recursal/Fanatic-Fandom huggingface dataset:
Lifedrain Curse

**Lifedrain Curse** is a Curse about the stealing of lifeforce.

## Description

A curse which allows the user to drain the lifeforce out of others through two different means. The first is by draining the target's lifeforce and to pass it over to themselves, the second is by converting the lifeforce drained directly from the target into "energy" which can then be given up to someone else.

More specifically with the first method the user can either recover from their wounds or, if not wounded, increase their lifespan while with the other method they can essentially do the same but on with someone else. Additionally with the other method the user can use the "energy" they have gather from their target or targets to bring inanimate objects to life and even, to an extent, bring someone back to life; though the efforts required for the user to bring a body back to life is exponential to how old the body is, most often many lives must be given up for just one body to be revive (This ability is not to be confuse with that of Necromancer Curse which only temporarily bring living bodies back to life).

An interesting fact is that the "energy" the user extract out of people (so, their lifeforce) can be taken back. Though the specific method is only something known by the users of the curse.

## Spells

### ???'s Spells

#### Basic Spells

•**Niard**: The user drains the target of their lifeforce either through direct contact or through sucking it from a distance which is usually harder and more exhausting for the user.

[*Debuff*] **|** [*Point-blank~Close Range*] **|** [*Cost: Low~Average*]

•**Ygrene**: The user converts the lifeforce into "energy" which they can either store for later usage.

[*Support Spell*] **|** [*N/A*] **|** [*Cost: N/A*]

•**Lavivar**: The user transfer over the lifeforce they have stolen into an object or person to bring them either to life or back to life.

[*Buff*] **|** [*Point-blank~Close Range*] **|** [*Cost: N/A*]
Aggression Eye

**Aggression Eye** is a Rare type of Eye Ability.

## Description

**Aggression Eye** allows the user both to parry and riposte any form of attack. It is done by applying an invisible force of equivalent strength against the spell/technique and its user. However, it is half as effective against non-direct attacks since the user's body is not directly involve in the result produced by the spell/technique

It is, in theory, the polar opposite of Absorption Eye.
Nether Magic

**Nether Magic** is a Caster Magic and an Ancient Magic which utilizes the concept of the bottom earth.

## Description

Nether Magic is the embodiment of the bottom earth, the vilest form that magic can take. As such, the magic allows the caster to conjure, manipulate, and control the element of Nether for one purpose, the one to corrupt anything and everything. Accordingly to this statement with the element of Nether the user can corrupt any magic spells, making it into their own. Additionally the user can use their magic cure most if not all diseases or impurity left in one's body such as those cause by a certain spell or curse.

Originally Nether, the magic, was use by powerful demons working under the Demon King to protect the Underworld by making its atmosphere so mediocre that nobody from the surface could step foot in the Underworld.

## Spells

### ???'s Spells

#### Basic Spells

•**Convergence**: The most basic of spells for a user of the Nether Magic. The user conjure hellish particles to turn the target's spells against them. To corrupt a spell the user first generates the hellish particles and, upon phasing into the hellish particles, it becomes corrupted and stronger. The strengthened spell become the same color as hellish particles and is added the elemental attribute of the Nether. A spell that's corrupted can be redirected at the target at the user's discretion.

[*Support Spell*] **|** [*Point-blank Range*] **|** [*Cost: Minimal~Very High*]

•**Nether**: The user infect the environing Ethernano with hellish particles, they take the form of a thick black mist that quickly spreads in its environment. Because of the nature of this spell mages that inhale it suffer from magical drain; Dragon Slayers, however, because of their special lungs, have a far greater resistance against them than normal in case of inhalation.

[*Support Spell*] **|** [*Mid Range*] **|** [*Cost: Average*]

 Navigation
Tenga Goken Curse

**Tenga Goken Curse** is a curse that allows the user to use their arms as swords.

## Description

This curse allows the user to use their arms as if they were actual bladed weapons, allowing them a great deal of versatility in combat. By crossing their arms, the user assumes the stance required to use their more powerful techniques. The resulting shockwaves from the swinging of the arms are extremely powerful, being able to cut through rock and reach considerable distances away from the user with ease. This curse was develop by powerful demons who witness the death of the previous Demon King by the hands of a legendary swordsman. Each of the curse's spells are named after his swords, in the Underworld they are referred to as the five best swords beneath the heavens.

## Spells

### ???'s Spells

#### Basic Spells

•**Onimaru**: By crossing their arms and subsequently swinging them outward, the user is capable of creating a large, intense shockwave that can slice both easily and cleanly through rock.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Juzumaru**: After crossing their arms and swinging them outward, the user creates an incredibly large and destructive shockwave that can not only cut cleanly through rock, but also cut through whatever defensive Enchantments may be protecting their target.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Mikazuki**: Rapidly swinging their arms, the user creates various crescent moon shaped shockwaves in every direction that cut everything around the user.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Odenta**: The user raises one of their arm and swings it downward while also releasing a crescent moon shaped shockwave onto their target.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Dojigiri**: The user blinks past a target, in the aftermath a wide slash formed from thin air slashes the target down, dealing severe damage.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]
Ice-Make Magic

**Ice-Make Magic** is a Caster Magic, a type of Molding Magic and variation of Ice Magic that involves the creation of objects using ice.

