Changelogs

This page serves as an up-to-date archive of changelogs, undocumented changes, and game releases on different consoles.

*Note: Text between parenthesis is a more explicit description.*

## Game release dates

* IOS: 15th of January, 2016. (Dead Ahead: Quarantine)
* Android: 22nd of June, 2017. (Dead Ahead: Zombie Warfare)
* Xbox One: 6th of April, 2018. (Dead Ahead: Zombie Warfare)
* PS4: 8th of May, 2018. (Dead Ahead: Zombie Warfare)
	+ A PC version of Dead Ahead: Quarantine was planned to be released on Steam. It started on the 15th of December, 2015, and it hit Greenlight on the 30th of December, 2015. It was supposedly ready to be released, however, for unknown reasons in the end it became ultimately scrapped.

## App Icons

Playstation store iconApp icon (1.0.0)App icon (1.1.0)App icon (1.4.6)App icon (1.9.0)App icon (2.2.2)App icon (2.3.1)App icon (2.5.0)App icon (2.6.0)App icon (2.6.1)App icon (2.6.2)App icon (2.6.2, 17th of March 2019, USA Only.)App icon (2.7.4)App icon (2.7.9)App icon (2.8.3)App icon (2.8.3, alternate version, only seen briefly)App icon (2.9.0)App icon (2.9.0, USA Only.)App icon (2.9.0, USA Only, only seen briefly.)App icon (2.9.0, USA Only, only seen briefly.)App icon (2.9.0, alternative icon.)App icon (2.9.0, 4th of November 2019, USA Only.)App icon (2.9.2, 27th of November 2019, USA Only.)App icon (3.0.0, 20th of December 2019.)App icon (3.0.2, 28th of January 2020.)App icon (3.0.2, 5th of February 2020.)App icon (3.0.5, 27th of March, 2021, available in certain countries only, ie: Colombia.)App icon (3.0.5, 27th of March, 2021, available in certain countries only, ie: Philippines.)App icon (3.0.5, 27th of March, 2021, available in certain countries only, ie: USA.)App icon (3.0.5, 1st of April, 2021, available in certain countries only, ie: USA.)App icon (3.0.5, 1st of April, 2021, available in certain countries only initially, but as of the 6th of April it has been used in more countries replacing old icons and becoming the default icon.)App icon (3.1.0, 27th of August, 2021, fixes missing pixels, otherwise its the same as the last one.)App icon (3.1.2, 9th-15th of September, 2021, available in certain countries only; Czech Republic, Vietnam, Netherlands, India, and Arabia.)App icon (3.1.2, 9th-15th of September, 2021, only available in Turkey.)App icon (3.2.1, 21st of October, 2021.)App icon (3.2.1, 21st of October, 2021, alternative version 1.)App icon (3.2.1, 21st of October, 2021, alternative version 2.)App icon (3.2.1, 21st of October, 2021, alternative version 3.)App icon (3.2.2, 8th of November, 2021.)App icon (3.2.2, 8th of November, 2021, alternative version 1.)App icon (3.2.3, 19th of November, 2021.)App icon (3.2.3, 19th of November, 2021, alternative version 1.)App icon (3.2.5, 3rd of December, 2021)App icon (3.2.5, 3rd of December, 2021, alternative version 1.)App icon (3.5.0, 25th of January, 2022)App icon (3.5.0, 25th of January, 2022)App icon (3.5.0, 27th of April, 2022)App icon (3.6.0, 15th of June, 2022)App icon (3.6.0, 11th of July, 2022)App icon (3.6.0, 11th of July, 2022)App icon (3.6.0, 1st of July, 2022)App icon (3.6.0, 1st of July, 2022)App icon (3.6.2, 10th of October, 2022)App icon (3.6.3, 1st of November, 2022)App icon (3.6.4, 15th of December, 2022)App icon (3.8.1, 21th of June, 2022)
## Mobile updates changelogs:

### Version 1.0.2.1

*Released on the 15th of January, 2016.*

* bug fix.

#### Undocumented changes:

* Added rage abilities, now Bill has an AOE LMG ability.
* Bill can now open the bus's trap door and shoot nearby enemies.
* Updated Naked's running animation and added a new melee attack.
* Added dailies.
* Updated Marauder's base texture (now they have bikes instead of a truck).
* Added icons for rewards when completing levels, such as exp, coins, fuel, and loot.
* Removed airport (feature in where you could buy/open assistance packs that contained random items). It has been replaced with the Trader. The trader buys and sells items, alongside offering new special packages and cases.
* Added new UI elements for the current amount of coins, fuel, rage and stars.
* Added new button sprites.
* Target HUD and other colored targets (such as when placing a generator) no longer have colors and now use a shader to change between green and red.
* Added rarities for items and a glow to accompany it.
* Crow idle animation has been updated (it's no longer a 2 frames long animation, it now lasts 65 frames).
* Updated the map; no longer is a giant map and is now separated into stages, now has a red skull background, gradients for unexplored areas, alongside red squares for close areas that are yet to unlock.
* Reworked how tiles work and packaged them differently, tiles are now bigger, various tiles were remade from scratch, and a small shadow was added to the borders of the tiles.
* Added new onomatopoeias.
* Added new icons for units.
* Book, Glue, and Stew no longer have a purple rarity.
* Added Medkit support item.
* Added barricade breaking parts.
* Added stage selection button, alongside preview backgrounds for said stages.
* Removed the last frame from Cop's spawn animation (it used to disappear for a single frame).
* Added Doctor's and Cinema guy's quests.
* Remade plenty of backgrounds for levels.

### Version 1.???

*Released on the 19th of June, 2016.*

UNITS UPGRADE & ITEMS SEARCHING

* New awesome units (Firefighter?).
* New logic and GUI for units upgrade.
* More ways to find items.

MAP & MISSIONS

* New missions.
* Explore locations.

TRADER

* Buy and sell items, fuel.

SHOP

* New military kits with awesome stuff.

BALANCE & BUGS

* Some missions have been balanced.
* General bug fixes and system stability improvements.

### Version 1.??? & 1.???

*Released on the 6th of December, 2016, 1.??? and Released on the 14th of December, 2016, 1.???.*

NEW UNITS

* New awesome units.
* More ways to find items.

MAP & MISSIONS

* New missions.
* New stages.
* Awesome minigun.

NEW DAILY REWARD

* New daily boxes.
* New daily reward.

BUFFS

* Craft new buffs.

ZOMBIEPEDIA

* Find new zombies.

BUS UPGRADE

* Upgrade your bus.

MILITARY KIT SHOP

* New coin packs.
* Awesome starter pack.

BALANCE & BUGS

* Improved targeting accuracy for barrels, medkit and molotov.
* Fixed crash for returning users.
* Some missions have been balanced.
* General bug fixes and system stability improvements.

### Version 1.??? & 1.3.1

*Released on the 17th of February, 2017, 1.??? and 23th of February, 2017, 1.3.1.*

NEW UNITS

* New zombie boss.
* Awesome SWAT bundle.
* More ways to find items.

DAILY REWARD

* Get free buffs every day.
* New daily boxes.

BALANCE & BUGS

* Some missions have been balanced.
* General bug fixes and system stability improvements.

#### Undocumented changes:

* Renamed the game to Dead Ahead: Zombie Warfare, the name used to be Dead Ahead: Quarantine.
* Updated Epidemiologist's sprite, giving it an appareance more similar to Skeleton.

### Version 1.4.0

*Released on the 9th of March, 2017.*

IMPROVINGS:

* Carlos unit has improved. Now he has two guns and new animations!
* Added new sounds.
* Missions now have the information about its difficulty when you enter the battle menu.
* Added new icons that showing special abilities that each unit has.

BALANCE:

* Some missions have been balanced.
* General bug fixes and system stability improvements.
* Fixed IAP issues.
* Fixed SWAT bundle problem.

P.S. We broke the machine gun for now, but we fixed it already. It will be here on the next update.

### Version 1.4.1

*Released on the 10th of March, 2017.*
NEW UNITS

* New zombie boss.
* Awesome SWAT bundle.
* More ways to find items.

DAILY REWARD

* Get free buffs every day.
* New daily boxes.

ADDED LANGUAGES

* Russian.
* Italian.
* Portuguese.
* German.
* French.

BALANCE & BUGS

* Some challenges have been balanced.
* General bug fixes and system stability improvements.
* Fixed IAP issues.

### Version 1.4.2

*Released on the 16th of March, 2017.*

* Added more challenges to stages 1 and 2.
* More map rewards.
* Added animations to Tipsy zombie.
* Added Aidman zombie.
* Fixed minor UI issues in Zombiepedia.
* Fixed some texts being offset by 1 pixel.
* The generator will do AoE damage on destruction.
* Barrels will stop walking zombies more reliably.
* The firefighter has a chance to explode and not turn into zombie.
* The firefighter will not take any damage from explosions.
* Defeat menu will now properly display a fuel cost to replay a failed mission.
* Fixed infinite "Connecting to store" message.
* Military packs can be bought from seller for coins.
* Improved lighting effects in stage 3.
* Improved Glenn animations.

### Version 1.4.3

*Released on the 28th of March, 2017.*

* Added new unit Medic.
* Two new zombies added.
* Added new Challenges for stages 1, 3, 4, and 5.
* Reward added for completing a set of three stars.
* New blood effects added during combat.
* All animations for Charlotte changed.
* Changed art for few missions.
* Animations for Firefighter improved.
* Animations for Chopper improved.
* Battle music updated (no longer uses Dead Ahead Forest theme).

* Shooting mechanic improved for all units.
* Units improved and changed: Builder, Carlos, Cap, Chopper, Charlotte, Firefighter, Medkit.
* Machine gun duration and damage changed.
* Certain missions improved.

* Interface improved.
* Miscellaneous bug fixes.

### Version 1.4.4

*Released on the 1st of April, 2017.*

* KTplay Goods.
* Added new unit. (Pepper)
* Added 2 new zombies. (??? and Girl)
* Miscellaneous bug fixes.

#### Undocumented changes:

* Empty Barrel no longer has fire resistance.
* Charlotte no longer turns into Tipsy, instead turns into Girl.

### Version 1.4.5

*Released on the 5th of May, 2017.*

* New level added.
* 2 new units added. (Grenader and Policeman Diaz)
* 6 new zombies added.
* New bus upgrade menu.
* New bus parts.
* Seller logic changed.
* KTplay award changed.
* Display of locked cells improved.
* Bugs fixed.

### Version 1.4.6 & 1.4.7

*Released on the 22nd of June, 2017.*

* New weekly event added.
* Circus Pack added. (Saw unit added.)
* New bus paint added. (Circus and ???)
* Chinese localization added.
* New sounds added. (New unit death sounds.)
* Miscellaneous bug fixes.

#### Undocumented changes:

* Red Barrel cooldown has now been changed to 10 seconds.

### Version 1.4.8 & 1.4.9

*Released on the 19th of July, 2017, 1.4.8. Released on the 7th of August, 2017, 1.4.9.*

* Daily reward updated.
* Roulette added.
* Event changed. (Wallmart event.)
* New zombie added. (Sapper)
* New sounds added.
* Miscellaneous bug fixes.

### Version 1.5.0 & 1.5.1

*Released on the 9th of September, 2017.*

* New event: Humans vs. Bandits vs. Zombies. (Corn Farm Event)
* Zombies can now fight humans and bandits at the same time!
* A Facebook friends list has been added to the event.
* Unit levels can now be reset.
* Legendary items have been added.
* Changes to interface: merchant, cards, quests, item images, military cases, stamina, and coins.
* The merchant's selection has been changed.
* A new unit has been added. (Guard)
* New bandits have been added. (Biker and Crazy)
* New animations have been added for some zombies.
* Generator logic has been changed. (It will now explode after 58 seconds, doing 75 damage and burning for about 5 seconds, it now has a cooldown of 60 seconds, and zombies will no longer attack it.)
* Attack priorities have been changed for some humans.
* New vehicles have been added in missions.
* A sandstorm mechanic has been added.
* A knockback resistance perk has been added.
* The poisoning effect has been changed.
* An "ads for spins" quest has been added. (Gives you 1 roulette token after watching an ad, it can go up to 3 max.)
* The roulette reward has been changed.
* Synchronization has been improved.

#### Undocumented changes:

* Added new zombie, Putrid.
* There's a bug with zombies spawned from vehicles; they won't be attacked nor attack marauders.

