recursal/Fanatic-Fandom huggingface dataset:
AR Heavy Stock III

The **AR Heavy Stock III** is an assault rifle mod.

+4% Assault Rifle Weight

+4% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Stock III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Stock III can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Heavy Stock III requires having the AR Heavy Stock II.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Ancient Angaran Star Map

An angaran astronavigation device with data predating the Scourge disaster.

**Ancient Angaran Star Map** is a special item.

## Mission

The Ancient Angaran Star Map is involved with the following mission:

* Forgotten History

## Notes

The map appears in the Special Items list in Inventory after Ryder collects the Angaran Technological Relic from Elaaden.

Once returned to Avela Kjar on Aya, the Ancient Angaran Star Map is placed on display in the Repository of History.

This item can only be scanned for +10 Heleus RD before picking it up.

## Gallery

* As Found in the Sea of Ataraxia
* Museum Display on Aya
Ancient Eiroch

Larger and more dangerous than its mundane version, the ancient eiroch is a fearsome and frenzied carnivorous predator.

**Ancient Eiroch** is a mob creature.

## Stats

Ancient Eirochs are boss-level increased armor-only creatures.  They have an acid spit ranged attack and will aggressively charge for close-quarters melee attacks.

## Locations

Ancient Eirochs can be found on Elaaden, Eos, Havarl, Kadara, and Voeld.

## Drops

* The Ancient Eiroch is a source of Renderable Plates.
* The Ancient Eiroch is a source of Eiroch Fluid Sac.

## Notes

Ancient Eirochs should not be confused with the smaller kett variation known as a Fiend. They also shouldn't be confused with the smaller and bright blue Eiroch.

Ancient Eirochs will crumble into dust when killed leaving no remains to be scanned. This creates a difficulty in scanning, as it requires being up close to a hostile creature while still alive in order to scan it.

The Ancient Eiroch can be scanned for Task: Comparatively Alien and will count separately from the Eiroch.
AR Barrel VIII

The **AR Barrel VIII** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Barrel VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Barrel VIII can be found randomly in packs that contain Rare mods or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Barrel VIII requires having the AR Barrel VII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Heavy Magazine VI

The **AR Heavy Magazine VI** is an assault rifle mod.

+7% Assault Rifle Weight

+7% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Magazine VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Magazine VI can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Heavy Magazine VI requires having the AR Heavy Magazine V.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Targeting System VI

The **AR Targeting System VI** is an assault rifle mod.

## Effects

### Multiplayer

+57% Assault Rifle Accuracy

-12% Assault Rifle Stability

## Acquisition

### Multiplayer

The AR Targeting System VI can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Targeting System VI requires having the AR Targeting System V.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Heavy Magazine IX

The **AR Heavy Magazine IX** is an assault rifle mod.

+9% Assault Rifle Weight

+9% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Magazine IX is automatically available as soon as Ryder reaches Level 71. This mod can be found during gameplay from Levels 71 - 80 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Magazine IX can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Heavy Magazine IX requires having the AR Heavy Magazine VIII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Light Magazine VI

The **AR Light Magazine VI** is an assault rifle mod.

-26% Assault Rifle Stability

-12% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Light Magazine VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Magazine VI can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Light Magazine VI requires having the AR Light Magazine V.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Targeting System IV

The **AR Targeting System IV** is an assault rifle mod.

## Effects

### Multiplayer

+48% Assault Rifle Accuracy

-10% Assault Rifle Stability

## Acquisition

### Multiplayer

The AR Targeting System IV can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Targeting System IV requires having the AR Targeting System III.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Short Barrel X

AR Short Barrel IX | —

The **AR Short Barrel X** is an assault rifle mod.

-19% Assault Rifle Accuracy

-14% Assault Rifle Accuracy

## Acquisition

### Singleplayer

The AR Short Barrel X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Short Barrel X can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Short Barrel X requires having the AR Short Barrel IX.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
A Lost Sister

**A Lost Sister** is a heleus assignments mission. It is acquired by speaking with Sage Amurd in Mithrava on Havarl.

## Description

Sage Amurd's sister, Amara, left Mithrava years ago. He longs to see Amara again, but she likely moved away from Daar Pelaav when it was overtaken by the jungle. However, records of her whereabouts might still exist.

## Objectives

* ON HOLD: Wait for a way to cross the chasm to Old Pelaav
* Locate records in old Pelaav
* Return to Sage Amurd

## Notes

This mission is ON HOLD until Ryder approaches the bridge for the objective *Go to Taavos' Roekaar camp* during A Dying Planet. Once that objective is completed, the Roekaar will enable the bridge across the chasm, and this mission can continue.

