Life-Force Manipulation

*This article uses material from the “Life-Force Manipulation” article on the Superpower wiki at FANDOM and is licensed under the Creative Commons Attribution-Share Alike License.*

**Life-Force Manipulation** is the power to manipulate life-force.

## Capabilities

Users can create, shape and manipulate life-force, the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. They can control their own personal life-force that dwells within them, allowing them to achieve untold power and great abilities considered to be beyond that of normal beings. Users use physical, spiritual, and mental powers to control their life force.

When using her powers, Ella Herondale's eyes will turn a brighter gold.

## Powers

Below are potential powers that practitioners of life-force manipulations may possess:

* **Age Manipulation:** the power to manipulate age. Users can manipulate age, the amount of time something has existing, allowing them to accelerate or reverse the age of organisms and non-living objects. They may cause a person to instantly become geriatric or reverse back to an adolescent or age objects to dust. May require some time for change to occur. Amount of changes may be limited. May accidentally remove memories or powers by moving too far in either direction (too young to remember or be powerless that they only knew when they were older, or became senile when they became older to where they forget or weaken).
* **Animation:** the power to animate inanimate objects. The user can give life to inanimate objects/substances, animating them to act/move on their own accord out of the user’s control; however, They seem to work together with their animator. May be limited on how long the object stays animated, may be limited to animating objects without controlling them.
	+ **Artistic Creation:** the power to create any sort of being, object, power, etc. with artistic means. The user can create any sort of being, object (including weapons, tools, buildings, vehicles, etc.), power, etc. by using art. They can create other and or different superpowers in anyway the user feels or just thinks it. Creations may backfire against the creator.
	+ **Clay Manipulation:** the power to manipulate clay. User can create, shape and manipulate clay/clay minerals, separated into three or four main groups of clays: kaolinite, montmorillonite-smectite, illite, and chlorite, which is not always considered a clay, sometimes being classified as a separate group within the phyllosilicates.
	+ **Elemental Entity Creation:** the power to create beings of elemental forces or shape them to certain shapes. User is able to create beings of elemental forces or shape existing elements into wanted shapes and purposes. They can grant the beings varying levels of independence (controlled, automatons/programmed, semi-independent) and existence (momentary to permanent) and delete the creature once they are done with them. May have a limit for how long the created beings exist.
	+ **Literary Manipulation:** the power to manipulate literary objects. The user can create, shape and manipulate all forms of physical literary objects that are printed, written or drawn (books, comics, magazines, etc.), including their physical forms/materials and anything written, printed, illustrated, or drawn in them. In extreme cases the user may have access even to the media that doesn't truly exist, but is only mentioned in other media or imagined to exist.
	+ **Object Manipulation:** the power to manipulate inanimate objects. User can create, shape and manipulate any sort of inanimate objects, products/finished goods, ie. physical objects that have been manufactured from either natural or artificial materials, including anything from nano-technology, to tools, weapons, vehicles and up to architecture.
	+ **Reanimation:** the power to reanimate corpses and dead beings. The user can reanimate corpses and dead beings, making them able to move and react. They are usually under the user's control, but because the corpses are likely mindless, they have to be carefully monitored. However, some users may be able to create sentient or semi-sentient undead. May be limited to those the user has killed.
	+ **Sentience Inducement:** the power to induce sentience to non-sentient beings. The user can grant non-sentient beings with the ability to feel, perceive, or be conscious, or to have subjective experiences. They may also remove sentience from sentient beings so that they hold domain over them.
	+ **Toy Manipulation:** the power to manipulate toys of any category and variations. User can create, shape and manipulate any sort of toys, including construction sets, dolls, vehicles, puzzles, toys which are part of active play such as hoops, tops, balls, Frisbees, etc.
