Synopsis

## **Forgotten Ruin**

Tolkien meets Shock and Awe

Orcs. Trolls. Wraith riders. Dark wizards. Together, they form an unstoppable force. Or so they thought.

Dark Army… meet the U.S. Army Rangers.

When a Joint Task Force of elite Rangers are transported to a strange and fantastic future where science and evolution have incarnated the evils of myth and legend, they find themselves surrounded, pinned down, and in a desperate fight for their very survival—against nightmares of flesh and blood made real. Which means only one thing.

It’s time to Ranger Up and stack bodies.

The forces of evil have no idea how dangerous a Ranger has been trained to be, and once the action starts, it won’t let up in this no-holds-barred, full-auto, epic battle for survival in the Forgotten Ruin.

From the creators of Galaxy's Edge...

## Hit and Fade

For the Rangers, the best defense is always… more offense.

As an overwhelming army of skeletons, wraiths, ghouls, and other dark creatures—all serving a powerful undead sorcerer—advance against Forward Operating Base Hawthorn, the Rangers must now do what they do best: go on the extreme offense.

It’s time to Hit and Fade. Attack, withdraw, and outmaneuver the enemy.

PFC Talker, attached to the weapons team section of a Ranger recon patrol led by Captain Knife Hand, recounts the harrowing attempt to destabilize this surreal and horrific nightmare force with everything the snipers, master breachers, and stone-cold killers of the Ranger regiment have in their bag of lethal tricks.

Abating, channelizing, and leading the enemy into a series of devastating traps involving everything from kinetically violent ambushes to immensely explosive crater munitions, the Rangers strike at the enemy as death personified, fading like ghosts only when the dead are dead once again.

When facing Rangers, even nightmares are afraid.

Purchase this action-packed second installment in the Forgotten Ruin series today!

## Violence of Action

Speed, surprise, and aggression... Hit on Jackpot is go.

The scourge of the Savage Lands, an ancient dragon allied to a gathering storm of dark forces threatening the world of Ruin, becomes the next target of the most fearsome shock troops ever conceived, prepared, and trained for total war: U.S. Army Rangers.

Deep beneath a once-fantastic ruined empire, a creature more terrible, diabolical, and malevolent than any myth ever told lies atop a vast horde of wondrous treasure and deadly magic, dreaming dreams of greed and terror. The Rangers of the Ruin will thread the dangerous trap-laden depths of a deadly desolation sinking into a foul swamp in order to get their hit on the ancient prize.

But wyrm be warned, the fight you pick with Rangers... is going to be the last fight you pick.

It’s Rangers vs. Dragon as the saga of Forgotten Ruin continues!

## Lay the Hate

The War Begins…

The world of Ruin erupts into the flames of war as a great evil rises once more from the Tombs of Eternal Midnight. Werewolves and vampires march from the east, the orcs of Umnoth are on the move, and cities disappear beneath the boots of these savage hordes. Kingdoms field desperate armies in a last desperate bid to stop the tides of darkness, but the truth is clear.

The hour of final ruin has come.

Yet the wizard Vandahar has one more card to play: Rangers. Allied with elves and dwarves, they set out to strike at the very heart of the evil Lich Pharaoh’s domain by attacking from a wholly unexpected direction.

Survival. Asymmetrical warfare. Total surprise. This is what the Rangers do best.

But first they must survive the Citadel.

What the forces of evil have started, the Rangers will finish!

## The Book of Joe

A Ranger is Forged.

The next chapter in the war against Sût the Undying and the Nether Sorcerer unfolds against the backdrop of what it takes to become a U.S. Army Ranger.

The Rangers' next objective takes them on an odyssey of desperate survival and relentless combat through the Desert of Sleep, a savage and strange land... and a gateway to hell. Here the forces of Darkness fester, here the elements of the Rangers must go on the ultimate patrol, and here is where...

...the End War begins.

## Lead the Way

Breach Bang and Clear.

The battle begins against the Lich-Pharaoh as the Rangers go for a fatal strike against the Saurian-controlled Port of Sûstagul in the Land of Black Sleep.

Brutal house-to-house fighting and relentlessly kinetic street battles erupt as special teams conduct high-value target raids against sorcerers, war chieftains, and deadly guilds of assassins in an effort to stop the Saur from joining forces with the powerful Nether Sorcerer. Failure lies around all the blind corners and damnation down every dark alley in this desperate bid to save civilization from the forces of a darkness beyond imagining.

