Mage Damage Spells

## Fire

### Warmaster's Burst

The top option for Fire. Much like Destruction-Burst below (Compression section) it sacrifices HP for damage, but you pay for only 45% with HP, with +5% Mastercraft for a total of +50% damage.

Location: Today's Event -> Burning Solstice -> Burning Solstice Part 5

Info-Subs: http://forums2.battleon.com/f/fb.asp?m=22367318

## Water

### Cysero's Explosive Teleport Booth (PREMIUM)

This is the best option; it seeks between water and energy, and it has the same mechanics as Destruction Burst, dealing 50% more damage at the cost of a tiny amount of HP. Unlike Destruction Burst however, it requires you to buy a Z-Token package.

Location: 12000 Z-Token package

Info-Subs: Link

### Lagoon Leviathan (RARE)

Strongest non-premium Water Spell, having a neutral lean with a 20% chance of dealing +25% damage.

Location: None

Info-Subs: Link

### Whirl Tide

If you can't buy the 12000 Z-Token package, or don't have Lagoon Leviathan then this is the best alternative to Cysero's Explosive Teleport Booth. It has a +6 BTH lean and a +4 BTH MC, and consists of 9 equally powerful hits. However, it deals no more damage than a regular spell.

Location: Travel Map -> Travel South -> Varrinsqu Keep -> Lavai, Shadow Storm, FallowSea

Info-Subs: Link

## Wind

### Warmaster's Burst

The top option for Wind. Much like Destruction-Burst below (Compression section) it sacrifices HP for damage, but you pay for only 45% with HP, with +5% Mastercraft for a total of +50% damage.

Location: Today's Event -> Burning Solstice -> Burning Solstice Part 5

Info-Subs: http://forums2.battleon.com/f/fb.asp?m=22367318

### Borrow

The best Wind Spell outside of premiums. While it out-damages even Arctic Tornado, applying a \*1.5 multiplicative boost instead of +50% additive, but at the cost of the monster healing all of the damage done over 5 turns, making this spell more effective than a neutral one as long as your fight is 4 rounds or shorter, and assuming you have boosters, and stronger than Arctic Tornado as long as your fight is 3 rounds or shorter.

Due to the nature of Borrow its value is confusing, and therefore I made a graph illustrating how strong it is based on how many rounds of it have been cast.

Reading the Graph:

Red Line is when compared with a regular level 150 Spell with no lean and no MC.

Blue Line is when compared with Arctic Tornado (Comparison assuming Boosters, otherwise they deal the same damage).

X axis indicates the number of consecutive casts.

Y axis indicates the value percentage of the spell. If that confuses you, Positive Y values indicate "better", negative Y values indicate "worse". (Ex: If X = 1 and Y = 1.5 it means 1 cast of Borrow is worth 0.5 additional casts of the other spell)

Location: Robina's Shop -> Truphma Saga -> 4: Legend of Lady Tomo

Info-Subs: Link

## Ice

### Arctic Tornado (PREMIUM)

Arctic Tornado works the same way as Cysero's Explosive Teleport Booth, and requires you to buy the 12000 Z-Token package. It compresses wind and ice, and seeks between the two.

Location: 12000 Z-Token package

Info-Subs: Link

### Deploy T.R.E.E. (RARE)

This spell does 6 hits with a \*1.5 chance of LS; the best F2P ice spell if you happen to have it.

Location: None

Info-Subs: [TBD]

### Frigid Fury

Frigid Fury is the best option for those who don't have the above options. The spell consists of 5 equally powerful hits, and has a +6 BTH lean as well as a +4 BTH MC bonus (so +10 BTH in total).

Location: Travel Map -> Travel South -> Varrinsqu Keep -> Elder Saggidus, Cayla's Mirror, Lavai

Info-Subs: Link

### Spectral Chains (QUICKCAST) (RARE)

This spell does 5 hits and takes a -32.5% damage penalty due to being quickcast, but can only be used once per battle.

Location: None

Info-Subs: Link

## Earth

### Creation Burst (PREMIUM)

This spell works the same way as the other Burst spells mentioned here; it deals 50% more base damage than a regular spell, at the cost of a very small amount of HP. It compresses earth and light, and seeks between the two. Like Arctic Tornado and Creation Burst, it requires you to buy the 12000 Z-Token package.

Location: 12000 Z-Token package

Info-Subs: Link

### Zardzilla Trample (RARE)

The strongest Earth spell outside of the Premium ones, having an inaccurate lean of -5 BTH, and a +5% Damage mastercraft.

Location: None

Info-Subs: Link

### Gravity Crush

If you don't have Creation Burst or Zardzilla Trample, then you should use Gravity Crush. It consists of 3 hits, with the first 2 doing 25% damage each, and the 3rd hit doing 50% damage. It has a +6 BTH lean and a +4.25 BTH MC bonus, so it gains 10.25 BTH overall.

Location: Travel Map -> Travel South -> Varrinsqu Keep -> Shadow Storm, Cayla's Mirror, Lavai

Info-Subs: Link

### Sizzler 'Splosion

A spell that auto-hits (can't be dodged) at the penalty of dealing -30% damage. While it's relatively niche, Wind monsters are some of the dodgiest, and this spell is also useful for farming Shadow Roc (see the Farming Guide).

