recursal/Fanatic-Fandom huggingface dataset:
Coral Reef

### **Description**

This quirk allows the user to generate coral from their skin. This can be used as a defense or offense mechanism.

The users skin resembles sea anemone so it can temporarily sting and paralyzes people.

The user can also choose whether their coral is deep-water coral or tropical.

This quirk also allows the user to breath underwater, and benefit from it, so water based quriks can imporve the quirks stats.

### **Weaknesses**

Needs to be wary of dehydration, and eat algae. The paralyzation part of this quirk only really works on small living organisms, unless properly trained.
Glitch

The user can glitch for short distances and even go through solid mass. The user auto glitches when things touch them, but they can force themselves to be able to touch things and let things touch them, if they know they want to.

The user also has the ability to absorb the energy they create when glitching, and use it to create projections.

### **Weaknesses**

The projections the user makes aren't solid and are only there to startle opponents. The projections themselves also sometimes glitch randomly.
Hayato Kaji

**Hayato Kaji** (加治 (かじ) 颯天 (はやと) , *Kaji Hayato*?)

### **Description**

Hayato Kaji, known by his hero name Zephyr Wing, is a retired pro hero who comes from a long line of heroes with wind-based quirks. He is married to Toa Kaji, and together they have three children: Kouki Kaji, Misora Amemiya, and Emisa Sugo.

Hayato's family is well-known for their heroics, and his brother, Hayate Kaji, is the head of the family and also runs the esteemed hero agency, Gale Agency. Hayato has two older sisters, Hyuuka Kamiyama and Haruka Kaji, who are also retired heroes. All three of Hayato and Toa's children, are members of the Gale Agency, following in their parents' footsteps.

As a grandfather, Hayato is proud of the next generation of heroes in his family. Through Kouki, he is a grandfather to Ren Kaji and Sora Kaji, who are both enrolled in hero courses at school, learning to carry on the family legacy. Through Misora, he has grandchildren named Hayaka Amemiya and Haku Amemiya. And through Emisa, he is a grandfather to Koko Sugo, Akatsuki Sugo, Haruna Sugo, and Yuzuki Sugo.

Throughout his illustrious career as Zephyr Wing, Hayato was known for his mastery of air currents and his swift, heroic actions. He has since retired from active hero duty, but his legacy continues to live on through his family's heroics and the next generation of heroes he has inspired.

### Hero

Hero Name: Zephyr Wing

Hero Japanese: ゼファーウィング

Quirk name: Air Gust

Hero Agency: Gale Agency

### Relationships

**Family**:

Son - Kouki Kaji (Pro Hero The Air Hero: High Breeze)

Daughter in law - Hinata Kaji

Granddaughter - Sora Kaji (Pro Hero Student Air Hero: Whirlwind)

Granddaughter - Ren Kaji (Pro Hero Student Air Hero: Spiral)

Daughter - Misora Amemiya (Pro Hero Tempest)

Son in law - Tetsuya Amemiya

Granddaughter - Hayaka Amemiya

Grandson - Haku Amemiya

Daughter - Emisa Sugo (Pro Hero Aero)

Son in law - Gekka Sugo

Granddaughter - Koko Sugo

Grandson - Akatsuki Sugo

Granddaughter - Haruna Sugo

Granddaughter - Yuzuki Sugo

Brother - Hayate Kaji (Pro Hero The Gale Hero: Typhoon)

Sister in law - Osana Kaji

Neice - Sayo Kaji (Pro Hero Sandstorm)

Neice - Kazane Yoarashi (Pro Hero Cyclone)

Nephew - Sota Kaji

Neice - Koa Jooryoku (Pro Hero Tornado)

Sister - Hyuuka Kamiyama (Pro hero Windweaver)

Brother in law - Haruto Kamiyama

Neice - Kasumi Ashi

Nephew - Airi Tanaka (Pro Hero ThermoBreeze)

Neice - Haruki Kamiyama (Pro Hero Boiling Point)

Sister - Haruka Kaji (Pro Hero Stormcaster)

Brother in law - Kenji Kaji

Neice - Aimi Kaji (Pro hero Atmosphera)

**Romantic Interests**:

Wife - Toa Kaji

**Allies**: Gale Agency

**Rivals**:

**Enemies**:
Genie’s eye

### **Description**

This quirk possesses a captivating and mysterious nature, capable of inflicting either good luck, bad luck, or creating vivid illusions upon those who gaze into the user's eyes. Though the user can activate this quirk in both of their eyes, they typically opt to activate one eye at a time, granting each eye a necessary reprieve. When the quirk is in use, the user's eyes emanate a brilliant white glow, serving as a mesmerizing spectacle.

When the user activates their quirk, it influences the flow of fortune and misfortune surrounding those who meet their gaze. The precise mechanisms behind the quirk's effects remain shrouded in enigma, leaving others to ponder whether it operates on a subconscious level or if the user possesses a certain level of control over the specific outcomes. However, it is undeniable that the quirk has a profound impact on the lives of those who fall under its influence.

Through the Genie's Eye, the user holds the power to either bless others with a stroke of good luck, bestowing them with favorable circumstances, or curse them with an unfortunate twist of fate. Additionally, their ability to craft intricate and compelling illusions allows them to manipulate perception, creating intricate and realistic visions that can deceive and captivate the senses of those who behold them.

### **Weaknesses**

While the ability to cause illusions is particularly potent when both eyes are activated, it comes at a price. The strain on the user intensifies the longer they sustain the illusions, leading to discomfort and pain. Consequently, the user must exercise caution and judiciously manage the duration and intensity of their quirk usage to prevent overexertion and subsequent exhaustion.

