Champion

## Description

The best support is a good offense, and that’s the Champion’s game. Gives buffs to allies for dealing melee damage.

## Gameplay Info

Primary Attribute(s): Strength and Charisma

### **Class Info**

Lead from the Front. When you become battered, choose one per combat ability that you have already used. You may use it again.

Wears Balanced OR Swift Armor

## Abilities

### **Tier 1**

* **Inspiring Strike (2PP)**
	+ *You rip down the enemy in a brutal attack, and call upon your allies to do the same.*
	+ Frequency: At-Will
	+ Action Type: Action
	+ Requirements: Heavy Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Attack: Str VS Def
		- Hit: Weapon + Strength damage. One ally within 5 spaces has advantage on their next attack roll or ability check before the end of their next turn.
* **Command (2PP)**
	+ *Give an order to an ally, having them charge into the frey and strike with your courage behind them.*
	+ Frequency: At-Will
	+ Action Type: Action
	+ Range: 5
	+ Target: One Ally
	+ Effect: The Target makes a basic attack and adds your charisma to damage on a hit.
* **Double Team (2PP)**
	+ *What's better than one attack? Two!*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Heavy Melee Weapon
	+ Range: 10
	+ Target: One Ally and One Enemy
	+ Effect: After you make the attack, one ally within range also makes a basic attack against the same target.
	+ Attack: Str VS Def
		- Hit: Weapon + Str Damage.
* **Distracting Swipe (3PP)**
	+ *Using a powerful strike you buy time for an ally to escape the fight.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Heavy Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Attack: Str VS Def
		- Hit: 2 Weapon + Str + Cha. One ally adjacent to you or the target can move up to their speed, this movement does not provoke opportunity attacks

### **Tier 2**

* **Revitalizing Strike (2PP)**
	+ *You strike down the enemy in front of your battle worn allies. Your courage gives them some courage to fight on!*
	+ Frequency: At-Will
	+ Action Type: Action
	+ Requirements: Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Attack: Str VS Def
		- Hit: Weapon damage. You or one ally within 5 spaces heals up to your Cha.
		- Miss: One ally within 5 spaces heals up to your cha.
* **Heroic Inspiration (2PP)**
	+ *Tearing through the frey, your allies find the will to fight alongside you, no matter what scars they have.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Heavy Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Attack: Cha VS Def
		- Hit: 2 Weapon + Str Damage. An ally within 5 spaces is cleared of 2 Afflictions
		- Miss: An ally within 5 spaces is cleared of 2 Afflictions
* **Invigorating Motivation (3PP)**
	+ *You call out a warcry before making a valiant attack, and an onlooking ally is rallied to action!*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Heavy Melee Weapon
	+ Range: 10
	+ Target: One Enemy and One Ally
	+ Effect: After you make the attack, one Ally within range can make any action as long as the attack only targets one character and target's the same target
	+ Attack: Str VS Def
		- Hit: Weapon + Str Damage.
* **Rallying Smash (3PP)**
	+ *Making a heroic strike, you call your allies to the frey with a newfound thirst for battle!*
	+ Frequency: Chapter
	+ Action Type: Action
	+ Requirements: Heavy Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Effect: All player character allies within range 15 have advantage on the next attack they make before the end of combat.
	+ Attack: Str VS Grit
		- Hit: Weapon + Str + Cha

### **Tier 3**

* **Bolstering Bash (3PP)**
	+ *Smashing away a foe, you find yourself ignited by the heat of battle!*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Attack: Cha VS Def
		- Hit: Weapon damage. You heal 3 Cha. If you have any allies adjacent, this healing can be shared any way with them.
		- Miss: You heal Cha
* **Ironheart Slash (2PP)**
	+ *You make a defensive slash, putting yourself in a planted position to brace yourself or cover an ally.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Effect: You or an adjacent ally gain a bonus to Def equal to your Charisma until the end of your next turn
	+ Attack: Cha VS Def
		- Hit: 2 Weapon + Cha Damage
* **Forward Charge (3PP)**
	+ *Moving up together, you make a coordinated strike against the enemy.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Heavy Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Effect: Before making this attack, you can move up to your speed towards an enemy. After making this attack, an ally within 5 spaces of you now or from where you started can move up to their speed towards an enemy and make an At-Will action.
	+ Attack: Str VS Def
		- Hit: Weapon + Str
* **Glorious Victory (2PP)**
	+ *Your valor inspires your teammates, and you charge off to your next fight.*
	+ Frequency: Combat
	+ Action Type: Reaction
	+ Range: 5
	+ Target: All Allies
	+ Effect: When you defeat an enemy, all allies in range gain advantage on all attack rolls and +2 damage until the start of your next turn.