recursal/Fanatic-Fandom huggingface dataset:
Brevic Civic Structure

The civic structure of Brevoy tends to be a form of "loose feudalism", with the traditionalist nobility favoring the patriarchy.

The Noble families have a certain degree of autonomy in their own lands (mostly because of difficulty of enforcing central power), but must make at least a show of obedience to the Surtovas. King Noleski Surtova*claims* to be regent, citing old laws and bloodlines, merely keeping the throne warm for the return of the "rightful rulers" from House Rogarvia. In reality, he's pretty much the highest secular power in the land (after his sister Natala, of course).

The influence of House Surtova is strong in the north (Issia), but down south in Rostland, the Swordlords aren't afraid to speak their minds (when agents of the Surtovas aren't around, of course).

Each of the major houses is responsible for maintaining their own territory, both in the civic and military sense. The vassal lords collect taxes and land rent from the subjects living and working in their land (though - as per influence of the River Freedoms from the neighboring lands - those people are not slaves and are free to move to another province or leave the kingdom entirely). The heads of the great families are also responsible for keeping peace in their land, both in terms of enforcing law, as well as raising armies to defend the realm and protect their subjects.

Each town or village has a mayor, appointed by the noble family of that region. Each region has a sheriff, typically an experienced retired soldier, tasked with keeping the peace, also appointed by the local noble family.
Golushkin Mountains

The Golushkin Mountains form part of Brevoy's border with Numeria, and are located in what was the original kingdom of Issia before Brevoy became united.

The mountains are filled with a great deal of natural resources, such as iron, nickel, copper, silver, and tin. The resources are mined by the Golka clan of dwarves. House Garess has a good relationship with the dwarves, working the metal that they mine, and has built several strongholds - Highdelve and Grayhaven- in the mountains beside the dwarves.
Brunderton

**Demographics** | Overwhelmingly dwarf

The mining town of Brunderton in eastern Restov in Brevoy is home to a relatively large number of dwarves for the region. Most dwarves throughout southern Brevoy and the northern River Kingdoms have relatives from here, and gem and ore traders from Brunderton can often be found peddling their wares along the Sellen's many tributaries.
House Medvyed

The easternmost house, Medvyed claims lands nestled against the Icerime Peaks and the Gronzi Forest, and rules them from the fortress of Stoneclimb in the lower peaks. They are a hardy folk, raisers of mountain goats and sheep, hunters in the Gronzi Forest, and cultivators of what good land can be found on the edges of their harsh territory. The Medvyeds and their people hearken back to the “Old Ways” of worshiping nature in its myriad forms. Isolated forest and mountain shrines to Old Deadeye (and, it is rumored, Lamashtu) are more common than temples of Abadar or Gorum.

**Lord Gurev Medvyed** loves to hunt, ride, and feast with his companions, and dotes on his wives and children.

House Medvyed’s crest is a black bear , rampant against a red field, with a spread of black antlers above the bear ’s head. Its motto is “Endurance Overcomes All.”
Brevic Customs

“*The dragon has two heads,*” goes the Brevic saying. Some see it as a reference to the dual nature of the nation’s culture—Issian and Rostlandic—others to the division between the ambitious nobility and the often grasping priesthood, or between the noble houses and the self-proclaimed swordlords, all with the common people caught in the middle.

**Age**

**Appearance**

**Birth and Children**

**Death**

**Celebrations**

**Food and Drink**

**Education**

**Hospitality**

**Hunting**

**Leisure, Arts, and Entertainment**

**Marriage and Sex**

**Moving Along the Socio-Economic Ladder**

**Prostitution**

**Social Welfare**

**Warfare**
House Lebeda

The Lebedas of Lake Reykal are known as the most “Rostlandic” of Brevoy’s noble houses, having inherited a good deal of Taldan blood and tradition, including a fondness for sword fighting and an appreciation of the finer things. Their family seat of Silverhall is one of the grandest castles in Brevoy, its spires rising above the shores of Lake Reykal. The Lebedas earn and maintain their fortune as merchants and brokers between the northern and southern reaches of Brevoy, and control much of the shipping across the lake.

**Dame Sarrona Lebedahas** ruled the house as regent since the death of her husband, but their son Lander is approaching his majority, when he will become lord of the house. His older sister Elanna spends a great deal of time representing their house in New Stetven, and rumors claim the Lebedas are looking to arrange a marriage between her and Noleski Surtova. Naturally, Natala Surtova hates the young and charming Elanna Lebeda with a passion.

House Lebeda’s crest is a white swan, serenely sailing across a blue expanse, with the sun on the horizon behind it. Whether the sun is said to be rising or setting depends on the house’s fortunes, but the Lebedas’ sun appears ascendant at the moment. Its motto is “Success through Grace.”
Kenjutsu

Se efiere a técnicas que implican el uso de espadas, ya sean shinobis o samurais. El Kenjutsu se puede utilizar en combinación con Taijutsu, Ninjutsu y Flujo de Chakra, inclusive con genjutsu.

