recursal/Fanatic-Fandom huggingface dataset:
Withered Chica

Withered Chica is an animatronic in the new and improved Freddy Fazbear's Pizza. She is also a main antagonist in

## Withered Chica

### Game

Five Nights at Freddy's 2

Scott Cawthon's game "*Five Nights at Freddy's 2*"

## Appearance

Withered Chica is an animatronic chicken with yellow fur, three feathers on top of her head, a white bib with colourful triangles and the words "LET'S EAT". She has pink eyes that have no eyelids. Her beak and feet are orange instead of yellow, going with the chicken theme. Her hands are missing and are replaced by a cascade of wires. She has three-toed feet that each have a white claw at the end of each toe. Withered Chica has round, blockish teeth inside of her large mouth that seems to be locked in an open position, clearly revealing the endoskeleton teeth. Withered Chica's suit seems to be in complete disrepair and there are rips on both her arms and legs.

## Behaviour

During the day, Withered Chica remains inactive in Parts/Service. During the game, which takes place at night, she will activate and attempt to catch the player and forcefully stuff them into a Freddy suit resulting in death and a Game Over. Withered Chica travels to these rooms during the course of the game:

Parts/Service, Party Room 4, Party Room 2, Right Air Vent, Office.

When Withered Chica enters the office, she will stand in front of the player while the lights flicker on and off. During this time, the player *must* put on the Freddy mask *immediately*. If they fail to do this or are not quick enough, Withered Chica will jumpscare them, ending the night with a Game Over screen. During the Custom Night, the modes that Withered Chica are active on are:

20/20/20/20, Ladies Night, Cupcake Challenge, Fazbear Fever, Golden Freddy.
Withered Freddy

Withered Freddy is an animatronic in the new and improved Freddy Fazbear's Pizza. He is also a main antagonist in

## Withered Freddy

### Game

Five Nights at Freddy's 2

Scott Cawthon's game "*Five Nights at Freddy's 2*".

## Appearance

Withered Freddy is an animatronic bear with brown fur, a black top hat, a black bow-tie, two black buttons on his chest, and holds a microphone in his right hand. He has blue eyes that can sometimes switch to black. His muzzle, insides of his ears, and belly are a lighter shade of brown than the rest of his body. He has four-fingered hands and three-toed feet. Withered Freddy has blockish teeth, and unlike his original counterpart, has teeth on both the upper and lower jaws. His top hat is removable as it is sen lying on the ground beside Withered Freddy in Parts/Service. Withered Freddy's suit seems to be in terrible condition and is dirt and torn. There are multiple rips and tears in his arms, and there is a large rip in his left knee. Most of the tears reveal the endoskeleton underneath or have wires sticking out of them.

## Behaviour

During the day, Withered Freddy remains inactive in Parts/Service. During the game, which takes place at night, he activates and attempts to catch the player and forcefully stuff them into a Freddy Fazbear suit resulting in death and a Game Over screen. Withered Freddy travels to these rooms during the game:

Parts/Service, Main Hall, Party Room 3, Office Hallway, Office.

When Withered Freddy enters your office, he will stand in front of the desk while the lights flicker. The player has a short time to react and put on the Freddy Mask. If the player fails to do this, they will be jumpscared by Withered Freddy. During the Custom Night, the modes that Withered Freddy are active in are:

20/20/20/20, Freddy's Circus, Cupcake Challenge, Fazbear Fever, Golden Freddy.
Withered Golden Freddy

Withered Golden Freddy is a broken animatronic and an antagonist in Scott Cawthons game "*Five Nights at Freddy's 2*".

## Appearance

Withered Golden Freddy is a damaged animatronic yellow bear with paranormal abilities. Withered Golden Freddy's model is based largely on that of Withered Freddys. It has a black top hat, black bow-tie, and holds a microphone in it's right hand. It's left ear is missing and wires are spilling out. There are multiple rips and tears in Withered Golden Freddys suit, most of which have wires coming out. It's right eye also has some wires hanging out. Withered Golden Freddy has small, roundish teeth on both its upper jaw and lower jaw. Withered Golden Freddy is extremely dirt and seems to be covered with mud and something that resembles blood. Its belly, muzzle, and insides of its ears are a lighter shade of yellow. Unlike Golden Freddy, who's head is tilting to the right, Withered Golden Freddy's head tilts to the left. It has four-fingered hands and three-toed feet.

## Behaviour

At random times during Night 6 or if selected in the custom night, Withered Golden Freddy will appear in the office or in the office hall as a giant floating head. If the player does nothing, Withered Golden Freddy will fade away, only to come back and jumpscare the player by flying its head toward you. The only way to counter Withered Golden Freddy is by either putting the Freddy Mask on immediately or by shining your flashlight at him. The custom night modes that Withered Golden Freddy are in are:

Night of Misfits, Freddy's Circus, Cupcake Challenge, Fazbear Fever, Golden Freddy
Bonnie

Bonnie is an animatronic in Freddy Fazbear's Pizza and a main antagonist in Scott Cawthon's game "*Five Nights at Freddy's*".

## Appearance

Bonnie is an animatronic rabbit with lavender fur and a red bow-tie. He holds a red electric guitar and has pink/purple eyes. His muzzle, belly, insides of ears, bottom of feet, and palms are a lighter shade of violet than the rest of his body. He has four fingers on hands that resemble paws and three-toed feet. Bonnie has squarish teeth that resemble that of a humans and like the other animatronics, except for Foxy, they are only visible on the lower jaw. His long rabbit ears are articulated and are thus able to move in all directions. His body, except for his head, resembles that of Freddy's besides the color.

## Behaviour

Bonnie entertains children during the day by playing his guitar but during the game, which takes place at night, he is left on free roaming mode like the other animatronics. His purpose in the game is to catch the player and forcefully stuff them in a Freddy Fazbear suit. Bonnie is usually the first animatronic to come off the stage and travels to these rooms while trying to get to The Office: Dining Area, Backstage, West Hall, Supply Closet, West Hall Corner, and The Office. If Bonnie enters the Office, a low moaning sound can be heard behind the player, and when the Monitor is lowered (if it is already up), the player will be jumpscared by Bonnie. On nights 4, 5, 6, and 7, Bonnie's head will twitch violentely when in the West Hall Corner. On rare occasions, instead of a jumpscare, Bonnie will have a kill screen which shows a close up of his face but his eyes are black with white pupils.
Withered Bonnie

Withered Bonnie is an animatronic in the new and improved Freddy Fazbear's Pizza. He is a main antagonist in Scott Cawthon's game "*Five*

## Withered Bonnie

### Game

Five Nights at Freddy's 2

*Nights at Freddy's 2*".

