recursal/Fanatic-Fandom huggingface dataset:
Confederacy

Confederacy

**Unique Units**
Geonosian WarriorNexuReekAcklay

**Unique Technologies**
Geonosian DiligenceConfederacy AllianceDroid UpgradesGeonosian Engineers

**Civilization Bonus**
Basic Training researched automatically

**Fortress Bonus**
Fortresses can garrison +5 units

**Team Bonus**
Cargo Hovercraft returns +25% Nova

**Weakness**
Aircraft take 5% longer to build and are 5% more expensive

The **Confederacy** is a civilization introduced in *Star Wars Galactic Battlegrounds: Clone Campaigns*, and has strong Troopers and Mechs. Their unique unit is the Geonosian Warrior, a biological flying unit deadly against workers, troopers, or even Bombers and Air Cruisers. In addition, they have three controllable predators that can be trained at the Animal Nursery: the Nexu, Reek, and Acklay. This gives them more unique units than any other civilization.
Geonosian Diligence lets their Workers work 10% faster. Their team bonus gives the Confederacy and their allies a boost to trade. In addition, they can research Confederacy Alliance, which increases the hit points of their Spaceports and Cargo Hovercraft, and also lets their Cargo Hovercraft move faster, increasing their income from trading.
Geonosian Engineers lets their Heavy Weapons move and fire faster, and Droid Upgrades gives their Troopers increased hit points and attack. The Confederacy have the second strongest Troopers in the game, only beaten by Wookiees with Self Regeneration.
Downsides include their weak Aircraft, Sith, and Navy.
The player controls the Confederacy in the Confederacy campaign.

AI player names* Count Dooku: Sith Apprentice to Darth Sidious and Head of State of the Confederacy
* Nute Gunray: Nemoidian Viceroy of the Trade Federation
* Shu Mai: Gossam Presidente of the Commerce Guild
* San Hill: Muun Chairman of the Banking Clan
* Passel Argente: Koorivar Magistrate of the Corporate Alliance
* Wat Tambor: Skakoan Foreman of the Techno Union
* Jango Fett: Bounty Hunter and the Template of the Clone Army
* Po Nudo: Aqualish Member of the Separatist Council
* Tikkes: Quarren Member of the Separatist Council
* Poggle the Lesser: Archduke of Geonosis
* Sun Fac: Poggle the Lesser's Chief Lieutenant
* Sev'Rance Tann: Chiss Dark Jedi and Separatist General
* Plure Barron: Trade Federation Commander
* Mousul: Ansionian Senator
* Toonbuck Toora: Sy Myrthian Senator
* Cavik Toth: Mercenary Leader who allied with Dooku prior to the Battle of Genesis
* Dex Manix
* Fuze Jak
Mechanical

**Mechanical** units are units that can be repaired by Workers. Non-mechanical (known as biological) units are instead healed by Medics.

The only unit in the game that can neither be healed nor repaired is the Gungan Transport Ship, which is neither mechanical nor biological.

## Mechanical units

The following classes and units count as mechanical units:

### All civilizations

* Power Droid
* Cargo Hovercraft
* Mechs (except the Gungan Scout)
* Heavy Weapons (except the Gungan Pummel)

### Confederacy

* Troopers
* Aircraft (except the Geonosian Warrior)
* Ships (except the Utility Trawler)
* Medic

### Galactic Empire

* Aircraft
* Ships
* Medic
* Worker
* Dark Trooper (unique unit)
* Probot (unique unit)

### Rebel Alliance

* Aircraft
* Ships
* Medic
* Worker
* Airspeeder (unique unit)
* A-wing (unique unit)

### Republic

* Aircraft
* Ships
* Medic
* Worker
* Jedi Starfighter (unique unit)

### Royal Naboo

* Aircraft
* Ships
* Medic
* Worker

### Trade Federation

* Troopers
* Aircraft
* Ships
* Medic
* Worker
* Destroyer Droid (unique unit)

### Wookiees

* Aircraft
* Ships (except the Utility Trawler)
* Medic
Medic

The **Medic** is a unit that is available at the Command Center in Tech Level 1. Medics can heal wounded biological units, thus prolonging the life of the player's units in battle. The Gungans gain the most use of their Medics, as it can heal their Aircraft, Ships, Pummels, and other Medics. Medics cannot attack, so they are unable to defend themselves in battle.

The Medic is not available to the Trade Federation.

> "*For a small amount of carbon, you may produce Medic units that are specifically engineered to apply first aid and field surgery to injured biological units. Thus Medics can heal most civilisations' Troopers, while the Gungans' dependency on creatures means most any Gungan unit may thus be restored. See Repairing and Healing units on page 68 of the Appendix for details.*"
> —Manual description
>
>

## List of Medics

* Confederacy: Med Droid ADK-25-MED
* Galactic Empire: Med Droid 2-1C
* Gungans: Doctor
* Rebel Alliance: Med Droid 2-1B
* Republic: Med Droid IM-6
* Royal Naboo: Royal Med Droid
* Trade Federation: Med Droid MED-47
* Wookiees: Medic

## Trivia

* The Royal Naboo, Trade Federation, and Wookiees Medic droid's models were first introduced to the Star Wars universe by *Star Wars Galactic Battlegrounds*.
* The Confederacy and Republic Medic droid's models were first introduced to the Star Wars universe by *Star Wars Galactic Battlegrounds: Clone Campaigns*.
* The Imperial Medical Droid is voiced by Ethan Phillips.

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Medic.Medic icons.
Void Cultist Mace

## Statistics

###

Bludgeon - Melee

###

65 - 130

###

2 s

###

65

###

2 WM

## Additional Statistics

###

1.1 s

###

65

## Usage

###

 130

###

The **Void Cultist Mace** is a melee weapon from the Fantasy Evil faction. It is used by the Void Cultist.

