recursal/Fanatic-Fandom huggingface dataset:
Aldo Family Pandeli Branch

The Pandeli Branch of the Aldo Family maintains a headquarters in Sohail Castle. As Pandeli is the most popular location of entry for foreign visitors to Kepia, a branch of the family is permanently centered here specifically to deal with visitors and immigration.

Typically, only prospective immigrants would need to check in with the Aldo Pandeli Branch, but the ongoing war with Fikiri has made it so that all foreign visitors must be documented by the Kepian government before being given permission to enter the nation proper.

For intro narration, see here.
Gharel Magellan

Gharel Magellan, better known under his nickname of Crow King Magellan, was a governmental official who served under Jovita Beckett around the start of the Three Kings Era. At some point after the \*\*BATTLE NAME\*\*, he turned traitor against Beckett, taking his personal forces and joining Iremias Blackwood in return for land and status in her Kingdom.

Under Iremias' banner, he secured a number of military and economic victories against both Beckett and Nyugen, allowing the originally weakened Blackwood banner to once again rise to equal the other two, thus establishing the stability of the Three Kings.

Near the end of the Three Kings Era, he broke off from Iremias entirely, forming his own kingdom in her territory. From there, he expanded outwards, and eventually managed to defeat and subjugate each of the Three Kings, paving the way to the start of the Magellan Era.
Bentney Timbles

> *GREETINGS. I AM BENTNEY. KINDLY ACCEPT YOUR FATE AND DO NOT RESIST, AS DOING OTHERWISE WOULD BE INCONVENIENT TO ME AND ExtREMelY PaiNFuL TO YOU.*
>
>

> Bentney Timbles
>
>

Bentney Timbles is a Genkovian necromancer who succeeded in implanting his soul into a Gear-forged. Should the players initiate the Age of Piracy, he ends up becoming a major pirate active near the western Genkovian coast.
Manahem Family

The Manahem Family is a royal family of the Kepian aristocracy, and is one of the seven Elder Families. The Manahems are famous for the quality of the magicians that come out of their family, and are heavily entrenched in multiple aspects of Kepian society. Their founder, Noswilde Manahem, was one of Kepia's seven founders, and played a major role in the fall of the Three Kings.
Jure Continental Lift

The Jure Continental Lift is an elevator built onto a massive Triminon Sentinel that serves as the primary route of travel between eastern and western Kepia. It is located at the border between the Fionnbarra Mountain Range and the Canopy of Jure, and travels up from the Canopy's forest floor to the lowest point on the Fionnbarras.

## Creation

The lift itself was first built during the Kepian Civil War. Prior to its creation, travel between eastern and western Kepia was either done through flight or traversal of Blackwood Fort.

Larkham, having taken all of western Kepia, needed a method to reliably transport large amounts of troops and supplies between the Fionnbarra mountain range. With advice from Silvia Cominac and the help of the Judikael people, the continental lift was made.

The initial lift was less of an elevator and more of a series of ropes and harnesses which carried soldiers up and down the massive tree. Soldiers typically strapped themselves to ropes, before being lowered or raised through various counterweights that were set up along the branches.

After the civil war, the sheer scale of Larkham's project made the site a very popular tourist destination, and eventually a number of towns were constructed along the cliff side, the most notable of which are Adolis Heights, Selean, and The Lornfluke. In addition, the lift itself was also heavily renovated and converted into a proper elevator. As of today, it is the most popular method of travel between eastern and western Kepia.

## Economic Importance

Aside from the Jure Continental Lift, the only other methods to pass between eastern and western Kepia are by air, scaling the plateau directly, or taking one of the trails at Blackwood Fort. Because of this, the continental lift remains as the only way to feasibly transport people and goods in bulk between the east and west.

The reliance of Kepia's intercontinental trade on the lift means that the government places a huge importance on the area. With the exception of the capital itself, the Jure Forests have the largest concentrations of Kepian officials in the nation. Heavily protected and under constant surveillance, the lift is analogous to a castle wall, barring outsiders from the western interior of Kepia.
Skymoss

Skymoss is an alchemical ingredient native to the Swallowed Isles. Known by locals as rainmaker, it has the unique ability to induce rainfall when burned. While not particularly useful in the consistently wet climate of its home biome, Skymoss is harvested and cultivated en mass due to its applications in agriculture in drier areas such as Step Valley Gulch and the Fionnbarra Mountains.

Although invaluable in agriculture, prevalent usage of Skymoss also comes with the downside of drying up the atmosphere of wherever it is used. If relied on too frequently, it will often cause irreversible damage to the rain cycle of the areas where it was used. This property was discovered too late, and resulted in areas that used it to become completely reliant on the plant for rain, as their respective biomes could no longer produce it. For this reason, Skymoss is strictly regulated by the Kepian government to ensure that none of it gets smuggled out of the nation. The reliance of certain areas on the plant also makes it relatively difficult to obtain the plant, resulting in its steep price.
Shapeshifter

Shapeshifter is a unique weapon sold by Zel at The Collector. It traditionally takes on the look of a greatsword, but possess the ability to change itself into any other form according to the will of the wielder. The limitation to this ability is that any transformation the weapon undergoes cannot exceed the mass of its standard greatsword form (20 kg, or about 45 lb).