### Version 1.6.0

*Released on the 17th of October, 2017.*

* New weekly event added. (Wallmart Event)
* Added option to send and receive fuel from a friend.
* Added an item crafting mechanic at the merchant. (You can combine items to increase their rarity, this costs coins)
* Added new zombies. (Blue, Blue Runner, Big Blue, Insectoid, Egg, Energy Sphere, Offal and Warthog)
* Added new units. (Sonya and Berserker, latest being unobtainable.)
* Added a new location. (Location 7)
* Added a new buff. (Energy Drink buff)
* Added and updated several sounds.
* Added and updated several visual effects.
* Changed the "Guard" & "Carlos" characteristics.
* Changed reward distribution in event.
* Fixed several bugs.

#### Undocumented changes:

* If a mission has items it will show a little box on its side indicating it.
* Challenge stages now reward you more gold.

### Version 1.7.0 & 1.7.1

*Released on the 24th of October, 2017, 1.7.0. Released on the 25th of October, 2017, 1.7.1.*

* Added Halloween Event (Legacy).
* Added promo unit. (Berserker can now be obtained.)
* Added Halloween zombies for the event. (Pumpkin Zombie, Fast Pumpkin Zombie)
* Fixed daily reward.
* Fixed localization errors.
* Visual changes to stages 1 and 2.
* Visual changes to sandstorm.
* Updated Sonya unit animations.
* Updated Guard unit animations.
* Reduced time between attacks and lowered Guard unit’s attack value.
* Fixed a bug with Turret's number of bullets.
* Spawn time of several units decreased. :)

### Version 1.8.0

*Released on the 21st of November, 2017.*

* Daily rewards changed.
* Roulette changed.
* New zombies added. (Foreman, Ram, One-armed Soldier and SWAT (Zombie))
* New units added. (Mechanic and Sniper Polina)
* Several missions changed.
* Several bugs fixed.

#### Undocumented changes:

* Sniper Polina has a chance of soft locking Skirmish matches due to her aim not hitting her target, this becomes an issue when the only enemy left is another Sniper Polina (sometimes this can last a small amount of time or even up to 10 minutes).
* Glenn's sprites have been updated, changing his weapon, from a small lead pipe to a knife, alongside his hat color, from red with a yellow cap, to a white with a blue cap.
* Redneck sprites have been updated, improving details, shading, and changing his blue cap to a sky-blue one.
* Chopper will now turn into Ram instead of Tipsy.

### Version 1.9.0 & 1.9.1

*Released on the 19th of December, 2017, 1.9.0. Released on the 23rd of December 2017, 1.9.1.*

* Christmas Event added.
* Promo unit added. (Lester)
* Christmas zombies added for the event. (Xmas Zombie, Xmas Fast Zombie, Xmas Cop, Xmas Girl.)
* Roulette disabled. :)
* Medkit changed.
* Several bugs fixed.

### Version 1.9.2

*Released on the 1st of January, 2018.*

* Miscellaneous bug fixes.

### Version 2.0.1

*Released on the 7th of February, 2018.*

* New game mode is now available! Fight with other players!
* Added stickers for iMessage.
* Purchases can now be made right in the AppStore!

### Version 2.0.2

*Released on the 15th of February, 2018.*

* Fixed several bugs.

### Version 2.0.3

*Released on the 4th of March, 2018.*

* Updated Lester unit animations. (Slightly changed shooting and aiming sprites alongside its death sprite, it has a new haircut, more blood, and improved details now.)
* Updated Sheriff Charlotte unit animations. (Added hip firing animation.)
* Several bugs fixed.

### Version 2.0.4 (IOS)

*Released on the 4th of April, 2018.*

* Fixed a bug of viewing private messages.

### Version 2.1.0

*Released on the 18th of May, 2018.*

* Updated the logic of resetting unit levels.
* Added new legendary packs.
* Updated the store and merchant interface.
* Added 2 new units. (Ranger and Willy)
* Added a new zombie. (Crooked)
* Updated the animations of some units.
* Added achievements.
* Several bugs fixed.

### Version 2.1.1

*Released on the 1st of June, 2018.*

* Added achievements.
* Fixed several bugs.

### Version 2.1.2

*Released on the 19th of June, 2018.*

* Fixed several bugs.

### Version 2.2.0

*Released on the 4th of July, 2018.*

* Level 8 added! (Location 8)
* New zombies added! (Crank, Locust, Twins, Prisoner and Cephalopods)
* New units added! (Specops)
* Added a new exclusive pack!
* Added a perk for automatically upgrading units.
* Now the Jailer automatically upgrades!
* Events have returned.
* Several bugs fixed.

### Version 2.2.1 & 2.2.2

*Released on the 16th of July, 2018, 2.2.1. Released on the 20th of July, 2018, 2.2.2.*

* Added a new exclusive pack! (Heist Pack, added Austin - An unit with an ability, that has a limited amount of usages (around 60 times - which can get you around 1500 coins), that allows him to get a certain randomised amount of coins (10 to 20) at random when killing enemies)
* Several bugs fixed.

#### Undocumented changes:

* Willy sprite sheets have been merged into a single sprite sheet instead of being separated into two. (With and without shield)
* Willy's courage cost has been increased from 35 to 40.

### Version 2.2.3

*Released on the 25th of July, 2018.*

* Fixed several bugs.

### Version 2.3.0

*Released on the 17th of August, 2018.*

* New unit added. (Swat - for 19.500 coins at level 13)
* Value Bundles are now available for purchase.
* Minor changes in unit card.
* Several bugs fixed.

### Version 2.3.1

*Released on the 31th of August, 2018.*

* Fixed the Medic unit, its medkit now remains lying on the battlefield.
* Removed poison resist: Austin.
* Removed fire resist: Flamethrower.
* Added poison resist: Specops & Swat.
* Added range resist: Grenadier, Ranger & Medic.
* Increased range radius: Specops & Swat.
* Decreased courage cost: Swat.
* Decreased prepare time: Swat.
* Removed push: Swat.
* Increased the chance of burning: Swat.
* Fixed ability icons in the unit card.
* Fixed several bugs.

### Version 2.4.0

*Released on the 8th of October, 2018.*

1. Changes in the balance of units:

* Changed the cost of the Austin unit from 35 to 30.
* Changed the cost of the Soldier unit from 40 to 35.
* Changed the cost of the Builder unit from 30 to 25.
* Increased knockback range for Builder unit.
* Changed the cost of the Carlos unit from 25 to 20.
* Changed the cost of the Charlotte unit from 35 to 30.
* Changed the number of bullets in the Charlotte unit’s magazine from 1 to 6.
* Changed the cost of the Chopper unit from 35 to 30.
* Now the Chopper unit can heal himself.
* Now the Chopper unit knocks back only when deals critical damage.
* Now the Chopper unit cannot be knocked back.
* Changed the cost of the Cop unit from 30 to 25.
* Changed the amount of health of the Cop unit from 24 to 60.
* Now the Cop unit cannot be knocked back.
* Now the Cop unit reloads its weapon and partially absorbs damage when there are no rounds in its magazine and close-range damage is taken.
* Changed the cost of the Firefighter unit from 30 to 25.
* The attack range of the Flamethrower unit has been corrected.
* Changed the cost of the Grenader unit from 30 to 25.
* Now a Grenader unit’s grenade doesn’t catch fire after it explodes.
* Changed the cost of the Ranger unit from 35 to 30.
* Changed the cost of the Gunslinger unit from 25 to 20.
* Increased knockback range of the Pepper unit.
* Changed the cost of the Sniper Polina unit from 25 to 20.
* Changed the cost of the Specops unit from 25 to 30.
* Now the Specops unit is less affected by fear.
* Now the Specops unit is less affected by bullet damage.
* Changed the cost of the Swat unit from 35 to 30.
* Now the Swat unit is less affected by fear.
* Increased throwing range for medkits for Medic unit.
* The loading of all firearms has been corrected.
* Some unit animations changed: Sheriff Charlotte, Builder, Medic, Cop

2. Other changes to units and zombies:

* The Grenader unit has been added to PVP.
* A new death effect for some zombies has been added. Now zombies can be blasted into bits!
* New unit has been added. (Light Soldier)
* Some unit animations have been changed.

3. Changes to missions:

* A new rain mechanic has been added.

4. Player tasks:

* New quests have been added!

5. Other changes:

* New bus parts have been added. (Yellow wheels, Sporty wheels, White wheels, Exhaust pipe 4, Shield window.)
* New bus skin has been added. (Christmas, Heist, Rusty Red, Rusty Yellow, Desert.)
* The Value packs icons have been changed.
* Ability icons have been updated.
* The required number of stars for some sets has been changed
* Health bars for all units have been changed.
* Damage numbers for certain units have been fixed in the Zombiepedia.
* Damage numbers in Chinese have been fixed.
* The behavior of the level selection menu has been fixed.
* Several bugs fixed.

#### Undocumented changes:

* Prevented support items from being placed too far into the barricade.
* If a mission has rain weather it will show a little icon indicating it.

### Version 2.4.1

*Released on the 16th of October, 2018.*

* Several bugs fixed.

### Version 2.5.0

*Released on the 23rd of October, 2018.*

* Halloween event added!
* Austin unit changed.
* Sandstorm effect added into Stage 2 levels.
* Several bugs fixed.

#### Undocumented changes:

* If a mission has sandstorm weather it will show a little icon indicating it.
* Fixed a bug in where once Specops was selected to be dropped onto the battlefield, all other support items would be unable to be dropped closer to the barricade, as Specops range limits would stay for other support items. Now it resets properly and his range limit is only applied to himself.

### Version 2.5.1

*Released on the 10th of November, 2018.*

* Fixed several bugs.

### Version 2.6.0

*Released on the 18th of December, 2018.*

* The Christmas event has been added! Don’t miss your chance to win a special unit!
* A new event has been added to the weekly event rotation!
* Weekly event reward has been changed.
* The drop rate for coins in the WallMart event was reduced.
* A new unit added. (Carol)
* Agents Pack added.
* Two units added to the Circus Pack. Players who previously purchased the Circus Pack will receive the units as a gift. (Queen and Berserker.)
* A unit added to the Swat Bundle. Players who previously purchased the Swat Bundle will receive the unit as a gift. (Swat.)

#### Undocumented changes:

* Changed the damage of the Policeman Diaz unit from 14 to 10.
* Changed the damage of the Ranger unit from 12 to 10.

### Version 2.6.1 & 2.6.2

*Released on the 15th of January, 2019, 2.6.1. Released on 4th of February, 2019, 2.6.2.*

* Fixed several bugs.

### Version 2.7.0 to 2.7.9

*Released on the 12th of April, 2019, 2.7.0. Released on 26th of June, 2019, 2.7.8. Released on 26th of June, 2019, 2.7.9.*

* Redesigned the main interface. (military case sprites, general UI, etc.)
* Added the ability to zoom in on the map.
* Added cutscenes to missions.
* Changed the weekly event interface.
* Exchanged the weekly event’s global objective for a personal goal and entry into the event is paid with tickets.
* Changed the PVP interface, which is now called “Skirmish” mode.
* Added seasons to Skirmish mode. At the end of each season, players can get a unique badge for a victory in the top league.
* Added rarity and type for each unit.
* Changed the shop interface. Now a new currency will be used for some internal purchases.
* Added a new “Stars Reward” menu.
* Now some units require stars to unlock. Players that have already purchased these units will receive compensation.
* Feature to decline Facebook login. Now players must sync their progress via Game Center or Google Play only.
* Changed the animation frames for several units and zombies.
* "Rate the game” prompt will appear less often.
* Added more languages: Chinese (traditional.), Japanese, Korean and Turkish.
* Fixed several quest goals.
* Fixed several bugs.

#### Undocumented changes:

* Moved from KTplay to Reddit, due to some tech issues and performance instability. Reddit was chosen as an alternative platform for our community. As the moderator Nikstep1993 said.
* Changed the damage of the Light Soldier unit from 32 to 9.
* Changed the fortune of the Builder unit from 32 to 31.
* Changed the health of the Queen unit from 21 to 22.
* New bug causing Medkit to disappear upon being dropped, no longer healing units.
* Austin now requires rage instead of courage, deploy time increased to 30.
* Demon has a new special attack that attacks all units at once. New animation added.
* Added a new skin for Redneck, Hillbilly as a Military Kit Shop skin.
* Hillbilly skin has an extra attack animation, an upper swing which his normal variant doesn't have.
* Stage 5 background trailers have been updated.
* 2.7.8 uses IL2CPP (meaning their DLLs are now encrypted)
* Added Cash which is used to replace all of the unit bundle packs prices with instead this premium currency.
	+ A lot of packs used to cost over 200$ with usually having an always active discount that would reduce their price to 30$.
	+ Specops, Austin and Jailer were cheaper however.

