recursal/Fanatic-Fandom huggingface dataset:
CC Skills Language

Language is broad set of related fields exploring the systems of spoken and written communication. Pure language skill is rarely taken by characters. Rather, rating points are placed directly into sub-skills and foundation of those sub-skills are considered to have some level of communication-related overlap.

## Linguistics

This is the theory and science of language, including semantics, syntax, grammar and morphology. If a player has something in mind for a character background, or a scenario calls for a specific linguistic skill to be deployed, Players and the Ref can work together to select an appropriate skill.

Teachers of a specific language (such as English teachers in English-speaking countries) would have skill points in *English Linguistics*.

This could be for a particular intelligence-gathering mission, parsing the meanings of a political figure, or something more genre-exotic, such as studying a previously-unknown Foreign language.

## Language-specific

The vocabulary and grammar of specific languages is one of the first skills a character learns. For that matter, it's one of the first skills a player learns, concurrent with standing and the more-advanced "Walking," as well as bladder and bowel control. It is the learning of the first language skill that facilitates learning of every other skill.

Surprisingly, even the first language often hits a developmental plateau, much less speaking a second language. In certain cultures, especially top-tier global socioeconomic cultures, many speakers don't find necessity to learn additional languages.

For those who do, choose the language and context used to learn, whether it was spoken in the home growing up, learned in school growing up, or taken at a military-sponsored immersion school.

### **Language skill capacity** (including first language)

* Basic spoken communication: 5
* Basic Literacy: 10
* Fluent communication: at 15+, speaker can impart their meaning without confusion and can identify culturally-significant literature.
* Dialect differentiation: at 20+, can identify and possibly recreate idiomatic and regional speech accents and written particulars.
* Command of the language: at 25+, can write professional-level prose at a common, commercial level. Shakespeare had a English skill rating of 105...

### **Language List** (suggested)

Top-10 sample languages based on total number of global speakers. With a sufficient backstory, a player can select any language for their character to speak. Languages ***do*** count against the total skill count*.*

* English
* Chinese (Mandarin)
* Hindi
* Spanish
* French
* Standard Arabic
* Bengali
* Russian
* Portuguese
* Indonesian

This is still only a small sample of the languages in wide contemporary use.

Genre campaigns could/would have additional potential languages, including possible racial languages (dwarven, elven, Alien X, etc.).
SM PS Inclement Weather

When the “Fog of War” becomes a literal “fog of war.” These external mods care less how you react and more how you physically prepare. Wind, rain, dust storms, extreme cold and extreme heat each have a particular hellish flavor.

Plus, one conditions mod will vary against the sensitivity of the task.

Mild rain may only add 3-4 points to a “change tire” task, but it’ll 15-20 points to a “bypass an electronic lock” task.

Imagine trying to attach alligator clips to an exposed circuit board (in the rain) without shorting it out or setting off an alarm.
CC Skills Physics

**Physics** is the natural science that seeks to understand how the universe behaves. In order to do so, it studies matter, its motion, and behavior through space and time, as well as the related entities of energy and force.

The principles and nature of physics affect every other science, some more than others. Knowledge of basic physics includes the history of physics, as well as some level of classical physics. In order to truly understand physics, some level of math is required – as in Ontology (the philosophical study of being).

Building on physics, then, comes some level of chemistry (unlike math, physics is all about the real, concrete world). Building on the chemistry comes skills and knowledge bases of geology, astronomy and so on.

## **Branches of Physics**

Pure classical physics (above) would be rare, but not impossible, in a campaign. Most likely, it would be a stepping stone to a sub-skill for mission or payload specialist.

More likely, a character would have some flavor of applied physics, essentially the bridge between physics and engineering.

Likewise, theoretical physics data is more likely the target rather the skill set of a character. Unlike the concrete subject matter of most physics, this is heavy into the mind-melting abstractions, generally with mind-melting math to go with it.

Closely related is experimental physics, also the purview of billion-dollar projects that are seeking to give real answers to big questions, which may include how to blow something up with a colossal boom.

### **Fields of Physics Research and specific sub-skills**

Like many fields, Speculation can't hope to catalog them all so instead, we provide a guidepost of skill levels and effective operational capacity and let Refs and Players work out what would be most appropriate for a given character.

Physics skill is often an adjunct or support to another skill.

If it's a *primary* skill, the lab work is usually in a research context. Each of these have potentially dozens of subfields, each focused on different major theories, and different underlying precepts and concepts.

* Nuclear and particle physics
* Atomic, molecular, and optical physics
* Condensed matter physics
* Astrophysics
* Applied physics

Skill ratings follow the general curve for all skills.

* 15: B.S. Graduate
* 20: Lab assistant
* 25: Masters
* 30: Corporate lab, working on PhD
* 35: Doctorate
* 50: Post-doctorate, well-published and recognized
* 60: Has been on the cover of science journals
* 75: Has been featured in mainstream media
SM PS Exhaustion

If the character has not slept/rested, even regular physical challenges can induce a dangerous detachment.

