recursal/Fanatic-Fandom huggingface dataset:
Combat Bot Lvl. 1

Combat bots are traditionally used by small businesses against shoplifters and armed robbers. They are consumer-grade electronics.

## Description

Combat bats are small two-foot by two-foot drones that tend to follow an owner or a set path. They operate entirely on their own and are governed by a set of rules. They are not bound by the Laws of Robotics.

## Statistics & Passive Abilities

### Robot

The rudimentary AI of this machine is very basic. It is incapable of being charmed, tricked, or fooled.

## Actions

### Stun Attack

Ranged Weapon Attack: +5 to hit, reach 15ft., one target. Hit: 1d4+3 stun damage. Roll 2d6 + 3. If this number is greater than the amount of the enemy's health, the enemy is rendered unconscious by the stun attack.

### Lethal Attack

Ranged Weapon Attack: +5 to hit, reach 15ft., one target. Hit: 1d6+3 laser damage.

### Self Destruct

Can be given as a command. Explode in a specific point. Everyone within 5 feet takes 3d6 exploding damage. Everyone within 15 feet makes a Dexterity save DC 12. Upon failure, take the 3d6 exploding damage, or half upon success.
Combat Bot

The combat bot is a 2 foot by 2 foot rectangular droid that is launched from a docking bay, which can be installed on any object with a carrying capacity of 120 lbs.

The combat bot, when activated, will launch 40 feet in the air, and proceed to follow you and fight alongside you. The combat bot acts independent of you, and will not follow your direct orders by default.

The scanner bot is traditionally used by police officers, bladerunners, and detectives.

 Combat Bot Lvl. 2 | 2000 credits
 Combat Bot Lvl. 3 | 3500 credits

Back to the shopping list.
Fire Grenade

Throw grenade at target point.

Target location creatures the center of a fire, which grows from its center 5 feet outwards in every direction each turn, with a maximum of 20 feet from the center in every direction. All creatures in the fire make a Dexterity save DC 13. Upon success, they leave within 5 feet of the fire, else they stay in place. If target creature begins or ends their turn in the fire, they take 1d12 fire damage.
Untrained Duelist

Untrained duelists are essentially the duelist class at level zero. They are not very well trained and use melee weapons to rob others.

## Description

Untrained duelists are without form or grace, and have much to learn. it is as fitting as though someone had chosen to become a duelist yesterday, picking up random weapons they are barely proficient with and attempting to battle.

## Actions

### Multiattack.

When the duelist attacks, it does both a whip attack and a sword attack.

### Whip

Melee Weapon attack: +4 to hit, reach 10ft., one target. Hit: 1d4+2 slashing damage.

### Sword

Melee Weapon attack: +4 to hit, reach 5ft, one target. Hit: 1d6+2 slashing damage.

## Loot

The corporate employee might drop the following upon death:

* Their whip and sword
* 1d4 x 5 credits
Plumber

## Overview

You are a plumber. He who sticks pipes together in the hope they'll move liquids from one place to another.

* **Skill Proficiencies**: Repair, Perception
* **Tool Proficiencies**: None
* **Equipment**: A cell phone, a set of common clothes and a wallet containing 220 credits

## Feature: Pipe Knowledge

You know all about pipes. You know how they work, what kind of liquids they carry, and which direction they flow. Is this knowledge useful? Probably not.

## Suggested Characteristics

Plumbers tend to be honest folk, but sometimes the shadows that follow behind them are ever-growing as their bodies draw closer to the light.

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S.W.A.T. Negotiator

A SWAT team member in Neo York. Specialized in talking down people.

## Actions

### Telescopic Baton

Melee Weapon attack: +5 to hit, reach 5ft., one target. Hit: 1d6 bludgeoning damage.

On a successful hit, target must make a Strength save DC 12 or be knocked prone.

### 9mm Pistol

Ranged Weapon attack: +5 to hit, reach 10/40ft., one target. Hit: 2d4+2 damage. 12 9mm rounds.

### Pump Action Shotgun

Ranged Weapon attack: +6 to hit, reach 20/30ft, one target. Hit: 3d12+3 damage. 8 (6-gauge) rounds.
Weapons

## Big Guns

### Pump Action Shotgun

**Heavy.** When carrying this weapon, your movement speed is decreased by 5 feet.

### Sawed Off Shotgun

**Optional One Handed.** When using this as a one-handed weapon, you have -3 to your attack roll.

### Flamethrower

**Line Attack.** This weapon deals damage in a straight 40 foot line. It will fire off 40 feet in whatever direction the user is firing every time.

**Flames.** Whenever a creature is hit by the flamethrower, they must pass a Resist saving throw DC 12 else catch on fire, taking 1d6 fire damage per turn.

### RPG-7

**Heavy.** When carrying this weapon, your movement speed is decreased by 5 feet.

### M249

**Very Heavy.** When carrying this weapon, your movement speed is decreased by 10 feet.

### Stinger Missile

**Very Heavy.** When carrying this weapon, your movement speed is decreased by 10 feet.

**Targeting System.** This weapon has an additional +5 to hit its target.

## Small Guns

### Beretta 9mm Pistol

**Burst Fire.** At the cost of 2 additional Ammo, deal an additional d6 of ballistic damage when attacking.

### .357 Magnum Revolver

**Rapid Chamber Fire.** At the cost of each remaining bullet in the revolver's chamber, deal an extra d4 of ballistic damage per bullet.

