recursal/Fanatic-Fandom huggingface dataset:
Dragon

## Appearance

### Skin Color

Chromatic: Black, blue, green, red, or white; Metallic: Brass, bronze, copper, gold, or silver

**Dragons** are very powerful and magical creatures.There were two types of dragons, chromatic and metallic dragons,which are evil and good respectively.They are an ancient race. Dragons are the bane of the creator races of Aetherea and therefore they were sent to live alongside the gods, Tiamat and Bahamut in their plane of origin, Avernus in the Nine Hells and Celestia respectively. Very seldom do dragons entered the realm of Aetherea and even when they do so, it generally goes unknown by most save for strong practitioners of the arcane arts who can see through the dragon's disguise as they often take the form of other races.

## The Chromatic Dragons

Black DragonBlue DragonGreen DragonRed DragonWhite Dragon
## The Metallic Dragons

Silver DragonGold DragonBronze DragonBrass DragonCopper Dragon
Isvernelkul

**The Isvernelkul** (Orcish: "*Ones without Blood*")are a tribe of Orcs located in the western coast of Athos within the kingdom of Umbria. They are centered at the settlement of Ver Jogak. The tribe has since been dispersed following a crushing defeat by the combined forces of Loghain Rothbrok and Ariadne Galanodel during the Battle of Stormhaven, with many taking up residence in Ironrock Mine.
Session 37 - "Tyranny of Dragons, Part 1 - Beneath the City"

Beneath the City is the first part of a multi-episode arc centered around the arrival of the Cult of the Dragon in Stormhaven. It follows Erden and Sariel, two wood elves, who found themselves caught up in defending the city from the powers that would threaten it. They began their night enjoy their time at the Yawning Portal when they were approached by two guards seeking out information on the whereabouts of Aramil Galanodel, known now as the Kingslayer, and neither knew what these guards were asking. These guard were about to leave when they were mercilessly killed by members of the Cult of the Dragon, who started ransacking the tavern. Erden and Sariel swiftly dispatched the cultist saving the life of the bar owner, Durnan, who led them through a secret passage in his bar that led to the sewers beneath the city. Erden and Sariel found the sewers were being used by kobolds and members of the Cult of the Dragon to enter the city and were patrolling the sewers. They would use a clever combination of magic and might to best their enemies before finding sanctuary in the The Tower at Eastwatch.
Ebonport

**Ebonport** is the capital of the kingdom of Hybrun, on the continent of the same name. The city lies in the shadows of Mount Ebon, a colossal natural construction made of obsidian.

## **The Ebonport Revolution**

The Ebonport Revolution is a historic event that occured in 2 BFA and saw Loghain Rothbrok challenge the rule of the current king, Tordar Ashenhelm, who had been conspiring with a group of marauders known as The Ebon Vipers, offering them protection under the crown and not trying them. The Revolution ended in 1 BFA when Loghain’s forces were defeated and him and those that had served with him were exiled from the kingdom.
Nightravens

**The Nightravens** are a criminal organization primarily operating out of Ebonport comprised of assassins and thieves. They are known to leave carvings known as "Shadowmarks" on locations of interest, specifically the location of loot or a location where a target of assassination dwells.

It is said that the first Nightravens were followers of Mask, the god of thieves, but as the years passed their numbers swelled to incorporate all forms of mischievousness. The Nightravens do not take kindly to those who commit crimes in their name but do not belong to their ranks and such miscreants are often the unfortunate targets of assassination missions taken out by members.
The Hybrun War of Succession

**The Hybrun War of Succession**, simply known as The War of Succession, was a war fought between the lords of Hybrun over the rulership of the kingdom. King Agnar, a boy of 10, had ascended to the throne following the death of his father, Aldern. However, Agnar's uncle, Bothvar, seized control of the kingdom from his nephew and had him imprisoned in his tower in Fairlight which sparked lords, specifically those who were close to Aldern to reject Bothvar's claim to the throne and besieged the tower at Fairlight.

The lords sought to depose Bothvar and restore the throne to Agnar. It remains unclear what happened to Agnar during this time, many theorize that Bothvar had him killed or killed the king himself to assert his claim. With victory against the lords, Bothvar had removed them from power and put in place lords who had proven themselves loyal to him.
Auril

**Auril** (pronounced *AW-rill*), also known as **The Cold Goddess**, **The Frostmaiden**,**Icedawn**, and the **Goddess of Winter**,was a fickle, vain, and evil deity, who was primarily venerated out of fear.

## Worshipers

Auril's clergy was loosely organized, and the main goals of most followers was to intimidate common folk and make them venerate the Frostmaiden to avoid reprisals from her clergy, or to have them make donations to her church. Some of her powerful clerics accumulated impressive personal wealth in this manner, some of which they sacrificed as offerings to Auril. Her priests wore ice white robes with blue trim, and were easily identified by the dire warnings they proclaimed of the wrath of Auril come the winter. They were also known to cast cold-based spells, many of which were described in the *Codicil of White*.

