Dreviavilas

*Some music for the mood (The Song Of The Sword-Dancer by Percival Schuttenbach and Marcin Przybyłowicz)*

**This article, Dreviavilas, was written by Anonimus1diot. It may be linked to any page without asking for the author's permission.**

## Dreviavilas

Symbol of the Dreviavilas

A Dreviavila

## Xenos Species

### **Vision**

Enhanced vision in the night and enhanced sight of the Immaterial currents

### **Lifespan**

Imperfect immortality, can die from sufficient damage.

### **Sub-species**

The Avgurs, the Lethnicans, the Vlastians, the Danaemeabans, the Drachneas and the Okalyanas.

## Physical Appearance

### **Skin colour**

Most commonly shades of green, brown, yellow, red, possible golden accents

### **Hair colour**

Most commonly shades of green, brown, yellow, red, possible golden accents

### **Eye colour**

Most commonly shades of green, yellow, golden

"*Hundreds of millennia ago, our ancestors hadst been banished to the Golden Forest. There they hadst lived, embraced by our Goddess for hundreds of millennia, where they wast safe from their hunters.

But this peace did not last still.

The birth of a new God shook the Ancestral Forest and did allow Daemons to stalk inside through the Ripped Veil. Our Goddess gaveth our mothers's mothers Her most sacr'd Golden Blood to ward and heal them of the Dark Gods' corruptions. The Lady gaveth them the tools they did need for their protection, gaveth them the strength to reisist, to fight back. Thus our mothers' mothers did banish the vile servants of the Dark Gods from the Golden Forest. They did drink their blood and tooketh their Immaterial power from them and used it for themselves.

Then our Goddess weaved new, safe paths through the holes that were torn on the Veil, into the Immaterium itself, from where we wast able to reacheth new prey and drink their blood. We has't feast'd on their blood and we has't grown from their power. So it has't been for a thousand centuries, mine own daughter, and so 'twill be for an uncountless millennia to come.

Thou art an adult today.

Today thou shall embark upon thine first Wyld Hunt with thine peers, and under the ever-watchful gaze of the Mother of Trees, our Goddess and in Her name thou shall drink the Blood of our foes.*"
— The parting words of a mother to her daughter.
The **Dreviavilas**, also known as the **Daughters of the Golden Bloodline** are a species of vampiric Huntresses, who periodically leave their home, the Golden Forest on Wyld Hunts, in search of Psyker Blood...

# History

## Before the Invasion of the Golden Forest

The exact origins of the Dreviavilas have likely been long forgotten, but their history as they see it is this: The Dreviavilas were once Aeldari who worshipped the Goddess Drevphaea. After she left the Aeldari Pantheon and retreated into the Immaterium where she built her Realm, the Golden Forest, many of her Aeldari worshippers followed her there.

Those who didn't however, were prosecuted, hunted and eventually even they fled to join her in the Forest, leaving almost none of her worshippers in the Materium. These followers slowly mutated and changed throughout a hundred millenia, their flesh took on properties of plants, their method of reproduction changed entirely and became dependant on the Golden Forest: this is when the Dreviavilas as a species are believed to have first emerged.

The Dreviavilas lived peacefully and happily within the Golden Forest for untold millenia, basking in the embrace of their Goddess, leaving it only very rarely. This peace was utterly shattered by the birth of a new Chaos God, by the birth of She-Who-Thirsts, Slaanesh.

## Invasion of the Golden Forest

Slaanesh's birth didn't cause chaos only in the Materium, it also caused as much destruction, if not more in the Immaterium. This included the Veil that separates the Golden Forest from the rest of the Immaterium. The Veil was ripped, which allowed Daemons to set foot upon the Forest for the first time in its existence. They began gaining ground fast, the smaller settlements of the forest were abandoned in favor of the heavily fortified citadels built around the massive **Matr'Virs**, which are the massive golden trees that grow in the Golden Forest.

During this, the Arch Priestess Zievanna entered the Devanin Zaklon, her Goddess' sanctuary. Drevphaea blessed her with a drop of her Sacred Golden Blood, empowering Zievanna greatly and giving her the ability to feed on the Immaterial energies of the invading Daemons. Once she left the Devanin Zaklon, Zievanna gave each of her 32 Ancilarry Priestess a drop of her blood, greatly empowering them as well. These Priestesses then spread the Golden Blood to the other Dreviavilas of the capital city.

They counter-attacked the invading Daemons, drank their blood and through it gained strength. Their forces spread out from the capital city that stands in the center of the Golden Forest and was built around the Divanin Zaklon, to the other besieged Citadels, where they blessed the besieged with the Golden Blood.

Eventually the invading slaves of the Chaos Gods were banished from the Forest but the Tears in the Veil could not be fully repaired. Drevphaea weaved new Paths that spread across the Immaterium right through the holes of the Ripped Veil. She built doorways in the holes of the Veil which would stop any random Daemonic Incursions entry, though could still be breached by larger, more organised forces.

