Titan (From Titanfall - Fanon)

The **Titans** are the advanced battle mechs that are featured as a unique gameplay factor in Titanfall. Titans were designed and manufactured by Hammond Robotics. However, it is implied that the Militia is also capable of manufacturing them. The Militia attacked while the Stryder Titan was being tested and this presumably led to them being able to deploy the Stryder.

This is powered by **Minovsky Ultracompact Fusion Reactor**, same type of power source as the Mobile suits.

Each of the chassis is equipped with a close-range weapon besides fist were retractable blade onto its forearms, which it is a hidden blade after all.

While The Chaos Federation was also got the same idea, which the fact that the IMC did give the data to Mosuke is also interests on those machines that made its over adjustments.

Noted: i don't own of those Battle mechs from Titanfall.

## Chassis-Class

### History2

Used by Heaven and Chaos Federation, along with the rest of the 10 Federations. And even including The Chaos' Federation that they get a hold of the Titans' schematics, from the IMC.
The Normal standard mass-produce Titan chassis such as Atlas only be piloted by clone soldiers, along with droids.

And the advance Titan chassis is either still usable for pass-produced for clone soldiers, and also custom-made by normal human beings that refers to ace and elite pilots that can pilot. An Vanguard-chassis can be pilot by a Commander-type with custom paint.

##### List of Size (ft to meters) of mechas

1. Titan - 2-story building (20-25 ft = 6-7 metres) - from Titanfall
2. Thor - 3-story building (55 ft = 16.8 meters) - from StarCraft 2
3. Odin - 5-story building - from StarCraft 2, claimed is bigger than Thor

### List of other sizes (ft to meters) of mechas in each Media

From Armored Core

* ACs from AC1 in the first game stand 16 feet (5 meters) tall.
* ACs from AC2 through Last Raven (Gen 2 and 3 / the PS2 generation) stand roughly 30 - 40 feet (9 - 12 meters) tall. - from Armored Core
* ACs from AC4 and For Answer (Gen 4) stand roughly 40 - 45 feet (12 - 14 meters) tall.
* ACs from AC5 and Verdict Day (Gen 5) are considered the smallest of all ACs throughout all the generations; estimated in around 18-25 feet (5.5-7.5 meters) tall.

= 01. IS - 1/2 story building (9 ft, 2.74 m) or 2-3 meters. - from Infinite Stratos

= 02. Knightmare Frames - 4 and 5 meters tall (13-16 ft) - From Code Geass.

= 03. From Transformers (depend on meters or feet) - Cybertronion - Official Scale Size

* Bumblebee: 20'
* Optimus Prime: ~30' (or 4 m, or 28 ft)
* Megatron: ~30' (or 34 ft)
* Grimlock: 40'
* Bruticus: 70'
* Metroplex: 600'
* Arcee: 15 ft, or 9 m(on film),
* Ratchet: 25 ft (7.6 m)
* Ultra Magnus: 29 ft
* Wheeljack: 23 ft
* Smokescreen: 25 ft
* Soundwave: 25 ft
* Starscream: 25 ft
* Airachnid: 17 ft
* Breakdown: 26 ft
* Knock-Out: 21 ft

= 04. Muv-Luv Mechas: TSF (Tactical Surface Fighter):

* Type-82/F-4J Kai Zuikaku - 17.9m
* Type-00 Takemikazuchi - (Type-00C) 18.7m (Type-00A/Type-00F/Type-00R) 19.4m
* F-22A Raptor - 19.6m

= 05. HRUNTING/YGGDRASIL Mark IX Armor Defense System aka 'Mantis' - 5.7 metres (18 ft 8 in).

= 06. Mechas on CROSS ANGE Rondo of Angel and Dragon - 6-7 meters (19-22 ft & 8-11 in).

Noted: Head Height for such example.

* Ragna-Mail - 7.3 meters (23 ft and 11 in)
* Para-Mail - 6.2 meters (20 ft and 4 in)

##### Assist for conversion of tall scale

You can calculate the tall scale size of mecha that needed to be know to be.

Guidance:

* [Click Here 1]
* [Click Here 2]

### Chassis

These standard chassis were purpose for front and defensive lines, which any can pilot.

Most of the standard Titan chassis is considered Mass-produced Mechas. The Heaven Federation leader Jing D. Hayabusa pilots a standard custom Atlas-class Titan for his purpose in the time in Sunnyvale. Even thought that this

#### **Atlas** **(20-25 ft)**

 Weapon(s)
* Various

    The **Atlas** was the first Titan frame to be developed, and is the first Titan with which a player starts. Somewhat of a "middle ground" between the heavily-armored Ogre and the lightly-armored Stryder, the Atlas had a balance of armor and mobility which makes it a popular choice among Pilots. It can store two Dashes, and its unique Core ability is the Damage Core, which increases the damage dealt by its weapons by 1.4 times for a brief period.

##### Strategies

    The Atlas, with its perfect balance of power and mobility' is an excellent Titan for all engagements and situations. Considered a Jack-of-All-Trades among the three Titan classes, it has more mobility than the Ogre, while being able to withstand much more punishment compared to the Stryder. Any Titan weapon works well with the Atlas, though mid-long range weapons such as the XO-16 Chaingun are recommended. The Atlas's main benefit is that it can potentially deal out the most damage of the three Titans due to its Damage Core.

The Atlas is the frontline attacker of the three Titans and should be used as such. The Atlas works well in moving into an area and clearing out any resistance. While Stryders are the Titans that actually go to acquire an objective (such as a Flag) or claim a Hardpoint, the Atlas is the Titan that covers the nimble Stryders. Several Atlas's working together make an effective assault unit that is capable of laying waste to any target.

The Atlas's place as the middle Titan gives it no specific benefits, Damage Core aside, but also no specific disadvantages. Though the Atlas has enough firepower to take on a Stryder and enough maneuverability to take on an Ogre, it does not excel in any one role as the other two are aside from serving as the main attacker. Therefore, the Atlas is best played in Attrition.

#### **Ogre (Taller then Atlas)**

 **Weapon(s)** | * Quad Rocket
* Triple Threat
* Various

    **Ogre** is a Titan model developed to have high endurance, which means it has significantly stronger shielding and armor than other frames, at a cost to mobility and decreased Dash capability. Its Core ability is the Shield Core, which increases the Ogre's shield capacity and instantly restores it: its shield is effectively doubled in strength for the period it's active.

##### Strategies

The Ogre excels at close range and one-on-one engagements with other Titans. It is best used in conjunction with close-range Titan weapons such as the Quad Rocket or the Triple Threat. Avoid open areas with long lines of sight where the Ogres slow movement speed puts it at a disadvantage to more mobile Titans. Closed engagements in tight alleyways are where the Ogre is most useful, as its superior armor allows it to outlast other Titans in one-on-one battles.

