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Hell's Promise

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**Hell's Promise** is a northwestern region with expansive sand dunes and a large Remnant Derelict on Elaaden.

## Missions

The following missions take place or are acquired in Hell's Promise:

Priority Ops
* None

Allies and Relationships
* Truth and Trespass

Heleus Assignments

* Investigate Remnant Derelict
* Search for the Stolen Remnant Drive Core

* Investigate Remnant Derelict
* Search for the Stolen Remnant Drive Core

Additional Tasks
* Task: Hitting Rocks For Science
Equalizer VII

The **Equalizer VII** is a pistol.

## Description

A simple but powerful merger of Remnant and Initiative technology, the Equalizer fires high-energy particle blasts that lose coherence and become ineffectual over distances. The short-range Equalizer does not require reloading, but will overheat from continuous use. Initiative researchers are eager to see more field-test data.

## Blueprint

The blueprint for Equalizer VII requires the following to unlock:

* 215 Remnant RD
* Equalizer VI blueprint
* Level 50

The following resources are needed to develop this item:

* Remnant Polymer x40
* Magnesium x180
* Nickel x80
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Equalizer
* Equalizer I
* Equalizer II
* Equalizer III
* Equalizer IV
* Equalizer V
* Equalizer VI
* Equalizer VII
* Equalizer VIII
* Equalizer IX
* Equalizer X
Don't worry about Kadara

**Don't worry about Kadara** is one of the terminal entries located on the Tempest. It is a follow-up email from Reyes Vidal after Settling Kadara if Ryder is in an exclusive relationship with him.

## Text

To: Ryder
From: Reyes Vidal
Everything's in place protection-wise for your new outpost. In port, trade is up and morale is good. Our partnership is working out on all fronts. Not that I had any doubt.
You keep playing the hero, and I'll make sure Kadara stays ours.
Thinking of you always,
Reyes
Didn't want to send this.

**Didn't want to send this.** is one of the terminal entries located on the Tempest. It is related to Liam's loyalty mission, Liam Kosta: All In.

## Text

To: Ryder
From: Liam
Pathfinder—
I need your help with a thing. A big thing. Can't go into it in a message, and you're not going to like why. But I can explain.
Come talk to me.
Kosta
Evan Kendricks

**Evan Kendricks** is a human character. He is a water technician in Prodromos on Eos. He is the fiancé of Hainly Abrams.

## Notes

Evan doesn't appear unless Ryder does a favor for Hainly. Ryder may have to speak to Hainly several times and then she will ask Ryder if Evan can be released from cryo stasis early. Ryder can agree or disagree to this request. If Ryder agrees, head to Addison's Office on the Nexus and speak with Vladimir Brecka. Ryder can request from Vladimir to have Evan released early. When Ryder returns back to Hainly, Evan can be found behind the desk chatting with Hainly.

Evan can't be talked with but he can be heard talking with Hainly about different topics.
Disciple Use

**Disciple Use** is a challenge in multiplayer. This is a minor challenge for the Shotgun Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the Disciple to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Diplazium dizona

Gathered and properly cooked, these plants would be a tasty source of vitamins and minerals.

**Diplazium dizona** is located on Kadara during Task: Cultivation.

## See also

* Amanita jatanum
* Cardacha cthonis
* Lactarius assefa
* Lagenaria lunarium
* Neolecta riftia
* Nereocystis hamonia
* Rheum taelkarum
* Ruberia majora
* Sargania fructanis
Eos: The First Outpost

After reactivating the Eos vault and improving the odds of success, the Pathfinder was tasked with choosing the focus of the new Initiative outpost.

## Military

You explored and reactivated a mysterious alien vault apparently designed for terraforming, bringing the hope of new life back to Eos.

In light of the kett threat, you decided the outpost on Eos should devote all its resources to defending the Initiative's foothold in Heleus.

## Science

You explored and reactivated a mysterious alien vault apparently designed for terraforming, bringing the hope of new life back to Eos.

Despite the potential kett threat, you guided the outpost on Eos on a mission of peaceful scientific exploration of the Heleus Cluster.
ELAADEN (HNS) - Nora Tallis Found Alive

**ELAADEN (HNS) - Nora Tallis Found Alive** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

A celebrated Nexus scientist who went missing on Elaaden has been found alive. Despite prolonged exposure to harsh conditions, medics say Nora Tallis returned to the Nexus in stable condition. In a statement to HNS, Tallis did not mince words. "Never send me to that hellhole again."

## See also

* Terminal entries
* Heleus News Service
Foster Addison

**Foster Addison** is a human character and the Director of Colonial Affairs for the Andromeda Initiative. She is located in Addison's Office on the Nexus.

## Background

Foster Addison oversees all colonization logistics for the Andromeda Initiative, making sure all settlements are up and running and colonists have a place to live.

## Codex

Previous to the Initiative, Foster Addison was the Chief Operations Officer for a provincial capital. She stated in her screening interviews that she preferred the position because it was the highest non-elected municipal office: it carried responsibility without requiring a public face.

