Warpblade (Subclass)

“
 I can be anywhere at the click of this widget, it makes for a rather convenient escape, doesn't it good chap?

”

## Warpblade Rogue Overview

Warpblade Rogues are a curious and exceedingly rare type of roguish individual that utilize portals to go to and from various nearby locations, giving them a maneuverability advantage that transcends the simplistic stealth of other scoundrels.

## 3rd Level: Portal Gizmo

Starting at 3rd level, you have acquired and learned to operate the enigmatic Portal Gizmo. With it, as an action, you can establish two interconnected portals, each within 30 feet of the other. These portals enable instantaneous travel between their locations. You can utilize this ability a number of times equal to your Dexterity modifier, and you regain expended uses following a short or long rest. This does not require a free hand.
If your Portal Gizmo is broken or lost, you will need to gather 50gp worth of bronze and spend at least 48 hours to fix it with what you remember using a precious source of energy you used for the first one.

## 3rd Level: Spatial Manipulator

Starting at 3rd level, your understanding of the Portal Gizmo grants you precise control over spatial dimensions. You can now use your Portal Gizmo to manipulate the physical environment. As an action, you can create a portal to move a single object weighing up to 30 pounds from one location to another within 30 feet. The object can be placed in an unoccupied space, dropped on a target, or positioned to interact with the environment. This ability can be used a number of times equal to your Dexterity modifier, and you regain all expended uses after finishing a long rest. Its uses are independent from your Portal Gizmo uses.

## 9th Level: Blink Strike

Starting at 9th level, you have refined your Portal Gizmo proficiency to wield it offensively. When creating a portal with your Portal Gizmo, you can execute a melee attack through it as a bonus action. This attack benefits from advantage, and upon a successful hit, it inflicts an additional 2d6 force damage.

## 13th Level: Dimensional Evasion

Starting at 13th level, you become increasingly elusive. When targeted by an attack, you can utilize your reaction to forge two new portals, destroying any existing portals, and step through them, evading the incoming attack. You can use this ability a number of times equal to your Dexterity modifier, and all expended uses are restored following a short or long rest.

## 17th Level: Portal Master

Starting at 17th level, your mastery over the Portal Gizmo attains its zenith. You gain the capacity to create an unlimited number of linked portals as long as you are within 300ft of them, and the range increases to 60 feet. Moreover, you can employ your Blink Strike ability as part of your Attack action, enabling you to execute a melee attack through a portal and subsequently make another attack with a different weapon during the same turn.
Having more than two portals work in this fashion: Movement and attacks will always travel through the closest portals and end up at the furthest portal until it has reached the last portal. If two portals are found at equal distance, look at the portal, and draw an imaginary line to 12 o'clock. Then move clockwise and the first portal it hits will be the next portal. In this image, the attack from portal 2 would travel to 4, 3 and arrive at 1, landing your attack as if you had attacked from that position.