Bone Dancers events/scriptoutput

id
### The Future-Tec G.E.C.K Research Facility

*The "Bone Dancers" are the most feared of the cannibals in Oregon today, yet that was not always the case.

Originally, they were just a hired group of mercs - a privately owned military contractor based out of Seattle known as "Baron International". Before the great war this company was hired by Future-Tec, a subsidiary of Vault-Tec made to help fund the development of technologies designed to invigorate the wastes in the post-war landscape. Future-Tec brought on Baron International to help keep their researchers safe during the riots that were brought about by the New Plague.
After the Great War occurred Baron International quickly took control of the situation - storming the facility and seizing control from the scientists there. They assumed that if they just held out long enough help would arrive when the government eventually came for them.

They never came.

Several decades later and these mercs have turned their control of this facility into something like an iron grip. They were defending their small little corner of the wastes from other raiders, settlers and mutants through their training and policies against outsiders.
In their founding years they had to fight off an odd series of groups, which of them was the greatest?*

**The Wendigo Horde*** Gain 10% War support War Support

**The Mutant Remnants*** Gain 10% Stability Stability

**The Rancher Raiders*** Gain 5% Stability Stability
* Gain 5% War support War Support

 id### The Man in Rags

*Prosperity wouldn’t last forever for these survivalists. While the training of their ancestors allowed them to fight off rival tribes with ease eventually they were at an impasse - the lands themselves they were living in were dying, driven lifeless by the radiation blanketing the wastes. It was a slow, gradual process - but eventually something had to be done when starvation was killing more of their rank then raids.
In the late of night, a discussion was held - ultimately a decision was made as for what to do.

The mercs tallied a vote, when a small enough group was chosen they simply pulled straws until one pulled the shortest. He was sent to "Bone Dance" - uncover the secrets within the skeleton filled ruins of the old Future-Tec facility. This title would eventually fall onto the rest of the Mercs, a way of honoring those that took the plunge to scrap-dive into the seemingly cursed facility in the hopes of finding valuables and relics to help heal their dying lands.
These "Bone Dances" would bear fruit from time to time, but time was dwindling for the Bone Dancers. It was only with the timely arrival of a strange robed figure from the south that their luck seemed to shift.
This man, having lost his mind from some terrible experience had more foresight and knowledge than any of the rest of them - radiation baking his body and making him ageless. The Bone Dancers called him the "Odious King", and with his odd sense of foresight eventually they were able to uncover a small selection of partially functioning G.E.C.K.S that had been hiding in a deep shelter within the facility for ages.

While the aid of this robed figure was most appreciated for the food he brought it is debated how he was first treated when he arrived by the locales. What did they think of such a mysterious and strange figure?*

**He is a monster*** [SCOPE]Capital state:
	+ Add 1  building slot
* Set temporary variable caps\_to\_add to 200
* Scripted Effect: add\_caps=yes

**He is a man*** [SCOPE]Capital state:
	+ Add 2  building slots
* Set temporary variable caps\_to\_add to 100
* Scripted Effect: add\_caps=yes

**He is a god*** [SCOPE]Capital state:
	+ Add 3  building slots

 id### The Crimson Forest

*With these G.E.C.K.S found by the Odious King we were able to heal the land.. Yet not all was right. The machines themselves, through age, wear and corrosion had faltered somewhat. The biggest problem though? Radiation leaking through into the seeds contained within the machine itself. Often the greenery built by the machines was strange, corrupted and ‘cruel’. The fruit the trees bore was filling, yet it seemed to cause the mind to go to.. Strange places.
Eventually these lands grown by these G.E.C.K.S were known as the Crimson Forest, a scarlet land of confusion, oddity and madness. As the madness of the Crimson Forest gripped the Bone Dancers so to did it change them. Ritualised murder, cannibalism and slavery began to dominate the culture of those that lived in the forest - this culture even spreading out as splinter groups of the Bone Dancers began to wander off ot the west, such as the Carcass Walkers, Marrow Drinkers and Rib Breakers.

Near the Future-Tec facility a group of fanatics have begun to worship the Odious King as a god while along the coasts a group of settlers from Heaven’s Gate have begun to try to clear out the forest itself!
The newest leader of the Bone Dancers will have to decide the best strategy for dealing with these differing groups.*

**We best proceed with caution*** Set temporary variable caps\_to\_add to 200
* Scripted Effect: add\_caps=yes

**Decisive action wins wars!*** [SCOPE]Capital state:
	+ Add production of **8** (unrecognized string "metal" for Template:Icon) Scrap Metal

 id### Peace with the Westerners?