Ogres work best as heavy support/defensive units in a battle. They should work to support other Titan units that serve on the front line. Ogres excel as defensive units. An Ogre with an active (or readily charged) Shield Core as well as the Particle Wall ability is a very effective defense for a Flag or Hardpoint and only a determined assault can break through.

The Ogre's slow speed as well as it's large size makes it more susceptible to boarding actions by enemy Pilots than other Titans and the player should always take caution and listen for the sound of a Pilot on the roof. This large size and slow speed also make the Ogre an easy target for other Titans. Though the Ogre makes up for these shortcomings with more health and armor than other Titans, allowing them to survive for longer in a crossfire. If attacked, the Ogre's slow speed and single dash can make retreat difficult, if not impossible. Therefore, the Ogre should turn and defend itself and is likely to outlast it's attacker.

#### **Stryder**

 Weapon(s)
* 40mm Cannon
* Various

    The **Stryder** was the third Titan model engineered, and has greater speed and acceleration than other Titan frames. Its shielding and armor is, however, decreased greatly, putting Pilots of Stryders at greater risk during an encounter with enemy Titans of other frames. It can store three Dashes, and these charge more quickly than other Titans': when the Dash Core is active, the Titan has unlimited Dash capacity.

##### Strategies

The Stryder is an agile and nimble Titan, favouring speed and mobility over the other Titans, as such, large open maps are where it excels. Long range weapons such as the Plasma Railgun or 40mm Cannon are an ideal fit for this class, maximizing ranged damage while avoiding close range engagements, as the Stryder is unlikely to survive close ranged engagements with the other Titans. If one is forced in to a one-on-one battle with other Titans, it is best to use the Dash Core ability to avoid direct hits.

The Stryder serves best as Recon/Assault units. A Stryder's speed and agility allow it to quickly move in on an enemy area in order to observe enemy fortifications and then get out before it can be destroyed. As an assault unit, the Stryder should be the first ones to head into a battle. They should grab the enemy Flag or claim a Hardpoint before the enemy can respond and then fall back behind cover fire from friendly Atlas units.

The Stryder's main weakness is that it gets its formidible speed and agility by trading for armor and shields. 3 shots from a 40mm Cannon hitting the critical spot will doom you. Therefore, if your shield is down, it's recommended to use the Vortex Shield to catch incoming fire or dash away to cover to recover your shields. The Stryder's Dash Core should be saved so as to allow a Stryder to quickly escape a firefight. Slower projectiles such as those from the Quad Rocket and Plasma Railgun should be dodged using the dash ability.

### Advance Limited-Production Chassis (Based from TitanFall 2)

Titanfall 2 chassis type. Seen in the singleplayer trailer equipped with the 40mm Tracker cannon and Salvo Core core ability - capable of equipping a variety of weapons & abilities in the full game.

Primary titan for use in single player campaign as BT-7274.

These chassis' were considered Limited Production, than Mass-produce Titans.

#### **Vanguard**

 ★
 ★
 Weapon(s)
 Weight
 ★

The **Vanguard-class** Titan is the Milita's first self-made titan chassis. But as they are SRS only ace-custom chassis, the Milita's needs to steal cheaper Hammond's Titans from the production lines to maintain their Titan fleet is unclear (The MCOR uses many Ion chassis, for example).

The Vanguard has a number of features that are different than other second-generation Titans. Vanguards use three Batteries, located underneath and just behind the Titan's left arm. This is also their Achilles heels : if any titan can get right behind a Vanguard titan, he can rip out its batteries and successfully neutralize the Vanguard without damaging it. The Vanguard can also utilize other Titan loadouts with very little modification, making them extremely flexible in terms of what they can carry into battle.

Vanguard Titans are shown to be very intelligent, capable of making on-the-fly ballistic calculations, and can even throw a Pilot for long distances with good accuracy.

    This Titan (BT) is outfitted with two optics units (both capable of independent tracking) as well as two gimbal-mounted missile launchers known in-game as 'acolyte pods' that are capable of self-reloading as well as carrying weapons on the Titan's back. This Titan's (BT's) main optic unit is also capable of displaying holographic imagery.

* BT seems to excel at CQC as he often encounters enemies in hand-to-hand combat, rips off Vipers hatch with one hand, and throws/catches Cooper multiple times.
* BT was with CPT Lastimosa for 973 days (almost 3 years).
* BT's main optic unit on the front of his chassis contains what's called a SERE kit, containing a Smart Pistol and extra Data Knife - SERE is a military acronym for a real-life program designed to train military and defense personnel to Survive, Evade, Resist and Escape possible capture.
* While in BT's cockpit, he is right-handed. However, when the player exits BT, he is left-handed.

##### Core Ability

Salvo: Unleashes a barrage of rockets that can be guided in flight. They’ll prioritize any locked target Tone looks at.

##### Arsenal(s)

**
1/3**20mm armor piercing automatic rifle.*

— In-game description

The **XO16A2 Chaingun** (Presumably the full name being the XOTBR-16A2 Chaingun) is a Titan weapon appearing in Titanfall 2's singleplayer campaign, wielded by Vanguard-class Titans such as BT-7274, as well as the game's multiplayer, wielded by Monarch-Class Titan that was implemented through DLC. It is manufactured by Brockhaurd Manufacturing, and is the presumed successor to the XOTBR-16 Chaingun.

#### **Ion**

 Weapon(s)

Titanfall 2 chassis type. Loadout based around energy weaponry. Equipped with Splitter Rifle, Laser shot, Tripwire, Vortex Shield and Laser core.

Variant of the Atlas chassis.

    Ion is a Titan class that is based on the Atlas chassis design. Laser-focused, Ion is all about power.

With a central energy system that fuels all of its offensive and defensive abilities, the Ion is an effective, tactical force on The Frontier. Ion's primary weapon is a Splitter Rifle.

*Laser-focused, Ion is all about power. With a central energy system that fuels all of its offensive and defensive abilities, Ion is an effective, tactical force on The Frontier. I AM FROM TUMBLR AND. I. AM. TRIGGERED.*

— Description

* Concept Art for the rifle
* Concept Art showing the manufacturer and operation
**Laser Shot** | **Tactical:**
***Tripwire*** | **Defensive*:***
**Vortex Shield**

#### **Tone (Rocketeer)**

 Weapon(s)

    Titanfall 2 chassis type. Loadout based around lock-on attacks. Equipped with Tracker Rockets, Sonar Lock and Salvo Core. Rockets can be guided mid-flight. the core is also effective if locked on to a target, as it will pursue them.

    Variant of the Atlas chassis.

Tone is a Titan class that is based on the Atlas chassis, with a focus on target-locking weapons and rockets.

Her ***40mm Cannon*** still fires semi-automatic explosive shots, but has been upgraded to acquire partial locks on hostile Titans.