She instructed the Dreviavilas to walk these Paths in search of the servants of Chaos and told them to feast upon their blood and grow in power. Thus began the Age of the Golden Blooded.

## Age of the Golden Blooded - Modern day

The Age of the Golden Blooded, which still lasts to today exhibits a massive change in the lifestyle of the Dreviavilas. Where before they stayed within the Golden Forest and lived there peacefully, they now leave its safety periodically, venturing out on so called Wyld Hunts. Nowadays every Dreviavila is trained to be a huntress from birth and that is for the simple reason that there is no good alternative.

The Golden Blood grants them strength, allows them to steal the strength of their enemies, but it also curses them to an existence of constant Wyld Hunts, because they must feed on the blood of Daemons or Psykers. If they go too long without sating their Thirst, the wards which protect their souls from the Chaos Gods slowly begin to break down, making it more and more likely that their very souls may be devoured.

And so the Wyld Hunts have gone on ever since the Birth of Slaanesh and the Invasion of the Golden Forest, the only Dreviavilas who have managed to escape its cycles being the so called Vandrovians, though even they are still dictated by the Golden Blood which flows through their veins.

# The Golden Forest

The **Golden Forest** (also known as the **Zlotiles**) is the main Immaterial realm of the Goddess Drevphaea within which most of the Dreviavilas live. Like its name suggests, the realm looks like a massive golden forest forest which stands on a massive planet sized continent that is surrounded by the Sea of Souls.

In the center of the Forest there stands an impossibly massive golden tree, the Devanin Zaklon, within which the Goddess Drevphaea resides. The tree is surrounded by the capital city of the Dreviavilas. Across the forest stand smaller, but still very large golden trees which are surrounded by more settlements. These trees are known as **Matr'Virs**, and the Devanin Zaklon is the greatest of them all.

## The Bridges and the Ripped Veil

The Golden Forest is surrounded by the Sea of Souls and above it, hundreds of Bridges stand. These Bridges lead towards a violent storm, the Ripped Veil.

At the edge of the Veil, doorways stand. These Doorways open into the Immaterium, leading to the Dark Forest trails.

## Kdavryn'Sen

The **Kdavryn'Sen** is a dark realm located underneath the Golden Forest. In fact, it is the foundations on top of which the Golden Forest was built. According to Dreviavilan mythology, to become an Immaterial Goddess Drevphaea first had to shed the Shackles that were placed upon her by the Old Ones. To do this she performed a complex ritual, at the end of which she killed her original body. Once freed of her shackles, she then built the Golden Forest.

Kdavryn'Sen is not ruled over by Drevphaea. It is ruled over by her sister Goddess, who rose from her corpse, Lystella. This is reflected by the form the realm takes, which is that of an unimaginably vast cavern inside of which massive oceans of blood rests. This blood is known as Lystella's Ichor because it mostly originates from Lystella, the Goddess who was reborn in death from Drevphaea's corpse. The rest of it comes from the countless Psykers the Dreviavilas have drank empty of their blood. The ceiling of the cavern is covered in roots originating from the Golden Forest, many even go down the walls and into the ocean of blood itself. Surrounding such roots are islands made out of what appear to be corpses that were turned into stone.

This environment is very hostile to Dreviavilas, since there are many dangerous predators that inhabit it. The land itself is also poisonous to most Dreviavilas and prolonged exposure can kill one. The flora isn't much better, since any plants that do grow here are equally as poisonous.

Those rare few Dreviavilas that do live in Kdavryin'Sen are known as Okalyanas, which are a subspecies of the Dreviavilas. Any Dreviavila can become one by ingesting Lystella's Ichor and reaching an Accord with her, though not all succeed. Those that do not reach an Accord with her, usually die from the curse of Lystella.

## The Immaterium

The Dark Forest trails are a massive labyrinth of paths that were weaved by Drevphaea across the Immaterium. They can lead to nearly anywhere in the galaxy, from the Material realm, to the Webway and even to the realms of the Chaos Gods. The Trails are surrounded by a dark forest (the Immaterium) that is full of Daemons and other predatory entities. Many who stray into the forest are never seen again, their souls devoured by the malignant entities inhabiting it.

Even sticking to a trail is not necessarily safe, servants of the Changer of Ways often create false trails, which only lead deeper into the forest until they reach a dead end and when wanderers turn around they see only the forest.

The trails might lead them to somewhere familiar though.

## Sacred Groves

Inside the Immaterium, Sacred Groves which are also sometimes referred to as Minor Forests can be found. These are a result of a Matr'Vir seedling brought from the Golden Forest being planted by past Huntresses somewhere in the Immaterium. If left undisturbed, this seedling eventually grows into a small Matr'Vir.

A forest, usually not gold grows around it, this finishes the seedling's growth and creates a small Immaterial Realm, within which Huntresses often retreat to rest or regroup during or after Wyld Hunts. Some even take residence in them permanently, launching future Wyld Hunts from there.

