Yuki Yukimura

## **Introduction**

Yukimura Yuki is a former member of the Zaraki-kai, and a member of Class 4. He joined the Goti 13 in order to escape his life as a thug. As a youth he idolized Sengoku for his strength and swagger. Almost eighty years later he regrets his life decisions and is trying to become a new person.

## **Appearance**

Yukimura stands six feet tall, and has dark green hair. His hair is long, but cut just below his chin. He wears lose clothing to allow for freedom of movement. He can always be seen with his bow, and a quiver of arrows. His Zanpakuto is his bow. He had it modified to be a bow, and add a string to it to allow him to fire.

## **Personality**

Yukimura Yuki is a former criminal turned Shinigmai. As a result he has a more meek personality. In the past he was ruthless, vicious, and aggressive. As a result he purposely fights against that nature. He is constantly trying to be kind, understanding, and stern. Due to his previous life of close up violence Yukimura actively tires to keep his distance from his opponent and refuses to use his hands or a blade. He fears revering back into the person he once was.

If you were to ask Yukimura he would tell you he has a inner hollow. This is not a literal statement, but just as equally true. In his mind Yukimura is always fighting against his inner demon. A vicious monster that wants to snap everyone neck who looks at him wrong, and kill every one who slights him. This personality is his Hollow. At the same time however he has his sister, Kaori, who personifies his new goals in life. She is constantly nagging him in his mind and battling back his demon. The dog you feed more is the one that wins out. Yukimura feeds Kaori more than his Hollow and as a result it usually wins. However due to the recent hollow fights and vicious battles The Hollow has been feed more and more of late, and it comes out more and more. Yukimura is constantly struggling to keep his more violent urges under control.

Yukimura tries his best to not curse, but tat the same time he does not like to smile. He thinks that smiling and sharing ones feelings is a sign of weakness between men. He does however talk to women about his feelings. He often talks to women more than men as he is a flirt by nature.

## **Powers and Abilities**

### **Physical Abilities**

* **High Strength**
* **High Durability.**
* **High Endurance**
* **High Flexibility**
* **High Agility**
* **High Speed**
* **High Spiritual Pressure**

### **Equipment**

Yukimura's Hands of Surtur - Gloves given to him by Surtur that create Kido Arrows from his Reitsu.

Hachiman (八幡神,) is the name of Yukimura's Unique Kidato that was given to him by Noa and Surutu. The Kidato gives Yukimura light base reitsu. It also allows him to create divine light with his shinnoden and manipulate it as he pleases. The Kidato appears as a glove on Yukimura's left hand matching his archery glove on his right.

Yukimura's Glass - They were made by Surtur. They enhance his vision allowing him to see farther and they shield his eyes from vison base powers reflecting the light and showing him what he would have seen on the other side. They also back up his memories.

Golden Saddle
A special saddle made in partnership between Noa, Surutu and Ketsuno for use on Yukimura's horse. With a command it folds or unfolds itself into a complete set of armor for the horse. The armor component itself is made from ur-reishi, and shinatsu forged into reishi in a special manner that maximizes the durability of the armor while granting upon the horse the buffs of shinatsu: increasing the horse's speed both physical, mental and instinctual allowing it to be better used as a mount.

### **Kaidō**

**Kaidō # 1** - **Uzumaku raito (渦巻くライト, Swirling Lights)** - A Kaido spell created by Yukimura. The spell can be quickly cast with the chant. "Dance, spirits of light, it then creates swirling lights of reitsu that float around a target and then meld into the target's wounds mending flesh and healing them.

### **Kido**

#### Hadō Spells

**Hadō # 7. Chikyū Ha(塞, Earth Blade)** - Eath Blade is cast by the user saying the phrase, Earth Below Me Submit to My Will! - Once the words have been spoken the spell can be cast. It causes the ground under one's feet to turn into blades and stab up at the target.