Foster was asked to head Colonial Affairs early during Initiative training. She accepted after being assured that it was temporary. After arrival, outposts would appoint a Council, and she could be obscure on a new world. In the meantime, she would remain senior advisor to Jien Garson. Unfortunately Garson died in the Nexus' initial Scourge impact, to be replaced by Director Tann.

During the rebuilding, Colonial Director Addison had no colonial affairs to direct. That limited the influence she wielded, and increased the scrutiny demanded. She has expressed frustration at the open-ended nature of her position, and the ongoing need for statements about the status (or lack) of outposts. Though she remains eminently capable, it appears to be exactly the job she didn't want.

## Missions

* AVP Cryo Deployment Perks
* Life on the Frontier
* Something Personnel
* Task: Getting to Know the Nexus
Equalizer V

The **Equalizer V** is a pistol.

## Description

A simple but powerful merger of Remnant and Initiative technology, the Equalizer fires high-energy particle blasts that lose coherence and become ineffectual over distances. The short-range Equalizer does not require reloading, but will overheat from continuous use. Initiative researchers are eager to see more field-test data.

## Blueprint

The blueprint for Equalizer V requires the following to unlock:

* 185 Remnant RD
* Equalizer IV blueprint
* Level 30

The following resources are needed to develop this item:

* Remnant Polymer x40
* Magnesium x160
* Nickel x80
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Equalizer
* Equalizer I
* Equalizer II
* Equalizer III
* Equalizer IV
* Equalizer V
* Equalizer VI
* Equalizer VII
* Equalizer VIII
* Equalizer IX
* Equalizer X
ELAADEN (HNS) - Krogan Colony Built to Last

**ELAADEN (HNS) - Krogan Colony Built to Last** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

Nexus authorities are getting their first look inside the krogan colony on Elaaden. Designed to work despite the planet's harsh, unwieldy terrain, and dubbed "New Tuchanka" after the krogan homeworld, the colony is called both a marvel of engineering and a dangerous shantytown. By accounts, the krogan appear to be putting down deep roots on the arid moon.

## See also

* Terminal entries
* Heleus News Service
Disciple I

The **Disciple I** is a shotgun.

## Description

A relatively lightweight shotgun originally built in the Milky Way for asari justicars and commandos. The semi-automatic Disciple uses shells packed with microscale submunitions to inflict serious damage. The Initiative have only a small number of Disciples due to the asari's unwillingness to freely share their design.

## Blueprint

The blueprint for Disciple I is automatically available as soon as Ryder activates the Research Center on the Tempest or at Site 1 on Eos.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x80
* Fluorite x40
* Element Zero x10

This item has no augmentation slots available during development.

## Upgrade Series

* Disciple
* Disciple I
* Disciple II
* Disciple III
* Disciple IV
* Disciple V
* Disciple VI
* Disciple VII
* Disciple VIII
* Disciple IX
* Disciple X
Echidna

A massive, bipedal monotreme with an astringent, long-range spit attack, and a dense agile tail that can swipe to devastating effect.

**Echidna** is a mob creature.

## Stats

Echidnas are armor-only creatures.  They have an acid spit ranged attack and a tail whip close-quarters melee attack.

## Locations

Echidnas can be found on Elaaden and Voeld.

## Drops

The Echidna is a source of Shell Filaments.

## Notes

Echidnas will crumble into dust when killed leaving no remains to be scanned. This creates a difficulty in scanning, as it requires being up close to a hostile creature while still alive in order to scan it.

The Echidna can be scanned for Task: Comparatively Alien.
Equalizer Use

**Equalizer Use** is a challenge in multiplayer. This is a minor challenge for the Pistol Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the Equalizer to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Disciple X

The **Disciple X** is a shotgun.

## Description

A relatively lightweight shotgun originally built in the Milky Way for asari justicars and commandos. The semi-automatic Disciple uses shells packed with microscale submunitions to inflict serious damage. The Initiative have only a small number of Disciples due to the asari's unwillingness to freely share their design.

## Blueprint

The blueprint for Disciple X is automatically available when Ryder reaches Level 81.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x160
* Fluorite x80
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade Series

* Disciple
* Disciple I
* Disciple II
* Disciple III
* Disciple IV
* Disciple V
* Disciple VI
* Disciple VII
* Disciple VIII
* Disciple IX
* Disciple X
Firebase Vertigo: Silver Waves

**Firebase Vertigo: Silver Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of silver waves are earned on Firebase Vertigo to cross the threshold and this challenge will be completed.
Firebase Nimbus: Silver Waves

**Firebase Nimbus: Silver Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of silver waves are earned on Firebase Nimbus to cross the threshold and this challenge will be completed.
HyperGuardian Helmet I

**HyperGuardian Helmet I** is helmet armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Helmet I requires the following to unlock:

* 35 Milky Way RD

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Scale Fibers x5
* Nickel x20
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Helmet I
* HyperGuardian Helmet II
* HyperGuardian Helmet III
* HyperGuardian Helmet IV
* HyperGuardian Helmet V
* HyperGuardian Helmet VI
* HyperGuardian Helmet VII
* HyperGuardian Helmet VIII
* HyperGuardian Helmet IX
* HyperGuardian Helmet X
Expert Pack

Contains 5 random items or characters, including at least 1 Rare, with a small chance for an Ultra-Rare.

