recursal/Fanatic-Fandom huggingface dataset:
Miner Rebellion Modules

## General

Miner Rebellion modules are the structures/stations that make up rebel bases, including yours. They are powered by the Bridge's reactor. In order for a module to be powered, it must be no more than two squares away from another powered building.

Different modules perform a variety of different tasks and have different individual functions. They constitute the cornerstone of military, resourcing and technological advancements.

Modules will explode when destroyed. When they explode, it causes collateral damage. When a rebel base reaches 75% health, the Defense Matrix is activated for 2 hours. Likewise, reaching 50% and 25% health results in 12 hrs and 24 hrs of protection respectively. This protection is cancelled upon attacking another rebel's fleet or base, but not NPC Targets.

Base modules do not cost any resources to repair but do take time. The amount of time they take to repair varies according to their health.

## Known Issues

### Resolved Bugs

* Players should no longer lose recalled fleets when returning to base view at the same time another fleet returns to base.
* Several fixes have been made to help address connectivity issues while performing certain actions.
* Fixed an issue which caused the upgrade progress bar to disappear after a module was destroyed.
* Fixed an issue in which fleets were stuck in repair and were unable to be used.

## Trivia

* Collateral Damage was added on December 18, 2013.
* Refitting and upgrading base modules originally could only be done one at a time. After an update, players can now upgrade one module while refitting a different one.
* All Miner Rebellion modules (except Terminus Mines) received Anti-Pierce in the mid-January 2020 update which is basically infinite Counter Pierce.

## Flash Gallery

The pictures here are all old images of the of base modules when the game was still using the Flash Player or when it was in early Unity:

* Old Combat Module X
* Old Zynthium Miner Upgrade Panel
* Construction Animations
* Viewable Base Weapon Range
* A Bridge V with a Kinetic Driver Turret V
* A Combat Module X with a Kinetic Driver Turret V
* Old Ship Factory X, building a Ship
* Old Weapons Lab X, with less color saturation
* Older Weapons Lab
* Old Tech Lab X, with less color saturation
* Old Ship Lab X, with less color saturation
* Older Ship Lab
* Old Level V Storage
* Old Level X Storage
* Old Level X Antimatter Silo
* Old Mineral Ore Miner
* Older Zynthium Miner
* Unused Icon. Possibly unreleased, or scrapped.
* Old Ship Factory Stage 1
* Old Ship Factory Stage 2
* Old Ship Factory Stage 3
* Old Ship Factory Stage 4
* Bridge V catastrophically exploding.
Osprey Frigate

## General

The Osprey Frigate is a rare Tier 3 hull with advanced Miner Rebellion technology.

As a frigate, this ship focuses on agility and evasion, avoiding damage when possible.

## Strategy and Setup

### Advantages

Osprey Frigates have three special slots which allows them to use double weapon boosts in addition to thrusters, without having to upgrade the ship (it can't be upgraded anyways). Some people use this ship in place of Mk IV Nighthawk Frigates for resource collection by filling all three slots with Basic Cargo V, since farming and crafting mark upgrades takes time and effort.

In addition to the extra health and maximum mass, this ship also has a minor bonus to thruster speed that makes it the agilest frigate in the game. As a result, Osprey Frigates can better kite or catch up to enemies, as well as stand a much greater chance of beating other ships in the same tier compared to Nighthawk Frigates.

The use of the Osprey Frigate as a sniper decoy mitigates the fact that it only has two weapon slots, making the most out of the ship's inherent bonuses. Moreover, you can put 2x Armored Hold III as opposed to 1x for a regular frigate at Mk I.

### Disadvantages

Osprey Frigates have one less weapon slot than Nighthawk Frigates, which severely limits their offensive capability. However, this is mostly counteracted by the extra maximum mass, although you are pretty much forced to use 2x level III weapons which is not nearly as efficient.

Thanks to its high base health, the Osprey Frigate also has significant repair time, so a cargo fleet made out of this ship, while cheap to produce, is rather costly to repair.

## Trivia

* The Osprey Frigate is the first ship in the game that has three utility slots at Mk I.
* It is the only ship that grants a bonus to thruster speed. It is consequently the fastest of all frigates.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Osprey Frigate HD render
* Pre-rebalance Osprey Frigate blueprint
* Osprey Frigates in orbit over a planet
* Osprey Frigates with Vector Torpedoes focusing down a Corinthian Cruiser while under heavy fire
Paladin Carrier/Builds

## Overview

The Paladin Carrier is the first T6.5 hull in the game. It is a extremely powerful build that is made to decimate hulls with drones or swarms at extremely long distances along with the ability to change support fields. It can deal more damage than a fully equipped Xeno Rupture Beam Annihilator Battleship can making it incredibly deadly.
Patches/10202020

## Events

* Monarch
	+ **Monarch** begins **Thursday, November 5th @ 3PM PST**! Earn the Comandante and the Inferno Squadron.
* Mobilization
	+ Earn Comandante Patterns up to Mk 4, as well as Inferno Squadron fragments, starting on **November 12th @ 3PM PST**.
* Decimation
	+ Pick up the Mk 5 and Mk 6 Upgrade Materials for the Comandante. **Decimation** begins **November 19th @ 3PM PST**.
* Alliance War
	+ Aid your alliance in the upcoming **Alliance War** starting on **November 23rd @ 3PM PST**!
* Retrograde
	+ Destroy faction captains to claim Triggers and earn prizes in **Retrograde**, beginning **November 26th @ 3PM**.
* Civil War
	+ Close out the month with a **Civil War** starting on **November 28th @ 3PM**.

