How To Play

## **Basics:**

When you first boot up the game, you'll be directed to the character selection screen. After confirming your team on the character selection screen, you'll be brought to the **Dungeon Map**.

Your party can travel to any tile adjacent to the tile they’re currently on. However there’s no way to go backwards, once you start on a path you’re locked in!

### Types of Rooms:

Tiles with skulls on them represent **Combat Rooms**, which are rooms with enemies inside. The different colored skull designs signify the difficulty of the room.

Tiles with exclamation points signify **Event Rooms**. These are special rooms that give your Kaiju access to Souvenirs, powerful temporary items that help you along your run.

#### Combat Rooms:

The cards at the bottom of the screen represent cards in your hand. Your Kaiju will always appear on the left side of the screen, while enemy Kaiju will appear on the right.

The purple circle in the bottom left corner is your **Energy Counter**. This represents the amount of energy you have per turn. At the start of each turn, the number of energy you have will go back up to 3. Energy you don’t spend goes away at the end of your turn.

Different cards cost different amounts of energy. To see how much energy a card costs, look at the purple circle in the top right corner of each card.

Cards that have a red banner are called **Attack Cards**. Use these cards to inflict damage on enemy Kaiju.

Cards that have a blue banner are called **Defense Cards**. These cards are usually used to generate Block for your Kaiju, which is a temporary shield that protects your Kaiju from incoming enemy attacks. Your Block goes away at the end of your enemy’s turn.

Cards with a green banner are called **Utility Cards**. These cards have a wide range of different abilities that typically don’t deal damage but provide a wide range of different gameplay mechanics.

After you play a card, it will go from your hand into your **Discard Pile** (the stack of cards on the right). Once your deck has 0 cards in it, your discard pile is shuffled back into your deck.

Once your turn is over, cards still in your hand are discarded to your discard pile. To end your turn, click on the “End Turn” button in the bottom right hand corner.

#### Event Rooms:

**Event Rooms** are filled with whacky little guys that are looking for help or are up to no good (sometimes both). Most event rooms will give you a buff that helps your party, however many of these upgrades come with some form of tradeoff, so be careful when deciding if a Souvenir given out in an event room makes sense to take with you on your journey or not. Remember, all Souvenirs go away at the end of the run.

### Enemy Intent:

In combat rooms, if you hover over an enemy, you’ll be able to see what that enemy plans on doing on their turn. If they plan on attacking one of your Kaiju or using a **Debuff** (typically an ability that makes your Kaiju take more damage from other attacks or worse at fighting), there will be red arrow drawn from them to the Kaiju they intend to target.

If an enemy intends to Block or use an ability that targets themselves, there will be a symbol next to them on the left.

##### Enemy Turn:

After you end your turn, it’s time for your enemy’s turn. Enemies will carry out the intent they indicated during your turn. After that, it’s back to your next player turn.

##### End of Combat:

After combat, it’s time to draft a card! Currently, at the end of the first room, you **draft** a **Card Pack**. Card Packs contain randomized, thematic assortments of cards that are designed to work well together.

Choose a single Card Pack to add to your deck out of the ones presented. If you don’t like any of the ones shown, you can click the “Lucky” button to draft a different, surprise Card Pack instead.

At the end of most combat rooms, you draft a single card instead of a card pack. This works exactly the same way drafting a Card Pack does, but instead of 3 cards being added, only a single card is added to your deck.

You draft an additional Card Pack after every 3rd combat room.

##### Rest Sites:

Rest Sites are represented on the map by an icon with 3 plushies. You can choose to take a nap with any one of the three plushies, each of which have a different effect. You can use them to heal your Kaiju, remove cards from your deck, or bring a Kaiju that was destroyed in your party back.

##### Kaiju Stats:

If you hover over one of your own Kaiju in a room, their stats will appear in the top left hand corner.

**Strength** affects the amount of damage your Kaiju deals when they play Strength-based Attack Cards. If an Attack Card uses Strength, it’ll show the amount of damage it does in red. Some cards will let you attack for 100% of your Kaiju’s strength, some 0 cost cards might use 50%, and cards that use more energy will typically deal more than 100% of your Kaiju’s Strength, sometimes even more than 200%.

**Magic** works in the same way Strength does, but applies to Attack cards that deal Magic Damage. If a card does Magic damage, the amount of damage it does will be indicated in purple. Some other abilities interact with Magic too, like the Wizard card Magical Shield.

**Defense** affects the amount of block your defense cards generate. If a card uses defense, it will show it does so by having the amount of block it generates written in blue. A few cards, like Belly Flop, use defense for other things like dealing damage too. These cards will also have numbers written in blue.

**Equipment** are items that you keep permanently. These can be attached to any character you want. Each piece of Equipment has a different slot its assigned to. A Kaiju can only ever have one type of item per slot, except for **Toys**, of which they can have two.