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Skill Overview

The Key point of the Skill system is to allow players who wish to specialize in a specific field to do so and to have the skills and techniques available to their character to represent their knowledge and specialization in their chosen field.

below is a list of the peak skill growth for players how ever given faction leader and staff permission some players might very from the list. a player should have a rough idea how they wish to progress  as they raise though the tiers. These skills are guidelines by no means do you need to follow these you just may not exceed the skill levels listed for your tier.

Unsteated - 3 Adept 2 Novice

Seated - 2 Expert 2 Adept 1 Novice

Third Seat - 1 Specialist 2 Expert 2 Adept

Lieutenant - 2 Specialist 3 Expert

New Captian - 1 Master 3 Specialist 1 Expert

Exp Captain - 1 Grand Master 1 Master 3 Specialist

Elder Captain - 1 Grand Master 2 Master 2 Specialist OR 2 Grand Master 1 Master 2 Expert

Legendary - 2 Grand Master 2 Master 1 Specialist OR 3 Grand Masters 2 Experts

Faction Leader - 2 Grand Master 3 Master OR 3 Grand Master 1 Master 1 Specialist

Note: These are only the AVERAGE skill spreads. Alternative skill spreads can be worked out but ONLY if you contact an Admin or GM to keep things balanced

## Arrancar Skills

Physical Strength: Indicates how strong your hand to hand and weapon training are.

Hierro: determines how effective your natural armor is

Sonido: determines how fast you move

Reiatsu Control:

## Fullbringer Skills

Bringers Light determines how fast you move

Spirit Manipulation

Physical Enhancement

Combat Skill

Reiatsu Control

## Quincy Skills

Archery

Ginto, Reishi Crafting

Hirenkyaku determines your maneuverabiltiy

Reishi Absorption

Reishi Control

## Shinigami Skills

Kidou determines what kidou you can cast and how strong they are

Hakuda determines how strong your hand to hand techniques hit

Hoho determines how fast you are

Reiatsu Control

Zanjutsu determines what sword skills you know and how effective they are

## Visored Skills (Without Mask)

Kidou determines what kidou you can cast and how strong they are

Hakuda determines what hand to hand skills you know and how effective they are

Hoho determines how fast you are

Reiatsu Control

Zanjutsu determines what sword skills you know and how effective they are

## Visored Skills (With Mask)

Hakuda determines what hand to hand skills you can learn and how effective they are

Hierro determines how effective your natural armor is

Reiatsu Control determines what ceros you can learn and how strong they are

Sonido how fast you are

Zanjutsu determines what sword skills you can learn and how effective they are

## Statistical breakdown

If any stat group is in need to be further broken down into the mechanics, it will be done so here

### Speed Statistics

All speed stats follow the following progression in regards to speed.

 Adept
 Expert
 Specialist
 Master
 Grandmaster

Speed Mastery Across, Weapon Mastery Down
Heat Bubble

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Wheel

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The Wheel is a mechanical part that consumes fuel to rotate itself. Unlike the Motorized Hinge, it consumes fuel that is dependent on the speed it is set to, it is very fast, and also coasts after it stops being powered. It will also rotate parts attached to it like a Motorized Hinge.

Wheels have configurable speed, size, and material (rubber or sticky).
Shielded Pirate

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Gail Brightwind

Milestone XP: 0

Description: A slender elf with shimmering green eyes, Gail has a penchant for poking her nose where she shouldn't, a manner rather unbecoming of an elven lady. She's not very familiar with the outside world, but her skills with a rifle are second-to-none and her upbringing has instilled within her a deep understanding of the woods.

High Concept: ***Plucky Elven Sharpshooter***

Trouble: ***Where's The Fun In That?***

Free Aspect: ***Innocently Insensitive***

* Good (+3): Shoot
* Fair (+2): Athletics, Notice
* Average (+1) Survival, Resources, Empathy

Stunts

* **Bullseye**: When I make a ranged attack and invoke an aspect representing careful aim, my attack gets Weapon:2.
Bumper

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Frost Bomb

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Sandbox

Sandbox offers all the things that you wish you had in the Survival mode. Adjust game parameters to your liking to have unlimited parts, get rid of the threat mechanic, choose your favorite mission and get rid of threat and deploy cost if needed. The amount of drone parts can be overwhelming for a beginner, but unleashes players to build designs that the world hasn't seen before.

