The Inn

### Unique mechanics

The Inn is different from The Farmhouse, The Asylum or The Town in many aspects.

The most prominent one is the fact Zara can travel around the map using tunnels; tunnel entrances are scattered around the map and serve as entry/exit points for Zara and Spiderlings. While Zara is fast, she is not as fast as others possessed by Azazel. She, however, does make up for this by being able to "teleport" anywhere using her tunnels, making it very difficult for the player to track her position.

Zara is also able to block off areas of the map by throwing webs. While these webs can be burned off using UV light very fast, if they catch you off guard they can stop you for long enough for Zara to catch up.

If a player gets knocked down by Zara, she will carry the player into a nearby tunnel. More on this mechanic under "Zara's behaviour". A Spiderling, however, will down the player on the spot without carrying them away, just like all other minions.

There is not one place where the ritual is performed; instead, there are 10 randomly generated Altars on which Spider Eggs are sacrificed.

The Inn is also the only location where ritual items are not all present initially; only 4 Spider Eggs spawn in right after first meeting Zara, and additional ones only spawn after washing existing ones. A similar thing can be said about bleaches - only 6 bleaches spawn in initially.

The Inn is also a notably difficult level.

### Gameplay

Players will spawn on an enclosed garden in front of Zara's inn. They have to get in through an open window by jumping, then holding crouch (C) to get in. They will then progress through the building to exit on a back garden; in the back of the garden there is an entrance to the spider den. Progress to the den to find Zara in her human form, just as she finishes Azazel's ritual. She will vomit out a Spider Egg and will crawl into a nearby tunnel. She then disappears from the map until activated.

At this point all keys will spawn. This gives the player the chance to go through the house and unlock all rooms. It is recommended to do this now, as Zara is not a threat. At this point, players are ready to begin the ritual.

### Performing the ritual

The ritual on The Inn is different in that it takes place on 10 different altars. Each altar has a symbol inscribed above it. There are 10 symbols:

* Circle
* Pentagram
* Pyramid
* Goat skull
* Human skull
* Flame
* Inverted cross
* Eye
* Hourglass
* Dagger

The altars are places to sacrifice Spider Eggs. Each egg has to be washed before it is sacrificed. Washing is done in two parts - first, pour (E) bleach into one of the two Filthy Pools located outside. This will make the murky green water turn clear. Then, grab a Spider Egg and wash (E) it in the clear water. Washing an egg will make the water turn green again, and will reveal a symbol on the newly washed egg. For each altar, there is one corresponding Spider Egg. You can tell the egg belongs in an altar as it has same symbol as that altar - you can see symbols in the icon in the top left corner, or on the egg itself. Once an egg is washed, another one will "spawn" - during the spawning process, Zara will emerge out of a random tunnel in her human form, walk a few steps, and vomit out a new Spider Egg, making a unique sound cue. During this time she is perfectly safe and the player can enjoy a rare moment of peace. A new bottle of bleach will also spawn at a random location.

The player should then find the corresponding altar and interact (E) with it to sacrifice the washed egg. As with all bosses, Zara will enter rage mode immediately when a Spider Egg is sacrificed. Repeat this for all 10 eggs to finish the ritual.

### Zara's behaviour

Zara behaves very differently from other bosses. Unlike Anna, Molly or Sam, she does not have a passive mode - whenever she is physically on the map, she is in rage mode and actively looking to kill players. Zara's version of passive mode is disappearing from the map entirely. Where other bosses would enter passive mode and wander around the map, not paying attention to players, Zara disappears into a tunnel, completely vanishing from the map. Like other bosses, she periodically enters rage mode, crawls out of a tunnel, and seeks players. Unlike other bosses, whose rage phases last forever until they kill a player or are staggered by UV light, Zara can end her own rage mode and enter a tunnel, disappearing from the map.

The further the ritual progresses, Zara will gain the following traits:

* Generally faster at all times.
* Looking for players more frequently.
* Gaining "red eyes" - a period of stagger immunity right after she has been staggered.
* Getting faster while in the process of being staggered (during the time UV light is shined on her).

If Zara makes physical contact with a player while in rage mode she will jumpscare them, causing them to immediately develop a severe case of arachnophobia.

She will then carry the player into a nearby tunnel. The downed player will then have to navigate a small maze to find the exit. There are dead ends in the maze, each with a veil of webs - this way the player does not have to try each exit, but can simply look for one without a web covering it. Upon finding the exit, the player will be teleported to a random tunnel entrance where they can be revived by another player with a med kit as usual. Reviving a player will consume the med kit. This makes reviving difficult, as a certain time has to pass before the surviving players get to know where the downed player emerges.

There are hiding spots scattered throughout the map; these are somewhat effective in hiding the player from Zara. She does, however, check the hiding spots, destroying them in the process. If a player happens to be in a hiding spot when Zara checks it, another jumpscare will play.

### Minions - Spiderlings

The minions in The Inn are Spiderlings. Unlike Demons or Unfortunate Patients, when they attack the player they do not immobilize but only slow down the player. While not posing as much of a threat to the player as other minions, they can grab and carry Spider Eggs, both washed and unwashed. This makes it difficult to keep track of where eggs are and requires the player to be quick on their feet. *Spiderings can carry eggs into tunnels, emerging at a random location* (unconfirmed). As with all minions, they can be lethal if they approach from multiple sides, and can also serve as a way for the player to deplete their UV, rendering them unable to defend against Zara. Spiderlings die under UV light, dropping Spider Eggs if they happen to be carrying one.

### Strategies

The Inn is considered a difficult location - it was designed such that the player can not prepare any ritual items in advance. Despite that, there are things players can make after first meeting Zara, but before activating her by washing the first egg:

* Write down where all 10 altars are; the last thing you want is to frantically search for an altar when at 8 sacrifices.
* Find all keys and unlock all rooms
* Gather all 6 initial bleaches
* Gather all 4 initial eggs; keep an eye on them, as Spiderlings will try to steal them. The easiest room to hold them is in the laundry room.

Some short time after an egg is washed, Zara will emerge in her human form and vomit out a new egg; this gives the player a moment of safety to do whatever is needed. You are able to stand in Zara's way when she returns to her hole, but this will prevent her from vomiting any future eggs.

There is a drop from the upper floor corridor down to the entrance, and Zara seems to be unable to use this drop.

When you have sacrificed 4 eggs, prepare 6 bleaches near Filthy Pools - it is better to look for bleach at 4 sacrifices than to look for bleach at 9 sacrifices. On a similar note, prepare all 4 eggs when at 6 sacrifices, but this is less reliable due to Spiderlings stealing them.