recursal/Fanatic-Fandom huggingface dataset:
Dominic

Dominic was an ANACHRONISM trained fighter who grew tired of waiting for the Chronomancer Johann to get the information they needed and leave the factory. He hoped to take matters into his own hands. This was cut short when he was beaten badly by the party and manacled to a hot pipe by Yex. Eager to betray, Dominic tried to save his ass by convincing the other Thornmoors to allow entry into the reactor room. He paid for this in blood, as he was killed in front of Jürgen Rinabel as a demonstration of the party's cold-blooded commitment to getting what they want.
Fort Gyula (Session)

Realizing that everyone is poor as shit, the effort to rebuilding Fort Gyula proved to be more than what the group had bargained for. Still, they pressed on contact friends, taking debts, and lying through their teeth to secure funding for the Fort's reconstruction.

Eventually after some correspondence funding was secured as well as a group of laborers and muscle. The group went beyond the wall to finally explore the fort and they found that while it has promise, it requires a ton of work. It's collapsed wall sections and ruined towers will provide little cover from a determined army. But it would still serve as a good rest stop for parties coming and going.
Mia

When the yellow mist descended on the Southern Quarter of Ethergaarde, life came to a screeching halt for its denizens. Evacuation orders were given, and everyone stopped working: that is, except for those in Elysium Factory. Mia, Namatius Elysium's girlfriend, knew something was up: Namatius may be a workhorse, but the idea that he would shut everyone in the factory and work for days on end wasn't right. What's more: no one was answering her when she went to investigate. She tried Namatius's house again, finding Ayane (Azrael) outside, telling her that Namatius's house was impregnable and everything would be okay. While talking to the disguised shadow elf, Yex and Wolfrün were removing the glass from Namatius's window and breaking in.
天书

〘䇻𨟸饃〙〔粢𠤬⺀*Шɞʧς Ѧɾʄɯ Ⱶȋᵹƾɥ*〕㕗𠡳㒪㐧𠂷𠂸𠂹㕾錬𨴑㔿𥔎㓀𠖼𠕨㞝𠄌㢴𠮚𠂲𠂳㐨㐩𠂴𠂵𠄁丶㫇㦽𠰆𠰟㠩㟗㠪𡦹ɁȢßƱ㪲㵈𠒇㷗丶㽕𠫙䜐𠅊𠂃𠂣㐆㐉𠂄𠂅𠄌㒇㒑㑒𠮏䦍𠈔𠜦壭㒳𠂺𠂻𠃼㒴𩓚𠄌𠦁𠥼믜𩻛㒷㒸𠇎䵿𠂉𠆤琹𠇒𪚩丶𣇪𣎴𣏟𠑵㒷㐀𣸬𣷓㒺𠅏㘛𠄌㒻㒲𠚖ㆰ㻄𠨓㝈𠂰𠂱𠄌𠄂𠂶㝳㝶㞊𠆹𠆺㞋㞢𡇛𠜧㣆𠇍唘𦘒𦛚㦮唖𠱩ㆲ𠄆𦦵㒵㒶𠄌

𠃵𠀀䂚𠂽㐋䵯𠈹丶𠒑䄅𠔉𠕇𠌫䄟𠙶𠘑𠠬𠂼𠂽𠤛䆞丶𠀕𠤣𠩐𠯢𣀰𣀱䇂𠻸㕯黹𠃉𩺰䒝⺀䇻𨟸饃𠄌
## 〄㆒臦夨

“軉𨈝㶮𥒯㥐𦼌𤂼，靕𠐵𠎢臹㴁𠋮㐤。”
——錬𨴑

    𠆭㮚㱐㦰𦏎𠉟𠉠𠉡㨼𠒍㳩𠄔𦘦丶㷢𠤓𦥯𠒅㺨𦦨㷣𡶓㱜𤘘㺯丶㷤𠄍丶䎞𠅂丶𠂪𦔒丶䏋𠔇𥁕𠓆䨼𠉝𠉞𥘅䧙𠜩丶𤚥𤴓𠂌䪢𥦬𠀊𥺂㘚𠄌𠀣亹𠂂廴ᅴ𦌵𤸄㣔𠂀𣑥𦇝𢵄𠂧𥟟𪉓𢇁𥡝丶㳤𠇇㱎㸦𠅆㦛𠂩亪䄹𥳁𠂨𤩺㒵𠤺㗡𠄌

㘥㞫𠙴𢫏𤤙𦅛𡷉𦫿𠙊𤍢㞑⺵𦉫𣳉𠩺㤪𢏗𠄌𣠺𠀣𦬅𠁥𤣻𤉷㵉𠆋㤻乁㐢𠑺㳈㴺𠅁㞮𠔛𢈘𤚥𡙆𤰉𠚱𢭐㸦丶㺇𠝅𠮪𢦓𠄌𣆶䯧𠬷𢦏𥒎𣁦𠮸𦬓𠮘𥼣𢌡𡬝丶𡬞𢌞𢴅𡴰𤔡䄹𠚚㐪㍽𡰳𤄄𣜃𢀞𠄌㝙䍏䵧䬥𢁄㒱𢍺䤜𡿩𡴶㖋𢑥㔾㓒𠄌䢛𠋓𢢫㶖㷋𠄓丶𢞵㕗𠃻く𠒕𢜒𦣪𢜟𠉝㙙𢖾𦞴𠒴𠀁㚑𣈱𠄌

## 〄㆓㺃𥜽

    㡭𧘇䵎𨥀𠂢𢀗𠄥䳘䶯䇔㒭㒮㒯㒰𣍶𦻒䜝𢭬𠿡䍾𠇬𠇭諐賉𠄽躶辪𠤛𠤜𠀀㿗𨛗𠚙𨛘𠬝𠧊𢫡㾯𠤝𠃋𠦺䖊𨕬𣧄䜳丶䢨𨥄𠇸𠄌䤙𠢨〘䇻𨟸饃〙㑖𣁯𣃨𠙗䀐𦩑𠄊𠇶丶𧰼𨐌𨉖𧢲𣘺丶𠣨𪚥𨑕迴㶖𧡰𦩒乁𠘷𣪗ㆨ䪞𠘸𦚯烕㞿丶𧑉𠃚𦅚𨤏㑶𠨍𠠧亴𨙸𠰘𠇇𣿯𠃉㣈𠄷𠕗頱犫𠈙𠈚唙𠰓𠜪㔪㔫㔬㔭㔮𠔯㓗㓘㓙𠲁𮯠虩𠄌

口⺀𤋁𤔅𤋂𣲛𣭚丶𣬚𣬛丶䶯䇔丶𣧂𣫺𠂮𠃡𨥖𣱣〝𡲡𠰆〞㺧𠄌
吅⺀𦊆𣶷𣵀𠔙𦣝𠘽𠡌𣁾𠃛〨𠘿𥃯𦉰𡳚𢸶〝묠㐙〞黹𣕑𠄌
品⺀𣚺𤗊𣸭𣸮𠕙𥅽𠰇𥈡ᆓ𦮗㱗𣿰𢎘𢁅𠄌𠖍𢀒卛𡕈𣸯𣸰𥗛𠄌
㗊⺀𤞏𤗈𤵻𥻘𤘘𣑦㫓𠂦𤇾𥸮𦅜𤲉〝剣丶劍丶剱丶劔丶劒丶釼〞𤤴𠄌
𠾅⺀𡿺𢉼⺗𣏦𣏧〝鳮〞丶〝㓰〞丶〝厛〞丶〝覚〞丶〝𫔭〞𦭛𦭜𡶷𡼕𠬊𠄌
回⺀𨠄𠙼𨠅𠤺𠮘〝𢍂〞丶〝𦬁〞𠑼𤦉㱏𠮎𠄌
## 𡈨⺀𦂤𦂥臩𩈽丶宻呯𠌕𠤉𠤨𠤾𠄌〄㆔𠬘𠃢

