recursal/Fanatic-Fandom huggingface dataset:
Mom's Wig

**Mom's Wig** is a passive item.

## Effect

* Allows Isaac to spawn friendly spiders when firing tears.
* Heals Isaac for 1 red heart upon pickup.
* Template:Yes Mother

## Notes

* The spiders are spawned when Isaac is shooting, and up to 5 spiders can be spawned in the same time. More spiders can be spawned if the previous ones died.
* The spider spawning chance depends on the Luck stat, and goes up to 100% with 10 Luck.
* This item does not work for Lilith, since Template:I tears do not count as her own tears.
* Spiders can be spawned in rooms without enemies.

## Synergies

* Charging Template:I, Template:I, Template:I, Template:I, Template:I or Template:I: Spawns spiders in rapid succession.
* Template:I, Template:I or Template:I: Moving the tear/crosshair around will spawn spiders rapidly.
* Template:I: Doubles the limit to 10 spiders, in addition to boosting the damage of spiders per the item's base effect.
* Template:I: Makes spiders spawn faster, due to the high tear rate granted by Soy Milk.

## Seeds

 PC  PR34 NWPY (Treasure room adjacent to spawn)

 PC  NTFM 3EF6 (Treasure room adjacent to spawn)

 PC  T0X3 38GC (Treasure room adjacent to spawn)

 PS4  KALH 2D2D (Treasure room adjacent to spawn)

 3DS  VDYR 0QFS (Treasure room adjacent to spawn)

 Vita  DBVJ 1KPD (Treasure room adjacent to spawn)

fr:Mom's Wig
Enchanting Table

Enchanting Table is a new object added in The Binding of Steve. It can randomly replace Slot Machines.

It has three letters displayed on front of it: B for Bombs, C for Coins and K for Keys. One of them will be highlighted. To pay to the table, you must give it a pickup that is respective to the highlighted letter. Each time, the letter will be changed randomly (12.5% keys, 12.5% bombs, 75% coins) and after giving some donations, it'll give you a random Enchantment that will be chosen from the following list:

Some enchantment needs more donations than others.
Guillotine

**Guillotine** is an unlockable passive item.

## Effects

* Isaac's head rotates around his body and can be used to inflict contact damage similar to a Template:I. Blocking tears with Isaac's head does not damage Isaac. His tears still originate from his head, so the line of fire is no longer constant while standing still.
* +1 damage.

Template:TearDelayDown

* The head orbital deals 7 damage per tick or 105 damage per second.

## Synergies

* Template:I: Adds another rotating head on each use. Each head increases damage and blocks projectiles, but does not affect tear delay. With more heads, it is easier to locate the position of the body, and Box of Friends can be used multiple times in the same room to continue gaining heads.

## Interactions

* Template:I: Causes tears to be fired from far below and to the right of Isaac. This causes tears to be out of bounds unless Isaac is standing in the top-left corner of the room.
* Template:I: The knife fires from Isaac's body, not his head.
* Template:I: Tears fire from Isaac's body, not his head.
* Template:I: Makes Isaac's body invisible, leaving only a shadow where his body is. As a result, Isaac becomes very difficult to control.

## Trivia

* If Isaac has items that visually change his hands, the effect applies to Isaac's head too. For example, when having Template:I, Isaac's body and head will both holding a sack for each, while there are two extra hands added to the head.

## Seeds

 PC  TR61 X22B (treasure room adjacent to spawn) (normal mode only)

 PC  V6DK 2AGO (treasure room adjacent to spawn) (normal mode only)

 PC  SPAM N693 (treasure room adjacent to spawn)

 PC  YTDT EJGK (treasure room adjacent to spawn)

fr:Guillotine
D8

**D8** is an unlockable activated item added in Afterbirth.

## Effect

* Re-rolls Isaac's speed, range, tears, and damage.
	+ Each stat is given a multiplier that applies after all other adjustments.

## Notes

* Luck, shot speed, and tear height are unaffected.
* The multipliers can cause Isaac's tear delay to decrease beyond the normal cap of 5.
* The multipliers cannot cause Isaac's speed to decrease or increase past the normal range of 0.1 to 2.0.
* The multipliers are chosen in a way that keeps their total product roughly the same; the item will most often increase two and decrease two of Isaac's stats, although it is possible for it to increase three and decrease one or increase one and decrease three. Larger increases are balanced by larger decreases.

## In-game Footage

Template:Nav dice

fr:D8

fr:D8
Forget Me Now

**Forget Me Now** is an unlockable activated Item.

## Effect

* Upon activation this item is consumed and will vanish from Isaac's inventory.
* Upon activation the current floor will be completely re-generated.
	+ Isaac will restart the level just as if he had entered a new floor.

## Notes

* The re-generated floor will count as the same floor number as the one Isaac used Forget Me Now in.
	+ If a Devil Room/Angel Room is not encountered after defeating the boss of the re-generated floor, the multiplier tied to the number of floors since the last Devil/Angel Room affecting the spawn chance will not change.
	+ If a Devil Room/Angel Room is encountered before regenerating the floor, the multiplier will become x0.25 upon regenerating the floor.
* Any items earned prior to using the re-generation effect will still remain in Isaac's inventory.
* If used on the Necropolis II or Depths II after beating Mom, you can get both Template:I and Template:I in one run. Additionally, two Boss Rushes can be entered as long as the total playtime of the run stays under 20 minutes.
* If used on The Chest or Dark Room when the Door to Mega Satan has been opened, the Golden key will not re-open the door and you will be unable to fight him.
* If used on an XL floor, the merged chapter can be re-generated as two separate floors instead.
* Challenge and Boss Challenge Rooms will have the same rewards and enemy waves as the Challenge Room in the previous iteration of the floor.

