Sailor

## **Normal Attack**

**Rapid Strike**: Rush to target enemy and deal normal damage to enemy in front

**Silver Strike**: Deal both normal and Skill Power damage to the enemies in the facing horizontal row

**Shield Strike**: Create a shield, which is equal to self defense for 2 allies with the lowest HP

**Awakened Shield Strike+1** - Create a Shield, which is equal to self 15% HP, for 2 allies with the lowest HP.

**Wild Slam**: Deals Skill Power damage to the enemies in the facing horizontal row. When main has a shield, must crit. hit with Stun for 1 round,

## **Ogi**

**Shadow Strike**: Thrust aside enemy and slash with sword, which deals both normal and skill power damage, also interrupt enemy's Ogi Skill

**Additional Strike**: While using the skill, all allies in current round can have an extra chance for normal attack

**Awakened Additional Strike+1** - While using the skill, all allies in current round can have an extra chance for Normal Attack,and increase all allies's DMG by 30% for a round.

**Vapor Strike**: Deal both normal and skill power damage to the whole enemy team and create a shield for self which is equal to self defense

**Protection**: Add one shield based on 40% of self DEF to the target in the other team and other crew who are in the same row, and recover 20 fury for every beneficial crew

## **Passive**

**Charge**: Each time receiving attack, greatly increase self ATK and slightly increase self DEF

**Advanced Sailor**: When battle starts, 3 Sailor allies at most can greatly increase damage, lasting for 5 rounds

**Awakened Advanced Sailor+1** - When battle starts, 5 Sailor allies at most can increase 30% damage, lasting for 5 rounds.

**Peace of Mind**: Restore 20 Fury before each round start

**Winning Posture**: When self is alive, greatly increase DMG for all the crew members with shields

## **Ultimate**

**Morale**: When battle starts, after an ally kills an enemy with Ogi Skill can clear Ogi Skill CD time, lasting for 3 rounds

**Glory of Swordsman**: When battle starts, 6 swordsmen allies at most can become immune to all Debuff and greatly decrease damage recieved, lasting for 2 rounds

**Live with Sword**: When battle starts, one can create a shield for all allies, which is equal to self DEF

**Defense Posture**: When self is alive, add Shield based on self 20% DEF to all the crew members who have no more than 50% HP, and decreases the DMG they recieve

**Awakened Defense Posture+1** - When self is alive, add Shield based on self 20% DEF to all the crew members who have no more than 70% HP, and decreases the DMG they receive.

## **Superpower**

**Sharpening Blade**: When battle start, increase Swordsman 30% DMG for 3 rounds

**Towering Rage**: Each fury increases damage by 0.6%. The DMG increase effect of exceed fury will be doubled when fury exceeds 40 fury points. For Main only.

**Sailor Intuition**: Increase all sailor's Crit Hit and Fortitude before the battle starts, provide extra Crit DMG for 3 rounds,

**Last Chance**: Increase 30% damage to all allies after casting Ogi for 2 rounds

## **Info**

How to "Awaken" skills - Please read Main Train Guide

How to activate Superpower - Please read Main Superpower Guide