Cullen

Cullen is a natural 6-star tank unit that can be obtained from crafting, whose parts can only be obtained from Dark Ops, or the unit itself through raid event rewards.

## Statistics and Info

The very first one of its robot kind before shortly being followed by the Catoblepas with its late introduction to the game. At first glance, this unit may not look like any unit type in particular, but it is in fact a tank unit. When deployed, it rolls out as any other unit would. After detecting its first enemy in range, it stands up before shooting. After all enemies in range are dead, this unit will not revert back and instead start to walk as a large death-dealing mech.

As expected of being a natural 6-star tank, the Cullen features a sturdy defense meant to absorb damage and protect allied units. Although usually a detriment, the Cullen's short range can also work to its advantage since it causes the Cullen to have a tendency to walk in front of other allied units, making it an easier target for enemy units that are late to the party. Albeit only by a little bit, the Cullen possesses the fastest fire rate of all natural 6-star tanks, letting it take advantage of its abilities more often since two of them are triggered upon hitting an enemy. However, the Cullen's greatest strength is its damage output. Alongside the Omicron and Killerbee, the Cullen's DPS is among the highest of all units in the game. As such, enemies suffering from a critical strike or poison inflicted by the Cullen will end up having a large chunk of their health depleted if not killed outright. Even if the Cullen is destroyed, it can still prove to be a threat with its final revenge ability. An explosion around the same level as the one from a Pixie or Inferno promoted to 6 stars, a fully upgraded final revenge ability on the Cullen can instantly devastate infantry, recon, artillery, and air units that aren't defense-oriented.

Though the Cullen may seem to be an extremely powerful unit sporting both high damage and strong defense, the Cullen has two main weaknesses that can be exploited. The first becomes apparent as soon as the Cullen detects its first enemy after deployment. In order to start attacking, the Cullen must first go through a transforming animation to stand up. This animation is lengthy and takes about 3 seconds to fully complete, a time where enemies can land free hits on the Cullen while it is still helpless. If sufficient firepower is applied, the Cullen may not even get a chance to attack before its destruction. The other weakness lies in the Cullen's struggle against multiple targets. Both critical strike and poison can only affect a single target (unless an enemy is killed mid-volley and the Cullen shifts its attention for the remaining volley) while the damage from final revenge can be mitigated using abilities such as weaken and shield as well as armor if it happens to be active when the explosion happens. An alternative can be using units with high health to endure an explosion and heal afterward, which makes the Omicron a particularly big threat against the Cullen if it heals constantly to shrug off the damage dealt to it. With no abilities to reduce incoming damage, other high-damage units can simply overwhelm the Cullen whether by abilities such as strong critical strikes from the Hermes and bluesteel Hastatus, or raw damage like the aforementioned Omicron and enemy Cullens.

## Abilities

* 1st Ability (Minor) - Critical Strike
* 2nd Ability (Intermediate) - Poison
* 3rd Ability (Major) - Final Revenge

## Variants Available

* Redpoint (red)
* Greenbrake (green)
* Bluesteel (blue)
* Goldfire (yellow)
* Whitehawk (white)

## Bugs

* The Cullen seems to deal twice as much of its listed attack damage. This abnormality affects the poison and critical strike abilities since they depend on the damage that is actually done by the unit (for more details, see *Unit Ability*). The final revenge ability remains unaffected due to it being calculated using the listed damage and then adjusting for strengthen and weaken afterward.
* When stunned, the associated particle effects may occasionally appear in odd ways.
* Rarely when stunned and under fire, the Cullen may suddenly flicker into its dead appearance with its parts scattered on the ground before returning to normal.

## Trivia

* If a victory is achieved, the Cullen will start dancing.
	+ This happens regardless of whether or not the Cullen has transformed.
* When destroyed, the broken mech will fall backward and sink into the ground, unlike other tanks which will explode when destroyed and the pieces disappear in their own mini explosions.
	+ This behavior is usually only seen in infantry units, whose corpses sink into the ground when killed.
		- Similarly, if the base is destroyed, the Cullen does not explode, unlike other tanks and instead remain on the battlefield much like infantry.
	+ This behavior is shared with the Catoblepas, an artillery unit.
* Due to its size, when the Cullen is deployed, its legs can be seen sticking out of the base even before the doors open.
* The Cullen uses the same projectile as the Tozoztli.
* If a unit dies near a standing or walking Cullen, it will appear to stumble for a bit.
* The image used in the machine shop, hangar, and during battle when tapped on appears to be backward, facing the opposite direction other units do.