recursal/Fanatic-Fandom huggingface dataset:
Anger

**Anger** is a monster mechanic. Monsters with the anger attribute have an **anger bar** below their health. Consecutive attacks against this monster type will result in their anger bar going up. When the bar is full, the monster's **anger effect** triggers.

Anger lowers if the monster is not damaged for a few seconds. Frozen and stunned monsters do not anger.

## Anger effect

Anger effects differ from monster to monster but they all have a few traits in common. When the effect triggers:

* Monster becomes invulnerable
* Anger effect occurs
* Monster heals by (amount of consecutive attacks needed to anger it - 1)

## Monsters

Hungry corpse

Puffy Corpse

Voracious Corpse

Arachgod

Glutton
Rejuvenation Potion

## Rejuvenation Potion

### Need to be equipped in order to sustain effect

Fountains will rejuvenate only if the legendary card is equipped

### Level requirement for legendary

10

**Rejuvenation Potion** restores health and mana.

Instant hearts restore: 30
Instant mana restore: 30
Cooldown time: 1.0 sec
Uses left: 4/4
Charge cost: 800
Instant hearts restore: 60
Instant mana restore: 60
Cooldown time: 1.0 sec
Uses left: 8/8
Charge cost: 1400
Instant hearts restore: 90
Instant mana restore: 90
Cooldown time: 1.0 sec
Uses left: 12/12
Charge cost: 2000

## Legendaries

### Cornucopia

Instant hearts restore: 30
Instant mana restore: 30
Card to the left cannot be disabled by a boss
Card to the right cannot be disabled by a boss
Drinking from any fountain works like drinking from a rejuvenation fountain
Cooldown time: 1.0 sec
Uses left: 4/4
Charge cost: 800
"*Why not take some for later?"*
Instant hearts restore: 60
Instant mana restore: 60
Card to the left cannot be disabled by a boss
Card to the right cannot be disabled by a boss
Drinking from any fountain works like drinking from a rejuvenation fountain
Cooldown time: 1.0 sec
Uses left: 8/8
Charge cost: 1400
"*Why not take some for later?"*
Instant hearts restore: 90
Instant mana restore: 90
Card to the left cannot be disabled by a boss
Card to the right cannot be disabled by a boss
Drinking from any fountain works like drinking from a rejuvenation fountain
Cooldown time: 1.0 sec
Uses left: 12/12
Charge cost: 2000
"*Why not take some for later?"*
Divine Potion

**Divine Potion** grant immunity to damage for some time. Grants immunity to all attack effects (freeze, poison, stun, etc) Affected by Skeleton Belt.

Effect time: 10.0 sec
Cooldown time: 20.0 sec
Uses left: 4/4
Charge cost: 5000
Effect time: 15.0 sec
Cooldown time: 15.0 sec
Uses left: 8/8
Charge cost: 6000
Effect time: 20.0 sec
Cooldown time: 10.0 sec
Uses left: 12/12
Charge cost: 7000

## Legendaries

### Ambrosia

Max charges increased by: +1
Instead of taking damage you get healed
Effect time: 10.0 sec
Cooldown time: 20.0 sec
Uses left: 5/5
Charge cost: 5000
"*When mere immortality just doesn't cut it for you!"*
Max charges increased by: +2
Instead of taking damage you get healed
Effect time: 15.0 sec
Cooldown time: 15.0 sec
Uses left: 10/10
Charge cost: 6000
"*When mere immortality just doesn't cut it for you!"*
Max charges increased by: +3
Instead of taking damage you get healed
Effect time: 20.0 sec
Cooldown time: 10.0 sec
Uses left: 15/15
Charge cost: 7000
"*When mere immortality just doesn't cut it for you!"*
Stun

**Stun** is a mechanic and a state in which character or monster cannot do anything.

Stun on character lasts infinitely. The only exit from the stunned state is to catch all stars or to drink Remedy potion if it is in character's belt.

Stun on monsters has certain duration.

Generally cards that have stun effect are very good.
Ice Bomb

**Ice Bomb** is item card for Warrior. Shoots X bombs from player position towards monster locations. Bombs are fired in about half a second interval.

Number of bombs: 10
Bomb damage: 1
Spawns icicle on impact
Small shockwave
Destroys burning hearts with a single hit
Cooldown time: 20.0 sec
Uses left: 4/4
Charge cost: 250
Number of bombs: 12
Bomb damage: 2
Spawns icicle on impact
Medium shockwave
Chance to spawn icicle on kill: 20%
Destroys burning hearts with a single hit
Cooldown time: 20.0 sec
Uses left: 8/8
Charge cost: 450
Number of bombs: 14
Bomb damage: 3
Spawns icicle on impact
Big shockwave
Chance to spawn icicle on kill: 30%
Destroys burning hearts with a single hit
Cooldown time: 20.0 sec
Uses left: 12/12
Charge cost: 600

## Legendaries

### Chill Bill

Number of bombs: 10
Bomb damage: 1
Chance to spawn fire on impact: 30%
Small shockwave
Shatters frozen hearts with a single hit
Chance to spawn some mana on use: 10.0%
Chance for the bomb to bounce after exploding: 10%
Cooldown time: 20.0 sec
Uses left: 4/4
Charge cost: 250
*"'Chill there, we will get to you in a moment"*
Number of bombs: 12
Bomb damage: 2
Chance to spawn fire on impact: 60%
Medium shockwave
Shatters frozen hearts with a single hit
Chance to spawn some mana on use: 20.0%
Chance for the bomb to bounce after exploding: 20%
Cooldown time: 20.0 sec
Uses left: 8/8
Charge cost: 450
*"'Chill there, we will get to you in a moment"*
Number of bombs: 14
Bomb damage: 3
Chance to spawn fire on impact: 90%
Big shockwave
Shatters frozen hearts with a single hit
Chance to spawn some mana on use: 30.0%
Chance for the bomb to bounce after exploding: 30%
Cooldown time: 20.0 sec
Uses left: 12/12
Charge cost: 600
*"'Chill there, we will get to you in a moment"*
Gargoyles

**Gargoyles** are monsters often found in the Maze. Gargoyles are initially impervious to damage. When approached they wake up. They can often jump towards or away from the player and can turn into stone form to regenerate health. All gargoyles have Stone Hearts which makes them immune to poison, freeze and fire.

