recursal/Fanatic-Fandom huggingface dataset:
Gameplay

**Gameplay** includes different styles of play, including bullet curving, ricocheting bullets off surroundings. You'll also want to be careful with the Sun and shadows which can both help and hurt you, depending on how aware you are. You'll find that throughout Hard West gameplay can be completely different on the style you use. There's also another type of gameplay that's a secret.
World Map

The World Map is a map of the world. It includes Asperiton and the Indian Totem, as well as several pictures. In later parts of the game, it may include different locations. You cannot access the world map during Combat. The map is designed as a stylized depiction of reality and should not be taken as a factual depiction of the American Southwest. In the Scars of Freedom DLC, the World Map is a map of the Locations present in the DLC.
Combat

There are all sorts of different **Combat** styles in Hard West, by using different Weapons you can ricochet or curve bullets.

Weapon ranges range from close to long (Close, Short, Medium, and Long). All ranges except for "Close" have a minimum range, below which they suffer a significant penalty to accuracy. For this reason, it is advisable to carry both a close or short range weapon and a medium or long range weapon.
Chroma Knight

Prestige Class

Combination of Warrior, Rogue, Mage and Bard. The Chroma Khnight class becomes available for an adventurer when these four classes have been learned (in any order).

"The Chroma Knight calls upon a unique elemental power to affect all enemies with a status effect"

**Note: The Chroma Knight randomly changes his element / color each turn. He also gain a +25% elemental bonus for that element.**

* **Gray**: Physical
* **Yellow**: Electric
* **Blue**: Ice
* **Red**: Fire
* **Purple**: Arcane

## Active skills

### Chromatize

**Description**: The Chroma Knight calls upon a unique elemental power to affect all enemies with a status effect

* **Type**: Curse
* **Effect**: This skill bestows enemies a status effect based on the Chroma Knight's element at the time of the cast.
* **AP Cost**: 5
* **Target**: All Enemies
* **Element**: Accordingly to Chroma Knight's element/color

### Rainbow Strike

**Description**: The Chroma Knight shoots forth an elemental strike associated with a unique elemental power.

* **Type**: Damage
* **Effect**: This skill will strike a single enemy with the damage type associated to the Chroma Knight's color
* **AP Cost**: 6
* **Target**: Single Enemy
* **Power**: 36% of caster's Arcana stat (or Combat stat if Physical/Gray)
* **Element**: Accordingly to Chroma Knight's element/color

## Level up

**At level up, the Adventurer will gain these stats:**

* **125 Combat**
* **125 Agility**
* **125 Arcana**
* **125 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level)**

 4 | Adventurer gains +5% bonus to Physical damage | Adventurer gains a 5 bonus Initiative
Assassin

## Abilities

 E |  | **Murder** | Assassin disappears and reappears behind the target the next second, and deals damage to it.

## History

**Rhiannon, the noble killer.** Each of the polises engaged in maritime trade in the Libre Sea is unique. Some are famous for their silk, some for their jewelry or seductive dancers. However, there's no other city as infamous as Tilamin, a city that hosts the Guild of Killers famous for their mastery all over the continent.

The Tilamin killers are meticulously selected and trained from early years, they possess extraordinary skills, rather resembling magic, which give them supernatural abilities in wielding their blades. The Guild orders killers to conceal their true names, but nevertheless, some of them become quite famous for their mastery.

Such was Rhiannon – an exemplary killer, master of blades. No victim escaped his blades after he had signed a murder contract. His fame grew until he met Ice Suare – the younger daughter of one of the richest merchants in the town of Tilamin.

The reputation of the Guild of Killers could often influence any case even without spilling blood, therefore the most famous members of the Guild used to accompany merchants and Tilamin seniors, where the latter needed to impress enemies or even friends. Once, Rhiannon was invited to an engagement of the eldest daughter of the Suare family. He was seated beside her younger sister in order to have a chilling effect upon young men from other merchant families and to talk to the groom.

Rhiannon himself was a born warrior, he would always find such places utterly boring. But not this time. He could not take his eyes off the girl sitting beside him. They barely said a couple of words and danced only one dance, but when Rhiannon was leaving the hall, he had a feeling he was leaving behind something very precious and important.

This strange feeling made him wander along the seaside listening to the sea and then come back to the house of merchant Suare at dawn and ask him for his daughter's hand.

The father listened to his words in silence. After Rhiannon had finished, the merchant told him he had to reject his proposal, because in spite of Rhiannon's great fame and skills, he was still almost a beggar compared to the merchant's beautiful daughter, the pearl of Tilamin.

What was his surprise when Rhiannon calmly asked, “How much gold do you need?”

That very day, Rhiannon left the Guild and went into the sea in search of the legendary golden lands, of Alcatta – the home of all treasures. He was driven by the merchant's promise to wait for a whole year until Rhiannon becomes rich and worthy of his daughter. Now, when he fights for treasures against other heroes, his enemies should remember that Rhiannon's blade is operated not only by his skillful hands, but by something else, far more powerful.

Power that is capable of destroying entire worlds.
The Protector

**The Protector** is a secondary character in Hard West's main and secondary campaigns. The leader of a secret organization with Pinkerton agents and mercenaries, the Protector acts throughout the world in order to further his equally mysterious agenda.

## Events of Hard West

### Method in Madness

The Protector is not mentioned during this stage, but he has sent his mysterious agents A., B. and C. Persons to protect Solomon DeLear as he claims Trummercliff's laboratory and continues the latter's studies on the Madness. Should any of the three men die during their time with DeLear, the Protector sends another one to carry on their duties, albeit at a toll for DeLear's sanity. Once the Madness is cured, however, the Persons appear to leave DeLear's company, possibly by the Protector's orders.

