Grikko The Goblin

## Misc.

### Theme Song

Maybe Man - AJRhttps://open.spotify.com/track/7fhiGdj0nn0ZCmIAocG8G0?si=bd3c8022e5dd478b

## Traits

He is Charismatic, Compassionate, Adventurous, Extraversion, Open to Experimentation. He is also Possessive, Easily distractible, Talkative, Easy to swindle and win over. (For now at least)

## Goals & Motivation

Short term:

Stability of Living, and being able to experience life to his fullest.

Long term:

He looks to learn different aspects of new technology, and further his education to maybe become smart enough to not need to steal and revert to life of crime again.

## Physical strength

Through his years of ventures to find (and steal) different things to tinker and sell off. He hasn't developed his physical strength beyond being able to climb up things with a few mild pieces of machinery and his body weight.

## Speed & Agility

Throughout his years of thievery, he has made strives to become faster, and more agile within their movement. He has grown to outrun many adversaries when he is making a getaway with a stolen item.

## Endurance and Stamina

Though Grikko is not a very sturdy fellow when it comes to taking damage, he is one to continue running for a long period of time, at least to the point where his adversary can get tired and slow down a considerable amount.

## Charisma & Intelligence

He plays for humor or awkwardly situations by spouting off some funny quote or saying to make other laugh. However deeper within him, his charisma and ability to understand someone's true intention is where he seems to be growing in his skillset. His intelligence is enough to understand one's emotions and basic reading and writing.

## Combat ability

Though his time at oracle he slowly is growing as a fighter. He is now able to withstand large amounts of pain and injuries while still able to fight. Never the less he fights out of reserve and neediness to prove himself, which in turn inhibits him to truly be at his 100%. "Gotta keep fighting".

## Skills

Through years of stealing interesting items based around gears and clockwork, he has built a more than basic understanding of how clockwork and gear machines work.

## Drawbacks/weaknesses

Due to his nature, he constantly has a feeling whenever he sees something that interests him, he has the urge to take it. He also constantly needs to ask help for heavy physical labor. In addendum, he has the feeling of being too weak, or not good enough. He wishes to break out of this rut and find worth through the actions and friends that he made.

## Early Life

Within his life, his family was seen as antagonistic and criminals moving out of different civilizations and towns, in order to not get caught on their stealing and lives of crime. One day as his family was making their escape, his father was fatally injured from a bow shot to his spine and sadly passed away. Grikko was only 7. Grikko's mother then took care of him, building a makeshift cottage in the middle of a dense forest. Their family was in tatters and rags, living off of the land and barely scraping by. One day, he ventured out a little too far from the forest line, when he saw a small town, where a wandering tradesman was selling something new to his understanding… the clock. Grikko quickly snagged one of these inventions and took it home. He spent most of his days tinkering, understanding each cog and gear, until he was able to take apart the clock… then put it back together. It was a momentous occasion for Grikko, he understood that… he could learn… he could learn concepts and start to understand them, he wanted to know more. He started stealing books on various subjects trying to understand their meaning, along with more items to tinker with, and he started… to learn.

## Recent life events

Grikko was at the age to set out on life, become his own person. So he decided one fateful evening… he wanted to venture out into the world and understand concepts seemingly unknown to him, like reading, writing, and math's. He left his mother with a promise to hopefully return some day and to make her proud with the knowledge he will understand in time. So… he ventured off. Through his journey he increased his ability to steal and get out without a trace… except for some few items, and many peoples libraries being ransacked. Through this, he started learning more about math's, those concepts seemed interesting to him. He slowly started to understand senses of value in items, and started to sell the things he stole to make ends meet. At first he was rusty, but slowly started to build a skill for it. Through this he started learning economics, and taxes… which… he definitely paid…

## Present life

He continues on with his normal life, Stealing clockwork items and books he can read, then selling them off to pay for food and scrape by. He continues wandering, but now becomes interested in different biomes of land and their inhabitants. He is currently interested in the tundra area, and looks to venture out to see the information he can gather, and the new things he can learn.

January 6th 2024 Update:

In the years that he has been within the borders of Oracle, he has witnessed many of his most joyous and... less than fortunate moments. One of these downfalls was the downfall of Nyxorin. The people of the kingdom left Grikko alone in a ghost town of promises. Feeling like his former friends will never return, he moves onto a bigger kingdom, Arcadia. During his time there he met his friends; Eclipse, Kaldrick, Cressa to name a few. He felt like he had a home, somewhere to stay and be happy. He got involved in the adventurer's guild, started going on missions to help the people of Oracle; and while he had less than desirable scars to prove his battles, he still relished the fact of protecting people from evil. As he continued, however, he felt like his physical limitations of being a goblin were starting to catch up to him. He did not feel fast enough, agile enough, strong enough. So, he started training, in his training he found connections and bonds with other people of Oracle. Karasha being one to first introduce the idea of finding a missing father figure in his life. But the thought never went away, the constant need to prove one is worth, it was overwhelming; he had to do something... something to prove himself... and then the cultist came.

The Children of Erysimum, a group of terroristic cultists, worshiping a god of unknown origin. Grikko was one of the many to take on the challenge of this cult... but as the days grew longer, he grew angrier seeing the devastation and the hurt his friends were experiencing through. One night, he tried to protect a frost giant by the name of Issak, which backfired causing him to flee and try and protect the others. In his attempts he got taken and used it as a bargaining device to get the cults point across; within the altercation, his neck was sliced open, damaging his vocal cords. His once humorous and nasal voice, turning soft and gravelly. That... was the last straw... his anger, his pain... he needed to end this... he wanted revenge. So, he got it, on a raid to the cultist lair, he stood face to face with the monstrosity he had endured so much suffering of; and with three mighty shots to the beast, he finally killed what seemed to have been tormenting him. And it... felt... like nothing... like nothing happened... like nothing changed... except for himself... he changed. Once a happy go lucky goblin now, left with a broken, and abused version of himself. He could not even find comfort in his new adoptive family in Airus. As Icing on the cake, his best friend Kaldrick, left to find his own comfort away from the people who belittled him... but Grikko was always there for him... always there to help Kaldrick... so all the work he put in to protect... was for nothing. Luckily, a new friend walked into Grikko's life... a human... Jamie. Hopefully, things end up all right for Grikko... at least in this time of uncertainties... right?