In this mode, you can also use the steam workshop to browse through several thousands of uploaded drones to play with other peoples creations and get inspired for your next invention.

Share you're insights or get help in advanced drone building in our guides.

Depending on the settings you choose, some travel event won't appear that occur during a survival playthrough.
Switch

It toggles the output key on and off when the input key is activated.

The toggle switch is like an Xor Gate but the second input is stored internally, and used for subsequent logic. The output reflects the current value of the stored state.

For instance, when the internal state is Active, and an the Toggle input is activated, the internal state is set to Inactive.

## Example

This can be used for all sorts of memory-based operations.
Capture Stonemantas

Stonemantas are friendly creatures which come close to you and follow you, if you don't attack them. First find them and let them follow you. Fly back to the container slowly while trying not to damage them. Fly into the container to capture them. If you shoot them, they release fireflies and fly away. In that case destroy the fireflies and then go near the stonemantas again after they calmed down.

Sometimes it's easier if you defeat all enemies or obstacles first, so you don't have to shoot around while bringing the stonemantas back.

The Capture Icemantas mission follows the same steps, but the Icemantas release iceflies instead of fireflies.
Retrieve the heat capacitor

It is strongly advised to equip your ship with Coolers. The heat capacitor is near the center of the planet, below lava. The lava level will periodically rise and fall, but it will never uncover the heat capacitor. Carefully follow the lava as it descends, to approach the heat capacitor when the lava reaches it's lowest level. Long range weapons are strongly recommended, as there are large number of creature nests along the route down and many of the creatures are explosive. The heat capacitor is not affected by gravity, it may be returned to the the Nimbatus container by pushing it with your ship. The primary problem is getting the heat capacitor out of the lava. If you happen to have an attracting laser or a pushing laser then that may be used to move the heat capacitor from a safe range. A magnet can also be used to pull the heat capacitor out of the lava. As a dangerous and drastic maneuver, it is possible to pre-chill your ship to near freezing the \*quickly\* dive through the lava to directly push the heat capacitor out of the lava. Contact with the lava will rapidly raise your ship temperature the extreme limits, and it will be necessary to continuously run Coolers a significant time to avoid burning up. Beware that the heat capacitor itself is extremely hot. Contact with the heat capacitor will quickly burn up any standard ship components that it touches. Cryogenic weapons may be used to chill the heat capacitor, or you may equip your ship with a heat resistant part and use that to push the heat capacitor, or you may push the heat capacitor in brief intervals while allowing your ship to cool off in between.
Temperature Sensor

The **Temperature Sensor** activates and holds set key or TAG for as long as temperature of sensor part itself is higher than set temperature ***(Temp. Limit)*** (from -100 to 100).

Example of use: In combination with Coolers enables automatic temperature control defending against hot environments on planets.
Nand Gate

Activates output only when **both of the two inputs** are **NOT** active or when only **one** is active.
This is functionally exactly the same as having a Not Gate after an And Gate.

## Examples

### Can use as a filter for jump thrusters

If you have jump boosters on either side of your ship, but you also want them to act separately as well as acting simultaneously based on the situation, this could help with that.

You can setup two nand gate lines, one for each side. Then for input 1 being both the same on each line.

Input 2 would be "\_\_\_ left" or "\_\_\_ right" for the individual actions.

Then the output would be input 1 going into a xor gate.

Input 2 would also be the same on both lines.

The output of each xor gate would go into their respective jump booster sides.

Other logic parts would have to be present to support this, but the end result would be something that would activate one side if it is off center (directional sensor), or both sides if in the center, based off when (event) happens. If not then it will charge them.

2nd exampleFor instance, imagine a SENSE\_LEFT and a SENSE\_RIGHT, and we want to tie an ESCAPE action, which itself is tied to a Jump Thruster when we see both sensors active.

