recursal/Fanatic-Fandom huggingface dataset:
Noita Wiki/Section 2

Community Crossroads

 System Requirements
 Getting Started
 Interviews & Videos
 Soundtrack
 Official Patch Notes
 Release Notes (Public)
 Noita Mods wiki
 Noita Discord
 Noita Subreddit

Quick Links

Enemies
Biomes
Perks
Wands
Spells
Potions
Materials
Status Effects
Items
Alchemy
Modding
Game Lore
Guides

The Wiki Community

**Registering**

* Feel free to **register for a wiki account** and join our user base.
* Come check out the **Noita discord server**, join the **#noita-wiki** channel and feel free to ask for any help you need!

**Not sure where to start?**

* Look out for **new pages** that may need more content.
* Create content for any **missing pages**.
* Find out more about the wiki on the **Official Help Wiki**.

**Adding some content!**

* Check out a few pages and see what they look like or what the source code for a page is to get ideas, or visit the **new to moderating** page to get some suggestions.

**Additional Information**

* View our **General Disclaimer**
* Read our **Content Policy**
Houre

* Houre
* Crystal

"Delirium"

## Spawn Locations

Temple of the Art, Wizards' Den, Snow Chasm

## Traits

Invulnerable to almost all forms of damage, and cannot be ignited. Dies when the crystal it's tethered to is destroyed.

## Spawn Locations

Temple of the Art, Wizards' Den, Snow Chasm

## Characteristics

### Bleeds

None
Blue Sand

### Faction

Freezing projectile
`Ghost`

## Damage Multipliers

### Proj.

1.0x
1.0x
1.0x

### Ice

1.0x
1.0x
1.0x

### Tox.

1.0x
1.0x
1.0x

## Traits

Shoots 12 projectiles that emit Freezing Vapour when taking damage with a 10 frame cooldown.

## Drops

* Nothing

The **Delirium** (in-game name **Houre**) is a ghostly enemy found in the Temple of the Art, Snow Chasm and Wizards' Den.

## Behavior

Deliriums slowly float towards the player, phasing through walls and ignoring all hazards. On contact, they rapidly deal curse damage. It can detect invisible players and will pursue them in the same fashion.

It is unaffected by all damage, with the exception of Acid and physics damage. Earthquake is capable of killing the Phantom itself with the falling terrain.

## Combat Tips

* The easiest way to destroy it is to destroy a large purple crystal located nearby. Acid of any kind also works well, from flasks, or spells like Acid Ball or Acid Trail. Earthquake and all of Touch of spells can be used as well.
* The creature can't move far from its crystal and will abruptly stop if it would move too far from it, as though physically tethered.
* Because they move towards you until they reach the end of their "tether", you can use the direction between it and yourself to help find the direction of the crystal.
* The crystals can sometimes spawn in completely enclosed rooms, which always have small sections of softer brickwork that can be dug out with normal spells.
* Touch of spells can kill the creature itself as well.

## Trivia

* When broken, the Delirium's crystal produces Freezing Liquid and blue sand.
* During Early Access, Deliriums dealt melee damage.
* Dying from a Delirium's attack will give the cause of death simply as "bite".
* Player's allies (like from Plague Rats Perk) will try to attack it, but will just harmlessly phase through, leaving the other side unharmed.
Modding: Useful Tools

Modding Pages

An archive of any helpful tools created by modders, so that they won't get buried by sands of time (or discord messages).

# Useful Mods

Mods that can be considered good tools for modding.

* CheatGUI [Steam]
	+ Basic cheat/dev menu for testing things in the normal world.
* Conjurer [Steam]
	+ Clean sandbox mode utilizing separate save slots.
	+ Special features for modders: Display hitboxes & ragdoll positions, easily spawn your own entities via custom lists.
* Enable Logger [Steam]
* Alchemy Lib [Steam]
	+ Library mod for adding randomized alchemy recipes.
* Custom Biome Music [Steam]

# Frameworks

Frameworks, libraries or wrappers to include in your mod's code.

* EZWand [Github]
	+ Wand building framework / utility
* DiscoWitch's entity framework [Github]
	+ More object-oriented wrapper around Noita the API [abandoned, functionality not confirmed]
* StringStore [Github]
	+ Read & write complex data structures into the Noita globals API
* LuaNXML [Github]
	+ Read & write Noita XML files with Lua

# External Tools

Tools that are not directly related to a mod's codebase themselves.

* https://thehorscht.github.io/NoitaWangTiler/
	+ Web-based Wang tile previewer
* https://github.com/ryyst/noita-utils
	+ Splice & stitch character spritesheets, for easier time importing into Aseprite
	+ Generate the materials image reference
* https://github.com/zatherz/fevlist
	+ Small tool to list event paths from FMOD .bank files
* https://marketplace.visualstudio.com/items?itemName=evaisa.vscode-noita-api
	+ Noita API autocompletion extension for VSCode
* https://gist.github.com/Cr4xy/c7e444173f609b23e404b6e9fc2fa408
	+ Lua API autocompletion file for VSCode (Not necessary if the use the extension above)
* https://github.com/Bullhoff/noitastats
	+ Mainly for saving copies of the player.xml and world\_state.xml files to get a overview of previously played games, but can also be used for viewing xml and lua files in the data and save\_00 folder.
Holidays

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

On specific **holidays**, there are a number of special events that naturally occur. These include:

## Video

FuryForged covers some of these in his video:

## Notes

1. ↑ The locations which might contain an Extra Max Health, usually have these odds: "30% for heart, 40% for chest or mimic, and 30% for nothing". Today, the odds of a heart are increased to 65%.
Necromancy

Makes corpses of creatures killed by a projectile rise to your aid

**Necromancy** is a projectile modifier that causes the corpses of enemies it killed to rise as corpses to assist the player. These undead minions will follow the player if they are nearby and can serve as meat shields and distractions against enemies. If the player moves too far away, it will instead idly float around. Resurrected corpses will have a purple glow.

