recursal/Fanatic-Fandom huggingface dataset:
Town claim

Approx. 3,850 tiles total area. Circular areas within a diameter of 70 tiles from a Tier 1 guild monument

* A plot of land that is the property of a guild and its leader. All movable and unmovable objects within that type of claim are protected from any damage and can only be used by the players that have received access rights from the Guild Leader.
* In the event of a war, objects within that claim **cannot** be used or damaged, unless it is during an active stage of an on-going siege.
* Trespassing on a town claim cannot be punished with an alignment loss, but still will turn a trespasser into a criminal.
* Land claims only effect items or structures placed on the surface, and although trespassers cannot break ground on the land claim, tunnels that begin outside of the claim can be extended underground into the claim area.
Toughness Preparation

If **Toughness Preparation** is consumed, it raise Constitution (Con). Alchemy herbs are needed to craft preparations (later needed for Alchemy). They can be located with Nature's lore and then gathered with a Sickle or Primitive sickle. The Mortar and Pestle tool is required to create preparations from the herbs gathered, which trains the Herbalism skill. Every player character has his own Herbs combinations that he needs to discover for his self.

Go to Herbalism if you want to find out more.
Worn-out pages

A quest item used on the newbie island.

## Flavor text

...et spiritus Dei ferebatur super aquas ...dixitque Deus fiat lux et facta est lux... A thin piece of finely-made parchment with unfamiliar symbols on it. The characters are oddly straight and neat, like warriors in formation. You peer at the page, and it seems as though its meaning is about to become clear to you, but... no.
การพูดคุย

การพูดคุยใน *Life is Feudal* ประกอบไปด้วย:

* การพูดคุยภายในระบบ ไม่ใช่การพูดคุยในเชิงสนทนา แต่เป็นที่สำหรับแนะนำผู้ใช้เกี่ยวกับความสามารถหรือเหตุการณ์ต่อสู้ต่างๆ
* การพูดคุยเฉพาะที่

1. **`การกระซิบ`** โดยการใช้ **`/#`** (ข้อความ) เพื่อส่งข้อความระยะสั้น ข้อความจะ"ได้ยิน"เฉพาะผู้เล่นที่อยู่ใกล้ๆเท่านั้น (ระยะประมาณ์ 25 เมตร)
2. **`การพูด`** โดยการพิมพ์ลงไปที่ช่องพูดคุย ข้อความจะ"ได้ยิน"ในระยะประมาณ 100 เมตร
3. **`การตะโกน`** โดยการใช้ **`/!`** (ข้อความ) และข้อความที่พิมพ์จะ"ได้ยิน"ไปไกลกว่า 250 เมตร

* การพูดคุยรวม

1. พูดคุยภายในหน่วย ใช้สำหรับพูดคุยภายในหน่วย สามารถใช้ได้เมื่อเป็นสมาชิกภายในหน่วย
2. พูดคุยภายในกิลด์ ใช้สำหรับพูดคุยภายในกิลด์ สามารถใช้ได้เมื่อเป็นสมาชิกกิลด์
3. พูดคุยภายในอาณาจักร ใช้สำหรับพูดคุยกันระหว่างกิลด์ สามารถใช้ได้เมื่ออาณาจักรถูกสร้างขึ้น
4. คำสั่ง **`/msg`** (ชื่อผู้เล่น) (ข้อความ) หรือ **`/tell`** (ชื่อผู้เล่น) (ข้อความ) ใช้ในการพูดคุยส่วนตัวกับผู้เล่นคนอื่น
5. ห้องพูดคุยอิสระ พิมพ์ **`/join`** (ชื่อห้อง) เพื่อสร้างหรือเข้าร่วมห้องที่สร้างขึ่นแล้ว
6. ห้องพูดคุยการเมือง ใช้ในการพูดคุยกับหัวหน้ากิลด์คนอื่น ระดับหัวหน้าขึ้นไปสามารถใช้ได้
7. พิมพ์ /STUCK เมื่อติดบัค และไม่สามารถแก้ไขได้

* การพูดคุยรวมสามารถอ่านได้ผ่านโทรศัพท์ที่ใช้ IRC Client ในการเชื่อมต่อ สิ่งที่ต้องทำคือ:

1. ติดตั้ง IRC Client ลงในคอมพิวเตอร์ หรือโทรศัพท์
2. เชื่อมต่อใน https://lifeisfeudal.com/ และรับรหัสผ่านสำหรับตัวละคร
3. กรอก IP ของเซิฟเวอร์, ชื่อตัวละคร และรหัสผ่าน ใน IRC Client
4. หลังจากเชื่อมต่อกับเซิฟเวอร์ ใช้คำสั่งต่อไปนี้เพื่อเป็นการรับรอง : /msg NickServ identify YOUR\_PASSWORD
Wooden keep

**Wooden keep** is the first of its kind available to player in building menu at the peak of construction skill. **Wooden keep** is a tall building of mainly defensive functionality, it has four floors including the watchtower at the top. 20 Players can set the Wooden Keep as their Rally point.

* See also: Small keep and Keep.

Wooden Keep does not have empty spot to place the Monument, unlike the more advanced Keeps.

