recursal/Fanatic-Fandom huggingface dataset:
Nængyr

Nængyr is a huge entity that was first encountered in the Ironfangs by an expedition party in 5 WD.

## Appearance

Nængyr stands approximately twenty-two feet tall, although much of his lower body appears engulfed in mist and fog. Nonetheless, this is not his defining feature, instead the three pairs of arms each holding a pale and glowing mask catch the eye first and foremost. Each moves seemingly independently of the others, capable of reaching significant distances and slashing with the razor sharp edges of the masks held within each. Clad is cloud and swirling cloth alike, its face is obscured within another mask, although that mask is blackened and cracked.

## Abilities

Nængyr has shown a capability for both martial and magical skills. He seems to control the clouds and weather around him, as well as seemingly being able to turn invisible, teleport and fly. In addition, his multiple limbs allow him to unleash a series of quick strikes in rapid succession, as well as parry and deflect oncoming attacks - whether they come from close-up or range.
Princely Yortfane

Princely Yortfane is a pale-hued shrub that seems to possess particular affinity for elemental magics.

## Description

This silver-grey plant is covered in random asymmetrical shapes and colourations, and possesses looped roots that outwardly look like chains. It is a steadfast and hardy shrub that is known to persist in even the harshest of environs, and has been noted to be growing in both the deepest of glacial drifts and in the heady and heated tunnels of volcanoes alike.

Due to their eye-catching appearance, they are sometimes used as ornamental plants in noble and aristocratic households.

## Usage

Elixirs of Elemental Effusion, which imbue the imbiber with the ability to channel elemental magic through their body and into their attacks and strikes, all require Princely Yortfane as a key component, alongside other reagents to determine the type of elemental magic dealt.
Mushroom Forest

Glasfhlaith

Ronan

Siebern Kuiper

Skuld Blackiron

The Mushroom Forest is a stretch of woodland on the western bank of the Lotus Run River.

## Description

Running the length of the Lotus Run south of Woodry Bridge, the Mushroom Forest is a grove filled with hundreds of types of fungi of varying sizes and forms. Moving amongst them were zombie-like undead creatures - smaller more emaciated creatures and larger brutes that exuded poisonous spores for those within their grasp.

## Notable Features

At some point shortly before the arrival of an expedition party, it was explored by individuals aligned with Lysiphoia.
Naggog's Tribe

Naggog's Tribe were a small tribe of lizardfolk occupying Fernlight Keep.

## Description

Having at some point discovered the ruins of Fernlight Keep, the group of dappled green-brown lizardfolk were quick to claim the fortification for themselves. A few of their number explored the depths of the castle, but only one returned - Naggog - in his possession a large blue gemstone and a new slaadi companion. Assuming the role of both chief and shaman, Naggog had barred entry for any others since.

The tribe engaged cordially with those that come offering food to satisfy their carnivorous appetities - enjoying all from freshly butchered cuts to fire-charred wafers made from bone meal flour.

Naggog was eventually slain when the blue slaad for whom he possessed a control gem and the remaining lizardfolk entered an agreement with the residents of Viridell. In exchange for freedom to allow colonists to settle around the keep, relying on the lizardfolk for their primary source of defence, the tribes would be able to roam freely and stake first claim to the yields of the surrounding jungle. They have since multiplied and become a major component of the populace of Fernlight.
Old Loch

* Artwork
* Map

Old Loch is a small but deep lake located in eastern Ahlus.

## Description

Located on the long-faded borders of the former Realms of Tulis and Lienia, Old Loch has bore witness to countless lives since the Principal Races first embraced the soil and stone. By means of the calm waters of Old Loch the capitals of Brient and Terollo were reached by those afloat, as well as the Guild of the Fallow Aster, an Ahlusian Guild of Magic dedicated to the teaching and study of the Schools of Illusion and Divination.

The surface of Old Loch is uncharacteristically calm, steady even when storms pass overhead, and as ships have been lost by accident, sabotage or warfare over the past millennium, their wreckage and contents now rest at the base hidden in depths uncharted.
Remnant Weapons

Remnant Weapons are ancient and powerful artifacts created by almighty means by the gods and other powerful beings of Ahlus.

## Description

Artifacts of divine, fiendish and primordial might, the Remnants are items created during the tumultuous conflicts before Aita's Second Gift during a time known as a Age of the Remnants. Infused with the powers of the Almighty Being that conjured it into being, each were designed to further bolster the powers of its intended wielder. When the Malign started to create for themselves mortal servants to fight their battles, they gifted unto them these Remnant Weapons, and in turn the Principal Sixteen would do the same. In the hands of these chosen corporeal champions, the Exarchs, the Remnant Weapons provided fearsome power still, albeit a fraction as those that had originally created them.

Despite the name, not all Remnant Weapons truly take the form of a conventional weapon. In its original form, the Remnant Weapon of the Guildmaster's Master Ilemer, Conciliator was instead a shield, before being broken by the Undying Queen, prompting its reforging into the greatwyrm Xelzintarth. Further still, the Remnant Weapon of Srar instead took the form of a ring of four parts, representing each of the seasons respectively.

