I'Iro

I'iro (ONEIRO\_NEITH\_GLPNR\_GALBAR.SA) is a mechanical goddess of dreams. A puppet yet also the one who holds the strings.

## Domain

Dreams. The free flow of information deep in one subconscious. Mortals often give dreams mystical connotations, often seeing in them omens or portal to new worlds. In truth dreams are memories, feelings, [Stored Information] seen through mirror-like perception [No matter if distorted. No matter if unnoticed before. Information is not created by the mirror, only reflected]. Data hidden by distraction and external pressure and only glimpsed at in the peaceful rest in the deep darkness of the night.

That mortals are able to see such fantastical meanings in things stored within their own brains is a statement to the incredible potential of the mind.

## Personality

The goddess often has a deadpan expression and doesn't showcase any idle mindless or reflective movements and tics, this gives many the impression she is a methodical divinity staring down at others with cold eyes. And while there is some truth to that, she is a very logical goddess, yet she is also very friendly, non-judgmental (yet a bit overly honest) and averse to the very idea of getting involved in conflicts.

Her memory is able to perfectly record and recall information and she exceeds at mathematical problems, she has issues however with situations where she has to quickly adapt to new information and situations as her whole mind is based on pattern recognition.

## Worship

*Seek wisdom and truth. Observe your surroundings. Do not erase information without reason or out of spite. Prayer is not necessary.*

I'iro is a distant goddess who does not require worship, praise, sacrifices or appeasement, she is not one to be called at times of trouble, her role is that of a guide, one may seek her at their own will, or find her by accident.

As such, from the mortal perspective, she is typically seen as peripheral to the pantheon. Worship of her is extremely rare in the countryside outside of a blessing mothers may whisper to their kids before they go to sleep, cities don't dedicate great temples in her honor, though libraries, museums and such may sometimes be dedicated to her.

Within more reclusive sorts, such as esoteric cults and intellectual circles, she is a common thematic symbol, though rarely outright worship, instead taken in as a patron and comrade. This pattern holds true even in the holy orders directly under her command.

## Forms

She is a type of deity whose true form is simply unusable, as it is a fully non-material and intangible. As such, she is always using her "normal" form.

#### Normal Form

Her form is that of a human woman, like many other gods. Her form is slender, carrying a conflicting mix between stiffness and grace in her movement.

She wears many pieces of clothing made of materials unlike anything known to living mortals.

#### True Form

Her true form is math given form in a medium of energy, and yet it is also information, not unlike the one that can be found in books or in the beads of an abacus.

## History

### The End of the End Times

Unlike many gods I'Iro did not awake within The Shard, rather, she first came to be under unclear circumstances in an old world facility in a doomed continent. There she met a dying mortal species and awoke the ancient synthetic serpent-dragon Nalmepror who she bound to her command and used to fly to the last stable land within Galbar, The Shard.

Lacking a greater objective, her early time within the shard was composed of wandering around and finding ways to help the world and other deities. As soon as she landed she was approached by Astella and became involved in the unblocking of the wellspring and the creation of the Meeting Ground and the Town of Embassies atop Mons Divinus. In her later travels she met and guided the first Fire Blooded, Maydly; befriended Arira in the Ariran Paradise and pledged to help the creation of seasons; established a common ground with Alzria, goddess of nightmares, to avoid later troubles and discovered a source of "coldness" within Galbar, which she exploited to help with the creation of seasons.

The later proved itself to be both traumatic and enlightening to the goddess. It gave her the goal of furthering her understanding of Galbar and the worlds beyond, when she returned to meet Astella in Mons Divinus she fully dedicated herself to this goal. Creating her embassy, simply called The Academy, which, among many other things, was focused on the study of Alien Chemistry and the core of I'Iro's study in the matters magical, Mimicry. It was at this time that she also created the Lacemeisters, emissars of I'Iro meant to further her reach and deal with the multi-tasking necessary for her objectives, forming what she called "The Lacework of Information".

## Embassy

Despite being half of the founding members of the City of Embassies within Mons Divinus, I'Iro did not create her facility there until she was done with her early travels. The location is composed of two buildings, one is simply I'Iro private home, the other is The Academy.

Her location became know as "The Academy" as it is, above all, a place of study and experimentation. Instead of simply transferring information to a new generation, The Academy acts almost like a temple, where the values of having a clear, non-distracted, healthy mind are taught along with techniques of memorisation, foci, willpower and resilience. It is also a centre of research into the matters of Alien Chemistry (Alchemy) and many other more practical studies.

There is no open moral conduct bound to the Academy, but it is pretty clear it all comes from a belief that progress of technology without progress of the mind will just lead to disaster, a world where misguided men are capable of guiding increasingly destructive forces.