### Version 2.8.0

*Released on the 18th of July, 2019.*
*"We made some changes to the game. Look what's new."*

* Added the Policeman Judi skin. Look for it in the shop.
* Unit bundles can now be bought with in-game currency.
* After reaching a certain player level, you may get a bargain offer.
* You can now speed up the time it takes to get buffs.

#### Undocumented changes:

* Added Coin safe.
* Fixed bug where Medkit would disappear upon being dropped, no longer healing units.
* Grenader's death explosion damage reduced from 180 to 75.
* Changed the fortune of the Flamethrower unit from 51 to 50.
* Changed the fortune of the Cap unit from 46 to 45.

### Version 2.8.1

*Released on the 12th of August, 2019.*

* New skin added. (Skin for Builder, Builder 1998 as a Military Kit Shop skin.)
* Random buff purchases removed.
* New sound effects added to the unit menu.
* Welder updated. He can now fix the bus, as well as certain support items. (His sprites were also redesigned.)
* Certain combat effects changed.

#### Undocumented changes:

* New bug in where ashes from burnt zombies can now stay static if stunned right before dying, causing a "ghost zombie.".
* Willy now has a slower firing rate for his ranged attack alongside receiving the knockback perk and the ability to crit with his melee attack, his melee attack starting range is now bigger, making him use his melee attack in cases where before he would be using his ranged attack in close range encounters.
* If a mission has a cutscene it will show a little icon indicating it.
* Changed the cost of the Sniper Polina unit from 20 to 25.

### Version 2.8.2

*Released on the 12th of September, 2019.*
*"We added new fire mechanics, added new skin and much more."*

* Fixed synchronization errors.
* Added the new Modern Grenadier skin (as a Military Kit Shop skin).
* Added a new font.
* Added new interface effects.
* Added a new cutscene. (Intro for Location 4)
* Applied fire circumvention logic for units.
* Added changes to CornFarm event. (A timer now kicks you out after 13 minutes have passed. After the timer ends, the player's attempt will be completed by the sudden destruction of their bus. In addition, if the player goes idle for too long, their vehicle will get destroyed either, kicking them out of the event, although still rewarding them with found upgrade items and keeping the kill count. However, their kill count won't count towards the personal rewards.)
* Changed the coin safe. (Coin safe sprite was changed to a green one and its limit was changed from 1200 to 2500. To purchase it, the safe must contain a minimum of 1800 coins.)

#### Undocumented changes:

* Fire can now burn corpses, preventing dead units from becoming a zombie or stopping certain zombies from reviving.
* If on Skirmish an enemy Glenn's corpse happens to be burned it will result in the match to never end soft locking the game.
* Agents instant preparation perk on level start is broken.
* Support items now have undocumented explosion resistance.
* Red Barrel now has undocumented fire resistance.
* Policeman Diaz has a different unit portrait, with his mouth open.
* Policeman Judi skin has been renamed to Officer Pepper.
* Builder 1998 skin has been renamed to 1998.

### Version 2.8.3

*Released on the 19th of September, 2019.*

No changelog was released for this update.

#### Undocumented changes:

* Fixed Policeman Diaz unit portrait, no longer has his mouth open.
* Fixed Agents instant preparation perk on level start.
* Free Hugs spawn rate increased.
* Chopper description was updated.
* Cashier (h\_puke) sprites have been removed from the game files.
* Skins in the Military Kit Shop now have animated backgrounds, and also the unit themselves are seen animated randomly attacking and going idle after.

### Version 2.8.4

*Released on the 26th of September, 2019.*

No changelog was released for this update.

#### Undocumented changes:

* Marine sprites have been updated, changing his weapon, from a shovel to a combat knife, running animation, alongside making his attacks shorter, and so increasing his attack speed overall.
* Austin can no longer earn coins multiple times from units that revive, only the first death will work.
* No longer supports x86 Android devices.
* Changed the damage of the Light Soldier unit from 9 to 29. A Reddit anouncement was posted on the 4th of October alongside this change becoming live.

### Version 2.9.0

*Released on the 22nd of October, 2019.*
*"Halloween event starts 28th of October and ends 10th of November. Don't miss the new gameplay, unit and skins!"*

* The Halloween Event has been added!
* New gameplay added. (New game modifier exclusive to the Halloween event.)
* Added an exclusive unit. (Turbo found in Halloween cases.)
* Added special skins. (Rebel skin for Gunslinger, Clown Chopper for Chopper, Banny Sheriff Charlotte, found in Halloween cases, and Policeman Diego for Policeman as a Military Kit Shop skin.)
* Changed the unit upgrade interface.
* Changed the main interface.
* Fixed several bugs.

#### Undocumented changes:

* Soldier sprite has been updated. (Fully reanimated, body shape changed, having a more brown color palette and a more detailed shoulder armor.)
* Soldier sprite unit card has not been updated in Skirmish and Team selection.
* The bus upgrade screen now shows the next level upgrade of stats with a green background, just like unit upgrades.
* Instead of instantly killing anything on its way, the bus now deals 500 crit melee damage, causing enemies ran over by the bus to no longer disappear; instead of gibbing, they die normally while still leaving a big blood mist and pool of blood behind.
* All enemies killed by the bus now count towards the Zombiepedia kill count.
* Location 3, Mission 51, cutscene dialogue has been changed. The Marauder leader lines have been changed from "!?", "Stupid son of a b..." to "You people think you can run away from us?", "Come on then! We'll see who's better.".
* Location 4 intro cutscene has been changed. (Bill now runs forward instead of walking backward when backing away from the horde of zombies.)
* Princess Rescue event now has a new icon.
* Due to an issue with the skin system, Policeman Diego will reload his shotgun faster, as it will not loop properly on the reloading animation cycle. Policeman will appear to only load in a single shell yet somehow managing to reload his entire magazine tube despite skipping the animation of him loading in the other three.
* Policeman Diego and Bunny Charlotte have a single missing frame on their idle animation.

### Version 2.9.1

*Released on the 19th of November, 2019.*

* New limited-time skin offer. (Flannel Carol as a Military Kit Shop skin)
* You can now check out decks that a mission has been completed with. (Only unit decks and buffs used from the first victory will show up.)
* Added a new way to refill your fuel. You can spend 1 cash for 1 fuel can.
* Made progress synchronization better.

#### Undocumented changes:

* Reduced Turbo's bullet resistance perk from 100% to 90%. However, 10 hours after the update was released this change was reversed, as "She isn't op because she can be countered by any melee unit." as the Moderator ZAhead said, and she remained unchanged.
* Decreased Marine's base fortune to never reach 100 when fully upgraded.
* Added a new line that shows up in speech bubbles: "???". Bill will now randomly express confusion while shooting zombies. All player units will also express confusion when spotting an enemy at melee distance. Marauders will always express confusion whenever they spot an enemy. When doing this action the units will stand still briefly before attacking.
* Redesigned UI, some elements are now slightly smaller.
* Fixed Policeman Diego faster reload bug.
* Fixed Location 4 intro cutscene Zombie disappearing.
* Fixed "ghost zombie" bug.
* Legendary cases no longer drop gas cans.
* Changed missions "difficulty" of certain missions.

### Version 2.9.2

*Released on the 27th of November, 2019.*
*"Most units got special abilities!"*

* Most units have a special ability now. (Now when units are fully upgraded to max level, you can buy a special ability. Any unit that was over level 13 will automatically get it for free. Currently, only Redneck, Farmer, Lester, Mechanic, Chopper, Firefighter, Sheriff Charlotte, Glenn, Grenader, Gunslinger, Sniper Polina, Carlos, Guard, Medic, Flamethrower, Cap, Ranger, Saw, Queen, and Specops have a max level ability.)
* Max level for the bus (and units) is now 13. We will reimburse all coins and items spent on any levels over 13.

#### Undocumented changes:

* A false trigger warning banned random Skirmish players. 3 hours later the issue was fixed and the bans unlifted.
* While any unit over level 13 will automatically get its special ability, units with auto-upgrade perk do not.
* Removed unused Lester pack background.
* Charged Zombie and Ram's Zombiepedia entries now state that they have twice the stats before the last update, however in-game, they are still the same.
* While in Skirmish mode, if any Specops, friendly or enemy, uses its special ability and drops an empty barrel, as the barrel will count as an alive player unit and the enemy team will ignore it, the fight won't end causing a soft-lock until the player skips the battle or leaves.
* Cap's perk seems to randomly break in very rare cases.
* Reintroduced Policeman Diego skin having a faster reload speed bug.
* Ranged units with the knockback perk no longer knock their target back when delivering a melee attack.
* Changed bus level G prices:
	+ Lvl 2 - from 38 to 25.
	+ Lvl 3 - from 108 to 125.
	+ Lvl 4 - from 186 to 500.
	+ Lvl 5 - from 228 to 750.
	+ Lvl 6 - from 457 to 1,250.
	+ Lvl 7 - from 562 to 2,500.
	+ Lvl 8 - from 714 to 3,500.
	+ Lvl 9 - from 936 to 4,500.
	+ Lvl 10 - from 1,264 to 6,000.
	+ Lvl 11 - 1,747 to 8,500.
	+ Lvl 12 - from 2,461 to 12,000.
	+ Lvl 13 - from 3,518 to 16,000.
* Changed player level rewards:
	+ Lvl 2 - Brush changed to 10 Cash, 4 Fuel, and Brush.
	+ Lvl 3 - Pills changed to 10 Cash and 4 Fuel and Pills.
	+ Lvl 4 - Brush changed to 10 Cash and 4 Fuel.
	+ Lvl 5 - Bread changed to 10 Cash and 4 Fuel.
	+ Lvl 6 - Stew changed to 10 Cash and 4 Fuel.
	+ Lvl 7 - Stew changed to 10 Cash and 4 Fuel.
	+ Lvl 8 - Military Kit changed to Military Kit to 4 Fuel and 1 Military Kit.
	+ Lvl 9 - Drugs changed to 10 Cash and 4 Fuel.
	+ Lvl 10 - Powder changed to 10 Cash and 4 Fuel.
	+ Lvl 11 - Chocolate changed to 4 Fuel and 1 Military Kit.
	+ Lvl 12 - Military Kit Changed Stew to 10 Cash and 4 Fuel
	+ Lvl 13 - Stew changed to 10 Cash and 4 Fuel

### Version 3.0.0

*Released on the 16th of December, 2019.*
*"New Christmas event starts 23th of December and ends 6th of January. Don't miss the new gameplay, units and skins!"*

* The Christmas Event has been added!
* Added exclusive units. (Red Hood and Cashier.)
* Added special skins. (Christmas Welder, Christmas Cashier, and Christmas Mechanic.)
* Added new unit abilities. (For Policeman Diaz, Pepper and Private Rodriguez.)
* Bandits can throw grenades in the Corn Farm event (the grenade, like the light machine gun increases its damage depending on the barricade's level and it will first prioritize Medic, and then Turbo, and then all other units, once the two main priority targets are killed only then it will be thrown at other units at random).
* Fixed some bugs.

#### Undocumented changes:

* There's a bug in where you can go past wave 25/25 by using Flamethrower and a Firefighter zombie to make the round long as long as possible and pass on its own instead of "winning it" skipping the limit and being able to go as high as you want.
	+ Any rounds after it can be defeated as normal.
* Cashier was added back as h\_cashier instead of h\_puke.
* Specops' special ability now can now possibly drop Red Barrel, Generator, Nitrogen, and Turret.
* Fixed Specops' Empty Barrel Skirmish bug.
* Units in Skirmish will now prioritize Turrets and Generators over units.
* Fixed ranged units melee attacks no longer applying knockback bug.
* The color of the poisoned units' health bar and damage numbers are now blue instead of green.
* Healing done by Medkit or Chopper's manual ability now displays healing numbers that are colored green.
* Units unused "greeting" animations have been removed from the game files.
* Queen's grenade ability now has a cooldown of 10 seconds instead of 1.7 seconds.
* Sniper Polina's special ability no longer completely ignores bullet resistance, it now only ignores 50% of it.
* Changed the fortune of Ranger from 50 to 45.
* Changed the fortune of Saw from 34 to 49.
* Changed the fortune of Queen from 30 to 50.
* Changed the fortune of Turbo from 52 to 32.
* Added Redneck's missing second attack animation. (Which was missing ever since his sprites were updated in version 1.8.0)
* Changed the max coins received on kill of Austin from 20 to 25.
* Red Hood and Cashier lack of any attack sounds in Team selection unit preview.