## Characteristics

The Void Cultist Mace is a dark Morning StarW, with spikes protruding out of the steel ball. Being rather average, it inflicts moderately low damage and has an average cooldown.

## History

The morning star first came into use around the beginning of the fourteenth century, mainly in Germany where it was known as *Morgenstern*. The term is commonly confused with the military flail (*fléau d'armes* in French and *Kriegsflegel* in German), which usually included a wooden shaft joined by a length of chain to one or more iron-shod wooden bars (heavy sword pommels have also been used as weights). However, there aren't too many depictions of such a ball-and-chain flail from the period, so the weapon of that type appears to have been uncommon.
Bantha

The **Bantha** is a herdable animal that provides 200 **Food** if a Worker gathers food from it. If the Bantha is killed by a non-Worker unit, all Food will be lost. In the original game, each bantha provided 6 **Food** per minute when placed in a powered Animal Nursery, and 1.5 **Food** in an unpowered one. In the expansion, it provides 7.79 **Food** per minute, regardless of whether the Animal Nursery is powered or not. In most cases, it is better to house Banthas in the Animal Nursery instead of slaughtering them, for the long-term benefits of its infinite food production.

Stat-wise, the Bantha is identical to the Nerf. They have their own Armor Class: Tame Animals.
You Won't Make Us Walk the Plank

## Unit Order

**You Won't Make Us Walk the Plank** is the fifteenth level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

Three Knights are positioned on the land arch, with three Healers behind them. Two lines of four Archers are present as well for ranged support.

**Total units**:

8 Archers, 3 Healers, 3 Knights
Cargo Hovercraft

The **Cargo Hovercraft** is a unit that is available at the Spaceport in Tech Level 2. It is a trade unit that generates Nova by traveling between the player's Spaceport and another player's Spaceport. The amount of Nova depends on how far apart the Spaceports are - to maximize the income, the players should build their Spaceports as far apart as possible.

The Cargo Hovercraft is amphibious, allowing it to cross land and water. It lacks any form of weaponry, so it is completely defenseless if it encounters enemy units.

> "*Your Spaceport may produce these defenceless vehicles, which are used to exchange resources with other civilisations. The farther your Cargo Hovercraft travels to its destination, the more nova crystals it will return as profit. To begin trade, select your Cargo Hovercraft and right-click the Spaceport of an allied civilisation.*"
> —Manual description
>
>

## List of Cargo Hovercrafts

* Confederacy: Confederacy Freighter
* Galactic Empire: Imperial Cargo Trader
* Gungans: Sando HoverFreighter
* Rebel Alliance: Mon Calamari Trader
* Republic: Republic Freighter
* Royal Naboo: Royal Trade Ship
* Trade Federation: Neimoidian Trader
* Wookiees: Corellian HoverFreighter

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Cargo Hovercraft.Cargo Hovercraft icons.
Jedi/Sith Apprentice

The **Jedi Padawan** or **Sith Apprentice** is a Jedi/Sith that is available at the Jedi/Sith Temple in Tech Level 2. Apprentices are effective against Troopers and Mechs, but can easily be taken down by Bounty Hunters. They can pick up Holocrons and deposit them in Jedi/Sith Temples.

Royal Naboo, Rebel Alliance and Republic Jedi Padawans cost 25 less Nova.

In Tech Level 3, it can be upgraded to the Jedi/Sith Knight.

> "*Available at Tech Level 2, these warriors-in-training are already proficient with their weapon of choice: the lightsaber, an energy blade of exceptional speed and power. Their lightsabers thus make these students of the Force effective against enemy Troopers as well as some Mechs.*"
> —Manual description
>
>

## List of Jedi/Sith Apprentices

* Gungans, Rebel Alliance, Republic, Royal Naboo, Wookiees: Jedi Padawan
* Confederacy, Galactic Empire, Trade Federation: Sith Apprentice

## Hidden Stats

Jedi/Sith Apprentices deal additional damage to the following armor classes:

* 1 to Standard Buildings
* 4 to Heavy Weapons, Decimators
* 5 to Workers, Tame Animals
* 6 to Base Melee/Armor
* 12 to Trooper, Mounted Trooper
* 15 to Wild Animals

Jedi/Sith Apprentices have the following armors

* 5 - Jedi & Bounty Hunters
* 0 - Base Melee/Armor
* 4 - Base Ranged/DuraArmor

## Gallery

Jedi Padawan and Sith ApprenticeJedi Padawan and Sith Apprentice dueling, note the Padawan's blue lightsaber and the Sith's red oneSith Apprentice icon.
## Trivia

* It is possible to have more than one Sith Apprentice in game, however, this is a direct contradiction to the Rule of Two doctrine according to which there can be only two Sith at one time, a Master and his Apprentice.
* The Sith Apprentice icon shows him to wield a blue colored lightsaber, although his lightsaber is appropriately red in game as Sith lightsabers were usually red.
Anti-Air Trooper

The **Anti-Air Trooper** is a Trooper that is available at the Troop Center in Tech Level 2. It is very effective at shooting down enemy Aircraft. In fact, it is the only unit in Tech Level 2 that can attack Aircraft.

Unfortunately, it has few hit points and is easily killed, and cannot attack ground units. A lot of players will replace it with sturdier Anti-Air Mobiles later in the game.

In Tech Level 3, the Anti-Air Trooper can be upgraded to the Hvy Anti-Air Trooper.

> "*Each civilisation gains these Tech Level 2 Troopers, which are armed with powerful missile launcher's specifically designed to destroy flying units. Anti-Air Troopers are adept at this designation — but their weapons are useless against ground troops.*"
> —Manual description
>
>

## List of Anti-Air Troopers

* Confederacy: Anti-Air Super Battle Droid
* Galactic Empire: Missile Launcher Trooper
* Gungans: Gungan Missile Trooper
* Rebel Alliance: Missile Trooper
* Republic: Anti-Air Clone Trooper
* Royal Naboo: Missile Trooper
* Trade Federation: Missile Battle Droid
* Wookiees: Missile Trooper

## Hidden Stats

Anti-Air Troopers have a bonus against the following armor classes.