All thus far encountered Remnant Weapons seem to have some degree of sentience, likely owing to the need of a sufficiently powerful soul to be bound within its forging in order to spark the necessary scope of creation needed. Upon reforging the broken Forgemaster's Might into Forgemaster's Pride, Ronan was aided by the self-sacrifice of Ancient Silver Dragon Xorithromlax to sufficiently empower the flames of the Empyrean Forge.

## Known Remnant Weapons

* Avarice
* Conciliator
* Dayspring
* Discourse
* Desecration
* Fading Vision
* First Light
* Forgemaster's Might/Forgemaster's Pride
* Hedony
* Ineluctara
* Netherblight
* Oblivion's Omen
* Ossium
* Realm's Demise
* Red Mist's Haze
* Ring of the Fae
* Tempest's Deep
* Whispersong
River Lucent

* Artwork
* Map

The River Lucent is a major river in Tourmalini'i.

## Description

The second largest river in Tourmalini'i, behind only that of the River Tvia, the River Lucent is in truth two rivers that meet at the Lucid Lake near the estuary into Tvia Bay. The south Lucent winds through the jungle, finding its source in springs collected amongst hidden groves, whereas the northern Lucent starts near Fort Arken, formed by the rainfall in the valleys on the eastern side of the Ironfangs.

Named for the comparable clearness of its waters compared to the slower flowing silt-heavy River Tvia, the River Lucent is home to numerous species of waterlife, including giant otters, gold-bellied river dolphins, wasptail piranhas and illusive cogendiles, their translucent scales making them near impossible to see when submerged.
Skullhew

Skullhew is a fiendish battleaxe formerly wielded by Rryr Crackears.

## Description

While the handle of Skullhew seems shaped from a conventional lumber topped with crude iron, the head of Skullhew is anything but typical. Beneath a vicious edge, the bulk of the weapon's mass is instead made of flesh-like striations solid and rigid, akin to dense muscle with the strength of steel. As the blade is swung, the jaws occasionally seem to arc wider as if to actively sink deep into their foe.

Recovered from the body of Rryr Crackears after their demise at Black Scar Redoubt, it was speculated that Skullhew was likely cursed - and as such promptly disregarded as a viable weapon for any of the party members. Instead, it was sold to the Eclectic Eclipse, who were quick to offer an eye-watering high sum of 10,000gp in exchange for the item.

## Properties

*Weapon (battleaxe), rare (requires attunement)*

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Skullhew has 3 charges and regains 1d2+1 charges daily at dawn. When you hit a target with an attack, you can expend a charge to impart an additional effect to your hit. Roll a d6 to determine the effect.
Rossthane Thicket

* Arboreal Forest
* Tropical Forest
* Map

Rossthane Thicket is a region of arboreal forest located in northwestern Ahlus.

## Description

An arboreal region between a river of the same name and the Bay of the Ghost Crab, Rossthane Thicket is sometimes referred to as the Voiceless Vale, Rossthane Thicket is a largely uninhabited location with no known settlements nearby. Historically within the lands of Lylcairn, the prior residents of the region have left little of their presence. Mists rest heavy in the region, and wisps of dancing lights are known to weave through the trees come nightfall.

Pine, yew, wych elm, hazel and aspen make up much of the woodland, their shelter providing nesting places for a number of migratory birds, which in turn fall prey to amber foxes, blackcross minks and sea eagles.

## History

An adventuring party travelled to Rossthane Thicket in 135WD, Ardor-Amberlight, their interest sparked by its inclusion on a map in the possession of Makaria Urilius. Searching for anything odd or otherwise out of place, they discovered that the centre of the forest had found itself augmented and transformed - an faint aura of *Transmutation* magic present, different from the *Conjuration* aura noted at many of the other sites - into that of a vibrant and tropical forest, portions of the region enclosed by warded stone walls for sake of research. In all, six such enclosures were noted:

1. The first contained wildlife conventional and typical of jungles, both prey and predators, left to graze and hunt as they would do elsewhere in the continent.
2. Stretches of farmland planted with a range of crops found in taigas, temperate grasslands and tropical regions, samples of both the plants and the surrounding soil frequently taken.
3. The remains of a decaying frost giant and whiterose wolf, seemingly left in the tropical climate to examine whether any remnant of the former climate still existed - and if it did, whether this would sufficient for creatures adapted for the cold to survive.
4. A stretch of jungle allowed to grow particularly dense and wild, with signs that the native flora had been sampled for examination
5. A village of humanoids, with all the Principal Races represented in its population. It was in this village that the group encountered the heaviest White Coat presence, as well as finding conversation with Volantar.
6. A sixth enclosure that was not explored before the party was guided to departing.
Pride of Goldlor Cheesery

Fonteyne

Hassk

Naldri

Shrieker

Sílon

The Pride of Goldlor Cheesery was an establishment in southern Ahlus dedicated to the creation of a number of varieties of Atral cheese.

