recursal/Fanatic-Fandom huggingface dataset:
Swift Sword

{{#cargo\_store:
\_table=Items
Forget about taking your time. To get real results, strike hard and fast.
137 (208) DPS
}}

The **Swift Sword** is a sword-type weapon which deals critical hits against enemies while the player has increased movement speed.

## Details

* **Special Effects:**
	+ Deals ~1.5x damage (208 base critical DPS) if the player has a movement-speed buff (most reliably gained by killing several enemies within a small time period).
* **Breach Bonus:** 0.25 / 0.25 / 0.25
	+ **Base Breach Damage:** 56.25 / 62.5 / 87.5 (78.75 / 93.75 / 140)
	+ **Base Breach DPS:** 172 (260)
* **Combo Duration:** 1.2 seconds
	+ **First Hit:** 0.35 (0.25 + 0.1)
	+ **Second Hit:** 0.3 (0.2 + 0.1)
	+ **Third Hit:** 0.55 (0.35 + 0.2)
* **Tags:** InstantBlueprint, UnlockInPublicEvent
* **Legendary Version: *Celerity***
	+ **Forced Affix: Full Life Damage**
		- "+50% damage when your health is at its maximum."

## Synergies

* Due to its nature of dealing critical hits when under the effect of a movement-speed buff, the Affix "Increases your movement speed after the death of an enemy for 5 seconds" synergises quite well with Swift Sword, as it will require the death of a single enemy to substantially increase its effectiveness.
* The mutation Frenzy works well in tandem with the Swift Sword as both the critical and health leech will be active upon acquiring a movement-speed buff, enabling one to heal a significant amount of health while also dealing critical hits.
* The Velocity mutation makes the critical hit time window three times larger.
	+ Note, however, that this mutation only increases the duration of the standard multi-kill speed boost; it does not affect other speed boost effects, such as from weapon affixes.
* The Masochist mutation grants a movement speed increase upon receiving trap damage, and caps the trap damage at 10% of the player's max HP. This is highly effective against bosses such as the Giant and the Hand of the King, which have traps within their arenas.

## History

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```
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}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Food market

**Food market** is a card in the game.

## Effect

File:Food market card.png
Food market lets the player buy items with Gold. The market only sells items that are either food, fruits or vegetables.

List of items that can spawn in Food market

* Apple, Avocado, Carrot, Cheese, Divine meat, Eaten apple, Golden pepper, Grape, Honey, Jack-o'-lantern, Kiwi, Lemon, Meat, Mushroom, Pear, Pepper, Pineapple, Poisonous mushroom, Pumpkin, Strawberry, Tomato, Watermelon

* For the Gold prices of items that can spawn, see Gold.

## Sources

Food market can be found in theTown/Village levels.
Ice Shield

{{#cargo\_store:
\_table=Items
}}

The **Ice Shield** is a shield weapon which freezes nearby enemies when parrying an attack.

## Details

* **Base Absorbed Damage:** 75%
* **Special Effects:**
	+ Parried melee attackers are frozen for a short duration, and subsequently slowed down.
	+ Parried projectiles and bombs freeze freeze enemies.
* **Breach Bonus:** 0
	+ **Base Breach Damage:** 20 (40)
	+ **Base Breach DPS:** 54 (108)
* **Tags:** Shield, Ice

## Trivia

* The Ice Shield was added in *The Legacy Update*, alongside Ice Armor, 2 new survival mutations, Heart of Ice and Frostbite, and the Flying Alcoholic Outfit as part of the winter theme of the update.

## History

* 1.8: Reflected grenades now freeze enemies on explosion.
* 1.9: No longer can get "Victims Burn when they die" Affix.

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}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
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```

}}
Purse

## Purse

### Effect

The purchase price of cards is reduced by 5 Gold coins

### Can spawn in

* Chest of the dead
* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

17
16
7

### Unlocking requirement

Complete the A lot of pockets achievement

**Purse** is one of the items in the game.

## Note

* This item does not work for Blood altar and Chest of the dead.
Healing root

## Healing root

### Effect

[Destroyed after use] The next Poison card you pick up will not apply Poison

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Alchemist store and Alchemist store levels
* Treasure levels

## Base prices

### Health

3
N/A
1

**Healing root** is one of the items in the game.
Time shield

### Effect

When starting a level, you gain 1 Armor durability for each enemy attacked in the previous level

### Can spawn in

* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels
* Forge and Blacksmith store levels

## Base prices

### Health

17
N/A
7

**Time shield** is one of the items in the game.
Heart

**Heart** is a card in the game.

Heart increases player's maximum health and heal their health by 1.

* The amount of max health and healing can be increased with Night feather.

