RRS12: Battle of the Seasons

***Battle of the Seasons*** is the 12th season of the RRS franchise. The season took place in Bodrum, Turkey.

Former cast members from select seasons of RRS competed with the hopes of winning a piece of the $250,000 grand prize.

## Format

During each Challenge, teams will compete in order to become the Power Team, who will have the ability to place one team of their decision into the Arena. The other couple going into the Arena will be that day's Challenge losers. Once in the Arena, a team must decide one male-female pair to compete, and have the potential to go home with no money. The losing pair in the Arena will go home, and leave their team short two players. Teams can compete with only two players, and have potential to make a greater share of the final's $250,000.

Three seasons will be represented in the final challenge. First place wins $250,000, second-place wins $50,000 and third-place wins $40,000.

## Gameplay

### Challenge games

* **Don't Cross Me:** There are four giant beams shaped like two crosses suspended 25 feet above the water, with ladders coming down from the edges. The object is to cross the beams, meet at the center, then climb back down the ladders until all team members reach the markers. If one player falls off the ladder or the beams, that player, along with their teammate on the other side, has to start over at the bottom of the ladder. The team that crosses the beams and climbs down the ladders in the fastest time becomes the power team, while the team with the slowest time is automatically sent to the Arena.
	+ **Winner:** *Team Big Brother*
	+ **Last Place:** *Team Total Drama*
* **Oil Change:** Players from two opposing teams have to wrestle each other out of a square pit filled with olive oil, alternating between male and female. A team wins if one player from the opposing team makes contact with a boundary surrounding the pit. The player that wins the wrestling match collects one of four puzzle pieces needed to complete their team icon, and gets to choose the match for the next round. If nobody wins a watch within a 10-minute time limit, the match ends in a draw with no puzzle pieces earned. The first team to collect four puzzle pieces becomes the power team; however, the challenge continues until the last team that fails to collect all of their puzzle pieces is automatically sent to the Arena.
	+ **Winner:** *Team* *Cutthroat*
	+ **Last Place:** *Team Total Drama*
* **Hook, Line & Sinker:** A platform is suspended from a structure 30 feet above water, and teams have to advance from one side of the platform to the other using metal hooks and foot holds. A team is disqualified if one player falls into the water or does not make it to the end within a 10-minute time limit. The team that makes it to the end of the platform in the fastest time becomes the new power team, while the team with the slowest time is automatically sent to the Arena.
	+ **Winner:** *Team Big Brother*
	+ **Last Place:** *Team Free Agents*
* **Don't Weigh Me Down:** Teams have to hold up a large basket attached to a rope from a platform. Each team is split in half — one half of the team is standing atop their designated platform holding up their basket, while the other half runs to a rockpile, and deposits heavy rocks in their opponents' baskets. The players atop the platform have to keep their baskets from touching the ground for as long as possible, while opposing players try to "weigh down" their opponents' baskets with the heavy rocks. The team whose basket touches the ground first is automatically sent to the Arena, while the last team to keep their basket full of rocks from touching ground level wins Power Team.
	+ **Winner:** *Team Free Agents*
	+ **Runners-up:** *Team Cutthroat*
* **Chairman of the Board:** One member of each team sits on a chair on a platform suspended 30 feet above water. Host T. J. Lavin asks each player a trivia question based on categories like sports, U.S. currency, previous *Challenges*, *Real World* seasons, and spelling. At the end of each round, if a player has fallen and still has teammates left, another team member may take their place on the platform. The first team to lose all members is automatically sent to the Arena, while the last team with a player on the platform wins power team.
	+ **Winner:** *Team Endurance*
	+ **Last Place:** *Team Amazing Race*
* **Insane Games:** This challenge consists of a series of games: "Chariot Race," "Egg Drop," "Ear Pull," a Winner's Playoff and "Fish Head." The team that finishes last in the first two games will compete in a loser's bracket at the end in order to avoid the Arena.
	+ "Chariot Race": One guy from each team has to act as a "horse," and pull a sled with his teammates inside the sled. The player pulling the sled has to wear a horse mask, which will make it hard to see, and will require communication from the entire team.
	+ "Egg Drop": One guy and one girl from each team is chosen to toss eggs over a 10-foot wall. One player on the other side of the wall wears a collar around his/her head (shaped like an oversize funnel), and has to catch the egg in their collar. The first team to catch six eggs in their collar wins.
	+ "Ear Pull": One player per team sits on a pair of logs, and has to pull a two-foot string from their opponent's ear by only using their own ears and faces. The game in played in same-gender rounds, in a best 2 out of 3. The top two teams advance to a playoff round for a chance to win Power Team.
	+ Winner's playoff: Teams Las Vegas and New Orleans compete in a jousting race. Teams approach each other in opposite directions on a track, with a wooden rail in the middle. The riders in the chariot have to knock their opponent off their chariot. The first team to do so wins Power Team.
	+ Loser's round - "Fish Head": One player from each team has to knock their opponent off a platform, using a 15-pound fish. The game is played in same-gender rounds. If teams are tied after the first two rounds, a sudden-death round is played, in which T. J. Lavin flips a coin to determine which gender will compete. The losing team is automatically sent to the Arena.
		- **Insane Games Winner:** *Team Free Agents*
		- **Last Place:** *Team Cutthroat*
* **Logged Out:** Each team has to solve a simple memory game while hiking up a tall mountain. Each team starts at the foot of the mountain, where the first station shows the 9 pieces that solve the puzzle. They then must hike up to the second station, where there are 13 logs with pictures of the pieces; each team must carry the logs to the top of the mountain and reassemble them in the right position. Everyone must stay together at all times. The first team to get the puzzle right wins Power Team, while the team that fails to complete their puzzle is automatically sent to the Arena.
	+ **Winner:** *Team Survivor*
	+ **Last Place:** *Team Endurance*
* **Hunger Games:** T. J. Lavin will show each team a food item which must be consumed. Each team will write an estimation of how much of that food item they can eat; the team with the highest estimation will be required to eat said item. If the team fails, they will move onto the loser's round. If the team wins, they will choose another team to enter the loser's round, and their team will advance to the winner's round. A team is disqualified if even one team member vomits. The two losing teams will compete head-to-head to each as much food as possible within two minutes to decide the losing team. The two winning teams will compete head-to-head to each as much food as possible within two minutes to decide the new Power Team, while the team who loses the loser's round is automatically sent to the Arena.
	+ **Winner:** *Team Free Agents*
	+ **Last Place:** *Team Endurance*
* **Abandon Ship:** Teams have to race a life raft from a ship to the shore. First, at least one player has to pull off three buoys from a line resting 25, 20 and 15 feet below the surface of the life raft buoy, which is five feet below the water. After the last buoy is pulled, the life raft immediately inflates above the water, and each team races in their life raft to the shore. A team is given a five-minute penalty is a player does not pull off a buoy before a teammate jumps off the ship into the water. The team that advances their life raft to the shore in the fastest time wins Power Team, while the team with the slowest time is automatically sent to the Arena.
	+ **Winner:** *Team Cutthroat*
	+ **Last Place:** *Team Amazing Race*
* **Force Field:** Teams have to push each other off a platform that is placed in the center of a mud pit, by using large, inflatable inner tubes. The challenge is played in two different rounds — one for each gender, as well as with a point system, ranging from zero to 80 points. A team is disqualified if they fall down within the platform three times. The first team to be knocked off the platform (during a gender-designated round) will get zero points, while the second, third and fourth teams knocked off receive 20, 40 and 60 points, respectively. The last team standing gets 80 points and wins the round for their team. The same process continues in the second gender-designated round until the team that accumulates the most points in both rounds becomes the new Power Team, while the team that accumulates the fewest combined points is automatically sent to the Arena.
	+ **Winner:** *Team Free Agents*
	+ **Last Place:** *Team Amazing Race*
* **Sling Shot:** One player from each team is towed on a launch ramp from a four-wheeler that is driven by their teammate. Once that player is launched into the water, he/she has to swim to a dock in the middle of a lake, ring a bell, then swim back to the shore. Teams with four players will have two timings merged into one. The team with the fastest average time not only becomes the new Power Team, but is also guaranteed a spot in the finals, while the team with the slowest time is automatically sent to the Arena.
	+ **Winner:** *Team Survivor*
	+ **Last Place:** *Team I Love Money*

