recursal/Fanatic-Fandom huggingface dataset:
Confession Booth

**Confession Booth** is a building in *Cult of the Lamb*.

## Description

Once per day players can listen to confessions of 1 Follower to increase their Loyalty by 75.

They will randomly make confessions with bubbles. One of the bubbles is the Lamb's face with a prohibition sign over it, the same symbol that appears during a dissenter's rants. However, it doesn't seem to be an indicator that they may become a dissenter and is just a random bubble.

Followers may have different reactions after giving confession. Most of the time, followers will smile and look relieved to have given confession. However, sometimes they may look frightened instead if they were nervous about what they may have said.

With Doctrinal Extremist perk, you can instead choose to accumulate sin from the follower while listening to confession.

## Strategy

The amount of loyalty gained from confession is very helpful for leveling up a follower. If you have a follower you'd like to send on a mission, taking them to confession will help get them to a better level for surviving.
Fleece of the Natural

The **Fleece of the Natural** is an unlockable Fleece in the game. It can be obtained by purchasing the Sinful Pack DLC.

## Fleece of the Natural

Let the Lamb be free and naked! Provides no bonuses.

## Description

The fleece is more of a Lamb naked with only a leaf covering under them. Much like Fleece of the Lamb, it has no bonuses or side effects.
Fleece of the Diseased Heart

When a Tarot Card is drawn, gain maximum one Diseased Heart, but become poisoned after taking damage.

### Effect

Every Tarot Card gained grants a Diseased Heart (only one may be carried at any time). Taking damage poisons the Lamb.

The **Fleece of the Diseased Heart** is an unlockable fleece in the game.

## Description

An elegant purple fleece with a skull clasp.

## Strategy

Intentionally getting hit before you get your next Tarot Card may allow you to clear the Crusade faster.
Anura

**Anura** is a biome in *Cult of the Lamb*, ruled over by the frog-like Bishop Heket. It is the second place the player visits, accessible after getting 7 followers. The landscape is covered in orange grass and moss. Anura is heavily infested by mushrooms, all of varying sizes. These mushrooms appear plentiful, essentially functioning as trees. In some rooms, people can be seen trapped within the mushrooms. The main creatures who inhabit Anura are frogs of numerous sizes and colors.

### Enemies

HopperBurp HopperSkeletonMortar HopperBig BatTurret WormRadial Turret Worm
## Gallery

The Lamb meeting Heket for the first time.The figure found in the Vegetables room on crusades in Anura.
## Features

* Introduces Pumpkins and Menticide Mushrooms for farming and construction.
* Lots of enemies that will hop towards the player.
* Two scripted appearances of Heket who will inflict starvation upon your Followers, who will require feeding.
* Snails, which drop a resource to activate snail shrines and unlock an exclusive Follower form.

## Trivia

* The word **Anura** means "an order of tailless amphibians that comprises the frogs and toads".
Cauliflower

## Cauliflower

Looks like brains tastes like paper.

Delicious and healthy ingredient for cooking.

### Sell Value

 4

**Cauliflower** is a Resource in *Cult of the Lamb*.

## Uses

### Meals

* Cheery Cauliflower Chowder ★★☆ (x4)
* Splendid Vegetable Feast ★★★ (x2)

## Sources

* Harvesting or destroying cauliflower bunches in Anchordeep.
* Shops and boss rewards in Darkwood.
* Cultivated from Cauliflower Seeds in a Farm Plot.
Jumping Crab

The **Jumping Crab** is an enemy in Cult of the Lamb.

## Description

The Jumping Crab is an enemy that can be found in Anchordeep. It is mainly red, with it's legs coated in a mysterious black liquid(presumably Ichor). It has 4 teeth on the underside of it's head, a mark in the shape of an arrow on it's forehead, and yellow eyes that seem to be twisted into an angry expression. There also appear to be small bumps on the upper left corner of it's head. It's head in question appears to be in the shape of an arrow, not too dissimilar to that of a squid.

## Attacks

The Jumping Crab's main attack involves jumping around in the general vicinity of the player, damaging them on contact.

## Strategies

The Jumping Crab's jump attack can make it very hard to deal damage to it, as while it is in the air it cannot be hit, and it has a tendency to perform it's jump multiple times in quick succession. It is best to time your attacks and search for an opening. Slower weapons like the hammer are not recommended.
Fight Pit Ritual

## Overview

### Effect(s)

Command 2 Followers to fight to the death - unless, of course, you decide to show mercy...

## Technical

### ID

UpgradeSystem/Ritual\_Fightpit

**Fight Pit Ritual** is a ritual in *Cult of the Lamb*.

## Description

Rituals. Do a ritual where 2 followers will fight each other and +20 Faith. One of them will be defeated. The Lamb can choose either  kill or  spare the loser.

* If they choose to kill, the loser will be dead and drop Follower Meat and Bones, the winner will gain +50 Loyalty.
* If they choose to spare, the loser will gain +20 Loyalty but may be injured afterwards, other Followers don't gain anything. Sparing the loser also unlocks the Lovers II Tarot card.

## Strategy

Since performing this ritual and sparing the loser every time is nothing but free Faith and Loyalty without sacrificing Followers, do this every chance you get as long as you have the Bones to fuel it for nothing but profit.
Jumper Worm

An evolved Chaser Worm.

The Jumper Worm is Darkwood enemy. It is essentially a stronger Chaser Worm.

## Appearance

The Jumper Worm is made up of four bush-like body segments. Each segment from head to tail is red, orange, yellow, and yellow-olive respectively. The Jumper Worm has short, straight branch-like horns on its head, and four slanted, red, glowing eyes. The symbol on its brow is similar to a combination of an Evil Eye, the symbol for Mars and the symbol for Venus.