*Recently a large deal of conflict has been occurring near our western border. While those loyal to Cranium aren’t too threatened by this both the Heaven’s Gate pilgrims on the coast and the Crimson Acolytes in their desolate temples feel that these invaders pose a threat to our hegemony.
We can, if we wish to prevent an invasion from across the Bend Valley in the next several years give a series of gifts and try to broker a peace deal. If we do, however, then it may be hard for Cranium to keep a hold of the Bonedancers as people start to lose faith in him.*

**A worthy sacrifice to make*** [SCOPE]FROM
	+ Trigger country event *“Bonedancers offer a treaty?”*
* Custom effect tooltip: [FROM.GetName] is likely to accept this offer. If they accept it they will bypass their war focuses against us and Chemult Station in exchange for us giving them resources, manpower and raw capital.

If they accept:

**Fear them? Ha!*** Gain Army experience 20 Army Experience
* [SCOPE]Every employed unit leader:
	+ Add Attack Skill: 2

 id### Bonedancers offer a treaty?

*The Bonedancers have offered us a rather lucrative treaty. If we were to promise not to invade them then they are willing to give us a rather large amount of caps, resources and manpower to compensate us. This is a great deal and it would be silly not to accept!.*

**This is a killer deal!*** [SCOPE]FROM
	+ Trigger country event *“They accept!”*
* Custom effect tooltip: This is a lucrative deal, but if we accept we will bypass our war focuses against Bonedancers and Chemult Station.

If we accept:

**We refuse!*** [SCOPE]FROM
	+ Trigger country event *“They refuse!”*

 id### They accept!

*Losing out on some of our resources will be rough - but this will allow us to direct our attention to different areas. That is our responsibility as a nation, now we can focus our efforts in the right direction.*

**We can live in peace.. for now.*** Gain 5% Stability Stability
		- Is claimed by FROM
	+ Claim lost byFROM
* Enters a Non-aggression pactNon-aggression pact with FROM
* [SCOPE]Capital state:
	+ Set temporary variable pop\_add to -2000
	+ Scripted Effect: add\_state\_population=yes
	+ Remove production of **16** (unrecognized string "metal" for Template:Icon) Scrap Metal
* Set country flag treaty\_of\_bend
* Lose 25% Stability Stability
* [SCOPE]FROM
			* Is claimed by our country
		- Claim lost byour country
	+ Enters a Non-aggression pactNon-aggression pact with our country
	+ [SCOPE]Capital state:
		- Set temporary variable pop\_add to 2000
		- Scripted Effect: add\_state\_population=yes
		- Add production of **16** (unrecognized string "metal" for Template:Icon) Scrap Metal
	+ Add **6** off map  Arms Workshop
	+ Add **6** off map  Civilian Workshop

 id### They refuse!

*Our diplomats were killed on the way to Bend Valley! Looks like they are out for blood and intend to invade us!*

**Oh no!*** Lose 5% Stability Stability

 id### A Request to Join the Northern League?

*The Bone Dancers, the largest of the cannibal gangs to the south has sent a formal request to join the Northern League as equal allies. Having a buffer state to the south to protect us from the republics of the south will prove rather helpful - that, and there are rumors of some rather.. Interesting commodities deep in the Bondancer’s land.*

**Perhaps they can be a good "ally"...*** [SCOPE]FROM
	+ Scripted Effect: create\_or\_join\_northern\_league=yes

**Perhaps they can be a good "ally"...*** [SCOPE]FROM
	+ Trigger country event *“They rejected us!”*

 id### They rejected us!

*Our diplomats sent to venture into the frozen lands of the north haven’t returned, this brings ill tidings to the prospect of an alliance between us and the ghosts of Capitol Hill. Looks like we are on our own!*

**Oh no!*** Complete national focus  *“Roads of Bone”*

 id### An Enthralling Melody

*The Odious King raised his hand and his acolytes listened. It was time to move into action.
The Odious King spoke with a strange cadence, as if fate had directed him to move only now, in this moment. His song was headed by the Crimson Acolytes - through the lands of the Bonedancers their robed figures danced forth, echoing the enchanting, enthralling melody of their prophet, their messiah and king.

