recursal/Fanatic-Fandom huggingface dataset:
Versions/AU-219035

**AU-219035** is an update for *Oxygen Not Included* released on June 4, 2017. Official Release Notes

## Update Information

* dupes will not put themselves or their live friends into a grave if they're standing beside a corpse that's on it's way to be buried
* dupes should no longer sometimes teleport into the ground
* priority of planter box gets applied to the seed that gets planted inside of it
* priority of the planter box gets applied to the plant inside of it when using copy settings
* Microbe Musher/Cooking Station/Clothing Factory side screens should now properly update to show how many ingredients you have remaining
* Microbe Musher/Cooking Station/Clothing Factory side screens should now properly reserve/unreserve resources when queuing single items to be fabricated
* Remapping your panning keys in the main menu should no longer cause your camera to pan indefinitely when you start a new game
* Clothing should no longer disappear after saving/loading. Unfortunately if you've already lost your existing clothing, you will have to make new ones
* air filter should now only drop clay in 10kg chunks instead of dropping clay every second
* liquid overpressurization should now happen less frequently
* Wheezeworts and Bristle Briars should no longer enter infinite plant/die loops when entombed
* massage table settings can now be copied
* air filter will be prioritized over sweeping if both are set to the same user priority
* plants should no longer get double the yield bonus from being fertilized
* fixed bug where some translations were not showing the proper color style
* loading a bad translation file should no longer crash the game
* materials in the build menu should no longer be obscured by the scroll bar

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-395929

**AP-395929** is an update for *Oxygen Not Included* released on February 21, 2020. Official Release Notes

## Update Information

Hey everyone, thanks for all the feedback so far! We know that automation is a pretty passionate subject in this game. We're adding a reset port to the counter, and we're hoping to get the Conveyor sensors done before this Pack leaves testing.

It's very helpful when you can describe what you're trying to accomplish when you request a change or addition. There are many many subtleties and interpretations of how a particular building should work and what makes it useful or not, so we need to make sure that we're actually addressing your need and not misunderstanding. We appreciate the time you spend on this feedback!

* Fixed crash caused by Sweepy exploding while being rescued on a ladder
* Timer Sensor sidescreen in Seconds mode now displays time elapsed/remaining up to 1 decimal point.
* Added a Reset automation port to the Counter. (It's now sized 1x3)
* Counter now displays right-side-up even when up-side-down
* Fix Ribbon Reader symbol tinting
* Fix Sweepy audio error
* Added more Sweepy audio
* Sweepy no longer reacts positively to duplicant corpses
* Sweepy explosion tuning
* Ribbon Reader final art pass
* Counter is now in the Logic Gate layer, and can be placed behind tiles.
* Fixed some crashes related to Sweepys that had no base stations
* Fixed crash relating to sweepy delivering to a full base station
* Sweepy will trigger weight plates.
* Sweepy station meter updates when things are delivered/removed
* Sweepys will bump into each other and change directions
* Sweepy will be automatically destroyed in their base station is destroyed
* Sweepy will automatically turn around if it gets out of range of base station (32 tiles)
* Update Chinese strings
* Updating Signal Splitter to final art
* Fix Vent closed bugs
* Fixed Hammer description
* Automated Notifier sidescreen notification and tooltip entry fields now do not wordwrap and have longer allowable string lengths
* Automated Notifier shows default strings correctly when selecting a new Automated Notifier
* Pixel Pack sidescreen color swatch now highlights what colors are used by the selected Pixel Pack
* Pixel Pack now updates its screens when copy Green State <-> Red State or swapping
* Sweepy's ornament properly tracks its animation
* Add a "Swap Colors" button to the Pixel Pack sidescreen.
* Pixel Pack animates while turning on / off.
* Pixel Pack has animation state for "off" now, which doesn't display the selected colours
* Player controlled switch sidescreen now animates in both directions
* Remove decrement ability from Counter to simplify operation
* Counter sidescreen now correctly represents the selected counter's actual settings when selecting a new counter
* Counter animation updates when pressing the Reset button.
* Toned down the screen glow effect on the Pixel Pack
* Reduce memory allocations from testing the areas around buildings and other objects
* Load optimization saves 10-15% of load time

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-444834

**EX1-444834** is an update for *Oxygen Not Included - Spaced Out!* released on December 8, 2020. Official Release Notes

## Update Information

Hello all!

A bunch of crash fixes, as well as some worldgen fixes in today's patch. Enjoy!

