recursal/Fanatic-Fandom huggingface dataset:
The Light of the Darkness

***The Light of the Darkness*** is a side-scrolling platformer for Windows and iOS being in development by Quartomundo.

## Description

*from the Steam store page:*

Challenge yourself by playing the only hybrid creature in a world divided between two rival cultures. Absorb vital essence, unlock new skills and make alliances to fight your way out of a desolate landscape. The amazing journey of this unique protagonist awaits for you.

## Game support

The Light of the Darkness Wiki is focused on creating the definitive guide to *The Light of the Darkness*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please direct support requests to the developer's contact email.

## Videos

```

```

## System requirements

Requires a 64-bit processor and operating system

### Minimum

* **OS:** Windows 7 (64 Bit)
* **Processor:** Intel Core i5-4590 or AMD FX 8350
* **Memory:** 8 GB RAM
* **Graphics:** NVIDIA GTX 970 or AMD Radeon R9 290
* **DirectX:** Version 11
* **Storage:** 15 GB available space

### Recommended

* **OS:** Windows 10 (64 Bit)
* **Processor:** Intel Core i5-4590 or AMD FX 8350
* **Memory:** 16 MB RAM
* **Graphics:** NVIDIA GTX 970 or AMD Radeon R9 290
* **DirectX:** Version 11
* **Storage:** 15 MB available space

## See also

* How to play guide for The Light of the Darkness

## External links

* Official site
* *The Light of the Darkness* on Steam
* *The Light of the Darkness* on Kickstarter
* *The Light of the Darkness* on Facebook
* Quartomundo on Youtube
* Quartomundo on Instagram
* *The Light of the Darkness* on Discord
The Roman

A Human Man who made his debut in Commymania #25: New Beginnings

### Characteristics

The Roman is a Human Man, having joined Commymania to help Seven, a cultist similar of his caliber. his weight is unknown, but his height is about 7ft. His main characteristics are his absolutely built body, and his eyes, one yellow, one gray, somewhat similar to Seven's...however, the rest is covered up by armor and clothes.

His in and out of ring clothing are that of a Plumed Trojan Helmet, black face mask, red and gold Breastplate, red underclothing, and some knee high sandals.

### Intro Theme

The Roman's theme is: Sinister Metal Track in D Minor by Black Foundry Metal, First being used in Commymania #25: New Beginnings.

## Trivia

Roman has been revealed to be Squidler all along! having gained new-found power, and the need to take on this persona, and merge it with himself.
Commymania Wiki

## Sagas/Events

The Milk Saga

The Fastest Battle

The end of Seven

## Wrestlers and Areas

Emperor CommyMyles the toolWhippieCooliosisThe MilkmanPlatypusVikingRockEthan?HunterPickayeCopper gstandsFerpeC.O.R.I.E.SlyFebTommySquidlerMerzakSevenMeepyJatafThe mistakeAKHeracle'sPanaduroPubThe Meatlocker

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ethan?

A Human? Man, who is to the despair of the event organizers a wrestler in Commymania ever since the first few episodes.

### Characteristics

Ethan is a Human? Man. Weighing in at about 130 pounds, which places him at the small end of the competitors, at around 5 feet tall. His main characteristics are his small and slim body, his prominent scars, the dent in his head, the mask he wears, and his signature right hand sock.

Ethan doesn't have much in terms of clothing. Wearing at most what appears to be night-vision goggles, a metal looking facial mask, a child's pink backpack, a leather belt around his right arm, and a sock on right arm and hand, and some horridly baggy shorts.

Unfortunately for the safety of the entire Commymania crew, Ethan had undergone a tranformation after being accepted into The Cult of Seven. In this form, he was far too strong for most people, and was under the control of The Cult of Seven.

Thankfully, due to the 20 Man Royal Rumble, it shows that Ethan is back to his old, odd crackhead self. Thank god.

### Intro Music

Ethan's theme is: Insanity Drumstep by MaddoxSt, first being used in Commymania #24 Part 1: Come on.

## Notable Moves

### Combo Moves

* 2 Footed Chest Grab: Ethan jumps up really fucking high, and places both of his feet onto his Opponents chest, and from that weight he drags them down to the ground.
* "Beatin' the fuck out of him.": Ethan sits on his opponent and just slams his fists into them, over, and over, and over again.
* Multi Stomp: Ethan slams his foot down onto his opponent multiple times.
* Crack-Spider Roll: Ethan grabs his opponent in a grapple, before doing a fake out, and dropping to the ground before rolling past them, grabbing their leg and lifting it up before swiping out their leg, bringing them to the ground, and then twisting the leg he was holding onto.

### Grapples

* [REDACTED]: Ethan attempts to eat parts of his opponent.

### Reversals/Counters

* Overarm Toss: As his Opponent tries to lift him, Ethan throws them over his shoulder, and onto the ground.
* Crotch Push: Ethan gets his opponent to push him into the side of the ring before he jumps up, bouncing off of the ring ropes and placing his feet behind his opponents head, then thrusting their head into the side bars of the ring.

### Taunts

* Ethan looks down and beckons his opponent to stand, making gestures.

### Finisher

* Crack-Spider Spin: Ethan lays down on his Opponent, spinning and building up energy before charging it all into a slap to their head, which can be strong enough to kill people.

