Vampire

**Vampires**, sometimes called **Vampyr** or **Kindred** are the most common of the world's undead, and are largely able to blend in amongst humans undetected as they do not decay.

## Origins

Vampires have come to be by a myriad of ways, the main two being as descendants of the original vampire Nosferatu and by an unknown method of magic. No one knows the true origins of vampirism however.

Since the first creation of vampires, several blood lines have formed and most are able to trace their lineage back to either Nosferatu or the magic myth. The origins of many of these blood lines are long since lost to legend, but some are still known.

## Physiology

Vampires are often described as "dead" because they do not need air to live and their hearts do not breathe, however the term undead is much more accurate since vampires must feed to survive and are able to move. Blood does circulate through the veins of a vampire, though this is believed to be through magical means. Vampires do produce some body heat, though it is significantly less than that of a living creature. Hair, fingernails and toenails also able to grow on the body and scalp of a vampire and must be maintained. Despite this, a vampire has no life force and so most supernatural beings are utterly unable to feed from them.

Vampires, like humans, are able to cry, although vampire tears are blood instead of water.

### Diet

Vampires are capable of eating and drinking ordinary food, and are capable of becoming intoxicated. Similarly, medication will be effective on vampires. They only receive nutrition through the digestion of mammalian blood, most especially that of humans. Vampires do not drink the blood of other supernatural creatures, including werewolves and demons. If a vampire does not feed for a prolonged time, they will grow physically weak. After this, they will begin to hallucinate and go insane. Eventually, though they will not die, a vampire will become little more than a living skeleton.

### Breath

Although vampires do not need air to survive, their lungs do inhale and exhale. This is believed to be a leftover habit from life as a human. A vampire cannot be suffocated, but they can be rendered unconscious due to inhalation of water.

### Aging

Although vampires do not age in the same way that humans do, they do age. As a vampire grows older, the vampiric half of their appearance becomes more prominent and more permanent. Ancient vampires became more animalistic in behavior as well. Though this typically takes centuries, a defect in the Nosferatu Bloodline causes them to age much more rapidly than average vampires. Conversely, some bloodlines age much more slowly.

### Behavior

Vampires are extremely animalistic, as a result they often hiss and roar when angered. Even after being sired, the strong parts of the human's personality will still remain within the vampire. These do not typically include feelings towards people or the same moral code they held in life, although they will have the memories of their former life.

Vampires are typically highly sexual beings.

### Vamp Face

Vampires typically have a normal human face but when in battle, feeding or by choice, the face of the vampire shifts. This visage differs for each bloodline. In the most common vamp face, the eyes become yellow, and fangs emerge from the upper canines. Brow ridges emerge, as well. As mentioned above, when a vampire ages, this face becomes more permanent and defined. Some vampires simply grow fangs, otherwise remaining fairly human in appearance when they "vamp out".

Vampires from some bloodlines are always detectable by a thin trace of blood around their eyes, even in their human form, as well as unnaturally pale skin.

## Vampire Society

Vampires are largely independent creatures, often work alone or in small groups like packs called "nests". The leader of a nest is called the "master vampire", or sometimes the "vampire lord" or "vampire queen", with their followers being called minions or, sometimes, as acolytes. The master vampire is not necessarily the Sire of all his or her minions. On rare occasions, vampires will follow a being that is not a vampire.

There are some larger factions of vampires, most of which operate around religious beliefs. These include:

* **El Eliminati:** A cult of vampires following the demon Balthazar.
* **Ministry:** A cult of vampires who believe that the Egyptian deity Set created vampires, and believe that he will be returning to lead the vampiric race.
* **Order of Aurelius:** A cult led by a vampire known as "The Master", seeking to bring the Old Ones back to the Earth.
* **The Authority:** A huge society of vampires, fancying themselves a system of government. They seek to subtly take over human society by becoming a part of it, and taking over from within. The Authority firmly believes Lilith was the original vampire. The Authority has claimed territory across the United States, setting regions up with a Magistrate and a King or Queen, who place Sheriffs to rule each area of their region. The Authority is mainly active on the East coast of the United States.
* **The Camarilla:** Similar to the Authority, though the Camarilla seeks to remain completely secret from human society. The Camarilla rejects all stories about the creation of vampires as myths. The Camarilla has not claimed as much territory as the Authority, and are mostly active on the West coast of the United States.
* **The Sabbat:** A cult of vampires that believes Cain was the original vampire, they believe they are the Army of Cain and will destroy the Antediluvians when Gehenna arrives. They are enemies of the Camarilla and of the Authority, as they would much sooner reveal themselves to humans and enslave them.

