recursal/Fanatic-Fandom huggingface dataset:
Nemesis

**Nemesis** is one of the Enemies in Slay the Spire.

The Nemesis is an Elite encounter that can be fought in Act III: Beyond.

Nemesis is a large ghost-like enemy wearing a six-eyed goat skull similar to the Silent's, and wielding a scythe. Smoke billows from the skull's eye sockets.

The main trick of the Nemesis is their use of Intangible, a recurring status effect which makes them nigh-immune to damage every other turn.

#### Attacks

Debuff: Places 3x Burn+ in the player's discard pile. Cannot be used twice straight.

Triple Attack: Deals 6x3 damage (Ascension Buff: 7x3) Cannot be used three times straight.

Scythe: Deals 40 damage. Cannot repeat within 2 turns of previous scythe. Will not use turn 1.

#### Strategy

The Nemesis's intangible buff is applied at the end of the first turn, making it reduce all incoming damage (including poison and thorns) to 1. This buff will only last for 1 turn, but will reapply every other turn, giving the fight a clear tempo of attack and defend. Players should generally avoid attacking while intangible is up, but applying poison or using power cards is recommended. Nemesis's attacks do not increase in power through the fight, but without a source of exhaust the player will eventually be overwhelmed with burn+ cards, so they should take care not to let the fight last too long.

#### Trivia

* The resemblance to the Silent may mean that he is the Silent's "Nemesis," but there is no clear connection between the two other that the visuals.
Berserk

Deck | Red

**Berserk** is a rare Red power card in *Slay the Spire*.

## Effect

Get 3(2) vulnerable, gain [R] at the start of each turn.

## Acquisition

Berserk is a rare card and can infrequently be found in normal card picks. A rare card pick is guaranteed after a boss battle.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Grip Games

**Grip Games** is a privately owned developer and publisher of games for consoles and high-end portable devices, based in Prague, Czech Republic. They are co-developing the survival and exploration game, *The Solus Project*, with Teotl Studios. The company was started by industry veterans who worked on games across all major platforms. GRIP is working with the top independent developers to bring their games to console platforms.
Bluebeard's Bride Wiki/Section 2

Content

The Sisters

**Stats**

* Blood
* Carnality
* Resilience

* Blood
* Carnality
* Resilience

**Bluebeard's House**

* The Rooms
* Keys
* The Objects
* The Servants
* The Horrors

**The Moves**

* Maiden Moves
* Ring Moves
* Exit Moves

**The Groundskeeper**

Playsets
*(From the Book of Mirrors, not yet released)*

* Bluebeard’s Legacy
* Bluebeard’s Boarding School
* Bluebeard’s Condemned Asylum
* Bluebeard’s Dark Carnival
* Bluebeard’s Correctional Facility
* Bluebeard’s Vacant Hotel
Gremlin Leader

**Gremlin Leader** is an elite enemy in Act 2 of Slay the Spire.

## Behavior

Never uses the same move twice in a row.

With 0 allies, uses "Rally!" 75% of the time and Attack 25% of the time.

With 1 ally, uses "Rally!" 50% of the time, Defend Buff 30% of the time, and Attack 20% of the time.

With more than 1 ally, uses Defend Buff 66% of the time and Attack 34% of the time.

### Rally

Rally draws from a pool of gremlins, with replacement. The pool is identical to that used for the Act 1 gremlin encounter and consists of the following:

* 2 Fat Gremlins
* 2 Mad Gremlins
* 2 Sneaky Gremlins
* 1 Gremlin Wizard
* 1 Shield Gremlin

As the pool is replaced, it is still possible to get multiple of the "1 of" gremlins.

## See also

* Enemies
* Gremlins
Immolate

Deck | Red

**Immolate** is a Red attack card in *Slay the Spire*.

## Effects

Exhaust 1 card. If the chosen card was a Status or Curse, deal 10 (15) damage to ALL enemies.

## Acquisition

Immolate is a rare card and can be obtained from card rewards screens.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Eviscerate

Deck | Green

**Eviscerate** is a Green attack card in *Slay the Spire*.

## Effects

Costs 1 less [G] for each card discarded this turn.
Deal 6 (8) damage three times.

## Acquisition

Eviscerate is an uncommon card and can be obtained through card rewards screens.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Apotheosis

Deck | Colorless

**Apotheosis** is a Rare Colorless skill card in *Slay the Spire*.

## Effects

Upgrade ALL of your cards for the rest of combat.
Exhaust.

## Acquisition

Apotheosis is a rare colorless card, as such it will not appear in normal card pick screens. The most common method of gaining Apotheosis would be to purchase it in a shop.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Mind Blast

Deck | Colorless

**Mind Blast** is a Colorless attack card in *Slay the Spire*.

## Effects

Innate. Deal damage equal to the number of cards in your draw pile.

## Acquisition

Mind Blast is an uncommon colourless card and cannot be obtained from card rewards screens.
Mind Blast can be acquired from shops, or the "Match and Keep!" event.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Masked Bandits

The following is subject to change and may not appear in your version of the game.

**This article features content only available in a beta branch of the game.**
The following is subject to change and may not appear in your version of the game.
> You encounter a group of bandits wearing large red masks.
>
>

> *"Hello, pay up to pass... a reasonable fee of ALL your gold will do! Heh heh!"*
>
>

The **Masked Bandits** is an Act 2 Event.

