E.D.E.N

*Note: This article contains heavy **spoilers**! Read with caution!*
*This article is about the original flash game. For the corresponding location in the remake, see Phoenix Lab*.

## Characters

* Coby
* Audrey
* Mother Computer
* Katash

## Enemies

* Flying Scrapper
* Moth Mine
* Mole Mine
* Big Turret
* Porcubot
* Turtlebot
* Guardian Construct
* Evil Eye

## Food Items

* Pristine Rose
* Nutri-Food
* Astro-Lunch
* Miranda

**E.D.E.N** is the final location in the main story progression of *Phoenotopia: Awakening*. It is an underwater research center most significant for storing the Phoenix weapons.

## Description

E.D.E.N is an underwater research center below SPHERE, accessible via the rail car under Pristine City after activating three crystals around the city using the Spheralis.

Almost all the rooms in E.D.E.N are uniquely labelled with letters for which branches they are in (from A to F), and with numbers for how far from the Core the current room is. These labels are placed near each entrance and exit of each room.

E.D.E.N is also patrolled by various mechanical enemies not seen elsewhere in the game, they are Porcubots, Turtlebots, Guardian Constructs, and Evil Eyes. Other robot enemies, namely Flying Scrappers, Moth Mines, and Big Turrets can be found here as well, whereas Mole Mines only serve as a puzzle element here.

## Progression

### Reaching the Core (B)

As soon as Gail enters E.D.E.N, Chrystalis is introduced as the main puzzle element of this dungeon. There is only a fixed number of them available, thus they have to be retrieved at later points to be use for different podiums.

After following a fairly linear path, players should have found and used all 3 Chrystalis when reaching **E.D.E.N - Core**. There, a save point, a vending machine for Nutri-Food, and a cooking stove can be found in the center.

In addition, there is a map at the top of the core, outlining the general layout of E.D.E.N, the positions of all the Chrystalis and podiums, and the two rail cars that connect E.D.E.N to outside. The teleporter in the center is currently inaccessible without enough Chrystalis.

You should be holding 0 Chrystalis at this point.

### Exploring Different Branches (D, E)

From the map, it is observed that the end of branch A requires holding 2 Chrystalis while the beginning of branch C and F both require holding 5 Chrystalis. As such, players have to explore the remaining 2 available branches, D and E, in order to progress.

For branch D, there is a large metal crate right above the entrance in the room where the Chrystalis is. It is advisable to first dispatch the Guardian Constructs stationed here. Then, push the crate to the end of the room where the Chrystalis is, and use it to hold the gate open, which would normally close and block the way out upon retrieving the key.

For branch E, head to the bottom-left of the vertical shaft to enter a dark room. There, the goal is to reach the other side of the room without touching any of the detecting lasers. The next room houses the Chrystalis and has the same challenge theme.

You should be holding 2 Chrystalis at this point.

### Retrieving the Keys (A)

Keep heading west to pass through the corridor with many Big Turrets and a gate that requires 2 Chrystalis to open. Further is a rail car that leads you outside to the West Megalith Fields. After unlocking the pathway, return to the core but make sure to leave the 2 Chrystalis inserted in the branch A podiums to keep the gate open.

Afterwards, return to Pristine City via branch B and retrieve the 3 Chrystalis along the way. Then, head to the rail car in West Megalith Fields to return to E.D.E.N. Lastly, return to the core and retrieve the 2 Chrystalis in branch A on your way.

You should be holding 5 Chrystalis at this point.

### Reaching the End (C, F)

Now, both branches C and F are accessible with all the currently available Chrystalis, and players only need 1 more in order to unlock the doorway leading further down. Either branch can be chosen to progress.

For branch C, head to the bottom-left direction from the vertical shaft with Big Turrets. Past a room with similar plantation to Aurantia, various containers of different creatures can be seen. After retrieving the Chrystalis, players have to fight off a duo of Trolls and then a duo of Harpies before being able to leave.

For branch F, head to the bottom-right direction from the dark vertical shaft. Players will come across Crystal Blocks that cannot be destroyed via normal means. As such, they have to use the Spheralis to summon one or more Evil Eyes, then lure their laser beams to break through and reach the Chrystalis at the end.

After returning to the core, players can at last unlock the doorway below, which stays open permanently. Descending with 2 elevators leads to a big room with Adam seen in the background. To the right of the save point **E.D.E.N - Final Rest** is the hallway to Mother Computer II, the boss of this dungeon.

## Computer Logs

Throughout E.D.E.N, there are numerous Journals in the form of computer logs that can be found. They usually depict the everyday life of the researchers who remain stationed in E.D.E.N for the Earth's recovery after the devastation from the Great War. These researchers are Ashley, Bennex, Cecile, Devin, and Grasso.

Somewhere in E.D.E.N, there is a mention of an incident where Cecile was ambushed by a Troll, which was fortunately intercepted by the researchers' Wrecker unit. In the log, Wrecker is mentioned to have a glaring blind spot in its grab attack, where people of similar height to Cecile can roll right under.

In **E.D.E.N - Final Rest**, logs of nameless scientists can be seen discussing the origin and application of Adam, including that of weapons later known as Phoenix.

Past the locked door left to Final Rest, logs from the researchers commenting on their efforts in restoring the Earth can be read. Logs at the left end of the room describes a "Phoenix song", which would be the Lullaby of Ava. In the bedroom, a Personal Journal of Grasso can also be found.

## Trivia

* Similar to other locations of ancient origin, text in E.D.E.N is written in English instead of the current language used in Castella
* Various deep-sea fish can be seen exclusively through the glass wall in E.D.E.N, and they have similar swimming patterns to the ones that can be caught
* Several creatures sleeping in the glass containers of branch C have different designs to existing enemies in the game, including the green Arboar and the skeleton of a giant with unknown origin, which could be a Troll
* The Wrecker in room C3 could the same one who protected Cecile from a Troll attack described in one of the computer logs. If such is the case, it might have been standing guard there for centuries, similar to the one above Ancient GEO Base

 *Atai Region* | South Castella Bridge • Atai Town • Adar's House •
Rhodus Checkpoint • Oasis • Franway - Atai •
 *Daea Region* | Moonlight Ravine • Kingdom Bridge • Thomas's Laboratory •
Lake Laboratory • GEO Club • Antique Shop • The First Wall •
 *Cosette Region* | Wheat Road • Cosette Village • Pooki Farms • Far Beach •
 *Forbidden Lands* | Old Castles • The Last Wall • Scorched Lands ( Ancient GEO Base ) •
Mul Caves • Forgotten Teleporter • Ocean Cliffs • Aurantia ( Terrelum ) •
SPHERE ( Megalith Fields • Pristine City • **E.D.E.N** )