recursal/Fanatic-Fandom huggingface dataset:
Shades

**Shades** is a perk introduced in BlastGen: Zero Ops. It doesn’t make any further appearance after this game.

## Overview

Shades negates the effects of tactical grenades such as Stun Grenades. It also cancels out the increased effect of tactical grenades the perk Tactician grants. While a player without the Shades perk will be stunned and disoriented for at least 6-8 seconds before they can recover, a player with Shades is completely immune to the stun effect, but will still be disoriented for about 3-4 seconds, though the recovery time is much faster with the perk. Shades is a very important perk to use, especially in modes where enemies will end up spamming grenades, including Stun Grenades. It should be noted that Shades *doesn’t* counter the effects of the Anti-Adrenaline Grenade or Tear Gas, as they still will be slowed down and disoriented by these grenades.

## Trivia

* Even though the perk is called “Shades”, it doesn’t actually give the player’s character shades, but it exists as a cosmetic item that can be bought.
Extended Mags

**Extended Mags** is an attachment in BlastGen. It is the seventh attachment unlocked.

## Overview

Extended Mags increases the magazine size of all weapons by a certain percentage, with the increase depending on the weapon. However, it slows down the weapon's reload speed by 10%, however this decrease is very minor and shouldn't be worried about. Extended Mags is unlocked by getting 100 hipfire kills with the Laser Sight. Despite what players think, Extended Mags *does not* increase starting ammo, and the maximum reserve count will still be the same with or without the attachment. However, ammo replenished from weapons with Extended Mags is increased significantly.

## Campaign

Extended Mags is used on the player's Priest light machine gun. However, the attachment isn't seen anywhere else.

## Zombies

Some form of Extended Mags attachment is integral to all upgraded weapons.
Variable Zoom

**Variable Zoom** is an optical attachment in BlastGen. It first debuted in the Battle Royale mode in BlastGen II, and reappeared in both Zero Ops games.

## BlastGen II

Variable Zoom appears as loot in Battle Royale. It can only be attached to light machine guns and sniper rifles and allows the player to toggle between 6x and 8x zoom, allowing the player to engage enemies at long ranges. While it is no better than the other more powerful optics on offer, it is more balanced as it lacks the slower ADS speed the more powerful optics give, making it better for players who are more aggressive and can’t risk the slower ADS time. While it is the second most highest zoom optic available to LMGs, for sniper rifles,
Koslov

**Leonid Koslov** is a minor character in BlastGen. He is the main target in the mission Revelations, while barrel attachments in BlastGen: Zero Ops II bear his surname.

## BlastGen & BlastGen: Revitalized

Koslov is tracked by the USMC and, due to his involvement with Romeo Corporation, was to be killed. Miller’s team tracked down Koslov at his weapons production factory and fought through his security detail until they eventually found him and killed him. His real name is revealed in a dossier of him prior to the mission.

## BlastGen: Zero Ops II

Both barrel attachments for the AKM are named Koslov Short and Koslov Punisher. It could be possible that these attachments were manufactured by Koslov’s weapons factory, but it is unknown, as Koslov has been dead for over decades.
Carter

Corporal **Carter** is a minor character in BlastGen. He is an American P.O.W who was captured by the Czech Militia for an undetermined reason.

## Carter

### Affiliatons

United States Marine Corps, Kilo Force One

### Timeline

2035 Timeline

He was a part of a Marine squad who were deployed to Syria for reconnaissance. However, they were captured by the Czech Militia and held prisoner at a local barracks. When Emerson and Arnett spot Carter and the others, they immediately rushed to their aid. He does not participate in combat, and isn’t seen again until the end of the mission, where he enters the MEDEVAC helicopter alongside his teammates.

## Trivia

* It is possible to kill Carter and the other P.O.Ws. If this is done, Emerson will say “Are you fucking kidding me Hicks?”. This is because Carter, Taylor, and Robertson aren’t registered as friendlies.
* If the player gets to Carter and the others first, all 3 of them will follow the player. Uniquely, they will all pick up weapons dropped by enemies.
Hades

**Hades** is a character in BlastGen. He was a member of the Elite PMC that was captured by the USMC, and defects to their side and fights alongside the USMC in the final mission Shot in the Dark.

## Biography

### Capture

Hades was present at the nuclear launch facility during the attack by USMC soldiers. Since he might prove himself to be useful, Sykes ordered Hades to be captured for interrogation. Hades didn’t put up any fight and complied with their demands.

### Stopping Lone Wolf

Hades revealed a major piece of intel to the USMC; American agents were starting to defect and join Romeo Corporation, even military personnel. Since the government didn’t have the resources to deal with the defecting agents and feared that authorizing assassinations would cause Romeo Corporation to declare war, they decided to do nothing about it, with one of the defectors plotting to kill the president, Shocked by this revelation, Nunez demands Hades to tell them who, to which he answers it is someone they “used” to know. He then shows them a photo of them, who is revealed to be Lone Wolf, and told them he had an interest in her. Furious, Nunez punched him in the face and pulls out his pistol to execute him, but Brooks disarms him and tells him that killing Hades won’t solve anything.

