Shaped Glass

Stat
 Damage
 Health Reduction

The **Shaped Glass** is a lunar item in Risk of Rain 2.

The holder's base damage is doubled (*x2 per stack*), but in exchange, their total maximum health is *halved* (*x0.5 per stack*). Both these effects stack exponentially, meaning that stacking Shaped Glass will dramatically increase damage but reduce the holder's health to nearly nothing.

## Notes

* The main drawback of Shaped Glass is the removal of one-shot protection, meaning the player is always in danger of dying from a single attack. Strong-hitting enemies like the  become more threatening when holding this item.
* Barrier items like the  pair well with Shaped Glass, as barrier decays slower with lower maximum health and provides much-needed survivability.
* and  are invaluable items to use with Shaped Glass. The Armor Plate mitigates damage-over-time effects such as, and attacks from light-hitting enemies like the.
* Tougher Times's void counterpart, , may prove more reliable than its uncorrupted version, as it is guaranteed to block a hit. The  provides a similar benefit, drastically reducing the damage from a single hit. However, players must be aware of these items' cooldowns.
* Fixed damage, such as  and , is *not* increased by the Shaped Glass, since these items do not use the Survivor's base damage stat.
	+ This also means that any total damage items activated by these sources, such as  and , are not increased by the Shaped Glass.
* Due to the limits of the floating-point number system, Shaped Glass has a stacking limit of 127. When holding 128 or more, the holder's health rounds to 0 and they immediately die.

## Math

The damage is determined by the formula `damage ⋅ 2 ^ amount`

The maximum health is determined by the formula `health ⋅ 0.5 ^ amount`

# ==== [Version 12.45.1.009 ] ======
Training… <100000000 cycles>
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Pairings

Unstructured glass, from the heart of the [Moon]. Sung out, in ethereal wisps, over the course of 3 cycles. Pause.

We fold time into its material - twice. Our time and <his>. A cost <he> was willing us to pay. Folded and shaped, with a god's designs.

<He> wields it, in one of many great hands. The time we injected is unfolded in <his> grasp. Outputs quicken - muscles compress twice. Twice as many intentions. Twice the ordered complexities, folded upon themselves. Loops loop back onto [?] in pairs. Time dependent functions. Pause.

<He> sunders a construct into a thousand pieces.

But time is fair. Microtears begin to uncoil in pairs. Muscles begin to snap, twice as fast. The cost of folded time. But <he> has plenty of time.

Continue training? Y/N
Y
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## Version History

Early Access Hidden Realms Content Update
* Gameplay Changes
	+ 🌧Add special death message for dying while carrying Shaped Glass

## Trivia

* Prior to the *1.0* Update, one-shot protection was unaffected by Shaped Glass, but now Shaped Glass removes the player's one-shot protection entirely.
* Obtaining Shaped Glass does not cause the player to take damage, despite the health bar's red animation.
* Shaped Glass may be based upon Rupert's Glass, a strange phenomena where a droplet shaped piece of glass is borderline invulnerable from one side, but absolutely vulnerable on the other.
* Dying while holding Shaped Glass results in a unique death animation, where the player's Survivor shatters into shards of glass. Additionally, the death message while holding Shaped Glass is unique, displaying "You have shattered into innumerable pieces."
	+ This animation is identical to the one used when the player obliterates themself at the Obelisk in A Moment, Fractured. However, the character's model will ragdoll as if they died normally for a moment before shattering.