## History

Auril fought alongside Bane during the Megamachtheon, she would flee northward with her followers and form a kingdom in the Land Beyond the Frost.
Session 35 - The Last Dawnpiper

Having bested the wyverns, the party came to a house occupied by a group of orcs and with some cleverness on the part of Nameless and the use of a wish on the part of Ithilion Celebrindal, they were swiftly dispatched by raining elephants. The party would later encounter of group of adventurers enthralled by creatures called Baccae. It wasn't long before the group encountered the last Dawnpiper and swiftly dispatched her allowing them to return to Menzobarrenzen but when they did, Shava disappeared leaving the group conflicted about what to do next.
Weave

The **Weave**, controlled by Mystra, is the way through which raw magic was accessed, tapped into and used by casters of magic. The Weave is the way in which magic presented itself to beings for their use, and it flowed throughout the world, touching almost every corner of existence, with exception of dead-magic zones. The Weave coexisted with the Shadow Weave.

## Nature

The Weave is considered many things, including Mystra's body, the source of magic, all the studies of casters, arcane and divine alike, and the many energies and forces that existed around the planes. Many saw it as a "fabric" on which magic was "drawn", and damaging the fabric caused magic to go awry. Some textbooks deliberately falsified the nature of the Weave, as an attempt to limit the knowledge associated with spellcasting.

Casting a spell is equivalent to telling the Weave to rearrange itself to create an effect.

The Weave was also linked to fate, and a rare few individuals could manipulate such connection to alter the future to their advantage. However, usually the Weave punished those who used "her" in such way.

## Special Powers

The Weave was able to grant extra powers to certain individuals. Silver fire was an ability granted by Mystra only to the Chosen of Mystra and enabled its users to envelop themselves in silvery white flames that bestowed many potent magical powers. Spellfire was a rare talent that allowed its user to manipulate the Weave in a variety of unique and powerful ways.
Hill Dwarf

**Hill Dwarves** are the aloof, confident and sometimes proud subrace of dwarves that inhabit the world of Aetherea. They are known to be particularly stalwart sailors and shrewd traders.

## Physical Description

Hill dwarves are stout, tough individuals like their mountain dwarven brethren but are less off-putting and gruff in nature. Conversely, hill dwarves are often less agile than other dwarves. The average hill dwarf is about four feet tall and as heavy as a full-grown human, making them somewhat squatter than the more common mountain dwarves. Hill dwarves are also distinguishable by their light brown or tanned skin, significantly darker than that of most dwarves, and their brown or hazel eyes. Hill dwarves have black, gray, or brown hair, which fade to light gray over time. Hill dwarf males grow beards, which are carefully groomed and grown to great lengths.
Ilmater

**Ilmater** (pronounced "ill-*may*-ter") is an intermediate deity whose portfolio included endurance, martyrdom, perseverance, and suffering. He was the god of those who suffered, the oppressed, and the persecuted, who offered them relief and support, encouraged them to endure, and who encouraged others to help them, to take their burdens or take their places. He was called the **Crying God**, the **Broken God**, the **Lord on the Rack**, and **the One Who Endures**.

## Worshipers

Those who are oppressed, sick, lame, or poor are likely to be worshipers of Ilmater, and people who had been injured or were otherwise suffering would often call upon him for aid. His faith was popular among the poor in big cities, and with serfs and slaves, as well as merchants, thieves, and a few guards. Although people of any alignment could worship Ilmater, he was largely followed by folk of a lawful and good bent, especially among his own clergy.

## History

Ilmater fought alongside his brothers, Tyr and Torm, during the events of the Megamachtheon. Some speculate that he earned the moniker, the Broken God, during the war, as it has been said that his body had been broken under the hammer of [insert god here].
Session 11 - "Escape from Dalanzadgad, Part I"

Having arrived in the city of Heorot, Aramil Galanodel, Shava Gemflower, and Goldervan Minervo sit down to dinner with the high council of the city. Overhearing a conversation involving a temple and a key, Aramil decided to pickpocket the key from Maelstrom Thunderoath. Aramil and Shava would sneak out the Winterkeep plotting to find the temple that Goldervan and Maelstrom spoke of, however, the duo were deterred when Aramil decided to attempt to rob an inn, killing the owner, and breaking into his safe only to find a disembodied hand flipping him off, a hand that he would learn belong to a halfling rogue who tried steal from the inn and somehow ended up inside a wine cask. The guards would eventually bring the two to justice, imprisoning them in the prison of Dalanzadgad. The two would eventually escape their cell utilizing some rope and an acid splash spell but found themselves trapped behind a portcullis unable to escape.
Aelen Galanodel

### Children

Ariadne Galanodel (daughter), Allura Galanodel (daughter), Aramil Galanodel (son)

**Aelen Galanodel** is the current chieftain of The Eisshyr in the Isharri Wilds. In his youth, he was mentored by Aramil Araglas, who served as chieftain before him, and he would eventually wed his mentor's daughter, Athewyn Undomiel and fathered three children Ariadne, Allura, and Aramil. He is stern and stuck in his ways believing that his son ought to have followed the belief of keeping their line pure. When he found that his son had secretly wed a human woman, he exiled his son from the tribe. Knowing that his son had taken up residence in Fairharbor and that it was destroyed, he sent Vankoris Rochirion, his finest scout to ensure his son's safety though it went against his better judgment he still loved his son. Vankoris would find Aramil in Stormhaven, though the former would perish during The Siege of Eastwatch.
2FA