Location: Warlic Shop -> Mastercraft Sets -> Geocastellum

Info-Subs: Link

## Energy

### Cysero's Explosive Teleport Booth (PREMIUM)

Already mentioned in the water section.

Location: 12000 Z-Token package

Info-Subs: Link

### Pixel Storm (RARE)

Pixel Storm was part of the 2014 Frostval Giftboxes, and is permanently rare now. If you have it however, then it's the best option available to you below Cysero's Explosive Teleport Booth. It has an 8% chance of dealing 162% damage (coming up to an average of +12.96% Damage) .

Location: None

Info-Subs: Link

### Truphma Surge

Generally the best spell for pure builds, although, while it deals greater damage than MegaHyperGigaShock, it has a -10 BTH lean so it's widely considered to be inferior on non-pure (250 DEX) builds.

Location: Robina's Shop -> Truphma Saga -> Xov's Fire -> Part 3

Info-Subs: Link

### Mystic Kaiju Blast (RARE) (TOKEN)

Triggers on enemies with STR, dealing +10% damage against them.

Location: None

Info-Subs: Link

### MegaHyperGigaShock

The best damage option for energy currently available to those who dislike the inaccurate lean of Truphma Surge. It consists of 6 equally powerful hits, and has a +10 BTH lean.

Location: Guardian Tower -> Nimrod -> Guardian Shop

Info-Subs: Link

## Light

### Creation Burst (PREMIUM)

Already mentioned in the earth section.

Location: 12000 Z-Token package

Info-Subs: Link

### Star Forge

If you don't already have Creation Burst, then your best option is to use Star Forge. It consists of 4 equally powerful hits, and it has a +6 BTH lean as well as a +4 BTH MC bonus.

Location: Travel Map -> Travel South -> Varrinsqu Keep -> Kad-Morag, Elder Saggidus

Info-Subs: Link

## Darkness

### Destruction Burst

The top option for Darkness. It compresses both fire and darkness, and it seeks between the two, but not only that, it deals 50% more base damage than a regular spell of the same level at the cost of a small amount of HP.

Location: Dragonspine -> 23: Diamonds and Explosions

Info-Subs: Link

## Harm

### Archmage Research

Archmage Research is great. When cast, you have 3 options: Summon Mana Spirit, Dissipate Mana and Shape Mana. The Mana Spirit is a strong but situational guest that deals greater damage than normal due to its randomly shifting elements, as well has only attacking half the time. Dissipate Mana is a strong, 1-hit spell that deals Harm damage and damages the monster's MP. Shape Mana works the same way, but it damages the monster's HP instead.

Location: Devourer Saga -> Part 8 -> The Restoration

Info-Subs: Link

## Healing

### Siphon (RARE)

Can select between three options: an HP drain costing mana, an MP heal that costs nothing, and a greater MP heal that costs 490 SP.

Location: None

Info-Subs: Link

### Mana Regeneration

Sacrifices 297 HP to gain a significant amount of MP.

Location: Warlic's Shop -> Buy Magic Equipment -> Expert Equipment

Info-Subs: Link

## Utility

### Purple Rain (QUICKCAST)

This spell requires two casts. The first records the monster's and your HP/MP/SP and the second cast attempts to revert it back to the previous values. See the Commonly Used Strategies page for more information on how to utilize this spell.

Location: Mage Shop -> Buy Magic Equipment -> Expect Equipment

Info-Subs: Link

### Arcane Amplification (QUICKCAST) (PREMIUM)

Grants +105 INT for 3 turns.

Location: 7500 Z-Token Package

Info-Subs: Link

### 2019 New Year's Surprise (QUICKCAST) (RARE)

Gives +16.47 BTH for 5 rounds, affected by mainstat overcapping (up to +17.29).

Location: None

Info-Subs: Link

### Moonwalker's Grace (QUICKCAST)

Gives +86 DEX for 3 rounds.

Location: Rip In The Sky -> Adder's Forge

Info-Subs: Link

### Arms of the Dragonguard

Deals fire damage that takes a -40% damage penalty, then grants +90% LS chance (scaling with INT) for a total of 100% chance for two turns including the current. For pure builds this means 1 turn of effective buff, but Beastmaster Builds will have the pets benefit from the full duration.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

## Compression

### Destruction Burst (Fire/Darkness)

Already mentioned in the Darkness section.

Location: Dragonspine -> 23: Diamonds and Explosions

Info-Subs: Link

### Goggplant Parmesan (Earth/Water)

A spell seeking between Earth and Water. Does 7 hits so pretty consistent, but otherwise nothing remarkable.

Location: Today's Events -> Burning Solstice Part III

Info-Subs: Link

### Cysero's Explosive Teleport Booth (Water/Energy) (PREMIUM)

Already mentioned in the water section.

Location: 12000 Z-Token package

Info-Subs: Link

### Arctic Tornado (Wind/Ice) (PREMIUM)

Already mentioned in the wind section.

Location: 12000 Z-Token package

Info-Subs: Link

### Creation Burst (Earth/Light) (PREMIUM)

Already mentioned in the earth section.

Location: 12000 Z-Token package

Info-Subs: Link