We want to charge the Jump Thruster until both sensors are active, and then we want it to fire. As a Jump Thruster activates as soon as the charging is turned off, we want to charge it when we don't get the sense, and we want it to fire when we do see both sensors active.

So this would normally be an And Gate if we were using eg. a Thruster. But for the Jump Thruster we must invert the logic (because the input represents 'charging up'), so we use a NOT AND gate, or a **Nand Gate**.

## Tag Conventions

Typical **Output Tag** values are context driven, but are often prefixed with "~BOTH" or "NOT BOTH".
Eg, for the inputs "FRONT\_X" and "BACK\_X", a NAND output Tag could be "~Both X", etc.
Destroy the Corp laboratory

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Tractor beam Towers

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**Tractor Beam Towers** are automated Corp structures that fire a long cryo laser that extends over time at your drones which deals a small amount of damage over time and pulls them in. They are not particularly deadly on their own but when combined with other enemies can cause your drone to be easily destroyed, as they greatly hinder movement. They have a medium amount of health.
Decoupler

Pressing the activation key on a Decoupler will break the bond between the Decoupler and whatever it is bonded to (although not what is bonded to the Decoupler itself).

Decouplers can be used to lock gates until they are activated and decouple, to carry and release secondary drones, and to jettison damaged or unnecessary parts. In the demo they have been cheesed for "wireless power" - throwing away batteries while still using them - but this bug has been fixed in the alpha.

Decoupled weapons, batteries, rockets, and fuel tanks are still active, making secondary drones which detach from your drone viable.

Note that decoupled parts are not the same as disjointed parts, which, although appearing functional, are broken and unusable.
Travel Events

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Magnet

The magnet has a variable radius from 5-30 and a variable strength from 0 to 100. The energy usage is fixed at 25. The magnet can not only attract objects but also repel them. Objects which are metallic in the game and in reach can be influenced by the magnet if activated and enough energy is available.

In the Survival Mode, all captains except the programmer must either buy a magnet from a shop or get it as a reward (after a mission, during an event or at a wormhole). While a small magnet is often enough for collect missions, a magnet can make collecting easier since it's stronger and has more reach.

Examples of objects which can be attracted or repelled with the magnet:

* Fossil
* Bio Barrel
* Relic
* Jungle Chest
* Shipwrecks
* Enemy bullets
* Other **Magnets**
Jumpfish

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Pirate Mothership

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Weaknesses

The Pirate Mothership is extremely vulnerable to fire.
Snake Egg

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Delay Gate

The **Delay Gate** is often one of the more misunderstood Logic Parts. It does not cause a delay between the input and the output, but instead it filters out signals shorter than the Time switch (which can be set between 0.1s and 10.0s).

## Example

When building a drone, one may want to ignore tiny sensor values before firing, eg a Jump Thruster, otherwise it will continually drain.

The Delay Gate can be used to ensure that there's a long signal -- eg 0.5seconds, before it passes it onto the action logic.

## Advanced

Below is a chart showing the effect that inputs have on the Delay Gate. What can be seen is that there needs to be a continual signal (which can be from multiple sources, but all triggering the Input Tag/Key Binding) for the Delay Gate to pass the signal on. It will also only send the signal as long as the source signal remains - there is no delay in the actual signal output.
Heavyweight

### Description

As the former heavyweight boxing champion of Mars, you are used to taking a punch or two without getting knocked out. You joined the Nimbatus program because a tough mission needs a tough captain.

### Perks

* +100% Drone Part Health
* Bigger and Stronger Energy Shield

# Starting Items

* 4 x Basic Block
* 4 x Medium Battery
* 4 x Small Fuel Tank
* 4 x Small Thruster
* 2 x Thruster
* 2 x Small Energy Shield
* 1 x Small Magnet
* 1 x Resource Tank
* 1 x Resource Collector
* 2 x Kinetic Blaster
* 2 x Plasma Shotgun
Destroy large beehives

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Locate the black box

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This is the most common mission in the game.

