Mission

A **Mission** is the assignment given by  Yoda to  Luke Skywalker - a goal to be accomplished in service of Rebellion efforts or in hindrance of Imperial machinations. The term alternatively refers to the period of gameplay between talking to Yoda on Dagobah and solving the Objective Cell, though the game can still continue beyond that point.

The game features 15 different Missions, each with a different objective. Many missions require Luke to rescue a member of the Rebellion, such as his close friends  Han Solo or  Princess Leia. Other missions involve sabotaging the Empire's facilities and secret weapons, protecting Rebel assets from Imperial attack, or even more esoteric goals such as destroying an ancient cloning machine left over from the Clone Wars.

Each Mission takes place on a specific planet, which gives the mission its name. For example, missions can take place on familiar planets like Tatooine and Endor, on hitherto unfamiliar planets like Bakkah or Etorasp, or even on a planet that has no name at all.

When a new World is started, the game chooses a mission completely at random from one of the 15 options. This sets the Planet on which the mission will take place: either Desert, Ice, or Forest. If you wish to go on a different mission, you must start a new World.

The specific mission chosen also sets which  Objective Cell will be used as the final chapter. The selected Objective Cell is placed on the Planet's surface map, and a string of Exchanges is set up using  Puzzle Cells so that Luke will be able to acquire the specific Quest Items needed to solve that specific Objective Cell.

Once the Objective Cell is solved, Luke immediately receives a score for the mission based on several factors, such as the Combat Difficulty and the size of the World. At that point the Mission is essentially over, though Luke can still return to Dagobah and receive his congratulations from Yoda. This part has no actual benefit, and can safely be skipped.

## List of Missions

Below is a list of all 15 **Missions** the game can choose from. The game appears to choose at random at the start of each World, so that theoretically the same mission could pop up twice in a row - though this is unconfirmed.

Note that the name of the mission is the same as the name of the Planet it takes place on.

## Mission Briefing

*Main article: Mission Briefing*

The first part of any Mission is to find  Yoda and receive the Mission Briefing.

Yoda may be standing in one of four locations around Dagobah, including inside his own hut. The location is selected at random. There are two exceptions to this rule: During the Lokondo mission, and during a Dagobah Mission.

Once Yoda is located, speaking with him causes him to give the Mission Briefing itself. This consists of a long text explaining the nature of the mission and the reasons making it so important to accomplish. Each Mission has its own unique briefing text, which never changes.

During the Lokondo mission, Yoda can't be found anywhere on Dagobah. Instead,  Boba Fett will be waiting for you inside Yoda's hut. The Mission Briefing can be received by examining a table on the north-west side of the hut.

During Dagobah Missions, Yoda will be standing at a specific location to the mission being played. He moves to one of his four normal locations as soon as Luke completes his assignment; There he gives Luke the briefing as normal.

## Starting Item

*Main article: Starting Item*

Immediately after the Mission Briefing text is dismissed, Yoda hands Luke a single Quest Item to start him off. Without exception, this Item will always have to be Exchanged for something else before the mission is done.

The Starting Item can be any item from the Tool, Part or Valuable categories, or any of the color-coded Key Cards. It will never be a Local Quest Item, Objective Quest Item, nor any NPC Item.

A full list of Starting Items encountered thus far can be found in the article on Starting Items.

## World Generation

*Main article: World Generator*

The game's World Generator is responsible for creating the layout of the Planet where the mission itself will take place, decide which Cells to use, and set up the mission's Objective Cell. This essentially creates the adventure that  Luke Skywalker will go through to accomplish his mission.

Most of the World Generator's decisions depend at least partially on the chosen Mission.

The first and most important part is the type of planet: Ice, Desert, or Forest. This is directly determined by the chosen Mission, as seen in the table above. The chosen planet already reduces the number of Cell types the generator can potentially use to 1/3 of the total available cells.

Next up, the World Generator needs to configure and place the Objective Cell specific to the chosen mission. Each Mission only has one Objective Cell it can use, but that is made up of multiple Subcells with multiple possible Variants. Not only does this change how the end of the mission plays out, but may also change what Quest Items are going to be required in order to solve the Objective Cell and accomplish the mission.

