Witch's Cat

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## Biographical information

### Place of death

* (1st) Scientist's laboratory
* (2nd) Swamp

## Series information

### List of Appearances

* "The Witch's Curse Part 2: The Scientist"
* "The Witch's Curse Part 3: Resurrection"

"*Meow.*"
—The Cat
The **Swamp** **Witch's cat** is a supporting antagonist from the web series, *Fast Jerma and Purple Alien*. Acting as the Witch's familiar and minion, this cunning black feline ruthlessly carries out the Witch's orders to oppose Fast Jerma and Purple Alien.

## Possessions

* **Box of nails** (formerly): The cat had a box of nails that they dumped over Fast Jerma and Purple Alien to torment them on the witch's orders.
* **Box of hammers** (formerly): Like the box of nails, the cat also emptied a box of hammers onto Jerma and the Alien.
* **Box of ~~Viagra~~ diarrhea pills** (formerly): A clever trick by the cat was dumping a box of what appeared to be Viagra pills onto Jerma and the Alien, who consumed them. However, this was actually an illusion, and the two unknowingly ingested diarrhea pills.
* **Bazooka:** The cat used a miniature M41 SPNKR bazooka to aim and fire at Fast Jerma and Purple Alien to eliminate them. However, this would prove to be fatal to the cat (though not absolute), as Purple Alien managed to reflect the rocket back at the cat, taking away one of its nine lives.

## Abilities

* **Sapience:** For a cat, this feline is particular crafty, being smart enough to understand and carry out the witch's orders. The cat also deliberately dropped a rock and boxes of nails and hammers onto Fast Jerma and Purple Alien to torment them. Most impressively, the cat was able to fool both of them into taking diarrhea pills by disguising them as Viagra.
* **Bazooka proficiency:** The witch's cat was able to pick up and accurately aim and fire a bazooka at Fast Jerma and Purple Alien, which is something most cats wouldn't even be able to begin to do.
* **Nine lives (formerly):** A common saying is that cats have nine lives, which is literal for this cat. During the course of its mission, however, the cat was killed twice, expending two lives. Once, he was fatally blown up with one of its own rockets, and another time ran over by Uncle Nose's flying RV, so now it only has seven lives left.
* **Black magic:** As a minion of the witch, the cat naturally uses the same evil green magic she does. It is also unknown if the cat's other unusual abilities are the result of magic or natural talent.
	+ **Illusions:** The cat was able to disguise a box of diarrhea pills as a box of Viagra, tricking Fast Jerma and Purple Alien into taking them.
	+ **Teleportation:** Among the cat's magical abilities is to teleport elsewhere in a burst of green sparks. It is also likely the cat arrived at the scientist's lab by teleporting from somewhere else.
	+ **Magical interference spell:** The cat was able to interfere with Uncle Nose's flying RV, causing it to break down and crash into the swamp. The spell produces a whooshing noise and green shadow around the cat.

## Behind the Scenes

* The cat originates from this video and this video.

## Trivia

**Bread TM**: "*I have a very important question. The old scientist sneezing had the same effect as when the **witch's cat** teleported. My question is if the old scientist's nose is magical or is the witch's magic snot based?*"
**bumblebuck**: "*it is said that in the olden days a sneeze signified evil forces leaving your body (hence why it is common to say "bless you" after someone sneezes). in this context, the witch and her magic powers represent evil energy.*"
— Comments on "The Witch's Curse Part 2: The Scientist"

* According to bumblebuck, the witch's magic is visually similar to the scientist's sneeze because historically, a sneeze was believed to be the action of expelling evil forces from the body, so connecting the two actions using the color green symbolically shows that the witch's magic utilizes evil energy.
* Cats, especially black cats, are associated with witchcraft and the supernatural, and were believed in folklore to serve as familiars for witches, having nine lives, possessing great intelligence, and performing magic.

## References

1. ↑ "The Witch's Curse Part 2: The Scientist"
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 "The Witch's Curse Part 2: The Scientist"
3. ↑ 3.0 3.1 "The Witch's Curse Part 3: Resurrection"