Tips:

1. You need any weapon to destroy the iron boxes.
Audio Part

Plays a sound when key if is pressed.

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Brawl

In the brawl game mode your aim is to do more damage to the enemies core than they do to you before the timer ends and both drones are destroyed. getting 10 wins in a row results in a victory and the pirate skin is unlocked if it ends in a draw it it is counted as a loss so making a winning design requires offence as well as defence

Designs:
Hammerhead

The hammerhead is a semi-rare enemies found on lava planets in Nimbatus. They spawn in ” destroy hammerhead at the core” and “Destroy hammerhead shoal” missions.

## Description

The hammerhead has two segments, a hard invincible head, and a long glowing body and tail.

## Behavior

Hammerheads fly up to their targets, tilt their head to aim, then flick their tail and dash forward. When you are hit by it, you are knocked back, taking considerable damage. A single hammerhead hit is often enough to completely destroy or debilitate a smaller drone.

## Strategy

When dealing with a hammerhead, use cryogenic weapons to freeze the back, so that the hammerhead stays still. Freezing the head will only slow the aiming process. Once the hammerhead is frozen, use kinetic weapons to destroy the tail.
Position Tracker

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The Position Tracker can be targeted by a VTOL or Directional Sensor while active.

Example of use: Making automated resource delivery by having a drone with a position tracker fly to the cargo container, with another drone following it.
Sumo

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Sumo arenas are space stations hosting competitions between drones. Two drones are placed in a ring facing each other, and try to push each other off the edge. If you defeat 10 drones in a row, you win the tournament and receive the Sumo drone skin.

Your drone must be fully autonomous, weapon-free, and fit in a 50-size circle. Otherwise, anything goes. Sumo drones often include many thrusters, fuel tanks, sensors and other parts in their composition.
Game Objects

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## Lifeforms

Life forms are the natural inhabitants of the planets of the galaxies, many of them have specific weaknesses to heat and cold which can be exploited. Life forms are normally specific to a particular Biome and as such usually have attacks relevant to that Biome.

* Bees
* Bombers
* Boombugs
* Boombug Queens
* Shrooms
* Giant Snakes
* Snake Eggs
* Fireflies
* Frost Bombs
* Hammerheads
* Heat Bubbles
* Iceflies
* Jumpfish
* Crystalmantas
* Tortoices

## Corp

[Description of Corp here]

* Small Corp Enemies
* Medium Corp Enemies
* Corp Sparkthrower Ship
* Tractor beam Towers
* Cannons
* Gun Towers
* Corp Mines

## Space Pirates

Pirates roam the galaxy looking for free stuff and excuses to shoot you! They show up in some travel events as well.

* Fireball Cannons
* Flamers
* Pirate Mothership
* Shielded Pirate
* Small Pirate
* Pirate Mine

## Objects

Objects are inert items scattered around planets, and sometimes give rewards when retrieved. Missions may require you to destroy or collect specific objects.

* Containers
* Jungle Chest
* Shipwrecks

## Test Area

Players can open the Test Area from within the drone editor to test out their drones in a controlled environment. Three different test areas exist: the default flat infinite plane, the test planet, and race map. Players can control different properties of the test areas, such as Gravity, Air Resistance, and Enemy Spawning.

* Test Enemies
* Shielded Test Enemies
* Test Boxes
Impulse Giver

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Blaster

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The blaster is the most standard type of weapon in Nimbatus. It shoots quick, small shots that deal very little damage, but very quickly. The blasters strength is the number of bullets it can fire in so little time. It is good against most things, and is not the best in anything but being versatile. It can take care of multiple small enemies, or single large enemies, but is quite weak against the more tanky enemies you may encounter. It isn't very accurate, but deals moderate damage.
Drone Core

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Medium Battery

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Cooler

## Uses electricity to cool parts in variable range.

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Astronomican

The **Astronomican** is a psychic navigational beacon located on Terra that is ultimately calibrated and projected by the Emperor of Mankind from within the Golden Throne through a massive apparatus located in the Chamber of the Astronomican beneath the fortress called the Hollow Mountain in the Himalazian mountain range. It is powered by the life forces of 10,000 specially-selected psykers called "the Chosen," up to 1,000 of which die every solar day.

