Quin

***Spoiler warning:**
The following page may contain spoilers about the plot of the Hoard SMP. It is also a roleplay page, so keep this in mind.*

## Other information

### Conflicts

**Quincy**, better known as **Quin**, is a member of The Hoard. She isn't exactly an open book and keeps to herself most of the time, but anyone who takes the time to form a positive relationship with her would learn that Quin is fiercely loyal and often a voice of reason, the mediator, between arguments. However, she can also be cunningly sneaky, and can keep a secret close to her heart if necessary.

Quin can sometimes be found talking to herself, whether it's thinking out loud or seemingly having a conversation with someone who doesn't appear to be there. She is remarkably talented with a bow and has a sharp survival instinct.

## Appearance

Quin is a white female with green eyes and freckles. She has long, curly, dark brown hair that is usually tied back into a ponytail with a few strands framing her face. She has a slit in her left eyebrow and a 5-cm long scar along the side of her left cheek.

She is often seen wearing a hoodie or sweater with black jeans, fingerless gloves, and tall black heeled boots.

## Personality

### Main Personality

Despite the fact that Quin doesn't trust easily, she still appears to have a welcoming and comforting air around her. She may not outwardly express her feelings and frequently blocks her emotions. She has once admitted to wanting 'tasks to distract herself' and will spend time completing mundane time-consuming projects. Quin is also an anxious person, having become very concerned with her relationships to other members of the server. She doesn't talk much to people she isn't familiar with and will often hesitate to raise her voice of reason.

Due to her difficulties with forming relationships, once someone has been proven worthy of her trust, Quin will beside them with intense loyalty until something (or someone) ends up breaking that bond.

Superficially, Quin is confident and intellectual, her common sense and voice of reason being some of her most redeeming qualities.

## Ideology

In a motion to not upset anyone, Quin remains fairly neutral on most matters, pointing out both flaws and benefits to both sides of the story. Her personal opinion can usually be easily swayed, but even so she thoroughly considers all aspects of the argument before making a firm decision. If she has a strong connection with one party, she will feel a strong bias towards one side, almost always resulting in her believing them unless she has substantial evidence to prove them otherwise.

## History

### Arrival

Quin escaped her old village after it was attacked and built herself a home on the riverbank in between Bigmad's and Grumpi's homes. She didn't interact much with the other members of the town, still trying to find a way to fit in, though still appearing at meetings. She watched the town grow around her, saw the friendships and alliances being created, and holed herself away in her house alone to throw herself into her projects, not feeling ready to start a conversation.

### Moving House

After Mads approached her with a proposal (which she accepted mostly out of peer pressure), Quin found herself moving into Nebraska's old house. Mads had made the statements that her current home was in the middle of a high-traffic area, and might not be the most convenient. The price for the land was two diamond blocks, which Quin did not have. Mads agreed to loan her the two diamond blocks with an interest rate of one extra diamond per day, and Quin agreed to the deal. After moving all of her belongings to her new home, Quin took down her old living space, save for the basement that she simply covered with dirt.

### Bargain with Mads

Quin went deep into debt after not being able to repay Mads for a month. Mads contacted her with sympathy, saying that she understood and that it was okay. Mads proposed a bargain-- **Quin just give her 'switzerland,' her soul piece, and the debt would be considered completely void.** She was hesitant at first, having a long history with the soul piece, but as Mads' argument became more persistent, she eventually gave in. Mads reassured her that it would be okay, and pointed out that she had held Loof's soul piece for a long time and Loof was still alive, to which Quin replied that Loof was also a living corpse.

Not yet fully ready to part with her crossbow, Quin asked if she would ever be able to get her soul piece back. Mads said that **she would be able to after completing some 'tasks'** for her.

## Personal Items

Known Personal Items
  new zealand
  not a spork
  switzerland
  not switzerland

## Pets

**Roulette** - Quin's first (and currently only) dog. She has a black collar and travelled with Quin from her old village.

**Fleek** - A gray and white cat with a red collar.

## Quotes

* *"Loof is also a living corpse, but I see your point."* -Quin to Mads after a conversation about giving Mads her soul piece in payment for her debt being dropped

## Trivia

* **switzerland**, Quin's crossbow, is Quin's Soul Piece, and is almost always loaded with fireworks. She usually doesn't use it unless she intends to inflict maximum damage.
* **switzerland** and **not switzerland** are a set with separate intended purposes. One is used only when necessary, and the other is used in any other case a bow is needed.