recursal/Fanatic-Fandom huggingface dataset:
Patrick McReary

## Biography:

Packie was born to Maureen McReary and an unnamed father. His siblings consisted of brothers Derrick, Francis and Gerald,

with Kate being born two years later. Born and raised in Dukes, he had never been outside Liberty City - except for Alderney State -

until after the events of GTA IV.

Packie's father was a violent, perverted alcoholic whom Packie blames for their Mob's fall from influence. He says of his father,

"I used to think I loved him, but then I realized I hated him". He eventually admits to Niko that his father used to molest him and Gerald.

He developed a drug habit at 14 and claims he was constantly staying home from school to roll joints for his dad.

Packie became involved in crime at an early age, having chosen Gerry as a role model and began spotting for his brother's

scores when he was in middle school. His first conviction came in 1997 when he was arrested for stealing a car when he was 18.

The following year he secured his first felony conviction when he was arrested for grand larceny but was (presumably) acquitted

and was arrested again in 2000 for highjacking. Packie's last known arrest came in 2005 when he was caught with several

grams of cocaine in the presence of a known prostitute. At some point his father apparently committed suicide, and Gerry

became head of the McReary family although Packie admits that he initially suspected Gerry of killing him.

## Personality:

On the surface, Packie portrays himself as strong and without feeling. But when drunk or otherwise confiding in Niko,

he is shown time and time again to be suppressing deeply painful emotions. For example, he will lament that "the world is ugly and unkind",

question what being a man is all about, and contemplates suicide. He has an addictive personality, as shown by his habitual use of cocaine

and prostitutes. He doesn't seem to seriously consider immediately and directly killing himself, but does glamorize the idea that he will die young

of drug overdose. Compared to Niko, Packie is equally capable of violence and criminal activity whilst appearing to show little or no remorse.

He does, however, still hold certain moral standards; if the player kills too many hostages during the mission Three Leaf Clover, the mission

will fail and Packie will say that he doesn't take "bloody money".

Packie's cocaine addiction has caused him numerous problems. He claims that he can't look for women without cocaine in his system

and when he's with women, he spends his time in the bathroom snorting rails of coke, which lowers his sex drive (he calls this a "catch 22").

Kate claims that Packie has uncontrollable behavior when he's with her in public and will attack anyone who he thinks is looking

at her "wrong".
Squad Team Force

## Overview

**Squad Team Force** (originally "Let's Fuck Gang") is a party consisting of Judge Fred, Dorjin, Karol, Professor Leuce and Lunko. Judge Bread was an original member of the group, though he died before the party had an "official" moniker.

## Members

### Alive

* Judge Fred: the unofficial leader of the party, his battlecry "LET'S FUCK!" was the source of the initial group name. He is a human and is currently a Level 3 Dark Knight Paladin and a follower of the god Tyr.
* Dorjin: a "frail little wood elf" and the party's archer. She comes from an undiclosed foreign land and is currently a Level 3 Hunter Ranger.
* Karol: a half-orc with prolific drinking ability. She shares Judge Fred's role of "breacher" in the party's "Breach and Clear Protocol" and inspects the doors beforehand. She acts as the party's "banker", holding all of their money and is currently a Level 3 Totem of the Eagle Barbarian.
* Professor Leuce: a tiefling and the "dad" of the party as well as the primary healer. He is generally more cautious than the rest of the group and tries to look at things strategically when planning their actions. He once had a pet griffon named Julia and his greatest desire is to have her back. He is currently a Level 3 Celestial Warlock, Pact of the Tome.
* Lunko: a lightfoot halfling in service to the "Dark Lord". He watches out for himself and his avarice has drawn the ire of his party. His familiar, a rat named Stinky, is often used to scout ahead for danger. He is currently a Level 3 Fiend Warlock, Pact of the Chain.

### Deceased

* Judge Bread: the brother of Judge Fred, he was also a human Paladin who followed Tyr, but was killed by floating swords in Salsvault searching for a cure for the Frozen Sick. He was a Level 2 Paladin when he died.

## Trivia

* The name, "Let's Fuck Gang", is a fan name for the group, made before an official name was announced
* "Squad Team Force" was chosen over the audience favored "Let's Fuck \_\_\_\_\_" because it was more marketable
Mila

"*Hey if the city touched me in a bad place, I'd know how to touch it back sonny*"
– **Mila**[src]
**Mila** was the leader of a village in the Bhutagana Junlge outside of Jackal Heart.

## History

In her youth she was quite strong, at one point she ran 25 miles without stopping to warn the village of an impending Orc horde. Over her life she has born 14 child (one set of twins), four of these children have however died.

## Appearances

* Heroes & Halfwits: Episode Three
* Heroes & Halfwits: Episode Four
* Heroes & Halfwits: Episode Five
RT Specials: Heroes & Halfwits

**RT Specials: Heroes & Halfwits** is a Rooster Teeth special that functioned as the Pilot for Heroes & Halfwits.

## Setup

The adventure featured pre-made characters from the Dungeons and Dragons starter kit, and it used the official "Out of the Abyss" campaign.

