Whirlwind

**Whirlwind Research and Development** is a large aircraft and spacecraft research firm most known for their prototype Precision Run series of vehicle simulations. Being invited to the Super Modified League after the major success of their simulations, Whirlwind are now testing the viability of their aerodynamics research with single prototypes using some of the most popular cars in the league as the testbeds for their research.

## Important People

### Key Figures

Hans Kidde (Race Engineer)Billy Fjords (Mechanic)

### Known Drivers

Ikeda Miko (#1 Driver)Niko Erickson (#2 Driver)

## History

A Swedish organization of researchers with a surprisingly large amount of financial backing, Whirlwind R&D are a team of genuine professionals when it comes to the use of aerodynamics in all sorts of vehicles. Mainly specializing in vehicles in the air, Whirlwind has had a name for themselves ever since they'd started business in 2030. So, what brang them to the Super Modified League?

Whirlwind decided to branch out a bit, after one of their best researchers had left the company and founded their own research firm for the applications of AG in vehicles. Not wanting to be outdone, they decided to attempt to enter the league by using precision simulations, eventually known as Precision Runs to both fine tune their vehicles and get their drivers acclimated. However, league authorities took note of this and eventually came forth with an offer: they'd allow Whirlwind to use cars that were recently confiscated from other freelancer teams for illegal technology and use them as their bases for technology, in exchange for making the Precision Runs a public program. Despite the firm's best attempts to convince their investors otherwise, the Precision Runs were made public to test the best drivers available, but they got free cars to work with, so it seemed to be worth it.

Despite the amount of vehicles they had, they only chose to build one working prototype for each class, using a brand new "Renvind" stabilization system that they had to get personally approved by the Race Commission. As such, their vehicles handle exactly the same as their Precision Run counterparts: unequivocally quick in agility, with decent ability everywhere else. Due to their research based nature, their shielding is weakened in exchange for the pure agility the vehicles that they have can muster.

While an older team to the sport, coming in mid-season in 2052, their Precision Runs show exactly what they're capable of.

## Super Modified Info

> *"A large and incredibly competent pacifist Swedish research group, this firm has finally started their own racing team. Middling speed, acceleration, and shielding are accentuated by the vehicle's unholy sharp handling. Their team's basis on a simulation that uses tight and fast tracks has turned their vehicles into the perfect machines for technical tracks with low combat potential."* - Super Modified Game Guide
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Whirlwind has an incredibly unique handling model; their vehicles cannot hold any lateral momentum whatsoever. As such, you have to *force* their vehicles to slide. Though this ability sounds powerful, it can also work against you, as your velocity pointing straight forward all the time can make it difficult to slide through or transfer into rapid turns. However, despite this, this team is excellent on technical tracks, but with the lowered all around stats due to this system, you need to be on your best performance imaginable to make any use of their unique ability.

## Team Stats

### Strategy

* Use their lack of lateral momentum to your advantage: you can use this to take turns other teams can only dream of pulling off.
* Their AG-Drive actually allows for powerful midair adjustments, so use that to plan ahead and get perfect turns after a jump in.
* Like most teams, the afterburner will benefit this team, but only on straights. The stability on these vehicles can allow you to take turns at full speed.

## 2058 Background

*Whirlwind joined the league to research the effects of antigravity drives on land vehicles, with their Precision Run series of simulations giving them a major upper edge against the competition. Despite this, a fierce rivalry with fellow AG Development team Emoto-AG consistently hampers their plans to win a season.*

*Whirlwind vehicles go straight in the direction you point them to due to their unique AG drives under the vehicle making their grip under any circumstance completely unmatched. Despite this extremely high handling, every other stat is below average, which means that this team isn't as strong in straights or in combat as Whirlwind would want it to be.*

## 2058 Message

**Whirlwind R&D Paddocks, April 6th, 2058**

Gentlemen and ladies, we are here to unveil the newest AG technology known to man as of current: A dual-drive control adjustment system. Let us explain. This drive allows the vehicles we have been using since 2057 to gain even more grip and reduce lateral momentum by 50% more than usual. Each car now drives as straight as an arrow as it naturally adjusts to undulations in the track, alongside giving the vehicle limited lateral air control. With these developments, we are sure to place much higher than last season, as we were not prepared to handle the league just yet.

Our intention is to win this season, though in the end, this is just an experiment. A competitive and intense one, sure, but still an experiment.

## Gallery

Whirlwind's BT62, used in Super Modified class.Whirlwind's TCP Magic RX-7, used in Super Tuner class.Whirlwind's Lotus Exige, used in Tuner class.
## Trivia

* Whirlwind's basic design is based off of a Crossout Wasp rocket launcher skin.