CHAPTER 27: Tools of Torment

**CHAPTER 27: Tools of Torment** is the twenty-seventh Chapter DLC for *Dead by Daylight*, released on 7 March 2023.

This DLC features the following content:

* **1** Killer:
	+ The Skull Merchant
* **2** Survivors:
	+ Thalita Lyra
	+ Renato Lyra
* **3** exclusive Cosmetic Pieces:
	+ *Slipshod Prototype* - **Common The Skull Merchant** Weapon
	+ *Golden Ambition* - **Common Thalita Lyra** Torso
	+ *Golden Touch* - **Common Renato Lyra** Torso

## Description

*Dead by Daylight’s Tools Of Torment Chapter features a new Killer – The Skull Merchant – and two new Survivors, Thalita and Renato Lyra. The Shelter Woods Map has also been updated to include The Skull Merchant’s Hunting Camp. Purchasing this DLC unlocks 3 exclusive Cosmetics: The Skull Merchant’s Slipshod Prototype, Thalita’s Golden Ambition, and Renato’s Golden Touch.*

### The Skull Merchant's Info

*The Killer is **The Skull Merchant**. A cunning and ruthless hunter, The Skull Merchant strives to be the ultimate apex predator. Using her gruesome Drones to track Survivors, she specialises in creating a deadly web of surveillance. Many have fallen prey to her dark innovations, their bones later repurposed into her next invention.*

### The Skull Merchant's Power

**EYES IN THE SKY**

**The Skull Merchant** starts the Trial with **6 Drones**.

For each Survivor trackable by her *Radar*, **The Skull Merchant** is granted a growing ***Haste*** **Status Effect**:

* **1 trackable Survivor** equals **+3 %**
* **2 trackable Survivors** equal **+5 %**
* **3 trackable Survivors** equal **+6 %**
* **4 trackable Survivors** equal **+7 %**

This effect is entirely passive and does not require **The Skull Merchant** to inspect her *Radar*.

**SPECIAL ABILITY: DEPLOYING DRONES**

Press the *Power button* to deploy a **Drone** in ***Stealth Mode***, which conducts an invisible, continuous sweeping scan of its surrounding area.

* Grants the ***Undetectable* Status Effect** for **8 seconds**.

If a Survivor is detected, the **Drone** becomes active and enters ***Scouting Mode***, which makes its Scan Lines visible.
Once detected by a Scan Line, a Survivor receives temporary immunity from further detection by another Scan Line for **3 seconds**.

Stationary or crouching Survivors ***cannot*** be detected by **Drones** and **The Skull Merchant** temporarily deactivates them when walking beneath them.

**SPECIAL INTERACTION: INSPECTING RADAR**

Press and hold the *Active Ability button* to bring up the *Radar*.

The *Radar* reveals the locations of Survivors detected by **Drones**, or who are wearing a *Claw Trap*, and represents them with one of three symbols depending on their elevation on the Map relative to **The Skull Merchant**:

* ■ = same elevation
* ▲ = above you
* ▼ = below you

**SPECIAL INTERACTIONS: RECALLING DRONES / CHANGING ROTATION DIRECTION**

While inspecting the *Radar*, aim at any **Drone** and either press the *Interaction button* to recall it into your inventory or press the *Alternate Ability button* to change the Rotational direction of its Scan Lines.

**SPECIAL EFFECT: LOCK ON**

The ***Lock On*** Meter receives **+1 Stack** whenever a Survivor is scanned by a **Drone** scan line or fails to *Hack* it.

After **3 Stacks**, the Survivor is fully ***Locked On*** and experiences the following effects:

* Receives a *Claw Trap*.
* Changes their *Health State*:
	+ Enters the Injured State when previously Healthy.
	+ Suffers from the ***Deep Wound*** **Status Effect** when previously Injured.
* Suffers from the ***Broken*** **Status Effect**.

**SPECIAL TRAP: CLAW TRAP**

The *Claw Trap* continuously broadcasts its Survivor's position to the *Radar*.
The *Claw Trap* has a Battery Life of **45 seconds**, after which it is automatically destroyed.

Whenever a Survivor wearing a *Claw Trap* is scanned by a **Drone**, the following effects apply:

* Triggers *Killer Instinct* for **3 seconds**.
* Suffers from a **-10 %** ***Hindered*** **Status Effect** for **6 seconds**.

