Season Strategies and Metas

## Strategies

### Striker/Fearless

Beginner’s note: I recommend an attack build when starting out; it let’s you learn the game and control your activity in the game.  Also, to learn defense, you need to understand offense, so that you can predict other players’ actions better... some ppl are naturals at this, but most need a little time to practice.

The only limited resource in this game is troops.  You can earn gold in a salvager build which we can go over later, but you can't earn troops outside of "recruiting" (troops from your KP/cities) or leveling.  Troop efficiency is important for any striker build.  Fearless can double (50% fearless) or quadruple (75% fearless) the amount of troops you get to use over the length of the game, which is why it is important to max out.  The math for this is in the fearless/brave section above.  Another consideration to maintain high efficiency is to attack with four times or ten times the amount of troops, which will give you the best attack to defense ratios.  Anything in between has no change of the troop loss amount. [data might be disproving this claim, but the relationship of ratios is still accurate.]

The game is based on an exponential curve, so leveling is the fastest way to raise your army.  When you get stronger, your KP will naturally be higher because you can attack higher level cities, which are worth more KP and thus gives you more troops and gold per hour.  For the first 40-45 levels you can actually gain a larger army by sacrificing your troops to a player with 200% xp, but I don’t recommend that because it makes that other person stronger while removing some of the efficiency of your max army size.  Leveling is also important early in your ML journey because every 5 levels, you will get a chest, which means more gear to wear or turn into stardust.

Gear and gems are the only things that you retain from season to season, so if you look at how to be better in the next season, I'd say get to the highest level you can.

### SgtOvenMitt’s Undead

If you are willing to Respec a couple times, starting salvager get your KP high until you are rank 50-75 (don't want to be easily targeted), Respec entirely into recruiter and sit there walling until you run out of gold, then Respec in striker and you will have a significant impact.

### Saving Gold vs City Size

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A player's strategy with less cities at higher level is good, but I would argue that more cities with less kp gives you more potential to a higher place.  Mainly because of the last minute increase in power from city leveling.  Do the math on how much 1G gold will give you by upgrading 50 level 50 cities, then do the same with one level 91 city (50 lvl50 cities have almost the same kp as one level 91 city).  You will see that most of the 50 level 50 cities will get to lvl 72 and give you a total of 434,350 kp and the lvl 91 city will get to a lvl 96 with 85,567 kp.

The reason I compared with the same starting KP is that the game doesn't care how many cities you have, but will naturally balance you to about the same KP based on your level.  You ability to defend or your care of attacking in less than 100%xp range will make a variation to these numbers, but that variation is more because of skill and not because of the city level.