## Options

* **[Pay]** Lose all Gold.
* **[Fight]** Enter combat! Reward: Red Mask.

* Combatants: Romeo, Bear, Pointy

###### If you pay, the following dialogue occurs.

> *"Hehehe.. Thanks for the gold!*
>
>

> *Oh, I love gold. It's so nice.*
>
>

> *shiny shiny chits they are!"*
>
>

> *"Hey Bear, hey! This guy gave us all his gold! What a sucker, right?*
>
>

> *Get this, I just had to ask nicely. Who knew?!*
>
>

> *I certainly didn't! What a chump!"*
>
>

> *"Gang, let's all have a laugh for this wondrous occasion!"*
>
>

> *"Oh, you're still here?*
>
>

> *Did you overhear something? Didn't think so.*
>
>

> *\*snerk\* ...loser... Hahaha!"*
>
>
Health

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

**Health** is a core gameplay aspect in Slay the Spire it is commonly referred to as **HP** [**H**ealth **P**oints].

Health is a primary resource during both combat and events:
When the hero's HP is reduced below 1 a game over occurs.

The hero's HP is fully restored at the beginning of each act.

Event options which deal damage may still be selected even if the damage will kill the hero

Monsters which have their HP reduced below 1 are killed unless otherwise stated.
(Lady of Reeds) Noriyori

Title
 Rarity
 Element
 Weapon

**(Lady of Reeds) Noriyori** is a warrior in *Sengoku Asuka ZERO*.

## Description

The half-sister of Minamoto-no-Yoritomo and Yoshitsune, a warrior of the Kamakura Period. She was called the Lady of Reeds due to her birthplace of Kabanomikuriya, the 'Reedy Kitchen', in Tōtōmi Province. Despite her assistance in the Genpei War, Yoritomo suspected her of treason, and had her imprisoned in Izu Province.
Normally a sweet woman, she is a terror when she gets angry. It's in the best interests of everyone to make sure she doesn't.

## EX Skill - I

**Heike Crusher I**: DMG IV to highest-ATK foe; Burn nearby foes

## EX Skill - IV

**Heike Crusher IV**: DMG IV to 1~2 highest-ATK foes; Burn nearby foes

## Fixed skill

**Lady of Reeds**: Grant Strike-null Shield to all Strike allies

## Fealty

### Max ~ 500

You can increase up to 500 by using Sapphire Gems.
Dead Adventurer

The **Dead Adventurer** is an Act 1 event in Slay the Spire. It is only encountered from floor 7 onwards.

The description of the adventurer tells you which encounter you will get:

* Giant Claws = Lagavulin
* Flames = 3 Sentries
* Horned Beast = Goblin Nob

## Options

There are three rewards, each may only be acquired once.

1. Reward: 30 gold
2. Reward: Nothing
3. Reward: Random Relic

If the fight occurs, you receive the gold and relic as end-of-combat rewards if you did not find them yet. You also receive an extra random potion if when searching, you never had the "you didn't find anything" outcome.

* **[Search]** 25% the monster returns. Gain a random remaining reward.

* **[Continue]** 50% the monster returns. Gain a random remaining reward.
* **[Leave]** Ends event.
* **[Fight]** If monster returns this is the only option

* **[Continue]** 75% the monster returns. Gain a random remaining reward.
* **[Leave]** Ends event.
* **[Fight]** If monster returns this is the only option

* **[Leave]** Ends event.
* **[Fight]** If monster returns this is the only option

* **[Leave]** Nothing happens.
How to play guide for Bluebeard's Bride

*This article is a stub. You can help Bluebeard's Bride Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Bluebeard's Bride***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Barricade

Deck | Red

**Barricade** is a rare Red power card in *Slay the Spire*.

## Effects

Block no longer expires at the start of your turn.

Upgrade
Cost changed to 2.
## Acquisition

Barricade is a rare card and can infrequently be found in normal card picks. A choice of rare cards is guaranteed after fighting a boss.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Block

**Block** is a type of temporary effective health. Block is reset to zero at the beginning of a character's turn.

## Gaining block

### Cards

#### Colorless

##### Skills

* Finesse
* Good Instincts

#### Red

##### Skills

* Armaments
* Entrench
* Flame Barrier
* Ghostly Armor
* Impervious
* Power Through
* Rage
* Second Wind
* Sentinel
* Shrug It Off
* True Grit

##### Powers

* Metallicize
* Feel No Pain

#### Green

##### Skills

* Backflip
* Blur
* Cloak And Dagger
* Deflect
* Dodge and Roll
* Escape Plan
* Leg Sweep
* Survivor

## Related

### Cards

* Barricade
* Body Slam
* Juggernaut
* Footwork
Match and Keep!

The **Match and Keep!** game is an Event encountered across all three Acts of Slay the Spire.

The cards available are based on this division:

* Bash/Neutralize
* Random Common
* Random Uncommon
* Random Rare
* Random Uncommon Colorless
* Random Curse

## Options

* **[Play]** Play the matching game! 5 attempts!

* Bash/Neutralize
* Random Common
* Random Uncommon
* Random Rare
* Random Uncommon Colorless
* Random Curse
Blood for Blood

Deck | Red

**Blood for Blood** is a Red attack card in *Slay the Spire*.

## Effects

Costs 1 less [R] for each time you lose HP in combat. Deal 16(18) damage.

## Acquisition

Blood for Blood is an uncommon card and can be obtained through card rewards screens.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
1.4.6 Patch Notes

Hello Everyone!

