Ice Station Odyssey

An orbital space station that
buffs your astronauts and makes enemies light-headed. Don't forget to bring a jacket!

## **Abilities**

**Cold Space (Passive)** **SPACE** heroes have their speed increased by 5% '**CHILL '**heroes have their skill increased by 5%

**Brain Freeze** **(Passive) (Unlocks at 2 stars)** When a hero inflicts Stun on a foe, they have a 20% chance to inflict 1 stack of**Damage Over Time** for 1 turn.

***Orbital Targeting* (Passive) (Unlocks at 3 stars)** Whenever an **ICE PLANET** hero uses a special ability, each hero has a 10% chance to gain **Accuracy Up I '**for 1 turn.

**Cold-Blooded** **(Passive) (Unlocks at 4 stars)** Whenever a **CHILL** hero attacks a foe with **Dizzy**, there's a 10% chance to convert all stat- and heal-based buffs to their debuff equivalents (up to a maximum of 2 buffs).

## **Upgrading Requirement**

Star Up Requirements:

2 Star: 20 Tiles

3 Star: 40 Tiles

4 Star: 50 Tiles

5 Star: 75 Tiles

6 Star: ???

7 Star: ???

**Tile Obtainability:**

* Unlocks at 1 star, requiring 10 tiles.
* **Brixpedition**

## **Abilities**

#### **Cold Space (Passive)**

Level 1: **SPACE** heroes have their speed increased by 5% **CHILL** heroes have their skill increased
by 5%

Level 2: **SPACE** heroes have their speed increased by 10% **CHILL** heroes have their skill increased by 10%.

Level 3: **SPACE** heroes have their speed increased by 10% **CHILL** heroes have their skill increased by 10%. All other heroes have their defense increased by 5%.

Level 4: **SPACE** heroes have their speed increased by 15% **CHILL** heroes have their skill increased by 15%. All other heroes have their defense increased by 10%.

Level 5: **SPACE** heroes have their speed increased by 20% **CHILL** heroes have their skill increased by 20%. All other heroes have their defense increased by 10%.

#### **Brain Freeze** **(Passive) (Unlocks at 2 stars)**

Level 1: When a hero inflicts **Stun** on a foe, they have a 20% chance to inflict 1 stack of **Damage Over Time** for 1 turn.

Level 2: When a hero inflicts **Stun** on a foe, they have a 35% chance to inflict 1 stack of **Damage Over Time** for 1 turn.

Level 3: When a hero inflicts **Stun** on a foe, they have a 50% chance to inflict 1 stack of **Damage Over Time** for 1 turn.

Level 4: When a hero inflicts **Stun** or **Dizzy** a foe, they have a 50% chance to inflict 1 stack of **Damage Over Time** for 1 turn.

Level 5: When a hero inflicts **Stun** or **Dizzy** a foe, they have a 65% chance to inflict 1 stack of **Damage Over Time** for 1 turn.

#### **Orbital Targeting** **(Passive) (Unlocks at 3 stars)**

Level 1: Whenever an **ICE PLANET** hero uses a special ability, each hero has a 10% chance to gain **Accuracy Up I** for 1 turn.

Level 2: Whenever an **ICE PLANET** hero uses a special ability, each hero has a 20% chance to gain **Accuracy Up I** for 1 turn.

Level 3: Whenever an **ICE PLANET** hero uses a special ability, each hero has a 20% chance to gain **Accuracy Up I** for 1 turn and each foe has 20% chance to lose **Stealth**.

Level 4: Whenever an **ICE PLANET** hero uses a special ability, each hero has a 30% chance to gain **Accuracy Up I** for 1 turn and each foe has 30% chance to lose **Stealth**.

Level 5: Whenever an **ICE PLANET** hero uses a special ability, each hero has a 30% chance to gain **Accuracy Up I** for 1 turn and each foe has 40% chance to lose **Stealth**.

#### **Cold-Blooded** **(Passive) (Unlocks at 4 stars)**

Level 1: Whenever a **CHILL** hero attacks a foe with **Dizzy**, there's a 10% chance to convert all stat- and heal-based buffs to their debuff equivalents (up to a maximum of 2 buffs).

Level 2: Whenever a **CHILL** hero attacks a foe with **Dizzy**, there's a 20% chance to convert all stat- and heal-based buffs to their debuff equivalents (up to a maximum of 2 buffs).

Level 3: Whenever a **CHILL** hero attacks a foe with **Dizzy**, there's a 20% chance to convert all stat- and heal-based buffs to their debuff equivalents (up to a maximum of 2 buffs). The target's pep is reduced by 5%.

Level 4: Whenever a **CHILL** hero attacks a foe with **Dizzy**, there's a 20% chance to convert all stat- and heal-based buffs to their debuff equivalents (up to a maximum of 3 buffs). The target's pep is reduced by 10%.

Level 5: Whenever a **CHILL** hero attacks a foe with **Dizzy**, there's a 20% chance to convert all stat- and heal-based buffs to their debuff equivalents (up to a maximum of 3 buffs). The target's pep is reduced by 15%.

## **Trivia**

* ??? (Unlocks at 3 stars)
* ??? (Unlocks at 4 stars)
* ??? (Unlocks at 5 stars)