Abilities (Niche - B&E)

Nichelings in Niche - Breed and Evolve have abilities that are made up of its genes and mutations. Abilities are needed to fulfill the different biomes' requirements to be able to go foraging.

## Perception

Perception is an ability that is given through the Ears, Eyes, or Snout genes. Having adequate perception in a biome ensures that the nichelings on the foraging missions have enough turns to reach the end of the mini game. Nichelings are given a maximum of +2 turns if their perception exceeds the requirement by a value of 2.

Nichelings that are below the perception requirement suffer a turn penalty, and are given a maximum of -2 turns if the perception is below the requirement by at least 2 points.

## Collecting

Collecting is an ability that is given through the Head, Paws, and Tail genes. Nichelings that meet the Collecting requirement of a biome are able to gather from berry bushes that appear in the mini game. For each level in Collecting above the biome requirement, they are able to gather an additional berry from the bush, with a maximum of 3 levels above the requirement causing nichelings to clear a bush with a single move.

Nichelings that do not meet the Collecting requirements of the biome will be unable to gather from any berry bush in the mini game, causing the berry bushes to effectively act as permanent obstacles.

## Strength

Strength is an ability that is given the Horns, Head, Body, Paws, Hind Legs, and Tail genes. Nichelings that meet the Strength requirements of a biome are able to hunt prey, as well as attack predators that may be present in the mini game. For each level in Strength above the biome requirement, they are able to deal an additional point of damage to their target.

Since prey have 2 HP, it requires nichelings with at least 1 level above the required Strength to kill the prey with a single move. Since carnivores have 4 HP, it requires nicheligns with at least 3 levels above the required Strength to kill predators with a single move.

Nichelings that do not meet the Strength requirements of the biome will be unable to damage any prey or predator. As predators emit a danger-zone that surrounds them in a 3x3 square, nichelings that lack the strength requirement of the biome will immediately get injured upon entering this danger-zone, causing them to disappear from the mini-game, and require healing before they are to participate in future missions.

## Fishing

Fishing is an ability that is given through the Head, Paws, Hing Legs, and Tail genes. Nichelings that meet the Fishing requirements of a biome are able to catch fish that appear in small ponds in the mini game. For each level of Fishing above the biome requirement, they are able to catch an additional fish from the bond, with a maximum of 3 levels above the requirement causing nichelings to catch the entire pond of fish with a single move.

## Heat Resistance

Heat Resistance is an ability that is given through the Ears, Horns, and Tail genes. Nichelings that meet the Heat Resistance requirements of a biome are able to move through sand tiles that appear in the mini game. Furthermore, they also do not get the hot status effect after foraging, making them able to recover quicker from a mission compared to nichelings lacking Heat Resistance.

Nichelings who lack the necessary Heat Resistance for a biome will find themselves wasting more turns overall, as they will have to navigate through more unpassable sand tiles.

## Cold Resistance

Cold Resistance is an ability that is given through the Ears, Horns, Paws, and Tail genes. Nichelings that meet the Cold Resistance requirements of a biome are able to move through ice tiles that appear in the mini game. Furthermore, they also do not get the cold status effect after foraging, making them able to recover quicker from a mission compared to nichelings lacking Cold Resistance.

Nichelings who lack the necessary Cold Resistance for a biome will find themselves wasting more turns overall, as they will have to navigate through more unpassable ice tiles.

## Swimming

Swimming is an ability that is currently only given by the Swimming Tail gene. This ability currently serves no purpose.

## Poison Resistance

Poison Resistance is an ability that is given by the Poison Fangs and Stinky Tail genes. This ability currently serves no purpose.