Gundam Mecha Weapons

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**Blash·XB-B-09 Beam Saber (PL 6)**

Standard equipment of most Federation Mobile Suit. Gundam "Alex" has two beam sabers, stored on the backpack. The beam sabers use Minovsky particles held in place by an I-Field to form an effective cutting surface that can slice through nearly any material. The particles for the beam sabers are stored by E-cap in the hilt of the saber, which is recharged from the Gundam's reactor when the saber is returned to its socket. Once activated, beam sabers do not rely on the mobile suit's reactor and can be thrown or discarded as decoys. The beam saber is most often used for close range combat or as an emergency weapon once all other ammunition has been depleted. A beam saber is mounted into a recharge poet on the mecha, the recharge port takes up 2 power slots, and 1 equipment slot if the beam saber is not concealed, and takes up 2 equipment slots if the port is concealed increasing the Spot check TN by +5 to notice it.

**BOWA·Norfolk XBR-L Type-3 Beam Rifle (PL 6)**

The beam rifle is the primary weapon used by the Gundam "Alex". Making use of the Federations E-cap (or "energy capacitor") technology, the rifle uses charged concentrations of Minovsky particles as ammunition. This gives the beam rifle firepower equivalent to that of a battleship's beam cannons. As the Minovsky particles destroy matter on a molecular scale, the beam rifle can penetrate even the thickest armor and destroy its target with a single shot. One weak point of the rifle was its energy limits. The outward appearance of the Gundam "Alex"'s Beam Rifle differs significantly from the original Gundam's but is assumed to have the same damage effect.

**Zero Shield (PL 6)**

Features an anti-beam coating, and its tip can extend to puncture enemy MS armor similar to a real life piledriver. It possesses an aerodynamic shape to reduce air resistance in Neo-Bird Mode. A zero shield grants a +4 bonus to the Mechas Defense Class. The wing shield attaches to the mechas are by locking into socket hard points in the arms that take up 2 Equipment Slots and 1 Power Slot per Arm equipped.

**Wing Shield (PL 6)**

Made of high-strength Gundanium Alloy; it can also be used as a ramming weapon. The shield can be mounted either and/or held with either hand. It can be mounted on its back when not in use. In Bird Mode, it is docked with the buster rifle and mounted on the backpack. A wing shield grants a +4 bonus to the Mechas Defense Class. The wing shield attaches to the mechas are by locking into socket hard points in the arms that take up 2 Equipment Slots and 1 Power Slot per Arm equipped.

**Epyon Shield & Heat Rod (PL 6)**

A small shield mounted on the arm, its surface has been treated with anti-beam coating to provide protection against beam-based attacks. It mounts a heat rod at the bottom. A segmented whip-like chain housed in Epyon's shield. It can be used to trip or entangle opponents, and even cut through mobile suits when heated. A single swipe with this weapon can destroy up to three Leos. Epyon's shield grants a +2 bonus to the Mechas Defense Class. The wing shield attaches to the mechas are by locking into socket hard points in the arms that take up 2 Equipment Slots and 1 Power Slot per Arm equipped.

**Epyon Beam Sword (PL 6)**

The main weapon of the Epyon, it is connected directly to the suit's powerplant as opposed to running on its own internal power source. This allows the length and intensity of the beam blade to be adjusted considerably to damage large objects like the Space Fortress Bulge or heavily armored opponents. The sword takes up 1 Equipment Slots and 4 Power Slot.

**Buster Shield (PL 6)**

In addition to its defensive capabilities, the buster shield can also be used as a close-range combat weapon. A beam blade can be emitted from the buster shield after the physical blades at the front split apart. The shield itself can even be launched towards its target thanks to the thruster at the back. The Buster Shield grants a +3 bonus to the Mechas Defense Class. The buster shield attaches to the mechas are by locking into socket hard points in the arms that take up 2 Equipment Slots and 1 Power Slot per Arm equipped.

