recursal/Fanatic-Fandom huggingface dataset:
Konrad Gamper

**Konrad Gamper** - (urodzony 30 Kwietnia 1846 roku w Neuhaus (kanton Turgale, Szwajcaria), zmarł 29 Września 1899 roku w Kramatorsku) konstruktor, menadżer, przemysłowiec, współzałożyciel fabryki kotłów w sosnowieckim Konstantynowie.

## Edukacja

W wieku 17 lat terminował u ślusarza, a następnie pracował jako ślusarz. Nieprzeciętnie zdolny, systematycznie pogłębiał wiedzę drogą samokształcenia; później ukończył studia politechniczne.

## Praca

### Praca za granicą i Wrocławiu

W latach 1867 - 1873 pracował w montażowniach różnych zakładów we Francji, Niemczech, Czechach i na Węgrzech. Przełomowym w jego działalności zawodowej był rok 1874, kiedy powierzono mu stanowisko konstruktora w fabryce von Ruffera we Wrocławiu. Okazał się uzdolnionym projektantem i budowniczym mostów żelaznych przez rzekę Odrę; wybudował również wiadukt kolejowy pod Koźlem (Kętrzynem). W 1876 roku objął funkcje dyrektora fabryki kotłów parowych i mostów żelaznych w Pielahutte na Górnym Śląsku.

### Przyjazd do Sosnowca (Gubernia Piotrkowska)

Wtedy to zwrócił uwagę na sąsiednie Zagłębie Dąbrowskie jako miejsce sprzyjające inwestycjom i zaproponował von Rufferowi założenie na tym terenie filii zakładów. Ponieważ do tego nie doszło, przyjął propozycję W. Fitznera, właściciela kotlarni w Siemianowicach, aby wspólnie wybudować fabrykę w Zagłębiu Dabrowskim.

### Fabryka kotłów

Projekt ten zrealizowano w 1880 r. w sosnowieckim Konstantynowie powstała |wytwórnia kotłów parowych. Konrad Gamper zarządzał nią, pełnił również funkcje dyrektora technicznego. Pod jego kierownictwem niewielki zakład szybko się rozwijał. W 1893 roku przyłączył do niego odlewnię i fabrykę maszyn w Dąbrowie Górniczej. W dwa Jata później Gamper spłacił wspólnika, a w 1897 roku przekształcił fabrykę w przedsiębiorstwo pod nazwą Towarzystwo Akcyjne Zakładów Kotlarskich i Mechanicznych "W. Fitzner i K. Gamper"; był jego głównym udziałowcem, prezesem i dyrektorem zarządu. Firma ta, posiadająca wiele filii i przedstawicielstw, stała się jednym z najpoważniejszych przedsiębiorstw w całym imperium carskim. Oprócz różnego typu kotłów produkowała konstrukcje stalowe, aparaturę dla cukrowni, gorzelni, browarów i fabryk chemicznych oraz żurawie, krany i in.

### Fabryka na Ukrainie

Konrad Gamper wybudował również fabrykę maszyn w Kramatorsku w guberni charkowskiej na Ukrainie (1896 rok); w 1899 roku utworzył z niej odrębne towarzystwo akcyjne.

### Inne posady w Polsce

Przez długi okres zarządzał majątkami i kopalniami księcia Hohenlohe, był prezesem rady nadzorczej walcowni "Milowice", a także dyrektorem zarządu towarzystwa akcyjnego Augusta Repphana w Warszawie.

## Ciekawostki

* W 1990 roku, w 110 rocznicę założenia |fabryki kotłów w Sosnowcu, jej załoga (FAKOP) ufundowała mu grobowiec.
* W Sosnowcu na Konstantynowie jedną z ulic nazwano jego imieniem. Po 1945 roku zmieniono ją na Przodowników Pracy, a później na Fabryczną.

## Źródła

* Małgorzata Śmiałek: Sosnowieckie ABC, tom V. Muzeum w Sosnowcu (2006)
Onatar

## Onatar: God of Craft

The Sovereign of Forge and Flame **Onatar** is revered by smiths, craftsmen, artificers, dwarves and even a small portion of warforged.Wizards and Psions tied closely to the forces of fire also revere Onatar. It is he who introduced tools and weapons to the mortal races and continues to encourage people to improve upon them. Legend also states that it was he who gave fire to the mortals to help them through the cold winters.

The husband of Olladra and the father of Kol Korran and the KeeperOnatar is often portrayed as dwarven smith and occasionally as a brass dragon.
The Traveler

## The Traveler: Deity of Chaos and Change

The Sovereign of Chaos and Charm, **The Traveler** is unique in that it is not related to any of the other members of the Sovereign Host orthe Dark Six. He is also said to be the only deity who walks the face of Eberron, but his many changing forms allow him to evade recognition. The Traveler is the patron of all those who embrace change includingchangelings, shifters, doppelgangers, and lycanthropes. The Traveler is known as the Giver of Gifts, but a famous proverb states to "beware the gifts of the Traveler".

Many in House Cannith secretly worship the Traveler, due to his governance over artifice.
Chiisana Tenohira

## Chiisana Tenohira 小さなてのひら

**Chiisana Tenohira** 「**小さなてのひら**, *Chiisana Tenohira*」 — сімнадцятий і завершальний трек другого диска Clannad Original Soundtrack. Випущений 13 серпня 2004 року Версія без вокалу розташовується на шістнадцятому місці третього диска Clannad Original Soundtrack. Використовується в серії «Долонька».

Аранжування на піаніно можна знайти в Piano no Mori.