### Uzi Machine Gun

**Optional One Handed.** When using this as a one-handed weapon, you have -3 to your attack roll.

### Desert Eagle

**Killshot.** When a target creature is killed using an attack with his gun, as a free action you may take another shot at a different target.

### Avtomat Kalashnikov

**Heavy.** When carrying this weapon, your movement speed is decreased by 5 feet.

**Killshot.** When a target creature is killed using an attack with his gun, as a free action you may take another shot at a different target.

### M4 Carbine

**Heavy.** When carrying this weapon, your movement speed is decreased by 5 feet.

### 338 Lapua Sniper Rifle

**Heavy.** When carrying this weapon, your movement speed is decreased by 5 feet.

**Headshot.** Upon a successful attack with advantage, automatically deal critical damage.

## Melee & Throwing Weapons

### Telescopic Baton

**Trip.** Following a successful attack, target must pass a Resist saving throw DC 12, else fall prone.

### Throwing Knife

**Pin.** If target's back is to the wall, they must make a Dodge save DC 12 else be pinned to the wall, and must remove the throwing knife from their body as an action before being capable of moving.

### Cattle Prod

**Stun.** Target must pass a Resist save DC 14 else be stunned until the end of their next turn.

### Katana

**Bleed.** When you slash a creature with this weapon, they must pass a Resist save DC 14 else be afflicted with Bleed.
Old Semi Truck

An six-wheeler with a vengeance.

## Statistics & Passive Abilities

### Brakes

If the semi truck does not take a move action in a turn without having moved 40 feet or less in the previous turn, the driver will be launched off the bike and will take (x)d6 bludgeoning damage, where x is the amount of movement above 50 the bike took in the previous turn divided by 10.
Data Prison

3rd*-level .odd program*
 Range
 Cost
 Duration

Target creature must make a Strength saving throw. Upon failure, they are sucked into the cyber world for the duration of the program. At the end of the duration, on the creature's turn, it emerges from the cyber world in the same position where it was before.

If there is an object in the place it was originally, it takes 1d4 force damage and is pushed in a random direction.
Ignite

*Black Hat .odd program*
 Range
 Cost
 Duration

Choose one of the following:

* Target melee weapon is ignited, if it is not already. For the duration of the program, the weapon deals an additional 1d6 fire damage.
* Target ranged weapon is ignited, if it is not already. For the duration of the program, the ammunition is incendiary ammunition, and deals an additional 1d4 fire damage on hit.
Bartender's Pack

The bartender's pack is a specialized backpack that can hold up to 90 pounds of items. It contains:

* A drinks mixer
* A flask
* A wet rag
* 10 bottles of beer
* 40 disposable paper cups
* A large bottle of vodka
* A large bottle of rum
* A large bottle of tequila
* Two cartons of orange juice
* One bottle of lemonade
Cripple

*Black Hat .odd program*
 Range
 Cost
 Duration

Make ranged attack against target creature. Upon success, creature takes 1d8 force damage. If the damage is in the range of 6-8, one of their limbs is crippled for 1 week. If it is a leg, their movement speed is halved. If it is an arm, then whenever a weapon is wielded with that arm, they attack with disadvantage.
Shopping List

This is the shopping list. These are goods sold by all of the titanic, mega-corporations that have dominanted the general goods market. Most of these goods are fit to legal standards and are not considered contraband if they are found on your person.

During downtime, you can buy whatever you want in the world from here. Although everything here is available for purchase, you can only effectively use whatever you are proficient in.

## Weaponry

### Martial Weapons

 Sledge Hammer
 Spear
 Telescopic Baton | 600 credits

## Armor

### Light Armor

 Leather Gear
 Armored Vest
 Espionage Gear

## Medical Items

### Equipment

 Surgical Tools | 600 credits
 Syringe | 35 credits
 Vial Bottle | 20 credits

## Vehicles

### Flying Vehicles

 Apache Helicopter | 30000 credits
 Harrier Jet | 40000 credits

### Aquatic Vehicles

 Speedboat | 6000 credits
 Submarine | 10000 credits
 Aircraft Carrier | 1 million credits

### Vehicle Modifications

 Reinforced Armor
 Nitro Fuel

## Equipment

### Mission Equipment

 Camoflauge | 200 credits
 Grappling Hook | 900 credits
 Nightvision Goggles | 650 credits
 RC Car | 900 credits

### Weapon Modifications

 Grenade Launcher | 1200 credits
 Iron Sights | 800 credits
 Laser Sight | 900 credits
 Silencer | 300 credits
Military Hacker

A specialized military hacker focused on ruining your fucking day. (Fuck you!)

## Tactics

Will not be afraid to draw a pistol and fight when the need arises. Otherwise spends their time ruining other peoples' day and searching through peoples' emails.

### Passive Perception

The military hacker has an 11 in passive perception.

### Terminal

The military hacker's terminal has a Hack Save DC of 14. The technician also has a remote USB.

## Actions

### Combat Knife

Melee weapon atack: +5 to hit, one target. Hit: 1d4+2 damage.

### 10mm Pistol

Ranged Weapon attack: +5 to hit, reach 20/40ft., one target. Hit: 2d6+2 damage. 12 (9mm) rounds, 1/turn.

### HE Grenade

Throw at target point. Every creature within 20 feet of the point must pass a Dexterity save. If their save is less than 12, they take 3d8 explosive damage, or half upon success.

## Hacks

### HYDRA.exe

Brute password hack. Takes 5 turns. +6 to Hack.