## Gallery

* 3DS Detailed Forget Me Now.png

 3DS  The icon of Forget Me Now as seen on the lower 3DS screen

## Trivia

* "Forget me now" is a reference to Arrested Development, in which Gob the magician gives people who have figured out how he does a trick a "Forget-me-now", which is actually a Roofie.
* The 5 dotted Dice Room has the same effect as Forget Me Now.
* Template:I has the same sprite as Forget Me Now tinted red.

## Seeds

 PC  6467 V81D (First floor treasure room)

 Switch VVVY 2PMS (First floor treasure room)

 Vita WMQT KSWD (Catacombs II treasure room)

fr:Forget Me Now
PHD

**PHD** is a passive item.

## Effects

* Identifies all pills upon pickup.
* Converts some "bad" pills into their "good" counterparts:
	+ All "stat down" pills into "stat up" pills
	+ *Bad Trip* into *Balls of Steel*
	+ *Amnesia* into *I Can See Forever*
	+ *???* into *Telepills*
	+ *Addicted* into *Percs!*
	+ *I'm Excited!!!* into *I'm Drowsy...*
	+ *Paralysis* into *Pheromones*
	+ *Retro Vision* into *I can see forever!*
	+ *R U A Wizard?* into *Power Pill!*
	+ *X-Lax* into *Something's wrong...*
* Spawns a pill.
* Replenishes 2 red hearts.
* Adds 0-2 coins to the payout every time you use the Blood Donation Machine or IV Bag.

## Synergies

* Template:I: Generated pills are more beneficial.
* Template:I & Template:I: Beneficial pills can be found more often.
* Template:I: Better Coin payout for each time used.
* Template:I: Drops a pill every 2 rooms.

## Notes

* The following pill types are neutral and do not have a "good" equivalent, or are otherwise left unchanged by PHD.
	+ *???*
		- Converted to *Telepills*
	+ *Explosive Diarrhea*
	+ *Hematemesis*
	+ *I Found Pills*
	+ *Infested!*
	+ *Infested?*
	+ *One makes you small*
	+ *One makes you larger*
	+ *Paralysis*
		- Converted to *Pheromones*
	+ *Pheromones*
	+ *Power Pill!*
	+ *Pretty Fly*
	+ *Puberty*
	+ *R U A Wizard?*
		- Converted to *Power Pill!*
	+ *Re-Lax*
	+ *Telepills*
* Bad pills already obtained/dropped will be converted to their "good" counterparts.
* If PHD is rerolled by the Template:I or a Dice Room, you'll lose all pills being beneficial or neutral but they will still all be identified when you pick them up.

## Seeds

 PC  49BH 7C4X (Treasure Room adjacent to spawn).

 Vita  F1MK 02T4 (Treasure Room adjacent to spawn).

 Switch  1RY7 20CH (First floor shop, half off)

fr:PHD
How to Jump

**How to Jump** is an activated item.

## Effects

* Upon use, Isaac jumps in the direction he is currently moving. The distance of the jump depends on how fast Isaac was moving when the item was activated. Jumping allows Isaac to travel over obstacles such as rocks, pits, and spikes.
* While mid-jump, enemies, enemy shots, bombs, and spikes cannot damage Isaac. Isaac cannot interact with pickups or chests mid-jump.

## Notes

* If Isaac has flight, Isaac dashes instead of jumping. This is functionally the same as jumping, but without the animation playing. Isaac will have invincibility during the dash, and the dash will only stop on terrain that can be walked on.
* If Isaac has flight and is flying above a pit, the dash distance will be very short.
* The item can be used to jump through the pillars of light spawned by Isaac (Boss) without taking damage.

## Interactions

* Template:I: The teleport will activate every time How to Jump is used, allowing for infinite teleports.
* Template:I: How To Jump is unaffected by double activation.

## Gallery

* 3DS Detailed How to Jump.png

 3DS  The icon of How to Jump as seen on the lower 3DS screen

## Trivia

* The cover of the How to Jump book resembles the original packaging artwork of the game Super Mario Bros., and also refers to Mario's original name, "Jumpman," in the game Donkey Kong.

## Seeds

 PC  19ET 6JE9 (treasure room adjacent to spawn)

 PC  97JM 9H2S (treasure room adjacent to spawn)

 PC   N6RG BHK7 (treasure room adjacent to spawn)

 PS4  T7HS M3Y8 (treasure room adjacent to spawn)

 Vita  ADNK M30F (treasure room adjacent to spawn)

Template:Nav book

fr:How to Jump

fr:How To Jump
Cricket's Head

**Cricket's Head** is a passive item.

## Effects

* +0.5 damage up.
* x1.5 damage multiplier.
* Increases tear size and knockback.

## Notes

* The x1.5 damage multiplier does not stack with the x1.5 damage multiplier from Template:I, from the combination of Template:I and Template:I, or itself (by using an item such as Template:I, for example). However, it will stack with any other multipliers, such as Template:I.

## Unlockable Achievements

* The Parasite The Parasite - Pick up any 2 of the following items in a single run: Bob's Rotten Head, Dead Cat, **Cricket's Head**, Tammy's Head.

## Trivia

* In the original *Binding Of Isaac*, this item was known as "Max's Head". Max was the name of a dog that Ed McMillen wanted as a child but never got.
* Cricket's Head is named after one of Ed's former cats that is now rehomed, Cricket.
* The shocked look on Isaac's face implies that like with many children, his pet's death was kept secret from him.
* Although Template:I and Cricket's Head are presumed to be from the same animal, Cricket's Body has darker fur color and spots than Cricket's Head.

## Seeds

 PC  CALB W46D (Treasure room adjacent to spawn) Normal mode only

 PC  70S9 ZBBQ (Treasure room adjacent to spawn) Normal mode only

 PC  X8ZZ LV47 (Treasure room adjacent to spawn) Normal mode only

 PC  66Q1 FBTR (Treasure room adjacent to spawn) Normal mode only

 PC  3GJV CSTQ (Treasure room adjacent to spawn) Normal mode only

 Switch  F2C8 342S (First floor treasure room)

Template:Nav cricket

fr:Cricket's Head

fr:Cricket's Head
3 Dollar Bill

**3 Dollar Bill** is a passive item.

## Effects

* Grants Isaac random tear effects. The possible effects are:
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
* The type of randomized tear is determined upon entering a room.
* The type of randomized tear changes every 2-3 seconds. The item appears to select two tear effects at once, perhaps staggering the times at which each of those effects change.

