recursal/Fanatic-Fandom huggingface dataset:
Magic

There are two magic systems in Palidovas. Each can be used and learned by any and all Dovasi to varying degrees. These magic systems don’t interact directly with each other, though their abilities may partly overlap. All of the magic in this world is addictive.

## Auka

Auka is one of the forms of magic in Palidovas. The origin of Auka is unknown, but ancient texts of the Predecessors claims that they had released this magic on the world after destroying a mystical barrier around the planet, causing the first Great Quake. This is most commonly utilized entirely on accident, as all creatures use this magic to heal themselves when injured due to their desire to make the pain stop. However, those that can ignore this urge are called aukars and will sacrifice parts of their self to gain temporary power. These sacrifices involve cutting, burning, breaking bones, and bruising. More powerful users can even sacrifice abstract concepts of the mind, such as memories or their mental health, but this is exceedingly rare and requires much discipline.

## Krauja

Krauja is the other form of magic in Palidovas. Much of it’s history is unknown in the current age, as it originated in the time of the Predecessors. Anyone can use this magic, though effective use is difficult without proper training. Users of this magic system are called kraujar and have the ability to use different byproducts of some animals to power different magical abilities.
2014

Les évènements suivants se déroulent en **2014** :

## Évènements

* Florine Brindargent devient directrice-adjointe de l'Académie de Beauxbâtons à seulement 25 ans.
* Fondation de la Légion de Lucian.

### Sports

#### Cognepoing

* Les Cobras Ardents Junior, menés par leur nouvelle capitaine Eefie Jorgensen, détrône les Albatr'Os Junior en les privant de leur huitième victoire consécutive.

### Répartition à Beauxbâtons

#### Aloysia

* Flora Aubry
* Lily Lespinas
* Audrey Luceneige
* Lorna Malétrix
* Yoann Plume
* Gulliver Russier

#### Urtica

* Samuel Follet
* Lucian Appelbaum
* Caius Ballessaim
* Karl Saüser

## Liens externes

* 2014 sur le Wiki Harry Potter
* 2014 sur Wikipédia
Strength

**Strength (Str)** measures a character's muscle, endurance, and stamina. This ability is the prime requisite of warriors because they must be physically powerful in order to wear armor and wield heavy weapons. A fighter with a score of 16 or more in Strength gains a 10% bonus to the experience points they earn.

Furthermore, any warrior with a Strength score of 18 is entitled to roll percentile dice to determine exceptional Strength; exceptional Strength improves the character's chance to hit an enemy, increases the damage they cause with each hit, increases the weight the character is able to carry without a penalty for encumbrance, and increases the character's ability to force open doors and similar portals.

## Explanations

**To-hit Adjustment** is added to or subtracted from the attack roll rolled on 1d20 during combat. A bonus makes the opponent easier to hit; a penalty makes them harder to hit.

**Damage Adjustment** also applies to combat. The listed number is added to or subtracted from the dice rolled to determine the damage caused by an attack (regardless of subtractions, a successful attack roll can never cause less than 1 point of damage). The damage adjustment also applies to some missile weapons, although bows must be specially made to gain the bonus; crossbows never benefit from the user's Strength.

**Weight Allowance** is the weight (in pounds) a character can carry without being encumbered. A character carrying up to the listed weight can move their full movement rate.

**Maximum Press** is the heaviest weight a character can pick up and lift over their head. A character cannot walk more than a few steps this way. No human or humanoid creature without exceptional Strength can lift more than twice their body weight over their head. A warrior with Strength 18/00 can lift up to 480 pounds overhead in a single move.

**Open Doors** indicates the character's chance to force open a heavy or stuck door. When a character tries to force a door open, roll 1d20. If the result is equal to or less than the listed number, the door opens. A character can keep trying to open a door until it finally opens, but each attempt takes time and makes a lot of noise. Numbers in parentheses are the chances (on 1d20) to open a locked, barred, or magically held door, but only one attempt per door can ever be made. If it fails, no further attempts by that character can succeed.

**Bend Bars/Lift Gates** states the character's percentage chance (rolled on percentile dice) to bend normal, soft iron bars, lift a vertical gate (portcullis), or perform a similar feat of enormous strength. When the character makes the attempt, roll percentile dice. If the number rolled is equal to or less than the number listed on the table, the character bends the bar or lifts the gate. If the attempt fails, the character can never succeed at that task. A character can, however, try to bend the bars on a gate that they couldn't lift, and vice versa.
Laser Light Cannon Break Out

**Game link(s)**

**Laser Light Cannon Break Out** is a retro-style game based on Breakout created by hoppypopp134.

## Development

This was a game made for hoppy's class that they combined with Steven Universe since they recently got into the show at the time.

## Trivia

* Hoppy made the Red Eye shoot to add a game mechanic which was a requirement for the project.

## Gallery

*Laser Light Cannon Break Out Image Gallery*
Sparrowhawk

Temperament: Passive. Cautious. Timid

Intelligence: Above average intelligence

Tameable/Trainable: Yes

Speed: Incredibly fast and agile flying. Fairly slow walking speed

Diet: Omnivores. Eats plants as well as small prey such as rodents and worms.

### Description

A species of bird that lives in the forest area in the North. The Sparrowhawk tends to live as close to the top of the forest as possible in order to avoid being attacked by predators. The Sparrowhawks are usually around 10 to 12 inches in length, and typically colored in variants of a light shade of brown or gray. Though not particularly large, the Sparrowhawk is less nimble or quick as other species of a similar size, though they are still capable of navigating the crowded spaces on the interior of the God’s Woods. One of the reasons for this are the feathers of the Sparrowhawk, which grow larger and thicker in order to better insulate them from the frigid conditions of northern Palidovas. Their size makes them big enough to hunt and track smaller prey within the God’s Woods, but not large enough to help take on larger predators such as Wood Spiders and wolves.