After Miller’s helicopter crashed, Hades rescued him from a rebel attempting to ambush Miller, accompanied by two unknown mercenaries. Hades brings Miller back to his feet and introduced him to Lucky and Huntress. Hades then armed Miller with a MP5KA1 scavenged from a dead rebel and they proceed to fight their way through the streets and eventually they link up with Nunez’s team. Nunez then proceeds to antagonize Hades for escaping and attempting to manipulate Miller, though Hades convinced him that they were on the same side. Despite being distrustful of Hades, Nunez decided to go with it, and they both enter the White House in an attempt to locate the president. However, they find out too soon that the rebels have already raided the White House, with the president seemingly nowhere to be found. Though, they do find the Vice President locked in a room, who tells them that the rebels are escorting the president outside to be executed, and he will be next. The team scrambles to find the president, only to find Lone Wolf and two rebels beside her, with her pointing a gun to the president’s head. Nunez orders Lone Wolf to surrender, but Lone Wolf demands that they all put down their weapons or she will shoot the president. However, Lone Wolf is ambushed by Lucky, while Huntress kills her companions. Angered, Lone Wolf tries to shoot Lucky but Huntress makes her miss, hitting Nunez in the chest. The other soldiers secure the president and escort him away while Hades and Huntress secure and disarm Lone Wolf. After a final exchange of words, ultimately she is either executed by Miller with a gunshot to the head or spared. If she is spared, Hades and Huntress are seen escorting her away and presumably is arrested.
Dead City

**Dead City** (formally known as City of Death), is the second Zombies map in BlastGen. It is the first Modern map and introduces the main cast of Zombies, John Beckham, Trevor Brown, Robert Wright, and Kevin Huxley. It is chronologically the first map in the JTRK storyline, and takes place in the ruined city of San Diego which was ravaged by the undead.
Vaughn

> "Command this is Recon 1-2, we've got Russian Army and militia activity in the desert, over."
>
>

> Vaughn to McCoy in the end of Hit Job
>
>

Staff Sergeant **Vaughn** is a minor character who appears in the mission Desert Recon.

## Vaughn

### Voice Actor

Unknown

He and his squad of Marine spotters reported both Russian and Czech activity in the Syrian desert. In response, Lt. McCoy sends Kilo Force One to the location to investigate. There, Gunnery Sergeant Thomas and his team meet up with Vaughn and his team. Thomas spots the militia striking a deal with Russian forces, and the militia leader Tomas Svoboda was also present, as his helicopter was nearby. Before Benjamin Kraft could get a shot on Svoboda, Thomas spotted a barracks with militiamen occupying it. After Michael Hicks destroys the lookout tower, Vaughn will follow the team to the barracks, but will then hold his position once they get there, he will not assist the team in clearing out the hostiles, but will shoot nearby militiamen.

## Trivia

* If the player looks back after Thomas orders the team to advance on the camp, the rest of Vaughn's team are nowhere to be found. It is presumed that they either relocated or were killed by militiamen.
* If the player pushes Vaughn anywhere, he will move back to his previous position.
* Vaughn is one of the few characters to carry the unique M4A1 Grenadier, along with Emerson and Thomas.
Courtyard

**Courtyard** is a medium-small sized map in BlastGen. It only appeared in the first game and never appeared in any other BlastGen games since. It takes place in Los Angeles, California.

## Overview

Courtyard, like its name suggests, takes place in a courtyard in a mansion at Los Angeles. Judging from the decorations and props, a house party was held in the courtyard prior to the match. The balcony can be used as sniping spots while close quarters action rages on in the hedge maze. However, there is little to no medium range combat.

## Description

The map features several key areas: the balcony, hedge maze, and pool. The balcony makes for a good sniping spot, while the hedge maze serves as the hot spot for SMGs and shotguns. The pool can be swam in but the player will drown if they stay underwater for too long. Weapons cannot be used while in the pool either, making the player vulnerable.

## Trivia

* The map serves as the first map the player plays on in the Multiplayer tutorial.
* A glitch can occur if all or most of the players on a single team camp in the pool. If a player on that team dies, they will respawn in the pool, causing them to spawn on top of the water. This allows them to walk on the water.
* Uniquely, Russian Armed Forces players who use assault rifles will appear wearing an Afghanistan-style chest rig and a telnyashka undershirt.
Wrath of the Ancients

**Wrath of the Ancients** is a Zombies map in BlastGen. It is the final DLC map available and is the single most largest map in the Zombies mode. Unlike other maps, which have a round based survival system, Wrath of the Ancients focuses on open world PvE fighting. It combines multiple locations and areas from other maps from Multiplayer, Zombies, and even other Campaign missions. The player can also play as the WW2 characters from the DLC maps, with the addition of the main cast being available.

## Overview

As this is a massive map, there are multiple different locations and landmarks in the map. Unlike other maps, there are randomized wall buys scattered around the map, costing various amounts of points depending on the type of weapon, and has many different Strongbox locations that spawn at random; three Strongboxes are available at one time and do not roll locks. There are Upgrade Machines scattered around the map as well, costing the standard 5000 points.
VCR-M

The **VCR-M** (known at some point as the VCM Maestro) is a weapon in BlastGen. It made its first appearance in the game ProtoType, and reappeared in BlastGen and its remastered version.

