Super Powers Spell

**You will need the following items for this spell:**

* daytime
* alone time

Spell to obtain Super Powers

## Casting Instructions for 'Super Powers Spell'

Pick 30 or more super powers

Origins

Examples of ways in which a character has gained the ability to generate an effect

Inhuman nature

The character belongs to a class of wholly or partially non-Human beings for whom superhuman capabilities are typical and/or natural. This includes, but is not limited to, characters that are aliens, Demons, Gods, Vampires, Werewolves, or hybrids.

Object-based powers

Powers derived from objects (also known as artifacts), such as armor, jewelry, weapons, and wands

Mutation

These powers are a direct result of some form of either induced evolution or natural selection, usually manifested during adolescent puberty when other mental and bodily adaptations take place.

Methods

Examples of methods by which a character generates an effect

Energy sourcing

Ability to draw power from large or small but abundant sources of energy, such as turning kinetic energy into physical blasts or converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use

Qi

Many characters who train in martial arts gain superhuman capabilities by learning to harness chi or some form of life energy. This type of method generally provides extraordinary strength, speed, durability and reflexes. Also often used for superhuman awareness, energy blasts elemental powers and sometimes invulnerability

Magical powers

This is the ability to use magical forces to varying degrees. Often used to simulate other powers, such as mind control and elemental attacks not all magical superpowers are actually supernatural, but are based on alternative or futuristic science. For instance, Moon Knights strength, endurance and reflexes are enhanced depending upon the phases of the moon.

Telekinesis

Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye

Powers

Superpower interaction

This section refers to the ability to manipulate or otherwise interact with superpowers themselves, not power such as electrical power or gravitational power.

Power augmentation

Ability to enhance or weaken the powers of others

Power bestowal

Ability to bestow powers or jump-start latent powers

Power mimicry or absorption

Ability to copy or absorb anothers powers or skills

Power negation

Ability to cancel the superpowers of others

Power sensing

Ability to sense or recognize superhuman powers

Personal physical powers

Powers which affect an individuals body

Acid generation

Ability to generate acid can be manifested through touch or as a spray (e.g. acid spit, acid blood, etc.).

Animal mimicry

Ability to take on the abilities of certain animals

Biological manipulation

Ability to control all aspects of a living creatures biological make-up This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions

Body part substitution

Ability to replace ones limbs or other body parts with those of another

Bone manipulation

Ability to manipulate the bones in ones own body This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging ones own bones.

Duplication (physical)

Ability to create physical duplicates of oneself

Duplication (temporal)

Ability to bring past and future versions of oneself back to the present

Echolocation

Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense

Fire breathing

Ability generates gases from the body and exhale fire from the mouth.

Healing factor

Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging and immunity to illnesses and other defects

Invisibility

Ability to render the user unseen to the naked eye and/or other forms of perception

Invulnerability

Ability to be immune to one or more forms of physical, mental, and spiritual damage and influence

Kinetic absorption

Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts.

Superhuman longevity

Ability to live longer than a normal human

Matter Ingestion

Ability to consume any sort of matter without any ill effects on the user

Merging

Ability to temporarily merge two or more beings into a single being, which results in a completely new and stronger being

Pheromone manipulation

Ability to generate and control pheromones which may have various effects

Poison generation

Ability to assault others with one or more varieties of toxins, with widely disparate effects

Prehensile/animated hair

Ability to animate and lengthen ones hair

Reactive adaptation/evolution

Ability to develop a resistance or immunity to whatever they were injured by or exposed to This effect can be permanent or temporary.

Self-detonation or explosion and reformation

Ability to explode ones body mass and reform.

Sonic scream

Ability to generate vocal sounds of higher amplitude than a normal human

Vortex breath

Ability to inhale/exhale with superhumanly powerful strength This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.

Superhuman endurance

Ability to have a higher resistance to one or more forms of damage before being injured as well as the ability to exert ones self in an activity indefinitely without becoming tired and/or survive for long periods of time without consumption or water.

Superhuman agility

Ability to react faster than a normal human and to possess greater flexibility and with higher/farther jumping capacity

Superhuman senses

Ability to see, smell, taste, feel and/or hear more than a normal Human.

