recursal/Fanatic-Fandom huggingface dataset:
Rocksteiger

Here comes Rocksteiger charging down the field.

A perfect machine with just one aim: to win. Rocksteiger has been waiting far too long for this chance and now the moment has arrived. His rivals fear him.

## Overview

Rocksteiger is one of the monster that doesn't list in the Monstergram.

Pros

* Stun
* Daze
* Decent power
* Good life
* Good speed
* 25% Stamina Removal
* 20% SR + SL

Cons

* Mostly Earth move

* No AoE move
* No Torture move
* Trait could be better

## Recommended moveset

* Anything from skill group 2
* Divine Tackle (50 Earth dmg + Stun w/ 33s, 1 turn CD)
* Long Ball (50 Earth dmg + Daze w/ 28s, no CD)
* 11 against 11 (50 Magic dmg + 20% Stamina Removal + Stamina Leak w/ 26s, no CD)
Light

The Light-type is a type in Monster Legends. Currently, it counts 21 Epics.

The Light is strong against Dark, and weak against Metal.

## Epic Monsters of the Light Element

### OP

* Kaori
* The Guarder(Fan-Made)

### A

* Daganth
* Eburwin
* HipHoppotamus
* Lepu
* Rootziel
* Semargl

### B

* Anaitis
* Esthirel
* Goath'el
* Master Fong
* Scorchpeg
* Seraphim
* W'olftagnan

### C

* Pegasus
* Rock Druid
* Skipples

### D

* Fayemelina
* Goldcore
* Medussha
Fayemelina

Just wait till I turn Corrupted!

The most fun, charming and beautiful monster of them all. Everything is better with Fayemelina around. Beware of her fiery spirit; if you cross her you will feel the pain.

**Role: Attacker**

## Overview

Fayemelina is a classic and traditional Epic monster that can anyone get via breeding, and possess a striking design.

She is pretty much an attacker and has pretty nice strength to strike her enemies hard, but has horrible, HORRIBLE speed that anyone can hit her first before her turn to attack. She can be also a victim to controllers that can apply stuns, freezes, possession, and anything else but blindness. So get her the fastest controller aside her, stop enemies from attacking, and give her a turn.

**Pros**

* Good life and power
* Access to Life Steal
* 0 CD 30 Dark dmg + Blind

**Cons**

* Atrocious speed (**second slowest Epic monster in Monster Legends!**)
* Bad trait
* Low damaging skills besides *Energy Storm*
* High cooldowns and stamina costs
* Garbage special
* Weird relic slots for an attacker

## Recommended Skillset

### Ghost Waifu <3

* Energy Storm (60 Light dmg, **39s**, 2 CD)
* Apocalypse / Consecrate (Apocalypse for AoE 25 Dark dmg, 37s, 2 CD) / (Consecrate for AoE 25 Light dmg, 37s, 2 CD)
* Distracting Shade (30 Dark dmg + Blind, **40s**, 0 CD)
* Life Steal (40 Dark dmg + Lifesteal, 30s, 3 CD)

Recommended Runes: **3 Strength; 2 Strength, 1 Speed/Team Speed**

Recommended Relics: **Fury Mask, Exhausting Mask, Healing Mask**

She is very prone to attacks due to her horrible speed so Healing and Stamina Draining Relics will sustain her for a long period in battle.

## Counters

* Strong Metal attackers like Pandalfio, Haku, and Nautilus-1 can take her out.
* Fayemelina's abysmal speed, coupled with her bad trait leaves her open to control effects. So monsters like Freeza, Bonnie Bark, and Ophiuchus are pretty effective.
Daganth

Copycat's predecessor in terms of move randomness

The never ending clash between Light and Darkness emits an incalculable amount of energy. Daganth was born from that energy and he is the living symbol of the power that the two sides have when they collide.

**Role: Attacker/Support**

## Overview

This monster is random. Seriously, we can't find a role for him. He is sort of an Attacker/Curser - having a few damaging attacks with Nightmares included, while also being a support/healer - having some moves for that. Let's just say he's a swiss-army-knife-like monster, whose role depends entirely on the moves you choose for him.

**Pros**

* Great power and speed
* Good special
* Team Heal and NER
* Ally Damage boost + 50% stamina
* Team Precision + Dark and Light Immunity

**Cons**

* Bad Life
* Situational Trait
* High stamina costs and cooldowns
* Nightmares is its only negative effect

## Recommended Movesets

### Support

* Silulsi (Team Precision+ Dark Immunity + Light Immunity, 28s, 4 CD)
* Corrupendio / Locoeus / Immoleus Perfecasi (Corrupendio for AoE 30 Dark dmg + Nightmares, 33s, 4 CD) / (Locoeus for 55 Dark dmg, 26s, 0 CD) / (Immoleus for AoE 40 Dark dmg, 34s, 4 CD)
* Expulsi Prisis (Team 25% Heal + NER, 31s, 3 CD)
* Lumiulsi Torchenco (Ally Damage Boost + 50% Stamina Regen, 26s, 1 CD)

Recommended Runes: 3 **Team Speed; 1 Speed, 2 Team Speed**

### Attacker

* Corrupendio (AoE 30 Dark dmg + Nightmares, 33s, 4 CD)
* Immoleus Perfecasi
* Locoeus (55 Dark dmg, 26s, 0 CD)
* Silulsi / Expulsi Prisis / Lumiulsi Torchenco

Recommended Runes: **3 Strength; 2 Strength, 1 Speed/Team Speed**

Recommended Relics: Kinetik Amulet, Supercharged Amulet; 2 Kinetik Amulet
IPug

Bork and destroy!

Dr. Hazard was experimenting with robots and he needed a living creature to operate his latest machine. By mistake, he ended up using his dumbest pet: a pug.

**Role: Attacker**

## Overview

iPug is a moderately powerful and fast attacker with a selection of skills that applies poison, stamina leak, metal weakness, and daze.

**Pros:**

* Nice strength and speed
* Good trait
* AoE Poison
* AoE Stamina Leak
* Self-Precision, making sure every single one of his attacks hit
* Metal Weakness, boosting his attacks

**Cons:**

* Special is bad (iPug will die but at least, the enemies get huge dmg)
* No AoE Thunder-based moves
* Average Life

## Recommended Skillset

* Cluster PS-15 (40 AoE Metal dmg + Poison, 30s, 3 CD)
* Cluster ST-45 (35 AoE Metal dmg + 15% Stamina Removal + Stamina Leak, 30s, 3 CD)
* MEGATRON RX-1 (65 Metal dmg, 35s, 2 CD)
* Laser Cannon PR-50 / Laser Cannon DZ-25 (PR-50 for 45 Thunder dmg + Precision, 26s, 1 CD) / (DZ-25 for 35 Thunder dmg + Daze, 28s, 1 CD)

Recommended Runes: **3 Strength; 2 Strength, 1 Speed/Team Speed**
Sweeperion

Unfortunately, sweeping teams is something I fail at.

