligence-gathering and were consummate masters of stealth, infiltration, and sabotage deep behind enemy lines. They were based off Legion-era Reconnaissance Squads and wear a new Recon Scout Armor, which grants them greater mobility and protection than old Carapace Scout Armor could. Because of their skills, Scouts can also carry out the functions of the new Primaris Vanguard Squads.
* **Breachers**: Resurrecting this ancient formation, the Astral Giants’ Breacher Siege Squads have proven invaluable during numerous campaigns, placed among the Battleline Squads. Boarding actions, fortification breaking, slow march, the Breacher Siege Marines cover all these roles, being the first in hazardous assaults and in the direst of war zones. To do so they must have indomitable will and courage to endure the barrage of attacks when they serve as the first wave of infantry. With extensive modifications, their Null Power Armour has made it possible to better protect these Marines along with thrust nozzles and traction spikes that allow for truly impressive maneuverability in decreased gravity. Their new Gun Breacher Shields have also greatly aided these squads when advancing towards the enemy. Commonly, they are accompanied by Servo-Skulls designed to locate enemies that might be hidden.
* **Seekers**: Desiring a new unit of warriors who can combine both field and stealth specialists with their physiology and armor, the ancient Legion Seeker Squads were reborn. These warriors are infiltrators, marksmen, saboteurs, assassins, trappers, and trackers all put into one role. The Seekers move throughout the battlefield without a sound, targeting enemy commanders and eliminating them to sow confusion and break morale among the enemy forces. Other cases have them striking key positions and sabotaging key assets. The warriors selected for this role must also be one of patience, for the chance to strike their target takes time. In many cases they will utilize traps and the environment around them, displacing mines or even whatever is lying around. To carry out such tasks, the Seekers wear Null Power Armour variants, an armor designed to give the wearer better mobility while still being strong enough to protect them in addition to being nearly undetectable by scanners of any kind thanks to their built-in stealth technology. The armor’s helm comes equipped with several sensors to enhance the Seekers’ ability to navigate through the terrain and locate their prey. And while they mostly use the Stalker Bolter or the Stalker Bolt Rifle, their main weapon is the Thunderbolt Crossbow, a two-handed mechanized repeating rail-based crossbow whose bolts can pierce both metal and flesh. In addition, two other weapons are in their usage, one being the Ghost Bolt Pistol, a modified variant of the Heavy Bolt Pistol but is equipped with a silencer to ensure that it’s gunshots cannot be heard when making a kill, and an optical sight to improve accuracy. After that is the Breaker Sniper Bolt Rifle, a variant of the Sniper Bolt Rifle designed to serve as a semi-automatic anti-material rifle against heavy armored targets and vehicles and carries twice the amount of ammunition. To become a Seeker is considered an honor, for many battles have been won by the actions of these hunters.
* **Reapers**: A name befitting of their role, the Reapers are the resurrected form of the ancient units known as the Moritat. The Reapers are ruthless killers, utterly merciless and efficient, serving as assassins and shock troopers. The Reapers show no mercy to those who would threaten mankind and the Imperium, leaving no survivors in their wake and will not stop until their target is dead. Because of their role and personalities, they are kept away from outsiders, less they will be caught up in the Reapers’ rampage. Many times, they will be teleported near the location of enemy leaders to eliminate them, or at the very least perform guerrilla tactics on the enemy. They wear Null Power Armour, which has been modified to incorporate dual shoulder-mounted launchers, and a built in Jump Pack that has feed cables which are linked to their dual energy weapons, allowing them to launch a continuous barrage of incredible amounts of firepower. Their jump packs are smaller than the normal ones, and combined with grav-chutes, thus allowing for increased mobility while enabling them to act indoors. Attached to their wrists are mounted retractable power blades meant for close combat and are sharp enough to cut through even Terminator Armor. With the introduction of the Primaris Space Marines, some Reapers have begun to use a pair of Combi-Fists rather than pistols, or wrist-mounted weapons and wield dual combat knives. They are put into the Close Support Squads.
* **Destroyers**: Reborn once more from the era of the Space Marine Legions, the resurrected Destroyer formations are used as a last resort when total destruction is required. They march into the battlefield, moving at a slow but steady pace as they bring death to all their foes. This is made possible through the forbidden and dangerous weapons they wield, such as radiation-based ones to the lethal Toxiferran Weapons. The Destroyers primarily act as grenadiers and demolition specialists, and thus much of their primarily formed into ammunition is made for grenade launchers. Their Null Power Armour has been modified to protect them from the harmful elements of the very weapons they wield. Among their armaments are the semi-automatic Pain Grenade Launchers, that allows Destroyers to destroy armoured and moving targets, as well as large groups. In addition to the Pain Launcher, the Destroyer Sergeants also carry shoulder-mounted suppressive auto-grenade launchers that are fed from drum units. They also carry wrist-mounted grenade launchers known as the Shotgun Grenade Launcher due to its short range and small explosive ammunition, and single-handed Breaker-Pattern Grenade Launchers that fired remote detonated grenades. When close combat is required, they will wield Concussive Batons and Bolt Pistols. Their battle-brothers look upon these warriors with a combination of disdain and respect, for the destruction they knowingly cause, and the willpower to endure the hatred that comes from these grim tasks. Their role is that of Fire support Squads.
* **Hunters**: Standing out from their fellow Veteran brothers, Hunters are stone-cold killers, utterly remoresless and will cut down any foe before them without hesitation. Trained in brutal close combat by the Master Exterminator, Hunters stalk the battlefield, searching for enemies. These warriors are used for a variety of purposes, ranging from tracking and killing high priority targets, to eliminating any survivors of a recent attack. Hunters also exist outside the usual chaing of command, receiving orders solely from their Division's Marshals or Imperators, and will even ignore the orders of Praetors and Commanders. Because of this, combined with their continued release of righteous fury, they tend not to go near populated areas or interact with Imperial allies.
* **Sentinels**: Carrying out the role of a Command Squad, with the one in the Zero Division having the additional duty as the Chapter Master Honour Guard, the Sentinel Squads are comprised of Veterans entrusted with the protection of their Marshals. In addition, these warriors are also both leaders and advisors, each having once been in the position of command, whether as Praetors or Commanders. The battle-hardened warriors possess centuries of experience they can share with their Marshal, while also protecting them during battle. The leaders of these squads is designated as Sentinel Captain, with the squad consisting of elements of both Battleline, Fire Support, Close Support Squads, and at least two Terminators, one for range support and another for melee. In addition, the Sentinel Squads also have with them the Division's Champions and Ancients.

