recursal/Fanatic-Fandom huggingface dataset:
Chevrolet Corvette C7 Z06

The ***Chevrolet Corvette C7 Z06*** is a supercar of S class created and manufactured by American car company Chevrolet.

## Brief Description

The Chevrolet Corvette C7 Z06 is basically a beefed up version of the C7 Stingray featuring a 1.7 liter supercharger and a new aerodynamic package. Between its threatening looks and plain evil exhaust note, it is truly an American supercar.

## Front Information

The Z06 has an official top speed of 186 miles per hour, but is able to go to an estimated 205 miles per hour. Zero to 60 miles per hour takes only somewhere in the range of 2.95 to 3.4 seconds. Putting out 650 horsepower, the supercharged LT4 V8 engine also produces a wicked sounding, deep roar from the exhaust.

## Variants

### C7.R Edition

A limited edition version of the Z06 with the Z07 Package and other Carbon Fiber accesories. See the image in the infobox.

### Hennessey

Texas-based tuner Hennessey has several modifications available for the Z06 ranging from 750 to 1000 horsepower.

## In Popular Culture

* There is a viral video on YouTube of a Z06 launching, spinning out, and hitting a tree.

## Gallery

The Z06 compared to the C7.R.The Hennessey HPE800 upgrade for the Z06.
Vehiclopedia Wikia

## Welcome to the Vehiclopedia Wikia

Welcome to Vehiclopedia. A wiki that **anyone** can contribute to!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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AC大逃杀讲义·五十问·NOVICE第十问·受伤和异常状态对人的影响有多深？

别忘答：

**轩酱**，前面已经提到了包扎伤口和治疗异常状态的方法对吧。

接着，到底这些受伤和异常对人会有什么影响，我们先从受伤开始看吧。

**注意：不只是玩家会受伤和有异常状态，NPC一样会可以有异常状态。**

**而NPC也适用这些Debuff效果，比如NPC身体麻痹后，反击率是真的会降低。**

────────受伤介绍的分隔线────────

上述就是受伤时的效果。

**由于受伤可以透过50点体力直接包扎。**

**轩酱如果受伤了，马上包扎伤口就没事。**

接着就是异常状态的影响

────────异常状态介绍的分隔线────────

────────异常状态介绍的分隔线────────

相信**轩酱**看到这里，应该明白了迅速治疗异常状态的重要性。

异常状态不只是恶心，还会**影响战斗能力以及生存能力****。**

**中毒和烧伤会扣血，烧伤还扣自己的攻击力。**

**冻结让普通称号移动或探索一次变成要花费35点体力。**

**身体麻痹更是恶心，普通称号移动或探索一次变成20点体力不说，大幅降低先攻和反击率，让你极难打到人。**

**混乱也很危险，异常状态让自身防御力下降，还扣先手和反击，不赶快治好会很容易被其他玩家或是NPC杀死。**

**轩酱**你突然明白**毒性午夜**可以被称呼是**凶残开局法之一****？**

**毒性**和**音波**一起出击，任意一个属性导致对方**异常**，下一次击中都可以让属性伤害提高。

而且导致对方**混乱**时还会**降低对方的防御力****。**

以及**轩酱**你也意识到了为什么会有某部分玩家信仰**提拉斯**这把武器了？

意义和职人武器一样，五种属性攻击，专打没有属性防御的人。

一下打不死也没关系，拚二连击，或是拚对手中毒和烧伤，对方手忙脚乱之下点了一下移动或探索，于是导致对方自己毒发或烧伤不治。

即使这样还是弄不死对方也没关系，对手身上只要没有属性防御，靠这武器轻松弄对方一身异常，让对方把打到的钱全拿去买药剂。

所以有人说提拉斯这把武器是非常恶心人也是可以想象的。

**一样，如果对于怎么治疗异常状态还是不太了解，轩酱也别害怕。**

就再回去看一次第四题就行了。（微笑）
AC大逃杀讲义·五十问·NOVICE第六问·基础姿态和应战策略，那些效果以及加成又是多少呢？

别忘答：

恩，基础姿态有分「通常」「作战姿态」「探物姿态」「偷袭姿态」「治疗姿态」

​────小分隔线────

应战策略则是分为「通常」「重视防御」「重视反击」「重视躲避」。

────小分隔线────

如你所见，这就是详细的数值，但是新人必须先来了解**「躲避率」**是什么意思。

**躲避率：是其他玩家探索的时候，避免别人遇到你的机率（不谈先手与否）。**

这也是KEY系指南中，为何会建议读者采用「双隐藏姿态」（偷袭姿态+重视躲避 的俗称）。

因为拿KEY可是要狙击人的，当然不要这么容易被抓到。

**观念澄清：「重视躲避」只是降低被其他玩家发现到你的机率，这策略本身不会提高你的先手率，所以别再被误导了。**

原因？**因为NPC又不会主动打玩家**，**玩家和NPC的战斗，绝对是玩家探索之后才会触发的。**

────小分隔线────

因此，你差不多可以得出以下这些结论。

1. **找物品**的时候，姿态调整为**「探物姿态」**，如果**担心陷阱伤害**，应战策略可以调整为**「重视防御」**。

2. 如果你现在是**射系**，当你已经拥有武器了，可以切换姿态和策略为**「双攻击姿态」（作战姿态+重视反击 的俗称）**。

原因在于射系是全武器类别中**射程最远**的，**作战姿态的攻击力加成远远比偷袭姿态高。**

**作战姿态本身还可以增加防御力，使策略就算调整为重视反击，也不会比偷袭姿态+重视反击这组合还脆皮**。

**这双攻击姿态在天气越糟糕的情况下，越能展现这组合的强大**。

因为在坏天气的时候，即使调成偷袭姿态也不会增加太多的先攻率，**这时就靠着射程优势反击吧！**

**让我们复习一下这两种组合的差异**

双攻击姿态：**攻击力总上升125%，防御力打平，躲避率总下降40%，遭遇陷阱机率直接提升1%。**

偷袭姿态+反击姿态：**攻击力总上升50%，防御力总下降75%，躲避率总下降5%，先攻率上升25%。**

**由此可证，双攻击姿态的防御是可以比偷袭+反击更结实一些，攻击力加成也比偷袭+反击这组合还要更高，所以这是射系可以参考的选择。**

**虽然射系是可以考虑双攻击姿态，但是像爆系啊灵系啊，甚至殴系斩系，这些射程比较近的武器类别，建议还是求先手比较重要。**

**提醒：射系当然可以开偷袭姿态+重视反击，这边只是介绍了另外一组的组合供人选择。**

**毕竟不是场场都能有大晴这种好天气，天气越不好，玩家的防御力就会越脆皮。**

**如果身上还没有防具，真职人和全息幻象都是可能要人命的。**

**还不需要轮到那三位野生BOSS出手。（某四面，冴月麟，Acg\_Xilin，以下均简称为四面，冴冴，西林。）**

或许**轩酱**你可能会问：射系开**偷袭****+反击才有先手率加成啊，要是这双攻击姿态被野生BOSS撞上了怎么办**？
我会这样回答：**偷袭姿态在天气越糟的时候先手加成就会被稀释越多**。
多少人是开着偷袭姿态还是被野生BOSS撞上后秒杀的，所以这是自由选择，没有对错问题。