2FA, otherwise referred to as 2CE (Common Era), is the 2nd year in the Eisshyrian Calendar and Common Era designations. It was a year that saw the continuing rise of the Orcs in the North of Umbria while the Umbrians in exile fled south with their king, Ehlomir Rochirion, reigning from the Southern capital of Selkirk while Stormhaven remained under Orc occupation.
Session 7 - "Here Be Dragons"

## Session Order

### Next

The Mirror of Paerosi

Excerpt from the journal of Asha Dorne:

The incident at the mines has rattled me, I’m not sure how
to explain what occurred. Seeing her hair change colours and her piercing blue
eyes literally left a shiver in my body. Ironrock has been secured and the
miners are going off work. As for us, Loghain has set us out on an expedition
northward to chart more of the land, maybe there is more out there then we
thought. We came to a twisted forest that resembled an ancient structure. The
trees they move here. There was a tree that had come alive, his wooden eyes
like amber, and him and the elf started writing to each other. We stumbled upon
what can only be described as a portal of some sort that led to a blackened
world where dragons are massing into large hordes, perhaps dragons are coming
to the world. All this over a stupid dagger. A dragon had emerged from the
portal but was almost swiftly taking care of much to my surprise, the elf took
its head as a prize after the dwarf cleaved it off. We shall continue eastward
in search of more portals like this one.
Session 41 - "Tyranny of Dragons, Part V - Treants and Treachery"

The party stumbled upon some ruins of the Old Elven Kingdom of Eisshyr guarded by a dryad, a spirit of the wood. Angolor would be bothersome to the treants who protected the ruins, constantly being thrown from the woods in order to keep him from defiling the ruins while he searched for secret compartments. The party would eventually make it to the city of Montrose, where they would be told to search out the Last Alchemist. They would get themselves involved with a plot to claim another piece of the Philosopher's Stone which involved getting the shard from the necklace of the ruling lord without raising suspicion. The party pulled this off without a hitch, however, Erden's greed would get the better of him as he would infiltrate the royal vault stealing gold and a flying carpet before using the latter to bust out threw a window. He was told to keep his distance from the Vipers until things died down. The party would eventually reach the Dwarven city of Haulkeen and it would be there that preparations for war would be made as Erden made plans to enter the Feywild.
Session 3 - "The Sharpfangs"

*An excerpt from the journal of Aramil Galanodel (translated from Elvish):*

I finally got a chance to look into what stole my food in the woods. Knowing the trail was lost in the swamps to the north, I rented a boat to traverse it. The far side of the wetlands was a beautiful mountain range, standing tall against the setting sun. I must remember to ask Orsik if these mountains are suited to mine, Stormhaven could use thicker walls. It was then we saw them, sharp fangs as Orsik has named them, guarding some kind of small fortress. I questioned them about the missing food, only to be met with threats and insults. After Baldruf's demonstration and Loghain's insistence of the innate power of the mask, I pulled it over my face and blew dragonfire at these savages. I misjudged the distance and burnt the gates down as well. The half breed, Syrah and I managed to get away by using the mountains to gain the higher ground. As I got above the city, I saw the archers on top of the fortress walls. Fearing for the half breed's life, I quickly dispatched them with a hail of thorns. After the last sharp fangs fell, I noticed that Orsik had been captured. Watching him be led through the narrow paths, I left Syrah to keep the half breed safe. I snuck my way in failing to take any notice of the forts layout. They took him into the main building as I ducked into the adjacent alley. Setting a small fire as a distraction, I managed to draw one out. I quickly slit his throat, pulling the tongue through the cut to silence his screams before  stabbing through his eye to put him out of  his misery. When no one else came out, I climbed up to the roof where I found a sky light overlooking the entire scene. Thinking quick,  I threw my net over Orsik pulling him up on the roof. Telling him to observe caution, he chose to run down the streets before I could throw my blanket on his unarmored body. You have not lived until you have used a naked dwarf to cover your escape! Perhaps I will by the  pints tonight.
House Heraldesson

**House Heraldesson** is a noble house of Hybrun, seated in the city of Fairlight on the northern shores of Solv Lake, northwest of Fairharbor and northeast of Penarth. The house are descendants of Herald, Chieftain of the Volki Tribe, and of Young Herald, who became the first Lord of Fairlight in 6580 BFA, when the city was founded. They are noble fisherman and shipwrights, often crafting boats for long expeditions.The House and its vassals openly supported Loghain Rothbrok's rebellion.
Gond

### Worshipers Alignment

Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil

**Gond** (pronounced *GAHND*), the **Lord of All Smiths**, was the intermediate deity of craft and smithwork. The church of Gond was tolerated across Aetherea and members were found in both good and evil aligned human populations. He had an increasing following in rock gnome communities.