## Players

* Frank
	+ Dungeon Master
* Geoff
	+ Marsellus Wallace
* Ryan
	+ Dirk Boomfinger
* Gus
	+ James Haywood
* Michael
	+ Schtick Lugmar

## Links

* RT Specials: Heroes & Halfwits (RT first members only)
Fairy Culture

Fairies form a carefree and rather chaotic society, which typically views with disdain complicated things like social status and formalities. They aren't very organized, most of them simply wandering and doing what appeals to them and feels fun on the spur of the moment. Things like forming factions and engaging in politics are mostly foreign concepts to them, although some exceptions exist.

As a whole, fairies form are a pretty creative species. They are beings of raw emotions, often loving to engage in arts and possessing a lot of sensibility. They are curious in general and adore trying new things, and they are not afraid of being wrong. They tend to have little patience though, so they are not the best suited for conducting long and tedious scientific research. Fairies also possess an actual educational system that is pretty effective. School is not mandatory by any means, but young fairies are absolutely fond of learning new things anyway and would never miss a course without a good reason. In short, fairy children adore school, another way in which they differ considerably from humans! A little known trait of fairies is they generally love reading and form a highly literate species. Sometimes, a simple way to get a noisy, turbulent prankster fairy to keep quiet, or an hungry one to forget about eating you, is to hand them over a book!

====Religion====
Fairies don't have any organized religion or a pantheon of deities, save for the predator trinity worshipers which are pretty uncommon among fairies. They are more into believing in nature spirits and an animism of sorts. For them, spirits inhabit every objects: rocks, trees, and must be treated as such. If you go around smashing trees, the spirits inhabiting them could become pissed and punish you. That's your business though, and a fairy usually won't actively try to prevent you from doing that. The exception is for some ancient trees that are often decorated to be recognizable and are said to be home to some prominent spirits. Fairies pretty much see elementals as spirits that have awakened.

#### Games

====Fairy Glass====
Fairy Glass is a special kind of glass, made from a combination of sand from Akaptor desert and ground rocks from near the Fairy Pond. Mixed with a fundent and melted before being blown into its form, Fairy Glass preserves shrinking effects on the target, keeping it small for as long as it's inside the glass object. It won't prevent a fairy contained inside from size-shifting though, as the two are different and the fairy glass merely prolongs the shrinking effect infinitely. Fairy Glass is mostly used to make bottles and snow-globes, but it can also be used to make rings, bracelets, tiaras, and other jewelry for people who for some reason want to stay small for a prolonged period of time. It can also be used for optics, but people wearing fairy glasses tend to be prone to strange accidents - not all of which involve the optical properties of the material. Not completely, at least.

* credits  to Stabs and Yuki\_Akuma for fairy glass
Grimaldi

**Grimaldi** was a platoon officer in the Einlandic army who's platoon was a specially trained sapper unit was tasked with navigating a secret system of caves (discovered by the Spymaster) further down the coast from the city, meet up with the Spymaster and her agents, then begin to conduct a disruption campaign.

Managed to save the five heroes & halfwits with a feather fall spell after Storm elementals hurled the HMS Hammer (a Man of War) up 200 meters by a waterspout then was immediately hurled again by a thunder wave spell and sent flying inland.

Grimaldi is assumed dead by the time the party reaches the boat's remains however his body was never found.
Takumi Kazehaya: Ace Attorney

*This article is about the Ace Attorney AU. You may be looking for the character.*

## Navigation

### Future:

Hockey Universe

**Takumi Kazehaya: Ace Attorney** is a canon compliant extension of the Ace Attorney universe. The storyline stars Takumi as the titular protagonist, chronicling his journey as a lawyer in Downtown Los Angeles in 2019.
Heroes and Halfwits Wiki

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Legend tells of a brave cast of warriors, their destiny will be left up to the strings of fate and the roll of a die.
**Welcome to the Heroes and Halfwits wiki**

**Heroes & Halfwits** is an RPG webseries from Rooster Teeth Productions LLC Rooster Teeth Productions LLC, and based on the Dungeons & Dragons 5th Edition RPG tabletop system from Wizards of the Coast LLC.

**Meet your Wikia Admins!**

**Ralok****CilianTheGrey**

**Rooster Teeth Wiki**

Day 5

gen:LOCK

Heroes & Halfwits

Nomad of Nowhere

Red vs. Blue

RWBY

Kinda Funny

ScrewAttack

Hang Time (fka GameAttack)

Visit the *Camp Camp* wiki >>

Visit the *Day 5* wiki >>

Visit the *gen:LOCK* wiki >>

Visit the *Heroes & Halfwits* wiki >>

Visit the *Nomad of Nowhere* wiki >>

Visit the *Red vs. Blue* wiki >>

Visit the *RWBY* wiki >>

Visit the *X-Ray and Vav* wiki >>

Visit the *Achievement Hunter* wiki >>

Visit the *Cow Chop* wiki >>

Visit the *Funhaus* wiki >>

Visit the *Kinda Funny* wiki >>

Visit the *ScrewAttack* wiki >>

Visit the *Hang Time (fka GameAttack)* wiki >>

Visit the *Sugar Pine 7* wiki >>

Visit the *DEATH BATTLE* wiki >>

Visit the *Internet Box Podcast* wiki >>
Faye Rite

**Faye Rite** is one of the main allies to the Five Daimyos of Okami. Raised on Balmera R-13, Faye lived her life hearing stories of the valiant paladins and their devotion to freeing her race throughout the galaxy from her mother. Filled with childlike wonder of amazing "knights" in the sky who fought for the weak, Faye drew lions and space ships to pass the time while others played. What began as small sketches of cats and saucers though soon turned to schematics and designs for how she imagined the spacecrafts looked.

