Mekmonga

"*Bunch'a gitz, get outta da' way! I 'ave plans for dis 'ere beauty, an' I'ze gunna give any wun ov ya runtz a gud an' proppa krumpin' if ya even fink of lootin' me.*"
— Mekmonga
Mek-Boss Mekmonga, also known as "Da Great Tinka" and "Da Mek o'Meks", is an Ork Warlord of the Deathskull klan leading his own WAAAGH! west of the Charadon Sector. A Mek with a knack for crafting very reliable weapons and vehicles for an Ork, Mekmonga constantly tries to outdo himself as he fights on to find the best parts for his war machines. Responsible for ousting the Sun Warriors from their home world, the Mek-Boss has slowly been amassing the system's resources to build bigger and grander machines of his own design. Due to forces unseen, he has been bogged down in the Bathalan System for years.

## History

### Tinker Beginnings

Just like any Ork Warlord, Mekmonga began his legend as one of the usual Ork members of an Ork tribe. Having a fondness for working on looted technology, Mekmonga served as a Mekboy under an unknown Warboss somewhere in the Charadon Sector. As capable as any other Mekboy, which is to say that their incomprehensible grasp of technology made them valuable to their tribe, Mekmonga toiled in his workshop with his peers.

What apparently became evident, however, was his knack for creating contraptions that rarely backfired. He gained a reputation for making reliable machinery, and many members of his tribe often went to him for repairs, kustom-jobs, or even elaborate inventions. These orders came with hordes of Ork teef, which Mekmonga then used to buy more scrap and parts for his "scientific" endeavors. His tribe was equipped with the best kustom-shootas and war machines thanks to him, and with all of this wargear, it was only natural that his tribe would krump neighboring tribes.

By the time he grew to become a Big Mek, the tribe he was a part of had grown larger, absorbing neighboring tribes into the fold. That didn't mean anything to the Mekmonga, however. Leading his own group of Deathskull Mekboyz, he scoured the battlefields for discarded shootas, choppas, and vehicles, as is their nature. The more the tribe grew, the bigger and better his creations became, while staying as reliable as they always had been. Due to this, Mekmonga was given the moniker "Da Great Tinka" by his felllows.

However, his tribe eventually bit off more than they can chew, and not even Mekmonga's genius could help them. His tribe went to war with the Kogskullz, a collection warbands almost as big as theirs. The Kogskullz were led by Warboss Znokgrod, a Goff with dreams of leading his own WAAAGH!. In the ensuing battles between the two tribes, Mekmonga and his Boyz were doing what they always did; loot. Little did he know that the Warboss he served would meet his end at the blades of Znokgrod's power klaw. Thus, his tribe was absorbed into the Kogskullz.

### Da Mek Dream

#### Under New Leadership

"*Dat ent 'ow I do business, boss. Eivva pay up, or ya can smash me face in.*"
—Mekmonga moments before being smashed in the face.
The change of allegiance didn't bother Mekmonga much. His leader was different but the desire stayed the same; more dakka. The Kogskullz have heard of his mechanical skills, and it is suspected that he was Znokgrod's primary motivation for going to war with Mekmonga's tribe. Just like before, the Big Mek and his followers toiled in their foundries, churning out more and more armaments to fuel the Warboss' burgeoning WAAAGH!.

As more and more of their world fell to Znokgrod's Boyz, Mekmonga witnessed the sheer amount of loot that was gathered. He almost drooled at the sight, all that scrap just waiting to be worked on by a proper Mek such as himself. Gathering all of his Mekboyz, he tasked them with looting as many gears, metal plates, cogs, and other such things. As they gathered everything they could find, Mekmonga began constructing his greatest creation; the biggest battlewagon in existence, filled to the brim with every kind of guns Mekmonga can conjure up.

Such an endeavor wasn't gonna stay unnoticed, of course. When Mekmonga's *magnum opus* was halfway done, Znokgrod arrived at his foundry after recently beating another tribe into submission. Seeing the gigantic mechanical beast, Znokgrod praised the Big Mek for coming up with such an idea, saying that he couldn't wait to use it to krump the other tribes. Mekmonga didn't mind that he himself wasn't going to use it; he just wanted to make it. He did have a price however, just like he always had. For such a machine, the price was more than Mekmonga ever asked for, but he knew for sure that it was worth it.

Mekmonga told Znokgrod how much teef it was gonna cost him. Surely, the mighty warlord had gathered enough teef from his conquests. Znokgrod, however, declined to pay, saying that it was his, and anything Mekmonga will make from now on is his. Mekmonga, being the Ork that he is, challenged Znokgrod despite the size difference. Naturally, the warlord beat the snot out of the Mek, though Znokgrod spared him as he still wanted his battlewagon. Znokgrod ordered Mekmonga's Mekboyz to bring him to a Painboy for medical attention, or at least was passes for such amongst the Orks.

#### Rebirth

Mekmonga's face was a mess of broken bone and muscle, and many of his ribs and internal organs were smashed. Seeing the length of these injuries, the Painboy excitedly began operating on the Mek's body, replacing many of the parts that he deemed irrecoverable with bioniks and cybork technology. As is the Painboy way, Mekmonga was kept conscious throughout all of this. Through the pain, Mekmonga began formulating a plan to get back at Znokgrod, while also giving himself the chance to outdo his current project.

When the surgery was done, Mekmonga immediately went back to work on the battlewagon, pushing his Mekboyz and himself to finish it quickly. A Killa Cannon here, a Shokk Attack Gun there, Big Shootas everywhere, and eventually it was fully constructed. Naming it the "Killatrak", Mekmonga drove it before Znokgrod and offered it to him. Bigger than a Squiggoth, the massive vehicle was a sight to behold, and the warlord excitedly climbed to the top and pushed on to conquer their entire planet.