Her abilities include ***Tracker Rockets,*** which fires rockets at fully locked enemies,

***Sonar Lock,*** which reveals enemies in an area and establishes partial lock, and ***Particle Wall**,* which places a transparent wall in front of Tone that she can shoot through. Her core ability.

***Salvo Core**,* fires a heavy barrage of guided rockets, and will gradually orient toward any target Tone looks at. Targets with a partial lock cannot be fired upon with the guided rockets - a full, 3-ring-segment lock must be achieved for offhand weapons to fire.

Loadouts:

**Tracking Rockets** | **Tactical:**
**Sonar Lock** | **Defensive:**
**Particle Wall** | **Core:**

* Weapon: Tracker 40mm
* Ordinance: Tracker Rockets
* Tactical: Sonar Lock
* Defensive: Particle Wall
* Core: Salvo Core

#### **Scorch (Flamer)**

 Weapon(s)

    Titanfall 2 chassis type. The titan that replaces the Ogre. Loadout based around incendiary weaponry. Equipped with T-203 Thermite Launcher, Firewall, Incendiary trap, Heat shield and Flame core. Has a chassis like the Ogre from Titanfall 1.

Variant of the Ogre chassis.

Scorch is a Titan class that is based on the Ogre chassis design. Scorch's primary offensive and defensive weapon is fire. Blunt and direct, Scorch can chain its abilities to force enemies out of cover, or trap them to deal maximum damage. Scorch's primary weapon is a T-203 Thermite Launcher

**Firewall** | **Tactical:**
**Incendiary Trap** | **Defensive:**
**Heat Shield**

#### **Legion (Heavy Gunner)**

 Weapon(s)

    Titanfall 2 chassis type. Loadout focuses on defense and control. Equipped with Predator Cannon, Protect shield, and Smart Core. has a chassis similar to Ogre, and has the most health.

    Variant of the Ogre chassis.

Legion is a Titan class that is based on the Ogre chassis design. Legion focuses on defense and controling combat zones. Legion is equipped with the Predator Cannon, which is equipped with short and long range ammo variations.

Legions ordinance is the power shot. While in short range mode, it fires a shotgun like spray, this is great for taking out nearby pilots. While in long range mode, it fires a shot similar to the Plasma Railgun. The minigun is also equipped with a protective shield that can be deployed and can fire power shots.

 "*Close Range: Knocks back nearby enemies. Long Range: Damages all enemies in its path.*"

    Ordnance: Power Shot: Legion fires off a single, powerful shot that changes properties depending on his current mode. In the short range mode, Legion fires off a quick burst in a shotgun-like pattern and pushes enemies back. In long range mode, Legion fires off a single, very accurate shot that can pierce targets, very similar to a shot from Northstar's weapon.

Tactical: Mode Switch: Legion changes from short-range mode to long-range mode or vice-versa. His shots become much more accurate in long-range, but use two ammo per shot.

Defensive: Gun Shield: Legion activates a shield from his Predator Cannon that deflects damage. It will disappear after a set amount of time or after it takes too much damage.

Core: Smart Core: Locks on on all targets, provides infinite ammo. Great for killing ejecting pilots.

#### **Ronin (Ninja)**

 Weapon(s)
* Leadwall Shotgun

    Titanfall 2 chassis type. Loadout based around close range weaponry and stealth. Equipped with Leadwall Shotgun, Arc wave, Phase dash, Sword block and Sword core. Has the highest melee damage, and similar to Stryder from Titanfall 1.

Variant of the Stryder chassis.

Ronin is a Titan class that is based on the Stryder chassis design. Ronin is a hit and run specialist. He can do a lot of damage in short bursts, but his fragility makes it suboptimal to stay in range for long. His speed, combined with Arc Wave's ability to slow, gives him the tools to get into and out of any fight. Ronin's primary weapon is the Leadwall.

**Arc Wave** | **Tactical:**
**Phase Dash** | **Defensive:**
**Sword Block**

#### **Northstar (Sniper)**

 Weapon(s)
* Plasma Railgun

        Titanfall 2 chassis type. Loadout based on setting traps and precision attacks. Equipped with Cluster missiles, Flight core and Vertical thrusters for takeoffs.

    A variation of the Northstar called the Brute who only appears in the single player campaign, they are equipped with Quad Rocket and appear multiple times as a mini-boss. Most long range damage, similar to Stryder from Titanfall 1.

Variant of the Stryder chassis.

Primary weapon is the Plasma Railgun, in the return of the main weapoin returning from Titanfall 1

**Cluster Missile** | **Tactical:**
**VTOL Hover** | **Defensive:**
**Tether Trap** | **Core:**

Tactical ability is VTOL Hover. Northstar flies straight up to a set height using its Viper Thrusters, gaining an aerial view over the map and an advantage over her enemies.

## Titan Arsenal(s)

#### **XOTBR-16 Chaingun**

    The **XOTBR-16 Chaingun**, also known simply as the XO-16 Chaingun, is a Titan fully automatic 20mm chain gun.

*The XO-16 Chaingun is a fully automatic ballistic weapon that fires 1.6 inch slugs with high precision at considerable range.*

— In-game description.

 **Rate of Fire** | 600 RPM
 **Recoil** | Low
 **Reload Time** | 4.6 (Empty)
 **Clip Size** | 60
90 (Extended Magazine) 150 (Accelerator)

The XO-16 Chaingun is a fast firing, belt fed, fully automatic Titan weapon. Possessing a considerable rate of fire coupled with high precision and low recoil, very rarely will a Titan pilot miss its intended target. This versatility makes it an ideal weapon for mid to long range engagements, while at close range hailing an opponent with enough high calibre rounds will cause other Titan opponents slight vision-optics distortion, disorientation and confusion. A perfect two way weapon, effective against both Pilots and Titans, it is the go-to weapon for all Pilots of any level.

Perhaps its only drawback is - especially with the Accelerator - its relative inefficiency. The XO-16 can burn through its ammo reserve with the same kind of speed that it chews up enemy Titans. Pilots adept at keeping their Titan combat-capable may ultimately find themselves running out of ammo during prolonged engagements, especially during Frontier Defense.

##### Weapon Mods

The **Accelerator** is a weapon attachment that appears in *Titanfall*. Currently it is only available for the XO-16 Chaingun. The attachment lowers the weapons fire rate when the trigger is first pulled, but will greatly increase with prolonged fire.

* This mod increases Chaingun magazine to 150 rounds.
* When the trigger is pulled, the rate of fire will be 50% of the normal fire rate but will rapidly accelerate to 170% of the normal fire rate in 5 seconds.
* Near the end of the magazine it becomes difficult to control weapon recoil.
* If the trigger is released, the fire rate drops rapidly, but does not stop completely, allowing the weapon to be feathered to maintain accuracy and fire rate.
* This mod makes Chaingun significantly worse against infantry, because there is no room for weapon ramp-up, and much better against titans.
* If used with the Atlas chassis, the Damage Core ability coupled with the incredible rate of fire and high ammunition makes this mod extremely dangerous against enemy titans and can singlehandedly cripple or even destroy the Dropship in the epilogue if a full magazine is used.