Gargoyles wake up from shockwaves. This can be used to safely kill them from a distance. Gargoyles also wake up by Magic Robe missiles.

The Narcissist can be used to prevent Gargoyles from healing in stone form.

Some Gargoyles have critical attacks (long animation attacks), and some can stun.

## Gargoyles

### Petit Gargoyle

Can jump *towards* player. Often runs away when monster is killed nearby.

* Petite Gargoyle
* Gargoyle
* Hammer Gargoyle
* Uber Gargoyle
1/4

### Hammer Gargoyle

Can jump *away* and *towards* player. Has critical attack with stun. When it jumps towards character it creates a shockwave on landing.

### Uber Gargoyle

Can jump *towards* player. Has fire attack. Has critical attack with stun. When it jumps towards character it creates a shockwave on landing.

### Horror Gargoyle

Can jump *away* from player. Has Burning Hearts. Shoots double freezing bolts.

Has spells:

* **I am the Ice**: turns itself into ball of frost and shoots towards player. The ball freezes character on contact.
Monsters

**Monsters** are enemy entities in the Book of Demons. Each monster has it's own unique **behavior**, certain number of **heart point**, one or several **attacks** and potentially **spells.** Monsters also belong to a **monster family.**

There are currently 65 monsters in the Book of Demons and 7 monster families.

## Monster families

* Skeletons
* Zombies
* Gargoyles
* Ghosts
* Spiders
* Goats
* Demons
Skeleton Belt

**Skeleton Belt** is a artifact card for Warrior. It is a good choice to defend against Skeleton Archers of different sort and a lot of skeletons in general. It can even be used against other monsters to get 20% stun effect and cooldown reduction effect and 50% potion boost effect.

You need to have SB equipped to sustain 50% potion boost effect. If you put SB back to the inventory after drinking the potion the duration will go back to normal. And after you return the SB again the duration will buff. So SB buffs currently active effects. Hence you can drink the potion and then equip SB to gain boost effect.

Lvl 3 can also be used to regain lost charges of used items.

Chance to dodge damage from skeletons: 20%
Chance to stun monster when being hit: 20%
Potions are more effective: +50%
Cost: 5
Chance to dodge damage from skeletons: 20%
Chance to stun monster when being hit: 20%
Potions are more effective: +50%
Card cooldowns reduced (does not affect potions): 50%
Cost: 7
Chance to dodge damage from skeletons: 20%
Chance to stun monster when being hit: 20%
Potions are more effective: +50%
Card cooldowns reduced (does not affect potions): 50%
Increased chance of monsters dropping charges for equipped cards
Cost: 9

## Legendaries

### Tight Belt

Chance to dodge damage from skeletons: 20%
Chance to stun monster when being hit: 20%
Potions are more effective: +50%
Card to the right cannot be disabled by a boss
Card to the left cannot be disabled by a boss
Chance that item use won't use charge: 3.0%
Required level: 12
Cost: 5
"*Woven with four-leaf clovers"*
Chance to dodge damage from skeletons: 20%
Chance to stun monster when being hit: 20%
Potions are more effective: +50%
Card cooldowns reduced (does not affect potions): 50%
Card to the right cannot be disabled by a boss
Card to the left cannot be disabled by a boss
Chance that item use won't use charge: 5.0%
Required level: 12
Cost: 7
"*Woven with four-leaf clovers"*
Chance to dodge damage from skeletons: 20%
Chance to stun monster when being hit: 20%
Potions are more effective: +50%
Card cooldowns reduced (does not affect potions): 50%
Increased chance of monsters dropping charges for equipped cards
Card to the right cannot be disabled by a boss
Card to the left cannot be disabled by a boss
Chance that item use won't use charge: 7.0%
Required level: 12
Cost: 9
"*Woven with four-leaf clovers"*
Characters

The **Character** is the main protagonist in Book of Demons. He/she is a former resident of the Town and currently the only hero brave enough to oppose the forces of evil that have taken control over the region. You can have up to 9 different characters at any time and up to 3 for each class.

Characters gain experience by slaying monsters and have a maximum level of 50.

### Character Rank

Characters acquire a new Rank and appearance when they reach level 10, 20 and 35.

### Death Rage

**Death Rage**is a passive skill that triggers when you are about to die. It heals you and grants short time damage immunity. Death Rage recharges every time you level up and can also be recharged at the Healer for 100000 Gold after the player reaches level 50. Another passive skill called Reckless Fling can trigger at the same time as Death Rage, knocking back and stunning all enemies surrounding you and giving you time to retreat. Death Rage is unlocked at level 10. The icon can be found directly to the right of your health pool.

In Roguelike Mode (? or maybe in Normal Mode too ?) cost to recharge Death Rage grows every time you purchase Death Rage at Healer. Grows is about +30%.
Book of Ice

**Book of Ice** is and artifact item for Mage. It is a very good damage boost artifact card for Mage.

Usually one of the books is a must in any Mage build.

The level of Ice Bolt shot from the book is equal to the current active level of Ice Bolt card.

Even if your Ice Bolt card is cursed by boss it will still shoot the same damage Ice Bolt but legendary suffix (ice blizzard) won't be taken into account.

It is not necessary to equip Ice Bolt card at all but in order to gain effect of legendary Ice Bolt effect (chance to unleash Ice Bolt blizzard) you need to have legendary Ice Bolt card equipped as well in your belt.

Apart from % chance to shoot Ice Bolt it also grants chance to enhance Golem attack, orb of Magic Robe and shockwave of Teleport with ice. The enhanced attack, orb, or shockwave acts like it has the enhanced damage type.