Because of their size and durability, many Tribes of the Uenari living within the God’s Woods have taken to capturing and training Sparrowhawks as companions. These Sparrowhawks have been domesticated and trained to serve as messengers between the various Tribal settlements, as well as serving as scouts for hunting parties.
Korry

## Physical Description

Size: Small

Temperament: Curious, Alert, Friendly

Intelligence: Average

Tameable/Trainable: Yes

Speed: Very fast on land and climbing

Diet: Omnivores, but prefer meat

Korry are small squirrel-like creatures about the size of a house cat. They have a thick layer of short fur across their entire body and have longer, thinner fur around their paws, sort of like feathers. Their ears are pointed and often seem a bit too large for their rodent shaped head. Their tails are bushy like those of squirrels. Of course, these guys will eat squirrels if they can get their hands on them, despite the similarities.

They are very friendly creatures that will often stalk Dovasi out of curiosity. They are excellent problem solvers and can make great companions and pets if properly trained. They are easily adaptable and intelligent creatures, taking very good note of what is dangerous and what ignores them. However, they are also very crafty, clever things that will steal food and other materials from other creatures and as such, are considered trickster animals.

They are found in many environments and climates, though typically in the grasslands and forests. They will occasionally wander into the deserts are tundra, but not often.

The Sand Dancers consider korry a sacred animal and will keep them as watch animals. Scouts and hunters will often use them as companions. Some tribes actively breed the creatures as work animals. In Durok, they can been seen in the streets of the city and as pets to many.

## Armor

Korry actually craft armor for themselves in the form of shells, bones, grasses, sticks, and various bits of fur, leather, cloth and really anything they can get their mouth and paws on. The material used depends on region and are very crude. They use only their paws and teeth to assemble their armor and aren’t intelligent enough to use tools beyond those they can find, such as conveniently shaped sticks.

## Folklore

The korry is sacred to Sand Dancers due to it's clever nature. It is often the character of the trickster in many old stories and while very intelligent, also a bit too curious for it's own good. Sometimes, it is even a villain, its clever ways shown as too complex for small children and used to scare them. In the story of creation, the korry used it's intelligence to craft protective armor and used it's wits to avoid the angry dragons.
Vraft

Temperament: Aggressive.

Intelligence: Low intelligence

Tameable/Trainable: No

Speed: Extremely fast

Diet: Omnivores, though mostly eat smaller creatures.

### Description

The Vraft are a species of creature that seem to be most closely related to wolves, and for a long time it was believed that the Vraft were simply a subspecies of wolf. However, these creatures have been observed to possess a few strange qualities that differentiated them from their canine relatives. The Vraft appear to be somewhat ethereal in nature, appearing as though they don't quite fit in with the rest of the world. When moving, their forms shift and flow in swift, jerking motions, every one of which is accompanied by the horrendous sound of bones grinding together and popping. The Vraft are capable of traversing great distances in an instant, and make frequent use of ambush tactics.

These creatures move in packs numbering around thirty on average, but that number has been known to grow as large as fifty when Dovasi armies travel close by. Though almost exclusively native to the Black Wood, some larger packs of Vraft have been known to venture out of the Wood, most often roaming through territory within the Durok Fiefdoms. Their numbers and high mobility make them effective hunters and predators, with larger packs showing capabilities to defeat creatures many times their own strength and size individually. However, this mobility and pack mentality hide the fact that as individuals, the Vraft are somewhat weak and vulnerable.
Amberglass

## Description

Type: Material, Magical

Value: Very High

Amberglass is a crude but beautiful amber colored glass made by a sand dragon. The color comes from a mix of the unrefined sand and the acids in the dragon’s stomach. It is a curious substance that cools very quickly on the outside, but the inside, particularly of larger chunks, stays warm for a very long time, though this warm is lost over time. Because of this, it is a commodity in the rest of the world and widely sought after.

## Magic

Amberglass is valued not just for it’s heat and ability to cook food, but also it’s magical qualities.

## Origins

As Amberglass is only made by the sand dragons in the Shivering Sands, the Sand Dancers are almost the only culture who knows the true nature of the material and how important their dragon makers are. They also have the most experience safely collecting and using Amberglass.

Larger pillars of Amberglass are often stood up in the desert, creating markers and central camp locations. Sand Dancers will even carefully polish and carve the surface of these pillars.

The Sand Dancers export large chunks of Amberglass, but also coarsely ground variations of it known as Ambersalt, which can be used sparingly to season and cook food.
Eathric Uenar

### Overview

Eathric Uenar was a Dovasi leader thought to have lived during the time of the Dovasi repopulation of the surface. According to legend, he has been credited with founding the Uenari society and being recognized as the first leader of what is today known as the Uenari Tribes

### Early Life

Almost nothing is known about the life of Eathric prior to his family’s arrival on the surface of Palidovas. Modern historians have developed theories regarding the life of these subterranean ancestors, though nothing can be known for certain. All that can be assumed about the early life of Eathric Uenar is that he grew up underground and lived there for a large period of his life. The Uenari legends tell that, by the time of Eathric reaching the surface he had become a wise and strong leader, though no reference can be found to his age at the time.