# Culture

## Religion

The Dreviavilas worship the Goddess of nature, vitality, the wild, the hunt and endurance, Drevphaea the Golden Blooded. She is an Immaterial Goddess of Order, somewhat like the God-Emperor of Mankind. She is believed to have once been the daughter of the Aeldar Gods Kurnous and Isha. The Dreviavilas also believe that they were once Aeldari themselves. but were reshaped by Drevphaea in her image.

One of the biggest ways they venerate her is with the Wyld Hunts, which happen when a group of Huntresses leave the Golden Forest to seek Daemons or/and psykers and feast on their blood full of Immaterial energy. This not only empowers the Huntresses, but it also empowers Drevphaea herself.

## Government

The Drevailas are technically united under a single Goverment, but it is fragmented into many sects, each of which is ruled by the local Priesthood of Drevphaea. All sects, but the Zlotilan Sect are lead by Ancilan Priestess, elected for the position due to their various skills and devotion to Drevphaea. All Ancilan Priestesses still follow the commands of the Arch Priestess, who rules over the Zlotilan Sect.

The Zlotilan Sect is the one that rules over the Golden Forest. Within the forest, there are 33 cities with populations over a billion and each of these cities is ruled over by a Priestess, with the capital city being ruled by the Arch-Priestess Zievanna.

The next most well known sect is the Arborian Sect, which rules of the twin planets of Arboria, which is the site of the biggest Matr'Vir within the Materium.

To be recognised as a Sect, there are two requirements. Firstly the Sect must have dominion over at least one Matr'Vir, which is necessary for the vital rituals of Blood Rebirth, accessing Ancestral Knowledge contained within one as well as for accessing the Trails woven across the Immaterium by Drevphaea.
The Second requirement is that the local Priesthood has elected an Ancilan Priestess, to rule over the Sect.

## Normal life

The time between Wyld Hunts is for most very calm as it is spent behind the safety of the Ripped Veil in the Golden Forest or in other Sacred Groves and hidden sanctuaries. The Dreviavilas usually spend this time in the pursuit of knowledge, with their families, raising and training the next generation, training themselves, various religious rituals and festivals... A very calm and happy life when compared to most of the galaxy.

This calm cannot last forever though, because about every 20-25 years a Dreviavila must leave the Forest in pursuit of psyker blood to feast upon. They usually leave in groups comprised of most 20-30 huntresses that trained together in their youths and have ever since hunted together for centuries. When a group like this exists the Gates built in the Ripped Veil, they officially begin a Wyld Hunt.

### Blood, Alcohol and Dreviavilan religious festivals

When at all possible, Dreviavilan Wyld Huntresses try to store some of the Psykers' blood that they capture on Wyld Hunts. This blood is brought back to their homes, to allow later consumption. However, the longer the blood is stored the less Immaterialy potent it becomes.

In the first year for example, human Psyker blood loses a third of its potency, Drukhari blood loses a quarter of its. There is a way to significantly slow down this loss of potency though. When the blood is properly brewed in a magical ritual its longevity can be greatly prolonged. While this initial brew has no alcoholic content in it, it has become a habit to use this prolonged blood in the brewing of any and every kind of alcoholic drink in place of water.

## Life during Wyld Hunts

Wyld Hunts deviate more and more from eachother the longer they go on, but they all start off the same and have the same goals. Once a group of huntresses exits the Golden Forest, they navigate the Dark Forest trails, which are paths that were weaved by Drevphaea across the Immaterium. They are on the look out for their prey, either Daemons or Psykers of any species.

This is where the Hunts usually deviate, if they find an Imperial world, and if it isn't a Hive World they most often turn around because most Imperial worlds don't have enough Psykers to sate them. If they end up in the Webway, they start looking for Drukhari, which is their second favorite prey. Sometimes they stumble upon Daemons, most commonly finding either Tzeenthian or Nurglite Daemons, which are usually enough to sate them. But what they are actually looking for, is battlefields.

They enter a battlefield undetected, infiltrate the lines of one of the combatants (unless both sides have Psykers, then they split into two groups and infiltrate both sides) and seek out their Psykers, isolating them, feasting upon their blood and then retreating back to the Dark Forest Trails, back into the Immaterium. From here they go back to the Golden Forest, or seek out more prey if they are not yet sated.

A Wyld Hunt usually lasts about nine weeks, though it can often seem to last longer or shorter since time doesn't make much sense inside the Immaterium.

## Other Factions

### Vandrovians

The Vandrovians are those of the Dreviavilas who live outside the cycles of the Wyld Hunts, which they usually do by joining Aeldari Corsairs, or Rogue Traders, Inquisitors and other similar groups. One of their criteria for joining is usually that they're supplied Psyker blood every few decades. Such strayers are given the title of Vandrovian Maiden. The most infamous Vandrovian is Ania the Three-armed Vandrovian.