## Habilidades

**Setsuna.** Es una técnica, adjunta del kenjutsu y el taijutsu, donde el usuario aparece frente a su oponente, saca su espada y comienza a asestarle varios golpes. Luego aparece detrás del oponente, y mientras coloca la espada en su empuñadura, el adversario comienza a derrumbarse.
**Shinkūken.** Al poseer el elemental fuuton, el usuario realiza una técnica en la cual oscila su espada con el objetivo de crear una potente ráfaga de viento, permitiendo así, el bloqueo de algunas armas.
 **Corte vertical.** Es una técnica, en donde, canalizando chakra sobre la espada, el usuario es capaz de zarandear verticalmente su katana con el objetivo de crear corrientes de aire lo suficientemente potentes como para barrer a los adversarios provocándoles cortes y lanzándolos por los aires.
**Hisenken.** Es una táctica en donde el usuario le lanza su espada en forma de shuriken a su oponente con gran fuerza y velocidad con el fin de cortarlo a la mitad.
**Mikazuki no Mai.** Con ésta técnica correrás con la katana en tu mano y formarás dos bunshin para confundir al rival y tu aparecerás cayendo hacía el para cortarlo.
**Sable.** Es una táctica del kenjutsu, que consiste en que, puedes adherir tu chakra elemental a la de tu espada, en casos como raiton.
**Sombra de luna.** Es una táctica con el cual el usuario, luego de obtener impulso, utiliza su espada y crea un corte al objetivo.
**Oborozukiyo.** Es una técnica con el cual el usuario, a través de su espada, crea un círculo con el cual confunde al rival y finalmente ataca creando un poderoso corte.    **Urakasumigiri.** Es un Jutsu en el que el usuario realiza el bunshin no jutsu, entonces sus clones rodean al enemigo y le atacan a la vez, obligando al enemigo a saltar, entonces, el usuario real, ataca con una espada desde una posición más alta, sorprendiendo al enemigo con la guardia baja.
Gronzi Forest

The **Gronzi Forest** is known as "The Forest" to locals of Brevoy. It covers House Medvyed's lands and sweeps from the Icerime Peaks to the shores of Lake Reykal. The forest is currently menaced by a bandit chieftain known as **Duma the Sly**, who raids merchants, travelers, and tax-collectors. The chieftain gives part of his proceeds to the poor, so the people love him, even as King Noleski Surtova and the army oppose his efforts.
Lake of Mists and Veils

The **Lake of Mists and Veils** is a large body of water in northeastern Avistan, bordered by the nations of Brevoy, Mendev, and Numeria. In Brevoy, people simply call it "The Lake."  The lake is the source of the mighty Sellen River, and much of the trade and transportation in the region travels along the river, the lake, or both. The lake's name originates from how, at the onset of winter, the warm water "steams" as the chill of night sets in, and then the water burns off in the morning.

Dark whispers in Brevoy speak of powerful inhabitants who live beneath the lake's waters—the true masters of the land of Issia—who emerge from the depths at night to make dreadful bargains with local villagers. What validity these claims hold, however, remains ambiguous.
Jun

**Jun** es el Hermano de Piri Piri, uno de los amigos de Harvey y un personaje frecuente en *Harvey Beaks.*

## Apariencia

Jun es un pájaro amarillo con el pelo de color verde oscuro y greñudo, con pecas, ojos grandes con pupilas visibles y los pies de color naranja. El lleva un gorro azul, una playera con estampado de un Mazda RX-7 y unos pantalones de mezclilla cafes

## Personalidad

Jun parece ser excéntrico y fácilmente excitable. El a diferencia de Piri Piri,el es un hipster, y le gusta mucho los comics, los autos y el anime. El tambien parece tener una mente muy abierta y tiene intereses en aficiones de los demás y aveces decarga la ira contra Piri Piri y otras veces la valora.

## Relaciones

### Piri Piri

Jun y Piri Piri son hermanos. ellos son de un mismo país y tienen otras aficiones, Piri Piri es artista y le gusta mucho dibujar y esculpir y Jun le gusta mucho los comics, los autos y el anime.

## Trivia

* Su nombre es una referencia a unos de los diseñadores existentes llamado Jun Imai.
* Se puso de manifiesto en el blog de CH Greenblatt que Jun originalmente seria el primo de Piri Piri.
* Jun es el tipico hipster inpopular.
Issia

One of two former nations that now comprise Brevoy, the pirate nation of **Issia** was known and feared all along the length of the Sellen River. Perched on the edge of the Lake of Mists and Veils, Issia had an unforgiving geography that forced its people to be cunning and brutal in order to survive.

## Government

For more than a thousand years Issia was ruled by House Surtova, a family of pirates and scoundrels who were unequaled in cunning and power by any of the other pirate clans and maintained an iron grip on its people. Due to the harshness of the land, Issia was never able to support a large military and so House Surtova had to outsmart its opponents.

## History

Issia first came into existence when explorers from Taldor came across a disease-ravaged frontier colony of the ancient Iobarian empire. The area that came to be known as Issia was too barren to allow true agriculture so the inhabitants turned to raiding to support themselves. Issia became renowned as a land of river pirates and other such scoundrels with the center of raiding activity being the boisterous Port Ice. Despite Issia being a nation of raiders and pirates it was relatively stable, being ruled by House Surtova for the last thousand years of its existence. House Surtova ruled by virtue of being the most cunning of all the river pirates and by beating the resistance out of all of the other river pirates.

