recursal/Fanatic-Fandom huggingface dataset:
Dangwaru

**Dangwaru** was a palace built on the Snout of Omgar by the tortles to make the crew of a wrecked ship feel at home in the late 14th century DR. By the late 15th century DR, the palace was dilapidated and haunted. Young tortles went to the palace to find treasure but were quickly scared away.

The captain of the ship was a human female whom the tortles admired. She worshiped Umberlee and told the tortles stories of sea monsters that she'd fought. She died about fifty years after her arrival.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 Christopher Perkins, Jeremy Crawford (September 2017). *The Tortle Package*. (Wizards of the Coast), pp. {{#regex:10–18|%(,)(\S)%|$1 $2}}.
Dietr

**Dietr** was a halfling soul residing in the halfling sphere of heaven, the Green Fields in 1372.

During his second confrontation with the lichdrow Lord Dyrr, the Archmage of Menzoberranzan, Gromph Baenre, was physically sent by his enemy to the Green Fields. Here, Gromph met Dietr, who was enjoying his afterlife. However, after meeting with a living being, Dietr was reminded of his mortal life and his loved ones who remained in the Realms, especially his mother in Luiren. So, when Gromph went back to Toril, Dietr followed him.

However, arriving in the Menzoberranzan Bazaar, Dietr, having abandoned the heaven, become a huecuva. Gromph felt no sympathy for Dietr and forced him to go up against the Lichdrow; Dietr was easily destroyed.

## Appendix

### References

1. ↑ Philip Athans (August 2005). *Annihilation*. (Wizards of the Coast). ISBN 0-7869-3752-1.
Cross Road

The **Cross Road** ran through the Vast from the city of Tantras at its most southern point to Kurth at its northern point.

From south to north it ran through: Tantras, Hlintar, Thindilar, Viperstongue Ford over the River Vesper, through the Viperstongue pass in the Troll Mountains, Blanaer, and ended at Kurth. On the way, it connected with the Coast Road, the Tantras Trail, the Hlintar Ride, Blaern's Trail, the Pass Trail, the Hunt Trail, and the North Road.

In the early days of human settlement of the Vast, bandits fought along the Cross Road around Blanaer.

## References

1. ↑ Map included in Ed Greenwood, Julia Martin, Jeff Grubb (1993). *Forgotten Realms Campaign Setting 2nd edition (revised)*. (TSR, Inc). ISBN 1-5607-6617-4.
2. ↑ Ed Greenwood (November 1998). *The City of Ravens Bluff*. (TSR, Inc), p. 145. ISBN 0-7869-1195-6.
3. ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). *Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms*. (TSR, Inc), p. 73. ISBN 1-5607-6617-4.
4. ↑ Ed Greenwood (November 1998). *The City of Ravens Bluff*. (TSR, Inc), p. 147. ISBN 0-7869-1195-6.
5. ↑ Ed Greenwood (November 1998). *The City of Ravens Bluff*. (TSR, Inc), p. 157. ISBN 0-7869-1195-6.
6. ↑ Ed Greenwood (November 1998). *The City of Ravens Bluff*. (TSR, Inc), p. 148. ISBN 0-7869-1195-6.
Crowded Sea

To the South, the continent of Zakhara was enclosed by the **Crowded Sea**, or **Bahr Al-Izdiham** in Midani.

## Geography

The eastern half of the Crowded Sea was dominated by four major islands: Afyal and Sahu in the North (both were also counted as part of the Ruined Kingdoms region), Harab and Bariya to the South. Most of the smaller islands were contained in Jazayir al-Sartan, and the archipelagos of Nada al-Hazan and the Djinni's Claws, as well as the uncharted Steaming Isles and Islands of the Utter South.

Between the cities of Jumlat and I'tiraf, the Crowded Sea narrowed to form the **Golden Gulf** that separated the League of the Pantheon to the east from its ideological counterpart, the Pearl Cities, to the west.

## History

This body of water was so named both for the uncounted islands dotting its expanse and the heavy shipping activity fueled by long-distance trade.

## Notable Locations

### Archipelagos

* Nada al-Hazan
* Jazayir al-Sartan
* Steaming Isles
* Djinni's Claws
* Islands of the Utter South

### Islands

* Afyal
* Harab
* Bariya
* Sahu

## Appendix

### References

1. ↑ 1.0 1.1 Jeff Grubb and Andria Hayday (April 1992). *Arabian Adventures*. (TSR, Inc), p. 10. ISBN 978-1560763581.
2. ↑ Jeff Grubb (August 1992). *Land of Fate (Adventurer's Guide to Zakhara)*. (TSR, Inc), p. 104. ISBN 978-1560763291.
3. ↑ Steve Kurtz (April 1, 1995). *The Complete Book of Necromancers*. (TSR, Inc), p. 108. ISBN 0-7869-0106-3.
4. ↑ Jeff Grubb and Andria Hayday (April 1992). *Arabian Adventures*. (TSR, Inc), p. 12. ISBN 978-1560763581.
5. ↑ 5.0 5.1 5.2 Jeff Grubb (August 1992). *Land of Fate (Maps)*. (TSR, Inc). ISBN 978-1560763291.
6. ↑ Jeff Grubb (August 1992). *Land of Fate (Adventurer's Guide to Zakhara)*. (TSR, Inc), pp. {{#regex:94–95|%(,)(\S)%|$1 $2}}. ISBN 978-1560763291.
7. ↑ Jeff Grubb and Andria Hayday (April 1992). *Arabian Adventures*. (TSR, Inc), p. 11. ISBN 978-1560763581.

### Further reading

* David Cook (October 1992). *Golden Voyages*. (TSR, Inc). ISBN 978-1560763314.

### Connections

Zakharan regions
**Cultural regions**
 Cities of the Heart • Free Cities • Pearl Cities • Cities of the Pantheon • Cities of the Ancients
High Desert • Haunted Lands • **Crowded Sea** • Land of the Yak-Men

**Geographical regions**
 Northwest • North • Northeast • West • Interior • East • Southwest • South • Southeast
Dire animal

A **dire animal**, also sometimes called a **giant animal**, was a larger and more powerful version of an ordinary animal.