### VNUMBER.exe

Can call with as many fake phone numbers as possible.
Electric Field

*1st-level .odd program*
 Range
 Cost
 Duration

An electrical field forms in a 15 foot radius of a chosen point. Every creature within this field must make a Dexterity save. Each creature takes 3d6 electric damage, or half on success. If any creature ends their turn within this field while it is still active, they take an extra d6 damage.

If a cyborg or robot is standing in this field, they now have disadvantage on attack rolls.
Shove

*1st-level .drr program*
 Range
 Cost
 Duration

Target creature must make a Strength saving throw. Upon failure, they are pushed 15 feet in any direction which you specify. If they are in the middle of an attack at this point, if they are using a melee weapon, the attack automatically fails. If they are using a ranged weapon, they now attack with disadvantage.
Military Technician

A technician specializing in getting equipment running.

## Tactics

Will not be afraid to draw a pistol and fight when the need arises. Otherwise spends their time trying to fix things and make sure they are not prone to cyber-attacks.

### Passive Perception

The military hacker has an 11 in passive perception.

### Terminal

The military technician's laptop has a Hack Save DC of 13. The technician also has a remote USB.

Any IP traces have disadvantage due to VPN.exe.

## Actions

### Combat Knife

Melee weapon atack: +4 to hit, one target. Hit: 1d4+2 damage.

### 10mm Pistol

Ranged Weapon attack: +4 to hit, reach 20/40ft., one target. Hit: 2d6+2 damage. 12 (9mm) rounds, 1/turn.

### HE Grenade

Throw at target point. Every creature within 20 feet of the point must pass a Dexterity save. If their save is less than 12, they take 3d8 explosive damage, or half upon success.

## Hacks

### HYDRA.exe

Brute password hack. Takes 5 turns. +5 to Hack.

### VNUMBER.exe

Can call with as many fake phone numbers as possible.
Tank AA

An armored military vehicle with a cannon designed for taking out aircraft.

## Statistics & Passive Abilities

### Brakes

If the tank does not take a move action in a turn without having moved 30 feet or less in the previous turn, the driver will be launched off the bike and will take (x)d6 bludgeoning damage, where x is the amount of movement above 50 the bike took in the previous turn divided by 10.

## Actions

### Mounted Anti-Air Rifle

Ranged weapon attack: (Can only fire up.) Range 240/400. +7 to hit. 4d12+4 explosive damage damage.

### Mounted Rifle

Ranged weapon attack: Range 50/80. +3 to hit. 3d6 piercing damage.
Terror Beam

*Black Hat .cdf program*
 Range
 Cost
 Duration

Make a ranged attack against target creature. Upon success, a beam of terror strikes target creature and deals 2d10 psychic damage. Additionally, every surrounding creature (other than yourself) must make a WIS saving throw. Upon failure, every sounding creature takes 1d6 psychic damage from making direct eye contact with the terror beam.
Untrained Terrorist

A home-grown terrorist in self-prepared armor.

## Tactics

A combatant who has not been very well trained yet. Very inexperienced, and often does not work on their own. What they lack in experience, however, they make up for in their idealism and values. Often used as scouts.

### Passive Perception

The terrorist has an 11 in passive perception.

## Actions

### 9mm Pistol

Ranged Weapon attack: +4 to hit, reach 10/40ft., one target. Hit: 2d4+2 damage. 12 (9mm) rounds, 1/turn.

### MP5

Ranged Weapon attack: +4 to hit, range 50/60ft., one target. Hit: 3d6+2 piercing.

### Flashbang

Thrown Weapon: +3 to hit, range 30/70ft, target point.

Throw at target point. Upon success, every creature within 20 feet of the point must passed a Constitution save. If their save is less than 13, they are rendered blind and fail all Wisdom saves until their next turn. If their save is less than 10, they are additionally stunned for one turn.
Clown

## Overview

You are a complete and utter clown, the most useless contributor to this society.

* **Skill Proficiencies**: Performance
* **Tool Proficiencies**: None
* **Equipment**: Clown shoes, a clown suit, 2 cream pies, and a wallet containing 10 credits

## Feature: Clown Shoes

Your clown shoes are a vital part of your identity. You don't feel right when you aren't wearing them. Your heart and soul are in these shoes, and it's the same for any clown. If you are caught not wearing your clown shoes, it is likely that you will be beaten in the streets for your insolence.

Whenever you are wearing your clown shoes, they produce loud comedic squeaks and honks. This gives you disadvantage on your stealth rolls, and advantage on your intimidation rolls.

If you are not wearing your clown shoes, you suffer disadvantage on all ability rolls.

## Suggested Characteristics

Clowns, despite being natural charisma builds, are not actually liked that much. Some can be, be most of them are heavily hated and even hunted by extremists. In a sense, clowns are the most persecuted minority in Neo York today.

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Generate Beast

4th*-level .drr program*
 Range
 Cost
 Duration

Target creature is infected by nanomachines that rewrite its genetic code to match last recorded subject in Beast bank (see: Record\_Beast.drr) that is of equal size. This erases the beast bank. The transformation can occur as long as one of the following is true:

* The creature is willing.
* The creature is unwilling, but has hit points lower than 10.
* The creature has been rendered unconscious.
* The creature is prone, and fails a Wisdom saving throw.
Vortigaunt

The vortigaunts are a terrifying race of aliens less than 0.01% of the population has ever interacted with. *Use with great discretion.*

## Tactics

Vortigaunts are intelligent and serve a master to the death. They will always pursue you, though using tactics for the sake of it being sensible.