* Iron block: [Cannot be stacked] The **Heart** card gives you 7 Armor durability but do not increase your max HP
* Living heart: [Cannot be stacked] Replaces all **Heart** cards with items cards in all future levels

## Sources

Heart can be found in:

* Loot card from bosses.
* Battle levels (if player has Life orb).
* Chance in Chest, Merchant chest, Store and Alchemist store cards.
* Chance in Treasure, Shop and Potion levels.
* Healing levels.
Blue skull

## Blue skull

### Effect

When you receive Skulls, you receive 1 Mana point

### Can spawn in

* Chest of the dead
* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

24
22
9

**Blue skull** is one of the items in the game.

## Synergies

* Bone shield: Get 1 Skull after being attacked by an enemy
Medicinal plant

## Medicinal plant

### Effect

[Cannot be stacked] All healing potion cards heal you from Poison

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Alchemist store and Alchemist store levels
* Treasure levels

## Base prices

### Health

13
N/A
6

**Medicinal plant** is one of the items in the game.
Nut

## Nut

### Effect

You get 3 Armor durability and Blindness x2 when starting a level

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

13
N/A
6

### Unlocking requirement

Complete the Near Death achievement

**Nut** is one of the items in the game.
Mana potion

**Mana potion** is a card in the game.

## Effect

Mana potion gives the player an amount of mana.
The amount of mana and number of Mana potion cards in each battle level:

 Base number of Mana potion cards
 Base mana amount

### Synergies

* Axe: All **Mana potion** cards inflict 2 damage to nearby enemies (orthogonal and diagonal)
* Headband: [Cannot be stacked] Randomly replaces all Shield cards with healing potion, **Mana potion** or Gold coins cards
* Book of mana: Increases the chance the the enemies' loot is a **Mana potion** card

## Sources

Mana potion can be found in:

* Loot cards from enemies.
* Battle levels.
* Chance in Chest, Store, Alchemist store and Tavern cards.
* In Chest, Shop, Alchemic shop, Treasure and Potion levels.
Ring of revenge

### Effect

[Cannot be stacked] If you have less than 4HP and no Armor durability left after being attacked, your Power becomes available

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Jewelry store and Jewelry store levels
* Treasure levels

## Base prices

### Health

13
N/A
6

### Unlocking requirement

Complete the Always on your feet! achievement

**Ring of revenge** is one of the items in the game.
Iron block

### Effect

[Cannot be stacked] The Heart card gives you 7 Armor durability but do not increase your max HP

### Can spawn in

* Chest of the dead
* Dungeon levels
* Chest and Chest levels
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Forge and Blacksmith store levels
* Treasure levels

## Base prices

### Health

17
16
7

**Iron block** is one of the items in the game.

## Note

* This is a starting item of Azerty. For Azerty only, it is stackable.
* Heart cards do not give +4 max health if player use this item with Night feather
Flask of blood

## Flask of blood

### Effect

Removes 2 Potion cards from all future levels

### Can spawn in

* Merchant chest
* Chest and Chest levels
* Store and Store levels
* Cursed chest
* Random item levels
* Alchemist store and Alchemist store levels
* Blood altar
* Treasure levels

## Base prices

### Health

5
11
2

**Flask of blood** is one of the items in the game.

## Note

This item will remove 2 Potion cards (including Health potion and Mana potion)
Raven

## Starting items

* Vitality blade x1
* Tomato x1

**Raven** is the seventh playable character in the game.

## Introduction

> On the battlefield, this warrior uses his rage and his sword to win. Even at the risk of his health.
>
>

## Powers

### Increase in power

*Doubles the values of visible sword cards.*
Cost: 4 Mana points.

### Sword of light

*Heals you by 2 HP for each visible Sword cards.*
Cost: 5 Mana points.

### Armor!

*Makes Protection cards appear in the empty slots near you.*
Cost: 4 Mana points.
Golden beetle

### Effect

Adds 1 Chest card for each corrupted item in your inventory, in all future levels

### Can spawn in

* Chest of the dead
* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

16
15
6

**Golden beetle** is one of the items in the game.
Divine flower

## Divine flower

### Effect

Add a Golden chest card at the beginning of all future levels

### Can spawn in

* Chest of the dead
* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

40
40
11

**Divine flower** is one of the items in the game.
Vitality dagger

## Vitality dagger

### Effect

[Cannot be stacked] The bosses' loot will always be a Healing potion cards

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Forge and Blacksmith store levels
* Treasure levels

## Base prices

### Health

10
N/A
4

**Vitality dagger** is one of the items in the game.
Broken orb

## Broken orb

### Effect

Get Protection x4, Greed x4 and Stealth x4 when you pick up a corrupted item

### Can spawn in

* Chest of the dead
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Jewelry store and Jewelry store levels
* Treasure levels

## Base prices

### Health

13
15
6

**Broken orb** is one of the items in the game.
Black beetle

### Effect

Adds 1 Protection card for each corrupted item in your inventory, in all future levels

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

16
N/A
6

**Black beetle** is one of the items in the game.
Assassin's Dagger

{{#cargo\_store:
\_table=Items
Light but deadly if you know how to use it.
134 (402) DPS
}}

The **Assassin's Dagger** is a dagger-type melee weapon, which deals critical damage when hitting enemies from behind.

