Stats

## Basic/Combat Parameters

* **Level**: A rating of how much you have developed.
* **Wood Virtue**: Affects HP and the amount of Spirit lost when attacked.
* **Fire Virtue**: Affects the amount of Spirit gained when attacking, and the amount of Spirit consumed by Martial Arts.
* **Earth Virtue**: Affects the equipment weight limit and the amount of Spirit gained when deflecting an attack.
* **Metal Virtue**: Affects the duration that a high level of Spirit can be maintained for, and the Spirit consumed by Wizardry Spells.
* **Water Virtue**: Affects how easily enemies can detect you and the amount of Spirit consumed when deflecting.
* **Undistributed Virtue**: Five Phases Virtue that was unassigned and has not been reassigned.
* **Genuine Qi**: Your current amount of Genuine Qi.
* **Copper**: Your current amount of copper.

## Wizardry Spell Point

* **Wood Phase Spell Point**: The required value for acquiring a Wood Phase Spell.
* **Fire Phase Spell Point**: The required value for acquiring a Fire Phase Spell.
* **Earth Phase Spell Point**: The required value for acquiring a Earth Phase Spell.
* **Metal Phase Spell Point**: The required value for acquiring a Metal Phase Spell.
* **Water Phase Spell Point**: The required value for acquiring a Water Phase Spell.

## Combat Abilities

* **HP**: The amount of damage you can take before dying.
* **Melee Weapon 1 Attack Power**: Affects how much damage is dealt when striking an enemy with a melee weapon 1.
* **Melee Weapon 2 Attack Power**: Affects how much damage is dealt when striking an enemy with a melee weapon 2.
* **Ranged Weapon Attack Power**: Affects how much damage is dealt upon striking an enemy with a ranged weapon.
* **Defense**: Affects how much HP is lost when hit by an attack.
* **Physical Resistance**: Affects damage received from enemies' physical attacks.
* **Spirit Defense**: Affects how much Spirit is lost when hit by an attack.
* **Spirit Stability**: Affects the duration that a high level of Spirit can be maintained for.
* **Spirit Duration**: Affects the duration of Wizardry Spells that have a prolonged effect.
* **Stealth**: Affects the damage dealt by Shadow Strike to unaware enemies, and how easily enemies can detect you.
* **Luck**: Your luck. You will find rare items more often if your Luck is high.

## Spirit Gain Rate

* **Attack**: Affects the amount of Spirit gained upon striking an enemy.
* **Deflect**: Affects the amount of Spirit gained upon deflecting an attack.

## Spirit Consumption Rate

* **Martial Arts**: Affects the amount of Spirit needed for Martial Arts.
* **Wizardry Spells**: Affects the amount of Spirit needed for Wizardry Spells.
* **Deflect**: Affects the amount of Spirit needed for deflecting attacks.

## Equipment Weight

* **Max.**: The total equipment weight limit beyond which movement is impractical.
* **Proportion**: Total equipment weight as a proportion of the limit. The lower this is, the nimbler your movement.

## Element Abilities

* **Wood, Attack**: Affect the damage and Shock status effect accumulation dealt by your Lightning attacks.
* **Fire, Attack**: Affect the damage and Burn status effect accumulation dealt by your Flame attacks.
* **Earth, Attack**: Affect the damage and Faint status effect accumulation dealt by your Stone attacks.
* **Metal, Attack**: Affect the damage and Poison status effect accumulation dealt by your Toxin attacks.
* **Water, Attack**: Affect the damage and Frostbite status effect accumulation dealt by your Ice attacks.