3. 策略**「重视反击」，除了增加反击率30%之外，也是可以提高攻击力25%的**。

所以爆系的物理伤害，**如果你认为以目前的熟练度来说，物理伤害输出不太够，调整为重视反击，是可以大大提高物理伤害的。**

毕竟不是所有的爆系武器都有爆炸属性伤害。

比如 寒冰炸弹，幽灵冲击 ，如果使用这些武器，就真的要靠物理伤害了。

**因此爆系是可以开反击没错，原因就是增加物理伤害输出量**，说爆系开反击无意义的，**轩酱**记得别被误导了。

4. 策略**「重视防御」，**如你所见，这策略**不会降低反击机率**。

所以如果是刚开局前几分钟，**你是手持灵系武器或是爆系武器这种前期靠属性伤害吃饭的。**

**甚至殴系啊斩系啊这些射程比较近的武器类别，但又想顾先手+自身防御力+担心陷阱伤害的话。**

**偷袭姿态+重视防御这组合可以是你的选择，既有先手加成又可以让防御力打平以及有陷阱25%伤害减免。**

**陷阱伤害浮动为陷阱本身一半的效果到陷阱本身的效果。**举例来说**：800效果的阔剑，伤害浮动在400-800之间。**

**但如果有开重视防御，就可以浮动在300-600之间呢！可以大大提高你遭遇阔剑的存活率。**

5. 姿态**「治疗姿态」**和策略**「重视躲避」**，这策略要注意，**就算武器射程足够，也没有反击率。**

**NPC也适用，以及这策略可以增加20%陷阱回避率。**

**所以后期如果场上都是陷阱，搭配躲避姿态和陷阱探测，至少可以为你增加20%+35%=55%的陷阱回避率。**

6. 前呼后应提醒，**轩酱**要记得，如果是**静养这些挂机恢复体力和生命的动作****，记得切换成治疗姿态，恢复速度会快一倍的。**
Dungeon Master

The Dungeon Master or DM (Also referred to as Game Master, Game Moderator, GM, etc.) is the organizer of a scenario and is in charge of everything that transpires within a game, save for the actions of the players.

They will explain to the players everything that they are seeing, hearing and otherwise experiencing, so as to help the player to make an informed decision about their next move. Unlike in tabletop roleplaying games, you cannot see the other players rolling the dice, so to avoid exploitation and to keep it fair, the DM is in charge of all of the dice rolls and other calculations when players are engaged in combat or other activity.

The **DM** should follow the rules of this wiki if they want to make sure they run a fair game, though they can expand upon them if they wish.
Venion's Forum Roleplay System Wikia

## Introduction

This serves as a rulebook for Venion's Forum Roleplay System and can be used as reference as well as for setting up your own scenarios. The races and classes are taken from the lore of the story of the Colvatchian Emigration (originally a Minecraft RPG server called TraderCraft). DM's are free to use these rules for any scenario in any kind of setting, however, and are free to expand on the rules or create alternative races and classes to suit their needs.

### Main pages of interest:

* Game Progression
* Combat
* Character Creation
* Races
* Classes
* Equipment
* Traits
* Deities
Classes

In the base game, there are 8 pre-made classes to choose from. A character's class determines their starting skill-set and equipment. More skills can be learned from books, scrolls or NPCs and equipment can be looted, bought, stolen or found just about anywhere. Choice of class is entirely dependant on the player's playstyle. Only basic information is listed here, click on a class for full details.

The available default classes are:
Colvatchian

**Max HP:** 12

**Attributes:** None

**Appearance:** In appearance they are no different to the
average human, their skin tones and builds vary depending on the region
of Colvatchia they or their descendants are from. Blue was the colour of
 Kenston and is also the colour of Woodport, the only Colvatchian town that was left standing after the Great War and they often wear this in pride or in remembrance of the fallen.

**Ecology:** Their main assets are their survival
instincts. The Colvatchians who survived the destruction of their
homeland were the toughest of their kind, making all of their
descendants particularly hardy. After the death of their leader Venion,
 the Colvatchians had to make sure to look after their own and through
enduring this loss, they become stronger still. It is worth noting that
there were very few humans native to Longbirch before the Colvatchians
arrived.

**Diplomacy:** The Colvatchians are keen enough to make
friendships with those of other races, even if for nothing else than to
flog wares. They get along well with Aquirioth and many Nefaryn as well as quite a few Netherfolk. Dealings with Zianites have become progressively more friendly, especially after the death of Arglazia, although prejudices of the past have been harder to shake off for some.

**Religion:** The most widely worshipped god among
Colvatchians is the Lightbringer. He is thought of as the most powerful
of all of the deities and is served by many clerics. Many Colvatchians
also still have a zealous devotion to their fallen king, having seen him
 do battle with Arglazia, they saw him as their great salvation. This
devotion has clouded their perception to Venion's activites in the past
and even led some Colvatchians to follow him into undeath.

**Naming Conventions:** Colvatchians have standard names,
similar to the humans of Earth. They vary depending on the region of
Colvatchia that their family originated from; for instance, those from
Goldune may have Arabian-sounding names or those from the Colvatchian
Highlands may have Gaelic or Celtic-sounding names. For the most part,
Colvatchians have general fantasy or real-world names. you can use this name generator to get some good examples.
Assassin

Sneaky types who have the unique ability to steal items from monsters, shops, NPCs and even other players. Assassins are geared towards using Agility and Dexterity in order to sneak around and hit quickly and accurately. They can also remain undetected from enemies, allowing them to make a deadly first strike.

## **Equipment**

**Oak Shortbow**

Type: Ranged (2-Handed)

Attack: 2

**Leather Armour**

Type: Body Armour

Defense: 2

**Poison (3)**

Type: Consumable

Details: Can be applied to a weapon or ammo, causing the next attack to inflict the poison status effect. Poison deals 1 extra damage per turn until the target dies or is cured. If the attack misses, the target is not poisoned, but 1 dose of poison is still used. Applying poison counts as a Minor Action and an attack should be made in the same turn.