If it has been mild, simply staying awake, characters may go 12-18 hours after a normal wakeful cycle (16 hours) before this becomes a factor.

If they've been running a marathon, this can be severe.

Mild exhaustion can range from 5-10 points of penalty.

Medium (think UDT/SEAL Hell Week) can add a significant 10-20.

Severe exhaustion (say, a compromised recon patrol) can add from 20-35 points, depending on food and rest.
SM COMSYS DDoD

## One Shot, One Kill

The sniper's credo is an impressive bit of real-world work. It's also reflective of people who dedicate their lives to the study of ballistics, use an extremely accurate weapon and have time to prepare for that one critical shot.

Most urban gunfights don't have that kind of accuracy. According to a study of actual gunfights (Morrison, 2002), police officers – people who carried a pistol for a living – averaged a dangerous 17% accuracy. That's connecting on roughly 1 in 6 shots.

Gang warfare is even worse – but only by 7% – for a 10% proficiency. Not quite as bad as the ballistic ballets of a John Woo movie, but it's close. In an urban situation, stray shots are more likely going to take out an innocent bystander a quarter mile away than take down the opponent standing right in front of them. This is sadly borne out on the news on a regular basis.

There are a few situations that use Dynamic DoDs and each DoD method is particular to the system it's embedded in.

The Ranged COMSYS D/DoD is found by taking a Targeting method that gives a measure of *Points Per Yard* (PPY) and multiplying it by the number of yards between shooter and target.

### **Any Projectile Combat**

This system was designed based on the ballistic realities of high speed, high power contemporary 20th/21st-century firearms. We extrapolate similar conditions to other ranged combat as well, whether that's plasma rifles (in the 40-watt range), a wand of fireballs or Robin Hood's English longbow.

### **Custom Numbers**

Note that each shot – or round – has its own D/DoD. Further, D/DoDs change like crazy as the situation evolves. Characters move, distances change, conditions change (from state of the character to state of the weather). Unless you're really fast at math, it might be handy to keep a calculator handy.

### **Targeting Estimation**

If the stakes are high enough to kill someone, they probably deserve the second it'll take to type in the PPY times the distance. The Common Targeting Chart (below) gives a quick estimation of the D/DoD over the most common combat distances.

When characters identify a target, the Ref can ballpark the distance but is not obligated to give an exact distance unless the character has paced out the area or is a tier-one counterterror specialist type. Once the characters have an estimated distance, they can specify how they react, including the method of drawing, movement if any, and targeting.

The Ref tracks all the characters involved, and any potential bystanders, including movement, distance and time. Once the characters declare their method, that determines their point on the timeline that they get a shot off.

* The Ref uses the declared method to not only map out shot order, but determine the D/DoDs.
* Players should specify their skill and their luck rolls, with separate rolls for separate shots.
Battle of Modyugski Island

The Battle of Modyugski Island occured on August 1st 1918. This battle was likely first sea, air and land assault in history. This was a part of the British Intervention in Northern Russia. This was followed up by the Battle of Arkhangelsk on the 2nd.

### Battle

On August 1st 1918 the British  Army inconjunction with the Navy and Airforce assaulted the red  occupied island of Modyugski. It was a hard fought battle, but the British were victorious with the help of the HMS Nairana.
AR: (CJ) Create fire

## Create fire: Feeling the Burn

Create fire is a conjuration routine that uses magic to mimic mundane plasmas. Magic can *exactly* match any non-magical form of combustion, then further modify it. Learning the spell is usually done through a form of modified Objective Extrapolation (OE).

At its most basic, Skill Rating 1 (after OE), the magician can create the equivalent of a candle flame. This will stay lit as long as the magician has energy to draw and concentrates. Neither wind nor water will put out the flame, and assuming OE-training, it burns at the normal range of temperatures (wick @ ~750ºF, red/orange inner flame @ ~1470ºF, yellow-white central area @ ~2190ºF),  with otherwise mundane physics for speed of heat transfer.

One critical difference is that as a magical plasma, the carbon dioxide is technically the byproduct of a conjured element and will fade. The heat produced, however, is completely mundane and will follow normal physics of convection, radiation and so on.

Increased skill rating in *Create fire* can increase the size and intensity of the synthetic flame. The range is always short, and that short range may preclude the heat produced. It is possible for a magician to produce flame that would be harmful to themselves, through both igniting environmental substances and by directly radiating heat intense enough to burn.

*Create fire* is a prerequisite skill for other fire-based conjuration routines, such as *Fire Ball*.

The usual Conjuration decay rate is applicable to the *Create fire* routine. Each range of duration is the maximum for that casting group, though it may be extinguished at will by the caster.

* 30 seconds
* 4-6 hours
* 3-4 days
* 3-weeks
* 6-months
* 5 years
* 100 years
* 1,000 years (?)
CG: Soul (spirit)

[Cosmologia Generalis PLACEHOLDER]

The difficult-to-capture concept of a human soul is addressed in the PSISYS. The soul is technically a quantum-frequency influenced, manifest second-level consciousness (not unlike the "sprite" over a thundercloud). It is tied to the metabolic neurology of an individual but can exist independently under certain circumstances.
HMS Nairana

The HMS Nairana was a British Seaplane Carrier that participated in the British Intervention in Northern Russia.