At age 9, Faye designed her very own working lioness from a few smaller Balmerian crystals. At age 13, she began improving upon the local technology with a "little neat invention" (She said to her mother, who then corrected that "it is not little, nor just neat") to develop teleportation pods up to 15 miles. Needless to say, It wasn't long until the elders took notice of Faye's skills and began to plan for her future. On her 18th birthday and after many years of saving and trading with nearby planets, the Elders presented Faye and her mother an intergalactic space ship as well as an Earth Sanctioned Student Visa for the two to learn architecture and engineering at the Garrison.

Packing her bags with the dreams of her childhood, Faye and her mother left Balmera R-13 and her life would forever be changed.

## Appearance

Although she inherited her mother's love, eyes, and...sturdiness, Faye got most of her human appearance from her father. Standing at 5' 5", Faye was much smaller than the others on Balmera R-13 and was often given strange glances for her odd long human hair, as well as her...interesting "listening devices" or ears as her father called them.

## Relationships

Paris Holt: (To be expanded upon later)

The Five Daimyons: (Same)

## Faye Rite

Eh, when life gives you lemons you can always sell 'em for some space juice.

### Personality

Independent, Passionate, Hardworking, Perfectionist, Optimistic, Loyal, "Do-gooder"
Judge Bread

## Biographical information

### Affiliation

* Tyr (Follower)
* Let's Fuck Gang

### Relatives

* Judge Fred (Brother)
* 24 Unnamed Siblings

## Other Features

### Notable Features

* Here to uphold the law
* Likes to go against the "grain" (yes, we all groaned (except Barbara))
* Hopes the plan won't go a"rye" (double groan)
* Makes bread puns
* Inspired to create "Spiderman" after seeing a spider while climbing
Akshay

**Akshay** is a Human Monk who joined The Halfwits party fifteen years after the party first arrived in Ribcage.

## Biography

During The Halfwits first journey to Ribcage, Akshay was a recovering drunkard in Maggie's. On the night before the Groundbreaking Ceremony, Bor Ealis encouraged the party to gift all their valuable possessions to Akshay, in order to help him recover from his addictions, and better himself.

After a night of heavy drinking and partying, Akshay became inspired by the actions of Maggie, Bo Jingles and the others around him, and decided to take up arms, and correct his behavior, undergoing the tutelage of a wandering Monk named Verkhan Vall, to become a Drunken Master.

When The Halfwits finally returned to Ribcage fifteen years later, Akshay had become not only a patron of, but the owner of Maggie's bar. Upon the request of Maggie, The Halfwits welcomed Akshay into the party to seek out an old tomb.

In the tomb Akshay and The Halfwits find a statue with a missing arm. Akshay then puts his testicles in the open hand of one of the still attached arms, when suddenly the hand closes, crushing his testicles into a bloody mess. Severely depressed about no longer having testicles, Akshay runs into the same portal Mogar used to become a woman, and after a few minutes Akshay returns a woman as well.
Branson tt

Branson from the Tannerites is a wild and outgoing boy! No one really knows how old he is, The only thing i know is that he is adorable for a young boy like him. He drives a very old car to school. He goes to school on Monday, Wendsday, Friday at 7:00 A.M. On Tuesday and Thursday he has classes at 8:30 and he leaves 30 minutes before he has class. Branson is a very happy boy and i hope he stays like that for as long as he lives!

WE LOVE YOU BRANSON!
Wrench

## Biography:

Wrench is a normal boy from a normal family whose childhood in d'ni can best be described as uneventful.

Inexperienced in the ways of the world, and wont to turn to his mother for protection, he is completely unprepared

for the turmoil into which his life is thrown when he is unexpectedly caught up in the events of the Kurdish–Turkish conflict

## Personality:

Wrench is socially awkward around women, has trouble conveying his emotions, and wears his trademark mask as a "billboard"

to show how he feels. wrench starts off as naive, insecure, and sensitive. His speech is normally reserved but he has outbursts

when his emotions get the best of him. His naivety makes him quick to blame others for his misfortunes, and he is affected by harsh words

and rash actions, especially when they involve personal subjects. Besides having little knowledge of how the world works, wrench

has no battle experience and fears confrontation, and thus tries to flee from a fight when he has the chance.

Though confused by her cheerful demeanor, wrench initially turns to Sitara for emotional support and protection as she comforts him on the horrid situation

he is dragged into. He later depends on Arshia as a surrogate mother figure when he comes to idolize her and tries to follow her example.

