Heir

## Overview

An Heir stands directly in line to inherit a noble title. This gives her the opportunity to contribute to the House.  Notable Heirs from the show include Robb Stark (Season 1), Ramsay Snow/Bolton (Seasons 1-5) and Yara Greyjoy (Seasons 1-5).

## Sabotage

A Player may choose to use Sabotage to make it appear that they are performing a Monthly Action for their Lord, but no Reward is actually generated from the action.

The Player chooses a Monthly Action as normal, pays the Cost, rolls to succeed and determines the Reward. Then the Player opts to attempt a Sabotage roll. This will remove 1d6+2 of the Monthly Action's Reward. The Player then rolls her Character's Cunning(Any), Deception(Any), Knowledge(Any), Stealth(Any) or Thievery(Any) at the same Difficulty as the original Monthly Action.

If the Sabotage roll is successful, the Lord will see only the full amount of Reward and the Player will look like a compliant subject. If the roll fails, the Lord will see the Sabotage and there may be consequences.

## **Influence Actions**

### **Call for Order - (INF to LAW)**

Player addresses the people directly, giving a speech about honour and loyalty.

**Used by:**  Lord, Lady of the House, **Heir**, Herald, Bailiff, Godsworn

**Cost:**  1 Influence

**Reward:**  1d3 Law

**Exceptional:**  Each Degree of Success add +1 Law

**Failure:**  -1d3 Law

**Time:**  1 Month

**Check:**  Deception (Act or Bluff) or Language or Persuasion (Charm or Convince or Incite or Intimidate) or Status (Breeding or Reputation)

**Difficulty:**  Challenging (9)

### **Draft Retainers - (INF to POW)**

Player calls upon her family contacts to recruit noble fighters for the House.

**Used by:**  Lord, Lady of the House, **Heir**

**Cost:**  1 Influence

**Reward:**  1 Power

**Exceptional:**  Each Degree of Success add +1 Power

**Failure:**  No retainers found

**Time:**  1 Month

**Check:**  Persuasion (Charm or Convince or Intimidate) or Status (Breeding, Reputation)

**Difficulty:**  Challenging (9)

### **Draw Immigrants - (INF to POP)**

Player makes it known abroad that her domain is a wonderful place to live.

**Used by:**  Lord, **Heir**, Herald, Bailiff

**Cost:**  1 Influence

**Reward:**  1 Population

**Exceptional:**  Each Degree of Success add +1 Population

**Failure:**  No immigrants found

**Time:**  1 Month

**Check:**  Knowledge (Streetwise) or Persuasion (Bargain or Charm or Convince or Intimidate) or Status (Reputation)

**Difficulty:**  Routine (6)

### **Find a Suitor - (INF Spend)**

Player puts her social 'feelers' out for a marriage partner for a member of her House.

**Used by:**  Lord, **Heir**, Lady of the House

**Cost:**  1 Influence

**Reward:**  Find an interested suitor for Target

**Exceptional:**  Each Degree of Success adds another Suitor

**Failure:**  No suitable matches found

**Time:**  1d6 Months

**Check:**  Status (Breeding)

**Difficulty:**  See Chart

-3 for each Suitor Status below Target Status

-1 Attractive, Charismatic, Compelling, Eloquent, Magnetic, Respected Quality

+1 Marked, Maimed, Sickly, Threatening Drawback

+3 to find a romantic match

+5 for each Suitor Status above Target Status

+6 Crippled, Dwarf, Mute Drawback

+9 Bastard Born, Eunuch, Feeble, Outcast Drawback

+12 Reviled Drawback

 3
 4
 5
 6
 7

### **Propaganda - (INF to INF)**

Player commissions an artistic work to be disseminated to the people.

**Used by:**  Lord, Lady of the House, **Heir**, Herald, Seneschal

**Cost:**  Influence, See Chart

**Reward:**  Influence, See Chart

**Exceptional:**  Each Degree of Success generates +1 Influence

**Failure:**  Public humiliation, -1d6 Influence

**Time:**  1 Month

**Check:**  Deception (Act or Bluff or Disguise) or Knowledge (Streetwise) or Persuasion (Charm or Convince)

**Difficulty:**  See Chart

Cost
 Commission Flattering Song
 Contract Tribute Drama

### **Religious Mission - (INF to LAW)**

Player recruits religious leaders to calm the peasants and teach them their place.