## New Features

* Comandante Carrier
	+ Claim the Spectre Comandante and bring the fight to Liberatus!
* Inferno Squadron
	+ Earn the Inferno Squadron and decimate Keres’ swarms.
* Rife Missile Turret
	+ Rife Missile Turret added—bring the tech to your base and create large areas of destruction to decimate incoming enemies.
* Blaze Sentry
	+ Blaze Sentry added—defend your base with spawned sentries. These tactical reinforcements unleash explosive damage and are especially effective at countering other spawned ships.

## Content Changes

* Bridge 10 and Fleet bay 18 are available **Monday, October 26th @ 8pm PDT**. Get started on the next tier of base defense, with additional information this **Friday, October 23rd**.
* Fleets that lose a PvP encounter will return to their owner’s base. This is a direct response to community feedback, and we hope to build on this to improve the PvP experience.
* Event stores now have a tab listing targets by their event points and featured loot!
* Spawned hulls now have their settings remembered between battles. Thank you VC Community for the fantastic suggestion!
* Triggers no longer cost mass to equip.

## Bug Fixes

* Fixed error where RIs would not be returned if a build was cancelled.
* Fixed error where the following weapons had incorrect refit times:
	+ NET Missile
	+ Rife Missile
	+ Breach Cannon
	+ Caliber Driver
* Fixed error where when refitting a Ship Factory module, the Ship would appear instead of the module.
Processing Complex

## Overview

The VEGA Processing Complex is a staging area for local hemispheres of the planet where all the planetary fleets assemble, including antimatter fleets for the VEGA Federation. Every so often, NPC Targets are dispatched and launched from the Processing Complex, then out of the planet into sector space, where they transport resources and/or crafting materials through the wormholes to unknown destinations.

Surprisingly, the launched fleets do not emerge from the other side of the wormhole, meaning it is likely the wormhole brought them to a different location altogether.

It's likely the Processing Complex not only acts as an industrial refinery for raw materials, but also facilitates ship construction, maintenance, research and development. The processing complexes currently cannot be attacked.

## Gallery

* Old picture of Processing Complex
* Processing complex GIF
* Processing Complex Models
* Processing Complex HD
Kinetic Pike

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Spawn Interval
 Spawn Rate
 Spawn Limit

## General

This spawner can swarm enemies with Pikes each equipped with Resolute Shields and three Prime Vulcans. Unlike player spawners, spawned ships are not automatically destroyed when the parent ship is defeated.

Pikes have a 65-degree firing arc and are significantly slower than spawned ships that are available to the player such as the Blaze Phantom.

## Strategy

Unless you destroy the ship containing the spawner (i.e. the Broadsider), it will continue to warp in Pikes, making it a priority target.

That being said, the Pikes are not that much of a threat if you keep your ships moving, since Prime Vulcans are generally easy to dodge.

## Trivia

* The Kinetic Pike was introduced with the launch of the Tier 9 season, in the Liberatus Scarab target during the Liberation event.
Doomsday/Bounty

## Event Information

This is the Alien Bounty-like side event for Doomsday. Officially, it is named "Altairian Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 80
 90
 100
 110

## Leaderboard Prizes

 3-4
 5-6
 7-10

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Nighthawk Drone

## General

The Nighthawk Drone is an extremely powerful Blight squadron with superior health, speed and range. It can only be equipped on Umbra Hulls, specifically the Behemoth Dreadnought or Gargoyle Carrier.

## Strategy and Setup

### Advantages

Nighthawk Drones have long range, as well as superior DPS, similar to the Fury Drone. Since it deals Blight damage, Altairian Hulls are vulnerable to the full extent of its damage.

They are also highly mass efficient, on par with the Fury Drone and Nightingale Drone.

### Disadvantages

While Nighthawk Drones are on par with the Fury Drone and Nightingale Drone, having the best damage output on paper, Pharmakon Hulls have innate resistance to Blight Damage, effectively cutting their damage by half. They are best used against Altairian Hulls which lack Blight resistance compared to the other damage types.

## Trivia

* Nighthawk Drones have the same exact stats as the Fury or Nightingale Drones, except they deal Blight damage instead.
* Nighthawk Drones round off the RPS cycle, as this makes Blight the last damage type to receive a squadron that deals its damage.