### Order of Battle

#### Headquarters

 **Zero Division**
***Lord Master of Adamas, Chapter Master of the Astral Giants***
**Imperator Zutaron Rubay**
***Battle Master of the Zero Division, Chapter Master of the Astral Giants***
**Chapter Champion Contos Gielux, Defender of the Astral Giants' Honour**
**Chapter Ancient Usiel Terius, Holder of the Astral Giants' Standard**
**Sentinel Captain Nevius Anvoec**
**2 Sentinel Squads**
**4 Praetors, Equerries of the Astral Giants**
**Hunter Squads**
**Terminator Squads**
**Battleline Veteran Squads**
**Fire Support Veteran Squads**
**Close Support Veteran Squads**
**Scout Veteran Squads**
**Centurion Veteran Squads**
**Bike Veteram Squads**
**Chapter Serfs**
**Roxer Machin**
***Chief Machnist***
**Machnists**
**Chapter Serfs**
**Darius Zalezar**
***Arcanist Overseer***
**Arcanists**
**Chapter Serfs**
**Barion Whetton**
***High Cleric***
**Clerics**
**Illoren Ghengma**
***Director Physician***
**Physicians**
**Chapter Serfs**

## Non-Astarte Personnel

### Battlefleet Adamas

A part of the Imperial Navy, the Battlefleet Adamas earned its name from its crew originating from said sector, and also for holding the responsibility of protecting the sector and its worlds from both outside and inside threats. The roles they carry out range from combating xenos invaders, pirates, rebels, transporting and escorting Imperial guards, patrolling the worlds of the Adamas Sector, giving orbital support for planetary armies and providing vessels for exploration fleets. Like other battlefleets, Battlefleet Adamas is made up of destroyers, frigates, cruisers, and battleships, as well as countless small vessels such as transports, shuttles, messenger craft and long-range patrol craft. In addition there will also be numerous non-warp travel ships such as system patrol ships and defense monitors. These are all backed up by stationary defenses such as space stations, orbital defense platforms, orbital mines, and ground-based defense lasers and missile silos.

