recursal/Fanatic-Fandom huggingface dataset:
Dormant Brimseeker

Dormant Brimseeker*

Statistics

Projectile created
**Brimseeker Aura Ball**

The **Dormant Brimseeker** is a Hardmode summon weapon that has a 25% chance (33.33% in Expert Mode) to drop from the Brimstone Elemental. When used, it summons a Brimseeker that charges towards enemies in a straight line, dealing damage and inflicting the Brimstone Flames debuff to hit enemies.

When used while all minion slots are exhausted, it instead launches a Dormant Brimseeker towards the cursor that emits a large aura of brimstone after stopping. This aura emits swirling brimstone fireballs that deal damage and inflict the Brimstone Flames debuff to hit enemies, and Brimseekers that enter the aura become more powerful until the Dormant Brimseeker expires. Only one Dormant Brimseeker can be active at any time.

 If more than one Brimseeker is summoned, Stamina will start depleting by 1 point every minute, for each Brimseeker active. If the Brimseekers are empowered, Stamina is instead depleted by 2 points per minute.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Dormant Brimseeker has over a Ruthless one is knockback.

## Notes

* Aquatic Scourge takes only 50% damage from Brimseekers.
* Brimseekers are able to target and attack enemies through solid blocks.
* Rather than spawning immediately, (Dormant) Brimseekers are thrown out and gradually slow to a stop before completely spawning. If this thrown Brimseeker hits an enemy or solid block before coming to a stop, it will instead deal damage equal to the damage of the weapon and not spawn a Brimseeker.
* The Dormant Brimseeker aura lasts for 13.67 seconds and has a diameter of 50 tiles, and Dormant Brimseekers cannot be thrown while one is active.

## Trivia

* This item is a reference to the indie game *Celeste*. The item's appearance, minion's name, and minion's appearance are based on Seekers from the game, and the item's tooltip refers to the game's Mirror Temple.
* While idle, Brimseekers fly around the player in an infinity symbol.
Cursed Spear

Cursed Spear*

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The **Cursed Spear** is a Hardmode javelin that is rarely dropped by Clingers. It travels a long distance before being affected by gravity and can pierce one enemy. The Cursed Spear applies the Cursed Inferno debuff to all hit enemies. It is the Corruption variant of the Ichor Spear.

Performing a stealth strike with the Cursed Spear causes the resulting javelin to release cursed fireballs in random directions as it travels.

Its best modifier is **Flawless**.
Darkecho Greatbow

Darkecho Greatbow*

Statistics

Projectile created
**Crystal Dart**
The **Darkecho Greatbow** is a craftable Hardmode bow. It fires 2 arrows at once and a crystal dart that bounces around, hitting up to 3 targets nearby.

Its best modifier is **Unreal**.

## Crafting

### Used in

* Shadowflame Bow
* Continental Greatbow
* Bladedge Railbow
* **Darkecho Greatbow**
* Essence of Zot (5)
* Luminite Bar (5)
* Essential Essence Bar (40)

total: 1 row(s)
Essence (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Essence** may refer to:

* Ascendant Spirit Essence, a crafting material made from Endothermic Energy, Nightmare Fuel, and Phantoplasm.
* Essence of Chaos, a crafting material dropped by enemies related to fire or evil.
* Essence of Eleum, a crafting material dropped by enemies related to ice.
* Essence of Sunlight, a crafting material dropped by enemies related to the sky, storms, or the Sun.
* Unholy Essence, a crafting material dropped by certain Godseeker Mode enemies found in The Hallow and The Underworld.
* Essence Flayer, a weapon crafted from Cosmilite Bars.
* Bloodletting Essence, a removed crafting material dropped by certain enemies found in The Crimson.
* Fetid Essence, a removed crafting material dropped by certain enemies found in The Corruption.
Demon Core

Demon Core*

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**Demon Cores** are craftable Pre-Hardmode consumable rogue weapons. They automatically throw dark demon cores that inflict Shadowflame on any enemy within a 4 block radius of the thrown core.

Performing a stealth strike with Demon Cores will cause the next cores thrown to explode into a lingering cloud of gas that also inflicts Shadowflame upon collision with an enemy.

The Demon Core cannot be reforged, and therefore cannot have modifiers.

## Crafting

### Used in

* Fishbone Boomerang
* Equanimity
* Living Shard (8)

total: 1 row(s)
## Trivia

* The item is a reference to real life demon cores, cores of atomic bombs.
Ectoheart

Ectoheart*

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***Upgrade Display***

The **Ectoheart** is a permanent power-up item obtained from the Treasure Bag dropped from Polterghast. It increases the damage of the Adrenaline Mode buff by +15% and increases how much damage reduction the player gains when hit while the meter is full by +5%. There are 2 other items that function identically to this: the Electrolyte Gel Pack and the Starlight Fuel Cell. It can only be used once.

## Crafting

### Used in

* Starlight Fuel Cell
* **Ectoheart**
* Auric Bar (10)

total: 2 row(s)
## See also

* The three items that increase the duration of Rage Mode: the Mushroom Plasma Root, the Infernal Blood, and the Red Lightning Container.
* The three items that increase the maximum amount of Stamina: the Dust Bunny, the Magma Booster, and the Ever Ink.
* Ha-pu Fruit
Elemental Gauntlet

Elemental Gauntlet*

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The **Elemental Gauntlet** is a craftable Godseeker Mode accessory. It provides a 15% increase to melee speed and damage and a 5% increase to melee critical strike chance, a 20% increase to true melee damage, increases melee knockback, and gives the player temporary immunity to lava.

