Modules

Modules, after being unlocked at level 140, are the 'helping hands' on the Helpers, which, when added on to the Helpers, give extra stats or bonuses in accordance to their type. There are many types of modules, with great amounts of effects, both positive and negative, all of which may help out while defeating enemies within Missions.

It is also possible to have different presets of Modules allowing to have different setups for different occasions from level 550.

***Trashing modules is also possible either by dragging the modules into the trash bin or by SHIFT+clicking on selected modules and clicking on the trash bin.***

*Currently there is a limit of a **total of 250 Modules (which may be boosted with Caravan or VIP) and 50 Octagons** the player may have at one given point.*

### **Module Types**

While at the beginning all of the Helpers have identical **2** slots for the modules, this may be increased with the upgrades from the Shop. If the player is capable to buy these upgrades, **it is highly recommended to do so as early as possible in the game.**

Additionally, module setups may be ***copied/pasted/undoed for easier module variations and/or testing.***

***Please also note that each Fuel Spent from **modules** also increases the starting bounties (Platinum, Gold and XP) by 10%.*** *For example, with 50 Fuel spent per Mission, starting bounties are multiplied **by 55**, with 100 Fuel, starting bounties are multiplied **by 110**.*

#### **Regular Modules**

All of the regular modules may be inserted to **any** Helper slots, but the bonuses can be boosted only for the **specific** Helpers.

*Players are able to receive +5 M-Cores for these modules, if they are dismantled.*

#### **Helper-Specific Modules**

All of the Helper-Specific modules may only be inserted to Helper-specific slots *(for example Health-only, as shown below)*, but the bonuses may be both Helper-specific as well as shared among all of the Helpers

    *Players are able to receive +9 M-Cores for these modules, if they are dismantled.*

#### **Universal Modules**

Universal modules may be inserted to **any** Helper slots, and the bonuses **are shared** among **all** of the Helpers.

    *Players are able to receive +5 M-Cores for these modules, if they are dismantled.*

#### **Arena Modules**

Arena Modules are the the Modules, which may **only be assigned to the Arena Heroes** and cannot be inserted onto the Helper slots. While they may not be useful during any Missions, Arena Modules are especially useful when fighting within the Arena, as they boost the Arena-related stats as well as Arena Advantage, which is needed to be able to win fights easier within the Arena.

Other types of Modules may also be used within the Arena, **without the exception of being Arena-only.**

    *Players are able to receive +25 M-Cores for these modules, if they are dismantled.*

#### **Legendary Modules**

Legendary Modules are very powerful modules, which may have different bonuses and can be inserted onto **any** Helpers, **however**, it is only possible to insert **one Legendary Module per Helper** and **maximum of 4 Legendary Modules may be used within all different Helper types.**

    *Players are able to receive +35 M-Cores for these modules, if they are dismantled.*

#### **Elite Modules**

Legendary Modules are very powerful modules, similar to Legendary Modules, which may have different bonuses and can be inserted onto **any** Helpers,

Differently from the Legendary Modules, it **is possible** to insert as many different Elite Modules onto ones Helpers, but it is **only possible to use a maximum of 4** Elite Modules among all of the Helper types.

*Additional Notes:*

* *If the player is able to purchase an upgrade from the Shop, which **increases the maximum Elite Module slots, it is highly recommended to purchase these upgrades.***
* *It is also possible to unlock more Elite Module slots with Valor Points which is one of the cheapest and fastest ways to earn new Elite Module Slots.*
* *Players are able to receive +20 M-Cores for these modules, if they are dismantled.*
* *Keep in mind that these modules are only available for players from level 1050.*

#### **Ultimate Modules**

Ultimate Modules are highly powered Modules with one of the best possible bonuses for the Helpers. Unfortunately, it is **only possible to use a maximum of 1** Ultimate Module within all of the Helpers.

    *Players are able to receive +50 M-Cores for these modules, if they are dismantled.*

#### **Octagons**

Octagons are a special type of Modules, which may only be unlocked after level 1 200 and received for ever 38th Activity Reward, through Chest rewards or Premium Offers.