* +13 to Aircraft
* +30 Air Cruisers

Anti-Air Troopers have the following armor classes:

* 0 - Base Melee/ Armor
* 1 - Base Ranged/ Melee Armor
* 0 - Troopers

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Anti-Air TrooperAnti-Air Trooper icons
## Trivia

* The Imperial Anti-Air Troopers are wearing Imperial gunner's uniforms.
Cooling Sleeves

**Cooling Sleeves** is a technology that can be researched at the War Center in Tech Level 3. It costs 250 **Food** and 150 **Nova**, and gives +1 attack to all Mech Factory and Troop Center units, except the Anti-Air Trooper. Primary Focusing Coils must be researched before it becomes available, and Cooling Sleeves is a requirement for Advanced Power Pack.

The extra attack is a tiny improvement, but can be decisive in battle, and the technology affects a great number of units.

> "*At Tech Level 3, further enhancements to your Troopers' and Mechs' blasters can make their firepower even stronger.*"
> —Manual description
>
>
Fast Fighter

### HP

35 (Galactic Empire, Confederacy, Trade Federation, Gungans)28 (Rebel Alliance, Republic, Wookiees, Royal Naboo)

### Cost to Upgrade

400 **Carbon**
400 **Nova**

The **Fast Fighter** is an upgrade of the Fighter, and is available at the Airbase in Tech Level 4. It has more hit points and attack than its predecessor.

In Tech Level 4, it can be upgraded to the Adv Fighter.

> "*The Fast Fighter gains a bonus to its speed, hit points, and attack ratings, making it more viable in many situations. It is very susceptible to anti-aircraft fire, and should be used ideally to assault undefended areas or to protect against Bombers.*"
> —Manual description
>
>

## List of Fast Fighters

* Confederacy: Fast Geonosian Fighter
* Galactic Empire: TIE interceptor
* Gungans: Fast Gungan Fighter
* Rebel Alliance: X-wing
* Republic: Fast Gunship Fighter
* Royal Naboo: N-1 Starfighter
* Trade Federation: Hvy Droid Starfighter
* Wookiees: Fast Agr

## Hidden Stats

Fast Fighters have a bonus against the following armor classes:

* +2 to Heavy Weapons
* +3 to Pummels & Cannons
* +4 to Jedi & Hunty Bounters, Mounted Troopers
* +4 to Tame Animals
* +5 to Base Ranged/DuraArmor
* +8 to Ships, Submarines
* +15 to Troopers
* +20 to Workers
* +22 to Aircraft

Fast Fighters have the following armor classes:

* 0 - Aircraft
* 0 - Base Melee/Armor
* 0 - Base Ranged/DuraArmor

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Fast Fighter.Fast Fighter icons.
Line of Sight

**Line of Sight** (LoS) is the radius of a unit's field of view. All units and buildings in *Star Wars Galactic Battlegrounds* have this parameter.

There is an in-game grid of tiles that is used to place buildings and to count LoS and Range. LoS refers to how many tiles away from itself a unit or buidling uncovers the map. Having LoS over a tile means that anything on the tile is visible, i.e. an enemy unit crossing it or a turret being built on it. Tiles beyond LoS are blacked out (undiscovered) in the beginning. Once a tile has come in LoS but is currently not anymore so, it is covered with a greyish Fog of War. This means the player sees the tile as it was when they last had LoS on it (including most immobile entities such as buildings, trees or resources) but are blind to any units on the tile or changes to the immobile entities on it.

Line of Sight is one of two key characteristics for scouting. The other is a unit's speed. But scouting with moving units only provides temporary territory update, so placing buildings with high LoS (Sentry Posts and Sensor Buoys but also Turrets and Fortresses) in strategic locations will give the player permanent LoS over an area.

Line of Sight for many buildings and for many units can be upgraded.

The Cheat Codes forcesight (eliminates Fog of War) and forceexplore (reveals map) allow the player to permanently view the whole map and everything on it.
Permacite Plating

**Permacite Plating** is a technology that can be researched at the Research Center in Tech Level 4. It costs 200 **Carbon** and 150 **Ore**, and gives buildings +10% Hit Points, +1 armor, and +1 pierce armor. Durasteel Reinforced Support Beams must be researched before it becomes available.

Like the previous upgrade, this technology is a cheap and useful improvement, but not vital.

> "*An improvement to DuraSteel Support Beams technology, Permacite Plating makes your buildings even denser and tougher.*"
> —Manual description
>
>
Light Plating

**Light Plating** is a technology that can be researched at the War Center in Tech Level 2. It costs 100 **Food**, and gives Mech Factory units +1 armor and +1 pierce armor. It must be researched before Medium Plating becomes available.

Since the only Mech available in Tech Level 2 is the Scout, which is rarely used in combat, this technology is of limited usefulness early in the game. For most players, it makes more sense to wait until Tech Level 3 before researching it, when Strike Mechs and Mech Destroyers enter the battlefield.

> "*Much like basic armor for Troopers, this Tech Level 2 technology boosts the defensive ratings for Mechs.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, Light Plating cost 100 **Food** and 50 **Nova**. The nova cost was removed in the expansion.
Reunion Amongst The Trees

**Reunion Amongst The Trees** is the third scenario of the Chewbacca campaign. Chewbacca and Han Solo attempt to take out the Imperial jammers, but they learn that Weebacca has betrayed them to the Galactic Empire.

## Scenario Instructions

### Objectives

* Take Han and Chewie to Okikuti.
* Defend Okikuti from the Galactic Empire long enough to find an escape route.
* Cut through the trees to the water and escape with Han and Chewbacca.

