recursal/Fanatic-Fandom huggingface dataset:
Scarlet notebook

**Scarlet notebook** is an item in *Tyranny*.

## Description

A red spiral is carved upon the wooden cover of this papyrus notebook. The handwriting within is haphazard and inscrutable - the work of an unpracticed, poorly trained word caster.
A few entries contain recognizable sentences, and the book appears to be the journal of a Scarlet Chorus commander detailing troop movements. Times and locations are noted alongside numbers and pictures of trees, stick figures, and rocks - the author either didn't know the words for lumber, ore, and people or just felt more comfortable with pictures than words. While much of the journal is inscrutable, the corner of every page has the day's headcount for the author's brigade. While some days note dozens of losses, the brigade appears to be recruiting far faster than its members are dying or deserting.
Sage Euphera

**Sage Euphera** is a Spire recruit in *Tyranny*.

## Background

A master trainer who teaches Lore, Control Life, and use of the Magic Staff, Euphera was among the countless mages who were able to flee the Vellum Citadel before the Edict came down - assuming, of course, that you took charge of the Conquest in the area and gave them ample warning.
River of Flame

**River of Flame** is a random encounter in *Tales from the Tiers*.

## Overview

The pyrotechnic arc collapses as quickly as it arose, spraying sparks across the stone as it crashes to the ground. You find yourself separated from your destination by a wide and curving band of slowly-flowing lava.

## Flow

You have several options for dealing with the crossing:

* Craft a bridge.
	+ *Between the gear in your packs and the remnants of blasted trunks that dot the landscape, you manage to fashion a workable - if precarious - crossing over the shifting molten stone. Shielding your mouth against the smoke, you make your way above the flow and continue on your journey.*
	+ (if unsuccessful) *You look around for materials to craft a bridge from, but you find nothing.*
* Jump the gap.
	+ *With a running leap you throw yourself across the chasm, sliding to an abrupt stop on the far side. Your legs tingle, singed by the brutal heat, but you continue towards your destination undeterred.*
	+ (if lacking Athletics) *You examine the gap, even going so far as to make a couple of short jogs towards it, before deciding there's no way you can make the jump.*
* Cool the lava.
	+ *Your hands twist and contort, signing the symbol of the Archon of Frost into the air, drawing down the ancient history of rime. You gesture outwards, channeling the arcane energies forward, and they take shape in a blast of air frigid enough to freeze a Tiersman in their tracks.*

*You see no effect at first, but continued effort causes the molten flow to slow, darken, and finally stop entirely. You make your way across the gully before the heat of the Edict of Fire can break up the earth again.*
* Find another route.
	+ *It takes the better part of two grueling days of rough climbing and threading the gaps between precariously balanced stones, but you finally locate an archway of stone upstream that allows you to cross the burning river unscathed.*
* Ask Eb to solve this.
	+ *The Tidecaster summons a dreary fog that meets the lava with a sizzling, roiling profusion of steam. When the path ahead finally cools off to a merely scalding temperature, you're able to safely dash across the hardening lava flow.*
Ringblade

**Ringblade** is a weapon in *Tyranny*.

## Background

This bronze blade exhibits an unusual property. After dealing a killing blow, a single bronze ring tumbles to the ground under Ringblade. Smiths have attempted and failed to replicate this strange art. They gave up over time, theorizing that there was no special property to reproduce, and the sword simply paid its wielder for services rendered.

## Location

* Sentinel Stand: Hidden in the western bladewall (high Subterfuge needed).
Senturom's Bulwark

**Senturom's Bulwark** is a shield in *Bastard's Wound*.

## Background

While the ranks of Graven Ashe's Disfavored bear a reputation for seeking glorious death in combat, the Earthshaker Sentorum feared nothing more. Sentorum requisitioned this iron tower shield and wove into it potent enchantments that would empower his sigils and lighten the bulwark in moments of mortal danger.

While the shield spared Sentorum from Tiersman falxes and Beastwoman claws, it offered him no protection from the heart failure that claimed his life in an Azure outhouse.

## Location

Sold by Beastwoman merchant during random encounter in the Stone Sea (may require Kills in Shadow in the party to track her).
Scholar's Robes

**Scholar's Robes** is an item of equipment in *Tyranny*.

## Background

The Sages of the School of Ink and Quill wear very simple garments and then clutter those basics with numerous sleeves for stowing quills, pockets for ink vials, sewn-in lanyards and bandoliers, and other tailoring touches that would make a utility belt or satchel somewhat redundant. Scorched and ripped, Lantry's tunic has clearly seen better days, as the numerous patches and mends suggest. Perhaps the only thing not worn and damaged about his outfit is the color - the indigo of his clothes is rich and vibrant as freshly dyed cotton, despite all evidence that this has been Lantry's one change of clothes for a very long time.
Seeking-Sheath

**Seeking-Sheath** was a part of Verse's Fury unit, who could pass a spear through twelve rings from the far side of a battlefield. Any foes who approached her marching single file were slated for death, to the point that she made a game of spitting as many soldiers as possible on the same javelin. She was killed shortly before the Vendrien Guard insurgency, due to Verse's hesitation.
Rupture

## Bonuses

### Bonus

*Hemorrhaging*: Basic attacks deal +12.1 Pierce damage every 3s for 6s if target has <25% Health

## Technical

### ID

wpn\_1h\_ir\_spear\_rupture

**Rupture** is a weapon in *Tales from the Tiers*.

## Background

You suspect that the Stonestalker you got this spear from claimed it from a Disfavored foe. The viciously-crafted head boasts a twisted, triangular cross-section for maximum mutilation, and small troughs along the metal channel blood away from the grips.
Secluded grove

**Secluded grove** is a location in *Tyranny*.

## Background

Tarkis Arri gave you the location of this secluded stretch of wilderness where you may meet in private.

