recursal/Fanatic-Fandom huggingface dataset:
Mevyre Spellquiver (HISTORICAL)

Mevyre Spellquiver was one of the heroes of old -- Though not among the adventurers that resealed the Betrayer, she is known for her efforts in opening up Senfalas.

## History

### Background:

Mevyre was initially disowned from her family at a young age due to her more arcane heritage coming through, in a time when Senfalas distrusted the arcane. To this day, tracking her lineage any further back proves impossible due to this fact.

Exiled from the city proper, she made her living in the Visitor's District, primarily, with no shortage of odd looks from her kinfolk. In time, she formed a companionship with an elemental dragon she formed a deep bond with, known as Stormwind, as well as an elemental in the shape of a hawk known as Nimbus.

She was well known to have an ego, despite her circumstances, which is documented in particular detail in most books detailing the era.

### Adventuring Career:

Mevyre wasn't known for any large contributions to many of the well known conflicts of the era, -- though she is noted to have had some conflict with pirates -- though she is known for numerous minor contributions to a number of conflicts.. Her primary known accomplishment was as a hero protecting Senfalas from the Betrayer's siege.

### Retirement:

Among adventurers of the time, Mevyre is known to have retired relatively early, having instead turned her attention to leaving her mark on history through the education of future generations with the founding of Runewood University, an academy for instructing others on the use of the arcane. At the time, this saw much resistance, but in time played a large part in the elves of Senfalas eventually accepting the arcane.

It was with the acceptance of the arcane being more prominent in Senfalas that she earned a title of her own, separate from her previous family, gaining the name 'Spellquiver' as she carried on. This name is tied to the casting styles she developed, revolving around the use of magic and bow in conjunction.

She is known to have had a few children through surrogate arrangements, preferring to reserve herself. Little is known on the matter, though scholars theorize she had affections for Stormwind. Much of her lineage remains in Senfalas to this day, some claiming that the aforementioned arrangements involved a more prominent adventurer of the Era, Mayaku Ayume. Whether there is truth in this is difficult to prove.
Marshal Kodbringer

## History

Born as Gustav Kodbringer, Marshal Kodbringer was a quick rise in the Order of the Flame. Although he had the misfortune of often only ever fighting bandits, it wasn't until the Age of Might that he got a true promotion; fighting alongside Sir Gregory, of the Knights of the Flame's Ravenyard Branch in the **Battle of the Western Plains**, Kodbringer was one of the few Knights to survive the battle, ending up wounded, after a brutal duel with a Beast Champion, he lost his eye.

Due to being one of the few surviving Knights, Kodbringer was granted command of Ravenyard's forces, promoted to Marshal of the West for his Heroism and Skill, he would be the official Wall between the Beast Tribes, and Catania.

## Appearance

Kodbringer is tall, with vibrant red hair, and a flowing beard. An eyepatch is over one eye, and he has an old wolf skin over his shoulders, a beast he had slain many years ago as a boy. He is often dressed in fullplate, and wields a Greatsword as a Weapon.

## Personality

Kodbringer is known for being rather overzealous, as befitting a worshiper of Ragathiel, but cares deeply about his fellow man. He is skilled at strategy, and tactics, and wishes to protect the people of Catania.
Necrosteel

Necrosteel is a custom material that was invented in 52 months by **The Mother**.

## History

Necrosteel has been theorized by many intrepid Necromancers and Golemcrafters for many years, but the Mother was able to ultimately create it, and unveil it to the public on the 10th of Desnus, Year 11 of the Age of Might. Although she did not release the creation process beyond that of her company, **Necrotech Industries**. Necrosteel sees significant use among her own people, and especially in the creation of armor and constructs, as it holds negative energy better than other materials.

## Creation

*All information in this section is known only to Necrotech Employees, unless you have gained this knowledge through other means.*

The creation of Necrosteel is precise, requiring an ingot of Steel - or multiple ingots - to be superheated to the point it could be manipulated as normal, but instead of being plunged into water, it is instead plunged into the Negative Energy Plane through a small portal. It must be held there for precisely 60 seconds; any less, and it will not be enough to supercharge it with negative energy, and anymore, and it runs the risk of explosion.

## Special Features

Adding any magical enhancements to a Necrosteel item increases its price by 2,000 gp. However, if the spells utilized in the creation of the item are of an evil origin, such as the ‘Unholy’ Enhancement, which requires the evil spell, Unholy Blight, the cost is reduced by 5%. This cost reduction stacks with other Cost Reductions. This cost reduction applies if at least one of the spells used is Evil. If a Necromancy Spell or Death Sphere effect uses a Necrosteel Item as a Focus, increase the Caster Level of the effect by +2. This does not increase the maximum HD a Necromancer may control.

However, Necrosteel has a violent aversion to any Good spell, and if one attempts to enchant Necrosteel with a Good spell, it instead crumbles to dust.
House Hawall

**House Hawall** (established Desnus, 1 AM - disbanded 6 AM) was an unlanded Catanian noble house. Established with the knighting of Lady Sir **Baranya Hawall**, House Hawall immediately established a political alliance with Lady Sir Hawall's former house of Devyn, and the former shared resources freely with the latter.