As Wrench and Arshia travel together, trust develops between them and they confide in each other. Wrench matures into an efficient fighter

and confident individual in control of his emotions under Arshia's tutelage, and she becomes more emotionally open

as Wrench acts as a surrogate sibling and helps her realize the mistakes she had made with her sister Nima Cruz. Wrench becomes

willing to throw himself into harm's way for the sake of others, show his sense of humor, and comfort his friends.

He advises his companions and remains positive in dire situations, ultimately living up to his namesake

as he is the "wrench" in every globalist agenda
Trochili

These are the smallest species of harpies in Felarya.  They have the wings of a hummingbird, which allow them to hover in midair, beating their wings at about eighty times a second for lift.  They can fly backwards as well, which grants them excellent maneuverability.  Although they can zip around to escape danger, their wings give off a telltale humming noise, which might alert predators to their presence. Much of their diet consists of starkala bugs and the nectar of flowers, which they lap up with their very long tongues.  They have a very high metabolism rate, and most of their efforts go to finding food to fuel their buzzing wings.

Because of their minuscule size, Trochili are typically very shy, hiding whenever they aren’t flying.  But when it comes time to mate, they will seek out any member of the tiny races - Neeras, Efrii or Tomthumbs - using their agility to cut them off from escape, then using their long, sinuous tongues to take away their will to escape, since Trochili are rather fragile and are very lightweight, and couldn't hope to hold even a small tiny by force. Coincidentally, they can be easily mistaken for small fairies with their zipping flight, as well as their buzzing wings, but this illusion lasts only a split-second.  Like tinies, Trochili tend to wind up as prey for many other species, but they are very adept at escape, making complex maneuvers to evade airworthy predators. Language among hummingbird harpies is, like the beating of their wings, very, very fast. Their language seems to consist of hurried insults, along with jerky movements, and then a sudden departure. One can only assume that they reach the ends of their arguments many times faster than other harpies, as their time is precious and finding food takes precedence over socializing. While Trochili usually don’t congregate for any length of time, they will gather in certain areas rich in food, and definitely in areas where potential mates are abundant.  Although this can put them in the same area as a neko looking for tinies as well... and nekos love hummingbird harpies, considering them a hard-to-catch, sweet delicacy!

* Credits goes to Fish for the Trochili idea.
No more (short)

**"But it can't be! You're seriously saying these are linked?"**

*The canonicity of this subject is currently disputed.*

In this episode of ICarly, Jared Leto and Penelope Cruz discuss the heartbreaking censorship that they are having to face due to the increasing tyranny of the supreme authority of dictator and YouTube sensation D\*\*\*el Br\*\*ht. To make matters worse, not only is D\*n becoming increasingly more powerful as the world moves to eradicate any form of humour at his expense, he is also growing physically stronger as he claims to have now grown an extra forehead to rival that belonging to US President Adolf Hitler.

## Cast

* *Fred Seyd* as **Penelope Cruz**
* *Frankie Mitchell* as **Jared Leto**
Judge Fred

**Judge Fred** is a Human Paladin played by Blaine Gibson. He is the brother of Judge Bread, who was also a Human Paladin and is Lawful Good.

A favorite strategy of Fred's is to yell "Let's fuck!" when charging into a door, rolling forward with his battleaxe to give Lunko and Leuce line of sight for their spells.
Orma

### Player

Griffon Ramsey, Jeremy Dooley, Jack Pattillo, Allison Murphy, Bethany Feinstein, Steve Hilderbrand, Miles Luna.

**Orma** is a half orc Barbarian in the service of the Einlandic army.

## History

Orma was a stonemason before she joined the Einlandic army. Additionally, she has unknown problem with drinking that makes her pass out and return as a version of herself with little memory.

The Green Alchemist rewarded Orma with an additional two arms as a reward for his tasks.
History and Lore

Despite the countless dangers of this dangerous world, many civilizations and groups have established themselves in the course of history, and some managed to thrive and prosper, leaving their mark, and creating sometimes surprisingly rich cultures and wondrous achievements. Because Felarya is such an unique world on so many levels, those cultures are unique too, with recurrent themes such as the force and unpredictability of nature or the food chain.

### Civilizations

Current or fallen civilizations, groups and various ways of living across Felarya.

### Chronology

A detailed timeline of the history of Felarya.

### History

Description of historical events taking place throughout the Felaryan history.

### Rumors

Listing of rumors legends, tales, words of wisdom circulating across Felarya, gathered from many sources.
Kenku

**Kenku** are a sapient species of crow-like wingless avians.

## Biology

The communicate through their ability to mimic any sound that they hear.

## Culture

They often form thieves guilds, referred to as "flocks", in major cities. They work quite often as burglars, pickpockets, and assassins.

## History

According to folk lore they were once birds who were cursed by a god to lose their wings.