## Слова

* 日本語
* Romaji
* English
* Українська

遠くで遠くで揺れてる稲穂の海

帆を上げ帆を上げ目指した思い出へと

僕らは今日までの悲しいこと全部覚えてるか、忘れたか

小さな手にもいつからか僕ら追い越してく強さ

熟れた葡萄の下泣いてた日から歩いた

小さな手でも離れても僕らはこの道ゆくんだ

いつかくる日は一番の思い出を仕舞って

季節は移り　もう冷たい風が

包まれて眠れ　あの春の歌の中で

小さな手にもいつからか僕ら追い越してく強さ

濡れた頬にはどれだけの笑顔が映った

小さな手でも離れても僕らはこの道ゆくんだ

そしてくる日は僕らも思い出を仕舞った

小さな手でもいつの日か僕ら追い越してゆくんだ

やがてくる日は新しい季節を開いた

Tooku de tooku de yureteru inaho no umi

Ho o age ho o age mezashita omoide e to

Bokura wa kyou made no kanashii koto zenbu oboeteru ka, wasureta ka

Chiisana te ni mo itsu kara ka bokura oikoshiteku tsuyosa

Ureta budou no shita naiteta hi kara aruita

Chiisana te de mo hanarete mo bokura wa kono michi yukun da

Itsuka kuru hi wa ichiban no omoide o shimatte

Kisetsu wa utsuri mou tsumetai kaze ga

Tsutsumarete nemure ano haru no uta no naka de

Chiisana te ni mo itsu kara ka bokura oikoshiteku tsuyosa

Nureta hoho ni wa dore dake no egao ga utsutta

Chiisana te de mo hanarete mo bokura wa kono michi yukun da

Soshite kuru hi wa bokura mo omoide o shimatta

Chiisana te de mo itsu no hi ka bokura oikoshite yukun da

Yagate kuru hi wa atarashii kisetsu o hiraita

Far, far away, there's a swaying sea of rice grains

Raise the sails, raise the sails, and go to the memories that we aimed for

Do we still remember all of the sad things up to today, or have we forgotten them?

Even in our small hands, since when has there been a strength that's overtaking us?

We walked from the days when we cried beneath the ripe grapes

Even if our hands are little, even if we're separated, we'll go down this road

On the day to come sometime, we'll treasure our greatest memories

The seasons change and the cold wind

Has already been wrapped by and sleeping in the song of that spring

Even in our small hands, since when has there been a strength that's overtaking us?

How many smiles reflected on our wet cheeks?

Even if our hands are little, even if we're separated, we'll go down this road

And on the day that came, we treasured our memories, too

Even if our hands are small, they've been overtaking us since some other day

The day that finally came opened a new season
Aureon

## Aureon: God of Law and Knowledge

The Sovereign of Law and Lore, **Aureon** is the patron of wizardsand a figure venerated by scholars and librarians. He is the god ofmagic as a tool for mortals to use. Although all members of the Host are considered equal it is typically written that the Host follows Aureon's guidance due to his vast wisdom.

Long ago, Aureon bound all the evil in his soul and banished it from his personage. This monster became known as the Shadow. It is said that Eberron will come to an end when he and his shadow rejoin. Aureon is the brother of Onatar and the husband of Boldrei. Aureon is portrayed as a gnome or human wizard and occasionally as a blue dragon.

The legendary blue dragon Ourelonastrix brought the secrets of magic to the giants of Xen'Drik ultimately leading to their destruction. This event is known as *kurash Ourelonastrix* or Aureon's folly.
1920

Rok przestępny w XX wieku. Liczył 366 dni. W tym roku Naczelnikiem Państwa Polskiego był Józef Piłsudki, premierami Polski byli Leopold Skulski, Władysław Grabski i Wincenty Witos, a prezydentami Sosnowca byli Czesław Jankowski i Teodor Niernesee.

## Wydarzenia

* 1 Stycznia - Gwarectwo Hrabia Renard wraca spod nadzoru państwowego do poprzednich właścicieli. Urodziła się wielka śpiewaczka operowa, promadonna Opery Ślaskiej w Bytomiu, Natalia Stokowacka.
* 15 Stycznia - Uchwalono powołanie Komitetu Organizacyjnego Budowy Tramwajów w Zagłębiu. W posiedzeniu brali udział przedstawicieli Sosnowca, Będzina, Dąbrowy Górniczej i Czeladzi.
* 1 Maja - W Będzinie odbył się pochód robotników przeciwko wojnie polsko-radzieckiej.
* 5 Maja - W Czeladzi urodził się Czesław Lasoń, działacz społeczny i sportowy, członek Orła Białego i Armii Krajowej.
* 2 Lipca - W Sosnowcu na ulicy Targowej urodził się Jakub Zim uznany artysta malarz pochodzenia żydowskiego.
* 14 Lipca - W Zagórzu urodził się Zdzisław Lachur, artysta malarz, reżyser filmów animowanych, założyciel pierwszej w Polsce wytwórni filmów animowanych w Bielsku-Białej.
* 1 Września - Rada Miejska wybiera prezydenta Teodora Niernesee.
* 4 Grudnia - W Sosnowcu urodził się Wiesław Chrzanowski, powstaniec warszawski, fotograf.
* 15 Grudnia - W Sosnowcu urodził się Lucjan Stępień, polityk, poseł.
* 19 Grudnia - Na cmentarzu przy ulicy Smutnej Marszałek Sejmu Wojciech Trąmpczynski odsłania Mauzoleum Braci Ślązaków (dziś element kaplicy cmentarnej). Udział w tym wydarzeniu wzięło około 100.000 osób.
* 22 Grudnia - W Sosnowcu urodził się Henryk Żmijewski, pułkownik Służby Bezpieczeństwa.
* Budynek dworca kolejowego granica (obecnie Maczki) zostaje przekształcony w Dom Kultury.
* Modrzejowskie Zakłady Górniczo-Hutnicze Spółka Akcyjna wykupują Hutę Puszkin na Dębowej Górze i nadają jej imię Staszic.
* Powstaje Sąd Okręgowy obejmujący powiaty: będziński, Zawierciański i olkuski.
* W koloni Cieśle (obecnie Maczki) rozpoczyna wydobycie Kopalnia Telmut, w 1924 roku zostaje zamknięta.
* Powstaje zakład Krupego (od nazwiska dyrektora), specjalizujący się w armaturze wodociągowej. Po 1945 roku zostaje upaństwowiony jako Sosnowiecka Fabryka Armatur, potem jako Ślaskie Armatury.
* W Niemcach (Ostrowy Górnicze) budowany jest w stylu zakopiańskim klub - gospoda. Obecnie w rękach prywatnych.
* Powstała Szkoła Policji Państwowej w Sosnowcu z siedzibę na Piaskach przy ulicy Focha (obecnie Czeladź - Piaski, Ulica 3 Kwietnia).
Tyran

## ir'Tyran

The Tyran family, unlike many other noble families, doesn't have an incredibly strong hand in business. When it comes to politics and batting eyes to the proper people, the Tyran family are some of the best. As some of the world's finest fashionistas, they are patrons of the newest fashions from all over the world. The matriarch is said to never wear the same dress twice, and someone in this family would spend more time shopping than even schooling. Eccentric and worldy, the Tyran's would never be caught dead in an outfit from last season, and any designer who can catch their eye will soon find themselves with far more gold than they have pockets.
1899

Rok w XIX wieku. Liczył 365 dni. W tym roku Królem Królestwa Polskiego (i Carem Rosji) był Mikołaj II Romanow, a sołtysem Sosnowca był Jan Macukow.

