recursal/Fanatic-Fandom huggingface dataset:
Broom

A **broom** is a weak weapon, with a somewhat useful support combo. It's commonly salvaged for wood. And it can be used to feed the fire with 50 fire points.

## Locations

* Bodega Bay - In the carpenter shop in the northwest corner of the map.
* Downtown Santa Rosa - **SP** - *Car Dealership* along the north side hallway
* Mazon College - In the basketball court near the north/back door.
* Sunset Mall - In the pool near the east corner.
* Placerville's railway station - In the large room in the northeast of the map, east from the vending machines.
Jordan Lion

**Jordan Lion** is a side mission character found in Walker River. He asks for you to kill 125 infected on the side of the river he is found on (southern) and to find a fishing rod (which can be dropped by infecteds) in sake of your avatar "scaring the fish".

As you approach he says: "Be quiet! You'll scare fishes!"

## Location

Alongside the east side of the river east of the main bridge (near the end of the river).
Infected meat

**Infected meat** is a rare food item that restores a large amount of food, but decrease water and physical resistance.

## Locations

This item has no set locations, and appears to simply be a rare drop, or as a one time quest reward. It is unknown why this item is such a rare drop.

**Tip**: When the player kills infecteds in a very hungry state, such as hunger symptom, it will increase the chance of dropping infected meat.
## Trivia

* Depending on how you read the name in English, it could mean "meat of an infected" or "meat that is infected". It's French name (before being translated into English) is "Viande d'infecté", which seems to indicated it's "meat of an infected".
	+ If infected meat is in fact the meat of an infected, this could be rather disturbing, as infected were once human, which could make eating it cannibalism.
Refugee's remains

« Remains of a refugee who did not manage to get out of prison, during a night zombie attack. »

## Quest

### Zone

Highway 99

The **Refugee's remains** is a quest item that is used in the A jail's safe walls quest.

## Obtaining

The refugee's remains are a bit trickier. You must first make your way to the front (south side) of the prison, and then enter the cells along the west side. The quickest way is (from where you entered in) to go north through the basketball court until you see a dark area with sandbags around it, head west, entered the door into a hallway to the south until you exit out the front (south) of the building, and then head west and then north into some cells; the remains are against the wall on the north west most cells in the room. You can also loop back around and enter the prison from the south opening in the fence, but this takes longer and isn't much safer.
Butterfly knife

The **butterfly knife** is a common and decently powerful fast weapon. It is craftable on the Assembling table as a level 1 recipe, and its cheap cost and low level make it a popular weapon choice.

Not to be confused with butter knife.

## Locations

Commonly found in containers and from infecteds throughout the game.
Jar of vegetables

A **jar of vegetables** is a food item that is an average source of both food and water, making it a useful emergency item when low on both. It's mostly commonly salvaged for vegetables and dirty water.

This item is also a way to turn drinking water into dirty water by crafting it and then salvaging it right after. This isn't a great idea though due to a lose of 7 vegetables from the process.

## Locations

* Sunset Mall : several jars in the Supermarket, that is southwest of spawn point. They are on the shelves and in a filled-up shopping cart.
Stock

The **stock** is one of the camp buildings your start of with. It serves two purposes: the first is to let you salvage resources, and the second is to store resource in your camp.

When you click your stock you will be given 2 main areas:

* **Salvage** - On the right side will be the salvage container which will show all salvageable items currently in your backpack. Salvaging items will earn you resources which are shown on the left.
* **Stock** - on the left you can see all the resources you have in your camp, which can be used for building camp buildings, research projects, crafting weapons/food, etc. You can also transfer resources to / from your backpack by opening up your backpack's crafting area and clicking the resource you wish to transfer. If you wish to delete resources from your stock, make sure to **close** your backpack's crafting menu (do this by closing / reopening your backpack).

By default your stock will have 24 material slots and 12 food slots. You can increase this amount by building  materials storages and  food storages respectively.

All resources have their own "max stack" amount, which you can find on their respective wiki pages.
Server

The **server** you are part of in game depends on the language you choose when logging into the game. However, not every language has it's own server, so if the share a server user can see and interact with each other. Certain in-game features are different from server to server (due to randomness).

You cannot converse with someone in the #room chat who choose a different language from you when you logged in, even if you are both in the same server (this does not apply to other chat rooms). This is likely to prevent multiple languages being used at the same time making it hard to read conversations, but can make it impossible to tell if someone on another server is trying to talk to you even if you are standing next to each other.

Note: Changing your language in-game using the `/langue` chat command does **not** effect what server you are in. To change servers, you must log out, change your language/country on the login screen, and then log back in again.
Stool

A **stool** is a decently powerful weapon with average speed, but not great durability. It commonly salvaged for wood. While they can be found in groups and do give more wood than wooden chairs, they are often a bit less popular to collect (unless nearby wooden chairs) since they aren't as common.

## Locations

 «Sacramento Public Library», near and inside computer room.
 Mazon College | «[1F] Biology Classroom», north west of «[1F] College main building».
 «[1F] Computer room», north east of «[1F] College main building».
 «[2F] College main building», middle west, computer room.
 «[2F] Chemisstry classroom», south west of «[2F] College main building».

## Food for fire

 ~>=30
 ~>=30
 ~>=30
 ~>=30
Master of elements

Passive Skill

Gain 15% stacking damage bonuses each time you inflict an elemental effect for 5s. Capped at 5 stacks.

