Hoodie

*"This could be the end of the world. The fate of the world rests in my hands, Hoodie the Mage!"*
―Hoodie (Episode 26)
**Hoodie the Mage**, also known as **Hoodie the Magnificent** (Episode 11), is a main character in *Tale of Kingdoms* and *Legend of Hoodie*. The latter story follows him on his journey to become the greatest wizard of Ars Magica, defeat the Dark Mages, and restore peace to the realm. He became a Light Mage, like his parents before him.

He served King Punchwood quite well over the years, and has been on many dangerous missions with him. He played an important part in the Reficul War, proving his loyalty and worth to the king, quickly becoming his friend. He was rewarded for his outstanding service to the Kingdom of Punchwood, and is now serving as his royal mage and advisor, also being a part-time teacher in his spare time at the Mage Hall.

Hoodie chose King Punchwood as the champion to stop Nancy and her boss, the true Dark Lord of Gandalf the Grey's realm, Middle-earth.

## Biography

### 2013

#### Wizard's First Day/The Beginning

*"I have always heard that a mage's life is tough in the beginning. But things will get better, right?"*
―Hoodie
In episode 1, Hoodie begins telling the story of how he became a mage. He grew up in Ars Magica, once a peaceful and magical realm. Hoodie was just a boy during the Mage Wars, but his parents fought on the side of light. The war raged for many years, devastating the lands and its people. In the end, the Dark Mages were victorious. Hoodie and his mother sought refuge deep underground, but eventually they were discovered by a group of Dark Mages. His mother cast a powerful teleportation spell, sending Hoodie far away. He found himself near a village, Pine Grove Valley, and was taken in by the villagers.

As a kid, he used to run around Pine Grove Valley, play in the nearby pond and climb the hills to look around for hidden Mage Towers, although he blamed Henry for giving him a sheltered life (Episode 1). He wished he had spent more time outside (Episode 2). One of his chores was helping with the farms (Episode 5), and he also worked in a pet shop (Episode 19). When he was a kid, Hoodie was also bullied by a witch (Episode 26). In Pine Grove Valley school, he learned how to construct a platform to fight Endermen in the combat class (Episode 27). He also had Nether studies, where he learned that Nether wart is usually located by the stairs in a Nether fortress and a portal building class (Episodes 28 and 34). When he was a kid, he loved seafood, particularly salty blue crab (Episode 33). He also received a lecture on how to use a magic fabricator in his workshop with Henry (Episode 43). When he was a teenager, he found a skull out in the woods (Episode 44).

Years later, Hoodie said goodbye to embark on a journey to embrace his destiny and become the most powerful wizard in all the lands to restore peace and prosperity. He left the village and his master Henry, the Hedge-Wizard, to gather materials. Hoodie soon found a Light Mage tower, but found shelter for the night before he went to investigate it.

#### Arcane Power-Up!

In episode 2, Hoodie left his shelter and went to the mage's tower. Searching for relics, he found the spell True Sight. Hoodie decided to live there, and proceeded to make runes, gathering ingredients and briefly visiting the village. After he acquired the necessary materials, he crafted more runes, as well as the arcane empowerment table. He then learned True Sight, and returned to the tower.

#### Playing with Firebolt

*"Great balls of fire!"*
―Hoodie (Episode 3)
In episode 3, Hoodie's story was interrupted by King Punchwood, but then he continued to narrate his fable. He had a rat for breakfast, and prepared to craft an inscription table for spells. Hoodie then remembered that he received a message from Henry, requesting his presence because he had urgent news. He returned to Pine Grove Valley, where Henry told him that his parents lived in the mage tower he was residing in, and that there was something hidden beneath the tower. Henry also hinted at being unsupportive of his endeavors.

Hoodie was shocked by this news, and returned to his new home. He began digging up his basement, and halfway through he went back upstairs to craft his inscription table, while thinking about Henry's lack of faith in him. He was full of joy after he made the table, and he decided to place it downstairs. He then learned the spell Firebolt, and went outside to test it, where he killed two chickens by cooking them, as well as a pig.

He then went outside to use it on a werewolf, but accidentally lured him into the tower. As he fired at the werewolf, a fire-resistant witch got inside, so he killed her with a sword. However, she still poisoned him, so Hoodie decided to sleep it off. The next morning, Hoodie decided to finish digging up his basement, but not before spending some time securing his tower. After digging some more, with his hands bloody and raw and blistered, he found his parents' hidden library. Afterwards, he organized his resources.

#### Hidden Heirlooms

*"I mean, if I'm gonna be a wizard... you gotta take risks, right?"*
―Hoodie (Episode 4)
In episode 4, Hoodie finished unearthing his parents' library filled with arcane knowledge. He continued to dig through the rest of the basement, finding the spell Earth Shift Down among other things, as well as their brewing stand and cauldron in the laboratory. In the library, Hoodie found books such as *Witches for Dummies*, *101 Recipes for Rat*, *War and Peace*, and *I Was a Teenage Werewolf*. He also made the crafting guide.

Hoodie went to Pine Grove Valley to get wool for his Mage Armor, and returned home after shearing sheep to craft his apprentice armor. Before organizing his materials, Hoodie decided to go to a nearby dungeon for loot. He returned home with the loot, and organized his home. He then slept through the night.

#### Baby Pet Scorpion

*"Hey, leave them alone! They are under my protection! I am Hoodie the mage, and you are now dead."*
―Hoodie (Episode 5)
In episode 5, after sleeping through the night, Hoodie went outside and killed a scorpion, adopting one as a pet: Artie. He brought him downstairs, and found *How to Care for Your Pet Scorpion* in his parents' library.

Hoodie then went above ground to breed sheep and lead them to Pine Grove Valley, away from the wolves, only to discover that the village already had some sheep (much to his delight).

After he secured the sheep, Hoodie returned to the tower to organize his resources once more and craft the rest of his armor. After eating some rat, he realized how big Artie had grown in the short span of time he was gone.

Some time later, after doing his chores, Hoodie figured out how to feed and heal Artie: with rats. After he fed him, he made a spruce desk and placed it in his room. Hoodie decided to visit Pine Grove Valley to reinforce their home security. He spent the night in the library when a werewolf appeared.

#### Pet Dolphin River Rage

*"Hoodie the Mage is on the job, after all, and I will locate your missing wizard."*
―Hoodie (Episode 6)
In episode 6, Hoodie gathered the villagers after hearing that Henry had gone missing. He ordered them to stay inside until he returned with Henry. After establishing a fence, he returned to his tower and prepared for his journey to locate Henry. Before he left, however, he decided to learn True Sight. To do this, he needed to gather materials. In the process, he adopted a dolphin, "Ms Finn." He connected two rivers to allow her to swim to Pine Grove Valley, but he lost her and later found her down the river.

On the way to bring her to Pine Grove Valley, Hoodie's mana was drained and he had to fend off a wolf with his iron sword, among other creatures. Victorious, he brought Ms Finn to his pond and returned to his tower.

#### Hermit Hut

In episode 7, it was raining the next morning. He decided to do some chores around the tower, debating to go underground for minerals. He crafted a shelf and placed it in his basement, and settled on going underground.

He made some Lesser Mana Potions, and journeyed underground and stocked up on resources. Before returning to his tower, he noticed vinteum ore in a ravine among the abundance of iron. In his basement, he smelted his newly gathered iron and organized his resources once more.

Later, he finally set out on his first quest, during which he found a hidden grotto as well as another village, albeit overgrown with foliage. When he reached the top of their church, he spotted a desert in the distance, which he made his way towards. He found a hermit hut, which had the spell Meteor Jump. He decided to spend the night there when it started raining. He went out to the desert to gather some cacti for runes, but he ran into several monsters, prompting him to return to the hut.

#### Summon Rift

*"Ah, music to my ears. The sun has risen, the birds are singing and chirping, all the friendly animals are out frolicking under the sun. What a difference the day makes. As the sun chases away all the bad things... and they scuttle back underground, waiting in the dark depths for the sun to drop once again... to terrorize the lands, waiting for a hero. Perhaps a mage, to cleanse the land and return peace to the..."*
―Hoodie (Episode 8)
In episode 8, Hoodie awoke the next morning to gaze upon the animals around the tower. He had read the books in the hut, and realized that the owner was a Mage of Light. As he left the hut to gather leather from cows, he came across a maze. As he attempted to enter, he realized it was a magical building because he could not get in through conventional means. This reminded him of his reading about illusionary walls.

Hoodie left the magical maze, deciding not to solve it until he has learned True Sight. He returned to his village, passing through Jungle Town in the process. On his journey back, he remembered his mother telling him to seek the Archmage's Tower to find the answers to questions he was yet to know. He helped some villagers, and killed a silver skeleton, as well.

When he returned to his tower, he organized himself and made the preparations to create new spells. He created True Sight and Summon Rift, and he tested the latter outside. Afterwards, he went to see if Henry had returned to Pine Grove Valley, but he had not. Though this was a disappointment, he was ready to keep searching for his friend.

#### New Spellbook!

In episode 9, Hoodie showed Artie his new rune shelves. He intended to go gather more materials for spells, and he left Artie in the basement, but not before creating a spell book. He went to see if Henry returned to Pine Grove Valley before heading underground; he had still not returned. While underground, he mined the vinteum ore he saw days prior.

As he dug, Hoodie came across an abandoned Dwarven mineshaft (as they were all killed during the underground Goblin wars). As he approached it, he defeated several silver skeletons. He also found a dungeon, some more ores, and then returned to the tower.

Back at his tower, he began smelting the vinteum ore he had gathered.

#### Mysterious Magical Maze

In episode 10, Hoodie was reading more of *How to Care for Your Pet Scorpion*, and he learned how to ride Artie on page 87. The next morning, he told Artie that he would take him out for some fresh air. Before this, however, he learned the spell Dig. As he tested it in his basement, he discovered his parents' second hidden archive, finding the spell Healing Beam. After he went back upstairs, he noticed that Artie had mysteriously died by accident.

He made a case for a music disc he found, but he then decided to commemorate Artie by framing his scorpion sting. Hoodie then made more mana potions, and went to bed before setting out.

The next morning, Hoodie returned to the mysterious magical maze he saw in the desert. In the maze, he found the spells Night Vision, Channel Essence, Talons of the Wind, and some books. He then decided to stay the night at the hermit hut.

#### Cave Ogre SMASH!

In episode 11, Hoodie saw a scorpion that reminded him of Artie outside the hermit hut. Nearby, he found a ravine going deep underground. As he explored it, he found more of the Dwarven mineshafts. However, this was soon disrupted when a cave ogre began smashing the walls and the ground, forcing Hoodie to retreat with his Dig spell.

He struggled to face him in battle, so he relied on his ingenuity to defeat it. He successfully lured the cave ogre into a river of lava. However, he still had to defeat another one. As he fought his way out from underground, he contemplated the need for more offensive spells.

Hoodie soon found the way he came in, but before he left, he adopted a new pet scorpion: Artie Jr. He had difficulty bringing him above ground, so he kept him in a temporary cage until he could feed him. He also found another dungeon and some lapis lazuli before he left and returned to the hermit hut.

#### Bartie and Buttercup

In episode 12, Hoodie established a hidey hole near Bartie (formerly Artie Jr)'s cage. He noticed that he had grown to adult-size when he overslept. He put a saddle on Bartie and test-rode him around the cave. With some success, he finally rode out of the cave.

As he was riding Bartie back home, the two found a mage tower in the jungle. In the tower, he found Fireball and Summon Stone Golem. Afterwards, he returned to his tower with Bartie.

While he was gathering dyes outside, he accidentally adopted a goat: Buttercup. King Punchwood then interrupted the story to talk about his experience with owning goats. Hoodie then went inside to craft a rope to bring Buttercup inside, for her own safety. Afterwards, he made a bookshelf for all the books he found, and made the spells Talons of the Wind.

#### Hidden Note from Mom!

In episode 13, Hoodie decided to take a break from reading the books in his parents' hidden archive. When he was reading the last one, *Dummies Guide #5*, he found a hidden note from his mother. The uplifting message reminded him to search for the Archmage's Tower. He then made a case for Artie's scorpion sting to be framed, and made the spell Fireball. He went outside to test it, and prepared to take Bartie for a ride.

Hoodie briefly visited Pine Grove Valley to see if Henry had returned, but he had not. He then told the villagers that he was off to search for Henry, as well as other towers. Hoodie then rode Bartie toward the snow-capped mountains. He spotted a gigantic tower, and inside he found the spells Arcane Beam and Conjure the Sturdy Vine. He then rode Bartie home to learn the spells.

Hoodie went outside to test his new arcane beam spell.

#### Icy Mage Tower

In episode 14, Hoodie made the spells Conjure the Sturdy Vine, Telekinesis, Night Vision, and Meteor Jump. As he went outside to test them, he adopted a horse: Brownie, as well as a bunny: Puff. He decided to make a whip for his new steed, and afterwards he built a small house for Puff.

Hoodie then heard the sounds of a cave ogre, but he could not locate it. He then found that Puff had made his way into the workshop. Afterwards, he rode Bartie out with the intention of finding horses to breed to make a Zorse, or another tower. He found another mysterious magical maze, except the magic guarding it had dissipated so he just broke in. Inside, he found the spells Regeneration, Dig II, and Draining Poison.

While looking for a horse, he saw an icy mage tower resembling his own. Inside, he found the spells Pull of the Watery Grave and Ice Rune. In the basement, he tried to dispel the runes, and he also found a podium.

