recursal/Fanatic-Fandom huggingface dataset:
Tedrick

* Human
* Goon

**Tedrick** is a shepherd in Dreamland.

He is first seen in "Faster, Princess! Kill! Kill!" when Bean temporarily took a job as shepherd. She caused all his sheep to jump off a cliff to their death.

He is next seen in "Swamp And Circumstance" during the Harvest Blessing. He appears before King Zøg with Daisy, the only one of his sheep Zøg has not eaten yet. He presents Zøg with a sweater made of Daisy's wool, but is unsure if it will fit. Zøg tells him they can give the sweater to Bean, but then realizes she ran off again.

In "Goon Baby Goon", he is selected for the 'royal treatment', which turns him into a Goon. In "Spy Vs. Spy Vs. Spy", he makes another cameo in the line-up for seeing Queen Bean. He is still a goon, however.
Voop

**Voop** was the brother of Vip and Vap. He was brought to Dreamland from Yum Yum Island by Queen Dagmar, but at some point prior to the start of the show she had him killed and stuffed for defying her.

His stuffed corpse is found in the Trøgs' treasure cave in "Subterranean Homesick Blues", and brought back to Dreamland by Bean. In "Beanie Get Your Gun", his return is celebrated along with the return of King Zøg, Bean, Elfo and Luci.
Rich Fulcher

**Stub**
This page is a stub. You can help Disenchantment Wiki by adding more information!

## Rich Fulcher

### Place of birth

Massachusetts, United States

**Rich Fulcher** (born November 18, 1968) is an American comedian and author based in the United Kingdom. He is best known for his roles in *The Mighty Boosh*. In "Disenchantment", he voices the character of Emperor Cloyd.
Wash Day

**Wash Day** is a national holiday in Dreamland, and the only holiday the kingdom has at all.

On this day everyone, from the lowest peasant to the Royals except for the elves, washes all their clothes. As a result, they spend the entire day naked and the only one being uncomfortable about this is Elfo who hates being a nudist.

The holiday is seen in "Our Bodies, Our Elves".
WWC OC - Jonas Gencliff

Jonas

"What is happening!?"

## History

Jonas Gencliff is the son of the rich businessman Arnault Gencliff and Lena Gencliff, he is 22 years old and comes from prime earth. He grew up with high expectations placed on him from a very young age, he had to take over his father's business and hand over the heritage as it is accustomed in his family, But of course failed to do so; he never obtained certificates necessary to take on the lead as he was kicked out of highschool after having fought another kid for petty reasons.

As soon as he dropped off highschool, he started to wander the streets, Trying every method possible to join the two ends, even dishonest ones, Having been rejected by his family, he had no one to turn to and eventually ended up homeless at the young age of 18, In this sad part of his life, He got involved into underground street fighting circles, and that was how he was making money for 2 years straight, he became really good at it, to the point of becoming infamous in this specific field on the streets. That is also when he started to drink more and more, eventually falling into alcoholism.

His little Sister Francesca, who was pitying him, gave him a little dying business that he had on the side called Starducks coffee. He refused the proposition at first, too prideful to accept any of his Sister's gifts, In fact, he hated his sister as much as he hated his parents, she was the embodiment of everything he despised, She was a cunning, manipulative and ruthless person obsessed with obtaining more power, And Jonas was sure that giving starducks to him was surely part of one of her schemes to either humiliate him out of pure sadism, or to obtain more power, they never got along as kids, Francesca was always putting Jonas down in order to rise in the esteem of their parents, however even though he was reluctant to accept her offer, he quickly realized that he had no other choice but to do so, it was either this, or keep getting involved with the wrong people in his street fights.

After having taken Starducks, he built his first establishment in California and after weeks and weeks of recruiting, he finally got his first Employee: Yann

Yann and himself eventually became good friends and he was now about to get involved into the adventures of the Convergers.

## Personality

Jonas is a very relaxed and friendly person, even though his impulsiveness says the opposite, he struggles to keep his calm in situations that involve the usage of actual intellect and hates when people mention the name of his father, or compare the later to himself, He hates his sister, that he considers to be the embodiment of everything he hates and has a clear drinking problem.

## The Convergence

***The Reveal of The Convergence Arc (Book 1 to TBA):*** Jonas first appears in Book 1, in starducks coffee, working with Yann, They get drunk after a while and then later in the day, when The Convergers become public, he is contacted by Yann, asking him to bring his bike: Angela to Starducks so that he can take it.
Szill

Szill is an Aquotr, native to the Aquot Isles. At a young age Szill showed signs of becoming a great Reefer, a select few of Aquotr who can pilot the submersible Vepool. As a young Aquotr, Szill grew close to Glyphen, and the two became very competitive. When Glyphen first displayed the desire to leave the Aquot Isles, he secretly began construction on a specialized Vepool, capable of spending days submersed, and supporting air breathers, while traveling great distances. One day Glyphen proposed that they build a raft, so he can sail to the mainland, and it was at this time Szill decided to show Glyphen the Vepool he had been working on.
Aeklin

## History

Aeklin is an Alphic, born of two warriors, Aeznia and Brenity. They were chosen to protect the spirits of the oasis, and see to their needs. As a child they brought Aeklin to the spirits, who linked with him mentally. They then brought Aeklin to Anabi, a wealthy harbourmaster of Port Redsand. Aeklin grew up learning to fight, and having only two friends, Amav and Seaa.

## Weapons and Abilities

Aeklin is proficient with his father's khopesh, and his mother's whip. He utilizes the enchantments of the weapons. The khopesh's edge is incapable of blunting, and the crescent is enchanted with lightning. The whip can be controlled mentally, by whomever is wielding it. The whip is also enchanted with lightning. The spear, Gung, given to him by the spirits has an enchantment of accuracy, banishment.
The Compensator

**The Compensator** is the largest airship ever build in Steamland.

## History

It was constructed by Alva Gunderson after Bean rejected his avances. By his own admission, he felt an urge to build something big after being rejected.