## **Skills**

**Steal**

A skill which allows the player to attempt to pickpocket a person or creature. If the target has no bags or held items, no attempt can be made. The Assassin may choose an item that is visible to try and steal or go at random for the contents of a bag. On a roll of: *Dex+1D6* If the score is equal or higher than the DM set difficulty rating then the item is pickpocketed successfully. One use per turn, can only be used on one item or bag from one target per use. You cannot steal equipped weapons or armour. If the Assassin is cloaked by Stealth and their Steal attempt fails, their Stealth will also be removed. Steal counts as a Major Action and the player cannot move or attack in the same turn.

**Stealth**

The Assassin has the passive ability to go undetected when entering an area that contains other people or creatures. When entering an occupied area, if a roll of (Dex/4)+1D6 is equal to or more than 7, then the Assassin activates Stealth. Any Defense points from armour that the character has will be subtracted from their Dexterity when rolling for Stealth, meaning heavy armour may cause the roll to fail. While Stealth is active, the Assassin cannot be attacked, seen or interacted with by anyone other than allies. They gain a +1 to the result of their Steal rolls, can ignore initiative and always get the first strike and the critical roll of their first strike will be successful on either a 5 or a 6. After their first attack, or after failing a Steal attempt or interacting with an NPC, Stealth will be removed.
Mage

Those who choose to channel their innate mana for practical uses. Mages use their Intelligence in order to deploy powerful spells with maximum efficiency. Their starting skills allow them to massively damage targets at range and also to protect themselves in a pinch.

## **Equipment**

**Oak Staff**

Type: Blunt (2-Handed)

Attack: 1

Bonus: +2 Int

**Cloth Robes**

Type: Body Armour

Defense: 1

## **Skills**

**Arcane Pulse**

Deals (Int/4)+1D6 armour-ignoring damage if it hits. A 1D6 will be rolled to determine spell success, any Defense points the character has from armour will be subtracted from the result of the roll. If the end result is 0 or less, then the spell fails and the Mage will automatically attack with their weapon instead. If the Mage's base Int (ignoring equipment bonuses) is 16 or higher they can re-roll this once. Arcane Pulse is a Major Action and takes the place of a regular attack and so the player cannot move or attack again in the same turn. One use per turn on a single target. As this is a ranged attack, the normal Initiative bonus applies.

**Mystic Ward**

The Mage can activate a ward to negate an extra (Int/4)-1 worth of damage (including magic damage) for 3 turns, starting from the turn it is cast. A 1D6 will be rolled to determine spell success, any Defense points the character has from armour will be subtracted from the result of the roll. If the end result is 0 or less, then the spell fails and nothing happens. This spell counts as a minor action and while the Mage is too tired to immediately cast another spell, they may physically attack or move after casting it. If the Mage's base Int (ignoring equipment bonuses) is 16 or higher they can re-roll this once. One use per day, the Mage can only cast Mystic Ward on themself.
Saleen S7

* Base
* Twin Turbo
* S7R (Racecar)

The ***Saleen S7*** is a flagship automobile and mid-engined car produced by the American manufacturer **Saleen**. The S7 is one of the more well known American exotics, and is part of the S-segment class, or the sportscar class.

## In Popular Culture

* A silver Saleen S7 appears in the film *Bruce Almighty*.

## Gallery

N/A

The ***Saleen S7 Twin Turbo*** is a mid-engined automobile produced by the American manufacturer **Saleen**. The S7 Twin Turbo is one of the fastest American exotics, a considerable upgrade to the base S7. Its classification is debatable, but it's either a supercar or a hypercar of the S-segment class, or the sports car class.

## Brief description

Built in the mid 2000s, the Saleen S7 Twin Turbo was the fastest American made car before the arrival of the SSC Ultimate Aero. It is a very exclusive car that appears in various popular media.

## Front Information

The S7 Twin Turbo can reach speeds of up to 248 miles an hour. That's treading in hypercar territory. To add to that, it runs a 10.5 second quarter mile and does 0-60 miles per hour in 2.8 seconds. Priced at just over $600,000, the S7 Twin Turbo is also (for the hypercar market) less expensive than most others.

## In Popular Culture

* A S7 Twin Turbo and a replica were featured in the 2014 film *Need For Speed*.
* The S7 Twin Turbo is featured as a car in the 2014 game *The Crew: Wild Run*.

## Gallery

The S7 Twin Turbo in The Crew: Wild Run.The S7 Twin Turbo in Need For Speed.

The ***Saleen S7R*** is a mid-engined automobile and GT1 racecar produced by the American manufacturer **Saleen**. The S7R is debatably one of the most successful American racecars, rivaled only probably by the Chevy Corvette C7.R and surpassed by the original Ford GT.

## Brief description

With more than a few victories under its belt, the S7R is an absolutely brutal car despite the fact it's made from the base S7.

## Front Information

The S7 Twin Turbo can reach speeds of up to 248 miles an hour. That's treading in hypercar territory.

## In Motorsports

The first S7R was made in 2000, where it was sent to the American Le Mans Series at Mazda Raceway Laguna Seca where it finished in 26th place.

## In Popular Culture

* The S7R appears as a circuit variant of the S7 Twin Turbo in The Crew: Wild Run.

## Gallery

The 2006 S7R driven by Zakspeed.The 2005 S7R driven by Graham Nash Motorsport.
物品使用建議

到後面很多時候升級所需要的物品重疊，而且物品越來越難打。在決定先集中收集哪一個物品，或已經收集某物品等要決定把物品給予那個角色升色 / 武器或防具鍛造等，以下是一些建議：

## 優先度最高：角色升色可解鎖關鍵技能時

在角色升色升到轉顏色的時候（即白變綠、綠+1 變藍、藍+2變紫），角色都會解鎖一個能力。有些角色的這些能力是關鍵性的，例如雲羅公主的第四技能使全隊加快回氣，所以如果差一個物品可以藍+2變紫，應該優先收集或給予升色。類似的例子還有國雄的第三技「我是憤怒」，可以在開始時進入無敵狀態；國雄的第四技加快自身回氣；龍玖的第四技也是加快自身回氣；如花的第四技加血加攻等。但注意並不是所有角色技能都具有重要效果，如果只是一些雞肋技能，則請以第二項為優先。

## 優先度次高：武器或防具鍛造

除了上面所說的，一般來說升色能夠提供的戰力提升有限。尤其是綠升綠+1這些沒有轉色的情況，所帶來的效果就只是開啟下六格物品欄，以及提供不超過 50 的戰力提升，而且收集下六個物品同樣會是一番苦戰。相反，鍛造解除武器或防具的等級限制，收集散銀和消耗其他在收集物品時沒用的低級物品相對就容易得多，也因此會在短時間帶來相對大幅度的戰力提升。

再退一步說，在擂台上角色的顏色是公開資訊，而武器和防具的等級卻是隱藏的，只可以由總戰力估計。如果愛好擂台的玩家，能夠混淆對手總是一件好事？
Lyonian

**Max HP:** 8

**Attributes:**

Small Target - +2 to Agi on dodge rolls

Petite Knight - +1 Con and -1 Agi for every 2 Armour Points

**Appearance:** Lyonians are short in stature, standing at
around 4 feet tall when fully grown. They are often seen in groups, off
to raid a dungeon, fully suited up in armour. They bear a wide
assortment of colourings and markings and their fur can range from short
 and bristly to long and flowing and all styles in-between.

