recursal/Fanatic-Fandom huggingface dataset:
10mm pistol (Fallout 4)

“
Small, dependable, reasonably powerful and widely available, the 10mm Pistol has been a staple of Wasteland combat since the bombs first fell.

”— *Fallout 4* loading screen hints
The **10mm pistol** is a weapon in *Fallout 4*.

## Background

The following section is transcluded from 10mm pistol. To modify, please edit the source page.
The 10mm combat pistol is a next-generation 10mm sidearm created before the Great War. While it is a different design from the N99, it uses the same gas-operated action, allowing it to use 10mm ammunition with ease. Key differences include a slide stop, automatically locking the slide back when the weapon runs dry, a disassembly lever in the front section, safety in front of the trigger, rather than on the slide, and compatibility with a plethora of aftermarket modifications.

Available to both government and civilian clients, the combat pistol could be fitted with an automatic receiver, turning it into a submachine gun, as well as a variety of optics (including the high-tech recon scopes), silencers, and other accessories to improve its performance. Of course, the flexibility came at a cost, as the combat pistol required more expensive machining and materials than the N99, consisting primarily of simple flat surfaces.

## Characteristics

The 10mm pistol is reasonably powerful sidearm for the beginning of the game, and it retains its usability with additional mods. An automatic receiver modification turns the weapon into a machine pistol, which is certainly a step up from an automatic pipe pistol. A silencer can also be attached, making it an effective weapon for stealthy operations. A 10mm pistol that has been completely modified from its base platform can potentially be a powerhouse on its own, given that ammunition is plentiful and there is not a legitimate threat of running out.

### Crafting

With the *Contraptions Workshop* add-on, 10mm pistols can be manufactured using a weapon forge.

## Modifications

All numbers are relative to the base stats.

## Locations

* Vault 111: On the Overseer's desk.
* Vault 114: On the Overseer's desk.
* Raiders and Gunners sometimes carry 10mm pistols.
* They can usually be bought from any weapons dealer.

## References

1. ↑ Boston Airport terminals: "*Outgoing Supply Order RQR-2200*1x 10mm Combat Pistol*"*
2. ↑ The Art of Fallout 4 p. 236: "*The base 10mm, for instance, is a different design from the version in Fallout 3. But with the proper mods, you can transform it into something very similar.*"
3. ↑ Weapon appearance in *Fallout 4*.
4. ↑ Weapon modifications and appearance in *Fallout 4*.
12.7mm submachine gun silencer

The **12.7mm submachine gun silencer** is a weapon mod for the 12.7mm submachine gun in *Fallout: New Vegas*.

## Characteristics

This mod decreases the sound made by the weapon, allowing you to stay hidden while shooting.

It should be noted that the vanilla 12.7mm's mod is titled 'silencer' and spells out the name of the weapon, while the *Gun Runners' Arsenal* version uses the 'SMG' abbreviation and is titled 'suppressor'.

## Notes

* Prior to patch 1.3.0.452, the 12.7mm SMG silencer was only worth 100 caps.
2mm EC (Fallout Tactics)

**2mm EC** is an ammunition type in *Fallout Tactics*.

## Characteristics

A very rare, yet extremely useful weapon type, used by three of the most powerful weapons in the game. Curiously, the ammunition offers no modifiers.

### Weapons using this ammunition

* M72 Gauss rifle
* MEC Gauss minigun
* PPK12 Gauss pistol

## Locations

* Bought from the quartermaster at Brotherhood bunkers.
215 Rail Line Powder Gang

The **215 Rail Line powder gang** was to be a faction in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Interactions with the player character

The gang will attack one week after the player character arrives in New Canaan. This is a big concern for many of the people in the community of New Canaan, and they are seriously worried about what is going to happen when the group arrives.

## Important non-player characters

**Jackson** - This mean-spirited man used to be a foreman on the 215 Rail Line for NCR until the contracts dried up and Dodge, the Governor of Hoover Dam, didn't have the money to pay the workers. It didn't take long for Jackson to say "fuck this shit" and take to the desert with his crew, raiding wherever they found caravans—the groups that they fault for the problem. Over time, though, Jackson has become desperate, and has turned his sights on New Canaan. Not being a tactical mastermind, he has announced when he expects the surrender of the city's goods to him. Jackson wears metal armor and a Kevlar helmet, and he carries a 7.62mm assault rifle, several frag grenades, and a .44 magnum revolver.

**Boilermaker** - A quiet, evil bastard, Boilermaker worked for the rail lines shoving precious coal into the engines of the trains on their rare trips. However, like the others, he was out of a job when the line work dried up. He suffered a lot of heat and smoke damage to his face, and he wears a welding mask to cover it. He wears football pads on the rest of his body. Boilermaker is huge and really strong, and he carries a flamethrower with plenty of ammunition and a hefty baseball bat. Boilermaker looks for the least heavily armored people and beats them with his baseball bat. The rest he burns.

## Encounter non-player characters

* **215 Snipers** - Two jerks in Jackson's outfit. They're equipped with .223 hunting rifles, combat knives, construction outfits, and motorcycle helmets. They hang back with Jackson and blow away people at long distance. They make a lot of arm and leg shots to disable people.
* **215 Gunners** - Three different jerks in Jackson's outfit. They're all equipped with 9mm submachineguns, lead pipes, leather outfits, and motorcycle helmets. They try to get into mid-range so they can burst large groups. They often flank the field just in case people try to run from the thugs.
* **215 Thugs** - Ten general jerkoffs in Jackon's outfit. They're all equipped with a variety of melee and thrown weapons: lawnmower blades, switchblades, sledgehammers, lead pipes, fire axes, hatchets, spears, etc. They wear leather armor and construction helmets. As one might expect, they close in to close range and try to "wolf pack" people down.