### **Quirk Moves:**

* **Good Luck** User looks at the target and gives luck and causes fortune to them.
* **Devils Luck** User looks at the target and gives bad luck and causes misfortune to them.
* **Now you see me** The user makes themselves seem invisable to thoses around them.
Brown Bear

### **Description**

This quirk allows the user to manifest and take on the traits of a brown bear. With this ability, the user can undergo two distinct transformations, each granting them unique abilities and characteristics associated with brown bears.

In the first transformation, the user's appearance shifts to that of a brown bear humanoid. They gain enhanced physical attributes, including increased strength, durability, and heightened senses. Their senses of smell and hearing become particularly acute, allowing them to detect scents and sounds from great distances. Additionally, the user develops large, sharp claws on their hands and feet, which can be used for digging, climbing, and as formidable weapons in combat.

In the second transformation, the user fully transforms into a brown bear. They retain their human intelligence and consciousness, allowing them to make strategic decisions and communicate with others. As a brown bear, the user possesses immense strength, capable of overpowering most opponents. They exhibit heightened durability, with a thick layer of fur and tough skin that provides protection against physical attacks. The user's sense of smell becomes exceptionally potent, enabling them to track scents over long distances and detect hidden objects or individuals.

### **Weaknesses**

The user is shortsighted and has very poor peripheral vision.

The user can maintain their transformed state for a limited duration, after which they revert to their original form. The duration of each transformation depends on the user's stamina and level of control over their quirk.

While in their brown bear form, the user may exhibit certain instinctual behaviors associated with brown bears. It requires discipline and control to retain their human intellect and avoid succumbing to their animalistic tendencies.

The user's transformation may be influenced by environmental factors, such as the availability of food sources or the presence of certain scents. Extreme environments or situations that disrupt their natural habitat may impact the user's ability to transform or maintain their transformed state.
Hellhound (Fiction World Apocalypse)

Hellhound(เฮลฺฮาวน์)

มาจาก:Worldwide Folklore

รูปร่างหน้าตา:หมาป่าที่มีตาสีแดง,ปากพ่นไฟอยู่ตลอดเวลา

เฮลฮาวน์เป็นสัตว์ประหลาดที่มีรูปร่างเหมือนสุนัขที่มีนิสัยดุร้ายและปากของมันพ่นไฟอยู่ตลอดเวลา พวกมันปกติจะอาศัยอยู่ในนรกเป็นหลักและล่าเหยื่อกันเป็นฝูง เฮลฮาวน์ที่เด่นมีดังนี้ เซอร์เบอรัส หมาสามหัวจากตำนานกรีก กามร์จากตำนานนอร์ซ,หมาดำจากนิทานปรำปราอังกฤษและหมาภูติจากตำนานเคลต์
Devolution

The users abilities include unmatched dexterity, extreme flexibility, heightened senses, sharp fangs, and a mischievous nature.

The user has fur all over their body, and a tail, which is the strongest limb in the users body. The tail also gives the user enhanced balance, which is useful when fighting or climbing.

The user can use their feet to pick up or manipulate objects just as well as they could with their hands.

### **Weaknesses**

The users tail is something an opponent can grab during combat and when squeezed it causes agonizing pain.
Flower Power

### **Description**

This quirk allows the user to manipulate flowers, making them produce an overwhelming flower scent, grow faster, rewind growth, bloom sooner, or kill them.

The user can wrap people in flowers. These flowers can then sprout out petals, that act like blades. The flowers can also have a strong smell or have thorns.

### **Weaknesses**

The user needs a decent amount of sunlight everyday for their quirk to work. They also need to be well hydrated.
Chisei Ogawa

**Chisei Ogawa** (小川 (やまぐち) 千聖- (あつこ) , *Ogawa Chihiro*?)

### **Description**

Chisei is the pro hero Fire Fly. She and her boyfriend, Atsuko Yamaguchi (Pro Hero Molten Lava), graduated from Isamu Academy High School, and are currently members of the Boiling Hot Agency.

Chisei did work at Endeavor Agency as a sidekick, before becoming a member of Boiling Hot Agency.

### Hero

Hero Name: Fire Fly

Hero Kanji: 蛍

Hero Hiragana: ほたる

Quirk name: Fireblaze

Hero Agency: Boiling Hot Agency (Currently), Endeavor Agency (Formally (Sidekick))

### Relationships

**Family**:

**Romantic Interests**:

Boyfriend - Atsuko Yamaguchi

**Allies**: Boiling Hot Agency, Ryuko Tatsuma, Enji Todoroki

**Rivals**:

**Enemies**:
Half-Cold Half-Hot

### **Description**

Half-Cold Half-Hot allows the user to generate ice, frost, and cold from the right side of their body and fire, flames, and heat from the left. However, the user is unable to manipulate either element that comes from an external source; they can only create them from their body.

Half-Cold Half-Hot's power is perfectly divided between the right and left sides of the user's body. This gives the user two powerful, separate methods of combat that they may use regardless of the other.

This quirk is a mix of Hellflame and Frost.

### **Weaknesses**

The user needs to constantly alternate the use of both elements, heating themselves with the left side after creating a great volume of ice or cooling with the right side after generating strong flames. Overuse of either side without the other to regulate their body temperature could lead to either frostbite or overheating affecting their whole body, with possibly fatal consequences.

In order to eliminate this weakness, the has been training themselves to be able to generate both elements from either half of their body, effectively giving the user two Quirks. This makes them immune to cold, and ice, as well as heat and flame based attacks and quirks.
Aquatic Euphoria

### **Description**

This Quirk combines the abilities of Aqua Pulse and Morphine, creating a unique and powerful ability.

Aquatic Euphoria enables the user to manipulate water and simultaneously infuse it with a specialized form of morphine. The user gains hydrokinetic control over water, allowing them to manipulate its pressure, shape, and movement to create powerful torrents and shape it into various forms, including weapons and defensive barriers.