### Features and New Improvements

* Remove two unrevealed tiles from the cool salt water geyser POI
* Add sound to Plug Slugs
* Got rid of some unnecessary tag animation for Plug Slugs
* Clicking the "New printables!" notification selects each printer/pod in turn, rather than directly opening the printing screen. This was causing things to be printed on the starting colony regardless of where the player was
* Having an inactive Porta Pod on another planetoid no longer halts the Printing Pod's progress
* Rovers can't use massage tables, they are only for squishy things
* Fix crash if a Duplicant dies while warping. Now they'll just fall out
* Fix crash where some cluster generations were getting invalid planetoid locations
* Updated Chinese strings
* Fix crash when placing buildings out-of-bounds
* Fix crash when there is an active errand in a rocket on rocket destruction
* Renamed "High Velocity Payload" to "Interplanetary Payload"
* Clarified Sublimation Station description based on its current function
* Swapped out more placeholder strings
* Fix surface fog-of-war on all worlds
* Idle diagnostic is now muted by default
* Diagnostic pin/mute settings are now preserved through save/load
* Fixed line rendering issues in several UI screens
* Increased collision box of Bog Jelly
* Fix crash when opening the patch notes
* Add another exclusive trait pair, "Beside Manner" and "Unempathetic"
* Fixed possible crash when deconstructing habitat module
* Fixed issue where worlds in some seeds spawned with only one or two biome types
* Added Porta-Pod, Payload Emptyer, and Rocket Control Station to the tech tree
* Reverted some accidental font changes in minion/care package select panels
* Swapped the artwork of the gas and solid ports on the Payload Emptier
* Fix dark colorstyle intended for load screen
* Add icons to the load game details screen
* Allow rockets to travel the final tile when they have exactly enough fuel left, rather than them being stranded with 1 tile range remaining
* Increased the mob density of many creatures and plants across the cluster planets.
* Added a "crust" to several worlds to prevent upper biomes leaking into space.
* Moved outer ring planets in SwampStartCluster.yaml to rings 5 & 6 so they will be accessible until we add later tech rocket engines
* Updated rocket port building descriptions
* Show an icon/tooltip on a Spaced Out save
* Colonies from the wrong version of the game are shown disabled in the load screen.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AU-217794

**AU-217794** is an update for *Oxygen Not Included* released on May 23, 2017. Official Release Notes

## Update Information

* fixed a crash that could occur when placing a dupe in a grave
* fixed a crash that could occur when going back to the main menu

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Tranquil Toe Seed

This article has not been revised for the current version (***U50-582745***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U40-494396*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Tranquil Toe Seed

Tranquil Toes improve Decor by giving their surroundings the visual equivalent of a foot rub.

###  Temperature

-90.1 ↔ -0.1 °C
 183.05 ↔ 273.05 K
 -130.18 ↔ 31.82 °F

### Atmosphere Elements

Oxygen
Polluted Oxygen
Carbon Dioxide

## Can be planted in:

**Tranquil Toes** are a flower that shares decor characteristics with the Mirth Leaf. It is the only Decor plant that requires freezing temperatures. It can be found somewhere.
Versions/LU-355043

**LU-355043** is an update for *Oxygen Not Included* released on July 24, 2019. Official Release Notes

## Update Information

* Fix "No Sick Bays" message from appearing after sick bays have been built
* Fix bug where farm stations/crop stations would lose track of being in a room and thus be unable to tune up/fertilizer the other things in the room
* Fix a bunch more dead Database links
* Further fixes for monument decor values
* More colony initiatives added
* Fix crash if Insufficient Oxygen Generation is clicked after an oxyfern has been uprooted
* Fix crash if a critter is wrangled and dies at the same time
* Updated world and ore textures for aluminum, rust, and salt
* Colony summary screen should scale more correctly
* Many strings typo fixes and tweaks
* Plastic from the Portal comes out at a reasonable temperature
* Compostables can be stored in storage lockers, solid transport, etc.
* Lily flowers are compostable
* Liquid/Gas filters, Conduit Element Sensors, and Gaseous Element Filter correctly save/load, correctly remember their setting, and now have a "none" setting that makes newly constructed ones behave correctly
* Element sensors with a logic output have an updated sidescreen
* New story added to the Database
* Pips eat/poop at a reasonable rate now
* Fix crash when Tree trunks were destroyed
* Amalgamator is now Rock Crusher
* The default asteroid now generates without any traits for a more consistent experience
* Puft Princes can eat any of the Puft foods
* All Puft poop efficiencies raised to 95%, and daily consumption increased.
* Rust Deoxydizer outputs chlorine in gas form
* Updated Chinese translation
* Status items won't play a sound on click unless they actually do something
* Fixed "no preview available" display on colony summary screen.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Tonic Root

A chewy, fibrous rhizome with a fiery aftertaste.It relieves gassiness.

**Tonic Root** is an Industrial Ingredient item produced by shearing Delecta Voles. It is an ingredient for Curried Beans.

## Recipes

* With the Gas Range it can make Curried Beans.
4 Tonic Root + 4 Nosh Bean = Curried Beans

## Production

* Delecta Voles drop 8 Tonic Root when sheared.