## Appearances

The 215 Rail Line Powder Gang does not appear in any published game. They were to appear only in *Van Buren*, the cancelled *Fallout 3* by Black Isle Studios.
5mm (Van Buren)

**5mm** is a type of ammunition that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Characteristics

5mm rounds are still in use by New California Republic (NCR) in 2253. All of the NCR soldiers in Hoover Dam and Ballistic Orbital Missile Base 001 carry spare magazines.

## References

1. ↑ Captain Davidson carries extra ammunition for there assault rifle - Van Buren B.O.M.B.-001 design document. [1]
3-Some Caravan

**3-Some Caravan** is a Hoover Dam caravan company.

## Background

The Giordano triplets are tight knit brothers who are virtually inseparable. Originally from NCR proper, they served a small stint in the prison there for petty theft. After serving one year, they decided to use what money they had left over and open a caravan company, the 3-Some Caravan Company. Business did not take off all that well since word got around they were former inmates, but there was enough business to keep afloat. The Giordanos felt it was their lucky day when their company was recruited to accompany Joseph Dodge to Hoover Dam, carrying supplies to last the journey and set up shop. This was like a second chance for the triplets, a fresh start.

Business fared better for the 3-Some Caravan Company in Hoover Dam, particularly with the riff-raff who originally settled there. The Giordanos never did anything illegal, but the impression that they were part of a lower class carried over from NCR, mostly thanks to the suspicious nature of Joseph Dodge and Ailis McLafferty egging on his suspicions.

Enzo Giordano is the speaker of the company, and he is willing to deal with anyone as long as it does not involve hurting anyone else – much. Enzo is honorable and straight forward, and he always keeps his deals.

## Interactions with the player character

Lately, he and the other brothers have been feeling the pinch since Crimson Caravan has been supplying arms and weapons to Dodge and his NCR troops. In addition, there are frequent caravan raids against 3-Some by Brotherhood of Steel soldiers using some kind of cloaking device to hide their approach. Ailis of Crimson said she has been attacked by the same BOS, but strangely it has not affected her shipments or frequency of caravan runs. Enzo is very anxious to find out what Ailis is up to and wants to hire the Prisoner to find out about it.

It's very difficult to tell a Crimson caravaner from a hired escort. All are armored and carry at least a decent firearm of some sort. At first glance, these caravaners could be mistaken for raiders. If asked, they will say because of the frequent attacks by Brotherhood of Steel, they must be heavily armed and always ready for battle. If the player wants to trade with them, and the player is on neutral to good terms with the 3-Some Caravan, then they will be happy to trade. If the player established a hostile reputation with the 3-Some Caravan, then the escorts and caravaners will attack the player on sight.

## Appearances

3-Some Caravan was going to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## References

1. ↑ 1.0 1.1 1.2 Hoover Dam design document by Damien Foletto
"Flour"

**"Flour"** is a miscellaneous item in *Fallout: New Vegas*.

## Characteristics

Though it appears to be just like standard flour, this item is quite likely something different, yet similar. The flour packaging is likely used as a smoke screen for the actual contents, which seem related to the process of making drugs, at least as far as Jack and Diane are concerned. It has no known use.

## Locations

* Red Rock Drug Lab: Inside Jack's trailer
* NCR Ranger safehouse
* Vault 11: Four in total
300 Pieces of Silver

**300 Pieces of Silver** is an unmarked quest in *Fallout 3*.

## Synopsis

The Lone Wanderer needs information from Colin Moriarty. If they don't want to pay for it, then they can act as a debt collector for Megaton's wannabe mob boss: Collect money from a former "employee" of his, Sarah Silver, who fled Megaton.

## Walkthrough

* Silver is found in a ranch house at Springvale, near the path up to Vault 101. Once the player arrives, they can resolve the situation in five ways:
	+ Kill her and obtain 400 caps along with her equipment, with no negative karma gain (unless the player also takes her items, considered owned). Silver will attack if the player mentions that they're there to collect for Moriarty.
	+ Use Speech to convince her to give up the 400 caps in exchange for telling Moriarty she's gone.
		- The player can kill her afterwards for negative karma and another 100 caps.
	+ Convince her to pay 300 caps in exchange for the above.
	+ Tell Moriarty she got away without taking money or ignoring her. Doing so gives positive karma, but forces the player to steal the information or pay up (100 or 300 caps).
* Silver can be encountered right after getting out of the Vault. The player can learn of her plight and then complete the quest as normal (if they straight-up tell Moriarty that Silver is gone or dead, he will not offer the quest, obviously).
* The quest will be locked off if the player learns about James' location before asking either Moriarty or Silver about the money, talked to Three Dog, or completed any portion of the Search for James after that.

## Behind the scenes

* The quest's name is a reference to the biblical Judas Iscariot, who according to the Gospel of Matthew was paid 30 pieces of silver to identify Jesus to Roman soldiers.
4.7mm caseless

**4.7mm caseless** is a type of caseless ammunition in *Fallout 2*.

## Background

The 4.7mm caseless is an interesting round developed by the German company Heckler & Koch. H&K's proprietary design features a round buried within a square block of propellant, minimizing space requirements and allowing for truly tremendous magazine capacities. Though round cook-offs remained a problem, the Germans eventually managed to get around the problem, thereby creating a futuristic round.

