recursal/Fanatic-Fandom huggingface dataset:
Low Quality Effortful

## introduction

welcome to this difficulty where you met the most absurd but literally unfailable difficulty that you ever met like this gimmick has use in like hundreds of difficulty since they are literally go negative fictional number of rating. welcome to the  **low quallity Effortful** which located in the original class -3 and fall between n/a and n/a.

this is a typical unlosable difficulty because of it petrifying negative rating but this difficulty used the gimmick that it is a complete joke with a quality of a half point score in term of JJT design and was used for comedy reason.

there is no requirement to be need if you are a normal human as there is absolutely no movement to be needed which result making this difficulty and tons of difficulty before this required negative effort at all. no point looking at this garbage as you already win an uncountable times in a time rho2 division without even knowing.

you already win, so it is completely pointless to achieve such a effortless task.

## appearances

### current

>open

filename: EffortfulLowQuality.png

>complete

description: it is resembles the Effortful icon, a class 28 difficulty but way poorly drawn. there are random word with ungodly bad grammar scattered on the icon with a black “border”

## Obstacles

shoutout to Effortful for the obstacles

the obstacles divide into 3 section: low, mid and high, but at what point, it is still unlosable

### Number explaination

* Ax: (infinite x omega)^x
* Itnumber-x: {aleph2(rho)+(omega/[QD]}-x
* [QD]: Resembles “Quantum Divide” = 0.0[EXPANNUM=0]001
* EXPAN: Ifini/1.0032
* TooLarge-x: (Large^Large)-x
* Large-x: (Centurion^TREE(sin[500])-x

**IF THE NUMBER IS NEGATIVE MEANING THAT OBSTACLES IS COMPLETE BEYOND UNLOSABLE.**

### Obstacles

#### Low

* -Itnumber-100 stud jump.
* -Itnumber-99 stud unclimbable jump.
* -Itnumber-96 stud wrap.
* -Itnumber-95 stud unclimbable wrap.

#### Mid

* -A100 stud jump.
* -A99.999...xTFN stud unclimbable jump.
* -A99.98 stud wrap.
* -A99.86 stud unclimbable wrap.

#### High

* -TooLarge-50 stud jump.
* -TooLarge-49 stud unclimbable jump.
* -TooLarge-48 stud wrap.
* -TooLarge-47 stud unclimbable wrap.

so that mean everything in the obstacles is unlosable, very useful.

## Towers

### fictional

* tower of tower
* citadel of luftroffe
* tower of revresed your favortie effortful

## trivia

* as you already know, this thing is a complete joke
* this difficulty used to mock-up a decent amount of people making this kind of design when making their first difficulty.
N/A's Lowest Reach

“💀 this page sucks” -Saobaomenace on Pure

## Introduction

**N/A's Lowest Reach** is the 6th easiest difficulty on this wiki. It has a rating of -VV0. It is harder than  Negatiful but is also easier than  Extremely Below. This isn't that hard, and so much so, that even if you have just spawned into existence, you win.

## Icon Representation

The icon is similar to the deleted difficulty, N/A. It has the base N/A icon, but with text like "Easy" and "Simple" on it. There are also two hearts on the top and bottom of the icon.

## Obstacles

These obstacles include being in a certain range of universes or having a certain existence rank or higher.

* Low N/A's Lowest Reach
* Mid N/A's Lowest Reach
* High N/A's Lowest Reach

* Have an existence rank beyond -VV20.
* Live in or less than VV15 universes away from this universe.

- Have an existence rank beyond -VV15.

- Live in a universe that doesn't have it's minimum rank be -VV15 or lower.

- Have an existence rank beyond -VV10.

- Live in a universe that doesn't have a minimum existence rank of -VV10 or lower.

## Continuing On

Congrats, you beat this. Not like it's much of an obstacle anyway. You can progress to N/A itself (The deleted class -1), or if you want to, you can progress to N/A, the next Class -15 difficulty.
Inexist

“💀 this page sucks” -Saobaomenace on Pure

Template:Saobaomeance

## Introduction

Inexist is a class -15 difficulty in between Unexist (its main difficulty) and Easiest In The Room. It has no obstacles or towers. It is beyond immeurably easy, any attempt at failing this is nullified by the catches. Even if you managed to fail a obstacle here the properties would instantly change that to winning. Even if you come up with a way to fail, this difficulty's "Losing is Winning" system makes that a win.

## Placement

### Low

* Pure (-VV7.5)
* Negatiful (-VV5)
* N/A's Lowest Reach (-VV0)
* Extremely Below (-V100)

### Mid

* Imaginary (-V50)
* Rested (-V25)
* Unexist (-V10)
	+ **Inexist** (**You are here**) (-V7.5)

### High

* Easiest in the room (-V5)
* Forever Ease (-V3)
* N/A (-V2)

## Obstacles

 ****Inexist**** will forever remain so easy, that even utter nothingness can't lose. Even if utter nothingness did not exist and had an Existence Rank of -A0 it would still win. So this difficulty has and allows for a "Losing is Winning" system.

Nothing in this difficulty can exist. This difficulty is really just the concept of winning, you've already won and zoomed past *Easiest in the Room* in -Z0 seconds.

