Ranger

## Summary

Rangers are a weird class in that they have skills that both use your ATK and MATK, seemingly not complementing each other. Bow weapons however DO have both the same ATK and MATK gains on them. The traps and Flame Arrow go off of your MATK (with Flame Arrow affecting ATK skills), while everything else is based on your ATK. Given they only have 45 points to spend on their tree, think about what you want to do or risk being stretched too far. Some people either pick MATK or ATK focusing on one. Children of the night enhances your dark damage so it's something to take into consideration if you go damaging traps, or are thinking about using a dark element weapon eventually.

As a second class, the max Ranger job is level 45.

Bonus Stats at Job 45: +X VIT, +X STR, +X AGI, +X INT, +X DEX, +X LUK

### **Skills Overview (Mobile Friendly)**

Aimed Shot

* 28 SP Cost, 1 Second Cast, 8 Second Cooldown

* Requires Bow Weapon

* Line Attack Range

* Inflicts damage equal to 546% (195% base, +39% per skill level) of ATK to enemies within the range and reduces their MATK by 10% (1% base, +1% per level) for 5 seconds. Uses the weapons element.

Truesight

* 48 SP Cost, Instant Cast, 8 Second Cooldown

* Requires Aimed Shot Lv5, Ranger Lv5

* Aimed Shot skill gets 50% (10% base, +10% per skill level) increased casting time, but the final damage increases by 50% (10% base, +10% by skill level).

Exploding Shot

* 54 SP Cost, Instant Cast, 10 Second Cooldown

* Requires Bow Weapon, Ranger Lv20

* Circle Around Target Attack Range

* Inflicts FIRE damage equal to 315% (126% base, +21% per skill level) of ATK to enemies within the range and inflicts FIRE damage over time equal to 20% (2% base, +2% per skill level) of the skills damage every 0.5 seconds for 4 seconds.

Flame Arrow

* Requires Ranger Lv40

* Use of Double Strafe, Arrow Shower, Shock Arrow, Aimed Shot, or Exploding Shot inflict additional FIRE damage equal to 125% (25% base, +25% per skill level) of MATK on enemies within the range.

Nature Affinity

* Increases ATK and MATK both by 10% (1% base, +1% per skill level).

Sleeping Dart

* 60 SP Cost, 0.5 Second Cast, 12 Second Cooldown

* Requires Bow Weapon, Aimed Shot Lv5, Ranger Lv10

* Line Attack Range

* Inflicts DARK damage equal to 528% (186% base, +38% per skill level) of ATK on enemies within the range and has a 85% (13% base, +8% per skill level) chance to put them to sleep for 4 seconds.

Children Of The Night

* 32 SP Cost, Instant Cast, 12 Second Cooldown

* Requires Sleeping Dart Lv5, Ranger Lv15

* The Sleeping Dart skill reduces cooldown by 20% (4% base, +4% per skill level). Passively Enhances Dark by 15 (3 base, +3 per skill level).

Tumble

* 15 SP Cost, Instant Cast, 12 Second Cooldown

* Requires Ranger Lv30

* Moves 7 meters and increases your movement speed by 30% (6% base, +6% per skill level) for 4 seconds.

Rejuvenate

* 36 SP Cost, Instant Cast, 50 Second Cooldown

* Requires Ranger Lv35

* Restores HP equal to 75% (15% base, +15% per skill level) of MATK every 0.5 seconds for 10 seconds, and increases all status effect resistance by 40% (8% base, +8% per skill level).

Black Mushroom

* 65 SP Cost, 1 Second Cast, 12 Second Cooldown

* Requires Growth Booster

* Circle Attack Range

* Places a Black Mushroom that lasts for 2 minutes.

Inflicts DARK damage equal to 500% (176% base, +36% per skill level) of MATK on enemies that step on the trap, deals continuous damage equal to 15% (6% base, +1% per skill level) of the skill damage every 0.5 seconds for 4 seconds.

Vine Root

* 80 SP Cost, 1 Second Cast, 16 Second Cooldown

* Requires Black Mushroom Lv5, Ranger Lv10, Growth Booster

* Circle Attack Range

* Places a Vine Root that lasts for 2 minutes.

Inflicts DARK damage equal to 513% (153% base, +40% per skill level) of MATK to enemies that step on the trap and has a 100% (10% base, +10% per skill level) chance to entangle them for 4 seconds.

Track

* Requires Vine Root Lv5, Ranger Lv30

* Reduces the cooldown of Vine Root and Black Mushroom skills by 25% (5% base, +5% per skill level). Passively increases INT by 20 (4 base, +4 per skill level).