Bench Storage

Bench storage is a glitched state that exists on every patch, in which the game falsely believes the player to be seated at a bench. As a fairly versatile glitch, bench storage is used in a wide variety of speedruns, and is especially common in runs on patches after 1.0.2.8, as it can replicate some of the powerful properties of 1.0.2.8's quick map.

Bench storage is obtained when the player regains control while sitting at a bench, without performing the normal "getting off the bench" animation. The glitched state persists until the player completes this animation by getting off a bench. It even persists through saving and quitting, as long as the player is saved at a non-bench hardsave, such as a dreamer location or the King's Pass door.

## Methods of Obtaining

There are many ways of obtaining bench storage, all of which involve regaining control while seated at a bench. For many methods, the player must either open inventory (and keep it open until they hit a load), or quickly move left or right off the bench in order to complete the storage. This doesn't apply to transition storage, or to methods that by their nature load a new scene (stags, main menu storage).

### With Text Storage

If the player has stored a text box, they may use the ending of the text to regain control while sitting at a bench, by ending the text as they sit at the bench.

### With a Stag

By storing the stag menu, and stagging to another location as they sit at a bench, the player may obtain bench storage. This is especially useful if bench storage is required for a specific area, as obtaining bench storage is combined with fast travel.

### With Sliding Float

If the player has sliding float, they may open their inventory as they sit at a bench. The stored sliding physics will pull them off the bench if they open inventory while sitting.

### With Persistent Float's Setup

By performing the setup for persistent float (i.e., using quick map to store a fireball), then turning around and benching, the release of the fireball will pull the player off the bench,.

### With a Hazard Respawn

By inventory dropping into a hazard, then sitting at a bench before the hazard respawn finishes, the player gains control at a bench.

### With Transition Storage

By sitting at a bench with transition storage, the player automatically obtains bench float. This is an intermediate state, in which the player may move left or right, while remaining in the sitting animation. If the inventory is closed, they may only move horizontally once, while keeping inventory open allows them to move freely. Further, they may press and hold the jump button to move vertically up, without being affected by gravity. If the players presses up or down while in bench float with the inventory closed, they will get off the bench, while if they hit a transition without getting off the bench, they will obtain bench storage.

Note that this method is most useful on patch 1.0.2.8, where the quick map may be used to obtain transition storage. On later patches, this is only really useful for maintaining bench storage while changing the save point, as the only way to obtain transition storage is with bench storage itself.

### With Main Menu Storage

There are two ways to obtain bench storage with main menu storage. The most useful is a side effect of main menu storage noclip, as a natural side effect of starting a new file while at a bench. This is most useful on patch 1.5.x, where the player may open inventory after using main menu storage noclip, and is a major part of the Any%/True Ending All Glitches speedrun.

The second is a precise and poorly understood trick, where loading the same file twice with main menu storage allows for a narrow window to open inventory and obtain bench float. For an example, see here.

### By Dying in a Dive

If the player dies just as they start a dive, they will respawn on the bench and complete the dive, which results in bench storage. This mainly occurs by accident.

## Effects

Allows the player to open inventory and equip charms anywhere, including during loads and cutscenes. Opening inventory while you have control causes a soft lock unless hit out of the inventory. Additionally, quick map is disabled after transitioning with bench storage, and Salubra's Blessing will not work until a quitout.

## How to get rid off

While in the room this is performed, getting "off the bench" gets rid of it. This works during transitions as long as the room is still loaded.

When you have left the original room, you need to sit on another bench to get rid of bench storage, or quit out.