E.g. if Golem attack enhanced by Book of Ice lands on monster with 5 Burning Hearts (not counting the hidden normal heart of any full health monster) it would shatter 3 Burning Hearts and destroy 2 Normal Hearts leaving monster with 2 Burning Hearts and 1 Normal Heart. While if the same attack was not enhanced by the book it would only shatter 1 Burning Heart, destroy 1 Normal Heart and damage second Burning Heart by 1. The same is true for orbs of Magic Robe and Teleport shockwaves.

## Legenadries

### Coldsnap

The legendary suffixes provide additional synergy with Icicles
Corrupted Ring

Launches poison bolts whenever you cure poisoning. Number of bolts is equal to the amount of poison cured up to the maximum of: 6
Poison acts faster on monsters: 33%
Chance to resist poison: 20%
Cost: 4
Launches poison bolts whenever you cure poisoning. Number of bolts is equal to the amount of poison cured up to the maximum of: 8
Poison acts faster on monsters: 66%
Chance to resist poison: 30%
Cost: 7
Launches poison bolts whenever you cure poisoning. Number of bolts is equal to the amount of poison cured up to the maximum of: 12
Poison acts faster on monsters: 100%
Chance to resist poison: 40%
Cost: 10

## Legendaries

### The Giver

Launches poison bolts whenever you cure poisoning. Number of bolts is equal to the amount of poison cured up to the maximum of: 6
Poison acts faster on monsters: 33%
Chance to resist poison: 20%
Better chance to dodge zombies
Chance to get 1 mana for each poison damage you receive: 33%
Cost: 4
*"What doesn't kill you only makes you stronger"*
Launches poison bolts whenever you cure poisoning. Number of bolts is equal to the amount of poison cured up to the maximum of: 8
Poison acts faster on monsters: 66%
Chance to resist poison: 30%
Better chance to dodge zombies
Chance to get 1 mana for each poison damage you receive: 50%
Cost: 7
*"What doesn't kill you only makes you stronger"*
Launches poison bolts whenever you cure poisoning. Number of bolts is equal to the amount of poison cured up to the maximum of: 12
Poison acts faster on monsters: 100%
Chance to resist poison: 40%
Better chance to dodge zombies
Chance to get 1 mana for each poison damage you receive: 66%
Cost: 10
*"What doesn't kill you only makes you stronger"*
Hellcard Classes

***Hellcard*** currently has 3 playable classes: **Mage**, **Rogue**, and **Warrior.** Each class is able to specialize into multiple different aspects of battle, depending on the desires of the player.

## Mage

They say the study of powerful arcane magic that can incinerate an entire area of monsters opens the doors to insanity. Maybe his wit is a sign of this, maybe it's a coping mechanism. Or maybe both. Wizards always tread a narrow path.

## Rogue

Mistress of the bow and guile. Prefers long range combat, traps, and speed over brute force. She can stun with her razor-sharp humor and the purse she just snatched from your belt alike.

## Warrior

A seasoned adventurer who values brawn and candor over cunning. He lives for duels and cutting down the biggest, baddest monster in the room, but under all the bravado there is a soft heart that always makes sure to protect his teammates from harm.
Book of Demons Wiki

**Welcome to the...**
**BOOK OF DEMONS WIKI**
**151 articles • 1,131 files • 3,808 edits**

**About the Wiki**

This is the central place to store and learn information and/or analytics about the game. You can freely create new pages, edit existing pages and talk about the game, mechanics, spells, cards, etc in the comment section located at the bottom of each page or on the special talk pages. There is also an official game Discord channel.

Please, consider first of all adding legendaries that are not added to the wiki yet because I added all I had. Also the Monsters pages could use some care and Monster Spells too.

Looking for information about Hellcard? Please join
**HELLCARD WIKI**

**About the Game**

**Book of Demons** is a Hack & Slash Deck-building hybrid in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself! **Book of Demons** is the first installment of Return 2 Games - a series of original mid-core titles, inspired by the early golden days of PC gaming. **Book of Demons** was released on December 13th 2018 and is coming to Xbox One soon.

**Navigation**

Classes
RogueWarriorMage
Artifact cards
Magic RingChaotic RingSkeleton BeltClaymoreClawsBook of FireMagic Robe
Item cards
Health PotionInvisibility PotionFire BombWhetstoneEpic ArrowShocking TrapHourglass
Spell cards
HealClusterIce BlastIntuitionDecoyGolemMass Dispel

Monsters

* Skeletons
* Zombies
* Gargoyles
* Ghosts
* Spiders
* Goats
* Demons
* Main Bosses

Other

* Destroying Monster Hearts
* Achievements
* Catacombs
* Hell
* Mana

**Overview**

* Official Site
* Developer/Publisher: Thing Trunk
* Genre: Fantasy-RPG, Dungeon Crawler, Deck-Builder
* Release date: 13 December, 2018
* Discord

**Video**

More on the Thing Trunk Official YouTube channel

**Twitter news**

Twitter

**Wiki Community**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Warrior

**Warrior** is a character class in Book of Demons.

He uses melee attacks. Some of his class spell cards include:

* **Mighty Blow**, a single-target stun.

* **Throw**, an AOE knockback.

* **Charge**, charging forward and knocking enemies out of the way.

* **Cluster**, pulling enemies surrounding the target towards it.

* **Disarmor**, destroying all shields on the screen.

* **Blade Storm**, an AOE attack *without* knockback.
* **Heal**(card universal for all classes), regenerating hearts over time.

Card variants can provide useful affixes such as **Heal on use**, **Chance to stun enemies** and **Chance for shockwave on target**.

## Ranks

Novice Warrior - Rank 1Warrior - Rank 2Master Warrior - Rank 3Legendary Warrior - Rank 4
Electric Helmet

**Electric Helmet** is artifact card for Warrior. It acts as a damage boost card. It often generates a lot of lightning bolts necessary to weaken and reduce big enemy clusters to later finish them off with spells or regular attacks. Low mana sustain cost is what makes this card a viable option to include in one's build.