While wearing the Elemental Gauntlet, any enemy struck by a melee attack will be inflicted with these debuffs:

* On Fire! for 5 seconds
* Frostburn for 5 seconds
* Holy Flames for 5 seconds

## Crafting

### Used in

* Yharim Bar (5)
* Astral Bar (3)
* **Elemental Gauntlet**
* Delicious Meat
* Yoyo Bag
* Warbanner of the Sun
* Badge of Bravery
* Ashes of Annihilation (5)
* Yharim Bar (0)
* Copper Broadsword
* Breaker Blade
* Terrarian
* Spine of Thanatos
* Violence
* **Elemental Gauntlet**
* Badge of Bravery
* Warbanner of the Sun
* Yoyo Bag
* Bloody Worm Scarf
* Fungal Symbiote
* Warrior Emblem
* Solar Fragment (18)
* Alloy Bar (3)
* Exodium Cluster (5)

total: 3 row(s)
## Notes

* The effects of this also apply to melee damage dealt by friendly NPCs.
* The true melee damage bonus from the accessory does not stack with its Gauntlet-themed downgrades (Warloks' Moon Fist and lower).
	+ However, Yharim's Insignia isn't affected by this, totalling 30% increased true melee damage when stacked.
Emergency Door

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The **Emergency Door** is a piece of furniture that can be opened and closed to allow or prevent entry respectively. It is sold by the Collector after being brought its respective blueprint. After being placed for fifteen seconds it will automatically break.

## Notes

* The blueprint for this item can be obtained by shimmering a cosmilite door.
Field Generator

Field Generator*
Statistics* 65%

**Field Generators** were tiles found in Arsenal Labs which fired symmetrical 8 way patterned lasers in addition to singular lasers periodically at players who entered a 60 tile radius around them. The lasers dealt 54 / **108** damage. They could be mined using a Deathbringer Pickaxe, Nightmare Pickaxe, or higher.
Effervescence

Effervescence*

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Projectiles created
**Uber Bubble**
**Blue Bubble**
*Not to be confused with Vortexpopper, a ranged weapon that also fires bubbles.*
**Effervescence** is a craftable Godseeker Mode magic gun. It fires a spread of four purple bubbles that travel in a straight line before simultaneously erupting into three blue bubbles each; the blue bubbles travel in the same direction as the purple bubbles and linger before popping. The purple bubbles can pierce infinitely while the blue bubbles pop upon contacting an enemy and have slight homing properties; additionally, both types of bubbles will pop upon contact with tiles.

Its best modifier is **Mythical**.

## Crafting

### Used in

* **Effervescence**
* Arean Conduit Plating (150)
* Strange Matter (5)

total: 1 row(s)
## Tips

* The high amount of projectiles spawned by this weapon make it ideal for crowd control or damaging large enemies many times.
	+ Note that the high amount of projectiles spawn can cause drops in frame rate, especially on low-end computers.

## Trivia

* In chemistry, effervescence is the escape of gas from aqueous solutions, which causes bubbles and fizzing.
Driftorcher

Driftorcher*

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The **Driftorcher** is a craftable Hardmode broadsword. When swung while the player has Torches in their inventory, the torch is consumed and five homing gravity-affected sparks will fly out of the weapon, with each one piercing once and dealing one-tenth of the initial damage of the weapon. The five sparks are always thrown out at the same semi-equidistant angles, with the highest going straight upward and the lowest going straight forward, regardless of where the player is aiming. Each spark lasts for 1.5 seconds before dissipating.

Its best modifier is **Legendary**.

## Crafting

### Recipe

* Essence of Babil (5)
* Any Mythril Bar (5)

total: 1 row(s)
### Used in

* Core of Babil (5)
* Vortex Fragment (10)

total: 1 row(s)
## Notes

* The type of torch affects what debuff will be applied upon enemy hits.
Dragon's Breath

Dragon's Breath*

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Projectile created
**Draconic Bullet**

The **Dragon's Breath** is a Godseeker Mode gun that is dropped by Jungle Dragon, Yharon. When left clicking with the weapon, it fires a spread of 6 bullets, followed by a spread of 6 fast exploding Dragon's Breath rounds, both in even spreads. Right clicking shoots two rounds of three bullets and three Dragon's Breath rounds in a more random spread.

Its best modifier is **Unreal**.

## Trivia

* This weapon is a reference to real life "dragon's breath" incendiary ammunition.
Earth Elemental

Earth ElementalStatistics

Drops

* Item **(Quantity)****Rate**
* Aftershock25%
* Earthen Pike25%
* Slag Magnum25%
* Earthen Clicker25%
* Metamorphic Stone20% / **33.33%**

SoundsHurt
Killed
Rocks

The **Earth Elemental** (Japanese: アースエレメンタル *Āsuerementaru*) is a rare Hardmode mini boss found in the Underground and Cavern layers. When it initially spawns, it is stationary and completely invulnerable to damage. When the player gets close, it becomes vulnerable to damage and begins to attack by flying slowly toward the player and charging every 10 / **5** seconds while firing blasts of small rocks which burst upon impact with blocks. Occasionally, a larger rock is fired which bounces off blocks twice before exploding.

Due to its intimidating size, ability to phase through blocks, and immunity to all forms of knockback, it can be a dangerous encounter for unaware players.

## Notes

* The player should take great caution while mining in very early Hardmode, as they might spawn and catch the player unaware. Carrying a Lifeform Analyzer, or any of its upgrades, in their inventory can help warn the player in advance.
	+ As it's initially stationary, the player can stay in one spot and wait for it to despawn (i.e., for the health bar to disappear or for the Lifeform Analyzer to stop indicating its presence) if they are not ready to face it yet.
* Due to the high power of the weapons it drops relative to other early Hardmode weapons, it can be recommended to seek them out, especially for ranged and melee players.
* The ranged attacks made by the Earth Elemental cannot pass through solid blocks (though the blast radius can), allowing the player to take cover from attacks if necessary.

