Magistrate

**Magistrate** is a magical rifle in the *Devils Might Surrender* continuity of Nat19. It is a Devil Arm initially wielded by a powerful Vetris Angelo beneath a newly frozen over Carpenter City. After this Angelo was destroyed, the rifle was retrieved by Fionula Ione.

## Features

* **Demonic Ammunition**: The ammunition this weapon uses is made of demonic energy, and so it does not require actual ammunition. However, it still must still be reloaded to recharge its clip. It can fire up to five bullets before requiring an action or bonus action to reload.
* **Gaining Style Points**: If you reduce a hostile construct to 0 hit points using this weapon you gain 1 style point (maximum 1 per turn).
* **Shattering Bullets**: If you deal damage to a construct using this weapon it deals an extra 1d6 thunder damage.
* **Style Actions**
	+ **E Rank, Deliverance**: You can spend 1 style point when you hit with an attack using Magistrate to charge it with demonic energy, dealing an extra 1d6 thunder damage. You deal this extra thunder damage on all attacks you make with Magistrate until the start of your next turn.
	+ **D Rank, Divination**: As a bonus action you can spend 2 style points to charge a single bullet with demonic energy and fire it at any space within your range with Magistrate. All creatures in a 15 foot radius sphere centered on that space must make a Constitution saving throw. Creatures take 1d6 thunder damage and are deafened for 1 minute on a failed save. A creature deafened this way can repeat the save at the end of each of their turns, ending the effect on a success.
	+ **C Rank, Condemnation**: When you take the attack action you can spend 3 style points to replace one of your weapon attacks with a special attack meant to seize up the target. If you hit a creature with that shot and they take damage, they must also make a Constitution saving throw. On a failed save they are wracked with electrical energy, and are stunned until the end of your next turn.
	+ **B Rank, Proclamation**: As an action you can spend 4 style points and fire a screeching bullet at a space within your attack range with Magistrate. This bullet lets out a lasting screech that emanates out in a 20 foot radius surrounding the point it strikes, which can be heard by all creatures within 500 feet. All creatures within the sphere are deafened while inside that radius, and any creature that starts its turn within it takes 3d8 thunder damage. The screeching aura remains in place for 1 minute or until you use a bonus action to dismiss it.
	+ **A Rank, Prophecy**: As an action you can spend 5 style points to cause Magistrate to target up to six creatures you choose within 30 feet of you. A small gateway appears ahead of the barrel of Magistrate for each one of them, and the gun then fires a burst of force through them all, warping the blast straight to those creatures. Each target must make a Dexterity saving throw, taking 5d6 thunder damage and 5d6 force damage and is knocked prone on a failed save, or half as much damage on a successful one.
	+ **SSS Rank, Heresy**: As an action you can spend 8 style points to fire a burst of overwhelming force out of Magistrate in either a 100 foot long, 5 foot wide line of a 40 foot cone. All creatures and objects in this space must make a Dexterity saving throw, taking 10d8+40 damage and are stunned until the start of your next turn on a failed save. Targets within this space that are reduced to 0 hit points are affected as though by the disintegrate spell.

## Gallery

Magistrate
(Artwork by Hazmi Thariq)