## History

   Hawall family legend suggests that Baranya's distant ancestor, the Jarnish folk hero Jarvik Orcfoe, once fought alongside at least one of the Heroes Sixteen, and had, at one point, domesticated a basilisk and kept it as a hunting companion.

During the War of the Black Sea, House Hawall's companies served with distinction in battle against the skum, as well as serving in the garrison of Catania's expeditionary force to the Greyhold, alongside **House Arcturius**. In the latter part of the war, the Hawall companies remained stationed in and around the city of Catania, while Lady Sir Hawall fought in several high-profile engagements.

After the war, Lady Sir Hawall resigned her commission in the Catanian military, and her companies were subsumed by House Devyn.

When Lady Sir Hawall joined **her new husband's** expedition to the New World, House Hawall was disbanded, its remaining assets folded back into House Devyn.

## Holdings

As an unlanded house, House Hawall was not granted holdings by the Catanian crown.

## Inhabitants

House Hawall had few retainers; outside of Lady Sir Hawall's immediate family, her only retainers were her squad of men-at-arms, the Catanian 1st Hawall Company.

## Buildings

**Vérsce Manor**, in the city of Catania, was the seat of House Hawall's limited power. It was the semi-private residence of Lady Sir Baranya, but also served as a mustering point for the Catanian 1st Hawall Company, when the need arose.

## Former Members

* Lady Sir Baranya Hawall, Knight of Catania
* Sergeant-at-Arms Henrik Hawall, ret.
* Elena Hawall-Moscovi, owner of Moscovi's Antiquities in Catania, Kingdom of Catania
* Istvan Hawall, paladin of Abadar
* Ensign Pietra Hawall, sailor and trader
* Juste Goldwater, trader; betrothed to Pietra
* **Lucas Porter**, steward of Vérsce Manor
* 20 members of the Catanian 1st Hawall Company, the "Iron Kestrels"
* 30 mimbers of the Catanian 2nd Hawall Company, the "Darkleaf Overwatch"

## Rumors

Vile rumors about the knighthood of Lady Sir Hawall abound; some say that, since it was Duke **Eibon** of House Lethain who sponsored her for knighthood, she has secretly pledged information or other services to House Lethain in payment. Others say that Lady Sir Hawall is a coward, and unworthy of the title of knight. Still others claim that Lady Sir Baranya is a servant of Asmodeus, is secretly a tiefling, and hails from the moon. The veracity of any of these claims has yet to be determined.
Mythgate Star System

## Geography

The Mythgate Star System is home to approximately 11 stars, and two Stations. The majority of these systems are uninhabitable or otherwise barren rocks.

* **Mythgate:** The Core World, where most of the systems population resides.
* **Wildren's Rage:** An accidentally terraformed Storm World.
* **New Ithaca:** The first planet that was colonized by the New World Coalition after achieving space travel.
* **Baranya's Fall:** The location of a great battle, fought between an invasion of demons, and a group of Iomedae's Chosen.
* **Skeksha:** A Primal Planet that is largely untouched and untamed. In theory, it could be colonized, but the Skekshans are fiercely protective of it.
* **Skeksha Station:** The Station over Skeksha, a place for Adventurers to learn more, should they wish, as well as a haven for Dragons.
* **Haven Station:** The Station that resides over Mythgate, and the hub for most Adventurers.
* Mythgate II: A largely barren world, devoid of life.
* Mythgate IIb: The moon of II, with no life.
* Mythgate III: A barren world, devoid of life.
* Mythgate IV: A barren world, devoid of life.
* Mythgate V: A gas giant, somewhat useful for its potential for resources, but primarily untapped except by alchemists and similar.
* Mythgate VI: A barren world, devoid of life.
Dragon evolution

genus of dragons: Lyndwormieda, Wyvernyna, Draclolmadied, Cockatrishiea, w.draco and E.draco.

Dragon evolution is hard to research. Too do this we'll have to go back too the carboniferous period. when the first dragon the first dragon couldn't breath elementel power and just breath poison gas. near the end of the carboniferous period the first the dragon split 7 way. one line lead the lyndworm, wryms and Amphere. the next line lead to cockatries,
Evening Glory

### Worshipers

Attractive Undead, Immortality Seekers, Lovers, Artistic Necromancers, Erodaemons, The Lovesick

### Symbol

A hand wreathed in flower laden vines and bearing a heart shape stigmata

### Sacred Colors

Ice White, Baby Blue, Gold, Midnight Purple

Evening Glory is the goddess of eternal love, beauty, and obsession brought to fruition through undeath. She is worshipped by those that wish to preserve their appearance, relationships, and art for as long as this incarnation of the universe exists.

