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How to play guide for Adventure Craft

*This article is a stub. You can help Adventure Craft Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Adventure Craft***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Tips and tricks

-To earn some quick and easy money, gather enough wooden boards and sell them at the shop.

  -Go to a Voodoo biome and get Pison Pips and also look for the arrow pouches in the same biome and make a lot of poison arrow, use it to finish off strong opponents.

  -An extremely strong and easy-to-obtain weapon is the Lumberjack Axe, kill Lumberjack with Poisoned Bow.

  -Look for a city of the white knights, there are several shops there, but it's only open during the day.

  -To get a lot of rope, go to the graveyards and find a tree with a rope on its branch.

  -Look for a bear den and make a house on the side, bears are easy to kill when they are alone, and their attack is easy to dodge, you will get a great armor set.

  -Killing zombies and getting broken Shotgun is an easy way to get Scrap Metal.
How to play guide for Dodo Peak

*This article is a stub. You can help Dodo Peak Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Dodo Peak***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Introduction to the Bio Deck

## Introduction: Bio Deck

**Satisfies the need for nature.**

Dryads work on the bio-deck
Cargo Hold - a place to store crates
Bio station - home for hired Dryads

The Bio Deck has different Biomes with a wide variety of plants. Sectors on the Bio-Deck also produce Oxygen which is used in Atmosphere Filters. Once a plant has fully grown, it can be harvested. (Go to Detailed View)

**Plant Species:**

* Red Titan Tree
* Uranus Trap
* Wobble Mushroom - Robust, rockhard Plant and not a mushroom. Discovered by an expedition from Jokus23.Provides Minerals.
* Bladeblossom

**Terraforming the Bio Deck**

* Open Terraforming View (only on the Bio Deck)
* Biomes: Polar, Tundra/Taiga, Moon, Swamp, Forest/Meadow, Radioactive, Lava, Savannah, Rainforest
* Place Water
* Dryads can be ordered to grow certain Biomes and where to harvest plants.

**Bonus Objective (Tutorial task)**

Open the Terraforming View
**Terraforming the Biodeck (Tutorial task)**

Terraforming a part of the Bio Deck using the "Rainforest" Biome
Terraform a part of the Bio Deck and fill it with Water.
Energizer ATM

Energizer ATM's are a piece of equipment that can be placed on the fun deck. They allows visitors to withdraw spending energy from their account, up to the original amount the arrived at the station with.

Upgrades increase the amount an alien can withdraw each time they visit the ATM and gives 5% of the amount of withdrawn to the player.

Energizer ATM's are in the Rich tourists category.
Refreshment center

The final word is cleanliness, the refreshment center is a considerable step up from the HydroClean Promaster, but that improvement comes at considerable increase in cost, both to build (20K E) and use (350 E), and takes up far more space. The refreshment center can clean two aliens at a time.

Upgrades increase bonus energy for positive reatings and make aliens immune to illness for one minute after use.

Placed on the fun deck
Spacebase Startopia

*This article is a stub. You can help Spacebase Startopia Wiki by expanding it.*

 TBA, 64-bit processor and operating system

**Spacebase Startopia** is a remake of 2001’s Startopia - the funny space-empire-building strategy and simulation game, with RTS skirmishes. Players will have to manage the well-being of the eight alien races and maintain the three decks on the station: Bio Deck, Fun Deck and Sub Deck.

## Features

* Single-Player Campaign
* Battle Mode
* Competitive and Cooperative Multiplayer Modes

## Editions

* Spacebase Startopia - Standard Edition
* Spacebase Startopia - Extended Edition

## Developers

Spacebase Startopia is developed by Realmforge Studios.
Tutorial: Introduction: Construction

**Introduction: Construction** is one of the tutorials in the beta version game.
**This tutorial covers:**

* Bugrathorians work in the Communications Center.
* Charging Station - Charges your Fuzzers. (Builders)
* Berth - Can fulfil the needs for Sleep, Food and Hygiene.
* Communications Center - Bugrathorians work here. Receive transmissions from space.

* Build the Basic Rooms (Tutorial task)
* Run: Charging Station
* Run: Berth

* Bonus Objective (Tutorial task)
* Run: Slush Machine
* Run: Sleeping Pod
* Run: HydraClean
* Run: Chocolate Bar Machine

The Bases Energy Core can store a limited amount of Energy. When a room is built, it blocks a portion of your energy, the so-called Activation Energy. Deactivate a room to free up its AE.

* Research the Communications Center (Tutorial task)
* Research: Communications Center
Cosmic horror

The cosmic horror, for when being dropped into a black hole isn't extreme enough, aliens can experience the terror of being attacked by the the great devourer. The next step in thrills, this ride can hold four aliens at a time.

Cosmic horrors can be placed on the fun deck and is part of the rich tourist category.