Octagons are the only Modules which can be fully customizable with custom attributes, all of which may be within the Octagons. Keep in mind that Octagons take a **2 x 2** space in the Module slots.

    After receiving the Octagons, players are able to open their stat upgrade table after equipping them onto their module slots and clicking on them. It is also possible to have a Platinum Clicker attribute on the Octagons, which is the can be rarely found on other higher-level modules..

These kind of Modules are especially powerful as well as upgrade-able with the usage of M-Cores, all of which have distinct prices:

* Single attribute type randomization costs 75 M-Cores
	+ *This option will change the attribute type to any other attribute and **remove** the previous one.*
* Single power type randomization costs 200 M-Cores
	+ *This option will allow the player to change the value of the **current** attribute within the aforementioned range. According to stat, player may choose either to keep the old value or change into a new value.*
* Full Octagon randomization costs 30 M-Cores
	+ *This option will randomize **all attributes** within the Octagon and **remove** the previous ones.*
* Upgrade of the Octagon costs 300 M-Cores + the same level Octagon
	+ *This option will **remove 2 Octagons** which were used in the process to create a brand new Octagon with **similar** attributes.*

Octagons have a total of 9 upgrade levels, 9th level being the highest. Players are able to 'sacrifice' their one Octagon for the purpose of raising the Octagon level by one level for another Octagon (upgrade requires 300 M-Cores (This cost may also be lowered by 50% and later by 95% if corresponding Caravan upgrades are bought) + the same level Octagon).

Octagon levels **raise the maximum amount of the attributes** on the Octagons and **the amount of attribute ranges** which could be on the Octagons, thus allowing the Octagons to become even stronger.

Octagons may contain the following attributes:

* Single +%, +% to Others, +% to All & -% values
* Platinum Bounty
* Gold Bounty
* XP Bounty
* Ruby Bounty
* Health per Click
* Ammo per Click
* Damage per Click
* Damage Boost to Power-UPs
	+ *This amount of damage is added to each of the Power-UPs*
* Healing Boost to Power-UPs
	+ *This amount of healing is added to each of the Power-UPs*
* Armor
* Rubies for EXTRA Fuel spent
* MAX Ammo
* Maximum Health
* Arena Advantage
* Additional Fuel usage
* Platinum Clicks

As the Upgrading of the Octagons needs **two of the same level Octagons** **plus the M-Cores**, increasing the Octagon level may be quite expensive as many Octagons are lost in the process and the final Octagon may not be as strong sufficient as may be needed.

The table below summarizes the costs of the Octagon Upgrades with the total costs of Octagon amounts as well as base costs in M-Cores. These costs may also be lowered **by 50%** and later **by 95%** if corresponding Caravan upgrades are bought.
*Keep in mind that Level 9 Octagons may only be crafted after purchasing the corresponding Caravan upgrades*

Upon Reaching certain Octagon levels, additional benefits may also be seen:

* From **Octagon level 5** the **power change cost is reduced by 35 M-Cores.**
* From **Octagon level 6** the **attribute type change cost is reduced by 10 M-Cores**. + You can pick from **1 additional attribute type.**
* From **Octagon level 7** the **power change cost is reduced by 25 M-Cores**. + You can pick from **1 additional power type.**
* From **Octagon level 8** you can have **mixed attributes (% to all + % minus + % single + % all except).**

*Upon dismantlement of any Octagon the player will receive 150+50\*Octagon Level amount of M-Cores.*

Additionally, after reaching 45th Caravan Upgrade level, players may also use "M" (Multi Random) option near the attributes.

This option cost in M-Cores is 7 times the regular reroll costs, instead of 10 times. After using the "M" (Multi Random) option, it will give the player a choice of 10 different values to choose from for the selected attribute, which may let the players get their wanted stats easier.

**Side Notes**

* All attributes have same chance of appearing, just some can't appear when others are within the Octagon. For example, the player can't get plus % when there is -%, or cant get to\_all% if there is already other %.
* The power of the Octagon depends on the player level and also on the current chapter.
* The power changes only if the player does any module action (change power, randomize, upgrade...).
* If the player has a lvl 5 Octagon, and does few chapters, then it would be fine to refine the Octagon for higher power boosts. Also keep in mind that some attributes do not depend on chapters, such as %, platinum clicks and few others.
* Players may only have a total of 50 Octagons (or 100 if they have VIP Status). If they have more, they will not be able to claim any unless they disassemble them or upgrade them.