## History

A goddess with no true name most of Evening Glory's history has been lost to Abaddon itself much like the pasts of her divine servants. Some believe her to have once been an Archdaemon revered by hunted who were cast unto Abaddon by heartbreak and erodaemon alike. An upstart that once held her eyes trained on Charon's seat of power and waged war upon The Drowned Court itself with the aid of many others; intending to cut him off from the styx by consuming his divine realm with her own. Though as the tide began to turn and her plans began to fail she ascended, a second chance at realizing the true potential of love through a single kiss delivered unto her by a female cleric of Nocticula that now serves as one of her many heralds.
Battle of the Broken Dark

The Battle of the Broken Dark was a battle that took place at a remote entrance to the Darklands within the borders of **Senfalas**, between the army of Senfalas and a massed force of Drow.

## Origins

The Drow of the Darklands have long had an unknown, but troubled history with their surface brethren within Senfalas; little is still known about it. The only information that is known is that an unknown, unforeseen force of Drow emerged from the Darklands, and began to capture other elves, while killing those that stood against them. The Standing Army of Senfalas was deployed, and took the fight to the Drow themselves.

## Forces

### Army of Senfalas

The Army of Senfalas deployed numerous of it's best spearmen, who held the frontline, while having powerful axe wielding warriors, and numerous bowmen. They also had some light artillery, cavalry, and the support of some monstrous allies in the form of Giant Eagles, as well as a powerful Dragon.

### Unknown Drow Forces

The Drow forces deployed a large number of frontline swordsmen and spearmen, as well as several crossbowmen. They also had a powerful Hydra.

## Battle

The forces of Senfalas massed and readied themselves, their archers and artillery laying wasted to the approaching lines of the Drow, who had no artillery of their own. The Hydra was the only thing that managed to get close, which killed numerous Elves, but was quickly engaged by the Dragon, who annihilated it in short order. The Drow were routed extremely quickly, and Lord Zaca of Senfalas claimed total victory, without issue.

## Conclusion

The Drow were driven back to the Darklands, with many captured elves rescued from their clutches. Shortly after, that entrance to the Darklands was collapsed by Senfalas Mages.
Helga Thundersteel

## History

As a daughter of a Thane of Clan Thundersteel, Helga grew up within the confines of the Thundersteel clan in Thel Modir. She had access to the best tutors and instructors in her youth and trained in martial pursuits as well as theology. Her interests though lay in metal works. She would often be found in the heated forge works among the craftspeople of the clan, absorbing their knowledge and techniques in smithing during her formative years. Because of her sheltered upbringing, however, Helga does not have much experience in social graces, only learning what little etiquette from her tutors provided her. The Thundersteel scion only recently came of age, and is expected to perform her duties as befits her station amongst the clans of Thel Modir.

## Appearance

Helga is average height for a dwarf her age, although she is a bit on the heavy set side. She wears her golden locks loose, only weighed down by a golden tiara. She has light brown eyes that gleams golden in torchlight, and fair skin from her sheltered underground life. Her hands however, are calloused and rough from years of apprenticing at a forge.

## Personality

Helga has been taught from a very young age the virtues passed down her family and by the teachings of Torag. She is forthright and confident, almost boisterous. She is industrious and positive and works hard to better herself as well as others around her. She could sometimes be a bit naive due to her sheltered upbringing.

## Companions

Sette - Helga's knight and a blue scaled kobold. Helga's family adopted the kobold orphan as a baby and raised him to be her protector.

Jagannath - Helga wields the hammer Jagannath, her first masterpiece she forged in the fires of Thel Modir. The hammer has since gained sentience and is a devoted follower of Torag as well as her constant companion.
Character Page Format

To make your own character, hit the little button that looks like three dots, and then click 'Add a Page'. **You need to be logged in to see this.** The Infobox we use is called 'Character Template'. You may feel free to omit information you feel is extraneous, or would be otherwise unknown to players, but do not purposefully hide or lie about information present within.

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Foes

List your enemies. Maybe tell why they are your enemy.

## Goals

What do you hope to accomplish in this world?
Kiphon

## History

Early into the Age of Dynasties, a small town was built up in the dunes -- both marking a popular passage through the area, and acting as a mining town for claiming minerals from the resource rich region. Over time, however, the town's usefulness to the rest of the Khaldun Dynasty dwindled, as the ferry between Dahayla and Aba Kalem became a more popular method of travel beyond the dunes, as well as the drying up of minerals the town supplied. The town also found many struggles in keeping up with the dangerous predators that dwell within the dunes.

Kiphon has long sense dwindled from its time as a bustling tradecenter, now struggling to keep up with demands. Merchants from much of the rest of the Khaldun Dynasty refer to the town mockingly with the nickname "Siphon", as the town has occasions of needing more assistance than its resources earn in return.

## Geography

Kiphon is built along the **(Unnamed)** Dunes, a fair distance from any of the oases or coast. It features the main land route through the dunes, though little besides the Kapasat use the passage, most civilians favouring the ferries or airship travel. Many mines dot the landscape of the area, though most have been closed down due to the veins within running out. From a distance, the town is always found to look much larger than it is in truth, due to the large amount of abandoned buildings that make up the town -- many of which aren't even wholly intact.

## Inhabitants

As with most of the region, the town is made up primarily of humans, though it does also sport the largest dwarf population in the Khaldun Dynasty besides Qazar. A few dragonborn also live in the area, though mostly for the thrill of combat with the occasional beasts that come from the Dunes.