## ProtoType

The VCR-M was known in ProtoType as the **VCM-R**. It is a rather odd weapon, fulfilling the role of both a sniper rifle and a launcher. It fires explosive beams that deal explosive damage on impact. It also comes with a 6x zoom scope for players to engage enemies at fairly long ranges. In PvE modes, the VCM-R carries 5 rounds, but in PvP modes, this is lowered to just one shot, which was done to balance it. It was fairly popular in PvP and one of the most powerful weapons in the game. It acted very similarly to the RSR-73, a removed weapon from BlastGen, the only difference being the explosive lasers it fires.

## BlastGen & BlastGen: Revitalized

The weapon reappears in BlastGen under the name **VCM Maestro**, classed as a special weapon, but was later renamed to the **VCR-M**.

### Campaign

The only time the VCR-M is usable is in the mission is in the mission Final Assault, where it is a secondary weapon, equipped with a tracking optic. Its main use is to shoot enemies through cover or to destroy helicopters in one shot via hitting the pilot. It can be used to see Saturn while they are cloaked and can kill Dagger with just 4 shots. It has unlimited ammo and its shots can be charged. When it is fully charged, it can shoot through virtually any surface with little to no damage loss.
L115

The **L115**, known as **AWM** in the game files, is a sniper rifle in BlastGen. It appears solely in the Campaign and Multiplayer modes.

## Campaign

The L115 is the main sniper rifle used by the SAS and USMC. While the player does not get to use this weapon, it is used by the player's allies to provide sniper support in some missions.

## Multiplayer

The L115 is unlocked by default and is the first sniper rifle unlocked, and is the first bolt action sniper rifle available, and it is also available in the default class Marksman. It is an average sniper rifle with average stats and is good for beginners who want to master sniping. Damage wise, the L115 deals 95 damage per shot, scoring a one shot kill to the chest in head. It has an above average bolt action time of 2.5 seconds, which is the fastest in its class. As such, it is relatively easy to pull off follow up shots if the first one missed. The L115 also has a magazine capacity of 7 rounds, which is average for its class, though it is outclassed by the VSS Vintorez when it comes to ammo capacity. When it comes to recoil, it has relatively high kick and just a bit of vertical recoil, but it is relatively controllable if the player is able to predict the recoil pattern. The L115 has less sway than all of the sniper rifles in its class, making it more reliable at longer ranges.

The L115 has the standard sniper rifle attachments available. The ACOG Sight speeds up ADS speed from 1.8 milliseconds to 1.5 milliseconds and provides a lower power optic for use in close range, which facilitates quick scoping. Extended Mags increases magazine capacity from 7 to about 10 rounds. While this is a good increase, it is considered somewhat overkill and it is not necessary. The Variable Zoom gives the L115 the ability to toggle from 7.0x to 10x zoom modes, allowing the player to hit enemies from extreme distances at the cost of increased sway. Because of the L115's low default sway, Variable Zoom is a good fit for it. Overall, the L115 is an average sniper rifle with little to no weaknesses and arguably one of the best default weapons in the game.

## Trivia

* "Hawkeye Arms" can be seen itched into the L115's receiver. This was done to prevent copyright infringement.
* The game files call this weapon the **AWM**, despite the L115 itself being chambered in .300 Win Mag, while the real life AWM chambers .338 Lapua.
* The L115 has an unusable bipod that is folded at all times.
* The L115 has a ballistic computer mounted at the top of the weapon that says ".300 Win Mag" on it. However, this merely is cosmetic and doesn't affect the weapon at all.
AN PEQ

The **AN PEQ** (commonly known as a PEQ Box) is an attachment in BlastGen. It only appears in BlastGen II, though its model is used for the Laser Sight in BlastGen: Zero Ops II and BlastGen: Modern Combat on some weapons.

## BlastGen II

The AN PEQ is visually the Laser Sight but with a different model and a green laser as opposed to red. It increases hipfire accuracy by 25%, which can be combined with the Laser Sight for a 50% increase. It can attached to all weapons with the exception of pistols and launchers. Combining this attachment with the Laser Sight is impossible in Survival Mode for some reason, but to compensate, the AN PEQ increases hipfire accuracy by 35% as opposed to 25%, making it statistically superior to the Laser Sight.

## BlastGen: Zero Ops II

A recycled, yet remodeled AN PEQ model from BlastGen II is reused for the Laser Sight's model in Zero Ops II. It can be attached to assault rifles, DMRs, and some SMGs, with other weapons gaining a generic laser sight.

## BlastGen: Modern Combat

The same model yet refined is also used in BlastGen: Modern Combat, and again it is used for assault rifles and DMRs.
Night of Terror

**Night of Terror** (known in the beta as Night Raid) is the fifteenth mission in BlastGen. It involves Miller and his team infiltrating the CEO of Romeo Corporation’s estate and kill or capture him. This is a major turning point in the campaign, as it sees the death of Wesley D. Campbell and sets the rest of the events of the campaign up.