## Trivia

* Ethan is not an official fighter. His place in Commymania comes from the fact that no security, police, or even Commy himself can throw him back outside to the alleys he came from. The sounds of helicopters outside during his intro are in fact the SWAT team sent to transport him away should he be knocked unconscious or killed.
Squidler

## The Jester, The Samurai, Squidler!

Sometimes, your taco can go without cheese. But you never can live without tasting truly good cheese.

### Occupation

Romaboo
Yoga Instructor (formerly)

## Appearances

### Debut

Commymania #15: Off the GridCommymania: New Year New Me-at

A Human Man who entered Commymania as a wrestler in *Commymania #15: Off the Grid.*

### Characteristics

Squidler is a Human man weighing in at about 56kg, and standing about 1.58m tall. His main characteristics are his Egyptian Blue eyes, his long blue hair, slicked back into a ponytail, and his quite friendly looking face.

His in-ring clothing seems to just be that of taking off his torso-wear, and leaving his blue pants on.

### Intro Theme

Squidler's theme is: Different Heaven - Nekozilla [NCS Release], first being used in Commymania #24 Part 1: Come on.

## Notable Moves

Squidler's moveset is basic and quite literally twisting, easily suggesting his past as a Yoga Instructor.

### Combo Moves

* Bitch slap into head slam: Squid bitch slaps his opponent before diving twisting their head around and brining them to the ground.
* Throw into 360 elbow: Squid throws his opponent towards the ropes, bouncing them off, then doing a 360 while slamming his elbow into their face.
* Head slam X11: Squid grabs his opponents head slamming it into the turn buckles 11 times.

### Grapples

* Downwards dog on your face: squid gets his opponents head under his arm pick before using the backwards momentum in his legs to fall backwards crushing his opponents head on the ground.
* Overhead flip: Squid grabs his opponents head and flips them over his back onto the ground.

### Reversals/Counters

* Uppercut counter: Squid doges the attack then returns it with a meaty uppercut to the face.

### Pins/Submission Hold

* Tiger leg grip: Squid turns his opponent on their belly while keeping their leg twisted and in the air as he sits on it while pulling up trying to make them tap out through pain.
* Lift that leg up: Squid grabs his opponents leg while they are sat on the ground, lifting it high and trying to push it towards their head, to get them to tap out.
* The Tumbleweed: Squidler uncomfortably wraps around His opponent, making for an interestingly sturdy pin for certain cases.

* Sideways Dog: Squid does whatever this is.

### Finisher

* Back slam: Squid lifts his opponent over his back, holding them high in the air before throwing them forwards while holding their head so their body slams into the ground between his legs.

## Trivia

* Squid, the character, is in no way linked to any media outside of Commymania. Any similarities are purely coincidental.
AK

AK
--

A Human Woman who entered Commymania as a wrestler in *Commymania #23: Non-Fraternal Twins*

### Characteristics

Ak is a Hybrid of a Human and Goat, as well as a Woman, she weighs in at about 175 lbs and stands at about 5'8. Her main characteristics are her faded blonde hair, hazel brown eyes, and of course, her large and strong horns.

Her general ring attire appears to be that of a suit vest with a tie, a white undershirt, black pants, and some glasses that she takes off when getting in the ring.

### Intro Theme

AK's theme is: Chunk by Quincas Moreira, first being used in Commymania #24 Part 1: Come on.
Ferpe

THINK ABOUT THE BREAD!! - Ferpe

Ferpe is a Male Ghost, entering as a wrestler in *Commymania #4: Bo-vine Intervention.*

### Characteristics

Ferpe is a male ghost, having materialized a body purely for the opportunity to wrestle. He weighs in at about 130 pounds, and stands at 5'8". His main characteristics are his blacked out eyes, long brown hair, purple skin, and bright smile.

His out of ring clothing appears to be a sleeveless jacket, opened up in the middle to show his chest, and most likely left that way to take it off easier when in the match. His in-ring clothing has him take off and fold the jacket around His waist, revealing a mass amount of bandages wrapped around his body. He ties his hair back into a ponytail in the ring, purely to be able to fight better.

Being a contestant during The Milkman's Milking arc, and a somewhat easy one to beat at the time, Ferpe was Milked like most others. Hopefully, no one has to see a white ghost again.

### Intro Music

Ferpe's theme is: Dough Instrumental by Lenoax, first being used in Commymania #24 Part 1: Come on.

## Notable Moves

Ferpe's moveset is agile, but easily tiring, near always exerting himself at the beginning, but tiring him out as it goes on further.

### Combo Moves

* Hammer Fist: Ferpe jumps up slightly using his forward momentum to slam his fist down into his opponent.
* Knee slam: Ferpe picks up his opponent over his head, before letting them fall, slamming his knee into their chest.
* Turn buckle Neck slam: Ferpe throws his opponent into the turn buckle then runs towards hem, slamming his elbow into their neck.

### Grapples

* Flying head drop: Ferpe lunges forwards placing his hands around his opponents head, slamming their head and body into the ground.
* I dont know what to name this:

### Reversals/Counters

* Hotdog turn over: When his opponent attempt's to kick him he grabs onto his opponents leg and uses his body weight to shift and turn flipping them onto their back.
* Slap: Ferpe slaps his opponents punch away.
* Flip over: Ferpe quickly shoots down throwing his opponent over his back forcing them to roll over, blocking their attack.
* Phase through: Ferpe uses his ghost powers to help escape finishers, squirming out of them and then hitting them in the back

### Pins/Submission Holds

* HOLD: Ferpe bounces of the ropes before jumping onto his opponent, holding them down to the ground using his hands and placing them on the other side of his opponent.