## Appearance

Withered Bonnie is an animatronic rabbit with lavender fur, a red bow-tie, and two button on his chest. He has small red eyes due to the fact that his upper face seems to have been torn away. Multiple wires hang where the face should have been and the endoskeleton teeth are revealed on the lower jaw. His belly and the insides of his ears are a lighter shade of purple than the rest of his body. His left arm is also completely torn away and all that is left are a few long wires. His right hand has four fingers and the fur on it is stripped away leaving only the endoskeleton. He has three-toed feet and his left foot is also stripped down to the endoskeleton. His legs have multiple holes in them, revealing mechanical parts underneath. His fur is extremely dirty like the rest of the animatronic and his teeth, which are only on the lower jaw, are long and round.

## Behaviour

During the day, Withered Bonnie remains inactive in Parts/Service. During the game, which takes place at night, Withered Bonnie activates and attempts to catch the player and forcefully stuff them into a Freddy Fazbear suit resulting in death and a Game Over. The rooms which Withered Bonnie travel to are:

Parts/Service, Main Hall, Office Hallway, Party Room 1, Left Air Vent, Office.

When Withered Bonnie enters the Office, he will stand in front of the desk while the lights flicker. The player has to immediately put on the Freddy Mask when this occurs. If they fail, they will be jumpscared by Withered Bonnie, ending the night with a Game Over. In the Custom Night, the modes Withered Bonnie is in are:

20/20/20/20, Double Trouble, Cupcake Challenge, Fazbear Fever, Golden Freddy.
Hair style

There are a total of 15 customizable hair styles customizable in the game menu's customization screen.

The hair can't interact with anything, and has no collision. Thus if you press the ninja's head against an object, a wall, or the ground, the hair will appear "inside" whatever you pressed it against.
Service Changes from Sunday 5th July

Service Changes from Sunday 5 July 2020, we have changes to some services in the Black Country area.

Service 8A (Saltley [Inner Circle Anticlockwise]

* Service 8A will be renumbered by Diamond Buses.

Service 8C (Saltley [Inner Circle Clockwise]

* Service 8C will be renumbered by Diamond Buses.

Service 17 (Birmingham - Tile Cross)

* Service 17 will be renumbered by Diamond Buses.

Service 27 (Harborne - Maypole)

* Service 27 will be renumbered by Diamond Buses.

Service 28 (Small Heath - Great Barr)

* Service 28 will be renumbered by Diamond Buses.

Service 52 (Birmingham - Perry Beaches)

* Service 52 will be renumbered by Diamond Buses.

Service 55 (Birmingham - Chelmsley Wood)

* Service 55 will be renumbered by Diamond Buses.

Service 66 (Birmingham - Sutton Coldfield)

* Service 66 will be renumbered by Diamond Buses.

Service 71 (Chelmsley Wood - Sutton Coldfield)

* Service 71 will be renumbered by Diamond Buses.

Service 96 (Kingstanding - Chelmsley Wood)

* Service 96 will be renumbered by Diamond Buses.
Phantom Balloon Boy

Phantom Balloon Boy is a ghost animatronic and an antagonist in Scott Cawthons game "*Five Nights at Freddy's 3*".

## Appearance

Phantom Balloon Boy is a burnt version of Balloon Boy. It's body resembles that of Balloon Boys greatly. The main difference is it's colouration. Phantom Balloon Boy is much darker in colour, almost to the point of black. There are burn-stripes on his face, hands, and feet. His eyes seem to be hollow, and it's pupils are a bright, glowing white. Phantom Balloon Boy also does not have a balloon or sign.

## Behaviour

Unlike Balloon Boy, Phantom Balloon Boy is much more aggressive. During the night, Phantom Balloon Boy will randomly block the monitor view with his face. The player must change the monitor view before lowering the monitor, or else Phantom Balloon Boy will jumpscare them.
Phantom Chica

Phantom Chica is a ghost animatronic and an antagonist in Scott Cawthon's game "*Five Nights at Freddy's 3*"

## Appearance

Phantom Chica is a ghostly and burnt animatronic chicken with greenish-yellow body and greenish-orange legs and a beak. She has black stripes all over her body, representing burn marks. Her bib is absent along with the plate the she usually holds. She has light gray teeth inside her beak, both on her upper jaw and lower. Her eyebrows are still present along with the three feathers on her head. Her eyes are glowing white colour, much like Springtraps. She greatly resembles Chica from Five Nights at Freddy's.

## Behaviour

At random periods of time, Phantom Chica's face will replace the arcade game screen in CAM 07. If the player continues looking at her, she will appear on the left side of the Office and proceed to jumpscare the player if she is looked at, also disabling the ventilation system and disappearing.
Golden Freddy

Golden Freddy is a mysterious animatronic in Freddy Fazbear's Pizza and an antagonist/secret character in Scott

Cawthon's game "*Five Nights at Freddy's*".

## Appearance

Golden Freddy is an animatronic bear, sometimes thought to be a hallucination, with dark yellow/golden fur, a black top hat, a black bow-tie, and holds a microphone in his right hand. He has no eyes except for two white pinprick dots in his eye sockets. He has four-fingered hands and three-toed feet. Golden Freddy has blockish teeth that are only visible on his lower jaw. His ears are articulated, like the other animatronics, and are able to move in every direction. Like Freddy, Golden Freddy has two human handprints on his face. Golden Freddy appears sitting down and it is sometimes thought that there is no endoskeleton inside the suit.

## Behaviour

It is unknown what Golden Freddy does during the day. During the game, which takes place at night, Golden Freddy will attempt to kill the player and crash their game. Golden Freddy does not appear in any room except for the poster in the West Hall Corner and the Office. When the player view's the poster, running footsteps and a little girls laughter will be heard. When the Monitor is lowered, Golden Freddy will be sitting in front of the player. If the player is quick, they can look at the monitor again which will make Golden Freddy dissapear. If the player fails to do this, they will be greeted by Golden Freddy's kill screen. Golden Freddy completely disregards doors and will teleport into the Office even if they are closed. Golden Freddy is also associated with the hallucination's and the words "IT'S ME". Instead of giving the player a Game Over screen, Golden Freddy crashes the game.
Nightmare Fredbear

Nightmare Fredbear is a nightmarish animatronic and an antagonist in Scott Cawthon's game "*Five Nights at Freddy's 4*".