The **master of elements** is a passive skill that can be bought from Mei Lee for  850.

This works for all elemental damage, including from upgrade kits. If you have multiple upgrade kits you can have multiple elemental attacks trigger in a single attack.
Stamina

**Stamina** is the orange bar above the player character which allows for running and combo attacks. For a brief period of time after —and during— running or using a combo attack, stamina will stop regenerating. Different weapons require a different amount of stamina to perform a combo attack with.

Stamina takes about 2 seconds to start recharging, and another 8 seconds to finish recharging the full bar (this is with 27% stamina gain, if had 0% stamina gain, probably would take a total of 12 seconds to load up fully). Stamina recharge works off of total stamina, base rate seems to be regenerate 10% of total per second.
Modern painting

A **Modern Painting** is a support weapon with moderate stats. Its combo increases elemental damage caused by the player (such as from upgrade kits or other weapons) for a large amount of time.

## Notes

* In the game, effects of objects of the same type which differ in quality, stack (=add up). Sequentially enabled Modern Paintings of different quality will combine their effects during the overlap of their time of activation.
* Fatigued (worn, used up, yellowed/reddened/grayed) paintings can be merged with stamina-recharge-enhancers like Bowling Skittles, Butter Knives, Plates. This will repair the worn paintings and, if the merging succeeds, facilitate the sequential activation of these or other combo-activated objects. The amalgam inherits all the functions (including damage type, to which the second weapon also contributes) of the first of the merged two weapons, and a random number of the traits of the second weapon. Because of their considerable time of activation, the Modern Paintings fare better as standalone enhancers rather than attachments to elemental weapons.
* Some similar enhancers are the Game Controllers (electricity) and Nature Paintings (physical damage)
Louise Galler

**Louise Galler** is a side mission character found in Arizona Jurassic Museum along with her friend Mary Croats.

## Location

Go from spawn and head Southwest until you see the Excavation Site Secret Passage (Railway), go Southeast from of the secret passage, Louise is just past the gate with the red & white bars.
Spices

**Spices** are an uncommon resource that is used in cooking (most commonly for  energy drinks).

## Sources

While it's hard to purposefully find spices, almost all items that give it are at least semi common and can be found in the trash. A good source of spices is from farming (although what plant you get is random).

Salvage Sources

## Uses

Recipes:

* Meatballs - 2
* Hamburger - 1
* Salad - 1
* Steak tartar - 1
* Energy drink - 1
* Raclette - 3
* Fondue - 2
* Bouillabaisse - 4
Puker

The **puker** is a special infected that doesn't provide much damage with its regular "pulling" attack, but has a special attack that can apply the "vomit" debuff for 5 seconds, which slows down the player, adds a little toxic damage in any attack against the player, and attracts nearby infected. In addition, attacks from infected will refresh the duration of the debuff.

## Boss

The boss version of this infected has vomit that lasts longer than normal, and is also capable of inflicting all types of elemental effects. It can knock out throngs of players with fire and toxicity or wetting and electricity/cold. It can be found in Bodega Bay. Its vomit can be avoided by moving out of the circle that shows on the ground just prior to this attack, but be careful about standing too near to players who do get doused, because electricity can spread some of the elemental effects. After the vomiting he is much safer to approach and hit him a few times, before he'll retch again.

Boss spawn locations:

* **SP** - *Lumberyard*
* South beach, near the cave at the east most area of the beach.
* **SP** - *Beach*
* **SP** - *Deadly Haystacks Farm*
Red trashcan

**Red trashcans** are a type of container that often contain  bandage and rarely other items. It's common to find them near  medicine cabinets and bathrooms.

## Loot

* Bandage
* All type of Books *[Confirm]*, include others books.
* Paper
* Scotch
* Screw
* Algae
* Pear
* Brick
* Iron bar
* Mannequin leg
* Busted microwave oven
* Fountain pen
* Tesson bottle
* Kitchen knife
* Torch
* Maracas
* Chair leg
* Wooden plank
* ?
Stats

There are many statistics in *Dead Maze*, which affect various things.

## Item Stats

* Food
* Water
* Damage (also  Piercing damage)
* Attack speed
* Durability
* How much stamina a combo attack requires.

## Player Stats

* Food
* Water
* Rest
* Max health
* Stamina
* Stamina gain
* Move speed
* Critical chance
* Critical damage
* Resistance - various types
* Resilience
* Dodge
* Aggro
* Healing skill
* Bonus received heal
* More (todo)
Survivalism Handbook

« Protip : Surviving is a marathon, not a sprint. Endurance is key. »

The **survivalism handbook** is a support weapon with no attack stats, with it's skill being it's primary use. It can also be salvaged for paper.

## Skill

 Physical resistance +20%, for 10s, on 5m area

## Locations

* Mazon College - main building
* Museum - second floor, office
* ?
Lumberjack

The **lumberjack** is a themed infected with a fast attack speed and negative projection (which pulls you). This makes it a dangerous foe to face with especially if it becomes supercharged and if the player has some strategy options active such as Tireless.

## Locations

* Sacramento Suburbs - **SP** - *Apartments*
* Bodega Bay - **SP** - *Lumberyard*
Intro zone

The **Intro zone** is a quest zone only accessible during the "*Intro*" quest segment. While on this map you have a hidden resilience of 100%; as such the closer your hp is to 0, the less damage you take approaching 0, making it impossible to die on this map.

