recursal/Fanatic-Fandom huggingface dataset:
Panthalassans

Name: Panthalassans

Homeworld: Rayearth

Notes: An ancient species, the Panthalassans, or Pantharassans depending on dialect, were potentially the first sentient species to evolve on Rayearth hundreds of millions of years ago when the continents were one known as Pangaea. Evolving in the super ocean surrounding Pangaea, known as Panthalassa, they were humanoid enough to be easily be mistaken for humans of past and present, on both Rayearth and other worlds before and since. However, distinct from humans, Panthalassans have no issue transitioning between aquatic and atmospheric respiration.

Powerful hydrokinetics, the Panthalassans were unable to maintain a single, unified government. This is because a rogue, parasitical non-corporeal being 'cursed' the bloodline of the royal family after it was defeated and exiled from the world. Though twin births were nothing uncommon, twins born into the royal family were especially significant: one would be 'cursed' to fall into darkness, leading to the eventual resurrection of that dark being. Unfortunately, Aqua Regina, a benevolent non-corporeal being who protected the world, didn't have the power to break the 'curse' after the majority of it was used to defeat her dark counterpart.

Because of the 'curse', the Panthalassans devolved into a near constant civil war. This decimated the civilization they had built up as the two sides, one of darkness and the other of light, fought in the name of their 'gods', as, after a while, both non-corporeal being had fallen into the mythos in those roles. Their cities long fallen into ruin, their culture crumbling, the Panthalassans were easily on their way to wiping themselves off the face of the planet.

A few farther seeing Panthalassans hid themselves away and put themselves into stasis. They wanted to at least ensure the survival of their species into distant future. However, both the Kodaibito and Panthalassan presence on Rayearth was decimated with the meteorite strike that exterminated large saurian life. When humans began to evolve, while the remnants of the Kodaibito species eventually decided to move off world, the remaining Panthalassans began to merge with the human population, though some isolated populations kept the pure strain alive. Throughout time, all three groups of Panthalassans, the ones in stasis, the pureblood colonies, and the mixed descents in the human world each continue to survive into modern times. Initially suspicious of the off-worlders when the Zodiac Empire showed up on Rayearth, those that knew the truth of themselves, kept themselves concealed.

It took a modern pure blood royal Panthalassan twin birth to eventually bring the population to public attention. The 'dark' twin grew and continued the 'curse' of trying to resurrect his 'dark god'. However, with the help of others, and the somewhat re-energized Aqua Regina, he was purified and the last remnants of her dark counterpart from the past erased from existence.
Pricolici

Name:  Pricolici

Notes:  An early off-shoot of Lycanthropes, the Pricolici became a separate species before the evolution of bipedal locomotion.  Continuing to the modern day, Pricolici maintain a quadrupedal stance.

A more primal and feral species, the Pricolici never evolved to develop their own civilization even though they developed a mental level that easily classes them as sentient and self-aware.  As the Pricolici society evolved alongside that of the main Lycanthrope line, the two lines learned early on to work together.

Having never evolved opossable thumbs, prehensile tails, telekinesis, or anything, Pricolici would have never developed past basic hunter-gather stage if not for their relationship with the Lycanthropes.  Even still, they remain a primitive culture.  While Lycans use deeds and actions to earn their way up in status, Pricolici retain their ancestral nature of literally fighting for dominance.

Currently, the Pricolici species exists within Lycanthrope society.  Remaining separate, the Pricolici have not fully 'civilized' like their bipedal cousins.  While a Lycanthrope is comfortable eating prepared food, a Pricolici rarely does anything than eat fresh kills they have made.

However, like the Lycanthropes, Pricolici live in a pack structure, each lead by the breeding pair of Alphas.  However, unlike Lycanthropes, old, weak, and infirm Pricolici are driven from the pack as, derived from their ancestors, they were a non-producing drain on resources.  Luckily, in modern times, these isolated Pricolici are able to find suitable homes where they can live even when separated from their original pack.  It is impossible, unfortunately, for such Pricolici to form a pack together as their combative instincts would automatically kick in.

Though they are vicious fighters, Pricolici rarely leave home.  Dedicated to their packs, unlike Lycanthropes, Pricolici do not operate well alone or away from their fellows.  This means, with few exceptions, the species are rarely seen outside Lycanthrope held territory.
Sand Shark

Name:  Sand Shark

Binomial Nomenclatur:  [i]Solitudo partis[/i] (Desert Shark)

Notes:  A strange carnivorous, reptilian form of life, the Sand Shark is named for the resemblance to oceanic sharks.  A land dwelling organisim, they prefer to live in desert regions, particularly ones heavily with loose sand which they have the amazing knack of burrowing through at surprising speeds.  Their eyes have nictating membranes and nostrils have special flaps that keep sand out while digging or during sandstorms.

The preferred method of hunting for this species is almost like a crocodile.  They lay just beneath the surface of the sand with only their nostrils and wait.  When they detect the vibrations caused by motion of a prey animal, they strike and pull the target beneath the sands to suffocate.