With Killatrak at the forefront, Znokgrod slowly but surely gathered more and more Orks to his WAAAGH!. Some still resisted, particularly the bigger tribes, but they eventually saw reason in the form of the gargantuan battlewagon. Throughout these conquests, Mekmonga augmented himself even further, charging into battle to fight Orks that wielded flashy pieces of weaponry or bioniks. With every battle, the Big Mek grew bigger and stronger, equipping himself with Mega-Armour and creating a rudimentary attachment with mechanical limbs wielding an assortment of weapons.

#### The Usurper

When Mekmonga was satisfied that he was sufficiently equipped, moved on to the next step of his plan. At the end of their latest battle, he activated a switch on his Mega-Armour that shut off the control center of the Killatrak. Znokgrod was enraged that the great machine suddenly stopped working. Climbing out of the vehicle, the warlord was about to yell for Mekmonga to fix it but was instead greeted by the sight of Mekmonga's upgraded Cybork body. The Big Mek issued a challenge to Znokgrod, stating that the Killatrak won't move until they rip Mekmonga's Mega-Armour off of his dead body.

With a laugh, Znokgrod descended from the Killatrak's canopy and immediately charged at Mekmonga. The two giant figures clashed, furiously swinging and shooting at one another. Throughout the fight, their fellow Orks applauded and jeered, feeling the exhilaration of this mighty duel. Znokgrod was still bigger than Mekmonga, for the warlord also grew at the same time as Da Great Tinka. Blow after blow after blow, Mekmonga was pummeled by his opponent's greater strength, but this was what he prepared for. While the bigger Ork focused on his main body, Mekmonga's mechanical limbs began shooting and cutting up Znokgrod.

Slowly but surely, the warlord began to weaken while the Mek remained resolute. Seizing his chance, Mekmonga pushed forward and hit harder than before, tearing apart Znokgrod's defences until an opening allowed him to pierce through the warlord's head with one of his mechanical limbs. As the dead warlord fell to the ground, Mekmonga released a might roar. He was joined by all surrounding Orks, and the victorious Big Mek entered the Killatrak and activated it, leading his newly gained forces to the rest of the tribes.

### WAAAGH! Mekmonga

"*Any ov ya want a proppa fight? Ya ent findin' it 'ere. I'ze got a gud plan, see. We'ze gunna leave this zoggin world, find anovva world, but wiv moar dakka, right? You runtz get shot up, den we'ze gunna duff 'em up real gud, an' we'ze get the loot once ya boyz are done!*"
—Mek-Boss Mekmonga, Da Mek o'Meks
Calling himself "Da Mek o'Meks", the newly crowned Mek-Boss fought his way to the top of the ladder on their world. After his victory against Znokgrod, many of the tribes decided to join him instead of fighting, knowing that the huge amounts of dakka from Mekmonga's machines and weapons will bring them the greatest of fights. The whole world quickly fell under his control with every Ork joining his WAAAGH!. They began constructing voidcraft that will take them to planets beyond the Charadon Sector. Gargants and Mega-Gargants were constructed on the surface in the name of their gods, and numerous foundries began forging formidable, though ramshackle, weapons. Mekmonga himself joined in, improving his armour attachment of mechanical limbs, which he now calls "Da Finking Deffpakk", while also thinking of ways to give his constructions more dakka.

While preparing for the next stage of his WAAAGH!, armies of Orks translated close to his world, drawn by the strengthening power of his WAAAGH! Their arrival added more and more ships to his forces, and the Mek-Boss decided that he should launch his invasion now. But two things concerned him. One, he wasn't satisfied with the wargear and vehicles being manufactured by his armies. They were Orks, yes, and more often than not, the equipment didn't matter as much as the fight itself. But Mekmonga's itch to make the most outlandish weapons possible nagged at his core, so he figured that he and his Meks needed to do what they did best; loot.

This led to the next concern; the "where". Another Ork world wouldn't satisfy him. Mekmonga had grown tired of the cobbled-together creations found amongst his race, though he still found satisfaction in the resulting injuries caused by the backfiring of Mekboy machines. If he wanted to go beyond his race's technology, he needed to loot another's. This is where he got an idea. He had heard tales of the human's great war machines from Ork merchants that pass by his world. It was something that Mekmonga has not had the pleasure of seeing yet, but now that he had the chance, the desire burned bright in his greenskin soul.

At once, he gathered every warboss in his WAAAGH!, asking all of them where the most dangerous of the Imperium's arsenal can be found. Those from his world naturally had nothing to say. Those who came from far away, on the other hand, shouted the names of several Imperial worlds, all of them sounding alien to Mekmonga. But then, a warboss bearing the colors of the Blood Axes raised his voice over the rabble. Calling himself Madrukka, he spoke of a world with air filled with smoke, emitted by towers as high as the sky. Great manufactories toiled day and night, producing thousands of arms and vehicles. Lastly, monstrous engines stood guard over these foundries, bearing numerous turrets on their backs while carrying massive cannons on their arms.

His words enthralled every assembled Ork, the prospect of fighting against such mechanical beasts exciting their very being. Every warboss was eager, sure that it was the world they were going to fight in. That is, all except Mekmonga, who questioned the Blood Axe on how he knew so much of the world and still survived the wrath of the machines he spoke of. The warboss was silent at first, but then admitted that he and his tribe have dealt with human smugglers from the world itself.

Many of the Orks scoffed at Madrukka, mocking him for his dealings with the humans. Mekmonga, however, was only concerned with the world and the dakka they could get from it. Silencing the other warbosses, Mekmonga asked for the name of the planet. In return, Madrukka will be given possession of Killatrak in addition to the spoils they will earn from the looting. The Blood Axe, having seen the massive creation of Mekmonga, promptly replied with the world's name: Hephaestia III.

#### Da Great Lootin'

"*Look at all uv 'em. All dat dakka an' it's just standin' 'dere. Shame, dat is. We'ze gunna 'ave ta use it ourselves.*"
—Mekmonga upon seeing the Titans of the *Legio Tremori*
Mekmonga gathered all the ships he could muster and set off for Hephaestia III, telling the Orks that stayed behind to follow when they have prepared a sizable fleet. Upon arriving at the Forge World, they saw that it is under attack by an Iron Warriors warband known as the Anvil Scourge. This was more than the Mek-Boss expected, and he and his fellow Orks relished the thought of doing battle with two opposing armies. Joining the fight between Imperial and Traitor ships, the greenskins fought indiscriminately and with disregard for their own casualties. Mekmonga, however, did order his forces to not destroy the ships they attacked, wanting to use them for his WAAAGH!.

