Super Managers

Super Managers are unique Managers that can be assigned to Elevator, Warehouse or Mineshafts in your mines.

Each Super Manager has a special ability which you can activate the same way as the normal managers', and passive skills (after promotion) which are always active when assigned. Super Managers can only be used in certain areas in the mine, for example only in the elevator.

Some Super Managers can also be bought in the in-game shop when a special offer is available.

## List of Super Managers

There are currently 51 Super Managers in the game (as of the release of 4.42.1)

**Note:** Incomplete List.

### Sir Henry

"*Step 1: Get Magic Safe.
Step 2: Profit.*"
— Description
*This Super Manager is only available for 30 days when you get the "VIP Daily Delivery" in the in-game shop.*

   Works in: Mine Shaft

Main ability: Store mined resources in the Magic Safe. Unload **16.35x** at the end of the Effect

Effect Time: 30s
Cooldown Time: 15m

Passive Skills:

* Promote at Level 10 for +2.17x Mining & Walking Speed Boost

### Sir Lorenzo

*This Super Manager is only obtainable from the Impossible Island.*

   Works in: Mine Shaft

Type: Legendary

Main ability: Transmit **10.19x** of Mine Shaft production directly to the Warehouse.

Effect Time: 1m
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for +4.17x Mining Speed Boost
* Promote at Level 30 for -50% Upgrade Cost
* Promote at Level 50 for +1.41x Continent Income

Passive skill progression:

* Level 10: Mining speed boost to 4.9x
* Level 20: Mining speed boost to 6.03x

### Luna & Stella

*This Super Manager is only obtainable from the Impossible Island.*

    Works in: Elevator

Type: Legendary

Main ability: Collect **3.4x** mined resources with an additional elevator.

Effect Time: 2m30s
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for +1.19x Loading & Movement Speed Boost
* Promote at Level 30 for -50% Elevator Upgrade Cost
* Promote at Level 50 for Beam 0.17x Resources to Warehouse

Passive skill progression:

* Level 10: loading and movement speed to 1.4x

### Professor Impossible

*This Super Manager is only obtainable from the Impossible Island.*

    Works in: Warehouse

Type: Legendary

Main ability: Conveyor speeds **5.95x** resources to the warehouse.

Effect Time: 2m30s
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for +1.19x Walking & Loading Speed
* Promote at Level 30 for -50% Warehouse Upgrade Cost
* Promote at Level 50 for +1.41x Continent Income

Passive skill progression:

* Level 10: loading and walking speed to 1.4x

### Samantha Reiss

Works in: Mine Shaft

Type: Legendary

Main ability: Elevator, Warehouse and assigned Mineshaft are boosted by **3x**.

Effect Time: 2m30s
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for -42.9% Upgrade Cost
* Promote at Level 30 for -3.17x Idle Cash
* Promote at Level 50 for +1.41x Continent Income

### Ut'ux

*This Super Manager is only avaible through Frontier Mines.*

Works in: Mine Shaft

Type: Legendary

Main ability: Store Mined resources in the Hive. Unload **20x** split between the Warehouse and the Crate at the end of the Effect.

Effect Time: 1m30s
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for +4.17x Mining Speed Boost
* Promote at Level 30 for -50% Upgrade Cost
* Promote at Level 50 for +1.41x Continent Income

### Dr. Lilly

    Works in: Elevator

Type: Epic

Main ability: Beam 3x of collected resources to the Warehouse

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for +Loading & Movement Speed Boost
* Promote at Level 30 for +Continent Income
* Promote at Level 50 for Beam resources to Warehouse

Passive skill progression:

* Level 20: Loading and movement speed boost to 1.73x

### Blingsley

    Works in: Mine Shaft

Type: Rare

Main ability: Gain 10x Cash every 5 seconds

Effect Time: 1m
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for -Upgrade Cost
* Promote at Level 30 for +Idle Cash

Passive skill progression:

* Level 30: Upgrade cost to 26.26%, idle cash to 1.72x

### Mr. Goodman

    Works in: Warehouse

Type: Common

Main ability: -90% Upgrade Cost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for -Barrier Unlock Cost

Passive skill progression:

* Level 30: Barrier unlock cost to 9.71%

### Mr. Turner

    Works in: Mine Shaft

Type: Rare

Main ability: Store mined resources in a Piggy Bank. Unload 10x at the end of the Effect

Effect Time: 30s
Cooldown Time: 15m

Passive Skills:

* Promote at Level 10 for +Mining & Walking Speed Boost
* Promote at Level 30 for +Mine Income Factor

Passive skill progression:

* Level 30: Mining and walking speed to 1.77x, mine income factor to 1.24x

### Dr. Steiner

    Works in: Mine Shaft

Type: Epic

Main ability: Beam 3x of your mined resourced to the Warehouse

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for +Mining & Walking Speed Boost
* Promote at Level 30 for +Continent Income
* Promote at Level 50 for Beam resources to Warehouse