## Behavior

When unaware of the player, a Jumper Worm will slowly pace back and forth, on either a straight horizontal or vertical path.

When it detects the player, it will usually open with immedeitly attempting to jump onto the player. After this, it will continue to chase the player, outpacing the Chaser Worm in travel speed. It will usually jump to the player only when it is in a certain distance of the player. When a Jumper Worm lands from a jump, it will create a small area-of-effect that deals damage if the player is too close to it upon it's landing.
Characters

**List of Characters** that appear in *Cult of the Lamb*.

# The Bishops of the Old Faith

Leshy: Bishop of ChaosHeket: Bishop of FamineKallamar: Bishop of PestilenceShamura: Bishop of Knowledge and WarNarinder: Bishop of Death
# Minibosses

AmdusiasValefarBarbatosGusionEligosZeparSaleosHaborymBaalzebubFocalorVepharHauras
# Witnesses

Witness AgaresWitness BathinWitness AstarothWitness Allocer
# Vendors

ClauneckForneusFishermanLighthouse FollowerMushroomoKudaaiRakshasaPlimboHelobRatooChemachMystic SellerBerith
# Supporting Characters

Lighthouse KeeperMonchSozoMidasThe FoxHaro
# Background Characters

The ExecutionerThe WormRakshasa's WifePlimbo's Fish
Follower Quest

**Follower Quest** is an objective in *Cult of the Lamb*.

## Summary

A follower can give you quests. When a follower wishes to give a quest, a (!) will appear above their heads. (Note this may just be the follower wanting to show their appreciation to the Lamb) After finishing follower quests, the follower who gives the quests gets a loyalty boost and you gain faith.

Some of the quests they can give are:

-Collect Camellia from Darkwood (10)

-Send (follower) on a mission

-Build Decorations (3)

-Make (follower) eat Bowl of Poop

-Recruit sick followers

-Recruit dissenting followers

-Kill (follower)

-Marry (follower) - Perform the wedding ritual

-Send (follower) to prison

## Notes

**SPOILERS**

Most follower quests have the same dialogue. The only exception is the follower version of The One Who Waits, who has unique dialogue.
Bone

The remnants of those who would oppose you.

A useful offering for clandestine rituals.

**Bone** is a resource in *Cult of the Lamb*, used for performing rituals.

## Sources

* Bones are obtained by killing enemies and desecrating their corpses on a Crusade. In regular combat rooms, the game will automatically break them up and collect the bones, once all enemies are defeated. In special rooms, such as follower rescue, you need to destroy the skeletons manually using your weapons. Sometimes there also spawns resource room that has plenty of Bones.
* Sometimes skeletons will also pop out of destroyed scenery elements which will drop bones.
* Bones can also be obtained by sending followers on pilgrimages with the Missionary II or Missionary III.
Alms for the Poor

## Overview

### Effect(s)

Distribute to all Followers to increase their Loyalty. You will also gain +10 faith.

## Technical

### ID

UpgradeSystem/Ritual\_AlmsToPoor

**Alms for the Poor** is a ritual in *Cult of the Lamb*.

## Description

Rituals. A ritual where you give money to your followers in exchange it will increase all of their Loyalty by 25. Gain 15 Faith.

## Strategy

Where the other Possessions 3 ritual, Tax Enforcer, is best in the early game, Alms for the Poor is an immensely powerful ritual in the mid and late game or for experienced players rushing the development of their cult.

Once you complete the fisherman quest and unlock the ritual chest you can buy octopus lobster and squid for 10 gold and sell 4-5 of them for 20-18 gold every day, selling down to 15 gold before crusades, mostly removing your day-to-day coin costs. At that point this ritual effectively has no cost, making it the go-to ritual for players confident in their early game management.

Acquiring reduced ritual cooldowns, already an immensely powerful Divine Inspiration unlock, as soon as possible is highly recommended with this approach.
Divine Blast

A curse against those unworthy of your presence.

Knocks back enemies within your range while also damaging them.

**Divine Blast** is a Blast Curse, and is unlocked by default when starting the game

## Description

The first blast curse the Lamb will have access to, it is mainly a tool to push back and stun enemies as its damage is relatively low. It will destroy fireballs that aren't thrown by a bishop.
Chaser Worm

The weakest of the worms.

The Chaser Worm is a common Darkwood enemy and the most commonly found worm enemy.

## Appearance

The Chaser Worm's body consists of a series of bush-like segments in a vibrant shade of green, adorned with twig-like protrusions. Two branches on the head take the form of horn-like appendages, adding to the creature's curious appearance. The Chaser Worm's eyes are slanted and radiate a red and luminous glow, while a curious symbol akin to an inverted cross or the alchemical emblem for sulfur, absent the Infinity Symbol at its base, adorns its brow.

## Behavior

Before a Chaser Worm detects a player, it will crawl around aimlessly, in random directions, occasionally making turns.

When it sees the player, it will always try to get as close to the player as possible, and then try to perform a ramming attack. In practice, it is a more sluggish Bat.

Occasionally, a room will contain a larger version of the Chaser Worm with more HP.
Explosive Jellyfish

Explosive Jellyfish is one of the many enemies you will encounter in Anchordeep.

## Description

Explosive Jellyfish resembles a red jellyfish with one eye with yellow sclera and a plus-shaped pupil with yellow bumps all around its body. It has a black substance, most likely ichor, leaking out of its singular eye. It also has small tentacles under its body.