**Expert Pack** is a pack that can be purchased in the multiplayer store for 50000 MP Credits or 200 Andromeda Points.

## Contents

An Expert Pack can contain any of the following items:

* Common, Uncommon, and Rare weapons with a chance for an Ultra Rare weapon
* Common, Uncommon, and Rare mods
* Common Tier I, Uncommon Tier II, and Rare Tier III boosters with a chance for an Ultra Rare Tier IV booster
* Common, Uncommon, and Rare characters with a chance for an Ultra Rare character
* Supplies - Ammo Pack, Cobra RPG, First Aid Pack, Revive Pack
Final Proposal: Prof. N. Herik et al

**Final Proposal: Prof. N Herik et al** is one of the terminal entries from Professor Herik located in the Tech Lab on the Nexus. It is related to Task: Comparatively Alien.

## Text

...since we are, by definition, an invasive species in Andromeda. Our inevitable footprint must be laid carefully, and we must preserve anything we replace.
The Heleus Cluster presents an unexpected challenge. We arrived with seed archives and DNA banks to ensure preservation of the biodiversity of the Milky Way. But this cluster is scarred by the Scourge, and its unique flora and fauna are threatened by its turbulence. That, too, requires conservation.
Discovered Species: "Turian"

**Discovered Species: "Turian"** is one of the terminal entries located on Voeld. It can be found during Know Your Enemy.

## Text

Initial observations:
- Carapace, metallic in nature, possibly protective.
- Dextro-protein-based synthesis.
- Agile; height and skeletal structure allow for increased reach and flexibility.
ELAADEN (HNS) - Elaaden Outpost Founded

**ELAADEN (HNS) - Elaaden Outpost Founded** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

Elaaden is now home to an Initiative outpost. The krogan colony, already named "New Tuchanka," will now act as an official base of operations for the Initiative, under Nakmor Morda's guidance. The naming of the outpost on the desert moon ushers in an era of renewed cooperation between the Initiative and the krogan, who abandoned the Nexus after a dispute over authority.

## See also

* Terminal entries
* Heleus News Service
Electric Firaan

The **Electric Firaan** is a melee weapon. It is **NOT** able to prime enemies for an electric Tech Combo.

## Description

The angaran Firaan is a technologically advanced knife even without embellishment. But the deadly Firaan can be augmented to channel an angara's unique electromagnetic abilities into a powerful shock. This variation's power source uses Initiative technology instead of biology, but delivers the same stunning jolt.

## Notes

The Electric Firaan will not prime enemies even with the extra priming ability of Rank 4b Auxiliary Systems. On health-based enemies, the electrical sparks of priming may appear to be there sometimes but the enemy can't be detonated for a combo detonation.
Grace Lito

**Grace Lito** is a human character. She was the Chief Engineer for Site 1: Promise and Site 2: Resilience. After completing Something Personnel, she can be found at Prodromos on Eos. If she is redeployed before Liam Kosta: All In, she will be part of August Bradley's support crew.

## Missions

Grace Lito is involved with the following mission:

* Something Personnel

## See also

* The Chief Engineer
* Log: Site 2 Work Crews
* Personal Log: Chief Lito
Detainee Group 6019

**Detainee Group #6019** is one of the terminal entries located on Voeld. It is located in the Northern Holding Site.

## Text

Acquisition: Acquired in raid of settlement "Eroesk"
Physical analysis: COMPLETE
Genetic analysis: COMPLETE
Summary: three chosen
Additional comments:
Civilian group. One soldier. Remaining six were distributed to various facilities to assist in our efforts.
Equipment

**Equipment** are permanent items that can be used by APEX Teams during multiplayer gameplay.

## Mechanics

Equipment is equipped in the Weapons sub-menu in the Character Customization menu screen to the right of the weapons selections.

* One equipment item can be equipped per mission.
* Equipment can be used repeatedly and does not disappear after the match.
* Equipment can only be purchased in the Store or with specific DLC add-on packs.

*For comparison, Boosters are temporary single mission items.*

## Notes

Specific pieces of equipment can be purchased with the multiplayer DLC add-on packs.

* Berserker Package - Krogan Vanguard Multiplayer Recruit Pack
* Commando Package - Asari Adept Multiplayer Recruit Pack
* Guerrilla Upgrade - Salarian Infiltrator Multiplayer Recruit Pack
* Stronghold Package - Turian Soldier Multiplayer Recruit Pack

If the Stronghold Package and Structural Ergonomics are the last two items you are attempting to purchase from the Store (and you didn't purchase them when they randomly appeared with other pieces of equipment), they **WILL NOT** appear in the Store. This is a known issue and can no longer be fixed. However, if all of the other 30 pieces of equipment are owned, purchasing one of the MP DLC Pack - Collection Items packs will force the equipment items to appear as a substitution for the equipment listed in the pack.

For example, if you have all of the remaining 30 equipment items, and you purchase the Asari Adept pack, already having the Commando Package will force either the Stronghold Package or the Structural Ergonomics piece of equipment to appear in the pack. Purchasing a second DLC pack after this (such as the Krogan Vanguard pack) will then force the last remaining piece of missing equipment to appear in the pack.