The ship is first seen in "The Good, The Bad, and the Bum-Bum" when Bean, Luci and Jerry escape from Hell but end up in Alva's office in Steamland. Alva offers to take them to Dreamland in The Compensator, but Jerry knocks him out with his hammer after which they steal the Compensator. With the ship, the group heads back to Dreamland, picking up Elfo and Laughing Horse along the way.

Upon returning to Dreamland however, the ship was attacked with magic arrows fired from Dreamland Castle (which, unbeknown to Bean, had been taken over by Emperor Cloyd and Becky the Enchantress), and was destroyed by them.

## Features

* The ship has a Destination Dial that can be set to a number of pre-programmed destinations and fly there on auto-pilot.
* There is an Escape pod on board for evacuations.
* The ship has a microphone and loudspeakers called the "Yell-O-Phone".
* There's a crane on board for picking up heavy objects or animals and bring them into the ship.
Glyphen Aza

Glyphen was born from Glyphaerin, a Nogarian Mage, and Anevena a Nogarian noble. Glyphen was born on one of the many Linear Isles after the ship carrying his parents was taken by pirates. Glyphaerin used his magical abilities to escape, taking a rowboat, then using water elementals to propel it to the nearest land. Once arriving, they prepared for the birth of their child, but the native Aquotr intervened and brought Anevena to a birthing pool, and thus Glyphen was born via water-birth. They stayed on the islands for a week, before Glyphaerin and the crew set sail in a beached ship on the far side of the island. They never returned. Glyphen grew up on the Linear Isles with his mother, becoming attached to the Aquotr, particularly his childhood friend Szill. Glyphen would read his father's magical tomes, practicing the arts.
Mrs. Mertz

**Mrs. Mertz** is a minor character in *Disenchantment*. She is Sir Mertz's mother, and a Knight of the Zøg Table.

## Personality

She worries a lot about her son and "mothers" him. She thinks very highly of him and would like to introduce him to Bean, telling her Bean that she looks like she is in *his* league. Her over-bearing and nagging character undermines Mertz's masculinity and bravery as a Knight.

## History

She tagged along on the Quest for the Eternity Pendant in "The Limits of Immortality", and was a source of much annoyance. After Bean and Sorcerio get pulled over the Edge of the World by mistake, Luci decided to jump off with them rather than risk having Mrs Mertz say something to him. By the time Big Jo and Porky ambushed the Knights she was tied up - along with Pendergast, Turbish, and Mertz - and gagged so she wouldn't speak.

She makes a cameo appearance in "To Thine Own Elf Be True" after the Invasion of Elfwood, after Elfo was tragically shot with an arrow.

In "You're the Bean", she celebrates her birthday, but Mertz forgets about it, so only Chazzzzz shows up.

## Appearance

Mrs. Mertz appears as a round, shorter woman wearing knight's armor, with two locks of brown hair sticking out from the top of the helmet's visor, and pinkish-gray slippers. The helmet has a reddish-brown plume on it, and appears age-worn
Wade Brody Jr.

**Wade Brody Jr.**, nicknamed "Handsome Wade", is a minor character who first appears in "Our Bodies, Our Elves". He is the son of Wade Brody Sr..

## History

When the Elves all get sick due to the dirty water from Wash Day being dumped in to Elf Alley, and it seems only the fruit from the Legendberry tree can save them, Wade offered to get the Elves these berries in return for 10.000 gold pieces. He demands to be paid up front, to which the Elves comply. Elfo insists on going with him to help save his dad, and Bean also joins Wade for this quest. As they make their way upstream to Ogreland, Wade tells Elfo and Bean about his various adventures, like how he fought Ogres by repelling them with fire and how he met tobacco bats. Bean is actually impressed.

That night, when Wade and Bean are asleep, Elfo discovers that Wade is a fraud, and all his supposed heroics are actually from a story book he has been reading. Before Elfo can show Bean his evidence, Wade's boat is attacked by fast growing vines. As Elfo fights off the vines, Wade wakes up, and when Elfo calls him out on his discovery, Wade admits that he is just a used boats salesman. He immediately leaves the ship to save his own skin, leaving Elfo and Bean to fend off the vines.

Later, after Bean has been taken prisoner by the Ogres, she thinks she sees Wade outside her cell, but it turns out to be just his head, impaled on a wooden spike.
Liste des tomes

Listes des tomes

Noms des chapitres avec liens de redirection pour des fiches détaillées

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**ISBN**
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**ISBN**
Précepte 17

### Titre français

Quand on y pense, la vie est plus longue une fois qu'on est vieux ! C'est flippant !!

## Personnages

1. O-Tae Shimura
2. Gintoki Sakata
3. Shinpachi Shimura
4. Kagura
5. Sadaharu
6. Isao Kondo
7. Toushirou Hijikata
8. Sougo Okita
9. Unosuke Harada
10. Sagaru Yamazaki

## Altercations/Confrontations

O-Tae VS Kondo
Okita VS Kagura
Gin VS Hijikata

## Thèmes et culture japonaise

Hanami, cuisine O-Tae, Janken, secte shugendo, Yamazaki fan de badminton.
Jaune Morue

"Is accepting one as a neighbor a crime? Does opening your heart and wanting unity and peace a sin? The church, their leaders, their blinded due to bias. I may not see eye-to-eye with the church, but I do know, I will align my eyes with God's own...Now, who wants the blood and body?"