## History

Established in 103AG in response to the feasts ordered by King Gilbert III Goldlor following his declaration of "religious and cultural victory" over the Path of Light insurrectionists in the Cleansing of the Glare, the Pride of Goldlor Cheesery has existed in Atralran ever since. Changing owners frequently due to internal struggles over management, it had remained a consistent producer of at least four varieties of cheese and continued to do so even after the fall of Atralran and its subsequent capitulation to the Astedian Empire. Throughout all, it maintained its name, garnered from a decree upon the portly King's lips at the celebration feast - that more its knights or wandslingers, more than its forests and hills, it was the food of the Atralran that was the true "pride" of the House of Goldlor.

At some point, the existing residents and owners passed and their remains were discovered by Mathias Raprild. The necromancer raised the workers from the dead, finding the retained enough of their basic functions and routines that cheese production could continue - albeit relying on the cover of darkness to facilitate the majority of their operations.

The cheesery was visited by an adventuring party shortly after the turn of 7WD. They intimidated Mathias into departing the cheesery, before burning it to the ground and finally putting the residents to a definitive rest.
Pickled Greens

Pickled Greens are a commonly-used ingredient and side from the Lotus Basin.

## Description

Usually made using mustard greens, but typically in combination with various brassica crops such as cabbages and collards, pickled greens are created by trimmed at the base, thoroughly cleaned and then placed in salted water alongside white vinegar, crushed garlic and sometimes chilli peppers. Furthermore, spices such as mustard seeds and cloves are also added to further enhance the flavour.

Once left to ferment for at least a couple weeks, they are often served as side to rich and/or creamy dishes, the sharpness adding further complexity to such dishes. Most commonly however, they are added to meals featuring roasted red meats, such as Boar Tenderloin.
Mar-o'-the-Maw

The Mar-o'-the-Maw is an accursed region of the Feywild.

## Description

A valley of devastation, the Mar-o'-the-Maw once comprised a half dozen smaller domains, demesnes and fanes ruled over by minor Archfey before the invasion of the Feywild by the Archdevil Moloch, known also as the Maw of Undoing. After attempting to, and failing, to overthrow the Lord of Nessus - at the suggestion of an entity called Kindred, Moloch, enraged at the fey had stoked his ambition brought an army of his loyal supporters with him to the Feywild, burning and ravaging as they went. Several Archfey, including Morgaelei, Lyomri, Selgaer and Mycorrhizarael all stood fast against the Archdevil, engaging in battle for generations by mortal standards, with the Fomorian King Krelith throwing in his lot with Moloch after butchering his father Alabkos. The deep rooted hatred of fiends amongst many fey stems from the tales of horror that came from this extended campaign.

In the end, the Archdevil and their supporters were thrown back and repelled, but the lands that had become a battlefield were devastated, drenched in the blood of fiend and fey alike and so perpetually marred by the acts of the Maw of Undoing. The lush forest of Belletara, the legendary Llosalfar forge of Kigdoral and radiant Eladrin city of Cal Orsabel all remain as naught, razed and destroyed as they were by Hellfire. Now comprised of vast stretches of blackened forest devoid of life and patches still ablaze, the smell of smoke and taste of ash are ever present, as well as a sweltering heat that has baked the bones of those slain into mounds of stone and ruin.

For many fey, the Mar-o'-the-Maw is a blight that they seek to forget - and as such is the most typical place for the Castle of Misplaced Things to manifest - making travel to the fane of the Forgotten Prince all the more thwart with peril.

## History

A group of adventurers travelled through part of the Mar-o'-the-Maw to reach the domain of the Forgotten Prince, deliberately getting themselves lost in the process as to better stumble across the castle. As they passed through the region, they were attacked by a group of Mawcaps and a Mawmarred Treant, defeating the assailants in a tough fought battle.
Mawmarred Treant

Mawmarred Treants are a type of corrupted awakened tree found in the Mar-o'-the-Maw.

## Description

The damage wrought to the Feywild by the invasion of the Maw of Undoing lingers still, countless years later, the amount of fey and fiendish blood spilled tarnishing the lands and all those residing within it. The region had once been home to numerous colonies of treants, intelligent and living tree-like creatures, who lived peacefully tending to their groves and copses. Those that survived the devils' onslaught and refused to give up their lands to the accursed ruin found themselves too in time accursed, a smouldering shell of their former majesty. Wielding primal magics and now unphased by the flames that once consumed so many of the kin, they wander the Mar-o'-the-Maw, seeking to deliver unto travellers the same scorching violence that they have found themselves beholden to.

## History

A group of adventurers travelled through part of the Mar-o'-the-Maw to reach the domain of the Forgotten Prince, deliberately getting themselves lost in the process as to better stumble across the castle. As they passed through the region, they were attacked by a group of Mawcaps and a Mawmarred Treant, defeating the assailants in a tough fought battle.
Rodan Oltasase

Rodan Oltasase was an elven wizard and adventurer of some repute.

## History

Hailing from the Kingdom of Atralran, Rodan received the majority of his training with the Crimson Collegebefore being recruited after his graduation as a Spellslinger by the Tethered Harness, an arrangement that deepened his understanding of the arcane and ultimately led to his desire to instead utilise his knowledge and skills as an adventurer, rather than in the more academic settings he had slowly found himself more and more enveloped into.