**Hadō #11. Tsuzuri Raiden (綴雷電, Bound Lightning; Viz "Lightning")** is a Kidō spell.

**Hadō # 16. Ya Ken ( 矢 拳, Arrow Fist**) - Creates a Fist out of compressed air and fires it at a target.

**Hadō # 19. Aoi hi no dansu( 青い火のダンス Blue fire Dance)** - A Kido spell that surrounds the weapon in blue fire.

**Hadō # 22. Hikari no Muchi,(光の鞭, Whip of Light)** - One speeks the name of the Kido and cast it. It creates a whip of light one can use to battle their opponents, or grab things.

Yukimura has taken this Kido and modified it to create several rods of light. He then uses these rods as back up arrows when he runs out, or his arrows don't prove to be effective in battle.

**Hadō # 30. Chikyū Seiren(地球 製錬, Earth Smelting)** - Chikyu Seren is a spell that creates a ball of magma. The Magma ball is so hot that it melts iron instantly The Ball is then shot forward or it can be shot as lumps at multiple targets.

**Hadō #33. Sōkatsui (蒼火墜, Blue Fire, Crash Down; Viz "Pale Fire Crash")** is a Kidō spell that discharge Blue flames from the palm. The practitioner aims the palm of their hand at their target and generates a torrent of blue energy before firing it at their target. The energy moves like a direct blast or a large wave of energy, depending on the amount of power which is placed into it. Depending on the user's proficiency with the technique, it can damage an opponent's Bankai.

**Hadō #54. Haien (廃炎, Abolishing Flames; Viz "Abolition Flame")** is a Kidō spell that creates A flame attack which eradicates the very existence of its target. The practitioner fires an oblong blast of purple energy from their hand which completely incinerates a target upon contact

#### Bakudō Spells

**Bakudō # 1. Sai** (*塞, Restrain*) - The practitioner points their index and middle fingers at the intended target(s), causing the target's arms to lock behind their back.

**Bakudō # 6. Byōga (描画, Drawing)** - An utility Bakudo that doesn't have much utility in combat and can only be performed by using a large assortment of inks as a catalyst, it creates a drawing of a thing the user is looking at the moment the casting is finished.

**Bakudō # 8. Seki** (*斥, Repulse*) - The practitioner generates an orb of light blue energy which repels whatever strikes it.

**Bakudō # 9. Geki (撃,** Strike) - As the practitioner draws the symbols of the spell in the air, his/her entire body permeates a red energy, which engulfs the body of the target, causing complete paralysis.

**Bakudō # 9. Hōrin (崩輪**, Disintegrating Circle) - Using their index and middle fingers, the practitioner generates an orange-hued tendril with spiraling yellow patterns, which ensnares and immobilizes the opponent as the tendril wraps around their body. The end of it remains in the hands of the practitioner, allowing them to control the path of the tendril before and after capture. The tendril can connect with another one of itself, if both have captured a target, and bind them together.

**Bakudō # 20. Odayakanaumi(穏やかな海, Calm Waters)** - The Spell surrounds a source of energy and then disperses it in calm slow flow preventing what it surrounds from exploding.

**Bakudō # 21. Sekienton** (*赤煙遁, Red Smoke Escape*) - As the practitioner places the palms of their hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.

**Bakudō # 26. Kyokkō (曲光,** Bent Light) - Hides the physical form and Reiatsu of the caster by bending light. It can be used in combat to mask the Reiryoku used when setting up a trap for the target, masking individual abilities.

**Bakudō # 29. Seikinu** (*精絹, Spirit Silk*) - This kido creates an invisible, intangible strand of reiatsu that connects with the brain of those willing, connecting them in a manner not dissimilar to a string telephone. A person can cut this connection by flaring their reiatsu specifically in their "third eye" area of the forehead and this connection can also be broken in the presence of strong enemy reiatsu, making it not always reliable in combat situations. While the original connection needs to be established up close the reach of the kido can extend so long as the caster has enough reiatsu to spin "extra thread"

**Bakudō #37. Tsuriboshi (吊星, Suspending Star; Viz "Hanging Star")** is a Kidō spell.- Creates a ball of blue energy which fires out six ropes from its center. As the ropes attach themselves to nearby sturdy objects, the energy in the center solidifies into a flat elastic-like cushion, which catches falling objects

**Bakudō # 39. Enkōsen (円閘扇, Round Lock Fan)** - Using either both hands or his/her Zanpakutō in a blocking motion, the practitioner generates a dull yellow energy, which takes the form of a large spinning disk of condensed Reiatsu, in front of themselves, blocking an opponent's attack.