## Notes

* If a run is quit, and then continued, 3 Dollar Bill will have a new random tear effect for the current room.
* The Template:I effect is bugged for 3 Dollar Bill, and will only fire half the range it would normally (damage is increased normally).
* Combining with the Template:I trinket, tears become very chaotic, sometimes hazardous but very entertaining.
* Unlike Template:I, which can only modify individual tears, 3 Dollar Bill can modify stats as well.

## Trivia

* This item is a reference to an old expression "queer as a three dollar bill".
* This item is used in Challenge #28 (PRIDE DAY!).

## Seeds

 PC  WGGT XJVV (Treasure room adjacent to spawn)

 PC  VPA3 1ACC (Treasure room adjacent to spawn)

 PS4  LZP9 9BSP (Treasure room adjacent to spawn)

 Vita  VMT4 AF81 (Treasure room adjacent to spawn)

fr:3 Dollar Bill
Infamy

**Infamy** is a passive item.

## Effects

* Adds a high chance to block projectiles hitting Isaac directly. When effectively blocking a projectile, Isaac will briefly flash blue.

## Notes

* Although the item's pickup quote is "Damage Reduction", Infamy does not reduce the damage taken with every hit. Instead, the total damage received from multiple projectiles is reduced.
	+ Likewise, although the character's sprite shows the mask on the front, it can block projectiles from any direction.
* When combined with Template:I, Isaac gains a very high chance to block projectiles.

## Trivia

* This item is a reference to the Mask of Infamy boss.
* This item is used in Challenge #5 (The Tank).

## Seeds

 PC  L3DD LMQN (Treasure room adjacent to spawn)

 PC  DGZG XFH2 (Treasure room adjacent to spawn)

 PC  LF60 KMJJ (Treasure room adjacent to spawn)

 PC  VFJC C6Y4 (Treasure room adjacent to spawn)

 Vita  JQ84 XP3X (First floor treasure room)

 PS4  A99W AS79 (Treasure room adjacent to spawn)

 Switch  SQET ENK7 (First floor treasure room) Normal and hard modes only

fr:Infamy

fr:Infamy
Mom's Eyeshadow

**Mom's Eyeshadow** is a passive item.

## Effect

* Gives a chance to shoot charming tears, causing enemies to temporarily fight on Isaac's side.
	+ The charming effect depends on the Luck stat, and goes up to 100% at 27 Luck.
* Template:Yes Mother

## Seeds

 PC  94W3 A27D (Treasure room adjacent to spawn)

 PS4  94W3 A27D (Treasure room adjacent to spawn)

 Vita  AE6M FYG8 (Treasure room adjacent to spawn)

 3DS  C8FT EV4S (Treasure room adjacent to spawn)

 PC   JJLC DXFA (treasure room adjacent to spawn) (hard mode only)

fr:Mom's Eyeshadow
Ankh

**Ankh** is a passive item.

## Effect

* Grants an extra life.
	+ Isaac will respawn as ??? in the previous room.

## Notes

* Because characters are respawned as ???, if Azazel or The Lost are resurrected by this item, they will lose the ability to fly unless they picked up items granting such abilities.
	+ Azazel will also lose his short-ranged Brimstone.
	+ If Lilith is resurrected she will lose Template:I and fire as any other character instead.
* Like other items that grant an extra life, but respawn Isaac as a different character, all Completion Marks earned from the moment of death onwards will count towards the new character, not the old.

## Trivia

* The Ankh is an Egyptian hieroglyph that means "life".
	+ Additionally, this item's effect may be inspired by the Osiris myth, which featured Osiris, a pharaoh, being murdered by his brother Set, then later resurrected as the Egyptian god of the afterlife, similarly to how Isaac resurrects as ??? upon death.
* This item works similar to Spelunky's Ankh.

## Seeds

 PC  7QVK C9QK (Treasure room adjacent to spawn)

 3DS  NA12 SVW1 (Treasure room adjacent to spawn)

 PC  FC3M LW4T (Treasure room adjacent to spawn)

fr:Ankh
Infestation 2

**Infestation 2** is a passive item.

## Effects

* Spawns an allied blue spider from each enemy killed.

## Synergies

* Template:I: Increases the size and damage of the spiders.

## Notes

* Enemies do not spawn spiders when killed by anything not controlled by Isaac (environmental hazards, charmed enemies, death upon clearing room, etc).
* Enemies do not spawn spiders when killed by blue spiders.
* Blue flies can also spawn spiders.
* Enemies killed by familiars will spawn blue spiders.
* Destroying dead shopkeepers will spawn blue spiders.
* Killing Pin will give one spider for each of his segments.
* Killing Chub will spawn a lot of blue spiders.
* Killing a Homunculus or a Begotten will sometimes spawn a blue spider for each segment in the chains holding them to the wall.
* Black Balls spawned by Little Horn can also drop blue spiders upon death.

## Seeds

 PS4  AV4D 6SA4

 Vita  F2YP 4L9V (Treasure room adjacent to spawn)

 PC  KLFM X14Z (First floor treasure room)

fr:Infestation 2
Number One

**Number One** is a passive item.

## Effects

* +1.5 tears.
* -17.62 range.
* +0.45 tear height.
* Tears turn yellow and are fired from Isaac's lower body rather than his head.

