Chapter 3

> "*I don't need compensation to want to play with you! Because playing with you is so much fun!*"
> ― Iruma Suzuki
>
>

 **Iruma and Clara** (入間とクララ *Iruma to Kurara*?) is the third chapter of Osamu Nishi's *Welcome to Demon School! Iruma-kun*.

## Summary

A strange and energetic girl seeks a friendship with Iruma after years of being taken advantage of for her special magic.

## Plot

Iruma and Alice are walking down the hallway after collecting their class lists and materials for the year when a demon rolls past them at speed, crashing into a pillar and destroying it. Iruma is concerned and goes to check on them, meeting Valac Clara. Alice issues a warning not to talk to her, which goes unheeded.

Clara is unharmed and delighted to have a new person to play with, startling Iruma with her enthusiasm. She introduces her right foot as Connor, and her left foot as Murph, before enthusiastically inviting Iruma to watch her crash into more columns. Alice explains that Clara is another "weirdo;" people avoid her because she will get them into trouble. However, Iruma finds himself dragged into her antics immediately, unable to refuse and swept along with her fast pace. The three play house for two hours straight, leaving the two boys exhausted. Clara offers them snacks and drinks and introduces her inherited magic; she can create anything she's ever seen directly from her pockets.

Iruma and a reluctant Asmodeus continue playing with her for several more days. Clara seems extremely happy, humming and laughing as she meets with her new friends every day.

On the way there, Clara overhears several demons sitting on some stairs. It is revealed that some demons take advantage of her power, extorting drinks and other items from Clara in exchange for their "friendship." Though Clara is somewhat ditzy in nature, she admits while walking away that she knows that, without her power, people wouldn't bother playing with her.

Once she meets up with Iruma, she begins to shower him with snacks, drinks, and whatever she can conjure, saying, "You can have them all! I'll give you anything you want! So please, keep playing with me..." Iruma quickly refuses the gifts and apologizes. Clara, panicking, begins to cry. She explains that the snacks are her "nuisance fee" and that Iruma would leave her like everyone else now that he's bored.

Iruma explains that he doesn't need the snacks and will keep playing with her anyway because playing with Clara is fun. He explains that Clara does go overboard sometimes, but that's because he's not used to playing. Clara laughs and cries, happy someone wants to continue playing with her even without being bribed.

Yocchan and his friends come down the stairs and appear before them, demanding drinks from Clara again with a very condescending sneer. With Clara lifting her insecurities and realizing she wasn't a burden all along with Iruma, she conjures an entire vending machine, crushing the leading demon beneath it, telling them to insert some coins if they want anything. Iruma covertly asks Alice to make sure no one else will take advantage of Clara again, which he does so (though the bloodstains on his coat imply he went overboard) and makes absolutely sure Yocchan and the others wouldn't bother her anymore. Suddenly, Clara throws a slime ball at Alice and prompts Iruma to play. After that, they begin to cheerfully play with each other.

## Characters by Appearance

* Valac Clara *(debut)*
* Iruma Suzuki
* Asmodeus Alice
* Yocchan *(debut)*

## Chapter Notes

* Valac Clara is introduced and becomes friends with Iruma and Alice.
* Also, Valac Clara's bloodline ability is introduced.
	+ **Bloodline Ability** - **Toy Toy (Summon)**: It allows the user to create an instantaneous and perfect reproduction of any object the user has seen.