Game Log 2022-06-09

We're going shopping at Gilmore's!

Begins in the room with Talendar, up in the balcony rooms with velvet purple couches and Talendar Winterspring.  Entropy gives token to Talendar in trade for the hell whistle, and Talendar notes that the whistle only good once a week, but still has been improved.  The Tribe then goes around the room sking Talendar for specific items, with Arkenite asking for arrows, Talendar brings out bolts of translocation, it they hit a target they will bring you to that location, 150 gold each. Which Arkenite immediately scoops up. Next Talendar brings out a double bladed great axe, if you crit with that axe, half the damage you do comes back to you in health.  If you crit fail you lose half of the damage on your next blow.

Me asks for item to make her more powerful as an animal, for maybe a wolf / polar bear / Queztacotal.  Talendar offers a cloak of the pack, when worn and attuned, when you change into a wolf or canine creature, you appear as three different wolves, and have mirror image effect.  Lasts for one animal wild shape, refreshes on a long rest.  About 1,700 gold for that item.  She also pulls out a long white furred head of a bear top piece of a skull with strips of fur into two paws.  If you wear this item and attune to it, you will add some frost damage to polar bear strikes, must be on when you transform, can only be used once per long rest, with the cost being $3,200.  Me turns and asks Entropy if she has enough cash for that, and Entropy quickly passes it over for her to purchase the items.

Ash is next, asks about a bag of holding, Talendar says the cost is 300 gold for that.  Gray asks for unique magical items, asks for a bag of everything, but nothing else, Talendar laughs and has not heard of this. Back to Arkenite again who asks for long bows, Talendar says she only has one, a short bow, a gnarled branch curved with purple string.  Bow of the eldritch archer, when the bow is drawn it creates it own projectile force bolt which deals 1d10 damage, 4,500 gold for that bow.  Arkenite then asks for potions that do fun things.  Five unusual potions she has (see list below).

Entropy asks for truly unique items, one stores sorcery points , a sorcery gem.  Next she offers a snapback staff, rod almost two feet in length, two golden bands in the center, the rod desperately wants to be whole, the rod will try to do so. If you are able to break it into two section, upon activating it they will find each other, change on the dimension door.  anyone that has their end on the end that is being recalled can snap back to the other rod, range is limited to around 1,500 feet, can be used only one time, 1250 gold.

Arkenite: Translocation Arrows x3 - If it hits and damages, you teleport to the target.

Ash - Bag of Holding

Bow of the eldritch thing - 4500gp

Potions:

* Bamboo Vial - Makes your skin glow for 25ft
* Auburn colored bottle - Grow a beautiful ginger beard to your knees
* Scorpions Tail bottle - Gender changer potion
* Conch shell - Whispers of a syren - Ability to cast a random cantrip for a few days - 750gp
* Taffy - will harden your skin in a dose. Take the whole thing and turn into stone

Entropy then offers to rent the +3 Glaive rented for Ash, leaving All of his gold, and the gold he was holding for Me as collateral, and also working to set up a side hustle and taking a cut of future rental income from the shop in trade for introducing Talendar to this new potentially lucrative business practice.

Entropy tries to think of a place to lay low, and is too stressed about Lisim, Me talks to Entropy and settles him down, and Entropy tries again, and thinks of a a diner / deli nearby known to have really good sandwiches.  We work our way towards there, and Entropy has a moment of Deja vu, a remembrance of Little showing him the safe places they could go, get food etc here, come to the back ally to the restaurant.  We go in front door, Me suggests we go in and overpay for food, as a way to pay the inn's generosity to the lost children of the world, forward.

Ash sprinkles gold around the back alley for urchins to find, and the Tribe goes in looking for Hada who was the one who fed the urchins out the back at the Breads end. There are a few tables, a few patrons with heads down, and their business to themselves, there are enough seats at the bar themselves.  Ash suggests we get a booth and we do so.  We all get soup bowls and chowder, Gray gets a water and nothing else.

While discussing what to do next, Ash and Me see a gaggle of people of ill repute rush past the door, down the street.  Ash goes outside and sees a scuffle going down in the street, sees people running away from the scuffle between the ruffians and a merchant. With that note, of course Entropy has to stick his head in and the group rounds the corner, going outside, as the server comes out with the bread bowls, Me tells her to hold them for one minute.  We stream out of the restaurant, go around the corner and we can see the merchants cart (similar to Oregon trail wagon).  3 or 4 guards on the wagon with the cart blocking access from the ruffians to the humanoid behind the guards.  Entropy sees that the ruffians have theives cant, denoting them as the clasp on their outfits but that the insignia is not quite correct.  These are almost certainly myriad operatives.  Entropy shouts out at the attackers.  The guards take advantage wound the attackers pretty grievously, Entropy flips to look like Riffin and the Myriad turn and charge at Entropy and Ash.  Ash rushes in, attacks and spins one around, and Ash screams at him and decapitates him.  Pushing out between the guards tumbling between the guards, raising a crossbow is a tiny small black had orc with waxed out pony tails, shoots like a Gatling gun barrel knocks down the other two myriad guards, and they are turned to mist, explosive tipped bolts and Ash is covered in gore.