## Appearances

* Heroes & Halfwits: Episode Five (First Appearance)
Cork

## Quark

**Quark** is a Kenku who decided to follow the party after the party saved him and his Kenku party from a group of Winged Kobolds. Quark has grown attached to Orma and Albus. Orma befriends Quark. He has been saved from by Albus after taking what would likely be fatal damage. Quark is Teaching Orma the Kenku language.
Manda Kugi

Manda Kugi is a human woman in her late twenties who visits Felarya on a regular basis for her work. Her emerald eyes are warm, bright and intelligent, her young, slim, healthy body shapely in just the right places, her wide, pretty mouth guarded by glossy pink lips that can brighten into the most adorable smile. She has light blond hair, and dresses neatly. She is a generally friendly girl, and quick-minded even when stressed. She is able to keep a very cool head in the face of danger – a quality which is vital to her in her line of work. Manda is a pilot for Felarya Express, and only recently became employed by the company. She is currently Pal Sebrit’s pilot and vice-captain. Her predecessor, a girl called Lindsy, was swallowed alive by a fairy during a flight through Felarya, an ominous reminder of the danger of her job...

==Story featuring Manda Kugi==
\* "Story 12": her wild journey through Felarya.

* Manda Kugi belongs to French-snack. Contact

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Biology

File:Felaryafaunawiki.jpg
Over the years, many biologists, cartographers, zoologists, and botanists have risked their lives in the perilous jungles of Felarya in order to map the incredibly varied, strange, and deadly fauna of that world. To this day, this picture is very far from complete, with some entire regions of the continent remaining unexplored, but their courageous efforts allow those who venture in Felarya to be more prepared for what awaits them. Some of their names have became legendary over the years, such as that of Ladimus Ehrinejahr (famous biologist who discovered many species), Hildite Margeli (known for her very extensive work on Carnivorous plants), and Zeko Mox (known for his research on tonorions).

==Fauna ==
===Overview===
The Felaryan fauna is composed of many species coming from many worlds which makes it very varied and unpredictable. Generally Felaryan fauna is agressive, much more so than the fauna on other worlds. The healing effect of the Felaryan soil creates a system where animals are bolder and more opportunistic because, unless they suffer very serious injuries, most wounds will heal up as good as new in a matter of days. This creates very intense and active predation all around, and many adventurers who are walking through the jungle of Felarya for the first time are surprised about how relentless the fauna is in its attempts to devour them.

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==Flora ==
Felarya possesses a wide variety of plants. Some of came from different worlds and prospered on Felarya over time. Some are dangerous, but some can be very useful. Seasoned adventurers know that good knowledge of the local flora is vital to have before venturing out in to the jungles of Felarya.

* Flora - Flora2

* Carnivorous plants
Jackalheart

**Jackal Heart** is a city state located at the southern tip of Pavloni Minor.

## City

The city itself is described as golden white, and is built at the base of a lush jungle mountain.

## History

Following the fall of the Giant Empire the city of **Jackalheart** was a good and peaceful place to live. But at some point in the cities history it was invaded by the Shapeshifters, who murdered the inhabitants and assumed their lives.

Their shapeshifting abilities were so great that they eventually forgot they were impersonating people and believed they were actually who they were impersonating. Not all inhabitants of Jackal Heart appear to be shapeshifters though, it seems to mostly be the Bahameen caste, the cities nobility.
Endymion

Endymion is a powerful lava elemental, and Royal blacksmith of the Mont Vylkren.

His skills are legendary.  He is said to know the secret of the Tedrek Titan's steel and have created many weapons used by gods. Also legendary is his extremely grumpy character.  He doesn't respect any kind of protocol or hierarchy, and speaks to everyone as an equal, including his king, Trazix.  Trazix doesn't seem to mind at all, but this greatly upset his wife, the succubus Faldhatée, who sees it as an outrage.  While she grumbles about it, she doesn't confront Endymion about it though, as the cranky blacksmith is seen as an old and invaluable friend by Trazix and is also a powerful mage. Endymion also possess a piercing stare that few beings in Felarya can withstand.

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Bolas Dridders

File:Dridderlyibawiki.jpg
This particular species of dridders can mostly be found in Bulvon wood. They are a giant species, about 110 feet high, but unlike the rest of their kind, their venom is rather weak and rarely lethal.  Thus Bolas dridders are more cautious in general, less boastful, and less prone to seek confrontation than their cousins. They are not fierce warriors and prefer stealth and guile over might. They have an easygoing reputation and befriending them is not too hard, as long as you are not prey. They live mostly in the canopy of the giant trees where they jump from one branch to another with amazing agility. They are very skilled with their silk, that they can use as a sticky lasso or as a bungee cord. It's as natural as breathing for them, and most of the time a bolas dridder will use it without even thinking.  Moreover Bolas dridders possess a sort of link with their silk.  For example, they can immediately feel if something touch it, no matter how far away it is and even if they are not physically connected to it.  They can also animate it to a certain extent, making the trajectory of a silk lasso hard to predict, and some of them can even imbue their silk with various magical properties.  This makes Bolas dridders tough opponents, unpredictable, and full of ruses and surprises. Bolas dridders have a novel way of hunting: they stalk travelers from high above, and "fish" for them with long lines of silk that have sticky globules on the end. It's not uncommon for a Bolas to successfully decimate a party of travelers one by one without them ever seeing their companions disappear.