Passive skill progression:

* Level 10: Mining and walking speed boost to 1.4x
* Level 20: Mining and walking speed boost to 1.9x

### Mark

    Works in: Warehouse

Type: Common

Main ability: 5x Loading & Walking Speed Boost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for +Walking Speed Boost

Passive skill progression:

* Level 20: Walking speed boost to 1.83x

### Gordon

"*A day without Gordon is... well, a day without Gordon.*"
— Description
    Works in: Mine Shaft

Type: Common

Main ability: 5x Mining & Walking Speed Boost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for -Mine Shaft Unlock Cost

Passive skill progression:

* Level 30: Mine shaft unlock cost to 9.71%

### Lee Vatori

    Works in: Elevator

Type: Common

Main ability: 5x Loading & Movement Speed Boost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for +Movement Speed Boost

Passive skill progression:

* Level 20: Movement speed boost to 1.83x

### Mrs. Goodman

    Works in: Elevator

Type: Common

Main ability: -90% Upgrade Cost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for -Barrier Unlock Cost

Passive skill progression:

* Level 30: Barrier unlock cost to 9.71%

### Ranger Sue

    Works in: Mine Shaft

Type: Rare

Main ability: 6x Mining Speed Boost & Infinite Worker Capacity

Effect Time: 1m
Cooldown Time: 15m

Passive Skills:

* Promote at Level 10 for -Barrier Unlock Cost
* Promote at Level 30 for +Mine Income Factor

Passive skill progression:

* Level 30: Barrier unlock cost to 11.19%, mine income factor to 1.24x

### Goodman Jr.

    Works in: Mine Shaft

Type: Common

Main ability: -90% Upgrade Cost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for -Barrier Unlock Cost

Passive skill progression:

* Level 30: Barrier unlock cost to 9.71%

### Chester

    Works in: Mine Shaft

Type: Common

Main ability: 5x Mining & Walking Speed Boost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for -Upgrade Cost

### Santa Claus

*This Super Manager is only obtainable from the "Santa's Holiday Draw" 2019 and 2020 (Santa 2020 has the same ability as 2019 but a different look).*

    Works in: Warehouse

Main ability: Warehouse workers transform 4x of elevator resources into presents ("CASH").

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

* Promote at Level 10 for +Walking & Loading Speed
* Promote at Level 30 for +Continent Income
* Promote at Level 50 for -Barrier Unlock Cost

Passive skill progression:

* Level 20: loading and walking speed to 1.73x

## Tips and Tricks

##### Hold Super Cash

Super Cash can be used to reroll Super Managers that you may not desire or to get one you like. Decent choices include Ranger Sue and Mr. Turner, who both boost mine income passively, once promoted at level 30. This adds a substantial (50%+) increase to all production. When not using their active abilities, put them in other shafts in your current mine to take advantage of that boost.

#### Super Managers At Balanced Stage

This is where the lowest shaft, elevator, and warehouse are all producing at about the same rate. Mr. Goodman, Mrs. Goodman, and Goodman Jr. are key here. Mines that are left idle are effectively using this strategy. Lee Vatori and Mark can be used to accelerate the elevator and warehouse, respectively, while Gordon, Ranger Sue, and Chester can be used to accelerate mineshafts, while Santa multiplies resources received at the warehouse.

#### Super Managers At Shaft-Ahead Stage

This is where Super Managers who send resources directly to the warehouse are used, bypassing the elevator and warehouse managers entirely. Blingsley, Mr. Turner, Dr. Steiner, and Sir Lorenzo are the key Super Managers for this, with Goodman Jr. decreasing the upgrade costs substantially. The advantage is that the elevator and warehouse do not need upgrading at all.

#### Super Managers at Elevator-Ahead Stage(bd and above)

This is where Dr. Lilly is used to multiply and send resources directly to the warehouse, bypassing the warehouse manager. It is possible to generate more than five times the cash with Dr. Lilly than can be gained with Blingsley, Mr. Turner, Dr. Steiner, and Sir Lorenzo combined. Keep your elevator unassigned and stockpile resources in the shaft box until Dr. Lilly is ready. Mrs. Goodman and Goodman Jr. are also critical here, and at least one of Gordon, Ranger Sue, or Chester to stockpile resources.

#### Super Managers During Idle Periods

Putting super managers in a mine overnight may increase the idle production a lot. Blingsley's level 30 passive gives a 72 percent idle boost in his assigned mine, while Mr. Turner and Ranger Sue's 24 percent mine income boost also affects idle cash by the same rate.

Plus, assigning super managers which passively increase shaft production (like Mr. Turner's level 20 passively boosts mining and walking speed by 1.6x), elevator transportation(Lee Vatori's level 20 passively boosts movement speed by 1.83x), or warehouse transportation (Santa's level 10 passively boosts loading and walking speed by 1.3x, and Mark's level 10 boosts walking speed) also increases idle cash, by production rather than by multiplier.