1 Patch 1.09 renamed the Revive Pack Transmitter to the Supply Pack Transmitter. This also changed the function of the equipment to include the transmission of first aid packs and ammo packs as well as increasing the explosion radius of the Cobra RPG.
Firebase Vertigo

**Firebase Vertigo** is a multiplayer map.

## Description

Scattered around Voeld, these towers function as Kett outposts and surface-level entrances to underground facilities that produce and store geothermal energy, making them excellent strategic targets.

## Challenges

Firebase Vertigo is the focus of the following challenges:

* Firebase Vertigo: Bronze Waves
* Firebase Vertigo: Silver Waves
* Firebase Vertigo: Gold Waves
Firebase Zero: Gold Waves

**Firebase Zero: Gold Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of gold waves are earned on Firebase Zero to cross the threshold and this challenge will be completed.
Explorer

The Explorer is a jack-of-all-trades, with abilities ranging from combat and tech to biotics.

This profile reconfigures Ryder's mind and body to be as versatile as possible, permitting [him/her] to switch rapidly between firing weapons, deploying technology, and wielding biotic powers.

## Ranks

 Rank 6 - Andromeda Explorer | 78 skill points each invested in Combat, Tech, and Biotics(234 points) | +15% Weapon Damage+15 Damage Resistance+40% Tech Recharge Speed+40% Biotic Power Damage+40% Power Restoration & DefenseBIOTIC BLINK: Evades allow you to quickly traverse a short distance, even seemingly passing through solid matter.
Eiroch

An aggressive, hard-charging carnivore with tough plates and protruding scales. They tend to be solitary hunters, or "rogues," but may be encountered in small packs.

**Eiroch** is a mob creature.

## Stats

Eirochs are increased armor-only creatures.  They have an acid spit ranged attack and will aggressively charge for close-quarters melee attacks.

## Locations

Eirochs can be found on Elaaden, Eos, Havarl, Kadara, and Voeld.

## Drops

The Eiroch is a source of Renderable Plates.

## Notes

Eirochs should not be confused with the kett variation known as a Fiend. They also shouldn't be confused with the larger and much tougher boss level enemy known as an Ancient Eiroch.

Eirochs will crumble into dust when killed leaving no remains to be scanned. This creates a difficulty in scanning, as it requires being up close to a hostile creature while still alive in order to scan it.

The Eiroch can be scanned for Task: Comparatively Alien and will count separately from the Ancient Eiroch.
Expert Package

Increases pistol damage and decreases power recharge time via optimized multicore VIs.

The **Expert Package** is equipment in multiplayer.

## Effects

Increases pistol damage by 15% and power recharge speed by 15%

## Acquisition

The Expert Package can only be purchased in the item store for 120 Mission Funds. Equipment randomly appears in the item store on a rotating schedule.
Defensive Fortification

Improves the Nomad's shield strength and frame integrity by 25%.

**Defensive Fortification**  is a ND1 Nomad health and shield upgrade.

## Acquisition

This upgrade can be purchased from a merchant or developed with resources. The upgrade will be installed the next time you enter the Nomad.

## Blueprint

The Defensive Fortification blueprint is available when Ryder reaches Level 6. It requires the following resources for development:

* Beryllium x120
* Cadmium x40
* Element Zero x30

## Mechanics

Defensive Fortification directly increases the health of the ND1 Nomad for any difficulty. After the Nomad's life support is depleted completely, this upgrade increases the amount of time the Nomad can withstand health damage in a life support depleting hazard zone by 25%. The 25% time increase is the same regardless of hazard type (heat, cold, etc).

Difficulty level influences how long hazards will take to deplete Life Support and how long until death occurs. The easier the gameplay, the longer the amount of time until Life Support fails. Once Life Support fails, health damage occurs until the ND1 Nomad explodes. Conversely, the harder the difficulty, the less time is available.

* Narrative difficulty is the same amount of Life Support and heath depletion time as Normal.
* Casual difficulty is the same amount of Life Support and heath depletion time as Normal.
* Normal difficulty is the standard amount of Life Support and heath depletion time.
* Hardcore difficulty decreases the amount of Life Support and heath depletion time to 75% of Normal.
* Insanity difficulty decreases the amount of Life Support and heath depletion time to 60% of Normal.

Life Support and health times in the tables below are displayed as Narrative, Casual, Normal, Hardcore, and Insanity.

## Notes

Detailed statistics for shields and hull integrity can be tracked on the Nomad Stats tab in the statistics menu.
Dhan

The **Dhan** is a shotgun.

## Description

The Dhan is a kett semi-automatic weapon which unleashes a single plasma-surrounded projectile that causes devastating damage. The Dhan's large and dense projectiles can knock down opponents and generate magnetic fields sufficient to sustain plasma spheres. Dhan appears to translate to "peacebringer."

## Notes

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the Dhan during development:

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System (Tiers III-X)

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System (Tiers III-X)

It is advised not to apply the Electrical Conduits augmentation to the Dhan due to an automatic firing problem. *(See here for details.)*

Tiers III-X do not allow the Single Fire System augmentation to be applied but Tier II does. It is still advised to not apply this augmentation to that weapon as it is already a semi-automatic weapon.

