recursal/Fanatic-Fandom huggingface dataset:
The Demon Crypts; Family Braugluckt

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To begin this quest we must go to the black city of Ankrastal, the following maps show the way:

   We have to enter trough the Dargar mines, here:

      We arrived at the withe marked circle of the image above, go down here and go to the circle marked in blue:

    When we reach the marked blue circles we must keep going and continue here, (we'll find a door of lv 30):

    Here we'll find all the kinds of dwarfs (soldiers, guards, normal). We keep going to the marked blue circle to another small cave, which is this:

    Upon reaching the blue circle continue and climb up here:

    We'll go to the blue circles, then down, we get here:

    It is in this room that we started having a little evidence of demon reign, here we'll find to Dlahurogh, the Guardian, a Demon who has been ordered not to attack any creature.

It is not known what hidden secrets are in this particular NPC. But it is known to be servant of Orshabaal and has been ordered to stand guard on the path and try to convince humans or dwarfs to continue toward the city to arrive there and find a horribly death.

What secrets hide Dlahurogh of the demons or the world in general? Not a bad idea to talk with him and investigate their words. It could have interesting results ...

    In this cave we will find an underground river that we have to cross, will find another NPC, this time a Fire Devil called Hastur, this is another servant of the demons, like Dlahurogh.

Hastur will cross us to the other side for 100 gold coins.

Only we have to say: hi/ cross/ yes

Upon reaching the other side we have to follow to the blue circle marked and descend here:

We just have to follow the blue line to the two circles, we find fire devils, beholders, dragons, a pair of rotworms, bats.

The team should follow the marked blue line, this is the safest way to get to the crypts of the demons, in the first marked circle we'll find a hole, we have to go down there to reach a passage that leaves us on the other side of a river of lava, after we climbing a ladder at the end of the passage will reach the 2nd circle marked, there are other ways to get there, but they are very dangerous (eg cross the square of Ankrastal full of demons), rising for the second celestial circle simply follow the arrow until the end, be careful, the team may not go very separated for not luring monsters unnecessary, it is recommended to respect the position of the blocker.

We'll find a door of level 60, when we go through find a small room with a teleport, once inside we can not get out until you have killed lamayoría of monsters, which are as follows: 1 Warlock, 1 Black Knight, 2 Fire Elementals, after this will find the chests where is our prize, and take a teleport exit. To return we go back by the same path that we came.

Enjoy your loot!

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Present Bag

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**You see a christmas present bag.**

**It weighs 80.00 oz.**

**It contains presents which were stolen from Santa. Bring them back to Gluffy on Fillgrund.**

### **Notes:**

The Grynch Goblin Clan appears during the Santa event. You can change these bags for Christmas Tokens on the NPC Gluffy in Fillgrund, which can be redeemed for special items Christmas. They look like Barglin bags. So beware of scams. Note that you can only get while Santa Event is running.
Ezra Bridger

Growing up on his own during the age of the Empire, Ezra Bridger relied on his street smarts -- and subconscious Force abilities -- to survive. He became a con artist and small-time thief, doing what he needed to get by on his home planet Lothal. But this reality also hardened Ezra, who by the time he was 14 years old, had little trust for anyone. That would change with his introduction to the Ghost crew, a small band of rebels fighting back against the Empire. Ezra came to believe in their cause, and saw that he could help change the galaxy for the better. And with the help of Kanan Jarrus, he began to learn the ways of the Jedi.
Black Knight Quest

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To begin this quest and free the region of the evil Black Knight we locate in the town of Tyrsfal, we go out to the north-east gates, over here; and move from point A to point B, and continue over the bridge that is there:

Map:

After crossing the bridge will arrive to the point marked with C, and follow to the point D, on the path we will find many beholders.

Upon reaching the tower will find a lvl 35 door, later we have to go to the second floor (there will be no monsters), before climbing up to the third floor it is recommend be prepared because we can not back down.

In this floor we find the Black Knight and the reward boxes, after the quest is done we must enter in a teleport to take us to the above floor, there is a descent hole that will take us to the first floor and we can leave.

Enjoy your loot!

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Demon Oak Quest

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*Historical Note: On February 18, in 2012 Eu Pekenho (Elite Knight) was the first player to complete the quest, being the first to own the first Rainbow Shield the server.*

To begin this quest, we must go where Oldrak, which stands next to the great mountain north of Tyrsfal, inside a small temple, follow the map below (remember to take one axe and 1000gp / 10 Platinum coins)

In addition of the previous remember to go out in the north-east doors Tyrsfal:

When we find him we talk him and say the following:

***Player: hi***

***Oldrak: Hello Playername!***

***Player: hallowed axe***

***Oldrak: Do you want to buy a Hallowed Axe for 1000 gold coins?***

***Player: yes***

***Oldrak: Here you are. You can now defeat the demon oak with this axe.***

After saying this and pay with 10 platinum coins, will transform our axe in a hallowed axe.

Now without further delay we must go to the very Demon Oak follows the map presented below:

Follow the points from A to B.

Once we arrive we must use our hallowed ax on the tree that blocks us entry:

In doing so we will be moved forward and we can enter (Remember to be prepared / especially with avalanche runes to reveal invisible monsters! Because once you walk no way out!)

Defeat the demon oak!