Amurd will express uncertainty as to whether he should leave Mithrava to visit his sister.

* If Ryder declines to advise him, he will stay and Pallah emails Ryder later.
* If Ryder suggests that Amurd not let fear stop him, he goes to his sister and sends an email himself.
AR Recon Scope II

The **AR Recon Scope II** is an assault rifle mod.

-15% Assault Rifle Stability

-7% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Recon Scope II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Recon Scope II can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Recon Scope II requires having the AR Recon Scope I.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Light Stock VIII

The **AR Light Stock VIII** is an assault rifle mod.

-8% Assault Rifle Reload Speed

-8% Assault Rifle Reload Speed

## Acquisition

### Singleplayer

The AR Light Stock VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Stock VIII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Light Stock VIII requires having the AR Light Stock VII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Adept

Adepts are biotic specialists, capable of disabling and killing enemies with powerful mass effect fields.

This profile reconfigures Ryder's biotic implant, enabling [him/her] to defeat [his/her] opponents without firing a single shot.

## Ranks

 Rank 6 - Ultimate Adept | 232 Skill Points Invested in Biotics | +40% Biotic Force+40% Biotic Area of Effect Damage+40% Biotic Area of Effect Radius+45% Biotic Effect Duration+45% Biotic Combo RadiusBIOTIC ECHOES: Biotic combos can set off additional explosions on each enemy they touch.BIOTIC JUMP & EVADES: Instead of a jump-jet, use biotics to jump and evade.
AR Heavy Stock II

The **AR Heavy Stock II** is an assault rifle mod.

+3% Assault Rifle Weight

+3% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Stock II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Stock II can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Heavy Stock II requires having the AR Heavy Stock I.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Light Magazine VIII

The **AR Light Magazine VIII** is an assault rifle mod.

-32% Assault Rifle Stability

-15% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Light Magazine VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Magazine VIII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Light Magazine VIII requires having the AR Light Magazine VII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Light Stock VII

The **AR Light Stock VII** is an assault rifle mod.

-8% Assault Rifle Reload Speed

-8% Assault Rifle Reload Speed

## Acquisition

### Singleplayer

The AR Light Stock VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Stock VII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Light Stock VII requires having the AR Light Stock VI.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Ammo Priming Pack

Contains 2 of each Uncommon ammo booster, plus 2 additional boosters, at least 1 of which is Rare or better.

**Ammo Priming Pack** is a pack that can be purchased in the multiplayer store for 10000 MP Credits or 50 Andromeda Points.

## Contents

An Ammo Priming Pack will always contain the following items:

* Three Uncommon Tier II ammo boosters -  Cryo Ammo II x2,  Disruptor Ammo II x2,  Incendiary Ammo II x2
* Two additional boosters
	+ One random booster - Rare Tier III
	+ One random booster - Common Tier I, Uncommon Tier II, Rare Tier III, and/or Ultra Rare Tier IV

## Notes

Ammo Priming Packs are the only pack that contain no Supply items.
AR Magazine II

The **AR Magazine II** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Magazine II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Magazine II can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Magazine II requires having the AR Magazine I.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Scope VI

The **AR Scope VI** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Scope VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Scope VI can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Scope VI requires having the AR Scope V.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Quick Receiver VIII

The **AR Quick Receiver VIII** is an assault rifle mod.

## Effects

### Singleplayer

+67% Assault Rifle Penetration Damage

+1.78 Assault Rifle Penetration Distance (m)

-15% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Quick Receiver VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
Angaran Firaan

The **Angaran Firaan** is a melee weapon.

## Description

With few resources, the angara are fighting a guerilla war. Over many years, they have developed concealable, deadly, and nearly unbreakable weapons—including the Firaan, an improvement on Milky Way monomolecular blade technology. This small knife can slice through well-armored foes and sharpens itself whenever re-sheathed.

## Notes

The Angaran Firaan can be purchased from the following merchants:

* Quartermaster Istaal - Resistance Headquarters, Aya
AR Targeting System X

AR Targeting System IX | —

The **AR Targeting System X** is an assault rifle mod.