### Service

In the Battle of Modyugski Island the HMS Nairana played an important role. Her seaplanes attack the red forces on the island and her batteries battered the red's artillery. Her and her seaplanes scouted the city of Arkhangelsk . The local reds seeing this routed and this in combination with a white coup d'etat left the city in British hands. In late August it scouted for the HMS Erebus which was bombarding Onega. On October 8th it left Kem and arrived in Rosyth four days later.
Soviet Invasion of Georgia

The Soviet Invasion of Georgia was a two month affair in early 1921 as a part of the Russian Civil War

### Fighting

Soviet forces entered Abkhazia on February 19th and were supported by local Abkhazians. An offensive to capture Gagra began on the 23rd, but didn't capture the city until March 1st. On March 3rd they captured New Athos and took the Abkhazian capital on the next day. They would reach the border around the 8th.
Ukrainian People's Republic

The Ukrainian People's Republic was the first form of an independent Ukraine before being replaced by the Hetmanate. It would be revived afterwards to only get absorbed by the Soviets and Poland. It was run by the Central Council of Ukraine.

### History

#### Oopsie

The February Revolution lead to the weakening of central authority so most regions of the Russian Empire. Ukraine set up its own government the Central Council of Ukraine on March 17th 1917. Mykhailo Hrushevsky was chosen to lead the government and arrived in the capital Kiev on April 9th. The next day the Central Council endorsed the idea of a Ukrainian National Congress. The following day Mykola Mikhnovsky founded the Ukrainian Military Society of Hetman Polubotok to forward his own goals for power. The same day the Central Council organized their first military regiment with the provisional government's approval. On the 13th over 100,000 Ukrainians took to Kiev's streets to demonstrate. From May 2-4 the Ukrainian National Congress occurred reaffirming the Central Council's control. On May 18th the First Ukrainian Military Congress approved the Ukrainian General Military Committee led by Symon Petliura. The previous day the Hetman Polubotok Regiment after nearly causing a revolt was permitted by general Brusilov. From June 10 to the 15th the First All-Ukrainian Peasant Congress happened in Kiev. On June 11th another military regiment was founded in Simferopol despite the provisional government. In late to mid-june 1917 the Second Ukrainian Military Congress happened once again without the approval of the government. On June 24th the Kharkiv governorate recognized the authority of the Central Council. On June 28th the General Secretariat was created and became the government ruling Ukraine on the 28th. The Central Council would still exist however.
Armor

## **Safety First**

Armor: Don't leave home without it. If it's the mean streets, that is. Heavy combat armor is essential in battle fields or combat specific missions. It is not, however, fashionable to wear armor in civilized places. They will suspect insanity or foul intentions (or both) and lock the ignorant sod up.

There is light armor that looks nothing like armor (more like Goretex or a tuxedo) and is perfectly acceptable to wear on the streets (because nobody knows what it really is).

Of course rough neighborhoods, may be more blatant about themselves without fear of repercussion, but still nobody but the authorities, who ever they are, walk around in powered armor. Quality factors are present in the special aspects of the CM modifier, including weight, fastening, and flexibility of design.

Manufacturer, model number, style, color

Material-X/(A-B: Optional value system)/Suit weight

Suit Type (partial, full, or sealed)

Special Aspects:

 -Plate reinforcements

 -Movement mod; or CM value if assisted or powered. New CM values will also provide apparent PS value. If assisted or powered, the enhancement method will be shown and should be noted.

 -Communications

 -Atmospheric defenses

\dispalys of: head/neck, chest (Front and Back), abdomen (Front and Back), Right and Left arms and legs. For added realism, limbs may be broken into upper and lower, front and back, chest and abdomen may be further devided into right and left.

\Square feet armor material (this is generous):

 -sealed suit: # of feet height x 2 = sqare feet.

 -full suit: # of feet height x 1.5 = square feet.

  No armor on terminals.

 -essentials suit: # of feet height x 1 = square feet.

  No armor on joints or terminals.

 Round height to nearest half foot.

\Armor sizes go by height and PS maximums.

!!! Elaborate suits should be explained on the back of the character sheet.

*Using Armor:* The strength is the minimum damage necessary to breach the armor. Only the damage over the minimum is used against the wearer. Breached armor reduces its effectiveness 50% per breach. For an increase in material realism, see the materials chapter for operating the optional ridgitity range.
CC Skills Social Science

**Social science** is a category of academic disciplines, concerned with society and the relationships among individuals within that society. There are a myriad of branches, most of whom share a somewhat common introductory level of skill to the human condition, then quickly branch into their specialty. It will be rare, then, that a character has appreciable skill in "Social Science" unless they are generalist and/or social theorist.

