recursal/Fanatic-Fandom huggingface dataset:
Runner

**Runners** are wolves that have been infected by the Freaker Virus.

## Description

Runners are distinguished by the bloody scars on their face and the patches of missing fur on their body. The Runner gives 1 Runner ear per kill, which is worth 10 Trust and around 20 cents each.

Deacon encounters a large pack of about 9 of these wolves in their den while searching for a Militia soldier who went AWOL and ran into them.

## Behaviour

As their name implies, Runners can move at incredible speeds and are capable of outrunning and catching vehicles. Runners will attack any uninfected creatures upon detecting them. The only difference they have from their uninfected kind is their ability to run at very high speed. They appear to share a similar trait as the Freakers, they will eat any dead animal or human even if it is infected with the Freaker Virus.

## Strategy

Their high speed makes them a serious threat that should be dispatched as quickly as possible. Like many other Freaker types, they can be defeated by ballistic or blunt force trauma, or by burning them.

When chasing Deacon, the Runner will catch up to his motorcycle tailing him from either side. When close enough, it will lunge at Deacon in an attempt to pull him off his bike. Use of the pistol and shooting at the right time when accuracy is full is advised. If successfully hit, the Runner will back away for a moment.

When facing these wolves on foot, a shotgun will basically be your best friend in taking them out with a well placed shot.

## Trivia

* Runners share a name with a type of infected from The Last of Us.
	+ However in The Last of Us, Runners are merely an early stage infection of humans, as animals are not affected by the CDI in the game.
Alarm Clock

The **Alarm Clock** is one of the crafting materials *Days Gone*.

## Recipes

* Attractor
* Attractor Bomb

## Locations

* Cascade
	+ Horse Lake NERO Checkpoint
	+ Cascade Radio Tower Ambush Camp
	+ Horse Creek Ambush Camp
	+ O'Leary Mountain Safehouse
* Belknap
	+ Iron Butte Pass NERO Checkpoint
	+ Bear Creek Hot Springs Ambush Camp
* Lost Lake
	+ Old Sawmill NERO Checkpoint
	+ Berley Lake Ambush Camp
* Iron Butte
	+ *TBA*
* Crater Lake
	+ Volcanic Legacy Scenic Byway NERO Checkpoint
	+ Spruce Lake NERO Checkpoint
* Highway 97
	+ Chemult Community College NERO Checkpoint
	+ Pilette Bridge NERO Checkpoint
	+ Aspen Butte Ambush Camp
The Only One He's Got

**The Only One He's Got** is a mission in *Days Gone*.

## Description

See Addy at the Lost Lake Encampment infirmary.

## Storylines

### Surviving Isn't Living

*Addy's right. Boozer's going to live, and he's not in pain anymore, at least physical pain. But I have to check on him, make sure his head's in a good place.*

### It's All We've Got

*See, that's what I'm talking about. Addy doesn't stop caring about you just because you're no longer in her infirmary. She didn't have to remind me to check on Boozer, but I'm glad she did. But she's wrong about one thing, I'm not the only friend Boozer's got. He has Addy too.*
The Ultimate Goal

## Description

Carlos' RIP Sermon about the Ultimate Goal of Rest In Peace.

## Transcript

When you're with us, you're never alone. Not like you are now, Lost in the dark, fighting to survive. No — no, we are all part of One Mind, a part of the collective of the Free. We live so we can protect them, and in turn, they give us something greater.

Everything we do — every sacrifice we make, every Lost we set on the Path — is to become closer to One Mind. To better understand it. You don't see it now, no — no — you're not on the Path. You're still Lost. But we'll Find you. Yes. Bring you into One Mind, where you belong.

You'll soon know the power of being together. You'll soon know what it's like to Rest In Peace. And you will survive the dreaded Rising — you will become Free.
Suppressor

A crude silencer crafted from a scavenged vehicle air filter. It is effective but degrades with use over time.

### **Sidearm Suppressor**

*“A suppressor made from an old oil filter found from a small vehicle. Works on Sidearm Weapons.”*

Cost: 30 Credits (Trust level 1)

### **Primary Suppressor**

*“A suppressor made from an old oil filter found from a medium vehicle. Works on Primary Weapons.”*

Cost: 45 Credits (Trust level 2)

### **Special Suppressor**

*“A suppressor made from an old oil filter found from a large vehicle. Works on Special Weapons.”*

Cost: 60 Credits (Trust level 2)
Stopwatch

**Stopwatch** is a Patch in Days Gone.

It first became available as part of the Challenges DLC. Like the other patches, it will passively affect both Challenge Mode and the Main Game. It can be upgraded by increasing your rank in the Infested Challenge.

## Description

Focus generates faster.

Level 1: +10% Focus Generation

Level 2: +

Level 3: +
The Mayor

**"The Mayor"** is a Sidearm in this game. It is an unusual revolver chambered to fire smallbore shotgun shells.

## Description

*"This shotgun revolver packs a lot of power up close, but don't get too close"* - In-game description.

## Location and Unlocking

"The Mayor" is found at Wizard Island camp. It is Colonel Garrett's weapon of choice.

"The Mayor" is one of two firearms that are rewarded by completing the Law And Disorder storyline. (The other being the SSR sniper rifle). [1]

## Trivia

* It is based off the Taurus Judge, a smoothbore pistol chambered for the .410 Bore shotshell.
Tommy Strickland

**Tommy Strickland** is an unseen character mentioned in *Days Gone*.

## Biography

### Early life

Nothing is known of Tommy's early life. He was a neighbor and close friend of Lisa Jackson while living in Marion Forks, Oregon. Lisa describes Tommy as her best friend, and he was presumably of a similar age to her. His fate following the 2017 Freakers outbreak is unknown, as Lisa lost contact with him when the outbreak began.

