recursal/Fanatic-Fandom huggingface dataset:
1989 in video gaming

## Events

* Bullfrog Productions releases *Populous* on June 5, 1989, which was one of the first commercially successful god games.
* Namco releases *Winning Run*; *Rompers*; *Blast Off*, which is the sequel to *Bosconian*; *Valkyrie no Densetsu*; *Dirt Fox*; *World Stadium '89*; *Finest Hour*; *Burning Force*; *Winning Run Suzuka GP*; *Four Trax*; *Dangerous Seed* and *Marvel Land*.
* Maxis releases Will Wright's *SimCity*, the first of the "Sim" games and a revolutionary real-time software toy.
* Tengen releases an unlicensed version of the *Tetris* video game, which is recalled after Nintendo sues Tengen.
* Wes Cherry writes *Solitaire* and Robert Donner writes *Minesweeper*, which are bundled with Microsoft Windows starting from version 3.
* Brøderbund releases the *Prince of Persia* game, the first in a series of games, noted for its advancements in animation.
* Nintendo of America introduces Enix's *Dragon Quest* franchise to North America under the name *Dragon Warrior*.
* Techno Soft releases *Herzog Zwei* (Mega Drive/Genesis) in Japan, marking an important development in the real-time strategy genre.
* Psygnosis release *Shadow of the Beast*, demonstrating the capabilities of the Amiga and helping sales of the computer.
* Strategic Studies Group releases *Warlords* on December 6, 1989, which was one of the first fantasy turn-based strategy game.
* Electronic Arts releases *John Madden Football* for the Apple II, starting its highly successful line of American football games. It is also the first major football game to feature full 11-man teams.

### Hardware

* Atari Corp. releases the Lynx handheld console.
* Mattel, Inc. releases the Power Glove controller for the NES home console.
* Nintendo releases the Game Boy handheld console, first handheld with cartridges.
* NEC's PC-Engine released in North America as the TurboGrafx-16.
* SEGA's Mega Drive released in North America as the Genesis.

### Business

* Hasbro, Inc. acquires elements of Coleco Industries, Inc.
* Trinity Acquisition Corporation founded (renamed THQ in 1990)
* Nintendo of America, Inc. vs. Tengen
	+ Nintendo sues Tengen over the *Tetris* video game copyrights. Tengen loses and recalls all its *Tetris* games.
	+ November - Nintendo sues Tengen over production of unlicensed Nintendo games. Tengen loses. (Tengen originally sued Nintendo on December 12, 1988 for antitrust violations.)
* Nintendo v. Camerica Ltd. Nintendo sues Camerica over patent violations related to the Game Genie for the NES console. Camerica wins the suit.
* Nintendo in business for 100 years.
Team Jolly Roger

Team Jolly Roger is a group of Finnish nerdy people with a passion for creating games. Many of us have known each other since high school and worked together for years on both commercial and just-for-fun projects. Our curiosity for game development was turned into profession at Kajaani University of Applied Sciences. Our specialties so far have been mobile games and XNA, but right now we are independently developing our first PC title, called Interplanetary.

## Niklas Saari - CEO

**Special Skills:** Turning otherwise useless information and cat videos into inspiration and game ideas.
Niklas is the guy tasked with the job of keeping the TJR machine rolling as smooth as possible. Sometimes this means wrench work and pirate language, but usually lubricating the gears with coffee is enough.

## Antti Tikkakoski - Lead Programmer, COB

**Special Skills:** Cynical cat person.
Single-player hardcore PC gamer. Never have, never will buy a game console (will accept gifts to tinker with, however.) Also likes Sci-Fi stuff.

## Tarita Tammela - Graphic artist

**Special Skills:** Overthinking, turning into a bookworm on full moon.

## Teemu Tammela - Programmer

**Special Skills:** Surreal logic, catlike curiosity.

## Jussi Hyttinen - Programmer

**Special Skills:** Vivid daydreaming and remarkable skill to forget everything that doesn't relate to gaming.

## Jukka Kivijärvi - Graphic artist

**Special Skills:** Jumping from one thing to the other, learning it as he goes.

## Olli Leinonen - Programmer

**Special Skills:** Not writing his own profiles, numerous club memberships.
Olli is a member of the Team Jolly Roger Code Wizards-gang, the spiritual leader of the I-Don’t-Feel-Like-Writing-About-Myself – cult and a frequent member of the quite popular in TJR “Facial Hair Appreciators” club.

## Valeriya Paykacheva - Community manager

**Special Skills:** Being amazing, complementing herself, pronouncing her last name correctly.
Valeriya is our absolutely fantastic marketing contributor, who enjoys spending her time with boring and tiring people with continuous eager talks about movies, rocking Trivial Pursuit and not caring about Olympic Games. Has never been bitten by a shark.

## Sasu Kemppainen - Designer

**Special Skills:** Great at making pizza and eating it.
Sasu is our designer extraordinaire, who enjoys talking about Star Wars, playing stupid games and eating bread whenever possible. Determined to either design a genius game or to become a blitzball someday.

## Riku Leinonen - Programmer

**Special Skills:** Breaking the repository, playing Super Mario eyes closed.
Code monkey likes tea and Dr. Pepper.
Code monkey likes immersion and emergent gameplay.
Code monkey very simple man.
With a taste for silly hats.
06: Armor and Shields

All characters possess shields called "kinetic barriers" that absorb a limited amount of damage. In order to harm an enemy, you must first blast through their shields. If shields are damaged, take cover and avoid further damage to give them a chance to regenerate. The Shield Boost power immediately recharges shields.

Some weapon mods do extra damage to shields, or allow shorts to partially bypass them to and strike the character within.