## Trivia

* The Earth Elemental resembles a gladiator. Furthermore, the arm resembles a weapon called the scissor, consisting of a tube which covered the forearm and a semicircular blade on the end.
	+ However, the spriter has confirmed that they "have no idea what that end was supposed to be", and that "it just looked cool".
* The Earth Elemental is referred to in the mod's files as "Horse".
	+ This is due to the fact that the Earth Elemental was formerly a horse-like creature
Fat Blighted Eye

Fat Blighted EyeStatistics

Drops

* Item **(Quantity)****Rate**
* Lens50%
* Pungent Bomber25% / **33%**
* Acid Bow25% / **33%**
* Caustic Claw25% / **33%**
* Corrosive Eye Staff25% / **33%**
* Razor Teeth25% / **33%**

SoundsKilled

**Fat Blighted Eye** is a Hardmode Falconer quest enemy which spawns as part of her 10 Essence of Babil quest. It behaves similarly to Blighted Eyes and mainly exists as a tutorial NPC. It drops Acidsighter's weapons as a convenience. It wields the following attacks:

* Divebombing the player without warning.
* Crying acid while dashing in a line above the player.
* Summoning Blighted Eyes.

When it reaches 50% health, it can do two moves at once at random intervals.

 Fat Blighted Eyes can also spawn outside of the quest on the surface at night after Calamitas has been defeated.
Enchanted Butterfly

Enchanted Butterfly*

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The **Enchanted Butterfly** is a craftable Hardmode light pet summoning item. It summons a tiny dragonfly pet to follow the player and provide a small amount of light. It will actively fly towards butterflies to consume them. It additionally will fly towards nearby items, which will be placed in the player's inventory. When the player is below 75 percent health, the dragonfly turns blue, and when the player is below 50 percent health, the dragonfly turns green.

## Trivia

* The pet itself is based on a character of a similar name from the *Spyro* series.
	+ The functions of eating butterflies, picking up items, and changing color based on health directly reference said character.
Essence of Sunlight

Essence of Sunlight*

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**Essence of Sunlight** is a Hardmode crafting material that drops from enemies related to the sky, storms, or the Sun.

 Essence of Sunlight can also be placed.

## Notes

* 5-10 Essences of Sunlight can additionally be obtained from Sunbeam Fish and 2-4 Essences of Sunlight can be obtained from Sky Crates at a 20% chance in Hardmode.

## Trivia

* Its name was previously "Essence of Cinder", and it could also be dropped by some Desert enemies.
Endogenesis

Endogenesis*

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Projectiles created
**Endo Ice Shard**
**Endo Laser**

The **Endogenesis** is a craftable Epilogue developer summon weapon. It summons an ascended ice construct that has four different modes:

* Endo Cooper will fire five to seven lasers that will infinitely pierce in the direction of nearby enemies.
* Endo Cooper will launch out several homing icicle shards.
* Endo Cooper will aggressively ram back and forth into enemies.
* Endo Cooper will fire endothermic flamethrowers in all directions.

Each mode is toggled by resummoning the Endo Cooper. All attacks except the laser inflict the Exo Freeze, Glacial State, and Frostburn debuffs. Each summon requires 10 minion slots to be summoned and only one can be active at once.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Endogenesis has over a Ruthless one is knockback.

## Notes

* The phrase in the tooltip "Ice puns not included" is written in light blue (#B0FBFF ●).

## Trivia

* This weapon actually has a unique rarity, but is referred to here as Hot Pink for consistency between weapons.
	+ This unique rarity alternates between light blue (#83EFFF ●) and dark blue (#2437E6 ●) colors.
* The word 'ascended' is deliberately misspelled as 'ascened' in the buff's tooltip.
Falconer

FalconerStatistics

SoundsHurt
Killed
Falconer map.png***Map Icon***
The **Falconer** is a non-hostile Hardmode NPC that initially spawns in the Ocean, by unearthing the Weathered Obelisk and waiting one day. She is different from Town NPCs in that she will not move into empty houses, and instead will spawn in various locations depending on the progression of her quests. She will use Mariana to defend herself, however if she is close to death she will disappear into smoke.

She functions similarly to the Angler in that she has her own quest system, with a fixed progression of target enemies. These enemies can be dealt with in different ways, however the reward from the Falconer will always be the same.
Dragon Flame Barrage

Dragon Flame Barrage*

Statistics

Projectile created
**Holy Flame**

The **Dragon Flame Barrage** is a Godseeker Mode wand that drops from Jungle Dragon, Yharon. When used, it rains down a barrage of holy flames in a vertical column which explode after a short delay, dealing additional damage. The projectiles inflict the Holy Flames debuff.

Its best modifier is **Mythical**.

## Notes

* The Dragon Flame Barrage shoots two volleys of holy flames. It is possible to set up a chamber of holy flames by clicking and moving the mouse quickly across the screen this way.
* The Dragon Flame Barrage only deals 90% damage to Supreme Calamitas' brothers.
Dreadmine Staff

Dreadmine Staff*

Statistics

Projectile created
**Dreadmine**

The **Dreadmine Staff** is a craftable Hardmode sentry. It summons a stationary mine base that summons mines on nearby tiles which home in on enemies. When an enemy comes in contact with a mine, it will blow up.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Dreadmine Staff has over a Ruthless one is knockback.

## Notes

* The Dreadmines only spawn near blocks, however this does not include platforms.
	+ Exploiting this mechanic can allow for extremely high focused DPS, but will require considerable excavation to ensure the spawns are properly concentrated.
* When the Dreadmine Turret is despawned, all of its mines detonate at once. This ability is not very useful combatively but should be noted when one wishes to move a turret.

## Trivia

* Despite being a sentry, it acts as if it is moving up and down.
Elderstone Armor

Elderstone Armor*
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**Elderstone armor** is a craftable post-Boss Rush multiclass armor set crafted from rocks. The full set requires 3 rocks to be crafted.