## Interactions

* Azazel: Lowers range, reduces charge time.
* Template:I/ Template:I: Tears often disappear before being able to split. Split tears also only travel a very short distance.
* Template:I: Tears disappear **very** quickly after being fired and split tears barely travel at all.
* Template:I: **Not recommended.** Bombs do not travel far, making self damage very likely.
* Template:I: Does not affect main tear; however, burst tears travel significantly less far.
* Template:I: Tear barrage fires a very short distance before disappearing. Does not affect the stone.
* Template:I: Tears still increase in size and damage as they travel; however, the short range limits tear size and damage.
* Template:I: Tears become orange. Firing rate is increased, Marked's effect is unaffected but range is reduced.
* Template:I: The knife turns yellow and the maximum range is significantly reduced.
* Template:I/Template:I: **Not recommended.** Tear barrage disappears very close to Isaac.
* Template:I: **Not recommended.** Tears disappear after traveling a very short distance.
* Template:I: Tears often disappear before being able to bounce off walls.
* Template:I: Tears become orange.

## Synergies

* Template:I: The laser turns yellow and charges at a much faster rate with no decrease to range.
* Template:I: Increases firerate with no decrease in range. Explosive clouds are now yellow.
* Template:I: The Incubus fires at a much faster rate with no decrease to range.
* Template:I: Increase fire rate moderately and decreases range only slightly.
* Template:I: Turns tear yellow and allows it to be moved much faster.
* Template:I: Eyeball tears are yellow, can be fired much quicker, and does not affect their airtime.
* Template:I: The laser turns yellow and Technology's firing rate is greatly increased with no decrease to range.
* Template:I: Laser turns yellow, charge time is greatly decreased, and no decrease to range.
* Template:I: Tears travel roughly the same distance but can be fired much quicker.

## Trivia

* "Number One" is a euphemism for urination.
* In the original *Binding of Isaac*, Number One had the effect of turning all future Range Down pills into Range Up pills. This was presumably designed to reduce the risk of players being stuck in situations where their range would become too low to clear certain rooms. However, in *Rebirth*, Number One no longer has this effect, and will not turn Range Down pills into Range Up pills.
* This item is used in Challenge #2 (High Brow).
* Removed in Afterbirth † The firing animation of Number One is a little different from what it looks like in the original *Binding of Isaac.*

## Seeds

 PC  J172 PRAK (Treasure room adjacent to spawn)

 PC  VMA3 SMZA (Treasure room adjacent to spawn)

 PC   SRX8 FXHM (Treasure room adjacent to spawn) (XL floor) (Hard mode only)

 3DS  0RJ7 VQYY (First floor treasure room)

 PS4  WYH4 A4DX (First floor treasure room)

fr:Number One
Black Lotus

**Black Lotus** is a passive item.

## Effect

* Grants a full red heart container, a soul heart, and a black heart.

## Seeds

 PC  4YG3 TX2Y (First floor secret room. Secret room is located two rooms left and one down from the start. Item room contains Dr. Fetus for easier access.)

 PC  0JGY 6ZWX (First floor secret room next to treasure room)

 PC  HW7N ZCXL (First floor secret room left of curse room)

 PC  E0LA 1C4E (First floor secret room next to treasure room)

 PC  NVLY 9BRN (Secret room to the left of spawn)

 PC  BTL9 9SAE (Secret room below spawn)

 PS4  8F7C VWCX (First floor secret room, just below the spawn)

 Vita  YY8V P4HM (Second floor secret room left of the curse room. Keep pill from first floor to make it easier to find)

## Trivia

* This is a reference to the iconic card of the same name from Magic: the Gathering, a collectible card game Edmund McMillen played since his childhood.
	+ Its powerful effect of producing three Mana of any color is reflected by the ingame item's effect of adding three hearts of different colors to the player's health.
	+ The fact that it's one of the rarest and most expensive commercially released cards in the game might also be referenced by the fact that it's a relatively hard item to come across, being only a rare find exclusively in secret rooms.

fr:Black Lotus
Finger!

**Finger!** is a passive item added in Afterbirth †.

## Effect

* Grants Isaac a floating finger familiar that can be aimed with the fire buttons.
	+ The finger fires invisible spectral lasers dealing 10% of Isaac's normal damage. The laser fires continuously.
	+ While not being aimed with the fire buttons, the finger points in the direction of movement or downwards if standing still.

## Notes

* The Finger!'s lasers can apply Isaac's tear effects, which makes status effects trigger very often.
* Finger! will fire in the exact direction it's pointed, meaning it can be fired diagonally, or at any angle if using a controller - the same effect as Template:I.
* Be careful when using this item. The beam can be used to destroy TNT (among other destructible obstacles), which will damage Isaac if he stands too close to an explosion.
* The Finger! can do damage to enemies through obstacles and other enemies.
* The Finger! does not do contact damage.

## Synergies

* Template:I: The finger has a chance to poison enemies it points at.
* Template:I: Electricity will occasionally connect the finger and Isaac.
* Template:I: Finger will apply burning damage to enemies.
* Guppy - Flies are generated from the damage the finger does.
* Template:I: The finger gains massive damage boost and can poison enemies.
* Template:I: The finger has a chance to freeze any enemies it's pointing at.
* Template:I: Roughly triples finger's damage.
* Template:I: Almost doubles finger's damage. Has no damage penalty with range.
* Template:I: More than doubles finger's damage.
* Template:I: The finger has a high chance to slow down enemies it points at.
* Template:I: Doubles the finger accordingly.

## Interactions

* Template:I: Increases finger's size, however, does not increase finger's damage.
* Template:I: Only increases damage.
* Homing tears: The finger laser does not become homing.
* Template:I: No effect on the finger's damage.
* Template:I: Only minorly increases finger's damage. Damage multiplier still applies.
* Template:I: While actively aiming, the finger behaves as normal and while fire keys are not pressed, it points towards the targeting crosshair.
* Template:I: Cuts damage to 1/4 of normal.
* Template:I: Reduces finger's damage.
* Template:I: When not firing, the finger will point towards the nearest cardinal direction as where the shield is left. This favors the vertical directions when the shield is at a 45° angle.
* Template:I: No effect on finger's damage.