## Details

* **Special Effects:**
	+ Deals critical damage when it strikes an enemy from the back.
* **Breach Bonus:** -0.25 / 0
	+ **Base Breach Damage:** 24 / 35 (72 / 105)
	+ **Base Breach DPS:** 118 (354)
* **Combo Duration:** 0.5 seconds
	+ **First Hit:** 0.2
	+ **Second Hit:** 0.3 (0.2 + 0.1)
* **Tags:** UnlockInPublicEvent
* **Legendary Version: *Vice***
	+ **Forced Affix: Back Damage**
		- "+15% damage on backstabs."

## Location

Found in a secret area up and to the left of the starting point in the Promenade of the Condemned.

## Synergies

* Using it together with Phaser is an easy high damage crit enabler as it teleports the player behind the enemy.

## Notes

* The critical hit cannot be applied to Spawners, Protectors, Shockers, Impalers, Maskers, Conjunctivius, or the Giant, due to the fact that they have no backside.
	+ The same occurs with the Vorpan, as these enemies don't have a frontside either.
	+ It also cannot be applied to Euterpe, as she will always face the player.

## History

* 0.0: Introduced
* 1.4: Changed from  Brutality to  Brutality/Tactics.
* 2.1: Changed from  Brutality/Tactics to  Brutality.
* 2.4:
	+ Base DPS increased from 100 (300) to 134 (402).
	+ Base breach DPS increased from 90 (270) to 118 (354).

```
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}}

```
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}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

pl:Ostrze zabójcy
Pear

### Effect

[Cannot be stacked] When starting a level, the durability of your armor matches your HP

### Can spawn in

* Chest of the dead
* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Food market
* Treasure levels

## Base prices

### Health

20
18
9

### Unlocking requirement

Win the Blindness challenge

**Pear** is one of the items in the game.
Black Knight

## Starting items

* Dragon wing x1
* Monster bone x2

**Black Knight** is the second playable character in the game.

## Introduction

> This mysterious black knight inspires both rage and fear. They know how to use strength and cunning to attack their enemies.
>
>

## Powers

### Concealment

*Gains Stealth x3.*
Cost: 3 Mana points.

### Swinging sword

*Inflicts 1 damage to a visible non-boss enemy. Reapplies this effect until an enemy dies.*
* Continously deals 1 damage to a random non-boss enemy until an enemy dies.

Cost: 5 Mana points.

### Wave of fire

*Inflicts 1-5 damage to visible enemies.*
Cost: 5 Mana points.
Coal ore

### Effect

As long as you have Blindness, gives -1 to Enemy cards. Does not apply to bosses

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

13
N/A
6

**Coal ore** is one of the items in the game.
Spectral sword

## Spectral sword

### Can spawn in

* Chest of the dead
* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Forge and Blacksmith store levels
* Treasure levels

## Base prices

### Health

17
16
7

### Unlocking requirement

Complete the So close achievement

**Spectral sword** is one of the items in the game.
Vitality blade

### Effect

[Cannot be stacked] Replace all Healing potion cards with Sword cards in all future levels

### Can spawn in

* Chest of the dead
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Forge and Blacksmith store levels
* Treasure levels

## Base prices

### Health

13
15
6

**Vitality blade** is one of the items in the game.

## Note

* This is one of the starting items of Raven, and the challenge Stealth attacks.
* The increased healing amount for Health potion cards from other items (such as Carrot, Honey and Red beetle) will not be kept when they get turned into Sword cards.
Greed ring

## Greed ring

### Effect

[Cannot be stacked] When you lose Greed, your Power becomes available

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Jewelry store and Jewelry store levels
* Treasure levels

## Base prices

### Health

13
N/A
6

**Greed ring** is one of the items in the game.
Spear

## Spear

### Effect

When you attack an enemy, deals equal damage to the one behind them

### Can spawn in

* Chest of the dead
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Forge and Blacksmith store levels
* Treasure levels

## Base prices

### Health

17
16
7

**Spear** is one of the items in the game.
Vitality choker

### Effect

When you use your power, lose all your HP (except 1) and gain 7 armor durability

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Jewelry store and Jewelry store levels
* Treasure levels

## Base prices

### Health

13
N/A
6

**Vitality choker** is one of the items in the game.

## Note

* If player uses the power "Awakening" of Medusa and has Vitality choker, the healing of Apple, Blue horn, Tomato and Ink well will not work.