It consists of an **Elderstone Headplate**, **Elderstone Chestplate**, and **Elderstone Legplate**.

The full set grants the following stats and bonuses (this includes the set bonus):

* 200 defense
* 50% decreased movement speed
* 100% increased damage
* Grants the player immunity to knockback
* Creates the Xeroc's Eye that fights for you

## Set

Elderstone Headplate*
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Elderstone Chestplate*
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Elderstone Legplate*
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Draedon's Heart

Draedon's Heart*

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**Draedon's Heart** is a Godseeker Mode accessory dropped by the The Fabricational Quartet, XP-00 Hypnos, and XB-10 Losbaf. It provides bonuses to defense and life regeneration while the player is standing still.

## Notes

* While standing still, using an item prevents the defense and life regeneration buff.

## Trivia

* The accessory is a reference to an ability Senator Armstrong from *Metal Gear Rising: Revengeance* has where he can stand still to become near invincible and rapidly regenerate health similarly to the bonuses the player gains when standing still with the accessory equipped.
	+ Its flavor text is a direct quote from Armstrong.
	+ It is also similar in the way that the source of Armstrong's ability was his cybernetic heart, hence the item's name.
* Before the 1.5.0.001 update, the accessory was a combination of three Revengeance Mode-exclusive accessories: the Heart of Darkness, Laudanum, and Stress Pills.
	+ This functionality has been replaced with the Occult Skull Crown.
Fetid Essence

Fetid Essence*

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**Fetid Essence** was a Pre-Hardmode crafting material that dropped from Devourers and World Feeders in The Corruption. Additionally, it was possible to obtain 5-8 Fetid Essences from Corrupt Crates at a 25% drop chance.

It was used to craft Blood Relics, Guide Voodoo Dolls, and the Corrupt Flask. It was also the Corruption counterpart to the Bloodletting Essence.

## Crafting

### Used in

* Any Evil Essence (2)
* Rotten Chunk (10)
* Unholy Core (5)

total: 3 row(s)
Embers of Civilization

**Tooltip** | Ashes to ashes, bronze to bronze

**Embers of Civilization** is a debuff inflicted by The Wall of Bronze, the Weapons it drops, and bronze enemies in Frozen Hell,  as well as enemies and weapons related to the Horseslimes of the Goopocalypse and armageddon. It causes the player to lose 15 health per second, deal 15% less damage, use 30% more Mana, and lose 3 minion slots while the duration is active. This can despawn active minions, but the count will not be reduced below one.

If the debuff is inflicted onto an enemy, it will lose 50 health per second and 15% damage reduction.
Feral Double Rod

Feral Double Rod*

Statistics

Projectile created
**Bobber**
The **Feral Double Rod** is a craftable Hardmode fishing rod. When swung, two fishing lines are deployed at once instead of one.

## Trivia

* Due to firing 2 lines at once, the Feral Double Rod can be used to summon multiple Duke Fishrons or Old Dukes at once. It will use one Truffle Worm per Duke Fishron spawned, and one Bloodworm per Old Duke spawned.
Entropic Armor

Entropic Armor*
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**Entropic armor** is a craftable post-The Entropic God, Noxus multiclass armor set that drops from the said boss.

It consists of an **Entropic Skull**, **Entropic Tunic**, and **Entropic Boots**.

The full set grants the following stats and bonuses (this includes the set bonus):

* 80 defense
* 140% increased movement speed
* 140% increased damage
* 200 max health and mana
* 80% chance to not waste ammo/mana/consumable rogue weapons
* All attacks inflict Noxus Fumes

## Set

Entropic Skull*
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Entropic Tunic*
Statistics

Entropic Boots*
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Everflute

Everflute*

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The **Everflute** is a Godseeker Mode pet item that rarely drops from the Glitch. It summons a weird bird to follow the player. If the player moves too fast, it will start flying to catch up to them.

## Trivia

* The item is based on the Eon Flute from Pokemon Ruby and Sapphire.
* Bird Type is a reference to a glitched type from the first generation of Pokemon games.
	+ MISSINGNO, the Pokemon that inspired the Glitch, is also bird type.
* The pet is a reference to the baby Opila bird from the Garten of Banban series of indie horror games.
	+ The developers of the games, the Euphoric Brothers, personally requested Fabsol, who is a fan of the series, to add the pet to the game.
Elemental Lance

Elemental Lance*

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The **Elemental Lance** is a craftable Godseeker Mode spear. It fires one gravity-affected cyan beam that splits into more beams with similar properties.

Each usage of the Elemental Lance results in 162 orange beams at most, if the blue and pink beams do not prematurely dissipate on enemies. All beams can move through blocks.

Its best modifier is **Godly**. It cannot get modifiers that affect size. **Ruthless** might be preferred if the player already has 100% critical strike chance.

## Crafting

### Used in

* Twisted Netherite Scythe
* Cosmilite Bar (8)
* Darksun Fragment (8)
* Stream Gouge
* Nadir
* Banshee Hook
* Insidious Impaler
* Miracle Matter

total: 2 row(s)
Everquartz

EverquartzStatistics

Drops

* Item **(Quantity)****Rate**
* Unholy Essence (10-15)100%
* Chrononimbus(After defeating
The Starborn Moth) 15%
* The Everquartz1%

SoundsHurt
Killed

**Everquartz** is a Godseeker Mode enemy that spawns in the Hallow and Underworld biomes. She is a very fast enemy and she can jump approximately 7 tiles high and 20 tiles wide. When charging towards the player, she will charge rainbow-like magic at the player. She drops Unholy Essence, a useful post-Moon Lord crafting material.