## Effects

### Multiplayer

+75% Assault Rifle Accuracy

-18% Assault Rifle Stability

## Acquisition

### Multiplayer

The AR Targeting System X can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Targeting System X requires having the AR Targeting System IX.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Andromeda Elite Helmet

**Andromeda Elite Helmet** is helmet armor.

## Description

This special-issue Andromeda Initiative helmet is custom designed for explorers who excel in the Initiative training programs taken on prior to departing for Andromeda. Its Pathfinder-grade construction is strong enough to protect the wearer from the dangers of unexplored space while remaining light enough to allow full mobility.

## Blueprint

The blueprint for Andromeda Elite Helmet is available to players who complete Andromeda Initiative training.

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Beryllium x50
* Aluminum x25
* Titanium x5

This item has 2 augmentation slots available during development.

## Notes

The Andromeda Elite Helmet is the only piece of armor that doesn't belong to an armor set. This is a helmet-only piece of armor that is a reward for completing Andromeda Initiative training at the Andromeda Initiative site. Training involves watching 6 videos about the Initiative and takes approximately 20 minutes.

This helmet is acquired through the Special Delivery Cache terminal on the desk in the Pathfinder's Quarters on the Tempest.

During a New Game +, the Special Delivery Cache terminal resets and another copy of this helmet will be awarded.

This helmet can't be deconstructed to return resources and only allows the destroy option.

The sale prices for the Andromeda Elite Helmet do not fit any of the leveled armor pieces. This helmet is actually tied to the unique sale price list for the unleveled Remnant Decryption Key.

It can be modified during development with up to two of seventeen augmentations available for any armor component.

## References

1. ↑ https://www.masseffect.com/andromeda-initiative
AR Magazine I

The **AR Magazine I** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Magazine I is available immediately. This mod can be found during gameplay from Levels 1 - 5 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Magazine I can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Calibrated Receiver II

The **AR Calibrated Receiver II** is an assault rifle mod.

## Effects

### Singleplayer

+44% Assault Rifle Penetration Damage

+1.11 Assault Rifle Penetration Distance (m)

-6% Assault Rifle Headshot/Weak Point Bonus

## Acquisition

### Singleplayer

The AR Calibrated Receiver II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
Ancient Angaran Figurine

An odd relic depicting an unknown individual or species physically different from modern angara.

**Ancient Angaran Figurine** is a special item.

## Mission

The Ancient Angaran Figurine is involved with the following mission:

* Forgotten History

## Notes

The figurine appears in the Special Items list in Inventory after Ryder collects the Angaran Statuette from Voeld.

Once returned to Avela Kjar on Aya, the Angaran Figure is placed on display in the Repository of History.

This item can only be scanned for +10 Heleus RD before picking it up.

## Gallery

* As Found in Ja Niihk Dig Site
* Museum Display on Aya
A People Divided

**A People Divided** is a heleus assignments mission. It is acquired by speaking to Reyes Vidal in the Kadara Slums on Kadara after completing Murder in Kadara Port.

## Description

A string of violent murders plague Kadara Port. Reyes Vidal believes the Roekaar are the culprits. He has recruited you to investigate the murders and prove his theory correct.

## Objectives

* Go to the crime scene
* Scan all clues in the crime scene
* Meet Reyes at the Roekaar hideout
* Defeat the Roekaar
* Leave the Roekaar hideout

## Rewards

* +73 AVP
* +5% Kadara viability
* +530 XP
AR Scope V

The **AR Scope V** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Scope V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Scope V can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Scope V requires having the AR Scope IV.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Light Stock II

The **AR Light Stock II** is an assault rifle mod.

-3% Assault Rifle Reload Speed

-3% Assault Rifle Reload Speed

## Acquisition

### Singleplayer

The AR Light Stock II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Stock II can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Light Stock II requires having the AR Light Stock I.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Quick Receiver VII

The **AR Quick Receiver VII** is an assault rifle mod.

## Effects

### Singleplayer

+63% Assault Rifle Penetration Damage

+1.67 Assault Rifle Penetration Distance (m)

-14% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Quick Receiver VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
Additional report on alien vessel

**Additional report on alien vessel** is one of the Datapads found on the Verakan during Hunting the Archon.

## Text

Translated from Tonaizhet:
After further inventory, the vessel does not appear to contain any weaponry that could pose a risk to our forces. The medical and science equipment warrants further study. The most important discovery is the sleeping aliens, who number almost 20,000. Their genetic patterns are unlike any encountered before.
AR Long Barrel VII

The **AR Long Barrel VII** is an assault rifle mod.

