recursal/Fanatic-Fandom huggingface dataset:
May e Hugo

## Eliminação

**May e Hugo** foram uma das duplas de BBNTM 1. Eles são a dupla do user **Hugo797**,conhecido apenas como **Hugo**.

## **Cycle 1:**

May e Hugo ficaram **entre os melhores 2 vezes**,na Prova de Imunidade do Episódio 2, e **vencendo** a Prova de Eliminação do Episódio 3,passando por **1 BTM2** no Episódio 1 e **sendo expulsos** no Episódio 4 após **deixar de fazer muitas provas**.

## **Trajetória:**

* Prova de Imunidade 1 : O tema era **Demônios**. A dupla **não fez a prova** e **sua equipe perdeu**,os mandando para a Prova de Eliminação.
* Prova de Eliminação 1 : O tema era Destaque. **A dupla não fez a prova**.
* Júri - Episódio 1 : Por **não terem feito** a Prova de Eliminação, May e Hugo e Valenttina e Ace **se enfrentaram numa votação popular**. Por uma votação de **7 X 3**,Ace e Valenttina foram eliminados,**garantindo a estadia** de May e Hugo.

* Prova de Imunidade 2 : O tema era **Ellie Goulding**. A dupla **ficou entre os melhores do desafio** e ficaram imunes.

* Prova de Eliminação 2 : A dupla estava imune.
* Prova de Imunidade 3 : O tema era **Reveillon**. A dupla **não fez a prova** e foi mandada diretamente para a Prova de Eliminação.
* Prova de Eliminação 3 : O tema era **Sexy Sem Ser Vulgar**. A dupla foi **a melhor da prova** e garantiu sua estadia.

* Prova de Imunidade 4 : O tema era **Tsubaki**. A dupla **foi penalizada por exceder o limite de props** e **teve que fazer** a Prova de Eliminação.

* Prova de Eliminação 4 : O tema era **Festa**. A dupla **não fez a prova**.
* Júri - Episódio 4 : A dupla foi **expulsa** do reality show após **não entregar a prova depois de um longo tempo de espera**.

## **Curiosidades:**

* Hugo foi **convidado para o Cycle 2**,mas **recusou o convite**.
* Hugo e May estão em **8º lugar** no **ranking de melhores históricos**,com **2,5 pontos de média**.
* A dupla foi **a primeira a sobreviver uma votação popular**.
* A dupla **nunca foi SAFE**.
* May e Hugo foram **os primeiros participantes a serem expulsos** de BBNTM.
Luana e Samuka

## Eliminação

**Luana e Samuka** foram uma das duplas de BBNTM 1. Eles são a dupla do user **Samuel Cardoso Almeida**,conhecido também como **Samuka** e **Samu**.

## **Cycle 1:**

Luana e Samuel ficaram entre os melhores **2 vezes**, nas Provas de Eliminação dos Episódios 1 e 2,**saindo no primeiro BTM2**,no Episódio 3,**ao entregar a prova fora do prazo**.

## **Trajetória:**

* Prova de Imunidade 1 : O tema era **Demônios**. A dupla foi **uma das piores e seu grupo perdeu o desafio**,mandando diretamente a dupla para a Prova de Eliminação.

* Prova de Eliminação 1 : O tema era **Destacar**. A dupla ficou **entre as melhores do desafio** e garantiu a sua estadia.

* Prova de Imunidade 2 : O tema era **Beyoncé**. A dupla ficou **entre as piores do desafio** e enfrentou a Prova de Eliminação.

* Prova de Eliminação 2 : O tema era **Eletrônico**. A dupla ficou **entre as melhores** e garantiu sua estadia.

* Prova de Imunidade 3 : Era um desafio de maquiagem com tema de Aniversário. A dupla foi uma das piores no desafio e teve que enfrentar a Prova de Eliminação.

* Prova de Eliminação 3 : O tema era **Sexy Sem Ser Vulgar**. A dupla **não entregou a prova no prazo** e foi eliminada por ser a única a não entregar.

## **Curiosidades:**

* A dupla foi **teletransportada** em sua eliminação.
* Luana e Samuka **fizeram todas as provas das quais participaram**.
* Luana e Samuka estão **empatados em 11º/10º/9º** com Karina e Kaio e Tauanny e Glória no **ranking geral de históricos**,com **2 pontos de média**.
* A dupla **nunca foi SAFE** **ou WIN** em nenhuma das provas.
* A dupla enfrentou **todas as Provas de Eliminação até deixar o reality**.
Starting Locations

Where you start in the world of Derlith after creating a new character depends on a combination of your race, class, and deity. Read through the following notes to help determine where you will start.

## **Exceptions**

There are some notable exceptions that override all other decisions about where you start.

* If you are a ranger of any race, you will always have the option of starting in Druidwood Grove.
* If you are an assassin, a thief, a deathknight, a pureblood, or a rogue, you will not be able to start in the Holy City of Sigil.

## **Automatic Starting Locations**

Some characters, based on their race / class / deity choices, are required to start in certain areas of the world.

* Are you a druid?
	+ If so, you will always start in Druidwood Grove.

* Are you a seraph or do you worship Enoch?
	+ If so, you will always start in the Holy City of Sigil.

* Are you a halfling or a gnome?
	+ If so, you will always start in Gnomebarrow.

* Are you a dark-elf?
	+ If so, you will always start in Oakspire.

* Are you a human cleric who does not worship Enoch or Aramon?
	+ If so, you will always start in the Free City of Highport.

* Are you a minotaur?
	+ If so, you will always start in Ruhrdan.

## **Choices**

If you made it through this questionnaire and were not assigned a starting location, you may be able to choose where you start.

* Are you a human or a half-elf?
	+ You may choose to start in the Free City of Highport.
	+ You may choose to start in the Holy City of Sigil.

## **Current Default**

Because starting locations for all the races have not been built yet, any race not mentioned above will start in the Free City of Highport, the current default starting location.

## **Choices**

* Are you a human?
	+ You may choose to start in the Imperial City of Caladon.

* Are you a half-elf?
	+ You may choose to start in Meadhil.

* Are you a half-orc?
	+ You may choose to start in the Free City of Highport.
	+ You may choose to start in the Imperial City of Caladon.
Paloma e Richard

## Eliminação

**Paloma e Richard** foram uma das duplas de BBNTM 1. Eles são a dupla do user **Richard Santos**,conhecido apenas como **Richard**.

## **Cycle 1:**

Paloma e Richard **nunca ficaram entre os melhores**,mas **passaram pelo BTM 2 três vezes**,nos Episódios 2,3 e 4,sendo eliminados no Episódio 4.

## **Trajetória:**

* Prova de Imunidade 1 : O tema era **Anjos**. A dupla ficou **entre os piores do desafio** mas **sua equipe venceu o desafio**,os garantindo imunidade.

* Prova de Eliminação 1 : A dupla estava imune.
* Prova de Imunidade 2 : O tema era **Rihanna**. A dupla ficou **entre as piores do desafio** e teve que realizar a Prova de Eliminação.