### Taunts

Ferpe beckons to the crowed for more cheers.

### Finisher

* Funk on them: Ferpe bounces off the turn ropes towards his opponent who is on the ground, doing a small dance before jumping and slamming both of his knees into his opponents head.
Copper gstands

"That was for Myles, you milk-fat moron"- Copper gStands.

A Human Man who has been a wrestler in Commymania ever since the second episode.

### Characteristics

Copper GStands, the creator of the Garry's Mod addon gStands, is a Human Man, weighing in at about 134 pounds, and standing at a tall 5'6/6ft, much like Hunter. His main characteristics are his long red hair, his matching full beard, and the menacingly serious deadpan demeanor that he exhibits in his appearances, actions, and fights.

His out of ring attire appear to be that of his Antarctic Researcher, and Brainiac Goggles. His in-ring clothing consists of leaving on his Brainiac Goggles, base-engineer pants, and orange glove, but removing his Antarctic Researcher.

During The Milkman's Milking arc, Copper was defeated by and subsequently gotten Milked by The Milkman. His Milked attire was oriented more towards a Blu engineer, with the exception of the Milk's power draining his glove, skin, and hair of colour.

Let's hope it never happens again.

### Intro Music

Copper's theme is: Official Theme - gStands: Stands for GMod, first being used in Commymania #24 Part 1: Come on.

## Notable Moves

### Combo Moves

* Texas Triple Slap: Copper bitch-slaps his opponent with his robotic gunslinger hand, before hitting them 2 more times to get a guaranteed crit.
* Platinum Special: Copper clotheslines his opponent twice in a row, before bouncing off of the ropes and kicking them in the face.
* Overhead Barrage: Copper makes an overhead swing, hitting his opponent's head repeatedly.

### Grapples

* Gravity Rocket: Copper grabs his opponents head then gives out on his legs falling to the ground but keeping his body stright, as his opponents head is slammed into the top of his.
* Donut Punch: Copper grabs his opponent's side, and slams his metal fist into his opponents stomach.

### Reversals/Counters

* Steel Denial: Copper slams the side of his metal fist into the side of his opponent, before they can grab him.
* Flapjack Flip: Copper, while on the floor, hooks his feet around his opponent's back/neck, then flips them over onto the ground.

### Taunts

* Rowdy Cowboy: Copper waves around finger guns while crouching back, then places one hand on his hip and waves the other hand in the air.

### Finishers

* Motherfucking Spin Move: Copper slides under his opponent's arm, wrapping an arm around their neck mid-spin jump, and then slamming them down to the floor.
* Do You Believe in Gravity?: Copper picks up his opponent with one arm using all his force, before slamming them down into the ground, causing a crack in the ring.

## Trivia

* In *Commymania #12: Hot Blooded*, Copper showed off that he can use his teleporters in the ring to teleport behind his opponent. The one time this was used resulted in a kill by Copper on Hunter.
Po-land

Po-land (Not to be confused with Poland) is a first-world country located in Europe and America. It's a very large country, it's land being on 60% of europe, and also owning a very huge part of north america's land.

## Countries it borders

* USA
* Canada
* Germany
* Greece
* Super Cat Tales
* Russia
* Poland

## History

### The beginning

Humans have been on Po-land's lands since the last glacial period, but the first civilisation to form here was a small city near the baltic sea founded by the Immortal being Po. Later Po has built many many other cities, only for Po to accidentally forgot to exist, resulting in him dying. After po's death slavic people began to migrate into the area and infect people with The deadly disease called Cheese touch. After every OG po-le died of the cheese touch, slavs decided they now own it and started calling themselves Po-les. Also they revived Po and he was about to kill them for killing OG po-les, but slavs brainwashed him into thinking that they were the Po-les.
Rock

I wish you guys luck.

Commymania #6

Commymania #7

Commymania #9

Commymania #11: The Green Pill

Emma, or Rock, is a human transitioning man, who's been in Commymania ever since the beginning.

Rock is currently retired as of *Commymania #13: A Midnight Snack.*

### Characteristics

Emma is what appears to be a Human transitioning man, weighing in at about 130 pounds, and standing in at about 5'2". His main characteristics are his light brown eyes, rounded glasses, lipstick smudged lips, and long hair.

His in-ring clothing appears to be the same as the out of ring, a belly high undershirt, short jacket, with quite a nice white and red flame pattern, high boots with the same-ish pattern to it, this time only being red, and some extremely short shorts, with their title of "The Rock" on them.

For a brief time, Emma, sadly got milked by the Milkman. It was temporary, thank god, but still a sad thing to see.

## Trivia

* Rock is the first Commymania wrestler to have retired.
* Rock has no relation to any wrestlers with Rock related names in other media, and any similarity is purely coincidental.
Milk man

## The Terror, The Devil, The Milkman, Cole!

A Human Man, who has been a wrestler for Commymania ever since the first episodes.