Upgrades increase bonus energy for positive ratings and reduce chance of defects.
Tutorial: Introduction: Bio Deck

**Introduction: Bio Deck** is one of the tutorials task which were presented in the beta version of the game.
**This tutorial covers:**

* The Bio Deck satisfies the need for nature.
* Dryads work on the bio-deck
* Cargo Hold - a place to store crates
* Farmhouse - home for hired Dryads

The Bio Deck has different Biomes with a wide variety of plants. Sectors on the Bio-Deck also produce Oxygen which is used in Atmosphere Filters. Once a plant has fully grown, it can be harvested. (Go to Detailed View)

### Plant Species:

* Red Titan Tree
* Uranus Trap
* Wobble Mushroom
	+ Robust, rockhard Plant and not a mushroom
	+ Discovered by an expedition from Jokus23
	+ Provides Minerals.
* Bladeblossom

**Terraforming the Bio Deck**

* Open Terraforming View (only on the Bio Deck)
* Biomes: Polar, Tundra/Taiga, Moon, Swamp, Forest/Meadow, Radioactive, Lava, Savannah, Rainforest
* Place Water
* Dryads can be ordered to grow certain Biomes and where to harvest plants.

### Bonus Objective (Tutorial task)

* Open the Terraforming View
* Terraforming the Biodeck (Tutorial task)

Terraforming a part of the Bio Deck using the "Rainforest" Biome
Terraform a part of the Bio Deck and fill it with Water.

### Course Objective

* Collect and store Resources (Tutorial task)

### Bonus Objective

* Beam 5 C.R.A.T.E.s into Cargo Hold
* Beam 5 C.R.A.T.E.s into Matter Storage

*This article is a stub. You can help Spacebase Startopia Wiki by expanding it.*
Star hotel

The star hotel, the ultimate in luxury accommodation. This building can cater to up to ten aliens, satisfying their need for sleep and hygiene (this part bugged).

Upgrades give bonus energy for positive ratings and completely satisfy the need for sleep.

Can be placed on the Fun deck and is part of the luxury tourists category.
Starcats café

The star cats café is the first stop for those in search of relaxation. The less demanding ones anyway. The Starcats café is somewhat unique in that it is one of the few Fun deck buildings that can fulfil two needs, drink and relaxation, aliens will grab a coffee before finding a seat to relax, provided relaxation has be unlocked from the research menu. The café carries a slight risk of aliens catching a disease from the starcats. For those in need of better relaxation, the wellness temple and whale therapy can be used.

The starcats café can be placed on the Fun Deck and is part of the package travellers category.

Upgrades increase the amount the relaxation need is satisfied and makes aliens ignore their next non permanent negative rating
Spacebase Startopia Wiki/Section 3

Guides

* How to play guide for Spacebase Startopia
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

Tweets by @kalypsomediaINTwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Surveillance camera

Surveillance cameras can be placed on the Sub Deck or the Fun Deck. Any crimes committed in view of the security cameras are flagged by the security system, marking the criminals for the security drones to deal with.

Upgrades increase the cameras field of view.

Surveillance camera is part of the rich tourists category.
Currency

In spacebase startopia currency comes in two forms, energy and prestige points.

## Energy

Energy is your main currency, its what aliens pay to use your station, its what keeps everything running, its what you spend to create buildings and other objects, its what factories need in addition to resources, its what powers Resource synthesization. Most things your station requires a certain amount of energy to keep it running. Bio pots, Decorations, Tube lifts and mech transporters are exceptions, requiring energy to create but not to keep running.

### Draining power

* Buildings store a certain amount to stay active, they don't drain this energy, just take if from your supply the first time they power up. Think of it as being invested, like a high interest bank account, just having the energy is enough to run the building, the amount does not go down and your buildings are run on the 'interest'. In a crisis you can power down buildings to get that energy back. Every building decreases your maximum stored energy.
* Fuzzies have their own batteries, which they recharge at a Fuzzy charging stations, this takes a small amount of your energy every time they recharge.
* Mechs periodically draw power from your supply for as long as they exist.
* Energy distributors periodically draw a small amount of power.
* Staff have a one off payment to employ them and they must also be paid extra when promoted.

### Storing power

Your main energy core stores your starting energy, with the maximum you can store going down with every building you add. Your maximum stored energy can be increased using battery farms.

## Prestige points

Every positive rating from a visitor alien give you prestige points. These points are used to unlock building categories, the individual buildings in them, upgrades for security drones and mechs, sabotage options and used to buy some items from the VAL shop. Upgrades to certain buildings, including the starcats cafe, space disco and black hole drop can cause a visitor to give two positive ratings instead of one, increasing the rate of prestige point generation.
Inspector

Inspectors are a two headed alien race with a snake lower body. They come aboard your station periodical to check your buildings and rooms, shutting them down for the inspection. They can be bribed with 5000 energy to skip the inspection if the communications center alerts you before their inspection. They are not a visitor race and cannot be directly employed by the player, but can be sent against opponents via the sabotage sub menu (security station menu).
Berth

The berth is one of the most important buildings on the sub deck for taking care of visitors, in games with limited technological progression it is the only place for guests to fulfil their need for food, drink, cleanliness and sleep. The berth can have a variety of equipment in it, including a stasis pod, hydroclean, garbage bot, chocolate replicator and slushi machine. Even after more exiting ways to fulfil those needs are available, many aliens still prefer to use a berth to satisfy their needs.

