Sewers (Corporate District)

The **Sewers** of the Corporate District are found under the Corporate District and have multiple access points.

## Overview

The sewers are an optional area that provide access to the WorldCorp HQ Sublevel and provide easy access to Molotov Cocktails. Finding Dr. Dumb Lunatic in "the Cathedral" gives the schematics for the Quad Rocket Launcher to be used in the Universal Constructor in the sublevel.

Entering the sewer water will make Trestkon stink, requiring him to take a shower at Phasmatis' apartment before people talk to him normally.

## Layout

The PDX HQ sewer grate can be found to the south. Going east leads to a staircase down to the center area. Going further east leads to an empty storage room with greasels. Opposite is a staircase to another surface access point, molotovs can be found in the crate. Going north east is another staircase with molotovs. To the north east is junction A02, containing another surface access point. To the north is a hot engine room, an elevator can be found at the back, leading to the GameSpy outpost.

Going north west and then south west leads to junction A01. Continuing further south from here will lead back to the PDX HQ sewer grate. Going west will lead to the maintenance area. Going right in this maintenance area leads to another surface access point. Going left leads down to the under area, continuing forward leads to a room with two drains, the left one goes back to junction A01, going right leads to a swimming area down. Going up the ladder from the water leads to a spiral staircase on the left and a staircase up ahead. Up the stairs gives access to main pipeline E07. Going left in the pipeline is a dead-end, but right leads to central pumpstation C07, "The Cathedral", where Dr. Dumb Lunatic can be found.

Back to the room with the two drains, continuing past the room will give access left and right. Going left goes to a staircase up to a flooded room, the crates inside the room give ammo. Going right leads to a ladder down. Down the ladder, going left leads to a pipe to the main pipeline. To the right is the previously mentioned spiral staircase to the main pipeline. The middle of the room leads to a large stone brick area with many doorways, the water supply regulation area. Going forward, east, leads back to the main loop, exiting close to the PDX sewer access, on the right. Going right past the stairs to the main loop will lead to a storage room. The room to the right contains ammo for the PHAT Rifle, the Firestaff and Chemical Bottles. The left gives a LAM and a Sniper Rifle. Going up the stairs leads to a ladder to a dead mechanic who has a password for the water regulation power room in the stone brick area.

Back in the stone brick room the door in the middle can be opened with the password, the button inside shuts off the power, disabling the power to the north route but also disabling the power to the later bridge. Going north leads to a hallway with patrolling WorldCorp Small Security Bots. The vents in the floor give alternate access to "The Cathedral". Past the bots is the raised bridge, junction B01. If the power has been disabled the bridge cannot be lowered, going into the water and into the vent on the right leads to a control panel to toggle the power back on, allowing the bridge to be lowered.

Past the bridge is an empty storage room on the right and on the left is the WorldCorp area. The route leads to a circular room with Spiderbots inside. Going right from this room leads to a dead bum with EMP Pistol ammo. Going left leads to a gas filled room. Going forward leads to a vent, going right leads to a ladder up to the room ahead, going through the top of the room leads to stairs down or going forward leads to vents down.

Going down the vent leads to a Tranquilizer Mine and a spiderbot. Going left from here leads to pipes that can be broken for supplies. Going right past the keypad gives access to the WorldCorp HQ Sublevel. Going up the stairs instead leads to a route left and right. Going right leads to a large room with a giant spiderbot patrolling. A storage room on the upper level gives 10mm ammo. A lever on the lower level moves the ladder at the ceiling down, allowing it to be climbed to the WorldCorp HQ Floor 1 parking basement. A hatch on the floor gives alternate access to the WorldCorp HQ Sublevel.

Going left from the stairs leads to a storage area with three mini spiderbots patrolling. The password on the floor next to the dead mechanic gives access to the vent on the floor with the giant spiderbot. Going left from here leads to the previously mentioned gas room. Going right leads to pipes with no loot. Going forward up the stairs will lead to more ammunition and Easter Egg #12.

## Gallery

PDX HQ entrance.Dead bum.Maintenance area entrance 1.Storage room.Surface access point.Junction A02.Surface access point.GameSpy outpost entrance.GameSpy outpost.Junction A01.Maintenance area entrance 2.Surface access point.Surface access point.Drains room.Spiral staircase room.The Cathedral.Flooded room.Big storage roomWater supply regulation area.Dead mechanic.Power supply box.Security bot hallway.Junction B01.Cylinder room.Dead bum.Gas room.Grate room.Breakable pipes.Sublevel keypad.Sublevel entry.Giant spiderbot.Ladder lever.Ceiling ladder.Dead mechanic.Storage room.Easter egg.Map.