recursal/Fanatic-Fandom huggingface dataset:
Ẹsan

**Ẹsan** was, in life, a human soldier in Tesska's military. He served his country faithfully and dutifully, but eventually deserted his position to exact revenge on the soldiers that murdered his wife and child. He later died of his wounds from the ensuing battle.

His soul has yet to find peace in the afterlife, and is one of the many souls that have communicated with the Dusk Maiden Cordelia Harker. He has aided Cordelia several times in battle and assisted her with the Raven Queen's spiritual trial.

## Biography

Ẹsan was once a loyal and dedicated soldier within Tesska's strict military force. He joined the military at a young age and spent the majority of his life in its service, obeying orders without question and honing his skills as an echo knight fighter. He eventually met and married a beautiful woman and had a son, and used his military income to support his family in the years that followed.

Then, one day, he and his fellow soldiers were occupying a recently-conquered city on the northern border of the country. Two of his comrades saw an opportunity to rape, pillage, and steal from the war-torn citizens without consequence. Ẹsan, however, would not allow this to happen and reported his comrades to his superior officer.

The two soldiers blamed Ẹsan for their punishment and sought revenge. They fled from the military and hunted down Ẹsan's wife and child, murdering them as revenge for Ẹsan's interference. When Ẹsan learned of their deeds he, too, deserted the military and hunted his ex-comrades down. He killed them both and avenged his family, but died of his wounds soon after. His body was found slumped against a tree, still holding his wedding ring in his palm.

His soul then wandered aimlessly for many years. Despite avenging his wife and child, he had yet to find peace with his life and his past. He was considered a traitor and deserter by his country, and the truth of his death was lost to history.

Eventually, his soul was discovered and contacted by the Dusk Maiden Cordelia Harker. She was the first entity to communicate with Ẹsan since his death, and he soon offered his assistance to her in exchange for her guidance and communication. He can be summoned by Cordelia and manifests as a shadowy knight in translucent armor.

## Description

### Appearance

Ẹsan was a gruff, scruffy human man with a short beard and wavy brown hair. He wore basic armor and wielded an iron sword, with the ability to summon a magical echo to fight alongside him. His expressions were intense and stoic, and he had many long-healed scars from old battle wounds.

As a spirit summon, Ẹsan appears as a sort of shadowy knight in translucent armor. He appears much like his echo once did, and he fights with the same strength and skill as he did in life.

### Personality

Ẹsan is quiet and logical. He was always fairly stoic, but after the death of his wife and son he became much more so. He does not often joke or jest, and if he speaks at all it is usually wise to listen. He has a deep sadness from his past life, but also maintains a strong sense of justice and righteousness in the face of his tragic history.
Shadow's Edge

## Overview

The second novel in the *Night Angel Trilogy*, the breakneck epic fantasy from *New York Times* bestselling author Brent Weeks.

Kylar Stern has rejected the assassin's life. The Godking's successful coup has left Kylar's master, Durzo, and his best friend, Logan, dead. He is starting over: new city, new friends, and new profession.

But when he learns that Logan might actually be alive and in hiding, Kylar is faced with an agonizing choice: will he give up the way of shadows forever and live in peace with his new family, or will he risk everything by taking on the ultimate hit?

Devour this blockbuster tale of assassination and magic by Brent Weeks, which has delighted readers all over the world--with over one million copies in print!
Milo

Art by @\_cyanreef\_ on Instagram

**Milo** is a firbolg barbarian from the forest of Tír Ríoga, a vast wilderness on the eastern border of Leshen. His father, the chief of his tribe, is one of the many victims afflicted with a mysterious illness plaguing his home. Milo decided to leave Tír Ríoga and seek help from other, more skilled healers in the hopes of saving the forest and his people from a grim fate.

## Biography

Milo was born deep within the wilds of Tír Ríoga, a forest far to the east of Leshen, to a nomadic firbolg tribe. His people lived simply and peacefully, and referred to one another by titles like "Builder" and "Healer" instead of individual names. Milo's title "Mover" was earned as a result of his strength and job within his community. He dutifully cleared obstacles from his tribe's path, flattened clearings for his tribe's homes, and built structures for his tribe's inhabitants.

Over the years, the forest of Tír Ríoga became plagued with a mysterious illness. It claimed plants, animals, and people alike, turning their skin gray and draining their bodies of their strength. Milo's tribe was at first reluctant to take the problem seriously. That all changed, however, when Milo's father — the chief of the Tír Ríoga tribe — became infected.

In his shock and horror, Milo blindly lashed out with wild magic against his fellow tribemates. They had preventing him from being by his father's side for fear of spreading the illness, and Milo had reacted in uncontrolled rage. When he was shaken out of his trance by his mother, he became horrified with himself and offered to leave Tír Ríoga to find outside help.

Milo now wanders the land of Thera in search of powerful healers who can rescue his people and cure his homeland. He currently lives with the firbolgs of the Arcturus Wilds in southern Silverland, learning from the tribe's Chief and growing his list of allies. To adapt to the outside world, he gave himself the name "Milo" after combining the syllables of his mother's last message to him: "My love."

## Description

### Appearance

Milo is a tall, wide-shouldered firbolg with bluish fur and wild red hair. His hair is often matted and tangled together, adorned with various flowers and loose brush. He wears simple cloth pants and carries a large pick — a gift from his mother — with him at all times.

