recursal/Fanatic-Fandom huggingface dataset:
Upyrs

An Upyr is a result of a parasitic ghost becoming a material being, they are a type of Vampire

## Description

### Physical

Upyrs start their life as shadows draining the life of surrounding life before becoming vicious gelatinous monsters until finally taking the form of humanoid beings almost identical to who they were in life but with much longer limbs and fingers as well as pointy ears and canine teeth. Their ghostly origins are not lost after becoming material beings as for some reason they do not reflect in mirrors

### Psychological

As parasites Upyrs are prone to be controlling, manipulative beings, in addition to that as with their physical form's lack of reflection their mental state is affected with their possessing bans similar to ones that regular ghosts possess

## Traits

### Powers

* **Shapeshifting**
* **Telekinesis**
* **Voluntary Intangibility**
* **Life Drain**

### Weaknesses

* **Iron**
* **Silver**
* **Bans**
Necrurgy

Necrurgy refers to arts of manipulation of the dead, it is a form of Malediction

## Forms of Necrurgy

### Necromancy

Necromancy is essentially ability to talk to ghosts, usually granted by a specific ritual

### Ghost Control

An advanced form of necromancy a Death Magician can use a ritual to bind a ghost under his control, and force it to do their biding; while usualy sinister in nature, it also is the basis for exorcising Ghosts

### Zombie Creation

Another form of Necrurgy is the ability to create a Construct from a corpse by using either one's Psychic ability or a force as an animating reagent

### Revenant Creation

a combination of Zombie Creation and Ghost Control, a special ritual is made to bind a ghost to a corpse creating a revenant usually a type of Vampire
Billy (Type-Moon Fanon)/Gudako

**Billie Paterson(Ritsuka Fujimaru)** (藤丸 立香, *Fujimaru Ritsuka*) is one of the alternative versions of Billy from our universe, is the main character of Fate Grand Order. Billie is the Master of a Great Deal of Familiars known as Servants, summoned through FATE Technology and possessor of exceptional Mage-craft as a member of Chaldea Security's Grand Order of Mages and a 'Cause' Rank magus in the Magic Association.

## History

### NTR Timeline

In one of the 'bad endings' within the game Fate/gender benders of which Prime Billy is involuntarily cognizant of, Gudako, due to the players' poor choices which lead to the ending, is drugged and raped by a strange man. Later, Shiki teleports from another timeline and is disgusted by the rapist, instantly decapitating him. Due to Shiki's sheer presence Gudako is immediately cured of the alcohol and drugs afflicting her mind and body, quickly realising the graveness of her unintentional actions. Conner, who always gets a kick out of the misfortune of women (as billy is a woman in this timeline) and minorities, also teleports from the same timeline as Shiki and views the sobbing and apologetic Gudako, laughing violently at the situation, however swiftly avoiding the attention of the rageful Shiki. Gudako apologises profusely for NTR'ing Shiki, though she was raped. Gudako offers a wide sum of possible remedies to their jeopardised relationship, such as dressing up as Shiki's other woman; Saber, and other things. Eventually Shiki's rage overwhelms him and within his soul, he is only able to forgive the NTR, if he himself violently rapes Gudako. Gudako is left with no options to restore her relationship with Shiki and gives in. Because of his knowledge of such an event taking place within another universe Billy in the Manga was greatly disturbed that his own friend would rape him even if he were a female in said scenario, because of this he temporarily made a vow against friend ship and the entirety of the manga's 'Monogatari Saga' took place.
Boogeymen

Boogeymen are part living beings part Fear Geniuses

## Alpha Boogeymen

Alpha boogeymen are people and Animals with whom a lesser Fear Genius fused in utero, they are essentially ordinary members of its species except for a knack for inducing fear, and an ability to be strengthened by it

## Beta Boogeymen

Similar to Alpha Boogeyman but fused with more powerful Genius, they have actual supernatural powers and weaknesses tied to what fear the Genius embodied

## Gamma Boogeymen

Various species of shapeshifting supernatural predators that are part Fear Genius
Draks

Draks are a type of Dragon, they are a greedy powerful reptilian beings

## Description

### Physical

Draks physical forms vary but they are always large ophidian reptiles with batlike wings and legs. they are covered with supernaturally tough scales, they are usually too large to fly with the power of their muscles but can control elements of air and flame which allows them to both ability to fly and expel fire from their mouths, they usually live in mountains

### Psychological

Draks are greedy creatures always looking to expand their treasuries, they are also prone to sadism because they are predators

## Traits

### Powers

* **Enhanced Physical Characteristics**
* **Fire Manipulation**
* **Air Manipulation**
* **Regeneration**
* **Shapeshifting**

### Weaknesses

* **Meteorite Iron**
* **Sulfur**
Gargoyles

Gargoyles are supernatural beings native to Metropolis, they are representations of Protective and law bringing forces

## Description

### Physical

Gargoyles take the form of grotesque dragonlike creatures, when being looked at they are lumbering animate statues, slow but heavy and strong, when not percived by other Sapient being they are swift beings of flesh and blood, fast but relatively weak. During the day they spend the entire time paralyzed and in Statue form

### Psychology

Not only their bodies are affected by being stared; in statue form they have kind personalities, but when in living form they are highly sadistic and cruel; however they are always protective and willing to hunt evil people

## Traits

### Powers

#### Statue

* **Enhanced Thoughness**
* **Enhanced Strenght**

#### Living

* **Enhanced Speed**
* **Regeneration**
* **Touch of Decay**
Nephilim

Nephilim are the offspring of a celestial and a mortal being

## Description

### Physical

Nephilim are often unusually large for members of their species, often to the point of gigantism; they also possess well-defined physiques for members of their race as well. They are supernaturally resilient for members of their species and are in possession of superhuman strength

