Battles

Welcome to the page that explains the funniest part of the gameplay: bashing skull and T-posing on enemies corpses.

## Battle rules

Remember that these rules are applied after the general Rules.

### Before the battle

1. Be ready 15 minutes before the battle with the company under your command
2. Wait for the staff to check you
3. Teleport to the place you are told to
4. Wait for the beginning

### During the battle

1. Trade between players outside the battle and inside is forbidden
2. Teleporting is forbidden
3. Using a waypoint when the battle has begun, unless instructed by the staff overseeing the event, is punishable
4. Using TNT and orc bombs is forbidden
5. Fire pots are forbidden
6. Blowguns are forbidden
7. After you are killed, you can't come back.

### After the battle

1. Give back all the items that are bound
2. Act like a normal human being and avoid excessive behaviours (at least publicly)

## Types of Battle

There are different types of battles, depending on

* The location, city, open ground or chokepoint
* The scout report: you can know or not that an army is in the same province as yours
* The attitude of the two sides: one can be willing of fighting or not

### Field Battle

The classic kind of battle you can imagine: two armies clashing on a large chunk of land. There will be two camps, one of the defenders, one of the attackers. Both forces can retreat inside, but keep in mind that your army is not designed to be under siege out in the open (since you won't have provisions, your army will starve and you will lose half of them, the next week).

#### Usual stages of a battle:

1. Prepare: both sides go to the designed waypoint, where their camp is.
2. Deploy: the sides will find each other
3. Fight: After deployment, there is usually a period of time where the two sides fight. *Usually.*
4. Reorganise: The two sides can fall back and prepare again for engagement, or to retreat. (Repeatable)
5. Fight or Flight: one or both can decide to fight again or retreat.

If the two sides retreat and exit from the area of the fight, the battle will be considered over, and the rules **Post Battle** will apply.

#### Results:

2. One army chases the other away: the winner remains in the territory, the loser goes away
3. One army sieges the other, which doesn't fight back or exit after some time. The Winner sieges the camp of the loser
4. One army retreats, the other stays on the battlefield: the retreated army will move from the province if there's not a second battle

#### Restarting the fight

After a field battle is over, you can agree to continue, if:

* One of the two sides wasn't chased away from the battlefield
* There is a staff member willing to keep overseeing the battle

If you wish to start another battle you will (Numbers match the previous section):

1. Start again from the two camps
2. You can't, one army left for good
3. An army is sieging, the other one is defending. If you are the defender, agreeing to a second battle means total destruction of the army, if you lose and are still inside the camp.
4. One army starts from the camp, the other doesn't have one avaliable

### Ambush

When one side doesn't know the other is there, it can ambush the enemy. It could happen that you think there's an army, while there isn't, or a friend is thought to be an enemy. Calling for an ambush, in that case, could mean losing some amount of troops.

#### Stages of the Ambush:

1. A path for the ambushed army is traced
2. The attacking army can place on the path
3. After being attacked, the defending army can move outside the path and counterattack

#### Results

1. The attackers vanquish the defenders: The defenders (if any companies are left in reserve) retreat to another territory
2. The defenders manage to hold and repel the enemy: The attackers are pushed back to another territory
3. Both sides come to a stalemate: both armies remain in the territory. The battle ends

### Siege

A siege is a battle focused on the taking of a fortified city or castle. It ends when all the attackers are dead, or they retreat, or when the defenders are killed, or all the defences are taken.

#### Stages of a siege:

Note: these are meant to be repeated for as many are the defenses or the defenders left.

1. Preparations: The attackers and the defenders go to their starting point (siege camp or fortifications)
2. Assault: one of the two sides (or if it's really intresting, both) attack the other.
3. Retreat: after a period of time, the two sides go back to their place, if there are any of them left, or if there's any place to go back

#### Results

1. A key defence is destroyed by the attackers or the defenders: it becomes unavaliable for the rest of the siege (example: a set of walls or a moat, or a siege engine)
2. One side was completely murdered to death: If there are no companies left in reserve, the other side wins, else, there's some progress on the siege (same as victory nr. 1)
3. Both sides retreat: nothing happens.

After every battle, the siege can be resumed the next week (and armies can be starved)