recursal/Fanatic-Fandom huggingface dataset:
Arstorm Coin

## Introduction

Artstorm Coin, also known as Artcoin, is linked to the free market and is non grindable unlike Gold, Dollars & Platinum. There is no way to earn this currency unless you use real money to purchase it. (By real money, I mean *real* money, not the Dollars in MW) The value of Artcoin is considerably higher than other currencies, due to its rarity and trade value. You can use Artcoin only in the Market, which is a place where you can purchase ships (explained more below).

## Trade Market (Free Market)

The Market, also known as Trade Market or Free Market, is one of the most valued places for many Modern Warships Youtubers and players. In the market, you can buy ships, planes and weapons from previous battlepasses or seasons using Artcoin. There is no other way to obtain these items without Artcoin unless you are an MW Press user. (MW Press have access to all ships and items in-game, and new items that aren't announced to the public)

The items in the market are sold for many different prices, with different offers for different items. The same ship can be sold with a higher value with better items equipped to it. For example, a JS Mogami with JHGV, SCALP Naval, Monarc and 4 UGST-49 'Physic' Torpedoes would cost much more than the same ship equipped with only Tier I items. The values of the ships also rise and fall daily, leading to something similar to the real stock market.

## How to Obtain Artcoin

There are two ways to obtain this extremely rare currency. The obvious choice is to use real-money purchases, since there is virtually almost no other way of getting this unless you are a dev or a moderator. However, Artcoin also tends to be really expensive, which forces players to spend lots of money for this valuable currency.

Another way is to rank at lease Top 30 in a season leaderboard for different amounts of Artcoin (The higher you move on the leaderboard, the more Artcoin you will recieve) However, this is virtually impossible for most players since they need to grind all day to make it even to top 1000 out of the few million MW players.
AK-130 (Buckshot)

The cannon is loaded with buckshot, which deals huge damage at close range

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AK-130 (Buckshot) is an Epic Russian cannon at Tier III. It is capable of engaging surface targets.

## Overview

This cannon fires 8 highly damaging pellets at the same time. However, it's accuracy is extremely poor. You need to be right next to your target if you want to be able to hit it, most preferably one kilometer or less.

## Tips & Tactics

You would want to use this weapon to grind for in-game currency and to level up quickly by grinding AI ships at Offline Matches. Best equipped on ships with more than one cannon, and can get to enemy ships fast. Not a recommended weapon on Online Matches, however. As players would generally try to outrange you instead of fighting you at close range with brute force, this cannon will fall obsolete excluding those unfortunate and foolish enough to face a ship with this monstrosity of a weapon head on.
F-18 Hornet

The F-18 Hornet is a twin engine, carrier-based fighter jet, and it is made by McDonnell Douglas, now Boeing. In Modern Warships, it is armed with the GAU-17 and an 4 AIM-4 Falcon missiles. They are effective against air targets but they lack air-to ground weapons.

Usage: For players who wants a versatile aircraft for both player and AI controlled.
AK-176 MA (76 mm)

Soviet/Russian Navy multipurpose ship-based gun mount.

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The **AK-176** is a 76 mm Soviet naval gun mounted in an enclosed turret. It's a common Russian cannon at Tier I. It's capable of engaging surface targets. It was initially designed for small displacement ships and motor boats.

### Pros

* Decent amount of shells per burst.
* Decent range.
* Good reload time for size.
JS Yamato Aegis

## Background History

**Factual**

The concept of a "modernized Yamato" has been prevalent for quite a while now, with the earliest high-effort iteration of this being manifested as the titular protagonist of the Space Battleship Yamato franchise.

Although, the first appearance of the current model we see in game seems to have originated from a Danbooru forum.

**Fictional**

With the ever increasing threat of the Chinese fleet in the Pacific and the revision of the Japanese military budget, Japan started to work on a modernise variant of the Yamato. The planed ship will conserve the main artillery but will also possess multiple VLS cells and an advanced AA defense system.

5 years later, an attack on Japanese naval installation will leed to the Eurasian war opposing the European Union, USA, Japan and all NATO members to Russia, China and other communist country.

The Yamato batem of fire will be at the battle of Taiwan where she will sunk all the Chinese warship without even taking a hit. She will then move on to support a large scale invasion on the Chinese cost. Unfortunately, the Yamato will be hit by a Zircon anti-ship missile fired by a Russian ship dating from the Franco-Soviet war, She will move to American naval installation to subish extensive repairs.

- Text by Admiral Alexandre

- RXY398

## Suggested Armaments Setup

Grenade launcher : RUR-5B ASROC, 726 4A(great damage) Ikara(high accuracy) ASW rocket(high damage, good reload)

Helicopter : Scorpion(powerful an fast helicopter) KA-58 black ghost (anti submarine capability) MUH-1Marineon (anti-ship focus). Use an another helicopter if it is better.

## Advantages and Disadvantages

### Advantages

* Great damage in close ranges with its main cannon. The main cannon is the hightst-damage cannon per shot.
* Lots of HP.

### Disadvantages

* Has the typical battleship characteristic of being unable to turn in place whilst idle.
* Lower main artillery damage than its World War 2-era iteration.
* Currently has the lowest Healthpool of all battleships, being superseded by cruisers like CG(X) and Massachusetts.
* Anti-air defenses are locked, preventing the replacement of outclassed armaments with better ones.
* Rarity and community sentiment makes it a popular target.
AK-630-2 AA (30 mm)

Engineers decided that one barrel is not enough and added the second one, creating this infernal machine. This weapon system is designed to combat anti-ship missiles, helicopters and planes.

