Bosses

## Egg King I

The Egg King I is a boss that spawns around every 5-10 minutes. It has a white hexagonal shell with a white circle inside and 6 turrets to accompany it. It also has another mounted turret a lot like that of the Triplet.

The big bullets are easy to dodge, as turret bullets are not very fast, but can do a lot of damage or even one-shot you if you're under level 20. The triplet turret is the more dangerous weapon, having higher reload and speed on its bullets, but is rendered near-useless if multiple tanks try to kill it. A lot of tanks can beat this boss, just move around when trying to eliminate Egg King I.

In the 10/25/23 update "Spooky Spider" the Egg King I was considerably buffed, and with it was the addition of the Egg Knight I. The following explains a more effective strategy effective after the "Spooky Spider" update. When taking on the Egg King I by yourself, it is highly recommended to use the Sniper class and keep as much distance as possible. The Ranger can be used but it is more highly recommended to use the Warden for the highest rate of success, additionally the optimal build is one that maxes out bullet, speed, penetration, and damage, and balances out the reload and health stats.

The Egg King I can't be taken on in a close range battle, or be killed with a rammer build and will likely lead to a tedious battle that will likely end in your defeat, which is why it is important to use long range tanks to gain a greater advantage. Rammer builds will fail because despite it being previously possible to chip away at the Egg King I's health before the 10/25/23 update "Spooky Spider", the Egg King I has gained the support of the Egg Knight I's and will protect the Egg King I by any means. The Egg Knight I's will block you off from any attempts to ram into the Egg King I, and these same problems are present when trying to use Close Range high dps tanks.

## Egg Knight I

Egg Knight I is a mini boss that spawns with Egg King I or in sieges. It has a design almost identical to the Egg King I and has a white hexagon shell and 2 turrets on its sides, it also has a mounted turret very similar to that of Auto-Class tanks. When the Egg Knight I spawns in sieges it is important to note that they have much less health, and also can be killed with a rammer build.

## Comet

The Comet is a boss that can be spawned every 20 minutes. It has a cyan circular base and 3 barrels at the back arranged much like those of the Triple Shot. They taper out at the front end like Machine Gun barrels, and the middle one is much longer than the others. These barrels are used for the same purpose as the Tri-Angle's back barrels: they give the boss a speed boost. On top of the Comet's base, there are 4 Twin-like turrets arranged in a square formation. Its health is lower than Egg King I.

As a Tri-Angle, you can outpace the Comet, but you will need a lot of bullet penetration to damage it due to its turrets. You cannot ram the comet. As a boss, it has more health and body damage than whatever tank you're playing, even with max upgrades on those stats. With a high rate of fire and good bullets, you can kill it in seconds. Tanks with low reload will fail, as when you aren't firing, the turrets will quickly deplete your health and force you to flee.

## Crasher King I

   The Crasher King I is a boss that can be spawned every 5-10 minutes. It hase a pink triangle base with a spawner on each side of the triangle giving it 3 spawners in total. The Crasher King I can use its spawners to spawn crashers but cannot spawn other enemies of the crasher class. The Crasher King I has about the same health of a triangle sanctuary and can be killed with high dps tier 4 tanks or higher,