Brawler

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

## Description

Brawlers are an offensive class with overall balanced stats, having average Attack, Defense, and Agility, but having a weakness in their Magic Defense. Brawlers can perform well in most battles, but cannot deal great amounts of damage, or take it for that matter. Although Brawlers perform well enough, they typically need the aid of a support class to raise their stats and keep them healthy so that they can see a battle through to the end, especially against magic-using enemies.

## Skills

Dash Attack: When dashing, the Brawler can execute an attack directed in front of them, though this will end their dash.\* TP Cost: 30

Grappler: The Brawler grapples with an enemy, keeping that enemy occupied and unable to attack for one turn. The Brawler can continue to grapple the enemy for an additional turn if their Attack stat is higher than the enemy's. After that, the enemy can break free of the grapple if they roll lower than a 10.\* TP Cost: 60

Flurry of Blows: The Brawler can unleash a flurry of physical attacks on a single target that have slightly lessened accuracy but deal great damage; roll ten dice, if a dice rolls higher than 12, it will hit.\* TP Cost: 70

Random Trip: The last enemy the Brawler attacked will be afflicted with a random tripping ailment, having greatly reduced Agility. Only works once per battle.\* Passive, Enemy Agility-8

Enemy Stance: The Brawler mimics an enemy's combat stance, gaining an increase in any stats that the enemy has that are higher than the Brawler's.\* TP Cost: 80

Perfect Block: The Brawler will block the next enemy's attack at the last second, causing the enemy to stumble and making the next attack to hit that enemy easier to land.\* TP Cost: 60

Footstool Jump: The Brawler uses a target's head as a footstool and vaults upwards off of them, reaching higher ground or nearby ledges and slightly lowering target's Agility.\* TP Cost: 40, Enemy Agility-2

## Overview

Brawlers are good to have in any campaign but certainly require a solid support class to keep them in the running.

Grappler keeps an enemy from attacking during the next enemy phase.

The Flurry of Blows skill can only be used when the Brawler's Defense has been lowered by 5 or more. It is an offensive skill that can hit up to ten times, and each individual hit must be rolled for, and must roll higher than a 14 in order to actually hit; however, the Attack roll is set to a 6x multiplier by default.

The Random Trip skill significantly lowers the Agility of the last enemy the Brawler attacked.

Enemy Stance will give the Brawler an increase in any stats the enemy has that are higher than the Brawler's. This is great when fighting enemies with high Attack or Defense.

Perfect Block blocks the next enemy attack, dealing no damage, and makes the next attack directed at the enemy it is used on land more easily.

Footstool Jump is great for getting to higher ground and also lowers the Agility and in turn the evasion of the enemy that it is used on.

## Inventory

* Leather Gloves

* Orange Headband

* 1,200 gold

* Envelope (Opened)

* Golden Badge

* Strange Artifact

## Trivia

* Some of the Brawler's skills are inspired by elements of the Smash Bros. series.
	+ Dash Attack is inspired by the same move in Smash Bros.
	+ Footstool Jump comes from a mechanic introduced in Super Smash Bros. Brawl.
	+ Perfect Block is in reference to the Perfect Shield mechanic that allows the user to punish an attacking enemy more quickly by blocking at the last second.
	+ Random Trip comes from the random tripping mechanic that was included in Super Smash Bros. Brawl.