## Miscellaneous

### Price

60 000 dollars

The **AK-630-2 AA (30 mm)** is an enhanced Russian air defence at Tier II. It is capable of engaging air targets.
Su-57-B Felon

The Su-57-B, as seen in-game

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> *Multi-purpose fifth generation plane. It acts as an attack plane. The plane is equipped to combat any type of ship.*
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## Overview

The Su-57-B Felon is a Russian strike fighter featured in the game. Out of all the other strike fighters, it is among the most maneuverable ones, but has a noticeably lower health pool and has a lower damage output. However it has been buffed recently.

## Armaments and Details

**Cannon: GAU-22 (25 mm)**

**Missile: X-35, X-58USHK**

## Background History

It is the latest fifth generation air superiority fighter plane designed by the Russians and it is one the stealthiest up to date
Tier III: Strike Fighters

Strike Fighters are military aircraft that are based for multipurpose roles. They have various capabilities, such as obtaining, maintaining air superiority and also striking enemy vessels. They come with all sorts of play-styles and an user can choose the one that fits him or her.

This page will help you get there.
Type 40 JHGV

> Japanese ground-to-ground missile. Currently is under development.
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Reload: 11 sec (7.7 ssec maxed out)

Range: 8.67 km (11.21 km maxed out)

Ammunition count: 13 (20 maxed out)

Rounds per attack: 1

Target acquisition time: 1.9 sec

Missile speed: 622.0 knots

Missile health: 80

Cost: 10 million dollars

### Overview

This missile has a rather slow start speed like DF, however it is a cheaper, albeit slightly inferior alternative to SCALP. It deals a little more damage and has a longer reload (by 0.5 sec, so no big deal). It has a very different trajectory compared to SCALP. Where SCALP is low and fast, Type 40 attacks from the top.

If I have missed out anything, please fill in what I have left out.
FL-71

The FL-71, as seen in the game's store

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> Chinese stealth supersonic drone. The information about the drone is completely classified. - in-game description.
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## Overview

A significant threat your vessel, captains should be especially wary of the drone's rail-gun and nuclear missile.

## Trivia

The drone's durability was increased from 4,320 to 6,320 during August 27 ,2021 in update 0.45.8.
Tier III: Air Defense Systems

Air Defense systems are vital in this game. It protects your ship from hostile planes and missiles. AA installments don't have an ammo limit, hence they will continue to work as long as your ship is afloat. There are various types of AA systems, some are missile based, some are shell based and lastly some are laser based.

This page will take you to your required page.

The best air defense is Sea Ram
RSM-56 Bulava

Is a submarine-launched nuclear ballistic missile developed for the Russian Navy, placed on Project 955 Borey class submarines. It has an underwater launch capability.

## Overview

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## overview

RSM-56 Bulava is a rare (yet at the same time, everywhere), tier III Russian nuclear ballistic missile. It is capable of destroying enemy surface targets. It has an underwater launch capability.

## Background history

The **RSM-56 Bulava** (Russian: Булава, lit. "mace", NATO reporting name **SS-NX-30** or **SS-N-32**, GRAU index **3M30**, **3K30**) is a submarine-launched ballistic missile (SLBM) developed for the Russian Navy and deployed in 2013 on the new Borei class of ballistic missile nuclear submarines. It is intended as the future cornerstone of Russia's nuclear triad, and is currently the most expensive weapons project in the country. The weapon takes its name from *bulava*, a Russian word for mace.

Designed by the Moscow Institute of Thermal Technology, development of the missile was launched in the late 1990s as a replacement for the R-39 Rif solid-fuel SLBM. The Project 955/955A Borei-class submarines carry 16 missiles per vessel. Development and deployment of the Bulava missile within the Russian Navy is not affected by the enforcement of the new START treaty.
HMS Glasgow (Type 26)

The HMS Glasgow in-game.

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*"City-class frigate being built for the U.K. Royal Navy. Its primary role is to conduct advanced anti-submarine warfare missions while supporting air defence and general purpose operations."*

## Advantages and Disadvantages

### Advantages

* Its main original missile is literally UNAVOIDABLE by using you Anti Missile Flares, only if there is an obstacle in the missiles way or your Anti Missile Defense Equipment by some magical means manage to destroy the missile before it reaches its target.
Type-730 AA (30 mm)

Chinese 30-mm seven-barrel Gatling gun. It is designed for defense against anti-ship missiles, helicopters and planes.

## Miscellaneous

### Price

45 000 dollars

The **Type-730 AA (30 mm)** is an enhanced Chinese air defence at Tier II. It is capable of engaging air targets.

## Overview

The Type-730 is a fairly high damage air defence gun, but pays for it in ammunition count and range. It's shorter ranged than some of its peers, and has lower ammunition in the magazine. The Type-1130 is its Tier III cousin.
AH-64 Apache

The AH-64, as seen in-game

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> *Primary attack helicopter of the US Army. It has several types to armament to combat medium ships.*
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## Weapons Specifications

**Cannon: M230 (30 mm)**

* Damage: 400
* Range: 2.6 km
* Ammunition: ∞

**Missile: AGM-114 Hellfire**

* Damage: 1,200
* Range: 4.0 km
* Ammunition: 6/7 rounds

**Torpedo: Mark-50 (324 mm)**

* Damage: 12,500
* Range: 5.2 km
* Ammunition: 6

## Background History

Apache's life began as the Model 77 developed by Hughes Helicopters for the US's advanced attack helicopter program to replace the AH-1 Cobra, it's prototype, the YAH-64 had it's maiden flight on September 30, 1975, in the end, the Hughes YAH-64 was chosen over the Bell YAH-63 in 1976, by 2020 over 2,400 Apache helicopters have been produced.
SV-22 Osprey

The SV-22, as seen in-game

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> *The American tiltrotor is a type of aircraft that combines the individual advantages of an airplane and a helicopter.*
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## Overview

The SV-22 Osprey is an American-made V/STOL military transport aircraft manufactured by Boeing. In-game it is equipped with the Mark-50 (324 mm) American Torpedo of which it carries in a limited supply. The torpedoes make it possible to attack submarines from range. It is also equipped with a GAU-17 (7.62 mm) sentry machine gun, also known as the Minigun.