**SPECIAL INTERACTION: HACKING DRONES**

When approaching a **Drone**, a Survivor can attempt to hack and disable it.
Hacking a **Drone** prompts a unique Mini-Game for the Survivor:

* A successful *Hack* disables the **Drone** for **45 seconds**, before it returns to **The Skull Merchant**.
* A failed *Hack* activates the **Drone** and partially fills the ***Lock On*** Meter.

### The Skull Merchant's Perks

Your prey is terrified by your relentless pursuit.
<p>After hooking a Survivor, ''THWACK!'' activates:
\*The next time you break a Breakable Wall<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or a Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, all Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">28</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres''' of your location will scream and reveal their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>'''.

Your prey is terrified by your relentless pursuit.
After hooking a Survivor, *THWACK!* activates:
* The next time you break a Breakable Wall or a Pallet, all Survivors within **28**/**30**/**32** **metres** of your location will scream and reveal their Aura for **4 seconds**.

Like in business, you profit most when those around you suffer most.
<p>Each time you hook a Survivor, ''Leverage'' activates and gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">10 Tokens</span>''':
\*For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''&#37;''' for the next '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>''', up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.

Like in business, you profit most when those around you suffer most.
Each time you hook a Survivor, *Leverage* activates and gains **1 Token**, up to a maximum of **10 Tokens**:
* For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able **3**/**4**/**5** **%** for the next **30 seconds**, up to a maximum of **30**/**40**/**50** **%**.

First you pick your prey, then you pick it apart.
\* Whenever you hit the Survivor with the highest cumulative Chase time, with a ''Basic Attack'', they become the '''''Obsession'''''.
<p>While you are chasing your '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', ''Game Afoot'' activates its secondary effect:
\* Grants a '''<span class="luaClr clr clr2" style="color: #e8c252;">5 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' after damaging a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or breaking a Breakable Wall<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>
<p>''You can only be '''obsessed''' with one Survivor at a time.''

First you pick your prey, then you pick it apart.
* Whenever you hit the Survivor with the highest cumulative Chase time, with a *Basic Attack*, they become the ***Obsession***.

While you are chasing your ***Obsession***, *Game Afoot* activates its secondary effect:
* Grants a **5 %** ***Haste*** **Status Effect** for **8**/**9**/**10** **seconds** after damaging a Generator or breaking a Breakable Wall or Pallet

*You can only be **obsessed** with one Survivor at a time.*

### The Skull Merchant's Cosmetic Piece

***Slipshod Prototype** - The earliest prototype of her brutal weapon; while a little rough around the edges, it still tears flesh with maximum efficiency.*

Expand to view content

### Thalita's Info

*One of the new survivors is Thalita Lyra. A dreamer in a dark place, not even The Fog can shroud Thalita Lyra’s boundless spirit. Though her kite-fighting days may be over, her creativity and charm are still going strong – even if she may get a little competitive from time to time.*

### Thalita's Perks

You revel in the community spirit of a competition, and inspire others to follow suit.
<p>Whenever you complete a Generator with at least one other Survivor, ''Friendly Competition'' activates:
\*'''Increases''' your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by '''<span class="luaClr clr clr2" style="color: #e8c252;">+5 %</span>''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">45</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">75</span>''' '''seconds'''.

You revel in the community spirit of a competition, and inspire others to follow suit.
Whenever you complete a Generator with at least one other Survivor, *Friendly Competition* activates:
* **Increases** your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by **+5 %** for the next **45**/**60**/**75** **seconds**.

It is hard to keep up with you, but it does not stop people from trying.
<p>Whenever you finish healing another Survivor, ''Teamwork: Power of Two'' activates, and both you and the healed Survivor benefit from the following effect:
\*Grants a '''<span class="luaClr clr clr2" style="color: #e8c252;">5 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for as long as you stay within '''<span class="luaClr clr clr6" style="color: #ff8800;">12 metres</span>''' of one another or one of you loses a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

<p>''Teamwork: Power of Two'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">180</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">160</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">140</span>''' '''seconds'''.
<p>Survivors can only be affected by one instance of ''Teamwork: Power of Two'' at a time.

It is hard to keep up with you, but it does not stop people from trying.
Whenever you finish healing another Survivor, *Teamwork: Power of Two* activates, and both you and the healed Survivor benefit from the following effect:
* Grants a **5 %** ***Haste*** **Status Effect** for as long as you stay within **12 metres** of one another or one of you loses a Health State.