It is currently not known exactly how, though some theorize the Preservers had something to do with it, but Sand Sharks have been found on various different worlds.
To Boldly Go Character Application Template

[box]
[size=150][b]Character Description[/b][/size]
[list][b]Name:[/b]
[b]Species:[/b] (Human, kiel, dhasath, gorial or berdikon)
[b]Gender:[/b]
[b]Age:[/b]
[b]Appearance:[/b] [spoiler](Feel free to describe with text or put pictures in here.  If you are using a picture, personally, I find it easier to picture a character who is shown in photo/realistic drawing though I'm not going to get funny about anything else.  Unless it is your personal stick-man art.  I might draw the line at that.)[/spoiler]
[/list]

[hr][/hr][size=150][b]Strengths and Weaknesses[/b][/size]
[list]
[b]Skills[/b]: (Is there anything you are significantly better at than most other people?)
[b]Weaknesses[/b]: (Is there anything your character is really rubbish at?  Not essential you put anything in, but can be fun)
[/list]

[hr][/hr][size=150][b]Background:[/b][/size]
[list][b]Nationality[/b]: (Pick a RL nationality or 'Martian')
[b]Department in the Ship[/b]: (Where are you working?)
[b]Backstory[/b]:(How did you come to be here?  Also, please note that, unless agreed otherwise, your character is an Ensign)
[b]Personal effects[/b]: (You get a uniform, armour and a weapon if you need it.  This is a place for personal bits and pieces that make your character more interesting)
[/list][/box]
Prince Ciar

Name: Ciar

Alias: Dark Prince

Gender: Male

Species: Human

Type:
Terran
Augment
Cyborg
Mutant

Post/Title/Status/Rank/Position: Prince of the Imperial Family

Notes: A military man through and through, Ciar signed up the first chance he got. Due to his status as a prince, and he certainly didn't complain about this fact, he was able to skip the enlisted ranks, as, unlike the rare exception, he didn't insist as starting as one, and jumped straight to Ensign.

Always a man to enjoy the feel of power beneath his fingers, though he qualifies for a command of his own, Ciar has thus far turned them down for his preferred place manning the weapons of each ship he serves on. Though, recently, he has started mulling on the concept of commissioning a dedicated gunship and taking command. When he's not manning the tactical console of a warship, he's often joining ground teams for combat. This is a fact reflected even in his choices of off-duty apparel, the clothing having integrated hardware that qualifies it as a light, passive armor.

Known as the 'Dark Prince' for his dark humor and preference for ensuring his opponents don't see anymore, be it through lethal or non-lethal means, Ciar was the ranking surviving officer aboard the ship that extracted the elders of the old Holy Terran Empire's imperial family during the Fall. Through the following Exile era, he made secret that the throne was not his first choice, as he acknowledged the mistakes of weapon biased Emperors in the past, but that he would accept the placement if he was chosen.

Though not that much caring when Princess Lianna was named Empress or her policy changes regarding the keeping of slaves, he only joined Prince Nagendra's faction as he felt her continuing decisions were weakening the Terran's 'new empire'. In his opinion, they needed to be militarily strong, but Lianna was focusing on civilians and non-combat oriented projects instead.
Project Penance

Name: Project Penance

Notes: A unique form of prisoner rehabilitation in use by the Zodiac Empire, Project Penance is deceptively simple. Using cloning technology, a younger, childhood version of the prisoner's body, usually created at 4-years-old or 5-years-old, and the subject's mind is then transferred into the clone body while the original is put in storage via stasis.

It is hoped that by doing this the subject, known on paperwork as a 'Penny', will grow up in a new environment that would reteach them better morals, ethics, and values. The proponents of Project Penance are supporters of the value of nurture in the 'nature versus nurture' debate. While this isn't proven either way, enough saw the value of at least giving it the good old 'college try' and at see how successful the results turn out to be, even though it is known it will take decades.

Unfortunately, due to the fact the body of the penny is cloned to such a young age, the neural structure isn't fully developed. While this is thought to help the subject relearn things, it also causes degradation of original memories and a reversion to a more youthful personality. As a back-up, also for security purposes, duplicates are made and stored of both original memories and personalities of the Pennies.

Each Penny will have all the memories of an adult, but will tend to have the judgment, emotional needs, and reactions of a child their physical age. For this reason, all Pennies are legally treated as children and placed under the supervision of responsible adults.

Another effect of the mind transfer to the younger bodies is the Penny no longer have their old muscle memories. This means they have to retrain their bodies, even down to bladder control.

In order to help keep track of each Penny, special collars are placed around each individual's neck. These collars not only carry the files on the individual in question, allowing easy access to anyone with clearance without having to wade through databases, but also allow visual identification of a Penny at a glance as well as a remote tracking beacon. The collar can also be set up to sound an alarm if a Penny steps out of a pre-arranged area. In rare case, some special collars are capable of generating an electric shock if a high-risk Penny needs to be subdued. These collars use molecular bonding technology to adhere to the neck's skin, thus preventing unauthorized removal; though, in the random chance someone figures out how to remove one, they are all designed to automatically generate both an alarm signal as well as an ear splitting audio alarm.

For those Pennies who have been convicted of a crime deemed worthy enough, it is possible to, with a slight tweaking of the genetics, alter the gender of the clone body.
Vanara

Name:  Vanara

Notes:  While not as old a species as the Fenghuang or Draconians, the Vanara are more a 'middle' species like the Mulians.  A primarily primate species, like humans, the Vanara prefer to not flaunt their technologies and usually lived without the utilization of it at all.  Though this meant they lived without at least an equivilant level of late 20th to early 21st century Terran technology level in their general, civilian population, they were capable of fielding FTL capable starships that, while not the most dangerous in a firefight or most effiecient at studying things, were still very potent as ships that could operate independantly and self-sufficiently.