=== Known Bolas Dridders ===
\*Ciel

* Credits to Zoekin for the Bolas dridders idea and to Shaman for the animated silk idea.
Cactus Dryads

Like one could figure, cactus dryads are found in desert zones and wastelands, mostly in the Akaptor desert. They are rare and rather small compared to most dryads, usually reaching heights of 80 to 90 feet, due to the lack of water. Their plant half is that of a giant cactus, ranging from light green to dark green or brown in color.  They can store vast amounts of nutrients and water for very long periods of time in their lower halves. Their human part is usually a dark tan color and is covered in a thick carpet of cactus needles, thicker than a bramble dryad's thorns.  Like bramble dryads, cactus dryads can retract these spines in the presence of friends, but can also launch them towards an enemy or attacker at a great speed.  For some reason, the time magic of the Akaptor desert is weaker around a cactus dryad, and some mages have theorized that the dryads are able to drain it to a certain extent. Cactus dryads are extremely voracious because of the lack of food and water in the desert, and will rarely let prey escape.  They hunt by creating very realistic mirages and unless you are familiar with the zone and know that there is no oasis there, it is highly probable that you will be fooled by the illusion.  There are exceptions though, and Akaptor nomads are said to have managed to befriend some of these dryads.

* Credits to melancholy-melody13 and Icalasari for the Cactus dryads idea.
Rin

Rin lost her mother early in her life, when she was but an infant, and has been raised ever since by humans.  She currently lives in the military base of the Miratans in the eastern mountain zone between Frost peak and the Swamps. Ice nagas are known for their extremely good control over their emotions, giving them the reputation of having personalities as cold as their ice magic. Although Rin does not yet have such control, she does have a strong will, unfailing determination, and a stubborn streak.

With a lot of luck she gained a human father: the Miratan Captain Falcon, whom she rescued.  This early interaction with humans has given her a great deal of respect for them, and that respect, combined with Rin's affectionate and sweet nature, means that she has little trouble making friends, at least among those who don't hate her simply because she's a naga. Rin is agile, and she can form icicles in her hands and freeze almost anything with her icy breath.  She has not eaten a human yet, which is extremely odd for a Felaryan naga, and only time will tell if she ever will. Her best friend is Caidance, the granddaughter of Governor General Binermas.  Binermas sent her on a quest to prove herself, which she successfully completed, obtaining a sort of elder sister in the naga Terra and a new friend with the fairy Kiki along the way.  Currently she is a cadet in the Miratan defense forces, waiting for an antidote to be synthesized for her friend Draytha.

Rin is the main character of a saga written by Randomdude:
Rin's story

* Rin belongs to Randomdude. Contact

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Terra

A calm and peaceful naga who enjoys relaxing in the hot springs near her home.  Terra lives in Chidokai forest, at the edge of the Soral swamp. She has a straightforward and understanding nature, enjoying comforting others, and is something of a philosopher.  She possess a curious mind and, while she always enjoys a good hunt and occasionally eats humans like other nagas, she also sees them as interesting and complex creatures, in other ways than just being food.  She's not that voracious for a giant naga, as she grows and eats many kinds of fruits and vegetables. Terra has great healing abilities, and her magic is primarily focused on agriculture and helping plants grow.

Born on a remote island, Terra and her sister moved inland after their tribe’s island was destroyed by a tidal wave.  Her blood sister was killed by the dridder Eshka, and Terra swore to avenge her. Terra has taken Rin under her protection and tends to see her as a "new" little sister.

* Terra belongs to Randomdude. Contact

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Torpaline coast

File:Beachwiki.jpg

Danger: **normal**

Inhabitants: arthronodes, airgles, mermaids, Sea Krait nagas, nekos

The Torpaline Coast is the western shore of the Topazial sea, stretching from the Jewel river estuary in the north, to the waters around Vylkren's Horn in the south. Prevailing north-westerlies beat fiercely against the hard shores of the southern Basalt plains, and millennia of erosion has carved out all but the hardest of the rock. The scattered small islands and treacherous shoals they leave in their wake are dangerous to navigate. Powerful winds and waves crash relentlessly on those blue-grey sand beaches. From the Basalt Plains, wind and waves wash the coarse dull sand to the north, forming beaches and mixing with the softer rock underpinning the Moyuk hills.

Between mountains of fire in the south, and ice in the north, this spit of land, many times longer than it is wide, supports a vast and flourishing deciduous forest. At its mid-point sits the Rosic neko village, nestling at the foot of the Moyuk hills. Small rivers and gentle streams run past their village down to a shallow, wide bay with small islands where the nekos love to fish and perform. It is rumored that a Sea Krait Naga lives here, a close friend of the village's nekos. North of that bay, the sedimentary sandstones contains many fossils, some of them giant, and some eternally inside the bellies of the larger ones when they died. Those beaches also seems to have served as a cemetery of sort for gigantic tortoise-like creatures in ancient times, for many titanic and empty shells lie there, often reclaimed by the lush vegetation.