#### Mages of Light!

In episode 15, Hoodie continued exploring the tower's basement. He used True Sight to find a room below the basement, which had the spells Agility and Feather Fall. As he mounted Bartie, he saw another tower in the distance, but he made his way to a nearby grassy area to kill cows for leather to make more spell books.

On the grass, he found two other Mages of Light and aided them in battling monsters. The two Mages of Light took an oath of silence, but communicated with him telepathically to prove himself. Hoodie believed that Henry had sent them. After speaking with them, he noticed another nearby structure. Before he went to inspect it, he came across another group of Light Mages engaged in battle. He helped them defeat some monsters, and finally acquired a Silver Skeleton's sword.

Hoodie then left the meadow with Bartie (with plans to return when the sun rose). The next day, Hoodie saw yet another tower on the way home. Inside, he found the spells Blink and Summon Stone Golem. On the way home, he spotted another village, "Red Rock Village." There, he found the village's Hedge-Wizard, believing him to be Henry until he saw another wizard who looked just like him.

#### Hedge-Wizard Brothers

*"When you stop and selflessly put yourself out there to help those in need, the weak, and the unfortunate, and the peasants, and those that cannot take care of themselves, that is-- that is the stuff of heroes, good Hoodie. Excellent! I am very proud to know you, my young man, and I will drink to your health."*
―King Punchwood
In episode 16, Hoodie reunited with Henry, and met his brother, Herbie. Henry told him that he was not returning to Pine Grove Valley soon, because Red Rock Town was attacked by Dark Mages. Hoodie also offered his assistance. He found a blacksmith underground, who told him there would be payment in his shop for his repairs.

King Punchwood interrupted the story again to commend Hoodie for his selfless, heroic deeds, and expressed his pride in him. He even told Hoodie that he reminded him of himself.

Hoodie unearthed a villager's home, freed a librarian, encountered an ostrich and even met a wizard familiar (suspected to be Henry's little brother). He searched for Henry so he could say goodbye, and found him, Herbie and other villagers taking part in a secret meeting. After saying his goodbyes, Hoodie and Bartie returned to Pine Grove Valley. Inside his tower, he greeted Buttercup and Puff, and began to organize himself.

Hoodie set up a new shelf for spells and crafted a new spell book. He kept his red book for attack spells, and used a green spell book for utility spells. He memorized all the spells he found, and made Agility, Blink, Regeneration, and Feather Fall. He then organized his spell books and went outside to practice his new spells. He also made a yellow spell book, and upgraded to Dig II.

#### Spell Recipe: Electrocute

In episode 17, **Hoodie** was reading *Zorses 4 Dummies* to learn how to breed a winged beast. He rode Brownie out to find pumpkins in the jungle for breeding, but then decided to take Bartie. Afterwards, he rode Brownie out to find sugar. He left Brownie at Pine Grove Valley, and he saw that Henry had returned.

After some farming, he went out to gather materials for runes and search for horses. While teleporting around, he found another tower. Inside, he found another Regeneration and Agility. In the basement, he found Stabilize Vortex and Electrocute.

On the way home, he found another tower near a village. In the tower, he found the spell Vortex and *Affinity Tome: Ice*. In the basement, he found Clairvoyance. As he continued to explore, he found another tower nearby a strange structure. Inside the tower, he found another Vortex, but also Arcane Bolt. In the structure, he found Dispel, Wizard's Autumn, Fire Rune, Parasitic Seed, Furnace Touch, Mark, and a Novice Spell Staff of Talons of the Wind.

#### Accidental Beam Discharge!

*"If you want to become the most powerful mage in all of Ars Magica, you can't sit indoors waiting for the storm to dissipate, and this is what separates the masters of magic from the dabblers and the Hedge-Mages. Those that are willing to put themselves out there, and brave the storms and the darkness and the evil beings and the weird cryptic messages sent directly to your brain that don't make any sense to you. Yes, that is how you become the most powerful mage, by taking risks and getting your feet wet and cold."*
―Hoodie
In episode 18, Hoodie had to go through a blizzard to return home. On the way, he found a second tower, and inside he found another Summon Stone Golem as well as Frozen Path and Novice Spell Staff of Wizard's Autumn. On the way home, Hoodie found a dark brown/chestnut horse, and he named it Darko.

When he rode Darko home to Pine Grove Valley, Hoodie accidentally discharged an arcane beam towards Puff, but he quickly healed him. He then organized his materials and decided to keep his horse items with the pen outside. Afterwards, he made the spells Arcane Bolt, Mark, Furnace Touch, and Fire Rune, then tested them outside.

#### Fish Bowl

In episode 19, Hoodie was reminding Puff to not enter the hidden archive. He then made the spell Frozen Path, and hung up his diamond sword in favor of his silver skeleton sword. He also decided to put a fish in a bowl in order for Puff to have a friend, as well as upgrade to practitioner armor.

He briefly went to Pine Grove Valley to secure a sheep for future wool harvesting. Henry had also returned to the village. Hoodie then caught a little green fish in his bowl for Puff, and brought it back to the tower. After he put him on a stand, he decided to make an armor stand.

Hoodie then made his Practitioner Armor.

#### Mage Armor for Dummies

*"I'm gonna go train. I'm going to fight lots of monsters and train myself for the ultimate battle against the Archmage. When we find him, I will be prepared. I shall be prepared."*
—Hoodie
In episode 20, Hoodie woke up after he fell asleep from reading *Mage Armor for Dummies*. After some re-reading, he decided he was not ready to wear the Practitioner armor, because he had to level up. He prepared to go underground to train for the final battle with the Archmage.

Underground, he fought monsters, found a dungeon and a mineshaft, werewolves, and diamonds. While underground, he established a temporary shelter.

#### Cinnabuns

In episode 21, Hoodie realized his shelter belonged to a werewolf, who he had to kill.

King Punchwood interrupted the story to commend Hoodie's slaying of the werewolf. He told Hoodie that, when he was a werewolf slayer of some repute, he used gold swords instead of silver skeleton swords.

Hoodie proceeded to leave the cave, and when he came out, he rode Darko back to his tower. Underground, he organized himself, and gave Puff the title of Mage's Assistant. Afterwards, he went outside to test his new spell, Wizard's Autumn. While outside, he adopted a bunny to accompany puff: Cinnabuns, however, he was killed by a raccoon.

Quickly avenging Cinnabuns by killing the raccoon, Hoodie went into town to search for a white horse to breed with Darko. On the way over, he found another cinnamon bun-colored rabbit, and named her Cinnabuns. He saved this one from a tiger, too. He finally managed to bring her downstairs, and appointed her "Tower Guardian." Much to his surprise, they immediately began breeding.

The next day, Hoodie went out on foot to search for wizardry items. He passed through the jungle village, by the hermit hut, the mysterious magical maze and other animals in search for a white horse. On his search, he remembered Ms Finn when he spotted a dolphin. He adopted a new one, Mr Finny, for his laughter.

In the desert, he spotted a group of light mages, and went to support them and prove his worth. He then returned to the hermit hut, to rest until morning to continue his search.

#### BUNNIES! Everywhere!

In episode 22, Hoodie woke up and finally found a white horse. Though the animal was initially hostile, Hoodie adopted it and named it Sugar. He then rode Sugar home to introduce her to Darko. Once home, Hoodie got down to "brass tax" and bred them.

As he gave them their privacy, Hoodie realized that boars had entered the horse pen. He decided to leave them to their own devices and go check on Puff and Cinnabuns. Downstairs, he discovered that they had reproduced many offspring in his absence. They all looked like Cinnabuns, indicating that she had the dominant gene. He kept Puff upstairs to prevent further breeding.

After fixing his window, Hoodie used Feather Fall to descend from his tower and discover that Darko and Sugar had produced a foal.

King Punchwood interrupted the story to express his surprise in Hoodie being a technical grandfather. He called for a toast in his honor with the tavern's finest grog.

Hoodie named his "grandson" Mega. He went downstairs to craft a new saddle for his grandson, recalling that his father used to call rabbits "smart pills." He referred to Animal Taming on how to name a tamed horse, and learned to craft a medallion to name Mega. He then slayed an ogre before returning inside.

#### Birds and the Bees

In episode 23, Hoodie decided to have "the talk" with MEGA about the birds and the bees, because he had aged to an adult, though he was hesitant. First, he went downstairs to craft an Enchantment Table for his library and powered up. He then went above ground and took MEGA for a walk to have "the talk."

Afterwards, he bred Sugar with MEGA, and left them in privacy to go hunting. During his hunt to level up, he saw Brownie in the village. He then decided to go search for a black horse simultaneously.

Suddenly, Hoodie mysteriously went back in time a few seconds. He chalked this off to chicken fever, and considered going to Henry in the morning. It also began to rain, so Hoodie decided to go inside a nearby tower he had previously explored. However, he decided to just go back outside to continue gaining experience. As morning approached, he found a nearby cave. He decided to come back and explore it later.

Hoodie returned home to disappointment, as Sugar and MEGA had not made a foal. He went back into his tower, where he tried to guide one of the bunnies downstairs. He then went above ground and discovered that Sugar and MEGA finally had a foal.

#### Biggo and Smally!

In episode 24, Hoodie saw a black horse near his horse pen. He named him Jet and tamed him to breed with Biggo. He brought his other horses out of the pen to let them breed in privacy. He went downstairs to organize himself while they bred.

Afterwards, he went outside on a night patrol to fight monsters. After slaughtering some, he went to check on the village. In the morning, he found that Biggo and Jet had bred a foal, and he named her Smally for her small patches. He then led Biggo away for Smally to breed with Jet to make a leopard spots horse. Leaving them alone, he went downstairs to level up.

Hoodie went above ground to find another baby horse had been made, and he decided to name it after installing a longer roof in the horse pen.

#### Slash the Zebra!

In episode 25, Hoodie had established a larger pen for his many horses, and kept the old one for his newer horse. He dubbed the new place the "Greener Pastures Retirement Community" for horses who have served their purpose. He planned to eventually build a stable for them. Hoodie then went to his pen and named his new horse, Chipper.

With Chipper, Hoodie planned to locate a zebra to tame, but he had to find an apple first. Before he left, Puff and Cinnabuns had made more bunnies. Hoodie then rode Chipper away from the tower and towards the desert, near the hermit hut's plains. When he could not find any zebras, he decided to roam around until he did. He also grabbed some pumpkins while he was at it.

Hoodie left Chipper by the hermit hut because he saw a mage in the distance. He figured that it was the same mage from the last time he was in the desert. He considered helping them as he fought off some monsters, to gain experience and their respect.

In the morning, Hoodie continued searching for a zebra. He eventually found one, and named him Slash. He made a small pasture/paddock/pen for Chipper and Slash outside the hermit hut. Afterwards, he left them in privacy, but he had to ward off other horses from ruining the process. He then went to search for more pumpkins, so he could grow them. Hoodie took shelter in a tower he had previously explored to escape from an ogre.

However, it turned out he had not previously explored it, as he found several books and the spells Kiss of Death and Magic Shield upstairs.

#### Dark Mage Spy!!

*"The fate of the world rests in my hands, Hoodie the Mage!"*
―Hoodie
In episode 26, Hoodie organized his new spells and books. He then returned to the hermit hut with disappointment in the absence of a zorse. He decided to return with more pumpkins.

When Hoodie returned home, he found the book *Magical Mounts 1*. After reading the book, he set the Zorses guide aside and went back into the basement, where he adopted Puff and Cinnabuns' first son, Puff Jr, who aspired to replace his father as mage's assistant. Hoodie then crafted the spells Magic Shield and Kiss of Death.

Hoodie then organized himself, and left his tower to see if he had a zorse. When he went outside, he found a Dark Mage spy, and was worried when he could not find Buttercup. Hoodie quickly killed the scout, but was then attacked by more monsters. Fearing he had been found, he went back inside his tower. Worried about Buttercup, he climbed the vines of his tower to stop an ogre. Afterwards, he spotted the witch who used to bully him as a child.

In the morning, Hoodie returned to the desert and bred Chipper and Slash. They quickly had a foal, hiding under Chipper. Another dark mage was found in the plains, and Hoodie quickly killed him. He also met his bully's sister, and he attempted to use the Kiss of Death on her but he was missing a life essence. He then killed her with his diamond sword.

#### Zoey the Bat-Horse!!

In episode 27, Hoodie constructed a platform for fighting Endermen, because he needed an Ender pearl, which he learned in Pine Grove Valley school's combat class. He quickly got an Ender pearl, and proceeded to make his Essence of Darkness. With it, he returned to the hermit hut for the night, but not before reviewing the process of transforming his zorse.

He went outside to feed the Essence of Darkness to his zorse, Zoey, but he was attacked by a dark mage. Hoodie theorized he was sent by the dark lord to prevent him from breeding a winged creature. After Zoey transformed into a bat-horse, he test rode her around the sky while attacking monsters. Afterwards, he flew Zoey back to his tower.

King Punchwood interrupted the story again to congratulate Hoodie on his winged mount. He also discussed his own mount, Pickles the Pegasus.

Hoodie brought Zoey to his tower to meet her grandparents. He suddenly remembered that Buttercup was still missing, but he could now find her with his winged mount. He then went downstairs and powered up, then organized himself. He began to search for HorseNut77's volume on the Pegasus. When he could not find it, he thought to go ask for Henry's help, because he had a library. Before leaving, he made crystal armor for Zoey. He placed it on her, then flew over to Pine Grove Valley.

Though he could not find Henry, he did reach a library, but it did not have any books by the author he was looking for. He even checked Henry's house, where he found the book he was looking for. The book told him he had to feed Zoey an Essence of Light to transform her into a Pegasus, but he had to go to the Nether for ingredients.