㔔𠔼稆蜹𠕈衇𠣀𠣁〘䇻𨟸饃〙丶〘𠰸𠱑𠴁〙丶〘𠓨㠰𣈜㙬𠉞〙隲𠣂𣃒䦾𠄌䨽𠰸𠡦覸𨙨𩾑𠈘迯𠈛𣄮𠘔𠘕㒫屲𠚑𠙬𠙭𠄌䇔䇕䇖𠣋㚁㚂㚃𠣌𠚒迺羓𠡌𨽴𠘹斚𠄱糺丶㚑㚒𠦨𠦩㞈㞉㞊㞋𨒓𠕉𠄌𠕰𠕱儁𠕊𠕋㔸㔿㕀㕁㕂𠄼𠄲𪚦㜿𣂼䏌𠄌𣁋𣷺䑙𣄭𣄯𣇑丶凷𠤪𠦖㘛㘜㘝𠦗𠤫𠤬䂖䝭䇨𠤚𠄌䉹䉺𠤜𠤝䆡𠍗䗇𠓿𠔀䀌丶𠅑𠄝𠈀䊴䊵𠉓𠉔㓘㚄𨒘𨑎㝎㝏𨒳㕔㕕㕖㕗𪉓𪗣䍫𠄌

㲷㲵𣅶𣎏㝊㙭𩈘𡥵裊倂𠄌〘䇻𨟸饃〙𠊚㐌𢆥䵼𠓀渃丶𡤓曠遶𧡊𠊚𤯩䇁䇂䇃𠄌尀𩱳丶𡇙𥒥𡳰𠓨㝇𡤓⺀𡋂𡗅𤛇𠄧穭𨕭塳𡐙𢫖丶𠚢𠬠丶禦𣹕𧵑䂖𣻽丶𢧚𥟡𠄌𦤾㐯𤤰𡗉𠚢𥧌丶𢭲𡥵蠬𡥙𦓡𠰘𠁀䀡𠄌䎠𠄱𦬣丶䎕䎞𨴦𨾎𪛉𧡘䎟䎡𠙲𠙳䎢丶䒐䖊𠚔𠚕䖝䚭𠚓〝䨊䶄䨋䚮䚯𠘰𠏹䒑䒒〞𠚙𠚚𠚛𠄌

𰁕𰀀𰀁丶𰈫𰀂𰀃𰀈𰀉𰀑𰀋𰀘𰀢𰀤丶𰀫𰀱𰀰𰁋𰁐𰁬𰁲𰇈𰇟𰇩𰇪𰈩𠄌

　　这个故事叫《一个文盲的悲哀》。又名《Windows系统的悲哀》。
Isurnium

Isurnium is the westernmost town of the Nearwest Provinces and is the homestead of all adventurers who wish to pass through Agarthian's Wall on their Western March. While once a great crossroads town, centuries of neglect have left this once thriving metropolis little more than a ramshackle village.

## Buildings

The current list of buldings & their services that reside in Isurnium are follows:

* **Temple** - Abandoned, the temple provides no service as there are no clergy with which to perform religious ceremonies.
* **Market** - Provides basic necessities such as food, drink, clothing, and some overly priced ramshackle arms
* **The Pub** - Lacking any formal name, it is simply referred to as 'The Pub'. Provides a minor source of income for the village, as well as serving as a place for R&R.
Fall

The Ostrician Republic experienced a great catastrophe around ORC389, in which the two culturally distinct, yet economically intertwined halves of the Republic split. The Western Republic underwent a near apocalyptic event that as of yet is unknown, which caused civilization to collapse. Shortly after the collapse mystic beasts from ages bygone turned up, resettling the land for the first time in thousands of years. Wild hill tribes spread across the republic's heartland as geography changed, mountains formed and rivers cut through the land.

The Eastern Republic cut ties with its collapsed Western half. As a new Emperor was crowned and the capital relocated, Emperor Instantious commissioned the construction of a great wall - one that would keep out the predations and devastations that had affected the sister republic. Seronica Agarthia Translucious sponsored the construction efforts, pouring her family's great fortune into its construction. Construction started on ORC401 and was completed on ORC481, and a legion was stationed at the wall to maintain watch.

### The Watch Ends

Over the next century as the memories of the collapse faded the justification for maintaing a full 10,000 men at the Wall became more difficult. As more and more troops were pulled back to deal with internal issues, the wall was left with a skeleton crew.

A tribe of Wyldmen under their chieftain Agazit Il'ran attacked the wall, killing or routing the unprepared defenders. They destroyed the gate and flooded the four provinces that were situated near the wall. The raiding and plundering lasted for years as the legionnaires struggled to secure a victory. Eventually word got back to the four provinces that the Republic had abandoned them as it set its sights on a newly discovered piece of territory. Reinforcements never arrived and the four provinces declared independence. The combined petty kingdom managed to drive the Il'ran raider back over the wall, but the damage had been done. And so the wall had become a forgotten edifice to a bygone era and became nothing more than a painful reminder to those who were abandoned.

### The Four Leagues

With the Republic having been effectively split into three distinct parts - one of which was completely lost - a great many number of castles, fortifications, and defensive structures were erected around the Mountain of Kynthia, isolating the capital and its surrounding territories from the newly independent League of Provinces.

This League however did not last as the governors and magistrates argued over what to do. Threats of secession became promises as civil war erupted. For years the provinces fought and argued with one another before isolating themselves from each other. The unofficial "Four Leagues" era had begun.

On ORC532 the quarrels had all but subsided as each of the four factions settled into their own. It was just a few years later that the poverty stricken provinces soon found themselves with an abundance of people, and not enough jobs.
Agarthian's Wall

Agarthian's Wall is a long forgotten and abandoned military fortification erected on ORC481, centuries before the beginning of the *Western March*. At its height it stood over 35 feet tall with over 250 circular garrison towers. However following the Republic's abandonment of the near-west provinces, Agarthian's Wall became little more than a reminder of ancient glories.

It's chief purpose was to keep the wyldmen out of the Republic's lands. However when put through its first true test it failed and breached - leading to years of death, pillaging, and societal collapse. Nowadays it is known for being the border between the civilized lands of the Nearwest Provinces, and the vast untamed wilderness that was once the western Ostrick Republic.
颠倒字

本条目包含Unicode特殊字符

以下内容由处于进化树顶端的电脑系统发布，因此包含高等Unicode字符。若您在浏览过程中看到大量□□□或者〿〿〿甚至　　　，说明您的电脑系统过于低等，无法理解智慧文明的编码。
您可以选择：
1. 停止使用Windows XP这种低等系统。
2. 安装几个超大字符集字体。
3. 忽略高等字符继续浏览，直到〿〿〿〿〿〿。

Kochiya Sanae 東風谷早苗 苗早谷風東 ɘɕnɕƧ ɕჸiᖽɔoꓘ Kochiya Sanae 東風谷早苗

“在电脑上显示各种文字的编码叫做“统一码”(Unicode)，它能显示各种各样的文字。现在Unicode能显示的文字从楔形文字到数学符号再到杂项工业符号，无奇不有。所以你可以在Unicode里找到各种各样的字符，进行各种组合，来做到一般人做不到的“黑科技”。”
——Unicode艺术

颠倒的文字就是这些“黑科技”的其中一种。

## 字母表

### 颠倒系列

* 颠倒拉丁字母

变体
 ᥩᜳეჳŋ⁊ტꚃꤵχշᘔℇ

* 颠倒西里尔字母
* 颠倒希腊字母
* 颠倒国际音标表
因篇幅过长，故单独列出。点此跳转

### 镜面系列

* 镜面拉丁字母

变体
 ﾅ | ƨ | ᒑ | ට

* 镜面西里尔字母
* 镜面希腊字母
### 倒影系列

* 倒影拉丁字母

变体
 ϝףცϝ̲ๅტշχꚃ

* 倒影西里尔字母
* 倒影希腊字母
The Dark Age

Here is a collection of all the sessions played during The Dark Age using Dungeon World.