## Description

Dire animals were tougher, bigger, and meaner versions of ordinary animals. They also appeared to be more feral and violent than other animals. Their appearance was somewhat prehistoric and demonic.

Such animals were more resistant to certain magical spells, such as *enrage animals*. Some spells also allowed dire animals to be summoned, to the aid of the caster.

The animal form of many lycanthropes, such as werebadgers and wererats was of the *dire* version.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). *Monster Manual 3.5*. (Wizards of the Coast). ISBN 0-7869-2893-X.
2. ↑ Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). *Champions of Ruin*. (Wizards of the Coast), p. 31. ISBN 0-7869-3692-4.
3. ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). *Player's Handbook 3.5 edition*. (Wizards of the Coast), p. 207. ISBN 0-7869-2886-7.
4. ↑ Ed Greenwood and Jason Carl (July 2002). *Silver Marches*. (Wizards of the Coast), pp. {{#regex:127–128|%(,)(\S)%|$1 $2}}. ISBN 0-7869-2835-2.

### Connections

Dire animals
Dire bat • Dire bear • Dire boar • Dire hawk • Dire lion • Dire rat • Dire tiger • Dire weasel • Dire wolf • Mammoth • Tundra yeti
Dragonjaw Mountains

The **Dragonjaw Mountains** were mountains in Thesk inhabited by gnomes and copper dragons. The gnomes were frequent visitors to the human city of Milvarune where they traded their crafts. The dragons were known to enter annual joke-telling competitions with the gnomes.

The village of Tegea was located in the southern reaches of the Dragonjaw Mountains. The village was cursed by Duke Gorgias, but the curse was lifted by Patriarch Adon of Mystra and his novice, Corene.

## Appendix

### Further Reading

* *Realms of Valor*: "The Curse of Tegea"

### References

1. ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), p. 209. ISBN 0-7869-1836-5.
2. ↑ *Various* (February 1993). *Realms of Valor*. (TSR, Inc). ISBN 1-5607-6557-7.
Daelfyrthimachian

**Daelfyrthimachian**, also known as **The Jet-Boned Tyrant**, was a dracolich ruler who lived in or near Skelkor, Laerakond, in Abeir, centuries before the Spellplague.

## History

Daelfyrthimachian raided constantly the lands of Tymanchebar, raising back dead dragonborn to bolster his armies of undead. This constant raiding forced the dragonborn to change their funerary rites to protect their dead, eventually shapping how they revered their ancestors.

## Appendix

### References

1. ↑ 1.0 1.1 Erin M. Evans (October 4th, 2016). *The Devil You Know*. (Wizards of the Coast), p. 267. ISBN 978-0786965946.
Cry of Joy

The **Cry of Joy** was a temple of Lliira in Hill's Edge.

## Inhabitants

The leader of the temple was the young priestess named Joybringer Jhanadra Caseldown.

## Structure

The temple of Lliira looked like a small castle.

## Services

The temple brewed an excellent ale which exported across Faerûn.

## References

1. ↑ 1.0 1.1 1.2 1.3 Ed Greenwood (1994). *Volo's Guide to the Sword Coast*. (TSR, Inc), p. 190. ISBN 1-5607-6940-1.
Dapplegate

**Dapplegate** was a large independent town in the Border Kingdoms.

## Geography

The town was located on the north-eastern border of Bedorn on the south shore of the River Scelptar.

## Government

Dapplegate was governed by a council of forty merchants. They held council in the Council Hall, a small keep located next to the Place of Arrows.

## Trade

Dapplegate was home to a wide variety of crafters. It's location made it a center for import/export businesses, importing trade goods from Calimshan and goods from across the Border Kingdoms were exported from the town's large port district.

The Place of Arrows was the large central marketplace of Dapplegate. It was surrounded by a ring of eight ponds, which were themselves surrounded by a waist-high wall and was used by the merchants as water holes for their draft animals.

## Defenses

The north bank of the River Scelptar, and the marshes between Dapplegate and the Shining Sea, were populated by Lizardfolk and Mudmaws. Therefore, there was a large demand for hired guards for merchant barges and caravans, and more than six mercenary companies bases were located in the town.

## Inhabitants

* Tilbar Tarnalar, council member and owner of Tarnalar's Tipple, originally from Sword Coast North.
* Master Merchant Nurath Cheldin, council member and moneylender, originally from Calimshan.
* Danchilaer the Mad Mage, a renegade mage from Halruaa who lived in Dapplegate for four hundred years. Rumoured to be either long-lived or undead.

## Rumors

Quarlin's Tomb, the resting place of the Halruaan wizard, was allegedly near to Dapplegate.

## Appendix

### Further Reading

* Ed Greenwood, Eric L. Boyd (March 2006). *Power of Faerûn*. (Wizards of the Coast), p. 137. ISBN 0-7869-3910-9.
* Template:Cite polyhedron/117/Elminster's Everwinking Eye: Dapplegate and Derlusk

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Template:Cite web/The Border Kingdoms/Dapplegate
2. ↑ Thomas Reid (October 2004). *Shining South*. (Wizards of the Coast), p. 78. ISBN 0-7869-3492-1.

### Connections

Border Kingdoms
**Regions**

Adaerglast • Bedorn • Barony of Blacksaddle • Burntbridges • High Emmerock • Barony of Great Oak • Hawkgarth • Land of Two Princes • Nether Mukshar • Middle Mukshar • High Mukshar • Ondeeme • Owlhold • Realm of the Mount • Realm of the Ready Sword • Shandolphyn's Reach • Grand Duchy of Shantal • Realm of the Smoking Star • Suldamma • Swordpoint Streams • Talduth Vale • Thuntar

**Settlements**

Alamontyr • Arnglar • Arthyn • Beldargan • Blackalblade • Blackbarn • Bloutar • **Dapplegate** • Derlusk • Dunbridges • Emrys • Felshroun • Gallard • Irl • Luthbaern • Manywaters • Myrinjar • Oeble • Oparl • Rymdyl • Selpt • Sorndorn • Splondar • Syrnt • Taermbold • Telcharn • Themasulter • Theymarsh • Thur • Thort • Urspreth • Waernd • Yallasch • Ythtym
Dire wolf

* 5e
* 4e
* 3e
* 2e
* 1e

A **dire wolf** was a dire version of a grey wolf,[*citation needed*] being a larger and more primitive or feral breed of wolf.[*citation needed*] Dire wolves were favored by the gods Garagos and Ilneval.