## Jaune Morue

(Does not wear these types of clothes. Only for meetings he does)

### Aliases

The Black sheep, God's bullet, The Gunslinger of the Church,

### Relatives

-Pippin Morue (Father)-Ciel Morue (Mother)

-Jacob Morue (Eldest brother)

-Christina Morue (Eldest sister)

-Maria Morue (Younger sister)

## History

Much of Jaune's past is unknown to everybody, all they know is his parents and older siblings were lashed and crucified, and him and his young sister was brought in by the church. They also know that him and Seraph Christielle had a bond, and they know at some point something in him snapped, it made him the Witchhunter he currently is, and that he is very dangerous.
Précepte 8

## Informations

### Titre français

La persévérance n'est pas très éloignée de l'importunité.

## Personnages

1. O-Tae Shimura
2. Kondo Isao (première apparition)
3. Shinpachi Shimura
4. Gintoki Sakata
5. Kagura
6. Toushirou Hijikata

## Lieux

Snack Smile

Dojo

Boutique de ramens (où il y a un concours de rapidité pour les manger gratos)

Pont

## Thèmes et culture japonaise

Harcèlement, amour, concours de repas à manger rapidement pour l'avoir gratos,
Précepte 7

## Personnages

1. Gintoki Sakata
2. Shinpachi Shimura
3. Kagura
4. Père de O-Tsu (première apparition)
5. O-Tsu Terakado (première apparition)
6. Ichi Terakado (première apparition)
7. Amanto de l'ethnie Shokuden (première apparition)

## Lieux

Commissariat de police d'Oedo

Edo Dome ?

## Altercations/Confrontations

Gin + Shinpachi VS Père de O-Tsu

Père de O-Tsu + Yorozuya + Garde amicale d'O-Tsu + VS Amanto Shokuden

## Différences avec l'anime

Dans l'anime, on nous montre que le lieu est au Edo Dome alors que non dans le manga ?

## Thèmes et culture japonaise

Terrorisme, idole, fan club et secte, censure, yakuza, prison, promesses.

## Notes

Gin et Kagura pissent devant commissariat de police, 4ième mur,
Précepte 21

## Informations

### Titre romanisé

Eriashi no Nagasa to Kodomo no Nikutarashisa wa Hirei suru

## Personnages

1. Gintoki Sakata
2. O-Tose
3. Tatsumi(première apparition)
4. Pompiers de Edo(première apparition)
5. Pompier de Edo avec cicatrice
6. Kagura
7. Yotchan + gamins

## Lieux

Caserne Megumi, magasin de tofu à l'angle du 3ième bloc

## Différences avec l'anime

Il y a des personnages en plus dans l'anime ? phoque ?

## Notes

Kagura trash et utilise répliques de feuilleton
Précepte 24

### Titre français

Quand tu parles de tes exploits du passé, rajoutes-en 30 pour cent. Il faut captiver l'auditoire. C'est ça, le captiver.

## Personnages

1. Catherine
2. Gintoki Sakata
3. Shinpachi Shimura
4. Kagura
5. O-Tose
6. Kurikan (première apparition)
7. Yoremon (première apparition) > ou bien Hattori en FR ?
8. Kashiwaya (première apparition) ou bien Hattori en FR ?
9. Crystel Ketsuno(figurine)

## Lieux

Chez Gin, temple bouddhiste, prison, snack O-Tose, restaurant chinois

## Thèmes et culture japonaise

Loyer, 4ième mur, accents des personnages, vols, Cats Punch, volonté de changer, figurines, casier judiciaire.
Précepte 9

## Personnages

1. Unosuke Harada (première apparition)
2. Sagaru Yamazaki (première apparition)
3. Toushirou Hijikata
4. Sougo Okita
5. Kondo Isao
6. Musashi
7. Gintoki Sakata

## Lieux

Caserne du Shinsengumi

Toit

## Altercations/Confrontations

Okita VS Hijikata

Hijikata VS Gintoki

## Thèmes et culture japonaise

Bushio, loyauté des membres du Shinsenguimi, honneur, clochard.

## Notes

Hijikata violent avec membres du Shinsengumi, Yamazaki maltraité, Gin oublie visage des personnes, 4ième mur.
Précepte 12

## Informations

### Titre français

Kogaru de tout le pays, respectez le couvre-feu !

## Personnages

1. Kotaro Katsura
2. Sadaharu
3. Gintoki Sakata
4. Père de Kimiko (première apparition)
5. Shinpachi Shimura
6. Kagura
7. Divers amanto dans la discothèque (première apparition)
8. Daraku (première apparition)
9. Kimiko (première apparition)

## Lieux

Chez les parents de Kimiko

Discothèque

Snack O-tose

## Thèmes et culture japonaise

Drogue, affaire Tokugawa qu'il faut cacher.
Précepte 5

### Titre français

Même quand tu seras devenu un papy, fais-toi des amis tels que vous puissiez vous appelez par vos surnoms.

## Personnages

1. Gintoki Sakata
2. Shinpachi Shimura
3. Kagura
4. O-tose
5. Faux livreur (partisan joi) (première apparition)
6. Garde Inui (première apparition)
7. Kotaro Katsura (première apparition)
8. Toushirou Hijikata (première apparition)
9. Sagaru Yamazaki (première apparition)
10. Okita Sougou (première apparition)

## Lieux

Snack Otose

Ambassade de la planète Inuisei (citée)

Hôtel Ikedaya

Château d'Edo (aperçu - flashback)

## Altercations/Confrontations

Katsura + Gin + Kagura + Shinpachi VS Garde Inui

Hijikata VS Okita

Katsura + Gin + Kagura + Shinpachi VS Shinsengumi

## Différences avec l'anime

Voir si Kondo, Yamzaki n'étaient pas déjà présents à ce moment-là dans l'anime ???

## Thèmes et culture japonaise

Attentats, traités inégaux, mouvement joi.

## Notes

Gintoki se moque de la police, amitié Gin et Katsura, Inui ont forcés l'ouverture du pays aux étrangers, Démon Blanc.
Précepte 16

### Titre français

Quand on y pense, la vie est plus longue une fois qu'on est vieux ! C'est flippant !!