### Psychological

moral imperatives of angels are strengthened and combined with human goodness, however, the fact that human tendency towards (at least punitive) justice is one and the same they tend to be extreme sadists

## Traits

### Powers

* **Enhanced Toughness**
* **Electromagnetic Force Manipulation**
* **Enhanced Strenght**
Catgirls

Catgirls (named so due to being overwhelmingly female) are a race of shapeshifters with the ability to turn into housecats

## Description

### Physical

In their true form, Catgirls resemble Humans with cat ears and tails, they are able to change their shape into a human or a small housecat and possess regenerative qualities

### Psychology

Catgirls possess innate sadistic desires, and have a desperate need to be loved

## Traits

### Powers

* **Shapeshifting**
* **Regeneration**
* **Psychic Avatar**
Traditions

Magical Traditions are different schools of philosophies on the Nature of Magic, and ways that magic is practiced, that various Magical Orders subscribe to; there are 12 Major Classes of Magical Traditions:

## Western

* Kabbalistic
* Hermetic
* Gnostic

## European Pagan

* Celtic
* Nordic
* Slavic
* Hellenic

## Dharmic

* Buddhist
* Hindu

## Middle Eastern

* Egyptian
* Arabian
* Zoroastrian

## East Asian

* Wuxing
* Shinto
Cetusi

Cetusi are a race of beings resembling giant sperm whales with powerful supernatural abilities

## Description

### Physical

An average Cetus resembles a gigantic sperm whale, but with human level intelect and vast supernatural powers such as telepathy and have dominions over vast array of aspects of sealife

### Psychological

Cetusi are calm sorrowful beings, but they are also manipulative and quite malicious as well

## Traits

### Powers

* **Water Manipulation**
* **Dominions**
* **Telepathy**
Wyrms

Wyrms are giant supernatural creatures resembling various land-dwelling and amphibious Archosaurs (usually Crocodilians) with six legs, and often elongated, serpentine body plan. They are entities with ties to elements, particularly Earth and Water. They are also type of a Dragon

## Description

### Physical

While each individual Wyrm is different they all share characteristics of being hexapod (except for Mushusus) reptilian beings, they have appearances similar of various non-flying Archosaurs usually Crocodilians but sometimes also dinosaurs, silesiasaurs etc. , they sometimes have wings. They also vary in power between Gamma Wyrms roughly 10 meters in lenght and the weakest and Dumbest, Immediate Beta Wyrms roughly 100 meters of more power and averange intelligence and Alpha Wyrms the most powerful and Intelligent with them being on averange a kilometer in lenght

### Psychology

Wyrm psychology is defined by desire for dominance and Power. While in some it means desiring power for benefit of all, most are just petty wannabe tyrants

### Varieties

* Draigh
* Mushusu
* Tarasque
* Aji
* Piasa

## Traits

### Powers

#### All:

* **Regeneration**
* **Enhanced Thoughness**
* **Elemental Manipulation**

#### Alpha

* **Dominions**
* **Telepathy**
Nospherati

A Nospheratu is a parasitic revenant formed from a person who died from an illness caused by The Nosu virus. They are a type of Vampire

## Description

### Physical

Nospheratu are deformed by the illnes which killed them with their bodies often skeletal and or covered in boils. They possess a lifecycle similar to one the Mortei have albeit with only three stages: 30 or younger are mentally impaired sun-fearing fledgelings, 900 or younger are Mature Vampires, and anything older is an Elder. all Nospheratu spread the Nosu Virus by bite or a Contact with blood, this Virus causes Nosphera disease which has 10% fatality rate, and those who die from it are revived as New Nospherati

### Psychology

Nospherati are driven to spread their disease and make new Nospherati, outside of that they are as varied as regular humans

## Traits

### Powers

* **Telepathy**
* **Animal Control**
* **Shapeshifting**
* **Enhanced Physical Attributes**
* **Disease Control**

### Weaknesses

* **Sunlight (fledgeling only)**
* **Iron**
* **Silver**
* **Salt**
* **Garlic**
* **Alcohol**
* **Mustard**
* **Roses**
* **Symbols of Light**
Trolls

Trolls are a race of Sapient Predatory Supernatural beings with innate ties to biological aspect of Natural World, They are a type of Fae like their distant relatives Elves, and like them, they are descended from Nature Spirits that developed corporeality some 5 million years ago. In addition to being Fae, they are also Folk as in additon to being sapient beings they are able to Awaken

## Description

### Physicial:

Trolls are extremly diverse even when compared to their distant cousin th Elves, However a baseline can be described as a cross of a Crocodile, a Shark and a Bear and a human, They generally posess lanky physique, pointy ears, long catlike tails and Giant Long pointy Noses, like elves they vary greatly in height but to even larger degree as they can be anywhere from 1 foot in lenght to even 12, also they often possess additional traits such as horns or antlers

### Psychological

Troll minds could be described as high in intelligence and low on wisdom, also they act primarly in a way a predator does, with them being prey pursuers foremost

## Traits

### Powers

#### Regular:

* **Inherent Eldritch Magic:**
* **Regeneration:**
* **Dominions:**

#### Possible:

* **Animal Control**
* **Element Manipulation**
* **Shapeshifting**
* **Weather Manipulation**
* **Enhanced Physical Capabilities**
* **Emotion Induction**
* **Telekinesis**
* **Plant Manipulation**
* **Fungus Manipulation**
* **Biome Manipulation**
* **Disease induction**
* **Microbe Manipulation**