Culturally, the Vanara have a society approximating a blend of several of Terra's Native American cultures.  Though this is similar to that of the Lycanthropes, the 'blend' is distinct enough to seperate the two from each other.  Though, like the Lycanthropes, their traditional fashion tends to consist of handmade, simplistic clothing - though some more 'less traditonal' members of the species, namely amoung the younger population, have started to adopt less traditional cultural values and wear clothing that reflects this.

Unfortunately, due to their preference to not utilize their modern hardwares in their daily lives, the Vanara were unable to truely defend themselves against Holy Terran Empire aggressions.  As such, unlike the Mulians who had allied themselves with the Fenghuang, the Vanara were rapidly conquered and consumed by Terran forces.

Free born and liberated Vanara living in the Zodiac Empire live in a variety of means.  Like the Usagi, they are quite adaptable in civilian or military careers, though, like the majority of Lycanthropes, they have a heavy preference for their old lives and either populate city ships or, like the majority of Jakkai, in isolated population centers rarely visited by outsiders.

Those left in Aku's Holy Terran Empire and Terran Loyalist territory are seen as exotic 'prize slaves' and are rarely seen in public access collections.
Type XIV Tricorder

The Type XIV builds of technologies first shown and discovered from studying the mobile emitter. For some time, the Imperial Starfleet had been exploring the concept of a holographic interface for their standard PADD's. This would allow for the same device to have dynamic controls and serve numerous purposes. By 2390, a working prototype was completed and Starfleet completed field testing by 2400. By the time of the Perception class vessels, the Type XIV had quickly replaced the Type XIII as the primary field operations Tricorder.

The hallmark of the design is its translucent blue holographics that alows it to dynamically interface with the surrounding world, including overlaying chemical analysis over samples, serving as a tactical tracking device during combat, and providing a mobile imaging device for medical personnel, allowing them to "look" into the patient.
Princess Butterfly

Name: Butterfly

Gender: Female

Species: Human

Type:
Terran
Augment

Age: 14-years-old

Family:
Prince Ciar (Father)
Warmaster Borboleta (Mother)

Post/Title/Status/Rank/Position: Princess of the Imperial Family

Notes: The daughter of Prince Ciar and Warmaster Borboleta, Princess Butterfly, named for her mother's signature insect, was raised isolated from those outside Prince Nagendra's faction. Though she was aware of Lianna and the others, her existence was kept secret from them. In aiding with this, Ciar, Borboleta, and others groomed Butterfly from birth in the old Terran school of thinking. Thanks to this, she sees her unaligned relatives as enemies worthy of nothing more than to be squashed beneath her boot heels. Though the young princess is aware of the official dogma about Lianna's faction being 'lost' and needing to be returned to the light that is Nagendra's regime underneath his control.

However, Butterfly is well aware that even if the impossible happens and Lianna and her people are consumed by Nagendra's faction, she would naturally be superior as, at that point, Lianna would a slave in all but name. Butterfly often fantasizes about this potential future, dreaming up situations where she could degrade Lianna and even break her older relative.

A natural born sadist, Buttercup enjoys watching the breaking of people, be they prisoners or some random person off the streets. Having grown up being raised to consider anyone below her in rank and status as play things, she is having trouble learning about manipulating public opinion in her favor.

It is no secret to the currently young princess that she is being groomed as a future bride for Nagendra as part of cementing the alliance between him and her father. However, neither she nor her parents know when he will claim her.

Butterfly had regular contact with Princess Valeriya shortly after the older girl was captured by Nagendra's forces. In fact, she often visited her 'cousin' to psychologically torment the other girl. Butterfly took great pleasure in seeing the anguish her words put onto Valeriya's face. It wasn't long before she eventually extended into physically abusing the older girl. However, upon learning of this, Nagendra transferred the captive Princess to Kalla, far out of Butterfly's reach and access.

Since then, Princess Buttercup, when not being forced to attend her lessons, has taken to abusing and tormenting her younger relatives and others instead. In particular, her favorite target of late is Adina Blum, her one year younger half-sister through her father, that she has grown up with as her personal servant-slave.
Nano-Deposition Construction

The Zodiac Empire readily recognizes there are materials their replicators either have issues producing or are unable to produce at all.  As such, after mining or producing through traditional means a desired amount of a certain material, it has been found to be more effecient for construction purposes to use nanites to deposit, atom by atom, the material on a desired area.  This also permits for a much more finer control of exactly where each atom is placed.
Ramia

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Name:  Ramia

Notes:  A younger offshoot of the Lamia species, the Ramia were originally thought to just be Lamia mix-bloods with higher ratio of human D.N.A. in their genetics.  However, while this is technically true, Ramia have been scientifically proven to also have a natural mutation in their genetic code that decreases the percentage of their bodies covered in scales, which has lead to them being identified as a new species.

A relatively newly evolved species, the Ramia haven't developed a culture or society of their own.  As they only came into existence due to the greater number of Lamia off-spring post Zodiac Empire membership, the majority consider themselves part of the Lamia society, though some have spread out into other Zodiac Empire cultures and a few have even been known to consider cultures from outside Zodiac Empire territory.