It is currently untested if lightning bolts can proc other card effects.

Chance to spawn electric bolts on player damaged: 20%
Number of bolts: 1
Cost: 3
Chance to spawn electric bolts on player damaged: 25%
Number of bolts: 1-2
Cost: 5
Chance to spawn electric bolts on player damaged: 30%
Number of bolts: 1-3
Cost: 7

## Legendaries

Legendary suffix is OK but 2 magic suffixes is what makes this legendary good. "Cannot be disabled" suffix can be crucial when facing really big chunks of monsters and bosses which disable your most powerful cards like Kusanagi or Crimson Armor

Chance to spawn electric bolts on player damaged: 20%
Number of bolts: 1
Card to the left cannot be disabled by a boss
Card to the right cannot be disabled by a boss
Chance to spawn chain lightning instead: 10%
Cost: 3
*"Finish them!"*
Chance to spawn electric bolts on player damaged: 25%
Number of bolts: 1-2
Card to the left cannot be disabled by a boss
Card to the right cannot be disabled by a boss
Chance to spawn chain lightning instead: 10%
Cost: 5
*"Finish them!"*
Chance to spawn electric bolts on player damaged: 30%
Number of bolts: 1-3
Card to the left cannot be disabled by a boss
Card to the right cannot be disabled by a boss
Chance to spawn chain lightning instead: 10%
Cost: 7
*"Finish them!"*

## Trivia

Was added on Release in version 1.00 at December 13, 2108
Golem

**Golem** is spell card for Mage.

You can summon only **one** Golem at a time. Golem is not preserved from one dungeon level to another and if you quit the level Golem is destroyed. But you can save Golem if you use Town Portal and then come back the same level you summoned it either going through Portal back or using any of the level entrances.

You summon Golem at random location around you if you have no current target enemy. If you do Golem is summoned near the target. Teleporting Golem teleports it in a random place around you if you have no current target. If you have target it teleport Golem to your target and it can attacks almost instantly.

Golem is extremely slow and stupid but tanky ally. It somewhat taunts nearby enemies if you and it are on equal distance to the enemy. And always taunts enemies when he is in the front.

Golem does not take damage from most of the character attacks and is **immune** to any kind of poisoning and freezing effects. Golem takes damage from character lightning spells and skills. Equipped Boots does not protect Golem from lightning damage.

Golem attacks are considered (?) as attacks of the character and apply **other card effect.** E.g. if you have Staff of Lightning equipped Golem attacks will trigger it and potentially damage itself. If you have Chaotic Ring equipped Golem's attacks which crush shields will drop Hearts. Golem's attacks can miss.

## Legenadries

### Brimstone Golem

The legendary suffix - Meteor on death - doesn't appear to do much unfortunately.
Phantom Ring

**Phantom Ring** is an artifact found in Book of Demons.

Chance to spawn icicle after killing a monster: 3% per monster heart
Cost: 6
Immunity to freeze for 10 sec after beeing frozen
Chance to spawn icicle after killing a monster: 4% per monster heart
Chance to freeze monster colliding with icicle: 50%
Frozen monsters slow other monsters on touch
Cost: 6
Immunity to freeze for 15 sec after beeing frozen
Chance to spawn icicle after killing a monster: 5% per monster heart
Chance to freeze monster colliding with icicle: 100%
Frozen monsters slow other monsters on touch
Chance of Frozen monsters freezing others on touch: 30%
Cost: 12

## Legendaries

### Frost ring

Legendary suffix adds chance to encircle a boss with Icicles when it changes the stage.

Chance to spawn icicle after killing a monster: 3% per monster heart
Better chance to dodge ghosts
Chance to imprison boss after it changes state: 20%
Cost: 6
Immunity to freeze for 10 sec after beeing frozen
Chance to spawn icicle after killing a monster: 4% per monster heart
Chance to freeze monster colliding with icicle: 50%
Frozen monsters slow other monsters on touch
Better chance to dodge ghosts
Chance to imprison boss after it changes state: 30%
Cost: 6
Immunity to freeze for 15 sec after beeing frozen
Chance to spawn icicle after killing a monster: 5% per monster heart
Chance to freeze monster colliding with icicle: 100%
Frozen monsters slow other monsters on touch
Chance of Frozen monsters freezing others on touch: 30%
Better chance to dodge ghosts
Chance to imprison boss after it changes state: 40%
Cost: 12
Monster Hearts

**Monsters** can have different types of hearts. Different Heart types have different traits. Monsters having Frozen or Burning Hearts are tougher.

## Normal Heart

Normal Heart needs 1 point of damage (or 1 normal non-missed hit) to be destroyed.

## Stone Hearts

Monsters having Stone Hearts has immunity to:

* poisoning
* taking damage from fire on the ground
* freeze effects

Stone Heart needs 1 point of damage (or 1 normal non-missed hit) to be destroyed.

## Poisoned Hearts

Monsters having Poisoned Hearts have:

* immunity to poison damage
* they are healed if hit by poison attack

Poisoned Heart needs 1 point of damage (or 1 normal non-missed hit) to be destroyed.

## Golden Hearts (Golden Shields)

Golden Heart provides immunity period for a monster after being destroyed. Destroying several hearts with one hit is possible and will trigger only one invulnerability period.

If monster stands on **fire** the invulnerability period is **1/4** of the default period which is indicated by **red** golden shield icon above monster's head.

Golden Heart needs 1 point of damage (or 1 normal non-missed hit) to be destroyed.

## Frozen Hearts

3 normal damage points needed to shatter a Frozen Heart. After Frozen Heart is shattered Stone, Poisoned, Golden or Normal Heart is exposed.

Dealing fire damage will shatter a Frozen Heart in 1 hit rather than 3 hits.

So it is generally needed 4 normal damage hits to destroy a Frozen Heart, or 2 fire damage hits.

Monsters that have Frozen Hearts are immune to freezing and slowing effects of ice attacks and spells.