## Tips

* Resurrected enemies are still targeted by both the Homing perk and modifier. Additionally, they will take damage from the players' attacks and can block spell projectiles.
	+ Piercing Shot can prevent spells from being blocked.
* Resurrected enemies have boosted health.
* Enemies that release novas or substances upon death, such as the Ice Skull and its Freezing Vapours, will drop an additional instance of their nova or substance when killed again.
* After being resurrected, enemies cannot be resurrected again when killed again by a spell with Necromancy.
* Resurrected enemies can pick up wands and will attack enemies. They will also attack player with picked up wands after damage is dealt to them.
* Resurrected enemies are immune to fire and will not be aggravated by player attacks dealing only fire damage.
* Enemies do not need to be killed by the Necromancy projectile to be resurrected. Damaging an enemy with the spell and quickly killing it with another wand will still create a minion.
* If an enemy is cut in half on death, such as with a Glowing Lance, the largest part will be reanimated.
* Resurrected enemies' bodies are easily reduced to further pieces and destroyed, like corpses, even by projectiles that normally don't deal hit point damage; the Remove Explosion modifier can help preserve their bodies, but may only work when projectiles are fired at a distance rather than point blank.
* Perks and spells that modify corpses, such as Freeze Charge solidifying them into Rigid Body and the Exploding Corpses perk, will not trigger.
* Parantajahiisi will heal resurrected Hiisi corpses (need to check for other corpses), which can be used to heal yourself rather safely.
Noita Official Soundtrack

See also: Official Interviews and Videos
See also: Modding: Audio
***Noita Official Soundtrack*** are three digital-only releases of the soundtrack to Noita. They were composed by From Grotto (bandcamp, spotify) & Niilo Takalainen (bandcamp) and features sixty-three tracks split across three volumes.

There are also 2 "Making of" documentary videos, and a "live jam" video of unreleased music.

## Recording the Noita Soundtrack

***Recording the Noita Soundtrack*** is a three-part documentary about the making of the Noita soundtrack and features interviews with From Grotto and more.

Part 1 was released on YouTube on October 10, 2019. Part 2 was released October 15, 2020. As of January 2021, Part 3 has not been released.

1. Recording The Noita Soundtrack (making of - 1/3) (10:11)
2. Recording The Noita Soundtrack (making of - 2/3) (09:31)

Also a short trailer for the above: Recording the Noita Soundtrack - Trailer (0:58)

## Volumes

### Noita Official Soundtrack vol. 1 (2019)

* Complete *Noita Official Soundtrack vol. 1* on Bandcamp.com

### Noita Official Soundtrack vol. 2 (2020)

* Complete *Noita Official Soundtrack vol. 2* on Bandcamp.com

### Noita Official Soundtrack vol. 3 (2022)

* Complete *Noita Official Soundtrack vol. 3* on Bandcamp.com and on YouTube.com

## "Sides"

**Noita Official Soundtrack vol. 1**
Tracks 21 and 22 of *Noita Official Soundtrack vol. 1* are the following, which combine tracks 1-9 (A-side), and 10-20 (B-side).

1. Noita Official Soundtrack vol. 1 A-side (23:15)
2. Noita Official Soundtrack vol. 1 B-side (23:58)

**Noita Official Soundtrack vol. 2**
Tracks 24, 25 and 26 of *Noita Official Soundtrack vol. 2* are the following, which combine tracks 1-7 (A-side), 8-15 (B-side), and 16-23 (C-side).

1. Noita Official Soundtrack vol. 2 - A-side (20:21)
2. Noita Official Soundtrack vol. 2 - B-side (19:58)
3. Noita Official Soundtrack vol. 2 - C-side (17:29)

## Unreleased music - "Live Jam" Video

On March 12, 2019, a video of From Grotto & Niilo Takalainen performing an unreleased track from the soundtrack recording sessions was released on the From Grotto official YouTube channel.

1. Live Jam From The Noita Game Soundtrack Recording - From Grotto & Niilo Takalainen+Vesa-Matti Voidi (5:37)

## External links

* *Noita Official Soundtrack* on Steam
* *Noita + Official Soundtrack* on Steam
* *Noita Official Soundtrack vol. 1* on Bandcamp.com
* *Noita Official Soundtrack vol. 2* on Bandcamp.com
* *Noita Official Soundtrack vol. 3* on Bandcamp.com
* From Grotto on Bandcamp.com
* From Grotto on Spotify.com
Pheromone

* Pheromone

## Biomes

Ancient Laboratory (pools), All (potions)

Pheromone is a bright red sparkling liquid that stains creatures with the charm curse, making them switch allegiance to the side of the player. It will stain the player and cause the same particle effects as on enemies, but is otherwise harmless. The stain will not go away while moving and will stay forever unless washed off with other liquid. It can be found in flasks just as many other Magical Liquids, but it can also can be created by mixing Flummoxium and Berserkium.