### Events of *Days Gone*

Tommy is mentioned several times by Lisa during her conversations with the drifter Deacon St. John. She mentions that Tommy offered her shelter at the beginning of the outbreak within his family home, but she refused, believing her parents would return for her. Subsequently, Lisa never saw him again.
Teller Cabin - "The Horror House"

**Peter Skene Ogden - "Fur Trade Warrior"** is a historical marker collectible in *Days Gone*.

## Description

On May 18, 1857, Jessup Teller - pioneer and fur trapper - and his family were slaughtered in their sleep by locals to the region. Jessup Teller settled in the area in 1851 and, after being driven from the local settlements, attempted to clear the land to profit from it, killing almost a dozen indigenous people in the process. His brutal methodologies made quick enemies of the indigenous peoples and the local settlers, who retaliated by killing Teller and desecrating the home. The cabin stands as a reminder of Oregon's brutal and bloody history with its indigenous population.
Rogue Tunnel NERO Checkpoint

## Storylines

*A memo detailing NERO reconnaissance efforts against RIP, authorizing extreme force against them.*

## Location

Northeast of the Redwood RV Park Ambush Camp.

## Reward

* Iron Mike's Camp Trust: 450 Points
* Iron Mike's Camp Credits: 2550
* 2000 XP

## Collectibles

* IPCA Tech
* NERO Injector
* NERO Intel Recorder #14

## Loot

* Bandage x1
* Gas Can x2
* Medkit x2
* Poison x1
Property Rights

**Property Rights** is the nineteenth radio segment of Radio Free Oregon.

## Description

Copeland's Radio Free Oregon broadcast about property rights.

## Transcript

*It's the Wild West again, and some men are actin' like law and order are a thing of the past. But last I checked, this is still the United States of America! And in America, the right of property shall not be infringed. We have the right to claim territory, to hold it, and to defend it. Sure, we took this land from the Indians — no point in rewriting history — but we took it by force, and force is the only thing that will move us now. We're not gonna roll over for a bunch of bullies. If the Feds, or Rippers, or Marauders think they're gonna come rolling into my wilderness, they got another thing coming! The strongest survive, the strongest take, and the strongest will succeed.*
Throw Them Into The Furnace

**Throw Them Into The Furnace** is a mission in *Days Gone*.

## Objectives

* Drive to the location.
* Listen to Colonel Garret's speech.

## Rewards

* 4,000 XP
* 1000 Trust (Wizard Island)

## Storylines

*So now he's quoting the book of Matthew. According to the Colonel, the world isn't this way because of a pandemic, but because we've all been cast into hell. And only the Colonel can show us the way out. Men have been preaching crap like this for as long as anyone was around to listen.*
Undying

**Undying** is a Patch in Days Gone.

It first became available as part of the Challenges DLC. Like the other patches, it will passively affect both Challenge Mode and the Main Game. It can be upgraded by increasing your rank in the Dead Before Daylight Challenge.

## Description

Increases your health.

Level 1: +5% Health Upgrade

Level 2: +10% Health Upgrade

Level 3: +15% Health Upgrade
Tactical 9 (Glock 34)

The **Glock 34** is a cut weapon in *Days Gone*. Multiple Glock 34s can be seen on tables and walls at gun merchant shops and holstered on Deschutes County Militia members' tactical vests but is not included in the game. However, it was originally planned to be a usable weapon, but was cut due to same type of ammunition shared with the SAP9, which uses the same type of magazine. Through the use of mods, the weapon itself is fully working but uses the SAP9's model, including the same shared stats and a different gear icon model with different firing sound.

## Gallery

St. John stares in futility at the unusable GlockDeacon risks breaking the Colonel's fraternization rule to get this uploader a good shot of the Glock in this Militia member's vest.The stats of the Tactical 9.The unused inventory icon of the Tactical 9 in the gear viewer(Glock 34).
Rikki - "Your Lamp In The Sky"

**Rikki - "Your Lamp In The Sky"** is a character collectible in Days Gone.

## Description

A poster given to Rikki from her father, found in Lost Lake.

## Transcript

when you lift your lamp to the sky

the hopes of the stars burn brighter

growing in the light of your faith

when you lift your lamp to the night sky

the shadows cast by the moon grow smaller

shrinking in the light of your dreams

when you lift your lamp to the night sky

the warmth in my heart becomes stronger

basking in the light of your love

so lift it higher, my light, to the night sky

Mr Daughter - May you find strength in trying times. May you always find love in your life. May you always walk in the sun. Happy Birthday. - Dad
We Will Take Back This World

**We Will Take Back This World** is a mission in *Days Gone*.

## Rewards

* 7,000 XP
* 1500 Trust (Wizard Island)

## Storylines

### Law And Disorder

*So Sarah's making the Colonel her herbal tea, he says it's good for digestion. It may be helping his, but it's not doing much for mine.*

### A Good Soldier

*Colonel Garret says we're going to take back this world. I don't see how. Even if Sarah makes her bioweapon and Weaver makes his Napalm Molotov, there's a world full of Freaks out there. I'll give him this though - sending me out to get Lieutenant Norwood? Shows that he cares about his people. So he can't be all bad, right?*
The Sheriff

**"The Sheriff"** is a Sidearm in this game. It is a heavy-barreled revolver designed for precision target shooting.

## Description

*High accuracy and stopping power are a trade-off for reload speed. With this hand cannon, one shot is usually all you need.*

## Location and Unlocking

* "The Sheriff" is found in Lost Lake camp. It is Iron Mike's weapon of choice.
* It is unlocked for free after you complete the We’ve All Done Things storyline[1].
* Some Anarchists can be found equipped with this weapon during the mission Just Doing My Job.

## Trivia

* "The Sheriff" is based off the .357 Magnum Dan Wesson PPC revolver.
* A PPC (*Police Practical Course*) was a type of target revolver that was designed for use in practical shooting competitions. Usually they were stock Colt, Smith & Wesson, or Ruger service revolvers chambered in .38 Special or .357 Magnum that were the same as those used by a Law Enforcement Officer's department. Then they were tuned by a gunsmith and fitted with a heavy barrel shroud and adjustable target sights. They went out of fashion when Police departments and Law Enforcement agencies switched to semi-automatic service pistols.
Riders Sent To Find You

**Riders Sent To Find You** is a mission in *Days Gone*.

## Objectives

* Ride with Iron Mike's Bikers.
* Ride to the Lost Lake Encampment.

