Fae Shanta

Fae Shanta is the capitol city of Thrrasir. The city is built around and on a gigantic tree, and is home to many nobles of Thrrasir, including the royal family, as well as the Vigilante Guild guildmaster and several more members of the guild proper.

## Geography and Architecture

The city is built on and around a giant tree in an enormous canyon - the tree is nearly as tall as the four-thousand foot tall walls of the canyon. A huge waterfall sits behind the tree, and flows down it through specially-carved channels. Terraces along the canyon walls are used for farming.

Wooden platforms and rope bridges are used throughout the tree's trunk and branches for buildings and transport. The royal palace sits at the top of the tree, decorated with an outer layer of opal bricks. Gryphons and pegasi are used to get around by those who cannot fly.

The roots of the tree are larger than city walls, and buildings have been built in this area as well. This portion of the town is kept in the design of a garden, and heavily-flowered and decorated with archways and trellises.

The river flowing from Fae Shanta can hold many watercraft, presumably mostly for transport of goods and people.

The city can be considered divided into three sections:

* Tree Base - Home to many buildings, as well as farmlands.
* Caves - A cave system behind the waterfall; home to more shops
* Tree trunk and branches - Nobility lives here. To bring weapons into this part of the city, you must have a sponsorship and permission from a respected noble.

## Districts

*Base descriptions written by Shinko.*

* The Nest - The part of town in the tree branches, home to wealthy merchants and nobles. A permit is required to bring weapons into this part of the city.
* The Crown Palace - The royal palace at the crown of the tree
* Winding Way - A spiraling path of platforms, staircases and lifts up the trunk of the tree. There aren’t many businesses up here, but there are viewing platforms and elevated “parks” where tourists and locals can hang out and enjoy the view. A permit is likely required to bring weapons into this part of the city?
* Evershade Oasis - The roots of the tree. The Oasis is a major tourist area, and has lots of expensive inns, taverns, and places for selling trinkets. Sporting events also take place here, and it’s where foreign embassies are.
* River District- The farms south of the tree along the river.
* Weeping Falls - The waterfall behind the tree, which the Champion statue sits atop, tears streaming from his eyes into the falls.
* Crystal District- A network of crystal caverns behind Weeping Falls, where poorer citizens live.
* The Moleholes - Part of the caves deeper than the Crystal District, where the criminals and absolute poorest of the poor dwell.

## Notable Locations

#### Evershade Oasis

* Storytime Sanctuary - A library in the Evershade Oasis that also secretly serves as the Vigilante Guild's Fae Shanta base. The guild is headquartered in the elaborate garden, grown and maintained by Tanya.
* Sew Stylish - A clothing shop owned by the lynx tabaxi Midday Moon
* Silentwing Scrollery - An enchanted scroll shop owned by the Philippine eagle-owl owlin Flisska
* The Ravenous Rex - A restaurant owned by the lizardfolk Hardri; serves fancy meat dishes, including custom meals made from monster parts brought to her by customers.
* Royal Quartermaster - The bough-guard training grounds, and a weapons and armor shop. Run by the Quartermaster Sir Kayko Brightblade, a sun elf.
* Sharp Shop - A weapons shop run by the white dragonborn Pralcivip. The weapons are presumably from Tsaltiui Shehad, or one or multiple of its colonized lands.
* Mercenary Union Building

### Crystal Caverns

A large cavern chamber full of cyan, magenta, and lavender quartz crystals, where shops are perched on stone stilts above water.

* Snarfblot's Secondhand - A trinket shop run by orc/gnome Snarfblot. She sells four randomly-generated items per day, and can also buy items acquired illegally.
* Tinpots and Odds Bobs - A shop run by the tiefling Lucky, selling tools and trinkets that are secretly weapons, to get around the need for a permit to bring weapons into the Nest.
* Gustov & Son’s Glass and Ironworks - A shop run by the humans Gustov and Little Gus (Gustov's son), selling metal and glass art, as well as daily supplies and crafting tools.