## Appearance

Nightmare Fredbear is an animatronic bear with torn, yellow fur, a pink top hat, pink bow-tie, and two buttons on it's chest. It's fur is a shade of brown on it's belly, fingers (except the thumbs), inside of ears, shoulders, and the top of it's muzzle. It's suit has rips and tears all over. The middle of it's body is separated in two parts with large, sharp teeth inside representing a large mouth. Most of its toes are missing and each of the fingers on it's five-fingered hand end in long, silver, sharp claws. It's mouth is also separated in two parts at the mouth. It has two rows of razor sharp teeth that have red bases. It's eyes are silver with glowing red irises and white pupils.

## Behaviour

Nightmare Fredbear activates on Night 5 and 6 from 4 a.m. onward. When Nightmare Fredbear approaches from the Left and Right halls close the door to make him retreat around the corner but if you flash him with the flashlight he will approach and eventually jumpscare the player. When Nightmare Fredbear laughs loudly, that indicates that it is either on the bed, where it's head is on the bead but it's body is nowhere to be seen, or in the closet. If he laughs *and* footsteps are heard, the Nightmare Fredbear is *not* in the closet or on the bed.
Foxy

Foxy is an animatronic in Freddy Fazbear's Pizza and a main antagonist in Scott Cawthon's game "*Five Nights at Freddy's*".

## Appearance

Foxy is an animatronic pirate fox with tattered crimson fur, three tufts of fur on his head, a black eyepatch that covers his right eye and can be flipped up, a hook on his right hand, and multiple tears in his suit. His upper muzzle and belly is a lighter colour and his waist is a brown colour representing pants. Foxy's left hand, legs, and feet are completely ripped away and expose the endoskeleton underneath. Foxy has a four-fingered hand and two-toed feet. Foxy has sharp, canine-like, teeth that are, unlike the other animatronics, both on the upper jaw and lower jaw. His ears are articulated and are thus able to move in all directions. Foxy's eyes,like Freddy's, can glow in the dark.

## Behaviour

During the day, Foxy is inactive behind Pirate's Cove. During the game, which takes place at night, Foxy activates and attempts to catch the player and forcefully shove them in a Freddy suit, resulting in death. Foxy starts behind the curtains of Pirate Cove and will proceed to follow these steps:

1.Foxy is completely hidden behind the curtains

2.The curtain is slightly parted, revealing Foxy's face

3.Foxy has left the curtains and is standing in front of the camera

4.Foxy has left and the curtains are wide open

5.Foxy sprints down the West Hall toward the Office

The player has a short time to react after seeing Foxy's sprinting animation. If the player is successful in blocking Foxy by closing the door, Foxy will bang on the door a few times draining a lot of power. If the player is unsuccessful in blocking Foxy, they will be jumpscared by him, thus ending the night and resulting in a Game Over. At times during the night, Foxy will begin to hum or sing. This can be heard in every camera and gets louder at Pirate Cove.
Toy Freddy

Toy Freddy is a plastic animatronic and an antagonist in Scott Cawthons' game "*Five Nights at Freddy's 2*"

## Appearance

Toy Freddy is an animatronic bear with a brown suit. It has a black top hat with a red stripe at the bottom, a black bow-tie, two black buttons on its chest, and it holds a microphone in its right hand. Toy Freddys' belly, muzzle, inside of ears, and around its eyes are all a lighter shade of brown. Toy Freddy has three black whisker dots on either side of its top muzzle. Toy Freddy only has four, blockish teeth on his upper and lower jaw. Toy Freddys' eyes are a light blue colour but can change to glossy black for paranormal reasons. Toy Freddys' round, oval ears are reticulated and are thus able to move in almost every direction. Toy Freddy has four-fingered hands and three-toed feet. Toy Freddy is also blushed.

## Behaviour

Toy Freddy is much more active than Freddy Fazbear and is active for the first two nights. The path that Toy Freddy takes is as follows:

Show Stage, Game Area, Office Hallway, Office

While Toy Freddy is leaning into the office, put on the Freddy Mask to stop it from entering. If Toy Freddy manages to get inside the office, it will stand in front of the player with glossy black eyes while the lights flicker before disappearing. If the player immediately puts on the Freddy Mask when Toy Freddy is standing there, it will go away. If the player fails to put the mask on immediately, Toy Freddy will jumpscare them, ending the night. The Custom Night modes that Toy Freddy is in are as follow:

New & Shiny, Freddy's Circus, Cupcake Challenge, Fazbear Fever, Golden Freddy.
Hull Trains

## Class 180 to Beverley

Valid until **Saturday 2nd December 2018**

### Monday to Friday

1A91 BEV 0600 - HUL 0615a / 0626d - KGX 0915

1H06 KGX 1848 - HUL 2122a / 2131d - BEV 2144

### Saturday

1A91 BEV 0557 - HUL 0612a / 0617d - KGX 0847

1H06 KGX 1748 - HUL 2018a / 2028d - BEV 2041

### Sunday

1A93 BEV 1052 - HUL 1105a / 1113d - KGX 1343

1H06 KGX 1747 - HUL 2020a / 2028d - BEV 2041

BEV - Beverley
HUL - Hull
KGX - London Kings Cross
Index - NXWM Photos Forum

Noteworthy Workings 2020

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Acocks Green Garage

Yardley Wood Garage

Birmingham Central Garage

Coventry Garage

Miller Street Bus Store

Withdrawn Vehicles

Vehicles Transfers

On Loan Buses

Repaint and Refurbishments

Route Branded Buses Off Routes

Service Changes from Sunday 5th July 2020

When are the Wright B7TLs getting withdrawn
Index WM Bus Photos Forum

Noteworthy Workings 2019

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Acocks Green Garage

Yardley Wood Garage

Birmingham Central Garage

Bordesley Garage

Miller Street Bus Store

Withdrawn Vehicles

Vehicles Transfers

On Loan Buses

Repaint and Refurbishments

Route Branded Buses Off Routes
Customization

Customization is a feature in the game where players may purchase different accessories with gold and equip them on their character. Currently, you can only customize the player, which includes the following: hair style, face, torso, shoulders, hands, belt, legs, feet, and flight aura. Weapon customization is said to be in the works. **Customizations cannot be sold, and are permanently tied to your account**, so think about whether you really want to buy those customizations. You are required to register an account before having the privilege to customize. Take note that customizations that are titled and appear as ammo are only for cosmetic purposes and do not help you with using weapons whatsoever, as Buizerd has ensured that Ninja.io will not be a *pay to win* game. The fastest way to get gold for customizations is to watch ads, from which you can get 2,000 gold a day!

