recursal/Fanatic-Fandom huggingface dataset:
Ash's Hawlucha

Ash's Hawlucha was the 77th pokemon Ash caught and his 77th overall. It was caught in Kalos.

## **History:**

### **Prior to XY/XYZ:**

Prior to his capture,Hawlucha was the champion of a forest where he helped maintain peace. Hawlucha gained this title after defeating the previous champion,a Machamp. After developing a rivalry with Hawlucha,Machamp retreated to some mountains so that it could train to become stronger.

## **Moveset:**

* Karate Chop
* High Jump Kick
* Flying Press
* X-Scissor
* Aerial Ace
* Rock Tomb
* Zen Headbutt
* Drain Punch
Ash's Crabrawler

Ash's Crabrawler was the 102th pokemon Ash caught and his 102th overall. It was caught in Alola.

## **History:**

### **Prior to Sun and Moon:**

After Ash and Torracat inadvertently got sent into the past by Celebi,Pikachu and the others are unaware and can't find Ash so decide to start searching for him. Their search takes them to the Pokemon School,Ultra Guardians base and even in the sky with Garchomp. They found a Crabrawler who took Ash's hat. Crabrawler suddenly joined in the search. Once Ash and Torracat came back,Crabrawler wanted to be caught as it helped the others find him.

### **Pokemon Journeys:**

Crabrawler was one of the many pokemon happy to see Ash again in Alola and then greeted Goh.

## **Moveset:**

* Vice Grip
* Bubble Beam
* Dynamic Punch
* Ice Punch
Ash's Joltik

Ash's Joltik is a pokemon Ash mentioned to have.

## **History:**

### **Black and White:**

In *Crisis at Chargestone Cave!*,multiple Joltik and Galvantula stole electricity from Pokémon and objects to feed on because the rocks in the Chargestone Cave that they normally fed on were being stolen by Team Rocket. Ash mentioned to have caught one Joltik after it befriended Pikachu.

### **Sun and Moon:**

Ash found it strange that Pikachu has learned Electro Web. Looking carefully,Ash noticed Joltik was there clinging onto Pikachu tail,revealing it has followed Ash to Alola. Ever since this incident,Joltik assisted Pikachu on using Electro Web,clinging onto his tail due to its tiny body.
Aoyama's Starmie

Aoyama's Starmie is a pokemon Aoyama owned.

## **Personality:**

Starmie is loyal to its trainer,but much like the majority of Aoyama's pokemon,won't hesitate to aid other trainers Aoyama trusts. It's quite strong,taking out a horde of Beedrill with a single Psywave. Aoyama described Starmie is fast,powerful and unpredictable with a vast movepool. When it has a status condition,its gem blinks brightly; upon being defeated,its gem goes out completely and it droops unnaturally.

## **History:**

Aoyama is revealed to have a Starmie ever since his youth from his parents. When the latter didn't get friends at school and got bullied due to his condition,Aoyama stayed close to Starmie. One day,he was approached by All For One,granting him a Quirk. Starmie found it suspicious from the man,but it couldn't do anything that would cause trouble to Aoyama.
Ash's Mr.Mime

Mimey is a Mr. Mime belonging to Ash and Delia Ketchum that currently resides at the Cerise Laboratory. He is the 14th Pokemon that Ash caught in the Kanto Region and his 14th overall.

## **Personality:**

At first,Mimey only listened to Delia and if anyone else gave him orders or asked him to do something,he normally ignored them unless told otherwise by Delia. He greatly enjoys doing the household chores around the Ketchum home and does not like sharing his job with others. He is also protective of Delia's property and will quickly spring into action to defend it,as seen in *The Rivalry Revival* where he used Light Screen to keep Team Rocket from trampling her garden. As shown in *Ivysaur's Mysterious Tower!*,Mimey can perform tasks such as cleaning and vaccuming by pantomiming. Ash and Mimey are on good terms with Mimey happily accepting Ash's friendly greetings on his return trips to Pallet Town. Ash in particular is glad that Delia has Mimey as a housemate,as while he is on his journey,his mother will have company at home and will never be lonely. In addition,Mimey has shown to be the voice of reason whenever there was conflict with everyone around him and tries to help them.

## **History:**

### **Prior to the original series:**

Mimey was caught by Ash in his Kanto Journey and left at his house for his mother to have company while he is on his journey.

### **Pokemon Journeys:**

Delia Ketchum offered Mimey to stay with Ash in Vermillion City and is now residing at the Cerise lab.

## **Moveset:**

* Barrier
* Light Screen
* Double Slap
* Psychic
* Focus Punch
* Reflect
Ash's Avalugg

Ash's Avalugg was the 83th pokemon Ash caught and his 83th overall. It was caught in Kalos.

## **History:**

### **XYZ:**

When Ash was going to Snowbelle City to battle Wulfric,he became lost and soon discovered a Bergmite. This Bergmite befriended Ash and guided him through the way of Snowbelle City. When Team Rocket showed up and tried to steal Bergmite,it became persistent to battle Team Rocket. Ash offered Bergmite to join him. It now reside at the lab.

### **Journey:**

Bergmite reunited with Ash alongside the other pokemon when Ash and Goh were visiting Oak's lab. It helped train Dracovish for the Master Eight Tournament. Later on,Bergmite watched Ash's battle against Steven at the lab.

### **Scarlet And Violet:**

At some point,Bergmite evolved into Avalugg.

## **Moveset:**

* Harden
* Powder Snow
* Avalanche
* Recover
* Ice Beam
* Stone Edge
* Snowscape
Ash's Leavanny

Ash's Leavanny is the 56th pokemon Ash caught and his 56th overall. It was caught in the Unova region.