## Notes

* Contrary to its description, neither Tonic Root or Curried Beans affect the Flatulent trait.
Versions/EU-280216

**EU-280216** is an update for *Oxygen Not Included* released on July 31, 2018. Official Release Notes

## Update Information

* Fixed a crash that could occur when dupes walked through an area that previously contained suit lockers.
* The word "EggShell" should now be translatable.
* Moved Morale next to stress in the vitals panel.
* Added some Morale related tips.
* Fixed missing string reference: "Any".
* Fixed filter status item not showing the correct element.
* Fixed a crash that could occur after a Dupe died.
* Updated Korean and Russian translations.
* Fixed a crash that could occur on Linux when generating worlds and when loading previous save files.
* Fixed dupes getting stuck animating in place.
* Improved Morale display in consumables screen.
* Fixed a crash that could occur when using the sandbox stamp tools.
* Fixed a crash that could occur if a creature fell off the map.
* Fix for the great hall room type sometimes not getting recognized until you reloaded your save file.
* "Neutral" morale gives a stress bonus
* The stress from low morale comes on more gently (but has the same maximum)
* Custom game settings for morale only apply to negative stress effects (and retuned a bit)

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-272331

**CU-272331** is an update for *Oxygen Not Included* released on June 7, 2018. Official Release Notes

## Update Information

* Overall tuning to the power and fertilizer economies
	+ Solar panels have a higher max wattage and sun is much much brighter so panels are at max watage for more of the day
	+ Meteor showers occur for a smaller percentage of the season
	+ Methane generator produces more waste heat
	+ Petroleum generator uses less fuel
	+ Fertilizer maker is no longer a methane power producer, now it's a fertilizer producer with a specialized recipe
	+ Compost produces dirt, sleet wheat requires dirt. Farm station still requires fertilizer
* Reduced cost of Bunker Door and Bunker Tiles.
* Puft and light bug will swim up through water to avoid drowning.
* Hatches no longer try to move vertically between floor tiles.
* Comet plays damage sounds as it passes through any tiles/buildings, not just on destroy.
* Fixed another crash when Duplicants were at the top of the simulation grid.
* Fixed a simulation crash that could occur if a building was destroyed right after being placed using sandbox tools.
* Fixed another debug key crash in the main menu.
* Shine bugs stop glowing when they're overcrowded.
* Liquids will attempt to displace their neighbour liquids if they have sufficient mass. This should \_reduce\_ the occurrences of a little puddle of liquid stopping the flow of a much larger river of liquid but checkboard type patterns will still ultimately result in the stall.
* Shine bug egg names should no longer be capitalized when showing up in storage.
* Creature pivot locators should no longer be visible.
* Light bug babies should no longer all look the same.
* Fixed some string formatting on the tooltips in the jobs menu.
* "Unassigned" in the jobs menu is now localizable.
* Meteor detector sound effects.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-396243

**AP-396243** is an update for *Oxygen Not Included* released on February 24, 2020. Official Release Notes

## Update Information

* Final art for Wattage Sensor
* Final art for the Signal Selector and some small art revisions to the Signal Distributor
* Massage Table sidescreen tooltip formatting.
* Massage Table, Smart Battery, Liquid Reservoir, Gas Reservoir sidescreen tooltips now load correctly the first time.
* NOT Gate now operates correctly on a Logic Ribbon.
* Fixed strings while hovering over all of the input/control/output ports of the Signal Selector and Signal Distributor.
* Counter no longer falsely increments if a game is loaded where the current count equals the target count.
* Sweepy's name label is show in world UI
* Sweepy is renameable. A sweepys name is stored by its base station and restored if the sweepy needs to be rebuilt
* It's no longer possible to order sweepy to be swept up.
* Building Automation Wires while a Counter is receiving a Green Signal no longer causes an increment.
* Conduit sensor descriptions and Sweepy 'its' vs 'their' uniformity
* Fix "Flaking" bug. Tiles and doors will no longer partially melt when they get too warm
* Fix cases where doors would technically be melted but the building wouldn't go away
* Updated automation wire damage fx
* Fix Liquid Reservoir Output Red string.
* Final art for Counter
* Reduce memory allocations from reports during loading (~200mb in large colonies)
* Reduce filesize usage from reports
* Reduce memory allocations loading up animations (~300mb)
* Reduce memory allocations from buildings during load (~300mb in large colonies)
* Improve speed of saving reports
* Improve speed of saving buildings

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-370532

**LU-370532** is an update for *Oxygen Not Included* released on September 27, 2019. Official Release Notes

## Update Information

Hey friends. The solid conduit changes are being backed out for now so that they don't hold up the rest of the improvements. This will resolve all the various solid/liquid/gas plumbing inconsistencies that cropped up.

It's possible that save files made on the testing branch will not work correctly with this rollback, so we recommend going back to your last save from the Live branch, or starting a new colony.

