Timeline

The Saga of Clustersketch is broken up into eras. Some minor/major events are listed in each one.

## Begi

Beginning is marked by the existence of Paracosm, The creation myth. The two continents (Phantasia and Appar Operis) are created, and this entire era consists of Paracosm creating more things. Gods are created, and the various races are created too.

The original events of the Drakkniedheim folklore are set in motion (Demissyr's travels through the land to slay the 23 dragons of the original brood) after Naisoraz kills the Seven Dragon Brothers. Vymythos, Son of Drikinyaoki, and Drikinyaoki, Son of the Sun are both slain.

## Pae

Begun with the creation of the Watchers. Paracosm could no longer toil in the basic trifles on the regular plane of existence. Both Phantasia and Appar Opperis have many advancements, and both landmasses lived without knowledge of the other.

Watcher Syndicate leaves his military state, which is taken over and turned into a cult (eventually becomes the Aryste).

Sarium Axis is driven mad in the ruins deep below Kraal.

Appar Operis has rudimentary assault weapons, such as machine guns and artillery.

## Cosm

The gods argue against Paracosm over the desire to stay out worldly conflict and entanglement. They go against his will and all provide various blessings to whomever wants / requests them, pushing each gods' own agenda. The gods also end up creating their respective artifacts that together hold the sheer power to rip apart Paracosm. Cosm ends when the gods and Paracosm come to terms, and the artifacts are scattered and locked up in the world.

Thalamyr Veiburnim's (the Conquering King) reign of Phantasia and death occur during Cosm.

After Thalamyr's death, most monsters have a large growth in their intelligence, causing the current "meta" adventuring team builds / fire teams to become essentially worthless. During this era, Phantasia was pushed into a short dark age.

Various prominent heroes are born, guilds and adventuring as a whole is restructured along with the layout of villages, towns, and cities. New fortresses are built with the built-in purpose of being self sustaining.

Appar Operis has mostly modernized, emerging technologies nearing the end include radar, computers, and nuclear science. A massive superpower by the name of Iron Hammer is in control of a large amount of Appar Operis.

## Haos

The Collide marks the start of Haos. Both supercontinents merge together, and after a few global wars, peace is mostly established. The era of marriage between technology and magic proliferates.

Shortly after Collide, a numerous number of skirmishes and world wars break out, dubbed The Great Haxads. After the ruins of the Great Hexads, most stable world governments are in shambles. This lead to the rise of various factions such as Ater Augea, and Azimirov. The factions settle and attempt to rebuild their various occupied areas.

Watcher Orsa breaks up an Aryste ritual in Phantasia.

Syndicate Esper founds Azimirov, however, his role as leader is unknown and kept secret.

Iron Hammer attempts to rebuild its empire of Appar Operis back to its former glory, but due to the lack of infrastructure, it just results in continuous power struggles between officials. They barely reach half their original size before the state entirely collapses into many smaller ones - a confederation.

Aries is a double agent of Iron Hammer, spying for Azimirov. Eventually, his ties with Azimirov is terminated. He takes over one of the smaller states in the confederation. He is the founder of Fe (which becomes Iron Phoenix), the ruling faction.

High ranking members of Aryste are able to infiltrate Iron Phoenix positions, convincing leaders to pursue the destruction of the artifacts.

Aloise the Pariah, and his second-in-command, Mikhav the Vth raids and takes over one of the remaining intact strongholds built by Iron Hammer. From there, he slowly takes over neighboring states. Eventually, he renames the vast empire the Holy Union of Soviet States. The Holy Union is hellbent on conquering the rest of the continent. Mikhav's attempt on Aloise's life fails.

Syndicate Blizzard green-lights the request for the creation of a prototype task force (funded and manned by elite operatives of Azimirov) that eventually becomes Shade Corp. of Watcher Faction. Its purpose was to ensure Iron Phoenix (now mostly controlled by Aryste members) does not succeed in its attempt to begin The Shift.

Various artifacts are destroyed, slowly assembling the super weapon the gods had created. The end of Haos was marked when the last artifact was freed from its vault.

## Dest

The Shift happens, which marks the beginning of Dest. Paracosm's essence is distributed randomly to every living being in the world, The Fall of Valhalla is one of the sub-events during The Shift- as previous Watchers, who had once served are one with Paracosm's essence, are also brought back.

The current generation of Watchers suffer a few actual deaths, something that has never happened before. Syndicate Dawn attempts to contact Paracosm but fails.

The remaining Watchers establish a plan to collect as much of Paracosm's power, in attempt to bring back Paracosm. Through recruitment and expansion for the first time Watcher Faction is born.

## Para

Everything after. The current age of Clustersketch. Can be spun off into more eras, if needed.