Superhuman strength

Ability to have a level of strength much higher than normally possible given their proportions

Vision-based powers

Abilities that are based on ones eyes and/or ability to see

1. Night vision

The ability to see clearly in total darkness

2. X-ray vision

Ability to see through solid matter

3. Heat vision

Ability to burn objects and other individuals with ones gaze

4. Telescopic vision

Ability to magnify and extend ones vision to various levels

5. Freeze vision

Ability to freeze objects and other individuals with ones gaze

Wall crawling

Ability to adhere to solid surfaces, including walls and ceilings

Water breathing

Ability to respirate through water in lieu of a gaseous medium not to be confused with an ability to go without breathing or to be able to breathe an alternative air supply

Mentality-based abilities

Ecological empathy

The ability to sense the overall well-being and conditions of ones immediate environment and natural setting stemming from a psychic sensitivity to nature

Innate capability

Ability to naturally have skills and/or knowledge typically earned through learning

Omni-linguism

Ability to understand any form of language, a natural polyglot this can be accomplished in various ways.

Omniscience

Ability to know anything and everything

Superhuman mentality

Ability to have intelligence quotient far above that of a genius level this ability can be so evolved that its user can gain psychic abilities (psychokinetic, telepathy, etc.) and resist both mind control and other psionic attacks

Superhuman tracking

Ability to track an individual or object through supernatural means; sometimes referred to as path finding

ESP

The abilities of extra-sensory perception (ESP) and communication

Astral projection

Also known as astral travel, this is the ability to separate and control ones astral body.

Cross-dimensional awareness

Ability to detect actions and events in other dimensions this is occasionally used in comics as an awareness of the fourth wall between the characters and the artist or audience.

Empathy

Ability to read or sense the emotions and/or control the emotions or feelings of others

Medium ship

Ability to see and communicate with the dead (i.e., ghosts)

Precognition

Ability to perceive the future it may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of danger sense to show the user that they are being threatened and from what direction it is coming from.

Psychometry

Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it

Telepathy

Ability to read the thoughts of, or to mentally communicate with others

Technopathy

Ability to manipulate technology Manifested as a special form of electrical/telekinetic manipulation, a special form of morphing which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data

Physical or mental domination

Astral trapping

Ability to cause an astral projection to stay on the astral plane, usually in one specific place

Memory manipulation

Ability to erase or enhance the memories of another

Mind control

The ability to alter the perceptions of others, and general ability to control the actions of others with the mind

Possession Nocturne

Ability to take control and inhabit the body of an individual

Psionic blast

Ability to overload anothers mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individuals mind

Psychic weapons

Ability to create a weapon of psychic energy that can harm mentally and not physically

Physics or reality manipulation

These powers may be manifested by various methods, including: by some method of molecular control; by access to, or partially or fully shifting to another dimension; by manipulating the geometric dimensions of time or space; or by some other unnamed method.

Animation

Ability to bring inanimate objects to life or to free an individual from petrifaction

Darkness or shadow manipulation

Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Dark force dimension in Marvel Comics, and the Shadow lands in DC Comics) and manipulating it

Density control

Ability to increase or decrease the natural density of an object and/or ones self

Disintegration

Ability to disintegrate matter through touch or through beams

Elemental transmutation

The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure May be limited to self-transmutation

Gravity manipulation

Ability to manipulate or generate gravitons, or other types of gravitational interactions

Immortality

Ability to live forever this may be complete immortality encompassing invulnerability, partial invulnerability to all but specific events (i.e., decapitation or exposure to a specific chemical such as kryptonite), or simply an inability to age normally.