## Gallery

* Wooden keep
(front view)
* Wooden keep
 (front view)
* Wooden keep
 (interior)
* Wooden keep
 (interior)
* Wooden keep
 (interior)
* Wooden keep
 (interior/top)
Warehouse

**Warehouse** is a special storage building that allows player to store large amount of materials and items inside. This includes all kinds of Soil.

* See also: Wooden Warehouse and Large warehouse.

## Your Own:

Warehouse requires mortar instead of gypsum mortar(doesn't exist in Your Own version).

## Gallery

* Warehouse
 (front view)
* Warehouse
 (interior)
Wild wheat

### MMO:

Can be gathered with 0 Gathering and a Sickle during sowing days for wild grains. They only spawn on ground with a maximum quality of 30.

Requires 0 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for wild grains. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 21 ingame days after the previous one.

The yield is fixed to 6 Wild wheat, 4 Straw and there is a base chance of 1% to harvest 1 Wheat.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Wild wheat during sowing.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

#### Regions:

Wild wheat can only be gathered and sown in the following regions:

* Bergshaft
* Klausenland
* Greusmergen
* Khatchakten
* Schwarzenweg
* Tsahrim-then
* Frosnenjord
* Uffer-de-Furst

#### Cooking

Wild wheat is used in certain Household and Cooking recipes.

### Your Own:

Just called **Wheat** in Your Own.

Can be gathered with 0 Farming and a Sickle.

Requires 30 Farming to sow.

The crops always need 8 weather changes between sunny or rainy weather or vice versa.

Crop yields equal parts of wheat and Straw. The yield can vary between 3 - 12 if sown on Fertile Soil and 1 - 6 if sown on Soil.

#### Cooking

Wheat is used in certain Cooking recipes:
Weather

### MMO:

The weather in the MMO is mostly visual, it still affects the growing ticks for trees. See the calendar for crop growth and animal breeding.

Each server has its own weather.

### Your Own:

The growth of crops, trees and animals is determined the weather.

* Crop growth tick if it is the first *Fair* weather since the last *Shower*
* Tree growth tick
Throwing knife

The combat skill Slinger 30 is required to equip a **throwing knife**. Of all the throwing weapons, it seems to have the shortest effective range.

## Usage

1. Can be placed on a hip equipment slots under the 'T' default hotkey.
2. Throw by left clicking.
3. Holding the left mouse button down brings the throwing knife back into a throwing position for more accuracy.
Unit

One of *Life is Feudal's* most unique features is a Unit and Formation system.
Unit works the same way as groups in other classic MMORPG games:

* Unit leader can invite and kick members
* Other players can be invited via Context menu or via "/invite name" chat command
* Unit limit is 10 members
* Unit members status is visible on HUD
* Unit leader can issue Formation and Battle Orders

## Orders

Unit Leader can issue 2 types of Orders to his Unit members:

* Formation Orders
* Battle Orders

These orders are issued by according abilities that are unlocked at certain levels of Unit and formation skill.

### Formation Orders

These types of orders create a visible shape on the ground around Unit leader. That shape is visible only to Unit members. Each type of formation grants various positive effects and should be used according to the current battle situation. Magnitude of applied effects depends both on leader's and members Unit and formation skill level. Global cooldown on all orders currently is 20 seconds (e.g. any order can be issued only after 20 seconds from a previous one) .

### Battle Orders

These type of orders provide even more situational positive effects. To receive these positive buffs Unit members must be in formation (inside formation shape). Unit members that were outside of the formation shape **will NOT** receive any bonuses.
Wild horse

The **Horse** is a wild animal and tamable. Skinned Horse carcasses will provide the player with Game meat, Big Hides and Bones. Animal Parts also drop if Hunting is at least 90.

Taming a Horse will add 1 Horse or Stallion to the players inventory. There is no wild male version.

* *Note: Horses and all other animals have to stand still to attack what makes it easy to kite them. Horses will lay down if they are at low HP*.

#### Taming

Taming requires Animal Lore level 60.

Horses only accept apples and carrots in taming attempts.

### Your Own:

The **Horse** is a wild animal and tamable. Skinned Horse carcasses will provide the player with Game meat, Big Hides and Bones. Animal Parts also drop if Hunting is at least 90.

Taming a Horse will add 1 Horse or Stallion to the players inventory. There is no wild male version.

#### Taming

Taming requires Animal Lore level 60.

Horses only accept apples and carrots in taming attempts.

### Gallery

* Wild horse
* Wild Horse Tracks
* Wild horse Tracks
Tower shield

**Tower shield** requires Huscarl 60 to be worn.

It is the 2nd largest and heaviest of all shield types also by hitbox terms. It is only slightly smaller than the Pavise.

## Your Own:

Tower shield recipe requires hardwood board instead of whitewood board.

## Tips

* The Tower Shield is a common shield seen used in large group tactics, often used in lines to protect advancements toward enemy walls or archers.
Window module

A **Window Module** is a crafting component required in a big number of building recipes.

## Acquisition

Window modules can be crafted on level 30 carpentry in any variation of a Carpenter's shop or using a Carpenter's toolkit.

### Regional Window Module

Some high-end buildings require the window module to be regional. This means that it has to be made using regional Softwood boards.
Swordsman

**Swordsman** is a combat skill. It allows to use one-handed blades in combat.

Level 30 of Footman is required to learn this skill. To increase Swordsman past level 30, Footman skill must be at level 60.