## Burning Hearts

3 normal damage points needed to shatter a Burning Heart. After Burning Heart is shattered Stone, Poisoned, Golden or Normal Heart is exposed.

Dealing ice damage will shatter a Burning Heart in 1 hit rather than 3 hits.

So it is generally needed 4 normal damage hits to destroy a Burning Heart, or 2 ice damage hits.

Monsters that have Burning Hearts are immune to damage from fire on the ground.
Mighty Blow

**Mighty Blow** is spell card for Warrior. This is a solid single target removal spell. Level 3 can break Frozen and Burning Hearts easily.

The wording on the card means that 1 point of damage from the damage pool (5 in this case) is required to shatter a Frozen or Burning Heart exposing Normal Heart.

On level 3 this means that monster having 4 Frozen hearts will be left with 1 Frozen and 1 Normal Heart after casting this spell.

Explanation: 1st point of damage shatters Frozen Heart 2nd point destroys Normal Heart, 3rd shatters second Frozen Heart, 4th destroys Normal Heart, 5th shatter Frozen Heart leaving monster with 1 Frozen Heart and 1 Normal heart. This damage is equal to 11 basic hits with no modifiers.

If the target has shield the shield is just broken and the damage is dealt to the target. No point of damage is wasted on destroying the shield.

## Legendaries

### Fury of Blows

The legendary suffix adds a chance for casting this again for free on any target close to the original. It can trigger more than once. Generally this legendary suffix is not hugely effective due to its low % proc.
Kleinfluggerät typ 21

Das Kleinfluggerät typ 21 ist ein modernes Einman-flugzeug, der Marine, dass es in verschiedensten Ausführungen gibt. Der Motor ist ein "Bibury" 3 Kolben Kippscheiben Dampfmotor.

Sie funktionieren als Dampfspeicher Fluggeräte, die an Flughäfen oder auf den Luftschiffen gespeißt werden und haben eine begrenzte Reichweite.
Disarmor

**Disarmor** is spell card for Warrior. It is a primary way for Warrior to deal with mass shields. This spell is cheap and useful especially in Maze as there are a lot of shielded monsters there.

On level 2 and 3 monsters around disarmored targets are hit once? with a players basic hit applying other cards effects. Hence a lot of monsters can get Frozen Flail, Burning Axe, Kusanagi or other item proc making it mass proc spell. The disarmored target does not receive damage from it's shattered shield but can be damaged by adjacent disarmored targets.

When there are a lot of monsters on the screen with shields everybody can just die after disarmor beeing cast because of various artifact procs.

## Legendaries

### Excession

The legendary suffix - stun - is always a good addition to a spell.
Unabhängige Freiheitsarmee

Die Unabhängige Freiheitsarmee bildet die lose Vereinigung von Kampfheinheiten der Separatisten. Sie kämpft im Nemelländischen Kolonialkrieg gegen die Marine des Empires.

## Allgemeines

Die Armee der Separatisten nennt sich selbst auch kurz "UFA". Sie entstand zeitgleich mit der Rebellion Im Mutterland. Die Armee kämpft in allen Kolonien des Empires gegen dessen Truppen und den Kaiser. Ihr Ziel ist die Unabhängigkeit aller Kolonien des Empires. Die Mannstärke wird zumindest in Nemelland auf ca. 80.000 geschätzt.

## Struktur

Die Arme besteht aus vielen vereinzelten Gruppen, die sich zur besseren Effizienz zusammengeschlossen haben und von einem Stab lose geführt werden.

Die Armee hat mehr den Charakter einer großen Miliz. Daher gibt es keine richtige Befehlsstruktur, vielmehr könnte das System als syndikalistisch beschrieben werden. Unter Luftschiffeinheiten und Bodentruppen wird nicht unterschieden. Es besteht eine simple Rangordnung direkt unter dem Militärrat.

1. Oberste Ratsmitglied
2. Ratsmitglied
3. General
4. Kapitän
5. Chavalier
6. Soldat
7. Miliz

## Spezialeinheiten

Die UFA verfügt über den Thraker als Spezialeinheiten.

## Ausrüstung

Dadurch, dass sie keine wirkliche Industriestandorte besitzen, können sie nicht wirklich selber Waffen und Luftschiffe produzieren. Deshalb sind sie darauf angewiesen erbeutetes Kriegsmaterial zu verwenden. häufig ist es das Luftschiff 204 oder 205b, das wieder aufgebaut und verändert wiederverwendet wird ( Die Marine nennt so ein Schiff abwertend "Krippel") . Sie selbst forschen aber auch an sämtlichen Prototypen und haben ein seltsames Waffenarsenal.
Owell Festung

Die Owell Festung ist ein ehemaliges Marinefort am nordöstlichen Rande des Taramuntana-Gebirges.

## Geschichte

Die Festung wurde 1710 von der Marine im Osten des Nemellandes angelegt. Schon früh erkannte das Empire das es notwendig war, in den einzelnen Sektoren Festungen zu errichten, um sich dauerhaft militärisch etablieren zu können. Die Owell Festung wurde als eines von insgesamt 13 Forts in ganz Nemelland errichtet.

Im Jahr 1734 wurde die Festung von Separatisten im Rahmen der Offensive-Süd über 3 Wochen hinweg belagert. Die 400 Mann der Festungsbesatzung konnten den Angriff sehr lange erfolgreich abwehren. Die Marine startete mehrere vergebliche Entsatzangriffe, die alle durch den Sperrgürtel abgewehrt wurden. Siehe auch Taramuntana Schlacht.

Seitdem ist sie in Besitz der Separatisten
Fan

**Fan** is an exclusive artifact card for the Rogue that slows down enemies approaching you and accelerates those running away. The range and effect increases as you level the card.