## Trivia

* Everquartz is based upon on the infamous Calamity Mod fan artist: everquartz.
* Upon killing Everquartz, she has a 1% chance to spawn Providence, the Profaned Goddess and The Devourer of Gods at the same time.
Entropy's Vigil

Entropy's Vigil*

Statistics

Projectile created
**Brimstone Laser**

The **Entropy's Vigil** is a Hardmode summon weapon that is dropped by Calamitas. Upon use with two or more minion slots, the staff summons 3 miniature clones of Calamitas and her brothers, Catastrophe and Cataclysm (named Calamitamini, Catastromini, and Cataclymini respectively). Calamitamini will shoot brimstone lasers, Catastromini will charge into enemies, and Cataclymini will breathe brimstone flame. If the player has one minion slot remaining, only Calamitamini will be summoned.

Entropy's Vigil is very similar to the Optic Staff in that it spawns minions based on a boss that each have their own form of attack; however, Entropy's Vigil does offer certain advantages over the Optic Staff. It spawns 3 separate minions instead of 2, the minions can travel through blocks and they can hit targets at a much higher speed.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Entropy's Vigil has over a Ruthless one is knockback.

## Crafting

### Used in

* Eye of Light
* **Entropy's Vigil**
* Core of Babil (3)
* Living Shard (10)

total: 1 row(s)
## Notes

* Although the staff summons 3 minions, they only take up 2 minion slots.
* Attempting to summon more minions than the limit will only respawn the Calamitamini without the brothers.
	+ Therefore, the player should be careful when summoning the minions as fewer brothers may be gained.
* This staff can be extremely powerful on stationary and big targets.

## Trivia

* This staff can be considered an indirect upgrade to the Optic Staff.
* Just like the Optic Staff, the eyes retain some of their original name with "-mini" at the end.
* This weapon was previously known as the "Blighted Eye Staff".

## See Also

* Cinders of Lament, the exhumed version of this item.
Eye of Architectory

Eye of Architectory*

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**Eye of Architectory** is a craftable Hardmode accessory. It lets you do three things:

Tag your enemies and teleport them upside down , casting lunar fireballs at them (bosses, minibosses and flying enemies stay upside up)

Right click anywhere not on an enemy to make a 3x3 space of temporary babilplate

Left click to cast lunar fireballs and spinning hammers

## Notes

* Babilplate blocks dont replace other tiles
* The placed babilplate doesnt drop when mined
Elemental Excalibur

Elemental Excalibur*

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Projectile created
**Elemental Excalibur Beam**
The **Elemental Excalibur** is a craftable Epilogue broadsword and the upgrade of the Greatsword of Blah. On each swing, it fires a different colored beam that has different properties depending on its color and inflicts several debuffs. The sword beam colors are fired in a fixed looping order:

* Red beams have no special effects
* Orange beams curve back to the player
* Yellow beams split into 3 red beams after travelling a certain distance
* Lime beams home back in on the player
* Green beams home in on enemies
* Turquoise beams speed up over time and ignore tile collision
* Cyan beams spawn 3 turquoise beams to the location where the projectile dies (enemy or tile impact)
* Light blue beams slow down on enemy hits
* Blue beams bounce infinitely off of tiles and enemies until projectile time runs out
* Purple beams speed up and slow down over and over, similarly to a Profaned Guardian spear attack
* Fuchsia beams start slow but speed up over time
* Hot pink beams spawn fuchsia sword beams while travelling until projectile time runs out
* Gray beams pass through tiles and enemies, have a chance to drop Platinum coins on impact

Direct hits with the weapon will heal the player for anywhere between 10 and 19. The weapon can also be right-clicked to perform a True melee swing that deals doubled damage.

Attacks with the Elemental Excalibur inflict the following debuffs:

* Exo Freeze (1 second)
* Holy Flames (4 seconds)
* Frostburn (5 seconds)
* On Fire! (6 seconds)

Its best modifier is **Legendary**.

## Notes

* Despite having a Rainbow rarity, this weapon is not Expert Mode exclusive.

## Trivia

* The Elemental Excalibur is a reference to a weapon of the same name from the Avalon and Exxo Avalon mods for Terraria 1.1.2 and 1.2.4 respectively. The Greatsword of Blah, which is a part of the Elemental Excalibur's recipe, is also a reference to the creator of the Avalon mods, *Blahblahbal*.
Dragon Pow

Dragon Pow*

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Projectiles created
**Dragon Pow**
**Flower Petals**

The **Dragon Pow** is a craftable Godseeker Mode flail. It fires out a dragon head that releases red, orange, and yellow homing sparks that inflict several debuffs on hit, and each spark will deal one-eighth of the initial swing. When fired, the roar of the Jungle Dragon, Yharon can be heard.

Upon contact with an enemy, twelve petals are spawned and will travel in two sets to create an X pattern that will damage enemies, ignoring immunity frames, and passing through blocks, with each petal doing one-eighth of the damage of the initial swing. Twelve aquatic jets are also spawned in that will travel downwards, dealing damage, ignoring immunity frames, and passing through blocks, with each aquatic jet dealing one-sixth of the damage of the initial swing.

Its best modifier is **Godly**. It cannot get modifiers that affect size. **Ruthless** might be preferred if the player already has 100% critical strike chance.
Fireball

Fireball*

Statistics

**Fireball** is a craftable Hardmode potion. It grants the **Fireball** debuff when consumed, which reduces life regen and boosts the damage per second of fire-based debuffs by 50%.

While the effects of the Fireball debuff are mostly beneficial, it is still considered a debuff, and therefore cannot be removed by right-clicking the icon.
Embers of Duality

**Tooltip** | Celestial voids are manifesting around you; defense and damage reduction reduced

**Embers of Duality** is a debuff inflicted by certain Enemies and Weapons that are related to The Starborn Moth. It causes the player to lose 7% defense and Damage Reduction. If inflicted onto enemies, 35 health is lost per second and 10% damage reduction is lost.