And so the Orks launched boarding torpedoes and voidcraft at enemy ships with the aim of disabling their engines. Mekmonga himself joined the fray, targeting the Anvil Scourge's warships himself. Because the Mek-Boss would always be at the command chamber of the Killatrak, the Ork warlord headed straight for the bridge every time he boarded a ship as he expected to find the ship's master there. In those hours of combat, Mekmonga claimed several heads of the warband's Champions. He quickly discarded them, however, in favor of any interesting augmentations or machinery the warriors had on them.

After dominating the space around Hephaestia III, Mekmonga gathered the warbosses and determined the best place to send his forces. Excited at the prospect of gaining devastating weaponry and vehicles, the Mek-Boss made a choice that commanders of other races would consider absolutely suicidal; Manufactorum Evern, headquarters and manufactorum of the *Legio Tremori* of the *Collegia Titanica*. As is the nature of the Ork race, this decision was met with fearless approval, and those who could not wait began descending on the manufactorum.

While those Orks threw themselves at the defences of Manufactorum Evern, Mekmonga organized his landing forces into several waves. Madrukka asked for the chance to lead the charge against the Titan Legion, but the Mek-Boss refused as he valued the knowledge that the Blood Axe had about the world as well as his experience with humans. Mekmonga did task him with sneaking in and taking out the Titans from within with his Kommandos, which Madrukka accepted gladly. As for the first few waves, the Bad Moons Warboss Dregrok of the Dakkarekka tribe was given the honor after brawling with the other warbosses and coming out on top.

With everything organized, the first few waves Orks begun making landfall just outside the range of the manufactorum's defenses. As soon as they had fully assembled, Dregrok and the Dakkarekka's led the charge against the gates. Because the loss of the manufactorum would cripple the *Legio*, their Titans stationed there joined the defence and reaped a bloody tally on the incoming greenskins. Earthbreaker Missiles and Quake Cannons tore into mobs of Orks, doing all that they could to stem the tide of xenos.

As more Orks threw themselves at the manufactorum, the forces of the Anvil Scourge already on the planet joined the siege. Attacking another side of the manufactorum, the scions of Perturabo were more organized than the Orks, and have also taken advantage of the fact that the defenders were primarily focused on the greenskins. Mekmonga let them be at first, for he knew that the defences will now be hard pressed to stop two assaults on their walls. Meanwhile, he prepared the Kogskullz as well as a handful of other tribes for landfall, planning to descend onto the planet as soon as either side breaks into the manufactorum.

Hours into the siege, neither Ork nor Astartes have yet to tear down the manufactorum walls, and casualties keep on piling up for both forces. All of a sudden, the Titans stopped firing, with some having their guns fall off of the arms as explosions rocked through their chassis. Dregrok, who managed to survive every salvo thrown at him by the Titans, renewed his assault despite the still-functioning defences of the walls, eager to break in now that the terrible power of the Titans had ceased.

On the other side, the Anvil Scourge finally broke through the walls, and squads of Space Marines surged into the manufactorum. Upon receiving word of this, Mekmonga and his assembled forces descended upon the Chaos forces, refusing to let them take what the Mek-Boss viewed as his. Mekmonga was the first to touch the ground, and he immediately began fighting any non-Ork in his vicinity. The three-sided battle intensified as more Orks continued landing, and Mekmonga found himself facing a Leviathan Dreadnought, an ancient relic dating back to the 30th Millennium. The tormented warrior within was able to single out Mekmonga as the leader of the Orks currently assailing them, and thus moved to take him down.

Seeing the powerful chassis of his opponent, Mekmonga was thrilled at the idea of tearing it apart and incorporating its parts to his own armor. The Mek-Boss savagely launched himself at the dreadnought, doing his best to avoid the mighty swings of its Siege Claw while swinging back with his own weapons. Their duel was so intense that despite his efforts, Mekmonga lost his own arm while receiving grave injuries to his legs after being hit by a series of shots from the dreadnought's Cyclonic Melta Lance. However, the Ork managed to damage the dreadnought's chassis enough to expose its internal systens.

Shooting several rockets from Da Finkin Deffpakk's Rokkit Launcha at the exposed areas, the Leviathan Dreadnought is finally destroyed and explodes. Mekmonga survives thanks to his heavily modified Mega Armour, and he rises to see the surviving warriors of the Anvil Scourge retreating. The Orks he led were beginning to mop up the Adeptus Mechanicus forces and scavenge the battlefield for scattered pieces of wargear and vehicles. With no immediate concern in sight, Mekmonga looted the dreadnought, taking its legs and Siege Claw to replace his limbs with them.

With Madrukka's success at disabling the Titans in the manufactorum and Dregrok butchering their way through its inhabitants, the Titans of the *Legio Tremori* finally fell into Mekmonga's hands after two weeks of fighting. While they suffered terrible losses, the firepower now available to them makes up for all of it. After modifying the legs he looted from the Leviathan Dreadnought and attaching them to himself, Mekmonga reorganized his forces before moving on to the rest of Hephaestia III. Dividing his army between Madrukka and Dregrok, he sends them east and west, while he kept the Kogskulls with him. As for the newly acquired Titans, the Mek-Boss oversaw the "enhancing" of these great war engines in an attempt to outdo his creation of the Killatrak.

#### Wrath of the Sun

##### Imperial Retribution

"*Now dis right 'ere is turnin' inta a proppa WAAAGH!!*"
—Mekmonga upon seeing the incoming Sun Warrior fleet
Three weeks after taking Manufactorum Evern, the Ork ships in orbit detect an fleet headed towards them. Following Mekmonga's orders, they inform him immediately, and the Mek-boss gathers the Kogskulls and returns to their ships. As soon as he arrives, he orders his fleet to hold to avoid being caught out of position. Intercepting a transmission from the incoming fleet, the Orks learn the identity of their new opponents; the Space Marines of the Sun Warriors chapter.