Berth are adjustable rooms, with the player choosing their size, up to certain limits, and what equipment they have in them, although many pre-made blueprints are available. It is often beneficial to place several berths, each catering to a certain need or needs. This can be useful in determining what aliens need more of and allows aliens to use some of the facilities if one berth is shut down for maintenance or inspection.

Upgrades include bonus energy for positive ratings, durability increases and increased need satisfaction.

Berths are placed on the Sub deck and are part of the space trucker category.
Tundra soil and plants

## Tundra/Taiga soil

This soil type produces two plants, one large, one small. These plants produce no resource crates but do produce lots of oxygen, making them ideal for use with Bio Pots. As this soil type is not associated with any alien race it can be safely removed with causing any race to get angry.

## Tundra plants

### Far,Faruuk Pillar Tree

* Soil type: Tundra
* Associated race:None
* Oxygen production: High
* Provides resource crates?: No

Description: The Far,Faruuk Pillar Tree thrives in tundra-like environments and can live up to 50 million years. the bark is edible, one simply has to chew each bite for a very, very, very long time. This particular plant does not provide any resources, but it does generate a lot of oxygen.

### Spotted Bonsai

* Soil type: Tundra
* Associated race:None
* Oxygen production: High
* Provides resource crates?: No

Description:The spotted Bonsai is a small shrub with pink flowers originally native to the tundra planet of Gromsch 14A. This plant is called the spotted Bonsai because its edible flowers leave horrible stains on clothing.This particular plant does not provide any resources, but it does generate a lot of oxygen.
Battery Farm

When you don't have enough space in your three energy cores to store all your energy, battery farms allow you to increase that amount.

Battery farms can store between 50,000 energy (level 1) and 100,000 energy (level 6), dependant on their research level. Researching to level 6 also decreases how quickly their durability decreases.

Battery farms produce Toxic waste.

Battery farms are placed on the Sub Deck.
Leviathan

Leviathan is one of the species in Spacebase Startopia.

Their home world is the water planet Escher 15. Normally a pleasant species, their large body makes them well suited for security work. Leviathans work in the security station. (In game description)

The Leviathan's preferred Bio deck environment is polar and they can be employed at the Security station.
Charging Station

The fuzzy charging station is a building in spacebase startopia which is required to charge up the batteries in you fuzzies. It charges you a small amount of energy per Fuzzy recharge. The station creates air pollution.

The station can be upgraded for shorter charging times, less energy use, longer Fuzzy battery life and no long causing air pollution.

The charging station can be placed on the Sub deck and is part of the space trucker category.
Resource synthesization

Resource synthesization is an option on any building/room that uses resource crates. It allows a building to operate without those crates at the cost of some energy. It can be turned off in freeplay games as well as on individual buildings in any single player game. Resource synthesization in on by default.

The following buildings can use resource synthesization in place of crates

* Atmosphere filter
* Bar
* Flying sushi restaurant
* Medical station
* Medical station
* Molecular restaurant
* Snack-o-mat
* Space pilot simulator
* Wellness temple
Spacebase Startopia Wiki/Section 1

Welcome to the Official
Spacebase Startopia WikiWelcome to the Official

The Spacebase Startopia guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Spacebase Startopia

**Spacebase Startopia** is a reboot of "Startopia" from 2001. Players either can choose to join a multi-player game or play the challenging single-player campaign and maintain the well-being of the eight species visitors on the three station decks. And if space station management-simulation wasn't enough, there are real time strategy skirmishes as well.[Read more...]
Room types

Build-able items can be divided into Adjustable rooms, static rooms, equipment and decorations.

Roughly speaking rooms can be interacted with by aliens with visitors paying for their use, exceptions include the tube lift and mech transporter.

Equipment is not used by aliens, with the exceptions being the garbage bot and energizer ATM.

## Adjustable rooms

Several rooms have a customisable size and shape (within limits), these rooms must have at least one of each of their starting equipment. Each of these rooms have a series of pre-made blue prints/hard plans. Other plans made by the players can be saved and used again later.

##### Adjustable rooms include

* Arcade
* Berth
* Casino
* Medical station
* Space Disco
* Starcats cafe
* Wellness temple

## Static rooms

These rooms cannot be customized or altered in size or shape.