No, he is not vicious, nor is he in the least demented. His mind is a wonder chamber, from which he can extract treasures that you and I would give years of our life to acquire.
The Pallid Mask of Fate has gripped the Bone Dancers, the world will weep when it remembers the truth it has forgotten, the truth of the true Master whom emperors served.*

**At last I was King, King by my right.*** Gain **10%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity

 id### The Seraph Pilgrims

*The "Seraph Pilgrims" have arrived onto the coast of our lands over these recent years with the intent of converting our people to their beliefs. They are bringing a new way of life, a "natural paradise unlike any we have seen". We may have many enemies, but the Seraph Pilgrims - if we listen to what they preach are one of our few alles. In exchange for allowing them to convert some of us to their ways we have provided the Seraphs with a permanent home on our shores. Recently, our leader [BDT.GetLeader] has taken an interest in the religious preachings of the Seraph Pilgrims. He says they only seek to spread what they themselves have chosen, and that what they preach, inherently has some strength. With Cranium converted the leader of the Seraph Pilgrims, a former Seraphine Crusader of Heaven’s Gate named Cain has risen to a role of prominence within the Bone Dancers.*

**It is a fearful thing to fall into the hands of the living God!*** Gain **10%** (unrecognized string "people" for Template:Icon) People party popularity

 id### Question of the Soulless

*Recently, the Seraph Pilgrims have reached a crisis of faith. How do we settle the issue of automated labor? Some feel that soulless creations shouldn't work alongside man, others feel that they are but a tool and if they are truly sinful that god would have never given us the ability to make such things. It is a thorny topic that has filled the ranks of the Seraph and they are contemplating the best way forward.The leader of the Seraph Pilgrims, Cain has gathered some Seraph elders and has addressed their dilemma in a few words.*

**Jeremiah 29:13, those with a pure heart can find heaven.*** Add technology: Basic Robotics Tech
* Add technology: Intermediate Robotics Tech
* Custom effect tooltip: Heaven's Gate will be angered.
* Set country flag angered\_hea
* Lose 10% Stability Stability

**Psalm 62:1, the soul is the key to heaven.*** Lose  300 Political Power
* Custom effect tooltip: Heaven's Gate will be pleased.

 id### Question of the Sinners

*Recently, the Seraph Pilgrims have reached a crisis of faith. How do we settle the issue of sinners among the flock? Some feel that sinners should be crucified and that their sin will spread to others, others feel that ultimately the God of Steam is a merciful god to those that open their hearts to him.
In truth, neither approach is right or wrong. The Gospel can only tell us what is. The Son of Steam told us that "they were all alike, but each had his own gift from God" (Lk 5:29). We must choose one path and make the most of it.*

**John 1:9, forgiveness is good.*** Gain Manpower 1 500 Manpower
* Custom effect tooltip: Heaven's Gate will be angered.
* Set country flag angered\_hea

**Psalm 1:1, the way of the sinners is wrong.*** Lose 15% Stability Stability
* Custom effect tooltip: Heaven's Gate will be pleased.

 id### The Pilgrims Wish for Communion

*Recently, the Seraphine Pilgrims - the "Seraph Lords" have asked that we bring them back into the flock. On the coasts to the west they have built a small nation for themselves, converting the local Bonedancers to have the "one Faith" with us. However, many in our clergy feel that the Bonedancers inherently are too cruel to ever be converted truthfully - that they are merely lying for the wealth of Steam. At the moment we are meeting to make decisions, and to form plans of action in regards to this matter.*

**Samuel 3:10, Come, my child.*** [SCOPE]FROM
	+ Trigger country event *“Baptism in Steam”*

**Samuel 3:10, Come, my child.*** [SCOPE]FROM
	+ Trigger country event *“Calls of Heresy!”*

 id### Baptism in Steam

*And so the Archangel Micheal came down to our lands, pleased. He lifted his hand, and then spoke these sacred words.

"Come, my disciples, taste the forbidden fruit. You will be but children to me."

Like a garden in bloom he sent forth his servants and made their journey as if to teach us of his wonderful works and triumphs. We had arrived upon a large plain in an open, shady marsh, where all about were gardens of blossoming nature.

"Blessed are the poor in spirit, for theirs is the kingdom of Steam."
Micheal replied, happy with our progress and faith in the Steam.*

**Peace with God.*** Gain 15% Stability Stability
* Gain **10%** (unrecognized string "people" for Template:Icon) People party popularity
* Set country flag hea\_accepted

 id### Calls of Heresy!