## Gallery

* Nighthawk Drones attacking a Oligarch Cavalier Cutter
* Nighthawk Drones launched by a Behemoth Dreadnought to attack enemy Phoenix Frigates
Neutrino Fusion

## General

The Neutrino Fusion boosts Missile weapons by increasing their speed at the cost of Area of Effect. It is limited to Altairian Hulls or better.

Note that you can stack this special with others that enlarge/contract AoE (e.g. AM Warheads and Palladium Munition), but not those with a Weapon Speed increase (e.g. Volatile Fuel).

## Strategy and Setup

### Advantages

Neutrino Fusion grants a significant increase to the speed of Missile-based weapons, making it nigh impossible to dodge missile or torpedo weapons boosted by this special. This ensures that weapons such as the Bayonet Missile and the Sai Missile will most definitely hit their targets, allowing the weapons to inflict significant damage on enemy ships,

### Disadvantages

Neutrino Fusion provides a penalty to the AoE Radius of the weapons equipped.

## Trivia

* Neutrino Fusion has the greatest Projectile Speed increase of all weapon boosts in the game.
* This item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Neutrino Fusion I Infobox
* Neutrino Fusion II Infobox
* Neutrino Fusion III Infobox
Plumbata

Stats on this page have not been confirmed by KIXEYE!

## General

The Plumbata is the Liberatus faction's ranger, with long range and a dual firing arc. It gains a stacking damage bonus upon dealing sufficient health damage to enemies, similar to Tier 8 Umbra ships' Bloodthirst overdrive.

This Liberatus ship is able to regenerate its shields after being depleted.

## Strategy

With two firing arcs, this ship can deal quite a bit of damage. Its long range prevents it from being kited by most ships. It is recommended that you use agile ships such as the Breaker to enter its minimum range as soon as possible, at which point you can take out the ship without suffering from return fire.

## Extra Details

### Bloodthirst

When the Plumbata deals enough health damage to its enemies, it gains a bonus to its damage output for a short period of time. This effect can be refreshed just like the Bloodthirst ability.

 Max Stacks
 DPS

## Gallery

* A pair of Plumbatas being rushed by Breakers
* HD Angled Render of Plumbata
Patches/03012021

## Events

* Chase Down
	+ Earn the Spectre Buckler Thursday, March 4th @ 3pm pst, then pick up the Segmentata Armor I-II & Caetra Shield I-III for maximum defensive power.
* Mobilization
	+ Earn Mk2-4 upgrades for the Spectre Buckler in Mobilization, then earn Segmentata Armor III materials.
* Decimation
	+ Upgrade your Buckler to Elite by earning Mk5 & Mk6 crafting materials from Decimation. After that, pick up Turbo Thruster materials from Liberatus Equitum targets.

## New Features

* Buckler
	+ The Spectre Buckler available beginning Thursday, March 4th @ 3pm pst.
* Segmentata Armor
	+ The Segmentata Armor decreases Prime Shift Thresholds while improving Charge & Drain Rates, helping hulls get peak performance as often as possible.
* Caetra Shields
	+ Caetra Shields resists Energy, Kinetic, and Explosive damage types, but also gives a boost to Prime Shift stats, bolstering your Prime Shift strategies to best take out foes.
* Turbo Thruster
	+ Turbo Thrusters gives a health injection to Spectre Hulls, also boosting forward speed and acceleration.

## Content Changes

* March 1: Sigil 116 Target moved into Liberatus Static sector, which includes Comandante Blueprint Pieces & its tech)
* March 1: Decay Revenant III Target available
* March 8: Elite Torus Dreadnought Target available
* March 14: Hush Revenant III Target available

## Bug Fixes

* Fixed various minor localization issues.
Nova Missile Turret

* Regular
* Xeno
* Plasma
* Blight

## General

The Nova Missile Turret is the base version of the Nova Missile. The secondary projectiles travel for 900 m at a speed of 4,000 m/s much like the ship version, but cannot pierce.

## Strategy

### Advantages

The Nova Missile Turret has decent range and has very high weapon speed, allowing it to reliably hit moving targets.

It also has an area of effect, not to mention the secondary explosions, that can hit multiple ships at once, increasing its damage output. The AoE can be further enlarged by Antimatter Detonators or Xeno AM Detonators for levels I-III and the Xeno version respectively.

### Disadvantages

This weapon has the same problem as its ship version in that enemies can sit still or rush directly towards the turret and not get hit due to the dead zone between the two missiles.

Strangely enough, this weapon has less damage output than the Atomic Driver Turret despite the latter having even more range and sharing the same mass requirements.

## Trivia

* The Nova Missile Turret's primary and secondary projectiles deal a total of 100% and 59.6%/60.1%/60.0%/60.0% DPS respectively (by level).

