Archa’Jiiva

Archa'Jiiva is an Elder Dragon first appearing in Monster Hunter World Cataclysm, and is the fully evolved form of Xeno'Jiiva and Safi'Jiiva.

## Physiology

Archa'Jiiva is a large black dragon covered in extremely dark blue scales that, unlike Safi'Jiva, retains some of Xeno'jiiva's otherworldly appearance. Its scales are even more rigid than Safi'Jiiva's, very resistant to damage unless tenderized, and midnight blue in colour with some dark accents on many parts, such as the horns, feet, spikes, and wing edges. Its wing webbing and underside is a lighter blue colour. Its body parts no longer glow except when absorbing energy or when in its "Radiant State". Many spikes run from its neck along its back to the tail tip. It has evolved two extra pairs of eyes, similar to Xeno'Jiiva's false eyes, and its horns have become twisted and malformed looking, arcing backwards and sprouting additional horns, similar to antlers. Archa'Jiiva keeps its arms outstretched and its chest high off the ground, similarly to Xeno'Jiiva, giving the impression that Archa'Jiiva is even larger than it already is.

When in its "Radiant State" or "Fallout State", ghostly green flames begin to burn along its back, horns and tail, and star-like patterns glow to like on its wings. Its eyes and chest also begin to glow green from within, as a representation of its power erupting to new heights.

## Abilities

Archa’Jiiva is the largest of its line, and physically the most powerful, owing to its large size and muscle density. It can utilise its massive claws, large horns and thick tail to slash, gore and smash it enemies to pieces. Unlike its younger form, Safi'Jiiva, Archa’Jiiva has done away with its full mastery over bioenergy as a weapon. It has instead evolved to use a potent weapon in the form of Lightscourge. It can manipulate this radioactive energy in the form of lasers and explosive bursts. Similarly to Safi however, it can harden its tenderised body parts through bioenergy, which it can also utilise in some physical attacks.

During the fight, seemingly at random, Archa’Jiiva can enter "Radiant State". During this state, green flames burn along its back, as well as the constellation-like pattern that appears when it is absorbing energy now appearing on its wing webbing and its underside glowing ghostly green in the seams between the scales. It becomes much more aggressive during this state, and can manipulate the green flames around it to decrease the armour of hunters, as well as inflict Severe Fireblight upon them.

When brought to the brink of death, Archa’Jiiva will enter what is known as "Fallout State", where the green flames begin to burn along its horns and tail as well as its back, and its eyes and chest begin to glow. In this state, its command over Lightscourge and green flames reach devastating new heights. It can scorch the entire area in a burning light, causing all life to wither and decay from the radioactivity blazing forth from the dragon's wings, as it roars in fury.

## Ecological Information

### Placement in Food Chain

As one of the legendary Black Dragons, it is safe to say that Archa’Jiiva stands as one of the most powerful creatures in the world. However, due to this, it is difficult to say where it stands in the food chain. Due to the radiation flowing from it at all times, it can destroy entire ecosystems simply by passing through.

### Behavior Toward Other Monsters

Archa’Jiiva will attempt to kill any monster that crosses its path, including other Black Dragons, leading to massive scale conflicts that can end up destroying entire locales in a single day.

### Tracks

Archa’Jiiva does not leave tracks, only being fought in an arena.

### Specific Locale Interactions

Archa’Jiiva does not have any specific locale interactions, only being fought in an arena.

### Special Behavior

Archa’Jiiva does not have any special behaviour, only being fought in an arena.

## Unique Statuses

### Frenzy/Fury

Being a large monster and an Elder Dragon, Archa’Jiiva cannot be affected by the Frenzy Virus, and will never attain Apex State as a result. Archa’Jiiva could however be found in the Arch-Tempered and Furied States, but not the Tempered or Hyper State.

* Archa’Jiiva have the usual changes of a Furied Monster, inflicting  Fury with bites and scratches via the toxin running through its bloodstream.

### Tempered

* Archa’Jiiva are considered Arch-Threat Lv Tempered Monsters and have the usual changes of an Arch-Tempered monster.
	+ In High Rank, Arch-Tempered Archa’Jiiva can reward  **Shining Streamstones**.
	+ In Master Rank, Arch-Tempered Archa’Jiiva can reward  **Great Spiritvein Gems**.

### Fury

Archa’Jiiva can become a Furied Monster, inflicting  Fury with bites and scratches via the toxin running through its bloodstream in **Monster Hunter World Cataclysm**.

* In **Monster Hunter World Cataclysm's** G Rank, Furied Archa’Jiiva can reward  **Accursed Fury Crystals.**

### Hyper

* Archa’Jiiva cannot be found in the Hyper State, and as a result do not have any special carves.

## Rage and Tired States

* Radiant State: A state used instead of enraging, its back will light up in green flames and glowing constellation-like patterns will glow on its wings.
* Fallout State: Green flames will burn along its back, horns and tail, its eyes and chest will begin to glow green as well.
* Tired State: Archa’Jiiva does not tire.

