Elemental Shinobi - Kinetic Shinobi Archetype

# Elemental Shinobi

Certain kinetic shinobi hone their ability to use kinetic energy. Although they haven’t the same level of talent as a true kineticist does, they can still weave their powers seamlessly into their ninjutsu training, sacrificing some of their access to ki for greater power when they must utilize it.

## Elemental Defense (Su)

At 2nd level an elemental shinobi learns the defense wild talent of their primary element as a kineticist of their elemental shinobi level. They can spend points from their ki pool on this in the same way as a kineticist could spend burn; ki spent this way cannot be recovered in any way until the elemental shinobi has had a full night’s rest. If an elemental shinobi takes the ward of elements shinobi talent, it functions differently for them, instead allowing them to recover ki spent on a defense wild talent normally. This replaces evasion and the ninjutsu training class feature gained at 12th level.

## Ki Pool (Ex)

An elemental shinobi has reduced capacity to access their ki. They can only spend 1 point from their ki pool per round. This limit rises to 2 at 6th level, and by an additional 1 per 3 elemental shinobi levels they possess. Their ki pool has a number of points equal to 3 + their Charisma modifier. An elemental shinobi does not gain the ability to spend points from their ki pool to provide themselves a +20 bonus to Acrobatics checks made while leaping.

At 6th level, an elemental shinobi can “overburn” their ki. Once per day, as a full-round action, they can increase the size of their ki pool by 1 point by accepting 2 Charisma damage which lasts until they refresh their ki pool and cannot otherwise be removed. They can do this twice per day at 12th level, and 3 times per day at 18th. This additional point of ki lasts for 12 hours or until they refresh their ki pool (whichever comes first), and if it is not spent before this duration ends it is lost. An elemental shinobi with immunity to Charisma damage cannot benefit from this ability. This alters ki pool.

## Elemental Overflow (Su)

At 3rd level, an elemental shinobi’s body surges with energy from their chosen element whenever they spend points from their ki pool, causing them to glow with a nimbus of fire, weep water from their pores, or experience some other thematic effect. In addition, they receive a bonus on their attack rolls with kinetic blasts equal to the total number of points they have spent from their ki pool since the last time they had a full night’s rest, to a maximum bonus of +1 for every 3 elemental shinobi levels they possess. They also receive a bonus on damage rolls with their kinetic blast equal to double the bonus on attack rolls. The elemental shinobi can suppress the visual effects of elemental overflow by concentrating for 1 full round, but doing so suppresses all of this ability’s other benefits, as well. The next time the elemental shinobi uses any wild talent, the visual effects and benefits return instantly.

As an elemental shinobi’s body becomes more and more suffused with their element, they begin to gain more powerful benefits. Starting at 7th level, whenever they have spent at least 3 points from their ki pool since the last time they had a full night’s rest, the elemental shinobi gains a +2 alchemical bonus to two mental ability scores of their choice. They also gain a chance to ignore the effects of a critical hit or sneak attack equal to 5% × the current number of points theyve spent from their ki pool.

At 12th level, whenever the elemental shinobi has spent at least 5 points from their ki pool, these bonuses increase to a +4 alchemical bonus to one mental ability score of their choice and a +2 alchemical bonus to each of their other two mental ability scores.

At 17th level, whenever the elemental shinobi has spent at least 7 points from their ki pool, these bonuses increase to a +6 alchemical bonus to one mental ability score of their choice, a +4 alchemical bonus to a second mental ability score of their choice, and a +2 alchemical bonus to the remaining mental ability score.

This ability replaces no trace and sneak attack.