When Choral the Conqueror came to the region in 4499 AR and laid waste to the nation of Rostland to the south, House Surtova surrendered, deferring to him and the self-proclaimed nobility of House Rogarvia. As a result, Issia survived the transition into the new nation of Brevoy far better than Rostland did. Their surrender also allowed House Rogarvia to ingratiate itself into the new regime more easily, eventually allowing it to gain control of Brevoy after every member of House Rogarvia within Brevoy's borders mysteriously disappeared, leaving behind a power vacuum in the capitol of New Stetven.

## Geography

The lands of Issia lay south of the Lake of Mists and Veils and are barren and unsuitable for agriculture.

Issia is dotted with many tiny isolated fishing villages and citizens make most of their living from the lakes and rivers either through raiding vessels or through fishing.

Issia's main settlement is Port Ice, which has grown into prominence since the Surtovas took political power in Brevoy, but the city is still a rough and tumble, semi-legitimate river-pirate port that it was in the days before Issia joined Brevoy.

## People

The people of Issia are renowned as raiders and pirates though many Issians are simple fishermen or traders trying to make a living plying the waterways of the north. There have always been rumors that there was something odd about the folk of Issia with hushed whispers about them engaging in dark practices such as human sacrifices. Outsiders to this day often find themselves shunned in the smaller villages and rumor has it that the true masters of Issia lie beneath the freezing depths of the Lake of Mists and Veils.
House Rogarvia

Looking to secure himself and his progeny as high a place in the new order as he could, Nikos Surtova offred the hand of his daughter, Myrna, in marriage to Choral, binding the house of the Conqueror with his own. Since Choral’s final victory in the Valley of Fire, House Rogarvia has ruled Brevoy, until the recent mysterious disappearance. The house built the Ruby Fortress in the city of New Stetven as its stronghold, and Urzen Rogarvia sat on the Dragonscale Throne up until 4699, when the entire family vanished overnight. The Rogarvias were well known as ruthless rulers, determined to hold Brevoy together in the Conqueror’s name by whatever means necessary. Still, while their loss was not overly mourned, the stability they represented has been. Loyalists have continued to call for investigation into the Vanishing and make much of the fact that their rule lasted precisely 200 years, but it has become increasingly clear that House Rogarvia will not return soon, if ever.

House Rogarvia’s crest is a two-headed red dragon, one head breathing flames, the other bearing an unsheathed sword, representing Choral’s legendary conquest, against a quartered field in white and gold. Its motto is “With Sword and Flame.”
Dade

Dade es un personaje secundario que el dice ser el mejor amigo de Harvey cosa que no es. Pero el demuestra su gran amabilidad con el.

## Personalidad

El se ve que es tímido y no es enojon ni alocado como otras personajes de esta serie. Los Hermanos de Dade, el casi no pasa mucho tiempo con ellos. El prefiere estar con sus otros amigos.

## Curiosidad

Es una especie de conejo con sobrepeso parece una ardilla
Claire

Claire es un personaje secundario de la serie. Ella es una de las mejores amigas o las que mas conviven con Harvey, es muy amigable y sociable. Es la mejor amiga de Piri Piri.

## Apariencia

Claire es una pequeña zorrita de color marrón claro con orejas y cola de color crema en la punta y un cabello corto arreglado de color castaño oscuro. Su atuendo habitual consiste en una blusa larga púrpura con un pañuelo blanco atado a su cuello y pantalones violetas. Casi siempre lleva sus gafas negras. Sin ellas, sus ojos parecen pequeños y brillantes visto en "Alguien me ha Robado".

## Personalidad

Claire parece ser tímida y de voz suave. Ella tiene una actitud sumisa, haciendo lo que su madre le dice que sin lugar a dudas. También parece ser muy organizada ya que siempre escribe informes cuando falla o gana en algo.

## Trivia

* Ella está enamorada de Foo como se muestra en "La cola de las Ardillas" y "Alguien me ha Robado".
* Su hermana le gana en todo, como se escucha en "Princess es mejor que tu".
* En "Princesa es mejor que tu", Claire dice que cada vez que falla en algo, ella tiene que escribir un informe sobre cómo se puede mejorar la próxima vez, que es una norma establecida por la madre de Claire. También al parecer tiene que escribir un "informe de la victoria" cada vez que tiene éxito en algo.
* Ella toma clases de oboe como se revela en "¡La Noche de Cometa!".

### En La Cultura Popular

* Claire aparece como funda del celular de Nolo Passaro En El ova de Hot Wheels.
Ranton

Un shinobi del clan Yotsuki había nacido con genes mejorados, y con la capacidad de usar más que simples katanas y raiton para su ataque. Era muy habilidoso con su físico y con las armas, pero más que todo, lo que lo hacía importante era su facultad de poder mezclar los elementos Suiton y Raiton, para dar vida a este nuevo elemento, denominado por él mismo, el Ranton. Se abría paso por Kaminari no Kuni junto a un gran grupo de seguidores Yotsuki. Por lo que se sabe, solo el verdadero heredero del rayo, será el nuevo poseedor de este innovador elemento, La Tormenta.

## Habilidades de nivel D

Podrás comenzar a dominar los elementos Suiton y Raiton poco a poco, teniendo una mínima idea de cómo poder utilizarlos a tu favor. Tu físico es bastante bueno también. Tu control de una katana es básico, pero destacable por tu rango.

+ Elementos Suiton y Raiton desarrollados.

+ Se te hace entrega de una katana básica canalizadora de raiton.