## Trivia

* Buizerd had originally planned back in early 2020 that customizations would include "different clothing styles, capes, bling, particle trails and other stuff...", along with "allowing colored hair", though he went back on this, stating that the colors would be limited so as not to confuse people about bandana color. So far, the first (and likely the only) part has been released.
* In the 2020 roadmap, it reads that Buizerd would've added weapon customization in the form of skins, scopes and other attachments. These attachments would've been purely visual and would provide no tactical advantage. So far, this has not been added, and you can still find a weapons section in the shop that simply tells you "Coming soon.."
* There is an unused set of customizations for arms and for one bots' head file, named in the game files with the suffix "\_eth". These files are simply purplish-blue variations of the already existing body part.
* Bots have their own set of customizations exclusive to them, being brown-tinted variations of the default body parts and hairstyles. The suffix for this is \_zulu.
* Currently flaming eyes are the only customization that allows you to be seen through sandbags and overlaid walls easier.
LNER

### Monday to Friday

1A12 HUL 0700 - KGX 0951

1A33 LDS 1345 - KGX 1600

1J10 HUL 2028 - DON 2122

1D11 KGX 1103 - LDS 1316

1H10 KGX 1718 - HUL 2005

### Saturday

1A12 HUL 0700 - KGX 0947

1A33 LDS 1345 - KGX 1559

1D11 KGX 1103 - LDS 1314

1H10 KGX 1718 - HUL 2003

### Sunday

1A25 LDS 1045 - KGX 1257

1A41 LDS 1645 - KGX 1903

1A48 LDS 1845 - KGX 2103

1D16 KGX 1333 - LDS 1616

1D31 KGX 2005 - LDS 2219

1D34 KGX 2135 - LDS 0012

HUL - Hull

KGX - London Kings Cross

LDS - Leeds

DON - Doncaster

NOW DEFUNCT.

REPLACED WITH AZUMA
Greater Anglia

### Monday to Friday

2J67 LWT 0747 - NRW 0831
2P13 GYM 0917 - NRW 0952
2P17 GYM 1117 - NRW 1152
2P21 GYM 1317 - NRW 1352
2J83 LWT 1548 - NRW 1639
2P33 GYM 1817 - NRW 1852
2J91 LWT 1955 - NRW 2043

2P12 NRW 0836 - GYM 0912
2P18 NRW 1036 - GYM 1111
2P20 NRW 1236 - GYM 1311
2J80 NRW 1455 - LWT 1537
2P32 NRW 1736 - GYM 1811
2J88 NRW 1902 - LWT 1950

### Sunday

*No service*

LWT - Lowestoft
NRW - Norwich
GYM - Great Yarmouth

## Class 158 (Operated by East Midlands Trains units)

Valid until **Saturday 2nd December 2018**

### Monday to Friday

2J60 NRW 0536 - LWT 0622

2J63 LWT 0635 - NRW 0720

### Saturday

2J60 NRW 0540 - LWT 0626

2J63 LWT 0638 - NRW 0724

### Sunday

*No service*

NRW - Norwich
LWT - Lowestoft

## Class 170 South of Ipswich

Valid until **Saturday 2nd December 2018**

### Monday to Friday

2A04 LWT 0525 - IPS 0653a / 0659d - HPQ 0727
2A48 CBG 1947 - IPS 2101a / 2103d - HPQ 2129
2L83 PBO 1950 - IPS 2127a / 2128d - COL 2151
2L85 PBO 2145 - IPS 2321a / 2322d - COL 2343

2E70 COL 0540 - IPS 0559a / 0600d - PBO 0738
2W06 HPQ 0750 - IPS 0817a / 0820d - CBG 0942
2D98 HPQ 2138 - IPS 2204a / 2217d - LWT 2343

### Saturday

2A04 IPS 0659 - HPQ 0727
2A48 CBG 1947 - IPS 2100a / 2101d - HPQ 2129
2L83 PBO 1950 - IPS 2127a / 2128d - COL 2149
2L85 PBO 2145 - IPS 2321a / 2322d - COL 2343

2E70 COL 0540 - IPS 0559a / 0600d - PBO 0739
2W06 HPQ 0750 - IPS 0817a / 0820d - CBG 0940
2D98 HPQ 2138 - IPS 2203a / 2217d - LWT 2343

### Sunday

2A90 IPS 0751 - HPQ 0816
2L81 PBO 1745 - IPS 1924a / 1925d - COL 1946
2A92 CBG 1914 - IPS 2036a / 2037d - HPQ 2105
2L83 PBO 1947 - IPS 2124a / 2125d - COL 2146

2W12 HPQ 0830 - IPS 0853a / 0902d - CBG 1025
2E74 COL 0932 - IPS 0951a / 0955d - PBO 1131
2Y92 HPQ 2110 - IPS 2137

LWT - Lowestoft
IPS - Ipswich
HPQ - Harwich International
CBG - Cambridge
PBO - Peterborough
COL - Colchester

## Class 317 GEML Services

Valid until **Saturday 2nd December 2018**

### Monday to Friday

1F13 WTM 0729 - LST 0819
1Y61 IPS 1952 - LST 2116

1F32 LST 1617 - WTM 1706
1Y34 LST 1818 - IPS 1941

### Sunday

*No service*

WTM - Witham
LST - London Liverpool Street
IPS - Ipswich

## Class 321/360 North of Ipswich

Valid until **Saturday 2nd December 2018**

### Monday to Friday

1Y09 SMK 0703 - IPS 0716a / 0717d - LST 0840
1Y17 SMK 0810 - IPS 0824a / 0826d - LST 0939
1P65 NRW 1930 - IPS 2009a / 2010d - LST 2119

1P48 LST 1702 - IPS 1820a / 1825d - NRW 1909

### Sunday

*No service*

SMK - Stowmarket
LST - London Liverpool Street
NRW - Norwich

Blue - Operated by Class 360 units
Red - Operated by Class 321 units
SouthEastern

## Class 465/466 to Dover

Valid until **Saturday 2nd December 2018**

### Monday to Friday

2K16 VIC 0842 - DVP 1039

2K20 VIC 0942 - DVP 1139

2K24 VIC 1042 - DVP 1239

2K76 DVP 1052 - VIC 1300

2K80 DVP 1152 - VIC 1401

2K84 DVP 1252 - VIC 1500

### Saturday

2K12 VIC 0842 - DVP 1039

2K22 VIC 1342 - DVP 1539

2K32 VIC 1842 - DVP 2039

2K70 DVP 1052 - VIC 1300

2K80 DVP 1552 - VIC 1800

2K54 DVP 2105 - VIC 2330

### Sunday

*No service*

VIC - London Victoria

DVP - Dover Priory

### Sunday

*No service*

VIC - London Victoria

AFK - Ashford International
South Western Railway

## Class 158/159 to Weymouth via Yeovil Junction

Valid until **Saturday 8th September 2018**

*Notes in round brackets indicate train originates from/continues to another destination*