#### **40mm Cannon**

    The **40mm Cannon**, also simply known as the 40mm, is a Titan 40mm cannon.

*The factory issue 40mm Cannon is a semi-automatic weapon that fires a high-explosive round with good accuracy.*

— In-game description.

 **Rate of Fire** | 90 RPM
 **Clip Size** | 12
16 (Extended Magazine) 21 (Burst Fire)

The **40mm Cannon** is a high-powered cannon found on Titans. As the name suggests, the 40mm Cannon fires high-explosive 40mm shells.

This weapon is equally at home attacking both enemy titans and pilots.  The quick travel time and great accuracy of its rounds makes this an effective weapon at range but when up close, the low rate of fire may hurt players who are not skilled with the weapon.

* 40mm Cannon is capable of scoring critical hits by hitting weak spots on unshielded titans.
* 40mm without Burst Fire mod will kill pilot in one direct hit or two near explosions. With Burst Fire mod it'll take two direct hits or three near hits.
* 40mm can score head shots, but there are no challenges associated with it, unlike with XO-16 Chaingun.
* It is the only weapon that can down a Titan with one magazine.

##### Weapon Mods

**Burst Fire** is a mod for 40mm Cannon that appears in *Titanfall*. It modifies a weapon to fire in a three-round burst, rather than semi-auto. This mod significantly lowers the damage and accuracy of individual shots, and increases ammo capacity to 21.

This mod is especially useful in downing pilots and minions, as it still does high damage to them with both direct hits and blast damage. It also makes it easier to hit enemy titans as well. The major drawback to this is the lowered damage, which is almost half the original. It takes much more lead to down enemy titans and dropships.

#### **Quad Rocket**

    The **Quad Rocket**, formerly called the **Titan Rocket Launcher**, is a Titan rocket launcher.

*The factory issue Quad Rocket launcher fires four rockets at once in its primary firing mode. In alternate fire mode, it fires slow moving swirls of rockets that are effective at temporarily denying territory to the enemy.*

— In-game description.

 **Rate of Fire** | 60 RPM
 **Clip Size** | 5 (4×1 Rockets)
6 (Extended Magazine)
18 (Rapid Fire)
20 (*Titanfall 2*)

The **Quad Rocket** is a weapon that fires a tight-knit cluster of 4 rockets at the target, exploding upon impact.

The weapon is best used against enemy titans, having limited effectiveness against mobile pilots.  However against groups of lesser enemies the launcher becomes more effective than against single enemy pilots.

##### Weapon Mods

The **Rapid Fire** is a weapon mod that appears in *Titanfall*for the Quad Rocket. This modifies the weapon so that it fires one rocket at a time, and converts it to automatic fire. It holds 18 rockets in a clip and has four times the fire rate, up from 78 RPM to 312 RPM. The recoil of the quad rocket is decreased, obviously because less rockets are fired per shot. The unmodded Quad Rocket fires 4 rockets at once with .77 seconds between shot, with the Rapid Fire firing 1 rocket with .19 seconds between each shot; the Rapid fire Quad Rocket can fire 4 rockets starting from then the Factory default fired its first shot to right when the Factory default fires it's next 4 rockets.

The drawback is reduced damage, which somewhat negates one of the great strengths of the Quad Rocket, it's damage. The ability to rapid-fire with increased accuracy is justifiable to some pilots, while others say the Extended Magazine is more useful, as it allows more full-damage rockets to be fired in the traditional fashion. It is a matter of skill and personal preference to which version is better.

In the game mode Frontier Defense, Mortar Titans use the Quad Rocket with the Rapid fire mod in an artillery mode, firing the rockets into the air to come down on the Harvester from great distances. Only the mortar Titan is capable of doing this.

#### **Arc Cannon**

    The **Arc Cannon** is a Titan directed-energy launcher.

*The factory issue Arc Cannon fires a bolt of lightning that propagates across multiple targets. It can be fired quickly, or charged up over time for an increase in firepower.*

— In-game description.

 **Rate of Fire** | 60 RPM
 **Recoil** | Low
 **Reload Time** | No reload time
 **Clip Size** | Unlimited (stated to be 1000 in-game)

The Arc Cannon is an immensely powerful gun, firing a lightning bolt at a low rate of fire. It can be fired quickly and semi-automatically, or charged up for high power.

When fired, if the bolt hits an enemy or ordnance, after 0.1 seconds the bolt will arc over to an other enemy or ordnance within 7.62 meters, or within 17.145 meters if the bolt hit a Titan. The enemy hit first will take full damage, only 75% of the damage is carried over the next arc, however damage is multiplied by 3 for Spectres and Grunts. The bolt will arc over up to 5 times, with a 0.1 second delay between each; nothing will be arced twice by one bolt. Ordnance struck will instantly detonate, even with an uncharged shot.

Auto-Titans do not charge their Arc Cannon, so their damage is increased by 700% against Titans, doing 700 damage. Also their shots will not arc to anything.

The Arc Cannon is possibly one of the most versatile primary weapons at your disposal as a Titan, due to its ability to chain the plasma arc to nearby enemies, its high charge damage against Titans, and the small radius around the bolt's area of impact which makes it effective against Pilots. Pilots usually die within two uncharged shots or just one when the weapon reaches approximately 60% charge. Its fire rate is relatively fast when uncharged so it can deliver the second shot to finish pilots quickly.

* The Arc Cannon has limited range. After traveling 48 meters, its bolt will dissipate without dealing any damage.
* Getting hit with an Arc Cannon causes a visual distortion effect, similar to the Arc Grenade. Effect strength depends on the Arc Cannon's charge level.
* The Arc Cannon may hit and destroy missiles mid-air thanks to the instant traveling of it's bolts and pinpoint accuracy.
* If an Arc Cannon hits an active Vortex Shield its remaining charge will lose 10% - 30% of it's maximum charge, depending on the cannon's charge level at the time.
* The Arc Cannon will arc over to Spectres, Grunts, Titans, Marvins, Pilots, Frag Grenades, Missiles/Rockets, Active Heavy Turrets, and Dropships.

##### Weapon Mods

The **Capacitor** is a weapon mod for Arc Cannon in *Titanfall*.