### Version 3.0.1

*Released on the 17th of December, 2019.*

No changelog was released for this update.

#### Undocumented changes:

* Added arm64-v8a library. (The game is now supported by newer devices.)

### Version 3.0.2

*Released on the 21st of January, 2020.*

* Fixed several bugs.

#### Undocumented changes:

* Queen's grenade ability cooldown has been changed from 10 seconds to 1.7 seconds.
* Christmas Welder skin no longer has 3 arms while attacking.
* Changed text from "You need gifts to buy Christmas cases" to "All unused gifts will be lost at 22:49:00 UTC+0 on January 6, 2020".
* Fixed Christmas Cashier being called "Christmas Christmas Cashier" in Spanish.
* Fixed "Out of Units" warning typo, it used to be "Out of Untis".

### Version 3.0.3

*Released on the 1st of April, 2020.*

* Fixed some bugs.

#### Undocumented changes:

* Fixed issues with some devices crashing on startup.
* Added a small description when there's a connection error on the loading screen, before this update nothing would show up. (No internet connection shows up the following message. "The service returned an error with HTTP Body: Cannot resolve destination host")

### Version 3.0.4

*Released on the 7th of October, 2020.*

* Fixed some bugs.

#### Undocumented changes:

* Added Halloween banner and shop banner that was missing from the game files.

### Version 3.0.5

*Released on the 7th of December, 2020.*

* Fixed some bugs.

### Version 3.0.6

*Released on the 24th of May, 2021.*

* Fixed some bugs.

#### Undocumented changes:

* Added Halloween shop text and fixed an uppercase title that was meant to be lowercase.
* Tweaked some sprite offsets in the map scene and common bundles.

### Version 3.1.0

*Released on the 27th of August, 2021.*

* Fixed some bugs.

#### Undocumented changes:

* Fixed an issue in where Events were unable to be played.

### Version 3.1.1

*Released on the 13th of September, 2021.*

* Fixed some bugs.

### Version 3.1.2

*Released on the 29th of September, 2021.*

* Fixed some bugs.

### Version 3.2.0.295

*Released on the 18th of October, 2021.*
*"Assemble your Team of new Heroes. Team Powers provide unique advantages in battles against other players and zombies."*

* New game feature "Team power";
	+ (Added teams:
		- Builders.
		- Police (Cops).
		- College (Faculty).
		- IF
		- Jailers
		- Marines
		- Mechanic
		- Military
		- Northerners (North)
		- Patriots
		- Psychos
		- Rednecks
		- TMF
		- XMas (currently unused)
* Team powers added:
	+ Item Preparation Time Boost (Jailers)
		- The Support Item preparation time is reduced by 30%.
	+ Unit Preparation Time Boost (Jailers)
		- The preparation time for all units is decreased by 30%.
	+ Paratrooper Support (Military)
		- There is a 20% chance of Specops parachuting onto the battlefield when any of the military die.
	+ Antidote
		- None of the player's units become zombies after dying (as long as a College unit is alive).
	+ Marine Fortune (Marines)
		- All Marines get maximum Fortune.
	+ Critical Hit (Northerners)
		- The Northerner is guaranteed to score a critical hit after killing an enemy.
	+ Redneck Courage (Rednecks)
		- There is a 15% chance of additional Courage Points dropping when a Redneck gets damaged.
	+ Bus Repair (Mechanics)
		- The HP of the bus is restored by 45% point every time a Mechanic comes out.
	+ First Aid (IF)
		- A medkit appears on the battlefield every 25 seconds.
	+ Police Fury (Police)
		- Damage caused by all Police is increased by 100% when any of the Police die (Rage buff)
	+ Police Shield (Police)
		- All Police get a shield
	+ Assistant Builder (Builders)
		- There is a 30% chance of a random builder (Pepper, Builder, or Light Soldier) coming out of the bus every time a Builder is called.
	+ Cheaper Units (TMF)
		- The cost of a random unit is decreased by 5 point when any TMF unit comes out.
	+ Additional Rage Points (Psychos)
		- There is a 5% chance for additional Rage Points to drop when any zombie dies
	+ Fire Boost (Patriots)
		- Fire damage is increased by 100%.)
* New unit skins;
	+ Rodriguez for Marine.
	+ Handyman for Light Soldier.
	+ Redstreak for Farmer.
	+ Glenn Woods, Patrolman Glenn, and Glenn Pines for Glenn.
	+ Carpenter Pepper for Pepper.
	+ Surgeon Lt for Medic.
	+ Waterboy for Redneck.
	+ Polina and Navy Polina for Sniper Polina.
	+ Coach for Cap.
	+ Charlotte for Sheriff Charlotte)
* All units are available in Skirmish; (Rage units are now available to use)
* Zombies can have ranks/levels now; (Once an unit dies, an infected of the same level will spawn gaining a health and damage boost)
* Some bugs fixed.

#### Undocumented changes:

* Marine main skin has been renamed to Private Rodriguez.
* Pepper sprite has been updated, her cap now says IF instead of having a police star.
* Charlotte main skin has been renamed to Sheriff Charlotte.
* Policeman main skin has been renamed to Policeman Diaz.
* Policeman Diego skin has been renamed to Desperado.
* Sniper's main skin has been renamed to Sniper Polina.
* Skirmish no longer uses Courage points and instead uses a general "pink liquid" as a meter, which is a mix of Courage and Rage points.
* Added a tiny indicator of what team power you are currently running on the top left corner of the screen.
* Added a team logo on the bottom left corner of special offers on the shop (ie: Jailer has a Jailers team logo).
* Introduced a crashing bug that triggers when units from outside your the player's card deck spawn.
	+ For example: If Specops dies and drops a support item it crashes the game.
* Added more detailed language specific strings, instead of saying English it now shows "en-US".
* Added new speech bubble lines:
	+ Sorry replies "Sorry about that..." and "EXCUSE ME!", used by Northerners after getting a kill and activating their special team power effect.
* Fixed a typo in russian halloween next wave bonus text in where it used a "'" instead of a "+" symbol.
* Updated PvP start ambience, it's now a bit quieter, about 6 seconds long instead of just 3 seconds, sounds slightly different, and no longer has a "ghost" ambience on it.
* Updated Halloween battle and Xmas song to be quieter.
* Updated Final wave song and cutscene ambience, it's now quieter, added fade in and out, and the ending has been trimmed ever so slightly for better looping.
* Updated fonts.
* Redstreak skin idle animation seems to not play at all and instead stay on the last frame of whatever animation it was playing earlier to attempting to play its idle.
* Unit skins now show up separately from their main skin during Skirmish selection screen and the Halloween event's deck, you can only pick one. Before this update you were forced to always use the one you had equipped.
* Fixed Glenn respawning outside the unit grid during the Halloween event.
* If Sniper Polina's corpse is burnt her sprite turns into Pepper.

### Version 3.2.1

*Released on the 21st of October, 2021.*

* New Team Power game mechanic
* New unit skins
* All units are available in Skirmish mode
* Several bugs fixed

#### Undocumented changes:

* Halloween Event waves over have been modified.
	+ Wave 41 has an extra epidemiologist.
	+ Wave 49 has one extra Policeman (Zombie)
	+ Wave 50 lacks 2 soldiers.
	+ Wave 71 lacks one big blue.
	+ Wave 75 has two more insectoids.
	+ Wave 76 replaced 3 necromances with 3 insectoids.
	+ Wave 80 lacks a big blue.
	+ Wave 88 now has 3 blues, from this wave an on, zombies have higher ranks.
	+ Wave 89-100 no longer have 4 witches and 3 charged zombies.
	+ Wave 101+ no longer have 14 witches and 14 charged zombies.
* Fixed Skirmish crashes.
* Added "Team Power list" info text that shows up when you press the icon on team selection.
* Added 3 new "dungeon" levels.
	+ In these levels you must defeat 3 barricades, barricades have different levels that determine their HP, in 3 separated waves that use the same gameplay mechanic as the Halloween levels.
	+ With each barricade destroyed you will get one random item.
	+ After hitting the barricade, a timer would start that would eventually trigger a final wave. The timer stops once a barricade was destroyed and will resume as soon as the next wave starts.
* Introduced a bug that causes chances for the halloween units and skins to be set to 0.0% despite that they can actually be obtained.
* Updated college team power text from "None of the player's units become zombies after dying" to "None of the player's units become zombies if there is a unit with a team power "College" on the battlefield".

### Version 3.2.2

*Released on the 27th of October, 2021.*

* New Team Power game mechanic
* New unit skins
* All units are available in Skirmish mode
* Several bugs fixed

#### Undocumented changes:

* Skins now support custom shooting sounds.
	+ Added a new shooting sound for Carpenter Pepper's nailgun, it no longer uses a pistol sound.

### Version 3.2.3

*Released on the 9th of November, 2021.*

* New Team Power game mechanic
* New unit skins
* All units are available in Skirmish mode
* Several bugs fixed

#### Undocumented changes:

* Police team powers have been reworked:
	+ They both require an extra unit.
	+ The shield of the 4-unit synergy no longer has the same health as the unit, instead it only absorbs a single hit.
* Fixed Farmer's Redstreak skin idle animation being missing.

### Version 3.2.5

*Released on the 20th of November, 2021.*

* Fixed some bugs

#### Undocumented changes:

* Added Glenn, Pepper, Redneck, and Polina skin bundles, alongside a plus sign used for showing which skins it includes.
* Added "Available in the weekly event" to describe units.
* Added "Exclusive skins" and "Limited time offer" texts.
* Updated and fixed many words in different languages.

### Version 3.2.6

*Released on the 9th of December, 2021.*

* Fixed some bugs

#### Undocumented changes:

* Added a extra new sepia filter to all levels (replaces the old ones, locations no longer have their own unique filters).
	+ This filter does not interact with certain game mechanics, meaning that lighting strikes no longer turn the entire screen brighter (only puddles do), and Final Wave no longer changes the filter to a darker one.
* Fixed an oversight in where Air Support Team Power spawned Specops from the sky; instead of spawning them from the bus.
* Unit skins can now be bought at any time from the Team Selection unit cards.
* Unit team powers within Team Selection unit cards now show up on the bottom instead of the right side of it.
	+ The icons also grow bigger when you are selecting the skin, instead of simply becoming less opaque.
* The game will now crash on startup, on certain devices, if notifications are enabled.
* Added new text for unreleased unit (Abby).
* Added new strings: "This skin is available in special events only" and "Need to hire unit", the first is used when you cannot buy a unit skin due being event restricted, and later is used when you try to buy a skin without owning the unit.

### Version 3.2.7

*Released on the 11th of December, 2021.*

* Fixed some bugs

#### Undocumented changes:

* Slightly reduced the contrast on the sepia filter.
* Introduced a bug in where unit skins on the unit selection screen might randomly show their fully colored sprite instead of being a blue silhouette.
* Introduced a new bug in where a new bus paint item, with missing graphics (it would show up as a white square) and name ("gui.menu.bus.paints" as name, implying it was an invalid bus paint name), would show up inside cases, obtaining it would crash the game.

### Version 3.3.0

*Released on the 27th of December, 2021.*

* New Supply Run mode
* New units
	+ Builder Abby - She always loved wild shooting
	+ Rouge - A solder who stuns any opponent
	+ Nancy - She can raise anyone from the dead
* New zombies
	+ Abby - An extremely dangerous zombie that gives weak opponents no chance
	+ EMT - A light zombie which is fatal to all around it in a small radius
* An improved Team Powers system (Overhauled the Team Power UI, now requires 2-3-5 units to enable different powers, reworked and rebalanced many existing team powers alongside adding new ones)
* New unit skins (Abby - For Builder Abby, Climber - for Berserker, Wild Carlos - for Carlos, Rural Chopper - for Chopper, Mechanic Diaz - for Policeman Diaz, Dale - for Farmer, Tactical Ranger - for Farmer, Bully - for Gunslinger, Nancy - for Paramedic Nancy, Riot Policeman - for Rogue, and Foreman - for Swat)
* Several bugs fixed

#### Undocumented changes:

* Updated Location 3 tiles
	+ The destroyed building no longer has 3 walls with windows; instead it is only one now.
* Updated Location 5 tiles
	+ Some vans were repositioned to block paths better.
* Places that got Supply Runs added were updated to access to those levels and integrate it into the location.
* New team power:
	+ Emergency

* Removed the "%" button on the left of buyable skins.
* Added more skin bundles (for Farmer, Gunslinger, and Nancy)
* Added hired units counter (shows a number and bars to represent how many units are needed/are currently powering a certain team power)
* Fixed typos.
* Renamed Dungeon to Supply Run, and added 6 levels (one for each of the first six locations).