### Saturday

1L11 BSK 0722 - YVJ 0912a / 0923d - WEY 1031 (1L11 continues to CFC, as shown below)

2O01 YVJ 1412 - WEY 1506

2M00 WEY 1210 - YVJ 1304

1L66 WEY 1645 - YVJ 1744a / 1752d - WAT 2019 (1L66 originates from CFC, as shown below)

### Sunday

*No service*

BSK - Basingstoke

YVJ - Yeovil Junction

WEY - Weymouth

CFC - Corfe Castle

WAT - London Waterloo

## Class 158/159 to Corfe Castle via the Swanage Railway

Valid until **Saturday 8th September 2018**

*Notes in round brackets indicate train originates from/continues to another destination*

### Saturday

1L11 WEY 1038 - WRH 1112a / 1117d - CFC 1138 (1L11 originates from BSK, as shown above)

2G03 WRH 1240 - CFC 1258

2G05 WRH 1440 - CFC 1459

2G02 CFC 1210 - WRH 1237

2G04 CFC 1410 - WRH 1436

1L66 CFC 1545 - WRH 1606a / 1610d - WEY 1642 (1L66 continues to WAT, as shown above)

### Sunday

*No service*

WEY - Weymouth

WRH - Wareham

CFC - Corfe Castle

BSK - Basingstoke

WAT - London Waterloo
National Express West Midlands Buses In Photographs Forum 2019/2020

## Usual Allocations

Usual Allocations will be changes from 7th May 2019

Service
Garage
From
To
Usual allocation
Also commonly used

4
WA
Walsall
Blackheath
Scania OmniLink
Wright Eclipse Urban B7RLE

4H
WA
Walsall
Hayley Green
Scania OmniLink
Wright Eclipse Urban B7RLE

4M
WA
Walsall
Merry Hill
Scania OmniLink
Wright Eclipse Urban B7RLE

6
WA
Walsall
Sutton Coldfield
Dennis Trident ALX400
ADL Enviro400 MMC, Scania Omnicity, Enviro400

7
WA
Walsall
Castlefort
Dennis Trident ALX400
ADL Enviro400 MMC, Scania Omnicity, Enviro400

7A
WA
Walsall
Castlefort
Dennis Trident ALX400
ADL Enviro400 MMC, Scania Omnicity, Enviro400

7S
WA
Aldridge School
Walsall
Dennis Trident ALX400
ADL Enviro400 MMC, Scania Omnicity, Enviro400

8
WA
Walsall
Brownhills West
Scania OmniLink
Wright Eclipse Urban B7RLE

8A
WA
Walsall
Pelsall (The Fingerpost)
Scania OmniLink
Wright Eclipse Urban B7RLE

9
WA
Walsall
Bloxwich
Scania OmniLink
Wright Eclipse Urban B7RLE

10
WA
Walsall
Brownhills
Wright Eclipse Urban B7RLE
Scania OmniLink

10A
WA
Walsall
Lichfield
Wright Eclipse Urban B7RLE
Scania OmniLink

11
WA
Walsall
Dudley
Wright Eclipse Urban B7RLE
Scania OmniLink

11A
WA
Walsall
Dudley
Wright Eclipse Urban B7RLE
Scania OmniLink

19
WA
Walsall
Bloxwich
ADL Enviro200

29
WA
Walsall
Bloxwich
Scania OmniLink
Wright Eclipse Urban B7RLE

31
WA
Walsall
Mossley
Wright Eclipse 2 B7RLE
Wright Eclipse Urban B7RLE

32
WA
Walsall
Lower Farm
Wright Eclipse 2 B7RLE
Wright Eclipse Urban B7RLE

34
WA
Walsall
Bilston
Scania OmniLink

35
WA
Walsall
Aldridge
ADL Enviro400 MMC

36
WA
Walsall
Alumwell
ADL Enviro200

37
WA
Walsall
Willenhall
Scania OmniLink
Wright Eclipse Urban B7RLE
39
WA
Walsall
Stowlawn
Scania OmniLink

41
WA
Walsall
Willenhall
Scania OmniLink
Wright Eclipse Urban B7RLE

51
WA
Birmingham
Walsall
ADL Enviro400
Scania Omnicity, Enviro400

70
WA
Walsall
Bloxwich
ADL Enviro200
Wright Eclipse 2 B7RLE

70A
WA
Walsall
Beechdale Circular
ADL Enviro200
Wright Eclipse 2 B7RLE

77
WA
Walsall
Sutton Coldfield
Dennis Trident ALX400
ADL Enviro400 MMC, Scania Omnicity, Enviro400

934
WA
Birmingham
Walsall
ADL Enviro400 MMC
ADL Enviro400

935
WA
Birmingham
Walsall
ADL Enviro400 MMC
ADL Enviro400

997
WA
Birmingham
Walsall
ADL Enviro400 MMC
ADL Enviro400

X51
WA
Birmingham
Cannock
ADL Enviro400 MMC
ADL Enviro400, Scania Omnicity, Enviro400
Nexus

## Overview

dm\_Nexus is a map made by Buizerd that is exclusive to the Deathmatch and Training modes. The map is structured as a symmetrical, round shape, and features many triangle and crate formations. A cluster of platforms reside in the center of the map - a large central conveyor belt that allows players to slide on it like ice, and gradually pushes players to the right. The thin gray platforms above the conveyor belt are soft and can be pierced by bullets (except for the small sections connecting with the supports, as those are seemingly hard surfaces).

In Training mode, the open center is replaced with a safezone.

## Strategies

* General camping and strategic placement strategies:
	+ On the far edge triangles there are non-collidable areas that can be used as camping locations.
	+ It could work to camp the top platforms or crates and shoot down through the soft platforms. Simply throwing grenades and shurikens down the sides is also a decent strategy, as the fast throwables can catch many opponents off guard.
	+ The two crate structures in the center-level of the map are perfect for camping, as they provide periodic health and allow players to shoot unsuspecting opponents on the central conveyor platform.
	+ **Take note that there are a lot of player spawns in this map and the previous strategies may be interrupted by a spawn.**
* Try not to stay at the bottom-most level of the map, as many dangerous throwables tend to fall and collect at the bottom.
* Mind the small ridges on each edge of the map's center-level, as they can nullify any upward momentum a player previously had.
* Using the Flamer is a good advantage as the flames will slide off the sides of the map.

