Primordial

### Pyromancers Flame of Creation

The pyromancers flame becomes instead of a fire of destruction, a flame that resembles rebirth. Starting at 1st level, Flammable objects do not burn within contact of a creation flame, but instead heat up. All non-damaging Pyromancy spells can be casted one level lower spell slot than they are.

### Flame Body

Starting at 6th level, Once per day for one hour the pyromancer turns their skin and bone into solid flames. Everywhere within 70' of them becomes bright light, and another 40' becomes dim light. They also become weak to cold damage, but resistant to Bludgeoning, Piercing, and Slashing damage from non-magical attacks.

### Controlled flame

Starting at 12th level, The pyromancer gains pyrokinesis. This means that if they can see a source of flame, they are able to move it to 30ft. in any direction they can see as a bonus action. This flame will deal 4d8 fire damage to creatures it touches and will not burn flammable objects.

### Embers

Starting at 18th level once per day if you are within 20ft. of a flame that you have not made, you may absorb the flame and regain 1/3 of your HP, consuming the flame.

### Beast Within

At 20th level you are able to trigger your beast within ability, Being an elemental, you are able to be anything below a size of gargantuan and above the size of medium. The Stat block will still apply no matter what you chose to be.

## Beast Within (Primordial)

*Gargantuan elemental,*

* **Armor Class** 18 (natural armor)
* **Hit Points** 20d12 + Your Constition Modifier multiplied by 20
* **Speed** 50 ft., climb 50 ft.

* **Damage Vulnerabilities** cold
* **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
* **Damage Immunities** fire, poison
* **Condition Immunities** charmed, frightened, grappled, incapacitated, poisoned
* **Senses** darkvision 120 ft., passive Perception 12
* **Languages** The Languages You Normally Know
* **Challenge** N/A

***Heated Body.*** A creature that touches the Beast Within (Primordial) or hits it with a melee attack while within 30 feet of it takes 13 (2d12) fire damage.

***Illumination.*** The Beast Within (Primordial) sheds bright light in a 60-foot radius and dim light in an additional 120 ft.

***Water Susceptibility.*** For every 5 feet the Beast Within (Primordial) moves in water or 1 gallon of water thrown on it, it takes 2d12 cold damage.

### Actions

***Multiattack.*** The Beast Within (Primordial) makes two attacks.

***Slam..*** Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage and 11 (2d10) fire damage

***Magma Throw..*** Ranged Weapon Attack: +7 to hit, range 100 ft., one target Hit: 11 (2d10) fire damage.

***Fire Rush (Recharge 5-6)..*** The colossus shoots fire in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.

### Reactions

***Heal.*** The Beast Within (Primordial) starts it's existence with 300 hit points in a separate "Health Pool". As a reaction or bonus action, the Beast Within (Primordial) may heal any creature within 120ft. of it an amount of hit points that it desires, including itself.