recursal/Fanatic-Fandom huggingface dataset:
Jennish

**King Jennish** was considered to be a tyrant and mad king of Bernstein. He was the last ruler of his magical kingdom, and the father of Beowulf the Great. King Jennish killed the scholar Salomon’s wife and children, took his granddaughter hostage. In *King Jennish's Journal,* he paints his cruelty as an absolute necessity in a cold and uncaring world.

In it, he believed that because the other kingdoms do not show any loyalty to his kingdom and would assassinate him. So he took on a “role” that his ancestors did, a tyrant that would severely punish others who would dare oppose or go against him, showing how he and his ancestors were obsessed in power to withstand any form of politics and selfishly believed that people live to serve his royal family alone.

## Trivia

He gave name to the Jennish Gallows that he used to hang dissenters from, later moved to Auguste's Villa in the Woodlands.
Island Froggen II

**Island Froggen II** is an enemy in *Octopath Traveler II*.

## Trivia

* **Island Froggen II** is a useful enemy to Capture for use against the Dark Fledglings summoned by Ochette's Chapter 1 boss, the Dark Entity, because of its AoE Bow skill.

## Related Enemies

* Island Froggen I
* Island Froggen III
* Island Froggen IV
* Island Froggen V
* Island Froggen VI
* Island Frogking I
* Island Frogking II
* Island Frogking III
Highland Ratkin I

**Highland Ratkin I** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Stab** - Physical attack. Hits single target once.
* **Mighty Slash** -

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Slash** - Deal  to single target.
* **Mighty Slash** - Deal  to single target.

## Related Enemies

* Highland Ratkin II
* Highland Ratkin III
* Highland Ratkin IV
* Highland Ratkin V
* Highland Ratkin VI
* Highland Ratking I
* Highland Ratking II
* Highland Ratking III
* Forest Ratkin I
* Mad Ratkin
House Wellows Manor

**House Wellows Manor** is a dungeon location in *Octopath Traveler II*.

## Trivia

* When going through the house at night prior to returning the box, various sounds are heard throughout the manor, including banging on the front doors, laughter, and papers shuffling. After returning the box and completing the side quest, the sounds disappear.
* This is the only known location in the game in which no battle music is played during enemy encounters.
Guard Dog

**Guard Dog** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent*, and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Horrific Claw** - Physical attack. Hits single target once. High chance to inflict  **Terror** for 2-4 turns.
* **Scratch** -
* **Armor Bite** -

## Encounters

* Enemy
* Elite Enemy

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Bite** - Deal physical damage to single target.
* **Scratch** - Deal physical damage to single target.
* **Armor Bite** - Deal physical damage to single target. Impart   and   for 3 turns.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Jaw Crunch**: Deal physical damage to single target.
* **Bloody Claw** - Deal physical damage to single target. Inflict   for 3 turns.
* **Wild Scratch** - Deal physical damage to random target 3 time(s).
* **Chew to Bits**: Deal physical damage to Front.
* ***Menacing Guard Dog stands ready!***: Menacing Guard Dog enters boost mode. Uses **Bloody Cleave** if not broken before its next action.
	+ **Bloody Cleave**: Deal physical damage to Front. Inflict   for 3 turns.
Hoarfrost Grotto

Vicinity

**Hoarfrost Grotto** is a location in *Octopath Traveler*.

## Enemies

**Boss:** Jötunn

Boss's Underlings: Snow Elemental

## Chests

* 10,000

## Trivia

* This location is a direct reference to a test cell bearing the same name in the influential fantasy game *The Elder Scrolls V: Skyrim*. The Jötunn within the Hoarfrost Grotto in *Octopath Traveler* closely resembles a Frost Atronach—one of these Atronachs can be found in *Skyrim*'s Hoarfrost Grotto. The term *jötunn* comes from Norse mythology, which *Skyrim* draws heavily from.
Lighthouse Restoration

"*I can't believe it! The lighthouse's reflector is broken! Maybe another lighthouse has a spare...*" —

**Lighthouse Restoration** is a side story in *Octopath Traveler II*. The tale begins by speaking with the **Town Lighthouse Keeper** within the lighthouse at Canalbrine.

## Resolution

###  Obtain Item

Travel to Lighthouse Island. Obtain the  from the **Island Lighthouse Keeper** within the lighthouse.

The tale ends once the **Aelmorite Reflector** is given to the **Town Lighthouse Keeper**.

"*Item: Aelmorite Reflector
You received a spare reflector plate from a lighthouse keeper on a snowy island, thus ensuring that both lighthouses can keep the seas safe once more.*"
## Epilogue

Upon completion of the side story, the following occurs:

## Trivia

* This side story is one of the side stories available in the Octopath Traveler II Prologue Demo. While the side story is available in the demo, the  is unobtainable through legitimate means due to requiring the ship to access Lighthouse Island, thus rendering the side story uncompleteable.
Highland Ratkin II

**Highland Ratkin II** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Stab** - Physical attack. Hits single target once.
* **Mighty Slash** -

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Slash** - Deal  to single target.
* **Stab Flurry** - Deal physical damage to single target 3 time(s).

## Related Enemies

* Highland Ratkin I
* Highland Ratkin III
* Highland Ratkin IV
* Highland Ratkin V
* Highland Ratkin VI
* Highland Ratking I
* Highland Ratking II
* Highland Ratking III
* Forest Ratkin I
* Mad Ratkin
Horned Fly

**Horned Fly** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent* and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Befuddling Claw** -
* **Scratch** -
* **Deafening Buzz** -

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Enfeebling Claw** - Deal physical damage to single target. Inflict   for 3 turns.
* **Deafening Buzz** - Impart   to Front for 3 turns.