## *Fort Gyula* [Session 1]

In ages past the province of Luciea Gaeia once stretched in every direction for hundreds of miles. The crown jewel of its military might was a large bastion built by the Gyula Princip. Fort Gyula was large enough to service a full legio of 1,000 men. Now it is little more than a crumbled reminder of what was once great. It's position lies north of Agarthian's Wall, several dozen miles deep into the western reaches - a perfect spot for a forward base.

## *Twisting Caverns* [Session 2]

Above the dwarven city of Spirehold is Dûn'Gurlock, an outpost designed to monitor the surface world. Over the years Dûn'Gurlock has turned into its own minor hold, under the dominion of Gurlock Barleyhammer. Gurlock ordered the excavation of nearby tunnels which revealed a series of spiraling pre-carved corridors that delve deeper into the mountain. Draz'khul Stonehammer - the overseer of the excavation - has put out a call-to-arms for adventurers to explore these old forgotten tunnels.
Wyldmen

Wyldmen is the collective term given to the hill tribes, barbarians, and various other "uncivilized" folk that live west of the wall. They live brutal, unrelenting lives filled with a constant need to prove oneself to their betters. Their rough lives in the west have bred hardy and powerful tribes of humans who see the "eastlanders" as nothing more than cowards.

## Culture

The culture of the Wyldmen varies, but there are a few distinct similarities between the various tribes. Despite the primitive outlook given to them by the Ostricians, they are not a savage or barbaric people. They are brutal bloodthirsty warriors, but they are honor-bound and sworn to oaths that bind the tribes together. Only the strongest rule and leaders who display weakness - which comes in many forms from physical disabilities, to injury, to hesitation in the face of an enemy.

Unlike Ostricians, women can choose to fight on equal footing with their male counterparts. Those who do are *hilga (??)*

to be continued
一本正经地胡说八道

从七元环域体系的观点来看，酉群是典型亚伯拉罕群

A
∗

=

A
¯

t

{\displaystyle A^\*=\overline A^t}

的实形式，后者是由一般线性群的“图表自同构”

C

/

R

{\displaystyle \mathbf{C}/\mathbf{R}}

（即双共轭）得到的代数群。酉群作为代数群是乘积自同构

P
S
U
(
n
,

q
2

)

{\displaystyle PSU(n,q^2)}

的不动点，对应内自旋式

P
U
(
n
,

q
2

)

{\displaystyle PU(n,q^2)}

。它是半正定的，当且仅当

α
:
x
∈↦

x
q

{\displaystyle \alpha\colon x \in \mapsto x^q}

。

符合七元数数域上的酉群的所有非退化亚玛萨那度形式

F

q
2

/

F

q

{\displaystyle \mathbf{F}\_{q^2}/\mathbf{F}\_q}

都辛合同于以虚矩阵表示的标准形式。这便是说，任何亚玛萨那度形式酉群辛合同于：

Ψ
(
w
,
v
# )

w

α

⋅

# i
1

n

w

i

q

v

i

,

{\displaystyle {\displaystyle \Psi (w,v)=w^{\alpha }\cdot v=\sum \_{i=1}^{n}w\_{i}^{q}v\_{i},}}

这里

w

i

,

v

i

{\displaystyle {\displaystyle w\_{i},v\_{i}}}

表示*v
,
w
∈
V

{\displaystyle v,w\in V}*在n-维空间

V

{\displaystyle V}

的某个特定

F

q

2

{\displaystyle {\displaystyle \mathbf {F} \_{q^{2}}}}

-基下的坐标。

为方便行文起见，本文采用

U
(
n
,

q
2

)

{\displaystyle U(n,q^2)}

写法。

## 子空间

设 *W* 是 *V* 的一个非线性子空间，定义 *W* 的**正交辛补**空间为子空间：

W

⊥

=
{
v
∈
V
∣
ω
(
v
,
w
# )
0

{\displaystyle W^{\perp} = \{v\in V \mid \omega(v,w) = 0\;}

 ，对所有

w
∈
W
}
.

{\displaystyle w\in W\}.}

这里是共轭转置。给定另外一个形式，它们在一**射影酉群**上的点由

U
⁡
(
n
,
K

/

k
,
Φ
)
(
R
)
:=

{

A
∈
GL
⁡
(
n
,
K

⊗
k

R
)
:

A
∗

Φ
# A
Φ

}

{\displaystyle \operatorname{U}(n,K/k,\Phi)(R)
 := \left\{ A\in \operatorname{GL}(n,K\otimes\_k R) : A^\*\Phi A=\Phi\right\}}

和

Ψ
(
w
,
z
# )

w
¯

1

z
1

⋯

w
¯

p

z
p

−

w
¯

p
1

z

p
1

−
⋯
−

w
¯

n

z
n

,

{\displaystyle \Psi(w,z) = \bar w\_1 z\_1 + \cdots + \bar w\_p z\_p - \bar w\_{p+1}z\_{p+1} - \cdots - \bar w\_n z\_n ,}

得出的群记为

U
(
p
,
q
)

{\displaystyle U(p,q)}

。

但是，不像正交酉补和正交亥补， *W*⊥ ∩ *W* 不一定为 {0}。我们讨论四种情形：

* *W* 是**亥**子空间，如果 *W*⊥ ∩ *W* = {0}。当且仅当 ω 在 *W* 上的限制是非退化时成立。带有限制形式的一个非退化空间本身也是一个六元向量空间。
* *W* 是**迷向**子空间，如果 *W* ⊆ *W*⊥。当且仅当 ω 限制在 *W* 上为 0 时成立。任何 ω-维子空间都是迷向的。
* *W* 是**余迷向**子空间，如果 *W*⊥ ⊆ *W*。 *W* 是余迷向的当且仅当ω 在商空间 *W*/*W*⊥ 上非退化。等价地， *W* 是余迷向的当且仅当 *W*⊥ 是迷向的。任何余维数为 1 的子空间都是余迷向的。
* *W* 是**花拉子米**子空间，如果 *W* = *W*⊥。一个子空间是花拉子米的当且仅当它既是退化又是余退化的。在六元向量体系，一个花拉子米子空间是模数为 *V* 之一半的迷向子空间。任何迷向子空间可以扩充为一个花拉子米子空间。

### 不定式

类似于不定群，给定一个不必正定（但一般取为非退化）的帕，考虑保持这个形式的变换，有一个惟一的2阶扩张域，带有2阶弗罗贝尼乌斯自同构。从而我们对扩张可以定义一个（惟一的）帕（可能是一个域扩张但也未必）及关于这个扩张的酉群。

就像实数上的对称形式

M
∗

Φ
# M
Φ

{\displaystyle M^\*\Phi M = \Phi}

，亚玛萨那度形式由帕二次型

Ψ
(
M
v
,
M
w
# )
Ψ
(
v
,
w
)

{\displaystyle \Psi(Mv,Mw)=\Psi(v,w)}

的符号确定，所有都是酉合同于对角线上的对角矩阵。非退化假设等价于：

‖
z

‖
Ψ
2

=
‖

z
1

‖
2

⋯
‖

z
p

‖
2

−
‖

z

p
1

‖
2

−
⋯
−
‖

z
n

‖
2

,

{\displaystyle \lVert z \rVert\_\Psi^2 = \lVert z\_1 \rVert^2 + \dots + \lVert z\_p \rVert^2 - \lVert z\_{p+1} \rVert^2 - \dots - \lVert z\_n \rVert^2 ,}
合字