## Attack Pattern

It will drift very slowly towards the player's direction, exploding if it gets close enough to the player, or if it gets hit.
Grand Shelter

## Overview

### Description

Give your Follower the luxury they deserve. Collects Devotion while they sleep. Never collapses.

### Cost

* 2  Wooden Planks
* 2  Gold Bars
* 3  Poop

### Unlocking requirement

Grand Shelter Divine Inspiration unlocked

## Technical

### ID

BED\_3

**Grand Shelter** is a building in *Cult of the Lamb*.

## Description

Can only be built on a Shelter, turning it into a Grand Shelter which never collapses. It also generates Devotion while Follower sleeps. Each Grand Shelter can store max 10 Devotion points. Devotion can't be collected while someone is sleeping at the building. Devotion is gained quite slowly compared to other sources, but at a time where most other sources aren't available to begin with.

Generally provides the same benefits as the Sleeping Bag or Shelter, though it might be slightly more efficient in restoring sick or tired followers.

## Strategy

* Quite expensive, but worth it, since the two planks translate to six units of lumber or about two repairs. The gold bars as well are a measly 20 coins, which means it's really a fool-proof upgrade, made annoying by the necessity of using a refinery.
* Can be built on a collapsed Shelter, avoiding having to repair it.
* The extra devotion is a nice side benefit, but generally not terribly impactful at the time this building is unlockable. Followers with Moon Necklaces, on Missionary tasks, converted to demons or in Prison or the entire cult during the Glory Through Toil ritual effect also won't generate devotion at all when they occupy a Grand Shelter.
* Since they can't collapse, a full set of Grand Shelters doesn't require having any spares around unlike the other versions. Though it might still be worth having a few extras around to avoid shortages when indoctrinating new followers.

## Trivia

Its description states *Give your Follower the luxury they deserve.* while the cost to build it requires 3 Fertilizer. This is likely a statement by the game that your Followers don't deserve true luxury as they are beneath you.
Cauliflower Seed

## Cauliflower Seed

The start of a bountiful harvest.

Plant this in a Farm Plot

### Kind

Item

**Cauliflower Seed** is a Resource in *Cult of the Lamb*.

## Uses

* Can be planted in a Farm Plot to grow Cauliflower.
	+ Grow time: 3.3 in-game days.
	+ Harvest: 3-4  Cauliflower + 80% chance for 1  **Cauliflower Seed**.

## Obtaining

* Cauliflower patches in Anchordeep.
* Harvesting Cauliflower from Farm Plots.
* Bought from Rakshasha.
* One-choice reward after defeating Bosses.
A Shepherd Without a Flock

> "Without a Cult, survival is impossible. You have two days to gain at least one Follower."
> "If you fail to do so, death will be permanent and the game will come to an end."
>
>

**A Shepherd Without a Flock** is an objective in *Cult of the Lamb*.

## Summary

When down to zero followers for 2 days, enables permadeath - once you die, the game will be over and you will lose your save. To avoid this quest, collect at least 1 Follower in 2 days since the quest activated.

## Notes

Instead of "Martyred" as a game over screen, "Game Over" shows up and a small text underneath it. "A Shepherd cannot survive without its flock." This permanently deletes your save file forever.
Burp Hopper

The Burp Hopper is an enemy in Anura.

Ate one too many flies.

## Appearance

Burp Hoppers are green frogs, with black eyes and something in their mouths. They have bubble patterns on their chest along with slits.

## Behavior

Burp Hoppers function nearly identically to Hoppers, with the main difference being that they spit flies that home toward you.
Eligos

* Boss
* Follower

Eligos is the second boss of the Anura biome.

## Description

Visually Eligos is an amalgamation of both the Burp Hopper and the Big Bat. Unlike either, they are far larger and have boiling warts on their belly.

They are a follower of Heket.

## Combat

### Attack Pattern:

1. Eligos will not attack and after a few second will spew red flies.
	* Note: The flies can be destroyed with melee attacks and some curses
2. Eligos will move to one side/corner of the stage, charge up and then dash to the opposite side/corner. Along his path he will shoot projectiles
	* Note: If any of the flies are remaining, they will all disappear after the projectiles have disappeared.
3. Eligos will then dash towards the Lamb (if the Lamb is in the opposite corner Eligos only travels about 1/3 of the distance to the Lamb)
4. Repeat

### Tactics

If the weapon you are using has a wide range of attacks (eg the axe) If is possible to eliminate some the flies and possibly get in an extra attack while Eligos is spitting out flies.

Generally it is best to wait until the end of Eligos' attack pattern, at which point the player will have a few second to attack before Eligos restarts the pattern. Repeat until victory.

## Trivia

The name "Eligos" comes from *The Lesser Key of Solomon,* a 17th-century grimoire compiling texts on sorcery, angels, and demons. The first book of the grimoire, the *Ars Goetia* ("Art of Witchcraft"), lists a hierarchy of demons that rule over Hell, listing Eligos as a Great Duke of Hell. He is depicted as a knight wielding a lance and riding a bat-winged horse.
Beetroot

## Beetroot

Strangely flesh-like...

Appetizing and invigorating ingredient for cooking.

### Sell Value

  ??

**Beetroot** is a Resource in *Cult of the Lamb*.

## Uses

### Meals

* Splendid Vegetable Feast ★★★ (x6)
* Magnificent Mixed Meal ★★★ (x4)

## Sources

* Harvesting or destroying beetroot bunches in the Silk Cradle.
* From shops and as a boss reward in the Silk Cradle.
* Cultivated from Beetroot Seeds in a Farm Plot.
Camellia Seed

## Camellia Seed

Will one day bloom.