## Related Enemies

* River Fly
* Horse Fly
Grieving Golem

**Stats**

 530
 530
 330
 370

 260
 160
 120
 92

**Status Effect Effectiveness**

### Immune

**Grieving Golem** is a boss in *Octopath Traveler II*. It is the boss of Osvald's Chapter 4 story.

## Battle

**Grieving Golem** begins the battle with 2 actions per turn.

At ##% health, the golem will change its weaknesses.

### Abilities

* ***The grieving golem's body has changed!*:**
	+ **Dark Torrent:**
* ***The grieving golem's body begins to crumble...*:**
	+ **Disintegrate:**

* **A dark flame flares up!:** Grieving Golem enters boost mode for one turn. For the next turn, Grieving Golem increases its actions per turn to 5.
* **Stampede:**

* **Attack:** Physical attack, single target.
* **Pound:**
* **Shake Off:**
* **Wail:**
* **Dissolving Darkness:**
* **Pulverize:**
* **Empty Tears:**

* ***The grieving golem lets out a sharp cry!*:**
	+ **Rampage:**
Highland Ratkin III

**Highland Ratkin III** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Silencing Slash** -
* **Gather Strength** - Buff. Applies  **Increased Physical Attack** for the user for 4 turns.
* **Desperation Attack** -

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Silencing Slash** - Deal  damage to single target. Inflict   for 3 turns.
* **Gather Strength** - Impart self with   for 3 turns.

## Related Enemies

* Highland Ratkin I
* Highland Ratkin II
* Highland Ratkin IV
* Highland Ratkin V
* Highland Ratkin VI
* Highland Ratking I
* Highland Ratking II
* Highland Ratking III
* Forest Ratkin I
* Mad Ratkin
Lady Clarissa's Next Chapter

"*I would love to study the island where the beastlings live. Though I should very much like to have a guide...*" —

**Lady Clarissa's Next Chapter** is a side story in *Octopath Traveler II*.

## Resolution

"*Lead: Lady Clarissa, Cohazeh
Lady Clarissa concludes her study of Toto'haha and has a long-overdue conversation with her old friend Cohazeh.*"
## Epilogue

Upon completion of the side story, the following occurs:
Iris

**Iris** is a character in *Octopath Traveler: Champions of the Continent*. She may be the Blue Dancer, as Iris receives the title Blue Dancer at the end of her Traveler Story, and both are dancers dressed in blue with blue hair in Sunshade.

## Background

*Dancer with striking blue hair.*

*She used to be a star in Sunshade, but, for some reason, seldom takes the stage anymore.*

## Abandoned Blue

### Description

Iris was once a famous dancer in Sunshade, but seems to have stopped dancing for some reason…

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (M)
 Fame x 15

## Dyed Blue Once More

### Description

Inspired by her old pupil Salvia, Iris decides to enter the competition. She begins practicing her dances right away in order to make up for lost time.

### Prereq(s)

* Prologue
* 2 or more party members
* Iris must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (M)
 Iris's Guidestone x 20

## What She Wanted to See

### Description

Iris stopped dancing because of an injury. However, practicing with Salvia helps her realize the reason she dances.

### Prereq(s)

* Chapter I
* 2 or more party members
* Iris must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (M)
 Iris's Guidestone x 20

## The Blue Dancer

### Description

Iris knows how much victory means to Salvia in the competition, so she has accepted her challenge and is ready for the event.

### Prereq(s)

* Chapter II
* 2 or more party members
* Iris must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (M)
 Iris's Guidestone x 20
Inquire

**Inquire** is a recurring path action.

* **Octopath Traveler**
* Octopath Traveler II

**Game Sub-Pages:**

* Icon
* Tutorial

### Description

Make friendly banter with a townsperson to gather rumors and information. (Cannot be used on certain individuals if your level is too low.)

### Alignment

Noble

**Inquire** is Alfyn Greengrass's Path Action in *Octopath Traveler*. This ability allows Alfyn to obtain information from townsfolk by chatting with them.

This Path Action is the Noble counterpart to Cyrus's Path Action, Scrutinize. The information and benefits obtainable from both Scrutinize and Inquire are the same; if you Inquire someone, you will not need to Scrutinize them and vice versa.

## Gameplay

When choosing to inquire an NPC, you will only be allowed to do so if Alfyn's level is higher than the required level, which varies based on the NPC you are attempting to learn from.

## Benefits

A successful inquiry may yield one of many benefits:

* Knowledge, which can be used for specific quests
* A Hidden Item located in the town somewhere (see the associated NPC page or individual town pages for details)
* Bonuses to shops within the same town:
	+ *New Weapons for Sale*: Adds one or two extra weapon choices to the Weapon Store, usually the most powerful and expensive available; see the shop lists in the individual town pages for details
	+ *More Plentiful Provisions*: An expanded range of consumable items at the local Item shop; see the shop lists in the individual town pages for details
	+ *Discount at the Inn*: Rest at the local Inn for less money
* Boosts to other Travelers' Path Actions when used on NPCs within the same town:
	+ *Guide with Ease*: decrease level requirements by 10 when guiding with Ophilia
	+ *Undeniable Allure*: increase effective level by 10 when alluring with Primrose, leading to higher success rates
	+ *Thieving Tips and Tricks*: increase effective level by 10 when stealing with Therion, leading to higher success rates
	+ *Smarter Bartering*: increase effective level by 10 when purchasing with Tressa, leading to bigger discounts
	+ *Provoke like a Pro*: always Surprise opponents when provoking NPCs with H'aanit, allowing you a free action at the beginning of the battle
	+ *Challenge with Ease*: decrease level requirements by 10 when challenging NPCs with Olberic
Items (Champions of the Continent)

* Octopath Traveler
* **Champions of the Continent**
* Octopath Traveler II

**Game Sub-Pages:**

### Limit Break

  Silver Guidestone | A guidestone that glows silver. Can be used to limit break, awaken and enhance the ultimate techniques of travelers from the Status or Learn Skills screen.
  Gold Guidestone | A guidestone that glows gold. Can be used to limit break, awaken and enhance the ultimate techniques of travelers from the Status or Learn Skills screen.
  Traveler Guidestone | A guidestone used to limit break and enhance the ultimate techniques of a traveler. Can be used from the Status or Learn Skills screen.

