Eliana "Joan" Uliair

Commission from Cloudi

### Body color

Orange, with Brown hands and feet; and Creamy Orange Ears, Tail Tip, and stomach.

### Eye color

Blue (Sometimes Icy Blue)

"*I didn’t want to do it… I just lost myself.*"
—Joan
**Eliana Uliair**, who now goes by the name **Joan**, is a shy Red Fox with formidable powers and a tragic backstory.

## Appearance

Joan has orange fur, with brown hair, feet, and hands. Has creamy-orange fur on the insides of her long ears and the end of her tail. When attempting to use Ice Magic, her fur color changes to a very pale orange, and her eye color changes to an icy blue.

She normally wears short green pants, sandy-green shirt, an aqua colored cloak with matching Ribbon around her tail towards the end, a large brown belt, 2 dark red-brown bracelets and green-tan shoes, which have openings towards the middle.

## Personality

Usually quite optimistic, and is good at calming situations before hostilities are met. Lacks the ability for rapid decision making, and cares for those that appear to need help or have helped her before.

Joan has great interest in magic, wanting to learn all of the 5 types, and is especially interested in herbal medicine. HIGHLY fearful of Ice Magic; even its mention frightens her.

## Abilities

Adapt with Fire magic, and gains more power when surrounded in an element. This is most notable with a Shield.

Due to having training, Joan has access to powerful Fire Magic, and can use it for a variety of uses. These uses include Shields, shooting fiery projectiles, releasing fire blasts, and heating metal. This magical training also gave her some experience in hand-to-hand combat, due to the stances and movements she was taught.

As for non-offensive use, she carries a small supply of medical herbs, and can use her Fire Magic to help treat wounds and injuries. If she needs to, she can tap into her Ice Magic, but she mentally locks that part of her ability out.

### Perks (& issues)

From SatPM Freedom Planet:

* Heat Aura: Joan can heat the air around herself to unpleasant levels.
	+ Reduces the combat effectiveness of anyone who tries to get close to her
* Improved Fireballs and Fireblasts: Increased power and confidence
	+ Blasts are now hot enough to soften and distort metal
	+ Fireballs count as two hits instead of one, and the chance of immolating a foe has doubled
	+ Fireballs will immolate the enemy 20% of the time and may incinerate them on a critical success
	+ Fire blasts double the chances of both above events
	+ Bosses may resist incineration, but will be severely damaged
* Gust: Access to basic Wind magic
	+ Can stop charges from lighter opponents and leaves them vulnerable
* Soak: Access to basic Water Magic
	+ Can cause opponents' equipment to jam
* "Forced" Following: Joan has improved abilities to talk to and understand those put into situations they would rather not have a part in
* Elemental Cyclone: Combining her new-found wind magic with either Ice, Fire, or Water gives her access to a somewhat low-powered AoE attack, more useful at separating enemies than actually taking them out. All creatures within 1 tile of the epicenter must pass a DC 60 <type> check to not flinch. Deals ½ STR damage within 1 tile of epicenter, ¼ STR in short range. 40 Energy per use. Effect is centered on the target tile, which can’t be occluded. Lasts 2 turns. Max range of casting is Medium.
* Alchemical Resource: Joan can use her alchemical abilities to make potions that can grant temporary boosts to allies. She can also make alchemical grenades, shield crystals, and other helpful items.
* Sparks: After being around Jake and Shunji, Joan has attempted to create electricity on her own. While she can't project electricity (yet), she can attempt to stun an opponent in Immediate range, and can charge up electrical attacks others might use. Deals 20-30 Non-Lethal to dry targets, 50 Lethal to wet. Consumes 25 EP. Can also recharge Metal magic-powered allies by SKI. Unlocks Magic (Metal) tree.
* Heat Sink: Joan takes a turn to absorb the surrounding heat to make her next Fire-based attack up to 50% stronger, depending on the environment (Average would be about 15%. Can go higher or lower depending on temperature). Using in conjunction with Heat Arua will always provide the 50% boost and will keep the Heat Sink effect as long as the Aura is up, though will require 2 turns to properly use. She can also sacrifice an entire FIRE Shield for an instant 50% bonus for a Fire-type attack
* Quick Learner: Upon starting a new skill (Pistol, Sword, etc) or one that is ranked 0-F, Joan has a 33% chance to start off at E Proficiency. This chance improves to 67% if similar skills are high in proficiency. Joan also earns 2 points of proficiency per action that rewards proficiency for F and E ranked skills.
* Scavenger: Joan has been picking up a lot of tools now... she can spend some extra time to find extra ammo, medical supplies, and other useful components based on a Combat Awareness roll
* Defensive Foresight: Joan can sacrifice her counter attack in melee to roll combat awareness, requiring a DC45 to pass. If it passes, Joan's chance to dodge is doubled, while a crit success makes her auto-dodge and counter with the standard Counter roll(s). Failing does nothing. Does nothing to ranged attacks... yet
* Shield Overcharge: Joan can overcharge any shield, instantly boosting its power by up to 4 points (cannot be more than 6 max) for 2 turns. After the 2 turn timer, the shield explodes, dealing light elemental damage (equal to SHPx4) to anyone in immediate range, and dazing the user and those in immediate range. Those in short range must pass a DC check to not be dazed
* Fear of Freezing: Ever since a traumatic childhood experience, Joan has had an extreme fear of magical Ice and, more specifically, the freezing effects it has. Upon seeing any character frozen solid by such an attack, Joan must pass a DC30 to not flinch. If she fails, she loses all movement options, Attacks, and counters next turn, though can still dodge, and she must then pass a DC60 to not become petrified with fear (Helpless). If a Frozen person shatters, Joan will instantly flinch, and must pass a DC30 to not be petrified with fear

## Background

Joan, once named Eliana, was a student in the art of Ice magic. Even with her determination in the art, her ability to control Ice was very sporadic, even to the point of killing a classmate. She was forced to run.

While in hiding, she decided to teach herself the ability to control what she called the "Opposite of Ice," Fire. While doing so, she attracted a Magic Master, who took her under his wing. Learning to control something gave her hope; it meant that she could go and enjoy the world she left, though under a new name. She is not afraid to be seen now, though she is still generally reserved and not aggressive unless it is necessary. She also is trying to teach herself the power of Metal, Earth, Wood, and Water Magic, but their effectiveness are very limited at best.

About a year after her 17th birthday and a fairly normal life, she eventually ran into Spade at the Cafe. After a small talk, Spade invited Joan to meet again at his office in Trap Hideout, eventually becoming a medical officer for the gang. As her new job would require traveling to Shang Mu, Joan asked Chiaki (a friend and former Shang Mu resident) if she could move in with her.

Near the last month of 2017, Joan began learning Metal magic from Jake; this included lightning projection, radio-wave deciphering/hearing, metal manipulation, and magnetism.