Inscryption ARG

The **Inscryption ARG** is an ARG (Alternate Reality Game) that provided additional information on GameFuna, the OLD\_DATA, the Karnoffel code, and the names that are on the pre-existing deathcards, culminating in a hidden youtube video which showed that despite the efforts of the other Scrybes, P03 succeeded in uploading Inscryption to the internet via the Great Transcendence.

This page contains considerable spoilers for Inscryption, the Inscryption Lore, and the Inscryption ARG.

### Part 1

The first segment of the ARG began with a momentary detail in one of the Luke Carder video segments in *Inscryption.* Briefly during an unhinged and corrupted recording, Luke Carder can be seen lurching towards a table where the text *'***MYCOLOG1ST12|P3RHAPS??|BLOOD$L3TT3R8OX***'* can be seen written upon a napkin. This is a three-part code which has been used previously in another Daniel Mullins game, *'The Hex',* and requires each segment to be individually decoded and then combined into a single decryption key.

#### Code 1 - MYCOLOG1ST12

This code hints towards the secret Mycologists bossfight in Act 3 of *Inscryption*. Upon the conclusion of the fight, The Mycologists merge two cards together to create a custom Mycobot with the name *'9182344890109280129'* which they refer to as a fragment of the OLD\_DATA.

Taking the first *12* digits of this special Mycobots name gives the first part of the decryption key, '*918234489010'.*

#### Code 2 - P3RHAPS??

The key to this clue is found in the Inscryption credits, and requires knowledge of Daniel Mullins previous games *The Hex* and *Pony Island.* The phrase "A Beeper, Perhaps?" appears in both previous games, which directed players of the ARG to a faux asset credit in the credits of *Inscryption.* Among very real asset credits and sketchfab links is a credit to one 'Louis Nathas' for a 'Beeper' model which does not exist.

This link contains a string of alphanumeric characters, and two question marks similar to the clue segment. Taking all characters before and including the question marks gives the second part of the decryption key, *'8339344??'*.

#### Code 3 - BLOOD$L3TT3R8OX

This clue requires the player to obtain the blue flickering key from the Bone Lord in Act 2, and to access the secret Bone Lord cutscene in Act 3. If the user's screen resolution is set to 'letterbox' mode (4:3 aspect ratio) additional text can be seen above the Bone Lord's model for a brief moment before Lukes recording cuts out. This text reads *'8043!$702D!!$666'* (*'Bone Lord 666'* in leet speak) and is the third part of the decryption key.

##### Notes

* The term 'BloodLetterBox' may additionally be a reference to the practice of 'bloodletting', the historical pseudomedical procedure of allowing blood to drain from a patients body with the belief that it would cure them of disease.

### Part 2

With all three parts of the code found, that leaves **918234489010|8339344??|8043!$702D!!$666** as the full decryption key. The next part of the ARG is using the key to decrypt a file.

During the startup sequence of Act 2, if the player presses Ctrl + C on their keyboard, it will interrupt the boot sequence and grant access to a command-prompt. If the player inputs the commands '`cd OLD_DATA`', '`open log.txt`', '`decode log.txt`', '`918234489010|8339344??|8043!$702D!!$666'`, and '`save log.txt`', they will be able to access a decrypted version of 'log.txt' which reads as follows;

> *[1c] Yeah, it did. Poor old Barry Wilkinson (a.k.a. Big <SE:167B> Ear) was imprisoned literally hours after these words were written to the<P:TRU|23K> disk. He did eventually get back to the states but I have not had any luck conta<2F!00R|ARCH>cting him... There are actually a shit ton of Barry Wilkinsons! And it might not even be his real name...*
>
>
> *[2c] Eureka! That explains so much actually. I could not figure out why this disk would be tossed into a crate with a bunch of blan<IV$NE>k ones. Barry's plan to smuggle it out this way seems contrived at best, but I can't imagine the pressure he was under over there.*
>
>
> *[3c] Indeed, Barry, indeed.*
>
>
> *[4c] Fuck you too Mr. Kaminski! They never told us that.*
>
>
>
> *[5c] Yes, he is equally an<W#GAME?>gry in person.*
>
>

This is a lore note which contains several more instances of unusual text. Taking all the unusual text in this message and putting it back-to-back results in **SE:167BP:TRU|23K2F!00R|ARCHIV$NEW#GAME?**, another decryption key.

#### Code 1 - **SE:167BP:TRU**

This code requires direct editing of the Inscryption save file (located at `C:\Program Files (x86)\Steam\steamapps\common\Inscryption` and called `SaveFile.gwsave`) to accomplish. Each part of the code, separated by colons, refers to different pieces of data in the save file which must be edited. To begin with, the player's save file must be in Act 1, Leshy's Cabin.

SaveFile.gwsave can be edited in Notepad, or most other common text editors.

**SE:167** refers to 'Story Event' 167, which must be edited into the save file. Players must navigate to the 'storyEvents' segment of the file, and add the number 167 (followed by a comma) into the list of numbers under the 'completedEvents' segment. Additionally, the player must increase the 'rlength' value by one, whatever it starts at. Examples of this can be seen below.

**BP:TRU** refers to a variable in the save file called **B**onelord **P**uzzle, which by default is set to false. The player must change the value of 'bonelordPuzzleActive' from false to true. The shortcut Ctrl + F on most keyboards allows users to search the contents of a file open in notepad, and searching for the word 'bonelord' makes finding this value significantly easier.

After both of these edits have been made, the user must close the save file, open Inscryption, and reload their save in Leshy's Cabin, which they just edited. Upon standing up from the table, the player can see that the Bonelord has replaced Leshy. The Bonelord will say the text *'IAMLRNED2MCH'* (*'I am learned too much'*), and the game will crash. IAMLRNED2MUCH is the first part of the second decryption key.

See how the codes were found and the information that was discovered in this guide made by DaBigKahuna.

## The Inscryption Console ARG

The **Inscryption Console ARG** is a second, console-exclusive ARG that led to a backstory involving certain characters and cards within the in-universe Inscryption game. The Console ARG is focused on the story of James Cobb, ending with this video that revealed the robot created from James's decapitated body was Plasma Jimmy.

1. ↑ https://docs.google.com/document/u/2/d/e/2PACX-1vTXY6k5k-6p\_kjjI\_scaBtAjn495e9HqOz8vl95YSBdycjcfU1TUjjT6uWv5b-1R0xvC1SZxGV99Qt7/pub