## Synergies

* Iron ore: As long as you have 1 HP, gives +1 to Shield cards.
* Red cloak: [Cannot be stacked] Enemies won't attack you if you have 1 HP
Demon's claw

## Demon's claw

### Effect

[Cannot be stacked] Heals you completely when you pick up a corrupted item

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

17
N/A
7

**Demon's claw** is one of the items in the game.
Broken bone

## Broken bone

### Effect

The purchase price of cards is increased by 8 Gold coins

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

5
11
2

**Broken bone** is one of the items in the game.

## Note

* This is a starting item of Phade
* This item does not affect Blood altar and Chest of the dead.
Living guts

### Effect

[Cannot be stacked] Replaces all Heart cards with Monster egg cards in all future levels

### Can spawn in

* Chest of the dead
* Dungeon levels
* Chest and Chest levels
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

N/A
N/A
N/A

**Living guts** is one of the items in the game.
Headband

### Effect

[Cannot be stacked] Randomly replaces all Shield cards with healing potion, Mana potion or Gold coins cards

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

19
N/A
6

**Headband** is one of the items in the game.

## Note

* The increased armor for Shield cards from other items (such as Carrot, Evil orb and Iron ore) will not be kept when they turns into other cards.
Phade

## Starting items

* Agility boots x1
* Monster skull x1
* Broken bone x1

**Phade** is the third playable character in the game.

## Introduction

> Her natural demon agility allows her to move with ease, even in the most difficult situations.
>
>

## Powers

### Absorption

*Absorbs 3 health points from all nearby enemies (orthogonal and diagonal).*
* Deals 3 damage to adjacent visible enemy cards, and recovers 3 HP for each enemy.

Cost: 5 Mana points.

### Death!

*Kill all nearby non-boss enemies and receive Poison x2 for each.*
* Kills all adjacent non-boss enemy cards, and receives Poison x2 for each enemy.

Cost: 5 Mana points.

### Return

*Move back by one and receive Stealth x2.*
* After moving back, spawn a Sword card in front of Phade.

Cost: 3 Mana points.
Poisoned hammer

### Effect

[Cannot be stacked] Poison cards consume all your skulls and inflict as much damage to visible enemies

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Forge and Blacksmith store levels
* Treasure levels

## Base prices

### Health

17
N/A
6

**Poisoned hammer** is one of the items in the game.
Merchant token

**Merchant token** is one of the items in the game.

## Note

In Store cards and Store levels, player can change the displayed items to other random items for the cost of 3 Gold coins. Player can reroll as many times as they want as long as they have enough Gold.

* Note that this only change the current items in the store, not restock it. So if the player has bought items in the store, rerolling won't make the store sell 3 items like before. And player cannot reroll if there are no items in the store.
Healing staff

### Effect

[Cannot be stacked] [Destroyed after use] The next use of your Power will heal you completely

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

13
N/A
6

### Unlocking requirement

Win the Thank you challenge

**Healing staff** is one of the items in the game.

## Note

* Upon using Power, this item will trigger last, after all Power activating related Items have been triggered. So Healing staff can heal player to full health, even with Vitality choker
* If player has Power ring, Healing staff will trigger only after the first Power activation, not every activation.
Edward

## Starting items

* Apple x1

**Edward** is the first playable character in the game.

## Introduction

> Even the best warrior must die. However, this knight is the only one to have come back from such a fate.
>
>

## Powers

### Pillar of fire

*Inflicts 2 damage to visible enemies.*
Cost: 4 Mana points.

### Whirlwind

*Shuffles visible cards. Does not affect bosses.*
Cost: 4 Mana points.

### Shield lift

*Grants armor durability equal to the amount of visible Enemy cards.*
Cost: 7 Mana points.
Iron armor

## Iron armor

### Effect

You gain 1 Armor durability prior to an enemy attack

### Can spawn in

* Chest of the dead
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Random item levels
* Forge and Blacksmith store levels
* Treasure levels

## Base prices

### Health

17
16
7

**Iron armor** is one of the items in the game.

## Note

* Player gains 1 Armor for each enemy in the attack.
Golden chest

**Golden chest** is a card in the game.

## Effect

Golden chest lets the player choose 1 out of 3 cards. The cards are either a Heart card, a Full health card, or a random item.