### Ultimate

  Wisdom Orb (Silver) | A gem used to learn and strengthen ultimate tecniques. Can be used from the Learn Skills screen.
  Wisdom Orb (Gold) | A gem used to learn and strengthen ultimate tecniques. Can be used from the Learn Skills screen.

## See Also

* Valuables
* Knowledge
Heightened Healing

**Heightened Healing** is an Apothecary Support Skill in *Octopath Traveler*.

## Effect

Multiplies the amount of HP and SP restored by any source by ×1.3 for the equipping character. This includes recovery when using items, concoctions, and Beast Lore skills.

## Synergies

### Skills

* restores a moderate amount of HP to **all allies**
* restores a large amount of HP to **all allies**
* revives **all** incapacitated allies with exactly 1 HP
* removes all Ailments from the **user**, and restores a small amount of their HP and SP
* restores a great amount of HP to **one ally**
* revives an incapacitated ally
* attacks **one foe** twice with a  Dagger and restores HP to the **user**, equal to 50% of the damage dealt
* attacks **one foe** twice with a  Dagger and restores SP to the **user**, equal to 5% of the damage dealt
* applies the  **Regen HP** buff to **all allies**

### Support Skills

* on the equipping character allows them to be restored above their maximum HP, up to 9,999
* applies the  **Regen HP** buff indefinitely
* applies the  **Regen SP** buff indefinitely
* on the equipping character immediately revives them upon incapacitation and restores 25% maximum HP
* will cause Standard Attacks to restore SP equal to 1% of the damage inflicted (rounded up)
* 's side-effect can be circumvented by this skill
* will cause taking damage to restore SP equal to 1% of the damage taken (rounded up)
Incite (buff)

*This article is about the buff. For the skill of the same name, see Incite.*
 ****Incite**** is a Buff in Octopath Traveler.

## Effects

For the duration of the effect, you will **always** be the target of any single-target or "random" target ability used by enemies. Does not affect abilities that hit all allies simultaenously, but does protect against multi-hit abilities that choose a random target for each hit. Additional applications of the same buff on the same target additively stack the remaining duration, up to a maximum of 9 turns.

## Causes

 ****Incite**** is applied by the Warrior skill of the same name, Incite.

## Removal

 ****Incite**** is prevented by  **Celestial Intervention (Enemy)**.
Jigo Ku

**King Jigo Ku** is a character in *Octopath Traveler II*. He is the father of the half-brothers Hikari Ku and Mugen. He was the aging ruler of Ku, before being dethroned and killed by Mugen in a coup.

## Personality

During his early life, King Jigo believed that might and power were important, leading to increasing Ku's territory over the years. However over time, as he lead his country through endless military conflict during most of his rule, King Jigo eventually began to tire of war and regretted the world of strife and war he had a hand in creating. For that reason he had chosen Hikari as his successor, wishing him to lead the nation of Ku to a brighter tomorrow.

## Prior to Story

Not much is known of Jigo's early life, though at some point he met an unknown woman and married her, eventually having a son, Mugen. One day, during one of Ku's many wars which destroyed a village, he was a target for assassination by Kazan, one of the villagers there. Seeing his potential, Jigo spared his life in exchange for his service in Ku's higher court, which Kazan accepted. At some point, he met Kura and sired another son, Hikari. However, he would suffer her loss at the hands of bandits in a plot orchestrated by Jin Mei and Mugen.

After a battle against the southern nation ended in Ku's victory, King Jigo appeared before his troops and sons, congratulating them on their success before briefly straining against the heat. However, soon after that battle, Ku would declare an indefinite ceasefire, effectively ending the war.

## Story

Three years after the war's end, an aging King Jigo met with his younger son, Hikari, on the western side of town where he revealed his regret on his ambitions before asking Hikari what he wanted for Ku. After hearing his son's answer, he declared his son to be his successor and warned him of a dark plot amongst Mugen and his troops before departing the area.

Later that night, Jigo summoned Mugen, who, after giving his answer on what he wanted for Ku and being deemed unworthy, set the town on fire and attempted to take power by force. During his duel with Mugen (whom he engaged after dispatching the soldiers), he was defeated and mortally wounded as Hikari arrived on the scene. Before dying in his younger son's arms, he told him to retreat and gather his allies as Mugen was too strong to engage alone and implored him to restore the light to the nation.
Ivory Guardian

**Ivory Guardian** is an enemy in *Octopath Traveler: Champions of the Continent*.

## Battle

* **Attack** - Deal standard physical damage to single target.

## Related Enemies

* Cursed Flame Guardian
* Dark Guardian
* Fire Guardian
* Guardian Mk.II
* Gold Flame Guardian
* Ice Guardian
* Ice Guardian Mk.II
* Light Guardian Mk.II
* Sacred Flame Guardian
* Shadow Guardian
* Thunder Guardian
* Wind Guardian
Light Soulstone (M)

## Light Soulstone (M)

### Effect

Elemental damage, , targets all foes. Hits one time.