In addition to hydrokinesis, the user's touch becomes an avenue for administering morphine. Microscopic needles, similar to those in the Morphine Quirk, cover their hands and fingertips. By making physical contact, the user can inject morphine directly into the target's bloodstream.

The morphine infusion serves multiple purposes. It can induce a state of euphoria, numbing pain, and providing temporary relief to those affected by the user's touch. The morphine also enhances the water manipulation abilities, amplifying the user's control and precision over the water they manipulate.

The constant exposure to the quirk's effects results in a reduced sensitivity to its numbing and euphoric properties. This allows the user to maintain clarity and focus while utilizing their abilities, preventing any impairment that would hinder their performance as a hero.

### **Weaknesses**

The effectiveness and range of Aquatic Euphoria depend on the availability of water and the user's proximity to it. While they can project blasts of water or other water-based projectiles over a distance, the water source needs to be within a reasonable range for the user to generate these attacks. The user's proficiency and control over both the water manipulation and morphine injection aspects of their quirk develop with training and experience, allowing them to optimize their abilities in combat and rescue situations.

### **Quirk Moves:**

* **Hydro Pressure Cannon**: The user compresses water underneath their feet, and occasionally hands for additional lift, before firing off a stream of water to propel themselves through the air. The users high degree of control over this technique, as well as the sheer strength of the water, not only helps greatly enhance their speed and maneuverability, but also can act as a high-speed blitzing attack, allowing the user to heavily damage their opponent with a powerful punch or head butt.

* **Water Shuriken**: The user compresses water around their hands before swiping them towards their opponent. This creates shuriken-shaped water attacks with enough force to cut through steel with ease. the user can change the size of his shuriken by compressing more water into them, ranging from about a few centimeters in diameter to a full diameter. To make larger shuriken, the user holds their palms above each other and compresses the water between them.

* **Water Pulse**: The user compresses water in their hands as a sphere. They then forces their hands away from their body, creating a gigantic torrent of water that washes away and heavily injures their opponent. When force is applied properly, this technique can even punch a hole through a sheet of steel.
Chizuru Haruki

**Chizuru Haruki** (春木 (はるき) 知出 (ちずる) , *Haruki Chizuru*?)

### **Description**

Chizuru is the wife of Yousei Haruki, the pro hero Jumper. With Yousei, Chizuru has two children, a daughter, Koharu Haruki, and a son, Daruma Haruki.

Daruma inherited Yousei's quirk, whereas Koharu got a new mutated teleporting quirk.

### Relationships

**Family**:

Son - Daruma Haruki (Pro hero The Teleporting Hero: Beam me up)

Daughter - Koharu Haruki (Pro hero Leaping Hero: Now you see me)

**Romantic Interests**:

Husband - Yousei Haruki

**Allies**:

**Rivals**:

**Enemies**:
Flytrap

### **Description**

This quirk allows the user to grow and control any kind of carnivorous plant. They can also transform themselves to have the same abilities of these plants as well.

### **Weaknesses**

The user can only transform themselves to have abilites of carnivorous plants, not any old plant. The user also has urges to eat what the carnivorous plant eats.
Comic

### **Description**

This quirk allows the user to materialize onomatopoeia into the real world in the form of giant Japanese letters by speaking them.

The onomatopoeia is manifested with the same effects as the sound they're based on. This grants the user excellent versatility, as they are capable of conjuring various effects by just spelling the right wording.

### **Weaknesses**

Using Comic too much and in rapid succession will eventually cause the user's throat to become sore, limiting his actions.
Brainwashing

### **Description**

This quirk allows the user to put someone in a state where they are forced to obey whatever they command. They can only activate this power when their target verbally responds to something they say. Brainwashing needs to be intentionally activated and will not take effect if the user doesn't want it to.

Though the user can have multiple people under their control at once, they can only activate the power on one person at a time.

### **Weaknesses**

Using a megaphone or anything that makes the user's voice artificial will not allow the quirk to activate, as the said devices would transform his voice into an electronic signal.

The user is also unable to have their victims do things that require some kind of advanced brain function, like talking or writing a name from their memory.

### **Quirk Moves:**

* **Artificial Vocal Cords: Persona Chords** Using his Artificial Vocal Cords, Hitoshi can modify his vocal tone to imitate the voices of other people, deceiving his enemies so they respond and subject themselves to his Brainwashing
* **Artificial Vocal Cords** Artificial Vocal Cords is a support item for the hero costume prototype of Hitoshi Shinso
* **Capturing Weapon** Like EraserHead, Hitoshi uses a long cloth scarf made from steel wire alloy woven with carbon nanofibers. This scarf is excellent for grabbing things, restraining enemies, and enhancing his mobility.
Aero Vortex

### **Description**

This quirk allows the user the power to create and control swirling wind vortexes in the form of whips. The user can generate and manipulate these wind whips with precision, using them for both offensive and defensive purposes. The wind whips can be wielded with agility and speed, allowing the user to deliver devastating attacks or create barriers to deflect incoming projectiles. The user can also utilize the wind whips for mobility, swinging or propelling themselves through the air.

### **Weaknesses**

This quirk has limitations to prevent it from becoming too overpowered and requires skill and control to master effectively.
Acid

### **Description**

This quirk allows the user to create corrosive liquid from their skin, with it being naturally resistant to the acid they produce.

This Quirk alters the user's skin pigment, resulting in it having a purple-pink coloration, but in spite of that, the user's acid itself seems to be gray. Acid can be generated in high quantities from any part of the user's skin, with the user also being capable of manipulating it to an extent.

The user can produce acid that's strong enough to melt solid objects, including metal ones. This gives the user an advantage against most adversaries, especially those who are overly reliant on easily-destroyable weapons and equipment.

The acid also glows in the dark.