Due to the newness of the species, studies are still on-going to determine the full physiological and anatomical differences between Ramia and Lamia aside from the obvious.
Pengoon

Name:  Pengoon

Binomial Nomenclature:  [i]Formidonis mare volator[/i] (Terror Sea Fowl)

Notes:  A primitive form of penguin, the Pengoon is a large animal.  Though carnivorous, their preferred food is fish, but they aren't ones to turn down any meat.  Rather surprising for animals of their size and bulk, Pengoon are actually pretty decent swimmers and use their penguin-like body shape to speed through the water after their prey.

Like most other penguins, Pengoon prefer artic conditions and, while they can live on ice thick enough to support them, they prefer living on frozen polar continents.  Native and colonizing populations, including human groups like modern Eskimos, that prefer to keep a less technological life style, are known to tame these massive, flightless birds for use as mounts to go hunting on.

The experts can't agree on how Pengoons are so spread out on so many different worlds, but some theorize the Preservers had something to do with it.
Zero Whitefang

Art by Sman https://twitter.com/smandraws

He sells a line of expandable clothing for when you’ve either devoured your own weight in food or the jerk who cut you off in traffic

Zero does know two kinds of magic. Expert level body modification magic and intermediate level food magic

His fat stores being his mana for magic

If need be he convert all his fat to mana and become a hulking powerhouse, but if his snout Horn regrows completely and he’s still saturated in magic, he will go berserk for a good while

**example the body modification, is it 100% under your control, like could you grow your left arm and nothing else if you wanted, and can you do any type of mod with it, like muscle or fat etc, and is it something you can only use on yourself or can you use it to effect others too, that sort of thing**

Any mod could be possible. Giving skin hyper elasticity. Changing the size of someone’s stomach and other organs. Shifting existing fat stores to desirable areas

Both Magic’s recruits energy/mana

Zero uses his massive fat stores to activate his magic. So if he needs a feast fit for a glutton, He'll need to expend the same amount of calories, essentially losing weight to perform magic
Spatial Fold Drive

Unlike the Quantum Impeller Drive, the Fenghuang Spatial Fold Drive was a technology designed purely for tactical reasons.  As such, it was one of the few pure military technologies used by the Empire.  Simply put, the Spatial Fold Drive was a modified variant on the Quantum Impeller Drive technology.  In essence, the S.F.D. was a Q.I.D. that was designed to be used only at its highest settings with no lower settings.  It was designed to allow Fenghuang military craft that were large enough to hold one to make tactical jumps around the battlefield during combat.

While the majority of S.F.D.s remained in Fenghuang control, at one point in the distant past, a single prototype model was given as a gift to the Alzamatii species.  It was thought that, due to needing extremely precise destination co-ordinates, the technology would help the younger species start to explore beyond the boundaries of their home star system.  Though it started out benign as the Alzamatii sent thousands of probes over the course of a couple centuries, their nature eventually won over their curiosity.  As the majority of the Fenghuang had turned their attention away from the Alzamatii and to other things, the Empire was surprised when a small vessel folded in near a Fenghuang held world and attempted to raid a scientific outpost.  Outclassed and outgunned by a patrolling Fenghuang scout, the raider was captured and analyzed.

Tracing the raider back to the Alzamatii star system, the Fenghuang made an extremely rare pause as the entire Empire turned its eyes back onto the younger species.  In the short time their attention had been diverted, the Alzamatii had chosen military might over peaceful exploration.  Withdrawing from official contact with the Alzamatii, Fenghuang vessels continued to encounter more and more Alzamatii ships trying to make raiding runs inside Fenghuang space.  While the Alzamatii eventually learned to avoid the Empire whenever possible, they soon found space not occupied by the Fenghuang and quickly expanded into it as soon as possible.

At this current point in time, the Terran Imperium knows of only the Spatial Fold Drives and related technology used by the Alzamatii, though some in Intelligence are familiar with some parts of the story about the ancient history between the Fenghuang and the Alzamatii.
Mulo

Name: Mulo

Notes: Another strain of human based vampires, Mulo evolved alongside Dakhanavar. Though suffering from the same issues with ultraviolet radiation as Dakhanavar, Mulo aren't born into their full heritage. Though they also have an extensive lifespan and slower rate of aging, these don't kick in until, usually, they reach young adult ages, though their are some younger exceptions. Like Rihannsu, from this point on, they pretty much retain the same appearance until extreme old age when Mulo start to show signs of growing old like wrinkles and greying hair. Until their Mulo heritage fully awakens, they are able to use light protection to move around in sunlight, like a parasail, though need more extensive methods once it does kick in.

Unique among vampire species, once in a random number of generations, a special Mulo is born that is known as a "Spring of Psyche". This special Mulo is a genetic anomoly as they are unaffected by sunlight. However, their main difference is they produce blood at an unprecidented rate and, instead of biting to feed, have to bite to inject the excess blood into others. Nosebleeds and other leaks of the overpressurized blood are not unknown amoung these special 'Psyches' that try to hold it in. They also run the risk of instinct kicking in if they try to hold it in to long and agressively attack and bite, to inject the excess blood, the first person they can find.