Upon entering must start to attack with our hallowed ax every part of the demon oak (the bird, both arms and mouth), each stroke that we make to these parts will do to us 300 damage and will come waves of monsters each time you give a certain amount hits in any of these parts. The monsters come the random waves of weaker to stronger.

You must be prepared to quest with enough mana potions and / or heal potions, plus avalanche runes to reveal the monsters that are made invisible (eg Diabolic Imps).

Yet if we run out runes or potions, our friends can go and give us the supplies from outside.

After spending all raids and killing all parts of the demon oak (arms, the mouth, the bird) will appear shutting down showing only a smoke effect, and at the end when attacking some of this parts already mentioned and that is the last one, we'll be teleported outside the area of the quest.

And we will see the following message:

Now we go back to where Oldrak and talk about our victory against Demon Oak

We'll say him the next words:

***Player: hi***

***Oldrak: Hello Playername!***

***Player: demon oak***

***Oldrak: Did you defeat the Demon Oak?***

***Player: Yes***

***Oldrak: Good job!***

And that's it, now we go to a tomb next to the small temple of Oldrak, just a few steps north and click on it, in doing so we will be transported to the reward room.

Enjoy your loot!

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Cin Drallig

An esteemed Jedi Master and a swordsman of great skill, Cin Drallig was the head of security for the Jedi Temple on Coruscant. He is in command of the Temple Guard assignments, and also serves as a lightsaber instructor, as all veteran Jedi are encouraged to pass on what they have learned to a new generation of Padawan learners. Though it smacks of disrespect, Drallig has earned the unflattering nickname of "the Troll" among the Order.
Luminara Unduli

A green-skinned Mirialan, Luminara Unduli served the Jedi Order during the final years of the Galactic Republic, and trained the capable Padawan Barriss Offee. A no-nonsense Jedi Master, Luminara fought in Clone Wars battles such as Geonosis and Kashyyyk, and was thought to have perished during Order 66. In reality, she’d been taken into Imperial custody and executed, with holographic transmissions of her captivity used as bait to capture fugitive Jedi.
Crown Legs Quest

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To begin this search, we must locate in the city of Adhlea, to which we arrive from any boat, once in the following route:

It is necessary to bring the machete to cut avages that impede the path.

Will arrive here, immediately next to a hole, we descend to Huldur Caves.

We will descend a series of 4 small caves, once we are at the end we will arrival to Huldur.

Now next to our place of descent there will find some stairs, descending into the kingdom of the Banshees, as indicated in the following image:

After entering the Banshee realm, we continue here:

Just follow the blue line.

In the big hall halfway we will find 6 banshees, after eliminating them we must follow the blue line until the blue circles, because that is where the chest that will give us the crown legs, once obtained the loot we return by where we came and we left the cave.

Enjoy your loot!

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Barglin

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**HISTORY:**
The lawless land, also known by the name of Barglin, is a large island in the
northern end of the world, which for centuries was and remains occupied by
pirates savages.

.

For hundreds of years Barglin was a haven for all kinds of slag and fugitives
from all kingdoms, who embraced the laws and style of pirate clans that
dominated the islands. It is believed that the greatest interest of the King
Raidar III for subjecting the island was to get the priceless treasures that
pirates hid, ambition unsuccessful as he could never find anything.
No one knows for sure when were the first settlements on the island, but vague
records and ancient legends that existed before the fall of Tansflyr, telling
stories about the mens of the sea, living on a large island, covered of gold.
In fact the history of Nirmal has a direct encounter with pirates, because he
saw from the shore as the ship that came their parents was attacked by pirates,
sunken and burned.
It was not until the year 3738 of the second Age when the first explorers of
Tyrsfal's Empire were sent as emissaries to the island, which they never returned.
It would be 100 years later after trying to contact when the empire Raidar III
had gained enough power and declared war on Barglin with one choice: Surrender
or be annihilated. By this time the pirates already had a solid government on
the island, and every clan decided that to preserve their lifestyle and their
island intact, would be subject and surrender to the orders of Raidar.
So the island surrendered peacefully, yet the treaty between Tyrsfal and
Barglin allowed the island to continue their self-government representatives
without external from them. So the pirates continued ruling the island as
always, only had to pay huge taxes to Tyrsfal and go to war when the king
calls.
Still, the leaders of the pirates clans have not submitted entirely, while they
show cooperation with Tyrsfal, in secretly are leaders of the Barglin's
Resistance , which seeks to overthrow the despicable rule of Tyrsfal and his
king, attacking their supply routes and allying with their enemies, one day,
they say, will get his revenge.

Below is a map of the city of Barglin its main attractions shown:

To view the specific HUNT ZONES of the island you can
see the next articles: Barglin Resistence (Pirates), Barglin (Quaras) & Barglin (The Cult & Tortosie)

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The Dark Tower Quest

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War Wolfs, Minotaurs, Orcs, Skeletons, Orc Warriors, Orc Riders, Minutaur
Archer, Orc Shaman, Minotaur Mage, Fire Devil, Bugs, Rats, Dwarf Guards, Dwarf
Soldiers, Dwarf Geomancer, Monks, Elfs, Elf Arcanaist, Cyclops, Orc Berserker,
  **Legend:**
terrible bandits of the all kingdoms keep a treasure in the high of the Dark
Tower.