The Emperor projects this astropathic beam 70,000 light years across the Milky Way Galaxy which Human Navigators can detect and utilise to triangulate a course for the starships of the Imperium of Man through the otherwise unnavigable chaos of Warpspace. As the signal generated is psychic in nature, it exists within the immaterial universe of the Warp.

The beacon can be psychically detected from almost anywhere in Warpspace and is vital for faster-than-light travel since the mutant Human Navigators use it as their only fixed reference point when calculating an accurate course through the Warp. Without it, long journeys through the Warp would be impossible and no Human starship would ever reach its intended destination.

The Imperium could not survive as an interstellar society in the absence of a functioning Astronomican. Long-range Warp travel would be rendered impossible as starships would be restricted to cogitator-calculated Warp jumps of no more than 4-5 light years at a time.

During the Age of Technology, before the Astronomican existed, its functions were fulfilled by a strange xenos techno-arcana device known as a Pharos which was later determined to have been built by the ancient Necrons. These devices projected a stable Warp-beacon for the Navigators to use as a reference point when doing their calculations.

It was theorised by savants of the Imperium that there had once existed an entire network of these devices across multiple worlds in the Human-dominated part of the galaxy to facilitate Warp travel, but over time, many were lost or forgotten in the Age of Strife that swallowed the first Human interstellar civilisation.

One such device, a xenos construct known as the Pharos, was later discovered by the Ultramarines Legion on the ancient world of Sotha beneath Mount Pharos.
Captains

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Heavyweight

Pilot

Miner

Researcher

Engineer

Programmer
Sniper

The Sniper is one of the Drone Weapon types that you can find (or create) in Nimbatus. The Sniper is a very dangerous, quite slow, but extremely accurate weapon. If you like heavy-hitting weapon, which rarely misses, the sniper is the thing for you. It isn't exactly very good against many enemies, but it can, if you are lucky, have the Big Explosion-upgrade, which can allow it to take on multiple targets at once, if they are compact enough. Snipers don't have a good firerate, as stated earlier, so, if it misses, it punishes a lot more than most other weapons.
Button

The button constantly keeps the output key active as soon as the main drone or sub drones are launched. Its main use is to be the equivalent of keeping a key down.

## Example

Use a GO Button to keep a VTOL Thruster always firing.

## Pro Tips

* Simulate a button by putting your desired output on multiple "full" and "empty" events found on the Batteries and Fuel Tanks (Good for Survival where logical components can be limited and drone size can be a concern).
* Want to press a key once when you first launch? Find the first battery or fuel tank being used on your ship and bind your key to their "full" output.

## Tag Conventions

Typical Output Tag values are "GO" or "ALWAYS" or "ON".
666th Legion

A legion of beings who serve under The Devil Transcendent Celestial. Their symbol is his personal demon seal on a black background ringed in red.

**Members:**

Regular Demon Soldiers

Zerg Roaches

Zerg Queens

Hydralisks

Zerg Corruptors

Banelings

Mutalisks

Zerg Lurkers

Zerg Ravagers

Brood Lords

Giants

Gargoyles

Acid Spitting Monsters

Demon Warriors

Succubi

Yetis

Ents

Brackern

Demon Royalty

Demon Berserkers

Spider Demons

Thunder Demons

Sahuagin

Armor Spirits

Yuan-Ti

Harpies

Dargonesti

Dragons

Ghosts

Drow Elves

Dementors
Guide

Redirect to:

* Guides

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Events

Travelling on the galaxy map offers many surprises that can turn out as good or bad. While some of them are unavoidable, others only appear when choosing to follow a distress signal.

#### Corp Attack

The Corp has caught up to you and opens fire.

#### Nebula

A thick nebula envelops the Nimbatus that reduces the threat.

