Руководство для новичков

> *Книгу с таким же названием см. в Руководстве для новичков (Книга).*
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Это руководство предназначено для того, чтобы помочь сделать Элону менее болезненным опытом для начинающих, решая общие проблемы и вопросы.

## Создание персонажа

Новички или не знакомые с деталями процесса должны прочитать руководство по созданию персонажа, чтобы узнать, на что влияют их решения при создании персонажа.

Для начинающих игроков целесообразно создать одноразового персонажа или парочку, с которыми можно ознакомиться с игрой и системой. Так вы можете испытать, как различные варианты на самом деле сочетаются в игре. В конце концов, смысл игры в том, чтобы быть интересной.

Например, Джури Воин - отличное сочетание. Все Расы универсальны и имеют свои стартовые Атрибуты, что позволяет легче осваивать различные навыки. Они начинают с навыком Переговоры, который снижает цены, и у них есть расовая особенность которая уменьшает скорость голодания. Класс воинов дает навыки, позволяющие им сражаться и убивать монстров легче. Големы и Дварфы также являются отличными воинами, но, как правило, менее универсальны.

Следует также отметить, что большинство персонажей должны стремиться к харизме не менее 10. На каждые 5 очков харизмы после 10 у вас может быть еще один человек в вашей партии. Это становится важным, когда вы берете задания типа Эскорт, Пока не поздно и Красавица и чудовище, поскольку они временно добавляют NPC в вашу партию. Так как первые два являются относительно легкими и хорошо оплачиваемыми, наличие большего количества доступных слотов NPC будет полезным.

## Начало

После создания персонажа и вступительной истории вы попадаете в Ваш дом (Нажмите Шаблон:Key для объяснения управления). Ломиас начнет диалог с вами и предложит пройти туториал для новичков. Его стоит пройти тем, кто не знаком с игрой или системой, так как он знакомит вас с некоторыми основными концепциями игры, стоит проходить его пошагово, как говорит Ломиас, за одним исключением - для большинства классов лук - неэффективный инструмент для убийства путитов, и использование его может привести к вашей смерти (однако обратите внимание, что смерть не является постоянной). Ваша атака в ближнем бою часто наносит гораздо больший урон, особенно если вы воин. Когда вы закончите туториал и закончите разговаривать с ними, вы должны попросить их уйти. Они завершат квест и оставят вас с несколькими предметами (в противном случае они все равно уйдут, не оставив предметов).

Для тех, кто прошел туториал раньше, все равно стоит сделать это. Вы можете смело игнорировать указания Ломиаса съесть труп, использовать свитки или предметы экипировки и продолжать в любом случае. Это принесет вам Свиток идентификации, Свиток снятия проклятия, несколько зелий и Фальшивый золотой слиток, который часто бывает полезен в квестах.

### Ранние уловки

Стоит отметить, что когда Ломиас вызывает несколько путитов, это может быть использовано как возможность повысить несколько навыков, прежде чем отправиться в мир. Позволяя путитам бить вас (или пытаться), вы можете поднять свои навыки Щитов, Брони и Уклонения. Когда вы естественным образом исцелитесь от полученных повреждений, ваш навык исцеления также повысится. С повышением навыков Щитов, Брони и Исцеления, будет расти и ваше Телосложение, повышая ваше общее HP. Поскольку большинство классов будут плохо справляться со стартовым луком, вы можете стрелять из него несколько раз по путитам, чтобы повысить свой навык стрельбы из лука. По мере повышения вашего навыка Сётрельбы из лука и/или уклонения ваша Ловкость также будет увеличиваться, что позволит вам лучше избегать урон. Для последовательной атаки можно зажать клавишу атаки. Для пропуска хода без действия - Шаблон:Key на нумпаде. Для выбора цели атаки - кнопка Шаблон:Key.

Путиты относительно медленны и не смогут быстро добить убегающую жертву - значит, если вы при смерти, можно бегать по пещере, восстанавливая здоровье и отстреливая их издалека. Если вы планируете бежать от них, учтите, что они могут загнать вас в угол, из которого можно выйти лишь убив преграждающих вас тварей. Не стесняйтесь использовать Зелья для лечения незначительных ран, полученные ранее. Они распространены и недороги. Смерть здесь тоже не имеет большого значения, так как единственным наказанием за смерть до шестого уровня является золото (которого у вас мало). При смерти вы возродитесь прямо здесь, в пещере, готовые продолжить.