*Teamwork: Power of Two* has a cool-down of **180**/**160**/**140** **seconds**.
Survivors can only be affected by one instance of *Teamwork: Power of Two* at a time.
You get in enough trouble, you know how to get out of it.
<p>After performing a ''Rush Vault action'' in a Chase, ''Cut Loose'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''seconds''':
\*'''Suppresses''' both the ''Loud Noise Notification'' and the sound effects triggered by rushing to vault.
\*Successfully performing another ''Rush Vault action'' while ''Cut Loose'' is active resets the timer.

<p>''Cut Loose'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">45 seconds</span>'''.

You get in enough trouble, you know how to get out of it.
After performing a *Rush Vault action* in a Chase, *Cut Loose* activates for the next **4**/**5**/**6** **seconds**:
* **Suppresses** both the *Loud Noise Notification* and the sound effects triggered by rushing to vault.
* Successfully performing another *Rush Vault action* while *Cut Loose* is active resets the timer.

*Cut Loose* has a cool-down of **45 seconds**.

### Thalita's Cosmetic Piece

***Golden Ambition** - While her life experiences taught Thalita to believe in herself, Renato's allowed him to learn how to gain confidence.*

Hope is a kite. Her inventions are the storm.

Expand to view content

### Renato's Info

*One of the new survivors is Renato Lyra. Introverted and meditative, Renato Lyra has never been one to rush – unless, of course, he’s kite-fighting. Forced to adapt to The Fog’s deadly pace, his analytical mind and inspiring dreamer’s heart have proven uniquely valuable survival tools.*

### Renato's Perks

Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.
<p>Once you are one Hook away from instant death, ''Blood Rush'' activates:
\*Press the ''Active Ability button'' to lose a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and instantly recover from the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
\*Causes the '''''Broken<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">28</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds''', while you are automatically healing back to Healthy<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\*Cancels the healing effect upon taking damage.

<p>''Blood Rush'' is disabled for the remainder of the Trial after use.

Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.
Once you are one Hook away from instant death, *Blood Rush* activates:
* Press the *Active Ability button* to lose a Health State and instantly recover from the ***Exhausted*** **Status Effect**.
* Causes the ***Broken*** **Status Effect** for **28**/**24**/**20** **seconds**, while you are automatically healing back to Healthy.
* Cancels the healing effect upon taking damage.

*Blood Rush* is disabled for the remainder of the Trial after use.
When someone helps you out, you respond in kind.
<p>Whenever another Survivor finishes healing you, ''Teamwork: Collective Stealth'' activates, and both you and the Survivor who healed you benefit from the following effect:
\*'''Suppresses''' your Scratch Marks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for as long as you stay within '''<span class="luaClr clr clr2" style="color: #e8c252;">12 metres</span>''' of one another or one of you loses a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

<p>''Teamwork: Collective Stealth'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">180</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">160</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">140</span>''' '''seconds'''.
<p>Survivors can only be affected by one instance of ''Teamwork: Collective Stealth'' at a time.

When someone helps you out, you respond in kind.
Whenever another Survivor finishes healing you, *Teamwork: Collective Stealth* activates, and both you and the Survivor who healed you benefit from the following effect:
* **Suppresses** your Scratch Marks for as long as you stay within **12 metres** of one another or one of you loses a Health State.

*Teamwork: Collective Stealth* has a cool-down of **180**/**160**/**140** **seconds**.
Survivors can only be affected by one instance of *Teamwork: Collective Stealth* at a time.
You are not usually the centre of attention and in some cases, this can be a good thing.
<p>When another Survivor is picked up, ''Background Player'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">10 seconds</span>''':
\* When you start running, break into a sprint at '''<span class="luaClr clr clr6" style="color: #ff8800;">200 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 seconds</span>'''.
<p>''Background Player'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
<p>''Background Player'' cannot be used when '''''Exhausted'''''.

You are not usually the centre of attention and in some cases, this can be a good thing.
When another Survivor is picked up, *Background Player* activates for the next **10 seconds**:
* When you start running, break into a sprint at **200 %** of your normal Running Movement speed for **5 seconds**.

*Background Player* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*Background Player* cannot be used when ***Exhausted***.

### Renato's Cosmetic Piece

***Golden Touch** - While her life experiences taught Thalita to believe in herself, Renato's allowed him to learn how to gain confidence.*

Hope is a kite. Her inventions are the storm.

Expand to view content