List of items that **cannot** spawn in Golden chest

* Corrupted items (unless player has Night feather)
* Agility boots, Cog, Gold bar, Healing ring, Iron block, Life orb, Living guts, Living heart, Monster tongue, Old manuscript, Omelette, Poisonous mushroom, Present, Sacred orb, Shield of the abyss

## Sources

Golden chest can be found in:

* Dungeon levels.
	+ The spawn rate of Golden chest can be increased with Divine flower and Gold choker.
* Treasure levels.
Iron ore

## Iron ore

### Effect

As long as you have 1 HP, gives +1 to Shield cards.

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Jewelry store and Jewelry store levels
* Treasure levels

## Base prices

### Health

13
N/A
6

**Iron ore** is one of the items in the game.

## Note

This item works only when the player has exactly 1 HP.
FORWARD: Escape the Fold Wiki

**Welcome to the wiki of**

The wiki about the game FORWARD: Escape the Fold, a card-based dungeon crawler.

Please feel free to contribute by creating new articles or expanding on existing ones.

**This wiki is still in early development, so the info maybe inaccurate and lacking. Any help is appreciated. Let's make this the best reference site for any FORWARD: Escape the Fold fans!**

243 articles • 396 files • 1,805 edits

## What is FORWARD: Escape the Fold?

FORWARD: Escape the Fold was created to be the perfect bitesized roguelike dungeon crawler. Choose your champion and face a relentless crawl through the card-based dungeons, collect items to power your abilities and defeat the gruesome monsters facing you. But keep going FORWARD!

## Wiki navigation

* Characters
* Cards
* Items
* Enemies
* Levels
* Statuses
* Achievements
* Challenges

## Buy the game

* Steam
* itch.io
Jewelry store

**Jewelry store** is a card in the game.

## Effect

Jewelry store lets the player buy items with Gold. The store only sells items that are artifacts, jewels or gemstones.

List of items that can spawn in Jewelry store:

* Amber, Amethyst, Blue stone, Broken orb, Crystals, Cursed ring, Death orb, Diamond, Emerald, Gold choker, Golden necklace, Greed ring, Immunity orb, Immunity stone, Incandescent stone, Iron ore, Lapis lazuli, Life orb, Mana ring, Mysterious egg, Obsidian crystal, Power ring, Ring of revenge, Ring of the dead, Ring of the wind, Ruby, Sacred orb, Stealth diamond, Stealth necklace, Stealth ring, Strength ring, Vitality choker, Vitality orb, Yellow stone

* For the Gold prices of items that can spawn, see Gold.

## Sources

Jewelry store can be found in the Town/Village levels.
Death orb

### Effect

When you use your Power, inflict 1 damage to all visible enemies for each corrupted item in your inventory

### Can spawn in

* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Jewelry store and Jewelry store levels
* Treasure levels

## Base prices

### Health

32
N/A
12

**Death orb** is one of the items in the game.

## Synergies

* Suitable if player can spam skills, with a lot of Corrupted items.
Poison

For the Poison status effect, see Statuses.

**Poison** is a card in the game.

## Effect

Poison gives the player Poison in some turns.
The amount of turns and number of Poison cards in each Dungeon level:

 Base number of Poison cards
 Base amount of Poison

### Synergies

* Book of poison: Increases the chance that the enemies' loot is a **Poison** card
* Chalice of the cursed: Any **Poison** card also gives you 4 Gold coins
* Chasing rat: All **Poison** cards trigger the start-of-level effects of your items
* Cog: [Cannot be stacked] Randomly replaces all Healing potion and **Poison** cards with Protection, Gold coins or Broken shield cards
* Green beetle: Adds -1 to **Poison** cards for each corrupted item in your inventory
* Healing root: [Destroyed after use] The next **Poison** card you pick up will not apply Poison
* Honey: Grants +1 to Healing potion and **Poison** cards
* Monster paw: Adds 2 **Poison** cards in all future levels
* Monster tail: Adds 4 **Poison** cards in all future levels
* Monster tentacle: Adds 3 **Poison** cards in all future levels
* Poison armor: All **Poison** cards also give you 2 Armor durability
* Poison dagger: All **Poison** cards also inflict 3 damage to nearby enemies (orthogonal and diagonal)
* Poison scythe: All **Poison** cards also inflict 1 damage to visible enemies
* Poisoned hammer: [Cannot be stacked] **Poison** cards consume all your skulls and inflict as much damage to visible enemies

## Sources

Poison can be found in:

* Loot cards from enemies (if player has Book of poison).
* Dungeon levels.
Stealth boots

**Stealth boots** is one of the items in the game.

## Note

The effect of multiple Stealth bootss are not additive. Each time the player moves directly forwards, the game will roll the chance for each Stealth boots in inventory. For example, if player has 2 Stealth bootss, there will be 30% chance for the first Stealth boots to trigger, and 30% chance for the second Stealth boots to trigger.
Honey