**Bakudō #58. Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows; Viz "Seize Foot, Chase Sparrow")** is a Kidō spell. - Kakushitsuijaku heightens the user's senses and awareness to seize a target. The practitioner draws a circle, with the appropriate symbols set apart in four quadrants upon the ground, using a black powder. When they place their palms down under the circle to activate the spell, the circle glows with a blue light as the symbols within the circle are animated, causing various numbers to appear within until the specific set is found. The number set correlates to longitude and latitude.

**Bakudō # 60. Hikari no hebi (光の蛇, Serpent of Light**) - Serpent of Light is a kido effect that once cast creates a snake made out of pure light. The snake then dispurses and enters into the eyes of the target looking at it. The snake then wraps itself around the target nervous system rendering them blind and constricting all the nerves in their body.

" Come forth Hunter of Brothers and trickster of light. Bind my eneimies and stricken their sight!. "
Variations: Possible variations.

**Bakudō # 61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light**) - Pointing his/her index finger at the target, the practitioner generates a spark of yellow energy, which summons six thin, wide beams of light that slam into a target's midsection and hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams.

**Bakudō # 62. Hyapporankan (百歩欄干, Hundred Steps Fence)** - Generating a blue-white glowing rod of energy in his/her hand, the practitioner throws it at the intended target. It multiplies into a hundred more rods, which rain down on the target and pin him or her against a solid surface, completely immobilizing them.

**Bakudō # 73. Tozanshō (倒山晶, Inverse Mountain Crystal)** - As the spell ignites at a single point, blue energy extends upward to four points and forms an inverted pyramid, which solidifies into a barrier around the caster.

**Bakudō # 79. Kuyō Shibari (九曜縛, Nine Sunlight Traps)** - The practitioner creates eight black holes with purple outlines which emit spiritual energy in the space surrounding the target, with the ninth black hole manifesting itself in the center of the target's chest, with the intention of immobilizing the target.

### Marksmanship

Yukimura has been studying archery since he was a young boy. His father use to tell him that bows were made to kill monsters. He saw no better weapon to fight hollows with. There is also another reason why Yukimura uses the bow. When he holds it it reminds him of his parents, his little sister, and his family. They keep him grounded and keep The Hollow at bay. When he touches a sword he flashes back to his days as a thug and the old violent him surfaces.

Yukimura is skilled enough to hit a target a mile away. He is precise enough to shoot the wings on a fly within a hundred yards. His most impressive feat however is his ability to move while shooting his bow. He can flip, roll, slide, and jump while firing off arrows. Even while doing his acrobats he can still maintain his accuracy.

#### Phantom Archer

Phantom Archer is the name of the techniques developed by Yukimura to increase his archery output. It is a combination of Hoho principles, Hakuda, Zanjutsu, and Archery.

**Genton (幻遁, Phantom Release)** - A combination of Shunpo (瞬歩, Flash Step) and Bunshindō (分身道, Way of Clones). The user fires arrows accelerating them with Shumpo. They also make clones of the arrow empowering them with reitsu or Kido.

**Jōba kōgeki (乗馬攻撃, Horse Riding Attack)** - The user Shumpo crossing a wile area. As they shumpo they are firing arrows and creating Phantom Arrows. These attacks appear out of thin air and strike toward the target. Guided by the users kido.

**Kami koroshi (神殺し, God Slayer)** - A unique archery technique of Yukimura. He uses shinnoden to turn his arrows into divine and fires them using Divine magic. This technique takes a large amount of reitsu, refines it into a single arrow, and fires it at the target as a single strike. The attack is extremely effective against the divine due to the nature of deities.