Armor protects characters from all damage that breaks through shields, reducing it by a fixed percentage. Each suit of armor also gives a level of resistance to biotic and tech power attacks. Heavier armor tends to provide greater protection against all attacks, but requires additional training and slows the character slightly.

Armor can have intrinsic special abilities. Some types will heal the wearer at a slow but constant rate. Others can protect the squad from conditions of extreme heat, cold, pressure, etc. on uncharted worlds. You can also gain these abilities by installing appropriate mods in any set of armor.

When you are in a habitable area, you can equip or un-equip your squad members' helmets on the Equipment Screen [ I ]. Removing helmets is purely cosmetic, it does not reduce protection from damage.
.kkrieger: Chapter 1

## International Release

**Microsoft Windows**
April 10, 2004

***.kkrieger: Chapter 1*** (from *Krieger*, German for warrior) is a first-person shooter computer game created by German demogroup .theprodukkt (a former subdivision of Farbrausch) which won first place in the 96k game competition at Breakpoint in April 2004. The game remains in beta as 2015.

## Development history

.theprodukkt have developed *.kkrieger* since mid-2002, using their tool .werkkzeug (from *Werkzeug*, *German* for tool). They used an unreleased version of .werkkzeug called .werkkzeug3.

## Procedural content

*.kkrieger* makes extensive use of procedural generation methods. Textures are stored via their creation history instead of a per-pixel basis, thus only requiring the history data and the generator code to be compiled into the executable, producing a relatively small file size. Meshes are created from basic solids such as boxes and cylinders, which are then deformed to achieve the desired shape - essentially a special way of box modeling. These two generation processes account for the extensive loading time of the game — all assets of the gameplay are reproduced during the loading phase.

The entire game uses only 97,280 bytes of disk space. In contrast, most modern first-person shooters fill one or more DVD-ROMs or BD-ROMs. According to the developers, *.kkrieger* itself would take up around 200–300 MB of space if it had been stored the conventional way.

The game music and sounds are produced by a multifunctional synthesizer called *V2*, which is fed a continuous stream of MIDI data. The synthesizer then produces the music in real time.

## Critical reception

The game won two German game developer prizes at the Deutscher Entwicklerpreis in 2006, in Innovation and Advancement.

## References

1. ↑ Deutscher Entwicklerpreis 2006: Hall of Fame

## External Links

* Official *.kkrieger* website via the Wayback Machine
* *.kkrieger: Chapter 1* at MobyGames
How to play guide for Football Story

*This article is a stub. You can help Football Story Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Football Story***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

W, A, S and D is walking. Left button on mouse is shooting, while right button is passing. SHIFT is running and strong pass or shoot. SPACE BAR is dash. W + SPACE BAR is goalkeeper, and S + SPACE BAR is jump. ALT shows info.

## See also

* Release date
* System requirements
Гайды и Инструкции

Этот текст еще не переведен на **русский** язык!
Этот шаблон должен быть удален после завершения перевода.

*Эта статья не закончена. Вы можете помочь, улучшив её.*

## Release Version

 • Эти руководства могут потребовать небольших изменений после недавних обновлений.
Blue Techpoint Checklist

Подготовка трупа на 12 черепов

100% Achievement Guide

Become a graveyard keeper. Guide for starting out in the full release version of the game. by Redemption

Zombie guide, automate your production by LostNoob

Beginner's guide to Alchemy by LostNoob

The Ultimate Guide by Unpleasant

## Alpha

 • These guides are very likely outdated and/or in need of an overhaul.
Advanced Guide First 4 Weeks by Skrymaster (updated guide here)

Complete Recipe List by Rayune

Graveyard Rating Guide by PsychoMiley

Beginner Tips and Tricks For New and Veteran Players by GronkJuice

Anfänger Guide

Brazilian Beginners Guia Em Portugués

Save Editing by MrX292

Creating Item Pages
01: Basic Controls

The basic movement controls are:

Forward: [ W ]

Strafe Left: [ A ]

Strafe Right: [ D ]

Back Up: [ S ]

To interact with an object or character, approach and press [ E ].

To take cover from enemy fire behind an object, move forward [ W ] and push against it. Shepard will lock into "cover mode" with back to the object. You can slide to the edges of the object using [ A ] and [ D ].

Near the edge of an object, it is possible to fire your weapon or use combat abilities. Shepard will appear to "lean out" to fire around the corner. If you are crouched behind a low cover object, you will "pop up" and fire over it. To leave cover, press [ S ] to back away from the object.

Irregularly-shaped objects may now allow you to move into cover mode behind them. Flat surfaces offer the most reliable cover.

Press [ Left Control ] to toggle into and out of crouch mode. While crouching, your weapons fire is more accurate, but you move slowly.

Press and hold [ Shift ] while using the movement keys to "storm" (sprint) for a short distance. While moving in storm mode, you will become fatigued - a bar appears in the lower left of the screen to show your level of fatigue. If you leave storm mode, fatigue will bleed away. If you run until the fatigue bar fills, you will be forced to return to normal movement speed, and will not be able to storm again until all fatigue has bled away.
17.11.1989

## European Release

**ZX Spectrum**
November 1989

**17.11.1989** is a text-based interactive fiction adventure video game, developed by Doublesoft and released in November 1989 for the ZX Spectrum.

## Plot

The game takes place in Prague, Czechoslovakia in November 1989 when students protest against the government, and are met with police brutality.

