Twin Sunflower

*Twin Sunflowers give twice as much sun as a normal sunflower.*

**Twin Sunflower's super-chic line of ultra-expensive sunglasses has been a huge hit wherever she goes. Due to this she has been unable to travel without being swarmed by the Poppyrazzi.**

**Twin Sunflower** is a sun-producing plant in *Plants vs. Zombies 2: Reflourished* and the seventh plant obtained in Ancient Egypt. She is unlocked after beating Ancient Egypt - Day 24.

Twin Sunflower produces 100 sun every 32-36s cycle, twice the sun that a regular Sunflower can produce.

## Almanac entry

**Twin Sunflower**

Twin Sunflowers give twice as much sunflower as a normal sunflower.

Sun Production: double

Twin Sunflower's super-chic line of ultra-expensive sunglasses has been a huge hit wherever she goes. Due to this she has been unable to travel without being swarmed by the Poppyrazzi.

## Plant Food effect

When Twin Sunflower is given Plant Food, she will instantly produce 250 sun.

## Strategies

Being a primary sun producer, Twin Sunflower is an integral plant to a successful defense. Being the fastest producer, but also the most expensive, Twin Sunflower best excels at compressing a high amount of sun production into a small space, making her particularly useful for maximising sun production over the course of longer levels.

During the early game, Twin Sunflower is one of the more difficult primary sun producers to set up. Due to her combination of high sun cost and slowed recharge, actual sun production will start off worse than that of even a standard Sunflower. For that reason, Twin Sunflower may sometimes be supplemented by other sun producers; low cost sun producers like Sunflower and Sun Bean can provide quick and easy sun that can be used to ramp faster into Twin Sunflowers.

While all sun producers benefit from stalling early waves to build more sun production at the start of a level, Twin Sunflower especially requires this to work as a standalone sun producer. Using cheap & single-use plants like Puff-shroom, Iceberg Lettuce and Potato Mine will provide much needed early game prowess to give Twin Sunflower an easier time at the start of a level.

Upon jumping over the initial hurdle of early sun production, Twin Sunflower becomes much more impressive. Her superior levels of profitability allow a single Twin Sunflower to crush the output of a single Sun-shroom or Primal Sunflower after a few cycles, making for an excellent choice in helping to afford plants of high expense like Winter Melon, Ultomato and Electric Peashooter. For maximum sun production, Shine Vine can also be integrated into longer levels and Plant Food-heavy strategies – this can produce 125 sun per cycle, and any spare Plant Food can be converted into a whopping 375 sun!

A notable competitor to Twin Sunflower comes in the form of Moonflower. While suffering from an even longer recharge time and entirely relying on other shadow plants to produce respectable sun, her relative cheapness can make for an attractive plant even beyond the bounds of shadow-based decks. That said, with Twin Sunflower being much less vulnerable to zombie ambushes and her higher capability for sun production via options like Shine Vine and Plant Food, Twin Sunflower can be just as useful in strategies that are hungry for high amounts of sun.

## Trivia

* Twin Sunflower's "Best Friends" costume is Azazel's developer costume, one of the balance designers for the mod.