Fungal Blooms

Fungal Blooms are a construction exclusive to the Mykara as a result of their "Creeping Presence" Affinity. As a result of this trait, the Mykara are only allowed a single city and are unable to produce settlers, much like the Cultists. However, also like the Cultists, the Mykara are able to expand across the map by another means, in this case growing Fungal Blooms on Points of Interest, which include Temple and Unspoiled Ruins, Minor Faction Villages, Watchtower Foundations, and Resource Deposits. So long as a Point of Interest has been revealed on the map and is in a region not controlled by another Empire, the Mykara can begin constructing a Fungal Bloom there.

Fungal Blooms take a few turns to be completed, and during that time they consume  Food from the main city, the amount of which grows as more Fungal Blooms are built. Once the Fungal Bloom is finished, it gives the FIDSI output of the tile it's on back to the main city, provides some vision over the surrounding area, and a special bonus depending on the type of bloom it is. Additionally, each new completed Fungal Bloom increases the Luxury Resource Booster cost and Empire Plan Influence cost by 2%.

If another Empire takes over a region where a Fungal Bloom has been placed, then the existing blooms will remain in place and any under construction will be completed, but you will be unable to create any more in that region. Additionally, so long as the Fungal Blooms remain in place, you will still gain the benefits of having them. However, it is possible for the armies of other Empires to destroy Fungal Blooms in a similar way to Pillaging - by dealing Fortification Damage  to the bloom until it is destroyed.

## Cost to Build

### Food Consumption

Rather than using  Industry to be built, Fungal Blooms consume some  Food from the main city while they are growing. The amount of Food taken by each Fungal Bloom increases based on both the number of other blooms that are progressing, as well as the number of blooms that have been completed. The Food cost to build a Fungal Bloom given a certain number of progressing and completed blooms, represented as X and Y respectively, is as follows:

 per  = 5 + Y + (2 \* X)

So, the cost of the first Fungal Bloom is 5  per , and the cost of the second Fungal Bloom is 7  per  if you start building it while the first is still progressing, or 6  per  if you start it after the first bloom is finished. It should also be noted that this cost updates each turn as other Fungal Blooms are completed, so if you begin building the second bloom while the first is still progressing, but then the first bloom is completed, the cost of the second bloom will reduce from 7 to 6  per . Therefore, the total cost to the Main City's Food production given X progressing blooms and Y completed blooms is as follows:

Total  per  = X \* (4 + X + Y)

### Twilight Flourish

During a Dust Eclipse, the Mykara are able to use  Dust to buyout Fungal Bloom production. The cost to do this is dependent upon the number of completed Fungal Blooms, as well as the number of turns remaining for that bloom to be completed, with the equation being as follows:

 Cost = # of Turns Left \* [2 + (2 \* # of Completed Blooms)]

## Types of Fungal Blooms

### Resource Extractors

  Focus:  |  Exploitation

6

  **Effects:**
+1 Vision  from Fungal Bloom+1 [Strategic Resource] on Main City+Tile Output on Main City

  Focus:  |  Exploitation

6

  **Effects:**
+1 Vision  from Fungal Bloom+1 [Luxury Resource] on Main City+Tile Output on Main City

### Watchtowers

  Focus:  |  Vision

8

  **Effects:**
+15% Health Regen on Fungal Bloom+3 Vision  on Fungal BloomWatchtowers' Health Regen effects are applied to their adjacent Tiles+Tile Output on Main City

  Focus:  |  Vision

10

  **Effects:**
+20% Health Regen on Fungal Bloom+20% Ally Health Regen on Fungal Bloom+5 Vision  on Fungal BloomWatchtowers' Health Regen effects are applied to their adjacent Tiles+Tile Output on Main City

  Focus:  |  Vision

12

  **Effects:**
+25% Health Regen on Fungal Bloom+25% Ally Health Regen on Fungal Bloom+7 Vision  on Fungal BloomWatchtowers' Health Regen effects are applied to their adjacent Tiles+Tile Output on Main City+1 Exploitation Area

  Focus:  |  Vision

10 8

  **Effects:**
+15% Health Regen on Fungal Bloom+2 Vision  on Fungal Bloom+60 Retaliation Damage  on Expansion+Tile Output on Main City

  Focus:  |  Vision

10 10

  **Effects:**
+20% Health Regen on Fungal Bloom+20% Ally Health Regen on Fungal Bloom+3 Vision  on Fungal Bloom+60 Retaliation Damage  on Expansion+Tile Output on Main City+1 Exploitation Area

### Villages

  Focus:  |  Minor Village

8

  **Effects:**
+2 Vision  from Fungal Bloom+Tile Output on Main City

### Ruins

  Focus:  |  Exploitation

8

  **Effects:**
+2 Vision  from Fungal BloomTunnel Gateway+Tile Output on Main City

## Other Effects

### Fungal Bloom Regen

All Mykara Units have the unique Capacity "Fungal Bloom Regen", which grants +2% Health Regen  per Fungal Bloom. However, it should be noted that this bonus only includes Fungal Blooms that are under construction, not those that have been completed, so having 50 completed Fungal Blooms and none under construction will not give any kind of Health Regen bonus to Mykara units.