*The Elders of Heaven’s Gate have refused our visits, we have been deemed as heretics! They cannot excommunicate us like this, we must go to them and prove to them our faith - by force, if need be!
Some might even say that they made us a living wage to become martyrs!*

**They will feel the wrath of God!*** Lose 10% Stability Stability
* Set country flag hea\_refused

 id### A Trade Offer?

*A group of merchants from the south have given us an offer to buy our coastline for a tidy profit. Some in our nation feel that this would be giving up too much - others fear that if we turn this deal down we might be forced into war. The former is peace, the latter will lead to assured war. Which do we choose?*

**To avoid war this seems worth it.*** [SCOPE]FROM
	+ Trigger country event *“They took the offer!”*

**We will never give a inch!*** [SCOPE]FROM
	+ Trigger country event *“They refused us!”*

 id### They took the offer!

*Already they have moved out of their old lands and we have moved in, now we have a coastline from which we can wage war with Heaven’s Gate!*

**We can now focus on the heretics!*** Becomes owner and controller of **Enterprise** (53)
* Becomes owner and controller of **Clarkston** (277)
* Becomes owner and controller of **Elkhorn** (587)
* Becomes owner and controller of **Wallowa Whitman** (952)
* Hidden effect:
	+ [Scope]**Enterprise** (53):
		- Remove the core of FROM
		- Claim lost byFROM
	+ [Scope]**Clarkston** (277):
		- Remove the core of FROM
		- Claim lost byFROM
	+ [Scope]**Elkhorn** (587):
		- Remove the core of FROM
		- Claim lost byFROM
	+ [Scope]**Wallowa Whitman** (952):
		- Remove the core of FROM
		- Claim lost byFROM
* Lose  500 Political Power
* [SCOPE]FROM
	+ Custom effect tooltip:

The Timberline move their industry inland.
* + [SCOPE]Capital state:
		- Set temporary variable pop\_add to 8000
		- Scripted Effect: add\_state\_population=yes
		- Add 8  building slots
	+ Add **8** off map  Arms Workshop
	+ Add **8** off map  Civilian Workshop

 id### They refused us!

*They seem to be wishing to declare war on us! We will show them for thinking that they can deny us our retribution!*

**If not through trade, then through war!*** [SCOPE]FROM
	+ [SCOPE]Our country
		- Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes

 id### NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL

*WELCOME TO ROBCO INDUSTRIES (TM) TERMLINK

>SET TERMINAL/INQUIRE

RIT-V300

>SET FILE/PROTECTION-OWNER:RWED ACCOUNTS.F
>SET HALT RESTART/MAINT

Initializing Robco Industries (TM) MF Boot Agent v.2.3.0
RETROS BIOS
RBIOS-4.02.08.00 52EE5.E7.E8
COPYRIGHT 2201-2203 Robco Ind.
Upperman: 64kb
Root (5A8)
Maintenence Mode

>RUN DEBUG/ACCOUNTS.F

noxF740 8\*16\*32\*64\*128\*256\*#DATA CORRUPTED#
>. . .*

**>PURGE CACHE:SEND 4*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 564*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 512*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 724*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 640*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 128*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

 id### NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL

*WELCOME TO ROBCO INDUSTRIES (TM) TERMLINK

>SET TERMINAL/INQUIRE

RIT-V300

>SET FILE/PROTECTION-OWNER:RWED ACCOUNTS.F
>SET HALT RESTART/MAINT

Initializing Robco Industries (TM) MF Boot Agent v.2.3.0
RETROS BIOS
RBIOS-4.02.08.00 52EE5.E7.E8
COPYRIGHT 2201-2203 Robco Ind.
Upperman: 64kb
Root (5A8)
Maintenence Mode

>RUN DEBUG/ACCOUNTS.F

noxF740 8\*16\*32\*64\*128\*256\*512
noxF741 16\*14\*10\*2\*2\*10\*#DATA CORRUPTED#
>. . .*

**>PURGE CACHE:SEND 36*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 2*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 21*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 16*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 14*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 11*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

 id### NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL

*WELCOME TO ROBCO INDUSTRIES (TM) TERMLINK

>SET TERMINAL/INQUIRE

RIT-V300

>SET FILE/PROTECTION-OWNER:RWED ACCOUNTS.F
>SET HALT RESTART/MAINT

Initializing Robco Industries (TM) MF Boot Agent v.2.3.0
RETROS BIOS
RBIOS-4.02.08.00 52EE5.E7.E8
COPYRIGHT 2201-2203 Robco Ind.
Upperman: 64kb
Root (5A8)
Maintenence Mode

