Enemies

Enemies are the main antagonists of the game, being humanoid anomalies created by the red lake. There are several different variations, each with their own unique abilities and item drops. Also you need to kill them with your Operative if you didn't know it already.

## Basic enemies

### Walkers

Walkers are the weakest type of enemies. They are typically red in colour and can have varying sets of eyes. Tumours can be found on their bodies.

### Exploders

Similar to Walkers, but they are green in colour instead. Exploders, as their name suggests, explode once killed. Players caught in the blast radius will be dealt poison damage and their screen will be blurred green. Kill them from a distance if possible.

Their corpses turn black and emit a green smoke. They also contain an explosive compound that has a chance to be successfully extracted. A failed extraction will detonate.

### Blaze

A flaming, dark red enemy, Blazes will set players who are too close on fire, dealing damage overtime, but they re otherwise identical to walkers in terms of health and speed. They also re-light any pile of flaming debris that have been extinguished.

### Riot

Special enemies in riot gear, the Riot wear a riot helmet that can be shot off to expose its head, allowing you to deal massive amounts of damage. They are faster and more resilient than walkers, so don’t underestimate them.

Upon death, Riots will drop a gun magazine which can be picked up to gain back some ammo. Their corpses can also be searched for a few pieces of scrap.

### Rushers

Rushers are yellow in colour and instead have a dog-like posture when walking and running. They charge towards players at incredible speeds, evidenced by the slipstream they leave behind. A player hit by a charging Rusher will be dealt major damage and will be flung away. Rushers are more tanky as well, so be careful.

### Grenadiers

Orange-grey enemies slightly larger than Walkers, Grenadiers differ from other enemies as they tend to stay a distance back. They will kneel down and target a random player, spawning a red circle underneath them. After a while, dark purple crystals will shoot out and the ground around them will explode. Grenadiers have roughly the same amount of health as Rushers.

Their corpses contain a valuable explosive compound that can be extracted.

### Ghost

A dark-skinned enemy with green eyes, Ghosts have slightly more health than Walkers, but they are incredibly annoying as they instantly vanish upon receiving damage, making bullets phase through them. After some times they while reappear and can be hastily killed without anymore difficulty. They spawn in large numbers during a Night mutation.

### Rapid

The rapid is a grey skinned enemy that has deadly ranged attacks. They will kneel down similar to Grenadiers and fire projectiles and random players at a steady rate. The projectiles deal low damage, but the fire rate makes them deadly against heavily injured players.

### Vultures

Dark humanoids with ghostly wings and three eyes, the Vulture is a major threat to your defences due to its high health and its ability to fly. It only has one attack, in which it swoops down and knocks into a random player, taking away almost half the players health.

### Red exploder

Extremely swift hulks, Red exploders can easily outrun players, but their detonation and effects are otherwise fairly identical to Exploders and poison, with the only difference is that the screen is blurred red.

**Red crystals can be extracted from its corpse upon death.**

### Necromancer

A dangerous, boss-like enemy, the Necromancer as its name suggests summons enemies from the ground, but it also has the deadly ability to ‘force-choke’ players and life steal from them, killing the player while at the same regenerating itself. The Necromancer can be identified by its purple skin and black clothing and hood, along with its violent twitching of the head. It is extremely resilient as well, so keep your distance.

**The Necromancer drops a valuable Tanzanite crystal upon death.**

## Mutants

### Mutant Blaze

A large, orange Blaze with a large health pool, this enemy is overall similar to its regular counterpart. Remember to keep your distance so you don’t get yourself set on fire.

### Mutant Riot

A large, orange Riot with a sturdy helmet with an orange visor, the Mutant Riot can be quite tanky and hard to kill due to its armor and helmet, but overall should be a relatively easy enemy.

It drops a lot more magazines than its regular counterpart, making it useful if you are low on ammo. Additionally it has more scrap.

### Goblin

Green skinned, red eyed menaces with massive strength, Goblins slam into the ground with their fists, creating a powerful shockwave that knocks away any players close to them, as well as dealing fatal damage. During the Goblin mutation, three Goblins will spawn every wave.

### Guardian

The Guardian is a large, intimidating enemy with orange skin and six eyes arranged in a circle. It wields a massive sledgehammer which it uses to slam the ground, creating a massive shockwave sending any player flying away, while also dealing enough damage to kill a player if close enough. It appears during the Extraction game mode.

**It drops several valuable Tanzanite crystals upon death**

### Titan

An enemy similar to the Guardian, but instead black in colour and has red eyes. The Titan has a green right hand which it uses periodically to point at random players, setting them on fire. It appears in the final wave of the Classic game mode and acts as the final boss.

**It drops several Tanzanite crystals upon death**

Raid and event enemies

Chaos Soldier

An enemy that appeared during Chaos raid, They always carry ranged weapon or melee with rifle and knifes. In apparent reason, they carried an flashbang, they wore a black and white pants and a combat plate or you can call it a "Vest."

Chaos Shield

An enemy that is similar to the Chaos Soldier, but wield an UZI submachine gun and a shield. They also carry a knife in case any of the operative got close and attack close in combat.

Chaos Scout

An enemy that spawned after 19% of the chaos raid. In any condition, they will show up at the cliff left side, in which case. They wield an MRL4 automatic rifle and and knife, they also throw a grenade that can blow any operative to smithereens. But they can threw it back to them.

Chaos Juggernaut

An mini boss that appear after several minutes at either 90% or 100%. They wield and machine that is heavily used during combat, they wore a red skull M50 gas mask, a tank vest and combat pants.

Chaos Guard

An enemies that similar to the Chaos Soldier but stationary.

Death guard

An enemy that similar to Chaos scout but wore an black beret.

Taser Guard

An enemy that are different above any chaos soldiers. They wield and Taser gun that will constantly stunned you until he recharges it. They had a Riot helmet.

Captain Guard

A different enemies that threw red gas grenade that can poison you even tho you got a gas mask. They wield an K4LAS, an copy of the AK47. They wore a red beret, Red goggles and a stealth mask.

Controlledwalker

An enemy that similar to Walker but had different changes. They appears to have a device strapped into them.

Controlledrush

An enemy that is similar but had device on them.

Controlledbolt

An enemy that is similar to Bolts but as an different variations that were controlled.