## Urodzili Się

* 21 Lutego - Tadeusz Sokołowski (W Gabułtowie), wieloletni sosnowiecki lekarz - okulista, powstaniec śląski, uczestnik wojny polsko-radzieckiej i kampanii wrześniowej, członek Armii Krajowej.
* 25 Lutego - Stanisław Trznadel (W Brzesku, wieloletni lekarz, zasłużony dla Czeladzi.
* 30 Sierpnia - Stefan Wojnar-Byczyński (w Maczkach), działacz niepodległościowy i społeczny, polityk, poseł.
* 5 Września - Wilhelm Gerstenberg, burmistrz Zagórza.
* 2 Grudnia - Stefan Nowocień (W Sosnowcu), działacz konspiracyjny.
* Wprowadzenie do szkół średnich obowiązkowych zajęć wychowania fizycznego i opieki lekarza szkolnego, na wniosek Henryka Jordana.

## Zmarli

* 29 Września - Zmarł Konrad Gamper współtwórca i właściciel fabryki kotłów W.Fitzner & K.Gamper w Sosnowcu. Został pochowany na cmentarzu ewangelickim na ulicy Smutnej w Sosnowcu.
* 4 Listopada - Maszynista z kopalni Renard.

## Wydarzenia

* 1 Stycznia - Gmina Żydowska rozpoczyna działalność w Sosnowcu.
* 1 Maja - W Sosnowcu około dwóch tysięcy manifestantów niosących sztandar z napisami: *Niech Żyje Święto 1 Maja* i *Niech Żyje Niepodległa Polska* przechodzi przez miasto w pochodzie. Pochód rozpoczął się w hucie Huldczyńskiego, po czym przeszli na Pogoń.
* 3 Czerwca - Biskup kielecki Tomasz Teofil Kuliński erygował w Sosnowcu parafię pod wezwaniem Wniebowzięcia Najświętszej Maryi Panny.
* 7 Czerwca - Uruchomienie kopalni Grodziec II (późniejsza Kopalnia Węgla Kamiennego Grodziec).
* 4 Listopada - Maszynista z kopalni Renard w Sosnowcu został śmiertelnie pobity przez grupę robotników. Maszynista został oskarżony o zamiar wydania Rosjanom działaczy Polskiej Partii Socjalistycznej.
* Koniec XIX wieku - Na terenie dzisiejszego Sosnowca funkcjonowały cztery szpitale: Szpital Na Lepiankach (1859), Szpital Warszawskiego Towarzystwa Kopalń Węgla w Sielcu (1893), Szpital Towarzystwa Akcyjnego Huta Katarzyna (1896) oraz Szpital Warszawskiego Towarzystwa Kopalń w Niemcach (1893).
Pole

**Pole** - wykaz dóbr gzichowskich z roku 1780 wymienia wśród terenów, które obecnie wchodzą w skład Sosnowca, również i folwark Pole z przyległościami. Niektórzy z historyków skłonni są uznać, iż folwark Pole, leżał w pobliży małej wsi Sosnowiec i został przez nią wchłonięty. W chwili obecnej nie jest możliwe, w oparciu o dotąd dostępne dokumenty, ustalenie, nawet w przybliżeniu, dokładnej topografii folwarku. Być może, że nazwa Pole była też starszą nazwą topograficzną wsi, która później (od nazwy przysiółka) przyjęta nazwę Sosnowiec.

## Źródła

* Jan Przemsza-Zieliński Sosnowiec Znany I... Nieznany (1992), Sowa-Press, Wydanie specjalne pisma Ekspres Zagłębiowski.
Parafia pod wezwaniem Najświętszego Zbawiciela

**Parafia pod wezwaniem Najświętszego Zbawiciela** - Parafia znajdująca się przy Ulicy Naftowej 35F.

## Historia

Parafia została erygowana 15 Lutego 1985 roku przez biskupa częstochowskiego Stanisława Nowaka (pismo z dnia 19 Stycznia 1985 roku). Nabożeństwa do 18 Maja 1996 roku sprawowano w tymczasowej kaplicy. Zezwolenie na budowę kościoła i zatwierdzenie planów parafia otrzymała 31 Października 1989 roku. Budowę kościoła rozpoczęto 24 Kwietnia 1990 roku. Jesienią 1993 roku dokończono budowy w stanie surowym, dach pokryto blachą. (Plebanię ukończono w 1987 roku). Prace te wykonano dzięki ofiarności parafian i staraniem pierwszego proboszcza, księdza Jana Leksa. Od kwietnia 1994 roku troskę nad kontynuowaniem dzieła budowy i wyposażenia wnętrza świątyni przejął ksiądz Stanisław Straż, poprzedni proboszcz. Msze święte i nabożeństwa już w nowym kościele zaczęto odprawiać 19 Maja 1996 roku w dniu Pierwszej Komunii Świętej dzieci. Kościół pobłogosławił i poświęcił stacje Drogi Krzyżowej 14 Września 1997 roku w odpust parafialny Ksiądz Biskup Ordynariusz Adam Śmigielski. Tenże biskup konsekrował kościół dnia 14 Września 2000 roku w czasie Wielkiego Jubileuszu. Z dniem 1 Lipca 2014 roku obowiązki proboszcza przejął ksiadz Stanisław Litwa.