### A Matter of Time

The Protector is mentioned again in this stage as the employer of Andrew Hardin and Paco, who have been sent to prevent Cassandra's execution in a Mexican town. After escaping, they reveal to her that the Protector is a friend of DeLear's Order and aims to assist her with her clairvoyance, but she must go to his base, Isla Crisálida, in order to end it. Later, after dealing with Joaquim Perez, the posse must work to disband Lafortuna's blockade around the Protector's island in order to reach it.

Once the group arrives at the island, however, his deception is revealed: instead of assisting her, he has Cassandra and any other companions that might have accompanied her there arrested. Hardin, on the other hand, was fully informed by the Protector of his motives, and is thus paid and allowed to leave the island as agreed.

Later, after Cassandra escapes captivity and frees her companions, the Protector is killed by her posse, allowing her to work on freeing herself of her condition.

## Trivia

* The Protector might be the creator of the Protector Ring Revolver.
* Inside the laboratory on his island, the Protector appears to have a demon as a "failed human experiment". Whether this demon is the result of said experiments or it was kidnapped in the mainland and used for such is unclear.
* During the final stage, one of the possible members of the Undertaker's posse is C. Persons, one of the Protector's agents. It is unknown whether this stage takes place before the events of "A Matter of Time", if the Protector survived his encounter with Cassandra, or if his organization survived his death.
* It is not clear whether the Protector is actually a friend of the Order or not.
Liquor

In Hard West here’s a shortage of everything, except Weapons since there's so many people dying. And yet the **Liquor** and Drugs are in the highest of demands, and you'll be able to buy everything. [Whiskey] for example while costing 1 ap gives +6 hp in return and applies the Drunk status effect on the character (makes them unable to perform a Bullseye shot).
Six Shooter

The **Six Shooter** is a revolver found in Hard West.

## Description

A very common weapon found in the West, the Six Shooter can be found in all scenarios, with many playable characters wielding as their starting sidearm.

Considering the weapon's relative low damage, players might consider replacing it with the more powerful Navy Gun or the Pepperbox as soon as possible.

## In-game Description

*Like the saying goes, "God made men, but the six shooter made them equal."*
Jim Vaughn

**Jim Vaughn** is a secondary character in Hard West's secondary campaign. Once a great duelist, Vaughn has now become a professional gambler, appearing in Lafortuna's tournament as one of the competitors. The player can first speak to him during the tournament, as he approaches Cassandra if his gaze is reciprocated. He is the toughest competitor, and he can only be defeated if she has not used her powers in any of the other matches. Afterwards, he reveals to Cassandra that she convinced him to take up arms again and offers to join her posse, should the player have space for him.

## Events of Hard West

### A Matter of Time

Jim Vaughn is one of the many poker players in Lafortuna's high-stakes tournament in Mexico. Cassandra can speak to Vaughn for the first time if she choses to mingle with the guests prior to buying her way into the tournament and poisons one of the competitors' drinks. He notices her subterfuge, and later remarks on her "competitive attitude", assuring her he will not expose her for doing so, hoping to test his skill against hers in the upcoming matches. Vaugh is a fierce poker player, and the only finalist possible if Cassandra makes it until the end. As he is far more masterful at poker than her, the only way for Cassandra to win is to use her powers to preempt his movements. When defeated, Vaughn is ecstatic, and congratulates her for winning the tournament.

Regardless of the outcome of the tournament, he will speak with Cassandra afterwards. According to Vaughn himself, he fled from his home at a young age, and eventually became a duelist and an infamous gambler. However, after winning a fortune from a wealthy man in a card game, Vaughn was forced to flee the United States and renounce gambling under the threat of death. Hiding in Mexico, he lived miserably until he heard about the tournament, which prompted him to reject the ultimatum and return to gambling once again. Seeing her in the tournament reinvigorated him, and he offers his services as a posse member, should she desire so.

## Description

Jim Vaughn appears as a middle-aged, Caucasian male with greying black hair and brown eyes. He appears to have a scar on the right side of his face, which is not mentioned, but might be related to his escape from America. He wears a black hat and what appears to be a black three-piece suit.

Vaughn is shown to be a charming, handsome and charismatic man, capable of deflecting most attempts at destabilizing him in a poker table with ease. Additionally, he is not ashamed to admit defeat when it is due, enthusiastically congratulating Cassandra if she defeats him in the tournament.

Vaughn also appears to be enamored with Cassandra, and although her feelings on the subject are not explicitly stated, it is implied that she at least appreciates his sentiment.
Hard West

To put it simply, **Hard West** is a turn-based squad tactical with adventurous world exploration. Think X-Com combat with Heroes of Might and Magic world map.

The combat is fast. The whole combat encounter takes no more than 5-10 minutes. It’s short, bloody, and decisive. All it takes is one well laid shot. It’s just not that easy to put yourself in the proper position. No peeling off HPs. HPs represent the ability to withstand a shot or two, alternatively to sustain a powerful blow.

There’s little randomization: you either make good predictions and good decisions to land a kill, or you die. There’s no victory without risk, but it’s a well calculated risk.
Characters

The world of Hard West is filled with several characters, ranging from the most common and down-to-earth people to bizarre and even fantastical beings of otherworldly capabilities.