* It increases it's damage to titans by 11% and it's damage to infantry by 1127%; Doing 2700 damage to infantry and 2000 damage to titans.
* It won't fire until it reaches full charge, but it reaches full charge 32% faster than an unmodded Arc Cannon, charging in 2.5 seconds instead of 3.7.
* Its range is increased by 8%, going from 47.62 meters to 51.44 meters.
* If you charge the Arc Cannon, but release the fire button before the weapon fully charges, the charge level will go down rapidly but will go up again if the button is held again. This allows "feathering" the fire button to keep the charge high for extended periods.

#### **Triple Threat**

    The **Triple Threat** is a Titan cluster grenade launcher.

*The Triple Threat is a grenade launcher that shoots 3 grenades at once. It excels at clearing rooms, and its grenades explode on armoured contact, making it effective at close range against other Titans.*

— In-game description.

 **Rate of Fire** | 78 RPM
 **Reload Time** | 3.0s (Empty)
 **Clip Size** | 9 (3 per shot)
12 (Extended Magazine)
2.5s (Capacitor)

The Triple Threat is a Titan grenade launcher that shoots 3 giant grenades. It excels at clearing rooms, and its grenades explode upon contact with armor, making it very effective against titans. Use caution when firing at point blank range, however, as the grenades can damage the wielder as well as the target. Its Alternate fire mode switches the grenade spread pattern from horizontal to vertical, which may help make your shots count, as titans might be easier to hit with a vertical spread at close range, and horizontal spread at titan waist height for longer ranges.

The explosions made by the Triple Threat have a horizontal explosion, while unavoidable by Titans, a skilled pilot can jump above these explosions if they time their jump right.

Grenades will detonate after being in the air and being stationary for randomly somewhere between 2.3 and 2.5 seconds, or after rolling for somewhere randomly between 3.2 and 3.7 seconds.

Triple Threat grenades also explode on contact with armor, like the Mag Launcher and Arc Grenades. This includes Titans, Heavy Turrets, including deactivated Turrets, and even Spectres. However, grenades must land directly on armor to detonate instantly, rolling grenades will not detonate upon armored contact.

##### Weapon Mods

**Mine Field** is a weapon mod in *Titanfall*exclusively for the Triple Threat. It changes the projectiles fired by the weapon into proximity activated mines. These will plant into the ground and arm, taking 1.15 seconds, then wait for a target to come within 3.81 meters, where they'll detonate, otherwise they'll detonate 8.2 to 8.8 seconds after arming. Only 9 mines can be placed at once, launching more will cause the oldest 3 to detonate. Grenades will do 30% less damage, doing 245 damage to infantry, and 840 damage to Titans.

#### **Plasma Railgun**

    The **Plasma Railgun** is a Titan electrical directed-energy railgun.

*The Plasma Railgun fires a traveling charged pulse with high accuracy out to long range. When zoomed, the weapon's power is charged up through several stages until full power. The charge can be held indefinitely before being fired.*

— In-game description.

 **Rate of Fire** | 54 RPM
 **Reload Time** | 3.0s (Empty)

The Plasma Railgun fires a traveling plasma pulse with high accuracy out to long range. When zoomed, the weapon's power is charged up through several stages until reaching full power. Unlike the Charge Rifle, the charge can be held indefinitely. Zooming out will cancel charge process without firing.

* Charging shots does not affect ammunition used per shot. Be it charged or instant shots, it will always use 1 ammo.

* The projectile fired from this weapon is slower than one might expect. Leading shots is needed, especially at long range.

* Even an uncharged shot will vaporize any infantry unit, including a pilot.

* Charged shots will punch through enemy Titans, possibly dealing damage to more than one enemy.

* While the Plasma Railgun is probably lowest "damage per second" titan weapon, it does the most damage per shot of all weapons. Paired with its ability to hit vulnerable spots for double damage, the Railgun is best used at range and, preferably, for supporting other Titans or surprise attacks on unsuspecting and weakened enemies.
* Auto-Titans will charge 3 stages when firing, always dealing 1500 damage.
* It takes 2.5 seconds to reach full charge, 0 seconds for the first stage, 0.5 seconds per stage after that.

##### Weapon Mods

**Instant Shot** is a weapon mod for the plasma railgun. It eliminates the need to charge up the rifle in order to fire at the highest velocity. This limits the railgun to 2 charge levels. When not aiming you will fire an one level shot doing 1200 damage to Titans. When aiming, you'll charge up a second level in 0.05 seconds, that will do 2400 damage to Titans.

### New Arsenal(s) (From Titanfall 2)

#### **XO16A2 Chaingun** **(Successor)**

    The XO16A2 Chaingun (Presumably the full name being the XOTBR-16A2 Chaingun) is a Titan weapon appearing in Titanfall 2's singleplayer campaign, wielded by Vanguard-class Titans such as BT-7274, as well as the game's multiplayer, wielded by Monarch-Class Titan that was implemented through DLC. It is manufactured by Brockhaurd Manufacturing, and is the presumed successor to the XOTBR-16 Chaingun.

*20mm armor piercing automatic rifle.*

— In-game description

 **Magazine Capacity** | * 35 (campaign)
* 50 (Arc Rounds)

##### Weapon Mods

Noted: Same as the predecessor, it also able to use Accelerator.

* Arc Rounds

*XO-16 rounds deal more damage to Shields and drain energy from Vortex and Thermal Shields. Increases ammo capacity.*

— Description

When employed, it buffs the Monarch's XO16A2 Chaingun to fire electrified bullets, not too dissimilar to the Amped XO-16 or Burst Core. These buffed rounds will allow Monarch to more effectively fight Titans protected by the shielding of a Battery, and better fight Scorch and Ion due to the Arc Rounds depleting Vortex Shield and Heat Shield much quicker than usual. It will also increase the XO16A2 Chaingun's ammo capacity from 40 to 50.

#### **40mm Tracker Cannon**

    The 40mm Tracker Cannon (Otherwise known as the 40mm Titan Heavy Rifle or "40 mil")is a Titan weapon in Titanfall 2. It is semi-automatic, firing explosive rounds that establish partial locks when used by a Tone Titan.

*Semi-auto explosive rounds. Grants partial lock-on.*

*— In-game description*

 **Magazine Capacity** | 12 rounds
* Charge/ Three-Round Burst

#### **Splitter Rifle**

    The **Splitter Rifle** (Otherwise known as the **Titan Particle Accelerator** or **TPAR**) is a Titan fully-automatic energy rifle that appears in Titanfall 2.

*Rapid single-fire energy rifle with the ability to leverage the Ion's central energy system to fire 3 deadly shots at once.*

— Description

 **Clip Size** | 40 rounds

The **Splitter Rifle** is a Titan fully-automatic energy rifle.

The Splitter Rifle is a rapid single-fire energy rifle with the ability to leverage the Ion's central energy system to fire 3 deadly shots at once. It is the primary weapon used by the Titan class Ion.

This weapon is also theorized to be a particle accelerator, firing charged particles to disrupt the atomic structure of its target, causing a fairly high amount of kinetic and heat damage to the target.