-14% Assault Rifle Clip Size

-10% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Long Barrel VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Long Barrel VII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Long Barrel VII requires having the AR Long Barrel VI.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Viking (race)

Explorers and mighty warriors of legend, the **Vikings** are hungry. Hungry for battle, hungry for plunder, and starving to rule by right of conquest. They are a hard people, who wear their scars as badges of honor, and choose to live in some of the harshest lands imaginable. They will brazenly homestead in foreign territory and claim it as their own, upholding a culture that is welcoming to friends but ruthless to foes.

A people of blood and steel, they will devour the Realms as masters of the sea-lanes, raiding and pillaging what they need, as they swim swiftly and their watercraft move too fast to catch. There is no place on earth the Vikings fear to tread - let the other Realms tremble at their approach!

## Trivia

* The Vikings were the second race revealed for the game during the Kickstarter
* The female 3D model was put to use in early tests in Smackhammer but was removed when testing moved to Hatchery.

## Revision history

* April 5th, 2013 - Viking concept art, 3d model with animation are revealed.

## Gallery

* Sigurd the Dragonslayer
* Mage
* Fighter
* Axe
* A trophy
* Armor
* Armor
* Armor
* Viking mount

## References

1. Viking Race Page
2. CU Kickstarter Evening Update 4-5-2013
APEX (challenge)

**APEX** is a challenge in multiplayer. This is a minor challenge for the Accomplishments challenge.

## Notes

This challenge can only be completed by successfully extracting from the tutorial mission match in multiplayer. This challenge will complete at the same time as the Complete the Tutorial Mission challenge.
AR Calibrated Receiver X

AR Calibrated Receiver IX | —

The **AR Calibrated Receiver X** is an assault rifle mod.

## Effects

### Singleplayer

+75% Assault Rifle Penetration Damage

+2.00 Assault Rifle Penetration Distance (m)

-13% Assault Rifle Headshot/Weak Point Bonus

## Acquisition

### Singleplayer

The AR Calibrated Receiver X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
Airlock

*If the image request has been addressed, please edit this page and remove this notice. It will start with* `{{Imageneeded` *and end with* `}}`.

*You can help Mass Effect: Andromeda Wiki by uploading an image for this article: **Some pics for the gallery of the inside of the room to match other Tempest loc pages.***
*If the image request has been addressed, please edit this page and remove this notice. It will start with* `{{Imageneeded` *and end with* `}}`.

The **Airlock** is located on the Tempest off of the Bridge.

## Locations

There is a Loadout terminal is this area.

## Missions

The following missions take place or are acquired in the Airlock:

Priority Ops
* None

Allies and Relationships
* None

Heleus Assignments
* Excess Baggage

Additional Tasks
* None
APEX Training

Balanced offensive training available to combat-oriented APEX classes.

**APEX Training** is a passive combat skill in multiplayer.

## Ranks

There are two different versions of APEX Training. There is a difference in a one of the ranks but this skill functions the same regardless of the version.

### Version 1

This version applies to the Human Commando, Human Female Vanguard, Human Guardian, Human Juggernaut, Human Male Vanguard, and Krogan Vanguard.

### Version 2

This version applies to the Turian Agent.
AR Short Barrel IV

The **AR Short Barrel IV** is an assault rifle mod.

-12% Assault Rifle Accuracy

-9% Assault Rifle Accuracy

## Acquisition

### Singleplayer

The AR Short Barrel IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Short Barrel IV can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Short Barrel IV requires having the AR Short Barrel III.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
A communication concerning movies

**A communication concerning movies** is one of the terminal entries from Jaal Ama Darav located on the Tempest. It is related to Movie Night: The Right Setup.

## Text

To: Ryder
From: Jaal
Ryder,
Liam's talking about a "Movie Night," but when he explained, it sounded... lacking. At least compared to angaran vids.
Perhaps I can add what's missing. Come talk with me.
Jaal
AR Quick Receiver II

The **AR Quick Receiver II** is an assault rifle mod.

## Effects

### Singleplayer

+44% Assault Rifle Penetration Damage

+1.11 Assault Rifle Penetration Distance (m)

-9% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Quick Receiver II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
(heart)

**<3** is one of the terminal entries located on the Tempest. Vetra sends it if Ryder is romancing her.

## Text

To: Ryder
From: Vetra
Liam tells me "<3" is a thing that humans like sending each other…
Just so you know, I vaguely remember Kesh saying that Nexus leadership has access to all Tempest email servers, since the Tempest is Initiative property and all Pathfinder team activities should be subject to Nexus oversight. Not saying Tann's looking at our letters, just saying he *could*, if he wanted to.
So, yeah, unless you want Tann to know what the Pathfinder's up to in their free time (i.e. the Turian on board), maybe keep the emails pretty tame? Unless you DO want to give Tann some kind of aneurysm…
Ah, possibilities.
V
AR Light Stock VI

The **AR Light Stock VI** is an assault rifle mod.