### Characteristics

The Milkman is a Human Man, who weighs in at 180 pounds. The Milkman is over 6 feet tall. The Milkman dresses and acts as a stereotypical vintage suburban American milk deliveryman. When empowered with Milk, his power bursts at the seams, coating himself in pure whole milk, and shifting his eyes completely white. The nature of The Milkman's power derives from this milk, being his very lifeblood.

His in-ring and out of ring clothing are the same. A vintage milkman suit, along with a black bowtie, and a cap that just says "MILK" on it.

In *Commymania #17: Out Like Thermite*, The Milkman reformed himself into a thinner and less villainous character, containing his milky power. When defeated on stage, he has a habit of gaining a second wind, reverting to his milked form for a last bout with his opponent.

### Intro Theme

The Milkman's theme is: Evolution from Bensound.com, first being used in Commymania #24 Part 2: Feel The Noise.

## Notable Moves

### Combo Moves

* Face Sit: The Milkman slams his foot down onto his opponent before jumping and sitting on their head, subsequently rolling off.
* RKO: The Milkman runs and then jumps grabbing his opponent by the head before slamming it into the ground with the momentum of his body weight.
* Falling Knee: The Milkman jumps into the air before falling onto his opponent with both of his knees.

### Grapples

* Arm Break: The Milkman lays his opponent out flat before lifting up their arm slightly and stomping on it.
* Overhead Slam: The Milkman picks up his opponent lifting them above his head before slamming them down onto their back. He uses his momentum to also help carry the weight for higher damage.
* Choke: The Milkman gets down onto his knees and begins to choke his opponent which lays on the ground, violently shaking their head around as he does so.

### Reversals/Counters

* Slide Counter: The Milkman has been able to slide and trip up a finisher in the middle of it.

### Pins/Submission Holds

* Leg Up: The Milkman holds up his opponent's leg and places a foot down onto their chest, pinning them.

### Taunts

* The Milkman lifts up his arms flexing before bringing them down into his canter still flexing.

## Trivia

The Milkman has been able to become Super-human, by ejecting and fusing with his very own milk. He primarily uses this as a second wind in situations where he is defeated in the ring.
The Meatlocker

## The Place Where it All Happens.

The Commymania Ring, also known as The Meatlocker is the only named location in the CWU (Commymania Wrestling Universe), though despite this, not much is known about it other than the fact that the Commentator Stands are commonly rented out to people who want to record Podcasts, and that despite all the objects under the ring, the contenders are actually not intended to take objects and use them, and are merely there for storage reasons, as stated in *Commymania 2021: Whippie's Debut.*

## Facts About The Meatlocker.

According to a private interview with Commy himself in the Commymania Discord, The Commymania Building is actually a giant mobile crab fortress which travels all across the Earth, with drill functionality, allowing it to cross the globe in a matter of hours without air-travel. Weirdly enough though, the place doesn't have any doors, stated in *Commymania #18: What if it was purple?*. Making it impossible for the masses to know how people or staff get in.

The Commentators PlatypusViking and Cooliosis have mentioned that there *is* a concession stand, however you can't get in it, or buy anything from it. Being essentially worthless to try and get anything from.
The jataf

## The Superstar, The Goon, The Jester, Jataf!

How do I look?

A French Snail who entered Commymania as a wrestler in *Commymania #18: What if it was purple?*.

### Characteristics

Jataf is a Humanoid French Snail. He weights in at 275 pounds, and stands at 4'5. His main characteristics are his black eyes, purple body, and chiseled Chad-like face and body.

When out of the ring, he dons a green cloak, subsequently taking it off in the ring. His in-ring clothing has him wearing quite odd yellow baggy pants, and nothing else.

### Intro Theme

Jataf's theme is: Override by KSLV, first being used in Commymania #24 Part 1: Come on.

## Notable Moves

### Combo Moves

* 3 Combo kick: Jataf kicks his opponent in a multitude of places in rapid succession leaving his opponent weakened and dazed.

* French Flying Fist OR FFF: Jataf gets to the top ropes while is opponent is outside of the ring jumping from it he slams his fist down into his opponents face causing major damage as he lands on his knees.

* Uppercut combo: Jataf hits his opponent with 3 short jabs to the stomach before doing a uppercut with a slight spin.

### Grapples

* back breaker: Jataf picks up his opponent high above his head before bringing them down and slamming their back into his knee.

* Back slam: Jataf grabs his opponent holding them up in the air before leaning backwards falling slamming his opponents back into the ground.

* Baby drop: Jataf picks up his opponent from behind like a baby, before lifting them up and turning them slightly before dropping them onto their back.

### Reversals/Counters

* Uppercut: Jataf grabs his opponent before they can punch him then quickly gives out a uppercut.

### Pins/Submission Holds

* The sex: Jataf preforms a sexual assault as seen against sly here.

* Back Snap: Jataf sits on his opponents back while holding their chin up as their back begins to brake causing intense pain.

## Trivia

* Much like Meepy, He was one of the few first timers to win, although unlike Meepy he managed to win twice in one episode. He murdered Feb in the backstage, and Sly in an extreme rules match, with an unusual ending. Sly had since then gotten a restraining order against Jataf, however it seems to have been waived.
* Jataf gets one of his signature moves, the one he used to defeat Sly, from his French lineage as a snail man.
Pickaye

big shoe lmfao

An Oni Man, having been a wrestler in Commymania ever since the first episodes.

