Shotgun

One of three SWL Weapons that generate Hate, necessary to guarantee monsters hitting the user and therefore Tank damage off of other players; as with Hammer and Chaos.

Whenever you activate most Shotgun abilities you consume at least 1 shell. When 6 shells have been consumed all of the Shotgun abilities you have equipped will be swapped off the ability bar and replaced by Shotgun Reload abilities. You must use one of the Shotgun Reload abilities before you can use your Shotgun abilities again. The types of shells offered to you are randomized. There are 4 types of Shotgun Reload abilities: Anima-Infused Shells, Dragon’s Breath Shells, Depleted Uranium Shells, and Armor-Piercing Shells.

* Anima-Infused Shells heal you for 3% of your maximum hit points when you hit an enemy.
* Dragon’s Breath Shells inflict a damage over time effect on the enemy when you hit that escalates with each stack of the detrimental effect you apply, up to 6 stacks. The damage dealt by the damage over time effect is based on your Combat Power.
* Depleted Uranium Shells hit for additional damage on every hit from a Shotgun ability. The damage dealt by the additional hit is based on your Combat Power.
* Armor-Piercing Shells have a 50% chance to apply Exposed with a 3 second duration when you hit.

Shotgun shells are reloaded at a rate of 1 per second when out of combat from the most recently used type.

There are no active Shotgun abilities that affect or are affected by a particular type of ammo. There are only four Passive Shotgun abilities that affect or are affected by a particular type of ammo, some of which are mutually exclusive in their benefits, like Condensed Anima Shells and Munitions Expert.

No active Shotgun abilities are modified by more than one of the Passive Shotgun abilities

# Crackdown

## Pump Action

Zero energy. Basic. 1 Shell. "Blast an enemy with a shot from your shotgun dealing 9 physical damage. Requires a Shotgun in your Primary Weapon slot."

## Both Barrels

Three energy. Cone. 1 Shell. "Affects up to 6 enemies in a 60 degree 7 metre cone in front of you. Unleash a deadly diffused blast from your shotgun dealing 10 physical damage to enemies in front of you."

## Opening Shot

Two energy. Self/Group. 1 Shell. "Fire a shot into the air to signal it is time to open fire. For the next 8 seconds, you and your group members' Critical Power is increased by 30%. A target can only gain this bonus once every 20 seconds. This ability does not trigger and is not affected by global recharge time."

## Raging Shot

Five energy. Target. 1 Shell. "Concentrate your power into a full-force shotgun blast dealing 25 physical damage.
"

## Full Salvo

Four energy. Channelled Cone. 5 Shells. "Every 0.5 seconds for 2.5 seconds.
Affects up to 6 enemies in a 9 metre long 60 degree cone in front of you.
Lay waste to all who stand before you with repeated blasts from your shotgun dealing 12 physical damage per hit.
"

# Control

## Reconstituting Shells

Two energy. Self/Group. 6 Shells. "Repurpose some of your power from your shotgun shells to cleanse 1 detrimental effect from yourself and heal yourself and your group members for 16% - 26% of their maximum health. The amount of health restored is based on how many shells were repurposed. This ability does not trigger and is not affected by global recharge time.
"

## Glutton for Punishment

Two energy. Point blank area of effect. 6 Shells. "Affects up to 6 enemies in a 5 metre radius around you. Goad nearby enemies into attacking you for 6 seconds. During this time, your Protection is increased by 23,700. Additionally, gain bonus hate on goaded enemies based on the number of shells consumed. This ability does not trigger and is not affected by global recharge time.
"

## Shell Salvage

Zero energy. Self. 6 Shells. "Salvage some of your power from your shotgun shells to gain 3 - 8 Shotgun Energy. The amount gained is based on how many shells were salvaged. This ability does not trigger and is not affected by global recharge time."

## Cleanup

Two energy. Self/Group. 6 Shells. "Isolate the purifying elements in your shotgun shells and disperse it to all of your group members. For the next 9 seconds, each group member is cleansed of 1 detrimental effect every 1.5 seconds. This ability does not trigger and is not affected by global recharge time."

## Bombardment

Four energy. Target area of effect. 6 Shells. "Fire all of your shells into the air and cause them to rain down at the targeted point. A shell will strike a random enemy within 7 metres every 1.25 seconds for 10 seconds. Affected enemies are dealt 6 physical damage and are Exposed. Other enemies within 3 metres of the target are dealt 3 physical damage."

# Enforce

## Rocket Pod

Three energy. Target. 1 Shell. "Launch a miniaturised rocket at your target dealing 19 physical damage. This attack generates a large amount of hate."

## Scattershot

Zero energy. Cone/Basic. 1 Shell. "Affects up to 6 enemies in a 60 degree 7 metre cone in front of you. Fire a blast of shot from your shotgun at enemies in front of you dealing 5 physical damage. This attack generates a large amount of hate. Requires a Shotgun in your Primary Weapon slot."

