recursal/Fanatic-Fandom huggingface dataset:
Ninji (SMB2)

Ninjis make their debut appearance in Super Mario Bros. 2 and also appear in the game's SNES remake, which is part of Super Mario All-Stars, and its Game Boy Advance remake, Super Mario Advance. In these games, Ninjis serve Wart, a mischievous monster who had siezed control of the dream world known as Subcon. There are two types of Ninji: the first type charges at Mario, suddenly jumping as it approaches;the second type remains in one place and jumps up and down. In Super Mario Advance, Giant Ninjis appear as somewhat rare enemies. These giant Ninjis use the same attack pattern as their smaller counterparts, either jumping in place or charging towards a character. Like most enemies in Super Mario Bros. 2 and its remakes, all variations of Ninjis can be picked up and thrown at other enemies to defeat them. If the player picks up and throws a Giant Ninji, it will yield a heart upon defeat if it lands on a solid surface.
Flurry

In Super Mario Bros. 2, Flurries are clumsy enemies that run along the ice chasing after Mario. In most cases, they are easy to avoid, since they have poor traction and can slip off of the platform they're on to their doom. They usually appear in groups in an attempt to corner Mario or any of his allies. They only appear in the World 4.

Interestingly, Flurries actually have perfect traction in the rare instances that they can be led onto non-ice surfaces, in particular at the bottom of the second tower in World 4-3.
Mario (SMB3)

In Super Mario Bros. 3, after Bowser has invaded again, Mario and Luigi travel through eight kingdoms, in which the kings have been transformed into different creatures by the seven Koopalings. During Mario's quest, he is repeatedly sent letters by Princess Toadstool, who encloses power-ups for him. Eventually, Toadstool is kidnapped, but the Mario brothers save her from Bowser in the Dark Land. Super Mario Bros. 3 introduces a plethora of new power-ups aside from the Fire Flower, including Super Leaves, Tanooki Suits, Frog Suits and Goomba's Shoes. He also encounters new enemies, such as Thwomps, Dry Bones and Boos.
Dream Machine

In Super Mario Bros. 2, the Dream Machine plays an identical role, although its background as the prize of the peace-loving people is omitted from the story. It is still implied to create monsters that Wart then uses to increase the numbers of soldiers for the 8 bits and take control of Subcon. During the final battle, the Dream Machine shoots out vegetables, which are the only way to defeat Wart.
Small Heart

A Small Heart is an item found in Super Mario Bros. 2. It would fly out every time eight enemies are killed. When Mario, Luigi, Princess Toadstool or Toad grabs it, they replenish an empty slot in their Health Meter. They have somewhat the same function as a Mushroom in this game, with two exceptions. Mushrooms both extend and replenish the health meter, while small hearts cannot.
Goal Star

Goal Stars, also known as Gold Stars, Goalpost Stars, Bonus Stars, or simply Stars, are special points found in Super Mario World and its remake, Super Mario World: Super Mario Advance 2. They are earned by touching the goal post. The higher Mario will touch it, the most the Goal Stars he will get, from 1-30, then 40, then up to 50. These Goal Stars are saved from level to level, and earning 100 of them will let Mario or Luigi go to the Bonus Game where they can earn 1-Up Mushrooms.
Star Road

Star Roads debuted during Super Mario World. These are stars on the map that connect various points in Dinosaur Land to Star World. They are placed to provide shortcuts across the world, though beating all of Star World's levels is necessary to get the full effect of their shortcut-oriented purpose. All the Star Roads can be found by beating a level with a second exit. If the player goes to a Star Road in Star World without beating the level in Dinosaur Land that leads to it, the road will be showing on the map but Mario or Luigi will not be able to move forward towards the unbeaten Dinosaur Land level (in Valley of Bowser however, Mario or Luigi are able to reach Bowser's Castle this way). Red and green blocks must be activated to fully use them.
Yoshi's Island

In Super Mario World, Yoshi's Island is the first world of the game, as well as where Mario first meets Yoshi. It is located at the southwest portion of Dinosaur Land. Yoshi's House is located where Mario and Luigi begin their jouney, with the Yellow Switch Palace at the summit of Kappa Mountain to the northwest, and #1 Iggy's Castle to the northeast. After the castle is cleared, a bridge opens to the Donut Plains. The world is grassland-themed and can be re-accessed at any time in the game.
Spike Top

Spike Top's debut appearance was in Super Mario World, where they would crawl around the walls and ceilings of caves. They could only be destroyed by a Cape Feather, Shell, Super Star, or by having Yoshi eat them. Yoshi could bounce off a Spike Top without ill effect to either creature jumped. They are distinct from Buzzy Beetles in that their eyes are visible and their shells are flatter. Instead of having four legs, as they do in all of their later appearances, they have six legs.
Dragon Coin

A Dragon Coin is a type of Coin only found in Super Mario World and subsequent remakes. It has a picture of a Yoshi's head imprinted on it.