## Trivia

* Nexus was added to the game on 7/20/22.
* Nexus has no portals, sandbags, weapon spawns, or clutter - the map has clean terrain, similar to Webb.
* When Nexus was introduced into the game, the update brought a bug in which players in Deathmatch games could accumulate as many kills as they wanted (even past 30), only being restrained by the time limit. However, this was quickly fixed.
West Midlands Buses In Photographs Forum

Acocks Green Garage

Yardley Wood Garage

Bordesley Green Garage

Birmingham Central Garage

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Coventry Garage

On Loan Buses

Vehicle Transfers

When are the Wright B7TLs are getting withdrawn

Withdrawn Vehicles

NX Usual Allocations Google Sheet

Temporarily Withdrawn Buses

Route Branded Buses off Route

Rail Replacements
Service Changes from Sunday 5th July 2020

Service Changes from Sunday 5 July 2020, we have changes to some services in the Black Country area.

Service 8A (Saltley [Inner Circle Anticlockwise]

* Service 8A will be renumbered by Diamond Buses.

Service 8C (Saltley [Inner Circle Clockwise]

* Service 8C will be renumbered by Diamond Buses.

Service 17 (Birmingham - Tile Cross)

* Service 17 will be renumbered by Diamond Buses.

Service 27 (Harborne - Maypole)

* Service 27 will be renumbered by Diamond Buses.

Service 28 (Small Heath - Great Barr)

* Service 28 will be renumbered by Diamond Buses.

Service 52 (Birmingham - Perry Beaches)

* Service 52 will be renumbered by Diamond Buses.

Service 55 (Birmingham - Chelmsley Wood)

* Service 55 will be renumbered by Diamond Buses.

Service 66 (Birmingham - Sutton Coldfield)

* Service 66 will be renumbered by Diamond Buses.

Service 71 (Chelmsley Wood - Sutton Coldfield)

* Service 71 will be renumbered by Diamond Buses.

Service 96 (Kingstanding - Chelmsley Wood)

* Service 96 will be renumbered by Diamond Buses.
Index - West Midlands Buses In Photographs Forum

Acocks Green Garage

Yardley Wood Garage

Bordesley Green Garage

Birmingham Central Garage

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Coventry Garage

On Loan Buses

Vehicle Transfers

When are the Wright B7TLs are getting withdrawn

Withdrawn Vehicles

NX Usual Allocations Google Sheet

Temporarily Withdrawn Buses

Route Branded Buses off Route

Rail Replacements
Nightmare Mangle

Nightmare Mangle is a nightmare animatronic and an antagonist in Scott Cawthons game "*Five Nights at Freddy's 4*". It is also one of the few animatronics introduced in the Halloween update.

## Appearance

Nightmare Mangle is a terrifying animatronic fox. It also is in deep disrepair. It's overall shape is similar to Mangle from Five Nights at Freddy's 2. It's head, however, seems to be modeled after Nightmare Foxy. It has 3 feet, all of which have 4 sharp claws. It has 1 white hand that has 5 fingers, but only 2 are remaining. It also has a pink bow-tie around where the neck would be. It's head is split horizontally at the mouth. The lower jaw is pink with a red lip at the front. The top jaw is half white/half pink. It's muzzle, however, is stripped of the fabric and reveals the endoskeleton muzzle. It has two bright red cheeks below the eyes. It's ears are white on the outside and pink on the inside and it's right eye is missing. It's remaining eye is grey with an orange iris and glowing white pupil. Also, like Mangle, it has a second head that is round and sports the missing right eye. Both heads have very sharp teeth.

## Behaviour

Nightmare Mangle will behave exactly like Nightmare Foxy. It will try to enter the bedroom from either hallway. If it succeeds, it will enter the closet. When Nightmare Mangle is in the closet, it will emit a loud static sound, making hearing sounds much more difficult. Nightmare Mangle will go through the same 4 stages that Nightmare Foxy goes through before jumpscaring the player.

1. There will be a Mangle plushie in the closet
2. Nightmare Mangles right hand and one of it's feet are showing
3. Nightmare Mangles entire head is showing
4. Nightmare Mangles mouth is open and it will snap at the player with a snap

If the player does not shut the closet door on it, Nightmare Mangle will jumpscare the player, thus ending the night.
West Midlands Buses in Photographs - Forum

Noteworthy Workings 2019

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Acocks Green Garage

Yardley Wood Garage

Birmingham Central Garage

Bordesley Garage

Miller Street Bus Store

Withdrawn Vehicles

Vehicles Transfers

On Loan Buses

Repaint and Refurbishments

Route Branded Buses Off Routes

NX Usual Allocations Google Sheet
West Midlands Bus Photos Forum - Index

Noteworthy Workings 2020

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Acocks Green Garage

Yardley Wood Garage

Birmingham Central Garage

Coventry Garage

Miller Street Bus Store

Withdrawn Vehicles

Vehicles Transfers

On Loan Buses

Repaint and Refurbishments

Route Branded Buses Off Routes

Service Changes from Sunday 5th July 2020

When are the Wright B7TLs getting withdrawn
Index West Midlands Bus In Photographs Forum

Noteworthy Workings 2020

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Acocks Green Garage

Yardley Wood Garage

Birmingham Central Garage

Coventry Garage

Miller Street Bus Store

Withdrawn Vehicles

Vehicles Transfers

On Loan Buses

Repaint and Refurbishments

Route Branded Buses Off Routes

Service Changes from Sunday 5th July 2020

When are the Wright B7TLs getting withdrawn
Chiltern Railways

**Chiltern Railways Class 68**

Numbers in round brackets are diagram numbers

Valid until **Saturday 5th October 2019**

Monday to Friday

1H06 BCS 0623 - MYB 0726 (5)

1Y12 OXF 0717 - MYB 0820 (1)

1H15 KID 0609 - MYB 0834 (2)

1H17 SBJ 0641 - MYB 0907 (3)

1H22 KID 0710 - MYB 0938 (4)

1H33 BMO 1055 - MYB 1243 (1)

1H45 BMO 1255 - MYB 1441 (4)

1H48 BMO 1355 - MYB 1538 (2)

1H62 BMO 1555 - MYB 1743 (1)

1Y76 OXF 2000 - MYB 2109 (4)

1T03 BIT 0625 - OXF 0641 (1)

1R15 MYB 0837 - BMO 1033 (1)

1R21 MYB 1010 - BMO 1154 (4)

1R25 MYB 1110 - BMO 1254 (2)

1R33 MYB 1310 - BMO 1454 (1)

1K45 MYB 1615 - KID 1839 (2)

1K50 MYB 1715 - KID 1936 (3)

1N50 MYB 1721 - BCS 1824 (5) FX

1U50 MYB 1721 - BAN 1839 (5) FO

1K54 MYB 1815 - KID 2043 (1)

1T54 MYB 1818 - OXF 1923 (4)

Saturday

1H10 KID 0712 - MYB 0939 (1)