Today we are releasing EA Patch 1.4.6 which will reduce crashes and improve stability across all platforms. We will be releasing this patch today, August 16, 2017 at approximately 3:00 PM. This time is tentative and could change. A restart of your game will be necessary to receive the update. Thank you for your continued patience and support during our Early Access period!

* Made improvements to memory usage on Xbox One
	+ This should prevent out-of-memory crashes
* Corrected a PS4 crash caused by in game audio
* Fixed an exploit preventing item durability loss
* Fixed a bug which caused caches to become visible on the minimap during “Repair the Shelter”
* Corrected an Xbox One network crash
* Corrected an AI pathfinding server crash
* Corrected a particle system crash
* The Teleporter can no longer be selected via the mouse scroll wheel
Elite (Overview)

Elites are powerful enemies in Slay the Spire.

They have more HP and stronger Attacks than normal enemies.

They are symbolized on the map as enemy encounters with larger horns.

Defeat them will reward you a relic (or 2 with Black Star), higher amount of gold and higher chance of choosing card will be higher rarity.

## Act I: The Exordium

* 3x Sentry
* Goblin Nob
* Lagavulin

## Act II: The City

* Book of Stabbing
* Slaver Boss + 2 Slaver
* Gremlin Leader

## Act III: The Beyond

* Nemesis
* Giant Head
* 2x Orb Walker
Grand Finale

Deck | Green

**Grand Finale** is a rare Green attack card in *Slay the Spire*.

## Effects

Can only be played if there are no cards in your draw pile.
Deal 40 (50) damage to ALL enemies.

## Acquisition

Grand Finale is a rare card and can be obtained from card rewards screens.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
How to play guide for Default Loadout

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Slay the Spire***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Artifact

Artifact is a buff that will negate the next debuff on that unit.

Each stack of Artifact can block 1 *application* of: Weak, Vulnerable, Poison, Frail, Strength Loss, etc.

* Bouncing Flask will remove 1 Artifact ***with each bounce.***
* Envenom will remove 1 Artifact ***with each unblocked Attack***.
* Shockwave will remove up to 2 Artifacts ***from each enemy.***

The player can gain Artifact using Panacea (a colorless card) or an Ancient Potion.

Enemies with Artifact:

* Each Sentry (Act 1 Elites) starts with 1 Artifact.
* Spheric Guardian starts with 3 Artifact.
* Bronze Automaton (Act 2 Boss) starts with 3 Artifact.
* Donu and Deca (Act 3 Bosses) each start with 2 Artifact.
Louse

**Louse** is one of the enemies in Slay the Spire.

They are encountered in two varieties, Red and Green.

## Combat

Red louse

Green louse

Innate **Curl Up**: *On taking Attack damage, gain (Randomly selected between 3 - 7) block. Once per combat.*

### Behavior

Both have a 25% chance to use their secondary move and they cannot use a single move 3 times in succession.
Big Fish

**Big Fish** is an Act 1 event in Slay the Spire.

*"As you make your way down a long corridor you see a **banana**, a **donut**, and a **box** floating about. No... upon closer inspection they are tied to strings coming from holes in the ceiling. There is quite cackling from above as you approach the objects. What do you do?"*

## Options

* **[Banana]** Heal for 1/3 of Max HP
*"You eat the **banana**. It is nutritious and slightly **magical**, healing you."*
* **[Donut]** Gain 5 Max HP
*"You eat the **donut**. It really hits the spot! Your Max HP increases."*
* **[Box]** Receive a random Relic. Cursed - Regret.
*"You grab the box. Inside you find a **relic**! However, you really craved the donut... You are filled with sadness, but mostly **regret**."*
(Disturbed Wife) Hosokawa Tadaoki

Title
 Rarity
 Element
 Weapon

**(Disturbed Wife) Hosokawa Tadaoki** is a warrior in *Sengoku Asuka ZERO*.

## Description

A warrior of the Sengoku and Edo Periods, wife to Akechi Mitsuhide's daughter Gracia.
A veteran skilled in information warfare, she is also an artisan who has designed everything from ceremonial armor to fundoshi. Capable with most everything, the only real problem is her consuming jealousy, as she refuses to let anyone speak to Gracia without her around.

## EX Skill - I

**Rampaging Love I**: Damage 1 back foe; grant Resolve to 1 Slash or Thrown ally

## EX Skill - IV

**Rampaging Love IV**: DMG III to 1 back foe; grant Resolve to 1 Slash or Thrown ally

## Fixed skill

**Overflowing Love**: Heal 2 allies with least HP left

## Awakening Skill

Disturbed Wife

・Charm Guard: 3x
　(Unlocks at Awakening +5)

・ATK Up: Med
　(Unlocks at Awakening +15)

・Chance to counter on damage
　(Unlocks at Awakening +25)

## Fealty

### Max ~ 500

You can increase up to 500 by using Topaz Gems.
Falling

Falling is an Act 3 event in Slay the Spire.

It forces you to lose a non-curse card. The cards you lose are randomly selected but you are informed which card will be lost on the options screen.

## Options

* **[Land]** Lose a randomly selected Skill card.
* **[Channel]** Lose a randomly selected Power card.
* **[Strike]** Lose a randomly selected Attack card.
Bite

Type | Attack

[[Category:{{{deck}}} cards]]

**Bite** is a Colorless attack card in *Slay the Spire*.

## Effects

Deal 7 (8) damage.
Heal 2 (3) HP.