**Ecology:** They appear to be no more than large,
upright-walking cats, and save for their heightened intelligence and
stoic bravery, they match their feline cousins in most of their traits
and biology. They have excellent night-vision and are a mostly nocturnal
 race, going about their day while most other creatures sleep. Lyonians
are perhaps best known for their common aspiration of knighthood. Many
young Lyonians dream of training to become knights and setting off on
grand adventures. It is this fixation that many believe has filled their
 people with their unique courage. To keep up with the ensuing demand
for equipment, weapon and armour smithing is the second most popular
career in Lyonian culture.
Not all Lyonians are the fighting type however, and some are known for a distinct culinary flair.

**Diplomacy:** Lyonians are generally good-natured and most
 people find them easy to get along with. They are understanding of the
Colvatchians' plight and bear them no ill-will. Many Colvatchians have
taken on Lyonians as squires as they appreciate the Lyonians' keen eyes
and know they are great support in a fight. In their passion for combat,
 Aquirioth seem like natural allies, but due to the Lyonians' size,
Aquirioth do not take them seriously as warriors. Lyonians have slowly
proved themselves a force to be reckoned with, however. Nefaryn see them
 as no threat and have a generally indifferent attitude towards them and
 the same can be said for their relationship with Zianites. Netherfolk
have gotten along well with Lyonians, due to their shared passion for
blacksmithing, and are currently working together to create ever more
advanced weapons and armour.

**Religion:** The Lyonians have no gods, but they have
plenty of legends. In almost every one of their towns there is a
barracks belonging to the Grand Order of Knights, whose libraries are
filled with stories of ancient knights and there are many statues and
paintings displaying gallant heroes of old. It is this culture that
drives many Lyonians to be the next great hero and make their village
proud.

**Naming Conventions:** All Lyonian names are derived from
the profession their parents hope for them. They are named in their
native Lyonian tongue (identical to Japanese) and generally comprise of
two-word names, although there is no such thing to them as a "family
name", as each Lyonian believes they should fight for their own honour.
Examples of Lyonian names are: Masutā Shefu, Rōdo Naito, Kuchi-komi,
Hiroikku Wandarā and Densetsu-no.
Equipment

Equipment is any kind of item that can be equipped in order to change a player's stats in some way.

Equipment is divided up into 8 slots:

* **Head**
* **Body**
* **Hands**
* **Feet**
* **Accessory #1**
* **Accessory #2**
* **Main Hand**
* **Offhand**

All other items are considered to be carried somewhere on your person.

There are a few "styles" players may want to consider when using weapons.

**One-Handed Weapons:**

If a one-handed weapon is equipped with no other weapon or shield then the character will land a critical on a roll of 5-6 instead of just 6.

**Shield Use:**

Shields add an extra layer of defence, which is essential for characters who rely on armour over dodging.

**Two-Handed Weapons:**

Two-handed weapons are much more powerful than most one-handed weapons you will find. They will, however, require particular Strength and/or Dexterity to wield.

**Dual-Wielding:**

Dual-wielding two one-handed weapons allows you two attacks (one per weapon), though Dexterity is halved when determining accuracy for the offhand weapon. The Ambidextrous Fighter Trait reduces this penalty.

**Ranged Weapons:**

Any kind of ranged attack will always have an initiative advantage over a melee weapon, be it a ranged weapon or a ranged spell. Ranged attacks might also have some additional advantages against certain enemies, such as those that fly.

Classes are given some basic armour to start with and are allowed to choose their starting weapon from any of the choices listed on the table below.
Стелла Артуровна

Учитель математики и завуч в школе № 13, сериал "Классная школа".

## Неизвестно

Учитель математики

Её роль играет актриса **Алёна Галлиард**.

## Описание внешности

Носит стандартную учительскую форму, имеет короткую стрижку и строгий взгляд, из-за высокого роста смотрит на всех сверху вниз.

## Характер

Самый строгий завуч школы №13, кроме Маргариты Эдуардовны. Её боятся все ученики, родители, учителя и директор. Очень любит контролировать всё происходящее в школе. Любит проводить самостоятельные и контрольные работы. Часто ловит Стёпу Уткина и его лучшего друга Юрика, за многочисленные попытки сбежать из школы.

## Способности

У Стеллы Артуровны есть способность перемещаться в пространстве и времени, поэтому она может появляться в тех местах, где нарушается дисциплина или где говорят про неё.
Классная школа Вики

ЛАРИСКА

лариса крутая школьница

На данный момент создано 18 статей, и вы **можете помочь нам**

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Warrior

A class focused primarily on the use of defense to withstand attacks long enough for them to destroy enemies. Their starting skills allow them to increase their own defense and to deal more damage when they are severely injured.

## **Equipment**

**Iron Shortsword**

Type: Bladed (1-Handed)

Attack: 3

**Wooden Shield**

Type: Shield

Defense: 2

**Leather Armour**

Type: Body Armour

Defense: 2

## **Skills**

**Defensive Stance**

The Warrior gains an additional 2 Def at the expense of -2 to the result of attack rolls. May be used as a minor action and the Warrior can move or attack in the same turn. Has no duration, can simply be turned either on or off once per turn to suit the player's needs. Must always be shifted BEFORE making an attack, therefore you cannot attack at full strength and then immediately gain the defensive bonus on the counter-attack.

**Vehemence**

A passive skill which is active while the Warrior's HP is at 30% or less. The Warrior gains a +2 bonus to the result of attack rolls.
Zianite

**Max HP:** 12

**Attributes:**

Magical Creature - Gain +2 Int for the rest of the day after eating (Effect does not stack)

Cragskin - Take +1 damage from blunt type weapons

**Appearance:** They are dark-skinned in appearance, usually anything from a deep, dark
 purple to a medium-toned greyish-blue. Their skin appears to be hard,
but is actually quite brittle and is covered in bumps and sharp jutting
angles. Their skulls have two horn-like protrusions of varying sizes and
 their eyes can be of a huge variety of colours. Since they are not
naturally formed, their shapes and sizes vary drastically and end up
being fully grown at anywhere between 4 to 10 feet.