## Armor available

(Piece)
(Piece)
(Piece)

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* To level up your swordsman, you can hit a training dummy with a proper weapon from the class unlocks. Level up this way until you reach lvl 30. Use training weapons and repair them with equipment maintain. Position yourself to deal the most damage to the dummy. More damage means more xp.
* After 30, you can level up more effectively by getting hit wearing the regular scale armor parts. Ask for a friend to hit you with punches trying to position the hits in a way that you take the less damage possible (i.e. 0.10 damage). It makes no difference in xp for the amount of damage you take. So the less you take, the longer you'll last (even up to 1h+ for using with power hour).
* You can also use shields to level up past 30 but getting hit wearing armor is more efficient since armor breaks slower than shields.
* Training dummies last forever but gives less xp than fighting a real person.

## Gallery

* Regular scale armor (Front view)
* Regular scale armor (Back view)
Taxes

Taxes are gathered automatically and appear in a guild monument container of a guild, that controls the given province.
After wipe on April 20th 2020 the tax rate is fixed at a rate of 100%. This means that the owners of outposts, guild monument and personal claims in this province will have to pay extra 100% to the owner of the province. For instance, if a certain guild pays 1 silver coin per in-game day for their outpost support, they will have to pay 1 additional silver coin to the guild that currently owns the province. This will be displayed simply as upkeep, so the upkeep values will be doubled.

Note: the same patch that made the tax rate high also made the upkeep cost less than previously.

Note: If there are not enough coins for the support and tax, Outposts and Monuments on the fief will be downgraded, damaged and eventually destroyed by the game with each missed payment.

To see taxes, that your guild will get from the provinces you conquered, press the ‘Taxes’ button in the Monument window.

Old info:
Currently, the tax rate is fixed at a rate of 20%. That means that the owners of outposts, guild monument and personal claims in this province will have to pay extra 20% to the owner of the province. For instance, if a certain guild pays 1 silver coin per in-game day for their outpost support, they will have to pay 20 additional copper coins to the guild that currently owns the province.
Wooden wall (loophole)

Wooden wall (loophole) is a primitive defensive structure with additions that palisade wall do not have, a platform that allows archers to get onto the wall and use it to take safe, defensive positions and shoot through the loophole.

* See also: Wooden wall with stairs and Wooden gatehouse.

\*Note\*

It has been noticed that, a fast enough horse, can leap from the flat ground to the inside of a Loophole wall. If you plan on using these, be aware, that it can still be entered. Use caution.
Primitive hammer

**Primitive hammer** is a primitive hammer tool, it can be used for Construction and Forging.

* See also: Mallet and Blacksmith's hammer

## Creation

1. Right click on a standing tree go to gather
2. Choose Branch
3. I on keyboard to open inventory
4. Right click on branch and choose create Primitive tool
5. Crafting UI will have the item icon in a list with Primitive Hammer next to it in tex.
Wolf

### MMO:

The **Wolf** is a wild animal and not tamable. Skinned Wolf carcasses will provide the player with Game meat, Wolf Hides and Bones. Wolf Heads, Claws and Animal Parts also drop if Hunting is at least 90.

* *Note: Wolves and all other animals have to stand still to attack what makes it easy to kite them. Wolves won't lay down or run away if they are at low HP*.
* *Note: Wolves will normally appear in packs of three.*

### Your Own:

The **Wolf** is a wild animal and not tamable. Skinned Wolf carcasses will provide the player with Game meat, Wolf Hides and Bones. Wolf Heads, Claws and Animal Parts also drop if Hunting is at least 90.

* *Note: Wolves will turn around and run away if they are at low HP.*

* *Note: Wolves will normally appear in packs of three.*

## Gallery

* Wolf
* Wolf
* Wolf tracks
* Wolf tracks
Weapons

A weapon is any device used in order to inflict damage or harm to living beings or structures. **Weapons** are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, self-defense, and warfare. In a broader context, weapons may be construed to include anything used to gain a strategic, material or mental advantage over an adversary.

The quality of a **melee weapon** determines the damage of the weapon. The skill that unlocks the use of a weapon determines the maximum quality of that weapon that is used.

The quality of a **ranged weapon** determines the accuracy of the weapon but not the damage, the skill in using that weapons in turn limits the quality of the weapon of the weapon in use.

Ex. a 30 skill swordsman using a 80 quality sword will deal damage with it as if the weapon was a 30 quality weapon.

## Other Weapons

### Polearms

1. ↑ http://lifeisfeudal.com/forum/lif-mmo-obt-version-0-14-0-0-t46709/
2. ↑ http://lifeisfeudal.com/forum/lif-mmo-obt-version-0-14-0-0-t46709/
3. ↑ http://lifeisfeudal.com/forum/lif-mmo-obt-version-0-14-0-0-t46709/
Traveler's Idol

## MMO

The **Traveler's Idols** can be found in the four admin villages in the Protectorates of Godenland. They are standing close to one of the public Trading posts.

You can `Interact` with the idol and choose between the **Pray of Safe Journey** and the **Pray of Comradery**. Both prayers have an own cooldown of 48 hours which appears as debuff in your status bar and you will drop all items and all your equipment, only items with the "No drop" effect will stay.