### **Weaknesses**

The user has a limit to how long they can keep producing acid, with their skin gradually losing its natural resistance to corrosion.

### **Quirk Moves:**

* **Acid Veil**: By maximizing their acid's solubility and viscosity, the user creates a powerful acid wall which blocks incoming projectiles. It is strong enough to block hardened balls (which are stronger than concrete) with ease.

* **Acid Shot**: The user launches a hail of bullet-shaped acid drops from their hands that shower down on an opponent and their surroundings.

* **Acid Layback**: The user projects acid from their shoes to dissolve the surface of the ground beneath them and make it easier to spin on the spot. With the enhanced momentum of their super-fast spin, the user can throw projectiles with massively increased force.

* **Acidman**: The user generates a large amount of acid that takes a vaguely anthropomorphic form with cartoonish white eyes and a circular black outline that covers their entire body. This technique has defensive properties since every attack against the user will be dissolved by the powerful acid that protects them.
Cristallo

### **Description**

This quirk allows the user to blow glass from their saliva, heated by special organs in their cheeks. The glasses shape can be molded or left as liquid glass.

Other ingredients can be added to the glass to add funtions. For example in the user puts needles near the opening of their mouth, and then blows, the glass they make will have needles coming out of it.

### **Weaknesses**

The glass can't be blown far, only 20cm away from the users mouth before it detaches.
Eyeful

### **Description**

When the quirk is activated, the user's eyes glow bright blue. If someone looks into the users eyes while the quirk is active they will fall under their illusions. This can only be done up to a certain point, the stronger the illusion and the more people who are influenced by it increases the stamina and level of concentration required to cast and maintain it.

In order to maintain an illusion the user must concentrate on it, have the stamina to fuel it, and keep their eyes open the entire time (The eye contact doesn’t need to say however). If they lose focus, run out of stamina, or close their eyes the illusion will end.

### **Weaknesses**

Quirk causes eye strain and they need to first make eye contact with their targets. Big illusions also take up a lot of samina.

### **Quirk Moves:**

* **Fears** Fears brings the user's fears to life to attack a target or targets.

* **Area of Madness** By making eye contact with as many people as possible, the user creates an area of madness (creates an entire 500m of pure madness with illusions).
Molly

**Molly Dorothy Winter** (née **MacKenney**; October 10th, 1705 – June 14th, 1785) was an artist, she is the daughter of Mason and Mary, the wife of Lucas Jr. and the mother of Maxwell, Martha, Lucas Matthew

## Character Information

### Affiliation

MacKenney Family (By birth)Winter Family (By marriage)

## Relationships

### Relatives

Mason (Father), Mary (Mother), Madison (Younger Twin Brother), Milo (Younger Brother), Milia (Younger Sister), Lucas Jr. (Husband; 1725-1785), Maxwell (Son), Martha (Daughter), Lucas-Matthew (Son)

### Friends/Allies

Annie, Jane, Willow, Lily, Luke, Andrew, Walter

## Background

Born at 9:27 p.m on October 10th, 1705 first child and eldest daughter of Mason (1682-1782) and Mary (1682-1782).
Arm Extension

### **Description**

This quirk allows the user to extend their arms. When the user extends their arms, they keep their ratioed muscle, so the muscle doesn't deplete when extended.

Because of their quirk, the teeth of the user are strong and healthy.

The users teeth are exceptionally strong , and can pierce through most materials. The jaw of the user is also reinforced, and is stronger than most.

### **Weaknesses**

The user can only extend so far before they lose the ability to use their arms until they retract them.
Chains

### **Description**

This quirk allows its user to create chains from their body and manipulate them. The chains can be used for combat, traversing terrain, or grabbing a hold of people or objects.

The user is capable controlling the chains individually or in unison. Whilst it can be seen as combative, it can also serve as a defense. Wrapping the sturdy chains around their body can keep the user safe from outside attacks.

### **Weaknesses**

Due to the tissue that construct these chains lacking pain receptors, the user has to rely on the senses from the rest of their body to guide them. With their eyesight and hearing being the most useful to guide them from a distance. Suggesting these two senses are obscured, the user will be incapable of fighting from a distance.

### **Quirk Moves:**

* **Crucifixion:** The user extends their chains to entangle their victim. Using a few chains to hold their arms extending away from each other, and using more chains to tie both the legs together. The user then lifts the target up, holding them a few feet off the ground.

* **Metallic Mayhem:** The user initiates this move by using their chains to grip the target firmly, pulling them closer to them. Once close enough, the user knees the target in their gut, usually being a powerful strike due to the momentum built up pulling the target. The strike also puts a small distance between the user and the target, in which they then again grabs them with their chains and pulls them in. This time the user delivers a punch to the same spot they kneed earlier.

* **Shatter Slam:**In order to use this move, the user must have the high ground on their opponent.The user uses their chains to encompass theit target. Planting their chains closely together in a circular formation around their target. This allows the user to severely minimize movement, preventing whomever is unlucky enough to get caught in this attack from evading. The user then reels themselves in with full force, striking the target with a powerful kick.
Class 3-A

**Class 3-A** (3 (三つ) 年A (エイ) 組, *Ni-nen Ei-gumi*?) is a third-year homeroom class in U.A. High School's Heroics Department.