## Secondary Characters in Hard West's Primary Campaign

#### In Gold We Trust

##### Vasquez's Lost City Expedition

* Alvaro Vasquez
* David O'Connell
* Victor Suncove
* Diego
* Señor Zacarías

#### Hard Times

##### Warren & Father's Mining Wagon

* Florence
* Old Ike
* Pat Douglas

##### The Mexicans

* El Eschuro
* Cheech

#### As Good as Dead

##### Warren's Posse

* Florence
* Brandon Scott
* Old Man Murray
* Scrawny Kid
* Childeater

#### Graveyard Shift

##### Undertaker's Posse

* Oswald Harrington
* Abe Fleischer
* Booker Johnson
* Reverend Ashmore

##### Demonic Cult

* The Mad King
* Demon Prince

#### On Earth as it is in Hell

##### The Legendary Posse

* Gabriel de Cervantes
* Cassandra Lee Snowden
* Henry H. Persons
* Randy Hardin
* Miguel "El Hermoso" Ochoa
* Jefferson Burns
* Cheveyo
* Lulu

##### The Wizard's Circus

* The Wizard
* Madame Bai-Bai
* David Vega
* Pablo del Poncho
* Luciano Frias-Andrade
* James Rusk
* Gesheed the Bodyguard
* Swanky K
* Sean Vermillion

##### Undertaker's Posse

* Oswald Herrington
* Andrew Hardin
* Reverend Ashmore
* C. Persons
* Felicia Alambre

##### Demonic Cult

* Skullspawn Demon
* Mad Cultists

## Secondary Characters of Hard West's Secondary Campaign

#### Method In Madness

##### Solomon DeLear

* A. Persons
* B. Persons
* C. Persons
* The Protector (indirectly)

##### Forces of Madness

* Sherrif Turner
* Doctor Trumercliff

#### Law & Order

##### The Inquisition (Demonic Cult)

* Inquisitor Gabriel de Cervantes
* Joaquim Perez
* Charlie 'Chip' Hinshaw
* David Ofrye
* Baythm Raum
* Sister Rosario Aiza

##### The Order

* Solomon DeLear?
* Solomon DeLear

#### A Matter of Time

##### Cassandra's Posse

* Cassandra Lee Snowden
* Andrew Hardin
* Paco
* Felicia Alambre
* Jim Vaughn

## Scars of Freedom (DLC)

##### 'Freefolk' Posse

* Libertee
* Phineas
* Paddy Somerset
* Fred Glass
* Luke
* John

##### The Confederacy

* Governor Duval
* Dr. Aldous Gorman
* Theodor
* Gunther
* Louise
Product Descriptions

Descriptions of marker icons are downloaded from the "\*.json" files located in the "World\Products".folder. Each file loads an array of descriptions, the file can contain one or more descriptions

The goods are used in trade, for example, they are referenced by descriptions of bases for determining the assortment of purchases and sales (more details in the Database Descriptions).

**Description structure**

{

```
   "Name": "ExampleProduct",
   "MaterialName": "ExampleMaterial",
   "Icon": "GUI/Icons/Products/Food_Icon",
   "CargoBoxName": "Container_Food_Small",
   "PriceValue": 1000,
   "MassValue": 1000,
   "MaxHPoints": 1000,
   "TransportCost": 200

```

}

**Name** - the unique name of the product, on which it can be referenced. Requires an appropriate string in the localization data.

**MaterialName** - the name of the material description (in more detail in the Material Descriptions), determines the fragility of the goods.

**Icon** - the path to the product icon, which will be displayed in the store menu and on the HUD.

**CargoBoxName** is the name of the container description (for details see Container Descriptions).

**PriceValue** - sets the base price for the product.

**MassValue** - sets the mass of the goods.

**MaxHPoints** - the number of conditional units of health of goods - a decrease in xp proportionally reduces the cost of the goods.

**TransportCost** - factor affecting the calculation of the transport goods cost. The higher the number, the more money will be paid for the product in the place where it is accepted.
Douglas Duster Special

When you pack this, any fool who draws on you dooms their own mortal fate.

**Gun stats :**

Range : Close

Damage : 5

Ammo : 1

Ammo reloaded per reload action : 1

Heat : 1

Aim modifier : -5

Special: Allows two shots per turn.

### Player Comments

* Not sure why it says it allows two shots per turn when it only holds one round, making it impossible to fire twice in one turn.
* ^^You can fire, then reload in the same turn^^
* possibly means you can fire the single round and then swap to your other weapon and fire that one, effectively doing 5+X damage in a single turn if both hits land.
Western Rifle

The **Western Rifle** is a weapon found in Hard West.

## Description

A repeater rifle of good damage and ammo capacity, the Western Rifle is a common rifle found in the West. Players should consider using the weapon to bolster their arsenal, if only for the additional +5 Aim. However, if possible, the player should consider trading the weapon for the Repeater Rifle, as the latter possesses a higher Aim bonus, if possible.

## In-game Description

*One of the first repeaters, some call it "the gun that won the west."*
Repeater Rifle

The **Repeater Rifle** is a weapon found in Hard West.

## Description

Like the Western Rifle, the Repeater Rifle is a medium-to-long-range weapon, if only slightly more uncommon than the former. A brass-coated variant of a rifle commonly found in the West, it can be seen as a natural upgrade to the Western Rifle, as it possesses one more round in its ammo capacity, reloads one more round and possesses a +10 Aim.

The Repeater Rifle is automatically unlocked in the Fate Trader during the stage "Hard Times", when Father and Warren seek El Eschuro's protection.