## Characteristics

One of the rarest ammo types, 4.7mm can only be bought in bulk from two stores. However, its excellent ballistics make it *the* round of choice for spray and pray, particularly for Sulik with the G11 or Marcus with the Vindicator (the latter being a sort of masochistic choice for players who like to scrape companions and innocents off the walls).

### Weapons using this ammunition

Assault rifle
* H&K G11

Squad support assault rifle
* H&K G11E

Heavy weapons
* Vindicator minigun

## Locations

Vendors
* Shady Sands Bazaar: Buster
* San Francisco: Mai Da Chiang

Non-player characters
* Hubologists encountered around San Francisco tend to carry the G11 (as do press gangs), making them a good source of ammunition. Killing them doesn't turn San Francisco Hubologists hostile.
40mm grenade (Fallout Tactics)

“
A grenade for a grenade launcher.

”
**40mm grenade** is a *Fallout Tactics* ammunition type.

## Characteristics

A decent way to deliver explosive persuasion to the enemies of the Brotherhood. Good damage modifiers make it quite useful in the late game as well.

### Weapons using this ammunition

* M79 Grenade Launcher
* Grenade Pistol

## Locations

* Purchased from Brotherhood traders in bunkers.
372.12 Hz ULF radio signal

**372.12 hertz ultra low frequency radio signal** is a radio "station" that can be listened to in the Sierra Madre. It allows the player to eavesdrop on Christine Royce.

## Content

### Act 1

#### Conversations

* [Dean]: "{Gently bringing it up, worried she remembers him}Eh... those scars? What happened, somebody... something carve you up, or...?"
* [Christine narrows her eyes, gets into a combat stance.]
* "{Chuckles}I'm not going to hurt you... yet. Much. Scars tell a story, some old, some new... {slow}and the one on the throat is fresh and red."
* [Christine studies Dean, frowns.]
* "Don't... eh... don't talk much, do you?"
* [Christine shakes her head slowly.]
* "{Sighs, irritated at being rebuffed}All right, then. I'll just wallflower it over here."
* [Christine frowns, tilts her head slightly.]
* [Dean] "{Testing the waters}Damn shame, hate to think if someone put you in there. Who bailed you out again, the new guy? Interesting."

#### Remarks by Dean

* "{Amused, evil}What's this little doll? Were you carved by a craftsman, little doll, or were you mauled by a drunk who didn't know his tools?"
* "So... what's your story, beautiful?"

### Act 2

#### Conversations

* [Dean]: "{Curious}Someone wanted to cut your voice, little doll. Or they didn't finish their work, or didn't know how to."
* [Christine frowns.]
* [Dean] "Oh, it wasn't me... I have no use for your neck beyond what encircles it. {Snarls, to himself, disgruntled}The lack of screams when I finally kill you... that is what I'll regret."
* [Christine's eyes narrow.]
* "Don't get me wrong, that's a plus in my book."
* "[Christine eyes narrow to slits.]"
* "Still, are you getting any shred of your voice healed up, or...? Like anything?"

#### Reactions

* If the player hasn't dropped Christine off at the Gala Event and she is alone at the fountain, this will be crackling silence (alternatively, clicking or Christine breathing, "normally" for her.)
* [After Gala Event, not Act 3 yet.] [Frantic beating on the elevator door, desperate breathing, sounds of Gala event in streets above, muted.]
* If the player has left Christine at the Gala Event in a "good" way, this is the signal that will play: Christine is breathing slightly faster than normal, no banging or panic. She taps on metal, as if tapping a message in Morse code for "hurry up"
* If the player has left Christine at Gala Event and she hates the player, she'll bang on the doors of the elevator to be let out: Hammering on door, desperate, her breathing ragged and panicked.

### Act 3

* Duplicate lines from Christine's voice test.
5.56 round (Fallout 76)

**5.56 round** is a ballistic ammunition type in *Fallout 76*.

## Background

The following section is transcluded from 5.56mm round. To modify, please edit the source page.
The 5.56x45mm round is a rifle cartridge derived from the .223 Remington, originally developed for the M16 service rifle of the United States Army. It is a rimless, bottleneck cartridge that offers tremendous wounding potential under the right condition. Its performance and popularity among military forces endures despite the Great War: By 2287, it has served Americans for over two centuries, from the United States Army to the New California Republic Army.

## Characteristics

### Crafting

The above template is generated from Template:F76 co Tinkers Ammo 556. For corrections, edit the target template.

## References

1. ↑ Vault Dweller's Survival Guide p.5-17: *"Rifle caliber ammunition. The FMJ stands for Full-Metal Jacket, which describes the bullet that is used in the round of ammo. A FMJ bullet is very tough, and has pretty good penetration without sacrificing good expansion. In other words, it‘s an average round."*
2. ↑ Fallout Official Survival Guide p.119: *"**.223 Full Metal Jacket (FMJ):** This is the same ammo used in the late 20th century by various military rifles, including the M-16. A good, basic, hard-hitting round."*
5mm round (Fallout 2)

**5mm round** is a type of ammunition in *Fallout* and *Fallout 2*.

## Background

The following section is transcluded from 5mm round. To modify, please edit the source page.
A high velocity round designed for assault rifles, the intermediate 5mm M134 cartridge has been replaced by the more powerful 5.56mm round in assault rifles. However, it found a new life as linked, belt fed ammunition for man-portable miniguns on the battlefield, specifically the M134 cartridge and 7.62x51 millimeter rounds. It has also been retained as the ammunition of choice for paratrooper assault carbines, due to its light weight and portability.

