Patch 1.3.11

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

**The game has been updated with even more storage and platform options for your bases!**

 Medium T-Platform

* Printed from: Small Printer
* Resource Cost: 2 Plastic
* Byte Cost: 1,500

 Large T-Platform

* Printed from: Medium Printer
* Resource Cost: 1 Aluminum Alloy, 2 Plastic
* Byte Cost: 4,000

 Large Storage Silo A

* Printed from: Medium Printer
* Resource Cost: 3 Aluminum Alloy
* Byte Cost: 5,000

 Large Storage Silo B

* Printed from: Medium Printer
* Resource Cost: 3 Steel
* Byte Cost: 7,500

### Limited Time Events

**In all Astroneer solar systems, a historical lander has appeared and is transmitting mission recordings!﻿**

To celebrate the 50th anniversary of the Apollo 11 mission that put humans on the moon, we are running a special limited time in game event! Starting now until August 31, 2019, players who discover the iconic lander on Desolo will receive:

* Vintage Red Palette
* Vintage Emblem Visor

**In addition, the LEM lander's TV Camera is still operational**, and will take photos of intrepid Astroneers that find it! Once taken, make sure to take a screenshot and share with us on social media!

**EXO Surface Payload Delivery Airbags have been deployed containing firework variants that can be used to celebrate July holidays as well as the lunar landing anniversary!**

Delivery Airbags carrying  Fireworks spawn in groups of 3, each having 3 fireworks. Delivery Airbags can't be picked up and are not shreddable.

* Calidor: Yellow fireworks
* Vesania: Green Fireworks
* Novus : Teal Fireworks
* Atrox : Violet Fireworks
* Sylva: Red Fireworks
* Desolo: Orange Fireworks
* Glacio: Blue Fireworks

### Quality of Life

Several “Quality of Life” issues have been addressed in this update

* By popular demand, Rovers are now able to be flipped without leaving the vehicle!
* The trace function on cables has been adjusted so that slotting cables between platforms should be less finicky.
* Pressing F1 on the keyboard or XXXX on the Gamepad will now open the Astropedia directly.
* Created new tooltips and descriptions for mutant seeds to indicate they are growing.
* Wrecked Point of Interest platform legs are now shreddable in the Medium shredder.
* Medium Storage now unfolds properly on Extra Large Platforms

### Performance Optimizations

* Optimized beacon rendering and update time.
* Optimized and timesliced tether post update.
* Optimized game state update.
* Slight optimization to speed up map load times
* Further optimizations to relevance checks for entities which dynamically spawn/despawn their actors.
* Further optimizations to power system update.
* Optimized update for tooltips.
* Optimized the splitter to only run logic required for control panel use when the control panel is open.
* Optimized rovers to only perform updates related to movement when the rover is actually moving.
* Optimized power cables to make sure they do not update until relevant state changes.
* Optimized the medium battery to have a much less expensive update.
* Various optimizations to turn off animation updates for objects that are inert until relevant state changes occur. These optimizations were performed for: Shuttles, Deployable Landing Pad, Astro Backpack, Printers, Soil Centrifuge, Control Panels
* Optimized control panels and catalog to nearly eliminate their update costs while closed.
* Optimized terrain tool update: now it only runs while deforming and is faster than before.

## Bug Fixes

The following bugs have been fixed as of version 1.3.0.0

### General

* Fixed our save system to work around the 16MB save file size limitation on Xbox and UWP. Players will still be unable to save if they create a save file greater than 128MB in size, or if the size of all of their save files is greater than 256MB minus the size required to save their current session.
* Resized debris object so they no longer grow and immediately shrink when unpacking.
* When packaging the Wrecked small rover, another seat will no longer spawn when unpacking it.
* Rover wheels are no longer causing a visual issue when approaching them after loading a save.
* Beacons, Chambers, and Engines located on other planets are no longer visible while orbiting a planet or traveling through space.
* In the tutorial, Players will no longer be stuck in the dropship after pressing “Use” Interaction before prompted.
* Planting seeds should now play the corresponding sound effects
* All plants will now grant some amount of Organic when harvested with the Terrain Tool
* Particle effects that are connected to terrain will now get destroyed when that terrain is removed
* Proximity Poppers death VFX are no longer disproportionately large when they are dug up
* Terrain tool dots (and ring) now correctly turn red when out of range, even when the targeted terrain is obstructed.
* Client is now able to use the Chemistry Lab after leaving relevance.
* SFX should not be heard while loading screen is present

### Platforms

* Tether lines are now connecting correctly to the Tall Platform.
* Tether lines are now connecting correctly to the Medium Platform C

### UI

* Highlight bar Alignment should be consistent across different monitor types
* Highlight bar on Saved Games is persistent until the action has been completed
* Removed hover state highlight bar from Rename save submenu header.