## Player Comments

* A step up from the Western Rifle, it reloads faster and is more accurate, with no downsides.
* Did you know, most repeaters of the era used the same ammunition as pistols? This was done for simple convenience, as it was easier and cheaper for businesses to sell just one type of bullet instead of two. Likewise, buyers who had both a pistol and a rifle could use the same bullets interchangeably.
Digging up a grave

Can be started when you go to the town of Hope in chapter 2. If you didn't burn the town to the ground, you will be told by an old woman that there is a treasure buried in a thief's grave.
You need to find which grave is the right one with the clue. You have more than 1 chance to find the right one. Digging up any grave but the Lonely Grave will wound Warren, or, if he already has every wound, give him Venom (-1 hp/turn). Once Warren has all wounds and Venom, he can gravedig without further penalties.

* Pinkerton Grave = Romney Tate, Judge : digging it up gives a Deadly Derringer;
* Abandoned Grave = Sam Courtney, Blacksmith : digging it up gives a Skin Vest, which will then be available at the Fate Trader in subsequent plays;
* Cracked Grave = Tony Sullivan, Cook : digging it up gives a Mandrake Root;
* Forgotten Grave = Painted Wolf, Apache Warrior : digging it up gives a Braided Scalp;
* Mossy Grave = Timothy McDonald, Merchant : digging it up gives a Dexterity Elixir;
* Grimy Grave = Donovan Byrnes, Miner : digging it up gives a Gold Nuggets;
* Poor Grave = Stephen Teague, Farmer : digging it up gives a Bottle of Liquor;
* Lonely Grave = Thief's grave : digging it up gives 200 gold and two random cards. Once you dig it up, you cannot dig up any others.
Sawed Off Cobra

A high damage scattergun. Powerful and easily concealed.

**Gun stats :**

Range : Close

Damage : 6

Ammo : 2

Ammo reloaded per reload action : 2

Heat : 1

Aim modifier : -5

Special: Cone shot.

### Player Comments

* The main advantage of this shotgun verses the ones with aim bonuses is that it does 2 damage to enemies in cover (including full cover) rather than 1.
Frontier Pilot Simulator Wiki/Section 1

**Welcome!****Welcome!**
Get started with the New Player Guide including help on

* Settings/Controls
* Flight Instruments
* Missions/Jobs

and other helpful Gameplay articles.

AboutAbout

This wiki will help you get started playing. It's also an area where Developers and Playtesters work together to make the game even better. FPS is a single-player flying simulation with a story-driven economic progression system. Read more, including system specs, at About Frontier Pilot Simulator
Chain Rifle

Nothing beats chain ammunition when you just want to keep shooting.

**Gun stats :**

Range : Medium

Damage : 4

Ammo : 16

Ammo reloaded per reload action : 16

Heat : 3

Aim modifier : 0

Special: None.

### Player Comments

* At first glance it appears to be a Western Rifle without the +5 aim modifier. However, this rifle can reload all 16 rounds in one action.
12 Gauge Defender

Four double shotguns that dance on a revolving mechanism.

**Gun stats :**

Range : Close

Damage : 6

Ammo : 4

Ammo reloaded per reload action : 2

Heat : 2

Aim modifier : 0

Special: Cone shot.

### Player Comments

* The main advantage of this shotgun verses the ones with aim bonuses is that it does 2 damage to enemies in cover (including full cover) rather than 1.
* Using this weapon with a +15 Aim artifact and using the 10 Gauge Quadruple Shotgun with a +1 Damage artifact is effectively the same.
Trading

In Hard West access the World Map through Locations where you can travel, explore, collect and complete Quests, seek Treasures, access **Trading** as well as obtain resources for the rest of the game. At the time the game is set, socialism was in its infancy. Karl Marx had only recently written Das Kapital. A copy can be used at the Trading Post.
Time Mage

Prestige Class

Combination of Spellsword, Mage and Sorcerer.The Time Mage class becomes available for an adventurer when these three classes have been learned (in any order).

"None can manipulate the tides of battle like the Time Mage. By quickening allies or slowing down enemies, he can be the difference between success and defeat!"

## Active skills

### Reverse Time

**Description**: The Time Mage concentrates and begins reversing time in the mind of one of the enemies.

* **Type**: Curse
* **Effect**: Enemy loses 7 AP
* **AP Cost**: 6
* **Target**: Single Enemy

### Stop

**Description**: The Time Mage attempts to stop the enemies' perception of time, stunning them in the process.

* **Type**: Curse
* **Effect**: 50% chance to Stun
* **AP Cost**: 6
* **Duration**: 1 turn
* **Target**: Single Enemy

## Level up

**At level up, the Adventurer will gain these stats:**

* **80 Combat**
* **80 Agility**
* **100 Arcana**
* **100 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level)**

 4 | Adventurer gains +5% bonus HP | Adventurer gains +5 bonus Initiative
Canón Calavera

The **Canón Calavera** is a weapon found in Hard West.

## Description

The Canón Calavera is an engraved, silver-plated revolver capable of tremendous damage. Owned by Joaquim Perez, the Grand Inquisitor's most loyal henchman, the Canón Calavera is an excellent addition to any character's arsenal, either as a side weapon or even as a main one, due to its high damage, in spite of its low ammo capacity in comparison to the Twelve Shooter or the Eighteen Shooter. The main drawback of this weapon is its cost, which at the Fate Trader comes at 188 Gold.