This is the first zone you see (unless playing on a guest account, upon which you see the Lost Pine Campground), and takes place before/right after the apocalypse has started.
Lost wallet

« There are photos of a man with his children inside it. I should bring this to their new camp. »

## Quest

### Zone

Highway 99

The **Lost wallet** is a quest item that is used in the A jail's safe walls quest.

## Obtaining

Can be found in any container or drop from any zombie in the prison complex, in Highway 99. It can be thrown out of a backpack.
Status effect

*For large icons on the left of the screen, see Symptom.*
**Status effects** are temporary buffs/debuffs or effects that are applied to a player or infected. Effects will show on the top right of the screen, although some are hidden unless you have your profile open or visit a campfire.

You can gain effects in the following ways:

* Eating/Drinking
* Skills
* Items (via combo, passive, parry, etc)
* Environment (such as walking through oil or electricity)
* By opponent
* Low Food/Water

Status effects gained by eating will disappear once you die or visit a big enough campfire.

## Buffs

Some effects don't have icons as the happen right away or don't affect the player (or some are just currently not in the game).

## Debuffs

Players and Mobs can get Temporary Debuffs. They can be inflicted by each other or through the Environment. Most debuffs are elemental, and can be combined for various effects.

## Special item "effects"

Since some item "effects" aren't really effects, there are a few effects that have a specific function instead of an effect.

* #80 - Learn skill: - Used by the old  skill book item
* #82 - Discovers a new zone - Used by the old  map item
* #83 - Indicates the direction of an objective - Used by  compass
* #85 - Blue print - Used by the old  blueprint item

## Gallery

#20) Unused icon with no name
Resilience

**Resilience** is a stat that gives you global resistance, with the amount it gives depending on your health.

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{\displaystyle DamageTaken=Damage\*(1-(Resilience\*(1-\%HealthMissing)))}

(In the formula above, "% Health Missing" is actually "%HealthRemaining")

So at full health resilience offer no benefits, at half health global resistance is increase by half your resilience percentage, and at 1hp your global resistance is increase by almost your full resilience percentage. The maximum reduction amount of Resilience seems to be around 75% (higher values than this will result in hitting that cap earlier/at-higher-health). Players seem to naturally have some natural hidden/ unmentioned resilience (20%?)*[Confirm]*

## Trivia

* During the tutorial you have 100% resilience which prevents you from dying.

## References

2. ↑ https://discordapp.com/channels/249215168867729409/249221225577054219?jump=412739511039164426
Powdered medicine

**Powdered medicine** used to be a resource that was used for a single recipe during the beta period of the game (although it did show up in research projects), and never had an actual icon. It was removed in V0.49, and all items that gave it now instead give medicinal herbs. The reason for it's removal is unknown, but was likely due to having very little need for two medical resources (the other being  Medicinal herb), especially since so many things use them.

For awhile it was actually called "Powdered medicament", although this was later changed to likely have a more simple and common name.

## Uses

Research projects - random values

Recipes:

* Homemade remedy - 4
Food storage

* Full
* Middle
* Empty

The **Food storage** is a camp building that is used to store more food resources. With each additional food storage you built, 6 extra storage slot are granted. Please note that all food storage share the same value of food stored, therefore if you have two food storage with a specific items at 10, then you only have 10 of this item, not 20.

 2
 3
 4

## Blueprint

To learn the blueprint for this building, you must find 4 incomplete versions of it in a specific zone. You can tell how many pieces you've found in a zone by clicking the map icon at the top left.

**Complete Locations Map:**

Incomplete Building Locations
Materials storage

* Full
* Middle
* Empty

The **Materials storage** is a camp building that is used to store more material resources. With each additional materials storage you built, 6 extra storage slot are granted. Please note that all materials storage share the same value of materials stored, therefore if you have two materials storage with a specific items at 10, then you only have 10 of this item, not 20.

 2
 3
 4

## Blueprint

To learn the blueprint for this building, you must find 4 incomplete versions of it in a specific zone. You can tell how many pieces you've found in a zone by clicking the map icon at the top left.

**Complete Locations Map:**

Incomplete Building Locations

## Trivia

* Initially there was 5 blueprint locations for this building despite only 4 being needed.
Pot

The **pot** is an average weapon in terms of damage and speed. Its only remarkable feature is its combo, which provides a large amount of fire damage.

## Locations

Can be found in containers or from infecteds, and there are several set locations in different kitchens.

 Santa Rosa | ?
 Mazon College | ?
 Arizona Jurassic Museum | Often? (2/2)
 Arizona Jurassic Museum | Often?
 Blue Mesa | ?
Miscellaneous item

These are generally resource-giving items, or items that just don't fall in another category.

## Resource items

These have no practical use other than being salvaged into resources, but some give a much larger amount of resources than usual when salvaged to make up for their otherwise uselessness. Unlike other items, these have no quality, which also means they are always salvageable. They also do not degrade when equipped. These almost always have icons with a cyan background.

## Fire lighters

The cyan icon color is also used for some special item types, some of which cannot be salvaged.

A list of all firelighters can be found here.

## Resource crates

Crates give a large amount of resources when salvaged. They cannot be crafted.