**Beam Scythe (PL 6)**

A powerful close combat beam weapon weapon that is able to cleave through any armor. The heat and powerful magnetic field it produces can begin to disintegrate the target even as the beam blade approaches. It is also capable of operating underwater. In the TV version, the beam emitter is flexible and the beam emitted can take on other shape beside that of a scythe blade. Also, the beam scythe is stored in retracted form on the Gundam Deathscythe's rear skirt. In the Katoki Version, the beam emitter is fixed and cannot generate beam blade of other shape. Also, the beam scythe in this version is non-retractable and stored on the backpack.

**Shield & Beam Gatling Gun (PL 6)**

The shield is made of high-strength Gundanium Alloy, and Featuring an anti-beam coating. The Shield adds a formidable defense. Mounted over the left forearm, the Beam Gatling Gun draws power directly from the mechas power systems. When not in use, it can be carried on the back. This weapon can deal serious damage even to Gundanium Alloy due to its beam ammunition. The Shield & Beam Gatling Gun grants a +4 bonus to the Mechas Defense Class. The wing shield attaches to the mechas are by locking into socket hard points in the arms that take up 2 Equipment Slots and 3 Power Slot per Arm equipped.

**Beam Glaive (PL 6)**

This javelin-style weapon is stored on the Shenlong Gundam's back. The beam blade at its tip can pierce its target's weak spots with pinpoint precision. The Katoki version has this weapon replaced with a single-ended beam trident.

**Shenlong Shield (PL 6)**

The simple and compact design of this shield attests to the mobile suit's emphasis on melee combat. It can also be thrown as an offensive weapon. A Shenlong shield grants a +4 bonus to the Mechas Defense Class. The Shenlong shield attaches to the mecha by locking into socket hard points in the arms that take up 2 Equipment Slots and 1 Power Slot per Arm equipped.

**Twin Beam Trident (PL 6)**

In both incarnations of Altron, it wields a Twin Beam Trident. It is an upgrade from Shenlong's beam glaive (TV Version) / single-ended beam trident (Katoki Version) and has more strength and versatility as a weapon

**Sandrock Shield (PL 6)**

Designed with a snake head motif, it features two claws as "fangs", and two shield flashers as "eyes". The shield has an anti beam coating, and the shield flashers can release a blinding flash to confuse enemies. A Shenlong shield grants a +4 bonus to the Mechas Defense Class. The Shenlong shield attaches to the mecha by locking into socket hard points in the arms that take up 2 Equipment Slots and 1 Power Slot per Arm equipped.

• • *(Shield) Blinding Flash:* All characters, creatures, a droids or robots, and vehicles for 300 meters in front of the Gundam Sandrock and fafacing anywhere but away from it must make a fort save TN 18 or be blinded for 4+1d4 rounds.

• • *Cross Crusher:* This arm-mounted crushing weapon is formed by combining the Gundam Sandrock's shield, backpack, and heat shotels. It can capture an enemy mobile suit in between the shotels, and then cuts them in half. Attaching the heat shotels to the shield is a move action each. Attacking with the Cross crucher is a grapple check at a +2 additional bonus and deals damage every round the grapple is maintained.

**Heat Shotel (PL 6)**

These heat-radiating curved blades are the Gundam Sandrock's main weapons, and with them this mighty mobile suit can cut an enemy in half with each hand simultaneously. When required, the heat shotels can also be used as throwing weapons. When not in use, they are mounted on the backpack of the Sandrock. In the Katoki version, the blades are larger and the heat shotels can be connected at their pommels to form a double-bladed weapon. A Heat Shotel is mounted into a recharge poet on the mecha, the recharge port takes up 2 power slots.

**Beam Uzi (PL 6)**

A handheld beam weapon used for mid-range combat. While its shots are weaker than those of standard beam rifles, its rate of fire is much greater. When not in use, the beam machine gun can be stored on the rear waist armor. It is only used by the Katoki version.