* credits to ambrose-euanthe for writing the description of the Torpaline coast.
Argyrones

Argyrones are a little known sub-species of dridder. Their spider half is usually of a deep blue color with various black patterns, and their human skin is often in the same, paler tone, sometimes more greenish or turquoisish.  They are unique in that they spend nearly their entire lives underwater in large, immersed dens, made from their webbing anchored to rocks or underwater vegetation.  They still have to periodically come to the surface though, in order to trap air in web bubbles, to bring back to their den to keep it full, since they still require oxygen to live. Argyrones have no venom, and their silk is different to that of other dridders; it's just very slightly sticky, but much more solid.  Argyrones use it more to build things rather than hunting.  When they need to go outside of their den, they attach air bubbles to their abdomens, which they are able to breathe through.  Needless to say, argyrones posses a very specialized and extremely efficient circulatory system, able to maximize their oxygen usage, allowing their limited amount of air last for often surprising amounts of time.

Most argyrones are giant-sized. They typically prey on fishes and various underwater animals, on small mermaids and sometimes on humans, if they happen to come across them during a visit to the surface.  They can create fishing nets with their silk, though they usually prefer the old fashioned way, simply darting out to grab prey that passes by.  Argyrones also possess an ability to create air bubbles with magic, using it to trap or incapacitate prey or foes.  They only use it in battle or if they are about to drown, though, as it's quite taxing on them. Argyrones are a fairly reclusive race, not very well-known outside of the creatures of lakes and rivers.  Some will lead very solitary lives, and others will group their dens together in small groups, to help keep each other company.  Some mermaids manage to befriend argyrones, herding fish into their underwater nets, and getting a share of the catch.

* Credits to Rcs619 for the Argyrones,
Jungle of perils

File:Jungleperilwiki.jpg

Danger: **High**

Sub zones: Crimson woods

Inhabitants: demon harpies, bramble dryads, land urchins, scarlet elves, crimson maidens, stormseekers, bloodclaw apes, clobbersaurus

When you enter the Jungle of Perils, you immediately know it, as all the vegetation is bright red in color as are most of its inhabitants.  This jungle is probably one of the few places in universe where you can find so many different tones of red. Some believe it must be something in the soil that give this hue to any plants growing there. For an adventurer, suddenly seeing this scarlet wall stretching forever in all directions is very confusing, almost to the point of putting one into a daze.  It usually takes days to get used to the sheer redness of it. Very aggressive creatures roam here and they are far more concentrated than in the rest of Felarya.  The Jungle of Peril is literally brimming with predators, leading to much harsher natural selection than normal.  Attacks here are always very swift, coming from the land, the air, and even underground, and the attacks themselves are magical, physical, or both. Surviving here is all but impossible for normal humans.  The rare adventurers who dares walk through this jungle usually have a brutally short trek, finding themselves swallowed without ever seeing what is eating them.

== Crimson woods ==
Danger: **Very High**

Inhabitants: crimson maidens, echydins

The Crimson wood is an area deep in the Jungle of Peril, home of the fairy tribe known as the crimson maidens.  It's name is derived from the leaves of the trees that grow in the area, which shimmer from within as if containing fire, filling the forest with an eerie glow at night.  Very little is known about the wood due to the legendary ferocity of these fairies and the high number of magical defenses which violently kills any creature that strays too close.  Even the strongest predators know it's best to avoid this place, the decaying corpses of those who attempted to feed on the crimson fairies giving them additional incentive. Many adventurers have attempted to enter the Crimson Wood, seeking the magical gemstones and fabulous treasures rumored to lie within.  Very few have made it inside the wood, and those who did only ended up in the stomach of one of its inhabitants. What little is known about the interior of the Crimson wood has come from the few fairies which have been mortally wounded on their proving quest and have been interrogated before their deaths.  They all have described a peaceful and quiet place, where the Crimson Maidens live in harmony with their environment and obey the commands of their leader, Alsherala.

* Credits goes to Randomdude for the design and idea of Crimson woods.
Alguanes

Alguanes are essentially aquatic dryads, part alguaes and part humans. They have usually long, slender bodies, slighty waving in the current, thin limbs, and slighty elongated faces, giving them an exotic look. Their skins appear to be rough and heavily textured as well, making it easy for them to blend into their surroundings without using any magic. The magic they are adept at is more centered on manipulating and changing the current of the water in a zone around them, which they use to capture preys. They can also create brief but powerful whirpools on the surface by inhaling water, posing a threat to small ships sailling above them.

* Credits to Pendragon for the Alguanes idea.
Seagull Harpies

A species of roughly human-sized harpies, living mostly around beaches, coastal areas, and various islands of the Topazial sea.  They are mostly harmless to humans, but posses very loud voices and a very crude language, even by harpy standards!  The way they speak is reminiscent of pirates. They are scavengers, often sneaking off with a novice fisherman's catch if he isn't on the look out. Some of these harpies however, have been hired by people to carry goods and other things across seas and they generally get the job done well.  Seagull Harpies are one of the best long distance fliers in Felarya, and they're very fast, able to swiftly navigate through the air above the sea, though they are a tasty prize for mermaids and other creatures below the waves.

* Credits goes to Melancholy-Melody13 for the seagull harpies idea.
Talbeln Veridimus

A famous human archmage travelling between worlds. Not much is known about him and his life, as the man tends to be discreet and secretive. His books are very renowned though, for their bold and critical approach to various issues and mysteries of the universe, not hesitating to question and counter well established rule and dogmas with solid arguments. He almost achieved legendary status for the huge controversies raging around his most famous piece : "Theory of Hell and heaven". It's an essay on the afterlife written in a critical and materialistic approach, with very little spirituality. It was deemed an heresy by countless religions across different worlds, including some major cults. Numerous assassins were sent to take Talbeln Veridimus' life but none of them succeeded as the man is also a very solid mage.