### Weaknesses

* **Iron**
* **Sunlight**
* **Loud Noises**
Foundlings

Foundlings are people (usually Humans) who were altered as a result of interactions with powerful supernatural beings as a result of being taken by them

## Description

Powerful supernaturals sometimes take various beings as slaves, people abducted that way are changed to some degree, sometimes to the point of becoming beings known as Foundlings, their appearance changes to a being similar to their captors, and they gain the ability to use magic that their masters use. After they stop being slaves (either by escape or voluntary realese by the entity) they usually join Fae society, even if their masters were not members of them
Jiang-shi

Jiang-shi are the chinese hopping vampires

## Description

### Physical

A more corpse-like form of vampire with skin that is often covered with mold, they are stiff and need to move by hopping, they feed directly on the lifeforce of they victims

**Psychological**

outside of dulled intellect, not different from humans

## Traits

### Powers

* **Enhanced Physical attributes**
* **Life Drain**
* **Regeneration**

### Weaknesses

* **Male virgin urine**
* **Lightning**
Intoxinati

Intoxinati are spirits of psychoactive substances

## Description

Varied in appearance but always representative of Substance they embody, they have personalities of exagerated versions of Addicts and people on the substances they embody

## Traits

### Powers

* **Induce intoxination**
* **Dominions**
* **Incorporeal Form**

### Weaknesses

* **Iron**
* **Silver**
Jinn

Jinn are a type of Fae, as well as a Folk, they are also Spirit Geisterfolk,

## Description

### Physical

Jinn are spirit Geisterfolk with ties to elements particulary fire, in their default appearance they look like Brightly Colored Humanoids that look wavy similar to how flame appears however they can change their shape in almost any way they want but their maximum size is dependent on their rank, they cannot assume form taller than their rank squared divided by two, another thing that is dependent on their rank is their lifespan Like all other Spiritfolk with rank 1 jinn living for 10 years, rank 2 jinn living for 100 years, rank 3 jinn living for 1000 years, etc.

### Psychology

Jinn like all Geisterfolk have difficulty acting outside of their natures, but it is not something they are incapable of. Another aspect of their psychology is their mercuriality, with jinn being prone to mood swings and flips

## Traits

### Powers

* **Dominions**
* **Fire Manipulation**
* **Incorporeal**
* **Materialization**
* **Shapeshifting**

### Weaknesses

* **Brass**
* **Iron**
* **Salt**
Wildesheer

Wildesheer are a type of predatory elf

## Description

### Physical

An Individual wildesheer is slightly taller than a human and has a mouth that is filled with sharp teeth in a default state of wicked smille they sometimes also have horns. They are much stronger than average for an elf, as well as having greater regenerative power

### Psychological

Their Minds are predatory, always wanting to pursure things they regard as prey, which can be a litteral hunt but can also be metaphorical for example they often make great detectives

## Traits

### Powers

* **Regular Elf Powers**
* **Enhanced Strength**
* **Enhanced Regeneration**
Ogres

An Ogre is the result of the transformation of particularly evil humans and descendants of such beings

## Description

### Physical

After the transformation Ogres grow in size and horns as well as develop fearsome features, however, they do not need to worry for they have shapeshifting abilities, also a devastating hunger develops after the transformation.

### Psychological

Ogres are often brutish creatures but they are as often intelligent malicious beings

### Varieties

* Rakshasa
* Oni
* Orcs
* Sawyers

## Traits

### Powers

* **Shapeshifting**
* **Enhanced Strenght**
* **Enhanced Senses**
* **Enhanced Toughness**

### Weaknesses

* **Iron**
* **Electricity**
Qliphoth

Qliphoth are the denizens of the Abyss, they are both a type of Abomination and Demon

## Description

As Denizens of Abyss Qliphoth are beings of high negative Mana, this has the same effect as having High positive Mana namely high magic (or in this case low Magic), but also being repelled from lower cosmology. Qliphoth are alien beings to any part of Lower Cosmology, and their presence is harmful to it and vice versa
Spirits

Spirits are Geister of the Spirit World they are representations of things within the Material World

## Description

Everything in the material reality has a Soul if it is alive or Parasoul if it's not alive or is an abstract concept, when something that enforces that thing's existence happens a swelling of essence appears in the Spirit World which can give life to a spirit who embodies this thing.

Spirits are not Alive for they have no finite lifespan and (usually) do not reproduce, however, they do possess alien minds that are defined by what a spirit embodies and are primarily influenced by the desire to promote their sphere of influence

spirits gain new essence when acting according to their nature or by consuming other spirits, they are also able to grow in power this way, increasing their rank

## Spirit Type Matrix

### X-Type: "What a Spirit Embodies"

* **Abstract Spirit**
* **Force Spirit**
* **Elemental**
* **Genius Loci**
* **Mental Spirit**
* **Animal Spirit**
* **Plant Spirit**
* **Entropic Spirit**

### Y-Type: "How a Spirit Embodies"

* **Bestial Spirit**
* **Manish Spirit**
* **Kami**
* **Demon**
* **Angel**

## Ranks

### Low Ranks

low-rank spirits are simply representations of what they embody without any individual features

### Middle Ranks

middle-rank spirits have more individual features and could be described as belonging to a species of spirit rather than just being a representation of something

### High Ranks

high-rank spirits are individual beings rather than just representations or members of a spirit species

## Traits

### Powers

* **Incorporeal Form**
* **Dominion**

### Weakness

* **Banes**
* **Bans**
Ghosts

Ghosts are Geister of the Chthonic Realm, they are either Dead reborn as Geister, echoes of the Dead, or representations of aspects of Death, Entropy or Darkness