Необходимо есть, чтобы быть насыщенным. Через некоторое игровое время персонаж может проголодаться, что при не удовлетворении может привести к голоданию и смерти! Стоит помнить, что потребление пищи длится некоторое время, за которое могут убить вашего персонажа, старайтесь питаться вне опасных мест.

## Leaving Your Home

Before you leave, you may want to pick up several of the items that have been strewn around the floor on this cave. Garbage, junk stone and dead fish are common items asked for in certain quests. As these items are low in weight, they can be brought along easily. Most of the rest should be left behind, as items left in your home will not disappear.

When you are ready to leave, the exit is to the south. Your first stop should be Vernis, a small city you can see to the southeast of your cave, directly along the road. It is worth following the road, as encounter levels tend to be lower on the road than off it. At lower levels however, the character is generally pulling from the lowest tier of possible encounters, so off-road encounters will not necessarily mean a death sentence, but caution is advised.

## Vernis

When you arrive, a dialogue will pop up about a reunion with your pet. While you may feel free to choose any of them from the list, the little girl is one of the best pets as she has more equipment slots to work with and better starting skills.

At this point, the game essentially opens up and sets you loose without much sense of direction. Your character will generally have poor gear at the point however, so the first step you take should be to improve it. At this point in the game, quests are the best way to earn money. While you can talk to NPCs individually to ask about quests, the quickest and easiest way is to go to the job board. There is one in every town and in Vernis it is a hair northwest of the well in the center of town.

## Low Level Quests

As a low level character you should stick to delivery quests (Ecologist, A Present, Book Delivery, A Small Token), certain escort quests (Before It's Too Late, Escort), and supply quests (Birthday, I want it!). Delivery and escort quests will take you outside the city, so make sure you know where the destination is before you accept them. Use the world map to figure out where you're going so that you don't accept quests which will take you in opposite directions. Likewise, if two cities are in the same direction (Yowyn and Palmia for example) it is often worthwhile to take quests into both destinations at the same time.

Most Delivery and Escort quests have reasonable time limits to reach their destination, just be careful not to let those limits expire, as there are penalties. All Delivery quests have karma penalties associated with them (you are effectively stealing the item by not delivering it). This is especially important with Before It's Too Late quests, as they have the shortest time limits and it is sometimes impossible even with travel enhancing items to meet the deadlines. Consequently, they are also the most profitable missions to take.

Cooking quests should mostly be avoided unless you know what you're doing. The Harvest Time quests will be very difficult for new characters. However, harvesting plants is excellent for raising several stats and taking these quests can be worthwhile even if you're unable to complete them. Also, low level Harvest Time quest maps have smashable pots which contain random items, and a selection of some of the weakest enemies in Elona, which make decent combat training for a new character. All but the lowest level hunting quests are usually too difficult when first starting out. Beauty and the Beast is also often a difficult quest, as it is an escort quest with special random encounters built in, which can be very challenging. Party Time! should generally be avoided unless you have a high Performer skill. When taking supply quests, you should already have the item before accepting the quest unless it is something that can be gotten easily from a random area (junk stone, garbage, animal bones).

Doing quests will earn you money relatively quickly which you can spend on better gear. When you finish a quest, don't forget to pick the reward up off the ground! It is almost always worthwhile to keep the scrolls given as rewards, as they have no weight. Rods and spellbooks are also often worth keeping, as they are frequently used in supply quests. You'll want to save the Platinum coins you receive for buying new skills or training the potential of ones you already have.

## Items and Gear

In the beginning, you should focus on filling empty slots with items that increase PV or speed. DV is also useful, but at this point in the game, PV is more likely to keep your character alive. Speed is helpful as it lets you take your turns more frequently. With a high enough speed, you may be able to act several times before the enemy does. Glass items can be a good investment as a result, although these have poor PV. After gathering enough money by clearing low level quests, your gear at this point should be almost entirely made up of equipment purchased from vendors.