## Description

This is a type of Molding Magic which utilizes the element of ice. The user can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes. They can also freeze and reshaped Water users who are in their liquid form into various Ice-Make creations. Outside of combat, the user can also change their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, staunching bleeding and preventing the swelling of an injury.

There are currently two known types of Ice-Make Magic. The first one is called **Static Ice-Make**. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called **Dynamic Ice-Make**. This type of Ice-Make focuses on creating animated ice sculptures, usually in the form of animals. Dynamic Ice-Make is said to be quicker to cast than Static Ice-Make.

## Spells

### Static Ice-Make

#### ???'s Spells

•**Ice-Make: Shield:** The user creates a large shield in front of them that shields everything behind it. The shield is made of multiple pointed segments that connect to form the shield

[*Defensive Spell*] | [*Point-blank Range*] | [*Cost: Minimal*]

•**Ice-Make: Rampart:** The user creates a massive wall of ice, capable of stopping any opponent in their tracks.

[*Defensive Spell*] | [*Point-blank Range*] | [*Cost: Medium*]

•**Ice Make: Floor:** A spell in which the user slams a hand on the floor, creating a slippery layer of ice over the floor. The user can also freeze the surfaces of bodies of water with this spell and slide on the resultant floor.

[*Trap Spell*] | [*Mid Range*] | [*Cost: Minimal*]

•**Ice-Make: Prison:** The user creates a large rectangular cage out of ice.

[*Trap Spell*] | [*Long Range*] | [*Cost: Low*]

•**Ice Make: Cannon:** The user creates a large, long-barreled cannon made of ice, capable of firing cannonballs, made of ice as well, to deal massive amounts of damage to the target.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Average*]

•**Ice Make: Hammer:** The user creates a giant spiked hammer made out of ice and hammers it onto the target.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Low*]

•**Ice Make: Knuckle:** The user creates several fists, made out of ice, that strike the target from below.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Low*]
Plasma Dragon Slayer Magic

**Plasma Dragon Slayer Magic** is a Lost Magic and a type of Dragon Slayer Magic that utilizes plasma energy.

## Description

Plasma Dragon Slayer Magic is a type of Dragon Slayer Magic that grants the user various characteristics typical of a Plasma Dragon. Consequently, Plasma Dragon Slayer Magic allows the user to produce and control plasma from any part of their body, which can be used both in melee and as a ranged form of offense. The generated plasma can be manipulated in a wide variety of ways, their “type” can be changed at will, and they can even be given a material consistency.

## Spells

### Kiskue's Spells

#### Offensive Spells

•**Plasma Dragon's Roar**: The user releases a tornado of plasma from their mouth to attack the target. This spell can also take the form of a charged laser; the trajectory of said laser can also curve, allowing the user to strike more than one opponent. *Under the effects of the energy core this spell also explodes dealing additional damage to the opponent.*

[*Offensive Spell*] | [*Mid Range or Long Range*] | [*Cost*: *Average*]
Pandemonium

**Pandemonium** is a Spiritual Art that summons ghost-like paranormal entities from Suspiria.

## Description

By weaving summon signs, the user can create ghost-like creatures called Yokai that move and attack at the user's will. They can only be destroyed by another Spiritual Arts, not by Magic or Curses.

## Spells

### ???'s Spells

•**Entities**: The user creates a generic ghost-like mummy from Suspiria that move and attack at the user's will.

[*Summoning Spell*] **|** [*N/A*] **|** [*Cost: Average*]

•**Ittan-Momen**: The user summons a cloth ghost that uses its bandages to strangle or smother the target to death.

[*Summoning Spell*] **|** [*N/A*] **|** [*Cost: Average*]

•**Kasha**: The user summons a flame carriage-like ghost with cat-features that leaves a trail of fire in its path.

[*Summoning Spell*] **|** [*N/A*] **|** [*Cost: Average*]

•**Enenra**: The user summons a cloud-like ghost that uses smoke in its attacks to suffocate the target.

[*Summoning Spell*] **|** [*N/A*] **|** [*Cost: Average*]

### Tomarence's Spells

•**Entities**: The user creates a generic ghost-like mummy from Suspiria that move and attack at the user's will.

[*Summoning Spell*] **|** [*N/A*] **|** [*Cost: Average*]
Alchemy Magic

**Alchemy Magic** is an Holder Magic that utilizes potions to create various effects.

## Description

Alchemy Magic is a type of Holder Magic which revolves around the use of potions, which can produce a variety of effects, such as weakening a target.

## Spells

### Mennatullah's Spells

#### Basic Spells

•**Blue Flask**: Fujikoko creates a flask containing a blue liquid which he then proceeds to throw. Upon impact the flask breaks releasing the liquid contained over a medium-sized area. The blue liquid releases gases that if inhaled drains the opponent's mana.

[*Status Spell*] **|** [*Close & Mid Range*] **|** [*Cost: Low*]

•**Green Flask**: Fujikoko creates a flask containing a green liquid which he then proceeds to throw. Upon impact the flask breaks releasing the liquid contained over a medium-sized area. The blue liquid releases gases that if inhaled drains the opponent's stamina.