## Description

Ghosts are beings composed of the deathly essence of the Chthonic Realm, they are born when death happens

## TypeMatrix

### Type-X: Origin

* **Shade:** echoes of the dead
* **Wraith:** Dead reborn as Geister
* **Neverborn:** Swirls of deathly essence more similar to Spirits than other ghosts

### Type-Y: Definition

* **Apparition:** Ghost who manifests by generating an image of themselves
* **Poltergeist:** Ghost who manifests by using its telekinetic abilities
* **Vampire:** Ghosts who develop their life-drain ability
* **Nospheratu:** Ghost who develop their entropy induction ability
* **Todsgeist:** Ghosts who embody aspects of death

## Traits

### Powers

* **Incorporeal Form**
* **Life Drain**
* **Entropy Induction**
* **Apparition Generation**
* **Telekinesis**

### Weaknesses

* **Iron**
* **Salt**
* **Silver**
Sphinxes

Sphinxes are beings that are part Geister part Animal, they are essentially a Genius of intellect combined with a Lion who has a different head

## Description

### Physical

A Sphinx is a being that has the general shape of a lion, but with a different head, they are also part Geister, more specifically part Genius of Intellect, while they are most known for their intellectual abilities there are also superhumanly strong, and though

### Psychology

A sphinx is either a malicious Schemer or a benevolent protector, however they is always prone to pride which leads to them being often mysterious and prone to speaking in riddles

### Varieties

* Anthrosphynx
* Criosphinx
* Hieracosphinx

## Traits

### Powers

* **Enhanced Intellect**
* **Enhanced Strenght**
* **Enhanced Thoughness**
* **Telepathy**
* **Telekinesis**

### Weaknesses

* **Brass**
* **Lightning**
Longs

Longs are Elemental Godlike beings and a type of Dragon

## Description

### Physical

Longs are long serpentine beings with antlered, bearded heads, they possess dominions over elements, and the ability to levitate without any physical wings

### Psychological

Long are a prideful race of demigods, but they are also wise beings

## Traits

### Powers

* **Dominions**
* **Levitation**
* **Telepathy**
* **Healing**
* **Inherent Elemntal Magic**
Daimons

Daimons are servants of Megadaemons, powerful beings of Chaos from beyond the Abyss

## Types of Daimons

* Servants of Megadaemon of Anger
* Servants of Megadaemon of Vigilance
* Servants of Megadaemon of Joy
* Servants of Megadaemon of Trust
* Servants of Megadaemon of Fear
* Servants of Megadaemon of Surprise
* Servants of Megadaemon of Sadness
* Servants of Megadaemon of Disgust
Krakens

Kraken are Supernatural Entities that resemble giant cephalopods

## Description

### Physical

In their physical appearance an individual Kraken resembles a cephalopod of a giant size, however, what cephalopod seems unclear as they tend to mix features from many, and it varies from individual to individual, they possess the octopi ability to change their color, as well as intense telepathic and telekinetic abilities

### Psychological

While Krakens are mysterious we know that they are usually covetous beings in addition to their muted emotions compared to humans, they often tend to make deals with people on land to form cults which suggests a strong sense of pride

## Traits

### Powers

* **Telepathy**
* **Telekinesis**
* **Animal Control**
* **Water Manipulation**
* **Dominions**
WorldShadow Wiki

**Welcome to the WorldShadow Wiki!**
A Dark Urban Fantasy / Supernatural Horror Worldbuilding Project

We're a collaborative community website about WorldShadow that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Keresi

Keresi are Demons of Violence

## Description

### Physical

In their true form, Keresi take the form of Winged Humanoids with sharp claws and teeth as well as red and black eyes however as spirits, they can assume any form they want but they always will something od about them such as no hair on their bodies, or oddly colored eyes, they feed on violence and use any means to promote it

### Psychology

They are usually malicious beings prone to hate and sadism, with only major exception being the Valkyries

## Traits

### Powers

* **Incorporeal form**
* **Shapeshifting**
* **Dominions**
* **Emotion Induction**
* **Blood Manipulation**
Putti

Putti are a type of Shedim

## Description

### Physical

Putti are Neotenic shedim who appear like human children with wings and Chicken feet, they sometimes have small horns on their forehead. they have the ability to manipulate light which allows them to downplay Shedim vulnerability to sunlight

### Psychological

Generally, they are the friendliest of Shedim but can be Vicious like other Shedim

## Trait

### Powers

* **Incorporeality**
* **Shapeshifting**
* **Invisibility**
* **Telekinesis**
* **Dominions**
* **Possession**
* **Light Manipulation**

### Weaknesses

* **Iron**
* **Salt**
Glamour

The term Glamour refers to two things: a supernatural ability of great charisma, and a form of magic based on pulling wonder in things to forefront

## Glamour Magic

In everything, a person might find wonder: Objects, Actions, Beings, a user of glamour is able to put it to the forefront, and use it to perform supernatural feats, It is an aspect of Expresive sorcery, An example of use of Glamour is a person using a sword to cut a tree in one fell swoop by viewing the sword as a wonderous tool
Dragons

The term Dragon refers to several types of giant supernatural reptilian beings

## Types of True Dragons

* Wyrms - Giant Crocodilian representations of Earth and Water
* Longs - Celestial Dragons of China
* Seraphim - Enigmatic Feathered Dragons from Beyond the Abyss
* Draks - Greedy flying beasts
* Zmey -Noble Slavic Dragons
* Ophidians - Serpentine beings associated with death
* Sea Serpents - Sea Dragons