Intangibility or phasing

Ability to quantum tunnel through solid matter without harm

Light manipulation

Ability to control, generate or absorb light particles

Magnetism manipulation

Ability to control and/or generate magnetic fields

Mass manipulation

Ability to increase or decrease mass in an object

Microwave manipulation

The ability to convert ambient electromagnetic energy into microwaves and manipulate it into various effects such as heat, light, and radiation

Molecular manipulation

Ability to mentally manipulate the molecules of objects and/or ones self on a molecular level

Probability manipulation

Ability to alter probability, causing unlikely things to happen, or likely things not to happen

Radiation manipulation

Ability to generate, manipulate or have immunity to toxic radiation

Reality warping

Ability to change or manipulate reality itself

Resurrection

Ability to come back to life after being killed as well as to bring others back to life

Sound manipulation

Ability to manipulate sound

Time manipulation

Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it

Elemental and environmental powers

Ability to control or manipulate the elements of nature

Air and wind manipulation

Ability to control, generates, or absorbs air or wind

Animal control

Ability to communicate with animals, birds and even aquatic creatures and get them to perform tasks on command

Cold and ice manipulation

Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice

Earth manipulation

Ability to control earth; sand, stone, rock, lava, dirt, or other minerals

Electric manipulation

Ability to control, generate or absorb electric fields

Fire and heat manipulation

Ability to control the kinetic energy of atoms to generate, control or absorb fire

Plant manipulation

Ability to create, control, manipulates or animates plant life

Water and moisture manipulation

Ability to control, generate or absorb water

Weather manipulation

Ability to control or mentally affect the weather this includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.

Energy manipulation

These powers deal with energy generation, conversion and manipulation. In addition to generic energy, versions of these powers exist that deal with such things as light, sound, electricity, nuclear energy, and the Dark force dimension.

Concussion beams

Ability to generate or transform various forms of energy into a solid or concussive beam of energy

Energy blasts

Ability to expel various forms of energy from the body

Energy constructs

Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy

Energy conversion

Ability to absorb one form of energy and convert it into another form of energy

Force field generation

Ability to project powerful fields of manipulated energy

Transportation and travel

Electrical transportation

Ability to travel through electrical conduits (such as power lines or telephone lines) Can enter through devices such as televisions, electrical poles or computers

Omnipresence

Ability to be present anywhere and everywhere simultaneously

Dimensional travel

Ability to travel between two or more dimensions, realities, realms, etc

Portal creation

Ability to create wormholes, portation discs or other spatial portals for transport between two non-adjacent locations

Summoning

Ability to summon beings or objects for assistance This may range from invoking simple implements to mighty familiar spirits.

Superhuman speed

The ability to move, run, fly, react, think, and sense at speeds much faster than a normal human. Those with this ability also have accelerated brain activity which allows them to process sensory information so fast that everything seems to be moving in slow motion while the user moves at normal speed.

Teleportation

Ability to move from one place to another without occupying the space in between

Time travel Trevor Fitzroy; Time Trapper;[199] Hiro Nakamura Time travel

Ability to travel back or forth through time

Miscellaneous

The following powers could be manifested in any number of ways.

Flight

Ability to lift off the ground, to ride air currents or to fly self-propelled through the air

Energy propulsion

Cosmic energy control

Energy aura projection

Gravitational manipulation

Magnetic levitation

Molecular manipulation

Sonic repulsion field

Telekinetic power

Thermo-chemical energy

Physical propulsion

Wind current control

Able to control the wind currents

Wings

Able to grow wings

Illusion

Ability to alter or deceive the perceptions of another Can be sensory, a light or sound-based effect, or an alteration of mental perceptions. May overlap with reality warping when it is possible to interact with the illusions

Shape-shift

Ability to change appearance or body structure

Animal morphing

Ability to take on animal forms May be able to take on the abilities of the altered form

Elasticity

Ability to stretch, deforms, expand or contract ones body into any form imaginable

Inorganic

Ability to transform completely into an inorganic substance while retaining organic properties

Liquefaction

Ability to turn partially or completely into a liquid

Metamorphosis

Ability to change ones physical, biological form to mimic the appearance, characteristics and/or power set of other individuals

Size shifting

Ability to increase or decrease ones size

Sublimation

Ability to transform into a gaseous, mist, or fog-like form

Substance mimicry

Ability to transform into any substance touched

After you pick 30 or more powers say:

Power of the sun give me the ability(s) of (chose your powers) with this/these power(s) I will protect the world and I will have these powers forever with no weakness this is my will so mote it be.