## Actions

### Multiattack.

When it does melee attacks, the vortigaunt will do two separate slashes.

### Slash.

Melee weapon attack: +3 to hit, reach 5ft, one target. Hit: 1d6+1 slashing damage.

### Electric Shock.

Ranged weapon attack: +4 to hit, reach 40ft, one target. Hit: 2d8+2 electric damage.

### Meditate.

Vortigaunt heals itself or another for 2d6 dice. Can be done twice per long rest.
Voice Activator

This item looks exactly like a tape recorder. At any prior to being activated, any word or phrase can be recorded, up to any length. Once activated, the tape recorder's phrase cannot be changed. The voice activator does not make a distinction between different voices or patterns of speech; only the language used to activate it.

**This item is an activator. This means that once it is triggered, whatever it is connected to via link or wire will be activated.**

Trigger: The activation phrase is said.
Recovery Ray

2nd-*level .cdf program*
 Range
 Cost
 Duration

Create a beam of healing up to 15 feet in a specific direction. Every creature within this ray recovers 2d6 hit points. The ray can begin at yourself and move 10 feet away from you in any direction, in order to include you in its affects. It must always be 15 feet long.

At the cost of an extra point, each creature your spell affects recovers an extra 1d6 hit points.
Zyme

Comes in a vial. Once ingested, you are put into a passive state for 1d4 hours. Suffer the following effects:

* Walking speed decreased to 5 feet per turn.
* Automatically fail all ability checks.
* If you are authoritatively told what to do, roll a Charisma saving throw against the commander's Intimidation. Upon failure, you will listen and do as they say in fear for your own well being.
* Automatically fail all combat checks.

If addicted, for the following mission your walking speed is decreased to 5 feet per turn.
Headcrab

Nobody knows where headcrabs came from. Some criminal groups have managed to weaponize them, but beyond that their existence is little more than an annoyance and a mystery.

## Description

Headcrabs are genetically modified creatures that are capable of controlling a creature's central nervous system through their head.

### Pack Tactics

The headcrab has advantage when it is within 5 feet of another headcrab.

## Actions

### Multiattack.

When it attacks, the headcrab will perform a jumping attack, and then one of its bite attacks.

### Jump Attack.

The headcrab leaps 15 feet forward into head-range of target. Target must pass a DC 12 Dex throw or the headcrab lands on the head and begins to seize control. For every turn the headcrab is on target's head, target takes 1d4 in damage. Target can attempt to grapple headcrab each turn to take it off head.

If the target's hit points reach zero while the headcrab is on its head, the target immediately dies. Upon undeath, the headcrab raises its body and assumes control of it. The body and headcrab share initiative, and the headcrab can use one turn to operate the character as though they were a Headcrab Zombie.

### Bite

Melee Weapon attack: +4 to hit, reach 5ft., one target. Hit: 1d6+2 slashing damage.

### Poison Bite

Melee Weapon attack: +4 to hit, reach 5ft., one target. Hit: 1d4+2 poison damage. Roll a DC 12 Con to not be poisoned by this bite.
Prosthetic Weapon

Once equipped, target hand becomes unusable and instead is replaced by a weapon in your inventory. It operates with infinite ammunition from now on, but it can only be replaced with power tools.

You can attach any weapon that is not a brawler weapon and does not require two hands.

If you are equipped with power tools, it will take approximately 10 minutes to replace the weapon.
Unemployed

## Overview

You are not in education, employment, or training. You may or may not be living off of the welfare of another person, or off of the little money that comes from disability. You're a hairline thread away from being homeless. You are considered by many to be the dreg of the working world. How does it feel?

* **Skill Proficiencies**: None
* **Tool Proficiencies**: None
* **Equipment**: Common clothes, a cell phone, and a wallet containing 50 credits

## Suggested Characteristics

The unemployed can range anywhere from lazy to disadvantaged. Remember that there's a difference between being unemployed, and being able to survive out of the labor force. This means there's something wrong with you to where companies have an active desire to not employ you under any circumstances, despite your constant attempts at applying for jobs.

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Virus

*1st-level .odd program*
 Range
 Cost
 Duration

Target creature must make a Constitution saving throw. Upon failure, they are infected with a virus which can have one of the following effects.

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For 1 extra point, you can re-roll the effect of the virus.

Alternatively, for 2 extra points, you can roll twice for the effect of the virus and have both status effects at once.
Sailor

## Overview

You're a salty sea dog! You've spent more time on the open seas than anywhere else in this world, for it is the place where you belong. You know all the lingo and slang. You are a piss jockey.

* **Skill Proficiencies**: Athletics, Driving
* **Tool Proficiencies**: Specialized vehicles (boats)
* **Equipment**: A set of common clothes, a sailors uniform, a cell phone and a wallet containing 250 credits.

## Feature: Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

## Suggested Characteristics

Most sailors are hardy motherfuckers who might more than a little insane. They tend to have a superiority complex over land-lubbers, and love their culture.

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Rhami Muhammad Zahir

Rhami Muhammad Zahir circa 2049.

Chairman of Deepmind Inc.