While afflicted with this debuff, Celestial Portals will spawn around targets every 2 seconds. If these portals are spawning around a player affected with the debuff, it will either fire a bolt or summon a Celestial Spirit then close. These bolts deal 65 damage. If these portals are spawning around an enemy affected with the debuff, it will fire a bolt every second three times before closing. These bolts deal 70 typeless damage. Targets also emit glowing, yellow/pink flames at day or cyan/pink flames at night.

If the target is inflicted with Oiled, they will lose 44 health per second instead of 35.

Celestial Spirit* Day Time
* Night Time

Statistics

SoundsHurt
Killed

## Causes

### From NPCs

 Mechawyrm Head | Mechawyrm Head | 2 seconds (Deimian Fire)5 seconds (Contact)
 Empyreon | Empyreon | 2 seconds (Celestial Beam)3 seconds (Celestial Deathbeam)

## Notes

* The Embers of Duality debuff has a different buff icon shown when it is night time.
Eidolon Tablet

Eidolon Tablet*

Statistics

The **Eidolon Tablet** is a Hardmode summoning item that is dropped by Eidolists. If the Lunar Events are currently not active, it is used to summon the Lunatic Cultist near the player. Since this item can be obtained Pre-Golem, it can allow the player to fight the Lunatic Cultist and access the Celestial Pillars earlier before defeating Golem.

This item cannot be used if the Mysterious Tablet and its Cultists are present at the Dungeon. It also cannot be used if the Lunatic Cultist is alive or if the Celestial Pillars are active.

## Trivia

* This is one of the three boss summoning items that are neither crafted nor bought, one being the Profaned Core. The other being the Rune of Kos
Everclear

Everclear*

Statistics

**Everclear** is a craftable Hardmode potion. It grants the **Everclear** debuff when consumed, which reduces life regen and defense, but boosts damage by 25%.

While the effects of the Everclear debuff are mostly beneficial, it is still considered a debuff, and therefore cannot be removed by right-clicking the icon.

## Crafting

### Used in

* Blood Orb (5)
* Beetle Husk
* Blood Orb (5)
 Moscow Mule (5) | * **Everclear** (5)
* Blood Orb (5)
 Tequila Sunrise (5) | * **Everclear** (5)
* Blood Orb (5)
 Cinnamon Roll (5) | * **Everclear** (5)
* Whiskey
* Beetle Husk
* Flah
* Ale
 Moscow Mule (5) | * **Everclear** (5)
* Vodka
 Tequila Sunrise (5) | * **Everclear** (5)
* Tequila
* Beetle Husk
* Flah

total: 8 row(s)
## Notes

* This alcohol counts as two alcohols for the purposes of Alcohol Poisoning, unlike most other alcohols crafted at the Keg.

## Trivia

* The real-life Everclear has anywhere from 60% to 95% alcohol content, unlike most drinks which have around 30%.
Drunk Princess' Drinks

*Main article:* Potion

These items grant the player positive debuffs in-exchange for specific penalties.

## Notes

* If the player has The Community equipped while under the effected of a Drunk Princess Drink, the life regen provided by The Community is set to 1, no matter how many bosses have been killed.
* When drinking more than 3 Drunk Princess alcohols, the player is afflicted with Alcohol Poisoning.
Essence of Merge

Essence of Merge*

Statistics

**Essence of Merge** is a Hardmode wing-type accessory. When equipped, all enemies that are able to drop Essences will always drop them. They can be shimmered into Ancient Essence of Merge

## Crafting

### Used in (Any Wings)

* Angel Treads
* Core of Calamity (3)
* Life Alloy (5)
* Luminite Bar (5)

total: 1 row(s)
## Trivia

* The accessory's sprite is a merged version of the sprites of its crafting materials, (using the Aquatic sprites of shimmered essences)
Entropic Refiner

Entropic Refiner*

Statistics

The **Entropic Refiner** is a craftable Godseeker Mode crafting station used to craft several items that use Quark-Gluon Sludge and Omnicidal Sludge Bars. It also functions as a Static Refiner, Crystal Ball, Water source, Lava source, Honey source, and a Shimmer source.

## Crafting

### Used to craft

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Dirt Clump

Dirt Clump*

Statistics

The **Dirt Clump** is a craftable consumable Pre-Hardmode spiky ball. It throws a gravity-affected ball of dirt that hits enemies for small damage.

Performing a stealth strike with Dirt Clumps causes the next clump thrown to deal 50% more damage and break into dirt fragments which hit nearby enemies for 4 damage.

The Dirt Clump cannot be reforged, and therefore cannot have modifiers.
Endothermic Energy

Endothermic Energy*

Statistics

 *"The frigid moon shimmers brightly."*

**Endothermic Energy** is a Godseeker Mode crafting material sold by the Starborn Princess  after The Devourer of Gods has been defeated. It is occasionally used as an alternative to Nightmare Fuel, or in conjunction with Darksun Fragments, Nightmare Fuel, and Phantoplasm to make Ascendant Spirit Essences.

 Endothermic Energy can also be placed.

## Trivia

* The item is a reference to the Endothermic Fire from *Don't Starve*, which cools the player.
* Endothermic Energy originated as an item obtained from various Frost Moon enemies after The Devourer of Gods had been defeated, dropping from all enemies in small quantities, Everscream in a somewhat larger quantity, Santa-NK1 in an even larger quantity, and Ice Queen in a colossal quantity.
Empyrean Knives

Empyrean Knives*

Statistics

Projectile created
**Empyrean Knife**
The **Empyrean Knives** are a craftable Godseeker Mode melee weapon that are a direct upgrade to the Vampire Knives. When used, the player throws a spread of 4 to 8 homing knives, each dealing damage and healing the player for 0.5% of the damage dealt. The knives can bounce off of walls twice and travel much farther than the Vampire Knives before spinning and fading away.