When Ingenica was a girl, Captain Copperbeard was her idol, so her first Artifact, Sweeperion, was an homage to him! Sweeperion is a machine she designed to avoid having to spend time cleaning instead of playing around with her tools. Years later, it still keeps it all tidy for her.

**Role: Support**

## Overview

Sweeperion, like Inknatius, has a fancy mustache, but was unlucky to have some **HORRIBLE** skills. First off, its only gimmicks includes removal of effects (either positive and/or negative) from its enemies and allies alike. Not to mention it can damage his allies while removing their positive effects and remove negative status effects from enemies. Overall, a pretty terrible of a monster. The only good thing about it is its collectible value (in books).

**Pros:**

* Nice stats
* Awesome trait for an Epic
* Little to no cooldowns
* Low stamina costs
* PER and NER

**Cons:**

* **GOD-AWFUL movepool**
* Useless if all allies are dead
* Some support moves damage allies
* Special is horrible effect-wise (AoE 70 Light dmg + Negative Effects Removal)

## Recommended Moveset

### Too much suckage

* Hoover Fan / Canister (Fan for 30 Light dmg, 13s, 0 CD) / (Canister for 30 Metal dmg + NER + PER, 26s, 0 CD)
* Constellation (50 Metal dmg + NER + PER, 24s, 1 CD)
* Cleaning Malfunction (NER + PER + Random Negative Effect, 21s, 1 CD)
* Puffing Billy (AoE NER + PER, 34s, 0 CD)

Recommended Runes: **3 Team Speed**

## Counters

* Any monster that can remove its amazing trait, or apply Artifact Hater to an ally, like Ingenica and Scaraborg, can easily defeat this machine in a blink of an eye.
* If you're looking for an Epic monster to beat him, take an all-out attacker as Control monsters and Cursers will be no good against him, since he's an Artifact. Magic attackers would be ideal, like Postiguraf. You can also take Soulfagous or Wisteria, as they can remove stamina, which isn't counted as a status effect and thus being unaffected by Sweeperion's immunity.
Rockovan

I too want a rockvan as my car

Rockovan and The Yanks are a bit confused. Everybody says they are playing football, but in fact they are playing soccer. He doesn’t care; they have skills enough to score; no matter the game.

**Role:Attacker**

## Overview

Rockovan is one of the three football player monsters that are listed in the Monstergram. He can be obtained through the Team War shop for a total of 500 War coins. His main role overall is to be an attacker, inflicting Stun, Burn, and Daze. He isn’t the best now but he can still be a good attacker in the early game.

**Pros:**

* Low cooldowns

* Decent stats
* Good damage output
* Can inflict Burn, Stun, and Daze
* Moves aren’t too stamina costly

**Cons:**

* Bad trait
* High stamina cost for Stopper
* No AoE moves besides special

## Recommended Moveset

* Nice Pass (65 Earth dmg, 31s, 1 CD)
* Good Pass (55 Earth dmg, 29s, 1 CD)
* Stopper (55 Fire dmg + Burn, 35s, 0 CD)
* No Helmet? (50 Fire dmg + Stun, 33s, 1 CD)
Top: Life

Here is the list of the Epics in ML sorted by life (from high to low).

1. Goldcore - 24,460
2. Armole / Dusty Fear / Sir Francis Rock / Teddy Fear- 24,215
3. Tartarus - 23,970
4. Gridiron - 23,481
5. Horus / Rexx - 23,237
6. Irockman - 22,992
7. Beetrat / Donaturtle - 22,503
8. Invidia / Plethodon / Primigenius / Rock Druid / Tao Tao - 22,258
9. Koarim / Musu / Prototyperion / Salamander - 22,014
10. Cybele / Darknubis / Dragonian Beast / Esthirel / Frank S. Tein / Lepu / Nemestriborg / Pandalfio - 21,524
11. Eburwin / Furhem / Inknatius / Postiguraf / Semargl - 21,280
12. Soap Sam - 21,035
13. Avaast / HipHoppotamus / Mothman / Rhinoram - 20,791
14. Bjarni / Bonnie Bark / Burning Rogue / Cthulhu / Elder Sporeling / Evaranae / Freedom Feather / Hyperion / Kal'Drekk / Nautilus-1 / Panzus / Rockovan / Rocksteiger / Sweeperion - 20,301
15. Ao Loong / Drop Elemental / Duchess / Erpham / Fayemelina / Freeza / Kaori / Ledovech / Mecharasu / Ophiuchus / Rascal / Rockaggio / Skipples / Terracrank / Van K. Mark / Van Rock - 20,057
16. Captain Legends - 19,832
17. Chordim / Gold Ra / Growler / Hippierion / Master Fong / Rockamura / Rockanne / Rockidson / Rorcal / Seraphim / Soulfagous - 19,812
18. Hellberus / MonsterFace / Punchie / Rockham / Rockinho / Sambacadabra / Wisteria / Noahrian - 19,323
19. Haku / Neandertaler / Rockadona / Rockarito / Rockiesta / Rootziel / Sasquach / Skeel Trooper / Stöirm / Teashire - 19,078
20. Anaitis / Coldberus / Goath'el / Pyrotech / Rock Li-Sun / Sham-Rokku / Squamata Jr. / Volray / W'olftagnan - 18,834
21. Aiden / Arnu / Callisto - 18,345
22. Herr Kommissar - 18,155
23. Daganth / Firesque / Karasu / IPug / XPug - 18,100
24. Joppers / Pegasus / Razfeesh / Rhynex / Rodolph / Scorchpeg - 17,855
25. Fenix - 17,611
26. Chocobunny / MC Boss / Skuller - 17,122
27. Kimmel's Gift - 16,877
28. Rosahna - 16,632
29. Medussha - 16,143
30. Greygoyle / Pandafest / Pandalf / Pandaval / Pandaxplorer / Rabidex / Super Pandalf / Zomdalf - 15,899
31. Fliploch / Hydnora - 15,654
32. Wolfkami - 14,431
33. Griffex - 13,697
Greygoyle

Fastest Epic Monster in the game, and he can't survive a paper cut

Cursed to become stone when the sun rises, Greygoyle has learned to become a rock at will, making him a very "hard" opponent.

