Temple Relics

Temple relics is a event dungeon which unlocks at ultimate level 2 (level 72) and gives materials for upgrades on **genesis champion**.

**Genesis Champion**

Genesis champion is part of ultimate level which has total 8 components which can be trained or upgraded. Each component has different set of stats it raises with upgrades.

Each component needs 20 shards to craft 1 genesis component for train it to higher star. These Genesis Champion shards can be collected from temple relic's boss chests OR via amber purchases during events. The respective component helps in raising stars on that genesis champion's component.

Genesis champion component upgrade needs 'iron stones' to raise the stats given by each component. These iron stones drops from monsters, chests trigger by monsters in temple relic run and boss chests as well.

*>>Genesis champion gains stage up when all components are raised to a required stars.*

With each stage up, the genesis champion also unlocks some other benefits which are listed under the tab itself.

**Temple Relics**

This run involves 10 monsters spread across the map which players needs to find and defeat in order to get 4 summoning books which are used in the end to summon final boss.

There can be many possible paths to take around the map to efficiently clear all the monsters before heading to final boss.

We have 2 easy paths outlined in images below:

[Graphics Image Credits to : Valkyria - Proficient city]

These are the two possible paths in images.

There can be other paths as well to the players preference.

**Walkthrough**

>> On each monster fight there is a chance to either trigger a trap, or chest, or nothing. Monsters themselves has some gold or iron stone as rewards on them as well.

>> Trapped player(s) can choose to rescue themselves using 20 diamonds OR wait for party members to rescue them by click on trapped member which does NOT cost anything.

>> The players will get the books for summoning last boss within these 10 monsters and shows on the counter panel on right side of screen.

>> With 4/4 books on the counter, players can head to the boss room and hit the altar towards top left of screen and summon the final boss.

*Please Note:*

All players must be on same platform and near the monster to be able to enter the fight.

HOWEVER, for boss fight no matter where the party members are, as soon one player starts the fight, all players will be pulled in the fight.

>>**Light boss**:

Light boss has same skills on it as dragon's den light boss.

~Skill to cast shield which reflect damage.

~Skill to summon two monsters to its side.

>>**Dark boss**

Dark boss is a extra boss which has a chance to spawns after defeating light boss.

Help mentions that light boss needs to be defeated within some set rounds to have better chance at spawning dark boss. Unfortunately the set rounds are not known.

Similarly to light boss, dark boss also has same skills on it as in dragon's den dark boss.

~Skill AOE with chance to stun players.

~Skill to cause reduce healing

~Skill to leave a DOT.

Based on difficulty the boss chests amount drops are different. Normal and Hard difficulty run boss drops 1 chest per boss. Nightmare difficulty run boss drops 2 chests per boss.