* Updated team powers:
	+ "The Military has a X chance of avoiding the next Damage received if his Health is less than X"
	+ "3 Military on the battlefield. There is a X chance of SpecOps parachuting onto the battlefield when any of the military die"
	+ "A Military unit cannot be attacked until it makes an attack itself if the enemy is not Military"

* + "3 College on the battlefield. All units on the battlefield don't turn into zombies"
	+ "College units on the battlefield don't turn into zombies"
	+ "Zombies do not rise after death"

* + "3 Mechanics on the battlefield. There is a X chance for a Turret to be placed on the battlefield whenever any Mechanic comes out. When a Welder comes out, the Turret is always placed."
	+ "The HP of the bus is restored by X points every time a Mechanic comes out" (fixed points being singular instead of plural)
	+ "Damage from overheating Turrets is X times lower"

* + "3 Builders on the battlefield. A random Builder comes out onto the battlefield at the beginning of the battle"
	+ "The damage of all units against the enemy base is X times higher"
	+ "There is a X chance of a random Builder coming out of the bus every time a Builder is hired"

* + "3 Northerners on the battlefield. Every first hit made by a Northerner after coming out will be critical"

"Northerners always score a critical hit after killing an enemy"

* + "3 Police on the battlefield. The third Policeman and all the Police who come out afterwards get a Shield which is of X of their maximum Health"

"The Damage caused by all police on the battlefield is increased by 100% when any of them die"

* + "3 Marines on the battlefield. All Marines get maximum Fortune"

"There are no pauses between the attacks of all Marines"
"Private Rodriguez has a X chance to come out with maximum Fortune"

* + "3 IF on the battlefield. A medkit appears on the battlefield every X seconds"
	+ "The Medkit also causes Damage to enemies within its activity radius equal to the amount of healing it does"
	+ "The Medkit stays X times longer on the battlefield"

* + "3 Psychos on the battlefield. A random unit gets Fury whenever Rage Points drop"
	+ "There is a x chance of Additional Rage Points dropping when a critical hit is scored"

* + "All TMF units on the battlefield get explosion resist"
	+ "3 TMF on the battlefield. A random TMF comes out onto the battlefield at the beginning of the battle"

"The cost of a random unit with a X chance decreases by X point when any TMF unit comes out"

* + "All long range units get a magazine which is X times bigger"
	+ "3 Jailers on the battlefield. All Jailers have a X chance to stun the enemy after a melee critical hit"

* + "3 Emergency on the battlefield. The Medkit removes Poison from all units"

"All Emergency units on the battlefield get fire resistance"

* + "3 Patriots on the battlefield. Fire damage is increased by X"

"Molotov damage is increased by X"

* + "The player gets X of the price of the unit back when they hire a unit with a cost of > X"
	+ "Additional Courage Points dropping when Redneck dies"

* + Synergy 37 and 41:
		- "Coming soon! Wait for future updates!"

### Version 3.3.1

*Released on the 27th of December, 2022.*

* New Supply Run mode;
* New units;
* New zombies;
* An improved Team Powers system;
* New unit skins;
* Several bugs fixed.

#### Undocumented changes:

* Policeman Diaz Mechanic skin was unable to be purchased. It would take your cash but not give you anything. This issue was fixed about 16 hours after the update. Affected players got their cash back.
* Supply Runs crashes when the final wave shows up and if the player waits long enough for it to finish.
* Added Forest Firefighter (Lionheart) - He feels safe by a naked flame
* On the 1st January a bug related to a bus paint item that crashed the game was fixed.
	+ Players that had this paint on their inventory had it turned into cash instead.
* Removed sepia filter (missions no longer use any kind of filters).
* When Nancy revives an enemy in Skirmish the enemy turns into an ally.

### Version 3.3.2

*Released on the 29th of Janury, 2022.*

* Abby is now a melee unit (her minigun damage is capped at 40 while her melee damage gets upgraded per level instead)
* Some Team Powers have been added and upgraded
* Some Special Abilities have been added and upgraded
* A new unit has been added (Lionheart)
* A new skin has been added (Patriot Skin for Carol)
* The Flamethrower now reaches the selected target :)
* The Supply Run mode has been fixed

#### Undocumented changes:

* New Abby lvl 13 ability: she won't interrupt her shooting if attacked during it
* New Red Hood lvl 13 ability: shockwave now deals AoE damage
* New Nancy lvl 13 ability: units she revived won't turn into zombies; — New Soldier lvl 13 ability: he gains a 25-points shield
* Rework of Guard's lvl 13 ability: he gets his aggro set to the max (won't pause while attacking, and linger to target zombies)
* Patriots now have a 5/5 power: all of them have a chance to set enemies on fire with damage they deal; — Emergency now have a 5/5 power: every unit on the battlefield is immune to poison
* Supply run's bugs have been (likely) fixed
* Skin selection on units' pages now loops.

### Version 3.4.0

*Released on the 28th of January, 2022.*

* Abby is now a melee unit (her minigun damage is capped at 40 while her melee damage gets upgraded per level instead)
* Some Team Powers have been added and upgraded
* Some Special Abilities have been added and upgraded
* A new unit has been added (Lionheart)
* A new skin has been added (Patriot Skin for Carol)
* The Flamethrower now reaches the selected target :)
* The Supply Run mode has been fixed

### Version 3.4.1

*Released on the 31th of January, 2022.*

* Abby is now a melee unit (her minigun damage is capped at 40 while her melee damage gets upgraded per level instead)
* Some Team Powers have been added and upgraded
* Some Special Abilities have been added and upgraded
* A new unit has been added (Lionheart)
* A new skin has been added (Patriot Skin for Carol)
* The Flamethrower now reaches the selected target :) (Flamethrower is no longer unable to reach its target with its fire, for the most part, there it can be rare cases in where it might still not reach its target)
* The Supply Run mode has been fixed

### Version 3.4.2

*Released on the 2nd of February, 2022.*

* Abby is now a melee unit (her minigun damage is capped at 40 while her melee damage gets upgraded per level instead)
* Some Team Powers have been added and upgraded
* Some Special Abilities have been added and upgraded
* A new unit has been added (Lionheart)
* A new skin has been added (Patriot Skin for Carol)
* The Flamethrower now reaches the selected target :)
* The Supply Run mode has been fixed

### Version 3.5.0

*Released on the 10th of February, 2022.*

* An improved Team Powers system for:
	+ three units, now you need to have 3 unique units on the field;
	+ two Marines, now Private Rodriguez attacks without pause;
	+ three Mechanic in the Scuffle, now Welder has a 100% chance to spawn a Turret;
	+ three Northerners, now Team Powers system affects units that belong to Northerners.
* Fixed some UI bugs and game crashes.

#### Undocumented changes:

* Increased Ram's health in the zombiepedia from 600 to 1000 (it's actual health is 500 however).

### Version 3.6.0

*Released on the 1st of July, 2022.*

Store changelog:

* New item system (items obtained items during levels (such as corn farm, Skirmish or during normal missions) now give the new inventory items. All old items have been removed and replaced with an inventory system that contains many items with unique stats, they can be deleted, upgraded via using other items and equipped on units to improve them. Items now have combinations that enable special perks if the unit has three of the same type)
	+ Items can be upgraded with a combination of other items and coins.
	+ During every level upgrade the primary stat will be upgraded.
	+ Every 3 levels a random secondary stat will be upgraded.
		- On a legendary item it would upgrade on level 3, 6, 9 and 12.
	+ Depending on the quality of the item, it costs more coins to use it for enhancing other items.
* New unit leveling system (no longer use items and must now use PP coins (*Powerpoint Coins)* alongside coins. To fully upgrade an unit you need 9281 power points and 18357 coins)
* Supply Run mode has been changed and expanded (two versions of it will be available per location; one with a specific reward (unlocked after obtaining 20 stars); one with Easy-Normal-Hard difficulty (Normal is unlocked after 85 stars and Hard is unlocked after 200 stars) with randomised items as reward if you open the new Supply Locker with Red/Blue keys after the third wave)
* New mission rewards (mission possible rewards and map tiles have been updated/restocked, they no longer give military cases, upgrade items, and fuel barrels and instead give coins, items, cash, gas, and PPs. They will appear even if you completed them in previous updates. Vehicles with zombies or items were restocked too)
* Changes to Daily Deals in the Shop (bus paint items, stacks of 3 blue keys, buff items, and 10 cash are now available on the daily deals shop as items you can buy or get for free, you can no longer craft items, instead red keys can be crafted with two blue keys and one gas)

Reddit Changelog:
We'd like to start from a very important bit. The new update turned out to be much bigger than initially planned, so we are testing it on a small group of players: only 5% of Android users are able to get the update now.

* Old items and chests are gone. Instead there are new items that allow more versatility and are easily switchable.
* Supply Runs don't need fuel anymore, but require a key (either a red or a blue one) to collect rewards at the end. Blue keys are replenished with time (capped at 10 max) and red keys are craftable. Also, a bunch of new Supply Runs (PPs or Coins reward alongside one that gives random items) with different difficulties were added (this also includes new backgrounds and assets for the difficulty based ones).
* Units now need Power Points to upgrade (a total of 30595 Power Points and coins are needed in total to fully level up an unit. ).
* Enemies in missions, Supply Runs and events are rebalanced for new items (missions now have enemies with higher levels instead of always being level 0).
* Daily deals and daily rewards are changed to include new resources (Daily Rewards first gift now gives around 19 power points and the second reward will give you one blue key).
	+ You can now also get a piggy bank reward that gives you 25 cash.
* New skin for Sonya
	+ Winter Sonya
* Lots of bugs fixed.

Tips for already experienced players on where to start:

* Revisit all completed locations - boxes on the ground are replenished.
* Complete Supply Runs to get a lot of new items, coins and power points.
* Replay completed missions to get power points.

#### Undocumented changes:

* Corn Farm reward changes:
	+ Top 100 players receive 10 blue keys instead of 10 military cases by the end of the event.
	+ 20 cash is rewarded instead of one military case for killing a total of 150 marauders as a personal goal.
* Introduced a bug in where Lester and Farmer no longer knockback on their special ability.
* Introduced a new bug that makes ranged units not waste ammo when doing a crit attack.
* Supply Runs no longer have three barricades in total, nor levels, instead they only have a final one on the third wave (meaning that the first two waves are no longer time limited).
* The value bundles now offer cash with red keys or Power points.
* Saw's body no longer stays on the ground after dying while the College team power is active.
	+ This makes reviving it harder.
	+ This same change applies to other units that have "odd" looking last frames; such as Nancy (she will show up as a zombie but then vanish).
	+ Before this change his body would remain on the ground in a rolling pose, but now it fades away instead.
* Enemies now have levels in the next Missions:
	+ Location 1 has challenge 2 has level 2 enemies and challenge 3 has level 3 enemies.
	+ Location 2, mission 20, 21 and 29 have level 2 zombies, mission 17, 22, 23 and challenge 2 have level 1 zombies, mission 23, 25 and challenge 1 have level 3 zombies.
	+ Location 3, mission 31, 32, 35, 37, 41, 42, 45 and 49 have level 1 enemies, mission 34 and 36 have level 2 enemies, mission 39, 40 and 48 have level 3 enemies, mission 43, 50 and 51 have level 4 enemies, mission 33 and challenge 1 and 2 has level 5 enemies
	+ Location 8, mission 142 has level 8 enemies.
* All unit stats have been rebalanced.
* Introduced a bug that causes late spawned units in Skirmish to be level 0.
* Item percentage on items is calculated with the level 0 stat.
	+ So any item that increases a stat via percentage will only increase the level 0 stat and add it to the final amount.
* Fixed Grenadier's name missing an I, on both its default skin and Modern skin (renamed from Grenader to Grenadier)
* Added three new units (unobtainable)
	+ Dr. Kane (h\_epidemiologist) - Research Group leader. Knows everything about enemy weaknesses. - Shouts out enemy weaknesses with its special ability, 3 random enemies will be marked for damage vulnerability, giving them a 50% damage vulnerability. Attacks with an smg. Turns into Epidemiologist.
	+ Dr. Norman (h\_freeze) - A scientist and inventor who used to work at a liquid nitrogen depot. - It's special ability allows it to slowdown enemies for 0.2 seconds per hit. Turns into Slob.
	+ Dr. Miller (h\_yellow) - Perimeter guarding specialist. - Places down a tripmine and switches to a pistol afterwards. Turns into Epidemiologist.
* Added new text for unreleased units
	+ Juggernaut (h\_hammer) - *"I'm still worth it!"*
* Added new text for unreleased items
	+ Drone - A quadcopter that can be used as a crowd control tool.
	+ Mine/Claymore (deployed by Dr. Kane)
* Added new projectiles (arrows, currently unused).
* Dr. Kane has a missing frame in its idle animation (has 3 frames instead of 4).
	+ The missing frame in action can be seen in advertisments.
* Double mag from the cop synergy is a bit inconsistent for some units. For example, Sonya would shoot 4 times before reloading, but sometimes she will shoot 5 times instead.
* Old items, items used in units, and cases will be turned into cash with the next formula:
	+ Common item turns into 1 cash
	+ Rare item turns into 2 cash
	+ Legendary item turns into 4 cash
	+ Common case turns into 6 cash
	+ Legendary case turns into 14 cash
* Possible rewards in missions now are guaranteed to drop instead of relying on a random chance after breaking the barricade.
* Increased Sheriff Charlotte's melee damage by 2.
* Increased Policeman Diaz's melee damage by 2.
* Leveling for units changed:
	+ Only Health, Melee, Ranged Damage will increase with the level.
	+ Ranged units now get higher melee damage.
		- This also means that Abby now scales her ranged and melee damage when leveling up.