#### Nether Raid!

In episode 28, Hoodie was reading books before preparing to go down to the Nether. As he read, he realized he could now wear his practitioner armor. After he organized himself, he changed from his apprentice armor to his new armor. Before he went to gather ingredients to make a portal to the Nether, he climbed his tower and swam underwater to test his new armor's capabilities. When he emerged from the water, he saw an omen in the form of a Zombie Pigman.

He went through Pine Grove Valley on his path underground, and he saw Henry in the library. He had to stealthily return the book he borrowed, and though he was caught by Billy the blacksmith, he agreed to keep quiet. Hoodie then made his way underground, and he found lava to make obsidian.

Hoodie then returned above ground to make his portal, which he placed on a platform in the middle of a pond. Hoodie went into the portal, armed with his swords. Once inside, he decided he needed Zoey for the task, so he went back and brought her through.

As he flew Zoey around the Nether, he spotted a Nether fortress as well as a mage tower in the middle of the lava. Hoodie landed her on the tower, and blinked into it.

#### Pegasus Transformation!

In episode 29, Hoodie blinked into the mage tower. Inside, he found the spell Radiant Shield. After safely exiting, he rode Zoey away until he found a Nightmare, which he killed for its heart to make an Essence of Fire. Afterwards, he and Zoey left the Nether, and he went to take a nap.

In the morning, Hoodie made the spell Radiant Shield, and brought Zoey to the plains to get the final ingredients for an Essence of Darkness, briefly bringing her to her parents. After fighting a skeleton, Hoodie went into the hermit hut to replenish his mana while Zoey visited her parents.

Later that night, Hoodie rode Zoey out to find a bat-horse to obtain another heart of darkness as the final ingredient. As he was flying back to the hermit hut, Hoodie found a new structure and decided to return later. He then went to the sandstone hut to make the potion to purify Zoey's heart.

Hoodie flew Zoey above the clouds and on top of a tree to finally convert her into a Pegasus. He then rode her back to the ground to show Chipper and Slash, and went to rest in the hermit hut.

#### Swamp of Ruins!

In episode 30, Hoodie was woken up by a songbird alerting him to the presence of a witch. When he went downstairs, he was attacked by a dark mage along with the witch, but he killed them. He then went back inside to search for a book, and he found *Magic Mounts V2*, and learned how to obtain a Nightmare and a Unicorn.

Hoodie then organized himself, planning to make a second Zorse and then fly Zoey to the structure he found the day prior. He then fed pumpkins to Chipper and Slash to make another Zorse as he and Zoey left them in privacy.

In the forest, Hoodie and Zoey found the new tower. He left her outside as he went inside to investigate. Inside, he found the spells Kiss of Death, Fire Shield, Regeneration, and Feather Fall.

Afterwards, he flew Zoey to another tower in a swamp in the distance. Inside, he found the spells Agility and Jump. Hoodie saw two more towers in the distance, and considered exploring them, too. As he flew to the first one, he noticed that monsters were guarding it. Inside, he found the spells Haste, Summon Skeleton, and Heal Other.

Hoodie flew Zoey home as a pit stop, because he obtained so much.

#### Zeek the Nightmare!

In episode 31, Hoodie flew Zoey past the hermit hut to see if she had a sibling, and she did. Chipper and Slash had another Zorse, and Hoodie named him Zeek. Then he took Zoey to his tower to organize himself. After putting his books away, he made an Essence of Fire to give Zeek.

Hoodie then made the spells Fire Shield, Jump and Summon Skeleton. He then went outside to test his new spells. He saw a goat in the distance, which reminded him of Buttercup.

He decided to go to the Nether for more supplies, but before he left he accidentally adopted another goat, and he named him Greg (because he was aggressive, hungry, friendly, and gregarious). He and Zoey then went through the portal to the Nether for blaze rods. He gathered quartz and went to the fortress he previously found. He found a blaze rod, and then left with Zoey.

After leaving the portal, he realized he forgot the Nether wart for the potion he wanted to make. Hoodie then took Zoey to feed Zeek the Essence of Fire, turning him into a Nightmare. Hoodie rode Zeek around for a bit before retiring to the hermit hut for rest.

#### Zeek the Unicorn!

In episode 32, Hoodie found *Magic Mounts V3* and learned how to turn Zeek into a unicorn. He then went to gather the materials to make an Essence of Light to feed Zeek. After fighting an army of monsters, he still had not obtained a Heart of Darkness.

As he continued to gather the materials, he saw a mage tower in the swamp. Inside, he found the spell Flash of Scarlet Flames. After exiting the tower, he saw another mysterious magical maze. Inside, he found the spells Jump, Healing Beam, Radiant Shield, Ender Intervention, and Blink.

He then left the maze in search of a bat-horse, which he found in the grass plains. He then returned to the tower for the rest of the materials, ready to turn Zeek into a unicorn. In his basement, he made an Essence of Light, made the spells Flash of Scarlet Flames and Heal Other, then returned to the hermit hut and gave it to Zeek, turning him into a unicorn. He then rested into the hermit hut.

#### Salty Crab!

*"With magic, anything is possible."*
—Hoodie
In episode 33, Hoodie woke up in the afternoon. As he trained Zeek in combat, he remembered Buttercup and that he had to find him. He then returned Zeek to his parents and rode Zoey around to investigate towers. In one tower, he found the spells Moonbeam, Life Tap and Healing Beam. In the next tower, he found the spells Clairvoyance, Recall, and Mana Drain. In the next tower, he found the spells Magma Shield and Gust. He also found Affinity Tome: ARCANE, which he wanted to replace his water affinity with. In the next tower, he found the spells Telekinesis and Heal Self.

Hoodie then explored underground beneath that tower. While down there, he accidentally adopted two scorpions, with the first one dying. He also found a blue crab, and decided to bring it back for Zoey, but it was washed away. He then made his way back out, fighting several monsters until he found Zoey and the tower. Above ground, he found another blue crab, and he prepared to feed it to Zoey.

#### Quest for Fire!

In episode 34, Hoodie read *Magic Mounts V99* as it was raining outside, and learned how to make a fairy horse. Afterwards, he changed his affinity from water to arcane. He then made the spells Recall, Ender Intervention, Heal Self, Clairvoyance, and Moonbeam. He then set out to collect his ingredients to make two more Essences of Light.

He and Zoey went to the Nether for fire. He made his way to a Nether fortress, where he found Nether wart. He then left to find Zoey so they could search for Hearts of Fire by killing fire ogres and Nightmares. Afterwards, he and Zoey returned to the overworld to search for Hearts of Undead. He made two Essences of Fire in his basement, then prepared to make two Essences of Undead.

#### Zokey the Fairy Horse!

In episode 35, he made a third Essence of Fire to make an amulet for the fairy horse amulet. He also planted some Nether wart by his sugar cane, and then left with Zoey to visit the jungle village. Hoodie then flew Zoey to the desert to gather Hearts of Undead and Hearts of Darkness. His venture took him to a place known as the "pit of doom" (a possible reference to *Tale of Kingdoms* episode 17).

With all his materials gathered, he took a nap in the hermit hut. In the morning, he prepared to combine Zoey and Zeek by making three Essences of Light, using one to make an amulet for his future fairy horse.

When Zeek and Zoey merged, they became a foal with wings and a horn: a fairy horse. He quickly returned home to make armor for his new mount. He named it Zoke, and dyed it purple. He took it for a ride, then placed it inside his fairy amulet. With this part of his journey finally complete, he went to rest in the hermit hut.

### 2014

#### Cellar Dweller!

*"I am Hoodie the Mage, and I come in peace. I seek the dark tower."*
―Hoodie
In episode 36, Hoodie made purified Vinteum for legendary mana potions for his next journey. Before leaving, he introduced his bunnies to Zokey (re-dyed blue). He then left for his mission, flying east.

He flew by a tree where he had previously met other light mages. He found a destroyed maze near a village, as well as a tree with blue bark: rainbow eucalyptus. He then visited the village, asking the villagers if they knew where the dark tower was. When they did not, he continued on his quest to the east, and he found a tower. Inside, he found the spells Fireball, Summon Fire Elemental, and Heal Other. This was the tower he almost decided to stop bringing home books. He also fought a dark mage and a silver skeleton in the basement.

In the next tower, he found the spells Invisibility and Life Drain. He also found another maze, in which he found the spells Jump, Invisibility, Agility, Sense Energy, and Spasms of the Uncontrolled Hand. He decided to sacrifice some of the books he found, and then returned with Zokey to the meadow.

#### Good Samaritan!

*"A little help from your friendly neighborhood master mage."*
―Hoodie
In episode 37, Hoodie continued making progress. On his way back to the meadow, he found another tower. Inside, he found the spells Magelight, Divine Intervention, and Swift Swim. He rested in the tower before he continued exploring.

In the next tower, he found the spells Bound Pickaxe, Arcane Bolt, Reaping Scythe, Lightning Bolt, and Bound Sword. He kept his decision to not grab anymore books.

Hoodie flew by a village to offer any assistance, worried it was infected with lycanthropy, but he was wrong. He found a wizard, introducing himself as being from the west. As he helped around the village by being a good Samaritan, he spotted a dark mage, but realized it was a light mage. He found a second light mage nearby, but realized it was a dark mage.

King Punchwood interrupted the story to commend Hoodie's selflessness, honor, integrity and civil service.

After leaving the village and restoring hope, Hoodie found another tower.

#### A New Hope!

*"I know that I have a major quest... but, what good am I as a savior if I can't stop and help the good folks of these towns in need?"*
―Hoodie
In episode 38, the tower Hoodie found was near a village on the water. In the tower, he found the spells Electrocute, Divine Intervention (twice), and Mana Drain. He rested in the village and made some repairs before continuing his journey.

He eventually found a tower, in which he found the spells Till the Fields, Draining Poison, Vortex, and Bound Pickaxe, and a dark mage, who he killed. He also killed an ogre and a werewolf.

After leaving, he found one more tower, which he decided would be the last one.

#### Battle Chicken!

In episode 39, Hoodie explored the next tower, in which he found the spells Breath of the Sky, Bound Axe, Arcane Bolt, Summon Battle Chicken, and Swift Swim. After exploring the tower, he rode Zokey back home, but along the way he found two other mage tower. In the first, he found the spells Divine Intervention, Bound Pickaxe, Dig, Summon Battle Chicken, and Till the Fields.

In the second tower, he found the spells Tangle of Wood and Thorns and True Sight. Hoodie then recalled home after putting Zokey in their amulet. In his basement, he named one of his bunnies Lucy, learned how to use Essences in his parents' hidden archive, placed his new clownfish bowl, and adopted a python, Perry.

Hoodie then made the spells Summon Battle Chicken, Magelight, and Lightning Bolt. He went outside to test his spells and saw that Zokey was nowhere to be seen. She was eventually found in Pine Grove Village, and then Hoodie went onto the water to test his new spells.

#### Lightning Power!

In episode 40, Hoodie tested his new Lightning Bolt spell on a skeleton horse, which set him on fire. He also summoned his new battle chicken. Hoodie then returned to his basement and decided to study *Affinity Tome: Lightning*, to become a lightning mage.

King Punchwood interrupted the story again to talk about his lightning spells, and recounted the times he used them.

Hoodie continued to read the tome until he finished, claiming to feel very electric. He went out and tested his new spell on monsters. Afterwards, he returned to his basement and gave Perry the Python a friend: Monty, but he quickly died. He renamed Perry as Monty in his honor.

He went back down to his basement and made the spells Electrocute, Gust, Breath of the Sky, and Divine Intervention. He then rode Zokey to the desert to test his new spells by hunting monsters, but he lost some control with his lightning affinity spells.

#### Dad's Secret Chamber!

In episode 41, Hoodie mysteriously woke up in the jungle village ("Jungleham") with head pain. He then remembered he casted lightning spells the night before. He found a note from Henry, which stated that the villagers of Jungleham found him unconscious on the ground with Zokey standing over his body, surrounded by corpses of monsters and dark mages. Henry feared that Hoodie was being corrupted by his rapid increase in power. His parents hoped that he would have more time to train and learn to control his power, but he had to defeat the Dark Lord in order to do so. Henry also told him that Hoodie's father left him with some items to aid in this quest. He was told to go to Redwood Hillsville to search the mage tower nearby it.

Hoodie flew Zokey to the village and found the tower. Inside, he found the spells Arctic Wind, Transplace, Levitation, and Regeneration. However, when he used True Sight, he realized this tower differed from others of similar design: there was an illusion block in the corner, and when he went over it, he fell through a deep hole. At the bottom of the hole was a hallway, Hoodie went through a door, and on the other side was a dungeon, but he had to kill some werewolves first.

Hoodie used True Sight in the dungeon, and found his father's secret chamber. Inside, he found several items: a note detailing how to defeat the Archmage and to search for the spell Chrono Anchor, a map to the abandoned Academy of Ars Magica, legendary mana potions, orbs, the enchanted book Imbued Armor III, and a bow enchanted with Infinity I.

He then went home with Zoey to prepare for the final part of his journey. He made Master armor, made the spell Levitation, and enchanted his armor. He then left with Zokey to follow the map his father left him. When he found the "x" that marks the spot, he followed the Magelights underground until he found the academy.

#### Forsaken Academy of Magic!

In episode 42, Hoodie explored the wizard academy in search of the library. He found an inscription table on his search, and remembered that the library held a spell his father suggested he make: Chrono Anchor. He eventually found the library, in which he found some enchanted books, but not the spell or the history of the Ender dragon.