### Static rooms (that can be used by staff or visitors)

* Airlock
* Bar
* Battle arena
* Black hole drop
* Brig
* Fuzzy charging station
* Communication center
* Cosmic horror
* Dimension ride
* Flying sushi restaurant
* Holo board
* Hotel space Inn
* HydroClean Pro Master
* Lootbox lottery
* Molecular restaurant
* Recycling station
* Refreshment center
* Research lab
* Security station
* Sleep pod hotel
* Snack-o-mat
* Spaceport
* Space pilot simulator
* Star hotel
* Tube Lift
* Wellness temple
* Whale therapy

### Static rooms (that cannot be used by staff or visitors)

* Battery Farm
* Cargo Hold
* Factory
* Mech transporter

## Equipment

### Equipment that can be used by staff or visitors.

* Energizer ATM
* Garbage Bot

### Equipment that cannot be used by staff or visitors.

* Atmosphere filter
* Bio Pot
* Energy distributor
* Surveillance camera
* UV lamp
Hem’ Netjer

Hem’ Netjer is one of the species in Spacebase Startopia.

Hem’ Netjer are a quirky, religious species that manage to awaken the desire for Divinity and spirituality in other species. When they come on board, they can often be seen on the Fun Deck, where they try to convert other aliens. Once you hire a Hem’ Netjer, he or she will build a temple on the Bio Deck to satisfy the need for Spirituality. *(In game description)*

Until Hem’ Netjer arrive on board no visitors will have a need for spirituality, they have it themselves and encourage it in other visitor races.

Hem’ Netjer are unlocked, as well as their prefered biodeck soil type (swamp) as part of the upscale tourists category.
Communications Center

The communications center is a building available in Spacebase Startopia. This building allows you to receive multiple communications. Bugrathorian's work here. The combined skill level determines how early you receive messages and how likely you are to recieve them in the first place.

The communications center can be used to receive warnings, opportunities and trade. Without a Spaceport, free traders are the only trade that is possible.

Upgrades increase the complexity of messages that can be received as well as giving bonus energy for received energy.

Placed on the Sub Deck and part of the space trucker category.

## Communication types

### Warnings

* Solar flares - Add a trickle on energy to your stores for a short time.
* Star quakes - Damage buildings in not detected in time, small amount of energy and no damage if detected.
* Inspector visits - Will shut down buildings for inspections, can be bribed to skip inspections.
* Travel group: A group of a certain race will be arriving soon.

### Opportunities

* Fund salvage missions - Pay to Acquire crates
* Mafia offers to gain energy - The Mafia pay you to add Garbage or air pollution to your station.
* Impolite /polite pirates - pay pirates to stay away or gain some energy from letting them in.
* Intergalactic cleaning crew - Clean up the garbage on your station, the cost is dependant on home much their is.
* Intergalactic recycling team -Once you have recycling station, they will offer to clean up for free and pay you energy for the amount they clear up.
* Patient transport -Allow sick aliens to board the station.
* Party group - A group seeking entertainment seeks to board the station.

### Trade

* Allows you to contact (for 500 energy) or be contacted by traders.
Staff

(work in progress)

Staff are visitor races employed by the player character. Staff are paid a certain amount of energy to work for the player characters, this one off payment increases with skill and dedication level. As aliens are promoted they require additional payments. Staff do not pay to use buildings and equipment, with the possible exception of gambling facilities. Staff can be easily recognised by the uniforms they put on when they are employed.

### Motivation

Staff have a level of motivation, which starts at 100% and decreases while the work. When motivation reaches 0% they will leave their work place and search out buildings to satisfy their needs. If enough of their needs are satisfied they will return to work. Motivation is modified by a alien dedication score, which can range from one to a maximum of five and dedicates how long they will stay in their jobs before talking a break to satisfy their needs.

### Promotion

As aliens are promoted their skill or dedication score increases by one per promotion to a maximum of five in each score.

### Skill level

Aliens can have a skill level of between one and five. This skill affects things like how much a recycling station can process in each cycle and how many commando points a security station produces.

### Dedication

Aliens can have a skill level of between one and five. This skill affects how long an alien will work at their job before leaving to satisfy their needs.

### Losing staff

Staff, like visitors, can leave the station if they reach 100% anger. They can also be fired, which causes their anger to immediately reach 100%. Staff can be arrested or thrown off the station. Both staff and visitors die of illness. Upgrades to the Brig reduce employee crime.
Spacebase Startopia Wiki/Section 2

Content

Space base

Species

Play modes

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Mafia events

Maldanorian Mafia events are opportunities you are presented with to gain spending energy, at the cost of Air pollution or garbage being added to your station. While these events can be useful in the early game, they leave quite a mess to clean up, which can negatively effect your ratings and aliens health. Garbage disposal events add garbage and spoiled crates to the sub deck and fun deck, exhaust disposal only adds air pollution to one deck, as specified in the message. You gain 7,500 energy for accepting the mafia's garbage and 5,00 energy for accepting their fumes.

## Strategy

So you have decided you really need the energy. What can you do to prepare for the aftermath?