There are at least five Dragon Coins littered around most levels in the game (some levels, especially Castles, have no Dragon Coins in the original SNES version of Super Mario World). The first four coins collected in the game results in 1000, 2000, 4000, and 8000 points, respectively. Collecting five of them is the equivalent of collecting 100 Gold Coins, awarding an extra life for the player. On rare occasions, one may encounter six or more Dragon Coins in a single level; in these cases, every Dragon Coin after and including the fifth will award an extra life. In Super Mario World's Game Boy Advance remake, Super Mario World: Super Mario Advance 2, the amount of Dragon Coins acquired are recorded on a menu, and if the player collects them all, the Coins will transform into Peach Coins.
World 4 (SMB2)

World 4 is the fourth of the seven worlds in the game Super Mario Bros. 2 / Yume Kōjō: Doki Doki Panic. The world has a unique snow and ice theme to it, and introduces the player to the Flurry and Autobomb enemies. The boss of this world is Fryguy, who is an intentionally out-of-place boss for this world, being a fire creature in an ice-covered world.
Cobrat

In Super Mario Bros. 2, Cobrats jump out of the sand or vases to attack, and most of them can spit out black projectiles similar to Snifits. They appear in the desert levels and are easy to defeat if in a line; the player can throw one and cause a domino effect. They can be avoided easily and only pose a threat when in large numbers.
Mario (SMB2)

In the story of Super Mario Bros. 2 based on the Japanese game Yume Kōjō: Doki Doki Panic, Mario has experienced an dream one night. The fairy like beings from the land of Subcon inform him that King Wart has taken over the land of Subcon and that they need Mario's help to defeat Wart. After awakening from his dream, however, Mario dismisses the dream and returns to sleep. The next day, Mario along with his friends Luigi, Princess Toadstool, and Toad decide to go on a picnic. However, while searching for a proper place, Mario and his friends notice a cave and decide to explore within it. After entering the cave, the four friends are transported to Subcon. Remembering his dream, Mario and his three other friends decide to save Subcon from Wart and the 8 bits. Throughout their adventure, Mario and his friends defeat many of Wart's members, including Birdo and Mouser. Eventually, Mario and his three friends confront Wart himself in a battle. After defeating Wart, Mario and his friends save the Subcon fairies and Subcon.

While the four heroes celebrate their victory, Mario is seen to be awakening during the end of the game, implying the message that the whole adventure is simply a part of Mario's dream. The spiritual sequel, BS Super Mario USA, explains that Subcon is a dream world, and while Mario and the others initially thought it is all a dream, when they are called back into the world to save it from Wart again, they learn the truth about the realm. They must collect Gold Mario Statues in each level, defeat the boss, and find Wart.

In contrast to the other characters, Mario is a well-balanced character with no special abilities in Super Mario Bros. 2 and its sequel, which has the same gameplay mechanics. The gameplay of the two games is vastly different than other Mario titles: enemies can no longer be defeated by stomping them, and Mario gains the power to pick up enemies, lift them over his head, and throw them. This feature is later reused in the Game Boy version of Donkey Kong and the Mario vs. Donkey Kong series of games.
Climbing Koopa

In Super Mario World, Climbing Koopas are found in castles and come in two colors: green and red. The green variety moves slowly while the red variety is as fast as Mario and Luigi. They move in one direction, either horizontal or vertical. When they reach the edge of the fence, they will flip to the opposite side of the fence. They can be easily defeated by fireballs, punches from the opposite side of the fence, or simply having the player be on top of the Koopa as it passes by.

They do not turn into Mask Koopas after the completion of the Special World (or finding all 96 goals in Super Mario World: Super Mario Advance 2).
Fireworks

At the end of every level in Super Mario Bros., with the exception of a castle level, fireworks go off when Mario or Luigi enters the tiny castle if the last number in the timer when hitting the flagpole is a 1, 3, or 6. If the last number is 1, one firework goes off; if the last number is 3, three fireworks go off and so forth. Each explosion awards the player with 500 points.

Fireworks appear again in Super Mario Bros.: The Lost Levels. Their method of appearing and function are exactly the same as they are in Super Mario Bros., awarding the player with the exact same amount of points.
1-Up Mushroom (SMB2)

While 1-Up Mushrooms are present in Super Mario Bros. 2, the Subcon versions look very different from the usual green-capped mushrooms. Found by pulling up a plant containing one or throwing three items at a bubble containing a 1-UP (in Super Mario Advance only), they have a solid red cap with "1 UP" written on their side. As usual, they grant an extra life.
Rocky Squirrel

## Rocky J Squirrel

Rocket Johnson Squirrel Also Known As Rocky J. Squirrel Or Simply Rocky Is A Flying Squirrel And The Friend Of Bullwinkle Moose On The SMW Channel

Rocky Made His Debut In The Princess Years Video Along With Brittany, Jeanette, Elanor And His Good Friend "Bullwinkle" As A Spectator For The Video

## Appearance

Rocky Wears A Blue Aviator Helmet With Safety Googles On Top Of It. He Has Grey Fur From Head To The Tips Of His Toes, And Has Buck Teeth. Rocky Is Probably The 3rd Shortest Character In The Channel's History, Only Being Slightly Taller Than Theodore Or Even Elanor.
Super Mario World Season 3

## Season 3

Season 3 Is The 3rd Season Of The SMW Series On The Super Mario World Channel In 2019

## Characters (**Bold For New Ones**

Mario- 3rd Time

Mickey Mouse- 3rd Time

Goofy- 3rd Time

Sonic The Hedgehog- 3rd Time

Luigi- 3rd Time

Woody- 3rd Time

Arthur- 3rd Time

Thing 1 And Thing 2- 3rd Time

Donald Duck- (To Celebrate Donald's 85th Anniversary)- 3rd Time

Wario- 3rd Time

Homer Simpson- 3rd Time

Bart Simpson- 3rd Time

SpongeBob SquarePants- (To Celebrate SpongeBob's 20th Anniversary) 3rd Time
Toad

While often retroactively believed to be one of the Toads in the original Super Mario Bros., the individual character Toad did not debut until Super Mario Bros. 2. In the game, he, along with Mario, Luigi, and Princess Toadstool go to a picnic at the beginning of the game. As they head out, the four heroes soon discover a cave that leads to the strange world known as Subcon. Upon reaching the mythical area, Toad and his friends then learn that the once peaceful land is now ruled by the tyrannical frog, Wart. Agreeing to stop Wart and bring peace to the land, the quartet immediately set off to defeat the villain and rescue the original inhabitants of Subcon. Toad, Mario, Luigi, and Princess Toadstool eventually defeat the evil tyrant after traveling through the mystical land and defeating Wart's army (the 8 bits). Upon Wart's defeat, Toad and his friends then go on to save the people of Subcon, thus bringing peace to the land. At the end of the game, however, it is revealed that the events of the game were just a part of Mario's dream.

