Patch 0.12

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Update full of new content and quality of life upgrades. Released on November 25, 2020.

## New Biome: Nightmare Campground

We've introduced a brand new biome in place of the previous fourth level. The Nightmare Campground, is a dangerous, twisted memory of one of Cassidy's most cherished places. Discover new memories, obstacles and haunting environments as you push through this hellish landscape to dive deeper into Cassidy's subconscious.

## New Enemy Class: Battlemage

Face off against the Oathbreaker, a deadly battlemage that haunts Cassidy's mind. The Oathbreaker is a cunning foe that mixes magic, mobility and melee to push you to your limit.

## Introducing Companions

Coming in hot for the Phoenix Update is a major new combat system. Cassidy will need all the help she can get, and the Companion system gives her the edge she needs.

## Combat System Overhaul

Thanks to your amazing feedback, we took a good portion of time for this update to revise the combat system. Here are some of the biggest changes you can expect:

* Enemies now spawn into rooms with spawn animations.
* Projectiles are gone! Ranged weapons now use Lucid Meter that recharges.
* A new elemental type - Wind
* A new status effect - Off-balance (increase critical hit chance).
* Critical Extinguishes - combining elemental effects results in an instant critical hit, adding more depth and strategy to your builds and combat options.
* Visual overhaul for weapon skins breath new life into elemental effects.
* A robust damage number system.
* Ranged weapons and Lucid Attacks have visual indicators.
* Beam weapons are now affected by modifiers.
* Improved enemy pathing.
* Configurable aim-assist for ranged attacks.

## New Items

You can expect to find 22 new items in this update, ranging from new weapons and abilities, to new dodges, shields and keepsakes!

## Patch Notes

### 0.12.1.0

November 26, 2020
* Reducing overall number of combat rooms to make full runs faster
* Nerfing critical damage modifiers by half
* Fixing crash that can occur when rapidly alternating between attack types
* Fixing visual glitches with Dream Fall sequences (Hotfixed)
* Collision fixes in Nightmare Campground
* A bunch of misc. bug fixes

### 0.12.2.0

December 1, 2020
Quality of Life
* Added Camera Zoom toggle
* Added short time dilation when entering a challenge room to let players read the challenge before proceeding
* Added option to turn off tips
* Lucid Awakening icon now has a "ready" notification animation that plays upon entering a room with a charged Lucid Awakening

Bug Fixes
* Fixed visual bug with Bokeh effects during transitions
* Misc audio fixes (Weave, Aqua Harpoon, Torrential Frost)
* Bruiser Dash Punch can now be properly parried
* Fixed camera bug when traveling between rooms
* Fixed enemy navigation bugs
* Fixed pits overlapping doors in Nightmare Campground
* Fixed bug with color tags on Wet modifier

### 0.12.2.1

December 2, 2020
* Fix for the crashes reported (related to garbage collection)
* Radiant Edge Combo Fixed
* Toggle Camera Zoom now listed in rebindings

### 0.12.2.2

December 3, 2020
* Fixing "zombie" beams.
* Fixing depth of field when waking up from defeat.
* Adding missing Simplified Chinese translations.

### 0.12.2.3

December 7, 2020
* Fixing another depth of field bug in certain biomes.
* Removing the farthest zoom mode from that feature.
* Fixing performance regression in the Nightmare Campground Mini-Boss room.

### 0.12.2.4

December 8, 2020
* Added Ice, Water and Oil damage boost numbers to stats screen.
* Fixing (hilarious) race condition where Cassidy could dream fall into the park.
* Fixing animation pop for Isolation and Rain of Blade's projectiles.
* Fixing some minor z-fighting issues on Low quality