Have a good weekend! :D

Changes:

* Reverted the change "Conveyors now use the same optimized and multithreaded algorithm that the Liquid and Gas pipes do."
* Fix typo in key binding string
* Fix wire load status becoming invisible if the load is safe

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Textile Loom

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Textile Loom

Tailors Duplicant Clothing items.
Duplicants will not fabricate items unless recipes are queued.

A textile loom can be used to spin Reed Fiber into wearable Duplicant clothing.

### Effects

Fabricates:* Warm Sweater
* Cool Vest
* Snazzy Suit

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

200 kg

**Textile Loom** is a Station that allows spinning Reed Fiber into three types of clothing.

Tailors enhanced clothing items for Duplicants. Duplicants will not fabricate unless recipes are queued.

The following clothing recipes are provided: Snazzy Suit, Cool Vest and Warm Sweater (which all require 4 Reed Fiber per item production). See Clothes for a list.

## History

* **TU-210162**: Introduced.

v · d

 Buildings

see all buildings
Versions/LU-351082

**LU-351082** is an update for *Oxygen Not Included* released on July 10, 2019. Official Release Notes

## Update Information

* Updated baby Pip art
* New "Saturated" status item for Waterweed to help explain why it can't grow
* Fix different elements getting merged in pipes
* Elements will now correctly flow past buildings which are non-operational (such as overpressure vents)
* Ethanol Distillery building dimensions now match the artwork
	+ The inputs and outputs have been moved, please check your bases!
	+ Ethanol distillery won't drop polluted dirt until a certain amount has been produced
* Rooms requiring a light now counts light bugs, but doesn't count disconnected lights.
* Pips now plant seeds according to a broader set of rules that suit each seed, rather than just checking for dirt

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AT-242561

**AT-242561** is an update for *Oxygen Not Included* released on November 16, 2017. Official Release Notes

## Update Information

* Fixed a crash that could occur when placing buildings
* Fixed a bug/crash that could occur from infinitely falling sand
* Updated Chinese localization

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-440845

**EX1-440845** is an update for *Oxygen Not Included - Spaced Out!* released on November 18, 2020. Official Release Notes

## Update Information

Hey everyone!

What an exciting day! We've already got some fixes in place, and figured we should get them to you right away. Really excited for everyone who got a key to play it tonight and get your impressions in the morning! (And bugs -- note that it's a new bug forum!)

Take care!

### Features and New Improvements

* The Rocket "Launch" button will now refresh periodically, allowing players to launch a rocket if the checklist goes black while the module is selected.
* Fixed the range calculations on the "Fuelled" checklist item being reported incorrectly when taking off from or landing on a launchpad
* Fix crash caused by Sugar Engines requesting deliveries while in space

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CS-438694

**CS-438694** is an update for *Oxygen Not Included* released on November 5, 2020. Official Release Notes

## Update Information

Hi friends!

Another update to the preview branch with a focus on smoothing out some of the failure cases and inconsistencies in cloud save migration. As always, we're grateful that you take the time to check out the preview! For a feature like this, many of the bugs only show up in very particular combinations of OS and save state, so it's extremely helpful for us to have this code run on a variety of machines!

Take care!

* Fix bug in Mod "archived\_versions", causing failures for archived versions of mods downloaded from the Steam Workshop
* Successful cloud/local ALL conversion now pops up a message warning about long sync times.
* Other tweaks to strings and messaging around cloud migration
* Updated Korean, Russian, Chinese translations
* Load screen has an indicator to show how to start using cloud saves. (Goes away after 5 appearances, or after the user clicks on the button.)
* Fix scaling issues for anims in the UI (notably, Duplicant portraits at high resolutions)
* Clean up inconsistent or partially migrated colonies that have both local and cloud files. (Files will be matched if possible, and different files with the same names will have a number added to the name.)
* When removing files, try remove the empty folder as well
* No longer fail to migrate if a source and destination file are identical.
* When deleting a save, try remove the png as well.
* Remove Sushi from the codex since it was removed from the game long ago.
* Small style changes to the new game and load game buttons in the main menu.
* Updated in-game patch notes.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-396726

**AP-396726** is an update for *Oxygen Not Included* released on February 26, 2020. Official Release Notes

## Update Information

* Conveyor Rails are now highlighted when the Conveyor View is active.
* Conveyor networks now pulse when hovering a rail in the Conveyor View.
* Sandbox tools save settings. Some other small sandbox QOL.
* Changed many elements' default temperatures to 300k - this should only be relevant for sandbox tool defaults
* Rationbox and Refrigerator are user nameable
* Broken Automation Wires no longer carry an automation signal
* Update to chinese strings
* Copy Settings on the Critter Sensor now copies Critter/Egg detection toggles.
* Fix Temperature overlay so its tooltips update when F/C/K units option is changed during session
* Change "Forever" string on the recipe select screen to be localized properly
* Liquid Shutoff and Gas Shutoff now properly consume power when set to an OPEN state.
* Conveyor Shutoff now consumes power in an OPEN state, not just OPEN+DISPENSING, to align with the Gas/Liquid Shutoff behaviours
* Automatic Dispensers now consume power correctly.
* Disease Clinic now properly consumes power when actively healing a duplicant.
* Usability pass on Signal Selector / Signal Distributor strings
* Reduced memory allocations loading and saving state machines. This reduces the save file size as well
* Loading a sim cell with a mass larger than a million tons will cap to that max. Fixes crashes in some saves where masses were so large it was creating NaNs in temperature calculations
* Improve Animation lookup times during load