**Ecology:** All Zianites are hermaphrodites and reproduce
by finding another Zianite they share a bond with and channelling their
magic energies together to create a new Zianite egg. The egg is as hard as stone, but can be shattered by the young Zianite when it's own
magic energies become powerful enough to leave the safety of it's hard
shell. Zianites may breed many times during their lifetime, but each
time they do they expend a vast amount of energy and require many months
 of recovery afterwards. Zianites do eat and sleep like other creatures,
 but only to rest or recuperate their magic energy, as all living things
 possess some manner of magical essence.

**Diplomacy:** Zianites are wary of other races because of their dark origins, and rightly so. They are especially wary of Colvatchians,
 as they are very aware that they may be seen as loyal to the
Colvatchians' old nemesis, even after the demon beast's death. After the
 Great War, the Zianites made their position quite clear and have begun to be treated with more kindness by other races.

**Religion:** They were given life through Arglazia's
 dark magic, making him their direct god and creator. They were once
members of Arglazia's personal army, but were forgotten when Arglazia
grew powerful enough to conjure shadowy wraiths, monstrous giants and other fiends. Most
Zianites have nothing but utter hatred for Arglazia for tossing them
aside, though there are a few secret groups who remain loyal. After
settling in Longbirch, the Zianites did begin to venture out and found
faith with other gods, particulary Luna, the Moon Goddess. Many Zianite
clerics go on sacred journeys known as Dusk Crusades in order to purge
the land of undead and bring about peaceful nights.

**Naming Conventions:** Most Zianites have a single name
which is derived from a Standard Demonic (combination of Latin and
Greek) word. Their names usually have a straight-forward meaning, such
as "wise", "strong" or "heroic". Parents choose names in the hope that
their child will be blessed by it's meaning. Examples of Zianite names
are: Fortiso, Sanus, Iroa, Angelos, Sofos and Callidus.
Netherfolk

**Max HP:** 12

**Attributes:**

Fireproof - Fire type damage is halved

Lavalung - Water type damage is doubled

**Appearance:** A people who dwell in the nether dimension,
 their skin ranges in colour from pale white to a dark red. They usually have golden eyes, which seem to glow or burn
with a subtle ferocity. They are normally quite well-built and have
tough skin that is hot to the touch. Very rarely Netherfolk can have
coal-black skin, which looks especially intimidating with their red-hot
bones showing through. They are the same height on average as humans.

**Ecology:** The legend goes that the Netherfolk are
descended from humans that were radically altered by some unknown force
in the nether. They are said to be descended from the Nethermaster
Tekrano and his Netherguard. Tekrano was a friend of Venion's and helped him to rebuild old Karth.
 Tekrano and his Netherguard disappeared soon after the Kingdom of
Colvatchia was established and the first Netherfolk did not appear until
 around a decade prior to the Great War.
 Despite the apparent similarities between them, Netherfolk biology is
just too volatile and different from a Colvatchian's for them to
successfully inter-breed. The Netherfolk are known to produce some of the
best blacksmiths and warriors, using their own mighty Moltenforged
equipment. The Moltenforge was the hottest forge ever made and was
capable of creating the most purely-blended alloys. The original
Moltenforge was destroyed by nether demons, which is said to be what
started their eternal conflict, but a man known as Celcrius has
endeavoured to build his own Moltenforge, which is widely accepted to be
 almost as great as the first.

**Diplomacy:** The Netherfolk are not shy and have no
qualms about venturing out and making friends with those of other races.
 The fact that the Netherfolk still fought in the Great War, even though
 they had the least stake in it, proves to most people that they are an honourable and kind race and are not a group of "outlanders" that need to be feared. The
Netherfolk struggle to interact with the Aquirioth
 due to their opposite natures, but the Aquirioth have taken an interest
 in the power of Moltenforged weapons and so trade has flourished
between them in recent years.

**Religion:** The Netherfolk have none of their own gods,
they simply have legends. Legends about Tekrano's adventures, about
their great Moltenforge and about their never-ending battle with the
nether demons. They have a great respect for the nether dimension as a
whole and feel duty-bound to protect it from any who seek to do it harm.
 Nonetheless, some of the more modern, city-dwelling Netherfolk have
found faith with deities such as Luna or the Lightbringer.

**Naming Conventions:** Most Netherfolk names are not
unlike the names of most humans, however, many Netherfolk can speak in Standard Demonic (a combination of Latin and Greek) and will name their
children in this language instead. Examples of demonic Netherfolk names
are: Tedusius Hortensius, Diomedes Zacharias, Petros Remes, Coqus
Vasiliou and Cyrus Octavian.
Races

In the base game, there are 7 pre-made races to choose from. A character's race determines their base Max HP stat, which can be further improved by putting points into Constitution. Some races have additional passive attributes, which are positive or negative, usually depending on if their base HP is higher or lower than the average.