## Religion, Magic, Technology, and Military

As Ashsuru, besides in the category of Military.

### Military

Kiphon, despite its more dangerous location in the region, manages to be the most poorly guarded town in the Khaldun Dynasty. The Kapasat occasionally send forces to help, but the town more typically fend for themselves.

## People and Places of Interest

### Places

* **The Dust Mines:** Once the most thriving mine in all of the Khaldun Dynasty, it was renamed a few decades past. This once mark of pride of the town has since become something of a joke, the residents themselves even cracking jokes when they see someone desperate enough to try and strike it rich there.
Ghilaya

A view of the Consulate Building in Ghilaya.

The capital city of Al-Marila. Notable for its diverse population where humans are not the overwhelming majority of its residents, Ghilaya is famous as a destination city for tourists with its ample avenues of entertainment, public parks, infrastructure, and beautiful architecture cohesively built in Khalduni styles mixed with the influences of tribal nomads in its culture, food, and trade goods.
Languages of Mythgate

For the most part, languages within Mythgate are largely identical to languages spoken in normal Pathfinder. As such, we utilize the **nonhuman languages of Golarion**, as well as the **Darklands languages**. We abide by standard Pathfinder lore for this reason, which means that Earth Languages also exist. To clarify, this is *not a decision made by Mythgate, but one by Paizo.* Below, you'll find some custom languages we use in Mythgate.

## Normal Languages

Normal languages may be taken by anyone, freely, at any time. 'Common' as a language is the language spoken by the people of **Tolreiya** and **Calmera**. However, it wouldn't make sense to have that language be found everywhere, so some additional languages have been included.

* **Common:** The Common Tongue; this language is spoken widely across the continents of Tolreiya and Calmera, as well as Setrica, to a lesser extent.
* **Setrican Common:** Common language for the people of **Setrica**.
* **Ithel Common:** Common language for the people of **Ithel**.
* **Vaniya Common:** Common language for the people of **Vaniya**.
* **Sign Language:** Invented sometime in the earliest days of civilization, Sign Language is able to be taken freely by anyone. There is a variant Sign Language for each Common Language.

## Dead Languages

Dead languages are languages no longer used anywhere, but may be discovered and learned.

* **English:** Brought over by **The Companions**. It is used by extremely few.
* **Latin:** Similar to the above.
* **Russian:** Similar to the above.
* **Italian:** Similar to the above.
* **Japanese:** Similar to the above.

## Secret Languages

Secret languages are languages that are known only to a specific group of people, and rarely - if ever - taught to outsiders.

* **Strings Sign Language:** A Sign Language used by the **Strings Familia**, a crime family.
Grayson Hazel

## History

The day of Grays birth was anticipated with excitement from his fairly large family; the Hazels. A fairly well known family of knights sequestered to the small lumber village of Hazelwell, his father living out quite the sleepy and quiet life knowing that his titles would not be passed down to his sons. He would at least make them strong enough men to protect the quiet town he called home. The prospect of another child filled his chest with excitement, that is until he was visited by a seer. She introduced herself as a traveler and in need of shelter, and in exchange she would read the families fortune. Being the virtuous man that he was he of course wouldn't close his door to one in need and allowed her to stay and play at her craft. The craft that would soon make the hairs on the back of his neck stand on end, he was to have a son, two in fact. A sickly son who would almost be still at birth with a pale visage that nearly looked bleached like a ghoul, and that son would bring misfortune upon the family. The other, would not survive his birth, the first absorbing all the life force from him within the womb she regaled somberly.

## Appearance

### Grayson

Fairly scrawny in build and not particularly blessed in height Gray is the striking image of a sickly street urchin without the grime and dirt. His garb usually consists of heavy robes to help mask his meager self and a blindfold that engulfs half of his boyish face.

### Alvie

Nearly never straying far from his side is what appears to be a grey owl, though upon second glance one may question if it is even real or alive. It has two button eyes and more resembles a stuffed toy than an a breathing animal. Yet it moves and breathes like a regular animal none the less. Some have rumored to even hear it speak occasionally.

## Friends

#### Alvie:

A stuffed animal given life and Gray's most trusted companion and friend, often carried around like a comfort item.

#### Marcus Arcturius:

More than someone that Gray could call a friend, he near idolizes his commander and chief.
Morna Alari

## History

The cavern city of Morna Alari arose as the cavern complex beneath Mal Skut-Hashat became settled. The numerous miners and other laborers found it easier to live closer to their workplace, and the settlement grew spontaneously. It attracted many ratfolk from the Old World, many of whom became merchants to facilitate trade. Much of the ores and minerals of Pakon's production passes through Morna Alari.

## Geography

The metropolis rests mostly in a huge cavern within Mal Skut-Hashat, although many small branches sprawl out from the cavern as miners and sappers expand the tunnel systems. The cavern is a mere two dozen miles from the entrance in Jut Shakamb, but due to the spiderlike tunnel system, the journey is rarely without danger. Several tribes have established mercenary companies that hire themselves out to the merchants who transverse the cavern complex or to groups of miners who brave the depths to prospect for new veins.