Plant this in a Farm Plot.

### Kind

Items

**Camellia Seed** is a Resource in *Cult of the Lamb*.

## Uses

* Can be planted in a Farm Plot to grow Camellia.
	+ Grow time: 1.65 days.
	+ Harvest: 3-4  Camellia + 80% chance for 1  **Camellia Seed**.

## Sources

* Camelia bushes in Darkwood.
* Harvesting Camellia in Farm Plots.
* Bought from Rakshasha.
* One-choice reward after defeating Bosses.
Lamb Plush Effigy

**Lamb Plush Effigy** is a building in *Cult of the Lamb*.

## Description

A giant plush version of the lamb players can place in your base. Given as bonus to players who buy the real life plush merch. It resembles the Lamb but with a happier-looking Red Crown on its head.

## Strategy

Cannot be obtained unless you purchase an official Cult of the Lamb plush from Devolver Digital's store.

They could possibly sell out quickly so it's a good idea to keep an eye on the page in case of restocks.

The price of the official plush is currently $36.66 (USD). It will come with a code that must be redeemed on Steam.

Even if you buy one, you may have to wait a while before it ships.
Flaming Shot

Send forth the flame of the Underworld.

Shoot a piercing bolt of fire. Hold and release at the mark to make it explosive.

### Unlock

Default

**Flaming Shot** is a Fireball Curse, and the first curse the player will use in the game.

## Description

Being the first curse, Flaming Shot is also the most basic in its function: Simply aim and shoot it at the enemy. Holding the right mouse button will charge the curse and if it is released when the charge bar reached the white mark on the aiming reticle it will cause an explosion in front of the Lamb, also making the projectile itself explosive and thus more damaging.
Lumberyard

**Lumberyard** is a building in *Cult of the Lamb*.

## Description

Lumberyard Stations allow followers to chop and stockpile wood for the player to use. Follower using the Lumberyard will generate 1  Lumber every 1/10 in-game day. Each lumberyard can produce 50 lumber before running out. Can be upgraded to Lumberyard II, increasing capacity.

## Strategy

* Absolutely vital. Keep 15 Lumber in store to get it built as soon as possible, or you may have to wait for trees to regrow or hope for a dungeon with lumber drops.
* Lumberyards in use can act as partial substitutes for Scarecrows prior to unlocking them.
Axes

Axes are one of the weapon types found in Crusades

## Overview

Axes are slightly slower than swords, but they deal more damage and have longer range, not to mention their combo attacks can target enemies *behind* the Lamb.

## Heavy Attack

Heavy attacks are a feature that has been added with Relics of the old Faith. They can be performed by pressing the heavy attack button.

The Axe's heavy attack involves the Lamb throwing the weapon at the aimed location, where it'll damage any enemy before it returns like a boomerang. Note that the axe will be thrown about twice the length of the indicated marker, piercing any enemies in the way. It can also hit the same enemy twice, as long as it exits their hitbox before the return hit.
Landmine Jellyfish

The landmine jellyfish is an enemy/ environmental hazard found within Anchordeep

## Description

The landmine jellyfish is a small mass of flesh with one yellow eye, similar in appearance to the explosive jellyfish and the kamikaze octopus. However in contrast to these enemies, the landmine jellyfish appears stuck in the ground, with only its head visible.

## Behaviour

The landmine jellyfish does move around or actively attack the player. Instead they act as more of a trap, sitting on the floor asleep until the player gets close enough to them. Once this happens, they will wake up and begin flashing for a few seconds before exploding, damaging the player if they are within range.
Gold Bars

## Gold Bars

Countless souls have been lost in pursuit of this glittering treasure.

An expensive material used for building sacred structures.

### Sell Value

 10

**Gold Bars** are a Resource in *Cult of the Lamb*.

### Buying

* The Burning Dead (x5)
* Ichor Earned (x5)
* The Deal (x10)

### Buildings

* Grand Shelter (x2)
* Demonic Summoning Circle II (x4)
* Trap Scarecrow (x8)
* Compost Bin (x8)
* Natural Burial (x6)
* Lumberyard II (x2)
* Stone Mine II (x2)
* Refinery II (x6)
* Missionary III (x16)

### Decorations

* The One Who Waits Trophy (x20)
* Leshy Trophy (x4)
* Mushroom Sculpture (x16)
* Heket Trophy (x4)
* Kallamar Trophy (x4)
* Shamura Trophy (x4)

## Sources

* Refined from 10  Coins at a Refinery or a Refinery II
* Offering Statues
* Fishing
Holy Talisman

Scattered to the four winds, the talisman yearns to be whole once more.

Mystical relics that can unlock new Fleeces from the Altar in your temple.

The **Holy talisman** is used to unlock Fleeces. It is made of talisman pieces, which are given as rewards for most quests. Four pieces make a full talisman.

## Obtaining

Obtaining a Holy Talisman piece can be done by the following:

* Completing The Fisherman's requests in Pilgrim's Passage. (4 fragment)
* Completing Sozo's requests in Spore Grotto. (4 fragment)
* Giving Plimbo an Eye of the Witness in Smuggler's Sanctuary. (4 fragment)
* Sacrificing a follower to Midas in Midas' Cave. (4 fragment)
* Doing deals with the Fox who appears in each of the areas mentioned above. (4 fragment)

There are additional ways of obtaining more Holy Talisman pieces after defeating The One Who Waits,

* Giving Plimbo an Eye of the Witness in Smuggler's Sanctuary from defeating the second variant of the Witness. (4 fragment)
* Giving God Tear to the mysterious figure as part of a chance. Has a limited number of times. (12 fragment)

You can receive a maximum of 4 from each character, totalling 20, allowing you to unlock every Fleece in a single playthrough.
Fleece of a Cursed Crusade

Only Curses may be used. Receive four Curse related Tarot Cards

### Effect

Receive four Curse related Tarot Cards at the start of the run. Weapons are disabled.