## **Personality:**

Leavanny adopted a more caring nature and acts as a parent to the other Pokemon when evolved from Swadloon. He also became very independent,prancing off on his own to find leaves to use for clothes,taking a lot of pride in his work. He is also able to make good use of his newly acquired skills,cleverly lining the Durant's maze with thread to mark the way out without being commanded to by his trainer.

## **History:**

### **Prior to Black and White:**

Leavanny was a Pokemon Ash caught in the Unova Region and was one of his recurring Pokemon during his Unova journey before being sent to Professor Oak's lab.

### **Pokemon Journeys:**

Leavanny reunited with Ash alongside the other pokemon when Ash and Goh decided to visit Oak's lab. He relaxed with the other pokemon at the lab. He watched Ash's battle against Steven. Later on,Leavanny assisted Ash on fishing for a Clauncher and decided to take care of Rowlet when the latter fell asleep on his arms. Leavanny later happily greeted Azurill and petted Psyduck on his head,and then cheered on Ash and Crawdaunt.

## **Moveset:**

* String Shot
* Razor Leaf
* Tackle
* Bug Bite
* Energy Ball
* X-Scissor
Ash's Crawdaunt

Ash's Crawdaunt was the 30th Pokemon that Ash caught and his 30th overall. It was caught in Hoenn.

## **Personality:**

Crawdaunt is a very brash Pokemon; He will often charge into things without thinking about his actions first,which usually leaves him in some kind of trouble. Crawdaunt is a very friendly Pokemon and is very loyal to his trainer despite his social flaws. Crawdaunt actually hates to lose,and will often cry whenever he gets defeated.

## **History:**

### **Prior to the Hoenn Saga and Battle Frontier:**

Crawdaunt as a Corphish was a Pokemon Ash caught in the Hoenn Region and was one of his main Pokemon during his Hoenn and Kanto Battle Frontier journey before being sent to Professor Oak's lab.

### **Pokemon Journeys:**

Crawdaunt returned as a Corphish reuniting with Ash during Ash and Goh's visit to Oak's Lab. He was training with Ash's team for the Master Eight tournament. Ash then asked Corphish to join him for the tournament and accepted. Corphish was used against Cynthia's Spiritomb. Later on,Corphish assisted Ash on fishing for a Clauncher and happily greeted Azurill. Upon seeing Clauncher,Corphish formed a bond with it. During battle,Corphish evolved into Crawdaunt.

## **Moveset:**

* Crabhammer
* Bubble Beam
* Vice Grip
* Harden
* Water Gun
* Double Hit
* Razor Shell
* Guillotine
* Superpower
* Water Sport
* Aqua Jet
Ash's Hippowdon

Ash's Hippowdon was the 49th pokemon Ash caught and his 49th overall. It was caught in Sinnoh.

## **Personality:**

As a Hippopotas,Hippowdon is a happy-go-lucky Pokemon that enjoys being close to his herd of family and friends. He wags his tail when excited. Hippopotas was initially anxious and even bit down on Ash's hand when they first met in Mass Hip-Po-Sis. After he was rescued from a precarious situation and offered some food,Hippopotas became incredibly friendly towards Ash and his friends. He has a healthy appetite and can swallow a large apple whole.

## **History:**

### **Diamond and Pearl:**

Hippowdon made his first appearance as Hippopotas in **Mass Hip-Po-Sis**,where Ash,with the aid of his friends,rescued the Pokemon from being trapped upon a high ledge. It was revealed that It was then discovered that Hippopotas was lost,having been separated from his herd. As a result,Ash and his friends helped Hippopotas find his way back. Like a few other Pokemon,Hippopotas seemed to like riding atop of Ash's head. Team Rocket attempted to steal Hippopotas multiple times for Giovanni,but their plans were foiled each time. All the while,Jessie had trouble saying the Pokemon's species name. Hippopotas fell into a stream after one of Team Rocket's attempts to capture him. With the assistance of Nurse Joy,Ash and his friends fetched a sackful of dry sand to help Hippopotas recover. Hippopotas decided to join Ash on his journey in the meantime. Hippopotas later appeared in **Giratina and the Sky Warrior**. Hippopotas reunited with his father Hippowdown in **Sleight of Sand**. In this episode,Butch and Cassidy also wanted to kidnap the Hippo Pokemon,but they failed and Hippopotas evolved into Hippowdon itself and left Ash,begging him farewell.

## **Moveset:**

* Tackle
* Dig
* Sandstorm
* Sand Tomb
* Mud-Slap
* Body Slam
* Earth Power
Ash's Keldeo

Ash's Keldeo was the 70th pokemon Ash caught and his 70th overall. It was caught in Unova.

### **Prior to Black and White:**

Ash encountered Keldeo when the latter escaped from a Kyurem during battle. Ash tend to befriend Keldeo which resulted to a strong friendship between them both. After helping Keldeo to defeat Kyurem and free Cobalion,Virizion and Terrakion,Ash caught Keldeo.
Ash's Musharna

Ash's Musharna was the 58th pokemon Ash caught in the Unova region and his 58th overall.

## **History:**

### **Prior to Black and White:**

Ash was gifted a Munna by Professor Fennel after helping her find some Dream Mist at the Dreamyard. Munna is a recurring pokemon on Ash's team. It later reside at Professor Oak's lab.

### **Journey:**

Munna reunited with Ash alongside the other pokemon when Ash and Goh were visiting Oak's lab. Munna helped train Gengar alongside the fire types. Later on,Munna watched Ash's battle against Steven at Oak's lab and was happy when Gengar won. Later on,Munna found a Moon Stone and evolved into Musharna.
A Chilling Curse

*Gengar has resumed its pranks on the Cerise Laboratory…giving our heroes another opportunity to catch it! But when Ash suddenly comes down with a case of bad luck,Goh says it could be Gengar’s curse. Ash goes for a jog to try to snap out of it and he runs into Gengar’s former Trainer—prompting Gengar itself to emerge from Ash’s shadow!*
Ash's Heracross

Ash's Heracross was the 20th Pokemon Ash caught and his 20th overall. It was caught in Johto.

