Velltherea

A lush forest continent filled with a variety of plants and natural life. Many of the more fey that land on Velltherea tend to make their home here in the forests. However, outside of the more inhabited homes, danger lurks. The thick forest grows in different heights, taller the closer you get to the equator of Felgrimor. Led by Tyrth Amamion, Velltherea’s main exports are plant extracts and lumber.

## The Regions

Velltherea is comprised of many major cities and an intense presence of nature that cannot be found anywhere else. there are five major locations of note that you can find out more about below.

### Reivick River

The Reivick River is the main river flowing through Velltherea, originally peaceful however the river has been poisoned in spots by Fellvaine outcropping. Making the creatures along the Reivick River more aggressive.

### Vericit Woods

A Bioluminescent swampland, full of the natural woods growing within Velltherea. Creatures of the more friendly side of the night tend to gather here. Nocturnal fey and the like. Also well known as a date spot for lovers. The swamp land is mostly freshwater and in most spots is not deep enough for fish or other creatures of the water to spawn. However the amphibious player characters may find respite here.

### Lilia Lake

Fed by the Reivick river, this lake sits near the middle of the continent. The lake and river are both freshwater and full of many types of fish. The river is also the home of many water dwelling amphibious characters. Lilia Lake is one of the smaller villages in Velltherea however is still warm and welcoming to newcomers. They prefer the freshwater over the salt of The Emerald Coast and their main source of food is their river. This is clean, well kept and quiet, and a preferred section of Velltherea.

### Cerbera Village

A village mostly known for fey folk as well as a home for many of Velltherea’s outsiders. This village was built into the treetops in the southwestern area of the country where trees loom larger. They’re a friendly but weary bunch having been burned by previous newcomers. This village is also in charge of tending to Shanghai Waters. Intense, strong vines string the village together and are used as a mode of transportation alongside bridges spanning between the different village’s homes and shops.

### The Wretch's Swamp

A once lush area of the forest drowned by the Reivick River left behind this wretched swamp. Most witches and dezeins of dark magic hang out here. Generally, players may feel a sense of foreboding entering the area as the dark magic seems to have its own field of existence in this area. Their is minimal wildlife in the area beyond the few birds that fly through the area.

### Aracua City

The bustling capital of Velltherea. It's main exports being lumber and the magical properties of the lush greenery of the forest floor. This city stretches for miles in both cleared groves and into treetop suburbs. It welcomes most people however they tend to be wary of those who can use fire in any form

### Shanghai Waters

Shanghai Waters, a fountain mysteriously discovered towards the southern edge of the continent. Named for an old city back on Earth, it's said to have restorative powers for rare illnesses as well as grow plants that do not belong in the area. It is not a populated area but instead visited by sages, priests and more. It is peaceful and well protected by a nearby village

## Military Presence

Velltherea is the most peaceful of the Driegvale nations, only one war they've been in was one they started on their own. However the country does keep a full military, army and air force on hand full time. The royals also have their own guard. The salary for being in the Velltherea military creates a modest, but good life for its civil servants. Velltherea is currently at peace and thus the military has a low count rotating staff that rotates quarterly to allow its service members time with their families. The chain of command comes down from Tyrth Amamion the King to his most trusted General of Armed Forces, following down each military's chain of command from there. The standard colors for all branches of Velltherea military is Green and Black with gold decorations such as buttons on the formal uniforms.

### The Melitiph

This is Velltherea's main infantry force. At any given time it has 2,000 soldiers considered on active duty. Vigorous training is required in a 6 month period for both magi and non-magi forces. Their training focuses mostly on dexterity in combat. While other nations have requested more strength in their soldiers. Velltherea has curated dexterous forces who strike and are gone before they are noticed. The standard infantry equipment is a rapier with a short knife much like a bayonet screwed into the pommel. They also carry longbows or crossbows depending on their draw ability.