1H17 KID 0910 - MYB 1143 (2)

1H37 BMO 1355 - MYB 1539 (1)

1R25 MYB 1110 - BMO 1254 (1)

1K49 MYB 1710 - KID 1939 (1)

1G53 MYB 1810 - BSW 2002 (2)

Sunday

1H27 KID 1113 - MYB 1338

1K53 MYB 1810 - KID 2031

BCS - Bicester North

MYB - London Marylebone

OXF - Oxford

KID - Kidderminster

SBJ - Stourbridge Junction

BMO - Birmingham Moor Street

BIT - Bicester Village

BAN - Banbury

BSW - Birmingham Snow Hill

FX - Not Fridays

FO - Fridays Only

Diagrams 1 to 4 - Silver Trains (Power Doors)

Diagram 5 - Commuter Set (Slam Doors)

**Chiltern Railways Class 165 to West Ealing**

Valid until Saturday 5th October 2019

Monday to Friday

2V27 SRU 1055 - WEA 1110

2M27 WEA 1147 - HWY 1225

Saturday

No service

Sunday

No service

SRU - South Ruislip

WEA - West Ealing

HWY - High Wycombe
Index - WM Bus Photos Forum

Noteworthy Workings 2020

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Acocks Green Garage

Yardley Wood Garage

Birmingham Central Garage

Coventry Garage

Miller Street Bus Store

Withdrawn Vehicles

Vehicles Transfers

On Loan Buses

Repaint and Refurbishments

Route Branded Buses Off Routes

Service Changes from Sunday 5th July 2020

When are the Wright B7TLs getting withdrawn
WM Bus Photos Forum

Acocks Green Garage

Yardley Wood Garage

Bordesley Green Garage

Birmingham Central Garage

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Coventry Garage

On Loan Buses

Vehicle Transfers

When are the Wright B7TLs are getting withdrawn

Withdrawn Vehicles

NX Usual Allocations Google Sheet

Temporarily Withdrawn Buses

Route Branded Buses off Route

Rail Replacements
Index - WMB Photos Forum

Noteworthy Workings 2020

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Acocks Green Garage

Yardley Wood Garage

Birmingham Central Garage

Coventry Garage

Miller Street Bus Store

Withdrawn Vehicles

Vehicles Transfers

On Loan Buses

Repaint and Refurbishments

Route Branded Buses Off Routes

Service Changes from Sunday 5th July 2020

When are the Wright B7TLs getting withdrawn
Great Northern

## Class 365

Numbers in round brackets indicate number of carriages

### Monday to Friday

1P01 PBO 0542 - KGX 0644 (8)
1R03 BDK 0612 - KGX 0651 (8)
1R05 RYS 0636 - KGX 0724 (8)
1P05 PBO 0636 - KGX 0744 (8)
1R07 BDK 0712 - KGX 0751 (8)
1P07 PBO 0705 - KGX 0814 (12)
1R09 RYS 0738 - KGX 0826 (8)
1P11 PBO 0735 - KGX 0846 (8)
1R11 BDK 0812 - KGX 0852 (8)
1P13 PBO 0804 - KGX 0918 (8)
1R13 BDK 0842 - KGX 0921 (8)
1P17 PBO 0917 - KGX 1020 (8)
1P51 PBO 1832 - KGX 1950 (12)
1P53 PBO 1942 - KGX 2047 (4)
1P55 PBO 2019 - KGX 2123 (8)
1P57 PBO 2141 - KGX 2246 (8)

1R46 KGX 1654 - BDK 1735 (8)
1P48 KGX 1706 - PBO 1814 (12)
1R48 KGX 1724 - RYS 1812 (8)
1R50 KGX 1754 - BDK 1835 (8)
1P52 KGX 1806 - PBO 1919 (12)
1R52 KGX 1824 - RYS 1914 (8)
1P54 KGX 1836 - PBO 1943 (12)
1R54 KGX 1854 - BDK 1935 (8)
1P56 KGX 1936 - PBO 2043 (8)
1R58 KGX 1957 - BDK 2035 (8)
1P60 KGX 2006 - PBO 2112 (8)
1R62 KGX 2054 - BDK 2135 (8)
1P64 KGX 2106 - PBO 2212 (8)
1R66 KGX 2154 - LET 2230 (8)
1P68 KGX 2206 - PBO 2312 (8)
1P72 KGX 2306 - PBO 0015 (8)

### Sunday

1P21 PBO 1015 - KGX 1117 (8)

1P50 KGX 1756 - PBO 1905 (8)
1P54 KGX 1856 - PBO 2006 (8)

PBO - Peterborough
KGX - London Kings Cross
BDK - Baldock
RYS - Royston
LET - Letchworth

## Class 387 to Hertford North & Peterborough

Valid until **Saturday 2nd December 2018**

Numbers in round brackets indicate number of carriages

### Monday to Friday

1P03 PBO 0605 - KGX 0714 (12)
1P09 PBO 0714 - KGX 0817 (12)

1P46 KGX 1636 - PBO 1743 (12)
1P50 KGX 1736 - PBO 1853 (12)

### Saturday

1P13 PBO 0804 - KGX 0916 (8)
1P17 PBO 0904 - KGX 1016 (8)
1P21 PBO 1004 - KGX 1113 (8)

1P46 KGX 1636 - PBO 1744 (8)
1P50 KGX 1736 - PBO 1845 (8)
1P54 KGX 1836 - PBO 1943 (8)

### Sunday

2P21 PBO 0545 - KGX 0723 (8)
1P17 PBO 0915 - KGX 1017 (8)
1P25 PBO 1115 - KGX 1217 (8)

1P10 KGX 0735 - PBO 0905 (8)
1P46 KGX 1656 - PBO 1806 (8)
2P74 KGX 0032 - PBO 0212 (4) **MM**
2F96 KGX 0102 - HFN 0134a / 0135d - RYS 0215 (4) **MM**
2P78 KGX 0132 - PBO 0317 (4) **MM**

PBO - Peterborough
KGX - London Kings Cross
HFN - Hertford North
RYS - Royston

**MM** - Monday Mornings
Purple - Via Hertford North
West Midlands Buses In Photographs

Acocks Green Garage

Yardley Wood Garage

Bordesley Green Garage

Birmingham Central Garage

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Coventry Garage

On Loan Buses

Vehicle Transfers

When are the Wright B7TLs are getting withdrawn

Withdrawn Vehicles

NX Usual Allocations Google Sheet

Temporarily Withdrawn Buses

Route Branded Buses off Route

Rail Replacements
Hands

## Overview

In the game menu, players are able to customize various parts of their avatars, including hands. The hand customization slot comes with many accessories, such as gloves, camo coverings, wristbands, arm plates, and even a Wolverine claw option. By having no weapon equipped in the hands (easily done by pressing the "F" key to eject one's weapon), the player gains access to the Fists weapon, and any other weapons lying around may be picked up by the player.

