Katteri Vampires

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(5/22/2021) Katteri are **no longer** attainable. Current Katteri cannot progress or spread their strains.

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### **Incumbent Vampires**

**·** When an expert-level+ magic-user gets infected/cursed, their incumbent stage keeps the ability to use their previous magic, though also holds the effects of regular incumbency. Unlike regular incumbency, they drain vitor instead of blood. This must be done via biting.

### '***Katteri Vampires'***

An uncommon type of vampire, Katteri consist of former high-level mancers, thaumaturges, and runecasters who have been cursed with vampirism and ascended to the second tier after being cursed or becoming incumbents via infection. They do not depend on blood to sustain themselves, but vitor itself. The higher skill level you were prior to transformation, the more powerful you are:

**·** *Expert-level Katteris* only receive enhancements to their senses and minor boosts to strength; a-bit-above average orc strength, the speed of a well-trained athlete. (25mp/h)

**·** *Master-level Katteris* only receive enhancements to their strength and endurance; ogre-like strength, the sprinting speed of a banshee (35 mp/h)

**·** *Arch-level Katteris* only receive enhancements to their strength and endurance; giant-like strength, the sprinting speed of a trained racing horse (44 mp/h)

#### **Characteristics**

Katteris forget their past lives, excluding those of herald/master-level+ and expert runecasters, who hold certain memories while the rest are forgotten. Katteri vampires are incapable of utilizing **wild magic** or transforming themselves into a **beast or bat.** Instead, they can weaken, or in the instance of higher-level Katteri, entirely nullify the use of magic nearby them, similar to the effects of green candles.

**·** *Expert-level Katteri* can only weaken magic by two stages, and only upon visual contact with a mancer or golem - similar to Vitarelyum-based green fire.

**·** *Master-level Katteri* can lower the levels of mancers within a 20-foot radius by two levels, or alternatively can completely nullify the magic of masters and below with visual contact, including golems.

**·** *Arch-level Katteri* can act as their own Kinoro-based green candle, completely nullifying magic within a forty-foot radius if they choose, or by maintaining eye contact on a further target. The latter is needed for nullifying archmancer level vitor users, and so they can only nullify one at a time of that level.

#### **Limitations**

Despite the above, Katteri cannot cast their vitor, or their connection to their sphere is severed if a thaumaturge. Additionally, a Katteris’ green candle power **only works on magic users at the same level as them or below**. Lastly, they are **limited to half-plate** in terms of armor.

In order to increase their power, a Katteri must feed on the vitor of a mancer, thaumaturge, or runecaster of the level above them and **infect them**. Upon doing so, their level is increased. (Expert-level infect Masters/Heralds, Master-level infect Archmancers/Champions).

With the advancement of level, the amount of vitor to sustain yourself increases, yet you can sustain yourself for an extended period without it. Likewise, they are also capable of blending in with society if need be.

#### **Production**

Katteris can only be produced by two means:

**·** A magic incumbent fully drains and kills a mancer, thaumaturge, or runecaster of expert/disciple+ level in order to ascend to a full Katteri.

**·** An existing Katteri forms what is known as a ‘Vitor Pact’ with a magic incumbent in a ritualistic fashion similar to that of a Bloodline. Unlike the Bloodline, a Vitor Pact is undertaken by 1 Katteri and 1 Incumbent, the 2 will become linked. If either of the two dies, then the other would die as well.

* **Vitor Pacts and Katteris are only acquirable IRP and through IC means**