### Characteristics

Pickaye is an Oni Man, weighing in at about 210 pounds, and standing at a quite tall 6' to 6'5". His main characteristics are his green horns, his red scarred body, his eyes, which appear to be of black whites and yellow pupils, and his reddish white hair.

His out of ring clothing is much different from his in-ring, sporting a massive, hooded, tattered jacket, an undershirt, a glowing mask, and his signature lantern lighting his path to The Ring.

His in-ring clothing has him removing most of his clothing, leaving a bandage around his stomach and waist and his massively tattered pants on.

Sadly, being shown in *Commymania #6: The Engineer's Stand*, Pickaye had gotten Milked by The Milkman, leaving him to do The Milkman's bidding.

Thank God it was temporary.

### Intro Theme

Pickaye's theme is: Fire by Alther, first being used in Commymania #24 Part 2: Feel The Noise.

## Notable Moves

### Combo Moves

* Consecutive Taps: In a fit of blind rage Pick throws the same punch over and over at his opponent, as they stagger and fall down. Even after they have fallen he keeps attacking the air.
* Pat: Pick pats his opponent on the head, before punching them once.
* Elbow Slam: Pick, while his opponent is on the ground, repeatedly slams his elbow into the side of their head.
* Hardened Arm: Pick uses the pure emotion of hate to power and make his arm more powerful, before clotheslining his opponent.

### Grapples

* Throw Off: Pick holds his opponent's head as he falls down to the ground and throws them over his shoulder, bringing his weight down onto them.
* Rope Bounce: Pick places his opponent on the ring ropes, before bouncing them off.
* Head Drop: Pick uses the pure essence of Greed and increases the urge of such a sin in his opponent, as they charge at him for an attack. He then quickly picks them up, punishing them before slamming their head down into the ground.

### Reversals/Counters

* Arm Twist Headbutt: Pick twists his opponent's arm before they can grab him, then drags his opponent into a headbutt.
* Bring Down The House: Pick picks up his opponent by the legs, so their waist and upper body are in the air, he then falls backwards, slamming them down into the ground.
* Elbow Breaker: Pick places his opponent's arm at a angle, then stomps on their elbow, trying to shatter it.
* Lean Kick: While in the corner of the ring, Pick, in response to being attacked, slams his foot into his opponents head to stop them.
* Catch Em': Pick catches his Opponent as they fling themselves onto him, then slams their back onto his knee.

### Taunts

* Pick holds a hand up into the air, in victory.

## Trivia

* Whenever Pickaye's mask is activated, his eyes tend to glow yellow.
* Caretaker of the PIT, putting people and their souls back together. It takes up the majority of his time.
* Pickaye is infamous for having one of the longest intro sequences, even after being shortened in his current "Vengeance" form.
Arcane's Curse

* Normal
* Shiny

## Overview

Arcane's Curse is one of 3 in a trio item set. The set has varying multipliers depending on what order you use them in. Maxing out at a 253.5x multiplier (6.3x average over all 3 items) if used in the order of Testament, Valor, Arcane. If Testament is used last, the multiplier is only 150x (5.3x average over all 3 items), and in any other configuration it nets a 195x multiplier (5.7x average over all 3 items).
All Assets

These are the assets that're used for all episodes of **The Object Space Land**.

## Character Bodies/stuffs

**Masky's lightning power mask****Notepad's crown****Notepad's Left headphone****Notepad's Right headphone****Notepad's sunglasses****Thesaurus with book cover closed****Thesaurus with book cover open**

## Mouths

> You can only download **The Object Space Land** assets in ***.fla*** file format if you're a crew member.
>
>
>
>
>
Penglai

Federal Era Four Demon Guardians

Yoseinu

Moroha

Setsuna

Towa

Present:

Yokaina

Current Four Demon Guardians

Xiannu Mao

Adam

Mao

Natsumi Akaruinu

Yusuke Akaruinu

Grandpa Dog Akaruinu

Takeru Tengokuinu

Akino Tengokuinu

Fuyuno Tengokuinu

Ryu Chijoinu (Deceaded)

Haruka Chijoinu

**Penglai** is a location which debated in Season 6 of Precurix Club and the spin-off series Holy Spirit Precure. It was said to be the Island ruled by the Major Fairy of Spirits and her fellow spirit fairies.

## Overview

According to Journal of Pretix Penglai is the Asian counterpart of Tri Nan Og. According Adam it cannot be found on any maps. The Island was created by the Earth Fairies after the Penglai Village was destroyed by Naraku. Unlike the island Horaijima the barrier would only weaken every 50 years Penglai doesn't have a barrier but is only connected to Earth and the magical dimension. The only way to get to Penglai is through a gateway by a white circle or in the Precures case the Holy Pad when the island was created no human or demon could enter Penglai but only Inuyasha and Sesshomaru are given access to Penglai. Kagome gave birth to Inuyasha's child Moroha on Penglai. Setsuna grew up on Penglai in the 16th century as Towa grew up on Penglai in the 21st century.

## Culture

Penglai's culture is mostly Asian culture due to most of the demons coming from different parts of Asia. According to Grandpa Dog Akaruinu their ancestor Yoseinu was Penglai first Priestess and Akaruinu family also perform sacred dancing.
Meep

## The Best, The Best, The Best, Meepy!

Only the best, baby!