He soon found a second library with notes from Parry Hotter detailing the history of Ars Magica and the Mages Guild. He learned about Fladnag and the Archmage, and then went back to the first library. He found Chrono Anchor and Flight, but he could not find the history book on the Ender dragon.

Hoodie took shelter to make a magic fabricator for his armor, and wondered what he would imbue it with.

#### The Dark Lord

In episode 43, Hoodie decided to imbue his master chest armor with Magic Shield. He tested the spell by allowing monsters to attack him, which activated the spell and protected him. Afterwards, he went to search for the book on the history of the Ender dragon, for the second time.

He used True Sight in the library and found a box and a message stating it was sealed and could only be opened with a matching keystone. It also stated that some keystones are inside pendants, so Hoodie removed his own pendant (with Runes Kula, Lanu, Atrum, Corcra, and Crocus) and used it to open the chest. Inside was a note from Henry about Benicio and Jet, so he brought it back to his temporary shelter to read it.

The note stated that Benicio, a professor at the Academy and Master Mage of the Guild, attempted to replace Fladnag as the Archmage. When he refused, he turned to the Dark Arts and was driven mad. Benicio created a portal to the End Realm and brought forth Jet, the Ender dragon, with intentions to destroy Fladnag. He also recruited Dark Mages to his side, and the Mage Wars began in the Academy. The mages of light were driven out and far away in hiding. Benicio raised a tower to rule over the lands and became known as the Dark Lord.

A small group of light mages planned to end Benicio's reign of terror, by traveling to his realm and distracting the dragon to confront him. However, Benicio used his dark powers to fight back. The Mages of Light retreated in defeat, but not all of them survived. Henry and his friend Erika (Hoodie's mother) survived, but it was also revealed that she was pregnant with the Dark Lord's child: Hoodie. Erika and Henry stayed in Pine Grove Valley, but she eventually departed with her son to raise him. Alas, they were found by Dark Mages, so she teleported her son away to Henry, where he instead raised him and taught him the magical arts until he was ready to seek his destiny.

Hoodie then prepared for the final battle, intending to complete the portal and learn Chrono Anchor and Flight in order to fight Jet, the Ender dragon. He initially had some self-doubt, but he was determined to do it anyway. He made his way back to his tower to make the spells and say goodbye to the village in case he did not survive.

Back home, Hoodie greeted his pets and organized himself as he told them his tale.

#### Mysterious MagiEmail!

In episode 44, Hoodie went to bed after a prolonged study session, but he had trouble falling asleep because his thoughts about recent developments were racing. He eventually managed to fall asleep, and in the morning he made his way to see Henry to clear up his confusion. He could not find Henry in Pine Grove Valley, not even in his home, or Hoodie's own home.

Hoodie used True Sight to reveal a hidden basement in Henry's home, discovering his MagiEmails. He found a message in his trash bin from BenDog, which discussed Hoodie's darker powers, the dark tower, and a woman named Nancy who "bewitched" him.

King Punchwood interrupted the story to tell him that they have a loyal ally named Benny and know a baker named Nancy. He also noted that Henry is his uncle. As King Punchwood tried to unravel the mystery of Hoodie's final battle, he accidentally fell into the fireplace. In summary, Hoodie's father was being controlled by a witch named Nancy, and he was trying to assist Hoodie in defeating him, leaving more questions than answers.

Hoodie then left Henry's home and returned to his tower and made the spells Chrono Anchor and Flight. He then organized himself and made crystal armor for Zokey in preparation to battle the dragon. He also found a book on Chrono Anchor by Archmage Fladnag, and made an essence refiner to make a reagent to cast the spell whenever necessary. He tested the spell in his basement, and it brought him back to when he casted the spell after a short time passed. He then set his mark, and flew over to Pine Grove Valley to show off his new spells and search for Henry. When he could not find him, he returned to his tower.

#### Jet the Ender Dragon!

*"My name is Hoodie! You killed my mom's friends!"*
―Hoodie
In episode 45, Hoodie woke up at his desk, having fallen asleep thinking about his fatherly situation. He was confused by Henry and his father's intentions, but he decided to place his trust in them. He then returned to his basement to make final preparations to enter the portal. He made some food, potions of regeneration, readied his enchanted bow from his father, and rested. He also wanted to say goodbye to his pets and the village before he left to fight the dragon. He announced his departure to the bunnies, then made his way to Pine Grove Valley.

He flew Zokey to the village, saying goodbye to his previous mounts along the way, and saw Brownie in the well. He could not find Henry, so he decided to leave him a note in his home to say goodbye, and forgive him for his deception. He also thanked him for helping him be a good man, and thanked him for being his father figure.

Hoodie then rode Zokey to the wizard academy and slay the dragon. He waved goodbye to Pine Grove Valley, and visited the hermit hut to give Zokey the chance to say goodbye to their child. He then flew Zokey over the desert and to the entrance of the academy, and he ventured underground. He found the portal inside the academy and completed it. Once it was activated, he went in with Zokey.

In the End realm, he saw the enormous Jet the Ender dragon. He began taking out the crystals which empowered her with his enchanted bow, with Zokey dodging her attacks and diving around. Once all the crystals were gone, Hoodie went on the offensive, mainly with Arcane Bolt. After a long battle, Hoodie finally killed her, avenging his mother's friends.

#### The Dark Tower!

In episode 46, Hoodie and Zokey flew over a horde of enraged Endermen after he defeated Jet, the mighty Ender dragon. As he flew away, he found a dragon egg left behind by Jet. He soon found the portal back to the overworld, surrounded by heads and skulls of his mother's friends, and he went in.

After entering the portal, Hoodie spawned in front of the tower. He flew to approach it, and discovered his mother was alive and held captive. As he got closer, he suddenly felt weakened and his spell was deactivated, causing him to nearly fall to his death. He deduced that the diminishment was caused by someone jamming his magic. With his spells barely working, Hoodie had to climb the stairs inside the tower, but he had to face its guardian. His shield activated as it attacked, so he ate a golden apple to heal and kept the creature at bay with Arcane Bolt as he ran up the stairs. He managed to kill it with his bolt and Moonbeam, but he noticed that there was a second guardian, on the next floor.

Before ascending to the next floor, Hoodie removed his lightning affinity. On the next floor, he was ambushed by the guardian, and he saw that the Archmage's podium was on the same level. He took the time to heal himself, and proceeded to kill the second guardian with his bolt as well, determined to see his mother.

Hoodie stepped up to the Archmage's podium, tempted to make contact with it and gain ultimate power, but his righteousness prevented him from invoking its power. He managed to overcome his darkness, pain and suffering, and realized that he was being tested by Nancy to become the next Dark Lord, but his friends and family knew that he was stronger. He resisted the darkness, and made it to the top of the tower.

He saw Nancy and his mother, but he failed to attack her due to the dark magic that the tower fed her. As she bombarded him with her offensive potions, Hoodie closed his eyes and remembered who and what he was fighting for: his friends and family of the free realm. He broke free of her grip, and as he was fueled by his pure heart, he used Moonbeam to send her over the tower.

Hoodie liberated his mother and brought her away to watch the destruction of the tower. With the war now over, Hoodie discarded of the Archmage's podium into the End's void. Back at the academy, he and his mother made their way above ground, where he introduced her to Zokey. She joined him on his mount, and he flew her back to Pine Grove Valley and his tower.

In the tower basement, Hoodie introduced his mother to his pets (her "grandkids"). As he let her make herself at home again, he organized himself and prepared to bring her to Pine Grove Valley.

One month later, Hoodie was having dinner with his mother and Henry, as they discussed his father working at the reopened academy. Hoodie then thanked them for dinner and left with Zokey. Before going back in his tower, Hoodie checked his mail and found a message stating that Nancy was still alive. He put his bunnies to bed and went upstairs to read the note. It was left by Archmage Fladnag's cousin (six times removed), and the note commended him for resisting the darkness and saving his realm from treachery, but also warned him that Nancy was still alive, and working for somebody more powerful than her. He instructed Hoodie to find her and wait for her to open the portal to her master, the true Dark Lord. He was also instructed to send a "stalwart and true-hearted champion," the Chosen One, after her. The note stated that Nancy was undercover as a fair young maiden in the Kingdom of Punchwood.

Hoodie, fearing for King Punchwood's safety, left on his next adventure to serve as the king's royal mage and loyal friend. He chose the king as his champion to face Nancy and the true Dark Lord.

### 2012

#### Bad Pu

In episode 54, while he was not seen, King Punchwood had his kingdom's city builder use resources to build a mage hall (nicknamed "Hogfarts" in Episode 60) and greeted the head mage.

#### Tavern Tour

In episode 55, Hoodie was still not seen, but King Punchwood spoke with the mage hall's headmaster once more and paid for his diamond sword to be enchanted. Punchwood later stated that he had intended on hiring a mage to accompany him, but lost track of time.

#### Spy Captured!

*"That's an interesting sound you make, all cowled up there in your little hoodie."*
―King Punchwood
In episode 56, King Punchwood finally recruited a mage from the head mage in preparation for the upcoming Reficul attack. He was stationed at the front gate with Ferdinand the paladin and Billy the bandit, until Punchwood had him stay by his side. He also met Foxxy when he followed his king, who asked for a demonstration of his powers. Per request, he struck an ogre with two bolts of lightning and set him on fire, impressing Punchwood.

#### Nice Library! Shhh!

In episode 57, Hoodie was chided by Punchwood for stepping in the public fountain/well.

#### Buy Low, Sell High

*"I should hope not to ever make you angry. That was excellent work, well done!"*
―King Punchwood
In episode 58, Hoodie was with Punchwood when the latter began his day's tasks. His Majesty intended to raise an army for the imminent Reficul attack on the kingdom. His king also needed resources and brought him and Foxxy underground to guard the miners. His king mentioned that it was entertaining to see him use his wand to zap things. While Punchwood doubted his effectiveness underground, he brought him to the Dwarven mine. Hoodie managed to strike a wraith with a bolt of lightning while underground, and his king was impressed by his accuracy. He stated that he was glad Hoodie was with him. However, Punchwood later stated that Hoodie was not that bright for a mage due to having difficulty with navigating around objects. They all eventually returned above ground.

#### Guild Master's Tale

In episode 59, Hoodie struck a Creeper in town with a bolt of lightning, but caused some collateral damage. Punchwood gave him some constructive criticism and had him follow him to get food. Later, he met Beans for the first time after his king retrieved him from the Guild. Punchwood brought him along with Beans, Foxxy, Ferdinand, a bandit and Benny to fight the Reficuls at their gate. The archer fell in battle, however. Following the pyrrhic victory, they returned to town to celebrate, but along the way they heard an ogre.

#### Repairs

In episode 60, Hoodie was being led back into town by Punchwood, but the troop encountered more monsters along the way. After some more fighting, Hoodie was relieved of his duty when they were finally in town.

### 2013

#### Gator Wrestling

In episode 61, Hoodie was brought back from the mage hall by Punchwood, who said he was his favorite mage, because he planned to launch a surprise-attack on the Reficuls. Hoodie also struck a werewolf with lightning, and King Punchwood complimented his accuracy. Punchwood intended to lead a squad consisting of him, Beans, Foxxy and other guards to a town attacked by Reficuls, but they ran into complications. They decided to wait until daybreak to head to the Reficuls.

#### Swamp of Sorrows

*"Stop blasting everything!"*
―King Punchwood
In episode 62, Hoodie followed King Punchwood through the Swamp of Sorrows. When they arrived at a burning village, Hoodie struck a Reficul with lightning, but he was seemingly injured. When that was revealed to not be the case, he followed his king as he got more water. When they returned for the second round of battle, Hoodie struck another Reficul with lightning. With the enemy seemingly defeated, Hoodie stuck around as his king extinguished the flames. He also struck a rat with lightning, and a Creeper before it could explode. Hoodie then followed his king as he led the villagers to the Guild for safety. However, they had to save one of Punchwood's guards, who was feeling bloodlust from battle and attacked monsters. Hoodie used his lightning once more, but his king instructed him to stop before he was injured and brought to the infirmary, along with Foxxy and Beans.

#### Gainful Employment

In episode 63, Hoodie was retrieved from the mage hall by his king. He followed as Punchwood led the liberated villagers back to the Guild, but he was left to guard them as Punchwood went to get one of the villagers left behind. Hoodie attacked monsters they encountered, and though his king complimented him for his quick-draw shooting, he was called out for being aggressive and even a homicidal maniac. When Punchwood finally brought the villagers to the Guild and went to retrieve Beans, he was found outside the Guild engaged in battle with a fire ogre. He fought more monsters outside the Guild, and they later regrouped outside the kingdom.

#### Old Promises

In episode 64, Hoodie was showing Punchwood through the possible monster sympathizers house. Punchwood saw the determination in Hoodie's eyes. He then followed his king as he made a resources collection to repair the kingdom, and stood by his side as he made a path from his kingdom to the Guild. He protected him, Beans and Foxxy by killing a fire ogre and other monsters with lightning.

#### The Royal Goats

In episode 65, Hoodie left the Guild with his king on the way back to the Kingdom of Punchwood. He followed him as he made a road connecting his swamp castle tower to the kingdom, and stood by as his king commemorated the previous royal goats in the pet cemetery.

#### Suspicious Damages

In episode 66, Hoodie was retrieved from the mage hall after he was sent to the infirmary offscreen. He followed along as his king made a resources collection to rebuild the village near the Guild, but it rained before they could make it. Hoodie and the rest of the king's squad took shelter in Tony's tavern to wait out the weather.