## Characters

* Cpl. Miller (playable)
* Sgt. Anderson
* Lone Wolf
* Sgt. Michaels
* Tower (K.I.A)
* Jupiter (K.I,A)
* Wesley D. Campbell (deceased)
XM8

The **XM8** is an assault rifle in BlastGen. It appeared in the first game for a bit before it was removed for unknown reasons and reappears in BlastGen II via Classic Mode and BlastGen: Zero Ops as a DLC weapon.

## BlastGen

The XM8 was added via an update, and was secretly unlocked when all assault rifles are unlocked and getting 500 kills with assault rifles (assists count as half a kill). Any higher level players would immediately have access to the challenge. There is no way for the player to track the progress of this challenge, and once the player gets their 500 kills with ARs, the XM8 will automatically be unlocked. It is a powerful weapon, killing in just 2 shots, like the AK-47, and has a fire rate of 750 RPM, similar to the M4A1. The XM8 was later nerfed to be a 3 shot kill just like the M4A1. Many players largely considered the XM8 to be a clone of the M4A1, as both perform similarly and handle the same, the only difference is that the XM8 has a built in 2x zoom optic, while the M4A1 doesn’t. In addition, the XM8 also carries 5 more bullets than the M4A1, though this doesn’t make much of a difference. It was removed from the game a month before BlastGen II officially launched, but can still be obtained via console commands. The XM8 is one of the few weapons obtained via a console command in Zombies Mode, alongside the Railgun, RSR-73, and the FNX Lone Wolf. It is surprisingly powerful for an automatic weapon, dealing 100 damage per bullet, killing most zombies in one shot until higher rounds, where it will 2-3 shot kill. Like the other weapons obtained using this cheat, it cannot be upgraded, and if the player is downed and is revived, they will lose these weapons unless the player buys Triple Play again. The XM8 is unavailable in WW2 maps and is replaced with a different weapon, and is the sole weapon the player gets if they use this console command on a Modern map.

## BlastGen II

The XM8 appears only in Classic Mode, known as the **Prototype Rifle**. It is roughly the same as the Carbine Rifle, aka the M4A1, with the addition of a built in 2x zoom optic.
Automag

The **Automag** is a pistol appears in BlastGen. It is exclusively available in the Zombies mode.

## Automag

### Weapon Class

Pistol

The Automag is unlocked at Rank 13, and is the third starting weapon the player can unlock. It does 50 damage, like the Colt M1911, but has much higher headshot multipliers. However, it has a mediocre magazine size, at 5 rounds. To compensate for this, it has 60 rounds in reserve, which is 12 spare magazines. This is much more than the Desert Eagle, which only has 10 spare magazines. The Automag can offer 1 shot kills to the head until about Round 15, where it becomes a 2 to 3 shot kill. When upgraded via the Upgrade Machine, it becomes the **Hand Cannon**, with much higher damage, a larger magazine size, and fires explosive rounds that deal splash damage. The Hand Cannon is arguably the most powerful upgraded weapon in the game, being able to one shot kill any zombies, including Armored Zombies until about Round 50, where its damage profile noticeably decreases. However, it features no multipliers, as it is an explosive weapon.
Laser Sight

The **Laser Sight** is an attachment in BlastGen. It is the fifth attachment unlocked.

## Overview

The Laser Sight is unlocked by getting 100 ADS kills with the Holographic Sight. It increases the hipfire accuracy of weapons by roughly 33% and increases sprint to fire times. It can be attached to all weapons except for sniper rifles. It has varying degrees of usefulness depending on the type of weapon its attached to. For assault rifles, it is useful since they have poor hipfire spread by default, and have slightly slow sprint to fire times. For submachine guns, it sees little to no benefit as they have high hipfire spread and sprint to fire time by default. Shotguns see the most benefit, as they have very poor hipfire spread and it essentially works as a "choke" for shotguns, decreasing the pellet spread to roughly an assault rifle's hipfire cone. For LMG's, it is extremely useful as LMGs have very slow sprint to fire times and the increased hipfire spread can benefit LMG users who hipfire often.

## Campaign

It is attached to the M4A1 SOPMOD which is the player's starting weapon in most missions. It takes the form of a VWT X Series laser sight that is mounted underneath the gun, unlike its Multiplayer counterpart which uses the AN/PEQ model. It is sometimes attached to the Russian Army's AK-47s along with a Holographic Sight or Reflex Sight. Some Marines also have Laser Sights attached to their guns.

## Zombies

It can be a random attachment dropped by Armored Zombies occassionally, or a random attachment applied to a Strongbox weapon. However it does not appear on any upgraded weapons and when a weapon with the attachment is upgraded, it will lose the Laser Sight in favor of the upgraded weapon's attachments.