Meepy is a Human Man, entering Commymania in *Commymania #18: What if it was purple?.*

### Characteristics

Meepy is a Human Man, weighing in at about 130lbs, and standing at 6'0". His characteristics are his surprisingly built body, and the mask he wears at all times. Meepy has yet to show his true face.

His out of ring clothing appears to be that of two long robes, along with the aforementioned mask that he keeps on at all times. The in-ring clothing however throws that all out of the window, only leaving his shoes, his mask, and extremely tight shorts on.

### Intro Music

Meepy's theme is: Fused by RKVC, first being used in Commymania #24 Part 1: Come on.

## Notable Moves

### Combo Moves

THE BEST wind up fist: Meepy does a little spin with his hand before punching his opponent, waiting till they stand up to then quickly do it again and again until he finishes by bouncing of the ropes with a flying kick to the skull.

### Grapples

THE BEST Flying Slam: Meepy picks up his opponent holding them by the legs in the arm straight then beginning to fall back causing them to slam into the ground.

THE BEST back breaker: Meepy picks up his opponent high above his head before bringing them down and slamming their back into his knee.

THE BEST Twist slam: Meepy grabs his opponents head, twisting his body as well as his opponent until falling to the ground causing his opponents head to slam into the ground.

### Reversals/Counters

THE BEST thigh kick: as his opponent attempts to pick him up from the ground Meepy gets to one knee before slamming his thigh into his opponents chest, sending them backwards and away.

THE BEST Hip check: Meepy slams the side of his hip into his opponent knocking them of balance.

THE BEST Reverse head drop: Meepy quickly wiggles out of a opponents grab, in a swift motion grabbing them picking them up then slamming them head down.

### Finisher

THE BEST Crucifixion: Meepy flips his opponents up over his head and holds onto their arms so they are on his back T-posing like they are on a cross Meepy then slams their back down into the ground.

## Trivia

* Much like Feb with His debut, Meepy is one of the few new contenders to beat a veteran (Ferpe) in their first match.
Heracle's

A Human Man who entered Commymania as a wrestler in *Commymania #23: Non-Fraternal Twins*

### Characteristics

Heracles is a Human Man, weighing in at about 170 lbs, and standing at 6'5". His main characteristics are his bright yellow eyes, his defined body, and of course, his long, blonde hair.

His out of ring attire appears to be that of a long, red cape, with red shoulder pads to match, as well as a red and black mask that covers up his nose and mouth, and what seems to be red trunk underwear, wearing that alone on his legs and waist, Superman style.

### Intro Theme

Heracles' theme is: Alchemy for Metal by That One Annoying Pub Player, first being used in Commymania #24 Part 2: Feel The Noise
The Fastest Battle

The fastest battle to take place in Commymania so far took place in *Commymania #16: Bloody Rain.*

As we begin this tale of quickies we start back stage with Merzak getting ready for the fight, hes only been at Commymania for a few days now but his stature and personality has made him a worrisome foe, knowing this Plat thinks to himself, he recalls his last lose how he had to sit and watch, commentating over it, Plat cant afford to lose again.

While Merzak is distracted getting his entrance robes on plat using his shape changing ability's, detaching a peace of himself and sinking it into Merzak drink, as Merzak drinks it unknowingly the goo seeps down into his body, slowly changing its form and injecting itself into his blood and muscles. Merzak heads up onto stage, ready to prove his worth.

Now we cut back to the ring itself, as he is given the go ahead his vision begins to blur and wobble, Plat approaching slowly before kicking Merzak in the face sending him to the ground in a instant, as Merzak lays on the floor his muscles begin to spasm with pain, and become slow as well as unresponsive he knows he didn't drink that much last night, as questions begin to run through Merzaks head Plat slams a foot into his chest with a smile on his face. The pain in Merzaks body intensifies as he stumbles back to his feet only to be grabbed and thrown back down to the ground, wincing with pain Merzak looks at Plat with eyes of desperation, he wants to say something, say that something isn't right, that he's been drugged or poisoned, his mouth only opening and closing as gasps of air come out not being able to muster a word, Plat stares down at Merzak, wagging a finger at him and slowly doing a "shh" movement with a smirk on his blobby face, Merzak is struck with realization as Plat goes for the pin, Merzak just being able to muster the body strength to throw Plat off him, crawling towards the side of the ring, mouth open attempting to scream for help for no sound to come out, Plat sits there watching, toying with his food, allowing Merzak to crawl and stand to his feet, moving out the ring and grabbing a weapon to defend himself with, then he goes for a swing at Plat his movements being slow and sluggish allows Plat to easily grab the bat of Merzak swinging it at him, and saying in a hushed tone that only Merzak can hear "its over" as Merzak is struck with the bat everything shuts off, he cant move his arms, legs, or even his eyes, forced to stare at Plat as he pins him, taking the win, and being left on stage, defeated.
Ascension Statues

* Bronze
* Silver
* Gold
* Diamond

*Each statue was obtained before the beta release, where everyone's data was reset but a statue was given in return.*

## Bronze Ascension Statue

> "You made it to ascension 20 properly, I am genuinely proud of you for reaching this. Good job on this statue!"
>
>

* This statue is obtained through the public testing when you hit ascension 20 before data reset (before beta).