## Tactics

The number one role for helicopters is scouting. The Osprey possesses the highest durability and speed of the Tier 2 helicopters. This makes it an excellent scout. High speeds make scouting faster than it would for other helicopters and high durability makes sure to save the Osprey from accidently overstepping its boundaries.

The second role of any helicopter is attacking. While the Osprey does not possess a versatile arsenal, it possesses enough to throw off both surface targets and submerged targets. Torpedoes make it possible to attacked submerged threats from range rather than directly above like dropping bombs into the water, referencing the Ka-52 Alligator. The main gun - the Minigun - is unlike any other machine gun in-game. The Minigun possesses the highest accuracy of any machine gun. Even after firing a constant 30 round clip, it maintains its pinpoint accuracy. This means it can attack targets with high air defense from a certain range while dispensing a good amount of damage.

The third role of any helicopter, if they are capable of it that, is defense. The Osprey's main cannon can actually destroy incoming missiles and torpedoes, although you cannot naturally lock onto them if you're controlling the helicopter. In addition, its high defensive status makes sure it can stick around even in the heat of battle.

## Weapons Specifications

**Cannon: Gau-17 (7.62 mm)** [also known as the Minigun]

* 30 rounds clip per.
* Infinite ammunition, only downside is need to reload.
* Mediocre reload.
* Pinpoint accuracy even after long firing periods.
* When controlled by a bot it is possible to destroy incoming missiles and torpedoes.
* Has auto aim on enemy helicopters and other aircrafts.

**Torpedo: Mark-50 (324 mm)**

* Possesses the stats of a non-upgraded Mark-50 torpedo.
* Capable of targeting submerged targets from range.
* Reload is longer than the Gau-17 cannon.
* Limited ammunition.

## Trivia

* The Osprey is often used by players new to tier 3 primarily for scouting purposes as they probably do not have the funds for a helicopter like the WZ-19 Caic or for defensive purposes.
* The tilt-rotors are fully animated and will make the appropriate movements in which to turn or move.
* When the game was still in beta, the Osprey also had access to unguided rockets.

## Gallery

Osprey with tiltrotors fully backwards when reversing.
RUR-5B ASROC

Multiple launch rocket system made in the USA. It rains projectiles upon an enemy. Also effective against incoming torpedoes.

## Overview

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## Miscellaneous

### Price

1 000 000 dollars

The RUR-5B ASROC is a Tier III grenade launcher in the game, advertised and remade as a Tier III ASROC. It deals more damage than it's predecessor, and is a 'Rare' grenade launcher.

## Overview:

A Tier III version of the ASROC, the grenade launcher does more damage than it's predecessor. Being able to launch a barrage of rockets at an enemy if aimed correctly, the RUR-5B ASROC can damage an enemy a lot, shooting about 6 rounds of rockets per shot. Despite this however, it trades firepower (i.e the amount of ammo per shot) for low damage.

## Trivia:

* The RUR-5B ASROC, just like the original, is the most popular grenade launcher in the game due to it launching the most amount of rockets at an enemy. It is the most popular, apart from the RBU-12000 and the Tier II equivalent, the RBU-6000.
3M-47 Gibka

This weapon system is designed to intercept any type of airborne threats. Including missiles.

## Overview

The **3M-47 Gibka** is a Tier II Russian air defense. It is capable of engaging air targets (missiles, helicopters, aircrafts).
Considered as the best air defense of the tier it belongs to.

### Advantages:

* One of the fastest reloading Tier II air defense.
* High damage
* Uses missiles to engage targets rather than bullets.
PJ-10 BrahMos

Supersonic anti-ship missile jointly developed by India and Russia.

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## Overview

PJ-10 BrahMos is an Indian tier II enhanced cruise missile. It can destroy surface targets.

## Description

This is a supersonic tier 2 missile which deals a large blow to enemy if its fully maxed out. Its damage is quite equal to or more than some of the of tier 3 missiles as well. It has a high speed, on par with the SSM-700K C-Star, but gets destroyed easily by enemy AA and has trouble overwhelming it unlike C-Star.

## Tactics

Since, this missile is fired in a single salvo, it becomes easy for enemy ships to intercept it (after the recent tier 2 AA buff). Therefore, consider mounting the missile onships which have one or two missile slots. It can be effectively used to kill tier 2 aircraft carriers, because of its fast speed and the HP it can eat away, however even in salvoes BrahMos can be stopped by AA entirely, whether from a carrier with plentiful CIWS like the Shandong, or a combination of AA from several surface ships. BrahMos is recommended for ships with preferably 1 or 2 missile slots, because using brahmos allows you to get a high burst damage that you wouldn't see otherwise when using C-Star on the same ship, thus maximizing the effect of that single missile slot on your damage and survivability in battle.

## Trivia

* The missile's name BrahMos is a combination after two river names: Brahmaputra in India and Moskva in Russia,
* It is the only Indian weaponry in-game, and the only thing Indian besides the INS Chennai.
CN Type 052D Xiamen

The Xiamen, as seen in-game

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## Tactics

### Playing as a Xiamen

Deploy your helicopter at the start of a battle, but don't use it for recon unless there are no aircraft carriers in the fleet. Start with launching missiles when enemy targets are spotted, then cannon. Only use grenade launchers when in close combat.