### The Moleholes

* Guts for Glory - A shop run by the gray treepie kenku Tea's Done, trading monster parts for craft into useable weapons and items.

### Deep Caves

A part of the caves even past the Moleholes. A clan of kobold live here, who don't care for the Fae Shanta guard who would like to clear them out and/or tax them. Fire beetles, which can be hunted for valuable parts, are also found here.

### Winding Way

* "We Have People For That" - A noticeboard of rewards from wealthy citizens for monsters needing slaying.

### The Champion's Statue

A statue honoring The Champion at the head of the waterfall descending into Fae Shanta. It can be reached but is, according to Jingle, "a bit of a hike."

### Monsters

According to Tea's Done (owner of Guts and Glory), monsters can be found in the deep caves, the forest, and the cliffs. Fire beetles can be found in the Deep Caves,

## Shops

### Sew Stylish

A small cottage in the Evershade Oasis, serving as a clothing and tailor shop. It's run by Midday Moon (she/her), a grandmotherly lynx tabaxi who uses a wheelchair.

### Silentwing Scrollery

A shop in the Evershade Oasis that sells spell scrolls. It's run by Flisska, a passionate Phillipine Eagle-Owl owlin.

 **Vortex Warp** | Spell Description | 250 GP

### Royal Quartermaster

The Evershade Oasis training grounds for the Bough-Guard of Fae Shanta, and also a weapons shop whose proceeds go to the same organization. The Quartermaster is a snooty sun elf royal knight named Sir Kayko Brightblade. All the weapons are sold for 300GP, and can be silvered for an additional 100GP. They also handle armor upon request. The weapons and armor are described as extremely polished, shiny, gold-plated and inlaid with jewels, as well as bearing the city emblem, a tree with a crown around its base.

 **Warhammer +1** | 300 GP

### Sharp Shop

A stall selling weapons in a flowered pavilion of the Evershade Oasis. It's run by the white dragonborn Pralcivip, who seems to hail from a country with similar culture to Suaco, or at least one whose traditions Suaco recognizes. She sells unique weapons (descriptions written by Shinko)

 **Kusarigama** | A +2 sickle with a 15 ft chain that ends in a weight. The sickle can be thrown up to the chain’s length and yanked back to the user with a bonus action, or the wielder can make a ranged weapon attack to throw the weighted end of the chain at the enemy’s legs. On a hit the enemy is grappled and must succeed in a DC13 strength save or fall prone.
 **Tetsubishi** | A leather bag of coin sized metal spikes. They can be thrown into an area ten foot radius, and the area becomes difficult terrain. If a creature is not aware of the trap, they must make a DC16 perception check to notice the spikes. Any attempt to traverse the area normally, or to dash through it, incurs 2d4 piercing damage for every 5 ft of movement. Once used the spikes can be picked up and re-used, or left behind as a semi-permanent trap.
 **Sai** | A very thin weapon with three needle-like points. Functions as a +1 dagger, but thanks to the wide side-guards, it can also add +1 AC as long as the wielder is concentrating on protecting themselves.

### The Ravenous Rex

A domed restaurant in the Evershade Oasis, decorated with cyan and gold tiles, and featuring T-Rex-themed mosaics on its outer walls. It's run by the lizardfolk Hardri. Hardri hails from The Untamed, and will prepare unique and special dishes out of any monster parts brought to her restaurant.

The food she sells provides special boons. The boons do not stack, and last 24 hours. Descriptions written by Shinko.

 **Giant Frog Legs** | A steak of giant frog leg, cooked medium rare and lightly salted with a spicy dip. Grants resistance to poison damage.
 **Desert Sun Jerky, 3 Slabs** | A giant scorpion stinger has been hung on a rack to dry for 3 days, flipping over every 12 hours. At the end of that time the poison will have evaporated, salting the meat in the process. This tough, chewy treat can be ordered to go, and can be consumed as a bonus action by a poison victim to repeat the saving throw.
 **Candied Quipper** | This ferocious fish has been slow-cooked in molasses until it all but melts in your mouth. Grants advantage on melee attack and spell attack rolls against creatures that don’t have all of their hit points.