-7% Assault Rifle Reload Speed

-7% Assault Rifle Reload Speed

## Acquisition

### Singleplayer

The AR Light Stock VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Stock VI can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Light Stock VI requires having the AR Light Stock V.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Quick Receiver VI

The **AR Quick Receiver VI** is an assault rifle mod.

## Effects

### Singleplayer

+58% Assault Rifle Penetration Damage

+1.56 Assault Rifle Penetration Distance (m)

-13% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Quick Receiver VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
AR Stock II

The **AR Stock II** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Stock II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Stock II can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Stock II requires having the AR Stock I.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Barrel V

The **AR Barrel V** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Barrel V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Barrel V can be found randomly in packs that contain Rare mods or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Barrel V requires having the AR Barrel IV.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Long Barrel I

The **AR Long Barrel I** is an assault rifle mod.

-4% Assault Rifle Clip Size

### Multiplayer

The AR Long Barrel I can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Recon Scope V

The **AR Recon Scope V** is an assault rifle mod.

-24% Assault Rifle Stability

-11% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Recon Scope V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Recon Scope V can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Recon Scope V requires having the AR Recon Scope IV.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Calibrated Receiver VIII

The **AR Calibrated Receiver VIII** is an assault rifle mod.

## Effects

### Singleplayer

+67% Assault Rifle Penetration Damage

+1.78 Assault Rifle Penetration Distance (m)

-11% Assault Rifle Headshot/Weak Point Bonus

## Acquisition

### Singleplayer

The AR Calibrated Receiver VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
Alec Ryder

**Alec Ryder** is a human character that is the father of Sara Ryder and Scott Ryder. He is an N7 soldier and the original human Pathfinder.

## Description

A seasoned galactic explorer, Alec Ryder was a member of Jon Grissom's original task force which traveled through the Charon mass relay – the first encountered by humanity – in 2149. Ryder would go on to further prove his mettle by completing N7 training, solidifying himself as one of the Alliance military's elite. Eventually recruited into the role of Pathfinder for the Andromeda Initiative, Ryder represents the tip of the spear in humanity's efforts to find a new home in this unknown galaxy.

## Character assessment

Born on Earth in 2129, Alec Ryder says his love of new frontiers was fostered by a childhood in the Sierra Nevadas. According to his service record, he joined the Alliance military and was eventually assigned to Jon Grissom's historic expedition through the Charon Relay.

His experience made him a candidate for what would later be known as N7 training back on Earth. Alec continued military service, most notably, on Shanxi in the First Contact War against the turians.

Assigned as a military attaché to the Citadel in the late 2160's, Alec became interested in artificial intelligence as a means of human advancement.

## Codex

Born on Earth in 2129, Alec Ryder says his love of new frontiers was fostered by a childhood in the Sierra Nevadas. According to his service record, he joined the Alliance military and was eventually assigned to Jon Grissom's historic expedition through the Charon Relay.

His experience made him a candidate for what would later be known as N7 training back on Earth, where he met Dr. Ellen Harlow. After their marriage, Alec continued military service, most notably on Shanxi in the First Contact War against the turians.

Assigned as a military attaché to the Citadel in the late 2160s, Alec became interested in artificial intelligence as a means of human advancement. His pursuit of this illegal technology led to a dishonorable discharge from the Alliance military.

Contacted by the Andromeda Initiative, Alec found a sponsor to help complete his work. I am the product of that research, assisting not only the Initiative, but Alec's new role as a Pathfinder.

Soon after our arrival in Andromeda in 2819, Alec Ryder died during operations in Habitat 7.

## Trivia

* The dogtags found in the N7 Day 2015 video belong to Alec Ryder.

## References

1. ↑ Donnelly, Joe (8 September 2016). Mass Effect: Andromeda's female and male playable characters are sister and brother PC Gamer. Retrieved 11 October 2016.
AR Scope II

The **AR Scope II** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Scope II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Scope II can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Scope II requires having the AR Scope I.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Heavy Magazine X

AR Heavy Magazine IX | —

The **AR Heavy Magazine X** is an assault rifle mod.