Retreat when in quarter Hp, or a bit higher as this ship is kind of slow, and cannot act well in crossfire. It is also recommended to use healing consumables. You might have to travel with another ship for additional support.

### Playing along a Xiamen

Xiamens work at full capacity when alongside other ships, so always stay close, though not too close, as manoevuering isn't the best.

### Playing against a Xiamen

Find Xiamens that stray out of the pack. They are the most risked ships, as they won't work well alone.

## Suggested Armaments Setup

The ship, with its flexible armaments setup, can be armed with various weapons that will furthermore improve the ship's performance. Below are some suggested weapons setup. But, bear in mind that these are just suggestions.

## Advantages and Disadvantages

### Advantages

Has 2 ASROCs

Satisfactory mobility

## Trivia

The ship's durability was increased from 100,700 to 220,000 in the August rebalance.
P-700 Granit

Heavy missile. Deals massive damage. It has low velocity and might be destroyed by the enemy’s AA systems.

## Overview

P-700 Granit is a rare tier III Russian cruise missile. It can destroy surface targets. It is a heavy missile that deals a lot of damage but it has a slow speed and long reload. It also takes a long to lock into an enemy with this missile.

When launched, the missile starts at very slow speed but accelerates to its maximum speed after a while. The missile's slow speed makes it highly susceptible to enemy air defense systems. Pair it with other missiles like Swarmer, X 35 to overwhelm enemy AAs so that Granit have more chance of penetrating the AA system deal it's heavy damage.

## Background history

P-700 Granit is a cruise missile of Soviet origin, designed in the 70s. It is currently in service in the Russian Federation navy. The missile can be launched from Kirov-class cruisers, Kuznetsov-class aircraft carriers or Oscar-class submarines. The missile is currently being phased out in favor of the Zircon missile.
Page Format

## Template

Template:Multipurpose Ship information box.

Template:Multipurpose aircraft information box.

Template:Multipurpose weapon information box.

Template:Multipurpose Adv. CIWS information box.

## Overview

This section is is where you give a quick rundown on the or weapon in question

## Background history

Here you give some IRL history of the ship or weapon in question

## Tactics

This is the section where optimal Setups are posted. Do note that the server owner and mods might delete your setup if they are not viable from a high skill level standpoint (Troll posts etc) unless it is explicitly labeled as a troll setup.

## Player/Contributor Opinons

Here you can post opinions an example of this is:

1. 123ASAP: This ship is good

## Trivia

Here you post trivia about the weapon or ship in question. Example below:

* This ship was built in 2000
RUM-139 Swarmer

Vertical-launched anti-submarine missile. Launches multiple small missiles; due to this, enemy anti-aircraft defence may have difficulty in attempting to intercept multiple targets.

## Overview

RUM-139 Swarmer is an American Tier III anti-submarine missile. It is capable of targeting both surface and underwater vessels.

It is a very useful missile on ships that otherwise lack ASW weapons, such as USS Missouri. Equipping Swarmer on a ship like this means you won't end up helpless when playing against a submerged submarine.

Swarmer shoots three missiles at the same time. Equipping Swarmer on multiple missile slots on a ship lets you unleash a large volley of missiles at once. A good use for this is penetrating enemy air defense with number of missiles, or screening for a single shot volley missile.
HCM

#### Missile Battery Legendary

> Hypersonic cruise missile, entirely Japanese development, expected to enter service in the early 2030s
> - In-game description
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### Vital Statistics

Damage: 16500

Reload: 10 sec

Rnge: 8.7 km

Rounds per attack: 3

Projectile dirability: 50

Ammunition: 15 pcs

Projectile speed: 583.2 knots

Target acquisition time: 1.5 sec

### Overview

The HCM is the locked missile on JS Maya and is among the overpwered missiles in MW. It has a high flight path.
OTO Leonardo (127 mm)

New generation rapid fire naval gun. Full digitalization of fire control system and automatic loading system.

## Overview

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## Overview

Leonardo's OTO is the cannon with the highest damage, range and speed among rare cannon items.

## Tips & Tactics

You can install it on IT Caio Duilio / ships with more than one cannon slot for maximum damage.

## Background History

OTO Leonardo is based from Italy The 127/64 LW - VULCANO. is a state of art medium caliber gun suitable for installation on large and medium size ships and intended for surface fire and naval gunfire support as main role and anti-aircraft fire as secondary role. The compactness of the gun feeding system makes possible the installation on narrow section crafts.
CN Type 053H2G Jiangwei

The Jiangwei, as seen in-game

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## Background History

Chinese-built ship, now serving as a coastal patrol vessel with the missiles removed, in total around 10 - 12 053H2Gs were built in JUDONG shipyard, China. Some of them were transferred to other nations.

## Overview

It's a frigate with large amount of AA defense and missiles, best suited with ally ships that have good anti-sub capabilities.

## Tactics

Because of its large amount of AA system, the ship should escort another vessel that doesn't have AA or has poor AA, chance of being hit by enemy missiles is low if you use this ship. Use the grenade launcher to further damage ships.

## Suggested Armaments Setup

**Missile:**

* SSM-700K C-Star for spamming
* BrahMos for higher damage

**Cannon:**

* AK-100 for damage
* Melera Rapid for additional AA capabilities
* Bofors NAG Stealth

**Helicopter:**

* SV-22 Osprey for recon purposes
* 360 Invictus for AA
* AH-64 Apache due to its reliability

* HHQ-7, Gibka or RIM-116 to counter aircrafts

Other 4 slots:

* Goalkeeper or Phalanx to counter missiles
* Gibka AA will also help too against missiles

### Grenade launcher

RBU-6000 (best reload)

RUR-5 ASROC (more damage)

## Advantages and Disadvantages

### Advantages

* Very high anti air defense, for a vessel of its size.
* Very manouverable, can move quickly before enemy torpedoes hit.