Although the greatsword form is heavy, it can be changed to a lighter form, so there isn't actually a stat requirement to wield it. The weapon does use the life force of the wielder to transform however, taking off 1d4 worth of hp per transformation.
North Sea Raiders

Flag of the North Sea Raiders

The North Sea Raiders are a large group of pirates operating around the northern coasts of Kepia and Fikiri. It was founded by Hawking Vander, who still commands it today..

While still strong enough to be considered the dominant sea power in the area, the North Sea Raiders have fallen significantly in power compared to as recently as 20 years prior, when it was considered by other powers to be a sovereign nation in all but name.

## Notable Members

### Fleet Captains

Alitz Van Edith

Alwin Krootz

Gaviilu Van Edith (Deceased)

Roxanne Boristov (Deceased)

### Captains

Bosko Hiedler

Janson Cabette (Prior)

Rudstrod Vickens (Prior)

Savel Eymen (Prior)
Ol Skiff

Ol Skiff is a Leandoros merchant with close associations to the Galley Company. He is the leader of the Genkovian Alliance, and represents the interests of the merchants of Pandeli's Genkovian immigrants.

Skiff's theme is The Sole Regret from Bastion.

## History

Skiff was born in the isolated lands of Drum Canyon (magical rainbow canyon land), and as a result was removed from the conflict between the Primal and Domanti Generations.

Though enjoying a prosperous and peaceful youth, Skiff decided to leave his home in search of adventure, becoming a merchant who operated off the Leandorian coast.

Most of Skiff's dealings was with the Domanti, whom he typically supplied with weapons, medicine, etc, and he was even able to build a very good relation with Wreckingfall due to his tendency to travel everywhere.

Near the end of the conflict, he ended up moving to Pandeli, where the gruff, yet nonjudgmental attitude of the Genkovians allowed him to settle down and even become highly respected in Riptide's Galley, even becoming the highly respected leader of the Genkovian merchant's union. He works hard to preserve their way of life.

## Personality

### Curious

A merchant's success is based on opportunity. Opportunity which can be wasted if one fails to follow up on proper leads. All things are worth investigating, and there is no such thing as useless knowledge. While not obvious according to his rather rough appearance, Skiff could almost be considered a scholar.

### Diplomatic

A proper organization will never get far purely through force. As the leader of the Genkovian Alliance, a diplomatic attitude accompanied with a proficiency in intrigue is an essential evil.

### Respects Strength

Though they often say otherwise, any native of Leandoros will always carry the primal urge to flock to strength deep down in their hearts. Skiff is the same, and enjoys the company of those who can hold their own.

### Dedicated to the People

The Genkovian Alliance represents the interests of the Genkovian people. Where as larger organizations may promote leaders who have long forgotten the true calling and choose instead to indulge in wealth, the tight knit community of Pandeli's Genkovians ensures that only the most dedicated can rise to the occasion.
Kepian Roulette

Kepian Roulette is a popular drinking game originating from Kepia. The game is similar to a normal drinking game, but is played based on a chance system in which a number of different drinks are placed in front of the competitors. Each member takes turns rolling dice, with the number they roll being the drink they consume. Due to Kepia being nationally acclaimed for the art of brewing, games of Kepian Roulette played in the motherland can often introduce very unique types of alcohol.

In less legal variants of the game, poisons and a number of other liquids not safe to consume can be placed in the drink pool.
Nina Tudor

Nina Tudor is a Kepian alchemist and the owner of the Glass Mountain Pestle, a herb shop located in The Cauldron. She is highly acclaimed in the field due to her proficiency in magic based grafting, and is credited for the creation of a large number of hybrid alchemical ingredients.

Nina's normal theme is final expense from Hades and her battle theme is sky dance from Pyre.

## History

Nina was born in a small town in Fikiri. As a changeling, she was often discriminated against, and decided to leave her home in search for a better life. Her family consisted of herb farmers, so she decided to travel to Wokkins to put her herbology skills to use.

Though initially unsuccessful, Nina's talent in plant cultivation eventually caught the attention of the Kino Clan, which she was able to become a high ranking member of.

During the Loyalty War, she would become known for her rivalry with Gibet Tudor of the Adolis Magliana, and would in fact become his apprentice afterwards, when the war was over.

Though her hybrid plants are considered a work of genius, her fame was jump started primarily through the help of her mentor Gibet Tudor, who officially adopted her into the Tudor Family after the war.

## Personality

### Combative

To be an alchemist recognized by the Elder Families themselves is no small feat, and one in such a position should do all they can to maintain that position. Nina does not take well to others attempting to undermine her authority.

### Experimentalist, Hands On Learner

The path of knowledge is a difficult one filled with frequent failures. Such failures are not easily recognized through textbook study alone, and must be analyzed directly through field experience so that they may be avoided.