Once you have something in every slot, you should try to incrementally upgrade your gear. Go to blacksmith vendors and ask them to reinforce your weapons/armors. Every reinforced level increases damage and accuracy for weapons, and DV/PV for armors. Increasing everything to +2 or +3 should be enough for now. Reinforcing is also useful for repairing gear that was damaged by acid. You should also look up to blackmarket vendors in Derphy and Port Kapul, since they sell higher quality gear that may also grant magic resistance and other attributes, even if it's not a priority for now. With a decent set of gear, you are in much better shape to take on monsters.

Don't forget to equip your pet: use the Шаблон:Key key to interact with your pet, then choose Inventory to give and take items. While pets often start out weak, they will gain experience just as you do and can be very effective with the right gear. Likewise, without gear, they will be mostly useless. If nothing else, a pet should be equipped with hand-me-downs, since equipment sells so poorly to vendors. You should also make sure your pets' equipment doesn't hinder their fighting ability. For example, a claymore should be two-handed or else will lose a lot of accuracy and damage when wielded with an offhand weapon or a shield (this is true for every weapon weighting 4.0s or more). You can check your pets' character sheet while gene engineering or by paying 1000 gold to informers.

Should you find equipment dropped from enemies or quests, it should mostly be sold or left unless you have the Sense Quality skill. Most items, even those of exceptional quality, sell for almost nothing to vendors, even when identified. Most gear you find will fall in that category and thus be a losing proposition. The Sense Quality skill will give you hints as to how good an item is. Unless you really need a particular item slot, it's generally not worth identifying anything with quality less than Great, and those items only when you are shopping around for an upgrade to a particular slot.

It may also be worthwhile at this point to make a trip to the slave master in Derphy. You can purchase pets here to add to your party permanently. In fact, the Little Girl you start with is weaker than the one that can be bought here for roughly 1500 gold, if you want to drop the original and go with an upgrade (though if you have been in many fights, your original may be stronger). You can purchase slaves up to the number limited by your charisma. Keep in mind however that the more pets you have, the fewer escort missions you may undertake at one time. An engagement ring gives enough charisma to have another pet (only in Elona+).

Any item listed as "a potion, a spellbook, a scroll, a rod" (a mossy scroll, a sapphire rod, etc) should be identified. Northeast of the Vernis baker is a building with an NPC, who you can pay to identify your stuff; you can also use scrolls and rods of identify. Once the first item of that particular type is identified, you will recognize all items of that specific type. So if you find a single scroll of teleport, you will recognize that even unidentified scrolls of teleport are just that. It is important to note that this will not reveal the blessed or cursed status of an item, only its type. It still needs to be identified to find that out.

You should always carry in your inventory identified food (rations, api nuts or chestnuts), scrolls or rods of teleport (use them on yourself for escaping from strong enemies), and a blessed potion of restore body/spirit (since it also temporarily increases stats, give them to pets too).

**Note: Blessed and Cursed items do not stack with their regular counterparts, even when unidentified. With normal items being the most common, one can generally infer that with a stack of 10 unidentified scrolls/potions and two smaller stacks of the same item, that the largest stack is unblessed/cursed and the other two contain either blessed or cursed items. Rods, identified or not, will only stack if they have the same number of charges.**

## Unique quests

With some decent gear and gaming experience behind you, it might be time to start tackling some of the other aspects of the game. Shena in the Vernis bar (in the southeast of the town) offers a quest to clear out some robbers in the northeast part of town, which is a reasonably easy task even with poor gear; once you clear out the robbers hideout you can use it as a place to store items. A child NPC in a house directly west of those stairs offers a quest to find a puppy, located in the appropriately named Puppy Cave. This should be your first real dungeon experience. These quests are unique in that they can be only done once and are offered only by these specific NPC's. There are other similar quests offered in other areas.

The Puppy Cave is a relatively easy dungeon with the kind of enemies you should be used to from fighting random encounters on the overworld. Despite that, it is possible to get overwhelmed here, as the frequent death messages from this dungeon over Elona chat testify. Take it slow and try not to get in over your head. Don't be afraid to use potions or scrolls if necessary to survive, or to run away if necessary.