The Canón Calavera can be obtained during the "A Matter of Time" stage. If Cassandra defeats Joaquim Perez, the weapon is not only added to her inventory, but can also be purchased in any other stage in the Fate Trader.
Fate Trader

## The Fate Trader

The **Fate Trader** is a minor character in Hard West. A strange, apparently small man that sells mysterious and powerful items, the Fate Trader appears in every single Hard West chapter, allowing the player to purchase several weapons, trinkets and consumables they have unlocked in other chapters of the primary and secondary campaigns.

## Events of Hard West

The Fate Trader is present in every single chapter of Hard West's campaigns as a merchant. By completing certain events, the player can obtain several items which, aside from being obtained in the chapter, are also unlocked in the Fate Trader's inventory and can be bought in subsequent playthroughs or future chapters. According to the Fate Trader himself, the trinkets he sells will only be available to any of the characters when they deserve so.

The Fate Trader plays a small role during *In Gold We Trust*. After Alvaro Vasquez's has completed the initial encounter, they will have to treat Grand Inquisitor Cervantes' wounds with bottles of liquor. Upon speaking to the Fate Trader, they may inquire about said item, which he will give them two with no charge, stating that they belong to them already.

## Description

The Fate Trader appears to be an Asian dwarf with brown eyes, black hair and a black goatee. He is shown wearing a green, three-piece suit with a pink folded string tie.

While very little information is made available in-game about the character, it can be assumed that the Fate Trader is, at least to some extent, a being with knowledge and abilities that surpass human capabilities, given that he knew about Vasquez's party needs before they came to him, and gave them the necessary medicine without any prior contact. It appears that the Fate Trader does not age as a human does, since he is present in all chapters, even though some are many years apart. Additionally, it might be possible that the Fate Trader is omnisicent, given that he is present in chapters that, chronologically, might be happening at the same time.
Lancaster Pistol

Fast, deadly, and reliable, the Lancaster is one of the newest weapons on the market.

**Gun stats :**

Range : Short

Damage : 3

Ammo : 4

Ammo reloaded per reload action : 4. There is a slight chance of the gun exploding and instantly killing the user.

Heat : 1

Aim modifier : 0

Special: Allows two shots per turn.
Game Features

The Main **Game Features** of Hard West.

* A Unique “Weird” West World: Explore a world where Western legends meet demons, arcane rituals and satanic cults and where the dead can walk the Earth again. For a price.
* Compelling Turn-based Combat: Control 1-4 squad members in thrilling turn-based combat encounters and master a range of powerful western-inspired special abilities, from feats of gunslinging to survivability against all odds, to take out your opponents in a series of original tactical maps with unique story-based objectives.
* Collect and Combine Special Abilities: Obtain new special abilities by collecting and equipping unique cards which are earned throughout the game by completing main- and optional objectives, exploration , bartering, treasure hunting and more. These cards can be combined to create even more powerful combos, and provide additional options in combat.
* Choice and Fate: Experience a deep story where decisions made during and between combat scenarios will resonate through future events and change the ultimate fates of a divisive group of colourful characters.
* Luck of the Draw: Use a combat system that goes far beyond pure probability by featuring luck as a unique guardian of engaging and challenging combat.
* Dynamic Cover: Change the flow of combat thanks to an extensive cover system which allows for the creation of effective cover from objects in the environment, making flanking and maneuvering during battles a truly powerful tactic.
* Shadow Spotting: Exploit the Blazing western sun to Locate out of sight enemies by the shadows that they cast, along with the sounds they make.
* Ricochets: Utilize Metal objects to allow master gunslingers to shoot beyond the line of sight for increased tactical combat options, and diversified planning.
* 40 Historically Inspired Weapons: Equip and employ an eclectic collection of deadly shotguns, rifles, pistols and sniper rifles, all based upon real outlandish prototypes, designs and ideas from the era.
Chat

## FRIENDS

At the end of each game sessions, players are shown the statistic table from which you can send friend requests to other players of the session. Simply click the green plus signs:

Shall the player accept your request, you will become game friends and will be displayed in each other's chat list in the Shop. It will also enable you to team up with other friends for a battle. At that, each time your team places first or second, you will be awarded 1 friend point if you had any friends in your team. For collecting the friend points, you must choose a hero first you would like to unlock. You can do so in the description window of the desired hero. The friend points are displayed in the upper right corner of the Shop:

Accumulated friend points can be used for unlocking new heroes. The points can be also easily reassigned between yet unlocked heroes.

## CHAT

For players' convenience, there is an in-built chat in the Shop which can be used for adding friends and teaming up with them for battles.

1. Adding friends

To add a friend, go to the chat tab Search. In the line "Enter ID", you will need to type in your friend's ID number, as specified in the respective tab of his own.

After that your friend will be sent a notification about the friend request. Having accepted the friend will appear in your contact list.

You can also send a friend request by clicking the "+" sign in the game sessions statistics.

2. Sending messages

In order to send messages, click the player's name and enter your text in the lower field of the chat. Send the message by clicking the arrow in the lower right corner.

3. Teaming up

You can invite friends from your contact list to join your team. To do so, choose a player's name in the Friends tab and click the plus sign on the green flag next to it.

An invitation to join the team can be sent only to those players who are currently online. Players can be members of only 1 team at any given time. In order to enter the battle field as a team, the initiator of the group must click the button Play on the upper Shop panel. Shall one of the teammates leave the game after battle, the group will disband.

