Composter

# Overview

The Composter is a building used to process organic waste and other materials into valuable resources for the economy. Players can add items such as food, regolith, and coffee grounds to the composter, and over time, these materials will be converted into soil and fertilizer. The player takes an active roll in managing the composter. This includes keeping moisture levels, biowaste, worm populations, and soil amounts in check. This also allows the player to focus the composter towards producing more soil, more fertilizer, or some combination of both. The soil and fertilizer generated by the composter are required to sow seeds and plant crops on Mars.

## Available Tasks

* Make Fertilizer
* Feed Worms
* Get Soil
* Accelerate Soil Production
* Display Sunflowers
* Scrub All Moisture

Level Requirement: Life Science >= **50**

Level Requirement: none

* Tier I
* Tier II
* Tier III

Level Requirement: Life Science >= **10**

 5 Power Storage

Level Requirement: Life Science >= **25**

Level Requirement: Life Science >= **50**

* Tier I
* Tier II
* Tier III

 10 Power Storage

Level Requirement: Life Science >= **25**

Level Requirement: Life Science >= **50**

* Tier I
* Tier II
* Tier III

Level Requirement: Life Science >= **5**

 10 Power Storage

Level Requirement: Life Science >= **25**

 10 Power Storage

Level Requirement: Life Science >= **50**

 10 Power Storage

Level Requirement: None

This is a special task that requires your moisture to be above 95 to use. The task cleans 95 moisture instantly. Even though 100 moisture locks a composter, that is not a cap.

It uses 1 Life Science Signet.

## Storage Types

### Power

Standard power storage accepting either powercells (20 units) or energy cores (200 units). Power capacity does not increase by leveling but it is higher for more rare composters.

* Common lvl 1 - 400 capacity
* Common lvl 10 - 400 capacity
* Mythic lvl 1 - 2,400 capacity
* Mythic lvl 5 - 2,400 capacity

### Biowaste

Filling biowaste is a task and storage type unique to composters. The task yields between 5 and 15 biowaste storage as well as 1 moisture. Biowaste strorage is required for all of the accelerate soil tasks as well as to make fertilizer. All of the display sunflower tasks also generate biowaste. Biowaste storage increases as your composter levels up and also increases for more rare composters.

* Common lvl 1 - 100 storage
* Common lvl 10 - 600 storage
* Mythic lvl 1 - 600 storage
* Mythic lvl 5 - 2,200 storage

### Soil Storage

Soil storage is a storage type unique to composters. Every day 5 biowaste is passively converted into 2 soil storage and between 1 and 3 moisture. The soil storage can also be filled by all of the accelerate soil tasks. Soil storage can be removed and converted into the soil item with any of the get soil tasks. Soil storage increases as your composter levels up and also increases for more rare composters.

* Common lvl 1 - 100 storage
* Common lvl 10 - 600 storage
* Mythic lvl 1 - 600 storage
* Mythic lvl 5 - 2,200 storage

### Worm Storage

Worm storage is a storage type unique to composters. The worm storage can be filled by any of the display sunflowers tasks or the feed worms task. Worm storage is used in accelerate soil II, accelerate soil III, and in making fertilizer. Worm storage does not increase by leveling but it is higher for more rare composters.

* Common lvl 1 - 100 storage
* Common lvl 10 - 100 storage
* Mythic lvl 1 - 600 storage
* Mythic lvl 5 - 600 storage

### Moisture

Moisture is technically a hazard, but also functions as a storage in the composter. A hazard is something that passively builds up and will result in the building shutting down when it reaches 100. The composter passively gains 1 moisture per day. This is independent from the decay of biowaste into soil storage. Every task in the composter either raises or lowers moisture. All composter rarities and levels have the same moisture cap.

* Common lvl 1 - 100 hazard cap
* Common lvl 10 - 100 hazard cap
* Mythic lvl 1 - 100 hazard cap
* Mythic lvl 5 - 100 hazard cap