The available default races are:
AC大逃杀讲义·五十问·AMATEUR第十一问·属性伤害计算的方式是什么？

**轩酱满足地听完了Novice部分。**

这时，教室的门再度地打开了。

此时的他已经对大逃杀略知一二，但还不是很懂。

「属性伤害这些是怎么计算的？各系有没有入门指南？」 一样直接问了。

「恩…好的，请问该怎么称呼你？」 「我叫**紫锂辉石**，叫**石灰**就可以。」

「好的**石灰**，由于目前只有一组课桌椅，稍等我一下，我去别间教室搬一张过来。」

于是别忘搬来了第二张课桌椅，石灰拉开椅子坐了下去。

「**石灰**，先给你一份讲义，**Novice**的部分刚刚已经讲完了，**轩酱**和**石灰**，我们一起进入Amateur这条分支吧。」

────────────────────────────────

**Amateur－第十一问：属性伤害计算的方式是什么？**

别忘答：
好的，我们在第九题已经稍微介绍了一下属性，在这边我们就来深入探讨属性伤害的计算方式吧。

首先我们如果把目前已经存在的属性全部摊开来，我以表格的方式来呈现吧。

────────属性伤害介绍的分隔线────────

接着我们就进入这题的重点吧，我们先从最低和最高伤害来开始比较。
首先是属性的基本伤害，也就是最低伤害。

**属性最低伤害**

────小分隔线────

**属性最高伤害**

unlimited = 无限制，即没有上限的意思。

────────属性伤害介绍的分隔线────────

重点观念：

**任何的属性伤害，都和武器本身的效果有关的，也就是武器效果越高，属性伤害也会因此而上升。**

也就是说，除了属性本身有保底伤害之外，还会因为武器本身的效果而增加。

**属性对应武器效果的伤害**

────────属性伤害介绍的分隔线────────

任何一种属性都会因为自身熟练度而增加伤害，只是多和少的问题，算法是加法计算，但不会超过上限值。

**注意：每一种熟练都是独立计算的，**比方说不能拿射熟来当你现在手持投掷武器算，一定是看投熟，与其他熟练无关。

**属性对应自身熟练的伤害**

────────属性伤害介绍的分隔线────────

**重点观念：任何一种属性都有伤害浮动，即使是爆炸也是。**

**属性的伤害浮动范围**

────────属性伤害介绍的分隔线────────

属性致伤率又是怎么算的呢？别急，这就来介绍了，从最低到最高开始介绍吧。

**属性致伤率：当你用某属性攻击敌人，命中之后，该属性能导致对方异常的机率。**

**属性最低致伤率**

**由于爆炸不会导致属性异常**
，所以才会是None，没有的意思。

────小分隔线────

**属性最高致伤率**

────小分隔线────

**每点熟练对属性致伤率的增加**

────────属性伤害介绍的分隔线────────

如果你一时之间还是不太懂，也没有关系，让我们来仔细复习一下。

我们先不要看**爆炸****，灼焰，冰华**这三种属性吧，先遮起来暂时不要看。

你会发现**火焰**不管是最低还是最高伤害，**都是五种属性中最高的**，甚至连投系的火焰伤害都可以在初期超越冻气。

这也是为什么**投系黑蔷薇龙**开局法依然可以一战的原因，因为**火焰**伤害还算高。

你现在也明白了为什么**环形激光**会是**射系**开局利器了吧？为什么**电击器**会是**殴系**开局利器了吧？

是的，在0熟练的情况下，光是属性伤害就非常可观，如果是开局有了该系称号的情况呢？

因此当你在进行状况看到有人发展，然后没多少时间就各种破百伤害，那是很正常的。
靠着该系的属性对应奖励，发展当然可以飞速。

────总结小分隔线────

然而，武器本身的效果就会决定属性的伤害高低，在这边我以投系为例子。

如你所见，0熟练的情况下，**武器效果越高，属性伤害也会越高。**

这也是为什么青蛙投系开局法变成时代眼泪的原因，武器效果低下，物理伤害成长自然很有限。

虽然投系前期火焰伤害或许能超越冻气，但是到了后期，冻气的伤害依然会比火焰还要高。

这张照片中，翼神龙可以借着火焰伤害浮动，最高也是可以浮动到超过140没错，但最低也会只有一百出头。

────总结小分隔线────

没错，属性伤害都会浮动的，这边我们就来以**爆炸**这属性举例吧。

首先看到爆炸，**爆炸为武器攻击力的1/2，是相当可观的。**

这里以KEY系催泪弹举例。

我们在第九题知道，**爆系****武器的爆炸属性可以发挥武器效果的****100%。**

也就是**催泪弹炸下去****，命中之后爆炸伤害是3600。**

而**爆炸**伤害是**上下浮动****20%**，也就是**最高**可以炸到**3600+720** **= 4320**，**最低**也可以炸到**3600-720 = 2880**。

────总结小分隔线────

弄懂了属性伤害，相信对你未来开局找寻武器时，会有帮助的，加油！
Nefaryn

**Max HP:** 10

**Attributes:**

Dexterity Bonus - Automatically re-roll failed Dex rolls once

**Appearance:** The Nefaryn are a tall (around 7ft average)
 and slender race and usually possess strong, spider-like hands, which
help them to climb jungle branches and vines. They are very pale-skinned
 and usually possess large and piercing eyes.

**Ecology:** They are natives of the jungles of Longbirch
 and their knowledge of nature is unmatched. The Nefaryn prefer simple
pleasures and are not prone to violence, but will readily take up arms
if their lands are threatened. They have made their homes high in the
canopy of the jungle for centuries and farm the jungle for all of their
needs. They will often become anxious if they are away from their
natural environment for too long, the industrial brick and mortar of
certain Colvatchian towns tends to give them a headache.

**Diplomacy:** Some Nefaryn have slight disdain for Colvatchians, as they see them as a curse. They believe that Arglazia
 will follow the Colvatchians wherever they go. Aside from this, many
Nefaryn actually do get along well with Colvatchians, even starting
families with them. It is not too unusual to find someone who is
half-Nefaryn, half-Colvatchian. They have had a long-standing alliance
with many Aquirioth
 tribes despite being more gatherer than hunter. Due to their fear of
fire, the Nefaryn are terrified of the Nether and apprehensive around
Netherfolk at best. They are usually quite understanding of Zianites and
 are one of the only races who were openly kind to them before the Great War.

**Religion:** The Nefaryn eagerly worship the sun that they often refer to as "Soleste". It is incredibly hard to find a Nefaryn that worships the Lightbringer, as almost all of them believe the
Lightbringer and Soleste to be one and the same. Most Nefaryn take a
very scientific approach to their beliefs, knowing that the sun is a
giant celestial body and simply thanking it for the gifts of life it
bestows on their land. Many Nefaryn are known to smoke various jungle
plants, often giving them quite outlandish philosophies, but this also
causes them to occasionally have quite accurate and vivid predictions of
 the future.

**Naming Conventions:** Nefaryn names come from their
native Nefaryn tongue. The more fantastical and convoluted the name is,
the better. They like to be very imaginative when naming their offspring
 and will sometimes make up words altogether. Any kind of high-fantasy,
tolkien-elf style name is fitting. Throw in Celtic-sounding words and
references to sunlight for bonus points. Examples of Nefaryn names are:
Daedrinar Drakepine, Forromir Galgahad, Mulphaeria Destrinon, Sella-Síth
 Vineheart, Boehrrmiad Soleira and Derenith Solgaia.
如花

## 人物背景

「如夢」只是網名，真名是「如花」。周星馳的各齣經典好戲中，總會有「如花」的身影。「如花」最令人心刻的，是她非凡的美貌：沉魚落雁，閉月羞花。即使沒有精彩的對白，仍能憑經典的學生妹造型令觀眾回味無窮。

特徵
--

特技
--

### 自動技 - 脂肪群組

* 近範圍, 擊昏對手持續3秒並造成1817.7+1950點近戰傷害。
* 近範圍, 降低對手攻擊力27.9%持續10秒。

### 自動技 - 母性光懷

* 近範圍, 擊飛對手並造成4907.8+472.5點近戰傷害。
* 近範圍, 降低對手近抗234及遠抗85持續6秒。

### 被動技 - 雄性激素

* 自己, 增加最大HP3875點及提高自身攻擊力387.5。

裝備
--

### 攻擊 - 鼻屎

* LV30 鍛造材料：萬變卡、蓮花杯
* LV50 鍛造材料：外賣蛋治、妹姐、雞汁湯麵
* LV70 鍛造材料：變形機械人手錶、叉燒餐包、四驅車、水壺電話
* LV90 攻擊力683.8 暴擊率5 暴擊傷害121 近命656

### 防禦 - 水手服

* LV30 鍛造材料：海豹叢書、喂他奶
* LV50 鍛造材料：溫故知新、自我冒險叢書、沙士汽水
* LV70 鍛造材料：A-Club、水壺電話、唐天任萬合一、煎釀三寶
* LV90 HP12288.7 近抗508
Веня

мальчик из 7 А.

