Armor

**Armor** (Also ***armour***, in Thelossian Standard Havener), is a form of personal physical protection. Armor can range wildly in size, type, strength, material, and purpose. Most commonly, armor is used with units in armed forces for protection of a soldier or warbeast's physical body, but others are designed for occupational hazards, important figures, and domestic life in more dangerous regions. Armor can also be applied to non-living entities (such as with Ironplated Golems), war constructions (such as the armored siege engine subclass of siege engines), and structures (*Jǫrmbræðing* in particular, from Donarrstroft).

## Types

### *Ultralight Armor*

Ultralight armor is the lightest, least cumbersome, but also least protective type of armor available. It is designed primarily for day-to-day activities of commoners, laborers in mildly-hazardous working conditions, and important figures who must remain discreet. Ultralight armor is almost never used in a military capacity, as the armor is often negligible against weapons of war, such as spears, poleaxes, halberds, and bows. Ultralight armor is also exceptionally cheap to manufacture.

Examples of ultralight armor include:

* Chemlogger's Worksuit
* Reinforced Cloth
* Plateshirt

### *Light Armor*

**Light armor** is, as the name implies, armor intended to be flexible and light. As a result, protection is generally less than medium or heavy armors, as the reliance on being flexible does not allow kinetic energy to transfer through a larger shell. Light armor is seen in every culture, whereas medium and heavy armors are absent in some. There are numerous subtypes of light armor, which further lean into greater specific scenarios. Most occupational armor is light armor.

Examples of light armor include:

* Traditional Kawanese Ishogi armor
* Piquit Bladespeaker and Daggerdancer armors.
* Magicks-user armors, while usually commissioned, most often are light armors.

### *Medium Armor*

Medium armor is armor meant to bridge the gap left between the two extremes of light and heavy armor, thereby remedying some disadvantages of the two. Medium armor is intended to be both flexible and protective, whilst incurring as few negatives as possible. However, medium armor incurs the two main disadvantages of the other armor types, as they are too rigid to encourage free movement but too flexible to be robust. As a result, they are the perfect middling road for those who want protection and full-range movement. Medium armor is the most common type of armor for most armies.

Examples of medium armor include:

* Men-at-arms armor
* Elven warrior-caste armor
* Reisish riding armor

### *Heavy Armor*

Heavy armor is the sturdiest of the standard armors, being able to deflect or absorb most of the impact of a blow, at the expense of greater weight and lower movement capabilities. Heavy armor is usually reserved for specialist types in militaries or occupations that require high degrees of protection, and, as such, also have laws which regulate its use heavily outside of combat scenarios. Heavy armor is most commonly used for entertainment or proof of craftsmanship.

Examples of heavy armor include:

* Ravensfall guard armor
* Most knight armor
* Mock dueling armor

### *Ultraheavy Armor*

Ultraheavy armor is the strongest, most durable armor available. Due to its near-exclusive use in warfare, there are excessive laws restricting their usage and even ownership in civilian life. Ultraheavy armor is also the classification of the armor most-often equipped onto warbeasts. Ultraheavy armor is used almost exclusively as the armor of shock troops and large warbeasts.

Examples of ultraheavy armor include:

* Linebreaker armor
* Siege Wurm armor