Convocation of Dawn

**Dev. Status** | Conceptual

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The **Convocation of Dawn** is a Silentium faction very loosely based on the Magical Girl Council joke fan-faction. An ancient order of magically gifted mages and alchemists, once working together with the Conven of Shadows, from another reality where magical (or as we call it, psionic) powers are abundant. They came after an Eldritch Abomination named *"Walpurgisnacht"* devastated a significant part of their world's biggest city, eating the souls of people. It gained enough energy to slip into our dimension after giving a warning. *"I'll be back."* Their numbers have recently boomed with the sudden awakening of psychic powers, leading to them rapidly recruiting these psychics to guide them towards a better future, forming an army of "superheroes" that wouldn't look out of place in a comic.

## At A Glance

 **Visual Themes** | Witches/wizards, magical girls/boys, and superheroes fight armies to save the world, infantry clothing are mainly spandex, robes, and/or skimpy with bright, primary, colours

## Background

*"I want everyone to remember. This is a new world, where we are guests. Their customs and ways of living will surely differ from ours. We have two goals: warn the population of the imminent danger that is Walpurgisnacht and find Walpurgisnacht itself and destroy it. Now head off and do what is righteous and good!"*

-Council Member Elizabeth van Heiland the third
## Gameplay Mechanics

### Construction Mechanic

With a constant connection to the order secret base, the **Sanctuary** is capable of directing the space ships to fire a stream of energy to make a proto-building. This proto-building is weakly armoured and needs a **Promoter** (their construction unit/ore collector) deployed near it to provide it with additional energy so it can build up. After the building has finished, the Promoter can head off and help building elsewhere.

### Tier Mechanic

The Sanctuarycan make Magitek Relays (which can also build each other). Those relays form a network and transmit signals from a Satellite Construction Center to the production buildings. Multiple Satellite Construction Centers can assist each other with unlocking units.

Units are unlocked in batches in the form of upgrades. With the right technology centers, a commander can overgo some units and unlock better ones.

### Power Plants

Magical Power Plants are special energy receivers and are upgradable multiple times, each time adding a little more power. They are quite cost-effective too. However, each upgrade also risks a higher chance that upon destruction something happens. It might be a simple explosion, an extreme explosion, a weird effect or even getting a unit from somewhere or sometime. No one knows.

### Money Mechanics

The Convocation of Dawn did not expect they would need so many resources and thus their Promoters feature better armour than comparable ones but are slow. However, a specific type of magical girl can be put into a Shrine to start making money. They even get experience this way.

## Behind the Scenes

The Convocation of Dawn are superheroes and the magical girl/boy mixed with the ancient order of protectors. Based on "Capepunk", a punk genre that examines the superheroes in comics. Their theme is based on the black-and-white "heroism" ideals of optimism put into a pretty cynical world. Where reality collided with the virtues of the paragon and the heroes who save the day and defeat the villains, always positive and kind even to their foes. And with this many factions consider them naive fools who'll eventually be crushed and broken as their ideals break under the dark reality (Kingdom, Ecumeme, Etc), naive children whose heart is in the right place but must learn the realities of the world order to survive and bring their ideals (Talon, Xian, etc), as a paragon of how kindness, virtue, and humanity will always triumph over darker desires (Combine, Zeelich, etc), or nothing but unrealistic stories you tell to your child who's not old enough to truly understand the dark parts of reality (Allies, Soviet, etc). In a sense, you can consider them a faction of Don Quixote, a faction so idealist and kind in such a cynical world that they are either mad or considered mad by the cynics (which one depends on your view on Don Quixote), and time will tell if they'll break and die, of if their idealism breaks through the darkness and bring the world to a gentler, peaceful, place, whether unscathed or tempered by experience.