## Points of interest

* The area is a desolate former battlefield. There's a couple of bronze shields strewn about the location, but that's about it. The real gem is to the north-west, where Tarkis Arri and her inner council want to talk to you. She offers you her fealty and the loyalty of her men as officers of the Court under your authority (Yeomen Wardens in local parlance).

## Characters

* Captain Tarkis Arri
* Matani Sybil
* Pelox Florian
* Eb
Rings

* Copper
* Bronze
* Iron

**Rings** were first introduced by Kyros in the early years of the Northern Conquest. The currency of the divided realms was of questionable value and easily counterfeit, and rings offered the promise of a shared economy simple enough for anyone to understand. Today they are the standardized currency across all the known lands of Terratus. Their commonality and ease of transportation quickly made rings the preferred unit of trade even in realms where Kyros' Peace is not observed.

These thin loops of metal are carried on a rope, string, or leather cord worn about the waist or neck. Each ring is not solid - the ends may be pulled apart to remove a ring from the cord and used as payment. There are three metals used in Kyros' ring currency: copper, bronze, and iron (The bronze used in currency is a weaker alloy than that found in bronze weapons and armor). 1 bronze ring is equal to the value of 100 copper rings. 1 iron ring is equal to the value of 100 bronze rings. Early in Kyros' Empire, the weight and value of each ring was standardized. Counterfeiting rings in Kyros' Empire is punishable by death.

As rings are used as currency, it is considered vulgar to wear rings as adornment or jewelry. Such decorations are seen as vulgar, and those who wear them are held in contempt.

All rings earned in a playthrough will carry over into New Game+.

## Denominations

* The iron ring is the largest denomination - valued at one hundred bronze rings, or ten thousand copper rings. Only the Forge-Bound of the North know the secret to forging iron in such small and delicate detail, and each of these iron rings is worth more than a peasant's yearly earnings. ( 1 =  100 =  10000)
* Made from copper and tin alloy, the bronze ring is valued at one-hundred times the value of the copper ring (  1 =  100) - also known as a hand-of-hands.
* The copper ring is the smallest denomination - making it the base unit of the Overlord's accounting. Traditionally, these are never worn on the hand as jewelry; only during active haggling and counting does one put these on the hand to quickly show groups of fives and tens.
Scarlet Fury

**Scarlet Fury**s are a Scarlet Chorus unit in *Tyranny*.

## Background

Scarlet Furies are the elite fighters of the Scarlet Chorus - distinguished by their graceful attacks and murderous persistence. Better armed and trained than most Chorus conscripts, the Furies are found among the vanguard of battle, their brutal displays of skill inspiring bloodlust in the masses, and fear in the enemy. Furies are trained to ignore pain and crippling wounds in order to achieve their goals. Scarlet Furies use a spinning, acrobatic attack style incorporating dual wielded blades to confuse and disorient their foes. Their closest equivalent would be *special forces*.
Sigil of Strength

**Sigil of Strength** is a Accent Sigil in *Tyranny*.

## Description

Accent that provides an increase to spell strength, increasing the potency of most existing effects.

## Location

* (Level I) Disfavored camp: In a locked chest near Bitter Quip.
* (Level I) Echocall Village: In Old Man Mua's House
* (Level I) Mountain Spire: Sold by Revos.
* (Level II) Burning Library: Upper Ruins, wall near Gaptooth.
* (Level III) Library: Sold by Eirena.
* (Level III) New Game+: Sold by Phaedrus outside Disfavored camp.
* (Level IV) Twin Rivers Oldwalls - Brotherhood Camp: In the recessed area.
* (Level V) Bastard's Wound: Sold by Neread
* (Level V) Phlogiston: hidden in a sack on top of the building.
Sigil of Atrophy

## Description

Channeling energy through the Sigil of Atrophy robs the target of vital energy, crippling their body and mind.
Atrophy was discovered centuries ago in the East by a cult of mages trying to find a path to eternal life by draining the energies of mundanes. This variation on the sigil of the Archon of Ruin was found to have its own powers. The cult grew in power before being stopped by a Fatebinder sent to judge them.

## Location

* Unlocked at the character creation by choosing atrophy spells training.
* Echocall Crossing: Hidden in a rock in a small alcove, at the bottom-left corner of the map.
* Plainsgate/Halfgate: Sold by Irene.
Rune-Edge

**Rune-Edge** is an item in *Bastard's Wound*.

## Description

A viciously-sharp bronze blade raggedly-engraved with primitive sigils of some long-forgotten Archon, Rune-Edge came into the possession of House Helos of the Bastard Tier before the rise of the Bastard City. When the Helos family fell to avaricious House Dermecian, one of their champions claimed Rune-Edge as a trophy of war. Since then, it has changed hands no fewer than twenty times, appearing prominently in the histories of several wars between the various kingdoms of the Tiers.
Less than a century ago, importer Norastus Bephos of Azure purchased the sword, only to have his granddaughter sell it to the merchant prince Rostrom Vorus two decades past. Vorus kept the axe prominently displayed in his mountain estate, and he boasted often that Rune-Edge would claim the head of any Kyros-sucking northerner who dared try to oust him from his home.
He did not count on the inevitable northern invader being Cairn.