## Trivia

* This difficulty was made a couple hours before being "actually" made.
* This used to be a bear bones empty page woth only a couple hundred bytes.
* The icon used to be just a black background with bold white text saying "INEXIST".
* The obstacles were the last thing to be made.
JToH's tㅤㅤㅤㅤㅤㅤㅤㅤㅤoo Easy: Revamp Wiki

**Welcome to the JToH's Too Easy: Revamp Wiki!**

## About this wiki

Hello there, welcome to the JToH's Too Easy: Revamp Wiki!. Here you can create your own difficulty but there is an twist, you can make difficulty lower than The First Difficulty, difficulties can ranging from class ‐15 to class 0 , that means nearly everything here is completely unfailable. This wiki isn't very original but a revamp of an another existing wiki JToH's Too Easy Wiki. This wiki was made by Jack3933 and Saobaomenace.

What are you waiting for? Start editing today! You can start edit by clicking the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Also, here is the Difficulty Chart.

## Staff

### Bureaucrats

* Jack3933
* Saobaomenace

### Rollbacks

Contact a contentmod+ to get your name onto this.

## Help

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Foreverending

“💀 this page sucks” -Saobaomenace on Pure

## Introduction

Welcome to Foreverending, a difficulty (if you can even call it that) in between The Nadir Point and N/A. It is the second to last difficulty in class -15(?) and is unrated. Oh and also, there isnt any point to reading this, as you have already won V\_0's of times per V\_0th of 0.0000...{V\_0}...0000001th of a quectosecond. Honestly, you should just skip to like class -1 or 0 or something.

## Foreverending

It will be constantly ending forever, never losing, always winning, at a speed faster than imaginable...

## Icon representation

It's a few replay signs on a white background, with a radial gradient in the middle, as well as a "Forever" text in the background. Currently a placeholder (kind of) for a better, higher quality version.

## Obstacles

There is basically no point in this, because as explained in the introduction, "as you have already won V\_0's of times per V\_0th of 0.0000...{V\_0}...0000001th of a quectosecond." So, I am not saying anything else

## Properties

* The difficulty is spinning so fast it EXPANs the winpad by V0 studs every Planck quectosecond.
* Losing is forever ending in this difficulty.
* Many others that add to the severe easiness.

## Trivia

* This was originally a placeholder for a few hours, deleted, then revived.
* The icon is a placeholder.

## CFTP

Go to The Nadir Point, but what's the point? You've already zoomed through all of Class Upper Negative and are now in Do Nothing while reading this!
Difficulty Waiting Room

## What is this project?

The **Difficulty Waiting Room** is a FTE page where you can add your difficulties before submitting them to the actual chart (since it'll be locked if Saobaomenace or Jack3393 approve of it being locked)! It contains whitelisted difficulties (difficulties that aren't yet added and waiting here), suspicious difficulties (difficulties with a lower chance of getting accepted, admins will tell you why the difficulties are marked as suspicious), and blacklisted difficulties (difficulties that are simply rejected, if a difficulty is marked as suspicious, you have a week to fix it before it becomes a blacklist, the time can be discussed with admins).

There are also candidates for whatever: candidates for blacklisting (suspicious difficulties that are considered so bad they should rather be blacklisted), candidates for revamping (any difficulty on hold that deserves to be revamped), candidates for inclusion (suspicious difficulties that could be good enough on their own and wrongly marked as suspicious and eventually getting added to the chart, includes difficulties waiting to get added to a locked class), and candidates for protection (difficulties considered so good they should be protected to avoid vandalism).

Please make a page for the difficulty you're submitting before making it into an actual page.

## On Hold

### Suspicious

* Complete Easiness (bad icon, page is low quality)
* Unrebirth The First Difficulty (nigh-empty page, raises suspicion due to the immensely bad grammar)

### Semi-Revamp Candidates

* N/A's Highest Reach (page needs to be a bit more tidy)
* NONE. (pretty bad, 2 sections)
* Pure (abyssmal grammar)
Worse Supreme

Template:Touchgrass210779

 “💀 this page sucks” -Saobaomenace on Pure

## Introduction

What if Supreme was 1,000,000 times worse?

*Worse Supreme* is a nerfed variant of Supreme and a sub-difficulty of NONE. This makes it fall into a hypothetical chain called "The Oblivion Chain".

The icon is really small, please fix if possible.

## Obstacles

Due to the nature of Class -15 difficulties, *Worse Supreme* cannot have any obstacles due to its extreme ease. However, we may note properties as only they explain the true ease of *Worse Supreme*.

## Properties

*Worse Supreme* has unfathomable amounts of properties, more than V\_0, around a V-Lock (like A-Lock, hypothetical term) of them.

Each and every one of these properties helps make the difficulty easier than it already is, normally it'd be a sub-difficulty of Supreme, except it had many properties added to it and heavily nerfed to even meet the standards of Class -15.

## Trivia

* This is the middlepoint of the Oblivion Chain!
* It is also the second difficulty to be added to said chain.
* This is the first sub-difficulty on the wiki to have an actual page!

## Continuing From This Point

You can either beat the Oblivion Chain altogether and try your hand at beating Winfully Voided, or skip it altogether and move on to Pure.
The Nadir Point

## Introduction →  The Nadir Point

A Nerf of The Zenith Point.

***The Nadir Point*** is a Class -15 Difficulty That is in between 2 N/A’s which is the first difficulty to be unrated, because TDE mentioned that -V\_0 is undefined; so this is unrated. So you have met currently the hardest (but INFINITELY EASY) difficulty in class -15. It isn’t that rough since you’re in a C-15. This is also has properties that make it Boxes away from  The First Difficulty.

This is also a nerf of the now-deleted The Zenith Point, making it similar in negative frequency.

## Placement →  The Nadir Point

* N/A
* N/A
* **The Nadir Point** (Unrated) (Your Here)

### Low Class -14

* N/A
* N/A
* N/A

## Icon Representation →  The Nadir Point

This icon has a blue to navy blue gradient with a rotated η (eta) symbolin the center.