Mulo are also rare in they do not produce more of them among those they bite. They are only born the old fashioned way. As such, they have developed other means of protecting themselves as, unlike Dakhanavar they can't turn humans into loyal servants to protect the pure Mulo bloodlines. Among these alternatives is a powerful telepathic abilities they can use to manipulate the minds and memories of those who are threats to them, though this has also been used for benevolant purposes historically.
Quantum Impeller Drive

The standard superluminal engine that was used by the Zodiac Empire.  While the Terran Spatial Warp Drive was developed independently, the basic physics loop-hole that both exploit is the same.  Both drives operate by establishing a pocket of real space around the target and then allow the rest of space outside the bubble to move faster-than-light, thus removing relativistic effects and the laws of physics that prevent that traveling object itself from passing light-speed.

However, the Fenghuang's Quantum Impeller Drive is untold ages more advanced than its Terran counterpart, in no small part due to how long separates when the two distinct drives were developed.  The Q.I.D., instead of just letting space slide by faster than normal outside a secure pocket of real space, incorporated technologies that allowed it to reach speeds a Terran normally only encounters in science fiction.  At its highest settings, a Q.I.D. operated no different than a Spatial Fold Drive while lower settings, though not the lowest, created wormhole like tunnels the traveling object traversed to its destination.

Unlike the Terran S.W.D., the Q.I.D. did not have to be deactivated and the traveling object slowed to safe sublight speeds in order to turn.  As part of the technologies the Zodiac Empire incorporated, the Q.I.D. turned its pocket of real space into a drill that allowed the traveling object to 'tunnel' its way through space, thus how it was able to achieve such high velocities.
Wulgaru

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Name: Wulgaru

Notes: An all but extinct species, the origin of the Wulgarus can be traced back to when their ancestors were deposited on their 'new' homeworld from pre-historic Terra by the Preservers. Developing with a very Darwinian philosophy of 'survival of the fittest', they evolved into a very aggressive strain of humanity. In fact, it was this philosophy that led to the problem that plagued modern Wulgaru - by removing so many of the so called 'weak' over their history, they had steadily been decreasing their overall gene pool. As a result, with less unique genes to go around, the Wulgaru were dying out with fewer and fewer in each successive generation.

At first, they attempted to solve this problem by seeding other worlds with their genetic information and returning later when sentient life had evolved to a sufficient level to harvest new genetics for their own use, but those in power were not pleased with the results. As a result, they began attacking other worlds populated by species genetically compatible with their own. It wasn't until they reached another world the Preservers had seeded with humans from Terra that they encountered their first true resistance to their genetic harvesting operations.

Locked in a war of mutually assured destruction, individuals from both sides, military and civilian, who recognized the futility in what was going on, banded together and managed to flee in a small flotilla of ships while both worlds annihilated each other behind them. Unfortunately, they didn't get far before a graviton ellipse emerged into real space and swallowed their vessels. Luckily, they found the [i]Malfunction Junction[/i] inside as well, having been previously absorbed, and banded together with the survivors aboard the cityship for mutual survival.

Cannibalizing their own ships and other wrecks the ellipse contained, they were eventually able to get the cityship operational enough to escape. Emerging back into realspace just outside a Zodiac Empire held star system, all aboard surrendered peacefully, both tired of fighting and just not having the energy to resist in any way....not that they were in any shape to put up any kind of fight in the first place.

Following absorption into the Zodiac Empire, the surviving Wulgarus were able to use both their home's medical technologies as well as greater access to freely given sources of compatible genetic material to restart their race. Currently, the Zodiac Empire is host to two different groups of Wulgarus with their own philosophies: one that wants to preserve pureblooded Wulgarus while the others is content with preserving the Wulgaru line in mixedblood descendants.
Vishap

Name:  Vishap

Notes:  A proud people, the Vishap are a unique hybrid of human and reptilian physiologies.  Though initially appearing human at first glance, a Vishap has several features that are clearly reptilian.  The most noticeable, and usually first noted, is the tail.  They also have rather distinctive ears.

A physically strong species, Vishap have been long time rivals with the Harpies.  While Harpies wear artificial gloves and boots to give them talons for use in combat, Vishap naturally combat grade clawed hands and feet, the reptilian like part extending partway up the forearms and lower legs.  Not having wings to allow for z-axis manipulation, they have developed a highly different form of martial arts.

Just as dangerous with their natural claws as Harpies are with their artificial talons, Vishap have to pay careful attention when dealing with members of other species so as to not cause bodily injury accidentally.  In fact, it is not unknown for a Vishap, especially when lashing out, for their claws to actually damage building materials around them.  One famous example is a mother Vishap defending her children from a feral Hell Hound accidentally destroying concrete support columns and collapsing the ceiling onto the beast.  Following examples have also shown Vishap claws as being able to carve marks into common metals used in such applications as starship construction.

Unlike the Harpies who had the Fenghuang and others to rely on, the Vishap's closet ties were to the Minotaurus species.  While the bovine-ish humanoids prefer their privacy, they see the Vishap as valued customers as they regularly make use of Minotaurus blacksmithing.  As such, when the Minotaurus became members of the Zodiac Empire, the Vishap were sent into the proverbial tailspin.

It took some time, but not wanting to fall behind their rivals, the Harpies, combined with getting massive ear fulls from their Minotaurus allies, the Vishap eventually relented and consented to membership as well.
Zodiac Knights

Name: Zodiac Knights

Faction: Zodiac Empire

Notes: Founded at the same time as the Zodiac Council, the Zodiac Knights and Zodiac Guard both are designed to serve the Council in their own, distinct ways. Unlike the defense Guard, the Zodiac Knights are specialized in offense. These are men and women who are only meant to serve as the personal arms for their respective members of the Zodiac Council as they are sent out on Council business into the field.