**Shield & Double Barrel Beam Gatling Gun (PL 6)**

The addition of an extra barrel proves to increase weight, but it can also cause more destruction to the enemy forces. In the TV version, the Gundam Heavyarms Custom carries one Double Barrel Beam Gatling Gun mounted on its left arm. In the Katoki version, it is redesigned as a handheld weapon, with one held in each hand. The shield is made of high-strength Gundanium Alloy, and Featuring an anti-beam coating. The Shield adds a formidable defense. Mounted over the left forearm, the Beam Gatling Gun draws power directly from the mechas power systems. When not in use, it can be carried on the back. This weapon can deal serious damage even to Gundanium Alloy due to its beam ammunition. The Shield & Double Barrel Beam Gatling Gun grants a +4 bonus to the Mechas Defense Class. The wing shield attaches to the mechas are by locking into socket hard points in the arms that take up 2 Equipment Slots and 3 Power Slot per Arm equipped.

**Buster Shield Mk. II (PL 6)**

An improved version of the original Buster Shield, it has a coffin like motif on the exterior and two thrusters on the back with higher output. The beam blade emitted when the blades at the front split apart is also more powerful. The Buster Shield grants a +3 bonus to the Mechas Defense Class. The wing shield attaches to the mechas are by locking into socket hard points in the arms that take up 2 Equipment Slots and 1 Power Slot per Arm equipped.

**Twin Beam Scythe (PL 6)**

Similar to the original Beam Scythe on the Deathscythe. However, the twin beam scythe features an extra beam emitter as implied by its name, and also a rocket thruster to give it extra momentum in use, effectively quadrupling the power of the original scythe. When not in use, the beam scythe is retracted and stored on a recharge rack on the backskirt.

• • *Twin Beam Scythe Thruster Slash:* The pilot can activate the thruster to double the damage of a single attack made with the Twin Beam Scythe. This attack can only be used 4 times before the thruster in the Twin Beam Scythe must be refueled.

**Dobber Gun (PL 6)**

The Dobber Gun is a heavy cartridge rifle cappable of causing ineradicable damage at long range in a single shot. The rifle was developed to be used with the Leo shoulder mount allowing the mecha to fire it one handed however even without the mount it can be fired Two-handed.

• • *Extra Steady Aim:* A mecha with Leo shoulder mounts using a dobber gun may use it Two-handed to gain a +1 bonus to the Attack Roll.

**Leo Shield (PL 6)**

The Leo shield was developed to be used with the Leo shoulder mount. The Leo Shield grants a +3 bonus to the Mechas Defense Class. The Leo shield mounts 2 beam sabers on the back side of it..

**Tallgeese III Shield & Heat Rod (PL 6)**

The Tallgeese III shield was developed to be used with the Leo shoulder mount. A small shield mounted on the arm, its surface has been treated with anti-beam coating to provide protection against beam-based attacks. It mounts a heat rod at the bottom. A segmented whip-like chain housed in Tallgeese III's shield. It can be used to trip or entangle opponents, and even cut through mobile suits when heated. A single swipe with this weapon can destroy up to three Leos. Tallgeese III's shield grants a +4 bonus to the Mechas Defense Class. The Tallgeese III shield mounts 2 beam sabers on the back side of it..

**Crash Shield (PL 6)**

A weapon that allows the Mercurius to block and attack almost simultaneously, it is a shield that is integrated with a powerful beam saber, enabling it to engage in close combat when required. The Crash Shield grants a +2 bonus to the Mechas Defense Class.

**Beam Pistol (PL 6)**

A ranged beam weapon that gives the Mercurius a short-to-mid ranged firepower. It possesses less power than the standard beam rifle, but because of its small size, it is ideal for the close combat role of the Mercurius.

**Vayeate Beam Cannon (PL 6)**

A powerful Beam Cannon that was designed to give a devastating blow to its enemies, almost as effective as the buster rifle of the XXXG-01W Wing Gundam. It has an almost infinite "ammunition" charge due to the large energy collector mounted to back of the Vayeate. It is one of the few weapons powerful enough to melt through Gundanium Alloy.