Area of effect: medium
Slows down by: 15%
Cost: 3
Area of effect: big
Slows down by: 25%
Cost: 4
Area of effect: very big
Slows down by: 35%
Cost: 5

## Legendaries

### Wind of Change

"The most life-changing moments are those most sudden, like the moment you die"

Area of effect: medium
Slows down by: 15%
Card to the left cannot be disabled by a boss
Enemies who run away leave their hearts with you
Cost: 3
*"The most life-changing moments are those most sudden, like the moment you die"*
Area of effect: big
Slows down by: 25%
Card to the left cannot be disabled by a boss
Enemies who run away leave their hearts with you
Cost: 4
*"The most life-changing moments are those most sudden, like the moment you die"*
Area of effect: very big
Slows down by: 35%
Card to the left cannot be disabled by a boss
Enemies who run away leave their hearts with you
Cost: 5
*"The most life-changing moments are those most sudden, like the moment you die"*
Hellcard

*Hellcard* is a roguelike RPG developed by Thing Trunk and published by Skystone Games. It was released on Steam for Microsoft Windows on February 16, 2023. It takes place in the same universe as *Book of Demons*.

## Premise

*Hellcard is a unique cooperative deck builder rogue-like game. Descend into the paper dungeons on your own, recruit computer-controlled companions or join other players' lobbies in fast-paced tactical card battles against the armies of darkness and the Archdemon himself!*

## About The game

*Hellcard* supports co-op battles with up to three heroes facing the Archdemon's hordes. In singleplayer mode, you can descend into the dungeons solo or recruit computer-controlled companions. In multiplayer mode, your friends or strangers can help you battle the hordes of hell.

What makes *Hellcard* unique and different from other deck-building games is that monster placement actually matters and can be used to your advantage.

### Features

* 3 classes, each with class specific cards and mechanics.
* Over 300 unique cards.
* Over 35 unique monsters including bosses and elites with battle-altering mechanics.
* Customizable difficulty with unlockable gameplay modifiers.
* Fully fledged online co-op multiplayer mode.
* Singleplayer mode with AI companions, each with a unique character and playstyle.
* Many unique battlegrounds.
* Ever-growing list of unlockable outfits for each class.

## Internal Links

* Artifacts
* Cards List
* Hellcard Classes
* Hellcard Wiki
Veteran Pin

**Veteran Pin** is a starter Artifact that can be unlocked for each class individually and is then available for selection when creating future characters. It costs 3 Gems.

Veteran Pin discards your entire default starting deck, then picks four random Starter cards, four random Common cards, and one random Rare card to create your new deck.
Downs

**The Downs** is a hamlet located in the far north of the Principality of Ulek, just north of Thrunch. It sits in an isolated valley in the lower Lortmils, on the western edge of the Suss Forest.

## Notable establishments

* The Happy Farmer Tavern (Milos Thunderchin, owner)

## History

The Downs began as "a simple farm house" (N2, 5) in 501 CY (RV). Among its first residents was Delon the Mage, who saw it grow from a single dwelling "to an entire community" (N2, 5).

In the summer of 575 CY, the townsfolk provided shelter to one Cartissima Acanthus, a pregnant human ranger from Bronzewood Lodge in Greyhawk's Cairn Hills, who had escaped from slavers in the Pomarj. She gave birth to her daughter, Cimmerii, on midsummer's night in the Happy Farmer Tavern.

A few years later, the community would be cursed by a band of land-bound Rhennee led by Made Riva. The curse would eventually be lifted with the aid of the Flamebringers.

## Bibliography

* Smith, Carl. *The Forest Oracle*. Lake Geneva, WI: TSR, 1984.
Mass Dispel

**Mass dispel** is spell card for Mage. Mass dispel is a very useful utility spell for Mage and is Mage's way to deal with mass casters.

The dispel range is almost 1 screen. So almost every caster on the screen got interrupted.

It can even generate quite a bit of mana when combined with Magic Ring as it makes dispelling spells and generating mana drops almost automatic.

Often monster spells are spells that summon additional enemies and as with Slithering Magus and Slithering Horror Magus even summon summoners (Corrupted Priests). If one can stop the summoning it will be much easier and faster to progress further the level. The same applies to the powerful summoners as Horror Templars. They summon only once but they summon Horror Archers that deal a lot of damage and often inaccessible after summon walled behind tanks and Horror Templar itself.

## Legenadries

### Overload

Legendary suffix - the shockwave on dispel adds nice little damage capability to this spell but it is often not really effective as powerful enemy casters are shielded with Magic Shield or Regular Shield. It often kills summoned and lesser casters though.

Magic suffix is amazing as lower mana cost is what this card needs.
Magic Robe

**Magic Robe** is artifact item for Mage.

X orbs start to orbit around the character. When orb hits an enemy it knocks that enemy back, on higher levels coupled with damage and stuns effect. Obstacles such as Rocks or Icicles are damaged or destroyed, on higher levels without wasting the orb.

When orb hits the enemy orb is destroyed. A new orb will spawn after approximately 4 sec.

Magic Robe is offensive and defensive tool of a Mage. It allows character intentionally get close to the big enemy to stun and damage it and protect the Mage in any other circumstances. It can be effective against enemies which are hidden and appear only when you get close to some point. Although a lot of enemies have attack range bigger than the radius at which orbs rotate making Magic Robe not 100% effective defense against melee enemies.

## Legenadries

### Artemis Robe

Legendary suffix significantly increases orb rotation speed after one of the orbs hit the monster so that orbs would have higher chance to hit nearby enemies. It can be bad thing when the enemy is immobile or cannot be knocked back for some reason resulting in wasting most of the orbs on the same target.
Health Potion

Cannot be charged in Roguelike mode.
Gets bonuses from Skeleton Belt.

Instant hearts restore: 20
Cooldown time: 1.0 sec
Uses left: 4/4
Charge cost: 100
Instant hearts restore: 40
Cooldown time: 1.0 sec
Uses left: 8/8
Charge cost: 300
Instant hearts restore: 60
Cooldown time: 1.0 sec
Uses left: 12/12
Charge cost: 500

## Legendaries

### Red Tears

This legendary card gives short immunity effect on use to a character which is quite good. After use it can be put into inventory and immunity will preserve.