## Trivia

* This item is a reference to Fingered!, one of Edmund's other games.

fr:Finger!
Distant Admiration

**Distant Admiration** is a passive item.

## Effects

* Spawns a red attack fly that circles around Isaac, and deals 5 damage per tick or 75 damage per second on contact.
	+ The fly circles farther out than regular orbitals, but closer than Template:I.
* Template:Lord of the Flies

## Interactions

* Template:I: Fly is bigger and does double damage.
* Template:I: Fly will stay in place relative to Isaac.
* Template:I: Fly will occasionally be connected to Isaac via electricity.

## Trivia

* This item is used in Challenge #6 (Solar System).

## Gallery

* Distant Admiration Rebirth Icon.png

Removed in Afterbirth † Distant Admiration's original appearance before Booster Pack #5.

## Seeds

 PC  LR07 JF4M (Treasure room adjacent to spawn)

 PS4  Q357 60YP (Treasure room adjacent to spawn)

 3DS  D2LS 9LDV (Treasure room adjacent to spawn)

 3DS  0WDS FL7P (Treasure room adjacent to spawn)

Template:Nav fly

fr:Distant Admiration
Magic Fingers

**Magic Fingers** is an activated item.

## Effects

* Uses 1 coin to deal a screen-wide damaging attack similar to Template:I that scales based on player damage. Unlike the Necronomicon, however, it has no recharge and can be used repeatedly in the same room.

## Synergies

* Magic Fingers is very effective with coin-producing items/trinkets such as Template:I, Template:I, Template:I, and Template:I.
* Works very well with high damage/low tear passives, like Template:I and Template:I.

## Gallery

* 3DS Detailed Magic Fingers.png

 3DS  The icon of Magic Fingers as seen on the lower 3DS screen

## Seeds

 PC  MXF7 TMA3 (treasure room adjacent to spawn)

 PC  1S24 T021 (treasure room adjacent to spawn, curse of the unknown)

 Vita  ZDYS KBKS (first treasure room, curse of the unknown)

 PC   NJAL NZD4 (treasure room adjacent to spawn) (both modes)

## Trivia

* The name is a reference to 'Magic Fingers' vibrating beds that could be found in hotels and motels during the mid-to-late 20th century. A person would insert coins into a slot on the device, which would cause pleasant vibrations in their beds for a certain amount of time. The device came to have connotations with sleaziness, as they were associated with seedy overnight locations where one-night stands and such were known to occur.
Deep Pockets

**Deep Pockets** is an unlockable passive item added in Afterbirth.

## Effect

* Allows Isaac to carry two cards or pills (or a combination of both) at the same time.

## Notes

* This item has the same effects as Template:I and Template:I, but without removing pills/cards from the game.

## Trivia

* To have "Deep Pockets" is to be financially wealthy.

## Seeds

 Switch   131N QF4M (First Golden Treasure Room)

fr:Deep Pockets
Money = Power

**Money = Power** is a passive item.

## Effect

* Adds 0.04 points of damage for every coin Isaac has.
	+ The damage caps at +3.96 Damage at 99 coins.
	+ Though Isaac can still collect coins if he already has 99, he will not gain any damage bonus from them.

## Synergies

* Template:I - Immediately maxes out damage bonus.
* Template:I - Increases damage by 1.
* Template:I - Gives a 50% chance of increasing the value of every coin pickup by one.
* Template:I - Doubles the coins received, therefore doubling the amount of damage.
* Template:I - Makes gambling more lucrative, allowing Isaac to potentially gain damage from gambling.
* Template:I - Gives a coin every object destroyed, therefore increasing damage by 0.04 for every object destroyed.
* Template:I and Template:I - Damage increases every time Isaac takes damage and collects the coins.
* Template:I - Lowers amount of damage lost by buying items at the shop. If two are obtained, no damage is lost from buying items at shops.

## Trivia

* The name of the item is a reference to the popular saying "Money is power".
* This item is used in Challenge #24 (PAY TO PLAY).
* In the game's files, there's a subliminal message under Money = Power's icon that says "where are you".

## Gallery

* Money = Power Rebirth Icon.png

Removed in Afterbirth † Money = Power's original appearance before Booster Pack #5.

## Seeds

 PC  C0L6 NMKK (Treasure room adjacent to spawn)

 PC  YTVW F2YQ (Treasure room adjacent to spawn)

 PC  SJJS 9R9E (Treasure room adjacent to spawn)

 PC  ZJNC JO1J (Treasure room adjacent to spawn)

 PS4  02MR L4FF (Treasure room adjacent to spawn)

 Vita  ANR7 F9JQ (Treasure room adjacent to spawn)

 3DS  YL7X LJAK (Treasure room adjacent to spawn; Curse of Darkness)

 PC   1WZ1 G0AN (Treasure room adjacent to spawn)

fr:Money = Power
Parasitoid

**Parasitoid** is a passive item added in Afterbirth †.

## Effects

* Adds a chance to fire an egg sack which spawns slowing creep. If an egg sack hits an enemy, a blue fly or blue spider is spawned.
* Egg sack tears have considerably higher tear height and consequently, range.

## Notes

* Egg sacks will also spawn blue flies or spiders if they hit fireplaces or invincible enemies like Death's Head and Stoney.
* The chance to fire an egg sack is affected by luck but cannot reach 100% at high luck.

## Synergies

* Template:I/Template:I/Template:I: All tears have a chance of becoming an egg sack.
* Template:I: Egg sacks will be quadrupled when passing through the prism.
* Template:I/Template:I/Template:I: When egg sacks are fired, they will split into smaller egg sacks. Split egg sacks from The Parasite will not look like egg sacks.
* Template:I: Egg sacks bounce against floor.
* Template:I: Egg sacks retain damaging aura and homing effect.
* Template:I: Flies and spiders are bigger and deal double damage.
* Homing Tears: Egg sacks will home in on enemies.
* Template:I: Familiar can fire egg sacks.
* Template:I: Every tear in the tear barrage and the stone has a chance to be an egg sack.
* Template:I/Template:I: Each tear in tear barrage has a chance to be an egg sack.
* Template:I: Tear's appearance doesn't change, but it gains a chance to spawn slowing creep, flies and spiders on occasion.
* Template:I: Egg sacks bounce and apply their effects on each hit on enemies.
* Template:I: Every tear fired when taking damage has a chance to be an egg sack.

