recursal/Fanatic-Fandom huggingface dataset:
Notre Dame

## Overview

>
> Notre-Dame de Paris (French for "Our Lady of Paris"), also known as Notre-Dame Cathedral or simply Notre-Dame, is an historic Catholic cathedral on the eastern half of the Île de la Cité in the fourth arrondissement of Paris, France. The cathedral is widely considered to be one of the finest examples of French Gothic architecture and among the largest and most well-known church buildings in the world. The naturalism of its sculptures and stained glass are in contrast with earlier Romanesque architecture.
>
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Via Wikipedia

## Benefit

* Notre Dame No Anarchy: Civilization remain in its current government instead of going in anarchy while swapping.
* Notre Dame Policies Reset: Upon entering anarchy your policies are reset.
* Notre Dame Reduced Anarchy: Civilization anarchy time is reduced by 50%.
* Notre Dame Divine Forging: Your town has +25 dice size on forging catalyst.
* Notre Dame Policies Bonus: You can pick an extra policy for tier 1 to tier 5.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* **Notre Dame**
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Captured Civilizations

## Overview

A Captured Civilization is a civilization who's capitol has been captured by a controlling civilization. When a civilization is captured, it retains all of its management (aka the Leaders and Advisers are the same) but must deal with the government of the owning civilization and pay their taxes.

### How Do I Capture A Civilization?

To capture a civilization, you must destroy all of the Capitol structure's control blocks during WarTime. For more information see the page on War

### Capitulation

If the mayors of a captured town wish to permanently join the owning civilization, they can issue /town capitulate to the captured civilization. If the capitol town mayors issue this command, every town in it is now 100% owned by the controlling civilization and behaves exactly as if the all of the captured civ's towns had been founded by the owning civilization.

### Revolution

Captured Civilizations have the option of starting a Revolution to become free again.

### Liberation

If the conquering civilization chooses to do so, they may liberate your civilization, returning full control back to you. Only the owner of your old capitol town can liberate your entire civilization, and only towns under his control can be liberated. Other towns owned by other civilizations must be liberated by their owners individually. See the diplomacy page on liberation for more information.

## See Also

Captured Towns

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ **Captured Civilizations**
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Захват Цивилизаций
Plot Commands

## See Also

* Town Permissions and Permission Groups

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* **Plot Commands**
* Build Commands
* Misc Commands

ru:Команды участков
Grocery Emperor

## Overview

Allows players to purchase food. There are 5 food types, each being unlocked by a different level.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* **Grocer**
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Grocery

## Overview

The town grocery is an improvement that supplies food items for restoring health and hunger. It offers 4 different types of food but only 1 is unlocked per level. Levels for the grocer are unlocked by first obtaining the proper technology, and then by researching the upgrade using the '/town upgrade' command.

## Functions

### Purchase Food

By clicking the signs at the bedrock pillars, you can buy the types of foods listed. The Grocer will tell you the items for sale, and any non resident member fees you may have to pay if you are not a member of the town that owns the grocery.

### Set Non-Resident Fee

The mayor and his assistants can set the non-resident fee charged by the grocery with the following command:

* /town set grocerfee [5-15] – “Changes the non member fee to a minimum of 5 or max of 15 percent”

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* **Grocery**
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Бакалея
Barracks Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* **Barracks**
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Random Events

About once a day, each town rolls to see if they are going to experience a **random event**. Most events have a small (about 5%) chance of occurring. When a random event occurs, each player in the town will be notified via a chat message. Depending on the random event, some player action may be requested. Each random event lasts for a certain amount of time (usually a couple days). Players who log in will be notified if their town is experiencing a random event. You can also check by using the '/town event' command to re-read the details of any active event on your town.

Towns can only experience a single random event at a time.

## See also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* **Random Events**
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Случайные События
Intelligence Agency

## Overview

The intelligence agency is a building that when build allows you to do more advanced spy missions.

The spy missions that will be unlocked are as followed:

Investigate Civ Mission: This will give you information about the Civilization's total Culture output, their current Research, their total Beakers from Towns and their chosen Policies.

Raid Mission: This missions allows you to steal Trade Goodies during Wartime. More about this missions can be found on the Spy page.