## Description

Dire wolves grew to about 9 feet (2.7 meters) long and weighed up to 800 pounds (363 kilograms), about the size of a horse. Their fur was thick and a mottled grey or black in color, and they had fiery eyes.[*citation needed*]

## Behavior

Dire wolves were far more aggressive than normal wolves, attacking and killing anything they could catch. They could be found singly as lone wolves or in packs numbering five to eight dire wolves.[*citation needed*]

## Ecology

They could generally be found in temperate forest environments.[*citation needed*]

## Abilities

They had keen senses, including a sharp sense of smell, allowing them to track their prey by scent. They could also move stealthily on the hunt.[*citation needed*]

“
That howling? Wolves—or folk caught in their jaws, who want all Faerûn to know they're dying. They could let me sleep, inconsiderate dolts.
— Aglasz Jhavildar, Sage of Teziir, *Lessons to Children, Volume IV*
”

## Combat

Dire wolves fought in packs, fighting efficiently and surrounding their prey and flanking it to gain an advantage. Their bite was their only weapon, but they could drag a creature to the ground once they had gotten a hold of them.

## History

In the Year of the Prince, 1357 DR, Conner and a young boy were traveling on a moor when fog swept in and they were beset by starving dire wolves. However, before the beasts closed in for the kill, a shaft of moonlight transported them to Waterdeep.

## Appendix

### Gallery

Dire wolves ADD comic.jpg*Conner fends off a pack of dire wolves.*
### External Link

* Dire animal#Dire wolf article at ***Wikipedia***, The Free Encyclopedia.

### References

1. ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). *Monster Manual 5th edition*. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 321. ISBN 978-0786965614.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). *Monster Manual 3.5*. (Wizards of the Coast), pp. {{#regex:65–66|%(,)(\S)%|$1 $2}}. ISBN 0-7869-2893-X.
3. ↑ Doug Stewart (June 1993). *Monstrous Manual*. (TSR, Inc), p. 362. ISBN 1-5607-6619-0.
4. ↑ Gary Gygax (December 1977). *Monster Manual, 1st edition*. (TSR, Inc), p. 101. ISBN 0-9356-9600-8.
5. ↑ Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. {{#regex:10–15|%(,)(\S)%|$1 $2}}. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
6. ↑ Ed Greenwood (June 2000). “The New Adventures of Volo: Quotations of the Realms”. In Dave Gross ed. *Dragon* #272 (Wizards of the Coast), p. 97.
7. ↑ Michael Fleisher (January 1989). “The Bounty Seekers Of Manshaka”. *Advanced Dungeons & Dragons* #2 (DC Comics), pp. {{#regex:9–10|%(,)(\S)%|$1 $2}}.

### Connections

Dire animals
Dire bat • Dire bear • Dire boar • Dire hawk • Dire lion • Dire rat • Dire tiger • Dire weasel • **Dire wolf** • Mammoth • Tundra yeti
Captain Puffy

**Caroline** (born: September 18, 1998 [22 years old]), better known online as **Captain Puffy**, is an American gaming Youtuber. She is also a friend of Skeppy.

## Social Medias

* Youtube
* TikTok
* Twitter
* Instagram
* Twitch

## Content

Captain Puffy is well-known for her Among Us and Minecraft content, which she posts on her Youtube and Twitch accounts. Her Minecraft content is mostly on the Dream SMP, which she is a member of, alongside many other well-known Minecraft Youtubers.

## Trivia

* She is bisexual, colorblind, and left-handed.

1. ↑ https://twitter.com/CptPuffy/status/1352144994946199553
2. ↑ https://twitter.com/CptPuffy/status/1352145429857792002
Dominion of Bone

The **Dominion of Bone** was a small organization of undead who lived in the ruined fortress of Glaur.

## History

In 1385 DR, the Blue Breath of Change happened and destroyed the old fortress of Glaur, transporting Laerakond from the world of Abeir to the world of Toril. Prince Nathur Hethkantan's expedition to the fortress was obliterated, but Nathur himself survived as an spellscarred dracolich. Unable to leave the section of Glaur known as the Sapphire Vortex, Nathur conquered it and rename it the "Dominion of Bone", killing any creature who entered in his domain to create an army of undead servants. As of 1479 DR, "Dominion of Bone" bore a powerful army of undead whose mission was to find either the remains or at least a relic of the primordial Nehushta.

## Membership

The Dominion of Bone was composed by undead created by Prince Nathur. The oldest among them were a few members of Nathur's original expedition that weren't assimilated into his body, but most members were either genasi of the Dominion of the Burned or adventurers who didn't survive their exploration of the Sapphire Vortex. The leader of the Dominion of Bone was Prince Nathur himself, and his most trusted servant was an skull lord named Teshaurus.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Bruce R. Cordell (May 2009). “Gontal: Dominions of Nehu”. In Chris Youngs ed. *Dragon* #375 (Wizards of the Coast), p. 82.
2. ↑ 2.0 2.1 Bruce R. Cordell (May 2009). “Gontal: Dominions of Nehu”. In Chris Youngs ed. *Dragon* #375 (Wizards of the Coast), pp. {{#regex:83–84|%(,)(\S)%|$1 $2}}.
Dragon Wood

The **Dragon Wood** was a wooded ravine deep in the Evermoors, *circa* the Year of Wild Magic, 1372 DR. It got its name from the unusual megalith that floated at its center, called the Sleeping Dragon.

## Location

Dragon Wood was located about five days' travel due west of Everlund through the Silverwood and the eastern Evermoors. It was in a sinuous ravine about three miles (4.8 kilometers) long.