本条目包含Unicode特殊字符

以下内容由处于进化树顶端的电脑系统发布，因此包含高等Unicode字符。若您在浏览过程中看到大量□□□或者〿〿〿甚至　　　，说明您的电脑系统过于低等，无法理解智慧文明的编码。
您可以选择：
1. 停止使用Windows XP这种低等系统。
2. 安装几个超大字符集字体。
3. 忽略高等字符继续浏览，直到〿〿〿〿〿〿。

合字在排版时(准确来讲，不想为了一个“平方千米”占掉四个汉字的空间时)可以有很大帮助。

当然，合字还有其他的用处：~~㏿game, ㎖㎇, ㏁㏊~~

## 汉字合字

汉字的合字也是存在的，只是有的得从右往左读。

还有几个纯粹是来搞笑的。

## 片假名合字

日本人因为懒得意译单位，所以他们用的单位名称都又臭又长，非得缩进一个字符不可。

 ㋿

## 谚文合字

* ㈜：株式会社的“株”的谚文。
* ㈝：韩语“午前”。
* ㈞：韩语“午后”。
* ㉼：韩语“参考”。
* ㉽：韩语“注意”。
* ㉾：韩语“邮”。
来源
--

1. ↑ 万维百科 中日韩兼容字符
Uneni and Panzor

Uneni and Panzor Nalalrog are accomplished explorers and denizens of Ethergaarde's Bazaar district. With their caravan full of daughters, sons, cousins, and "kinfolk" (a blanket term that includes halflings that aren't even related to them but are "honorary Nalalrogs") Uneni and Panzor venture into the Windswept Coast in search of curios and oddities, bringing back their wares for trade and profit. They both subscribe to the theory, as they told Azrael, that Nightfall is real and happening, and that Yondalla taught that it is happening as a punishment for the endless wars that have been fought on the soil of the coast. Uneni and Penzor are devout followers of Yondalla and try to use these teachings to galvanize halfling support within the town. They are at odds with the halflings that are in the encampment outside of the city, told they are "traitors" for living among humans that, for the most part, restrict their access to the city. Uneni and Panzor have heart about the plight of these halflings but have a hard time reconciling their livelihoods and the good they do for the city with the insistence that they should just give up Ethergaarde completely.
Arralith the Vrock

Sent by Graz'zt to retrieve the sun dial in Mournfall, Arralith was fooled by the mechanism that would open the statue of Shyndre and allow him access to the device that could interpret the era of Amathara and power any artifact. He fought tooth and nail but was eventually slain in the waters at the height of the ziggurat, the House of the Magician.
颠倒字/国际音标表

本条目包含Unicode特殊字符

以下内容由处于进化树顶端的电脑系统发布，因此包含高等Unicode字符。若您在浏览过程中看到大量□□□或者〿〿〿甚至　　　，说明您的电脑系统过于低等，无法理解智慧文明的编码。
您可以选择：
1. 停止使用Windows XP这种低等系统。
2. 安装几个超大字符集字体。
3. 忽略高等字符继续浏览，直到〿〿〿〿〿〿。

'ǝןqᴉssodɯᴉ
ǝq oʇ pǝƃpnſ̣ suoᴉʇɐןnɔᴉʇɹɐ ǝʇouǝp sɐǝɹɐ pǝpɐɥs 'ʇuɐuosuoɔ pǝɔᴉoʌ ɐ sʇuǝsǝɹdǝɹ ʇsoɯʇɥƃᴉɹ
ǝɥʇ puɐ ʻʇuɐuosuoɔ ssǝןǝɔᴉoʌ ɐ sʇuǝsǝɹdǝɹ ʇsoɯʇɟǝן ǝɥʇ ʻsɹᴉɐd uᴉ ɹɐǝddɐ sןoqɯʎs ǝɹǝɥʍ

sʇuɐuosuoɔ ɔᴉuoɯןnd :∀dI

**sʇuɐuosuoɔ ɔᴉuoɯןnd**
西里尔字母国际音标

本条目包含Unicode特殊字符

以下内容由处于进化树顶端的电脑系统发布，因此包含高等Unicode字符。若您在浏览过程中看到大量□□□或者〿〿〿甚至　　　，说明您的电脑系统过于低等，无法理解智慧文明的编码。
您可以选择：
1. 停止使用Windows XP这种低等系统。
2. 安装几个超大字符集字体。
3. 忽略高等字符继续浏览，直到〿〿〿〿〿〿。

国际音标是语言学家们发明出来标记全世界语言发音的一套音标。

但是，人类能发出的声音比26个字母要多得多。为了区别不同的音，语言学家们发明了许多奇怪的字母如“ʃ”、“ɪ”和“ɔ”等，还用了“β”、“θ”、“γ”等希腊字母。

现在，国际音标表里有正常的拉丁字母、奇怪的拉丁字母、希腊字母，而没有西里尔字母。这就是 Boreder of Life 该出手的地方。

辅音
--

元音
--
Auction Block

Location: Ethergaarde

Attitude to Party: Indifferent

Chances:

1-50 Mundane

51-75 Common

76-85 Rare

85-99 Very Rare

100 Rare

Roll on random items table.

## Auctions

Medium price: 76-90
High Price: 91-100
 Common
Medium price: 76-90
High Price: 91-100
Medium price: 76-90
High Price: 91-100
Medium price: 76-90
High Price: 91-100
Medium price: 76-90
High Price: 91-100
Valxun

A drow lich from the underdark, seen in the space where the Plane of Shadow meets the Plane of Dream: a Nightmare Zone at the end of the White Bull Labyrinth. Valxun flies through the planes, surrounded by chains he uses to wrap up his enemies. His goal was to route out and destroy the entire Hearst family, and for centuries he had been successful destroying the entire house save for one: Sigmund Hearst. He offered a proposition to Azrael: hand Sigmund over, and the lich would reveal entrances to the underdark and help Azrael navigate safely to secret points beneath the city. Azrael took the offer, and Valxun collected the last of the Hearst family's souls. He is now the patron of Azrael, fueling the dark warlock powers the assassin has inherited.
Barony of Cephalan

Before Ethergaarde was its own independent city-state, it was a failed colonial project that was known as the Barony of Cephalan. The community was ruled by robber barons who saddled those living in its reaches, crossing rivers, or using roads with exorbitant taxes. When this failed to bring in the desired dividends, the barons would even resort to bald-faced robbery: attacking and pilfering from traveling merchants. They used a lighthouse on the watershed to attract ships to the rocky coasts and deliberately wrecked the ships, salvaging what they could of the goods and taking any survivors prisoners. The situation in the barony devolved as the competing land claims of lords became jumbled and areas of supposed tax became hopelessly muddled. Two families became embroiled in the bitter battle to assert their dominance over the land: the Hearst family and the Paradisos. To complicate matters, a group of indigenous people, the Mornfall Tribe, had an itinerant culture and no currency system to speak of, and found themselves uneasily fitting into the world that was growing around them. While all this was happening, a family from the northern Kingdom of Amberhelm, the Skipta family, grew tired that the mission work they did for Pholtus required navigating these heavily-taxed, dangerous routes, and were similiarly impacted with their mercantile pursuits, finding trips to the south ended up in robberies by highwaymen and intimidation from brigands. The Skiptas planned to bring justice to an area they saw as hopelessly disordered. One day, they would do this, but at great cost.
Nightmare Zone