**Role: Curser/Attacker**

## Overview

Despite being classified as a “Curser” by the game, he's also an attacker, and a fast one to say the least, despite being one of the oldest epic monsters. His most noticeable positive is that his speed is extremely high. It makes him the fastest Epic monster in the game and can outspeed any monster to his rarity excluding runes. His drawbacks are his other stats; his life is AWFUL and power stat is mediocre at best. It makes it comical that he got a plethora of self-Regeneration and Shield skills when his life stat is so poor. He lacks any AoE skills and ones that apply Negative Effects that really hurt him too.

**Pros:**

* **Insane speed! (Fastest Epic monster in the game)**
* Various status effects
* Has a lot of self regeneration skills
* Little to no Cooldowns on majority of its skills

**Cons:**

* **Awful Life Stat,** He literally has the toughness of a Mushroom
* **No AoE moves**
* Mediocre Power and Trait
* Shield breaker and Negate Healing ruins him
* Low damaging moves

## Recommended Skillset

* Holy Statue / Statue Form (Holy for Self NER + Regeneration, 16s, 3 CD) / (Form for Self 30% Shield + Regeneration, 15s, 1 CD)
* Grotesque Shape / Rock Claw (Shape for 20 Dark dmg + Self 30% Shield, 15s, 1 CD) / (Claw for 45 Earth dmg + Daze, 26s, 0 CD)
* Stone Claw (50 Earth dmg + Stun, 25s, 1 CD)
* Roof Watcher (45 Earth dmg + Damage Reduction, 30s, 0 CD)

Recommended Runes: **3 Strength; 2 Strength, 1 Team Speed**

## Counters

* Negate Healing monsters, like Cybele and Semargl, can counter his self-healing moves.
* Shield breaker monsters, like Sir Francis Rock, can prevent Greygoyle from shielding himself.
* Hard-hitting Light attackers, like Kaori, can take him out easily due to his pathetic life stat.
* Having a majority of Earth-based moves, he can be walled by Earth monsters, like Koarim.
* He can be easily denied as well due to his atrocious trait.
Earth

The Earth-type is a type in Monster Legends. Currently, there are 45 Earth Epics.

They are strong against Thunder and weak to Dark.

## Epic Monsters of the Earth Element

### S+

* Furhem
* Primigenius

### S

* Armole
* Avaast
* Cybele
* Panzus
* Sir Francis Rock

### S-

* Neandertaler
* Sasquach

### A

* Callisto
* Captain Legends
* Dragonian Beast
* Growler
* Joppers
* Koarim
* Ledovech
* Rockanne
* Rockiesta

### B

* Greygoyle
* Gridiron
* Irockman
* MC Boss
* Plethodon
* Rock Li-Sun
* Rockadona
* Rockaggio
* Rockamura
* Rockham
* Rockidson
* Rocksteiger
* Squamata Jr
* Van Rock

### C

* Ao Loong
* Duchess
* Frank.S.Tein
* Musu
* Rock Druid
* Tartarus
* Teddy Fear
* Terracrank
Captain Legends

Captain America + VoltaiK = Captain Legends

Rocks have never before had such a sense of justice! This is Captain Legends: tough, strong, severe, but also honorable. A must-have in the monster superhero collection.

**Role: Attacker**

## Overview

Captain Legends is a very fast Epic Attacker. He is mostly an attacker that boosts his attacks. He has 2 Damage boost skills, a shield move, and 2 very heavy damaging attacks.

**Pros:**

* Great speed for an attacker
* Two self shield moves
* Good self-buff moves
* Low stamina costs and cooldowns

**Cons:**

* Heavily relies on raw damage
* AoE moves have big cooldowns
* Very bad situational trait
* Stats (except for speed) are lacking, especially Power

## Recommended Moveset

### Hail Hydra!

* Final Justice (55 Thunder dmg, 26s, 0 CD)

* Charging Shield (AoE 30 Earth dmg + Self 20% Shield, 36s, **3 CD**)

* Freedom Prevails (60 Earth dmg, 26s, 1 CD)

* Thumbs Up, Monsters (AoE 30 Earth Dmg + Self Damage Boost, 33s, **3 CD**)

**RecommendedRunes**: 3 Strength / 2 Strength, 1 Team Speed

## Counters

* Sir Francis Rock can be a good counter against his shielding moves and Stun him.
Nautilus-1

Protect and swerve.

Nautilus-1 is the leader of a fleet of mechanical sea creatures deployed to protect the oceans against any possible menace. Watch out, fishermen!

**Role: Attacker/Secondary Denier**

## Overview

Nautilus-1 is an outstanding epic attacker who can utilize freeze as secondary denial. He can apply metal weakness to all enemies and immediately give **up to 3 extra turns** to himself, which can boost his damage output when using a metal move. His strongest single target move is also spammable.

### **Pros**

* Good trait and life
* AoE Freeze
* Spammable 45 dmg + Daze move
* AoE Metal Weakness + self extra turn for each enemy targeted meaning he can get up to **3 extra turns!**

### **Cons**

* Massive cooldowns
* High stamina costs
* Haste is his only buff
* Bad power and speed (though haste makes up for this)
* Low damage output

## Recommended Moveset

### Metal Leviathan

* Prey Becomes Hunter (AoE Metal Weakness + Self Extra Turn **for each enemy targeted**, 28s, 3 CD)
* Glacier Blast (AoE 35 Water dmg + Freeze, 35s, **4 CD**)
* Pressure Strike (AoE 35 Metal dmg, 34s, 2 CD)
* Surface Strike / Immediate Response (Surface for 45 Metal dmg + Daze, 26s, **0 CD**) / (Immediate for 40 Metal dmg + Metal Weakness + Self Haste, 29s, 2 CD

Recommended Runes: **2 Strength and 1 (Mutant) Team Speed and Stamina; 3 Team Speed**

Recommended Relics: **Oblation Trap, Delayer Trap; Frostbite's Amulet, Supercharged Amulet**

## Counters

* Torture effects make this blue whale blue screen. The best jobs for this are Burning Rogue and Kaori, since they are faster than him.
* Still denied by everything but Freeze. Use the likes of Bonnie Bark or Ophiuchus to have it dead in the water.
Armole

pretty good despite being blind as all hell

There are two reasons why Armole enjoys stealing from the rich: 1. Because he can take their Gold and give it to the poor. 2. Because after he’s done his job, he helps himself to their massive pantries, which are always full of delicious treats!