#### **Super Octagons**

Super Octagons are very special types of Octagons, which may only be aquired after purchasing the Caravan upgrade lvl 52.

Super Octagons are highly expensive and first upgrade costs **5 lvl9 Octagons & 90 000 M-Cores,** which will become higher with every upgrade. After purchasing the upgrade, the Octagon becomes a level 10 Super Octagon and the player may only have 1 of it in their inventory.

*Each upgrade will increase the possible attribute values by 15% per level up to a maximum of lvl16 Super Octagon level.*

#### **Other types of Module Types**

Some Modules have the following specifications, which can also be sorted after clicking the "Module Type" buttons on the top of the Helper dialog:

* Usage of extra Fuel
* Legendary Modules
* Elite Modules
* Ultimate Modules
* Arena Modules
* Explosive Insta-Heal
* Progressive Insta-Heal
* Finish Starting Quest
* Clicking **Attack Button** now completes quests that require **clicking on Heal**
* Clicking **Attack Button** now completes quests that require **clicking on Gold**
* Clicking **Gold Button** now completes quests that require **clicking on Heal and Attack**

### **Filters**

There is also an option to sort the Modules at the bottom of the Module dialog in accordance to the following categories:

#### **By % bonus**

* % bonus to 1 Helper - gives bonus to the Helper, on which the Module was mounted
* % bonus to all Helpers - gives bonus to **all** Helpers
* % bonus to all other Helpers - gives bonus to **all** Helpers, **except** the one, onto which the Module was mounted on
* negative % bonus - gives **negative** bonus to the Helper
	+ *% bonus does not affect modules with bounty values, only per second values for damage, gold, heal and ammo*

#### **By Bonus type**

* Platinum Bounty
* Gold Bounty
* Maximum Health
* Damage per Click
* Damage Boost to Power-UPs
	+ *This amount of damage is added to each of the Power-UPs*
* Healing Boost to Power-UPs
	+ *This amount of healing is added to each of the Power-UPs*
* Armor
* XP Bounty
* Rubies for EXTRA Fuel spent
* MAX Ammo
* Health per Click
* Ammo per Click
* Platinum Clicks

#### **By material usage upon Mission start**

* uses Fuel on Mission start
* uses Auto-clickers on Mission start
* except Fuel or Auto-clickers on Mission start

Within all of the Module types Helper-specific co-exists with each other, but mat **only be used by the specific Helper type**, which are:

* Damage Helper
* Gold Helper
* Healing Helper
* Ammo Helper
* Legendary Module
* Elite Module
* Ultimate Module
* Except super Modules (Legendary, Elite, Ultimate & Octagons)
* Except Ultimates
* Except Ultimates & Octagons
* Octagons
* Octagons (by level)
* Except Octagons
* Arena Modules

#### **Other types**

* Quest related Modules - which give the following boosts:
	+ Clicking **Attack Button** now completes quests that require **clicking on Heal**
	+ Clicking **Attack Button** now completes quests that require **clicking on Gold**
	+ Clicking **Gold Button** now completes quests that require **clicking on Heal and Attack**
	+ Finish Starting Quest
		- *This works only once per mission (only max 1 quest is finished).*
* Others, which are:
	+ Explosive Insta-Heal
	+ Progressive Insta-Heal

* Those that are in NO Presets (allowing the "trashing" of Modules **without confirmation**)

### **Achievements**

There are also 8 Module-related achievements, which are:

* Module Hoarder - Collect X amount of Modules
* Transhumanist - Collect X amount of Legendary and Elite Modules (both counted together)
* Module Master - Total X amount of percentage for your helper upgrades
* Single Percentual - Have the highest single % bonus on modules (calculates on mission start)
* Module Tanker - Spend huge amount of Fuel on a single mission start (calculates on mission start)
* Octagonist - Do Octagon changes (upgrade, change, randomize)
* Octagon multilevel - Sum of your Octagon levels
* Destroyer - Destroy octagons