Coyote

Coyote

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

*Coyote is not an aggressive attacker, unless you get close to them[sic].*

 Common Name

Coyote

 Group

Mammals

 Time Period

All eras

 Diet

Carnivore

 Temperament

Aggressive

**Release Versions**

1.0
March 23, 2018

**Spawn Command**admincheat summon cw\_Coyote\_Character\_BP\_C
**or**
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw\_animal\_coyote/cw\_Coyote\_Character\_BP.cw\_Coyote\_Character\_BP'" 500 0 0 35

**Domestication**

Tameable
Rideable
Breedable

 Yes

 Yes

 Yes

 Taming Method

 Knockout

 Preferred Kibble

 Kibble (Compy Egg)

 Preferred Food

 Raw Thigh Meat

 Equipment

 No Saddle Needed

 Rider Weaponry

 Yes

**Data**
 Magic

 No

 XP For Kill

6.109091 XP

 Drops

* Fur
* Meat

 Feces Size

 Small

 Drag Weight

100

**Habitat**

Grassland Center
Grassland Outer-Ring
Mountain Forest Outer-Ring

The **Coyote** is one of the creatures in Pixark.

## Museum descriptions

### Wild

The solitary Coyote is not that territorial. You will be safe as long as you keep away from them.

### Tame

Coyotes are easy to tame. Its hunting and collection abilities make it a good partner for novice adventurers.

## Appearance

A furred animal, slightly smaller than the direwolf. Has tiny red eyes, and usually a matte grey or black fur.

## Behavior

They are aggressive, solitary and usually defend their own kind. They were agile but vulnerable to weapons and stronger creatures. However for starters, it can be loyal like guard dogs if tamed and capable of gathering sources of meat.

## Drops

* Meat
* Fur

## Stats

* Normal
* Ruins

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

### Attacks

Basic Stats
  Torpidity | 300 | +3

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking
 Swimming | 150 | N/A

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

Can be knocked out with stick and sleepy arrows. If using sleepy arrows aim for body, as coyotes have very low health (1 or 2 sleepy arrows should be sufficient to knock it out) and will most likely die to headshots. When unconscious feed raw meat or prime.

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

## Combat

Coyotes have very low health. Any weapon will kill them easily.