Exp. Update 0.05.E6

Exp. Update 0.05.E6 is an update for Stranded Deep released on November 25, 2015.

There’s a tonne of new content for the building system this update. The new building system has reached a point where it’s stable enough that we can safely add more content. There’s 7 new building tiers to play with and various new scrap pieces needed to build them from. As in the previous experimental builds, the materials required for the combos are very low for testing purposes. Please note that the building system still isn’t 100% complete and is missing important features like collision detection so be careful where you place things. Creating roof’s with the wall combo is also only temporary and will be split out into its own dynamic system shortly.

The crafting menu has also progressed and is more functional, displaying the various possible combinations and their materials per category. All of the icons and preview graphics are all temporary until we work out something better. Now that we have introduced the new crafting menu, we’ll also be creating a “Quick Craft” menu similar to the old crafting popup menu in a future build. This will allow the best of both worlds – quick crafting by popup when needed and the menu for long-term planning.

We’ve also changed the fullscreen mode on Windows systems to run as dedicated full screen. Let us know if you have any problems, but this change should help performance for users with SLI/Crossfire setups.

If all goes well with this build, we’ll be taking a quick optimizing pass over it and hopefully releasing it onto the stable branch in a week or two :)

## Bug Fixes

* Fixed fish having incorrect height bounds with new ocean.
* Fixed fish not entering and exiting polling mode correctly resulting in low numbers.
* Fixed building objects creating new instances of their mesh.
* Fixed campfire not snapping to terrain while placing.
* Fixed low generation of potatoes and shipwrecks.
* Fixed using held item when confirming crafting.
* Map Editor: Fixed instances of pooled game objects being visible under terrain.
* Map Editor: Fixed underwater fog not turning off when toggling ocean visibility.

## Changes

* Improved performance for SLI/Crossfire systems.
* Improved visuals for distant islands (Still a large work in progress).
* Improved opening and closing the crafting menu by toggling with the crafting menu key.
* Improved visibility of menu cursor icon.
* Increased shadow strength for more contrast.

## Dev Notes

* New prefab manager for this build.
* New crafting combination manager for this build.
* New icon and sprite manager for this build.

## New Content

* Added better **Crafting Menu**!
	+ The new crafting menus have progressed further and now display the various combinations for a category and the materials required to craft. The scrolling views on the crafting tab is temporary, as are the icons and preview images.
* Added a new building tier – **Driftwood**!
* Added **Driftwood Foundation** building part.
* Added **Driftwood Floor** building part.
* Added **Driftwood Panel** building part.
* Added **Driftwood Panel Caps** building part.
* Added a new building tier – **Wood**!
* Added **Wood Foundation** building part.
* Added **Wood Floor** building part.
* Added **Wood Panel** building part.
* Added **Wood Panel Caps** building part.
* Added a new building tier – **Plank**!
* Added **Plank Foundation** building part.
* Added **Plank Floor** building part.
* Added **Plank Panel** building part.
* Added **Plank Panel Caps** building part.
* Added a new building tier – **Steel**!
* Added **Steel Foundation** building part.
* Added **Steel Floor** building part.
* Added **Steel Panel** building part.
* Added **Steel Panel Caps** building part.
* Added a new building tier – **Corrugated**!
* Added **Corrugated Foundation** building part.
* Added **Corrugated Floor** building part.
* Added **Corrugated Panel** building part.
* Added **Corrugated Panel Caps** building part.
* Added a new building tier – **Cloth/Tarp**!
* Added **Tarp Panel** building part.
* Added **Tarp Panel Caps** building part.
* Added a new building tier – **Container**!
* Added **Shipping Container Panel** building part.
* Added a new **Salvage part – Shipping Container**!
* Added a new **Salvage part – Steel Scrap**!
* Added a new **Salvage part – Corrugated Scrap**!
* Added a new **Salvage part – Plank Scrap**!
* Map Editor: Added hotkeys and key binding for camera movement.
* Map Editor: Added hotkeys and key binding for positioning.
* Map Editor: Added hotkeys and key binding for rotating.
* Map Editor: Added hotkeys and key binding for focusing.
* Map Editor: Added hotkeys and key binding for cloning objects.
* Map Editor: Added hotkeys and key binding for deleting objects.