The Ruin is a very dark place…

... but Rangers lead the way.

## Underspire

Dig Deep! The Rangers Are About to Set It Off!

What starts as a mission to control a key area of a city under siege becomes a relentless race against the clock for Ranger Team Leader Louis Campbell. One minute Lou and his team are fighting Saur infantry looking to stab them in the face, and the next he’s saddled with a bunch of dwarven sappers looking to breach the city's catacombs--or risk losing the city of Sûstagul to a tidal wave of undead.

The Under Roads are no simple tunnels, but these are no simple dwarves. Dispatched by the dwarven king and led by a dwarf known as the Ax Rider, they come prepared with cunning, modern weapons, and a bit of dwarven know-how. Aided by Lou's Ranger Team, they must negotiate the alien underground landscape to destroy their target: an engine of malevolent power known as the Underspire.

In the war for the Ruin, some battles must be fought in the dark!

This stand-alone novel is set between the events of Forgotten Ruin Books 6 & 7, but can be enjoyed without having read them. The Siege on Underspire takes you beneath the streets, to fight the battles you didn’t see coming. Grab your rifle and unsheathe your ax to join Louis and the dwarves in their bid to shatter the Underspire before it’s too late!

## Never Shall I Fail

Surrender is not a Ranger Word

History records massive ancient battles at Carthage, Megiddo, and Cannae. Soon it will record an even greater one... at Sustugul.

Surrounded in the desert port of Sustugul, the Rangers and their new allies must fight a desperate defense. The legions of the Lich Pharaoh, led by a fierce and brutal warrior queen medusa from the Land of Black Sleep, have erupted out of the tomb-haunted south, and overwhelming forces of savage orc hordes swarm the walls of the besieged city.

As the Rangers fight to hold their ground—or be slaughtered and driven into the sea—Corporal Talker struggles to forge a dangerous request that may bring back fallen comrades from beyond the Lands of Night... or destroy the very fabric of time and space.

At the center of this stunning massed infantry battle like something from the Age of Bronze, U.S. Army Rangers must use every war-fighting skill and battlefield trick, along with their legendary heroic intestinal fortitude, to turn the tide and break the forces of evil in a large-scale battle unlike nothing they’ve ever fought in before.

## High Value Target

You can run, but you can’t hide from U.S. Army Rangers

With the armies of the enemy smashed at the final battle for the desert port city, the Rangers return to their primary mission to do what they do best: eliminate a high-value target with extreme violence of action deep inside hostile territory.

Failure is not an option—even if that target is a ten-thousand-year-old undead sorcerer of incredible power surrounded by dark, deadly cabals and savage monsters of myth and fable that are all too real.

Raids, infiltration, and ambush—and whatever means are necessary—bring the relentless Rangers straight into direct conflict with the dark forces of the Valley of Kings and Priests, where Sût the Undying dreams horrible nightmares of dark magic in a fantastic pyramid more fortress than eternal tomb, intent on conquering the Ruin... and with one final terrible card to play.

It’s time to breach and clear for all the marbles in a high-stakes game of Hide and Go Kill.

Don’t Forget Nothin’.

## Underspire: A Forgotten Ruin War Journal

Dig Deep! The Rangers Are About To Set It Off!

What starts as a mission to control a key area of a city under siege becomes a relentless race against the clock for Ranger Team Leader, Louis Campbell. One minute Lou and his team are fighting Saur infantry looking to stab them in the face, and then next, he’s saddled with a bunch of dwarven sappers who must breach the city's catacombs. And they need his help to do it!

But the Under Roads are no simple tunnels, and these are no simple dwarves. Dispatched by the dwarven king, the Ax Rider and his crew demand Lou help them, or the defense of Sûstagul could be lost in a tidal wave of undead. Using cunning, modern weapons, and a bit of dwarven know how, Lou and Ax Rider must negotiate the alien underground landscape to their target, an engine of malevolent power known as the Underspire.

In the war for the Ruin, some battles must be fought in the dark!

This stand-alone novel is set between the events of Forgotten Ruin Books 6 & 7, but can be enjoyed without having read them. The Siege on Underspire takes you beneath the streets, to fight the battles you didn’t see coming. Grab your rifle and unsheathe your ax to join Louis and the dwarves in their bid to shatter the Underspire before it’s too late!