[*Status Spell*] **|** [*Close & Mid Range*] **|** [*Cost: Low*]

•**Yellow Flask**: Fujikoko creates a flask containing a yellow liquid which he then proceeds to throw. Upon impact the flask breaks releasing the liquid contained over a medium-sized area. The yellow liquid halves the caught opponent's speed.

[*Status Spell*] **|** [*Close & Mid Range*] **|** [*Cost: Low*]

•**Orange Flask**: Fujikoko creates a flask containing a orange liquid which he then proceeds to throw. Upon impact the flask breaks releasing the liquid contained over a medium-sized area. The orange liquid makes the target very clumsy.

[*Status Spell*] **|** [*Close & Mid Range*] **|** [*Cost: Low*]

•**Pink Flask**: Fujikoko creates a flask containing a pink liquid which he then proceeds to throw. Upon impact the flask breaks releasing the liquid contained over a medium-sized area. The pink liquid releases gases that if inhaled makes the target hallucinate.

[*Status Spell*] **|** [*Close & Mid Range*] **|** [*Cost: Low*]

•**Crimson Flask**: Fujikoko creates a flask containing a crimson liquid which he then proceeds to throw. Upon impact the flask breaks releasing the liquid contained over a medium-sized area. The crimson liquid releases gases that if inhaled harms the target.

[*Status Spell*] **|** [*Close & Mid Range*] **|** [*Cost: Low*]
Aurora Magic

**Aurora Magic** is a Caster Magic and a variation to Light Magic.

## Description

Aurora Magic allows the user to create a natural light display that shimmers and change shape like softly blowing curtains. The light display ranges from a colorful blue, red, yellow, green, and orange to many other.

Such magic lacks firepower but is a very useful support magic.

## Spells

### Faustina's Spells

#### Basic Spells

•**Aurora Veil**: The user spins around gracefully, cloaking their body in a veil of aurora lights which protect the user from a wide variety of status effects. This spell can alternatively be use to become invisible.

[Buff] **|** [*N/A*] **|** [*Cost: Average*]

•**Aurora Showcase**: The user covers the sky in aurora lights, hypnotizing the target with its beauty. This spell also negates spells which affect weather.

[Support *Spell*] **|** [*Close~Mid Range*] **|** [*Cost: Low*]

•**Aurora Diffusion**: The user fires bands of aurora lights at a target or direction of their choosing, either pushing the target away from the user or dramatically slowing the progression of a spell.

[Support *Spell*] **|** [*Close~Mid Range*] **|** [*Cost: Low*]

•**Aurora Arcs**: The user fires long graceful curves of aurora lights at a target, ensnaring them.

[Trap *Spell*] **|** [*Close~Mid Range*] **|** [*Cost: Low*]

•**Aurora Crown**: The user cage the opponent in bands of aurora lights surrounding the target from which they can't escape.

[Trap *Spell*] **|** [*Close Range*] **|** [*Cost: Low*]
Vitality Magic

**Vitality Magic** is a Magic that utilizes nature's lifeforce.

## Description

Vitality Magic is a Magic that revolves around the use of nature's lifeforce, allowing the caster to conjure, manipulate, and influence nature and its surrounding for various purposes. The caster can change the properties of an ecosystem to fit their needs as well as by natural means enchant their comrades.

## Spells

### ? Spells

#### Basic Spells

•**Natural Flow**: The user manipulates the flow of energy in the wilderness regulating it in sort that the temperature or the weather condition of said ecosystem alters. It's main purpose is to meet proper weather condition for others to cast very specific spells.

[*Terrain Effect Spell*] **|** [*Long Range*] **|** [*Cost:* ]

•**Overflow**: The user conjure energy helping the ecosystem in growing wildly ultimately creating a very dense grassy area perfect for hiding and sneaking up.

[*Terrain Effect Spell*] **|** [*Long Range*] **|** [*Cost:* ]

**Lifeforce Mend**: The user conjure energy helping the target cleanse their body of aliments while slowly healing. (Not for Combat Use, target must be resting)

[*Status Effect Spell*] **|** [*Long Range*] **|** [*Cost:* ]

**Lifebinder**: The user temporarily binds their lifeforce tp the target and after 4s of channeling their HPs become the same as the caster.

[*Status Effect Spell*] **|** [*Long Range*] **|** [*Cost:* ]
Hyper-Regeneration Magic

**Hyper-Regeneration Magic** is a Caster Magic involving extreme regeneration.

## Description

It is a Magic involving the regeneration of bodily fluids, bodily tissues, organs, bones, etc. at an extreme rate. Unlike common beliefs the Magic is rather exceptional, allowing the user to cheat death and outlast a majority of opponents despite how powerful or durable they may be. Advanced users of the Magic can even regenerate from a single cell and, as surprising as it may sound, at a relatively low cost. Despite the ability to regenerate the users of the Magic have to undergo the stress of regeneration and suffer through it. It is the primary reason why rarely you find any users of the Magic.