### Self Improving

No one is born into perfection. It must instead be learned by recognizing and adapting to mistakes. Nina knows that she can make mistakes, and in fact welcomes them as a chance to improve herself.

### Crusader of Justice

Without justice, society cannot live on. Nina does her part in making sure that at least her own ideas of Justice are carried out to the best of her abilities.

### Emotional

The sciences would typically necessitate a logical mind that is able to calculate out the best path to proceed. Though Nina can adhere to this philosophy in work, she does it significantly less well in normal day to day life. Prone to letting her feelings get the better of her, she can often take rather extreme and at times idiotic actions in response to various events.
Ebria Tree

Ebria Trees are a species of trees native to the Kepia and Leandoros. They grow by feeding off of the ambient nature magic in a given area, and typically take on elemental properties as they mature.

Although the sap of Ebria Trees can be used to infuse elemental properties, the amount of elemental magic in the sap is relatively small in comparison to the more popular alchemical ingredients used for infusion. In addition, Ebria Trees cannot be traditionally farmed due to requiring long periods of time to naturally absorb ambient magic, and as a result do not have a stable enough supply to be used as a primary ingredient.

## Assimilation

Ebria Trees are used primarily by the Teh'vah and Mah'tatski tribes, who harvest the sap due its unique properties. Ebria sap, if properly prepared and magically stimulated, can convert other materials into itself in a process known as assimilation. This makes the sap an essential ingredient in the process of learning elemental conversion arts practiced by both tribes, in which the user transforms themselves into an elemental.
Grand Musical

The Grand Musical is a popular music themed performance troupe active in Cristoban Theater. At the start of the story, it is also the leader and organizer of the various protests by performers against the KUI members who are occupying the theater.

## Notable Members

### Stolartz

An orc bard from Avalon who is the leader of the troupe.

### Rauthboer (Songweaver)

A Genkovian musician who is proficient in the Acriell, and instrument that solidifies the music played on it.

### Bilial (Drummer)

A Prithian who specializes in combat dancing. He wears a set of shoes that give off drum beats when the wearer stomps.

### Anica

A dancer from the Isles who is proficient with a Singing Weapon.

### Luins

A musician from the isles who is able to inject ideas into the songs he plays and bring them into reality.
Mason's Heart

Mason's Heart is a large stretch of wetlands lying directly south of central Kepia. It sits near an active volcanic region near the coast, which evaporates a large amount of seawater, causing the area to be hot and humid year round. Periodic eruptions can make the area too hot to live in during certain parts of the year, meaning that plants and animals generally can't survive. Mason's heart is generally void of life, with people only venturing in during cooler periods to mine from its diverse mineral pools.

## Volcanic Heart

The south-western edge of Mason's Heart is a volcanically active region that periodically spews out magma year round. Due its close proximity to the ocean, a large amount of seawater ends up entering the area and then evaporating due to the temperature. However, instead of floating up into the atmosphere, the thick layer of volcanic ash in the air traps large amounts of moisture in Mason's Heart, ensuring a permanent sauna-like biome.

## Mining Areas

Although seemingly desolate at first view, Mason's Heart is actually highly valued by Kepia for its large diversity of unique minerals, many of which are still being discovered and investigated today. The Volcanic Heart undergoes regular triennial eruption, meaning that Mason's Heart has hot and cool periods, the latter of which will see large numbers of miners entering the area to work.

Not all mining areas are equally profitable. Areas closer to the heart are generally less mined due to the danger of being present during an eruptions, and as a result have more valuables in them. Going deeper into Mason's Heart generally bringers a higher chance of riches, yet at the same time sport an equally higher chance of death or injury.
Acriell

The Acriell is a broad categorization referring to a group of musical instruments produced in Genkov. Rather than being a specific instrument, it is instead a classification used to refer to any instrument made by the Anacleto Stage.

Acriells are instruments that have been infused with either technology, magic, or a mix of both so that they can physically manifest the music they play, often as floating music notes. This physical manifestation can be controlled, and the player can customize the appearance, movement, and various other aspects of these notes.
Mars, The Stygian Realm

Mars, The Stygian Realm is a summon found in Cosmogone, a summoning tome belonging to the Valtien Records.

When summoned, Mars will exist as an obelisk that sits in the center of the map. Any damage inflicted on it will be dealt directly to the summoner, so it must be protected.

For every turn that Mars is active, it will take a 1 random stat from every character in battle. All of these stats that have been stolen will be kept track of, and when the summoning is resolved, will be dumped into one of the player characters. This stat shuffle is permanent, and will not revert at the end of battle.
Lotus Rocket

The Lotus Rocket is a unique weapon sold by Zel at The Collector. It is a staff type weapon originating from The Isles that has had rocket propellers attached to each end.

The propellers are strong enough to grant sustained flight to the user, allowing the weapon to be used as a sort of mount. In addition, the propellers can be activated in different directions, and can be used to boost the power of any attack made. The weapon runs on Magical Fuel. It is meant to operate on elementally neutral fuel, but can also work with any type of element other than dark, which would corrode it, as the Lotus Rocket is built from Dunshall Steel, which has a very high affinity for light elemental magic.
Class 0 Catalog

Potions from the catalog that are designated to be class 0 are considered harmless and viable for simple, everyday uses. While not exactly cheap, they are common enough that one should be able to find shelves of them at any respectable magic shop.

