Rhino Tank

The **Rhino Tank** is a vehicle in Ravenfield.

## Usage

The Tank is a slow but durable armored vehicle, specializing at defeating all other types of land vehicle. The Driver controls the tank and can use its Main Gun, while the Machine Gunner can utilize its top MG turret. The cannon posses a 3-second reload and deals 1200 damage on a direct hit, and an additional 300 explosion damage to all target types. The MG deals the same as all other guns of its caliber; 20 direct damage and 35 explosion damage to infantry and light-medium armor vehicles.

## Advantages

The Tank's armor stat is the highest in the entire game. Possessing immunity to all but the few specialized Anti Armor weapons & some heavier vehicle cannons of greater calibers, it can easily break through enemy lines, decimate all lesser vehicles, and mow down small groups of enemy infantry.

It also has high staying power on the field, allowing it to sit on an allied flag and defend it for an extended duration, or even completely shut down vehicle routes around intersections or chokepoints. It is also the best counter to itself, its main cannon being one of the fastest and most reliable ways to destroy another Rhino due to its high consistent damage.

The Rhino can also be a powerful and protective team-player when storming a flag. Even if it finds itself outnumbered by enemy infantry, the tank's armor will often shield it for just long enough to neutralize an enemy flag without it even trying that hard. But when paired with allied footmen – who can infiltrate the flag and draw fire from potential Anti-Armor users – the Rhino will be left with very little in the way of direct opposition, allowing it to calmly focus on eliminating all nearby threats to its teammates.

## Weakness

The Tank is slow, leaving it vulnerable to most portable Anti Armor weapons and vehicle-borne explosives. It is also a relatively inefficient fighter when pitted against swarms of enemy infantry because of its slow and unwieldy cannon shot. The MG also comes with reduced ammunition compared to other vehicles that carry it, further handicapping the Rhino in Infantry fights.

Most aerial vehicles can also make short work of it, as they usually strike from an angle against which the tank cannot retaliate. Its cannon lacks the velocity to effectively counterattack them even should they approach from a low angle, leaving the tank with very few defensive options against airborne threats. The Raptor is its nemesis, regularly preying on the Rhino, and often from extremely long distances with highly accurate, laser-guided missiles.

Unlike its lighter counterpart, the Mudskipper, the Rhino also no defense against lock-on missiles such as the Scalpel, meaning that as soon as one hears the missile lock warning tone, one should brace for multiple unavoidable impacts against the hull. Here, the only saving grace is that a single Scalpel user lacks the ammunition to ever kill a full-health Rhino on their own.

Though a glitch, the Rhino's driver's feet can be seen sticking out under it, and since the bottom part is free to move around, one can easily get under, kill the driver through shooting their feet, and steal the Rhino for their own advantage. However, with the updated model, this deficient has been completely eliminated.

## Gallery

Old model.Wrecked (Old Model)Old Main gun HUDOld machine gun HODFiring its main gun (Old Model)Main gun HUDMachine gun HUDEagle TankRaven TankFiring its main gunThe Rhino Tank's appearance in EA23's update art.The M60A2 variant of the M60 Patton MBT.
## Trivia

* Tanks in Ravenfield has a very low crew count (a maximum of two) and a lone operator is able to use it by themselves. In real life, Tanks are usually operated by three or four crew members, usually being the commander, the gunner, the driver and a loader, if applicable.
	+ This implies that the tank in the game has an auto-loader, which is heard whenever the tank's gun reloads.
* The Tank's current model resembles an M60A2 Patton, most notably due to its short barrel.
* The original design was a mashup of generic battle tank designs, and notably possessed a much longer cannon. One of the stated intentions of the redesign was to reduce the barrel length, thus preventing it from getting stuck on buildings and other obstacles while rotating.

### Changes in Updates

#### EA14

* No longer appears on all maps. Some of its spawn points are instead occupied by the APC.

#### EA15

* Sound effects, overlay & model updated.
	+ Turret no longer detaches when destroyed.
* Health increased from 3000 to 4000.