### Arena games

There are four games in the Arena: Physical, Mental, Strategy, and Endurance. This game is selected by the Power Team after they reveal their choice to go into the Arena. However, the same game cannot be used more than once until each of the other games have been used.

* **Hall Brawl (*Physical*):** Played in same-gender heats, players must run through a narrow hallway past another contestant to ring a bell. The players who ring the bell first in the best two out of three heats, wins the elimination.
	+ **Played by:** *Joshua & Alanisse vs. Roberto & Rachel, Alex & Lexie vs Casey & Tammy,* and *Alex & Lexie vs. Roberto & Rachel*
* **Balls Out (*Endurance*):** Players have to slide 25 silver balls over a wall towards their opponents side of the field. The players with the least amount of balls on their field wins the elimination.
	+ **Played by:** *Alex & Erika vs. Archer & Avery* and *Alex & Lexie vs. Marcus & Maria*
* **Knot So Fast (*Strategy*):** Players have 10 minutes to create as many knots using feet of rope within a dome shaped structure. After those 10 minutes are up, players must untie their opponents' knots. The players who untie the other team's knots first wins the elimination.
	+ **Played by:** *Anthony & Evvie vs. Christian & Rania*, *Gustavo & Cassidy vs. Steven & Hayley* and *Alex & Lexie vs. Tony & Avery*
* **Water Torture (*Mental*):** The guys will be hanging from a rope system connected to their female partner by their ankles. The object is for the guys to submerge themselves into a water tank and hold their breath for as long as possible, which will pulley the girls up the rope in order to solve a memory game. The first team to complete their puzzle will win the elimination.
	+ **Played by:** *Archer & Joanna vs. Miguel & Natalia*, *Roberto & Rachel vs. Steven & Hayley*, and *Alex & Lexie vs. Archer & Joanna*