## Interactions

* Azazel: Parasitoid has no effect.
* Template:I: Overrides Parasitoid.
* Template:I: Overrides Parasitoid.
* Template:I: Overrides Parasitoid.
* Template:I: Tears retain Haemolacria appearance and only the main tear can spawn flies or spiders when damaging enemies.
* Template:I: Only extra range applies on egg sack tears and they will not spawn flies or spiders.
* Template:I: Fed tears have a chance of being egg sacks or normal tears. Fed egg sacks will burst and each burst tear has a chance of being a egg sack.
* Template:I: Overrides Parasitoid.
* Template:I: Overrides Parasitoid.
* Template:I: Overrides Parasitoid.
* Template:I: Overrides Parasitoid.

## Trivia

* Parasitoid is a term for when insects' larvae live inside their hosts as a parasite before eventually killing the host.

fr:Parasitoid

fr:Parasitoid
Friend Zone

**Friend Zone** is a passive item added in *The Binding of Isaac: Afterbirth*.

## Effects

* Spawns a white fly familiar that slowly orbits Isaac and deals 3 damage per tick or 45 damage per second on contact.
* Template:Lord of the Flies

## Notes

* This familiar orbits Isaac at a middle length distance somewhere between Template:I and Template:I.

## Synergies

* Template:I: Fly is bigger and does double damage.
* Template:I: Fly will stay in place relative to Isaac.
* Template:I: Fly and Isaac will occasionally be connected via electricity.

## Gallery

* Friend Zone Afterbirth Icon.png

Removed in Afterbirth † Friend Zone's original appearance before Booster Pack #5.

## Trivia

* A reference to the "friend zone", a phenomenon where one person in a platonic relationship has romantic feelings for the other person and the other one does not, seeing them as "just a friend".
* Friend Zone is very similar in appearance to Template:I and Template:I, making them difficult to distinguish.

Template:Nav fly

fr:Friend Zone
Pisces

**Pisces** is a passive Zodiac item.

## Effects

* Increases tear knockback.
	+ If the player has piercing tears, the knockback effect is reduced.
* Slightly increases tear size.

Template:TearDelayDown

## Synergies

* Template:I/Template:I/Template:I/Template:I: Increases knockback.
* Template:I: Greatly increases knockback, allowing tears to pin enemies against walls.

## Interactions

* Piercing Tears: Reduces knockback, reducing the effectiveness of Pisces.

## Trivia

* This item, like the other Zodiac items, is a reference to Zodiac signs.
* Isaac appears to be covered in scales, a reference to Pisces being represented by twin fish.

## Seeds

 PC  8TNY 8K82 (First floor treasure room)

 PC  Z722 ASQ0 (First floor treasure room)

 PS4  S708 09WB (Treasure room adjacent to spawn)

fr:Pisces

Template:Nav zodiac
Binding of Isaac Rebirth Wiki:Projects/Infobox

* Use the game files to improve the aesthetics of the templates, make them more attractive and improve the visual reading (without rendering them unreadable by too many icons).
* Make the Nav template add automatically inter-language links, categories, navigations and other tools.
* Automate parameters and templates to limit rewriting of information.
* Facilitate navigation between various wikis, especially those related to mods.

Template:Binding of Isaac Rebirth Wiki:Projects/Infobox/nav

## Extensions

All extensions listed here are allowed on Gamepedia.

### To ask

* Infobox : changes to parameter syntax and deletion of parameters
* Nav : deletion of navigations, categories and interlanguage links that are replaced by a {{nav}} template.
* {{dlc}} will replace all dlc templates ({{dlc|a}}, {{dlc|na}}, {{dlc|a+}}, etc...)

### Done

* Extension:CodeEditor
* Extension:ImageSizeInfoFunctions
* Extension:Scribunto (Lua doc)
* Extension:SyntaxHighlight

## Other things to do

### Pages & files

Rename the following pages and files

* `Lil' Haunt (Enemy)` --> `Lil' Haunt`
Dead Bird

**Dead Bird** is a passive item.

## Effects

* Taking damage summons a familiar that chases enemies for the remainder of the current room, dealing 2 damage per tick or 4 damage per second.

## Synergies

* Template:I: Bird is bigger and does double damage.
* Template:I: Allows activation of the Dead Bird without taking actual damage.
* Template:I: When Dead Bird is active, it will occasionally be connected to Isaac via electricity.

## Interactions

* Template:I: Does not double Dead Bird, even if Isaac has taken damage before use.

## Trivia

* This item is used in Challenge #4 (Darkness Falls).
* This item is a reference to an old series of comics Edmund McMillen drew called Thicker Than Water, where the Dead Bird is said to represent his inner doubts and self-destructive nature.

## Bug

**Bug **Bug!**** When using Template:I with Dead Bird, if Isaac and the bird are both moving sometimes the electricity does not always fully connect.
## Seeds

 PC  KEDT NB0X (Treasure room adjacent to spawn)

 PS4  B23A V0F7 (Treasure room adjacent to spawn)

 Vita  LOBP HN7C (Treasure room adjacent to spawn)

 Vita  AK72 N3EN (Treasure room adjacent to spawn)

 3DS  83AG NNGF (First floor treasure room)

 3DS  V46T X0AP (Treasure room adjacent to spawn)

fr:Dead Bird
Ores

**Ores** as seen in Minecraft, play a role in The Binding of Steve.

## Uses

**Ores** can be found anywhere in the game. They can randomly spawn by replacing a regular rock with a 0.0025 chance, and if they do spawn, become one of the ore depending on their weight

Upon destroying one of them by explosion, it drops an item pedestal according to the displayed ore.

