Attack and Defend

## Battle of the Shores of Muwatalis

**Battle Type:** Synchronous

**Description:** This is a classic Attack and Defend battle. An Attacker seeks to gain control of sections of the battlefield to demoralize and rout the Defender.

**Attacker/Defender:** Before rolling for table sides, roll off to determine who will be the Attacker and the Defender. The person who wins the roll off can choose.

**Deployment Zone:** - **Defender** may deploy anywhere on the table at least 10 inches away from any table edge. **Attacker** does not deploy. Instead, during the Movement Phase of the first Game Turn, the Attacker's army will walk onto the table using a Move Action and coming from either the Attacker's table edge or the left or right table edges. The Attacker does not have to declare where his Models are coming on. Both the Attacker and Defender can still use the Reserve rules as normal.

**Night Time:** This Battle uses the Night Time Rules.

**Game Turns:** 6

**Battle Type:** Tactical Maneuver

## Victory Conditions

The goal is to have more points than your opponent at the end of the game or to win the game due to Sudden Death. Points can be accrued as follows:

* Each player has 2 points for each Faction Flag under their control.

## Faction Flags

At the start of the game, 5 Faction Flags are placed on the battlefield. Place 1 flag in the corners of the table, 10 inches away from either table edge. Place a single Faction Flag in the center of the table. All Faction Flags placed at the start of the game belong to the Defender. The Faction Flags represent control over a section of the battlefield. If the Defender loses too much control or the Attacker fails to gain any control, his or her forces may become demoralized and retreat.

**Flags cannot be destroyed.**

## Sudden Death

During the Resolve: End Phase of each Game Turn, Sudden Death may occur as follows:

* If the current Game Turn is Turn 3 or higher and the Attacker has less than 4 points.
* If the Defender does not have at least 4 points.
* If Sudden Death occurs, the game ends and the player with the most points is declared the winner.

## Battle of the Shores of Muwatalis

Before the city of Muwatalis existed, on the shores of where the great Hmadi empties into the eastern ocean, a great battle took place whereupon the forces of the Ramal Nations, under the command of the Ramaltas of Shuttuhepa, engaged and soundly defeated the forces of the King of Grandia in a battle which to this day is still held as a marvel of ingenious battlefield strategy, showcasing the power of the Ramal Nations and their unorthodox fighting styles.
During the War of Kings, Grandia, having invaded Arkland, sought to blockade the mouth of Hmadi and use that as a staging area to attack inland and ultimately to sack Shuttuhepa, using its riches to fund their war effort. Thought to be a simple affair as the Ramal Natons were largely considered by most foreign powers to be weak and backwards, the King of Grandia ordered a large contingent of his navy to create a beachhead at the mouth of the Hmadi and to develop fortifications by which a blockade could be set.

Having discovered the presence of the soldiers of Grandia on their shores, the Ramaltas of both Shuttuhepa and Kiyaratta came to form an alliance, mustering their mercenary forces and leading them down the river to thrust the enemy back into the sea. When they arrived, they discovered that the forces of Grandia had constructed a crude fort on a delta in the middle of the river. To attack the fort head on would have been folly, and instead the Ramaltas devised a devious plan of attack, based off of their preferred methods of hit and run warfare.

Under the cover of darkness, the Ramaltas launched their assault in secret, using the new technologies of Blood Magic to obfuscate their advances in a blowing storm of sand. The fort was defended by low walls along its corners, and as the armies of the Ramaltas approached, they began launching raids over the walls, hitting just one corner of the walls at a time. Taken completely by surprise, the Grandia commanders would order reinforcements be sent to defend the beleaguered section of the wall, only to discover that by the time they would arrive, the attackers would disappear into the darkness only to have another section of the wall come under attack.

This repeated harrying of the defensive forces exhausted the soldiers within the fort, and by morning, chaos had consumed the defending forces. It was then that the Ramaltas of Shuttuhepa led his personal assault against the fort. The Kasene marched forward, armor gleaming in the dawn light, and hammered down the main gate of the fort. They stormed inside, sparing no one, as they mercilessly unleashed the full fury of the Ramaltas upon the frightened defenders. Just an hour after day-break, the Kasene had taken the central point of the fort, and the defending forces of Grandia began to haphazardly flee, across the beach, and towards waiting ships to ferry them away from the massacre.

Even though their enemies fled, the war for the Ramaltas was far from over. Their vengeance would be completed when the most famous Blood Cult Assassin of all history, Shai Silsi, would later end the War of Kings by assassinating the King of Grandia in his own castle on Montilliere.

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