4. Deleting friends

In order to delete a fried for your contact list, hover the mouse over player's picture and click the X sign in the lower right corner. After that the player will be deleted from your friend list.
Lore

In a competitive business such as ours, knowledge is power! Through field experience, scouting and tomes, you will be able to gain substantial advantages over enemies, monsters and opposing agencies. Ancient Tomes are scattered across the realm. Acquire them with gold or loot them from the corpses of your fallen enemies! In Epic Manager **Lore** is your friend and will give you an advantage!
Rating

After first 5 games played, you will be given access to the Rating tab. To learn your Rating, click the Heroes Rating button as shown in the picture below:

In the opened window you can see your place in the Rating of players:

Rating is reset to zero every month and heroes that are in TOP 100 by the end of the season, receive a reward according to the table below:

Rewards for places:

* 1 - 100000 BG
* 2 - 50000 BG
* 3 - 30000 BG
* 4 - 20000 BG
* 5 - 10000 BG
* 6 - 9000 BG
* 7 - 8000 BG
* 8 - 7000 BG
* 9 - 6000 BG
* 10 - 5000 BG
* 11-20 - 3000 BG
* 21-30 - 1000 BG
* 31-40 - 500 BG
* 41-50 - 300 BG
* 51-100 - 100 BG

Black Gems gained as Rating reward can be used for purchasing in-game services, artifacts.

In addition to that, the TOP 1 receives a golden crown above his hero, TOP 2 to 10 receive silver crowns, and TOP 11 to 100 receive bronze crowns until the end of the next season.
World Events

The kingdom of Astraeus is a living world that waits for no one. Being at the right place at the right time will sometimes be the only way to open up a side-quest or find out about a legendary adventurer.

Time flows as you commit actions and some events will happen whether you prepared for them or not. Conflicts unfold, assassinations take place and Gods know what else... Just make sure you’re ready because in Epic Manager you’ll react to the world as much as it will react to you!
Treasures

In Hard West access the World Map through Locations where you can travel, explore, collect and complete Quests, seek **Treasures**, access Trading as well as obtain resources for the rest of the game. Treasures include gold, silver, and other treasures. There are hidden treasures in every battle map, which can only be opened by equipping specific cards prior to the battle. One such is the Masked Man's hideout; In the bottom area you can find the corpse of a child dressed in red satin. If the Childeater has the Cannibal card equipped, he can consume the child's flesh to permanently increase his health and action points.
Shovel Knight

Prestige Class

Combination of Spellsword and Witchdoctor. The Shovel Knight class becomes available for an adventurer when both these classes have been learned (in any order).

'"Many mysteries surround the Shovel Knight and his origins. He has chosen a life of adventure as he waits to be joined by his one true love, the Shield Knight. Also, ButtButt Butt ButtButtButt."

## Active skills

### Leeching Scoop

**Description**: The Shovel Knight scoops the life out of an enemy, injuring him and healing himself!

* **Type**: Damage
* **Effect**: This skill will heal the caster for the amount of damage given.
* **AP Cost**: 6
* **Target**: Single Enemy
* **Power**: 20% of caster's Combat stat
* **Element**: Physical

### Shoveling Cinder

**Description**: The Shovel Knight scoops burning cinder from the ground and sends it flying in an arc towards his enemies!

* **Type**: Damage
* **AP Cost**: 8
* **Target**: All Enemies
* **Power**: 16% of caster's Arcana stat
* **Element**: Fire

## Level up

**At level up, the Adventurer will gain these stats:**

* **90 Combat**
* **60 Agility**
* **90 Arcana**
* **60 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level)**

 4 | Adventurer gains +5% bonus to Critical Hit chance | Adventurer gains +5% bonus to Dodge chance
Traits

Each adventurer has a series of character traits that shape who that individual is. Some adventurers like fighting in forests and swamps, but are lazy, where others are fast learners and physically inept…

Each character trait has an effect during combat and managing the strengths and weaknesses of each adventurer in a party is just part of a manager’s job!
Battle of the Birds (Chapter)

**Battle of the Birds** is the second chapter in A Hat in Time. It can be accessed through the telescope located in the Spaceship’s Machine Room. Players can find the Science Express in this chapter.

## Acts

**Story Acts**

* Act 1: Dead Bird Studios

 They're "fighting" to see who can make the best movie. That's in quotes because no one really seems to want to fight, except the Conductor.

* Act 2: Murder on the Owl Express

 I feel like something bad might happen since it feels so freaky, but the Conductor is definitely, um, how do I put this? "Loud"? "Pushy"? How about... "persuasive". Anyway, gotta go catch a train!

* Act 3: Picture Perfect

 DJ Grooves says he's going to take care of all that stuff, I just have to show up on set, and I'm gonna be famous! I can't wait... I just hope I don't have to sing.

* Act 4: Train Rush

 I mean, OK, MAYBE his movie could use more action or something. Like, um... uh... I actually have no idea what he could do. Being a movie director must be hard.

* Act 5: The Big Parade

 DJ Grooves said they're all here for me too! I can't let everybody down! I don't know what we're going to do next, but I know I have to try my best for all of my fans!

* Act 6: Award Ceremony

 All the birds were really nice and the movies were sooo cool! So... I just... wonder... ANYWAY, I'm super excited to see the award! Oh, also the Time Piece, hehe.

 That's the last time I get involved in show business for a long time.