### Hints

1. The Empire is on to your plans, and we don't have the power to take them on yet. Don't even attempt to fight back - just defend the gates until you find a way to escape.
2. Examine the confines of your base carefully. You may find a backdoor to escape through.

## Players

### Player

* **Player** (Wookiees): The player must defend Okikuti until they can build Transport Ships and escape.

### Allies

* **Okikuti** (Wookiees): A town that will come under the player's control as soon as their forces reach it.

### Enemies

* **Galactic Empire** (Galactic Empire): The Empire has a large base that will siege Okikuti's gates. They will attack with Mounted Troopers, Grenade Trooper, Strike Mechs, Hvy Mech Destroyers, Hvy Assault Mechs, Artillery, Hvy Artillery, Pummels, Hvy Pummels, Cannons, Fast Fighters, and Enh Bombers. When the Shipyard is built, they will also send Cannons and Hvy Assault Mechs from the north.

## Strategy

As soon as they reach Okikuti, the player should start training more Workers and start cutting their way through the trees to the east, in order to reach the water. Also put some Workers on the other resources, and build a Mech Factory near the Troop Center to train reinforcements. Put all military units near the gates, except Han and Chewbacca.

Build a Power Core near the water, as well as a Shipyard as soon as this becomes available. When the Shipyard is built, the Empire will send some Cannons and Hvy Assault Mechs from the north, so watch out for this. Train a Transport Ship, and put Han and Chewbacca on it (delete the Shipyard if it's in the way). Move the ship away from the shore to end the scenario.
Hvy Assault Mech

The **Hvy Assault Mech** is an upgrade of the Assault Mech, and is available at the Mech Factory in Tech Level 4. It has slightly more hit points and slightly higher and faster attack than its predecessor. It is available to all factions except the Republic, Royal Naboo, and Wookiees.

> "*Heavy Assault Mechs gain an appreciable bonus to their hit points and feature enhanced weapons to boot, making these powerful war machines a real force to be reckoned with. They can transport smaller units and are especially effective against Ships. Note that Assault Mechs cannot attack effectively at close range.*"
> —Manual description
>
>

## List of Hvy Assault Mechs

* Confederacy: Hvy Corporate Alliance Tank Mech
* Galactic Empire: Hvy AT-AT
* Gungans: Large Fambaa
* Rebel Alliance: Hvy Attack Tank
* Republic: Hvy AT-TE
* Royal Naboo: Hvy Steadfast
* Trade Federation: Hvy MTT
* Wookiees: Hvy Scythe

## Hidden Stats

The Hvy Assault Mech unit has a bonus against the following armor classes:

* +2 to Heavy Assault Machines\*
* +8 to Base Melee/Armor
* +20 to Pummels & Cannons, Base Ranged/DuraArmor
* +40 to Heavy Weapons
* +42 to Decimators
* +50 to Assault Machines
* +50 to Tame Animals
* +60 to Troopers, Defense Buildings
* +80 to Ships, Submarines, Troopers
* +100 to All Buildings
* +200 to Walls & Gates

The Hvy Assault Mech has the following armor classes:

* 0 - Heavy Assault Machines\*
* 1 - Decimators
* 1 - Assault Machines
* 4 - Base Melee/Armor
* 9 - Base Ranged/ Melee Armor

## Gallery

From the top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Hvy Assault Mech.Hvy Assault Mech icons.
## Trivia

* The Hvy Assault Mech uses the same model as the Assault Mech.
* As a bug or oversight, only the Republic and Galactic Empire have the Heavy Assault Machines attack bonus and armor classes.
Attichitcuk

**Attichitcuk** is the game's tutorial campaign. Qui-Gon Jinn travels to Alaris Prime to help the Wookiees set up an outpost, but they discover that the Trade Federation is present on the planet as well.

This is one of two campaigns where the player controls the Wookiees, the other being Chewbacca.

> "*The Civilizations of the Galactic Republic are extending their reach. The WOOKIEE Transport Thalmussen penetrates the Alaris Expanse, a system of worlds along the Outer Rim.
> Bound for ALARIS PRIME, the transport carries villagers and warriors, all sharing hopes of colonization.
> But others have designs for this world. The nefarious Trade Federation plots to ravage Alaris and destroy anything that stands in their way...*"
> —Campaign description
>
>

## Scenarios

The campaign has 7 scenarios. Unlike the other campaigns in the game, every scenario is available from the start - the player doesn't have to complete a scenario to play the next one.

1. Moving and Attacking
2. Gathering Resources
3. Building An Army
4. Researching Technology
5. Exploration and Transport
6. Allies and Jedi
7. The Battle For Alaris Prime
Fusion Extractor

**Fusion Extractor** is a technology that is unique to the Trade Federation, and can be researched at the Ore Proc Ctr in Tech Level 4. It costs 300 **Food** and 300 **Carbon**, and lets Ore gatherers work 50% faster. Hvy Duty Beamdrill must be researched before it becomes available.

This technology gives the Trade Federation the fastest Ore gatherers in the game, allowing them to construct more Fortresses and Turrets than their opponents.