To begin this quest we must place ourselves in the city of Tyrsfal and follow the below map, marked in blue:

**WE RECOMENDED USING A STEALTH RING, BECAUSE REDUCE THE RISK OF DYING (MOST OF THE CREATURES CAN'T SEE US INVISIBLE).**

Upon reaching the tower we began to up, it has 7 floors, including the surface.

1st floor -Surface 7 skelentons, 4 ghouls.

2nd floor: 3 bugs, 2 rats, 4 devils fire

3rd floor: 3 guards dwarf, 3 soldiers dwarf, one dwarf geomancer

4th floor: 3 monks three elfs

5th floor: 1 orc shaman, one elf arcanaist 1 minotaur mage, 2 cyclops

6th floor: 3 orc berserker, 2 orc leader, 4 orc spearman

7th floor: 2 dragons

Picture of 5th floor:

On reaching the highest floor must fight against two dragons, there are the chests and your reward.

Enjoy your loot!

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In name of the king

To begin this quest we must locate in the city of Tyrsfal, to start we go to the royal prison and talk to Largh, the captain of the prison offering work.

We say the following sequence:

Player: hi - offer - yes

Mission 1: chasten the Amazons who live east of Ambal.

We must give the Amazons a punishment for not paying taxes to the king, so Largh orders us to go to his camp and kill Amythra, leader of the Amazons, once done we must take to Largh the necklace of Amythra as proof.

When we get to Necklace we go back to Largh and say the following:

Player: hi - payment - necklace - right
Dark Tower's enclosure

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### **The Dark Tower.**

The Dark Tower is a small hunting area for moderately low lvls (20-30), located to the west of Tyrsfal.

In the top of the tower is one quest: The Dark Tower Quest

We can get there following the next path, using Tyrsfal as reference.

In the first floor we can find: Minotaurs, War Wolfs, Orcs, Skeletons, Orc Warriors,
Orc Riders, Minotaur Mage, Orc Shaman, Minoraur Archer.

To know what monsters are in the upper floors See: The Dark Tower Quest

Down floor:

There we will find: Orcs, Orc Warriors, Orc Berserkers, Orcs
Spearmans, Elfs, Dwarf Guards, Cyclops, Minotaur Guards,

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Rotworms

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No less important are the rotworms to start climbing levels, hence the importance of these.

To reach the rotworms is preferable locate ourselves in the capital, Tyrsfal as a benchmark, we should go to the north-west out of town and take the following route:

We'll find a hole and we'll down to the Rotworm caves, here:

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Plo Koon

A Kel Dor from Dorin, Plo Koon was among the wisest members of the Jedi Order, respected for his level-headed analysis of events and unflappable calm. Deeply concerned for life in all its myriad forms, Plo was especially devoted to protecting the clones under his command. He shared a special bond with Ahsoka Tano, whom he’d brought to the Jedi Order as a toddler. One of many victims of Order 66, Master Plo died at Cato Neimoidia when his wingmen shot down his starfighter.
Blacksmiths

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**ITEMS REQUIRED: Rope, Shovel**

We have to be located in the city of Tyrsfal and follow the map below marked in blue:

When we arrive we open the hole indicated there with our shovel and go down to the next place, here we find several dwarfs and dwarf soldiers:

We continue on the map below:

On the way we will find several dwarfs, 1 dwarf guard and 3 cyclopes (two of them are locked in the room of the reward chests)

We continue to the X brand, there you will find five chests containing the prize.

Enjoy your loot!

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Legion Helmet Quest

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legions of Tyrsfal have have large supplies of weapons and equipaments, but
seem to have forgotten an old helmet from past wars!

**GUIDE OF THE QUEST:**
We have to go to the city of Tyrsfal, preferably in the depot, to have a reference point:

Follow the maps carefully to reach the quest:

Follow the black and blue road reaches the stairs and walls, there:

Go downstairs and find in the lower left corner the chest with the
award:

**Enjoy your loot!**

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Gargarakk Demon's Hall

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To begin this quest we must go to the black city of Ankrastal, the following maps show the way:

   We have to enter trough the Dargar mines, here:

      We arrived at the withe marked circle of the image above, go down here and go to the circle marked in blue:

    When we reach the marked blue circles we must keep going and continue here, (we'll find a door of lv 30):

    Here we'll find all the kinds of dwarfs (soldiers, guards, normal). We keep going to the marked blue circle to another small cave, which is this:

    Upon reaching the blue circle continue and climb up here:

    We'll go to the blue circles, then down, we get here:

    It is in this room that we started having a little evidence of demon reign, here we'll find to Dlahurogh, the Guardian, a Demon who has been ordered not to attack any creature.

It is not known what hidden secrets are in this particular NPC. But it is known to be servant of Orshabaal and has been ordered to stand guard on the path and try to convince humans or dwarfs to continue toward the city to arrive there and find a horribly death.

What secrets hide Dlahurogh of the demons or the world in general? Not a bad idea to talk with him and investigate their words. It could have interesting results ...

    In this cave we will find an underground river that we have to cross, will find another NPC, this time a Fire Devil called Hastur, this is another servant of the demons, like Dlahurogh.

Hastur will cross us to the other side for 100 gold coins.

Only we have to say: hi/ cross/ yes

Upon reaching the other side we have to follow to the blue circle marked and descend here:

    We just have to follow the blue line to the two circles, we find fire devils, beholders, dragons, a pair of rotworms, bats.

