(Main group)

## About (main group)

Due to our latest remodling( 12/5/2017) we are now a free-range rpg community of friends and family. free-range meaning we can rpg how we want to and be who we want to be. This group branches off into different franchise groups i.e. Warriors of Star-Legend Clan and Densetsu no Kuni.

Member form template(dun have to fill all this out, if anything just physical appearance, gender and age.If i have a specific template for another franchise then dun worry about this UNLESS you want to)

Form:

(irl, specific franchise (OC/Canon):\_, Original)

(parental figuts, siblings, etc)

Tmezon(of rper if chosen to tell.)

Gender:

## Code

1. Code 1 Defend your group even with your life but protect yourselves as well. (You guys are my family and so I will protect you all as such.)

2. When gathering are held with agreeing allies there shall be no physical fighting from my group. These gathering are for the same purpose as the Warriors series; To pass on information in a friendly environment. (I'd want to avoid as much fighting as possible if we ever do have these sort of gatherings and especially at gatherings because it can be more dangerous then a planned battle where we'd have time to prepare.)

3. No member of this group may neglect a anyone in pain or in danger, even if that someone is from a different group.

4. The word of the leader is law. ​

5. No one here needs to kill others to win his or her own battles, unless it is for the protection of the group or self-defense​(If anyone gets killed by one of our members hands there will be a trial held for that member by our higher ups including myself. If we find the killing unjust(if it is not an accident or in the case of there being no other way around it.) the member accused will be punished with what the higher-ups and I decide to see fit for the individual that has been accused.

6. This clan is a clan of peace.

The things that this clan will not allow:

1: ANY form of s\*\*ual rpg or harrasment.

2: No physical violence to fellow member, allies nor even enemies unless needed for self-defence or we are at war with someone.

3:NO ONE may invoke a fight unless given the order to fight and this order will hopefully only be given in wars.

4: No SERIOUSLY EXCESSIVE swearing as there may be members of the clan that are underage.

## Star-Legend Clan Permanent Rankings

1: Leader(Me)- leads the group and oversees the protection, wellbeing and all events of the group.

2: Higher-ups(I may rank these as well idk)- Take charge of the clan while the leader is away, helps leader with important issues regardign the clans life, orgonization and wellbeing.

3: Allies of the group- Allies to our group.

4: (name of allied group).

## Storyline rp rules:

I dont have any issues with the style that ppl rp in i.e using \*\* for actions or just "" for speech. When out of RP please use (())/() or something else to show that your talking outside of rp. this will not apply if were doing an irl rp...ish...sort of thing XD.

## Territory??

I may create a territory for us or a living space or...multiple places we can go idk XD. PLZ HELP MEH IF THERE ARE ANY IDEAS!!

## (IDEAS I WORKED ON WAY BEFORE FOR ELEMENTS. THIS IS ALL PASTED OFF OF A DOCUMENT. JUST IDEAS HERE, SOME THINGS MAY CHANGE.)

ELEMENT LIST (currently working with these as of 12/7/2017)

Fire. Water. Earth. Sky. Wind. Nature. Darkness. Shadow. Poison. Light.

(NEW ELEMENT ADDED 8/7/17) Sound/Image/Illusion.

STAR CALLAR RACE ELEMENT(notw, this may all change in the future) Ancestral Gives a feral the ability to:

1 Revive a living creature only a number of times.

2 Gain regeneration abilities.

requirements:

1 Understand that the being that is giving a member the ancestral element is replacing that members life force and giving it a new one that can be taken away at the will of the being who is giving the new life. This being shall be your mentor in the ways of what is known as a Starcaller as well as a Shinigami(death god or soul reaper.).

MEDIC ONLY ELEMENT Ancestral Gives a feral the ability to:

1 Revive a living creature only a number of times.

2 Gain regeneration abilities.

3 Have a more personal connection to the Ancients(Our ancestors.-See Feral History in SLC:INTRODUCTION!-.).

4 Gain Immortality.

Requirements

1 Must swear an oath of loyalty to the Ancients to uphold their law which is different than our normal code.

2 Understand that the being that is giving a member the ancestral element is replacing that members life force and giving it a new one that can be taken away at the will of the being who is giving the new life. This being shall be your mentor in the ways of what is known as a Starcaller as well as a Shinigami(death god or soul reaper.).

MAIN ELEMENTS

A ferals main element is given to them with their feral form. It can be controlled through anything by a member. Here’s how each element can be controlled. Any original idea’s a member may have for their main element is welcome and i will add them IF not a sub element personal creation.(See Secondary/Sub Elements below Medics info)

WARRIORS ELEMENTAL GUIDE!