The Dhan is unable to equip a choke mod.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer specialized variant weapons are separate weapons compared to the Ultra Rare version.

Due to the different versions of the Dhan in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The Dhan is the focus of the following challenges:

* Dhan Use
Bridge Log: ALARM: STRUCTURAL EVENT

**Bridge Log: ALARM: STRUCTURAL EVENT** is one of the terminal entries found on the Hyperion during Meridian: The Way Home.

## Text

EVENT: Decompression
SECTOR: Multiple, see display
ADDITIONAL: Docking vehicle reporting power loss
BRIDGE RECORD BEGIN:
- REED: That can't be!
- DUNN: Keep your head, I need data
- REED: Multiple systems, cohesive failure!
- DUNN: Cause?
- REED: I…
- DUNN: Lani. Cause?
- REED: I can't tell, but I checked those systems. I checked.
- DUNN: This is the captain. All hands, report!
PARAMETERS CHANGED: See additional event
Dhan IX

The **Dhan IX** is a shotgun.

## Description

The Dhan is a kett semi-automatic weapon which unleashes a single plasma-surrounded projectile that causes devastating damage. The Dhan's large and dense projectiles can knock down opponents and generate magnetic fields sufficient to sustain plasma spheres. Dhan appears to translate to "peacebringer."

## Blueprint

The blueprint for Dhan IX requires the following to unlock:

* 350 Heleus RD
* Dhan VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Kett Alloy x60
* Scale Fibers x57
* Nickel x110
* Vanadium x30

This item has 4 augmentation slots available during development.

## Upgrade series

* Dhan
* Dhan I
* Dhan II
* Dhan III
* Dhan IV
* Dhan V
* Dhan VI
* Dhan VII
* Dhan VIII
* Dhan IX
* Dhan X
Encrypted Message

**Encrypted Message** is one of the datapads located on Elaaden. It is related to Search for the Stolen Remnant Drive Core. There are at least two copies, one at the crashed shuttle navpoint for the mission in the Sea of Ataraxia and one at the Scavenger Flophouse ("Misery").

## Text

Drop the drive core at our ops base.
Don't get followed. This is priority one.
New door code:
password123
Epilogue: Home and Away

**Epilogue: Home and Away** is a priority ops mission. It is acquired automatical after Meridian: The Way Home.

## Description

It's been some time since the battle against the Archon, and Meridian is beginning to function as a hub for humanity. Everyone is building on the foundation you gave them.

## Objectives

* Talk to your squad and crew (0/10)
* Return to the Tempest to continue exploring

## Notes

While it isn't a listed mission, before you can begin this mission, as soon as you leave Ryder's Room at Port Meridian, you will be required to choose a Nexus Ambassador. *See The Nexus Council.*

## Rewards

* +73 AVP
* +1330 XP
* Biotic Amplifier (leveled)
* Heleus Icon Helmet blueprint (leveled)
Firebase Nimbus: Bronze Waves

**Firebase Nimbus: Bronze Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of bronze waves are earned on Firebase Nimbus to cross the threshold and this challenge will be completed.
Eyes on the Ground

**Eyes on the Ground** is a heleus assignments mission. It is acquired by speaking with Beniska and Tseek just outside the Angaran Resistance Base on Voeld.

## Description

The Resistance lookouts mentioned angara who were captured by kett. Someone at Hjara might know more about this.

## Objectives

* Go to Hjara
* Speak to Skeot

## Notes

If Ryder didn't complete Helping Havarl's Scientists before beginning Meet the Resistance, this mission is instead replaced by the identical On the Frontlines, which is a priority ops mission.

If Stage a Rescue is completed before Ryder visits Hjara Station, this mission is marked as complete and the XP will be included with those for *Stage a Rescue*.
HYPERION (HNS) - Stasis Glitch Patched

**HYPERION (HNS) - Stasis Glitch Patched** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

All pods on the Hyperion are now functioning properly after a glitch woke dozens of colonists not yet scheduled to come out of stasis. The glitch reportedly scrambled the ship's manifest. Colonists woken up because of the glitch have the option to return to their pods or take a job on the Nexus suited to their abilities.

## See also

* Terminal entries
* Heleus News Service
Dhan I

The **Dhan I** is a shotgun.

## Description

The Dhan is a kett semi-automatic weapon which unleashes a single plasma-surrounded projectile that causes devastating damage. The Dhan's large and dense projectiles can knock down opponents and generate magnetic fields sufficient to sustain plasma spheres. Dhan appears to translate to "peacebringer."

## Blueprint

The blueprint for Dhan I requires the following to unlock:

* 150 Heleus RD

The following resources are needed to develop this item:

* Kett Alloy x30
* Scale Fibers x28
* Nickel x60
* Vanadium x10

This item has no augmentation slots available during development.

## Upgrade series

* Dhan
* Dhan I
* Dhan II
* Dhan III
* Dhan IV
* Dhan V
* Dhan VI
* Dhan VII
* Dhan VIII
* Dhan IX
* Dhan X
Docking Area

The **Docking Area** is a location in the Common Area on the Nexus station.