## Habilidades de nivel C

Tu físico avanzará, al igual que tus técnicas elementales, lo que podrá abrir paso a que conozcas y sepas utilizar de a poco el Ranton. Tu control sobre la katana sigue siendo bastante bueno con entrenamientos.

**Ranton, Reizâ Sâkasu;** El usuario mediante una palmada, unifica los elementos suiton y raiton, lo que permite crear una esfera de ranton en sus manos. Luego, podrá disparar desde esta múltiples lazos a su enemigo, los cuales, con entrenamiento, podrá redirigir hacia otros lugares, definiendo a su enemigo. El impacto directo causa la muerte.
## Habilidades de nivel B

Mientras tu físico y manejo de tus 3 elementos avanza, tu manejo del arma del heredero podrá ser tu especialidad.

**Ranton, Raiunkōha;** El usuario crea un gran anillo de nubes tormentosas, cargadas masivamente de electricidad. También puede usar los rayos de esta tormenta para impactar a sus enemigos, creando un perímetro eléctrico. Primero se expulsa una onda de electricidad, y luego un rayo eléctrico, asesinando al enemigo de un solo ataque.

## Habilidades de nivel A

Tu control del raiton, suiton y ranton avanzan al máximo. Tu físico es totalmente destacable e implacable, al igual que tu manejo de la zanbatô. El poseedor de este elemento, es prácticamente invencible.

+ Se te hace entrega de varias shurikens encorvadas, capaces de canalizar ranton en ellas, para lanzarlas y crear masivos daños al enemigo.

**Ranton, Ōgi Rankiryū;** Luego de ejecutar los sellos necesarios, el usuario crea una nube infinitamente masiva y cargada de electricidad, que puede absorber el chakra de quienes estén dentro de su perímetro de alcance para crecer y luego hacer una gran explosión, que acabará con todo a su paso. Está técnica puede ser detenida con el Fûton Rasen Shuriken.
Education in Brevoy

Basic education is taught in the home, from regular child-rearing to an apprenticeship designed to set the child up with the skills to work a professional trade. Groups of children are usually taught wisdom and tradition, as well as basic literacy, math, and practical life skills by community elders, typically in an open-air pavilion or at a site applicable for the lesson ("today we go into the woods and learn how to skin and clean a deer"). Boys and girls study together, and it's expected that all able-bodied members of a community be trained in basic combat arts for defense of self and their neighbors. Play and independent outdoor recreation are considered crucial aspects of childhood learning, with groups of children roaming through fields, creeks, and the edges of forests, coming up with their own games, before hurrying back to be home before dark.

Literacy is held in high regard by all strata of Brevic society, and even the lowliest peasant takes pride in reading, especially traditional Brevic classics and history. In settlements too small to support libraries, there is usually an active network of book-trading between neighbors.

Specialized education can be sought by those who can afford it, but only the major cities have anything approaching academies or universities.

Education in the basic tenets of one's church is gained over a lifetime of attendance, but those wishing to enter the ranks of the clergy petition a priest or priestess for apprenticeship, and then are ordained by a higher-ranked member of the order.
Valley of Fire

The **Valley of Fire** lies in the southern part of the Icerime Peaks of Brevoy. The land there is blackened and melted and it has been that way ever since Choral the Conqueror's red dragon allies scourged the land 300 years ago, destroying the Aldori Swordlords' last great army.

Ghosts of the soldiers who died in the valley still haunt it, preying on the living who dare travel to the accursed place.
The Salt of the Earth

The vast majority of the Brevic people are simple peasants, primarily farmers and craftpeople who owe their fealty (and their taxes) to one lord or another. A Brevic peasant’s life is largely the same throughout Brevoy—up with the sun in the short spring and summer months to tend the fields in
Rostland or fish and mine in Issia, with household chores filing the rest of the day, and boisterous recreation when the work is done.

In the long, dark winter months there is no shortage of mending, brewing, carving, and cleaning. The people visit the local tavern or taphouse in the evening, and such places host dances and revels perhaps two or three times a season, with hearty food, strong drink, physical contests, and risque fooling-around for all. The wise man attends to his own house and avoids the attention of noble and priest alike, praying to all their gods simply for decent weather, good crops, a healthy family, and the peace with which to enjoy them.

With talk of rising political tensions from Brevoy, it may surprise someone who only follows rumors from the nobles' halls to learn that many of the regular folk of Brevoy would prefer to avoid civil war. After two centuries of intermarriage, such a conflict would literally pit brother against brother.
Appearance in Brevoy

Traditional dress in Brevoy tends to follow the stylings of medieval Russia. Furs and leather are common, as is jewelry made from animal bone/claws or metal. Bright, colorful clothing is worn as a status symbol, with even the poor of the working class doing their best to maintain a clean and neat appearance whenever possible. Socio-economic ranking is an intrinsic component for Brevic culture, so you never want to be mistaken for someone of a lower caste simply because you were careless in your manner of dress.

Men tend to wear their beards big and bushy, with simple, pragmatic hairstyles. Women tend to wear their hair long, often in braids, but done up in a bun during work where it might be a hazard (such as milling or anything with combat). In general, unkempt, natural beauty is seen as the cultural ideal, with makeup being regarded as prop for actors at best, and foreign dishonesty at worst.