## Personnages

1. Kagura
2. Taizou Hasegawa
3. Hatsu (citée)
4. Sachiko et son mari
5. Sadaharu
6. Gintoki Sakata
7. Shinpachi Shimura
8. O-Tose
9. O-Tae Shimura
10. Isao Kondo
11. Kotaro Katsura
12. Sougo Okita
13. Prince Hata

## Thèmes et culture japonaise

Être fidèle à ses principes, suicide de samouraï ordonnée par shogunat (seppuku)

## Notes

Amanto Kinya sous-estime le Shinsengumi, Shogunat et syndicat du crime qui trafiquaient ensemble.
Précepte 11

## Personnages

1. Gintoki Sakata
2. Shinpachi Shimura
3. Kagura
4. Vieux amoureux de O-Tose
5. Vieux vendeur de dango
6. Sadaharu
7. O-Tose

## Lieux

Hopital d'Oedo

Snack O-tose

## Thèmes et culture japonaise

Souvenir de jeunesse, dernier souhait avant la mort, pseudo que l'on emprunte pour travailler dans un bar.

## Notes

Hijikata violent avec membres du Shinsengumi, Yamazaki maltraité, Gin oublie visage des personnes, 4ième mur.
Précepte 4

## Personnages

1. Kagura
2. Otose
3. Shinpachi Shimura
4. Gintoki Sakata
5. Catherine (première apparition)
6. Policiers (première apparition)

## Lieux

Snack Otose

Family Restaurant (cité)

Pont

Cimetière (aperçu - flashback)

## Véhicules

Scooter de Gintoki

Voiture de police d'Oedo

## Thèmes et culture japonaise

Vols dans Kabukicho par amanto, amanto entré illégalement et travaillent illégalement, promesse, abuser des gens,

## Notes

Gintoki vole voiture de police, Kagura conduit sans permis, Kagura mange beaucoup, Kagura trash, rencontre entre Gin et Otose, amour entre Otose et Catherine.
Précepte 26

### Titre français

Même si tu oublies de prendre des slips en voyage, n'oublies pas ton jeu de cartes Uno.

## Personnages

1. Kagura
2. Gintoki Sakata
3. Shinpachi Shimura
4. Sadaharu
5. Tatsuma Sakamoto (première apparition)
6. Terroristes
7. Capitaine du vaisseau

## Lieux

Oedo Store, stand loto, terminal d'Edo, espace

## Thèmes et culture japonaise

Terrorisme et joi, 4ième mur, Kagura tente d'amener un animal dans vaisseau et Shinpachi voudrait bien que O-Tose soit-là, Gin et kagura trash, site touristique, pirate de l'air, détournement vaisseau, organisation révolutionnaire de bourgeons d'âmes combattantes, Sakamoto ne se souvient pas du nom de Gin, relation amour-haine, situation critique mais encore plus critique.
Précepte 25

### Titre français

Vous qui sortez le mot "mignon" à la moindre occasion, vous vous trouvez mignonnes, hein ?!

## Personnages

1. Kimiko
2. Gintoki Sakata
3. Shinpachi Shimura
4. Kagura
5. Tasuke (première apparition)

## Thèmes et culture japonaise

Trafic de drogue, langage SMS étrange, Gin oublie visages des gens, mener une vie honnête (et pauvre), il n'y a que l'argent qui compte, humains soumis aux amantos.
Précepte 22

### Titre romanisé

Sutoresu wa Hageru Genin ni naru ga Sutoresu o tamenai yō ni Ki o Kubaru to soko de mata Sutoresu ga tamaru no de Kekkyoku Bokura ni dekiru koto nante Nanimonai

### Titre français

Le stress fait perdre ses cheveux, mais quand on essaie d'éviter le stress, on est quand même stressé, ce qui fait que, en fin de compte, il n'y a rien à faire.

## Personnages

1. Gintoki Sakata
2. Tatsumi
3. Pompier de Edo avec cicatrice
4. Pyromane (première apparition)
5. Vieux sourd (première apparition)
6. Shinpachi Shimura
7. Kagura

## Lieux

Ruelle, téléphone club, pachinko, chez Gin,

## Thèmes et culture japonaise

Expier une faute, dette, amour, fardeau, incendie, dissimiler porno sous livres jump, bonne compagnie, quiproquos avec surdité
Précepte 2

## Personnages

1. Otose(première apparition)
2. Gintoki Sakata
3. Shinpachi Shimura
4. Crystel Ketsuno
5. Taizou Hasegawa
6. Prince Hata

## Lieux

Snack Otose

Shinjuku (cité)

Tour du terminal d'Oedo (cité)

Okokusei (cité)

Hôtel (aperçu)

## Altercations/Confrontations

Gin VS Otose

Gin VS Hasegawa

Gin + Shinpachi + Hasegawa VS Pess

## Thèmes et culture japonaise

Problèmes pour payer loyer, bakufu, bureau de l'immigration, incident diplomatique.

## Notes

Gintoki dit que les amanto font ce qu'ils veulent en ville tandis que Hasegawa parle du fait que si Oedo progresse à ce point, c'est grâce aux amanto et pense qu'il faut vivre en symbiose avec eux. Il affirme aussi que les amanto sont au cœur du bakufu et que celui-ci emprunte de l'argent au pays Okokusei.
Précepte 23

## Personnages

1. Yotchan + gamins
2. Tokugawa Soyo
3. Kagura
4. Sadaharu
5. Toushiro Hijikata
6. Okita Sougo
7. Isao Kondo
8. Yamazaki Sagaru
9. Taizou Hasegawa
10. Ebina
11. Shinpachi Shimura
12. Gintoki Sakata

## Lieux

Parc, planque de jeux des yakuzas, friandises, boutique de dango, print club, love hôtel (cité), toit, pachinko, étang

## Altercations/Confrontations

Okita VS Hijikata
Shinsengumi VS Kagura + Princesse Soyo

## Thèmes et culture japonaise

Costard d'été (cool biz ?), promesse, algues au vinaigre, séance déclamation de poème, princesse veut paraitre proche du peuple, chute.