ANKRASTAL

Upon reaching the blue circles down here finally we'll get to Ankrastal we must follow the blue line to the quest:
**NOTE:** The marked route is recommended because it has the least monsters on the way (in his dragons majority and dragon lords in some part, not representing big threat), the unique potential danger of this route is the presence of 2 Hellhounds , although they appear alone respectively, their positions are marked in the image, if the team prepares to meet should not have major problem in eliminate them.

The Hall: The Hall is marked with large blue circle, has a small entrance in the central part on its south side, we should enter with caution! For yet there are 6 demons and several Fire Devils, so they should be lured gradually, without haste and kill them one by one, once we reach the end of the hall (the smaller blue circle) we'll find the chests of the prize.

Enjoy your loot!

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The sewers Quest

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To start this quest we have to locate ourselves in the Depot of the city of Tyrsfal.

Now we must go to the sewers, we can choose to go down
for the depot (which has an exit to the east) or raceway surface: the map below
shows:

When we go down for the indicated places, we have to
go to the south following the line marked on the image and kill all the
monsters that we will find
In the end of the path we will find 2 chests, one will give you 20 health
potions and the another one 20 platinium coins.

Enjoy
your loot!

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Raids of Ambal

### **Orc Raid in Ambal**

Because of their previous defeats against humans, especially for the loss of their lost domains where is located Ambal, the orcs invade the city from all directions - each entrance to the city is blocked by huge armies of three orc waves. But only two have ads. The first occurs when the orc activity is announced, some weak orcs first arrive (probably spies / reporters) are near the city. A few minutes later, a larger army is sent, until finally, a few minutes later, leaders come with the final troops. It is only during the last wave where Orc Warlords arrive.

Events:

1. **00:00**: *Orc activity near Ambal reported! Beware!*
2. **00:04**: (unannounced raid)
3. **00:07**: *Ambal is under attack!*
4. **00:09**: (unannounced raid)

Creatures of the Raid:

Orc Shaman, Orc Warrior, Orc Spearman, Orc Warlord, Orc Berserker, Orc Rider, Orc Leader

\***Warning for mages**: The orcs of this raid are able to see invisible players.
NEWS

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NEWS ARCHIVE OF TIBIA ADVENTURE.

You can see a history of published news concerning the server, as well as the latest and most current.

**NEWS 19-08-2013**

**NEWS 21-03-2013**

**NEWS 09-03-2013**

**NEWS 21-02-2013**

**NEWS 19-07-2012**

**NEWS 01-07-2012**

**NEWS 30-06-2012**

**NEWS 15-03-2012**

**NEWS 03-03-2012**

**NEWS 01-03-2012**

**NEWS 14-02-2012**

**NEWS 18-02-2012**
The Warlock Council Hall Quest

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To begin this quest has to be located preferably in the city of Adhlea,
we can go there from any boat.

Once we are in the town follow the blue line in the next map to reach the Mount
Midryl, enter inland to reach the blue circles where there will be a ladder,
you will find Cyclops occupying the first floor of the mountain.

Once when we go over here; has to follow the line up to the blue circles
(will find cyclops and stone golems):

Then we have to go upstairs again and continue over here (reach the marked
circles, where we have go upstairs again)

We'll arrive here, finally at the entrance to the Warlock Tower, find a
door of lv 54:

We enter and climbed stairs to the second floor, here will find only 1 warlock; after we kill him we have to enter on the first teleport that we see **(REMEMBER: 2 FLOOR OF THE TOWER).**

This lead us here (Will find beholders, witchs and acolyte of the cult and an
adept of the cult)
Next to the place where we arrive we can see that there is a teleport, but this is blocked by a rock. This part of the quest is to go about go through several rooms and activate a lever that will do the rock disappear. But we must hurry, because when we will activate the lever only takes 70 seconds until the rock reappears and block the passage again!

We have to go where is the blue marking circle and walk here:

(will find beholders and witchs) here:

We went down again and continue along here: (will find witches, beholders and one fury)

We went up and continue on here:

It is noteworthy that here we must lower on the blue circle, and once
down cross to the other side of the room and go up for another ladder, and then
for other, this will lead us to the second level, here:

This floor will find witches, beholders, stalkers, gozzlers, 2 warlocks,
one fury, adepts and acolytes of the cult a necromancer a novice of the cult
and enlightened of the cult, once we reach the end of the path, where are the
marked blue circles, has to find the lever to open the way to give us access to
the teleport of the begining.

Once activated we will have 70 seconds to return before the passage will closed
again, when we enter the teleport we will be sent to the official hall of the
dark council room of the Emperor of the Black Order; will be find 2 warlocks, a
necromancer, 6 ghouls, and 6 skeletons, 2 mummys and 2 crypt shamblers, here:

Arriving we eliminate the enemies, later follow the marked route to the
circle (Here will find the reward chest), then follow the marked line to the
exit teleport, we will be returned to the outskirts of the Warlock Tower
(without danger).

Enjoy
your loot!

.