## Characteristics

A decent round, though it is outclassed by 12 gauge shells and .223 FMJ rounds, since weapons chambered for these ammunition types come into play at around the same time. Still, it is cheap enough to be useful in certain situations where one needs a burst weapon.

## Variants

### Full metal jacket (FMJ)

A softer metal jacket covers a dense penetrator, while the bullet is loaded with a higher powder load, leading to improved muzzle velocity. However, improved performance against armored targets leads to impaired performance against softer targets, as the higher velocity reduces the amount of kinetic energy transferred to the target on impact.

In game terms, it is strictly inferior to the JHP variant, as the damage redyctuib is not compensated for by the reduction in DR, not to mention that the DT of the target will even further reduce damage received compared to JHP.

### Jacketed hollow point (JHP)

Hollow point bullets feature a hollowed out shape at the tip of the bullet, causing the bullet to expand upon impact, delivering more kinetic energy to the target and disrupting tissue more extensively. However, this same property also leads to reduced penetrative power, as the bullet will be stopped by armor much more easily due to its properties. A hard metal jacket is applied to JHP rounds to increase bullet strength and create a middle ground between damage potential and penetration.

Although the DR bonus applied by these rounds is noticeable, it is still not enough to make them perform worse than the AP ammo (which should be sold as soon as it is acquired).

## Weapons using this ammunition

Rifles
* Assault rifle
	+ Assault rifle (exp. mag.)
* XL70E3

Heavy weapons
* Minigun
* Avenger minigun

## References

1. ↑ Ammunition package in *Fallout 3* and *Fallout: New Vegas* states the following: "*5mm LINKED M134*
*1 TRACER M17 4 API M8*
*FUNC LOT POD80h003L041*"
2. ↑ PRO ITEM.MSG: "*{2300}{}{Assault Rifle}*
*{2301}{}{An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST: 5.}*"
3. ↑ Ammunition package in *Fallout 4* and *Fallout 76* states the following: "*Cartridges
"5"MM, Mil
7.62 x 51 MM ACT
(A165)
FUNC
(ST. A.CL.) 13S455*"
4. ↑ Weapon appearance.
25mm grenade APW (GRA)

The **25mm grenade Anti-Personnel Weapon** (**APW**) is a weapon introduced in *Gun Runners' Arsenal*.

## Characteristics

The APW is a semi-automatic grenade launcher designed around the more compact, lightweight 25mm grenade round. Patterned after conventional shotguns, it combines the lethality of grenade launchers with the higher fire rate of grenade machineguns. The end result is a compact, fast-firing, accurate weapon with six grenades per magazine.

The APW can be a practical alternative to the grenade machinegun, as due to its semi-automatic nature, it does not go through the ammunition as fast, making it more efficient to use.

### Modifications

* 25mm grenade APW expanded drum: +2 ammunition capacity
* 25mm grenade APW long barrel: Doubles grenade flight speed
* 25mm grenade APW upgraded internals: +25% fire rate

## Locations

Vendors
* Gun Runners: Vendortron.
* 188 trading post: Alexander
* Mess hall & munitions storage: Boomer munitions manager
* Various merchants around the Mojave

## Behind the scenes

* The Grunt perk does not apply to this weapon in unmodified games, as it belongs to *Honest Hearts*, and Obsidian deliberately chose to avoid cross-add-on functionality and the technical headache it involves. jsawyer.esp applies the perk via script.

## Gallery

* 25mm grenade APW with the expanded drum modification
* 25mm grenade APW with the long barrel modification
* 25mm grenade APW with both modifications
* 25mm grenade APW in use

## References

1. ↑ Josh Sawyer on Formspring: *"**On the GRA Steam page, it says the Bozar is intended to be an "all-powerful LMG"; does that mean it was intended to benefit from the "Grunt" perk like the LMG? It doesn't seem to, not that it isn't a beast of a weapon as-is.**"*
*Unfortunately, because Grunt was introduced in Honest Hearts (DLC), GRA cannot reference it without introducing load order bugs. Sorry."*
5mm round (Fallout 3)

The **5mm round** is a Big Guns-only ammunition in *Fallout 3*.

## Background

The following section is transcluded from 5mm round. To modify, please edit the source page.
A high velocity round designed for assault rifles, the intermediate 5mm M134 cartridge has been replaced by the more powerful 5.56mm round in assault rifles. However, it found a new life as linked, belt fed ammunition for man-portable miniguns on the battlefield, specifically the M134 cartridge and 7.62x51 millimeter rounds. It has also been retained as the ammunition of choice for paratrooper assault carbines, due to its light weight and portability.

## Characteristics

The one and only ammunition type for the minigun, the 5mm round is designed for use in bulk. With 240 rounds per reload, the player is encouraged to use it in bulk against their targets.

The Gatling laser largely retires the 5mm as basic ammunition for Big Guns builds, though it may be useful in a backup capacity.

More notably, since ammunition is weightless, 5mm rounds can be used to create makeshift ladders through stacking their large containers.

### Weapons using this ammunition

* Minigun
	+ Eugene

## Locations

Quests
* The Pitt 5mm rounds are an excellent resource for crafting ammunition with the Ammo press.

Vendors
* Lucky Harith will stock them in bulk once the player completes investing in his business.

Non-player characters
* Commonly found on super mutants, particularly Brutes and Masters.
* Commonly found on Lyons' Brotherhood of Steel troops in D.C, especially with their death rate.