## Dzieła Sztuki

* Figury na ścianie frontowej prezbiterium: Najświętszy Zbawiciel, Najświętsza Maria Panna i Archanioł Gabriel w scenie Zwiastowania.
* Tryptyk Boże Narodzenie Ostatnia Wieczerza i Ukrzyżowanie tworzące frontowe ścianki tabernakulum – prace współczesnego znanego śląskiego artysty Zygmunta Brachmańskiego.
* Obraz Matki Bożej Nieustającej Pomocy w bocznej kaplicy prof. Stanisława Adamka z Sosnowca.
* Droga Krzyżowa autorstwa Jana Sudera.

## Stan Materialny

Kościół parafialny jest już po konsekracji (14 Września 2000 roku) i ma pozwolenie na użytkowanie. Wewnątrz marmurowa posadzka z ogrzewaniem podłogowym, ołtarz, ambona, chrzcielnica i portal wykonane również z marmuru. Nowe pancerne tabernakulum (projekt profesora Zygmunta Brachmańskiego), podwójna, umeblowana zakrystia – na parterze dla księży, na piętrze – dla ministrantów, wyposażona w wystarczającą liczbę szat i naczyń liturgicznych. Plac przykościelny w znacznym stopniu uporządkowany – pozwala na dalsze jego zagospodarowanie. Nowe schody wejściowe do kościoła. Na wieży 300 kilogramowy dzwon na pamiątkę Wielkiego Jubileuszu 2000-lecia chrześcijaństwa i 15-lecia parafii.

## Źródła

* http://www.zbawiciel.sosnowiec.opoka.org.pl/index.php/historia/
Balinor

## Balinor: God of Beasts and the Hunt

The Sovereign of Horn and Hunt, **Balinor** embodies the hunt and nature amongst the gods of the Sovereign Host. Revered by rangers,druids and barbarians alike Balinor represents the embodiment of nature, and taking what is needed from the bounty of nature.

The brother of Arawai and the Devourer Balinor is usually portrayed as a burly human although occasionaly he is drawn as a crude but good natured half-orc and even more uncommon, a stalking greendragon.
Lyrandar

**House Lyrandar** is a half-elven dragonmarked house with the mark of storms and found throughout Khorvaire with its enclave located on Stormhome an island city-state just north of Aundair.

As is common among other dragonmarked houses, Lyrandar is led by a baron (patriarch or matriarch). Some in the house refer to the baron as "Firstborn", believing that Lyran and Selavash, the ancient ancestors of House Lyrandar and the spiritual ancestors of the Khoravar race, speak through that individual.

*"Sovereigns and firstborn, grant me the four blessings promised to our people; dominion over the air, dominion over the water, fortune for my family, and fortune for my future"*- From the Oath of Lyrandar
Arawai

The Sovereign of Life and Love **Arawai** is revered by rangers, druids, farmers, sailors and any who value fertility and good weather.

The sister of Balinor and the Devourer and the mother of the Fury as a result of her rape by her brother the Devourer. She is portrayed as either a half-elf, a halfling or a human and has even been portrayed as a bronze dragon.
Learning: Skills, Tools, and Languages

**Skills and Tools**
The time to learn a new skill or tool proficiency in play is 365 days - 10% (36 days) per point of Int mod. This time is then halved if you have a teacher who knows the language and can instruct you (being in a location or occupation where you are using the skill or the skill is being used around you counts).

**Learning Languages**
The time to learn a new language in play is 240 days - 10% (24 days) per point of Int mod. Knowing another language that shares a script with the language further reduces the learning time by 20% (after Int mod).

This time is then halved again if you have a teacher who knows the language and can instruct you (being in a location where the language is the primary language used also counts as 'having a teacher').

There is a limit to how many extra languages, skills and tools you may learn:
-Languages: You may learn Int Mod x 4 additional languages from downtime training.
-Skills: You may learn one additional skill from downtime training.
-Artisan Tools: You may Int Mod additional artisan tools from downtime training.
-Instruments: You may learn as many additional instrument categories as you wish from downtime training.
-Other tools: You may learn one additional non-artisan or Instrument tool.
Language Chart

**Languages:**

**-Abyssal:** Demons of Shavarath (Infernal Alphabet)

**-Aklo:** Derro, inhuman or otherworldly monsters, evil fey (Draconic Alphabet)

**-Argon:** Barbarians of and Argonnessen and Seren (Common Alphabet)

**-Celestial:** Archons of Shavarath (Celestial Alphabet)

**-Daan:** Formians, lawful outsiders of Daelkyr, mind flayers, other aberrations, creatures of Daanvi (Daelkyr Alphabet)

**-Draconic:** Kobolds, troglodytes, lizardfolk, dragons (Draconic Alphabet)

**-Drow:** Drow (Elven Alphabet)

**-Druidic:** Druids (Only)

**-Dwarven:** Dwarves (Dwarven Alphabet)

**-Elven:** Elves, Drow (Elven Alphabet)

**-Giant:** Ogres, Giants, Drow, Minotaurs (Giant Alphabet)

**-Gnoll:** Gnolls (Common Alphabet)

**-Goblin:** Goblins, hobgoblins, bugbears (Goblin Alphabet)

**-Halfling:** Halflings (Common Alphabet)

**-Infernal:** Devil's of Shavarath (Infernal Alphabet)

**-Irial:** Ravids, positive energy users of Irian (Draconic Alphabet)
 **-Kythric**: Slaadi, chaotic outsiders of Kythri

**-Mabran:** Nightshades, shadows, creatures of Marbar

**-Orc:** Orcs

**-Quori:** Quori, the Inspired, kalashtar

**-Riedran:** Lower classes of Sarlona

**-Sylvan:** Dryads, eladrins, creatures of Thelanis

**-Syranian:** Angels of Syrania

**-Undercommon:** Chokers, underground denizens

-Common: Every PC knows this language

-Primordial: Language of elementals. "Pure" Origin language for Aquan, Auran, Ignan, Terran.

-Elemental Languages: Dialects of Primordial. Having the Pure language means you can understand all the elemental dialects but cannot speak them. To speak the "Pure" language and all four dialects requires FIVE languages. For example, speaking Aquan to an Fire Genasi could be understood (Think accent) but it will have IC repercussions.