* **Death Sense:** the power to sense the coming of death and the actual act of dying. The user can sense the coming of death, determining when someone is dead or dying or if others have died in a specific location. This may extend to seeing the names and lifespans of those whose faces the user sees. Only works on beings capable of dying. May only be able to see natural deaths. May only work on beings with souls. Deaths may always happen despite the user's actions. They may come out as signs or clues.
* **Empathy:** the power to fully interpret and replicate the emotions, moods, and temperaments of others. The user can fully interpret the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects. Usually over time, an Empath's power grows to the point that they can manipulate emotions in others, and possibly use them to empower themselves. The user may learn to extend their power over/on vast numbers of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has an emotional link to those the search is already in effect on. User may not be able to handle large amounts of emotions at once, and Empaths may experience headaches. **Variations include:**
	+ **Clairaudience:** Some Empaths have displayed the ability to not only feel emotions, but also "hear" the heightened thoughts associated with that specific emotions. This is probably due to the fact that both cortices (emotional and mental) so closely relate to one another. An example would be if an empath senses two spouses aiming a lot of hatred towards one another. The empath might get the echo of thought along with that emotion (E.g. "I can't believe he's cheating on me after all these years"). However this **is not** to be confused with **Telepathy**. An Empath can only get visionary "echoes" related to certain emotions. They **cannot** read full memories.
	+ **Clairempathy:** More advanced users of empathy have shown the ability to sense emotions over great distances such as cities, countries, continents, and other dimensions and planes (The Astral Plane AKA The Emotional Plane).
	+ **Clairvoyance:** An Empath can forge an emotional connection with another being. If that connection stays opens, the Empath is able to sense when that person is in danger and is also able to locate them by their "emotional scent". To give you a better understanding of this, one could consider this the empathic version of "Vampiric Siring" (see "True Blood", "Buffy", "Moonlight", and "The Vampire Diaries" for an understanding of supernatural "Siring"). *See also Sensory Scrying*. Also could be used to sense/feel/detect spiritual/demonic beings, as well as feel the danger within a place.
	+ **Cosmic Empathy:** Skilled Empaths can feel others' emotions on a cosmic scale.
	+ **Empathic Link:** have an emotional connection with another person from a great distance apart, even through dreams.
	+ **Empathic Communication:** Lucky Empaths can gain the ability to communicate through emotions.
	+ **Empathic Healing:** this is a level that is somewhat rare and that not many can master. Empaths can easily heal emotional wounds, but healing physical wounds is somewhat uncommon. When an Empath "heals" wounds that are physical, they don't heal the physical injury. The Empath simply takes that pain into themselves so that the victim no longer feels the pain.
	+ **Empathic Illusion Casting:** Empaths can create illusions based on certain illusions.
	+ **Empathic** **Mimicry:** Higher level Empaths can use this ability to tap into others' abilities. This is done by the Empath channeling someone and finding the exact emotion that triggers their power. The Empath, so long as they remember that emotion, is able to use/copy that person's power, and maybe even turn that power against the original user.
	+ **Empathic Power Absorption:** Highly advanced Empaths can steal the powers of others for their own by using an associated emotion, leaving the victim powerless.
	+ **Empathic Power Randomization:** Powerful Empaths can gain random powers based on their moods and emotions (gaining Regenerative Healing or Invulnerability when scared, or Enhanced Strength when angry).
	+ **Empathic Projection:** Some Empaths can develop the ability to project their emotions onto others.
	+ **Intuitive Empathic Replication:** Unlike Empathic Mimicry where the user simply channels and copies others' powers, Intuitive Empathic Replication gives the user the knowledge on how the ability intuitively.
	+ **Intuitive Empathy:** Unlike the usual filters of Empathy where the user can fully interpret the emotions, moods, and temperaments of others, Intuitive Empaths can sense energy from other people, to the extent of absorbing it into their own body and feel the same intense emotions intuitively.
	+ **Lie Detection:** Empaths can sense when a good person is lying to them, as lying can cause an irregularity in one's emotions. More skilled users can pick out the lie and find the truth.