## Storylines

### Ripped Apart

*Like I said, Skizzo, how'd I ever trust that sonofabitch? At least now I know how his "parley" with the Rippers went. He made a deal with Carlos, turn over the Mongrels, the Biker Boys, in exchange for peace with Lost Lake. But now he's learning what he should have already known. You can't trust "Carlos." Ever.*

### Keep Your Friends Close

*Skizzo brought the Rippers down on us, on the Lost Lake camp, on Rikki and Addy. On Boozer. When I find him, I'm going to kill him.*

### Keep Them Safe

*Damn Rippers. Carlos wasn't lying. He'd led an army of Rippers to Lost Lake, looking for Boozer. I can see the flames from here. If they hurt Boozer I'm going to kill them all. And when I get my hands on Skizzo? I'm going to kill him with my bare hands.*
We'll Make It Quick

**We'll Make It Quick** is a mission in *Days Gone*.

## Objectives

* Track Leon.
* Find Material to Craft Bandage.
* Use Bandage.
* Return to Bikes.

## Storylines

*I told Leon I'd make it quick, and I did. There was a time when I would have left him to be eaten alive, and I was tempted. Damn I was tempted. But Boozer's right. We still have a code we live by, even if the rest of the world has gone to hell. We don't leave anyone to the Freaks, ever.*

## Trivia

* Mission start time 10:00 am, the weather is clear. The mission ends at 11:30 am, the weather is heavy rain.
* The number of "days gone" during the mission changes from 731 to 733.
The Cloverdale Virus

**The Cloverdale Virus** is the fifth of Sarah's Lab Notes. It is automatically rewarded in We Couldn't Take the Risk.

## Description

Sarah's lab notes about going back to Cloverdale and her role creating the virus that infected the world.

## Content

Lab note two one zero. Felt really strange — going back to Cloverdale — to the labs. Finally getting a look inside the clean room — God, what I wouldn't give to have access to that lab right now. But at least I have a DNA sequencer. I can finally do this.

I told Deacon everything — what happened back then. That my research was a part of it. The virus. He didn't have much to say, but — I guess — I mean, Jesus — what could he say? Oh, I dunno, maybe I shouldn't have told him. But I had to. I just had to.

Jesus, the clean room. The Cloverdale super secret lab — they had culture jars — filled with fetal tissue samples. Hard to verify, and I didn't want — but we had to get back, so — I didn't. But there were a lot — a lot. Human, fetal, dog, cat, horse — mammals mostly, it looked like.

One of the sample storage cases was broken. It — it looked like — like the low-pressure mercury vapor tube was disconnected and — I mean, that's how the virus got out. God, Gorman was such an idiot. I mean, how long was he a research intern? And he still didn't know clean-room protocol?

Wait, wait — why was I making this recording? I was — the DNA sequencer — oh, fuck it. I killed Jim Moore. He and his asshole security team murdered — they murdered — my colleagues — my friends. I mean, they were just trying to save their families for Christ's sake. And you what I did? I put my gun in his Goddamn face and I pulled the trigger. Just like that. And I didn't feel a Goddamn thing.

We got stranded in the snow — on the way back from Cloverdale. Deacon — we — I don't know. I don't know, I mean — maybe it can be like it was.

Oh, God, Sarah. The DNA sequencer. Okay. All — all I need — is a live test subject. To — to test the serum. A live test subject — I know just the one.
That's His Mistake

**That's His Mistake** is a mission in *Days Gone*.

## Description

Fight marauders outside the Lucky Lad Mine.

## Storylines

### Earning Our Keep

*Just when I was thinking Skizzo might be okay, he proves me wrong, again. So he wants to go up against Iron Mike? Rikki, Addy, the others? Yeah, good luck with that. I don't want no part in it. Thing is? I'll warn Mike, but he won't listen. Sometimes, seeing only the good in folks? Will get you killed.*

### We've All Done Things

*I told Skizzo I'm not helping him push Iron Mike out of the way. Is the old man soft? Is he going to get everyone in the camp killed? I don't know. But like I said, there's some lines I haven't crossed, and betraying a man I owe a debt to? That's one of them. And I owe Iron Mike a lot.*

### Keep Your Friends Close

*So Skizzo's great plan is remove Iron Mike and take over the Lost Lake camp. Like I told Skizzo, there are still a few lines I haven't crossed, and stabbing a friend in the back is one of them. I don't agree with Iron Mike on the Rippers, but he's a good leader. If Skizzo were in charge? I wouldn't wish that on anyone.*
Rag

The **Rag** is one of the crafting materials in the game Days Gone.

## Description

It's a piece of cloth, but is quite versatile.

## Recipes

* Bandage
* Health Cocktail
* Focus Cocktail
* Incendiary Bolt
* Molotov Cocktail
* Napalm Molotov
* Smoke Bomb
* Stamina Cocktail

## Locations

Rags are very common around the open world.

* Cascade
	+ Horse Lake NERO Checkpoint
	+ Little Bear NERO Checkpoint
	+ Jefferson Rail Tunnel Ambush Camp
	+ Cascade Radio Tower Ambush Camp
	+ Horse Creek Ambush Camp
	+ O'Leary Mountain Safehouse
* Belknap
	+ Marion Forks Tunnel NERO Checkpoint
	+ Iron Butte Pass NERO Checkpoint
	+ Bear Creek Hot Springs Ambush Camp
	+ Black Crater Ambush Camp
* Lost Lake
	+ Old Sawmill NERO Checkpoint
	+ Santiam Tunnel NERO Checkpoint
	+ Deerborn Ambush Camp
* Iron Butte
	+ *TBA*
* Crater Lake
	+ Volcanic Legacy Scenic Byway NERO Checkpoint
	+ Spruce Lake NERO Checkpoint
	+ Cascades Lakes Railway Ambush Camp
* Highway 97
	+ Chemult Community College NERO Checkpoint
	+ Pilette Bridge NERO Checkpoint
	+ Aspen Butte Ambush Camp
	+ Bare Bay Ambush Camp
Peter Skene Ogden - "Fur Trade Warrior"

**Peter Skene Ogden - "Fur Trade Warrior"** is a historical marker collectible in Days Gone.

## Description

Historical Marker found at the Old Pioneer Cemetery in the Cascade Wilderness.