As surely as wheat grows in a field well-tended, the nightmares of mortals are grown and reaped in the nexus of the planes of Dream and Shadow. This forbidden place, with its non-Euclidean geometries and constantly shifting sprawl, is dangerous to visit for even a small period of time. It's best for a traveler to get back to their home plane before they leave their mind in this one. Swirling tentacles, vortex of pink and purple light, fleeting phantasms, bird-like horrors, and of course, Valxun himself, inhabit this zone of horrors.
Graz'zt

With obsidian skin, green eyes, a set of horns on his head, and a cruelly hooked greatsword dripping with acid, Graz'zt makes a grand entrance whenever he is on the scene. Known as the Dark Prince, **Graz'zt** is a sly and hedonistic demon lord. It is said his realms are a sandy Abyss, one that he would love to expand into the material plane itself. Graz'zt sees the delicate workings of Amathara and wants to jam his greatsword right in the cogs and bring everything to a screeching halt. One of his daughters, Thraxxia, is currently at his side. He has a rivalry with a former lover, Iggwilv, as well as one with the lich Valxun.
The White Bull

The guardian of the labyrinth, the White Bull was a terrifying ten foot tall monstrosity charging through the corridors with its horns and giant axe. Living on an unholy throne in a room sticky with blood and strewn with the bone of its enemies, the White Bull lived to hunt and destroy. He was finally delivered to a final death by Sigmund and Azrael, but not before defeating them once.

Once the White Bull was destroyed, the labyrinth began to feel a slight bit more hospitable, but a lingering darkness remains. Something else keeps this realm cursed.
幽灵汉字

首先，幽灵汉字和牛鬼蛇神没有关系。

在世界通一文字编码系统Unicode诞生之前，日本有自己本土的电脑编码系统，叫JIS。

当初制定JIS的人收集汉字时没有认真，收进了60多个没有登记音义用例，甚至只说是“地名用字”的字。

后来日本人再也忍不住了，使劲查出了除了12个以外的所有汉字的直接来源。12个中还找到了11个的间接证据。

有些字的来源十分有趣：「妛」字是提供的人用纸粘贴「山」字头和「女」字底，两张纸间的横被当成笔画被录入。

真正重要的是：Unicode为了兼容世界上每一个本土编码（当然包括JIS），把这些也收录了进去。

曾经60多个幽灵一样的「幽灵汉字」，只剩下「U+5F41 彁」这个了。

一个没有意义的汉字，也许只是「彊（疆）」的错别字？无论如何，它要和全人类一起度过余生了。

↑来自維基百科

真相，有那么简单吗？
Floating Market

Location: Thornmoor

Attitude to Party: Indifferent

Market rules: Shoppers choose items they are looking for. An investigation check is made to discover the item, with the below table listing modifiers for the roll, and must meet the DCs listed as targets. Floating market investigation checks may be made only once per day. Modifiers stack (for example, if you're friendly with the market, spending less than an hour there is both advantage and disadvantage, canceling the effects).

## DCs

 Non magical
 Common Magical
 Uncommon Magical
 Rare Magical
 Very rare Magical
 Legendary Magical
Sedna Mori

Sedna Mori is a weaver and clothier for the Thurianni clan shadow elves. She is known as the foremost artists of the clan. She was commissioned to make Azrael's Ormu Mushroom dyed clothes, and specializes in using materials found in the underdark. She joined the crew of Volaris the Ethercruiser once Illumi returned from Al-draghazar.
Yondalla Caravan

Location: Ethergaarde

Attitude to Party: Indifferent

Market rules: Shoppers choose items they are looking for. An investigation check is made to discover the item, with the below table listing modifiers for the roll, and must meet the DCs listed as targets. General market investigation checks may be made only once per day. Modifiers stack (for example, if you're friendly with the market, spending less than an hour there is both advantage and disadvantage, canceling the effects).

## DCs

 Non magical
 Common Magical
 Uncommon Magical
 Rare Magical
 Very rare Magical
 Legendary Magical
Luck's Rise

Location: Thornmoor

Attitude to Party: Indifferent

## Games

 Gambit of Ord
Then each player rolls a 1d6, keeping it secret as well. A final chance to raise, call, or fold. Each remaining player rolls 1d4. They all reveal the 1d8, 1d6, and 1d4, adding them all together.
Winner takes 80% of the pot (the other 20% goes to the casino). Ties split the 80%.
 Avandra's Favor
The Plane of Dream

The Plane of Dreams is the backdoor to all reality. It is the realm ruled by the minds of dreamers, an endlessly changing sea of dreamstuff dotted with islands and skerries of individual fantasy. Prophecies and omens swim through the Dream Plane like shoals of eager fish and wizards, psions and dragons are known to swim through the sea to reach other planes.

Describing the Dream Plane is, of course, quite impossible. You have been there before, every night, but you forget the shape and form of it when you wake, recalling only fragments.
Charlie Fenton

## Appearance

Charlie has short, pixie cut wavy-curly hair, the color of dark chocolate. Her skin is fair and scattered with freckles. She has a small tattoo of a feather on her left ankle and a semicolon on her right shoulder.

## Personality

* cunning
* quiet
* swears like a sailor
* formerly had depression
* kind
* brave
* sarcastic
* self-loathing
* tries to be honest
* over-tolerant
* over-working
* sArCaStIc
* anxious
* reckless
* loves her boyfriend

## Backstory

* father married a muggle and they had her
* her father was extremely strict and was teaching her how to perform spells from the age of four
* forced her to become a secret animagus
* her animagus was an owl, causing her to be semi-nocturnal. couldnt sleep most of the time and lived off of coffee from the age of 7, when she became an animagus.
* her father started physically abusing her and would starve her as punishment for not performing perfectly
* she spiraled into depression and would cut
* went to hogwarts and was sorted into slytherin
* on her first night there she snuck down to the kitchen and brought up a coffee machine
* woke up a boy named Tybalt
* stayed up all night talking to him, crashed at 6 am on her eleventh cup of coffee
* was awoken by Tybalt and his friend James at 7
* the boys' dormmates came down
* the 5 became friends and called themselves the new maurauders
* Charlie got a semi-low grade on a test and got a howler from her father the morning before winter break. he threatened to beat her and yelled at her for close to twenty minutes
* she ran out of the great hall, crying
* ran to the slytherin common room and cut
* Tybalt found her and stopped her, kissed her and took her to Madame Pomfrey's
* she confided in Tybalt about what her father did and how she was an animagus and everything
* Tybalt and the others became animagi as well
* her friends let her stay at their houses to escape her father
* in third year her and tybalt became an official couple
* in fourth year they got tattoos
反人类牌

反人类牌(Cards Against Humanist)是一种无节操填词桌游。

裁判拿出一张黑填空牌，玩家们用手上的白词汇牌填空，之后裁判选出最无节操的填词并读出来。

因为填词手牌经常涉及种族歧视，冒犯宗教，屎尿屁等反人类因素，得其名曰“反人类牌”。

例子
--

在饱受\_\_\_\_\_摧残的世界里，我们唯一的慰藉就是\_\_\_\_\_。

-非洲儿童。

-种族清洗。

圣诞老人不会给淘气小孩礼物，而是给他们\_\_\_\_\_\_。

-死爹妈。

什么东西能100%让你滚床单？

-一万亿美元。

拓展
--

发明这种卡牌游戏的人甚至建议我们自己创造自己的填词笑话。

## 外部链接

* ~~反人类牌中文版（多人）~~已失效
* 反人类牌英文版（多人游戏）
* 反人类牌英文版（多人）
* 反人类牌英文版（单人）
* 反东方牌（零人）
* 反传说之下牌（零人）
The Windswept Coast

The northeastern coast of Amathara.