Because of the Astral Giants recruiting from the Adamas Sector, and serving as its overall lords, Battlefleet Adamas falls under their command. The fleet primarily follows the orders of the Void Admiral, the Astral Giants' variant of Master of the Fleet. and one of the two Marshals of the Fourth Division. He oversees the deployement of ships into smaller battlegroups, the training of its mortal crews, and is assisted by both his naval-skilled battle-brothers, and mortal servants. Serving directly under him is a mortal given the title of Lord Admiral, and will act as his replacement should the Void Admiral be unavailable. It is not uncommon for groups of the fleet's ships to link up with the Astral Giants' Chapter Fleet during campaigns when the need for reinforcements is acquired.

### Watchmen

A unqiue branch of Chapter Serfs, the Watchmen comprise of mortal servants selected and trained to protect the Astral Giants' mobile Fortress-Monastery, the *Infinite Singularity*. Equipped with some of the best weapons, the Watchmen constantly patrol the Blackstone Fortress, always prepared for possible attacks. These humans go through strict screening to ensure that they can be trusted to protect the heart of the Chapter. Some of them are also assigned to protect the recruiting bases and outposts scattered throughout the Adamas Sector, assisting their masters in watching over their recruiting worlds too.

## Chapter Beliefs and Culture

The Astral Giants believe strongly in the advancement of knowledge, progress, science and the unity of mankind. They view thing such as superstition and religion as a disease, causing humanity to become stagnate and weak. As such the Astral Giants does not follow the Imperial Creed, but instead the Imperial Truth - the secular, rationalist ideology formed by none other than the Emperor of Mankind. To the Chapter, the Emperor was not a Divine God, but instead a great man whose only desire was to bring about the prosperity and safety of his people, a belief that the Astral Giants hold closely. It is for this reason why they hold the Ecclesiarchy in contempt, as they believe that the organization is bastardizing the Emperor's image and slowly corroding all that he worked so hard to achieve for mankind.

In regards to the Adeptus Astartes, the Astral Giants believe that desires for honour and glory are nothing more than idiotic and foolish. To them, to be a Space Marine is about being self-sacrifice, to fulfill their duty and responsibility as the defenders of man, filled with determination to complete their goal. To protect the citizens of the Imperium is the ultimate achievement for the Astral Giants, and ending a battle quickly by any means necessary is the goal. Thus, the Astral Giants prefer to see things from a rational and logical point of view, and similar to the Raptor Chapter, they see the idea of charging into battle without a plan as foolhardy. While the Astral Giants Astartes do not fear death, they do not want to give their lives away needlessly, and instead rather have a well-put strategy whenever going into battle.

The Chapter also believes in self-reliance, hard work and independence. For one to be a warrior and defender of man, they must know what it takes to survive in the galaxy during this turmoil age. To be coddled and denying the truth of reality leads to foolishness and delusion. This belief is well ingrained into the Astral Giants, based off of that each Division has a different form of combat. Also, combining it with their belief of unity of mankind, bonds of brotherhood and comradery, makes the chapter a nigh-unstoppable fighting force.

The Astral Giants' strong belief in comradery spreads to other Space Marine Chapters. Many Divisions' Physicians (Apothecaries) have been known to extract the gene-seed of fallen Space Marines from other Chapters, found on the fields of long lost battles, aboard Space Hulks and other places. Knowing that a Chapter's gene-seed is sacred and a vital tool for the Chapter's survival, the Physicians will go to great lengths to ensure that it can be returned safely to the fallen Astartes' respective Chapter where it can be used for the next generation. The Astral Giants will also ensure that any secrets of said Chapters will not be discovered and remain said Chapter's secret. This has earned them much gratitude and respect from several Chapters, many of whom might face extinction were it not for the Astral Giants' efforts.