### Pray of Safe Journey

This prayer can be used to travel from one protectorate to another. You can choose the protectorate you want to travel to.

### Pray of Comradery

This prayer can be used to travel to a guild monument by using its guest code. A guest code gets set at the guild monument in the manage/worship menu.

You will either spawn outside the guild claim or next to the monument, depends on your permissions on that claim.

### References

1. ↑ https://lifeisfeudal.com/News/?n=mmo&art=828

### Locations of the Idols

* The green marked areas are the Protectorates, the green dots the admin villages where the idols are standing.
* Server 31: The idol is standing between the Zathum-Zar Bazar and the Zathum-Zar Knools Elbow Inn.
* Server 58: The idol is standing next to the Leinost Central Market.
* Server 63: The idol is standing between the Hatkaat Trades and the Hatkaat Bull's Heart Tavern.
* Server 106: The idol is standing in front of the Skittenord Market
The Settlers

**The Settlers** is a reboot of the original Blue Byte series, under the direction of Volker Wertich, responsible for creating it in the first place! Announced for a 2019 release, the game is intended to marry the classic Settlers gameplay with additional modern gameplay elements, including co-op play and a meta-game element.

## Links

* The social site for the new Settlers

*This article is a stub. You can help The Settlers Wiki by expanding it.*
Trader cart

The **Trader cart** is a massive mobile container of great size and capacity used in transporting various materials. It can also fit Building logs.
The cart requires 35-40 strength to be pulled at full speed.

At strength 31, the cart is pulled at about 1/10 of the normal walking speed. Because it can only hold 1200 stones of items, despite it being able to carry ore and clay, it is not a faster way of returning with such materials in large quantities. The advantage is that one may go AFK while travelling and come back later. This reduces the number of trips back and forth and combines them into two long AFK sessions.

At 33 strength it is still quite slow, still a small fraction of walking speed, but the extra strength does make a noticeable difference.
At 37 strength, while walking on the road, the cart is pulled about 1/4 of the normal walking speed.

It may also be used, as the name implies, to cart trade goods around the land. At this speed it is rather impractical without a great deal of patience.

* See also: Wheelbarrow, Cart, and Horse cart.

~howard
Fjord Horse

Fjord horses are small but very strong, with a very special mane which is often to be found cut into cool patterns. They have a fantastic temperament and are great with kids, making them a popular choice all over the world. Nobody really knows when Fjord horses came to Jorvik, but a popular theory is that they came with the Norwegian Vikings who ravaged the island. Some people believe that it’s quite the opposite, and that the vikings took the horses home with them to Norway from Jorvik. They believe that the lovely little Fjords originated from the tall and barren mountains of Jorvik, in the mythical Valley of the Kallters; a place spoken of in legend but that has never been found.

Player must be level 15 and have reached the reputation level "Popular" with the Kallters.

All Fjord horses come with tack and one horse is fully trained to level 10
Wooden gatehouse

**Wooden gatehouse** is a an advanced wooden gate with defensive additions that wooden gates do not have, **wooden gatehouse** is a part of primitive defensive structure that allows archers to get onto it and take safe, defensive positions.

* See also: Wooden gates and Wooden wall.

## Gallery

* Wooden gatehouse (frontal view - closed)
* Wooden gatehouse (frontal view - closed)
อุปกรณ์

ในโลกอันแสนรุนแรงของ *Life is Feudal* เครื่องมือ, เสื้อผ้า รวมไปถึงอาวุธของคุณ เป็นสิ่งสำคัญในการเอาชีวิตรอด และสร้างความเจริญ ดังนั้นมันเป็นสิ่งสำคัญที่จะเข้าใจเครื่องมือพื้นฐาน และการจัดการกระเป๋าเก็บของ

## ไอเท็ม และที่เก็บของ

ทุกๆไอเท็มใน *Life is Feudal* มีคุณสมบัติ 2 อย่าง คือ คุณภาพ และ น้ำหนัก

* **คุณภาพ** คือค่าตั้งแต่ 1 ถึง 100 และส่งผลต่อการใช้งานของไอเท็ม การสร้าง การเก็บเกี่ยว หรือแม้กระทั่งการต่อสู้
* **น้ำหนัก** คือค่าที่สร้างขึ้นมา มีหน่วยเป็น "หิน" น้ำหนักใช้ในการคำนวณ ระหว่างการต่อสู้ และส่วนใหญ่ใช้ในการคำนวณจำนวนของสิ่งของที่ตัวละครสามารถแบก หรือเก็บไว้ในที่เก็บของได้

ใน *Life is Feudal* ไม่มีช่องเก็บของเหมือนเกม RPG ทั่วไป ทุกที่เก็บของรวมไปถึงช่องเก็บของของตัวละครจะมีการจำกัดน้ำหนัก แต่ไอเท็มสามารถกระจายภายในที่เก็บของอย่างอิสระ

## อุปกรณ์

ตัวละครสามารถสวมใส่ไอเท็มได้อย่างหลากหลาย ไม่ว่าจะเป็น อาวุธ, เครื่องมือ, เสื้อผ้า และชุดเกราะ เป็นต้น