### Tainted

The Tainted are those of the Dreviavilas who have strayed from the light of Drevphaea and gave their souls up to the Chaos Gods. To achieve this, two criteria must be met. First: a Dreviavila must be entirely dry of the Golden Blood, there cannot be a drop left in her bloodstream. Second: she must willingly give up her very soul to the forces of Chaos. This is because, even with her Golden Blood gone and the wards upon her soul being all but shattered, Drevphaea still defends her soul, only after she renounces her Goddess can the Chaos Gods claim her.

# Psychic powers

The Dreviavilas have many spells, ranging from offensive, to defensive, to healing and destructive. But (almost) all of their spells require the Golden Blood and a living plant to be cast. Meaning if, say a Dreviavila were to cast Blades of Divanna, she'd need to first hold a live plant in her hands and then she'd need to spill her Golden Blood onto it.

This is usually achieved with the help of a ring that has a blade inside of it, which is put on the index finger. The blade can be brought out to cut into the thumb, spilling the Golden Blood onto the plant. An older method was cutting the caster's palm open with a knife and then holding the plant, though it is much less prevalent in modern days.

## Conventional abilites

**The Forest's Embrace**-***Offensive/Defensive***

A spell that creates a massive bipedal suit made out of golden wood. It takes from a few seconds to a minute to fully grow once cast, depending on the proficiency of the caster. The caster can modify the spell, to change things like the number of limbs, the size of the suit, the armour...

The suit can also be summoned with swords, shields, bows, war-hammers and so on.

**Blades of Divanna**-***Offensive***

Allows the summoning of swords, how many depends on the wielder. The shape and size of the swords once again depends on the caster of the spell, who can modify those things, meaning the summoning of spears, scythes, axes, etc. is also a possibility. Their blades function essentially the same as the blades of Power Swords do, the handles are made out of a golden wood.

**Fury of the Wyld**-***Offensive/Defensive***

The caster sheds some blood onto nearby plants, which then allows this spell to be cast. After it is cast, nearby plants burst into rapid growth and attack nearby foes, or grow into walls, protecting the caster.

**Whirlwind of a Thousand Cuts**-***Offensive***

The wielder summons a storm of flying thorns from her arms, which she can then command for a set range around herself, the size of which depends on the proficiency of the wielder.

**Revenge of the Briars**-***Offensive/Defensive***

The spell is draining and usually cast with little regard to things around the caster. This is because it will destroy nearby objects, hurt both allies and enemy alike and even the caster depending on what they do.

The caster pricks their fingers, or cuts their palm. Pushing the bloody palm into the dirt, thorny briars come rushing to the surface to encircle the caster. This both requires concentration, some blood loss and perfect control. If it is cast, and the caster loses concentration upon casting, the thorns can grow wildly both outward and inwardly.This doesn't work on any non-organic surfaces, such as space ships, dead earth or even any other physical location that lacks flora and dirt.

**Wyld Root Spirit**-***Offensive/Defensive***

Creates a wooden mimic of the caster. The mimic can follow very basic commands; attack that, defend this, escort them... It can also be controlled by the wielder to allow more complex operations, though it costs the wielder her concentration, only very skilled casters can both fight and control a mimic at the same time efficiently.

**Drevphaea's Thirst**-***Offensive***

Usually a last resort, the caster first drink a bit of the Golden blood, whether it is her own, or a fellow Dreviavila, though she has to be dead in that case. Once drunk, the caster temporarily enters into a trance of pure cold rage. She grows faster, more agile, stronger and tougher.

She moves from foe to foe, draining them of their blood until she's either drained all of her foes or is dead. Those in this state usually do not, cannot retreat no matter the odds which often results in their ultimate death. Those who against all odds survive are usually much stronger than they were before.

**Thunder of the Dreviemati**-***Offensive***

One of the rare spells that requires neither plants, nor the Golden Blood to cast. This spell creates golden lightning which can be thrown at the enemy. The size, power and accuracy depend on the skill and power of the caster.

**Ancestral seed**-***Defensive/Healing***

Usually cast by those who have been mortally wounded. Upon casting a protective shell grows around the caster, warding them from further damage and placing them into hibernation. The shell can be broken, but if it is left undisturbed, the caster slowly heals inside and it eventually opens on its own once the healing finishes.

**Healing Blood**-***Healing***

To use, a spell must be cast on a container which has the Golden Blood inside of it. Once cast, the liquid can be drank or applied directly to the wound to heal. Doing this many times in a row can even regrow limbs, though it cannot bring the dead back from life. If the drinker is healthy, it usually brings them to peak health and also de-ages them to whatever a species' most optimal age is.

**Golden Sapling**-***Healing***

The caster sheds some blood on the ground and then puts her palms on it, starting the spell. Out of the blood grows a small (2-4 meters tall) golden tree which passively heals nearby allies and increases resistance to Chaos.

## Esoteric abilities

**Summoning of Cvetiavilas**

The most wide-spread unorthodox Warp related ritual the Dreviavilas perform is the summoning of Cvetievilas. These Immaterial faeries significantly boost a Sorceresses' magical ability. They allow the casting of bigger, stronger, and psychically more expensive spells. The faeries are powered by the Psychic might of their Summoner, which means that if she dies and the flow of power stops, they return to the Immaterial realm.