Races starting Languages:

-Minotaur: Common, Giant

-Genasi: Common, Elemental Dialect, Primordial
The Shadow

## The Shadow: God of Dark Magic

The Sovereign of Magic and Mayhem, **The Shadow** is the literal shadow of Aureon that attained sentience and godhood as a price paid by Aureon for arcane knowledge. A god of corruption, ambition and dark magic, the Shadow is the patron of evil spellcasters and many monstrous races throughout Droaam and beyond. Legend says if the Shadow and Aureon were reunited the age of civilized peoples would come to an end.

Typically depicted as a shadow, occasionally he is portrayed as a shadow dragon.
Aleksander Sofronow

**Aleksandr Aleksandrowicz Sofronow** - (urodzony w 1868 roku w Rosji) sekretarz kolegialny; , absolwent Kurskiego Seminarium Duchownego, kawaler Orderu Świętej Anny III stopnia i Świętego Stanisława III stopnia, od 1 Stycznia 1903 do 30 Stycznia 1908 prezydent Sosnowca, w 1907 roku był radcą tytularnym.
The Undying Court

## The Undying Court: Elven Ancestors

The elves are not content with their long life spans and have found a way to preserve their ancestors beyond death, anchoring them to the world of the living through devotion and spiritual sacrifice. **The Undying Court** is seated in Shae Mordai , guiding the nation from there. Unlike other undead, The Undying Court are sustained by the devotion of their descendents and have no need for blood or life energy as other undead do. The followers of The Undying Court see the **Blood of Vol** as abominations for feeding off of the living. The members of The Undying Court are not gods, they are ancient, wise and powerful. Like other religious leaders, members of The Undying Court can lend powers to their followers.
Equipment

**Weapons**
Simple Melee Weapons

**Martial Melee Weapons**

 Scorpion Chain\*
 Spiked Chain
 Meteor Hammer

**Martial Ranged Weapons**

 Xen'Drik Boomerang\*\*m

**Ammunition**

**Alchemical Shells V          100 GP/10  As per firearm    1 lb.         As per firearm**

\*You have disadvantage when you use a scorpion chain
 to attack a target within 5 feet of you.
\*\*Battlefists cannot be disarmed, nor can you wield another weapon or hold a shield in a hand wielding a battlefist. A hand with a battlefist wielded is considered occupied. You cannot use that hand for anything else.
m Monks are proficient with this weapon.
V These can be either fire, frost, or electrical damage. This replaces the damage properties of the regular shell/slug/bullet.

Properties
Returning: A thrown weapon with the returning property allows a dex-based attack roll against AC 10 as a free action to catch it immediately after attacking with it.

**Battlefist**
A weapon adapted from the one originally invented for warforged to attach to their arms during the last war, the newly-popularized version of the battlefist is essentially a heavy gauntlet with a heavy, solid weight at the end. You wield a battlefist by reaching inside the long steel sleeve and holding a horizontal bar, much like a shield, and swinging normally. The battlefist is unwieldy without significant practice, but has the benefit of being nigh-impossible to disarm from a conscious opponent.

**War Scythe**
This weapon is inspired by the common farming implement used to cut swaths of grown hay, but it has a straight handle and a heavier blade. Despite its humble origins, the scythe is recognized as a symbol of death in many cultures because of its use in reaping.
The Devourer

## The Devourer: God of Nature’s Wrath

The Sovereign of Wave and Whelm, **The Devourer** represents the raw destructive power of nature. The Devourer lords over the deep and as such sailors of all walks of life often pay him lip service for safe voyages. Aquatic races such as sahuagin and lizardfolk also revere the Devourer.

Brother of Arawai and Balinor, the Devourer raped his sister Arawai and fathered The Fury. The Devourer is portrayed as a human or merfolk with seaweed in his hair and beard, a sahuagin, an enormous shark, or a dragon turtle.
Marasha

## ir'Marasha

When it comes to talk of the exotic, a Marasha always has a hand in  it. Known for their sizable menagerie that is held within the walls of their private home, the Marasha's have a little bit of everything.  The occasional adventurer who has made their name in the wilds will usually be called upon by the Marasha's when they want a creature captured alive for their admiration, and they pay handsomely to take care of them as well. It is not uncommon to hear of a Marasha servant being devoured by some of the wildlife, but most consider it a risk of the job.  What is exactly contained in the personal zoo is not widely known, and an invitation into their world of exotic lifeforms is a once in a lifetime trip that no one would dare pass up, noble or common alike.
Dol Arrah

## Dol Arrah: Goddess of Sunlight and Honor

The Sovereign of Sun and Sacrifice, **Dol Arrah** is the light, not only of the sun, but also of the good aspects of a mortals soul. Many Vassalssee her as important as Aureon and Boldrei in the formation of a community, and believe that if more of their number recognized that their faith would be much brighter. The patron of paladins, diplomats and all who seek justice as well as explorers who bring light to dark and forgotten places Dol Arrah oversees all those who fight with wisdom as well as weapons. She also provides the light needed forArawai's harvest.

Often portrayed as a human or half-elf knight shining with holy radiance and occasionally as a red dragon perched atop a cloud Dol Arrah is the sister of Dol Dorn and the Mockery.
Card 445: The Jet-Setting Jock

## Description

"Hamilton Holt will do whatever it takes to win...even if it means playing by his own rules. His father accepts nothing less than complete victory, and Hamilton knows better than to disappoint him. However, the more time Hamilton spends with Amy and Dan, the less they seem like the enemy. As the competition heats up, Hamilton has to ask himself a tough question: can he live up to his father's expectations without destroying his new friends?"

 File:Card445front.png
Phiarlan

**House Phiarlan** is an elven dragonmarked house with the mark of shadow found throughout Khorvaire, although they are now based in Sharn, Breland their former base of operation in Cyre having been destroyed in the Day of Mourning. To the public Phiarlan is a house of entertainment comprised of bards, actors, artists and acrobats though, in secret it is a house of spies.