## Location

*This article is a stub. You can help Tyranny Wiki by expanding it.*
Rule of Law

**Rule of Law** is a weapon in *Tyranny*.

## Background

Tunon's gavel is heavier than it looks. The Adjudicator must have been strong to hold it suspended above the ground for so many years.
Rule of Law was an extension of Tunon's will. He brought this weapon to bear in the deliverance of Kyros' judgment. Some of its power seems to have departed along with the Adjudicator, but it remains a steadfast and intimidating weapon.
Sage Garus

**Sage Garus** is a character in *Tyranny*.

## Background

Sage Garus is an ambitious, direct, and highly skilled Sage who forces his way into your Library once you build it. Garus will organize the library, manage research efforts, and catalog new texts as you discover them. See Library for an overview of the functionality.

## Interactions

* Garus will help decipher the Ancient Oldwalls parchment for Sirin's benefit.
Seven Toes

Call to Arms
Final Hunt
Against All Odds

**Seven Toes** is a character in *Tyranny*.

## Background

A lieutenant of the Chorus in direct service to Nerat and a former associate of Verse. They ran together in old Azure, back when Verse had more hair and Seven Toes all ten fingers. Verse was his gang boss, leading the Spitted Darlings, fresh off the leadership in the Bonny Wastrels (eaten or mauled by Azure beasts). Seven Toes is in many ways the classic Tiersman conscript, running with the Chorus for the freedom it offers and relishing in the anarchic policies it epitomizes. She ran with six gangs since the Conquest started and eventually made her way to Cacophony, disposing of Nerat's previous lieutenant and taking his place.

## Interactions

### Quests

Chorus path
* Dissonance of War: Seven Toes gives you your next assignment.
* The Symphony of the Forge and A Broken Chord: Your next two assignments.

Other paths
* Final Hunt, Against All Odds, Call to Arms: Seven Toes bars your way to Voices of Nerat.
Shadow's Treachery

**Shadow's Treachery** is a Artifact ability talent in *Bastard's Wound*.

## Description

The primordial blade Penumbra turns its victim's shadows against them, wrapping them in their own darkness and weakening them to the sword's ephemeral edge. The time the targets remain afflicted by this power scales with Penumbra's renown.
Scholar's Gloves

**Scholar's Gloves** is an item of equipment in *Tyranny*.

## Background

Where most see hand garments, the Sages see a writing surface. Fingered gloves are almost unheard in the School of Ink and Quill, but these canvas arm wraps are a common sight. When needing to write notes without the luxury of being seated at a desk, Sages hold their parchments against their arm wraps to establish a mostly solid writing surface without the risk of repeatedly impaling one's forearm with an ink-laden quill. Eager note-takers use the canvas surface as an overflow writing space - which often in turn leads to notes written up the corresponding arm.
Scavenger logbook

**Scavenger logbook** is an item in *Tyranny*.

## Description

The north team returned with a haul of moss and grubs. I remember when live worms made me gag - I miss those days. The east team dredged up some iron blades - much of it rusted and chipped, but a half dozen quality swords were found in the salvage.
We continue to find the bodies of Unbroken. I should be among the dead of the Blade Grave... I should have fought alongside my brethren against the Disfavored. We who were assigned elsewhere, we 'lucky' few, we carry the shame of having been absent when our comrades needed us most. The Scarlet Chorus presence grows steadily. Each moon sees a batch of fresh recruits drawn in from elsewhere. At first I assumed the Scarlet Chorus were here to recruit us by force, but now I believe their motivation is discovery. They have starting taking prisoners - an unusual change of strategy for the Chorus. In the past, they've always 'recruited' those they take alive - readily executing those who refuse to join. Are my soldiers to be used as bait for some upcoming trap? Or are they being kept for the Voices of Nerat's amusement?
River's Break

**River's Break** is a location in *Bastard's Wound*.

## Background

A small farmstead located near a fork in a small river. Far from the trade routes through the valley, Essa tailored this holding for self-sustainability rather than any attempt to engage in agricultural trade.

## Points of interest

* In Act II, this is a small farm, with some lootable containers and Essa tending the patch.
* In Act III, you return to find the place badly damaged, and have to figure out the perpetrator.
Talents

**Talents** are the third prong of *Tyranny* 's character system. Instead of linear, vertical advancement, talents expand characters horizontally, refining their abilities in a particular field.

## Features

* Every character has access to talents uniquely suited to them. The Young Fatebinder you play as has six separate talent trees. Companions have two unique trees (three for Sirin and Lantry).
* Every time a character gains a character level, they also gain a talent point, allowing one talent to be unlocked. Sirin is unique in that the talents in her Song tree are unlocked automatically by character levels.
* All Companions will eventually complete their talent trees; as they have too many choices, the Fatebinder must be more careful in choosing talents as talent choices cannot be undone once confirmed.

## Talent trees

* Fatebinder talents
* Barik talents
* Verse talents
* Lantry talents
* Eb talents
* Sirin talents
* Kills-in-Shadow talents

## Other Talents

* Reputation talents
* Artifact abilities
Sigil of Frost

## Description

Use the Sigil of Frost to drain heat and energy into the Void, condensing water into Frost and afflicting targets with intense cold.
Long a closely-held secret of the School of Boreal Frost, the mages surrendered this knowledge to Kyros after the Northern general Graven Ashe was defeated by the Overlord's forces.