### Bloodlines

Some vampire families, called bloodlines, are very distinctive versus the average vampire. The reasons for this are unknown. The most notable bloodlines are below:

* **Giovanni:** This bloodline, especially, has formed its own clan. They are practitioners of necromancy, primarily concerned with accruing wealth and mystical power. Some of those considered members of the clan are still human, and therefore are not truly a part of the bloodline.
* **Gangrel:** Vampires from the Gangrel bloodline are particularly feral, and seem to be able to communicate on some telepathic, possibly subconscious level, with animals near them.
* **Malkavian:** For unknown reasons, the act of siring a vampire within this bloodline will cause the vampire to lose their mind. All members of the Malkavian bloodline are completely insane. Many Malkavians are seers and oracles.
* **Nosferatu:** Vampires of the Nosferatu are masters of hiding and obtaining information, and often serve the supernatural world as information brokers. Unfortunately, they age rapidly compared to other vampires and often appear completely demonic.
* **Mikaelson:** Vampires of this bloodline are much younger than other bloodlines. Because they were created through witchcraft, they differ from other vampires in several ways.
* **Tremere:** The vampires of the Tremere bloodline are experts in blood magic.
* **Ventrue:** The aristocracy of the vampire world, the Ventrue are refined and intelligent. However, drinking from anything other than a human with clean, pure blood will upset the delicate digestion of the Ventrue, causing them to vomit.

There are numerous other bloodlines as well.

### Movements

Two known political movements have emerged amongst vampires, primarily as reactions against the Authority and the Camarilla.

* **Anarch Movement:** The Anarchs do not believe vampires need to be governed at all. Most members of the Anarch Movement are entirely independent and some will refuse to join nests at all.
* **Sanguinista:** The Sanguinista believe that staying secret from humans is the best chance of survival for vampires. They operate in small nests, believing that smaller groups are easier to hide from prying human eyes.

### Thin Bloods

Sometimes, a Childe rises and is far weaker than the average vampire in all respects. These vampires, called Thin Bloods, are shunned from vampire society. Many believe that this is because they are too distant from the originators of their bloodline

Deformed thin blood vampires have been known to be sired if the vampire has survived the deadly strain of flu.

## Reproduction

### Siring

To sire another the vampire, the parent vampire, called the "Sire" or "Maker", must drain the blood of its intended Childe and then force the dying victim to drink the Vitae of the Sire. The victim must not be dead, but must be at a point of death, in order for the transformation to occur. In some vampiric circles, this is called "the Embrace".

### Rebirth

When a newly created vampire rises, or is "reborn" as it is sometimes referred to, they will arise at night as soon as the Vitae has had time to flow through their entire body. If a vampire is sired early enough in the night, this may take only a matter of several hours. Typically, however, the vampire will rise the following night.

Initially, newly risen vampires find themselves disoriented. This leaves them feeling feral and hostile, and they will often attack the first thing they see. Shortly after, however, they find themselves connected to a feeling of magnificent, pure evil. They view this clarity as being connected to the entire earth, although in actuality it is believed to be the psychic connection that exists between a Childe and his or her Sire.

### Psychic Link

Sires and Childers all have a psychic connection. This connection intensifies as they are physically closer to each other, however they will almost always know the rough location of the vampire at the other end of this link. Similarly, they are able to detect the emotional state of the other. The Sire and Childe may be able to appear in each others dream, and may even be able to have limited control over the dreams of the other. When the Sire or Childe is slain, the other will feel physical pain when the psychic connection is severed.

In some rare cases, the connection is so strong that a vampire who is too physically close to their Sire will also die when the Sire is slain.

### Cure

There are currently no known cures for vampirism.

