Maltuka

# Description

Maltuka, a once-human now transformed into a fiendish werewolf, stands tall at 6 feet 5 inches with a robust build weighing 230 lbs. His fur, in his wolf/hybrid form, is a shade of grey, complementing his piercing grey eyes. In his hybrid form, he has a wolf-like head and stands at around 6ft 5 inches feet tall. He bears the mark of his curse, showing his dual nature even in his human form. In the human form, he appears to be bald with ceremonial tattoos across his face.

## Personality

Maltuka is a chaotic good character, driven by a sense of adventure, loyalty, and a newfound purpose bestowed upon him by the ancient gods. He is fiercely protective of his comrades, showcasing courage and determination in the face of adversity. Despite his beastly nature, he maintains a sense of empathy and connection with his pet wolves, reflecting his deep affinity with the animal kingdom. However, Maltuka is not so intelligent and only knows how to charge into battle,

# Biography

## Background

Maltuka, a solitary human who preferred the company of wolves to his own kind, had always lived in the deep wilderness, shunning the bustling cities and towns. His connection with nature and his pack of loyal wolves made him feel more at home in the woods than amidst the hustle and bustle of civilization. However, his life took a momentous turn when he stumbled upon an ancient temple hidden deep within the forest. The temple was an enigmatic structure, adorned with intricate carvings of four unknown gods. As he stepped inside, a strange sensation washed over him, as if the very air was charged with divine energy. Though no physical voices reached his ears, a powerful presence conveyed a message directly to his mind. The words were cryptic yet compelling: "Spread our forgotten names to the world. We grant you our 'gifts' to aid you in this divine task." In that moment, Maltuka's life was forever altered. The divine presence imbued him with the essence of the forgotten gods, transforming him into a werewolf - a powerful fusion of human and wolf. His senses became heightened, and he gained enhanced physical prowess, embracing the primal nature of both human and wolf. This newfound strength and connection to the divine imbued him with an unwavering sense of purpose. Determined to fulfill the gods' wishes, Maltuka set out into the unknown world he had avoided until now. He carried the weight of their forgotten names on his shoulders, seeking to spread their legacy and restore their worship to the world. With his loyal pack of wolves by his side, he embarked on a journey that would test his abilities and challenge his preconceptions about civilization and its inhabitants.

However in the year 904 Okolo Era, after the Battle of Chaos, Maltuka had encountered his father and the truth of Maltuka's origins and that Maltuka had been believed to vanish one night in the city of Dawnri and his parents would search for him. When found, he was at the temple of the Dawnfurs and so the 4 sibilings have decided to taks Maltuka onto a mission which was to stop darkness. So with the help of the deities of the Chromosh Pantheon, his memories was modified and he now only remembers being tasked to spread the word of the 4 gods aka the Dawnfur Sibilings.

## Campaign: Prophecy Unleashed

### Arc 1: Battle of Chaos

In the year 904 of the Okolo Era, at the very start of the new year, Maltuka had met a variety of adventurers curious about Bass his baby basilisk that was higly intelligent. However while they observed it, the city was attacked by two salamanders possessing demonic runes. The killing of these two salamanders caused a prophecy to be revealed setting themseles off onto a journey of discovering the 5 Pillars of Chaos, secrets of the Warforged and the truth. Maltuka had experienced many things and killed many monsters on the way but knows there is more to come. As the Battle of Chaos comes to an end, Issac Dawnfur vanishes and Maltuka's shapeshifting ability vanished with his celestial mark.

# Relationships

## Issac Dawnfur

Issac Dawnfur and Maltuka are extremely closed. First encountering each other in the middle of Mirageo Forest, Maltuka discovered Issac in the form of a brown mouse scared of the intimidating figure of Maltuka. However Maltuka had instantly began to adore Issac and began to call him "little brother." They would then travel together side by side with their bond growing stronger each day and Issac would begin to teach Maltuka about his werewolf heritage and the truth of his backstory.