## Tips

* It's hard, but not impossible, to spray enough Pheromone on a flying creature in order to trigger the charm. If the creature lands then a pool on the ground is significantly easier to use.
* A popular use is to turn Parantajahiisi in the Hiisi Base to your side, making them follow and heal you.
* Dropping a wand in a pool of pheromone will cause it to behave like a friendly Taikasauva, moving and shooting enemies on its own. More on this, below.
* If the wand that is dropped in the pheromone has no spells on it (Including always-cast), the wand will be deleted and a significant amount of gold will appear in its place.

## Characteristics

### Bleeds

None
Magical Liquid

### Attacks

Crystal
Projectile

### Faction

20
`Player`

## Damage Multipliers

### Proj.

1.0x
1.0x
1.0x

### Ice

1.0x
0.0x
1.0x

### Tox.

0.1x
1.0x
1.0x

## Traits

Despawns in 60 seconds, along with any held wand.

## Drops

* **10**

When a wand is submerged in Pheromone, invisible Taikasauva ghosts begin to spawn that are friendly to the player. This only occurs when Pheromone completely covers a wand's hitbox, so the pool needs to be around 5-10 pixels in depth.

These invisible creatures are typically unnoticeable, but they will seek out and attack any nearby enemies. While these Taikasauva will follow the player, they do have a tendency to wander off.

Typically, one of the very first spawned ghosts will pick up the submerged wand, raising it from the pool, and ghosts will therefore cease spawning. However, a submerged wand with no spells will not be picked up, and Taikasauva will continue to spawn. A Taikasauva without a wand will instead have a short-range projectile attack, a pink attack orb that is the same as the Verikristalli's.

Like other Taikasauva, these creatures will drop **10**  when killed (**20**  if the death was an accident). As kills with physics objects like an Emerald Tablet or Runestone qualify as an "accidental" kill, throwing objects across the top of a pool of submerged wands will yield a decent amount of gold, seemingly from thin air. See a video demo by Letaali.

Use caution: these ghosts will naturally despawn after 60 seconds and any wand they are holding will disappear along with them. This can be a good way to clean up unwanted wands, or can result in losing a valuable wand.

The perk Enemy Radar will make these ghosts more detectable.

## See Also

* Charm On Toxic Sludge
* Summon Egg
Plasma Beam Cross

*This article is a stub. You can help Noita Wiki by expanding it.*

Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!

## Tips

* This spell is dangerous to cast alone. A trigger spell is recommended.
* Chaotic Transmutation disables scripts from spells, making this spells a safe piercing projectile.
* Most enemies killed by this spell itself are instantly vaporized, leaving no trace of a corpse behind. Larger enemies, such as Jättimatos, powderize and turn into soil.

## See Also

* Plasma Beam
* Plasma Cutter
* Plasma Beam Enhancer
Omega

Casts copies of every spell in your wand

 A group of spells designed to copy other spells and effects.
Ignores both mana drain and charges of copied spells, and are unlocked by killing Ylialkemisti.

Omega is one of the most powerful of the Greek letter spells, copying *all* the other spells, including modifiers, in the wand at once for 300 mana.

## Tips

* Like Gamma and Alpha, Omega is very useful for copying valuable limited charge spells like Black Hole that aren't affected by the Unlimited Spells perk, effectively making them unlimited regardless. However, unlike the other two, this one can cast any amount of cast-limited spells at a time (for a much higher mana cost and cast delay).
* Omega is often used as a workaround for low spells/cast wands, with its only downside being its high mana drain.
* Omega can be cast via Alpha and Gamma. In the case of Gamma you can cast Omega without the mana cost of the Omega spell when paired with a Wand Refresh.
* Omega does not cast itself (i.e. loop infinitely), but it will cast other copies of Omega in the wand. This is a simple way to double/triple... cast your wand but can slow down your game with enough projectiles and/or effects applied, particularly if you use Larpa modifiers.
* An exception is when using Divide By spells on Omega, as Omega will cast them again, effectively recasting itself, up to the recursion limit of the Divide By spell used.
Official Interviews and Videos

This is a list of **interviews and videos** with the Nolla developers.

## Interviews

* Noita from idea to execution in a dozen years (and counting) - Gamesindustry.biz (2019-02-22)
* Road to the IGF: Nolla Games' *Noita* - Gamasutra (2019-03-13)
* Noita: a Game Based on Falling Sand Simulation - 80.lv (2019-04-05)
* The Noita devs on how to make a fun game when everything is falling - Rockpapershotgun (2019-05-23)
* We are Nolla Games, the team behind the upcoming falling sand roguelite: Noita. AMA! - Reddit (2019-09-21)
* Further Questions for Creators with Arvi - Noita Summit April 2021 (2021-03-30)

## Soundtrack

*Main article:* Noita Official Soundtrack
There are videos about the "Making of" the soundtrack, as well as details and videos for the soundtrack itself, at the Noita Official Soundtrack page.
Plasma Beam Enhancer

*This article is a stub. You can help Noita Wiki by expanding it.*

Makes plasma beam spell's beam wider

This modifier makes the Plasma Beam spell a bit wider and longer.

