Let's Play NEMESIS (Part 1)

**Let's Play NEMESIS (Part 1)** is a video in the Board Game Club series.

"*Hang on, we're in a ship that's not ship-shaped?*"
― Laurie
## Notable moments

* The first rule of Board Game Club is "oh... oh... oh, no".
* *In space, no-one can hear you being a bastard*.
* Co-operation, hidden motives and betrayal - our favourite things. This is an incredibly complex game, but we play it through thoughtfully.
* Laurie's the pilot, Isaac's the soldier, Adam's the mechanic, Sullivan's the captain, Tom's the scientist.
* Laurie blunders noisily into a new room. Isaac's covered in slime. Stealthy, people? Stealthy! Sullivan does have a good point - why did we make a room full of slime? Should we not have added showers at least?
* Adam and the ship love each other. Although he has had to put noise tokens on everything, so maybe they're going through a rough patch.
* Our captain may be drunk. He's making a little bit of noise, plus he's set the airlock controls on fire and broken the emergency room. It's not a great start, is where we are.
* Sullivan's contemplating shooting the fire out. Isaac sniffed out the armory.
* Sciencebros!
* Tom: "Does it reassure you to tell you that I'm not interested in sabotage?" Adam: "Not in that tone of voice, it fucking doesn't".
* Isaac's favourite things are making noise and breaking shit. Fortunately, he is rather good at it.
* Tom recognises his tone is sinister, but he's coming for Adam in a heroic and supportive way. Currently.
* Captain Sullivan is definitely drunk.
* Isaac's bringing the single entendres. Laurie may blush.
* Staff morale may be a bit low - the captain and the mechanic are bickering about who is doing whose job and Sullivan is prioritising fixing the room with the self-destruct button in it. He's definitely drunk.
* Tom wants chemicals but we shouldn't worry about that. He's also weirdly interested in alien carcasses and eggs.
* Fire extinguisher = Sullivan Retroactive Safety Canister = Sully's Wet Blast = Sully Whoopsie Rectifier. He did not actually start the fires, but he isn't putting any of them out at this point. We don't have to worry though, as Tom points out: "If fire's famous for anything, it's getting smaller over time."
* The drunk captain now has a tannoy. Joy.
* Tom's mum is worried about him, but then so are the rest of us, in our different ways.
* Laurie: "Are signal cards normally associated with corporate cards?" Tom: "Signal cards are normally associated with none of your goddamn business."
* The aliens are coming. Isaac can shoot something now.
* Noisy drunk captain attracts the alien queen.
* Adam: "Fuck you, fuck you immediately."
* We're shooting a lot of aliens quite successfully at this point. Let's bicker about who killed what and how, that's the best use of our time and energy.
* A rule for life - you're either covered in slime or you're not.
* Sullivan is shooting baby aliens and blundering into another room. Laurie's locking him out of the control room.
* We may or may not be going to earth.
* Premature celebrations when we kick the queen back into the bag.
* Captain Adrian Bumblefuck has learned nothing, it seems. He's a poltroon. The queen's back. Adam: "Sully, sort your fucking turns out". We're agreed he brought everything on himself. He's got no consideration, no leadership - he's absolutely the worst captain who has done the 3 worst Nemesis turns there have ever been, probably.
* The mechanic has quit but the crew are mostly happy about that. Our team has fallen apart completely at this point.
* We're ending on quite a low note... and a cliff-hanger, of a sort.

## Talking Heads

Lots of talking heads are available this episode.

## Trivia

* Game introduction and rules are presented by Adam.
* An extended, single-part version of this episode (together with the next) is available on the No Rolls Barred Patreon.