The Orks around him could not contain their eagerness, and many urged Mekmonga to attack. The Mek-Boss himself also relished the thought of doing battle with more Space Marines, thinking that maybe these new ones would provide more of a fight. Assessing his own forces, which included the looted Anvil Scourge and Mechanicus ships, and comparing them to the enemy fleet, Mekmonga decided that it would be best to deal with them in the void instead of letting them make planetfall and stop his WAAAGH! dead in its tracks.

The Mek-boss ordered his fleet to attack, and the ships quickly complied as if their leashes were suddenly let go of. Numbers-wise, the Orks were stronger than the Astartes. Unfortunately, Mekmonga would soon learn that numbers were only a part of the equation when it came to fighting Space Marines. Unlike the void battle before the Orks landed on the planet, the greenskins were now facing their opponents alone and without the element of surprise. As soon as their ships made contact, many of the Orks' ramshackle ships broke under focused Imperial firepower. In short order, the Orks lost their numbers advantage even when they managed to destroy a handful of the Imperial escort ships.

Mekmonga didn't relent despite his losses, and attempted to assemble a mob to board the Sun Warrior fleet's flagship. Before they could even make it to the hangar, the Orks were boarded themselves. Having boarded enemy ships himself, as well as ordering his Orks to do the same to disable ships, Mekmonga knew what the Space Marines could be planning. He returned to the bridge as fast as he could while ordering his Orks to head straight for the engines. Once inside the bridge, the Mek-Boss broadcasted an order to surviving Ork ships; return to Hephaestia III.

Mekmonga set his own ship to head straight for Hephaestia III before destroying every console and control interface in the bridge. He then gathered every Ork and ordered them to head for the engines and back up those already there. Losing dozens of Orks along the way as they came across a squad of Sun Warriors, Mekmonga finally arrived at the engine room just in time to reinforce the beleaguered Orks struggling to hold back the squads of Space Marines already there. The mighty Mek-Boss teleported himself into the middle of the Space Marine formation, and began swinging at any human in reach with every limb on his body and Da Finking Deffpakk. Working his way through his foes to reach the defending Orks, Mekmonga slaughtered a third of the Space Marines by himself.

More Sun Warriors arrived at the engine room, presumably coming from the bridge. Mekmonga faced them head on, charging straight at them alone before they could get to a favorable position. He took as much damage as he dealt, but thanks to the improvements he made to his Mega-Armour, the Ork was able to tank every hit. His new Siege Claw proved useful as it decapitated and crushed many Space Marines, while his new legs crushed those came into contact with it. Still, losses still mounted on each side as the Space Marines fought as savagely as the Orks.

As if to mirror the ferocity of the ongoing battle, the engine room began to vibrate intensely. Unbeknownst to the combatants, the ship made it intact to Hephaestia III and began to enter its atmosphere. Undergoing reentry, several parts of the ship started to burn up and disintegrate while the ship itself was heating up immensely. Inside however, the battle raged on as Humans and Orks fought to the death, ignorant of what was going on outside.

In a massive crash, the ship crumpled to the ground somewhere in the wastelands of the Forge World. Somehow, maybe through the machinations of Gork and Mork, every living being in the ship died except for Mekmonga. Clawing his way out of the debris, the Mek-Boss attempted to determine where he was and where he could go only to find out that he couldn't. The realization that he was lost in the middle of nowhere slowly crept in, but Mekmonga ignored the frustration and returned to the wreck to cobble together something useful, his mechanical genius not failing him yet.

##### Battle for the Titans

In a couple of hours, a Thunderhawk carrying a squad of Sun Warriors arrived at the crashsite. The Space Marines searched through the wreckage, trying to find the source of a signal from one of their battle-brothers. Arriving at the source, instead of finding any Sun Warriors, they found a mess of cables and broken consoles all connected to an empty suit of power armor. Before the Space Marines could conclude that it was a trap, Mekmonga detonated explosives that he had placed around the makeshift rescue beacon, quickly finishing off any that survived the blast. Rushing to catch the Thunderhawk as it began to take off, Mekmonga lifted a sizeable piece of wreckage and threw it at the gunship. The Thunderhawk spiraled to the ground immediately, though the damage was minimal as it hadn't attained any significant height. Mekmonga entered the aircraft and quickly figured out which lever and button did what. In a handful of minutes, the Mek-Boss was able to take off in the Thunderhawk, albeit roughly, and headed for Manufactorum Evern.

As soon as he arrived to the manufactorum, it was heavily under siege by the Sun Warriors. Two companies' worth of Space Marines assaulted the manufactorum, all of them having bypassed the defenses the Orks had set up using drop pods. While the ground battle was in favor of the Sun Warriors, the Titans that Mekmonga had "upgraded" still posed an issue. The Mekboys working in the manufactorum had also rolled out Ork walker vehicles, ranging from Killa Kans to Deff Dreads, giving the Orks some much needed assistance.

Aiming for the thickest battle, Mekmonga crashed the Thunderhawk into the middle of it and immediately disembarked to aid his fellow greenskins. The Mek-Boss formed his own beachhead at the center of the battlefield, pushing back against the waves of Space Marines as much as he could. His arrival emboldened the Orks, and many rallied at the sight of their warlord slaying any human that challenged him. Eventually, the Orks pushed until they reached Mekmonga and the Sun Warriors were forced to retreat. The Mek-Boss and his boyz gave chase until the Space Marines made it to the tight confines of the one of the foundries inside the manufactorum.

Not daring to challenge the Sun Warriors when they could be bottlenecked and lose the advantage of numbers, Mekmonga ordered his Orks to surround the foundry and to get more reinforcements before going in. Taking a small retinue of Nobs, the Mek-Boss then went to every ongoing battle in the complex, rescuing his Orks and killing Space Marines along the way. Several temporary bases of operations established by the Sun Warriors was destroyed by Ork walkers and Titans while a handful of staging grounds were ambushed by a combination of Ork Boyz and Mekmonga's Tellyporta technology.