### Spouse(s)

Nameera al-Samaan (since July 4, 2025)Haakima al-Kaber (since February 17, 2031)

### Children

7

**Rhami Muhammad Zahir** has been the king and prime minister of Saudi Arabia and custodian of the Two Holy Mosques since 2038. He was the deputy governor of the province of Najd. After the assassination of the former king and prime minster Salman bin Abdulaziz Al Saud, he was forcibly placed into the position of king by the New World Union (NWU). He was also forcibly inducted as an NWU chairman.
Veteran

## Overview

You're a former cog in the wheel of the war machine. You enlisted or were drafted, spent four years touring some foreign country, and then were sent back home with a head full of mental problems. Hope you enjoyed your time there!

* **Skill Proficiencies**: Athletics, Intimidation
* **Tool Proficiencies**: Choose two from Pistols, Rifles, Shotguns, and Heavy Weapons
* **Equipment:** A set of common clothes, a cell phone and a wallet containing 150 credits

## Feature: Your Specialty

During your time in the military, you had some kind of rank. Roll a d4 to choose from the options below.

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## Suggested Characteristics

War veterans fight in an increasingly hostile system that wears down on your mind. As such, many veterans are jaded or plagued by mental issues.

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The Devious doctor

the devious doctor trying to escape the timelords

The Devious doctor is the second and half incarnation of the doctor in Isaac films doctor who fan films series and is played by Tony Garner and Is voice by Isaac travers

* Post regeneration

after his First encounter with the Cybermen the doctor changed into his new body soon after He found out that the time lords were after him and sent an army on animated scarecrows after him but the doctor managed to get away.

* after the scarecrow attack

not much is know yet but The Doctor was sent on a mission with his companion TIMBO which involves battling Daleks, where the doctor saw many people die.

* meeting Gen

When the doctor visited the planet Maxus he soon met a young Archaeologist named Gen McQueen. He helped Gen and her Crew fight an army of Viperox and were soon defeated by Gen finding some explosive's and blowing up the hive.

* execution and regeneration

When returning to Gallifray with his new friend Gen he found himself on a death sentence by the master he was trapped in the electric cube that soon found out that the master wanted him dead and the doctor was electrocuted and regenerated.
Wire Spool

The wire spool can connect an activator to any device that can be activated. The spool comes with 600 feet of wire that can be reused and recycled as you please. It is visible, and will make any traps noticeable.

The wire is super-enforced and can only be removed by explosives or specialized wirecutters. Standard weaponry will not be enough to destroy it.
Gang Member

## Overview

You're the slum shit piss monger of the dark deep dive of the lower class scumbags. You don your do-rag and Timberland boots with a morbid sense of pride in your depraved search for meaning and purpose in the black back-alleys of Neo York.

* **Skill Proficiencies**: Intimidation
* **Tool Proficiencies**: Pistols and Shotguns
* **Equipment:** An Uzi 9mm with a full clip and a wallet containing 50 credits

## Feature: Your Gang

As a gangster, you're a member of a collective greater than the sum of its parts. You're loyal to them first and foremost and have likely spent a lot of your life with them, perhaps even since childhood. Betraying them would be a very difficult task.

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## Feature: Black Market

You have access to the black market shopping list whenever you are wandering Neo York without restrictions. You also know every piece of slang and code word associated with the black market.

This perk is the only possible way to access the black market shopping list.

## Suggested Characteristics

Gang members tend to be chaotic slum shit dickheads, but there's always the possibility to break the stereotypes associated with the occupation. In all seriousness, your character has to be hard as nails to be a long-term gangster. It's a dog-eat-dog world in the slums of Neo York.

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Ziptie

A regular ziptie. If an enemy is grappled, roll a strength competition against them to put them in zipties.

If you are tied up with zipties, you can make a Sleight of Hand roll to slip out of them. This is completely visible to everyone around you, and they can interrupt the roll to automatically cause you to fail.
Motos de nieve

# Definición

Una **moto de nieve**  es un vehículo terrestre impulsado por una única rueda de tracción a oruga (este tipo de tracción permite un desplazamiento estable hasta en los terrenos más irregulares) con esquís a los costados para su manejo.

# ¿Para qué sirven?

Las motos de nieve antiguamente se utilizaban para enviar correspondencia de forma rural. Actualmente, estas se utilizan con fines deportivos o simplemente para poder pasear por la nieve (las personas que manejan estas motos de nieve, deben estar capacitadas para evitar cualquier accidente). Las motos están diseñadas para ser operadas en nieve o hielo, sin requerir ningún tipo de carretera. La mayoría de las motonieves son impulsadas por un motor de dos tiempos, aunque los motores de ciclo de cuatro tiempos están siendo cada vez más populares. Debido a su velocidad, maniobrabilidad, y aceleración, se requiere habilidad y fuerza física para controlar una moto de nieve. Perder el control de la máquina puede causar grandes daños, lesiones hasta la muerte.

# Primeras motos de nieve

Las primeras motonieves eran modelos Ford T modificados a los que se les remplazaba el chasis por esquís. Sus comienzos apuntan hacia Carl Eliason​ en Sayner y su primer modelo construido a mano completado en el 1923. *Las Industrias Polaris en Rouseau, Estados Unidos*, fue la pionera en establecer una cadena de producción comercial de motonieves.
Police Officer

## Overview

So you made it through the testing, and now you're a rookie on the Force. Well done cadet. Being a police officer is one of the most interesting decisions you could make in your life. You're putting you life on the line in the name of the law, and there are many police divisions you could potentially be a member of.

***In order to be a police officer, you need a Strength of 13 or higher. Anything less will bar you from selecting this background.***

* **Skill Proficiencies**: Athletics, Intimidation
* **Weapon Proficiencies**: Pistol, simple computers
* **Equipment**: A light armored vest (Light Armor), a 9mm pistol with a full clip, zipties, a cell phone, common clothes, and a wallet containing 90 credits.