### Disadvantages

* No autocannons, hence Jiangwei lacks CQC capabilities
* Only has one grenade lancher
* Has no ASW capabilities
* Only has 1 missile slot
Tier III: Fighters

Fighter aircraft are fixed-wing military aircraft designed primarily for air-to-air combat. In military conflict, the role of fighter aircraft is to establish air superiority of the battle-space. Domination of the airspace above a battlefield permits bombers and attack aircraft to engage in tactical and strategic bombing of enemy targets.

The key performance features of a fighter include not only its firepower but also its high speed and maneuverability relative to the target aircraft.

This page is dedicated to helping you reach your desired fighter aircraft page.
Chengdu J-10

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The **Chengdu J-10 Vigorous Dragon** (Chinese: 歼-10 猛龙; pinyin: *Jiān-10 Měnglóng*; NATO reporting name: **Firebird**), is a medium-weight, single-engine, multirole combat aircraft capable of all-weather operations, configured with a delta wing and canard design, with fly-by-wire flight controls, and produced by the Chengdu Aircraft Corporation (CAC) for the People's Liberation Army Air Force (PLAAF), Pakistan Air Force (PAF) and People's Liberation Army Naval Air Force (PLANAF). The J-10 is mainly designed for air-to-air combat, but can also perform strike missions.

This fighter has the best maneuverability for dollar purchased fighter in tier 2 but the new Kawasaki T4 Fighter is still better for maneuverability for gold purchased fighter in tier 2
BGM-109 Tomahawk

Family of American multi-purpose high-precision sub-sonic long-range cruise missiles of strategic and tactical purpose. It is possible to launch multiple missiles simultaneously.

## Overview

BGM-109 Tomahawk is a tier II enhanced American cruise missile. It is capable of destroying enemy surface targets.

### Pros

* Good damage
* Fastest Tier II missile reload speed (5.60 seconds when fully upgraded)
* Average missile speed
* Long range missile
* Can be launched from underwater - Useful if you have a submarine

### Cons

* Lower damage output than the Chinese equivalent CJ-20
* Only one missile per launch

## Trivia

* The in-game description erroneously states that the Tomahawk can launch multiple missiles at the same time. In-game, only one missile is launched at a time.
J-20

The J-20, as seen in-game

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> *In 2017, China adopted this new modern aircraft. However, most of the development's tactical and technical characteristics remain classified.*
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## Overview

The J-20 is a Chinese fighter jet that is featured in the game. The gunship costs gold and has a limited squadron size and maneuverability, but has a significantly higher health pool.

## Armaments and Details

**Cannon: GAU (25 mm)**

**Missile: PL-12** [AA]

* Range: 5.0 KM

* 1,600 damage per missile. 3 aircrafts fire 1 missile each for a total of 4,800 damage.

## Background History

The Chengdu J-20, a single-seat, multirole stealth fighter aircraft, is manufactured by Chengdu Aircraft Industry Group (CAIG) of China.

It is a fifth-generation aircraft being built for the People’s Liberation Army Air Force (PLAAF). Its NATO code name is Black Eagle. Two prototypes were developed in November 2010 for aerial and ground testing.

The J-20 is designed to execute ground attack missions even in hostile environments. The aircraft can reach higher altitudes with its delta wings in supersonic speeds.
Tier II: Strike Fighters

Strike Fighters are military aircraft that are based for multipurpose roles. They have various capabilities, such as obtaining, maintaining air superiority and also striking enemy vessels. They come with all sorts of play-styles and an user can choose the one that fits him or her.

This page will help you get there.
HMS Duncan (D37)

The Duncan, as seen in-game

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## Background History

The HMS Duncan is a Type 45 destroyer serving in the Royal Navy. In real life she has one of the best air defenses.

## Overview

The Duncan is a Tier 2 warship with ample and balanced weaponry; having the same amount of missiles that can be launched from the vessel's artillery as the Arleigh Burke, albeit with two separate slots; fit for beginners who wish to posses a ship that is more flexible.

## Tactics

### Playing as a Duncan

Players who use Duncan will recognize it is a formidable ship. Since it has 2 missile slots, C-Star missiles can be used to overwhelm enemy AA defenses, or BrahMos missiles could be used instead for more damage. It is recommended to upgrade its durability to increase chances of survival in the field. Duncan only has 2 AA hardpoints, so stay with your allies for air cover. Note: your weakness is not just low health (unless you upgraded it) but submarines since you lack torpedoes(except helicopter launched ones) or grenade launchers, hence you must check if there are any submarines in the enemy team, if there is, destroy it immediately if you have the chance to.

### Playing along a Duncan

Duncan has low health(unless upgraded) and doesn't have ASW capabilities(again, except helicopter launched torps), so you must protect it and distract enemy ships away from it.