* Prova de Eliminação 2 : O tema era **Heavy Metal**. A dupla **não realizou a prova**.
* Júri - Episódio 2 : Por **não terem realizado a prova**,Paloma e Richard e Karina e Kaio **se enfrentaram em uma votação popular para decidir quem deveria ser eliminado**. Por uma votação de **6 X 4**,Karina e Kaio foram eliminados e Paloma e Richard **continuaram na competição**.
* Prova de Imunidade 3 : Era um desafio de maquiagem,com tema de **Festinha**. A dupla ficou **entre os piores da prova** e foi diretamente para Prova de Eliminação.

* Prova de Eliminação 3 : O tema era **Sexy Sem Ser Vulgar**. A dupla **ficou no BTM2** mas acabou garantindo mais uma semana na competição por Luana e Samuka **não terem entregado a prova a tempo**.

* Prova de Imunidade 4 : O tema era **Viúvia Negra.** A dupla **foi uma das piores no desafio** e foi diretamente para Prova de Eliminação.

* Prova de Eliminação 4 : O tema era **Festa**. A dupla f**oi ao BTM2 novamente e acabaram sendo eliminados** contra Patty e Lindomar.

## **Curiosidades:**

* Segundo o dono e apresentador,**Tvkc2qd3d4d5d**,t**odas as provas** de Paloma e Richard **são ruins**.
* Em sua eliminação,a dupla foi **ejetada** do reality.
* Richard e Paloma são **os participantes que mais sobreviveram BTM2's na história de BBNTM**,com **2**.
* **A única imunidade da dupla se deu porque dependia de outras duplas**.
* A prova '***'Nuvem do Amor***'' foi selecionada como **a pior prova de BBNTM 1 e a segunda pior da história de BBNTM**.
* No **ranking de históricos** do ciclo 1,Richard e Paloma estão em **13º lugar**,com **1,5 pontos**.
Rohonline Wiki

## **Your Character**

* Classes - in-depth information, stat/race suggestions, where to train.
* Race - what races you can play.

* Deities - the deities of the realm.
* Starting Locations - where your character will start.
* Stat Cycles - what stat you will gain each level.
* Stats & You - the basics on stats, how to determine good stats.
* Experience Table - how much experience is needed per level.

## **The Combat System**

* Armor
* Attack Power
* Comprehensive Armor Guide
* Dodge
* Weapons

## **The Magic System**

* Casting Times
* Domains of Magic
* Healing
* List All Spells
* Potions
* Scrolls
* Schools of Magic

## Items

* Weapons
* Armor
* Wands
* Potions & Food
* Scrolls
* Keys
* Miscellaneous

## **Beginner's Guides**

* Intro to Saving Throws (and where to raise)
* Leveling Guide

## **Quests**

* Clues from DMs
* Exploring 101
* Questing 101
* Bard Conjure Quest
* Quests

## **Crafting**

* Mining 101
* Blacksmithing 101

## **Other**

* Calendar

* Cities / Derlith Maps
艾爾比亞的領域

## 劇情簡介

 僅剩憤怒在猖獗著。

 而重新開始顯現出模樣

 因此，前往的冒險家，必須有獨自挑戰的能力。

## 更新重點

▲細項條目

 2021/6/2 | 1. 新增蠶食的結界
 2021/5/18 | 1. 新增每週任務
 2021/3/24 | 1. 獵場難度下調
2. 新增馬羅尼石頭
 2021/3/3 | 1. 新增1主線：艾爾比亞
2. 新增7怪區：賽林迪亞
3. 新增21稱號
4. 新增2飾品：命中、回防項鍊
5. 新增深闇之星防具改良
6. 新增改良金飾品：項鍊、戒指

概要
--

 ● 獵場目標： | 新項鍊、改良深闇之星防具、改良飾品

主線
--

● 限制：等級61，任務偏好「戰鬥」，艾爾比亞伺服器
● 獎勵：黑色亡靈的能量材料道具
● 知識：冒險日記-艾爾比亞的冒險日記
獵場
--

 在蠻橫無比的艾爾比亞的領域中也能體驗「橫掃」敵人，如同變身為戰場英雄的感覺。

### 獵場一覽

獵場詳細資訊
※ 依面板需求排序

### 專屬武器(艾爾比亞增益)

* 女武神(水)
* 女武神(雷)

稱號
--

## 反覆任務

### 每日任務

詳細內容見此
● 接取限制：等級60，艾爾比亞伺服器
● 獎勵：掠食者的根部 (2/2/6)

● 兌換限制：完成 [艾爾比亞]漆黑的灰燼 (等級61，任務偏好「戰鬥」)
● 兌換NPC：<亞希伏奧德拉教祭司>莉珍提 @葛利西村莊地下室

### 每週任務

● 接取限制：艾爾比亞伺服器、完成 [艾爾比亞]漆黑的灰燼(等級61，任務偏好「戰鬥」)
● NPC：<亞希伏奧德拉教祭司>莉珍提 @葛利西村莊地下室

## 馬羅尼石頭

● 等級限制：61
● NPC：杜希

## 蠶食的結界

 也為了呈現挑戰的含意，所以需要在7分鐘之內擊殺才算討伐成功。

### 概要

● 前置任務：[艾爾比亞]一觸即發 (推薦任務 => [艾爾比亞]艾爾比亞的領域)
● 起始任務：[艾爾比亞協同]陰森的月光 (推薦任務)
● 等級限制：61
● 任務類型：家門任務(獎勵限領1次)

## 新飾品

### 製作

 5 (十字)
 1 (上方) | 龜裂的月之指甲

## 改良深闇之星防具

● 適用裝備：深闇之星頭盔、盔甲、手套
● 物品消耗： 黑色亡靈的能量
● 其他事項：詳見改良裝備品共同事項
### 改良附加能力

● 能力：非疊加，下列數值即為最終附加值，即長、東時與無改良裝備同素質
● 用意：呈前項，僅為過度的一個補強

 廣(II)
 琉(IV)
 東(V) | 無

### 黑色亡靈的能量

● 配方：瓦沓拉的熱情 + 奧奇艾勒的情理 + 納克的氣魄 + 瘋狂的花朵 + 亡靈的能量
● 方法：簡易煉金

## 改良飾品

● 適用飾品：掉落類及組合加工之金飾品
● 物品消耗：下述各類酒杯
● 其他事項：詳見改良裝備品共同事項

### 酒杯的製作

● 可販售：可上架至全球交易所
● 可還原：同樣利用平衡鏡提煉(★為提煉會留下的材料，且數目僅1個)