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-462698

**EX1-462698** is an update for *Oxygen Not Included - Spaced Out!* released on May 5, 2021. Official Release Notes

## Update Information

Hi everyone, thanks for all the bug reports and feedback over the weekend! Today's patch includes a trio of new buildings, the Meter Valves! Use these to limit flow down a pipe, vent, or conveyor to a specific amount using automation!

### New and Improved

* Added Gas Meter Valve, Liquid Meter Valve, and Conveyor Limiter buildings.
	+ Known issue: Conveyor Limiters can't transfer less than 1 unit (or kg) of solid material
* All sanbox tools now have their own icon
* Added Uranium Ore mining and movement sound effects
* Radbolt Generator sidescreen now shows radbolt production progress bar
* Small visual changes and added text label to radbolt direction selection panel.

### Bug Fixes

* Fix crash that could occur if trying to load a world whose data no longer exists (i.e. a mod world)
* Fix some cases where a rocket would not correctly attach to the Rocket Ports on landing or disconnect on takeoff
* Launchpads now connect to Rocket Ports through each other in chains, so you can reliably have launchpads share ports
* Fix crash that could occur if a Launchpad was selected when its rocket takes off
* When a Spindly Grubfruit plant transforms into a Grubfruit plant, it is no longer an unknown mutation (existing saves may still see unknown plants until the next time that transformation occurs)
* Non-crop plants now also have an ambient radiation limit
* Rockets would sometimes wipe out each other's conduit endpoints, resulting in e.g. fuel tanks not getting fuelled
* Add check on the main menu that prevents crashing if the newest save file is corrupted or otherwise problematic
* Buildings and objects which have been marked "Empty Storage" now save/load the errand properly
* Improved interact animation for the Botanical Analyzer
* Minor art revision to the Niobium Geyser

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-366134

**LU-366134** is an update for *Oxygen Not Included* released on September 6, 2019. Official Release Notes

## Update Information

Fixed a crash that occurred when opening the schedule screen while a Duplicant was inside of a rocket.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/OC-254072

**OC-254072** is an update for *Oxygen Not Included* released on February 5, 2018. Official Release Notes

## Update Information

* Duplicant stats panel now contains perk information.
* Vitals panel should now lists expectations.
* Fixed incorrect transfer arm angle with some rotations.
* Dupes should no longer tinker at disabled buildings.
* Conveyor rails should now have their own deconstruct filter.
* Tinker stations are no longer assignable. Now anyone can work them if they have the perk.
* Fixed an issue where liquids and gases could icorrectly state transition when being put into a pipe.
* Steam turbine is now automatable.
* Removed "\t" from strings because certain fonts didn't support it.
* Fixed a crash that could occur when selecting an object.
* Fixed a crash that could occur when deconstructing a building under repair.
* Increased the specific heat capacity of Igneour Rock/Magma/Rock Gas to 1
* Fixed an issue where dupes would appear bald when entering the Transit Tubes.
* Anemic should now affect athletics instead of strength.
* Steam turbine should no longer function when it's inputs are blocked. Reduced the temperature requirements on the input steam.
* Steam turbine should once again spit out steam when active.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AU-220294

**AU-220294** is an update for *Oxygen Not Included* released on June 18, 2017. Official Release Notes

## Update Information

**AU-220294**

* generators with infinitely small amount of energy trying to charge a significant amount of batteries should no longer cause the game to freeze
* failing to initialize Steam should no longer crash
* fix for cancel/deconstruct filters being unusable when certain joysticks/gamepads were connected
* framerate when using the priority overlay should be significantly better
* framerate in bases with lots of sweep jobs should be better

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CS-447596

**CS-447596** is an update for *Oxygen Not Included* released on January 13, 2021. Official Release Notes

## Update Information

Hello, just a small patch today fixing up some of the issues from yesterday's modding update:

* Prevent a crash when upgrading installed mod data to the newest version
* The "archived\_versions" folder now works correctly for mods distributed through steam