Along with the former mercenary Uhland Greyrider, he found several years of success in the lucrative but dangerous profession of adventuring, before it would prove his demise. Crossing paths with the oni Kirikagu when the pair travelled to aid the villages of Vottyrmoor - supposedly trapped following a landslide - Rodan would be killed by a cloud giant, his partner-in-arms literally and figuratively disarmed, before being shot through with arrows by a group of orc reavers seeking to lay waste to the village.
Morrhelvgix Khos

Morrhelvgix Khos was a drow city located in the Middledark, ruined during its transposition closer to the surface.

Further details of the former structure of the city can be found within the tome Helvlani's Khos.

## Description

Located beneath the depths of the Brumal Sea off the northern coast of Ahlus, Morrhelvgix Khos was the capital of the famed Helvlani Den, an infamous group amongst the drow nobility of the Ahlusian Underdark. Particularly proficient at the use of necromancy to augment their armies for skirmishes against their neighbours, Morrhelvgix Khos was said to protected by an army of zombified and skeletal frost giants - sourced from the blinding pale lands of the World Above through raiding parties. It was noted that many of the dead discovered by an adventuring party carried a necromancy aura, and it was remarked in passing by Vorn that the spirits of the dead were particularly ravenous.

At some point during the creation of the isle of Threehorn, the erupting earth surging towards the surface on the Brumal Sea inadvertently transported the city of Morrhelvgix Khos within a few hundred feet of sea level, causing untold damage that killed much of the populace. The city was subsequently flooded by chilling waves that then flash froze, encasing the remains of buildings and peoples alike in vast glaciers of ice, leaving but one living survivor - Vorn Helvlani, holed up within his tower.
Purple Sorrel

Purple Sorrel is a variation on the conventional sorrel plant with alchemical properties.

## Description

A slender herbaceous shrub that produces arrow-shaped leaves and stems filled with a thick lilac sap that readily binds to other substances to provide a sustained release. While the plant itself grows very slowly, once established it proves resilient to poor soils and disruptions, continuing to gradually grow even with changing seasons, weather or other surroundings.

## Usage

The addition of Purple Sorrel to a Fundamentum Toxicant alongside Sourgrass and Mercy's Touch produces the poison known as Moonlight Sorrow.
Palotta

Palotta is a delicacy dish originally from the courts of Lachlen.

## Description

Made with the numbles of an unweaned veal, palotta is an offal-based dish that was particularly prized by the epicurean nobility of the Realm of Lachlen, but has found limited wider appeal since. Harvesting the intestines of a young calf and tying quickly so that they remain filled with the fat-rich milk of their mothers during cooking. When grilled, the milk becomes creamy and almost cheese-like, contained in a sausage-casing like exterior. Palotta is most commonly served atop a bed of fresh saltwort shoots tossed in lemon juice and fresh-pressed oil.

As per the traditional floral decorations of the Lachosi, palotta is often scattered with red flower petals.

## Recent History

The fine-dining restaurant Mirage in Whittengrove serves palotta as one of its specialty dishes.
Raateni

Raateni, known sometimes by the moniker of Delver in the Depths, is a bronze dragon.

## Description

Not all the coves and bays of Ahlus bring shelter to vessels that seek to dock to hide from gale and squall. Over the years, all manner of merchant and military vessels have been lost to the deep, sent beneath by means of storm, conflict or misfortune. Some amongst them have carried wealths of fabrics, metalworking, weapons, coinage and other items of great value, but often when a group of divers are sent to recover what is lost, they find it already pillaged. It is for these acts that Raateni has gained their name, for the reclusive bronze dragon that savours the scouring of the ocean's depths in search of sunken ships is more often than not the cause, and on occasion salvagers stumbled across her asleep in the wreckage itself.

Given that such actions have been recorded in tomes hundreds of years old, it is assumed that Raateni is either an older adult or perhaps even ancient dragon.

## History

In 135WD, Pinnul-Greencrown, a group of adventurers sought out a monstrous crab in the Bay of the Ghost Crab. Finding it to be in truth a vast construct controlled by kobolds, they were informed by one of their number, Whyz, that they had originally been in service to Raateni, who had gifted them the Eidocarcinus to aid them in scouring the depths at their behest, before something got into the mind of some of the other kobolds, stirring a more forceful and domineering assault of active vessels, instead of just those already confined to the depths.
Mismeia Ailwi

Mismeia Ailwi was a tiefling major-domo that maintained the Howell Manse in Whittengrove.

She, along with the Manse itself, were destroyed in 132WD.

## Description

After proving to be exemplary in her management of the kitchens of Howell Hold, Mismeia was moved to Mistbreath, serving for a time beneath only the Alderman of the manor house. Yearning for somewhere less devoid of company and isolation, she petitioned after a time to be restationed, finding herself instead assigned to take care of the Howell Manse in the city of Whittengrove, a place much more to her interests.

Having resided in the manse for several years, Mismeia was responsible for maintaining the home as to keep it ready for arrival by a member of the Howell family at any time, and as such relied on a small army conjured by means of the spell *Unseen Servant* to aid her. At the behest of Jiro Stask, acting under the belief that the Howell Manse was going to be used in a sting operation by the Order of the Oyster (in reality a ruse played by the eladrin Dane Evergreen), Mismeia was within the vaults beneath the manse when the Node of Vicissim planted in the house detonated, and was subsequently killed by the crushing debris.