## Meds / Health

Medications that currently have no use other than salvaging for resources. The ones that have a recipe can be crafted on a laboratory.

## Old/Unused/Unreleased items

RubberSuture kitHeart pillGlueRagWirerOld Tesson bottleSkill bookMapSewing equipmentAloeArrowButter (item)Empty glassCheese BoardElisah's giftGolden pendantIsothermal BottleJam iconNecronomicon Magazine - Summer EditionRemote trapTimed trapTrap remote controlTuna ClubWater ballon
* Camp teleport
* Money
Quarterback

The **quarterback** is a themed infected with a very fast movement speed and a chance to knock back the player. Therefore, ensure safe distance by not engaging it in enclosed space or near the wall to avoid getting stunned after being knockback.

During the Mazon questline the entrance to the cafeteria is surrounded by quarterback zombies before you blow it up. This can be another way to farm its clothing set if desired *(confirmation needed)*.

## Locations

* Sacramento Suburbs:
	+ There are a few near exercise equipment on the north east of spawn.
	+ Near the basketball court as soon as your cross the river.
* Downtown Santa Rosa - From spawn go south east, around the lake and through the house; you will find a field to the south of the house (west of the school).
* Mazon College:
	+ In the basketball court along the north east corner of the map.
	+ Inside the **SP** - *Rats Football Stadium*. This is the largest group of them in the game.
Nurse

The **nurse** is a themed infected with a chance to AOE heal that restores 60 health to nearby infecteds per attack. Upon dying, it will release an AOE healing that restores 150 health. They're often accompanied by Doctors and/or Antibacterians.

## Locations

* Sacramento Suburbs - In the building where Emmett asks to go, the «Delta-9 military laboratory».
* Downtown Santa Rosa:
	+ In the pharmacy and surrounding area south of Sylvia Bluth and west of the car dealer secret passage.
	+ In the «Santa Rosa Veterinary Hospital», following north by the spawn campfire, near the graveyard and the Community Center.
	+ In the «Santa Rosa Community Health Center», along the northwest area of the map near the graveyard and the Veterinary Hospital.
* Sunset Mall - In the west most corner of the mall, at a pharmacy by the «Grey Alley».
* Walker River - In the building where Jenny Holden can be found, the «Meterological Center», at the parking lot and surrounding areas.
* Arizona Jurassic Museum - In the «Excavation site».
* Highway 99 - Following north from the broken fence, at the prison hospital named with «In the sick, who are a little dead».
* Blue Mesa - In the complex Valtain, on all underground floors.
Scrub

The **scrub** is a support weapon that can be used to buff physical damage by an appreciable amount.

## Locations

* Sunset Mall
	+ In the hair salon southwest from Spawn, on a shelf towards the back.
	+ At the Jellyfish Public Swimming Pool in the female restroom.
	+ By the large fountain in the park.
	+ Three in the pet store next to the bowling alley entrance.
* Walker River
	+ In the motel, second room from the right, on the bathtub.
* Arizona Jurassic Museum
	+ In the middle of the map, at the «T-Rex square», right next to the dinosaur statue.
	+ In the «Excavation site».
Matilda Murdoch - Paddy on the Turnpike

## Song Info

Mrs. Matilda Murdoch playing “Paddy on the Turnpike” on the fiddle with piano accompaniment.

Recording date: 1966.11.20. Possibly recorded my CKMR.

According to ibiblio.org: PADDY ON THE TURNPIKE [1]. American, Old-Time, Bluegrass; Reel or Breakdown...Bayard (1981) identifies this rather common tune as a descendant of a once well-known Scottish song air known usually as "The Waukin o the Fauld." Stylistic considerations, maintains Bayard—namely the modal character (with sets appearing in more than one mode), wide diffusion, and often renamed—indicate the tune has some "respectable" age—although Bayard points out it has not been traced before the early 18th century.

## Sources

Sources for notated versions: Charlie Higgins (Grayson County, Virginia) [Krassen]; Earl Collins (Pottawatomie County, Oklahoma) [Thede]; Bob Walters (Burt County, Nebraska) [Christeson]; Red Steely with the Red Headed Fiddlers [Phillips]; Vic Kibler via his uncle, Lewis Nichols (Hamilton County, New York) [Bohrer/Kibler]; Carthy Sisco [Silberberg]; Melvin Wine [Silberberg]. Bohrer (Vic Kibler), 1992; No. 6, pg. 6. Brody (Fiddler’s Fakebook), 1983; pg. 214. Christeson (Old Time Fiddlers Repertory, vol. 1), 1973; No. 29, pg. 21. DeVille, No. 64. Krassen (Masters of Old Time Fiddling), 1983; pg. 42.

027-01
Precious ore

**Precious ore**, as it's name suggests, is one of the rarer resources in the game, as the items it belongs to are either rare or have a low chance of giving ore.

## Sources

The best source of precious ore is  Jewelry; while it has no 100% locations, it's an uncommon item found in normal containers such as trash/recycling, desks, shelves, boxes, and   lockers. While they don't give ore reliably,  Dumbbells are a decent source of ore as they have set locations in various zones making them farmable.  Fountain pens are very common, and have a respectable chance to give ore.  Kukri aren't terribly uncommon to find in containers, so these are also a good source when found (always give 1 ore), and  Trophies can be found fairly easily (especially in the lockers). Guns are also a good source, and are commonly found in  gun bags.