Usually the Magic is compared with Healing Magic, the issue is that Magic specialize in more than just healing, it's users can restore stamina, cure sicknesses and clear certain status effects almost on command. Even in term of healing, Healing Magic can regen from a distance or in an area, healing others is also something it does that **Hyper-Regeneration Magic** doesn't.
Energical Construct Magic

**Energy Construct** is a powerful Caster-type Molding Magic and an Ancient Magic that involves the creation of weaponry using energy.

## Description

This is a type of Molding Magic specializing in the creation of elaborate gears using solid energy. In other words their creations can either produce powerful effects or do multiple different things. However, this also means the magic lacks simplicity and hence everything the user creates costs a considerable amount of magic power. Apparently this magic looks different for each users. For one the energy may be blue and for another red. However, this doesn't effect the magic in any ways.

When conjuring their spell a 3d preview will appear and is going to be replaced by the creation itself as it is being rapidly assembled. Conjuring is not any slower, this is just a visual effect.

## Spells

### ???'s Spells

#### Basic Spells

•**Paragon X0302**: Using energy the user construct a futuristic model of pistol in one or both of their hands, the aforementioned pistol can fire a medium sized energy blast when it's trigger is pulled.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Average*]

•**T-32 Ghost**: Using energy the user construct a large single-mount vehicle with twin-linked plasma cannons. Such vehicle possess excellent mobility, regardless of the terrain it finds itself deployed in because of it's ability just hover above all obstacles. Because it is also very solid and have the ability to jet-propel itself with energy it can very easily smash into crowds of enemy, taking out a large quantity of them. Despite it's remarkable mobility, excellent speed, and effective firepower what makes it risked is it's open cockpit, which naturally places the user at risk.

[*Offensive/Mobility Spell*] **|** [*N/A*] **|** [*Cost: Medium*]
Accursed Fire Magic

**Accursed Fire Magic** is a Caster Magic and a variation of Fire Magic.

## Description

A variation of Fire Magic in which lets the user brand their opponent with the mark of fire. Upon being branded, said opponent will fall under the influence of the user's magic. When this happen, the user can set a condition to the activation of their magic. Depending on the condition given, the consequence to fulfilling the condition may vary in potency. When this happen, their victim will suddenly set ablaze, the targeted body part getting swallowed in black flames. There can only be one brand per body part and the more brands are active at a given time the more tolling it is to maintain them.
Lightning God Slayer Magic

**Lightning God Slayer Magic** is a Caster Magic, Ancient Magic and a type of God Slayer Magic that utilizes lightning.

## Description

Lightning God Slayer Magic incorporates the element of lightning into the user's body, allowing them to produce black lightning from various parts of their body, which is mostly used for offensive purposes, with voltage high enough to completely vaporize solid matter. It also allows the user to presumably consume the element in question, which in this case is lightning.

## Spells

### Anduin's Spells

•**Lightning God’s Bellow**: The user gathers black lightning in their mouth and releases it in the form of a concentrated, destructive blast, capable of destroying everything in a wide area in front of them as well as to paralyze those caught in its wake.

[*Offensive Spell*] | [*Close Range~Mid Range*] | [*Cost*: *Average*]
Maguilty Sense Magic

**Maguilty Sense Magic** is a Caster Magic and an Ancient Magic revolving around sensory abilities.

## Description

It's a Magic that has the ability to make two or more people's senses as one. If one of the people linked with the Magic feels pain then the others will as well. Although the Magic doesn't actually share the physical wounds, it is still able to "share" death. Extreme amounts of emotion can also be shared such as crying. With this Magic, the user can also create teal Magic swords formed from the user's incredible faith. Using simple arm motions and sometimes verbal commands, the user is able to launch the blades, which then hone in on his or her opponents.

It has been later noted that the true form of use for this Magic is the ability to combine the strength two into one, thus the attacks used increase in power.

## Spells

### ???'s Spells

•**Sensory Link:** A spell that allows its user to link two different people's senses to themselves by using strong feelings of some sort between the two people that are being linked to the caster's senses. The linked people are distinguished by a seal that looks like a heart on one of their wrists. The two people being connected to the caster do not have to be near each other in order for this spell to work. After furthering the Magic to new heights, it's possible for the user to utilize the Magic Power of the ones that are embedded with the link, thus being able to strengthen the user or one of the user's choice.

[*Debuff*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Maguilty Sodom:** The user creates teal Magic swords in the air and with a simple arm motion, the user is able to launch the blades, which then hone in on their opponents. The blades differentiate from normal swords, as they attack the opponent's sense of pain directly, making it possible to slice and damage an intangible body.

[*OIfensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]
God Soul Magic

**God Soul Magic** is a Caster Magic, an Ancient Magic and a form of Take Over.

## Description

This particular form of Magic allows the user to relinquish and, presumably like its kin Take Overs, absorb the God species, subsequently taking their capabilities and assets for themselves. These forms allow the user to completely change their appearances into that of the gods themselves giving them control of their bodies and of their abilities.

## Spells

### ???'s Spells

#### Take Over

•**God Soul: Gaia**: Gaia is a form of God Soul which allows the user to take over the appearance, abilities, and powers of the Goddess of Earth, Gaia. A user is able to share a single form with Gaia if they are a descendant of the people that enshrined her in her mortal last existing shrine, giving them control of her body.