#### Heartsy Fartsy

In episode 67, King Punchwood picked up Hoodie from Tony's Tavern and Inn to help repair the village by the Guild. On the way to the village, he killed a scorpion with lightning per Punchwood's request. He was also ordered to "evict" any squatters, AKA foul creatures. As such, Hoodie killed some rats and assorted monsters. Interestingly, when he fought by Beans' side, he accidentally set the latter's arrows on fire.

#### Peace and Prosperity

In episode 68, Hoodie and the rest of his king's companions finished rebuilding the village, now named "New Hope." On the way to the kingdom to commence the celebration of peace, Hoodie struck some monsters with lightning.

Hoodie joined everyone at the celebration of peace, listening to Punchwood's story of how he became the king.

He was mentioned in the post-mortem tour.

### 2014

#### Sir Punchwood in Middle-earth!

In episode 1, Hoodie was mentioned by Sir Punchwood as having prepared him for his mighty quest. Gandalf the Grey referred to Hoodie as their "mutual trusted ally."

## Personality

*"So much responsibility being protector of all the innocents and those that cannot protect themselves."*
―Hoodie in "Icy Mage Tower"
King Punchwood has described Hoodie as kind of shy, possibly due to having lived a sheltered life, as well as selfless and heroic. However, Hoodie describes himself as brave, ambitious, and curious. He is very self-reliant, and was prepared to be on his own after he left the village. Hoodie is also optimistic, persistent, and willing to fight to the death. He has desire and determination. He is willing to put himself out there and brave the storms and the darkness, and take risks.

Hoodie is also environmentally conscious, always planting a sapling after chopping down a tree. He felt remorse after killing Artie's mother. When Henry went missing, Hoodie refused to leave the villagers of Pine Grove Valley defenseless, and crafted a fence for them. He also helped an elephant get out of a hole.

Hoodie believes in making small sacrifices for the greater good.

Of his own admission, Hoodie was an angsty teenager.

Hoodie hates saying goodbye.

## Powers and Abilities

### Powers

*"I'm going to become the most powerful wizard in all the lands! I shall restore the lands, and the peace and prosperity, you'll see, Henry."*
―Hoodie in "Wizard's First Day"
* **Magic:** Hoodie has great magical powers, being the most powerful wizard in all the realms of Ars Magica who sought ultimate power in the universe; he noted it was a long way to wizard mastery, but was destined to become great and powerful. Henry the Hedge-Wizard has taught him a little bit about magic, just the very basics to get started, which he picked up on right off the bat. He can create runes for recipes on an inscription table and cast spells, as well as power himself up with an arcane empowerment table. He wanted to be master of the universe. His current level of mana is 24 (4,897). According to Henry, Hoodie's spells become more powerful as he becomes more powerful. However, he does not know the purpose of essences and compounds and he does not know how to make his own spells, and he had to find them instead. As he gained experience, he got more mana, and learned to change his casting strength to apply more mana to his spells and increase their damage. His mana drains to repair his armor as well, and it slowly replenished when he wore it and took it off, but wearing metal armor adversely affects his magical powers. Hoodie can also use vinteum dust for more advanced castings. His mana comes back almost as fast as it goes away. As a mage, he uses all the tools he has at his disposal. He suspected that he had become so powerful that magical cores in mage towers were no longer effective against him. His reputation as a master mage precedes him. When Hoodie was being corrupted by his magic, he took Henry's advice and went to defeat the Dark Lord. Of his own admission, his power has grown tremendously. He was able to defeat Jet the Ender Dragon and Nancy the witch with his magic. In Episode 61, King Punchwood stated that Hoodie was his favorite mage and worth every penny; he said the same in Episode 63. In Episode 62, he implied that Hoodie can fly, teleport, and levitate. In Episode 63, King Punchwood described him as "quite dangerous" with his wand, as it "certainly does a nice number against the enemies." In Episode 64, King Punchwood referred to Hoodie as "an excellent defender." In Episode 66, King Punchwood said that Hoodie was a master mage. King Punchwood said that Hoodie served him quite well over the years, proving his worth to the king and rewarded for his outstanding service by becoming the king's royal mage and advisor, teaching part-time at the mage hall.
	+ **Fire Manipulation:** Hoodie can harness his mana to manipulate fire. He learned the spell Firebolt from Henry, which allows him to project balls of fire (which he describes as his "flame hand" or "carrying flames on [his] fingers"). His Firebolt had become slightly more powerful to the point where he could kill Creepers, zombies, spiders, slimes, and even blue electric Creepers and mana-draining monsters with a single forceful blast. However, he cannot shoot it quickly when he boosts the power behind the strike, and his fire destroys his enemies' loot. Hoodie can also safely shoot fire while riding his scorpion. He can destroy blocks with the upgraded spell Fireball (being accurate enough to target an ant and nicknamed his "fire bomb"<ref name="LoH27/"> or simply "bomb") as well as launch himself into the air and slam down with explosive force, leaving a big hole in the ground due to the mighty jump. He can also cook things with his very fingers (which saves on coal) and place a rune on the ground that explodes when walked on. Hoodie can also summon fire from nearby flame sources to guard him, such as torches, and spawn a bright flash of flames to blind his enemies. Unfortunately, witches are fire resistant. He learned the recipe for Summon Fire Elemental, but he never inscribed it.
	+ **Water Manipulation:** Hoodie can harness his mana to manipulate water. He read *Affinity Tome: Water*, and gained a better understanding of it. His water affinity makes his water spells more effective, but also makes his fire spells cost more and make them weaker. Hoodie can also talk underwater and his Practitioner Armor allows him to hold his breath longer while submerged. However, he later changed his affinity. He learned the recipe for Swift Swim, but he never inscribed it.
	+ **Alchemy:** Hoodie has studied and trained in alchemy/chemistry classes with Henry, although he hated the subject. He can brew Lesser Mana Potions to restore his mana. He can also craft potion bundles and brew Standard Mana Potions (and craft bundles and possibly use vinteum dust for brewing). He made an Essence of Darkness and fed it to his poor, innocent zorse Zoey to transform her into a black-hearted bat-horse. He later made an Essence of Undead, Essence of Fire and another Essence of Darkness to make an Essence of Light to feed to Zoey to transform her from a bat-horse into a Pegasus by purifying her heart. He brewed another Essence of Fire to convert Zeek into a Nightmare, then brewed another Essence of Undead, Essence of Fire and Essence of Darkness to make an Essence of Light to turn Zeek into a unicorn. He also brewed a batch of splash potions of fire resistance for Zoey being in the Nether Realm (but he never used them), then made two Essences of Fire and a third in addition to another batch of potions of fire resistance. He made three Essences of Darkness and three Essences of Undead to make three Essences of Light in order to craft a Fairy Amulet. He fed the two Essences of Light to Zoey and Zeek to merge them into a fairy horse. He purified Vinteum for Legendary Mana Potions. For his final battle against Jet the Ender dragon and the Dark Lord, he brewed up some splash potions of regeneration.
	+ **Arcane Energy Manipulation:** Hoodie can harness his mana to manipulate arcane energy. He can discover magical hidden secrets about places by using True Sight to reveal illusion blocks, as well as keep his enemies at bay by firing a beam (his "beam of light" or "deadly beam," described as short-ranged and unreliable) and a bolt of raw arcane power (with a longer range, referred to as twin plasma arcane cannons when riding Zoey the bat-horse/Pegasus or his photon cannon), which he credits as being more powerful and uses less mana but is more effective at close range. He can use his Arcane Beam and Arcane Bolt while underwater. He can maintain the lethal beam/ray by concentrating and keep enemies at bay by zapping them, but it does not have much range. He also cannot shoot Endermen. Hoodie can also pull in nearby loose objects with his mind. His night vision spell allows him to see in the dark for 20 seconds at a time, which comes in handy when he is stuck underground or in the dark without any torches. Hoodie can also mark places to be later recalled to, and protect himself with a magical shield with runes of power surrounding his body for a short period of time (which he would later imbue his master chest armor with, which is activated when he is attacked to prevent him from taking damage), and he can also use another shield to repel nearby living organisms. He acknowledged that he frequently uses arcane spells and that the majority of his attacks are arcane. Hoodie changed his water affinity to arcane affinity, making him better with his arcane magic. He can place an everlasting Magelight, the brightness of which depends on his casting strength. However, he later changed his affinity again, this time to lightning.
	+ **Space-Time Manipulation:** Hoodie can tear a rift in space that he can store items in. With more power, he has more storage in his rift. The storage later increased. Hoodie also refers to this as his "void."
	+ **Earth Manipulation:** Hoodie can harness his mana to manipulate earth. He can dig up dirt and rock blocks without mining them nor batting an eye (having learned from Henry), and can do it more quickly when he augments the spell. However, he cannot use it to destroy magic blocks, such as the structure of the labyrinth until he destroys the magic center, or mage lights or stairs. He also cannot use the spell on gold ore. Hoodie can also animate stone to guard him, and although he said that he is fairly useless, he can fight zombies, werewolves, scorpions (although he is vulnerable to poison), silver skeletons, block-throwing creatures, spiders, Endermen, fire rats and zombie pigmen, and he is semi-immune to lava. He upgraded his dig spell to dig things he normally could not before, such as diamonds and even obsidian, though it costs more mana. However, he cannot blast through cobwebs. He realized that he no longer needed an axe as well. Hoodie also learned the recipe for Earth Shift Down, but he never inscribed it.
	+ **Telepathy:** Hoodie can control Bartie with his mind, as the scorpion knows exactly where he wants to go even without reins. When he encountered Mages of Light for the first time, he could hear them talking in his head.
	+ **Air Manipulation:** Hoodie can harness his mana to manipulate air. He can form the wind into talons to rapidly strike at his foes, as well as launch himself into the air and slam down with explosive force, leaving a big hole in the ground due to the mighty jump. Hoodie can also use agility to leap like a lizard and jump like a frog (reducing his need to place blocks), and conversely fall as light as a feather (even with his Practitioner Armor). He can also jump several meters into the air, and toss his target into the air with Gust and Breath of the Sky. Hoodie can also levitate instead of conjuring sturdy vines, and fly fast for a short duration.
	+ **Life Manipulation:** Hoodie can harness his mana to manipulate life. He can project a soothing, healing beam, and regenerate his health over time for ten seconds. He can also heal his target and heal himself, as well as summon a battle chicken who can fight spiders, bat-horses, skeleton horses, scorpions, ogres, rats, witches, and skeletons. He almost used Kiss of Death, but he needed a life essence reagent.
	+ **Plant Manipulation:** Hoodie can harness his mana to manipulate plants. He can conjure a sturdy bunch of organic (non-artificial) vines which he can climb, removing the need for ladders, and also strip leaves right off of trees to clear paths.
	+ **Lightning Manipulation:** Hoodie can harness his mana to manipulate lightning. He can use agility to leap like a lizard and jump like a frog, reducing his need to place blocks. Hoodie can also bring down bolts of lightning from the sky. Hoodie studied *Affinity Tome: Lightning* to change his affinity from arcane to lightning, and he felt "very electric" when he finished reading it. This allowed him to cast lightning affinity spells without requiring the use of reagents. He can also simply shoot forth electricity from his fingertips at his enemies, like his father. However, if he casts too many lightning spells, he will fall unconscious from exhaustion and wake up with a major headache, and he can also get hurt if he casts the spell too close to his target. Hoodie removed his lightning affinity, not wanting to be "the electricity guy" like his father before him. According to King Punchwood, Hoodie's choice of spells is lightning. When the King first asked him to demonstrate his powers in Episode 56, he struck an ogre with a bolt of lightning before the former could fire his bow and arrow, which left him quite impressed although Punchwood noted he could have been more careful. He was also able to strike a wraith with a bolt of lightning while underground in Episode 58, leaving the King to hope to never anger him and to state that he was glad that Hoodie was with him, and not a foe. In Episode 59, he struck a Creeper with a bolt of lightning, although he did cause some collateral damage, Punchwood commended him for his accuracy and reaction speed; in the same episode he managed to strike a teleporting Reficul bowman, and fought more in the water and when they charged uphill to destroy the gate. In Episode 60, he struck another wraith with a lightning bolt, and shot a Creeper before Punchwood could shoot it, as well as a wolf and a scorpion, though he set a foreman on fire; in the same episode, Punchwood heard thunder and saw lightning in the sky, and while he recognized Hoodie was powerful, he was not sure he was capable of such a feat. In Episode 61, he struck a werewolf with lightning, although a civilian was caught on fire, and some spiders; Punchwood questioned if he could not strike rapidly, and he would later refuse to attack crocodiles. He is very accurate with his lightning powers, as in Episode 62 he was able to strike only a rat with a bolt of lightning. He also struck a creeper with lightning before it could explode and some Reficuls and other monsters in the same episode. In Episode 63, he guarded the villagers as they were being escorted tothe Guild and struck monsters with lightning. In Episode 64, Punchwood mentioned that he tends to set people on fire with his lightning and stated that the Fire Protection IV enchantment on his leggings would be useful around him; in the same episode he zapped an ogre in the water, killing it instantly, along with a werewolf. However, in the Swamp of Sorrows, he panicked and blasted everyone with lightning at the same time in Episode 62. In Episode 66, he struck another wraith with lightning before the king even saw it. In the same episode, he struck another wraith but accidentally set Foxxy on fire. In Episode 67, he protected the volunteers from a scorpion by striking it with lightning, and cleared the village of rats, zombies, scorpions and werewolves. In Episode 68, he struck more scorpions and other creatures with lightning.
	+ **Ender Energy Manipulation:** Hoodie can harness his mana to manipulate ender energy. He can teleport forward a short distance by lightly concentrating, which is handy for escaping. However, there is a limited range. With this spell, he can go right through solid matter, and even magical blocks and mysterious magical mazes. He can also summon a skeleton archer to aid him (considered to be a dark art), and enter the nether or leave the nether, or return to his bed without a portal.
	+ **Telescopic Vision:** Hoodie has wizard sight.
	+ **Ice Manipulation:** Hoodie can harness his mana to manipulate ice. He can freeze water solid in front of him so that he can walk on it to cross bodies of water.
	+ **Enchantment:** Hoodie can enchant items. He enchanted his Practitioner Armor (Imbued Armor III for his hood, Blast Protection I for his armor, Protection I for his leggings, and Projectile Protection I for his boots) and enchanted an iron pickaxe with Silk Touch I for his Ender chest. He later enchanted his Master Armor with Imbued Armor III (Not Set), enchanted his Master Leggings with Protection II, his Master Hood with Protection II, and his boots with Feather Falling I. Finally, he imbued his master chest armor with Magic Shield, which activates the defensive spell to prevent him from taking damage.
	+ **Clairvoyance:** Hoodie can find his way to hidden treasures.
	+ **Lunar Energy Manipulation:** Hoodie can project a beam that deals more damage at night and with the phases of the moon. He initially doubted that it would not work in the Nether. It has a long range.
	+ **Time Manipulation:** Hoodie can bend time by using Chrono Anchor to anchor himself in time. The spell provides a short duration protection against death by saving his current state and restoring to that point upon death, but he requires a reagent to cast this spell, either arcane essence for normal casting or pure essence for augmented casting.
	+ **Memory Manipulation:** Hoodie cast a memory projection spell to tell his legend, and King Punchwood saw in his mind's eye exactly what he did at the time.

