Strategies: Heavenly Tower

**All strategies for Heavenly Tower are listed below.**

## Heavenly Tower (Floors 1~50)

### **Floor 1**

Floor 1 is an easy one. Most strategies revolve around speedrunning the stage, by using things like Bullet Train, Manic Lion and other rushers to get through this one fast. Difficulty: Easy

### **Floor 2**

Floor 2 isn't much different of Floor 1. The Doge Dark is debuffed, making this stage even more of a joke. Difficulty: Easy

### **Floor 3**

Floor 3 is just a barrage of kinda normal bosses. This is just a joke of a stage. Difficulty: Easy

### **Floor 4**

Floor 4 is just Floor 3 but a bit harder. Still, just use other things to destroy this joke of a stage. Difficulty: Easy

### **Floor 5**

Floor 5 is where it starts to get decently challenging for new players. While Helmut Krabbe might be a bit scary at the beginning of the game, it slowly gets ridiculously easy. Difficulty: Normal

### **Floor 6**

Floor 6 is something difficult for new players, but for players in ItF, this is just a joke. Difficulty: Easy

### **Floor 7**

Floor 7 might be difficult for players still stuck on EoC 2 missing a lot of Treasures, but for most people, this shouldn't be hard at all and you should be able to just speedrun this stage. Difficulty: Easy

### **Floor 8**

Floor 8 is sort of challenging, but Shy Boys aren't too difficult if your Treasures and levels are high enough. Difficulty: Normal

### **Floor 9**

Floor 9 would be a challenging stage if you're in EoC. The Master A. can absolutely stop you from advancing, making you die from Assassin Bears. Later on, this stage isn't even scary anymore. Difficulty: Normal

### **Floor 10**

Floor 10 is where many people start to die. This floor can be horrible. Although, if you have strong units and good generalists, you should be fine. Difficulty: Hard

### **Floor 11**

Floor 11 isn't very hard if you have decent Anti-Red. Difficulty: Normal

### **Floor 12**

Floor 12 is a Floating fest. Anti-Floating is your best bet for this one. Difficulty: Normal

### **Floor 13**

Floor 13 has Red and Black enemies. Use Anti-Reds and Anti-Blacks to make this easier for yourself.

### **Floor 14**

Floor 14 is a Metal fest. This stage can be really hard if you haven't done most of the Cyclones yet. Use Anti-Metals and Critters to make this stage possible. Difficulty: Hard

### **Floor 15**

Floor 15 can be pretty difficult if you don't have Ramen. The usage of generalists is very handy, while Ramen protects you from the Angels. Difficulty: Hard

### **Floor 16**

Floor 16 is Angel Havoc. Anti-Angels + Awakened Bahamut is a good way of doing this stage. Difficulty: Expert

### **Floor 17**

Floor 17 is okay in difficulty when you get all Treasures in ItF. Use Anti-Aliens to easily destroy this stage with those Treasures. Difficulty: Expert

### **Floor 18**

Floor 18 isn't easy if you can't even do the outbreaks. For Leggsy, use decent meatshields and some heavy hitters + some Anti-Zombie. Difficulty: Expert

### **Floor 19**

Floor 19 has a lot of different enemies. You're gonna need a Critter, an Anti-Alien and some Anti-Black. Difficulty: Insane

### **Floor 20**

Floor 20 can be really annoying. This stage tries to push you a lot. Heavy hitters and Generalists are very important here. Difficulty: Insane

### **Floor 21**

Floor 21 is a stage where everybody starts to actually lose their minds. It's just Red enemies, but that Red Cyclone is a real threat. Anti-Reds are obviously needed, as well as 3-4 meatshields + Heavy Hitters. Difficulty: Deadly

### **Floor 22**

Floor 22 has quite a bit of danger to it. Since this stage is just Floating, you're gonna need all the Anti-Floating you can have. Difficulty: Deadly

### **Floor 23**

Floor 23 contains Aliens and Pastry Cat, so Long-Range and Anti-Alien would be a nice touch to this.

### **Floor 24**

Floor 24 contains only Black enemies. Therefore, you should bring your strongest Anti-Blacks with you.