Alchemist

## Origin

### Origin

Humans who were given limited magic and turned to science and knowledge to advance their skills.

### Planet

Earth

Alchemist is the formation of Humans with limited magic who use science to advance their skills. Usually focusing on Elemental Transmutation (ranging from transforming base materials into purer (lead or iron into silver or gold), to making permanent changes on the state of matter (making glass malleable or durable), etc.), various forms of Elemental Manipulation(especially electricity and fire) and Life-Force Manipulation (Immortality, Healing and even creating lifeor at the least clones/homunculi). The user can also manipulate alchemical processes.

# Society

## Type of Government

* Dark Alchemy - Combination of Alchemy and Negative Forces Manipulation.
* Elemental Alchemy - Alchemist who utilizes the Elements in their skills.
* Pure Alchemy - Combination of Alchemy and Positive Forced
* Spiritual Alchemy
* Ultimate Alchemy - Highest level of Alchemist define theirselves as the Elders.

# Powers and Abilities

## Powers

* **Alchemic Constructs** The user can change alchemic power, including their own bodies into different shapes, objects, materials and substances of varying complexity, permanence and solidity, ranging from items such as tools and weapons, to other forms such as images, elements, entities and structures. Users who have mastered this ability can use it for almost any situation, creating anything they need.
* **Alchemic Material Manipulation** User can create, shape and manipulate various alchemic materials. Through an esoteric usage of mystical and scientific techniques and ingredients, one could produce and/or control unique materials that could induce supernatural effects. Historically, these substances, often described with secret symbols, were meant to enable physical and spiritual transformation. Fictionally, they can enable amazing abilities for those who possess or are affected by them.
	+ **Elixir of Life Manipulation** The user can create, shape, and manipulate the elixir of life (known as ambrosia in Greek mythology and amrita in Hindu mythology), a substance that can bestow vast healing abilities, eternal life, and/or eternal youth.
		- **Elixir of Life Creation**
		- **Immortality Bestowal**
	+ **Magical Medicine Manipulation** User can manipulate magical medicine. With this power, one is capable of manipulating magical medicines such as potions, but this can be applied to other kinds of medicines such as pills, powders, syrups and so on. They can change what the magical medicine does, what effects or side effects it may bring and perhaps what powers it may grant.
		- **Herbalism** The user can utilize Herbalism, a study and practice involving the usage of medicinal plants, fungi, minerals and animal parts to create various healing potions, ointments and unguents. It is the basis of traditional medicine. Along with promoting convalescence and overall health, the different concoctions can be made to have various effects on targets (physical enhancement, altered states of consciousness, supernatural transformation, etc.).
		- **Medicine Manipulation** The user can create, shape and manipulate different types of medicine, including pills, tablets, elixirs, syrups, capsules, ointment, cream, lotion, paste powder, etc.
			* **Medicine Creation** The user can create or generate different kinds of medicine including ointments, tablets, elixirs, serums, cream, powders, etc out of thin air, by transforming other matter, or by using materials in the environment. These medicines could be used to cure numerous amounts of illnesses or prevent illnesses to occur and used for healing and pain suppressant.
	+ **Potion Manipulation** User can shape, create and manipulate potions, which can be scientific or magical potions. Potions can have any kind of effect, and mostly work when the person drinks them. Whatever the potion's nature, the user can change their effect and how they are made, which may or may not take some knowledge to do.
		- **Potion Creation** User can create potions: substances with magical properties such as enhancing physical and mental abilities, healing, granting powers, changing shape, or bewitching someone depending on the kind of potion that is made.

Some potions come in different forms of liquid, such as jelly, stew, brew, or even soup. They can also be made into solid form, often pills, powder, candy, and possibly drugs.

* + **Philosopher's Stone Manipulation** The user can create, shape and manipulate the philosopher's stone, a specialized substance said to be capable of bringing about both physical and metaphysical transformations in whatever subjects to which it is exposed. Considered the most well-known and desirable material in alchemy, it is said to take various forms: a stone, a powder, a tincture, even as a liquid (in this form, it is sometimes called the elixir of life). Creating the stone requires the usage of prima materia (first matter), the primordial base form of all matter. Through a secret, specialized process known as the Great Work, involving the four steps of nigredo (blackening or decomposition), albedo (whiteness or purification), citrinitas(yellowness or yellow dawn/awakening) and rubedo (redness or alchemical process; the end of the materialss manifestation), one was able to bring the stone into existence. In the physical/physiological sense, the stone was capable of bringing about evolutionary and refining transformations/transmutations. In elementary respects, it was capable of transmuting base metals like lead into pure metals like silver and, most desirably, gold. It could bring about a perfected form to any other substance it touched. In its liquid form, as the elixir of life, it could cure any disease, restore one’s youth and even grant immortality. As alchemy has often been understood as a type of philosophical pursuit, the transmutation process has been thought of as a metaphor for mental and spiritual enlightenment, allowing for transcendence beyond one’s original state of being.

Controlling the stone would allow one to wield a variety of supernatural abilities. In an elemental sense, one could transmute materials into any other desired substance. It could even perfect the substance to make it stronger and purer. It can allow one to bring about restorative effects and eternal life/youth. On a metaphysical level, it could potentially allow for an evolution of body, mind and spirit into higher forms.