Its best modifier is **Godly**. It cannot get modifiers that affect size.

## Crafting

### Used in

* Core of Calamity (3)
* **Empyrean Knives**
* Ethereal Knives

total: 1 row(s)
## Notes

* The amount of knives thrown per usage follows the same calculations as the Vampire Knives. As such, the average number of knives thrown per use is 4.94.
Enhanced Nano Round

Enhanced Nano Round*

Statistics

Projectiles created
**Enhanced Nano Bullet**
**Nanomachine**
**Enhanced Nano Rounds** are Hardmode bullets made from Coyote Venom and Nano Bullets. Upon contact with an enemy, it inflicts the Confused debuff, and upon killing an enemy, releases 2 homing nanomachines that inflict damage on contact.
Eutrophic Sand

Eutrophic Sand*

Statistics

**Eutrophic Sand** is a block that generates in the Sunken Sea biome, alongside Navystone. It can be mined with any pickaxe, but only after Desert Scourge has been defeated.

## Notes

* Unlike Sand, Eutrophic Sand is not affected by gravity.
* 10-30 Eutrophic Sand can additionally be obtained as a drop from Sunken Crates, even before the Desert Scourge has been defeated.
Dragon Scales

Dragon Scales*

Statistics

Projectiles created
**Fireball**
**Infernado**
**Dragon Scales** are Godseeker Mode rogue accessory purchased from Bandit for 40  after Jungle Dragon, Yharon has been defeated. When equipped, the player's movement speed and acceleration is increased by 10%, and all rogue projectiles create fireballs as they travel. Fireballs are spawned every 0.83 seconds the projectile has been active, slowly homing into nearby enemies, or spin in place otherwise. Additionally, all stealth strikes executed will create a massive infernado on enemy hits, which lingers for a significant amount of time. Infernadoes and fireballs deal 550 and 80 typeless damage respectively which are affected by rogue damage bonuses, up to five fireballs can exist at a time, and only one infernado can exist at a time.

## Trivia

* The fireballs created from rogue projectiles are called 'DragonShit' in the source code.
Draconic Destruction

Draconic Destruction*

Statistics

Projectile created
**Draconic Beam**

The **Draconic Destruction** is a craftable Epilogue developer broadsword that autoswings. When swung, the sword shoots out a singular Draconic Beam in the direction of the cursor. When this beam hits an enemy or tile, it causes 8 secondary beams to shoot outwards from the location of impact in a radial shape. After reaching a certain distance, the secondary beams will disappear and create a wave of tile-ignoring beams to go down, then another wave up, then one final wave down again. All sword beams ignore NPC immunity frames.

Its best modifier is **Legendary**.

## Crafting

### Used in

* Gravitonomy Pike
* Dragon Rage
* Violence
* XB-∞ Hekate
* Brimlash Buster
* The Last Mourning
* Esseric Bar (20)
* Shadowspec Bar (15)
* Yharim Bar (10)
* Delicious Meat (200)

total: 1 row(s)
## Tips

* Because of the weapons large area of effect, it is more effective against larger targets, such as Leviathan, in the Boss Rush event.

## Trivia

* This weapon actually has a unique rarity, but is referred to here as Hot Pink for consistency between weapons.
	+ This unique rarity alternates between orange (#FF4500 ●) and dark red (#8B0000 ●) colors.
* According to the dedicatee, the motion of the sword beams is meant to simulate a dragon's teeth crunching down.
Exo Enemies

After defeating the The Fabricational Quartet, various exo enemies will begin to spawn in the overworld and more commonly in the Exosphere.

## Notes

* All Exo enemies can drop 1 Exo Core if supercharged by a Exo Obelisk

## Trivia

* The Exo Enemies are described in lore to be enhanced recreations of the Wulfrum Enemies, built by Draedon in order to show off to John Wulfrum.
	+ It is unknown why there is a sixth exo enemy compared to the original five wulfrum enemies.
Ethereal Talisman

Ethereal Talisman*

Statistics

The **Ethereal Talisman** is a craftable Godseeker Mode accessory, which is an upgrade to the Sigil of Calamitas. It provides a 15% increase to magic damage, a 5% increase to magic critical strike chance, a 10% decrease in mana usage, +150 max mana, increases pickup range for mana stars, and will automatically use mana potions when needed. Toggling this accessory’s visibility allows you to disable the Mana Flower effects.
Eidolic Wail

Eidolic Wail*

Statistics

Projectile created
**Eidolic Sound Wave**

The **Eidolic Wail** is a Godseeker Mode magic gun that drops from Eidolon Wyrms after Polterghast has been defeated, as well as from the Adult Eidolon Wyrm. It fires a burst of three sound waves that can pierce infinitely and ricochet off of walls in quick succession. The wave initially deals 2% damage with a smaller size and grows to full size and damage after 0.83 seconds.

Its best modifier is **Mythical**.

## Crafting

### Used in

* Reaper Tooth (20)
* Lumenyl (20)
* Tenebris (20)
* Subnautical Plate (5)
* Yharim Bar (2)

total: 1 row(s)
## Notes

* The sound waves are fired 17 ticks apart, with a 30 tick delay between each group of three sound waves.

## Tips

* The Eidolic Wail uses very little mana and can deal extreme damage, making it a reliable weapon for any mage player once acquired.
* Because the sound waves gain more damage as they grow, this weapon does significantly increased DPS at a distance.
* This weapon is near useless versus individual targets because its projectiles are so slow. However, its ability to ignore NPC immunity frames and pierce infinitely makes it incredibly powerful for dealing with crowds of enemies.