Travel is mostly carried out upon the Velltherea Calvary, the horses are bred for the ground conditions of Velltherea. While there is not typically a rider specific bond for the horses, the horses are fiercely loyal to the green and black uniform the Velltherea military wears. These horses also are to be given a permission word before being mounted and without the word given, soldiers and civilians alike are bucked from the horse violently. This has made the theft of Velltherea Calvary nearly impossible. Drills are carried out once per week for active members during peace time and daily during war time. Velltherea military also communicates strictly in Elvish.

### The Khiraal

The Khiraal are the naval branch of the Velltherea military. Known for their ferocity on the seas, Velltherea commands the 2nd largest fleet in Driegvale second only to The Emerald Coast. Naval officers go through vigorous training much like the military but are also sent out to sea for shorter instances in comparison to the Melitiph with Naval officers only spending 8 weeks on the seas before being rotated out for another battalion. This is due to sea fatigue and other sea borne illness.

A majority of the ships that make of the Khiraal force are known as Sloop of War (large). Though they do have several smaller and larger ships. All ships are kept in good shape, with regular maintenance and repairs from the creatures of the seas surrounding the Driegvale continent. The ships themselves are outfitted with cannons, as well as enough weapons for double the personnel the ship can hold. Each ship is also outfitted with a magical cannon provided by the Lotus Academy that is fed by Void energy that is created during the refinement process of the currency on Driegvale.

### The Nillaen

The Nillaen represent Velltherea's air force division of their military. This division has the longest service cycle at 6 months per activation. While they mostly patrol their own lands, Velltherea does also protect the seas to the East of the continent on behalf of all nations involved for safety reasons. The air force does drills daily no matter in peace of war time due to their need to constant be on guard. Training is intense much like the military but like the Navy they train while on ships or the creatures they use to travel.

The Nillaen being the air force are either people with flight naturally due to their race, or abilities or they may be tamers or pilots. Velltherea has bred Newtrils in order to provide those who wish to serve the air force with a way to do so without the natural ability of flight. Velltherea also has a fleet of air ships but these tend to only be launched during training periods or during war time. If they are launched during training, other nations are alerted due to the rare use of the machines. A majority of the air force use Newtrils or have their own innate ability of flight.

### The Udhun

This is the Velltherean royal guard. These 16 soldiers are hired directly by Tyrth and his wife Adelaide for protecting the royals and their family. Made up of 8 men and 8 women, they are the fieriest soldiers in the Velltherean military. 10 years of training is the minimum for The Udhun and each has their own specialty of fighting, magic and ranged attacks. Ranging from poison to martial arts to even some of the most deadly abilities in existence on Felgrimor, the Udhun are a quiet force to be reckoned with.

However these soldiers have one difference from the main military in the fact they do not wear the Velltherean military uniform. They have a pure Green uniform with traces of gold. They also wear a pin of the Velltherean flag.

## Climate & Creatures

### Climate

Velltherea's climate is generally wet with the highest rainfall recorded on the continent. Temperatures can range anywhere from Mid 40s Fahrenheit to high 90's. It rarely snows in Velltherea unless in the northern section closer to Falthrom and even with the high temperatures and rain fall it is rarely humid due to timing. Seasons rotate between Spring, Summer and Harvest while skipping winter nearly entirely and the temperatures over the typical winter months are simply the same as the harvest time until spring comes around.

### Creatures

The creatures inhabiting Velltherea are typically of the skittish variety unless closer to the Reivick River where they tend to be more aggressive. Most of the creatures in Velltherea have what is called a Valeth coat. It is striped and dotted with a light color on top of their typical coat. This makes the pelts worth double or sometimes triple those of the animals of another continent.

## Economics & Trade

### Taxes:

* Provincial Tax: 8%
* Sales Tax 4.5%

### Purchased/Rented Land Tax

* Aracua City: 18%
* Cerbera Village: 12%
* Lilia Lake: 9%
* Shanghai Waters: N/A
* Vericit Woods: 9%
* Wretch's Swamp: 6%
* Unincorporated Territory: 4%

### Export Taxes:

* Central Driegvale: 15%
* Falthrom: 10%
* The Emerald Coast: Other Arraignments
* Carpathia: 8%