**Role: Bulky Support**

## Overview

Armole is a really good tanky supporter with high life and some nice support moves. Gimmicks mainly includes NER, Team Shield, Blind and Blind Immunity, Quicksand, and Stun (for his special)

### **Pros**

* Overall good stats, especially that life stat
* Good relic slots
* Decent trait and special (AoE 65 Earth dmg + Stun)
* Great supportive moves
* Low stamina costs

## Recommended Moveset

### "Earthquakes, thunder, fires, and fathers."

* To The Surface (Team 50% Shield + Blind Immunity, 11s, **3 CD**)
* Miner's Mate (60 Earth dmg + Team NER, 27s, 2 CD)
* Mud Bath (AoE 40 Earth dmg + Quicksand, 25s, 2 CD)
* The Best Defence / Tunnel Vision (Defence for Ally 100% Shield, 11s, **3 CD**) / (Vision for 50 Earth dmg + Blind, 20s, 1 CD)

Recommended Runes: **2 Life, 1 Speed; 1 Life, 1 Team Speed, 1 Strength; 3 Team Speed**

Recommended Relics: **Delayer Trap, Oblation Trap; Friendship Shield, Brave Shield**

## Counters

* Anyone who can PER can make his support moves useless.
* Any hard-hitting Magic and Dark attackers, like Postiguraf, can take him out.
* Sir Francis Rock is a neat counter for this mole, as he has tools to disassemble his main gimmicks in shields.
Rascal

He pretty easy to erase

Rascal loves to torment all neat freaks. When he goes through walls he leaves a pink shade on them that is impossible to erase. He’s not a very discreet monster.

**Role:Attacker**

## Overview

Rascal is a decent epic attacker that has two decent tortures although he has some mediocre cooldowns, he could still be a good edition to an early game team.

**Pros:**

* Overall good stats
* Decent special
* Can use poison and nightmares

**Cons:**

* Bad Trait
* Best moves have high cooldowns

## Recommended moveset

* Creepy Puddle (50 Dark dmg + Nightmares, 34s, 2 CD)

* Underworld Fury (AoE 40Magic dmg, 32s, 3 CD)
* Diseased Ectoplasm (55 Magic dmg + Poison, 33s, 3 CD)

* Scary Puddle / Underworld Impulse (Scary for 40 Dark dmg + Nightmares, 30s, 0 CD) / (Underworld for AoE 30 Magic dmg, 32s, 2 CD)

Recommended Runes: **2 Strength, 1 Team Speed; 1 Strength, 2 Team Speed; 3 Team Speed/Speed**
Bjarni

Barnie does not approve

Bjarni lives in a Viking ship’s hold. He spends most of the time tormenting the prisoners kept there, but sometimes he comes out of the hold to blast some Saxons, just for fun.

## Overview

Bjarni is a Viking that look resemblance and similar to Kal'Drekk ( but he is a Viking). Even Life Steal, trait and special (but in Viking style) similar to Kal'Drekk. possibly the design based on Kal'Drekk.

Pros

* Decent speed and power
* Good life
* Life Steal
* Burn, Blind and Stun

Cons

* Bad trait ( Seriously, do Burn but Poison immunity, the trait is useless)
* No AoE move
* Somewhat high CD

## Recommended Moveset

* Crimson Storm (55 Thunder dmg + Stun w/ 34s, 3 turn CD)
* Viking Charge (55 Fire dmg + Burn w/ 35s, 3 turn CD)
* Exhausting Fire (50 Fire dmg + Life Steal w/ 36s, **4 turn CD)**
* Dark Red Storm / Burning Viking Charge (Storm for 40 Thunder dmg + Blind w/ 27s, no CD) / ( Charge for same Fire amount of dmg + Burn w/ same stamina and CD)
* **Recommended runes:** **2 Power, 1 Speed/1 Power, 2 Speed**
Horus

Thanos bird, Bird Thanos, tHaNoS bIrD

They call Horus "The Distant One" because he could fly away and disappear for whole decades; but in times of trouble, he can sense the despair of his fellow citizens' from afar and he comes to help them

**Role: Curser**

## Overview

Exact same moveset of Darknubis but Horus is better due to higher stats and better special.

**Pros:**

* Amazing stats, especially speed and life
* Low cooldowns and stamina costs
* Good special
* Staff is a good relic slot

**Cons:**

* Bad Trait
* Only 1 AoE move

## Recommended Moveset

* Gizah Workforce (AoE 30 Dark dmg + Damage Reduction, 29s, 2 CD)
* Too much energy (45 Magic dmg + 20% Stamina removal, 26s, 0 CD)
* Scratch on Wounds (50 Dark damage, 21s, 0 CD)
* Funny Mushrooms (35 Magic damage + Stun, 19s, 1 CD

Recommend Runes: **1 Strength, 2 Speed; 2 Strength, 1 Speed; 3 Speed/Team Speed**
Fliploch

Lapras' Shadow the Hedgehog equivalent.

A cruel and dark monstrosity raised from the depths of the darkest waters in the land. The Fliploch has an appetite for pain and despair; these creatures are built for battle.

**Role: Attacker**

## Overview

Fliploch is a powerful mixture of attacker and curser.

It packs the great strenght stat, but completely opposite for its poor speed and life stats. It can be subjected by high-tier deniers concerning its disappointing trait., and many Thunder attackers can receive turns first and take few punches to defeat Fliploch. This old school breedable monster can be a decent teammate for any beginners playing the game.

### **Pros**

* Good strength
* Can inflict Blind, Slow, and PER
* Can breed 2 legendaries (Will razor face, Blob)
* Access to life steal

### **Cons**

* Bad trait
* Awful life
* Bad speed
* High cooldowns and stamina costs
* Mostly low damage output

## Recommended Moveset

* Darkness (AoE 25 Dark dmg + Blind, 40s, 1 CD)

* Cleaning Whirlpool (AoE 20 Water dmg + PER, 37s, 2 CD)

* Storm (60 Water dmg, 39s, 2 CD)

* Life Steal (40 Dark dmg + Lifesteal, 30s, 3 CD)

Recommended Runes: **3 Strength; 2 Strength, 1 Speed, 3 Team Strength**

## Counters

* Any hard-hitting Thunder/Light monsters like Kaori and Hyperion can easily take out this predator Lapras due to its abysmal life stat.
Mothman

£ämp

Many consider this winged creature a mere figment of an impressionable imagination. Reports of its sighting are scarce, but the fact is that the dark forest is peppered with the remains of his victims. Survivors claim to have been assaulted after hearing a loud buzzing.

**Role: Curser**

## Overview

Mothman is a really good nature Epic curser with great stats and movepool.

