Attacking

There are three types of attacks,Land attacks,Naval attacks and Invasion.You can only attack those inside your level range(one level Lower at most,except for Barbarians ),this is also true for any skill or spell that uses attacks and some others as well.If you hit someone which you yourself are not in his/her level range(they are two levels higher for example)the target will recieve a retaliation counter,see below for more information.

Land attacks(or normal attacks) cost 1 of your attacks and can't be used while you or the target are affected by protection.It costs 5 mp and requires troops in the campaign army.This is the main way of fighting others and gaining resources,especially lands.Each Class has a base number of attacks(keep in mind some skills,spells and magic items also use up attacks)and this number can be increased by levels and some heroes and artifacts.In order to gain more land and loot you need siege troops in your campaign army,see below for more information.

Naval battles(or sea attacks) requires 6 mp but they don't use up attacks and can be used one someone who is protected.You need to have attack ships to damage enemy's ships.There are some ways to improve the damage of attack ships,see below for more information.

Invasions are a mix of the two above.Invasion can be used only on other continents,first you will have a naval battle with your target using your attack ships,then any troops you have boarded on your ships land in the continent and join your own campaign army there to fight with the target's defense army,This way you can effectively inrpve your combat prowess in one continent for one battle by using your troops which you have boarded on ships from Another continent.After the battle is done the original boarded troops will board your ships again.This kind of attack requires 20 mp the number is so high because it counts sailing,naval battle,unboarding,attacking and boarding again.

Note: always remember to spy your target before attacking them,also keep reinforcements,weather and buffs and debuffs in consideration.You can change the surrender percentage to decide how much of your troops are you willing to lose before they retreat if things go badly.

When an offensive move(attack,item,skill or spell)is used against someone there is a 2 minute timer which the target can't be hit by another offensive move.There are two separate timers,one for physical attacks(those that don't pass protection) and another one for non-physical ones(those that pass protection)

## Troops attributes

The following table explains all troop attributes. Attributes can be boosted or nerfed by weather, class abilities/skills or spells and by magical items. Checking your current troop (de-)buffs before attacks is always recommended.

## Retaliation

Retaliation allows players, who were attacked by lower level players, to attack back even if the attackers are outside of your allowed attack level range. There are 2 kinds of retaliation:

1. If you attack any player outside their normal level range, your target will get a retaliation counter. Normally, the level range is 1 level down, but for high level barbarians it can be 2 levels down. So, if you are level 3 and attack a level 4 player, the attacked player won't get a retaliation counter. But if you attack a level 5 player instead, one retaliation counter is added for the defending player - meaning they can attack you back once. Any skill or spell that is an attack will trigger retaliation as well. This retaliation is not continent specific and will expire at the defending player's new year season.
2. If you attack any active NPC, they will get a retaliation counter. These do not expire until the NPC attacks you back (using a traditional attack or an attack skill/spell). These are listed in the retaliation list with an "NPC" badge.

Any actions that do not use attacks (like sea attacks), won't add retaliation counters. The maximum is 25 counters.

## Misfire

Misfire is when one army's ranged troops hit all of the units on the front line,including their own army.The damage they deal to their own army's front line is between 1-10% of the original damage.The chance of missfire increases the further they are from the front row.

## Weather

weather is an important factor when it comes to army strength because it has wide range of effects and it can affect both the attacking and defending army(unless they are undead) and it is the only buff/debuff effect that works on reinforcements as well.It is always recommend to check tue weather before attacking someone and seeing how it is affecting your own army as well the enemy's army.Weather is changes every hour and the every world season (natural seasons like spring,summer,etc.)usually have some weather effects that are more common in those seasons,but It IS possible to see unsual weather effects especially when a Mage or a Ranger has been tampering with the weather.Every weather has normal amd a severe version which give different buffs and debuffs.

List of weather effects:

### Cold

#### Normal

Jousts are prevented.

Ships might get damaged when sailing.

#### Severe

All of the above.

Also reduces food production by 5%.

### Freeze

#### Normal

Jousts are prevented.

Food Production reduced by 5%.

Infantry units(not-immutable) recieve 10% penalty to attack.

#### Severe

All of the above.

The penalty to attack of infantry units is increased to 20%.

The food production penalty is increased to 10%.

Removes Regeneration and Defiance attribute from not-immutable troops.

Ships might get damaged during sailing.

### Snow

#### Normal

Jousts are prevented.

Reduces food production by 10%.

Ships might get damaged during sailing.

It gives a 10% penalty to attack of all of the not-immutable cavalry,flying and ranged(can stack with the last two)troops in the army.

#### Severe

All of the above.

The penalty to cavalry,flying and ranged units is increased to 20%.

### Warm

#### Severe

Food Production bonus is increased to 10%.

### Hot

#### Normal

It gives a 10% attack penalty to not-immutable infantry troops.

#### Severe

The penalty to infantry attack is increased to 20%.

It removes attacks(if a unit has more than one) and swarm attribute from all not-immutable troops.

Food Production is reduced by 5%.

### Wind

#### Normal

Jousts prevented.

It gives a 10% attack penalty to flying (not-immutable) and 20% penalty to ranged(not-immutable,can be stacked with the last one).

#### Severe

All of the above.

The penalty to flying increased to 20% and also removes the ranged and one shot attribute completely.

Ships might get damaged during sailing.

Reduces food production by 5%.

### Rain

#### Normal

Jousts are prevented.

Food Production increased by 10%.

It gives a 10% penalty to attack of Infantry,Cavalry and Ranged troops(not-immutable,stack with the last two).

#### Severe

All of the above.

The penalty to infantry,cavalry and ranged is increased to 20%.

Ships might get damaged during sailing.

### Storm

#### Normal

Food Production increased by 5%.

Jousts are prevented.

Ships might get damaged during sailing.

It gives a 10% penalty to cavalry,flight and ranged troops(not-immutable,stack with each other).

#### Severe

All of the above.

The penalty to cavalry,flight and ranged is increased to 20%.

The food production is changed to 5% penalty instead.

### Fog

#### Normal

It gives a 10% penalty to Cavalry and flying and 20% to ranged troops(not-immutable,stack with each other).

#### Severe

The penalty is increased to 20% for flying and cavalry and the ranged and one shot attributes are completely removed.

### Cool

#### Normal

It grants a 5% bonus to food production.

There is no severe version of this weather effect.

### Perfect

#### Normal

All troops in the army (not-immutable) recieve 10% bonus to both attack and defense.

Food Production is increased by 10%.

There is no severe version for this weather effect.

## Expeditions

Expeditions are a way to gain resources for less active players (or for the less active continent of a player) and those who want to gain land and other resources and still be under protection.You can have only one expedition active at a time and it costs 10 mp and 100000 gold to start,it also uses troops, the minimum amount of troops needed is the housing your class's structures have(500 for fighters for example) per level and the maximum number of troops that can be used is twice the minimum amount.Each hour you will some of the troops you allocated to the expedition but you gain gold,food,land,peasants,and sometimes secrets(exact location of artifacts in that continent,name of heroes and clues about secret city)instead.Each hour expeditions use up an attack and you can't attack anyone(physical attack not spells and espionage and most skills)when you have an expedition active.The amount of resources obtained depends on the troops used the higher quality the troops(the more expensive) the more resources you gain.