The Witch

The Witch is a mystical character who grants spells. Her origin is unknown.

## Appearance

The Witch has a very typical and cliche cartoon witch appearance. The witch has a very strong lean forward. She wears black shoes. She has a pointy nose and an extended chin. She is rather tall, possibly due to her hat and shoes, with a height of 210cm.

## Importance

The Witch is the primary source of magic in The Adventure Series Universe. She is also notably the oldest surviving resident of MAC C and the first to move in after The Mass Extinction Event. The original Bridge of Death across the Gorge of Eternal Peril is thought to be built by her to connect her cottage to The Falkirk Portal.

## Residence

*Main article: The Witch's Cottage*

She lives in the middle of the mixed part of the Mac Guy Forest on MAC C, in a cottage constructed by her, unimaginatively known as The Witches Cottage. It is within relatively close proximity to PC Guy's Castle.

## Powers

### Spells

The Witch can grant some high power spells, such as death or revival, she however cannot grant spells to wipe out vast amounts of something or destroy/remove large areas and structures. Usually, the rarer an item used in her spell is, the more powerful the spell can be. Revival, for example, requires a Nokia 3310, a rare and indestructable item that can only be transported by the Poundland Basket.

### Teleportation

The Witch can teleport herself and others at will over small distances. This is seen frequently when she teleports between her living room and spell casting room. Using spells, The Witch can teleport large distances, however to do this she needs rare ingredients and to be in her spell casting room, she also needs to know the location of the teleportation, as seen in The Adventrue to Retake the PC Guy Empire. The Wicth can teleport one charactar at a time, the exception to this being in The Foolish Bonus Adventure where she inadvetantly teleports almost the entire main cast of The Adventure Series. The Witch can also teleport herself and others between planets, as seen in The Quest to Get My Bin Back, however she can only teleport to the same coordinates of other planets, therefore if she were to teleport from her cottage to Earth, she would end up at roughly New York.

## Personallity

The Witch has a very unpredictable personality. She is angered when someone enters her cottage but asks to help anyone who does so. She can also be very insulting. She has a resentment for anyone she considers to be "too young" which is the vast majority of characters she comes across.

## Age

The Witch is over 700 years old, which is twice as old as The Troll.

## Powers and Abillities

* **Magical Powers:** The Witch can make spells whenever she wants and knows the recipe for all the spells that she can create. She can create spells that can create and destroy individual things, rebuild and revive, affect characters and items, give objects magical properties, or temporarily modify minds.
* **Potion Powers:** The Witch has an extensive potion collection and is able to create any potion that applies the effect of her spells. She has spent a long time compiling a large database of any potion imaginable.
* **Knowledge:** The Witch knows even more than The Troll and is able to learn from patterns, she is usually able to know exactly what spell a character wants, simply from who they are and how the enter her cottage.
* **Mind Reading:** The Witch can read the mind of anyone communicating with her, much to the surprise of anyone that comes into her cottage.
* **Teleportation:** The Witch is shown to teleport bwteeen hwe living room and her spell casting room. She also teleported a large number of characters in The Foolish Bonus Adventure. However, she can only teleport to places she knows of.

## Apperances

### TQTDTME

The Witch grants King PC Guy a spell to revive and levitate PowerPoint Bill Gates, which also revives and/or levitates everything else in The Gorge of Eternal Peril.

The Witch fails to grant The Dipman a spell that can duplicate his Birch.

The Witch grants King PC Guy a spell to cause argumentative characters to temporarily stop arguing.

### The Quest to Destroy the Fake Mac Guy

The Witch grants Mac Guy3135 a spell to make The Troll's next question impossible to answer.

### The Adventure to Destroy the PC Guy Empire (2)

The Witch grants Mac Guy3135 a spell to make his sword indestructible.

### The Adventure to Destroy Linux Guy5313 (3)

The Witch grants Dilys a spell to revive the portal to Linux L.

The Witch grants King PC Guy a spell for the Copy and Paste machines to be repaired and restored.

### The Adventure to Destroy The Lion's Heart Stone

The Witch grants Mac Guy3135 a spell to temporarily freeze a hoard of PC Guys blocking them from The Boat.

The Witch grants Mac Guy3135 a spell to construct a nether portal to The Minecraft World to obtain some birch.

### The Adventure to Retake The PC Guy Empire

The Witch grants Dilys a spell that gives her the respiration system of a PC Guy to allow the Growth Potions to work.

The Witch grants Dilys a spell to cause The Troll to cause PC Plum to teleport Mac Guy3135, Dilys, Lily and Lauren to a secret room.