## Silver Ascension Statue

> "So, you reached ascension 100. You achieved a milestone and obtained this statue! Only if you made it there without any cheats though.... Congratulations on obtaining this before the reset!"
>
>

* This statue is obtained through the public testing when you hit ascension 100 before data reset (before beta).

## Golden Ascension Statue

> "How... how did you manage to be so patient to get 250 ascensions before the reset?! How did you achieve this! Well, you can flex this statue I guess..."
>
>

* This statue is obtained through the public testing when you hit ascension 250 before data reset (before beta).

## Diamond Ascension Statue

> "The final statue, the best of them all... You achieved your first revival, went from a 250 ascension statue jump to this... You make me proud."
>
>

* This statue is obtained through the public testing when you hit your first revival before data reset (before beta).
Pub

Pub is a Demon Man, entering Commymania in *Commymania #31: The Old and The New*

### Characteristics

Pub is a Demon Man, weighting in at about 220 lbs, despite his more thin stature, and standing at about 6'0". His main characteristics are his thin face, red eyes, and pure black hair.

His out of ring attire appears to be that of a black top hat, black suit, purple undershirt, red tie, black pants, and a belt with a purple buckle. His in-ring attire has him taking off his suit and hat, leaving only the tie and pants.
Key bindings

## General

* [Esc]: Show game menu
* [F1]: Show help
* [F11]: Switch between full screen and windowed mode
* [Tab]: Switch between valve and steam source placement mode
* [Mouse middle]: Switch between valve and steam source placement mode
* [1]: Stop tests
* [2]: Repeat one test
* [3]: Run all tests
* [Space]: Advance to next test step
* [Z]: Undo
* [Shift+Z]: Redo
* [Y]: Redo
* [Mouse hold right+click left]: Undo
* [Page Up]: Move to previous level
* [Page Down]: Move to next level

## Selected elements

* [Shift+Mouse left] Drag rectangle select
* [Ctrl+Mouse left] Individual element select/deselect
* [Ctrl+A] Select all
* [Q]: Rotate selected elements left (counter-clockwise)
* [E]: Rotate selected elements right (clockwise)
* [W/A/S/D]: Move selected elements (if there is space)
* [Shift+W/A/S/D]: Reflect selected elements (if there is space)
* [C]: Copy elements
* [Delete/Backspace]:Delete elements
* [X]: Cut elements
* [V]: Paste elements

## Pasting elements

* [Q]: Rotate pasted elements left (counter-clockwise)
* [E]: Rotate pasted elements right (clockwise)
* [Mouse wheel]: Rotate pasted elements
* [W/A/S/D]: Reflect pasted elements
Valor Enchanter

* Normal
* Shiny

## Overview

Valor Enchanter is one of 3 in a trio item set. It upgrades ores by 5x, The set has varying multipliers depending on what order you use them in. Maxing out at a 253.5x multiplier (6.3x average over all 3 items) if used in the order of Testament, Valor, Arcane. If Testament is used last, the multiplier is only 150x (5.3x average over all 3 items), and in any other configuration it nets a 195x multiplier (5.7x average over all 3 items).
Testament of Courage

* Normal
* Shiny

## Overview

Testament of Courage is one of 3 in a trio item set. The set has varying multipliers depending on what order you use them in. Maxing out at a 253.5x multiplier (6.3x average over all 3 items) if used in the order of Testament, Valor, Arcane. If Testament is used last, the multiplier is only 150x (5.3x average over all 3 items), and in any other configuration it nets a 195x multiplier (5.7x average over all 3 items).
Blocky Builders Wiki

**Welcome to the Blocky Builders Wiki!**
Welcome to the official Blocky Builders Wiki! This wiki will help you with any item stats or anything else you want help with or anything to understand with! If you want to help with any wiki edits, feel free to do it! Just do not break anything or mess around with things that can cause a huge issue.

**!! NOTE !!**

This wiki will no longer or either be barely changed as there is now an in-game glossary or item index inside BB. Other info can be described here.
Seshalinth The’oth Val’Anukesh

A slim built lath woman with blue eyes and shoulder length black hair, trimmed with straight edges and a slight v shape in the bangs. The hair on the left side of her face is tied in a simple ponytail with an emerald green ribbon. She often wears lipstick in shades of blue or green. She wears very little armor in contrast with her clanmates and whatever she wears usually has a light blue trim to signify her membership in the pale light conclave.

## Personality

Seshalinth displays a level of social awareness and tact atypical of her clan, as well as an interest in the goings on of other clans, even outside of her official role. She's quite friendly, though she still holds a subtle skepticism to any outsider. In times of great stress, however, something of her Anukesh nature slips out, and she won't hesitate to crack some heads.

## Brief History

Whenever the Anukesh must deal with other clans, Seshalinth is always present to make sure everything runs smoothly. A skilled diplomat and cunning negotiator, Seshal manages the clan’s few but important connections with all the skill of a traditional drow noble, acting as a necessary buffer between the rougher elements of Anukesh culture and the rest of the city. Most diplomatic matters are left to her, unless otherwise dictated by the Voice, or by Seral'ket with matters of trade, though she still remains involved in order to cover for "the tyrant's" thorny personality.