**Pros:**

* Good stats overall
* Amazing trait for an Epic
* Various status effects
* Good Relic slots (Trap / Mask)
* Low stamina costs
* Great special

**Cons:**

* Best moves have high cooldowns

## Recommended Moveset

### Give me your lamp!

* Crane Destroyer (AoE 30 Magic dmg + 50% Stamina Removal, 17s, **4 CD**)
* Infected Hands (AoE 35 Nature dmg + Poison, 23s, 2 CD)
* Dirty Claws / Hovering Terror (45 Nature dmg + Poison, 23s, 0 CD) / (40 Magic dmg + Blind + Daze, 20s, 1 CD)
* Flying Fear (AoE Blind + Daze, 11s, **3 CD**)

Recommended Runes: **3 Speed/Team Speed**

Recommended Relics: **Delayer Trap, Oblation Trap; Healing Mask, Exhausting Mask**

## Counters

* Any decent Fire attackers, like Burning Rogue, can take him out.
* He can be easily stunned and frozen. Ledovech is good at doing this job.

## Trivia

* Mothman is a creature of folk legend believed to have been seen in Point Pleasant, WV. The legend was popularized by John Keel in his book, The Mothman Prophecies.
Fenix

Who added Fawkes to Monster Legends?!?

Fenix has existed in the magical world for very long. He was the first creature to be able to resurrect after a defeat in battle. He is also an advisor even for the wisest monsters.

**Role: Attacker/Support**

## Overview

Fenix is a okay monster, but not as good as other monsters ranked higher. There are better support and attackers out there so only use him if you don't have isn’t a better option.

**Pros:**

* Great buff moves (for itself and allies)
* 50 Fire dmg + Self-Precision move
* Can breed a legendary monster (Firelequin)
* Great relic slots

**Cons:**

* Awful stats
* Terrible trait
* Bland movepool and special
* Moderate cooldowns

## Recommended Moveset

* Fenix Power (Team Damage Boost, 24s, 2 CD)
* Inferno Wind (50 Fire dmg + Self Precison, 26s, 2 CD)
* Combustion Boost (50 Fire dmg + Self Damage Boost, 26s, 2 CD)
* Hot Campfire (AoE 30 Fire dmg + Burn, 33s, 3 CD)

**Recommended** **Runes: 1 Strength, 2 Team Speed; 3 Team Speed**
Inknatius

Flamerion but classier

Originally, Inknatius was designed to print news and books. Its memory has stored all the information ever processed, giving it an extensive vocabulary and such an acid sense of humor that it will poison everyone around it.

**Role: Attacker**

## Overview

Inknatius is a good epic attacker thanks to its great stats, damage output and great trait. Its main gimmick includes Poison, Blind and Metal Weakness. However, the moves' stamina costs are based on how much damage the skill does, meaning Inknatius will run out of stamina quickly due to its good damage output. Overall a good contender for the Epic meta.

**Pros:**

* Overall great stats
* Amazing trait
* Loads of AoE moves
* Low to non-existent cooldowns
* Great relic slots
* Spammable **70 Damage** Skill

**Cons**

* Extreme stamina costs
* Poison and Blind are its only effects
* Mainly relies on raw damage

## Recommended Moveset

* Ninkja Shot (70 Dark dmg, **70s**, 0 CD)
* Bombink (AoE 45 Metal dmg, **45s**, 0 CD)
* Ink Waterfall / Inktroduction / Smoke Bomb (AoE 30 Metal dmg + 50% chance of Blind + Poison, 30s, 2 CD) / (50 Metal dmg + Poison, **50s**, 1 CD) / (60 Dark dmg + Blind, **60s**, 1 CD)
* Dark Storm (AoE 35 Dark dmg + Blind, 35s, 2 CD)

Recommended Runes: **2 Strength, 1 (at least Lvl 5) Stamina; 3 (Mutant) Strength and Stamina; 2 (Mutant) Strength and Stamina, 1 (Mutant) Team Speed and Stamina**

No explanation needed, he's here for raw damage. You might want to have a monster that can apply Metal/Dark weakness to the enemy team on your side. After applying Metal/Dark Weakness, Use either *Bombink* or *Ninkja Shot* to pulverize the opposite team or finish off a crucial enemy (e.g. Denier, Attacker), respectively. *Dark Storm* is a useful move if you want to weaken your enemies even further. If you're feeling lucky choose *Ink Waterfall* over *Inktroduction* or *Smoke Bomb*; Otherwise, stick with the latter two.

Recommended Relics: **Oblation Staff; Ice-Breaking Greatsword, Soul Shattering Sword**

Its best to equip it with mutant runes to not waste a slot on stamina runes since it can boost two stats at the same time. *Oblation Staff* is a must have relic for Inknatius since it can drain stamina while simultaneously damaging its enemies. Either choose *Ice-Breaking Greatsword*, (if you have a denier specializing in Freeze/Stun) to gain a protection, or *Soul-Shattering Greatsword*, for the best result since it synergizes well with *Oblation Staff*, and could potentially deny the targets thru stamina drain.

## Recommended Allies

* Since Inknatius has a load of high damaging Metal-based AoE moves and the inability to buff itself due to its trait, anyone who can apply Metal Weakness or Dark Weakness (especially AoE) can amplify Inknatius' damage output. Examples include Eburwin, Postiguraf, and Nemestriborg.

## Counters

* Stamina Drainers can make it stop using most of, if not all, his dangerous moves. Examples include Soulfagous and Wisteria (which are both Magic monsters) are strongly recommended.
Stöirm

Zeus is disappointed

Stöirm is Zeus' cousin. Despite sharing the ability to control meteorology, Stöirm is less famous than this cousin, and not as good with women either. Being in the background has made him very bad-tempered and dark.

Role: Curser

## Overview

Stöirm is the cousin of Zeus and a good attacker. He can apply Blind, Stun and cause AoE Damage Reduction. Unfortunately, have the 16th worst life from epics and with his ok trait he can still be denied and tortured.

**Pros:**

* Overall great stats
* Various status effects
* Manageable stamima costs
* Good Relic slots

**Cons:**

* High cooldowns on best skills
* Mediocre Life and Trait

## Recommended Moveset

* Cirrocumulus (55 Thunder dmg + Stun, 31s, 3 CD)
* Multistratus (AoE 30 Water dmg + Damage Reduction, 32s, 3 CD)
* Cumulonimbus (55 Thunder dmg + Blind, 31s, 2 CD)
* Altostratus (45 Thunder dmg + Stun, 24s, 1 CD)

Recommended Runes: 1 Strength, 2 Team Speed; 2 Team Speed, 1 Speed; 3 Team Speed

Recommended Relics: Oblation Staff, Revenge Staff; Obaltion Trap, Delayer Trap

## Counters

* Hard-hitting Earth monsters like Neandertaler can beat his squishy life. Though you must be aware of Stöirm going before, Stunning and then lowering his Damage.
* Still possible to deny and torture him.
Damage Boost

Here are all the Epic Monsters in Monster Legends that can boost their / others damage

**IMPORTANT NOTE: The Epic must have at least one Damage Boosting move (Special doesn't count) in order to be put in the list.**

## Damage Boosting Epics (Single)

* Kaori - Self-Damage Boost + Water Protection + Freeze Immunity + Extra Turn

## Damage Boosting Epics (Team)

* Bonnie Bark - Team NER + Damage Boost + Precision
Anaitis

Another young actor's life ruined by drugs and alcohol

This mermaid is very different to the ones found in fairy tales. She's not charming, she has a terrible voice and she's really bad-tempered. Try to avoid running into Anaitis on a Monday morning.

