Changelog

This page contains the changelog of the mod, and will contain the details of every update.

**v0.5.0.11 released 10/17/2023**

* Fixed a bug where the Heavy Armor had some old code left over that'd end the Imperial event when it was killed, from when it was the end miniboss

**v0.5.0.9 released 10/18/2023**

* Small fix for Mod Calls, which are now live
* Read here how to use the Elemental and Type systems in your mod, or an add-on mod: https://ffdistantmemories.fandom.com/wiki/Mod\_Integrations

**v0.5.0.8 released 10/17/2023**

* Fixed tooltip / name for Black Mage's Leggings, and Gugnir's Tip
* Set up Mod Calls for mod interaction, will put out wiki article on this shortly

**v0.5.0.6 released 10/16/2023**

* Grenades now spawn after Phantom Train is defeated
* Lowered some enemy projectile damage numbers so Master mode enemies don't 1 shot you the moment you start the game
* Added an alt recipe for Bomb Core and Grenade Core

**v0.5.0.5 released 10/15/2023**

* Lowered damage from Elemental enemies
* Made Elementals only spawn after Ultros is defeated
* Added recipes for Gunblades that had been left out
* Added Kingdom Hearts clothing book to Traveling shop NPC, at a 1/3 chance of being sold
* Added FFMQ clothing book to Shopkeep NPC, always sold
* Removed some recipes for dummied out items mistakenly left in
* Fixed bestiary bug where the enemy graphics did not display

**v0.5 - 10/12/2023**

EXP System

* Players will earn exp for every enemy and boss they defeat.  The EXP earned is based on their max HP.
* Defeating a boss for the first time awards a large amount of bonus EXP as well.
* The EXP bar and level up effect can both be toggled off.

Elemental System

* Fixes and tweaks to the damage calcs

Enemy Types

* Enemies can now be one of several types.  These are: Beast, undead, flying, dragon, fiend, humanoid, machine, plant, flan, giant, aquatic, magical, insect, goblin
* Scan will show what type they are
* Some equipment will deal more damage / reduce damage from specific types

Item Tag system

* Added icons to visually show what weapons belong to what weapon type. Ex: Broadsword, Axe, Katana, Flail, etc
* This is just a visual change, so you can be sure of what effects work with what weapons

Character skills and stats:

* Every character outfit will now give stats when equipped as a set
* These stats increase as you level up
* There is a hotkey for Active character skills, default is C.  Passive skills always take effect without the hotkey
* The following characters have skills:
* FF1 - Warrior of Light: Passive skill - all non-elemental Broadswords will deal Holy damage
* FF2 - Firion: Passive skill - +5% speed with Broadswords, +5% crit with Shortswords, +5% damage with Spears
* FF3 - Luneth: Passive skill - +15% damage with Broadswords, -15% damage with all other weapons
* FF4 - Cid: Active skill - Scan, costs no MP to use.  Passive skill - deals extra damage to all Machine type enemies
* FF4 - Dark Cecil: Active skill - Darkness. Fires 3 waves of dark energy, damage based on equipped weapon, extra dmg with Broadswords. Drains 8% of your own HP.
* FF4 - Kain: Active skill - Dragoon Dive. Dive down and bounce off of an enemy. Deals extra damage if holding a Spear.
* FF4 - Rosa: Active skill - Aim. Grants a buff, next ranged attack has a 100% crit rate.
* FF4 - Rydia: Passive skill - Reduced cooldown for all Espers and Eidolons (approx 30%)
* FF6 - Celes: Active skill - Runic - Absorb one magic attack and regain Mana
* FF6 - Cyan: Active skill - Bushido - Press hotkey to bring up the charge bar. Press again to use the specific attack. More attacks unlocked as you level
* FF6 - Edgar: Active skill - Buff that gives +20% atk speed for all Tools, Autocrossbow gains a chance to not consume ammo
* FF6 - Sabin: Active skill - Buff that gives +20% atk and +20 crit for Blitz skills
* FF6 - Setzer: Active skill - Slots. Random effect based on the outcome of the slots
* FF6 - Terra: Active skill - Morph. Morph into Esper Terra, duration based on max Mana. Gain 20% boost to Magic and Summon dmg, and movement buffs
* FF6 - Umaro: Passive skill - Resistant to Ice damage
* FF6 - Imperial Soldier, Cadet, Corporal, Sergeant: Passive skill - Deal extra damage with all of the Magitek Armor's attacks
* FF6 - Banon: Active skill - Health. Heal yourself and any nearby ally for a small amount
* FF6 - Vargas: Active skill - Give all Blitz skills a 100% crit rate in exchange for losing half of your current health
* FFMQ - Benjamin: Active skill - Dragon claw, a grapping hook that can also harm enemies.  Only has a cooldown if it strikes an enemy
* FFMQ - Kaeli: Active skill - Giant's axe.  Can attack enemies, can also fell a tree instantly
* FFMQ - Phoebe: Passive skill - Cat's Claw. Can slowly slide down walls, this stacks with climbing claws and spike shoes
* FFMQ - Reuben: Passive skill - Resistant to Fire damage, deal +10% more damage with Flails