In the rural areas of Brevoy, it's not uncommon to see clothing adorned with elements of the people's past barbarian heritage, while the nobility tend to have symbols of their houses worked into their finery, as well as to adorn themselves with styles fashionable in foreign courts (such as the oft-romanticized lost monarchy of Galt).

While there are no laws specifically against nudity or indecent exposure (neither the natural form of the body, nor consensual sexual activity is viewed as taboo if done within one's proper social caste), due to the chilly climate and the use of clothing as a status symbol, public nudity is rarely encountered simply for practical reasons. During the brief but hot summers, however, it's not uncommon to see both sexes unclothed to some degree (often stripped to the waist) for physical outdoor labor (like working the fields) or for recreation (nobody has come up with bathing suits yet, so if you don't want your clothing soaking wet, most swimming is done in the nude).
Laws and Customs of Brevoy

Amid the constant threat of civil war, the inhabitants of Brevoy have more pressing concerns than their neighbors’ race, sex, orientation, or relationship status, and few judge a person by those demographics alone. Brevans value custom and loyalty regardless of personal differences; thus, anyone who adheres to local traditions enjoys a high degree of tolerance and acceptance. As such, the region boasts a diverse population comprised of nearly every race and ethnicity on Golarion. Any sex or race can hold nearly any job (within their socio-economic strata, that is), make money, and be respected at it, own property, initiate contracts, etc. What they*do* judge you on is where you fit in on the pecking order.

The unique Brevic culture is one of parallel contrasts, and it often difficult for outsiders to understand. Outsiders often wonder: how can the very same people embody the extremes of cultured sophistication **and** crude ruggedness? Brevoy is seen as an odd blending of chivalric ideals with the blunt pragmatism of life on the harsh northern frontier - a dichotomy of hide-bound adherence to tradition and laissez-faire permissiveness (although *whose* tradition and how it is interpreted and followed is largely a matter of personal interpretation, and every Brevan will have their own individual opinion on this).

A notable exception to the laid-back egalitarian meritocracy found in much of Golarion is the Brevic aristocracy. Fearful of losing their tenuous hold on the ever-shifting political power of the realm, the noble families cling tightly to patriarchal traditions, and duty to family is expected over any fanciful notions of personal ambitions. As a result, many second-born, third-born, (and so on) sons, as well as young noblewomen strike out on their own, preferring the unfettered life of the mercenary or the meritocracy of the Swordlords.

Brevic Socio-Economic Castes

Major Religions of Brevoy

Brevic Law

Brevic Customs
Skywatch

**Population** | 6,590

The city of **Skywatch** grew up around a massive observatory high in the Icerime Peaks on Brevoy's eastern border.

## History

The observatory is older than any known settlement in the region, and its origins remain a mystery. The ancient structure was obviously built to accommodate beings much larger than humans, and it has been preserved through the ages by powerful magic.

### Early History

The city of Skywatch began as a simple outpost, built by House Surtova, to study the observatory, during the early years of Issia's history. This fortification was overtaken by the Aldori during Issia's constant war with neighboring Rostland, and it served as an Aldori stronghold even after Choral the Conqueror brought both nations to their knees and united them under his rule.

### Brevoy

A few years later, however, Choral and his red dragon allies put an end to the Aldori separatists at Skywatch, burning the fortress to the ground. Choral, and later House Rogarvia, excavated and researched the mysterious observatory after the Aldori defeat, and built the modern city of Skywatch atop the original settlement's burnt ruins. Skywatch became Brevoy's premier academy and guild town for mages in the years hence, with the rest of the town's economy developing around catering to those seeking magical knowlege among the ancient halls.

### Recent History

Strangely, on the same day in 4699 AR that every member of House Rogarvia disappeared, Skywatch sealed itself off from all outsiders, including supply caravans. Since that day, no message sent to Skywatch has received a response and even powerful divination magic fails to penetrate the city's ancient walls.
Port Ice

**Ruler** | Domani Surtova

**Port Ice**, on the southern bank of the Lake of Mists and Veils in northern Brevoy , is a refuge for ruffians and lake pirates. While the city was once the capital of the former nation of Issia, it has been part of greater Brevoy since 4499 AR, when Choral the Conqueror united the region with its southern neighbor, Rostland. Even when Choral made New Stetven capitol of Brevoy, Port Ice remained the seat of power of the conniving pirate lords of House Surtova.

When Choral's descendants in House Rogarvia mysteriously disappeared to a man in 4699 AR, Noleski Surtova, then ruler of Port Ice, leapt at the opportunity and took control of the nation in the absence of its traditional sovereigns and has since moved his court to New Stetven to the south.

King Noleski's uncle, Domani Surtova, serves in the White Manor as Port Ice's current caretaker.

The Port is often overcome by ice and snow in the winter months and sits closed, only visited occasionally until the spring's thaw.
Brevic Politics

Seven great noble houses dominate the political landscape of Brevoy, most dating back to before the arrival of the Conqueror, when they existed as powerful tribes of raiders and barbarians. Choral apportioned lands and titles to those lords willing to pledge fealty to him, reordering the houses into their modern forms. The past two centuries, coupled with various marriages of alliance, have shifted and expanded the influence of the noble houses, extending well south of the rivers and Lake Reykal.

