List of Enemies

This is a list of all enemies encountered in the game. The general description of enemies that players have previously defeated can be found in the Collections menu, which lists all the enemies next to the number they have defeated. Viewing the enemies in the Collections menu also shows the player the enemy's sprite, their name, various battle integers, element and status information, Gold and Experience gain.

Defeating a specific number of an enemy in battle unlocks the monster's "**Mastery Bonus**", which grants players with various benefits listed below:

* 100 enemies defeated: **+20% Experience and Gold gain per monster kill**.
* 500 enemies defeated: **Special drop unlocked**. Unlocks the chance for said monster to drop its Hatchery egg in battle.
* 10k enemies defeated: **+5% chance to drop Time Mana**. Increases the chance of said monster to drop Time Mana when it appears as a "mini boss" encounter for every n-10 level. A "mini boss" encounter that drops Time Mana is indicated by a "shiny" effect. Not all enemies can appear as a "mini boss" encounter, and "shiny" effect only appears from Dimension 2 onward.
* 100k enemies defeated: **Epic Drop Unlocked**. Unlocks the chance for said monster to drop a Tier III of Gem Stones.

A guaranteed Time Mana reward is granted by Area Bosses, TM Extra Bosses of each area, and Seasonal Event Timeline enemies, regardless of the Dimension.

There are currently 54 enemy types in total, without counting unique Pantheon boss battles. Enemies that have not yet been beaten will be hidden, and if players activate "Display Not Collected" option, its entry on the list will be an inactive "???".

## **Mimic**

**Mimic** is a unique enemy type that can be encountered in all areas. They cannot be defeated by any kind of attack. Instead, players must click/tap the Mimic's sprite to "defeat" them. Clicking a Mimic grants players with a random reward that consist of Gold, Gems, Gem Stone, Tablet, or a random item chest.

Activating the option "**Let Mimics Go**" will make Mimics run away immediately once there are no other enemies on the screen. Having the option turned off will make them wait for few attacks before they decide to run away.

Clicking a specific number of Mimics in battle unlocks their special "**Mastery Bonus**":

* 50 Mimics clicked: **Tier I Gem Stone Drop Unlocked**.
* 100 Mimics clicked: **Tier II Gem Stone Drop Unlocked**.
* 500 Mimics clicked: **Tier III Gem Stone Drop Unlocked**.
* 1000 Mimics clicked: **Tablet Drop Unlocked**.

## **Enemy Status**

This section explains various Special Effects and Status that some enemies innately have.

* **Physical Resist**: Reduces the damage of Normal Attacks and various physical Active Skills by 50%.
* **Physical Immune**: Reduces the damage of Normal Attacks and various physical Active Skills by 75%.
* **Magic Resist**: Reduces the damage of spell-based Active Skills by 50%.
* **Magic Immune**: Reduces the damage of spell-based Active Skills by 75%.
* **High Dodge**: Increases the chance of the enemy to dodge various attacks.
* **High Initiative**: Increases the chance of the enemy to attack first in battle and "ambush" the party.
* **Poison**: Enemy attacks have a moderate chance to inflict Poison status. Poison reduces 10% of a hero's maximum HP per turn.
* **Strong Poison**: Enemy attacks have a high chance to inflict Poison status.
* **Slows**: Enemy attacks have a chance to inflict Stun status. Stun disables a hero from attacking and using skills during their turn. Any passive effects like HP Regen and Poison still applies.
* **Blindness**: Enemy attacks have a chance to inflict Blind status. Blind decreases a hero's Accuracy when attacking.
* **Weakness**: Enemy attacks have a chance to inflict Weakness status. Weakness decreases a hero's Attack by 50%.
* **Thorns**: Returns certain amount of damage inflicted to the attacking hero.
* **Double Attack**: The enemy attacks twice per turn.
* **Regen**: Recovers 10% of the enemy's maximum HP per turn.
* **Sweeper**: Enemy attacks strike all party members at once.
* **Status Effect Immunity**: Unique to the **Sea Viper** enemy. Immune to all status effects.
* **Mimic's Special**: Unique to the **Mimic** enemy. Cannot be harmed by any kind of attack. Players must tap/click the screen when the Mimic appears to defeat it. The Mimic will eventually run away if there is no other enemy left.
* **Love Slime's Charm**: Unique to the **Love Slime** enemy. A hero inflicted by Charm deals no damage to the enemy, and they have a chance to attack other party members instead.

## **Enemy List**

* **Zone**: The encounter location. Some enemies can be found in more than one area.
* **Base Stats and Rewards**: The enemy's base stats and XP/Gold gain. The actual stats and rewards gain increase according to factors such as the enemy level, area level, encounter status, Timeline, and Dimension.
* **Element**: The enemy's innate element when attacking. Each element has its own strength and weakness.