> "*The Trade Federation can dramatically increase its ore-gathering operations by researching this unique Tech Level 4 technology.*"
> —Manual description
>
>

## Trivia

* The technology icon depicts a beamdrill.
Lucy Loud

Lucy Loud

Hintergrund information

**Erste Folge**
"Allein im Dunkeln"

**Stimme**
 Arlette Stanschus

Charakter information

**Ganzer Name**
Lucy L. Loud

**Alter**
8

**Beruf**
Grundschüler

**Wohnt in**
1216 Franklin Avenue, Royal Woods, Michigan

**Verwandten**
Rita Loud (Mutter)Lynn Loud Sr. (Vater)Lori Loud (ältere Schwester)Leni Loud (ältere Schwester)Luna Loud (ältere Schwester)Luan Loud (ältere Schwester)Lynn Loud (ältere Schwester)Lincoln Loud (älterer Bruder)Lana Loud (jüngere Schwester)Lola Loud (jüngere Schwester)Lisa Loud (jüngere Schwester)Lily Loud (jüngere Schwester)

**Magt**
PoesieGothic FiktionHexen

**Magt nicht**
RosaDie WeltLincoln wird gemobbt

**Unterschrift**

**Lucy Loud** ist eine der Hauptfiguren von *Willkommen bei den Louds*.

Biographie
Mit 8 Jahren ist Lucy das fünfte-jüngste Kind der Loud-Familie und die älteste von Lincolns fünf jüngeren Schwestern. Ihre nervigste Angewohnheit ist es, Leute zu erschrecken, was ein Running Gag in der Serie ist. Sie ist die leiseste aller Loud Geschwister.
Building An Army

*For the Confederacy scenario, see Building the Army.*

**Building An Army** is the third scenario of the Attichitcuk learning campaign. It teaches the player how to build buildings and train soldiers.

## Scenario Instructions

### Objectives

* Follow Qui-Gon's instructions to build an army and wipe out the gundarks.

### Hints

1. You'll begin with just enough carbon to get started. Assign at least one worker to chopping wood.
2. Explore the map, but be mindful of danger unless you have a full complement of troopers.
3. Remember: You can select multiple units by clicking and dragging a box around them.

## Players

### Player

* **Player** (Wookiees): The player starts with a Command Center, three Workers, and Chewbacca.

### Enemies

* **Gundarks** (Gungans): Consists of a few Gundarks in the northern part of the map.
* **Dangers of Alaris Prime** (Trade Federation): Consists of a few Trooper Recruits in the same area.

## Strategy

The player is taught how to build Prefab Shelters to increase population. They're taught about hunting and herding, then are told to build a Troop Center and a Power Core.

Once the player has created five Troopers, they are told to head north and eliminate the nearby Gundarks. When they reach the Gundark nest, they see a group of Trade Federation Trooper Recruits killing the Gundarks. The Trade Federation soldiers attack Chewbacca and his forces, but Chewbacca easily destroys them, and the scenario ends.

## Trivia

The Gundarks have an Anti-Air Mobile near the south corner, inaccessible by forests.
Battle Armor

**Battle Armor** is a technology that is unique to the Royal Naboo, and can be researched at the Fortress in Tech Level 3. It costs 225 **Food** and 200 **Carbon**, and gives +25% Hit Points to all Fortress units except the Air Cruiser. It was a requirement for Shielding, before the latter's effect was included in the Elite Royal Crusader upgrade in the expansion.

This technology makes the player's Bounty Hunters, Royal Crusaders and Cannons sturdier, giving them an edge in combat.

This technology is the one of two unique improvements for Cannons (along with Taxation), which become better, than for other civilizations.

> "*The only Tech Level 3 technology available from the Fortress, Battle Armor grants a bonus to the hit points of all units produced at the Fortress, including Bounty Hunters, your civilisation's unique unit, and Cannons.*"
> —Manual description
>
>
Opee Sea Killer

The **Opee Sea Killer** is an aquatic predator that will attack nearby ships. It is slower than the Colo Claw Fish. It can be dangerous to Utility Trawlers, Anti-Air Destroyers, and Transport Ships, as well as Cruisers if it gets too close, as none of the ships can attack it. It will quickly be taken down if it attacks Frigates or Destroyers.
Stockpile

The **Stockpile** is a source of resources that can be gathered by Workers, similar to Muja Fruit Bushes, Trees, Nova Deposits, and Ore Deposits. There are four different types of Stockpile, providing each of the four resources.

* Food Stockpiles provide 250 **Food**
* Carbon Stockpiles provide 100 **Carbon**
* Nova Stockpiles provide 800 **Nova**
* Ore Stockpiles provide 350 **Ore**

## Gallery

Food StockpilesCarbon StockpilesNova StockpilesOre Stockpiles
Destroyer

The **Destroyer** is a Ship that is available at the Shipyard in Tech Level 3. It is effective against other ships, particularly Cruisers, but needs to move in close to attack.

In Tech Level 4, it can be upgraded to the Hvy Destroyer.

> "*The Tech Level 3 Destroyer is a speedy craft that's specifically suited towards eliminating other sea vessels — particularly slower ones, such as Cruisers. The Destroyer's short-ranged attack leaves it vulnerable to concentrated fire.*"
> —Manual description
>
>

## List of Destroyers

* Confederacy: Confederate Destroyer
* Galactic Empire: Destroyer
* Gungans: Bongo Laser
* Rebel Alliance: Hunter
* Republic: GAR Destroyer
* Royal Naboo: Destroyer
* Trade Federation: S-DST
* Wookiees: Destroyer

 Hidden Stats

The Destroyer deals additional damage to the following armor classes:

* +1 Base Melee/Armor
* +2 Base Ranged/DuraArmor, Tame Animals
* +5 All Buildings
* +10 Cruisers
* +20 Ships, Submarines

The Destroyer has the following armors:

* 0 Destroyer
* 0 Base Melee/Armor
* 6 Base Ranged/DuraArmor
* 4 Ship

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Destroyer.Destroyer icons.
Royal Naboo

Royal Naboo

**Unique Units**
Royal Crusader

**Unique Technologies**
Battle ArmorTaxationAdvanced Engines

**Civilization Bonus**
Nova collection is 10% faster.Holocrons give more nova

**Fortress Bonus**
Increased attack against Mechs and Heavy Weapons

**Team Bonus**
Air Cruisers move 10% faster

The **Royal Naboo** is a civilization with strong Jedi and Aircraft. The Advanced Engines technology will give them faster aircraft, while Taxation will make all their military units cheaper. The Battle Armor technology improves the hit points of their Fortress units, giving them better Bounty Hunters and Cannons than their opponents.
The Royal Naboo is the only civilization that does not have a campaign.

