Stall

* Stall in Ice Scream 1 and 3
* Stall in Ice Scream 2
* Map Icon

The **Stall** is a location in the Ice Scream Franchise.

## Overview

The Stall is a location in Ice Scream where you can travel to using Rod's Ice Cream Truck. This location seems to a be fenced-in random building primarily used by Rod as a temporary jail for kids he captures or as place to sleep. Every time Rod captures J, he is forcefully sent to the Stall and locked in a refrigerator. After he gets out, J. has to figure out how to get out of Stall, using the tools he can find in there and escape where he can continue where he left off. The Stall can also be visited by choice using Rod's Ice Scream truck. This location, along with the Neighborhood, consecutively appears in the first three episodes of the Ice Scream Franchise, being one of the only locations to be so. It is always located on the top left corner of the map but the layout changes with each episode.

## Appearance

The Stall is a rather small area. It is fenced in with the use of corrugated metal in the shape of a square, with one of the pieces being slide-able so Rod is able enter and exit when driving. In the center of the fenced-area is the actual building where Rod traps kids in. There are two entrances to this building: through the garage door (not possible in Ice Scream 2) or a door located on the right side of the building. It also consists of a hammock tied between two trees in which Rod can sometimes take a nap on. Inside the building, it is mostly a room with tons of boxes, drawers, and other objects. There are two refrigerators, one of which is used to lock J. in.

## History

> Pre Ice Scream 1
> The stall was a place where things were sold but got abandoned, and Rod later gained position of it.
>
>

### Ice Scream 1

On December 27, 1982, the Stall is needed by J to obtain the Petrol Can, in order to refuel the Go-Kart. In this game, the Stall is a relatively simple and small area. The Stall also serves as the location where Rod takes J to upon getting caught. On the first attempt loss, J needs to find the Insulating Tape, and to fix and open the garage door. On the second attempt loss, J needs to find the Rugby Ball to smash through the window. On the third and final attempt loss, J needs to find the Crowbar, to remove the planks that are boarding up the window.

### Items in the Area

* Petrol Can
* Insulating Tape (Upon first death)
* Rugby Ball (Upon second death)
* Crowbar (Upon third and final death)

### Ice Scream 2

On December 28, 1982, the Stall is needed by J to obtain the Candles. However, J needs to first find the Cutting Pliers, which is also in the Stall. In this game, the stall is almost the same, but there is now a giant hole beside the garage. Same as before, the Stall serves as the location where J is sent when he is caught by Rod. On the first attempt loss, J needs to find the Emergency Door Key to unlock the door. On the second attempt loss J just need to push a box to climb atop the roof. And on the third and final attempt loss, J needs to find the Hammer to smash through a plank that is blocking the opening to the roof.

##### Items in the Area

* Cutting Pliers
* Candles
* Emergency Door Key (Upon first death)
* Pushable Boxes (Upon second death)
* Hammer (Upon third and final death)

### Ice Scream 3

On January 3, 1983, the Stall is where J can find and obtain Rod's Golden Revolvers. However, unlike the previous games, the Stall is not required to beat the game. In this game, the Stall is almost completely different. There is now a separate area that houses Rod's Crocodile, which is a new enemy. Same as before, the Stall serves as the location where J is sent when he is caught by Rod. On the first attempt loss, J needs to find the Scissors, to cut the rope that is keeping the garage door closed. On the second attempt loss, J needs to find the Crowbar to open a loose tile that leads to a secret tunnel. And on the third and final attempt loss, J just needs to simply push the objects away that are covering the opening to the tunnel, the Stall started rotting extremely quickly after ice scream 3 (apparently).

##### Items in the Area

* Rod's Golden Revolvers
* Scissors (Upon first death)
* Crowbar (Upon second death)
* Pushable Objects (Upon third and final death)

### Ice Scream 7

In Ice Scream 7, the Stall returns and is needed by Charlie to find the Purple key and the Hydraulic Jack. In this game, the Stall appears to have stayed the same since Ice Scream 3, but there are now blue supply boxes scattered around and the Crocodile's area is off-limits. Same as last time, the Stall is where Charlie is sent upon any death, but in this game, the player is Charlie, rather than J, Also, in this game, since the death-fail system was reworked, there is one less attempt than in the first three games. On the first attempt loss, Charlie simply needs to push the refrigerator over to smash open a rusted area of the wall. And in the second and final attempt, Charlie needs to find the Crowbar to pry open a section of the garage door.

##### Items in the Area

* Purple key
* Hydraulic Jack
* Pushable Refrigerator (Upon first death)
* Crowbar (Upon second and final death)

## Gallery

#### Ice Scream 1

Arrive in StallLeave the StallStall full mapJ. trying to escape from fridgeThe Insulating Tape (Upon first death)Garage door opening (Upon first death)Fridge open & closeThe rugby ball (Upon second death)Rugby ball breaks glass (Upon second death))The boards on window (Upon third death)Pulling out nails (Upon third death)The crowbar (Upon third death)Climbing over the window 2Inside Garage
#### Ice Scream 2

Arrive in StallLeaving from StallJ. trying escape from fridge (upon first death)Found Emergency Door Key (upon first death)Escape from the door (upon first death)J. trying escape from fridge (upon second death)The boxes touch they (upon second death)Escape from roof (upon second death)J. trying escape from fridge (upon third death)Woods... (upon third death)Found Hammer (upon third death)Breaking the boards (Upon third death)