### Personality

Milo is a soft-spoken and gentle giant. He avoids conflict and hates arguing, but when pushed to anger can be fearsome and protective. He dislikes using his abilities for fear of hurting his allies, but when his emotions can no longer be controlled he often lashes out unintentionally. Despite this, he has an incredibly gentle soul and a deep respect for nature.
Armmand

**Armmand** is a mysterious and frightening entity. Very little is known about his past, but his name has found its way into local legends and tall tales. He is sometimes called "The Wendigo" and is rumored to possess a pair of stag horns atop his head. Those that claim to have seen him say that his very presence pollutes the air, plaguing the land with sickness and death wherever he goes.

## Biography

Armmand's homeland, family, and origins are a complete mystery. He rose in infamy after reports across Leshen, Tesska, and Silverland claimed to have witnessed a strange, antlered figure destroying forests and causing sicknesses. A hunting party was gathered and Armmand was caught. He was then sent to the prison island of Scarlet Bay to await trial for his crimes.

Before a verdict could be reached, however, Armmand escaped during Scarlet Bay's first and only instance of a successful prison break. He fled the island and made his way back to Thera, where his most recent sighting was said to be within the forests of Tír Ríoga, on the southern edge of Leshen.

## Description

### Appearance

Armmand is rumored to be disheveled and unkempt, with long black hair and sinister green eyes. He has been seen with a pair of antlers sprouting from his head and a mask made from the skull of some long-dead creature. Stories differ on their descriptions of his body, but many claim to have seen dark fur and gnarled arms like rotting tree bark.

### Personality

Even those who claim to have seen Armmand know little of his personality. He is said to be cold, emotionless, and vengeful. He prefers dark places and dwells among dead things, like decaying corpses and rotting plants. He is rarely seen in the company of others and has no loyalty to anyone other than himself.
Pizza Cuter

Pizza Cuter is a camp character created for Mini Camp of Cool Kids (Mini COCK by Kirb08 Mrls). She quit and got 10th place.

## Appearance

She is a pizza cutter with a purple handle and a purple bow on her cutter part.

## Personality

She's mischievious and evil and scrunkly!!!!!!!!!!!!!!!!!!!!!!

## Trivia

* She was originally made for an untitled joke show that became a comic series that was never made.
* She is a lesbian and in a relationship with Ketchcup, another camp character.
Hyphen-Tilda

* Current LBP PS4 profile picture
* Current Discord profile picture

### Known for

PaRappa Town, The Three Sacketeers, Bella and Friends, JayStation: Into the Cringiverse, etc.

## Technological details

### Consoles

PlayStation 4, PlayStation 3, PlayStation VITA, Wii, 3DS.

### Games

LittleBigPlanet
LittleBigPlanet (PSP)
LittleBigPlanet 2
LittleBigPlanet PSVITA
LittleBigPlanet 3
Run, Sackboy, Run! (PSVITA)
Sackboy: A Big Adventure

**Hyphen-Tilda** is an American LittleBigPlanet creator. He is known for lots of things.

His Discord username is @hyphentilda. He has created neat projects like PaRappa Town, JayStation: Into the Cringiverse, The Three Sacketeers, Bella and Friends, Area 51 and much more.

As well as creating levels he has also created a discord server, an inFAMOUS server about the PS3 game series by Sucker Punch Studios.
Biff

**Biff** is a half-orc barbarian and member of the Biff Squad. He isn't the smartest or wisest, but he is incredibly loyal to his friends and honest to a fault. Despite being a barbarian, Biff also has a pact with the archfey Zybilna and travels with a rabbit familiar named Chicken.

## Biography

Biff was born to one of the many wandering orc tribes within the Zellitian Wilds. He never met his human father, but his orc mother raised him alongside his full-blooded orc tribemates for most of his early childhood. At some point, his mother dropped him on his head and potentially caused some of Biff's characteristic developmental delays. Regardless of the source of his intelligence — or lack thereof — Biff grew up alongside his fellow orcs and learned how to fight like a barbarian.

One day, after Biff's injury as an infant, he unknowingly encountered the archfey Zybilna while wandering the forests of Zellitia. She took pity on him and gave him her blessing, effectively entering Biff into a warlock pact he had no knowledge of. It was only later, as an adult, that Biff finally learned of his unique relationship with the archfey.

Biff left his tribe at a relatively young age — no older than ten or so — and made his way across Thera. He eventually met Percentile, Zai'Vai, and Axel, and the four adventurers soon became known as The Biff Squad. They later ventured to the Feywild, to the realm of Prismeer, and assisted the Victims of Circumstance with rescuing Biff's patron Zybilna and defeating the kraken titan Levitheus. After returning to the Material Plane and traveling for a time, The Biff Squad had a bit of a falling out and split up.

Biff was then tasked by Zybilna to find and assist Cirro, another one of Zybilna's warlocks. He now sails the northern seas with the crew of the *Spirit of the Sea*, locating remnants of the titan Levitheus and thwarting evil wherever they find it.

## Description

### Appearance

Biff is a large, broad-shouldered half-orc with pale green skin, a pair of tusks, and brown hair shaved on each side. He mostly wears simple pants and no shirt, with the occasional chestpiece or harness strapped across his back, and carries a greataxe. His familiar — a rabbit named Chicken — is old and disheveled-looking, and is hardly ever far from Biff's side.