The specific disciplines here are beyond the scope and capacity of *Speculation* to track and detail. Instead, the system provides guideposts for relative skill ratings and allows Refs and Players to shape character skill sets according to their own level of understanding and comfort level when designing their campaigns.

We *will* include key specific disciples that have seen regular use in real-world operations. Refs and Players have a great deal of latitude stepping beyond this list to detail what would be relevant to the character in a given campaign.

### Political Science

* **Political Science** details systems of governance, and the analysis of political activities, political thoughts, and political behavior. Political leaders are often the origin of – and target of – operations. Likewise intelligence analysts would have significant, potentially localized political science knowledge.

### Psychology

* **Psychology** is the science of behavior and mind (not to be confused with neuroscience, which studies the neural underpinnings of psychological phenomena ex. neural circuits). Psychology includes the study of conscious and unconscious phenomena, as well as feeling and thought. It is an academic discipline of immense scope.
* Psychology is applied everywhere from marketing to hostage negotiation to profiling suspects.

### Sociology

* **Sociology** is the study of society, patterns of social relationships, social interaction, and culture of everyday life. It is a social science that uses various methods of empirical investigation and critical analysis to develop a body of knowledge about social order, acceptance, and change or social evolution.
* Sociology is another staple of intelligence analysis, often hand-in-hand with political science and geography, and often localized to particular regions, languages and cultures. Statistics is a common math complementary with Sociology.

### **Skill Rating Levels**

Skill ratings follow the general curve for all skills.

* 15: B.S. Graduate (possibly B.A. for sub-skills such as Communications).
* 20: Lab assistant (or marketing research)
* 25: Masters
* 30: Corporate lab, working on PhD
* 35: Doctorate or equivalent experience. Advertising/influence experts reside here.
* 50: Post-doctorate, well-published and recognized
* 60: Has been on the cover of science journals
* 75: Has been featured in mainstream media
Ukrainian Wars of Independence

The Ukrainian Wars of Independence were a series of conflicts between Ukraine and various factions in the Russian Civil War.

### Action

On December 19th 1917 Bolsheviks in Kharkov revolted and on December 23rd the Red Army occupied the city, but fighting would continue until January 10th of the next year. The red army units in the city were quite violent so even the local Bolsheviks requested their withdrawal. From December 21st to January 10th 2,700 Ukrainian soldiers were trying to preserve dual power in the city, but failed on the 10th and were disarmed. 300 of which joined the red army.
Northern Army

The Northern Army was British allied white military force in Northern Russia.

### History

In August 1918 it compromised only about 3,000 soldiers. However by January 1919 it had tripled to 9,000. In the summer of 1919 it had more than doubled to 25,000 soldiers due to a conscription campaign. By February 1920 it had once against double to 54,000 soldiers. The Army collapsed soon after due to a red offensive.

#### Leaders

Vladimir Marouchevsky: 19 November 1918 - 13 January 1919

Yevgeny Miller: 13 January 1919 - 19 February 1920
Barbecue × Blessing of Gods

**Barbecue × Blessing of Gods (バーベキュー×神々の祝福, Bābekyū × Kamigami no Shukufuku )** is the fourth volume of the series Tondemo Skill de Isekai Hourou Meshi.

## Summary

A salaryman named Mukoda was involved in the 「Hero Summoning」 which teleported him from modern Japan to a different world. His journey continues to the Dungeon City, Dolan Town with his contracted monsters—Fel, Sui and Dora-chan with their goal of challenging the dungeon to which Mukoda was reluctant of. Mukoda was still a timid man but with his fight loving monsters, their journey kicked off inside the dungeon.

Both the Adventurers Guild and Merchants Guild were excited to see what Mukoda would bring to them. Meanwhile his unique skill 「Net Supermarket」 upgraded and a new skill 「Tenant」 appeared which gave Mukoda access to buy cakes and other desserts. The goddess Ninlil and Rusalka craved for his goods but other gods seemed to be planning to give Mukoda blessings so his unique skill would quickly upgrade his skill.
Abkhaz People's Soviet

Map of Abkhazia (Teal) and Bolshevik Rebels (Red)

Abkhazia had no flag (Modern Flag shown)

The Abkhaz People's Soviet was not in fact aligned with the Reds nor a traditional soviet, but was a provisional government which set out "to carry on work towards the self-determination of the Abkhazian people."

### Actions

It was founded on November 8th 1917 due to the collapse of the central government. It quickly allied with the Menshevik Georgians in Transcaucasia and became an ally of the government. On February 10th 1918 the Abkhazians joined a meeting in Tbilisi which functionally declared the independence of the republic. However Abkhazia was never actually a part of the federation and functioned more of an ally. They were quickly opposed by Bolsheviks in Gudauta led by Efrem Eshba. On February 16th Efrem Eshba with the battle-cruiser Dakia and the torpedo boat Derzkii took Sukhumi the capital and captured many coastal areas. The APS still controlled many remote and inland areas and once the ships withdrew the Bolsheviks were repulsed from the city on February 21st. The sailors from the ships inacted great cruelties against the people of Abkhazia. This defeat temporarily incapacitated and weakened the local Bolsheviks. They would not lay down forever and the now All-Russian Extraordinary Commission would continue their campaigns. On April 8th the Bolsheviks recaptured Sukhumi and soon overran the region except the Ochamchire area and Kodori Valley. This time the APS couldn't push them back and asked Transcaucasia for assistance. By May 17th the region was finally cleared of Bolsheviks and the red civil war was over. Despite this a red invasion from outside occurred in early June.