### Playing against a Duncan

Duncan lacks ASW capabilities(unless the player equips a heli that can launch a torpedo), submarines can just punch them quite well with no problem. Duncan has AA, however can be overwelmed with C-Star missiles or strike aircrafts, making Duncan an easy target for aircaft carriers or ships that has more than 2 missile slots equipped with C-Star or BrahMos missiles

## Suggested Armaments Setup

**Missiles:**

* SSM-700K C-Star for spamming
* BrahMos for higher damage
* BGM-109 Tomahawk for fast reload

**Cannons:**

* Korkut D for AA capabilities
* AK-100 for higher damage
* Bofors NAG Stealth for accuracy

**Autocannon:**

* DP-65 for higher damage (CQC)
* MK-19, because of it's balanced stats
* Oerlikon

**Air defense:**

* Goalkeeper CIWS against missiles
* Kortik or Phalanx (if Goalkeeper CIWS cannot be obtained at the moment due to its high cost)
* Gibka for higher damage
* RIM-116 or HHQ-7 for anti-aircraft purposes

**Helicopter:**

* KA-52 for ASW
* AH-64 Apache due to its reliability
* SV-22 Osprey for recon and ASW
* 360 Invictus for AA purposes
* WG-13 Super Lnyx for multirole capabilities

## Advantages and Disadvantages

### Advantages

* Good speed at 21 knots
* Good at spamming missiles
* Decent AA
* Satisfactory health

### Disadvantages

* No anti-submarine capabilities (except the heli)

## Gallery

HMS Duncan wearing the Sea Battle camo and donning the Brazilian flag.
J-31

The J-31, as seen in-game

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> *The newest Chinese multipurpose attack aircraft. Information about the aircraft is completely classified.*
>
>

## Overview

The J-31 is a Chinese strike fighter that, as of the writing of this, is unique only as a default aircraft on the Type 003 and 004 aircraft carriers. Unlike most of the strike fighters, the J-31 comes equipped with torpedoes and a unique "fragmentation cannon" that deals heavy damage, and is also the most durable of all the strike fighters. It, however, only comes with squadrons of two.

## Weapons Specifications

 **Cannon : ZPT-99 (30 mm) Shrapnel**

* Damage: 850
* Range: 2.4 km
* Magazine size: 20 rounds
* Ammunition: ∞

 **Missile : YJ-83KH**

* Damage: 2,650 x 4 rounds (10,600)
* Range: 7.2 km
* Ammunition: 4 pcs.

 **Torpedo : Yu-7 (324 mm)**

* Damage: 22,500 (×1 rounds)
* Range: 5.2 km
* Ammunition: 2 pcs.

## Historical Information

The Shenyang J-31 (F-60) is a fifth-generation, multi-role, twin-engine stealth fighter aircraft being manufactured for the People’s Liberation Army Air Force (PLAAF) by Shenyang Aircraft Corporation, an affiliate of Aviation Industry Corporation of China (AVIC). It is the second stealth fighter that China has indigenously developed after the J-20.

The J-31 fighter jet is intended to provide advanced defence capabilities in close-air support, aerial bombing and air interdiction operations. It can also perform suppression of enemy air defences and can be used as a carrier-based fighter on aircraft carriers. Initial operational capability of the aircraft is expected in 2020.

## Trivia

-the J-31 is still in development IRL

-the J-31's information is completely classified (or secret), the only sources we can depend on is Images or recent announcements

-it is also known in various names, J-35,Gyrafalcon, and FC-31
J-10

J-10 is a Chinese-built Tier 2 fighter. This the best fighter for players who wants to manually control the jet most of the time because of it's maneuverability and speed plus armaments. But because their fragile-ness, they shouldn't be left to AI control.

PL-12

Range: 3.6km

400 damage each, a salvo of 3 can deal 1200 damage

So far this is the only Tier 2 fighter that is able to kill a basic, unupgraded Tier 3 Su-57 or F-22A with missiles only or even upgraded if cannon is use, in one head-on run.
Tier I: Helicopters

Helicopters provide various types of assistance to one's ship. They can protect your ship from torpedoes, hostile strike fighters, enemy ships. Any ship that can carry a Heli has only one Heli that cannot reload, like fighters or other planes.

## Tier I: Helicopter

This page is to help you get to the right Helicopter page easily.
Modern Warships Wiki user support

## About

Owing to the size and diversity of the community, establishing a proper consensus on certain actions will be difficult, especially if the members have nowhere to convey their suggestions or their intents. Although we cannot guarantee complete certainty; we, the Wiki leaders want this community to be as user friendly and hospitable as possible.

This page aims to list down any pages with questionable content and users of interest. We will also be listing any staff members that you can contact if you have any questions.

And please, no insulting of other editors' actions. We should be open to their suggestions and deal with any situations in a civilized manner.

## Pages in question

Any pages with contents in debate will be listed here,

Before editing any pages with generally unsatisfactory content, editors will have to wait for the response of the editor responsible for it for their explination. Any edits in question that go unanswered for five (5) days will be automatically replaced with the best suitable content without the approval of the editor responsible for it.

**Criteria for page eligibility for this category:**

* Page lacks content, or is in need of updating.
* Page contains broken links and redirects (and the reporter responsible is incapable of resolving this problem on their own).
* Page lacks reference(s) for any uncommon information (i.e. information that is not present in any valid source).

**Format:**

* Page Name

* Link of page (the link can also be attached to the page's name like this)

* Reason(s) for mentioning this page (if you have other reasons that are not listed above, then specify them).

### List of Pages in question.

List down all of the pages that are in question within this page.

## Editors in question

Editors who's motives are in question by other members of the community will be listed here.

Please **do not** mention users just because of a personal feud.

**Criteria for user's eligibility for this category:**

* The editor is consistently adding misleading information to pages.
* The editor is harassing other editors for no particular reason.
* The editor claims to be the owner of an inactive account, but does not behave in the same manner as the editor they claim to be.
* The editor was confirmed guilty of IP-grabbing.
* The editor in question is selling accounts or cracked games.

**Format:**

* Name of editor

* Link of the editor's user or talk page (if the editor in question is an IP address, then linking their user page is not necessary).
* Reason(s) for reporting this user (if the criteria above do not fit your reason, then specify them).

### List of Editors in question.

List down all of the editors in question within this page.

## Contact these users

If you have additional questions, then contact these users.