## **Personality:**

Heracross is an eager and happy-go-lucky but easily distracted Pokémon,especially regarding sap. He also likes to suck sap from plants or trees,as well as Bulbasaur's bulb whenever the two are together,annoying Bulbasaur enough to use Vine Whip to push him away. Heracross doesn't appear to care how much this annoys Bulbasaur. Despite these flaws,he is a powerful battler and also physically strong physically. He also shows his bravery when he protects the sap from a ton of wild Pinsir and demonstrating his brute strength to fight off a robotic Pinsir made by Team Rocket. Hercross' strong wings bolster his powerful horn.

## **History:**

### **Prior to the original series in Johto:**

Heracross was a Pokemon Ash caught in the Johto Region and has been seen in few major battles such as the Silver and Lily of Valley Conference.

### **Pokemon Journeys:**

Heracross reunited with Ash alongside the other pokemon when Ash and Goh visited Oak's lab. He helped train Ash's team for the World Championship. Heracross later watched Ash's battle against Steven. Heracross assisted Ash on helping a stuck Wailmer and helped again after Wailmer evolved and got stuck again.

## **Moveset:**

* Tackle
* Horn Attack
* Endure
* Leer
* Take Down
* Fury Swipes
* Fury Attack
* Megahorn
* Sleep Talk
* Focus Punch
* Hyper Beam
* Arm Thrust
* Aerial Ace
* Pin Missile
* Thrash
* Iron Defense
A Talent For Imitation

*Ash and Goh are excited to watch a movie being made. They meet one of the stars,a Ditto who’s developed a fear of performing. Fleeing the movie set,it ends up with Team Rocket. As a self-proclaimed actress,Jessie finds a soft spot in her heart for Ditto and together they work on conquering its fears.*
Ash's Azelf

Ash's Azelf is a pokemon caught by Ash.

## **History:**

While at the Sinnoh region,Ash,Goh and Dawn noticed some wild pokemon going crazy and running havoc. Wondering why,they are met with Uxie,Mesprit and Azelf,sent by Arceus. Understanding the reason why,Azelf was allowed to be caught by Ash in order to help stop Team Galactic and Heatran,as Azelf recognized Ash for helping it long ago. After the events,Ash convinced to Azelf to return to Arceus,but the latter refused to leave his side. Therefore,Ash promised it to call for it when needed,which it ended up accepting and thus,left with Uxie and Mesprit. Later on,Ash decided to leave Azelf under Aizawa's care.
Scape and Run: Parasites Wiki

**Welcome to the Scape and Run: Parasites Wiki!**
The Official Wiki centered around the Scape and Run: Parasites Mod, developed by Dhanantry and his Team.
The Wiki currently has 185 Articles.

The *Scape and Run: Parasites* Mod focuses on adding various types of Parasitic Mobs, an ever-growing threat whose forces consist of bastardizations of Vanilla Mobs to refined beings constructed with flesh, capable of converting the *Minecraft* World and its inhabitants into killing machines, capable of evolving and adapting.
The Mod is based on Flood, the Thing and Necromorphs, picking elements from each of these works of fiction, combining and incorporating them in order to create a unique *Horror Mod*.

* Discord Server
* Trello

MobsSystemsEffectsDropsToolsEquipmentBlocksWorldLore

* Curseforge Page
* Modrinth Page

* Frequently Asked Questions
* Recent Changes
* Installation Tutorial
* Survival Guides
* Mod Versions

* Ko-Fi
* Patreon

* Upcoming Content
* Work In Progress Content
* Previews
Ash's Naganadel

Ash's Naganadel was the 96th pokemon Ash caught and his 96th overall. It was caught in Alola. It is the only Ultra Beast he kept with him for a long time before it returned to its homeworld after Ultra Necrozma restored its world. It later reunited with Ash for the Alola League and now resided at Professor Oak's lab.

## **History:**

### **Prior to Sun and Moon:**

Naganadel as Poipole,is quite playful with other Pokemon. It has also been shown to have a fascination with light,as shown how it tends to stop to admire Pikachu's Electric-type moves. Naganadel took an instant liking to Ash after he helped saved it from Team Rocket. Despite being a playful trickster,Naganadel never seems to intend any serious harm. Naganadel uses its drawings to express its feelings to others. It appears to have retained some of its playful childishness even after evolving.

## **Moveset:**

* Toxic
* Fury Attack
* Pin Missile
* Thunderbolt
* X-Scissor
* Sludge Bomb
* Dragon Pulse
* Venom Drench
* Dual Wingbeat
* Aerial Ace
A Little Rocket R&R

*Team Rocket’s Matori has a big mission coming up and she does not want any incompetence! The solution? Send Jessie,James and Meowth (and Wobbuffet) on a vacation. They’re happy for a break but just as they get settled in,the Twerps appear. Ash and Goh are searching for a giant Pokemon who’s rumored to live in a nearby lake—it turns out to be a Magikarp who Goh catches with the disguised Team Rocket trio’s help! Then,Matori suddenly attacks but the trio can’t stand seeing her get the upper hand.*
Dispatcher (Disambiguation)

This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.

With **Dispatcher**, you may refer to:

Stage I Dispatcher
Stage II Dispatcher
Stage III Dispatcher
Stage IV Dispatcher
Dispatcher Nidus, a block created by parasites, where Stage I Dispatchers spawn from
Dispatcher Membrane, a Material dropped by all Dispatchers.
Ash's Helioptile

Ash's Helioptile was the 74th pokemon Ash caught and his 74th overall. It was caught in Decolore Islands.