## Uses

Camp buildings:

* Fuel tank - 2/4/6/8
* Storage - 40/120/200/280
* Research workshop - 10
* Solar panel - 30/90
* Battery - 10/40/70/100
* Engine-generator set - 20
* Forge - 40

Recipes:

* Crowbar - 1
* Compass - 1
* Kukri - 2
* Steel sword - 2
* Katana - 1
Peruvian

*For the Peruvian knit cap, see Clothing.*
The (Dead) **Peruvian** is a unique and powerful infected with very high health and deals strong physical damage. When bothered, the Peruvian launches an attack that grants him a movement speed buff then retreats into nearby infecteds, unless when he is alone in which case he starts switching between the direction the player is in and his desired route. And unlike other infected, he won't pursue the player.

In each of the zones (except 18th, Lakeview Lane, and Survivors' Camp) at any given time there is exactly 1 Dead Peruvian, and when killed it will respawn in a random spot, which may occur in a locked secret passage.

For most players, Dead Peruvians are a welcome encounter because of the very attractive loot. It is similar to that from bosses, except that it contains fewer survivor gear pieces but more algae. Currencies (except ) good food/water, good weapons, Algae, Weapon modifiers and with enough luck: clothing, survivor gear, upgrade kits  are possible. Please remember that experience, reputation or survivor mark vouchers aren't considered rare objects, so they don't make the loot bag stand out in size, so it's not unusual for Dead Peruvians to drop a small bag containing valuable tokens.

As with other strong brawlers, Dead Peruvians can be blinded using board games, fountain pens, monitors, flutes, kits etc. They can also be stunned, attacked with ranged weapons or intermittently, or with weapons offering protection like dolls, teapots, child creations, octopi, umbrellas, pitchforks, rubik cubes. Dead Peruvians cannot supercharge when nearly killed.

Killing him 20 times will award you the "Peruvian" title.

Dead Peruvians are called thus to set them apart from actual players from Peru. Dead Peruvians shouldn't be considered minibosses because that term applies best to the fireman and thug from the adventure and Museum boss - the (mostly) lootless bosses. So the plentiful Dead Peruvians are a separate category between mutants and bosses.

Unlike with bosses, there is no weekly limit on how many times Dead Peruvians will yield loot.

##### Glitch:

Dead Peruvians can spawn outside the navigable areas (in area player cant get, usually behind/in some objects) if he does he can be attacked, and he will attack back, but will deal no damage to players, and doesnt drop any loot. Also, as in the case of any loot, be aware that hitboxes of terrain features (especially stairways, shafts, elevators, but also containers you can't afford to empty) can potentially obscure the dropped loot bags and the rubik cube can't be used anymore to remedy this, so be careful of where you are killing them.

If he gets (very) near a (an un-lit) campfire he can be attacked, and will attack but deals no damage and doesnt drop any loot. Sometimes he attacks and does damage but still doesnt drop loot.

This is problably a glitch or wierd game mechanic, since any other infecteds near campfire work normally.

## Locations

Every main zone (other than 18th, Lakeview Lane, and Survivors' Camp) has one Peruvian that wanders around the map.
Introduction: The fall

This chapter of the main quest line sets up the background of the world; during this chapter you have a hidden resilience of 100%, meaning you cannot die (the less hp you have, the less damage will be done to you until near 0). Both zones in this chapter (Intro and Lost Pine Campground) cannot be returned to.

### Intro

After choosing a character, you end up alongside a broken car with 2 friends. You must click through the dialog, and then head to the top right cabin; any collected items will be removed, no need to collect anything. After trying to use the telephone, you will hear a cry for help and must rush back to the car. After the scene, you must kill the zombie and then click the car to flee.

### Around six months later...

* You find yourself 6 months into the future, and must head towards the south east.
* In the building, you have to grab some food and water.

Reward:  5000

After that, you must continue south east to the fire place; click it and eat the food / water you collected.

* After you exit the fire, pickup the fishing rod. Heat south east to the peer. Fish. \*Afterwards, zombies will come out of the forest; approach them. After you attack them, Chloe Thorn will save you and introduce herself.
* Another smaller wave of zombies will appear, which Chloe will take care of. You will unlock a new area, Sacramento Suburbs.

Reward:  5000

* Both of you must go west to the bike to continue to next area.
Milk

**Milk** is a semi-uncommon resource unless you have a goat pen, as very few items give the resource, although the amount of milk most items give is decently high and most of the items are decently common (other than *Milk bottle* and *Farmer's Basket*).

## Sources

There are a couple set Milk bottle locations which are worth checking out if you need milk since they are somewhat rare to find in most containers and give a large amount of milk.

It is recommended to get a goat pen as soon as possible if you need milk, as it makes collecting it much easier.

Salvage Sources

## Uses

Research projects - random values

Camp buildings:

* Goat pens - 50

Recipes:

* Cereal bowl - 2
* Cupcake - 2
* Croissant - 1
* Yogurt cake - 4
* Donut - 1
* Hot chocolate - 2
Move speed

**Move speed** is a player stat that controls a player's on infected's base move speed, which effects both normal and dash speed.

