Heritage Archive

**Heritage Archive** is a location in *Garden Story*. It is the library for Autumn Town, and is located in Plantation Village.

The Historian's Glasses are unlocked as a 100% Collection reward when all the needed resources have been donated.

## Resources

The following resources are needed to restore the Heritage Archive's Paperbark Collection:

**Vermillion Catalogue**
 Pebble

 Branch

 Corner Stone

 Pith Root

**Butterscotch Catalogue**
 Bough

 Chunk

 Rot Bauble

 Sap

 Rot Wax

**Saffron Catalogue**
 Bough

 Chunk

 Twig

 Cobble Piece

 Porcelain Shell

**Ocher Catalogue**
 Rock

 Cobble Piece

 Porcelain Shell

 Rot Bauble

## Books

###
 Butterscotch Catalogue

#### Reclamation through Rot

 Ecology, requires 2 resources.
*" Most of what grows here doesn't live long. Da ground is too dry. But now we get new ways to flourish. The old mines, moist and dark, have given birth to a fascinating new creature. Tiny organisms who ooze togedda' to feed on dying crops. I no kid you, we use da leftover moisture to work our soil. Even tho' da Grove no speak, we can still thrive, eh? "*
#### Ooze Behavior

 Ecology, requires 3 resources.
*" Our town has flourished. These lands were rife with challenging conditions, yet we have created an endless bounty of gardened goods the entire Grove. Our Sewer continues to be a lifespring for our town, even freeing water from the very Grove. As I speak, Rot begins to congeal around the roots of the Grove itself. Who knows what wonders it will perform on our island? "*
#### Rot: Hay Mimic

 Ecology, requires 4 resources.
*" As the villagers got more and more aggressive against the Sewer's Oozes, the Rot began to hide within the wheat they eat. Some even donned it as both a protective shield and a disguise among the overgrown fields of Autumn Town. "*
#### Morbid Thought

 Culture, requires 5 resources. Also unlocks Candle Stand utility.
*" While many Greenlings were horrified by the Rot's ability to consume plants, many were resigned to continue Rot cultivation in order to keep Autumn Town growing. For many moons, early Autumn Town was silent. "*
###
 Ocher Catalogue

#### Guardian: Cane

 History, requires 2 resources. Also unlocks Autumn Request Board utility.
*" Cane wasn't always welcome in Autumn Town. Many feared for their safety, as the Autumn wind was not kind to their amphibian skin. But when the Rot first came, combat was unknown to the Grove. Where words failed, Cane introduced brute force to create safety in a dangerous time. "*
#### Found Journal

 History, requires 3 resources.
*" More have left. With each cycle of da moon, I see less neighbors and more Rot. So humbug. We shoulda never stepped in da Sewers. Never use 'em l'dat. Many are returning to da Hamlet. Haupia says mo betta everyone move to da Steppes. We try wait on da foundations of Autumn Town 'til we can find a way to fix our home. "*
#### The Final Collapse

 History, requires 4 resources.
*" Autumn Town is gone. Most of it, anyways. The Grove's root, which once cradled and embraced our city, gave way to the Rot. Most of Autumn Town sank away into the sea. I take solace only in the fact that almost everyone was able to get somewhere safe, and those who fled to the steps of the city still cling to the dream-come-true that was our beautiful town. "*
###
 Saffron Catalogue

#### The First True Town

 History, requires 2 resources. Also unlocks Ore Bench utility.
*" When da first pioneers left da Hamlet, we relinquished da lands' luxuries. Took in e'ry problem wit' open arms, real strong-kine people. Autumn Town was born from our hard work, ingenuity, its sturdy forage inspiring a feat of building that no other village in da Grove would ever rival! "*
#### An Autumn Age

 History, requires 3 resources.
*" When we got here, we found weeds. Now, we grow crops essential to da entire Grove. We studied all da library texts, learned so much. Through dakine selective propagation, we created special-est crops more capable of resisting da harsh winds, materials mo harder than anything grown in da before time. Da ujee Rot we found only makes us da best town in da Grove! "*
#### Merchant-Grower Society

 Culture, requires 5 resources.
*" Though most in the early days of Autumn Town lived to spite the Hamlet's easy-going culture, it soon became clear that they'd have to trade with the other towns to survive. Autumn Town grew what others could not, and they soon relied on a complex import-export relationship with the rest of the Grove. "*
###
 Vermillion Catalogue

#### Autumn Materials

 Study, requires 2 resources. Also unlocks Ore Rail utility.
*" Without proper materials and practice, most construction can be difficult to maintain over a long period of time. By using Autumn Town's innately drought-resistant materials, even apprentice builders can create lasting structures from scratch! "*
#### Advanced Building

 Study, requires 3 resources. Also unlocks Autumn Lamp utility.
*" While many consider the town's high-altitude inherently hazardous, the foundations of Autumn Town are built into the sturdy roots of the Grove. A natural foundation ensures that the town will never fall so long as the island itself stands. "*
#### Leaflet Minting

 Culture, requires 4 resources.
*" To tally their contributions and debts, the villagers of Autumn Town created a currency. Though previously unused in a barter-centric Grove, it soon became a coveted resource for trade. Unfortunately, the Rot's fascination with the shiny coins meant they would need to continually mint the currency. "*