## Location

* Unlocked at the character creation by choosing frost spells training.
* Disfavored camp: Sold by Pentibor.
* Lethian's Crossing: Sold by Merchant Basila.
Sentinel Stand Outskirts

**Sentinel Stand Outskirts** is a location in *Bastard's Wound*.

## Background

The outer wall of Sentinel Stand blocks the inner keep from view. The focus of Kyros' Edict, sorcerous storms have twisted these lands beyond recognition.

## Points of interest

This is a small area, where the major point of interest is a crater surrounded by the Blade Grave's unique stone formations. Approach it and you'll be attacked by a group of Choirmen.
School of Tides

**The School of Tides** traditionally studies the magic of water, and Gravelight - the art of directing the moon's arcane light into baleful, searing energy. It is one of three Schools of Magic that existed in the Tiers at the time of Kyros' invasion.

## Background

For centuries the School of Tides was one of the most powerful groups of mages in the Tiers. Tidecasters have spells that directly affect water, as well as spells that direct the push and pull of Terratus' moons, or that gather the rays of the moon Terratus Grave into searing light. Despite their arsenal magics, the School was long devoted to protecting sea traffic and fostering the arts. These actions made them a bit more tolerated than other mage schools in the Tiers - most notably in Haven, where the School had its once-great academy. Shortly before Kyros troops came south, the School's founder - Occulted Jade, Archon of Tides, vanished across the ocean - fleeing Kyros' advance and taking most of her disciples with her across the sea - never to be heard from again.

Having arrived with the settlers that made landfall at Five Wives, she is perhaps the oldest (known) living Tiersman. Capable of manipulating the oceans, the moons, and all the transitory forms of water, Occulted Jade used her magic to form a cabal of seafaring traders, musicians, and academicians - and it was the dedication to the arts that helped the School endure, for by teaching these trades to the children of noble families, the School remained in the good graces of the realms.

Being able to control most anything cyclical and fluid, Occulted Jade has lived for centuries and could still be alive today - but none know with certainty. In the years before the conquest, the School of Tides discovered the Overlord's plan to invade. Despite all assumptions that the Tier's resident Archon would defend her school and home, to the surprise of everyone, the Archon vanished across the seas, taking nearly the entire School of Tides with her into exile across uncharted waters.

## Magic

Gravelight is the magical term for the light of the moon Terratus Grave, specifically when harnessed and manipulated for nefarious purposes. While the moon's rays are normally incapable of causing so much as a mild sunburn, the Tidecasters have long studied magic that can concentrate these rays into bolts and beams of searing doom. The Tidecasters have spent centuries trying to mimic and control the moon's tidal pull on the oceans, and will often mention that diverting moonlight is 'the easy stuff' compared to pulling and pushing the tides, but modern times have forced the School of Tides to concentrate on the more martial applications of this magic.

## References

1. ↑ Encyclopedia.
2. ↑ Lore
3. ↑ Lore
4. ↑ Lore entry
Rholes the Butcher

**Rholes the Butcher** is a character in *Bastard's Wound*.

## Background

The head of the garrison at the Shattered Bastion, Rholes is an acquaintance of Verse. She thought she got rid of him when the Bastard City fell, but the moron seems to have found himself a gang.

## Interactions

### Quests

* Hidden Truths: Rholes is met at the Bastion and bars passage.
The Everwell

**The Everwell** is a quest item in *Tyranny*.

## Description

This ancient and bejeweled skull is filled with ink, and the quantity never seems to diminish.

The morbid Everwell has passed through a number of hands throughout the course of its storied career. Its ultimate source is a mystery - the most popular of which tells of an Archon of Shadows who died by beheading, and who forever bled the substance of his arcane talent.

The Sages were the first to recognize the value of a bottomless inkwell - for profit as well as function. A competitive school of magic must have grown wise to the possibilities, because the inkwell vanished along with one of the Sages' newest recruits. Accusations were hurled and spies were dispatched in a quiet and spiteful conflict that later came to be known as the War of Academics. Many notable tomes of lore were either destroyed, copied, or stolen during this period. Throughout it all, the Everwell changed hands until it eventually landed in Azure, where its story abruptly halted.

Why was that? In 238, Sage Parsing Lark offended the Queen of Azure on a visit and never came back alive. Since the Everwell happened to be close enough to Azure in color to amuse the Queen, she kept the relic for herself, then used it to write the Sages a thank you note for the gift. They stole it back in 246, then somehow lost it again in 350 in a manner so humiliating and dimwitted that the Sages couldn't bring themselves to note why in the histories...

Rumors spread that a courier bearing the Everwell tripped and fell, spilling the ink into a crevasse that formed a lake under his feet and drowned him. Others say that the distant relatives of the skull's original owner reclaimed their ancestor's remains and hid them with his body. The truth is unknown - except that it disappeared together with Azure.
Rune-etched Buckler

**Rune-etched Buckler** is a shield in *Tyranny*.

## Background

This modest shield is decorated with runes associated with a long-forgotten Archon of Enchantment. Marred by the assault of weapons and erosion, the arcane powers of this shield are in a state of disrepair, and don't perform to their centuries-old standard.
Sigil of Timeless Form

**Sigil of Timeless Form** is a Accent Sigil in *Tyranny*.

## Description

Accent that increases the duration of spell's effects.