## References

1. ↑ Ammunition package in *Fallout 3* and *Fallout: New Vegas* states the following: "*5mm LINKED M134*
*1 TRACER M17 4 API M8*
*FUNC LOT POD80h003L041*"
2. ↑ PRO ITEM.MSG: "*{2300}{}{Assault Rifle}*
*{2301}{}{An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST: 5.}*"
3. ↑ Ammunition package in *Fallout 4* and *Fallout 76* states the following: "*Cartridges
"5"MM, Mil
7.62 x 51 MM ACT
(A165)
FUNC
(ST. A.CL.) 13S455*"
4. ↑ Weapon appearance.
.44 caliber round

The **.44 caliber round**  is a Small Guns ammunition cut from *Fallout 3*.

## Characteristics

Manufactured by Branson Repeating Arms Company, these vintage .44 caliber rounds were apparently supposed to be used by Lincoln's Repeater, the only matching weapon. Only the texture of the ammunition box remains inside the game's files.
35 Court terminals

This page presents the content of the terminals within 35 Court as is in game.

## Security Terminal

**Note:** *This desk terminal is located on the desk in the office behind the lobby receptionist counter. It is locked Expert.*

Welcome to ROBCO Industries (TM) Termlink

35 Court - Security Office

### > Protectron Control

**Note:** *Accessing this command manipulates the artificial personality of the Protectron inside the Protectron Pod behind the receptionist counter. The Protectron is also activated by tripping the laser tripwire.*

### > Turret Control

**Note:** *Accessing this command manipulates the laser turrets.*

### > Safe Control

**Note:** *Accessing this command manipulates the safe – locked Advanced – next to the desk.*
5.56mm (Fallout Tactics)

**5.56mm** is a type of ammunition in *Fallout Tactics*.

## Background

The following section is transcluded from 5.56mm round. To modify, please edit the source page.
The 5.56x45mm round is a rifle cartridge derived from the .223 Remington, originally developed for the M16 service rifle of the United States Army. It is a rimless, bottleneck cartridge that offers tremendous wounding potential under the right condition. Its performance and popularity among military forces endures despite the Great War: By 2287, it has served Americans for over two centuries, from the United States Army to the New California Republic Army.

The standard type of 5.56mm ammunition, offering good performance to the shooter. Popular among civilians and soldiers alike, it is by far one of the most popular rounds in the wastelands. It can generally be used interchangeably with its parent round, the .223 Remington, due to the same casing, though some weapons might not be rated for the military-grade ammo. In such a case, the 5.56x45mm round can cause dangerous buildup of pressure inside the receiver.

## Characteristics

The workhorse of the Eastern Brotherhood and the player's team, likely to see plenty of use until more powerful weapons become available.

## Weapons using this ammunition

* M16A1
* Ruger AC556F
* XL70E3 Enfield
* Steyr
* Avenger minigun

## References

1. ↑ Vault Dweller's Survival Guide p.5-17: *"Rifle caliber ammunition. The FMJ stands for Full-Metal Jacket, which describes the bullet that is used in the round of ammo. A FMJ bullet is very tough, and has pretty good penetration without sacrificing good expansion. In other words, it‘s an average round."*
2. ↑ Fallout Official Survival Guide p.119: *"**.223 Full Metal Jacket (FMJ):** This is the same ammo used in the late 20th century by various military rifles, including the M-16. A good, basic, hard-hitting round."*
40mm grenade

**40mm grenades** are an ammunition type found in *Fallout: New Vegas*, *Fallout 76*, *Fallout Tactics* and *Van Buren*.

## Background

Created after World War II using the High-Low system developed by the Germans for the 8cm Panzerabwehrwerfer 600, the 40mm grenade offers the operator the ability to deliver a large caliber explosive round to the target with very manageable recoil. The 40mm grenade achieves this by first igniting the propellant in a cup-shaped high-pressure chamber, which then breaks through the copper cover, venting into a low-pressure chamber and propelling the grenade out of its shell and towards the target. The simple, but effective solution has made the 40mm one of the most widely used grenade launcher shells in military service.

## Variants

### Standard

Gameplay articles: Fallout: New Vegas, Fallout 76, Fallout Tactics, Van Buren
The basic 40mm grenade is loaded with an explosive fragmentation warhead that deals respectable damage to any target it encounters.

### Incendiary

Gameplay article: Fallout: New Vegas
A variant of the basic 40mm grenade, the warhead is loaded with an incendiary payload, designed to deal damage both through explosive force and by inflicting burns on soft targets and damaging hard ones.

### Plasma

Gameplay article: Fallout: New Vegas
A variant of the 40mm grenade, with a magnetic containment unit placed in the warhead. Upon impact, the unit releases a plasma blast that deals excellent damage. However, plasma blooming reduces the blast radius severely.

### Pulse

Gameplay article: Fallout: New Vegas
A variant of the standard 40mm grenade, where the warhead was replaced with a device that explodes on impact, creating a pulse of electromagnetic radiation damaging electronics in its vicinity. The limited amount of explosive used in the warhead limits blast damage, but there's no better weapon to use against robots or power armored troops.

### Van Buren Illumination

Gameplay article: Van Buren
A specialist munition, where the warhead has been replaced with a payload that detonates on impact and burns for an extended period of time, providing illumination.
5mm assault rifle (Van Buren)

The **assault rifle** is a weapon that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Characteristics

The AK-112 assault rifle uses 5mm ammunition and comes with a scope.

## Locations

* Carried by General Coleridge, Captain Davidson, and Major "Border" Briggs aboard Ballistic Orbital Missile Base 001.