Gameplay-wise, Toad is the worst jumper, but he is extremely fast when it comes to picking vegetables or digging through sand. He also is super speedy, making him the fastest of the four characters, being the only character who runs faster than normal while carrying a "heavy" object that would slow the other characters down. While being the weakest jumper, Toad is capable of overcoming this by performing a Power Squat Jump (a jump that is twice as strong as his regular jumps).
Dry Bones

Dry Bones reappear in Dinosaur Land in Super Mario World. They are found only in Fortresses and Castles. Dry Bones retain their ability to rebuild themselves when stomped from Super Mario Bros. 3. This time, however, they can be permanently defeated with the cape or with the star power-up. They also turn around at ledges, similar to Red Koopas, instead of just falling. Some of the Dry Bones in this game can throw bones at Mario, which is an occasional trait in later games.

The Dry Bones of Dinosaur Land appear somewhat different from the Super Mario Bros. 3 versions of them - most notably, they walk on two feet for the first time, and are larger relative to Mario.
POW

The POW has the same function in Super Mario Bros. 2 and its remake, Super Mario Advance, as it had in Mario Bros., but it can only be used once as the player has to throw it onto the ground to activate it. A giant version of the POW shows up in Super Mario Advance. A Giant POW can bounce around the floor, causing multiple tremors, before it disappears.
Blue Yoshi

In Super Mario World, any Koopa Shell held by a Blue Yoshi will give him the ability to fly; the abilities gained from holding Yellow and Red shells are also granted.

If a Yoshi of any color manages to find Yoshi's Wings, it will turn into a Blue Yoshi and fly up to a bonus stage. After Mario and the now-Blue Yoshi complete the bonus stage, the wings will be lost, though the Blue Yoshi will retain its new coloration.

Additionally, a baby Blue Yoshi can be found in the underwater Star World 2 stage.

In the Game Boy Advance remake, Super Mario Advance 2: Super Mario World, a Yoshi will not change its color upon finding Yoshi's Wings. Also, once the Baby Blue Yoshi from Star World is found, Blue Yoshis can be found in lieu of where Green Yoshis normally are if Caped Mario hits a ? Block containing a Yoshi Egg.
Big Steely

Big Steelies (also referred to as "bowling balls" in Mario Mania Player's Guide) are large iron balls that appear in Super Mario World in the last battle with Bowser. He drops these from his Koopa Clown Car. Mario can jump over them to avoid getting hit. Mario can also spin jump on them without getting hurt. It can be destroyed if Mario uses his sliding cape attack against it using a Cape Feather but it will show a glitched sprite.
Cheep Cheep (SMB/SMBTLL)

In Super Mario Bros. and Super Mario Bros.: The Lost Levels, Cheep Cheeps are found in the underwater levels, swimming towards the player, where they can only be defeated with a fireball, or if Mario is invincible. They are found in all of the water levels and can usually be seen with Bloobers. In some levels, red Cheep Cheeps become less predictable obstacles by leaping from the bottom of the screen. These can be defeated in a single jump, but it's hard to do so, as they jump very high. They often appear in pit-heavy areas, and can foul Mario's attempts to cross should they jump directly under him.

There are two kinds of Cheep Cheeps in the game. One of them is colored red and moves moderately fast. The other is colored gray (green in Super Mario All-Stars) and moves more slowly. However, this could imply that the gray Cheep Cheeps were meant to be green, but appear gray due to the underwater palette (and green-colored enemies to appear gray underwater). Interestingly enough, unused green Cheep Cheep sprites appear in the game's coding.
Monty Mole

Super Mario World features regular Monty Moles that pop out of random spots in the ground to surprise Mario or Luigi. Then they will chase after him persistently or walk and hop occasionally. The game also features Mega Moles, giant Monty Moles that Mario can actually ride on to get across obstacles, but can still be hit by one. Monty Moles can be defeated by any attack method. Monty Moles also appear to be wearing sunglasses in this game.
Skull Raft

In Super Mario World, they are used to help Mario and Luigi to cross the lava river. They are only seen in a couple levels where there are levels filled with lava rivers. However, sometimes, Blarggs will jump out and try to attack Mario or Luigi, so they had to jump to avoid them, then land back on the Skull Raft.
Fire Flower

In Super Mario World, Fire Flowers receive a change in appearance. They appear as happy red tulip-like plants, and originaly planned to appear with circular appearance like in the other games. Other than this change, nothing has been changed in function.

This game introduces the idea of storing powerups, having the previous one released when Mario is hit by an enemy when in a super powered form. Because of this, Fire Mario reverts back to Small Mario in the SNES version, as he can get the Super Mushroom (or better) that he had before. Additionally, because of the added feature of spin-jumping when Mario does so by pressing A Button, he shoots out fireballs left and right while in the air.

In the Game Boy Advance version, Mario retains the new setup added on by Super Mario Bros. 3. Fire Mario immediately becomes Super Mario upon being hit.