## Notes

* **Ores** will always spawn in some rooms.
	+ For instance, there are Secret rooms or I AM ERROR rooms that have always ores.
* **Ores** spawn are seed based, so if you play twice a run with the same seed, you will always encounter the same ores at the same place.
* Can be hard to spot on certain kinds of rocks. (Coal on caves rocks, Redstone on wombs rocks, etc.)
Enemies

There are 26 **enemies** in The Binding of Steve.

## Boss

There is currently one boss in the mod.

* Follow the player horizontally, but stay on top of the room.
* When she moves her head up, she throws three fireballs consecutively that spread dragon breath in a circle upon hitting the floor where the player were standing.
* When she moves her head to the right, she charges all straight where she is standing, and charges back 2 times from the top.
* When she moves her head to the left, she goes on the center and throws dragon breath toward the player in a triangle pattern 2 to 5 times, then goes back to the top.

Dragon breath is a bunch of particles that deals damage to entities within (a half a heart before the Womb, but usually a full heart, and one damage every one sixth of a second to other entities.

## Notes

* In version 1.0.1 Slimes dropped Leaping Potion instead of Slimeballs.
* In version 1.0.1 Shulkers dropped Bricks instead of Shulker Shells.
Maggy's Bow

**Maggy's Bow** is an unlockable passive item.

## Effect

* Adds one heart container.
* Red Hearts heal double their value. A red half-heart replenishes one red heart of Isaac's health, a red full-heart replenishes two red hearts of Isaac's health, and a 1+1 free heart replenishes four red hearts of Isaac's health. Blended hearts still count as a single heart container heal.
* A pink bow appears on Isaac's head.

## Synergies

* Template:I: Allows for spawning of infinite red hearts.
* Template:I: Red full-hearts are turned in to 1+1 free hearts that are worth four hearts of healing.

## Seeds

 PC  13P0 BMGJ (treasure room adjacent to spawn)

 PC  3L6A 8FPW (treasure room adjacent to spawn) (normal mode only)

 Vita  KOLR WXRS (treasure room adjacent to spawn)

 PS4  TKWR 6BGZ (first floor item room)

 Switch   H4EP M7PK (First Golden Treasure Room)

fr:Maggy's Bow
243.3

**Diffusée** - 24 juin 2016

* Correction des Beelzebufo/Dimétrodon/Sangsue et autres créatures des marais qui n'apparaissaient pas (apparitions aquatiques des marais). *Nécessite une mise à jour serveur.*
* Apparition forcée unique de tous les dinos sauvages dans les serveurs et parties solo (s'ils n'ont pas déjà lancé le nettoyage du biome manuellement) pour aider à supprimer les dinos coincés sous le sol
* Les Tourelles visent et tirent sur les plateformes de selles "Cheval de Troie". *Nécessite une mise à jour serveur*.
* Possible correction d'un problème de performance des serveurs Linux
* Ajout de la colorisation du Titanosaure
Lil Chest

**Lil Chest** is an unlockable passive item added in Afterbirth.

## Effect

* Spawns a familiar that drops things found in Brown Chests at random intervals. Specifically, this includes the following:
	+ Hearts
	+ Coins
	+ Bombs
	+ Keys
	+ Cards
	+ Pills
	+ Little Batteries (these are not actually found in Brown Chests)
	+ Trinkets

## Notes

* Upon clearing a room, Lil Chest has a 25% chance to spawn a pickup and a 10% chance to spawn a trinket.

## Synergies

* Template:I: The chance to spawn a pickup increases to 31.25%, and the chance to spawn a trinket increases to 12.5%.
* Template:I: Familiar stays in place relative to Isaac.
* Template:I: Familiar and Isaac are occasionally connected via electricity.

## Seeds

 Switch  Greedier mode only FQG4 WJW7 (First Golden Treasure Room)

fr:Lil Chest
Aries

Template:IntroSent

## Effects

* +0.25 speed.
* Running into enemies while at a high speed will deal 18 points of damage. Does not prevent contact damage.

## Synergies

* Template:I - Allows Isaac to charge into enemies without taking damage once a room.
* Invulnerability - Allows Isaac to charge into enemies without taking damage.
* Template:I - Allows Isaac to charge into enemies without taking damage.
* Template:I - Decreases the time before Isaac becomes invincible, and increases the contact damage dealt.

## Trivia

* This item, like the other Zodiac items is based on the Zodiac signs.

## Seeds

 PC  S2HV 6VHR (Treasure room adjacent to spawn)

 PS4  XGV9 H2RK (First floor treasure room)

 Vita  PAWZ 0ZAV (First floor treasure room)

 3DS  2FDM 106T (Treasure room adjacent to spawn)

 PC  TBCS DAXW (First floor outside of boss room, need flight to get it)

 Switch   9W07 VH8A (First Golden Treasure Room)

Template:Nav zodiac

fr:Aries
Clicker

**Clicker** is an active item added in Afterbirth †.

## Effect

* Transforms Isaac into a different character, at the cost of the last item collected each time the active is used.
	+ All stat changes of the new character are applied.