### Abilities

Hoodie is capable of running fast, enough to outrun a lion. He was agile enough to leap onto Zoey across a gap. He can also leap far enough to Blink into a mage tower.

Hoodie has 8 levels of experience, and went down to 2. He went up to 5 levels of experience, then down to 1. He has went up to 6 levels of experience, then down to 1, and went back up to 6. He went down from 6 to 0, and went back up to 6. He then went up to 9, then down to 2 and up to 13. He went down to 5 and up to 7. He went up to 17, then 24 and down to 5. He went up to 10, then 12, down to 1 and up to 4. He then went up to 11, down to 0 and up to 1. He then went up to 20, then down to 7 and up to 13. He then went up to 16, then down to 2 and up to 12. He then went up to 17, then down to 2. He went up to 21, then down to 5. He went up to 10, down to 6 and up to 11. He went up to 23, then down to 6 and up to 7. He went up to 22, then down to 4 and up to 30. He went down to 5, then up to 7.

He went up to 36, down to 0 and up to 7. He went up to 23 and down to 3. He went up to 21, down to 0 and up to 2. He went up to 42 and down to 3.

* **Combatant:** Hoodie took the combat class at Pine Grove Valley school, but he is not fond of hand-to-hand combat. Although he admitted that he is not much of a swordsman, he improved in his skill and began to call himself a "battle mage." He can also use his sword while riding on his scorpion. He declared himself to be "quite the werewolf hunter." King Punchwood commended his swordsmanship when he told the story of how he killed a werewolf with a silver skeleton sword. Using his diamond sword, he was able to kill his bully's witch sister using the "stick and move" method, and considered if he should have been a warrior. He also uses a strafing technique while flying on his winged mount, and he can use his sword in the air as well. Hoodie admitted to finding joy in wielding a sword. He oversaw Zeek's combat training. Hoodie can improvise a pickaxe as a weapon.
* **Master Marksman:** Hoodie can shoot his offensive spells with pinpoint precision, even being able to target ants and shoot a fly out of the air. He has complimented himself for "nice shooting." Furthermore, King Punchwood has repeatedly commended Hoodie for his accuracy. Hoodie is also a skilled archer, as he used the enchanted bow his father left for him to take out the crystals empowering Jet the Ender Dragon.

*"I was so smart as a young lad, always thinking."*
―Hoodie in "Playing With Firebolt"
* **Gifted Intelligence:** Hoodie was a bright and curious youth. He knows how to ride dolphins, scorpions and horses. He learned from a miner in Pine Grove Valley (who was possibly part dwarf) to place his torches on the right side of cave walls so he could follow them out on the left. He used ingenuity when he could not defeat a cave ogre in battle, leading the monster into a pit of lava. He described himself as "observant."
	+ **Literarian:** Hoodie is well-spoken and well-read, having read many books, including *Mysterious Journal Fragment Volume 0*, *Silver's Diary Volume 15*, *Dummies Guide #5*, *Zorses 4 Dummies*, *Mage Armor for Dummies*, *Animal Taming*, *Magical Mounts 1*, *Magic Mounts V4*, *Magic Mounts V2*, *Magic Mounts V3*, *Magic Mounts V99*, *Essence4Dingbats*, and *Diary of an Arcane Researcher Volume 13*. He is a speed reader.
	+ **Multilingualism:** Hoodie speaks English and he is learning Scorpion, a skittering language. He acquired proficiency in the language to the point where he understood Bartie. He also knows some Italian. Additionally, his spells Firebolt and True Sight are in Latin, and Fireball is in Spanish. He spoke Spanish before speaking with another Mage.
	+ **Eidetic Memory:** As a mighty mage, Hoodie has memorized nearly four dozen spells. However, he claims to have a terrible, very short memory.

*"I shall not give up so easily. I shall fight to the death."*
―Hoodie in "Wizard's First Day"
* **Indomitable Will:** Hoodie endeavored to become the most powerful wizard on earth/Minecraftia. He resisted becoming the next Dark Lord of Ars Magica.

## Spells

*"I want to shoot things from afar with flames... and lightning."*
―Hoodie in "Wizard's First Day"
* Fire
* Arcane
* None
* Earth
* Air
* Life
* Plant
* Fire Air
* Air Lightning
* Ender
* Ice
* Lightning

* **Firebolt:** Hoodie already learned the spell from Henry and inscribed it into a scroll. He later put it in his first spell book, but briefly removed it and put it back. He inscribed the spell again in order to make Fireball. The spell remains on the side of his red spell book. He put it back as one of the primary spells in the red spell book.
* **Fireball:** Hoodie found the spell in a jungle mage tower and learned its recipe. He later inscribed it and put it in his red spell book. The spell is powerful enough to destroy a mage tower's magic core. He found the spell in another mage tower.
* **Furnace Touch:** Hoodie found the spell in a strange structure, learned its recipe and inscribed it. He put the spell in his yellow spell book.
* **Fire Rune:** Hoodie found the spell in a strange structure, learned its recipe and inscribed it. He put the spell in his orange spell book.
* **Fire Shield:** Hoodie found the spell in a mage tower, learned its recipe and inscribed it. It was on the side of his orange spell book until he moved it to one of the primary spells.
* **Flash of Scarlet Flames:** Hoodie found the spell in a mage tower, learned its recipe and inscribed it. He put the spell in his red spell book until he moved it to the side of the same spell book.

*"I know I use Arcane a lot. All of my attack spells are pretty much Arcane."*
―Hoodie in "Salty Crab"
* **True Sight:** Hoodie found the spell in the top of his tower and learned it, and later inscribed it into a scroll. He put it in his first spell book, but briefly removed it and put it back. He notably used the spell to explore the labyrinth, although it did not work. He first successfully used the spell when investigating an icy mage tower to see through illusion blocks. He later put the spell in his yellow spell book and then his green spell book. He found the spell again in a mage tower.
* **Arcane Beam:** Hoodie found the spell in an autumn forest mage tower, learned its recipe and inscribed it. It was placed in his red spell book.
* **Telekinesis:** Hoodie learned the spell at an unknown time. He inscribed it and put it in his red spell book. He later moved it to his yellow spell book. He found the spell in another mage tower.
* **Night Vision:** Hoodie found the spell in the labyrinth. He committed the recipe to memory and later inscribed it and put it in his red spell book. It was then put on the side of his red spell book until he moved it to his green spell book.
* **Arcane Bolt:** Hoodie found the spell in a mage tower, although he thought it was Arcane Beam. He later learned the recipe and inscribed it. The spell is one of his most frequently used spells and remains in his red spell book. He found the spell in other mage towers. Hoodie used the spell to kill Jet the Ender Dragon and the two Tower Guardians.
* **Mark:** Hoodie found the spell in a strange structure, learned its recipe and inscribed it. He put it in his brown spell book.
* **Magic Shield:** Hoodie found the spell in a mage tower, learned its recipe and inscribed it. He put it in his orange spell book. He ultimately used the spell to imbue his Master Armor tunic.
* **Radiant Shield:** Hoodie found the spell in a Nether mage tower, learned its recipe and inscribed it. He put the spell in his orange spell book. He found the spell again in a magic maze.
* **Recall:** Hoodie found the spell in a mage tower, learned its recipe and inscribed it. He put the spell in his brown spell book.
* **Magelight:** Hoodie found the spell in a mage tower, learned its recipe and inscribed it. He put the spell in his brown spell book.

- **Summon Rift:** Hoodie inscribed the spell after learning it at an unknown time. He later put it in his first spell book, but briefly removed it and put it back. He later moved it to his yellow spell book.

- **Clairvoyance:** Hoodie found the spell in a mage tower's basement and learned its recipe. He found the spell in another mage tower, re-learned the recipe and inscribed it. He put the spell in his yellow spell book.

- **Moonbeam:** Hoodie found the spell in a mage tower, learned its recipe and inscribed it. He put the spell in his red spell book. Hoodie used the spell to defeat Nancy.

- **Chrono Anchor:** Hoodie found the spell in the Academy of Ars Magica's library, learned its recipe and inscribed it. He put the spell in his green spell book.

- **Dig:** Hoodie already learned the spell from Henry and later inscribed it, notably using it to discover his parents' hidden archive. He then put it in his red spell book until he moved it to his yellow spell book. He also either inscribed another Dig spell or used his original to upgrade it. He found the spell in a strange structure.

- **Summon Stone Golem:** Hoodie found the spell in a jungle mage tower, learned its recipe, inscribed it and put it in his red spell book. He named his golem "Rocky." The spell was put in his red spell book, but eventually put on its side. He found the spell in other mage towers and put them on a shelf. He moved his original spell from his red spell book to his green spell book, and later his orange spell book. He acknowledged that Rocky does not do a lot of damage, and only sticks around when he is needed; he also does not attack wolves.

- **Dig II:** Hoodie found the spell in another maze, learned its recipe and inscribed it. The spell is one of his most frequently used spells and remains in his yellow spell book.

- **Talons of the Wind:** Hoodie found the spell in the labyrinth. He committed its recipe to memory and inscribed it and put it in his red spell book. It remained on the side of his red spell book until he put it back as one of the primary spells. It is now on the side of his red spell book once again.

- **Feather Fall:** Hoodie found the spell in an icy mage tower's basement, learned its recipe and inscribed it. He put the spell in his green spell book and later his brown spell book. He found the spell in another mage tower. He used the spell to inscribe Levitation, or he may have inscribed a new Feather Fall as one was seen on a shelf in his archive.

- **Jump:** Hoodie found the spell in a swamp mage tower, learned its recipe and inscribed it. He found the spell again in magic mazes. He put the spell in his brown spell book.

- **Gust:** Hoodie found the spell in a mage tower, and learned its recipe. He inscribed it only to make Breath of the Sky.

- **Breath of the Sky:** Hoodie found the spell in a mage tower, learned its recipe and inscribed it. He put the spell in his orange spell book.

- **Levitation:** Hoodie found the spell in a mage tower, learned its recipe and inscribed it. He put the spell in his brown spell book. He used the spell to inscribe Flight.

- **Flight:** Hoodie found the spell in the Academy of Ars Magica's library, learned its recipe and inscribed it. He put the spell in his brown spell book.

- **Healing Beam:** Hoodie found the spell in his parents' hidden archive and learned its recipe. He later inscribed it and put it in his red spell book and later moved it to his green spell book. He found the spell again in a magic maze and a mage tower.

- **Regeneration:** Hoodie found the spell in another maze, learned its recipe and inscribed it. He put the spell n his green spell book. He found the spell in other mage towers.

- **Kiss of Death:** Hoodie found the spell in a mage tower, learned its recipe and inscribed it. He put it in his red spell book. He found the spell in another mage tower. He eventually moved the spell to the side of his red book.

- **Heal Other:** Hoodie found the spell in a strange structure, learned its recipe and inscribed it. He put the spell in his green spell book. He found the spell again in a mage tower.

- **Heal Self:** Hoodie found the spell in a mage tower, learned its recipe and inscribed it. He put the spell in his green spell book.

- **Summon Battle Chicken:** Hoodie found the spell in a mage tower and a strange structure, learned its recipe and inscribed it. He put the spell in his orange spell book.

- **Conjure the Sturdy Vine:** Hoodie found the spell in an autumn forest mage tower and learned its recipe. He later inscribed it and put it in his red spell book. He later moved it to his yellow spell book and then his brown spell book.

- **Wizard's Autumn:** Hoodie found the spell in a strange structure, learned its recipe,<ref name="LoH18/"> inscribed it and put it in his yellow spell book.

- **Meteor Jump:** Hoodie found the spell in the hermit hut. He learned it and inscribed it. The spell was in the side of his red spell book until it was placed as one of the primary spells. He put the spell in his orange spell book but later moved it to his red spell book. He used the spell in the final battle against Nancy.

- **Agility:** Hoodie found the spell in an icy mage tower's basement, learned its recipe and inscribed it. He put the spell in his green spell book. He found the spell in other mage towers and a magic maze.