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AU-218235

**AU-218235** is an update for *Oxygen Not Included* released on May 28, 2017. Official Release Notes

## Update Information

* pipe contents should no longer reset their temperature
* loading a game with old audio drivers should no longer cause a crash
* input bindings screen will show some feedback for when you should press a key
* harvest bonus should now display the proper amount of points earned
* selecting clothing should no longer cause a crash
* liquid should now properly flow through hydroponic tiles
* plants should now display the air pressure and temperature they use for their conditions
* maturity tooltips distinguis between stifled and ready for harvest
* geysers should no longer overpressurize
* compost should now produce warmer fertilizer
* pumps are no longer biased towards sampling gases/liquids in their bottom left corner
* pumps should now properly report whether they are blocked
* clicking on follow cam a second time disables the follow cam
* last used save file can now be uploaded as part of the crash report
* multiple doors beside each other should no longer freeze the area around them and should no longer crash
* hydroponic tiles can now be emptied
* fertilizer maker should now use it's internal storage even if it's input pipe is empty
* dupes should no longer use cooking utensils to clean the toilet(this was also the cause of some of the crashes people were getting)
* geysers should no longer emit four times more mass than indicated by the ui
* gas/liquid permeable tiles will try and displace ore, gas and liquid when constructed
* loading text is now localizable
* dupes should no longer jump off the manual generator to get to a massage table only to have to go back to the manual generator because the massage table has run out of power
* things marked for sweeping should still be marked for sweeping after a save load
* you should now be able to build wire bridges on top of heavy watt wires
* added even more missing Korean characters to the Korean font
* changed the default font for localized languages to RobotoCondensed since it looks/fits better
* batteries should no longer appear idle when connected to a transformer
* plant status items should now tell you when you've irrigated them with the wrong liquid

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-443461

**EX1-443461** is an update for *Oxygen Not Included - Spaced Out!* released on December 2, 2020. Official Release Notes

## Update Information

Hello everyone, did you notice it's December already? Did you see the news? Oh, and here's some more fixes!

### Features and New Improvements

* Hooked up new Database icons for biomes
* Fixed warp conduit receiver activation animation playback issue
* Fixed another worldgen biome density issue in the Magma biome
* New game cluster selection screen shows proper asteroid graphics
* Fixed issue allowing construction of multiple portapods and rocket control stations
* Fixed an issue where Plug Slugs would sleep for the entirety of the first day when loading an older autosave
* Duplicants must breath significantly more polluted oxygen before they get the "Yucky Lungs" status effect
* Updated translations for Russian/Korean/Chinese
* Reduced capacity of oxygen mask from 75kg (125% of a cycle) to 20kg (33% of a cycle)
* Fixed the building "size" of the Gravitas windows
* Fixed a bug where Plug Slugs would continue to wirelessly generate power if they were called away to be groomed during the night
* Fixed bug that would allow exclusive Duplicant traits to sometimes roll together anyways
* Exclusions added to some Duplicant traits that were missed
* Increased sugar engine max modules (4->5). Decreased sugar engine power/speed -40%
* Decreased CO2 engine max modules (4->3). Decreased CO2 engine fuel capacity (150kg->100kg) reducing range (6->4 tiles). Increased CO2 engine power/speed +20%
* Moved warp world 1 hex closer to start planetoid
* Added better tooltips to rocketry info panel for range/speed calculation
* No longer able to add rocket modules above engine's max (existing saves can have more modules than an engine can support though, just can't launch)
* Attempted to fix issue with line rendering in starmap and research screen

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-274136

**CU-274136** is an update for *Oxygen Not Included* released on June 18, 2018. Official Release Notes

## Update Information

* Fixed another temperature crash.
* Fixed crash that could occur if a piece of ore was emitting at the edge of the world.
* Added some more error info for a crash that is occuring when using input fields in a localized version of the game.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CS-442712

**CS-442712** is an update for *Oxygen Not Included* released on November 27, 2020. Official Release Notes

## Update Information

Hello everyone, and happy Friday! We've got some crash fixes for you for the weekend:

### Features and New Improvements

* Fix crashes caused by errors loading a colony preview
* Properly refresh the load screen after migrating files, to prevent a crash on first load
* Fix crash hitting escape or right mouse button on some dialog windows and the load screen
* Fix incorrectly scaled Duplicants, toggle switches, and other UI images

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-469369

**EX1-469369** is an update for *Oxygen Not Included - Spaced Out!* released on June 25, 2021. Official Release Notes

## Update Information

Hello friends,

Today's release hotfix is quite small, but fixes a crash and a major issue with mod/save loading. Take care this weekend!

### Bug Fixes

* Oxygen Masks no longer crash in Base Game
* Version numbers for *Spaced Out!* have been increased. The previous version numbers were causing incorrect versions of mods to be loaded. (SO! compatible mods will need their version updated to 469369 to fully resolve the issue.)
* The **public\_testing** branch is being updated with the latest changes as well.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Supply

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*
Run resources to critical buildings.