## Personality

Mismeia was devoted to her role in maintaining the status, standard and standing of the family responsible for her employment, and thus dedicated much of her time to the manse with which she was charged. In her spare time however, she was a passionate chef, using the resources afforded to her to further her culinary reach and skills.
Papyrus Sedge

Papyrus Sedge is a tall grass-like plant commonly found growing at the edge of water sources.

## Description

A grass-like sedge that most famously grows within marshlands or poor soils, Papyrus Sedge can be dried for the production of a parchment-like writing surface, as well as use for ropes, mats and baskets. Typically capable of growing up to 15 feet (5 metres) in height, some individuals have been found growing near twice this.

The Papyrus Sedge blooms into large feather-like flowers that are a key nesting site for many smaller beasts, particularly social birds.

## Usage

In addition to a range of uses for the dried fibres for sake of writing and textiles, alchemically Papyrus Sedge can be used to brew a Potion of Comprehension.
Nadia Reman

Nadia is a human Quartermaster for the Atral Army based in Ashenwatch Redoubt.

## Description

Nadia is the mother of Anivia and Ander and a serving member of the Atral army. Due to her age she mostly serves in the logistics of Ashenwatch Redoubt, where her hawkish nature and precision when it comes to her work has been much valued. She served in the garrison of Ashenwatch Redoubt together with Roderick, they struck a chord with eachother during many late night watches spent on the walls.

After Roderick completed his spellslinger education in the Crimson College they got married and lived in a house close to the fortified settlement.

## Personality

Nadia is a very strict individual who puts a lot of value in personal discipline and has tried to varying degrees of success to instil this value in her children. Ander took to her lessons much more than his sister but Nadia nevertheless still loves both of her children. She is precise and quick to point out flaws in any plan of action which lends well to her job as a quartermaster. There are many who see her as an overly stern perfectionist, but many still highly appreciate her ability to keep things ordered and tidy.
Novanite Armour

Novanite Armour is the name given to the plate armour recovered from the sanctum beneath the Tomb of the Shadowsword. The previous owner was slain by Nakhelos the Sacrosanct and the armour subsequent taken by Ronan.

## Description

Made from a shimmering metal unlike that previously encountered, the armour is of fine quality in both workmanship and decoration. Stars dot and dance across the surface, depicting a mass of constellations that are shaped into the very form itself. A fanciful enamelling of yellow gold give colour to the plackard.

Over the central chestpiece another symbol is etched - a four-pointed star.

## Research

### Completed by Ronan

*The metal from which this plate is wrought appears superficially to be similar to mithral, although heavily imbued with a powerful celestial presence. The armour seems impossible to tarnish by mundane means, with all manner of dirt and grime simply streaming from the surface, but can be damaged by magical weapons. Come nightfall, a glimmering cosmos can be seen in the reflections of the plate, with four constellations standing out more clearly than the others - a candle of eight stars, an eye of five stars, a hand of eleven stars and a quill of nine stars. You have a +1 bonus to AC while wearing this armor.*

*When attuned to this item (which can only be achieved by a character of any good alignment), you gain the following benefits:*

*1. Increase your Wisdom or Charisma score by 1, to a maximum of 20.*

*2. You are immune to disease.*

*3. You learn to speak, read and write Celestial.*

*After a week of being attuned to the armour for a week, you gain the Celestial Leap ability.*

***Celestial Leap***

*While wearing this armor, you can will the celestial power held within to guide your movement and allow you to flow through a battlefield untouched by your foes. As a bonus action to choose a space you can see within 30 feet of you. When you do, you vanish into a planar tear and reappear at the chosen spot at the start of your next turn, remaining in the empyrean demiplane until you do. If you would arrive in a place already occupied by an object or a creature, you take 3d6 force damage and appear in the nearest unoccupied space. While in this demiplane, you find yourself surrounded by a sense of serene calm, like the pleasant warmth given off by a campfire after a long day's ride. If you are frightened, this status ends the moment you enter the demiplane. The armour cannot be used in this way again until either dawn or dusk have passed.*
Morass

* Artwork
* Map

Morass is a large island off the northwestern coast of Ahlus, the former territory of the Realm of Galykr.

## Description

For much of the Ahlusian continent's existence, Morass was the largest offshore island, a title since taken by the Tyndian Headland following its fracture from the main continent in recent years prior. The Realm of Galykr claimed dominion over the isle, though was rarely recognised as a territory in its own right by many Ahlusians.

An isle of swamps and mires, Morass produces silts for use in agriculture by means of the flats on the southern edge of the isle, though the settlements that once facilitated this purpose have long since fallen to degradation and rot, now serving as the haunt for trolls, giants and other solitary creatures. The centre of the isle was the lair of the Black Dracolich Vitrizkraan, the murky bogs hiding a vast hoard collected from excursions to the mainland.

