Bingo Strait

Bingo Strait is a Subcontinent located both in Nautilus and in Satori. It is in fact the most accepted borderline between the two continents. Transcontinental Channels are more narrow. SLGI team gave it the transitory name **B079**.

## History

Initially, the Bingo Strait was a narrow connection linking Nautilus and Satori. The North coastal waterway of Satori was a distinct area. At some point, another strait was built, linking the two continents. And then, Nautilus City came out of the water. A few water sims were added and this finally closed the gap. With the addition of Blake Sea to East, the Bingo Strait gained a very important strategic position. The latest addition in 2019 of FairChang in West increased Bingo Strait's strategic position even further.

## Structure

Transcontinental Channels are narrow passages that allow connection between two continents. They are usually made of a few sims. Bingo Strait is far too large for a transcontinental passage. This strait actually unites Nautilus and Satori into a supercontinent, something similar to Eurasia in the real world.

The wide passage incorporates 60 sims and measures 6 sims from North to South and 22 sims from East to West. It does not have a rectangular shape. Nautilus City is, according to some residents, part of Bingo Strait. The fact is, Nautilus City is almost completely encircled by the waters of the strait.

## Geography

Bingo Strait is almost entirely a waterway and is completely Protected Land.

There are two types of seabed: coastal and maritime. Coastal seabed comes with shallow water which is an extension of coast peninsulas and deep water which continues coastal gulfs. Marine areas are different. The seafloor is covered with sand dunes, which vary in size and shape. Coastal areas are found South, close to the shores of Satori, while maritime areas are very common around Nautilus City.

There are a few islands and peninsulas in the area.

Islands:

* **De Ruyter** consists of two narrow islands. There are many shallow peaks lurking beneath the surface, which might cause serious trouble to passing ships. Beneath the surface, one can find marine wildlife and huge bones.
* **Howe** sim hosts a big island, 40 m high and full with trees. There is no dock within the island, but there is a campfire nearby.
* **Melia** hosts two islands, one of them extending into a nearby sim. One island hosts a lighthouse, the other one hosts a few palm trees. Water is shallow surrounding the islands.
* **Nimitz** hosts two islands. There is a lighthouse on each of them. Functional ships and shipwrecks exist in the area.
* **Rodel** is an island with a large docking zone. It hosts a lighthouse and a few buildings.
* **Tromp** hosts a small atoll, with four islands, shipwrecks and stunning biodiversity.

Peninsulas:

* **Lanig** hosts a barren sandy peninsula.
* **Rolveston** has a peninsula.
* **Selophira** hosts a peninsula with a lighthouse.
* **Siduri** hosts a small peninsula, which is barren land.
* **Theia - Ushas** are two sims hosting a peninsula.

Others:

* **Coontz** is home to underwater mountains and a buoy.
* **Farragut** comes with a finish line.
* **Larriman** is most notable for a strait of shallow water.
* **Murat** hosts shallow peaks and a rezz zone.
* **Muta** hosts a buoy and shallow waters.
* **Prat** is home to underwater mountains.
* **Spas** comes with very shallow waters.
* **Tymel** hosts a buoy close to a shipwreck.

## Land Status

The entire area is Protected Land and is a giant waterway.

## Transport

Bingo Strait is the most busy waterway and airway on the grid, as it links three continents and many parts of each continent. Surrounding the strait, in the nearby shores of Nautilus, Satori or Blake Sea, there are many ports and airports opened. In addition to this, there are many rezz zones within the strait, most of them located around the islands.

Both the YavaScript pods and the SLGI Fleet travel through the area on a regular basis.

## See Also

* Second Life Geography
* List Of Subcontinents
* Nautilus
* Satori