### Lore Inheritance

Like the Blood Ravens, the Astral Giants value knowledge. Their expeditions and attempts to recover lost human tech plays a role in what the chapter calls 'Inheritance of Lore', to understand the history of mankind back during the Dark Age of Technology and before that. For the Astral Giants, ignorance is a grave sin as it causes disaster and betrayal. This is one of the reason why the Ecclesiarchy is hold in such contempt, as they neglect to understand mankind's history, corrupting it with their lies, sending humanity backwards rather than forward.

## Combat Doctrine

The Chapter's primary form of warfare is the usage of their advanced technology that they have developed over the millennia. With the assistance of the Tech-Priest aiding the Machnists, all Divisions have shown an incredible number of weapons not seen since the Horus Heresy, as well as newly invented forms of war machines too. The Chapter is quite fond of using Grav-Weapons, with many Veteran Squads wielding them in battle.

However, how these devices are utilized varies between each Division. The Astral Giants focus on mastering several types of battle styles, and developing new ones whenever they face a new threat to humanity. This way, the Divisions will be able to counter whatever enemy they face during campaigns, no matter the locations. Thanks to that, the organization of each Division is flexible, capable of changing its style to better combat the enemy they are currently facing. Furthermore, newly promoted Marshals might prefer a different fighting style than what their predecessor used. While they may cause difficulties for most, Space Marines of the Astral Giants are quick to adapt to new combat tactics and command structures implanted by the Marshals, which they receive from Praetors and Commanders.

In accordance to their belief of self-reliance, and independence, each battle-brother is taught to rely on both themselves and each other, to improve combat efficiency, whether a marine is fighting on their own or with their brothers. This means taking care of their own equipment, allowing the Machnists time to focus on other tasks. This also includes Division, as they are away from their Fortress-Monastery, and thus have learned to act on their own, as they cannot expect to always remain in contact with the Covenant. Such independence extends when two or more Divisions worked together. Marshals of separate Divisions can work in sync with one another, using different warfare specialties to fight any force.

## Deathwatch Service

The Astral Giants have sent Veteran Marines many times in the past to serve in the Deathwatch. Their advanced weaponry has proven a great boon for the Chamber Militant in their campaign against alien threats. Furthermore, thanks to the chapter's flexibility, Astral Giants have proven well adapt in working with Astartes from other chapters, despite the various cultures, tactics, beliefs, rivalries and fighting styles that each Space Marine Chapter has. This has enabled the Veterans to be fine and adjust to working with their cousins, even taking orders from them too. Their loyalty has also been valuable, refusing to abandon a Battle-Brother and remaining steadfast in the heat of battle. Multiple Veterans of the Astral Giants have earned high honors for their services in the Deathwatch.

## Armaments

The Astral Giants are compelled not to just protect mankind's future, but also revive its past. They are aware that much was lost during the Age of Strife, and that of the Horus Heresy. Technological wonders that had once been a common occurence now are either rare or extinct, a fact the Astral Giants to seek to correct. The Chapter has many times gone out to seek and recover lost mankind technology, such as the valuable STCs among other things. Over the years, they have recovered many of these fabled relics, along with the rusted remains of tanks, ships, and aircrafts of the Space Marine Legions, thought lost after the Horus Heresy. Through the determination of their Machinists, combined with their pact with the Adeptus Mechanicus and other sources, the Astral Giants have managed to resurrect many of these wonders for the use of their chapter in the defense of both the Adamas Sector and the Imperium, while other new inventions were birthed and used solely by the Chapter.

### Armour

* **Null Power Armour**: From studying the STC in their hands, the Astral Giants have managed to create a new type of Power Armour for their marines, which they have named Null Armour. While appearing similar to the current armor worn by other Chapters, this Null (or 'Zero' Pattern) Power Armour possesses small jets on the sides of the heels, and the backpack. These mini-jet packs do not grant the wearer the ability for long-range jumps like Jump Packs of the Assault Marines, but does grant them more maneuverability. The wielder can move at faster speed without being slowed down by the armour, and perform greater leaps than the armor of old could. They also have a built in Conversion or Refractor Field to protect the wearer. In terms of appearance, the Null Power Armour has elements from the Mark IV and Mark VII Power Armours, while the ones worn by the Sentinels are designed to have helmets looking similar to the helmets worn by Ancient Greeks from Terra and a change in the visor too, being more of a T-shaped. Modifications to the new Mark X were made to include the mini-jet packs. Their exist four variants, each used for the veteran Breacher, Seeker, Destroyer, and Reaper squads, and the Sentinels.