Despite Mekmonga's efforts, the Sun Warriors were still a dangerous threat as they began resorting to hit-and-run strategies. The Orks lost ground and wargear as key defensive positions and Ork workshops were targeted and destroyed. Numerous attempts were also made on Mekmonga's life as the Mek-Boss fell into ambush after ambush after ambush. While he survived every one of these traps, his Ork forces dwindled with every attack and Mekmonga was forced to go on the defensive. Not even the Titans did much damage as the Space Marines spread their forces thin and stayed out of the Titan's line of sight. They also took cover behind key structures that would make certain manufactorum blocks crumble to the ground if destroyed, which was something Mekmonga was not willing to commit to yet.

In around two weeks of brutal close-quarters and open combat, the Orks were pushed back into the fortress block of the *Legio Tremori.* While the Titans were all gathered here, the Orks would be in danger should a force of Sun Warriors get underneath the Titans' massive feet. Mekmonga set up a distress beacon in the hopes that they would survive long enough for Madrukka and Dregrok to get to their position, but even he knew it was a fool's hope. While not being an "Orky" decision to make, Mekmonga refused to do battle with the Astartes with the Orks he had left, not wanting his WAAAGH! to end here.

##### The WAAAGH! Lives On

Fortunately for the Mek-Boss, his WAAAGH! wasn't over yet. As the Sun Warriors began to make their assault against the fortress, a large Ork fleet from Mekmonga's first world arrived at Hephaestia III. While several ships battled the Sun Warrior fleet in orbit, others sent Ork reinforcements to Mekmonga's beacon. Hordes of landing craft and free-falling Orks descended upon Manufactorum Evern and an intense battle ensued between the worn-out Sun Warriors and the battle-hungry Orks.

Seeing his reinforcements arrive, Mekmonga rallied his own boyz and led the charge towards the Space Marines. The Sun Warriors, to their credit, remained steadfast and stood their ground against the surrounding greenskins. Taking around eleven Orks for every Space Marine life taken, the humans tore the relentless Ork tide apart. Their efforts were for naught, however, as more Orks descended from orbit to join in the fun.

Spotting what he observed to be the Space Marine warlords, Mekmonga and his Nobz grouped together and teleported close to where they were fighting. Catching them by surprise, Mekmonga picked one captain up and tore into his torso with the chainsword attachment on his Finkin Deffpakk. His Nobz dealt with the second one, but this warlord was more ferocious in melee. The Space Marine's massive flaming sword shredded the Nobz' armor and seared their flesh, and the strikes that do hit the captain wear turned aside by his armor.

Mekmonga pushed his Nobz aside as he trudged towards the defiant Sun Warrior. Seeing the challenge, the captain faced the Mek-Boss and stood ready before the incoming Ork. In a clash of klaw and blade, the two warlords dueled in the middle of the battlefield. The circle of Sun Warriors grew smaller and smaller, but the combatants at its center did not care one bit. Mekmonga tanked plenty of slashes from the Space Marine, but was unable to do any meaningful strikes at his opponent. In a gambit, the Ork opened himself up to a horizontal slice aimed at his torso.

When the blade embedded itself into his Mega Armor, Mekmonga held onto the burning blade and let loose his fury on the captain. Holding on to the captain's shoulder with his other arm, Mekmonga shot at the Sun Warrior's head with Da Finkin' Deffpakk's bolter appendage until it was nothing but pulverized meat and bone.

Throwing the captain's body at a nearby Sun Warrior, the Mek-Boss roared in triumph as the last of the Space Marines died. Even as the battle died down, more Orks rained down from the skies of Hephaestia III, and word of more Ork warships translating into the system reached Mekmonga's ears. The Orks around him reveled in their victory, and some began scrambling over one another to get the best scraps of loot from their fallen enemies.

In about two months of continuous fighting, Mekmonga had led his WAAAGH! in going up against giant god-engines, cybernetic troops, superhumans of the Warp, and finally, humanity's greatest champions. As the Sun Warriors' remains were stripped clean of anything valuable, Mekmonga pondered on the fact that it was these warriors that gave him the fight of his life. Looking up at the sky, the Mek-Boss came to one conclusion; his next fight had to be against more of them.

#### Da Green Eclipse

Mekmonga and his Orks cleaned up the rest of the resistance in Hephaestia III in the following months while also strengthening his WAAAGH! in preparation for his assault on the Sun Warrior's homeworld. Determining its location using the cogitators onboard the Sun Warriors' ships, now looted and fitted with Orky enhancements, Mekmonga could barely keep himself from ordering an all-out-attack on the world. Keeping his head, he instead took his time in building up his war machines on the Forge World while he let Madrukka, Dregrok, and other Warbosses loose on the Hephaestia System.

Around year after beginning his WAAAGH!, Mekmonga's forces reached his desired level of strength. From endless numbers of Ork Boyz to several Kill Kroozers, it was an army that Mekmonga dreamed of building when he first set out from his world. Several Orks from the Charadon Sector had also joined his WAAAGH!, bringing with them their own armaments and vehicles. Hephaestia III, formerly covered with vast manufactorums and arid wastelands, was now smothered by greenskins of all shapes and sizes just waiting to be unleashed. What remained of the *Legio Tremori* Titans were now used to build Mekmonga's Gargants, the most powerful ones torn down to build his Mega-Gargants.

Calling all of his Warbosses, Mekmonga laid out his strategy for them; based on the data gathered from the looted cogitators, Mekmonga will divide the WAAAGH! into multiple waves. The first wave will be the strongest, enough to match the defending forces available at the system. This will force the system's defenders to gather all their forces into one spot, which the second wave will exploit. Thus, the second wave will follow a few days after the first wave's departure. The rest of the waves will follow in the same interval to allow more Orks to join in the invasion should they arrive at Hephaestia III. Deciding to lead the first wave himself, Mekmonga gathers all the toughest Orks and the strongest ships they have and departed the system.