#### Pirate blackmail

Pirates threaton to reveal your position to the Corp if you don't hand out 20 unobtainium.

#### Pirate coop

Space Pirates offer you to distract the Corp for 20 unobtainium.

#### Garage

An intercepted distress signal turns out to be a travelling mechanic looking for customers.

#### Shop

An intercepted distress signal that reveals to be a marketing ploy from a travelling merchant.

#### Civilian Ship

- An intercepted signal from a civilian ship that reveals to be a trap of the Corp.

- An intercepted signal from a civilian ship that reveals to be in need for help.

- An intercepted signal from a civilian ship that reveals to be empty and long lost.

- Gather what is left from a broken civilian ship.
Game Modes

Nimbatus - The Space Drone Constructor offers three different game modes, each with a completely different play style.

#### Survival

Pick one of six diverse captains, navigate the universe full of unexpected travel events and grow your arsenal while facing overwhelming odds on a multitude of missions.

#### Sandbox

Get creative with unlimited power. Adjust game parameters to your liking, create your own challenges  selecting specific missions , conquer the universe with endless resources at your disposal or download other players' designs from the steam workshop.

#### Multiplayer

Multiplayer: Battle other players in several arenas such as Sumo, Racing, Brawl & Catch using only autonomous creations or move up the leaderboard on five different race tracks in Timed Racing where both manual and autonomous drones can participate.
Or Gate

Activates output when **either of the two inputs** are active at the same time.

## Examples

For instance, imagine a SENSE\_LEFT and a SENSE\_RIGHT, and you want to tie an ESCAPE action when you see either tag active. This would be done with an **Or Gate**. You could either use ESCAPE or SENSE\_EITHER as the output tag..

## Tag Conventions

Typical **Output Tag** values are context driven, but are often prefixed with "ANY" or "EITHER".
Eg, for the inputs "FRONT\_X" and "BACK\_X", And output Tag could be "EITHER\_X", "ANY X", etc.
Overheating cryogenic tank

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###### Notes

* The cryogenic tank will detach itself from the foundation when you're close enough.
* After the detach it becomes vulnerable to the heat. Before that it is invulnerable.
Researcher

### Description

Having worked for many well known military and scientific institutions, you are able to improve and modify all kinds of technology, making you an ideal candidate for the Nimbatus program.

### Perks

Batteries last longer and power thrustersResearchable weapon technologies

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The researcher is one of the available captains that are available in survival mode.

The researcher is the only captain that can freely use the weapon workshop.
Retrieve your warp drive

In this mission, you have to retrieve the warp drive the corp stole.

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Destroy the Corp transmitter

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Large Battery

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Heater

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The Heater is a block you can use in your Drone, that uses energy to warm up blocks and entities around itself with increasing efficiency for how much energy it uses per second. It can be used to warm up frozen drone-parts and frost-threats in order to keep your drone working, as most drone-parts stop responding if they get too cold. The Heater can also be used to make self-destructing drones or specially made ones that use the heater to burn enemies that get too close. The Heater is one of the few specially made Defensive-category Blocks, the others being the Cooler and the Small Energy Shield. A heater with a Cooler close to it can be used to nullify both the effects, while still having some of the effect outside of the drone, allowing it to affect enemies that are close enough.
Resource Collector

The Resource Collector is a 1x1 drone part that can collect Tritium or Unobtainium. These are the only way to collect resources unless the player captain is the Miner Captain. They need a Resource Tank to collect resources. A Resource Collector appears grey all over, with a small black nozzle on it that may be covered by other parts. Their default keybinding is right-mouse click to gather.

**Please note**: Giga Drills work like Resource Collectors when playing as the Miner Captain.
Corp Mines

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Programmer

### Description

A peculiar creature, part biological, part mechanical. No one knows where you came from, or if you were ever human. But your advantages are obvious: You can build drones that are fully autonomous, and you can build a lot of them.Only recommended for expert players.

### Perks

Unlimited parts and no deploy cost.Wireless fuel, energy & resource transfer.Only autonomous drones, no manual control allowed.