**Used by:**  Lord, Herald, Godsworn

**Cost:**  2 Influence

**Reward:**  Law, See Chart

**Exceptional:**  Each Degree of Success generates +1 Law

**Failure:**  Religious turmoil, -1d6 Influence, -2d6 Law

**Time:**  1 Month

**Check:**  Deception (Act or Bluff  or Cheat) or Knowledge (Streetwise) or Persuasion (Any)

**Difficulty:**  See Chart

Cost
 Local Ritual
 Elaborate Ceremony
 Imposing Liturgy

## **Law Actions**

### **Establish House of Whispers - (LAW BUILD)**

Player gathers a group of spies and informants tasked with defending the House.

**Used by:**  Lord, Herald, Master of Whispers

**Cost:**  10 Law

**Reward:**  House of Whispers that defends against foreign spies

**Exceptional:**  Each Degree of Success adds +1 Law

**Failure:**  Player's trust is betrayed, -1d6 Influence, -1d6 Law

**Time:**  1d3 Months

**Check:**  Knowledge (Streetwise) or Status (Reputation)

**Difficulty:**  Formidable (12)

## **Population Actions**

### **Massacre Peasants - (POP+POW to INF)**

Player orchestrates the shocking slaughter to teach the peasants she means business.

**Used by:**  Lord, **Heir**, Captain of the Guard, Constable, Master at Arms, Bailiff

**Cost:**  3 Population, 1 Power

**Reward:**  1d6 +4 Influence

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  -1d6 Influence, -1d6 Law, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Persuasion (Intimidate) or Status (Reputation) or Warfare (Command) or Will (Dedication)

**Difficulty:**  Hard (15)

### **Raise Peasant Levies - (POP Build)**

Player commands her subjects to take up arms for the House.

**Used by:**  Lord, **Heir**, Master at Arms, Bailiff, Captain of the Guard, Constable

**Cost:**  2 Population

**Reward:**  1 Unit of Peasant Levies

**Time:**  1 Month

**Check:**  None

## **Power Actions**

### **Assassination - (POW Spend)**

Player orders the covert murder of a noble (Status 3-10).

**Used by:**  Lord, Lady of the House, **Heir**, Master of Whispers

**Cost:**  Power, See Chart

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1d6 INF 1d6 LAW, Player gains Ignoble Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  See Chart

+5 for Honor-Bound Drawback

### **Capture Noble - (POW Spend)**

Player orders the quiet kidnapping of a noble (Status 3-10).

**Used by:**  Lord, **Heir**, Master of Whispers. Master of Pain

**Cost:**  Power, See Chart

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1d6 INF 1d6 LAW, Player gains Ignoble Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  See Chart

+5 for Honor-Bound Drawback

### **Evict Smallfolk - (POW to LND)**

Player uses her troops to force minor land-holders off of their lands.

**Used by:**  Lord, **Heir**, Master at Arms, Bailiff

**Cost:**  1 Power

**Reward:**  1 Lands

**Exceptional:**  Each Degree of Success add +1 Lands

**Failure:**  No Lands gained, -1 Influence, -1 Law, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Persuasion (Intimidate) or Status (Reputation) or Warfare (Command)

**Difficulty:**  Challenging (9)

### **Hired Killing - (POW Spend)**

Player orders the quiet killing of a peasant (Status 0-2).

**Used by:**  Lord, **Heir**, Captain of the Guard, Constable, Master of Whispers

**Cost:**  5 Power

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1 INF 1d6 LAW, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  Hard (15), +5 for Honor-Bound Drawback

### **Kidnap Peasant - (POW Spend)**

Player orders the secret capture of a peasant (Status 0-2).

**Used by:**  Lord, **Heir**, Master of Whispers, Bailiff, Captain of the Guard, Constable, Master of Pain

**Cost:**  5 Power

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1 INF 1d6 LAW, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  Hard (15), +5 for Honor-Bound Drawback

### **Manhunt - (POW to LAW)**

Player forms a posse to hunt down a known criminal.

**Used by:**  Lord , **Heir** , Master of Laws , Captain of the Guard , Constable

**Cost:**  3 Power

**Reward:**  2d6 -4 Law

**Exceptional:**  Each Degree of Success generates +1 LAW

**Failure:**  Criminal escapes, Humiliation, -1d6 INF -1d6 LAW

**Time:**  1 Month

**Check:**   Awareness (Notice) or Knowledge (Streetwise)

**Difficulty:**  Hard (15)

### **Night Patrols - (POW to LAW)**

Player forms crews of watchmen to patrol the lands at night.