FIRE

human

Hands

1:Can make flames shoot out from palms or fingernails, control length, temperature and distance. 2:Can make flames appear from any surface if touching something connected to that surface. 3:Can shield oneself with flames.

Eyes

1:Can make flames appear from any surface. 2:When looking into an opponent's eyes a fire element user can make any point of their body catch fire or create the illusion of such.

animal

Paws/talons

1:Can make flames shoot out from paw pads or claws, control length, temperature and distance. 2:Can make flames appear from any surface if touching something connected to that surface.

Tail

1:Can make flames shoot out from tail tip or whole tail, control length, temperature and distance. 2:If kinked backward a user can shield him/herself with flames.

Horns

1:Can make flames shoot out from horns, control length, temperature and distance. 2:Can shield him/herself with flames.

Wings

1:Can make flames shoot out from wings, control length, temperature and distance. 2:Can shield himself/herself with flames.

misc

Amulets

1:Depends on unique power of the user

Other

1:The user can make him/herself into a streak of flames.

WATER

human

Hands

1:Can make water shoot out from palms or fingernails, control length(streak or wave), temperature(Ice or vapor) and distance. 2:Can make (fountains, puddles or waves) appear from any surface if touching something connected to that surface. 3:Can shield oneself with water.(All directions, selected area/surrounding in a sphere)

Eyes

1:Can make water appear from any surface. 2:When looking into an opponent's eyes a water element user can make an opponent drown or create the illusion of such.

animal

Paws/talons

1:Can make water shoot out from paw pads or claws, control length(streak or wave), temperature(Ice or vapor) and distance. 2:Can make water appear from any surface if touching something connected to that surface.(fountains, puddles or waves)

Tail

1:Can make water shoot out from tail tip or whole tail, control length(streak or wave), temperature(Ice or vapor) and distance. 2:If kinked backward a user can shield him/herself with waves.

Horns

1:Can make water shoot out from horns, control length, temperature and distance. 2:Can shield him/herself with water

Wings

1:Can make waves or streaks of water shoot out from wings, control length, temperature and distance. 2:Can shield himself/herself with water.

misc

Amulets

1:Depends on unique power of the user

Other

1:The user can make him/herself into a streak of water(varying temp).

EARTH

human

Hands

1:Gaining this element adds extra strength to this part of a member. 2:Can make any form of earth(dirt, stone, sand, earth) morph through the user's hand and fingers in any shape or form.

Eyes

1:Can make any form of earth appear from any surface. 2:When looking into an opponent's eyes an earth element user can make an opponent turn to Earth or suffocate or create the illusion of such.

animal

Paws

1:Gaining this element adds extra strength to this part of a member. 2:Can make any form of earth(dirt, stone, sand, earth) morph through the user's paws in any shape or form.

Tail

1:Gaining this element adds extra strength to this part of a member. 2:Can make any form of earth(dirt, stone, sand, earth) morph through the user's tail in any shape or form. 3:If kinked can shield oneself with Earth.

Horns

1:Gaining this element adds extra strength to this part of a member. 2:Can shield oneself with Earth or shoot earth out of horns.

Wings

1:Gaining this element adds extra strength to this part of a member. 2:Shield and form earth from wings.

misc

Amulets

1:Depends on unique power of the user

Other

1:The user can make him/herself into earth(Stone) and works like a coat of armor.

SKY

human

Hands

1:Can make clouds/wind/lightning shoot out from palms or fingernails, control length, temperature and distance. 2:Can make clouds/wind/lightning appear from any surface if touching something connected to that surface. 3:Can shield oneself with clouds/wind/lightning.

Eyes

1:Can make clouds/wind/lightning appear from any surface. 2:When looking into an opponent's eyes a Sky element user can make an opponent be rapidly struck by lightning, blinded by cloud  or create the illusion of such as well create the illusion of free fall.

animal

Paws/talons

1:Can make clouds/wind/lightning shoot out from paw pads or claws, control length, temperature and distance. 2:Can make clouds/wind/lightning appear from any surface if touching something connected to that surface.

Tail

1:Can make clouds/wind/lightning shoot out from tail tip or whole tail, control length, temperature and distance. 2:If kinked backward a user can shield him/herself with clouds/wind/lightning.

Horns

1:Can make clouds/wind/lightning shoot out from horns, control length, temperature and distance. 2:Can shield him/herself with clouds/wind/lightning.

Wings

1:Can make clouds/wind/lightning shoot out from wings, control length, temperature and distance. 2:Can shield himself/herself with clouds/wind/lightning.

misc

Amulets

1:Depends on unique power of the user

Other

1:The user can make him/herself into a streak of clouds/wind/lightning.