## Trivia

* The Laser Sight uses a different model when attached to pistols and SMGs, identical to the one seen in the Campaign.
* Despite being a recommended attachment for sniper rifles in the guidebook, it is not avaliable for sniper rifles, leading players to criticize the developers for lying to them. The developers later delivered a statement to the community, saying that while the Laser Sight was originally going to be avaliable for snipers, it was scrapped due to the idea being "pointless". It will, however, become an attachment for snipers in BlastGen II and later BlastGen III.
* The laser sight is red in Multiplayer, but in the Campaign and Zombies it is green.
Long Barrel

**Long Barrel** is an attachment in BlastGen. It debuted in BlastGen II and reappeared a few times in other games.

## Overview

Long Barrel increases the overall range of a weapon by 25%, allowing weapons such as SMGs and pistols to have a much longer damage drop off range. This attachment is extremely useful on shotguns, which have a very short range, somewhat useful on SMGs, and next to useless on assault rifles, sniper rifles, and LMGs, since all three already have a long range as it is. Long Barrel *cannot* be combined with the Suppressor to prevent players from trying to cancel out the range penalty the Suppressor has.

## Trivia

* All weapons equipped with Long Barrel will have a visibly longer barrel.
Romeo Corporation

**Romeo Corporation** is a faction in BlastGen. Initially, Romeo Corporation is portrayed as a secondary antagonistic faction though are later revealed to be the main antagonist faction in the Campaign after their true intentions are shown.

## Overview

Romeo Corporation was founded by Wesley D. Campbell and assuming from the numerous instances of weaponry being smuggled around, they seem to be a weapons development company either working for or being used as a puppet by the Hell's Redeemers, but it is later revealed that they don’t work directly with the Hell’s Redeemers and have their own motives. Their ultimate goal was to send a nuclear weapon hurling towards the United States with no way to stop it, and to ultimately remove the United States’s status as a superpower. However, this goal was never met as Romeo Corporation collapses by the end of the Campaign. It is assumed that the Rebels were continuing Romeo Corporation’s agenda in trying to destroy the US by assassinating the president.

## Known members

* Wesley D. Campbell (deceased)
* Hawk (K.I.A)
* Stone (K.I.A)
* Sigma (K.I.A)
* Rook (K.I.A)
* Phoenix (K.I.A)
* Coyote (K.I.A)
* Spirit (K.I.A)

## Weapons

* M4A1
* M16A3
* MP5KA1
* UMP-5
* Remington 870
* Beretta 92
* Glock 17

## Trivia

* The Elite PMC uses the exact same naming system for its soldiers as Romeo Corporation.
* Romeo Corporation is the only faction in the game to not have a sniper rifle or LMG in its arsenal.
New Earth

**New Earth** was a small city state located in the western area of the Valley of the Dragon, where modern day Noop City was built. New Earth was noted in legend to be the place where adventurers and heroes rose up to fight the factions that supported the Scarlet Flower.

## History

The exact date that New Earth came to be has been lost to time, however it existed sometime in the early middle ages.
Juggernaut (enemy)

**Juggernauts** are bosses encountered in BlastGen: Zero Ops II. They first start appearing on Round 10 and every 10 rounds after.

## Overview

Juggernauts are soldiers that wear heavy armor and carry a M134 which can fire extremely fast and down the player quickly if one is not careful. If the player is close, they will fire fully automatically. If the player is somewhat far, they will try to fire short controlled bursts at the player, though they tend to start missing shots at longer ranges. The easiest way to deal with Juggernauts is by using powerful weapons such as shotguns, sniper rifles, or explosive weapons, as those can kill Juggernauts in 5-6 shots. It is ill advised to use weaker weapons like SMGs or pistols, as they can take about 10-12 shots to kill a Juggernaut. When Juggernauts start appearing, getting a more powerful weapon is strongly encouraged.
Rules of BlastGen Wiki

Here are the official rules of BlastGen Wiki! If you violate one or more of these rules, then your account will be banned for a predetermined amount of time. Note that certain rules also apply to administrators and content moderators.

## Rules

### Rule #1: Don't post anything that does not relate to BlastGen or other Blue Dragon Entertainment games

This wiki seems already strict to you but this is my main rule. This is BlastGen Wiki not Anything You Want Wiki. If you post a comment or create a page that does not pertain to BlastGen or anything else related to Blue Dragon Entertainment, the page or post will be deleted and you will receive a warning.

### Rule #2: Don't create any fanmade BlastGen titles without permission from the wiki creator

Yes, you heard that right. You can't create any BlastGen fanon without permission from me. If you want to make your own BlastGen game, then ask me first. You **MUST** credit me if you do create any BlastGen fanon. If you create unauthorized fan made BlastGen material, the page will be deleted and you will receive a warning. If you create unauthorized fan made BlastGen material **AND** not credit me, the page will be deleted and you will be banned for 3 days.

### Rule #3: No excessive swearing or bullying

No one likes someone who swears all the time and/or bullies other users on this wiki. If me or any moderator finds that you have sworn at least 4-5 times in your posts or sent threatening or rude messages toward another user, you will receive a warning. There is no excuses for this behavior, none. The **ONLY** instance where swearing is allowed is when creating character voicelines and quotes.

### Rule #4: Don't ask for admin or mod

Please **DO NOT** ask me or any bureaucrats for administrator or moderator permissions. Only my closest friends, top contributors, and other people I deem fit are allowed to become an administrator or moderator. If you want to become an administrator, moderator, or even a bureaucrat, ask to apply for the aforementioned roles. Depending on your experience and/or background, I will or will not appoint you. For instance, I will appoint someone who has much more experience with wikis over someone who has never touched a wiki.