* + Lv = Unit level
	+ Bs = Lv.0 Base stats
	+ Stats = Round(Bs × 1.1 ^ Lv)

* Support Items:
	+ The following are the base values (level 0) that will be upgraded with this formula:
	+ Lv = Support Items level
	+ Bs = Lv.0 Base stats
	+ Stats = Round(Bs × 1.2 ^ Lv)

* Support Items changes:
	+ Empty Barrel
		- Health: 33
		- Drop Damage: 40

* + Medkit
		- Healing: 4

* + - Red Barrel
		- Health: 48
		- Drop Damage: 18
		- Explosion Damage: 30
		- Fire Damage: 5

* + Molotov Cocktail
		- Fire Damage: 5

* + Generator
		- Health: 116

* + Nitrogen
		- Health: 30
		- Drop Damage: 10

* + Turret
		- Health: 21
		- Ranged Damage: 27

* Leveling for enemies:
	+ Bs = Base stats
	+ Lv = Enemies level
	+ Leveling affects health & damage with the next formula: Bs x (1 + 0.2 x Lvl), this damage, for normal attacks, is then rounded down if it contains any decimal numbers. The raw float damage number, with decimals, is still used by the critical damage calculation.
	+ Critical damage has been changed to no longer be multiplied by 2, instead it is calculated with the next formula: Raw current level damage x 1.1, this damage is then rounded up if it's equal or higher than "0.5".
* Cephalopods HP has been increased from 8000 to 28665.
	+ It's in game HP has been increased from 6000 to 12000.
* BUG: If an unit with the gentleman set activates its buff, other units with gentleman set won't be able to active their buff.

### Version 3.6.1

*Released on the 3th of August, 2022.*

Store changelog:

* New item system
* New unit leveling system
* Supply Run mode has been changed and expanded
* New mission rewards
* Changes to Daily Deals in the Shop

#### Undocumented changes:

* Cephalopods mission enemies level was increased from 8 to 10.
* Moved all zombies one page ahead in the Zombiepedia due to the implementation of Forest Firefighter.
* Marauders can now level up in Corn Farm.
	+ At a level 6 barricade they have level 1, this increased by one level for each level the barricade gains.
	+ At a level 15 barricade they reach their maximun level which is level 10.
* Introcduced a bug in where the Supply Run supply cache can be ignited (a flame will appear on it) via incendiary bullets but it won't take damage.
* Translation files update to fix some typos, reword some sentences and other misc changes.
* Power Points sprite has been updated to show the number "5" on it (since that's how many points each coin has).
* Changed Red Keys crafting from two blue keys + one gas to one blue key + two cash.
* Limited how many Red Keys you can craft per day (you can only craft five keys per day).
* Reworked Military item set from "Fires 2 times more bullets with each shot" to "Fires 2 times more bullets each shot with a 30% chance".
* Location 8 enemies are now level 10 instead of 8.
* Blue keys are now capped at 8 (previously it was 10).
* Military's Double shot item set bonus now chance of triggering has been reduce from 100% to 30%.
* Skirmish changes:
	+ All league tier up rewards are now one red key.
	+ It used to give you 5 red keys for tier 10, and 3 red keys for tier 7-9.
	+ Fixed a bug that caused late spawned units to always have level 0.
* Daily Rewards changes:
	+ Power points have been reduced from around 19 to around 3-9 depending on your level.
	+ The reward with one blue key has been changed to around 30-120 coins depending on your level
* Supply Run changes:
	+ An extra legendary item was added to the loot table (you can now get up to 4 legendaries instead of a max of 2).
	+ Added a button to place the units you last placed during earlier supply runs.
	+ Item drops might've been affected to drop less items (before the update you could easily get around 5 items but now you might get about 3 items minimum).
	+ Legendary items are no longer guaranteed to always drop.
	+ Items with courage reduction have been lowered (NEEDS CONFIRMATION).
	+ All units exploit:
		- With this exploit you can have all units spawned on wave 1
		- To achieve this exploit you need to complete the first wave of a Supply Run mission, then restart the level and spam the "Last Team" button before the fade out sequence finishes.
		- If done correctly it will spawn your last wave 1 units, reduce your courage amount, and allow you to place another unit, despite not having enough courage. If you manage to place an unit and the courage goes into a negative value the exploit was done correctly. Complete the first wave and repeat this as many times as needed until you get all your unit placed.
* Support items leveling:
	+ The following are the base values (level 0) that will be upgraded with this formula.
	+ Lvl = Support Items level
	+ Bs = Lvl.0 Base stats
	+ C = Common ratio
	+ Stats = Round (Bs × C ^ Lvl)

* + Empty Barrel:
		- Health:33 (C = 1.1)
		- Drop Damage:40 (C = 1.1)

* + Medkit:
	+ Healing:4 (C = 1.2)

* + Red Barrel:
		- Health:48 (C = 1.1)
		- Drop Damage:18 (C = 1.1)
		- Explosion Damage:30 (C = 1.1)
		- Fire Damage:5 (C = 1.2)

* + Molotov Cocktail:
		- Fire Damage:5 (C = 1.2)

* + Generator:
		- Health:116 (C = 1.1)

* + Nitrogen:
		- Health:30 (C = 1.1)
		- Drop Damage:10 (C = 1.1)

* + Turret:
		- Health:21 (C = 1.1)
		- Ranged Damage:27 (C = 1.1)

### Version 3.6.2

*Released on the 29th of August, 2022.*

This update has been released worldwide now, unlike the last two updates.

IOS news:

* Check out the autumn Dead Ahead update!
* New units: Dr. Miller, Dr. Norman, Dr. Kane, and Juggernaut
* Brand-new system for upgrading units
* Improved Supply Run mode

Store changelog:

* New item system
* New unit leveling system
* Supply Run mode has been changed and expanded
* New units and zombies
* New mission rewards
* Changes to Daily Deals in the Shop

Reddit changelog:

* New team: “Scientists”, featuring three units and a support item.
* New team powers for scientists.
* New unit Juggernaut.
* Added the ability to save up to four battle decks.
	+ Battle deck can be selected before confirming a mission and from the team menu.
* Active effects on units are now visible during the battle.

#### Undocumented changes:

* New units: (officially released)
	+ Drone
* Dr. Norman's attack is now looped instead of being a single hit followed by a delay.
* Scientists now have
* Power Points now have a value of 5 and their sprite change was reverted (no longer shows a number 5 on them)
* Power Points in Daily rewards have been increased to 300.
* Piggy bank reward decreased from 25 to 17.
* New perk icons for Abby, Nancy, Drone and Dr. Kane.
* New buff/debuff icons for bullet penetration, no attack cooldown, critical hits confirmed, damage up, dodge damage and marked for damage vulnerability.
	+ These icons are similar to the Elite/Inspired icon but smaller and goes nearby the end of their HP bar.
* Increased Power Points rewards in Supply Runs (to balance out the fact that they now are worth less).
* Inventory lag has been reduced, it shouldn't lag as much as it did in previous updates when having a lot of items.
* When Dr. Kane gets transformed by an energy sphere the game might crash.
* Slob (Dr. Norman's zombie) can crash Skirmish if an unit gets caught by its death explosion.
* Bodies that won't turn into zombies will now burn.
* Cephalopods mission enemies level was increased from 10 to 13.
* Introduced a bug that causes late spawned units in Skirmish to be level 0.
	+ However this was later on fixed some days later.
* Drone can bug out enemies AI during Supply Runs if it gets used the last second before a new wave starts. The enemies will stand still and do nothing on the next wave.
	+ Doing this bug in IOS crashes the game however.

### Version 3.6.3

*Released on the 12th of October, 2022.*

* Two new skins for the Scientists team
	+ Dr Sanchez for Saw
	+ Liquidator for Light Soldier
* A new team power for 5 scientists
	+ Damage to zombies is increased by 10% for each kill of the same zombie.
	+ For different types of zombies, the damage formula is calculated separately. (Damage=Ud×(1+n×10%), Max:10Ud, Ud=unit damage, n=The total number of kills of this type of zombies in this round) This effect only affects ranged and melee damage, including Bill's machine gun and Turret.
* Added several special powers for units:
	+ Turbo's knockback distance is increased by 10 for each 90 points of Valor.
	+ Swat's ranged Damage is increased by 25 for each 90 points of Charisma.
	+ Austin now has a 1.5 multiplier increase for his chance of getting coins on kill.
	+ Agents now count as 2 units for team powers calculation.
	+ Kane marks 1 more enemy for every 25 points of Agility.
	+ Lionheart's Melee Damage is increased by 100% as long as there is fire on the battlefield.
	+ Rogue gains Bullet Resistance equal to his Agility.
	+ Light Soldier's Knockback distance is increased by 0.1 for each 60 points of Charisma.
	+ Juggernaut's Crit. Damage is increased by 5% for each kill.
	+ Berserker's Crit. Chance is increased by 50% whenever Health drops below 100%.
* Tweaked some old team powers and special abilities
	+ Emergency:
		- All allied units on the battlefield get Fire resistance.
		- 3 unique Emergency units on the battlefield. All allies within the Medkit radius get 50% added to their Damage
		- The Health of all Emergency units is increased by 25%.
	+ College:
		- All units on the battlefield don't turn into zombies
		- 3 unique College units on the battlefield. The Charisma of College units is increased by 100%
		- A random College unit comes out when another College unit kills 5 zombies. Cannot activate more than once per unit
	+ Sniper's ranged damage pierce has been reduced to 40% from 50%.
	+ Soldier's shield now scales depending on his HP, being 15% of his max HP instead of just 25 shield.
	+ Willy's shield now scales depending on his HP, being 15% of his max HP plus 20.
	+ Flamethrower now has a 3+ speed boost instead of 2+.
	+ Chopper's damage is increased by 5% for each 150 Health Points
	+ Charlotte's gains a 1% bonus to damage for each successive hit.
	+ Carlos gets fire bullets that set enemies alight. The Fire Damage is equal to 15% of the unit's Agility.
* Lots of bugs fixed.

