Territory Magic

**Territory Magic** is a Caster Magic and a type of Spatial Magic that involves the manipulation of area space.

## Description

The user is able to conjure a kind of wave-like matter that resembles a tomoe, which allows them to manipulate the space around any object or substance of their choice, allowing for great versatility. One can manipulate space as means of defense, offense, by means of forming heat and generating explosions, teleporting people and/or objects of their choice, and granting the user the ability to switch places with other people who are in close proximity. The limits to the magic include being unable to warp to distances out the user's "space". However, the greatest potential that this Magic offers lies in its trapping and damaging capacities; the caster has the option to imprison any living being of their choice inside their "space", and if the caster desires so, can sap their Magic Power away. Though, to effectively trap a target the user must either first weaken them badly or make sure there's a large enough difference in their total power.

## Spells

### Circe's Spells

•**Absolute Dominion**: The user delimit a large area from within which they can use their Magic. The area in question is invisible to the naked eye, only certain Magics such as Arcane Eye or Stealth have the ability to observe it and it cannot be displaced.

* **Territory Flare**: The user creates condensed explosions that can vary in size and potency. Alternatively, the use can create powerful heat waves that generates much more power; though, this one is far more predictable and slow. As such, its use is restricted to when the victim have limited mobility such as underwater. Just like other spells, the user first manifest space-wave matter masses from which explosions and heat waves can escape.
	+ **Territory Strike**: The user creates space-wave matter in any desired form to attack their target. The projectile can be in the form of a slash, a beam or even a bullet.

* **Territory Nihility**: The user cloaks their hands (or feet) in space-wave matter, drastically increasing the blunt force of each of their melee attacks.
* **Territory Warp**: The user creates a mass of space-wave matter which they deploy within their "space" and can teleport to at any given moment. Alternatively the user can create a mass of space-wave matter from a distance to warp at the desired location (again, within their "space"). This spell can also be used to swap location with a person or object, but the range at which they can do this is half that of their "space". If the targeted person is paying close attention, it is possible to avoid getting caught this way and swapping position with the user.
* **Territory Cage**: The user creates a dimension within their "space" in which they can trap up to a certain amount of victims. Powerful enough victims can break free from the dimension which by the same mean frees other victims and destroy the dimension. If destroyed the dimension won't be usable for a while.
	+ **Territory Drain**: This spell can only be cast after **Territory Cage** has been cast. With their target imprison in their dimension, the user is able to drain the captured target's Magic Power away at the cost of some their own Magic Power. If the user and the victim have the same amount of remaining Magic Power, the user should always have Magic Power remaining by the end.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Medium*]