##### Sudden Strike

"*Oi, take a look at 'dat. Wot iz 'd... boyz, abandon da zoggin' ship! It'z a 'uge blasta!*"
—Mekmonga before the *Palaso ng Araw* destroyed his ships
In the span of a couple of weeks, the first wave of Ork fleet emerged from the Warp at the Bathala System. Mekmonga headed for Apolake at full speed in an attempt to reach the planet before the Imperials mustered a sizable fleet. Unfortunately, his arrival was detected, and the system's fleet was able to assemble close to Apolake. The two forces engaged in a pitched void battle, casualties slowly mounting on both sides. Mekmonga noted, however, that his ships were overpowering theirs, if only slightly. When the opportunity arose, he and a few other ships broke through Imperial lines, scraping the hulls of other ships in their attempt to do so.

Upon entering the outermost atmospheric layer of the planet, Mekmonga and his ships were bombarded with ordnance from the ground. The Mek-Boss, however, expected this, so his ships were strengthened at the forward prow. Chunks of his flagship were torn apart by the planet's defenses, but no critical damage was done. Thinking that his ships could withstand the defences, Mekmonga aimed his flagship at the largest structure on the planet, the Sun Warriors' fortress monastery. Meanwhile, he ordered the ships carrying vehicles to deploy said vehicles and assault the fortress-monastery from the ground.

Through the cracked viewport, Mekmonga noticed the top of the fortress monastery opening up and moving. Realizing that it looked like a turret that was slowly moving to target them, Mekmonga ordered every Ork in his ships to make landfall. The Orks on his flagship were teleported down, though with some misplaced limbs and organs. A flash of light brightened up the sky, and Mekmonga looked up to witness a giant las-beam ripping through every ship he could see. The Mek-Boss was awestruck, and his mind began thinking of all the machines he could mount that weapon on. But first, he had to take it.

In the thickness of the Apolake rainforests and jungles, Mekmonga and his Boyz had to face more than just incoming Sun Warriors squads. They also had to contend with the wildlife native to the environment. Many times were they stalked and ambushed by stealthy predators, or even caught off guard by unassuming plants that either gobbled up entire Orks or dragged unsuspecting greenskins into the depths of the jungle. Cursing the planet for slowing him down, Mekmonga coordinated his forces and moved to the closest convoy of Ork vehicles, who were also being bogged down by the planet's fauna and flora.

Arriving at the convoy, Mekmonga began creating a base of operations from which the rest of his Orks can gather before moving to assault the Sun Warrior fortress-monastery. Mekmonga cut down and burned surrounding trees in an effort to keep the predators and plants away, and in a couple of days, a sizable Ork force was mustered at their base camp just in time to fight an incoming column of Sun Warrior vehicles. His spirits lifted at the sight of the Space Marine's vehicles, and Mekmonga greedily attacked the opposing convoy, making sure to order his Boyz to keep the vehicles as undamaged as possible.

What Mekmonga expected to be a quick battle turned into a weeks long war of attrition where the Sun Warriors used their home advantage against the Orks. Mekmonga and his Boyz were forced to deal with giant serpents and huge eagles directed at them by the Space Marines while being cut down by gunfire from within the trees. While they suffered losses, the Orks were continuously reinforced by fresh Orks that arrived from other parts of the continent as well as those touching down from space. In time, the Sun Warriors were eventually isolated and overwhelmed, while the surviving Ork Boyz grew bigger and stronger with every battle against the world's inhabitants. Looting the Imperial vehicles for his own use, Mekmonga added them to his ever growing assault force as it moved forward to siege the fortress-monastery.

##### Da Burnin' Siege

Pushing past the Sun Warriors sent to stop them, Mekmonga and his land forces made it to the island where the fortress-monastery is located. Constructing boats to carry Boyz and vehicles across the lake, the Orks braved the artillery barrages as they sailed the waters and disembarked on the beaches. In a steady march under the cover of their Gargants, it took a around three days before the invaders reached the base of the mountain. Many of their gargants were taken down in the journey. As soon as the Orks broke through the tree line, they were safe from the artillery guns of the fortress, but were soon shot at by the Sun Warriors and their serfs from their defensive positions along the mountain's ridges.

While many Orks scaled the mountain, the main bulk of the army followed the road that led to the fortress gates. Mekmonga himself led the formation, teleporting himself and his retinue of Nobz to key positions and bunkers before laying waste to those within. Despite his leadership at the front, casualties were still heavy, and many of his Gargants were beginning to fall. The looted Space Marine vehicles were a big help, however, as Sun Warriors fell and retreated from their own tanks, burned out of their bunkers and cut down as they tried to move back.

After the long trek up the mountain, an unstoppable force was met with an immovable object as the Orks threw all that they had at the fortress monastery's gates; rockets, bullets, drills, and even themselves. Bolter fire, flames, and melta beams rained down from turrets and gun positions on the walls, cutting down and burning Orks unfortunate enough to be caught within their range. Mekmonga pushed his Boyz on, taking out as many turrets as he could. Eventually, their last Mega-Gargant was forced to break through the gates itself as it neared its destruction, and the immovable object that was the Sun Warriors' gate broke under the weight.

As soon as the gates fell, the fortress monastery was flooded with Orks. Hundreds of Boyz spread out across the vast complex while surviving Gargants and vehicles pushed through them to take shots at the remaining defenders. The Sun Warriors and their serfs, for their part, faced the endless tide of greenskins, continuously going to and falling back from several defensive positions every time the Orks came close to overwhelming them. In an act of desperation, the Imperials preemptively destroyed their own elevators, funneling the Orks into chokepoints at the stairs.