## Notes

* Clicker can only transform Isaac into characters that have already been unlocked, along with Lazarus Risen and Dark Judas.
* Activating Clicker typically only consumes passive items, but with Schoolbag it may consume the item in the other activated items slot, if that item was the most recently collected.
* This item can remove Isaac's health if he is transformed into The Lost, and it will not be restored upon transforming into a different character.
	+ If The Lost is changed into Keeper, he will have two health coins with one filled. Changing from The Lost to any other character will leave them with half a soul heart.
	+ When changing from The Lost, additional lives may be lost in the process, such as losing lives from Dead Cat.
* Changing to ??? will remove any red heart containers. If this would leave him with no soul/black hearts, he will have half a soul heart left.
* Transforming into a new character does not grant Isaac the starting items of the new character. For example, transforming into The Lost does not grant the D4 or Holy Mantle.
* It is also possible for the Clicker to choose the same character as the one that is already being played as, making it seem like the item had no effect at all.
* Similarly to items such as Judas' Shadow and Lazarus' Rags, any Completion Marks obtained will correspond with the character the Clicker turns you into.
* Since the Clicker removes the last item collected, it is wise to use it after picking up an unwanted item.
* Removed items still count towards transformations.
* If Isaac changes into Eden, a token will be used.

## Bugs

**Bug **Bug!**** If Lazarus dies, becomes Lazarus Risen, and then uses Clicker to become another character, the character will have Lazarus' hair and freckles. This also works with reviving items such as Ankh.

fr:Clicker
Mr. Mega

**Mr. Mega** is an unlockable passive item.

## Effect

* Grants 5 bombs.
* Gives all of Isaac's bombs increased damage and blast radius.
	+ Mr. Mega bombs deal 110 damage, while normal bombs deal 60 damage.
* When bombs explode, the screen will shake.

## Notes

* It is possible to acquire this item more than once by killing multiple Super Wraths on later floors; however, the bomb damage increase doesn't stack.

## Trivia

* This item is used in Challenges #7 (Suicide King) and  #23 (Blue Bomber).
* The cosmetic effect that Mr. Mega gives to Isaac is similar to Wrath.

## Gallery

* Mr. Mega BombApp.png

A bomb under the effects of Mr. Mega.

## Seeds

 PC  1TWM YDP8 (First floor treasure room)

 PC  7HYW NN27 (Treasure room adjacent to spawn)

 PC  6097 Y4SD (First floor treasure room)

 PS4  M3W6 MBLX (Treasure room adjacent to spawn)

 Vita  G933 3CZJ (Treasure room adjacent to spawn)

 3DS  FMB9 9YMB (First floor treasure room)

 3DS  WVFY R43V (First floor treasure room; *Curse of the Labyrinth*)

 Switch  XSDE HE2L (First floor secret room north of spawn; requires bomb or flight)

fr:Mr. Mega
Mega Bean

**Mega Bean** is an activated item added in Afterbirth.

## Effects

* Freezes all enemies in the current room for a couple of seconds.
* Deals 5 damage and poisons any enemies near Isaac.
* Sends out a wave of rocks across the room in the direction Isaac is facing, dealing 10 damage to any enemies it comes in contact with.
* Template:I: Whenever Giga Bean is used, a fire will be shot out in a random direction.

## Notes

* The rock wave can be used to open secret rooms.
* The rock wave can break rocks to fill in gaps.

## Seeds

 Switch  Greedier mode only 13MV T4AC (First Golden Treasure Room)
Butter Bean

**Butter Bean** is an unlockable activated item.

## Effects

* Releases a gas that knocks back nearby enemies upon activation.
	+ Also knocks back enemy shots.

## Notes

* If Isaac swaps Butter Bean for a different active item, then picks up Butter Bean again, it has a small chance to transform into Template:I.

## Synergies

* Template:I: The player can teleport every time the Butter Bean recharges, allowing the player to teleport every 3 seconds.
* Template:I: Shoots a flame upon each use of Butter Bean.

## Gallery

* 3DS Detailed Butter Bean.png

 3DS  The icon of Butter Bean as seen on the lower 3DS screen

## Seeds

 PS4  V3SV Y7A2 (First floor treasure room)

 PC  0BCA XKDM (First floor treasure room)

fr:Butter Bean

fr:Butter Bean
Leech

**Leech** is a passive item.

## Effects

* Upon pickup, spawns a crawling Leech that follows Isaac. If an enemy comes near, the Leech will attack and chase it, dealing 1.5 damage per tick or about 3.2 damage per second. If an enemy is killed by the Leech, Isaac will be healed by half a heart.

## Notes

* The Leech's healing effect does not affect characters that do not have red heart containers.
	+ Keeper will be healed by The Leech.
* Enemies that turn into flesh piles and regenerate when killed such as Globins and some dark red champions regenerate quicker than the Leech can kill them. Isaac will gain half a heart each time the enemies collapse, granting an easy way to regenerate all red hearts. This can also open up many powerful synergies with any item that provides a benefit or resource when Isaac takes damage.

## Synergies

* Arcade Rooms: The player can let the Leech eat flies from the shell game and use the resulting health to gamble on the Blood Bank.
* Template:I: Leech grows bigger and does double damage. Still only heals for a half heart.
* Template:I: Enemies can be turned into poop at the cost of half a heart, then consumed by the leech to regain health. Utilization of temporary immunity when hit can allow multiple enemies to be turned into poop, resulting in a net gain of health.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.
* Template:I: The leech still is able to attack the enemies turned into poop and gain health.
* Template:I: The player can stand still and allow the Leech to clear a room, granting simple clears and easy health.

## Bugs

**Bug **Bug!**** Tends to get confused when attacking Maggot like enemies and just moves around in the attacking animation without attacking anything until the Maggot is killed by The Player.
**Bug **Bug!**** The Leech will continuously heal player while it's attacking Mama Gurdy.Template:Cn
**Bug **Bug!**** With Leech and Extension Cord, when electricity occasionally connects Isaac and the Leech, it will not always fully connect.
## Seeds

 PC  M4X7 V0TK (Treasure room adjacent to spawn) (both modes)

 PC  3SWF QKD4 (treasure room to the right of spawn) (normal mode only)

 PS4  G4YR 243A (Treasure room adjacent to spawn)

 Vita  L1Y9 Y1KN (Treasure room adjacent to spawn)

 Vita  2KAD 2W2B (Treasure room adjacent to spawn)

 3DS  YG41 04ZN (Treasure room adjacent to spawn)

fr:Leech