## Feature: Jurisdiction

Police officers have multiple different jurisdictions with which to serve the law. It is also possible for your police officer to be corrupt, and to abuse their authority over others.

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### Standard Police Officer

A police officer spends most of their time patrolling, documenting, and following orders. Working as a standard police officer, you gain access to the following tools:

* An automated police vehicle that is monitored 24/7
* A codec that scans ID cards and connects to a criminal database
* A police baton

### Undercover Informant

As an undercover informant, you have contacts tied to the local gang networks. Your job is to keep the system in balance and upper management informed. Working undercover, you gain access to the following police tools:

* An automated undercover police vehicle that is monitored 24/7, with a detachable scanner bot
* A codec that scans ID cards and connects to a criminal database
* A 10mm pistol with a full clip, which replaces the 9mm pistol you started with
* *Black Market Access*

### S.W.A.T. Initiate

As a member of the S.W.A.T. team, your job is to go in, minimize human loss, secure contraband, and eliminate threats. You're only an initiate, though, and it'll take some time for you to climb up the ranks.

* An automated S.W.A.T. vehicle that drives you and your team to your location
* A police shotgun
* A medium taser gun with a full clip of charges
* A small taser gun with a full clip of charges
* A riot shield
* A police baton

### Detective

As a detective, your job is to use your intuition to solve crimes. Replace either your proficiency in athletics or acrobatics with a proficiency in investigation. Working as a detective, you gain access to the following tools:

* An automated police vehicle that is monitored 24/7, with a detachable scanner bot
* A codec that scans ID cards and connects to a criminal database
* A forensic scanning device that can read fingerprints and other microscopic details

## Suggested Characteristics

Police officers are the seventh most likely occupation in the world to be a psychopath, but they can also be a source of comfort and protection. Whether or not this is the character you end up with is completely up to the dice.

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Chameleon Projector

The chameleon projector is a small handheld device with two buttons: a button to scan, and a button to project.

When pressing the scan button, it can scan any nonliving object that is smaller than the user. There is no limit to the amount of objects you can scan.

When pressing the project button, your body becomes impossible to see, and instead is projected as whatever object you scanned. The projection turns off once you move, are moved, use an item or weapon, speak, or are bumped into. While you are in this projection, you automatically pass all stealth rolls. You can project four times per long rest before the device needs to recharge.
The UK

The United Kingdom is a country in Europe that consists of England, Scotland, Wales and Northern Ireland. Aurora Borealis and the Soviets have visited it several times.

## Characters from the UK

* Cassie MacScott
* Koppley
* Myrtle MacScott
* Rutie Copeland
* Stephanie Ravenscroft
* Lacee Ravenscroft
* Linda
* Mileena Clark
* Chrisi Francis
* Betsy
* Claire O'Dare
* Dar Clements
* Nyxx Lamone
* Sally Black
* Svenja (lives there)
* Lloyd Gwyn
* Doowee McAdam
Coolant Spray

The coolant spray has 10 cool charges in it, and can do one of the following:

* Neutralize the charge of either a C4 or Semtex explosive
* Neutralize a wire to prevent energy from channeling through it
* Freeze an organic specimen that is Tiny
* Deal 1d8 cold damage to target creature as a ranged attack (range 20)

To replace a cool charge, it costs an additional 50 credits per charge.
Glory Doo-Wop

Glory Doo-Wop is a song sung by Aurora Borealis.

## Lyrics

This is our time to shine bright!

To shine bright like a diamond!

Our glory is irresistible!

It's time to sing out loud!

Have fun in Europe, listen to our songs!

We're from... Finland!

Our glory marks our victory!

We're singing up in the sky!

Magical love, a good world!

Can you see it?

Enjoy yourselves!

Have a good time!

I'll bring glory to Ireland! (That is very true!)

Our glory can make you feel wonderful!

The glory welcomes your heart!

Coming from Finland is the best thing!

It's glory and Finland!
Novice Junker

Someone who has just recently become a junker, mugging passersby for their goods.

## Description

The novice junker cares about only one thing, and that's getting enough scrap to live with. It's a difficult life to be a junker, and many of them are quite evil in nature, bordering on sadism.

## Actions

### Punch

Melee attack: +4 to hit, 5 ft., one target. On hit: 2 damage.

### 9mm Pistol

Ranged attack: +5 to hit, range 10/40, one target. On hit: 2d4+3 damage. Has 6 rounds (9mm).

### Sawed-off Shotgun (rare)

Ranged attack: +4 to hit, range 20, one target. On hit: 3d8 + 2 piercing damage. Has 3 rounds (12 gauge).
Eradicate Retina

4th*-level .cdf program*
 Range
 Cost
 Duration

Target creature must pass a Constitution saving throw or be rendered permanently blind.

If the creature has two eyes, it may choose to roll a d20. If the roll is 1-10, the creature is only blind in one eye. If the roll is 11-20, it is blind in both eyes and takes an extra 1d8 in force damage.
Doctor

## Overview

You are a medical doctor at a clinic located somewhere in the city of Neo York. You've studied all around, and you understand the field of medical care and surgery.