## Types of Lesser Dragons

* Wyverns
* Tatzelewurms
* Amphisbaena
Pixies

Pixies are a type of diminutive elf

## Description

Pixies tend to be the smallest of elves with some being as small as 1 feet tall, they are much faster than regular elves, and tend to be on the capricious and Mericurial side. They also tend to be rather short-lived for elves with them usually do not surviving the old age at 320 the lowest natural lifespan for an elf
Qilin

Qilin is part Animal part Genius embodying Benevolence, It is a type of Dragon

## Description

### Physical

In their physical form, Qilin has the shape of a quadrupedal creature that resembles a cross between a Long and a Hoofed Quadraped Creature such as an Ox, Deer, or even a Horse, their bodies are covered in scales and they possess superhuman strength and Durability

### Psychological

Qilins are gentle pacifistic beings, however, they are capable albeit reluctantly of performing violence in self-defence

## Traits

### Powers

* **Enhanced Intellect**
* **Enhanced Strenght**
* **Enhanced Toughness**
* **Telepathy**
* **Telekinesis**
* **Healing**

### Weaknesses

* Spilled Blood
* Lightning
Vampires

The term vampire refers to various types of predatory and parasitic beings, most of them undead

## Types of Vampires

* Upyrs - Ghosts that become material and developed an insane thirst for blood
* Ghouls - Shapeshifting Predators and scavengers
* Strigoi - Blood Witches with two souls
* Nospherati - DIseae-ridden parasitic Revenants
* Nelapsi - Monstruos Predatory Undead
* High Vampires - Beings that were Cursed to become vampires with the ability to make more of (at least weaker versions) themselves
* Mortei - Regular parasitic revenants
* Lamiae - Snakelike supernatural predators
* Vetala - Corpse jumping demons
* Rougarou - People infected with a virus that makes them shapeshift into half-wolf creatures and drink blood
* Jiang-shi - Chinese hopping vampires
Yao guai

Yao Guai ( also known as yokai) are a result of an Animal (or sometimes Plants, fungi, or even Inanimate objects) that was empowered by Eldritch Magic, they are a type of Fae

## Description

### Physical

Yao Guai are Animals (or rarely plants, fungi, or inanimate objects) that possess human-like intellect, and shapeshifting properties, sometimes their true forms possess tells that differentiate them from regular versions of animals they are, like additional tails

### Psychological

The psychology of individual Yao guai is similar to the Animal they were before their empowerment

## Traits

### Powers

* **Shapeshifting**
* **Inherent Eldritch Magic**
* **Elemental Manipulation**
* **Enhanced Physical Attributes**
Lycans

Lycans are people with the ability to Turn into Wolves

## Description

### Physical

Lycans possess two inherent forms that they can freely change between, one of the forms is that of a human albeit often possessing some lupine characteristics such as large canines or slightly pointed ears; and the lupine form which is essentially a large wolf, with the training they can access a third form a horrifying mix of the two

### Psychology

Lycans possess a greater predisposition towards anger than regular humans, with a propensity to berserk rages being very common. they also possess sharp predatory instincts

## Traits

### Powers:

* **Shapeshifting**
* **Regeneration**
* **Enhanced Senses**

### Weaknesses

* **Silver**
* **Iron**
* **Wolfsbane**
Nelapsi

Nelapsi are a type of Monstruos Revenants, as well as Vampires

## Description

### Physical

After becoming a Nelapsi a person's body twists and changes into a monstrous form which depends on the individual Nelapsi and what variety it is, they also possess the ability to turn into a more monstrous form, as well as into various Animals, like Mortei they go for a similar "Lifecycle" but with only 4 stages sun fearing Fledgleing (less than 20 years old), Mature (400 years or less), Elder (below 800 years old) and after 1600 years they become Ancient

### Psychological

Nelapsi are Unusually prone to Anger than other types of Vampires, they are also more Malicious

## Traits

### Powers

* **Regeneration**
* **Animal Control**
* **Shapeshifting**
* **Enhanced Physical Attributes**

### Traits

* **Sunlight (fledgling only)**
* **Iron**
* **Silver**
* **Aconite**
* **Salt**
* **Garlic**
* **Roses**
* **Symbols of Light**
Lamiae

Lamiae (sing. Lamia) are shapeshifting serpentine predators and a type of Vampire

## Description

### Physical

In their natural form Resemble Bald Humanoid Snakes, by drinking their blood they can take the shape of a being, similar to the ability that Ghouls possess. All Lamias are born female

### Psychology

Lamiae are prone to being vengeful and Spiteful, in addition to literal bloodlust coming from their predatory nature

## Traits

### Powers

* **Shapeshifting**
* **Enhanced Agility**
* **Regeneration**

### Weaknesses

* **Iron**
* **Silver**
Shedim

Shedim are a type of demon, as well as a Folk, they are also Ghost Geisterfolk,

## Description

### Physical

Shedim are Ghostly Spiritfolk, that take the shape of Winged Humanoids with Birdlike feet which they always have regardless of what form they take, and generally, Birdlike Traits through how much depends on an individual shedim, Like all other Spiritfolk their Lifespan depends on their power with rank 1shedim living for 10 years, rank 2 Shedim living for 100 years, rank 3 Shedim living for 1000 years, etc.