* **Scutum Pattern Tactical Dreadnought Armour**: Also called the Scutum Pattern Terminator Armour, this form of the Terminator Armour is used exclusively by the Astral Giants. It's appearance is similar to the Indomitus Terminator Armor, but has some minor characteristics related to the advanced Tartaros Pattern Terminator Armour. The origins of this design dates back sometime before the beginning of the Horus Heresy, the STC created by Xander Jarak during his time among the Auretian Technocracy. The armour was meant to be used for the Technocracy's own military elite, but was hidden during the Sons of Horus's attack. When Xander made contact with the Astral Giants, he offered the designs to them and Calces under the agreement that only the Chapter could use it. Since then, the Scutum Terminator Armour has been used by the Astral Giants' Veterans. It is also the first set of armour to have a built in Repulsion Field, and maintains the durability and protectiveness of the Terminator Armour while also having increased range of movement and manoeuvreability. More precise, the boots possessed a manual operating system that lets the armor stick to the ground, enabling the wearer to not fear of loosing their footing, plus a higher resistance to explosions.

## Notable Astral Giants

* **Imperator Rahdik Zoron**: The first recorded Imperator, Rahdik Zoron has led the Astral Giants during the early centuries of the chapter's activities. He was in command of the forces that fought against Abaddon's 2nd Black Crusade, and other campaigns afterwards. Rahdik instilled many of the chapter's beliefs and the combat doctrine of flexibility, being a peerless officer capable of matching any strategies the enemy threw at him.

* **Imperator Yavin Giger**: The Imperator during the Age of Apostasy, it was Yavin Giger who put Marshal Kane in charge of the chapter's forward forces to aid Imperial planets that were isolated due to violent Warp Storms. Yavin is also credited for being the one who held the Adamas Sector against a massive Chaos Incursion while Kane assisted the Imperium, slaying three Greater Daemons on his own.

* **Imperator Imorek Lanten**: Imorek was Marcus' direct predecessor and the previous Imperator. He held the position longer than any other recorded Supreme Imperator and oversaw vast operations and campaigns, forging strong bonds with the Adeptus Mechanicus and other Adeptus Astartes Chapter. He was killed personally during the Poran Sector Campaign by Balor the Anarchist, Overlord of the Dark Core, and Baron Hougan the Void Menance. His death was avenged by the then Marshal Marcus, who also took his place as Imperator.

* **Imperator Marcus Z Barland**: The current Imperator (Chapter Master) of the Astral Giants, Marcus Barland, has led the Chapter since the mid-41st Millennium. An intimidating figure, combined with a strategic and wise intelligence befitting a man of his position, Marcus has proven to be a capable leader and enemy of those who would threaten mankind. As the Astral Giants' Imperator, Marcus also leads the chapter's Covenant, the Chapter's inner council, and thus is privy to all the chapter's secrets more than anyone else. As with all of his predecessors, Marcus has served as Marshal of the Third Division and then ascended to the rank of Imperator. During that time he has assimilated centuries worth of experience in various battles, facing off against hundreds of different enemies, making Marcus a battle commander equal to many famous Imperial Heroes. As is tradition, Marcus wields some of the chapter's most sacred relics, including the *Advent Armour*, the *Titan Fist*, and the *Star Hammer*. After the return of Guilliman, Marcus was the first of the chapter to go through the Rubicon Primaris, coming out as a Primaris Space Marine.