#### Undocumented changes:

* Renamed/reworked Polina's special ability from "Bullets pierce enemy armor" to "Ignores 40% of the enemy's Bullet Resistance", it used to be 50%.
* Melee units now have their range set to 0.
* Hunter item set now works with melee units.
	+ A specific range was used instead which seems to be around 18
	+ This caused an oversight in where Willy won't attack with his taser due to his melee attack being prioritised over his ranged attack range.
* Buffs on enemies now wait until you press start before they show up, instead of showing up when you load the battle.
	+ This fixes a bug in where you could just wait a few seconds for them to disappear and then start it to make sure they didn't had any buffs.
* Specops from military team power now spawn instantly on the middle of your side of the deck instead of coming down with a parachute.
* Slob no longer crashes Skirmish.
* Max level abilities might randomly be bought despite the player not owning them before the update.
* Needs veritication: Austin's coin looting ability usage cap has been increased by around 10, allowing him to collect around 250 more coins per mission; he now collects around 1750 coins per mission.
	+ This might actually be set to 100, or just bad RNG, hence the need for verification (at the time we didn't had the config files).
* Item set changes:
	+ Tactical set now only pierces 50% of armor instead of 100%.
	+ Tactical set can now be combined with unit's existing piercing abilities, so for example you can combine Polina's 40% with it and get 90% pierce.
	+ Hitman set now requires less 70% HP to activate.
* Chopper's max level ability damage no longer scales with each kill.
* Charlotte's special abilities annotations have changed, but the effects remain the same as before.
* Emergency's team powers were changed, they used to be:
	+ All Emergency units on the battlefield get fire resistance
	+ 3 unique Emergency on the battlefield. The Medkit removes Poison from all units
	+ All units on the battlefield become immune to Poison
* College's team powers were changed, they used to be:
	+ College units on the battlefield don't turn into zombies
	+ 3 unique College on the battlefield. All units on the battlefield don’t turn into zombies
	+ Zombies do not rise after death
* Added button in unit stats that tells what Charisma and Valor do.
	+ Charisma: Charisma increases the Valor of allied units and decreases it for enemy units
	+ Valor: Resistance to fear. The unit becomes scared when Valor drops below zero
* You can now buy 250 PPs for 250 coins at the Daily Deals section of the shop.
	+ You used to be able to buy 10 PPs for 500 coins.
* Buffs are now more expensive to buy.
	+ They used to cost around 59 and now they cost around 225.
* Kane can now walk with his gun out and has an aim finish animation.
* Added new spawn animations for Monk and Sergeant (for Dr Sanchez and Liquidator).
* Added special offers (such as 385 keys and 420 buffs for real money) for completing Supply Runs.
* Updated Demon's description from "This zombie consumes corpses." to "A powerful zombie. Its special attack deals damage to all enemies on the battlefield."
* Wall Mart changes:
	+ Enemies can level up to level 13
	+ The amount of enemies on the last wave has been increased
	+ A kill limit of around 1490 - 1550 enemies, before the bus explodes, has been added.
	+ A time limit of 7:30 has been added, before the bus explodes, has been added.
		- If you lose due to the time limit it won't count towards your Personal goal.
	+ The time limit and kill limit were later on reverted as of 5/11/2022.
* Corn Farm changes:
	+ The timer of 13 minutes has been removed.
	+ If you destroy the barricade too quickly Marauders won't spawn and certain units won't use their abilities until the barricade is not being destroying as quickly anymore.
* Princess Rescue changes:
	+ Enemies can level up to level 13.
	+ The amount of enemies in each of the waves before the final waves has been drastically increased.
* Rogue's bullet resistance has been changed on how it is calculated.
	+ The max is now 90% instead of 100%.
	+ The calculation goes as follows: Agility x 0.9 = Bullet Resistance
	+ By default Rogue has 45 Agility, meaning he has 40,5% bullet resistance, and since you can only give him 55 extra Agility, which equals to 49,5%, it adds up to a total of 90% (40,5% + 49,5% = 90%).
	+ This update was pushed via a server update on the 18/11/2022, this was done via the cloud as the game uses config files on their servers to determine unit stats. This was pushed about half a day after the Corn Farm event was in rotation.
	+ Since descriptions can take info from unit stats his special ability description auto updated to show the correct number too; "Gains Bullet Resistance equal to 90% to the unit's agility".
	+ However, since the text itself was not updated, the multiplication on how the bullet resistance is calculated is now something that isn't mentioned.

### Version 3.6.4

*Released on the 15th of December, 2022.*

Reddit changelog:

* More coins for missions, challenges and ads.
* New special ability for Dr. Miller.
* Mechanics' team power now repairs 5% of the bus instead of 15 HP.
* A strict limit to 'Cost' attribute for items. Yes, including already equipped ones. If you use a deck with a lot of them in the Skirmish, you might need to rebuild it. Sorry, but there were too many hackusations about opponents with lots of units.
* Optimize inventory speed for those of you who farmed thousands of items on that one unlimited event.

Apple Store changelog:
Improved Mechanics team power. Restore bus faster with 2 units
Dr. Miller special ability. Increase explosion range
Christmas coming soon

* Some Special Abilities have been added and upgraded
* Some Team Powers have been added and upgraded
* Several bugs fixed

#### Undocumented changes:

* Getting repeated rewards on Christmas Cases will grant you a compensation.
	+ 30 cash for Red Hood, Cashier and Lester.
	+ 15 cash for Christmas Mechanic and Christmas Welder skins.
	+ 600 coins for the Christmas bus paint.
	+ After getting compensated a green circle with an ok mark will appear on them.
* The compensation values for the rewards are also shown on the banner on top of the reward (for example Lester has a 30 cash number with the cash icon besides it).
* Wave 25 of the Xmas event crashes the game due to attempting to spawn a wrongly named zombie. It is meant to spawn z\_xmasCop but instead it tries to spawn z\_z\_xmasCop.
* Glenn and Firefigther are now given to the player, temporarily, during the xmas event while playing it (you are able to use them but you don't own them).

### Version 3.6.5

*Released on the 19th of December, 2022.*

Improved Mechanics team power. Restore bus faster with 2 units
Dr. Miller special ability. Increase explosion range
Christmas coming soon

* Some Special Abilities have been added and upgraded
* Some Team Powers have been added and upgraded
* Several bugs fixed

#### Undocumented changes:

* The cfg changes were reverted.
	+ Rogue should be back to 90% max bullet resistance and events should be infinite again.
* The issue in where wave 25 in the Xmas event would crash has been fixed.

### Version 3.6.6

*Released on the 19th of December, 2022.*

Improved Mechanics team power. Restore bus faster with 2 units
Dr. Miller special ability. Increase explosion range
Christmas coming soon

* Some Special Abilities have been added and upgraded
* Some Team Powers have been added and upgraded
* Several bugs fixed

### Version 3.6.7

*Released on the 19th of December, 2022.*

Improved Mechanics team power. Restore bus faster with 2 units
Dr. Miller special ability. Increase explosion range
Christmas coming soon

* Some Special Abilities have been added and upgraded
* Some Team Powers have been added and upgraded
* Several bugs fixed

#### Undocumented changes:

* The coin rewards from the last two missions from location 7 have been changed from 48 to 32.

### Version 3.6.8

*Released on the 30th of December, 2022.*

Several bugs fixed

Undocumented changes:

* Abby unlock requirement has been changed to now be at level 12 (used to be at level 13).
* Lionheart unlock requirement has been changed to now be at level 12 (used to be at level 13).
* Juggernaut unlock requirement has been changed to now be at level 12 (used to be at level 13).

### Version 3.6.9

*Released on the 18th of January, 2023.*
Several bugs fixed

### Version 3.7.0

*Released on the 27th of January, 2023.*

* Fixed bug with endless shooting of snipers in skirmish mode
* Optimized memory usage (however it has been reported that loading screens take longer)

#### Undocumented changes:

* There's a bug in Supply Runs with Glenn on his 2nd life when a round starts in where it tries to find an animation, which is using the hash id of "1326225478", and it fails to find it.
* A new bug was introduced in where tapping quickly on support items cards, while on the team selection menu, will crash the game.
* Replaced the "You have reached the maximum level. The ability will become available in future updates" text with "No special ability yet. Wait for future updates."
* More work for the new dailies system has been added; now they can be rerolled.
* Text for Faceboook account saving and sprites for it were removed.
* Tuningfork is now being used to help optimising the game.

### Version 3.7.1

*Released on the 2nd of February, 2023.*

* Fixed bug with endless shooting of snipers in skirmish mode
* Optimized memory usage

#### Undocumented changes:

* Updated the russian translation.
* More work on the upcoming dailies:
	+ "New quests have rerolled, come into the game"
	+ "Hurry up to complete the quests before they reroll!"
* A most loading graphics have been separated to be loaded only when needed (saving on ram usage).
* Fixed lightning strikes not affected the water puddles.

#### Undocumented changes:

* Fixed support item cards crashing the game.

### Version 3.7.2

*Released on the 8th of February, 2023.*

* Fixed bug with endless shooting of snipers in skirmish mode (this wasn't actually fully fixed)
* Optimized memory usage
* Changing language crashes the game.
* During Supply Runs the player units will go and attack a target if one of them was attacked by an enemy coming from behind them.

### Version 3.7.3

*Released on the 11th of February, 2023.*

* Several bugs fixed

#### Undocumented changes:

* Fixed issue in where changing the language crashed the game.
* Reverted change in where all the player's units during a Supply Runs would go and attack a target if one of them was attacked by an enemy coming from behind them.

### Version 3.7.4

*Released on the 20th of February, 2023.*

Reddit news:

Hello once again, survivors! After heaps of technical updates, we are finally back on track to creating new content for the game. This time, we decided to improve one of our oldest features - Daily Tasks:

* There are three Daily Tasks now instead of one
	+ New Daily Tasks offer much more variety
	+ Completing all three of them grants you a bonus reward
* Also, several changes have been made to the events, especially Corn Farm. For example, bandits can now throw Molotov's. Yikes.

As always, we are eager to hear your thoughts and suggestions on how we can continue to make the game even better. See you out there!

Store news:

* New Daily Tasks. Complete three tasks every day to get even more rewards!
* Bandits will now occasionally throw Molotov cocktails in the Corn Farm event.
* Lots of optimizations and bug fixes.

* Thank you for staying with us!

#### Undocumented changes:

* Introduced new bug in where doing Supply Runs Wave 2 visually turns all of your powerups into the Energy Drink buff.
* It is now more common for units to show idle animation before demonstrating their attack/support animations on the team selection.
* Chopper ability no longer has a cooldown. This means that you can use it whenever his health goes below the threshold.
* Juggernaut now spawns a fire pool when dying.
	+ It is unknown if this was a bug from its initial release or if it is a new feature.
* Introduced a bug where Chopper's self-heal ability no longer has a cooldown, and can be done instantly and constantly over and over.
* Fixed Glenn not finding animation in Supply Runs bug.
* Rage and Courage have been renamed to "Rage Points" and "Courage Points".
* "Complete Location x Supply Run" task will be given to players even if they are unable to play it yet.
	+ Do note however that it unlocks as soon as the Location for it is unlocked.
* New Daily Tasks will show up on the Daily Rewards section. Click on it and then a new small page saying "Tasks" will show up on the left.
	+ Daily Tasks replaced the Daily Quests and their rewards are now static - 90 Coins and 120 Xp - this is at max level, it might be lower on lower levels (before it was just one Quest per day and it was only "Kill 15/120 Zombies", "Complete 24 missions", "Spend 20 fuel" and "Collect # stars", their reward and quests also scaled depending on how far you were in the game, meaning that earlier on you would get for example 100 Xp but later one for ones with increased numbers you would get 400 Xp).
	+ Daily Tasks not only allow more variety but also let you have up to three tasks per day!
	+ You can complete 3 Daily Tasks and get a bonus reward of 5 Cash.
	+ A timer to show how much time is left in hours and minute was added under the title at the top.
		- A message will popup before the Tasks re-roll: "Hurry and complete the Daily Tasks before they get updated!"
		- A message will popup when they get updated: "The Daily Tasks have been updated, tap to continue playing"
	+ Daily Tasks list:
		- Burn corpses on the battlefield
		- Collect Rage Points that drop on the battlefield
		- Collect Courage Points that drop on the battlefield
		- Deal Crit. Damage to enemies
		- Damage enemies
		- Deal damage to a barricade using the Welder
		- Use the activated ability of X (unit)
		- Deal Fire Damage to enemies
		- Freeze your opponents
		- Heal allies
		- Find items
		- Kill zombies
		- Destroy enemies with an explosion
		- Kill zombies using the X (support item)
		- Kill X zombies
		- Resurrect allies
		- Win missions
		- Complete a Supply Run at Location X
		- Complete a mission without spending Rage Points
		- Win a Skirmish
		- Complete a mission after surviving the final wave
		- Complete a mission with the X Team Power
		- Complete a mission without using ranged units
		- Complete a mission without using support items

### Version 3.7.5

*Released on the 2nd of March, 2023.*

* Hello, Survivors! Here's what's new in this update:
	+ New Daily Tasks. Complete three tasks every day to get even more rewards!
	+ Bandits will now occasionally throw Molotov cocktails in the Corn Farm event (the gunner will throw after a certain amount of normal grenades thrown).
	+ Lots of optimizations and bug fixes.
* Thank you for staying with us!

