Update 4.0.0

## General

• Big **Shop rework**!

**Mechanics**:

• Multiplied Health and Damage stats by 10 to allow for better balancing (55 damage rather than 5.5 damage).

• Minimum Speed while slowed is now 10.

• **Gold gain**: 4 Gold every 1.5 sec → **4 Gold every 2 sec**

• **Level-Up threshold** increase: 125% every level (exponential) → **+20 every level (linear)**

• **Maximum Level**: Level 6 → **Level 12**

• Damage Increase per level up: 10 → **8**

• Maximum Death Timer: 20 sec → **25 sec**

• Death Timer increase per 20 seconds: +2 sec → **+1 sec**

**Map**:

• **Fog of War** added. Players are now invisible inside bushes and when out of vision.

• **NEW**: Minions gain +10 damage and +5 speed for every kill you have.

• Minion damage increase after the enemy tower falls: +40 → **+10**

• Turret health: 2500 → **2000**

• Changed bottom jungle structure.

**Heal Shrine rework**: Creates a healing field upon capture, restoring 8% missing health every 0.5 seconds over 3 seconds. Both you and the enemy are affected.

## Champions

Alvar

Buffed base Movement Speed

Smoothened J3 and K Animation Speed

*Some quality of life changes.*

Stats:

* Base Movement Speed: 65 → **70**

Belle

Removed K Slow

Increased K Speed Buff, and Buffed L Explosion Damage

*Helping her wave clear a bit, and shifted her K slow towards buffing herself instead.*

 K:

* Slow upon Contact: ~~-15 Speed~~ → **none**
* Speed Buff while Attached: +15 Speed → **+20 Speed**

 L:

* Explosion Damage per Seed: 50% → **125%**
* Jump Boost: 200 → **175**

Bunninja

Buffed K Damage to be Consistent, and buffed L Damage

Removed K Slow, and decreased L Stun Duration and Recast Time

*Less crowd-control, more damage. Shurikens are now harder to hit twice since they no longer slow and L's stun is less. In exchange, his overall damage was increased a lot.*

*The recast time of L-carrot was also halved to reduce the area control of Bunninja after he throws it.*

 K:

* Damage: 120% + 180% → **210% + 210%** (35% + 65% → **70% + 70%** per shuriken)
* On-hit Slow: ~~-10 Speed per Shuriken~~ → **none**

 L:

* Damage: 150% → **200%**
* Stun Duration: 1 sec → **0.5 sec**
* Recast Time: 4 sec → **2 sec**

Flin

New Passive

Buffed base Attack Speed, and gave L an On-hit Slow Debuff

*Giving him a new passive to make spamming skills less useful. Now needs to trigger the passive mark before using another ability to deal the most damage. Also made his basic attack smoother overall.*

Stats:

* Base Attack Speed: 1.30 → **1.40**

**New Passive**:

* K and L now apply 3 stacks. Hitting J removes one stack and deals 40% of your base Damage as bonus damage. Proccing all 3 stacks stuns the enemy for 0.5 sec.

 J:

* Smoother and Improved Animation
* On-hit Slow on a Marked Enemy: ~~-10 Speed~~ → **none**

 L:

* Now has an On-hit Slow of **-30 Speed for 1 sec**.

Hazel

Buffed Stats, and Lowered J Self Slow

Removed J On-hit Slow, and Nerfed L Stun

*Less crowd-control, but some more mobility in exchange.*

Stats:

* Base Damage: 40 → **45**
* Base Movement Speed: 50 → **55**

 J:

* J2 Self Slow: -35 Speed → **-15 Speed**
* On-hit Slow: ~~-10 Speed~~ → **none**

 L:

* Stun Duration: 0.9 sec → **0.75 sec**

Kira

Nerfed base Health

Nerfed Abilities, and removed K On-hit Slow

*Made her less toxic generally and easier to kill. Especially a nerf to her auto-target J missiles and her K slow.*

Stats:

* Base Health: 700 → **650**

 J:

* Enhanced J Lock Distance: 100 px → **75 px**
* Enhanced J Damage: 150% → **120%**

 K:

* On-hit Slow: ~~-30 Speed~~ → **none**

Kumihu

Buffed base Attack Speed

Removed K On-hit Slow, and Nerfed Passive On-hit Heal

*A small buff to her DPS, but nerfed her survivability a bit.*

Stats:

* Base Attack Speed: 1.20 → **1.40**

 J **Passive**:

* On-hit Heal and Damage: 150% → **100%**

 K:

* On-hit Slow: ~~-10 Speed~~ → **none**

Prim

Nerfed K On-hit Slow

*As part of the overall slow nerf, her K now does not need that much slow now.*

 K:

* On-hit Slow: -30 Speed → **-20 Speed**

Puppeteer

Nerfed base Health, but Buffed base Attack Speed

Decreased J Self Slow, and Increased K Dash Duration and L Trap Radius and Duration

Removed K On-hit Slow, and Nerfed J Puppet Speed and L On-hit Slow

*Less toxic to play against, but also some more situational power in exchange.*

*Most noticeable is the movement of the puppet's attack, which got reduced by 40%. To compensate that change, K now has more range to give him better situational placement of the puppet instead of constant movement.*

*L now has more room to move without being snapped, but also lasts longer.*

Stats:

* Base Health: 750 → **650**
* Base Attack Speed: 1.45 →**1.55**

 J:

* Self Slow: -30 Speed → **-25 Speed**
* Puppet Speed when Attacking: 100 → **60**

 K:

* On-hit Slow: ~~-20 Speed~~ → **none**
* Dash Duration: 0.3 sec → **0.5 sec** (*more distance to compensate the previous J change*)

 L:

* Control Trap Radius: 60 px → **70 px**
* Control Trap Duration: 2.5 sec → **3 sec**
* On-hit Slow: -20 Speed → **-15 Speed**

Sparrow

Nerfed base Health and Movement Speed

Nerfed K Dash Speed and L Missing Health Scaling

*Too strong. Nerfs to her base stats and the range and speed of her dash, making her a bit less mobile and easier to kill.*

Stats:

* Base Health: 700 → **600**
* Base Movement Speed: 65 → **60**

 K:

* Dash Speed: 600 → **550**

 L:

* Missing Health Scaling: 15% → **12%**

Veil

Nerfed base Health and Movement Speed

Removed K On-hit Slow, and nerfed Normal L Stun Duration

Decreased J Self Slow, and gave K an On-hit Speed Buff

*Easier to take down and less crowd-control. Shifting the slow from K to giving her speed instead.*

Stats:

* Base Health: 750 → **700**
* Base Movement Speed: 65 → **60**

 J:

* Normal J Self Slow: -25 Speed → **-20 Speed**

 K:

* On-hit Slow: ~~-25 Speed~~ → **none**
* Now has an On-hit Speed Buff of **25 Speed for 1 sec** when hitting an Enemy Champion.

 L:

* Normal L Stun Duration: 0.6 sec → **0.5 sec**

## Items

### Armor

 **Wooden Shield**

* Passive Healing: 20 → **8**
* Cooldown: 3 sec → **0.5 sec**

 **Holy Defender**

* Passive Healing: 100 → **300 when below 35% of Max Health**
* Cooldown: 8 sec → **30 sec**

 **Vampiric Shield**

* Passive Healing: 20 → **18**
* Cooldown: 1 sec → **0.5 sec**

 **Frosting Plate**

* Bonus Health: 80 → **150**

 **Prestigious Armor**

* Bonus Health: 180 → **220**

### Weapons

 **Wooden Sword**

* Passive Damage: 20 → **10**
* Cooldown: 3 sec → **0.25 sec**

 **Light Slayer**

* Cooldown: 3 sec → **0.25 sec**

 **Shadow Katana**

* Passive Damage: 80 → **10% of Enemy Champ's Max Health**
* Cooldown: 8 sec → **15 sec**

### Magic

 **Apprentice's Staff**

* Cooldown: 6 sec → **5 sec**

 **Blasting Rod**

* Passive Damage: 80 → **7% of Enemy Champ's Max Health**
* Cooldown: 8 sec → **5 sec**

 **Frost Ring** Slow

* Slow Debuff: -15 Speed → **-20 Speed**
* Slow Duration: 2 sec → **1.5 sec**