### Personality

Biff is a simple man, with relatively below-average intelligence. Despite his intellectual shortcomings, he is loyal to his friends and protective of those he trusts. He believes the best in others and is difficult to offend or upset, but he is a fearsome opponent when stirred to anger.
Clapperclaw

**Clapperclaw** is a scarecrow-like construct from the realm of Prismeer. He was created by the hag Skabatha Nightshade, but developed his own personality and independence soon after his awakening. By chance he discovered the location of a fairy named Lily — one of the three manifestations of Zybilna's fractured soul — and befriended her. He protected her and assisted the Victims of Circumstance with rescuing the imprisoned archfey and ending the Hourglass Coven's reign of terror over Prismeer.

## Biography

Clapperclaw was created by the hag Skabatha Nightshade from the lost soul of a child. He was meant to perform nefarious deeds and tasks for her, but instead ran away and hid in the swamplands of Hither. He wandered aimlessly for a time before his head — the skull of a stag — was stolen by a band of harengon brigands. He started using a large gourd as a replacement, but was self-conscious and determined to get his old head back.

While looking for his stolen head, he discovered a small cage in the basement of an old shack. Inside the cage was Lily, a young fairy girl with no memory of her past. He stayed by her side and watched over her until the Victims of Circumstance discovered their whereabouts. Clapperclaw joined them on their quest to defeat the Hourglass Coven and rescue the archfey Zybilna, guiding them across the realms of Hither, Thither, and Yon.

While in the land of Thither, Clapperclaw was nearly destroyed by a powerful oni that sought to kidnap Lily. He was rescued in time, thankfully, but the ordeal shook his confidence. It took him a long time to build up his courage again, even with the support of Lily, Zee, and the other members of the Victims of Circumstance.

After Zybilna was restored and the rise of the titan Levitheus was stopped, Clapperclaw swore an oath of fealty to Zybilna and joined her court. He has since remained by her side as a loyal knight and guardian, and lives happily in the Palace of Heart's Desire.

## Description

### Appearance

Clapperclaw has a scarecrow-like appearance, with a body full of straw and legs made of sticks. His arms are two large lobster claws and his head is the polished skull of a stag. Two small glowing lights act as eyes within the skull's sockets and allow him to see through magical means.

For a time, Clapperclaw's head was replaced with a large and lopsided gourd. It was only after the hag Bavlorna Blightstraw was defeated by the Victims of Circumstance that his original head was found and returned to him.

### Personality

Clapperclaw is kind and loyal. He can be shy and nervous at times, but he always tries to do what's right. He can be very hard on himself and often doubts his abilities, but has repeatedly risked his own life to protect his friends. Even though he was originally intended for evil, Clapperclaw has instead proven himself to be good and noble.
Myxmo Gasteria

Art by @\_cyanreef\_ on Instagram

**Myxmo Gasteria** is a druid lizardfolk living in the Arcturus Wilds of Silverland. She has a special connection to spores and other types of fungi, allowing her to manipulate and communicate with plants in a rather strange way compared to most druids. Spores grow along her scales and possess sets of eyes that allow her to see from nearly any angle.

Myxmo's original clan was nearly eradicated by a monster attack when she was young, leaving only herself, her older sister, her younger brother, and one of the clan's warriors alive. Myxmo and her siblings were rescued by soldiers of Tesska and adopted by the Zepherban clan, although the relationship was far from healthy. Eventually, Myxmo and her siblings drifted apart to pursue different paths. Myxmo turned to plants and substances to cope with her situation, ultimately forming a connection with fungi and spores as a result.

## Biography

Myxmo was born to a remote lizardfolk clan as the second of three siblings. When she was only a child the clan was attacked by a monster from the sea, destroying her home and nearly eradicating all members of the clan. Only Myxmo, her siblings, and the warrior Kiskartchi were spared. They were eventually discovered by soldiers of Tesska and placed in an orphanage, where they were then adopted by the Zepherban family of dragonborn.

The Zepherban family, however, treated Myxmo and her siblings very poorly. They used the adoption as a sort of publicity stunt to gain favor with the people of Tesska, only to treat them like servants once they were behind closed doors. Eventually, Myxmo and her siblings had had enough: her older sister traveled to Silverland to join the Gilded Guard, her brother joined the Red Knives assassin's guild, and Myxmo wandered the jungles of southern Thera. She joined the Gasteria tribe and turned to drugs, substances, and other vices to forget about her past family, ultimately adopting a life of apathetic solitude.

One day, while wandering the jungles of Silverland, she came across a tribe of firbolg within the Arcturus Wilds. The firbolg were devout worshippers of Artio and were receptive to Myxmo's strange relationship with nature. When a strange traveler named Scáth-Ursa visited the jungle and underwent a dangerous memory ritual, Myxmo was one of the few volunteers to help.

## Description

### Appearance

Myxmo has pink-colored scales covered in strange, sometimes unnerving patches of spores and fungi. Some of these spores serve as eyes and have the ability to move, blink, and see. Her regular eyes, if they exist at all, are hidden beneath a mushroom-like cap on her head.

### Personality

Myxmo is extremely laid-back and unbothered by most things. She is almost always under the influence of some drug or substance, and has an almost permanent "stoner vibe" with everything she says and does. It is difficult to unsettle her, but her true thoughts and feelings are hard to identify. She has a deep love of nature and a unique interest in the relationship between plant life and undeath.
Zai'Vai Sessashi

Kiman’Vai Sessashi (Brother)

Te’La’Vai Sessashi (Brother)

Wüd’Vai Sessashi (Brother)

She’Vai Sessashi (Brother)

**Zai'Vai Seassashi** is a tabaxi monk from the land of Felmond. He is the son of the current sultan, Kelta'Vai Sessashi, and a prince of his homeland, but his right to rule is not inherited. Instead of receiving the throne as a birthright, Zai'Vai and his brothers were told their only path to becoming the sultan would be to kill their father and claim it for themselves.