* **???**:

[*Transformation*] | [*N/A*] | [*Cost: Immense*]
Teleportation Magic

**Teleportation Magic** is a Caster Magic and a type of Spatial Magic that gives the user the ability to teleport.

## Description

This Magic allows the user to cover very large distances in the blink of an eye. It makes for an extremely fast and effective means of transportation, and can also be used in combat when the situation requires fast actions. In addition, the user has the ability to transport multiple individuals not in their immediate vicinity to a different location.

## Spells

### Inshuia's Spells

#### Basic Spells

•**Direct Line**: The user is able to teleport to any location in a direct line.

[Mobility Spell] | [Close Range] | [Cost: Minimal]

•**Direct Line - Charge**: The user teleports in a direct line to the intended target, using their elbow to knock down the target.

[Blink Spell] | [Close Range] | [Cost: Minimal]

•**Direct Line - Launch**: The user teleports in a direct line to the intended target, performing a kick upward to "launch" the enemy into the air.

[Blink Spell] | [Close Range] | [Cost: Minimal]
Hiddaun

Calichasan's capitol city of Hiddaun is concealed within a forest of trees with unique leaves that work together to make the entire forest invisible via illusion magic. A large population bustles inside the forest with much trade, and buildings constructed carefully to not hurt the nature it is built near. On touch, the individual is then able to see the forest.

The leadership for the Dynasty mostly resides within the forest. It is the fortress of power for the group, and the greatest source of its power.

The trees hold major magic resources for its residents, and are cared for by the local mushroom-like population of natives in exchange for their magical protection and concealment.
Retribution Curse

**Retribution Curse** is a Curse about inflicting pain at an extreme scale.

## Description

Retribution Curse is a curse allowing the user to inflict excruciating pain to an opponent of their choosing either by reviving past injuries or through retaliation.When use the curse appears in the form of a purple miasma.

## Spells

### ???'s Spells

#### Basic Spells

•**Retaliate**: The user engulf their body in a purple miasma and upon being inflicted damage returns it to the opponent.

[*Offensive Spell*] **|** [*N/A*] **|** [*Cost: Average*]

•**Recollection**: The user engulfs the target in a purple miasma and, accordingly to how much curse power they use, will cause excruciating pain to the target that scales with how many injuries they have been inflicted in a same day.

[*Offensive Spell*] **|** [*Close~Mid Range*] **|** [*Cost: Average*]

•**Redistribution**: The user strikes the target of their choosing in the chest, extracting purple miasma from their body. The purple miasma represent their build-up pain and fatigue, once extracted the user can use **Recollection** to inflict another target with what was extracted.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Average*]
Euphoria Curse

**Euphoria Curse** is a Curse which brings about the sleeping madness that lies in each individual.

## Description

Euphoria Curse allows the user to call upon the power which origins from the Inferno, in the Underworld and is a power only possess by those who have survive and escape at least one of its nine layers. The power which origins from the Inferno, in the case of the Euphoria Curse, is manifested in the form of a pink mist which only gazing upon it can drive the strongest of men insane.

It's only known counter is spatial magic which specialize in teleportation as they can just very easily escape the area before it affects them.

## Spells

### ???'s Spells

#### Basic Spells

•**Caina**: The user pours the essence of the Inferno into the target of their choice, said target will go berserk and see their allies as enemies, attacking on sight.

[*Status Spell*] **|** [*N/A*] **|** [*Cost: Low*]

•**Judecca**: The user pours the essence of the Inferno all over the battleground. Opponents that are caught prisoner of it will be hallucinating, their senses disconnect from reality and by the time they recover will have likely died to others or be the last one remaining. This spell is, in a way, a variant to Caina.

[*Status Spell*] **|** [*N/A*] **|** [*Cost: High*]

•**Antenora**: The user call upon the essence of the Inferno and alter its properties. Most often this spell is use so that the victim suicide in an attempt to save someone or something they hold dear that they are hallucinating.

[*Support Spell*] **|** [*N/A*] **|** [*Cost: High*]

•**Ptolomaea**: The user pours the essence of the Inferno into their own body, accustomed to the Inferno instead of driving them mad it instead further hone their abilities as a demon.

[*Buff*] **|** [*N/A*] **|** [*Cost: High*]
Portal Magic

**Portal Magic** is a Caster-Type Spatial Magic and an Ancient Magic which specialize in the use of portals.

## Description

A magic that connects one location to another which the user has already visited in their past. Before activation the user concentrate on the destination of their choice before stretching their arms out in front of them, giving shape to an irregularly shaped portal reflecting from one end the destination and from the other end the user's location. Because of the particular nature of the Magic, travelling to other dimensions including pocket ones is possible for as long as the user have at least visited once the desired location. However only advanced users of the Magic have manifest the ability of doing so.

While in combat the Magic differs vastly from the original intended use. The user can however still perform feats such as to trick an opponent into falling in one of their portals, primarily this is use to get rid of the opponent by transporting them into some hostile environment from which they will have a hard time escaping from, or the user can set up an ambush by creating a portal which connects to some other location with an army (or monsters) ready to invade.