The Supply errand will make Duplicants deliver materials which are requested by certain consuming sources, like resources to pending construction objects, queued production items, etc. This is distinctly different from deliveries caused by a Life Support priority.

Duplicants with the negative trait "Unconstructive" are unable to deliver construction materials.
Versions/EX1-469473

**EX1-469473** is an update for *Oxygen Not Included - Spaced Out!* released on June 28, 2021. Official Release Notes

## Update Information

Hi friends,

Just a small patch today to fix a crash some OSX players are experiencing. Currently Apple Silicon/M1 is only supported through Rosetta and we accidentally included a non-functioning native build.

Fixes:

* Removed unsupported OSX arm64 binary (Apple Silicon / M1 chip)

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-347269

**LU-347269** is an update for *Oxygen Not Included* released on June 28, 2019. Official Release Notes

## Update Information

* Gas Oven art revisions
* Updated Victory Monument artwork
* Added music when an Initiative is completed
* Fix some initiatives being awarded incorrectly
* Further adjustments to Research Screen zooming
* Remove some unused recipes
* Aluminum ore care package no longer requires discovering an unused element
* Atmosuits can now be made out of copper, aluminum, or iron
* Atmosuits now use refined metal instead of raw metal
* Improved atmosuit recipe names to indicate material choices
* There are now buried Mealwood seeds in the forest areas
* Boulders and other random features no longer spawn in the starting biome (large features can still overlap the boundaries.)
* Fix the glow on Park Sign
* Escape key no longer "cancels" worldgen
* Fixed inconsistency between the seed/traits shown on the asteroid select screen and those actually used to generate a world
* Fixed an Arbor Tree sound bug
* Arbor Tree trunks no longer get old and withered
* Restore invisible text on planter side screen
* Wood Generator now emits exhaust in the correct location so it won't destroy adjacent tiles
* Removed an incorrect descriptor on the Desalinator
* POI security door is flipped the correct way in newly generated worlds
* Increase the default temperature of Waterweed to match its survivability and biome
* Fixed missing strings on world traits
* Fixed tooltip on world shuffle button
* Pacus drop Fillets instead of Meat
* Ceiling light coverage is once again cone-shaped
* Large pass on tooltips throughout the game to increase brevity and readability. There are now bolded/highlighted concepts in the tooltips.
* Park sign no long affects decor, that's up to your park!

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-358820

**LU-358820** is an update for *Oxygen Not Included* released on August 9, 2019. Official Release Notes

## Update Information

* Fix Duplicants with Trypophobia still digging construction chores (and similar issues)
* Game will load and reset preferences if preferences get corrupted. **If you have been stuck at the Klei logo, you should now be able to run the game but your preferences will have been reset!**
* Reduced the thermal conductivity of Ethanol Gas to 0.167
* Removed sweat from Duplicants' faces when they change hats
* Power generation initiatives are tracked correctly now
* Add a new initiative, "Immovable Object"
* Fixed a number of errors related to local/dev mods not getting removed correctly. Local and Dev mods will have to be re-enabled.
* Local mods work on case-sensitive platforms.
* A bunch of improvements to timelapses:
	+ Can be disabled by moving the resolution slider to the left.
	+ Aspect ratio matches the default world aspect, for better screenshots as the colony grows
	+ Resolved several timelapse rendering issues
	+ Can see timelapses for colonies so long as there's at least one image
	+ Fixed a bug where it wouldn't take a screenshot on the cycle a game was loaded
* Fixed an issue where the timelapser could cause the game to "freeze" while still playing sounds
* Automation tracking for achievements ignores POI buildings
* Voles no longer get stuck if they burrow into a tile as it is dug up
* Fixed meter position on the Wood Burner
* Tree branches have a chance to create a seed on both uproot and harvest, so pips can harvest seeds from trees more frequently.
* Plants no longer incorrectly list seed chances if they have no seed chances
* Hooked up cleaning animation for Desalinator

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AU-217955

**AU-217955** is an update for *Oxygen Not Included* released on May 24, 2017. Official Release Notes

## Update Information

* fixed a crash that could occur when hovering over the heat production status item
* fixed a crash that could occur when renaming your dupes / base
* added Thai font support
* added some missing Korean characters to the Korean font

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-358267

**LU-358267** is an update for *Oxygen Not Included* released on August 7, 2019. Official Release Notes

## Update Information

* Renamed the "Tune Up for What?" initiative to "Finely Tuned Machine"
* Updated achievement icons
* Updated Chinese translations
* Colony timelapses now save out correctly -- show us what you've got!
* Many building status items which were showing "{Item}" and similar now actually have the item name filled in
* Fix crash when steam condenses in an airflow tile
* Fix an issue where certain mods requiring updating would not get updated
* Fix an issue where the game would forever ask to restart after a mod had been updated. NOTE: if you had been stuck in that loop, some of your mods may be disabled. You can re-enable them.
* Volume tuning on the world generation and Duplicant selection screens.
* New ascending sounds when initiatives are earned
* Wood Burner now respects battery fill percent configured on the side screen.
* Desalinator has a status item when it's full of salt and needs emptying
* "Oxygen Not Occluded" and "Down the Hatch" initiatives now track the correct values (they were looking for 1000x too much oxygen/metal!)
* Fixed a particular framerate issue while rockets were launching. More investigation is underway.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Galvani Drone