Sabotage Mission: This missions allows you to disable any Tower in Wartime for 2 hours (This can be undone by the targeted Civilization by breaking the TNT that spawned inside the Tower). More about this missions can be found on the Spy page.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* **Intelligence Agency**
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Temple Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* **Temple**
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Upkeep

## Town Upkeep

Upkeep is a maintenance cost that every town in the server must pay to keep the lights on. If the upkeep is not paid and the town goes into debt for more then 5 days the town is put up for auction. Once the town is up for auction the debt can no longer be repaid and is subject to new ownership if it is sold.

The time at which upkeep is charged varies by server, but can be seen in the output of the following command:
`/civ time`

The base cost of the 24h daily upkeep cost varies depending on the  Town Level. There are additional modifiers for certain Governments, state of War, Vassal state, and Wonders.

## Plot Upkeep

Each plot the town owns incurs upkeep costs. Outside the grace distance, upkeep increases the further you range from the town's homeblock.

 `upkeepForBlock = 10*((distance - graceDistance)^1.5)`
 `distance = sqrt( (homeblockX - targetBlockX)^2 + (homeblockY - targetBlockY)^2 )`
 `graceDistance = 8`
All blocks and distances are Towny X/Y values (minecraft coords at center of chunk / 16).

## Structure & Improvement Upkeep

All Structures except the town hall have upkeep. It is important to know how much a structure's upkeep is before you build it so that you know whether or not you will be able to afford it.

* Bank Upkeep: $50
* Barracks Upkeep: $2500
* Blacksmith Upkeep: $2000
* Cannon Tower Upkeep: $2500
* Cottage Upkeep: $500
* Farm Upkeep: $500
* Granary Upkeep: $250
* Grocer Upkeep: $150
* Library Upkeep: $1500
* Lumber Mill Upkeep: $250
* Mine Upkeep: $500
* Monument Upkeep: $1500
* Rail Station Upkeep: $250
* Scout Tower Upkeep: $500
* Store Upkeep: $250
* Temple Upkeep: $1500
* Town Hall Upkeep: 0
* Trade Outpost Upkeep: $500
* Trommel Upkeep: $1000
* Wall Upkeep: $50
* Watch Tower Upkeep: $1000

## Related  commands

 `**/town upkeep**`  see your town's current total upkeep cost
 `**/town**`  see your town's homeblock coordinates
 `**/plot perm**`  see the Towny coordinates of the plot you are on
 `**/town set homeblock**`  reset the center of town for the purpose of calculating upkeep
Library

## Overview

The library allows your town to purchase enhancements and players to add them onto items.

To use the library, hold the item you wish to have enchanted in your hand. Next, you will right click on the NPC villager inside the structure.

Since enchanting tables are disabled, the library is the only place where you can get vanilla and custom enchantments on tools.

A library is a very important building if you want to be a competitive civilization.

## Functions

### Enchanting and "Enhancements"

To add enhancements, use the '/town upgrade' command.

If you wish to clear the enhancements, you can reset the library's upgrades using '/town reset library' **BUT** you will not get refunded the money you spent on the upgrades.

## Upgrade Requirements

### Enchanting Costs

After an enhancement has been purchased for the library, it can be applied to an item at the following costs:

### Special Enchants

These enchantments are only obtainable if you build The Great Library.

 Knockback I | 5,000 coins

## Library Commands

/build library - "Builds a library in the plot you stand"

/town upgrade list library - "Shows a list of available library upgrades"

/town upgrade buy [enchantment] [enchantment level(in roman numerals)] - "Purchases an enchantment for the library"

/town upgrade buy library level [1-5] - "Upgrades your town's library to the given level"

/town set libraryfee [5-15] - "Changes the non member fee to a minimum of 5 or max or 15 percent"

/town reset library - Removes socketed enchant(Costs 1500 and you lose all enchants previously purchased.

Also see: Towns & Upgrading

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* **Library**
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Granary Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* **Granary**
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Reference

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Stadium Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* **Stadium**
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Theatre Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* **Theatre**
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
The Great Library Emperor

## Overview

>
> ?
>
>
>
>

## Local (town) Effects

* ?

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- ?

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* ?

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- ?

```

* ?

```
- ?

```

## Global (civ) Effects

* ?

