Magica De Spell

**Magica De Spell** is a major villain from the Scrooge McDuck comics, created by Carl Barks. She is an evil sorceress who first appeared in Barks' 1961 comic *The Midas Touch* with the goal to obtain Scrooge's Number One Dime, in order to be able to make an amulet that will give her the Midas Touch.

## Background

Magica lives on the slopes of Mount Vesuvius, next to Naples, Italy. Her primary motivation is to steal Uncle Scrooge's Number One Dime and melt it in the fires of the volcano to turn it into a powerful magical amulet, capable of granting the Midas Touch to whoever wears it and allowing them to turn anything into gold.

Unlike other people who think the Number One Dime to be a lucky charm, Magica doesn't believe it to be the source of Scrooge's wealth, but Scrooge's wealth to be the source of the dime's powers, as she only tries to steal it because it's the first coin ever earned by the richest duck on Earth, and has been touched frequently by him.

On more than one occasion Magica has successfully stolen the dime, but in the process her actions cause the dime to lose its status as the first coin owned by the richest duck on Earth. Examples of such stories are *Of Ducks and Dimes and Destinies* when she travels back in time and ends up in Glasgow to steal the dime. She finds Burt the ditchdigger, the man who originally paid Scrooge the dime for shining his boots, and offers to buy the dime from Burt for ten pence. Burt, realizing American money is unspendable in his native Scotland, easily agrees to Magica's trade (he is also unaware of her sinister nature as she is in disguise), but Magica suddenly comes to the conclusion that if Burt pays Scrooge's shoeshine bill of five pence, one of those shillings would become his #1 coin instead of the dime. Another realization about the dime was *A Little Something Special* when she teams up with Flintheart Glomgold and the Beagle Boys in a plan made by Grandpa Beagle. She gives the dime back after realizing Scrooge wouldn't be the richest man on Earth after the Beagle Boys steal his money. In Carl Barks' *Ten-Cent Valentine*, it's revealed she believes the dime must stay in one piece until she finally melts it or the spell won't work.

She sometimes teams up with the Beagle Boysor her good friend and sometimes housemate Madam Mim. She also has a raven named Ratface in the comics. Other characters closer to Magica include her grandmother, Granny De Spell, who, although claiming to be one of the most powerful of witches, has been no more successful in obtaining the Number One Dime. Magica even has an apprentice, the bungling no-hoper Samson Hex. There's also Rosalio, a dim-witted goose, who claims to be her fiancé. He is supported in this by Magica's relatives but is always rejected by Magica. Magica has an odd relationship with Scrooge, to the point of sometimes even manifesting itself in mutual attraction.

## Powers and Abilities

Magica is a very powerful witch and has a number of magical powers, such as the ability to teleport herself over far distances, the power to conjure and transmute matter on a sub-molecular level, and the ability to turn herself into any animal that she wants. She is also fond of using "foof bombs", a trait she has had since her first debut in the comics, and she uses hypnotic versions of them to trick the Phantom Blot in the *Darkwing Duck*/*DuckTales* crossover arc *Dangerous Currency*.

In the comics, she is often portrayed as having a weakness for garlic, as it wards off witchcraft and therefore makes her lose her magical abilities when she is near it. As such, Scrooge will often use garlic to try to shield his money bin from Magica during one of her attacks. Also, even if she has a young and youthful look, many instances see her and other characters, usually fellow witches and wizards, comment that she is actually some centuries years old.

* **Master Sorceress**: Magica De Spell is a powerful sorceress who is well versed in many forms of magic, from Sumerian to Demogorgon. She carries a staff with a Sumerian medal as its headpiece, which amplifies her powers. She has more abilities than your average magic-user.
	+ **Magic**: As a sorceress, she is well versed in many forms of magic from Sumerian to Demogorgon, she possesses extensive knowledge of magic, and with the usage of the Sumerian Talisman, she has more abilities than your average magic-user.
		- **Telekinesis**: Magica can lift heavy objects with her mind as seen in the episode, "The Shadow War!" she levitates her staff towards her, and forms a claw out of gold coins.
		- **Levitation**: One of the few powers she was seen using before obtaining the Sumerian Talisman back from Lena, she is capable of hovering a few feet in the air on her own.

## Role in Sora’s Adventures

She appeared in Sora's Adventures in Duckburg