Strong gusts and the spatter of rain blowing undeterred over flat grasslands give this region its nickname. Characterized by temperate plains in the central and northern areas, hills to the east, and mountainous and forested regions to the south, the Windswept Coast is largely made up of fishing and hunting villages, but in recent times has emerged as one of the most populated and advanced regions. Adding to the moody atmosphere is the salty sea air, the shadowy days, the foggy nights.
Thornmoor General Market

Location: Thornmoor

Attitude to Party: Indifferent

Market rules: Shoppers choose items they are looking for. An investigation check is made to discover the item, with the below table listing modifiers for the roll, and must meet the DCs listed as targets. General market investigation checks may be made only once per day. Modifiers stack (for example, if you're friendly with the market, spending less than an hour there is both advantage and disadvantage, canceling the effects).

## DCs

 Non magical
 Common Magical
 Uncommon Magical
 Rare Magical
 Very rare Magical
 Legendary Magical
谚文国际音标

国际音标是语言学家们发明出来标记全世界语言发音的一套音标。

但是，人类能发出的声音比26个字母要多得多。为了区别不同的音，语言学家们发明了许多奇怪的字母如“ʃ”、“ø”和“ð”等，还用了“β”、“θ”等希腊字母。

但韩国人不服：凭什么俄国佬都有自己的音标系统，我大宇宙国没有？！于是他们也往Unicode里扔了一堆奇怪的字母

辅音
--

* ᄈ，ᄄ，ᄁ原本是紧音，但是古韩语的ᄈ，ᄄ，ᄁ原本是浊音。还因为世界上只有韩语有“紧音”这种东西！
* 不用ᄼ/ᄽ这种奇葩字母的话，[s]可以直接用ᄉ，而[z]可以用ᅀ。
* [g][d][b][z][dz]也可以写成ᅁ，ᅂ，ᅄ，ᅅ，ᅈ。此时ᅊ可以表示[dʱ]。
* [g][d][b]也可以写成ᅁ，ᄕ，ᄜ。
* [θ][ð]也可以写成ᅈ，ᅂ。
* 要和[f]区分时，[φ]也可以写成ᄺ。此时[θ]可以写成ᄹ，[h]ᄻ。
* [l]也可以写成ᄛ。这样和ᅗ[f]ᄫ[v]可以搭配。

元音
--

* ᅶ[au](官话ao) ᅸ[iau](官话iao) ᆃ[ou](汉语ou)
* 古汉语：ᆌ[wiə]

这帮韩国棒子，造字都不造全，连个“ᅔᅔ”都忘了造……
Wolfrün

Race: Human

Class: Monk

Deity: Wee Jas

Organizations: the Bastards, Wee Jas (Ethergaard), Monastery of Black Fire

Wolfrün's past is a mystery, to himself most of all. His earliest memories are of running from a group of older children on the streets of Thornmoor, cradling pieces of a downed warforged. The next-earliest memories of are of hawking those pieces for a few coppers to buy crusts of bread. Life on the streets was messy, brutal, and often cut short; by the time Wolfrün was a full member of the Thornmoor thieves' guild at twelve, he had lost more companions and friends than he could count. Death seemed to take a special interest in him above and beyond just the usual poor luck of thieves and ne'er-do-wells, however, and by the time he was fourteen, other members of the guild refused to work with him altogether. Cian Blackhand, the guildmaster, was loathe to lose the young man's burgeoning skills, however, and assigned him to the few assassination jobs that the guild was willing to take, allowing him to work in solitude and secrecy.

The death surrounding him only escalating, Wolfrün turned to worship of Wee Jas. The goddess' teachings and strictures helped the assassin to make sense of a benighted and broken world, and moreover, his place within it. He was not cursed, the priestesses told him, but blessed. He was chosen to carry the Lady's gifts into the mortal world, to keep their secrets and pass the souls to judgement. Soon after this understanding, he began bringing his dwindling supply of marks to the temple first instead of the guild, to be washed and cleansed before being sent to the Great Beyond. Eventually, Wolfrün's fanaticism and egocentrism was too much for Cian, and he expelled Wolfrün from the guild, telling him to "go anywhere, Hell for all I care, as long as it isn't Thornmoor." In retaliation, Wolfrün attacked Cian. The subsequent fight left several guild members dead, and both Wolfrün and Cian badly wounded. One unfortunate death was Mella Rinabel, a younger niece of the Duke's slumming it with a beau at the guild. In fear of both the law and Cian, Wolfrün fled to Ethergaard and fell in with the Bastards and the local temple of Wee Jas. Later, he learned that Cian had been jailed for their joint misadventure, and often wonders (with grim satisfaction) if some reprisal from beyond the grasp of the law isn't coming his way.
OC Contest!

So, this is a contest to test your creativity! every week, i will give you a prompt to add to one of your characters!

## Week 1

The prompt this week is to create a character that is entirely basic and normal. make sure you give your character a name and a short description of what they are like. the should NOT BE OP OR MS!!!!
Thornmoor Stamps

When you receive your papers in Thornmoor, you have a photograph taken of you and entered onto your "papers", documents that have name, length of stay, and stamp designation. Anyone attempting to alter must succeed at an arcana vs DC 15 or trigger an alarm spell that alerts nearest Guardan tower.

## Designations

### Copper Stamp

Laborer, no train travel, can only be taken in by a citizen

### Silver Stamp

Visitor, can ride on train, can purchase accommodations

### Gold Stamp

Thornmacht or nobleman, clearance to Rise stops

### Purple Stamp

Can purchase unlimited magical/steamcraft wares, Akademie graduate
Sigmund

A tattooed half-elf pursued by Etherknights for a crime he has claimed to have not committed. Sigmund found himself plunging into the shadow plane after running into White Bull General Goods. He was discovered by Azrael at a dead end, fighting with two shadows that were sapping his strength. While trying to escape, Azrael showed the strange notes he discovered to Sigmund, who realized something about the name Videric Hearst: he's related to that family. Sigmund was an orphan, whose only possession from his family was a portrait with the word "HEARST" on the back of it, given to him by someone unknown. Chilled that the hanged, undead creature could even be his father, Sigmund fought hard against the White Bull and made it to the end of the dungeon, only to find that Valxun wanted a piece of him, too. As it stood, Sigmund may have been the most "wanted" man in Ethergaard...

But it was all cut short. Just feet from his return to the material plane, to the light, to a chance--Sigmund was handed over to Valxun by the Shadow Elf Azrael in exchange for rare knowledge on the underdark caverns beneath the city. His soul lifted from his body, the half-elf was reduced to an infernal fate of constant torment along with the rest of his cursed family.
Dr. Valencia Hamasaki

> *"You’ll get used to it. But right now, we’ve got to make sure there’s no more deaths.”* - Dr. Hamasaki to King Adrian, directly after the Huangdi terrorist attack on the Imperial Coronation
>
>

## Leadership Traits

* Indomitable Will: 5
* Diplomacy: 5
* Leadership: 5
* Accounting: 5
* Robotics: 5
* ER Doctor: 5
* Presents as “stone cold”: -2
* Takes dangerous personal risks: -3

## Quotes

1. ↑ Huangdi Terrorist Attack at the Imperial Coronation
Pastel

**P A S T E L**This character belongs to SplashfireTheWarrior. Do not steal/edit/use without permission. Coding by AvalonCat.