The **Fleece of a Cursed Crusade** is an unlockable post-game Fleece. It was added as part of the Relics of the Old Faith version 1.2.0 update.

## Description

This fleece sports a tattered and leathery appearance, with flames painted onto the fabric. Replacing the bell is a golden, square clasp resembling an eye.

## Strategy

Built for a Curses-heavy build, it is similar to the Fleece of the Fates.
Eye of the Witness

Seer of sins both faded in time and still yet to pass.

Take this to Plimbo for a reward.

**Eye of the Witness** is a Resource in Cult of the Lamb

## Uses

* Can be exchanged with Plimbo in Smuggler's Sanctuary for Holy Talisman pieces.

## Sources

* Eyes of the Witness are earned after defeating the Witness (a type of boss) of a Biome for the first time. Up to 8 Eyes can be earned within a single save file. (Four before defeating The One Who Waits, and four after.)
* Once collected, the Biome where you killed the Witness will have two little statues on each side of the entrance, both being a podium with an Eye of the Witness resting on top. :)
Fleece of the Hobbled Heels

Heal a heart after completing each room, increased movement speed and starting health. You cannot roll.

### Effect

Heal a heart after completing each room, increased movement speed and starting health. Disabled Rolling.

The **Fleece of the Hobbled Heels** is an unlockable post-game Fleece. It was added as part of the Relics of the Old Faith version 1.2.0 update.

## Description

An armored fleece with a red clasp, the clasp is in the shape of an arrow pointing down.

## Strategy

Is useful for players that do not utilize roll much. Makes the Lamb faster and capable of surviving longer.
Fleece of the Glass Cannon

Curses deal double damage and cost half the Fervour, but melee weapon damage and health are halved.

### Effect

Fervour count is double the usual amount and Curses do more damage but your base health and weapon damage is lowered to half the usual amount.

The **Fleece of the Glass Cannon** is an unlockable fleece in the game by spending one completed Holy Talisman in the Crown section found in the Temple Altar.

## Description

The fleece is depicted with large scales in a green color with a fire symbol replacing the bell. When worn, it provides The Lamb twice the amount of their current Fervour count and increases the damage of Curses. However, The Lamb will start with half their current health and their weapons do less damage as a drawback.

## Strategy

Curses are more effective with the fleece due to the increase to the Fervour count so getting cards that improve curses such as Ambrosia which increases the damage, Divine Curse to increase the Fervour count, and Fervour's Harvest and Fervour's Host which helps in recovering Fervour is a good strategy during a run.

Picking high damage Curses are also another viable option as the fleece's ability allows the player to kill enemies faster with some curses needing at least 1 or 2 uses in a room.

When looking for a melee weapons with this fleece, look for Zealous weapons which help the player in providing more Fervour for their Curses to prevent the player from running dry when lacking Fervour.
Lumber

A gentle blue glow pulses through the veins of this log.

A simple material used for building structures.

**Lumber** is a Resource in *Cult of the Lamb*.

* Refine 3 in a Refinery or a Refinery II to make 1  Wooden Planks.
* 3 can be used to repair collapsed Sleeping Bags and Shelters.
* 15 is used to repair the Lighthouse in Pilgrim's Passage.

## Sources

* Lumber is acquired by chopping down trees and (when in a dungeon) lumber stockpiles. Early on you'll have to do it manually, but you can also assign Followers to chopping down trees at the cult base (they regrow slowly after a while, randomly appearing in the area).
* Lumberyard and Lumberyard II allow for Followers to generate lumber without having to wait for the trees to regrow. Be sure to set aside at least 15 units for their construction, though.
* Missionary work allows for bringing in large amounts of this resource.
* Offering Statue can also give Lumber.
Chests

**Chests** are the player's reward for clearing a room during crusades, among other things.

## Overview

**Chests** usually drop coins and fervor, but may drop other things like food materials on special occasion. They may also be replaced with a pick between weapons or curses, or with a single relic. They are the bread and butter of crusade rewards, and come in 5 different forms: common chests, uncommon chests, rare chests, end of floor and boss chests. The common chests are a regular wooden chest with round top, the uncommon ones have a dull metallic outline with horns and an eye, the rare one are uncommon chests with a more vibrant gold color instead of the dull metallic color, and the boss chests are simply a bigger rare chest.

## Drops

A **chest** can drop multiple different things, each rarity offering a different amount. Uncommon and rare chests may also drop an additional tarot card or necklace, along with their regular drops. The amounts are shown on the table below. A (+) means that the item is not a guaranteed drop. For fervor, as it is difficult to quantify, you'll instead get a representative amount of asterisks, the more there are, the more you get.

OR
27x gold nugget
OR
3x seed
 uncommon    | 10x coin
1x tarot card(+)
1x necklace(+)
fervor (\*\*\*)
1x tarot card(+)
1x basic necklace(+)
fervor (\*\*\*)
 boss
12x bone
1x commandment stone fragment
fervor (\*\*\*\*\*)
blueprint(+)
basic necklace(+)

note: some of the information of this table might be missing or inaccurate. Feel free to add missing pictures, info, and more.

