Path of the Brawler

The Path of the Brawler trains you to fight tough, dirty, and relentlessly.

**Requirements:** Frustration (Barbarian), Base Course Set

**Path Completion Bonus**: +1 Strength

## Core Abilities

**Brawler's Rage**

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: 1 Reaction, 8 Vim

Gain the buff *Brawler's Rage*: +X/2 Strength for the next X turns (including this one), where X is the number of abilities purchased in the Path of the Brawler divided by 3.

**Bloodlust**

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Passive

Whenever you directly hit an enemy, gain 1 Vim.

**Insult to Injury**

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Attack, 1 Reaction

*You mock your enemies as you beat them.*

Threaten your target. They gain the debuff *Demoralized*: -2 to Strength checks.

**Tackle**

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Attack, X Vim up to STR

This ability is usable when you make a melee attack. On success, your target must succeed a DL 11 + X + STR Strength check or be knocked prone and take an additional Xd6 damage.

**Kick 'Em While They're Down**

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Passive

Gain +2d6 on all melee damage rolls against prone targets.

**Gouge**

**Cost**: 400 XP

**Expedited for**: Rage, Alacrity

**Activation**: Attack, 1 Reaction

If this attack directly hits, instead of dealing damage, your target gains the debuff *Gouged*: -10 \* your STR Accuracy.

**Thunder Clap**

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: 2 Actions, 2 Vim

All adjacent creatures must make a DL 11 + STR Strength check or take 2 stun damage and 1 paralysis damage and cannot hear anything until the start of your next turn.

**K.O.**

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: 3 Actions

Make a melee basic attack. For each time you are Supported, gain +20 Accuracy and +4d6 damage.

**Quivering Iron Palm**

**Cost**: 400 XP

**Expedited for**: Rage, Alacrity

**Activation**: 2 Actions, 6 Vim

Make an Unarmed basic attack. On a direct hit, this attack deals triple damage. This ability is usable once per Encounter.

**Relentless Combo**

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Passive

Whenever you make a melee basic attack (including ability effects), gain the buff *Relentless Combo I*: +5 Accuracy to all melee attacks. When another ability grants *Relentless Combo X*, this replaces any existing buff of the same name and provides X stacks; for example, *Relentless Combo III* provides a +15 Accuracy bonus. Lose *Relentless Combo* whenever you use an Action for a purpose other than moving or attacking (including abilities if they declare melee basic attacks). For example, Radiant Anger (Barbarian) and Raw Energy (Magician) would remove *Relentless Combo*, but Dodge (Beginner) and Wide Swing (Barbarian) do not.

**Stances of the Relentless Brawler**

**Prerequisite**: **Relentless Combo**

**Cost**: 500 XP

**Expedited for**: Rage, Alacrity

**Activation**: Passive

You have one of the following Stances. You may have one Stance active at a time. You may switch between these Stances as a Free Action between Encounters.

* **Heavy Stance**: While you have *Relentless Combo*, you can spend 1 Action to gain the buff *Wind-Up*, which stacks up to 3 times and grants +1d6 damage per stack to your next melee basic attack; this action does not interrupt your *Relentless Combo*
* **Light Stance**: All abilities which require *Relentless Combo* cost 1 Vim less
* **Swift Stance**: When you have *Relentless Combo I*, you can spend 1 Reaction to gain *Relentless Combo II*
* **Power Stance**: Once per Encounter, you can spend 1 Action to gain *Relentless Combo I* and 10 temporary Vim

**Second Strike**

**Prerequisite**: **Relentless Combo**

**Cost**: 500 XP

**Expedited for**: Rage, Alacrity

**Activation**: 1 Action, 2 Vim

This ability is usable if you have *Relentless Combo I* and grants *Relentless Combo II* after use. Make a melee basic attack, then gain 1 Alert.

**Spincut Strike**

**Prerequisite**: **Relentless Combo**

**Cost**: 500 XP

**Expedited for**: Rage, Alacrity

**Activation**: 1 Action, 2 Vim

This ability is usable if you have *Relentless Combo I* and grants *Relentless Combo II* after use. Make a melee basic attack that deals half damage as bleed damage.

**Third Strike**

**Prerequisite**: **Relentless Combo**

**Cost**: 500 XP

**Expedited for**: Rage, Alacrity

**Activation**: 2 Actions, 3 Vim

This ability is usable if you have *Relentless Combo II* and grants *Relentless Combo III* after use. Make a melee basic attack with +3d6 damage, then gain 1 Alert for every 3d6 in your damage roll.

**Switchback Strike**

**Prerequisite**: **Relentless Combo**

**Cost**: 500 XP

**Expedited for**: Rage, Alacrity

**Activation**: 2 Actions, 3 Vim

This ability is usable if you have *Relentless Combo II* and grants *Relentless Combo III* after use. Make a melee basic attack that deals an additional X stun damage and X paralysis damage with impact, where X is the number of damage dice rolled.

**Raving Spin**

**Prerequisite**: **Relentless Combo**

**Cost**: 500 XP

**Expedited for**: Rage, Alacrity

**Activation**: 2 Actions, 3 Vim

This ability is usable if you have *Relentless Combo II* and grants *Relentless Combo III* after use. Make a melee basic attack that hits all enemies within Reach but deals half damage, then gain 1 Alert.

**Relentless Repeater**

**Prerequisite**: **Relentless Combo**

**Cost**: 500 XP

**Expedited for**: Rage, Alacrity

**Activation**: 2 Actions, 3 Vim

This ability is usable if you have *Relentless Combo III* and grants *Relentless Combo I* after use. Make a melee basic attack that hits all enemies within Reach and deals +3d6 damage. Gain the buff *Relentless and Ready*: +6 Armor.

**Relentless Finisher**

**Prerequisite**: **Relentless Combo**

**Cost**: 500 XP

**Expedited for**: Rage, Alacrity

**Activation**: 2 Actions, 3 Vim

This ability is usable if you have *Relentless Combo III* and grants *Relentless Combo I* after use. Make a melee basic attack that deals +6d6 damage. Gain the buff *Relentless and Ready*: +3 damage on all attacks.

**Endlessly Relentless**

**Prerequisite**: **Relentless Combo**

**Cost**: 500 XP

**Expedited for**: Rage, Alacrity

**Activation**: 2 Actions, 2 Vim

This ability is usable if you have *Relentless Combo X* and grants *Relentless Combo X+1* after use. Make a melee basic attack. Gain +X damage on your next melee attack.

**Brawler's Habits**

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Passive

Whenever you pick a fight (creating hostility with non-hostile creatures), gain 1 Hero Point and a +1 CHA buff which lasts until the next Rest.

**Social Drinker**

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Passive

Gain +1 CHA in bars, taverns, and street fights, or whenever there's drinking or skirmishing. Once per Rest, gain an additional +3 to a CHA check while this bonus is active.