## Teachers

v • eClass 3-A TeachersShota AizawaSocial Studies & Homeroom TeacherEctoplasmMathematics TeacherKinkan ShokubaiHome Economics TeacherGinka WatanabeCalligraphy TeacherNemuri KayamaArt TeacherSekijiro KanBiology TeacherAnan KuroseRescue Training Specialist TeacherTsunagu OkamotoComputer Science TeacherHizashi YamadaEnglish TeacherToshinori YagiHero Studies TeacherKen IshiyamaModern Literature TeacherFue KazamaHealth TeacherSnipePhysics TeacherJunaida ChoSupply Teacher

## Students

v • e**Class 3-A**Yuga AoyamaSeat No. 1Mina AshidoSeat No. 2Tsuyu AsuiSeat No. 3Katsuki BakugoSeat No. 4Toru HagakureSeat No. 5Tenya IdaSeat No. 6, Class RepresentativeJin ChoSeat No. 7Kyoka JiroSeat No. 8Denki KaminariSeat No. 9Akako KanSeat No. 10Eijiro KirishimaSeat No. 11Koji KodaSeat No. 12Izuku MidoriyaSeat No. 13Keino MushiageSeat No. 14Mashirao OjiroSeat No. 15Hanta SeroSeat No. 16Hitoshi ShinsoSeat No. 17Mezo ShojiSeat No. 18Wani SugaSeat No. 19Shoto TodorokiSeat No. 20Fumikage TokoyamiSeat No. 21Ochaco UrarakaSeat No. 22Momo YaoyorozuSeat No. 23, Class Vice RepresentativeBenjiro SasakiFormally

## Trivia

### Height

Ranked from tallest to shortest.

 19.Kyoka Jiro : 158cm | 20.Tsuyu Asui : 155cm

### Final Exams Results

The following is the outcome of the year 1 Final Exams taken by Class 3-A.

1. Mina Ashido: Written - Passed | Practicals - Failed
2. Eijiro Kirishima: Written - Passed | Practicals - Failed
3. Yuga Aoyama: Written - Passed | Practicals - Passed
4. Tsuyu Asui: Written - Passed | Practicals - Passed
5. Katsuki Bakugo: Written - Passed | Practicals - Passed
6. Jin Cho: Written - Passed | Practicals - Passed
7. Akako Kan: Written - Passed | Practicals - Passed
8. Toru Hagakure: Written - Passed | Practicals - Passed
9. Tenya Ida: Written - Passed | Practicals - Passed
10. Kyoka Jiro: Written - Passed | Practicals - Passed
11. Denki Kaminari: Written - Passed | Practicals - Failed
12. Koji Koda: Written - Passed | Practicals - Passed
13. Izuku Midoriya: Written - Passed | Practicals - Passed
14. Keino Mushiage: Written - Passed | Practicals - Passed
15. Mashirao Ojiro: Written - Passed | Practicals - Passed
16. Benjiro Sasaki: Written - Passed | Practicals - Passed
17. Hanta Sero: Written - Passed | Practicals - Failed
18. Hitoshi Shinso: Written - Passed | Practicals - Passed
19. Mezo Shoji: Written - Passed | Practicals - Passed
20. Wani Suga: Written - Passed | Practicals - Failed
21. Shoto Todoroki: Written - Passed | Practicals - Passed
22. Fumikage Tokoyami: Written - Passed | Practicals - Passed
23. Ochaco Uraraka: Written - Passed | Practicals - Passed
24. Momo Yaoyorozu: Written - Passed | Practicals - Passed

### End of Year Exams Results

In Class 3-A, the final exam results for both the first and second year were exceptional, with all the students successfully passing their exams, both the physical and written components. The class had consistently demonstrated a high level of competence and dedication to their studies throughout the academic year.
Chikaze Kaji

**Chikaze Kaji** (加治 (かじ) 千風 (ちかぜ) , *Kaji Chikaze*?)

### **Description**

Chikaze Kaji, also known as the pro hero Duststorm, has lived his life under the strict control of his father, Hayate Kaji, the leader of the Gale Agency. As the oldest son, Chikaze's life has been dictated by his father's expectations, and he has never had the opportunity to make his own decisions.

Chikaze's marriage to Aya, the pro hero Airtight, and their six children were all the result of his parents' demands. Although he genuinely liked Aya, their relationship was strained due to his parents' controlling nature. After Aya divorced him, Chikaze was forced to marry Katone Kazama, and had twin sons, Hakua and Fujiomi Kaji, at his parents' behest.

Isahiko Kaji, Chikaze's son with Aya, moved to America with his mother after the divorce, while Chikaze's youngest daughter Kou was born there later. Isahiko and Kou eventually moved back to Japan to attend Shiketsu High School, but Chikaze's parents continued to exert their control over him.

After Isahiko graduated, Chikaze was made the sidekick of his daughter Sakura Kaji, who is also a pro hero, in China. This means that Chikaze is unable to see Isahiko or Sakura for the foreseeable future, much to his dismay.

Chikaze hopes that Kou will be able to break free from their parents' control and become her own hero. He sees her passion and dedication in her second year of hero school and wants her to have the freedom to make her own choices in life.