Items:

* 12 new types of arrows have been added, all obtained by crafting
* For Blitz, AirBlade and BumRush have been added, unlocked through leveling
* Bushido has moved to character skills rather than items
* For Tools, AirAnchor and Debilitator have been added, unlocked through leveling
* Many new character outfits have been added, totaling 80
* Esper Terra is no longer a separate outfit, but a transformation effect for Terra
* Added Green Cherry, Tent, and Warp Stone
* Added Bomb, Grenade, and Moogle summon weapons
* Added Phoenix, Palidor, and Odin summons
* Added level 1 and 2 spells for all elements. (Stone, Dia, Wind, etc). Obtained through crafting or drops
* Added several new weapons as loot from bosses
* Added several new accessories as enemy drops
* All Chocobo mounts except Gold are now obtainable in Pre-HM
* Added a set of paintings obtained from the Traveling Merchant. He sells 1 random one at a time
* Added relics and trophies for each boss
* Added 1 new type of chest

NPCs:

* Added Odin and Typhon bosses
* Ultros, Shiva, Ifrit, Phantom Train have all had their AIs redone
* Ramuh has had several attacks tweaked to make it more fair
* Animations added to several bosses
* Added Imperial Air Force event
* Added several types of Chocobo critter that can be caught with a net, and used as pets
* Changed some shop contents to be unlocked based on level rather than a boss fight
* Tweaked health values of existing NPCs
* Added the following enemies:
	+ Moogle Slime
	+ Sand Ray
	+ Earth Guard
	+ Trilobiter
	+ Elementals (1 per element, 9 total)
	+ Ghost
	+ Heavy Armor
	+ SpitFire
	+ Bomb
	+ Grenade
	+ Mind Flayer

Misc:

* Added several new music tracks
* Added dozens of new SFX

**v0.4.2.4 - 1/24/2023**

* Fixed the NPC happiness chat not showing
* Tweaked the Crasshopper so it is less annoying
* Added gores for the Leafer enemies, and Crasshopper
* Removed the Narshe Guard from spawning, and rather added a 2nd shop to the Imperial Defector.  The Imperial now sells both weapons and skills, 1 shop for each.  If you have the Narshe Guard in your town, he'll still stay there till he dies, he just won't respawn.

**v0.4.2.3 - 1/20/2023**

* Added in 4 Spellblade abilities - Fire, Ice, Bolt, and Poison.  They can be crafted from a basic spell, plus a book from the dungeon.  Example: Fire spell + book, or Blizzard spell + book.
* Spellblades work by adding an additional hit when you whack something with a melee weapon.  The additional hit gains bonus damage from your Magic damage, and counts as a specific element.  So Melee + Magic hybrid armor will work really well.
* The other element spellblades will be added in as I add basic elemental spells for the other elements.
* Added Mystic Knight costume
* Added Yshtola costume and FF14 clothing catalog item, sold by the clothing merchant
* Added in Crasshopper enemy, which spawns on the surface, only after either EoC or Ultros have been beaten
* Crasshopper drops Berserk spell, which lowers your own DEF in exchange for raising Melee, Throwing, and Bushido stats.
* Additional multiplayer fixes for Fat Chocobo and Phantom Train, to better prevent desyncing when they jump / teleport / choose actions
* Fixed a bug for Phantom Train in multiplayer where the Evil Toot would spawn near the player, as the server didn't have the right data passed to it
* Edited Gauntlet recipe to make it more obtainable early on

**v0.4.2.1 - 1/17/2023**

* More multiplayer fixes
* Fixed spells such as Blizzara which did not properly display in multiplayer
* Fixed spells like Fire and Thundara which would duplicate when cast in multiplayer
* Fixed scan spell in Multiplayer correctly showing weakness / resistance

**v0.4.2.0 - 1/16/2023**

* Rewrote the Imperial Invasion event completely so as not to use Vanilla's code. Much more stable for multiplayer now.
* Tweaked the Ramuh fight so that he properly drops a bag in multiplayer mode.
* Tweaked the Leafer / Rhobite AI so that they do not spawn in towns.
* Several other multiplayer fixes, preventing some projectiles from duplicating themselves
* Aura bolt is now a huge laser instead of a single bolt you fire

**v0.4.1.2 - 1/12/2023**

* Started rewriting parts of the invasion event
* Added stats to costumes for: Dark Cecil, Rydia, Edge, Lightning
* Fixed the Leafer death sound so it's not a zombie anymore
* The wooden signs all hang off of solid blocks now instead of hanging on a wall.