## References

1. ↑ Captain Davidson carries extra ammunition for his assault rifle - Van Buren B.O.M.B.-001 design document. [1]
2. ↑ General Coleridge's equipment description - Van Buren B.O.M.B.-001 design document. [1]
3. ↑ *Van Buren* B.O.M.B.-001 design document. [1]
25mm grenade

**25mm grenade** is a type of ammunition in *Fallout: New Vegas*.

## Characteristics

A smaller, more lightweight ammunition type designed for use in automatic and semi-automatic grenade launchers. 25mm grenades are generally designed to detonate on impact.

### Weapons using this ammunition

* Grenade machinegun
* Gun Runners' Arsenal 25mm grenade APW

## Variants

### 25mm grenade

The basic variant of the 25mm grenade, detonating on impact.

The base variant deals 50 points of damage in 8.59 yard (7.85 meter) blast radius.

### 25mm grenade, high explosive

A grenade variant with a high explosive warhead and a contact fuze.

They deal 35% more damage on impact, and the same amount of AOE damage as the basic round, in a 36% larger blast radius of 11.72 yards (10.71 meters), similar to 40mm grenades. Due to their rarity, they cost twice as much as the basic variant.

### 25mm grenade, plasma (GRA)

A special grenade variant that contains a miniature magnetic housing unit containing supercharged plasma.

It detonates on impact, dealing 30% more explosive damage, but the plasma blooming phenomenon reduces the effective blast radius to 7.42 yards (6.78 meters).

### 25mm grenade, pulse (GRA)

A variant of the standard grenade containing a miniature NNEMP device in the warhead. The burst of electromagnetic radiation deals an extra 75 damage to robots and 30 damage to power armor, but has a limited effective blast radius: Around 3.44 yards (3.14 meters).

### 25mm grenade, timed (GRA)

A variant of the basic 25mm grenade with a timed fuze. The five second delay makes it an effective weapon for use in areas with plenty of cover, bouncing grenades to reach hidden opponents or clear normally unreachable spots.

It deals 50 points of damage in 8.59 yard (7.85 meter) blast radius.

## Locations

Loot
* Vault 11: Behind the Hard-locked door in the security room.

Vendors
* Gun Runners: Vendortron (all variants)
* Mess hall & munitions storage: Boomer munitions manager (base variant)
* Hidden Valley bunker: Knight Torres
* Red Rock Canyon: Great Khan armorer
* Hoover Dam: Quartermaster Bardon sells them in bulk (up to 1000 at a time).

## Behind the scenes

* The game files indicate that a white phosphorous variant of the 25mm grenade was once planned for inclusion. The formlist containing all special ammunition types that can be purchased in the game includes an empty formlist called*VendorAmmo25mmGrenadeWP*.

## Gallery

* The difference in modeling: Two kinds of 25mm grenades are used in the game. Left is loaded into the 25mm APW; right is loaded into the Grenade Machine Gun.
44 M29 revolver

The **44 M29 revolver** is a Small Gun weapon in *Fallout Tactics*.

## Background

The following section is transcluded from .44 Magnum revolver. To modify, please edit the source page.
The Smith & Wesson Model 29 is a six-shot, double-action revolver chambered for the .44 Magnum cartridge, manufactured since 1955. This large frame revolver offers excellent accuracy, firepower, and reliability. Multiple models remain available and quite popular in the wastelands, from the shortened 4 1/2 inch variant to the full size, high end monsters with scopes. By default, the revolvers come with tritium illuminated sights.

## Characteristics

Good damage characteristics (even better with the right ammo) and low action point costs make it an excellent backup weapon.

## Locations

* Freeport: Carried by a large raider with a shotgun.
* Quincy: Found on the body of a dead civilian in the building infested with roaches.

## References

1. ↑ Weapon appearance in released games.
2. ↑ *Fallout: New Vegas* appearance.
25mm G. APW upgraded int.

**25mm grenade APW upgraded internals** are a weapon mod for the 25mm grenade APW introduced in *Gun Runners' Arsenal*.

## Characteristics

With these new internal mechanisms, the APW fires 25% faster.

## Locations

Vendors
* Gun Runners: Vendortron
* 188 trading post: Alexander
* mess hall & munitions storage: Boomer munitions manager
* Traveling merchants
5th Engineering Company

The **5th Engineering company** is a faction in the Four States of 2253. They are formally a part of the New California Republic Army.

## Background

Sent to hunt down powder gangers who attacked NCR officials in between Burham Springs and Hoover Dam.

## Appearances

5th Engineering Company was going to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.
5.56mm round (Fallout 3)

The **5.56mm round** is a type of ammunition in *Fallout 3*.

## Background

The following section is transcluded from 5.56mm round. To modify, please edit the source page.
The 5.56x45mm round is a rifle cartridge derived from the .223 Remington, originally developed for the M16 service rifle of the United States Army. It is a rimless, bottleneck cartridge that offers tremendous wounding potential under the right condition. Its performance and popularity among military forces endures despite the Great War: By 2287, it has served Americans for over two centuries, from the United States Army to the New California Republic Army.

The standard type of 5.56mm ammunition, offering good performance to the shooter. Popular among civilians and soldiers alike, it is by far one of the most popular rounds in the wastelands. It can generally be used interchangeably with its parent round, the .223 Remington, due to the same casing, though some weapons might not be rated for the military-grade ammo. In such a case, the 5.56x45mm round can cause dangerous buildup of pressure inside the receiver.

## Characteristics

Relatively speaking, the 5.56mm round is the third most common small guns ammunition found in the game, compared to the .32 caliber round and 10mm round. After The Waters of Life, the 5.56 round becomes more common as enemies will use assault rifles more often than .32 hunting rifles. The 5.56mm rounds' world model is a black box magazine (resembling the magazines from the Chinese assault rifle).