On June 8th 1918 Abkhazia signed a treaty with Georgia that de facto made it a Georgian vassal, but officially was a part of Georgia. From June 17th to June 22nd the region was occupied by Georgian forces. Due to this occupation Abkhazian emissaries were sent to the whites and for help and the Reds would also try to take advantage of this. On June 27th Turkish troops attempted to land in Abkhazia with members of the nobility and Shervashidze Dynasty, but it was pushed back. In Early October their was a failed coup led by Abkhaz officers which led to a Georgian annexation on the 10th. In January 1919 a failed white coup d'etat occurred and the whites attacked Sukhumi during Spring which was repulsed by Georgia. After a long direct annexation Georgian organized a parliamentary election on February 13th 1919. Basically reinforcing the June 8th agreement. During the Soviet Invasion of Georgia on March 4th 1921 Sukhumi was occupied by the reds. Due to the invasion a revolutionary committee was quickly formed and would transform later on. On March 31st the Socialist Soviet Republic of Abkhazia under Nestor Lakoba was created out of the committee.
AR: (APA) Alchemical Fusion

## Alchemy: Additive Production

**Alchemy** is a progenitor of modern chemistry – and mundane chemistry was eventually able to perform alchemy, creating elements like Plutonium from scratch. Arcane alchemy returns to its roots, but with no loss of mundane explosive capacity. The production of one element to another is called "fission" and "fusion" not simply as physics descriptions, but as a nod that magic is performing those functions at a quantum level.

Additive Production is alchemical fusion, combining lighter elements into heavier elements. Like Reductive Production; it the magical ability to find elements that are plentiful and provide a source for elements that are scarce. More forgiving of impurities but less forgiving on containment, additive production can combine multiple elements into a single-weight element, or combine one element into another.

### The Flexibility of Alchemy

In both fission and fusion alchemy, there are increasingly sophisticated methods for creating the transformation desired. The simplest modes use the biggest brute-force magic and has the highest chance for catastrophic accidents.

Increasing the knowledge of mundane chemistry and nuclear science allows refining the arcane approach, with more efficient and safer forms of elemental conversion.

A great deal of the preparation in these routines is creating a cast that will loop int the containment itself, ensuring the transformation magic never exceeds the containment. If they're doing it right, it will be efficient enough that the transformation would be undetectable to outside observers (for instance, those with neutron detectors). The less efficient containment results in more leakage. The heavier the transformation, the more containment is required – and a failure of containment will be catastrophic.

Note: it is possible to reach "gold" via additive alchemy, just as the original quest was to reach it via reductive alchemy.

Also, just as reductive alchemy can be weaponized, so can additive alchemy.

Skill levels

* 10: Atomic analysis
* 15: Basic containment
* 20: light-element transformation
* 25: Single-stage transformation, at user-selected step up level
* 35: Lower containment needs
* 45: Increased impurity tolerance
* 55: Non-explosive fault tolerance
* 65: Single-cast, multi-stage step downs
* 75: Zero-containment targeted transformation
236th Brigade

The 236th served as a part of the British Intervention in Northern Russia.

### Service

On October 15th the Brigade left from Dundee and Glasgow to land in Murmansk on November 27th. It was led by Brigadier General M. N. Turner.

### Constitution

The following were a part of the 236th Brigade:

King's Regiment (Liverpool)

Green Howards

Royal Sussex Regiment

236th Trench Mortar Battery

236th Signal Section
Peter

**Peter (ペーター, Pētā)** was a former slave who was bought for 380 gold by Mukoda Tsuyoshi to work in his business.

## Appearance

A descendant from the Giant tribe, therefore, despite his age of 20 years old, he was very huge and muscular. He looked like he just cleared 2 meters.

## Personality

He has few words, but he is serious and eager to improve.

## History

Peter is one of the many young giant adventurers, a former D Rank Adventurer.  The cause of his debt is due to his mother’s illness. He spent all of his money on healing magic and potions but in the end, his mother still died
HMS M33

The HMS M33 was a small warship that participated in the British Intervention in Northern Russia.

### Service

In August 1918 it joined the fighting in Northern Russia and was assigned to the Northern Divina Front. It protected the 10th (Cyclist) Battalion, Royal Scots from red  bombardment, but had to withdraw on October 4th. This left the Scots exposed and they barely managed to hold their lines. This would culminate in the Battle of Tulgas. It returned in June 1919 and shielded the withdrawals and fighting in the Northern Divina River. It safely returned to Chatham  in October.
Sukhumi Committee of National Security

Map of the Committee's Control

Flag of the Committee

The Sukhumi Committee of National Security was the Abkhazian reaction to the February Revolution in Russia and their subsequent push for autonomy.