* **Skill Proficiencies**: Medicine, Electronics
* **Tool Proficiencies**: Simple Gadgets, Medium Computers
* **Weapon Proficiencies:** None
* **Equipment**: A briefcase, surgical tools, a full suit, common clothes, a cell phone, and a wallet containing 450 credits

## Administrative Expectations

You have a reputation to keep up while working as a medical doctor. As being a jack-of-all trades in the medical industry, you tend to work with a lot of people -- people who will get upset if their doctor is caught overseas in tactical espionage missions. Although doctors aren't paid nearly what they used to be, you are seen to be at the top end of society.

## Suggested Characteristics

Doctors can have a range of personality, but generally tend to be good people who have made lots of sacrifices to get where they are.

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Pay the Toll

## Lyrics

I'm free to do as I please!
No, you cannot stop me now!

I love to commit sin and make people pay the toll!

I'll see the fear on your face, and it will give me much joy!

I'll catch you off guard and you will pay the toll!

I will step on your toes because I am bad!

And when you cry, I shall tell you to shut up!

I will tell you that you are worthless!

I am too intelligent, when you're in peril, it will be too late!

Yes, alas, I'm so charismatic and beautiful!

I'm the one who'll hold people hostage in gulag!

Now I'm angry, I hate you!

How dare you ignore me?

I don't care if you think that I am a big disgrace!

I'll sentence you to death if you don't listen!

There's no escape, no mercy, my rule will be glorious!

You will notice my presence!

I am wonderful, my dear!

You have made me lose my temper, you'll pay the toll!

I'll make dominant maneuvers, as that's what I love the most!

You're too weak and you will pay the toll!

I will finish you!
Warriors - Jayfeather's Innocence Wiki

## Welcome to the Wiki

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## Describe your topic

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Don't Disrespect a Soul

## Lyrics

Don't disrespect a soul, you cannot do that!

Because if you try that, nobody will be happy!

Don't disrespect a soul, that includes me!

And if you want to cry, you'll have to be responsible!

What ends in my harm, ends in your punishment!

That's not the thing to do!

So please behave well, I did nothing wrong!

I am not scared of you!

You cannot mock me, that is so unfair!

When you act this way, expect me to be annoyed!

I'm not a coward, and I will not tolerate your behaviour!
Cyberiad Rising

The Venturi were an advanced and accomplished race. Now, their civilisation has been annihilated, their wondrous homeworld transformed into a technological horror. Following the Viyrans into the heart of this high-tech holocaust, The Doctor, Ben, and Lilly must face their fears and inevitable infection to strike a blow against a familiar and unrelenting enemy. The conversion of the Venturi has allowed the Cybermen to transcend their limitations and attain awesome power, rendering them more adaptive and dangerous than ever!
Homeless

## Overview

You work in the big city as a bouncer. You spend most of your time guarding doors, stopping fights, and keeping an eye out for troublemakers. In your day-to-day job, you can often be found intimidating people and being simultaneously one of the most hated and respected members of the street.

* **Skill Proficiencies**: Survival
* **Tool Proficiencies**: None
* **Equipment**: Ragged clothes, 10 credits, 3 empty bottles, an empty lighter

## Black Market

You have access to the black market shopping list whenever you are wandering Neo York without restrictions. You also know every piece of slang and code word associated with the black market.

This perk is the only possible way to access the black market shopping list.

## Feature: Homeless on the Range

Obviously, the most pertinent part of being homeless is not having a home. Your living situation is less than ideal. It is likely you don't have many friends in high places, else you wouldn't pulled yourself out of this situation long ago (unless you've chosen this lifestyle, of course).

Use the following table to determine your living situation.

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## Suggested Characteristics

There are many crossovers between the different types of homeless in Neo York. Some of them value freedom, some are victims of an unfair past, and some are simply mentally incompetent and with no family to take care of them.

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Love Touches You

**Love Touches You**is a song by Aurora Borealis, Cassie, Gia, Svetlana and Tiina.

## Lyrics

I remember everything that we do as a team.

Days go by and you notice,
our bond gets stronger every single hour!

Love touches you!
Trust in yourself!

Don't listen to enemies!
We will prove to you that you are not worthless!

We can keep danger far from you!
We're not scared of anything, am I right?

Let's be glad and we can dance on the rings of Saturn!
Today will be a fabulous day, there is no doubt!

For love touches you!
The love will touch you!

A miracle starts with a simple nice person!
We're Aurora Borealis, and that name means the northern lights!

We will aim every single day!
Aim for the heavens!

You are worth everything that we have!
Never forget that!

For love touches you!
Here comes your heaven!
We are Finnish!
Love touches you!

We have free will!
The mysterious doctor

the mysterious doctor in the looking keyhole

The Mysterious doctor is the incarnation of the doctor in the Isaac films doctor who fan film series and is played by Isaac travers

* Post regeneration and meeting Ben and lily.

After The doctor was poisoned he changed into a new man. This doctor could not fly the TARDIS right so it crash-landed in the year 1996. He met ben and lily. They helped The Doctor defeat the Autons and saved Master Kreig. the TARDIS was fixed so ben and lily joined the doctor on his adventures in time and space.

* Davros dies.

When the TARDIS Landed on skaro the doctor found out that the renegade Daleks were planning to defeat the imperial Daleks when the doctor and Lily defeated the Daleks. However Davros kidnapped ben and took him back with Dalek DNA that made the doctor furious that Davros would use his own friend against him so the doctor saved ben but then soon realised that a rouge is coming.

* More Traviling with Lily and ben.

After defeating Davros the doctor, ben and Lilly faced off many foes including the mondrax warrior, solomon, sontarans, cybermen and travelling to 1788.