## Gallery

* Nova Missile Turrets attacking a half-fleet of Pariah Battlecruisers.
* Xeno Nova Missile Turrets shooting at Paragon Battleships.
* Blight Nova Missile Turrets defending against a Gargoyle Carrier.
* Plasma Nova Missile Turrets struggling to hit an Omega.
Monarch

## DESCRIPTION

Monarch is the 65th Event in VEGA Conflict, introducing the Spectre Comandante Carrier.

## EVENT QUOTES

Rebels,
The wreckage in the Liberatus sector is proof Keres is building an army of clones. Could she be accessing Pharmakon technology? The Comandante Carrier will launch Inferno Squadrons and reinforce Spectre fleets.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 106

 105
 107
 109
 111

 118

Note, \* means not 100% chance

For more information on the event targets, click here.

## Gallery

* Completed Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • **Monarch** • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Interceptor Wing

## General

The Interceptor Wing is the base variant of the Interceptor Squadron, most often used in medium-level bases.

It travels directly towards targets that enter its scramble range. In combat, it looks identical to the Interceptor Squadron but has a stronger blue aura.

## Strategy and Setup

### Advantages

Interceptor Wings have a very long range and can defend against sniper fleets from many angles.

Similar to the ship version, they can also be used to bait the first shots, allowing other wings such as the Bomber Wing to sneak in and deal damage.

Interceptor Wings are very lightweight, allowing more durability on your modules.

### Disadvantages

Interceptor Wings severely lack firepower. On top of that, they travel slowly, meaning that they will most likely be shot down before dealing any significant damage.

Having an even longer range than Bomber Wings, they can be exploited even further by destroyers to damage structures that are otherwise out of range.

## Trivia

* The Interceptor Wing has the highest range of all player-obtainable base squadrons at 9,500 m, tied with the Spectre Wing.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Interceptor Wings up close
* Interceptor Wings taking out Lance Destroyers
Rail Driver

## General

The Rail Driver is a primitive Kinetic ship weapon that is commonly seen in beginner-level combat.

It fires a small white shell at its target, leaving behind a short trail of blue. Upon impact, it makes a heavy metallic collision sound.

## Strategy and Setup

### Advantages

Rail Drivers have the longest range out of all beginner weapons, allowing you to kite most other ships at that level. To do so, turn your ships such that the enemy is just within your firing arc, then strafe away from them.

In base attacks, the Rail Driver's long range combined with the range modifier of destroyers and battleships can be used to snipe outside the range of enemy defenses.

### Disadvantages

Rail Drivers are very slow, allowing enemies to easily dodge them and enter your minimum range. Destroyers can somewhat overcome this with their innate predictive aiming ability.

Rail Drivers also have rather poor DPS, stay out of range of your enemies to achieve victory.

They are also succeeded by Gauss Drivers, which have more range and firepower.

## Trivia

* The Rail Driver was once called the Railgun.
* You get one free Harrier Frigate equipped with Rail Driver I x2 at the beginning of the game as part of your first fleet.
* NPC Longbow Destroyers were once equipped with this weapon instead of Gauss Drivers. The change was made early in closed beta.
* It has a base counterpart hinted inside the game files in the form of sprite tables and icons. This was likely scrapped.

## Gallery

* Harrier Frigates taking out corvettes with Rail Drivers
* A pair of Harrier Frigates furiously attacking a Longbow Destroyer with Rail Drivers
Resource Asteroid

## Basic Information

A resource asteroid is the resource object in the game where you can get resources from. It provides resources of all kind except antimatter. Simply put a resource miner next to it and it will start mining for resources. To collect the resources banked, click on one miner and click "Bank All".

A few important things to remember:

* Resources mined from asteroids keeps your base running. It can be seen as an easy way to obtain resources. High-level miners can keep a steady flow of income without players needing to hunt for resources.
* It is impossible to mine antimatter. They are only available when you destroy NPC Targets that contain them.

## Important Facts

A resource asteroid can run out of resources if mined, the time depends on the number of miners as well as how fast the miners can mine. For example, a level four miner can finish a resource asteroid faster than a level one miner, consequently three miners of the same level can deplete resource asteroids faster than one miner of that same level. You can check the amount of resources left in the asteroid by clicking on the asteroid itself.

Also note that, as your Bridge increases in level, so too will the amount of resources each asteroid contains.

Once a resource asteroid is depleted/runs out of resources, you can remove the depleted asteroids and another resource asteroid should promptly respawn once a day or so, hence there will be an infinite amount of resource asteroids to fill your miners up.

## Trivia

* When bridge VI was first introduced, resource asteroids did not respawn for a week due to a bug

## Gallery

* Asteriod Designs
* All Asteriod Models
Resurgence System

## Stats

 Hull XP
 Restricted to
 Antimatter  | 12,363,000

## General

The Resurgence System is a Marauder-only special, with the ability to boost the Resurgence of a ship.

Like most other specials, this cannot be stacked multiple times on the same ship.

## Strategy and Setup

### Advantages

The Resurgence System allows an additional 15% health to be recovered if the PvP battle is won, thus significantly reducing the amount of damage incurred by the winner.