**Role: Curser/Support**

## Overview

Anaitis is an intriguing hybrid epic monster, boasting moves that can buff her teammates via Stamina Regeneration, Damage Boosts, and Precision. She can also be an annoyance to her enemies, spreading blind and draining their energy. A very good epic indeed but it is not without her flaws: she has a terrible life, trait, and a horrid relic slots, but that doesn't make her bad at her job.

**Pros**

* Nice speed
* Staff is great for her role
* Nice support gimmicks
* Good cursing via stamina drain, blind and damage reduction

**Cons:**

* Bad trait and life stat
* Trap is bad for such a frail life
* Blind is her AoE cursing move
* Moderate cooldowns

## Recommended moveset

* Furious Bubbles (AoE 35 Water dmg + Blind, 35s, 2 CD)
* Underwater Force (Team Stamina Regen + Precison, 28s, 2 CD)
* Underwater Power (Team Damage Boost, 24s, 2 CD)
* Mermaid Strike / Mermaid Bash / Bubble Trap (Strike for 45 Water dmg + Stamina Leak, 26s, 1 CD) / (Mermaid Bash for 40 Water dmg + 50% Stamina Removal, 26s, 1 CD) / (Bubble Trap for 45 Water dmg + Damage Reduction, 26s, 0 CD)

Recommended Runes: **3 Speed/Team Speed; 2 Team Speed, 1 Speed**

Recommended Relics: **Oblation Staff, Revenge Staff / Oblation Trap**

## Counters

* Since she's a Water and Light monster, Thunder and/or Metal monsters will make a quick work of her.
* Controllers like Ophiuchus and Bonnie Bark can easily control her due to her bad trait.
Lepu

Legend of the Guardians: The Rabbits of Ga'Hoole

**Lepu** was just another white bunny until one day he saved an entire family of rabbits from the cruelty of Chocobunny. On that day, Lepu became a hero, and he has devoted his life to justice ever since.

**Role: Support**

## Overview

Lepu is a bunny that saved his family from the destruction of Chocobunny. He is good as a healer.

**Pros:**

* Good stats overall
* Access to both PER and NER as a support
* Generally low cooldowns and stamina costs
* Self and Team Heals
* Neat Relic slots

**Cons:**

* Bad Trait
* Moderate cooldowns on AoE moves
* Negate and Reverse healing makes half of his movepool risky

## Recommended Moveset

* Oryctolagus Force (AoE PER + 30 Light dmg, 31s, 2 CD)
* Pronolagus Restore (Team NER + Regeneration, 25s, 2 CD)
* Lepus Heal (Ally 50% Heal, 21s, 1 CD)
* Caprolagus Kick / Poelagus Blow (Kick for 45 Nature dmg + Self 25% Heal, 24s, 1 CD) / (Blow for 45 Light dmg + Blind, 26s, 0 CD)

Recommended Runes: **3 Team Speed / Speed**

Recommended Relics: Kinetik Amulet; Oblation Trap

## Counters

* Any Fire or Metal attackers, like Pandalfio, Burning Rogue, and Hellberus can easily take care of him.
* Of course, to counter his healings, monsters with Negate or Reverse Healing, like Cybele or Semargl, are strongly recommended.
* Since he has a bad trait, he can be possessed, frozen, and stunned easily.
Monster Categories Portal

In this portal page, you will find various links to different category pages that sort monsters in different groups. These pages are useful if you're looking for specific monsters in team wars, multiplayer, etc.

**This Monster Categories Portal is copied from AlphaOmega and adapted for the Epics by S1lentS0und2.**

**Feel free to add links to category pages you created!**

**UNDER THIS MESSAGE, YOU CAN POST LINKS TO MONSTER CATEGORY PAGES**

PAGE UNDER CONSTRCUTION! - S1lentS0und2

## Elements

This portal page contains nine links for each of the nine elements in Monster Legends. To access each one, click on the element below.

* Fire
* Nature
* Magic
* Metal
* Light
* Dark
* Earth
* Thunder
* Water

## Status Effects

These twin portal pages list all status effects (negative/positive) that monsters use in the game. Links are currently being created to regroup monsters in categories by their negative or positive status effect they use in battle.

Accessing the Positive Effects page

Accessing the Negative Effects page

## Traits

This page regroups all Traits used by monsters in the game.

Accessing the Traits.

## Monster Roles

These five category pages regroup monsters by their role in battle. These pages are very useful if you're looking for, say, a Control monster to help your team or, more specifically, a Possession monster, etc.

Here are the different links to these category pages:

* Control Monsters
* Healers and Resurrectors
* Tanks
* Attackers
* Damage Boosters

## Breedable Epics

This link page regroups all Breedable Legendaries and the combination to breed them.

Accessing the Breedable Epics.
Magic

Magic is an element in Monster Legends. Currently, it counts 38 Epics.

Magic is strong against Metal, but weak against Nature.

## Monsters of the Magic Element

### S+

* Mothman
* Postiguraf
* Soulfagous

### S

* Freeza
* Panzus

### S-

* Rosahna
* Teashire

### A

* Horus
* Kimmel's Gift
* Soap Sam

### B

* Beetrat
* Chordim
* Fenix
* Hydnora
* Rascal
* Rockadona
* Rockarito
* Rockham
* Rocksteiger
* Rodolph
* Sambacadabra
* Seraphim
* Wisteria

### C

* Chocobunny
* Darknubis
* Duchess
* Dusty Fear
* Erpham
* Skuller
* Tartarus
* Terracrank

### E

* Pandalf
* Pandaval
* Pandaxplorer
* PandaFest
* Super Pandalf
Hellberus

Houndoom's cousin

As a proper Watchdog, if you dare to cross the Hell Gates, he will let you in. But of course, he won't let you out. His fleas are fireproof.