This is somewhat different from the rest of Ion's abilities, which utilizes lasers for other ranged attacks such as laser shot, laser core and trip mines, to a certain degree. This utilization of charged particles could be where Ion gets its name.

#### **T-203 Thermite Launcher**

    The **T-203 Thermite Launcher** is a Titan single-shot thermite grenade launcher.

The T-203 Thermite Launcher is a single-shot launcher used by Titans that fires lethal thermite projectiles that set ablaze anything within its range. It is the primary weapon used by the Titan class Scorch.

*Lethal, single shot thermite projectiles that set ablaze anything within range.*

— Description

 **Clip Size** | 1 grenade

#### **Leadwall (Shotgun)**

The Leadwall is the primary Titan weapon for Ronin in Titanfall 2. It is a shotgun, based on the same design as the Triple Threat grenade launcher of Titanfall.

*High power, low capacity shotgun that bounces off walls.*

— Description

 **Clip Size** | 12 shell rounds

The **Leadwall** is the primary Titan weapon for Ronin.

The Leadwall has a magazine of 12 shots but each pull of the trigger consumes 3 shots, which means it can only fire 4 times before it requires a reload. This low magazine capacity is complemented with a fairly high reload time.

The weapon deals high damage at short range, firing 3 spread projectiles that bounce off of walls, shredding Titan armor and eliminating pilots in one shot.

#### **Predator Cannon**

    The **Predator Cannon** is a rotary cannon manufactured by Lastimosa Armory employed by the Titan Legion in Titanfall 2.

*Powerful minigun with a long spin-up time.*

*— In-game description*

 **Fire Mode** | 100 (140 with Extended Magazine)

Legion is equipped with the Predator Cannon.

The Predator Cannon is a Minigun that fires 20, 25, or 30mm Caliber Ammunition. We can only assume that it fires a lower caliber such as 20mm or 25mm to balance out game mechanics, as the 40mm Cannon used by Tone already (you guessed it) fires 40mm ammunition.

The Predator Cannon has an energy gun shield, with a relatively quick recharge rate, which can be used to protect the titan from incoming fire as the cannon spins up.

There are two separate range modes on the Predator, close range and long range, (both can be used effectively at any range in any case). When using the long range firing mode more ammunition is consumed at a quicker rate than would normally in the close range mode.

The Predator Cannon has a relatively long spin-up time, requiring the player to hold the trigger to spin the gun up before it can fire. Releasing the trigger cancels the spin-up. It is recommended to begin the spin-up before stepping your titan out from cover, so that you are not caught unprotected without a working gun.

For each range mode on the Predator there is a charged shot. The close range charged shot is a shotgun type blast with charitable spread and very effective damage. The long range charged shot is a more accurate single projectile that has the potential to penetrate energy barriers. Both perform their best at individual target ranges.

And last of all, the Smart Core which is technically Legion's targeting system but can only be used with the Predator. The Smart Core is an automatic targeting system that gives Legion unlimited ammo & auto-locking for a short amount of time. It is downright effective against basically anything in it's path at the given time.

In short, The Predator Cannon is an effective machine.

#### Broadsword (Titan Weapon)

    The **Broadsword** is a Titan melee weapon, used exclusively by the Ronin Titan. The weapon is used for most of Ronin's abilities, including Sword Block, Arc Wave, and Sword Core. The Broadsword can kill all infantry units with a single strike, including Pilots and Stalkers, but deals heavy damage to Reapers and Titans.

The Broadsword deals significantly more damage than regular titan melee, giving Ronin the highest base melee damage in the game, along with a wider hit box and greater range, making it highly effective at killing infantry.

This is amplified by the use of Ronin's Sword Core, which electrifies the blade, increasing damage dealt and effectiveness of Blade-based abilities.

On the Hidden blade variant, only any kind of chassis-type Titan to had the weapon mounted into its forearm.

 **Weapon Type** | Sword

Concept art of the sword as a 'hidden blade'Concept art for various designs of the sword, including mention of the replaceable bladeRonin-class Titan with a sheathed sword into its back
## New Weapon Upgrades - Arm mounted Sub-Arsenal(s)

1/4Jing D. Hayabusa had gain friendships with the Autobots of Cybertron. Before gotten the data of the Frontier Militia. He decides to developed an upgrade for the Titan's sub-weapon, which instead wielding two weapons such as Chaingun and 40mm Cannon. For now, he decide to taken the data of the transformation ability that changes its weapon within each arm.

Based and similarity on the Collapsible Fists from the Atlesian Paladin-290, which these weapons considered a sub-weapons for the Titan Mechas. Even just carrying a weapon in two hands, and even without backup weapon. And able to shiftly transforms its weapon from each arm to the other.

Theses weapons were meant for upgrade variants of Titans such as Vanguard, and also includes other two such as Assault Gun and Rocket 'Launcher' were meant for Mass-produce Titans.

### Primary Sub-Weapon (Primary)

#### **01. Path Blaster (Pistol)**

    "Automatic heavy pistol fires highly compressed blasts of magma with lethal accuracy"  - In game description

The **Path Blaster** is a semi-automatic weapon that fires dense packets of molten metal with a good deal of accuracy. There are a number of common modifications to the basic model, perhaps none so remarkable as the so-called "Gambler" upgrade, which inserts an explosive synthetic Destronium round randomly into every magazine.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* Quantum Stabilizer - Completely eliminates recoil
* Hyper Interlink - Speeds up reload time
* The Gambler - Randomly selects a shot in the clip to have an uber powerful explosion

#### 02. Neutron Assault RIfle (Assault Rifle)

    "Reliable automatic rifle fires hyper-piercing, heated neutrons at 600 rounds per minute." - In game description

The **Neutron Assault Rifle** distorts the equilibrium of its target by blasting it with sonic booms. Once disoriented, the attacker can close in with a melee attack. it is a two minigun type weapon fire openings, similar to the Scrapmaker. It also has a more quiet firing sound. It has a blade of the end of, increasing melee damage.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* Amplifier Pak - Increases the amount of reserve ammo
* Cyber Optics - Increases weapon accuracy
* Quantum Stabilizer - Completely eliminates recoil
* P.O.K.E Beta - Experimental melee energy blade that one hit kills enemies

The rate of fire is estimated to be 600rpm

Noted: *Fall* and *Rise* would radically change the design, making it a double-barreled assault rifle with little in the way of similarities between it and *War's* variant.

