Carnivorous Centaur

## Types

Carnivorous centaurs can come in a variety of types, the table below has all of them plus the extra things they have. There are also several classifications.

## Biology

### Appearance

Carnivorous centaurs are human from the waist up, but below that is the body of a carnivorous animal. The human half is attached at the point on the animal where the neck would be.

### Aging

Carnivorous centaurs live to be about 100 years old. They age and mature at the same rate humans do.

### Anatomy

All centaurs have the body below the neck of another animal attached to a human from the waist up. Specific anatomy depends on the type chosen. Some may have animal ears, pointed ears, animal like eyes, or horns depending on the animal chosen.

### Source

Carnivorous centaurs are classified as monsters, meaning that when they die they may go to Tartarus. They are, however, born from centaur parents and do not necessarily have to go to Tartarus or come from Tartarus. Most good centaurs simply die instead of being sent to Tartarus.

## Culture

All centaurs often come in tribes or clans, these act as larger extended families to help raise children. The Party Ponies is a world wide centaur clan, for example.

Just like satyrs, all centaurs are connected to Pan. They are not under his protection, but they are always welcome in his realm.

## Abilities

You can take as many powers as you want, as long as those powers apply to your character. (For example: a horse centaur can’t have the invisibility ability since they don’t have the natural camouflaged of a deer.)

### For all

#### Minor

*Natural Leader* (Minor)

* They are able to command and communicate with other carnivores of their own species. They cannot command other centaurs. After they reach the turn limit on this power the animals they were commanding will act how they naturally do and most likely run away. This power can only be used once per day, and if effectively won’t work if their isn’t any of their species around.
* Passive: They can communicate with any carnivore that is the same species as them. They do not hold any power over the animals they are communicating with.
	+ Level 1: They can command 2 animals of their own species for 5 turns.
	+ Level 2: They can command 3 animals of their own species for 10 turns.
	+ Level 3: They can command 4 animals of their own species for 15 turns.

*Invisibility* (Minor)

* These creatures' stealth is not comparable to that of most other species. These creatures are able to fade into the area they reside in. Not fully invisible, but not viewable by human mortals and hardly noticeable by demigods, nature spirits, other creatures and monsters. Whenever someone (Exception: Human mortals) looks directly at them, they can no longer stay invisible and will be spotted.
	+ 1: They can stay hidden for 3 turns, a roll of 14+ is need to spot them
	+ 2: They can stay hidden for 6 turns, a roll of 16+ is need to spot them
	+ 3: They can stay hidden for 9 turns, a roll of 18+ is need to spot them

#### Given

*Foresight* (Given)

* After sleeping under the stars and watching them for long enough, centaurs tend to have a niggling feeling in the back of their minds when a major event is about to happen. They can’t tell what the event is, only if it’s good or bad. “About to happen” can mean anywhere from the next 24 hours to the next few years. When the event does happen they will know it.

*Spear Proficiency* (Given)

* Carnivorous centaurs are naturals at handling spears.

*Enhanced Senses* (Given)

* Carnivorous centaurs have enhanced senses, including smell, sight and hearing. When around a group of 30+ people, their senses can be compared to that of a mortal human.

*Carnivorous Metabolism* (Given)

* These species find it hard to digest any food beside meat with very few exceptions. They are able to eat very few other meals, though their main nourishment consists of  flesh, insects, eggs and diary. Not following this diet will cause stomach ache, migraine and fever.

*Enhanced Strength* (Given)

* All carnivorous centaurs are generally stronger than the general human or animal.

*Accelerated Healing* (Given)

* All carnivorous centaurs have slightly accelerated healing. This means their bruises fade quicker and they form scab easily. It does not mean major injuries will heal within a day.

### For some

#### Minor

*Moon’s Children* (Minor) !! Only available to the following species: Red Wolf, Timberwolf, Coyote !!

* On clear nights, once the moon has risen, these species can draw on their connection to the moon to give themselves buffs towards stamina, stealth and strength.
	+ 1: They get a +2 to all rolls which involve stamina, stealth, or strength
	+ 2: Now it’s +3 to the same stats
	+ 3: +4

*Fear* (Minor) !! Only available to the following species: Brown Bear, Black Bear, Grizzly Bear, Lion, Tiger !!