Fearing for his life and rejecting the idea of killing his own father, Zai'Vai left Felmond and traveled across The Expanse. He eventually met Percentile, Axel, and Biff during his travels, and became a part of the Biff Squad.

## Biography

Zai'Vai was born in the city of Kimanai, the capital of Felmond. He is one of six sons and eight children to the sultan Kelta'Vai Sessashi, but he has never met his sisters. Instead, he grew up in luxury within the palace of Kimanai alongside his brothers, wanting for nothing and being given anything they asked for.

Then, when Zai'Vai and his brothers turned fifteen, they were summoned to an audience with their father. He announced that their lives of nobility were over, and that they would have to kill him in order to reclaim their position in Felmond's hierarchy. As of that moment, the sultan's sons were banished from the palace and sentenced to death by the sultan.

Zai'Vai and his brothers fled, but not before She’Vai and Te’La’Vai were killed. The other four princes — Zai'Vai, Zeta'Vai, Kiman'Vai, and Wüd’Vai — lived on the streets and hid their striped fur. Zai'Vai's brothers began training and preparing to confront their father, but Zai'Vai had no interest in killing. He suggested leaving the country instead to find a new life. His brothers called him a coward. They attacked him and threatened to kill him should he show his face in Felmond again, so Zai'Vai fled across The Expanse and made his way to Tesska and Silverland to escape his past.

During his wanderings, Zai'Vai met and befriended Percentile, Axel, and Biff. They formed The Biff Squad and began adventuring together, eventually stumbling into the realm of Prismeer in the Feywild and meeting the Victims of Circumstance. Zai'Vai was separated from his friends for a time and held captive by the hag Endelyn Moongrave, but the Victims of Circumstance saved him and worked together to rescue the archfey Zybilna.

## Description

### Appearance

Zai'Vai has intense yellow eyes and dark gray fur. He inherited the famous stripes of the Sessashi family — a symbol of his status within the caste system and proof of his lineage — which cover most of his body, limbs, head, and tail. His fur isn't long, but there are patches of fluffier pieces on his chest, ears, and hands.

### Personality

Zai'Vai is generally a serious and stoic individual. He doesn't joke often and takes responsibility for the safety of others, sometimes to his own frustration. He is pretty reserved and avoids talking about his past, but is learning to admit his faults and fears to those he trusts.
Axel

Art by @\_cyanreef\_ on Instagram

**Axel** is a blue dragonborn merchant, self-proclaimed "practitioner of magical and medicinal remedies of common and uncommon illnesses," and member of the Biff Squad. He is known for being cocky and arrogant, and many of his wares are fake, forged, or otherwise falsely advertised. Despite this, Axel is clever and resourceful, and he has a knack for casting conjuration and illusion spells.

## Biography

Axel is very secretive about his past, but he was an adult by the time he first met Percentile, Zai'Vai, and Biff. For awhile, he peddled his questionable goods across Thera and attempted to make a name for himself as a merchant, but eventually he joined The Biff Squad and began traveling with his new companions.

He and The Biff Squad later ended up in the Feywild, in the land of Prismeer, while assisting Percentile with his search for a magical cure. They were split up across the realms of Hither, Thither, and Yon, and Axel even abandoned Zai'Vai to the clutches of Endelyn Moongrave. Eventually, however, the Victims of Circumstance arrived and helped reunite Axel, Percentile, Biff, and Zai'Vai.

After rescuing the archfey Zybilna and battling the kraken titan Levitheus, Axel and his companions then made their way back to the Material Plane. Axel and Zai'Vai had a falling out over a heated argument — Axel had a list of individuals he planned to kill, and Zai'Vai refused to support it — and Axel left The Biff Squad. He traveled to the town of Wildecrest and accidentally stumbled upon the sacred grove of the Arcturus Wilds, where he luckily ran into Scáth-Ursa. He ended up assisting Scáth-Ursa with his memory ritual and stayed in Wildecrest for a few months.

## Description

### Appearance

Axel has blue scales and a pair of long dark horns. Similar to a blue dragon, Axel also has a single horn protruding from his forehead. He is shorter and more lithe than most of his kind, but is still larger than many other humanoids. He often wears loose, comfortable clothing and plenty of jewelry on his horns, hands, and tail.

### Personality

Axel is arrogant and self-centered, but he knows how to turn on the charm. He is always trying to twist a situation or conversation to his advantage, even if there is little to gain, and many have been swindled by his clever words. Axel is sharp-witted and charismatic, but when his lies are exposed or his secrets are unraveled he can become angry, defensive, and even hostile. Very few have seen Axel's honest self, and those that have know he has many insecurities to work through.
Captain Thornbush

**Captain Thornbush** is a minotaur soldier and leader of the town of Wildecrest's local militia. He has the power of a storm herald and possesses the ability to freeze the environment around him. Despite his enormous size and intimidating appearance, he is a kind and fair man with a strong sense of justice.

## Biography

Captain Thornbush was born in the chaotic wilderness of Zellitia. He grew up there, but traveled across Thera and to the country of Silverland to escape the chaotic nature of his homeland. He doesn't often speak about his childhood and prefers to keep his past to himself.