### Hero

Hero Name: Duststorm

Hero Kanji: 砂塵嵐

Quirk name: Dust Devil

Hero Agency: Gale Agency

### Relationships

**Family**:

Twin brother - Chisora Kaji

Sister in law -

Neice -

Neice -

Nephew -

Nephew -

Neice -

Father - Hayate Kaji

Mother - Osana Kaji

Sister - Kazane Yoarashi

Brother in law - Fujin Yoarashi

Nephew - Inasa Yoarashi

Sister - Koa Jooryoku

Brother in law - Isan Jooryoku

Neice - Yoa Jooryoku

Neice - Yoin Jooryoku

Brother - Sota Kaji

Sister in law - Ama Kaji

Nephew - Waku Kaji

Nephew - Soma Kaji

Sister - Sayo Kaji

Nephew - Benjiro Sasaki

Neice - Yumeki Sasaki

Nephew - Azusa Uchiumi

Neice - Umi Uchiumi

Neice - Karen Uchiumi

Sister - Arisa Nakamura

Brother in law - Tatsuya Nakamura

Neice - Sawaka Nakamura

Neice - Himari Nakamura

Nephew - Satarou Nakamura

Neice - Tokisa Nakamura

Son - Kuuzen Kaji

Daughter in law - Purin Kaji

Granddaughter - Kochiko Kaji

Daughter - Emisa Miyajima

Son in law - Ichika Miyajima

Granddaughter - En Miyajima

Grandson - Ryouma Miyajima

Daughter - Asana Tanaka

Son in law - Kazuki Tanaka

Grandson - Katsuchika Tanaka

Daughter - Sakura Kaji

Son - Isahiko Kaji

Daughter - Kou Kaji

Son - Hakua Kaji

Son - Fujiomi Kaji

**Romantic Interests**:

Ex wife - Aya Kaji

Wife - Katone Kaji

**Allies**:

**Rivals**:

**Enemies**:
Elemental Manipulation

### **Description**

This quirk allows the user to absorb elements. With it the user can create, combine, and deal out extremely potent and powerful attacks. Elements shown to be used are, Water, Fire, Earth, Lightning, Yin (Darkness) and Yang (Light).

### **Weaknesses**

If too much elemental power is absorbed the user could go unconscious, leaving lasting effects upon the user. This quirk is also really hard to control.
Aya Masaki

**Aya Masaki** (真崎 (まさき) 空弥 (あや) , *Masaki Aya*?)

### **Description**

Aya, a devoted and loving wife, is married to Kenji Masaki, known as the esteemed Pro Hero Limitless Knight. Together, they have three children: Noiru, Sana, and Osamu Masaki.

Kenji's path crossed with Aya's when he embarked on an international apprenticeship in Cairo. Aya, hailing from Egypt herself, possessed fluency in Japanese, which facilitated their connection and eventual bond.

Having graduated from U.A. High School, Osamu Masaki now stands tall as the heroic Knight in Shining Armor. Equipped with a strong sense of justice and a desire to protect others, Osamu has embarked on his journey as a pro hero, carrying the lessons and experiences gained from his time at U.A. into the field.

Meanwhile, Sana Masaki, Aya and Kenji's daughter, is currently in her final year at Shiketsu High School. With her unwavering determination and an unwavering commitment to honing her skills, Sana is preparing herself to follow in the footsteps of her family, eagerly anticipating her own future as a pro hero.

### Relationships

**Family**:

Son - Osamu Masaki

Daughter - Noiru Masaki

Daughter - Sana Masaki

**Romantic Interests**:

Husband - Kenji Masaki

**Allies**:

**Rivals**:

**Enemies**:
Alandus Inoue

**Alandus Inoue** (井上 (いのうえ) アランダス, *Inoue Alandus*?)

### **Description**

Alandus Inoue, also known as Nana-jū Yon, or Seventy-Four, is a product of BASE.

He is a member of the 70s within the BASE organisation.

He is the product of Fusions and InstaBirths, including genetic make-up from the leader of BASE, Hyaku. He has reached peak human strength, agility, durability, and stamina.

### Villain

Villain Name: Nana-jū Yon

Villain Kanji: 七十四

Hiragana: ななじゅうよん

Quirk name: Remember This

### Relationships

**Family**:

Genetic relative - Hyaku

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Aero Luna Blessing

### **Description**

This quirk allows the user to create gentle gusts of wind that carry a calming aura, promoting healing and relaxation. The user can control the direction and intensity of the wind, but it is limited to a gentle breeze. The healing effects of the wind are subtle and require prolonged exposure to have any noticeable effect. The user can also tap into the energy of the moon, enhancing their healing abilities during the night or under moonlight.

### **Weaknesses**

The user's control over the wind is weakened during the day or when there is no moonlight available. Overall, this quirk is not meant for combat, but it can be used to provide comfort and support in non-threatening situations.
Daide Ito

**Daide Ito** (伊藤 (いとう) ダイデ, *Itō Daide*?)

### **Description**

Daide Ito, known as Gravitas, is an exceptional young hero student who has made significant strides in her training. She now finds herself in Class 2-A at U.A. High School, excelling in her hero studies and demonstrating great potential.

Daide's origins are shrouded in mystery and complexity. She was once a member of the 580s group, a faction within the villainous BASE organization. However, after being rescued by U.A. High School, she found herself under their protection and guidance, becoming a valued member of Class 0.

As the eldest sibling among the Ito siblings, Daide has taken on a leadership role within her family, which includes Jraco, Vacone, Sames, and Kagetu Ito. Their bond runs deep, considering each other as true siblings despite their unique circumstances.

Daide's extraordinary abilities stem from being the result of a fusion experiment, where multiple individuals' DNA was combined to create a powerful entity. Additionally, she is an instabirth, artificially created and aged to reach the pinnacle of human capabilities. With peak strength, agility, durability, and stamina, Daide stands as an impressive force to be reckoned with.

Despite her remarkable powers, Daide possesses a confident and unyielding personality. She takes pride in both her physical attractiveness and her prowess as a formidable fighter, refusing to be swayed by the opinions of others. Her natural leadership abilities and wisdom command respect from both allies and adversaries alike.

While her past experiences have forged her into an independent and self-reliant individual, Daide's time at U.A. High School has exposed her to the importance of camaraderie and purpose. Determined to utilize her abilities for the greater good, she remains steadfast in her goal to become a hero, overcoming any obstacles that come her way.

### Hero Student

Hero Name: Gravitas

Hero Japanese Name: グラビタス

Quirk name: Gravitas

### Relationships

**Family**:

Found family brother - Jraco Ito

Found family sister - Vacone Ito

Found family brother - Sames Ito

Found family brother - Kagetu Ito

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Hand Amplifier

### **Description**

This quirk allows the users hands to amplify what goes through them. When the user's hands are cupped together, anything that passes through the gap becomes amplified.