**Role: Attacker**

## Overview

Hellberus is a decent monster let down by his HORRIBLE stats. If you have this guy, go ahead, but just know that there are other, better monsters.

#### **Pros:**

* Good damage output
* Low cooldowns and stamina costs
* Decent trait
* Nice relic slots
* Decent cursing capabilities with burn and nightmares

#### **Cons:**

* **Horrible stats**, especially its garbage speed

## Recommended Moveset

* Multi Bite (60 Dark dmg, 22s, 2 CD)
* Atonement Fires (AoE 30 Fire dmg + Burn, 22s, 2 CD)
* Pit Walkers (50 Dark dmg + AoE Nightmares, 22s, 1 CD)

* Underworld Beings / Expiation Tears (Underworld for 45 Dark dmg + Nightmares 18s, 0 CD) / (Expiation for 45 Fire dmg + Burn, 18s, 0 CD)
Sambacadabra

Chicka Chicka Boom Boom!

Sambacadabra is not just any old witch and her maracas are not just any old maracas; when she shakes them to the rhythm of the bossanova, she can heal everyone, but if she shakes them to the samba... hide!

## Overview

Sambacadabra is like Brazillian witch dancer in Carnival.

**Pros:**

* Good speed and good life
* Low cooldowns
* Decent power
* Team NER with 0 CD
* Heal allies and itself in 1 move

**Cons:**

* Bad trait
* No torture moves
* Bad special

## Recommended Moveset

* On Tempo (Team NER, 25s, 0 CD)
* Mambo Jambo (AoE 30 Magic dmg + Daze, 30s, 3 CD)
* Jungle Fever (50 Nature dmg + Daze, 28s, 1 CD)
* Remedance (Team 25% Heal + Self 20% Heal, 23s, 2 CD)
Ares (Marvel Comics)

## Summary

**Ares** is a fictional character, a deity in the Marvel Comics Universe based on the Greek god of the same name. He first appears in Thor (vol. 1) #129 (June 1966) and was created by Stan Lee and Jack Kirby.

Ares has commonly appeared as an enemy of Thor and Hercules and starred in his own self-titled series in 2006.

## Powers and Stats

**Tier:** **High 6-A**

**Name:** Ares, Mars, Mister Talon, John Aaron, God of War, The Warhawk

**Origin:** Marvel Comics

**Gender:** Male

**Age:** Thousands of years old

**Classification:** Olympian God of War, Personification of war on every plane and future

**Powers and Abilities:** Superhuman Physical Characteristics, Immortality (Type 1), Regeneration (High-Low), Immune to all earthly diseases, can survive in space and other harsh environments, master of armed and unarmed combat, limited command of magic allows him to sense the presence of other gods, demons, and various other effects. He can call other Gods, summon weapons from Olympus, follow and engage someone hiding out of time, transport himself by teleportation between Olympus and Earth at will, and fire energy blasts

**Attack Potency:** **Multi-Continent level** (Listed as comparable to a Iron Man's Model 8 armor in the official Marvel handbooks).

**Speed:** **Massively Hypersonic** combat speed and reactions via scaling from Hercules

**Lifting Strength:** **Unknown**

**Striking Strength:** **Multi-Continent Class**

**Durability:** **Multi-Continent level**

**Stamina:** Superhuman

**Range:** Extended melee range with his bladed weapons, longer with firearms and explosives

**Standard Equipment:** Maintains a vast array of weapons, both ancient and modern. At one time possessed gauntlets that allowed him to match Hercules in physical strength, but he no longer has them.

**Intelligence:** Above Average. A master of all forms of hand to hand and armed combat. Expert with numerous weapons, including ancient weapons and conventional, modern-day firearms. He is an aficionado, expert, and collector of the most unusual instruments and methods of death-dealing. He is also well versed in torture, interrogation and combat tactics.

**Weaknesses:** None notable.

**Note 1:** There are many versions of Ares in fiction, this profile only covers the Marvel Comics 616 version. He is not to be confused with the character of the same name from DC Comics, the character of the same name from God of War, or any other Ares character, including the mythological original.

**Note 2:** Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics.
Syldara

> "Spreading decay and death with her every step, sprouting new life wherever her fingertip grazes, Syldara’s Wander brings renewal to an otherwise stagnant world."
>
>

> - Unknown, Ancients
>
>

**Syldara** is one of the primal forces of nature and the embodiment of the passage of time. She is often depicted as a slender woman with luscious green hair and verdant leaves covering her form, gradually decomposing as they approach her feet, ending in decaying foliage and fungi.
Beetrat

beetroot is a decent monster

After meditating in their burrows for years, nomad Beetrats gather in the forest to perform mysterious rituals. They are said to open up paths by pushing giant balls of mud through the trees.

**Role: Support**

## Overview

Beetrat is an improved ( only speed) version of Donaturtle.

Pros

* Great life for a support
* Good trait
* Very low stamina cost on most skills
* Little to no cooldowns
* Lots of PER and Stamina Regen moves
* Nice special (AoE 65 Magic dmg + Stun)

Cons

* Has high damaging moves, but a low power stat
* Bad speed
* Only PER and stamina drain is its negative effect

## Recommended Moveset

* Nomad Charge (35 Magic dmg + PER + 15% Stamina drain, 17s, 0 CD)
* Scarab Scab (Ally Double Damage + Stamina Regen + 25% Stamina regen, 20s, 0 CD)
* Beetle Sap (45 Magic dmg + PER + Stamina Leak, 20s, 0 CD)
* Forest Stasis (Ally Regeneration + 40% Life Shield, 17s, 0 CD)

Recommended Runes: **3 Team Speed**
Breedable Epics

These Epics are breedable:

### B Rank

* Drop Elemental - Mersnake + Genie *OR* Mersnake + Any [Dark | Magic] + *OR* Genie + [Any Earth | Water] **(10% chance)**
* Scorchpeg - Any [Fire | Light] + Any [Fire | Light] **(35% chance)**

### C Rank

* Darknubis - Tyrannoking + Genie *OR* Tyrannoking + Any [Water | Magic] **(10% chance)**
* Duchess - Any [Earth | Magic] + Any [Earth | Magic] **(15% chance)**
* Erpham - Treezard + Genie *OR* Treezard + Any [Thunder | Magic] *OR* Genie + Any [Nature | Earth] **(10% chance)**
* Griffex - Any [Nature | Thunder] + Any [Nature | Thunder] **(5% chance)**
* Musu - Rockilla + Mersnake *OR* Rockilla + Any [Water | Magic] *OR* Mersnake + Any [Earth | Dark] **(30% chance)**
* Razfeesh - Mersnake + Any [Water | Dark] **(30% chance)**
* Skipples - Any [Fire | Light] + Any [Fire | Light]
* Tartarus - Any [Earth | Magic] + Any [Earth | Magic] **(5% chance)**
* Terracrank - Any [Earth | Magic] + Any [Earth | Magic] **(30% chance)**