## Buffs / Debuffs

### Other

* Upgrade kit - [Attack 20%] Move speed -30~15/30/45/60/75%, for 4~3/4/5/6/7s
* Focus skill (active) - [Passive] Move speed : -50% (for 8s)
* Speed skill (survivor gear - Travel bag) - Move speed +30%, for 4s
* Steward set - [Attack 10%] Move speed +20%, for 5s, on an 3m area
Safe

**Safes** are a type of container that have a good chance of containing a wide variety of desirable items. Safes are often locked which require a crowbar to open dependably. The items it contains have a high chance to be better-than-average quality.

## Loot

*This section is a stub. Please help expand it.*
Swords, guns, alcohol, rarer items.
Kukri

The **kukri** is a weapon with an above average damage, decent speed and a helpful combo for extended combat. It's most commonly salvaged for precious ore, although it's not uncommon to only do so when its durability is about to run out. It is craftable on the Assembling table as a level 3 recipe, although this is rarely done due to its cost.

## Locations

It's somewhat commonly found in sword cases and safes.
Pitchfork

A **pitchfork** is a weapon that is extremely slow with decent damage.

## Locations

* Sacramento Suburbs:
	+ There are 3 in the barn to the south west of spawn.
	+ From spawn, head to South east. Pass the **Fortified bridge**. After passing the bridge, enter the first house you saw (The house that we escorted Sylvie Dawson). Behind the house there is a pitchfork.

## Food for fire

 ~>=40
 ~>=40
 ~>=40
 ~>=40
Jared Crane

**Jared Crane** could have been a real hero. He is a capable fighter, a former engineer from the military, has a kind heart and an IQ almost unparalleled among his peers. He had all the key features needed to be the ideal survivor, and a leader for his people. But his mind was crushed when he lost his daughter during the apocalypse.

Ever since his psyché split, he has developed schizophrenic patterns, with notably a dark call to hurt others. So far, he never did, but the call is still there. To avoid problems, he actively makes sure never to be in the position to answer it. But given his unique capabilities, he will have to get out of his comfort zone and risk turning into a monster if he is to prove useful.
Liquid nitrogen

**Liquid nitrogen** is a ranged weapon that provides a fairly large amount of cold damage to small targeted area. As this weapon only has one use and doesn't have as high a damage output as other one use weapons, it's not used very commonly. While it can be used on wet opponents to freeze them, there are generally better alternatives if this is the only goal.

## Locations

* Quest reward from Kaylee Snow in Sunset Mall
NEO

**NEO** is a side mission character found in Sunset Mall. He gives 2 missions.

Mission 1 : Collect **10**, **10**, **10**. After collecting and interacting with NEO, you get a "Modified Monitor" - *Sonic Weapon prototype made by NEO using a standard television*. On equip, it doesn't have any special skills. Acts like a regular monitor.

Mission 2 : Kill 3 screamer zombies. They can be found in the surrounding areas.

Reward :  Taser gun.
Screw

*For the item, see Screw (item).*
**Screws** are a common resource use in various buildings and weapons.

## Sources

Best way to obtain is by finding Screw items, which are commonly found in trash/recycling, desks, and lockers.

## Uses

Camp buildings:

* Water tank - 15/25/35
* Materials storage - 10/30/50/70
* Food storage - 10/40/70/100
* Sewing workshop - 40
* Fuel tank - 5/10/15/20
* Storage - 10/30/50/70
* Bed - 10
* Goat pens - 20
* Solar panel - 20/60
* Engine-generator set - 20
* Doghouse - 30

Recipes:

* Wolf trap - 2

* Spiked Club - 5
* Combat knife - 1
* Shears - 1
* Machete - 2
* Taser - 1
* Axe - 4
* Studded baseball bat - 1
Industrial metal piece

**Industrial metal pieces** are the best source of scrap metal in the game, giving 10 or 15.

They are somewhat commonly found by checking the trash / recycling, desks, and lockers. It does have a few set locations however.

## Locations

Unlike most items, it appears quite different in the map than it does in your inventory; see the image to the right.

As it is a "resource" item it has no quality, and as such all set locations are always salvageable.
Phone battery

*For the camp building, see Battery.*
*For other uses, see Battery (disambiguation).*
A **phone battery** is an item that can be salvaged for a small amount of scrap metal and sometimes electricity. Unlike the  battery or  laptop battery, the phone battery is not a good source of electricity as it not only gives very little, it has no 100% chance to give any.
Irving

**Irving** is an event character found in Lakeview during Halloween 2018. He only serves to provide additional dialog about Will O' Wis and the event.

## Transcript

The following are said at random when talked to:

Such a clown... that guy came out of nowhere. And he seems to be worshipping.... pumpkins? Halloween really has weird effects on some people... Whatever.
However, I would like guards to take care of him. He keeps bugging people coming to the infirmary.
He's telling them stories about pumpkins and asks them to go to the most dangerous places to fetch him some.
 That freak is not completely wrong. Pumpkins ARE useful fruits, especially in the current circumstances. Vitamins, antioxidants, they are full of many nutrients that strengthen cells and the immune system, which is a good thing for someone who spend his days outside scavenging what is left from the civilisation.
 I made some research on that Will. But...well, I'm a bit confused. I found that someone named William from Wisconsin came here few months ago. He has been recruited by Collins, as a Scavenger.
I managed to get some mission report from Collins and that was no easy task... This report explains that the mission was about salvaging some food in a...pumpkin patch.
Here comes the "interesting" part. The mission resulted in a fail and William was pronounced dead by his teammates, trapped and dismembered by the Infecteds...
I don't know what to say, the whole story matches our pumpkin headed friend and his obsession, but that would mean he wasn't actually dead?
I tried to talk to him about this whole story but I got nothing but meaningless stories about pumpkins...
Spear

The **spear** is a common, affordable and average weapon. It is one of only two melee weapons that deal piercing damage, the other one being combat knife. It is often salvaged for wood or chance of blade. It is craftable on the Assembling table as a level 2 recipe.