### Weapons using this ammunition

* R91 assault rifle
* Chinese assault rifle
* Xuanlong assault rifle
* Infiltrator The Pitt
* Perforator The Pitt

## Locations

5.56 rounds are typically found in raider, Talon Company, and super mutant camps. Notable areas to search include Downtown DC and the Metro tunnels underneath the Downtown area. However, 5.56 rounds appear to be scarce early in the game. Large amounts of 5.56 rounds can be acquired quickly through several means:

* At Fort Independence, Brotherhood Outcast Casdin will trade technology items for 5.56 rounds, stimpaks, frag grenades, or RadAway. It is notable that Casdin's subtitles incorrectly say " .556 ammunition" instead of "5.56 ammunition". See the unmarked quest *The Outcast Collection Agent*.
* In the *Fallout 3* add-on *The Pitt*, completing the quest Free Labor will unlock the ammo press. Located in The Mill of The Pitt, the ammo press converts any ballistics-based firearm ammunition or scrap metal into any other type of ballistic firearm ammunition, including 5.56 rounds.

## References

1. ↑ Vault Dweller's Survival Guide p.5-17: *"Rifle caliber ammunition. The FMJ stands for Full-Metal Jacket, which describes the bullet that is used in the round of ammo. A FMJ bullet is very tough, and has pretty good penetration without sacrificing good expansion. In other words, it‘s an average round."*
2. ↑ Fallout Official Survival Guide p.119: *"**.223 Full Metal Jacket (FMJ):** This is the same ammo used in the late 20th century by various military rifles, including the M-16. A good, basic, hard-hitting round."*
3-Some Caravaner

**3-Some caravaners** are characters in *Van Buren*

## Background

It's very difficult to tell a 3-Some caravaner from a hired escort. All are armored and carry at least a decent firearm of some sort. At first glance, these caravaners could be mistaken for raiders. If asked, they will say because of the frequent attacks by BOS, they must be heavily armed and always ready for battle. If the player wants to trade with them, and the player is on neutral to good terms with the 3-Some Caravan, then they will be happy to trade. If the player established a hostile reputation with the 3-Some Caravan, then the escorts and caravaners will attack the player on sight.

## Appearances

3-Some caravaners were to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Sources

* Hoover Dam design document/1
* Hoover Dam design document/3
* Hoover Dam design document/4
44th Bombardment Group

**44th Bombardment Group** is a bomber group of the pre-War United States Air Force. The tail code for the 44th Bombardment Group can be seen on the tail of the Crashed B-29 in Lake Mead.

## Background

On July 21st 1948, a crew from the 44th would crash a B-29 Superfortress in Lake Mead while performing atmospheric research. The crew would be safely recovered, but the B-29 would sink to the bottom of the lake where it would become an object of interest for a local tribe named the Boomers.

## Gallery

* Sunken B-29 bearing the 44th's tail code

## Appearances

The tail code of the 44th Bombardment Group appears in *Fallout: New Vegas*.
5mm round (Fallout)

**5mm round** is a type of ammunition in *Fallout*.

## Background

The following section is transcluded from 5mm round. To modify, please edit the source page.
A high velocity round designed for assault rifles, the intermediate 5mm M134 cartridge has been replaced by the more powerful 5.56mm round in assault rifles. However, it found a new life as linked, belt fed ammunition for man-portable miniguns on the battlefield, specifically the M134 cartridge and 7.62x51 millimeter rounds. It has also been retained as the ammunition of choice for paratrooper assault carbines, due to its light weight and portability.

## Characteristics

As with all other ammunition in *Fallout*, the modifiers do not work and the choice of ammo is purely cosmetic. This actually makes the assault rifle more useful, though not by much.

### Weapons using this ammunition

Rifles
* Assault rifle

Heavy weapons
* Minigun

## References

1. ↑ Ammunition package in *Fallout 3* and *Fallout: New Vegas* states the following: "*5mm LINKED M134*
*1 TRACER M17 4 API M8*
*FUNC LOT POD80h003L041*"
2. ↑ PRO ITEM.MSG: "*{2300}{}{Assault Rifle}*
*{2301}{}{An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST: 5.}*"
3. ↑ Ammunition package in *Fallout 4* and *Fallout 76* states the following: "*Cartridges
"5"MM, Mil
7.62 x 51 MM ACT
(A165)
FUNC
(ST. A.CL.) 13S455*"
4. ↑ Weapon appearance.
5th Army Battalion

**5th Army Battalion** is a division of the New California Republic Army.

## History

Not much is known of the exploits of 5th Battalion before 2281, but they have sent their 1st company under the command of Lieutenant Hayes to Primm in the Mojave Wasteland to return control of the New California Republic Correctional Facility back to the NCR away from the it's former inmates, the Powder Gangers.

## Appearances

5th Battalion appears only in *Fallout: New Vegas*.

## References

1. ↑ Hayes: *"I'm Lieutenant Hayes of the New California Republic Army, 5th Battalion, 1st Company. What's your business?"*
The Courier: *"What are you doing out here?"*
Hayes: *"We were sent out here to hold back the tide of convicts from the correctional facility. As you can probably tell, we aren't doing the kind of job we could be doing."*
The Courier: *"What's the problem with your mission?"*
Hayes: *"The mission isn't a problem. The problem is with supplies. The convicts are better armed and organized than our intel initially suggested. I'm trying to get some reinforcements here, maybe some guns with some firepower, but... shit... things are just going slow."*
(Hayes' dialogue)
452nd Battalion

**452nd Battalion** was a pre-War battalion of the United States Army stationed in Irvine, California. The battalion was vaporized in the fires of the nuclear war alongside most of Orange County.