Their summoning is fairly straightforward, the spell caster draws a circle on the ground, using her Golden Blood. She then casts the spell and the circle forms a gate. A Cvetiavila comes out of this gate. Multiple Cvetiavilas can be summoned, the max for most being is however 3-5, because more than that simply takes too much Psychic energy out of the Summoner. The more faeries they have however, the grander, stronger their spells can be.

**Soul Twining**

Soul Twining, also known as Blood Anchoring is a ritual that, like its name suggests, binds together the very souls of those who take part in it.

Those who wish to be bound together (2 minimum, around 15 maximum, though it can fluctuate a bit depending on the participants), each give a drop of their blood into a ritualistic chalice that is already filled with a liquid, most commonly water, though alcoholic drinks are also used. A spell is then cast onto the chalice, which will cause the drinkers' souls to be bound.

Those partaking in the ritual then drink from the chalice, all drinking as equal volumes as possible. While drinking, all of them must actively focus on the spell, otherwise it simply fails. The more people that are taking part in the ritual, the harder it is too focus, its usually impossible to focus if there are more than 15 participants. After drinking from the chalice, they are (usually) forever Soul Twined.

This ritual is performed rarely among the Dreviavilas due to the complete loss of privacy, which most are not willing to sacrifice.

That is not all though, if the ritual is done only once, the binding is fairly weak, only allowing those bound to feel each other's surface emotions and their position in space relative to them. If the ritual is performed again, it strengthens their binds, eventually even allowing them to share their senses (eyesight, hearing, smell, etc.) and to communicate telepathically. Those soul bound usually also like each other more than before, even if they didn't like each other much before.

**Soul Amalgams**

If the ritual is performed again after the final stage of Soul Twining, then those who are bound slowly begin to become one and the same, they become a so-called Soul Amalgam.

This can usually only happen to groups of 2-3, sometimes even, but rarely, 4. This is because a Dreviavilan mind simply cannot multitask/handle so many bodies, different perspectives and senses at once. So if there are more than 3, they simply can't become a Soul Amalgam, because those partaking in the rituals cannot concentrate enough.

Their very souls are bound so close together, that it becomes one, their thoughts become one, everything they are becomes one. One mind inside of multiple bodies. They can attack their opponents in perfect synchronicity, work together (or alone, to be exact) without the need of communicating at all, merely act.

Something strange also happens here. Even if most of their bodies die, as long as one lives, the others eventually come back, though the surviving body is weakened until the others are restored. The only way to kill somebody Soul Twined this deeply, is to destroy all of their bodies. However, a downside to having multiple bodies is, that if they are distanced from each other too much (about 4 astronomical units, though this only happens in the Materium and isn't an issue in the Immaterium), their bodies die and have to regrow at the surviving body.

# The equipment of a Wyld Huntress

Wyld Huntresses carry a lot of equipment and what they carry varies considerably from huntress to huntress, depending on their training, physical prowess, magical prowess, etc. Below however are the 4 items you should find on any Dreviavila.

**Ring of Krvlenia** - a ring which has a hidden blade inside of it. It is usually put on the index finger, so that it can cut into the thumb, allowing sorceresses to easily cast spells which require the Golden Blood to be cast.

**Flask of Zlata** - is a flask which contains the Golden Blood. The blood can be ingested or applied to wounds in order to heal, or it can be used in various psychic applications. The blood is gathered in between Wyld Hunts, because the Dreviavilas don't have to worry about Chaos using their weakened state if they're inside the Golden Forest.

**Ritualistic Knife** - while the Ring of Krvlenia is used for most rituals today, there are still some rituals which may require more blood than the ring can bleed. It is for this reason that a sorceress always carries a knife, as a backup and in case a spell needs more blood.

**Weapon of choice** - whether it be a bow, sword, scythe, daggers, etc, a huntress always has her weapon of choice with her. Even sorceresses, who can create a sword from a few plants and a drop of the Golden Blood always carry one, either as a backup or main weapon.

# Physiology

## General description

The Dreviavila are humanoids, whose every member appears female, though they have no distinct genders. Their height is usually somewhere from 190cms to 220cms (6.2ft - 7.2ft). Their eyes have 2 irises, they have 2 long fangs in their mouths, their ears are long and they usually have an even number of horns on their heads (usually from 2 to 6). A minority has a tail and an even smaller minority has wings. The most common skin tones are shades of green, brown, yellow and red. The most common hair colours are once again shades of green, brown, yellow and red, though there can be accents of gold in it.

## General biology

The Dreviavilans are contrary to their appearance, not made out of flesh. Well, not normal flesh anyway. Their bodies are made out of an odd mix of plants and flesh. While they have many internal organs, they can survive without most of them indefinitely, the exceptions only being: the brains and the heart.

Their eyes have 2 irises, the two further from the nose can see the currents of the Immaterium, allowing the easy sighting of Psykers, Daemons and other ethereal phenomena.