Tradition weighs heavily upon the ambitions of Brevic aristocrats. The patriarchy is strong, and expectation of duty to family can severely constrict a nobleman's actions - everything from who he marries (arranged by the parents for political alliance) to what sort of deals he makes. As a result, many second-born, third-born, (and so on) sons, as well as young noblewomen strike out on their own, preferring the unfettered life of the mercenary or the meritocracy of the Swordlords.

**House Garess**"Strong as the Mountains"

**House Lebeda**"Success Through Grace"

**House Lodovka** "The Waters, Our Fields"

**House Medvyed**“Endurance Overcomes All.”

**House Orlovsky**"High Above"

**House Rogarvia**"With Sword and Flame"

**House Surtova**"Ours Is the Right"

**The Aldori Swordlords**
The Lords of the Land

Apart from the king and royal family, the highest ranking nobles in Brevoy are its lords—the heads of the noble houses. The lords of Brevoy are male; eldest sons inherit their father’s estate and titles.

Younger sons often receive some provision, but it need not be much under the law. Women exert influence through their husbands or sons, and may even rule as regents for sons who have not yet reached the age of majority (15 winters). Lords tend to have many children as a result, at least to secure a male “heir and a spare.” This leads to various cadet branches and lines of houses, as well as alliances by marriage, such that in the past 200 years the seven major noble houses have become both more closely related and more widespread. There is an ever-greater demand for land and titles, and more young, disaffcted nobility looking to make a mark in the world.

Group marriage is not uncommon among the nobles (since they can afford it), and the senior wife in such a marriage will often make sure that the younger one(s) occupy her husband(s)' attention, leaving her free to pursue her own political goals.
Abumi

Este clan lleva unos canales de chakra dentro de sus brazos, en los que en la palma de la mano se ve el agujero del canal y expula por éste la onda de viento. Ese clan no necesita hacer sellos para Jutsus Fuuton.

## Habilidades de nivel D

**Zankūha;** Usando los tubos de aire implantado en tus brazos puedes controlar la presión del aire, creando explosiones de aire supersónico. Estas explosiones son lo suficientemente potente como para destruir piedras, árboles, etc.
## Habilidades de nivel B

**Zankūkyokuha;** Una versión más poderosa del Zankūha. Podrás crear una ráfaga masiva de viento capaces de cortar todo lo que te rodea, destruyéndolo por completo.
Moving Along the Socio-Economic Ladder in Brevoy

Despite Brevoy's rigid social traditions, a person does not necessarily remain in the caste they are born into. It's much easier to fall than to ascend, however. A noble caught in a scandal, reduced to poverty, or otherwise disgraced might find themselves moving from their ancestral home to another region where no one recognizes them and trying to find work as a commoner.

While less common, a person can climb the pecking order through a combination of hard work, loyalty, great deeds, gaining honor, shrewd business deals, flattering those above them, cultivating contacts, strategic marriage (whether of themselves of of their children), sponsorship from, adoption by, or apprenticeship to a higher-ranked person, sexual favors, fame, and luck. An oft-cited example is a good, brave soldier being knighted and granted a minor title and lands by the lord he fought for, though many civilians climb the ranks through business ambition. Many Brevan folk-tales tell of simple commoners who through sheer tenacity and heroism turned the heads of nobles and gained lands, titles, and a marriage into a noble family as well.

An even greater (and rarer) honor is to be bestowed "brethrenhood" by someone of a higher station, in which they publicly elevate you to the status of an equal, but this must be met by approval from their peers, or else they risk disgrace. Typically, a person will be groomed in proper mannerisms for their new station before such an honor can be safely bestowed.
Races, Ethnicities, & Sapient Species in Brevoy

Brevoy boasts a diverse population comprised of nearly every race and ethnicity on Golarion.

**Humans**: The vast majority of Brevoy's population is humans. Taldan humans, many descended from its early explorers, make up most of Brevoy's population, but the nation's broad cultural tolerance results in many ethnicities and races calling Brevoy home. This includes lost Kellid clans from bordering Numeria and descended from Choral the Conqueror's Iobarian armies, migrating Varisians passing through, and Chelaxian, Keleshite, Tian, and Ulfen visitors and outcasts.

### Other Races

Brevoy also hosts notable populations of dwarves (particularly in Brunderton), half-elves, half-orcs, and halflings.

**Dwarves**: Dwarves are the second-most common race in Brevoy after humans, and their dedication to hard work, fine craftsmanship, defense, and family loyalty is highly respected in Brevic culture. Dwarven weapons and armor particularly are prized treasures by those Brevans that can afford them, and in areas where stone is available, nobles compete for Dwarven stonemasons to construct their fortresses.

**Elves**: Elves aren't too common in Brevoy, but those present tend to come from Kyonin. Most don't stay long, and their offspring with humans are more prevalent in the Brevan population.

**Gnomes**: There are few gnomes in Brevoy, and those who pass through tend to be merchants of exotic curiosities from the fey-touched lands of the River Kingdoms or scholars seeking to explore the magic surrounding Skywatch or Cyclopean ruins.