Веня очень упитанный мальчик, за что часто подвергается насмешками от хулиганов. Он любит поесть и посидеть в столовой у дяди Гены, который не против поговорить с ним. Лучший друг Вени-Даня, любимец публики и самый популярный мальчик в классе. Роль Венеамина исполняет - **Михаил Токмовцев.**
Маша

## Отличница

Гордость Школы 13

Встречается с Даней

В хороших отношениях с Толиком

## Личность и характер

Отличница которая знает всё на свете и потому что в школе нету 6-бальной оценки-всё равно учится на 5

## Отношения с другими персонажами

Дружит с Ирой, отчасти с Ларисой. В дружеских отношениях с Толиком и некоторыми другими мальчиками.
В неё влюблены чуть ли не все мальчики класса, но Маше не до глупостей - ей нужно учиться.
Охранник Николай

## Личность

Считает что он самый крутой. Постоянно спорит с учителем физкультуры.

## Предпочтения и интересы

Николай часто разгадывает различные кроссворды на рабочем месте. Любит ученицу Настю.

## Отношения с учениками

Юрика и Стёпу он знает хорошо, прерывая их попытки сбежать из школы. Очень добрый и весёлый, находится в дружеских отношениях с учениками 7 А класса.
街头霸王/铁拳无敌称号技能

格挡

铁拳无敌（0服版本）

满级需要20个技能点。

强度：★★★★☆☆☆☆☆☆
实用性：★★★★★★★☆☆☆
使用率：★★★★★★★★☆☆
────小分隔线────
街头霸王（电波版本）
0级时就有5%加成。

满级需要14个技能点。

强度：★★★★★☆☆☆☆☆  （▲1）
实用性：★★★★★★★☆☆☆
使用率：★★★★★☆☆☆☆☆  （▼3）

────小分隔线────

尾评：
算是非常有用的技能，如果有高效的殴系武器，甚至可以替代真职人防具喔！

我们稍微来比较一下，用GS+3来举例。

首先假设没有格挡技能，只用200+110 = 310的防御力去挑战杏仁豆腐-冴月麟。

没有格挡技能的话当然是束手无策地被秒杀。

现在如果把格挡技能点满。
防御力就是200+110+1224\*40% = 800

效果一目了然对吧？

格挡算是很不错的技能，这可以多多尝试。

────────技能系统介绍的分隔线────────

暴击

铁拳无敌（0服版本）

满级需要22个技能点。

强度：★★★★★★☆☆☆☆
实用性：★★★★★★☆☆☆☆
使用率：★★★★★★★★☆☆

────小分隔线────

街头霸王（电波版本）
0级时就有1%，2%，2%的加成。

满级需要21个技能点。

强度：★★★★★★☆☆☆☆
实用性：★★★★★★☆☆☆☆
使用率：★★★★☆☆☆☆☆☆  （▼4）

────小分隔线────

尾评：
这是提高输出必点的一项技能，人品来了之后还可以突破对方防御造成大伤。

很类似「弱点攻击」。
首頁

歡迎來到光輝歲月Wiki，呢度係我地光輝歲月玩家的大本營。

《光輝歲月》是以架空八零年代的香港為世界觀的校園RPG，由拉闊遊戲與九龍尼亞合作開發。

依加你可以去呢幾度睇下關於遊戲嘅資料

連結
--

* Facebook Page
	+ 應用程式專頁：https://www.facebook.com/leglory1988/
	+ 遊戲專頁：https://www.facebook.com/glory.nx/

* 宣傳片：https://www.youtube.com/watch?v=kQ4Sb7tUfHs&feature=youtu.be

* Lakoo 拉闊遊戲 - 光輝歲月專頁：http://lakoo.com/zh/games/glory-chronicle/
* Kowloonia 九龍尼亞：http://kowloonia.com/

* 遊戲官方下載
	+ Android：https://play.google.com/store/apps/details?id=com.nxtomo.gch\_hk\_tw
	+ IOS：https://itunes.apple.com/hk/app/guang-hui-sui-yue/id1038723243?mt=8&ign-mpt=uo%3D4

* 討論區
	+ Facebook Group - 光輝歲月遊戲•新•交流區：https://www.facebook.com/groups/glory.nx.forum
	+ ~~Facebook Group - 光輝歲月遊戲交流區：https://www.facebook.com/groups/892749957498770/~~
	+ 巴哈姆特「光輝歲月」哈啦板：http://forum.gamer.com.tw/A.php?bsn=29537

* 相關網站
	+ http://glorychronicle.com/
	+ 光輝歲月1988 oice 劇情版本:https://oice.com/story/33866cabf01c437a92178f4d1970c88d .