## Notes

Plus de respect pour château et shogun à plaindre, princesse veut connaitre ville,
Précepte 13

## Personnages

1. Daraku
2. Gintoki Sakata
3. Kimiko
4. Kagura
5. Shinpachi Shimura
6. Kotaro Katsura
7. Shinsuke Takasugi (flashback - première apparition)
8. Tatsuma Sakamoto(flashback - première apparition)
9. Nobunaga Tokugawa (cité)
10. Ieyasu Tokugawa (cité)

## Lieux

Discothèque

Planque du joi

## Thèmes et culture japonaise

Drogue, affaire Tokugawa qu'il faut cacher, fête de l'école et nostalgie, mouvement joi, douleur guerre, charge à porter, amitié.

## Notes

Cauchemar du passé de Gin, "depuis l'arrivée des amanto les dangers ont augmentés sur Terre", "amanto contrôlent la police du shogunat", mention des Cheveux d'anges, le plus grand syndicat du crime de la voie lactée.
Précepte 18

### Titre français

Quand on y pense, la vie est plus longue une fois qu'on est vieux ! C'est flippant !!

## Personnages

1. Gintoki Sakata
2. Shinpachi Shimura
3. Kagura
4. Ebina (première apparition)
5. Propriétaire du terrain
6. Nojima
7. Kohigashi
8. Jeune fille malade

## Altercations/Confrontations

Yorozuya VS propriétaire terrain de golf et yakuzas

## Thèmes et culture japonaise

Promesse, maladie pulmonaire, natto, kappa, golf, catastrophe naturelle et immigration.

## Notes

Arrivée amanto a perturbé l'écosystème de la Terre.
Précepte 15

### Titre français

Si tu peux toucher une grenouille, tu es un homme (voilà le genre de règles stupides qui régissent la vie des hommes).

## Personnages

1. Isao Kondo
2. Toushiro Hijikata
3. Kotaro Katsura (flashback)
4. Sougo Okita
5. Kinya
6. Sagaru Yamazaki
7. Unosuke Harada
8. Kagura
9. Gintoki Sakata

## Altercations/Confrontations

Shinsengumi VS Kinya.
Shinsengumi VS partisans joi.

## Thèmes et culture japonaise

Voyage scolaire et nostalgie, respect du Shinsengumi pour leur chef.

## Notes

Amanto Kinya sous-estime le Shinsengumi, Shogunat et syndicat du crime qui trafiquaient ensemble.
Précepte 6

### Titre français

Si vous avez le temps de jouer aux terroristes, allez donc faire une petite promenade.

## Personnages

1. Gintoki Sakata
2. Kotaro Katsura
3. Shinpachi Shimura
4. Kagura
5. Toushirou Hijikata
6. Sougo Okita

## Lieux

Champ de bataille de la guerre de joi (flashback)

Hôtel Ikedaya(cité)

Tour du terminal d'Oedo (cité)

## Altercations/Confrontations

Gin + Shinpachi + Kagura + Katsura VS Shinsengumi

Okita VS Hijikata

## Notes

Flashback sur la guerre de joi, Gin se moque de l'état et fonctionnaires, bushi, amitié de Gin et Katsura,
Долунай Султан

## Характер

> "Я у султана Мустафы единственная наложница! А ты кто такая? Как тебя зовут вообще?"
>
>

Своенравная девушка, готовая плести интриги против Фахише Султан не на жизнь, а на смерть. Посвятила свою короткую жизнь не столько преданности и любви к султану Мустафе, сколько козням и злодеянием против Фахише Султан.

Добиться желаемого девушке не удалось.
Фахише Султан

Фахише Султан - жена османского султана Мустафы Хана. Во время его правления добилась лишь половины своего могущества, коим обладала на протяжении всей своей жизни.

## Биография

Фахише не была первой фавориткой султана Мустафы, зато она являлась матерью старшего престолонаследника - шехзаде Махмуда. Он появился на свет во дворце Топкапы в 1618 году. Позже, у Фахише и султана родилось еще 3 ребенка: шехзаде Ибрагим, шехзаде Явуз, Гизем Султан.

Фахише Султан была польского происхождения. Ее отец и мать не славились богатым заработком. Они были самой обычной семьей. В детстве, до прибытия Фахише во дворец султана, где ее Нурбахар-калфа нарекла именем, которое у госпожи осталось до конца жизни, ее звали Луиса.

## Характер

Она была успешна.

###
Султан Мустафа. (Выдуманная эпоха) вики

## Добро пожаловать на **Султан Мустафа. (Выдуманная эпоха) вики**

ЭТО ВЫДУМАННАЯ ИСТОРИЯ. На данный момент в Османской империи 1618 год. Фахише султан - фаворитка султана Мустафы. У нее появляется соперница черкесского происхождения, с которой они будут враждовать. В этом фанфике все то же - интриги, козни, заговоры, печали, эмоции, любовь. Это будет своя большая история.

## Помощь участникам

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Précepte 27

### Titre français

Même si tu oublies de prendre des slips en voyage, n'oublies pas ton jeu de cartes Uno.

## Personnages

1. Tatsuma Sakamoto
2. Gintoki Sakata
3. Shinpachi Shimura
4. Kagura
5. Mutsu (première apparition)
6. Kotaro Katsura (flashback)
7. Shinsuke Takasugi (flashback)
8. Sunamushi

## Véhicules

Navire Kaitenai (l'escadre du doux secours),

## Thèmes et culture japonaise

Mirage suite à la chaleur et désert, les 4 visions des anciens joi, Sakamoto a confiance en Gin, Mutsu a confiance en Sakamoto et respecte volonté du chef.
Ashrraf

Hyrulia

Fue el líder de los Irealems. Se desconoce que fue de él tras la guerra.

