Needs

When you imagine being marooned on a tropical island, you probably think of what to do in here. In any situation, a survivor will be stranded and have to survive with their limited knowledge and the available resources until him/her get out of there, in order to beat the game.

Although you may not have managed to bring any survival gear with your character, but no worries, the island itself might provide enough for you to survive on. Learning the key techniques for surviving on a tropical island can help your character to stay safe and healthy while you unravel through the beauties and dangers of the island.

## Introduction

The Survival Guide, a book with a plethora of information on preparing yourself for any contingency.

This is the definitive survival guide and essential resource for all players. Here, you'll find any information that you might have, covering everything from the basics, first aid to danger preparedness, from setting up camp to making it through a raft.

There's a lot of information about the game mechanics and the main chapters are connected with each other by interactive buttons.

### Notes

All the containing information here were taken from the youtuber **TheNeomare**, so he is whose informations came from, and also being credited. Check his channel!

Also the information here were complemented with informations from related sites, and adapted to the game to make it more didactic.

Aside from the game's Survival Guide, this one below can be expanded and edited at any moment.

## The Beginning

This Survival Guide is designed to help you survive in extreme circumstances. This guide contains details about your actions in the game, being them hydrating and eating, or just treating wounds and your mental structure. Following the advice provided here will maximize your chances of a successive survival. Remember to stay positive!

## **Needs**

Need designates an internal state of dissatisfaction caused by the lack of some good necessary for well-being. Classified mainly into primary needs, which are needs of a biological nature such as **hunger, thirst, sleep**, and secondary needs, which are needs that might derive from a primary need.

The main articles of the **Needs** chapter is:

* First Aid
* Hydration
* Nutrition
* Mental & Physical Wellbeing

### First Aid

First aid is the first and immediate assistance given to a survivor suffering from either a minor or serious illness or injury, with care provided to preserve life, prevent the condition from worsening, and/or to promote recovery.

Mental health first aid is an extension of the concept of first aid to cover mental health, while psychological first aid is used as early treatment of a survivor who is at risk of developing a severe psychological trauma.

There are many situations that may require first aid, and many situations might trigger a serious event, requiring guidance, which specifies a minimum level of first aid provision in an extreme circumstance.

First aid, however, does not necessarily require any particular equipment or prior knowledge, and can involve improvisation with materials available at the time, since you're being at a deserted island.

#### Wounds: How to Treat

Once a more serious type of injuries appear, both as a stat bar and an injury in the equipment tab, they range from mild abrasions which heal really fast to painful sprains and fractures, which will limit your ability to do everyday tasks.

To help bleeding wounds heal faster and reduce the amount of bacteria entering your body combine a small piece of cloth and ashes to make an Ash Dressing and apply to the wound.

Alternatively, to make a wound heal faster you can make bandages from cloth or bandage plant leaves, usually found in the Jungle. To help sprains and fractures heal faster, craft a splint and apply to the injury. Click here for more details about the Splint blueprint and the craft recipe.

To prevent extreme bleeding and blood loss from a severe laceration combine some sticks and clothes to craft a Tourniquet. Make sure you're not wearing it for to long, because it'll cause permanent damage to your nerves and muscles.

Clean a infected wound with water and apply aloe vera gel regularly to prevent fever. This'll require courage, although it's regarded if you want to use salt water instead.

Most occurrences that gives you courage are being in pain, under energetics or drunk.

Wounds, especially the big ones can drain your calories and hamper your ability to survive playing the game. Make sure you have plenty of water and food stocked before attempting something dangerous.
Events that might wound your character:

* Exploring Rocks while being soaked wet;
* Exploring the Shipwreck with a fledgling swimming skill;
* Exploring the Mangrove Forest;
* Climbing while not being skilled;
* Hunting wild animals with a weapon.

Click here for more details about wounds and injuries.

#### Fever: How to Treat

Fever is a sickness state that triggers when your immune system starts losing a battle against bacteria. It is represented with a sweating emoji with a thermometer. It'll get worse before it gets better.

You'll get fever if your immune system is compromised, if you let a lot of bacteria in your body or both. Some of the ways to get compromised are low weight, morale or being cold.

The most common ways to introduce the bacteria to your body are being dirty, eating raw food, drinking unsafe water and not cleaning your wounds regularly.

Fever can dehydrate you and lower your appetite. It's deadly if you're struggling with water supplies and gaining weight, since it'll make these problems worse. Avoid fever by staying healthy and any source of bacteria. If you do catch a fever, mix ground kava roots with water to reduce it, or boil ground spider lily leaves or ground ginger to help the immune system kill off bacteria.

### Hydration

The hydration part is an important section and it's the top priority at the start of the game. Keeping your body below hot temperature and drink liquids makes you avoiding death from thirst. We can still survive when we're really hungry, but once the water bar hits 0%, that's it, *game over bro*.

At the start of the game useful fluents include mostly the coconut water and also rain water. Get coconut water by perforating the coconut with a Sharpened Stone. It'll be perfectly suitable for this type of task.

The simplest way to collect rainwater is to get coconut shells / bowls and click on them to correct the rain, whether be only one shell or for the whole stack of them. Either way it doesn't take any time to do. It fills up by a low percentage, but it'll fill automatically when spending time with other actions. When the rain stops, any water reserves will start to evaporate, losing his "spoilage" percentage, so start to plan ahead on the water storage and consumption.

### Nutrition

The nutrition part, along with the hydration, is an important section of the survival. Keeping yourself well fed will make you avoiding death from weight loss. Being hungry will not kill you, but instead you'll slowly lose weight until you become just skin and bones, a wandering skeleton. A lot of things that you will find early game are edible, and make sure you have built a campfire to start cooking things, along with a fire starter, like a hand drill.

Place the food inside it, wait for the time pass doing an action or just resting for the determined time and *bon appetit*!

Careful though, or you will burn the food inside and you'll get some charred remains. Simple as that: if hungry, cook something edible and eat it.

### Mental & Physical Wellbeing

Keeping yourself physically and/or mentally healthy is crucial, well, if you want to survive properly for a long time anyways. Early game, you don't have any problems as long as you eat properly and drink well, sleep enough, avoid being soaked in water and with low or high temperature for long times, treat any ailment or wound you might have, or you'll might get in some serious problems.

Stressing moments is feared by the most poorly conscious minds, so don't act stupidly, or something bad might happen. It might also be fatal if you're not careful enough.

#### Morale & Mental Health

Your happiness, also known as **mood** or **morale**, is represented by the face emoticon, depending on how well you're feeling, whether be euphoric, happy, depressive or self-destructive. It can be potentially affected by doing any action or from other effects.

If your morale is going down, it'll alert you by pulsating and it's yellow/red aura around the emoji. Morale is a general measure of how happy your character is. If you are taking care of yourself properly, it'll go up over time, and if not it'll go down the drain over time.

Be careful, if you're really depressive, you'll lose control of your character for straight 2 hours trying to calm down and recover your mood a little bit. But be careful while on low morale, because it can be fatal if you're not hydrated enough, or any other harmful stats that might be dangerous.

Some of the actions and effects will have an instant effect of the mood change, some of them are good, and some are bad. For example, building a sand castle will make you a bit happier.

#### Physical Health & Wellbeing

The game keeps track of your character's well-being through a lot of different numerical values. These are used to track physical damage to your skin and body, as well as bacteria infections happening inside of it.

In general, the best way to get your morale up is by avoiding bad stats, like severe hunger, thirst, bleeding, wounded, sick, cold, hot, et cetera. Well, avoid anything harmful to your morale and your character will be a happy camper!