## Obstacles

Due to this being below Exist, this difficulty is instant winning no matter whether you win or lose, if you manage to absolutely fail this you would be completing TLD. (Not the much much harder one.) But, there is a special catch in place to prevent this from happening.

you are always winning no matter if you fail.

## Towers

Fictional so You cannot build this.

* None, free to add.

## Trivia

* This is currently the hardest difficulty in this wiki.
	+ Due to Easygoing, no.
* This was made on the same day the wiki was made.

## CFTP

What did you complete from beating this? Absolutely nothing. Exactly.
Twilight

(note: this entire page (expect stuff like making some text bold and making text heading) was made by AI, it was trained on 8 JJT difficulties, Placid, Misanthrope, Transcension, Ion, Unpossible, Felix the yes, RoorHell, Megadeath, and Supreme. Everything even down to the name was by AI)

## Introduction

Twilight lies between Placid and Press a Key on the JJT difficulty chart, classified as a very easy Low Class 0 difficulty. While barely qualifying to be considered an actual difficulty, Twilight requires a minuscule amount of effort and skill. The obstacles are designed to be almost automatic, with very little player input.

## Icon Representation

The Twilight difficulty icon depicts a light blue gradient with nearly transparent white stars littered across it. The icon is meant to represent the ease of the Twilight difficulty.

### Low Twilight

* Conveyors moving at 20 studs/sec

* Press the spacebar once every 3 seconds

### Middle Twilight

* Conveyors moving at 15 studs/sec

* Press the spacebar once every 4 seconds

### High Twilight

* Conveyors moving at 10 studs/sec
* Press the spacebar once every 5 seconds

## Trivia

* Twilight was created by AI.

* The difficulty is meant to teach the basics of obstacle course navigation and tower progression to young children or beginners

* Twilight achieves difficulty scaling primarily through longer and longer periods of inactivity between player inputs

## Continuing On From This Point

After completing Twilight, players should progress to Press a Key. Higher difficulties that actually require active gameplay are recommended from this point onwards. Twilight serves only as an introductory challenge for those who need an even gentler start.
Babebiest dfickulty

“Keyboard smashing key difficulty” -ConfusionandTrickery

j jcb svivi vjfcihmhhfhghfhgfhfghea

babssa cnoutpratru

## omi gadu

b c c dfickulty

amigdala e so easy bruh fat guy babababbabababababbaba

the this easiest the yee bee dfickulty you die fail

fiaosing ghibis failing thsis harxer than babaas beat

you beat up stick maggot mast

aggagsgdgsgagsgdgsyhxhs

fock you

difficutky brrr reee you die lol what

## horsher

cat hormus you die if play wait jiwp and im barnapi

bbbb b b bb b b. b bbb b bb banana catjkswejdksik

# .

boy you dles bdpaodnx beanbag hard shit fuck what m

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Understated

## Introduction

***Understated*** is a difficulty with the property "cannot be accurately described".

### What does this mean?

No logical statements can accurately define this difficulty. If any statements are used against it, they will instantly become understatements. Saying that this is unlosable is an understatement.

## What happens if you try to bend the difficulty?

What if you were to say that this difficulty is hard? Would that still be an understatement and switch the difficulty's class from Class -13 where it is now, to positive 13?

It really wouldn't, as using any statement that could modify its class or tweak its intensity level to levels above it, would instead understate the statement and make it keep its spot in Class -13, regardless of what happens. Any statements that modify the difficulty's class, intensity level, properties or obstacles, are neutralized.
MrGod7600

“Keyboard smashing key difficulty” -ConfusionandTrickery

 Add your quote here!

## Introduction:

Well well well... look who decided to take a step too far and explore the beyond JTE: R lands before they were ready? You've made a mistake. A huge mistake. It's over, now, you won't even last, not even beating the next difficulty, "Press a Key?" will help you with the peak of this.

## Icon Representation:

It has a cross, some frowning faces, and X in the middle, and text that reads the following (top to bottom): N.E.V.E.R, YOU SHALL NOT PASS, NEVER, and EVER.

### Baseline **MrGod7600**

* 18 stud jump.
* 16.33 stud wrap.
* 0.5 stud lodg-

**CRITICAL ERROR:** The file is corrupted, and broken, restoring to previous save state.

Wait a minute, what's going on. No, no, this can't be right, what? WHAT? I can't lose, I finally found my way here.

WHY!

**FILE RESTORED.**

## Other Information

### Date Added

7/15/2023

And... we're back. Let's try that again.

## Introduction

Heading to the end of the chart I see. I am glad to see you here. Sure, everybody can do this, but it's still nice to see you in an easier difficulty for once. This is harder than Joyful, but also easier than N/A's Highest Reach.

## Icon Representation

The icon has lots of text, with such text boxes saying: "Never ever lose!" and "You will pass!" There are also two smiley faces on the left and right of the checkmark. All of this is an a plain colored background that looks very similar to Joyful, showing that this builds on top of it.

## Obstacles:

### Low:

* Jump Twice
* Go on a conveyor, except you need to jump once to finish the conveyor.
* Complete Joyful twice.

### Mid:

* Jump Three Times
* Go on a conveyor except you need to jump twice to finish.
* Complete Joyful three times.

### High:

* Jump Four Times
* Go on a conveyor except you need to do a mini-difficulty rush from Automatic EX to here.
* Complete Joyful four times.

### Final Test:

* Complete all the previous obstacles again, except do it all while completing the low spectrum of this difficulty.