**v0.4.1.1 - 1/11/2023**

* Published the elemental system! It's now live. It assigns elements to a majority of both vanilla and mod NPCs, weapons, projectiles, armor sets, etc. The scan spell is also added and sold by Cid. The system can be toggled on / off in game, in the Mod Config menu. There's also a small in game explanation of the system sold by the Merchant NPC.
* Changed the merchant name to Shopkeep so it's not so confusing for the moment.
* Added a simple animation for Phantom Train.
* Added 3 new common mobs, the Leafer and variants of it. They'll spawn in the overworld forest / desert.
* Fix to the Red Mage leg sprites
* Added the mod's first music! You can buy the music box from the Shopkeep.
* Added light effects to several spells

**v0.4.0.7 - 1/8/2023**

* Minor change to the invasion event logic, fixed yet another bug with it

**v0.4.0.5 - 1/6/2023**

* Minor tweaks to the availability of items in the shops, to make them available sooner. For example, Fire, Blizzard and Thunder are available as soon as Cid shows up now. Dice are available after BoC or Eater of Worlds, as opposed to being after Skeletron.
* Background work setting up the majority of the elemental system. Added scan spell.

**v0.4.0.4 - 12/29/2022**

* Tweaked the Player Costume for Thief and White Mage, so your character hair partially shows when hearing the hood / head piece.
* Added Fixed Dice to the Narshe Guard NPC, sold in hard mode.
* Added Palidor esper to Cid, sold in hard mode. Palidor grants a unique buff. It greatly increases jump height, and also allows double tapping up or to either side to dash in that direction, and that can be repeated the moment the 1st dash ends.
* Added costume: FF7 - Sephiroth
* Added costume: FF7 - Angeal
* Added costume: FF7 - Zack
* Added costume: Player outfit - Alchemist from FF Tactics

**v0.4.0.3 - 12/29/2022**

* Made some tweaks to the Imperial Invasion event to make it more stable.
* Increased spawn rate for the event

**v0.4.0.2 - 12/29/2022**

* Updated the Player Costume outfits to hide the shoulder. The warrior outfit will also show your hair now.
* Tweaked the Imperial Invasion event so boss music plays.
* Fixed an issue of the text announcing the event sometimes not appearing in Multiplayer.

**v0.4.0.1 - 12/24/2022**

* Accidentally made the player costumes hide the player body when they are supposed to show it. This is fixed.

**v0.4 - 12/23/2022**

* Fat Chocobo is now animated, and now has teleport when he can't reach the player
* Ifrit esper summon changed, now does a dash attack with a fire trail, and an explosion
* Ramuh esper summon changed, increased the amount of bolts fired and changed the pattern
* Removed Regal Cutlass
* Damage numbers for several weapons tweaked
* Better Mythril Spear sprite
* 9 Player Costumes, as well as Snow and Faris costumes added
* Ultros drops tentacle sword at a 100% rate, ensuring he won't have an empty Treasure Bag

**v0.3.9.1 - 12/20/2022**

* Fixed a bug where the Phantom Train was getting stuck in blocks and not really doing much after getting Suplex'd
* Fixed a bug with multiplayer where the Invasion event wouldn't start, wouldn't spawn Sky Armor, and would loop endlessly sometimes

**v0.3.8 - 12/19/2022**

* Fixed the Phantom Train treasure bag dropping the wrong set of items
* Tweaked teleportation for Ultros and Carbuncle, so they don't get too close to the player
* Tweaked Fire spell so it can be used on platforms. Counts for Ifrit's attack too
* Fat Chocobo can now stop on platforms / go through platforms based on the player's location

**v0.3.7 - 12/18/2022**

* Fixed a bug where Ifrit and Shiva would constantly heal themselves, after being healed by a reflected projectile

**v0.3.6 - 12/18/2022**

* Removed some testing values I left in. This is what happens when I am up at 4am lol.

**v0.3.5 - 12/18/2022**

* Fixed the Merchant not selling the Gysahl Greens to buy a Chocobo Mount
* Fixed the Chocobow not having any sound effects
* Tweaked Reflect as some high velocity projectiles would still hit you
* If Ultros grabs you with his tentacle, it rapidly slows down so as not to get too far from the boss
* Ifrit should no longer randomly vanish during his fight
* Imperial Army event tweaked to lower spawn time, also fixed a bug where the event wasn't considered over when you kill SkyArmor
* Fixed the item name of Magitek Scrap, shows properly now
* Tweaked Bushido - Dragon as it was really OP, also it properly restores mana now.