**Used by:**  Lord, **Heir**, Master at Arms, Master of Laws, Captain of the Guard, Constable

**Cost:**  Power, See Chart

**Reward:**  Law, See Chart

**Exceptional:**  Each Degree of Success add +1 Law

**Failure:**  No criminals found

**Time:**  1 Month

**Check:**  Awareness (Notice) or Knowledge (Streetwise) or Status (Reputation)

**Difficulty:**  See Chart

Cost
 Deliberate
 Severe
 Iron-fisted

### **Torture Noble - (POW Spend)**

Player applies pain to a captive noble (Status 3-10) in order to gain information.

**Used by:**  Lord, **Heir**, Master of Whispers, Master of Pain

**Cost:**  1 Power

**Reward:**  One piece of intelligence

**Exceptional:**  Each Degree of Success add +1 Influence

**Failure:**  Victim dies, No information gained, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Persuasion (Intimidate) or Status (Reputation)

**Difficulty:**  See Chart

+5 for Honor-Bound Drawback

-1 for Sinister Quality

-1 for Threatening Drawback

 4 - Petty Lord
 5 - Minor Lord
 6 - Major Lord
 7 - Great Lord
 8 - Warden
 9 - King's Hand
 10 - King

### **Torture Smallfolk - (POW Spend)**

Player applies pain to a captive peasant (Status 0-2) in order to gain information.

**Used by:**  Lord, **Heir**, Master of Whispers, Bailiff, Constable, Master of Pain

**Cost:**  1 Power

**Reward:**  Information, See Chart

**Exceptional:**  Each Degree of Success add +1 Influence

**Failure:**  Victim dies, No information gained

**Time:**  1 Month

**Check:**  Deception (Any) or Persuasion (Intimidate) or Status (Reputation)

**Difficulty:**  See Chart

+5 for Honor-Bound Drawback

-1 for Sinister Quality

-1 for Threatening Drawback

 Cook
 Craftsman
 Farmer
 Scribe
 Soldier

## **Wealth Actions**

### **Bribery - (WLT Spend)**

Player pays a House servant (Status 0-3) to leave their Lord.

**Used by:**  Lord, **Heir**, Master of Whispers

**Cost:**  Wealth, See Chart

**Reward:**  Target leaves Lord's service

**Exceptional:**  Each Degree of Success add +1 Influence

**Failure:**  The Target is unmoved, She takes your money and reports to her Lord

**Time:**  1 Month

**Check:**  Persuasion (-Any-) or Status (Reputation)

**Difficulty:**  See Chart

 1 - Commoner
 2 - Merchant
 3 - Knight

### **Conduct Business Venture - (WLT to WLT)**

Player invests coin in a financial operation.

**Used by:**  Lord, **Heir**, Master of Coin, Master of Ships

**Cost:**  3 Wealth

**Reward:**  Wealth, See Chart

**Exceptional:**  Each Degree of Success generates 100 Silver Stags for the Player

**Failure:**  Business venture fails, Investment lost

**Time:**  1-12 Months, every 3 Months adds +1B to Check

**Check:**  Persuasion (Bargain)

**Difficulty:**  See Chart

 Risky
 Longshot

### **Embezzlement - (WLT Spend)**

Player reorganizes the House coffers to hide her personal theft.

**Used by:**  Lady of the House, **Heir**, Master of Coin, Master of Ships, Master of Whispers

**Cost:**  Wealth, See Chart

**Reward:**  Personal coin for the Player, See Chart

**Exceptional:**  Each Degree of Success adds 10 Gold Dragons

**Failure:**  Theft is discovered, Player gains Ignoble Drawback

**Time:**  1 Month

**Check:**  Cunning (Logic) or Deception (Bluff)

**Difficulty:**  See Chart

 Sly
 Overt
 Hoggish

### **Hire Faceless Men - (WLT? Spend)**

Player sends word to the House of Black and White in Braavos that someone must die.

**Used by:**  Lord, Lady of the House, **Heir**, Master of Whispers

**Cost:**  Unknown

**Reward:**  Target dies

**Exceptional:**  Unknown

**Failure:**  Many-Faced God decides that it is the Player who must die

**Time:**  Unknown

**Check:**  Unknown

**Difficulty:**  Unknown

### **Hire Mercenaries - (WLT+POW Build)**

Player hires a unit of a hundred mercenaries.