### Founding the Uenari Tribes

Upon reaching the surface, Eathric and his clan explored the area around their surfacing point. By the time of the next quake, Eathric and his clan had experienced many of the hardships and dangers that the surface world posed. He also saw that many other former subterranean had discovered pockets and ruins of older civilizations, and were attempting to build in and around these vestiges of bygone societies. It was in this moment that Eathric made a rather unorthodox decision. Rather than view these ruins and artifacts as gifts or boons to the fledgling new societies, Eathric saw them as omens and traps that would lead the Dovasi to their dooms. Eathric and his clan had seen some of the horrors that Palidovas held, and believed that if the Dovasi emulated the societies of old, then they would share their ultimate fat. To this end, Eathric led his clan, and those who chose to follow his word, to a place where he believed they would be better sheltered from the both the horrors of Palidovas and the influence of previous civilization. The area in which Eathric and his followers settled would eventually come to be known as the God’s Woods in the northwest of the world. It is said that Eathric continued to lead these followers for many more quakes, before finally dying of old age at an unknown date. The clans and tribes who had followed Eathric into the God’s Woods established a stable society within the Woods, and as a gesture of respect and solidarity, named their new civilization after Eathric himself, taking on the name Uenari in honor of their first leader’s family name. It is said by some that Eathric’s descendants still live amongst the Uenari, but many believe that by this point in time, the original Uenar blood has been diluted and that no direct descendants of Eathric still live today.
Calendar

Until recently, a uniform calendar did not exist and even now, not all cultures use the same system. All dates in this volume for all cultures will use one system, for the sake of organization and understanding of a timeline. This calendar system used by Deril and the Durok.

## Calendar System

A day lasts one cycle of the moon. The sun is a dwarf and not often seen. The planet follows an elliptical orbit around the sun and that orbit is irregular. It wobbles and slingshots around the sun. Years are measured in repetitions of the earthquakes caused by the sun getting close to the the planet. These earthquakes are called the Wreckoning by some, but it is a momentous event worldwide and affects all cultures. The Wreckoning marks the end of the old year and the beginning of a new one even though it happens at irregular intervals. There is roughly 200 - 500 days between each Wreckoning. This period of time, instead of being called a year, is called a Quake.

Quake 1, as a Durok based calendar, begins with the discovering of the city, Kemala, and the founding of the Durok Fiefdoms in their current state. Quakes before this are noted as AB(Age of Before). No one knows how many quakes there have been up until now.

## Time

As it is dark a lot of the time and gloomy the rest, it can be very hard to tell what time it is. There aren’t very many regular time intervals besides hours, but even this isn’t very important to all cultures.

In many cultures, time is told by the light and shadow of the static moon. As the sun moves around the planet, the static moon waxes and wanes over the course of a day. Cultures far to the north or the south tell time more irregularly. The Firelords burn candles. The Derilliol use a system based off of the movement of other satellites in the sky and toll bells at every hour.
Palidovas Wikia

## Welcome to Palidovas

Dark fantasy world for a role playing game setting.

## Introduction

Palidovas is a dark fantasy world designed and developed as an alternate setting for role-playing games. For the moment, it is simply a world and has no special mechanics in place, though this is something that might be added in the future. This began as a project for an RPG Seminar class in a group of seven people.

If you are interested in learning more about the project, visit our About/Questionnaire.

## Core Pages

Looking for somewhere to start? Try some of these pages!

1. World Setting
2. World History
3. Map
4. Dovasi (player species)
5. Cultures
6. Bestiary
7. Magic
Oliver Queen

## Family

* Mother: Moira Queen
* Father: Robert Queen
* Siblings: Thea Queen (Half-Sister)
* Children: William Clayton (Son) & Mia Smoak Queen (Daughter)
* Spouse: Felicity Smoak (Wife)

## Occupation

* Mayor of Star City
* Buisnessman (formally)
* Mayoral Candidate (Formally)

## Info/Facts

* He was involved in a ship wreck with his father and other passangers, he was prosumed dead for 5 years.
* He was rescued from an island called Lian Yu in 2012.
Fost

## Brief Overview

Founding date: ~600

An Predecessor-altered branch of dovasi that surfaced much earlier than the main group. They’ve resided in the Black Wood since the beginning of recorded history. To most, the Fost are creatures of sub-dovasi intelligence, with none of the trimmings of civilization, or the ambitions of empire. But to the rare few who are welcome within their society, the Fost are beings of great wisdom, but with a thought-process that’s thoroughly alien to any who try and interact with them.

They are fiercely territorial, and will attack any dovasi not carrying one of their specially crafted peace-swords on sight. As a result, they have been involved in thousands of territorial disputes with Arkannon, going back to the kingdom’s founding. They wield massive weapons of forged iron, with a strength extremely disproportionate to their small stature.

### Quotes

*“I can only remember the silence. No grunts, no war cries. Just the sound of iron passing through flesh and bone. I tell you, death stalks that wood.”*

- Traumatized caravan guard

*“We will remain here, as we always have, until the end comes.”*

- Any Fost member, when asked about leaving the Wood

## History

### Foreign Relations

#### Arkannon

Since the kingdom's birth, there has been a struggle for territorial dominance within the Wood. On occasion Arkannon will make a push into their territory, but the Fost always counterattack with savage ferocity, and in most cases, the kingdom will be lucky to retain even a tenth of the previously taken land.

#### Whitrin

As long as the Whitrin traders don't venture far from the water's edge, both cultures maintain a wary peace; though the Fost do not trade.