"*The Royal Naboo have a long history and a rich culture. Though inclined towards peace, the Royal Naboo nonetheless have highly advanced military technology and no short supply of willing, loyal soldiers with which to employ it. Furthermore, the lavish architecture of the Royal Naboo is made possible by its highly efficient workers, who can also mine invaluable nova crystals at a significantly faster rate than the workers of other civilisations.*"—Manual description
Clone Campaigns changes
Orginally, the Royal Naboo had Shielding, a unique technology that gave the Royal Crusader a shield. This technology was removed in the expansion; instead, Royal Crusaders automatically get shielding when they are upgraded to Elite Royal Crusaders.

AI player names* Queen Amidala - Leader of the Naboo during the Trade Federation's invasion of the planet
* King Veruna
* Ric Olié
* Graf Zapalo
* Sio Bibble
* Eirtaé
* Rabé
* Sabé
* Saché
* Yané
* Captain Kael
* Captain Panaka - head of Naboo security during the Trade Federation's invasion of the planet
* Lieutenant Deviss
* Lieutenant Illon
* Lieutenant Sykes
* Essara Till
* Nym
* Rhys Dallows
* Vana Sage
Economy

In *Star Wars Galactic Battlegrounds*, the economy is based on four resources: food, carbon, nova and ore.

Mostly they are recollected by Workers, but food can be fished also with Utility Trawlers on the sea and can be gathered by Animal Nurseries. Nova can be generated by storing Holocrons in the Jedi/Sith Temples.

The gathering rates depend on the unit/building that are gathering, the kind of resource, technologies and civilization bonuses.

## Gathering Rates

### Workers

\*Note that the listed Farm gather rate is only *while harvesting*; Farmers also spend a substantial amount of time walking about the Farm, during which no food is collected, lowering the net collection rate substantially. This also does not account for travel time to Food or Command Centers, further lowering the collection rate. Together, these two factors lower the default Farm collection rate, even when optimally placed, to around 0.32/second.

### Utility Trawlers

 Fish
 Aquaharvester

### Buildings

 Jedi/Sith Temple
 Naboo/Republic Jedi Temple
Faith in the Force

**Faith in the Force** is a technology that can be researched at the Jedi Temple in Tech Level 4. It costs 750 **Food** and 1000 **Nova**, and makes the player's units 50% harder to convert. It is available to all civilizations except the Confederacy, Galactic Empire, and Trade Federation.

This is an important technology if the enemy converts a lot of the player's units, as the player will have far more time to kill the converting Jedi or Sith before they're finished. Republic forces should combine it with Jedi/Sith Purge.

> "*This important Tech Level 4 technology gives almost all your units the ability to more effectively resist Jedi or Sith conversion, making them half as likely to turn against you.*"
> —Manual description
>
>

## Trivia

* The Faith in the Force icon depicts a lightsaber.
Zasady i prawa wiki (grabatron wikia)- fandom powered by wikia

## Prawa nie zalogowanego użytkownika

1. Prawo: Nie zalogowani użytkownicy mogą edytować (kasowanie informacji potrzebnych na stronach grozi zablokowaniem)
2. Prawo: Nie zalogowani użytkownicy mogą komentować (wykluczając wytykanie błędów w artykule, ponieważ sami mogą go poprawić [tak jak zostało to pokazane w podpunkcie nr 1] zakaz przeklinania w komentarzach i obrażania innych użytkowników)
3. Prawo: Nie zalogowani użytkownicy nie mogą spamować (grozi zablokowaniem)

## Prawa zalogowanego użytkownika

1. Prawo: Zalogowani użytkownicy mogą komentować (wykluczając wytykanie błędów w artykule, ponieważ sami mogą go poprawić [tak jak zostało to pokazane w podpunkcie nr 3] zakaz przeklinania w komentarzach i obrażania innych użytkowników)
2. Prawo: Zalogowany użytkownik ma zakaz spamowania (grozi zablokowaniem)
3. Prawo: Zalogowani użytkownicy mogą edytować (kasowanie informacji potrzebnych na stron grozi zablokowaniem)
4. Prawo: Mogą pisać blogi (zakaz obrażania innych użytkowników w wpisach na blogach)

## Prawa administratora

1. Prawo: Administrator nie może banować użytkowników na lewo i na prawo. Administrator musi mieć uzasadnienie (nie stosowanie się grozi zablokowaniem)
2. Prawo: Staraj się być sprawiedliwym administratorem (wysłuchaj obu stron zanim podejmiesz decyzje)
3. Prawo: Jeśli użytkownik zada pytanie administratorowi,a ten nie będzie umiał odpowiedzieć może się zapytać założyciela

## Zasady wiki

1. Zasada: Zakaz zniechęcania użytkowników do przebywania na wiki (grabatron wikia)
2. Zasada: Zakaz nie pisania na temat (grozi zablokowaniem)

Miłego edytowania i zabawy na wiki (grabatron wikia) życzy założyciel Miodziomiodzio alias Macias300
Sensor Buoy

The **Sensor Buoy** is a Turret in *Star Wars Galactic Battlegrounds: Clone Campaigns* that is available in Tech Level 1. It costs 20 **Carbon** and 10 **Ore**, and is an aquatic version of the Sentry Post. Like its land-based counterpart, it has an excellent Line of Sight, and can detect stealth units, but cannot attack.

Sensor Buoys are built by Utility Trawlers, and can only be built on water. They can spot an enemy navy from far away, and can be useful when fighting Gungans, as they can detect the Gungans' submerged Frigates.