* **Imperator Zutaron Rubay**: The second Imperator and Battle Master of the Zero Division, Zutaron Rubay is second of the Astral Giants' command under Marcus. An old friend of the Imperator, Zutaron served under Marcus when the former was the Marshal of the 5th Division and Zutaron was a Praetor, before being promoted to Marshal of the 8th Division. When the previous Zero Division Battle Master was killed, Marcus selected Zutaron as his second, knowing of his friend's skills and strategic mind. Though both hold the same rank, Zutaron normally refers to Marcus' command, recognizing his old friend as the greater of the two when it comes to both governance and warfare. And since then, Zutaron has faithfully served Marcus, commanding the Chapter's Fortress-Monastery in Marcus' absence when other matters call the Imperator. In battle, Zutaron wears Artificer Armour, known as the *Aeolus Mantle*, granting greater mobility. He also wields the Relic *Solis Wrath*, a Volkite Serpenta with the firepower of a Volkite Charger on par with the new Neo-Volkite Pistols, and the Null Arms, the *Halo Saber*, a Power Sword capable of cutting through nearly any substance.

* **Sentinel Captain Nevius Anvoec**: Taking the post 200 years ago, Nevius is the leader of the Astral Giants' Honour Guard, the Sentinels, taking command of the two squads in the Zero Division. He has always been beside Imperator Marcus' side. Serving the role of not just a bodyguard, but also an advisor, Nevius has given great wisdom that even the experienced Chapter Master appreciates. In battle, he wields the Null Arm, *Lithi* and a Combi-Bolt Pistol Plasma Gun. He was originally the Marshal of the 10th Division before being promoted.

* **Arcanist Overseer Darius Zalezar**: The current Chief Librarian, Darius Zalezar is wise beyond his years. Serving in the chapter for centuries, Darius has mastered various forms of psychic abilities for the chapter, most notably, the abilities of Technomancy and Divination. His power is equal to his knowledge, many ancient xeno artefacts have been studied and recorded by Darius over the decades. Along with his usual equipment and a Plasma Pistol, Darius wields a Force Weapon known as *Colligentes Rod*. He is also accompanied by an Armourium Cherub.

* **High Cleric Faleus Eckarl**: Faleus Eckarl was the High Cleric during the early centuries of the 41st Millennium. He led from the frontlines in many battles and partook in the Gothic War, helping inspire hope in the populace on various planets during those dark times. Faleus also gained fame when he slew a Word Bearer Dark Apostle on Calz and even the Baron Sizar of the hated Dark Core. He tragically lost his life in sub-sector Grig, after uncovering corruption among the sub-sector's Cardinal, Faleus was shot through the head by a Vindicare Assassin. His death enraged the Astral Giants so much that the Division with him at the time, the 9th Division, assaulted the Cardinal World Jauline and took the corrupt Cardinal's head.

* **High Cleric Barion Whetton**: Serving in the chapter for over three centuries, Barion Whetton has become a symbol of inspiration for the Astral Giants and their allies. Whenever there is battle, Barion will always be in the thick of it, fighting side by side with his battle brothers, Imperial Guardsmen and other defenders of the Imperium. His skull helm is covered in scars, an indication to the many fights he has been and how close to death Barion has faced without fear. Along with an ornate Volkite Serpenta, Barion wields the *Deliverance*, an ornate Crozius Arcanum that is bestowed onto those who hold the office of High Bishop.

* **Chief Machnist Udar Ragber**: The first Chief Machnist, Udar Ragber is highly revered by the Astartes of the Astral Giants. His legacy is one filled with the creations of numerous inventions and achievements he has given to the chapter and mankind, many of which are the chapter's relics. Many of the chapter's STC systems were in fact deciphered by Udar, allowing the chapter to replicate the knowledge they held. Most notably, it was Udar who invented the Null Arms, the chapter's secret weapon against psykers and Daemons of the Warp. His master-crafted Power Axe and Mechadendrite, *Tordenkant*, and *Kraken Guard*, are considered chapter relics and are always wielded by the Chief Machinist.