## Transcript

Peter Skene Ogden (1790 - 1854) was one of the first white men to explore Central Oregon. In 1826, working as a trapper, Ogden explored from Walla Walla Washington through Oregon along the Deschutes River, all the way to Mount Shasta, the highest peak in California. During the fur-trade wars, he had a reputation for violence and committed many murders which he deemed "a necessary part of living in the Northwest."
Skizzo - "The Shit List"

**Skizzo - "With Honors"** is a character collectible in Days Gone.

## Transcript

Keep an eye on these assholes -

Joshua Harper -

Dan Lane -

Torres and Evans - get rid of 'em

Addy Walker - is she a real doctor?

Rikki Patil -

Boozer -

Lindsey Fuller -

Two Dog - jesus h.

Red Riley - piece of shit

Jeremy Givens - careless little shit

Joe Haslin -

Buzz Simon -

Deacon St. John - why is he still breathin'?
Weather

**Weather** is a feature in *Days Gone*.

Using the power of PlayStation 4 and Unreal Engine 4, Days Gone offers an incredibly realistic and detailed open-world experience. Vast and hostile environments can be fully explored on the back of Deacon’s Drifter Bike. Abandoned Vehicles can be searched for useful items. Towns and buildings can be entered and searched – at great risk. All lighting is done in real time – eye adaption technology creates a real sense of dread when entering dark buildings; day and night have an impact on the experience; weather affects Enemy behavior.

One of the main technical features in the game is that it will instantly render changes to the weather or time of day. In other words, a player can choose to send Deacon out on a night mission and see day fall to night before his eyes. Days Gone is an open-world game, which means players can explore the environment as they choose.

## References

1. ↑ http://www.bendbulletin.com/business/4502209-151/bend-studio-expects-longevity-from-days-gone
Researcher Field Note - 0988

**Researcher Field Note - 0988** is a NERO Intel in *Days Gone*.

## Description

Six patients who went missing from the Farewell Medical Center turn up deep inside the Metolius Cave. Log Note: Dr. Anderson cites this as evidence of the first cases of Homo Sapiens Mutans Turba.

## Trancript

SFX: CAVE INTERIOR, MEDICAL GURNEY'S BEING LOADED

**Lt. Owens (O.S.):** Load 'em up. We don't wanna be in here all day — come on, let's go! Let's go! Stop, stop — it's falling — come on, watch what's you're doing — hey get a box over here, get that shit cleaned up. Wait, what are you doing? Okay, okay. Yeah. Now you got it. Let's move it.

**Lt. Crawford:** Field Note Zero Nine Eight Eight. I've cross-scanned all six medical bracelets and — we have a match. These are definitely the missing patients from the Farewell Medical Centre.

**Sgt. Reyes:** Jesus — good thing they didn't take their bracelets off — gonna be hard for their families to I.D. what's left of them.

**Lt. Crawford:** Thank you — yes — thank you for your rigorous scientific observations, can you go stand over there? And point that somewhere else.

**Sgt. Reyes:** I — I'm sorry Lieutenant, it's just. Why the hell would they stick together like this? How the hell — they make it this far? Wearin' nothing but these gowns? They're barefoot for Christ's sake —

**Lt. Crawford:** Sergeant —

**Sgt. Reyes:** — and why the hell'd they come all the way back in here? I mean how'd they even see what they were doin'?

**Lt. Crawford:** Sergeant —

**Sgt. Reyes:** No it's just — to tear themselves apart like this? It doesn't make any sense!

**Lt. Crawford:** I don't know. Let's — just get them back to the lab. They've set up a Mobile Medical Unit north of here, near the Belknap Tunnel. Take them there. Come on.

**Cpl. Lane (O.S.):** You and you, head back to the entrance, come on — move it.

**Sgt. Reyes:** Okay. Come on. Let's get 'em outta here. Move it, people.

**Lt. Owens (O.S.):** You heard 'em. Let's go. Move out! Move out!
Sacrifice for Freedom

## Description

Carlos' RIP Sermon about pain and sacrifice as a Path to redemption.

## Transcript

Lost Ones, you must be in pain — you must suffer so much. Running from a world you could be part of, clinging to the festering wounds inside you? Why struggle, when you can find peace — when you can know Freedom?

Come to us, Lost one, and we will release you of your ego. And as your self dies — as you become Found — you will know Freedom only as we do.

Nothing good — comes without cost. We must Sacrifice to become Free. But the price you will pay is so small compared to what you will gain. And when the Rising comes — when those who are still Lost are destroyed by their ego — you will be Free. I know you will.
Researcher Field Note - 2020

**Researcher Field Note - 2020** is a NERO Intel in *Days Gone*.

## Description

A specimen of Ursus Americanus Mutans is examined.

## Transcript

SFX: CAVE INTERIOR, NERO PERSONNEL MOVE AROUND, A RAGER BEAR SNORES

**Lt. Stewart:** Come on, we have to move quickly.

**Cpl. Esposito:** You sure it's out?

**Lt. Stewart:** Yeah, I'm sure. That's was enough Ketamine to knock out a dinosaur. Field Note Two Zero Two Zero. Examining a specimen of Ursus americanus mutans —

**Cpl. Esposito:** Rager bear — that's what the Drifters call 'em —

**Lt. Stewart:** Always good to note the local colloquialisms, thank you Corporal. The subject is continuing to lose fur and gain mass at an accelerated rate — weight estimated at 400 kilograms, up twenty percent from our last measurement.