## Description

“
Much as it pains me to dash minstrels' hopes, it must be said this much has been learned: the curving ridge is simply rock, not a creature—petrified or otherwise—at all.
— Elminster
”

Closely spaced duskwood and shadowtop trees were the primary flora in the Wood, except for the immediate area surrounding the Sleeping Dragon which was barren. The artifact floated above a rocky ridge that resembled the curved spine of a subterranean serpent.

Animal life in the ravine was mostly small birds and mammals. Strangely, no predators larger than a fox ever stayed in or even passed through the Dragon Wood. The atmosphere was usually very quiet and, if visitors were quiet, phrases were sometimes heard whispered on the breeze. Examples of these wafting words included:

* "The wyrm! The wyrm comes!"
* "The seventh hand upon the door opens all …"
* "The skull's green eye watches unblinking."
* "There is yet another moonblade, this one flying awake and aware."

## Defenses

The ravine containing the Dragon Wood radiated strong transmutation magic and was enchanted with some form of conditional *teleportation* spell that gently removed large animals from the vicinity and placed them fifty to five hundred miles (eighty to eight hundred kilometers) away. Sentient races were unaffected by this environmental filter. Occasionally, the whole ravine glowed with painful *witchfire*, or reverberated with a song that seemed to come from some other plane.

## Rumors & Legends

The Dragon Wood had a reputation for being haunted, mainly because of the magic guarding it, and the flicking away of large predators, but also for the whispered words that were occasionally heard. Even trolls and giants avoided settling here. The same fate was meted out to anyone attacking the Sleeping Dragon, either physically or magically.

## Notable Inhabitants

A band of pixies made their home in Dragon Wood and enjoyed playing tricks on those that came to examine the Sleeping Dragon.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Ed Greenwood (February 2002). “Elminster's Guide to the Realms: The Sleeping Dragon”. In Jesse Decker ed. *Dragon* #292 (Wizards of the Coast), p. 88.
2. ↑ 2.0 2.1 2.2 2.3 Ed Greenwood (February 2002). “Elminster's Guide to the Realms: The Sleeping Dragon”. In Jesse Decker ed. *Dragon* #292 (Wizards of the Coast), p. 90.
3. ↑ 3.0 3.1 3.2 Ed Greenwood (February 2002). “Elminster's Guide to the Realms: The Sleeping Dragon”. In Jesse Decker ed. *Dragon* #292 (Wizards of the Coast), p. 89.
Dezmyr Shadowdusk

## Rules Information

* 5e

**Dezmyr Shadowdusk** was a former paladin of Torm and later death knight and joint matriarch of House Shadowdusk.

## History

Dezmyr and her brother Zalthar were born to Yarlithra Shadowdusk, one of the three original sisters who made the family's fortune by funding adventuring expeditions into Undermountain.

Unfortunately, the family came into possession of an object, a tablet of black crystal that allowed contact with the Far Realm. It soon spread madness through the entire family.

Later, in the Year of the Harp, 1355 DR, Shadowdusk Hold, their ancestral home, was burned to the ground, killing Yarlithra and her sisters. Soon afterwards, Dezmyr and her brother were contacted by their uncle Xerrion Shadowdusk, who invited them to come to the new Shadowdusk Hold in Undermountain.

Years later, after Dezmyr had shed her faith to Torm, Xerrion and his wife Margaraste journeyed into the Far Realm together, and were never seen again. As a result, Dezmyr and Zalthar became the new heads of the House.

## Abilities

Dezmyr was a powerful spellcaster. Additionally, she possessed the endless life that death knights were given. Although some death knights could one day die by repenting, Dezmyr had gone mad too long ago for this to work.

## Appendix

Adventures

* *Waterdeep: Dungeon of the Mad Mage*

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Christopher Perkins (November 2018). *Waterdeep: Dungeon of the Mad Mage*. Edited by Jeremy Crawford. (Wizards of the Coast), p. 287. ISBN 978-0-7869-6626-4.
2. ↑ 2.0 2.1 2.2 2.3 Christopher Perkins (November 2018). *Waterdeep: Dungeon of the Mad Mage*. Edited by Jeremy Crawford. (Wizards of the Coast), p. 277. ISBN 978-0-7869-6626-4.
Clan Melairkyn

**Clan Melairkyn** was an ancient dwarven clan of artisans, explorers, and traders.

When King Melair I discovered deposits of mithral in the rock beneath Mount Waterdeep in −1288 DR, the area was rapidly expanded into Melairbode, later known as Undermountain. Their home was under increasing threat from the drow over the course of the centuries, until a huge attack in 34 DR killed King Melair IV, who was their ruler at the time, and forced them deeper into the mountain. They were driven out of Undermountain in 211 DR.

## Rumors

Some scholars said that around one hundred dwarves from the Melairkyn clan escaped the final slaughter, fled Undermountain, and ventured west or south. Some claimed that they were involved in the creation of Phalorm, the Fallen Kingdom, yet some maintained that the Melairkyn still populated the depths of Undermountain.

## Survivors

In actual fact, a tiny number of members of the Melairkyn clan still existed by 1370 DR:

* Bandaerl, son of Rykos, a dwarven priest of Dumathoin who became an archlich and still guarded the tomb of King Melair in lower Undermountain.
* Corman Shieldstar
* Lady Darlas Shieldstar
* Jaerloon Bucklebar
* Jemuril
* Gyudd, the last direct descendant of the Melairkyn dwarves in Waterdeep as of 1375 DR.

## References

1. ↑ 1.0 1.1 1.2 Joseph C. Wolf (1999). *Skullport*. (TSR, Inc), p. 6. ISBN 0-7869-1348-7.
2. ↑ Steven E. Schend (June 1996). *Undermountain: The Lost Level*. (TSR, Inc), p. 29. ISBN 0-7869-0399-6.
3. ↑ 3.0 3.1 3.2 3.3 Steven E. Schend (June 1996). *Undermountain: The Lost Level*. (TSR, Inc), p. 29. ISBN 0-7869-0399-6.
4. ↑ Eric L. Boyd, Ed Greenwood, Christopher Lindsay, Sean K. Reynolds (June 2007). *Expedition to Undermountain*. (Wizards of the Coast), p. 113. ISBN 978-0-7869-4157-5.
The a6d Poster Cult

The A6d Poster Cult is a "cult" made by a6d stans when watching the a7d poster stream on Wednesday 3rd June 2020.