## **History:**

### **Prior to Black and White:**

As Ash was traveling on the road,he encountered a lone Pokemon,Helioptile,which Ash's Pokedex could not identify. Ash tried to catch Helioptile by having Pikachu battling it. After the capture being a success,Alexa arrived and told him it was her pokemon. Ash apologized and gives Helioptile back to her. Alexa explained Helioptile was startled by a Patrat and ran off. Later on during Ash's gym battle,as Helioptile was watching alongside Alexa,it became admired by the latter trainer. During the match,Helioptile jumps to the battlefield to fight alongside Ash. Accepting Helioptile's offer,Ash begun battling with Helioptile,earning his badge. After this,Alexa gave Helioptile to Ash,who promise her it'll grow strong someday.

### **Prior to XY:**

Sometime after,Ash brings Helioptile with him to Kalos when he was convinced to go. It then met Clemont,Bonnie and later Serena. Helioptile is often seen cheering on Ash during his battles. Helioptile was later used against Clemont's Bunnelby during a gym battle.

### **Pokemon Journeys:**

Helioptile reunited with Ash alongside the other pokemon while visiting Oak's lab but acted shy toward Goh. It then met Goh's pokemon,much to its pleasure. Helioptile later joined Ash on his adventures with Goh and watch the PWC.
Version 1.9.1

**Version 1.9.1** was an update for the Scape and Run: Parasites Mod, released on October 21st 2021. It was 8.42 MB.

## *Change Log*

#### Fixes

* Rupter sometimes not attacking passive animals
* Call of the Hive tags not working (new entities can now be assimilated)
* Sentient Greatbow wrong size when shooting
* Fixed Beckon Infestation crash:

java.lang.IllegalArgumentException: Cannot set property PropertyEnum{name=variant, clazz=class com.dhanantry.scapeandrunparasites.block.BlockInfestedBush$EnumType, values=[infected, grass1, flower1, spine, vine, arc]} as it does not exist in BlockStateContainer{block=srparasites:parasitebush, properties=[variant]}

at net.minecraft.block.state.BlockStateContainer$StateImplementation.func\_177226\_a(BlockStateContainer.java:215)

* Fixed spawning Biomass with commands crash:

net.minecraft.util.ReportedException: Ticking entity

at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:848) ~[MinecraftServer.class:?]

at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:743) ~[MinecraftServer.class:?]

at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) ~[IntegratedServer.class:?]

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592) [MinecraftServer.class:?]

at java.lang.Thread.run(Unknown Source) [?:1.8.0\_301]

Caused by: java.lang.NullPointerException

at net.minecraft.util.ResourceLocation.splitObjectName(ResourceLocation.java:43) ~[ResourceLocation.class:?]

at net.minecraft.util.ResourceLocation.<init>(ResourceLocation.java:28) ~[ResourceLocation.class:?]

at com.dhanantry.scapeandrunparasites.entity.monster.EntityBiomass.explode2(EntityBiomass.java:290) ~[EntityBiomass.class:?]

#### General

* Changed model for Parasitic Ringlet Block
* Changed texture for Biome Purifier Block
* Updated Russian translation - Credit: CrazyPlayer#1509

#### To be improved in 1.9.0+

* Colonies
* Biome
* Ancient versions
* Assimilated Adventurer
* Incomplete forms
* Beckon infestation/biome block conversion
* Sound effects
* Lure/Purifier Blocks
* Some of the textures

##### Known issues

Conflict with JEID

 Release

1. ↑ As of 1.9.0, the Parasite Biome will not be able to spread from Nodes with the Just Enough IDs mod installed.
Living Cleaver

* 1st Sprite
* 2nd Sprite

### Tooltip

Result of various Parasites body parts reshaped to form a Weapon. The flame of life shines inside it. Lashes out virulent strikes.

### ID

srparasites:weapon\_cleaver

The **Living Cleaver** is a type of Weapon.

## *Usage*

**Fighting**

The Living Cleaver is a Melee Weapon. Its Attack Range, in horizontal, is of 3 Blocks. In vertical, it is 6 Blocks.

Each time it is swung, it performs a sweeping attack which applies the Viral Effect.
Scent System

**Work In Progress Content Ahead!***The following Page contains Work In Progress Content, which means that it may change, drastically or not, in later Updates.*

The **Scent System** is a System introduced by Scape and Run: Parasites. This System allows Parasites to interact and react to different situations in a great variety of ways.

## *Functioning*

The Scent System works with three types of variables: Tasks, Values, and Modes.

### Values

* Danger Value: This will go up when a parasite dies within range and as this goes up, the table of mobs to spawn will change. If Evolution Phases is on, each time a scent is placed it will have a bonus per phase. Some parasites can increase this value faster when they die.
* Reaction Value: This will also go up when a parasite dies within range and this will trigger the placement of waves.

### Tasks

* Task A: The scent will check the reaction value until it reaches a threshold. If that threshold is met, it will go into Tactical Mode (This will reset the reaction value).
* Task B: If a non-parasite mob is within range, the reaction value will increase.
* Task C: The scent will check the reaction value until it reaches a threshold. If that threshold is met, it will go into Attacker Mode (This will lower the reaction value). If the current target is alive, the reaction value will increase (it will decrease if its dead). If reaction value reaches 0, the scent will go into Observer Mode.
* Task D: The Scent will try to relocate nearby parasites if avaiable. If there are not enough parasites that can be relocated, it goes into Builder Mode. After this is done, this will go into Tactical Mode.
* Task E: The scent will try to spawn other scents within a range of its intended target. Spawned scents will be in Aggressive Mode.
* Task F: This will spawn mobs from a list and then this will be set to dead.