**Cpl. Esposito:** That's a big bear.

**Lt. Stewart:** This isn't a bear, Corporal. Not anymore.

**Cpl. Esposito:** My old man, he used to hunt 'em, not here, but in Northern California. He told me about the record for largest black bear ever killed.

**Lt. Stewart:** I can't wait.

**Cpl. Esposito:** New Brunswick, 1972, over a thousand pounds.

**Lt. Stewart:** Or five hundred kilograms, since this is now part of my record. I promise you, before this guy's done mutating? He'll be bigger than that. Come on, let's get out of here before he wakes up.

**Cpl. Esposito:** Right there with ya.

SFX: RECORDING SHUTS OFF
Shadow Of Death

**Shadow Of Death** is a mission in *Days Gone*.

## Objectives

* Disable the RPG.
* Get to Sarah's Ark Laboratory.
* Take Sarah to the top of the Volcanic Cove.

## Storylines

### I'm Never Giving Up

*FUBAR. That's what we used to call it back in the 10th Mountain. Skizzo shows up out of nowhere. New recruit. Good timing. I end up having to lie my ass off, telling the Colonel it was all me, that Sarah knew nothing, that I'm some kind of spy for NERO. Doesn't matter. She's still alive, that's all I care about. Like I said, I'm not giving up. She's alive and I'm not leaving her there.*

### Keep Your Friends Close

*I should have figured Skizzo would show up again. Why'd I lie about knowing him? I didn't think it through. Him calling me a murderer and a spy. I knew it would be his word against mine. I guess that didn't work out so well. If Skizzo is good at one thing, it's lying his ass off. And getting away with it.*

### Law And Disorder

*He hit Sarah, the Colonel, hit her right in the face, make her bleed. I'm going to kill this sonofabitch, if it's the last thing I do.*

### Blow It Up Good

*Like I said, I figured there would come a time when I'd need Weaver's help. When he saw me leading Sarah out of the ark, he could have brought the whole Militia down on us right then, but he didn't. Just bad luck at the end. Skizzo showing up with the Colonel. If not for that, me and Sarah would have been free and clear.*

### A Good Soldier

*I guess that's one way to get out of the army, get caught going AWOL, lie your ass off about it, get sentenced to hang, then get broken out by probably the only remaining officer who's got any sanity left. The Colonel can't complain. I played soldier. Not for the reasons he wanted, but I did my job. I'll be sure to ask him for a letter of commendation, when I come back for Sarah.*
Take Out & Tunes

**Take Out & Tunes** is a Tourism Collectible in *Days Gone*.

## Description

A poster advertising Take Out & Tunes, found on Highway 97.

## Transcript

Chemult Community College Take Out & Tunes

Food, Drinks, Music, Fun, and Local Artisans!

Fridays - 5:00PM at Chemult Pine Park (June through August)

Presented by the Fighting Platypus Student Council
Rogue Camp Whiskey Menu

## Description

A whiskey menu found at a bar in Rogue Camp, Lost Lake.

## Transcript

WHISKEY MENU

Rye

Bullet Point Small Batch Rye ABV40 — Chemult, Oregon — $16

Smoking Barrel Double Rye ABV47 — Salt Lake City, UT — $12

Hanged Goose 6yr Straight Rye ABV55 — Kentucky — $25

Darcy & Darcy Rye ABV45 — Utah — $10

Darwin's Whistler Single Barrel ABV43 — Kentucky — $49

Crown Jewel 10yr Rye AVC45 — Vermont — $19

Single Scotch Malt

The Ghost's Lamp 12 Year ABV40 — Highlands — $16

The Dunmore Legacy ABV43 — Islay — $21

Witch's Broom Single Malt ABV41.5 — Portland, OR — $14

The Captain's Navigator 15yr ABV43 — Highlands — $18

Slyland's Curse Limited ABV46 — Islay — $24

Lenore Castle 10yr ABV40 Fine Oak — Speyside — $13

Bourbon

Farewell & Fury Reserve ABV55 — Farewell, OR — $10

Prometheus's Delight 12yr ABV 45.5 — Kentucky — $55

Reaper's Lilies Ltd. Small Batch Barrel Strengt ABV59 — Kentucky — $31

Colonel Forrester Cask Strength ABV66.6 — Kentucky — $10

Burnside Street Small Batch Port Finish ABV45.5 — Portland — $15

The Old Mariner Single Malt Small Batch ABV 45.5 — Farewell — $8
SSR

The **SSR** is a semi-automatic sniper rifle, categorized as one of the special weapons is Days Gone.

## Description

As shown in the in-game description, the SSR is a rapid-firing sniper with no delay between shots, which makes this a great choice for frenetic combat encounters. Has a large clip size.

This makes the weapon an excellent choice for players who want a semi-auto sniper rifle.

## Acquisition

The SSR is one of the two weapons obtained upon the completion of the game's main story (the other being The Mayor), specifically by completing the Keep Your Friends Close storyline.

## Trivia

* The SSR is based on the real-life SVD Dragunov.
* Skizzo owns one of these, which Deacon takes from his cabin following his incarceration.
The Lava Arch - "Lava River Cave"

A lava tube is a natural conduit formed by flowing lava which moves beneath the hardened surface of a lava flow. Tubes can be actively draining lava from a volcano during an eruption, or can be extinct, meaning the lava flow has ceased, the rock has cooled, and a cave-like channel remains. This lava tube - called the Lava Arch - is one of the shortest lava tubes in the Cascade Range.
Storylines

The following is a list of storylines in the game Days Gone.

## List of storylines

* A Good Soldier
* Ambush Camp Hunter
* An Officer And A Gentleman
* Blow It Up Good
* Bounty Hunter
* Chasing Leon
* Earning Our Keep
* Finding NERO
* Gear Up For The Ride
* He's My Brother
* Horde Killer
* How'd He Survive?
* I Remember
* I'm Never Giving Up
* Infestation Exterminator
* It's All We've Got
* Keep Them Safe
* Keep Your Friends Close
* Law And Disorder
* Marauder Camp Hunter
* Protecting The Weak
* Race Against Time
* Ripped Apart
* Someone That I Used To Know
* Surviving Isn't Living
* We've All Done Things
* World's End
* You're Safe Now
Spruce Lake NERO Checkpoint

## Storylines

*Agent Martine Sinclair and an unidentified soldier go AWOL. Log Note: Sinclair hasn't been seen since. A warrant is out for her arrest, though at this point, I have to wonder what the point.*

## Location

This NERO checkpoint shares the same location as the Spruce Lake Ambush Camp, in Crater Lake.