## Trivia

* Earrape is a term for music or sounds that have been heavily distorted or bass boosted for comedic purposes.
Eye of the Storm

Eye of the Storm*

Statistics

The **Eye of the Storm** is a Hardmode accessory which drops from the Aether Valkyrie. While equipped, it will summon a friendly Aether Valkyrie to fight for you. She fights by dashing repeatedly towards enemies.

## Crafting

### Used in

* Rare Elemental in a Bottle
* Pearl of Enthrallment
* **Eye of the Storm**
* Rose Stone
* Infected Remote
* Prehistoric Tablet

total: 1 row(s)
## Notes

* The Aether Valkyrie's attacks grant enemies 20 local immunity frames.

## Trivia

* The Aether Valkyrie minion used to be called "Aether Waifu". After that, she was known as "Miss Aether".
* If the  Tranquility Mod is enabled, this item becomes unobtainable, due to being replaced with Aether Valkyrie's Soul.
Exo Sentry

Exo Sentry* Default
* Supercharged
Statistics

Drops

* Item **(Quantity)****Rate**
* Exo Prism (1-2)100%

SoundsHurt
Killed

The **Exo Sentry** is an enemy found on the Surface during daytime, or in The Exosphere. It hovers at a distance away from the player, slowly moving away from them if they get too close. It attacks by firing three Tesla Bolts in rapid succession.

It can be supercharged by the Exo Obelisk enemy, causing its lights to turn bright yellow. It will now stay much closer to the player, firing bolts far more frequently.
Duke's Decapitator

Duke's Decapitator*

Statistics

Projectile created
**Decapitator Bubble**

**Duke's Decapitator** is a Hardmode non-consumable rogue weapon that drops from Duke Fishron. It throws a fast spinning axe that slowly decelerates to a stop and shatters shortly after. The axe will stop completely upon hitting an enemy, "latching" onto them while dealing several hits. While "latched" onto an enemy this way, the frequency of hits correspond to the speed of the spin, as the spinning decreases the longer the axe lingers.

Performing a stealth strike with Duke's Decapitator will cause the next axe to deal 120% damage and form floating bubbles as it travels, dealing 96% damage each and gradually increasing until the axe itself breaks.

Its best modifier is **Flawless**.

## Notes

* This weapon does not benefit from the effects of the Invisibility Potion or the Shadow Potion.
Eclipse's Fall

Eclipse's Fall*

Statistics

Projectile created
**Eclipse's Small**

The **Eclipse's Fall** is a craftable Godseeker Mode javelin which is an upgrade to the Night's Gaze and the final upgrade to the Daybreak. It throws a rapid spear that can pierce infinitely and goes through blocks. Each time the spear strikes a target, a barrage of three to five smaller spears fall from the sky which very briefly home in on enemies that are not hidden behind tiles. Smaller spears can deal from 32% to 56% damage and 70% to 100% knockback.

Performing a stealth strike with the Eclipse's Fall will cause the next spear thrown to not pierce but latch onto enemies for ten seconds similarly to Daybreak, and constantly summon one to two spears from above every 1/12th of a second. The spear will not continuously damage after it has been stuck to the target. The smaller spears will do 22% damage and knockback.

Its best modifier is **Flawless**.
Famine Slime

Famine SlimeStatistics

Drops

* Item **(Quantity)****Rate**
* Sulphuric Scale (1-2)100%
* Apocalyptic Ore (10-26)100%
* Urchin Stinger (15-25)100%

SoundsHurt
Killed
Stinger

The **Famine Slime** is a Pre-Hardmode slime that spawns in the Sulphurous Sea after Acidsighter has been defeated. It attacks by jumping towards the player and shooting high-velocity sulphur darts whenever they get too close to it or travel above it.

The Famine Slime is one of the required slimes to summon Astrum Aureus.
Essence of Zot

Essence of Zot* + Default
	+ Aquatic

Statistics

**Essence of Zot** is a Hardmode crafting material obtained by throwing Essence of Babil into Shimmer.

 Essence of Zot can also be placed.

## Trivia

* if Calamity: Tales of the Aquatic add-on is enabled, the Essences sprite gets changed to look less like its unshimmered form
Duststorm in a Bottle

Duststorm in a Bottle*

Statistics

Projectile created
**Duststorm Cloud**
The **Duststorm in a Bottle** is a craftable Hardmode bomb that hurls a jar filled with sand. The jar explodes into a large number of swirling dust clouds upon hitting an enemy or a block. The dust clouds gradually spread out, damaging any enemy that touches them and passing through walls before slowly fading away.

Performing a stealth strike with the Duststorm in a Bottle causes more dust clouds to be spawned, as well as increasing the duration of the clouds.

Its best modifier is **Flawless**.

## Crafting

### Used in

* Dark Plasma (3)

total: 1 row(s)
## Trivia

* Despite being crafted with the Sandstorm in a Bottle, this item is not a jumping accessory and is instead a rogue weapon.
Elemental Saw Launcher

Elemental Saw Launcher*

Statistics

Projectile created
**Rainbow Blast**
The **Elemental Saw Launcher** is a craftable Godseeker Mode ranged weapon. Holding left click will charge the saw, which will causes it to spin. Letting go of left click shoots out the saw, which shoots out blasts with slightly homing properties. The saw will return to the player after a short period of time. If left click is not let go, the saw will still do contact damage and shoot out blasts. Right-clicking while the saw is launched will call it with increased velocity. When the saw returns to the player, it causes an explosion and shoots out 6 blasts. This ability has a cooldown of 10 seconds.

Its best modifier is **Unreal**.
Eschaton

Eschaton*
Statistics

The Eschaton is a craftable Godseeker Mode item. It can be used to summon Exodygen if the The Fabricational Quartet and Supreme Calamitas were defeated beforehand.

## Trivia

* Eschaton is an Ancient Greek term meaning the final event in the divine plan; the end of the world.
* It's sprite is a modified version of the Exoblade.