	+ **Omni-Empathy:** At full power, Empaths can feel the emotions of every single being in existence that has emotions.
	+ **Omnilinguilism:** Some Empaths can speak, write, understand and communicate in any fluently language, and as such is potentially able to understand and communicate with anyone, even non-humans on an emotional level.
	+ **Psychometry:** There are some places that have constant emotional residue (due to major events happening in that location war, death, historical moments, etc.). Some Empaths are able to tap into those emotional (lower level users that enter these places are overpowered involuntarily) imprints and re-experience those emotions as if they were happening in that moment. If skilled enough, some Empaths can also see the emotional echoes (images/residual ghosts) still there. This would be due to high levels of concentrated emotional energy.
	+ **Tactile Empathy:** Empaths can sense, understand, and/or manipulate the emotions of others through physical contact.
	+ **Techno-Empathy:** Empaths can sense the emotions of machines and other technology.
	+ **Telempathy:** Some Empaths can not only sense others emotions, but they can also send their own emotions to others. Users can communicate with one another emotionally and if skilled enough send "echoes" (ie: it means a quick glimpse of an images and thoughts, e.g. sending the emotion of love to another user and the receiver seeing an image of their loved one like a mother, child, or spouse) of images back and forth.
	+ **Visual Empathy:** Some Empaths can see the moods and emotions of others.
* **Essence Manipulation:** the power to manipulate essence. The user can analyze, shape and manipulate the essence for anything, the attribute or set of attributes such as that make substance/matter what it fundamentally is, for anything there is, and which it has by necessity, and without which it loses its identity. The user can manipulate the essence of all things, including inorganic matter, energy, forces, supernatural things, life, animals, auras, life-force, minds, emotions, and even concepts. They can restore matter, life, minds, energy, forces, the supernatural and even concepts to good condition, and can influence those things in other ways as well, such as enhancing or amplifying them. They can change one type of matter/energy/force/life/emotion/mind/supernatural/concept into another, whether it is matter to matter or if it is a matter to life or concepts, or anything else.
* **Form Manipulation:** the power to manipulate the essential forms on a physical/esoteric level. The user can create, shape and manipulate the forms of oneself, others or objects to achieve a new appearance, new powers and new auras. They can even transform into other species, and potentially possess any form that can be equipped for any situation. The user can even achieve a form that is considered perfection. Form variation like "Phenotypes" (due to underlying heritable genetic variation) is a fundamental prerequisite for evolution by natural selection. It is the living organism as a whole that contributes (or not) to the next generation, so natural selection affects the genetic structure of a population indirectly via the contribution of forms. The user can change the physiology of a person's particular nature meaning they can change them from a species like *Human* to becoming another "Type" attribute such as *Animal* which will give them either Animal Manipulation/Imitations/Morphing/Empathy. This power is an umbrella power for every type of form power through Mode Switching and Super Form. Users can create or access every form: sealed forms, true forms, released forms, merged forms, etc. The user can analyze the form of Body, Anatomy, Morphology, Life-Force Manipulation, emotion, mental level, and even Powers and then devise counter-measures such as counter powers, devices, etc...
* **Life Aspect Manipulation:** the power to induce/embody or be empowered by the life of others with different behaviors, beliefs, actions, and forms. The life aspects are the different perspectives for life and the result of experiences. The user embodies the concept of life and gains power when they are fighting for these aspects, for example, they do not necessarily induce the determination aspect but only represents it and gains power based on the trait. These aspects are a reflection of all rational beings by their beliefs, reasons for existence, appearances and actions. There are diverse attributes people live by, e.g. by bonds, balance, determination, youthfulness, etc. and this power is used to embrace that aspect to its maximum potential.
* **Life Inducement:** the power to cause life, either instantly or after a certain time. The user can give life to anyone and possibly even any*thing* using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has gone. May be used by touch, at a distance, simply willing it to happen, or performing a certain ritual.
