Norah

Norah is a virtuoso Caster from the Witch’s Coven Faction who supports the Light. Norah not only protects allies, but she also deals impressive damage to protected targets. Norah is at her best when paired with Belladonna and the Light Heroes.

## Lore

Snow creaks softly under her fluffy paws, but the fox's luxurious blue tail will cover any traces left - no one should know where Norah is hiding. Many years after the Cataclysm, the youngest of the surviving Witches, Norah, was hiding in the icy lands of the Barbarian shard and restoring her magical powers to regain her former appearance, but let's start from the beginning. Norah’s unusual magical abilities became apparent at a very early age. The little cub could control the streams of water, using them for her childish pranks. None of her friends returned home dry from the playground. The Beastmen cannot cope with such abilities without special training, which meant that Norah had to leave the Fox Gypsy Camp and go to the Witch Academy. At the Academy, Norah surpassed all of her mentors’ expectations by learning not only to control water, but also to turn it into ice. Our keen Norah became so passionate in Magic that she went through all the books in the Library and even became friends with one of the Five Great Books of Magic. With its help Norah found a way to completely transform herself into a fox, leaving her Beastmen appearance behind. Being true to her nature, Norah used this disguise for her secret night walks. Well, who would hear the dexterous fox silently sneaking out through the Academy’s gates? The ability to change her appearance helped Norah during the closing of the Portal to the Cradle of Chaos. However, having used almost all of her magical powers, the young Witch was unable to return to her usual self and remained in the Frost Fox appearance for many years. Or maybe Norah simply didn’t want to go back, as being a Witch means remembering Lilith’s betrayal...

## Skills

* Freeze-Through

Deals magic damage to one target. Deals additional damage equal to the sum of the target's physical and magical defense increased by a certain amount. Ignores Shields, Armor and Magic Resistance when dealing damage.

* Icy Mist

Deals magic damage to all enemies. Casts a certain amount of Frost Armor on allies. At the start of turn, the hero gains a Shield equal to a certain % of maximum HP for each Frost Armor stack. 1 stack is removed at the start of the turn (for all heroes except Norah) or when receiving damage (for all heroes) - such damage is reduced by a certain %. The number of Frost Armor stacks on a hero cannot exceed a certain amount. As long as Witches and Light allies have at least 1 Frost Armor, they will repel debuffs with Slowdown, Skip Turn and initiative reduction effects.

7th level: Reduces the speed of all enemies by a certain % for a certain number of turns. Additionally slows the enemies down by certain % for each allied Witch or Light character.

* Cryostasis

Deals magic damage to one target. If the target is a Defender, the damage will be critical. Casts the Ice Block debuff on the target for a certain amount of turns. While under Ice Block, the target skips a turn and cannot dodge attacks or take any active actions. If Light allies or Witches make a successful attack on a target under Ice Block, the debuff is removed and the target and its allies take damage equal to the sum of the target's physical and magical defense increased by a certain amount.

7th level: The debuffs cast cannot be blocked by Fortitude.

* Frosty Fresh (passive)

Each time an enemy casts a buff that provides any kind of defense or reduces/limits damage to the target, Norah will cast a certain amount of stacks of Shard of Eternal Ice on Witches and Light allies. Characters under this buff ignore Shields, Armor and Magic Resistance when dealing damage. Each successful attack removes one stack.

## How to get

Nora could be obtained from the Hero Pass.