As with the thirteen seats of the Zodiac Council, there are thirteen branches of the Zodiac Knights. Each uses its own themed equipment to visually signify which member is under their protection. Knight hardware is designed to carry an aggressive, predatory image in keeping with the specific theme of each individual branch.

Unlike the Zodiac Guard who stay behind to protect their respective chair holder on the Zodiac Council, the Zodiac Knights rarely serve in any protection detail. Instead, they are most often seen in the field in service to their respective Council member. Not an active combat branch, though they are not unfamiliar with the front lines, Knights are meant as the mobile, active eyes, ears, and hands of the Zodiac Council's members.
Tigerborn

Name:
Full Version: Dragonborn - Descendants Of The White Tiger
Short Version: Tigerborn

Homeworld: Suhn

Notes: An offshoot of the Dragonborn race, several millenia ago the ancestors of the Tigerborn were lead by the White Tiger, the then holder of the Tiger seat on the Zodiac Council, to form a new colony, the Dragonborn's first off-world colony in fact. However, the wormhole connecting Suhn to the Bennu star system collapsed and conflict with hostiles trying to invade the Bennu system destroyed the connection between the two locations. By the time Bennu was safe, Suhn had been forgotten.

Now independant, Suhn struggled to survive at first. Lacking the technological and resource support of back home, they had to make due with what they had. To this day, natives of Suhn are fiercely independant people, though are willing to work with others towards a common goal.

Modern Tigerborn appear human. However, when they reach puberty, sections of dark skin pigmentation appear: 2 stripes on each cheek, 3 stripes on each forearm, and 3 stripes on each thigh.
Foxy

## สตอรี่

ฟ็อกซี่เป็นสุนัขจิ้งจอกสีขาวที่มีอายุ 250 ปี เธอพยายามที่จะปรับตัวให้เข้ากับโลกมนุษย์ในช่วง 50 ปีที่ผ่านมาเพราะเธอต้องการอยู่ร่วมกับพวกเขา หลังจากพิจารณาอย่างถี่ถ้วนแล้วเธอก็ตัดสินใจที่จะอาศัยอยู่ใน Harvest Town เหตุผลค่อนข้างง่ายเธอสามารถดื่มนมสดที่นี่ได้ทุกวันและ ... คนที่นี่หลอกง่าย

ฟ็อกซี่ค่อนข้างขยันขันแข็งไม่เพียง แต่หาเงินเท่านั้น แต่ยังหลอกผู้ชายที่นี่ด้วย ทำไม? เพราะเธอพิจารณาสายตาที่ร้อนแรงของพวกเขาที่มองเธอถึงความท้าทายในทักษะการหลอกล่อของเธอ

ศีรษะล้านของสมิ ธ เป็นผลงานของเธอเช่นเดียวกับเคราที่เพิ่มขึ้นเรื่อย ๆ ของช่างไม้

แต่คนที่นี่ค่อนข้างเห็นใจเธอรู้สึกว่าเธอเป็นคนที่น่าสังเวชเล็กน้อยเพราะเธอมักจะอ้างว่าเป็นจิ้งจอก ...

"คุณรู้อะไรไหมฉันเป็นจิ้งจอกขาวที่มีการเพาะปลูกมาหลายร้อยปีโฮโฮโฮ"

"ทำไมคุณจ้องฉัน ... ฉันไม่ได้ตั้งใจจะหลอกใครสักคนโฮโฮโฮ"

HT 2.0:

จิ้งจอกแดงอายุหลายร้อยปี เมื่อชื่นชมชีวิตมนุษย์เธอมาที่ "Harvest Town" เมื่อสามร้อยปีก่อน เธอพบนมสดเชอร์รี่แสนอร่อยซึ่งสามารถพบเห็นได้ทั่วไปและพายเชอร์รี่ทำมือในเมืองนี้ และ ... คนที่นี่ถูกแกล้งง่าย

Foxy ไม่เพียง แต่พยายามอย่างหนักเพื่อหาเงินที่ Harvest Town แต่ยังเล่นกลอุบายอย่างหนักกับผู้คนที่นี่

ทั้งศีรษะล้านของช่างตีเหล็กและเคราของช่างไม้ที่ไม่เคยหยุดโตเป็นผลงานชิ้นเอกของเธอ

ผู้คนในเมืองมักจะแสดงความเห็นใจและห่วงใยเธอเสมอเพราะพวกเขาคิดว่ามันเป็นเรื่องน่าสงสารที่เธอจะอ้างว่าเธอเป็นสุนัขจิ้งจอก ...

## ตารางเวลา

**Monday - Sunday**

* 6:00 - 20:10: อยู่ข้างใน Grocery
* ส่วนใหญ่ในวันศุกร์เธอจะนอนบนเตียงตลอดทั้งวัน หลังเลิกงานเธอจะเดินไปยังสถานที่ด้านล่าง

**20:10-3:00**

* จันทร์: เดินไปทางด้านขวาของทะเลสาบบนยอดเขา (พายุ: แนวปะการังลึกลับ)
* อังคาร: เดินไปทางซ้ายของน้ำตกบนภูเขา (พายุ: แนวปะการังลึกลับ)
* พุธ: เดินไปยังภายนอก Occult Cave (แต่หาไม่ได้ว่าเธออยู่ที่ไหน)
* พฤหัสบดี: เดินไปยังพื้นที่ล็อค (ด้านตะวันตกของฟาร์มปศุสัตว์)
* ศุกร์: เดินไปยังพื้นที่ล็อค (ทางตะวันตกเฉียงเหนือสุดของแผนที่)
* เสาร์: เดินไปยังป่าทางตอนเหนือ (ข้างๆของ Carpenter )
* อาทิตย์ : เดินไปยัง Deserted Factory

## ของขวัญ

**ของโปรด (+45):**

* Occult Crystal

* Blueberry Yam

* Emerald

**ชอบ (+25)**:

* Passion Fruit Juice
* Cherry Juice
* Small Crystal

"Refined Gem": (Unconfirmed!)