## Tips

* Combining with divide by spells can make an extraordinary plasma beam since its beam damage isn't affected by damage modifiers. This can handle many shielded enemies.

## See Also

* Plasma Beam
* Plasma Cutter
* Plasma Beam Cross
Olematon

* Olematon

"Non-existent"

## Traits

Can go through solids and liquids, invisible unless close to a Paha Silmä

The **Non-Existent** (in-game name **Olematon**) is an uncommon enemy found in the Snow Chasm, and rarely in the Pyramid and Cloudscape. It resembles a translucent skull with huge white eyes and teeth. This ghostly enemy is unusual in that it can only be seen and harmed when it is close to a Paha Silmä. In the absence of the item, it will just float around as a hardly visible group of blue particles, dealing small amounts of curse damage to the player.

## Behaviour

When visible, it will attempt to get close and deal rapid curse or "Ghostly Touch" damage. In order to kill it you will have to drop the Paha Silmä down nearby, and then use a spell with some damage type other than projectile, ice, or fire.
Projectile Transmutation Field

Projectiles caught within the field transform into harmless critters

 Static projectile spells that conjure a field of magic that modifies all projectiles that pass through it.

A spell that creates a mystical field that turns all projectiles it comes into contact with it into animals.

## Tips

* A defensive spell that can be used to block off vectors of projectile attack, allowing you to either escape or move in closer. It is effective against rapid-fire enemies that can easily stunlock the player like the robottikyttä or KK-tankki.
* Will render projectile shooting enemies harmless when they are caught within the field's radius.
* The spell can be viewed as a variant of the Circle of Shielding, fulfilling much the same combat role. The differences being that this spell doesn't wear down from repeated attacks but also won't allow you to fire out from it.
	+ Having the Personal Laser perk mitigates this, as the laser is unaffected by the spell, allowing you to attack close-range from the safety of the projectile field.
* As the field only affects projectiles, it can be placed safely without triggers but some extra range with a timer never hurts.
Noita Wiki/Section 1/zh

欢迎来到 Noita wiki
欢迎来到《Noita》维基
这里有由玩家创建的**《Noita》**的游戏攻略。
您可以自由地创建新的条目，或是扩展已有条目。

我们目前维护着 4,803 个页面 (其中 798 个是条目)。

关于《Noita》
《Noita》是一款以每个像素点都被物理模拟的世界作为背景的魔法动作 rogue-lite 游戏。在这个程序生成的世界中，你需要巧妙地组合法术来战斗、探索、熔化、冻结、蒸发面前的一切，努力地生存下去。

《Noita》的开发过程受到《虐杀幼虫》、《落沙游戏》以及现代 roguelike-likes、-lites、-lite-like-lites 类游戏等许多经典地下城游戏的启发。

《Noita》的开发团队曾经用 Falling Everything 引擎制作过《蜡笔物理学》、《交换者》、《阿尔法环保站》等游戏。《Noita》现在在 Windows 个人电脑上处于早期测试阶段，

[更多…]
Noita Wiki/ja/Section 1/ja

Welcome to the Noita WikiWelcome to the Noita Wiki
The **Noita** reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 4,803 pages (798 articles).

About Noita
Noita is a magical action rogue-lite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.

Noita is inspired by underground classics such as Liero, falling sand games, and modern roguelike-likes, -lites and -lite-like-lites.

The game is being developed by the creators of Crayon Physics Deluxe, The Swapper and Environmental Station Alpha using Nolla Games’ in-house Falling Everything Engine. It is now available in early access on Windows PCs.

[Read more...]
Ping-Pong Path

Makes a projectile fly back and forth

A spell modifier that causes a projectile to hop back and forth through the air after a short distance. The amount of hops depends on the speed and lifetime of the projectile.

## Tips

* Useful for dropping material from a trail spell in a controlled, concentrated area, like Acid Trail.
* Synergizes extremely well with Luminous Drill, turning it into a lightning fast projectile that slices through anything at a medium distance.
* Is a core ingredient in infinite lifetime spells
Magic Arrow

* Normal
* Trigger
* Timer

A handy magical arrow

A magical arrow that casts another spell upon collision

A magical arrow that casts another spell after a timer runs out

A basic spell that can be seen as an upgraded version of Spark Bolt, except that it is slightly affected by gravity and has better knockback.

Also appears in the Timer and Trigger varieties.

Status Effects: dazed

## Tips

* With its decent stats this is a useful spell throughout the game.
* The Trigger and Timer variants greatly decrease the mana efficiency of the spell, but its predictable flight path helps make it just as useful to trigger combos as the Spark Bolt as long as the wand can keep up with the mana drain.

## Trivia

* Unlike Summon Arrow, this projectile will not harm the caster.
Projectile Thunder Field

Projectiles caught within the field transform into blasts of lightning

 Static projectile spells that conjure a field of magic that modifies all projectiles that pass through it.

A combined offensive & defensive spell that creates a sparking, magical field at the casting location (melee, unless modified). Any projectile that comes in contact with it, either from the outside or inside, will be transformed into a Lightning Bolt directed away from it.