- **Blink:** Hoodie found the spell in a mage tower, learned its recipe and inscribed it. He put the spell in his yellow spell book. He later moved it to his brown spell book. He found the spell again in a magic maze.

- **Summon Skeleton:** Hoodie found the spell in a strange structure, learned its recipe and inscribed it. He put the spell in his orange spell book.

- **Ender Intervention:** Hoodie found the spell in a magic maze. He learned it an an unknown time, inscribed it, and put it in his yellow spell book.

- **Divine Intervention:** Hoodie found the spell in mage towers and a strange structure. He inscribed the spell and put it in his yellow spell book.

- **Frozen Path:** Hoodie found the spell in a mage tower and learned its recipe. He later inscribed it and put it in his brown spell book.

*"It's no mystery to us, your finest and most closest friends, as to your spell of choice."*
―King Punchwood in "Lightning Power!"
* **Lightning Bolt:** Hoodie found the spell in a mage tower, learned its recipe and inscribed it. He put the spell in his red spell book.
* **Electrocute:** Hoodie found the spell in a mage tower's basement and learned its recipe. He found the spell again in another mage tower. He inscribed the spell and put it in his red spell book.

## Equipment

### Attire

* Legend of Hoodie
* Tale of Kingdoms

* **Blue Robes:** Hoodie wore blue robes before setting out on his journey.
* **Leather Boots:** Hoodie crafted a pair of leather boots. He later put them in storage, where they remained.
* **Apprentice Armor:** Hoodie's Apprentice Armor draws from his mana to heal itself; he crafted the chestplate, the leggings, the boots, and the hood. He was not happy with how much mana his armor draws to repair itself, and seemingly lost the hood. He later crafted a new hood, but it was destroyed along with his boots. He had to make a new hood and boots. He later placed his Apprentice Armor on an armor stand. He continued to wear it after deciding he was not ready for his Practitioner Armor.
* **Iron Chestplate:** Hoodie took an iron chestplate from a jungle village blacksmith. However, it was later absent from his inventory and later revealed that he stored it in the hermit hut.
* **Iron Boots:** Hoodie took a pair of iron boots from a jungle village blacksmith. However, they were later absent from his inventory and revealed to be stored in the hermit hut.
* **Practitioner Armor:** Hoodie crafted the Practitioner chestplate, leggings, the boots and the hood. It has magical properties, such as being highly enchantable. However, he realized he was not ready to wear the armor and put it on an armor stand until he decided he was ready. He finally put the armor on in preparation for his excursion to the Nether. He eventually upgraded to the Master Armor.
* **Master Armor:** Hoodie crafted the Master Armor tunic, hood, leggings, and boots. He enchanted the chest with Imbued Armor III (Not Set), the leggings with Protection II, the hood with Protection II, and the boots with Feather Fall I. He also imbued the chest with his Magic Shield spell.

- **Purple Robes:**

### Tools

* **Keystone:** Hoodie was given a pendant by Henry, who said it was from his mother. It has the runes Kula, Crocus, Lanu, Corcra, and Atrum. It is now in a frame in his bedroom.
* **Wooden Pickaxe:** Hoodie crafted a wooden pickaxe, but he quickly upgraded to a stone pickaxe and placed the wooden one in his inventory. It remained in his inventory until he moved into his parents' tower and it was nowhere to be found. He later picked one up from a werewolf he killed and put it in storage, where it remained until he briefly took it out and put it back.
* **Stone Pickaxe:** Hoodie crafted a stone pickaxe. He made a second one to unearth his parents' basement. When his first one broke during his excavation, he resorted to using his second one. He placed it in storage after crafting an iron pickaxe. His stone pickaxe remained in storage until he put it on a tool rack. However, it was moved into storage. He picked up stone pickaxes from a werewolves he killed and disposed of them. He picked up another from a werewolf he killed and disposed of it. He picked up yet another one from a werewolf he killed and disposed of it.
* **Stone Axe:** Hoodie crafted a stone axe. He stated that he was quite good with an axe. He has one in his inventory and one in storage, until he put it on a tool rack and the other in storage once he made an iron one. A stone axe remains on his tool rack. A stone axe is also still in storage by his tool rack. He picked up another stone axe from a werewolf killed by Rocky, but he disposed of it; when a stone axe was still in his inventory, he either picked up the one he disposed or found yet another one. Either way, he put it in his horse storage and briefly removed it to work on his horse paddock. He picked one up from a werewolf he killed and disposed of it.
* **Stone Shovel:** Hoodie crafted a stone shovel. He notably used it to unearth his parents' basement until it broke and he made two new ones. During his excavation, he had broken one, leaving one stone shovel. He used his shovel to make a canal for Ms Finn to swim through and enter the pond by Pine Grove Valley. He has on stone shovel in his inventory, and one in storage until he put it on a tool rack; he then put his other one in storage so he could craft an iron one. A stone shovel remains on his tool rack. Another is still in storage by his tool rack. He picked up a stone shovel from a werewolf he killed.
* **Lesser Focus:** Hoodie found a lesser focus at the top of his tower and put it in storage. It remained in storage until it was framed. He found another one in a labyrinth and put it in his rift storage. One is still in his rift storage, and he found another lesser focus in a jungle mage tower. One was seen on a new shelf, where it remained. A lesser focus was still seen in his rift storage until it appeared to have been removed. He found another lesser focus in a strange structure and took it with him to be placed on a shelf with the others. He found three more lesser focus in a mage tower and put them in his rift. He found another lesser focus in a mage tower and put it in his rift. He found yet another in another mage tower.
* **Shears:** Hoodie crafted a pair of shears. He later put them in storage, where they remained until he put them on a tool rack, where they remained. He crafted another pair to sheer sheep for his Practitioner Armor and kept them in his rift. He possibly took them out of his rift, as a pair was seen in his inventory, but it was revealed that the pair was still in his rift, meaning he acquired a new pair. A pair remains in his rift. Two pairs of shears now reside on his tool rack.
* **Stone Hoe:** Hoodie acquired a stone hoe to help the Pine Grove Valley farm, then placed it in storage where it remained until he put it on a tool rack where it remains. He found another stone hoe in a villager's house by the farms to grow pumpkins for horse-breeding; he joked that he should have been a farmer. He found it again in the same village house. He picked up another stone hoe from a werewolf he killed, but he disposed of it. Hoodie crafted a new stone hoe to farm pumpkins for Chipper and Slash. He keeps a stone hoe in the hermit hut. He picked up a stone hoe from a werewolf he killed.
* **Iron Pickaxe:** Hoodie crafted an iron pickaxe. He later crafted a new one and took one from a jungle village blacksmith, leaving two in his inventory. However, he later only had one, with one on his tool rack. He admitted that he is not much of a miner; he later took his iron pickaxe off his tool rack to repair his other one, combining two into one. It was revealed that one of his pickaxes was previously stored in the hermit hut. He put one in his rift storage. One is still in his rift storage. He has one in his inventory and one on a tool rack, with one no longer in his rift storage. One remains on his tool rack. He was given permission to take an iron pickaxe from a blacksmith, leaving two in his inventory, although shortly afterwards he only had the fresh one from the blacksmith in his inventory. He used it for old-fashioned digging when his mana was low. An iron pickaxe remains in storage by his tool rack. He picked up another one when he killed a werewolf, and eventually only had one in his inventory. Later on, there were two pickaxes on his tool rack, where they remained until he took one off the shelf to enchant it with Silk Touch I and then placed it in his rift storage. He picked up another iron pickaxe from a werewolf he killed, and disposed of it. His enchanted iron pickaxe remains in his rift storage. One now remains on his rack. He picked one up from a werewolf he killed and disposed of it.
* **Bucket:** Hoodie acquired a bucket at an unknown time. It remains in storage and he had one in his inventory, but it is unknown if it was the same one. For clarification, he has one in his inventory and four in storage.
* **Iron Axe:** Hoodie crafted an iron axe. However, it was eventually no longer seen in his inventory. When he picked one up, he disposed of it. He picked up another one from a werewolf he killed and disposed of it as well. He picked up yet another one from a werewolf he killed and disposed of it.
* **Iron Shovel:** Hoodie crafted an iron shovel. He later crafted a new one and placed his previous one on a tool rack, where it remained until it was revealed that there were then two iron shovels on his tool rack. He keeps an iron shovel in the hermit hut.
* **Wooden Hoe:** Hoodie picked up a wooden hoe from a werewolf he killed. He used it as fuel in a furnace.
* **Focus:** Hoodie found a focus in an autumn forest mage tower, briefly storing it in his rift until he put it in his inventory. He put it on a shelf, where it remained. He found another focus in a maze and put it in his rift. A focus was still in his rift until it appeared to have been taken out. He found another focus in a Nether mage tower and took it with him. He found yet another focus in a mage tower and took it with him to be placed on a shelf with the others. He found another focus in a magic maze.
* **Whip:** Hoodie crafted a whip for his animals. It was revealed to have been kept in storage on his first floor, and he took it out on his search for horses. He moved it to his horse storage, where it remained. He took it out once more and had put it in a chest while he went underground, then retrieved it when he returned above ground. He put it back in his horse storage and took it back out on his search for a zebra. Hoodie later crafted a new whip and put his old one in storage, where it remained. His whip broke offscreen and he eventually crafted a new one. He put it in his Ender chest. The whip was placed on a shelf and he crafted a new one, and it remained on the shelf.
* **Iron Hoe:** Hoodie picked up an iron hoe from a werewolf he killed and put it on a tool rack, where it remained.
* **Flint and Steel:** Hoodie used a lighter for his Nether Portal. He keeps it in a chest by the portal for when he desires to activate it. It remains in a chest on the ice.
* **Greater Focus:** Hoodie found a greater focus in a mage tower. It was stored in his rift until he put it on a shelf where it remained. The one in his rift may have been a new one.
* **Fairy Amulet:** Hoodie crafted an amulet to store his fairy horse.
* **Fishing Rod:** Hoodie has a fishing rod in his old house.

### Weaponry

* Legend of Hoodie
* Tale of Kingdoms

* **Stone Sword:** Hoodie crafted a stone sword as a temporary weapon until he could cast spells, although he acknowledged that it was neither the most reliable nor the most effective weapon to use while investigating mage towers; he desired a ranged weapon and made a new sword when his was close to breaking, placing the first in his inventory. He had it in his inventory until he moved into his parents' tower, leaving one in his inventory. When it was close to breaking, he crafted a new one, and later put both in storage after acquiring an iron sword. They remained in storage until he briefly took one out and put it back. Two stone swords remain in storage. He picked up a stone sword from a werewolf he killed and disposed of it.
* **Wooden Sword:** Hoodie picked up a wooden sword from a werewolf he killed and put it in storage, where it still remains.
* **Iron Sword:** Hoodie acquired an iron sword. He felt much more confident wielding the blade. He uses it when he does not have mana for spells, although he felt like less of a wizard for relying on his sword. He eventually put it on a tool rack so he could craft a new one. One remained on a tool rack until he took it off to repair his other iron sword, combining two into one. It was presumably put back on the rack because he had a fresh one later. When he upgraded to a diamond sword, he put his iron sword on a tool rack, where it remained.
* **Bow:** Hoodie picked up a bow enchanted with Power I from a skeleton, but he quickly discarded of it. He picked up another bow from a skeleton, but he disposed of it as well. He picked up yet another bow from a skeleton and threw it away. Hoodie's father left him a bow enchanted with Infinity I. In the Academy of Ars Magica, he picked up another bow enchanted with Power I, but he discarded of it. He also picked up a regular bow from a skeleton he killed, and discarded of it. His father's enchanted bow remained in his rift until he went to the End Realm and used it to take out Jet the Ender Dragon's healing crystals.
* **Diamond Sword:** Hoodie crafted a diamond sword and first used it to kill a silver skeleton. He later put it on a tool rack, where it remained until he took it off in preparation to kill an Enderman.

*"Silver sword, do your job!"*
―Hoodie in "Salty Crab!"
* **Silver Skeleton Sword:** Hoodie picked up a silver skeleton's sword after he assisted a mage of light in battle. He stated that it would be useful against werewolves. He first used it to kill a werewolf when he was underground. He later picked up another silver skeleton sword and put it on a tool rack, where it remained. He picked up two more and placed them in a chest in Jungleham, swapping his used one with a fresh one. He picked up a fresh one again and discarded of his used one. He picked up another sword from a silver skeleton, and discarded his used one.
* **Novice Spell Staff of Talons of the Wind:** Hoodie found the staff in a strange structure and put it in his inventory. He later put it on a shelf.
* **Novice Spell Staff of Wizard's Autumn:** Hoodie found the staff in a mage tower and put it on a shelf.
* **Master Spell Staff of Frozen Path:** Hoodie found the staff in a mage tower and put it on a shelf.
* **Novice Spell Staff of Blazing Beam:** Hoodie found the staff in a mage tower and made an unsuccessful attempt to wield it. He then put it in his ender chest, where it remained.

*"Careful, careful. The mage has a wand of lightning, and it looked rather painful to be perfectly honest. I was rather impressed."*
―King Punchwood in Episode 56
* **Wand:** Hoodie carries a wand, as seen in Episode 56, to strike his enemies with powerful bolts of lightning from the sky. In Episode 58, his king mentioned that it was very entertaining to see him zap things with his wand.