## Religion

### The War-Tree

A Predecessor relic that survived destruction. Its original purpose was as a kind of factory, filtering metals from the planet’s core to be used in mass production. The device is in the form of a ancient weeping willow, with molten rock and metal flowing through every branch and leaf, becoming purified. The surface is cool to the touch, and unbreakable by most standard means. Over thousands of years, the Fost created a complex jury-rigged system around the War-Tree, as well as mastered its original controls. They use this to create their massive iron clubs, swords, and javelins. No domestic tools however. Those are crafted from bone, wood, and sinew.

A select group of Fost are put in charge of the War-Tree’s care, and they pass this along to their apprentices when the time comes for them to die.

It is also the place where all of the Fost gather in times of emergency.

## Geography

The Fost have lived within the Black Wood since the dawn of recorded history, and they've yet to leave.
2000

Les évènements suivants se déroulent en **2000** :

## Évènements

* le Collège Poudlard participe aux Concours Européens de Connaissances pour la première fois.
* L'influence de la Très Ancienne Maison Petroff s'effondre suite à la révélation de l'homosexualité de son dirigeant, **Dragomir Petroff**.

### Naissances

* 2 février - Naissances des triplés Goizane, enfants de Primaël Goizane.
* Entre le 1er et le 30 novembre - Naissance d'Élisabelle d'Armonval, fille d'Hipollynaire d'Armonval.

## Liens externes

* 2000 sur le Wiki Harry Potter
* 2000 sur Wikipédia
Corrigan

## Physical Description

Size: Medium-Large

Temperament: Calm, Apathetic, Docile

Intelligence: Low

Tameable/Trainable: Somewhat

Speed: Slow with high endurance

Diet: Omnivores

Corrigan are very docile creatures that live in deserts and surrounding grasslands. They are common in the Shivering Sands. They are medium sized long, flat creatures that slither and crawl over the ground. They eat by filtering nutrients from sand and loose dirt, which is why they prefer deserts. On their backs grows a strange sort of grass that can be cultivated and used similarly to wheat. It is unknown what the corrigans use this for.

Sand Dragons are their natural enemy, if the dragons can find one, which they typically can’t unless very close and on the surface.

They are used as pack and sometimes, depending on their size, mounts by the Sand Dancers, as their docile nature makes them easily tamed. They are not very intelligent however, and are hard to train. Since they can eat almost anything and typically sift nutrients from the sand they crawl through and over, they are very low maintenance.

## Folklore

Corrigan are a sacred animal to the Sand Dancers. Their slow, but silent mode of transportation makes them almost invisible to the sand dragons and they are valued greatly for this ability. In the story of creation, the corrigans were the bravest creature, standing up to the angry dragons, unaffected by their anger.
Horn Bear

Temperament: Aggressive, Territorial.

Intelligence: Low intelligence

Tameable/Trainable: No

Speed: Fast on four limbs, significantly slow and limited on two legs

Diet: Omnivores, though mostly eat smaller creatures.

### Description

The Horn Bears that inhabit the Black Wood are some of the most powerful and fearsome creatures in the region. The Horn Bear is a large, furred creature with powerful clawed arms and legs.. Capable of walking on its legs and claws as well as standing on its hind legs and using its arms to combat opponents, the Horn Bear is one of the foremost predators of the Black Wood. The Horn Bear has a wider neck and broad shoulders, as well as a large furred head that accommodates a set of sharpened horns. The Horn Bear uses its horns to charge and gore prey while on four legs. When fighting on two legs, the Horn Bear will thrash its head in addition to attempting to swipe at opponents with its claws.

### Magical Byproduct

Horn bears often break their horns during fights with other Horn Bears and various other creatures within the woods.However, Horn Bears possess the capability to regrow these horns at an incredibly fast rate that borders on instantaneous. This incredible regenerative properties have been discovered to be the work of magic, and are coveted by the Dovasi for their ability to mimic these effects, albeit to a significantly lesser extent.
Hearth-Folk

## Brief Overview

Founding date: 20235

The Hearth-Folk are a relatively recent addition to the world, having resurfaced near the beginning of the Iron Age. These people are an extremely enduring and optimistic breed of dovasi, known for their questing spirits and and stubborn heads.

### Quotes

*“It’s like they don’t even see the world around them! They just can’t figure it out when a thing simply can’t be done!”*

- Exasperated Durokian expedition leader

*“Drink and be merry, but not for too long.”* -call

*“There’s a glinting on the horizon!”* -response

- Common call and response between hearth-folk when they settle down for a rest.

## History

### Foreign Relations

#### The Whitrin

Recently, Hearth-Folk have taken to riding along in Whitrin villages, offering protection in exchange for free travel of the waterways. They've been seen in numbers ranging from two to six; always their typical jolly selves, but also always kitted for battle. While most see this as a natural pairing that was bound to occur at some point or another, some from Kemdala have a sneaking suspicion that this pairing might have a more militaristic motivation behind it.

## Homeward

City and home of the Hearth-folk. A small, wooden city resting on the side of mountain (Theris, or The Past), every beam of wood emits a soft glow that bathes the city in warm light.

Although there are a variety of buildings scattered at different heights along the  mountainside, the only truly notable structure is the Feasting Hall located in the center of the city. Here, everyone gathers to share their most recent tales of adventure.

There is no palace, as the Hearth-folk appear to have no king, or leader, or government of any sort really. Though in reality, Their leader now resides are a innkeeper, and the rest share the civic burden amongst themselves.