## 適用飾品

德柏雷卡項鍊
特恩拉德項鍊
萊因墩的動力石
食人怪物的戒指
希奇爾的項鍊
賽拉普項鍊

甦醒之江的項鍊
甦醒之月的項鍊
卡普緹亞項鍊

黑暗侵蝕耳環
特恩拉德耳環
黎明的耳環
夢幻耳環
納克的耳環

恐懼之影
特恩拉德戒指
廢墟之瞳戒指
月牙守護者的戒指
卡德里守護者的戒指
森林羅納羅斯的戒指

卡普緹亞戒指

圖魯的腰帶
特恩拉德腰帶
瓦沓拉隱藏之光腰帶
巴希利斯克的腰帶
歐樂金拉德的腰帶
肯達魯斯的腰帶

卡普緹亞腰帶
20200513更新資訊

## 更新重點

### 守護者技能深化

暴擊機率+50%
技能使用時，10秒內增加向下攻擊傷害量+5%
防禦前方
成功打擊時，擊倒(只套用於怪物)
 無情的猛擊 | 下劈 III | 大地猛擊 IV | 打擊傷害758% x 9
暴擊機率+50%
打擊成功時，每次打擊恢復鬥志+20
使用技能時，10秒內增加向下攻擊傷害量+5%
超級盔甲
打擊成功時，反彈 (只套用於怪物)
 57
使用技能時恢復生命力+400
使用技能時，10秒內增加所有防禦力+20
 歐姆阿的火花 | 歐姆阿的凝視 | 投擲斧頭 III | 1打擊傷害704% x 2
2打擊傷害704% x 4
打擊成功時，10秒內減少攻速、施速、移速各15%

### 莎亦技能深化

綠提燈之光會持續追隨敵方每三秒進行攻擊
 分享光芒 | 痛痛飛走了 | 加油！ | 綠提燈生成光芒，並在30秒內跟著一名友軍或是敵人
 57
使用技能時，10秒內增加所有防禦力+10
使用技能時可獲得3個弗洛林碎片
使用技能中防禦前方
 砰！轉轉轉 | 二！快一點 V | 遠擊 VI | 打擊傷害1532% x 7
暴擊機率+25%
使用技能時可獲得3個弗洛林碎片

## 職業異動

### 魔女

I: 696% x 8 + 800% x 4 => 745% x 8 + 856% x 4
II: 792% x 8 + 910% x 4 => 847% x 8 + 973% x 4

### 狂戰士

I: 823% x 2 + 1175% x 3 => 1175% x 2 + 1175% x 3
II: 949% x 2 + 1355% x 3 => 1355% x 2 + 1355% x 3
III: 1093% x 2 + 1562% x 3 => 1562% x 2 + 1562% x 3
暴擊機率在PvE時增加為50%
移除「最後打擊未發動時周圍僵硬(只套用在怪物)」

### 男巫

PVE傷害(I/II/III/IV)：打擊傷害 634%/697%/760%/760% x11 => 697%/766%/836%/905% x11

### 梅花

紅色劍氣的各階段變更為紅色花瓣，達3階段時會成為紅色劍氣狀態
PVE傷害：(打擊傷害1 + 2 + 3)
I: 606% x 3 + 528% x 4 + 528% x 3 => 696% x 3 + 607% x 4 + 607% x 3
II: 719% x 3 + 634% x 4 + 634% x 3 => 826% x 3 + 729% x 4 + 729% x 3
III: 832% x 3 + 770% x 4 + 770% x 3 => 956% x 3 + 885% x 4 + 885% x 3
I: 830% x 5 + 830% x 8 => 913% x 5 + 913% x 8
II: 970% x 5 + 970% x 8 => 1067% x 5 + 1067% x 8

### 黑暗騎士

II: 992% x 3 + 350% x 11 => 992% x 3 + 480% x 1，最多 11打擊

### 蘭

PVE傷害：(1 打擊傷害A x3 + 2，3 打擊傷害A x4)
I: 708% + 885% => 885% + 885%
II: 879% + 1187% => 1187% + 1187%
III: 1050% + 1418% => 1418% + 1418%

## 次要更新

### 道具

● 陷阱類道具效果/說明變更

 ([公會])猛毒陷阱 | 陷阱發動時，會給予對象20秒內每2秒一次100的中毒傷害效果

 ● | 貝爾利亞村莊<鐵匠>特拉南奧得泊販賣的4白裝 位置變更到目錄上端

### 怪物

● 改善在黑暗龜裂中登場的頭目樹精靈的音效
● 改善進行主線任務中登場之頭目的不自然動作
### NPC、背景、聲音

 ● | 進行卡瑪希爾比亞支線任務中時才會出現的<精靈>尹阿那魯斯NPC在小地圖中不會顯示為?(問號)
Blacksmithing

## Ingot Types

To blacksmith any weapons or armor a smith must first smelt ore into ingots. The following table lists the 17 different types of ingots in Derlith in order of skill required to craft:

**Note**: Infernite and Celestite require the same skill to craft

## Metal Armor

The following table lists the different types of armor that can be crafted by blacksmithing in order of armor rating:
Half-Elf

## **Basic Info**

Half elves are the result of the crossing of elves and humans. As a result, they often have no place to call a home, as neither side accepts them fully. Half elves living with humans fair better however, as elves tend to be a bit more racist then mankind. A half elf inherits his elven half's quick intellect as well as his smallness of stature. Half elves are able to become masters at any profession, and they can be found all across Derlith.

* Adjustments: +1 Dexterity, +1 Intelligence, -1 Constitution, -1 Strength
* Compatible Classes: Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Fighter/Mage, Fighter/Thief, Mage, Mage/Thief, Monk, Paladin, Pureblood, Ranger, Rogue, Thief, Thief/Mage
* See in dark (infravision): No
* Size class: Medium
Attack Power

The following is taken from the code concerning what determines each class's attack power.

To sum it up:

Berserkers = (Strength x 2) + (Level x 8)

Fighters = (Strength x 2) + (Level x 8)

Fighter/Mage = (Strength x 2) + (Level)

Fighter/Thief = (Strength x 2) + (Level x 4)

Paladin = Strength + Piety + (Level x 4)

Deathknight = Strength + Piety + (Level x 4)

Bard = (Strength x 2) + (Level x 4)

Werewolf = (Strength x 2) + (Level x 4)

Pureblood = (Strength x 2) + (Level x 4)

Ranger = Strength + Dexterity + (Level x 4)

Assasin = Strength + Dexterity + (Level x 4)

Thief = Strength + Dexterity + (Level x 4)

Rogue = Strength + Dexterity + (Level x 4)

Monk = Strength + Dexterity + (Level x 4)

Druid = Strength + (Level x 2)

Cleric (Ares) = Strength + (Level x 8)

Cleric (Aramon, Enoch, Gradius, Arachnus) = Strength + (Level x 2)

Cleric (Ceris) = Strength + Level

Cleric/Assassin = Strength + Dexterity

Lich = Strength

Mage = Strength

Mage/Thief = Strength + Dexterity + (Level x 2)

Mage/Assassin = Strength + Dexterity + (Level x 2)
Half-Giant

## **Basic Info**

Half giants are a strange race, a magical cross between humans and hill giants. Standing often nine or ten feet tall, half giants have very brute strength. Half giants often live as barbarian gladiators and body guards, and usually learn to fight at a very young age. There are many special armors and weapons which are only usable by half giants, as any other being is too small of stature or weak to wear or wield them. Half giants tend to be a little more dull witted in general, and they are not very pious, owing mostly to their giantkin roots. Some half giants become very good assassins, but this is rare due to their large size.