## Worshipers

The church of Gond consisted mostly of wandering clerics who traveled from settlement to settlement, finding work as artisans and engineers. Settling in one area was only encouraged in centers of innovation that warranted constant observation. The church encouraged wealth, as it demonstrated the benefits of following Gond. As they traveled, clerics took samples of any inventions they discovered and assisted innovators they encountered, filing regular reports to their superiors.

## History

Gond remained neutral during the Megamachtheon, engineering weapons for both sides.
Stormhaven

Stormhaven is the capital city of the Kingdom of Umbria under the rule of Loghain Rothbrok. It is located on the western coast of Aethos, southwest of the Umbrian Wilds and the Orc settlement of Ver Jogak. It was the city of the Battle of Stormhaven, in which the forces of Umbria defeated the Isvernelkul horde, displacing the remnants and seizing control of the Orc stronghold, Ver Jogak.
Session 31 - Feywild, Part 1

Travelling deep into the Veiling Wood, the adventurers stumbled upon a portal that led them into the Feywild. Here they emerged near a body of water that was being magically control by a Dawnpiper who was protected by a Spriggan. Ithilion would draw cards from his Deck of Many Things, hoping to resolve the conflict peacefully before things turned hostile. Unable to do so however he swiftly came to his friends aid when the Spriggan started assailing Venna. They would stumble across a vortex that was bending reality to remove a part of the Veiling Wood and Ithilion would again draw from the deck and again would summon the avatar of death before wishing it away having been granted three wishes from another card he had pulled from the deck. Feeling that the deck was better off destroyed, he tossed it into the vortex and it was seemingly ripped apart. The group would continue their way through the Feywild and stumble across another Dawnpiper, this time it was floating rocks in the air. Ready to attack Shava, Ithilion goaded the Dawnpiper to fight him instead and he dispatched the minstrel with haste. The party travelled north and came across a pair of mating wyverns who quickly turned hostile towards them. As their compatriots made their way to a house in the north, Athen-Kai and Ithilion continued to try and best the wyverns and would eventually do so but not before Athen-Kai was struck down and healed by Venna.
Soulblade

**Soulblade** is a dagger traditionally wielded by the royal family of Kar-Altan. It has the following magical properties:

* +2 to attack and damage rolls
* *Soul Charge:* On a critical hit, the blade consumes the soul of its victim. The blade deals an additional 1d10 damage for each soul consumed by it, up to a maximum of 4d10. Once the blade uses this damage, the souls are released and the dagger becomes a 2d4.
* Spell Storing
* Arcana Disintegrate: If the weapon is used to store a *Disintegrate*, it can be used to destroy magical weapons.
* *Dragonsbane*: the blade deals an additional 3d6 damage to dragons.
House Wolfsbane

**House Wolfsbane** is a ruling house in Hybrun and their head, Arne Wolfsbane, is Lord of the Westerlands, and sits upon a stone throne at his ancestral home of Maidstone as he is a descendant of Ulf Wolfsbane and his brother, Yngrol Stormbringer. The house is known for producing one of the most efficient infantries in Hybrun and their great military strength helped them achieve victory when they sided with House Ashenhelm during the Ebonport Revolution.
Session 1 - "Of Elves and Dwarves"

*An excerpt from the journal of Asha Dorne:*

I have arrived in the settlement of Stormhaven, my brother has assured me that coming here was the best decision for the both of us. My younger brother is still homesick but there is little that can be done about that now.

I’ve been tasked with accompanying my brother and another commoner, a Half-Elf, don’t know what the story is there? Perhaps I will ask at a later date, in finding the scouting part that had left the city looking for food. I thought this would be a great opportunity to see some of the world instead all we found was a misogynistic hunter and a marsh. The hunter is named Aramil and for a hunt he has done a fairly decent job at doing so and by that I mean he somehow managed to lose the food he was storing to bring back to the town. Needless to say, I am left unimpressed by him.

   He knows how to kill animals though as evident from his skills with a bow and he did manage to bring down a few bison who were grazing near camp. I think he might have a problem with his ego though, he seems to be very competitive and seemingly jealous of the prowess of a fellow hunter, a dwarf, who seemed equally happy to rub it in.

We came to what appeared to be an old battlefield, nothing special really, just burnt towers and skeletons. We returned her though and found something rather peculiar, a mask that was shaped like a red dragon, I do not know what to make of it, though Cailan seemed to think that it was out of place among these people. Who knows? Perhaps he is mistaken.
Mellune

**Mellune** is an elven city found deep with the Isharri Wilds in Hybrun. The city acts as a holy site for The Eisshyr as many of the traditions are held here by the nomadic tribe and the tribe members often make a pilgrimage to the site for special life events such as funerals of family members and births.
Lliira

**Lliira** (pronounced *LEER-ah*), also known as **Our Lady of Joy**, is a deity responsible for the sphere of joy, and for the domains of chaos, charm, family, good and travel.

## Worshipers

Priests and priestesses of Lliira, called "Joydancers", were the apple of her eye. They were entrusted with leadership and tasked as plan-makers of festivals.

Followers of Lliira were called Lliirans and wore brightly colored outfits, and adorned themselves with rubies and sapphires. These stones were sacred to Lliira and any seen wearing them were blessed by passing clergy. They were known for always having a smile on their lips; it was unheard of to see one with a frown.

