Update 06-12-18

* Added kar98 animations
* Fixed bug with item (torch) drop location after throw
* Added deer animations
* Rifle idle transitions source file update
* Updated Improvised Pistol skeleton and added reload, idle and fire animations
* Rifle Stance transitions updates
* Editing Item Tags/Zones
* Adjusted weapon material
* Fixed post send aux for convolutoin reverb for animal distant sounds
* Added description for the 7\_92x57 ammo
* Fixes on ambient sounds phasing in between forest types
* Added improviset Crossbow
* Tweaked textures for Crosbow
* Added Distant City (D\_3\_Dubrava, D\_3\_Industrial\_01) - Edited SM\_Power\_Plant Distant and set mesh collision to No Colli...
* Implemented GetActorEyesViewPoint for animals - Added EyesSocket-s to animal skeletons - Fixed attack bug where the an...
* Added improvised Crossbow
* Added elevation factor to hrtf calculations - Tweaked azimuth factor
* Editing Amunition Tags/Rarity
* Added azimuth audio damping
* Added urinate defecete animations
* Dragging an item over inventory GUI will now correctly highlight slots red if it isn't possible to add the item to the...
* Editing Item Spawner Volumes (Zones)
* Removed floating grass on Landscape\_C\_2\_4 (discort bug report)
* Removed Cube on the ground from Landscape\_C\_3\_4 (discord tester report)
* Donkey Hit react
* Reverted previous commit
* Enabled auro headphone plugin for wwise
* Bug fix from testers on Discord C\_1\_Veliki\_Tabor, Landscape\_C\_1\_3 (lowered Church that was to high for entering, remove...
* Added scared event to bear
* Working on fire+chamber for manual firing state
* Donkey, horse and wolf sfx and tweaks
* Minor changes on BP Continental House 09 Store
* Bug fix from testers on Discord (BP\_Continental\_House\_09\_Store corrected draw distance min/max)
* Added horse sfx
* Animals now get alerted before getting spooked by sounds - Fixed some CTFFlag missing imports
* Bug fix from testers on Discord (added correct collision type on VinskiVrhChurch\_Base mesh)
* Swapped out item uses and weight on the item widget - Item durability bar will now change colour from red to green dep...
* Fixed a bug where item damage wouldn't be initially replicated on load in MP - Fixed a bug where inventory GUI would b...
* Tweaked focus audio functionality
* Fixed audio fading while in focus mode
* Task 2360: Make use of UAssetManager to tag, load, unload interesting assets such as items and characters
* Disabled focus mode triggering in melee combat
* Focus mode fixes & tweaks
* Disabled focus intensity interpolation in wwise
* Enabled focus audio functionality - Changed path to wwise project in defaultgame.ini
* Created Distant City mesh Dubrava on D\_3
* Task 2365: Implement DumpAssetNames and SpawnCharacter console command
* Updated 98k animations - Added 98k ammo
* Added Improvised Pistol weapon animation source file
* Added Skeletal Mesh for Improvised rifle and tested animations
* Created AnimalContinuousChargeAttackAIController to be used with animals who have a continuously damaging charge attac...
* Improvised pistol old animations delete
* Disabled focus mode sfx behavior
* Assigned scared events for boar and pig - Attenuation tweaks for animals - Animals will make noise more often when in ...
* Fix backpack LOD
* Fixed a bug where eating or drinking an item in hands would remove it from hands
* Reworked collecting rocks - Minor fix for in-game menu - Item auto destruction will now use 2D distance check
* Working on fire+chamber for manual firing state
* Rollback to old version for Hospital\_Workshop
* Task 2361: Implement SpawnItem console command
* Task 2360: Make use of UAssetManager to tag, load, unload interesting assets such as items - Task 2361: Implement Spaw...
* Pistol and Rifle CrouchIdle updates
* Deleted AK\_47 from A1
* Editing Item Spawner Volumes
* Pistol and Rifle CrouchIdle transitions update
* Added seagull idle sound
* Removed focus mode audio functionality until focus bug is fixed
* Rafinery set for Video recording
* Fixing Terrain Bug
* Fix clothes name
* Pistol StandIdleToCrouchIdle fix
* Fixes sound phasing issue when 2 sounds splines overlap on edges of sectors
* Added idle sounds for cow, pig and bear
* Created Distant City SM\_D\_3\_Industrial\_01
* Rabbit name bug fixed
* Added fame levels
* Forgoten include
* Changed the way animal unstucks itself - Fixed a movign bug that made animals stop mid roaming for a moment - Improved...
* Changed furniture in BP\_Continetal\_House\_02
* Fixed Terrain Gap
* Moved furniture in BP\_Stone\_House\_02
* Changed collision to default in BP\_continetal\_House\_10b\_Warehouse on shelf
* Edited Distance Dam (power plant)
* Added new source file for SK\_ImprovisedRifle9mm
* Improvised Rifle animation source file update
* RifleCrouch animations testing and fixing
* Fixed crouch correction pose