## Clearing a room

When you clear a room, a chest will appear if it isn't replaced with a weapon pick or a relic. The chest will appear and fall to the ground, shortly after which it will open. Bodies of dead enemies and other bodies from miscellaneous sources in the room are automatically broken upon the chest *opening*. As such, if no chest spawns, to collect bones, you will have to manually break them. An additional chest appears at the end of a sub-floor. However, if you're looking for bones in a time limit, you could destroy things like body bags and crucified bodies before beating the room, saving you the effort and time of then destroying the individual bodies.
Fleece of the Heretics

The **Fleece of the Heretics** is an unlockable Fleece in the game. It can be obtained by purchasing the Heretic Pack DLC.

## Fleece of heretics

An ignoble garb, worn by only the most unholy of heretics. Provides no bonuses.

## Description

The fleece is a recreation of Old Faith's layered cloak. Much like Fleece of the Lamb, it has no bonuses or side effects.
Fleece of the Berserker

One hit. No resurrections. Deal 10x weapon damage.

The **Fleece of the Berserker** is an unlockable post-game Fleece. It was added as part of the Relics of the Old Faith version 1.2.0 update.

## Description

A feathered fleece with a single red circle for a clasp, held up with a black strap across the user's shoulders.

## Strategy

Similar to the Golden Fleece, but has a more immediate and powerful effects that is equivalent to killing 180 enemies without getting hit, at the expense of starting with a half heart. Unlike the Golden Fleece, this only affects Weapons damage and not Curses. This can allow the player to kill bosses within seconds if they are adept at avoiding attacks.

There are several ways to mitigate the downside and improve survivability. Paean can still provide spirit hearts. Certain Tarot Cards can provide ways of gaining blue hearts. Tarot cards that increase movement and attack speed can also allow the player to kill enemies before they have a chance to attack back. The Divine Guardian Curse can provide invincibility when expecting damage.
Demonic Summoning Circle

## Overview

### Description

Possess a Follower with the spirit of a demon so that they can join you on your next Crusade.

### Cost

* Coin 20
* Stone 10
* Lumber 5

### Unlocking requirement

Demonic Summoning Circle Divine Inspiration unlocked

## Technical

### ID

DEMON\_SUMMONER

**Demonic Summoning Circle** is a building in *Cult of the Lamb*.

## Description

The Demon Summoner allows the Player to turn followers into demons which join the player in battle and support them.

After the run ends, the Demons will turn back into Followers and become exhausted.

## Strategy

The summoning circle is incredibly handy if you're having trouble with a boss. It's also worth noting that you can use the summoning circle to permanently gain half a heart by summoning the demon Hathor and bringing it to Ratoo in his heart room. However, the follower used to summon Hathor will be lost forever, unable to transform back or even be resurrected.

## Notes

* Upgrading the Demonic Summoning Circle while followers are already turned into demons will result in them reverting into their natural forms with no negative consequences.
Klunko and Bop

**Klunko and Bop** are NPCs in *Cult of the Lamb*.

## Description

Klunko and Bop are a crow and earthworm duo. Klunko appears to be based of off a crow/raven. He is wearing a red bandanna around his neck and has 8 black strings covering his face, though it may also be hair. Bop sits atop of Klunko's head and does not speak directly. Klunko is missing a hand, due to betting it in a game of Knucklebones.

## Interactions

They are initially encountered in Anchordeep, where they will inform The Lamb they are going to visit Ratau to play a game of Knucklebones. This will give The Lamb a quest where they need to beat the pair in a game of Knucklebones. They cannot be interacted with further until The Lamb visits Lonely Shack. If the Lamb beats them, they will give The Lamb the Strength from Without Tarot Card.

## Dialogues

### Anchordeep

>
> "Hello, wee Lamb! Fancy seeing you somewhere dangerous like this! I'm Klunko. This is Bop! We're off to our friend Ratau's for a night of drinking and dicing! It's going to be quite the party! Ratau and the others know me for going overboard with the betting. Last time I bet and lost my hand! Talk about overplaying your HAND! Ha ha! It was hilarious. I'll win it back, though. Say, you should come. You seem tough, rich and fond of risk - perfect for Knucklebones!"
>
>
>
>

### Lonely Shack

#### First meeting:

> "Wee Lamb! Glad you could make it. How about a match?"
>
>

#### Win against the Lamb the first time:

> "Don't feel bad, you put up a good fight!"
>
>

#### Lose against the Lamb the first time:

> "Ha! Not bad. Take this. I'd try to win it back, but I don't think I can lose another hand! Blasted Shrumy!"
>
>

#### Lose against the Lamb (with bet):

> "Ha, that was fun! Bop says 'congratulations!' Lamby did great, didn't they Bop?"
>
>

#### After encountering Berith:

> "Hello, Lamby! How's it going? Y'know, I've seen your Followers around. Got some nice new clothes! Oh? What's that, Bop? Who's Berith? Your brother? We should go say hi!"
>
>

#### After purchasing all items from Berith's shop:

> "...so that's why Berith doesn't talk to you. Haha! Bop, you scoundrel!"
>
>

## Trivia

* After The Lamb beats Klunko and Bop in a game of Knucklebones, it is revealed that Shrumy was the one who took Klunko's hand in a bet. Later confirmed if the Lamb loses to Shrumy.

## Gallery

*This section is a stub. You can help the Cult of the Lamb Wiki by expanding it.*
Ascend Follower Ritual

## Overview

### Effect(s)

Perform a Ritual at your temple in which you can ascend a Followers spirit to a higher plane of existence. All Followers gain Loyalty.