The Lady of Joy abhorred violence at celebrations, and would withhold her blessing from any celebration marred by it. The only weapons drawn at a festival must be ceremonial and never lead to bloodshed

## Orders

**Scarlet Mummers**

The Mummers were formed to avenge the murder of Lliira's High Revelmistress in Selgaunt. Their duties included protecting Lliiran temples and battling with Loviatans. Their battle prowess caused their fellows in the church to both fear and respect them.
## History

As the goddess of joy, Lliira did not take a side during the Megamachtheon.
Eisshyr

The **Kingdom of Eisshyr**, known more commonly as the Kingdom of Old Eisshyr, was an elven kingdom that existed during the time before The Sundering. During The Sundering the kingdom was split and the kingdoms of Edheldor and what would become Hybrun were formed. The kingdom's ancestral weapon was the longsword Sahandrian, the blade of the god Corellon, which was supposedly reforged into the blades, Ellaftahl and Arruatahl.
Staffs

## 3 Stars

* Normal Staff
* Freshman's Staff
* Short Staff

## 4 Stars

* Ruby Staff
* Staff of the Lost Tribe
* Staff of Forest
* Flame Staff
* Frost Staff
* Thunder Staff
* Crystal Staff
* Skull Scepter
* Mechanic's Staff

## 5 Stars

* Divine Staff
* Scepter of Witchcraft
* Staff of Devil
* Crosier
* Floral Scepter
* Scepter of Dominance
* Scepter of Angel
* Phoenix Scepter
* Desert Guardian's Scepter
* Scepter of the Fallen
Sheep

* Pink
* Blue
* Yellow

A **Sheep** is a Farm Animal that produces Wool. It has to be sheared with a Shear in order to get it.

## Food

A Sheep can be fed with regular Trough Food or Oat

## Names

The random default names are:

Wooly, Behh, Barbaram, Woolliam, Babs, Socks, Sweater, Alma, Cora, Dorothea, Elsa, Esther, Evelyn, Helen, Henrietta, Lavinia, Lucinda, Maude, Millicent, Ruth, Albert, Barney, Frank, Calvin, Humphrey, Louis, Monty, Wilbur, Cloud
Session 32 - White Plume Mountain, Part 6 - The Ziggurat

In the thrilling conclusion to White Plume Mountain arc, Aramil attempted to sneak away from the party but was caught by Alinara. He would make his way to the terraced aquarium and was seemingly overwhelmed by the monstrous menagerie that dwelt inside. Sea cats, giant scorpions, giant crayfish, and three clipped manticores laid before him and using his cunning he slowly used the advantage of the doorway to help conceal himself as he picked off the crayfish. Alinara would come to his aid briefly before realizing that they would be defeated if they fought alone so she went to awaken Orsik, Ruby, and Cailan. The party fought valiantly as they hewed and blasted their way through the ranks of beasts that separated them from the door before them. Having made their way to a room that had an odd aesthetic for a mountain, Aramil took a puff from the hookah and realized that the familiar taste of Eisshyweed filled his lungs before hearing the footsteps of an invisible ogre mage behind him. The orge mage nearly clawed his way through Ruby but was ultimately bested by Aramil, who used a blackened greatsword he had found in the room to land the killing blow. Exhausted they sought to rest but the wizard Keraptis had other plans, he teleported the party to the plane of Celestia and showed Aramil the day that he was killed by Corduth and exactly how he was brought back to life by the dragon god Bahamut. Aramil would then see the figure of his long lost love bathing herself in the waters of the silver sea. Believing it to be an illusion, he grabbed her and it was only then that he realized that the figure before him was the spirit of his lover and was informed by Keraptis that only the dead dwell here and that they were not meant to dwell but were required for a meeting.
Shava Gemflower

## Lady Shava Gemflower of Amakiir Keep

Not fully welcome in the company of elves or men, **Shava Gemflower** was born on the poor side of Ebonport to an elderly mother and an elven father, that died early in her life. With little gold and constantly ridiculed for her mixed hertiage, she found solace in books, learning to read with the help of her mother. Now, a page at the Acadium Arcana, Shava has spent the majority of her life surrounded by books and spells, growing her natural magic abilities. With this thirst for knowledge, her studies have sent her around Hybrun, in search of rare artifacts and unsolved mysteries. She was one of the first to chronicle as she called it “The Fairharbor Massacre”. While many reported the involvement of the Ebon Vipers, Shava suggested the involvement of a Red Dragon. These wild (though correct) theories have led to many dismissing her work as pure fiction. This does not derail her though, as she searches for her own personal mystery: that of her natural spellcasting ability. With the help of her mentor, Goldervan Minervo and Arch Magister Kendall Lightouch, Shava has journeyed to this new world hoping to finally uncover some answers.

In the episode "Dungeons and Dragons", her ancestral dragon nature draws her to the mines near Ironrock, where the group stumbled upon a dragon egg. The dragon egg would hatch in "The Mirror of Paerosi", Shava would name the wyrmling, Lola.