## Sources

### Enemies

* Light Remnant
* Light Sentinel Mk.II
* Light Curator Mk.II
* Light Guardian Mk.II

### Chests

* **Western Noblecourt Flats**

* **Orlick's Manse**

* **North Stonegard Pass**

### NPCs

#### Purchase/Steal

* Knight Ardante (Flamesgrace Cathedral Entrance)
* Laborer (Quarrycrest Mines)
* Laborer (Quarrycrest Mines) (intra- and post-Tressa Ch.2)
* Carefree Man (Stillsnow) (post-Sir Miles, Servant of the Flame (II))
* Tavern Patron (East Noblecourt)
* Townsperson (Stonegard)
* Townsperson (Stonegard Valleys)
* Usher (Everhold Amphitheatre) (×2)

#### Challenge/Provoke

* Ne'er-do-well (30%) (Sunshade) (post-Primrose Ch.1)
* Miner (40%) (Quarrycrest Mines)
* Carefree Man (30%) (Stillsnow) (post-Sir Miles, Servant of the Flame (II))
* Townsperson (40%) (Stonegard)
* Merchant (80%) (Lower Riverford)
Ice Lizardking III

**Ice Lizardking III** is an enemy in *Octopath Traveler*.

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Pummel** -
* **Body Armor** -
* **Gather Strength** - Buff. Applies  **Increased Physical Attack** for the user for 4 turns.
* **Spirited Slash** -

## Related Enemies

* Ice Lizardman I
* Ice Lizardman II
* Ice Lizardman III
* Ice Lizardman IV
* Ice Lizardman V
* Ice Lizardman VI
* Ice Lizardking I
* Ice Lizardking II
* Sand Lizardking III
Highland Goat

**Highland Goat** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent*, and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Charge** - Physical attack. Hits single target once.
* **Bam!** -

## Encounters

* Enemy
* Elite Enemy

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Charge** - Deal physical damage to single target.
* **Bam!** - Deal physical damage to single target.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Charge** - Deal physical damage to single target.
* **Bam!** - Physical damage to Front.

## Related Enemies

* Mountain Goat
* Demon Goat
Light Remnant Mk.II

**Light Remnant Mk.II** is an enemy in *Octopath Traveler*.

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Midnight Sun** -
* **Body Armor** -
* **Double Bite** -
* **Steel Defenses** -
* **Blazing Aurora** -

## Related Enemies

* Light Remnant
* Remnant Mk.II
* Flame Remnant Mk.II
* Ice Remnant Mk.II
* Thunder Remnant Mk.II
* Wind Remnant Mk.II
* Shadow Remnant Mk.II
* Light Revenant
Level Multiplier

The following table displays the multiplier applied to all sources of damage and healing in Octopath Traveler. The level is the attacker (or healers) level. This table is also used for applying stat up gains for Travelers when they gain levels.

Note: **Bolded** values have been explicitly tested and should be accurate within 2% of the true value. All other values are approximations.
Herb of Clamor

* **Subterranean Study**

* **South Cobbleston Gap**

* **Noblecourt** (not accessible before Therion's Chapter 2)

* **Spectrewood Path**

* **Goldshore Manor District**

* **East Duskbarrow Trail**

* Chieftain (Marsalim Palace) (post-Primrose Ch.1, Ria, Born to Roam (I)/(II) completed, pre-Ria, Born to Roam (III))

#### Challenge/Provoke

* Witness (50%) (Flamesgrace) (post-Ophilia Ch.1)
* Inquisitive Merchant (60%) (Rippletide) (post-Tressa Ch.1)
* Guard (80%) (Ravus Manor Gate)
* Townsperson (20%) (Quarrycrest)
* Accomplished Graybeard (50%) (Noblecourt)
* Affable Antiquarian (30%) (Noblecourt)
* Leon Bastralle? (50%) (Noblecourt) (post-Tressa and Therion Ch.4, Mikk and Makk Make Good begun)
* Impoverished Man (20%) (Northreach)
* Chieftain (40%) (Marsalim Palace) (post-Primrose Ch.1, Ria, Born to Roam (I)/(II) completed, pre-Ria, Born to Roam (III))
Lord of the Sands

* **Octopath Traveler**
* Octopath Traveler II

**Game Sub-Pages:**

**Lord of the Sands** is an enemy in *Octopath Traveler*. It is a giant worm that appears as a boss at the end of the Marsalim Catacombs, guarding one of two **Master's Spear**s in the game.

After defeating the Lord of the Sands in the Marsalim Catacombs, the player has a 3% chance of fighting a Lord of the Sands (and two Desert Worms) as a random encounter there, where it can be captured.

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Sand Strike** -
* **Gather Strength** - Buff. Applies  **Increased Physical Attack** for the user for 4 turns.
* **Lower Defense** -
* **Sandstorm** -
Hatchling

**Hatchling** is an enemy in *Octopath Traveler* and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Body Bash** - Physical attack. Hits single target once.
* **Body Armor** -
* **Hide in Shell** -
* **Hiding Out** -

## Encounters

* Enemy
* Elite Enemy

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Body Bash** - Deal physical damage to single target.
* **Hide with Ally** - Impart all allies with   and   for 3 turns.

## Battle

* **Assault Strategy** - Impart self with permanent   and  . Effect is removed when Menacing Mossy Tortoise uses **Iron Defense**.
* **Iron Defense** - Impart self with permanent   and  . Effect is removed when Menacing Mossy Tortoise uses **Assault Strategy**.
* **Attack** - Deal standard physical damage to single target.
* **Body Bash** - Deal physical damage to single target.
* **Wild Scratch** - Deal physical damage to random target 3 time(s).

## Related Enemies

* Eggling
* Two-handed Hatchling
Judah the Believer

*This page is about the battle against **Judah the Believer**. For the main character page, see Judah.*

**Judah the Believer** is an enemy in *Octopath Traveler: Champions of the Continent*. He is the boss of Bestower of Wealth Chapter II.