Here is the stream: https://youtu.be/bd18euplGLc

The stream was 9 hours 43 minutes and 12 seconds long. The "cult" was made by viewers approximately 3-4 hours after the stream started. During the stream, members of the "cult" made a discord server called A6Ds Posters. The server is owned by Mimi09 and has been gaining a lot of members.

Discord Server: https://discord.gg/nZucD3n

The server members have actively been trying to get a6d to join the discord server by dming him on twitter and one of the members alib donated roughly £10 to a6d's twitch stream just so he can check his twitter dms. The members also made a twitter account called A6d Cult and dmed a6d. The "cult" was noticed a few times but a6d never joined their discord.

**The A6d Poster Cult Social Medias:**

Twitter: ☀https://twitter.com/A6dThe

Facebook: ☀https://www.facebook.com/The-A6D-Poster-Cult-101297571620834/

Instagram: ☀https://www.instagram.com/a6dposter/?igshid=kv21w48bm40a

Youtube: ☀https://www.youtube.com/channel/UCB6pUkP1lva2JeIaNlJjHhA

WattPad: ☀https://my.w.tt/AqfKBJkZ16

Reddit: ☀https://www.reddit.com/user/OfficalA6dPosterCult/

**This was made by one of the "cult" members - StarryPotato**
Divine minion

* 3e
* 2e

### Challenge rating

+0 (divine minions of Anhur, Hathor, Isis, Nephthys, Sebek, or Thoth); +1 (divine minions of Bast, Geb, Horus-Re, Osiris, or Set)

## General Information

### Patron deity

Anhur, Bast, Geb, Hathor, Horus-Re, Isis, Nephthys, Osiris, Sebek, Set, Thoth

### Homeland(s)

Outer Planes, Heliopolis, Baator (minions of Set)

## Appearance

### Average height

6 ft 6 in (**Expression error: Unexpected < operator.** m)

### Typical build

Well-muscled

**Divine minions** were servitors of the powers of the Mulhorandi pantheon. They had the ability to assume specific animal forms, dependent on their patron.

## Appendix

*Our community needs more information on this page! Can you help out? Click here to add more.*
### References

1. ↑ 1.0 1.1 1.2 1.3 Sean K. Reynolds (2005-02-09). Hate of the Cobra. Magic Books of Faerûn. Wizards of the Coast. Retrieved on 2016-05-19.
2. ↑ 2.0 2.1 Scott Bennie (1990). *Old Empires*. (TSR, Inc), p. 93. ISBN 0-8803-8821-8.
3. ↑ 3.0 3.1 3.2 3.3 Eric L. Boyd (1997). *Powers and Pantheons*. (TSR, Inc), p. 187. ISBN 0-7869-0657-X.
4. ↑ 4.0 4.1 4.2 David "Zeb" Cook (1994). *Planescape Campaign Setting, Monstrous Supplement*. Edited by David Wise. (TSR, Inc), pp. {{#regex:14–15|%(,)(\S)%|$1 $2}}. ISBN 978-1560768340.
Druarwood

## Society

### Races

Arctic dwarves, dire bears, dire wolverines, frost giants, hill giants, human (barbarians), orcs, rothe

The **Druarwood** was a forest west of Cold Wood and northeast of the Moonwood in the Silver Marches.

## Description

The forest was sparse and narrow, full of pine, spruce firs and conifers. As the hills approached the mountains, the forest gave way to the scrub and heaths that were arid and cold, in which there were looming glaciers and peaks.

Druarwood had a bad reputation as a place always being raided by orcs, giants, and other dangerous creatures. That fame was wholly deserved. Frost giants and hill giants descended into the forest looking for wild game, timber, and forage. Druarwood was also known for rothé, dire bears, and dire wolverines; these latter creatures were so evil that even giants kept away from them.

## Geography

Climate for the Druarwood
Average Temperatures

32 ℉
0 ℃

13 ℉
−11 ℃

Winter
(Ukt 1–
Che 30)

42 ℉
6 ℃

Spring
(Tar 1–
Kyt 25)

51 ℉
11 ℃

Summer
(Kyt 26–
Elei 4)

36 ℉
2 ℃

Autumn
(Elei 5–
Mar 30)

Average Rainfall

6 days

Winter
(Ukt 1–
Che 30)

25 days

Spring
(Tar 1–
Kyt 25)

23 days

Summer
(Kyt 26–
Elei 4)

15 days

Autumn
(Elei 5–
Mar 30)

Average Snowfall

78 days

Winter
(Ukt 1–
Che 30)

18 days

Spring
(Tar 1–
Kyt 25)

7 days

Summer
(Kyt 26–
Elei 4)

13 days

Autumn
(Elei 5–
Mar 30)

* Annual rainfall: 69 days

The wood was also the water source of River Redrun.

## References

1. ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), p. 174. ISBN 0-7869-1836-5.
2. ↑ 2.0 2.1 2.2 2.3 Ed Greenwood and Jason Carl (July 2002). *Silver Marches*. (Wizards of the Coast), p. 9. ISBN 0-7869-2835-2.
3. ↑ Ed Greenwood and Jason Carl (July 2002). *Silver Marches*. (Wizards of the Coast), pp. {{#regex:52–53|%(,)(\S)%|$1 $2}}. ISBN 0-7869-2835-2.
4. ↑ Map included in Ed Greenwood and Jason Carl (July 2002). *Silver Marches*. (Wizards of the Coast). ISBN 0-7869-2835-2.
Dire Wood

## Geography

It was defined by a ring of completely albino oak trees surrounding the hills in the eastern High Forest. Inside the outer ring of pale oaks stood a thicker ring of blackened and petrified trees. Within the rings, normal trees and heavy undergrowth were mixed with petrified trees, all sprouting from reddish soil.

## History

A single red stone butte at the base of a high cliff was all that remained of the fallen body of Karsus, made gigantic by the divine energy he stole.

## Notable locations

Contained within the Dire Wood was the ruins of Karse, a Netheril settlement.