### Snarfblot's Secondhand

A shop located in the Crystal Caverns, decorated with pieces of the crystals outside. It's run by the half-gnome, half-orc Snarfblot. The shop sells secondhand items, and Snarfblot can act as a fence. Like This 'n That Antiques in Alu Lyth, Snarfblot's Secondhand is stocked with four random items per day. Items sold and purchased here include:

 A red handkerchief bearing a royal insignia
 A small piece of gelatinous cube that slightly stings the skin, prolonged exposure may cause a rash
 A pair of tetrahedral clay dice that always add up to five when rolled together
 An antique sword, rusted to the scabbard

### Tinpots and Odds Bobs

A shop in the Crystal Caves, in the center of a semicircle of purple crystals. The shop is owned by the tiefling Lucky. While ostensibly a trinket shop, in reality, Lucky sells weapons disguised as innocuous items so people can evade the rule against bringing weapons into the treetops of Fae Shanta.

### Gustov & Son’s Glass and Ironwork

A shop in the Crystal Caves decorated with colorful glassware and metal art and hangings. The shop is owned by the presumably-human Gustov and his teenage son, "Little Gus." The shop is also guarded by an owlbear named Brutus, trained for them by a druid as a cub, to protect the shop from theft. In addition to the glassware and practical materials, the shop sells tool sets.

### Guts for Glory

A shop in the Moleholes, tucked into a cavern that opens up into a large room of specimens. The shop is owned by the gray treepie kenku Tea's Done. Tea's Done turns monster parts into other items useful for fighting. Descriptions are written by Shinko.

 **Instant Acid** | A vial of any ooze matter
 **Smoke Bombs** | Giant Fire Beetle Eggs
 **Bloodhungry Fletching** | Owlbear primaries, arrows or bolts (two primaries for each bolt or arrow)

## Residents

* Alaharel (he/him) - Vigilante Guild Guidlmaster
* Restful Dreams - A cheetah tabaxi and advisor to the Royal Family; listed as Igraine's father in her school files. Confirmed to have an adopted daughter. (he/him)
* Queen Psyche (she/her)
* Princess-Consort Salah
* Prince Wagner (he/him)
* Princess Odette (she/her)
* Suaco (he/him)
* Tanya - Vigilante Guild Druid (she/her)
* Lucky - Tiefling shop owner of Tinpots and Odds Bobs (he/him)
* Midday Moon - Lynx tabaxi owner of Sew Simple (she/her)
* Flisska - Phillipine Eagle-Owl owlin owner of Silentwing Scrollery (she/her)
* Sir Kayko Brightblade - the Royal Quartermaster (he/him)
* Pralcivip - White dragonborn owner of The Sharp Shop (she/her)
* Hardri - Lizardfolk owner of the Ravenous Rex (she/her)
* Snarfblot - Half-orc half-gnome owner of Snarfblot's Secondhand (he/her)
* Gustov - Human owner of Gustov & Son's Glass and Ironworks (he/him)
* "Little Gus" - Human son of Gustov (he/him), works at Gustov & Son's Glass and Ironworks (he/him)
* Brutus - Owlbear, guards Gustov & Son's Glass and Ironworks (he/him)
* Tea's Done - Grey treepie kenku owner of Guts for Glory (she/her)
* Kee Silentswoop - Striped owl owlin Vigilante Guild member and librarian at Storytime Sanctuary
* High Perch - Tabaxi mercenary, member of the mercenary's union (she/her)
* Krath - Goblin mercenary, member of the mercenary's union (he/him)
* San Germain Yawningvoid - Moon elf actor, working for the Fae Shanta Theater (he/him)
* Gwen Van Dant - Human? loan shark and criminal, former counterfeiter foiled by Alaharel and Jingle (she/her)