## Attacks

* Calm
* Radiant State
* Fallout State

* **Roar:** Archa’Jiiva will shudder momentarily and unleash a loud booming roar, only blockable with max earplugs.
* **Tail Swipe:** Archa’Jiiva will swipe its tail at a Hunter which can knock them back.
* **Tail Slam:** Archa’Jiiva will slam its tail at a Hunter, knocking any hit back and causing tremors.
* **Claw Swipe:** Archa’Jiiva will swipe its claws at a Hunter which will knock them back.
* **Light Beam:** Archa’Jiiva will let out a short burst of its light beam at a Hunter which can knock them down for a short moment and inflict Lightscourge.
* **Light Cannon:** Archa’Jiiva will let out its light beam at a Hunter which can knock them away and inflict Lightscourge.
* **Short Charge:** Archa’Jiiva will lunge forwards quickly, which knocks back any Hunters hit.
* **Claw Slam:** Archa’Jiiva wil lift up and slam down one of its claws at a Hunter, knocking them back and sending a small tremor from the point of impact.
* **Light Burst:** Archa’Jiiva will let out its light beam at the ground near a Hunter, causing the ground to buckle before exploding, which can knock Hunters hit away and inflict Lightscourge.
* **Double Bite:** Archa’Jiiva will bite forwards twice in quick succession, knocking back any Hunters hit.
* **Light Smash:** Archa’Jiiva will breath its light breath on one of its claws, and smash it on the ground, causing three lines of light to be shot forwards, causing Hunters hit to be knocked back and inflicted with Lightscourge.
* **Wing Rush:** Archa’Jiiva will rush forwards with one of its wings down, knocking back any Hunters hit in its path.
* **Energy Claw:** Archa’Jiiva will slash forwards with its claw, now infused with light, knocking back Hunters hit and inflicting Lightscourge.

#### Archa'Jiiva enters this state instead of the usual enrage state of other monsters.

* File:Fireblight.png**Heavenly Flames:** Archa’Jiiva will roar once it enters its Radiant State, causing ghostly green flames to erupt from its back and catach portions of the area alight, and when Hunters walk into the flames, their health will drain and they will be inflicted with Fireblight and Defense Down.
* File:Fireblight.png**Heavenly Wing Clap:** Archa'Jiiva will clap its wings together, causing the patches of ghostly green flames to change location, while the wing clap itself knocks Hunters hit back and causes wind pressure in front of it.
* **Heaven's Judgement:** Archa’Jiiva will take to the air and briefly channel its energy before exploding, scorching the entire area with radioactive light. Hunters can only partly avoid this attack by hiding behind rocks in the area, and will be brought down to half health, while inflicted with Lightscourge. Those caught in the blast will immediately faint.

#### In this state, Archa'Jiiva can use all of the moves seen in Radiant State as well as the extra ones it gains.

* File:Fireblight.png**Heaven's Wrath:** Archa’Jiiva will roar at the skies before bursting with light and green flames, knocking all Hunters in the area, and inflicting them with Lightscourge, the Heavenly Flame's effects and Defense Down if they are too close. (Beginning of Fallout State)
* File:Fireblight.png**Heaven's Arc:** Archa’Jiiva will let out its light beam in an arc, now infused with ghostly green flames and Hunters hit will be inflicted with Lightscourge, the Heavenly Flame's effects and Defense Down and knocked away.
* File:Fireblight.png**Heaven's Armada:** Archa’Jiiva will release beams of light from its wings in all directions, similar to Shara Ishvalda's beams of sound, and Hunters hit will be inflicted with Lightscourge, the Heavenly Flame's effects and Defense Down and knocked away..
* File:Fireblight.png**Heaven's Damnation:** This is a much more intense version of the **Heaven's Judgement**, which spreads ghostly green flames all over the battlefield for a short time, however Hunters can counteract the flames by firing Dragon Pods at the patches, or by attempting to knock Archa'Jiiva out of the sky by mounting or smacking the monster with weapons enough so its is forced to land. However if they are unable to, Archa'Jiiva will glow more brightly, and Hunters will have to retreat lest they faint on the spot from the hit. Those hidden behind rocks will suffer the same fate as before, but with Lightscourge, the Heavenly Flame's effects and Defense Down.

## Mounts

Archa’Jiiva can be mounted on their head, back, or tail. When its head is mounted; it will bite and shake its head repeatedly, and swing its head into walls to knock the hunter off. If its back is mounted; it will slam the ground and shake its wings or smash the side of its body into a wall to knock the hunter off. If its tail is mounted; it will wave it rapidly and slam it on the ground or swing it into a wall to knock the hunter off.

## Breakable Parts/Damage Effectiveness

### Damage Effectiveness

* Damage Types
* Elements
* Status Effects
* Items

### Breakable Parts

* **Head x1:** One of the horns on Archa’Jiiva's head will be broken.
* **Head x2:** Archa’Jiiva's other horn will be broken, and it will have a scar down the left side of its face that peels back its lip.
* **Wings:** Either of Archa’Jiiva's wings will have the plating cracked and the webbing tattered.
* **Forelegs:** The claws on either of Archa’Jiiva's forelegs will be chipped, and its plating will be cracked.
* **Hindlegs:** The claws on either of Archa’Jiiva's hindlegs will be chipped, and its plating will be cracked.
* **Tail:** Archa’Jiiva's will be severed at the larger portion's base.

### Shiny Item Drops

* Dragon Treasure
* Old Dragon Treasure

### Material Drops

* Archa’Jiiva Lamina
* Archa’Jiiva Hook

### Slinger Ammo

Archa’Jiiva can drop Dragon Pods when hit with a Clutch Claw attack.

## Notes

* Archa’Jiiva's roar requires Earplugs to block.
* Archa’Jiiva can be carved 5 times.