## Inhabitants

The make up of the inhabitants vary slightly from the cities above group. Notably there is a large population of ratfolk and a sizable group of local drow who joined Pakon Uzg. Other races are greenskins that came down from the lands above for various reasons, and even kobolds who fled the regimented life of Thel Modir.

## Religion, Magic, Techology & Military

Hanspur is the patron deity of Morna Alari, and many ratfolk at least pay lip service to the water rat. There is a wide variety of other deities being worshipped in the city although there is a slightly disturbing trend of groups of cultists to various non deific beings that operate out of the metropolis.

Unlike the lands above, there is a lack of nature magic down in Morna Alari, this is mostly replaced by arcane magic mostly provided by the dark elves, and alchemical concoctions for ailments provided by the numerous alchemists that call the city home.

Mining technology is a big emphasis, and smart ratfolk have served as the forefront of inventors that serve the mining community. Most other things in daily life are provided by magic and manual labor rather than using technology.

The city recruits many ratfolk to join the military, and there is always a standing army that is replaced as soon as they are stationed elsewhere in the nation. The explosive birthrate of the ratfolk and their need for gainful employment have provided no lack of recruits. In fact, over a quarter of the nation's military forces consists of ratfolk that call Morna Alari home.

## Landmarks and Buildings

**The Illustrious Water Home of Hanspur** - This cathedral to the Water Rat has one hundred and one fountains connected by waterways that flow out into the city, providing it with fresh water.

**Fort Vhirret** - The fort houses the ratfolk garrison that watches over the city and its many tunnels. Since the occasional monster from the depths roam nearby, they are always on alert.

**Dusk Villa** - A sprawling estate built into a giant column of formed from stalagmites and stalactites. It is rumored to be one of the homes of the dark elf Vyanna, and a certain half orc is often seen visiting the estate.
Krasis

Realm of Progress

The city known as **Krasis,** is the divine realm of the ascending deity known as **Taviter**. Located within the plane of **Axis**, it's a newly formed divine realm that seems to have been bolstered by many awaiting arrivals of souls and similar that follow the deity or their beliefs. The place makes its popularity, besides being a new realm, with the diverse populace that came into it from far and wide. Despite the vast diversity of residents, it is controlled by **Taviter** with a strictness that befits the plane.

## History

There is not much history to the realm given its recency. However, the creation of it is already marred with a varied but similar telling. The beliefs go that Taviter had always been prepared for a realm, but that its first resident was required before they could claim it. The signal of its arrival would be the death of their father, **Durant Taviter**, and that Krasis would be the place that his soul shall go. His father would pass away on the 1st of Gozran, of Year 30 of the Age of Might, and thus began the creation of the realm. Taviter themselves was summoned to guide the soul to Krasis. It was time for the realm to be made.

However, for twelve days and eleven nights, Taviter took a long time to travel to the location that Krasis would be made at. The child of Durant was not so willing to part with their father so soon. Many regrets and many emotions they had to sort through, sorting through mortal and divine and how they'd combine, needed to be done in order for the realm to be made. When Taviter had finally grew past their grief and could accept the loss of their father, they made form on Axis and began the claiming of their divine realm. Having accepted the death of their parent, there was nothing holding them back any longer.

It is said that the gods that have realms on the Plane gave their support to Taviter's claiming, asserting only more fact to its long-awaited expectancy. The mortal-turning-god embodying a true divinity of mortal's in the creation of the land. It took moments, but the realm was outlined, the lands shaped and bountiful, and work was left to be done in it. That was the God of Mortals, Progress, and Culture's design for this realm. A place that was complete yet always growing and willing to learn. That is Krasis.

## Geography

The land of Krasis is marked by flush and vibrant green plains and flora. Clearer "skies" that make one wonder if they're in the Material Plane or not as they wander under it. There are waters and rivers flowing through with clear and wonderful design. The place boasts a great fusion of civilization and wilds that is a welcomed addition the the Eternal City.

## Inhabitants

The amount of inhabitants within the Divine Realm has not yet been discerned in full. It's what one would expect within a city of the great Eternal City, yet boasting a far wider variety of people, beings, and personalities that people find in other parts of the Plane.
Legna

To make your own character, hit the little button that looks like a page being turned in the top right, called 'Add new page'. The Infobox we use is called 'Character Template'. You may feel free to omit information you feel is extraneous, or would be otherwise unknown to players, but do not purposefully hide or lie about information present within.

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Foes

List your enemies. Maybe tell why they are your enemy.