It is often preferable to dying. That said, with any degree of preparation, the dungeon should be a cakewalk and you should have no problem getting to the bottom of it. It is important to note that each floor of this dungeon resets as you leave it, so when you go down a level and back up, the level layout will change and the enemies will be repopulated. While this can be inconvenient, it is also a good source of scrolls, spellbooks, potions, and random items to use to improve sense quality. There are also plenty of monsters to kill.

Whenever you are ready, your goal in the cave is to get to the bottom of the dungeon which is four levels down from the first (fifth level). Once there, you will see a little puppy who you can initiate dialogue with and invite to join the party. From there it becomes an escort quest where you must take him safely back to town. There is no penalty for failure in this quest, as you can simply go back down to the last level and pick up another copy of the puppy if he dies.

## Things to keep in mind

* For game-time months which are evenly divisible by 3 (March, June, September, December) the Etherwind will occur sometime during the first ten days of the month. See the Etherwind page for tips on how to deal with it.
* If your karma drops to -30 or lower then the guards in town will attack you on sight, and the shopkeepers won't deal with you, so make sure to keep your karma up.
* When you reach character level 6 you'll have to start paying taxes every game month. If you fail to pay your taxes too many times in a row your karma will lower to the point where guards will attack you.
* As you complete quests you'll gain fame. Fame increases your taxes, increases the cost of traveler's food cargo, and makes rogue boss ambushes harder, so you don't want it to get too high. You can keep your fame down by taking quests and purposefully failing them. The Harvest Time and Party Time! quests are good for this.

## Moving on

At this point your character should be in good shape to start moving in the direction you want to go. The platinum coins you save up from doing those quests will allow you to learn new skills if you want or need new ones. The gear will let you tackle more difficult fights and more easily level up your combat skills. You may continue to build up your character or start investigating other quests and pursuits in the game.

Some specific things you'll want to pursue:

* You'll want to find a god to worship.
* You'll want to join a guild.
* The Main Quest of the game happens in the Lesimas dungeon, southwest of Vernis. The main quest happens in stages, and by the time you finish the Puppy Cave quest you should easily be able to complete the first stage.

**About Guilds: If you have difficulty finding good weaponry, you should consider joining the Fighter's Guild, at least temporarily. Their quests reward non-unique artifact weapons (quality varies depending on guild rank), are the simplest to complete and can be easily cheated (see page for details).**

## Things which will get you killed

This is a list of common ways new characters get killed, sometimes unexpectedly.

* Starving to death. Bring food with you to prevent this from happening. Cargoes of traveler's food work fine on the overworld, and can be eaten in dungeons by placing Portable Shelter and entering in. Api nuts and Healthy Leaves never rot and are commonly found on random maps, so they serve as good emergency food. Note that eating cursed and rotten food makes you vomit, making you more hungry. In Elona+ you can eat Cargo of traveler's food without Portable Shelter.
* Fighting bandits. If you don't have a means of teleporting, give up your gold and cargo. These guys will tear up low level characters very quickly, often before you can run away. Be careful if you have a pet, too - if you don't get away fast enough they will try to fight... and most likely be obliterated. Using a leash on your pets may reduce the risk.
* Being overweight. Your backpack will squash you, dealing damage if you are carrying too much. Low levels of this can be mitigated by a decent healing skill, but it will quickly become insufficient. Overweight characters also often trip and fall down when attempting to use stairs, which may also deal damage. Overweight characters move more slowly, which may prevent them from escaping from enemies. The Weight Lifting skill can help you carry more items without being overweight.
* Using the performer skill in public. Higher level NPC's (Shopkeepers, guards, adventurers) require high perform skill in order to be satisfied. A general guide is 25+ skill. With lower skill, these NPC's are likely to throw rocks, which will almost certainly kill you.
* Reading spellbooks. You can fail to read a spellbook, especially at low skill. Upon failure, these often summon monsters which you will often be unable to deal with. For this reason, it is advised to read them in the **corner** of randomly generated areas so you can flee instantly or in areas with high level guards. Certain types of monsters can cause near-irrevocable problems in towns however, so be aware of the risks. Also be careful to have a full bar of mana points before attempting to read spellbooks; if you fail and have your mana absorbed, and you don't have your mana points filled, HP will be subtracted instead ("Magic reaction hurts you!") - and it can very easily kill you.
* The tightrope.....DON'T use the tightrope unless in jail!