### Psychological

Shedim have difficulty acting virtuous and are very prone to acting according to their vices however that means that they are practically incapable of Vortuos evil like Fanatism or bigotry and capable of acting in enlightened Self-Interest

### Varieties

* Mazikeen
* Se'ir
* Chort
* Azzizzim
* Chatulim
* Kelevim
* Putti

## Traits

### Powers

* **Incorporeality**
* **Shapeshifting**
* **Invisibility**
* **Telekinesis**
* **Dominions**
* **Possession**

### Weaknesses

* **Iron**
* **Salt**
* **Sunlight**
Goblins

Goblins are supernatural beings with inherent ties to Fatal Sorcery, they are type of Fae as well as a type of Faerie

## Description

### Physical

Goblins are creatures spawned from the fortune aspect of Fatal World, that feed on luck. While they are capable of sexual reproduction many simply apear from fluctuations of Fatal World as Faerie, however unlike other types of Faerie who remain as Geister, they immediately become material beings by turning into small creatures resembling horned winged rats called Imps, these beings might "evolve" 4 times in their lives becoming more powerful varieties, regardles of many paths that a goblin evolution might take they eventually converge on Elf-like beings called Goblin Royalty who look like horned pointy eared slender humanoids

### Psychological

Goblins are very varied in their behavior and personalities, except for a tendency towards mischievousness, also they tend to be rather malicious with the ones that are not usually called hobgoblins to differentiate them from regular goblins

### Varieties

#### Tier2

Boggarts

Domovoi

Bogeys

#### Tier3

Phooka

Bugbears

Shadelings

Redcaps

???

#### Tier4

Spriggans

???

???

## Traits

### Powers

* **Inherent Fatal Magic**
* **Sustenance from Luck**
* **Voluntary Invisibility**
* **Enhanced Speed**
* **Shapeshifting**

### Weaknesses

* **Iron**
* **Salt**
Seraphim

Seraphim are enigmatic beings from beyond the Abyss, that can be summoned with correct rituals. Due their serpentine appearance they are considered a type of Dragon

## Description

By using certain rituals a person might summon a Seraph from beyond the Abyss, unlike Angels and Watchers they do not appear naturally in lower cosmology but as it was said before they can be summoned like Cherubim or Ophanim, they have Serpentine, Luminous, or Fiery appearance with Six wings and have control over Electromagnetic Force in addition to various Dominions

## Traits

### Powers

* **Electromagnetic Force Manipulation**
* **Dominions**
* **Fire Manipulation**
8 Major Sorceries

there are 8 major supernatural forces that empower magic, and 8 major forms of magic accessible to non-awakened

## Eldritch

Nature magic based on the manipulation of Elan: the pulse of the living world

## Fatal

Sorcery based on manipulation of the web of Fate

## Psionics

Manipulation of reality based on the power of the mind

## Malediction

Sorcery powered by transgression, and harm

## Theurgy

Tapping into some primordial force of creation, usually by religious devotion

## Expressive

Magic based upon artistry and well, expression
Geas

A Geas is an oath reinforced by Fatal sorcery

## Description

a Geas is formed when a person swears and means it, like any form of magic, this leads to a swirl in the web of Fate which leads to a situation in which a person is rewarded for staying true to the letter of the oath, and terribly punished if they break it. In addition to regular Geassa, there are special geasa that grant additional supernatural power by swearing an oath to a powerful supernatural being, this type of geas is called a contract
Roboteurs

Roboteurs are one of the many creatures native to Metropolis, they are Giegeresque embodiments of Industry

## Description

### Physical

While every Roboteur is different, they all share a form that is Gray in color and biomechanical in shape, a fusion of a human form and various tools with no clear distinction between the human parts and the machine parts. They behave in an almost mechanical manner, being tireless and seemingly emotionless, performing their task with seemingly mindless devotion, however they are not mindless as they possess human level inteligence

### Psychology

Roboteur generally do not have desires of their own and only wish to perform tasks they assigned

## Traits

### Powers

* **Enhanced Strenght**
* **Enhanced Toughness**
* **Enhanced Stamina**
Lotans

Lotans are aquatic demons of large size, they are also a type of Leviathan

## Description

### Physical

In their true form, Lotans resemble serpentine beings with flippers or plesiosaurs and other forms of prehistoric marine reptiles, however they are Spirits as well and are able to shapeshift, and many of them choose to Incarnate on land to lead cults

### Psychology

One thing that unites all Lotans is their predisposition toward envy

## Traits

### Powers

* **Incorporeal form**
* **Shapeshifting**
* **Dominions**
* **Water Manipulation**

### Weaknesses

* **Electricity**
* **Iron**
Angels

Mysterious benevolent beings from beyond the Abyss

## Description

Angels are Mysterious beings of immense power sent by a powerful force (very likely to be Abrahamic God) from beyond the Abyss, they are single-minded in their devotion to whatever their mission is, and while their missions always lead to good results, in the End, they are willing to do nasty stuff to allow that to happen which makes them fearsome which is not helped by their often enigmatic mindsets. They are genderless beings but when in human form they tend to present as one gender, the ratio of male to female presenting angels is 7:3, when in human form they are still androgynous and possessing of incredible beauty

### Hosts

there are four hosts which seem to define what an angel's role is

* **Man**: Messengers
* **Eagle**: Analysts
* **Lion**: Destroyers
* **Bull**: Guardians

## Traits

### Powers

* **Reality Warping**
* **Dominions**
* **Enhanced Physical Characterystics**
* **Teleportation**
* **Apporting**
Sirens

Sirens are a type of Witch Harpy with inherent expressive sorcery

## Description

### Physical

Sirens are not that different, looking than regular harpies however they are bigger; however they are able to shapeshift to a human form and possess ability to bewitch people with their voice

### Psychology

A major diffrence between Regular Harpies and Sirens is that Sirens are often Glamourous and Manipulative unlike often Brutish and Crude Harpies

## Traits

### Powers

* **Shapeshifting**
* **Glamour**
* **Inherent Expressive Magic**
High Vampires

High Vampire is a result of a Curse placed on some person by a powerful supernatural entity, turning a person into a type of Vampire