* **Chief Machnist Roxer Machin**: The present Chief Machnist, or Master of the Forge, Roxer Machin is currently the oldest active member of the Astral Giants, having lived for over 800 years, barring the brothers contained within a Dreadnought. Having served under three separate Supreme Imperators, Roxer has proven to be a master in the art of the machines, having done extensive study of lost relics of mankind's past since he first became a Machnist. Along with that, his advanced age and experience has served well in the chapter, giving advice to younger Machnists or to the other members of the Covenant. Most of the time he is in his own private quarters aboard the Chapter's mobile Fortress-Monastery, the *Infinite Singularity*, tinkering with a new invention or studying recovered archeotech. When he isn't, Roxer is at one of the Forges and Armouries, overseeing the progress of young Machnists, studying recently found relics and technology, as well as repairs and maintenance of vehicles and weapons that have returned from recent battles. Other places include the Teleportariums, Generatorum or checking on the defenses of the Blackstone Fortress. Despite his position and the responsibilities, Roxer has not lost his sense of battle, and during the most long-lasting and heavy battles, Roxer can be found on the frontlines, leading his battle-brothers forward or repairing damage vehicles while under heavy enemy fire. His courage and determination is considered an aspiring model for the younger battle-brothers, and serves as a prime example for the young Machnists of what their duties require. As is tradition, Roxer wields two of the Chapter's relics, the customized Mechadendrite, *Kraken Guard*, and the ornate Power Axe, *Tordenkant* along with a Combi-Flamer and a mounted Forge Bolter.

* **Director Physician Illoren Ghengma**: Chief Apothecary of the Astral Giants, Illoren Ghengma has been responsible for saving countless lives of both his Battle-Brothers and the Astartes of other Chapters. Marching through the battlefield, ignoring the flying bullets and deadly explosions around him, Illoren has never once been impeded in performing his sacred duty, whether saving lives or reclaiming the precious gene-seeds. Illoren is also a skilled scientists, able to gain understanding from the many research on various xenos his chapter has encountered. Most notably is devising a powerful toxin to repel Tyranids and currently working on an evolving anti-biotic against future Nurgle-based viruses. In battle Illoren wields a Power Axe and the *Lethal Judge* a unique combi-weapon that can both heal and kill.

* **Marshal Kane Bonsoon**: The Marshal of the 7th Division during the Age of Apostasy, Kane Bonsoon and his Division worked tirelessly to assist the various human worlds during the reign of the Tyrant Vandire Gogo, as well as the massive number of Warp Storms. Facing several impossible odds during the time, Kane and his brothers remained resolute in protecting mankind from both themselves, Xeno and Chaos forces. Though he was killed by Balor the Anarchist of the Dark Core, Kane's efforts have served as a shining example to future Astral Giants of what it means to be a true Space Marine. His personal weapon, the *Spear of Kane*, has become a hallowed Relic of the Chapter and is traditionally wielded by the Battle Leader of the 7th Division.

* **Marshal Gazar Vazin**: Marshal Battle Leader of the Chapter's 1st Division, Gazar has served for over 400 years in the Chapter. Climbing up through the ranks at an incredible pace, he has gain fame as a great warrior and tactician, rarely surprised by new tricks the enemy comes up with. During a battle with Tyranids, Gazar gained three scars going across his left eye, which had been replaced by cybernetic implants. He strides into battle in Tactical Dreadnought Armor, wielding two of the Chapter's relics, the *Humming Fang* and the *Doom Repeller*.

* **Marshal Taun Borick**: The Marshal of the 1st Division who carries the title of *Lord Seneschal*, Taun Borick is the oldest current Division Marshals of the Astral Giants, and has served with Marcus before the latter became Imperator. A decorated officer of countless campaigns, Taun has proven to be a valuable asset to the chapter in fighting against the foes of man. Along with being the Marshal of a Division, Taun carries the responsibilities of ruling over the Adamas Sector during the absence of the Imperators or when their attention is needed elsewhere. In battle he wields a master-crafted Power Sword called *Iochran* and a Combi-Grav Gun that fires Metal Storm Frag Rounds.