AmanyaraElement of DawnFortCinder-brick PunchGraveyard Gimlet (Potion)Feather Fall
Silverstar

Silverstars are an alchemical ingredient native to the High Greens. It is a relatively rare plant that looks similar to grass. When mature, it will bear a fruit that looks similar to a green glowing stone.

Silverstar fruits are very nutritionally dense, and a single palm sized fruit is often enough to feed grown man for 3 days. They are relatively rare, and often require years to grow. This rarity makes them a highly prized commodity in the alchemical world.
Colios Trading Company

The Colios Trading Company is a private dockyard in Pandeli meant for trade and mercenary ships working under the Colios Family. Managed by Laurenzi Colios it acts as a sort of headquarters for the Colios Family to export and import goods, as Pandeli is essentially the trade capital of Kepia.

For intro narration, see here.
Sky Sand

A scarf made of Sky Sand

Sky Sand is a fine, powdered ore with a consistency similar to that of sand but slightly rougher and with larger particles. It is found exclusively in the Blasting Dunes of Leandoros, which makes it quite expensive due to the dangers of extracting it.

## Lightning Capture

Sky Sand has the ability to both store and attract lightning, both natural and magical. When absorbing lightning, the energy will slowly be released through the sky sand glowing, with larger luminescence when it is storing more energy. It can be made into a large variety of goods, such as shock proof clothing and armor, lights, and even potions.
Age of Piracy

The pirate fleet of Alwin Krootz

The Age of Piracy is a potential world event that can happen depending on the player party's actions upon visiting Kepia.

The first time the party visits Kepia will always be during the start of the conflict between the North Sea Raiders, Kepia, and New Kepia. Depending on who the player sides with, a potential outcome at the conclusion of the story arc is the death of Hawking Vander.

Should Vander die, then the North Sea Raiders will then disband. This will create a massive power gap in the seas, notably in the Broken Lands, which is where Vander traditionally operates.

With no benevolent, uncontested higher power to keep order, a large number of pirate upstarts will come into power, causing a large number of changes.

## New Kepia

Should Arevik Haber still be alive at the conclusion of the Kepia Arc, a large majority of the North Sea Raiders will flock to him, giving him a massive boost in power and influence. Over the next few years, he will continue to attract mercenaries, adventurers, and fortune seekers to his side, eventually becoming large enough to convert his original hideout into a proper kingdom.

New Kepia will then declare war on Kepia, with Arevik taking a number of islands on the eastern side of the Kepian continent. He could also potentially form an alliance with Fikiri, depending on the party's actions.

## Sea Lords

The Age of Piracy will see the rise of a number of influential individuals, many of whom will carve out areas of influence in the vast oceans. Notable pirate groups include:

Alwin Krootz, blood brother to Hawking Vander and captain of the Battalion Fleet

Letchlow Odogen, a Prithian pirate and captain of the Deep Sea Fleet

Caspain Agnolia, king of the floating ship city of Flaemingir

Bentney Timbles, a Genkovian necromancer and captain of the Pontilla

Alitz Van Edith, former Vice Admiral serving under Hawking Vander and captain of the Peacock

The Angelicos, a pair of Soul Forged and co-captains of the Patchwork

## The Great Recall

The surge of pirate activity causes the Isle of Dogs to recall the various armies it has outsourced to other nations, heavily affecting the balance of power in various wars across the world.
Milan Lidergern

Milan Lidergern is a KUI historian that specializes in the Lost Century. She is a disciple of Heida Maura, and studies the art of Scriptural Law alongside him.

## History

Born in Leandoros as part of the Domanti Generation, Milan was part of a large group of individuals who wished to immigrate away for more opportunities.

During a festival meant to honor Jansus, she discovered her talent in magic, and ended up leaving her home for Serfina in order to further improve her abilities. Although talented, her race caused her to face some amount of discrimination, and she had trouble getting the help she needed while studying at The Shard.

Eventually, Milan ended up becoming the disciple of Heida Maura, whom she considered to be an accomplished magician and also a close friend, as he was one of the few who didn't discriminate against her for her race. In addition, her rapid growth in skill when she started to learn Scriptural Law also gave her a much higher standing in the academy. When Heida succumbed to insanity while studying Scriptural Law, she was the lead organizer behind the Assault of Rander Depths.

She now resides with her teacher at Kepia, where she has managed to obtain a position amongst the KUI as a historian.

## Personality

### Ascetic

Scriptural Law is not a forgiving art. It demands full devotion from its practitioners, and a life chasing material pleasures is simply not possible.

### Calm Minded

There is no such thing as absolute good or evil, only various shades of gray. Milan recognizes this, and strives to see the bigger picture in any conflict.

### Apathetic

Life is difficult enough when you're the only one you have to worry about. Getting caught up in the troubles of others will only lead to complications. Milan sees no reason to get involved in helping others solve their problems.