**Doku no ya (毒の矢, Poison Arrow)** - Arrows fired from Yukimura's bow that have a Norou (呪う, Curse/Hex) on them. When they hit a target they weaken the target's body to piecing damage. The more arrows that hit the weaker the opponent becomes and the more damage his arrows do.

**Kaminoikari no ya (神の怒りの矢, Divine Retribution Arrow)** - Kaminoikari no Ya is a special technique that can only be performed with one who well in tune with sin itself. The user can fire the arrow at the sin of a target. The arrow will then follow said target and hit them aiming for the sin. If the user has a Hama Yumi they can empower the arrow. It will then hit harder depending on the level of sin the target has.

 **Tengoku no ikari (天国の怒り, Wrath of Heaven)** - Wrath of Heaven is a combination of Kido, Hoho, Hakuda, nad Zanjutsu. It can only be performed when Yukimura and his Shikai Hama Yumi are working as one. This performs a Kyoshin (共振, Resonance). This activates Hama ability to pick up the unpunished sins and use them as a boost in power. This is also combined with a powerful Norou (呪う, Curse/Hex) which makes the target weak to Hama's divine energy. The users creates a thousand Genton arrows, turning them divine with Shinnoden, and rain them down on a target.

**Yukimura ikari- (雪村怒り, Yukimura Rage)** - A Unique skill where Yukimura takes Om and places it into Remiyaku and infuses it into a arrow. The arrow is released with a Kiai (Kanji: 気合) and Gerliin daichin (гэрлийн дайчин, Warrior of Light). The arrow cuts thought the air and slams into the target. The target is then bound by chains that grow stronger or weaker depending on how Yukimura views their guilt.

**Karui akuma (軽い悪魔, Light Demon)** - Karui Akuma is a kido archery technique. The user fires a arrow from their bow. The arrow then begins to absorb all the light as it travels toward a target adding it's power to it's impact force. This arrow can also be empowered with Hama Yami's effect.

**Hiwotsukeru (火をつける, Light Fire)** - It is a arrow that once fires explodes into a thousand balls of light. These light balls can create a illusion warping the view of anyone looking at them or around them. They are made with Bakudō # 26. Kyokkō (曲光, Bent Light) so they can also hide the presence of the user or whoever he is targeting inside of them. It can also be used to radiate other light base kido, and even Yukimura's shikai.

**Chimei-tekina hotaru (致命的なホタル, Deadly Fireflies)** - Deadly Fire flies is a technique that was created by combining Kido, Hoho, and Hakuda. The user fires a arrow that shatters into thousands of small balls of light reitus. This reitsu is fixed with a Norou (呪う, Curse/Hex). Those who come into contact with it are weakened to the effects of Bakudō # 26. Kyokkō (曲光, Bent Light). The small balls of light are also rotating at the speed of light. They are also created from the effects of Kyokko. This means that their presence and effect is masked and that they are not seen. A target moving at high speeds will run into several of these being weakened to the effect of Kyokko and being unable to detect them. At the same time being ripped apart by the high speed moving reitsu balls they keep running into.

### Om

Yukimura True Name
Gerliin daichin (Warrior of Light)
Restrain enemies based on their sin and how guilty they are in the eyes of Yukimura.

Kiai (Kanji: 気合) - Placing Om into a sound to strengthen the effect of a attack. Thinking it or saying it has the same effect.

### Skills

Average Blacksmith - Yukimura can create arrows and arrowheads from metal he has gathered.

Shumpo - Yukimura can Shumpo

Sensing Reiryoku - Can sense Reiryoku to a high degree. It is a skill that he developed on the hunt when hunting prey, and has been honed thought his battles. He can sense individuals Reiryoku and determine their locations. Yukimura is so good at it that he can get a general idea of how they move. He can tell if they are running, singing, jumping, basic physical movements.
Reiatsu Control - Yukimura has above average control over his Reitsu.

Master Weaver - Can make any clothing he sees with the right material

Expert Tracker - Can track anything that walks on the ground. He can also notce changes in the soil and earth that would suggest multiple people, tampering such as pit traps, and can pick dog crap out at a glance to instantly avoid.