วิธีการสวมใส่

1. เก็บอุปกรณ์ไว้ในช่องเก็บของของตัวละคร
2. คลิกเมาส์ขวาที่อุปกรณ์นั้น และเลือกคำสั่ง "**Equip**" หรือ
3. ลากอุปกรณ์มาวางที่หน้าต่างการสวมใส่

หน้าต่างการสวมใส่ มีช่องสำหรับอุปกรณ์ดังนี้:

* 4 ช่อง สำหรับอาวุธ
* 6 ช่อง สำหรับชุดเกราะ หรือเสื้อผ้า
* 3 ช่อง สำหรับเครื่องประดับ
* 1 ช่อง สำหรับเสื้อคลุม

โปรดจำไว้ว่าน้ำหนักรวมของอุปกรณ์ที่สวมใส่ จะส่งผลกับความเร็วการเคลื่อนที่ของตัวละคร และการสวมใส่ หรือถอดอุปกรณ์ ไม่ส่งผลทันที นี่เป็นสิ่งสำคัญในการต่อสู้
Taunt verbal

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*

**Taunt verbal** is one of the hotbar abilities.

**Taunt** has a 2 minute cooldown.

**Taunt** gives a slight strength increase (The amount of strength is increased by leveling up **Berserker**)

Putting **Taunt** on your hotbar and using it every 2 minutes is the fastest, and pretty positive only way to level **Berserker** to 30.
Trading post

The trading post is an outpost which can be built by players within a Guild. its purpose is to claim land and improve trade between players. Players can use the market to place items for sale in the trading post and others can buy them.

* See also: Trade

## Storage

Each trade post has an own storage, that storage is account bound, so each character from that account can access it. Non premium accounts have 150 stones available for free, premium accounts have 1050 stones available for free.

You can rent 100 - 400 additional stones for up to 55 copper coins per ingame day.

Items get confiscated if you overload your storage and are given back with each ingame day as long as there is enough free storage left.

## Market

The items in a character's private storage can be put up for sale, allowing others to buy them or can be used to fulfil buy orders from other players.

To purchase an item off the market you can either buy it locally at the trade post where it gets offered or you use the delivery option to get the item delivered to your trade post.

### Sell to the Crown

The **Trading Post** is also used to sell items to *The Crown* to earn coins.

For more information, see the Sell to The Crown page.

## Gallery

* Trading post
(front view)
* Trading post
(front view)
* Trading post
(interior)
Trebuchet

A **Trebuchet** is used to launch Stone ammo for medium distances .

**Note:** Once built the Trebuchet cannot be moved, it can only be destroyed.

## Using

All Trebuchet related actions require level 60 Demolition.

You can use Trebuchet through **Manage**, **Rotate** and **Fire** abilities. (**Rotate** and **Fire** can be launched from Trebuchet Interface or just applied to Trebuchet itself).

**Rotate** ability defines horizontal angle of Trebuchet firing. In Trebuchet Interface you can change vertical angle of launching using scale from 10 to 60 degrees.
To charge Trebuchet you should move ammo from your inventory to Trebuchete container. When you press **Fire** random ammo which Trebuchet containes in itself will be launched with defined vertical and horizontal angles. Accuracy of launching depends on Trebuchet quality.

## Range Testing (1/9/2016)

 15°
 20°
 25°
 30°
 35°
 40°
 50°
 55°
 60°

All tests done using Stone ammo firing directly East

## Performance Tips

* Only fiefs that are vulnerable by the Holy Judgment can be used to bombard enemy with trebuchets. Trebuchets projectiles that are fired from the safe fiefs will not deal damage. (Patch Notes (ver. 0.25.6.1))

* The stone ammo fired from the trebuchet is very good for damaging houses, buildings and walls, but is nearly useless for anti-personnel purposes. It deals no splash (area of effect) damage. Even if you managed to get a direct hit on an enemy it only appears to do about 30 damage (tested on a warhorse). However, the **naphtha barrels** and **naphtha nail barrels** do cause splash damage in a small radius, also however they are not craftable, only GM spawnable (1/23/17). Hopefully they will return to being craftable. Also, naphtha nail barrels launch a much shorter distance than the naphtha barrel and stone ammo.

* Stone ammo **shoots from a trebuchet** has no penetration; it will hit a low durability object, destroy it, and cause no damage to objects near it. What this means is you can **protect** the roof of a building with small, cheap objects to protect buildings from incoming boulders. It is recommend placing first large platforms, overlap theming some if you can and then putting palisade shields and any other spare junk you have handy on top of those platforms.

* **Trebuchets** can be very deadly to your base and can quickly pick off houses and warehouses, eliminating your ability to respawn and destroying all of the items and gear you may have in your warehouse. Houses are also taller than stone walls, large and easy to arc boulders onto, and can be destroyed in very few boulders. Stone walls however, are actually quite resistant to trebuchets. They don't take much damage because the inaccuarcy of the trebuchet means it is difficult to concentrate fire on a single section of wall, and it still take several shots to destroy a wall section.
Two-handed blunt mastery

**Two-handed blunt mastery** is one of the four tier 3 combat skills in the Warrior branch and one of the two branches following the Two-handed axes mastery skill. It allows to use two-handed blunt weapons in combat. Level 30 of Two-handed axes mastery is required to learn this skill. To increase Two-handed blunt mastery past level 30, Two-handed axes mastery skill must be at level 60.