## Tips

* It's a powerful defensive barrier that can be very hard for enemies to penetrate. You'll still be vulnerable to melee attacks, though, as well as everything else that is not a projectile.
Magical Liquid

*This article is a stub. You can help Noita Wiki by expanding it.*

*This article is about the material bled from ghostly enemies. For Magical Liquids in general, see the Magical Liquids page.*

* Magical Liquid

## Effects

### Stain

Nothing

**Magical Liquid** is a liquid Material that only ghostly enemies bleed.

Enemies that bleed Magical Liquid include:

* Spiraalikalma
* Kiukkukalma
* Taivaskristalli
* Hyypiö
* Hohtava hyypiö
* Ukkoshyypiö
* Kalmamato
* Kolmisilmän apuri

It quickly evaporates, but can be bottled with some persistence. Magical Liquid is lighter than water but denser than Oil and can be stored without evaporating under a layer of oil or other low-density liquids. Additionally, it combusts on contact with any solid.

## Trivia

* The material that fills your vial with Magical Liquid is called *plasma\_fading* in the game files. There is also *plasma\_fading\_bright* that produces magical liquid but this seems to be unused.

* A few pixels of Magical Liquid are created every time a Jättilaser-lennokki fires, however since the liquid quickly evaporates, and the Jättilaser-lennokki creates blue particle effects when it fires, it is only noticable when it fires while it is submerged in water or other liquids, where the liquid is unable to evaporate.
* A few pixels of Magical liquid is created when blue lanterns like those found in the Holy Mountain are broken. It can be easily bottled by standing underneath a lantern and breaking it, before quickly switching to an empty flask.
Maadoittajamestari

* Maadoittajamestari

"Master of Grounding"

## Spawn Locations

Ancient Laboratory
Magical Temple
The Vault
Temple of the Art
Pyramid
Wizards' Den
Snowy Depths

## Drops

* **?**

The **Master of Grounding** (in-game name **Maadoittajamestari**) is one of the many Master spellcasters. It takes the appearance of a humanoid with a boxy head with a white screen and is dressed in a gray robe. The light screen can be seen through darkness, similar to the eyes of Hurtta.

## Behavior

The Master of Grounding casts neutralizing bolts that inflict the **Neutralized Spells** debuff for 20 seconds. Any spells cast by the player will instantly fizzle out, while explosive spells will detonate immediately. This effectively negates all of the player's offensive options aside from kicking and throwing objects.

## Combat Tips

* As with all Masters, exercise caution and focus on avoiding the projectiles. This is easily done by constantly moving perpendicular to the enemy's aiming trajectory (which usually means levitating up or falling down) and staying at a medium distance.
Luminous Drill

* Normal
* Timer

A pinpointed, short-ranged beam of concentrated light

A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer runs out

### Spawn Probability per Tier

1,1

This spell fires a short-ranged, high-penetration beam of green light. While effective in close range, Luminous Drill is also a very powerful digging spell and can cut through any material in the game, just like the Black Hole.

Also has a timer variant which has a mana drain of 30 instead of 10.

## Tips

* Stacking multiple instances of Luminous Drill with Timer can create a very long stack of the spell which acts mostly like a single long Drill, assuming they are placed in a wand with enough mana to cast them all. This can be very useful for attacking enemies through barriers, such as in the tight quarters of the Hiisi Base
* Although the mana drain stat appears low, the spell has a negative Recharge Time (just like the Chainsaw and Digging Bolt spells) and so can quickly burn through a wand's mana reserves.
* Using the Add Mana modifier on a wand with a low cast delay and recharge time, it is possible to create a permanent 'lightsaber' effect which can slice through most terrain like butter. Slight inaccuracy actually makes a wand like this far more efficient at tunneling, so adding a scatter modifier is recommended.
* This spell ignores projectile shields and is generally very effective against all enemies.
* The timer variant, while mana intensive, can be used to cast other spells through even steel walls. Additionally, since cast delay modifiers on the triggered spell are ignored, you can make any other spell fire just as fast as the Luminous Drill can.
* When used with the Increase Duration modifier, the Luminous Drill will fire like a Magic Arrow, making this spell long-ranged. You can also achieve this effect with other modifiers and perks that increase lifetime, such as the Boomerang Spells perk, Bouncing Spells perk, or Ping-Pong Path modifier, all of which increase projectile lifetime as one of their effects.
* It reaches the maximum speed of a projectile and its reach cannot be significantly increased by modifiers that affect projectile speed.
* Since Luminous Drill can cut through any solid material, it makes it a bad choice for mining, as both gold powder and golden nuggets can be destroyed by its beam instantly. Golden nuggets damaged like that can be separated into multiple fragments, only one of which will be possible to pick up.

## Trivia

* Often referred to as "laser sword" or "lightsaber" in the Noita community
Lightning Thrower

Makes a projectile cast lightning in random directions

 Spell modifiers that cause projectiles to emit additional spells as they fly.

A charge-limited spell modifier that causes a projectile to cast Lightning Bolt randomly around it while in flight. Stops when the projectile dissipates.

## Tips

* Works better for slower projectiles, like Bubble Spark, to get more strikes in a smaller area, or with static projectiles like the mist spells which essentially makes a constant AoE effect.
* The very limited amount of uses means that you will run out of charges of this very quickly in normal combat, unless you can find a wand with this as always-cast.
* Due to the erratic nature of the effect, both the immunity to explosions and electricity Perks are recommended.
Musical Curiosity

To activate a Musical Curiosity, a combination of the note spells (found with the Kantele in the Giant Tree or with the Huilu near the Cloudscape) must be played in a specific order. It is not required to play the spells with their original instruments; the spells slotted into any wand will work just as well.