### Rule #5: Don't change the names of any pages without permission

Why would someone do this? I have no idea, but don't do it anyways. Don't change the names of any pages that are premade unless you get me or an administrator's okay to do so. If you change the name of any pages without permission, you will receive a warning and if this rule is violated again, you will receive a ban for the remainder of the day.

### Punishments for violations

* First violation: Warning
* Second violation: 1 day ban
* Third violation: 3 day ban
* Fourth violation: 5 day ban and removal of administrator permissions
* Fifth violation: 7 day ban
* Sixth violation: 12 day ban
* Seventh violation: 1 month ban
* Eighth violation: 3 month ban
* Ninth violation: 5 month ban
* Tenth violation: Permanent ban
Russian Army

The **Armed Forces of the Russian Federation** more commonly known as the **Russian Armed Forces** are a hostile faction in BlastGen. They only make an appearance in the campaign levels such as in the later stages in Prison Break and Desert Recon, however they are oblivious to the player in that level.

## Russian Army

### Leader(s)

King Andrei, Queen Taisiya, Aleksei Voloshin

### Rise of monarchy in Russia

In late 2030, Russia became a monarchy and the original president was overthrown and the government officials were publicly executed. It was then a new king and queen was elected by the citizens, King Andrei and Queen Taisiya. They maintained Russia's military and put it under the command of Commander Aleksei Voloshin, the son of a famous military dictator. Under his leadership, they built a military prison in Moscow where they would keep their prisoners of war.

### Capturing of American soldiers

It was when the USA attempted to send soldiers to Russia to assassinate the king and queen that Russia ended all relations with the US and then captured two American soldiers, McMillan and Jackson, and held them in the military prison. This would catch the attention of the US and they would later task the US Marines' elite Kilo Force One to rescue the two prisoners.

### Alliance with Czech Militia

Russia later signed a peace treaty from the Czech Militia and agreed to help each other. As seen in Desert Recon, Russian soldiers were reportedly selling weapons to the Czech Militia, who in turn offered American weapons scavenged off of soldiers. They are shown to come to an agreement and the Russians leave in their vehicles. However, the Russians are oblivious to the player in this mission.

## Trivia

* If the player shoots at the Russians during the reconnaissance portion, the mission will fail, saying the player "blew their cover".
* Andrei Malikov, Maxim Korenov, Igor Glazkov, and Aleksei Voloshin are the only named members of the faction. Other members aren't shown to have any names. However, the aformentioned characters are affiliated with the *Prison Guards* and not the actual armed forces.
* Czech Army mercenaries in the mission Hit Job reuse the Russian Army uniforms but have the heads and facial features of Czech Militia soldiers.
* Zombified Spetsnaz soldiers serve as the Armored Zombies on the Zombies map Townhouse.
Shot in the Dark

**Shot in the Dark** (known in the beta as **Betrayal**), is the nineteenth and final mission in BlastGen. In the mission, it is revealed that not only Lone Wolf betrayed the USMC, but is also attempting to assassinate the president of the United States, and Miller’s squad is sent to stop it.

## Characters

* Cpl. Miller
* Sgt. Brooks (K.I.A)
* Capt. Nunez (W.I.A)
* Eagle
* Hades
* Huntress
* Lucky
* Lone Wolf (K.I.A)
Hell’s Redeemers

The **Hell’s Redeemers** are a hostile faction in BlastGen. They make their only appearance in BlastGen and its remastered version.

## Overview

The Hell’s Redeemers are a primarily British terrorist group who are known to have cells all over the world, including the United States, and are infamously known for their attack on the U.S Embassy in the UK. They have members in the near thousands and are wanted all across the world, namely their leader Jonah. They are faced quite early on in the Campaign, and appear as an antagonistic faction in almost all missions until Charlie Foxtrot, where Romeo Corporation replaces them as the main hostile faction faced, and are encountered again in the missions Night of Terror and Last Ditch. Unlike other factions, the Hell’s Redeemers are very cowardly, often firing from cover and missing, blindly charging at the player, and randomly throw grenades, and are far more unintelligent than the Russian Mercs. Even on higher difficulties, the Hell’s Redeemers are still unintelligent, but their weapons deal more damage, making them more deadly.

## Weapons

* AK-47
* Colt
* Glock 17
* Double-Barrel
* RPK
* SVU-78
* RPG-7
Non-Exclusive Accessories

## Enemies

**Non-Exclusive Accessories** are accessories that all Classes can use in Dragon Marked For Death.

## Lists

### Basic List

This list contains the names and levels of all base +grade Accessories.

### Drop List

This list contains Quest Drops and / or Materials for each Accessory. Please manually expand the charts that you want to view.

Special Upgrade Accessories Drop and Recipe List
 Ring of Nibelungen | 1

### Detailed Lists

The following table includes stat information. None of the Equipment contains ATK, so that column has been omitted. All other irrelevant columns have been omitted based on the table.
Jupiter

**Jupiter** is a character in BlastGen. He is a minor antagonist that makes his only appearance in the mission Night of Terror.