* Adjustments: +2 Strength, -1 Intelligence, -1 Piety
* Compatible Classes: Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Mage, Monk, Paladin, Pureblood, Ranger, Rogue, Thief
* Size class: Large
Gnome

## **Basic Info**

Gnomes are cousins of dwarves. They differ in appearance slightly from their cousins, having long noses and no beards. While a dwarf loves mining and stone crafts, a gnome excels in the craftsmanship of jewelry and fine art. Gnomes also prefer to live in the hills where they may communicate and trade easier with the world around them. Gnomes also have a love for invention, and they will often toil long into the night to try and figure out how a simple item works. Gnomes tend to be very good clerics, as they have come to know the arts of healing better then most races, and they are often quite pious in nature.

* Adjustments: +1 Piety, +1 Constitution, +1 Intelligence, -1 Dexterity, -2 Strength
* Compatible Classes: Assassin, Bard, Berserker, Cleric, Druid, Fighter, Fighter/Mage, Mage, Mage/Thief, Monk, Pureblood, Ranger, Rogue, Thief, Thief/Mage
* See in dark (infravision): No
* Size class: Small
Kataran

## **Basic Info**

Katarans are a race of savage cat people which live often live in Derlith's tropical jungles and desert regions. They are quite uncivilized, to a point where most of the civilized societies of Derlith fail to understand or accept them. Katarans are medium of build and are quite strong for their size. Due to their cat-like nature, they are also EXTREMELY agile and quick. Kats, as they are sometimes called, have varying colors to their coats of fur, the females usually having brighter colors and more varied markings then the males. They all have tails which are almost prehensile. Because Katarans do not understand normal civilization too well, they often are not quite as intelligent as average due to ignorance. Katarans do not like, nor do they understand magic and magical things, and Kataran shamans are often the most feared members of their tribes. Due to their dexterity and constitution, Katarans are known to be some of the best assassins and thieves in all of Derlith.

* Adjustments: +2 Dexterity, +1 Constitution, -2 Intelligence, -1 Piety
* Compatible Classes: Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Fighter/Thief, Mage, Monk, Paladin, Pureblood, Ranger, Rogue, Thief
* See in dark (infravision): Yes
* Size class: Medium
Tiefling

## **Basic Info**

Tieflings are the offspring of demons and halflings. Thus they have inbred magical talent and intelligence. They often suffer from strange deformities due to their abyssal nature, such as a forked tail or tongue, steely spiked hair, clawed hands and feet, large horns, etc. The deformities tend to hamper their natural halfling dexterity as well as to make them have much less stature than normal for a halfling. Tieflings make some of the best mages on Derlith, and they only recently have begun to emerge in this regard. The majority of tieflings are of a multi-class nature, usually one having magical abilities. They are often hired out as assassins by one evil organization or another, as they have an inherent mischievously evil nature. Most are shunned at birth as some kind of bad omen, and they are drawn to criminal and chaotic behavior like a moth to a flame. All tieflings have red eyes with black or white pupils which glow when the light is low.

* Adjustments: +2 Intelligence, +1 Dexterity, -2 Constitution, -1 Piety
* Compatible Classes: Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Fighter/Mage, Fighter/Thief, Mage, Mage/Assassin, Mage/Thief, Monk, Pureblood, Ranger, Rogue, Thief, Thief/Mage
* See in dark (infravision): Yes
* Size class: Small
* Note: Tieflings must be Chaotic.
Half-Orc

## **Basic Info**

An illegitimate cross between an orc and a human, a half orc is shunned by all society. Most often these freaks of nature wind up as criminals. Half orcs are usually paid thugs, thieves or assassins. They can often be found high in the ranks of many of Derlith's criminal organizations. They are not as agile as some humans, but are often quite strong and sturdy. Most of them have bad attitude as well, brought on by an inferiority complex due to no one accepting them.

* Adjustments: +1 Strength, +1 Constitution, -1 Intelligence, -1 Piety
* Compatible Classes: Assassin, Bard, Berserker, Cleric, Cleric/Assassin, Deathknight, Druid, Fighter, Fighter/Thief, Mage, Monk, Paladin, Pureblood, Ranger, Rogue, Thief
* See in dark (infravision): No
* Size class: Medium
Armor

Armor is very important in the sense that it determines your damage reduction. Typing sc (score) is a quick way to see your current armor reduction. For example:

*(171 H 105 M 0X): Arc the Scythe of Aramon (level 28)*

*171/195 Hit Points  105/112 Magic Points     Armor: 616 (52%)*

*18518000 Experience    358,402 gold coins    XP Needed:       0*

 By the way, that's terrible reduction for his level, but I've been lazy since I don't level him as much.

 The higher the armor value, the higher the percentage goes, up to a max of 75% reduction (good luck getting that.) Some spells or skills can help raise this value, i.e. druid's barkskin and mage's armor spell.

 Keep in mind there are also skills related to armor, the first is the defense skill, the next being the type of armor you can wear. These have a chance to raise on being hit, so for a class that stuns often like mage/lich, it may be harder to raise your Defense/Cloth skills. It's important to take some time to do this, otherwise you may lock yourself out of equipping higher level gear. When you look at an item you can see if it requires a certain skill amount (Requires at least Average in cloth). Other times the item may just have a level restriction that you won't find out until you are high enough to equip it. Raising the defense skill helps you to dodge hits completely (protection spell buffs defense +10), while raising armor skills allow for the equipping of higher level items that require higher skill.

 While it makes the most sense to raise the best armor type equipable by your character, it doesn't hurt to work on other types of armor if you can. For example wearing one chain piece as a plate wearing character can help in the long run if you find chain gear that's better than your current plate. Another example is finding a cloth armor that comes imbued with resist magic, it may serve you better than a higher armor value plate item vs monsters that cast a lot.
Curves Strangerz

**Curves** is one of the main characters who also loves visiting Mort and Alice's house like Nissa. He was the owner of the PC Store for a brief time as seen in "Nissa Gets Arrested".

Curves started hating Nissa after she stole Windows 2000 Installation CD from the store (only in Nissa Gets Arrested.) His best friend is Pauly Gray. In "Sydney Takes Over the Candy Bar" he is known love rodeos.

## History

Curves Strangerz was originally the operating system companion and tour guider of his operating system, Curves Strangerz Build 4300.

## Appearance

He wears an indigo shirt with a yellow lighting bolt on it, teal pants, and red shoes.