### Disadvantages

This special takes up a decent amount of mass, so if all you care about is winning, using the Resurgence System might be a hindrance.

### Trivia

* Its repair time was nullified as a result of the early February 2021 update, which updated the repair time of all Tier 6 ships to be invariant to equipment.
Komodo Cutter

## General

The Komodo Cutter is a Tier 4 hull with more advanced VEGA Security technology.

As a cutter, this ship has fair durability and superior forward speed, suitable for rushing into enemy formations.

## Strategy and Setup

### Advantages

The Komodo Cutter is essentially a Gharial Cutter with 20% more maximum mass, allowing it to fit higher level weapons and armor. As a result, it has better overall capability.

With a low build time and high maximum mass, this ship can serve as an escort to guard more valuable fleets, with the perk of being able to run from unfavorable situations.

SICO Missiles are a solid choice as they quickly take out incoming squadrons and deal continuous damage to enemy ships. For damage output, use Burst Rays, or Gatling Rays if you do not like the short range.

### Disadvantages

Do not overestimate your ships even if they have a full tier advantage. A prime example is that Komodo Cutters tend to be overpowered by upgraded Revelation Cruisers due to their bonus to cutter damage.

## Trivia

* During a Riot event, a prize bump was given to some players due to lag issues. However, one member of a clan known as [SpCo], a German clan, accidentally received the Komodo Cutter instead of the Gharial Cutter. Thus, he became the first person to get the Komodo Cutter.
* The Komodo Cutter was also changed to look more like its depiction in the Martial Law event banner. This makes it the second ship to receive a major texture/graphics overhaul after the Rapture Cruiser.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Mk I Komodo Cutter angled HD render
* Mk II Komodo Cutter angled HD render
* Mk III Komodo Cutter angled HD render
* Mk IV Komodo Cutter angled HD render
* Mk V Komodo Cutter angled HD render
* Komodo Cutter in Martial Law event banner
* Old Komodo Cutter in combat view
* Old Komodo Cutter propulsion
* Pre-rebalance Komodo Cutter blueprint
* Komodo Cutters in combat
* Komodo Cutters destroying a fleet of Revelation Cruisers
Phase Drain Buffer

## General

The Phase Drain Buffer is a Pharmakon-Exclusive Special that reduces the drain rate of Phase Screens, at the cost of a longer Phase Charge time.

Note that this special can be stacked with as other specials that affect Phase Drain and/or Phase Charge, including itself.

## Strategy and Setup

### Advantages

The Antithesis to the Phase Charge Relay, the Phase Drain Buffer reduces the drain rate of Phase screens, allowing ships to remain in Phased State for a much longer time. This gives players more time to position their ships and thus outmaneuver their opponents before the Phase wears off.

### Disadvantages

The Charge Rate of Phase Screens is reduced (even to a larger degree), thus Pharmakon Hulls are also somewhat more vulnerable, as they will take longer to enter Phase State with this special.

## Trivia

* The Phase Drain buffer does the opposite of the Phase Charge Relay, decreasing Phase Screen Drain at the cost of a lower Charge Rate.
* The Phasing revamp during early November 2019 drastically reduced the nominal Phase Charge/Drain modifiers of Phase Drain Buffer because their effects now stack across the whole fleet instead of just a single ship.

## Gallery

* Phase Drain Buffer I Infobox
* Phase Drain Buffer II Infobox
* Phase Drain Buffer III Infobox
Plasma Field

## General

The Plasma Field is the base variant of the Plasma Shell, with lesser resistance against Plasma damage but does not have negative resistance against other damage types either.

## Strategy and Setup

### Advantages

The Plasma Field is more mass- and XP- efficient than the Exophase Field in general, in addition to providing even more shield energy.

### Disadvantages

Plasma Fields are only resistant to Plasma Damage, so they are not nearly as durable against enemies that inflict other types of damage.

## Trivia

* The Plasma Field is the first base shield that protects against Plasma damage.
Raven Drone

## General

The Raven Drone is a Fury Drone specialized for PvP combat, instead dealing Void Damage and taking on a purple coloration. It is restricted to Marauder Hulls.

## Strategy and Setup

### Advantages

Raven Drones are incredibly lethal, with even more DPS than the Fury Drone and are just as difficult to take down.

Raven Drones deal Void Damage which cannot be resisted by any player hull other than Marauder Hulls.

### Disadvantages

Raven Drones lack the option to be boosted by Elite Squadrons. However, do note that most Paladin Carriers would not sacrifice a field generator or thruster to use this special anyways.

Raven Drones are not effective against NPC Targets which have strong resistance to Void Damage.

## Trivia

* The Raven is probably a reference to the Raven, a kind of bird.
* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Raven Drones up close
* Raven Drones swarming Enforcer Battleships
* Raven Drones shredding through Resource Miners
Quantum Conundrum

## Run 1

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Quantum Conundrum I.png

## Run 2

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Quantum Conundrum II.png

## Run 3

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Quantum Conundrum III.png

## Run 4

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Quantum Conundrum IV.png

 Prefitted Scavenger Hull
Mass Driver

## General

The Mass Driver is a further upgrade from the Gauss Driver, sporting even greater range and damage.