**Time Rifts**

* The Moon (Rift)
* The Owl Express (Rift)
* Dead Bird Studio (Rift)

## Characters

* The Receptionist
* Express Owls
* Moon Penguins
* Badge Seller
* C.A.W. Agents
* The Tourist

**Enemies**

* UFOs
* Cake Slugs

**Boss**

* The Conductor
* DJ Grooves

## Death Wishes

* Security Breach
* The Great Big Hootenanny
* Rift Collapse: Dead Bird Studio
* 10 Seconds Until Self-Destruct
* Community Rift: Rhythm Jump Studio
* Killing Two Birds
* Snatcher Coins in Battle of the Birds
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Questing

In Epic Manager managing an adventuring Agency is all about taking calculated risks, that's why scouting is so important in the game! You won't always have all the information on a new recruit or a new quest and sending Scouts to get a clearer picture will cost time and money! Will you play it safe or push your luck? As always, high risks bring high rewards!... or permanent death!

Each Factions have their own quest tree to progress into. In doing so, you can augment you status level toward them.

* Everan Ironmark's quests

* Hildiric Ironmark's quests

* Cassius Ironmark's quests

* Non faction-related's quests

* The Circle of Nature's quests

* The Awakened's quests

* The Thieves' Guild quests

* The Order of Astoris' quests

* The Merchant Consortium's quests

* The Magi Arcanum's quests

* The Adventurer Union's quests

* The Steelborn Companies' quests

* The Hunter's Hall's quests
Diplomat

Prestige Class

Combination of Druid, Ranger and Witchdoctor.The Diplomat class become available for an adventurer when these three classes have been learned.

"A master of negociation and tactical compromise, the Diplomat makes everyone feel like a winner! He just makes sure that your side wins more often..."

## Active skills

### Mutual Benefit

**Description**: The Diplomat negotiates a mutually beneficial deal with the enemies, where everyone shares a damage buff! Although secretly, the adventurers get a better deal.

* **Type**: Buff
* **Effect**: +45% All Damage type (Allies) / +15% All Damage type (Enemies)
* **AP Cost**: 7
* **Duration**: 2 turn
* **Target**: All Allies and Enemies

### Defensive Agreement

**Description**: The Diplomat negotiates a defensive agreement with the enemies, where everyone shares a resistance buff! Although secretly, the adventurers get a better deal.

* **Type**: Buff
* **Effect**: +45% All Resistances (Allies) / +15% All Resistances (Enemies)
* **AP Cost**: 7
* **Duration**: 2 turn
* **Target**: All Allies and Enemies

## Level up

**At level up, the Adventurer will gain these stats:**

* **90 Combat**
* **90 Agility**
* **90 Arcana**
* **90 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level)**

 4 | Adventurer gains +5% bonus to Dodge chance | Adventurer gains +5% bonus to Physical Resistance
Stalker

Prestige Class

Combination of Druid and Rogue. The Stalker class becomes available for an adventurer when both these classes have been learned (in any order).

"Like many predators, the Stalker roams quietly in the shadows before pouncing on their prey! They are silent, but deadly much like... Well... Nevermind."

## Active skills

### Sneak Attack

**Description**: The Stalker sneaks up to his prey and delivers an unexpected blow that cripples the enemy.

* **Type**: Curse (Debuff)
* **Effect**: This skill does no damage but will remove 8 AP from the enemy.
* **AP Cost**: 6
* **Duration**: 2 turns
* **Target**: Single Enemy

### Wild Icicles

**Description**: The Stalker channels primal energies to throw a rain of sharp icicles on the enemy forces.

* **Type**: Damage
* **AP Cost**: 8
* **Target**: All Enemies
* **Element**: Ice damage

## Level up

**At level up, the Adventurer will gain these stats:**

* **30 Combat**
* **140 Agility**
* **100 Arcana**
* **30 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level)**

 4 | Adventurer gains +5% bonus to Critical Hit chance | Adventurer gains +5% bonus to Physical resistance
Revolver Rifle

A shotgun wedding between a classic rifle and a revolving magazine. Quick reload.

**Gun stats :**

Range : Medium

Damage : 3

Ammo : 6

Ammo reloaded per reload action : 4

Heat : 2

Aim modifier : 0

Special: Allows two shots per turn.

### Player Comments

* Using an artifact that increases damage can really make this weapon shine.
* Revolving rifles existed, but were never very popular in the United States. They were, however, extremely popular in Mexico, where both the Rurales and the bandits they fought regularly armed themselves with these cheap and reliable guns.
* Well actually, they weren't very reliable. Due to shoddy construction, the gas from the fired bullet would often come back and singe the user. But they were cheaper than a repeater, and could be cut down, if need be. Consider it the price of doing business.
Blood Mage

Prestige Class

Combination of Sorcerer and Warlock. The Blood Mage class becomes available for an adventurer when both these classes have been learned (in any order).

"By using their bodies as the vessel for magic, Blood Mages put themselves in danger in order to create more powerful spells."

## Active skills

### Unstable Magic

**Description**: The Blood Mage unleashes a magical wave that is expelled from chaotic energies that are barely controlled by the caster.

* **Type**: Damage
* **Effect**: This skill will do a random amount of damage of a random type to all enemies.
* **AP Cost**: 8
* **Target**: All Enemies

### Blood Pact

**Description**: Through the Blood Mage's own lifeforce, the enemies suddenly begin bleeding from their orifices.

* **Type**: Curse
* **Effect**: This skill will add the "Bleeding" status effect to all enemies AND the caster.
* **AP Cost**: 4
* **Duration**: 2 turns
* **Target**: All Enemies and the caster

## Level up

**At level up, the Adventurer will gain these stats:**

* **30 Combat**
* **30 Agility**
* **140 Arcana**
* **100 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level)**

 4 | Adventurer gains +5% bonus HP | Adventurer gains +5% bonus to Physical resistance
Adventurers

Table of content

1. Classes
2. Skills
3. Epicness Level
4. Stats
5. Traits
6. Contract
7. Equipment
8. Resistances

Classes

Main section can be viewed *Here*.

