North America Character Stats

## Batman

Chracter Name
Batman(Bruce Wayne)

Level
2

Experience
118

Health
200

MJ
N/A

Stats

Strength:
5

Speed:
5

Constitution:
2

Defense:
2

Spirit:
4

Wealthy: Bruce Wayne gains double the normal cash from posting.

Second Learned Skill:
Stealth Master: After years of training Batman has master the art of Stealth, if he initiates the battle from a Stealth advantage he is allowed Three extra attacks all his attacks are double damage for the first round. Also if Wishing to Retreat from battle it does not cost him any moves to exit battle.

Funds

Funds
$700

 \*Batarangs\*
Damage: +2 to str
 \*Gas Pellets\*

## Big Wheel

Chracter Name
Big Wheel

Level
1

Experience
0

Health
140

MJ
60

Stats

Strength:
2

Speed:
2

Constitution:
3

Defense:
3

Spirit:
0

Funds

Funds
$500

## **Guts**

Chracter Name
Guts

Level
2

Experience
196

Health
100

MJ
100

Stats

Strength
5

Speed
4

Contitution
4(+20 To Hp)

Defense
4

Spirit
1

Powers/Abilities

First Power
Rapid Regeneration: Passive VariableAutomatically expends 1mj per 5 points of Hp loss till back at full

Second Power
OsteomancyCost: 10mj and 10HPEffect: For every 5mj and 10hp spent for this ability you can +6 to your attacks this round. By default this is slashing damage but you can set each use to either piercing or impact as well to represent thin bone spears, claws, mallets, ect.

Funds

Funds
$575

Items
 Basic Medium Blade: Cost
 MJ Potion(3)

## Iron Man

Chracter Name
Iron Man

Level
2

Experience
100

Health
200

Stats

Strength:
3

Speed:
3

Constitution:
4(+20 Hp)

Defense:
4

Spirit:
4

Funds

Funds
500

## **Orchyd**

Chracter Name
Orchyd

Level
3

Experience
245

Health
137

MJ
188

Stats

Strength
3

Speed
5

Contitution
4(+20 To HP)

Defense
3

Spirit
3

Powers/Abilities

First Power
Entangled OvergrowthCost: 10mj per enemy affectedReduced speed of each enemy affect by -4. If they have less then 1 speed left they are unable to take any actions. Mj cost has to be paid each round per person entangle

Second Power
Kiss of the Arcacia: Cost 12 MJ Effect: Nasty Thorns sprout on the vines Orchyd created with First power Damage is determined by Double enemies Speed adding their Defense as well.

Funds

Funds
$800

Items
Recoil: 2
 High Quality Shotgun Ammo
 bandolier

## Roboman

Chracter Name
Roboman

Level
1

Experience
31

Health
155

MJ
45

Stats

Strength
2

Speed
5

Contitution
4

Defense
2

Spirit
5

Powers/Abilities

First Power
Robot Body: MJ Cost 0 Due to his unique situation Roboman is granted Enhanced Stats Strength +5 Defense +5 at the start of each battle.

Funds

Funds
1,100

## Sylphie Scofield

Chracter Name
Sylphie Scofield

Level
3

Experience
252

Health
110

MJ
215

Stats

Strength
3

Speed
4

Contitution
3(+15 to Hp)

Defense
5

Spirit
3

Powers/Abilities

First Power
Magic BarrierCost:20mjEffect: Surrounds the target in an impenetrable barrier. Can only have 1 active at a time No Damage can be taken while this ability is active but Sylphie cannot do Damage while power is protecting her.(Costs 5 MJ every round it's active)

Second Power
A Change in the WindCost: DependsEffect: Sylphie can "Jinx" or "Curse" or even "Bless" this power can be used on a Ally or a Enemy, whatever MJ she wishes to expend will be granted to the person she is using her ability on for the person's benefit or to their Detriment (Cannot completely remove a Characters Stat or add more then 10 points to one stat)

Funds

Funds
$1,475

## Superman

Chracter Name
Superman

Level
2

Experience
105

Health
150

MJ
50

Stats

Strength
5

Speed
4

Contitution
4(+20 to Hp)

Defense
4

Spirit
1

Powers/Abilities

First Power
Kryptonian:Cost: 25 ReservedEffects: As long as Superman is absorbing the Yellow sunlight through his veins he gains the following+5 to strength +5 to Defense+5 to Speed+5 to Constitution

Second Power
Heat Vision: 10MJ per useEffects: Does 10Hp Damage initially and then 5Hp Damage for the next 2 rounds(Cannot be used again until extra Burn Damage stops)

Funds

Funds
550

## Wolverine

Chracter Name
Wolverine

Level
2

Experience
171

Health
100

MJ
100

Stats

Strength
3

Speed
5

Contitution
4(+20 to HP)

Defense
2

Spirit
4

Powers/Abilities

First Power
RegenerationCost: 1mj per 4 HpEffect: Auto heals any damage till back at full

Second Power
Adamantium ClawsCost: 2hp, 5mj reservedEffect: Can destroy weapons of lesser hardness and allows damage to be piercing or slashing.

Funds

Funds
$1,300