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Arena Quest

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  **Reward:**
Blacksteel Sword, Headchopper, Orcish Maul, Present Box, Backpack
**Scrapper Arena**: Silver Globet and you can chose 1 between: Mystic Blade,
Cranial Basher, Heroic Axe, Present Box, Backpack
**Warlord Arena**: Gloden Globet and you can chose 1 between: Blessed
To begin this quest we headed to the frozen continent of Fillgrund starting from any boat, when we arrive then follow the map:

Then here:

We climbed the stairs and go into the underground of the arena and there
will we find to Halvar; the npc in charge:

To start the quest you have to say him:

***Player: hi***

***Halvar: Welcome, Playername! I have been expecting you.***

***Player: fight***

***Halvar: Do you want to try the (Greenhorn, Scrapper, Warlord) mode for the price of X gold coins?***

***Player: yes***

***Halvar: You can pass the door. Good luck!***

The price is 5000gp (5k) for the first 2 Arenas (Greenhorn & Scrapper), and 10000gp for Warlod, and after pay can go through the door and follow the map:

Then just enter in any of the tps, and fight against the champions of the arena!

Enjoy your loot!

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Сутевая материя

Сутевая материя - любой физический объект, созданный из Сути, есть сутевая материя. Для не-мага подобный объект будет неотличим от объекта, созданного природой или человеком, но для человека с магическими способностями разница будет очевидной. Сутевой объект будет иметь слабое поле, подобное ауре живых существ, его одновременно труднее и легче разрушить магически; если этот объект еда, питьё или созданная магом кровь, то при попадании в тело человека с магическими способностями он приведёт к эффекту накопления.
ADDONS

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-This guide has been created to guide the players about the addons, besides to obtain the necessary items and for find the correct npc.

NOTES: 1- To get monsters products used in the addons we need some tools, such as Blessed Wooden Stake (to win vampire dusts and demon dusts), which is obtainable only in part on the way to Pits of Inferno Quest, and the Obsidian Knife (eg to get the minotaurs leathers, dragon leather) is only obtainable in Banshee Quest.

### **Basic Outfits**

Basic outfits, these are the ones that are available for free accounts.

### **Premium Outfits**

Outfits that are only obtained by having a premium account.

### **Quest Outfits**

These outfits can only be obtained by means of quests and be premmium account (for more information on the quests see: **OUTFIT QUESTS**

### **ADDONS**

Exist in Tibia Adventure a Npc that gives us all the addons, called Thempos, which is a wizard of the White Order who lives alone in the vast mountain: The Vasyrian Mount, located at north of Tyrsfal.

Follow the images below to get there:

We must follow the blue line, placing us in Tyrsfal as a reference point and continue to the north along the north-eastern gate to reach the mountain. We climb a stone staircase, then we will go into the interior, here:

Once we get the blue circle marked on the image above just continue climbing another ladder there and the next level, and then we move forward and up, there is no reason to get lost, to reach Thempo's tower, on the most hight point of the mountain.

###

### **ADDONS AND REQUIREMENTS.**

The Tibia Adventure addons are not free as in many others Open Tibia servers, are privileges that denote hard work and dedication and that basically makes them valuables. Below is a list of all the addons that gives Thempos with their respective required items:

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TOWNS

**Exist 8 liveable cities throughout Tibia Adventure of varied climates and cultures, for making easier the sight of each, we leave here a link to the information of each respective city, with their guide and attractions:**

**Tyrsfal (Capital) Main population: Humans.**

**Ambal (It belongs to the empire of Tyrsfal) Main population: Humans.**

**Adhlea (Recently annexed to the empire of Tyrsfal) Main population: Elves.**

**Barglin (Recently annexed to the empire of Tyrsfal) Main population Humans. (Pirates).**

**Raulur's Crack (City of the abyss -Independent Kingdom-) Main population: Humans.**

**Fillgrund (-Hollskadrüm's House- -Independent Kingdom-) Main population: Humans (Barbarians).**

**Buranga (Built and founded by Tyrsfal´s Empire, newly conquered lands) Main population: Humans**

**Kha Zar (Rhajjahir Empire -Independent Kingdom-) Main population: Humans.**

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Tundra (Frost Dragons)

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**Tundra** is a wild land, located south of the frozen continent of Fillgrund.

There are many legends that haunt this huge piece of land and ice, which is said, in the distant past was the birthplace of the dragons.

The most barbarous songs are based on Tundra, asserting that it came the beginning of all living and dead, magical and non-magical things, the barbarians of Fillgrund have great respect Tundra, seeing it even like a deity, which is one of the reasons so they never colonies or barbarous tribes settled in it.

Many foreign warriors have traveled to Tundra to participate in the hunt for the fearsome Frost Dragons, an condemned activity for Fillgrund and its people, who cry out to their gods to punish transgressors and profane its sacred island.

This huge piece of land stands the most big population of Frost Dragons and Frost Dragon Hatchlings of all Artham, the vast island is full of them literally being.

There are also smaller populations of Crystal Spiders hidden among the rocks and mountains.

**TO GO TO TUNDRA:**

Only premium playes can reach Tundra, traveling by ship.