## NPCs

* Bradley Kane
* Dock Manager
* Gallian Lateris
* Hakim Barakat
* Hestia Attius
* Ignacious Bailey
* Immigration Staff
* Inoste Sef
* Jessica Depaul
* Juna
* Moira Purcell
* Resh Faray
* Samuel Francoeur
* Sima Adriss
* Threes
* Vek Hevren
* Vengeful Turian

* Bradley Kane
* Dock Manager
* Gallian Lateris
* Hakim Barakat
* Hestia Attius
* Ignacious Bailey
* Immigration Staff
* Inoste Sef
* Jessica Depaul
* Juna
* Moira Purcell
* Resh Faray
* Samuel Francoeur
* Sima Adriss
* Threes
* Vek Hevren
* Vengeful Turian

## Missions

The following missions take place or are acquired in the Docking Area:

Priority Ops
* None

Allies and Relationships
* Nakmor Drack: A Future for Our People
* Nakmor Drack: Krogan Betrayal

Heleus Assignments

* Contagion

* Contagion

Additional Tasks

* Task: Investigating Embezzlement
* Task: Path of a Hero

* Task: Investigating Embezzlement
* Task: Path of a Hero

## Notes

This area is called the "Docking Area" whenever you go in or out of the location. The Tram will list this location as "Docking Bay."

Despite what the tram station terminal says, the tram doesn't connect to the Docking Area but instead connects the Common Area. The Docking Area can be found in the Common Area.
Disciple IX

The **Disciple IX** is a shotgun.

## Description

A relatively lightweight shotgun originally built in the Milky Way for asari justicars and commandos. The semi-automatic Disciple uses shells packed with microscale submunitions to inflict serious damage. The Initiative have only a small number of Disciples due to the asari's unwillingness to freely share their design.

## Blueprint

The blueprint for Disciple IX is automatically available when Ryder reaches Level 71.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x155
* Fluorite x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade Series

* Disciple
* Disciple I
* Disciple II
* Disciple III
* Disciple IV
* Disciple V
* Disciple VI
* Disciple VII
* Disciple VIII
* Disciple IX
* Disciple X
Firebase Paradox: Silver Waves

**Firebase Paradox: Silver Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of silver waves are earned on Firebase Paradox to cross the threshold and this challenge will be completed.
H-174

Frozen ethane covers H-174, the ice sheets interrupted only by low mountains and shallow craters. Thanks to dust clouds in the inner system, little sunlight reaches this world.

**H-174** is a planet in the Vaar star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals Starship Wreckage.

### Data

* Ship ident: Gord-01
* Ship name: Unknown
* Crew complement: 1
* Status: N/A

### Analysis

The deceased Outcast inhabitant of this escape pod appears to have fled a battle at Mae Shesa, in the inner system.
Energy Drain (multiplayer)

Restores shields by sapping electromagnetic energy around a target. Causes bonus damage to shields and synthetic enemies, and **detonates combo primers** on all primed enemies.

**Energy Drain** is a tech skill, combo detonator, and upgradeable combo primer in multiplayer.

## Challenges

Energy Drain is the focus of the following challenges:

* Energy Drain Use
* Tech Mastery - Bronze
* Tech Mastery - Silver
* Tech Mastery - Gold
* \*Daily\* - Tech Mastery
Hjara Station

**Hjara Station** is an angaran research station on Voeld. It used to be in kett territory before the Angaran Resistance pushed them out.

## NPCs

* Deenor
* Irritated Researcher
* Janleth
* Knoeth - Lead researcher
* Merchant
* Pasi
* Reima
* Skeot
* Yaret

* Deenor
* Irritated Researcher
* Janleth
* Knoeth - Lead researcher
* Merchant
* Pasi
* Reima
* Skeot
* Yaret

## Missions

The following missions take place or are acquired in Hjara Station:

Priority Ops

* On the Frontlines1
* Stage a Rescue2

* On the Frontlines1
* Stage a Rescue2

Allies and Relationships
* None

Heleus Assignments

* Eyes on the Ground3
* Frequency
* Stage a Rescue4

* Eyes on the Ground3
* Frequency
* Stage a Rescue4

Additional Tasks
* None

## Research Opportunities

* AITN 1
* AITN 1 Scan
* AITN 2
* AITN 2 Scan
* AITN 3
* AITN 3 Scan
* AITN 4
* AITN 4 Scan
* Communications Equipment
* C.E. Scan
* Infrared Surveillance Device
* I.S.D. Scan

## Lore

### Terminal entries

* Field Report
* Yevara

* Field Report
* Yevara

## Notes

1 A Trail of Hope requires Ryder to make a choice to go to Havarl or to Voeld. Based on this choice, On the Frontlines only exists if Ryder completes Voeld before Havarl.

2 Stage a Rescue is a Priority Ops mission if it was started by On the Frontlines.

3 A Trail of Hope requires Ryder to make a choice to go to Havarl or to Voeld. Based on this choice, Eyes on the Ground only exists if Ryder completes Havarl before Voeld.

