Melfaran

Melfaran is a fusion created by the Lestrik Artifacts. He can only exist when Pappen Vafaran and Maurus Melgoron use the artifacts to fuse with each other. He was first created in the final battle against Oblivion, and briefly played a part in his defeat. He has returned on other occasions, albeit very few ones.

## Appearance

Melfaran is a lavender-skinned fusion with short, gray hair, and Silver Blue Sea eyes. There are small brown horns on the top of his head, while having slightly pointy ears. He has a very bulky and somewhat muscular build. He wears a light red shirt with brown sleeves and dark gray pants. He also wears metallic armor on his upper torso that extends into shoulder pads. Additionally he wears an eye-patch and a metallic bandana over most of his face. Not to mention, he also has a leather tunic-like accessory and metallic shoes.

## Brief History

Melfaran is the third fusion manifested by the Heralds of Retha. Melfaran is the resulted fusion of Pappen and Maurus. They had already stolen Oblivion's fusion power, and used the Lestrik Artifacts to activate it themselves.

Melfaran hasn't been fused into since Oblivion's death. He is a powerful fusion, and will indeed return if ever needed.

## Abilities

Being a fusion, Melfaran is the combined skills and powers of both of his components. He has all their power added up and slightly increased, making Melfaran a force to be reckoned with.

* **Multilingualism-** Melfaran is capable of speaking and understanding common, orcish, and infernal.

* **Enhanced Biology-** Thanks to having Pappen as a component, Melfaran's physical abilities are far superior to those of any normal specimen.
	+ **Enhanced Strength-** Melfaran has some form of super strength. He has been seen lifting and carrying things that no normal specimen would be able to.
	+ **Enhanced Durability-** Melfaran has been seen tanking blows from different enemies and weapons, and still standing strong.
	+ **Enhanced Reflexes-** Melfaran has supernatural reflexes, being able to make quick movements and easily dodge and counter enemy attacks.
	+ **Undying Will-** Thanks to Pappen, whenever Melfaran dies, his body resurrects him and leaves him in a very fragile and vulnerable state.
	+ **Combative Skills-** Melfaran is an excellent hand-to-hand combatant. He is never shown using any specific fighting style, which helps him to be unpredictable when in a fight.
	+ **Weaponry Skills-** Melfaran has extraordinary marksmanship with a variety of weapons. He has also even been able to use weapons to their maximum proficiency, increasing their damage.

* **High Intelligence-** Melfaran has a higher intelligence than most, often thinking more critically and logically than his teammates.
* **Artificer Mana Manipulation-** Melfaran is naturally gifted at controlling artificer mana, and has an abundance of it. Provided he has the right equipment, Melfaran can do something very unique: summon elemental constructs.
* **Limited Fire-Resistance-** As a half tiefling, Melfaran has a limited form of fire-resistance. Enough to slightly protect him from flames, but nothing special.

## Equipment

Being a fusion, Melfaran has fused weapons and artifacts from both of his components. These items are added up in power and slightly increased, making Melfaran quite the experience to go up against.

* **Sword of Vicemetal-** This weapon is the fusion between Pappen's Vice Sword and Mau's Metal Sword. The vice sword's dark fire with the metal swords powerful flames make it quite a dangerous combination.
* **ArtiVicer Armor-** This piece of equipment is the combination between Pappen's Vice Armor and Mau's Artificer Armor. If used with an artificer stone the armor can do something very special, summon Skeletal Constructs.
* **Obliviauntlet-** This special gauntlet once again takes part of Mau's Artificer Armor in the form of a guantlet, but is now able to harness the energy of the Oblivion Blades. This makes the gauntlet a dangerous close-range weapon.

## Weaknesses

* **Mana Meter Drain-** If one of his spells or weapons consumes too much mana, it leaves him tired and in a vulverable state. He may have an insane amount of mana due to his components, but if completely drained of mana, he is rendered unable to use any of his more powerful attacks.
	+ **Mythilin-** Mythilin, or more specifically Gold Mythilin, can be used to temporarily render Melfaran unable to access his mana.
* **Construct Movement Limitation-** When summoning two constructs at once, they are forced to split their mobility with each other. This can create disadvantages in battle as they have less movement.

## Trivia

* Melfaran was the third fusion in the campaign performed by the players.
* Melfaran's name is the combination of "Melgoron" and "Vafaran."