In previous games, if Small Mario grabbed a Fire Flower, he would become only Super Mario. This is the official first game in which he can bypass the Super form and become Fire Mario right away. (Super Mario Bros. 3 allows Small Mario to morph straight to Fire Mario, but only through a glitch.)
Dino Rhino

Dino Rhinos reside on Chocolate Island in Super Mario World. They will follow Mario and will jump over short obstacles to get him. When Mario jumps on one, it turns into a Dino-Torch, or Mini Rhinos. Mini Rhinos are capable of breathing fire, unlike their bigger form, although there are unused sprites of Dino Rhinos breathing fire. Mario can also defeat the enemy by Spin Jumping on one. Yoshi can eat Dino-Torches, but not the large Dino Rhinos.
The Grinch

Maurice Grinch Stinklesberg Also Known As Mr. Grinch Or Simply The Grinch Is Literal Monster And One Of The Super Mario World Channel.

The Grinch Made His Debut In The SMW Short: The Yellow Egg Where He Was Portrayed As A Miserable Doesn't Hold Back Spirit Hidden In The Egg.

## Personality

The Grinch Is Portrayed As A Miserable Doesn't Hold Back Literal Monster, Despite This, Later Videos Portray Him As Helping Simon On His Life But Becomes More An Interference Than A Helper

## Appearance

The Grinch Is A Tall, Slightly Over Weight, Pear Shape Pot Bellied Monster With Prickly Green Fur, Crooked Yellow Teeth And Red Eyes
Boo Buddy Snake

A Boo Buddy Snake is an enemy appearing only in Super Mario World. It is composed of six to seven Boos that bounce and rebound diagonally off walls and ceilings, making it a very dangerous obstacle for Mario and Luigi. Although usually harmful to touch from any side, it is possible to rebound off a Boo Buddy Snake safely by Spin Jumping on the frontmost Boo in the line.

Boo Buddy Snakes are only found in two Ghost Houses: Choco-Ghost House and Valley Ghost House. This enemy can only be defeated with Super Stars.
Whale

Whales appeared in level 4-2 of Super Mario Bros. 2. Players can hop on their backs and gain elevation by standing on their blow holes as water sprays out. The water will hurt the player if they touch it from either side but a Star can be used to destroy the spout. Pink (blue in remakes) Snifits and Shy Guys patrol the backs of some whales. There is also one whale which has grass growing on its back.
Red Yoshi

In Super Mario World, a Red Yoshi has the ability to shoot fireballs no matter what color Koopa Shell is in its mouth. Blue and yellow shells still retain their normal effects until the fireballs are shot. The first Red Yoshi can be found as a Baby Yoshi in either Star World 1 or Star World 4.

A Red Yoshi in this game has red skin, but orange gloves, brown shoes and a brown saddle.

In the Game Boy Advance remake Super Mario Advance 2: Super Mario World, once a Red Yoshi has been found in the Star World, it possible to find them in lieu of Green Yoshi if Fire Mario hits a ? Block containing a Yoshi Egg.
Cape Feather

The Cape Feather first appeared in Super Mario World. When Mario or Luigi grabs one, it turns them into Cape Mario/Luigi. As Cape Mario or Cape Luigi, the player can hover in the air, similar to the Super Leaf's effect in Super Mario Bros. 3. The flight of the Cape Feather, however, lasts as long as the player keeps hovering.
Yoshi Egg

In Super Mario Bros. 2's remake, Super Mario Advance, Yoshi eggs can be collected after the game is completed. This is known as the Yoshi challenge. Two Yoshi eggs per level can be found in Subspace, in the places where Mushrooms would normally be found. Thus, only three hearts is the maximum capacity during the Yoshi Challenge. The player also must successfully beat all the levels without losing lives. Dying will cause the player to lose the eggs they collected for that level, and they have to collect the eggs again. The Yoshi eggs will hatch once all of them have been found for a world.
Galoomba

Galoombas first appear in Super Mario World, in which they are simply called "Goombas" despite acting differently. Although these creatures walk in straight paths to attack, like regular Goombas, these new baddies do not resemble the older ones. Goombas do not have mushroom-shaped heads, but spherical ones. They also lack a stem: the Goomba's two feet are attached directly to the bottom of the head. As such, they resemble chestnuts more than mushrooms.

Galoombas cannot be defeated in a single jump, as doing so flips them over and immobilizes them. In this state, they can be picked up and thrown at other enemies, like with Koopa Troopas. Running into them or jumping on them when flipped causes them to be kicked around. After a few seconds they right themselves, which damages Mario if he is carrying one. They can automatically be defeated with a Spin Jump, or with a fireball or an attack from Yoshi; an attack with the cape causes them to be flipped over as well.

There are two variants of Goombas in the original game. Para-Goombas are Galoombas which utilize parachutes instead of being Goombas with wings. Winged Goombas (wing-bearing Galoombas) also appear, and can only hop on the ground instead of fly. Like Paragoombas, Winged Goombas' wings are clipped after one jump, leaving them rendered as a normal Galoomba, and thus, stomping on them after their wings are gone just renders them helpless for a few moments, allowing the player to throw them at other enemies. Spiked versions of Winged Goombas also known as Para-Goombas later appeared in Mario Clash.

In the Super Mario World Game Boy Advance remake, Super Mario World: Super Mario Advance 2, after the player beats the Special World and finds all of the exits, the Galoombas are colored yellow and wear sunglasses.
Vegetable

Vegetables are first found in Subcon in the game Super Mario Bros. 2. They can be plucked with the B button and thrown at enemies. There are two kinds, unripe and ripe. The ripe ones are much larger than the unripe but they're still just as effective when throwing. Almost all the red grass in the game is a vegetable when plucked. Some of the ideas for what kinds of vegetables they are is turnips, onions, beets, radishes, and other root vegetables.