When it comes to actual combat however masters of the Magic have develop a different form of Portal Magic which basically function like Teleportation Magic in a sense, allowing the user to jump from portal to portal as they create them for fast travelling and for dodging. The created portals can float or be created against surfaces such as the floor beneath an opponent. Victims who falls through this type of portal will suffer from nausea and sudden disorientation, creating opportunities for the user to drop them from a height. Alternatively, the portals can be use to redirect spells from hardly predictable angles.

 Navigation
Ifrit's Eye

**Ifrit's Eye** is a Common type of Eye Ability.

## Description

   **Ifrit's Eye** allows the user to to incinerate a target of their choosing, dealing continuous damage for however long they desire. However, for each passing second the cost of this ability is exponentially increased. Generally, it isn't worth it to use this eye for more than five seconds at a time. There is, however, no limit to how much this eye ability can be used in a day.
Plasma Magic

**Plasma Magic** is a Magic that utilizes the element of plasma.

## Description

It is a Magic that allows for the user to produce what is known as the fourth state of matter, plasma. From what appears to be known of the magic's functioning, the user must first emit their magical power outward, ionizing the free electrons in the air using their Magic in order to form the said substance. It appears that the process is quite delicate, in that it requires the ionization ratio of positive and negative particles to be 1:1 in order to produce any potent enough plasma. It's brilliant blue color is due to the Magic's reaction to the atmosphere.

The user is capable of directing said plasma in many forms, providing them with great offensive potential considering the temperature and speed of the said plasma being akin to that of lightning.

## Spells

### ???'s Spells

#### Basic Spells

•**Blue Shower:** Holding their hand out, the user creates several plasma orbs beside them which fires off plasma in consecution.

[*Offensive Spell*] | [*Long Range*] | [*Cost: Low*]

•**Blue Nova:** The user creates a plasma orb in one of their hands and strikes the opponent with it, blowing them away and leaving a burn mark.

[*Offensive Spell*] | [*Point-blank Range*] | [*Cost: Low*]

•**Blue Wave:** The user aims their hand at the opponent and fires a large plasma wave from their hand that swallows the opponents and burns their flesh.

[*Offensive Spell*] | [Mid *Range*] | [*Cost: Low*]

•**Blue Satellite:** The user aim at the sky and fires a large plasma orb which will remain stationary after reaching high up and after a delay it'll begin firing at the opponent of its choice.

[*Offensive Spell*] | [*Long Range*] | [*Cost: Low*]

•**Blue Spark:** The user claps their hands together and then separate them, from between their hands a bright blue light is emit and blinds nearby opponents.

[*Support Spell*] | [*Close Range*] | [*Cost: Low*]

•**Blue Barrier:** The user slides one of their hands in front of them, summoning a plasma barrier to block an incoming attack.

[*Defensive Spell*] | [*Point-blank Range*] | [*Cost: Low*]

•**Blue Zone:** The user summon plasma orbs at a fair range from them and that detonates upon being either approach or attacked.

[*Defensive Spell*] | [*Close Range*] | [*Cost: Low*]
Greek Fire Magic

**Greek Fire Magic** is a Caster Magic related to the use of Greek fire.

## Description

A type of supporting Magic. It allows the user create a sticky, volatile green liquid. When ignited, it will produce an explosion that covers the victim in sticky green flames, dealing both damage and stunning them. While they are still burning, this effect cannot be applied again. Because of its stickiness, the liquid can also impede the movements of an opponent, but only if it's also covering the ground. The volume of liquid the user can fire is relative to the Magic Power they are willing to burn up. More volume is usually to coat the ground along with the target of their choosing or to coat multiple different targets. Additionally, there exist a spell the user can use to prevent any of the liquid from sticking to them, even when stepping onto it.

## Spells

### Zhurong's Spells

#### Basic Spells

•**Greek Shot**: The user holds out their hand and fires a stream of sticky green liquid which sticks onto the opponent. Burning this liquid will provoke an explosion which stuns the opponent and leaves them covered in a green fire.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Minimal*]
Calichasan

Calichasan is the home planet to the Dynasty of Branches.

## Climates and Ecology

The planet is one of the largest in the documented core of the universe. Being several times larger than most other planets, the climate varies depending on where one is looking. The four most populous areas formed around the Volcanic, Ice Forest, Great Forest, and Swamplands.

## Cities

There are four major cities on the planet, with the capitol located in the Great Forest being the most important and also the most well hidden.
Hiddaun | Eyesmist Swamp | Lavos | Meddowice
Amaterasu Magic

**Amaterasu** **Magic** is a Caster Magic involving the writing of formulas.

## Description

It is a Magic in which its users perform different hand patterns to create different effects. After performing these mudras, Amaterasu's Magic seals appear, with each formula having a different appearance. Once written, the seals unleash lethal explosions around and inside the targeted area. Casting Amaterasu formulas seems to normally take a considerable amount of time to cast, but experienced users are able to cast it rapidly, even without the use of mudras.

## Spells

### Hotaru's Spells

•**Formula 1:** The user moves their finger from left to right, firing a medium-sized explosive ray over a mid-long range in the direction they're facing, capable of blowing the target back if hit directly.