## Gameplay

The player must avoid the police cordon, find a video camera and a videotape inside an apartment building, and then film evidence of police brutality from an unnoticed spot.
100% Orange Juice: Sham & Sherry Character Pack

## International Release

December 8, 2015

***100% Orange Juice: Sham & Sherry Character Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Sham & Sherry Character Pack on Steam
* 100% Orange Juice: Sham & Sherry Character Pack on SteamDB
1990 in video gaming

## Hardware Releases

* Camerica releases Codemasters' Game Genie adapter in Canada and the UK (In the USA, it was released by Galoob)
* NEC releases the TurboExpress handheld console
* Nintendo releases the Super Famicom 16-bit console in Japan
* SNK releases the Neo Geo Advanced Entertainment System (AES) home console
* October 6 - Game Gear released in Japan, launched in North America in 1991 and Europe and Australia in 1992
* November 30 - SEGA's Mega Drive released in Europe
* Amstrad halts production of the ZX Spectrum, formally bringing to an end that platform's 8 year dominance of the UK home computer market

## Notable Game Releases

* Bonk's Adventure is released for the TurboGrafx-16 and is the first US appearance of Bonk, the TG-16 mascot.
* Namco releases *Kyuukai Douchuuki*, *World Stadium '90*, *Final Lap 2*, *Pistol Daimyo no Bouken*, which is a spin-off from *Berabow Man*, *Souko Ban Deluxe*, *Dragon Saber*, *Rolling Thunder 2*, *Steel Gunner* and *Golly! Ghost!* They also develop the unreleased prototype, *Puzzle Club*.
* February 12 - Nintendo releases the *Super Mario Bros. 3* video game in North America. It sells 17.28 million copies, making it the best-selling standalone video game of all time.
* November 21 - Nintendo releases *Super Mario World* in Japan as a launch title for the Super Famicom (released for the SNES in North America in August 1991). It introduced the Yoshi character.
* Nintendo of America introduces Squaresoft's *Final Fantasy* video game series to North America.
* Konami releases *Snake's Revenge*, a sequel to the popular *Metal Gear*. *Snake's Revenge* was produced specifically for the North American and European markets, without the involvement of Hideo Kojima, the creator of *Metal Gear*. Kojima, who originally did not plan on producing a sequel to *Metal Gear*, is convinced to produce a proper sequel to the game in light of the intensely negative critical and fan reaction to *Snake's Revenge*. His sequel, *Metal Gear 2: Solid Snake*, is released later in the year. Though *Solid Snake* releases only in Japanese territories, many aspects of the game are incorporated into the next game in the series, *Metal Gear Solid*, which is a massive critical and commercial success not only in Japan but also in North America and Europe.
* SEGA releases the *R-360* arcade game, featuring the first 3D - 360° gameplay that physically rotated the real world player.
* Origin releases *Ultima VI* and the first *Wing Commander* game.
* Sid Meier's *Railroad Tycoon*, the first of the "Tycoon" games, is released by MicroProse.
* December 14 - *Commander Keen* is released as shareware. John Carmack's smooth-scrolling graphics engine helps it become the first major platformer on a PC.
* Capcom releases *Mega Man III* for NES, introducing the characters Rush and Proto Man, Mega Man's slide, and Capcom's character cameos.

### Business

* Nintendo v. Color Dreams lawsuit: Nintendo sues Color Dreams over unlicensed production of Nintendo video games
* THQ Inc.: Toy Head-Quarters merges with Trinity Acquisition Corporation
* New companies: Eidos plc, Team17 Software Limited, Natsume Co., Ltd
100% Orange Juice: Core Voice Pack 1

## International Release

October 26, 2017

***100% Orange Juice: Core Voice Pack 1*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Core Voice Pack 1 on Steam
* 100% Orange Juice: Core Voice Pack 1 on SteamDB
18 Wheels of Steel: Haulin'

## International Release

**Microsoft Windows**
December 8, 2006

***18 Wheels Of Steel: Haulin*** is a trucking simulator made by SCS Software. The game was succeeded by *18 Wheels of Steel: American Long Haul*.

This installment adds more cities and has more realistic graphics than previous games in the 18 Wheels of Steel franchise. The ability to use custom soundtracks and save games during deliveries was added also. You can choose from 32 rigs, 45+ cargoes and 47+ trailers. The game doesn't require a very powerful computer to operate reasonably well, but it requires a reasonably up-to-date graphics card. Prism 3D may not respond on older graphics cards, resulting in a game crash on the game's startup.

## Trucks

All trucks in the game were given fictional names in substitution for their real ones, such as Frisk, Intrepid, Metalhorse, Pacific, Kinetic, Volcano, Stormrage, and Whiplash. The names listed below are the real-life names of every truck.

* Ford Trucks CLT9000
* Freightliner Trucks Classic, Columbia, Columbia sleeper, Coronado, Argosy, Century Class
* Navistar International 8600, 8600 sleeper, 9200, 9300 Eagle, 9400, 9900
* Mack Trucks 613, Vision
* Peterbilt 320, 351, 357, 362, 379, 385, 387
* Kenworth K100, T600, T800, T2000, W900
* Volvo VN770
* Sterling Trucks 9513
* Western Star 4900, 4900 EX, 6900 XD

## External Links

* Official website at SCS Software
* TruckPol website
007: Everything or Nothing/Ratings

This game received multiple ratings for several different platforms.

## CERO

The GameCube, PlayStation 2 releases were rated *15* by CERO, while the Game Boy Advance release was rated *All*.

## USK

The GameCube, PlayStation 2 and Xbox releases were rated *16+* by USK, while the Game Boy Advance release was rated *12+*.
.projekt

## International Release

**Microsoft Windows**
March 17, 2018

**.projekt** is an indie casual game developed by Kyrylo Kuzyk and published by Kyrylo Kuzyk. It was released on Steam for Microsoft Windows on March 17, 2018.