## Location

* Level I - Edgering ruins: Sold by Kosma.
* Level II - Burning Library – Lower Ruins, shelf next to the stairs down to the Silent Archive.
	+ Burning Library, merchant Myrum (Rebel path)
* Level III - Blade Grave Oldwalls - West, on a wall near a cabinet in a southern part of the area (requires Lantry's Voice of Ages talent).
The Final Hunt

**The Final Hunt** is a quest in *Tyranny*.

## Synopsis

In light of Kyros' final decree, your path has been made quite clear: take the fight to the Archons of War and Secrets and be the only one left standing.

## Walkthrough

#### Bleden Mark's guidance:

* Read the hidden message in Bleden Mark's missive and travel to Ashweald to talk to him.
* Travel to Iron Hearth and Cacophony to confront Graven Ashe and Voices of Nerat.
* Talk again to Bleden Mark in Ashweald. Accepting to confront Tunon the Adjudicator will complete the quest.

#### Ignoring Bleden Mark or not accepting his guidance:

* Bleden Mark will attack you at Tunon's Court during Final Judgment if your Favor with him is not high enough (at least 4 required), or if you attack Tunon. If high enough, Mark will address Tunon. If you played your cards correctly, Tunon will then declare you innocent and later swear fealty to you.
* It is possible to earn the allegiance of *all* Archons except Graven Ashe (whom you can convict in Final Judgment to get rid of without a fight).
Search and Rescue

**Search and Rescue** is a quest in *Tyranny*. This quest is unavailable if you have access to Plainsgate.

## Synopsis

A group of scavengers who set out for Stone Down haven't returned. Grayson wants you to find out what happened to them.

## Walkthrough

* Head to the Gorge and talk to Stone-Warden. You will be permitted to release the scavengers if:
	+ You released Left-Claw during In Chains, earning a favor. However, freeing the scavengers before completing In Chains allows you to free Left-Claw without incurring Wrath with Tunon.
	+ You have the Hunter background.
	+ You are a member of the Stonestalkers.
	+ No Stonestalkers are alive to stop you. This should be used during a Disfavored run since you have to kill them anyway.
* Return to Grayson for a reward.
Sigil of Blood Magic

**Sigil of Blood Magic** is a Enhancement Sigil in *Tyranny*.

## Description

Accent that greatly increases the damage of spells, but harms you when you cast them.

## Location

* Scarlet Chorus camp - Ask the Fifth Eye for a magical reward when negotiating terms for interrogating Variah Kel. You can then receive this Sigil from a Scarlet Chorus representative in Tunon's Court in Act II.
Sigil of Chaotic Descent

## Description

Expression used to create spells that affect random targets within a circular area.

## Location

* Twin Rivers Oldwalls - Depths: In the locked altar room in the center (requires Emir Torchkey to unlock).
* Random Encounter Stone Sea: Sold by Library Looter
* Effigy: Reward from completing Language of the Ancients
* New Game+: from Phaedrus in Disfavored camp
Sigil of Illusion

## Description

Those who master the Sigil of Illusion are skilled in the arts of deceit and trickery, using its powers to misdirect and confuse their targets at critical moments.
Often derided by combat mages for its inability to kill outright, those who specialize in Illusion know its powers can turn the tide of any battle. It merely requires someone smart enough to know how to use it.

## Location

* Scarlet Chorus camp: Found near Fifth Eye (32 Lore).
* Lethian's Crossing: Sold by Harchiand Bronze.
* Stone Down Gorge: Hidden under a walkway, west of center.
Shivershank

**Shivershank** is a character in *Tyranny*.

## Background

Found at the Camp in Vendrien's Valley, Shivershank (or *Fuckwit*, as Quiet Shiv insists) is a fresh gang boss in the Chorus. He's a former ship captain and doesn't take lightly to people challenging his right to be a gang boss.

## Interactions

* The Fatebinder can interact with the Chorus warriors and take a side in the fighting, order them to cease and desist, bet on either side winning or simply walk away. Interfering does incur wrath with the Chorus. Otherwise, they will fight it among themselves and settle the situation.
* Forcing them to stop their fight will incur minor Wrath with the Chorus and minor Favor with Tunon.
Rusted iron sword

**Rusted iron sword** is an item in *Tyranny*.

## Description

This jagged piece of scrap metal issued to Scarlet Chorus conscripts outlived its usefulness several owners ago. Still, a few hundred of these clutched in desperate hands can make a startling difference on the battlefield. This rusted sword can be sold to a merchant as spare parts.
Sigil of Fire

## Description

Channel arcane energy through the Sigil of Fire to summon intense heat or create magical flames.
First used centuries ago by the Sun Queen, Archon of Fire, this sigil unleashes devastating power in a skilled mage's hands.

## Location

* Conquest: Side with Scarlet Chorus in Taking the Bastard City/Betrayal of the Bastard City.
* Lethian's Crossing: Sold by Harchiand Bronze and Biotus.
* Burning Library: On the plateau with the cross formations, only accessible if you gave the Sages warning before casting the edict.
* Cacophony: Sold by Lyric
Scroll: Greater Sigil of Bounding Bolts (Accent)

**Scroll: Greater Sigil of Bounding Bolts (Accent)** is an item in *Bastard's Wound*.

## Description

This scroll contains a magical Accent which allows a spell to bounce to numerous targets.

