Angou's District

Angou's District, named after the deity Angou and his Tavern located there, might seem more like two separate districts located close to each other, though with no hard line dividing them. The eastern part, and what most think of when hearing the name "Angou's District" is probably the happiest part of whole Fenar, safe and with access to many sorts of entertainment, the Tavern of the Sage of Violence a crown among them. The more to the west you go, the less safer you feel, the more illegal things become, but not matter how far you get, one fact doesn't change - this is the district to party, relax after hard work, or get drunk.

## Appearance

It's not entirely obvious where exactly the district starts and ends. It blends with other parts of Fenar, the difference mostly being a higher concentration of taverns, restaurants, cafes, yoga dojos, and such. The exception being Angou's Tavern, close to which there is a lot of people 24h a day. More info on the Tavern here. The eastern part of the district looks fairly new, a lot of buildings having been repaired or destroyed and then rebuilt in recent years and even months. Going to the west, buildings get older, some even a little dilapidated, and the streets a little dirtier. As opposed to the east, it's not very welcoming. To many, it reminds of Red Light district, and for a good reason.

## Culture

You could say that the only constant in the culture of the whole district is the focus on having a good time. The district is a mix of many cultures with their own food, drinks, games, drugs and anything else one can think of. If Grey Market is the place for trading goods, then this is the place for trading services. Other then that though, the district varies greatly. Angou's presence keeps the crimes close to his tavern at near 0, and no tavern dares to compete with his, due to which other businesses there focus on different services, such as theaters, cafes, restaurants, training centers. However, not being able to dedicate much time to paroling streets, criminals grow like weed further to the west. Understanding though that discretion is the better part of the valor, open crimes are a rare thing, and any outside troublemakers that don't understand this are quickly taken care of by the residents themselves. Instead, to be a criminal in Angou's District is to lead a legal business not just as a front to a less legal business. After all, no matter how immoral and disgusting, there will always be those willing to pay for the worst you can imagine. Drugs, prostitution, dog-fighting rings, slave-gladiators, and worse. They are not easy to find, but they are there, and a right word from the right person is all one needs to be led to wherever they want to be led. Of worthy notice though, is that despite being located pretty far to the west, there is one location considered perfectly safe and with no criminal activity. That place is an orphanage, one with no real name other than just The Orphanage. It's big, much bigger than any other orphanage in Fenar, and the city council makes sure to support it with quite the amounts of money, not to mention some more and some less anonymous donations the orphanage receives. No criminal will dare to touch it, not out of goodwill, but out of self-preservation. Anyone who even thinks about it will be hunted by a whole underworld, terrified of what will happen if they aren't fast enough. After all, the old lady running the orphanage used to be an adventurer, quite powerful one at that, and what's more, she has contacts with other, even more powerful existences. And if someone is able to call upon gods and monsters as powerful as them whenever one of her charges disappears, you do your best to make sure none of them disappears.

## Special Locations Worth Mentioning

* The Orphanage
* Angou's Tavern
* Niko Terás Café