## Premise

*Minimalistic puzzler about silhouettes from creator of Evo Explores*

## External Links

* .projekt on Steam
* .projekt on SteamDB
2006 FIFA World Cup

### Platform(s)

Microsoft Windows, PlayStation 2, PlayStation Portable, Xbox, Xbox 360, Nintendo DS, Game Boy Advance and GameCube

## European Release

**Microsoft Windows, PlayStation 2, Xbox, Xbox 360, Nintendo DS, Game Boy Advance and GameCube**
April 28, 2006
**PlayStation Portable**
May 19, 2006

## North American Release

**Microsoft Windows, PlayStation 2, Xbox, Xbox 360, Nintendo DS, Game Boy Advance and GameCube**
April 24, 2006
**PlayStation Portable**
May 22, 2006

## Japanese Release

**Microsoft Windows, PlayStation 2, Xbox, Xbox 360, Nintendo DS, Game Boy Advance and GameCube**
April 27, 2006
**PlayStation Portable**
June 1, 2006

## South Korean Release

**PlayStation Portable**
June 1, 2006
18 Wheels of Steel: Extreme Trucker

## North American Release

**Microsoft Windows**
October 23, 2009

## Czechia Release

**Microsoft Windows**
October 6, 2009

## Russian Release

**Microsoft Windows**
January 21, 2010

***18 Wheels of Steel: Extreme Trucker*** is a trucking vehicle simulator developed by SCS Software in 2009. The game consists of more than 25 terrains. 3 of them are main - South American Yungas Road, Australian Tuktoyaktuk Winter Road and Canadian Outback. All of them are somehow extreme and dangerous. There are narrow roads in South America, icy roads in Canada and dangerously long vehicle in Australia. Unlike its predecessors, the game isn't open world. Released in the Czech Republic on October 6, 2009, and Russia on January 21, 2010.

## Sequel

The sequel to 18 Wheels of Steel: Extreme Trucker was released in 2011.

## Reception

The game was mostly poorly received by critics. Game was criticised mostly for change of series concept. But it was well received by players and some reviews were positive towards the game and praised the game for its graphics and gameplay.

## References

1. ↑ http://www.gamepark.cz/18\_wheels\_of\_steel\_extreme\_trucker\_262598.htm
2. ↑ http://www.databaze-her.cz/hry/18-wheels-of-steel-extreme-trucker/
3. ↑ http://www.mobygames.com/game/windows/18-wheels-of-steel-extreme-trucker
4. ↑ http://www.hodnoceniher.cz/pc/zavodni/18-wheels-of-steel-extreme-trucker.html
5. ↑ http://www.gamingxp.com/bericht-3325-rondomedia-scs\_software-pc-18\_wheels\_of\_steel\_extreme\_trucker.htm german
6. ↑ http://stopgame.ru/review/18\_wheels\_of\_steel\_extreme\_trucker/review.html russian
7. ↑ http://www.metacritic.com/game/pc/18-wheels-of-steel-extreme-trucker

## External Links

* 18 Wheels of Steel: Extreme Trucker on Steam
* 18 Wheels of Steel: Extreme Trucker on SteamDB
* Official website
* SCS Software website
-SPROUT-

## International Release

**Microsoft Windows**
July 30, 2020

**-SPROUT-** is a video game of precision platformer genre developed by Sparkee Software, LLC and published by Sparkee Software, LLC. It was released on Steam for Microsoft Windows on July 30, 2020.

## Premise

*-SPROUT- is a mini precision-platformer built for speed-running. Run, jump and dash your way through 100 levels across five unique lands, and restore your world to its former glory.*

## External Links

* -SPROUT- on Steam
* -SPROUT- on SteamDB
03: The Tactics HUD

Press and hold [ Spacebar ] to pause the game and open the Tactics HUD. Along three sides of the Tactics HUD overlay are tabs with icons representing the actions your squad can take.

Clicking the weapon icons changes the firearms used by each squad member; there are also hotkeys available. Pistols [ F1 ] and Shotguns [ F2 ] are handy at short range. Assault Rifles [ F3 ] excel at medium range. Sniper Rifles [ F4 ] dominate at long range. You can also cycle through Shepard's weapons outside the Tactics HUD by using [ ] ].

Each character can equip all four weapon types, but not all characters are TRAINED to use each weapon. If you order a squad member to use a weapon they are not trained in, their accuracy and damage will suffer.

Clicking on Power icons orders the use of a combat Power. Powers range from Kaidan' biotic abilities, to Ashley's combat techniques, to Tali's engineering skills. Moving the mouse cursor over a Power's icon will describe its effects.

At the top of the two squad member's menus are four additional buttons that allow you to issue squad commands to them. These commands can also be issued outside the Tactics HUD by using hotlkeys.

Move (hotkey [ Up Arrow ]) - Move to the location under your targeting reticle.

Hold Position (hotkey [ Right Arrow ]) - Hold current position.

Attack (hotkey [ Left Arrow ]) - Attack the enemy under your targeting reticle.

Rally (hotkey [ Down Arrow ]) - Return to Shepard's side.

At the top of the Tactics HUD are Shepard's Power hotkey Quick Slots. As Shepard levels up, you gain new combat Powers. To add new Power to your Quick Slots, click and drag any Power icon from Shepard's tab to a Quick Slot.

