Battle

Battle occurs when another character becomes aggressive. Sometimes you can find peaceful “solutions” to conflicts, but often you have to choose a fight.

During combat you'll have to use available skills wisely. Simultaneously you have dynamic battle attributes to manage like stamina, stability, the damage, — and all of them are heavily affected by current stats levels.

Defeating the opponent ordinary way will reward you with experience and dignity, though you usually have the “alternatives” for ending a fight.

## In a fight

#### Basics

For a melee attack you need a weapon, which scales from Strength/Agility/or both. Weapon has a grip, which can be lost when parrying a lot of strikes, resulting in dropping it. You also have a shield (if your grip on weapon isn't two-handed). It's pretty useful for blocking, but remember that it has durability.

The stances are the families of skills appearing when adopting different positions, some positions may put you at disadvantage by cutting possibilities, though. A stance can be changed by using a skill that in turn switches you to different stance; or sometimes you fall or get wrestled by opponent.

#### Fighting

In the course of **battle** you use various skills to respond for and counter the moves of opponent. Having Perception level around 5 is really helpful as it shows the next opponent stance and move.

You can say *Block/Fade Away* are good for blocking strikes, while */Low Attack/Spring Attack/Tempo Attack* are your common attacking moves. In fact, it's more complicated — as every attacking skill has certain level of defense. You can still block some damage even when attacking.

You may need to **sunder armor** if the opponent wears it. The perk Sunderer is must have, as each rank of it helps you to destroy armor with hits. You can also learn *Haymaker+Armor Crusher*, a skill that aims to destroy the middle section armor, which is where the majority of attacks land, too. Don't
also forget to gear up with own armor to make enemy's work as much harder.

When a skill name is written in red, it means you'll trip using it. Yellow is a sign of tripping being close. You can regain stability/stamina by staying defensive. Also remember the used up stamina can be recovered with the *Second Wind* or other defensive moves. Many other skills stay situative: for example, Overrun can help you to decrease enemy's stability and force them to back off.

#### Magic

You can also use Incantation if you have a perk *Awakened* that grants innate magic powers, but keep in mind that, unless you're a Mage with really high Magic stat, you likely don't have Mana for outstanding sorcery. Spells are learned for soul crystals. Healing spells may be useful for any class, while good attacking magic combination is Oil+Flames. Mage is a tricky class, try to get mana recovery items from every Golem.

#### Alternative “weapon”

Some of the opponents can be pacified by making them have their way with a playable character. For the fun of it, as you won't get much XP. Certain enemies even surrender when you violate them. How is it done? By using Seducing stance, or Full Nelson -> Make Out. Other suggestive actions work, too. When they're at ”Erect” state, adopt a position needed (look up Stances page). Keep in mind that taking something up your gut increases the **Distracted effect** on you that leads to losing some Perception.

*Main page*: Battle/Love.

## Battle attributes

* **Health**

Your hit points. When your health reaches 0, you lose the current fight. That doesn't mean a Game Over, but the enemy can do what they want with you. Your physical (Strength, Endurance, Agility) stats decrease with health decreasing. Use healing spells, or drink goo (needs Cum Drinker perk) for restoring it. Rest outside of battle, preferably on tiles that are marked by bonfire, or in the inns to recover health.

* **Stamina**

Most combat skills cost a certain amount of stamina (the cost is reduced by having a higher Endurance stat). Defensive combat skills allow regaining stamina, like “Guard” and “Second Wind”. Certain skills can in turn affect the stamina of your opponent. Some opponents will use “Gutcheck” to knock the wind out of you, thereby lowering your stamina.

* **Stability**

Stability is also a combat resource. It's a representation of your footing, reaching 0 will trip you and force into a “Prone” stance. Most offensive skills cause an amount of "instability" (reduced by having a higher Agility stat). Most defensive skills will recover some. As with health and stamina, your opponent also has a stability bar. Keep an eye on it, it will help you predicting next moves (the lower their stability the more chances there are they'll go defensive).

* **Armor**

Armor covers the specific areas of the body. It has a durability and a **damage reduction** factor. When an attack hits an armored part of the body, the damage will be reduced by the armor's **damage reduction** count, while the armor will lose an amount of durability. When the durability of an armor piece reaches 0, the damage reduction on that body part is negated. Keep an eye on opponent's armor to see which piece you should attack to sunder it and start damaging their health bar directly. Given the enemy has a high amount of armor durability, the perk Sunderer or/and the skill Armor Crusher are useful for taking the enemy down.

* **Mana**

Mana is a combat resource, and it is used to fuel your spells. Ways of regenerating said resource are through mana chunks (Golem may hand them over if you have 6 Charisma; it also gives Focus Energy skill), some skills and resting.

* **“Ring” irritation”**

If you get something inserted in you, your sphinсtеr may ache, changing status to: Irritated, then Swollen, then Red-ring-of-fire, correspondingly lowering your Perception by 1, 2 and 3. It can recover with resting and travelling. Lubricant can be used to avoid a severe irritation.

* **Belly state**

Your belly state is a representation of your belly's “fullness”. If you have received a lot of something anally, you might be "stuffed", getting a 1-2 Agility debuff. While you can be full of geez, your belly can also be full of eggs.

* **Penis state**

Your penis state is a measurement of how erect your penis is. It is divided into the following stages: Flaccid - Semi-erect - Erect (ready to go) - Full Mast - Edging, and then Climax.

These stages are attained through building arousal, by opponent's or own actions. Arousal also builds Lust which lowers your stats and makes arousal build even faster. Your enemy's body functions exactly the same way.

* **Status effects**

Effects are conditions that affect the character's effectiveness. They can be positive or negative.

## Outcomes

Certain conditions may help you to end the fight early and determine the resulting reward and next scene with the character you fought. For various types of opponents there are different ways of winning (or “winning”). You can see the available outcomes for each opponent in an extendable side bar on the right hand side of the Battle Screen (only if your Perception is 3+).

Victory

*The enemy is no longer able, or willing, to fight, usually because their HP has been reduced to 0.*

Defeat the enemy by reducing their HP to 0.

Surrender

*You've surrendered to the enemy.*

Use the Surrender skill in the Kneeling stance. In the majority of encounters it will be identical to losing, but not always...

Defeat

*You are unable to continue to fight, as your HP has been reduced to 0*

Have your HP be reduced to 0, or enter the fight already having no HP.

Submission

*The enemy is no longer willing to fight, because they've become submissive.*

Pound them good.

Satisfied (Oral)

*The enemy is satisfied (orally) and will no longer fight.*

Increase the Satisfied effect and end on an oral type of stance.

Satisfied

*The enemy is satisfied and will no longer fight.*

Increase the Satisfied effect and end on any other receptive stance than the oral ones.

Pacifist

Some enemies will stop the fight by themselves if you make a certain move (Angel and Wereslut currently, also Jester when in Story Mode).

Death

Snakes have the ability to *kill* you by winning grappling.

Drunk

You enter the battle too drunk or you drink yourself silly with booze. The opponent will certainly exploit the opportunity.

Enemy's Drunk

Best done with the spell of Intoxication. Most of the opponents who end the fight when drunk are willing to have their own fun with you.

Scrambled Eggs

Have no lower armor on you while fighting the Dark Knight. Wait for her Haymaker stance.

1. ↑ Note that bandages do not recover health, but are used for stopping Bleed effect.
2. ↑ Be aware that being on low stamina incurs a debuff to your physical stats.
3. ↑ Note that opponents can trip you faster with heavy blows (and you can correspondingly).
4. ↑ It can be bought in the Silajam or stolen from enemies.