## Location

Sigil of Bounding Bolts III (Greater) dont work. When interact PC add only Sigil of Bounding Bolts II (Normal).

I found a solution to the problem. Using this instruction https://www.reddit.com/r/TyrannyGame/comments/5cnl2j/how\_to\_respec\_or\_edit\_character\_stats/ and winrar, in the MobileObjects.save file find the lines:

```
<Simple value = "m_knownModifiers" />

```

```
                     <Collection type = "System.Collections.Generic.List`1 SpellModifier, Assembly-CSharp, mscorlib">

```

```
                       <Properties>

```

```
                         <Simple name = "Capacity" value = "64" />

```

```
                       </Properties>

```

```
                       <Items>

```

and add at the bottom

```
<Simple type = "System.String, mscorlib" value = "Assets / Data / Prefabs / VX1 / Items / Misc / vx1_Mod_Chain_III.prefab" />

```

This method is suitable for anyone who wants to get a new experience on re-play.

*This article is a stub. You can help Tyranny Wiki by expanding it.*
Rust Canyons

**Rust Canyons** is a location in *Tyranny*, unlocked after:

* taking Duskwatch during Into the Maelstrom (Disfavored);
* completing A Broken Chord (Scarlet Chorus);
* starting Relic Hunter (Anarchist).
	+ If you betray the Chorus at Trapper's Junction, you'll not unlock this location.
* completing A Daunting Path (Rebels).

## Background

Kyros' magical storms bored through these once-fertile hills, creating the winding, dust-strewn canyons present today. The process killed both Disfavored and Unbroken soldier alike, and now their corpses remain embedded in the earth. The Unbroken built a fortified camp here, and another group holds a choke point to the southeast. It's essentially a scavenger's warren - garbage fortifications surrounding pits where the Unbroken sift through the rubble in search of an artifact to let them into Sentinel Stand.

## Points of interest

* Head forward to find a Resolute Blade struggling to survive despite his wounds. Teodor approaches to put him out of his misery. Elia then appears to taunt him.
* Teodor's camp is in the north-west. Scavenge the crates for loot.
* Approaching the Unbroken camp will trigger a conversation with Elia.
* Head south-east to find the Disfavored prisoners. The Bronze Armiger will start a conversation that will only end in tears if you're following the Disfavored or Anarchist paths.
* The inside of the camp can be accessed through the main gate or the eastern gate.
* Inside, you'll have to reach the small plateau on the right hand side to shoot out the winch and reach Elia. This completes the That Which Remains quest.
* Beyond the gate there's more Unbroken. A small camp is located in the north-eastern corner. To dislodge the boulder, you need the Sturdy Metal Pole or 35 Athletics. The locked chest inside contains Harm's Way.
* The plateau overlooking the Disfavored camp has a hidden cache with Unstoppable Force. You can learn of its existence by saving the Disfavored prisoners in the south-eastern corner.

## Characters

* Teodor, Disfavored commander
* Anwen, Disfavored merchant
* Elia, Unbroken commander

## Loot

* Heartfinder: Sold by Anwen.
* Battered Helm: Found in a hidden pile of armor near the pit with the Disfavored prisoners.
* A magical sigil inside the camp.
* Blood-soaked Boots: In the chest by the camp entrance.
* Barbed Haubergeon: Carried by Elia.
School of Wild Wrath

**School of Wild Wrath** was a major faction in the Tiers before Kyros' Conquest.

## Background

Though it wore the name of 'school' for hundreds of years, the School of Wild Wrath more resembled a mercenary outfit, with its elders more than eager to aim the School's destructive impulses at any foe for the right price. Having studied the many Archons of Fire over the ages (most notably Thousand Embers and the Sun Queen), the School's mages were concerned with little beyond conflict and battle - pursuits that made the School largely hated and reviled. The School of Wild Wrath met its end at the hands of Kyros' armies in the first year of the war. While most of the mages of the Tiers were slow to contend with Kyros' armies, the pyromancers of the School of Wild Wrath were all too eager to join the fight. Far more dangerous than the average Tiersman levy, these fire mages become the focus of a joint Disfavored and Scarlet Chorus assault. Its elders now swear fealty to the Voices of Nerat as the Blood Chanters Guild, and those not granted amnesty by Nerat were rounded up and executed by the Disfavored.

When Thousand Embers, Archon of Fire and patron of the School of Wild Wrath mysteriously disappeared (which is to say, Bleden Mark killed him), the School of Wild Wrath embarked on their famously unsuccessful Ritual of All Fires - an ill-fated attempt to conjure what magical essence remained of their fallen Archon and reconstitute said power within a series of bonfires.

## References

1. ↑ Conquest decisions.
2. ↑ Encyclopedia.
3. ↑ Lore: "*When Thousand Embers, Archon of Fire and patron of the School of Wild Wrath mysteriously disappeared (which is to say, Bleden Mark killed him), the School of Wild Wrath embarked on their famously unsuccessful Ritual of All Fires - an ill-fated attempt to conjure what magical essence remained of their fallen Archon and reconstitute said power within a series of bonfires. The Ritual of All Stones is adapted from this cautionary tale of a ritual, and as such is likely an attempt to transfer and reconstitute Cairn’s power and essence into a less transient vessel.*"
Scarlet Chorus camp

**Scarlet Chorus camp** is a location in Act I of *Tyranny*.

## Background

The Scarlet Chorus have taken residence within the decayed walls of an old fortress. It is currently the base of operations for the Voices of Nerat's campaign in the valley.