>RUN DEBUG/ACCOUNTS.F

noxF740 8\*16\*32\*64\*128\*256\*512
noxF741 16\*14\*10\*2\*2\*10\*14
noxF742 7\*14\*21\*28\*35\*42\*#DATA CORRUPTED#
>. . .*

**>PURGE CACHE:SEND 77*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 47*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 56*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 52*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 59*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

**>PURGE CACHE:SEND 49*** Trigger country event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”*

 id### NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL

*WELCOME TO ROBCO INDUSTRIES (TM) TERMLINK

>SET TERMINAL/INQUIRE

RIT-V300

>SET FILE/PROTECTION-OWNER:RWED ACCOUNTS.F
>SET HALT RESTART/MAINT

Initializing Robco Industries (TM) MF Boot Agent v.2.3.0
RETROS BIOS
RBIOS-4.02.08.00 52EE5.E7.E8
COPYRIGHT 2201-2203 Robco Ind.
Upperman: 64kb
Root (5A8)
Maintenence Mode

>RUN DEBUG/ACCOUNTS.F

noxF740 8\*16\*32\*64\*128\*256\*512
noxF741 16\*14\*10\*2\*2\*10\*14
noxF742 7\*14\*21\*28\*35\*42\*49

WELCOME ADMIN

ACCESS PROJECT BLUEBOOK DRIVE? Y/N
>. . .*

**>Y*** Gain 1 research slot
* Gets the National Spirit File:Hea idea blessing of steam.png *“Blessing of Steam”*

Blessing of Steam icon**Blessing of Steam**

* Max Factories in a State: +20%
* Resource Gain Efficiency: +20%
* Construction Speed: +20%
* Free repair: +50%
Steam is a blessing, a blessing that has allowed us to survive where so many other have failed.
* Set country flag bdt\_secrets\_of\_the\_gate\_decision\_flag

 id### NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL

*TERMINAL LOCKED

PLEASE CONTACT AN ADMINISTRATOR*

* The event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”* option *“>PURGE CACHE:SEND 564”*
* The event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”* option *“>PURGE CACHE:SEND 724”*
* The event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”* option *“>PURGE CACHE:SEND 640”*
* The event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”* option *“>PURGE CACHE:SEND 128”*
* The event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”* option *“>PURGE CACHE:SEND 36”*
* The event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”* option *“>PURGE CACHE:SEND 2”*
* The event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”* option *“>PURGE CACHE:SEND 21”*
* The event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”* option *“>PURGE CACHE:SEND 16”*
* The event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”* option *“>PURGE CACHE:SEND 11”*
* The event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”* option *“>PURGE CACHE:SEND 77”*
* The event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”* option *“>PURGE CACHE:SEND 47”*
* The event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”* option *“>PURGE CACHE:SEND 56”*
* The event *“NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL”* option *“>PURGE CACHE:SEND 52”*

**>Q**
(Nothing)

 id### A Song For Machines

*The singers left their home, traveling to the home of their new concert.
Through the hallowed, desolate tunnels of the Steam their song echoed, the vibrating power lines reverberating their dark message across the tundra.
A song of awakening, a song of hope, a melody so grand...*

**Soon the world will join the chorus*** Gains core on **Windy Isolation** (278)
* Custom effect tooltip: Gain a permanent local 80% reduction in coring cost for all core land of Heaven's Gate.
			* Is a core state of  Heaven's Gate
			* None of:
				+ Is a core state of  Bone Dancers
		- Set variable coring\_cost\_targeted\_state\_factor@BDT to -0.8

 id### Following the Power Lines...

*The references to project "Blue Book" in the AER terminals of The Steam eventually drove our attention to the town of Twin Peaks, near Spokane in the old Northwest Commonwealth.
The town seems to have been mostly abandoned, yet oddly enough remains relatively well preserved, only the weather has seeme to cause a few roofs to cave in here and there. The only people who inhabit this place are a group of ghouls with skin stained of charcoal wearing the garb of pre-war woodsmen.
Our investigation was mostly cold until we eventually uncovered a strange pre-war recording device within the evidence box of the old police station. The evidence is pointing us to a strange hotel, perhaps that is the source of this calling sensation our King has been feeling?*