## HEAT Round

Five energy. Target area of effect. 1 Shell. "Affects up to 6 enemies in a 5 metre radius around the target.
Launch a high-explosive anti-tank round at your target dealing 13 physical damage to any enemies caught in the blast. This attack generates a large amount of hate."

## CQC

Two energy. Target. 1 Shell. "Bash an enemy with the stock of your shotgun, knocking them down. Follow up with a close-range shotgun blast dealing 22 physical damage. This ability has a 3 metre range."

## Kneecapper

Four energy. Cone. 6 Shells. "Affects up to 6 enemies in a 60 degree 9 metre cone in front of you. Fire a concentrated shot of power from your shotgun towards the ground creating a blast wave in front of you, knocking enemies down, dealing 34 physical damage, and slowing their movement. This attack generates a large amount of hate. For 8 seconds afterward, all attacks against you are 42% - 49% more likely to glance. This bonus increases based on the number of shotgun shells consumed."

# Passive

## Restorative Reload

Whenever you reload your shotgun you salvage a portion of your power, healing you for 6% of your maximum health.

## Blast Barrels

Concentrate additional power into your Both Barrels ability, causing this ability to perform an additional hit dealing 2 physical damage to each target.

## Fire at Will

Keep firing! When you activate Opening Shot you gain a beneficial effect that causes your Shotgun attacks to deal 1 additional physical damage until an enemy deals damage to you. Also, when you critically hit with a Shotgun ability while "Opening Shot" is active you reload 1 shell.

## Point Blank Shot

Get up close and personal with Raging Shot, increasing the damage dealt to 18 physical damage to targets within 3 metres.

## Withering Salvo

Pour your full force into your Full Salvo ability, causing each successive hit to deal 40% more base damage.

## Fortifying Shells

Fortify yourself and your group members with your Reconstituting Shells ability, improving Protection by 2045 for 10 seconds. This bonus stacks for each shell spent and group members receive half that amount.

## Hurt Me More

While Glutton for Punishment is active, your enemies failed attacks strengthen your resolve. Attacks which glance you heal you for 10% of your maximum health.

## Salvage Expert

When using Shell Salvage, your expertise at salvaging allows you to cause this ability to always offer the option to reload the same type of shell you just salvaged. In addition, you also gain 5 Energy for your other weapon.

## Cleanup Crew

Whenever Cleanup purifies you or a group member of a detrimental effect, they are empowered. For the next 6 seconds, all of their attacks deal an additional 2 physical damage.

## Cluster Bombs

When the shells you launched with Bombardment strike an enemy, they break off randomly into 3 additional smaller explosives dealing 2 physical damage.

## Reinforced Rockets

Whenever you fire a Rocket Pod you also bolster your defences, increasing your Protection by 2860 for 5 seconds. This effect can stack up to 3 times.

## Controlled Blasts

When launching your HEAT Round at enemies, you draw strength from those affected by the blast. You gain 140 Protection for each enemy caught in the blast. Additionally, any allies within the blast radius gain 140 Protection. This effect lasts 10 seconds and can stack up to 10 times.

## Fatal Funnel

Your mastery of CQC allows you to deal with crowds more effectively. Enemies within 5 metres of the target are also fully affected by this ability. Additionally, any target who is successfully interrupted by this attack is dealt 5 physical damage.

## Stand Firm

When using Kneecapper your sturdy footing allows you to improve the duration of the effect to 10 seconds. In addition, the bonus granted is always the maximum possible, regardless of the number of shells consumed.

## Odds and Evens

When you have an odd number of shells loaded, your Shotgun basic abilities deal 70% more damage. When you have an even number of shells loaded, your Shotgun power abilities deal 15% more damage.

## White Phosphorus Shells

Pack additional incendiaries into your Dragon's Breath Shells, improving the damage they deal by 12%.

## Enrich

Whenever you load Depleted Uranium Shells, you feed in 2 extra shells.

## Munitions Expert

You are an expert with all manner of munitions, allowing you to have more opportunities to load Dragon's Breath Shells, Depleted Uranium Shells, and Armor-Piercing Shells.

## Condensed Anima Shells

You condense the anima in your Anima-Infused Shells, improving their healing power. You now regain 4.5% of your maximum health when firing these shells.

## Riot Shield

Whenever you reload your Shotgun, you gather your resolve and shield yourself. For the next 4 seconds, your Protection is increased by 1500.

## Combat Reload

While in combat, if you still have shells loaded in your shotgun, you load an additional shell every 5 seconds.

## No Time to Bleed

Whenever an attack glances you, you shrug off the attack and focus on pushing onward. Your next Shotgun attack after being glanced will heal you for 3% of your maximum health.

## Links

* Actives with costs
* Actives and Passives
* Tank Healer builds - Forums; Hammer / Chaos, but also discussing Shotgun for Purge