#### 03. Subsonic Repeater (SMG)

"Close-range SMG with an overclocked Nova Blowback. Grants faster footspeed when equipped. It reamins the fastest firing weapon on Cybertron" - In game description

The **Subsonic Repeater** is a close-range SMG that grants great footspeed when equipped. It has a very high rate of fire, and thus remains the fastest firing weapon on Cybertron.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* Cyber Optics - Increases weapon accuracy
* Amplifier Pak - Increases the amount of reserve ammo
* Ion Cartridge - Increases the amount of ammo within a clip
* Turbo Booster - Gain a speed boost with each successful hit

#### 04. Scatter Blaster (Shotgun)

"Automatic shotgun outfitted with an Ion Torque accelerator enabling the weapon's high rate of fire and brutal, close-range stopping power." - In game description

The **Scatter Blaster** is a short-range weapon that ffires a wide spray of explosive buckshot - perfect for keeping away dissatisfied customers.

This shotgun-type weapon hold 9 pellets each with each pellet.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* Hyper Interlink - Speeds up reload time
* Quantum Stabilizer - Completely eliminates recoil
* Fireblast - Bullets do less damage but set enemies on fire dealing more damage over time

#### 05. Photon Burst Rifle (Marksman Battle Rifle)

"Scoped, semi-automatic rifle fires charged photons in three round bursts." - In game description

The **Proton Burst Rifle** is a burst-matic marksman battle rifle fires 3-round burst with a 3x zoom.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* Hyper Interlink - Speeds up reload time
* Tachyon Transmitter - Increases foot speed while in fine aim mode
* Photon Accelerator - enables auto-fire by decreasing the time between bursts

#### 06. E.D.K. TechVolt

"Unleashes a powerful electro-diffraction beam that coils and chains damage to enemies" -In game description

The **E.D.K. TechVolt** is a energy weapon capable that deals damage in an arching beam. It projects an electro-diffraction beam that can carve an enemy to pieces in a blaze of lightning. On some settings, it can also be used to recharge or otherwise repower machinery and even other Transformers.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* Hyper Interlink - Speeds up reload time
* Energon-Cell Conductor - Increases the range of the beam
* Anti-Thermo Suppressor - Beam can now destroy incoming projectiles

#### 07. Nucleon Charge Rifle (Sniper Rifle)

* Nucleon Charge Rifle
* Example: Starscream wields the Nucleon Charge Rifle
* The Nucleon Charge Rifle - Scope
1/5"Charged sniper file with 10x scope. Damage output is maximized when the weapon is fully charged." - In game description

The **Nucleon Charge Rifle** is is an extremely powerful sniper rifle. It utilizes a Telescopic sight and a powerful single-shot blast. The damage done by the rifle can be increased depending on how long the weapon is charged.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* Hyper Interlink - Speeds up reload time
* Quantum Stabilizer - Completely eliminates recoil
* Dominator - reduces charge time when kills are chained together

#### **08. Riot Cannon (Rocket Launcher)**

    "Modified fusion rocket launcher. Its enhanced exhaust rumbler propels rockets forward at extremely high speeds."

- In game description

The **Riot Cannon** is that weapon. Essentially a modified fusion cannon, it fires off high-speed rockets than can really put a crimp in someone's day. With the right upgrades, the last rocket in every clip packs an extra surprise, containing 5 times the explosive power of ordinary rounds.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* Hyper Interlink - Speeds up reload time
* Sonic Blast - Increases the weapons rate of fire
* Ion Cartridge - Increases the amount of ammo within a clip
* Planet Buster - Last shot in the clip deals significantly more damage over a larger radius

#### 09. Throwback Blaster (Scoped Retro Pistol)

    The Throwback Blaster  is a strangely familiar Cybertronian weapon, designed to fire "vintage" lasers, complete with "pew-pew" sounds.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

#### 10. Electro Bolter

The **Electro Bolter** is a Cybertronian weapon capable of firing harpoon-like projectiles. These pierce through enemies with tremendous force, and can pin victims to any wall they happen to be standing in front of.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

#### 11. Plasma Cannon

The **Plasma Cannon** was a favored weapon of Scout and Cloaker class Transformers during the Great War. It released bolts that could be charged to higher intensity levels.

The Plasma Cannon was most effective against big, slow-moving targets, like hovering Soldiers or Trypticon.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

#### 12. Energy Battle Pistol

    "Semi-auto heavy pistol with 5x scope." ―In-Game description

The Battle Pistol is for medium to long range encounters. It has a 2x scope and has a low rate of fire and ammo capacity, but high damage. A very ideal secondary if your class's primary is for short range combat, such as the Ion Blaster or Fusion Cannon.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

#### 13. Repair Ray ✚

Scientists use the Energon Repair Ray to heal teammates, but not, irritatingly, themselves. The Ray homes in on the nearest wounded ally. It also causes some damage to enemies.

* Range: 1
* Accuracy: 10
* Rate of Fire: 9

### Heavy Sub-Weapon (Secondary)

#### 01. Thermo Rocket Cannon (Lock-on Rocket Launcher)

    "Heat-seeking rocket launcher equpped with the latest Holomaster lock-on tech." Ammo is limited due to the volatile nature of the rockets." - In game description

The **Thermo Rocket Cannon** is a long-range, three-shot missile launcher. Now firing three missiles at a time, it can not only lock on to opponents in alternate mode like its predecessor, but also when they're in robot mode. Be prepared for it to make a big mess whenever it's fired.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* Hyper Interlink - Speeds up reload time
* Omega Pulse Charge - Decreases lock-on time
* P.O.K.E Beta - Experimental energy blade that one hit kills enemies

#### 02. X18 Scrapmaker (Chaingun)

"Vastly improved over previous versions, this multi-barrel heavy machine gun employs a Gatling-style spin up before unleashing its fury. Formerly used as a prototype for the mighty S.O.K.E.." - In game description

The **X18 Scrapmaker** is a wind up heavy machine gun. It unleashing its full destructive power and extremely high rate of fire. It's most effective at close range, especially against the fraggin' Scout who sniped you last time. We can assure this Gatling gun is illin'!

 Range
 Accuracy
 Rate of Fire

##### Modification

* Drop Shot - Decreases the weapon's wind up time
* Cyber Optics - Increases weapon accuracy
* Energon Rush - Increases foot speed while weapon is firing

#### 03. Gear Shredder

* Gear Shredder
1/2"Launches ricocheting blades that slice through enemies. Fine Aim displays blade trajectory. Blades can also be charged up to 3 at a time." - In game description

The **Gear Shredder** is one of the technologically simpler weapons used on Cybertron. It fires out razor-sharp spinning blades that bounce off walls and will cut right through an enemy. It can be also charged up to fire three blades at once, letting you slice and dice the foe when they come at you in groups.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

#### 04. Energy Harvester (or Energon Harvester)

* Energy Harvester (or Energon Harvester)
1/2"A Close range shotgun that fires a thundering, two shot burst inflicting sever damage to the enemy and restoring health to its handler"