Seshalinth is also a senior member of the Conclave, and thus is far more skilled in mana arts and sorcery than martial combat, though she is a terror in battle with her ice affinity, which is rare even by Anukesh's sparsely tapped affinity standards.
Cleaning Up Show Wiki

**Welcome to the Cleaning Up Show Wiki!**
So basically I made this idea called Cleaning Up, and it's semi-roleplay based for the book, and when the chapters come out individually, pages are maid- I mean made!

We're a collaborative community website about Cleaning Up Show that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Valve behaviours

Each pipe has a slight resistance. A fully open valve (100 PSI on the + side and 0PSI on the - side) has a resistance equivalent of 8 pipes. Pipes themselves are not the points of resistance, but rather, the resistance is applied on the joins between pipes (including the input and output). Any point that has a number, applies resistance.

    A 50% open valve (where the pressure on the + side minus the pressure on the - side is 50) will have a resistance equivalent of 16 pipes. This is also equivalent of passing through two 100% open valves.
Mutations

**Mutations** are perks that players can obtain from completing certain challenges throughout the world. Some Mutations can be upgraded for doing specific gameplay tasks a certain number of times to unlock or progress to the next phase. The player starts with two slots for mutations, but this can be increased to five with Milk Molars. Mutations were introduced with the first Early-Access content update.

## Purchasable Mutations

These mutations can not be unlocked through normal gameplay. They instead must be purchased from BURG.L. Because these mutations are not earned naturally, they have only one phase and can not be upgraded further.

**Note:** Once a mutation is purchased, it is unlocked for all players in the world.

	+ At 100% Health, a fall that would otherwise be fatal, will instead leave the player at 1HP.

## Notes

1. ↑ The Grass Master mutation works for cutting Grass, Dry Grass, Burr Weeds, Eelgrass, and Husky Weeds.
2. ↑ The Rock Cracker mutation works for busting Pebbles, Quartzite, Ice Cap Mints, Hot Chachas Candy, and Salt Clusters. It also works for Clay.
3. ↑  The die can be rolled via hiitting it with Tools. Stronger tools such as clubs or hammers move it more.
4. ↑ All players in a world earn this mutation at the same time once the Hedge Broodmother is killed at least once, regardless of participation in the fight or even having been playing on the world at the time.
What Sound Does the Moon Make?

**What Sound Does the Moon Make?** is the second episode and the 2nd season one episode of the cartoon show.

## Summary

The Nutbrown Hares and Little Field Mouse explore the sounds of the night when they have trouble sleeping.

## Characters

* Little Nutbrown Hare
* Big Nutbrown Hare
* Little Field Mouse
* Little Grey Squirrel
* Little White Owl (DEBUT)
* Otter
Accurate buffers

The basic buffer is a fast but inaccurate design. It is accurate at 0, 50 and 100PSI, but values between become distorted. In the example here, the value of 25 in the input becomes 27 on the output (26.64 to be exact). The reason for this divergence is due to the additional pipes in the design in the flow from the steam source to the venting point. There is an implicit pipe within the steam source (as can be seen by there being a number on the join between the source and the valve). The venting point has resistance (again there is a number). Between the two valves, there is a pipe which adds an additional resistance. The "Pressure = S / (S + V)" equation only considers the valves, and does not consider the additional resistance of pipes/source/venting points. The correct equation which takes these factors in is:

Pressure = (resistance of the venting half of the path)/(total resistance)

Pressure = (8/V + 1.5) / (8/V + 8/S + 3)

Where V and S are the openness of the Venting and Supply valves. There are three extra resistance units in the path. One in the source, one in the venting point, and one in the pipe between the valves. The upper half covers 1.5 of these. The resistance of a valve is 8/(valve openness).

For our 25 example: S=0.75, V=0.25

Pressure = (8/0.75 + 1.5) / (8/0.75 + 8/0.25 + 3)

   Pressure = (10.666666 + 1.5) / (10.666666 + 32 + 3)

Pressure = 12.166666 / 45.666666

Pressure = 0.266423347

Pressure = 26.64PSI

This is not a useful equation, but it demonstrates, the extra pipes lead to inaccuracies, and they are impossible to remove. By using multiple valves in a row, the valve resistance can be increased to outweigh the resistance of the extra pipes, but this both reduces the speed and drive-strength, while never reaching the exact value.

The sensor buffer approach does reach the correct value, but it suffers from slowness at either the upper or the lower end. Consider the target being 100. As the output nears the input (in=100, out=99), the pressure between the two valves will be:

Pressure = S / (S + V)

Pressure = 100 / (100 + 99) = 100 / 199 = 0.502512563

Pressure = 50.251PSI

At such a small deviation from 50, the Amp50 will not drive the output higher with much strength. It slowly drifts towards 100, but the closer it gets, the weaker it drives.

This is not the case when driving towards low values. When the input drops to 0, the supply valve closes completely. This means, the pressure between the valves is:

Pressure = S / (S + V)

Pressure = 0 / (0 + 1) = 0

Pressure = 0PSI

This makes the Amp50 drive the output very strongly towards 0PSI.

So a standard sensor is good at driving towards 0PSI, but poor when driving towards 100PSI. Conversely, a sensor which measured and replicated 100 minus the input value (by connecting the input it to the - side of a valve with 100PSI on the +) will be very strong at high values (where the valves are nearly closed) and poor at the low values (where the valves are nearly fully open and pressure between does not deviate far from 50).

By combining the two, you can create a good buffer which is both fast and accurate. The "double sensor" buffer.