## Acquisition

Bite is a special card and can only be obtained through the "Vampires?" event.

* Note that this event removes **ALL** strikes and gives 5 Bites, rather than giving a Bite for each Strike removed.
Corpse Explosion

Deck | Green

**Corpse Explosion** is a Green attack card in *Slay the Spire*.

## Effects

Apply 6 (9) Poison. When the enemy dies, deal damage to ALL enemies equal to its max HP.

## Acquisition

Corpse Explosion is a rare card and can be obtained through card rewards screens.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Flash of Steel

Deck | Colorless

**Flash of Steel** is a Colorless attack card in *Slay the Spire*.

## Effects

Deal 3 (6) damage.
Draw 1 card.

## Acquisition

Flash of Steel is an uncommon colourless card and cannot be obtained from card rewards screens.
Flash of Steel can be acquired from shops, or the "Match and Keep!" event.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Painful Stabs

**Painful Stabs** is a unique Buff used by the Book of Stabbing.

## Effect

Whenever you take damage from this enemy, add a Wound to your discard pile.

## Acquisition

The Book of Stabbing automatically begins combat with this Buff. It cannot be removed.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Colorless cards

Neutral cards are available to all adventurers. These cards are not gained from normal card reward screens--adventurers acquire them through a combination of merchant shops, events, relic effects, and card effects.

### Colorless Cards

All colorless cards provide a beneficial effect ranging from mildly to extremely powerful.

Like faction-specific cards, colorless cards come in three rarities: common, uncommon, and rare. Unlike faction-specific cards, only uncommon and rare colorless cards are sold by the merchant. Every merchant shop offers two colorless cards.
Giant Head

**Giant Head** is an Elite Enemy in Act 3 of Slay the Spire.

## Combat

Innate **Slow**: *For each card played this turn, takes 10% more damage from attacks.*

### Behavior

Until count hits 1 (4 turns), 50% chance of Attack 1 or Debuff, but cannot use either move three times in a row. Afterwards, always uses Attack 2 ("It is time.").
Bosses (Overview)

At the end of each Act, you will encounter one of the bosses for that act.

The boss is chosen randomly. (In Beta you can see which one is chosen by the boss-specific-picture on top of the Map)

The preceding space on the map will always be a Camp Fire (Rest), allowing you to rest before the fight.

After a boss fight you receive a chest with a choice of Rare cards (1 out of 3(4 with Question Card)), a choice of Boss relics (1 out of 3), gold, and a full (AscensionLvL 5+:75% of missing health) heal at the start of the next floor.

## Act I Bosses

* Slime Boss
* The Guardian
* Hexaghost

## Act II Bosses

* Bronze Automaton
* The Champ
* The Collector

## Act III Bosses

* Awakened One
* The Time Eater
* Donu and Deca
Necronomicurse

Type | Curse

**Necronomicurse** is a curse card in *Slay the Spire*.

## Effects

This card does not appear as an option during normal card removal events making it impossible to remove it from your deck.

## Acquisition

The card is acquired through the event which grants the Necronomicon relic.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
(Dandy) Maeda Keiji

Title
 Rarity
 Element
 Weapon

**(Dandy) Maeda Keiji** is a warrior in *Sengoku Asuka ZERO*.

## Description

Maeda Toshiie's niece. Well-known in her lifetime as an flashy and eccentric person, her extravagant behavior under the Maeda clan name brings her into constant conflict with Toshiie, the clan head.
Keiji has developed a medicine that allows her to freely change her own hair and eye color, which is proving strangely popular among the other warriors. Currently she's settled on a relaxed black, though.

## EX Skill - I

**Ōka Resshū I**: Damage and knockback nearby foes

## EX Skill - IV

**Ōka Resshū IV**: DMG III and knockback to nearby foes

## Fixed skill

**Fierce Lion**: DMG II and knockback to nearby foe

## Awakening Skill

Dandy

・Damage to Wood Up: Med
　(Unlocks at Awakening +5)

・Chance to break Shield on attack
　(Unlocks at Awakening +15)

・All Guard: 3x
　(Unlocks at Awakening +25)

## Fealty

### Max ~ 500

You can increase up to 500 by using Ruby Gems.
Neutralize

Deck | Green

**Neutralize** is a Green attack card in *Slay the Spire*.

## Effects

Deal 3 (4) damage.
Apply 1 (2) Weak.

## Acquisition

Neutralize is a basic card that cannot be obtained through normal card rewards screens.
Neutralize can be acquired through the "Match and Keep!" event.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Awakened One

**Awakened One** is a boss found at the end of Act 3. It starts on phase 1, but upon reaching 0 HP it switches to its second phase and heals its HP to full. Always spawns alongside two Cultists.

## Unawakened Form (Stage 1)

### Pattern

Always begins with Slash. Has a 25% chance of using Soul Strike and a 75% chance of using Slash every turn. Slash cannot be used three times in a row and Soul Strike cannot be used twice in a row.

Once HP reaches 0, it loses Curiosity and the intent instantly changes to Rebirth.

Defeating the Awakened One's second stage will cause the remaining Cultists to flee.

## Awakened Form (Stage 2)

### Pattern

Always starts with Dark Echo. Has a 50% chance of using Tackle and a 50% chance of using Sludge. Cannot use Tackle three times in a row and cannot use Sludge three times in a row.