### D Rank

* Fayemelina - Tyrannoking + Light Spirit *OR* Tyrannoking + Any [Water | Light] *OR* Light Spirit + Any [Fire | Dark] **(30% chance)**
* Fliploch - Any [Water | Dark] + Any [Water | Dark] **(35% chance)**

### E Rank

* Goldcore - Rockilla + Light Spirit *OR* Rockilla + Any [Magic | Light] *OR* Light Spirit + Any [Fire | Earth] **(30% chance)**
* Pandalf - Treezard + Genie *OR* Treezard + Any [Thunder | Magic] *OR* Genie + Any [Nature | Earth] **(30% chance)**
* Rhynex - Any [Nature | Thunder] + Any [Nature | Thunder] **(30% chance)**
* Rabidex - Any [Nature | Thunder] + Any [Nature | Thunder] **(15% chance)**
Springnaught

**Springnaught** is a mountain flower known for its habit to grow sideways. The flower, when picked, seems to have no weight when held in your hand, yet it completely ignores wind. When used in a Potion, it grants the drinker the ability to jump about five spans high. When used in Cooking, the consumer becomes incredibly receptive to impact, getting knocked back every time they get hit.
Pandalfio

Mushroom Kingdom, here we come!

Pandalfio used to do the plumbing around the floating islands, but after years of seeing other monsters returning from war as heroes, he has decided that he wants go to battle too and become the most respected panda in the game!

**Role: Attacker**

## Overview

The best of all the **Epic Pandalfs.** He has many Mario references, like in his bio. He has some of the best stats of all Epics, possibly due to being initially planned to be a Legendary. The best thing going for him is his power stat, **being the highest out of all the epic monsters in the game!** In terms of skills, his main gimmicks include Stun, Bleed, and throwing around Metal Weakness, which help boost his damage output.

### **Pros**

* **Insane stats! (also Highest Power of all epics!)**
* Metal Weakness + Self-Extra Turn
* 0 CD Stun as an attacker
* Great special (AoE 65 Metal dmg + Metal Weakness + Stun)
* Good relic slots

### **Cons**

* Very high cooldowns on best moves
* Has only one decent Dark skill, so his majority of skills will be walled by Metal monsters (though Metal Weakness makes up to this)
* Horrible trait
* Overrelies on Metal Weakness and Bleed

## Recommended Moveset

### Super Pandalfio Bros.

* Thwomp Slam / Metallic Frenzy (Slam for 35 Metal dmg + Metal Weakness + Self extra turn, 31s, 3 CD) / (Frenzy for AoE 35 Metal dmg + Metal Weakness, 35s, 3 CD)
* Blasting Brawl / Shocking Smash (Brawl for 55 Dark dmg + Metal Weakness, 31s, 0 CD) / (Smash for 40 Dark dmg + Stun, 28s, 0 CD)
* Mushroom Munchies (AoE 40 Metal dmg + Bleed, 37s, **4 CD**)
* Chomp Chomp (60 Metal dmg + Bleed, 31s, 2 CD)

Recommended runes: **1 Strength, 2 Team Speed; 3 Strength; 2 Strength, 1 Team Speed**

Recommended Relics: **Ice-Breaking Greatsword, Soul-Shattering Greatsword; Oblation Trap, Delayer Trap**

## Counters

* Hard hitting Light/Magic attackers like Kaori, Postiguraf, and Semargl are recommended in taking him down.
* Seeing his horrible trait, any monster that is faster than him, such as Ophiuchus and Avaast can easily cripple him and his pet.
Duskhop

**Duskhop** is a pale species of Hop widely cultivated by Dwarven colonies. When eaten raw, it has an excruciatingly bitter taste, reminiscent of Glimmergoo (according to a Glimmergoo-eating survivor). The ale produced from this alien fruit is still bitter in taste, and relatively low in alcohol percentage, and is generally preferred by the male half of Dwarven population.
Sir Francis Rock

Sir Francis does rock!

Half robot, half rock. Sir Francis Rock was designed by engineers as a durable robot worker for factories, but when Privateer Morgan saw him, he knew he had more potential and bought him as the last line of defense for the crew.

**Role: Attacker/Curser**

## Overview

Sir Francis Rock is a really great Epic monster, specializing in removing shields, quicksands, and stuns. He also has a great stats and special. Overall, a great and considerable choice in wars if you have no decent Earth or Metal Legendaries.

### **Pros**

* Great stats
* Various good effects
* Many ways to destroy enemy shields
* Special is a team clutch (Team NER + Stamina regen + 100% Life Shield)
* Decent trait
* Low stamina costs

### **Cons**

* High cooldowns on best skills
* Relic slots aren't great for his role

## Recommended Moveset

* Macroturbulence (AoE 45 Earth dmg + Shield Breaker, 22s, 3 CD)
* Evanescent Wave / Nanophonotic Device (Wave for 60 Metal dmg + Stun, 27s, 2 CD) / (Device for 40 Metal dmg + Stun, 30s, **0** CD)
* Space Quake (AoE 40 Earth dmg + Quicksands, 22s, 3 CD)
* Space Turbulence / Altered Vectors (Turbulence for AoE 35 Earth dmg + Shield Removal, 29s, **0** CD) / (Vectors for 50 Earth dmg + Quicksand, 23s, **0** CD)

Here is a recommended Sir Francis Rock moveset. You may want your denier to go first, so 3 team speed or if you want to take advantage of his power stat, choose 2 Team Speed and 1 Strength.Your first move can be *Macrotubulence*, to prevent your enemies from shielding themselves, or *Evanescent Wave* to deny one enemy with stun (if your main denier missed one). *Nanophonotic Device* also do the same, albeit a 20 lower dmg output and higher stamina cost, but no cooldown. Then hit them up with *Space Quake*, applying a strong torture effect in the enemy team. *Space Turbulence* is there to remove the enemies' shield immediately. *Armor of Duty* and *Heavy Duty* Armor are good relics for him as an additional layer of health.

Recommended Runes: **2 Team Speed, 1 Strength; 2 Strength, 1 Team Speed; 3 Team Speed**

Recommended Relics: **Heavy Duty Armor, Armor of Duty**

## Counters

* He can be possessed and frozen easily. Teashire and Avaast can do the job to take him out.
* NER users like Noahrian and Bonnie Bark can remove his multiple effects he inflicts on your team.