NWN Secret World Wiki/Bloodmage

# Blood Mage

*There is no source of power simultaneously more prevalent and terrifying than Blood. A master of Blood Magic is never lacking for all the power they could want, and should they feel themselves begin to run low, they can simply tear more from an unfortunate victim.*

*Class Type:* Damage

*Hit Dice:* 12 per Level

*Armour:* None

*Weapons:* None

*Shield:* None

*Attack Bonus:* 1/2

*Highest Save:*  Will

## Ratings

*Damage:* 10

*Defense:*  2

*Support:*  0

*Control:*  0

## Class Abilities

*Level 1:* Skewer, Blood Ritual

*Level 2:* Curse of Mortality

*Level 3:* Sanguine Severity

*Level 4:* Crimson Purge

*Level 5:* Infusion

*Level 6:* Boil Blood

*Level 7:* Blood Retribution

*Level 8:* Hematic Storm

*Level 9:* Lacerating Bolt

*Level 10:* Exsanguinate

## Ability Details

Skewer

     Conjure an orb of jagged blood, slamming into enemies for 75 piercing damage.

Blood Ritual

     The Blood Mage draws power from their own life. While Anima infuses all of their abilities, it is their very blood that fuels their rituals. However, this power comes with a steadily increasing price.

A character with Blood Ritual uses Hit Points for ALL abilities instead of Stamina and Anima. Every ability use increases the cost by one with no limit. Blood Magic is extremely potent when used with patience and planning.

Curse of Mortality

*Type:* Debuff

*Hit Point Cost:* 1

*Focus Item:* Dark Alchemite

      Corrupt the life force of a group of enemies, reducing all Ability Scores by four.

Sanguine Severity

     As the Blood Mage loses Hit Points, their power grows. Sanguine Severity grants a critical chance to all abilities used by the Blood Mage. The critical chance equals 1% per percent of missing Hit Points.
Critical damage is double the normal ability damage.

Crimson Purge

*Type:* Occult

*Hit Point Cost:* 3

*Focus Item:* Dark Alchemite

      Manipulate the blood of a group of enemies, forcing some of it from their bodies, dealing 85 slashing damage in an area.

Infusion

*Type:* Buff

*Hit Point Cost:* 20

      With power over blood comes the ability to manipulate wounds. A Blood Mage may harm themselves to fuel a restorative ritual, but only for so long. When used, Infusion deals 20 damage to the caster then heals for 10 Hit Points every five seconds for 30 seconds for a total of 60 Hit Points.

Boil Blood

*Type:* Occult

*Hit Point Cost:* 5

*Focus Item:* Dark Alchemite

      Boil your target from within, dealing 165 piercing damage over the duration. Moving targets suffer bonus damage.

Blood Retribution

*Type:* Buff

*Hit Point Cost:* 6

      Allies in the target area receive a barrier that harms enemies when struck. The damage inflicted by the barrier equals half the target's missing Hit Points.

Hematic Storm

*Type:* Occult

*Hit Point Cost:* 7

*Focus Item:* Dark Alchemite

      Release a swarm of Anima-infused blood bolts, puncturing through enemies for 125 piercing damage.

Lacerating Bolt

*Type:* Occult

*Hit Point Cost:* 8

*Focus Item:* Dark Alchemite

      Launch a guided blood mote to an enemy, dealing 275 piercing damage upon impact.

Exsanguinate

*Type:* Occult

*Hit Point Cost:* 9

*Focus Item:* Dark Alchemite

      Sense the blood of all creatures around you, and rip it out. Deal 100 slashing damage to all enemies in a huge area and heal for 50 Hit Points.
This ability ignores walls and cover.