## References

1. ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), p. 166. ISBN 0-7869-1836-5.
2. ↑ slade (April 1996). *The North: Guide to the Savage Frontier*. (TSR, Inc), p. **Cannot cite pages from this boxed set.** See {{Cite book/The North: Guide to the Savage Frontier}} for a list of citations that may be used.. ISBN 0-7869-0391-0.
3. ↑ Jason Carl, Sean K. Reynolds (October 2001). *Lords of Darkness*. Edited by Michele Carter. (Wizards of the Coast), p. 81. ISBN 07-8691-989-2.
4. ↑ Jennell Jaquays (1988). *The Savage Frontier*. (TSR, Inc), p. 50. ISBN 0-88038-593-6.
Djerad Kusold

**Djerad Kusold** (the *Fortress of Kusold* in Draconic) was a ruined dragonborn city in Melabrauth.

## History

Before the Blue Breath of Change, Djerad Kusold was a city that served as home for the slave dragonborn population of Melabrauth.

During the Wailing Years, the dragonborn of Djerad Kusold were able to get enough dragonbane amber to start a rebellion against their dragon masters. The city became a fortress for the leaders of the rebellion. The city was later destroyed by Melauthaur the Undying One, who used powerful Dawn Titan magic to swallow Djerad Kusold under the earth.

In the later years of the 15th century DR, many dragonborn adventurers risked their lives exploring the jungles of Melabrauth in hopes to find the ruins of Djerad Kusold.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). *Forgotten Realms Campaign Guide*. Edited by Jennifer Clarke Wilkes, *et al*. (Wizards of the Coast), p. 210. ISBN 978-0-7869-4924-3.
Dire corby

* 5e
* 1e

**Dire corbies** were a mutated semi-humanoid horrors that were once flightless birds.

They were common to the southern reaches of the Underdark.

## Description

Dire corbies were bipedal and black skinned. They possessed a beaked bird's head, the torso of a man, and were both featherless and wingless. Both of their powerful-looking arms ended in hooked, wicked claws, and their legs ended in a three-toed foot.

Belwar Dissengulp remarked that dire corbies look like a drow-bird crossbreed.

## History

Dire corbies were known to inhabit one of the vaults in Gauntlgrym around 1479 DR.

## Appendix

### References

1. ↑ 1.0 1.1 Mike Mearls, Bart Carroll, Bill Benham (December 2019). *Mordenkainen's Fiendish Folio, Volume 1: Monsters Malevolent and Benign*. (Wizards of the Coast), p. 7.
2. ↑ 2.0 2.1 Don Turnbull (1981). *Fiend Folio*. (TSR Hobbies), p. 26. ISBN 0-9356-9621-0.
3. ↑ 3.0 3.1 3.2 3.3 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). *Neverwinter Campaign Setting*. Edited by Tanis O'Connor. (Wizards of the Coast), p. 201. ISBN 0-7869-5814-6.
4. ↑ R.A. Salvatore (December 1990). *Exile*. (TSR, Inc.), p. 156. ISBN 0-8803-8920-6.
Darkdance Manor

**Darkdance Manor** was a large decrepit manor located in the west end of Westgate near Tidetown.

## Structure

The manor had been maintained for years by the family's loyal dwarf servant Elevar. The manor had a magic gate that opened only for family members.

## History

The manor was the ancestral home of House Darkdance although the last family members abandoned the property decades prior to 1480 DR, when Myrin Darkdance moved into the mansion.

## References

1. ↑ 1.0 1.1 Erik Scott de Bie (September 4, 2012). *Shadowbane: Eye of Justice* (Kindle ed.). (Wizards of the Coast), loc. 546. ISBN B007JCC1EU.
2. ↑ 2.0 2.1 Erik Scott de Bie (September 4, 2012). *Shadowbane: Eye of Justice* (Kindle ed.). (Wizards of the Coast), loc. 835. ISBN B007JCC1EU.
3. ↑ Erik Scott de Bie (September 4, 2012). *Shadowbane: Eye of Justice* (Kindle ed.). (Wizards of the Coast), loc. 3439. ISBN B007JCC1EU.
Dark Door

The **Dark Door** was a very well-furnished, albeit particularly expensive, inn located in the dwarven village of Glen within Mistledale in the mid–14th century DR. It was noteworthy in for being made entirely of stone and, of course, being extremely welcoming to dwarves.

The cryptic name of the inn referenced the "deep mine", an entrance to the Underdark also found within the village. This entrance was shrouded in secrecy and unknown to the larger community of Mistrans throughout the dale, until some time around 1370 DR.

## Appendix

### References

1. ↑ 1.0 1.1 Ed Greenwood (January 1996). *Volo's Guide to the Dalelands*. (TSR, Inc), p. 192. ISBN 0-7869-0406-2.
2. ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), p. 135. ISBN 0-7869-1836-5.
Zak (Channel)

**Zak** is one of Skeppy's alternate channels. It was originally Skeppy's vlog channel, but now he uses SkeppysLab for his vlogs. Skeppy deleted all of his videos on there, but on October 21, 2019, Skeppy reuploaded his first video on the channel, titled SPRAY PAINTING BEST FRIENDS CAR FREAKOUT, but it has also since been deleted.
I joined a cursed minecraft server...

**I joined a cursed minecraft server...** is a video Skeppy uploaded to his channel on June 29, 2019. It is 18 minutes and 17 seconds long. Currently, it is his most popular video on his Youtube channel.

## Story Elements

### Characters

Skeppy Astelic

\_shadowapples

sugarl0af

TheBestGinger13

xNestorio

Havenhand

ZMCNikolai

Zyphalopagus

Izeeee

Sneegsnag

Grapeapplesauce

# Intro/Outro

**Intro:**

so i got invited to a cursed uhc

no idea what that meant

but i played anyways (u hear players based on where they are in game)

u have 5 seconds to lick the video AND sub or u wont get any more oreos for the rest of ur life.

**Outro:**

lik er dimmer

# Players:

Below is a list of the Youtubers ranked by placement
Crawling Spider

The **Crawling Spider** was a tavern located in the Castle Ward of Waterdeep in the 1360s DR.