Eventually, Thornbush made his way to the small town of Wildecrest when it was still in its infancy. He enjoyed the rural atmosphere and built himself a life there, quickly becoming the town's official guard and militia captain. The town grew over the years and expanded southwards towards the Arcturus Wilds, allowing Thornbush's militia to increase in size and number.

Then, little by little, things mysteriously began to break and go missing around the outskirts of Wildecrest. When it was obvious it was more than a coincidence, Captain Thornbush and the town's mayor theorized that a band of rebels or brigands were causing trouble. They couldn't solve the problem on their own, so they reached out to the capital city of Argenteus and asked for assistance from the Golden Guard.

Instead of being assigned a metallic dragonborn paladin, however, Captain Thornbush and the mayor were given a kobold paladin named Sankari Azzatrix instead. The mayor took offense to this and, at first, outright refused Sankari's assistance. Captain Thornbush was able to befriend the optimistic kobold in the meantime and gave him tasks to keep him occupied.

Then, to his surprise, Sankari Azzatrix was not only able to discover the source behind the town's troubles, but saved the mayor's life from an assassin and made peace with the legendary firbolg tribe of the Arcturus Wilds. Sankari was given a permanent position in Wildecrest and now works alongside Captain Thornbush to protect and serve the town.

## Description

### Appearance

Captain Thornbush is an enormous, hulking figure with two sharp horns adorned with golden bands and rings. His dark brown fur is thick and shaggy, and his torso is covered in old scars. When he rages, the air around him becomes frigid and frosty, coating his fur in a layer of ice.

### Personality

Contrary to his intimidating appearance, Captain Thornbush is surprisingly compassionate and good-humored. He is loyal to his men and protective of Wildecrest, but is also very understanding and empathetic. He has a secret love of fantasy stories and legends, and was the first in Wildecrest to believe in the tales of the Arcturus Wilds' firbolg tribe.
Chromeria

## Introduction

The **Chromeria** is a central institution in Brent Weeks’ Lightbringer series. It is a federal government that governs the Seven Satrapies, seven independent countries. The Chromeria is responsible for controlling the use of magic, which is called Chromaturgy in the series. Chromaturgy is a magical system that allows magicians, called Drafters, to take a part of the spectrum of light and make a substance called luxin (a.k.a. drafting).

The Chromeria is home to the best drafters in the world. It plays a central role in the story, and its control over chromaturgy is a key plot point. The Chromeria is a fascinating institution integral to the Lightbringer series.

## Goals/Description

The **Chromeria**’s primary goal is to train individuals in the use of Chromaturgy, a system of magic that involves the manipulation of light. The Chromeria is responsible for identifying and recruiting potential Drafters, and providing them with the necessary training to hone their skills. The Chromeria also serves as the seat of government, with the Prism, the most powerful drafter in the world, serving as the head of state. The Chromeria is divided into seven colors, each of which is associated with a particular aspect of Chromaturgy. The Chromeria’s ultimate goal is to maintain peace and stability throughout the Seven Satrapies, the seven regions of the world that make up the setting of the Lightbringer series.

## Trivia

* The Chromeria is located on a massive, man-made island known as Big Jasper.
* The structure of the Chromeria resembles a wheel, with each 'spoke' dedicated to a different color of magic.
* Luxiats, the priests of the Chromeria, wear robes that match the color of luxin they draft.
* The Chromeria celebrates a holiday called Sun Day, where every person wears white to honor the full spectrum of light.
Peach's Castle

**Peach's Castle** is the main setting of the series.

## History

The castle used to be owned by Princess Peach, but after she died nobody lay claim to ownership. However, in the special Possessed (By Mario) Castle Mario attempts to take it over, he fails at this however, and Daisy is instated as current on-off ruler of the castle.

## Appearances

### 2023

1. Favorite Foods (debut)
2. The Sexiest Shopping Episode Ever
3. The Fight of All Time
4. Sh\*tter Star
5. Ouch, I've Been Shot!
6. The Evilest of Mario's
7. Possessed (By Mario) Castle
8. Trash Haven

## Trivia

* The foyer is the most seen part of the castle, appearing in all episodes to date.
Bhajhan

**Bhajhan** is a silver dragonborn cabin boy aboard *The Spirit of the Sea.* He was born in Tesska to a pair of abusive and neglectful parents, prompting Captain Phthalo to "abduct" him and offer him a place on the crew of her ship. Bhajhan has traveled with the crew every since, developing aquatic features and entering a pact with Charybdis, the ocean spirit bound to the ship itself.

## Biography

Bhajhan was born in Tesska, in a small fishing village on the southeastern coast. His mother was meek and neglectful, while his father was abusive and cruel. Bhajhan spent the early part of his childhood on the streets, begging for food and finding excuses to avoid returning home.

One day, a pirate ship known as *The Spirit of the Sea* anchored itself at the village docks. While its crew gathered supplies at the local market, Bhajhan saw an opportunity to sneak aboard and raid their cargo hold. He was caught, however, by the crew's Captain Phthalo. He expected to be punished or beaten, but instead Phthalo simply marched him back to his home and insisted he be more careful in the future.

When Phthalo witnessed his home life, however, and saw Bhajhan's fear of his father, her attitude changed. She stood up to Bhajhan's father and accused him of abusing his son, to which he pleaded ignorance and grew defensive. Phthalo then grabbed Bhajhan by the arm and returned to her ship, despite now being hunted by the local militia for kidnapping.

