Cards

**Cards** are a main feature in *Black Book*. Each card is supposed to be a page in Vasilisa’s black book. The black book acts as the deck from which the player draws cards from each turn. Playing several pages during a turn creates a spell or *zagovar* that can inflict damage on enemies or bestow boons to the player*.*

### **Card Colors**

* **Black** - Black cards tend to deal damage and inflict negative status conditions to both enemies and to the player. Cards that are more powerful tend to also be more damaging to the player’s own well-being.
* **White** - White cards tend to bolster the player’s defense, restore health, and bestow positive status conditions to the player, though some can deal damage as well. More powerful cards will typically include fewer different types of effects (e.g. well-versed, firm), but will offer stronger effects for the few type(s) included.

### **Card Types**

There are two types of cards: Orders and Keys. They act as two separate decks. At the beginning of the game, each turn the player draws 4 Order cards and 2 Key cards from a randomly shuffled deck of the player’s total cards that are currently installed in the black book. The player can then choose to play up to 2 Order cards and 1 Key card during their turn.

* **Orders** - Order cards are denoted by a small scroll in the upper left hand corner of a card. These cards can be either black or white. Most of the player’s deck should be made up of Orders. This is because, at the start of the game, each turn the player can play more Order cards than Key cards each turn. (The player also draws more Order cards than Key cards each turn.)
* **Keys** - Key cards are denoted by a small key in the upper left hand corner of a card. They can be either black or white. At the beginning of the game, the player should have fewer keys in their deck as they can play only 1 Key card each turn while they are able to play up to 2 Order cards during that same turn.

### **Card Status Effects**

#### **Positive Effects**

* Bless -
* Burning Herbs -
* Damage when health is lost -
* Defense increase -
* Double defense -
* Fierce - damages increases each time you use this card in this battle. Resets to starting value before each battle.
* Piety - increases block value
* Regeneration - heals by stack of regeneration then ticks down every turn
* Removes negative status -
* Ward -
* Word defense is doubled if there is an enemy with status Curse -

#### **Neutral Effects**

* Eternal - this status does not tick down over time or disappear after a set number of turns
* Firm - page stays in the zagovor for one more turn per "firm."
* Gesture - does not use up any order or key slots in the zagovor
* Increase the number of keys in the book next round by x
* Increase the number of orders in the book next round by x
* Style - this effect only applies if all pages in the zagovor are of the same color as this page
* Swipe - this card is temporarily removed from your deck when used, and returns after the battle. (You can use it once per battle.)
* Well-versed - this effect increases for every other page of that same color in the zagovor

#### **Negative Effects**

* Sacrifice - damages you (a health cost to play the card)
* Waste - damages your opponent for the amount of Waste stack then ticks down each turn

This list is incomplete.