## Family

Mr. "Marvin" Strangerz (father)

Mrs. "Beth" Strangerz (mother)

Earlene Strangerz (sister)

## Friends

Nissa Kapadopolus (formerly)

Sydney Everest

Pauly Gray

Mort

Alice

Farley Pakovski

Zachary

## Likes

Operating systems and computers (especially Curves Strangers 4300), Visiting Mort's house, Nissa Kapadopolus (formerly), Rodeos, Baxter Browndog, concerts

## Dislikes

Nissa Kapadopolus, The Windows 2000 Installation CD being stolen, Breaking his leg

## Gallery

Curves in his first appearance.A more cartoony version of "Curves"Curves Strangerz in his original design, as seen in his OS Curves Strangerz Build 4300Curves and his family in Lil Peepz style. From left to right: Earlene Strangerz (sister), Marvin Strangerz (father), Curves Strangerz (himself), and Beth Strangerz (mother)
Mort

**Mort** is Alice's husband who is always very concerned about his old Windows Whistler computer but Alice doesn't want Mort going that computer and grounded him. He is one of Nissa's friends. He appears on many episodes of the series. Mort has four other family members which are never seen but mentioned in the series, their names are Sid, Zeke, Grandma, and Grandpa.

## Appearance

He wears a orange shirt with a gray one behind it, blue jeans (pants), and brown shoes.

## Likes

His old Windows Whistler computer, being old school, Nissa Kapadopolus, his family members,

## Dislikes

Getting caught by Alice, Nissa leaving him, His old Windows Whistler computer breaking, Getting grounded

## Trivia

* Mort was originally smaller in height whereas in later episodes such as Mort Gets Caught By Alice, he is in his normal height.
* Him and Alice were based on the hit PBS show Sid the Science Kid, along with Sid, Zeke, Grandma, and Grandpa, who are only mentioned in some episodes of the series which are Mort Has Had Enough, Mort and the Old Well and Alice, the Rude Mom.
* His appearance in The Nissa Series is slightly different than in Sid the Science Kid, with his green overalls being completely absent from the series.

## Gallery

Mort in his real model.Mort's original appearance as seen in "Mort Meets Sydney".A more cartoony version of Mort
Classes

There is a total of **27** classes that you may pick to play in the world of Derlith.

They are listed here, but can also be found in the Book of Knowledge, if you'd like a more customizable list.

## **Normal Classes**

These classes each have their own special set skills. Click on a link for their class page, which gives an introduction to the class and an overview of their abilities. Please note that while there is only one Cleric, Deathknight, and Paladin class, they all are able to worship different deities which grants them with different sets of skills.

* Assassin
* Bard
* Berserker
* Cleric
	+ Aramon: God of Darkness
	+ Ares: God of War
	+ Ceris: God of Healing
	+ Enoch: God of Righteousness
	+ Gradius: God of Creation
	+ Kamira: Goddess of Luck

* Deathknight
* Druid
* Fighter
* Lich
* Mage
* Monk
* Paladin
* Pureblood
* Ranger
* Rogue
* Thief

## **Multiclasses**

Multiclass characters are a common thing in standard D&D and thus were ported into Realms. Here, they are special hybrid classes that have a combination of skills from the two classes they are mixed as. In some cases, certain abilities from the two classes might not even be available.

The trade-off is that their skills for BOTH classes will never be as good as those of a pure classed character. Furthermore, there is a  in any experience you gain for levels 1-30, which is then reduced to  for levels 31-40. These classes should only be chosen by experienced players, for they are hard to stat as well as require more time than a normal class would. Though, high leveled multiclass characters can be considered as well-rounded with many cool skills to choose from.

All multiclass characters train at the location of their first class.
Stat and save adjustments per level has been customized for each of these combinations.

* Cleric/Assassin
* Fighter/Mage
* Fighter/Thief
* Mage/Assassin
* Mage/Thief
* Thief/Mage
Mining

## Ore Types

There are currently 16 different types of ore to be gathered in the land of Derlith. Each type of ore can be smelted into ingots based on a variety of blacksmithing recipes available.

Ore is currently gathered by defeating creatures within underground and mine areas (ie, the Durgas Falls Mines or Firedrake Goblin Caves).

The following table lists each ore in order of general rarity:

* Note - Infernite and Celestite require the same skill.
Elf

## **Basic Info**

Elves are the dwellers of Derlith's forests, a fairy folk who have lived for centuries. The command elves have for magic is legendary, and as such they are often very good mages. Most of an elf's life is spent in intellectual pursuits and studies of the world around him. He also has a fine appreciation of thearts, and often is able to sing and dance very well. The elves of Derlith make the best wine known, which is often consumed while sitting around fires telling stories of times ancient past. An elf is small and slender of stature, and due to his size he is not as robust or strong as some other races. However, his intellect eclipses that of nearly all other race on Derlith.

* Adjustments: +2 Intelligence, -1 Strength, -1 Constitution, +1 Dexterity, -1 Piety
* Compatible Classes: Assassin, Bard, Berserker, Druid, Fighter, Fighter/Mage, Fighter/Thief, Mage, Mage/Thief,  Monk, Paladin, Ranger, Rogue, Thief, Thief/Mage
* See in dark (infravision): Yes
* Size class: Medium
羅蘭爵士

在帝國一個不起眼的村莊，蛇教信徒如常虜獲人質，冀以鮮血獻祭阿茲達哈卡。少年羅蘭幸而避過一劫，卻在暗處目睹

祭司們帶走人質，其中包括他的父母，那時他才十歲。

成為孤兒的羅蘭得到村莊長老的幫助，送往巴克利並加入黎明騎士團，並接受了良好教育及戰技訓練。不久，在正義女神阿絲塔莉亞的見證下，羅蘭以騎士榮譽起誓，終身與邪惡為敵，並以扶助弱者為己任，受封為聖騎士。

好景不常，羅蘭對正義的執著與其他騎士團成員的所為日益分歧──儘管沒人知道當中發生甚麼事，最後被騎士團放逐，甚至懸紅通緝。他不得不立即逃離巴克利，重返潘德。作為一位聖騎士，胸前黎明騎士的徽章本為榮譽象徵，如今卻成為通緝標誌，可真諷刺。

然而他未因此絕望。一路逃亡中，他一直夢見阿絲塔莉亞要求他糾正墮落的黎明騎士團，並驅除潘德一切的罪惡。得到正義女神的勉勵，使他更堅信自己才是阿絲塔莉亞唯一眷顧的聖騎士。儘管他仍在逃亡，仍被追殺，但只要正義與光明一天未臨潘德，他就決不可倒下。因為他深信，黑夜過後便是晨曦，終有一天，正義女神阿絲塔莉亞將會重返潘德！

羅蘭嫉惡如仇，極度仇恨蛇教，並無時無刻欲除之而後快，當中包括前蛇教女祭司艾莉莎。

曾為黎明騎士團的一員，他亦時與黃昏騎士衝突，如阿里斯泰。

他喜歡卡薇拉。

作為一名聖騎士，羅蘭的出身與武藝無可挑剔，一身黎明騎士盔甲足以證明其能力。故需要8000第納爾，方能使其加入。

羅蘭出身貴族，封為領主並不會受到其他領主批評，而他的部隊亦有部分黎明騎士及扈從。
Halfling

## **Basic Info**

Halflings get their namesake from the fact that they are roughly half the size of a human. Short and often plump, the halfling loves good food and drink. They also tend to have more body hair then humans, with tufts on the backs of their hands and feet. A halfling is very agile, owing to his small size. His small size handicaps him, however, when strength is considered. Halflings make the best thieves in Derlith, and almost everyone equates being a halfling and a thief as being one in the same.