While the greenskins' momentum was noticeably slowed, their morale and ferocity never wavered. Dozens upon dozens of Orks threw themselves into lines of fire just to reach the humans. Expecting the vehicles to be bogged down at the stairs by countless Ork bodies, either dead or alive, Mekmonga held them back and ordered them to shoot at the ceiling above them. Focusing fire on one point, the surviving Ork tanks and Gargants shot at the ceiling with so much firepower that it broke apart, creating a sizable hole. Mekmonga proceeded to order all Stormboyz in the vicinity through the hole and assault the Imperials from behind.

Slowly but surely, the battle made its way higher and higher until they were one floor away from the keep's hangars. There, the last of the Space Marine defenders made their final stand against the Orks. Deploying the greatest of their chapter, the ancient dreadnoughts of the Sun Warriors stood before the Ork tide, while the chapter's librarian-chaplains sang prayers, surrounding themselves with a brilliant aura.

The final battle for the keep commenced, and through the thick of it, Mekmonga laid eyes upon the defending commander. From his experiences fighting the Sun Warriors, it was always the one with the shiniest wargear that was the greatest amongst their fellows. Preventing himself from needlessly dying in the bloody climb up the keep, Mekmonga was ready to unleash his fury on a warrior that would give him a good fight. Gathering his Nobz, Mekmonga teleported himself and his guard to the frontline, showing himself to the Space Marine commander.

With their own retinue of guards, the two war leaders clashed in a fight that Mekmonga still remembers fondly to this day. Despite his numerous limbs, the Sun Warrior was too fast to hit directly. Mekmonga was forced to tank several slashes and cuts to his Mega Armour in order to strike at the commander. A swipe from his power klaw would be blocked and parried, only to give his Deffpakk a chance to shoot its bolter at the Space Marine's head. Mekmonga would catch his opponent's blade in his Siege Claw only for the Space Marine to bash his shoulder into the Mek-Boss' guts. The two mighty beings fought on as their guards died around them, unrelenting in their desire to best the other.

Such was the skill displayed that it took an explosion from a dying dreadnought to give either combatant an opening. While Mekmonga was stunned by the explosion, the Sun Warrior commander was thrown sideways, violently crashing to the floor. Seizing his chance, Mekmonga rushed to the commander and held him with his two claws. With his Deffpakk's last remaining limb, he decapitates the Space Marine.

Releasing a roar of triumph from his maw, Mekmonga throws the headless body at the rest of the Space Marines, who have been pushed back to their hangar doors. With the defeat of the Sun Warriors, the world now belonged to the Orks, and Mekmonga knew with confidence that the rest of the system would fall swiftly.

### The Ork Empire of Bathala

After taking the planet of Apolake, Mekmonga set his Orks loose on the rest of the system while he stayed on the world to work on the fortress-monastery's giant laser defence system. In the following weeks, Mekmonga and his Mekboyz studied the laser, carefully taking it apart while coming up with all the possible ways they can deploy the giant weapon in battle.

Apolake, because of its dense jungles, aggressive wildlife, and primitive population, became the center of Mekmonga's Empire. The formerly untouched wilderness of the world's islands are now the home of hundreds of Ork tribes. Thanks to the vicious creatures and plants deep in the jungle, the greenskins that thrive in there grow stronger thanks to their constant battles with nature. Large Ork towers and WAAAGH! banners breach the tree line as smoke from various workshops and fires rise to the blue sky of the once feral world. The Orks have also enslaved the surviving population, forcing them to provide supplies and material for Mekmonga's future conquests.

As for the other planets of the Bathala System, the worlds of Idianale and Dumangan fell to the Orks in a matter of days, though the majority of the population had been evacuated, leaving only the local Planetary Defense Forces to fend for themselves. As for the Hive World of Dumakulem, the massive hive cities have proven to be difficult for the Orks to capture. Even when finally taken by Ork forces, the local population remain defiant to the bitter end, striking at the greenskins from the tight confines of their home. Even after eight years, pockets of resistance remain in the underhives, but the threat they pose is now so mild that the Orks have decided to just leave them be to keep things exciting.

However, the WAAAGH! has not moved on from the system despite successfully taking over every world. While the Noctis Aeterna prevented them from safely leaving the system, Mekmonga expected that by the time it was over, he would have an army so powerful that entire sub-sectors would tremble. Instead, delays in the production and manufacture of his war machines and weapons slowed down their growth. Word of workshops and armories being attacked by an unknown force reached the Mek-Boss' ears, and the Orks he would send to deal with the issue never reported back. Ships would be destroyed one by one as they patrolled the system, and key shipyards would be annihilated, further impeding the repair and construction of more warships for the WAAAGH!.

While these attacks were damaging his war effort, Mekmonga noted that these incidents did not seem like the beginnings of an invasion. Based on the targets, it looked like the instigator of these attacks was only preventing the Orks from leaving the system. Refusing to be played by these elusive forces, Mekmonga has taken it upon himself to hunt them down, eager for the opportunity to show his new enemy why they shouldn't mess with Da Mek o'Mekz.

## Personality

Like all Orks, Mekmonga has the inherent desire for violence, war, and being the best. He is more than just an Ork, however. He is a gifted Mek, so much so that before taking the mantle of Warlord, the wargear and vehicles he improved were highly sought after. His natural mechanical ingenuity made him a very focused Ork when it came to his work, and he always sought to do bigger and better. He is like all Orks, yes, but when it came to choose between enhancing looted tech and constant warfare, he would always chose the former. Many times he had scavenged battlefields looking for as much material as he could find just so he could outdo himself. He fought, yes, but at the sight of a giant gun barrel or an oversized engine block, Mekmonga pushed through any opposition to get it.

His capabilities granted him a swift rise to the top, culminating in him taking over the WAAAGH! from Znokgrod. The machines he was able to make strengthened his armies even further, especially his own tribe. He even augmented his own strength with Da Finkin Deffpakk just to be strong enough to take on his former Warlord. In his own way, Mekmonga valued the power of machines. Since becoming a Warlord, he knew that his rise to power required a matching rise in strength. An Ork can grow to huge proportions on physical efforts alone, but with machines, his strength increases tenfold. With the backing of his WAAAGH!, Mekmonga had the power to take to the stars and increase his strength with all the technology the galaxy had to offer.