* Letting terror flow into their voice, they can let out a powerful roar which causes all beings in range to drop their weapons. These species are able to use this power twice a day. It is very energy consuming and causes mild sickness as well as the loss of voice for about 3 hours.
	+ 1: Their range is 5 meter radius around themselves (16ft)
	+ 2: Their range is 7 meter radius around themselves (23ft)
	+ 3: Their range is 9 meter radius around themselves (30ft)

#### Given

*Dark Vision* (Given) !! Only available to Lynx, Cougar, Leopard, Tiger, Coyote, Timberwolf, Red wolf !!

* Creatures within these species can see exceptionally well at night or in darker areas. It is very close to their usual vision, dimmed down slightly. Colors will be seen as a more grayish shade under these conditions.

*Heat Resistance* (Given) !!Lion, Cheetah, Jaguar, Red wolf, Tarantula only!!

* These centaurs can withstand extreme heats, however this makes them more sensitive to the cold.

*Cold Resistance* (Given)  !!Polar Bear, Tiger, Lynx, Timberwolf, Coyote only!!

* These centaurs can withstand extreme cold, however this makes them more sensitive to the heat.

### Lion only

#### Minor

*Fierce Protection* (Minor)

* Once per day a lion centaur can pick someone to magically protect. When they protect someone they create a magical aura of fear around them. This aura will deter a certain number of people/creatures that try to attack them for the rest of the day, by making the attackers terrified. After the aura scares away it’s max amount of people, anyone who isn’t scared is free to attack the protected person.
	+ 1: The aura will deter the first 3 people/creatures
	+ 2: The aura will deter the first 4 people/creatures
	+ 3: The aura will deter the first 5 people/creatures

### Arachnids only

#### Major

*Toxic Bite* (Major)

* If they bite someone they can choose to inject a little venom into the skin. It does not kill, just causes an allergic reaction. Any symptoms can be cleared up with a mortal antidote. The effects of levels 7-8 will not fully clear up with nectar or ambrosia but rather subside to be the effects of levels 1-3. Vitakinesis will only clear up symptoms of the same level of the toxin being injected or below (level 3 vitakinesis can clear up level 3 or below of this power but not level 4 or above). However all vitakinesis can provide some pain relief.
	+ 1-3: This allergic reaction will only cause minor symptoms like watery eyes, and itchy skin for 10 turns.
	+ 4-6: It will cause more moderate symptoms like a rash, and light dizziness for 15 turns.
	+ 7-8: It will cause severe symptoms like swelling, major dizziness, and even nausea for 20 turns.

#### Minor

*Webs* (Minor)

* The ability to make webs. When you run out of webs it takes a full day of rest to gain this ability back. If you bind someone with this power it is not completely impossible for them to escape. They can be freeded within 3 turns, or escape within 4 if they have a power like pyrokinesis that would help them escape. These webs will also disintegrate with time, but that could take days.
	+ 1: They can store 2000 yards of super thin silk in themselves. For perspective this is enough to make a large baby blanket.
	+ 2: They can store 4500 yards of super thin silk in themselves. For perspective this is enough to make one large blanket.
	+ 3: They can store 9000 yards of super thin silk in themselves. For perspective this is enough to make 2 large blankets.
* If you kill someone with this power (leaving them to die in the webs) you will be held appropriately responsible.

#### Given

*Limb Regrowth* (Given)

* When a limb is lost it can be regrown, though regrowing a limb could take months or even years.

*Sticky Feet* (Given)

* The ability to climb and stick on walls and surfaces. Surfaces must have some sort of texture, therefore not glass or smooth concrete, etc. Most of the sticking does occur by accident.

### Cheetah only

#### Given

*Cheetah's Sprint* (Given)

* This species of centaur can run and accelerate extremely fast for a short period of time (up to 75 mph or 120 km/h). They can't run for long, though, and must rest after a minute of constant running.

### Cougar only

#### Given

*Extreme Adaptability* (Given)

* These centaurs are fine in almost any environment. They tend to learn quickly and change to fit their surroundings. Whether it be the wild where they have to learn to survive, or camp where they have to learn to be around people they do just fine.

## Credit

Puffin did reworks for natural leader, invisibility, moon's children, fear, fierce protection, toxic bite, sticky feet, webs

Eilles for the concept, design, and majority of powers

Someone else made the spiders design and concept and original powers