## Goals

What do you hope to accomplish in this world?
Forests of Desire

The Forests of Desire are a natural wonder found on the continent of Ithel. **Theme**

## History

Rumored to be home to a powerful fey known as The Whisperer, this Forests of Desire is at best, a twisted fantasy, and at worst, a mass grave. It’s said that any who enter the forest with proper protection or a guide will find their desires coming to fulfillment, but in the worst way possible. Most who enter the forest are driven to insanity, hysteria, or psychosis. Visually, the forests of desire appear to be an otherworldly beautiful place, everything there designed and crafted to be appealing, enticing, and seducing. The sickness of the forest is that in its beauty lies its madness, compelling many to spend their lives, and their death, inside it’s predatory euphoria.
Etho

## History

Etho, although her last name is unknown it is well established that she does in fact have a family life outside of her adventuring, the daughter of a Butcher and a Surgeon who both are under the loving eye of the Midnight Lord. Etho lived a very healthy family life, loving parents and siblings, lots of time exploring her passions and even a few friends from other families who also similarly worshipped Zon-Kuthon. With this in mind one may ask; how are these people worshippers of the god of Pain, Loss, Envy and Darkness? Simply put they were taught at a young age to be envious of those who were experiencing suffering in their lives, who were experiencing Loss and Pain, they were raised to desire to be like those who many others would see as misfortunate.

They were physically trained to endure but they were not given the sweet kiss of pain, they weren't granted scars, none of this sort until they became of a certain age. Upon reaching 16 they were allowed to choose one place upon their body to mark with a scar or wound, this would be the only wound they would be allowed to inflict upon themselves, the rest was required to be from others. Her brother chose a massive gash across his chest, one of her sisters removed a finger and Etho when it became her time decided to one up them all in her own mind and removed her left eye.

The experience was painful beyond belief,

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Foes

List your enemies. Maybe tell why they are your enemy.

## Goals

- Share the pleasures of life with the world

- To exist eternally as to never be unable to feel pain.

- Start a family
Elaine St Claire

Just a girl with an enormous shield

Elaine is a soldier of Catania, known for abilty to combine might and magic to protect the soldiers and adventurers she travels with. She is played by Romaine.

## History

Elaine was born in Catania. From a young age, she seemed to inherit a superhuman strength and a divine inspiration from her status as one of the Chosen.

Though life was sometimes harshe, the neighborhood she grew up was filled with good-natured folks who looked out for each other. In this environment, she learned how to survive and protect. Several of the neighbors were older veterans who taught her how to fight, including a lizardfolk who taught her the teachings of the dragon deity, Apsu.

## Appearance

Elaine is a young woman with short lilac hair, lavender eyes and fair skin. Her figure is fairly athletic. She wears breastplate over comfortable clothing, and carries a tower shield, with no other weapons obviously seen.

## Personality

Elaine is a warm, polite girl in most social situations. She is commited towards fighting evil where she finds it and protecting her people. As a soldier, she is used to supporting hierarchy and structure. In combat, she focuses her efforts on defending her team.

## Friends

Lugh Flugel - A Master Swordsman and one of Elaine's closest friends.

Riki Ironwood - A fellow worshipper of Apsu, who seems to be possessed by several draconic beings. He helped craft the ridiculously large shield she uses in combat, and is yet another of Elaine's closest friends.

Furia - Riki's assistant and a close friend who Elaine absolutely adores.

Ranko Higanbana - Another friend that works with Riki.

Marcus Arcturius - Elaine is working with Marcus on the new nation of the Helios Impergium. Currently she serves as the Grand Diplomat for the nation.

Ulysses Cassius-Brokenrock - Ulysses helped Elaine by crafting her a Mithral Breastplate (known as *His Gaze*), free of labor charges. Since then, he's been a reliable friend she can call upon.

Bolverk - Bolverk saved Elaine from a deific-level curse and fought the daughter of a false CE dragon god alone in an honorable match. He is everything that Elaine wants to be! Too bad he's married cause she can't help but crush on him!

Kelius Drak - Newest member of Apsu's Blood.

## Foes

Dahak - the patron deity of evil dragons, particularly the chromatic dragons.

Evil Dragons in general

The Dark Tapestry

## Cohorts

### Lysander Ivansguard

Lysander Ivansguard - a noble Catanian veteran who Elaine relies upon to help lead and command her men in battle.

### Freya St Claire

**Freya St Claire** - Freya is a bounded spirit of her ancestor. Locked within a magic charm, Freya will often passively possess Elaine, communicating and offering support in the form of magic and technical expertise.

#### Elaine St Claire and Freya St Claire working together

With Freya's technical expertise, Elaine is able to use new weapons and gear.

## Goals

Her current goal is to help build up the nation of the Helios Impergium through peaceful and diplomatic means.
Leonard Moore

WIP

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Foes

List your enemies. Maybe tell why they are your enemy.

## Goals

What do you hope to accomplish in this world?
Lady Hebishi

## The Snake

*All information present on this page may be gleaned with a DC 80 Knowledge History or Knowledge Religion check. This DC is lowered to 60 if you are from Setrica. It is lowered further to 50 if you are from the Azure Empire. You cannot attempt this Check without prior permission.*

## History

Little is known about the woman known as Lady Hebishi; if that is even her real name, as it literally translates to 'Snake Death'. She was banished from the Azure Empire when she killed her parents with snake venom, although she didn't leave. Instead, she remained in the Empire, causing chaos throughout various points in history. It was discovered at some point she had been doing all of this in the name of **Abraxas**.

Eventually, she was caught once again, and this time, she was set to be executed, before abruptly escaping through unknown means. She then left the Empire entirely, and no sightings have been reported since then.