* The Doctor is summoned by Jemma.

after leaving Sydney cove in 1788 the doctor got a message by his old friend Jemma that rouge 13 has set an attack squad on Gallifrey and was allowed to take Lilly and ben with him so the doctor told Lilly and ben that he must have all the backup they have got.
Daleks

the future Daleks

The Daleks are the doctor's deadliest enemy from the planet skaro want there plan is to exterminate all life in the universe

* Rank of daleks
* The Skaro Daleks

They were often seen by the Daleks for being the founding leader's of skaro.

* The Renegade Daleks

These Daleks gained their rank because of their are lead by Dalek alpha and The Dalek supreme there plan is to have the higher rank resulting in their foes being threaten.

* The Imperial Daleks

Opposite to their counterparts these Daleks are very dangerous and became known for answer questions for what they want before exterminating their victims.
Cybermen

The **Cybermen** were a "race" of cyberneticallyaugmented humanoids. They varied greatly in design, with different factions originating independently by parallel evolutionon planets throughout time and space,

## Physical description

### Species

cyborgs

   including Mondas, Telos, an alternate Earth, Planet 14, and Marinus. Some Cybermen were born out of an instinct to survive, others hunger for immortality because their civilisations were dying out and they wanted to survive, and some the intent to upgrade themselves and everyone around them.

* early years

About 2000 years after the end of the previous Cyberman civilisation, Mondas reached the zenith of its orbit away from Earth. By this time, Mondasian society was similar to that of 20th century Earth. According to one account, the surface of Mondas was inhospitable, meaning that all the Mondasians lived underground. However, the Cult of C'iva were able to survive on the planet's surface.

* First meeting the doctor

the original doctor met an advance force of Mondans near Snowcap Base in Antarctica. This force was to prepare for Mondas' return to the Sol system and to drain Earth's energy for the Cybermen. Mondas absorbed too much energy and was destroyed, as were the Cybermen on Earth who depended on Mondas for power.
The Bearded Doctor

The bearded doctor is The 3rd incarnation of the doctor in the Isaac films doctor who fan film series and is played by Isaac Travers or Brian blessed.

* Post Regeneration

Realising that The Master had escaped the Doctor and Gen were Sent to Hong Kong in 1997 they soon found out that the master was a member of the untied nations and planned to use zombie-like soldiers to destroy the doctor but the master's plan failed but escaped however the doctor did not want to kill the master because he still thought theres good in him.

* FUN FACT.

This Doctor had a massive love of sour patches.
Leopod

Leopold AKA leo is a Gizmog who dreamed of travelling the universe. He would later go on to be the companion of The Mysterious Doctor .

* Meeting the Doctor.

Leopold was born on the planet Maxroar and decided to leave his home to find earth. He soon meet Lilly what he did not know that she Knew a time traveler by the name of The Doctor.
The mondrax revolution

the mondrax revolution is the first episode in the Isaac films doctor who fan film series and stars John whinfeild as the doctor

* plot

The doctor (played by John Whinfield) has left his companion Jemma on Gallifrey after being threaten by the time lords to make a human time lord hybrid after Gemma’s near death. However the master (played by Isaac travers) has contacted the doctor to help him find missing explorers on the dead planet of Levi 46 as a mondrax warrior has been killing the explorers but a change of time comes to all of us even for the doctor.
The wise doctor

the wise doctor is the 4th inaction of the doctor in the Isaac films series and is played by John whinfeild

* post regeneration

After hitting his head on the console. The bearded Doctor regenerated into the 4th doctor Which made him wiser and serous to his enemies

* later adventures

not yet known

* Events from The mondrax revolution

we first see this doctor in the fan film prequel with the same name the doctor leaves his companion Jemma and helps the master save time lords from a killer creature on the dead planet Levi 46. the mondrax losses his arms and legs as the planet is blown up.the master escapes to his TARDIS

* Regeneration

when the doctor was kiddnaped by the mondrax warrior he was forced to drink poison that soon effected him when he got back to his TARDIS he was soon met by the watcher which soon saved The doctor and Regenerated into his future incarnation.
For the World

## Lyrics

Take your fears away, don't let them bother you!
You can overcome your troubles!

You can be happy if you get rid of your problems!

You can fly zero gravity!
There's joy for the entire world!

You can keep your love ignited on the wings of heaven!

Turn it up a notch!

Are we on your radar?

You will notice when you relax, life will be better!
It will be better, that is not a lie!

Don't let trouble bring you down!
You are truly worth it all!

You can tell the problems to be quiet!

It is a good life you've got, don't let someone ruin it!
I can guarantee a lot, for the world!

Take your fears away, don't let them bother you!
You can overcome your troubles!

You can be happy if you get rid of your problems!

Take your fears away, don't let them bother you!
You can overcome your troubles!

You can be happy!

Now!

Now or never!

Now or never!

You can keep your love ignited on the wings of heaven!
Turn it up a notch!
Are we on your radar?

Turn it up a notch!
Are we on your radar?
The Kennedy conspiracy

The Kennedy conspiracy is a upcoming episode in the doctor who fan film series. and takes place in 1963

* plot

The Doctor, Leopold ,Ben and Lily have taken the Tardis on a trip to 1960s Texas but what they don’t know that it’s the 22nd of November 1963 the day of John f Kennedy’s assassination. Not only must the doctor and his friends take part in this fixed point in time but The Doctor’s must come face to face with the president’s killer for what will happen not only in the present but the events of the future.