> "*A fixed water-based observation structure that provides advanced warning of nearby enemy activity. Sentry Buoys are excellent for detecting stealth units, like Jedi or submerged sea units. Sentry Buoys do not have an attack and are built by a Utility Trawler.*"
> —Manual description
>
>

## Trivia

The Sensor Buoy is the only building in the game that has the same icon or appearance for all civilizations.
Destroyer Droid

The **Destroyer Droid** is a Trooper that is unique to the Trade Federation, and is available at the Fortress in Tech Level 3. It is more effective against Troopers than the Strike Mech.

In Tech Level 4, it can be upgraded to the **Hvy Destroyer Droid**, which has more attack, armor, pierce armor, and range, as well as shielding.

> "*Exclusively manufactured for the Trade Federation, the droideka — also known as the destroyer droid — has an innovative design that lets it travel fairly quickly (by curling up and rolling) over all terrain. It may willingly unfurl and mount a powerful assault. They are even better than Strike Mechs against enemy infantry. Heavy Destroyer Droids gain personal shielding.*"
> —Manual description
>
>

## Origin

The Destroyer Droid, commonly referred to as the droideka, is a droid produced by the Trade Federation. It has the ability to roll, unfurl, and shoot blasters at an opponent.

The Hvy Destroyer Droid's shields come from the fact that Droidekas have the ability to shield in the movies, as well as in many games.

## Hidden Stats

The Destroyer Droid (and the Hvy Destroyer Droid) unit has a bonus against the following armor classes:

* +0 (5) to All Buildings
* +2 to Base Melee/Armor
* +4 to Tame Animals,
* +4 (8) Jedi & Bounty Hunters
* +5 (8) to Heavy Weapons, Decimators,
* +5 (7) Ships, Submarines
* +6 (8) to Base Ranged/DuraArmor,
* + 6 (10) Pummels & Cannons
* +8 to Workers
* +14 (16) to Mounted Troopers
* +22 (30) to Troopers

The Destroyer Droid (and the Hvy Destroyer Droid) unit has the following armor classes:

* 2 (4) - Assault Machines
* 2 - Base Melee/Armor
* 5 (6) - Base Ranged/DuraArmor

## Notes

* Although Destroyer Droids have the Mech armor class (thus all units effective against Mechs have a bonus against them), they are classified in-game as Troopers. They can be loaded in buildings and transports that can hold only Troopers.

## Gallery

Hvy Destroyer Droid icon.In-game Destroyer Droid.
Integrated Rangefinder

**Integrated Rangefinder** is a technology that can be researched at the Troop Center in Tech Level 4. It costs 300 food, and gives all Troop Center units +1 Line of Sight. In addition, all Troop Center units, except the Mounted Trooper and its upgrades, get +1 range. This technology requires Portable Scanners to be researched first. Integrated Rangefinder is available to all civilizations except the Gungans and Royal Naboo, though the Gungans have FarSeeIn Binoculars instead, with improved effects.

This technology has the same effect as MacroBinoculars, but at 4 times the price. It's useful for civilizations that rely heavily on Troopers, but it can wait until other, cheaper technologies have been researched.

> "*Like the Portable Scanners technology, this Tech Level 4 upgrade enhances most Troop Centre units with additional view range and weapons range.*"
> —Manual description
>
>

## Clone Campaigns changes

* Originally, this technology did not give Mounted Troopers increased Line of Sight. This was changed in the expansion.
* The Trade Federation did not have access to Integrated Rangefinder. It was added to their technology tree in the expansion.
Viking Hammer

## Statistics

###

Polearm - Melee

###

90 - 180

###

1.5 s

###

120

###

4.5 WM

## Additional Statistics

###

1.5 s

###

800

## Usage

###

 190

###

N/A

The **Viking Hammer** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Viking Hammer is a polearm with a large stone head on top. It has a noticeable difference in damage range, where it may either cause mid-low damage or high damage. The output is, at best random, regardless whether it was the head that had been brought down or not. The pole deals the same damage as the head. After attacking, it will have a short cooldown.

The long pole of the Viking Hammer allows the unit to attack from a longer range. Units wield the weapon by holding it vertically and strikes it down on their opponents. They will also skip in when an opponent is near their weapon's range.

## Trivia

* Despite common popular depiction, there is no real evidence that Vikings used war hammers. Even Thor's hammer Mjölnir was, historically, modeled after viking blacksmith hammers, which of course wouldn't be the best weapons in battle.
Basic Armor

**Basic Armor** is a technology that can be researched at the War Center in Tech Level 2. It costs 100 **Food**, and gives Troop Center units +1 armor and +1 pierce armor. It must be researched before Light Armor becomes available.

It is useful for players and civilizations that rely on Troopers, and its cost is low.

> "*This Tech Level 2 upgrade gives all Troop Centre units a bonus to their armor, which helps defend them against both ranged and close-quarters attacks.*"
> —Manual description
>
>

## Trivia

* The Basic Armor icon depicts a Royal Naboo Security Forces vest.
Targeting Sensor

### **Effect**

Gives Mechs, Ships, Command Centers, Fortresses, and Turrets +1 attack, range, and line of sight

**Targeting Sensor** is a technology that can be researched at the War Center in Tech Level 4. It costs 300 **Food** and 200 **Nova**, and gives Mechs, Ships, Command Centers, Fortresses, and Turrets +1 attack, range, and line of sight. External Sensor Pod must be researched before it becomes available.

Like the previous upgrades, this is very useful for improving base defenses, Mechs, and Ships. With these upgrades, it's harder for the enemy's Assault Mechs to outrange base defenses, and easier for the player's Mechs to outrange the enemy's defenses.

## Clone Campaigns changes

* Originally, the Wookiees did not have access to Targeting Sensor. It was added to their technology tree in the expansion.