It fires a massive white shell at its target, leaving behind a long blue trail.

## Strategy and Setup

### Advantages

Mass Drivers have extremely long range, allowing ships equipped with this weapon to kite many ships and snipe enemy bases from afar.

Its damage output allows ships to quickly eliminate any targets that happen to get hit, if you don't mind the poor mass efficiency.

### Disadvantages

The Mass Driver echoes the downfalls of the Rail Driver and Gauss Driver, with larger minimum range and the same slow projectile speed. Even with Iridium Magnets V, enemy ships can still dodge its shells rather easily.

## Trivia

* Destroyers equipped with Mass Drivers outrange Plasma Missile Turrets, a very common medium-level base defence.

## Gallery

* Old Mass Driver art
* Mass driver shells glow a striking, luminescent blue.
* Mass Driver Nighthawk Frigates destroys Torment/Wrath battleships in 18x shots.
* Broadsword Destroyers sniping a HEX Missile Turret.
Kinetic Driver Turret

## General

The Kinetic Driver Turret is a direct upgrade to the Coil Driver Turret, commonly used by medium-level players to protect their bases from sniper attacks.

It fires a white shell that appears identical to the Mass Driver in slow bursts of two.

## Strategy and Setup

### Advantages

Kinetic Driver Turrets specialize in long range, enough to protect structures up to 2 squares away from sniper attacks, as opposed to 1 square for Coil Driver Turrets. This allows for greater flexibility in base design.

They also inflict very high damage per shot, severely damaging any ship that gets hit.

### Disadvantages

Kinetic Driver Turrets are not reliable due to their slow projectile speed. Their larger minimum range makes them even more susceptible to blitz attacks than Coil Driver Turrets.

Kinetic Driver Turrets also take up a lot of mass, restricting the durability of Combat Modules equipped with this weapon.

## Trivia

* The Kinetic Driver Turret was once called the Heavy Mass Driver, which had been renamed to Kinetic Rail Turret.
* As the Kinetic Driver Turret levels up, it increasingly resembles a spaceship.
* The Kinetic Driver Turret originally had the longest range out of all player-obtainable base weapons. It was then superseded by the Atomic Driver Turret.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Kinetic Driver Turret I stat card
* Kinetic Driver Turret II stat card
* Kinetic Driver Turret III stat card
* Kinetic Driver Turret IV stat card
* Kinetic Driver Turret V stat card
* Heavy Mass Driver art
* Kinetic Driver Turrets firing at a dodging Talon Frigate.
Patches/12162021

## Events

* Kixmas Giveaway
	+ To celebrate the end of the year, we’ll be giving out daily KIXMAS gifts when you log in. These are going to be a variety of items, but will include:
		- T9 Skins
		- Triggers
		- Prefitted T8 Fighters
		- Max Resources
		- Lots of Time tokens!
	+ The first gift goes live **Sunday, December 20th**. Happy holidays, rebels!
* Solstice
	+ Ring in the holiday season with the bonus **Solstice Event**, starting **December 24th @ 3PM PST**!
* Ghost of Solstice past
	+ The Penumbra fleets have returned to deal terrible vengeance. Protect your sector from them and earn prizes starting **December 31st @ 3PM**.
* Breakdown
	+ Breakdown begins **Thursday, January 7th @ 3PM PST**! Earn the **Caustic** and the **Rush Beam**.
* Mobilization
	+ Earn **Caustic** Patterns up to Mk 4, as well as **Rush Beam** fragments, starting on **January 14th @ 3PM PST**.
* Decimation
	+ Pick up the Mk 5 and Mk 6 Upgrade Materials for the **Caustic**. Decimation begins **January 21st @ 3PM PST**.

## New Features

* Caustic
	+ Claim the Spectre Caustic and exploit your enemies’ weaknesses.
* Rush Beam
	+ Earn the Rush Beam, with its ramping damage the longer it fires.
* Pursuit Squadron
	+ Find the Pursuit Squadron, an energy squadron adept at dealing with enemy swarms.
* Decay Revenant
	+ The Decay Revenant debuts, a trigger calling in a Revenant that specializes in Plasma damage and dealing damage over time.
* Snowball
	+ Harness the power of cryotech to send a powerful Snowball to stun and damage foes.

## Content changes

* Adjusted Workshop Inventory—Strongboxes no longer appear at the top of the list.
* Adjusted Workshop Inventory—newer tech now appears ahead of older tech.
* Per community feedback, you may now disable the High Level Target Warning Prompt from settings.
Monolith Carrier

## General

The Monolith Carrier is the Gargoyle Carrier's Marauder adaptation.