Customizations do not affect the efficiency of Fists.
West Midlands Trains

## London Northwestern Railway Class 319 to London Euston

Valid until **Saturday 19th October 2019**

**TBC**

### Monday to Friday

**Up diagrams (AM peak)**

2K08 MKC 0648 - EUS 0755

2N10 NMP 0651 - EUS 0805

2B14 BLY 0739 - EUS 0832

2B24 BLY 0753 - EUS 0848

2T12 TRI 0901 - EUS 0953

**Up diagrams (PM peak)**

2T44 TRI 1657 - EUS 1741

2T50 TRI 1758 - EUS 1841

2T52 TRI 1825 - EUS 1910

2T54 TRI 1900 - EUS 1942

**Dn diagrams (AM peak)**

2T11 EUS 0807 - TRI 0852

**Dn diagrams (PM peak)**

2T43 EUS 1604 - TRI 1647

2T49 EUS 1711 - TRI 1750

2T51 EUS 1734 - TRI 1815

2N51 EUS 1753 - NMP 1905

2K09 EUS 1854 - MKC 1952

2K13 EUS 1930 - MKC 2026

2N25 EUS 1954 - NMP 2106

### Sunday

*No service*

MKC Milton Keynes Central

BLY - Bletchley

EUS - London Euston

TRI - Tring

NMP - Northampton

## West Midlands Railway Class 170 to Gloucester

Valid until **Saturday 2nd December 2018**

### Friday

1V30 BHM 2300 - WOS 2339a / 2346d - GCR 0019

### Sunday

*No service*

BHM - Birmingham New Street

WOS - Worcester Shrub Hill

GCR - Gloucester
Virus

Viruses are the main atagonists of Cellcraft and they are hard-wired to break open the cell membrane, killing the cell. They do this by getting Viral RNA to your Ribosomes, and making more virus. They then break out through the membrane, damaging it. Luckily, they can be stopped by Slicer Enzymes, Lysosomes, and Defensins.

## Injector Virus

   The injector virus is fairly easy to defeat. They have a protein coat, and inside that protein coat is Viral RNA. It tries to get this RNA to the Ribosomes. It doesn't enter the cell, because it dissolves at the membrane and the RNA is "Injected" into the cell. The best way is to use Slicer Enzymes to desintegrate the RNA. Since it doesn't enter the cell, Lysosomes are ineffective, but they can attack the viruses when they spawn in the cell.

## Invader Virus

   The invader virus, like the injecter virus, tries to get the RNA to your ribosomes, but unlike the injecter virus, it actually enters the cell. Slicer enzymes are uneffective since they have little time to get the RNA because it injects the RNA right next to your ribosomes. Lysosomes are the best against it, because they consume the cell before it gets your ribosomes, and if it does, gets it right after it's made.

## Infester Virus

   Infester viruses use DNA instead of RNA, so slicer enzymes will not work. Like the infester viruses, they enter the cell. Instead of targeting the ribosomes, they target the Nucleus. If it gets to close, it injects DNA into the Nucleus, and the cell's DNA is now infested. Then the nucleus will make viral RNA itself! The slicer enzymes can get the RNA the nucleus makes, but DNA Repair Enzymes will fix the infection

## Vesicle Virus

    Some viruses appear in a vesicle. They are immune to defensins.

The cell doesn't take damage when they enter, but they do when they exit.
DragonsDen

## Overview

DragonsDen is a DB (Dodgeball) exclusive map that features the obligatory set of throwables, in this case being shurikens. There are two sets of rock ledges and two grey floating platforms positioned higher up in the map.

## Trivia

* The map has rock textured walls and resembles a cave, possibly why the map is named *DragonsDen*.
* It is one of the two Dodgeball only maps to feature Shurikens as throwables; the other map being Temple.
WM Bus Photos Forum - Index

Acocks Green Garage

Yardley Wood Garage

Bordesley Green Garage

Birmingham Central Garage

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Coventry Garage

On Loan Buses

Vehicle Transfers

When are the Wright B7TLs are getting withdrawn

Withdrawn Vehicles

NX Usual Allocations Google Sheet

Temporarily Withdrawn Buses

Route Branded Buses off Route

Rail Replacements
Transport for Wales

## Class 67

Valid until **Saturday 2nd December 2018**

*Numbers in round brackets are diagram numbers*

### Monday to Friday

1V91 HHD 0534 - CTR 0711a / 0716d - CDF 0958 (1)

1H82 CTR 0738 - MAN 0853 (2)

1H89 HHD 1305 - CTR 1446a / 1448d - MAN 1554 (2)

1K96 LLD 1934 - CTR 2045a / 2047d - CRE 2107 (2)

1D51 CRE 0711 - CTR 0735 (2)

1D34 MAN 0953 - CTR 1102a / 1103d - HHD 1236 (2)

1D31 MAN 1650 - CTR 1801a / 1803d - LLD 1904 (2)

1W96 CDF 1716 - CTR 1957a / 2002d - HHD 2141 (1)

### Sunday

*No service*

HHD - Holyhead

CTR - Chester

CDF - Cardiff Central

MAN - Manchester Piccadilly

CRE - Crewe

LLD - Llandudno

Diagram 1 - "Gerald" Premier Service
Diagram 2 - North Wales Commuter Train
National Express West Midlands Photos Forum - Index

Noteworthy Workings 2020

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

Acocks Green Garage

Yardley Wood Garage

Birmingham Central Garage

Coventry Garage

Miller Street Bus Store

Withdrawn Vehicles

Vehicles Transfers

On Loan Buses

Repaint and Refurbishments

Route Branded Buses Off Routes

Service Changes from Sunday 5th July 2020

When are the Wright B7TLs getting withdrawn
Fred McJeannason

## Frederico McJeannason

Fred (fully Frederico McJeannason) is the goofy protagonist of Tiny Stripz In Pizza Dinner, he is revealed to have 100 cousins, one of which is Elaine and another who is Amanda. The others are never named.

## Trivia

* He is 32 years old (though for his first birthday comic, he was inexplicably 51)
* He loves grapes

1. ↑ https://www.tinystripz.com/2019/02/79-110011.html
2. ↑ https://www.deviantart.com/artworkinprogress/about
3. ↑ https://www.tinystripz.com/2019/02/79-110011.html
4. ↑ https://www.tinystripz.com/2019/07/179-grape-lover.html