### Paranoid

There is no individual who can study Scriptural Law and maintain their sanity completely. The walls whisper, and Milan can hear them. Trust is something she seldom gives, as there is not a single person who would not take the chance to destroy you. One's friends should be kept at arm's reach especially, as they are the ones who can most easily make you drop your guard.
Aldo Family Pandeli Headquarters intro narration

The Aldo Pandeli Branch headquarters are surprisingly messy compared to the rest of the castle. Instead of being elegantly organized with spotless floors and well stacked shelves, you see instead a giant mess of papers and folders. Everything seems to be stacked everywhere, with no real organizational method to the chaos.

The room is large, and contains a number of desks seating multiple individuals. Your group is led into one of these desks, and you are greeted by a tired looking clerk with dark circles in his eyes and messy clothes. He sighs into his stack of papers before glancing over your group.

'Welcome to Kepia. Is this your first time or are you returning visitors?'
Zel

Zel is an Automaton that manages The Collector, a weapons and armor shop in Pandeli, Kepia that specializes in more unconventional pieces. Originating from Genkov, Zel has spent the better part of his life exploring the world collecting artifacts from battlefields. Due to Automatons being technically immortal as long as they are maintained regularly, Zel has lived longed enough to have witnessed a number of historical events, and have come out of them flush with items of interest.

Zel's theme is dirty deal from Pyre, and his battle theme is night howlers from Pyre.

## History

An automaton granted life by the necromancer pirate Bentney Timbles, Zel has been alive since the Age of Exploration. With the downside of immortality often being insanity for those unable to find a purpose, Zel occupied his time through his hobby of collecting weapons. Traveling across the world, he has since amassed a large collection of them, some of which he sells, others of which he hordes in his hideout back at Genkov.

## Personality

### Serene

Automatons are naturally not prone to emotionality, and Zel is no different in comparison. Calm and controlled, it is very difficult to make him upset or excited. In most cases, he will analyze his surroundings with a calm, composed mentality, taking time to understand all the factors in a situation before proceeding.

### Suspicious

As a weapons and armor collector, Zel has amassed a rather large number of unusual and sometimes highly valuable items. He is well known enough that many will often seek him out for specific things, and many others also do so with the intent to rob him. Zel interacts with strangers using a healthy dose of caution and skepticism, and will often pay close attention to the mannerisms of those he deals with.

### Stalwart

Zel highly values the few close relations that he does have, and is generally willing to go above and beyond to aid them. Companions to Zel often enjoy not only greatly lowered prices but also a faithful friend who is willing to help them unconditionally.

### Thief

Many of the items in Zel's collection were not obtained through legal means. Protected ruins, family heirlooms, and many other sorts are all obtained through stealing. Though he does harbor some morals regarding who to steal from (particularly those who have fallen on hard times), he's not at all above planning a heist on a lord or two.
Cosmogone

Cosmogone is the name of a summoning tome that belongs to the Valtien Records. The creatures from Cosmogone take on a celestial theme, and are named after stars and planets.

## Mercury, The Life Marble

Creates an extremely strong gravitational force that pulls in enemy creatures.

## Venus, Light's Origin

Periodically creates extremely intense bursts of light. Will cause burning to any enemy creature unless they hide behind shade.

## Mars, The Stygian Realm

Will absorb the stats of other creatures and pool them all into a single creature.

## Jupiter, Amalgamation of Kings

Will decrease a random stat of each party member to 0. The total sum of these stats will be halved, and then added to a single stat of the summoner's choosing.

## Saturn, Great Reversal

Switches the lowest and highest two stat values of a friendly and enemy creature. Alternatively, choose 3 stat values from any creature and convert all stats of a random creature into the average value of those three chosen stats.

## Uranus, Darkest Blue

Aquatic summon that can create water and confine it to a given area. Acts as a sort of global debuff.

## Pluto, Sanity's End

Everyone rolls a DC 15 wisdom save. Causes madness, but a successful save will decrease the amount of damage that needs to be dealt by half.
Class 2 Catalog

Potions on the catalog designated class 2 are considered by the Kepian government to be highly dangerous, and potentially even devastating to the integrity of the nation as a whole should they fall into the wrong hands. They possess a variety of effects, and each one carries unique restrictions regarding who can buy and produce them.

Strict regulations are employed to prevent class 2 potions from being leaked out of Kepia, and only Kepian citizens who have been living in the nation for at least 20 years may apply for the purchase of one. In addition, strict tabs are kept on how much of any class 2 potion is ordered, when it was used, how much was used at any given time, etc, meaning that the Kepian government has a general idea of who is supposed to possess these potions and where they are at any time.

Gypsy's IncantationForefather's Call
Pavle's Wares

Pavle's Wares is a mechanical parts and trinkets store located in Constructor's Lane. The shop sells everything from ship parts to steampunk-esque decorations, and is managed by Pavle.

For intro narration, see here.

## Ship Parts

One of the primary functions of Pavle's Wares is to buy materials to construct a ship for use in the Mechanic's Pit.