## Historia

Heredó la posición de su padre, siguiendo las miles de reglas de la sociedad de la que se hizo cargo al asumir el poder. Se opuso al proyecto de Leo para crear un ser perfecto con genes de todas las razas.

## Personalidad

Un gobernante estricto y conservador en exceso, no vaciló al momento de tomar decisiones que implicaran incluso pena de muerte para el infractor y su familia. Tiene poca tolerancia, sobre todo a otras razas considerandoles seres repugnantes.

## Habilidades

Como todos los Irealem tenían una gran fuerza.

## Relaciones

Leo: No lo veía con buenos ojos, al igual que al resto de individuos de otras razas le tenía asco; la propuesta que este hizo en nombre del resto de razas le indignó.

## Curiosidades

* Ashrraf tiene su origen de Ashraf, un nombre de origen árabe que significa "el más honorable"
* Usa guantes debido a que le da asco lo que ha tenido contacto con individuos de otras razas
Devil's Snowcone

**The Devil's Snowcone** is a mountain in *Disenchantment.*

## Plot Involvement

The Devil's Snowcone is beyond the Gorge of Many Weathers and is home to Malfus The Philosopher, ex-husband of Gwen the Witch. Malfus took residence in the Cave of the Single Trap in the mountain after he became immortal. Sorcerio thought Malfus was the best person to ask of the wherabouts of the Eternity Pendant as he was the last person known to have it. Thus the party went to the mountain in search of him.
Edith

**Stub**
This page is a stub. You can help Disenchantment Wiki by adding more information!

## Production information

### Latest episode

"Freak Out!"

**Edith** is a Steamlander who was a former attraction in P.T.'s Steamland Freak Show.

## History

As part of P.T.'s freak show, Edith was presented as a head in a jar that could predict the future with tarot cards. She and Elfo began to have feelings for one another, but she insisted that they had no future together without tragedy, doing an extended tarot reading to show that their relationship could only end in tragedy (although with some good cooking along the way). While saving Elfo from P.T. she revealed that she was not a severed head, and had been hiding her body in the fake "machine" supposedly keeping the head alive. She left Elfo when his back was turned rather than draw out the painful goodbye.
Précepte 20

## Personnages

1. Gintoki Sakata
2. Sadaharu
3. Kotarou Katsura
4. Elizabeth(première apparition)
5. Kagura
6. Shinpachi Shimura
7. Tamo-san(première apparition)
8. Catherine
9. O-Tose

## Différences avec l'anime

Il y a des personnages en plus dans l'anime ? phoque ?

## Thèmes et culture japonaise

Concours animaux de compagnie, loyer difficile à payer, publicité TV

## Notes

Gin ment, quelques chose sort du corps de Elizabeth, amitié Sakamoto-Katsura

## Citations

toujours la mère qui finit par s'occuper du chien
Outcome manipulation

**Outcome manipulation** is the ability to change an event or course of events by visualizing the outcome.

## Users

### Siobhan (*Twilight*)

Siobhan did not think she had a gift, although Carlisle believed that she could influence events by willing her desired outcome to play-out in reality, but it required her full concentration. Right before the Volturi arrived to terminate the Cullens, she tried to which for a good outcome of the situation, which works out exactly the way she wants, although the vampire Irina is sacrificed in the process. That could be because she was only wishing that the witnesses survived and Irina started on the Volturi side. Afterwards, she finally begins to believe in her gift.

Her gift is depicted as subtle, but very powerful, and is one of those that surpasses Bella's mental shield.
Reality warping

**Reality warping** is the ability to manipulate aspects of reality.

## Users

### Billie Jenkins (*Charmed*)

Billie has the ability to manipulate reality. This is channeled through her imagination, high levels of emotions, and the will to let things happen. Billie requires an intense amount of concentration to employ this power effectively. With this power, she has astral projected, strengthened her sister's power, caused plants to die and flourish, altered the minds of others, traveled through time, and turned her parents into assassins.
Repulsion inducement

**Repulsion inducement** is the ability to make others repulsed by oneself.

## Users

### Fred (*Twilight*)

Fred has the powerful ability to repel people. He can induce an unbearably intense repulsion in those around him, which is useful when his life is at stake or when he wants to be left alone. Over time, he learned to use his power in a wider range, making him disgusting to other people, who then promptly forget about him for an extended period of time. He developed it to the point where simply thinking about him will cause repulsion in an individual, though he seemingly can select a few people to not feel repelled while using it. When he uses it with high potency, he could drive away a room full of people.
Ability transferal

**Ability transferal** is the ability to take and give supernatural powers to and from other individuals.

## Users

### Mele (*Twilight*)

Mele's special ability is transferring another individual's gift into herself and contain it. She cannot use the powers she absorbs; however, she can transfer it to another person, evidenced by the fact that she gave Aro's power of tactile telepathy to Sulpicia. She needs only to touch her wanted target for the transference to commence. Because of this power, she is known to Edythe as a "thief".
Happiness inducement

**Happiness inducement** is the ability to bring joy to people.

## Users

### Didyme (*Twilight*)

Didyme had the power to release an aura of happiness which could bring joy to herself and everyone around her, freeing people from sadness and making them adore her. This power is similar to Jasper Hale's gift to manipulate the emotions of others, but it only worked in one direction.
Tower

This **Tower** stands outside the city of Dreamland, near the edge of the Enchanted Forest.

It is unknown why it was originally build, but it seems to have fallen out of use.