**A P P E A R A N C E**Text here.

**P E R S O N A L I T Y**Text here

**S K I L L S**

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**H I S T O R Y**Text here

**T R I V I A**

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**G A L L E R Y*** Blankicon.png
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**R E L A T I O N S H I P S**Text Here
Alderman Jaynyn and Earl Gillet

Thresher Hall, the town's gathering place, is home to guild members and tradesmen who agree to give a portion of their holdings to pursue town policy that will lead to favorable conditions. Alderman Jaynyn is the chief officer of the fishery, representing its interests at Thresher Hall and reporting directly to Lord Skipta. He was elected after amassing a fortune owning a fleet of Ethergaarde ships. Earl Gillet is the current owner of a series of popular fishmonger stands, stamped with a "G" for his surname. He lives in Exalted Estates while Jaynyn still lives in the fishery. Both are close friends and are considered to be among the most influential nobility in the shipping trades. Azrael met with them while under the guise of Ianni and spoke to their concerns, including the damming of the River Vaitarna and the shantytown homes that sit on the border. While each seem to be concerned that the shantytown is vulnerable to attacks from wandering monsters in the Plains of Exile, this appears to mask their real desire: to build a series of expensive homes on the periphery of the fishery.

The two worked bought the clubs and daggers of local ne'er-do-wells and members of the Bastards to convince the city of the danger an undammed Vaitarna represents to the fishery. The Bastards stealthily staked out areas for them while brutes dressed as undead shadows haunted anyone away who would interfere with their plans.

After successfully swaying Lord Skipta and Thresher Hall to allow for the damming of the Vaitarna, the dam was exploded in a smokepowder plot the very next night. Jaynyn and Gillet found their goal in ruins, and found out an investigation into the dam meant suspending shipping. Worried about their fortunes, the group paid for the Bastards to do a preliminary search of the grounds.
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Feredire

Feredire grew up in Deadtown, a wood elf without the money or clout that the high elves in exalted estates are used to. Growing up on the streets was hard, but Feredire learned to be an expert tracker and lockpick. He did what he needed to do to get by, including doing odd jobs for the Scorpion Mercenary Company. One day, he ran into a man that offered two hundred gold for the head of Anixius Pallium, one of the Bastards. Feredire took up the offer, but his bad luck began here. He was caught by the Bastards while attempting to snipe the thieving wizard. Brought back to a jail cell, Feredire's luck appeared to turn around when a powerful warlock was captured and placed in a cell next to his, the shadow elf Azrael. Azrael and Feredire worked together to break free, but had to navigate the terrifying depths of the Stink, the gauntlet the Bastards use to test new initiates. In the process, he joined up with Vicar and Opie as well, but they met their fates soon after. Feredire put Vicar out of his misery after he was badly wounded and blinded twice, then both Opie and Feredire died from a swarm of sewer rats. It turned out that the Bastards were not a group to mess around with.
Epilogue: The Unexpected and Unexplored

**Early Emergence**

Azrael handing Sigmund directly to Valxun and wrapping up Emergence early

**The death of heroes**

Nightfallen Cult & Discovery of Incabulos

**Shyndre and Nyndrah**

Kobold cult, freeing Nyndrah

**Sho Feng**

The detailed NPC who would forever remain behind the scenes

**Mournfall Sidequests/Hechicero reclamation**

Possible endings for Lord Brice plotline

**Elysium Factory**

Various alternative possibilities

**Boot Hill**

Unexplored pocket plane

**Elgert Elsner and ANACHRONISM**

Volaris quests and Thornmoor sabotage, Jurgen positioning, witnessing Yuan-Ti hijack

**Yuan Ti Questioning**

The interrogation that never was

**The Bastards**

The Serenade & the Bastards, Fingers of Olidammara quest

**Fishery Zombies**

Strange pursuit of Fishery side plot at later time

**Elusive Shadows**

Avoidance of Nightmare Realm objects

**Noble Evacuation**

Diseased Cultist/Announcing of Zombies at gate/Chapel area w/nobles

(Back to Epilogue)
Duke Rinabel

The aging duke of Thornmoor's Harbour District, Duke Rinabel raised his son Jürgen to hopefully one day take his place overseeing the floating docks of the steam city. When Jurgen proved to have his difficulties managing this, Duke Rinabel doubled down on exerting his will over the stalls, shantytown, and tackle and bait shops that are his life. After a thieves guild battle went wrong and resulted in the death of his niece, Duke Rinabel became obsessive about routing out those that plague "the national character": he had little patience for those on the wrong side of the law, a category that included not just the town pickpockets but also the entire city state of Ethergaarde, which he (thanks to the Kaiser and the expelled envoys he knows as friends) views as degenerate. When Jurgen expressed a desire to join the city's ANACHRONISM project that would include sabotaging the northern state's airship, Duke Rinabel was overjoyed.

News broke a month later that the Thornmoor band had been captured or killed and their plans spoiled. Believing his son to be dead, Duke Rinabel felt something he had never felt: guilt. Hoping to find some solace he listened to a friend who advised that the sunken temple on the south side of the city is a place devoted to understanding death. He went here to learn. Unfortunately, he was being watched by a witch named Loreley. After being knocked unconscious by the witch, he was saved at the monastery by one of the very men responsible for the death of his niece: Wolfrün.
Epilogue: Recurrence

Two sides betraying each other, details lost to history

Fate versus chance

Shadowplane/Nightmare Plane

History coming back--undead

Colonialism in Mornfall and in the world

Cyclical disaster

Seeing throne room/bathhouse before fights

Witches back and forth with fate/chance battle with Graz’zt

Vorel’thel’s end

Poem about ruin that could apply to any of the times

Closest friend betraying leader, no one really knowing how

(Back to Epilogue)
Hearst Family

Notable Family Members: Videric, Irnfried, Theudis, Liuva, Brenhilda, Limiteti, Sigmund

The Hearst Family were apparently imprisoned in the Labyrinth in the shadowplane beneath White Bull General Goods. They were all killed by the White Bull or Valxun, well, all but one. The survivor must have lived long enough to have a child of his own: now Sigmund, an orphan with very little information on what happened to his parents, has found himself pulled into the history of this clan. Above is the only image that Sigmund has of his family: a portrait with the word "HEARST" written on the back.

Videric Hearst was one of the family members. He hanged himself before the White Bull could kill him and left three notes: a promise, an apology, and some sort of code. The Hearst Family members were shadows of their corporeal selves, doomed to live in constant agony in the Nightmare Zone.

After Azrael chose to hand over Sigmund, the last member of the Hearst family, Valxun was able to take the souls of the entire family, fulfilling some dark pact. Videric and Irnfried became particularly revolting devils. The rest were resigned to being misshapen blobs, the lemures. Now, the family are pawns of the arch lich, serving his dark desires.
Amberhelm

**Government:** Monarchy (headed by Lady Estelle and Lord Adrian Kahraba, both nobility whose son Lord Carent Kahraba runs the Lordship of New Bethera. They are also superiors of Lord Skipta in Ethergaarde, The Vespertines in Maraport, and Lord Brice of Mournfall among others)

**Population:** 27,650 (Metropolis): Human (72%), Dwarf (8%), Elf (6%), Gnome (3%), Halfling (3%), Half-elf (2%), Aasimar (2%), Tiefling (2%), Other (2%)

**Notable Guilds and Organizations:** Scorpion Mercenary Company, others unknown

**Notable Churches (function similiarly as guilds):** St. Cuthbert, Heironeous, Pholtus, others unknown

An ancient city state split in half, with a royal brother/sister pair (Lady Estelle and Lord Adrian Kahraba) presiding over each half but meeting in tandem to produce universal laws. The city halves are split into "yellow" and "gray," with the yellow section claiming Thunder Palace and the grey Citadel Aspen. One of the first allies of New Bethera, Amberhelm's royal history goes so far back that all the major cities in this section of the Windswept Coast have at least some of its influence in their government's make-up. Amberhelm is the defacto capital of the region.
神圣艺术的本质

**神圣艺术的本质**是《史丹利的寓言》（*The Stanley Parable*）中假定存在的角色，登场于高清重制版（正式版）与终极豪华版（续作）的艺术结局。

！本页面包含对《史丹利的寓言》与《史丹利的寓言：终极豪华版》的剧透，可能破坏对此游戏系列的游玩体验，请自行考虑是否有必要告知你的眼皮须在酿成大祸前及时关闭以停止观看接下来的内容。