Once aboard *The Spirit of the Sea* and miles from the village, Phthalo apologized to Bhajhan and offered to take him wherever he preferred to go. To her surprise, Bhjhan insisted he wanted to join her crew and become a pirate. He was welcomed by the ship's true captain — an ocean spirit named Charybdis that possessed the ship itself — and entered a pact, developing aquatic features and officially joining the motley crew of *The Spirit of the Sea.*

For the next several years, Bhajhan traveled with the crew as a cabin boy. He was essentially adopted by his crewmates — Captian Phthalo, Siva Sorollath, Kiskartchi, Kojiro, and Fish Eye — and defended the ship from attackers during a visit to the underwater Vatin Temple. He continues to travel aboard the ship to this day, sailing the open oceans of The Expanse and defending the seas from tyranny and oppression.

## Description

### Appearance

Bhjhan is a young silver dragonborn with glossy scales and a fish-finned tail. Thanks to his pact with Charybdis, he can breathe underwater and swim more quickly than most of his species. He also has a long scar across his snout from one of his father's drunken rages that never properly healed.

### Personality

Despite his traumatic childhood, Bhjhan is a happy and energetic kid with a love for adventure. He is extremely brave — sometimes to the chagrin of his crewmates — and insists on being involved with whatever the crew is up to. He can sometimes be stubborn and hardheaded, but he loves his life as a pirate and is utterly loyal to the ship and its crew.
Akimos

**Akimos** is a tiefling cleric and follower of Lathander, the god of birth and renewal. He lives in the city of Stonehollow as the High Priest of the local church. He is a family friend of the Harker family and has served the Harkers for many years, even during the plague of Sanguine Ichor released by the vampire lord Draven. It was thanks to him, the Victims of Circumstance, the Harker siblings, Herron Belmont, and Sankari Balasar that the plague was cured and the city was saved from self-destruction.

## Biography

Akimos was born in the city of Chesterfield, a small city living in the shadow of Silverland's capital, Argenteus. His family lived in one of the poorer districts of the city and struggled to provide for Akimos, forcing him to fend for himself more often than not. While wandering the city he eventually discovered the local church of Lathander. The clerics there accepted him and treated him kindly, something he wasn't used to as a young tiefling, and he quickly found a second home within the clergy as an acolyte.

After studying from the clerics of Lathander and becoming a cleric, he grew into a kind-hearted and well-respected priest. Yet he also craved adventure and a life beyond the walls of Chesterfield, and eventually joined a group of adventurers traveling the lands of Thera.

Akimos spent several years adventuring before finally deciding to settle down in the city of Stonehollow. He became friends with James Harker, the lord of the city, and joined the local clergy of the Lathander temple. Over the years he rose in rank and status until, finally, he was made High Priest of Lathander and became the leading figure of the church throughout all of Stonehollow and the surrounding territories.

During the vampire lord Draven's attack on Stonehollow and the plague of Sanguine Ichor, Akimos played a large part in the curing of the city. He aided the Victims of Circumstance in the investigation of Evan Draculae Harker and turned his church into a safe haven after the city was infected. It was thanks to his efforts that the Victims of Circumstance had the opportunity to cure the city and prevent Stonehollow from destruction.

## Description

### Appearance

Akimos is a heavyset tiefling man with red skin and snow white hair. He has a large bushy beard and a pair of red horns that curl slightly around the back of his head. Despite being a tiefling, his general presence is warm and inviting. He is almost always smiling and puts people at ease with his kind, genuine attitude.

### Personality

Akimos is a genuinely happy person. He smiles and laughs often, and treats everyone he meets with equal respect and dignity. He embodies the tenants of Lathander in everything he does, from healing the sick, protecting the victimized, and evangelizing the scripture of his deity, the Morninglord.
Zennor

**Zennor** is a young orc girl living in the Feywild, in the realm of Prismeer. She is a part of the Getaway Gang, a group of children that had escaped the clutches of Skabatha Nightshade, and a friend of the treant Little Oak. Her past is unknown, but she and the Getaway Gang have formed a new family and live happily in the land of Prismeer.

## Biography

Zennor's past and origins are a mystery, but she was brought to they Feywild at a young age and forced to live in Loomlurch, in the home of the hag Skabatha Nightshade. After working for Skabatha for a time she managed to escape with the help of Poppy, a spirited fairy girl who founded the Getaway Gang. Poppy, Zennor, and two other rescued children — Sloan and Bobi — then worked together to try and free the other children from Skabatha's clutches.

The Getaway Gang eventually met the Victims of Circumstance while wandering the realm of Thither. After earning each others' trust, the Getaway Gang assisted the Victims of Circumstance with infiltrating Loomlurch, rescuing the trapped children, and defeating Skabatha once and for all. They then added the scarecrow Clapperclaw to their group and learned that Poppy, their leader, was actually a fractured piece of the archfey Zybilna.

Zennor and the Getaway Gang now wander Prismeer, free from the threat of the Hourglass Coven, and live in their treehouse atop the branches of Little Oak.

## Description

### Appearance

Zennor is a tall, broad-shouldered girl with large eyes and two small tusks. Like most orcs, she has a pronounced underbite and a deep voice. She is tall for her age compared to most other races, but her shy disposition and slouched posture makes her appear smaller and less intimidating. Zennor is also known to wear pink and red bows in her hair.