For garbage disposal you should aim to have a robust garbage disposal system in place. Depending on the size of your station you will want multiple Recycling stations in place, you also will want garbage bots near every airlock, all food outlets and tube lifts. A large fuzzy presence is also suggested. Adding extra Garbage bots away from busy areas will allow you to store the garbage there if your recycling station is at full capacity. If you clear up the garbage quickly there shouldn't be any vermin to worry about, but if there is a security drone presence should deal with them. That or you can go around squashing them yourself. You should also have enough Atmosphere filters and Planted Bio pots to clear up the bad air left by piles of garbage.

For Exhaust disposal you should have enough Atmosphere filters and planted Bio pots for their area of effect to cover the affected deck entirely. This will allow you to clear the air quickly. Enough medical facilities to treat aliens affected by the bad air is also recommended.
Security Drones

These hovering bunny ears drones can come from two sources, created at a security station or in crates of independent drones. When not faced with threats security drones will patrol your station and scan visitors and staff to find criminals. After any threat has been neutralised drones that survive being damaged will slowly self repair.

Independent drones come in crates, each of which contains four drones. They do not require a Security station to be build and will still attack threats and round up criminals. However they will not be replaced if they are destroyed. These drones can be acquired from the VAL shop or though salvage events.

Security drones created from a Security station will will be automatically replaced by their controlling Security station. They are limited to four drones per station initially and up to eight drones per station after upgrades.

Drones travel between decks via the Tube lifts.

Drones have their own upgrades, which include increased damage, increased speed and increased attack distance. These upgrades are purchased with prestige points, rather than though the research lab.

Security drones can combat vermin, but they are not very quick about it, making squashing the vermin yourself usually being a better choice.

### Bugs

Sometimes security drones will get stuck in buildings, such as the Refreshment center, while trying to scan an alien. This can prevent the building from working, so it best to send the security drone somewhere else to get it out of this situation.
Space pirates

These fish like aliens come aboard your station to shot up the place. They drop a variety of crates when killed.

Security drones often do poorly against them unless upgraded, security mechs do a better job but are very slow to get to the scene when send there.

### Polite pirates

Polite pirates try to bribe you to let them in, generally between 1400 and 1800 E. Some times this is just a single pirate if allowed aboard.

### Impolite pirates

Impolite pirates ask for a bride to stay away, generally 5000 E . These pirates are usually in larger groups of three to six.

### Sneaky pirates

Occasionally space pirates disguise themselves as traders and break in when you accept a trading request. Placing a security mech near the spaceport can help safeguard against this.
Snack-o-mat

The snack-o-mat, for when it becomes clear you can't live off chocolate. Placed on the Fun Deck this food outlet is a step up from the chocolate replicator in the berth, at least in theory. Snack-o-mat use food crates, but they can use resource synthesization to create food using energy instead, unless that option has been disabled. Upgrades give increased energy for positive ratings and reduce the chance of aliens using the snack-o-mat leaving garbage around.

Snack-o-mat's can be placed on the Fun Deck

### Trivia

* Due to a programming oversight, or possibly the food is just that bad, but every visitor comment about the snack-o-mat is negative, regardless of their expectation level.
Air pollution

Air pollution is caused by a number of buildings and negatively affects aliens health. Clean air is a need for all visitor aliens, air pollution can also negatively effect aliens health, requiring a trip to the medical station.

## Sources of air pollution

Things that produce air pollution include

#### Sub deck

* Factory
* Fuzzy charging station (until later upgrades)
* Recycling station
* Spaceport

#### Fun Deck

* Energy distributor
* Lootbox lottery

#### Other

* Visitors/staff
* Garbage
* Mafia events

## Controlling air pollution

Your primary way of dealing with air pollution is with the use of Atmosphere filters. While planted Bio Pots can also be used to keep the air clear, they have a quite limited area they can keep the air clear, even when using plant from the Tundra soil type on the Bio Deck, which produce the most oxygen and have the widest area of effect. Each of the buildings mentioned above should have a Atmosphere filter or planted bio pot pot near them. Area of high traffic, including near Tube lifts, next to berths and space discos should also have a Atmosphere filter or Bio pot near them. Keeping garbage levels low also reduces air pollution. Air pollution can be seen via the menu (02 symbol, top left), with clean air being blue and polluted air being red.

It is not necessary to have the entire station within the area of effect of Atmosphere filter or planted bio pot pot, just covering areas of high air pollution will be enough. Air outside of the area of effect of these will slowly be cleaned.
Lava soil and plants

## Lava soil

Lava soil or more accurately, cooled lava, is the preferred Bio deck soil of the Eu’reker and grows two plants, one large, one small. The plants produce food crates.

## Lava plants

### Fire palm

* Soil type: Lava
* Associated race:Eu’reker
* Oxygen production: low
* Provides resource crates?: Yes,food (2)

Description: This fireproof plant practical absorbs heat. A fire Palm thrives best when watered daily with lava. In principle the fruits of the fire palm are edible, but they first be allowed to coll for 3 days.