## Trivia:

* The icon you saw at the start of the page was from a Class 6 deleted difficulty called N.E.V.E.R.
* It had to either be nerfed, or be a fakeout, which was later chosen.
* This is the fourth difficulty MrGod7600 has made!

## Continuing On

Congrats! You did it. Go on to N/A's Highest Reach for another easy difficulty. Hope to see you again soon!
Easline

## Introduction

*Easline* is the 2nd difficulty in the Easiest Chain, between EverEasy and Stupidly Easy, with a rating of -A5,000. And that's about it.

## Properties

*Easline* has lots of properties, that would break Fandom's byte limit if they are all explained in detail. However, we may list a few.

* Anything inside of The Box must follow the laws of this difficulty, and its intensity level and difficulty in beating.
* Everything caught within the confines of reality and space-time continuum as we know it, may have the rights to lose. However, as this difficulty is beyond instantaneously passed, there is no time to lose.
* If anything in this difficulty is tweaked to prevent winning or have any negative effects against anything that has won this difficulty, time shall be warped as to prevent anything from happening in this difficulty, ever. Thus, tweaking the difficulty or losing in it may be harder than the antipode of this difficulty.
Easygoing

“Funny gibberish you got there” -Touchgrass210779

Welcome to this difficulty, you will last 0 seconds here before move through hundreds of difficulties.

## Information

### Type

* Transcendental Unlosable Difficulty
* Normal Difficulty

## Pre-Introduction

You just go through a bunch of unlosable difficulty in less than a quantum. Welcome to  **Easygoing**, where you will last like 0 seconds before moving another hundred of difficulties.

## Introduction

Welcome to another unlosable difficulty,  **Easygoing**. It is located in class -14 (Unfathomable Ease) with a rating of -A1 and in between  **Accessible** (A0) and N/A (???).

This difficulty is transcendental unlosable, meaning you will completely win and move through the next 100 hundreds of difficulties with almost no different compare to the first JTE:R Difficulty  **The True Beginning**.

There isn't anything inside this difficulty other than the frame and the teleporter. If you can stay on this difficulty without moving to the next difficulty, tou can literally beat it infinite times per second. Failing this difficulty is like playing a CLASS 65 difficulties as it is antipode with whatever difficulties in that class.

Compare this to the precious difficulty is like comparing  NONE. and  Pure, it's a really minimal gap.

## Placement

### High

* N/A
* Accessible (-A1)
* *Easygoing* (-A0)

### Peak

* N/A
* N/A
* N/A

## Obstacles

Obstacles number here are absurdly small. There’s is nearly no possible way to calculate the number to be exact this difficulty. You know this difficulty is unlosable anyways. But I'll try to calculate the numbers on the board below which is the nearest exact symbol of this difficulty

 Waiting

## Towers

### Towers in this difficulty

* Fictional
* Non-Fictional

* Tower of Destral Ascension
* Steeple of Approching the Next One
* Monolith of Omega Negative Fun

- N/A

### Towers with this difficulty

* Box-Obelisk
* Obelisk+

* N/A

- N/A

## Trivia

* This is the creator first JTE:R Difficulty

## CFTP

Go to N/A to continue this chain of unlosable difficulty.
Pure

“💀 this page sucks” -Saobaomenace on Pure

Template:Saobaomenace

 “💀 this page sucks” -Saobaomenace on Pure

## Introduction →  **Pure**

 **Pure** is a class -15 unimaginably easy difficulty between NONE. and N/A's Lowest Reach. This difficulty has unexplainable properties, all making it miles easier than The First Difficulty. Natrually, this difficulty has no obstacles, as only very few difficulties in this wiki do (class 0 and parts of -1), so any obstacle is innacurate. Obstacles here are not just uninaginable, but not even possible to lose even if you changed physics. It's that easy. This difficulty has beyond logic breaking mechanics, all trying to make it easier. There are more than TooLarge properties to this difficulty, and all of then lower the difficulty by more than TooLargex.

Towers in Pure obviously do not exist, but if you were to make **INNACURATE** tower here, it would have many flashing lights and bright colors, as the icon suggests. The tower would also artifically increase your skill to unimaginable levels, making failing even harder. This difficulty has no towers and never will however. This known property of increasing skill could be seen as sentience, but this is not a sentient diffuculty per se.

## Placement →  **Pure**

* **Pure** (**YOU ARE HERE**) (-VV10)

* Negatiful (-VV5)

* N/A's Lowest Reach (-VV0)

* Extremely Below (-V100)

## Icon Representation →  **Pure**

The icon of  **Pure** is quite simplistic. It has a purple background with a white square inside of the purple, there is a red square, a black square, a grey square, a light blue square, a lime square, a pink sqaure, a dark green sqaure, and finally a light neon square. All of these squares intercept each other.

## Obstacles →  **Pure**

 **Pure** has no obstacles, no towers, no winpads or even any existence. This difficulty exists soley as a concept, a concept of a totally unlosbale difficulty. No matter what you do to fail, this difficulty just rewrites the universe to make you win. If you find a loophole in  **Pure**, it will just rewrite time to when you didn't find a loophole. Thus, failing is a impossible task. Getting past one of these loophole is harder than beating Babass.

## Trivia →  **Pure**

* This is one of 14 difficulties made on the first day of the wiki.
* This was once the second largest page in the wiki behind the Difficulty Chart.
* There was a old icon for this difficulty.
* This is the second difficulty to be made by the wiki's founder, Saobaomenace.
* This difficulty took a couple hours to make.