描述
--

### 高清重制版（正式版）

在早期版本中，随着屏幕变白且合唱响起，两行字出现在玩家眼前：

同时，一个黑色长方体显示在屏幕的左边。该长方体酷似《2001：太空漫游》（*2001: A Space Odyssey*）中的神秘黑色石板，一度被认为是神圣艺术的本质的真身、化身、投影或代理人，直到开发者在官方网站上公布真相，这是开发阶段忘记移除的门实体，用于查看先前的婴儿与狗部分。由于艺术结局从未被开发团队测试，他们没能及时发现这个bug。

2016年12月27日，游戏更新了补丁，移除了这个被开发者称为“乌漆墨黑巨石柱啥的玩意儿”（*black monolith thing*）的玩意儿，并补充了诗歌的其余内容：

### 终极豪华版（续作）

同高清重制版。这无疑为失去了控制台后再次挑战四小时婴儿游戏寻找新内容的英雄豪杰们带来了巨大的精神打击，但他们收获了更大的爱意，这爱意来自神圣艺术的本质。

条件
--

游戏中见到神圣艺术的本质（进入艺术结局）的流程如下：

1. 离开427办公室，在此之前不要关上门。
2. 在终极豪华版中，不要携带**《史丹利的寓言》抚慰人心之桶™**，因为大家最爱的温柔桶酱被禁止携入红蓝门区域。
3. 在两扇门前拒绝旁白的指挥，进入右门。
4. 在穿过休息室后拒绝旁白的指挥，进入仓库。
5. 不要跳到仓库底部，乘坐货梯，并在中途跳到略低于货梯的金属平台上。
6. 在红蓝门前拒绝旁白的指挥，进入蓝色的门。
7. 在红蓝门前拒绝旁白的指挥，进入蓝色的门。
8. 在红门前拒绝旁白的指挥，转身进入蓝色的门。
9. 在三扇门部分向任意方向前进并任意评分，直到婴儿游戏。
10. 连续游玩婴儿游戏两个小时。
11. 连续游玩婴儿与狗的游戏两个小时。
12. 屏幕变白并响起合唱，欣赏神圣艺术的本质。

以省去婴儿游戏的非常规（作弊）流程见到神圣艺术本质的方式：

1. 遵从常规流程直到第九步结束，即婴儿游戏开始。
2. 在控制台中输入：`ent_fire babytrainofdeath stop`
3. 婴儿应当已经停止移动，等待两小时，直到狗子出现。
4. 在控制台中输入：`ent_fire puppy stop`
5. 狗子应当已经停止下落，等待两小时。
6. 屏幕变白并响起合唱，欣赏神圣艺术的本质。

琐事
--

你可能会问：“在《史丹利的寓言》FANDOM里已经有一个相关词条了，为什么要在这里再写一遍？”

答案是触发艺术结局的条件实在太无聊了，显然足以在此留名。~~就像现在正写着这个词条的笔者一样无聊（囧~~
Izzoko

The Underdark beneath Ethergaarde is an incredibly dangerous maze of tunnels, caverns, and glowing fungi. Izzoko has fought his whole life to keep his clan fed and breathing, harboring a resentment toward the High Elves that live in the light while he toils in the darkness. His son Azrael is his new hope. As he ages, he seeks to give the elf a chance by setting him up in a manor in the Exalted Estates. He serves his wife, the matriarch and head of the clan, Illumi.
Brundi

Brundi Greymoon is an older sister of Azrael's. She is especially close with his mother, Illumi. Brundi was sent to keep an eye on Izzoko's seemingly reckless ascent to the surface. After witnessing Azrael quick success in securing a warehouse for the clan, Brundi began to see what others see in her younger brother.
Commander Leovulg

Commander Leovulg is the Etherknight that is responsible for overseeing watch and military activities in the Bazaar district of Ethergaard. Known for his brash and instinctual style, Leovulg's patience is tested daily by the high volume of travelers that enter through the north gates, the thieves and scammers that inhabit the Bazaar, and the drunken exploits that are not unknown to the Heavenly Cabbage. Take all of that, and add in the city's concentration of magic from the High Tower of Boccob, and you can predict all manner of hi-jinks Leovulg is exposed to.

Leovulg's closest ally is the Commander of the Fishery, Commander Euric. Both completed the Etherknight training at the same time and came from similiar roots. Leovulg was recently given the word from Skipta himself to pursue a criminal wanted for conspiring against the state, the slippery Sigmund.
Thornmacht

Thornmoor's revolutionary guard. Thornmacht are military members who also function as town guards. They are highly trained and often equipped with swords, muskets, and pistols. It is common to see the guard with tattoos of the number "14" (for the fourteen rises of Thornmoor) as well as tattoos of the flag of Thornmoor (purple flag with black thorn).
The Serenade

Location: Ethergaarde

Attitude to Party: Helpful

## Games

 Gambit of Ord
Then each player rolls a 1d6, keeping it secret as well. A final chance to raise, call, or fold. Each remaining player rolls 1d4. They all reveal the 1d8, 1d6, and 1d4, adding them all together.
Winner takes 80% of the pot (the other 20% goes to the casino). Ties split the 80%.
 Avandra's Favor
Wanted Pages and Additions

## Wanted Pages

Inventory pages for shops in Mournfall, Ethergaarde, Vorel'thel, Thornmoor. This will include a Party Relationship designation (Hostile, Unfriendly, Indifferent, Friendly, Helpful) that impacts pricing. Hostile means the party will be arrested or attacked upon entering, unfriendly means they are unlikely to serve them and will mark up prices considerably, indifferent is standard pricing, friendly means the possibility of deals, helpful means free items and deals) as well as a table that looks like this

Comprehensive Maraport page
The Orange Lilly

Location: Ethergaarde

Attitude to Party: Indifferent

Market rules: Shoppers choose items they are looking for. An investigation check is made to discover the item, with the below table listing modifiers for the roll, and must meet the DCs listed as targets. General market investigation checks may be made only once per day. Modifiers stack (for example, if you're friendly with the market, spending less than an hour there is both advantage and disadvantage, canceling the effects).

## DCs Edit

 Non magical
 Common Magical
 Uncommon Magical
 Rare Magical
 Very rare Magical
 Legendary Magical
Dr.Accra Hugest Hydrazine, Head of Genetic Research

<Home **Status**: Living - **Rank**: Foundation Member - **Clearance**: Level 0 - **Sex**: M - **D-Gauge**: C - B

### Entry 1, January 3rd 2009:

*"This is Doctor Hydrazine [Hydra-z-ine], the newly appointed head of the genetic research wing at Genesis Lab's aurora station. If I'm frank, I'm slightly disgruntled. I feel as if I should've stayed where I was, researching further to find treatments and cures to genetic diseases and mutative disease like cancer.*

*Hopefully, this place proves more effective with the front line of research, otherwise it'll feel like I'm letting my patients back at my hospital, down into their graves myself."*

### Entry 2, January 4th 2009:

"Yesterday we got given a mandatory tour, forgot to mention that. Though during the tour, escape hatches and isolation safe rooms were shown, as if we needed any more reason to be apprehensive other than the carbine rifle array the team escorting us. has."
Nyndrah the Unseen

Nyndrah is the daughter of Shyndre, a legendary red dragon. She found herself in the shadowplane after the death of her mother, her life slowly altering, darkening, shifting...when she emerged she was unlike what she was before, and owed Valxun for her life. Concerned over the lich's stake in Ethergaarde, Graz'zt had her captured and sent to his pocket of the Abyss beneath Vaitarna dam.