## Appearances

452nd Battalion is mentioned in *Fallout: New Vegas*, appearing on the dog tag fist. The texture is erroneously used as a stand-in for NCR dog tags, despite the impossibility of it (Irvine and Orange County no longer exist after the war and the New California Republic does not have a 452nd battalion).

## References

1. ↑ Dog tag fist
2. ↑ Fallout map
50 cal machine gun

The **50 cal machine gun** is a weapon in *Fallout 76*.

## Background

The following section is transcluded from Machine gun. To modify, please edit the source page.
The Browning M2 (commonly called Ma Deuce) has been designed at the end of World War I by John Browning, responding to the Army Ordnance Department's request for a heavy machine gun capable of being used in anti-aircraft and anti-infantry rounds. Initial design work was completed in 1918, creating a scaled-up M1917 .30 machine gun built around a purpose-built .50 round. The first working units were produced in 1921, using water-cooled barrels, with subsequent development leading to the creation of the M2 in 1932, which would remain in service for decades.

The resulting .50 caliber machine gun combines the rugged design of its ancestor with the extremely powerful .50 round, highly effective against infantry and other soft targets, materiel, lightly armored vehicles, boats, fortifications, and aircraft. Though heavy and cumbersome when used away from a mount, the advent of power armor and the creation of minigun frames for personnel use allowed this venerable weapon to be used by soldiers on foot.

## Characteristics

Occupying the middle ground between an assault rifle and a minigun, the 50 caliber occupies an unique niche between precision firearms and fully automatic guns. It offers a decent volume of high powered fire that's relatively accurate, even at range, and only improves with Heavy Gunner ranks.

## Crafting

The above template is generated from Template:F76 co Weapon Ranged 50CalMachineGun. For corrections, edit the target template.

## Modifications

### Barrel

Modifications list | Mod
Standard.

* AttackActionPointCost: +0%
* Range multiplier: +1
* Accuracy (sighted): +25%
* Value: +20%

 Heavy Barrel
Increased damage.

* Range multiplier: +1
* Accuracy (sighted): +25%
* Value: +20%

* Damage: +25%
* Value: +40%
* Weight: +15%

### Receiver

Modifications list | Mod
Superior Damage. Bonus Damage to Scorchbeasts and Scorched.

* Loads Ultracite .50 rounds
* +25% damage to scorched, scorchbeasts, and the scorchqueen

## Locations

* Crafted from the appropriate plan (requires player level 25+).
* Sold by raider vendor bots (25+).
* Arktos Pharma underground - on a desk in the building nearest to the entrance of Habitat C.

## References

1. ↑ Real-world history pre-divergence.
2. ↑ Weapon performance and design in *Fallout 76*
2EOCasHiHotelLobby

The **2EOCasHiHotelLobby** is a test cell in the game files of *Fallout: New Vegas*.

## Layout

The cell uses the same casino layout as 2EOCasLoHotelLobby, with a large central area, adjacent toliets for both genders, and corridors connecting it to another large room. Notably, there's a doorway leading downstairs to a Vault, indicating it's a (very) early version of what ultimately became Vault 21.

There are few creatures in the level. There's a pack of hostile coyotes near the entrance and a small group of NPCs (Mojave inhabitants and NCR soldiers), with a pair of children armed with service rifles. Interestingly, they will attack the player, rather than run away once provoked.

## Appearances

2EOCasHiHotelLobby remains accessible in the game files of *Fallout: New Vegas*.
5.56 round

The **5.56 round** is an ammunition type in *Fallout 4*.

## Background

The following section is transcluded from 5.56mm round. To modify, please edit the source page.
The 5.56x45mm round is a rifle cartridge derived from the .223 Remington, originally developed for the M16 service rifle of the United States Army. It is a rimless, bottleneck cartridge that offers tremendous wounding potential under the right condition. Its performance and popularity among military forces endures despite the Great War: By 2287, it has served Americans for over two centuries, from the United States Army to the New California Republic Army.

## Characteristics

The following section is transcluded from 5.56mm round. To modify, please edit the source page.
The standard type of 5.56mm ammunition, offering good performance to the shooter. Popular among civilians and soldiers alike, it is by far one of the most popular rounds in the wastelands. It can generally be used interchangeably with its parent round, the .223 Remington, due to the same casing, though some weapons might not be rated for the military-grade ammo. In such a case, the 5.56x45mm round can cause dangerous buildup of pressure inside the receiver.

### Weapons that use this ammunition

* Assault rifle
* December's Child Far Harbor

## Locations

* Any enemy that uses an assault rifle (typically super mutants and Gunners) will have 5.56 rounds on their bodies.
* A handful of 5.56 rounds are commonly found in the inventory of destroyed automated turrets.
* 5.56 rounds can typically be found in the inventory of weapon dealers.
* They can also be manufactured using an ammunition plant.

## References

1. ↑ Vault Dweller's Survival Guide p.5-17: *"Rifle caliber ammunition. The FMJ stands for Full-Metal Jacket, which describes the bullet that is used in the round of ammo. A FMJ bullet is very tough, and has pretty good penetration without sacrificing good expansion. In other words, it‘s an average round."*
2. ↑ Fallout Official Survival Guide p.119: *"**.223 Full Metal Jacket (FMJ):** This is the same ammo used in the late 20th century by various military rifles, including the M-16. A good, basic, hard-hitting round."*