## Strategy and Setup

### Advantages

The Monolith Carrier has excellent anti-rush capabilities mush like the Gargoyle Carrier due to its Retaliation overdrive. Surcease further protects it from weapons with a long firing cycle such as the Void Cyclotron Beam.

On the other hand, unlike the Gargoyle Carrier, this carrier can equip field generators such as the Agility Field Compact Generator and Shirk Overdrive Generator, improving its ability to provide support to the fleet.

Unlike earlier T7B Marauder ships, the Monolith already has 50% Void resistance at Mk I.

Moreover, it has largely increased health and slightly more DPS than other Tier 7 Marauder ships, even the Usurper Carrier, bringing it closer in line with Tier 8 ships. It also has a fixed repair time of 2 hours, enabling it to hold a large amount of armor and ablative armor without suffering an increase in repair time.

### Disadvantages

Much like other carriers, the Monolith Carrier has a large hitbox, making it vulnerable to weapons that have both Piercing and area of effect. Its poor speed stats also hamper the mobility of your fleet as a whole.

The fixed repair time may be a double-edged sword as its original repair time is around 1.5 hours - builds that incorporate minimal armor may receive more repair time than they would have otherwise have had for the pre-buff version of the Monolith Carrier. Nevertheless, this is still shorter than the base repair time of the Gargoyle Carrier (2.5 hours).

## Trivia

* The Monolith Carrier originally had near-identical stats as the Gargoyle Carrier, but it got buffed up to sub-Tier 8 level after the late April 2020 downtime. Changes include a doubling of health, a minor DPS boost and a fixed repair time of 2 hours regardless of equipment.
* Along with the Nerve Carrier, this is one of two Marauder hulls designed to enable Tier 7 fleets to begin to compete against beginner Tier 8 fleets.

## Gallery

* Monolith Carrier Mk1-2 Render
* Monolith Carrier Mk3-4 Render
* Monolith Carrier Mk 5 Render
* Monolith Carrier Elite Render
* A Monolith Carrier with escorting Savage Battleships.
* A Monolith Carrier using both the Retaliation and Surcease overdrives.
* Monolith Carrier about to be destroyed by Stargazer Cruisers.
* Monolith Carrier about destroyed a Usurper Carrier.
* Monolith Carrier Concept Art
Princeps

Stats on this page have not been confirmed by KIXEYE!

## General

The Princeps is the Liberatus palisade, the first of its kind. Following in the footsteps of it’s Titan ancestry it serves as a mobile fortress, but has no range cap. Its Surge Core overdrive serves to deter close quarters combat whilst its Suppressor overdrive is a direct counter to extended fights.

This Liberatus ship is able to regenerate its shields after being depleted.

## Strategy

This ship has the ability to survive the output of entire fleets as well as dealing similar damage. Use high damage output ships such as battleships and rangers to fight this ship in order to prevent it from exploiting its Suppressor Overdrive.

## Extra Details

### Surge Core

Adapted from Altairian technology, when the Princeps reaches half its health, it charges up a huge shockwave that deals explosive damage.

 Damage

### Suppressor

When the Princeps reaches half of its total health, it gains a bonus to weapon charge time reduction as well as gaining increased resistances to damage types.
Regeneration Converter

## General

The Regeneration Converter is an Altairian Special that confers shield recharge on ships with shields, in exchange for less shield energy reserves.

Note that in the case of shields that have innate Recharge ability, the shield's Recharge Delay is applied instead. For example, if you equip this special with a Strike Shield, the Recharge Delay is 5 seconds instead of 10 seconds.

## Strategy and Setup

### Advantages

The Regeneration Converter is able to significantly increase the effectiveness of Shields on the ship it is equipped on, by granting them the ability to recharge mid battle similar to the Diffuser Shield, Blast Shield or Repulsor Shield.

Skilled pilots will be more likely to keep their shields in battle if they are able to successfully weave in and out of combat by dealing damage and then retreating to allow their shields to recharge, thus greatly reducing the amount of damage taken.

### Disadvantages

The Regeneration Converter decreases the Shield Energy Reserves of the shields on the ship that it is equipped to, meaning that ships with this special are more likely to have their shields depleted much faster as compared to ships without this special.

Thus, this special is not suited to blitz combat where ships are definitely likely to take damage.

## Trivia

* The Regeneration Converter is the first special to grant the ability to recharge shields in battle.

## Gallery

* Regeneration Converter Sprite
* Regeneration Converter I Infobox
* Regeneration Converter II Infobox
* Regeneration Converter III Infobox
Phoenix Advanced Access

## Description

Phoenix Advanced Access is a 2-day campaign that appeared 2 days before the Ashes event. It allows end game players to get their hands on a Phoenix Frigate before the blueprint was available.

The storyline follows the player trying to survive a gauntlet of Oligarch forces in order to earn the new Phoenix Frigate.

## Target Levels

Although levels for the various encounters are not displayed normally, their difficulty is comparable to level 100 NPC Targets.

The resource drops from each encounter are as follows:

Each run consists of three identical encounters, all with the same difficulty.