## Strategy

Kill the Cultists as soon as possible as they gain Strength each turn after the first. The Awakened One itself is straightforward to handle: match your defense to the specific attack and use the rest of your energy to deal damage. Once you lower it to zero HP, it will become invulnerable until its next turn while removing debuffs like weakened and vulnerable. Use that turn to ramp up your defense and possibly play and power cards that were saved, since The Awakened One will immediately use its Dark Echo attack. Surviving the second stage is mostly a matter of surviving Dark Echo -- especially the first one, which could catch unsuspecting characters off-guard. Save any exhaust cards that will help speed up this phase (e.g. Terror)

Watch out for Stage 1's Curiosity ability. Whenever you play a Power, The Awakened One will gain 1 Strength (2 in Ascension). This is especially dangerous with the Soul Strike attack, which will use the Strength bonus three times. Even if you have a Power build, you might want to avoid using them during this stage. Curiosity goes away in Stage 2, so you might want to spam your Powers when the Awakened One enters its invulnerable state between the stages, or as soon as Stage 2 begins.
Slime Boss

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

**Boss Slime** is one of the Bosses in Slay the Spire that can be encountered at the end of the Exordium.

## Gameplay

**Passive: Split - When its HP is at 50% or lower any action is interrupted, then it will use its next action to split into 1 Spike Slime (L) and 1 Acid Slime (L) with the Boss Slime's current HP.**

### Behavior

Always cycles in the order of Goop Spray -> Preparing -> Slam.

### Strategy

* Exercise foresight when considering an attack that would cause Slime Boss to split. It may be better to hold out until next turn if you do not currently have full energy.
* As with any enemy with split, single-target damage dealt to slime boss beyond the 50% threshold is effectively AOE damage.
* Attempting to block the damage of Slime Crush rather than rushing to deal damage may benefit decks with many powers or with scaling effects such as Kunai or Demon Form
(Naritaya) Ichikawa Danjūrō

Title
 Rarity
 Element
 Weapon

**(Naritaya) Ichikawa Danjūrō** is a warrior in *Sengoku Asuka ZERO*.

## Description

A kabuki actor of the middle Edo period, founder of the aragoto style of kabuki acting and originator of an illustrious dynasty of actors.
Her dearest wish is for her audience to enjoy themselves watching her perform, and she's very devoted to her craft. She takes every chance she gets to improve by impersonating others — and not necessarily just other people. Her repertoire also includes animals, and even plants and rocks.

## EX Skill - I

**Sukeroku Edozakura I**: DMG II, Confuse to 1-2 foes; Gun-Abs Shield to all allies

## EX Skill - IV

**Sukeroku Edozakura IV**: DMG IV, Confuse to 2 foes; Gun-Abs Shield to all allies

## Fixed skill

**Drop The Hammer**: Low DMG, Gloom foe frontline

## Awakening Skill

Naritaya

・On EX, gain Bow/Strike-Null Shield
　(Unlocks at Awakening +3)

・EVA Up: Med
　(Unlocks at Awakening +6)

・Damage to Pierce Up: Big
　(Unlocks at Awakening +9)

## Fealty

### Max ~ XXX

You can increase up to XXX by using Topaz Gems.
Perfected Strike

Deck | Red

**Perfected Strike** is a Red attack card in *Slay the Spire*.

## Effects

Deal 6 damage.
Deals an additional +2 (+3) damage for ALL of your cards containing "Strike".

Since **Perfected Strike** counts itself as a card containing "Strike", this card will always have at least 8 base damage.

The effect is applied immediately upon addition and removal of eligible cards. This includes cards that are added or removed during combat, such as those that are exhausted from play.

### List of Cards That Provide Additional Damage

* **Perfected Strike**
* Strike
* Twin Strike
* Pommel Strike
* Wild Strike

## Acquisition

Perfected Strike is a common card and can be obtained from card rewards screens.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Madness

Deck | Colorless

**Madness** is an uncommon Colorless skill card in *Slay the Spire*.

## Effects

A random card in your hand costs 0 for the rest of combat.
Exhaust.

## Acquisition

Madness is an uncommon colorless card and can be found in shops. It can also be found in an event where 2 copies of madness are offered in exchange for taking damage.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Ascension Mode

Ascension is an experimental game mode that basically adds new challenge runs for added difficulty.

In order to unlock Ascension 1, you must have beaten all 3 of the Act 3 Bosses or won at least 5 times across all characters.

Winning a run in each Ascension will unlock the next Ascension for that character only.

Losing a run will NOT reset any progress or decrease your Ascension number.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*

## Level 5

Heal 100% -> 75% of missing current health after Boss battles.

## Level 10

Add an Ascender's Bane in Starting Deck. This is an unplayable, ethereal curse.

## Level 11

The player starts with 1 less potion slot.

Formerly, this level would reduce the potency of potions, as shown in the table below:

## Level 12

The chance of appearance of upgraded cards reduced:

from 25% to 12.5% in Act II,

from 50% to 25% in Act III.

## Level 14

Characters have lower max HP:

Ironclad 80 -> 75,

Silent 70 -> 66.
Daily Climb

The Daily Climb or Daily Challenge is an alternate game mode for Slay the Spire in which players attempt the best score in a seeded run with a set of modifiers as a preselected character. The Daily Climb's modifiers are reset and selected each day, with each Daily Climb having its own Scoreboard. The character, seed and modifiers are identical for all players however the decisions typically available are still present meaning the runs from two players may diverge significantly.