- In game description

The **Energon Harvester** is a shotgun that siphons energon from targets and utilizes that energon to repair its user. It fires a quick burst of moderately powerful rounds, best at close range, but the accuracy is pretty good for a shotgun.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* R-Infinity Finder: Increases maximum range from 42 units to 52 units.
* Reaper: Regain 1.5x damage dealt as health instead of 1x

#### 05. Corrosive Slime-shooter

"Fires a metal-corroding slime projectile. When it explodes enemies near its impact will be slowed." - In game description

The **Corrosive slime-shooter** is heavy weapon that fires a projectile which follows an arcing path and deals on hit and minor splash damage.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* Cosmic Rust Disperser - Increases the size of the goo explosion
* Amplifier Pak - Increases the amount of reserve ammo
* Hyper Interlink - Speeds up reload time
* Sonic Blast - Increases rate of fire

#### 06. Chaos-Rift Combustor (Grenade Launcher)

"Fires a Chaosmaster bomb that clusters out on impact or when manually detonated. Fine Aim mode displays the bomb's trajectory for precision aiming." - In game description

The **Chaos-Rift Combustor** is a single shot weapon, meaning it must reload after every shot. It is a cluster munition that explodes into 5 smaller bomblets upon impact or detonation.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* Hyper Interlink - Speeds up reload time
* Chaos Fuse - Increases the number of flak grenades that cluster out on impact
* Cyberthermic Frag - Increases flak grenades explosion radius

#### 07. A-4 Pulsar Cannon (Grenade Launcher)

"Fires a slow but explosive plasma projectile with an immense damage radius. The projectile can be manually detonated at any time."

- In game description

The **A-4 Pulsar Cannon** is like a grenade launcher. It fires off a large explosive projectile that the wielder can trigger when enemies get near it. Wily users will build up a minefield ensuring a larger kill-zone.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* Transwarp Ballistics - Increases the speed of the fired projectile
* Hyper Interlink - Speeds up reload time
* Cyberthermic Frag - Increases fired projectiles explosion radius

#### 08. V32.CYBR Corrupt@r

A **V32.CYBR Corrupt@r** is a Cybertronian weapon that infects enemy circuits with a Destruction chip virus, causing them to attack their own comrades.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

##### Modification

* Hyper interlink - speeding up reload time

#### 09. Glass Gas Cannon (Polarity)

The **glass gas cannon** is a heavy Cybertronian weapon which creates a polarity disruption zone on impact. This effect briefly puts victims into stasis before they are smashed to pieces against the floor.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

#### 10. Sling Shock

Design by Shockwave, the **Sling Shock** is a Cybertronian weapon that fires electrified bolas which can ensnare and coil around multiple victims.

 Max Ammo
 Range
 Accuracy
 Rate of Fire

### Standard Mass-Produce Weapons

These weapons were meant for standard Titan chassis class such as Atlas. Which these consists of two - one is a assault gun and rocket launcher, which these mass-produce had different roles

#### Assault Gun

The **Assault Gun** is an automatic weapon fires a barrage of plasma energy bullets in medium rate of fire, and its range is medium as well, and range is also medium; every specification is completely balanced.

This weapon used for Atlas, Ogre, and Stryder class chassis.

 Range
 Accuracy
 Rate of Fire

#### Neutron Repeater

> "Rapid-fire mid-range assault rifle."
>
>

> —In game description.
>
>

The **Neutron Assault Rifle** distorts the equilibrium of its target by blasting it with sonic booms. Once disoriented, the attacker can close in with a melee attack.

Noted: With War for Cybertron's variant possessing the aesthetic of a more traditional compact submachine gun.

#### Rocket Launcher (Titan-use)

    The portable shoulder-mounted **Rocket launcher** unlikely to the missile pod fires a grenade-propelled projectiles. Launched a single high-explosive rocket at the single target, unlikely to the Thermo Rocket Cannon and Acolyte Pod that doesn't had a targeting system like mult-targets and heat-seeking.

This weapon used for Atlas, Ogre, and Stryder class chassis.

 Range
 Accuracy
 Rate of Fire

## Titan Tactical Equipment

It is additional equipment consists of using all-purpose gadget.

### Cloak

    It is stealth technological device able the Titan to turns invisible to foe(s).

Thank to the Ghost Technology that to developed cloaking technology for upgrading the Titans, only a Parent chassis the Stryder-class, along with Ronin-class and Northstar-class can used its technology.

It powers by the Titan's energy, same way as the energy shield is using. Considered a tool for infiltration. It is perfect for getting away from enemies (useful for snipers) or sneaking inside enemy bases.

### Grappling Hook

    It's a multipurpose tool that allows to manipulate far away objects and swing onto or from high areas.

Whether it be for infiltrating an enemy base, getting to high altitudes quickly, or even just blasting an enemy with it, Grappling hooks are bound to come in handy for a Transformer combatant.

### Sentry Turret

    The Sentry Turret is an un-manned droid that allows him to deploy a Sentry Turret that will shoot a nearby enemies after a short build-up time.

These Sentries were useful for occupied enemies and distractions. That will shoot a nearby enemies after a short build-up time.

### Recon Sentry

The Recon Sentry is a droid deploys into the air for observation. It links with a Titan for sudden details.

These Recon Sentries were useful for scout in the distance.

## Trivia

* Those Titan mechas were used by the ten fractions, plus the heaven and chaos. Which its color schemes that consists of the accents, including Heaven Federation's color scheme is white with gray accents and the Chaos were black and purple.
* The color scheme of the each fractions is quite similar to Autobots and Decepticons.
* Most Ace pilots or Mercenaries able to custom the respective Titan with paint, upgrades, and modified its arsenals and system such as energy shield, thrusters (like Vipers), and mobility.
* Just like in the normal Titanfall, if its possible that didn't mind when Frontier had grateful for having the data of the mechas.
* While the Dark Chaos Legion also made associates with the IMC, and also Mosuke gotten the data as well.
* Each chassis is equipped with the Hidden Blade like from the Assassin's Creed? Well, due to the fact the concept art on the Broadsword.
* The Sub-weapons for the new upgrades for the Titans were based from Transformers: Fall of Cybertron. Well, I decide to had the latter's newest arsenal. Along with a few from War of Cybertron story.
* The amount of ammunition count were consists had the Amplifier Pak that increases the reserve of ammo.
* The size of the ammunition of the Transformer weapons were made of energy, while the rockets were made from the current weapon. Once the weapons were can be reload that the usage of advanced piece of technology, capable of producing nearly any material required by the user (meaning Fabricator from Gears of War 4).

## Reference

1. ↑ Same way as the gameplay in Fall of Cybertron
2. ↑ This weapon is just like the MA5 series from Halo. Even though that unlike to the War for Cybertron's Neutron Assault Rifle. The Assault Gun is considered a trooper's weapon than the Advance ones.
3. ↑ Based on War/Fall of Cybertron's Abilities. Which this is better good use such as Grappling Hook and Cloak.