**Half-Elves**:
Voin's RPG Stuff Wiki

## Welcome to the Voin's RPG Stuff Wiki

The purpose of this wiki is mainly as a repository of information for my various RPG campaigns. All materials are property of their respective owner. I claim no ownership over anything other than what I myself wrote. As for the rest of it, this is a fan-site, and protected speech.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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House Orlovsky

From Eagle’s Watch on the slopes of Mt. Veshka, House Orlovsky seeks to remain above the conflicts in Brevoy, both figuratively and literally. Unfortunately, the house’s role as a staunch ally of the Rogarvias has placed it in an awkward position under the current regime. Thus far, House Orlovsky has refused to acknowledge Noleski Surtova as anything other than Lord Regent in the absence of Tsar Urzen or a true Rogarvian heir, but it is becoming increasingly clear which way the political winds are shifting.

**Lord Poul Orlovsky** will soon be forced to either declare for the man he considers a usurper and opportunist, or seek to overthrow him and claim the Dragonscale Throne for himself (or another he finds worthy). An alliance between Orlovsky, Garess, and Medvyed could divide the nation, and cut the Surtovas’ travel and supply routes between Port Ice and New Stetven, but any such arrangement must be cultivated discreetly.

House Orlovsky’s crest is a black eagle against a gold field, wings spread, feathers almost touching at the point of the base. Its motto is “High Above.”
New Stetven

**Ruler** | King Noleski Surtova

**New Stetven** stands on the southern bank of Needle Lake/Lake Reykal in central Brevoy and serves as the nation's capital. The city has been the seat of power in Brevoy since the warlord Choral the Conqueror founded it in 4499 AR after uniting the separate nations of Issia and Rostland under his rule.

Today, New Stetven is a bustling trade city, acting as a hub for exporting Issia's rich supply of fish, grain, timber, and ore to northern Brevoy and nearby Mendev, Numeria, and down the East Sellen River to the River Kingdoms. In exchange for these much-needed goods, imports of rare Numerian skymetals and ancient Osiriani relics are common in New Stetven's rough-and-tumble marketplaces.

New Stetven, a city that has made prodigous use of wood in constructing everything from mansions, to streets, to forts, is known as "The City of Wooden Palaces." Due to the prodigious number of wooden structures within its walls, the city boasts several volunteer fire brigades that protect its buildings—citizens mostly join these brigades out of a sense of civic pride. There are but two notable stone structures in New Stetven—the Ruby Fortress, where the Dragonscale Throne sits, and the Bulwark of Gorum, a temple to the Lord of Iron.

The weather in New Stetven is atrocious, with rain and snow turning the ground to mud, and filling it with snow and slush.
Leisure, Arts, and Entertainment in Brevoy

The people of Brevoy enjoy their free time immensely, but importance is placed on completing one's duties before retiring at the end of the day to enjoy revelry. "Do what you must, then what you*want*", the saying goes. Brevic recreational activities, going hand in hand with the widespread (yet largely unofficial) presence of Cayden Cailean's faith, tend to favor boisterous, often physical pursuits: archery, boating, casual sex, dancing, drinking, fishing, gambling, horseback/cart/foot racing, hunting, friendly brawling, sports, swimming, and winter games (including snowball fights, skiing, sledding, and "walrusing" [diving into ice-cold water, naked]).

Drinking at taverns and visiting communal baths (not gender-segregated) is a traditional way to unwind, catch up on gossip (Brevans love tongue-wagging in more ways than one), make business deals, and get a "massage" from a tavern/bath wench. As Brevic political and mercantile dealings are often literally cut-throat, many people prefer to discuss such things in circumstances where no party has a chance to hide a dagger up their sleeves.

Appreciation of art and culture is a sign of wit and sophistication, and even lowborn, poor Brevians will take time to discuss the merits of ancient epic folk stories ("byliny") with their peers. Oral tradition is strong, with many stories and anecdotes being passed down from older generations. Traditional instruments include the balalaika and the accordion, but flutes, drums, and tambourine-like instruments are also common. Brass instruments are usually used for war songs or to inspire troops. Brevoy has many elaborate traditional dances, and in fact, some of the dances are cleverly disguised combat-training routines.

In the summer, pleasure barges in the likeness of colorful Linnorms ply their way up the Sellen river, bringing news, trade, hedonism, and intrigue aplenty from the River Kingdoms, and keeping Brevoy connected to the south.
Major Religions of Brevoy

Although Brevans make it a point to honor all gods, three hold particular prominence among these hardy folk. Although worship of Erastil is not uncommon in far-flung rural areas, every patron of tavern or pleasure house raises a mug to Cayden Cailean, and cults of Lamashtu have a tenacious ability to endure all manner of cleansing crusade, the following three religions have the greatest influence over life in Brevoy.

**Abadar**: The Master of the First Vault is the unifying religious power in Brevoy, favored of the merchant and tradesman class, as well as those nobles more interested in prosperity through trade and the rule of law than the iron fit of battle. Temples of Abadar are places of judgment and trade, and the bearers of his golden key are often invested as neutral judges or arbiters. Abadar is the most unifying religious force in Brevoy as many respect him and all have interactions with his followers each time they travel to the markets.

**Gorum**: Our Lord in Iron speaks to the needs and interests of the nobility of Brevoy: strength through force of arms and prowess in battle. The household priests of the great keeps and strongholds of the land are ironclad followers of Gorum, wearing their red tabards and swinging iron censers heavy with pungent incense. Gorum's household priests often serve Brevoy's nobility.