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Achievements

[Insert Achievements description here]

#### Aim for the top

Rech a velocity of 450m/s with your drone

#### Brawl Champion

Win 10 matches in a row in the brawl tournament

#### Bug catcher

Freeze a bee and drop it off at the Nimbatus container

#### Bunkerbuster

Destroy a Corp laboratory without disabling it's shield

#### Garbageman

Drop 5 Bio barels at the same time into the Nimbatus container

#### Going green

Complete a mission without using thruster

#### Let it rip

Reach an angular velocity of 2000°/s with your drone

#### Magic hands

Complete the survival mode with the Engineer captain

#### Mastermind

Complete the survival mode with the Programmer captain

#### Maverick

Complete the survival mode with the Pilot captain

#### New technologies

Complete the survival mode with the Researcher captain

#### Planet Cracker

Complete the survival mode with the Miner captain

#### Sting like a bee

Complete the survival mode with the Heavyweight Captain

#### The real Nimbatus starts here

Lose your first drone in the survival mode

#### Self Destruction

Initiate the self destruction sequence of your drone core

#### Sumo Master

Win 10 matches in a row in the sumo tournament

#### Survivor

Complete the survival mode on normal difficulty or higher

#### The bigger they are...

Kill the snake boss in the Ancient Jungle Ruin
Ammunition

**Ammunition** is one of the three core components to drone weaponry, along with the Weapon Workshop and the Weapon Drone Parts.

### Kinetic

Kinetic ammunition is yellow and has no special effects.

### Plasma

Plasma ammunition is bright red and heats up enemies, dealing damage over time. Certain enemies seem to retreat from the player's drone at high enough heat levels. Plasma also deals less base damage than Kinetic and Bio ammunition.

### Cryogenic

Cryogenic ammunition is light blue and freezes enemies, limiting mobility and sometimes weapon mobility. No enemies seem to retreat when frozen. Cryogenic ammunition deals less damage than Kinetic and Bio.

### Bio

Bio ammunition is light green and is useful for terraforming planets. This means bio weapons will create terrain that they touch instead of destroying it.. Bio ammunition deals the same damage as Kinetic.
Jungle Chest

Jungle Chests are small chests found sometimes on containers. They can be damaged and destroyed like any unit (you will not get anything from it, though), and can be dropped in the Container to be sold for a small amount of Unobtainium.----

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Pilot

### Description

You used to steal the show at major air acrobatics tournaments and are looking for a new adventure. You applied instantly when you heard that the Nimbatus is carrying a unique hyper warp drive.

### Perks

+100% ThrustImproved afterburner

batteries recharge fasterwhen going over 200 m/s

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Armour of Mars

Angron wears Artificer Armour that was crafted by the Artificers of the XIIth Legion from the gladiatorial armour in which he fought as a Nucerian slave.

It is an imperial celestial level armor that has the ability to become more powerful with each victory Angron achieves. Each failure weakens the armor, however.
Weapon Workshop

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The **Weapon Workshop** is one of the three core components to drone weaponry, along with Ammunition and the Weapon Drone Parts.

According to the captain type or other game settings, weapons can be modified via the weapon workshop. Also Researcher can research techs.
Giga Drill

The Giga Drill is a weapon that deals 250 damage, but is more suited to mining. When playing as the Miner Captain, they also collect resources. They carve through terrain efficiently and require batteries. They can carve a roughly 4 grid space wide area, allowing the player to squeeze things directly beside the drill without having to add another drill.
Temperature Probe

The **Temperature Probe** activates and holds set key or TAG for as long as its beam touches set target ***(Detection)*** and that target's temperature is between set values ***(Min Temp. / Max Temp.)*** (from -100 to 100) (inclusively) .

Example of use: Make an autonomous drone to avoid the rising lava seen on some planets.
6th Company

The **Sixth Division** (六番隊, *rokubantai*; "Squad 6" in the English Dub) is one of the Gotei 13, headed by Captain Byakuya Kuchiki.

No special duties have been noted for the 6th Division. The 6th Division is seen as a model division by every Shinigami and is known for its strict adherence to rules.