They aren't notably tough, but are fast, agile and do regenerate significantly faster than most other species. Due to their plantlike biology, the grafting of new or additional limbs onto their bodies doesn't cause many issues. They are also eternally youthful, as long as their Thirst is sated. Speaking of which:

### Vampirism

A Dreviavila is by nature vampiric. More specifically, they mostly feed on the blood of Daemons but quite commonly also drink the blood of Psykers - specifically preferring Eldar Psykers, which both taste better to them and sate their Thirst for longer, whereas human Psykers are less filling to them. The Dreviavilas are physically unable of drinking the Golden Blood of fellow Dreviavilas unless it is given freely, as was written by their Goddess.

They are also immune to being corrupted by Daemons and Psykers who have fallen to Chaos because their souls are warded off by the Goddess Drevphaea, who, much like Cegorach, wards her followers like he wards the Harlequins. Unknown to many though, whenever they feed on a Psyker they also feed her, making it a symbiotic relationship of sorts.

### Lesrast and the Entias

There is one massive risk in drinking blood though. If a Dreviavila drinks more blood than she is prepared for, she can trigger a process known as **Lesrast** (which roughly translates to growth of wood). Lesrast slowly begins to transform a Dreviavila's body to a golden wood-like material.

In its early stages, it may only turn a few limbs into wood and may even stop there, some Dreviavilas intentionally drink too much blood for such limbs. If the wood is still spreading and the affected area is cut off at this point, the transformation ends here.

If it spreads to the torso though, it usually can no longer be removed. In its final stages the entire body is turned to wood, those who have reached this stage are called **Entias**. They are essentially humanoid, walking trees. Those who have recently become an Entia are usually only a little larger then the average Dreviavila, but truly ancient Entias may reach sizes that rival Titans.

Entias largely retain their intelligence, though they usually have much slower reaction times than the average Dreviavila.

### The Golden Blood

The race's blood is of a glowing golden colour. It is key to many of their rituals and magics due to it being full of Immaterial energy. Because of this, it is also sought out by the servants of Chaos, who wish to use it as fuel for their own treacherous rituals.

The Golden Blood also heals the injuries of not only the Dreviavilas, but of almost every other species out there, adding another reason for individuals all over the galaxy seeking it out. The Dreviavilas cannot share it though, because losing it is even more dangerous to them than it is, for example: humans losing their blood. This is because there is one last thing, that the blood does: protects from the corruption of Chaos.

The Golden Blood protects the Dreviavilas from Chaos, but only as long as they have it. The Wards on their souls significantly weaken if they are drained too much, allowing the Dark Gods to easily break through the Wards and feast on their souls.

### Blood Rebirth

During the Blood Rebirth, the parent or parents must go to a **Matr'Vir**, which are large golden trees that can mostly be found within the Golden Forest, though, rarely, they can even be found outside of it.

Hundreds of seed-like pods can be found at the roots of these trees. One such pod is opened by the parents, who then pour some of their blood into it. After doing so, a baby, or multiple babies begin to grow inside the pod, until they reach a certain size, at which point the pod opens and lets them out.

Each Matr'Vir actually influences the genes of the child, for example some Matr'Virs are more prone to express the mutations of the Avgurs, or the genes of other subspecies. The blood of the parent(s) also influences their genes, if only one parent pours her blood into the pod, then half the genes will be from the parent and half from the Matr'Vir.

If two parents pour their blood into it, it will be one third for each and if three parents pour their blood into a pod, then three quarters will be the genes of the parents and a quarter from the Matr'Vir. If four or more parents pour their blood into a pod, it almost always results in a stillbirth.

### Grafting

Grafting is a process used by gardeners to join two different plants together like for example: cutting a branch off of a lemon tree and then grafting it onto another plant altogether, which integrates the branch into its body, as if it were its own.

The same process is possible for the Dreviavilas. Limbs can be taken off of the recently deceased, or the still living and can then be grafted onto another body, replacing lost limbs or adding new ones. The new body parts can also come from plants native to the Dreviavilan home worlds, one popular example being the grafting of flower petals onto the head, which are usually arranged to resemble hair.

A more practical example of this is, weaving vines into tentacles, then performing Dreviavilan rituals on it using the Golden Blood and then grafting the tentacle (or tentacles) onto a body, which can be used a great many ways.

## Theorised origins

The Dreviavilas are believed to originate from a small group of Aeldari worshippers of Drevphaea who began to change when they moved into the Golden Forest, until they had deviated so much that its hard to recognize them as being related to the baseline Aeldari, the only remaining clues of their ties being their long and lithe humanoid bodies and their long ears.

There are also several theories for why all the members of the species are female, the most popular theory being:

The original group who began worshipping Drevphaea and was later isolated from the rest of the Aeldari was entirely composed of women, which is why Drevphaea had to come up with a new way for them to reproduce. This also inevitably speed up their separation from the baseline Aeldari form.

The second, less popular theory is that the male members of the cult became what are today known as Matr'Virs.