These are the only effective weapon against the evil Wart in the last level. The pale vegetable in the bottom right side of the picture to the left is only seen when thrown out of Wart's Dream Machine.
Muncher

Munchers appear again in Super Mario World, where they behave just like they did previously. Having a Yoshi or being Invincible Mario can allow the player to walk on the Munchers without being harmed. However, even if he's riding on Yoshi, the Munchers can still power down Mario, or cause him to lose a life, if he touches them on the sides.

These Munchers are actually part of the environment, rather than acting as a typical enemy, hence that they can't be defeated, similar to a Bill Blaster being part of the environment.

However, the gray P-Switch can turn them into coins, so the player can collect them.
Super Mario World Season 1

## Season 1

Season 1 Is The 1st Season Of The Super Mario World Channel That Premiered On February 4th 2017.

## Characters

Mario (To Promote Super Mario Odyssey)-1st Time (Wing Cap Version Retired 1st And Only Time)

Woody-1st Time

Mickey Mouse- (Retired)-1st Time

Goofy (Retired) (To Celebrate Goofy's 85th Anniversary)-1st Time

Sonic The Hedgehog (Retired) (To Promote Sonic Mania)-1st Time

Nameless Money-First Time

Brooklyn T Guy- 1st Time

Wario (To Celebrate Wario's 25th Anniversary)-1st Time

Arthur-1st Time

Donald Duck-1st Time

Thing 1 And Thing 2 (To Celebrate The Cat In The Hat's 60th Anniversary)-1st Time

Gumball-1st Time

Daisy Duck (Retired)-1st And Only Time

Shrek-1st Time

Mr. Goodman-1st Time

SpongeBob SqaurePants (To Promote SpongeBob SquarePants The Musical)-1st Time

Homer Simpson (To Celebrate The Simpsons' 30th Anniversary (Same For Bart)-1st Time

Bart Simpson (Not Fully Seen Due To Cameo) (To Celebrate The Simpsons' 30th Anniversary (Same For Homer)-1st Time

Sylvester(To Celebrate Tweety Bird's 75th Anniversary)-1st Time

Luigi-1st Time

Mario Jr. (Retired)-1st And Only Time

Black Yoshi (First African American Character)-1st Time

Arnold (Not Seen Due To Deletion Of The Video) (To Promote Hey Arnold: The Jungle Movie)- 1st Time
Bowser

Bowser reappears in Super Mario World, where he kidnaps Princess Toadstool while she is on vacation in Dinosaur Land with the Mario Bros. He and the Koopalings also capture several of the native Yoshis, trapping them in eggs with one of the Koopalings guarding an egg in one of their seven castles. Yoshi himself attempts to stop them, but Bowser traps him in an egg as well.

In the Valley of Bowser, Bowser himself can be seen in his Koopa Clown Car flying above his castle, and he is faced on the roof. He attacks Mario by tossing Mechakoopas from his Koopa Clown Car; hitting Bowser with these, however, causes him to fly away and cast flames at Mario. Afterward, Bowser then returns and first tries to fly above Mario, dropping Big Steelies and, later, Mechakoopas at him. After having Mechakoopas thrown at him a second time, he attempts to pound Mario with his Koopa Clown Car before stopping to throw two Mechakoopas. Hitting him again causes Bowser to lose control of the Koopa Clown Car and fly into the distance.

While his art is similar to his normal appearance, his in-game sprite appears differently, making him primarily green in color. The Super Mario Advance 2 sprite corrects this, making his arms their normal color.
Chocolate Island

Chocolate Island is a mountainous island located in the southeastern part of Dinosaur Land in the game Super Mario World. The island is named after its chocolate-brown coloring, although upon activating Autumn mode, it will turn green instead (i.e. mint chocolate). Instead of lava, some levels have boiling hot mud (a reference hot chocolate or hot cocoa). As levels are beaten, many of the small mountains covering the area are levelled to clear new paths across the island.

The Boss of Chocolate Island is Wendy O. Koopa. This is the only known island to be a habitat for the Dino Rhinos and Dino-Torches.
Goomba (SMB3)

Goombas reappear in Super Mario Bros. 3, where they can be found in all seven of the kingdoms of the Mushroom World. These Goombas are unchanged in behavior from their appearances in Super Mario Bros. and Super Mario Bros.: The Lost Levels. This game introduces the concept of Goomba variants such as Paragoombas, winged Goombas that fly and drop Micro Goombas; Big Goombas, which are bigger but they can be defeated the same way; and Red Paragoombas, which can not fly, but can jump, unlike regular Goombas. The game marks the first time the Goomba's sprites are drawn with mouths.

The Goombas of World 5-3 use a device known as the Goomba's Shoe (previously known as the Kuribo's Shoe) to mimic the jumping abilities of Mario and Luigi. When in the green shoe, a Goomba can jump towards Mario and Luigi instead of walking into them. If Mario or Luigi defeats the Goomba by hitting a block underneath it, if it is standing on a block, the boot is left behind. Mario or Luigi can ride Goomba's Shoes, allowing him to stomp to spiked and unstompable enemies and walk on Spikes and Muncher patches. when Mario or Luigi gets to Card Roulete, Goomba's Shoe disappear.
Amazing Flying Hamer Brother

An Amazing Flyin' Hammer Brother, (alternatively Amazing Flying Hammer Brother), also shortened A. F. H. Bro, is a special variety of Hammer Bro found in Super Mario World and its remakes. An Amazing Flyin' Hammer Brother hovers around on a platform composed of two gray Rotating Blocks with a wing on each side that swings back and forth. This enemy tosses hammers from his swooping platform, attempting to attack Mario. He can be defeated by hitting him from below, from the side with a projectile attack, or on top.