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Fire Elementals

Fire elementals are, as the name suggests, elemental spirits inhabiting a body made of flames. While fire normally spread further or burn out, fire elementals are able to keep theirs remarkably regulated and to have parts of their bodies cooling down to the point that contact with them become just warm, instead of being burning hot. Like all elementals, they range a lot in intelligence, but fire elementals in general tend to be passionate, impulsive, easily roused to anger, love or other emotions. They also tend to give themselves without hesitation to their desires, and they enjoy causing chaos and mischief. They are among the most dangerous types of elementals in Felarya, simply because of the element constituting their bodies. They can use it to easily set their enemies alight and ignite the environment. Their great control over fire means they can use it to block escape routes and coral prey as well. Fire elementals can be found across Felarya, but are obviously very rare in wet environments.
Gorgons

Gorgons are an uncommon breed of human-sized nagas. They mostly live in rocky deserts or in ruins, where they can keep a proximity with mineral surfaces. They possess snakelike eyes with slitted pupils, and sharp fangs. Gorgons are mostly known for having living snakes for hair, though different theories are circulating about this trait. Some scientists believe that these snakes are actually just organic tissues made to look like snakes, while others consider them to be some kind of symbiote which attaches itself to the naga's head early on. Whatever the truth is, these snakes have fangs and they definitely can bite. The other trait that makes Gorgons famous is their petryfying gaze, though it tends to be greatly exaggerated. A Gorgon can indeed turn a human-sized creature into a statue, but this is rarely a permanent effect and not lethal, unless the statue is broken..

Ironically, one little known ability of the gorgons is their most powerful one : they are fortune-tellers of sorts. Every gorgon has great natural skills in divination magic, while allow them to see things in the future. Though it's not set in stone, so to speak, they can see a multitude of futures for one person, depending on what choices they take. They rarely offer this service for free though, in view of how much energy it saps from them. They most likely will ask for some rare items in exchange, as they love collecting them. Overall Gorgons are a rather peaceful and solitary race, and not that dangerous to humans, unless you do something stupid of course.

* Credits to Melancholy-Melody13 for writting the description of Gorgons.
Frost peak

Danger: **Normal**

Sub zones: Miratan military base

Inhabitants: ice kensha beasts, ice wyrms, snow dryads, snow tigers, Lermenins

Characters: **Rin**

Frost Peak is a massive 17,000 foot tall mountain, standing in the middle of the Navroze range to the north of the Ixtapal marshes.  The summit of Frost Peak is constantly battered by fierce sub-zero winds, strong enough to knock a traveler from a cliff, and the air is almost unbreathable. The atmosphere around Frost Peak seems thicker than normal. The upper two-thirds of the mountain are covered with ice and snow, making the surface extremely slick and hiding treacherous crevasses, caves, and of course, predators.  From snow dryads to the dreaded ice wyrms, most of the inhabitants of Frost Peak see humans as a sweet and all too rare delicacy.

== Miratan military base ==
Danger: **Very Low**

Inhabitants: humans, naga

A solid military complex, home of the Miratans based on Felarya.  The base is situated inside the hollow top part of Frost Peak and the only entrance is defended by two large defense turrets with heavy cannons.  Inside, a large vehicle bay is built against the far side of the hollow interior, with a town center including the governor general's residence and troop barracks at the center.  Farms occupy most of the remaining land, with homes for the base's inhabitants built between the fields.  The base is an impregnable fortress, although it remains virtually unknown to the other human communities on Felarya. Notably, the base is the home of Rin, a giant ice naga who has been raised by the Miratans and is now part of their army.

The Miratan military base belongs to Randomdude. This idea have been submitted before the November 15th, 2009 and their author didn't approve the disclaimer. Thus you must ask their permission before any use.

* The Miratan military base belongs to Randomdude. This idea have been submitted before the November 15th, 2009 and their author didn't approve the disclaimer. Thus you must ask their permission before any use.
Mist Elves

File:Darkelfwiki.jpg
Mist elves are half-breeds, part elf and part water dragon.  They are called elves instead of demi-dragons because they take more of their physical features from their elven ancestors than their draconic ones.  However, they have still inherited many attributes from their dragon ancestors.  For instance, their bones are stronger than a normal elf's, and they have much better vision.  Mist elves have great aptitude for knowledge and learning, but are very prone to passionate emotional outbursts.  They are more able to care for others than their water dragon cousins and they are also less lethargic. The average female height is about 100ft while the average male height is 120ft.  They have long whitish-purple hair, purple skin, and their eyes are either blue, green, or more rarely, crimson.  Some mist elves also possess a tail but this is very rare.  Males sport two horns on their brow as a reminder of their draconic heritage.

Full description

=== Known Mist Elves ===
\*Kahla

* Mist elves belongs to Wowandwas. This idea have been submitted before the November 15th, 2009 and their author didn't approve the disclaimer. Thus you must ask their permission before any use.