## Battle

Judah the Believer will begin the fight with a Judah's Aide (Axe) and Judah's Aide (Fan).

* **Attack** - Deal standard physical damage to single target.
* **Pitiful Sheep**: Deal  damage to random target 3 time(s). Inflict   for 2 turns.
* **Lost Sheep**: Deal  damage to random target 3 time(s). Inflict   for 2 turns.
* **Enfeebling Sheep**: Deal  damage to Front. Inflict   for 4 turns.
* **Silencing Sheep**: Deal  damage to Front. Inflict   for 4 turns.
* **Lamentation to Salvation**: Deal  damage to Front. Restores HP of all allies.
* **Judgement to Repentance**: Deal  damage to random target 5 time(s).
* ***O lord... Give me power...***: At 80% HP or less and after recovering from a break. Impart self with permanent  ,   and   for the rest of the battle and locks two weaknesses. Weakness are unlocked upon break.
* **Sheep Scripture**: Deal physical damage to Front 2 time(s).
* ***Judah the Believer turns their gaze to the heavens!***: Judah the Believer enters boost mode. Uses **Plunge to Hell** if not broken before his next action.
	+ **Plunge to Hell**: Deal medium  damage to Front. Inflict   and   for 3 turns.

* Judah's Aide (Axe)
* Judah's Aide (Fan)
 **Edit Tab**

* **Attack** - Deal standard physical damage to single target.
* **Multi-cleave** - Deal  to single target 2 time(s).
* **Thrash** - Deal  damage to Front.
* ***Said a prayer...***: Used at the end of a turn. Set a 2-turn countdown to itself. ***O lord... Grant me salvation...*** if not broken at the end of the second turn.
	+ ***O lord... Grant me salvation...***: Impart all allies with permanent  / / / .

 **Edit Tab**

* **Attack** - Deal standard physical damage to single target.
* **Moonlight Waltz II** - Deal  damage to single target
* ***Said a prayer...***: Used at the end of a turn. Set a 2-turn countdown to itself. ***O lord... Grant me salvation...*** if not broken at the end of the second turn.
	+ ***O lord... Grant me salvation...***: Impart all allies with permanent  / / / .
Lady Clarissa/Main

**Lady Clarissa** is a character in *Octopath Traveler II*.

Osvald's research assistant. She believes that Osvald is innocent and watches over his study in his absence.

## History

### Prior to Story

During Clarissa's early life, she studied at an academy alongside Cohazeh, whom she had a friendship with before both went their separate ways. At some point, Clarissa settled in Conning Creek, where she met and married a man named Ethan, who worked as a member of Conning Creek's guard, before she was introduced to Osvald V. Vanstein, a renowned scholar, in which she became his assistant during his research into the One True Magic. However, fate would take a terrible turn one day as Osvald was arrested for the murder of his family, a deed in which Clarissa believed he was innocent of and her husband would be murdered shortly after by Captain Stenvar when he attempted to inquire about a shady discussion between him and Harvey. For the next five years since Osvald was sent to Frigit Isle, she would watch over his study to ensure nothing else was stolen after his research notes were taken by Harvey.

### Story

One day, Clarissa came across a man claiming to be Osvald in the study, in which she battled him to test his identity. After she was defeated, she welcomed him back, though she was saddened to find the Osvald was hell-bent on getting revenge on Harvey and those who were involved in his family's murder. After attempting to dissuade him from his path before and after his confrontation with Stenvar, Clarissa watched as Osvald left Conning Creek to confront Harvey in Montwise.

Later on, she would take Elena, Osvald's daughter, into her care after her ordeal with Harvey to help her recover from her memory loss and injuries and seeing off Osvald once again on his next journey to find the other associates that Harvey was connected with.

### Lady Clarissa's Next Chapter

While paying her respects in the graveyard one day, she decided to go on a journey to Toto'haha to look at the ruins there with an escort (and encouragement from Elena). There, she reunited with her old classmate, Cohazeh, who was the leader of her village before both set out to the ruins near the Tombs of the Wardenbeasts. After talking about the history of the beastlings and reminiscing about their academy days while visiting the ruins, they both agreed to meet up again another time to continue their discussion.
Harborlands

**Harborlands** is a one of eight regions in the continent of Solistia.

Southern Solistia is home to long tracts of twisting coastline, along which one can find the bustling port of Canalbrine, Conning Creek, and Roque Island. During the Age of Exploration - roughly a hundred years ago -ships launched from this town's piers would discover the sea routes that led to the eastern continent.

Canalbrine's symbol is its colossal lighthouse, which guides ships from all corners of the world safely into its harbor. Erected roughly twenty years ago by a cadre of engineers who fled the destruction of the U, it boasts a unique design. Special ore was polished to a mirror sheen and fashioned into a reflector plate, and the light it emits can supposedly be seen all the way in New Delsta.

Today, Canalbrine's church is an important launching point for proselytizers and evangelists who come from the eastern continent to spread the teachings of the Sacred Flame.

## Locations

### Towns

 Roque Island |  | *Roque Brilliante's private island and the headquarters of the Roque Company. It can only be accessed by boat.* | Partitio Chapter 4

## Trivia

* The Harborlands is the equivalent of the Coastlands from the first game.
Greenwood Tribe

> “The beast tamers of the Greenwood tribe used forbidden magic and lost their minds to the monsters they sought to control.”
> “‘Tis said the Darkwood tribe waged war on the Greenwood to stop the evil. ‘Tis a bitter truth, that the people of the Greenwood were banished by their sister tribe.” - Old Storyteller
>
>

The **Greenwood tribe** was a people of the Woodlands that had the ability to control animals, much like their sister tribe. Their monster-taming spellcraft had been handed down through generations. The forbidden magic could strengthen the bond with the creature, by uniting the passions of man and beast.