Instant hearts restore: 20
Max charges increased by: +1
Gives immunity to damage for 1 sec after use
Cooldown time: 1.0 sec
Uses left: 5/5
Charge cost: 100
*"Hold my healing potion and watch this!"*
Instant hearts restore: 40
Max charges increased by: +2
Gives immunity to damage for 2 sec after use
Cooldown time: 1.0 sec
Uses left: 10/10
Charge cost: 300
*"Hold my healing potion and watch this!"*
Instant hearts restore: 60
Max charges increased by: +3
Gives immunity to damage for 3 sec after use
Cooldown time: 1.0 sec
Uses left: 15/15
Charge cost: 500
*"Hold my healing potion and watch this!"*
Throw

**Throw** is a spell card for Warrior. It is very useful due to it's very high damage, stun effect and added capability to get from surrounds.

## Legendaries

### Backhand

Mana recovery this legendary suffix offers is very good effect with a solid proc chance. As this can easily hit 10 enemies it is often easy to recover mana used to activate this and even more. On top of it you can recover mana used for casting this due to magic suffix. This overall makes this card mana regeneration tool.
Holy Bolt

**Holy Bolt** is spell card for Mage.

It is a mass stun, single target weaken card. It is fairly cheap but can be used only once against each enemy including bosses (if Boss changes the phase it is still considered the same target as before)

## Legendaries

### Banishment

Legendary suffix improves the quantity of targets this card can hit.
Goats

**Goatmen** are a type of monster first encountered in the Catacombs. Goats are chaotic creatures and their health is randomized after the first damage is dealt to them. They can bleat which heals them.

## Goatmen

### Goatchanter

Shoots magic missiles. Missiles travel in zig-zag fashion.

Has spells:

* **Earthquake**: 3 rocks fall on player's path. If player is hit by the rock he is stunned and takes damage. Rocks remain on the path until player destroys them.
* **Heal**: heals himself and all monsters around him.
* **Teleport**: teleports itself into nearby location.
* **Goat guardians**: summons 2 Goatmen and 2 Fargoats. Untill you kill them Goatchanter is immune.

### Fargoat

Shoots spear on long distances. Fargoat's attacks can be poisonous, freezing or spark fire randomly. Their missile attacks cannot be reflected with Aegis.

### Battering Goat

Has spell **Charge**: charges towards player with high speed. Interruptable.

### Battering Flamegoat

Has Burning Hearts. Has spell **Charge**: charges towards player with high speed. Interruptable.

### Elder Goatchanter

Shoots 2 magic missile bolts which travel in zig-zag fashion. Has Magic shield. Spawns 2 Goatchanters after death Has spells:

* Heal
* Earthquake
* Teleport
* Goat guardians ...
Shield

**Shield** greatly improves Character's ability to sustain missile fire.

Block chance (per missile): 30%
Cost: 4
Block chance (per missile): 50%
Cost: 6
Block chance (per missile): 70%
Cost: 10

## Legendaries

### **Aegis**

Deflected missiles does not damage the character if he meets them again (like slow moving mage missiles). Deflected missiles deal the same amount of damage that they would deal to the character.

Block chance (per missile): 30%
Max mana increased by: +1
Chance to deflect blocked missile back at the enemy: 30%
Cost: 4
Block chance (per missile): 50%
Max mana increased by: +2
Chance to deflect blocked missile back at the enemy: 30%
Cost: 6
Block chance (per missile): 70%
Max mana increased by: +3
Chance to deflect blocked missile back at the enemy: 30%
Cost: 10
Achievements

At the time of writing, there are 202 achievements obtainable. The majority of them are earned by progressing through the story and don't require a lot of effort. Different types of achievements include:

* Defeat X amount of creatures. (X being 10, 100 or 1000. You need to do this for 7 different types of creatures)
* Counter enemy defenses/abilities. (break shields, interrupt spells, kill spores)
* Use different elements. (burn, freeze or poison a number of enemies)
* Use abilities from all three classes to defeat enemies.
* Upgrade cards, buy card slots and just naturally progress through the game.
* Don't die, ever.
* Pick up all the poop.
Ice Blast

**Ice Blast** is spell card for Warrior. Although one may argue that doing *ice* *blasts* is not actually a warrior thing this spell is really powerful one. Especially its legendary version.

This card not just does 1, 2 or 3 damage. It acts like a series of shockwave beeing cast by slightlly offset angles. If target appears to be standing in between this mass shockwaves it is damaged multiple times. Hence it can deal 1, 2 or 3 times X damage where X is the number of shockwaves the target had catched.

This spell leaves Icicles behind its trail. It can be considered a hindrance or a boon as it can be used with Icicle synergistic cards like Phantom Ring.

The length of the level 3 is very long. It is about screen long.

## Legendaries

### Peppermint

This card's legendary suffix adds push away effect to the spell. Monsters got absolutely blown away from you after this beeing cast.

Additionally somehow repelling enemies from their original location amplifies the damage done with this card drastically. Looks like pushed enemies got hit times and times again by the same shockwave resulting in masses of damage beeing dealt to them.

"Chance to spawn some hearts" magic suffix adds nice little heal effect chance.

## Trivia

This spell was added on game Release in version 1.00 December 13th 2018.
Lightning

**Lightning** is spell card for Mage. Together with Staff of Lightning is meant to be anti mass shield option. Works with moderate success.

Lightning can deal a lot of damage against masses of enemies as this is essentially Chain Lightning spell. Lightning bolts fluently ricochet between enemies damaging but rarely killing them masses of enemies.

It is definitely better to use Lightning with the Staff as it creates a lot of lesser Lightning bolts.

This spell is targeted so as with all targeted spells it is hard to use it as you want to use it and hit what you want to hit with it.

It is rarely dangerous to you to use Lightning but if you want to be synergistic the obvious accompanying item for the Lightning based cards are Boots which if equipped will take another slot of your belt and do almost nothing except protecting you from your own Lightning and Fire.

