Terra Branford

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

Terra Branford’s magical gifts in a world thought to be magicless was more than enough for the Gestahlian Empire to manipulate and use her for their own nefarious deeds. But after a mission to the Narshe Mines that control was broken, letting Terra finally begin to lead a life of her own choosing. She met up with Locke who helped her escape the Empire’s pursuit and brought her to the resistance base used by The Returners. Terra decided to join The Returners and fight back against Kefka and the rest of the Gestahlian Empire to free everyone of their tyranny and prevent them from enslaving anyone else ever again.

## **General Information**

### **Entrance**

Terra will gently float down to the stage with her head looking downwards before tilting it up to meet the gaze of her fellow opponents.

### **Kirby Hat**

Terra’s hair and beaded bow will sit atop Kirby’s head.

### **Taunts**

**Up Taunt:** Terra will clutch her head as if in pain and scream, “Get away!”

**Down Taunt:** Terra will hold up an arm as little flickers of flame dance along it before shaking her arm and causing them to fall from her arm and dissipate into the air. Randomly, this taunt could show shimming ice crystals or electric sparks instead of fire.

**Side Taunt:** A small Moogle will fly around Terra’s head as she looks at it in pure joy and wonder. Terra will try to catch the Moogle to give it a hug, but the Moogle will just barely evade her attempt.

### **Victory Poses**

1. Terra will be floating just barely above the ground as she clutches Maduin’s Magicite close to her before looking up into the skies.

2. Terra will float in the middle of the screen asleep and look as if she were using her cape as a hammock. A small moogle will be fluttering its wings above her. This pose is a reference to this piece of artwork by Yoshitaka Amano of Terra.

3. In her Esper State, Terra will fly into the screen from the side before stopping in the middle and spinning around herself as she glares at the camera ready to attack it with open arms.

## **Moveset**

### **Standard Special**

**Fire/Fira/Firaga:** This move begins with Terra forming a small fireball in her hand which increases in size as the move is charged. This charge has three states representing the three standard tiers of the Fire spell; Fire, Fira, and Firaga. Either when the player lets go of the input or when the spell reaches its max tier of Firaga, Terra will throw the fireball down at her feet. When the fireball lands on a platform it will spark up into a flame and travel along the ground following the curve of the stage until it hits another fighter, obstacle, or reaches the end of the platform. The size of the flame and the damage it deals increase as the spell tiers up with Fire being about as tall as Kirby, Fira being about as tall as Villager, and Firaga being about as tall as Sonic. Additionally, while Fire will speed along the bottom of the stage immediately after it hits it, Fira will take a few moments where it just stays in place before it moves forward faster than Fire, and Firaga will stay in place for about 1.5 seconds before it moves forward faster than Fira.

### **Side Special**

**Scatter Blizzard:** Terra will fling out a small jagged piece of ice which fires forward. This ice deals a small amount of damage, more focusing on some hard-hitting knockback with a chance of freezing an opponent. If Terra presses the Side Special input a second time while this ice is flying then the attack will break apart and fire out ice shards forwards in a short-range shotgun-like pattern. Getting hit at point blank range by these ice shards can add up to more damage than the initial ice attack, but the knockback becomes rather minimal.

### **Up Special**

**Holy Flash:** Terra will combine the spells Teleport and Holy together as a flash of holy light engulfs Terra making her disappear. The player will then have a moment to angle the control stick omnidirectionally before another flash of holy light occurs as Terra teleports from one place to another. The Holy flash is damaging to any opponents both where Terra teleported from and where she teleported to however the damage is fairly small.

### **Down Special**

**Flood:** Terra will bend downwards as a small bubbling puddle of water appears in front of her on the stage. The player can now use the control stick and tilt it left and right to move the bubbling puddle along the platform Terra is standing on. When the special button is released Terra will rise up with her arms in the air as a geyser of water springs up into the air from where the puddle was. This attack sends Terra’s opponents flying straight up into the skies. Be careful however as this move can’t be canceled out of and Terra is vulnerable to attack while moving the puddle.

### **Final Smash**

**Riot Blade:** Terra’s sword will glow with purple energy as she unsheathes it and swings and swings it horizontally as a small crescent-shaped energy blade flies forwards a short distance. Any opponents who are hit by the sword or the energy blade will be pulled into a cinematic cutscene. Terra will fly into the screen having transformed into her Esper Form and begin to charge up sparkling blue and purple energy around her body. When she can no longer contain her power, Terra will spread out her arms as four crescent-shaped blades of energy will fly forth from her body and home in on the opponents from different directions before boomeranging back and hitting them a second time as the final smash comes to a close.

### **Extra Skill**

**Meltdown:** This Extra Skill requires holding down the input for a couple seconds as Terra creates a perfectly spherical ball of flames before launching it forwards at great speed. This attack can bypass defensive techniques as well as a character’s natural shields to damage opponents. Shields aren’t broken and defensive structures such as Zelda’s Phantom Armor or Cranky Kong’s Barrel Shield won’t be destroyed as the fire bypassing them completely. This also means that this attack doesn’t deal any knockback to the opponent. This attack however is still stopped by larger items like the Party Ball or by natural obstacles on the stage itself.

## **Alternate Costumes**

1. **FFVI [Default]**
2. **FFVI [Esper Form]** - A purple and pink take on Terra’s outfit from FFVI based on her Esper Form.
3. **FFVI Rydia]** - A green and yellow take on Terra’s outfit from FFVI based on Rydia from FFIV.
4. **FFVI [Garnet]** - A yellow, white, and brown take on Terra’s outfit from FFVI based on Garnet from FFIX.
5. **FFVI [Shiva]** - A blue, white, and pink take on Terra’s outfit from FFVI based on Shiva’s appearance in FFVI.
6. **Dissidia [Default]** - Terra will wear the outfit she wears in Dissidia: Final Fantasy which will be the basis for the next 4 alt costumes.
7. **Dissidia [PSP Alt 3]** - A black and white take on Terra’s outfit from Dissidia based on her third alt from the PSP Dissidia games.
8. **Dissidia [Yuna]** - A white, dark blue, and yellow take on Terra’s outfit from Dissidia based on Yuna from FFX.
9. **Dissidia [Eiko]** - An orange, yellow, and peach take on Terra’s outfit from Dissidia based on Eiko from FFIX.
10. **Dissidia [Ifrit]** - A green, purple, and red take on Terra’s outfit from Dissidia based on Ifrit’s appearance in FFVI.Alt 2Alt 3Alt 4Alt 5Alt 6Alt 7Alt 8Alt 9Alt 10