WIND

human

Hands

1:Can make wind shoot out from palms or fingernails, control length, temperature and distance. 2:Can make wind appear from any surface if touching something connected to that surface. 3:Can shield oneself with wind.

Eyes

1:Can make wind appear from any surface. 2:When looking into an opponent's eyes a wind element user can make any point of their body float or create the illusion of such.

animal

Paws/talons

1:Can make wind shoot out from paw pads or claws, control length, temperature and distance. 2:Can make wind appear from any surface if touching something connected to that surface.

Tail

1:Can make wind shoot out from tail tip or whole tail, control length, temperature and distance. 2:If kinked backward a user can shield him/herself with wind.

Horns

1:Can make wind shoot out from horns, control length, temperature and distance. 2:Can shield him/herself with wind.

Wings

1:Can make wind shoot out from wings, control length, temperature and distance. 2:Can shield himself/herself with wind.

misc

Amulets

1:Depends on unique power of the user

Other

1:The user can make him/herself into a streak of wind. 2:Gains extra speed.

NATURE

human

Hands

1:Can make any type of plant shoot out from palms or fingernails, control length, temperature and distance. 2:Can make any type of plant appear from any surface if touching something connected to that surface. 3:Can shield oneself with bark or foliage.

Eyes

1:Can make foliage appear from any surface. 2:When looking into an opponent's eyes a Nature element user can make any point of their body turn to roots, bark, or ensnared in vines or create the illusion of such.

animal

Paws/talons

1:Can make foliage shoot out from paw pads or claws, control length and distance. 2:Can make foliage appear from any surface if touching something connected to that surface.

Tail

1:Can make foliage shoot out from tail tip or whole tail, control length and distance. 2:If kinked backward a user can shield him/herself with foliage.

Horns

1:Can make foliage shoot out from horns, control length and distance. 2:Can shield him/herself with foliage.

Wings

1:Can make foliage shoot out from wings, control length and distance. 2:Can shield himself/herself with foliage.

misc

Amulets

1:Depends on unique power of the user

Other

1:The user can make any part of his/her body foliage.

MEDICS

Nature-

Hands,paws/talons-(1)Healing energy.

Eyes-(2)Transmit healing energy into a patient's body through the eyes.

SECONDARY/SUB ELEMENTS

Sub elements can be controlled through ONE elemental point(Any point listed as a control in main element). Sub elements can be combined with main elements. These elements are given separate from a form. Each member is required to create their own ability by the time they complete their training in whatever trade they choose. I will add any of these creations to the MAIN elemental usage through THAT MEMBERS permission only.

SUMMONING ANIMALS

Any additional ideas are welcome!

Fire.

Elemental animals(Animals made from said element by user), Pheonix, Nightmare(A horse mixed with shadow and fire-Looks similar to Meteor card pet-), fire dragon.

Water.

Elemental animals(Animals made from said element by user) Serpents, aquatic animals, hydra’s, water dragon,

Earth.

Elemental animals(Animals made from said element by user). Desert inhabitant animals, earth dragon, hoofed animals.

Sky.

Elemental animals(Animals made from said element by user), any type of winged creature.

Wind.

Elemental animals(Animals made from said element by user), any type of winged creature, animals with incredible speed(rabbits, cheetah’s,etc.)

Nature.

Elemental animals(Animals made from said element by user). Forest animals, pixies.

Darkness.

Elemental animals(Animals made from said element by user), Nightmare(A horse mixed with shadow and fire-Looks similar to Meteor card pet-), predatory animals that are nocturnal, dark sprites(wisps).

Shadow.

Elemental animals(Animals made from said element by user), Nightmare(A horse mixed with shadow and fire-Looks similar to Meteor card pet-), phantoms, predatory animals that are nocturnal

Poison.

Elemental animals(Animals made from said element by user), venomous animals.

Light.

Elemental animals(Animals made from said element by user), light sprites(wisps).

Ancestral.

Soul collectors, phantoms, willing spirits.

ADDITIONAL USES

Fire-Resistance to high temperatures and can control body heat when cold.

Water-Resistance to cold temperatures and can control body heat when hot.

Earth-Resistant to fire.

Sky-Absorbs water elemental attacks as well as lightning.

Wind-Invisibility, Strong against Shadow.

Nature-Resistant to earth style attacks.

Darkness-Has a more physical side to it. Has equal strength to Shadow, when combined can become deadly.

Shadow-Invisibility. Weak against wind.Has equal strength to Darkness, when combined can become deadly.

Poison-

Light-