# Character Information

## Notable Items

### Current Items

* Leviathon Fang: Eldritirian Harp-Longsword (Very rare) - Taken from an Oni he defeated in battle.
* Ryujin's Anti-magic Sword: (Rare) - Gifted to him by the demon prince Ryujin, a powerful entity at the start of Arc 2.
* Adamantine Plate: (Uncommon) - Provides enhanced protection in battle and had been gifted to him

### Former Items

* Shadow Scythe: Held onto it for Issac Dawnfur, showcasing his loyalty and sense of responsibility.
* Curseweaved Longsword: Obtained from Lycius the Curseweaver, representing his past encounters and experiences but was traded in for Ryujin;s Anti-Magic Sword.
* Balthazar's Talisman: Obtained by Balthazar during the Battle of Chaos but was then returned back to Balthazar.

## Abilities

### Feats:

* Mounted Combatant
* Aberrant Dragonmark

### Barbarian Abilities:

* Rage: Maltuka can channel his inner fury, granting him enhanced combat abilities.
* Unarmoured Defense: His instincts and agility grant him protection without the need for armor.
* Reckless Attack: Maltuka throws aside his concerns for defense, attacking with fierce desperation.
* Danger Sense: He gains an uncanny sense of when things nearby aren’t as they should be, giving him an edge in avoiding danger.
* Armoured Marauder: His training allows him to rage even in heavy armor. He gains proficiency in heavy armor, and it doesn't hinder his barbarian features.
* Undivided: Devotion to all gods of chaos makes him versatile and fearless. While raging, he is immune to frightened, charmed, and exhaustion conditions.
* Extra Attack: He can attack twice instead of once when he takes the Attack action.
* Tzeentch: Influenced by warp sorcery, he can cast spells while raging. He chose Darkness (2nd level) & Mind Thrust (2nd level) from the warlock spell list. Constitution is his spellcasting modifier for these spells.

### Warlock Abilities:

* Hexblade Curse: He can curse a creature, gaining benefits against it, and amplifying his damage.
* Hex Warrior: He can bond with a weapon, using his Charisma for attack and damage rolls with it.
* Eldritch Invocations: He possesses the following invocations:
	+ Beast Speech: He can communicate with animals, emphasizing his connection with the animal kingdom.
	+ Devil's Sight: He can see normally in darkness, both magical and nonmagical, to a distance of 120 feet, showcasing his enhanced perception.

### Werewolf Abilities:

* Full Moon Resistance: At the start of a Full Moon night, he must make a DC 13 Wisdom saving throw. Success means he maintains control; failure grants the DM control. He can reroll this saving throw hourly to regain control.
* Languages: He can speak, read, and write Common and one extra language. He can speak only in Human and Hybrid forms.
* Primordial: He possesses knowledge of the ancient elemental languages, connecting him to primordial forces.
* Regeneration: In Hybrid or Wolf form, he takes half damage from attacks that aren't silvered or magical. At the start of his turn, if he hasn't taken damage since his last turn, he regains hit points equal to 1d4 + his Constitution modifier.
* Shape Shifting: He can transform between three forms: Humanoid, Hybrid, and Wolf. In Hybrid form, he gains abilities such as Bite, Claw (Action), Claw (Bonus Action), Tracking (No Action), Trip (Bonus Action), and Wolf Empathy (No Action).
* Silver Weakness: He is vulnerable to damage from silvered weapons.
* Size: His height and build vary, but he is classified as Medium size.
* Speed: His base walking speed is 30 feet.
* Tough Hide: While not wearing armor or shields, his AC becomes 10 + his Dexterity modifier + his proficiency bonus, regardless of form.

### Proficiencies:

* Armor: Proficient in Heavy, Medium, and Light Armor, adapting to various combat scenarios.
* Weapons: Proficient in Shields, Martial Weapons, and Simple Weapons, allowing him to wield a wide range of arms effectively.