Constructing the ship is relatively cheap, as all ships constructed are owned by the Mechanic's Pit, and the arena gets a lot of money from paying spectators.

There are several types of ships that can be built.

Weapons can then be outfitted with weapons. A few examples are:

 Trebuchet
 Ram

The total HP of the weapons on a ship must be less than or equal to the max HP of the ship. Also, a crew member can only use one weapon per action, so a ship with 6 weapons and 5 crew can only make 5 attacks per turn.

Weapons can be placed at a location on the ship, and will be able to hit anything within a cone of degree n based on what is specified. An action must be used to move a weapon.
Hargrove Denzil

> *May the vibrations of my voice one day reach the surface isles. I will not stop screaming until I am free.*
>
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> Scratched out writing on a rock at the bottom of the ocean
>
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Hargrove Denzil was an Avalonian beggar who grew up in the years right before the start of the Lost Century. He would go on to become the leader of the Sacred Band, and be directly responsible for its end through the defeat of King Avant.

During the battle between his group and Ludolf Eckhard, he was unwillingly granted the knowledge of immortality, and has since then been unable to die. Although initially selfless as seen by his self sacrifice in dragging King Avant down to the ocean floor alongside him, an eternity of drowning has made him insane and embittered. He now wanders the sea floors, seeking one day to find his way back to land.
Princess Midris

Distortions of reality caused by Midris

> *Third was Midris, innocent daughter of the loving Avants. She was a mere six years when the World Sphere took to her, bending the world to her will.*
>
>

> *Excerpt from the Eulogy of Denzil*
>
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Princess Midris Avant is the daughter to King and Queen Avant.

During the Lost Century, her soul was infused with and summarily consumed by the World Sphere, turning her into an eldritch being with the power to bend reality. To this day, it still exists on the islands of the Broken Lands, exerting its influence and distorting reality as it sees fit.
Riptide's Galley Intro Narration

Riptide’s Galley is deafening. From the moment you stepped past the muffling spell cutting off the Galley from the Promenade, your hearing became limited to the clanking of machinery and the hiss of steam.

Mechanics and shipwrights walk along the docks, carrying to and forth all manner of raw materials. Directly in front, a large, muscular sailor in a red bandanna lugs a wagon filled with wooden beams and tools. Looking back towards the town, your view is blocked by a mechanic sitting on a small crane, wiring together a control panel at the top.

Looking back at the promenade it seems that the actual docks of Pandeli ended a little while back. From here on out, you’re standing on a man-made island of scrap metal, wooden splinters, and various other mechanical debris. At the edges of said island, there are multiple large machines powering what seems to be a system of paddles keeping the island afloat.

The ocean here has a noticeably darker tint compared to the rest of the city. Most of the machinery here is imported from the industrial powerhouse of a nation known as Genkov far in the north, meaning that their primary source of fuel comes from coal, steam, and oil. Workers with skin covered black with soot rinse themselves off near the docks, and tankards of rancid oil are regularly dumped, causing the water at those areas to shine black with hints of rainbow as the sunlight glances off its surface.

Disregarding those docked at the Galley for repairs, the ships here are more akin to vehicles than anything else. Many of the smaller ships don’t have sails at all, preferring to rely on the power of an engine to move in bursts, while larger ships don’t resemble ships at all, and are instead giant masses of iron loaded with all kinds of machinery to do various jobs. The largest one of these is parked just off the shore, and from here you can see it using a pulley system to lift a full sized galleon out of the water.
Mah'tatski Puppeteer

The Mah'tatski Puppeteer is a support type unit available to the Mah'tatski Tribes in the Wasting War Campaign. It is a support capable to summoning some of the strongest units in the game, but cannot do battle itself.

## Description

The old, primal magics of the Mah'tatski tribesmen are neither understood nor accepted by the Wolanski empire. Nonetheless, so long as their chosen heir Hayano Nyugen fights as a subject of the kingdom, so too will these wordless magicians offer aid to its various armies.

Although physically weak and fragile, Mah'tatski Puppeteers have the power to raise towering arcane monsters. These so called golems do not require food or rest, and can often single handedly destroy enemy regiments through sheer size and power. However, these monstrous forces of nature can only fight on for as long as the puppeteer is able to command them, making it especially important for them to be protected on the field.
The Great Recall

The North Sea Raiders at their height were a global power, possessing territories throughout the entire ocean. Although they have fallen heavily from grace since their defeat at the hands of Fillianor Tor during the battle of Hakobyan's Gulf, they still retained a sizable presence as far south as the Avalonian coast, which is home to the Isle of Dogs.

The Isles have an economy based heavily on the hiring of their troops to foreign lands. As a result of this, despite their naval superiority, they are actually relatively vulnerable to attacks being launched on their homelands. However, Due to the invaluable advantage any nation gains from hiring troops from the Isles, the entire area is generally considered to be neutral grounds. No wealthy nation is willing to break off relations to the Isles due to the quality of their mercenaries, and no nation who thinks otherwise is willing to risk the wrath of said wealthier nations.

