Milestone 15

* Milestone Schedule
* Roadmap
* Release Notes
* Milestone Feedback

## Milestone 15 - Monday, 23ʳᵈ July 2007

* 1ˢᵗ Map with Hunt game mode working Multiplayer LAN and Online. Min 8 Players. Uncapped max players.
* 1ˢᵗ Map with Heroes vs. Villains game mode working Multiplayer LAN and Online. Min 8 Players. Uncapped max players.
* Player using remote guns (using exterior guns on Capital Ship)
* AI using remote guns (using exterior guns on Capital Ship)
* AI using vehicle turrets (Tested with AAT) (single player and over network)
* Walking vehicles ingame (Tested with AT-ST) (single player and over network)
* Help system - system in place, although content will be added until MS22
* Starfighter combat aids - artificial horizon
* Secondary Weapons - Weapon Melee and Republic Shotgun

Art:

* Death Star (Tributary Beam part) - Phase 1
* Desolation Station / Death Star Construction - Phase 1

Setup (Multiplayer):

* Endor - Phase 1
* Endor - Phase 2 - Conquest
* Endor - Phase 2 - Hunt
* Tatooine - Phase 2 - Conquest
* Coruscant - Phase 2 - Conquest
* Coruscant - Phase 2 - Heroes vs. Villains
* Bespin - Phase 2 - Conquest
* Desolation Station / Death Star Construction - Phase 2 - Conquest

Setup (Story):

* Bespin - Phase 2
* Cato Neimoidia - Phase 1
* Hoth - Phase 1
* CIS Cruiser - Phase 2
* Star Destroyer - Phase 2
* Desolation Station / Death Star Construction - Phase 1
* Medals & awards design

## Milestone 15 - Monday, 25ʳᵈ July 2007

Summary:

* Hunt Gamemode
* Heroes vs. Villains Gamemode
* Walking Vehicles

Content Detail:

* Hunt Gamemode
* Heroes and Villains Gamemode
* Walking Vehicles
* AI Improvements

Game Design (Multiplayer):

* Tatooine Phase 2
	+ Conquest Mode
* Coruscant Phase 2
	+ Conquest + Heroes vs. Villains Mode
* Bespin Phase 2
	+ Conquest Mode
* Endor Phase 2
	+ Conquest + Hunt Modes
* Desolation Station / Death Star Construction Phase 2
	+ Conquest Mode

Game Design (Story):

* Bespin Phase 2
* Cato Neimoidia Phase 1
* Hoth Phase 1
* CIS Cruiser Phase 2
* Star Destroyer Phase 2
* Desolation Station / Death Star Construction Phase 1

Game Design (Miscellaneous):

* Medals & awards design

Gameplay Features (AI):

* AI using remote guns
	+ using exterior guns on Capital Ship (Munificent Frigate)
* AI using vehicle turrets
	+ AAT
	+ Single player and over network
	+ Players can switch with AI

Gameplay Features (Miscellaneous):

* 1st Map with Hunt gamemode working
	+ Endor
	+ Multiplayer, LAN and Online.
	+ Minimum 8 Players. Uncapped max players.
* 1st Map with Heroes vs. Villains gamemode working
	+ Coruscant
	+ Multiplayer, LAN and Online.
	+ Minimum 8 Players. Uncapped max players.
* Walking vehicles in-game
	+ AT-ST
	+ Singleplayer and over network
	+ Coruscant
* Help system
	+ System in place, although content will be added until MS22
	+ Demonstrated on Bespin, generic help messages displayed
* Starfighter combat aids
	+ Artificial Horizon
	+ All starfighters
* Secondary weapons
	+ Weapon melee with hit reacts and Republic Shotgun
* Scoring system
	+ Player Kills, Command Post captures etc.
* Player using remote guns
	+ Located in Cruiser turbo laser room / Frigate escape pod room

Art (Characters):

* Cutscene models - X1 (Act 1)
* Soldier Models - Imperial Guard
* Soldier Models - Rebel Soldier Basic

Art (Planet Levels):

* Death Star (Tributary Beam part) - Phase 1
* Desolation Station / Death Star Construction - Phase 1

Art (Weapons):

* Golan Arms KE-6b Mine
* Rebellion -> Heavy Weapons Class -> Shotgun
* 3HX3 Mine
* Rebellion -> Support Class -> Arc Cutter

Art (Vehicles):

* AT-RT (Open Scout Walker)
* Laser/Beam Turret
* Snail Tank (NR-99)

Production:

* Deliver Windows Build
* Deliver Xbox 360 Builds
* Deliver PS3 Builds

Written version coming soon - Google Docs version.

Written version coming soon - Google Docs version.