### Personality

Zennor is quiet and shy. She doesn't like talking to strangers, but even when she does speak it's usually in a low, mumbled tone. She is protective of her family, The Getaway Gang, and loyal to her friends Poppy, Sloan, Bobi, and Clapperclaw.
Kiskartchi

**Kiskartchi** is a lizardfolk barbarian and crewmember of *The Spirit of the Sea.* He was born to a clan of lizardfolk on the coast of Tesska, but his home and clanmates were almost all destroyed by a deadly creature from the sea. He, too, nearly died, but *The Spirit of the Sea* and its captain Phthalo arrived just in time. Kiskartchi believed he was the only survivor of his clan and pledged his allegiance to *The Spirit of the Sea* as thanks for saving his life.

## Biography

Kiskartchi was born on the coast of Tesska to a remote clan of lizardfolk. He underwent a powerful ritual performed only on the clan's most promising warriors that gave him enhanced strength, speed, and abilities, turning him into a powerful guardian and barbarian. These abilities served him well, up until one fateful day when his clan was attacked by a sea monster.

The creature destroyed Kiskartchi's home and devoured nearly all of his clan, leaving only Kiskartchi and a few young lizardfolk alive, before the legendary *Spirit of the Sea* appeared. The ship and its captain — a blue dragonborn named Phthalo — defeated the monster and saved Kiskartchi's life. Yet Kiskartchi's home and family had been utterly destroyed nonetheless — he was unaware that any of his clan had survived — so the lone warrior pledged himself to *The Spirit of the Sea* as thanks for his rescue.

Kiskartchi sailed with *The Spirit of the Sea* for many years alongside its motley crew: Phthalo, Fish Eye, Kojiro, Siva, and Bhajhan. Eventually, Cirro, Helmeak, and Marzipa joined the crew during their search for the Vatin Temple and sailed with them for the better part of a year.

Kiskartchi now continues to protect *The Spirit of the Sea* and its crew with his unique abilities, and often acts as a sort of "bodyguard" to many of the crewmembers aboard.

## Description

### Appearance

Kiskartchi has blue scales and a long snout. His physique resembles a large crocodile or alligator, with broad shoulders, a long tail, and beady eyes. He is often bare-chested and dressed in simple clothes that reveal a pair of tribal tattoos on each forearm. When he enters a rage, his claws, teeth, or tail become longer, sharper, and more serrated.

### Personality

Kiskartchi has a unique and often unsettling personality. He is incredibly intimidating, often staring down strangers until they leave or are made uncomfortable, and always seems to be hungry. He believes that the highest act of respect is consuming one's corpse upon their death, but most people don't agree with this sentiment and find the idea upsetting. Kiskartchi is utterly loyal to those who have earned his respect — such as *The Spirit of the Sea* — and merciless to those who have made him an enemy.
Krül Rherdan

**Krül Rherdan** was a hobgoblin soldier of Leshen during Shiz' Revolutionary War and a survivor of the Battle of Wakareta Pass. He is a member of the Rherdan family, a prestigious and ancient lineage that has served Leshen's military for centuries. Krül inherited the ability to summon his ancestors' spirits to his aid, as well as his family's legendary weapon the Blade of Legions. He went on to become Supreme Commander like his father and grandfather, and his descendants still serve Leshen's military to this day.
Kieralite Code

The **Way of the Sith Doctrine** (Sith: *Qotsisajak*), also called the **Tri-Angled Truth** (Sith: *Gteirzona Saarai*), and colloquially referred to as the **Kieralite Code**, the **Sith Ways**, or the **Sith Code**, was a code of conduct intended to help establish, regulate and maintain the general behaviour of all Sith within the Holy Order of the Sith.

One of the primary teachings of the Code was that although Sith could be guided by the Force, dependence on Force-based guidance and premonition led a Sith to personal stagnation.

## The Triangle

While the Code as a whole encompassed a great number of texts, the core of the Sith Ways consisted of three mantras, collectively called the Triangle.

### Mantra of Ashla

The classical code of the Jedi Order was adopted by Andrik Kieral as one of the fundamental pillars of the Sith Doctrine, and was rebranded as the Mantra of Ashla, known in the Sith language as the "*Kezyunr Enske*".

### Mantra of Bogan

As Andrik Kieral came to have several disagreements with Sorzus Syn's Sith Code and her own interpretation of it, a slightly altered version of the original Sith Code was adopted as the Mantra of Bogan, known in the Sith language as the "*Kezyunr Bider*"

### Mantra of Balance

A shortened version of the Je'daii Code, the Mantra of Balance was seen as the most important mantra of the Sith Doctrine, and was universally regarded as the "base" of the Triangle. In the Sith language, it was known as the "*Kezyunr Bendu*".
Clan Merytre

## Merytre

The **Merytre** were a Force-sensitive clan who traced their descent from the Sith Lord Merytre. Because of their descent from the Daritha, the Merytre clan was regarded as one of the Sacred Clans of the Empire. By the time of the Mandalorian Civil War, the clan's chieftain was the Sith Lord Hiempsal-Mul Merytre. By this period, the clan was comprised by a mixture of Humans, Red Sith, and Humans with vestigial Sith traits.
Avarice

**Avarice,** or "Greed," is a mysterious entity who sells magical goods and items for their exact value. His true nature and intentions are unknown, but he requires a pact in order to do business and prohibits haggling or bartering. He can only be accessed through a magical portal by tossing two gold coins into an open doorway or archway. Once visited, the portal becomes inert for one full week.

## Biography

Avarice's past is a complete mystery. Very little is known about what he is, where he comes from, and what his true goals are. Nonetheless, he introduces himself as a merchant of rare goods and magical items. He demands the exact value as payment — no haggling or price gouging — and requires a pact from all who purchase his wares.