## Overview

Jupiter alongside his companion Tower are dispatched to eliminate Miller and his squad after their stealth operation goes awry. Jupiter and Tower command a group of Elite PMC soldiers which Miller's team easily overpowers. Just as they kill the last soldier, Jupiter throws a flashbang at Miller, blinding him and his team and move to execute them. However, once Miller regains his senses, he manages to engage Jupiter in close quarters to which he is killed, distracting Tower whom points his pistol at Miller to kill him, but he himself is killed by Anderson.

## Personality

Jupiter is a very serious person yet is a bit sadistic at most, eagerly taking the task of killing Miller's team. This is revealed via dialog, as he states he will chop them up into little pieces of meat, though maintains a sense of professionalism (or tries to). The weapon he uses is a randomized Elite PMC assault rifle, though he always takes the appearance of an Elite PMC Sniper for some reason, but this is fixed in BlastGen: Revitalized, where he always uses an M4A1 and correctly uses an Elite PMC Assault soldier model, albeit slightly modified to distinguish himself from other soldiers.

## Trivia

* Both Jupiter and Tower are invincible until their respective deaths.
* Initially, Jupiter was meant to be female, but for unknown reasons, this was scrapped.
Rapid Fire

**Rapid Fire** is an attachment in BlastGen. It is the eighth attachment unlocked for ARs, SMGs, and LMGs, and the last attachment unlocked for the HK21.

## Overview

Rapid Fire, as its name suggests, increases the fire rate of weapons to about 20% higher than usual. The attachment is most effective on slow firing weapons such as the ACR and KSR-24, and also increases the fire rate within the burst of the M16. It should never be used on the MAC-12, as its fire rate is already high enough, and is considered overkill.
HK21

The **HK21** was a scrapped light machine gun in BlastGen: Zero Ops II. It appeared in early footage and the gameplay trailer but never actually appeared in the game.

## Overview

The HK21 was originally meant to be the main LMG used by the Wolves, but was replaced with the PKM in the game's release. The HK21 was also heavily anticipated to be in the game, as it was the most highly voted weapon in the BlastGen Discord server. However, despite the high amount of votes the HK21 received to be in the game, a last second decision was made and the HK21 never appeared in the game. Models, texture sheets, and sounds still remain in the game, and the weapon is entirely usable, but it lacks pickup icons and when reloading, the HK21 doesn't have a cocking sound.

## Trivia

* The HK21's model and animations were reused and made as a DLC weapon in the remastered version of BlastGen under the pseudonym "**LRC 5.56**"
Alpine

**Alpine** is a multiplayer map in BlastGen II. It takes place at a Russian military outpost during a snowstorm.

## Overview

The map is largely outdoors with somewhat long sight lines, allowing for assault rifles and LMGs to dominate in mid range. The indoor portions of the map are good for close quarters, though they provide little to no cover. allowing players to be easily picked off. There are a few accessible towers in the map that can provide perfect vantage points for a sniper, since they overlook the vast majority of the map. Otherwise, most players will be seen using either assault rifles, LMGs, or even submachine guns.

## Trivia

* Frozen corpses of Russian soldiers can be seen around the map. However, shooting them produces no blood and instead produces snow as if one was shooting the ground. This is because that the corpses aren't solid objects, as the player can walk over them and they provide no cover.
* An armory containing AK-47s, an RPK and Makarov pistols can be seen in one of the buildings. However, none of them can be picked up or interacted with.
* There is a destroyable, iced over GAZ-66 truck with an unusual camouflage inappropriate for the setting near the SAS spawn.
Speedy Revive

**Speedy Revive** is a (known as Revive Cola in the game files) is Perk Soda in the Zombies mode of BlastGen.

## Overview

Speedy Revive increases the speed of reviving downed players by 35%, allowing players to revive much faster than normal. Normally it takes roughly 8 seconds to revive a player, with Speedy Revive it reduces that to 5.2 seconds. This perk is extremely useful, as reviving a player can cost a player countless seconds and the player can end up downed themselves while reviving another player, and sped up revive times can help the player get their allies back to the fight much faster. As an added ability, Speedy Revive also allowed revived allies to get back up with full health instead of 50, allowing them to get back into action immediately instead of waiting for their health to replenish. However, this perk is the most expensive out of all the perks, costing 3000 points. While reviving other players faster is a useful ability, some players do not purchase this perk until the higher rounds when they have lots of points, since Speedy Revive is not necessary in the lower rounds, as the zombies are weaker and easier to kill then.

## Appearance

Speedy Revive appears to be a typical 80's Coca Cola vending machine, with "Coca Cola" being replaced with "Revive Cola" and the machine being a light blue. The icon for Speedy Revive is a person on the ground holding a pistol with a rotation sign on it. It glows a light blue color.