You cannot utilize your squad member's powers using the Quick Slots.
100% Orange Juice: Krila & Kae Character Pack

## International Release

June 12, 2015

***100% Orange Juice: Krila & Kae Character Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Krila & Kae Character Pack on Steam
* 100% Orange Juice: Krila & Kae Character Pack on SteamDB
100% Orange Juice: Core Voice Pack 2

## International Release

January 29, 2018

***100% Orange Juice: Core Voice Pack 2*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Core Voice Pack 2 on Steam
* 100% Orange Juice: Core Voice Pack 2 on SteamDB
100% Orange Juice: Starter Character Voice Pack

## International Release

June 12, 2017

***100% Orange Juice: Starter Character Voice Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Starter Character Voice Pack on Steam
* 100% Orange Juice: Starter Character Voice Pack on SteamDB
02: Combat

Press [ Q ] to draw and holster your weapon.

[ Left Click ] or press [ Left Mouse Button ] to fire your weapon. Weapons have unlimited ammunition, but generate heat when fired. Your weapons heat level is displayed in the lower left of the screen. Fire in short bursts to avoid overheating. If your weapon overheats, it will not be able to fire again until the heat dissipates fully.

The Sabotage Power makes weapons more likely to overheat. Some enemies can use Sabotage against you!

When an enemy gets too close, pressing [ Left Mouse Button ] will initiate a pistol whip or rifle butt melee attack. This will cause some injury, and may force enemies back or knock them down, giving you a chance to shoot them.

Press [ Right Mouse Button ] to toggle in and out of targeting zoom mode. While zoomed in, your weapons fire will be more accurate. Sniper Rifles are very difficult to use if not zoomed in.

Press [ F ] to use your squad's First Aid Power. First Aid heals everyone in the squad, but consumes 1 medi-gel per use, and has a cooldown period before it can be re-used.

Training in the First Aid Talent improves the amount of health restored per use, and the Medicine Talent reduces the cooldown time between uses. The combined skills of ALL squad members with these Talents will benefit your squad.

Press [ R ] to throw a grenade. You can carry a limited number, so use them carefully. Grenades "stick" where they impact and can be remote-detonated by pressing [ R ] a second time. This makes them useful as traps.
12 Minutes

## International Release

**Microsoft Windows, Xbox One, Xbox Series X and Xbox Series S**
August 19, 2021

***12 Minutes*** is an upcoming adventure video game developed by Luis Antonio and published by Annapurna Interactive. It will be released for Microsoft Windows, Xbox One, Xbox Series X/S on August 19, 2021.

The full wiki of this game can be found here.

## Premise

This is an interactive thriller about a man trapped in a time loop. Featuring James McAvoy, Daisy Ridley, and Willem Dafoe.

## External Links

* 12 Minutes on Steam
* 12 Minutes on SteamDB
12 Labours of Hercules/Codex

12 Labours of Hercules

Games
* *12 Labours of Hercules*
* *12 Labours of Hercules II: The Cretan Bull*
* *12 Labours of Hercules III: Girl Power*
* *12 Labours of Hercules IV: Mother Nature*
* *12 Labours of Hercules V: Kids of Hellas*
* *12 Labours of Hercules VI: Race for Olympus*
* *12 Labours of Hercules VII: Fleecing the Fleece*
* *12 Labours of Hercules VIII: How I Met Megara*
* *12 Labours of Hercules IX: A Hero's Moonwalk*
1982

## International Release

**Microsoft Windows**
Jun 28, 2017

***1982*** is a free-to-play retro-style game developed by Binary Zoo, who also made *Echoes+*. It was released on Steam for Microsoft Windows on June 28, 2017.

## Development

This game was created using AppGameKit an easy, quick and powerful game development tool.

## Modes

* Arcade - battle through 50 progressively difficult levels against some familiar early 80's home computer and arcade enemies.
* Survivor - how many points can you score with only one life?
* Time Attack - score as many points as you can in 3 mins. Unlimited energy, but each hit reduces your score multiplier

## Powerups

 Laser Power-ups
 Rockets Power-ups
 Shield Power-ups

## Scoring

### General

Each enemy kill is worth 1 pt x score multiplier. The Score Multiplier is increased by filling the kill gauge on the left of the screen. To do this string a lot of kills together quickly. Failing to kill anything causes the gauge to drop.

### Abductions

When a certain number of enemies reach the ground a Man will be abducted by a yellow saucer. As well as abducting Man the saucer takes x3 from your multiplier. Killing the saucer will allow Man to fall safely to the ground and the x3 multiplier is returned. The number of enemies reaching the ground needed to trigger an abduction reduces as the multiplier increases, since high multipliers are hard to defend.

### Coin drops

Many in game actions such as killing certain enemies trigger a coin drop. Players can pick up the coins for extra points (5pts x multi), catch them for a further bonus (10pts x multi), and caught coins are indicated by a heart.

#### Bonuses

Complete any of these in game actions to trigger a bonus coin drop:

* Arcadia - Survive a level
* Astro Blaster - get a new high multiplier for your current game
* Major Havoc - trigger 2 Astro Blasters within 5 secs
* Missile Command - have 2 remote missile launchers active at the same time
* Laser Zone - have 2 remote lasers active at the same time
* Bomberman - kill lots of enemies in an energy power-up explosion
* Defender - stop any enemy reaching the ground for 30 secs
* Repulsar - Ram an enemy with your shields
* 2084 - rescue Man from the saucers 3 times in a row

## External Links

* 1982 on Steam
* 1982 on SteamDB
08: The Area Map

To view a map of your current location, press [ M ]. If you are within a structure, this displays a layout of the rooms. If you are on a planet surface, it displays a topographical map, with heights colored white and low-lying areas deep blue.

On the left-hand side of the screen is a key defining various icons you may see on the map. Not all points of interest on an uncharted world will be marked on the map initially. You will need to explore to find hidden locations.