### Flame flower

* Soil type: Lava
* Associated race:Eu’reker
* Oxygen production: low
* Provides resource crates?: Yes,food (1)

Description: The flame flower enchants visitors with its beauty and therefore adorns the front garden of many a highly ambitious hobby grower. As long as the provide a bed of incandescent lava in the front yard, of course.
Bio pot

Bio pot are a piece of equipment that can be placed on the Sub deck or Fun deck that allow you to use Bio deck plants to filter air on those decks. Each deck has its own pot style. Upgrades increase the amount of air the plant can filter, but not the area it affects. The description suggests that it may allow aliens to fulfil their need for nature, but this has not be observed in game.

For the most effective use of the Bio pot, plants from the the Bio Deck soil 'Tundra' should be used as they produce the most oxygen and therefore have the largest area of effect. Unless used in vast numbers Bio pots are not a good substitute for atmosphere filters, due to their limited area of effect. However, they do have the advantages of not requiring energy to activate them or needing oxygen crates /Resource synthesization to keep them running.
Decorations

Decorations, also referred to as 'deco objects', are various small items that can be placed on the sub or fun deck. Most will cause positive votes and 'happiness' in aliens, most are just decorative, but some have a functions such as advertising displays, which increase an aliens need for certain services or benches which serve as places to sit. Decorations do not require power.

Excessive of advertising is not recommended, as it may increase an aliens desire for certain actives beyond what your station can provided, causing them to become angry and unfulfilled.

### Trivia

* The 'Flooring fancy' decoration can be used to keep Garbage (both litter and spoiled goods) away from sections of the station. This can be used to keep busy areas, such as near Tube lifts, free from Garbage, as garbage does not usually build up in areas with this decoration.
Chest burster

Chest bursters are the result of a certain disease/parasite killing a alien aboard your station. The z-ray scanner in the medical station can be used to spot them before they become a problem. They have a projectile attack and can take down non upgraded security drones fairly easily. Chest bursters slowly lose health after being 'born', eventually dying without outside invention.

Chest busters seem to be a homage to a creature of the same name from the 'Alien' film series. Thankfully these chest bursters don't turn into armour plated killing machine.
Crates

Crates, or C.R.A.T.E.S are boxes of resources grown on your Bio Deck, created in your factory, traded for or acquired from certain events like salvage or pirate attacks. They can be grouped into primary, secondary and tertiary resource crates. Should be stored in a cargo hold to stop them turning into spoiled goods.

### Primary resource crates

These crates can be harvested from your Bio deck, either by you or one of your Dryad staff. Although they can also be purchased from traders.

* Contraband - used in the production of Packaged H.E.D's and a few buildings.
* Fibres - used to make plastics and some other things.
* Food - Used by snack-o-mat's, bar and in the production of Sushi and Molecular food.
* Medical supplies - Used by the medical station, the production of holo crystals and healing mud.
* Minerals - Used in the production of circuits as well as Fuzzies and the fuzzy charging station.
* Oxygen - used by Atmosphere filter, creating them in the factory and the creation of some other buildings.

Contraband, Fibres, Food, Medical supplies and Minerals must be harvested, either by the player, which destroys the plant, or by dryads, which doesn't. Oxygen crates appear without requiring harvesting, their number depending on how many plants the bio deck has. Contraband randomly replaces one of the two crates that appear from harvesting one of the larger Bio Deck plants.

#### Other

* Toxic waste - this is not harvested as such, but generated by various buildings as a by-product.

### Secondary resource crates

These crates can be created in a factory from primary resource crates, purchased from trader or acquired from certain events like salvage or pirate attacks.

* Circuits
* Cleansed toxic waste
* Packaged H.E.D's (with two exceptions)
* Plastic
* Sushi - used by the Flying sushi restaurant
* Molecular food - used by the Molecular restaurant

### Tertiary resource crates

These crates require a combination of energy, primary and/or secondary resource crates to create. They can also purchased from trader or acquired from certain events like salvage or pirate attacks.

* Buildings
* Fuzzies
* Healing mud - used by Wellness temple and creating some buildings in the factory.
* Holo crystals - used in the construction of Mech's, creating some buildings in the factory and by Space pilot simulator

### Trader/VAL shop/ mission based/ special events only

* Pack of security droids
* Fuzzy recharge H.E.D
* Alien energy recharge crate

### Other

* Spoiled goods - what happens when crates are not collected and stored in a cargo hold. Only useful for recycling.

### Bugs

* Crates can sink into the deck, making them harder to see, but still able to be collected by fuzzies or the player.
Moon soil and plants

## Moon soil

Moon soil is a bio deck soil type that can be found when a player first starts a game or altered from the existing soil type. It has two small plants which produce mineral crates when harvested. This is the preferred soil of the the Telgor.

