Axe

The **Axe** is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.

## Summary

A heavy hitter for tactical Slayers. The Axe is a relatively slow hitting weapon, making up for it with substantial damage on each hit. To make the most of an Axe a Slayer must learn to make the most of each opening, committing time to empowering attacks when they can. With proper use of this ability to invest in charging attacks a Slayer is rewarded by an escalating damage buff and even the ability to stand firm through Behemoth attacks. Top this off with some of the most powerful special attacks available, enhanced by proper management of charging attacks and determination, and the Axe gives a tactically minded Slayer a devastating weapon against the Behemoths.

## Unique Mechanics

The Axe has two unique core mechanics, Charging and Determination, which are directly linked.
Charging is an ability by which attacks can be charged, investing time to be rewarded with increased damage, Determination meter gain, and, at maximum Charge, Resolve, immunity to staggering effects and reduced damage taken.
Damage is still be taken by the Slayer however.
Determination adds attack damage for each active level, stacking up to 3.
Meter is generated by landing charged attacks and once the meter is full Determination can be levelled up by landing a special attack, unlocking the next level of damage bonus.

### Charging

**Charging** is the core of Axe gameplay, it increases the damage you deal on your charged swings, allows you to build up your meter to stack up Determination, and also gives you extra damage on your specials if you hit them while the meter is full.
Most attacks also give you Resolve if charged 3 times, making your attack uninterruptible and granting a 50% damage reduction to the user.
Every charge level increases the meter gained by attacks after it, within the same combo.
With a maximum of two chargeable attacks in a combo, up to 6 levels of charge can be gained in total.
Meter is only gained on hit, not simply for the charging of the attack.

 6 | 21%

### Determination

**Determination** is the other unique mechanic on Axe, it's built up from charging your attacks and using your special when your meter is fully charged to stack it.
This special must hit a target in order to grant the next Determination level.
By default, Determination stacks up to 3 times, however the Overcharged Cylinder mod allows it to go up to 4 stacks.
Every stack of Determination gives you more bonus attack damage and expires after a certain period of time if not refreshed.
At maximum Determination landing a special with full meter will simply refresh the duration of the Determination bonus.
On expiring Determination returns to 0.

 4 | 75% | 2.5 minutes

## Legendaries

Facing the Keystone Behemoth in a hard Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

## Weapon Skins

The following weapon skins can be used with the Axe:

* Adamant Wyvern
* Alchemancer's Schism
* Ancient Destroyer
* Archonic Bifurcator
* Archonite Axe
* Arcslayer Great Axe
* Axe of the Nomad
* Blind Beheader
* Bloodshot Beheader
* Broken Future
* Butcher's Cleaver
* Champion's Axe
* Chopping Maul
* Cold Archonite Axe
* Corsair's Boarding Axe
* Crucible Cleaver
* Dynamic Invective
* Elegant Wyvern
* Emerald Steel Axe
* EN-GA1 "Execution Decree"
* Fatal Deathcap
* Frostfall Axe
* Frostform Haedkull
* Frostwarden Sundyr
* Gobahn, the Axe King
* Green Equinox
* Head Count
* Heartfire's End
* Heartgem Axe
* Hellion's Foil
* Infiltrator's Gloom
* Keeper's Sectus
* Krolach Kill-Cleaver
* Lightsworn Benediction
* Midnight Sun
* Moonfall
* Ogre's Claw
* Ostian War Axe
* Ostian War Axe (Model P)
* Protector's Judgment
* Ranger's Mercy
* Razor Eagle
* Rippin' Rude
* Royal Steel Axe
* Shadow Scythe
* Skymetal Axe
* SM-CX1 "Splitting Headache" Combat Axe
* Steel Axe
* Striking Midnight
* The Debt Collector
* The Headsman
* The Moray
* Timesplitter
* Torn Asunder
* Treasured Axe
* Victorious Axe
* Warlord's Roar
* Wild Divide
* Witch's Crescent
* Woodsbane
* ZAA-11 "Valiant"
* ZTA-99 "Skyburn"
* ZVA-77 "Twin Strike"

## Controls

* PC Controls
* Xbox Controller
* PlayStation Controller
* Switch Controller

### Moves

Vertical Attack

 Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack

 Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught

Flight of Ruin Recall

 Instantly recalls the Axe into a powerful overhead slam.

* Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

#### Combos

*Vertical Ripper*

(Chargeable) >  > (Chargeable) >  >  (Repeatable as long as you have stamina)

*Horizontal Edge*

(Chargeable, able to move while charging, doesn't grant Resolve) >  > (Chargeable) >

* Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.

### Moves

Vertical Attack

 Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack

 Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught

Flight of Ruin Recall

 Instantly recalls the Axe into a powerful overhead slam.

* Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

#### Combos

*Vertical Ripper*

(Chargeable) >  > (Chargeable) >  >  (Repeatable as long as you have stamina)

*Horizontal Edge*

(Chargeable, able to move while charging, doesn't grant Resolve) >  > (Chargeable) >

* Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.

### Moves

Vertical Attack

 Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack

 Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught

Flight of Ruin Recall

 Instantly recalls the Axe into a powerful overhead slam.

* Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

#### Combos

*Vertical Ripper*

(Chargeable) >  > (Chargeable) >  >  (Repeatable as long as you have stamina)

*Horizontal Edge*

(Chargeable, able to move while charging, doesn't grant Resolve) >  > (Chargeable) >

* Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.

### Moves

Vertical Attack

 Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack

 Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught

Flight of Ruin Recall

 Instantly recalls the Axe into a powerful overhead slam.

* Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

#### Combos

*Vertical Ripper*

(Chargeable) >  > (Chargeable) >  >  (Repeatable as long as you have stamina)

*Horizontal Edge*

(Chargeable, able to move while charging, doesn't grant Resolve) >  > (Chargeable) >

* Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.