**Continue the investigation!*** Lose  100 Political Power
* Trigger country event *“The Wood Speaks to Us”*

**Lets cut our losses here, this town could be rather useful.*** [Scope]**Fort Spokane** (69):
	+ Add 8  building slots

 id### The Wood Speaks to Us

*The Singers traveled to the hotel in search of answers, there they were surprised to hear such a lovely tune.
It was as if the wood in the walls was singing. It was their own melody, not the same melody as the singers - but of the same make. They sang in a strange, warbled voice and seemed worried, afraid.
Some of the Bone Dancers who have followed the singers this far are starting to get doubts, feeling that the Acolytes must be insane to be listening to wood.
They cannot hear the melody -.. yet if only they could.
If we were to continue, then we would likely follow the lead of the wood-singers and travel to the forest.*

**Listen to them.*** Lose 35% Stability Stability
* Trigger country event *“A Poem”*

**Torch this place, I am envious of their singing.*** Gain 20% Stability Stability

 id### A Poem

*From pure air, he has ascended.
From pure air, going up and down.
The singers waited for their king as he stepped through the sycamore to the other world.

When he returned, he had something more. The people in the trees sang to the King, and the King repeated this melody for his singers.

"THROUGH THE DARKNESS OF FUTURE PAST

THE MAGICIAN LONGS TO SEE

ONE CHANCE OUT BETWEEN TWO WORLDS"*

**FIRE WALK WITH ME*** Country leader gains trait:
	+ **Fire Walker**
		- Energy Cell Capacity: +30%
		- Political Power Gain: +30%
		- Justify war goal time: −30%

 id### The Final Flame

*The arrival of the final flame has ushered in a new age. The Odious King has felt a explosion of electrical power surging from the south. Now is the time of awakening, the day when the spirits from the outside break in and sing their wonderful melody.*

**DRINK FULL AND DESCEND.*** Custom effect tooltip: THROUGH THE DARKNESS OF FUTURE PAST

THE MAGICIAN LONGS TO SEE
ONE CHANCE OUT BETWEEN TWO WORLDS
FIRE WALK WITH ME
* Hidden effect:
	+ Set the ruling party to (unrecognized string "Intellectuals" for Template:Icon) Intellectuals
	+ Gain **100%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity
	+ Gain Manpower 5 000 Manpower
	+ [SCOPE]Capital state:
		- Add production of **30** (unrecognized string "water" for Template:Icon) Water
		- Add production of **30** (unrecognized string "metal" for Template:Icon) Scrap Metal
	+ Add **8** off map  Arms Workshop
	+ Add **8** off map  Civilian Workshop
	+ Hidden effect:
		- ```
		load_oob = BDT_Woodsmen
		```
	+ ```
	set_research_slots = 5
	```
	+ Set cosmetic tag to BDT\_Black\_Lodge
	+ Country leader gains trait:
		- **Fire Walker**
			* Weekly Manpower: +50
			* Divisions speed: +15%
			* Daily Compliance Gain: +1%
			* Resistance Target: −25%
			* Political Power Gain: +25%
			* Mobilization speed: +75%
			* ```
			special_forces_min = 50
			```
			* Research Speed: +15%
			* Factory Output: +20%
			* Special Forces Capacity Multiplier: +75%
			* Offensive War Penalty Stability Modifier: +40%
			* Defensive War Penalty Stability Modifier: +40%
			* Maximum Command Power Increase: +100
			* Daily Command Power Gain: +1
			* Non-Combat Out of Supply Penalties: −20%
			* Damage to Garrisons: −25%
			* ```
			intellectuals_drift = 1
			```
			* Resources to Market: −100%
	+ Country leader loses trait:
		- **Last of the Cathedral**
			* ```
			intellectuals_drift = 0.05
			```
			* Research Speed: +5%
	+ Add technology: Nullification Training
	+ Add technology: Mental Stimulants
	+ Add technology: Ancient Traditions
	+ Add technology: scientific\_civilization
	+ Gets the National Spirit  *“Psionic Mastery”*

**Psionic Mastery**

* Political Power Gain: +10%
* ```
special_forces_min = 80
```
* + Remove the National Spirit File:Hea idea pilgrims.png *“Seraph Pilgrims”*
	+ Remove the National Spirit File:Bdt odious king.png *“Odious King”*
	+ ```
	set_country_leader_portrait
	```

		- ```
		portrait = "GFX_Portrait_BDT_odious_king_animated"
		```
	+ BOB becomes a Field Marshal