* Sapphire
* Ruby
* Emerald
* Topaz
* White Diamond

**ทั่วไป (+10)**:

**เกลียด**:

Crops

## รางวัล

เข้าถึงหัวใจ 10 ดวงด้วย Foxy เพื่อรับอาวุธ, Pan.

## ภาพในเกม

Foxy 2.0 UpdateNewer VersionOlder Version
Muon-Catalyzed Fusion Reactor

Name: Muon-Catalyzed Fusion Reactor

Notes: For millennia, the various members of the Zodiac Empire experimented with improving their various fusion technologies. However, the biggest restriction was always thermal restrictions, the plasma utilized consistently hot enough to melt through almost every known material; and, while such thermal ‘hot’ plasma is useful for some applications, it was a con in power generation.

Over several generations, different species struck upon the concept of muon-catalyze fusion and how it could potentially allow reactions at, or even below, room temperature. However, the flaw here was, at the time, none had a reliable means to produce muons in the quantities needed, so it remained only theoretical.

It wasn’t until several matter/anti-matter powered ships had catastrophic spatial warp drive failures during the war with the Holy Terran Empire that a way in was discovered. After incident reports disclosed muon build up in the engines is what caused the detonations, the Fenghuang and their allies realized they had a reliable means to generate muons in bulk. Both harvesting muons during now mandatory regular engine checks and from purpose dedicated reactors, they could now proceed to create the previously scoffed at and dismissed cold fusion.

With muons being around 207 times more massive, electrons are artificially replaced in the target fuel. The muon both shields and reduces the natural electromagnetic repulsion between two nuclei and draws them much closer into a covalent bond than an electron can. Because the nuclei are so close, the strong nuclear force is able to kick in and bind both nuclei together. They fuse, release the catalytic muon (most of the time), and part of the original mass of both nuclei is released as energetic particles, as with any other type of nuclear fusion. The release of the catalytic muon is critical to continue the reactions. The majority of the muons continue to bond with other hydrogen isotopes and continue fusing nuclei together.
Shirayuki (GA)

1/14[b]Ship Name[/b]: [i]Shirayuki[/i]

[b]Ship Model[/b]: Defender class light corvette (restored and customized)

[b]Dimensions:[/b]

* [b]Length:[/b] 94 meters

* [b]Width:[/b] 71 meters

* [b]Height:[/b] 29 meters

[b]Amenities[/b]:

* Secondary conference room turned into a multi-purpose room (most often used to carry passengers, but temporary walls can set up as needed)
* Medical bay
* Cargo bay with ventral lift
* Expanded use holoprojectors in main conference room
* Transceiver

[b]Armaments[/b]:

* Port dual laser canon turret
* Starboard dual laser cannon turret
* Modular external hard points (sensor blisters, cargo pods, or missile racks)

[b]Additional Features[/b]:

* Turret controls from pilot seat (less effective than direct manual controls)
* Exterior is painted azure blue with wine red accents and olive green trim
* Modernization of defensive and offensive hardware (trades x for this)

[b]Notes[/b]: (information not covered in the above sections)
Qwex

**Name:** Qwex

**Homeworld:** Webs

**Classification:** Parasitical centauroid arachnids

**Information:** The Qwex are considered by most every species aware of them as a priority threat to be exterminated with no questions asked.  This is in no small part due to the habit female Qwex have of laying one of their eggs inside the brain cavity of a captive - the eggs can develop and hatch just fine without this, but the Qwex seem to prefer using hosts instead.

Though Qwex forces are known to raid ships and worlds in order to acquire captives, they prefer their prey to not be known as missing.  The simple fact is, once an implanted egg hatches, the hatchling embeds itself into the neural tissue of its host, tapping into the blood stream to filter out neutriants for itself at first.  Unfortunately, a side effect is that the hatchling takes over motor control of the host's body and generally has access to the host's memories.  Unable to resist or warn others, the Qwex use these hosts to infiltrate into areas they normally wouldn't have access and perform various tasks such as lowering defenses.  Infested hosts have also been known to be forced to use their engineering and scientific skills for the Qwex's benefit.  After a time, the hatchling weans off filtering from the host's own systems and begins actively consuming the neural tissue.  When this is complete, the hatchling forces its way out of the host's now empty skull.

The Qwex homeworld actually exists as a big question mark for everyone.  Humerously, a civilian spacer playing on the spider-like nature of this species dubbed the world as Webs and it spread like wildfire.  Today, it stands as the official unoffical name in the record books in case the world is ever actually found.