Ashlan and his father are the only known survivors of the tribe. The latter used the forbidden magic to protect his village, resulting in him losing his mind to the giant snake he sought to control. It said to him that other serpents like it were slain by men, and it sought vengeance. His father, enthralled by the giant serpent, is found near Duskbarrow, in the Moldering Ruins. Ashlan ends the possession, and both journey to a nearby village for rest, and they forever renounce monster-taming.

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King Riven

**King Riven** was the ruler of the Kingdom of Riven, before his demise in 1615. He was the father of King Richard, who succeeded him.

Formerly a peaceful and reasonable man, ambition to rule the entirety of Orsterra was instilled in him by Gonska, in the visage of Riven's Prime Minister Raum, sometime before the breaking of the non-aggression pact by Pardis III. King Rivens' acquired warlike nature can be attested in how it attacked smaller kingdoms in its vicinity, leading to the creation of desperate brigands such as Gimel. It can also be seen in how his son, Richard left the court in disapproval of his father’s actions. Despite warring against nearby smaller kingdoms, King Riven and the king of Donescu were on amicable terms. Dudek told Richard that he felt that he owed a great debt to his old friend.

## Trivia

* His name is never given - he is only identified as "King Riven".
Kurtz

**Kurtz** is a character in *Octopath Traveler: Champions of the Continent*.

## Background

*Thief who roams the continent plying his trade.*

*"Stand with the weak against the powerful" is his creed. He steals only from the wicked, and the common folk revere him as a hero.*

## The Rich Will Tremble

### Description

A townsperson was swindled by an unscrupulous merchant, and Kurtz has accepted his request to get it back. He is now trying to find a way to sneak into the merchant's home.

### Reward(s)

 Rubies x 5
 Experience Nut (S)
 Power x 15

## Frightened Eyes

### Description

Kurtz is raising funds to form a band of noble thieves. He's decided to target immoral aristocrats who have made their roosts in town.

### Prereq(s)

* Prologue
* 3 or more party members
* Kurtz must be in the party

### Reward(s)

 Rubies x 5
 Experience Nut (S)
 Kurtz's Guidestone x 20

## A Life Stolen

### Description

Kurtz saves a child from a guard while on the way to the noble's manor. He seems worried about the child's unusual circumstances...

### Prereq(s)

* Chapter I
* 3 or more party members
* Kurtz must be in the party

### Reward(s)

 Rubies x 5
 Experience Nut (S)
 Kurtz's Guidestone x 20

## The Formation of the Kurtz Syndicate

### Description

A man named Geltner is gathering children and forcing them to steal on his behalf. Kurtz readily accepts the request for help from the young thief Geoff as he was once a victim of men just like Geltner.

### Prereq(s)

* Chapter II
* 3 or more party members
* Kurtz must be in the party

### Reward(s)

 Rubies x 5
 Experience Nut (S)
 Kurtz's Guidestone x 20
Healing Grape Bunch

**Healing Grape Bunch** is an item in *Octopath Traveler*. Upon eating, it restores 900 HP to all allies. An ally equipping the Apothecary's support skill Heightened Healing will have 1,170 HP restored.

## Sources

### Shops

* Wispermill
* Grandport
* Everhold
* Marsalim
* Riverford
* Duskbarrow
* Northreach

### Enemies

* Highland Ratking III
* River Frogking III
* Sea Birdking III
* Werner's Man I
* Werner's Man II
* Brigand Leader I
* Mad Ratkin
* Menacing Manticore
* Sand Lizardking (Boss' Underling)
* Research Fellow (Boss' Underling)
* Direwolf (Boss' Underling)
* Gaston (Boss)
* Ghisarma (Boss)
* Hróðvitnir (Boss)

### Chests

* **The Murkwood**

* **Quarrycrest Mines**

* **The Sewers**

* **Secret Path**

* **Orlick's Manse**

* **Black Market**

* **The Forgotten Grotto**

* **Road to the Seaside Grotto**

* **The Whitewood**

* **Obsidian Manse**

* **Ruins of Eld**

* **West Grandport Coast**

* **Forest of Rubeh**

* **Grimsand Ruins**

* **The Whistlewood**

* **Farshore**

* **Tomb of Kings**

* **Undertow Cove**

* **Forest of No Return**

* **Moldering Ruins**

* **Marsalim Catacombs**

* **Dragonsong Fane**

* **Everhold Tunnels**

* **Shrine of the Runeblade**

### NPCs

#### Inquire/Scrutinize

* Townsperson (100%) (Goldshore)
* Tavern Patron (30%) (Wellspring)
* Usher (60%) (Everhold)

#### Purchase/Steal

* Hired Barkeep (Sunshade Tavern) (post-Primrose Ch.1)
* Lily (Clearbrook)
* Townsperson (Saintsbridge)
* Cordelia Ravus (Ravus Manor Gate) (post-Therion Ch.4)
* Doting Aunt (Victors Hollow) (×2)
* Old Man (Noblecourt)
* Ellen (Goldshore) (Alfyn Ch.2, post-Alfyn Ch.4)
* Drevon (Goldshore Manor District)
* Bindery Employee (Stonegard)
* Townsperson (Stonegard Heights)
* Townsperson (Wellspring) (×2)
* Villager ×2 (Wispermill)
* Ashlan (Duskbarrow) (post-H'aanit Ch.1, Ashlan the Beastmaster (I)/(II) completed)
* Cordelia Ravus (Grandport, varies) (post-Tressa & Therion Ch.4)
* Tavern Wench (Grandport)
* Merchant (Grandport Markets)
* Barker (Grandport Bazaar)
* Villager (Orewell)
* Knight's Wife (Marsalim)
* King Khalim (Marsalim Palace) (post-Ch.4 of all 8 protagonists)