Upon one of the effects, you will receive the message:

The world around you changes!

Currently 3 musical spells are known to exist, and each of them can be used once per world (but will reset in each NG+). Attempting to activate them again will show the message:

Seems like the musical energy is gone...

## Summon Worm

Spawns a Giant Worm near the caster.

NoSpells/Cast
1 | Shuffle
NoSpells/Cast

## Summon Portal

Creates a one-way portal above the caster, which leads to the peak of the Mountain near the starting area. This is the only known way to create a portal in an arbitrary location without the use of mods, although it's not possible to change the destination of the portal.

NoSpells/Cast
1 | Shuffle
NoSpells/Cast

## Summon Bomb

Summons a Holy Bomb near the caster, primed to explode. Stand back!

Note: The Kantele variant does not work in the final version of the game.

NoSpells/Cast
1 | Shuffle
NoSpells/Cast

## Secrets

In addition to the three musical spells, there is a fourth musical curiosity that involves a combination of Kantele and Huilu songs to be used. See the Crystal Key page for details.

## Hints

Hints toward these melodies can be found in the world :

* In the horizontal portion of the tunnel connecting the Snowy Depths to the Lava Lake a mural can be seen for one of the melodies that creates a red portal to the mountain (A, F, D, E, A2).

1. ↑ This is accurate to the game's code, but does not work
Magical Explosion

*This article is a stub. You can help Noita Wiki by expanding it.*

A large explosion that doesn't damage the ground

Creates an explosion that does not damage terrain.
Unless modified to cast at range, these spells will detonate point blank.
One of the more straight forward explosion spells, can be applied to a trigger for some nice damage.
Due to its inavility to dig through terrain it may be found less usefull than the Explosion spell.
It can be used as an alternative to Explosion due to its very similar functionality.
Muodonmuutosmestari

* Muodonmuutosmestari

"Master of Polymorphing"

## Spawn Locations

Fungal Caverns
Temple of the Art
Wizards' Den

## Drops

* **160**

The **Master of Polymorphing** (in-game name **Muodonmuutosmestari**) is one of the many Master spellcasters. It takes the appearance of a single-eyed pink humanoid with a tendrilled head and is dressed in a pink robe.

## Behavior

The Master of Polymorphing casts balls of polymorphing magic with weak homing that will transform the target into a Lammas, Lentolammas, or Suhiseva lammas, much like the effect from touching Polymorphine.

## Combat Tips

* As with all Masters, exercise caution and focus on avoiding the projectiles. This is easily done by constantly moving perpendicular to the enemy's aiming trajectory (which usually means levitating up or falling down) and staying at a medium distance.
* It doesn't move very fast, so the player should be able to choose when to fight it.
* As its attacks can turn you into a harmless entity that can be killed in one hit, this may actually be one of the most dangerous enemies in the game for a high-leveled player.
* Approach corners and open areas carefully, as they can possibly attack from offscreen, especially from above or below.
* Eating their corpses provides Polymorph Immunity, which can save your life if you're facing multiple enemies with polymorph abilities.

## Trivia

* It may be a reference to the Eggplant Wizards from the Kid Icarus series as they are both purple enemies that transform the player into a vulnerable form.
Lennokki

* Lennokki

"Drone"

## Spawn Locations

Fungal Caverns
The Vault
Frozen Vault

## Drops

* **10**

The **Drone** (in-game name **Lennokki**) is a shielded, flying, physics-based enemy found primarily in Fungal Caverns and The Vault.

## Behavior & Combat

The drone can usually be found banging itself against the terrain trying to reach you, testing which paths it can take. It only has a medium range rifle-shot attack, which it uses to harass more than anything else.
Rarely a threat if encountered on its own, it becomes deadly when paired with more aggressive enemies, constantly knocking you to the ground and making any escape attempt that much harder. Its shield prevents projectiles from reaching it, but that can be brought down quickly with rapid sustained fire upon which the drone can be easily destroyed due to its extremely low HP. On death, it will explode in a cloud of fire and rain burning oil down all around.

It doesn't have any particular weaknesses of note, but spells that can either fire rapidly or bypass its shield are very effective. Luminous Drill will bring the drone down very quickly and any projectiles with Homing will hammer through the shield in seconds. A decently sized explosion will also take it out instantly, but can be hard to position right.
Limatoukka

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

* Tiny

## Characteristics

### Bleeds

None
Ominous Liquid

## Damage Multipliers

### Proj.

1.0x
1.0x
0.0x

### Ice

1.0x
0.5x
0.5x

### Tox.

0.3x
0.5x
1.0x

## Drops

* **2400**
* Full Health Regeneration
* Extra Max Health
* Tier 6 No-Shuffle Wand
* Tier 10 No-Shuffle Wand

The **Slime Maggot** or **Slime Caterpillar** (in-game name **Limatoukka**) is a miniboss found at the buried skull, located deep below the Power Plant, under the Desert Chasm, embedded in extremely dense rock. It is not present in Parallel Worlds.

## Behaviour

Limatoukka bleeds Ominous Liquid and applies the poison stain when touched. It deals extreme bite damage and fires homing projectiles from its body. Like other worms it charges at the player, plus it can also fly. The bite is not melee damage, but Melee Immunity perk will still block it.

