Sittara

A blue-haired swordsman who wields a black sword and utilizes darkness-based powers. Sittara is a member of Yashaou's family's clan and was once considered a potential candidate in being the next patriarch for the clan along with Yashaou, but Sittara's mental instability and relentless obsession in fighting and defeating Yashaou had prevented this from happening. Feeling and believing that Yashaou was the reason behind his denial and loss of being the clan patriarch, Sittara embarks on a murderous journey in order to find and kill Yashaou, who is investigating the lost continent. He doesn't appear to give two shits about the Lost Continent.

Sittara is an excellent all-around character. While not as agile as Yashaou, his objectively better fireballs allow him to pin the opponent down and control air-space. His superior reach also helps him pressure the opponent safely.

**Weapon: Dark Fire Sword**

**Stage: Lux (City Street)**

**Meter Length: 3 bars**

**Defense Level: Normal**

### Pros & Cons

+Buttons that can go more than half screen

+Custom-Combo Style Boost Mode, excellent duration

+One of if not the best Projectiles in the game

+Relatively Easy Combos

+Can Hit Alice

+No Major Drawbacks

- Moves come out a bit slow

## Moves List

### Notable Normals

**6B** - Whatever the dude who made this move was puffing, he better share. A quick sword slash that hits mid and travels ***MORE THAN HALF SCREEN***

**5C** - Hits low, Knockdown. Good on poor, unsuspecting saps.

**6C** - Overhead stab, passes over low attacks, v.launcher

### Specials

**Power Zanku** *(236A)* - Ground-based projectile.

Power Zanku
 **EX** | Four Fireballs stacked vertically on top of each other, same speed as C.

**Messatsu Wave** *(236A)* - 4 Hadoken-Style projectiles that go straight horizontally. Arguably the best projectile in the game.

Messatsu Wave
 B
 C
 EX

**Murderous Intent Upper** *(263A)* **-** Cloud Up-B style Shoryuken. Does not have invincibility. Counts as a launcher if hitting an airborne opponent

Murderous Intent Upper
 B

### Supers

**Messatsu Geyser** *(236236A)* - Sittara shoots a huge pillar of fire upwards at a 45 degree angle. Does up to 5 hits and a decent amount of damage. Can be used as an anti-air, but it's much less likely that all the hits will connect that way and therefore is a bit of a waste.

**Asura Sword** *(623623A)* - Sittara pauses for a moment and then does a big swipe with his sword. If it hits there's a huge cloud of fire that appears with a face in it, presumably Asura. Does a whole lifebar's worth of damage, but it's slow to come out -- I can't get it to combo from anything. It's also a bit tricky to do the joystick motion and not end up doing a Murderous Intent Upper or Messatsu Geyser.

.**Illusion Ballad** *Boost Mode (22ABC)*

* Custom Combo Style Boost
* Unlike Yashaou, all Sittara's special attacks get more hits too.
* The damage per single hit is usually less when in boost mode, but because each hit is doubled, attacks still do more damage overall.
* If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo.
* The exception to the above seems to be *6C*, which just knocks the opponent in the air a tiny bit and seems to count as two launchers.

## Notes

Despite being related to Yashaou plot-wise, and in fact having the same super moves, Sittara plays quite differently. He's less of an agile comboer and a bit more of a power-type character. His fireballs are his best tools, and should be one of your main weapons. EX fireballs are generally the best use of super meter.