"*We are the shadow- the border between light and darkness. We are not simply spies or assassins. We are agents of balance, and through our dance, we shape the future*". -Kaleth Shol d'Phiarlan, ghost of the Serpentine Table.
Tain

## ir'Tain

The noble family of Tain are known from their academic pursuits. Especially when it comes to the search for the lost knowledges of anything Arcane, the Tain's are right there.  They are generous supporters of Morgrave university and have funded many an expedition for the sake of knowledge and academia. The patriarch of the family is a mage of some renown, and many of the family are quite accomplished magic users.  The family's brillance is widely known, and it's easy to see where their attentions lie. Instead of ostentatious finery around their family home, their focus is on all the things on the inside and they have the largest library in Sharn.
Lord Vost ir'Wynarn

Lord Vost owns a mercenary company in Karnath. Rich and arrogant, Vost is married to the beautiful lady Miariquelle and they are expecting their first child come winter. For a noble he seems to have it all, a successful business, a hot wife, an heir on the way....it seems to the outside looking in that he most certainly has a life others dream of. Vost however, craves adventure, and with his sidekick Vincent, they can be found being snarky on any afventure that they find to have themselves involved in.
Cannith

**House Cannith** is a human dragonmarked house whose members are well known for their innovation and advancements in technology. They are responsible for technological wonders such as the Warforged and theLightning rail. House Cannith provide repair services and the house's gorgon mark is a known and trusted symbol that appears on magical and mundane items. Through past wars Cannith have become the most politically powerful Dragonmarked House.

*"It is as though the world dare not draw breath for fear that delicate balance should shift and fall, and a new Day of Mourning fall upon us".*- Jarlen d'Cannith, House Cannith Chronicler and Lord Seneschal.
Sivis

**House Sivis** is a gnome dragonmarked house with the mark of scribing found throughout Khorvaire though they remain strongly based out of Zilargo.

The Sivis dragonmark first appeared around 2800 years ago. The gnomes have carefully cultivated the peoples around them since that time and have remained firmly neutral in all conflicts. So, while most people are suspicious of the devious and conniving nature of gnomes, House Sivis has remained above reproach and their services are now indispensable.

House Sivis is currently governed by a High Council composed of representatives from each of the nations in which the House operates; this council is currently led by Lysse Lyrriman d'Sivis. Lady d'Sivis has led the House for nearly 90 years, since nearly the beginning of the Last War.
Lantar

## ir'Lantar

Especially since the end of the last war, the Lantar family have come to be known in Sharn and in other places around the globe as great patrons of technological advancement. They have often been patrons for well-known engineers and have funded many a promising new engineers inventions, and work closely with house Cannith to make sure that their investments pay off in the long run, both for the engineer and in publicity for the noble family. Many a member of House Cannith is a Lantar who married into the house.
Cult of the Dragon Below

## Cults of the Dragon Below

**The Cult(s) of the Dragon Below** have existed since the beginning of time in one form or another. There have always been those, who chose to worship the Dragon Below (Khyber) in order to gain power or in hopes of some dark promise fulfilled. In modern times, cultists seek to release beings (e.g. daelkyr, rakshasa rajahs, or demons) or gain power from those same beings through sacrifice or devotion.

Worship of the Cults of the Dragon Below are strongest in the western regions of Khorvaire, especially theShadow Marches. These regions suffered most during the Daelkyr War, and bear the greatest scars from that ancient conflict, physically and psychologically.

Most cultists practice in secret as society at large shuns such worship. The cults are illegal in all of the five nations.
The Keeper

## The Keeper: God of Greed and Death

The Sovereign of Death and Decay, **The Keeper** represents greed and gluttony, the inverse of his brother Kol Korran's focus on material wealth and generosity. He is seen as the hunger in the dark, grabbing hold of anyone straying too far from the light. He alone is able to waylay dead souls on their way to Dolurrh and it is said that once in the Keeper's clutches a soul may never escape. Because of his association with souls and the afterlife he has become almost the default deity of necromancers across Eberron.

The son of Onatar and Olladra and the brother of Kol Korran, the Keeper is often portrayed as gaunt or grossly fat human, a lich orghoul, or sometimes a skeletal dragon.
Ariell Elia Verafel Vanyataur

+5 House ir'Laisha
+1 Siren Island
+2 House ir'Clarn
+2 House ir'Lantar
+2 House ir'Tyran
+2 House ir'Tonn
+2 House ir'Zarna
+2 House ir'Marasha
+2 House ir'Tain
+2 House ir'Dernell
+2 House ir'Talan
+2 House ir'Kavay
+2 House ir'Dain
+2 House ir'Moran
+2 House ir'Tarrn
 Infamy:
 Businesses/Property

Ariell E. V. Vanyataur, esquire is a wizard and advocate (lawyer) who has recently arrived in Sharn. In addition to starting a business providing certain legal services to a select clientele, she is the inventor of unique spells, focusing primarily in Enchantment, and something of an adventurer when she has the time to spare.

Unlike the vast majority of the elves of Eberron, Ariell's five foot, two inch frame is not especially lean (for an elf, anyway), and her curves are much more pronounced.  Since settling in Sharn, the elvish gourmand has often been seen in and around the finest restaurants the city has to offer.
Invocations

**Brimstone Blast**

Prerequisite: Eldritch Blast

When you cast Eldritch Blast you may choose to change its damage type to Fire damage,
and on a hit the target takes an additional 1d6 additional fire damage and must make a
Dexterity save or catch fire, taking an additional 1d6 fire damage at the start ofits next
turn. This invocation may not be used on the same casting of Eldritch Blast as Agonizing
Blast or Hellrime Blast.

**The Dead Walk**

Prerequisite: 5th level

You can cast *animate dead* once using a warlock spell
slot. You can't do so again until you finish a long rest.

**Eldritch Vow**

Prerequisite: 5th level, Pact of the Blade feature

As a bonus action, you can utter a vow against a creature you can see within 10 feet of you. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

**Empowered Companion**

Prerequisite: 7th level, Pact of the Chain feature

You have a more potent familiar. Add your proficiency bonus to the familiar’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. It’s hit point maximum is equal its normal maximum or four times your warlock level, whichever is higher.