At 6000 health and with full projectile damage resistance, you have to use a different damage type such as slice to defeat it.

## Rewards

* Tier 10 non-shuffle wand
	+ Note: This is currently the only in-game way to obtain a tier 10 wand.
* Tier 6 non-shuffle wand
* Extra Max Health
* Full Health Regen

## Achievement

Defeating the Limatoukka will unlock one of the Achievement Pillars.

## Trivia

* Commonly referred to as "Tiny", both because of the in-code name "maggot\_tiny", and ironically because it is huge.
Mud

*This article is a stub. You can help Noita Wiki by expanding it.*

* Mud

**Mud** is a powder Material which spawns commonly in the Forest and in the bottom of the ponds in the Holy Mountain zones. It can make the player Wet on contact.

The player's starting Potion may contain mud, and it can be collected into a Powder Pouch. Mud sprayed from a flask or pouch will collect irregularly on any surface and can be used to climb out of the starting area in the Forest, facilitating travel to the East or West.

## Reactions

* Mud can be made by mixing Water with Soil.
* Mud can be mixed with Toxic Sludge to convert the sludge into Swamp (water).
Plasma Beam

An instantaneous, dangerous beam of light

Plasma Beam is a projectile-type spell in Noita.

The spell creates a small particle in the air which emits a continuous, highly damaging beam of light, which can burn through most solid matter and powders, evaporate liquids, and rapidly damage anything in its path, including you. The particle remains in the air for a few seconds, firing the beam until it dissipates. This is all but identical to the beams fired by the emitter cubes found in The Vault, the beam you emit with the Personal Plasma Beam perk, and the shorter-ranged beam created by the Paha Silma.

## Tips

* Plasma beam can dig through materials up to hardness 4
* Due to the risk of self-damage, it is best to only cast Plasma Beam while standing still or moving away from the direction you aim it in, otherwise you may run headlong into your own beam. Long-Distance Cast can mitigate this danger. Projectile Repulsion Field will also repel the beam's origin point, giving you a bit more space to maneuver.
* The beam can evaporate all liquids including magical ones, making it possible to remove otherwise dangerous or bothersome liquids like teleportatium, flummoxium, and especially polymorphine.
* Extremely efficient against Ylialkemisti, since he can only absorb and reflect the beams if his shield touches their point of origin. Staying a short distance away allows the player to completely ignore the shield.
* Stacking multiple Plasma Beams together will essentially create a single beam with their combined damage and digging power.
* Critical Hits only apply to the initial projectile and origin of the beam, not its entire length.
* Exercise extreme caution when applying any path-altering modifiers to Plasma Beam - these can both move the emitting particle around and make the beam change direction, which can have truly chaotic results.
* A bug sometimes causes enemies killed with this spell not to count towards progress.
* Chaotic Transmutation disables scripts from spells, making this spells a safe piercing projectile.
* Most enemies killed by this spell itself are instantly vaporized, leaving no trace of a corpse behind. Larger enemies, such as Jättimatos, powderize and turn into soil.

## See Also

* Plasma Beam Cross
* Plasma Cutter
* Plasma Beam Enhancer
Magic Missile

* Normal
* Large
* Giant

A fiery, explosive projectile

A more powerful version of Magic missile

The most powerful version of Magic missile

A Spell that creates a magical missile, firing in a straight line away from the caster, causes an explosion when it hits. It is similar in effect to a rocket launcher in other games. In New Game mode, the second starter wand might have a copy of the base version of this spell.

## Tips

* The extra casting delay from using this spell is not as bad in practice as it may sound in theory. Since you only have 10 uses per spell it encourages you to aim more carefully and only use it when needed.
* The normal version is a useful spell for the first third or so of the game, and a nice fit for Shuffle wands as they do a good job even without modifiers. It's superior to bombs in that you can more precisely control where the explosion happens.
* The Large and Giant versions strikes a decent balance between explosive force and charge limit, making shuffler wands more valuable in the mid to late-game. If you have a decent main damage wand already then it's hard to go wrong with having some reliable no-nonsense explosive power as a backup.
* The "Unlimited Spells" Perk is particularly useful to have, as it will remove the charge limit and allow you to cast the Large and Giant Magic Missiles as many times as you like. Just be careful not to blow yourself up!
* The perk Projectile Repulsion Field affects your own magic missiles when shooting, causing an artificial spread which cannot be reduced.

## See Also

* Bomb
* Firebolt
Marraskone

*This article is a stub. You can help Noita Wiki by expanding it.*

* Marraskone
* Pienkätyri

"Super Necrobot"

## Drops

* **160**

The **Super Necrobot** (in-game name **Marraskone**) is a robotic enemy, mainly found in the Frozen Vault and The Tower, although they become more widespread in New Game Plus.

## Behavior

Upon seeing the player, Super Necrobots will fire an accelerating skull-shaped projectile in the player's direction, inflicting moderate damage. Much like the Assassin Robot, it comes equipped with a forward-facing shield, and like other robotic enemies in general, it bleeds Oil and can withstand quite a few hits before being downed due to its high defenses.