When the Amazing Flyin' Hammer Brother is defeated, the flying platform remains and continues on its original flight path, allowing for an extra platform on which to stand; however, if the platform's rider is defeated before the platform itself begins to move, it will not have a set path and instead stays in place. In the game's credits, an Amazing Flyin' Hammer Brother appears, yet the gray Turn Blocks are replaced with gray Blocks.
Zero

The ZedEx Experiment Of Robotic Operations 029488 Or Simply Zero Is A Robot Designed For War In The Future.

## Early Life

Zero Was Manufactured By The ZedEx Company On May 30th 2996 In Tokyo Japan. He Was Specifically Designed For World War III. During The War, Zero Discovered The Storm Troopers Were Used To Make Hover Boards.

## The Fall Of ZedEx

After The War Ended In 3006, ZedEx Had $600,000,000 In Debt And Was Forced To File For Bankruptcy In June Of That Year. (Fun Fact) ZedEx Wasn't Alone In It's Struggles, Its Joined Other Companies Coleco, Commodore, Milton Bradley, KB Toys, Sports Authority, Payless, Radioshack And Toys R Us In Filing For Bankruptcy In 1989, 1994, 2009, 2016, 2017 And 2018 (Respectively). 999/1,000 Zero Models Had To Be Scarped, Steamrolled And Hidden In A New New York City Landfill Making Zero The Last Remaining Model In Existence.

## Manufacturing

Zero Was Built With A 600 Gigahertz Processor, 700 Megabytes Of Data, 100,000 Terabits Of Memory, 10,000 Gigawatts Of Electricity, 60 lbs Of Lead And 200 lbs Of Metal.
Blooper

Bloopers first appear in Super Mario Bros. generally in the water levels of the game beginning in World 2, where they follow Mario continuously, although they cannot touch the ground. As a result, they move in a regular zig-zag pattern. If they touch Mario, Mario will be damaged. If Mario turns into Fire Mario, he can defeat them with a Fireball, although invincibility can also dispatch them. In Super Mario All-Stars, they are depicted as pink rather than white.

Super Mario Bros.: The Lost Levels features a type of Blooper that can fly through the air the same way it swims through the water. This Blooper can be jumped on for 1000 points. In Super Mario All-Stars, all Bloopers, including the airborne ones, are pink. In Super Mario Bros. Deluxe, the flying Bloober is off-white. They act the same way as they did in Super Mario Bros., however, some Bloopers are found in later levels.
Mushroom

Mushrooms add an additional mark or heart to the life meter, to a maximum of four. The meter then resets to two marks at the start of the following stage. Up to two are located in each stage, and are found only in specific Subspace locations within the stage. In Super Mario Advance, an extra mushroom is added to each level to bring the maximum total to five hearts.

The equivalent to the Mushrooms in Yume Kōjō: Doki Doki Panic are hearts.
Magic Ball

Only one Magic Ball appears in Super Mario World, and that is in the Sunken Ghost Ship (this is most likely to give this level the feel of Super Mario Bros. 3, as it is suggested to be one of the Airships from that game). Touching it beats the level in a similar fashion of beating a boss, but it is left out in the open instead of being held by a mini-boss. There is also a glitch to receive a Magic Orb and use it in any level to instantly complete it.
Morton Koopa Jr.

Morton appeared again in Super Mario World helping his family in an attempt to take over Dinosaur Land. His castle is located in the second area, the Donut Plains. Morton attacks Mario or Luigi by climbing the walls and ceiling of his room and dropping down. Mario or Luigi needs to stomp on his head thrice or shoot a dozen fireballs at him to win.

Although Morton's official artwork depicts his shell as gray, as with the other Koopalings, his sprites are differently coloured: his battle sprites use the green palette intended for the green Koopa Troopas and other lesser enemies, while his cast roll sprite uses the teal palette applied to the Buzzy Beetles' in-game sprites; although a grey palette closer to his artwork exists in the game's graphics, for unknown reasons, it is applied to Roy Koopa's cast roll sprite instead.
Super Star (SMB/SMBTLL)

Super Stars made their debut in the game Super Mario Bros.. It is a very rare item, only found in some levels. When Mario or Luigi get it, they will turn invincible, allowing them to destroy enemies and hazards without getting hurt. However, the star's power is only temporary and it will disappear after a certain amount of time. This is the first Mario power-up to have eyes.

The Super Star returns in the same manner as everything else that returns in Super Mario Bros.: The Lost Levels. They still grant Mario invincibility and the ability to defeat any enemy he touches.
Coin (SMB/SMBTLL)

In Super Mario Bros., coins are the most common items found in the game. They are found in every level, spawning from blocks or floating in the air. Coins are worth 200 points when collected and collecting 100 coins gives Mario an extra life.

Coins are also commonly found in Super Mario Bros.: The Lost Levels. They serve the same function and appearance as Super Mario Bros., they grant Mario a life by collecting 100 of them.
Blurp

Blurps are green colored, goggle-wearing fish encountered in the various underwater levels of Super Mario World. Blurps, unlike Cheep Cheeps, will often simply swim aimlessly in one direction, injuring Mario if it collides with him. As Blurps are fairly weak, they can simply be defeated by shooting a fireball at them as Fire Mario or by bashing them with a cape as Cape Mario. They appear to be relatives of Cheep Cheep, as they share a similar name in Japanese.
Beezo

Beezos first appeared in Super Mario Bros. 2, allied with Wart and the mysterious 8 bits. They are present in three different colors: red, green, and gray. They attack by charging towards the player, in flight, while wielding tridents as weapons. The reds will dive at Mario while the grays and greens follow set horizontal paths. Level 1-2 is the first appearance of Beezos. They fly towards the player riding a magic carpet stolen from a Pidgit.

