Thyra

The Thyra are a race of highly sophisticated and advanced humanoids from Thyramin. While certainly not alone in their ability to travel between worlds. Not between planes, as per a *Gate* spell, but truly between worlds, as in planets. While some such races conquer, maraud, or pillage new worlds, Thyra are set apart in their ongoing quest to aid worlds they walk along the stars to.

### Age

Thyra generally mature at a slower rate than humans. They reach maturity most often at the age of 30. Thyra are considered adolescents until 20 and coming of age from 20 to 30. Thyra are typically considered young adults well into their second century. On average, they live to be about 900 to 1,000 years old.

### Alignment

Most Thyra are lawful and follow a moral code. Their moral code often is to help all meaning they gravitate towards a good alignment as well. There are far and few evil Thyra, most tending to be Blood Moon Thyra.

### Size

Thyra typically stand between 5 and 6 feet tall, rarely going under 5 or over 6. On average Thyra are about 120 to 140 pounds, your size is medium.

### Darkvision

The magically charged blood that runs through a Thyra’s body allows enhanced abilities. You can see dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

### Magical Spirit

You have advantage on all charisma saving throws against magic.

### Arcane Ancestry

You know the *Prestidigitation* cantrip. When you reach 3rd level, you can cast the spell *Detect Magic* once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast *Calm Emotions* spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells, and any spells gained through Thyra racial features.

### Languages

You can speak, read, and write Common and Celestial.

### Subrace

Three subraces of Thyra are found among the worlds of D&D: Sun Thyra, Moon Thyra, and Star Thyra. Choose one of these subraces.

## Sun Thyra

### Ability Score Increase.

Your Dexterity or Strength score increases by 2.

### Ancestral Skill

Sun Thyra are often the ones in the heat of battle. Their ancestry passes down skills in magic as well as combat with weapons. You have proficiency in a simple or martial weapon of your choosing.

### Sun Ward

At 7th level, you can cast the *Shield* spell with this trait and regain the ability to do so when you finish a long rest.

## Moon Thyra

### Arcane Eclipse

Moon Thyra have the strongest connection to Arcane magic out of the Thyra subraces. At 3rd level, you can cast the *Mage Armor* spell with this trait and regain the ability to do so when you finish a long rest. Additionally, at 7th level, you can add half of your intelligence modifier (minimum of 1) to damage rolls for cantrips.

### Arcane Affinity

You have proficiency in the Arcana skill.

## Star Thyra

### Healing Spirit

Star Thyra are natural healers, and use the star energy from their home plane to channel their magic. You have a pool of healing points equal to 2 times your level. As an action, you can heal a creature of your choice within 15 feet of you any number of those points.

### Starlight

You know and can cast the *Dancing Lights* cantrip.