Qwex are at a relative stand stll in terms of technological development.  While some infested hosts are forced to do some research and development, the majority are just adapting things the Qwex have stolen.  Unlike most species, these arachnids only acquire new technologies when they absorb it from ships and worlds they capture - this applies to ships as well, they don't build their own and just repurpose captured ships for their own uses.
Thermal Signature Masking Device

For operations that require high levels of stealth and infiltration, Vector Corp. introduces The Thermal Signature Masking Device. It attaches to your uniform and comes in a set of 6 sensors and Spatial Heating and Cooling systems regulate the surface of your body to the surrounding temperature, masking your body from heat signature based devices.
Neuro Linker

Name:  Neuro Linker

Notes:  A Neuro Linker is a collar like personal computer that can communicate wirelessly with the user's brain. It has two functions: "Virtual Reality" and "Augmented Reality". It is related to the NerveGear, an augmented reality system invented some years before and the more recent AmuSphere.

[b]Functions[/b]

[u]Virtual Reality[/u]

Virtual reality is more of an own created world, a network that everyone can use. Virtual reality will transport the users avatar in a local network where they can play many simulated games or to have a talk with other virtual avatars.

[u]Augmented Reality[/u]

Augmented Reality is more of a specter reality, as example the "Brain Burst" game. The MMORPG elements that takes place in the real world but doesn't cause any damage in real world when they are fighting. Once activated with the Neuro Linker, it will take you to different places that are located in each district or prefecture in reality.

[b]Direct Wired Connection[/b]

It is a very personal method of synchronization that is done by cable. If the wire is plugged in the Neuro Linker, then the two in who they are plugged in, can talk in secret. It is mostly used by lovers.

Direct Wired Connection, more simply known as direct connection or wired connection, is a very personal method of communication between Neuro Linkers, achieved by plugging in a cable directly into the Neuro Linkers. Unlike usual wireless connections, 90% of the security measures are invalidated during wired connections such as a firewall protecting the user from harmful files.

It is usually used by peoples who can trust each other, family members, and lovers. They are also capable of sending each others software's or are evenly checking back-up files from another person.

A commonly believed myth among teenagers is that the shortness of the cable that a pair uses indicate their emotional closeness.
Nuclear Captor Mine

Name:  Nuclear Captor Mine

Notes:  The Nuclear Captor Mine is an anti-ship weapon used by the Imperial Starfleet of the Zodiac Empire.  The mine is a disc in shape with four claw-arms spaced equidistant around the circumference of the device.

These weapons are deployed in the predicted path of a target vessel.  Once armed, the proximity sensors come on-line.  When a vessel is detected, the mine 'launches' itself from its hiding spot and latches on with the claw-arms.  As the device doesn't rely only on a magnetic or gravitic attachment system, this makes them cheaper to mass produce and don't have to worry about non-magnetic hulls or detection by gravitic sensors.

Detonation is triggered by several methods:  motion of the ship it is attached to, a timer, or remote trigger.  There is an external keypad on the disc part of the mine's main body that, if one knows the code, can disable the mine.  However, inputting of the wrong code or other tampering with the device can also result in detonation.

Though nuclear captor mines come in various payload sizes, they are usually enough to cripple, if not outright destroy, the ship they lock on to.

As this weapon requires clamping onto target ships, vessels with shields on-line tend to be more or less relatively safe from being targeted.

Recent work has been undertaken to look into adding a friend-foe recognition system to the Zodiac Empire's nuclear captor mines to help lower the number of 'friendly fire' incidents.
Runabout

Name: Runabout

Notes: A runabout is a small faster-than-light vessel, similar to a shuttlecraft, but providing for more interior space and crew amenities for extended interstellar trips. These are small, multi-purpose starships, generally the smallest vessels officially classed as a starship instead of a shuttle.

Runabouts are equipped with limited weapons and drive systems, but offer additional living space and the ability to be configured to mission-specific cargo capacities. They have a larger operational range and better weapons capability compared to shuttles. Runabouts are typically assigned to space stations or starships as auxiliary craft.
Portable Lanternium Power Cell

Name:  Portable Lanternium Power Cell

Notes:  The technologies and hardware of a portable Lanternium power cell are no different from those of standard Lanternium power cells utilized across the Zodiac Empire. The only actual difference is technical - while standard cells are designed to be static mounts, only removed when a new one is being installed or during maintenance, portable cells are defined by plug-and-play.

Portable cells are designed to be carried by individuals and used to power or charge devices and other hardware that don’t have internal mechanisms to generate their own power. For example, some smaller forms of personal transportation.
Nano-Restraints

Name: Nano-Restraints

Notes: An application of the Imperial Union Of Planets's nanotechnologies, nano-restraints are actually a deceptively simple piece of equipment. Originally developed from modified forms of Philter nanotechnology, these restraints are actually nanotechnology injected into the subject, delivered through any number of means into the body. Specifically designed, nano-restraints are engineered to not be as next to implausible to remove from the the subject's body, making them far safer to use.

Unlike the original Philter, the changes to the nanotech mean it no longer translates every sensation into one the brain reads as pleasure. Instead, the nanotech of nano-restraints intermingles with the nerve and muscle fibers of the subject's body where, at a remote signal, they disrupt or lock-up, depending on settings, the host's motor functions.

Applications for nano-restraints range from parolees to hostage exchange prisoners to work release programs to prisoners-turned-soldiers to live captures of targets and more. The Imperial Union's law enforcement forces, civilian and military, also used ranged delivery of this nanotechnology into suspects for non-lethal take-downs.