• • *Beam Generator:* Due to the ineradicable power requirements of the Vayeate Beam Cannon a spacial generator / capacitor is needed to power the weapon.

**H&L-SB25K/280mmA-P Zaku Bazooka (PL 6)**

The 280mm Zaku Bazooka is another standard weapon that could be equipped to a Zaku type mobile suit. The bazooka fired explosive rounds that were quite effective against the armor of Earth Federation mobile suits and battleships. However the bazooka could only be loaded with a single round at a time, thus it had to be used carefully. The bazooka was front loaded which is difficult to do while a mobile suit is changing vectors. The bazooka could be stored on the rear waist armor while spare ammunition could be stored on the side hip armor.

**ZMP-50D 120mm Machine Gun (PL 6)**

The 120mm machine gun is a standard weapon for Zaku-type mobile suits. It is a shell firing gun that does not require energy to be used; however, its effectiveness against heavy armor is very limited. The ZMP-50D used a 100-round drum magazine. "ZMP" stands for "Zaku Machine Pistol".

**M-120A1 120mm Machine Gun (PL 6)**

Also referred to as a "rifle" by Zeon soldiers, Zeonic was contracted to develop this weapon. Its internal development code is "ZMC38III". It can switch modes between single-fire and automatic fire. Its low penetration power became evident with the appearance of Federation MS.

**Heat Hawk Type-5 (PL 6)**

An axe-shaped close combat weapon, it uses a super-heated blade to cut through the armor of enemy MS or vehicles. The thermal energy is generated by the power output of the Zaku II's thermonuclear reactor and relayed through the MS' hands.

**Gouf Shield (PL 6)**

An optionally fixed armament of the Gouf was a shield attached to the left arm, which stored its handheld melee weapon, the heat sword. The Gouf Shield grants a +2 bonus to the Mechas Defense Class.

**Heat Sword Type-βIV (PL 6)**

A melee weapon originally developed for the Gouf series. Like the Zaku's heat tomahawk, the heat sword has a blade that is heated to high temperatures in order to increase its cutting capacity. The heat sword however has a longer reach and hence a greater range of attack than the heat tomahawk. Initially, the weapon's blade is made of a polymer compound that has undergone a shape memory treatment, and thus is stored inside the weapon's grip when not in use and upon heating, will expand out of the grip and took on the shape of the heat sword's blade. This polymer compound was later replaced by easier to produce ceramic materials. The heat sword is sometimes referred to as heat saber.

**Type-78 Beam Sabers (PL 6)**

The Gundam was the first mobile suit to ever use a beam-oriented weapon in melee combat. The sabers are stored on the backpack, and can transform from saber to the "Gundam Javelin," a large pole with a three pronged beam at the end. The beam sabers use Minovsky particles held in place by an I-Field to form an effective cutting surface that can slice through nearly any material. The particles for the beam sabers are stored by E-cap in the hilt of the saber, which is recharged from the Gundam's reactor when the saber is returned to its socket. Once activated, beam sabers do not rely on the mobile suit's reactor and can be thrown or discarded as decoys. The beam saber is most often used for close range combat or as an emergency weapon once all other ammunition has been depleted. One can be used as a reserve weapon, or both can be used simultaneously in a twin sword fashion.

he beam javelin is an alternative to the beam saber, it has a higher output than the standard beam saber, and the beam's shape allows for a greater amount of armor penetration ability. The long reach of the weapon gives the RX-78-2 a considerable advantage in close quarters combat.

**BAUVA\*XBR-M-79-07G Beam Rifle (PL 6)**

A revolutionary weapon for it's time, the beam rifle is the primary weapon used by the Gundam. Making use of the Federations E-cap (or "energy capacitor") technology, the rifle uses charged concentrations of Minovsky particles as ammunition. This gives the beam rifle firepower equivalent to that of a battleship's beam cannons. As the Minovsky particles destroy matter on a molecular scale, the beam rifle can penetrate even the thickest armor and destroy its target with a single shot. One weak point of the rifle was its energy limits. The rifle could only be fired 16 times before depleting its energy and becoming useless.