## Solo Effects

Known instead as **Revive**, the effects of Speedy Revive are different when playing Solo. As there is no players to revive in Solo, instead of giving the player increased revive speed, it allows the player to revive themselves. Initially, this perk can be purchased for free once it is reached, and it will then cost 1500 points every other time. When downed with Revive, the player's downed pistol will be upgraded, allowing the player to dispatch of zombies around them with relative ease while reviving themselves. However, once a revive is used, the player will lose Revive and have to purchase the perk again, and after they revive themselves, they will not retain the perks they had before being downed. Again, Revive only sees use at higher rounds where the player is more likely to be downed.

## Trivia

* Speedy Revive was the only perk that could not be purchased more than once via glitch. As such, this perk was not patched like the others.
* Revive Cola is the name for Speedy Revive in the game files. "Revive Cola" also appears on the machine itself. The guide also refers to Speedy Revive as "Revive Cola". This is a reference to Coca Cola, the brand Speedy Revive was based off of.
Last Ditch

**Last Ditch** (known in the beta as Over the Edge) is the seventeenth mission in the Campaign. It follows Miller’s team attempting to stop a terrorist attack on New York City. It is a major mission in the Campaign, as it sees the death of Hell’s Redeemers’s leader Jonah.

## Characters

* Cpl. Miller (playable)
* Sgt. Torres (K.I.A)
* Lone Wolf (W.I.A)
* Sgt. Brooks
* Capt. Nunez
* Jonah (K.I.A)
* Coyote (K.I.A)
* Spirit (K.I.A)
Team Deathmatch

**Team Deathmatch**, known as Team Fight and Team vs Team, is a core game mode in BlastGen. It is a staple of the BlastGen franchise, appearing in every single game to date, with the rules changing in some games.

## Overview

Players are split into two different teams pitted against each other. The main goal is to either reach the kill limit or get more kills than the enemy team by the time limit. Depending on the game, each team either consists of 6 or 5 players. There are also different variations of Team Deathmatch, as listed below.

### Team Deathmatch

Regular TDM with normal rules, maximum 10-12 players, 5 minute time limit.

### Realistic TDM

Limited HUD, lower health, armor is disabled, radar is disabled, friendly fire enabled

### Team Gun Game

Introduced in BlastGen II and returns in BlastGen: Zero Ops II, Team Gun Game combines TDM and Gun Game. The team that gets a kill with every given weapon wins.
Dominic Hill

Sergeant **Dominic Hill** is a character in BlastGen: Zero Ops II. He is the deuteragonist of the Campaign, but by the last few missions, his true colors show and quickly becomes the overarching antagonist.

## Biography

### Early life

Dominic was the younger brother of Cameron Hill, a well known US Marine and leader of Miller's squad. When he was killed in action on a mission, Dominic took his death hard and vowed to get revenge for his brother's death. At the age of 20, he joined the US Army prior to the events of the Campaign and rose to the rank of Staff Sergeant. However, he was demoted and nearly discharged after he defied orders to evacuate wounded soldiers and continued fighting off the terrorist presence regardless, getting nearly his entire team killed before they were extracted at the last second. He was disciplined by his superior officer, General Wilkes, but refused to discharge him due to the brave actions he took, which almost got Wilkes himself discharged.

### Wolves

At some point, Dominic became disheartened by the Army and the United States as a whole, and sought to defect and join up with the Wolves. However, the Wolves rejected Dominic due to his current affiliations with the COS and threatened to kill his family if he ever tried to join them again. Angered, he launched an attack on the Wolves all by himself, killing most of their men until Lieutenant Holt called for a ceasefire. He recognizes his willingness to join the Wolves and promises to propose his potential membership to the general on one condition; until he is accepted, Dominic is to continue his work for the COS. Initially reluctant, Dominic accepts the terms and leaves.

### Acceptance

While he was presence during Rook's training and met up with him by the end of the mission, Dominic received a message that he was given the general's stamp of approval, but wouldn't serve as an infantry unit or executive member and instead will be a double agent playing both sides, infuriating him as he hoped to be fighting on the front lines alongside the other Wolves. Nevertheless, he accepted it.
Expiration

**Expiration** (also known as **Survival Games**), is a mode that solely appears in BlastGen: Zero Ops. It is a last man standing type mode where players are pitted against each other in large sized maps, where they can loot weapons and equipment from off the ground and off of enemies.

## Overview

The maximum amount of players in an Expiration match is 16 players. Every player starts with a Glock 17 with one magazine and a Combat Knife and nothing else. Players can find weapons off the ground in various areas on the map with various attachments on them. Three ammo caches appear in random locations around the map for players to replenish their ammo to the maximum and gives players an extra Lethal and Tactical grenade if they have either equipped. If a player runs out of ammo for a weapon, they will automatically drop the weapon, forcing the player to find another weapon to use or switch to another weapon. At random intervals during the game, Supply Drops can spawn and are airdropped from the sky. Supply Drops usually contain powerful weapons such as LMGs, high power sniper rifles, marksman rifles, and launchers, and can also contain armor. Players that die in Expiration are unable to respawn and have to spectate for the rest of the match. When there are only two players left, the timer automatically cuts to 2 minutes and the players must kill each other within the time limit. The player wins if they manage to be the last one left alive and lose if they die, respectively. Sometimes, but very rarely, if the last two players both end up killing each other at the same time, then the game will end in a draw.