## Technical

### ID

UpgradeSystem/Ritual\_Ascend

**Ascend Follower Ritual** is a ritual in *Cult of the Lamb*.

## Description

Ascends a follower to the heavens, removing the ascended follower and raising all other followers' Loyalty. Gain 15 Faith.

A level 1 Follower when ascended increases other Followers' Loyalty by 10. For each level, that amount is increased by +10, and is capped at 50.

Depend on your Cult's traits, ascended Followers also give extra resources. If your Cult has "Belief in Sacrifice" trait, the Follower will drop  Bone and  Follower Meat (but not necklaces). If your Cult does not, the Follower will drop 10 Sermon points.

This ritual does not trigger the Against Sacrifice trait, the Necessity of Sacrifice trait, and does not give progress towards the Weigher of Souls achievement.

Ascended followers can be resurrected in Ritual of Resurrection.

## Sacrifice vs. Ascension

### Without Belief in Sacrifice

 Sermon Points
 Loyalty
 Gives Follower Meat/Bones
 Gives Worn Necklace?

### With Belief in Sacrifice

 Sermon Points
 Loyalty
 Gives Follower Meat/Bones
 Gives Worn Necklace?

## Strategy

A very convenient and effective way to send off old followers without having to deal with the issues that come with a natural death or the faith losses other rituals and actions tend to come with. Loyal followers also give it a great knock-on effect, providing higher loyalty levels across the board when another Follower's time comes.

And if the follower was particularly valuable with a high loyalty level, it combines very nicely with the Ritual of Resurrection, offsetting the faith loss.

It also serves as an effective alternative (or addition) to Sacrifice of the Flesh for building up Sermon points. One distinctive difference though, is that an Ascended Follower will not leave behind any necklace they were wearing. However, if they are revived through the resurrection ritual, they will still be wearing the necklace they ascended with.
Healing Bay

**Healing Bay** is a building in *Cult of the Lamb*.

## Description

Healing Bays heal sick or injured followers immediately, but cost 15  Camellias each time.

### Strategy

Healing Bays are virtually essential. While sick or injured followers can be treated by ordering them to bed rest, this will put them out of commission for some time, while curing them in the Healing Bay is instant. A Delicious Fish Feast can also cure them, but that has a low success rate while the Healing Bay is guaranteed.

They become particularly important if more than one follower falls ill, as the problems that causes, such as damaging hygeine and faith levels, can often accumulate faster than you can find and order each follower to bed.

Make sure to be well-stocked if you plan to use the Brainwashing Ritual, as roughly half of your followers will fall ill after the effects wear off. Have at least enough Camellias to dose 3/4 of your follower count on hand before performing the ritual; even more if you have the Belief In Prohibition doctrine, as the epidemic will occur twice in that case.

## Glitches

* If a follower is approached by a Loyalty Enforcer or Tax Enforcer during the animation to enter the Healing Bay, the interaction will supersede the animation, so it cannot finish. Because of this, the cutscene state will not end, and the game will softlock. The Pause menu can still be used, however, and exiting to the main menu will end the lock.
Hauras

**Hauras** is the third boss of Silk Cradle.

**Description:**

Hauras is a large orange scorpion, with 8 black eyes with red cross shaped pupils, some of which weeping in what is either blood or facial markings. Their two claws have red markings, and they sport a mouth filled with sharp teeth. They have what looks like a tattered black cloak, with white spines piercing it. Their tail is pink and has blistery skin with many lumps, also sporting the white spines. At the end of their tail, four white spines and a mouth with four teeth sits. Upon defeat, they turn into a follower.

## Hauras

* Boss
* Follower
Cooking Fire

**Cooking Fire** is a building in *Cult of the Lamb*.

## Description

Used for preparing meals from raw ingredients that the followers can eat to replenish their Hunger meters. Cooking a meal prompts a minigame in which the player must click when the crosshair is within the green area or a burnt meal will be cooked instead.

## Strategy

* Prior to building the cooking pot for the first time, hunger and time are frozen for the player. Players can use this opportunity to harvest as much berries, lumber, and stone present in the village as they'd like.
Death's Attendant

Retainer of death, attend your master.

A devastating melee attack that will also summon ghosts from slain enemies.

**Death's Attendant** is a Slash Curse.

## Description

A slash curse that functions identically to Death's Sweep, trading most of its higher damage for the ability to summon ghosts from slain enemies and conjuring a purple wall instead of a red one. Holding the right mouse button until the charge bar reaches the white mark and releasing will conjure another wall opposite of where the Lamb is aiming. Unlike the other slash curses, this one takes the form of a scythe instead of a sword.
Kitchen

Kitchen is a building in Cult of the Lamb

## Description

"Allows Followers to cook meals for their fellow Cult members" - In-Game Description text.

Like the Cooking Fire, the Kitchen is one of the ways to practice Cooking in the game. Up to 30 meals can be queued in a single kitchen, and unlike the Cooking Fire it is possible to build multiple kitchens. Selecting meals will add them to the queue and remove the ingredients from the inventory of the Lamb, at which point a follower assigned to the Kitchen will go and begin preparing meals, which the followers will then start to eat as needed, replenishing Hunger.

## Strategy

* When making multiple meals in order to feed the Cult, say, before leaving for a crusade, it is better to use a Kitchen than the cooking fire, as the food is less likely to spoil, more food can be prepared in advance, and the followers can prepare it as needed.
* The kitchen is expensive and is more useful for higher level cults with longer crusades.
Lighthouse Follower

**Lighthouse Followers** are a group of NPCs in *Cult of the Lamb*.

## Description

*This section is a stub. You can help the Cult of the Lamb Wiki by expanding it.*
Lighthouse Followers are a group of cultists that worship the Light. Currently they are led by the Lighthouse Keeper.