On some maps you can zoom in and out by using the scroll bar on the right hand side. To pan across the map, hold down the [ Left Mouse Button ] on the map and drag using the mouse.

Click the [ Right Mouse Button ] to place a beacon on the map. This will appear on your radar, allowing you to easily navigate to distant locations.

If you are on an uncharted world, a button below the map will allow you to return to the Normandy.
2XL Games

**2XL Games, Inc.**, founded in 2005, is video game development studio based in Phoenix, Arizona.

In September 2008, 2XL Games shipped its first triple-A title for the PlayStation 3 and Xbox 360 titled "Baja: Edge of Control".

In April 2009, 2XL Supercross was the studio's first mobile game release for the iPhone & iPod Touch.

In October 2009, 2XL ATV Offroad was the second mobile game released for the iPhone & iPod Touch.

In January 2010. X Games SnoCross was developed for the X Games and ESPN and released for the iPhone & iPod Touch. X Games SnoCross was also the first game featured on the new Apple iPad during the keynote on January 27, 2010 by Scott Forstall of Apple.

## References

1. ↑ Baja: Edge of Control (Xbox 360). Team XBox (2008-09-08).
2. ↑ 2XL Games Releases 2XL Supercross for iPhone and iPod Touch. IGN Wireless (wireless.ign.com) (2009-11-14).
3. ↑ Gaming on iPad. IGN Wireless (wireless.ign.com) (2010-01-27).

## External links

* Baja: Edge of Control website
* 2XL Supercross website
* 2XL ATV Offroad website
* 2XL/ESPN X Games Snocross website
100% Orange Juice/DLC

## DLC List

* Acceleration Pack

* Alte & Kyoko Character Pack

* Breaker Pack

* Core Voice Pack 1

* Core Voice Pack 2

* Kiriko & NoName Pack

* Krila & Kae Character Pack

* Mixed Booster Pack

* Nath & Tomato+Mimyuu Character Pack

* Saki & Kyousuke Character Pack

* Sham & Sherry Character Pack

* Starter Character Voice Pack

* Suguri & Hime Winter Costumes

* Syura & Nanako Character Pack

* Witch Pack

* Yuki & Tomomo Renewal Pack
103rd Marine Division

The old saying "every marine is a rifleman" still holds true in the Alliance. Every marine enlistee, from clerk to sniper, goes through a period of infantry training. As a result, the 103rd Marine Division is Earth's largest collection of Special Forces soldiers. Officers from notable battles such as the Skyllian Blitz and the First Contact War, run harsh training exercises in a variety environments, insisting the marines be prepared to storm any beach, on any planet. This training has been useful in the Reaper War, as the 103rd can be fighting in an arctic desert one week, crawling through jungles the next.

*If the player has located Special Ops Team Zeta:*
UPDATED

Nicknamed the Bridge Burners, Team Zeta are combat engineers who specialize in destroying enemy fortifications in hostile territory. This tight-knit group of men and women are respected for their knowledge, renowned for their tenacity, and infamous for their enthusiasm.

*If the player rescues the students from Grissom Academy, and elects for them to go into support roles:*
UPDATED

Biotic students from the Grissom Academy have joined the 103rd Marine Division as a support unit. The students focus their biotics into barriers that shield the marines and help control the flow of the battlefield.

*If the player schedules the first interview with Diana Allers aboard the Normandy.*
UPDATED

Commander Shepard's interview with Diana Allers about the attempted takeover of the Citadel noted Cerberus' tactical missteps, which improved the morale of Alliance ground forces.

*If the player locates the Alliance Marine Reconnaissance Unit War Asset.*
UPDATED

The Alliance Marine Reconnaissance Unit flies recon drones and occasionally puts live recon teams into play. AMRU works hard to ensure information is up-to-date, using VIs to disseminate intel as quickly as possible.
1337

Short for "elite", sometimes typed as *l33t*. Often used to describe something as being particularly awesome or cool. Legend has it that it originated from the way Hackers used to speak. Today, using this kind of lingo is generally looked down upon when used seriously.

## Usage

"Did you see that new *Battlefield 2* demo? That was pretty 1337."

## Variations

This word has a myriad of variations with different combinations of letters and numbers, such as *31337* and *l33t*.

## How to speak 1337

To 'speak' 1337 often involves replacing letters in a word with numbers, dashes and periods. Such as, 4PP|\_3 (Apple), the 4 meaning A, |\_ meaning L and 3 meaning E.
2010s in video gaming

The **2010s** were the sixth decade in video gaming. The genre saw a number of advancements, such as 4K gaming, as well as the rise of mobile gaming.

## Consoles of the 2010s

### Seventh generation consoles (2010-2018)

Support for the seventh generation of video game hardware continued, with video games being released for the PlayStation 3, Xbox 360, Wii and Wii U home consoles.

### Eighth generation consoles (2012-)

The 2010s also saw the birth of the eighth generation of video game hardware, starting off with Sony's PlayStation 4 and Microsoft's Xbox One, the functionality of both later extended with the PlayStation 4 Pro and Xbox One X. Nintendo later joined with the Nintendo Switch.
07: Decryption and Electronics

If any character in the squad possesses the Decryption Talent, you gain the ability to override locks on doors and equipment containers. If any character has the Electronics Talent, you gain the ability to repair or salvage broken equipment. If there are multiple characters with the appropriate Talent, the highest skill is used.

To use Decryption or Electronics, approach an object and press [ Middle Mouse Button ] to interact with it. A pop-up box will tell you what options are available, based on your level of skill and the difficulty of the lock / repair. If your skill is not high enough to even attempts the task, you will be told so. If your skill is barely enough, you may bypass the mechanism by expending omni-gel. If your skill is sufficient, you have the option of playing a mini-game to unlock / repair the object without expending omni-gel.