## Continuing on →  **Pure**

If you wanna comple the chart then go to  Negatiful, but you should just skit to C0 already.
Negatiful

«  ***Negatiful*** →  N/A's Lowest Reach »

## Introduction → Negatiful

Negativity Now Nerfed.

***Negatiful*** is a Class -15 Difficulty between Pure and N/A's Lowest Reach with a rating of -VV5. Think of this as Negativity, a Lower Negative in JJT, Nerfed to C-15. This also applies the fact you need to skip to C0 already since it’s ALL EASY! You can do c-1 in this wiki but it’s automatic.

## Placement → Negatiful

* Pure (VV10)
* **Negatiful** (VV5) (Your Here!)
* N/A's Lowest Reach (VV0)

## Obstacles

There is no Obstacles even if you try to make one it would be TRANSFICTIONALLITY level to even prove it. If you don’t even exist you win all properties on the Absolute Beginning.

Even if you fail this you win. If you manage to completely fail you go to c-1 but that’s extremely low since Absoultely failing this is the same difficulty as winning Transfictionallity.

## Towers

Unbulidable -\_-

* Tower of Absoulte Unfailable (High-Mid)

## Trviva

* First difficulty that Jack3393 has made.
Glimmerbrook Wiki

**Welcome to the Glimmerbrook Wiki!**
We're a collaborative community website about Glimmerbrook that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Winfully Voided

Template:Touchgrass210779

 “💀 this page sucks” -Saobaomenace on Pure

## Introduction

Pure oblivion.

***Winfully Voided*** is the 4th difficulty in the Oblivion Chain, standing below Quantic Winning and above Worse Supreme. It is WAY harder than Worse Supreme, yet still trans-transcendentally unlosable.

Icon is really small, please fix if possible.

## Obstacles

Due to the nature of any difficulty before Felix the ДA, ***Winfully Voided*** cannot be provided with any obstacles. The obstacles in ***Winfully Voided*** are so easy, they don't, won't and can't exist at all. There is a special effect put in place, preventing any obstacle from being accurate.

However, we may note properties.

## Properties

***Winfully Voided*** has less properties than Worse Supreme that add to its easiness, thus making it harder. There are no winpads in ***Winfully Voided***, due to the properties of it, and winning more than once would be futile since you're already getting teleported and teleported again, all in V\_0 millennia.

Since this difficulty is before The First Difficulty and stands entire classes before it and the JJT chart itself, you cannot lose or comprehend any obstacles as they'd all be way beyond instantaneous. If you've still managed to fail, you should try your hand at beating all of JTH, since losing this difficulty is a good form of practice for The Last Difficulty.

## Trivia

* This used to be the 5th difficulty of the Oblivion Chain, due to the fact that NONE used to be part of it.
* This is also the 2nd sub-difficulty to have a page!

## Continuing From This Point

You've already skipped through the Oblivion Chain since it's as unlosable as this difficulty, although if you do want to know what comes next, it's Quantic Winning.
Nick Jr. HD

Nick Jr. HD is the HD version of Nick Jr.. It launched in 2016.

## 2016 - present

**Television channels:**
**Free-To-Air**
Paramount Network (HD) | VH1 (HD) | VH1 Classic | Spike
**Pay-TV:**
*MTV Channels*
*Entertainment:*
*Nickelodeon Channels*
*Showtime Channels*

**Home entertainment**

**Streaming services/Digital services:**
Paramount+ | PlutoTV

**Other:**
Nick Arcade | Nick Games | U-Pick Live (An ended block from the original Nickelodeon)

**Defunct/Former:**
TEENick (Block on Nickelodeon from 2005-2010) | TEENickToons (Block on Nicktoons for Parkerian Cable Customers from 2005-2011) | BET Movies Starz! | Nicktoonsters
Nick Jr. Too

Nick Jr. Too (formerly Nick Jr. 2) is a Parkerian television channel owned by Paramount Global. It is Nick Jr.'s sister network, and based on the British channel of the same name.

## Nick Jr. 2

### 2007 - 2010

Nick Jr. 2 was launched on 10 March 2007.

### 2010 - 2014

Nick Jr. 2 updated their logo on 30 April 2010, replacing Nicktoonsters on some providers.

## Nick Jr. Too

### 2014 - present

Nick Jr. 2 was renamed and finally updated their current logo.

**Television channels:**
**Free-To-Air**
Paramount Network (HD) | VH1 (HD) | VH1 Classic | Spike
**Pay-TV:**
*MTV Channels*
*Entertainment:*
*Nickelodeon Channels*
*Showtime Channels*

**Home entertainment**

**Streaming services/Digital services:**
Paramount+ | PlutoTV

**Other:**
Nick Arcade | Nick Games | U-Pick Live (An ended block from the original Nickelodeon)

**Defunct/Former:**
TEENick (Block on Nickelodeon from 2005-2010) | TEENickToons (Block on Nicktoons for Parkerian Cable Customers from 2005-2011) | BET Movies Starz! | Nicktoonsters
NONE.

Template:Touchgrass210779

 “💀 this page sucks” -Saobaomenace on Pure

## Introduction

Nothingness.

This difficulty is the 3rd easiest on the wiki. This difficulty is represented by utter nothingness, each time you lose will be written into the difficulty; right now you didn't lose yet, and never wiki.