## Points of interest

### Outside

* Right by the entrance there's a pair of gang bosses quarreling and a quick opportunity to earn Favor with the Chorus or Tunon.
* Outside the eastern wall is an overturned cart with a locked chest (Subterfuge 30) containing some rings and gems.
* The entrance is another opportunity for quick Favor with the Chorus: With Athletics 30, you can intimidate the Horde guard by pushing her to the ground once she raises a fuss.→

### Inside

* Fifth Eye stands in front of the tent
* Right next to Fifth Eye is a scroll that unlocks the Sigil of Illusion (Lore 32).
* Sniggler Dagos is right next to Fifth Eye, with his modest wares.
* Baz and Regg are right opposite the entrance and are tasked with taking care of you while you're in the camp, like Lucia and Marcus among the Disfavored.
* Variah Kel and Lantry are by the central podium, though you need to talk to Fifth Eye first.
* Salveros is the emissary of the Disfavored assigned to the camp. Found by the south-western wall.
* Death Knell stands by the workshops.

## Characters

Quest-givers
* Fifth Eye
* Death Knell

Companions
* Lantry

Merchants
* Sniggler Dagos

Other
* Shivershank and Quiet Shiv, a pair of quarreling Chorus gang bosses.
* Baz and Regg, trainers.
* Salveros, a frustrated Disfavored liaison.
* Dorisi

Characters that appear after completing Tripnettle Wilderness
* Two Tooth and Vittles
* Claws-at-Throat and Night-Yowl
* Sirin

## Loot

* Momentum Gauntlets: In a locked chest (47 Subterfuge) at the eastern end of the camp, behind the tents.
* Sigil of Illusion: Found near Fifth Eye (32 Lore).
Securing The Sea

**Securing The Sea** is a quest in *Tyranny*.

## Synopsis

Graven Ashe has approved of Caedis' and Radix's plan to destroy the land of the Stone Sea in order to sabotage Nerat's ability to farm and produce food for his troops.

## Walkthrough

* Radix is awaiting your return at Howling Rock. Report back to him and begin the next steps in the plan.
* Caedis and Radix tell you about a missing group of Earthshakers. Travel to Gulfglow Oldwalls and find out what happened to them. Talk to Lycon and Basilon.
* The group of Earthshakers are in a standoff with a band of Beastmen from the Stonestalker tribe. Assist the Earthshakers and kill or negotiate with the Beastmen at Gulfglow and inside the Gulfglow Spire. Red-Fang is your point of contact.
* Approach the entrance to the Spire. You can get through the beasts by snarling at them. Enter and talk to Red-Fang. As you are working with the Disfavored, she needs to be put down. Slaughter all the beasts at Gulfglow, inside and outside.
* Return to Basilon. Take the harvested Azurelith Crystals. Pick up three more Azurelith samples from the Stone Sea (eg. Stone Down Gorge or Gulfglow itself).
* Return to Radix. Begin the Ritual of Fallowing.
* The Chorus attacks. Head out to the central plateau and kill the attackers, then realign the node. Lather, rinse, repeat at the quartermastery and then near the runic hall.
* Cairn is dead, but the Stone Sea is blighted, forever.
* Talk to Radix. If you want, harvest a piece of Cairn. Otherwise, return to Graven Ashe.
Sanguine Scroll

**Sanguine Scroll** is an accessory in *Tyranny* and a reward for logging into the game with a Paradox account.

## Description

The fringes of this scroll are spattered with blood that has not faded and retains its sickening moisture.

## Location

* Automatically added to inventory after logging into the game with a Paradox account.
Scourge

**Scourge** is a character in *Tyranny*.

## Background

The most common - and aggressive - form of Bane is the Scourge. These vicious creatures travel in swarms, surrounding their prey with whirlwinds of tearing claws. Entire villages have been wiped out by a single pack of Scourge.

Scourges have +100% resistance to fire and -100% resistance to frost attacks. They also emit a Rage aura, which reduces enemy cooldown rates by -20%.

## Interactions

Scourges are the heavy melee fighters of the Bane. As such, they should be considered priority targets when encountered.
Saetus

**Saetus** is a character in *Tyranny*, a skill trainer who teaches Unarmed Attacks, Parry, Dodge, and Subterfuge.

## Background

A thin, sinewy man looks out to the horizon, legs firmly planted on the ground as he practices his strikes. His arms snap towards an invisible target in methodical fashion, alternating one after the other. He stops as you approach, an amused smirk on his face.

Saetus is the bastard son of a Disfavored legionary. Despite his mother's blood ties, he was not accepted into the Disfavored and decided to focus his life and skills on those more worthy of his talents, like the Fatebinder.
Sage Torven's Notes

**Sage Torven's Notes** is an item in *Tyranny*.

## Description

Sage Litotes,

We can’t help you with the ringing in your ears just yet, so we’ll have to make do until the conflict is over. Yes, Arwel was very explicit in his directives. I know they seem impossible, but that is the situation we face. Everyone that could interpret the Silent Archive died in last night’s attack, so we’re not getting any assistance in this matter. Thankfully, I do have an idea, one which requires everyone’s participation.

Scale is the issue. Steya’s last experiments only affected as much as a small chamber. I believe that we can amplify the spell’s effects by repeating the motions of its sigils as a group, similar to the “ritual” magic used in primitive cultures that pre-dated modern Tiersmen. Sage Dangling Participle believes that this will create an exponential growth in the spell’s effects, but at an expected cost to stability. I’m inclined to agree. Also, we have no other ideas.

