Blood Crane Azimuth Session V

## Ensure

* Everyone has Models
* Mat is laid out and drawn on
* Recap is given
* Goblin is Rolled

## Recap

The group cleaned out as many medicinal supplies as possible from the dispensary before proceeding. They soon found a pink cowlady who had hogtied up a nurse. Progressing further, a goblin was found ready to sign up for a 'cheese trial'. The party signed up also and they were all knocked out by gp naked and bound with face masks in the shape of rat faces, they experienced a series of testing chambers. Learning much about what they were willing to do to sacrifice to assist each other and what they were willing to do to each other for personal gain, they finished the trial much more aware of their party member's motives. Finishing in a waiting room with the return of their gear, they rested uncomfortable on the chairs to set off once more.

## Session

Exiting the waiting room, the party enter a new room that smells surgically steralised. The air is the cleanest you have ever experienced and infront of you is a giant vault door. The only thing between each of you and that door is a table used to prepare people for burial. find a dismembered head attached to an old steel mortician's table. Atop the table is a dismembered head. Its skull has been surgically removed to reveal its brain. Although it has no torso, all manner of tubes descend from the ceiling to keep it alive. the most notable is a solid steel-linked hose that is labelled 'dopamine' and is attached right to the base of his spinal cord. Aside from that, probe cords hang down that must have been used at some point to stimulate various areas of his brain for testing purposes.

He introduces himself as the guardian of the vault of trauma, that none are permitted to pass. Nothing you can do can intimidate him into opening the door. He proudly proclaims that his pain receptors have been disabled and killing him will only failsafe the door closed. Only he can will the door open and will not do it willingly so long as he is provided with the sweet sweet dopamine stream that he lives for. It is provided by the Good Doctor and is the best feeling he has ever had even when he did have a full body.

Between those in the party, it is deducted that they can show him even greater dopamine levels and overload his brain with the nice juice by manipulating his exposed brain. He warns that if they wish to proceed around the hospital less conspicuously, that they should don hospital gowns to appear as patients. Through the next door is a cafeteria.

## Cafeteria

The party may decide to eat here but find that the food is not ideal. Sitting and eating the food will ona perception roll of:

* 15+ tell them the food is 'not right'
* 18+ tell someone that the 'food is not of normal produce and seems gamy with a texture unlike any meat you've tried before.
* 21+ this food is made from mortals.

Extended time spent in the area will have a patient passing out and wheeled away. Investigation +16 of the area will have a player realise that another patient is wheeled in unconsciouse and is wheeled into the kitchen area.

Heading back there reveals a lunch lady, a morbidly large slime with an unecessary hair net with someone's wig underneath. She is snacking on a hand while the remainder of the arm is being put through a blender. Someone is on a table dismembered and moaning uneasily. There is a hair pin in her hair that on inspection is known to anyone with a +20 medicine check or a granted knowledge check to anyone with physicitian's background as a brain probe. It is long and thin like a needle but had electrical connections that almost resemble keys.

   Connected to the caffeteria are three doors. One leads to the second purification chamber, another the library and the third a corridor. This corridor leads to an arts therapy room and the office of the Good Doctor.

## Purification Chamber

Like the first, the purification chamber uses the same mechanics but is arranged differently to the first. Players may move around and influence the pieces just like they did last time. The laser in this area is stronger than the last and deals 1d8 radiant damage rather than 1d6. This time, when an enemy monolith is killed, a manifestation of corruption is spawned.

With 10 health and an AC of 10, they are rippling balls of corruption goo that hover as they travel. They will try to make a +2 attack to AC to apply tentacles to the victim and apply no hp negative as well as a +5 Lei'Shi detriment.

When the purification beacon is illuminated, it lights up and the corruption in the area is expunged restoring +10 Lei'Shi to all players.

## Library

The Library's entrance is an artisanally crafted wooden door hewn from oak and cherry blossom wood. Its old sections were previously inlaid with mother of pearl, now leeched away by the corrupting ooze. The door can only be opened by coming into contact with the matter which imbues a -20 Lei'Shi detriment.

Book Genres:

* 1 Action - Hamish Crocker and the Sanitorium of Fish Heads - Wizard Enemy
* 2 Classica - Joeliette
* 3 Poetry - Limeric Section
* 4 Graphic Novel - An annoying catgirl follows the reader calling them senpai
* 5 Mystery - All characters change locations
* 6 Beasitary - A small Dragon   Esoterical
* 7 Horror - Tentacle Beast
* 8 Fantasy - Intro to Paracelsus
* 9 Romance - Bromeo
* 10 Sci-Fi - Schematic
* 11 Short Stories - A Confused Dwarf
* 12 Thriller - A Space thriller that makes the area silent 50ft circle
* 13 Biography - She
* 14 Cookbook - Gain Recipe for Goldfish
* 15 Esoterics -     16 Murder Mystery - Axe Murderer
* 17 Botanical - Osseus Moon
* 18 Faunic - Basaltlisk
* 19 War Stories - 5 Orc Soldiers
* 20 Dictionary - It's a dictionary with a key

## Brain Probes

* 1 - Visual - Art Class - The Tracher sees your potential. (FOUND- Ahri)
* 2 - Association - Goblin Baby's Shoe - (FOUND)
* 3 - Motor Function - Gym - Gym Junkie fight
* 4 - Broca's Area (Muscles of speech) - Bromeo and Joeliette
* 5 - Auditory Area - Library - Audio Book
* 6 - Emotional Area - Hair needle for Lunch Lady - (FOUND)
* 7 - Sensory - Pr4wns - Fridge of Cafeteria
* 8 (11) - Dictionary - Written and spoken (FOUND)

## Gym Area

There are a few gym bros in a room lifting weights. They want to intimidate and be superior. Some are muscular temple guards and some are patients using the physical activity for their mental health. They may fight, may request competition, may invite them to beerpong.

Beerpong:

Yellow Cup: Fully heal the drinker

Red Cup: Give the drinker double damage on next successful attack. (Double full damage value)

Brown Cup: Imbue the drinker with toxic 2d10+con flatulence damage. The fuse timer is their +con value.