## Appearance

Hebishi is tall; much taller than most members of the Azure Empire, owing to her Tiefling heritage. She is a rather beautiful woman, and typically easily passes as human; until you see the two, faint horns at the top of her head.

## Personality

Insane. Unstable. Avoid interaction, report to authorities.
Harbinger

## Harbinger - Warlock Archetype

Choosing to focus on the empowerment of their blasts in lieu of expanded invocations, harbingers form more direct connections to the mystical energies their patrons employ, and as a result, they trade their diverse skill sets for a more focused approach.

## Limited Invocations

Harbingers gain only ½  the invocations known at the levels listed. At level 1, they only gain the initial invocation of their pact, and they do not gain their 2nd invocation until level 4, and so on.

This alters the invocation class feature.

## Delayed Invocations

The harbinger does not gain the Minor Invocations ability until level 10, the major invocations ability until level 18, and they cannot unlock fell invocations.

This alters the minor invocations, major invocations, and fell invocations class feature.

## Empowered Blast (Ex)

The harbinger increases the die of their eldritch blasts from their pact by 1 step (d4 becomes d6, d6 becomes d8, d8 becomes d10, etc.) up to a max of d12.

Starting at 3rd level, the harbinger can add ½ their warlock level (rounded down) to eldritch blast damage rolls.

In addition, at level 16, they gain a fourth eldritch blast beam.

This alters the eldritch blast class feature.

## Imbued Blast (Ex)

At 6th level, the harbinger may use her casting ability modifier in place of her Dexterity modifier for attack rolls of her Eldritch Blast.

This replaces the metablast study gained at level 6.
Mythgate (To The Stars)

Mythgate, and its Moon, Wildren's Rage

This page is for Mythgate, the Planet, and its description during the events of the Mythgate sidegame, Mythgate: To The Stars. It is within the **Mythgate Star System**.

## Geography

Mythgate has approximately five known continents, and several oceans.

* **Tolreiya:** Fertile plains, bountiful forests, and an enormous river spans throughout the center of the continent. It is a popular center of commerce due to the large amounts of flat land for building. The Khaldun Mercantile Company maintains a significant presence on this continent.
* **Calmera:** Hilly, and Mountainous, much of Calmera has been thoroughly mined by the various Corporations of the World.
* **Vaniya:** The home of the Dominion of Ithaca, and a popular land for craftsmen, as well as the best place to purchase general adventurer's gear, and Exploration ships.
* **Ithel:** The home of the Helios Imperium, and a popular land for those within the military, or more militaristic groups - mercenaries, martial adventurers, and more. It is the best place to purchase arms and armor, as well as combat ships.
* **Setrica:** Once a bustling supercontinent, Setrica was effectively destroyed after an unnatural disaster. The continent is uninhabitable, covered in near permanent radiation.

## Satellites

Mythgate has a handful of satellites that orbit the planet.

* **Wildren's Rage:** Once a moon, it is now a storm planet due to being terraformed inadvertently by a powerful Kineticist.
* **Haven Station:** The primary hub and station for the planet.

## Settlement Stats

### Spellcasting

8th - Spellcasting services above 3rd cost double the calculated price.

### Corruption

+6 (to Bluff City Officials/Stealth Outdoors)

### Crime

+5 (vs Sense Motive checks/Sleight of Hand)

### Law

+8 (on Intimidate & Diplomacy, if related to the law/well being of the town)

### Lore

+11 (on Knowledge & Diplomacy for Gathering Info)

### Society

+10 (on Disguise & Diplomacy to Alter Attitude)
Mayaku Ayume (HISTORICAL)

Mayaku Ayume is known as one of the heroes who helped reseal the Betrayer, in the Era of the Chosen.

## History

### Background:

Mayaku Ayume was one of the Mayaku siblings -- A group of several kitsune siblings who began adventuring. Though her eldest sisters -- Kikyo and Satomi -- ceased adventuring relatively early, Mayaku Natsuo is also well documented in history.

Ayume practiced a form of magic referred to as 'Dream Magic', and spoke often of a teacher she learned her particularly unique form of magic from, though no documentation of 'Anise' exists. Scholars still debate whether this form of magic had been able to overcome otherwise unfathomably large distances, or if it's simply a lack of paper trail.

She was well known for her intelligence and often described as beautiful, and tales often speak of her mesmerizing street performances.

### Adventuring Career:

Ayume was known for being one of the most active adventurers, during the Era of the Chosen, participating in ensuring the Betrayer's resealing, investigation into a cult of witches, resolving a doppelganger infestation in Lightreach, and working with vampire slayers. Though known to have been well traveled, she was particularly connected within Catania and Thel Modir.

During her adventures, she is known to have acquired a large amount of documents regarding engineering, which she saw to the translation and copying of, before gifting them to the dwarves of Thel Modir. This led to a particular boom in technology for the dwarves, who gave her an honorary title as a Thane of Clan Thundersteel, and gifted her a ring to clarify her position.