If the user screams through it, then it will become supersonic. If the user blows through it, it will be a jet-stream. The amplified effect only lasts for as long as the user can maintain the action. For instance, screaming or blowing until running out of breath.

User can also use it to amplify the effects of other quirks, as long as they pass through the created gap.

### **Weaknesses**

Mutation and Transformation quirks cannot be amplified. When using their quirk, their hands are out of action.
Butter Fingers

### **Description**

This quirk allows the user to make any object they touch with their hand very slippery. This could work for a weapon, object, or the floor to throw others off balance.

This quirk is mostly used to annoy people, but if trained right it can be a powerfull quirk.

### **Weaknesses**

The user falls victim to their own quirk a lot.
Hawks Agency

**Hawks' Agency** is the Hero Office belonging to Hawks. It is located in Kyushu, Japan.

## Description

The agency is located on top of a white building, the upper floors of which slope on one side to form a hypotenuse. At the top of the building there are several satellite dishes.

The interior is spacious with high ceilings. It has the basic furniture and equipment necessary for this type of place.

## Members

v • eHawks Hero OfficeHawksLeaderTsukuyomiIntern, Trainee
Fue Kazama

**Fue Kazama** (風間 (かざま) 笛 (ふえ) , *Kazama Fue*?)

### **Description**

Fue is the pro hero The Flow, and the wife of Ukyou Kazama, the pro hero Orchestra. With Ukyou, she has one son, Hibiki Kazama, and one daughter, Yukina Kazama. Yukina recently graduated as is now a sidekick, whereas Hibiki is in class 3-2 at Shiketsu High School training becoming a hero himself.

Fue graduated from Ketsubutsu Academy High School, in their hero course, where she met Ukyou. Fue now works at U.A., as the hero course Health teacher.

### Hero

Hero Name: The Flow

Hero Kanji: 流れ

Hero Hiragana:ながれ

Quirk name: Body Control

### Relationships

**Family**:

Niece - Utau Kazama (Pro hero Super Siren)

Niece - Emika Kazama

Sister in law - Wakana Kazama

Brother in law - Ouka Kazama (Pro hero ECHO)

Son - Hibiki Kazama (Pro hero Hibiki)

Daughter - Yukina Kazama (Pro hero Pied Pipper)

**Romantic Interests**:

Wife - **Fue Kazama**

**Allies**:

**Rivals**:

**Enemies**:
Air Gust

### **Description**

This quirk allows the user to manipulate wind currents and create gusts of air. The user can generate and control wind from their body without the need for hand gestures, but fine control requires additional concentration. The user can also utilize controlled flight and lift objects with their wind manipulation, but the direction and strength of attacks may be challenging to control without proper equipment.

### **Weaknesses**

The range of this quirk is limited to 30 meters, and it does not work in a vacuum. While versatile, Air Gust has limitations to prevent it from becoming too powerful and requires skill and control to use effectively.

### **Quirk Moves:**

* **Jet Propulsion** The user compresses the air at the bottom of their body to create jets of wind to boost them forwards.
Cerberus

The users of this quirk are triplets in the womb, but became one person before birth. Their quirk is a mutation type quirk which allows them to separate into three people again. They all do have different brains, hearts, lungs, etc. but can communicate to each other mentally when they are separated.

When they are one person they can choose to summon their other limps and heads if they want too. For example, summoning all their heads to get 360 vision, or an extra arm to quirkly surprise uppercut someone.

### **Weaknesses**

The users have to turn back into one person again at least one a month, or they all experience extreme pain.
Electric Porcupine Beast

### **Description**

This quirk allows the user transform into a porcupine beast that can generate electricity through their body, from their quills. The user can just choose to generate the electric quills whenever they want to, and they can throw them at things.

The user is immune to other electricity quriks and attacks.

### **Weaknesses**

If the user uses too much power at once or for too long, they start to feel numb, and can even turn paralyzed for some time. In beast mode the user cannot communicate to normally.
Dupli-Arms

### **Description**

This quirk grants the user a set of arm-like tentacles adjacent to their arms that can transform into duplicates of their other body parts.

The user is able to reproduce any of their body parts, including ears, eyes, mouths, hands and so on, with said parts taking form through pods located at the tip of each of the user's tentacles.

The duplicated parts are actually enhanced versions of the original ones, which improves the user's strength and senses. Different parts can be manifested at once too, allowing the user to combine their augmented sensory abilities.

If for reason one or several of the replicated body parts are cut off, the user can replicate it again once the injury has healed.

### **Weaknesses**

The tentacles, just like any part of the user's body, are vulnerable to injuries coming from enemy attacks. The same goes for the replicated body parts. Although the user can regrow in any replicated body part that was cut off, it is still painful for them and takes time for the wound to heal.

### **Quirk Moves:**

* **Octoblow**: The user manifests several arms at once, allowing them to unleash a barrage of blows to defend themselves.

* **Octosearcher**: The user manifests several eyes and ears at once, allowing them to do reconnaissance.
Deflection Field

### **Description**

This quirk allows the user to deflects attacks, bullets and other projectiles away using an invisible shield around them. The user can focus shields to cover a specific body part such as their arms for increased durability and strength.

Additionally, as the user becomes more proficient with their quirk, they are able to manipulate the shape and size of the deflection field. They can create a larger field to protect a group of people or a smaller, more concentrated field for precise deflection of attacks.

Furthermore, the user can also create temporary walls and barriers by manipulating the deflection field. These barriers can be used for defensive purposes or to trap opponents.

### **Weaknesses**

This quirk requires concentration, and using the quirk for extended periods of time or to deflect particularly powerful attacks can be exhausting and cause strain on the user's body. Overuse can result in physical fatigue, leaving the user vulnerable to attacks.
Centipede

### **Description**

Grants the user of the quirk the abilities of a Centipede, giving them immense speed and agility, as well as enhancing their reflexes.