She holds the title of Lady of Amakiir Keep after drawing the Throne Card for the Deck of Many Things in "All Things Lost".
Stone Giant

To outsiders, **Stone giants** may seem more elemental than truly alive, enigmatic beings of stony silence whose flesh seems hewn from living rock and whose demeanors are as unchanging and tough as the earth itself. Yet the chiseled faces of stone giants are flesh, not rock; their hardened bodies skin, rather than granite; and in their veins runs blood as red as any other, not sand or dust. Myths about stone giants abound, and ignorant travelers in the mountains blame them for landslides, washed out roads, and even thunderstorms. Many flee at the first glimpse of a stone giant, believing such beings to be no better than some of their more destructive cousins.

## Physical Characteristics

Adult stone giants average about 18 feet in height and weigh 1,700 pounds. Stone giants prefer to fight using ranged weapons such as boulders but if forced into melee they wield gigantic stone clubs.
Athos

**Athos** is a large continent located on the Material plane. In ancient times it was a part of the mega-continent of Magnaterra before the continent was destroyed during The Sundering, a cataclysmic event that saw the continent divided following the The Conflict of the Gods. Presently, many of the smaller continents have begun to once again colonize the land, most prominently are the Kingdoms of Umbria, Torvald, and Calendor in the east, though some civilizations that dwelt on the continent before The Sundering remain such as the kingdom of Kar-Altan.
Mask

**Mask** (pronounced *MASK*), the **Lord of Shadows**, is a loner god, most often associated with thieves or those of otherwise ill-repute. He is a Chaotic Neutral  deity, from the Shadow Keep in the Plane of Shadow, whose portfolio includes shadows, thievery and thieves; although it previously also included intrigue. Mask's symbol is a black velvet mask tinged with red.

Known for his constant scheming, cool head, and oft reserved biting comment he has recently lost a significant portion of his power, the intrigue portfolio, to Cyric. This has, of course, led to two things: an enduring hatred of Cyric, and the Lord of Shadows leading himself to be more direct than he was in his prior, elaborate plots.

## Worshipers

The church of Mask states that wealth rightfully belongs to those who can acquire it. Honesty is for fools but apparent honesty is a very valuable thing while subtlety is everything. Clergy of Mask are called Maskarran, with elite specialty priests referred to as demarchesses (deh-mar-KESS-es) if female and demarchs (deh-MARKS) are male. Maskarran address each other as "Brother/Sister Shadow," no matter their rank.

## History

True to his nature, Mask did not involve himself in the Megamachtheon opting instead to linger in the shadows waiting for war to end.
Akadi

**Akadi** (pronounced *ah-KAH-dee*), the **Queen of Air**, was the embodiment of the element of air and goddess of elemental air, speed, and flying creatures. As an immortal being of freedom and travel, she instructed her followers to move as much as possible from place to place and from activity to activity.
The Ebon Vipers

**The Ebon Vipers** are a notorious group of raiders that originated in Ebonport. Though secretive in their ways, Loghain Rothbrok had found that they were being privately funded by King Tordar Ashenhelm. Under the leadership of a pirate named Ulrich Stormwind, they crossed the sea and began assisting the resistance groups of the Kingdom of Umbria against the combined powers of the Orc Horde and The Cult of the Dragon.

## Members

* Emersen Rohart - President
* Ulrich Stormwind - Vice President
* Cicero - Lock Master
* Othello - Fence
* Erden Lathalas - Initiate
* Istrid Horn
* Urstul Floxin - died during the Slaughter of Gralhuld
Ellaftahl

**Ellaftahl (Elvish:** *"green moon blade"**)***is a moonblade longsword wielded by the Chieftain of the Eisshyr, currently in the possession of Aelen Galanodel. It was crafted by the wandering elven-smiths of the Old Eisshyr for the first chieftain, Astordir Arellon. It is the sister blade of the elven sword, Arruatahl, that belongs to the ruler of the Elven kingdom of Edheldor.

**Magical Properties**:

* 1d8+3 base damage
* Scores a critical hit on 19 or 20
* Functions as a ring of spell storing
* +2 to Initiative
* Functions as a key to an undetermined location (The Temple of Gaelin under Tradeth)
* Ignores resistance to slashing damage.
* On a 20, wielder cuts of the head of the creature. If the creature is too big, is immune to slashing damage, or doesn't have a head, the sword instead deals 6d8 damage.
"Trollskull Alley"

After acquiring the deed to Trollskull Manor in the North Ward of Ebonport, the party of Damaia, Darvin, Sariel, and Thorin come to release that the floor level of their home is a rundown tavern haunted by the ghost of a half-elf named Lif, who seems quite discontent with the way the tavern has been kept following his untimely death. The party using their funds enlist the help of many of the city's guilds to renovate the tavern and reopen it under the name "The Calming Spirit", a pun on the fact that their barkeep is a ghost.

The party then decided to spend the next couple of days aiding the Emerald Enclave with a scarecrow problem near Undercliff. After spending two weeks seeking out the scarecrows that have been terrorizing local farms, the group finally kills the last of them and are granted an audience with the leader of the Enclave, Jeryth Phaulkon at their home, Phaulkonmere, in the Southern Ward, and are each granted a charm of restoration for their service.