## Training Tips

*Have a piece of advice for effective training?*
Edit this section and place it here!
White cabbage seeds

Requires 30 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for domesticated vegetables. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 47 ingame days after the previous one.

The yield is fixed to 12 White Cabbage and there is a base chance of 50% to harvest 2 White cabbage seeds.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the White cabbage seed during sowing.

* *Note. You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

#### Regions

White cabbage seeds can only be sown in the following regions:

* Jarlslig
* Holengen
* Altenbrog
* Islandlend
* Schneeglom
* Snoenfeld
* Phat-Tsarai
* Roysbad
Wooden wall (diagonal, loophole)

Wooden wall (diagonal, loophole) is a primitive defensive structure with additions that palisade wall do not have, a platform that allows archers to get onto the wall and use it to take safe, defensive positions and shoot through the loophole.

* See also: Wooden wall with stairs and Wooden gatehouse.

\*Note\*

It has been noticed that, a fast enough horse, can leap from the flat ground to the inside of a Loophole wall. If you plan on using these, be aware, that it can still be entered. Use caution.
Chincoteague Pony

This unusual pony has a truly mysterious and sad history. From Assateague Island, spread across the two states of Maryland and Virginia in the USA, the Chincoteague has lived and developed in peace and freedom for many generations. How they got there in the first place is a mystery, but theory has it that today’s Chincoteague are descended from the horses travelling upon a Spanish galleon which sank off the island in the 16th century.

Life on the island has never been easy. Not much grazing, terrible storms, and heavy inbreeding have all combined to almost eradicate the little population. Crossing with Shetland and Welsh ponies have strengthened the breed, and contributions from the public, as well as efforts from the local fire brigade have all worked to make the Chincoteague strong and viable again.

The Chincoteague still live wild on their island, but once a year they’re gathered together and a select few colts are auctioned off. The proceeds from the auction go towards caring for and protecting the herd.

Of course it didn’t take long for the horse lovers of Jorvik to bring the beautiful Chincoteague to the island, and this hardy, intelligent, and easy-to-train horse is very much loved.

 **Chincoteague Pony - Tobiano** |  | 1 endurance | 350 Star Coins - Valedale
How to play guide for The Settlers

*This article is a stub. You can help The Settlers Wiki by expanding it.*

This page will serve as a basic **how to play guide for *The Settlers***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
The Settlers Wiki

Welcome to the The Settlers WikiWelcome to the The Settlers Wiki
The The Settlers guide for workers, buildings, the economy and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About The Settlers

A quarter of a century after the first *Settlers* colonized PCs, the series returns to the hands of Volker Wertich, the creator of the series. The new *Settlers* are a reboot of the brand, merging known and loved gameplay mechanics with new elements, including population needs, meta-gaming, and a robust campaign that can be played co-operatively, if you so choose.[Read more...]

The Basics

* Civilizations
* Storyline
* Environment

* Campaign
* Single player
* Co-op

The Settlements

* **Workers**
	+ Specializations
	+ Food system
* **Economy**
	+ Production
	+ Goods

* **Combat**
	+ Warriors
	+ Fortifications
* **Other**
	+ Challenges
	+ Ancient mysteries

Guides

* How to play guide for The Settlers
* System requirements
* Release date

Videos

Twitter

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Wiki Community

We are currently maintaining 283 pages (30 articles)!

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Storyline

The **storyline** of the new *Settlers* begins with the new settlers fleeing their devastated homeland after an earthquake. With nothing but a few ships and a bit of hope, they set sail to find a new home. On the way, they will encounter plenty of new challenges and partake in an ancient mystery that changes their lives forever.

*This article is a stub. You can help The Settlers Wiki by expanding it.*
The Settlers Wiki/Section 3

Guides

* How to play guide for The Settlers
* System requirements
* Release date

Videos

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The Settlers Wiki/Section 1

Welcome to the The Settlers WikiWelcome to the The Settlers Wiki
The The Settlers guide for workers, buildings, the economy and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About The Settlers

A quarter of a century after the first *Settlers* colonized PCs, the series returns to the hands of Volker Wertich, the creator of the series. The new *Settlers* are a reboot of the brand, merging known and loved gameplay mechanics with new elements, including population needs, meta-gaming, and a robust campaign that can be played co-operatively, if you so choose.[Read more...]
Tailoring

**Tailoring** is one of the two tier 4 crafting skills in the Household branch and the one branch following the cooking skill. It allows to create outfits and light armor (leather, padded, lamellar). Level 30 of Cooking is required to learn this skill. To increase Tailoring past level 30, Cooking skill must be at level 60.

* List of clothing and outfits.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* If you have plenty Thin leather you should make some Pouches.
* If you have plenty Plant Fibers to make Simple Cloth then you should train by crafting Novice Padded Gauntlets.
* If you have plenty Hank of linen to make Linen cloth then you should train by crafting Tabard.
How to play guide for Default Loadout

*This article is a stub. You can help The Settlers Wiki by expanding it.*

This page will serve as a basic **how to play guide for *The Settlers***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Horses

*This article is a stub. You can help Star Stable Wiki by expanding it.*

Horses are the mandatory means of transportation within Star Stable. There are currently twenty-seven breeds and a total of 158 horses in-game (not including the Starter Horse). When first starting out, all players choose a Starter Horse, which has the breed name of Jorvik Warmblood. Starter Horses have fifteen various coat colors to choose from as well as several options for manes and tail colors. The style of the mane and tail can be changed with a small fee in Star Coins later in-game. Along with the appearance, the player will also need to choose a name for their horse.
Dutch Warmblood

The Dutch Warmblood is a sport horse capable of high level competition. It was developed by crossing Dutch horse breeds with English, French, and German horses. It is known for its excellence and ranks as one of the very best horses available.