### Modes

* Listener Mode: Will only work Task A
* Observer Mode: Will work Task A, B
* Tactical Mode: Will work Task C
* Attacker Mode: Will work Task D
* Builder Mode: Will work Task E
* Aggressive Mode: Will work Task F

### Summary

As parasite mobs die, this will trigger scent within range and increase Danger value and Reaction value. Danger value can depends on the mobs that are killed and the evolution phase. This value will change the mobs that will be spawned by scent. Reaction value is used as a trigger for the whole system. If reaction value is high enough, the scent will go in tactical mode, basically waiting for the Reaction value to go higher. When it does, it will trigger the Attacker mode. The scent will check if there are parasites mobs available to relocate, the scent will relocate those parasites. If there are not enough parasites that can be relocated, it goes into Builder mode, that will basically artificially spawn parasites (by spawning scents in aggressive mode, the mode that spawn parasites).
Assimilated Ender Dragon

**Work In Progress Content Ahead!***The following Page contains Work In Progress Content, which means that it may change, drastically or not, in later Updates.*

## Statistics

### ID

srparasites:sim\_dragone

The **Assimilated Ender Dragon** is the Assimilated Variant of the Ender Dragon.

She is one of the Bosses of the Mod.

## *Spawning*

* Spawns naturally in the End's Outer Islands, from Phase 3 to Phase 5, with a default spawnweight of 2.

## *Description*

The Assimilated Ender Dragon's body has been greatly twisted, compared to her Sane Variant. Her lower jaw has been split in two, the teeth of the mouth crooked. Her neck has been opened, showing the inside of her red-purplish throat, with the bloodstained spine and ribs being visible. At the bottom of the throat, 3 constantly flexing tendrils burst from. On the back of her body, a huge, red-purplish mass of flesh emerges, bursting out of her back. The limbs miss chunks of skin, showing off her red-purplish muscles, from which claws of the same color emerge. Her wings miss part of their skin. The end of her tail has no skin or muscles, showing off her blood stained bones, with only the spines remaining attached to it. She doesn't present eyes.

## *Capabilities*

The Assimilated Ender Dragon is both a Melee and Ranged Combatant.

She is capable to take flight, using her wings.

* Her Melee Attack is performed through contact damage;
* Her Ranged Attack is performed by shooting a Projectile, which leaves a Dragon Breath Cloud. The Cloud inflicts the Poison and the Call Of The Hive Effects, while the Projectile inflicts the Viral Effect;
	+ The Ranged Attack can be performed in quick succession, firing a barrage of such projectiles;
* She can break blocks that have their Hardness Value up to 3, with a 60 ticks cooldown and 4 Blocks range.

### *Properties*

**Assimilated Ender Dragons' Properties**
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

## *Gallery*

Size of the Assimilated Ender Dragon's Model.Ditto.

1. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
Viral

**Viral** is a Potion Effect introduced by the SRP Mod. This Effect makes you take additional damage. Additional damage that an entity receives while having this effect will equal `(current Amplifier x Damage Received x 0.5)`. To give a few examples, if you receive 4 damage with Viral III, you will take 10 damage. If you receive 12 damage with Viral V, you will take 42 damage.

Viral cannot be removed by drinking Milk.

## *Obtainment*

 Flying Carriers | II, stacking
 Assimilated Ender Dragon | II, stacking
 Living Cleaver | I
 Sentient Greatcleaver | II, stacking
 Virulent Parasites | II, stacking

1. ↑ These are the green parasite variants.
Dispatcher Nidus

**Dispatcher Niduses** (or more simply, Niduses) are a unique type of block added by the Mod.

From Phase 1 and onwards, if any Parasite, with the exception of Inborn Parasites and Incomplete Forms, gets 15 kills, it has a chance of placing a Dispatcher Nidus. Nidus blocks will collect killcount points from nearby parasites. Once its internal killcount reaches 40, it will attempt to spawn a Stage I Dispatcher in its place. It will not spawn one if there is already one nearby, and instead will add 120 evolution points to the world.
Rupter

**Rupters** are a type of Mobs, placed into the Inborn Tier.

## *Spawning*

* Spawns naturally, from Phase 1 through Phase 5, with a spawnweight of 30, in groups of 3 to 6.
* Spawned by both Carriers;
* Spawned by both Summoners, Overseers, Dreadnauts and Stage I, II, and III Beckons.

## *Description*

Rupters are small Parasites. From the front of their body, 5 tentacles emerge, with 4 ulterior ones present on their underside, used for movement. From their back, growths similar to Buglins are present.
Their entire body is of a grey, tending to black, colour.

## *Capabilities*

Rupters are Infestation Propagators. They are Melee Combatants.

* Their Melee Attack is performed through contact damage, it inflicts the COTH and Slowness Effects;
* Rupters can climb blocks
* Rupters can perform great leaps.
* If a Rupter gets 5 or more kills between Phase -1 and 3, it will place a Tunnel Block.
* If a Rupter gets 30 kills, it will evolve into a Mangler.

### *Properties*

**Rupters' Properties**
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

## *Behavior*

Their behavior changes, depending on Evolution Phases.

**Before Phase 2:**

* They run away from Players/Aggressive Mobs if they're alone. In groups of 2 and more, they'll become aggressive, showing a hit an run behavior;
* They will give COTH to any Passive Mob they find, releasing a Effect Cloud of said Effect near the Mobs.

**From Phase 2:**

* They will attack any Entity, Player and Aggressive Mobs included. They will abandon their pack mentality, and won't show anymore a hit an run behavior.

## *Drops*

Listed below are Rupters' Drops.