## Reward

* Wizard Island Camp Trust: 700 Points
* Wizard Island Camp Credits: 3500
* 2000 XP

## Collectibles

* IPCA Tech
* NERO Injector
* NERO Intel Recorder #51

## Loot

* Airbag x1
* Alarm Clock x2
* Bandage x2
* Beer Bottle x3
* Box of Nails x5
* Can x1
* Gas Can x3
* Gun Powder x5
* Kerosene x3
* Medkit x3
* Poison x2
* Polystyrene x2
* Rag x2
* Scrap x5
* Small Pipe x3
* Spark Igniter x4
* Sterilizer x3
* Health Cocktail x1
* Stamina Cocktail x1
Wolf

**Wolves** are one of the types of animals in Days Gone.

## Gameplay

Wolves are first encountered early in the game. They will wander the landscape in search of food. They are shy by nature, and will typically avoid Deacon. Upon starting to attack, they will howl before going on attack mode.

## Attack Types

The wolf has three different attack types:

1. One attack type involves the wolf running towards the player and jumps to attack with its jaws, dealing light damage.
2. Another attack type involves the wolf jumping and then grappling the player's arm. With the escape artist skill, the player can quickly defeat the wolf after escaping from the grapple. Sometimes, the wolf can grapple the player's leg instead of the arm.
3. Another attack type involves the wolf walking slow and rapidly biting the player if he gets very close to it.

## Strategy

Even though wolves pose a relatively minor threat, they are a little more challenging to defeat compared to swarmers, as trying to attack them with a melee weapon will have them bite the player in the process. An effective way to defeat wolves is to take them down within range, such as shooting it with ranged weapons. Another effective way to defeat a wolf pack is to throw a smoke bomb at them as this will make them stunned by having them vomit, giving the player an easy attempt to take them down with melee weapons.

## Trivia

* Wolves can be seen fighting off freakers and other animals.
* They have infected counterparts that appear later in the game and are much faster.

## Gallery

A wolf grappling Deacon's arm.A wolf attempting to bite Deacon.A wolf and a swarmer fighting each other.
Wagon Road Ambush Camp

## Storylines

*They call this the Old Wagon Road because the first settlers here used it to migrate south through the Belknap desert down into the Iron Butte, killing all the Native Americans for their land. Now the Rippers use it so they can migrate north, killing anyone in their way. Times change, but not people.*

## Location

Southeast of the Iron Butte Pass NERO Checkpoint, north of the Rogue Tunnel NERO Checkpoint, and northeast of the Redwood RV Park Ambush Camp in Iron Butte.

## Reward

* Iron Mike's Camp Trust: 600 Points
* Iron Mike's Camp Credits: 2550
* 2500 XP
Price On Your Head

**Price On Your Head** is a mission in *Days Gone*.

## Description

Meet with Tucker and Alkali at the Hot Springs Encampment.

## Objectives

* Find Tucker and Alkai.
* Ride with Tucker.
* Find Alkai.
* Return to your bike.

## Rewards

* 4,000 XP
* 5000 Trust (Hot Springs) + 5000 Trust (Hot Springs or Copeland's Camp)

## Storylines

### Chasing Leon

*I turned in Leon's proof of kill. Tucker didn't seem to mind that his hat was covered in blood. She can add it to the collection she keeps in her cabin. I didn't tell her that I would have tracked down Leon for free. He killed Alvarez. We rode with her, me and Boozer, even had her up to O'Leary Mountain a few times. She was alright. Don't deserve to go out like that.*

### Ripped Apart

*And now I'm hearing it from Alkai. We have a price on our heads, me and Boozer, the Biker Boys, still flying colors at the end of the world. Rippers. You know what? The hell with them. If you see them? Tell them to come get us. I'll help them "get low," just as low as they want.*

## Trivia

* When Deacon buys or changes a weapon at Alkali's store, the previous weapon falls to the ground.
* Mission start time 2:00pm, the mission ends no earlier than 4:30pm and no later than 5:00pm.
Survival Vision

**Survival Vision** is an ability the player can use to display nearby clues and objects you can interact with like containers, doors, trunks, etc.

## Description

The Survival Vision in Days Gone works just like Eagle Vision in early Assassin's Creed games and the detective vision in recent crime-based games as well.

It’s recommended to use this feature often since it can reveal a lot of things that you won’t notice immediately. Using Survival Vision doesn’t cost anything so use it as often as you want. The Survival skill tree allows you to learn skills that can increase the range of this ability, display items longer, and best of all, outline enemies even when they’re behind cover.

It can be activated by pressing R3.

## Associated Skills

* Eye For Detail
* Eagle-Eyed

## External Links

* https://www.supercheats.com/days-gone-walkthrough-guide/what-is-survival-vision
Teensy Tabby

**Teensy Tabby** is the sixth of Sarah's Lab Notes. It is automatically rewarded in This Could Be It.

## Description

Sarah's lab notes about her failures on her serum and how she'll move forward.

## Content

Lab note two one one. Two one — one? Or two eleven? Oh God, who gives a shit, no one's going to listen to these but me. So, serum test one point zero was — it was a fucking disaster. Deacon, he somehow managed to bring me the kid that I asked for. And — yeah — I mean, I — I never though it about until he brought it up — but — you know, these — these have always been kids to me. Even the one who stabbed me.

But this one — she — on one of the first runs that I did for Matt — when I first got to the island — I saw this kid — a — a — a female subject, and — I mean, she was probably ten, eleven years old when she got infected, and — she was wearing one of those cartoon shirts that were really popular a couple of years ago — "Teensy Tabby."