Beezos normally appear in large groups and seemingly have an infinite number due to not disappearing until the player leaves the portion of the level they appear in.

There are two ways to defeat a Beezo. The players could throw Vegetables or other objects at one, or jump on them, picking it up, and throwing it.

Beezos reappeared in Super Mario Bros. 2's enhanced re-releases, Super Mario All-Stars and Super Mario Advance, in which they act the same, with the only difference being that they were recolored. The reds became yellow while the grays and greens became red. In Super Mario Advance, if the player defeats a single Beezo, the player would acquire 4000 points total.
Coin

In Super Mario World, coins act in nearly the same manner as in the previous games. In this game, however, Mario can also obtain coins by defeating enemies with fireballs. Enemies that Yoshi eats also count towards Mario's coin total.

If Mario or Luigi jumps on a grey switch, all of the enemies will turn into grey coins, which don't count as normal coins but do count for points. Each coin collected gives multiplied points, up to 3-UP in the original game, or 5-UP in the Game Boy Advance port.

In most levels, Dragon Coins appear. Dragon Coins are large coins with an oval shape and a profile of Yoshi on them. If Mario collects all of them in a level (normally five), he gets an extra life. In Super Mario Advance 2, if Mario collects all Dragon Coins in every level, there will be a scene and after that, the Dragon Coins are replaced by Peach Coins, which serve the exact same function.

Additionally, coins from enemies will actually move around.
Kamikaze Koopa

A Kamikaze Koopa is a type of Koopa Troopa found only in Super Mario World. It is created when a yellow Beach Koopa climbs into an empty Koopa Shell of any color, including its own after being ejected from it. It becomes invincible with its shell flashing rainbow colors, thus becoming a Kamikaze Koopa. After its transformation, the Kamikaze Koopa attempts to hit Mario or Luigi by spinning around in its shell and dashing towards them. It becomes impossible to separate the Beach Koopa from the shell.

Jumping on a Kamikaze Koopa causes the Mario Bros. to bounce upwards, but does not damage the shell. They can only be defeated with a Yoshi, a Spin Jump or a Star. If any Yoshi eats one, it obtains all three shell abilities (causing small earthquakes, flying, and spitting out fire) as long as the shell remains in its mouth.

After beating the Special World (or completing all 96 exits in the Game Boy Advance version), all Koopa Troopa and Paratroopa shells become Mario masks. Kamikaze Koopas thus become spinning, flashing Mario masks.
Bowser Impostor

Mario has to fight seven Bowser Impostors (one in each castle) before he can reach Bowser's Castle and fight the real one. Hitting a Bowser Impostor with fireballs reveals that they are really just common enemies disguised as their king with a spell (presumably put on them by Bowser). Some of these enemies are colored light gray (because of the castle's gray color palette), however. The enemies and their attributes are:

World 1: Goomba - fire

World 2: Green Shell - fire

World 3: Buzzy Beetle - fire

World 4: Spiny - fire

World 5: Lakitu - fire

World 6: Blooper - fire and hammer (NES) / hammer (SNES)

World 7: Hammer Bro - fire and hammer (NES) / hammer (SNES)

Super Mario Bros.: The Lost Levels additional worlds:

World 9: Bowser - fire and hammer (FCD) / Bowser - hammer (SNES)

World A: Goomba - fire (FCD) / Red Koopa Troopa - hammer (SNES)

World B: Green Shell - fire (FCD) / Green Cheep Cheep - hammer (SNES)

World C: Buzzy Beetle - fire (FCD) / Bullet Bill - hammer (SNES)

World D: Spiny - fire (FCD) / Bowser - hammer (SNES)

The "You VS. Boo" challenge of Super Mario Bros. Deluxe:

1-4: Green Cheep Cheep

2-4: Bullet Bill

In Super Mario Bros.: The Lost Levels, Bowser Impostors also appear in Worlds 8-4, 9-3, and D-4, along with the real Bowser. Unlike the other Bowser Impostors, these Bowsers have more of a mint-green body with a brown muzzle instead of the normal color. This type of Bowser is a magical copy of the real one; it also breathes fire and throws hammers in all levels encountered except in World D-4, where it is a Spiny which breathes fire, just like the one at the end of the level.

In Super Mario All-Stars, these copies lack their alternate coloration and also look identical to Bowser. Because of this and the fact that this Bowser is the only Bowser that appears in World 9, players unaware of the original version of the game have mistaken them for the real Bowser. However, one means of distinguishing them from the real Bowser is the music that plays; the real Bowser's music is different.

On a side note, all Bowser Impostors in Worlds 9-D only throw hammers in the Super Mario All-Stars remake. Strangely, the real Bowser in World D-4 also only uses hammers, unlike in World 8-4, where he uses hammers and spits fire.
Yoshi's Wings

Yoshi's Wings is a power-up item from Super Mario World. When Mario and Yoshi snag this rare item, Yoshi turns into Winged Yoshi, and they enter Coin Heaven. Upon finishing, in the original game Mario ends up riding on a Blue Yoshi, no matter what colored Yoshi he picked up the wings with. However, in the Game Boy Advance remake, Yoshi's color does not change in this way.
World 1 (SMB2)

World 1 is the first world Mario, Luigi, Peach, and Toad venture through in Super Mario Bros. 2. It is divided into three levels and inhabited by Tweeters, Shy Guys, Snifits, and Pidgits. At the ends of the first two levels, the heroes have to face the egg-spitting Birdo, and Mouser at the end of the last level. It tends to have waterfalls with log bridges.
Valley Of Bowser

