Natura

Map of Natura

### General

Natura is on of the 7 Realms, primarily having Beastborn in it. The Current Year of Natura is unknown, as beastborns seem to not keep track of the number of years passed. Natura is made up of 5 main continents, with 4 containing advanced civilization. The wild life on these continents are extremely dangerous, having been one of the few real drawbacks from the realm split. While there is normal wildlife in this realm as well, on the 5th continent exists wells of anti-will essence, something that can normally only exist in the void. This creates creatures on par with, if not stronger then ancient magical creatures from the original dimension.

### Culture

`Now, while there are many jobs, the most sought after job in natura is being a 'Hunter'. Hunters are taught since they are very young to fight, starting at around middle schooler age. There used to be 4 prestigious secondary hunter academies, starting at the age of 15 for attendance, but when the magica system rolled about, they all condensed into the one with the highest population density. These hunters are taught to fight the 'creatures of grimm' as they are called, creatures deficit of any will of their own, seemingly just attacking in the direction of negative emotions.`

`Most of the landscape in Natura is completely untamed nature, due to the fact that there are very few cities big enough for a standardized population to survive. As such, its incredibly difficult for non beastborns to traverse this landscape, due to the fact that other races lack the more wild traits of the beastborn race.`

### Technology

The technology in Natura is pretty close to modern technology in our real world. However, their intercontinental methods of communication are noticeably worse, relying on 4 towers called 'pillars'. If even one of these so called pillars falls down, they all cease to function, making the internet capabilities of this realm highly questionable. However, their bladed weaponry is much more advanced, since the creatures of grimm can be practically anything, every weapon you find here tends to fall into the category of 'its also a gun'. This makes any individual hunter quite dangerous, as they have skills with both bladed and bullet based weaponry, and their individual hunters weapons tend to be quite specified from one another, meaning that they function perfectly with the individual user.

### Haven

Haven, the school for beastborn, reflects their culture of strength. The entire school is practically the opposite of the scholars den, basically training minor military units referred to as 'teams'. Basically, once attendance for the school starts, each student is assigned a 'partner'. For people who begin attending from this first day, this is done via an event, for everybody else, this is done via random selection. Then, those duos are put into a team with another partner, with each team having a code name made by using one letter from all 4 members names. Each name also has a thematic meaning, generally referencing a color. Haven is a very 'wild' school, having a campus partially made in the wild due to the natural desires of beastborns, and fighting is practically encouraged among the students, although intentionally crippling or mortally wounding another student can lead to a life sentance.

Haven administration is run by the students themselves, the 'headmaster' only existing there to simply communicate with the rest of the magica system. They have an application based student council, however the way you challenge for somebody for their role in this council is via combat, leading to generally the strongest leading the school. That being said, the first to apply for each position automatically gets it until somebody challenges them.