 **Dutch Warmblood - Copper Bay** |  | 3 strength, 2 discipline, 2 agility | 390 Star Coins - Eddie and Ferdinand's Horse Market
Tabard

**Tabard** is a decorative outfit for guild members with its own, independent slot. It can be worn over any armor. Colors and symbols designed by the guild leader in the heraldry menu will automatically apply to all tabards worn by the guild members. Tabards worn by guildless characters will look like nothing but a regular, white rags.

* See also: Banner

## Gallery

* Applied heraldry settings visible on the tabard and the shield
Explosion/table

**Script error: No such module "documentation".**

For templates, insert `<noinclude>{{subst:doc}}</noinclude>` at the end of the template, then save the page, this will place `{{documentation}}` and a comment advising editors where to place categories and interwiki links. For other types of pages, the documentation template should already be there.

Click "create" at the top of the page and the documentation page will be opened with some pre-formatting. This formatting can also be created by using `{{subst:doc}}` on the documentation page.

Documentation pages will automatically be added to Category:Documentation pages. Using `{{doc}}` without `subst:` will add the page to Category:Pages with templates requiring substitution.

## Optional parameters

This parameters can either be added to the `{{subst:doc}}` template when creating the page, or added to the `{{documentation}}` template afterwards.

### type

Sets the "type" of documentation this is, e.g. template, module, message, etc. This will be used as part of some messages the template might display, as well as categorisation.

The type is automatic based on the namespace, so it shouldn't generally need to be set.

### page

The page where the documentation should be. This defaults to a subpage of the current page called "doc".

### content

Allows documentation content to be specified directly, rather than on a separate sub-page. Useful for small page-specific sub-page templates, e.g. **Explosion/table**.

### nodoc

If a template has no documentation and you don't know how to use it, add nodoc=1 to the documentation template on the documentation page. The documentation's background will become red to make it more noticeable, and the page will be added to Category:Templates with no documentation, if it's a template.

This is automatically set if the documentation page doesn't exist or is empty, so this generally isn't necessary to set.

### baddoc

Similar to nodoc, this is used to mark templates that **do** have documentation, but it isn't very good. This can mean it doesn't have enough examples, doesn't explain all the functions properly, or doesn't explain the point of the template properly. The documentation's background will become yellow to make it more noticeable, and the page will be added to Category:Templates with bad documentation, if it's a template.
ru:Шаблон:Документация
Kaunan

**Kaunan** is a Jotun of fire and lava, who wields an immense sword. A skilled blacksmith, he is the forger of the blade of Ragnarök and may be the father of the molten giants encountered in the Crater. His namesake is the rune representing the torch, mortality, and pain. He is the Jotun associated with Muspelheim (Ymir's Blood and the Crater) and the fifth Jotun Thora fights, assuming you follow the order suggested by the game.

## Attacks

* Kaunan's basic attack is an overhead swing of his sword, denoted by a shadow. After executing it, his sword will become stuck in the ground, allowing to score some hits on him. The attack has a long reach, but very little width, making it one of the easiest basic attacks to avoid of any Jotun. However, it also deals enormous damage.
* After taking a lot of damage, Kaunan falls to the ground and becomes vulnerable. However, if he falls on you he will push you back, potentially into hazardous areas. His helmet is a weak point, and attacking it deals significant damage to Kaunan.
* Upon losing some health, Kaunan starts jumping high in the air. The location of his landing will be marked by a shadow, and if he lands on you, expect tremendous damage. He remains vulnerable for a few seconds after using this attack. His landing causes multiple meteors to fall from the sky (also marked by shadows), which deal contact damage and also leave behind temporary burning patches that cannot be crossed without taking damage.
* Occasionally, Kaunan will move out of range and trace a circle in the ground with his sword. This will send multiple cracks through the ground. They erupt into flames after a brief delay.
* At about half health, Kaunan's rage reaches a boiling point as he unleashes the full power of his flames. A massive rain of meteors will sweep the arena at this point, turning much of the terrain temporarily unsafe. In addition, Kaunan will empower his attacks so that both his sword swing and his jump will cause erupting cracks in the ground upon impact, while the cracks produced by his circle become much bigger and more dangerous.

## Strategy

During the battle against Kaunan, the most important factor is being aware of the flaming patches left in the ground by his meteors. Notably, the knockback induced by him falling on you can easily propel you into those patches and inflict major damage.

By far his most dangerous attack is his jump. The impact zone can be difficult to get out of before he lands, and the subsequent meteors are the primary danger in the battle. However, since Kaunan becomes immobile for a few seconds after landing, it can be a good moment to smash him, provided no meteor is headed your way. Note that at low health, Kaunan can start doing three jumps in quick succession.

