Elsewhere/Combat

# Book 1

## Arachnid

Arachnids are all about Poison, so it is vital to defeat them before they manage to fill up the board and deal more damage in an instant than you can heal. Since all poison effects ignore Shields your shield gems will be mostly useless, as will your own poison due to their inherent immunity.

## Daemon

Fighting a Daemon is a race against the clock. Their passive Raging ability makes them deal more and more damage as the fight goes on. Note that this passive effect triggers even if the Daemon is stunned due to Lightning or needs to skip a turn to discard.

## Draugr

Using a combination of Ice and straight-up damage, Draugrs are more annoying than they are a threat.

## Fire Elemental

Does exactly what it says on the box. Fire Elementals will keep stacking more and more Fire on you, so the sooner you dispatch them, the better.

## Guardian

Guardians are golems, mechanical sentries specifically designed to counter the abilities of Enchanters. Between their Pierce gems and immunities to Fire, Ice and Poison they can surprise the unprepared.

## Hellion

Someone accidentally left details on players' favorite gem setup in Elsewhere, and Hellions were quick to adopt it. Using a combination of Rage and Cluster with some Shield for good measure, it doesn't take much for a Hellion to send even high level player characters running back home crying for Chloe.

Using Ice to contain a Hellion is a surprisingly effective, albeit slow, tactic.

## Ice Elemental

Ice Elementals use Ice to reduce your base damage, in some cases to the point where you no longer deal any damage whatsoever.
Use Cluster gems to dispel the effect or go with either Fire or Poison to ignore it.

## Minotaur

Minotaurs are big, strong, smelly and they like to hit you. Repeatedly. Using almost exclusively Damage gems a Minotaur poses a Serious threat to a low-level player character, particularly since even with just a Single Pair or Two Pairs hand they deal significant damage.

# Book 2

## Outsider

#### Outsider

Teased. *Not yet in game.*

Little is known at this point about Outsider combat. These may all be scripted fights or they may become available on the paths.

The following Outsider actions during combat have been teased:

public enum OutsiderAction { Wait, Attack, HellBeam, Recharge, Boost, Discard, Heal }

## Princes of the Abyss

#### Samael

One of the Quaternary. The Prince of Fire.

Samael is only encountered as part of the Treasure Hunt quest.

He has 50,000 HP on normal (225,000 on Ultra), is immune to fire, gains 75 rage/turn, and cleanses negative status effects on himself every other turn.

It is not required to fight him, however if you play a 'friendly little game of cards' the option is there. You receive the quest rewards regardless.

Simple approach: X keep barricade up, and everything else dedicated to damage (including X when you have several stacks of barricade)

## Necromancer Creations

#### Ammit

Ammit gains power from every dead devoured adding their strength and abilities to its own without known limit. It is reliant on a special summoning grid, at least initially.

#### Lich Pack

After defeating the Ammit, you can choose to continue fighting and will be presented with a pack of liches to fight with only Cu as your companion.

# Book 3

## Known Auras

#### Djinn

The Djinn is a random Book 3 encounter on the paths. The MC believes it is one of the 'Greater Powers'

Note: Although you can defeat the Djinn in combat, it is 'immortal' and will return.

#### Fenrir

If you attempt to avoid combat there is a RAGE check. If your rage is at least 100 you will get the gem. If it is less you lose the opportunity.

If you defeat (or have enough rage and avoid combat with) Fenrir this will start Wolf Quest

#### Jormungandr

If you attempt to avoid combat there is a RAGE check. If your rage is at least 150 you will get the gem. If it is less you lose the opportunity.

If you defeat (or have enough rage and avoid combat with) Jormugandr he tell you to find his Sister in the mountains to the east in your *true* reality.

Eyeless Grunt (34-90)

Eyeless Knight (40-100)

Eyeless Lord (50+)

Hellion Warparty (90+)

Deepdweller Tribe (90+)