## Honey

### Effect

Grants +1 to Healing potion and Poison cards

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Alchemist store and Alchemist store levels
* Food market
* Treasure levels

## Base prices

### Health

13
N/A
6

**Honey** is one of the items in the game.
Chalice of the cursed

## Chalice of the cursed

### Effect

Any Poison card also gives you 4 Gold coins

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Alchemist store and Alchemist store levels
* Treasure levels

## Base prices

### Health

13
N/A
6

### Unlocking requirement

Win the Healing poison challenge

**Chalice of the cursed** is one of the items in the game.
Eaten apple

## Eaten apple

### Effect

Inflicts 5 damage to you when starting a level

### Can spawn in

* Merchant chest
* Chest and Chest levels
* Store and Store levels
* Cursed chest
* Random item levels
* Food market
* Blood altar
* Treasure levels

## Base prices

### Health

4
11
2

**Eaten apple** is one of the items in the game.

## Note

* Unlike Poison, the damage from this item can kill the player.
Sword

**Sword** is a card in the game.

## Effect

Sword deals an amount of damage to all visible enemy cards.

In battle levels, Sword cards don't naturally spawn. They can only spawn from enemies' loots, or if specific items have been acquired.

The damage of Sword cards in each battle level:

 Base damage

### Synergies

* Book of attack: Increases the chance that the enemies' loot is a **Sword** card
* Broken sword: Grants +1 to **Sword** cards
* Ethereal sword: [Destroyed after use] The next **sword** card you pick up will do twice as much damage
* Feather: As long as you have Stealth, gives +1 to **Sword** cards
* Magic blade: [Cannot be stacked] Replace all Mana potion cards with **Sword** cards in all future levels
* Shiny sword: Adds 3 **Sword** cards in all future levels
* Vitality blade: [Cannot be stacked] Replace all Healing potion cards with **Sword** cards in all future levels

## Sources

Sword can be found in:

* Loot cards from enemies.
* Battle levels (if the player has Magic blade or Vitality blade).
* Chance in Chest and Forge cards.
* In Chest, Blacksmith shop and Potion levels.
Black helmet

**Black helmet** is one of the items in the game.

## Note

Player gains +1 Protection for each enemy in the attack.

## Synergies

Since this item does not give much Protection, it should be used to trigger the effects when there is Protection.

* Amber: When you receive a new status, double its value
* Mace: As long as you have Protection, gives -3 to bosses
Magic blade

### Effect

[Cannot be stacked] Replace all Mana potion cards with Sword cards in all future levels

### Can spawn in

* Chest of the dead
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Forge and Blacksmith store levels
* Treasure levels

## Base prices

### Health

24
20
9

### Unlocking requirement

Win the Low health challenge

**Magic blade** is one of the items in the game.
Evil shield

### Effect

When starting a level, you gain 1 Armor durability for each corrupted item in your inventory

### Can spawn in

* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels
* Forge and Blacksmith store levels

## Base prices

### Health

17
N/A
7

**Evil shield** is one of the items in the game.
Gold choker

## Gold choker

### Effect

[Cannot be stacked] Replace all Chest cards with Golden chest cards

### Can spawn in

* Chest of the dead
* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Jewelry store and Jewelry store levels
* Treasure levels

## Base prices

### Health

19
19
8

**Gold choker** is one of the items in the game.
Apple

**Apple** is one of the items in the game.

## Note

* This item is the starting item of Edward.
* If player uses the power "Awakening" of Medusa, and has both Apple and Vitality choker, the effect of Vitality choker will take priority over Apple upon Power activating.

## Synergies

* Chasing rat: All Poison cards trigger the start-of-level effects of your items.
Сандра Гаделия

Сандра Гаделия (род. 2 июля 2010) - грузинская певица, которая должна была представлять Грузию на Детском Евровидении 2020, но так и не представила из-за массового убийства в особняке Валентины Тронель, в ходе которого погибли все участники Детского Евровидения 2020. Сандра является единственной участницей Детского Евровидения 2020, которая смогла выжить.
Grung

## Starting items

* Monster tongue x1
* Old manuscript x1
* Demon wing x1

## Skills

### Unlocking requirement

Beating all Challenges

**Grung** is the ninth playable character in the game.

## Introduction

> Grung is an elemental warrior troubled by his dark and unfortunate past.
>
>

## Powers

### Fireball

*Reduces the value of all visible non-boss cards to 1.*
Cost: 5 Mana points.

### Lightning bolt

*You make random cards appear in all visible empty slots in front of you.*
* The cards cannot be Liberty! or Sub-dungeon cards.

Cost: 4 Mana points.

### Catalysm

*Move the visible cards to their opposite position and receive Protection x3.*
Cost: 2 Mana points.
Shield

For the Armor stat, see Armor.