[*Offensive Spell*] **|** [*Mid-Long Range*] **|** [*Cost: Low*]

•**Formula 39:** After performing the required hand pattern, the user creates an Amaterasu Magic seal that travels the distance linearly and that, if not dodged, locks itself onto the target. This creates a powerful homing blast that is released from a newly formed Amaterasu seal from after locking onto a target, capable of blasting away the opponent if taken on directly. The blast is fast enough to hit the target before they cast a spell if said spell is casted after the formation of the blast.

[*Trap/Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Average*]

•**Formula 43:** After performing the required hand pattern, the user creates four Amaterasu Magic seals side by side infront of the user, unleashing a fast barrage of explosive purple orbs. Each orb is capable of blowing the target back.

[*Offensive Spell*] **|** [*Mid-Long Range*] **|** [*Cost: Average*]

•**Formula 77:** After performing the required hand pattern, the user creates large numbers of small Amaterasu Magic seals over the area in the sky around the user, causing dangerous thin beams to rain from the sky onto the field around the user to prevent people from getting too close.

[*Offensive/Defensive Spell*] **|** [*Close-Mid Range*] **|** [*Cost: Medium*]
Raitoreinbō Sword

This sword contains the power to absorb the light wavelengths around it to become enhanced by different color variations. It can only be changed by the use of powering in light magic or using the light in the surrounding area.

## Spells

#### Main Spells

**•Red: Destruction Blade** - A massive amount of powerful light empowers the sword causing it to gain loads of physical strength.

[*Offensive/Weapon/Enhancement Spell*] **|** [N/A *Range*] [MP: 1]

**•Orange: Searing Blade** - A intense heated light empowers the sword causing it to produce flames or severe burns on contact with the enemy.

[*Offensive/Weapon/Enhancement Spell*] **|** [N/A *Range*] [MP: 1]

**•Yellow: Speed Blade** - An electrifying light empowers the sword increasing the speed of the user.

[*Offensive/Weapon/Enhancement Spell*] **|** [N/A *Range*] [MP: 1]

**•Green: Healing Blade** - A soft light empowers the sword causing it to gain healing properties which heals the wielder.

[*Offensive/Weapon/Enhancement Spell*] **|** [N/A *Range*] [MP: 1]

**•Blue: Frost Blade** - A cold light empowers the sword causing it to irradiate cold frost which slows the enemy on contact.

[*Offensive/Weapon/Enhancement Spell*] **|** [N/A *Range*] [MP: 1]

**•Purple: Poisonous Blade** - A infectious light empowers the sword causing it to leak poison onto the opponent upon contact.

[*Offensive/Weapon/Enhancement Spell*] **|** [N/A *Range*] [MP: 1]

**•White: Holy Blade** - A pure white light engulfs the sword empowering it with holy powers that can cause significant damage to undead or evil beings.

[*Offensive/Weapon/Enhancement Spell*] **|** [N/A *Range*] [MP: 1]

**•Black: Forbidden Blade** - A dark light engulfs the sword empowering it and causing it to absorb physical forms of light on contact.

[*Offensive/Weapon/Enhancement Spell*] **|** [N/A *Range*] [MP: 1]

**•Rainbow: Omni Blade** - **Omni Beam:** An ultimate magical attack that can be fired only once due to its strain on the sword and can be fired again after 3 days worth of rest.

[*Offensive/Beam/Ultimate/Weapon Spell*] **|** [*Long Range*] [MP: 20]
Murder Magic

**Murder Magic** is a Caster Magic that specialize in the killing of wizards.

## Description

Murder Magic is a Magic which neutralize a specific part of an opponent's body, making it as easy to injure as it is with non-wizards. Despite the effected part being randomly assigned, the user will still be aware of which it is. If they hit said part, a new part will be assigned. The opponent is also aware of the targeted body part in the form of a tingling sensation. The conditions to the activation of this Magic are unknown.
Fire Devil Slayer Curse

**Fire Devil Slayer Curse** is a Devil Slayer Curse that utilizes fire.

## Description

This Devil Slayer Magic allows the user to produce the element of fire for various purposes.

Like other Slayers, the user is able to consume external sources of fire, even ones formed from nothing, in order to replenish their strength and enhance their power, as well as having a tremendous resistance to the element in question. Additionally, the user is able to somewhat control the fire of others. Unlike other Slayer Magics, this Magic allows its user to obtain a basic analysis of a Demon's bodily composition based on sight alone. Users have also been shown to freely control the fire empowered by this Magic, able to direct the element in mid-air to attack their desired target.

Due to this form of curse being fire-based, it is highly compatible with fire magics to deal far more effective damage in battle.

Users of the curse have been said to always be cloaked in an aura of fire, whether it's a spell or not is uncertain.

## Spells

### ???'s Spells

#### Basic Spells

•**Fire Devil’s Rage**: The user, after inhaling, releases a large brown burst of fire, heat and (seemingly) ashes from their mouth, directing it towards an area of their choosing. The burst inflicts great damage upon those it contacts, causing everyone unable to resist it to be sent flying away with great force, as well as leaving behind a trail of scorching fire in its wake, heavily damaging the area it passes through.

[*Offensive Spell*] | [*Close~Mid Range*] | [*Cost*: *Medium*]

•**Fire Devil’s Wrath**: The user slams their fist into the ground and cause large fire pillars to erupt out of the ground all around the area.

