Grabbed Sensor

The **Grabbed-Sensor Nodon** is an Object Nodon that detects if the object it is connected to is being grabbed by a Hand. It may not be called if the object-cost limit is full.

When unpausing from a long pause in Free Programming, it may say "Hah! Hup! Did it get got? Grabbed? Grabby grabby!". In the Nodopedia, its quote is "Grabby grab grab! Did it get grabbed? GRRRABBIT!".

## Calling

* Objects
	+ Sensors
		- **Grabbed Sensor**

## Character

### Design

The Grabbed Sensor Nodon is a orange hand with its pointer finger sticking out. On it, is a yellow and green ball. It has 1 big, tallish eye, with a mouth similar to the Car Nodon, but smaller.

### Personality

The Grabbed Sensor Nodon's personality is very very hyperactive...That's it.

## Technical

### Outputs

* **If grabbed** - This port will output 1.00 if any object in the current connection group is grabbed by a Hand. This port will even activate if the Grabbed Sensor itself is grabbed. This port outputs 0.00 otherwise.
	+ Note: Sensors such as the Grabbed Sensor may not directly be grabbed by a Hand if they are connected to any object, even if their 'Can Be Grabbed by Hand Nodon?' property is set to "Can be grabbed". They can still be indirectly moved by a Hand if another member of their connection group is grabbed.

### Settings

* **Sensor Shape** - Determines what shape the object takes on the game world.
* **Properties** - Determines various properties of the object.
	+ **Visible** - Can be changed, enabled by default.
	+ **Solid** - Always disabled.
	+ **Movable** - Always disabled.
	+ **Destructible** - Always fully disabled.
	+ **Destructive** - Always fully disabled.
	+ Other
		- **Play Sound When Hit/Destroyed?** - Always set to "Don't Play".
		- **Can Be Grabbed by Hand Nodon?** - Can be changed, set to "Can be grabbed" by default.
* **Output Timing** - If set to "On grip", a signal will only be output the first moment the connection group is grabbed, and will only trigger it again by being dropped and re-grabbed. If set to "While gripped", the sensor will output if the connection group is currently being held by a Hand.
	+ Defaults to "While gripped".
* **Connection Point** - Defines where the object connects with other objects.
	+ Defaults to "Center ▸ Center"
* **Size** - Determines the object's size. This also determines the Nodon's size on the program screen, and can also be adjusted directly from that screen.
	+ If the Sensor Shape is set to "Cylinder", the X and Z axes are locked in a fixed 1:1 ratio but the Y parameter can be freely set.
	+ If the Sensor Shape is set to "Sphere", all three axes are locked in a fixed 1:1:1 ratio.
	+ When switching to an Sensor Shape with a fixed ratio, the values of the axes are not updated until they are edited (in which case the ratio will be set based on the one selected). If the parameters are left alone, the shortest of the fixed ratio axes will determine the size of the object.
		- The object's size on the program screen is not immediately adjusted either, but once resized, the shortest of the visible locked-ratio axes in the current view will determine the new size for them.
* **Position** - Determines the object's initial position when unconnected. This also determines where the Nodon is positioned on the program screen, and can also be adjusted directly from that screen.
* **Rotation** - Determines the object's initial rotation around all three axes when unconnected. Each can be anywhere from -180.00° to 180.00°. This also determines the Nodon's rotation on the program screen, and can also be adjusted directly from that screen.