The Trøgs hold their moonlight ceremonies near this tower. In "Who Shot Elfo?", after Elfo's failed attempt to prevent his own death, he and Miri spend a night in this tower, during which they fell in love. Elfo proposed Miri to make a bead and breakfast for them to run the tower.
Kit (species)

The Kit species is part of the Blob race, and contains several subspecies including the Fire Kits, Forest Kits, and Shadow Kits. The species is currently the most populous species of the Blob race, and the second most populous sentient species in the Catalogued Blobverse.

## Biology

The entire anatomy of a Kit is confined within a round, pancake shaped body. A fully grown Kit's body has a diameter ranging from 30 cm to 50 cm, although there have been Kits known to grow well outside this range (see: King Kit and Asteroid Kit).

Kits have no appendages, but move by contracting the endodermal muscles in their skins to create either a bouncing or pseudopodic motion. Similarly, they can grab onto items by contracting the patches of gripping muscles on either side of their bodies. Kits feature two eyes on the front of their bodies (faces?) but no mouths on the surface. Their speech centers, including vocal cords, are all subdermal.

Kits reproduce by Kitspawning or by spontaneous generation. In the past, when Kithunting was common, most Kits spawned through spontaneous generation.

## Demographic

About 38% of the current Kits are constituted by the majority subspecies of the Fire Kits. The rest are made up of Forest Kits, Shadow Kits, and over 10 other subspecies.

About 25% of Kits reside on their respective Kit Home Planets. The rest are spread out throughout other planets, mostly concentrated in Zones 11-15.

## Notable Members

Notable members of the Kit Species include:

Kit (current Supreme Kit Lord)

Shadow Kit

Sprout Kit

Stock Kit

Vector Kit

Einstein Kit

Heisenberg Kit

Suit Kit
Illusion casting

**Illusion casting** is the ability to alter the perceptions of others and cause them to experience things that aren't actually happening.

## Users

### Zafrina (*Twilight*)

Zafrina is among the minority of vampires who possess an additional quantifiable supernatural talent; in her case, she is capable of projecting powerful illusions into others' minds. The visions she projects can seem so real to the person impacted by them that they can easily believe it is real. Also, she can make her targets see nothing at all. Such illusions can be used offensively to blind or confuse enemies. This was the weapon she planned to use against the Volturi in their vendetta against the Cullen family. Zafrina would entertain Renesmee with her images and with Renesmee's power, Bella would make sure the pictures were qualified for her daughter. Renesmee took a great liking to Zafrina and her "pretty pictures".

Though her power is used to fool the eyes and presumably the ears, it has no effect on touch, which can keep the person impacted by her visions from falling into her trap completely. Also, her power on ly works on those in eye-range.

Zafrina's talent was considered special enough that Aro, the leader of the Volturi who "collected" vampires with powerful talents, offered her a place among his guard even though Stefan and Vladimir said it would not be necessary because of Alec's power.

### Other users

* Myrtle Snow (*American Horror Story*)
* Scáthach (*American Horror Story*)
Content inducement

**Content inducement** is the ability to make people feel content about their current situation.

## Users

### Corin (*Twilight*)

Corin is gifted with the supernatural talent of inducing in others feelings of contentment for his or her situation. Her talent can be comparable to that of Didyme's happiness inducement; although rather than bringing out the positive feelings of happiness and joy, Corin instead brings out feeling sof contentment and ease in a person, despite his or her situation. There is a drug-like side-effect to her gift to those who experience it often, as they may begin to feel unwell and uneasy without it.
Body charging

**Body charging** is the ability to electrically charge one's body so that anything or anyone who comes into contact with one's body will be shocked or electrocuted.

## Users

### Kate (*Twilight*)

Kate can generate an electrical current in her body. Upon physical contact and depending on the power behind it, a target may just feel a static shock or be stunned as if touched by a cattle prod at full charge. Beacuse it doesn't affect Bella, the current is most likely a mental illusion, similar to Jane's gift.

Kate explained that when she first began practicing her power, she could only project it on her palms but, as she practiced over the centuries, she learned to run the current over her entire body, which comes in handy in self-defense.

With her knowledge in the use of her special ability, she helped Bella with her shield projecting by giving Edward shocks while Bella tried to shield him and saying "that wasn't low either," when Bella successfully shielded him.

Kate's talent was considered special enough that Aro offered her a place among his guard, even though Stefan and Vladimir thought it would not bge necessary because of Jane.
Zoopathy

**Zoopathy** is the ability to telepathically communicate with animals.

## Users

### Number 4 (*I Am Number Four*)

Four developed this legacy while in Florida. This was his first legacy but he thought it was his third because he didn't realize that he had this legacy. During his battle with the Mogadorians at Paradise High School, he realized this legacy for the first time when he became aware that Bernie Kosar was communicating with him, telling him to run away from the Piken. This ability works by him talking through his and their minds and not necessarily communicating with them with his voice.
Ability identification

**Ability identification** is the ability to sense the type and strength of supernatural powers that a particular individual possesses.

## Users

### Eleazar (*Twilight*)

Eleazar has the gift to identify the type and strength of other gifted vampires. Eleazar thinks that it is a "haphazard practice," as no two abilities work the exact same way. His ability to read powers is, like many other gifts, weaker on humans, and so is limited in that sense and requires full concentration for him to detect their potential gifts. Eleazar is the one who helped to discover Bella's own gift, which is a mental shield, though his power is being repelled by it. However, his power seems to run on a different frequency as he can feel it being blocked by Bella's shield, rather than not feeling Bella's gift at all.