* **Craftsmanship Magic** The user has the ability to use magic that revolves around crafts. They are able to forge the sharpest of swords, the strongest of armors, the greatest of statues, the most powerful of items, etc.
	+ **Enhanced/Supernatural Craftsmanship** User possesses supernatural proficiency in crafting different kinds of items, able to forge supernatural weapons, armors and artifacts with enchanted powers which are normally impossible to create with conventional craftsmanship.
		- **Armorsmithing Mastery** The user is capable of enhancing the performance of any costume, suit, outfit, garment, and/or armor by supernatural or scientific means in order to make them stronger and give them new and/or greater powers. The costumes may have added material to make it less fragile and more durable, or enhanced features to make them more powerful.
		- **Bladesmithing/Gunsmithing Intuition** The user, either innately or through training, is a master of gunsmithing, the art of designing and building firearms. This allows the user to create firearms, maintain them, repair them or modify them to enhanced their functions and performance.
			* **Enhanced Weaponry** The user has the ability to create and/or wield powerful weapons with attributes far superior to those of mundane weaponry such as greater strength, durability, attack power, firepower, range, rate of fire, ammunition type and capacity, damage potential, etc. They may also have been produced by master craftsmen using either conventional or supernatural means to make them unique arms of great power. Some weapons can be enhanced even further. When in the possession of skilled wielders, the weapons can display capabilities beyond the functions of their design.
		- **Automaton Creation** User is able to create automatons: an ancient, artificially-constructed robot-like creatures that follow their creator's commands to the fullest. Automatons are considered to be the ancient mystical forerunners of robots. They usually appear to be a suit of metallic armor lacking functional internal organs & metabolism and immunity to almost all of the frailties that affect living organisms. Automatons are usually created by intelligent magic users.
			* **Golem Creation** User is able to create golems: a magically animated being created entirely from inanimate matter. This power can be used with anything so user can have an army of super powered creatures at anytime and anywhere. Note that the exact power each golem has depends on the element(s) they were created from.
		- **Enhanced Artisan/Supernatural Artisan** User can craft items/objects that may be functional or strictly decorative out of any/all materials or substances including non-physical and abstract materials, such as fire, clouds, water, bubbles, smoke, air molecules, moonlight, lava, sound, music, and even emotions like joy, sadness, and hope. They can make things like furniture, sculpture, clothing, jewelery, household items and tools or even machines such as the handmade devices of a watchmaker, up to and including architecture and do so with beyond flawless results, crafting items and objects that are one-of-kind and so perfect that few if any words can describe them. Some users may be able to go even further then that, allowing them to craft objects that become an essential part of the world itself.
			* **Carpentry Mastery**
			* **Rapid Fabrication**
			* **Sculpting Mastery**
		- **Metallurgy Mastery**
	+ **Mystic Object Creation** The user can create magical/mystical objects. These objects have special magical properties that grant or increase a users powers.
* **Life Creation** The user is able to create living beings or matter using several different ways, these beings can either be completely unique/original, modified/evolved versions of already existing ones or simply normal beings without any major modifications. Note that unless the user has separate powers that allow them to dominate their creations, these beings aren't particularly loyal. User can modify them so they have a tendency to stay devoted to their creator, but this depends on how they are treated.
	+ **Artificial Life Creation**
	+ **Homunculus Creation**
* **Life-Force Manipulation**
	+ **Soul Manipulation**
		- **Soul Creation**
		- **Soul Channeling**
		- **Soul Conversion**
		- **Soul Forging**
		- **Soul Materialization**
		- **Soul Morph**
* **Personal Alchemy** The user is capable of activating their own internalized magical power. This way the user won't worry about drawing magic from outside sources or restrain from rules that would normally hinder their use of magic for a certain amount of time. Users with this power are capable of manifesting their magic internally, often with the effects applied solely to the user. And because the magic is an extended of the user, they can utilize their magic in any way they wish. This can lead to unique magical powers, self-magic augmentation and mana/magical energy control.
* **Property/Supernatural Properties Manipulation** The user can create, infuse, shape and manipulate supernatural effects into objects or beings, either temporarily or permanently. The effects can be used to either upgrade existing abilities/effects (Enhanced Strength/Intelligence) or grant new possibilities (Flight/Teleportation). This power can replicate virtually any supernatural effect, creating powerful weapons and artifacts, or upgrading any aspect of the user and their allies, to virtually any level.
	+ **Augmentation/Reduction**
	+ **Disintegration**
	+ **Freezing**
	+ **Fusionism/Fissionism**
	+ **Melting**
	+ **Physical Restoration**
	+ **Refining**
	+ **Restoration**
* **Super Science** The user has access to powerful science, the use of formula, technology and various other scientific powers, allowing users to perceive, understand and control anything to any precise degrees in scientific studies in order to obtain knowledge through organized experimentation in all of its branches include physics, mathematics, chemistry, biology, etc. Given the endless nature and concept of knowledge users may theoretically have limitless possibilities of what they can accomplish through science alone.

All science is fueled by knowledge with precise study and logic, which can be used to harness various forms of matter, energy and forces to warp reality, however without the necessary means of study and understanding science can have its limitations. This ability is the opposite to Magic because both can accomplish the same feats, but through different means, science does those through a system of knowledge and logic and modification of nature, while magic throws all of that out the window, through means recognized as supernatural in-universe.

* + **Chemistry Manipulation**
	+ **Formula Manifestation**
	+ **Medicine Manipulation**
* **Science-Magic Mixture**
	+ **Chemical Magic**
	+ **Energy Circle Combat**
* **Transmutation** The user can alter or transform matter, energy, elements, objects, beings (animals, aliens, mythical beings, etc.), etc into anything else, either completely or partially, permanently or temporarily.
	+ **Artificial/Elemental Transmutation**
		- **Matter State Manipulation**
	+ **Biological Transmutation**
	+ **Reconfiguration**
		- **Amalgamation**
		- **Reshaping**
		- **Molecular Acceleration/Deceleration/Deconstruction/Inhibition/Reconstruction**

# Notable

* Alex Strolli
* DeJonay Jones
* Kayla Armstrong
* Porsia Degas
* Rodney J King
* Tamara Chang
* Tina Blaze
* Tonja Watkins
* Tostsu Kim