### History

It was created on March 10th 1917 headed by the Titular Prince Alexander Shervashidze. It showed interesting early in joining the the separatists in Chechnya and their fight for Caucasian independence. This was a major issue for the government. On August 5th they participated in a congressional meeting and would stay for future meetings. By November 8th news reached Abkhazia of the results of the October Revolution and the Sukhumi Committee was replaced with the Abkhaz People's Soviet led by the Abkhaz People's Council.
Battle of Arkhangelsk

The Battle of Arkhangelsk occurred on August 2nd 1918 and was a part of the British Intervention in Northern Russia.

### Battle

After the Battle of Modyugski  the HMS Nairana moved down the Northern Divina Delta and sent its seaplanes to scout out the city. This in unison with a white coup d'etat led by tsarist Georgi Chaplin resulted in a red withdrawal from the city with minimal casualties.
Dundee Fortress Royal Engineers

The Dundee Fortress Royal Engineers were a Scottish volunteer unit that served in the British Intervention in Northern Russia.

### Service

An advance party landed in Murmansk on June 20th 1918 with the main body coming three days later. They defended Murmansk and the Murmansk-Petrograd Railway as far south as Kem from Finnish and German attacks. It was only withdrawn in January 1920.
AR: (TR) Create water

## Create water: magical hydration

Create water is a transmutation routine that draws water from the environment, condensing and collecting it from within a certain a radius.

There are several forms of this and the most basic draws water from the air. The initial learning of the spell requires pure water to imprint the resonant frequency, and after that, the majority of the spell is learning the attraction mechanic.

Advanced levels can expand the sources drawn from, including widening the radius of the attraction, learning how to draw from the ground (and at depth). This includes removing water that is integrated into other substances, be that rocks, living or recently living bodies.

It could be a particularly horrific way to kill somebody. Or, if somebody died, to allow their death to give a little more life to those still living.

The magician can detect water within the radius of the draw area – even if that water has no physical way of being collected. For instance, the spell can't pull water through an impermeable barrier, such a locked steel tank, but it can alert the magician that there is water within the tank – and the magician may then take other steps to access the water.
HMS Cochrane

### Service

On March 6th 1918 it delivered a 12 pounder to the local forces in Murmansk. On May 3rd 1918 it ferried locals reds to Petsamo to forestall a Finnish attack on the city as a part of the British Intervention in Northern Russia. During the Finnish attack on Petsamo the Cochrane sent in Royal Marines and bombarded the Finnish troops. On November 14th of the same year it was stranded in the Mersey Estuary and salvaged later on.
SM Frequently Asked Psionic Questions

## **PSIFAQ**

### **What's this "SNS" you speak of?**

* *Speculation* refocuses the psychic discussion in more functional terms. As a description of the overall phenomenology, the field is termed “***Spectral Neural Sensitivity***” (SNS). In field operations, it is referred to as psionics (or "psi" – hence the Greek character in the warning placards).

### **Isn't magic and psionics the same thing?**

* No. In many cases, they can create similar effects but they draw on different power sources.

### **What's stronger: Magic or Psionics?**

* In the *Speculation* implementation, SNS/PSI is comparable in power to the arcane. It may be less flexible, but it is more wide-ranging.

### **Can Magic do the same things?**

* Given the arcane sensitivity to human neural wavelengths, magic can mimic many psionic abilities, and may sometimes do so with more flexibility, at higher apparent powers simply because they are accessed at lower levels. At higher levels, psionics are more attuned to particular tasks and can overpower comparable-level arcane efforts (at least to manipulate the mind).
* There is a complex relationship between psionic and arcane functions, especially in relation to projected phenomena.

## **Terminology**

### Astral projection

* The ability of the practitioner to extend sensory awareness to a remote site.

### Consciousness

* The neurologically-anchored pattern of conscious thought. From the inside, this is the ego, the signature stream-of-consciousness that defines human self-awareness.

### Consciousness, Second-level

* A persistent, semi-responsive, field emanation unique to every individual. The relationship of second-level to first-level is roughly analogous to the phenomena of sprites over thunderstorms. There are some theories this may actually be what some religions term a "soul."

### Extra-Cranial Cognition (ECC)

* ECC expands the ability of the conscious mind to operate in a virtual space. Similar to using a hard drive for "virtual RAM" or shunting CPU tasks to a graphics processor, this is a process that generates a neurologically anchored field that calculates outside the neurons themselves. This redefines the mind, allowing the rare few practitioners to literally think outside their head.

### Pyrokinesis

* The ability of the practitioner to project non-coherent kinetic energy (generally infrared heat).