**Pharasma**: Our Lady of Gentle Repose is the divinity of the common people of Brevoy, more concerned with cultivation, birthing, and harvesting than wealth, and less involved in the outcome of battles than in the repercussions of the corpse-strewn fields they leave behind. Inhabitants of scattered villages are far more acquainted with the local healer, bone-thrower, midwife, and black-clad mortician-monk than they are with the splendid clerics of Abadar or Gorum.

In a practice adopted from the oldest of Taldan colonization waves, the old barbaric rituals of blood sacrifice (typically fertility rites) were replaced with ritual intercourse, as this method of "quenching the earth with the rivers of life" was found to be far more enjoyable to all parties involved.
Main Goals of Brevic Law

To keep the status quo of the noble families first, and keep peace and prosperity in the realm. The law, comprised of a blend of tradition and royal edicts, tends to be harsh but pragmatic, with an emphasis on settling the matter quickly and directly (letting the punishment fit the crime), compensating any victims, and moving on. Establishing this trend is why Choral the Conqueror was respected, as well as feared, for he conquered *everyone* in Brevoy, and under his rule, there was an unprecedented measure of equality under the law for both high- and low-born.

The main philosophy on punishing crime is generally "**as you have done unto others, so shall be done unto you**" (payment for theft, punch for punch, blood for blood, etc). Serious crimes are typically punished by death, while more minor ones warrant fines, flogging, and/or public humiliation. There isn't much of a prison system, and what few dungeons and gaols exist are typically mere temporary holding cells until the accused can stand trial.

The actual nobles of Brevoy tend to be stubborn and impulsive, but not even the King's every whim automatically becomes law. Respect for tradition is strong in Brevoy (*whose* tradition is another question entirely), and even a lord would be wise to cite an example of his predecessors as justification before issuing a decree or committing to a course of action ("as my honored ancestor, Ailas Dawnwhisper taught us in his great deeds, we must temper justice with mercy").
Skateboar Trick Points LOG

The **Skateboar Trick Points LOG** was a log used to track points accumulated by doing skateboard tricks during the fliptrick ramp. Eventually, Geromy and Indigo Abbey accumulated points faster than the Skateboar Trick Points LOG could count, and Sweet Bro later destroyed it using the "SUPERA-EPIC-SUPER-MAGIC-POPPY-NOPPY SCHLONGY-DONGY-FLONGY-FACKIT-COMBOROONIE."
Arterial structures:Pelvis:Uterine artery

The **uterine artery** is a bilateral structure and a branch of the anterior division of the internal iliac artery.

#### **Course**

It runs medially in the pelvis, within the base of the broad ligament, to the outer surface of the uterus. From lateral to medial it has a descending, transverse and ascending portion. The ascending portion runs alongside the uterus and passes anterior to the ureter.

#### **Branches and supply**

* helicine branches (characteristic corkscrew configuration): supplies uterus
* vaginal branch (anastomoses with vaginal artery): supplies vagina
* ovarian branch (anastomoses with ovarian artery): supplies ovaries
* tubal branch: supplies fallopian tubes
United States Mint

The **United States Mint** is a location in Sweet Hella Quest.

## Description

It is a government facility in the United States, responsible for money production.

## Events

Sweet Bro, Hella Jeff, Geromy, and the Mirror Board travel here via a portal to collect money to pay off George Hay's massive debt placed upon him by the Master Juge.

## Trivia

* The hue of the exterior has been shifted to a mint green. Alternatively, this could be viewed as money color.
Laryngopharynx:Boundaries

Hypopharynx is lower portion of muscular tube (pharynx) created by constrictor muscles. It is covered by mucosa & few minor salivary glands

* Relations:
	+ Superiorly: superior border of hyoid bone and glossoepiglottic & pharyngoepiglottic folds mark transition to oropharynx above
	+ Inferiorly: Inferior margin of cricoid cartilage & cricopharyngeus muscle marks transition to esophagus
	+ Anteriorly: post-cricoid mucosa & posterior cricoarytenoid muscle form layered wall marking transition to cricoid cartilage of larynx
	+ Posteriorly: posterior wall mucosa & middle-inferior constrictor muscles bounded by middle layer of deep cervical fascia marks transition to retropharyngeal space (RPS) posteriorly
* Internal Contents
	+ Hypopharynx consists of 3 subsites
		- Pyriform sinus: Anterolateral recess of hypopharynx
			* Laterally inner surface of thyrohyoid membrane (above), thyroid cartilage (below), & and medially the aryepiglottic fold
			* Pyriform sinus apex (inferior tip) at level of true vocal cord
		- Posterior wall: Inferior continuation of posterior oropharynx wall
			* 3 layers: mucosa, fat layer, middle-inferior constrictor muscle
		- Post-cricoid region: anterior hypopharynx wall.
			* Interface between hypopharynx & larynx
			* Extends from cricoarytenoid joints to lower edge of cricoid cartilage
			* 3 layers: mucosa, fat layer, & posterior cricoarytenoid muscle
	+ Pharyngeal plexus (CN9-10 branches) provides all motor & most sensory innervation to hypopharynx
	+ Cricoid cartilage:
		- Only complete ring in endolarynx
			* 2 portions: Posterior lamina & anterior arch
			* "Signet ring" band anterior & "signet" posterior
			* Lower border of cricoid cartilage marks junction between HP & esophageal verge (upper edge cervical esophagus)