**BLASH\*XHB-L-03/N-STD Hyper Bazooka (PL 6)**

Technically a large rocket launcher it could fire several 380mm missiles to attack targets at long range. No mass-production MS's armor is able to stop this weapon. While very powerful, it has a slow rate of fire and a fairly little amount of ammunition. Most often used to take out slow, heavily armored targets.

**RX\*M-Sh-008/S-01025 Shield (PL 6)**

Hand-carried, forearm-mounted or stored on the Gundam's backpack, the shield is a simple defense used to block most incoming ballistic and explosive projectiles. Also used to great effect in close quarters battle with enemy mobile suits. Has a view port than can be sealed off with an internal blast plate. The shield is also used to deflect heat away from the mobile suit when undergoing atmospheric re-entry. The Shield grants a +6 bonus to the Mechas Defense Class. The wing shield attaches to the mechas are by locking into socket hard points in the arms that take up 2 Equipment Slots and 1 Power Slot per Arm equipped.

**Beam Musket (PL 6)**

Designed special by the OZ engineering corp for the OZ Prize Stardust Knights. The weapon is a high power medium range beam rifle stylized after the look of classical 16th century musket weapons.

**Beam Rapier (PL 6)**

Designed special by the OZ engineering corp for the OZ Prize Stardust Knights. The weapon is a narrow blade beam saber designed to function like a rapier or dueling with a more concentrated cutting power rather than a traditional sword.

**Beam Lance (PL 6)**

Designed special by the OZ engineering corp for the OZ Prize Stardust Knights. The weapon is in essence a beam saber mounted in a large midevil lance.

**Aries Light Machine Gun (PL 6)**

Designed as a light armament for the Aries Mobile Suid developed by the Earth Alliance Military. The rifle was effective and utilitarian.

**Taurus Beam Rifle (PL 6)**

The beam rifle designed for Oz’s Taurus mobile suit was a rather sensible composite of over 15 years ob beam weapon technological advancement, built to be a compact powerful and reliable weapon for the mobile suit.

**Twin Buster Rifle (PL 7)**

Wing Zero's primary armament is its twin buster rifle, a weapon capable of destroying objects several miles in size, including an entire space colony. When separated into two individual buster rifles, they could destroy entire waves of targets. The rifle could also be attached to the suit's shield. It possesses power several times greater than that of the Wing Gundam's buster rifle, which already had a formidable power output. However, while the Wing Gundam's buster rifle was limited to three shots per use before needing to be recharged, Wing Zero's twin buster rifle was capable of being fired multiple times in a single battle as it was powered by the Gundam's reactor instead of expendable energy packs. The Endless Waltz version's twin buster rifle is longer and features a more elaborate design, though functionally behaves the same way.

**Buster Rifle (PL 7)**

Wing Gundam's signature weapon, which can fire either a narrow beam akin to that of a beam rifle or a huge beam cannon-like blast that is capable of destroying multiple enemies in one shot. Its energy supply allows only three shots in the latter mode. The rifle can be reloaded with spare energy cartridges through a break-action similar to a double-barrel shotgun.

**Mega Beam Cannon (PL 7)**

The strongest weapon of the Tallgeese III is its mega beam cannon, which replaces the old dobber gun used on the previous two models. It has two modes; a compact configuration which functions like a beam rifle, and a beam cannon mode where the barrel splits open and extends. The beam cannon mode is among the most powerful mobile suit beam cannons and nearly as powerful as the twin buster rifle of the Wing Zero. Its raw strength was displayed when one shot was enough to destroy the asteroid base MO-III. The rifle was developed to be used with the Leo shoulder mount and cannot operate without being connected.

• • *Mega Cannon (Special):* Charging the Mega cannon mode to fire requires 3 rounds or 18 seconds to fire.