**NPCs that lead us to Tundra:**

**Captain Commer** (Ambal): 50gp

**Captain Taylor** (Tyrsfal): 55gp

**Captain Cobb** (Barglin): 300gp

**Ethil** (Adhlea): 35gp

**Captain Rolly** (Buranga): 40gp

**Klahurr** (Fillgrund): 15gp

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Wikia Tibia Adventure ENGLISH

**Official** **Wiki from the OT Server MMORPG Tibia Adventure!**

**Kills per day to obtain red skull: 10****Kills per week to obtain red skull: 70Kills per month to obtain skull: 180****RED SKULL TIME: 5 DAYS**

**BLACK SKULL:**
**Kills per day to obtain black skull:** **45**
**Kills per week to obtain black skull: 100****Kills per month to obtain black skull: 400****BLACK SKULL TIME: 20 DAYS**

**KNOWN** **QUESTS!**
**Annihilator**

**Pits of Inferno (With the loot of "In service of Yalahar Quest" included)**

**Banshee Quest**

**Desert Quest**

**Arena Quest**

**Black Knight Quest**

**Demon Oak Quest**

**Blue Legs Quest**

**The Inquisition (Real Map)**

**Demon Helmet Quest**

**The Hidden City of Beregar (Firewalker boots Quest)**

**Elemental Spheres Quest**

### **FOR ANY QUESTION ALWAYS USE THE HELP CHANNEL!**

###

## Developments

* Date- Text
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## Colabora con este wiki

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Demon Helmet Quest

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Beholders, Skelentons, Necromancers, Ghosts, Demon Skeletons, Hunter,
  **Legend:**
demons have an ancient treasure hidden of the old Demon Lords in a secret
chamber!

To reach Huldur Caves we must travel by any of the boat teleports to the
elven city of Adhlea, once we get there we follow the following path:

Once we arrive the circle marked we go down to the dungeons of Huldur Caves.

We go down a series of 4 small caves, once we go down to Huldur now we follow
the blue line marked on the map below. (On the path will find multiple Beholders, Skelentons, Necromancers, Ghosts, Demon Skeletons, Hunter, Priestess, Wild Warriors)

Upon reaching the blue circles we find two guardian dragons and the stairs to the realm of the Behemoths, we must go downstairs.

We will arrive here:

Behemoths will be find along the way, we should follow the blue line to the marked circles (must also pass through a door from lv 100 to continue), when we reach the circles we go down, will find many fire elementals,

Here:

Go upstairs, will find more fire elementals, here:

We continued walking, we reach a small cave we go up stairs and got to
where the blue circles are marked.

We go up and get here (we can not back down, but there is an emergency teleport)

We'll find one demon.

Then we go to the hole where is the blue circle and go down here:

Throughout this cave you will find 5 demons, we must lure slowly so as not to pose a greater danger.

Once we reach the circle marked there will be a teleport, enters prepared! Then
send us the main room with 4 demons and 8 banshees at the same time.

The final room:

A widely used technique to survive the entrance to the room is run to the right side and stand next to the lever (which must move to go away wall separating us from the prize at the opposite end of the room) The adjacent space to the lever is of a 1 sqm, and it is only possible to hit only 1 monster at the same time, this technique is used for cleaning the room, is usually a mage for kill all with spam before other people who are form the team comes to the room.

Once all creatures are dead, and the lever was switched, we go to the left end of the room to find the reward chests.

To leave the room we go to the teleport, that send us back to the entrance of the Behemoth cave.

Enjoy your loot!

**VIDEO:**
**http://www.youtube.com/watch?v=Qi9kQmMRL2A&feature=youtube\_gdata**

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The Warlock Tower Quest

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To begin this quest we are located in the city of Adhlea, we can reach it from any boat

To begin this quest we must be located in the city of Adhlea, we can reach it from any boatOnce we are in the city follow the next map by the blue line until arriving at the mount Midryl, we will enter to the interior until arriving at the blue circles marked where there will be a staircase, will find Cyclops that occupy the first floor of the mountain.

When we go up must continue here; Follow the line to the blue circles (we will find Cyclops and Stone Golems):

Then we go up again and continue here (reaches the circles, where we will go up again):

We will arrive here, finally at the entrance of the warlock tower, we'll find a door of lv 54:

We enter and start to up (it is worth mentioning that the tower consists of 5 floors, once we go up to the second there will be no way to get down quickly, only by a teleport to the back of the room.

 Monsters on the floors : 1st floor: 3 monks 2nd floor: 1 warlock 3rd floor: 2 warlocks 4th floor: 2 warlocks 5th floor (end): 3 warlocks.

Once we reach the end (5th floor) and defeat the Warlocks we take the loot that is in 3 chests.

Some extra pics:

Enjoy your loot!

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The Vampire Lord Tasks

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  **Reward:**
**2. Warlock task**: Vampire Doll, Crystalline Armor, Zaoan Robe, Vampiric Crest, Terra Legs
To begin this quest wehave to go to Port Namil, we can go from the ships of Ambal, Barglin or Tyrsfal

We follow the marked route and then we go forward here:

Then we come to a hole that we must open with our spade, marked with the blue circles:

Here

We will arrive right on a pile of rocks that we have to open with our shovel. When we enter we will arrive at a tiny cave, where we will go down again, arriving at the end we will find here: Follow the next route to Badrial, the vampire city (Along the way we will find skeletons, skeletons demons, Skeleton warriors, necromancers, priestesses, vampires, ghouls)

When we get to the blue circle must go down and continue here:

We go down and then here (we will find ghosts, ghouls, skeletons of demons, vampires, lost souls)

