Attributes

Every character, person, and creature in **From The Ashes** has seven or eight different attributes that numerically describe their physical, mental, and arcane ability. Six of these attributes are the same for every character, and any after that are determined by the characters' background.

These attributes are initially determined by dice rolls described in the Character Creation section in addition to bonuses from the **background** the **player** chooses for their character, and then is further modified as the character develops and the player adds points to their attributes by leveling up their character. The attributes are the following:

### Universal Attributes

* **Vitality (VIT)**: Vitality is the numeric representation of your character's health. When you roll your character’s initial Health Points and anytime you add Health Points to your character through leveling up, your vitality score modifier is added. Your vitality score modifier is also added to dice rolls against being inflicted with Frostbite.
* **Endurance (END)**: Endurance is the numeric representation of a character’s ability to sustain damage and their stamina. Your character's Stamina Points are increased by their Endurance modifier. Your Endurance modifier is also added to dice rolls against being inflicted with Bleeding.
* **Strength (STR)**: Strength is a numeric representation of your character’s physical ability, fitness, and forcefulness. Your Strength modifier is added to any Attack Rolls and Damage when using normal or heavy Melee weapons. Your Strength score modifier is also added to dice rolls against being inflicted with Burning.
* **Dexterity (DEX)**: Dexterity is the numeric representation of your character’s physical coordination, agility, and their reflexes. Your Dexterity modifier is added to any Attack Rolls and Damage when using Ranged Weapons or complex Melee weapons. Your Dexterity score modifier is also added to dice rolls against being Restrained. Your Dexterity modifier also reduces any Fall Damage taken.
* **Intelligence (INT)**: Intelligence is the numeric representation of your character’s intellect, insight, and quickness of mind. Your Intelligence modifier is added to any Attack Rolls when using Magical Attacks. Your Intelligence score modifier is also added to dice rolls against being Bewildered.
* **Will (WIL)**: Will is the numeric representation of your character’s will power, perseverance, and survival instinct. Your Will score modifier is added to Death Rolls, and to dice rolls against being Frightened. Your Will modifier also reduces any Psychic damage taken.

### Background Attributes

* **Piety (PIE)**: Piety is the ability of any character who serves one or more of the gods. It is the numeric representation of a character’s faith and devotion to the gods and the character’s personal service to them. Your Piety score modifier is added to any Attack Rolls and Damage when using Holy Magical Attacks. You Piety modifier also reduces any Dark damage taken.
* **Attunement (ATN)**: Attunement is the ability of any character that has devoted their lives to the arcane arts and spellcraft. It is the numeric representation of a character’s magical ability, and knowledge of the arcane arts. Your Attunement modifier offers your spellcaster character bonus Spell Dice, and also reduces any Magical damage taken.
* **Resistance (RES)**: Resistance is an ability earned by true warriors. It is the numeric representation of a character’s warrior spirit, and their ability to suffer through any ailment to win a fight. Your Resistance modifier is also added to dice rolls against being inflicted with Bleeding, Poisoning, Burning, Paralysis, and Frostbite.
* **Veiling (VEL)**: Veiling is the ability of any character that has devoted their lives to working in the shadows. Veiling is the numeric representation of a character’s ability to stay cloaked in darkness or blend in seamlessly with their background. A character’s Veiling score modifier acts as a negative DM when another creature rolls to detect them. Your Veiling score modifier is added to any Damage Rolls when actively Hidden or when in Shadow Cover.
* **Ingenuity (ING)**: Ingenuity is the ability of a character that has devoted their lives to invention, confection, and/or craft. Ingenuity is the numeric representation of a character’s inventiveness, cleverness, and ability to craft their ideas into reality. Your Ingenuity score modifier is added to any Alchemy, Foraging, or Tinker Skill Check. Your Ingenuity modifier is also added to any numeric effect given by a potion/poison your character has crafted. Your Ingenuity modifier is also added to any Attack and Damage Rolls made by a weapon or automaton your character has crafted.
* **Tranquility (TRA)**: Tranquility is an ability of a character who has devoted their lives to living as one with nature and the world around them. Tranquility is the numeric representation of a character’s inner oneness, their attachment to nature, and their control over their emotions. Your Tranquility score modifier is added to Death Rolls, and to dice rolls against being Bewildered and Frightened. Your Tranquility score modifier is added to any Concentration Skill Check.