Daily Challenges are not played with an Ascension level - no Ascension effects are applied to the run by default, nor can you run a Daily Challenge with an Ascension level applied to it.
Masterful Stab

Deck | Green

**Masterful Stab** is a Green attack card in *Slay the Spire*.

## Effects

Can only be played if there are no other cards in your hand.
Deal 15 (20) damage.

## Acquisition

Masterful Stab is an uncommon card and can be obtained from card rewards screens.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Enchiridion

**Enchiridion** is one of the relics in Slay the Spire.

## Description

At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.

## See also

* Relics
* Nilry's Codex
* Necronomicon

## Notes

The power cannot be a color that is not your character's, such as a Green power being generated while playing as the Ironclad.
Neow's Lament

**Neow's Lament** is one of the relics in Slay the Spire.

## Description

Enemies in your first 3 combats will have 1 HP.

## Notes

This Relic is given when selecting the starting bonus "Enemies in your first 3 combats will have 1 HP." from Neow.

If this relic is an option, it is recommended that you click the map icon and look for paths that allow you to reach an elite before the relic expires, and you can rarely have this relic active against the first boss.
Energy

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*

Energy is core game element in Slay the Spire, the majority of cards cost energy to be played.

During combat the player has a limited energy pool that is refreshed at the beginning of each turn. By default, the player begins the game with an energy pool of three. This limit can be exceeded through energy gain effects, but the energy will be refreshed at the start of every new combat.

## Cards that grant energy

### Red

* Berserk
* Bloodletting
* Dropkick
* Offering
* Seeing Red
* Sentinel

### Green

* Adrenaline
* Concentrate
* Doppelganger
* Flying Knee
* Heel Hook
* Outmaneuver
* Tactician
Parasite

Type | Curse

**Parasite** is a curse card in *Slay the Spire*.

## Effects

Unplayable.
If transformed or removed from your deck, lose 3 Max HP

Upgrade
Deal !D! damage.
Deals an additional +3 damage for ALL of your cards containing \Strike\.
## Acquisition

The Parasite curse is obtained from the Mushroom Corridor event. It can be chosen with the benefit of healing instead of fighting. Parasite can also be obtained by transforming another curse.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Alchemize

Deck | Green

**Alchemize** is a Rare Green skill card in *Slay the Spire*.

## Effects

Obtain a random potion.
Exhaust.

## Acquisition

Alchemize is a rare card, and will not be found frequently in normal card drops. A choice of rare cards is guaranteed after beating a boss.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Release date

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*

This page contains the **release information** for *Slay the Spire*.

Slay the Spire was released on November 15, 2017 on Steam Early Access. No release date for the full version has been announced.

## See also

* How to play guide for Slay the Spire
* System requirements
J.A.X.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*

 Deck | Colorless

**J.A.X.** is a Colorless skill card in *Slay the Spire*.

## Effects

Lose 3 HP.
Gain 2(3) Strength .
Exhaust.

## Acquisition

**J.A.X.** Can only be acquired through an Event where you may choose to purchase it for 100 gold.

## See Also

* Addict
* J.A.X. Dealer
Time Eater

**Time Eater** is one of the act 3 boss enemies in Slay the Spire.

## Details

**HP: 456(480)**

**Time Warp:** *Whenever you play your 12th card, your turn is ended and **Time Eater** gains 2 strength.*

### Behavior

Can only use Haste once, always immediately after falling below 50% HP.
 Otherwise, approximately a (20%/45%/35%) split between Ripple, Reverberate, and Head Slam.

Ripple and Head Slam cannot be used twice in a row, and Reverberate cannot be used three times in a row.

## Tips

1. Play a consistent number of cards per turn for more flexibility against Time Eater's attacks in later turns. You are less likely to end up with a 1 card turn because of the Time Eater's Time Warp ability if avoid playing low impact cards early in the fight. (Ex: Play 4 cards, then 5, then 3 rather than 7 cards, then 4 cards, then 1).
2. The Time Eater's passive is an effective counter to card draw dependant decks. If you’re relying on this strategy in Act III and the outlook is bleak, choosing another strategy or attempting to include an alternative win condition in your deck could be beneficial to your chances of victory.
3. The Time Eater's haste ability removes all stacks of poison; if this is your primary strategy keep copies of catalyst for recovering stacks after the cleanse or carefully apply enough stacks to kill the boss from above 50% hp denying use of the ability.

## Achievement

Defeating Time Eater for the first time awards the steam and in-game achievement The Time Eater.

## See also

* Enemies

[[1]]
[[2]]
[3]
Prayer Wheel

**Prayer Wheel** is one of the relics in Slay the Spire.

## Description

Normal enemies drop an additional card reward.

## Patch changes

* Weekly Patch 25: Rarity changed to *Rare.* Effect reworked to: "Normal enemies drop an additional card reward. "
* Previously: *Common*. Non-Boss chests now also contain cards.

## See also

* Relics

1. ↑ https://steamcommunity.com/games/646570/announcements/detail/1665648314636940841
Searing Blow

Deck | Red

**Searing Blow** is a Red attack card in *Slay the Spire*.

## Effects

Can be upgraded any number of times. Each time the card is upgraded, the damage increases by (4+X), where X is the number of previous upgrades. When the card has U upgrades, the total damage is:

1/2 \* U \* (U + 7) + 12

## Acquisition

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Sentry

Act 2: The City

**Sentry** is an enemy in Slay the Spire encountered across multiple stages. 3 of them are encountered as an Elite fight in the Exordium.