We go down again, now will enter the cave that leads to Badrial: (In the city will find demon skeletons, skeletons, ghouls, deathspawns, crypt shamblers, mutated humans, skeleton warriors, necromancers, vampires, mummys, zombies)

We must cross the city to the Upper Town, where the Vampire Lord and the nobility reside. Once we reach the stairs we go up and down the other side of the wall, going down we will arrive here:

Follow the blue line, enter the royal palace of the vampires, and advance to the marked circles that lead us down. (We will find vampires)

When going down we will arrive at the dungeons, here:

We find more vampires, we arrive at the blue circle and we go down, here:

We will advance to the blue circle until a mystical flame **ENTER PREPARED!** For we will be sent into the sand of the Lord, where there will be Demons, Nightmares and Behemoths, here:

We will reach the area of the battle pit, there will be two demons here:

We will find new flames, which sent us to the last sector of the arena with 5 demons and a nightmare, here:

When we reach the marked blue circle will find another teleport that will lead us out of the sand, we will find some stairs that we must climb; Here:

In the marked circles we will find the Vampire Lord, Lord of Badrial.

We have to tell him: **Player: hi** Vampire Lord: -- **Player: no** Lord Vampire: -- **Player: Tasks** The Vampire Lord: --

The Lord will ask you to hunt 100 demons, 100 behemoths and 100 warlocks, for each task done your will have the corresponding prizes.

To see how many monsters we are missing from each task we can do the command **!vampirequest** that will not say the exact number of the ones we have killed. Finally when we have fulfilled one or more of the tasks we must go back to where the vampire lord and tell him the **name of the task**, for example Demons, if we want the prizes for killing 100 demons, and say **yes**. If we did well will recieve the prize, the same with the other two tasks.

Enjoy your loot!

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Girl Meets Crazy Hat

**Girl Meets Crazy Hat** is de tiende aflevering van Seizoen 1 in Girl Meets World. Hij werd voor het eerst uitgezonden op (*Nog onbekend*).

## Korte omschrijving

Riley maakt zich zorgen om haar toekomst en daarop besluit Cory een schoolopdracht te verzinnen. Riley en Farkle moeten een eigen bedrijfje opzetten, net als Maya en Lucas.

## Hoofdcast

* Rowan Blanchard alsRiley Matthews
* Ben Savage alsCory Matthews
* Sabrina Carpenter alsMaya Hart
* Peyton Meyer alsLucas Friar
* August Maturo alsAuggie Matthews
* Danielle Fishel alsTopanga Matthews

## Gastrollen

* Corey Fogelmanis alsFarkle Minkus
* Jackée Harry als Evelyn Rand
* Phil Idrissi als Eugene
* Ava Kolker als Ava Morgenstern
* Sarah Carpenter als Sarah
* Darby Walker als Darby
PREMIUM FEATURES

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Tibia Adventure is a free to play massive multiplayer on-line role playing game (MMORPG). Players are able to enjoy the game, free of charges, for as long as they want. However, if you are having fun playing Tibia Adventure, you might want to consider purchasing a premium account which may just extend your gaming experience to a whole new level. As a premium account you will be able to visit several new places, and discover new aspects of the game itself!

**Premium Areas**

* As a premium account you will be able to visit and explore new places, mysterious creatures, puzzling quests and a lot more!

**Traveling by ships**

* All premium players are able to travel to different cities by ships available all over the Medivia Online map!

**Larger depot limits**

* As a premium account you will be able to hold twice as many items in your depot than before!

**Houses**

* Thanks to having a premium account you will be able to purchase in-game houses for gold coins!

**Promotion**

* Premium characters of level 20 or above can be promoted to a higher rank which will result in quicker mana and health regeneration! Also, you will be able to learn spells available only for promoted characters.

**New spells**

* The magic academy in Edron has developed new powerful spells! As a premium player you will be able to learn them!

**Addons & Outfits**

* Premium players have the ability to use and get new costumes and addons with them, appart of getting a powerful appearance, in several cases are useful to exploit their skills as player!

**There are even more premium features! Find every new aspect of premium account in Tibia Adventure!**

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Rhonghrord Volcano (Dragons)

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The legendary volcano of the dragons, is northeast of the kingdom. It is said that from the magma of this enormous volcano Demodras came, the lord of all dragons, who hates humanity for the sport of hunting dragons, his children, that have borned from the Demodras himself,.

Others say that in the subterranean depths of the volcano have seen an even more terrible being, that is the true master and ruler of all dragons, living and dead, the horrendous Dracola.

### **How get here:**

To get to we can take any boat saying the word: volcano, apart from this there is a teleport in all boats that take us directly, other ways is simply walking.

### **Guide**

Rhonghrord Volcano has 8 floors up and 8 floors depth, you can find the following creatures: Dragon, Dragon Hatchling, Dragon Lord, Dragon Lord Hatchling, Demodras, Undead Dragon and Dracola.

The volcano has 3 quests, Top of the volcano's quest, Demodras Quest & Fire Axe Quest.

### **BOATS:** In all boats there is a Teleport to send us Rhonghrord Volcano

We can also go through NPCs:

The NPCs that can take you to Rhonghrord Volcano are many and generally in all cities:

Captain Commer - Ambal - 170gp

Captain Taylor - Tyrsfal - 30gp

Ethil - Adhlea - 45gp

Butprick - Miners Union - 40gp

Bramir - Sharp Top - 30gp

Captain Cobb - Barglin - 50gp

Bertolt is the npc that resides in the volcano that takes you back safely to adventurers who decide to land on its coast.