* FMJGAMING (Wiki Owner)
* Atu Enatu
* XercesDenial
* RXY398

## Important pages (for newcomers)

* Game Interface and Tips.
* Page format.
Mi-35M Hind

The Mi-35M, as seen in-game

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> *Russian transport and combat helicopter of 24-hour service. Designed for destroying armoured armament and equipment, landing and fire support of ground troops units.*
>
>

## Overview

Mi-35M Hind is a Russian multi-role transport and combat helicopter, designed to transport troops/armaments/equipments etc. or give necessary fire support for ground troops in battlefield. It's the export version of Mi-24V helicopter NATO codenamed as **Hind E**.

## Armaments and Details

**Cannon: GSH-23L (23 mm)**

**Missile: UAM B8V20-A (80 mm)** [Rocket]

**Missile: S-13 Tulumbas (122 mm)** [Rocket]

* It's a unit of unguided missile designed to destroy objects in reinforced concrete shelters, equipments and manpower of the enemy, located in a particularly strong shelter.
* Range

**Missile: PTUR 9M120-1**

## Background History

Mi-35M is a multi-role combat helicopter manufactured by Rostvertol, a subsidiary of Russian Helicopters. It is an export variant of Mi-24 Hind attack helicopter. Primarily designed for attack and military transport missions, the helicopter offers a more superior flight performance and maneuverability compared to its predecessor.

The production of Mi-35M started in 2005. The aircraft integrates modern, high-precision weaponry for destroying ground-based armoured targets and providing air support for ground missions. It can be modified as an attack, ground assault, medical evacuation (MEDEVAC) or transport platform.

Mi-35M is one of the modern combat helicopters in the Russian Air Force inventory. It is also operated by the armed forces of Venezuela, Brazil, Azerbaijan, Nigeria, Kazakhstan and Mali.

## Trivia

* Mi-35M helicopter is codenamed as **Hind E** by NATO.
* It's Mi-35M » **(M)** stands for Multi-role. It is based on Mi-24V helicopter.
Kortik (30 mm)

Soviet air defense gun-missile system designed to defend ships and site targets from high-precision weapons, airborne threats and to attack small-sized waterborne and ground targets.

## Miscellaneous

### Price

50 000 dollars

The **Kortik (30 mm)** is an enhanced Russian air defence at Tier II. It is capable of engaging air targets.
Su-57-A Felon

The Su-57-A, as seen in-game

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> *Light plane version. It acts as a fighter and is able to destroy any airborne threat.*
>
>

## Overview

The Su-57-A is a Russian jet fighter that is featured in the game. The aircraft is the least expensive fighter and has the highest maneuvering ability, but has the slowest speed among tier 3 fighters, as bulky as the F-22 Raptor. Currently the best air-superiority fighter for players who enjoy doing manual dogfight due to their extremely high damage output and good nose-authority in close-in dogfight.

## Armaments and Details

**Cannon: GAU (25 mm)**

**Missile: R-77** [AA]

* Range: 4.6KM

* 1,250 damage per missile. 3 aircrafts fire 1 missile each for a total of 3,750 damage.
CN Type 056

The Type 056, as seen in-game

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## Tactics

**Playing as Type 056**

The ship is relatively balanced with a good amount of firepower and speed. Upon purchase it is highly recommended to upgrade its HP. Type 056 also has a single AA hardpoint that could help at least defend against missiles and/or helicopters. This is also a decent starter ship for newcomers who just started playing the game.

**Playing alongside Type 056**

Type 056 can basically counter anything within it's tier, launching salvos of missiles and/or gun with it fire will give hell to the enemy fleet

**Playing against Type 056**

Type 056 isn't that tanky compared to other ships(compared to HMS Trent and RF Sovetsk Karakurt) so launching salvos of high damage missiles(like 3M-54) in a USS Hurricane can sink it. As stated earlier, Type 056 can technically *counter* anything within its tier, so skill and a ship with a lot of HP is required to defeat it.

## Suggested Armaments Setup

**Cannon:**

* Melera 76/62 Compact or HPJ-26 for high damage

**Missile:**

* 3M-54 Kalibr for high damage
* AGM-176 for a higher chance of hitting the ship

**Air Defense:**

* AK-630 AA (since that's the only AA of tier-1)

**Helicopter:**

* Ka-27 for recon purposes

## Advantages and Disadvantages

**Advantages:**

* Cheap
* Balanced firepower for that tier

**Disadvantages:**

* Weak HP
* Only has 1 AA hardpoint
Mark-50 (324 mm)

American small-size 324-mm torpedo. It aims at a target and follows it. The torpedo might be destroyed with grenade launcher.

## Miscellaneous

### Price

120 000 dollars

The Mark-50 (324 mm) is an enhanced American torpedo at Tier II. It is capable of engaging surface and underwater targets.

**Pros:**

**Has the longest range of all tier 2 torpedo.**

**Cons:**

**High Price**

**Long reload only 4 seconds less then the TA 53-56 533MM torpedo**
**Trivia.**

**Almost all tier 2 ships are equipped with the mark 50 torpedo**

**This torpedo has the longest range in tier 2**
Ka-58 Black Ghost

The Ka-58, as seen in-game

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> *Attack stealth helicopter. If you have this helicopter - you are one of the few who managed to obtain it.'*
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>

## Overview

The Ka-58 Black Ghost is a Russian helicopter featured in the game.

The helicopter is the most durable among tier 3 helicopters and is the most maneuverable, but is also the slowest. It is very effective in anti-submarine warfare, as it can deal upwards of 15,000 damage per depth charge round if done properly.

