Catapult

**Catapult** is a defensive military structure operated by builders, which launch large boulders at enemies to do area-of-effect damage. Catapults are strong against tightly-packed hordes of greedlings. They are also able to kill floaters in one hit as well as deal heavy damage to breeders. However, it suffers from a lack of accuracy much like archers without the statue blessing.

## Siege workshop

* Classic
* New Lands

### Unlocked at

 · Town hall in  &
 · Stone fortifications +
      stone back wall in

### Fire barrel cost

5  in
castle keep needed

### Operated by

1–2 builders

The siege workshop is required to build **catapults**.
It is unlocked at the town hall in *Classic* and *New Lands* and at the stone fortifications in *Two Crowns*.

 *Kingdom: Classic* &  *New Lands* – The siege workshop appears on the left side of the town center. The building consists of a left half and right half and giving six coins to either side orders a catapult to be built for that respective side.

 *Kingdom Two Crowns* – There is one workshop to the left and one to the right, always near each outer wall, and they only appear if stone walls have expanded enough to protect their respective sectors.

A catapult can be purchased there for six coins.
Only one catapult per side can be purchased.
Once bought, up to two builders come to build it, then push it to the outer wall, then exclusively man it.

## Fire barrel

*This section is about Kingdom Two Crowns.*

Once the town center has been upgraded to castle keep, the siege workshops on that island will have fire barrels available for purchasing, and workers will be able to use them as a catapult ammunition.

*For further details, see: Fire barrel.*
## Operating

At least one builder is required to craft, move and operate a catapult, but two builders speeds up the operation. Builders are necessary for the catapult to reload, but the catapult launches boulders by itself. E.g.: a loaded but unmanned catapult left in the wilderness will launch one boulder at the Greed without the help of any NPCs.

Builders can only ever move a catapult in the forward direction. If the outer wall is destroyed, they cannot pull the catapult back. Once a catapult is put behind an outer wall, it remains there until a new outer wall is built.

A catapult left outside the outer wall can become a liability as it forces builders to go past the wall to reload the catapult, even when monsters are still attacking.

 *Kingdom Two Crowns* – The catapults have an extended range, applying less damage per shot. Additionally, builders *can* move the catapult in a backward direction if a wall is in the process of being upgraded.

## Remaining boulders

Most of the boulders thrown by a catapult will get destroyed upon contact with the ground, but some will remain such that breeders can then pick them up and throw them back at the walls and subjects.

Even with this downside, catapults (and ballistae) still remain the strongest weapons against breeders, as boulders (and ballista shots) do massive damage. They do not die in one shot, but they can be taken down quickly by the combined efforts of both artillery and archers.

**Exploit:** Save-quit-reloading the game makes the remaining boulders disappear.

## Friendly fire

*This section is about Classic & New Lands.*
Catapults can damage subjects, if they are on the area of the landing boulder.

Expecially on High walls, the boulders can bounce against them and hit a bunch of archers behind it, forcing them to drop their bow and wander again as villagers.

## References

1. ↑ This is an approximate value, calculated by counting hits in game. It is close to the correct number, but not exact.
2. ↑ A soldier archer is hit by a *Kingdom: Classic* catapult in this video.
3. ↑ Some reports on *Steam*: 1, 2, 3, 4, 5, 6, 7 and 8. And devs acknowledging it: 9 and 10.