### Retirement:

After her questing amongst the heroes who resealed the Betrayer, she founded The Heroes' Archives. She spent the remainder of her life seeking out information to record for future generations of adventurers, before mysteriously disappearing some time later. During her later years -- and since her disappearance -- the Order of Lorekeepers took up assisting this endeavor.

Many families, to this day, claim to be able to track their lineage back to Ayume -- Perhaps more than most other known adventurers of the time. Though the passage of time has made defending or verifying any such claims particularly difficult. Many families who claim this heritage come from a variety of races, stating that the passage of time has eliminated the kitsune traits in the bloodline.
Mewlie

## Mewlie Rodriguez

Mewlie Rodriguez is a simple guard of Astarielum. He may look like stereotypical warrior, but his proficiency in alchemy let him push his body far enough to overwhelm is opponents while his healing potions are always handy. As a former slave, he values his freedom, but always feels hollow without someone, who he could call his master.

## History

Mewlie was born as a son of slaves in a small village "Morsk" in Myandra Kingdom. He doesn't remember his parents at all, because he was bought by Astra: a knight, who owned Morsk and known for buying animal-like races as slaves. Our fox got lucky there and he was trained to be a simple servant of Astra's house. But he had some interest in alchemy after one of them came to his lord as a guest. Astra, seeing an opportunity in creating his personal alchemist, helped Mewlie to become a student of one of them.

As time goes and Mewlie gets more experience in alchemy, a group of iron rank adventures called "Fire force" managed to buy him off Astra at his 15th birthday to have him as a personal healer of the group. He served them well, and managed to start creating his "Theory of pill alchemy", which would take a main role in his grow of power. As adventures did quests, Mewlie trained with swords and armor, sometimes taking small lessons off Alexander, the most expirienced member of "Fire force" and the leader of said group. And day after day, he managed to earn some money to buy his freedom out at 18th birthday.

That's the time when Mewlie discovered he is one of Chosen, which can use Waystones and have better raise threshold, which he used to push his body even further and raise higher in ranks of Adventurer's Guild that his former group. But, without actual point in life, he decided to join The Mage's League and become a guard there, thinking, what he could do for now.

## Appearance

Mewlie is an orange-colored kitsune, which always walks around in his anthropomorphic form. He has humanoid and even fox forms, but they're rarely used. His mithral armor covers him from head to toes and has coloring of guard of Astarielum. His belts seems to be full of potions with different colors while backpack holds a greatsword on his back.

## Personality

Mewlie is a pessimist. He always watches for everyone and everything and prepares for worst. He tries to hide it, but he's really bad at it, as he has a habit to tell what he actually thinks. He loves alcohol, but he can never let himself get drunk because of preparing for worst. His stubborn nature lets him to be persistent at his alchemy craft and determined in face of danger.

## Friends

Astra, a small knight, which owns a village called "Morsk" in Myandra Kingdom. They still talk with each other in good tone as Mewlie is thankful for what Astra did to him.

Small iron rank adventure group "Fire force". They envy that Mewlie could do so good as a chosen one, because no one of them is chosen, but they still treat Mewlie as one of them.
House Haitomi

### Motto

"The perfect blossom is a rare thing. You could spend your life looking for one and it would not be a wasted life."

## History

The History of the Haitomi family is a newer tale, one only ranging for a few generations but always holding complete loyalty to the Emperor in the **Azure Empire**.

During the day the head of the house's wife, Yua Haitomi made sure to keep their house representation with a clean title, giving aid to families who wished for their children and future children to be blessed under Tsukuyomi or Amaterasu while also hosting extravagant gatherings to keep moral high within the Azure Empire, and healing the wounded whenever needed for the Azure Empire's militia.

The head of the house, Kenichi Haitomi, was rarely seen...or if you did meet him long enough, you didn't live long enough to tell the true tale. It is rumored that Kenichi works from the shadows, appearing as an assassin for the Emperor on those who spoke ill on his name, while others claim to have seen him within the Emperor's militia's ranks, some even rumoring that he ran away from the family name. Several mob members claimed to be working under the Haitomi name, but only the Emperor truly knew of Kenichi's whereabouts.

The village that the villa rested nearby in was known for their kitsune clan, whom was typically blessed with the sun or tainted with the moon.

Rumors of an expedition taking place by **Sarishrinne** onto new soil, House Haitomi leapt onto this opportunity and followed suit. Sending over a ship of their own to ride along with the rest, they hoped to eventually set up a settlement of their own on the new land.

## Holdings

Within the Haitomi lands rests their villa, a rather small-to-medium sized temple. Part of the temple allows citizens to enter upon the grounds during the day to seek an audience with Yua Haitomi. The rest of the grounds consisted of a small hamlet of a few citizens.

## Inhabitants

The Haitomi estate typically consisted of kitsunes and humans but accepted most races to enter within their grounds, should none cause a fuss.

## Known Members

**Kenichi Haitomi** - Head of the Haitomi Household.

**Yua Haitomi** - Wife of the head of the household.

**Aruna Haitomi** - Daughter of Yua and Kenichi Haitomi.

**Tsuchimikado Haitomi** - Adoptive son of Yua and Kenichi Haitomi.