The party then responded to a call from the Lord's Alliance and protect the dungsweeper's guild members as they work for the next ten days. On the evening of the ninth day, a carrion crawler emerged from the sewers but was swiftly defeated by the party. Following this, the party had learned that the Lord's Alliance was being led by Agnar Heraldesson, Lord of Fairlight, and the city was being ruled by Lady Briann, daughter of Tordar, in her father's absence.

The party then learned that Emmek Frewn was trying to ruin their business with the help of the Shard Shunners, a group of wererats who he had hired to do his dirty work. The party made short work of the wererats but kept one alive for interrogation and sought out the help of the city watch to confront Emmek who was apprehended for his crimes.
Tiefling

**Tieflings** were human-based planetouched, native outsiders that were infused with the touch of the fiendish planes, most often through descent from fiends—demons, Yugoloths, devils, evil deities, and others who had bred with humans. Tieflings were known for their cunning and personal allure, which made them excellent deceivers as well as inspiring leaders when prejudices were laid aside.

### Description

Tieflings tended to have an unsettling air about them, and most people were uncomfortable around them, whether they were aware of the tiefling's unsavory ancestry or not. While some looked like normal humans, most retained physical characteristics derived from their ancestor, with the most common such features being horns, prehensile tails, and pointed teeth. Some tieflings also had eyes that were solid orbs of black, red, white, silver, or gold, while others had eyes more similar to those of humans. Other, more unusual characteristics included a sulfurous odor, cloven feet, or a general aura of discomfort they left on others.

In many other ways, tieflings were similar to humans physically. Tieflings were, on average, just as tall as humans, from 5'6" – 6'2" (1.67 – 1.88 m) and weighed just a little bit heavier at 140 – 220 lbs (64 – 91 kg). Tiefling skin was usually human-like in color, though extending past normal human colors into reddish hues as well. Tiefling hair was also often the same color as human hair, though dark blue, red, or purple were common shades amongst the race. Although it was not always the case, tieflings tended to have better reflexes than their human kin. This, along with their natural propensity for hiding and deceit helped to give tieflings a reputation for thievery and duplicity.

Tieflings who had strikingly inhuman features were often killed at birth by their horrified parents or others. Only those tieflings with subtle features or born to someone indifferent to their appearance, either out of acceptance or cruel purpose, were likely to reach adulthood.Those tieflings who did reach adulthood could be expected to age at roughly the same rate. They had life spans roughly 20 to 40 years longer than normal humans.
Land Beyond the Frost

**The Land Beyond the Frost,** known in the land as the Kingdom of Irrisen, is the northern most kingdom of Aetherea and is connected to the Kingdom of Thule to the south by the Ice Bridge of Morozvorota. The land is said to be the home of the Ice Giant Jarl Grunggninnir, who rules his people from the Frost Giant city of Holvirgang, and serves under the Irrisen queen, Elvanna, who rules from Whitethrone.
Session 16 - "Home, Pt. 4 - Heart and Soul"

The party having returned home from their adventures in the far north found Stormhaven in the midst of an attack but a horde of kobolds. They made their way to the Lonesome Bard and found Ruby Noaks, the halfling bartender, fending off a group of a kobolds that the party quickly dispatched off. Shava went to grab the dragon mask that the party had acquired but found that it was missing. The party made their way to Loghain's Longhouse and fond that two dragon priests were inside giving instructions to the kobolds to take anything of value, these priests would disappeared in smoke not before the party realized that one had been wearing the mask they had acquired in Eastwatch. A large roar was heard outside and Aramil went to go check what it was but all he could was a shadowy image flying across the night sky. They continued down the path to the sawmill where Asha by a half-dragon, that Shava easily took care of. Freeing the prisoners within the mill, the party were confronted by a large black dragon named Veddinok, that nearly killed Shava but was defeated surprisingly by Syrah, Aramil's wolf companion.
Session 36 - "Old Scars"

Aramil's trial by combat was held with Orsik besting Randall Tallstag, the Queen's chosen champion. Following the trial, Aelen Galanodel, appeared stating "That there was bigger matters to deal with", this following a large horn being blown. Aramil and the rest of the party decided to retire to the Yawning Portal, where they encountered a member of the The Ebon Vipers and it was revealed that Ruby Noaks was a member of the group. The party would board *The Little Sister*, a dwarven-forged icebreaker ship captained by a little girl named Elizabeth Seawater under the tutelage of her father, a war veteran turned ship captain, Robyn Seawater. Aramil would begin to be followed by an avatar of death, which he attributes to the fact that he was brought back to life having been killed by the dragon-fire of Corduth. Elizabeth also is able to see the lingering cloak figure which prompted Aramil to question her about her death when he was cut off by her father.
Cailan Dorne

The tale of Cailan and Asha Dorne begins in the village of Fairlight. Born to farmers, the young children were taught the ways of cultivation and harvesting. Alas! Fate had other plans for the pair, one night their farmstead was raided by a band of marauders, known as The Ebon Vipers, who burned their crops, murdered their parents, and kidnapped young Cailan, leaving his sister with his younger brother to fend for themselves.