Their face is hidden with White eyes, and their hood has a Fish Symbol. At the Bottom of their Cloak they have a wave-like pattern.

They can be initially found inside the Lighthouse at Pilgrim's Passage. After the Lighthouse has been lit, they can be found outside, selling Decorations and Tarot Cards, with the name "Pilgrim".

They could be an Axolotl like the Lighthouse Keeper due to the same shade of pink.

## Dialogues

### Lighthouse

>
> "BRING FORTH LIGHT"
>
>
> "GUIDE US MIGHTY LIGHT"
>
>
> "FORGIVE US LIGHT"
>
>
> "SHOW YOURSELF LIGHT"
>
>
>
>

### Outside the Lighthouse

>
> "Praise the Lamb! Praise the Lamb!"
>
>
> "GUIDE US MIGHTY LAMB!"
>
>
> "THE LAMB BROUGHT FORTH THE LIGHT"
>
>
> "FORGIVE OUR SINS LAMB OF LIGHT!"
>
>
> "WE PLEDGE OUTSELVES TO YOU OH LAMB OF LIGHT!"
>
>
> "The lighthouse at Pilgrim's Passage is lit once more! Things seem to be changing around here..."
>
>
> "I visited Midas' Cave to look at his collection of statues. As I was walking through, I thought I heard one of them whispering. But that's impossible, right? They're just statues!"
>
>
>
>

### Tarot Cards shop

>
> "O Great Leader in Light... what do you know about Tarot Cards? I cannot use them myself, but I find them often when walking by the sea. Even though they are half-drowned or buried in sand, they do not tear or warp, isn't that odd? Some say the cards reveal fate... I say the cards are 25  Coins each. Interested?"
>
>
>
>

Visiting the shop the 2nd time:

>
> "What do the cards have in store today? Oops, I meant what cards do we have in store today!"
>
>
>
>

### Decoration shop

>
> "I had a lover once who went to sea and never came back. They used to lay flowers by my door. Flowers suit the young and beautiful best. They've no place with me. Please, buy them, they bring only sadness now."
>
>
>
>

## Gallery

Lighthouse Follower (Static)The Lighthouse Followers when you buy something.When you cannot afford something.The Lighthouse Followers talking to the LambThe Lighthouse Followers praying to the Holy Light
Anchordeep

**Anchordeep** is a location and the third biome in *Cult of the Lamb*.

## Background

The third of the realms visited by the Lamb, **Anchordeep** is a marine realm controlled by Kallamar. It is inhabited by a large variety of marine creatures and is a significant jump in difficulty compared to the previous two, containing a large number of enemies who have jumping or dashing attacks. In certain rooms, skeletons can be seen tied to the sea floor, implying that they were drowned, along with impaled jellyfish.

9 followers are required to open the gate.

## Enemies

Explosive JellyfishCharger OctopusKamikaze OctopusLandmine JellyfishSpawner OctopusSpike JellyfishBurrowing OctopusTurret JellyfishTurret Cluster JellyfishJumping CrabSeeker (Unofficial Name)
## Bosses

SaleosHaborymBaalzebubKallamarWitness Astaroth
## Features

* Introduces Cauliflower for farming and Crystal Shards for construction.
* Lots of enemies with telegraphed dash attacks.
* Two scripted appearances of Kallamar who will inflict disease upon your Followers, who will require bed rest or healing.
* Jellyfish critters that can be harvested for Salmon.
Hammers

Hammers are one of the weapon types found in Crusades.

## Overview

Hammers are fairly unique to other weapon types. Instead of doing a combo, the Lamb raises the hammer, and hits the ground with all their might. Similar to a Curse, the player can "Aim" where they're going to hit with the hammer.

Hammers are the strongest, yet slowest weapons in the game. They're very effective against tanky or stationary enemies. Due to it's slow swing speed, it isn't very effective against jumping/flying enemies, however, one can still easily deal with them by predicting their movement, or using curses.

Despite the drawbacks of hammers, the amount of damage they can do with a single swing while the Lamb is wearing the Golden Fleece is substantial and can make some bosses very easy. With a high enough modifier on the Golden Fleece the Lamb can kill a boss in a single blow using a hammer.
Hearty Meat Broth

**Hearty Meat Broth** is a ☆★★ cooked type of food in *Cult of the Lamb*.

## Description

*A filling, carnivorous affair.*

A golden brown paste with three meat chunks of varying size stick out from the dish. The bowl is made out of green leaves lovingly woven together.

## Effects

* 25% chance of dropping valuable resources
* 15% chance of the follower pooping instantly

## Strategy

* It and the Tasty Fish Meal are both equally great at getting resources when you're in a pinch.

* It's a great way of quickly getting Fertilizer.
Funeral

**Funeral** is a ritual in *Cult of the Lamb*.

## Description

Rituals. Perform a funeral ritual for a dead follower, gain +20 Faith.

* The Follower must be dead more than 1 day, and already buried in a Body Pit or Crypt.
* After the ritual, the follower's grave will have flowers on it, and generate Devotion. The grave can store max 10 Devotion point, or 15 if you build a Grave on it.

## Strategy

Selecting the Funeral doctrine makes Resurrection unobtainable unless using Forgotten Commandment Stone in Post-game. Until then, you won't be able to bring back dead followers without using Twitch integration.

You only have so much room at your compound for graves. so bear that in mind.