Balthazar Willis

# Description

Balthazar Willis, a genial 268-year-old dwarf, stands as a respected presence in Magnolia. With a hearty laugh, a beard of silver and gold cascading down to his chest, and eyes that exude both kindness and wisdom, he embodies the essence of warmth and hospitality.

## Character Information

### Languages

CommonDwarvishRead All (Eyes of the Rune Keeper )

## Appearance

Balthazar possesses the quintessential traits of a dwarf – robust build, hands weathered by years of labor, and a beard that bears testament to his age and experience. His eyes, sparkling with joviality, reflect the stories etched into his soul.

## Personality

Known for his optimism and welcoming demeanor, Balthazar Willis has a heart as vast as his homeland's mountains. His joviality and readiness to share a smile with everyone he meets create an inviting atmosphere. However, a peculiar trait colors his interactions: he often perceives goblins as children, unintentionally treating them with a hint of patronization.

# Biography

## Background

Born and raised in the bustling Ironpeak Citadel City amidst eight siblings, Balthazar Willis departed from the family's blacksmithing legacy at the age of 52. Venturing to Magnolia, he pursued a path as a tavern keeper, aspiring to create a haven for weary travelers and locals alike. Despite facing the challenges of frequent robberies, he persevered, becoming the owner of the Rusty Tankard Tavern at the age of 168.

Balthazar's journey was marred by a wave of crime that plagued his establishment for a century, driving customers away and causing him to become despondent. It was during this trying period, at the age of 259, that an eldritch force recognized his determination. Striking a pact, Balthazar gained warlock abilities, infusing new life into the Rusty Tankard Tavern. With the help of a young human girl named Madoka, he revitalized the tavern, turning it into a bustling hub.

Together with Madoka, Balthazar invested their efforts and resources into a complete renovation of the Rusty Tankard Tavern. Their hard work paid off as the tavern became more prosperous than ever. To express his gratitude to the heroes of the Astrea Kingdom, he constructed a keep on the tavern's top floor, offering it as a sanctuary in the year 904 of the Okolo Era.

# Relationships

## Madoka

Madoka, a 17 year old human girl who is a sorcerer, has a strong relationship with Balthazar. Balthazar first met Madoka while he was out on the streets collecting groceries and Madoka was getting bullied by a few mages from the college of magic. After stepping in, Madoka and Balthazar became friends and he offered her a place to stay at the Rusty Tankard Tavern for free and for as long as she wants. In the year 904 Okolo Era, Madoka and Balthazar found out the tavern was going to be renovated with 12k GP. Ever since then the have been very close and nothing can separate them until Madoka had left and never showed her face ever again.

# Character Information

## Notable Items

* Mace of Terror
* Belt of Dwarven Kind

## Former Items

* Flail +2
* Shotgun

## Abilities

### Proficiencies

* Brewery Supplies
* Smith Tools
* Light Armour
* Simple Weapons

### Feats

* Tough
* Tavern Brawler

### Warlock Abilities

* Pact Boon: Pact of the Talisman
* Arcane Contract - As an action, you can write a contract that binds two parties to specific terms. Both parties must willingly sign the contract. While the contract is active, the involved parties gain a temporary ability or power based on the terms agreed upon. This contract lasts for a duration you specify, and both parties are aware of its remaining duration. You are able to make number of contracts = CHA Modifier
* Binding Mastery - As an action, you can choose one creature you can see within 60 feet of you and attempt to bind it magically. The target must make a Wisdom saving throw against your warlock spell save DC. On a failed save, the creature is magically restrained by invisible ethereal chains for 1 minute. While restrained in this manner, the creature's speed becomes 0, and it cannot teleport or use abilities that would allow it to move between planes. The creature can make a new saving throw at the end of each of its turns, ending the restraint on a success.
* Eldritch Invocation: Eyes of the Rune Keeper
* Eldritch Invocation: Sculptor of Flesh
* Eldritch Invocation: Bond of the Talisman - While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your talisman can do the same thing, using their action to teleport to you. The teleportation can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
* Eldritch Invocation: Whispers of the Grave
* Eldritch Invocation: Protection of the Talisman - When the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
* Eldritch Invocation: Rebuke of the Talisman - When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman’s wearer.