Tutorial (Mode)

Tutorial is a game mode that provides an easier start and helps you with some initial concepts.

## Start

Unlike the other modes, in tutorial mode your base is prebuilt. You don't have to find your supply crates and figure out how to assemble them. You also have an easier start in that you gain two Habitat Modules as well as a Solar Panel, neither of which you can build at that stage. Less helpful is that you also have three Plants immediately nearby.

The solar panel is enormously helpful in that it provides "free" power for 8 hours (00:00-08:00) of the day and prorated power for the two half-hours bracketing those 8 (11:30-00:00 and 08:00-08:30). This is enough power to supply the starter base without needing fuel for the generator except at night.

## Helpful Messages

### Welcome

Upon landing, you immediately get a welcome telling you how to move. Although purely cosmetic, you also get to see the planet's name.

### Meters

Next, you are directed to the top left of the screen to view your oxygen and power levels.

As well as the top right for Hunger and Health meters.

### Harvesting

Now we learn about harvesting resources from droppers.

### Crafting

For the duration of the tutorial, you'll only need to craft two items. To simplify things, the tutorial restricts the Workbench to only showing those two. Left-Clicking the Workbench will open the UI where a bouncing arrow directs you to select the Plant Slop; then hit Craft.

### Eating

Next, we learn how to consume items. Food, Oxygen Tanks and Battery Jumpers can all by consumed by right-clicking on them from anywhere, whether your hot bar, inventory half of storage displays or directly from storage.

Despite what it says, you do not need to select it first. Right-clicking will cause it to be selected for you.

### Crafting Tools

For this step, the game inserts the needed items straight into your inventory. You'll have to go to the workbench again where the shovel has the bouncing arrow.

### Airlock and Oxygen

Now we learn about refilling your suit oxygen and power by entering your base.

### Air Cleaner

Next we learn about producing the oxygen you need.

### Biofuel Generator

Although the solar panel produces power all day long, we now learn about needing to refuel the Biofuel Generator.

### Rearranging

You can move any buildings around although items with storage will drop their inventory and batteries will lose their charge.

### Pick Up

An easy one to learn how to pick up buildings.

### Put Down

And another for placing them back down. You don't actually need to go outside to do this one.

### Connections

This one teaches you that pretty much any item you can place down (called builders by the game) will conduct Power, Water and Air.

### Dropping Items

The only way to dispose of items is to drop them. For this step, the game provides you with a piece of Scrap Metal.

### Artifacts

Now we learn a little about Artifacts. When processed in a Research Lab, you'll get Samples for unlocking Tech Upgrades.

### Tech Upgrade Menu

For this, a bouncing arrow points to a button in the upper left resembling a beaker that brings up the Tech Upgrade UI.

### End

The final message of the tutorial. Workbench doesn't actually get unlocked until the message is dismissed.

    At this point, you can now play through the game as normal except with an easier start.