## Threat Assessment

### Abilities

* **Compulsion:** The ability to hypnotize, or glamour, humans and some other supernatural creatures, such as werewolves, is common amongst vampires though not universal. It is theorized that all vampires have a gift for this ability, but only some have learned to use it. With proper training a vampire may use this skill to imitate the voice of another, erase memories, or even create a temporary thrall. Some vampires are able to use this ability to control the emotions of another being, even if they cannot command them.
* **Dream Manipulation:** Some vampires with strong psychic abilities are able to control the dreams of other beings, including other vampires. Nearly all vampires can do this with others in their bloodline.
* **Eidetic Memory:** Vampires possess photographic memories.
* **Hannah's Wink:** The saliva of vampires contains an agent which prevents clotting. This chemical has been named "Hannah's Wink" after Hannah Van Helsing.
* **Heightened Senses:** A vampire has much more attuned senses than a human, able to hear farther and smell more acutely. They have sharper vision, and can see greater distances. Vampires can also sense the presence of blood from a great distance away, and can smell many other types of supernatural beings.
* **Invulnerability:** Vampires are largely resistant to injury or attack, and are all but immune to the natural powers of witches. They are also capable of withstanding incredible amounts of damage before needing to heal or admit defeat. Vampires are immune to nearly all diseases and poisons, as well as many chemicals, such as pheromones like those secreted by a She-Mantis. They are not susceptible to infections such as therianthropy.
* **Magical Prowess:** Although most vampires do not practice magic, many vampires have a propensity to powerful magic -- particularly the magic of Gypsies and Blood Magic. Using magic has been known to give vampires skills such as shapeshifting (into bats, wolves, spiders, and mist), surviving a stake through the heart, telekinesis, telepathy, thought projection, et cetera.
* **Other Abilities:** Each bloodline is known to possess unique abilities, and some vampires have shown unique powers not displayed by other vampires.
* **Reflection:** Vampires cast no reflection in mirrors or other reflective surfaces. As a result of this, their thoughts cannot be heard by telepaths. Vampires will, however, be seen on camera and recordings as these function more like the human eye and not as much like a mirror.
* **Regeneration:** Vampires heal rapidly from nearly all wounds, save those inflicted magically or with certain poisons. A minor wound can heal within seconds of being inflicted. Although much more rapid, a vampire heal in a very similar way to humans. In this way, a vampire can acquire scars from major injuries. It is believed that ancient vampires were able to regenerate entire limbs, although this ability has long since been lost.
* **Superhuman Agility:** Vampires are more agile than the ordinary human, though not more agile than a Slayer. The agility, combined with the speedy reflexes of a vampire, create an inherent ability to excel in hand-to-hand combat in all vampires, even those who showed no propensity towards melee combat while human.
* **Superhuman Speed:** Vampires are remarkably fast, able to move with lightning reflexes. They are also able to travel quickly on foot. To the untrained eye, a vampire moving with their incredible speed may appear to be a blur. However, once someone has become used to dealing with vampires, it becomes clear they are not truly that fast. In this area in particular, a vampire outmatches a Slayer. Using their remarkable speed, vampires are also able to scale buildings and other vertical surfaces. In extremely powerful vampires, this ability can be used in such a way that a vampire may be able to fly short distances, though this skill is very rare.
* **Superhuman Strength:** Vampires possess strength beyond that of an ordinary human. The strength of a vampire may vary, depending largely on the age and physical fitness of the vampire, they are all remarkably strong. This strength is, however, rarely on par with that of a Slayer.
* **Supernatural Perception:** Vampires are able to see ghosts and other types of corporeal beings.
* **Vampire Blood:** The blood of a vampire, sometimes called Vitae, has many magical properties to it. When fed to a fresh victim of the vampire, it will cause a new vampire to be created. If the one drinking the vampire's blood is not dead, they will gain the quick healing properties of a vampire, and will also cause a euphoric high, sometimes accompanied by hallucinations. A psychic link will also be created between the vampire and the one who ingested the vitae. With enough blood, a person can become addicted to the blood. Due to the nature of the psychic link and the addiction, such a person may become a thrall of the vampire.
* **Voice Mimicry:** Many vampires are able to perfectly imitate the voices of other beings.

