Attributes

He assumed the normal stats were around 1–10 for most humans, as he was somewhat average before the System arrived. **Book 1, Chapter 16**

Strength seemed pretty straight forward, while the other stats might mean different things. Dexterity likely had something to do with movement and reaction speeds. Endurance and vitality both meant survivability, though he wasn’t sure of the difference. **Chapter 6**

Intelligence and wisdom should increase mental faculties. If the world actually had magic and wizards now, these stats would probably make them cast spells better. **Chapter 6**

Attributes also dictate the total amount of Cosmic Energy a person can utilize. A person's total Cosmic Energy Pool is determined by their total amount of attributes

## General

* Intelligence and Wisdom didn’t help you with controlling the Daos or strengthening your soul, and neither did any other. **Book 5, Page 94**
* Base Attributes is the term used for all attributes together except for Luck.

### **Vitality**

* Ability to recover from injury and resist poisons and toxins. Hair grows slower and slower as Vitality increases as cells die at a much slower rate (**Book 2 Chapter 19**)

### **Intelligence**

* The stopping power of most spell shields was based on Intelligence, meaning the shields a physical warrior would summon could barely provide any safety. **Book 2, Page 397**
* It is hinted in **Book 3, Page 729** that having high intelligence helps you absorb information crystals faster and more of them in a short time.
* Intelligence is the the warrior equivalent of strength for spellcasters.
* For the first time since the Integration, he felt a bit regretful that he had essentially discarded the attribute that most improved one's computational speed. **Chapter 897**

### **Wisdom**

* Increases mental defenses and boost the ability to affect others minds if one has the requisite skills/class.
* Wisdom should be helpful for manual upgrades of skill fractals, to provide the needed mental energy. **Chapter 721**
* His soul was incredibly powerful, but it could not be fully utilized with [sic] the Wisdom to run it. **Chapter 975**

### **Luck**

* Affects the tendency for you to have beneficial encounters and opportunities. Increases ability to sense imminent danger (around 54 Luck) and at even higher levels allows you to sense the gathering of fate.

## **Improving attributes**

* All attributes can be improved with free points and leveling, but so far Luck has only been boosted by Titles, All Attribute Fruits, Luck Fruits, rare Treasures, and Dao Fragments/Branches. There is some suggestion that Fate-augmenting treasures can improve one's Luck (**Chapter 442**)
* The **[Celestial Clay]** was one of the rare items that could boost one’s inherent Luck, and it was even more effective than most Attribute Fruits. **Chapter 821**

## **Training attributes**

* A huge number of supporting buildings could also improve the offense, defense, or improve the town in other manners. There even seemed to be some sort of training facility able to slowly improve stat points without leveling. **Book 1, Chapter 10**
* Since the stats differed and seemed to be affected by his actions before the System arrived, he assumed that he might be able to improve his base stats from training as well. **Book 1, Chapter 16**
* Its effect had been above his expectations. He had gained a whole 5 Strength, 2 Dexterity, 6 Endurance, and 2 Vitality from just training his body. **Book 1, Chapter 17**
* He had also gained Dexterity and Vitality, but he guessed that those points actually came from combat rather than the array. **Book 1, Chapter 17**
* Today, he endured a punishment hundreds of times more severe, but Zac was certain he wouldn't gain any attributes even if he spent years in these arrays. He had all but exhausted the untapped potential in his body. Common E-grade warriors might be able to gain a few hundred Attribute Points through decades of painstaking work. But elites who had elevated their bodies through Daos, Attribute Fruits, and Titles had very little room for conventional gains. **Chapter 944**

## **Attribute Limits**

 E-Grade
50,000

## Efficiency

* Efficiency improves how much you benefit from each attribute point. For example, with 50% increased Strength Efficiency you are 50% stronger than your attribute points would indicate. **Book 2, Chapter 96**
* Efficiency was pretty much impossible to discern even with high-quality spying skills, from what Zac had learned, **Book 6, Chapter 20**

## **Calculation of Titles Boosting Attributes**

* Low tier titles give static rewards. They are good in the beginning to help accumulate other advantages, but by the end of E-Grade class they are mostly worthless apart from those that give luck. The mid-tier gives the percentage boosts. These are what most people desperately try to gain, as they will always be useful.
* “Next are the high tiered ones, who also gives percentage boosts. But these titles work differently. Each one will independently boost your whole attribute after the other titles have been added. And they each do this independently of each other. The effect can get enormous.” **Book 6, Chapter 20**
* 10 titles giving 10% increased = 100% increased
* 10 titles giving 10% efficiency = 259% efficiency/159% increased efficiency

1. ↑ https://discord.com/channels/593783253320597515/593789035584159765/820699208474558475
2. ↑ https://discord.com/channels/593783253320597515/593789091854811196/951939899718774834
3. ↑ https://discord.com/channels/593783253320597515/593783254121971713/954375758468485150
4. ↑ https://discord.com/channels/593783253320597515/593783254121971713/954375831566843904