**Rupters' Drops**
  Rupter Viscera | 1-2

## *Trivia*

* Rupters are also known as **Mudo** in the Mod Files;
* Rupters use their front tentacles to assimilate Mobs, from which they release COTH;
* Rupters are inspired by Flood Infection Forms, from Halo.

## *Gallery*

Size of Rupters' Model.

1. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
Call Of The Hive

**Call Of The Hive** (or more simply COTH) is a Potion Effect introduced byt the Mod. This Effect is necessary in the propagation of Assimilated Mobs during the first Evolution Phases. This effect can stack.

COTH cannot be removed by drinking Milk.

## *Functioning*

COTH has 3 levels of potency, each of them will be applied when the previous finishes.

* COTH: No effects;
* COTH II: The Mob is in the process of Assimilation. It will fake to be a normal Mob, spreading COTH to nearby Mobs, but not through walls. If brought to low Health, the Mob will remove its disguise, turning into an Incomplete Form;
* COTH III: The Mob is assimilated. The now Assimilated Mob, if it can disguise, will fake to be a normal Mob, spreading COTH to nearby Mobs, but not through walls. Each time the timer of COTH III finishes, it will be reapplied. If brought to low Health, the Assimilated Mob will remove its disguise, turning into its Assimilated Variant. *In case a Mob that does not have an Assimilated Variant reaches this Stage, it will turn into an Incomplete Form.*
* COTH can stack above level III, but any potency above III will have the same effects as if the potency was III.

COTH works differently for Players.

* Players cannot spread COTH, only contract it;
* Unlike all Assimilated Mobs, Players will generate theirs only at death;
* COTH does not affect the player in any other way.

## *Obtainment*

 Being near an Assimilated Mob/Mob that has COTH II | I
 Attacked by Assimilated Mobs, Primitive, Adapted and Pure Parasites in Melee
 Being near Residue and Remains | I
 Being near the Effect Cloud left by Carriers, Pods, Primitive, Adapted and Pure Parasites

Keep in mind, this list is incomplete. There are a wide variety of ways entities can contract COTH, from every parasite.

### Prevention

With the usage of the Camouflage Effect, it is possible to partially protect Mobs from Call of the Hive.

1. ↑ Which is of 3 Blocks, the center being the Mob
Assimilated Bear

**Assimilated Bears** are the Assimilated Version of Polar Bears.

## *Spawning*

* Spawns in groups of 3 to 5, from Phase 2 to Phase 5, with a spawnweight of 25;
* Spawned by Stage II and Stage III Beckons;
* Spawns inside the Parasite Biome, with a spawnweight of 60.

## *Capabilities*

Assimilated Bears are Melee Combatants.

* Their Melee Attack is performed through contact damage.

### *Properties*

**Assimilated Bears' Properties**
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### Weaknesses

* Assimilated Bears, like any other Mob, present a weakness to Fire. Damage inflicted by Fire is quadrupled.

## *Drops*

Listed below are Assimilated Bears' Drops.

**Assimilated Bears' Drops**
  Infected Flesh | 1
  Diseased Heart | 1

## *Trivia*

* Assimilated Bears are also known as **infbear** in the Mod Files.

## *Gallery*

Size of Assimilated Bears' Model.

1. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
Beckon (Disambiguation)

This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.

With **Beckon**, you may refer to:

Stage I Beckon
Stage II Beckon
Stage III Beckon
Stage IV Beckon
Beckon Membrane, a Material dropped by all Beckons.
Diseased Heart

### Tooltip

A grossly swollen heart harvested from an Assimilated Creature body. A Lure Component.

### ID

srparasites:lurecomponent2

**Diseased Hearts** are a Material used to create Faint Lures.

## *Obtainment*

Dropped by all Assimilated Mobs and the Host.

## *Usage*

**Crafting Recipe**

1. ↑ Except for the Assimilated Big Spider, Enderman and Ender Dragon.
Link

**Link** is a Potion Effect introduced by the Mod. This Effect can only be applied to parasites.

Parasites that have this effect will contribute to Global Adaptation without having to be close to a Colony, if available.

## *Obtainment*

 From a Stage I Dispatcher | I
 From a Stage II Dispatcher | I
 From a Stage III Dispatcher | II
 From a Stage IV Dispatcher | III
Residue

**Residue** is a mushy snow-like block which appears in very specific situations.

Being near it inflicts the COTH Effect.

## *Functioning*

Residue is generated in only two occasions:

* After a Stage I Beckon dies, Residue will appear and will clean Infested Blocks. No other Stage can release Residue;
* An Adapted Parasite pukes some.

In both cases, there's a 1/20000 chance (0.0005%) that a Stage I Beckon will spawn from Residue. Such chance is calculated every random tick.
Assimilated Villager

**Assimilated Villagers** are the Assimilated Version of Villagers.

## *Spawning*

* Spawns naturally, from Phase 2 through Phase 5, with a spawnweight of 25, in groups of 3 to 5;
* Spawned by Stage II and Stage III Beckons;
* Spawns inside the Parasite Biome, with a spawnweight of 60.

## *Description*

Assimilated Villagers present a slimmer body. From their arms, red protrusions emerge. They wear Villagers' robes, though they're torn apart. Various pustules are present all over their body. Their mouth is open and moves rhythmically. They don't present eyes.

## *Capabilities*

Assimilated Villagers are Melee Combatants.

* Their Melee Attack is performed through contact damage;

### *Properties*

**Assimilated Villagers' Properties**
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

## *Drops*

Listed below are Assimilated Villagers' Drops.

**Assimilated Villagers' Drops**
  Infected Flesh | 1
  Diseased Heart | 1

## *Trivia*

* A Variant of Assimilated Villagers simply called in the Mod files as **villager1** can spawn, equipped with its own Head. It simply acts as aesthetic.