### Spell Books

*"Red for zap."*
―Hoodie in "Forsaken Academy of Magic!"
* **Red Spell Book:** Hoodie crafted a spell book to hold Firebolt, True Sight and Summon Rift. He then removed the spells and dyed it red. The book currently holds Lightning Bolt, Electrocute, Arcane Beam, Arcane Bolt, Moonbeam, Fireball, Firebolt, and Meteor Jump, as the primary spells, with Talons of the Wind, Flash of Scarlet Flames and Kiss of Death on the side. He realized he would need other spell books to be effective, and later made a new one to reserve his red spell book for offensive spells and considered making a third for healing spells.
* **Green Spell Book:** Hoodie crafted a new spell book for "buffs and stuffs" (originally utility spells) and dyed it green. The book currently holds Heal Self, Heal Other, Healing Beam, Regeneration, Agility, True Sight, Night Vision, and Chrono Anchor as the primary spells, with room for others on the side. He later reaffirmed that the green spell book is for healing and physical alterations.
* **Yellow Spell Book:** Hoodie crafted another new spell book for utility spells and dyed it yellow. The book currently holds Dig II, Furnace Touch, Summon Rift, Telekinesis, Wizard's Autumn, Clairvoyance, Ender Intervention, and Divine Intervention as the primary spells, with room for others on the side.
* **Orange Spell Book:** Hoodie crafted another new spell book for more offensive spells, or "defensive buff spells." The book currently holds Summon Battle Chicken, Radiant Shield, Fire Shield, Summon Stone Golem, Summon Skeleton, Fire Rune, and Breath of the Sky as the primary spells, with room for others on the side.
* **Brown Spell Book:** Hoodie crafted another new spell book for navigation. The book currently holds Blink, Conjure the Sturdy Vine, Jump, Frozen Path, Flight, Magelight, Mark, and Recall as the primary spells, with room for others on the side.

## Relationships

### Family

* Benicio/Dark Lord - Father
* Erika - Mother

#### Pets

* Artie † - Scorpion
* Ms Finn - Dolphin
* Artie Jr/Bartie - Scorpion
* Buttercup - Goat
* Brownie - Horse
* Puff - Bunny and Mage's Assistant
* Darko - Horse
* Fish
* Cinnabuns † - Bunny
* Cinnabuns II - Bunny and Tower Guardian
* Mr Finny - Dolphin
* Sugar - Horse
* MEGA - Horse
* Biggo - Horse
* Jet - Horse
* Smally - Horse
* Chipper - Horse
* Slash - Zebra
* Puff Jr - Bunny and Assistant to the Mage's Assistant to the Mage
* ww † - Scorpion
* ww II - Scorpion
* Zoey - Zorse turned Bat-Horse turned Pegasus turned Zoke
* Zeek - Zorse turned Nightmare turned Unicorn turned Zoke
* Greg - Goat
* Scorpion †
* s - Scorpion
* Zoke/Zokey - Fairy Horse
* Clowny - Clownfish
* Lucy - Bunny
* Perry/Monty - Python
* Monty † - Python

### Allies

* Mages of Light
* Pine Grove Valley
	+ Henry Punchwood - Good Friend and Surrogate Father
	+ Auntie Em
	+ Uncle Barry
	+ Larry the Librarian
	+ Shep the Sheepherder
	+ Mickey the Miner
	+ Billy the Blacksmith
	+ Pet Tamer
* Red Rock Town
	+ Herbie Punchwood
* Gandalf the Grey
* Kingdom of Punchwood
	+ Mage Hall
		- Head Mage
	+ King Punchwood - Friend
	+ Foxxy
	+ Beans

#### Summoned Creatures

* Rocky - Stone Golem
* Bones - Skeleton Archer
* Sergeant Fowl/Sanders/Colonel Cluck - Battle Chicken

### Enemies

* Dark Mages
	+ Archmage/Dark Lord
* Jet the Ender Dragon † - Victim
* Tower Guardians † - Victims
* Nancy
* Reficuls

## Trivia

* Hoodie described himself as relatively handsome.
* Hoodie believes he hears a sound as a wake-up call when the sun rises.
* Hoodie is not used to physical exertion.
* Hoodie is not a fan of night operations or traveling in the rain.
* Hoodie is not very fond of goats.
* Hoodie believes a pig's purpose is to feed mages.
* Hoodie knows the recipe for Sense Energy, but he never inscribed it although its runes were seen. He also learned the recipe for Earth Shift Down, but he never inscribed it. He also found Channel Essence. and committed it to memory, but never inscribed it. Although, its runes were seen. He found Draining Poison, Pull of the Watery Grave and Ice Rune, but never inscribed them. Although, he did learn the recipes for Ice Rune, Pull of the Watery Grave and Draining Poison. He found Stabilize Vortex, Vortex (twice), Dispel, and Parasitic Seed, but never inscribed them. However, he does know the recipes for Parasitic Seed, Stabilize Vortex, and Dispel. He also found Haste and learned its recipe but never inscribed it. He also found Life Tap, Mana Drain and Magma Shield. He learned the recipes for Magma Shield, Life Tap and Mana Drain, but did not learn their recipes. He also found Summon Fire Elemental, Invisibility (twice), Life Drain, Sense Energy again, Spasms of the Uncontrolled Hand, Swift Swim, Bound Pickaxe, Reaping Scythe, and Bound Sword. He found Mana Drain again, Till the Fields, Draining Poison, Vortex again, and Bound Pickaxe again. He found Bound Axe, Swift Swim again, Bound Pickaxe again, Till the Fields Again, and Tangle of Wood and Thorns. He learned the recipes for Tangle of Wood and Thorns, Summon Fire Elemental, Invisibility, and Reaping Scythe, but never inscribed them. He found Arctic Wind and Transplace (allegedly left behind by his father) and learned their recipes.
* Hoodie is a fan of the *I Was a Teenage Werewolf* book.
* Hoodie believes in the concept of fate.
* Hoodie stated that underground dungeons were left by the dwarves.
* Hoodie is alerted when time changes.
* Hoodie implied that Puff Jr and his father have attention deficit disorder (ADD).
* Hoodie loved seafood in his youth, particularly salty blue crab.
* Hoodie is fond of summoning spells.
* Hoodie likes polar bears.

## Quotes

*"I am Hoodie. This is my legend."*
―Hoodie (Episode 1)
*"The life of a mage is hard."*
―Hoodie (Episode 2)
*"Why does everything magical have to be so complicated?"*
―Hoodie (Episode 5)
*"I guess it's time to seek my destiny."*
―Hoodie (Episode 13)
*"So much responsibility being protector of all the innocents and those that cannot protect themselves."*
―Hoodie (Episode 14)
*"Dear Henry, I found your history book in the Academy library. I also discovered the MagiEmail from my father in your home. I'm unsure how much of your story is true or why you and dad might lie to me but it's obvious your intentions were noble and necessary for the good of the realm. Whatever the reasons, I forgive you. Henry, my mum entrusted you to prepare me for what lies ahead, to one day face the enemy in a battle that will decide the fate of the realm! Indeed, you carried out my mum's wishes by training and guiding me to become a powerful Master Mage! But more importantly, you taught me how to be a good man. How to care, how to laugh, how to love. You were the father I never had. Because of you... I am ready to fulfill my destiny! I'm leaving now. If I do not return, please look after my friends. Thank you for everything."*
―Hoodie (Episode 45)
## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 *Wizard's First Day*
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 *Arcane Power-Up!*
3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 *Playing with Firebolt*
4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 *Hidden Heirlooms*
5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 *Baby Pet Scorpion*
6. ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 *Pet Dolphin River Rage*
7. ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 7.20 7.21 7.22 7.23 7.24 *Hermit Hut*
8. ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 *Summon Rift*
9. ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 *New Spellbook!*
10. ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 10.17 10.18 10.19 10.20 10.21 *Mysterious Magical Maze*
11. ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 *Cave Ogre SMASH!*
12. ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 12.13 12.14 12.15 12.16 12.17 12.18 12.19 *Bartie and Buttercup*
13. ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 *Hidden Note from Mom!*
14. ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 14.13 14.14 14.15 14.16 14.17 14.18 14.19 14.20 *Icy Mage Tower*
15. ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 *Mages of Light!*
16. ↑ 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 16.12 16.13 16.14 16.15 16.16 16.17 16.18 16.19 16.20 16.21 16.22 16.23 16.24 16.25 16.26 16.27 16.28 16.29 16.30 16.31 16.32 *Hedge-Wizard Brothers*
17. ↑ 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 17.11 17.12 17.13 17.14 17.15 17.16 17.17 17.18 17.19 17.20 17.21 17.22 17.23 *Spell Recipe: Electrocute*
18. ↑ 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 18.14 18.15 18.16 18.17 18.18 *Accidental Beam Discharge!*
19. ↑ 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 19.12 19.13 19.14 19.15 19.16 19.17 19.18 19.19 19.20 19.21 19.22 19.23 19.24 19.25 19.26 *Fish Bowl*
20. ↑ 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 20.12 20.13 20.14 20.15 20.16 *Mage Armor for Dummies*
21. ↑ 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 *Cinnabuns*
22. ↑ 22.0 22.1 22.2 22.3 22.4 *BUNNIES! Everywhere!*
23. ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 *Birds and the Bees*
24. ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 24.8 24.9 *Biggo and Smally!*
25. ↑ 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 25.8 25.9 *Slash the Zebra!*
26. ↑ 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 26.14 *Dark Mage Spy!!*
27. ↑ 27.00 27.01 27.02 27.03 27.04 27.05 27.06 27.07 27.08 27.09 27.10 27.11 *Zoey the Bat-Horse!!*
28. ↑ 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 28.10 28.11 28.12 28.13 28.14 *Nether Raid!*
29. ↑ 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 *Pegasus Transformation!*
30. ↑ 30.00 30.01 30.02 30.03 30.04 30.05 30.06 30.07 30.08 30.09 30.10 30.11 30.12 30.13 30.14 30.15 30.16 30.17 30.18 30.19 *Swamp of Ruins!*
31. ↑ 31.00 31.01 31.02 31.03 31.04 31.05 31.06 31.07 31.08 31.09 31.10 31.11 31.12 31.13 31.14 31.15 31.16 31.17 *Zeek the Nightmare!*
32. ↑ 32.00 32.01 32.02 32.03 32.04 32.05 32.06 32.07 32.08 32.09 32.10 32.11 32.12 32.13 32.14 32.15 32.16 32.17 32.18 32.19 32.20 32.21 32.22 32.23 32.24 *Zeek the Unicorn!*
33. ↑ 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 33.11 33.12 33.13 33.14 33.15 33.16 33.17 33.18 33.19 33.20 *Salty Crab!*
34. ↑ 34.00 34.01 34.02 34.03 34.04 34.05 34.06 34.07 34.08 34.09 34.10 34.11 34.12 34.13 34.14 34.15 34.16 34.17 34.18 34.19 34.20 34.21 34.22 34.23 34.24 34.25 *Quest for Fire!*
35. ↑ 35.0 35.1 35.2 35.3 *Zokey the Fairy Horse!*
36. ↑ 36.00 36.01 36.02 36.03 36.04 36.05 36.06 36.07 36.08 36.09 36.10 36.11 36.12 36.13 36.14 *Cellar Dweller!*
37. ↑ 37.00 37.01 37.02 37.03 37.04 37.05 37.06 37.07 37.08 37.09 37.10 37.11 *Good Samaritan!*
38. ↑ 38.00 38.01 38.02 38.03 38.04 38.05 38.06 38.07 38.08 38.09 38.10 *A New Hope!*
39. ↑ 39.00 39.01 39.02 39.03 39.04 39.05 39.06 39.07 39.08 39.09 39.10 39.11 39.12 39.13 39.14 39.15 39.16 39.17 39.18 39.19 *Battle Chicken!*
40. ↑ 40.00 40.01 40.02 40.03 40.04 40.05 40.06 40.07 40.08 40.09 40.10 *Lightning Power!*
41. ↑ 41.00 41.01 41.02 41.03 41.04 41.05 41.06 41.07 41.08 41.09 41.10 41.11 41.12 41.13 41.14 41.15 41.16 41.17 41.18 41.19 41.20 *Dad's Secret Chamber!*
42. ↑ 42.0 42.1 42.2 42.3 42.4 42.5 42.6 *Forsaken Academy of Magic!*
43. ↑ 43.0 43.1 43.2 43.3 43.4 43.5 43.6 43.7 43.8 *The Dark Lord*
44. ↑ 44.00 44.01 44.02 44.03 44.04 44.05 44.06 44.07 44.08 44.09 44.10 *Mysterious MagiEmail!*
45. ↑ 45.0 45.1 45.2 45.3 45.4 45.5 45.6 45.7 45.8 45.9 *Jet the Ender Dragon!*
46. ↑ 46.00 46.01 46.02 46.03 46.04 46.05 46.06 46.07 46.08 46.09 46.10 46.11 46.12 46.13 46.14 46.15 46.16 46.17 46.18 46.19 46.20 46.21 46.22 46.23 46.24 *The Dark Tower!*
47. ↑ *Bad Pu*
48. ↑ *Tavern Tour*
49. ↑ *Spy Captured!*
50. ↑ *Nice Library! Shhh!*
51. ↑ *Buy Low, Sell High*
52. ↑ *Guild Master's Tale*
53. ↑ *Repairs*
54. ↑ *Gator Wrestling*
55. ↑ 55.0 55.1 *Swamp of Sorrows*
56. ↑ *Gainful Employment*
57. ↑ *Old Promises*
58. ↑ *The Royal Goats*
59. ↑ *Suspicious Damages*
60. ↑ *Heartsy Fartsy*
61. ↑ *Peace and Prosperity*
62. ↑ *Sir Punchwood in Middle-earth!*