I remembered that, and — and — you know, I made this now — because my little sister had one just like it. She wore until she — she literally — wore it out and my mom made her toss it. Shit — anyway, uh — for the last few months, I've kept tabs on her. I mean, taking samples, watching her, sending patrols out to follow them. I don't know what I was thinking — I dunno, I mean, maybe that she would be the first to — oh, God, it doesn't matter now. I've killed her. I have killed her along with everybody else.

At least Deacon knows the truth now. That I'm not building Matt any Goddamn bioweapon. And I — I wouldn't do it for Cloverdale and I'm — sure as fuck not gonna do it for any Goddamn Militia. I didn't tell Deacon at first because I — I don't know. I mean, if I — if I was gonna hang for lying, and sabotage — whatever the hell — I was gonna hang alone.

I guess it doesn't matter. Because we're going AWOL — if we get caught — like I told him — they will hang us. Oh, shit — somebody's here. Matt? Uh — Colonel Garret — wait, hey, what are you doing? Hey — Lieutenant, get your hands off me — what — what's going on? Matt? Matt — Goddammit —
The 45th Parallel - "The Halfway Point"

The 45th Parallel North is often called the halfway point between the Equator and the North Pole. It's a circle of latitude that is 45 degrees north of the Earth's equatorial plane, and crosses Europe, Asia, and North America. At this latitude, the sun is visible for nearly 16 hours during the summer solstice, and 9 hours during the winter solstice. This marker stands along the exact line on the equatorial plane that marks the 45th parallel in Central Oregon.
Where's My Damn Rings?

**Where's My Damn Rings?** is a mission in *Days Gone*.

## Description

Search the Wizard Island Ark for your rings.

## Storylines

*They're just rings, right? Who gives a shit. I'll tell you who: me. Look, it's not about the rings, it's about what they mean. I'll never forget the day Sarah and I exchanged wedding rings, the real ones, not my Mongrels ring. But that ring has a lot of meaning to me as well. All of them do.*
Was This A Good Idea?

**Was This A Good Idea?**  is a mission in *Days Gone*.

## Storylines

### Surviving Isn't Living

*I should have made Boozer a hook, found him a pirate hat, maybe a parrot. Are parrots even around anymore? Anyway, that would have been fun, seeing the look on his face. Arrrgh, matey. But the prosthetic arm? I haven't seen Boozer smile like that in a long time.*

### Someone That I Used To Know

*Never thought I'd see Boozer back to being himself, you know, since he lost the arm. Seeing him today, with that shit-eating grin on his face, that was like old times. And it was all Rikki, making him that prosthetic arm. She said he's "one of us now." Thanks to Rikki, I don't have to worry about Boozer no more.*
The Phantom Ship - "The Ghost On The Water"

**The Phantom Ship - "The Ghost On The Water"** is a historical marker collectible in *Days Gone*.

## Description

Historical Marker found near Phantom Ship in the Crater Lake.

## Transcript

Phantom Ship is a natural rock formation pillar in Crater Lake that resembles a ghost ship, especially in foggy conditions. The island is formed from andesite rock that dates from around 400,000 years ago.
Torres

**Torres** is a minor character featured in *Days Gone*.

## Biography

### Early life

Nothing is known of Torres' early life, not even his first name. Following the outbreak in 2017, he survived for an unknown length of time before joining up with "Iron Mike" Wilcox and settling in his encampment at Lost Lake in Oregon. He acted as a camp guard working for Raymond "Skizzo" Sarkozi, who was in charge of security. Along with Evans, he was disliked by Skizzo; a note written by Skizzo indicates he planned to "get rid" of the two men.
The Cowboy

The Cowboy is a primary weapon. It is an unusual antique rifle that has a revolver magazine.

## Description

*"Accuracy, stopping power and a fast rate of fire make this unique rifle especially strong."* - In Game description.

**Condition:** Level 4 (*Military Spec*)

**Damage:** 6 (*Above Average*)

**Range:** 9 (*Very High*)

**Accuracy:** 9 (*Very High*)

**Rate of Fire**: 4 (Average)

**Penetration**: 4 (Average)

**Stopping Power:** 6 (*Above Average*)

**Magazine:** 6 round cylinder.

**Cost:** 1000 credits.

## Location

It can only be found for sale at Wizard Island camp and unlocks at Trust level 2.

## Trivia

* It is based off the Colt Model 1855 Revolving Carbine, a black powder caplock firearm. Like the Colt M1855 revolver, it had a fixed-axis front-loading cylinder.
The Rising is Coming

## Description

Carlos' RIP Sermon warning that the Rising is Coming.

## Transcript

The Rising is coming. I have seen it — I have heard the whispers of sorrow and rebellion on the lips of the Lost. And when those Lost arise to destroy the Free — that is when our hardest work will come. That is when we will be needed most.

Everything we do is to prepare for the Rising. We must protect the Free, who are treated with cruelty and malice. We must protect One Mind from being destroyed by those too ignorant to know what it offers.

Only we — the Found, the Founders — can protect the Free. And when we protect the Free — we protect the World.
They Don't Feel Pain

**They Don't Feel Pain** is a mission in *Days Gone*.

## Storylines

### Ripped Apart

*Rippers and their rituals and sigils and bonfires. You know, at the end of the day, who would have cared, if they'd have just crawled into some shitty corner of the world to do their thing, left the rest of us alone. But they had to drag us into their nightmare. It's going to end.*

### Keep Your Friends Close

*Yeah, he's an asshole, but again it seems like when it counts, Skizzo will do the right thing. No way was I going to leave that woman with the broken legs to be eaten alive by the Freaks. And it took a little persuading, but Skizzo came around to seeing things my way. Thank God, or I'd have tied his ass up and left him in her place.*

### Keep Them Safe

*Came across a woman the Rippers had tortured. They broke her legs, used an air horn to call in Freaks for a meal. She wasn't going to make it, so I had to put her out of her misery. The world has gone to shit. I give Iron Mike credit for one thing: I'd rather live in his version of the world than the one Carlos and the Rippers are building.*
Reed

**Reed** is a minor character featured in *Days Gone*.

## Biography

### Early life

Nothing is known of Reed's early life, not even his first name. Following the outbreak in 2017, he survived for an unknown length of time before joining up with "Iron Mike" Wilcox and settling in his encampment at Lost Lake in Oregon. He acted as a camp guard working for Raymond "Skizzo" Sarkozi, who was in charge of security.

