Hex: Blood Favour

**Hex: Blood Favour** is a **Unique** Perk belonging to The Blight.
Prestige The Blight to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Hex: Blood Favour** for all other Characters.

A Hex that gains the favour of The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> when blood is spilt.
\* Whenever a Survivor loses a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by any means and thus enters the Injured State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Hex: Blood Favour'' calls upon The Entity to block all Pallet|Pallets<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres''' of that Survivor's location from being pulled down for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that gains the favour of The Entity when blood is spilt.
* Whenever a Survivor loses a Health State by any means and thus enters the Injured State or the Dying State, *Hex: Blood Favour* calls upon The Entity to block all Pallets within **24**/**28**/**32** **metres** of that Survivor's location from being pulled down for the next **15 seconds**.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

A Hex that gains the favour of The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> when blood is spilt.
\* Whenever a Survivor loses a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by any means and thus enters the Injured State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Hex: Blood Favour'' calls upon The Entity to block all Pallet|Pallets<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres''' of that Survivor's location from being pulled down for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that gains the favour of The Entity when blood is spilt.
* Whenever a Survivor loses a Health State by any means and thus enters the Injured State or the Dying State, *Hex: Blood Favour* calls upon The Entity to block all Pallets within **24**/**28**/**32** **metres** of that Survivor's location from being pulled down for the next **15 seconds**.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

## History

* 4.2.0
* 5.3.0

Hitting a Survivor with your *Basic Attack* prompts The Entity to hold all Pallets within a radius of **16 metres** from your location in place for the next **15 seconds**, preventing Survivors from pulling them down.
*Hex: Blood Favour* has a cool-down of **60/50/40** seconds.
*The Hex effects persist as long as the related Hex Totem is standing.*

* Whenever a Survivor loses a Health State by any means and thus enters the Injured State or the Dying State, *Hex: Blood Favour* calls upon The Entity to block all Pallets within **24/28/32 metres** of that Survivor's location from being pulled down for the next **15 seconds**.

*The Hex effects persist as long as the related Hex Totem is standing.*

## Change Log

### Patch 5.3.0

* ***Buff:*** increased Pallet-Blocking radius to **24/28/32 metres**.
* ***Buff:*** removed the Cool-down.
* ***Quality of Life:*** now triggers on changing damage states, allowing it to trigger from *Special Attacks* as well, but preventing non-injuring attacks (i.e. each individual Trickster Knife hits, *Tentacle Strike* on non-contaminated Survivor, etc.) from doing so.
* ***Quality of Life:*** moved the centre point of the Pallet-Blocking radius from the Killer to the Survivor.
* ***Change:*** Pallets are now only blocked on the same floor (Maps with several Floors).

## Trivia

* **Hex: Blood Favour** can also block ***Dream Pallets***.
* **Hex: Blood Favour** can also trigger ..
	+ from damage given by Bear Traps, Vile Purge, or losing a Health State from For the People.
	+ when Survivors enter the Dying State after the ***Deep Wound*** Timer runs out.
	+ when a Survivor is killed using a Memento Mori, the Perk will activate after the Mori-animation finishes.
* **Hex: Blood Favour** will ***not*** trigger if an Injured Survivor is put into ***Deep Wound***.