+10% Assault Rifle Weight

+10% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Magazine X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Magazine X can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Heavy Magazine X requires having the AR Heavy Magazine IX.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Targeting System III

The **AR Targeting System III** is an assault rifle mod.

## Effects

### Multiplayer

+44% Assault Rifle Accuracy

-8% Assault Rifle Stability

## Acquisition

### Multiplayer

The AR Targeting System III can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Targeting System III requires having the AR Targeting System II.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
A Punishment to Fit the Crime

At the end of Nakmor Drack: A Future for Our People, Ryder will be asked to choose whether William Spender will be exiled or jailed.

## Exile

After proving that William Spender was conspiring with Nexus mutineers, you exiled the assistant director of Colonial Affairs to a brief life on the run from his former associates.

## Jail

After proving that William Spender was conspiring with Nexus mutineers, you sent the assistant director of Colonial Affairs to jail, knowing he'd never survive life on the run from his former associates.
A Memo from Annea

**A Memo from Annea** is one of the datapads located in The Paradise on Elaaden. It is related to Water Supply.

## Text

Rashaad:
I told you: we can't do it during the eclipse. Those scavs are getting smart and they'll expect us to move while it's dark. We have to be very careful around the entrance to the lake now because I've seen them in the area. If they get their hands on advanced scanning tech, they might even notice there's something underground.
Use distractions and misdirection to lead them away from the reservoir. I planned out some routes. The map markers and navpoints are attached.
Annea
AR Receiver X

AR Receiver IX | —

The **AR Receiver X** is an assault rifle mod.

## Effects

### Singleplayer

+58% Assault Rifle Penetration Damage

+1.50 Assault Rifle Penetration Distance (m)

### Multiplayer

+58% Assault Rifle Penetration Damage

+1.50 Assault Rifle Penetration Distance (m)

## Acquisition

### Singleplayer

The AR Receiver X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Receiver X can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Receiver X requires having the AR Receiver IX.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Angara Exemplar

Angaran Resistance fighter with bioelectric abilities, ranged damage, and combo detonations.

**Angara Exemplar** is one of the character kits.

## Bio

The Angara Exemplar has years of combat training and doesn't have much patience with these new aliens and their unconventional ways. Still, the newcomers are feet on the ground, so he'll put up with them for the greater good.
Angaran Exhibit

**Angaran Exhibit** is one of the datapads found in the Repository of History on Aya. It is the informational plaque for the Angaran Exhibit.

## Text

Translated from Shelesh:
Though we know little about our pre-Scourge ancestors, evidence points to a grand, multi-planet society with sophisticated technology. Many recent discoveries indicate our ancestors even traveled vast distances between systems. Though we have no way of knowing for sure, most scholars theorize our people's early success was due to the use of Remnant technology.
Adhi

An over-sized, dog-like creature trained and used by outlaws to rush at enemies.

**Adhi** is a Outlaw mob enemy.

## Codex

Adhi are four-legged lifeforms sighted on multiple worlds, across the Heleus Cluster, often foraging together in packs. They are extremely intelligent and capable of understanding complex commands. Wandering explorers and mercenaries are often accompanied by one or two trained adhi for defense.

When attacking, adhi drive opponents out of secure positions to make them vulnerable to gunfire or a concerted attack by the rest of the pack. Their jaw strength has been measured in excess of 1900 N, dangerous even when wearing a hardsuit. Adhi also show no fear of scout rovers.

Interestingly, the adhi genome shows signs of extensive genetic engineering that resembles the "uplifting" of some domestic animals on Earth before gene modification laws were put in place. These adaptations allow the adhi to survive in hazardous environments and may account for their almost tactical intelligence even in the wild.

## Drops

The Adhi is a source of Renderable Plates.

## Notes

Adhis can be distinguished from Wild Adhis because they have armor pieces on their bodies. These armor pieces are purely cosmetic and don't confer actual armor to the Adhi.

Adhis are classified as enemies and not as creatures. This means than scanning an Adhi will count towards Aid APEX and **NOT** towards Task: Comparatively Alien.

The Adhi is different than scanning a Wild Adhi which will count towards the scanning mission Task: Comparatively Alien.
AR Short Barrel VIII

The **AR Short Barrel VIII** is an assault rifle mod.

-17% Assault Rifle Accuracy

-14% Assault Rifle Accuracy

## Acquisition

### Singleplayer

The AR Short Barrel VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Short Barrel VIII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Short Barrel VIII requires having the AR Short Barrel VII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.