[*Offensive Spell*] | [*Close Range*] | [*Cost*: *Average*]

•**Fire Devil’s Ire**: The user punches at a target violently, releasing fire from their fist to deal additional damage that's sufficient to blow the target across the distance and badly burn the part of their body that was struck.

[*Offensive Spell*] | [*Point-blank Range*] | [*Cost*: *Average*]

•**Fire Devil’s Ifrit**: The user's body ignites and blinded by rage they run at the target of their choosing leaving fire and destruction in their wake. This spell is unstoppable unless the user lose footing.

[*Offensive Spell*] | [*Point-blank Range*] | [*Cost*: *Average*]

•**Fire Devil’s Fury**: The user's swings their arms repeatedly, firing fireballs at the opponent that each explodes upon contact dealing great amount of damage.

[*Offensive Spell*] | [*Point-blank Range*] | [*Cost*: *Average*]
Magic Barrier

**Magic Barrier** is a Caster Magic which allows the user to create magical walls.

## Description

A defensive form of Magic which allows the user to summon forth transparent rectangular barriers from the ground. As an added benefit, from the user's perspective, the barrier allows magical attacks to pass through them from the inner side, while at the same time preventing foes from approaching the caster.

## Spells

### Marco's Spells

#### Basic Spells

•**Barrier Wall**: The caster creates one large, rectangular, transparent and quite durable barrier in front of them. The barrier also allows magical attacks to pass through from the casters side, while still blocking any enemy attacks.

[*Defensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

#### Advanced Spells

•**Multi Barrier Walls**: After taking some time to set-up, the caster creates an excessive amount of large, rectangular, transparent barriers in front of them capable to withstand very powerful attacks. The barriers also allows magical attacks to pass through from the casters side, while still blocking any enemy attacks.

[*Defensive Spell*] **|** [*Close Range*] **|** [*Cost: High*]
Requip Magic

**Requip** is a Caster Magic and a type of Spatial Magic related to the summoning of various types of equipment.

## Requip

### Type

Caster Magic
Spatial Magic

## Description

This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat.

## Styles

### Requip - The Guardian

#### Marco's Spells

•**Plated Armor**: The user wears a large set of plated armor alongside a large metallic shield, this set halves any melee damage dealt by non-blunt weapons.

* **Metallic Shield**: A metal shield capable of completely blocking average level physical attacks.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

•**Paladin King's Armor**: Halves any type of damage dealt to the user.

* **Paladin King's Shield**: Produces an aura of various different elements for various different effects.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

•**Fulgur Armor**: Doubles the movement speed of the wearer.

* **Fulgur Shield**: Cancels out current slowing debuffs, and prevents new ones from being applied. Does not nullify damage taken from said attacks.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

•**Mayan Armor**: A very thorny and colorful armor, it reflects 50% of any physical damage taken and redirects it back to the attacker.

* **Mayan Shield**: A very thorny and colorful shield, reflects 50% of any physical damage taken and redirects it back to the attacker. If the attacker is so much as lightly grazed by one of the thorns on this shield, they will be poisoned.
Calamity Curse

**Calamity Curse** is a Curse that utilizes natural disasters.

## Description

Calamity Curse revolves around the use of various calamities, such as tornadoes, of which the user is able to wrap around their body and limbs. One of these tornadoes alone is strong enough to demolish a restaurant in mere seconds, and reach immeasurable heights. This Curse can also be used to provide transportation, enveloping the desired body components in significantly rapid wind capable of wrecking anything within its range, and granting unto the user increased speed and defensive properties. Aside from tornadoes, the user also has the ability to create earthquakes, firestorms, lightning, rainstorms, and mudslides.

## Spells

### ???'s Spells

#### Basic Spells

•**Cyclone**: Utilizing their Curse, the user creates a strong tornado capable of inflicting extreme amounts of damage to anything within its reach, including the ground beneath them and buildings constructed from stone. They can also cloak their body in said tornado to increase their speed and physical prowess.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Impact**: Placing a hand on their opponent and pushes them away, after which they punch the ground and create an earthquake. This spell also has the added side effect of temporarily paralyzing the victim's body. Another way of casting this spell involves the user using a swift hand gesture, typically an open-palmed hand being thrust, to create an isolated earthquake that leaves its victims shell-shocked.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Inferno**: Utilizing their Curse, the user emits a hefty amount of flames from their body, harshly damaging anything within its radius. Alternatively, the user can breathe out a huge amount of flames that, in an instant, cover the battlefield in order to burn away the target.

[*Offensive Spell*] **|** [*Close~Mid Range*] **|** [*Cost: Low*]

•**Thunderbolt**: By raising their arm in an almost throwing-like motion, the user envelopes the target in a sphere of lightning which then blast the target with a bolt of lightning to the ground, causing significant damage to the opponent and the surrounding area.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

**Downpour**: Utilizing their Curse, the user creates a heavy rain that pours down on the target. It is strong enough to extinguish a Dragon Slayer's fire.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Sink**: Utilizing this spell, the user makes the target sink down into the ground, as if the ground has been turned into quicksand.

[*Trap Spell*] **|** [*Close Range*] **|** [*Cost: Low*]