## Interior

### Atmosphere

The tavern had a mock underground decor made from plaster and rock rubble. Stuffed spiders hung from the ceiling, giving the tavern its namesake. Waitresses wore all-black body-suits, short chainmail, and drow masks.

The tavern was dimly lit by glowing globes. The decor included other monstrous-themed items like a purple-tentacle hat hook.

Many of the "cave" mouths led to private chambers, the jakes, and even a cellar-level dance floor.

## Services

Food offerings varied each night, but the fee was always 1 sp per person. The fare included a soup, a loaf of bread, meat, and fried greens. Ale was 2 cp per tankard, stout 4 cp, and zzar or wine was 5 cp per tallglass. Poor-tasting whisky was offered at 1 sp per flagon.

## History

The Crawling Spider was owned by a short human female named Welvreene Thalmit. She was a romantic at heart and loved adventurers.

In 1364 DR, Elaith Craulnober had a brief meeting with serving wench, thief, and part-time lover, Winnifer Fleetfingers, when he learned of the quiet infiltration of the Knights of the Shield into Waterdeep.

## Patrons

Typical patrons of the Crawling Spider included dwarves, half-orcs, and other subterranean creatures. Additionally priests of all faiths and adventurers were part of the regular clientele.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood (January 1993). *Volo's Guide to Waterdeep*. (TSR, Inc.). ISBN 1-56076-335-3.
2. ↑ 2.0 2.1 2.2 Elaine Cunningham (April 2000). *Elfsong*. (Wizards of the Coast), p. 218. ISBN 0-7869-1661-3.
Deinonychus

* 5e
* 3e
* 1e

A **deinonychus** (pronounced: /deɪɪnoʊˈnaɪkʌs/ *day-in-o-NY-kuss*) was a carnivorous dinosaur. They were commonly found in the jungles of Chult.

## Description

The deinonychus was a larger cousin of the velociraptor.

## Behavior

A deinonychus liked to pin its prey down with its claws to feed while it was still alive. They typically hunted in packs.

## Notable Deinonychuses

* Jungle Princess, a racing dinosaur from Port Nyanzaru.

* Knuckles, the pet deinonychus of Bosco Daggerhand.

## Appendix

### External Links

* Deinonychus article at ***Wikipedia***, The Free Encyclopedia.

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Mike Mearls, *et al*. (November 2016). *Volo's Guide to Monsters*. Edited by Jeremy Crawford, *et al*. (Wizards of the Coast), p. 139. ISBN 978-0786966011.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). *Monster Manual 3.5*. (Wizards of the Coast), p. 60. ISBN 0-7869-2893-X.
3. ↑ Gary Gygax (August 1983). *Monster Manual II 1st edition*. (TSR, Inc), p. 51. ISBN 0-88038-031-4.
4. ↑ 4.0 4.1 4.2 James Lowder, Jean Rabe (1993). *The Jungles of Chult*. (TSR, Inc), pp. {{#regex:10,34|%(,)(\S)%|$1 $2}}. ISBN 1-5607-6605-0.
5. ↑ Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. *Dragon* #93 (TSR, Inc.), p. 26.
6. ↑ Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). *Tomb of Annihilation*. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 32. ISBN 978-0-7869-6610-3.
7. ↑ Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). *Tomb of Annihilation*. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 68. ISBN 978-0-7869-6610-3.
Alphas/Dani Rosen

**Danielle Sarah "Dani" Rosen** is an Alpha from *Alphas*.

## Powers

**Empathic Contagion:** Dani's ability allows her to share sensations or emotions with other people, either by augmenting mutually shared emotions or exercising control over others by forcing emotions onto them. After using her power, she has a feeling of pain. The visual representation of Dani's power is little blue circles of light traveling from her hands onto other people. She can use her ability subconsciously when she is in a heightened emotional state, like a romantic relationship. Her partners share what she feels for them, which she calls "feedback", stating that every guy she has been with would do anything for her.
Alphas/Milos Kosar

**Milos Kosar**is an Alpha from *Alphas*.

## Powers

**Electrogenesis:** Milos is able to conduct electricity and electrical pulses. He can generate electrical shocks from his hands or release powerful electromagnetic pulses which can knock out electrical systems within at least a mile of himself, as seen when he knocked out the electricity to a whole neighborhood.
Dragon aging

*This article is initially from the page **Dragon aging** in the **Forgotten Realms Wikia**.*

True dragons go through twelve stages of growth during their enormously long life cycle. While size depends on the subspecies of dragon, great wyrms are often more than 100 feet in length. Unlike Humans, age does not seem to diminish their strength, intelligence, or power, and often has the opposite effect, and so the oldest wyrms are among the most formidable and impressive creatures in all of Faerûn.

## References

1. ↑ 1.0 1.1 Doug Stewart (June 1993). *Monstrous Manual*. (TSR, Inc), p. 64. ISBN 1-5607-6619-0.

* Andy Collins, James Wyatt, and Skip Williams (November 2003). *Draconomicon: The Book of Dragons*. (Wizards of the Coast), pp. {{#regex:10–15|%(,)(\S)%|$1 $2}}. ISBN 0-7869-2884-0.
* Skip Williams, Jonathan Tweet, Monte Cook (July 2003). *Monster Manual 3.5*. (Wizards of the Coast), p. 68. ISBN 0-7869-2893-X.
F1NN5TER

* F1NN5TER
* F1NN5TER Duck

* F1NN5TER
* Finn
* F1nn5terLIVE

## About

Jude (born: April 21, 2000 [23 years old]), known as F1NN5TER online, is a British Minecraft Gaming Youtuber. He's also a friend of Skeppy.

He uploads mostly Skyblock videos once a week on his channel. He also has a Minecraft server named PvPWars, along with 3 Youtube channels and a Twitch.

## Social Medias

* Youtube
* Tiktok
* Twitter
* Instagram
* Twitch

## History

His first video is called "What F1NN Can Do | WFCD Ep. 1", uploaded June 3rd, 2015. It's a two and half minute video about him testing TNT cannons in Minecraft.

His most viewed video is "I Became an E-Girl in Minecraft... (bad idea)", with over 1.2 million views. It's a stream highlight where he plays Minecraft with a6d while dressing up as Mrs. Claus and going to McDonald's.