## Combat

When an enemy is killed in the presence of a Super Necrobot, a red skull icon will appear in the exact position where the enemy was killed, and after approximately four seconds, that enemy will respawn as a **Tiny Minion** (in-game name **Pienkätyri**). This can very quickly complicate combat; Tiny Minions have 400 ♥ apiece, meaning they can take a lot of abuse from less powerful spells, and their unpredictable movement and rapid-fire form of attack makes a whole *group* of minions a legitimate force to be reckoned with. Tiny Minions attack with fast-firing, short-ranged purple projectiles that can deal over 100 damage in a few seconds if they hit. They are very similar in behaviour and attack capability to the minions spawned by Kolmisilmä, and can be respawned an indefinite amount of times, making prolonged fights with them a futile prospect until nearby Necrobots are destroyed. On top of this, Super Necrobots have surprisingly long ranges for summoning Tiny Minions, capable of summoning them from off-screen and through materials.

With all of this combined, these robots should always be a very high-priority target.

Tiny Minions appear to be capable of digging through terrain with their bodies, similar to the Lukki. Additionally, other robots in the Power Plant are actually hostile to the Tiny Minions. Because most Power Plant robots are immune to Projectiles, Tiny Minions cannot damage them, leading to one-sided fights. Sometimes, letting Super Necrobots summon the minions can be beneficial, as the minion may then fight with nearby robots.
Noita Wiki/Section 3/zh

游戏视频

推特速报

Tweets by @NollaGameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

游戏和社区内容

* 发行日志
* 系统需求
* 《Noita》的 Subreddit 页面
* 《Noita》 补丁日志
Oil Trail

Gives a projectile a trail of oil

 Projectile modifier spells that add a trail of a material to a projectile as it moves.

A spell modifier that makes projectiles leave behind a flowing stream of flammable oil as it travels, pooling on the ground below.

## Tips

* As oil is highly flammable, this modifier has the ability to completely flood an area with burning oil, negating any extinguishing efforts by the enemy and keeping them permanently in a burning state.
* The immunity to fire perk is heavily recommended.
* Sets the 'oily' status on enemies hit by affected projectiles, even if they do not actually get stained by the produced oil, and even if oil has been shifted to a different material. In combination with Critical on Oiled Enemies, this guarantees criticals.

## See Also

* Fire Trail
* Gunpowder Trail
* Poison Trail
* Acid Trail
* Water Trail
* Critical on Oiled Enemies
Nuke Orbit

*This article is a stub. You can help Noita Wiki by expanding it.*

Makes four… nukes(?!) rotate around a projectile

 Modifiers that add orbiting projectiles to a spell. They cut through both terrain and enemies, and only disappear when its host projectile expires or on direct impact with an enemy.

Makes four nukes orbit around the affected projectiles, which detonate on impact similarly to the Nuke spell

## Tips

* As even a single nuke is enough to kill most characters, explosion immunity is nearly a requirement to survive casting this modifier. Fire immunity helps with the fire particles that follow the explosion.
* The explosion will also cause dangerous chunks of material to break loose from the ceiling and rain down, dealing large amounts of damage to the player or enemies if caught below them.
* If multiple Orbits of the same or different types are used, only the first Orbit of the spell block will work and its effect will be multiplied by the number of Orbits.
Noita Wiki

Welcome to the Noita Wiki
The **Noita** reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 4,803 pages (798 articles).

Check out the wiki in other languages: 日本語  •  Русский  •  Türkçe  •  中文

About Noita
Noita is a magical action rogue-lite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.

Noita is inspired by underground classics such as Liero, falling sand games, and modern roguelike-likes, -lites and -lite-like-lites.

The game is being developed by the creators of "Crayon Physics Deluxe", "The Swapper", "Environmental Station Alpha", and "Baba Is You". Noita is using Nolla Games’ in-house Falling Everything Engine. After a time in early access, the full 1.0 version is now available on Windows PCs.

[Read more...]

Community Crossroads

 System Requirements
 Getting Started
 Interviews & Videos
 Soundtrack
 Official Patch Notes
 Release Notes (Public)
 Noita Mods wiki
 Noita Discord
 Noita Subreddit

Quick Links

Enemies
Biomes
Perks
Wands
Spells
Potions
Materials
Status Effects
Items
Alchemy
Modding
Game Lore
Guides

The Wiki Community

**Registering**

* Feel free to **register for a wiki account** and join our user base.
* Come check out the **Noita discord server**, join the **#noita-wiki** channel and feel free to ask for any help you need!

**Not sure where to start?**

* Look out for **new pages** that may need more content.
* Create content for any **missing pages**.
* Find out more about the wiki on the **Official Help Wiki**.

**Adding some content!**

* Check out a few pages and see what they look like or what the source code for a page is to get ideas, or visit the **new to moderating** page to get some suggestions.

**Additional Information**

* View our **General Disclaimer**
* Read our **Content Policy**

Videos

The latest from twitter

Tweets by @NollaGameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Special Game Features

* Pixel-based physics: Every pixel in the world is simulated. Burn, explode or melt anything. Swim in blood of your foes!
* Your own Magic: Create new spells as you delve deeper into the caverns. Use your magic to crush your Enemies and manipulate the world around you.
* Action rogue-lite: Death is permanent and always a looming threat. When you die, use what you’ve learned to get further on your next adventure.
* Procedurally generated world: Explore a unique world every time you play. Discover new Environments as you adventure deeper.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.