The Soul Rangers

***Atmosfear: The Soul Rangers*** is the sixth overall installment of the *Atmosfear* series. Hosted by the demented dentist Dr. Mastiff and set within his surgery, it was an add-on for *The Harbingers* and released in 1996.

## Brief

**CONTINUE THE EXPERIENCE!**

**The Gatekeeper's been banished to a Black Hole by the deeply disturbed and demented dentist, Dr. Mastiff and the Provinces have gone to the Dogs!**

Get down and dirty with your new Game Host, **Dr. Mastiff**, **live from the depths of his dental surgery** set in the stinking wastes of the sewers of The Other Side, in this exciting **NEW ADD-ON** game to **ATMOSFEARTM - 'The Harbingers'**, with unique **'Scabby Dog Ranger'** gameplay.

**"Who'd ya expect - The Tooth Fairy?!"**

Join The Soul Rangers and become one of Dr. Mastiff's six cohorts - **Sep, Nof, Ja, Zass, Rott and Woks** - as you turn **ATMOSFEARTM** upside down and plunge The Other Side into absolute anarchy!

**"I say let's play, my baby cakes... Surgery's open!"**

The Harbingers are long gone and The Other Side is now ruled by Mastiff who runs a pirate 'Radio Riot' show from his surgery deep in the mosh pits beneath the Provinces. **But rebellion is in the air again.**

**"Where's 'The Most Filthy One'?... Greetings, Face Stain!"**

Now The Rangers are playing by their own set of rules with their very own 'Grunt' Numbskull to help do their dirty work! Brand new Fate Cards ensure more 'filthy' gameplay and with 36 'twisted' Ranger Weapon Cards, deulling has never been so dastardy between The Soul Rangers! Even the coveted Keystones that once unlocked great powers are now shackles in any Ranger's pursuit to win at Dr. Mastiff's own game.

**"I's Mastiff. Dr. Mastiff... So, don't froth me up 'coz I'm TWISTED!"**

He calls his game 'The Operating Hour' and YOU have just 60 minutes before you become his next victim!

**ATMOSFEARTM - 'The Soul RangersTM' Bite off MORE than you can chew - NOW!**

### Contents

* *The Soul Rangers* VHS Tape
* Pit of Scum lid for Well of Fears
* 6 Ranger playing pieces
* 6 Ranger Character Cards
* 20 Fate Cards
* 36 Weapon Cards
* "Most Disgusting" Paper pad
* Rules leaflet with step by step instructions.

## Characters

**Dr. Mastiff** - Host
**Woks**, "the Looter"
**Nof**, "the Badlaw"
**Rott**, "the Dog Eat Dog Daddy"
**Sep**, "the Host Body"
**Zass**, the "Soul Trader"
**Ja**, "the Rattlesnake"
## Overview

This expansion to *The Harbingers* operates like a mirror opposite to the base game. Instead of rolling the highest number to decide the Chosen One, players roll lowest to decide the Most Filthy One. Everyone writes their greatest disgust on a slip of paper before crumpling it up and placing it inside the Pit of Scum. The winner is decided not by avoiding their worst fear being drawn from the Well of Fears, but by whoever draws the greatest disgust they wrote down themselves. Instead of collecting Keystones, Soul Rangers start out with all six colored Keystones and gain their powers by "dumping" Keystones either at the Keystone spaces on the board or on other players by landing on the same space as them or winning duels. Dumping a Keystone also nets that player a Weapon Card for use in duels. Whenever Dr. Mastiff asks whose turn it is next, because he says "Smile", players have to smile back at him.

Instead of Harbingers, players become Special Rangers by claiming their colour matching headstone and there is no ten minute limit to do so. Once a board piece is claimed, it is instantly turned over to the Sewers. Special Rangers have their own game-changing powers that are not available to Harbingers, some of which are character exclusive and much more underhanded. Once a player becomes a Ranger and has dumped the appropriate Keystone, their Numb Skull playing piece becomes a "Grunt". Each player's Grunt starts from the skull space in the Sewer that player claimed and can collect one Keystone at a time and dump them on other opponents before being transported back to the player's skull space to do it all over again. Rangers and Grunts cannot both be moved on the same single turn.

The game tape itself counts down from sixty minutes to zero just like *The Harbingers*, but instead of being partially obscured by clouds for intermittent periods, spends most of the game completely absent from view for many minutes at a time, only scrolling into view on occasion for a few seconds at a time.

## Trivia

* For some reason, despite being an Australian-made game, *The Soul Rangers* was never released in its native Australia.
* In 1997, both this game and *The Harbingers* were packaged into one bundle edition released exclusively in the United Kingdom titled *Atmosfear: The Ultimate Conflict*, with an exclusive tape that covered both games along with all their contents.

## See also

* Transcript
* Rules
* Card List