The qurik user has a light and compact exoskeleton, enhancing their durability while also making them physical strikes harder.

They can easily dislocate their limbs, as well as put them back into place.

The qurik user can also regenerate from most injuries within a week at most, although the qurik user requires more food depending on the damage the qurik user has to regenerate. For more minor injuries, the qurik user can fully recover within around 15 minutes and if knocked out the qurik user can awaken within a minutes.
Air Kick

### **Description**

This quirk allows the user to control air around their legs. The user has a very fine control over the wind, even able to use it without moving their legs, causing anything from a small breeze to a gale force. As air is as useful as it is omnipresent, this gives the user a lot of options.

From making condensed blasts of winds to knock opponents over or a punch of strong air, to redirecting attacks by blocking them with tornadoes around the feet, to blinding opponents with the wind, to using it to get around with slow but controlled flight using the currents to hold themselves up, or quick hops by pushing air away from them.

### **Weaknesses**

This quirk is based entirely around the legs, focusing the Quirk to a single part of their body and limiting the user’s options for the Quirk. The user will begin to have issues with their legs if they use the Quirk with contaminated air, having less control over it the more it is contaminated.
Bubble Time

### **Description**

This quirk allows the user to create, shape and manipulate bubbles. They do this by using their skins soapy substance, then forming them by trapping pockets of gas in a bubble from their fingers.

Depending on how long the user works on a single bubble it can be stronger than metal.

### **Weaknesses**

The user is always soapy, and can slip up on their soap. It also takes time for the bubbles to be strong.
Class 2-B

**Class 2-B** (2年 (二つ) B (ビー) 組 (ぐみ) , *Futatsu Bī-Gumi*?) is a second-year homeroom class in U.A. High School's Heroics Department.

## Teachers

v • e**Class 2-B Teachers**Sekijiro KanBiology & Homeroom TeacherEctoplasmMathematics TeacherKinkan ShokubaiHome Economics TeacherGinka WatanabeCalligraphy TeacherNemuri KayamaArt TeacherShota AizawaSocial Studies TeacherAnan KuroseRescue Training Specialist TeacherTsunagu OkamotoComputer Science TeacherHizashi YamadaEnglish TeacherToshinori YagiHero Studies TeacherKen IshiyamaModern Literature TeacherFue KazamaHealth TeacherSnipePhysics TeacherEtsumi AkanishiChemistry Teacher

## Students

### After First Year Sports Festival

v • e**Class 2-B**Yosetsu AwaseSeat No. 1Kojiro BondoSeat No. 2Kai BrandtSeat No. 3Manga FukidashiSeat No. 4Juzo HonenukiSeat No. 5Sen KaibaraSeat No. 6Ren KajiSeat No. 7Togaru KamakiriSeat No. 8Hotaru KamiyamaSeat No. 9Itsuka KendoSeat No. 10, Class RepresentativeSayuka KitsunaiSeat No. 11Yui KodaiSeat No. 12Kinoko KomoriSeat No. 13Shihai KuroiroSeat No. 14Neito MonomaSeat No.15Mikuma OokumaSeat No. 16Hiryu RinSeat No. 17Takeshi SasakiSeat No. 18Ibara ShiozakiSeat No. 19, Class Vice RepresentativeJurota ShishidaSeat No. 20Tetsutetsu TetsutetsuSeat No. 21Reisen TobinagaSeat No. 22Setsuna TokageSeat No. 23Pony TsunotoriSeat No. 24
### Before First Year the Sports Festival

v • e**Original Class 2-B**Ibara ShiozakiSeat No. 1, Class Vice RepresentativeJuzo HonenukiSeat No. 2Tetsutetsu TetsutetsuSeat No. 3Mikuma OokumaSeat No. 4Yosetsu AwaseSeat No. 5Sen KaibaraSeat No. 6Takeshi SasakiSeat No. 7Setsuna TokageSeat No. 8Neito MonomaSeat No. 9Ren KajiSeat No. 10Kojiro BondoSeat No. 11Sayuka KitsunaiReiko YanagiSeat No. 13Pony TsunotoriSeat No. 14Itsuka KendoSeat No. 15, Class RepresentativeJurota ShishidaSeat No. 16Shihai KuroiroSeat No. 17Yui KodaiSeat No. 18Hiryu RinSeat No. 19Nirengeki ShodaSeat No. 20

### Height

Ranked from tallest to shortest

 18.Kinoko Komori : 152cm | 19.Sayuka Kitsunai : 151cm
Fiber Master

The user has power over all types of cloth, being capable of telekinetic dominance over the threads that compose them. Targets are unable to resist its power as long as they are wearing clothes (although strong enough foes, such as All For One, can still react against it). Denim is the easiest textile to manipulate, while sweats are the hardest.

Fiber Master also works on other types of fiber not related to fabric, such as carbon fibers.

### **Weaknesses**

It's reasonably assumed that the strength of this Quirk is dependent on the amount of fabric readily available around the user. Additionally, it is stated by All for One that this ability takes extensive training and experience to master.

### **Quirk Moves:**

* **Blackout Bind**: The user wraps carbon fiber threads around their opponents neck and attempts to suffocate them into unconsciousness.

* **Catching Cradle**: Using the fibers of their clothing, the user creates a web of fibers to act as a safety net.

* + **Thread of Hope** : Using multiple fibers at once, the user manipulates them all at the same time to either restrain or secure everything into place.
Flower Face

### **Description**

This gives the user a huge pink flower on their head, and flowers at the side of their head instead of ears

The user can release spores into the air from the flowers on their head, which varies from itchy to mildly irritating to poisonous.

The user is immune to their own quirk, and the effect can be controlled, so it can be used to disable or suppress.

### **Weaknesses**

The user can't really control where the spores will go, relies on air movement.