## Legenadries

### Zeus Fork

Two extra short lightnings increase the damage output.
Burning Axe

**Burning Axe** is artifact card for Warrior. It is Warrior's primary way to deal with Frozen and Golden Hearts.

Shatters frozen hearts with a single hit
Chance to spark fire on hit: 30%
Cost: 7
*When combined with Frozen Flail the element is chosen at random*
Shatters frozen hearts with a single hit
Chance to spark fire on hit: 40%
Chance to spawn a fire shockwave on monster hit 10%
Cost: 9
*When combined with Frozen Flail the element is chosen at random*
Shatters frozen hearts with a single hit
Chance to spark fire on hit: 50%
Chance to spawn a fire shockwave on monster hit 10%
Cost: 12
*When combined with Frozen Flail the element is chosen at random*

## Legendaries

### The Roaster

It drops exactly 1 heart when the chance procs. This is not the best legendary suffix but it can help when there is a lot of fire and a lot of monsters.

Shatters frozen hearts with a single hit
Chance to spark fire on hit: 30%
Better chance to hit demons
Monsters roasted in fire have chance to drop a heart: 5.0%
*Cost: 7*
*"Maillard effect makes everything better"*
*When combined with Frozen Flail the element is chosen at random*
Shatters frozen hearts with a single hit
Chance to spark fire on hit: 40%
Chance to spawn a fire shockwave on monster hit 10%
Better chance to hit demons
Monsters roasted in fire have chance to drop a heart: 7.0%
Cost: 9
*"Maillard effect makes everything better"*
*When combined with Frozen Flail the element is chosen at random*
Shatters frozen hearts with a single hit
Chance to spark fire on hit: 50%
Chance to spawn a fire shockwave on monster hit 10%
Better chance to hit demons
Monsters roasted in fire have chance to drop a heart: 9.0%
Cost: 12
*"Maillard effect makes everything better"*
*When combined with Frozen Flail the element is chosen at random*
Staff of Lightning

**Staff of Lightning** is artifact item for Mage. This item acts as a shield desctruction item and damage boost item.

Lightning bolt does 1 normal heart damage.

## Legenadries

### Lightning Rod

Electric bolts damage shields
Chance to spawn bolts on moster damaged: 25%
Number of bolts: 1-3
Bolt damage on monsters: 1
Beware! Lightning is dangerous to you and your golem
Better chance to dodge gargoyles
Chance to spawn electric bolt when destroying a barrel: 10.0%
Required level: 21
Cost: 8
*Sometimes one spark is all it takes*
*Bolts spawned by Staff of Lightning do not create new bolts on hit*
Electric bolts damage shields
Chance to spawn bolts on moster damaged: 33%
Number of bolts: 1-4
Bolt damage on monsters: 1
Beware! Lightning is dangerous to you and your golem
Better chance to dodge gargoyles
Chance to spawn electric bolt when destroying a barrel: 15.0%
Required level: 21
Cost: 10
*Sometimes one spark is all it takes*
*Bolts spawned by Staff of Lightning do not create new bolts on hit*
Electric bolts damage shields
Chance to spawn bolts on moster damaged: 50%
Number of bolts: 1-5
Bolt damage on monsters: 1
Beware! Lightning is dangerous to you and your golem
Better chance to dodge gargoyles
Chance to spawn electric bolt when destroying a barrel: 20.0%
Required level: 21
Cost: 12
*Sometimes one spark is all it takes*
*Bolts spawned by Staff of Lightning do not create new bolts on hit*
Obstacles

**Obstacles** are objects that are part of the level or are spawned by monsters or other effects on the player's path. Arrows and other missiles are blocked by obstacles.

## Obstacles

### Column

Columns often present on Maze levels. They are destructible and require ... hits to break.

### Icicle

Icicles are spawned by death of some monsters, spells and other effects. There are several types of icicles each with differing toughness.

Some effects involving icicles are present in the game:

* If icicle falls on the player it freezes the character

* If icicle falls on other icicle ice shockwave is generated which does 1 ice damage to anything in its range

Icicle synergies:

* Coldsnap
* Chainfreeze
* Frost Ring
* ...

### Rock

Rock requires 3 hits to break. It usually falls from the sky when spell **Earthquake** is cast. Some special **Earthquakes** spawn rocks that after destruction spawn a Gargoyle.
Sage

**Sage** is an NPC in Town. He can identify cards and provides detailed information on all monsters in the game.

Sage also unlocks card slots in character's hand. The costs are:

 Gold

He strongly dislikes the Fortune Teller the reason for which is not unveiled in the game.

## Trivia

Sage is a mirror character for Deckard Cain the Elder of Tristram in Diablo I with the difference that Cain had no quarrel with Adria (the mirror character for Fortune Teller).
Secrets

There are some objects on the levels that can be considered secrets or Easter eggs.

* Whopper Skeleton melting in lava if clicked will show "Thumbs up" sign and drown. The character will quote on this action "This one won't (or will) come back". This is a reference to Terminator film.

* There is a graffiti on the wall in one of the early levels showing the message ROMANES EUNT DOMUS. This is a reference to the Monty Python movie Life of Brian
* There is a painting on the wall in Catacombs depicting a man(?) giving a flower to the girl(?). Character will quote on this that he/she thought romance was or is not dead. This is a reference to ...
* The Cook will quote "Carrot cake is not a lie". This a reference to a Portal game series. This also can be reference to Diablo series secret cow level and a hint that there is a secret level in Book of Demons. No sign of secret level has been tracked by the time of writing though.
* There are 5 crows in the town, 3 on the tree branch and 2 on top of the house, if you click the right crow, a music note will apear on top of them, and if you click them in the right sequence, (from right left, crow number 1-5-3-2-1-5-3-2-4) snow and a theme song from TV series Game of Thrones will be played, and an achievement Game of Crows will be unlocked, a reference to George R.R Martin's book A Song of Ice and Fire
* Achievement "It's just a superficial wound" is a reference to the Monty Python and a Holy Grail fight with black knight.