## Moon plants

### Moonwort

* Soil type: moon
* Associated race:Telgor
* Oxygen production: Low
* Provides resource crates?: Yes,minerals (1)

Description: The moonwort is a small, incredibly hardy species of plant. its grows almost explosively on crater-like rocky landscapes-and this is meant very literally indeed! Fortunately, the variety frown on the Bio Deck is a less explosive genus.

### Arbor Concalefactio

* Soil type: moon
* Associated race:Telgor
* Oxygen production: low
* Provides resource crates?: Yes,minerals (2)

Description: A very hardy plant that thrives in the most inhospitable areas. The Bugrathorians consider the Arbor siccitas an adequate side dish despite its intrinsic inedibility. Provided it is deep-fried long enough, that is.
Space pilot simulator

The ultimate in gaming, this two player game has aliens fighting enemy ships. This building uses holo crystals and produces Toxic waste.

This building is placed on the fun deck and is part of the snobs category.

Upgrades increase the bonus energy for each positive rating and reduces the chance of empty resources producing toxic waste.
Telgor

**Telgor** is one of the species in Spacebase Startopia.

### In game description

The Telgor's home planet- Shidorolihol - was used by other species for centuries as a garbage planet before it was discovered that the Telgor were indeed an intelligent species. They like to handle Garbage and work in the recycling station. (In game description).

The telors preferred Bio Deck soil is moon.

Telgor are one of the first races to visit your station and do not need to be unlocked as part of building categories.

### Trivia

* VAL seems to dislike Telgor (Gary in particular) more than other aliens, which is saying something considering she doesn't like any carbon based lifeforms.
* Telgor are the only race who will leave positive ratings for finding garbage.

*This article is a stub. You can help Spacebase Startopia Wiki by expanding it.*
Swamp soil and plants

## Swamp soil

This damp and murky soil is the preferred Bio Deck environment of the Hem 'Netjer and its two plants, one large and one small, produce medical supply crates.

## Swamp plants

### Lilane

* Soil type: Swamp
* Associated race: Hem 'Netjer
* Oxygen production: Moderate
* Provides resource crates?: Yes, medical supplies (2)

Description: The lilane is a plant originally native to the swamps of the the planet Adoy. its purple, Liana-like growths are essential for numerous medical products.

### Rhodosian Marsh weed

* Soil type: Swamp
* Associated race: Hem 'Netjer
* Oxygen production: Moderate
* Provides resource crates?: Yes, medical supplies (1)

Description: notorious as a weed on the swamp planet Rhodosia, the sight of this Plant now delights the inhabitants of many a planet. The crushed blossom has a healing effect. There are other "doctors" who are of the opinion that if you immerse the crushed blossom in 100 litres of sugar water, this will further enhance the sugar water's healing effects.
Celebramer

Celebramer is one of the species in Spacebase Startopia.

Celebramer are the greatest party makers in the universe. Whether you're on the party bus to Ibiza or setting out to salvage the lost ship "Revert Horizon", with a Celebramer on board you'll always be in the best of spirits! (In game description)

Celebramer work in the space disco on the fun deck. All celebramer have the fun need in addition to basic needs.

Celebramer are unlocked as part of the migrant workers category, along with their preferred Bio Deck environment, radioactive and the fun need.

### Trivia

* Earlier in development it seems Bugrathorian run the disco instead of the Celebramer.
Dodo Peak

*This article is a stub. You can help Dodo Peak Wiki by expanding it.*

 iOS 13.0 or later (Apple Arcade)

**Dodo Peak** is a game developed by Moving Pieces Interactive. In it, the player plays as a dodo bird trying to find and rescue their lost babies from a series of dangerous peaks, facing obstacles and enemies. Dodo Peak is stylized similarly to classic arcade platformers.

## Release date

Dodo Peak was released through Apple Arcade on September 19, 2019. A release for macOS is planned but no release date has been published.

## System requirements

Dodo Peak requires iOS 13.0 or later, and is compatible with iPhone, iPad, and Apple TV through the Apple Arcade.

## Game support

This wiki is not used for game support. Support is provided by Moving Pieces Interactive through their website and their Discord.
Black hole drop

The black hole drop is the first building to provide thrills to your guests. This building allows six aliens to experience the thrill of being dropped into a black hole, and live to tell about it.

Upgrades increase how thrilling this ride is and makes aliens give two positive ratings instead of one.

The black hole drop can be placed on the fun deck and is part of the tourists category.

### Trivia

* Occasionally using the black hole drop will also partially fulfil an aliens need for sleep. It is unknown if this is a bug or represents the adrenaline waking them up a bit more.
Dodo Peak Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Dodo Peak Wiki

Welcome to *Dodo Peak* Wiki
the *Dodo Peak* guide for dodos, levels, enemies and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Dodo Peak

In *Dodo Peak*, the player plays as a dodo bird trying to find and rescue their lost babies from a series of dangerous peaks, facing obstacles and enemies. Dodo Peak is stylized similarly to classic arcade platformers.