The Folk range far and wide in their travels, and can be seen passing through almost every major city. They never settle though. Homeward ever pulls on their hearts.

## Flutes

Every one of the Folk has their own personal flute, which they value with their lives. Because of this, all Hearth-folk weapons are fashioned with either a compartment or carrying case to hold one.

It’s a common myth that when they play, luck curves in their favor. In reality, it’s just serves as a morale boost, but a powerful one all the same. Hearth-folk will often play their flutes in dire situations to reorient, and revitalize themselves.

The reputation of the flute song also provides allies with a smaller morale boost.
God’s Woods

## The Gods’ Woods

### Overview

In the North, between the Northern mountains and islands of the Deril and the Southern Range of the Frostborne, lies the God’s Woods. Stretching across the waterfront, the God’s Woods is a region of harsh and inhospitable conditions. The trees within the God’s Woods have adapted over time to the lack of sunlight and warmth, growing large and rigid with cold, thick bark that does not lend itself towards use as lumber. It is rumored amongst inhabitants of the God’s Woods that at the time of the Sun’s disappearance, these trees tapped into powerful energies to enhance their own growth. Some even believe that the energy the woods harnessed granted the trees within it sentience, or some form of higher communication with each other, though no evidence has ever been gathered in support of this.

No roads exist within the God’s Woods, at least in a conventional sense. The Uenari who live within the God’s Woods have created trails and paths that are marked with symbols recognizable by their own kind, but these paths are not documented or mapped.

### Inhabitants

The Uenari are the only Dovasi known to live within the God’s Woods, having made their home in the region at the time of the Second Quake under the guidance of Eathric Uenar. The Uenari Tribes build their homes amongst the trees of the God’s Woods, living in communities of small houses within the treelines above the ground. The Uenari have established themselves as hunters, living off of the smaller prey that live in the woods. However, the Uenari are by no means the masters of the God’s Woods, and they must make every effort to avoid the larger and more dangerous predators that stalk the Woods.

### Notable Creatures

* Giant Wood Spider
* Sparrowhawk
Shivering Sands

The Shivering Sands is the largest desert in the world and is home to the Sand Dancers as well as occasionally the Cina.

## Description

The majority of the desert is sloping sand dunes of reddish sand. In the northern area near the mountains, the desert has extended into the giant arches, striping them of their forested plant life. It is very dry as the winds that would bring rain are blocked by the mountains to the north or peter out after moving through the forest and grasslands and cliff shards to the west. To the south, the desert fades into the wastelands around the Mouth of the World.
The desert has slowly been expanding, eroding the grasslands and breaking up the ground around it. It is has constantly interfered with trade routes and almost completely blocks east to west movement through it but for the Sand Dancers who live there. It is very inhospitable and those who do not know how to travel in the sands are easily lost and forgotten.
It is still fairly cold, but slightly warmer than the average temperature. There are often high winds and sandstorms, but no rain. Water is very scarce but there are plenty of scattered grasses and small desert animals.
The desert is largely known as the world’s source of Amberglass. Amberglass is iconically found as pillars in the sand, some ancient and moved there by the Sand Dancers of old. It is also the homeland of the infamous and largely unknown sand dragons.

## Inhabitants

The Sand Dancers roam almost the entirety of the desert. They share a small portion of this land with the Cina, but the Sand Dancers consider themselves to be the true children and caretakers of the desert. While their history is a long and somewhat dark one, they have been inhabitants of the area around the desert and eventually within it for thousands of years. While they have not been isolated completely, they have very little contact with the outside world, partially because while they are a large population, the desert is it’s own continent.

## Notable Creatures

1. Sand Dragons
2. Corrigans
3. Linik

Other creatures that reside in this desert includes: smaller scorpions, snakes, insects, and desert rodents.
Limpieza Dental Perros

**Cepillado dental de nuestros perros**

Cuidar los dientes de tu perro es muy importante para ayudar a mantener su salud. Mucha gente no se da cuenta de esto y simplemente deja que sus perros pasen toda la vida sin siquiera una simple inspección dental.

El cuidado de los dientes de tu perro debe empezar cuando aún es un cachorro. Esto te permitirá educarlo correctamente para permitir el cepillado y las inspecciones en la boca.

La falta de salud dental puede ocasionar muchos problemas en tu perro, incluyendo caries, infecciones generalizadas cuando una bacteria pasa al torrente sanguíneo o incluso la agresión causada por el dolor y la inflamación.

Por eso, muchos veterinarios recomiendan cepillar diariamente los dientes de tu perro. También es por eso que hoy en día existen varios productos para la higiene oral de los perros, tales como dentífricos especiales para perros.

Este cepillo proporciona una gran comodidad a la hora de lavar los dientes de nuestro perro y acorta el tiempo de cepillado.

Las cerdas, que se hayan ubicadas en dos cabezales enfrentados, limpian con un solo movimiento tanto la cara interna como la externa de cada diente. El cepillo mide 19 cm, suficiente para alcanzar cómodamente todos los dientes de la boca de cualquier perro.

El cepillado es la mejor forma de prevenir la acumulación de placa bacteriana y sarro dental, que son los primeros pasos que llevan a la enfermedad periodontal y pérdida de dientes en los perros y gatos. Para lograr que tu perro se acostumbre al cepillado comienza gradualmente colocando el cepillo en su boca impregnado en algo sabroso, para luego comenzar a cepillar de a poco. No intentes abrir su boca al principio para no asustarlo. Cuando acabes, recuerda siempre darle su premio.