**Hammer Blast**

Prerequisite: Eldritch Blast invocation

When you cast Eldritch Blast, deal double damage to objects and constructs on a hit.

**Hellrime Blast**

Prerequisite: Eldritch Blast

When you cast Eldritch Blast you may choose to change its damage type to Cold damage,
and on a hit the target takes 1d6 additional cold damage and its speed is reduced by 10 feet. This invocation may not be used on the same casting of Eldritch Blast as Agonizing Blast or Brimstone Blast.

**Succubus' Touch**

You can cast *Inflict Desire* at will as a 1st-level spell, without expending a spell slot or material components.
NPC: Companion Rules

**COMPANION CHARACTERS**
During the course of your characters adventures, characters may befriend non-player characters who become permanent followers or companions of theirs. Here are the rules for them.

-You cannot start with an NPC companion. You have to gain them during play via roleplay.

-If they have PC classes, they are 27 point buy and start with no magic items or additional gold and standard equipment for their class (Or whatever makes sense of they are not humanoids/don't have PC classes)

-They are not automatons and you do not completely control them. If you treat them badly, companions will act accordingly. Likewise if you treat them well.

-Their level/CR cannot exceed two less than your own, and they gain experience that would raise their level to 1 or more less than yours, they either lose this experience or cease to be your companion (player's choice).

-If taken on an adventure with you, they get half of your share of experience, gain experience (and thus levels/hit dice) as any other character would, and will likely demand a share of loot as well.

-DM's always have the right to forbid companion characters on scenes or adventures they run, but they should do so only when the character would truly be truly problematic or cause party size to be too large (More than six characters). Regardless, a DM can always determine that an action you ask or command a companion to perform is something they simply will not do (such as suicidal actions or actions clearly against their nature or beliefs). Companions exist to give PC's a way to fill in when there are not enough player characters, or to fill a role that a party needs but cannot be easily performed by another available player character. They are not your personal path to powergaming or munchkinism. Players may equip and outfit their companions with their own wealth and resources if they wish.
Monsters

**LESSER HIPPOGRIFF** - *This creature is available as a mount with the Find Steed spell.*
Large monstrosity, unaligned

Armor Class 11

Hit Points 19 (3d10 + 3)

Speed 40 ft., fly 40 ft

STR 17 (+3)

DEX 13 (+1)

CON 13 (+1)

INT 2 (-4)

WIS 12 (+1)

CHA 8 (-1)

Skills Perception +5

Senses passive Perception 15

Languages -

Challenge 1/2 (100 XP)

Keen Sight. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.

ACTIONS

**Multiattack:** The hippogriff makes two attacks: one with its beak and one with its claws.

**Beak:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

**Claws:** Melee Weapon Attack: +5 to hit , reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Deneith

**House Deneith** is a human dragonmarked house with the Mark of Sentinel whose members are highly-acclaimed mercenaries and bodyguards known for their efficiency and martial skill. Deneith are the muscle of the dragonmarked houses, providing raw power to a nation's army. Taking sides is bad for business, so during the Last War, Deneith remained neutral and provided soldiers to all sides. Now that the war has ended Deneith members are hired for guarding monarchs and chasing down criminals.

*"Galifar lies in ruins, destroyed by its own folly, but our rights and duties cannot be set aside. Our oaths bind us still. Let those who would oppose the law know us, and end their days in fear".*-Endira d'Deneith, Sentinel Marshal of House Deneith.
1910

Rok w XX wieku. Liczył 365 dni. W tym roku Królem Królestwa Polskiego (i Carem Rosji) był Mikołaj II Romanow, a prezydentem Sosnowca był Mieczysław Łupiński.

## Urodzili Się

* 4 Lutego - Janina Dorman (W Niwce), aktorka teatralna Teatru Dzieci Zagłębia w Będzinie, reżyserka, pisarka, nauczycielka, żona Jana Dormana.
* 3 Września - Edward Kudelski, chemik, pisarz, dziennikarz radiowy, autor powieści „Sosnowiec jest takim samym miastem jak Londyn ,Paryż , Wiedeń”. Zmarł w 1986 roku i został pochowany na cmentarzu ewangelickim przy ulicy Smutnej.

## Wydarzenia

* 19 Stycznia - zaczął ukazywać się dziennik Iskra, pierwszy numer reklamowy miał nakład 600 egzemplarzy.
* 8 Sierpnia - konsekracja budowanego od 1893 roku kościoła pod wezwaniem Wniebowzięcia Najświętszej Marii Panny (Obecna katedra).
* 15 sierpnia - Konsekracja rozbudowanego kościoła pod wezwaniem Świętego Joachima w Zagórzu (obecnie Ulica Popieuszki) przez biskupa kieleckiego Augusta Losińskiego.
* Jan Kiepura przenosi się z rodzicami i bratem do domu przy ulicy Miłej 4, a jego ojciec Franciszek otwiera własną piekarnię.
* Powstała fabryka Odlewnia Stali Woźniak Małgorzata i Synowie, od 1948 roku Sosnowiecka Odlewnia Staliwa Zakład Numer 1, potem Sosnowiecka Odlewnia Staliwa Sostal, później Mikama.
* Powstaje popularny Dziennik Iskra o nakładzie 12.000 egzemplarzy, redaktorem naczelnym był Wiktor Monsiorski.
* Powstaje oddział Polskiego Towarzystwa Krajoznawczego na czele z prezesem A.Sujkowskim.
* W Maczkach przy cerkwi pod wezwaniem Katarzyny przestała istnieć samodzielna parafia prawosławna.
Tharashk

**House Tharashk** is a human and half-orc dragonmarked house with the mark of finding that has just recently begun spreading throughoutKhorvaire, though it is still heavily based in The Shadow Marches. The house is the second youngest. Its members are renowned prospectors, bounty hunters and inquisitives. Tharashk is the only house to hire monstrous laborers and mercenaries from Droaam, a nation they have an alliance with.