## Trivia

* He has a younger sister named Ruby.
* In 2019 he made a video on Hypixel where at one point, he accidentally showed he was using a hacked client, which is a bannable offense on Hypixel. About a week after releasing the video he was permanently banned. Although about another week later he was unbanned with the punishment of losing YouTuber Rank, and not being able to reapply for it until 6 months later.
SkeppyVODS

**SkeppyVODS** (formerly SkeppyPlays & BabySkeppy), is a former alternate account of Skeppy, where he used to post VODS from his streams.

## Content

As the name suggests, this channel was used to post VODS from his streams on his twitch. The channel was originally named BabySkeppy, before being changed into SkeppyPlays, and then being changed again into SkeppyVods. Once it changed into SkeppyVODS, all of the videos from SkeppyPlays & BabySkeppy were deleted. The entire channel has since been deleted, and replaced with SkeppyClips.
Alphas/Ivan Bazevich

**Ivan Bazevich** is an Alpha from *Alphas*.

## Powers

**Acid Generation:** Ivan has the ability to produce an acid-like vomit at will. He most likely has a modified digestive system, along with more active control of his autonomic nervous system. His Alpha mutation allows him to induce a sort of food-less vomit, ejecting stomach acid at will. This means his esophagus and mouth cavity are essentially immune to the acid, his acid production is increased and more concentration, and the muscles of his stomach and intestinal sphincters are under his control. It is unclear if his other organs, such as his nose and eyes, are immune to his own acid, hydrochloric acid, or other forms of acid.
Alphas/Agnes Walker

**Agnes Walker** is an Alpha from *Alphas*.

## Powers

**Cognitive Interpretation:** Agnes has the ability to perceive other peoples' thoughts and memories upon skin-to-skin contact. Her ability is incredibly painful for those she uses it upon, forcing them to be strapped down and gagged so that they do not swallow their tongues. She experiences a fraction of the pain herself as she is connected to them when they experience it. Agnes' ability is constantly active, causing her to cover her skin as much as possible. Her ability makes it nearly impossible for her to experience normal human physical contact.
Alphas/Kat

**Kat** is an Alpha from *Alphas*.

## Powers

**Adomopathy:** Kat is an adomopathic Alpha, which allows her to copy any physical action perfectly on observation. Kat can learn any skill and master it within minutes of observing it. She can retain any information with perfect recall from several different sources, as seen when she watched three televisions with three separate martial arts programs at once and combined all that she learned, allowing her to beat Bill Harken in a fight the same day.
The downside of Kat's ability is that she retains memories for only a month. It was stated by Kat that she knows how to do things with no memory of how she learned them. This infers that, while she has no memory of events in her past, she still retains any and perhaps all of the skills she has developed within her muscle memory while her personal memories are lost.
Marvel Cinematic Universe/Wasp

**Hope van Dyne**, also known as the ***Wasp***, is a human technology user from the *Marvel Cinematic Universe*.

## Powers

**Wasp Suit:** The Wasp suit is an advanced Pym Particle-based suit, similar to the Ant-Man suit. The first suit was created by Hank Pym and his wife Janet van Dyne for the latter's heroics. A modernized version of the suit originally made by the two is currently being finalized by Pym and Hope.

* ***Size Manipulation:*** Similar to Ant-Man's suit, Hope is able to reduce herself to the size of an insect by using Pym Particles in the bel tof the suit to distance her atoms, effectively compacting her physical structure and allowing her to shrink down whenever necessary. She still maintains her regular sized strength and durability while in a reduced state as the process amplifies the amount of force she can generate and increases her density. Additionally, the process of altering size compresses force and energy, manifesting as brief shockwaves of vibration around the target, which briefly augments her force and momentum as the returns to normal size.
	+ ***Superhuman Strength:*** When decreased in size, Hope possesses a certain degree of superhuman strength enabling her to easily overpower her enemies when shrunken down. The momentum of her attacks also appears to be increased. As she shrinks and regrows in an instant, the power behind her attacks, combined with her already superhuman strength and combat skills, allows for her to defeat the most skilled of combatants within a fraction of a second.
	+ ***Superhuman Durability:*** When decreased in size, Hope's body is hyper-compressed and is much more resistant to injury, enabling her to survive falls from great heights and othe rimpacts that would injure or kill even normal-sized humans. She was notable capable of taking blows from the extremely dangerous Ghost.
* ***Flight:*** By utilizing four artificial insect-like wings, Hope can fly at impressive speeds and maneuver with great agility with ease, as evidenced when a knife was thrown at her while she was shrunken down. She was able to fly from the center of San Francisco to Fisherman's Wharf in a matter of minutes. She can also use the wings at full-size as blunt-force weapons.
* ***Energy Projection:*** Hope can fire bolts of energy from the wrists of her gauntlets. They are powerful enough to blast burning holes in reinforced materials, incapacitate Ghost mid-phase, and knock a man unconscious. Her gauntlets were later upgraded before the Snap, now able to fire constant steams of concussive energy, powerful enough to push back the likes of Thanos during the Battle of Earth alongside Shuri and Rescue.
* ***Insect Manipulation:*** Through the use of the EMP Communication Device given to her by her father, Hope can use electromagnetic waves to communicate with and control insects, primarily ants. The device uses electromagnetic waves to mimic pheromones and stimulate the olfactory nerve center of insect-sized organisms.
Alphas/Meg Bates

**Megan "Meg" Bates**is an Alpha from *Alphas*.

## Powers

**Electrogenesis:** Meg is able to tap into electrical systems through tactile contact. She can create surges powerful enough to override secure systems to the point where the electricity violently discharges throughout that system. Her ability is also more subtle, where she can rewrite code or signals to display a video image completely created within her mind.
Alphas/Brian Kessler

**Brian Kessler**is an Alpha from *Alphas*.

## Powers

**Electrogenesis:** Unlike other electrogenics, Brian only displayed the ability to generate electricity via touch. He also displayed brief bursts of super strength, so he may sacrifice range for temporary boosts of strength and/or a more powerful charge than the average electrogenic.