Recomendaciones de Cesar Millan
2002

Les évènements suivants se déroulent en **2002** :

## Évènements

* Theodore Nott obtient sa licence de Maître des Potions de l'Institut d'Alexandrie.
* septembre - Malwen Carter entre à l'Université de l'Institut de Salem.
* décembre - Adoption de Nathan Aristide par la famille Malefoy.

### Naissances

* 29 janvier - Naissance de Léonie Millefleurs.
* 2 juillet - Naissance de Jason Smith, fils de Zacharias et Kimberley Smith.
* 7 juillet - Naissance de Triora Bellini.
* 22 septembre - Naissance de Cytra Appelbaum.
* Entre le 1er janvier et le 31 décembre - Naissance d'Eefie Jorgensen.

## Liens externes

* 2002 sur le Wiki Harry Potter
* 2002 sur Wikipédia
Historia de la Acuariofilia

Las personas en el desarrollo de la historia han desarrollado muchas aficiones y gustos por determinados elementos en especial. Entre uno de esos gustos o aficiones por algo en especial aparece la acuariofilia, así como lo da a entender su nombre es el gusto o afición por la cría de peces en acuarios, en los cuales en cierta medida se controlan los aspectos de la vida de los pese, pero hay que tener en cuenta que no es solo peces sino cualquier tipo de organismo que pueda vivir en el agua y que pueda ser controlado fácilmente por el hombre.

Esta afición llamada acuariofilia, aunque puede ser un poco raro y a la vez poco coman para ciertas personas en el mundo, es una practica que se realiza mucho tiempo atrás en la historia, tanto así que existen datos que se remontan a 2000 años atrás, cuando se utilizaban las carpas doradas en recipientes o estanques con fines de embellecer un lugar, lo cual es una clara muestra de la acuariofilia al usar recipientes que serian los acuarios y tener carpas doradas con fines ornamentales.

Entrando mas en el desarrollo histórico de la acuariofilia, vale la pena resaltar el hecho que desde la antigua China se realiza la cría de peces dorados, en lo que al parecer eran unos depósitos de cerámica, pero en estos tiempos el control a la vida y al ambiente de los peces era muy básico, por no decir que mínimo, pues no existían ningún tipo de sistemas que brindaran un soporte extra a los peces, de tal manear en aquellos tiempos los peces utilizados para la acuariofilia eran especies muy resistentes, pues debían soportar aspectos como los constantes cambios de agua pues no habían medios que mantuvieran un control de la limpieza del agua en la cual se encontraban los peces.

Este tipo de sistemas básicos, además que arcaicos se mantuvieron por mucho tiempo en la historia, hasta la actualidad con el uso de las peceras, sin embrago ya se comienza a notar el cambio con el desarrollo de acuarios modernos o elementos que mantienen un control del agua de los acuarios.

La acuariofilia en la actualidad es una afición que ha logrado alcanzar altos niveles de conocimientos y de implementación de aparatos de alta tecnología, lo cual significa una gran sofisticación, tanto así que ya se puede considerar que no es una afición sino una ciencia, que por los conocedores del tema es denominada acuariología.

En tiempos pasados la acuariofilia no resultaba una afición que tuviera gran avance en su formación, pues no se ponían a disposición los elementos que permitieran un optimo control de la vida de los peces, puesto que no se les ofrecía mas soporte que cambiar el agua para evitar que el ambiente de los peces fuera inadecuado para su vida y regularmente se les brindaba alimentos para su sustento, pero en la actualidad, se presenta una gran intervención en los acuarios, pues lo que se hace con estos es tratar de recrear completamente los ambientes en los cuales normalmente vivirían los peces, lo cual es una excelente muestra de lo que es la acuariofilia, de tal forma estos ecosistemas recreados artificialmente.
World Setting

Palidovas is a fairly large sized planet. It is located on the very fringe of a galaxy cluster and is very isolated from other space objects and debris. The sky is mostly empty, with very few but bright stars, two moons, and a dwarf star. There is a vast nebula of color in the sky but it provides little to no light. There are presently no other planets in the the solar system.

## Moons

### The Temple, Static Moon

One of the two moons orbiting the planet and often called the Temple, the closer moon is composed of gas. The center of the moon is primarily a mix of orange and teal with some magenta and a lighter outer edge that appears to glow and waver. It orbits at the same rate that the planet rotates, making it appear to never move in the sky. It seems to hang above the capital city of Durok and is attributed magic power, even worshiped as a god by some cultures. The moon is not quite orbiting the equator of the planet, so it does shift from the center of the city slightly between each Quake.

When this moon eclipses the other moon, the gas moon appears to become more red, with the edges glowing a brighter orange.

### The Traveller, Traveling Moon

The Traveller is a slightly smaller moon than the Temple and glows a faint blue-ish white color. It is used to measure a cycle(day) in standard Dovasi time. This moon travels further outside of orbit than the Tower, but in an atomic pattern, constantly traveling over the widest points but not in the same location. Occasionally, this moon will travel behind the second moon, creating a double lunar eclipse.

## The Devourer

The dwarf star in Palidovas is a dull purple-black speck. It provides some light, and heat. It follows an elliptical orbit that is typically far from planet but sometimes closer. As it nears the planet, it begins to emit light more strongly and warms the planet slightly more, bringing the short summer season to the planet.

The star passes by every 200 - 500 cycles (days) and causes a earthquakes when it does, known as the Wreckoning.