The disbanding of the North Sea Raiders would lead to the withdrawal of their forces from seas surrounding their isles. As the Age of Piracy began, the Isles suddenly saw itself being threatened by a number of rising prate groups, most notably Letchlow Odogen. This resulted in the Isles sending out recalls of its armies situated all around the world, heavily upsetting the balance of the various wars they were taking part in.

## Affected Conflicts

Kepia ends up heavily affected by the Great Recall, as it had relied on the naval expertise of the Isles to pressure Fikiri's coastlines. This also indirectly benefits Arevik and New Kepia, who see this as a chance to press for an alliance with Fikiri.

The nation of Leandoros sees Kepia's weakness as a chance to invade, starting a four way war between Kepia, New Kepia, Fikiri, and Leandoros.

Avalon is forced to press for a truce with Prith. It had hired the Isles and was relying on its naval expertise to fight the Prithian's southern islands, thus forcing Prith into a two way war. With the full might of Prith now able to meet Avalon's forces in the south, the war could no longer be won.
Queen Melodie

> *Second was Melodie, wife to Avant and equal to him in magnanimity. She was granted the Chrysalis of Eden, and blossomed gruesomely into a sunflower.*
>
>

> *Excerpt from the Eulogy of Denzil*
>
>

Queen Melodie Drake is the wife to King Avant Drake, and served as the queen to the nation of The Masons.

During the Lost Century, her soul was infused with and summarily consumed by Chrysalis, becoming an eldritch abomination with the form of a sunflower. To this day, it still exists on the islands of the Broken Lands, exerting its influence and distorting reality as it sees fit.
Hackett Square

The Cauldron, Hackett Square's Magic District

Hackett Square is Pandeli's largest shopping district, and consists of a large sprawl of market stalls taking up the western side of the city. While definitely a popular locale for visitors, the biggest draw of Hackett Square comes from its underground community. As the acting base of operations for Pandeli's coin lord Woodcrook, Hackett Square is home to all manner of illegal goods.

The intro narration for Hackett Square is here.

The theme here is market ambiance.

## Market Sections

### Central Square

Central Square is the face of the district. Stalls set of here are very ordinary, and provide a front to browsers and tourists not here for more sinister purposes. Food stalls, flea markets, and the likes clog up the streets here.

### Fletcher Alley

An area of the market that specializes in weapons and armor.

### The Cauldron

An area of the market that specializes in all manner of magical goods.

### The High Slums

Otherwise known as the rooftops, or the second level of Hackett Square. A mess of support beams and canvas strewn together acting as a 'roof' for Hackett Square. The Black Market is only accessible by taking a path through The High Slums.
Kallisto

Kallisto is a priest serving in the church of Loren County. She serves as a captain of the Gunpowder Saints.

Originally a pyromancer,  Kallisto entered Avalon as yet another adventurer in search of glory. After running multiple campaigns in the Avalonian War of conquest against the southern Barbarian States and gaining scars to show for her battles, she eventually decided to retire, buying out a home in Loren County to live the remainder of her days in peace.

Living in Loren, she came in contact with the local church, who found her aptitude for fire magic suitable for them, and obtained the rank of bishop.
Crescent City

Crescent City is the capital and only recognized city Bolto-Noro, a region in Kepia. It is a very small city, housing a population of around 7,000, which includes the sizable number of inmates residing in the nearby Willow Bay Prison. The city is notably home to the central headquarters of the Bush State, as well as the historic Josefire Pillar. Despite the dangers of Mason's Heart's shoreline, the richness of the nearby Scarsigan Ocean means that Crescent City is occupied by a number of fishing operations, both large and small.

The magma flows common to the shores of Mason's Heart combined with Crescent City's offshore geography makes the area uniquely susceptible to steam tsunamis. Incoming tsunamis get superheated by the magma along the shoreline, thus turning into massive cloud fronts of heated steam. These events are highly dangerous and damaging. In particular, most of the city was destroyed by a series of four steam tsunamis during the Royalists Coalition's final battle against the Oriel Dynasty. More recently, the city's harbor also suffered extensive damage due to an artificial steam tsunami generated during Hawking Vander's assault against Willow Bay Prison while attempting to rescue Roxanne Boristov. To this day, the damaged harbor is still under repair.

The city is uniquely split in two, being located on the border between Mason's Heart and the Low Greens. Most civilians live in the eastern part of the city in the Low Greens, while miners, fishermen, and factory workers live in the west.

## History

The area now known as Bolto-Noro was originally inhabited by the prehistoric nations of Bartel and Nuria, with Crescent City originally being the capital of Bartel. Unlike its modern counterpart, the Bartel capital was a single city located in the Sentinel Forest. With the creation of the Bartel-Nuria Alliance, Crescent City lost its status as a capital city, with the role being instead given to Farislo. However, the subsequent destruction of Farislo by Daegoria led to Crescent City regaining its capital status, which it retains to this day.

## Geography

Crescent City actually consists of two cities, contained in Mason's Heart and the Low Greens respectively. The latter has a warm, summer-esque tropical climate, while the former is volcanic. The major sources of income for the city are fishing, tourism, and timber.