### Systems Medicine

* The ability to initiate medical process by SNS methodology.
Battle of Pulkovo

Map of Kerensky-Krasnov Uprising

The Battle of Pulkovo was the decisive battle of the Kerensky-Krasnov Uprising. Anti-Bolshevik Forces under Pyotr Krasnov were defeated by the red army under the command of Leon Trotsky and one Colonel Muraviev. The number of reds is believed to be somewhere around 10,000 to 4,000 while Kerensky only had 700 (600 cavalry including Cossacks). The red forces weren't soldiers and Krasnov's men were far more experienced, he also had 12 cannons and 1 armored vehicle evening the odds.

### Prelude

Leon Trotsky was desperate for any help he could get. He received inexperienced troops and rigorously looked for competent commanders. One caught his eye, Colonel Muraviev. Trotsky saw him as disloyal and he really only fought because he had a grudge against Kerensky. He was resource and a good general however which led to him being accepted. The Bolsheviks were in no position to be picky. The entire revolt was on edge. The reds were desperately enlisting as many people as they could, even getting women to join the fight. Chaos had no quite yet ensued, but a defeat would result in it.

### Battle

#### Day 1

The anti-bolsheviks began to bombard Pulkovo Heights. At first they way overshot, but slowly they got closer and closer. Soon they hit a road very close by. The reds must have believed that a direct hit was imminent. Later two red artillery pieces arrived and were hastily set up while under enemy gunfire. The inexperienced artillery men surprised everyone by landing many good hits on their enemies. The artillery and on coming night ended the fighting for the day

#### Day 2

Early November 13th Krasnov's cossacks charged the bolshevik artillery, but the soldiers once again showed their mettle and pushed it back forcing a retreat. It soon started to rain and news soon spread of the white retreat from nearby Tsarskoye Selo. Due to the heavy casualties of this battle the revolt soon collapsed. Red troops advanced onto the former enemy postions and found large numbers dead. Pyotr Krasnov was captured during the fighting, but was later released on the false pretenses that he would stop opposing the Bolsheviks.

### Analysis

A key to the red victory was their use of 2 artillery batteries which without them would have virtually guaranteed their defeat.
HMS Glory

### Service

On August 1st 1916 it was assigned as the flagship of the British North Russia Squadron ran by Thomas Kemp. On March 6th 1918 it delievered 180 Royal Marines along with other troops and some lewis guns to local forces in Murmansk  to counter a Finnish  offensive. She left the area and returned to Britain  in September.
Polar Bear Expedition

The Polar Bear Expedition was an expedition of Americans troops sent to Northern Russia to support the British. It primarily featured the 339th Infantry Regiment.

### The Expedition

On July 17th Woodrow Wilson agreed to send troops to assist the British in their invasion of Northern Russia. When General John Joseph Pershing received the order on July 30th he sent the 339th to Russia along with the 1st Battalion of the 310th Engineers, the 337th Field Hospital, and the 337th Ambulance Company as the *Murmansk Expedition*. It was commanded by George Evans Steward and went from New Castle upon Tyne (August 27th) to Arkhangelsk (September 4th) two days after the Battle of Arkhangelsk. Until the end of October Americans advanced down the Dvina River and the Vologda Railroad.

### Conclusion

With the armistice on November 11th morale dropped and many letters were sent to and from the front. These were circulated in newspapers and many were calling on a withdrawal. With a drop of morale along with a harsh winter many real and imagined mutinies occurred. On February 16th planning began for a withdrawal. In March 1919 a group of four Americans from Company B started a petition, but were threatened to get court-martialed. On the 9th of April Wilds Preston Richardson took control of the then renamed *American Expeditionary Force, North Russia* to coordinate a withdrawal. He would arrive on April 17th on the *Icebreaker Canada*. In 30 March Company A mutinied and refused to fight the Red Army. In June 1919 Americans forces were withdrawn back to the US. On the trip Spanish Flu outbreaks occurred on two of the three transports. In the end 109 were killed, 35 died of injuries, 81 from disease, 19 died of other causes, 305 were wounded and 4 were POWs (Later released). It was officially disbanded on August 5th finally ending the Polar Bear Expedition.

### Afterwards

President Warren G. Harding later criticized the expedition calling it a failure. In 1920 the Polar Bears called on the government to retrieve the bodies of their fallen comrades. By then 112 remains were already transferred, but in August 1929 the US retrieved 86 more men. In 1934 another 14 were shipped from the Soviet Union the US. The last surviving veteran of the campaign Harold Gunnes died on March 11th 2003 aged 103 years old.
Italian Expeditionary Forces in Murmansk

The Italian Expeditionary Forces in Murmansk was an Italian armed force sent to help the British  in their invasion of Northern Russia.

### Service

In August 1918 Italian troops in Britain set sail for the front in northern russia. They arrived on September 2nd in Murmansk. 15 Italians died of Spanish Flu on the way over. It comprimised about 1,350 men. On April 5th 1919 the Italian left Kola and arrived at Ozosovero on May 2nd. On the 21st the Italians attacked Gora, Povienetz and Medveja. They were called back from Russia on August 27th 1919.
The Revolutions of 1917-23 Wiki

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Kerensky-Krasnov Uprising

Apex of the Revolt (November 13th 1917)

After the Bolsheviks took Saint Petersburg, Alexander Kerensky led a counter-revolt against the Bolsheviks in nearby Pskov and marched on the city from there.