## Description

### Physical

The curse does not do many changes to a person usually only a set of fangs develop, but it gives the person great shapeshifting powers, greatly enhanced physical abilities a set of psychic powers and an ability to turn people who died after being bitten into weaker versions of High Vampire, this person will also have the ability, and the person who they would turn up until 7 leves of distance after which they are unable to make more high vampires. A High Vampire and his progeny belong to a thing called a house which might possess diffrent powers and weaknesses than normal for all High Vampires

### Psychological

Like with physical form there is not that much change except for newly developed bloodlust, also each House has a trait they inheirt from the House founder such as Dracula's Cruelty

### Houses

* House Dracula
* House Carmila
* House Ruthven
* House Orlock
* House Konrad

## Traits

### Powers

* **Shapeshifting**
* **Necrurgy**
* **Telepathy**
* **Animal Control**
* **Enhanced Strenght**

### Weaknesses

* **Iron**
* **Salt**
* **Garlic**
* **Symbols of Light**
Mortei

Mortei are a type of Vampire, they are the most common form of Vampire, at least in the Western World. They are ghostly Revenants

## Description

### Physical

Mortei, like all revenants, are result of ghost fusing with their own bodies, while they may be created on their own, most of recent members are created by other, more powerful more, while they are almost identical in appearance to who they were when they were alive, they are small changes like their upper canine teeth becoming longer, as do their fingers and fingernails, their hair grows at a much faster rate than when they were alive, and, like all vampire they possess almost insatiable literal bloodlust. As a result of their ghost becoming more powerful, they go through a set of 5 life stages recently revived Mortei are called Fledgelings and are severely mentally impaired in various ways and burned by the direct light of the Sun, after 10 years they become Mature and regain their mental capacities while losing the Sunlight weakness, 100 years pass and they become Established and gain the ability to create Mortei Fledgeling, 1000-year-old Mortei become Elders and became able to convert people into mature Vampires, and finally after 10000 years they become Antediluvian and gain the ability to create Established Vampires, A Mortei Vampire can shorten the time it is necessary to reach next stage by Cultivating Their abilities up to 4 times decrease

### Psychological

Mortei's psychology is not that different from when they were alive, but their bloodlust affects them now, which leads to changes in behaviour and personality

## Traits

### Powers

* **Telepathy**
* **Animal Control**
* **Shapeshifting**
* **Enhanced Physical Attributes**

### Weaknesses

* **Sunlight (fledgeling only)**
* **Iron**
* **Silver**
* **Salt**
* **Garlic**
* **Roses**
* **Symbols of Light**
New American Bible - Revised Edition/Versions

There is currently a single version of the New American Bible - Revised Edition. However, an upcoming edition of the New American Bible - Revised Edition with a newly-revised New Testament is due to be released around 2025 or later. Henceforth, this subpage is dedicated to listing the upcoming 2025 Revision and any other future versions that are to come after it.
Einherjar

An Einheri is a person who made a deal with Keres while dying in battle, which results in them being reborn as supernatural Warriors

## Description

### Physical

While generaly looking like they lived in life they physical body is reinforced with sculpted physique and their Strenght and speed are enhanced both 10 times, they gain ability to regenerate and if they are killed again the Keres that they made a pact with can revive them

### Psychological

Any aggresion they had in their first life is increased, otherwise same as before their first Death

## Traits

### Powers

* **Enhanced Physical Characteristics**
* **Regeneration**
Fae

the Fae are a group of Supernatural Races with ties to the Natural World, and other similar things that are usually not true Spirits, this is a cultural destination as most of the Fae races are unrelated to each other, the name comes from the fact that they frequently associate with Faeries

## Fae Races:

* Elves - Beings with ties to the Biological aspect of the Natural world, distant relatives of Trolls
* Trolls - Predatory beings with ties to the Biological aspect of the Natural world, distant relatives of Elves
* Goblins - Beings with ties to the Luck aspect of Fate,
* Jinn - Geisterfolk tied with elements especially fire
* Dwarrows - Beings tied with elements especially earth
* Yao guai - Animals and Other things empowered by Eldritch Magic
* Foundlings - Humans that were enslaved by powerful beings and become changed by them

## Society

### Courts (Realms)

The first definition of a faerie court is a state, however they are not modern times Nation state republics but are feudal monarchies, There are 6 most powerful courts:

* Seelie Court - one of the twin courts orginating in Scotland, generally the "positive" court friendly to humans
* Unseelie Court - second of twin Scotish Courts often the "negative" court unfriendly to humans
* Nurarihon's Court - the court of Japan
* Germanic Court - Which lies in the countries of Germany, Denmark, Norway, Sweden, Iceland, Switzerland and Austria, as well as east part of France ruled by Dwarrow named Albericht
* Slavic Court - laying in Territories of Old Polish-Lithuanian Commonwealth, and ruled by a Satyr named Rokita
* Moon Court - An extraterrestrial court ruling the Dark side of the Moon

### Courts (Affilations)

the second definition is a sort of Political Affilation/Philosophy about what a fae should do .

In the west there are Four courts:

* Spring Court - based on Celebration and Joy
* Summer Court - based on Conflict and Anger
* Autumn Court - based on Knowledge and Fear
* Winter Court - based on Wisdom and Sorrow

In the east there are also four courts:

* North
* East
* South
* West

Details of Court philosophies are different in each realm court

### Orders

Finally Fae organize themself in orders, organizations based on common goals and acting similary to guilds in medival society
The Book of Revelation/Translations

Here are the translations of The Book of Revelation in the various languages that have been approved by any Catholic authoritative body and is an authentic Catholic Translation for Catholic use.