## Appearance

A sentry is made up of a blue sphere inbetween a top and bottom square based pyramid, each pyramid's apex points outwards from the sphere.

## Behaviour

Sentries begin combat with a single point of artifact, negating the first debuff applied.

In the Act 1 Elite fight, the outer two Sentries always begin by using their debuff, while the inner Sentry always begins by using its attack. In Act 2, the Sentry will always begin by using its debuff. Sentries will alternate moves each turn, using whichever move it did not use the previous turn.
Poison

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*

**Poison** is major debuff available to the player that forms a major deck archetype for the Silent.

Poison causes direct damage to HP and is unaffected by weakened or vulnerable.

## Relics

The Snecko Skull moderately increases the player's ability to inflict stacks of Poison.

The specimen makes poison more effective against summoner type enemies and group encounters.
Scrap Ooze

**Scrap Ooze** is an Act 1 Event in Slay the Spire.

*"As you walk into the room you hear a gurgling and the grinding of metals. Before you is a slime-like creature that ate too much scrap for its own good. From the center of the creature you see glints of strange light, perhaps something magical? It looks like you can get some **treasure** if you just reach inside its... opening. However, the acid and sharp objects may **hurt.**"*

## Options

* **[Reach Inside]** Lose 3 HP. 25%: Receive a random Relic.

*"**Success!** After rummaging through the metal and burning acid, you finally grab hold of a **relic** and yank it out. You pull your way out of the ooze **damaged** but rewarded."*

or upon failure

*"**Ouch!** All you find is corroded metal and a bit of **burning pain.** However, you're still convinced there's a **relic...**"*
* **[Reach Inside]** Lose 3 (+1 for each previous attempt) HP. 25(+10 for each previous attempt)%: Receive a random Relic.

* **[Leave]** Nothing happens.

## Costs and Probability

The following table provides a breakdown of the event assuming that a player goes for the **Reach Inside** option every single time, until the payout of one relic is achieved. In this context, total payout probability can be understood as the probability to win and receive a relic on this specific attempt and total damage denotes the damage taken when winning on this specific attempt.

The average amount of damage taken when going for the relic, is thus 11.34 points.
Slay the Spire Wiki/Section 3

Videos

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Slay the Spire

**Slay the Spire** is a game created and developed by Mega Crit Games. It was released on November 15, 2017 on Steam Early Access.

## Description

> "We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!" - Steam Store Page
>
>

## Features

* Two core characters that each have their own unique set of cards. (With more planned)
* 200+ fully implemented cards.
* 50+ unique combat encounters.
* 100+ different items to be found.
* Procedurally generated levels.
* Tons of unlockables.

## Requirements

### Mac OS X

* OS: OSX 10.9.5 - 10.11.6
* Processor: 2.0 Ghz
* Memory: 2 GB RAM
* Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
* Storage: 500 MB available space

### Steam OS & Linux

* OS: Ubuntu 14.04 LTS
* Processor: 2.0 Ghz
* Memory: 2 GB RAM
* Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
* Storage: 500 MB available space

### Windows

* OS: Windows XP, Vista, 7, 8/8.1, 10
* Processor: 2.0 Ghz
* Memory: 2 GB RAM
* Graphics: 128mb Video Memory, capable of OpenGL 2.0+ support
* Storage: 500 MB available space
* Additional Notes: 64bit Only

## External links

* Official site
* Steam

1. ↑ [1]
Slay the Spire Wiki

Welcome to the Official Slay the Spire WikiWelcome to the Official Slay the Spire Wiki
The Slay the Spire reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,561 pages (490 articles).

Slay the Spire
**Slay the Spire** is a game created and developed by Mega Crit Games. It was released on November 15, 2017 on Steam Early Access.

We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire![Read more...]

Gameplay

* Cards
* Characters
* Enemies
* Guides

* Events
* Potions
* Relics
* Map Locations

Cards

* Red cards
* Colorless cards
* Green cards

* Attack cards
* Power cards
* Skill cards

Featured images
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
The Ironclad

**The Ironclad** is the first character available in Slay the Spire.

# Description

The Ironclad is a masked, green-skinned and grey/silver haired humanoid warrior. His clothing consists of forearm length gloves, boots, a large bandolier over a high-collared dark brown shirt and baggy red pants held up by a belt on which a small pouch is attached. Despite his title, the Ironclad only wears five pieces of armor, a stylized mask which covers most of his head, a set of pauldrons presumably held together by the belt straps over his upper torso and small segments below the knee. For a weapon he wields an esoteric blade of unknown design and construction, resembling a oversized falx.

# Themes and Deck Building

The Ironclad begins with a deck consisting of a single copy of Bash, five copies of Strike, and four copies of Defend.

## See also

* Characters The strong warrior.

[[1]]
The Bomb

Reason: "*No reason has been provided*"

**This page is a candidate for deletion.**
Reason: "*No reason has been provided*"

 Deck | Colorless

**The Bomb** is a card in *Slay the Spire*.

## Effects

After 3 turns deal 30 damage to ALL enemies.

## Acquisition

The card is a neutral shop card. You can buy it in the shop for 196 gold without any cost reducing effects.

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Score

You are given a score at the end of your run. Your score helps you unlock new cards and relics for use in future runs.