* **Life-Force Absorption:** the power to absorb life force energy and utilize it in some way. The user can absorb life-force/energy, vitality and health, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Extended drain may result in extended or permanent effects, or even death.
* **Life-Force Extraction:** the power to extract life-force/spirit/essence of others. The user has the power to extract the spirit/essence of others at will, this will instantly leave the target dead.
* **Life-Force Attacks:** the ability to release life-force to various attacks. The user can release/use life-force to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc. Using too much life force may cause one to become exhausted, wounded, or die. Users may not be immune to the effects of their own blast. Firing may be an involuntary reaction. Users may be over-charged/wounded if too much energy is used at once. Users need control to avoid destruction.
* **Life-Force Augmentation:** the power to augment life-force/energy. User can augment life-force/energy in anything or anyone, increasing the targets overall life-force.
* **Life-Force Concentration:** the power to focus one's life-force into any certain point of their body or object. The user can focus their life-force to any part of their bodies or objects to perform attacks, techniques or spells. Without proper training, users can't properly channel their life force.
* **Life-Force Constructs:** the power to craft a numerous variety of desired weapons and tools out of solid life-force. Users can turn life-force energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence and solidity. Users who have mastered this ability can use it for almost any situation, creating anything they need. The user may not be able to stop the construct from acting on its own free will. In most cases, the constructs will return to their original state if the user becomes unconscious, leaves the proximity, or otherwise loses contact/control of the item.
* **Life-Force Conversion:** the power to convert energy into another form of matter/energy. The user can convert their spiritual energy/life-force or those of others into any form of matter or energy for usage. Some users can cause their conversions to have certain characteristics and properties such as healing. Users may only be able to use their own life force. Users may only be able to convert life-force into certain types of energies and/or elements.
* **Life-Force Detection:** the power to sense the presence of life-force in one's vicinity. User can sense the presence of life-force and possibly gain detailed understanding about the life-force they are sensing, including the amount/size of life-force they are sensing and whether it is hidden.
* **Life-Force Empowerment:** the power to be empowered by life-force. Users become stronger, faster, more durable, etc. when they come in contact with life-force, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the life-force or even slow or stop aging.
* **Life-Force Flight:** the ability to fly using life-force. The user can fly themselves by projecting their life-force under themselves or outwardly, or by surrounding themselves in life-force for propulsion/flight. The user can fly at varying speeds, super-sonic to light-speed or faster.
* **Life-Force Generation:** the power to generate pure life-force. The user can generate life-force/life energy. Unless the user has an infinite supply to draw from, prolonged use may result in unconscious or even death. It may be draining.
* **Life-Force Healing:** the power to heal using life-force. User can heal oneself and others using life-force. Healing may not be permanent, and may only be able to heal non-fatal wounds. Extensive use may weaken or damage the user physically, mentally, and/or spiritually. It may also cause the user's body to deteriorate.
* **Life-Force Mixture:** the ability to merge separate life-forces for increased power and to possibly gain new abilities. Users have the ability to merge the Life-Force of themselves and others. They can be done to create a unified force for drastically increase power and possible gain new powers as well. This ability may take time, and may require one or many to sacrifice their life.
* **Life-Force Solidification:** the power to condense life-force into a tangible form. User can solidify or give solid-like properties to life-force with the level of solidity going from loose jelly to metal-like hardness or beyond.
* **Mediumship:** the power to perceive and communicate with spirits and those who are in the afterlife. User can hear and see/view ghosts/spirits of deceased and even communicate and/or interact with them, even if they have possessed inanimate objects/subjects/people. They are able to repel and run spirits away from an area, compel to employ an armada of ghosts, and may even view a visual conception of a spirit world in a trance if desired. Well trained mediums are even capable of channeling the energy and powers of spirits making them potential host/conduits for channeling their powers through their bodies and manifesting their qualities for their own. Ghosts can visit the user against their will, and will always come to them at least expected moments since this power attracts spirits. Making deals with a spirit can be dangerous.