#### Undocumented changes:

* Poison particles MIGHT randomly suddenly become way bigger than intended.
* Chopper ability has a cooldown again.
* Molotovs thrown by the Gunner on Corn Farm count towards the burning corpses daily task.
* Corn Farm changes:
	+ The event will now remember the enemies level, enemy waves, grenades thrown before throwing a molotov, LMG stats and grenade damage scale, alongside only giving items on the first time you play it.
		- This will remain for an entire day.
		- Meaning that if you scaled up the grenades to deal 500 on your first time playing it, the next time you play, on the same day, they will still be scaled up.
		- You can force restart this to be back to the lowest value/be able to obtain items again by restarting the game.
* Added Huawei ID login ("To play on multiple devices, please sign in to HUAWEI ID").
* Power Points has been moved to the middle of the daily rewards menu.
	+ Before this update the Coins were at the middle of the daily rewards menu.

### Version 3.7.6

*Released on the 22nd of March, 2023.*

* Several bugs fixed

#### Undocumented changes:

* BUG: Jailer's special ability has been added, however it is currently bugged and it is unknown what it does.

* BUG: While it is not know when this has happened, on very rare occassions (only one case documented), items might have a different main stat that they are normally impossible to achieve. It might be related to switching data from a device to another, it is not know how to exactly reproduce it.
* Fixed an issue in where restarting the game would reset the Corn Farm level progress making the level increase and rewards reset to level 0.

### Version 3.7.7

*Released on the 11th of April, 2023.*

* Several bugs fixed

#### Undocumented changes:

Events:

* Title: "Grain Deal"
* Description: "The goal of the event is to collect as many grain bags as you can"
* Extra info: "Welder will be automatically added to your battle deck at this event!"
* The new thing about this event, that makes it different from other events is that it MIGHT award players with Buffs, Cash and Red Keys.
* General info:
	+ It has a timer of 6 minutes.
	+ Rage points on start is 50.
	+ Welder cooldown is set to 90 seconds.
	+ Barrels have a cooldown of 10 seconds.
	+ Nitrogen (unsure, might be something else) slowdown is set to 0.30 secs.
	+ The dealer's bag waiting time is 5 seconds.
	+ The generator? might take? 10 seconds to make a grain bag.
	+ Lightning strike (might be related to the generator when attacked or at random?):
		- AOE damage percent is set to 20%.
		- AOE radius is 200.
		- Cooldown is set to 10 up to 15 seconds.
	+ Rewards:
		- Personal reward 1000 coins.
		- Beating personal score gives you 20 cash.
	+ Generator stats:
		- Health 150 however it starts with 80% (120).
		- It lacks of fire resistance, melee or ranged resistance.
* Level info: (might change)
	+ 1: (5 seconds delay) 2 Zombies and 3 Fast Zombie (3 seconds delay) (2 waves)
	+ 2: 2 Zombies - 1 second delay - 3 Builder Zombies - 1 second delay - Fast Zombies (5 seconds delay) (2 waves)
	+ 3: 2 Cops and 3 Monks (5 seconds delay) (1 wave)
	+ 4: 4 Builder Zombies - 1 second delay - 3 Fast Zombies - 1 second delay - 3 Zombies (5 seconds delay) (2 waves)
	+ 5: 2 Pooch and 2 Sergeants - 2 seconds delay - 3 Pooch - 2 seconds delay - 3 Sergeant - 2 seconds delay - 2 Pooch (7 seconds delay) (1 wave)
	+ 6: A Cop - 1 second delay - 3 Soldier (Zombie) - 1 second delay - 2 Monk and a Cop (7 seconds delay) (1 wave)
	+ 7: 3 Soldier (Zombie) and 2 Builder Zombies (5 seconds delay) (1 wave)
	+ 8: 1 Foreman and 1 Cop - 1 second delay - 2 Monks (5 seconds delay) (2 waves)
	+ 9: 3 Soldier (Zombie), a Foreman, 2 Sergeants and 2 Builder Zombies (1 wave)
	+ 10: 2 Armored Skeleton, 2 Sergeants and 2 Bulletproofs (3 seconds delay) (2 waves)
	+ 11: 4 Witches - 2 seconds delay - 4 Sergeants - 1 second delay - 2 Runners - 4 seconds delay - 4 Witches - 2 seconds delay - 4 Seargeant (7 seconds delay) (1 wave)
	+ 12: 4 Armored Skeletons - 2 seconds delay - 3 Runners - 1 second delay - 3 Prisoners (5 seconds delay) (1 wave)
	+ 13: 3 One Armed Soldiers - 1 second delay - 2 Prisoners and 3 Undead (3 seconds delay) (2 waves)
	+ 14: 3 Locusts and 2 Monks (5 seconds delay) (1 wave)
	+ 15: An Insectoid and 3 Armored Skeletons - 2 seconds delay - 3 Runners (10 seconds delay) (2 waves)
	+ 16: 2 Runner and a One Armed Soldier - 2 seconds delay - 5 Undead - 3 seconds delay - 4 Locust (10 seconds delay) (1 wave)
	+ 17: 1 second delay - Psy - 1 seconds delay - Insectoid - 3 seconds delay - 5 Blue Runner (3 seconds delay) (3 waves)
	+ 18: 4 Armored Skeleton 4 Witch - 5 seconds delay - 2 Big Blue - 3 seconds delay - 5 Undead - 3 seconds delay - 2 Big Blue (5 seconds delay) (5 waves)

* Set combo: Unknown effect.
* Items:
	+ Flame Manual
	+ Firehouse Cup
	+ Rescue Blade
	+ Fireproof watch
	+ Gambling set:
* Set combo: Increases critical chance by X when health is less than X (we don't know the values yet)
* Items:
	+ Casino Rules
	+ Diamond Rocks
	+ Straight Razor
	+ Dealer's watch

* Special Ability: Electrical shock that hits an enemy is applied to other random enemies.
	+ Has a range of 50.
	+ It can hit up to 5 targets.

Misc:

* HUAWEI strings have been updated to be available on all languages.
* Added "When buying this profitable pack, you will receive:" line before buying packs.

### Version 3.7.8

*Released on the 2nd of May, 2023.*

* Several bugs fixed

#### Undocumented changes:

* Added Pairip verification key, which prevents easy modding of the game's APK.
* BUG: Medkit can now heal structures.
* Removed one frame from the Paramedic's boss van tap animation.
* Added "When buying this profitable pack, you will receive:" line before buying packs.
* Charlotte's Charlotte skin is now apparently tied to a bundle. The bundle images are missing however. This might be for a 4th of July bundle event.
	+ Buying this bundle also gives you the unit.
	+ This introduced a bug on mobile in where her sprite was missing and would crash the game once it tried to change animations.
* Grain Deal changes:
	+ Renamed to "Harvest Day"
	+ Welder cooldown has been lowered to 30 seconds.
	+ Changed freeze duration to 0.7.
	+ Gave the generator a fire resistance of 80%.
	+ Increased generator's hp from 150 to 180.
	+ The generator now loses 2 HP every 1 second passed.
	+ Generator range resistance has been set to 5.0 (which means that ranged damage heals it x4?).
	+ Lightning strike changes:
		- Damage percent was increased to 30%.
		- Radius was set to 100.
		- Cooldown was changed to 40\*60.
	+ Wave changes:
		- Zombies now have an spawning offset of 179 (position related?).
		- 1: (5 second(s) delay) 2 Zombies, 2 Tipsy and 1 Cop (6 second(s) delay) (1 wave(s))
		- 2: 3 level 1 Fast Zombies (5 second(s) delay) (2 wave(s))
		- 3: 2 level 2 Zombie and 2 level 2 Cop (5 second(s) delay) (3 wave(s))
		- 4: 4 level 3 Zombies, 2 level 3 Builder Zombies, 3 level 3 Fast Zombies (5 second(s) delay) (3 wave(s))
		- 5: 3 level 4 Witches and 2 level 4 Paramedic - 1 second(s) delay - 4 level 4 Tipsy - 4 second(s) delay - 2 level 4 Cop and 3 level 4 Fast Zombies - 5 second(s) delay - 3 level 4 Witches (1 second(s) delay) (1 wave(s))

6: 3 level 5 Runner and 3 level 4 Witches (3 second(s) delay) (4 wave(s))

7: 4 level 5 Witches - 2 second delay - 3 level 6 Insectoids - 1 second delay - 2 level 5 Runners - 2 second delay - 2 level 6 Insectoid (1 second(s) delay) (2 wave(s))

8: 4 level 5 Fast Zombie, 2 level 5 Cop and 4 level 5 Soldier zombie (3 second(s) delay) (3 wave(s))

9: 5 level 6 Witches, 3 level 6 Crooked and 3 level 7 Bulletproof (2 second(s) delay) (3 wave(s))

10: 3 level 6 Epidemiologists - 2 second(s) delay, 3 level 6 Charged zombies (2 second(s) delay) (4 wave(s))

11: 4 level 7 Runners - 1 second(s) delay - 2 level 8 Slobs (3 second(s) delay) (3 wave(s))

12: 4 level 8 Soldier zombie, 3 level 8 Slobs, 5 level 8 Armored Skeletons, 3 level 8 Undead (10 second(s) delay) (2 wave(s))

13: 4 level 9 Girl - 1 second(s) delay - 2 level 9 Charged zombies - 2 second(s) delay - 3 level 9 Runners (2 second(s) delay) (2 wave(s))

14: 3 level 10 Prisoners - 2 second(s) delay - 5 level 10 Armored Skeletons and a level 10 Demon (3 second(s) delay) (3 wave(s))

15: 4 level 11 Girl - 1 second delay - 2 level 11 Charged zombies and 3 level 11 Locusts - 5 second(s) delay - 4 level 11 Girl - 1 second delay - 2 level 11 Charged zombies (2 second(s) delay) (2 wave(s))

16: 4 level 13 Bulletproof, a level 12 Twins - 2 second(s) delay - 2 level 12 One Armed Soldier and 4 level 12 Armored skeletons - 2 second(s) delay - A level 12 twin - 2 second(s) delay - 2 level 13 Demons (5 second(s) delay) (2 wave(s))

17: 4 level 14 Charged zombies - 1 second(s) delay - 2 level 14 insectoids (2 second(s) delay) (3 wave(s))

18: 6 level 15 Armored Skeletons - 1 second(s) delay - 7 level 15 Witches - 5 second(s) delay - 4 level 15 Big Blue - 3 second(s) delay - 5 level 15 Undead - 3 second(s) delay - 4 level 15 Big Blue - 5 second(s) delay - 3 level 16 Demons (3 second(s) delay) (10 wave(s))

* The Freeze enemies daily quest "Freeze your opponents" now says "Freeze or stun enemies", as both counted towards it but it wasn't explicitly mentioned before.
* Updated "On next level: {0} coins. Max level: {1}.", alongside pretty much all of the new items, perks and item sets to text to more languages.
* Changed "When buying this profitable pack, you will receive:" to "This bundle contains:" (lmao).
* Reworded "Critical chance" to just "Crit. chance" on the gambling item set.
* Renamed "Grain Day" event to "Harvest Day".
* Bundles now have a little icon to show what they contain on the top right corner.
* Added a new dev feature that decreases the cost to upgrade units in PPs, and and upgrade your safe which increases the max amount of coins you can have on the safe. This feature can be enabled via debug menu.
	+ Coins ratio in safe is "51.02 coins to 1 cash" now (unused)
	+ Max coins per safe level are: 1500, 2900, 3700, 4300, 4700, 5100, 5400, 5700, 5900, 6000.
	+ Min coins to buy the safe are: 1200, 2320, 2960, 3440, 3760, 4080, 4320, 4560, 4720, 4800.
	+ The PPs values go as follow: 30, 50, 80, 135, 220, 365, 600, 990, 1600, 2700, 4440, 7335, 12050.
	+ And with the upgrade unlocked: 30, 50, 80, 130, 200, 320, 520, 820, 1300, 2100, 3200, 5100, 8000. (decrease of about 33%)
* Jailer SA now can only stun a max of 3 targets instead of 5.
* Lightning strikes now have a set damage of 300 instead of always instant killing.
* Welder has a new stat called "repair time" and it has been set to 2 seconds.
* Firefighter set increases fire damage "Increases this unit's fire damage by X%".

### Version 3.7.9

*Released on the 4th of May, 2023.*

* Several bugs fixed

#### Undocumented changes:

* Juggernaut critical hit animation changes:
	+ It no longer grants him invulnerability.
	+ It also no longer works with the Hunter item set.
	+ It also no longer damages the barricade.
* Added a new dev feature that works the same as the last dev freature but it's a fixed value instead of decreasing towards the specified number.
	+ It shares the same values for coins and PPs changes.
* Sometimes boss level tiles don't show up a skull and instead show a normal star instead.
* Before closing the game a sync icon shows up at the bottom middle of the screen to confirm your game was saved upon exiting.
* A new website for computer players, so they can play DA;ZW on PC only.