In the mini-game, you control a probe that begins at the bottom of the screen. It can be moved using the basic movement commands:

Forward [ W ]

Left (Clockwise): [ A ]

Right (Counterclockwise): [ D ]

Back: [ S ]

In the center of the screen is a countdown timer that indicates how much time you have to successfully complete the game. You must get the probe to the center before the timer runs out. This is complicated by concentric rings of obstacles representing countermeasures and "broken bits." Some obstacles revolve around the center, others are stationary. If your probe hits an obstacle, it will be knocked back to its starting position at the bottom.

If you fail to complete the mini-game in the time allowed, you still have the option to complete the decryption / repair by expending omni-gel.
10 Second Run

Reach the finish line in 10 seconds!

The legendary action game, "10 Second Run" is back! The rules (and controls) are simple: "Move Sideways" and "Jump & Dash" to get to the finish line in under 10 seconds! Unlock different types of stick figures as you clear the stages! Run solo or race against others in multiplayer mode! Any time, any where, with anyone, simply run, run, run! You'll be surprised how much excitement is packed in 10 seconds- and how long 10 seconds can be!
100 Bullets

***100 Bullets*** was an action game based upon Vertigo's *100 Bullets* comic book, written by Brian Azzarello and illustrated by Eduardo Risso. The game was to be published by D3 Publisher and no official announcement of a release platform was ever made. The game currently shows as cancelled on IGN.

## Acclaim Entertainment

Acclaim Entertainment announced in 2004 that they were developing a video game based on *100 Bullets*. That game had a distinct *film noir* style, with some comparing it to *Max Payne*. The project was cancelled shortly after *Acclaim Entertainment* went bankrupt. The game project announced by D3 Publisher is unrelated to the *Acclaim Entertainment* project.
007: Nightfire

## European Release

**PlayStation 2, Xbox and GameCube**
November 29, 2002

 **Microsoft Windows**
December 6, 2002

 **macOS**
June 1, 2004
 **Game Boy Advance**
March 28, 2003

## North American Release

**PlayStation 2, Xbox and GameCube**
November 18, 2002

 **Microsoft Windows**
November 28, 2002

 **Game Boy Advance**
March 13, 2003

## Japanese Release

**PlayStation 2**
January 30, 2002

***007: Nightfire*** is a first-person shooter video game that is based on Ian Fleming's British secret agent James Bond, of the secret British intelligence agency, MI6. This game marked Pierce Brosnan's fourth video game appearance as James Bond before the release of his fourth and final Bond film *Die Another Day*, however, in the video game, his likeness was featured, but not his voice, which was provided by Maxwell Caulfield. *007: Nightfire* was developed by Eurocom for the PlayStation 2, GameCube, and Xbox video game consoles. Gearbox Software developed the game for Microsoft Windows, which Aspyr later ported to Mac OS X. The PC releases are substantially different from the console releases, featuring different missions and a modified story line. *007: Nightfire* was published by Electronic Arts in 2002. In 2003 Electronic Arts released *007: Nightfire* for the Game Boy Advance, this time developed by JV Games.

## Story overview

*007: Nightfire* begins in Paris during New Year's Eve where James Bond saves the life of *Dominique Paradis*, a French DGSE agent, from terrorists trying to set off explosives during the New Year's celebrations; he disarms the bomb with an EMP device and averts disaster. James Bond is then sent to the Austrian Alps to investigate a stolen microchip developed by the United States for space-based air missile defense platforms. His destination in Austria is the castle of Raphael Drake, the head of Phoenix International, which is allegedly a greenhouse organization which disarms nuclear weapons.

## External links

* *007: Nightfire* at MobyGames
* James Bond 007: Nightfire at GameSpot
* James Bond 007: Nightfire at IGN
1987 in video gaming

## Console Hardware Releases

* SEGA
	+ Master System

## Game Releases

* 1943: The Battle of Midway
* BMX Trial: Alex Kidd
* Alex Kidd: High Tech World
* Bomberman
* Castlevania
* Castlevania II: Simon's Quest
* Dragon Quest II
* Enduro Racer
* Final Fantasy - December 18 (JP)
* The Goonies 2
* Kid Icarus
* The Legend of Zelda
* Leisure Suit Larry 1: In the Land of the Lounge Lizards
* Life Force
* Mario Bros. 2 - Commodore 64
* Maniac Mansion
* Mega Man (NES)
* Metal Gear
* Nethack - July 28
* Nether Earth - ZX Spectrum
* Police Quest: In Pursuit of the Death Angel
* Street Fighter
* Space Quest II: Vohaul's Revenge
* Think Quick!
* Les Chevaliers du Zodiaque: La Legende d'Or
* Athena

## Key Events

* The Bitmap Brothers studio forms.
* Sente Games is bought by Midway.
* Software Creations studio forms.
100 Classic Book Collection

## European Release

**Nintendo DS**
December 26, 2008

## Australian Release

**Nintendo DS**
January 22, 2009

***100 Classic Book Collection*** is an educational handheld console program published by Nintendo and developed by Genius Sonority, which was released exclusively for the Nintendo DS on December 26, 2008. The program includes a hundred public domain works of literature. Despite the title, many of the included works are not novels, but plays.

*100 Classic Book Collection* features 100 books stored on a Nintendo DS game card. The player is required to hold the DS like a book and is able to adjust the text size. A bookmark feature allows the player to mark their place in a book, as well as resume from that point if the DS is powered off. Several of the works included are *Othello* by *William Shakespeare*, *Oliver Twist* by *Charles Dickens*, and *The Phantom of the Opera* by *Gaston Leroux*. Currently, 10 extra books are available to download through the *Nintendo Wi-Fi Connection*.