Cailan, suffered greatly at the hands of his captors, and when it seemed that all hope was lost, he found salvation. Salvation came in the form of a travelling cleric named Baldruf, who took the child in after pay a hefty fee to earn his freedom. It was then that Cailan begun his journey into the world of the Divine, learning all that he could and sharing this knowledge in his travels. He became devoted to seeking the great truth of the world, inspired by the man who had saved his life so many years before. In his devotion to Lathander, Cailan found purpose, he would aid those in need, he would defend the weak from their oppressors, he would fight the evils of the world. It wasn’t long before news spread that the man named Emersen Rohart, the man responsible for the death of Cailan’s parents, was seeking passage to a new land across the sea to reach Cailan. Seeing this as an opportunity to confront the man and make him atone for his crimes or at the very least bring him to justice, Cailan found his way unto the ship and there he was reunited with his old friend and mentor, Baldruf, and his sister, Asha, and brother, Ashter.
Eldath

**Eldath** (pronounced "*el*-dath" ]), also known as **The Green Goddess** or **Mother Guardian of Groves**, is a lake spirit who acted as the guardian of groves and watersheds, her presence is felt wherever there was calm. She is a pacifist who avoids hostile action, even if threatened. Although shy, quiet and enigmatic, Eldath is possessed of unknown depths of character and unexpressed resolve that could not be broken. Eldath protects rivers, streams, and druids' groves; her dogma is pacifistic, and her followers only resorted to violence in defense of themselves, of their friends and loved ones, and of pools and groves.

She is regarded as a goddess of serenity, comfort, and healing. Any waters blessed by her were known to cure sickness and madness. They could also calm the dying giving them peace and a natural passing. Many rural communities have a designated pond or glade which serves as a holy site for local parishioners.These places are traditionally used as places to reflect and meditate. Usually a body of water (either the pond itself or a stream near those glades considered holy sites) serves as a repository for offerings to Eldath in connection with these holy places. But, when no water is near a special tree or bush is designated as a repository to which offerings are tied to its branches. Offerings are typically weapons broken so they can never be used again, or an item that caused an argument and must be discarded to promote peace.

## Worshipers

Eldathyns were organized into a simplistic hierarchy, where priests reported to a local high priest responsible for a realm or larger region. Most followers dwelt in quiet forest communities with open-air sacred places of worship or in woodside cottages, far from the baseness of city life; both often containing pools of placid water in unspoiled areas. They rarely ever engaged in open confrontation and always acted subtly and peacefully.

Her clergy often followed migratory patterns traveling from holy site to holy site in a local area. They took care of the holy sites, and allied with the local druids. Violence of any kind against Eldathan priests was considered taboo, and any who killed one were followed by a great cloud of misfortune. In any event, a priest would go to great lengths to avoid conflict, and would happily preside over peaceful meetings and witness political treaties of peace. Also, they never tried to forcibly stop others from fighting in melee, as that would defeat the purpose of their doctrine.

## History

Due to her pacifist nature, Eldath did not involve herself with the Megamachtheon.
The Bank of Tymora

**The Platinum Bank of Tymora,** known simply as the Bank of Tymora, is a financial institution seated in Lutetia and is the most powerful financial institute in all of Aetherea. It emerged some time after the founding of the city and has held an influential position in the world ever since. It is known to give out loans for various reasons, specifically during times of war or the funding of expeditions. The Bank also employs its own army, known as The Silver Flames, to help collect unpaid loans, and membership into this organization is reserved for only the most elite mercenaries and bounty hunters, one such member is Ser Absolon Sorel, father of Lucien and Annabelle.
Goliath

**The Goliath,** otherwise known as **The Obersin,** are a nomadic humanoid race that inhabits the northern part of Aetherea. They were created when Eldir shaped men into being alongside the brothers Zoreon and Nurazzaer, who went against Eldir's design and created the race in their likeness. Though initially mad at the brothers, he did not intervene when they created the Kratjadii and instead placed the Goliath in the north with their Dwarven brethren. Being of the same line as humans and Orcs, the Goliath are also part of the Protii.

## Physical Appearance

Goliath are massive. They averaged between 7 and 8 feet tall (2.1 to 2.4 meters), making them even taller than Dragonborn and Orcs.

Goliath have noticeably bony or prominent supra orbital ridges above their eyes. Goliath eyes were often a bright blue or green and sometimes glowed a little.

Goliath skin is often gray or brown and was extremely tough (often compared to stone).One of the most distinctive features of the Goliath are the darker (often vertically symmetrical) patches of skin that covered their entire bodies. The Goliath believe that these markings somehow explained or controlled their fate or destiny. For this reason, Goliath never tattoo themselves as this could affect their future.
Kalonru

**Kalonru** (Orcish: "One of Stone") is a tribe of orcs found in northwestern Athos. They are known to be blood-rivals with the Isvernelkul, and their chieftain, Ti, applauds any, regardless of their race, if they kill his enemies. Most reside in the stronghold of Dalkiidab though some are known to live in small sects only coming to the stronghold for guidance or in times of a clan moot.