Dodo Peak is developed by Moving Pieces Interactive, and is available for various Apple products through Apple Arcade.

Content

Levels

Dodos

Enemies

Coins

Guides

* How to play guide for Dodo Peak
* System requirements
* Release date
* Game support

Videos

Featured images

*Dodo Peak* Links

Official page

Developer

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Plant creatures

Warning: spoilers for the mission: the first contact
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Plant monsters are creatures the player must fight during the single player mission 'The first contact' they have three forms, Plant pods, hatchling snail and maggot mother.

## Plant pods

These give birth to hatchling snails. The plant pods can be destroyed before they hatch the snails.

## Hatchling snails

    These small creatures are hatched from plant pods and have a ranged attack. Security drones are ineffective against these, even when upgraded. Security mechs are a better choice, especially the space raptor mech, which can damage multiple creatures at the same time if they are close together. The plant pod they hatch from can be destroyed before they hatch.

## Maggot mother

    This is where the pods can from. Maggot mother is best tackled with multiple security mechs, preferably those with longer range, such as the star hydra or star striker mech. The mother has an energy shield and ranged attack.
Species

**Species** of aliens are visitors of the space base in Spacebase Startopia. There are seven visitor species, all of which have their own needs and desires.

## List of aliens

### Visitor aliens

* Telgor
* Bugrathorians
* Dryad
* Gresulurians (Greys)
* Eu’reker
* Leviathan
* Celebramer
* Hem’ Netjer

All visitor races can be employed by the player, thrown in the brig (if available), ejected from the station or fired if employed. Throwing visitor off the station or throwing them in the brig requires security drones.

### Other Aliens

* Inspector
* Saboteur
* Ogres
* Space pirates

### Creatures

* Chest burster
* Guessing game creature
* Slughorse
* Star cats
* Space whales
* Vermin

### Robots/ Artificial intelligences

* Fuzzy
* Security Drones
* Security mechs
* VAL
Battle arena

The battle arena is where visitors go so see Ogre fights and bet money. Six aliens can use the arena at a time.

Upgrades increase the gambling satisfaction and reduce the chance of visitors becoming criminals.

Placed on the Fun Deck and part of the snobs category.

### Tips

The battle arena may be a poor choice to deal with large volumes of gamblers at the fight will not start until all gamblers in the area have taken their seats, delaying the visitors satisfying their gambling need and raising their anger. The Casino may be a better choice as gamblers do not have to wait for others to arrive.
Metal Armor

Body Armor

Resistance: Energy -20

The Metal Armor is an item that can be equipped onto the Body Armor item slot. It offers great protection against Sharp damage, decent protection against Projectiles, and lowers your resistance to Energy damage. It and can be bought from the Machine Merchant in the Puke Bar.
Bio-Enhancement Gear

Body Armor

Resistance: Biological +40

   The Bio-Enhancement Gear is an item that can be equipped onto the Body Armor item slot. It increases your Health points, greatly improves your resistance to Biological damage, and slightly decreases your resistance to Fire damage. It can be bought from the Machine Merchant in New Delphi.
Old Rifle

Old Rifle

The "Old Rifle" is an item that can be equipped in the ranged weapon slot. It is best suited for combat at medium and long range. It is acquired as part of the surface integration course and can be found on many of the NPCs in the early levels of the game. It requires Rifle Bullets to fire and improves based on the Large Firearms skill.

It can be sold to merchants.
Teleport buffer

The Teleport buffer or pattern buffer is used by the player to transport crates, fuzzies, garbage and other things around the station. Most crates, with the exception of buildings, H.E.D's and security drones crates can be 'stacked' in the pattern buffer. For example up to ten toxic waste crates in the pattern buffer will take up on one slot. Up to twenty pieces of garbage can be stored in one slot.

When things are purchased from the VAL shop they are moved directly to your teleport buffer. Items received via salvage events and gift from VAL are instead placed in a holding area that is part of your sub deck energy core.

Holding the left mouse button (on PC) allows you teleport multiple items in a small area, illustrated by a blue circle on the display. This is very useful in clearing up garbage and sweeping the bio deck for crates.
Assault Rifle

### Basic Gameplay

* **Type:** Gun
* **Sockets:** 2
* **Aim:** Random Direction in 80°
* **Aim Time:** Long
* **Clip Size:** 12
* **Range:** Short
* **Damage:** 1
* **Muzzle Velocity**: Medium
* **Fire Rate:** High

Makes a *gun sound* when fired. Can be silenced with a silencer.

### Production Cost

* **Ores:** 2
* **Electricity:** 2
* **Time:** 120 min

### Counters

#### Strong against

* Enemy in small rooms
* Guard with barrier

#### Weak against

* Guard with shield
* Enemy in corridor