## Geography

Palidovas has varying terrain across its entire surface. About 20-25% of the planet is covered by bodies of water, and despite many small rivers and lakes, water can be scarce in places.There are a number of very large lakes, but the only ocean is located in the northern hemisphere. Many of the lakes on the planet are in deep valleys or have slowed sides around them, as if they have evaporated over time. The north and south poles of the planet are noticeably colder. Mountain ranges are common, especially in the northern hemisphere. In the south, wasteland surrounds a giant and very deep gash in the planet and thousands of miles to the west of that is a huge, permanent storm of water and earth that pulls at the land around it with powerful winds.

See the map and specific locations for more detailed information.
The Series

In 2015 it was announced that there would be a series called *The Cursed Rainbow Lily The Series* it so far has aired 2 episodes and it is in the process of making two other episodes and is thinking about making a special it goes well with the 3 movies that were produced and it has gotten a lot of laughs

**Episodes**

1. Jalane's 7th Birthday
2. Jalane's Average Day
3. Cra Cra Ivy's Origin
4. Two Parties One Person
5. *The Cursed Rainbow Lily The Series: Jalane's Angle*

TBA

**Intro**

Jalane: (leaps into the start)

Simon/Danica: (comes out)

Jalane: (stabs Simon/Danica)

Simon/Danica: AHHHHHHHHHHHHHHHHHHHH (dies)

Grandpa Joe: (walks out in front of Jalane)

Jalane: (pushes Grandpa Joe out of the way)

Granpa Joe: (falls)

All: (Simon/Danica and Grandpa Joe pick up Jalane) *The Cursed Rainbow Lily The Series* Episode(1,2,3,4,5) (they put Jalane down and leave the stage)

Jalane: (says what ever the episode name is)

**Trivia**

* The Movies and the series are both live action
* There is no music in the intro due to there not being any good music to use
* A dog is seen in some points of the show (and in the 3rd movie)
Headquarters!

**"Headquarters!"** is the ninth episode of Season 1 of the Limitless TV series. The episode was directed by Doug Aarniokoski, and written by Craig Sweeny (story by Frances Brennand Roper).

"Headquarters!" originally aired on CBS on November 17, 2015.

## Summary

As Brian urges Naz for his own personal "Headquarters", he offers the capture of the FBI's 10 Most Wanted criminals as a bargaining chip.

## Reception

* According to TV by the Numbers, Headquarters! had an average rate of 1.4/5 and 7.52 million viewers.

## References

1. ↑ Tuesday final ratings: November 17, 2015

## External Links

* Headquarters! on IMDb

Template:Navbox/Ep
Sara Lance

## Family

* Mother: Dinah Lance
* Father: Quentin Lance
* Siblings: Laurel Lance

## Occupation

* League of Assassins Member (formally)
* Bartender at Verdant (Formerly)
* Bartender at Oblivian (Formally)

## Info/Facts

* She was in a boat wreck in 2007 and was missing and prosumed dead for 6 years.
* She was murdered on a roof top by arrows in 2014.
* She was then resurrected in 2015 in the Lazarus pit.
Hanna Marin

## Family

* Ashley Marin (Mother)
* Tom Marin (Father)
* Isabel Marin (Step-Mother)
* Kate Randall (Step-Sister)
* Regina Marin (Parental- Grandmother)
* Caleb Rivers (Husband)
* Aidan Rivers (Son)

## Occupation

* Fashion Designer
* Clinic Assistant (Formally)

## Info/Facts

* She has been arrested five times.
* She has been known to shop lift.
* She and her 3 friends while in their second last year of high school were being harrasted and blackmailed by someone known as "A". Later discovered it was Mona Vanderwaal.
* The texts started happening a seconded time in their last year at school later discovered it was Cece Drake.
* In 2016, after the death of Cece Drake, Hanna and her friends were being blackmailed yet again
The Cursed Rainbow Lily Wikia

## Welcome to the The Cursed Rainbow Lily Wikia

Welcome to the cursed rainbow lily wikia and you may not know what the cursed rainbow lily is if you would like to know what it is message me Ballerinagirl
enjoy

## This Wiki's Rules

Rules

1. Don't mean really mean to others for bad work if you don't like someones work don't be to mean about it
2. do not claim stuff that isn't yours that's mostly steeling
3. NO BLOCKING!!!! unless there if a good reason for it. please read Blocking  for more info
4. do not create pages that are not related to this wiki if done so that page could be deleted
5. Do not delete pages without asking the owner first
6. no bad things in comments
7. don't blame other people for things you did
8. this is a non-fanon wiki so no fanon stuff
9. don't hack on to other peoples accounts
10. no lieing

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Katerina Petrova

## Name

Katerina Petrova (Known also as Katherine Pierce)

## Family

* Yakov Petrova (Father, Deceased)
* Elisaveta Petrova (Mother, Deceased)
* Aleksandri￼na Petrova (Sister, Deceased)
* Nadia Petrova (Daughter, Deceased)

## Info/Facts

* Had a daughter out of wed lock and branded a disgrace to her family.
* She was chased out of Bulgaria.
* She lived in England for two years.
* Her whole family were slaughtered and she found their dead bodies when she returned home.