## Latin Translations

### Vulgate Family

* Original Vulgate (O-VULGATE)
* Clementine Vulgate (C-VULGATE)
* Stuttgart Vulgate (S-VULGATE)
* Nova Vulgata (N-VULGATE)

## Greek Translations

### Greek LXX OT/Scrivener NT Family

* Greek LXX OT/Scrivener NT - Original (LXX/S - O)
* Greek LXX OT/Scrivener NT - Anglicized (LXX/S - A)

## English Translations - Original Catholic Versions

### Christian Community Bible Family

#### Original Versions

* Christian Community Bible (CCB)
* Christian Community Bible (Eighteenth Edition) (CCB-18ED)
* Christian Community Bible (Twenty-Ninth Edition) (CCB-29ED)

#### Catholic Pastoral Editions Versions

* Christian Community Bible - Revised Edition 2013 (CCB-RE 2013)
* Christian Community Bible - Revised Edition 2013 (CCB-RE 2013)
* Christian Community Bible - Revised Edition 2023 (CCB-RE 2023)

### Douay-Rheims Bible Family

* Douay-Rheims Bible - Original (DRB-O)
* Douay–Rheims Bible - Challoner Revision (DRB-CR)
* Douay-Rheims Bible - 1899 American Edition (DRB-AE)

### Jerusalem Bible Family

* Jerusalem Bible (JB)
* New Jerusalem Bible (NJB)
* Revised New Jerusalem Bible (RNJB)

### New American Bible Family

* New American Bible (NAB)
* New American Bible - Revised Edition (NAB-RE)

## English Translations - Protestant Catholic/Ecumenical Versions

### English Standard Version Family

* English Standard Version - Catholic Edition (ESV-CE)

### Good News Bible Family

* Good News Bible - Catholic Edition (GNB-CE)

### Living Bible Family

#### New Living Translation Version

* New Living Translation - Catholic Edition (NLT-CE)

### The Message Family

* The Message – Catholic/Ecumenical Edition (TM-C/EE)

### (New) Revised Standard Version Family

#### Revised Standard Version

* Revised Standard Version - Catholic Edition (RSV-CE)

#### New Revised Standard Version

* New Revised Standard Version - Catholic Edition (NRSV-CE)
* New Revised Standard Version - Anglicised Catholic Edition (NRSV-ACE)

## Other Translations

### Bisaya/Cebuano

* Ang Bag-ong Maayong Balita (ABMB)
* Biblia sa Kristohanong Katilingban (BKK)

### Italian

* Conferenza Episcopale Italiana Prima Edizione (CEI-PE)
* Conferenza Episcopale Italiana Seconda Edizione (CEI-SE)

### Spanish

* Biblia de Jerusalen (BdJ)
* El Libro Del Pueblo De Dios (ELPDD)
* La Biblia De Nuestro Pueblo (LBNP)
List of ISCRS fatalities

Due to the more safety features that ISCRS have made, fatalities have become extremely rare nowadays. However, there are 14 fatalities related to accidents sustaind in the **ISCRS, as well as its subsidiaries, the ASCA, and the IMRA (International Motor Racing Association)**. The most recent fatality In the sport is Ronja Bloonfine, in 2012.

## List of driver fatalities

* David Forbes in 1972. In the World 400, on the 19th lap Forbes crashed his car at the southwest wall. He succumbed to his injuries at the track's emergency hospital an hour later.
* Paavo Latvala and Hideto Hayashi in 1972. Paavo was the main driver, and Hideto was a driving mechanic. Crashed on the 140th lap of the Centurion 300 before getting T-boned had by J. J. Betrice. Latvia died on impact while Hayashi died moments after being freed from the wreckage.
* Jeremy Buys in 1973. First driver for the M&M's racing team. Died in a fiery crash in the Tokyo 400.
* Bobby Isaiah in 1977. In the Alabama 400, as he was running in fourth, he pulled out of the race with only 40 laps left, and after calling for a relief driver, he collapsed. He died in the hospital due to a heart attack caused by heat exhaustion, only 13 days after he turned 45.
* James Leffler in 1979. Not related to the driver from Tampa, Florida. Involved in a wreck in the Havoline 400. Struck multiple times before he caught fire.
* Seamus Delaney in 1980. Died from internal injuries in an IMRA race at Daytona.
* Rich Evans in 1989. Died in the RTCI 200. Flipped over nine times after being turned by Sebastian Olsen. First fatality in the Popcap division since its inception.
* A total of three drivers lost their lives in the Figure 8 race of 2001: Matias Rocha, Nigel Goodyear, and Arno Gent (died one month later in the hospital).
* Corey Blanchett in 2005. Died in a sudden last lap crash in the Vitamin City 350.
* Ronja Bloonfine in 2012. Died in the Star 400 at SuarSpeedway.
Luz Noceda

Luz Noceda is an ISCRS staff member. She currently is the main announcer for Popcap races since 2007.

## Trivia

* Luz, is pronounced "loose".
* Luz's bag has a sticker featuring three hearts (one half-full). This is a common actual depiction of a HP bar generally that is usually found in video games, which would suggest that she be at least somewhat of an avid gamer.
* She can flip her eyelids inside out with ease, and can wiggle her ears.
* It is stated that Luz lives in Connecticut.
Koopa Troopa

Koopa Troopas are an Enemy in the Super Mario Series. They are Standing Turtles with Green or Red Shells and shoes who are minions of Bowser. They first appeared in 1985 in Super Mario Bros alongside other enemies like Goombas, Bullet Bills, Cheep Cheeps, Paratroopas and more. They are very common enemies.