His ability is what earned him a place within the Volturi in the first place, as Aro found it useful for determinign if his enemies were gifted and for finding vampires or humans throughout the world that might be special enough to be invited to the coven.
Aversion inducement

**Aversion inducement** is the ability to make others avert their attention from oneself.

## Users

### Renata (*Twilight*)

Renata's gift is the ability to divert physical attacks. If someone were to approach her or Aro, as she is always close beside him in hostile situations, she repels them by implanting a thought in their minds to make them want to go in another direction, with a confused memory as to why they wanted to go there in the first place. Her repelling power is powerful but almost unnoticeable. Renata is also able to project her shield several meters out from herself to protect others. Because of her powerful gift, she is known as a shield against a physical attack and is one of the permanent members of the Volturi, her main priority being Aro's personal bodyguard. If Marcus and Caius are in danger, she is also responsible for protecting them.

Like the vast majority of vampire gifts,
Ability negation

**Ability negation** is the ability to nullify the supernatural abilities of others, making others unable to use their powers.

## Users

### Zoe Benson (*American Horror Story*)

Zoe has the ability to cancel out someone else's magic or voodoo curse temporarily. She is the only witch shown to have this ability. THis power was shown when Zoe was able to negate Marie's zombie spell simply by uttering the command, "be in your nature."
Lie detection

**Lie detection** is the ability to sense if someone is lying.

## Users

### Charles (*Twilight*)

Charles has a talent for sensing when someone is telling lies. This gift is similar to Maggie's ability to detect if someone is lying, though it seems her gift is stronger than Charles's.

### Maggie (*Twilight*)

Maggie is gifted with the ability to sense when someone is telling lies. This power manifested from her potent ability to read people's lies as a human. This becomes very useful when helping the Cullens, as when the Volturi came for Renesmee and Aro was about to tell her she was going to be fine, and Maggie knew that he was lying.

She can also read a person's appearance and actions to know if they are lying as well. As a side-effect to this gift, she would feel physically uncomfortable with any kind of deception.
Necromancy

**Necromancy** is the ability to manipulate the dead.

## Users

### Clarisse La Rue (*Percy Jackson and the Olympians*)

As a daughter of Ares, Clarisse can summon the losing undead soldiers from any war. She used this ability when Confederate soldiers worked for her aboard the *CSS Birmingham*. Still, Clarisse's powers over the dead are far inferior to Nico di Angelo's.
Sorcery

**Sorcery** is the ability to practice and utilize magic.

## Users

 *Charmed* | Agnes Bowen, Billie Jenkins, Brianna Bowen, Cassandra Wentworth, Chris Halliwell, Christy Jenkins, Cole Turner, Drake dè Mon, Kat Mitchell, Leo Wyatt, Melinda Halliwell, Melinda Warren, P. Baxter, P. Bowen, P. Russell, P.J. Halliwell, Paige Matthews, Pamela Bousquet, Parker Halliwell, Patty Halliwell, Penny Halliwell, Peyton Halliwell, Phoebe Halliwell, Piper Halliwell, Prudence Warren-Wentworth, Prue Halliwell, The Source of All Evil, Tamora Mitchell, The Triad, Wyatt Halliwell, Zankou
Astral projection

**Astral projection** is the ability to release one's astral form or soul from the body.

## Users

### Prue Halliwell (*Charmed*)

Prue had the ability to project her consciousness in an astral form outside of her body. Prue gained this power in her second year of being a witch. She cannot use her telekinetic ability during the projection. However, Prue did become capable of projecting her astral form from one place to another without returning to her physical body; in one case, dematerializing to avoid gun shots then rematerializing at the other side of the room and she still demonstrated the basic witch ability to cast spells in her astral form.
Relationship manipulation

**Relationship manipulation** is the ability to affect and alter the relationships between people.

## Users

### Chelsea (*Twilight*)

Chelsea is gifted with the supernatural talent of influencing the emotional ties between people, either by weakening or strengthening them. Aro, one of the Volturi leaders, used her gift to keep Marcus loyal to the Volturi after Didyme's death. Due to the importance of her gift, Aro thinks of her as one of the high-ranking members of the Volturi, along with Jane and Alec, and uses her as a secret weapon to disband t heir enemies and binding wanted people to their coven.

Chelsea's main occupation is to distance the innocent emotionally from the guilty by severing the bonds that are shared. Also, when a vampire Aro is interested in appears, she secures the ties of that vampire to the Volturi, prompting them to serve willingly. Eleazar suspects that Aro had been using her power to make the Volturi guard co-exist easier, as well as strengthening their willingness to obey the leaders.

However, her power has few limits; as stated by Eleazar, she cannot easily influence the emotional ties of people that are stronger than friends or acquaintances and, in a normal case, even those who think of each other as family. She could not have changed the way Bella and Edward felt about each other, for example, or the ties between a true family. When she is not aroudn those whose bonds are tied by her power, her influence will not fade immediately; rather, it wears off over a matter of time depending on how long a person has been exposed to her power before separating from her.

Also, though she can influence these ties, she probably doesn't have the power to see them. This is supported by Marcus's ability to read emotional bonds between people and the fact that Aro does not surround himself with second-best gifts. If she could see them in the first place, he would not have needed to keep Marcus in the coven. Her power is also the main reason Caius had not attempted to overthrow Aro.

Her power is also mental, as proven when she unsuccessfully tries to bind Bella, Edward, Benjamin, Zafrina, and Kate to the Volturi during the conflict, only to be blocked by Bella's shield that blocks mental powers. Chelsea's power is described as a fluttering pressure against Bella's shield.
Kit Industries

Kit Industries is a multiplanetary corporation known for its military and terraforming technology. It is a member of the Big Twelve corporations, and has partnerships with several military powers in the Blobverse, most notably the Kit Republic and the Star Alliance.

## Technology

Heavy Artillery

Weapons

Geothermal Power Plants

Terraforming

## Controversy

The operation of Kit Industries and trading of any of its goods is banned from all planets part of the Fin Empire. This policy is enforced by both the Kit Republic and Fin Empire, with the Star Alliance as a mediator. The policy was enacted after the Second Great Kit Fin War, in which Kit Industry technology caused several planet wide volcanic activity and glacial melting on the Fin home planet.