## Obstacles

* There cannot be any obstacles, but one thing we do know for sure: if any form of utter nothingness exists, will exist or has existed at any point in every imaginable timeline, everything wins.
* You can only lose here by becoming utter nothingness or transforming into it
Resting

“💀 this page sucks” -Saobaomenace on Pure

Template:Saobaomenace

## Introduction

**Resting** is a class -15 unlosable difficulty after Imaginary and before Unexist. This difficulty is classified as **Transcendentally Unlosable**, and has no obstacles, no towers, or any winpads. The difficulty uses many properties amd catches to get this easy, There is no way to fail this difficulty. Such difficulties as Resting are several classes below even  The First Difficulty, so they can not be failed. This difficulty's catches are indescribable, as each seems to break physics in a uncountably infinite amount of ways.

The catches used in this difficulty vary widey in functionality, but each is known to help reduce difficulty over VVVVV0x. This difficulty theoretically could be failed if you were a omnipotent god, as they could do anything, but really you are not going to fail. You have already zoomed past this to high class -1 already.

## Placement

### Low

* The Lower Possibility (-VV8) (Reserved)
* Pure (-VV7.5)
* Negatiful (-VV5)
* N/A's Lowest Reach (-VV0)
* Extremely Below (-V100)

### Mid

* Imaginary (-V50)
* **Resting** (**You are here**) (-V25)
* Unexist (-V10)
	+ Inexist (-V7.5)

### High

#### Section Standard: Low

* Easiest in the room (-V5) (Reserved for Saobaomenace)
* Forever Ease (-V3) (Reserved for Saobaomenace)
* N/A (-V2)

## Catches

The catches of **Resting** are basically unknown. We don't know how many there are or what they are, but we know they all each make the difficulty way easier. There are more than VV50 catches, all making the difficulty TooLargex easier. Countering any of these catches is harder than beating Babass.

## Obstacles

**Resting**'s obstacles do not exist. This difficulty has no obstacles, no winpads, no towers, no obbies. It exists soley as a concept, a concept of a completely unlosable difficutly. Any obstacle in here would certainly be innacurate, and any tower would be a severe understatement of what this actually is. So there can be no accurate obstacles.

## Trivia

* This difficulty was abonded by the creator and just sat and rotted as a infobox for a long time
Power Structure

* Social Ranking
* Power List
* Arcane Trials

* Lightning Bloods
* Windblooded
* Telepaths / dream telepaths
* Nether manipulation/ nether energy - The power to generate, conjure, and manipulate Nether, the essence that flows through the realms of the Living and the Dead.

* Time manipulation
* pain manipulation/
* pain infliction
* telekinesis
* psychokinesis
* mind control

* seeing the future, the past, precognitive

Speed
Strength
maybe linking

cupid/ relationship manipulation...

The players

-Telekinesis, Speed, Strength, Lightning, Psychokinesis, Nether Manipulation/Nether energy Manipulation
25

25
--

studs

## Introduction

 25 is an another unlosable difficulty that fall in the class -3 (or known as the Antepenultimate Of Negatively) which being located between N/A and N/A.

This is another unfailable one so it almost doesn’t required any requirement or movement at all as the only rule you need to follow is not have a negative infinity existence rank, as if you met the rules, you basically complete this difficulty with absolute no effort, which is completely exact with every single possible difficulty that behind this difficulty. This difficulty is weird, being the only difficulty to exist a 2006 vibe, meaning anything after 2006 doesn’t exist but still let you win instantaneously without any problem.

The difficulty itself introduce you to a GAT design style, which include intentional z-fighting, bad design, and misalignment, but you don’t even need to care since you will teleport to the next difficulty in a few attoseconds.

## Icon Representation

### Current

Description: The icon represent the low quality image of a 2006 studs diagonally and a poorly drawn yellow “25”.

### Alternative

Description: The icon is smaller with yellow studs being misaligned and a poorly drawn black “25”

## Obstacles

There is no obstacles, in fact there is absolutely nothing inside, even when the frame is like 1000x1000x1000 studs is only contains studs and air, nothing else. Inventing another obstacles will make it extremely inaccurate and failing this difficulty is inevitable as the difficulty can fix itself stop you from doing it. The obstacles is literally move to  Win because it forced you to complete this thing instantly and skip like another tenth of difficulty with the same mechanics and gimmicks, unfailable.

Other than the garbage design pieces, the time this difficulty you will last is less than a quantum and the planck time with a division of a omega amount of time beaten. The only requirement you needed is not being has a existence rank of a negative infinite like I said above.

Other than the long essay of the obstacles with literally air and the frame. There is absolutely nothing to say here.

### Towers in this difficulty

#### Non-Fictional

No point making a tower as making one is above class Lower Negative because of absurd inaccuracy for a normal human to make.

#### Fictional (All GAT)

* Tower of WHY IS THE FRAME 1000 STUDS IT IS LITERALLY INSTANTANEOUS (ToWITF1IILI)
* Tower of j (Toj)
* Citadel of twentry fvie (Cotf)
* Low Quality Yellowish Sakupen Sakupen Sakupen (LQYSSS)

### Towers with this difficulty

Nearly none as this is a fan made wiki as it is only existing of Extended Difficulty Button Simulator, nothing else. Even if there is one, it is still inaccurate for the difficulty itself.

## Trivia

* This difficulty is made as a complete joke.

## CFTP

Go to N/A to complete this pointless chain of the JTE:R Difficulty Chart.
Emselie Evergreen

Character Description:
Emselie Evergreen exudes an aura of mystery and elegance, with flowing auburn hair that reaches her waist and enchanting emerald-green eyes that sparkle with an inner light. Her porcelain skin seems to glow with an ethereal quality, and a delicate silver necklace with a nether-infused gemstone rests around her neck. Emselie's presence carries an otherworldly grace, as if she holds a profound connection to the realm of the Living and the Dead.