* Adjustments: +2 Dexterity, -2 Strength
* Compatible Classes: Assassin, Bard, Berserker, Cleric, Druid, Fighter, Fighter/Thief, Mage, Monk, Pureblood, Ranger, Rogue, Thief
* See in dark (infravision): No

* Size class: Small
Healing

Stat which healing is based off of:

* Clerics, deathknights, and paladins: Piety
* Druid: Higher number between intelligence and constitution
* Vampire, ranger, mage, and bard: Higher number between intelligence and piety
* All other classes: Constitution

## **Ranking of healers** (best first, same # = ties)

### -- Improve based on level --

1. Ceris Cleric
2. Enoch and Aramon Clerics
3. Gradius and Kamira Clerics
4. Enoch and Gradius Paladins
5. Ares Cleric and Deathknight
6. Druid

### -- No improvement based on level --

1. Monk, ranger, bard, vampire
2. Mage, thief, assassin, rogue, fighter, werewolf
3. Berserker (can only heal off scrolls, which gives penalty)
4. Lich (can't heal)
Kobold

## **Basic Info**

Kobolds are small dog-faced creatures which live in hills and low mountain regions underground. They are usually quite clever in large numbers, and they are often the bane of many halfling or gnome settlements in hilly areas all across Derlith. Kobolds are tribal in nature, and each community population often numbers in the thousands. They breed like rabbits. Dwarves cannot stand them, and they often have "Kobold tossing" events at parties or clan get togethers. Kobolds can live in any but the most terrible filth, so they are quite robust for their size. In addition, they are also pretty nimble, making excellent thieves. Due to their small size, however, they suffer from lack of strength much like halflings.

* Adjustments: +2 Dexterity, +1 Intelligence, -1 Constitution, -2 Strength
* Compatible Classes: Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Mage, Monk, Pureblood, Ranger, Rogue, Thief, Fighter/Thief
* See in dark (infravision): Yes
* Size class: Small
Human

## **Basic Info**

Humans are the most populous race in Derlith. They are often able to excel in any class. Most other races take a neutral view of humans, some viewing them all as being petty and materialistic. Some races, like orcs, ogres, and trolls, view humans as arch enemies or even as a food source. Humans are definitely the most flexible and powerful race in all of Derlith.

* Adjustment: Due to their flexibility and diversity, this race is able to choose one stat to raise and one stat to lower during character creation.
* WARNING: Humans gain a 3.33% experience bonus, but they also cost 3.33% more when training to level.
* Compatible Classes: Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Mage, Monk, Paladin, Pureblood, Ranger, Rogue, Thief
* Natural Infravision: No
* Size: Medium
Goblin

## **Basic Info**

It is said that after certain gods created elves, other jealous gods attempted to create a superior race and failed. The result was the goblin. The goblin is a small and repugnant creature with big bulbous eyes and pointy teeth. He is quite dull in intellect, yet he can eat almost anything and breeds like a rabbit. Goblins are also very strong for their size, often fooling their enemies. As a result, a goblin makes a very good fighters or berserkers. Many tribes of goblins exist in Derlith, often to the chagrin of the areas around them, as they often prey on weary travelers and merchants.

* Adjustments: +1 Strength, +2 Constitution, -3 Intelligence
* Compatible Classes: Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Mage, Monk, Pureblood, Ranger, Rogue, Thief, Fighter/Thief
* See in dark (infravision): Yes
* Size class: Small

## **Roleplaying Notes**

Goblins are crude, filthy, and disgusting little creatures. They're brutes. They HATE Dwarves and elves and insult them or kill them whenever possible. They think humans taste good, especially women (which they often rape first). They don't speak in complete sentences. They burp, spit, drool, slobber, grunt, and fart a lot. Goblin women are very slutty.

They are cowards and act as such... Most of them have lice, so they scratch all the time. They defecate and urinate in public places. They NEVER take baths. They are disgusting when they eat. They don't like sunlight. They will do anything to get ahead, but usually in an organized manner. To a goblin, the only person that can tell them what to do is someone who could beat the living crap out of them. They cower before these people and kiss their butts (don't do this to DMs or CTs).

They ALWAYS tell crude jokes usually involving sexual or bathroom humor, and the jokes almost never are funny.

And last but not least, they aren't very bright at all and are quite dull (even though you have high int for a goblin, you won't be as learned or cultured as a non-goblin with the same int)

The more you act like this in broadcasts, sends, classsends, and even your socials and what you say in rooms, the more chance there is that you will get the full prize.
Cleric

While there is only one cleric class, each cleric may choose to worship a different deity. This must be chosen *during character creation*. All clerics endeavor to increase the influence of their deity in the world of Derlith. Because of the ways of worship, each deity has their own restrictions, which should all be listed below.

All clerics are able to pray to their deity in order to get an increase in piety.

For a more insight on the healing abilities for each deity (since they all differ to some degree), the healing page has some helpful information.

## **The Deities**

* Aramon
* Ares
* Ceris
* Enoch
* Gradius
* Kamira
Zayats: Mirai no Sekai feat. The Wonders

**Zayats: Mirai no Sekai feat. The Wonders** (*Kanji: ザヤツ　未来の世界 feat. ザ・ワンダース*) is a 2005 action-adventure video game produced by Square Enix for the PlayStation 2.

## Overview

### Story

The entirety of the game takes place in a futuristic amusement park known as "AEROPOLIS" run by a mysterious man known only as "NAZOSENPAI". Zayats, Mano, Lucille and Leonidas arrive and are welcomed by a group of animals named The Wonders.

### Character Gameplay

The player controls one of the four main characters throughout labyrinthine, vivid levels.

### The Wonders

The Wonders appear as companions to the player characters, and the player can switch between the main character and the Wonder using the **□** button.

* **PENGI (CV.Satomi Kōrogi):** A penguin with the ability to skate on ice fields.
* **WANTA (CV.Takahiro Mizushima):** A cowboy dog who can shoot at tough enemies.
* **SARURI (CV.Yūichi Nagashima):** A monkey able to climb through vines, chains or ropes without slipping off.
* **MO-MO (CV.Junko Asami):** A cow who attacks throwing her udder milk at enemies.
* **RIZZ (CV.Sanae Kobayashi):** A teeny tiny squirrel who is capable of getting in small places.
* **KOLAN (CV.Roko Takizawa):** A koala who is able to climb walls.
Seraph

## **Basic Info**

Seraphs are hybrid crosses between angels and humans of Derlith. Heavenly creatures have been known to walk the earth in Derlith in recent years due to the rise of evil in the land. Seraphs are usually quiet and keep to themselves. They only learn of their divine half later after growing up. Seraphs often make it their mission in life to point out any Cambion they may see to all around them. Cambions often hide in society wreaking havoc. Due to their divine connection, Seraphs are very very pious by nature. Thus, Seraphs make excellent clerics.