### **Walking path:**

As seen in the image the most recommended way is the North-East Tyrsfal gate because it is the shortest and safe.

The southern road is longer and probably dangerous because maybe we can find GS's as we approach to Plains of doom

   Here are shown maps and locations of the volcano

***The volcano seen from the surface.***

### **UPPER FLOORS**

**FLOOR +2**

**FLOOR +3**

**FLOOR +4**

    **FLOOR +5**

**FLOOR +6**

**FLOOR +7**

**FLOOR +8**

### **UNDERGROUND FLOORS**

Must follow the red line to white circle that says: Hole to the Caves:

**FLOOR -3**

**FLOOR -4**

**FLOOR -5**

**FLOOR -6**

**FLOOR -7**

**FLOOR -8**

(EXTREME CAUTION BEFOR GO DOWN; NOTE: YOU CANNOT GO UP IMMEDIATELY)

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The Torture Rooms Quest

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To begin this quest we must go to the black city of Ankrastal, the following maps show the way:

   We have to enter trough the Dargar mines, here:

      We arrived at the withe marked circle of the image above, go down here and go to the circle marked in blue:

    When we reach the marked blue circles we must keep going and continue here, (we'll find a door of lv 30):

    Here we'll find all the kinds of dwarfs (soldiers, guards, normal). We keep going to the marked blue circle to another small cave, which is this:

    Upon reaching the blue circle continue and climb up here:

    We'll go to the blue circles, then down, we get here:

    It is in this room that we started having a little evidence of demon reign, here we'll find to Dlahurogh, the Guardian, a Demon who has been ordered not to attack any creature.

It is not known what hidden secrets are in this particular NPC. But it is known to be servant of Orshabaal and has been ordered to stand guard on the path and try to convince humans or dwarfs to continue toward the city to arrive there and find a horribly death.

What secrets hide Dlahurogh of the demons or the world in general? Not a bad idea to talk with him and investigate their words. It could have interesting results ...

    In this cave we will find an underground river that we have to cross, will find another NPC, this time a Fire Devil called Hastur, this is another servant of the demons, like Dlahurogh.

Hastur will cross us to the other side for 100 gold coins.

Only we have to say: hi/ cross/ yes

Upon reaching the other side we have to follow to the blue circle marked and descend here:

    We just have to follow the blue line to the two circles, we find fire devils, beholders, dragons, a pair of rotworms, bats.

Upon reaching the blue circles down here finally will get to Ankrastal and follow the blue line to the quest, we have to reach the Angaroth's palace, follows the next route (we enter the Angaroth's palace and move towards the left bottom, there we find some stairs that goes down (where are the blue circles marked):

After go down we follow here:

We walked down the line marked to the door of lv 118 The equipment should exercise extreme caution, the torture rooms are full of Hellhounds, Dark torturers and Demons, the only advantage is that they are mostly separated into small rooms with doors, so it will be essential that the team has a good blocker and that this don't loss the concentration going away of the doors and losing the blocking, a good healer is also essential.

The room of the chests is where is the marked circle, once we take our reward must return in the same way, to the outside.

Enjoy your loot!

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Ghoul Chamber Quest

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To do this quest we have to be located in the depot of Tyrsfal and went down to the sewers by 2 possible paths of the next images on the depot, or enter by the sewer itself

Down on the sewers we have to follow the path indicated through the tunnels where it is marked with an X, below there will be a room with a ghoul and the quest chest on the left.

Enjoy your loot!

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Гильдия

Гильдия - организация людей с одинаковым родом занятий, лицензированная в своём полисе и имеющая в нём как минимум одно представительство.

Самыми крупными гильдиями в Хале являются торговые и воинские. Каждая гильдия обязана заниматься лишь тем родом деятельности, на который у неё выдана лицензия.

Также существуют организации, которые работают без лицензии, хотя и имеют представительство (обычно это просто переделанный частный дом), которое, впрочем, не указывается ни в реестре представительств полиса, ни на карте города. С точки зрения закона такие организации не являются гильдиями, но в устной речи их часто называют "Серыми гильдиями". Это обычно организации "артефактников" и следопытов. Кроме того, преступные организации воров, убийц и вымогателей часто называют "ночными" или "чёрными" гильдиями, но, по понятным причинам, чаще всего в этих организациях не существует чёткого деления по родам занятий, и одна такая "гильдия", может заниматься любым видом преступной деятельности. Представительства подобных организаций если и существуют, то известны лишь посвящённым. Впрочем, иногда ночные гильдии маскируются под торговые и сбывают таким образом краденый товар, о чём свидетельствует выявленная в 1111 году законоблюстителями Лабирдина связь торговой гильдии "Синий свет" с ночными гильдиями города.
The Amazon Camp

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To begin this quest we must locate in the city of Ambal, we can reach it from the boats, once we are in it we follow the following route until the circles marked, we will find Amazons in the way:

When we reach the marked circles we go down and continue here:

We follow the blue line to the circle, we will find more Amazons and Valkyries, and in the end also Witchs, in the marked blue circle we will find the chests and our prize.

Enjoy your loot!

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