No one else here has your expertise in magical foci. You’ve told me countless times how minor baubles can have a profound leveling effect on spells that exceed the control of their casters. What if we used something as powerful as an artifact as the focus of the ritual? Without one, the energies involved will quickly become chaotic and almost assuredly deadly for all of us. At least with an artifact, there’s a chance that Steya’s spell will encompass the entire Citadel and put it into state of stasis.

In my opinion, there’s only one artifact to use and that’s the Silent Archive itself. It’s clearly the most potent object in this room. Sage Dangling Participle believes that the Staff of Hours will suffice, but I’m not going to leave anything to chance. Better that we use the Silent Archive as our focus now and figure out how to safely retrieve it later. Nod if you agree after reading this.

I really hope that blast didn’t take your sight as well.

-Sage Torven
The Abyss

**The Abyss** is a location in *Bastard's Wound*.

## Background

Water floods even the deepest passages in the Bastard's Wound Oldwalls. Only the mystic lanterns of the ancients illuminate these depths. Little sound mars the air save the moans of Sleepless and the wail of the Bane.

## Points of interest

* You enter the area from the teleporter in the south-eastern end of the map. Approach the group before you and you'll run into Reef-Talon - or more precisely, a skirmisher accosting her. Once they spot you, they turn their sights onto you (a skirmisher, two veterans, and a juggernaut, with a beastwoman elementalist in tow). Grab the Lazu Torchkey from their corpses.
* Navigating around the area requires the use of Lazu key. Use it on beacons to activate the floor plates. The first teleporter you run across will move you to Fractured Depths.
* The next room requires the Emir torchkey to activate the floorplate and also spawns scourge.
* To reach the other side of the level, from the landing point, you need the cymo torchkey from Fractured Depths. The teleporter moves you to Darkened Hollow, where you can recover the Jadis torchkey and access the final part of the dungeon.
* Once you get the Tanza torchkey, you can open the door to the northeast and get some minor loot from the Bane and the vault. You can also activate the beacon by Lexeme and gain access to the rest of the area. The Lullaby is located to the northwest, while Reef-Talon waits to the northeast. Elyane waits in the foyer. Down the right-hand corridor is a small altar room unlocked with the Garn torchkey and minor loot.
* The final parts of the area are accessible after talking to Reef-Talon and convincing her to seek strength (opening the upper teleport room, leading to the fourth mural), while the Tanza torchkey opens the southernmost room, near the first teleporter.

## Characters

* Reef-Talon and Lexeme
* Lullaby (can only be fought if you're not on History of the Oldwalls: Part I)
* Elyane
Stone of Elucidation

**Stone of Elucidation** is an item in *Tyranny*.

## Description

This sphere of dense stone packs the weight of a shield in the palm of your hand.
Ancient runes cover the surface, each painted in chalky pigments that glow orange and violet in the dark.

## Use

* A Breach Between Worlds: Found at Blade Grave Oldwalls - Central in the upper left room, on the altar. Use a piece of rubble found nearby to weight the altar down to return.
Sandro

**Sandro** is a character in *Tyranny*.

## Background

Sandro is a native of Lethian's Crossing, currently in Bronze Brotherhood colors. He is sought by Deya to pay for his alleged murder of her wife.

As usual in the world of Terratus, truth is not what it may seem. Sandro fell in with the Bronze Brotherhood by accident. He tried to escape the city, so he donned the armor he found on a dead fighter and he marched out with them.

## Interactions

### Quests

* A Widow's Revenge: Sandro is accused by Deya of killing her wife... But the truth is a little more nuanced. He actually witnessed her *kill* Phaedra in what seemed like a bid to take control of Lethian's Crossing by inheritance.
Tangled Limb

Battle at Jagged Maw Shrine

**Tangled Limb** is a character in *Tyranny*.

## Background

A veteran Blood Chanter, currently whipping up his troop into a killing frenzy. His goal is to remove the Disfavored presence at Jagged Maw Shrine.

## Interactions

### Quests

Rebels
* Forging The Way: Tangled Limb is intercepted at the shrine, engaged in a battle with the Disfavored.

Scarlet Chorus
* Battle at Jagged Maw Shrine: Tangled Limb leads the incursion into the Shrine.
Splinter

**Splinter** is a character in *Tyranny*.

## Background

A member of the Chorus who earned his name through deception - someone else's deception, that is. He was stabbed in the back with a filed-down chair leg, made by his mate, Abscess. Unfortunately for her, the leg didn't kill him, as it merely damaged his spine and gave him a limp. It didn't stop Splinter from putting that leg in her throat, right there and then.

## Interactions

### Quests

* Opportune Offensive: Splinter sends you to the Broken Plains Wilderness to gather some Disfavored fingers, at 10 rings apiece...
* Foes, Befriended: Splinter wants you to have another go at the Disfavored, this time as part of a rescue mission.
Simplicity

**Simplicity** is a weapon in *Tyranny*.

## Background

Makers of arcane staves have experimented with means of imbuing a weapon with one type of arcane aptitude with mixed results.
Difficulties in the process have yielded staves like these, where a broad range of arcane disciplines are bolstered in the wielder at once. Easier to cast a wide net than hope to snag down one wriggling fish.

## Location

* Manufactured at a forge with  15  3 and 1 recruit