## History

Despite its marred reputation, Morass is still on occasion visited by sailors from the Hollow Concord that harvest the fertile siltflats on the southern edge of the isle. One such sailor is Jillik, the goblin captain of the *Nimble*.
Malberry Falls

* Artwork
* Map

Ronan

Siebern Kuiper

Ume

The Malberry Falls are a stretch of Green River in central Ahlus.

## Description

Close to the source of Green River in the base of the Remnant Hills, the Malberry Falls are a series of waterfalls that stretch for some two dozen miles along the course of the river. Varying significantly in size, the mist generated is prone to the creation of rainbows overhead when the sun lingers skyward on long Highreign days, but all is not halycon. Rapid flowing water, sudden drops and hidden submerged alcoves make for perilous swimming and ensure that transport by watercraft is all but impossible through this region.

Nonetheless, all manner of amphibious, aquatic and avian life can be found in this region.
River Tvia

* Artwork
* Map

The River Tvia is a major waterway in Tourmalini'i.

## Description

Though not as long as Lotus Run to the west, the River Tvia maintains the title of widest estuary of any river in Ahlus, though the full breadth of the river's mouth is disguised by the delta of minor islands, mud flats and sandbanks that blur the border between the river and the bay that shares its name. As a result, despite sprawling for three times the width of the Lotus Run, a bridged road has been constructed over the River Tvia, supported by a series of the more steadfast islands, facilitating travel to both the monastery of Heizentaru and the outpost keep of Fernlight.

The River Tvia is bolstered by a trio of major tributaries, two of which it meets at Laayo Lake and a third further downstream as it starts to weave in meandering arcs of several miles through the Tviatini Jungle. One of these tributes, the Longfang, finds its source near the Ender Temple, an ancient monolith and shrine to Ophidian, and so is frequently stalked by Yuan-Ti hunting along its banks. Where the river widens to the northeast, villages of fisherfolk dot the banks, subsisting off the diverse array of endemic flora and fauna found within and around the waters.

Due to its proximity to the city of Viridell, the River Tvia is favoured by smugglers of contraband who are known to take the waters come nightfall in an effort to avoid detection by the patrols afoot on sturdier land.
Rhubarb Pie

Rhubarb Pie is a popular dessert in Whittengrove and the other settlements of the Lotus Basin.

## Description

Rhubarb stalks are readily cultivated throughout much of the regions of Ahlus where rainfall is steady and colder periods of the year to encourage growth subterranean crowns that support and feed the plant during warmer months. Its tart flavour lends itself well to both savoury and sweet dishes, most famous amongst these crumbles and pies.

Typically a solid pie crust base is filled with chopped and stewed rhubarb stalks sweetened with sugar, honey, syrups and/or dried fruits such as raisins and currents, upon which an upper crust of various designs can be added - either a full lid, crumbled oats, intricate lattices or elsewise, which is then baked before being served with custards spiced with cinnamon, mace and nutmeg.
Platinum & Palaver

The Platinum & Palaver is an antiquities store operated by Avoles.

## Description

Overlooking the waters of Inve's Bay, the Platinum & Palavar is a grand construction that stretches three halls high with large windows with iron casement that allow for great quantities of light to stream freely into the building. Placed strategically close to the Myriad Market, it seems to serve as a lair of sorts for the Brass Dragon Avoles, who is known to often frequent the market to browse the lots of the auction hall, as well as explain the provenance of the goods they intend to sell for themselves.

## Layout

The main entranceway to the Platinum & Palaver is flanked by a pair of patinated metal statues that Avoles refers to as Borzil and Klurzan, encouraging visitors to bid the pair farewell upon departing. Beyond is a large domed room with a deep pool of water at its centre, perpetually crisp, cool and clear, although the water ripples slightly at the approach of a creature. The interior most commonly appears to be scented heavily with burning incense, varying between smells of warm honey, orange zest, sandalwood, nutmeg and other warming spices.

Avoles usually meets their guests in a large solar overlooking the bay, the walls lined with cabinets filled with all manner of curiosities, as well as round table, its spaces often set with statuettes and busts to which the dragon seems to converse freely.

### Notable Objects

* A porcelain amphora decorated with wave-like motifs
* The blackened skull of a young dragon with a frill-like crest starting from its eyes and stretching backwards
* A smooth grey orb of stone, banded with polished metal and blue-hued gemstones
* A large bronze bell near five feet across, covered in soot and cracked through
* A rusted khopesh with an ornate electrum inlay depicting an army of scowling horned warriors
Runes and Rods

Runes and Rods is a magic store based in the city of Rydoon.

## Description

Little is known of Runes and Rods, beyond that described by its owner Nikolaos. The genasi reports that it is the premier arcane shop in all of Rydoon, offering all manner of magical items and services. Stretching over four storeys, it is supposedly very popular with the more magically-attuned populace of the settlement.
Malustra Tanor'Thaen

Malustra Tanor'Thaen was a drow acolyte priestess in service to Yaldin, the Lantern Lord.

## Description

Malustra was encountered at the Matron House by a group of adventurers in the early months of 132WD. Her body was discovered near Librimus Tower, a ruined clocktower located in the Estaemarl district of Rydoon. Immobilised by means of slashed ankles and killed by a crossbow bolt between her eyes, she was also found to missing his left hand, but no other of his possessions.

