Disease

Disease is a debuff status effect that reduces healing received by 50%.

# Source

## Unit Skills

Every 15s, conjures a White Tiger Spirit that:
* Deals **110% + (10% x level)** damage to target unit. If it is a 1-man unit, it is also dealt **9% + (1% x level)** Max HP Damage
* Inflicts 2 random debuffs to enemy units within a large range (includes slow, bleed, burn, blind, static, plague and **disease**) for **2.5s + (0.5s x level)**.

# Synergy

## Unit Skills

Mummy gains **12% + (3% x level)** Unit Defense. If the enemy attacking Mummy is suffering from **Disease**, the effect doubles.

## Awakening Skills

Can be triggered 1 time every 18s. Damage of skill is increased by 50% and decreases hostile units' Unit Damage by 10%. **Disease** can't be dispelled. Range expands greatly.

# Defense

## Unit Skills

Mantis is immune to Petrify and **Disease** and gains **4% + (0.4% x level)** Attack Speed and **2% + (0.2% x level)** Unit Damage for every friendly Rampart unit on the battlefield.
At the beginning of battle, Mantis grants itself a Domineering Shield equal to **3% + (0.2% x level)** of Max HP.
Whenever it lands a Critical Hit, Mantis dispels debuffs on self and another friendly Rampart unit within range, and conjures a Domineering Shield equal to **3% + (0.2% x level)** of Max HP, 8s cooldown, up to 3 stacks.

* Venom Spawn gains **4% + (0.4% x level)** Unit Damage Reduction for every friendly Inferno unit deployed, is immune to bleed, burn, plague and **disease** and can't take more than 10% of its Max HP at once.
* Enemy units lose **2.5% + (0.5% x level)** Attack Speed (doubled for Ranged units)
* When Venom Spawn enters the battlefield, the friendly hero gains 15 mana.
* While fighting against a Castle unit, Venom Spawn gains 50% Unit Damage Reduction and 30% Unit Damage.

When Venom Spawn enters Venom Spawn's Wrath state, it summons a Flameblood Executioner for 15s, a 1-man unit with **[109.3 + (11.2 x level)] x (unit level + 9)** ATK, **[5480 + (520 x level)] x (unit level + 9)** HP, **250 + (150 x level)** DEF, **125 + (25 x level)** Critical Hit and **10% + (2% x level)** Unit Damage and Unit Damage Reduction.
* Flameblood Executioner is immune to stun, burn, petrify, Low Morale, **disease**, blind, plague, bleed and silence.
* While Flameblood Executioner is on the battlefield, friendly Inferno units are immune to burn.
* When Flameblood Executioner enters the battlefield, Venom Spawn gains **4% + (0.6% x level)** Unit Defense, and all friendly Inferno units gain **2.5% + (0.5% x level)** Unit Damage, **0.5% + (0.5% x level)** Unit Damage Reduction and **4.5% + (0.5% x level)** Attack Speed. Bonuses last for **14.5s + (0.5s x level)**.
* Whenever the target of Flameblood Executioner dies, enemy hero loses 1 Mana Regeneration, up to 3 stacks and enemy non-Inferno units get a stack of "Inferno Mark" for 5s.

While three or more Cove units are deployed, Regnan Seer gains **15% + (1% x level)** Attack Speed and Unit Damage Reduction.
At the beginning of battle, if there is an enemy Troll on the battlefield, friendly Cove units gain 30% Unit Damage and Unit Damage Reduction.
Whenever Regnan Seer casts Deep Fear, it conjures an "Ocean's" Domain for 15s (30s cooldown).
* When conjured, enemy non-Cove units take **6.5% + (0.5% x level)** Max HP Damage (25% more for Stronghold units).
* Friendly non-Stronghold units gain **50 + (10 x level)** Defense Penetration and **15% + (1% x level)** Critical Damage. Doubles for Cove units.
* Friendly non-Stronghold units gain 500 Defense Pierce
* Friendly Cove units are immune to all non-control debuffs (Bleed, Burn, **Disease**, Slow, Silence, Blind, Plague, Deterrence, Low Morale, Poison).
* Enemy non-Cove units lose **5% + (1% x level)** Attack Speed (deterred units get double the penalty and are also emaciated).
* Decreases enemy hero's base Mana Regeneration by **20% + (2% x level)**.

## Awakening Skills

Immune to **diseases**. Improves healing by 50%.

## Artifacts

Baby Azure Dragon has **[484 + (36 x level)] x (Player Level)** ATK and **[5815 + (415 x level)] x (Player Level)** HP.
**Azure Dragon Aura** also causes friendly units to gain 15% + (3% x (level-5)) Unit Damage.
Baby Azure Dragon also receives a new skill:
* **Blue Dragon Scale**: Baby Azure Dragon is immune to bleed and **disease**. On entering the battlefield, all friendly units gain 20% Magic Resistance.