## Shield

### Effect

Gives you armor

**Shield** is a card in the game.

## Effect

Shield gives the player an amount of Armor.
The amount of Armor and number of Shield cards in each Dungeon level:

## Sources

Shield can be found in:

* Loot cards from enemies.
* Dungeon levels.
* Chance in Chest, Store, Forge and Tavern cards.
* In Chest, Shop, Blacksmith shop and Treasure levels.
Map

### Effect

[Cannot be stacked] Reveals the distance left before the end of the current level

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

13
N/A
6

**Map** is one of the items in the game.

## Note

When equipping Map, player's card will have a number at the bottom left to show how many moves left to reach the end of the current level.
Yellow stone

## Yellow stone

### Effect

When your gold is even, reduces the prices of purchases by 5 gold coins

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Jewelry store and Jewelry store levels
* Treasure levels

## Base prices

### Health

10
N/A
6

**Yellow stone** is one of the items in the game.

## Note

* This item does not work for Blood altar and Chest of the dead.
Poisonous mushroom

## Poisonous mushroom

### Effect

Deals 1 damage to you when you move directly ahead

### Can spawn in

* Merchant chest
* Chest and Chest levels
* Store and Store levels
* Cursed chest
* Random item levels
* Alchemist store and Alchemist store levels
* Food market
* Blood altar
* Treasure levels

## Base prices

### Health

5
11
2

**Poisonous mushroom** is one of the items in the game.

## Note

Unlike poison, the damage from this item can kill the player.
Armor gloves

## Armor gloves

### Effect

Protection status gives +1 armor durability after each move

### Can spawn in

* Chest of the dead
* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Forge and Blacksmith store levels
* Treasure levels

## Base prices

### Health

24
21
8

**Armor gloves** is one of the items in the game.
Blue cloak

### Effect

[Cannot be stacked] Reduces the purchase price by 20 gold coins, but each purchase also gives you a random corrupted item

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

10
N/A
4

**Blue cloak** is one of the items in the game.

## Note

* This item does not work for Blood altar and Chest of the dead.
Knife of the dead

### Effect

[Cannot be stacked] Shield cards consume all your skulls and inflict as much damage to all visible enemies

### Can spawn in

* Chest of the dead
* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Forge and Blacksmith store levels
* Treasure levels

## Base prices

### Health

23
25
11

**Knife of the dead** is one of the items in the game.
Cog

### Effect

[Cannot be stacked] Randomly replaces all Healing potion and Poison cards with Protection, Gold coins or Broken shield cards

## Base prices

### Health

N/A
N/A
N/A

**Cog** is one of the items in the game.

## Note

* This item is exclusively available for Azerty as a starting item.
* The increased healing amount for Health potion cards from other items (such as Carrot, Honey and Red beetle) will not be kept when they get turned into other cards.
Golden ticket

## Golden ticket

### Effect

Adds 2 Merchant chest cards in all future levels

### Can spawn in

* Chest of the dead
* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Treasure levels

## Base prices

### Health

16
16
7

### Unlocking requirement

Complete the You are rich! achievement

**Golden ticket** is one of the items in the game.
Health potion

* 1-3HP
* >3HP

**Health potion** is a card in the game.

Health potion heal the player by an amount of health.
The healing amount and number of Health potion cards in each Dungeon level:

* Cog: [Cannot be stacked] Randomly replaces all **Healing potion** and Poison cards with Protection, Gold coins or Broken shield cards
* Crimson flower: [Cannot be stacked] All **healing potion** cards remove all your status effects (positive and negative)
* Flask of blood: Removes 2 Potion cards from all future levels
* Flask of foul blood: Removes 4 Potion cards in all future levels
* Honey: Grants +1 to **Healing potion** and Poison cards
* Headband: [Cannot be stacked] Randomly replaces all Shield cards with **healing potion**, Mana potion or Gold coins cards
* Medicinal plant: [Cannot be stacked] All **healing potion** cards heal you from Poison
* Pineapple: Any **healing potion** card gives you Greed x1
* Red beetle: Gives +1 to **Healing potion** cards for each corrupted item in your inventory
* Vitality blade: [Cannot be stacked] Replace all **Healing potion** cards with Sword cards in all future levels
* Vitality dagger: [Cannot be stacked] The bosses' loot will always be a **Healing potion** cards

## Sources

Health potion can be found in:

* Loot cards from enemies.
* Dungeon levels.
* Chance in Chest, Store, Alchemist store and Tavern cards.
* In Chest, Shop, Alchemic shop, Treasure and Potion levels.
* Healing levels.
Golden hammer

## Golden hammer

### Effect

When you attack an enemy, you get Greed x2 and Protection x2

### Can spawn in

* Chest of the dead
* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Forge and Blacksmith store levels
* Treasure levels