#### Challenge/Provoke

* Passionate Reader (10%) (Atlasdam Palace Gate) (post-Cyrus Ch.1)
* Townsperson (70%) (Rippletide)
* Wallace Wildsword (30%) (Lower Bolderfall) (post-Olberic Ch.4)
* Landscape Artist (10%) (East Saintsbridge Traverse, varies)
* Ned (30%) (Victors Hollow: Arena Gate) (post-Olberic Ch.4)
* Unsavory Man (30%) (West Goldshore Coast, varies)
* Bishop Donovan (10%) (Goldshore Cathedral)
* Townsperson (20%) (Stonegard Heights)
* Guard (80%) (Wellspring)
* Ashlan's Father (40%) (Duskbarrow) (post-Ashlan the Beastmaster (III))
* Creepy Antiquarian (60%) (Grandport Markets)
* Merchant (40%) (Grandport Markets)
* Barker (15%) (Grandport Bazaar)
* Knight's Wife (20%) (Marsalim)
* Swordsman Yuri (80%) (Marsalim)
* King Khalim (50%) (Marsalim Palace) (post-Ch.4 of all 8 protagonists)
Melyssa

**Melyssa** is a mentioned character in *Octopath* *Traveler*. She was the wife of Ogen before her brutal murder at the hands of a criminal her husband had healed.

## Story

Melyssa met Ogen during his apothecarial studies. He proposed to her in a field outside of their village, handing her a bouquet of her favorite flowers, Mind-Me-Always. The two married and lived together in Northreach until Ogen brought a wounded criminal into their home, whom he sheltered and healed despite the man's wanted status.

While Ogen was away from home, his patient murdered Melyssa. Ogen returned home to find his wife unrecognizable, lying in a pool of her own blood.

Ogen fell into deep depression and left Northreach to wander the land as a discriminating apothecary. After meeting Alfyn, he returned to Northreach to visit Melyssa's grave, telling her that he'd like to introduce her to Alfyn someday.

## Trivia

* Melyssa's favorite flower, the Mind-Me-Always, is an extremely rare blossom that only grows high in the mountains.
* Melyssa's gravestone can be seen in Northreach: Lorn Cathedral.
Ice Elemental

**Ice Elemental** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent* and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Icicle Blizzard** -
* **Iceshot** -
* **Ice Storm** -
* **Blizzard** -

## Battle

* **Gelid Strike** - Deal  damage to single target.
* **Repeated Gelid Strike** - Deal  damage to single target 2 time(s).
* ***Menacing Ice Elemental stands ready!***: Menacing Ice Elemental enters boost mode. Uses **Absolute Zero** if not broken before its next action.
	+ **Absolute Zero**: Deal  damage to Front. Inflict   for 3 turns.

## Related Enemies

* Ice Wisp
* Snow Elemental
* Fire Elemental
* Lightning Elemental
* Wind Elemental
* Light Elemental
* Dark Elemental
Isla

**Isla the Cait Scholar** is a character in *Octopath Traveler: Champions of the Continent*. He is an enigmatic and scholarly cait, capable of human speech littered with cat-based puns. Isla is the keeper of the lower levels of the Tower of Remembrance in the western Flatlands, where the Nameless Town was built around it. He prefers to remain unknown to the populace, and magick away their memory if they accidentally meet. He writes daily letters to the Ringbearer Chosen, containing advice and rubies, and takes daily cat naps.

## Gallery

Isla Artwork.pngArtwork of IslaPromotional Art of Champions of the Continent x Bravely Default II, featuring Cyrus, **Isla**, Adelle and ElvisWestern release promotional art, featuring **Isla** and Primrose
Grimsand Ruins

Vicinity

**Grimsand Ruins** is a location in *Octopath Traveler* and the setting of the final encounter for H'aanit's Chapter 4 tale.

Located to the west of Marsalim, Grimsand Ruins can only be accessed after H'aanit's Chapter IV-7 is completed, when the Knights Ardante and Marsalim Guards—led by Eliza—carve a path through Grimsand Road.

## Map

* Upper Section
* Lower Section

## Chests

* 30,000

The last one is located in Upper Section but accessible from Lower Section.

## Chests

* 50,000

The first two are located in Lower Section but accessible from Upper Section.

## Trivia

* Grimsand Ruins has the longest load times of any dungeon in the game.
* Many of Grimsand Ruins' monsters are partially petrified, implying that Redeye's curse affects beasts in addition to humans.
* Grimsand Ruins contains wall murals of angels and a griffin.
Jose

**Jose** is a character in *Octopath Traveler: Champions of the Continent*.

## Background

*Cleric from the distant Red Valley making a ceremonial journey to mark his entry to adulthood.*

*He is a model man of the cloth who cannot ignore a cry for help.*

## I Will Not Abandon Those in Need

### Description

Jose, as cleric of the Sacred Flame, has stopped over in Cragspear on his journey. He wants to help people troubled by a monster.

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (S)
 Fame x 10

## To Protect the Town

### Description

After being bested by the giant eagle, Jose decides to learn more about the monster's weakness and asks the soldiers in town for help.

### Prereq(s)

* Prologue
* 2 or more party members
* Jose must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (S)
 Jose's Guidestone x 20

## No End to Troubles

### Description

Jose successfully fells the giant eagle. While he has managed to help the people, it seems he yearns to do more.

### Prereq(s)

* Chapter I
* 2 or more party members
* Jose must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (S)
 Jose's Guidestone x 20

## For the Sake of Others

### Description

Jose must slay the great condor that has appeared near town for his rite of passage. He prepares to take on the beast.

