Wars

## War Zone Permissions

Certain blocks can be placed *AND* broken in war zones. Here are the following blocks:

* TNT
* Ladders
* Chests & Other Storage Blocks
* Ore Blocks
* Obsidian
* All Blocks Unbreakable by Explosions (Check Below)

Explosions are fair game in war zones. This means TNT are viable methods to breaking blocks in towns. Keep in mind explosions regenerate. Additionally, certain blocks cannot be damaged from explosions:

* Doors
* Chests & Other Storage Blocks
* Pressure Plates
* Most Redstone Things

## Declaring War

A town first needs a declaration, which can be first obtained with ***"/town redeem token <type>"***.

With the declaration, a player within the town which forged the declaration must do, ***"/declare war <type> <selection>"***. Information on how to use declarations are found by right-clicking the declaration.

After using the declaration and confirming the war, the town is at war with the selected town/nation.

Each type of war takes a certain amount of War Tokens. Each day a town receives a single token.

### Home Block Conquest

Each townblock has 60 HP and each homeblock has 120 HP. Home Blocks can be found where the flag icon is on the Dynmap. HP is lowered when attackers are stood in the townblock, and the attackers outnumber any allies of the town being attacked. Townblocks must be attacked from the edge of town, inwards towards the town's homeblock. When townblocks are attacked, fireworks appear in the air above.

### All Participants are Dead

Each Player has five lives before they are kicked out of the war. If every participant is dead, then the town automatically loses.

### Mayor Death

If the Mayor dies five times, the mayor is kicked out of the war and the war is a loss for that town.

### Bankruptcy

For each townblock taken, the town loses $5 from its bank. If the town reaches bankruptcy, the town loses.

## Prisoners of War

If a player dies in enemy territory, they are automatically sent to the primary jail of the enemy Town as a Prisoner of War. They can be freed if their allies liberate that townblock from the enemy.

While jailed, players are unable to score kills, lose their lives or damage townblock HP's.

In riot wars, players are unjailed if they can leave the jail plot. In other war types they must exit the town's land.

## Riot Wars

When declared, town members have to declare whether which side they're on with **"/declare rebel/government"**.

Riot wars are ended by:

* All of the surviving rioters are in Jail.
* All of the players on either side run out of lives.
* The mayor is killed and loses all five lives.

If the mayor dies or the government side loses all their lives, the rioter with the highest score becomes mayor.

If the rioters are all in jail or exhaust all of their lives, the government side wins and the mayor stays as mayor.

## Town vs Town Wars

When declared, two towns are at war.

Town vs Town wars are ended by:

* A town has its homeblock fall to 0 HP.
* A mayor runs out of lives.
* A towns' residents collectively lose all their lives.
* A town cannot pay the death costs because their town bank has no money (Bankruptcy).

Whoever wins the war takes the war treasury ($100).

## Civil Wars

When declared, the nation involved enters a civil war.

When declared, town have to declare whether which side they're on with **"/declare rebel/government"**.

Civil Wars are ended by:

* The capital city is removed from the war.
* All the towns oneither side is removed from the war.

The ways the town can be removed from the war is:

* A town has its homeblock fall to 0 HP.
* A mayor runs out of lives.
* A towns' residents collectively lose all their lives.
* A town cannot pay the death costs because their town bank has no money (Bankruptcy).

If the government wins, the current capital stays the capital.

If the rioters win, the capital is moved to the highest scorer.

## Nation vs Nation Wars

When declared, the two nations involved are at war.

The way the nation can lose is through:

* A nation's king runs out of lives.
* A nation's capital city is knocked out of the war.
* A nation's towns are all removed from the war.

The ways the town can be removed from the war is:

* A town has its homeblock fall to 0 HP.
* A mayor runs out of lives.
* A towns' residents collectively lose all their lives.
* A town cannot pay the death costs because their town bank has no money (Bankruptcy).

The losing towns joins the victorious nation.

## World Wars

When declared, all nations with enemies are thrown into war with their enemies.

The ways the town can be removed from the war is:

* A town has its homeblock fall to 0 HP.
* A mayor runs out of lives.
* A towns' residents collectively lose all their lives.
* A town cannot pay the death costs because their town bank has no money (Bankruptcy).

The losing towns joins the victorious nation.

World Wars are over when there are no more enemies for nations.