## **Zanpakutō**

Yukimura has not gained his Zanpakuto yet. However it's name will be Hama Yumi, evil-banishing bow. The Shikai is released with the phrase Banish. It then turns the users weapon into a Bow and a quiver of arrows. In this form it is a Kido type and the Bow and Arrows are made of light. When fired they shine with a glow. When they hit a opponent they deal damage equal to the sin of the target. Those wrapped in sin will catch on white fire and burn from their own evil. Those who are not will simply take a arrow to the chest. If it is released with any other phrase it becomes a battle type instead. It is a simple bow with unlimited arrows

Nisōuta (Kanji: 尼僧歌; English: Priestess Song) - A Ability of Hama Yumi to send it's power out as a sound wave. It can spread the effect over a large area, and purify areas of sin.

Harae (祓 ) - Arrow shot by Hama. It hits a area and infuses its sacred energy into it. It can purge the effects of sin in the area.

hama ya (破魔矢, lit. 'evil-banishing arrows') is a technique that can only be done when both the user and the weapon are in perfect harmony. When this happens they fire a Hama Ya. It picks up the unpunished sins along it's path and uses them to empower itself.

Mikonomai (巫の舞, Dance of the Divine Priestess)

Mikonomai is the Bankai form of Hama Yumi. When it is released there is a brilliant flash of light that spreads across the entire area. This sudden burst of intense light is actually a hama ya (破魔矢, lit. 'evil-banishing arrows'). It then uses the sins of the target and any unpunished sins in the area as a catalyst to empower it's holy energy.

After the initial attack the light rushes back in to from a bow allowed the user to fire hama ya (破魔矢, lit. 'evil-banishing arrows') at their targets. The bow however can be re released again to explode into a burst of holy energy. The longer the bow is out the more light it infects and turns into holy energy. That light is then drawn in when the bow resets making it stronger.

Those who are effected by the Hama Ya is determined by The Miko that lives inside of Yukimura's inner world. If she judges one to be a target then they will be effected by the power. If she does not then they will be immune.

## Backstory

Born in the village of Happosai in the 25th District Yukimura had a relatively good childhood. His mother was a blacksmith, and his father was a leather smith. As a boy he would go help his mother in the forge during the day and assist his father in his hunts at night. It was a interesting and fulfilling life. However youth has a tendency to distract. Seeing one of the members of the Zaraki-Kai yukimura was awed by their comradely and gangster persona. Mainly he was in awe of their leader Sengoku .

Yukimura joined the gang at a young age of twelve. He started out as a do boy, and eventually became a real member. He spent the next seventy years with the gang killing, murdering, and stealing. The wanderlust and awe he had as a boy vanished and it was replaced with a ruthless murderer and thief. All of that came to a end however when he entered one of their many hideouts and discovered that some of the members had kidnapped a young girl named Kaori. Kidnapping was normal, and usually done for ransomed or sale, and as a result he did not think much about it. However he made the fatal flaw of talking to the girl. Desperate she began to tell him about her life story in a attempt to gain pity from him. Yukimura though it was funny and humored her and listened. The more he listened however the more a lot of details seemed too familiar. After she finished her story it came apparent to him that this little girl was actually a younger sister of his.

Not wanting to blackmail his own parents or sell a sister of his into slaver Yukimura bought her himself and let her go. Naturally he could not simply let her go, as it would bring light to the gang. As a result he threaten her and told her he would keep tabs on her, which he did for multiple reasons. One to make sure she did not blab to someone who would actually listen, and two to make sure the dumb girl would not get herself kidnapped again. Eventually the check ups turned from simple threats to conversation, and eventually Kaori put two and two together. She realized that Yukimura was her long lost brother who ran away from home. The one her parents used as a warning story. Eventually she convinced him to come home, and he reconnected with his family.

After reconnecting with his family Yukimura no longer wanted to be a member of the Zaraki-kai. However one just does not leave the Zaraki-Kai. As a result Yukimura decided to do what his old idol Sengoku mentor did. He joined the Goti 13 and became a Shinigami.