**Members:**

War Blade Soul Reaper

Rain Soul Reaper

Master Soul Reaper

Illusion Soul Reaper

Earth Armor Soul Reaper

Chaos Soul Reaper

Whip Soul Reaper

Spice Soul Reaper

Charm Soul Reaper

Clone Soul Reaper

Berserker Soul Reaper

Astral Soul Reaper

Thread Soul Reaper

Sun Soul Reaper

Shield Soul Reaper

Beast Soul Reaper

Immortal Soul Reaper

Crystal Soul Reaper

Swamp Soul Reaper

Psychic Soul Reaper

Judgment Soul Reaper

**Assets:**
Dock Dopplers

**Dock Dopplers** are pirates that appear in Pier Pressure.

## Trivia

* The Doppler effect is the change in frequency or wavelength of a wave for an observer who is moving relative to the wave source. Since the battle takes place on sea, they have been named so, except the definition of wave (in this case) has been turned from a light wave to a literal water wave.
Flipper

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The Flipper very quickly snaps anything attached to it from the resting angle (black) to the player-specified angle (yellow) when activated, and vice versa when deactivated.
Ballast Tank

The Ballast Tank is a drone part with a configurable mass that can be changed on-the-fly and/or set in the editor, from 1 mass to 10 mass. 2 keybinds can be used to increase or decrease its mass, indicated by the orange bar.

It also has the peculiar property of having very stable joint connections to child parts at higher masses.

In the preview build that the Ballast Tank was first introduced, they were stacked to make incredibly overpowered "part cannons" which can nearly instantly win Sumo or Brawl games reliably by ejecting Ballasts, Bumpers, or the Drone Core, until part stacking was banned in competitive.
Capture Icemantas

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Containers

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containers is a large box, if you break it, it has a chance of dropping a chest which contains about 25 unobtainium, and it also has a chance of dropping a black box which are the objective of the black box planet mission
Test Boxes

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Miner

### Description

Formerly one of the best miners of the Corp, you started having stabs of conscience about their shady business. To work in the name of science and space exploration is just what you need.

### Perks

+100% resource mining efficiencyImproved drill, collects resources

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Destroy boombug hives

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Logic Splitter

The **Logic Splitter** is a Logic Component.

It separates all Key Bindings and Tag Bindings events between child parts and root parts. Disconnecting drone parts via a Decoupler or a Factory will still allow key states to be transmitted to them, but using a **Logic Splitter** causes its child parts to have a key state space of their own.

It is worth noting this separation of logic works both ways, meaning key events from the child parts of the **Logic Splitter** cannot travel back to the root parts, and vice versa.

Child parts will still be able to auto-complete the same tags names from the main drone.

A Logic Connector negates the effect of the **Logic Splitter** for all of the Connectors' child parts.

## Mechanics

The **Logic Splitter** prevents key events from travelling between its child parts and its root parts. This includes key events and tag events, but does not interfere with other transmitted resources such as Fuel or Resources.

This is usually useful to help save time when designing multiple independent components or subdrones that utilize the same logic. Instead of requiring all keys and tags to be reassigned for each duplicate of said component, one can simply add it as a child part of a **Logic Splitter** and all of its key events will be treated as separate from the main drone as well as other **Logic Splitters** and their child parts. However, in circumstances where optimization of part count is crucial and factories aren't used (such as competitive or campaign), it would be generally wiser to manually assign keys or tags to each component, as this allows reallocation of parts that can be used for something else.

## Re-connecting

A connection to the main drone can be re-established with the use of a Logic Connector, allowing subdrones to be mostly autonomous with some control signal transmissions possible. A circuit like the one shown below can be used to send certain key events to split key spaces:

In the above example the components on the left and right have been **split** from the main key space, but the Logic Connector reconnects only Flipper and the Basic Sphere. When the main drone triggers the flipper the distance sensor (set to detect Own Drone) stops detecting any assigned objects and thus stops outputting a key event. The absence of this signal can then be used by the sub drone to follow commands from the main drone.