At the end of the game, the score you receive is the sum of the bonuses below:

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*

Early Access Patch 9 added Ascension mode. For when only scoring is concerned, it's basically a new game+ mode that gives bonus scoring. Note that Ascension mode has to be unlocked. The dev considers the unlock a spoiler for unknown reasons.

Current Ascension LvL: Ascension Mode
The Silent

**The Silent** is one of the characters in Slay the Spire.

## Description

A deadly huntress from the foglands. Eradicates foes with daggers and poisons.

## Themes and Deckbuilding

The Silent starts with one copy of Survivor, one copy of Neutralize and five copies each of defend and strike. Unique in her playstyle is the possibility to apply and interact with the poison debuff through her cards and character exclusive relics.

## See also

* Characters
* Green Cards
Runic Pyramid

**Runic Pyramid** is one of the relics in Slay the Spire.

## Description

At the end of your turn, you no longer discard your hand.

 Patch changes

* Weekly Patch 28: Runic Pyramid relic no longer has a downside. Effect reworked to: "At the end of your turn, you no longer discard your hand. "
* Previously: At the end of your turn, you no longer discard your hand. Draw 1 less card each turn.

## See also

* Relics

1. ↑ https://steamcommunity.com/games/646570/announcements/detail/1666776116207511971
The Woman in Blue

**The Woman in Blue** is an Event available across all three Acts if the player has at least 50 gold.

## Options

* **[Buy 1 Potion]** Lose 20 gold. Choose 1 random potion.
* **[Buy 2 Potions]** Lose 30 gold. Choose 2 random potion.
* **[Buy 3 Potions]** Lose 40 gold. Choose 3 random potion.
* **[Leave]** Nothing happens.

## Notes

The more you spend on this encounter the more cost effective it becomes.
(Charming Demon) Chōsokabe Motochika

Title
 Rarity
 Element
 Weapon

**(Charming Demon) Chōsokabe Motochika** is a warrior in *Sengoku Asuka ZERO*.

## Description

The 21st head of the Chosokabe clan of Tosa, she later conquered all of Shikoku. Her ambitions for more power continued up until the unification of the country under Toyotomi Hideyoshi in 1585.
Due to her pale skin and small stature, she's often called the Doll Princess. She dislikes being so short, but refuses any offers of help when getting things off of shelves. Unfortunately for her, this means she needs to hop up and down to try to reach... which is hardly any more dignified.

## EX Skill - I

**Heavensplitter I**: Damage and Silence nearby foes

## EX Skill - IV

**Heavensplitter IV**: DMG II to nearby foes; inflict Silence

## Fixed skill

**Flying High**: Damage, knockback, Numb 1 foe

## Fealty

### Max ~ 500

You can increase up to 500 by using Emerald Gems.
Step Through Time

Reason: "*No reason has been provided*"

**This page is a candidate for deletion.**
Reason: "*No reason has been provided*"

**Step Through Time** is a card in *Slay the Spire*.

## Effects

COST: 2 Charge.
Your HP returns to the value it was last turn.
Exhaust.

## Acquisition

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*
Spike Slime

**Spike Slime** is one of the enemies in Slay the Spire.

## Combat

Large

Innate **Split**: *When at or below 50% hp, its next action will be interrupted and it will instead split into two smaller Slimes.*

Medium

Small

### Behavior

Always starts with Lick, then (30-70) probability split between the active moves, though neither can be used three times in a row.
Secret Portal

**Secret Portal** is an event in Slay the Spire.

*"Before you is a sight that seems out of place in the alien landscape around you. Strangely placed into one of the living walls of the Beyond is an enclosed stone entrance filled with a **swirling magical portal.** You aren't sure where it leads, but maybe it could speed your journey through the Spire. "*

## Options

* **[Enter the Portal]** IMMEDIATELY travel to the boss.
* **[Leave]** Nothing happens.
Mobile 1.0.94

**Dostępna** - 7 września, 2018

* Poziom trudności trybu jednego gracza! Ocalali mogą znaleźć go zaczynając nową grę (usuń swój obecny zapis w Zarządzaniu Danych Zapisu). Czy jesteś na tyle odważny by grać Brutalnie?
* Tryby przetrwania w trybie jednego gracza! Graj swobodnie i zachowuj przedmioty pośmiertnie lub hardkorowo, gdzie tracisz większość doświadczenia i wszystkie engramy kiedy umierasz!
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* Naprawiono błąd, przez który gra wyłączała się w trybie jednego gracza
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* Dodano: Iguanodon
* Odświeżenie zdalnej stacji tworzenia Argentawis
* Poprawki dla systemu watahy Wilków
The Collector

**The Collector** is an Act 2 boss enemy in Slay the Spire.

## Details

The Collector

Torch Head

## Behavior

Always begins with Spawn.

On turn 4, always uses the Mega Debuff.

Otherwise, if a Torch Head is dead, has approximately a (25/45/30) probability split between (Revive/Fireball/Buff).

If all Torch Heads are alive, the split becomes (70/30) between (Fireball/Buff).

Cannot use Revive or Buff twice in a row, or Fireball three times in a row.
Strike

*This article is a stub. You can help Slay the Spire Wiki by expanding it.*

 Deck | Red

 Deck | Green

**Strike** is the generic attack card for the Ironclad and Silent in *Slay the Spire*.

## Acquisition

Five copies of the card are given to either the Ironclad (Red) or the Silent (Green) class at the beginning of the run.
Slay the Spire Wiki/Section 4

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