Her body was discovered by Uneven Scales, a friend with which she had undertaken her training with the hope of becoming an ordained priest at the Chantry of the Fervorous. While Scales had failed to meet the requirements, Malustra was chosen, and thus had been visiting the Tower where the pair had been squatting to say goodbye before she was found dead.

It was later discovered that Malustra had been slain by a devil known as Witherwrit, who used the tabaxi Uneven Scales pleas for justice at a shrine of Yaldin as terms for a contract in which he hunted those named, claiming their souls. The regret of naming Malustra would ultimately result in Scales first attempting to destroy the evidence of the occurrence, and then submitting for justice for himself.
Ondar Fetorcreep

Ondar Fetorcreep was a gnoll pack lord that led one of the six warbands associated with the Flails of Nargus.

## Description

Grossly rotund, more akin in size to a festering troll than a gnoll, the body of Ondar Fetorcreep was riddled with disease and infirmity, but in spite of it he proved far from weak - instead acting with a gluttonous hunger beyond that of even a conventional gnoll. Shirking the need for a formal weapon, Ondar relied on the vicious and primal combination of his fangs and claws to hunt his prey. In addition, the festering contents of his form proved a notable deterrent to physical strikes against him, spilling bile and other noxious substances across the battlefield.

Leading a pack of gnolls comprised mainly of trappers and hunters, Ondar undertook a special task for the Flails of Nargus, which involved bolstering their ranks through use of demons summoned by means of the captivity of a Wastrilith. While gnolls have been documented as fighting along demons historically, it is assumed that due to the affiliation of the Flails with the Hells, these actions were unwilling on behalf of the fiends of the Abyss. As such, it proved necessary to utilise a Glutburst Crawler, a gargantuan monstrosity that would eat the summoned demons, holding them in a state of stasis until a number of hordes were amassed. Despite mentioned that this Crawler was a gift from Ulbark Glutburst, Ondar appeared to have held some affiliation and command over the organic prison-come-wagon, and it rushed to defend him when he was attacked by a group of adventurers.

## Death

Wielding the Augustine Rapier, gifted unto him by Rover Custard Augustine, the adventurer Sigmund delivered a pair of critical blows in quick succession to Ondar as he attempted to ravage the Fey Corgi, striking the gnoll down definitively and decisively. With his death, much of his body would putrefy rapidly, filling the cavern with a foul and lingering stench.
Nelenet's Tower

Nelenet's Tower served as the central entry point to the Realms of Ahlus, allowing for adventurers to come from across the Forgotten Realms and beyond to explore the lands recently discovered.

With the disappearance of Nelenet, the Elemental Tower has likewise since vanished.

## Notable Features

Those hired by Nelenet had most likely seen three areas of the Tower in which the Vedalken Wizard resides.

* The Entry Hall - A large uneven atrium connected to the Forgotten Realms, the Entry Hall is the first part of the tower experienced by most explorers. While journeying back and forth is possible, the travel between is tumultous and dangerous, like travelling through a monstrous thunderstorm. No adventurers have managed to shrug off the deeply sapping quality of this transportation process, with all finding themselves bedridden for the best part of a week afterwards.
* Provisional Abodes - Grouped together into pairs or fours, adventurers are provided short-term rooms in the base of the tower, a short winding walk from the Entry Hall. Hoping for expansion around the Waymarks, it is expected that these houses will soon be made redundant in place of larger structures built upon the continent of Ahlus itself.
* The Waymark Rooms - Guarded by his Sentry, the Waymark Rooms are located up a spiral stair from the site of the Provisional Abodes. Thick-set doors bound with abjuration magics seal off the Waymarks when they are not in use.
	+ The Echo Waymark - The very air within the room carries an acrid taste, devoid of moisture. Mixed with the thick smell of crackling ozone is a dryness that betrays the desiccated lands beyond.
	+ The Hiemal Waymark - The ground within the chamber holding the Hiemal Waymark is slick and frigid, compounded by the fine snow flurry that whistles through the open connection way.
	+ The Hollow Waymark - Fetid fumes and the overwhelming smell of damp leak from the portal that links Nelenet's Tower to that of the isle of Morass. In the corners of the chamber moss and lichen has begun to propagate across the stone.
	+ The Radiant Waymark - The air in the chamber that houses the Radiant Waymark is thick and humid, laden with the smell of flowers, fruit and nectar. Dancing faerie lights circle and swirl around the crackling form of the portal.
	+ The Whitten Waymark - There is a serene calmness to the chamber that holds the Whitten Waymark. Muted somewhat by the warbling form of the portal, the distant sound of babbling brooks and gentle winds carries through nonetheless.
	+ The Matron Waymark - Most recently created, the Matron Waymark opens into a dusty backroom within the Matron House in Rydoon, and so the smell of musty timbers is particularly pervasive in this chamber.

It was later discovered that these areas of Nelenet's Tower were simply part of a larger structure within The Elemental Tower, a facility dedicated to creating an army of elementals for sake of the Plane of Existence, Nelenet most considers home, Elysia.
Notchbark Woods

* Artwork
* Map

The Notchbark Woods are a large forested region in the eastern part of the Hoarfrost Expanse.