The software allows a reader to search for books in a number of different ways, such as by genre and length, for example. Players can also access introductions for the books, and read about the authors themselves.

## References

1. ↑ http://www.nintendo.com.au/games/nintendo-ds/100-classic-book-collection

## External Links

* GameSpot
* Nintendo
* hörbücher
1948 in video gaming

## Notable events

* *Turochamp*, a Chess simulator, was developed by Alan Turing and David Champernowne. The code was too complicated to run on the machines of the time, so the code was never actually implemented. Alan Turing did test the code in a game in 1952 where he mimicked the operation of the code in a real chess game against a human opponent, but he was never able to run the actual program on a computer system.
* The patent filed in 1947 for the Cathode-ray tube amusement device was granted on December 14.
2018 in video gaming

## Notable Events

* E3 2018 was held on June 12 - June 14 at the Los Angeles Convention Center.
* BlizzCon 2018 was held on November 2 - November 3 at the Anaheim Convention Center.

## Notable Game Releases

* *Airships: Conquer the Skies* on Steam for Microsoft Windows
* *Assassin's Creed: Odyssey* on Microsoft Windows, Xbox One, Nintendo Switch, and PlayStation 4
* *Battlefield V* on Microsoft Windows, Xbox One, and PlayStation 4
* *BlazBlue: Cross Tag Battle* on Nintendo Switch, PlayStation 4 and Microsoft Windows
* *Burnout Paradise: Remastered* on PlayStation 4 and Xbox One
* *Call of Duty: Black Ops 4* on Microsoft Windows, Xbox One, and PlayStation 4
* *Detroit: Become Human* on PlayStation 4
* *Far Cry 5* on Microsoft Windows, Xbox One, and PlayStation 4
* *God of War* on PlayStation 4
* *Just Dance 2019* on Wii, Wii U, Nintendo Switch, Microsoft Windows, Xbox One, and PlayStation 4
* *LEGO The Incredibles* on Nintendo Switch, Xbox One, and PlayStation 4
* *Marvel's Spider-Man* on PlayStation 4
* *Metal Gear Survive* on Microsoft Windows, Xbox One, and PlayStation 4
* *Monster Hunter: World* on Microsoft Windows, Xbox One, and PlayStation 4
* *Red Dead Redemption 2* on PlayStation 4 and Xbox One
* *Super Mario Party* on Nintendo Switch
10: Conversations

To speak to characters, approach them and press [ E ]. Most will open the dialogue wheel conversation interface; some will simple respond with a comment.

To select Shepard's responses, move the mouse over the option that best suits your personality and click the [ Left Mouse Button]. Friendly or diplomatic options are placed on the top "spokes" of the conversation wheel, while angry or rude options are placed on the bottom. The spoke directly to the right is the default response that is not particularly friendly or hostile. You will never miss any content by choosing the default options, allowing you to safely skim through a conversation.

The spoke directly to the left is used for "investigate" options. Investigate options provide additional background, but are never required to advance the plot. If there are many investigation options, choosing the "investigate" spoke opens a sub-menu of questions. To return to the main topic select the "Return" option on the right-hand spoke.

Only Shepard may gain the persuasion Talents of Charm and Intimidate. When persuasion skills are used in conversations, they are placed on the left-hand side of the conversation wheel, and distinguished by color. Charm options appear blue, and Intimidate options red. If you lack the level of Talent required to access a persuasive option, it will be greyed out and un-selectable.

Your squad members have their own opinions on the sights of the galaxy. If you hear them make "thoughtful" noises as you walk through an area, try talking to them.
100% Orange Juice: Yuki & Tomomo Renewal Pack

## International Release

December 22, 2017

***100% Orange Juice: Yuki & Tomomo Renewal Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Yuki & Tomomo Renewal Pack on Steam
* 100% Orange Juice: Yuki & Tomomo Renewal Pack on SteamDB
007: Agent Under Fire

## European Release

**PlayStation 2**
November 30, 2001
 **GameCube and Xbox**
June 14, 2002

## North American Release

**PlayStation 2**
November 13, 2001
**GameCube**
March 13, 2002
 **Xbox**
March 26, 2002

***007: Agent Under Fire*** is a first-person shooter with an original storyline, starring James Bond. Players engage in a completely immersive first-person Bond experience featuring diverse gameplay, from stealth-based action to fast-paced driving (utilizing the *Need for Speed* engine) and on-rails shooting. Bond utilizes a full arsenal of Q-lab weapons, gadgets and rides. The new single-player storyline builds on the Bond legacy with villains and allies, both new and familiar. The game also sports multi-player split-screen support for up to four players.
100% Orange Juice: Mixed Booster Pack

## International Release

March 9, 2015

***100% Orange Juice: Mixed Booster Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Mixed Booster Pack on Steam
* 100% Orange Juice: Mixed Booster Pack on SteamDB
10 Second Ninja

**info**

This game has a mini-wiki, which means it is either a smaller or an unpopular video game, which most likely has no full wiki (yet), but it does at least have some of the game's in-universe content documented on this wiki. You can check out the game's page's codex for a list of pages about the game and its contents.

## International Release

March 5, 2014

June 16, 2014

***10 Second Ninja*** is an action video game developed by Four Circle Interactive, and published by Mastertronic. It is available on Steam for Microsoft Windows and macOS, and has also enjoyed an Android release, having been previously made available through promotions such as Humble Bundle.

## External Links

* 10 Second Ninja on Steam
* 10 Second Ninja on SteamDB