## Subspecies

There are 4 big Dreviavilan subspecies, collectively known as **Ochystenas**. All four of them originate from the same place. During Slaanesh's Birth, when Chaos broke through the Veil that separated the Realm that the Dreviavilas inhabited from the rest of the Immaterium, Chaos managed to partially corrupt about a fifth of the Dreviavilan population.

They started to gain Chaotic mutations and powers. But not all of them truly fell to Chaos yet, they were only partially corrupted because Drevphaea still had a strong presence on their souls and was battling the Chaos Gods for them. Drevphaea managed to wrestle back the souls of those of the Tainted Dreviavilas who did not give in to despair and continued to resist the gods of Chaos.

Sadly, even though the Chaos Gods were expunged entirely from their souls, their various mutations and some powers persisted, and these traits were found to be inheritable, which essentially created the 4 (+1) Dreviavilan sub-species.

There are a few characteristics that all of them share, these are: a greater Thirst for Psyker blood than other Dreviavilas, because their souls are harder to protect from the Chaos Gods, which results in the Wards that guard their souls needing more psychic power. When a Dreviavila is corrupted by Chaos, their irises become white and glowed the colour or a mix of colours of whichever God or Gods corrupted them. The irises of those who were purified and their descendants are still white, but now glow golden, the colour of their Drevphaea.

With the basics out of the way, these subspecies are:

### Avgurs

The **Avgurs**, descendant from those who were purified of Tzeentch. Their most common physical mutation is an extra number of eyes, from 1-2 extra eyes. Sometimes they also have feathers and feathered wings. The major change from the rest of the Dreviavilas comes in their psychic power.

Because they, or their ancestors were corrupted by Tzeentch, the God of Sorcery and the Architect of Fate, they are much more proficient at sorcery and magics than the rest of the Dreviavilas. They also see glimpses of the past, the present and most importantly, the future. These visions most often happen while dreaming, some Avgurs however, are able to train their sight enough, that they can use it mid duel, predicting their opponents' moves a couple seconds in advance.

There is one big downside to their visions though. They have driven every single Avgur partially insane. The type of mental illness Avgurs exhibit varies from person to person, but most often they always speak in riddles that fellow Avgurs understand with no issues, non-Avgurs, however have to take some time to decrypt the meaning of their words, which still often results in misunderstandings. They often also perceive the world around them differently than the rest of the Dreviavilas, sometimes arguing with signs that have rules written on them, as if they were actually alive and actually telling them not to do something.

A notable Avgur is Vekoslava Triglava

### Lethnicans

The **Lethnicans**, descendant from those who were purified of Slaanesh, their physical changes are more subtle. They are usually more aesthetically pleasing than other Dreviavilas, which is a mutation that can be hard to identify. A few mutations that sometimes also happen and are much easier to identify are their long tongues, tails and sometimes, though very rarely, membrane wings.

They can learn skills, such as sword-fighting faster than the average Dreviavilas and are also far more agile than them. They are less tough than them and the one thing they cannot learn faster is sorcery. Another drawback is that they will never be fully satisfied with the level of skill they are at, always seeking to be even better than they already are.

### Vlastians

The **Vlastians**, descendant from those who were purified of Khorne, their most common mutations are sharp teeth, more pronounced muscles, digitigrade legs and sometimes a tail.

They are physically vastly stronger and tougher than the normal Dreviavila and are also much more resistant to magic and sorcery. They themselves, however, cannot use magic very well, or usually cannot use it at all.

### Danaemeabans

The **Danaemeabans**, descendant from those who were purified of Nurgle. They have the most obvious physical change, where the Dreviavilas are about 50-50 mix of flesh and plants, the Danaemeabans are more plants than flesh.

They regenerate faster than the Dreviavilas and have a much greater control over surrounding plants. When in the Materium, plants also sprout in a 3-5 meter radius around them, unless actively suppressed.

### Drachneas

The **Drachneas** are a subspecies which does not originate from any Chaotic corruption. Instead, Drevphaea created them herself after the Chaotic invasion was repelled. For Millenia, the Dreviavilas never left the Golden Forest, so they needed no navigation. But with the Chaotic invasion and the sudden need for the Dreviavilas to leave the Golden Forest on Wyld Hunts, they found themselves needing navigation through the Immaterium. So Drevphaea created the Drachneas to essentially be the Dreviavilan equivalent of Navigators.

# Notable Figures

## Zievanna the First of the Sacredblood

Zievanna is the oldest still living Dreviavila. She was born sometime before the Birth of Slaanesh. Before Slaanesh's birth, she was the Arch Priestess of Drevphaea. She was summoned by Drevphaea shortly, during the Daemonic invasion of the Golden Forest which was caused when Slaanesh's birth ripped the Veil separating it from the Immaterium.

It is unknown what exactly happened to her inside Divanna's firmament, but the myths say that Drevphaea gave Zeivanna a drop of her Golden Blood, empowering her and giving her the ability to drink the blood of the Daemonic invasion and gain power from it. Once Zivanna exited Divanna's firmament, she gave 32 bloods of her newly Golden Blood to the 32 Ancilarry Priestess, who then further spread the Golden Blood among the population of the Dreviavilas. This new gained power of the Blood allowed them to repel the Daemonic invasion and grow stronger from it.