* **Marshal Darrin Querin**: Leader of the 2nd Division, Darrin has earned a reputation as a master in defensive warfare. It is said that there has not been a single fortress he could not protect, whether it be attacks from outside or within. Darrin has skillfully predicted where enemies shall strike, routing out any possible saboteurs or traitors within a few days the siege has began. He can mobilize the various forces under his command, whether they be his own battle-brothers, Imperial Guardsmen, Adeptus Arbites, the PDF, Adeptus Mechanicus forces, and even the private armies of Imperial nobles. And speaking of said people, he will not suffer their interference, and has been known to make examples of those who would impede his work. Towards the attacker, Darrin has crushed their forces with ease through combinations of traps, troop deployments, counter-offensives, and night raids. His strategies have enabled him to lure out the enemy commander, allowing him to cut off the head of the snake and break down the enemy's morale with ease. In battle Darrin wields a masfter-crafted Storm Shield, the Relic Power Axe *Armor Fissure*, and a combi-Plasma Pistol.

* **Marshal Quint Avarions**:

* **Marshal Omael Farion**: The Battle-Leader of the 3rd Division, Omael Farion is the 78th Marine to take the position, as well as the youngest Astarte to ever achieve the rank. Having been known for his devotion to his duty of a Space Marine even before his promotion, it was no surprise when he was unanimously chosen to lead the Division after his predecessor's death. Both humble and loyal, Omael becomes fierce and ruthless on the battlefield, slaying the threats to mankind without hesitation while protecting the lives of his brothers, fellow Space Marines from other Chapters, other warriors and the Emperor's people. Whenever going into battle Omael always wears the Artificer Armour, *Tempest Mantle*, and wields the Power Sword, *Verum Judgment*, and the master-crafted Storm Shield, *Defiance*.

* **Marshal Usaru Pacharn**: Fellow Marshal of the 3rd Division, and holder of the title "Armament Administrator" Usaru Pacharn is charged with overseeing the distribution of the Chapter's arsenal of weapons and munitions. This has made him a master of understanding weaponry, both of his Chapter and those of other Imperial organizations, enabling Usaru to lend his assistance when dealing with the enemy, knowing which weaponry is better suited for the situation. Usaru was originally offered the title of Battle-Leader, but offered it instead of Omael, believing his young Battle-Brother was more deserving of the rank. Usaru instead assists Omael and the rest of the Chapter by ensuring their weapons will never run dry.

* **Marshal Rhago Macerate**: Leader of the 6th Division, Rhago has gained a reputation for his frontal assault, efficient close combat, siege tactics and fast-moving attacks. Rhago's height is said to be on par with Terminator Armor wearing Space Marines, which is matched only by his indomitable will. Combined with his brutal fighting style and menacing aura, Usaru is an intimidating figure. He wields one of the Chapter's relics, the *Meteor Striker*, as well last wrist-mounted storm bolter on his left arm and a Jump Pack.

## Chapter Appearance

### Chapter Colours

The Astral Giants primarily wear dark cyan coloured power armour. The Imperialis or Aquila on the chest guard (when worn) is light vermilion in colour, as is the shoulder pauldron trim. A light vermilion coloured, open-faced squad specialty symbol is worn on the right shoulder pauldron or alternatively on the right greave (Tactical, Devastator, Assault or Veteran) which designates squad type. A gothic numeral displayed by the squad specialty symbol designates squad number. The light vermilion coloured squad number on the left poleyn (knee guard) or greave indicates division number. Veterans wear light vermilion coloured helmets, whereas Commanders' helmets have a single line of said color going down the middle, and Praetors have a dark cyan line going down their light vermilion helmets. Marshals' helmets are dark cyan, with a skull within that.

### Chapter Badge

The symbol of the Astral Giants is a four-pointed vermilion colored star. Each point is in the cardinal directions (i.e., north, south, east, and west) symbolizing how humanity has spread out to all four corners of the galaxy and the Astral Giants' oath to protect them from all threats. On the sides of the start are several wavy figures that was inspired by the culture of the Adamas Sector, where the people of those worlds see space as a great ocean for mankind to sail on in the Emperor's name. The star as a whole also comes from the local populace of Orion Primus and how they view the Emperor as a mighty star that shines above his subject, forever watching over them.

## Notable Quotes

### About the Astral Giants

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage

[Source]

## Gallery

Astral Giants Firstborn Veteran Marine of the 1st Division (*"The Unbreakable"*), 5th Veteran Squad.A Firstborn Battle-Brother of the 3rd Division (*"Relentless Sentinels"*), 6th Combat Squad.