## *Gallery*

Size of Assimilated Villagers' Model.Assimilated Villagers' Variant.Assimilated Villagers' Walking Head.Walking Head of Assimilated Villagers' Variant.

1. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
Sentient Greataxe

**Work In Progress Content Ahead!***The following Page contains Work In Progress Content, which means that it may change, drastically or not, in later Updates.*

## Sentient Greataxe

* 1st Sprite
* 2nd Sprite

## Info

### Tooltip

The ulterior Evolution of the Living Axe. It has gained a Mind. Renders armor useless over time.

### ID

srparasites:weapon\_axe\_sentient

The **Sentient Greataxe** is a type of Weapon.

It is the planned Upgrade of the Living Axe.

## *Obtainment*

Obtainable only throughout Cheats or using Creative Mode.

## *Usage*

**Fighting**

The Sentient Greataxe is a Melee Weapon. Its Attack Range, in horizontal, is of 3 Blocks. In vertical, it is 8 Block.

Each time it is swung, it performs a sweeping attack and applies the Corrosion II Effect.

## *Trivia*

* The Sentient Greataxe was inspired by the Dharok's Greataxe from Runescape.
Crux

**Work In Progress Content Ahead!***The following Page contains Work In Progress Content, which means that it may change, drastically or not, in later Updates.*

## Statistics

### ID

srparasites:crux

**Crux** are a type of Mobs, placed into the Crude Tier.

## *Spawning*

**The planned method of spawning of the Crux is still not in-game. See the link in Trivia.**

## *Description*

Crux are hulking monstrosities composed of burnt flesh and charred bone. On the back of their thick body there is a series of red, pulsating and bulbous growths, from which small ligaments grow. Their arms have a humanoid aspect, and have 3 fingers each. The Crux mouths are filled with crooked teeth, their mouth constantly moving, as if it is breathing. Their stocky legs end in thick feet, from which various misshapen "fingers" grow from, in a misplaced order.

## *Capabilities*

**Note: Part of the Crux Abilities are still not in-game. See the Original Suggestion.**
Crux are both Melee and Ranged Combatants. They will always have the Rage Effect applied.

Crux, unlike all Parasites, attack all Mobs, apart from Squids and Creepers.

* Their Melee Attack, performed by pushing their arms upward, inflicts AoE Damage;
* Their Ranged Attack is performed by them grabbing the nearest block and throwing it. This Ability depends on the Hardness of the Block, see below;
* Crux can burst the red growths on their back, dealing damage to nearby entities.
* Crux can jump 6 blocks;
* Crux can break (and grab) blocks that have their Hardness Value up to 4, with a 30 ticks cooldown and 2 Blocks range.
* For each entity it kills, it will increase its damage by 12%. It can do this up to 10 times.

### *Properties*

**Cruxs' Properties**
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

## *Trivia*

* This Mob was proposed by user **Robert 25**. Original Suggestion: https://trello.com/c/Q25WvqDL/66-crux

## *Gallery*

Size of Crux Model.

1. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
Debar

**Debar** is a Potion Effect introduced by the Mod. This Effect can only be applied to parasites.

Parasites that have this effect will not subtract Evolution Points when they die.

## *Obtainment*

It is impossible for players to obtain.

Parasites can get Debar if they spawn from Biomass, whether that be from a Beckon, Overseer, or a Primitive or Adapted Summoner.
Version 1.9.4

**Version 1.9.4** was an update for the Scape and Run: Parasites Mod, released on April 4th 2022. It was 9.13 MB.

## *Change Log*

#### Fixes

* Crash:

Description: Ticking entity

java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.monster.inborn.EntityLodo cannot be cast to com.dhanantry.scapeandrunparasites.entity.ai.EntityPInfected

at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.convertEntity(ParasiteEventEntity.java:754)

at com.dhanantry.scapeandrunparasites.entity.ai.EntityParasiteBase.func\_70074\_a(EntityParasiteBase.java:545)

at com.dhanantry.scapeandrunparasites.entity.ai.EntityPInfected.func\_70074\_a(EntityPInfected.java:274)

at com.dhanantry.scapeandrunparasites.entity.monster.infected.EntityInfHuman.func\_70074\_a(EntityInfHuman.java:139)

at net.minecraft.entity.EntityLivingBase.func\_70645\_a(EntityLivingBase.java:1181)

at net.minecraft.entity.EntityLivingBase.func\_70097\_a(EntityLivingBase.java:1023)

* Crash:

Description: Ticking entity

java.lang.ArrayIndexOutOfBoundsException: 1

at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.convertEntity(ParasiteEventEntity.java:747)

at com.dhanantry.scapeandrunparasites.entity.ai.EntityParasiteBase.func\_70074\_a(EntityParasiteBase.java:545)

at net.minecraft.entity.EntityLivingBase.func\_70645\_a(EntityLivingBase.java:1181)

at net.minecraft.entity.monster.EntityZombie.func\_70645\_a(EntityZombie.java:546)

at net.minecraft.entity.EntityLivingBase.func\_70097\_a(EntityLivingBase.java:1023)

at net.minecraft.entity.monster.EntityMob.func\_70097\_a(EntityMob.java:70)

* Sound for parasites exploding into gore not playing
* Living cleaver V texture backwards
* Scent entities being placed by parasites in phases < 0

#### Changes

* Crux throwing block ability is now affected by "Mobs with Griefing Task Blacklist" config option
* Crux will try to kill anything except water mobs and creepers (it is angry!)
* Crux now has AoE melee attacks
* Viral effect will always leave you with 1 heart instead of removing all of them
* "Mobs with new griefing task" changed "srparasites:crux;2;40;2" to "srparasites:crux;4;30;2"
* Removed old weapon component texture files from the mod
* zh\_cn.lang file Updated by: 飘寂叶#2421
* ro\_ro.lang file Updated by: Harbinger#5641

 Release
Ash's Donphan

Ash's Donphan was the 25th pokemon Ash caught caught and his 25th overall. It was hatched and caught in Johto.

