Concealed Ammo

> "*? Throw the weapon to create an explosion.*"
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The  Weapon Skill? will throw the weapon itself in an arc, then trigger an  Explosion? on contact with an enemy or barrier. This consumes the remaining ammo in the magazine to deal about 85% weapon damage x (remaining ammo + 2). The weapon will automatically reequip afterwards, fully reloaded.

This is usually much faster than expending all ammo with regular fire, but its CritX is fixed at 1x and it cannot reliably inflict inscription or elemental effects.

Note: The  Weapon Skill? suffers from many exceptions with certain effects due to its high potential. In particular it does not receive 0 ammo consumption effects, such as  Deft Hands, and it has reduced effects that rely on ammo consumption, such that  Tao's Blade Heart can only gain up to one stack per use. It does however give correct  Supplies from  Battlefield Support according to total ammo used.

Base damage output by usage
 and Infinite? Magazine
 Weapon Skill

## Impactful Inscriptions

* **Magazine** increases are very effective, it has the lowest base magazine of all high fire rate weapons. It is especially effective for its weapon skill, since the higher magazine can be expended in a single explosion in the same time frame.
* **Reload Time** decreases are also very effective for the same reason.
* **Critical**, **Stability** and **Accuracy** upgrades are useful for predominant Primary Fire use only.
* **Explosion** upgrades are useful for predominant Weapon Skill use only.

## Ineffective Inscriptions

* **RoF** increases are less effective without magazine upgrades.
* **Elemental effect procs** are unreliable, as it has only a 30% chance to trigger an elemental effect each second.
* ● *50% Corrosion explosion on kill*(full text) does not work if using the  Weapon Skill?.

## Possible Exclusive Inscriptions

Concealed Ammo is a weapon which has more than one weapon-specific exclusive inscription:

* ◈ +30% next Weapon Skill DMG and restore half of the ammos consumed as reserve when defeating an enemy with Weapon Skill is useful for saving ammo, letting you use the weapon skill more often.
* ◈ +30% weapon DMG, when using the weapon skill, every 6 bullets in the magazine will cause one more explosion is far more powerful, dealing 6.5x  Weapon Skill? damage at full magazine, more with higher magazine capacity.

It may instead have a common inscription:

* ◈ *Killing spree auto-crit*(full text) is decently effective, considering the weapon is already rather accurate. It increases damage output by at least 33% while the effect is active. However, it does not affect its  Weapon Skill?.
* ◈ Projectiles +1, Consumption +100% increases damage output by +42%. ● -40% Reload Time increases it to +70%, ● Magazine +60% increases it to +85%.
* ◈ *+65% DMG vs any elemental effect*(full text) requires a more reliable source than the weapon itself.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks quickly when using primary fire, increasing damage output by up to +100%. However it stacks slowly when using the  Weapon Skill?.

## Trivia

* This skill is the same as Tediore weapons from *Borderlands 2*. Both of them count as a disposable weapon, where instead of reloading normally, they are thrown away and explode dealing damage based on remaining ammo in the magazine.

## Update History

* 06/01/2023 update: Exclusive inscription "Recover half of the bullets consumed as reserve when killing an enemy with Weapon Skill" changed to "+30% next Weapon Skill DMG and restore half of the ammos consumed as reserve when defeating an enemy with Weapon Skill".
* 06/18/2021 update: CritX of the weapon skill is now fixed at 1x.