* Adjustments: +2 Piety, +1 Intelligence, -2 Strength, -1 Dexterity
* Compatible Classes: Assassin, Bard, Berserker, Cleric, Druid, Fighter, Fighter/Mage, Mage, Monk, Paladin, Pureblood, Ranger, Rogue, Thief
* See in dark (infravision): No
* Size class: Medium
Monk

## **Basic Info**

The monk is the silent warrior of martial arts. With his hands alone, he is able to harm his enemies using ancient techniques of fighting known only to his order. Very few weapons, however, are made specifically for monks in order for them to fight creatures of a magical nature. To regain his strength, a monk may enter a meditative trance while fighting. A monk may also concentrate to focus his mental energy on his opponent. This makes him hit his targets easier. At higher levels, his power is such that he may touch his enemy, sending mystic vibrations throughout his target's body. This can severely damage and even fatally wound his opponent. The monks of Derlith owe allegiance to no one, wandering the land with the soul purpose of seeking enlightenment.

**Armor type**: Cloth

**Restrictions**: Monk armor

**Summary of Skills**: Focus, Kick, Meditate, Touch of Death

## **Benefits from Stats**

*Suggested prime requisites are in magenta.*

* Strength: Since monks are completely dependent on their fighting skills, this should be where most of your points are distributed. More STR, the higher blows you'll hit for.
* Constitution: Along with strength, CON is another important stat for monks.  CON should be the next choice of point distribution.
* Dexterity: Skills such as dodge are based on DEX. Your damage is also effected by DEX. If you plan to avoid damage, DEX should be the next choice of point distribution.
* Piety & Intelligence: Monks don't get many mp so it is suggested to not put points here.

## **Playable Races**

* Suggested = ^
* Natural Infravision = ^

Barbarian, Cambion^, Dark-Elf^, Dwarf^^, Elf^, Gnome, Goblin^^, Half-Elf, Half-Giant^, Half-Orc^, Halfling, Human^, Kataran^, Kobold^, Minotaur, Ogre^, Orc^^, Seraph, Tiefling^, Troll^^

## **Training Locations**

* Levels 1-7
	+ There should be a perm that sells keys in order to access your leveling room. To list which keys the perm is selling, use the "list <perm>" syntax. To buy the proper key for your training room, you may "buy <key> <perm>".
	+ Highport: You will have to seek out Master Wang's training dojo. Directions from Highport Clinic: e, s (x4), w (x5), n (x2).
	+ Sigil: Seek out the dojo compound between Sigil and Niamei.
	+ Oakspire: Look for the Black Dojo on the Morkalveth Platform.
	+ Gnomebarrow: Look for the small dojo on the northwest side of town.
	+ Ruhrdan: Search for the Order of the Fist in the fairgrounds in the south side of the city.
	+ Caladon: Look in the Press district on Brand Way.

* Levels 8-13
	+ Seek out the dojo compound between Sigil and Niamei. You will need to kill perms in order to level.
	+ Oakspire: Look for the Black Dojo on the Morkalveth Platform.

* Levels 13+
	+ Seek out the dojo in Sigil.
Catholic

**Catholicism** is a denomination of Christianity.

## History

Since the Western and Eastern Roman Empire became deeply divided in 395 when the Emperor Constantine moved Rome's empire into the East, a schism in Christianity grew and there arose Catholiscm in the West and Eastern Orthodox Christianity in the East.

## Today

Catholicism has spread, and today, along with Animism, the main religion of the Tlicho is Catholicism.
Island Miles Away

## Song information

### Length

2:08

"***Island Miles Away***" is a song sung by Tlicho singer David Gon.

## Lyrics

Hine hine ne hine hina ha

Hine hine ne hine hina ha

Hine ho ne hine hina ha

Hine ho

Hine hine ne hine hina ha

Hine hine ne hine hina ha

Hine ho ne hine hina ha

Hine ho

The night was so clear and the moon was so bright

As I sat by the lake looking out to the island miles away

I can hear the people sing

Sound so clear not so far

As I sang along with them

With the drumbeat

The night

And I danced

Hine hine ne hine hina ha

Hine hine ne hine hina ha

Hine ho ne hine hina ha

Hine ho

Hine hine ne hine hina ha

Hine hine ne hine hina ha

Hine ho ne hine hina ha

Hine ho
Exploring 101

These are just some simple tips to help make exploring easier and more fruitful.

* Always bring a word of recall potion! (Hazy, Grey, Smokey) You never know when you're going to have to get the hell out of a dangerous situation.
* Read the descriptions: Descriptions can help you find hidden exits and learn more about the place, search won't always find exits (some hidden exits are highly camouflaged). An early and more obvious example of this is Bobby blaze's room in highport. It's hidden behind a curtain exit which is highlighted a brighter white in the description. Description exits aren't always highlighted like this though.
* Search often!
* Hide/sneak: These skills aren't going to raise themselves! It may be a hassle at first but the more you use hide/sneak the more successful they will be. If you have the camouflage spell it'll make hiding and sneaking outdoors a lot easier.
* Go invisible: If you have the spell you might as well cast it on yourself, be aware that some mobs/perms have detect-invis and will still be able to attack you.
* Detect-invis: Not all exits/monsters are visible to the naked eye. It helps to have detect-invis on at all times.
* Fly: Some exits are fly only, so won't show up if you don't have the fly spell on you.
* Levitate: Derlith is full of lots of traps, some of the more dangerous ones are pits, levitate helps you avoid falling into dangerous pits. Though sometimes you want to explore them for their secrets.
* Prepare: This command (abbr. prep) prepares you for traps that may be in the next room. Obviously prepping before each room is a little much, but sometimes a description might warn you about a possible trap, or if you feel like you're in a dangerous place it helps a lot. Later when you're used to areas you'll remember to prep before certain rooms (like a mana trap room at the entrance to drax's cave).
* If available, use track: There are some areas that count as mazes in the world. Sometimes the only way of really finding out which way to go is to find tracks.
* Take notes: Memory is a fragile thing, writing down hidden exits or paths through a maze you figured out goes a long way.
You are My Sunshine (song)

**You are my Sunshine**, also **Sesadeè Anet'e** is a song that is available on the album "Children's Tłı̨chǫ Songs" sung by David Gon.

## Tłı̨chǫ lyrıcs

Įxę̀ę̀ dehtı̨ koò

Neghǫ nàwhıhtı̨

Sek'o dı̨ı̨̨̀de nǫǫ̀

Weghǫ nàhte nǫǫ̀

K'o gǫ̀htłı̨ nè choh łǫ at'ı̨ hǫt'e

Hanı̀koò sesadeè nı̨ı̨̀chı-le.

