The Prophet's Key

**The Prophet's Key** is a magical and mystical artifact.

## Story

### Book of Lore

In the original Book of Lore it's described to have been made out of the Prophet's horn and used for locking The Predators in The Hold before it was lost, and it is now in champions' interests to hunt it down to lock the door to The Hold again.

### Story Mode

#### Prologue

In the prologue, the Key is first mentioned by one of the predators who chased Ribbon. Predators are also on the lookout for it, as implied by "The KEY! Take us to THE KEY!" line. As the prologue progresses, vizier Kalimat mentions that the legends of the Prophet locking predators out of Foenum must be true if the predators seek for the Key, as opposite to council chief Anga who sounds skeptical about it. Kalimat tells there's a mystic door that keeps their ancient enemies at bay, and proposes to find the bravest and strongest amongst ungulates to assign for the key hunt - a champion. Anga decides to take the matter seriously and mentions that ungulates of Foenum will not agree on a single champion due to years of discord, so they must settle this like in old times. She declares that all of the nations of Foenum must find their own champions and send them on the quest for the Key, battling against each other in the process until only one remains standing - the Key Keeper.

#### Chapter 1

**I: Champion of the Prairie!**

During Texas' story about the war between ungulates and predators he mentions that "a mystic from desert" used great power to banish predators and lock them away, to which Arizona responds that it is, indeed, the Prophet's Key, which she's heard about from other of Texas stories. Later after comes in Minnesota who declares Arizona as Champion of the Prairie, and advices her to go to Reine City's museum, which she claims there could be some clues as to where the Key is located.

**II: I Thought I'd Never See Ze Day**

The big artifact in Reine City museum contains ancient drawings, amongst which are drawings of the mystical symbol, the Key itself and the Prophet.

**III: At the Mountains of Sadness**

During the dialog with Adobo, he mentions there's the Ancient Ruins of Ancestors which have information regarding the Key.

**IV: Temple of Gloom**

In The Temple of Ancestors, Arizona stumbles upon a monolith, which she assumes is filled with clues as to where the Key is located. Oleander comes out, and in the dialog at first she doesn't take the calf seriously until Arizona mentions the Key she has to learn about. After that Oleander states that since only one can pursue the Key, it makes both of them rivals, after which she warns Arizona to step back but gets challenged for a fight instead.

Regardless if the player wins or doesn't win the fight, Oleander will proceed to copy the inscription of the monolith. If the player doesn't have any Longma Balls in possession, Oleander will mention she needs to consult some references at the Order's library, presumably to translate the inscription and figure out the information about the Key. When Arizona recovers, she will try to read the monolith but will fail to, leaving the information a mystery both to her and the player.