Beth

**Beth** is a Glass Walker.

## Biography

Nothing screws up a perfectly planned burglary like old-fashioned going psycho and turning into a raging wall of muscle and fur. You'd spent your childhood years in an abusive family and your teenage years out of your home as often as possible. You didn't want that to mean living on the street, and theft seemed a hell of a lot more attractive then prostitution. So you started stealing things.

From pockets, or supermarkets. Or from homes. Or from rich people's homes. You slipped up now and then, and had to run like hell every once in a while, but the police never got you and you slowly became convinced they never would. You were unstoppable, and it started being less a means of making money, and became a challenge.

So needless to say, you were more than slightly angry when you were caught carrying out a big gold something, which certainly looked expensive enough. It was enough to set you off, and once the Rage lifted and you looked around at the corpses, you were reduced to tears. When a bunch of monsters came in and dragged you out of there, you barely even responded.

But somehow, that invincibility belief stayed intact. You were shaken enough to listen and accept the incredible things you were told and strong enough to bounce back and help out covering your own tracks.

It was impressive display by everyone's account, including a soft-spoken woman that suggested your impressive talents of intrusion could be made even better, and put to other uses. They also promised acceptance, friendship and even the family you never had, which is what sold you. Soon, you'd stopped taking VCRs and started taking surveillance photos.

In short, you're a spy, armed with video recording gear, your own wits and perfect stealth. But you're not just a sneaky shadow, your new friends knew better than to train you in only one area. You're also adept at going undercover and gaining information whilst hidden in plain sight. Whatever needs to be known, you'll learn it, and tell the right people.

A childhood of physical and emotional abuse has given you a certain fatalistic bent about your own safety, hey, if you’re going to die, it'll happen no matter what. Be more than brave; be downright foolhardy and go to absurd lengths to complete a mission. But when you're not out in the field, you change completely and show devotion to your pack, Garou and Kinfolk alike, which endears you to a lot of people. These are your family. You love them.

**Equipment:** Binoculars, ropes, night vision goggles, infrared scanners, and the all-important camera

## Stats

**Breed:** Homid

**Auspice:** Ragabash

**Camp:** Dies Ultimae

**Physical:** Strength 2, Dexterity 3, Stamina 3

**Social:** Charisma 2, Manipulation 3, Apperance 3

**Mental:** Perception: 4, Intelligence 2, Wits 4

**Talents:** Alertness (Details) 4, Athletics 3, Dodge 3, Empathy 1, Primal Urge 1, Streetwise 1

**Skills:** Etiquette 1, Firearms 2, Melee 1, Stealth (Urban) 4

**Knowledges:** Investigation 3, Linguistics 1, Politics 1

**Backgrounds:** Contacts 2, Resources 2, Totem 1

**Gifts:** Persuasion, Blur of the Milky Eye, Skyscraper Vision

**Rage:** 2

**Gnosis:** 1

**Willpower** 3

**Tribal Weakness:** CANNOT REGAIN GNOSIS IN THE WILDERNESS