4 Stage a Rescue changes from a Priority Ops mission to a Heleus Assignments mission if it was started by Eyes on the Ground.
Bio-Converter

**Bio-Converter** is a Special augmentation.

## Effects

When the current ammo clip is empty, drain 5% of health and refill the clip.

## Restrictions

This augmentation cannot be applied to the following items during development:

* All arm, chest, helmet, and leg armor
* All melee weapons

## Notes

This augmentation works flawlessly with weapons like the P.A.W. assault rifle. You won't have to wait for a weapon to reload (or for the heat sink to recharge) — the Bio-Converter will allow you to constantly keep firing, interrupted only by the Bio-converter using your health.

However, with such frequent Bio-converter usage, you will lose your health quite fast—not fast enough to die, though. With Team Support's Rank 6 "Life Support," (which regenerates your health after you use a tech skill), you can completely nullify the Bio-converter's health usage, making it one of the most useful weapon augmentations without a downside.
Hesh IX

The **Hesh IX** is a shotgun.

## Description

The semi-automatic Hesh, translated to "order," is a kett weapon that fires clusters of plasma-surrounded projectiles. Fired rounds are powerful enough to stagger most foes and demand submission from the rest.

## Blueprint

The blueprint for Hesh IX requires the following to unlock:

* 245 Heleus RD
* Hesh VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Kett Alloy x50
* Beryllium x190
* Lithium x90
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Hesh
* Hesh I
* Hesh II
* Hesh III
* Hesh IV
* Hesh V
* Hesh VI
* Hesh VII
* Hesh VIII
* Hesh IX
* Hesh X
Explorer (challenge)

Successfully Complete Strike Team Missions or APEX Mission Extractions

**Explorer** is a challenge in multiplayer. This is a minor challenge for the Accomplishments challenge.

## Notes

Any strike team missions in singleplayer (including non-APEX missions) or APEX missions in multiplayer gameplay will count towards this challenge.

Progress on this challenge also counts towards Veteran (challenge) at the same time.
Glossary of Terms

## Codex

A brief refresher of terms used in Andromeda Initiative literature:

AMMUNITION BLOCK: A solid block of metal loaded into a gun. Sand-sized particles are sheared off by the gun's targeting mechanism and then fired as projectiles, allowing a single block to provide ammunition for multiple combat encounters.

CITADEL: A massive, ancient space station in the Milky Way that acted as the political and cultural center of the galaxy.

COMM BUOY: A communications buoy that relays data through corridors of mass-free space.

EXTRANET: A publicly accessible information network across the Milky Way, akin to a planetary internet on a galactic scale. Such a network is slowly being developed in Andromeda while communications are established.

HARDSUIT: An exploration / combat suit, usually armored with titanium or ceramic plating, and equipped with kinetic barriers to protect against hostile fire and environmental hazards.

HEAT SINK: Also known as a thermal clip. A detachable coolant-filled sink used to prevent weapons from overheating. They must be ejected and replaced regularly during firefights.

FLASH-FORGING: Immediate manufacture of a usually short-lived object from raw materials, using an omni-tool or other fabrication device. Omni-blades are typically flash-forged.

FTL: Faster-than-light travel.

KINETIC BARRIER: Also known as a shield used to repel fast-moving projectiles (hence 'kinetic') but does not defend against melee attack. High-gravity kinetic barriers protect starships from debris.

MASS ACCELERATOR: A railgun that lowers the mass of a projectile and then hurls it at relativistic speeds. Sufficient acceleration allows even tiny projectiles to impact with tremendous force.

MASS RELAY: A network of mass transit facilities across the Milky Way, used to immediately transport starships hundreds of light years. No such network exists in Andromeda.

MEDI-GEL: A sterile medicinal salve that bonds to flesh, immediately sealing injuries against bleeding or infection. It can be removed with a small ultrasound pulse.

MINIFACTURING: Small-scale manufacturing of 3D objects often on the battlefield or for emergency repairs.

OMNI-GEL: A compound of alloys, ceramic, and other materials suspended in a semi-molten state used with an omni-tool to build small objects almost instantly.

OSD: Optical storage disk. Can contain data, or the blueprints and programming used in minifacturing.

QEC: Quantum entanglement communication. Instantaneous communication using two particles that are linked at a quantum level.
Galley

The **Galley** is an area located on the Tempest.

## Missions

The following missions take place or are acquired in the Galley:

Priority Ops
* None

Allies and Relationships

* Nakmor Drack: A Future for Our People
* Nakmor Drack: Krogan Betrayal

* Nakmor Drack: A Future for Our People
* Nakmor Drack: Krogan Betrayal

Heleus Assignments
* The Visitor

Additional Tasks
* None
Fun and games

**Fun and games** is one of the terminal entries located on the Tempest. It is an email from Drack received after The Journey to Meridian and is related to Nakmor Drack: Firebreathing Thresher Maws.

## Text

To: Ryder
From: Drack
Hey kid,
You ever play Fire-Breathing Thresher Maws of Doom? Heck of a game.
Vetra somehow scared me up a copy. Meet me at Vortex and we'll play.
Drack
Facial Reconstruction Suite

The **Facial Reconstruction Suite** is located in the Tempest Med Bay and allows changes in appearance for both Ryder and Ryder's twin.