Finally, the World Generator has to take into account the Starting Item given to  Luke Skywalker by  Yoda, and all of the Quest Items required at the chosen Objective Cell, and create a chain of Exchanges that lead from one to the other. The Generator must place Cells and configure them in such a way that, after Luke solves every  Puzzle Cell on the map, he will end up with all of the necessary items. If there is more than one required Quest Items, additional Freebie Puzzles and Exchanges must be set up.

## Exploring the Mission Planet

The mission only properly begins when Luke boards his X-Wing on Dagobah, flies through space and lands at the chosen Planet. Luke always arrives at a  Landing Cell, which is always close to the center of the planet's map.

From there, Luke can begin to explore in any direction you choose. To make exploration easier, a  Locator Puzzle Cell can be found in one of the Cells adjacent to the Landing Cell (diagonals included), allowing access to the Locator Map.

Luke is free to explore as much of the map as he can reach, but in practice the only thing that really matters is to find and solve all of the  Puzzle Cells on the map. At first, with just Yoda's Starting Item, only a few puzzles on the map can actually be solved: the one that specifically requires Yoda's item; and any Freebie Puzzles you come across (which are solved without using any items).

As new Quest Items are gradually acquired through these puzzles, Luke becomes able to solve other Puzzle Cells that had previously been unsolvable. With each puzzle solved, Luke's Quest Items are slowly Exchanged for other Quest Items until he ends up with the exact set required to solve the Objective Puzzle Cell.

Note that not all Quest Items are used in solving Puzzle Cells. Some are used simply to open up  Gate Cells and  Blockade Cells in order to be able to reach Puzzle Cells that had previously been unreachable.

## Exchanges

*Main article: Exchange*

When boiled down to its essence, Luke's adventure is simply a matter of acquiring Quest Items and slowly exchanging them for other Quest Items. The goal is to end up with the exact set of Quest Items required to solve the  Objective Cell. By design, this will *always* occur on its own by the time all  Puzzle Cells on the map have been solved.

Each Puzzle Cell either provides a Quest Item for free (called a Freebie Puzzle), or requires you to "sacrifice" one Quest Item in order to get a different one (an Exchange). The World Generator builds the world in such a way that any item you get for free - including the Starting Item handed to you by Yoda - will be useful somewhere, whether in an Exchange or as a key to open the way to an Exchange. As a result, no matter how many item you receive for free, they will all be used up in the process of acquiring the Quest Items you actually need to solve the objective.

To make this work, the number of items you receive for free is always equal to the number of items needed at the objective, plus the number of items needed to solve all  Gate Cell and  Blockade Cell puzzles on the map (since they always block the way to a  Puzzle Cell). For example, if the Objective Cell requires two items, and there are 3 Gate and Blockade puzzles on the map, you will receive exactly 5 items in total from Yoda and the Freebie Puzzles.

### Mission Specific Puzzles

Other than the  Objective Cell that is unique to each Mission, several Missions will always feature a specific  Puzzle Cell cell that will always be present on the map when that mission is played. That Puzzle Cell is designed to provide you with a specific Quest Item in a specific way.

A good example of this is the Tatooine (Mos Eisley) mission. In this mission,  Luke's task is to find  Han Solo and get him to the confiscated Millenium Falcon. The latter part happens at the Objective Cell, with Han Solo being one of the required items to solve that cell. However it would not make sense to acquire Han Solo just anywhere, e.g. at a Random Exchange or under some crate. Instead, Desert Puzzle Cell 44 will be placed somewhere on the Planet, telling the story of how Luke saved the scoundrel from the clutches of a Rodian bounty hunter. This specific Puzzle Cell appears every single time you play the Tatooine (Mos Eisley) mission, and will not appear during any other mission.

## The Objective Cell

*Main article: Objective Cell*

Each Mission culminates at the  Objective Cell, a unique Cell on the map where the final chapter in the journey takes place.