```
- ?

```

* ?

```
- ?

```

* ?

```
- ?

```

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ **The Great Library**
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Cannon Boat

## Overview

Cannon Ships are powerful fast firing defensive ships that shoot a "cannon ball" towards the enemy. The main advantage of the cannon ship is that it does a large amount of splash damage to the surrounding area.

* Deal 8 true damage and light the surrounding area on fire; Splash range is 3
* Range: 65 blocks
* Minimal range of 30 blocks
* Placement: Must be placed 50 blocks apart
* Rate of Fire: 1 Cannon wave every 4 seconds
* Fire Bomb Trade Good buff: Adds 100% damage to Cannon ship

The Cannon Ship is a much more expensive, dangerous option for towns to build. While it provides much more damage and has a few key advantages over an arrow ship, it is also much more dangerous since the fire it causes does not discriminate between friend and foe.

## Advantages of the Cannon Ship

* Does splash damage to an area, which can target more than one player
* Creates fire around the area of where the cannon hits
* Fast Firing
* High accuracy

## Disadvantages of the Cannon Ship

* Will do friendly fire damage, killing both friend and foe
* Has a minimum range, will not fire at enemies if they manage to get close enough
* Very pricey

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* **Cannon Boat**
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
The Hanging Gardens

## Overview

>
> The Hanging Gardens of Babylon were one of the Seven Wonders of the Ancient World, and the only one whose location has not been definitely established. (Probably destroyed by Rubicon)
>
>
> Traditionally they were said to have been built in the ancient city of Babylon, near present-day Hillah, Babil province, in Iraq. The Babylonian priest Berossus, writing in about 290 BC and quoted later by Josephus, attributed the gardens to the Neo-Babylonian king Nebuchadnezzar II, who ruled between 605 and 562 BC. There are no extant Babylonian texts which mention the gardens, and no definitive archaeological evidence has been found in Babylon.
>
>
>
>

Via Wikipedia

## Benefits

* Hanging Gardens Growth Bonus: Grants a 35% bonus to growth rates across the civilization.
* Hanging Gardens Regen Bonus: Your resident inside your cultural border gain a health regen rate of 1/2 heart per 4 second.
* Hanging Gardens Saturation: Your residents inside your cultural border have infinite food .
* Hanging Gardens Slowness: Non member of the Civilization are affected by Slowness I while damaged.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* **The Hanging Gardens**

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Bakery

## Overview

A bakery is a Tile Improvement structure that will convert Wheat (or hay bales) into Bread. If you level the structure it will increase the chance of getting more bread. This structure will be disabled during WarTime.

### How does it work?

The only thing that you need to do is to put the wheat you want to convert into bread inside of the Input chest (The chest closest to the entrance), after that it will automatically take the wheat out and convert it into bread at the Output chest, near the oven. Be sure to empty this chest before it fills up, or else your Bakery will end up 'sleeping' until it has room to process more bread.

### Upgrading

By upgrading your Bakery, you increase your chance for earning more bread.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Stable

## Overview

The stables structure is the only way to obtain horses or mules in *CivCraft*. A "Horses" Trade Good that is socketed into your town is required to buy horses. However, you can still buy mules even without the "Horses" Trade Good.

## Teleportation

You can use this structure to teleport to any other town with a stables in a radius of 180 chunks (2,880 blocks). But it is not always like this. Some conditions will cause you to travel not as far.

## Horses and Mule Shop

 War Horse | 7.10 m/s | Chestnut | 100,000 Coins

## See also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* **Stable**
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Конюшни
Cannon Tower Emperor

## Overview

Cannon towers are powerful fast firing defensive towers that shoot a "cannon ball" towards the enemy. The main advantage of the cannon tower is that it does a large amount of splash damage to the surrounding area. The Cannon tower is a much more expensive, dangerous option for towns to build. While it provides much more damage and has a few key advantages over a Arrow Tower Emperor, it is also much more dangerous since the fire it causes does not discriminate between friend and foe.

Single enemies can be outlawed in your Town and be shot by the Cannon Tower with the /town outlaw add <NAME> command.

Entire Civilizations can also be fired upon by your entire civilization's defenses by declaring their civilization HOSTILE!

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* **Cannon Tower**
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands