Magic Council

Magic Council Banner

### Leader

Current Council Members (Draculos Hyberion (Current), Gran Doma (Former), Crawford Seam (Former))

### Capital/Base/Home

Ishgar Magic Council Headquarters, Era

This is the profile for the *Magic Council* from the *Fairy Tail* series.

## Summery

The Magic Council is the ruling body that enforces law and order in the magical world, the Council possesses almost utmost control over it, acting as a leading government of sort, which divides out into each continent being run by a specific council. The Council rules all of the legal Guilds scattered throughout Earth Land, overseeing them and keeping them in check, and they are responsible for the events caused by Mages, also possessing the right to punish Mages who break the law and to confiscate magical artifacts which could potentially cause large-scale damage.

## Military structure/Weaponry

* Military structure
* Weaponry
* Buildings

### Leader(s)

#### Main Leaders

* Council Members
	+ 3rd (Current)/Ten Wizard Saints
		- Draculos Hyberion
		- Wolfheim
		- Warrod Sequen
		- Jura Neekis
	+ 2nd group (Former)
		- Gran Doma (Chairmen)
		- Org
		- Unknown Members #1
		- Unknown Members #2
		- Unknown Members #3
		- Unknown Members #4
		- Unknown Members #5
		- Unknown Members #6
		- Unknown Members #7
		- Unknown Members #8
	+ 1st (Former)
		- Crawford (Chairman)
		- Org
		- Michello
		- Yajima
		- Siegrain
		- Ultear Milkovich
		- Belno
		- Leiji
		- Yuri
		- Hogg

#### Military/Political Leaders/Advisors

* Lahar
* Doranbolt
* Gajeel Redfox
* Eve Tearm
* Robert (MИP)

#### Champions/Notable Characters

* Nadal
* Serena
* Panther Lily
* Levy McGarden

### Military Units

#### Ships

* Naval Ships
* Airships (MИP)

### Military weapons

#### Melee weapons

* Knife
* Swords

#### Ranged Weapons

* Staffs
* Magic Conversion Cannon: Uranus

### Command Buildings

* Magic Council Headquarters
* Fiore Branch

### Combative Buildings

#### Other Combative

There are multiple Types of Magic Councils, corresponding to the different continents it rules over:

- **Fiore Branch**

- **Guiltina Magic Council MИP**

## Territories

**Ishgar Magic Council Headquarters**

* **Age founded/conquered:**  Unknown (likely around the beginning of the magical world)
* **Territory type:** Headquarters
* **Inhabitants:** humans, Frog People
* **Civilians:** Unknown
* **Military:** Unknown

## Stats

Enter the following information in each section below.

## Civilization Stats

**Tier 13: Dark:** The Magic Council lives in a world that is based on Medieval design, society and culture, Although they have advanced tech such as Smart Phones and aircraft and trains and ships with engines. They harness these feats mostly with magic.

## Power Source

**Energy Source: Paraphernalia, External**

**Magic:** Energy Manipulation (The Magic Council is able to utilize spells that harnesses energies for destructive spells) Forcefield Creation (The Rune Knights are known to be able to put up their own Jutsu Shiki barriers to keep their enemies in.)

**Nature:** Human Physiology (The humans in the Fairy Tail are born with the ability to use magic that was inside of them) Animal Physiology (Some members are of an amphibian species that works in technical and messengers occupations)

## Conquest Stats

**Tier 8-A: Multi-Continent:** It is known there is several branches of which the Magic Council operates in different continents such as Ishgar and Guiltina.

## Power Stats

**DC: Large Country-Continent:** Their greatest weapon, the Etherion can destroy an entire country in one shot, should have this much energy (likely higher). **City**: The strength of the Wizard Saints which Jura should be around Laxus level (Gods of Ishgar should be stronger. **Small City-City**: While posing as Council Members, Ultear and Jellal/Siegrain are around this level as they can match the likes of Erza and Natsu pre-timeskip. **Unknown**: The strength of the Rune Knights.

**Durability: City:** While part of the Magic Council, the strength of the Wizard Saints should should be around this level, based on Ur's qualifications (Gods of Ishgar should be stronger). **Unknown**: Durability of Rune Knights.

**Speed: Massively Hypersonic+:** The Wizard Saints should be around this level of speed while comparable to other top ranked wizards (Gods of Ishgar should be faster). **MHS+:** Ultear should be around this speed as comparable to Natsu. **Unknown**: The movement speed of average Rune Knights.

## Strengths/Pros

Even when they have a substantial military force at their disposal to hold down any unrest of legal guilds, they possess a number of weapons of mass destruction that would keep the world in line should that fail, however it is meant as means of last resort. As the ruling body of the magical world, they have access to almost any location in the world, including information about any wizard and holds troves of magical artifacts and spells that are considered forbidden, even as well possess many secrets and knowledge of ancient history.

## Weaknesses/Flaws

Despite their means of maintaining order in the World, the Magic Council can be rather lax when it comes to security of their artifacts or even what members join when they had to reform twice.

## Wins/Loses

When a battle is decided, list the wins and loses below.

## Gallery

The first council passing judgementGran Doma, leader of the second councilThe Ten Wizard Saints, the leaders of the third councilThe Ishgar Magic Council HeadquartersThe Rune Knights, the Council's armyEtherion, the mightiest weapon at the Council's disposal