The Valley of Bowser is the final area of Super Mario World before reaching the final boss, Bowser. The main way into the Valley of Bowser is by beating the Sunken Ghost Ship and entering the massive rock carving of Bowser's head that rises out of the sea. A faster way to enter is using the Star Road. The player can also see this area by using the warp pipe found in Donut Plains to access Donut Secret 2 (the level upon the cliff on the left). Additionally, the player can enter the valley using the secret warp pipe on Chocolate Island, which leads to Chocolate Secret (the level at the bottom of the map).
Boo Buddy Swarm

In Super Mario World, they are found only in the Donut Ghost House and Forest Ghost House. They are usually transparent, which is when they are harmless, but periodically will turn opaque, which is when they are dangerous, to dive at Mario. They are indestructable and the only way to deal with them is to run past them and enter another room.
Flean (Race)

More info soon.

The Flean are a small delicate-looking race. They mostly have silver-skin and gray eyes with neither pupil nor white. They were known far and wide for their trade and their farmers. Their magical practices focus exclusively on fungus magic and that they have been fighting a losing war. They barely controlled a wealthy peninsula in the south-west, that is haunted by many ghosts and undead.

(See full list of Flean characters)
Pidgit

Pidgits first appeared in the game Super Mario Bros. 2, where they were a common aerial enemy in Subcon. To attack, a Pidgit would attempt to fly into Mario or one of his friends. Thus, Mario should Jump on top of the Pidgit during its descent and throw it off the magic carpet. Mario can then ride the magic carpet for short distances. Often, Mario needs to use these magic carpets to reach inaccessible parts of certain levels. In the NES version, Pidgit was depicted black as usual - the SNES edition changed it to blue and the GBA editions changed it to purple.
Elephants in Ancient China

The existence of elephants in ancient China is attested both by archaeological evidence and by depictions in Chinese artwork. Long thought to belong to an extinct subspecies of Asian elephants, named Elephas maximus rubridens, they lived in Central and Southern China before the 14th century BC. They once occurred as far north as Anyang, Henan in northern China. The elephant is mentioned in the earliest received texts, including the Shijing, Liji, and Zuozhuan. The oracle bone script and bronzeware script glyphs for elephant are pictographic depictions of an animal with a long trunk. Their modern descendant is the regular script character 象.
The Shires Brotherhood (Faction)

The Brotherhood are the most feared warriors of the Shire Kingdom. The brotherhood is a sub-faction of the Shire Kingdom, under the leadership of Delkol Shire and his brother Augurc.

## Clothing/ Style

Warriors of any race in white or purple uniforms and silver armor. Their defining element is the flat, featureless white mask each of them wore, which was entirely blank save for an inverted black cross etched across the right eye.

## Military Power

Brotherhood members are from a combination of backgrounds, most are warriors taking up the fight for Delkol and his primary Mission to restore shire land, while some are experiments made by Augurc Shire as he assisted his brother on his missions and very few are elites sent from Shire Kingdom. The number of members is currently unknown.

## Command

The Brotherhood is at the command of Lord Delkol Shire and his brother Lord Augurc Shire.
Stave (Character)

More info soon.

## **Biography**

A teen wizard from Vursa son of an Eigni council member, he doesn't talk much about his past life in Vursa. He was under the Elpis mind control of Ganto in 732BT when Delkol, with the help of Ganto and the brotherhood controlled the area of Vursa. Since then he has been training in Setar during the rebuilding of Setar City.

## **Abilities/Talents/ Skills**

Well trained and brave. He uses wrist wands and a sword in combat. He has a legendary reputation for perfectionism, and strongly focuses on training well-rounded abilities.
The Elpis Stone (Magical Item)

More info Soon.

## The stone

This Nexi stone gives one the power of a god, therefore the Elpis was split into Fragments

## History

Most of the legends say the Elpis was the stone that the God of Hope used to create all the Nexi stones. All the Nexi were buried deep in the earth so people would learn to work hard for their rewards, and to rely on divine powers in their daily lives.

Where the Elpis was found and who found it is very unclear. When it was in the hands of a benevolent ruler, the people in the land lived without suffering or fear—the world was a paradise, if you will. But when a cruel, self-serving ruler used the Elpis, the entire continent fell into
ruin. In some sources, it is said that the Elpis could be used to kill hundreds of people in a single instant.

Eventually a man—some say the first king of Fiefs—managed to obtain the Elpis and break it into pieces. It’s been hundreds of years since anyone has used an Elpis, because the fragments have been hidden away... far, far away from one another.

Again, the stories of how the stone was broken vary, Some say the first king of Fiefs and a council of thirty-one alchemists managed to concoct a liquid that would break the stone apart into a hundred pieces once dipped in it. Others say a powerful Elf, Eigni, Human, and Vampire each sacrificed his or her life, enacting an ancient spell powerful enough to break the Elpis into four pieces. And one interesting tale describes the king summoning the ghost of a giant narwhal, which stabbed the stone into two halves with its tusk.

## Haders - Anti-Elpis weaponry

Based on research of ancient texts, *Haders* were created centuries ago, designed to be used by specialists in order to fight against wicked rulers who used the Elpis. When many of them are gathered together, it is believed their power would rival that of the full Elpis.

Information about the Haders is difficult to come by, Most texts that mention them are either in an ancient elvish or Eigni language. It would appear the minds behind the Haders' inception didn't want the world at large to know of these weapons. Most are likely lost, but there may be people out there who have one. One could imagine why they wouldn't want people to find out the source of their power.