Skills

Main section can be viewed *Here*.

Epicness Level

Main section can be viewed *Here*.

Stats

Main section can be viewed *Here*.

Traits

Main section can be viewed *Here.*

Contracts

Main section can be viewed *Here*.

Equipment

Main section can be viewed *Here.*

Resistances

Main section can be viewed *Here*.
Weapons

One of the great advantages of sending adventuring parties on quests is that they bring tons of awesome loot! When they come back alive of course... In Epic Manager, every adventurer has three equipment slots: **Weapons**, Armor and Accessories & Consumables.

There are 5 different rarity levels for Equipment in Epic Manager: Common, Uncommon, Rare, Epic and Legendary.

With combat, **Weapons** will influence your stat productions and sometimes add diverse effects to your enemies. For example, blessed or blunt weapons are much more effective against Skeletons!
Paladin

"Paladins have been blessed with a knack for fighting and smiting their enemies by using their faith... and huge weapons! For some reason, they're either really good people or reaaaaally evil. Strange..."

* **Primary stat**: Charisma
* **Secondary stat**: Combat

Related Prestige classes:

* **Supreme Coach**
* **Fevered Paladin**
* **Spirit Guide**

## Active skills

### Purify

**Description**: The Paladin calls upon the powers of his faith to heal an ally with divine light.

* **Type**: Healing
* **AP Cost**: 6
* **Target**: Single Ally
* **Power**: 33% of caster's Arcana stat
* **Element**: Heal

### Protection

**Description**: The Paladin calls upon his faith to shield his allies with divine light.

* **Type**: Buff
* **Effect**: +35% resist to physical damage
* **AP Cost**: 8
* **Duration**: 3 turns
* **Target**: All Allies

## Level up

**At level up, the Adventurer will gain these stats:**

* **75 Combat**
* **50 Agility**
* **50 Arcana**
* **90 Charisma**
* **110 HP**

**At level up, the Adventurer will gain these passives (choose only one per level)**

 4 | Adventurer gains +5% bonus to healing output | Adventurer gains +5% bonus to Physical resist
Priest

"The faith they carry gives them the strengh of light in the face of advers... What am I saying!? These guys wear badass armor and rebuke the undead while healing party members in need."

* **Primary stat**: Arcane
* **Secondary stat**: Charisma

Related Prestige classes:

* **Legacy Knight**
* **Spirit Guide**

## Active skills

### Divine Protection

**Description**: The Priest channels the protection of his god to shield the party from all damage types.

* **Type**: Buff
* **Effect**: +30% resist to all damage
* **AP Cost**: 8
* **Duration**: 2 turns
* **Target**: All Allies

### Healing Circle

**Description**: The Priest envelops the entire party in a healing circle.

* **Type**: Healing
* **AP Cost**: 9
* **Target**: All Allies
* **Power**: 15% of caster's Arcana stat
* **Element**: Heal

## Level up

**At level up, the Adventurer will gain these stats:**

* **50 Combat**
* **50 Agility**
* **90 Arcana**
* **75 Charisma**
* **90 HP**

**At level up, the Adventurer will gain these passives (choose only one per level)**

 4 | Adventurer gains +5% bonus to healing output | Adventurer gains +5% bonus HP
Spellsword

"Those who cannot contain the arcane powers within their bodies sometimes decide to infuse it in their weaponry. They are called Spellswords. Think spellcasting, but without books..."

* **Primary stat**: Combat
* **Secondary stat**: Arcana

Related Prestige classes:

* **Shovel Knight**
* **Time Mage**

## Active skills

### Arcane Sword

**Description**: The Spellsword imbues his blades with arcane energy, striking a powerful arcane attack at a single foe.

* **Type**: Damage
* **AP Cost**: 5
* **Target**: Single Enemy
* **Element**: Arcane

### Channel

**Description**: The Spellsword imbues his blades with arcane energy, granting him a bonus to all damage types for a time.

* **Type**: Buff
* **Effect**: +45% All Damage Types
* **AP Cost**: 8
* **Target**: Self
* **Duration**: 3 Turns

## Level up

**At level up, the Adventurer will gain these stats:**

* **90 Combat**
* **50 Agility**
* **75 Arcana**
* **50 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (choose only one per level)**

 4 | Adds a 5% Bonus to the adventurer's Arcane damage in combat. | Adds a 5% Bonus to the adventurer's HP in combat.
Bard

"Charming musicians that can inspire your party to victory ot bring fear into the heart of your enemies! Let's be honest though, they're just annoying to listen to most of the time..."

* **Primary stat**: Charisma
* **Secondary stat**: Charisma

Related Prestige classes:

* **Bardbarian**
* **Chroma Knight**

## Active skills

### Lullaby

**Description**: The Bard plays his harp and lulls his enemies, preventing them from dodging.

* **Type**: Curse
* **Effect**: Dodge Chance Debuff
* **AP Cost**: 6
* **Target**: All Enemies

### Song of Heroes

**Description**: The Bard inspires his party. All party members receive a bonus to all damage types.

* **Type**: Buff
* **Effect**: +30% to All Damage types
* **AP Cost**: 6
* **Target**: All Allies

## Level up

**At level up, the Adventurer will gain these stats:**

* **50 Combat**
* **50 Agility**
* **50 Arcana**
* **115 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (choose only one per level)**

 4 | Adventurer gains +5% bonus to Dodge chance | Adventurer gains +5 bonus to Initiative