Galvani Drone

**Colorless unit** (see more) (Frontline: can be attacked directly)
, and pay : gain 1

 Cost:

[data page]

**Galvani Drone** is a Colorless unit.

## Strategy

Although Galvani Drone is a frontline unit, killing it is not usually correct unless it denies absorb. If you always kill them (and you never deny absorb), then you are essentially letting the opponent buy preemptive defense for only a small fraction of a gold per HP, because the Galvani Drone costs 1 gold now, but also returns that gold on the next turn before it dies.

It is almost always correct to buy at least one or two Galvani Drones and replace the Engineers powering them if you can tell you are going to lose them, as in most games you will want to be buying some engineers in the mid- and late-game anyway.

Sentinel makes a strong combo with Galvani Drone because each Sentinel can basically keep one Engineer on your board without you having to specifically buy them. This allows you to support many more Galvani Drones than you could without them.

Antima Comet is an incredibly strong synergy. See the page for details.

## Change log

* August 8th, 2015
	+ Added to the game.
Versions/CU-273895

**CU-273895** is an update for *Oxygen Not Included* released on June 17, 2018. Official Release Notes

## Update Information

Hello everyone! We are working on getting a stable hotfix for the temperature/crash issues people have been experiencing since the release of the Cosmic Upgrade. If you would like to give it a try, you can try it by switching to the cosmic\_upgrade\_hotfix branch. The branch has some fixes for some timing issues happening between the game and the simulation and it also has a fix wallpaper deconstruction not opening holes into space.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-398437

**AP-398437** is an update for *Oxygen Not Included* released on March 6, 2020. Official Release Notes

## Update Information

* Fix crashes in certain tile/wire replacement situations
	+ This reverts the change that fixed the bug where replacing a tile with two materials would only refund the primary material
* Changed message text in the new automation ports popup when loading a save
* Send a clearable notification message for each building where a wire is connected to a new automation port (only shows in saves that haven't been "upgraded" yet)
* Art updates for NOT gate
* Fixed sweepy base station rest animation layering issue
* Shortened the animation length for Signal Selector / Splitter for more responsiveness

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-453479

**EX1-453479** is an update for *Oxygen Not Included - Spaced Out!* released on February 26, 2021. Official Release Notes

## Update Information

Hi friends! A small patch before the weekend with some fixes to Duplicant radiation exposure.

### Changes

* Added "Radiation Balance" line item to Duplicant's condition panel
* Cosmic Radiation now falls off on a curve instead of linearly.
	+ Constructed tiles are now effective shielding from cosmic radiation
	+ Note: Radiation shielding is not fully implemented for all sources of radiation yet.
* Renamed nuclear reactor to Research Reactor
* Minor HEP art revision
* Art revisions to Research Reactor meltdown and dead animations
* Improved descriptions on Atomic Collider and Research Reactor

### Fixes

* Fixed issue preventing Duplicants from recovering from radiation exposure at the proper rate
* Remove Unity splash screen
* Fixed issue with placer art on Uranium Centrifuge
* Fixed a bug that caused sidescreen titles to not update if you clicked from one building with a sidescreen to another
* Removed "(Original)" suffix from plants
* 0Hooked up correct Lead artwork

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-355817

**LU-355817** is an update for *Oxygen Not Included* released on July 26, 2019. Official Release Notes

## Update Information

* Updated sound effects for the saltwater geyser
* Ladder/Tile building replacement has been removed for launch
* Sound effects for Duplicant shuffling on the crew selection screen
* More colony initiatives added
* Jet suits now work the same as Atmo suits: they collect all the "output" from the Duplicant and release it on unequip.
* Jet suits no longer magically drain Bladder
* Added arrow buttons to the Asteroid select screen
* Added more stats to the colony summary screen
* UI Scale slider doesn't set the scale until the cursor is released. Fixes an issue where the scale would bounce wildly while adjusting
* Duplicants will now consider a atmo/jet suit which is 95% full to be "full enough" to use
* Fix a crash when trying to play music tracks
* Desalinator is now flippable, not rotatable
* Decor plants once again count towards a Room's decor requirements.
* Muckroots and Hexalents count as 'wild plants' for parks and nature reserves
* Added some missing icons to concepts in the Database
* Adjusted asteroid difficulty rankings. Thanks for your extensive feedback, everyone!
* Updated artwork for Aluminum
* Skill Upgrade animation sound effects added

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.