### Prereq(s)

* Chapter II
* 2 or more party members
* Jose must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (S)
 Jose's Guidestone x 20

## Skills

### Battle Skills

  Withering Oracle
  Luminescence (Single)
  Word of the Wise
  Withering Oracle II
  Heal More (Single)

## Gallery

Artwork of Jose8 days until Champions of the Continent release promotional art, featuring Conny, Nanna and **Jose**

## Trivia

* He is one of the Chosen One's first companions in the game, along with Nanna and Conny.
* As his Traveler Story takes place in the Cliftlands, Jose shares his background artwork with Evelyn and Billy.
Lux Congerere

**Lux Congerere** is a Sorcerer skill in *Octopath Traveler*.

## Effect

Blast all foes with Light, hitting three times.

Damage dealt = **3 hits** x **0.84** x [*Attacker E.Atk* - (*Target E.Def* x **0.5**)]

**Boost**: Increase damage dealt by **+90%** per boost.

### Other Multipliers

* All damage scales with the level of the attacker (see **Level Multiplier**)
* All damage has a random multiplier (from x0.98 to x1.02) applied to it for each hit
* Critical hits deal x1.25 damage.
* Hitting an enemy with a weakness to Light deals x1.3 damage (or x1.5 with ); hitting a Broken enemy instead deals x2.0 damage
* The  **Increased Elemental Attack** buff on the attacker or the  **Decreased Elemental Defense** on the target increases damage by x1.5; with both, the total multiplier is x2.25
* Having a  equipped increases damage by x1.3

For more details see Damage Formula.

## Synergies

### Skills

* applies the  **Aelfric's Auspices** buff for 3 turns, causing this skill to trigger twice for no additional cost
* applies the  **Alephan's Enlightenment** buff for 3 turns, causing this skill to target a single foe for ×2 damage
* applies the  **Increased Elemental Attack** buff
* attacks **one foe** with a  Staff and applies the  **Decreased Elemental Defense** debuff to them
* applies the  **Dreisang's Spell** buff for 3 turns, causing this skill to critically hit for ×1.25 damage

### Support Skills

* increases the Elem. Atk. stat by +50
* halves and rounds down the SP Cost of this skill
* increases the damage cap of this skill to 99,999
* multiplies the damage output of boosted skills by an additional ×1.5
* multiplies the damage of attacks targeting an unbroken foe's weakness by ×1.5, instead of ×1.3
* multiplies the damage of elemental skills by ×1.5 while multiplying their SP cost by ×2
* multiplies the damage of elemental skills by ×1.2
* applies the  **Increased Elemental Attack** and  **Increased Elemental Defense** buffs indefinitely

## Trivia

* **Lux Congerere** may be loosely translated from Latin to "light accumulate".
Green Scissors

**Green Scissors** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Toxic Breath** -
* **Icicle** - Elemental damage: . Hits single target once.

## Battle

* **Attack** - Deal standard physical damage to single target.

## Related Enemies

* Scissor Crab
* Barnacle Crab
* Scythe Crab
* Black Scissors
Ice Sentinel

**Ice Sentinel** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent* and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Ice Grenade** -
* **Ice Thaw** -

## Encounters

* Enemy
* Elite Enemy

## Battle

* **Freeze Shot** - Deal  damage to single target.
* **Repeated Freeze Shot** - Deal  damage to single target 2 time(s).
* **Wild Freeze Shot** - Deal  damage to random target 3 time(s).
* **Ice Thaw** - Deal  damage to single target.

## Battle

* **Freeze Shot** - Deal  damage to single target.
* **Wild Freeze Shot** - Deal  damage to random target 3 time(s).
* **Ice Thaw** - Deal  damage to single target.
* ***Mighty Ice Sentinel stands ready!***: Mighty Ice Sentinel enters boost mode. Uses **Congealing Shot** if not broken before its next action.
	+ **Congealing Shot** - Deal  damage to single target.

## Trivia

* The word Sentinel comes from sentinel, one of the definitions of sentinel is as follow; '*a person or thing that watches or stands as if watching.* or *a soldier stationed as a guard to challenge all comers and prevent a surprise attack'* this definition of the Sentinel is very accurate since the Sentinel pretends to be a regular lantern, but once a enemy approaches it immediately comes to 'life'.

## Related Enemies

* Sentinel
* Fire Sentinel
* Thunder Sentinel
* Wind Sentinel
* Light Sentinel
* Dark Sentinel
* Ice Sentinel Mk.II

## See Also

* Ice Curator
* Ice Guardian
* Ice Remnant
Marietta

Marietta is a character in *Octopath Traveler II*. She was the former leader of the Blacksnakes as well as Throné's mother.

## Story

Not much is known about Marietta's early life, though it is known that at some point, she joined the Blacksnakes and rose up the ranks quickly. One day, she met a fellow member named Sebastian while robbing a manse and took a liking to him. Their relationship developed further, though at the point, she was made the Blacksnakes' new leader.

One day, Marietta and Sebastian confessed their love to each other in a church outside Montwise and Marietta revealed she was pregnant with their child, and both talked about a life away from the Blacksnakes, as well as giving Sebastian a riddle to solve. However, it never came to fruition, as at some point later on, she started a new relationship with a man named Claude, who was the Blacksnakes founder, she then ended her relationship with Sebastian and in the process, killed their unborn child, to Sebastian's grief.

During Marietta's relationship with Claude, she bore him a daughter, who she named Throné, as well as giving Claude the same riddle. However, Marietta would never get to know her daughter, as she was betrayed and mortally wounded by Sebastian (now going by Father) upon her return to New Delsta and finished off by Mother in an alleyway. Before dying, she wished for Throné to find happiness.

## Trivia

* During the fight with Claude, a fake clone version of Marietta is summoned alongside a fake Throné if Claude's health is low enough.