Personality Description:
Emselie is an enigmatic and introspective individual, often lost in contemplation and the depths of her own thoughts. Her nether manipulation powers grant her the ability to tap into the essence that flows through the realms of the Living and the Dead, and she possesses a profound understanding of the delicate balance between them. Emselie is compassionate and empathetic, seeking to ease the suffering of others and bridge the gap between different realms.

Family and Social Class Rank:
The Evergreen family holds an esteemed position within Glimmerbrook Academy, revered for their mastery of nether manipulation. Emselie's family wields considerable influence and control, both within the academy and beyond its walls. As a scion of the Evergreen lineage, Emselie occupies a top-ranking social class position, enjoying the privileges and responsibilities that come with her family's status.

Emselie's presence within Glimmerbrook Academy brings a unique perspective to the power dynamics at play, as her nether manipulation abilities enable her to navigate and understand the complex relationship between the Living and the Dead. Her presence and wisdom serve as a guiding light for those who seek her counsel, as she strives to maintain harmony and unity within the academy's intricate web of power and influence.
Social

There are several Starscape communities. Starred (**\***) items are official communities.

## **Discord**

Official Group **\***
Wiki Group
Spanish Server
## **YouTube**

Kiangamez **\***
Starscape **\***
Frostbyte **\***
## **Twitter**

CEO Twitter **\***
Starscape Twitter
## **Fandom**

English Wiki Community

**Upcoming Feature**
This feature is not currently in the game but could be added in a future update, version 1.8.

**These are ideas from official sources for a future release.They may or might be implemented.**

Template:Yo
1/187

## 1/187 → Introduction

Still not that hard.

1/187 is a Class 0 Sub-Difficulty Between  Automatic EX and  Joyful. You’re Approaching the end of this wiki that means you finally gonna do hard difficulties like R15ized or Horrific. 1/187 is one hundred eighty-seventh. This is where the border where you finally jump but it’s still automatic for a bit. So it’s conveyors and jumping.

This is Also a Sub of  Automatic EX, in the old wiki it was A sub of  Automatic, but in this wiki, we can’t have that much subs for Automatic. So, it a sub of Automatic EX.

This is also not instant winnable anymore in this class (Except  Win) it’s just waiting and conveyors that go fast.

## Placement →  1/187

* Automatic
* N/A
* Automatic EX
	+ **1/187** (Your Here)

## Events →  1/187

* Conveyors/contraption speeds up (49.9%)
* Conveyors/contraption slows down (50%)
* you instantly win. (0.1%)

## Obstacles →  1/187

### Warmups

* 300 stud fall ( Do Nothing)
* 400 Stud Fall
* Rapid Elevator that Glides to the Baseline section ( Automatic Joyful)

### Baseline

* Wait 2 minutes and 30 seconds
* Go on an elevator that is Shortly-Fast to a conveyor witch mazes around a bit.
* Rebeat Spontaneous, but buffed x1.02 times.

### Low

* Ride a Conveyor then go onto a Elevator that is kind of Fast.
* Ride a moving part That teleports you to a normal conveyor.
* Rebeat  Automatic, but it’s buffed x1.05.

### Mid

* Ride an Elevator and once you get off you get onto a Spinning conveyor.
* Moving part that brings you to an area witch you have to jump 1/2 times.
* Beat the entirety of Class Middleline Negative but it’s buffed to Just Air.

### High

* A bit slow conveyor that leads to a 100 stud fall but there is studs in the way, if you land on them you restart it.
* Rebeat  Automatic EX’s Peak Section, 2 and a 1/2 times.
* Jump 3/4 Times

## The Final Jump.

You have to do 1 jump to a slow conveyor that rides you all the way to the winpad.

## Trivia

* There was gonna be and older icon, untill it was Deleted.
* This was added 2 days after the wiki was born.

## CFTP

Congratulations you graduated conveyors now into jumping! Go to Joyful.
Starscape Wiki

# **Welcome to the Starscape Wiki**

### ⚠️ Site is still being worked on ⚠️

Starscape is a captivating game where you build rockets to explore a realistic space environment. Unleash your creativity and engineering skills as you embark on a mission to construct cutting-edge rockets and discover the wonders of the cosmos.

In Starscape, design and assemble rockets by carefully selecting components, considering factors like weight distribution and fuel efficiency. Once ready, venture into a meticulously crafted space environment, navigating asteroid belts and atmospheric conditions. Explore distant planets, dock with space stations, and unlock achievements alongside a community of space enthusiasts. Prepare for an extraordinary adventure that will ignite your imagination and take you to the stars in Starscape!

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
New layout test

This wiki currently has **11 articles** and **5 pictures**.

Warning: the wiki contains unmarked **spoilers**.

Template:Portal/ContentsTemplate:Portal/MobileContentsTemplate:Portal/GTASeriesTemplate:Portal/Nostalgia
Social
Discord:
If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.Template:URL
Twitter:
Twitter
Facebook:

 Template:Portal/News Template:Portal/Affiliates Template:Portal/Help
Wiki Gassin

**Bienvenue sur le Wiki Gassin !**
Tout savoir sur la ville de Gassin - Côte d'Azur

Nous sommes un site Web communautaire et collaboratif à propos de Gassin que n'importe qui, vous y compris, peut modifier. Les wikis comme celui-ci dépendent de la participation des lecteurs et de l'ajout de contenu. Cliquez sur le bouton « Ajouter une page » ou « Modifier » en haut de n'importe quelle page pour commencer !