Zievanna was at the forefront of every battle, feasting herself on the blood of the legions of Daemons, growing stronger with every battle.

In the aftermath of the Daemonic invasions and to today she still is the Arch Priestess of Drevphaea, being her greatest and most powerful champion. Zievanna purposefully strays deeper into the Immaterium during Wyld Hunts, leading her huntresses to the heart of Daemonic legions, where they feast upon their blood. These Wyld Hunts have greater losses than any other, but those who survive them grow much stronger from it than from any other Wyld Hunts. Being asked to join a Wyld Hunt led by Zievanna is often seen as the greatest praise a huntress can receive.

## Ania the Three-armed Vandrovian

Ania is the most infamous Vandrovian. Her crew operate as guns-for-hire, usually for those who wish to get rid of Psykers, Chaos cultists and Daemons, things whose blood a Dreviavila can drink.

"*I'm often asked, how is't it that I has't three arms? Well, its a story about the hardest and most vicious battle fine folks such as yourselves shall ever heareth in your lives.

It was all due to a card game 'gainst mine own ex.

Now, thee might bethink that doesn't sound too valorous, after all, fighting that Rogue Trader's fleet last month sounds far, far harder than simple gambling. Thee would be wrong.

It did start out simple, I had managed to succesfully avoid that lady in all ports for the last 13 years, leaving whenever one of my crewmates spotted her.

Unfortunately, this time I couldn't flee her in time.

A crowd of people was on the docks at which hour she had caught me and so, when she did challenge me to a game of Divanin Iziv, I couldst hardly sayeth nay, mine own reputation was on the line!

The game was fairly base stakes at the start and I was winning, so I did get cocky and gambl'd a tid bit more than I should have.

So naturally, before I would loseth entirely, I put mine own trusty sniper rifle on the line, which the lady I was playing against right now had actually given to me long ago.

The lady didn't have anything of the same value on handeth, so I jokingly had said "Why doesn't thee put an arm and a leg on the line?"

That magnificent wench actually didst just so and had said in quite a menacing voice if I do say so myself; "Oh, alright, but after this game, mine own arm shall once again pull the trigger of that beauty."

And so the game was on once again, but this time, after a few hours I won!

However, she was able to bargain away a few things, including her leg, but in the end couldn't take her arm out of the pool. Which in retrospect is good, because I knoweth not what I couldst've done with a leg.

Anyways, there I am a few days later, one arm richer. What didst I do with t? I grafted it onto myself, of coure!

My ex wasn't actually wrong when she had said that her arm would once again pull the trigger of my sniper rifle, because ever since that game, I've used that, or should I say, this arm to do just that!*"
—The Vandrovian Maiden's words in a smuggling port bar, while presumably drunk.
## Vekoslava Triglava

Vekoslava Triglava is a Soul Amalgam, meaning that her soul is a combination of previously independent souls, which became one. Before undergoing the procedure which turned her into a Soul Amalgam, she was a triplet of Avgurian sisters - Avgurs being those of the Dreviavilas who have glimpses of the future.

Vekoslava is currently under the employ of the Rogue Trader Anastella Seras Sanniares, serving as her bodyguard. Anastella hired her before she became a Rogue Trader, being hired while she was an Inquisitor of Ordo Malleus.

She is simultaneously in control of three distinct bodies - the bodies which were previously the triplets. Because of her being a Soul Amalgam, she also has a larger reservoir of psychic energies, making her a formidable psychic opponent. That is not all though, her three bodies always act in perfect synchronicity, allowing her to overwhelm her opponents. On top of that, she sees clearer glimpses of the future, the present and the past than other Avgurs, since she has the combined future-sight of three individuals.

# Relationships

## Allies

The Dreviavilas have no true allies, only the occasionaly (and rarely) cooperating for the sake of achieving a common objective.

## Neutral

**Imperium of Man**

The **Imperium** is largely unaware of their existence, barring a few Inquisitors and Rogue Traders who can be anything from friendly, to hostile.

**Aeldari Craftworlds**

Most **Craftworlds** are neutral to the Dreviavilas, some recognising them as their lost cousins due to the fact that the Dreviavilas are an evolutionary off shoot of the Aeldari species, similary to how the Harlequins are an off shoot of the Aeldari.

## Enemies

**Chaos**

The forces of **Chaos**, or more specifically Nurgle are their biggest foe. The Gods seek the Golden Blood of their Goddess and the Golden Blood of her daughters. Nurgle's children want nothing more than to get their hands on it, so that they can use it for their foul sorceries and rituals and the spreading of their rot.

**Drukhari**

While the Dreviavilas have tense relations with Craftworld Aeldari, they have hostile relations with the **Drukhari** because they're their second favorite source of blood, taking second place to Daemon blood.