As long as you remain vigilant, his other attacks are usually not difficult to avoid due to their small width.

Freyja's Speed can be helpful to avoid his leaps, especially the three leaps in a row.
Arabian Thoroughbred

The Arabian Thoroughbred is one of the most famous breeds in the world. They are lively, friendly, and very intelligent. The Arabian Thoroughbreds are descended from the horses used by the Bedouins that believed that their horses were a sacred gift from God. Arabian horses are muscular with small, strong hooves.

Player must be Level 10 to buy this horse.
Pandoria

pandoria is a dimension where you can go with a portal, it is pink everywhere. you can only go there with a beginners horse because the strength of your two is strong enough, but do not stay on that pink spot for too long because you can get very ill because of this mystery place! but it is super fun to take pictures or play roleplay of course you can also barbecue and discover the beautiful places, Anne is stuck in pandoria weak in a cristal secured can you save her?
Jorvik Wild Horse

*This article is a stub. You can help Star Stable Wiki by expanding it.*

Jorvik Wild Horse is a horse breed found on the Island of Jorvik.

There is a total of 16 Jorvik Wild Horses, 7 shire models, 2 lusitanos models, 2 fjord horse models, 3 icelandic models and 1 north swedish horse model.

The Jorvik Wild Horse is a magical breed that changes colour when it comes out in the wild and gets magical power from the purple world pandoria. The Jorvik Wild Horse is also told to be the first horse on Jorvik and also the rarest.

Every halfyear Gary Goldtooth come whit a group of horses that can be one of
Ces' Sandy Blossom

This page is currently in the process of being expanded on. Please note that there may be missing, incomplete or inaccurate information.

Ces' Sandy Blossom

File:Ces' Sandy Blossom Full Art.png

Lore

A swimsuit with a design inspired by tropical flowers. Cestina purchased it on impulse only to realize how skimpy it was after returning home. She hid it deep inside her wardrobe, but a sudden change of heart struck her moments before departure. That delay while she ran back to the castle gave her siblings reason enough for teasing along the journey.

Equipment Type
Support

Rarity
5 ★

CT (Initial/MLB)
125s/85s

Break
0

Gren (Sold)
15000

Alch (Sold)
300

LB Type
B

Japanese Name
シスのパッションフリル

Obtained From
Limited Equip Summon: Super Swimwwear Summon 2022 - CtB Summer Vacation

Enhancement

Enhancement Costs
Andalusian

Andalusians come from southern Spain and are descended from the Spanish horses of the Middle Ages. These majestic runners are used in all kinds of equestrian events. They are easy to train and sturdy with a friendly disposition that has made them very popular all over Jorvik.

Player must be Level 8 to buy this horse.
Star Stable Wiki

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About Star Stable
Star Stable is the amazing virtual horse game where you explore the beautiful island of Jorvik on the back of your very own horse. Together with thousands and thousands of other players you will experience great adventures, compete in races, care for your horses in your own home stable, and solve the mysteries of a spectacular original story!
Please visit the Official Site.

Wiki Articles

* The Developers
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American Quarter Horse

There are more than 3 million Quarter Horses in the world, making them the largest horse breed in the world by population. This hugely popular American horse gets its name from being incredibly fast over short distances: there are very few horses able to beat a Quarter Horse in races shorter than a quarter of a mile. The breed has its origins in the British Warmbloods introduced to North America by the colonists and pilgrims in the 1600s. They were crossed with other breeds, such as the Chickasaw horse as well as more ‘classic’ breeds like the Arabian fullblood. The Quarter Horse is a steady and balanced horse with a calm temperament which is perfectly suited to hobby riding, competitive riding, and use as a work horse. Quite simply a fantastic all-rounder!
Well

The **well** is used to extract fresh water from the ground, without the need of searching for lakes or other water reservoirs. It's available to players in the building menu with level 30 in masonry skill.

* See also: Wooden well, Fountain.

## Water Quality

### MMO:

Wells have limited capacity. Once an in-game day, each well will fill with water - the speed of this process depends on the number of wells on the fief. You can extract up to 8 units of fresh water from one well if it has enough water (full capacity 500 liters).

The quality of the water will always start at 10.

The quality of the water in well depends on how much the well has been used. As the well is used the quality of water it produce will slowly increase.

### Your Own:

Quality of the Water extracted from the well, will always be equal to the quality of the ground material it's built on.
Primitive crucible and stick

**Primitive crucible and stick** is a tool used in smelting ores into common bars, common ingots and common lumps. This tool requires working furnace, but can also be used with forge and anvil which is an advanced smelting tool.

* See also: Crucible and tongs.

(Cannot be used to smelt steel, instead use crucible and tongs)

## Creation

1. Right click on a branch.
2. Go to 'Artisan'.
3. Select 'Create a Primitive Tool'.
Akhal-Teke

The Akhal-Teke is said to be the world's oldest purebred horse. Some say that it has been known for more than 3,000 years. Today the Akhal-Teke is known as an excellent sport horse. It is often known as a ‘one rider’ horse, that refuses to be ridden by anyone than its true master.

 **Akhal-Teke - Buckskin** |  | 1 strength, 2 agility, 2 endurance | 890 Star Coins - Eddie and Ferdinand's Horse Market