* **Life-Force Transferal:** the power to transfer life-force between living things. The user can transfer life-force from one being to the next, healing and perhaps even resurrecting them. This may require physical contact, or just being in the same area, just thinking of transferring the life-force. However, this may kill the one the user took it from. Once taken, the user can place the absorbed life-force in another. This can heal the receiver and even resurrect them if they died. Taking life-force will likely kill the one the user took it from.
* **Multiple Life-Forces:** the power to have multiple life-forces in one body. User has two or more life-forces in their body, thus augmenting their life power and making the user stronger than they would be with one life-force. May be limited to using the power of one life force at a time.
* **Personal Life-Force:** the power to manipulate one's personal life energies. The user can manipulate their own life-force and even to a higher level compared to other energy manipulators in a way that defies the laws of physics, do to it being the metaphysical concept of energy itself.
* **Power Activation:** the ability to activate latent powers. The user can sense those who have powers but haven't manifested them yet or cannot access them and can activate them, allowing the target to access their latent powers. One with this ability simply opens the part of the mind or accesses the DNA that allows the activation of superhuman abilities and faculties within that subject. They cannot bestow abilities; they only release or activate those which are inherently present in the subject's DNA. Used offensively, they can cause abilities to act on their own, or can cause a subject to use their powers when they don't want to (this is called *Power Liberation*).
* **Power Augmentation:** the ability to enhance the powers of oneself and/or others. The user can enhance the powers of themselves and/or others' so that they can reach high level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone. Users cannot steal or give power, only enhance the ones their targets already have. Target effects usually fade over time, sometimes lasting only moments. May have limited range, including touch only. Amplified abilities may get to the point where the user harms themselves. May be limited to enhancing at certain places or times. Over-dosage may result in subject getting delirious; in some rare cases, death is likely. May be limited to enhancing themselves or enhancing others.
* **Power Bestowal:** the ability to bestow powers upon others. The user can give superpowers to others, even permanently or temporarily. Bestowed powers may be entirely random. In some cases, the powers granted are based on the subject's DNA structure, personality, or the like, so the user can't choose what powers to give. Powers granted may be temporary. Low-level users can only grant powers that last for a limited time or weaker powers. The powers the user gives may come with physical or psychological detriments.
* **Power Erasure:** the ability to eliminate the powers of others. The user can eliminate/remove the power(s) of others, so they won't have access to them. The user may become inflicted/infected with the target's emotions. May have a limited distance/amount of targets, including touch only. May be temporary and may kill the target.
* **Quintessential Telekinesis:** the ability to manipulate matter using life-force. The user can use life-force to telekinetically push, move, lift, or otherwise manipulate matter in general. Users may be subject to same limitations as normal telekinesis.
* **Regenerative Healing Factor:** the power to rapidly heal. Users possess a regenerative healing factor, meaning that they can rapidly heal and get restored back to their optimal and full health/state at an extremely fast rate. Unlike Healing, regeneration/healing factor is a process that happens unconsciously without the need of activation, resulting in a constant state of optimal health. Regeneration is a process that occurs in all biological entities, but a regenerative healing factor is much more efficient, seamless and powerful. So much so that users can recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping aging, something natural regeneration can never accomplish (or does so extremely slowly). The rate and amount of healing vary widely (see *Levels of Regeneration*); some can regrow missing limbs, others must put the limb back in place for rapid regeneration. The user is generally in very good physical shape, as their bodies are constantly reverting to a healthy state, granting them nigh-inexhaustible stamina and vitality. The regeneration process also increases the speed of processes the body uses in the healing such as endorphin production to mitigate pain reducing the amount of time and severity the subject feels discomfort leading to an increased pain threshold. Other processes included are the production of adrenaline and the fight or flight response which are greatly extended by the increased recovery leading to increased physical performance as the subject gains elevated strength and energy while also able to push their bodies harder due to decreased sensation of pain. At higher levels, a user can regenerate not just their cellular tissues, but also their DNA, undoing genetic mutations and breakdown, as well as maintaining one's youth by extending telomeres. This also gives them immunity to diseases and infections, undoing any unwanted symptoms, as well as providing a form of self-sustenance, foregoing the needs for oxygen and food intake. If advanced enough, the ability will cause the body to cease aging as the cells are regenerating and dying in equilibrium, granting immortality. **Levels of Regeneration are below:**
	+ **Level I: Peak Human (applies to all Shadowhunters):**
		- Wounds and injuries that takes weeks to heal take days.