**Used by:**  Lord, **Heir**, Master at Arms, Captain of the Guard

**Cost:**  1 Power + Wealth, See Chart

**Reward:**  You gain a new mercenary unit to command

**Time:**  1 Month (up to 5 Units raised a Month)

**Check:**  None

 Trained
 Veteran
 Elite

### **Trade Expedition - (WLT+POW to WLT+INF)**

Player amasses a merchant fleet to bring local goods to foreign markets.

**Used by:**  Lord, **Heir**, Master of Coin, Master of Ships

**Cost:**  Wealth and Power, See Chart

**Reward:**  Wealth and Influence, See Chart

**Exceptional:**  Each Degree of Success generates +1 Influence

**Failure:**  Business venture fails, Investment lost

**Time:**  1d6 +6 Months

**Check:**  Knowledge (Research) or Persuasion (Bargain)

**Difficulty:**  See Chart

## **Event Actions**

### **Animal Fight - (POW+WLT to INF+WLT)**

Player arranges animals to fight for the entertainment of gambling onlookers.

**Used by:**  Lord, **Heir**, Seneschal

**Cost:**  Power and Wealth, See Chart

**Reward:**  Influence and Wealth, See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Fight is shunned, -1 Influence

**Time:**  1 Month

**Check:**  Animal Handling (Charm or Train)

**Difficulty:**  See Chart

### **Execution - (POW+WLT to INF+LAW)**

Player demonstrates the King's justice by holding a public execution.

**Used by:**  Lord, **Heir**, Master of Laws, Master of Pain, Captain of the Guard, Constable

**Cost:**  Power and Wealth, See Chart

**Reward:**  Influence and Law, See Chart

**Exceptional:**  Each Degree of Success adds +1 Law

**Failure:**  Execution is shunned, -1d6 Influence, -1d6 Law

**Time:**  1 Month

**Check:**  Persuasion (Intimidate) or Status (Reputation)

**Difficulty:**  See Chart

### **Festival - (WLT to INF+Varies)**

Player holds a public, often religious, celebration in order to spread joy and influence.

**Used by:**  Lord, Lady of the House, **Heir**, Seneschal

**Cost:**  Wealth, See Chart

**Reward:**  See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Festival is ruined, no benefit

**Time:**  1 Month

**Check:**  See Chart

**Difficulty:**  See Chart

 Regional Affair
 Large Festival

Player who holds sacrifice and Lord of House gain the Reviled Drawback

### **Race - (WLT to INF+Varies)**

Player conducts a public match of speed.

**Used by:**  Lord, Lady of the House, **Heir**, Master of Ships, Seneschal

**Cost:**  3 Wealth

**Reward:**  1d3 Influence and Bonus, See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Race is ruined, no benefit

**Time:**  1 Month

**Check:**  See Chart

**Difficulty:**  Challenging (9)

 Dog
 Horse
 Rowing
 Sailboat

### **Show - (WLT to INF)**

Player raises a group of artists for a local performance.

**Used by:**  Lord, Lady of the House, **Heir**, Seneschal

**Cost:**  Wealth, See Chart

**Reward:**  Influence, See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Show is ruined, no benefit

**Time:**  1 Month

**Check:**  See Chart

**Difficulty:**  See Chart

 Standard Troupe
 Large Pageant

### **Tournament - (INF+POW+WLT to INF+Varies)**

Player holds a public contest of athletic and martial talent.

**Used by:**  Lord, Lady of the House, **Heir**, Master at Arms, Seneschal

**Cost:**  See Chart

**Reward:**  See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Festival is ruined, no benefit

**Time:**  1 Month

**Check:**  Status (Tournaments) or See Chart

Roll each Event - each success generates bonus reward

Must succeed majority of Events to collect any Rewards

**Difficulty:**  See Chart

### **Wedding - (WLT to INF)**

Player organizes a formal wedding ceremony for a willing couple.

**Used by:**  Lord, Lady of the House, **Heir**, Seneschal

**Cost:**  Wealth, See Chart

**Reward:**  Influence, See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Wedding is ruined, no benefit

**Time:**  1 Month

**Check:**  Status (Breeding)

**Difficulty:**  See Chart + Status Difficulty, See Chart

 Regional Affair
 Grand Fete

**Groom Status**

.