### Steam Tsunamis

The topography of the sea floor surrounding Crescent City tends to focus tsunamis. When coming into contact with the volcanic conditions along the coast of Mason's Heart, the incoming waves get superheated into steam.

Near the end of the
Vilkan Rainer

Vilkan Rainer was a prominent Kepian alchemist active during the first half of the Ascension Wars. His was a highly respected doctor, and was responsible for inventing a large number of medicinal potions still used today, though he was most noted in his time for creating the potion called Passion. As of modern day, his name and face have been wiped out of Kepian history, and his life is unknown to all but a few individuals.
Eulogy of Denzil

The Eulogy of Denzil is a famous historical work written by Viante Rosaria as an official recognition of Hargrove Denzil, leader of the Sacred Band.

As both a poetic epic and historical nonfiction, its full length spans some 500 pages, starting with the formation of the sacred band and ending with Denzil supposedly sacrificing himself while fighting King Avant, dragging it into the deep sea alongside himself.
Original Historian

The Sigil of the Original Historians

Original Historian is a term used to refer to the earliest historians and lore keepers ever known. They are typically responsible for the start of written history in whatever continent or nation they were born in.

Currently known Original Historians include:

Jadrianna Torok of Kepia (Kingmaker) Detailed Records

Quinton Gage of Genkov (Stone-Scribe) Organization strategies

Maram de Witt of Dracia (Dragon Singer) Multiple unbiased sources

Sumeg of Avalon (World Walker) Census taking

Villobos of Avalon (Mad Poet) Promotion of history academia

Jankha Sorush of Leandoros (Modern Day Ancient) first of leandorians
The Angelicos

The Angelicos are a famous pirate duo that become players on the world stage should the player party initiate the Age of Piracy.

Originally a single pirate called Aganta Angelico, him and crew crew were defeated and captured in battle by a necromancer pirate called Bentney Timbles.

While captured, Aganta was experimented on, having his soul extracted, split into two, and then reinserted into the bodies of two of his crewmates.
Willow Blade

The Willow Blade is a unique weapon sold by Zel at The Collector. It is an estoc sword made of a special type of metal called Nitan found uniquely on the floating isles of Serfina. When channeled with magic, the blade becomes very soft and flexible, similar in consistency to a whip.

Although it is technically possible to wield the weapon as a whip, it is not a realistically viable method of use, as Nitan is still a metal, which makes the weapon significantly heavier than any sort of whip. Rather, the hard and soft forms are meant to be used in conjunction with one another. By channeling magic into the weapon as soon as it strikes somethings such as a shield or a weapon, the Willow Blade can flex around the object, striking the individual behind it.

Due to the relatively high difficulty of injecting magic into a medium in the short bursts required for the Willow Blade to soften and harden adequately fast enough to cause injury in between wrapping around a guard and actually striking the enemy, a high amount of magical control is required (at least 14 wisdom).
Anica

Anica is a former soldier and now musician from The Isles who specializes in a Chakram Singing Weapon. She is a member of the Grand Musical, and is a central leading figure in the artists' protest at Cristoban Theater.

## History

Just like the multitude of other individuals who grew up in The Isles, Anica was originally a soldier who left her home to act as a mercenary soldier for hire. After finishing her service, she decided to leave the Isles in search for an alternate lifestyle away from war.

Lacking the resources, connections, or skills to lead a civilian lifestyle right off the bat, Anica spent some time as a freelance soldier hired under the Krystein royal family, a Genkovian noble line that she worked for while still serving the Isles. Her relation with the family was relatively good, and she was gifted a singing chakram upon leaving.

While staying in Genkov, she became acquainted with Luins, another soldier who left the Isles and was at that time working as a musician for hire. The two of them eventually decided to leave Genkov

## Personality

### Nature Loving

Anica prefers natural scenery to man made. The Isles are relatively isolated, and the few moments of respite she had during her childhood were often accompanied by breathtaking coastlines and beautiful sunsets.

### Values Wealth

Man works either out passion, obligation, or want of something. Anica is good at what she does, but is ultimately driven by the third reason. She aims to one day save up enough to leave behind her current life and lead a new one in upper society.

### Kind

Despite her material greed, Anica is generally a kind individual, and is often easily swayed to sacrifice her earnings to help others, especially when confronted with a sob story.

### Whimsical

Though she doesn't exactly find her current situation to be ideal, Anica is cheerful by nature, and tends to enjoy life despite being nowhere close to her ultimate goal.
Elder Families

## The Elder Families

Sigil of the Elder Families

The Elder Families is a term used to refer to the original seven tribes that united to form the nation of Kepia after the fall of the three kings. They occupy the highest positions in the Kepian royal hierarchy, and many of the lower Kepian families originate from them.

Tor Family (Tehvah) (Totems)

Waldemar Family (Wolanski) (Legislation)

Colios Family (Trading)

Tudor Family (Potion Brewing)

Aldo Family (Legislation)

Keejeck Family (Kres Jah) (Soldiers)

Manahem Family (Magicians)