### Fighting

From November 8th Kerensky gathered troops from the countryside. A group of cossacks led by Pyotr Krasnov in Gatchina refused to support the Bolsheviks and joined Kerensky who arrived on November 9th. When Kerensky showed up Pyotr's fighting started between local reds and whites. The red won and Kerensky with his whites were marrooned in the palace. Meanwhile Pyotr managed to take Pskov on November 10th. Kerensky had assigned Pyotr Krasnov as his general and he marched on Saint Petersburg. On November 11th the Junker Mutiny occurred to support Kerensky's offensive. On November 12th he captured Tsarskoe Selo, but was defeated at the Battle of Pulkovo on November 13th.The revolt would end the next day with the fall of Pskov. Kerensky had to flee into exile similar to Lenin before him on the 14th with the palace falling soon after on the next day.

### Analysis

His battle despite being little known was key to the future of the new bolshevik government and the anti-bolshevik forces. That decision lay in the hands of a few unprofessional troops and victory was easily possible for either side.
AR: Objective Extrapolation

## The World Through an Arcane Lens

Objective Extrapolation is arguably the second most popular "spell" – and itself has no external effect. Rather, once a magician has learned attenuation through a point source (usually through a wand), OE is a way of studying matter and the flow of energy via reflected magic through a process.

The same attenuation process that allows connection to the point source can facilitate awareness of arcane energy when in contact or in close proximity to a connected point source. By studying the reflected energy, the magician can attempt to magically recreate what they've experienced.

OE is the tool utilized for the majority of common-use spell invention. The act of learning an OE spell includes the first time in general principle (with a focus), plus a per-function analysis and recreation. OE is its own rated skill.

The base is OE + any applicable skill mod that would illuminate the mechanics of what is happening.

### Seeking Illumination

OE seeks to mimic something real using magic. This is the ultimate utility tool for magicians and may take any mundane, common energy level form.

The most common OE-learned routine is creating light (via analyzing a lightbulb). Going beyond, it includes turning a wand into a screwdriver, ratchet, hammer, lighter (or a flame thrower), fan, broom, and so on.

OE is the primary introduction and learning tool for the arcane methods in the discipline of **Conjuration**.

#### Blinded by the Light

 As the magician practices their new *Create Light* skill, their rating will increase, allowing for greater luminosity, intensity and so on.

### Approximate OE target thresholds

Mundane processes can be stunningly simple or surprisingly complex. There can also be a very complex process of learning the limits and unintended consequences of replicating a mundane process (especially if has to do with the application of force).

Knowledge of the mundane physics or mechanics of the process will provide a bonus to understanding what is happening and how to recreate it magically. On more complex or esoteric mundane functions, the magic will mimic based on the approximate resonant frequency of what is happening, which makes it difficult (but not impossible) to replicate digitally-controlled activities.
Supreme Administration of the Northern Region

Flag of the SANR

The Supreme Administration of the Northern Region was a White government established after a coup d'etat in Arkhangelsk. It was protected by the Northern Army.

### History

After the Battle of Arkhangelsk the local whites established the S.A.N.R. and the Northern Army which were allied and under the command of the British and helped in their campaign in the region. Nikolai Tchaikovsky was put in place by Georgi Chaplin leader of the Northern Army on August 2nd. The government initially allowed the flying of the red's flag, but the incoming allies declared Martial law and banned it. The government was briefly ousted by the Northern Army from September 6th - 8th. It was ended on September 28th to be replaced by the Provisional Government of the Northern Region.
Diety:Pasperon

Pasperon - Lady of the United

Goddess of Benevolence and Curiosity, Pasperon is a sweet and childlike patron to travelers and merchants. She has a profound love for seeing people form bonds and have new experiences.

Pasperon is widely revered and celebrated in the north, considered to be the reason for the general prosperity it’s citizens enjoy. In the south, however, she is generally dismissed as naive.

Pasperon's domains are: Cities, Indulgence, Luck, Travel, Wealth

Font: Healing
CC Skills Education

**Education** is the process of facilitating learning, or the acquisition of knowledge, skills, values, beliefs, and habits. Educational methods include storytelling, discussion, teaching, training, and directed research. Education frequently takes place under the guidance of educators and also learners may also educate themselves. Education can take place in formal or informal settings and any experience that has a formative effect on the way one thinks, feels, or acts may be considered educational. The methodology of teaching is called pedagogy.

Practitioners with Education skill generally intend to become teachers, though may also become administrators at places of learning. By skill-rating 15, most will focus instruction techniques on a particular class of audience, generally separated by age group. Specialist teachers, those who focus on teaching a certain subject rather than general education (in the case of most college and trade school classes), will also require a complementary skill for whatever they're teaching.