### Weaknesses

* **Canines:** Dogs and other canines show an uncontrollable fear of vampires. Werewolves, while not terrified, will do their best to avoid vampires and will become particularly vicious when fighting them. They are the natural enemies of the vampire.
* **Crosses:** Crosses may repel vampires, and burn their skin if contact is made.
* **Death and Death's Scythe:** Death can kill any living or undead creature in existence.
* **Decapitation:** If a vampire is beheaded, they will immediately be killed, or "dusted".
* **Desiccation:** If a vampire is completely drained of their blood or is prevented from feeding for a long enough period of time, they will weaken until they are little more than a dried out corpse.
* **Disease:** While vampires are immune from nearly all diseases, Hepatitis-D may infect them. This will weaken a vampire for roughly a month's time while their system works to expel the illness. There is also one very specific strain of the flu that can be fatal for a vampire if they ingest infected blood and have never had werewolf blood, which counteracts the disease (although ingesting werewolf blood can be painful for vampires as well).
* **Excess Blood:** A vampire can drink too much blood, which will result in an intoxicated state.
* **Garlic:** The smell of garlic forces vampires to reveal their vamp face. It will also cause vampires discomfort if they ingest it.
* **Heart Extraction:** If a vampire has their heart removed, it will grant them temporary invincibility, however, when the invincibility wears off, they will perish.
* **Holy Water:** Holy water will burn a vampire if it makes contact with the skin. If ingested, the vampire will perish.
* **Hunter's Curse:** A vampire who slays a member of the Brotherhood of the Five will be tormented by visions of the hunter they slew until they perish, often these vampires will kill themselves.
* **Invitations:** Vampires may not enter a private residence without an invitation. The invitation does not necessarily need to be given with the knowledge that the person is a vampire or given by the owner of the residence, merely be a resident within. The invitation may be written or verbal, and does not need to be specific to the vampire. If the resident dies, a vampire may enter without an invitation. A vampire does not need an invitation to enter any public space, even if it is being used as a residence (for instance, in a hotel). Vampires do not need to be invited into the residences of other vampires, demons, and non-human creatures. Once a vampire has been invited, it can be uninvited. If the vampire is inside the residence, the words "I rescind your invitation" must be said and the vampire will be forced outside -- this is dangerous however as most vampires are likely to become enraged at this and they are able to claw and grab and bite even as mystical forces drag them to the nearest exit. To prevent a vampire from entering a home it has been previously invited to, however, a ritual can be used to uninvite a vampire while it is outside of the residence.
* **Juniper:** A vampire will become paralyzed if they ingest the plant Juniper.
* **Killer of the Dead:** A mystical poison, that will induce fever and eventually kill a vampire. The only cure is the blood of a Slayer.
* **Magic:** Although immune to the inherent powers of born witches, spells work fully well on vampires. They are especially vulnerable to necromancy since they are, in fact, dead.
* **Salt:** Covering the ground over a vampire's grave will keep them from rising out of it after they have been sired.
* **Silver:** Vampires are burned by silver in much the same way that they are burned by crosses. Silver will also weaken a vampire. When a vampire must be restrained, silver chains is the most effective method.
* **Sunlight & Fire:** The light of the sun burns vampires, and prolonged exposure can be absolutely deadly. Vampires are also especially susceptible to flames and, if caught on fire, will be fully engulfed in a matter of seconds. Flames will also kill a vampire. Mikaelson vampires can protect themselves with Daywalking Amulets.
* **Supernatural Blood:** Drinking supernatural blood can sometimes have highly negative consequences for vampires. Drinking the blood of werewolves will make a vampire incredibly ill. The blood of a maenad will cause choking and vomiting. Most other supernatural entities will taste horrible to a vampire. There are some exceptions to this, however. In a few cases, a vampire may gain extra powers from drinking the blood of a supernatural creature. Most of these creatures, such as faeries, possess blood that is highly addictive to vampires. Drinking the blood of another vampire will give the drinker the power of the fallen vampire, however this is greatly frowned upon in all corners of vampire society.
* **The Bleeds:** If a vampire goes for too long without feeding or sleeping, they will begin to bleed out of their nose and ears. Ultimately, this can lead to exsanguination. The length of time before this occurs varies between bloodlines.
* **The Colt:** The Colt can kill almost any creature.
* **The Gilbert Device:** The Gilbert Device is able to incapacitate any supernatural beings that are too close to it when it is activated.
* **White Oak Ash Dagger:** A white oak ash dagger is supposedly able to kill a member of the Mikaelson bloodline.
* **Wood:** Wood pierces the flesh of a vampire with ease, most particularly Mountain Ash. A sharp piece of wood, such as a wooden stake, into the heart will kill a vampire instantly. Older vampires may require more wood than younger vampires in order to slay. Mountain Ash and Blackthorn wood are stronger against vampires, and can even cause them burning pain when stabbed into areas other than their hearts.
* **Vervain:** Vervain is an herb that causes Mikaelson vampires to become feverish and ill, and will burn them if they touch it. It prevents compulsion from any vampire.

## Notable Vampires

* Nosferatu
* Damon Salvatore
* Stefan Salvatore
* William Compton

## Notes

* Created using material from ***Being Human***, ***Buffy the Vampire Slayer***, ***Charmed***, ***Kolchak: The Night Stalker***, ***Lost Girl***, ***Supernatural***, ***The Vampire Diaries***, ***True Blood***, and ***White Wolf: Classic World of Darkness***.