### Events of *Days Gone*

In 2019, Reed and another man named Campbell were assigned to guard duty at the farm near Sherman's Camp when they encountered the drifter Erik Lynch attempting to steal two bags of seed. After a brief confrontation, Lynch killed both Campbell and Reed before fleeing the camp.

As part of the *Seeds For The Spring* storyline, another drifter known as Deacon St. John is tasked with hunting down Lynch in retaliation for the theft and double murder. Rikki Patil emphasizes to Deacon that Erik must be taken alive, in order to be interrogated for the location of the seed bags.

Erik Lynch is presumably executed by Iron Mike or Rikki Patil for the murder of two camp residents. It is not known if the seeds were recovered.
You Alone I Have Seen

**You Alone I Have Seen** is a mission in *Days Gone*.

## Description

Help Captain Kouri test Weaver's new Napalm Molotov.

## Objectives

* Clear the Chemult Horde.
* Return to Captain Kouri.

## Rewards

* 10,000 XP
* 700 Trust (Wizard Island)

## Storylines

### I'm Never Giving Up

*Now it's hit the fan. Soon as we make a plan to bug out, everything blows up. Literally. Weaver's Napalm Molotov works just like he planned. His reward? Get locked up in a cave along with Sarah. Now I have to find a way to get her off this island, with every damn Militia soldier keeping a close eye on her.*

### An Officer And A Gentleman

*The officers' mess. That's what Kouri said, meaning I'm up for a promotion. To lieutenant, probably. Put me right up there with Weaver and Sarah. Maybe they'll even let me move into the ark with them. I don't blame Kouri for any of this. It was the Colonel's call. And given what happened to Doc Jiminez? I can't even blame the Colonel. I blame myself, for not getting us off this island long before now.*

### Blow It Up Good

*Weaver's Napalm Molotov worked. Like I said, Weaver's an okay guy. Knows his stuff. Knows how to get shit done. I wish I could tell him that he didn't "win" the competition with Sarah to be the first to make a super weapon, because she was never in it to win. Not like that. Weaver and the Colonel want to burn the world to the ground. Sarah want's to save it.*

### A Good Soldier

*Mission accomplished. Weaver's Napalm Molotov works, though it turns out, we probably don't need it. Taking on Hordes is more about strategy than firepower. And having a good set of lungs. You have to be able to run like hell, blow shit up on the move. If I were going to stick around I'd write this all up, give Kouri a plan of action. Maybe next time.*

### Horde Killer

*We did it. Me and Weaver did it. Made a Napalm Molotov that can burn down a Horde. It takes more than that, yeah, I know, boy do I know, but it's a start. From now on? Maybe I'm done running from Hordes. Who knows? Maybe we can win this war.*
Prove It To Me

**Prove It To Me** is a mission in *Days Gone*.

## Storylines

### An Officer And A Gentleman

*He can ride a bike, this Militia captain, I'll give him that. Still don't know what to make of him. A slash and burn strategy? Makes sense, but is that how we beat the Freaks? Burning down the world? Building an army? Sure, if you got the right men willing to serve in it.*

### A Good Soldier

*I have to give them credit. The Deschutes County Militia have their shit together. Building this fort is pretty impressive, takes a lot of hands and people who know what they're doing. These guys aren't just a mob of rednecks. They're training, learning how to fight. Captain Kouri, the guy leading the Diamond Lake outfit, seems legit. If I find out he stole my Mongrel's ring, going to be a shame to have to kill him.*
Sounded Like Engines

**Sounded Like Engines** is a mission in *Days Gone*.

## Description

Climb the Radio Tower and Take A Look at O'Leary Mountain.

## Objectives

* Climb the Radio Tower.
* Look at the O'Leary Mountain Safehouse.
* Climb down the Radio Tower.

## Storylines

*Boozer heard gun shots on O'Leary Mountain. I climbed the radio tower west of the mountain to check. Smoke. Definitely looks like Marauders are trying to move in. Have to clear them out. The last thing we need is trouble up at the safe house while Boozer's trying to heal.*
Westfir Horde

**Westfir Horde** is a Horde Killer mission in *Days Gone*.

## Rewards

* 3,000 XP
* 600 Trust - Iron Mike's

## Storylines

*Now that I think about it, I've never seen a Newt inside a Horde, they're all Swarmers. I always wondered how the Hordes formed. What if everyone out here at this summer camp, all got infected. Would they form a Newt Horde? Never seen one. Hope I never do.*
What It Takes To Survive

**What It Takes To Survive** is a mission in *Days Gone*.

## Objectives

* Drive to location.
* Ride out to the Ice Wind Lava Cave.
* Enter The Ice Wind Lava Cave.
* Explore the Ice Wind Lava Cave.
* Track Cooper.
* Kill the Reacher.
* Clear the Horde.

## Storylines

### I'm Never Giving Up

*O'Brian. Why it always come back to O'Brian? And how do I keep ending up being his errand boy? I realized that the best way - the only way - to get Sarah off Wizard Island was by air. The Militia would never see it coming. To do tat I would need O'Brian's help. I've done my part, now he has to do his. And yeah, this time I'm going to get on the damn chopper.*

### Finding NERO

*Add another one: Reacher. Ugly sonofabitch. And Hordes, stay together by smelling each other's assholes, at least that's the gist of it. Like I said, sounds like a lot of sci-fi mumbo jumbo. But it explains why NERO's out here, why they give a shit. Like O'Brian said, the Freaks are evolving, and fast. Whatever they end up becoming, I'm guessing it's not good news for the rest of us.*