The Objective Cell is essentially a long, complicated series of puzzles, usually fraught with combat and mazes. The Objective Cell is actually comprised of a number of Subcells, some large and some small, which Luke will often have to explore thoroughly. At the end, Luke needs to perform some action to finish the mission - usually retrieving an NPC or an Item. Once this is done, the mission is accomplished.

The Objective Cell can usually be reached without gather any Quest Items, but little to nothing can be done here without the correct items. Often, getting past the first Cell requires one item, while another is used somewhere inside. Additional Local Quest Items are often found and used within the Objective Cell itself. Naturally, coming stocked with a variety of Weapons and Medicine can save Luke's life if the Objective involves plenty of combat - which most usually do.

Each Mission has its own unique Objective Cell, which appears each time that Mission is selected, and does not appear in any other mission. Additionally, most Objective Cells have at least two "Objective Variants" - versions of the same puzzle requiring a slightly different solution, and sometimes different Quest Items. This is variety is typically achieved through small changes to the various Subcells making up the Objective Cell, but may sometimes involve major changes and radically different solutions.

 Luke Skywalker may leave the Objective Cell at any time by backtracking to the entrance. This may be necessary if Luke is running low on Equipment, needs healing, or is missing a Quest Item needed to complete the mission. The only penalty in doing so is a waste of time, which can impact your score for the Mission. As a result, it is always better to solve ever  Puzzle Cell on the map before ever attempting the Objective Cell, as this would ensure you have all Quest Items and are likely well equipped. Visiting the local  Medical Droid before attempting the Objective Cell is also recommended, as Objective Cells typically feature plenty of enemies and other dangers to fight or avoid.

## Winning the Mission

At the very end of the  Objective Cell puzzle,  Luke Skywalker must perform the action that triggers the end of the mission. In some puzzles, it is picking up an Item (usually an NPC). In others, it is using a Quest Item on some scenery object. Whichever action it is, it signals to the game that the Objective Puzzle has been solved.

After some victorious Dialog from Luke, the game shows a picture of  Yoda's face with the caption "YOU WON!". Below that caption is your "Force Factor", and alongside it your final Score for the mission. The score is calculated based on several factors, including both the size of the Planet you've just solved and the Combat Difficulty setting. The time it took to complete the mission, according to the game manual, also has an effect. Unfortunately, there is currently no information on how any of these factors affect your score.

As soon as this screen appears, the game's internal scoreboard increments the tally of your successfully-completed missions by 1. If the new number is 5, 10, or 15, the next World you play will feature a Dagobah Mission.

If your Force Factor is higher than any score you've obtained in previous games, it will immediately be recorded as your new high score.

At this point, you may start a new World immediately without suffering any penalties. However, you may instead click the victory screen to continue playing, if you wish to experience the Epilogue.

## Epilogue

The triggering of the Mission Victory Screen ends  Luke's mission, but it does not immediately terminate the World being played. Clicking the Victory Screen returns the view to how it was before that screen came up, and the game resumes.

At this point, Luke can continue exploring the map just as before, although there typically isn't much to be done given that all  Puzzle Cells have already been solved. Nevertheless, there are some changes, and some actions that Luke can still perform.

For one, a few NPCs will have a short, new bit of dialog, congratulating Luke on winning his Mission. This mostly includes the  Medical Droid on most worlds, and sometimes other NPCs at the  Landing Cell.

Secondly, Luke can return to Dagobah by boarding his X-Wing, and return to  Yoda for a final word. For the most part, Yoda will use the same lines of dialog after every Mission, telling Luke that he has "taken another step [...] along the path that never ends!". However, if a Quest Item is still in Luke's inventory - particularly an NPC Item or something collected as the final action of the Mission - giving it to Yoda will trigger a unique dialog specific to that item.

If the mission that just ended was Lokondo, you must place  Yoda down in his hut before speaking to him or handing him items.
Note that none of this will improve Luke's score in any way, nor have any other beneficial effect. You may start a new World as soon as the Victory Screen comes up with no penalty.