## Armaments and Details

**Cannon: KA58 2A42 (30 mm)**

* Range is

**Missile: UAM (70 mm)** [Rocket]

* 1,000 damage per unguided missile.

**Missile: PTUR 9M120-1**

* Range is 4.0 km with 6,000 damage per attack with single guided missile fired.

**Missile: R-77** [AA]

* Range is 5.3 km with 1,000 damage per missile.
* Ammunition capacity is 12 missiles.

**Bomb: PLAB-100** [Depth Charge]

* Drops 2 Depth charges which deals maximum 15,000 per volley.
TA 533 mm Torpedo

Dubbed"russian torpedoes".It is a standard hydrogen-peroxide torpedo.Blows of steam and is very slow.But if it hits it deals massive damage.

Damage: 15000 Blow off half of the ship's HP

### Pros:

* high damage
* highest damage for enhanced torpedo
* homing is available

### Cons

* Extremely slow torpedo speed
* slightly below average reload speed
JS Maya

#### Destroyer Epic

> Lead ship of her class of guided missile destroyer in the Japan Maritime Self-Defense Force. The ship is powered by a hybrid gas-electric propulsion system.
> - In-game description
>
>

### Vital Statistics

Durability:

Speed:Z

### Non-Vital Statistics

#### Dimensions

Length: 169.9m

Width: 22.2m

Displacement: 10 250

Year: 2018

### Stock Armaments

1x HCM (Missile Battery Legendary)

1x Type-07 SUM (Epic Missile Battery)

1x Type-07 SUM (Epic Missile Battery)

1x Mark-45 Mod 4 (127mm) (Rare Cannon)

2x Type-12 (Epic Torpedo)

1x RAH-66 Comanche (Rare Helicopter)

2x Bofors Mk4 (40mm) (Epic Autocannon)

4x Oerlikon Millenium (35mm) (Rare Autocannon)

2x Sea RAM (Rare Air Defense)

1x RIM-156A (Legendary Air Defense)

### Overview

The Maya, a daunting vessel even at a distance, can counter all ships, with its various weapons and excellent mobility.

### Playing As A JS Maya

The JSAya is an incredible and incredibly expensive ship, so if you managed to get it, my congratulations. The stock armaments is wuite effective, the Type-07 being the decoy missiles, and the feared HCM, the main weapon. Before going to battle, switch out the stock cannon for something more powerful, like Koalitsaya, Zumwalt's Rail-gun, or Monarc. You can also replace the Type-12 with UGST Physic, Black Shark, A244 SLWT, or Spearfish.

### Playing Alongside a JS Maya

The Maya has 3 AA mounts and 2 anti-air autocannons. However, it is advised to escort it to provode cover as 5 mounts is not a lot. Stay at the right distance, where you will not block its shots, and still provode cover.

### Playing Against a JS Maya

A JS Maya is a great foe, and one should strive to stay away from one. The ship is suited for long-range combat, with poorer AA and no ASROCs. Aircraft carriers should repeatedly attack it and keep it in sight so as not to give it a chance to recover. Tanky cruisers like Velikiy, Massa and Nakhimov can brawl it to death. Note that the Maya has mobility superior to all of these, so surprising it will work best. Given the right circumstances, even a rather underwpowered ship like Vella Gulf or Ushakov can kill it.

#### Advantages

-Excellent mobility

-Heavy armament, like Ashigara

-HCM has a quick reload, high speed, and high damage, making it one pf the most overpowered missiles in-game. It launches 3 missiles, each dealing 16500 damage, reloads in 10 seconds, and has 15 pieces pf ammo.

-Has access to RIM-156A

-Higher durability compared to its counterparts, on par with Ashigara.

#### Disadvantages

-No ASROC

-Poor AA

-Unable to survive brawls
RAH-66 Comanche

The RAH-66, as seen in-game

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> *Attack stealth helicopter manufactured in the USA. It has cutting-edge armament.*
>
>

## Overview

The RAH-66 Comanche is a helicopter built by the United States that is featured in the game. It is the least expensive tier 3 helicopter, but is very effective in anti-submarine warfare.

## Armaments and Details

**Cannon: RAH66 XM301 (20 mm)**

* It deals 400 damage per shot with 50 ammunition in the magazine
* Its range is 3.3 km.

**Missile: AGM-114 Hellfire**

* Range is 4.7 km with 1,350 damage per missile with 3 pcs. per salvo.
* It carries 8 ammunition in single run.

**Missile: AIM-9 Sidewinder** [AA]

* Range is 4.0 km with 700 damage per missile and 14 ammunition capacity.

**Torpedo: Mark-50 (324 mm)**

* Range is 5.3 km with 12,000 damage from a single torpedo.
* Its a great tool for ASW (Anti-Submarine Warfare). Very effective against all threats from any range.
* It carries 10 ammunition in single run.
CJ-20

Advanced version of missile CJ-10, shoots several missiles.

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## Overview

CJ-10 is a Tier II enhanced Chinese cruise missile. It is capable of destroying enemy surface targets.

### Advantages:

* Splits into two pieces when fired therefore increasing the number of missiles launched from a slot.
* Can break through enemy air defense when equipped on ships with 2 or more missile launchers.
* It is so fast to reload, it is good for missile spamming.
P-800 Onyx (Cluster warhead)

Onyx with a cluster warhead. Splits into cluster bombs at a specific distance from the target. Damage rate depends on the number of bombs that hit the target. Highly effective.

## Overview

P-800 Onyx - Cluster Warhead is a tier II legendary Russian cruise missile. It is capable of destroying enemy surface targets.

Main missile damage is 14 299. Each Missile breaks into 4 small cluster bombs which deals 2 600 damage each upon hitting targets.

Obtaining the missile requires the Hero player status.