## **Personality:**

Donphan matured upon his evolution and has shown to have kept his friendly personality upon evolution. As a Phanpy,Donphan was initially one of Ash's weaker Pokemon,but it would gradually become stronger battle after battle. Donphan is generally loyal to Ash and always tries his best for him in battles.

## **History:**

### **Prior to the original series and Battle Frontier:**

Donphan was a Pokemon Ash caught in the Johto Region and was one of his main Pokemon during his Johto journey after being hatched as a Phanpy before being sent to Professor Oak's lab and joined Ash once again during his Kanto Battle Frontier journey and evolving into Donphan during that time.

### **Prior to Diamond and Pearl:**

Ash brought Donphan for the Sinnoh League.

### **Pokemon Journeys:**

Donphan reunited with Ash alongside the other pokemon when Ash and Goh decided to visit Oak's lab. He helped Ash's team to train for the Master Eight tournament. He later watched Ash's battle against Steven. Donphan was sent out of its pokeball to help deal with Team Rocket. Donphan was later seen greeting Mirio and his pokemon.

## **Moveset:**

* Tackle
* Rollout
* Take Down
* Defense Curl
* Earthquake
* Hidden Power
* Hyper Beam
* Rapid Spin
* Stomping Tantrum

## **Gallery:**

Donphan being sent outDonphan and Noivern
Assimilated Human

**Assimilated Humans** are the Assimilated Version of Zombies and Husks.

## *Spawning*

* Spawns naturally, from Phase 2 through Phase 5, with a spawnweight of 25, in groups of 3 to 5;
* Spawned by Stage II and Stage III Beckons;
* Spawned by Adapted Summoner;
* Spawns inside the Parasite Biome, with a spawnweight of 60.

## *Description*

Assimilated Humans present a dark brown skin, all the while having a slimmer body. From their venous arms, red protrusions emerge. They wear Zombies' clothes, though they're torn apart. Various pustules are present all over their body. Their head presents no characteristics, apart for their mouth which moves rhythmically. They don't present eyes.

## *Capabilities*

Assimilated Humans are Melee Combatants.

* Their Melee Attack is performed through contact damage;

### *Properties*

**Assimilated Humans' Properties**
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

## *Drops*

Listed below are Assimilated Humans' Drops.

**Assimilated Humans' Drops**
  Infected Flesh | 1
  Diseased Heart | 1

## *Trivia*

* A Variant of Assimilated Humans simply called in the Mod files as **human1** can spawn, equipped with its own Head. It simply acts as aesthetic;
* In the Mod Files, there's textures about two unused Variants called **human2** and **humannocturn**. It is unknown why they went unused.

## *Gallery*

Size of Assimilated Humans' Model.Assimilated Humans' Variant.Assimilated Humans' Walking Head.Walking Head of Assimilated Humans' Variant.

1. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
Debug Items

**Debug Items** are unobtainable Items used to carry out a specific debugging or Creative Mode purpose. Currently, there is only one debug item.

## Info

### ID

srparasites:itemtab

Left clicking a Parasite that can adapt with the **NULL** item will print what Damage Type the Parasite has most recently adapted to, as well as how much damage from that Damage Type is reduced. It'll also generate a list of the Damage Types the Parasite has adapted to.

## *Trivia*

* The Quench used to be an unobtainable Debug Item, but it was given a unique texture and crafting recipe in Version 1.9.10, and some of its mechanics were adjusted.
Heavy Bomber

**Heavy Bombers** are a type of Mobs, placed into the Preeminent Tier.

## *Spawning*

* Spawns inside the Parasite Biome, with a spawnweight of 5.

## *Capabilities*

Heavy Bombers are Flying Ranged Combatants.

* Their Ranged Attack is performed by them releasing Bombs, which destroys blocks and spawns mobs;
* Heavy Bombers can break blocks that have their Hardness Value up to 15, with a 20 ticks cooldown and 5 Blocks range.
* Heavy Bombers are capable of summoning Overseers, Vigilantes, Marauders, and Monarchs through the usage of their bombs.
* Heavy Bombers can spawn Succors.

### Weakness

* Heavy Bombers, like any other Mob, present a weakness to Fire. Damage inflicted by Fire is quadrupled.

### *Properties*

**Heavy Bombers' Properties**
 Follow Range
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### *Adaptation*

Heavy Bombers, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Heavy Bombers' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

### *Orbs*

Orbs are red, translucent, swelling "auras" that can be produced by Heavy Bombers when in combat. They can apply Exhaustion to players, add a cooldown to their items, and apply potion effects to entities inside their range. Heavy Bomber orbs can also steal XP from players. *While Heavy Bombers do not produce orbs on their own, the Succors they spawn do.*

**Succors' Orb Effects**
 XP Steal

## *Drops*

Listed below are Heavy Bombers' Drops.

**Heavy Bombers' Drops**
  Noxious Brain | 1

## *Trivia*

* Heavy Bombers are also known as **Jinjo** in the Mod Files;

## *Gallery*

1. ↑ 1.0 1.1 1.2 Exhaustion is a vanilla mechanic that controls how fast the player's saturation or hunger depletes. When the player reaches an exhaustion value of at least 4, the player's saturation *(or hunger, if saturation is 0)* is decreased by 1 point, and the exhaustion value is decreased by 4. For more information on exhaustion, see Hunger on the Minecraft Wiki.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Heavy Bomber can become up to 100% immune to any damage source. See Adaptation System for more info.