Alarm Clock

* Large
* Small

### Usage

Distracts Baldi after it rings, causing Baldi to ignore most sounds the player makes

## Store description

Set this clock up and when it goes off, Baldi will want to check it out! Unless he sees you of course, he's not \*that\* stupid.

The **Alarm Clock** is an inventory item in the *Baldi's Basics* series.

## Description

In general, the Alarm Clock has a blue rim with two black stands on the bottom of it. It has a white interior with the word "**TIME**" written on it, and two gold bells on the top. Although the Alarm Clock appears to be small as an item to pick up, it appears to become very large when the player places it.

In *Baldi's Basics Plus* and *Baldi's Basics Classic Remastered*, the placed Alarm Clock has four diagonals and four numbers, **15**, **30**, **45**, and **60** are written in clockwise order.

In *Baldi's Basics Classic* and *Baldi's Basics Birthday Bash*, there are four lines signifying 3:00, 6:00, 9:00, and 12:00. The Alarm Clock still works despite having no hands. The bells look a little bit different from the design in the other two games.

## Usage

After using the item, the Alarm Clock will be put down on the floor, starting at 30 seconds, and the player can adjust the arrow for when it goes off by (right/left) clicking on it. The Alarm Clock will tick depending on the time selected in seconds and ring after the time. If it is set to 15, it will keep ticking until 15 seconds has passed and the same happens if it is set to 30, 45 or 60 seconds. Once the player adjusts the time of the Alarm Clock, the timer will reset. It will start ringing after the clock hand moves from 15 to 60.

Once it rings, Baldi will become aware of it and begin moving towards it. Baldi prioritizes the Alarm Clock's ringing noise over any sound with a noise value lower than 112 and will continue to move towards it until he either reaches it, hears a noise with a higher noise value, or sees the player. This means that until Baldi reaches the Alarm Clock's location, the player can open doors and blue lockers, reach exits or elevators, and even get sent to detention without Baldi noticing them (as long as the player does not enter his line of sight). The Alarm Clock will also have an after-effect on Baldi's hearing for a short time.

However, some sounds with a higher noise value than 112 can overwrite the Alarm Clock's ringing noise. These sounds are Baldi's Math Machine's buzzing noise and Mrs. Pomp's screaming, both of which have a noise value of 126. If one of these sounds plays before the Alarm Clock rings, Baldi will go to the source of that sound first, then he will go to the tile where the Alarm Clock was placed on.

The Alarm Clock is useless if it rings in the library because this location is silent, which means Baldi won't go to where it was placed.

## Locations

Alarm Clock found in a classroom.Alarm Clock found in a faculty room.Alarm Clock in Johnny's Store.
The Alarm Clock is commonly obtained from both classrooms and faculty rooms. The Alarm Clock can also be bought at Johnny's Store for 50 You Thought Points.
It is also one of the five items that can spawn with another item(in faculty rooms), the other four being the Quarter, Dirty Chalk Eraser, Principal's Keys and Safety Scissors.

## Other appearances

* In *Baldi's Basics Classic*, the Alarm Clock is a very rare item, as there is only one available. It is found in a faculty room along with a Quarter. The clock's standers partially clip through the ground, so the only way to see the whole sprite when it is placed down is by hacking.
* In *Baldi's Basics Birthday Bash*, the Alarm Clock can be found randomly in either presents or Crazy Item machines. Like in *Classic*, the bottom part of the standers is missing when looking at the Alarm Clock normally.
* In *Baldi's Basics Classic Remastered*, V1.1 is the first version where the Alarm Clock's mechanism was changed.
* In *Baldi's Basics - Field Trip demo: Camping*, in one of the ending screens, Baldi's head is replaced by a purple Alarm Clock (due to a different dithering effect), while the real head is off of his body.
* In *Baldi's Basics Full Game Early Demo* and *Baldi's Basics - Challenges Demo*, the Alarm Clock is not used but found in the game's code.

## Trivia

### General

* If looking closely, the left side of the clock's frame appears to be slightly broken, as the pixels do not match up.
* The Alarm Clock has no collision, so it can be illogically passed through.
* It has similarities to the tape player and pay phone, except it does not affect Baldi's hearing until after a delay, and the time Baldi is distracted depends on how far away he is from it and how fast he is moving when it activates.
* Alarm Clock's winding sound was taken from Warner Bros. Sound Effects Library.

### *Classic*/*Birthday Bash*

* Placing an Alarm Clock outside of the Schoolhouse will result in Baldi heading towards the clock (therefore heading out of bounds) and staying in that position once the Alarm Clock rings. This does not happen in *Baldi's Basics Plus* and *Classic Remastered*.

## Glitches

### *Baldi's Basics Plus*

* For some reason, Alarm Clock can remove Beans' bubble gum since V0.3.6. It also applies to *Classic Remastered*.
* Prior to V0.3.4, the Alarm Clock in use sprite was unaffected by fog.

## Gallery

* Image files
* Screenshots
* Merchandise
* Kickstarter
* Others

*Baldi's Basics Plus*/*Classic Remastered*
Alarm Clock's hand indicating 15 on wind-up.Ditto, but indicating 30. This is the default time.Ditto, but indicating 45.Ditto, but indicating 60.
*Classic*/*Birthday Bash*
The big Alarm Clock sprite that appears when the item is used.
*Baldi's Basics Field Trip demo: Camping*
An Alarm Clock as seen in one of the ending screens. Note that the color is purple instead of blue due to a different dithering effect being used.

*Baldi's Basics Plus*
The already-used Alarm Clock from the *Baldi's Basics Plus* early access screenshot.
*Baldi's Basics Classic Remastered*
The Alarm Clock in a current screenshot.The Alarm Clock in the player's inventory in the classroom, from the old Steam Store screenshot.

Alarm Clock's sticker.Alarm Clock from the angry Baldi action figure.

Alarm Clock in one of the Kickstarter images.Alarm Clock from the "**Rewards**" header from the Kickstarter page.

A ringing Alarm Clock as one of the concept drawings for *Baldi's Basics Classic Remastered* achievement.
## References

1. ↑ "*For those wondering, the alarm clock, when dropped, will go off after 30 seconds. When it does, Baldi will hear it and go towards it. This takes priority over a lot of sounds, even detention, and he'll pay no attention to most other sounds until he sees you or reaches the clock.*" - mystman12. June 29, 2018. Twitter
2. ↑ "*Oh, the Alarm Clock is for, um, I guess I can explain it that clear and in the full game, but the Alarm Clock, y-you set it down and it ticks for 30 seconds, and as the 30 seconds is up, it- it goes off and it distracts Baldi, he'll- he'll basically go towards the clock and as long as he doesn't see you or you don't make like a noise that like overwrites- overwrites the Alarm Clock, then he'll go all the way to the Alarm Clock before he like pays attention to the things like doors opening and stuff, so it can be pretty useful.*" - Livestream archive 15:33-16:08