## Base prices

### Health

17
16
7

**Golden hammer** is one of the items in the game.
Axe

### Effect

All Mana potion cards inflict 2 damage to nearby enemies (orthogonal and diagonal)

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Forge and Blacksmith store levels
* Treasure levels

## Base prices

### Health

13
N/A
6

**Axe** is one of the items in the game.

## Synergies

* Book of mana: Increases the chance the the enemies' loot is a Mana potion card
* Headband: [Cannot be stacked] Randomly replaces all Shield cards with healing potion, Mana potion or Gold coins cards
Modes

In the game menu, there are 5 game modes that player can choose:

### Classic

The original mode of the game. Player has to pass through 13 levels, collect items to fight enemies.

### Expert

This mode is unlocked by winning 1 game in Classic mode.

The differences in Expert mode:

* Enemies may have the ability to attack diagonally instead of just directly ahead
* 1 less enemy card in each Dungeon level
* 2 more Poison cards in each Dungeon level
* Enemies have a small chance to drop a Poison or Broken shield card
* Items spawn rate:
	+ Common: from 75% to 65%
	+ Rare: from 20% to 25%
	+ Legendary: from 5% to 10%

### Challenges

This mode is unlocked by winning 1 game in Classic mode.

In Challenges, player plays a game in Classic mode, but as Blood Mage with predefined stats, Powers and starting items for each challenge.

Completing all challenges allow player to unlock the character Grung.

List of challenges:

### Journey

This mode is unlocked by winning 3 game in Classic mode.

In Journey, player can adjust the settings for each game to change the difficulty. Player can adjust:

* Max health reduction
* Cost of Power
* Rarity of items
* Prices at stores
* Loot quality
* Quantity of cards
* Value of cards
* Value of bosses

## Score

Except Tutorial which does not have a score, after each game player will receive a score.

The score is calculated by the sum of:

* Damage taken
* Gold coins collected
* Skulls collected
* Bosses eliminated × 5
* (Dungeon levels cleared) × (Dungeon levels cleared - 1) × 0.5

Score is used to compete with others on the scoreboards.
Mana

Mana is one type of resources in the game.

## Usage

Mana is used for:

* Activating Powers: each Power requires an amount of Mana to use each time.
	+ The mana cost can be reduced with Blue beetle or Mana ring.

## Acquisition

Mana can be gained from:

* Mana potion cards
* Getting Skulls (if player has Blue skull)
* Receiving Blindness (if player has Kiwi)
* Gold coins cards (if player has Lapis lazuli)
* Attacking enemies (if player has Magic wand)

Note that player cannot have more Mana than the amount required to activate their Power.
Skull

Skull is one of the resources in the game.

## Usage

Skull is used for:

* Healing the player (if they has Blue horn)
* Gaining mana (if player has Blue skull)
* Inflicting damage on enemies (if player has Knife of the dead, Poisoned hammer or Ring of the dead)
* Buying items in Chest of the dead cards
	+ Each item has its base Skull price. The chest may sell the items at a higher or lower price than that, but the difference between the sold price and base price cannot be more than 2 Skull, and the sold price cannot go lower than 1. Below is the list of items that can spawn in Chest of the dead and their base prices:

## Acquisition

Skulls can be gotten from:

* Attacking enemies: player gains an amount of Skulls equals to the enemy's current health
* Enemies dying (if player has Bone bow)
* Getting attacked (if player has Bone shield)
Merchant chest

**Merchant chest** is a card in the game.

## Effect

Merchant chest allows the player to buy items with Gold coins.

List of items that **cannot** spawn inside Merchant chest:

* Agility boots, Cog, Gold armor, Gold bars, Healing ring, Invisibility cloak, Jester's hat, Monster bone, Monster tongue, Old manuscript, Omelette, Present, Sacred orb, Shield of the abyss, Silver shield

* For the Gold prices of items that can spawn, see Gold.

## Sources

Merchant chest can be found in:

* Dungeon levels.
	+ The spawn rate can be incrased with Bronze ticket and Golden ticket.
Obsidian crystal

## Obsidian crystal

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Jewelry store and Jewelry store levels
* Treasure levels

## Base prices

### Health

50
N/A
N/A

### Unlocking requirement

Win the Eggs party challenge

**Obsidian crystal** is one of the items in the game.
Jack-o'-lantern

## Jack-o'-lantern

### Effect

[Cannot be stacked] When you attack an enemy, you receive Recovery x2

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Food market
* Treasure levels

## Base prices

### Health

N/A
N/A
N/A

### Unlocking requirement

Win the Halloween challenge

**Jack-o'-lantern** is one of the items in the game.