Sesadeè ąąt'e, Sesadeè ąąt'e

K'o gǫ̀htłı̨ dè, sı̨na ahsı̨le

Neghǫnı̨etǫ dıı̀, ası̨ı̨ wek'eı̨zǫ

Sesadeè ąąt'e, Sesadeè ąąt'e

K'o gǫ̀htłı̨ dè, sı̨na ahsı̨le

Neghǫnı̨etǫ dıı̀, ası̨ı̨ wek'eı̨zǫ

(Chorus)

Įxę̀ę̀ dehtı̨ koò

Neghǫ nàwhıhtı̨

Sek'o dı̨ı̨̨̀de nǫǫ̀

Weghǫ nàhte nǫǫ̀

K'o gǫ̀htłı̨ nè choh łǫ at'ı̨ hǫt'e

Hanı̀koò sesadeè nı̨ı̨̀chı-le.

(Repeat Chorus)
Brian Coukis

**Brian Coukis** is the creator and director of The Nissa Series. He is well known at doing the voice of Nissa Kapadopolus from The Nissa Series. He is also voiced Carl Wheezer from the "Carl in Space" short.

## Filmography

These are stuff that Brian created, directed and produced.

### Series

* Windows OS's (2014 - present)
* The Nissa Series (2015 - present)
* Nick Dean Does It Right (2020s)
* The Amazing Gang (2020)

### Shorts

* Carl in Space (2019)
* The Good Ol' Days (2019)
* Naughty Sam: The VHS Refusal (2019)
* Mr. Serenade (2020s)
* Sammy's Shrinking Feeling (2020)
* Horace and Thorben: The Polar Bear Adventurers (2020)
* Backpack Trouble (2020)
* R.I.P Google Plus (2020)
* The Amazing Gang and the Termination of Brian Coukis The 90s Kid (2020)
* Orville and Hooch's Punishment Day (2020)
* Tanya V.S. Her 2015 Appearance (2020)
* K9.5: I Will Love You In This Storm (2020)
* Nature Cat: Back to the Hammocks Animation Era (2020)
Calendar

The world of Derlith does not have a week system, therefore there are no names for specific days. Days are simply referred to by their number and what month they belong to. The Derilian year is 530 days long, with most months having either 35 or 36 days and the last day of the month having only 31 days.

In notation, FKB refers to the Fall of the Kingdom of Bordia, the new marker of time shared by most races in Derlith. This marks the number of years that have passed since Bordia fell. CME stands for the Common Modern Era which directly precedes FKB. 566 CME and 1 FKB are the same year.

## Months

* Thor'vel
* Navatna
* Nortaran
* Isondel
* Moitra
* Jenethel
* Sejna
* Maiverna
* Hev'nar
* Haiatrian
* Kel Tieln
* Yanyezn
* Kel Isoch
* Nydiannor
* Kalidas
Silent Night

**Silent Night** is a Christmas carol.

## Lyrics

* English
* Tłı̨chǫ

Silent night! holy night!

All is calm all is bright

round yon virgin mother and child

Holy infant so tender and mild

sleep in heavenly peace!

Silent night! holy night!

Shepherds quake at the sight

glories stream from heaven afar

heavenly hosts sing Alleluia

Christ the Saviour is born!

Silent night! holy night!

Son of God love's pure light

radiant beams from thy holy face

with the dawn of redeeming grace,

Jesus, Lord at thy birth.

Too agǫ̀ht'e hǫı̀zı̀ dıı̀-ye.

Tıch'àdı nı̨ı̨ whetı̨.

Demǫ gàa k'ǫ̀nı̀ etaàda.

Wedzèe sǫnı̀wǫ, Alleluya.

Yat'a kagodı nǫǫ, Yat'a kagodı nǫ̀ǫ̀,

Too agǫ̀ht'e hǫı̀zı̀ dıı̀-ye.

Nǫ̀htsı̀a jǫ nı̨ı̨zha.

Sahzǫ k'endı dǫǫ̀ gıts'ǫ ajà

Etègeet'ı̨ t'ası̀ı gıghaı̨la.

Nǫ̀htsı̨ gha sǫǫ̀geedı, Nǫ̀htsı̨ gha sǫǫ̨̀geedı,

Too agǫ̀ht'e hǫı̀zı̀ dıı̀-ye.

Jǫ nèk'e, dǫ dezǫ.

Weghǫ nı̀ets'etǫ-ha ts'enı̨whǫ.

Gonèk'e gogha k'àat'ı ane-le

Ması̀ı ha-nets'edı, Ması̀ı ha-nets'edı
Margaret

**Margaret** is Wyatt's girlfriend who engaged Wyatt at the Trinity Greek Orthodox Center. She only appears without any dialogue in Nissa Disrespects Wyatt's Wedding. She even made a cameo in Grounded for 5 Days.

## Appearance

She has brown hair with a pinkish-red bow tie and a pink headband with stars and a cresent moon on it. She wears blue star shaped glasses and a red bandana with white polka dots around her neck. She also wears a light blue hoodie w/o a hood, a purple skirt and magenta shoes.

## Trivia

* This is the only character in The Nissa Series that doesn't say any dialogue (not counting background characters).
Asii Nezi Agodi

**Ası̀ı Nezı̨ Agodı** is a hymn.

## Hymn

Ası̀ı nezı̨ ago-o-dı.

Wet'à deghàà whıhza.

Ts'ıɂǫ̀ deza, senàgòt'ǫ.

Sedaa gǫłı̨ ajà.

*(chorus)*

Ası̀ı nezı̨ eyı̀ı̀ wǫt'à

Dejı̨ whı̀-le ajà.

Ası̀ı nezı̨ wègaà at'ı̨

Wok'èè dewhǫ aja.

Ası̀ı łǫo kèhodıı-le.

Hanı̀hoò dzǫ nı̨za.

Ası̀ı nezı̨ sets'adı t'à.

Wet'à sekǫ̀ nǫejà.

Hoònǫ, lemı xo sǫ̀nı̀ koò

Sadeè lanı̀ nàtso

Dzęę tate, Nǫ̀htsı̨ ts'ejı̨

T'akwe ha gǫt'e-le.
O Canada

"Oh Canada" is the official national anthem of Canada.

## Official English lyrics

O Canada!

Our home and native land!

True patriot love in all thy sons command.

With glowing hearts we see thee rise,

The True North strong and free!

From far and wide,

O Canada, we stand on guard for thee.

God keep our land glorious and free!

O Canada, we stand on guard for thee.

O Canada, we stand on guard for thee.

## Tlicho lyrics

Oh Canada!

Gonèk'e agǫt'e.

Weghǫnıètǫ, dǫ hazǫ hagı̨wǫ.

Godzeè yıı̀t'à, Negha ts'eeda.

Edzanè dǫ nàde.

Haazǫ gots'ǫ, O Canada.

Nega nats'eèhza.

Gokèwedı̀ı.

Nezı̨ı̨̨̀ ts'ııdà.

Oh Canada, negà nats'eèhza.

Oh Canada, negà nats'eèhza.