> "*Targeting Sensor technology again applies to Mechs, Ships, and defensive structures, granting them even greater attack strength, range and line of sight.*"
> —Manual description
>
>
Jouster Lance

## Statistics

###

Polearm - Melee

###

###

1 s

###

###

3.3 WM

## Additional Statistics

###

0.5 s

###

80

## Usage

###

 180

###

The **Jouster Lance** is a melee weapon from the Renaissance faction. It is used by the Jouster.

## Characteristics

The Jouster Lance is a relatively blunt long reach weapon designed for cavalry use. It does not need much momentum to inflict great damage, as long as it is hitting from the spearhead. As such, unlike other spear units do not thrust with the Jouster Lance but instead bump it on opponents.
Optimized Motivator

**Optimized Motivator** is a technology that can be researched at the Command Center in Tech Level 3. It costs 300 **Food** and 200 **Carbon**, and lets Workers and Utility Trawlers move 10% faster and carry 50% more. Upgraded Motivator must be researched before it becomes available.

Like the previous upgrade, this will speed up gathering speed by reducing the amount of time Workers and Utility Trawlers have to deliver resources to gathering points. Like most gathering-enhancing technologies, it will quickly pay for itself.

> "*This Tech Level 3 upgrade makes workers move even more quickly and lets them carry even more resources per trip.*"
> —Manual description
>
>
Power Core Shielding

**Power Core Shielding** is a technology in *Clone Campaigns* that can be researched at the Power Core in Tech Level 4. It costs 125 **Ore**, and gives the Power Core self-shielding.

This technology makes Power Cores harder to destroy, particularly if combiend with Strengthened Assembly. This will make it harder for enemies to take out the player's Power Cores to slow down unit production.

> "*This Tech Level 4 enhancement grants Power Core structures a self-contained shielding system, making Power Cores much more damage-resistant.*"
> —Manual description
>
>
Genetics

**Genetics** is a technology that can be researched at the Animal Nursery in Tech Level 3. It costs 125 **Food** and 125 **Carbon**, and makes animals in the nursery produce Food 33% faster than base rate. Stimulants must be researched before it becomes available, and Genetics is a requirement for Cloning.

Like Stimulants, Genetics will quickly pay for itself with increased food trickle, and should be researched early, provided that the player has Nerfs or Banthas in their nurseries.

> "*A Tech Level 3 enhancement to the Stimulants technology, Genetics causes your Animal Nurseries' food production to improve once again.*"
> —Manual description
>
>
Hvy Weapons Factory

The **Heavy Weapons Factory** is a military building that is available in Tech Level 3. It costs 210 **Carbon** and 25 **Ore**, and lets players train and upgrade Heavy Weapons.

## Units

Tech Level 3
* Artillery
* Anti-Air Mobile
* Pummel

Tech Level 4
* Hvy Artillery
* Hvy Anti-Air Mobile
* Hvy Pummel

## Technologies

Tech Level 3
* Strengthened Frame

Tech Level 4
* Reinforced Frame
* Mechanics
* Anti-Air Retrofit (expansion only)
* Creature Training (Gungans only)
* Forest Vision (Wookiees only)
* Geonosian Engineers (Confederacy only)

> "*At Tech Level 3, you gain access to Heavy Weapons Factories, which construct some of each civilisation's most devastating ground weapons. Heavy Weapons fill a variety of supporting roles, and must be deployed with strategic caution — for while their damage potential is exceptional, they generally have key weaknesses that may be exploited, and are ineffective without support from other units. Heavy Weapons Factories may also research technologies that enhance their units.*"
> —Manual description
>
>

## Gallery

Heavy Weapons Factory icons.Tech Level 3 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, ConfederacyTech Level 4 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, Confederacy
Parisonia

**Coprahna o Parisonia**

Coprahna (o Parisonia) es una región de la Unión de Estados de Democratia.

Coprahna (o Parisonia) solamente ha participado en DemoVisión 2017, donde Coprahna se presentó con *Avenir,* canción de Louane.

**Capital:** *Nueva Murcia*

**Ciudades importantes:** *Tejana, Nueva Madrid, Orelana y Portnouveau*

**Población:** *793.841 (Censo 2017)*

**Presidente:** *Arthur Jimenéz*

**Canción:** *Dama y vagabundo, Bromas Aparte y Ana Mena*
Pharaoh

* Red
* Blue

## Statistics

###

###

 750

###

65

###

1.00x

###

1.00x

###

1.00x

## Weapons

###

One-handed

###

###

###

## Additional Statistics

###

###

Ranged Unit

###

Enemy

###

Early Access 0.12.0

## Characteristics

The Pharaoh is a unit from Legacy Faction who forces enemy units to stop before it and kneel, similar to the Banner Bearer, but as a weapon against the enemy.

## Appearance

The Pharaoh wears a Modius Crown with golden bands, and wields the Crook and Flail, which are symbols of the pharaoh in Egyptian times.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The Pharaoh shows their control over Units and creates a golden ring. Weak opponents that get caught in this ring then bow down, and no enemy units can attack at all. It's effective at keeping units at bay so they can be easily killed, especially by other melee units or area of effect units. Because the Pharaoh does low damage on its own, having allies that can quickly kill any distracted enemies is the key to success. It is also incredibly useful for taking out Longships, as the carriers of the ships will drop their boats on themselves before they bow down.

## Trivia

* The Pharaoh was originally for a Desert Kingdom faction, which got scrapped later on in development.
* If the player has enough Pharaohs, they can make any unit kneel.
* Bowing down to the Pharaoh causes damage.
* A lot of Pharaohs can stop the Super Peasant, and with the help of high damage units (Like Ballistae with Cheerleaders or Artemis) they can kill the unit.
* It is referred to in the campaign as Billy.

## Gallery

Everyone must bow down before the Pharaoh"Bow Before Me"