## Overview

Similar to the face tab on the character customization menu during character creation at the beginning of the game, character data can be uploaded to or imported from a user's Mass Effect Archives account. Ryder will be informed when the suite becomes available through an email from Lexi T'Perro.

## Mechanics

The following facial features can be changed:

* Skin
* Brow
* Cheek
* Chin
* Eyes
* Mouth
* Nose
Forward Station Protocol

**Forward Station Protocol** is a common forward station terminal entry, entered when the first forward station lands on a planet.

* Forward Station Protocol Established (Elaaden)
* Forward Station Protocol Initiated (Eos)
* Forward Station Protocol Established (Havarl)
* Forward Station Protocol Engaged (Kadara)
* Forward Station Protocol Engaged (Voeld)
Human Female Vanguard

Biotic charger that can travel to enemies in the blink of an eye, then deal point-blank damage.

**Human Female Vanguard** is one of the character kits.

## Bio

The Human Female Vanguard was a respected leader within the Alliance, so Initiative leaders recruited her to organize and establish security organizations in Andromeda. APEX is more than the "segue to eventual retirement" she'd anticipated, but she's good at her job and respected by the team.
HyperGuardian Arms VI

**HyperGuardian Arms VI** is arms armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Arms VI requires the following to unlock:

* 60 Milky Way RD
* HyperGuardian Arms V blueprint
* Level 40

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Scale Fibers x9
* Nickel x40
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Arms I
* HyperGuardian Arms II
* HyperGuardian Arms III
* HyperGuardian Arms IV
* HyperGuardian Arms V
* HyperGuardian Arms VI
* HyperGuardian Arms VII
* HyperGuardian Arms VIII
* HyperGuardian Arms IX
* HyperGuardian Arms X
Firebase Sandstorm: Gold Waves

**Firebase Sandstorm: Gold Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of gold waves are earned on Firebase Sandstorm to cross the threshold and this challenge will be completed.
Earn Pistol Medals

**Earn Pistol Medals** is a challenge in multiplayer. This is a minor challenge for the Pistol Mastery - Bronze, Silver, and Gold challenges.

## Notes

It is not required to collect 100 Pistol Medals for this challenge. The rarity of the medal changes how much it counts towards this challenge. Bronze is worth 1 medal, Silver is worth 2 medals, and Gold is worth 3 medals.
For Prefect

**For Prefect** is one of the terminal entries found in the Kett Tactical Operations Center in the Kett Base on Voeld during Remove the Heart.

## Text

Translated from Tonaizhet:
You will enjoy hearing we are strong in this mission. But I write to tell you of the canyon pass. My scouts will not venture close. They say the ice is dark and holds dangers. They hear strange sounds. Some scouts never return. I request to abandon this route. There are things we do not know.
Heleus Defender Armor X

**Heleus Icon Armor X** is full-body chest armor.

## Description

This hardsuit is the ultimate product of Initiative research into Heleus Cluster species. Remnant power sources supply angaran hardware in a frame made possible by kett bio-enhancements and Pathfinder implants. This armor is unequivocally a combat suit, intended for the defense of Initiative and angaran colonies. It is also, perhaps, the future of Heleus Cluster technology.

## Blueprint

The blueprint for Heleus Icon Armor X requires the following to unlock:

* 500 Heleus RD
* Heleus Icon Armor IX blueprint
* Level 80

The following resources are needed to develop this item:

* Omni-Gel Canister x110
* Kett Alloy x110
* Angaran Meditation Crystal x110
* Remnant Polymer x110
* Remnant Core x5

This item has 4 augmentation slots available during development.

## Notes

The full-body armor functions as a chest piece during development. In addition to the seventeen augmentations available for any armor component, it can be modified during development with one of seven augmentations designed specifically for chest armor. Though it covers the arms and legs, it does not accommodate augmentations for arms or legs armor.

Depending upon the choice of twin, the full-body piece of this set will change in appearance slightly. The female version is slightly smaller and more feminine in nature. The male version is slightly larger and more muscular in nature. There is no difference in armor performance based on gender.

When deconstructing items that use Remnant Core during development, only a single item out of twenty total items - Heleus Icon Armor X - will return a single unit (1) of remnant core. The remaining nineteen items using this material **WILL NOT** return remnant core.

* Heleus Icon Armor X Deconstruction

## Upgrade series

* Heleus Defender
* Heleus Defender Armor I
* Heleus Defender Armor II
* Heleus Champion Armor III
* Heleus Champion Armor IV
* Heleus Icon Armor V
* Heleus Icon Armor VI
* Heleus Icon Armor VII
* Heleus Icon Armor VIII
* Heleus Icon Armor IX
* Heleus Icon Armor X

## Gallery

* Sara
* Scott
Huiton

Huiton's hydrogen and nitrogen atmosphere is notable for its unique weather patterns—storms begin and end here with almost mechanized consistency.

**Huiton** is a planet in the Meos star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals a Storm.

### Data

* Radius: 8847 km
* Wind speed: 486 km/h
* Rotation: Counterclockwise

### Analysis

This storm does not fit Huiton's usual patterns; it appears to be a result of a comet impact that occurred within the past decade.