## Locations

Commonly found in containers and from infecteds throughout the game.

## Trivia

* You used to be able to make spear in the old combination mechanic by combining wood with a blade weapon.
* The spear's crafting recipe used to cost twice as much, costing **2** **10**
Shovel

The **shovel** is a weapon of average strength and speed, with a combo that inflicts blind on nearby enemies. It can be salvaged for scrap metal, wood and especially tools, of which it is a good source. It is craftable on the Crafting table as a level 2 recipe. This item has a legendary version called Ol' John's shovel.

## Locations

* Santa Rosa
	+ In the Graveyard secret passage.
* Sunset Mall
	+ In the construction zone in one of the rooms.
* Walker River
	+ Outside a shack between the west gas station and the motel, near the northeast corner of the gas station fence.
	+ In front of the railway station south of the motel.
	+ In front of an empty grave on the northwest edge of the map.
	+ Around the bicycle farthest from spawn, west of the northwest gas station.
* Arizona Jurassic Museum
	+ Several around the excavation site.
* Blue Mesa
	+ Several along the path to the helipad.
	+ In the Mineshaft's Depths secret passage, on a table near the chest.
Skill

**Skills** are special enhancements a player can use. Players have have 6 normal skills equipped at a time; 4 active, and 2 passive.

* **Active** - skills must be manually activated by clicking on them (or hitting the shortcut key for it, `1`-`6`). These have a wide variety of effects, from attacks to protection. These always have a cooldown between uses, and some also have an effect duration.
* **Passive** - Many passive skills provide a buff (sometimes only when certain conditions are met).

Unlike clothing, skills can be changed at any time by going to your profile, clicking a skill icon (or empty slot) and choosing one from the list.

There are also some special active skills that are only available on select weapons (such as guns or other ranged weapons). While these can't be equipped and you must have the item to use them, they are often more powerful than standard skills. If you are holding a weapon, you can use the `5` shortcut to activate the skill.

## Obtaining skills

There are many ways to obtain skills in the game:

* Level up reward
* From doing the main quest line
* Research workshop
* Buying from Mei Lee in Lakeview

## Unknown skills

* - Seem connected to the unreleased item  *Water ballon*
* - Seems connected to the unreleased item  *Necronomicon Magazine - Summer Edition*

## Trivia

* In early beta, you could earn skills by finding and using  Skill books. These were removed after skills became available the proper way.

## Gallery

"No Skill" iconOld skill "Pyromaniac"Original Buff/Skill Icons Pre-alphaOld unused skill iconOld unused skill icon
Mei Lee

**Mei Lee** is the head of scouts, and is slow to trust. The scouts provide recon.

She runs a shop in 18th, Lakeview Lane that sells skills.

## Trivia

* In early beta, before you could buy skills from Mei, skills were learned from the  skill book item.
* Before the currency rework, many of the more expensive skills were bought with  survivor marks.
Plastic Sword

« The power of imagination! »

The **plastic sword** is a somewhat unique weapon, as it not only has elemental combo attacks, but has a random chance to do each kind of elemental damage. Rarely can also find in toy chest.

You can buy it from Sekou Iwume in Lakeview for 6 .

It can be crafted at the  assembling table as a level 4 recipe. While a decent weapon, it's commonly used for salvaging due to being a good source of  plastic.

## Location

Unlike most items, it appears quite different in the map than it does in your inventory; see the image to the right.

 Sometimes
 Scavenger's training area | Sometimes
Meat

**Meat** is a resource that is used in various cooking and research projects.

## Sources

The best zones for collecting meat are:

* Sunset Mall - The "supermarket" (and to a lesser extent "apartment") secret passage has a lot of meat. The supermarket has various beef rib and steak locations, as well as a chicken and hamburger. Apartment has 3 steak and one beef rib location. With both being secret passages the meat item are very likely to be salvageable.
* Jurassic Museum - it has various barbecues with decent chance to find steaks or sausages, but the best spot is the red fast food building at the south east most area of the map; it has a definite chicken and pizza (sometimes salvageable though not always) as well as a high likelihood to find meat while searching other things in the building.
* Highway 99 - The are various  grills spread around the map.

## Uses

Research projects - random values

Camp buildings:

* Doghouse - 150

Recipes:

* Meatballs - 4
* Beef rib - 8
* Hamburger - 2
* Hot Dog - 2
* Steak tartar - 2
* Chicken sandwich - 2
* Carbonara - 2
* Cooked chicken - 10
* Pizza - 2
Quality

The **quality** of an item affects it's stats and how long it will last. If an item has a skill, higher quality will also increase the number of uses it initially has.

