V.1.9.1

**V.1.9.1** war ein Update, das am 15. Dezember 2020 implementiert worden ist.

## Neuerungen

* Bäume wachsen nun nach, insofern der Baumstamm stehen gelassen wird (funktioniert auch auf alten Spielständen)
* Asus Aura Sync ist nun standardmäßig ausgeschaltet (das sollte Crashes beim Starten des Spiels beheben)
* Stammeskrieger haben neue Audiodateien erhalten

## Fixes

* Fixed - Random crashes during gameplay when Asus Aura Sync is enabled
* Fixed - Player can spawn under the map after using the Elevator in Story mode(added a precaution spawning Player on terrain if they fall under it)
* Fixed - Player can freeze when drinking water from puddles/river via expand menu in quick access when holding a Weapon
* Fixed - Player can get stuck in pass out if they wash themselves on low condition
* Fixed - Player may keep moving forwards and fall down if opening wheel menu at the start of elevator ride
* Fixed - Player freezes while harvesting if co-op destroys the same item
* Fixed - Placing an item into a construction slot that is under the storage box irrevocably blocks that slot
* Fixed - Attempting to place constructions when rapidly attempting to open notepad can crash the game
* Fixed - Error when cutting down a fully-grown Brazil nut tree planted in a large planting box
* Fixed - Error when plowing a large growing box after cutting down a Brazil nut tree that was grown in it
* Fixed - Host cannot respawn when alone in multiplayer game
* Fixed - Host cannot save and quit when alone in session
* Fixed - Respawn point does not update in Beds if the Player is alone in the Multiplayer session
* Fixed - Spears disappear when thrown at Hunters
* Fixed - Sanity Hunter can damage sane co-op when shooting arrows
* Fixed - Items in construction slots become small
* Fixed - Spilling uncooked soup then trying to cook water in the same container results in soup being cooked
* Fixed - Spamming 'Wake up' option when sleeping comfortably gives player Sanity every time
* Fixed - Water filter and Bamboo water filter doesn't collect rain water if placed on a roof
* Fixed - Cocona seeds on the ground are invisible unless the player crouches
* Fixed - Improper audio for walking on several objects
* Fixed - Pause menu stats are overlapping with their values in some languages
* Fixed - Some items have wrong position in cooking slots on mud fireside wall built on bamboo wall
* Fixed - Maggots have different scale when placed into cooking slots
* Fixed - Bow Trap doesn't have precise collision
* Fixed - Items that break to smaller items have improper sound when hit
* Fixed - Wood resin stacks in improper position
* Fixed - Meat placed on upper dryer slots should be hanging down
* Fixed - Small fishes and fish meats are hard to take off from Smoker
* Fixed - Malanga bulb model does not fit grill rack
* Fixed - Some items do not fit in the cooking slots visually
* Fixed - Dryer has Bone Needle instead of Bone Hook in it's ghost and Notebook recipe
* Fixed - Soup made of multiple items in pot look like water
* Fixed - Soup made of multiple items in Turtle Shell or Bowl tur yellowish at the start of cooking process
* Fixed - Liquid containers are placed too far from wooden water filter
* Fixed - Dripping Water in Bamboo\_Water\_Filter and Water\_Filter is in wrong place
* Fixed - Meat soups turn yellow instantly after putting the meat into Pot/Shell/Bowl with water
* Fixed - Eggs are placed in wrong position in cooking slot
* Fixed - Weapon placement on weapon rack is inconsistent
* Fixed - Crab impaled on a certain spears is shown in a wrong angle
* Fixed - Water visually disappears from bowls when a soup item is placed inside
* Fixed - Microwave LODs other than LOD0 are always closed
* Fixed - Short Walls are not destroyed after breaking Short Mud Wall
* Fixed - Missing footsteps/jump sounds for several objects
* Fixed - Charcoal lying on the ground in Cartel and Harbor is huge
* Fixed - Adding mud or ash to mud mixer has wood audio
* Fixed - Sound of Microwave open/close is hearable in the whole game world
* Fixed - Microwave opening sound is same as closing sound

**Versions**