*"We are hunters in a world of tribes." -*Kalaash'arrna, Tharashk inquisitive.
Thuranni

**House Thuranni** is an elven dragonmarked house with the mark of shadow which was once a part of House Phiarlan and has become their direct rivals competing in entertainment and espionage. House Thuranni is the youngest of the dragonmarked houses and lives a double life, to the public they are artists, entertainers and beautiful courtiers however, that is far from the truth. House Phiarlan is still larger and stronger than House Thuranni, leading the way in information gathering and spying however, there is one field that House Thuranni surpasses their cousins, assassinations.

"*Only from the shadows can one see clearly. Illumination waits for those who dare to step out of the light.*" -Taen d'Thuranni, bright phantasm of the Shadow Network.
Magic Item Creation

**Magic Item Creation**
A modification of the item creation rules in the DMG, creating a magic item can be done in 25 gp increments per hour for a maximum of 8 hours per day. You must have proper tools - alchemists tools to make a potion, a finished weapon or armor for magic weapons and armors, etc - (but not proficiency with them) to make a given item, and you must possess either a formula or a schema for the item in question. If you have a Schema for an item, you progress in increments of 50 GP per hour instead. Scrolls and Potions do not require a formula to make, though they do require access to the correct spells to make them, and they can be produced more efficiently with a Schema. Artificer wizards and Technomancer Engineers may enchant magic items at 20% reduced cost, though this price reduction does not apply to the raw materials used to make the item (weapons, armor, etc.)

**Formulas and Schema**
before a magic item can be made, the creator must possess a formula to craft that specific item. A formula costs half the price of the item itself to acquire, and most formulas are easily acquired in major cities or any place with a House Cannith presence. A schema is a specialized, refined formula for creating a specific magic item. Use of a schema allows the type of item it describes to be made in 50 GP increments per hour, and eliminates the need to expend a spell slot fo items that normally require it. A schema costs the same as the item based on rarity, plus 50% of the items cost. House Cannith carefully controls distribution of Schemas, and aside from the rare ones that can sometimes be found in ancient treasure hoards and private collections, Schema can only be obtained from the Cannith Fabricator's Guild.

Read more: http://lostworlds.boards.net/thread/17/general-class-houserules#ixzz4K5uU64pp
James Castale

James Castale is the owner of the whoremark'd brothel and tavern. Known for his brute strength and need to rush into even inappropriate situations, James is married to the lovely Vaeri. James has his secrets and a darkness within him that compels him into rage, but in many aspects of his life, James is easy going and non-committal.
Orien

**House Orien** is a human dragonmarked house with the mark of Passage found throughout Khorvaire, with it's major enclave located inPassage, Aundair, the house specialises in courier services and land based transport. Though House Cannith invented the lightning rail, House Orien are the ones who operate and manage it.

*"I specialize in fast, effecient delivery. I don't want or need to be told what I'm carrying- the fact that you've paid is all I need to know".*- Rikard d'Orien, Couriers Guild
Laisha

## ir'Laisha

The nobles of house Laisha are known for sheer economic power in Sharn. Their estate, which is on the opposite side of the city from the Clarn's near the port, contains a garden so fabulous that the rumor is that it is made of more magic than greenery. Every year, the Laishas hold a grand ball that anyone who is someone in Sharn attends.  When they aren't rubbing elbows with the well-to-do of Sharn, the Laishas run a very successful shipping fleet that is one of the primary importers into the city aside from House Orien and House Lyrandar, and while they cannot compete with the sheer size and magical efficiency of house Lyrandar, many a young captain has found fame and fortune under the Laisha banner.
Ghallanda

**House Ghallanda** is a halfling dragonmarked house with the mark of hospitality and are found throughout Khorvaire. Ghallanda is one of the few Dragonmarked Houses that are not involved with some form of arms dealing or soldiering, instead Ghallanda are Eberron's best hosts dealing in food and shelter.
The Path of Light

## The Path of Light: Philosophy of Light and Self-Improvement

The kalashtar are a mysterious race of humans touched by spirits from another world, and are an enigma to the people of the Five Nations. They believe in a celestial force they call *il-Yannah*, "the Great Light." The followers of the Light engage in meditation and strict physical discipline, preparing mind and body for battle against a force they call the Dreaming Dark. However, the nature of this conflict is difficult for outsiders to understand. While the kalashtar occasionally engage in physical combat with their foes, the true struggle is one based in philosophy and dreams, something that cannot be seen by the eye.
Kundarak

**House Kundarak** is a Dwarven house with the mark of warding and services focused in security and banking. Their primary customers are those who have enough coin to buy something worth protecting including the wealthy, the powerful, other dragon marked houses and even state governments. They are the wealthiest Dragonmarked House by far and their banking establishments can be found all over Khorvaire.
The Fury

## The Fury: Goddess of Wrath and Madness

The Sovereign of Rage and Ruin, **The Fury** represents passion driven to extremes, seen in her conception at the rape of Arawai byThe Devourer (who is the Fury's father & arawai's brother). A patron to any who let their passions drive their motivations, she watches overbarbarians everywhere as well as artisans, craftsmen and bards. A number of intelligent monstrous races worship her as well.

Daughter of Arawai and The Devourer, the Fury is portrayed as ahalf-elf, drow or a snakelike wyrm of Khyber.
Tonn

## ir'Tonn

Rigid and strict in tradition, the Tonn's are usually great military leaders. In the last war it was not uncommon to hear the name in regards to unit leadership, and the family's skill at marksmanship i second to none. They take great pride in in their military heritage and can often be found out and about in their uniforms.  It is not uncommon to find a Tonn youngster cutting their teeth as an officer of the watch or in some other civil position, because to a Tonn, loyalty to the citizens for whom they fight is of utmost importance.
The Mockery

## The Mockery: God of Violence and Treachery

The Sovereign of Betrayal and Bloodshed, **The Mockery** represents dishonorable combat and unjust war. His worshipers include assassins, rogues and evil warriors, as well as the infamous Flayed Hand. He is known in some circles as The Betrayer and was once a member of the triumvirate of combat deities; his betrayal lead to his flaying and banishment from the Sovereign Host.

The brother of Dol Arrah and Dol Dorn, the Mockery is portrayed as a ghastly human warrior with the skin stripped from his body, cloaked in the skins of his enemies, and sometimes as a half-fiend red dragon.