Words of Power

This page lists power words in Dovahzul that are available to be learned by Dragonborn Fighters. The heading is that of the full shout, with a table showing the word's individual effect and cost in Shout Points. Using a Shout is a bonus action.

## Unrelenting Force

*Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.*
 *Ro* | The knockback increase by 10 feet.
 *Dah* | If a creature succeeds on the save, it is stunned until the start of its next turn.

## Fire Breath

*Inhale air, exhale flame, and behold the Thu'um as inferno.*
 *Toor* | Increases the area to a 20 foot cone and the damage to 3d8.
 *Shul* | Increases the are to a 30 foot cone and the damage to 5d8.

## Frost Breath

*Your breath is winter, your Thu'um a blizzard.*
 *Krah* | Increases the area to a 20 foot cone and the damage to 3d8.
 *Diin* | Increases the area to a 30 foot cone and the damage to 5d8.

## Storm Call

*A Shout to the skies, a cry to the clouds, that awakens the destructive force of lightning.*
 *Bah* | In a 100 foot radius, storms clouds swirl. Choose 4 points within that area to call lightning bolts. Any creature within 5 feet of a bolt must make a dexterity save, taking 7d8 lightning damage on a failed save and half as much on a success. No creature can be under the effects of more than one of these bolts. For the next minute, you can use a bonus action and a shout point to summon another bolt at a point you choose.
 *Qo* | In a 150 foot radius, storms clouds swirl. Choose 4 points within that area to call lightning bolts. Any creature within 5 feet of a bolt must make a dexterity save, taking 11d8 lightning damage on a failed save and half as much on a success. No creature can be under the effects of more than one of these bolts. For the next minute, you can use a bonus action to summon another bolt at a point you choose.

## Whirlwind Sprint

*The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.*
 *Nah* | Sprint instead 60 feet.
 *Kest* | Sprint instead 90 feet.

## Kyne's Peace

*The Voice soothes wild beasts, who lose their desire to fight or flee.*
 *Drem* | The beast also stops being frightened, if it is.
 *Ov* | All beasts within 60 feet become passive and are no longer frightened for 1 minute.

## Clear Skies

*The sky itself yields before the Thu'um, as you clear away fog and inclement weather.*
 *Vah* | Clear up the weather in a 1 mile radius for 10 minutes, or dispel a *Call Lightning, Sleet Storm,* or *Ice Storm* spell.
 *Koor* | Clear up the weather in a 10 mile radius or counter a *Meteor Swarm* spell as a reaction.

## Aura Whisper

*Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.*
 *Yah* | Increases to a 60 foot cone.
 *Nir* | Increases to a 90 foot cone.

## Dismay

*And the weak shall fear the Thu'um, and flee in Terror.*
 *Ru* | This applies to creatures with 5 hit dice or less.
 *Maar* | This applies to creatures with 8 hit dice or less.

## Dragonrend

*Your Voice lashes out at a dragon's very soul, forcing the beast to land.*
 *Zah* | -
 *Frul* | A dragon type creature you can see is stunned until the start of its next turn.