* **Exceptional**
* **High**
* **Good**
* **Average**
* **Poor** / **Expired**

## Legendary

*Main article: Legendary item*
     **Legendary** items don't have a listed quality (like average items), but they do have an orange tab on the icon's top-left (like normal quality items), and unlike other items, their name actually appears in orange, and this quality is mostly unrelated to other qualities. These items **cannot** be salvaged or forged.

## Finding items

Where you find an items affects it's potential quality.

* Items that are visible and are outside are very often poor.
* Items found in a container outside are generally poor or average.
* Items that are visible and inside are generally poor or average.
* Items found in a container inside are generally average.
* Items found in a safe are generally average+ and often has rarer items.
* Items found in a secret area are generally average+
* Items found in a secret area resource crate are never*[Confirm]* poor, and have a 50% chance of being better than average, and also often has rarer items (or even items exclusive to these crates).

## Effects

The following things are impacted by item quality:

* Damage / speed
* How quickly an item wears out.
* How much stamina an item burns.
* **Poor** / **Expired** cannot be salvaged
* When salvaging, higher quality items have a better chance to give resources that aren't always awarded. (ex: an item might have a 50% chance to give a resource, which at exceptional could be a 90%).
* The chance to get bonus effects of the 2nd weapon when forging.
* The higher the quality, the higher the buffs for foods when using in campfire.
Medicinal herb

**Medicinal herbs** are a semi-uncommon resource with currently very few uses.

## Sources

An easy source of medicinal herbs is algae / pain killers, which can be found in wall  medicine cabinets (common),  red trashcans (semi-common), and Peruvian infected drops (common, only algae).

While a bit of a cheat, a great source of herbs is by doing Sylvia Bluth's side mission in Downtown Santa Rosa (keep in mind she is not always there). During this side mission all medical zombies and containers in and around the nearby store will have greatly increased odds of dropping antibiotics (average quality). You can then drop or salvage these in your inventory to prevent finishing the quest (as this will decrease the collection counter) until you have all the herbs you need.

Salvage Sources

## Uses

Research projects - random values

Camp buildings:

* Laboratory - 25

Recipes:

* Homemade remedy - 4

## Trivia

* During beta, there used to be two medical resources, with the second being "Powdered medicine". It never had an icon, and after removal all the items that gave it as a resource now give medicinal herbs.
Resistance

**Resistance** lowers the damage done to a player based on it's percentage (except piercing damage). Some resistance applies **only** to physical damage or a certain element. If-so the damage type that it resists against will be specified. Unspecfied resistance applies to all damage types (except piercing). Specific and global resistances work together additively, meaning that 25% physical resistance with 25% resistance means 50% total physical resistance and 25% total resistance vs other damage types.

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Scavenger's training area

The **Scavenger's training area** map is an adventure zone.

## Adventure - Escape Plan

* Talk to  Henry Collins.
* Talk to Lynn Durand.
* Find four scavengers. One is on the stadium area, another one is on a western shop, another one is on a cabin south of the shop, and the last one is on a sneaky passage past the brick walled path in the forest.
* Talk to  Henry Collins.
* Kill all infected on the stadium.
* Kill all infected on the street.
* Talk to  Henry Collins.
* Go southwest past the starting building, and up to the cafe.
* Kill the raid boss.
* Talk to Lynn Durand.
* Go back and talk to  Henry Collins.
* Kill 40 infected in the surrounding area.
* Return to the spawn and talk to  Henry Collins.

## Map

Material locations for Scavenger's adv map
Katana

« Iaijutsu strikes all the way baby! »

The **Katana** is a powerful weapon with good damage and attack speed. The player can do a substantial amount of DPS when using its combo, resulting in killing weak infecteds only in a matter of seconds or deal significant amounts of damage against the stronger ones, making it as one of the best general-purpose weapons. However, this comes with a drawback by having high stamina cost (from 90% on poor to 60% on exceptional) when using its combo.

This weapon is also popular and considered as the 'end-game' weapon of choice for most players due to it being craftable with a decent expense of materials to do so. However, those who don't have ample amounts of materials to craft this weapon or haven't mastered its recipe (in which they end up crafting poor quality and waste lots of materials) might simply save this weapon against the strong infecteds first.

The weapon can be crafted on the Assembling table or salvage UI. This is a level 4 recipe and must be learned first in order to craft it.

You can buy it from Sekou Iwume in Lakeview for 23 .

This is also a rare weapon. The player might have better odds to find a non-poor quality Katana on Secret Passage crates, Sword cases or as a level up reward. But it may also be found on zombie drops, containers or safes, although on an extremely low chance.
Steel sword

The **steel sword** is a powerful weapon, but expensive to make. It can be salvaged for precious ore, but not reliably. It can be crafted on the Assembling table as a level 4 recipe, though it is simpler to buy. This item has a legendary version called Oathkeeper Replica.

You can buy it from Sekou Iwume in Lakeview for 6 .

## Locations

Occasionally found in containers or from infecteds, but more commonly from secret passage chests or Peruvians.
Shelton Jr.

**Shelton Jr.** is a side mission character found in Walker River. His father is Trevor Shelton.

As you approach he asks: "Hey, do you have a minute?" I was going back to Lakeview for reinforcements!"

## Location

At the  bike northwest of Lily Chamber's unlit Campfire, near a Green van and the Gun bag.

Find for him **20** fuel then find him at Grand Hotel - west.