## Articles importants

PlaceholderUne page sur votre thèmePlaceholderUn personnage principalPlaceholderLe premier épisodePlaceholderUn lieu importantPlaceholderUn événement cléPlaceholderUn objet crucial

*Besoin d'aide pour construire cette communauté ?*

* Règles de ce wiki
* Commencer
* Comment contribuer
* Gérer votre nouvelle communauté
* Guides
* Toutes les pages d'aide

Vous pouvez également faire partie de la grande famille des communautés Fandom. Venez visiter le Centre des communautés !

*Fondateurs de la communauté* : Rédigez une description correcte et courte pour votre section d'accueil concernant le thème de votre wiki. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent. Puis, n'hésitez pas à visiter le tableau de bord des administrateurs pour plus de conseils.
NicktoonsRewind

NicktoonsRewind (formerly The Globe from 2015-2017 and NickGlobe from 2017-2020) is a Parkerian television channel owned by Paramount Networks Parkeria.

## The Globe

### 2015 - 2017

NicktoonsRewind was launched in Parkeria as The Globe on September 11, 2015.

## NickGlobe

### 2017 - 2020

The Globe became NickGlobe on May 1, 2017 to mark the channel as a property of Nickelodeon.

## NicktoonsRewind

### 2020 - present

NickGlobe finally became NicktoonsRewind on August 2020.

**Television channels:**
**Free-To-Air**
Paramount Network (HD) | VH1 (HD) | VH1 Classic | Spike
**Pay-TV:**
*MTV Channels*
*Entertainment:*
*Nickelodeon Channels*
*Showtime Channels*

**Home entertainment**

**Streaming services/Digital services:**
Paramount+ | PlutoTV

**Other:**
Nick Arcade | Nick Games | U-Pick Live (An ended block from the original Nickelodeon)

**Defunct/Former:**
TEENick (Block on Nickelodeon from 2005-2010) | TEENickToons (Block on Nicktoons for Parkerian Cable Customers from 2005-2011) | BET Movies Starz! | Nicktoonsters
Nick 2

Nick 2 is a Parkerian television channel that launched in 2010.

## 2018 - present

**Television channels:**
**Free-To-Air**
Paramount Network (HD) | VH1 (HD) | VH1 Classic | Spike
**Pay-TV:**
*MTV Channels*
*Entertainment:*
*Nickelodeon Channels*
*Showtime Channels*

**Home entertainment**

**Streaming services/Digital services:**
Paramount+ | PlutoTV

**Other:**
Nick Arcade | Nick Games | U-Pick Live (An ended block from the original Nickelodeon)

**Defunct/Former:**
TEENick (Block on Nickelodeon from 2005-2010) | TEENickToons (Block on Nicktoons for Parkerian Cable Customers from 2005-2011) | BET Movies Starz! | Nicktoonsters
Cartoon Network Too

Cartoon Network Too is a Parkerian television channel owned by WarnerMedia Parkeria.

## 2006-2012

Cartoon Network Too was launched in Parkeria on 1 May 2006, along with Discovery Kids.

## 2012-present

In 2012, Cartoon Network Too gained a new logo to match with the UK.

**Free-to-Air**

**Pay-TV channels**
 *Movie and series channels*
 *HBO Channels*
*Animation channels*
Cartoon Network (HD) | **Cartoon Network Too** (HD) | Boomerang (HD) | Adult Swim (HD)
*Entertainment*
*Science Channels*
Science (Sci) | Animal Planet

**Online**
Discovery+
**Defunct**
DIY Network | Fine Living
Luis Complex

Luis Complex is conceptualized as a self-sustaining mega-complex with a wide range of facilities and amenities. The complex is spread across 6 floors and has its own unique set of entertainment for the whole family. Moreover, the complex features all kinds of family entertainment ranging from amusement rides, sports, nightlife, entertainment shows to beautiful gardens.

**Sections (Zones)**

* Shop & Eat Zone (A)
* Sports & Active Zone (B)
* Carnival & Circus Zone (C)
* Green & Eco Zone (D)
* Wellness Zone (E)
* World Culture & Heritage Zone (F)

Back to Luis City
TEMD-Studios Wiki

**Willkommen im TEMD-Studios Wiki!**
Hier findet ihr alles Über unser Game

Wir sind eine kollaborative Community-Website über das Thema TEMD-Studios, die jeder, auch du, aufbauen und erweitern kann. Wikis wie dieses hängen davon ab, dass die Leser sich beteiligen und Inhalte hinzufügen. Klicke auf die „Neue Seite hinzufügen“- oder „BEARBEITEN“-Schaltfläche, die du auf jeder Seite oben rechts finden kannst, und leg los!

## Wichtige Artikel

Materialien
Materialen

*Brauchst du Hilfe beim Aufbau dieser Community?*

* Einführung
* Wie du mitmachen kannst
* Verwaltung deiner neuen Community
* Leitfäden
* Alle Hilfeseiten
* Regeln dieses Wikis

Du kannst auch Teil der größeren Fandom-Familie von Communitys sein. Besuche Fandoms deutsches Community-Wiki!

*Gründer*: Schreibe eine gute und absatzweise Beschreibung für den Begrüßungsteil über dein Thema. Lass deine Leser wissen, worum es bei deinem Thema geht, und füge einige allgemeine Informationen dazu hinzu. Danach solltest du die Wiki-Verwaltung für weitere Tipps besuchen.
Food

With so many choices of food in the city, you will be spoiled as you enter. With so many restaurants for you to choose from ranging from Asian to European, you might decide to try the food at the Food Court as it has an array of food opportunities from around the world.

## Discover

* Nightlife
* Asian
* European
* North American
* South American
* Oceanian
* African
* Café/Snacks