		- Cuts, bruises, and light burns heal faster and more seamlessly than normal.
		- Recovering from minor to moderate blood loss.
		- Critical wounds such as limb loss, damaged nerves, and internal organs cannot be healed.
		- Cells that are fatally damaged such as by burning, cannot be regenerated, resulting in permanent scarring.
	+ **Level II: Enhanced (applies to all Herondale children except Ella)**
		- Minor to moderate wounds such as small cuts, bruises, and burns usually take a few seconds to fully heal, with more severe injuries like lost limbs, internal organs and damaged nerves and cells taking minutes or hours to heal.
		- Cellular senescense is drastically reduced, if not completely halted, granting decelerated aging/eternal youth.
		- Regeneration can take place as long as the head/brain is damaged to no more than a certain level.
		- Disease Immunity
		- Users are near-completely unaffected by toxin or drugs.
		- Destruction of the head is one of the few sure methods to ensure the use of this level's death.
		- Additionally, users cannot be Turned or Changed into vampires or werewolves. The Herondale children are invulnerable to this due to their extra angel blood.
	+ **Level III: Supernatural (applies to Ella Herondale)**
		- Any physical injury will be healed instantly.
		- Cellular regeneration and rejuvenation would be so powerful, the user would be close to true immortality
		- Brain cells and nerves can be completely repaired, to the point of keeping the mind intact
		- Decapitation can be reduced in effectiveness so the user can reattach their heads and seal the cut
		- Contaminant Immunity
		- Users are forever in their optimal health and physical prime
		- Tumerous cells will be healed to the point of returning to their optimal, healthy form.
		- The only way to inflict long term exhaustion and injury on the user is to use attacks faster than the speed of regeneration at a repeated rate.
	+ **Level IV: Ultimate**
		- Users may regenerate all damage on an ultimate scale, beyond logical possibility
		- Decapitation would be pointless as a user can regenerate a head, or a head can regenerate a whole new body
		- Impossible to exhaust or permanently injure, regardless of attack speed
		- Removal of soul or temporal erasure are the only methods of killing the user.
		- Users are able to regenerate from a single cell/atom/particle.
	+ **Level V: Nigh-Absolute**
		- Users regenerate anything/everything on a near absolute level, with several limitations.
		- One of the only possible methods to truly kill the immortal is to first find a method to negate regeneration
	+ **Level MAX: Absolute**
		- Users possess a regenerative healing factor at an absolute and limitless level.
		- Users can instantly regenerate even if their body and soul are completely destroyed.
		- Complete destruction results in complete restoration.
		- Physical, mental, spiritual, temporal, and conceptual states will restore to full without fail.
		- Cannot be nullified/erased/removed in any way.
* **Soul Manipulation:** the power to manipulate souls. Users can create shape and manipulate the soul, the incorporeal and immortal essence of a living thing, souls are usually most obviously present in sentient beings. At some level all biological organisms have souls, and even non-biological entities (such as rivers and mountains) possess something that is analogous to a soul. Most users have to learn to control their own soul first and expand from there, some may be able to learn how to tap into the essence of everything living.
* **Spiritual Force Manipulation:** the power to manipulate the spiritual energy of sentient life. User can create, shape and manipulate their own or others' spiritual power, which is generated by every sentient being that possesses a soul, or in places with powerful spiritual influence. They can convert it into various forms of energy, manifest it into solid form, or merge into existing objects.