## Photos

Photo from England 1492Photo from Mystic Falls 1864Photo from Chicago 1920Photo from Mystic Falls 2010Photo from Mystic Falls 2013
Ginevra Potter

## Name

Ginevra "Ginny" Molly Potter (Nee Weasley)

## Family

* Arthur Weasley (father)
* Molly Weasley (mother)
* Bill Weasley (older brother)
* Charlie Weasley (older brother)
* Percy Weasley (older brother)
* Fred Weasley (older brother, Deceased)
* George Weasley (older brother)
* Ronald Weasley (older brother)
* Harry Potter (husband)
* James Potter II (son)
* Albus Potter (son)
* Lily Potter II (daughter)

## Occupation

* Sports editor for the Daily Prophet
* Chaser for the Holyhead Harpies (formerly)
* Senior Quidditch Correspondent for the Daily Prophet (formerly)
Harleen Quinzel

## Name

Harleen Frances Quinzel (known as Harley Quinn)

## Occupation

* Psychiatrist (Formally)
* Task Force X

## Family

* Sharon Quinzel (Mother)
* Nick Quinzel (Father)
* Barry Quinzel (Brother)
* The Joker (Lover)

## Fact

* Patient at Arkham Asylum
* Fell in love with her patient The Joker & helped him escape.
* She jumped into acid to prove her love to the Joker but he jumped in and saved her hence her skin and hair being bleached and she is now she is unaffected by acid like liquids
* Works for the suicide squad task force X
Lottiere Ral

## Family

* Evangeline Bellman (mother)
* Leonardo Bellman (Father)
* Leonardo Bellman (brother)
* Anthony Bellman (brother)
* Evangelina Bellman (sister)
* Kevin Bellman (brother)
* Roseanne Bellman (sister)
* Roxanne Bellman (sister)
* Ariana Bellman (sister
* Vanessa Bellman (sister)
* David Ral (Husband)
* Rosie Ral (daughter)
* Thomas Ral (son)
* Laura Ral (Daughter)

## Occupation

* Fashion Designer
* Shop owner
Rayna Wyatt

## Name

Rayna Alisia Jaymes Claybourne (nee Wyatt, formerly Conrad)

## Family

* Lamar Wyatt (Father, Deceased)
* Virginia Jaymes (Mother, Deceased)
* Tandy Wyatt (Sister)
* Deacon Claybourne (Husband)
* Madison Claybourne (Daughter)
* Daphne Conrad (Daughter)
* Theodore Conrad (Ex-Husband)

## Info/Facts

* Was in a car accident and survived
* Had a super fan stalker
* Was in a car crash and died in 2017.
Earth X

Among the many universes in the multiverse, Earth-X (known locally to it's ruling government as The Fatherland) is the name given to an unnamed Earth where the Nazi organization won World War II. Due to its horrific state, it doesn't have a formal designation. No sane individual from any of the other Earths has willingly traveled to this Earth.

## Residents

* Oliver Queen
* Kara Danvers
* Felicity Smoak
* Thomas Merlyn
* Leonard Snart
* Sara Lance (Deceased)
* Quinten Lance
Paige Matthews

## Family

* Sam Wilder (Biological Father)
* Patricia Halliwell (Biological Mother)
* Mark Matthews (Adoptive Father, Deceased)
* Helen Matthews (Adoptive Mother,Deceased)
* Prudence Halliwell (Half Sister)
* Piper Halliwell (Half Sister)
* Phoebe Halliwell (Half Sister)
* Henry Mitchell (Ex Husband)
* Dale Mitchell (Son)
* Marisa Mitchell (Daughter)
* Grace Mitchell (Daughter)

## Occupation

* Primary School Teacher
* Social Worker (Formally)
Aerys II Targaryen

## Family

* Aegon V Targaryen (Father, Deseased)
* Duncan Targaryen (Brother, Deseased)
* Rhaella Targaryen (Sister & Wife, Deseased)
* Daeron Targaryen (Brother, Deseased)
* Rhaegar Targaryen (Son, Deseased)
* Viserys Targaryen (Son, Deseased)
* Daenerys Targaryen (Daughter, Deseased)

## Info/Facts

* Was known as the mad King
* Was executed by Jaime Lannister - Sword in the back.
Claire Dunphy

## Family

* Jay Pritchett - Father
* DeDe Pritchett - Mother, Deceased
* Mitchell Pritchett - Brother
* Gloria Pritchett - Step-Mother
* Manny Delgado-Pritchett - Step-Brother
* Joe Pritchett - Half-Brother
* Philip Dunphy - Husband
* Haley Dunphy Marshall - Daughter
* Alex Dunphy - Daughter
* Luke Dunphy - Son
* Poppy Marshall - Granddaughter
* George Marshall - Grandson

## Occupation

* Senior VP of Organize ‘Em(currently)
* Account Manager at Starcrest Hotels (formerly)
* Housewife (formerly)
* Works for Pritchett's Closets & Blinds (formerly)
Katherine Anne Austen

## Name

Katherine Anne Austen (Known as Kate Austen)

## Family

* Diane Jansen (Mother)
* Wayne Jansen (Biological Father, Deseased)
* Sam Austen (Adoptive Father)

## Info/Facts

* Murdered her father
* Was on the run since 2001 for murdering her father
* Was arrested in 2004
* In 2004, she was in a plane crash on Oceanic 815 flight and was living on an island for 101 days with others who had survived the crash
* Was rescued and returned home
* She was put on trial and Kate took the prosecution's new deal of ten years probation and confinement to California.
* In 2007, she was in another plane crash and thats same year later returned home
Josephine Wilson

## Name

Josephine Alice Wilson (Previously Brooke Stadler)

## Family

* Vicki Ann Rudin (Biological Mother)
* Alexandra Rudin (Biological Half Sister)
* Josh Rudin (Biological Half Brother)
* Paul Stadler (Ex-Husband, Deceased)

## Info/Facts

* Attended Princeton University
* Attended Harvard Medical School
* Has been arrested for stealing a car