As a Mek, he knew he had a place in the grand scheme of things. This gave him the perspective to see how every Ork had a certain purpose, whether it was due to their klan affiliation or which type of Oddboy they were. Using this awareness, he knew just how to organize his forces, tasking them with missions according to their specialties and capabilities. His recognition of Madrukka's worth and reliance on Dregrok are prime examples of this.

## Tribes of WAAAGH! Mekmonga

Several Ork tribes have heard the call of WAAAGH! Mekmonga, traveling through the stars to join the ever-growing greenskin crusade. Thousands of Orks continue to give themselves over to Mekmonga's command as his empire slowly grows in strength. While there may be dozens, if not hundreds, of tribes in WAAAGH! Mekmonga, there are around a handful of notable tribes that have proven themselves useful to Mekmonga. These tribes often form the backbone of Mekmonga's plans, and therefore hold a significant position at the top of the WAAAGH! power structure.

### Kogskullz

Mekmonga's personal tribe, the Kogskullz were always defined by their consistent looting and desire for innovation (or the Ork equivalent of such), even amongst non-Deathskull members. Mekboyz always found a special place in the tribe as every member of the tribe was willing to pay anything for a kustomized kombi-weapon or new guns on their looted vehicle. After taking the tribe from Znokgrod, Mekmonga had increased the tribe's strength and numbers, the tribe being the largest one in his WAAAGH!. When the Kogskulls go to war, not a single scrap of metal is left on the battlefield as the tribe doesn't like wasting such perfectly good metal. The tribe arms each member with Kustom and Kombi-weapons while riding vehicles with varying shapes, sizes, and armaments. Walker vehicles are also a favorite amongst the tribe, their propensity in using them in battle only rivaled by the 'Uge Wunz tribe.

### Morkagobz

Madrukka's tribe, its members continuously aim to emulate the attributes of Mork; clobbering their opponents when they are at their most vulnerable. Mostly composed of Blood Axes, the Morkagobz often deal with humans, usually getting their weapons and teef from those brave (or insane) enough to do business with the greenskins. When the need arises, they are willing to fight for humans as well, if only to get new equipment and vehicles. Naturally, these dealings are kept under wraps by both parties, as the backlash from their respective races would see them wiped out, in the Imperium's case, and shunned, for the Orks. They are naturally considered pariahs by other Ork tribes, and it was Mekmonga's ackowledgement of their capabilities and contributions that allowed the tribe to be somewhat respected in the WAAAGH!.

### Dakkarekkaz

Dregrok's tribe, the Dakkarekkaz absolutely, positively, unreservedly love guns. Boasting the strongest Flash Gitz in the entire WAAAGH!, it isn't a stretch to assume that most of the gunfire assailing the Orks' enemies comes from the Snazzguns of the Dakkarekkaz. Due to the tribe being mostly composed of Bad Moons, Dregrok himself being one, the tribe is undoubtedly the wealthiest in the WAAAGH!, and have fostered a strong relationship with Mekmonga's Kogskullz due to their expertise in augmenting all manners of technology, of course in the typical Ork fashion. Their large number of Flash Gitz also means that many of their members usually end up as Freebooterz, but so far the WAAAGH! has kept many of them from leaving. Many Freebooterz who were former Dakkarekkaz have also joined forces with Dregrok, though they have not rejoined the tribe nor are they welcome back.

### 'Uge Wunz

A tribe that mainly goes to war with walker vehicles, from the humble Killa Kan to the enormous Mega-Gargant, Mekmonga often gives them the opportunity to unleash their war machines on their enemies. Lead by the Big Mek Rogzurk, the tribe is only outshined by the Kogskulls when it comes to machinery, and an intense rivalry has developed ever since the two tribes have come into contact. When it comes to the WAAAGH!, however, fielding numerous Gargants more than makes up for the inter-tribal brawls and fights that occur when any warband from either tribe encounters one another.

### Bonekrumpaz

The most brutish and vicious of the tribes, the Bonekrumpaz are a tribe almost entirely composed of Goffs, with maybe a handful of Orks from other klanz providing services such as Deathskulls for their Mekboyz and Bad Moons for their teef. Forming the bulk of mass infantry charges, the Bonekrumpaz crash into enemy formations with terrible force, leaving no survivors to tell the tale. Arguably the biggest Orks in the WAAAGH!, the largest of their number, Warboss Gorstompa, is only outsized by Mekmonga himself. The two often butt heads as Mekmonga's tactics are often seen as un-Orky by Gorstompa, but the Mek-Boss trusts the Bonekrumpa enough to do what he does best; krump bones.

### Beastbludz

The main supplier of the WAAAGH!'s squigs, Urgka Zaga leads the Beastbludz as they wage war in Mekmonga's name. While most of the leadership is led by the usually backwards-thinking Snakebites, the tribe is willing to use technology that can help them better breed the various Orkoid creatures that form an integral part of the Ork ecosystem. While not as technologically capable as the rest of the tribes, the Beastbludz are still a force to be reckoned with thanks to their expertise in breeding the mighty Orkeosaurus, a beast that is often only found amongst Feral Ork tribes. The tribe is capable of fielding a handful of these beasts in a single battle, making them a valuable asset in the WAAAGH!. Their Grotz are also the most organized, giving the tribe a strong support structure that they share with the other tribes at the behest of Mekmonga.

## Wargear

* Cybork Body
* Mega Armour
* Power Klaw
* Leviathan Siege Claw
* Tellyporta
* Da Finking Deffpakk - The genius contraption of Da Great Tinka, no one is quite sure how Mekmonga was able to create such an automatic device. Though Mekmonga refuses to speak of its secrets, many speculate that half of his brain is incorporated into the machine, while others theorize that it is actually a gretchin that controls the armaments of the Deffpakk. Whatever the truth is, its arms have been integrated with a chainsword, a bolter, a rokkit launcha, and a power klaw, making Mekmonga a more terrifying foe on the battlefield.