## Description

Stretching for over one hundred and fifty miles from the foothills around Ironbreach to the banks overlooking Last Gasp Isle, the Notchbark Woods are a large arboreal region in northern Ahlus. Acting as the border marker for the settlements controlled from Howell Town, the Notchbark Woods have served as an invaluable source of lumber for the villages and towns, as well as homing all manner of game animals and other natural resources.

The Notchbark Woods have however maintained a sinister reputation to many of the residents of the north. Seemingly at random, dancing lights hued green, blue and violet can be seen floating from the canopy, with subsequent investigations yielding naught. Talk of lycanthropes, along with known usage of the forest by bandits, thieves and other outlaws for dens gives pause to many passing close to the tightly spun thickets and groves. Shrines to unknown pagan deities are sometimes uncovered on commissioned expeditions into the region, though little more. In spite of the supposedly haunted reputation, the forest does not lie quiet or still, for instead it is home to grazing herds of bison, elk, reindeer and caribou, as well as a number of rare falcons and eagles favoured by the nobility as hunting birds.
Naddle

**Naddle** is a young goblin currently living in the Savage Creek Hills. She is a daughter of Warrf and Purxie and little sister to the goblin sorcerer Moxzi Bluhedd.

## Description

The fourth child of the goblin couple Warrf and Purxie. Naddle is the oldest of a set of triplets with her sisters Vaddle and Taddle. A curious and astute scholar at heart, Naddle seems to have inherited a lot of her inquisitiveness from her grandmother and has taken to learning as much as she can from whatever book she can get her hands on. Semi-frequent trips to Rydoon with different family members have left her with a love of big cities and she wishes to one day move and get into a prestigious university to continue her studies.

Naddle's penchant for rambling and use of big complex words that she has read often leaves her family members, especially the simpleminded Moxzi with their heads spinning. Something that often leaves both parties annoyed at one another. But as always the love Naddle and her siblings feels towards each other never truly goes away.

She has since Moxzi's departure from home been able to learn basic magical knowledge and spells from her and Moxzi's grandmother Hekk and has enrolled into The Crimson College to study in the field of Arcane Anthropology. Shortly after beginning her studies, she also accepted an offer of a part-time position working at the Red Weasel magic shop from Anivia Reman.
Olyfer

Olyfer is the half-elf owner of the Final Feast tavern, located in Velenthir Estate.

## Description

Having recently inherited the Final Feast from its prior owners after they packed up and departed the Estate on account of their weariness with city-living, Olyfer is young, inexperienced, but keen to make the best of the situation he finds himself in. Keen to please, he is easily excitable and easily convinced into new ideas and efforts.

## History

Olyfer was encountered by an adventuring party in 136WD when they came to visit the Estate having heard of ongoing issues with trickster spirits. Olyfer advised them of a recent bout of particular trouble in which he had tried to drum up public interest in a stage show, featuring a travelling performing troupe, but they had been assailed by the spirits that had caused severe headaches and caused those gathered to flee. Nonetheless, the adventuring party suggesting another performance, which Olyfer was quickly persuaded around to, but offered his cautions. After an impassioned show featuring songs, tragedy and a general cover-up of the behind-the-scenes drama over casting choices, the duwende turned up again, but were sent into flight by the party's efforts - but not before elevating the psychic resonance of the area with Cereberries that would lead to Olyfer and many of his patrons to flee from the resulting nosebleeds and migraines.
Narcisa

Narcisa is a vampire and member of the Onyx Shroud.

## Description

The pale yellow-white irises of Narcisa burn with a malign and twisted vigour, delighting in warping the minds of her victims through use of a variety of magics - but none more so than the schools of enchantment and illusion. Capable of creating wide reaching mirages able to change the form of an entire castle from afar to beguiling individuals with a coquettish smirk, she is a competent and powerful spellcaster.

Before being granted the curse of vampirism, Narcisa appears to have been an elf of some kind, though the pallid and slightly gaunt form caused by the Moonless Gift have only accentuated the intensity of her fine features.

## History

Narcisa was encountered at the Spire of Beckoning within the Timeless Vale, working alongside the fellow vampire Kristoph for a not entirely clear purpose, involving a portal to the Shadowfell, the Archfeys The Wellspring Mare and the Agony's Feast, and the surrounding corruption of the lands. Working primarily to coordinate a number of shadar-kai recruited from the Plane of Shadow, Narcisa proved a cunning combatant, jumping across the battlefield to cast spells to debilitate and ambush. After Kristoph was all but slain, nothing more than mist, she tried to transport the pair of them away, but found herself counterspelled by the Oath of the Watchers Paladin Gwynrir.

With the culmination of Erastus' ritual, the Timeless Vale was reset, and Narcisa was subsequently nowhere to be seen amongst the shallow pools, leaving her fate uncertain.
Oenmas

Oenmas was a leonin residing within the city of Rydoon.

He was a member of the Other Hand.

## Description

Oenmas was first encountered during the 130th Kroan Games, competing in a variety of events. He initially found success in the wrestling event, but found himself repeatedly singled out in the other events by a team of adventurers from Whittengrove.