Daybreaker & Nightmare Moon

Redmond & Blutarch Mann

## Raid Data

This boss is a Raid boss. It is very powerful and grants rewards to players when winning as them or the RED team when defeating them. It allows the RED Team to respawn a limited number of times to give them a fighting chance.

* Respawns: 2 per RED player
* Respawn Time: 5s

* Rewards:
	+ Random Solar Weapon (Daybreaker player when winning, player who kills Daybreaker)
	+ Random Lunar Weapon (Nightmare Moon player when winning, player who kills Nightmare Moon)

## Daybreaker

### Traits

Crowd KillerNuker
Global Presence

### Abilities

**Passive**

Daybreaker's melee attacks apply afterburn for 10 seconds.
**Multiple Phases** - Daybreaker has 2 phases.
**Phase Transition** - When Daybreaker loses half of her health, she enters her second phase and releases a number of tiny fire particles around herself. These particles last 2 minutes and do 2 damage per tick to any player standing on top of them (including Daybreaker).
In her second phase, Daybreaker leaves a trail of small fireballs on the ground for 3 seconds whenever she walks. These fireballs deal 4 damage every 0.5 seconds to any foe walking over them and set the victim on fire for a base duration of 4 seconds.
Daybreaker's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Daybreaker has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

**Inferno** - A flame spout spawns below every RED player alive, releasing a stream of fire for 15 seconds, doing 5 damage every 0.5 seconds to anyone that is near to it and igniting them for a base duration of 8 seconds.
Additionally, Daybreaker creates a sun flare on the place she is looking when the ability is cast. The flare charges up and grows for 5 seconds, after which it violently explodes, dealing up to 400 damage to all enemies within a 1200HU range. The damage taken lowers linearly with distance from the sun flare, with the explosion dealing no damage when at the edge of the blast.
In Daybreaker's second phase, the flame spouts's base damage increases to 7 per tick.
**Spellblock** - Activating the Rage prevents enemies from casting spells for 6 seconds.
This rage stuns all sentries on the map (Range: 8192 HU) for 8 seconds.
Daybreaker needs to receive 3000 damage in order to get from 0% rage to 100% rage.
### Weapon Attributes

Claidheamh Mòr | +210% damage bonus
On Hit: target is engulfed in flames
-30% reduction in push force taken from damage
+30% greater jump height when active
-30% reduction in airblast vulnerability
No random critical hits

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Nightmare Moon

### Traits

Crowd KillerNuker
Disabler

### Abilities

**Passive**

**Multiple Phases** - Nightmare Moon has 2 phases.
**Phase Transition** - When Nightmare Moon loses half of her health, she enters her second phase.
In her second phase, Nightmare Moon leaves a trail of dark particles on the ground for 3 seconds whenever she walks. These particles deal 5 damage every second to any foe walking over them and put the victim into lethargy 4 seconds.
**Lethargy** - Players affected by lethargy have their Field of View reduced to 35 and are slowed by 55%.
Nightmare Moon's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Nightmare Moon has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

**Nightmare Storm** - The map darkens for 20 seconds. Fireballs start falling from above around Nightmare Moon, dealing AoE damage upon impact. The storm lasts for 15 seconds.
The rage also puts enemies within 900 HU into lethargy for 8 seconds, and marks all enemies on the map for 12.5 seconds, causing them to take mini-crits from all attacks.
Additionally, all enemies are mini-stunned upon the rage activation.
While the map is darkened, Nightmare Moon is immune to afterburn.
In Nightmare Moon's second phase, foes within 900HU range take 20 damage when the ability is cast.
Mechanics
* The fireballs function identically as the fireball spell, but deal ?? base damage.
* One fireball spawns every 0.5 seconds. They spawn 350 HU above Nightmare Moon within 500 HU radius, traveling towards the ground.
* When the ability is activated, all RED players are stunned for 1 game tick.

**Spellblock** - Activating the Rage prevents enemies from casting spells for 6 seconds.
This rage stuns sentries within 2048 HU for 10 seconds.
Nightmare Moon needs to receive 3000 damage in order to get from 0% rage to 100% rage.
### Weapon Attributes

Horseless Headless Horsemann's Headtaker | +210% damage bonus
-30% reduction in push force taken from damage
+30% greater jump height when active
-30% reduction in airblast vulnerability
Halloween: Exorcism
-10% damage penalty

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Music

**Divinity: Original Sin 2 - Fort Joy - Alternate Battle (Bansuri)**

**Divinity: Original Sin 2 - Fort Joy - Battle (Cello)**

**Divinity: Original Sin 2 - Fort Joy - Alternate Battle (Cello)**