## Run 1

You have 6 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

  x14

Note: *N* is an integer from 1 to 3.

## Run 2

You have 6 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

  x16

Note: *N* is an integer from 1 to 3.

## Run 3

You have 6 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

  x8

Note: *N* is an integer from 1 to 3.

## Run 4

You have 6 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

  x17
  x2

Note: *N* is an integer from 1 to 3.

 Heavy Redeemer Missile III RI

## Run 5

You have 6 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

  x6
  x20
  x5
  x2
  x1

Note: *N* is an integer from 1 to 3.

 Heavy Redeemer Missile III RI

## Run 6

You have 6 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

  x4
  x1
  x9
  x3
  x1

Note: *N* is an integer from 1 to 3.

## Trivia

* According to the Preview Server, the original storyline involved the players fighting through Ny'tah's forces to prove themselves worthy of joining her auxiliary forces.
Piercing NET^2 Torpedo

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Projectile Range
 Speed
 Spread
 Traits

## General

The Piercing NET^2 Torpedo is an enhanced version of the Piercing NET Torpedo which fires multiple stasis projectiles in a fan like formation that can pierce through multiple ships.

## Strategy and Setup

### Advantages

Piercing NET^2 Torpedoes boast an even better slowing ability then their predecessors, as the weapon fires not just 1, but 4 NET Torpedoes in a fan like formation similar to the Arc Missile, Bayonet Missile or Sai Missile.

This makes ships equipped with this weapon a very large annoyance unless the player has large amounts of stasis resistance

### Disadvantages

Like their previous versions, Piercing NET^2 Torpedoes have poor accuracy absent the use of Volatile Fuel. They are also unable to slow down fleeing ships and are strictly a kiting weapon. They also have a minimum range which can be exploited by skilled pilots.

## Trivia

* The Piercing NET^2 Torpedo looks identical to NET Torpedo I-III.
* The Piercing NET^2 Torpedo first appeared in the Altairian Regiment fleets in the Invasion Event.

## Gallery

* Oligarch Paragon Battleships firing Piercing NET^2 Torpedoes at Herald Cavalier Cutters.
Infernal AP Driver

This weapon's fusion recipes were made available to players by accident and have since been removed.

## General

The Infernal AP Driver is a heavily-modified AP Driver with a massive buff to damage but suffers a reduction in range. It can only be equipped on Demon Corps Hulls.

## Strategy and Setup

### Advantages

Infernal AP Drivers have incredible damage output which can be further increased by piercing multiple targets. They are most effective against blitzing ships which are often relatively close to each other. They can also devastate bases by targeting the closest module in range; the projectiles will pierce through the primary target and damage others behind it until they reach maximum range.

### Disadvantages

This weapon suffers a significant range penalty compared to the regular version, making them unsuitable on long-ranged but slow ships such as destroyers and battleships. They are best used on frigates, which have the ability to kite lesser-ranged ships but enough mobility to catch up to the aforementioned long-range ships.

Infernal AP Drivers also miss just as often as the normal AP Driver, and are unreliable against frigates which dodge most of the projectiles on auto mode. Their minimum range makes them vulnerable to blitz ships like cutters, but this only happens when the enemy moves all their ships inside it, consequently allowing your other ships (which should be spread out) to pierce multiple targets at once.

Infernal AP Drivers share many properties with the Infernal Gatling Ray, but the latter has shorter build time, more base damage and no minimum range, therefore it is more preferred in close combat; Infernal AP Driver users should focus on medium- to long-range combat instead.

## Trivia

* The Infernal AP Driver appears identical to AP Driver I-III.
* The Infernal AP Driver's fusion recipes were made available in-game by accident. They were subsequently removed in the following update.
* It is unknown why the Infernal AP Driver wasn't released into the game. Most likely it is due to the horrendous refit times of infernal Weapons that made them unpopular among most players.

## Gallery

* Mk V Tornado Frigates armed with infernal AP Drivers slicing through a group of Mk V Damocles Destroyers protected by a Mk V Dominion Carrier and Tyrant.
* Mk V Tornado Frigates with infernal AP Driver advancing on Mk V Damocles Destroyers.
Patches/09142020

## Hotfix

* We will be undergoing downtime this Monday to address RI issues. They are as follows:
* **RI crafting button will be disabled if players do not meet the crafting requirements, or are over their RI limit.**
* **Inventory limit increased to 300x RIs.**

## Notes

* This downtime overlaps with the Imperator Mk 6 target launch, so that will be pushed forward.
* **Imperator Mk 6 targets go live Monday September 14th @ 5pm PDT.**
Patches/10292021

## Hotfix

Rebels, **The Holiday boxes have been removed from select Penumbra targets in the Haunted event.** These were intended to have a limit of how many could be earned, however the limit appears broken, and an unlimited amount can currently be earned. They are still available in the event store. Thank you for understanding and we sincerely apologize for the change mid event.