In order to access Avarice's strange lair, one must toss two gold coins into an open doorway or archway and step through. The inside is dark and cavernous like an underground lair, with coins and gems scattered underfoot, but Avarice warns visitors that stealing from him will end their pact and incur his wrath. Once visited in this way, the portal to his lair becomes inert for one full week.

Avarice can also provide answers to questions in exchange for a hefty price. Whether or not his answers are truthful is up to interpretation, but he is willing to offer his wisdom to those that seek it.

## Description

### Appearance

Avarice is some sort of undead entity, with shallow skin that clings to the bones beneath and gold coins for eyes. Strangely, his body seems to be piloted or held aloft using ethereal strings, although the source of them is a mystery. A rope is tied around his neck and attached to an unknown source above him, suggesting he was hung or killed in a similar way.

### Personality

Avarice is smug and self-assured, with an otherworldly aura that makes those around him feel uneasy. His strange nature and unknown intentions make him difficult to trust, but the goods he offers are worth the risk to some. He is extremely observant and is able to assess a person's personality and desires quickly, making it difficult to hide things from him.
Bot

**Bot** is a major character in the series.

## Personality

Excessively nice to the point of madness, he is the opposite of Mario. In particular he will scold anybody who says something the least bit profane, and will often do more damage than the original person did under the guise of being "nice".

## Appearances

* The Evilest of Mario's (debut)
* Possessed (By Mario) Castle (minor)

## Trivia

* It is revealed in his debut appearance that GirlygirlXOXO is a long lost friend of Bot's.
	+ Additionally, in Possessed (By Mario) Castle, Bot is now Luigi's best friend.
The Evilest of Mario's

* New
* Old

**The Evilest of Mario's** is the sixth episode of Season 1, and overall sixth episode of the series.

## Summary

Mario has to suffer with an "evil" version of himself. The whole episode is Mario dealing with Bot's antics.

## Characters

### Main Characters

* Mario
* Bot (debut)

### Major Characters

* SMG3
* Xboxfan998
* SMG4
* Xboxfan997
* Luigi

### Minor Characters

* FightingMario54321
* GirlygirlXOXO
* Starman3 (cameo)
* MarioMario54321
* Jamaliohabbo14 (cameo)
* Mariofan664 (cameo)
* Simpsonmario69 (cameo)
* Hitkid96fan

## Music

* "Game Over", from Super Mario Bros. (NES)
* "Title", from Mario Party 3 (N64)
* "Super Mario Bros. 2 - Paused Overworld (Seinfeld Samples)", by ZeroJanitor
* "Mario Party 2 Bowser Theme Evil Synth Remix", by zeldafan930007
* "Big Show Theme", by Robert Sharples
* "Spindlelegs", by Cedric Palmer
* "SouljiaQuest", by OniMorter
* "Mushroom Waltz", from New Super Mario Bros. (DS)
* "Super Mario Bros. 2 Overworld Remix (2) (MIDI)", by TheMusicalJukebox
* "Hyrule Castle Courtyard", from The Legend of Zelda: Ocarina of Time (N64)
* "Inside the Castle Walls", from Super Mario 64 (N64)
* "PokéMart", from Pokémon R/S/E (GBA)
* "Temple of Time", from The Legend of Zelda: Ocarina of Time (N64)
* "Peach's Castle", from Mario & Luigi: Partners in Time (DS)
* "Sad Song", from Super Mario RPG (SNES)
* "Eterna City (Day)", from Pokémon D/P/Pt (DS)
* "Zombie Paper", from EarthBound (SNES)
* "Panic and Paranoia", from Amnesia: The Dark Descent (PC)
* "Angry Bowser", from Paper Mario (N64)
* "Bob-Omb Battlefield", from Mario & Sonic at the Olympic Winter Games (Wii)
* "Mario's Trial (Cutscene)", from Super Mario Sunshine (GC)
* "Mt. Moon Square", from Pokémon HG/SS (DS)
* "Footsteps of Horror", by William Farran

## Maps

* Arena (Chancer4ever)
* ttt\_mcdonalds\_v2
* The Kingdom (SuperMario9080)
* rp\_MafiaCity\_Wiskey

## Continuity

* Simsponmario69 is brought back for a quick gag, his first (and previously only appearance), was the first episode.

## Deaths

* FightingMario54321, punched to death by Bot, he gets sent flying and explodes from the impact off-screen.

## Trivia

* This is the debut appearance of Bot.
	+ Additionally, starting with this episode he is promoted to a major character.
* For most of the video, Bot's text has a green outline, after about the halfway point though, it becomes maroon.
	+ He also switches from being greenscreened to being pinkscreened.
* This video is notably much faster paced than the previous episodes, to the point where many jokes start to suffer.
	+ This video was also only made in four days. The current fastest time an episode has come out in the series.
* This episode establishes that SMG3's base is located in the African country, Senegal.
* This is the first episode to have X's finalized personality.
	+ This is also the first episode to have an epilogue.
Nikare

**Nikare** was a Human male Sith Lord and one of the children of the Daritha.

He was remembered for his role in stopping a deadly plague accidentally caused by an alchemical experiment on Iunet by ordering the orbital bombardment of the entire planet. Although Iunet was rendered uninhabitable and lifeless, this proved effective at destroying both the plague and its source. Later on, the usage of orbital bombardment as a critical containment procedure would become known in the Empire's military forces as the "Nikare Method".