Game Updates - April 2016

# Update - April 18, 2016 (Developer's Build 0.5.6. - "PAX East 2016")

* Fixed passage issues in the Boulder Cave, Dark Cave, and town
* Fixed tile layer drawing issues in the Boulder Cave
* Fixed lag in the Boulder Cave
* Now possible to hammer multiple items!
* Changed the lighting in the Dark Cave to be a lot better
* Added new sprites for the Stranger using various tools
* Added interaction points in the Church
* Footprints now show up in the tutorial map
* Save is disabled in the Demo Mode
* Removed camera weirdness during an Etel cutscene
* Fixed various animated tiles
* Redrew the inn map to fix various bugs
* Corrected various typos in dialogue
* Fixed various typos and drawing errors with certain Kickstarter Graves
* Fixed a bug where boulders loaded into geysers would not go back to their original location when a puzzle was reset
* Journal animation correctly displays on quest updates now
* Fish are less prone to getting stuck
* Added a conclusion to the demo
* A lantern now spawns near every ore node so that, when switching to the pick (so you can mine it) you’re not in the dark
* Tool use button now used to light torches, lanterns, burn cobwebs; regular interaction will just give a description
* Made edits to the Wolf Cave puzzle to tone down the difficulty a bit
* Made killing wolves in the Wolf Cave feel more intuitive
* Fixed various bugs related to the map item
* Fixed various bugs related to Curse II
* Correct soundtrack now plays in the Boulder Cave

# Update - April 11, 2016 (Developer's Build 0.5.5)

* The dye tool, hammer, and pick are now operational
* The lantern can now be used to get a burst of light in exchange for fuel; it must be equipped to light torches
* Fixed various passibility issues in the puzzle dungeon
* You can now speak to ghosts if you have the “hardened spirit” item in inventory; the functionality of the Spirit Talk blessing has not changed
* Fixed a lot of music and sound bugs
* Fixed a lot of typos
* Fixed Katarina’s location
* Fixed a lot of bugs related to Puzzle 60
* Fixed position of the Gab Bar so it doesn’t compete with the Tool UI
* Added Boulder Cave reset function
* Added fish
* Added columns

# Update - April 4, 2016 (Developer's Build 0.5.4)

## General Changes

* Vidar is now open:
* The town of Vidar is contained in six maps
* The cave entrance has been moved north of the town square
* The grave of all 24 NPCs now spawn throughout town after they die
* Kickstarter graves are in: 13 of the graves written by Kickstarter backers will spawn at the beginning of the game throughout town. Check back each time you play for different graves!
* Cecilia’s House and the Workshop have been moved
* Cecilia’s House, the Inn, and the Workshop have been substantially remodeled
* The Church, Castle Ruins, and Igloo are accessible
* The weather in Vidar is more blustery and dynamic
* The lighting indoors is substantially improved
* New Residents have moved in: Tamas, Mihaly, Rozsa, and Piri are now in the game
* Fixed bugs related to the map when entering the cave
* Fixed bugs related to teleporting around the cave
* Fixed various bugs related to the tool display
* Tons of dialogue has been added
* Fixed pathing issues
* Added various tools

## Quest Changes

* Edited dozens of journal entries
* Added dozens of items
* The effects of various mushrooms can now be identified by townsfolk
* Ghosts won’t wander off into unreachable spaces
* Fixed a bug where Cail the dog would occasionally crash the game