Homo Magi

*Homo Magi,* a subspecies of  Homo Sapien Sapiens, possess the special ability to manipulate magic. The Homo Magi consist of wizards, warlocks, sorcerers, and witches, though other variations of the subspecies are present. Homo Magi not only live longer than Homo Sapiens, but they also possess a natural link to the astral plane, though very few can access and utilize this link effectively.

## Information

### Aliases

* Wizards
* Witches
* Sorcerers
* Warlocks
* Magicals
* Shamans
* Mystics
* True Magicians

### Mortality

Mortal (Though members of the Homo Magi species live longer than No-Mag's due to physiology)

### Distinction

* Possess the ability to manipulate magic.
* Is healthier, stronger, taller, and better than normal humans.

### Affiliation

 *Muggleborn:** Born to two No-Maj parents, Muggleborns are the first magical in their family, though most muggleborn's family trees can have magical ancestry traced back.

 *Half-Blood:*

* Born to one Maji and one No-Maj, a half-blood shares physiological similarities to both Homo Maji and Homo Sapiens.

 *Pureblood:*

* Born to two Maji, a pureblood is one hundred percent a Homo Maji, though these are so rare that they tend to be a result of inbreeding in families. This results in weaker physiologies and deadly curses.

## Overview

Created alongside the Homo Sapien Sapiens in northern Africa, the Homo Magi blended in with normal humans for millennia before their eventual separation in 1692. With the passing of the Statute of Secrecy, the wizards were unable to interact with humans in any way.

## Physiology:

Despite being directly related to humans, the presence of magic in Magi results in a drastic shift in their physiology. *Homo Magi* are usually taller, stronger, sturdier, less prone to injury, are immune to many human illnesses, and can see past illusions or mysticisms that might affect a normal human.

### Life Span:

Despite being closely related to humans, Magi have a much longer lifespan compared to their relatives. While a human may live up to seventy or even eighty-years-old, Magi tend to live past their one hundredth birthday, though this varies depending on the health and magical strength of the Magi in question.

### Physical Apperance:

Most Magi look similar to an everyday human, though some cases indicate a difference. For example, eye-color can be changed by exterior or self-cast curses (such as Rolanda Hooch's yellow eyes or Tom Riddle's bright red eyes). Also, cosmetic changes may be made through transfiguration or cosmetic products (including hair color and eye colors).

## Forms of Magic:

### Accidental Magic:

The first form of magic seen by most Homo Magi in the early years of life, Accidental Magic is the least controllable form of magic.

### Basic Magic:

Magic in its more neutral and basic form is used by every magical being in the universe. This form of magic can be controlled and manipulated easily with the use of outlets (such as wands or staffs) though it can be difficult to control without these outlets.

#### Wand Magic:

Magic with the use of wands as an outlet is the most common form of magic in the entire universe. Though some skilled Magi might use staffs, swords, or other outlets, many wizardfolk stick to wands due to their versatility, reliability, and their lasting impact in culture. Many wizards get their wants at the age of eleven, though many cultures allow wizards to receive their wands as young as seven years old.

#### Wandless Magic:

The most difficult type of basic magic to master, wandless magic deals with utilizing and manipulating magic without an outlet. This requires great skill, practice, and discipline to master. Only powerful wizards (some described as the most powerful of their time) have complete control over this form of magic.

#### Nonverbal Magic:

The second most difficult type of basic magic to master, nonverbal magic utilizes standard wand magic without the use of incantations. This subtype of basic magic is difficult to learn and master, though many wizards over the age of sixteen must learn this skill in school.

#### Staff Magic:

Similar to wand magic in almost every way, Staff Magic deals with magic done through staffs. While staff and wand magic are nearly identical, Staff Magic suffers from the lack of variety and reliability that makes wands so useful. Due to their size and increased weight, staffs may be harder to carry and use in combat, though the increase in magical output gives staffs an advantage in a duel.

### Feral Magic:

The rawest form of magic in its simplest form, Feral magic can only be controlled by individuals with a direct and active link to the astral plane. The use of this raw form of magic allows Magi to get in touch with the spiritual plane, opening up new forms of magic. Capable of interacting with their own consciousness, spirituality, and the astral plane itself, some Magi can utilize this form of magic to make massive changes to the world around them.

## Magical Traits:

### Born Traits:

#### Seers:

Some Magi have increased insight into the future, being able to 'predict' the future through prophecies, dreams, and visions. Tarot cards and crystal balls may also be used to predict the future using Divination.

#### Metamorphmagi:

Some Magi have the inherited ability to transform their physical appearance at will, much like Transfiguration. These Magi may be called Metamorphmagus. Some Metamorphmagi can transform their hair, nose, face, and other physical attributes. While some Magi can Transfigure their bodies at will, Metamorphmagi can do this with little to no effort.

#### Half-Veela:

The children of Magi and Veela, Half-Veelas inherit magic from their Magi parent while inheriting the ability to manipulate their hormones from their Veela parent. While Half-Veela may inherit most of the attributes of their full Veela relatives, it is unknown if they acquire the ability to control fire.

### Acquired Traits:

#### Animagi:

Though no Magi are born with the ability to become animals, some may acquire the ability later on in life. After completing a long and tedious process, some Magi may become an Animagus. Animagi are required by law to register themselves by their local government, though many refuse to do so, becoming Unregistered Animagi.

#### Lycans:

After being bitten by a pure werewolf, some Magi may inherit Lycanthropy, in which they become a werewolf whenever they are distressed or injured. Werewolves appear to be a large, humanoid wolf. While some strong Magi may learn to control their form to change at will, others may be controlled by the wolf inside them, changing against their will. Many No-Maj cannot survive a werewolf bite, dying within hours of the initial bite.

#### Legilimens:

Legilimens have the ability to use Legilimency. Legilimens have the ability to read into the minds of others, though this is made difficult when interacting with Occlumens. While the No-Maj believe in 'mind-reading', they can not perform the feat like the Magi can. It is also possible to be a natural-born Legilimens, though this is beyond rare.

#### Occlumens:

Some Magi have the ability to protect their mind from any mental invaders using Legilimens. This ability is called Occlumency, and it is increasingly difficult to master. Occlumency requires that the individual sort the entirety of their mind, virtually clearing it to make a Legilimens invasion useless.

#### Animal Communication:

Some Magi may have the ability to communicate with animals. While this ability can possibly be learned and replicated, few Magi have the strength to effectively communicate with any animal species. One popular form of animal communication is Parseltongue, the ability to talk to snake. Another is Gobbledegook, the language of the Goblins.