   .
AC大逃杀讲义·五十问·NOVICE第二问·如果补给品没有了，该怎么办呢？

别忘答：
这时候回到第一个回答，**哪里有可以捡取的无毒补给**，你就可以去那里找找看

比方说，**初始之树的杏仁豆腐，甚至清水池的9冰，都是野生无毒的。**

当你在路上捡到了这一系列的**70/5**补给，有毒的机会很少，当补给有些少的时候还是可以捡起来充饥解渴的。

当然了，如果你身上有足够的钱，**商店一样有卖补给品，商店位于地图「无月之影」「光坂高校」以及「花菱商厦」**。

右边选项选择了**「商店」**，商店最上方就是**「补给品」**，也是可以直接在这里购买的。

还有方法就是透过**物品合成**，这时候就可以翻阅物品合成的补给品部分啰！

合成表的话，**只要鼠标移动到中间的素材并且停留，一样可以显示出该物品是在哪里刷新的**。

**在这里也感谢GM-sc的制作。**

**比方说想找**针筒**，**

**鼠标移动到针筒上**，

就会显示这是在**精灵中心**可以找到的。

即使是在**商店卖的物品**也可以！**试试看祝福宝石。**

像这样，可以清楚的明白**祝福宝石**是卖**1500元**。

如果也没有合成素材也没钱的话，**你也可以捡取小兵尸体身上的「压缩饼干」。**

**虽然35/10数量看起来很少，但如果多收集几组，还是可以继续奋斗的！自己打钱的当下当然可以自己捡。**

不过要注意的是，如果你是没有补给之后，想去找其他玩家打死后的小兵，**建议确定那边已经没有玩家之后才过去找。**

要注意自身安全，没有补血的道具状况下，如果被攻击了，那是很危险的。

会发生没捡到饼干反而被其他玩家给擒了，其他还活着的小兵和你自己都被一箭双鵰，那可就不好玩。

如果真心穷途末路了，那还有个方法就是**透过****「睡眠」「治疗」「静养」来达成恢复体力和生命。**

睡眠是进行「**体力**」的恢复；治疗是进行「**生命**」的恢复；而静养则是进行「**体力**+**生命**」的恢复。

**但是「静养」这个选项只能在三个地图上进行，分别是「对天使用作战本部」「精灵中心」以及「SCP研究中心」。**

不过由于「**SCP研究设施**」**有固定驻守的BOSS，所以如果移动到这地点进行静养，**绝对要记得切换**容易先攻**的姿态**，不然是有可能一步被BOSS撞上的**。

而地点**「精灵中心」****也可能会有斩系开局的人在这边发展**，所以静养地点的选择，就得靠随机应变了。
陳三

## 角色由來

2016年11月簽到角色

特徵
--

特技
--

### 自動技 - 無名指追魂鏈

* 最少HP的隊友, 增設免疫傷害盾並每秒恢復1160點HP, 持續8秒。

裝備
--

### 攻擊 - 鎖鏈

* LV10 鍛造材料：天大日報、兒童月報
* LV30 鍛造材料：忍者殺蟲水、雞尾包
* LV50 鍛造材料：使立燒、抉擇叢書、雞汁湯麵
* LV70 鍛造材料：變形機械人手錶、駕駛玩具、卡哇伊魚肝油丸、A-Club
* LV90 攻擊力955.9  暴擊率0 暴擊傷害385 近命387 遠命438

### 防禦 - 隱身衣

* LV10 鍛造材料：公仔書、公仔書
* LV30 鍛造材料：雞尾包、午仔漫畫
* LV50 鍛造材料：蛋撻、蛋撻、抉擇叢書
* LV70 鍛造材料：孔夫子合訂本、金輝一百、唐天任萬合一、午奶公司雪糕
* LV90 HP5645.5  近抗226 遠抗82 近閃79 遠閃56
茹夢

## 人物背景

特徵
--

特技
--

### 被動技 - 癡情

* 自己，增加能量恢復速度12.8點。

裝備
--

### 攻擊 - 冥錢

* LV10 鍛造材料：冷糕, 發達糖
* LV30 鍛造材料：電子表, 杏仁豆腐
* LV50 鍛造材料：雞汁湯麵, Call 機, 蕉糖新地
* LV70 鍛造材料：叉燒餐包, 超合金, 蛇貓狗, 唐天任萬合一
* LV90 攻擊力555.5 暴擊傷害284 近命575 遠命519

### 防禦 - 旗袍

* LV10 鍛造材料：康樂棋, 雞蛋仔
* LV30 鍛造材料：雞尾包, 芝麻糕
* LV50 鍛造材料：黑膠唱片, 蛋撻, 菠蘿腸仔
* LV70 鍛造材料：大毛, 孔夫子合訂本, 駕駛玩具, 卡哇伊魚肝油丸
* LV90 HP4906.4 近抗352 遠抗341 近閃112 遠閃48
菠蘿腸仔

搜集材料最低團隊等級要求：30（菠蘿油拼圖）

## 合成公式

1 菠蘿油 + 2 煙肉腸 + 8000 散銀

= (20 菠蘿油拼圖 + 5 雞尾包拼圖 + 1 煙肉腸 + 5 雞蛋仔拼圖 + 1 炸兩 + 1 冷糕 + 28000 散銀) + 2 煙肉腸 + 8000 散銀

= 20 菠蘿油拼圖 + 5 雞尾包拼圖 + 3 煙肉腸 + 5 雞蛋仔拼圖 + 1 炸兩 + 1 冷糕 + 36000 散銀

 取得途徑

### 菠蘿油>菠蘿油拼圖

正常關卡（團隊等級要求）

精英關卡（團隊等級要求）

機鋪（團隊等級要求）

### 菠蘿油>雞尾包>雞尾包拼圖

正常關卡（團隊等級要求）

精英關卡（團隊等級要求）

機鋪（團隊等級要求）

### 菠蘿油>雞尾包>煙肉腸 / 煙肉腸

正常關卡（團隊等級要求）

精英關卡（團隊等級要求）

###  菠蘿油>雞尾包>雞蛋仔>雞蛋仔拼圖

正常關卡（團隊等級要求）

精英關卡（團隊等級要求）

### 菠蘿油>夾餅>炸兩

正常關卡（團隊等級要求）

精英關卡（團隊等級要求）

### 菠蘿油>夾餅>冷糕

正常關卡（團隊等級要求）

精英關卡（團隊等級要求）
SOYN牌

搜集材料最低團隊等級要求：46（錄音帶拼圖）

SOYN牌拼圖暫時無法從關卡掉落取得

## 合成公式

60 SOYN牌拼圖 + 1 錄音帶 + 1 黑膠唱片 + 15000 散銀

= 60 SOYN牌拼圖 + (20 錄音帶拼圖 + 4000 散銀) + (20 黑膠唱片拼圖 + 1 白飯魚 + 1 白貓洗粉 + 1 張學友門票(爛) + 16000 散銀) + 15000 散銀

= 60 SOYN牌拼圖 + 20 錄音帶拼圖 + 20 黑膠唱片拼圖 + 1 白飯魚 + 1 白貓洗粉 + 1 張學友門票(爛) + 35000 散銀

 取得途徑

### 錄音帶>錄音帶拼圖

正常關卡（團隊等級要求）

精英關卡（團隊等級要求）

###  黑膠唱片>黑膠唱片拼圖

正常關卡（團隊等級要求）

精英關卡（團隊等級要求）

### 黑膠唱片>紅白藍膠袋>白飯魚

正常關卡（團隊等級要求）

精英關卡（團隊等級要求）

### 黑膠唱片>紅白藍膠袋>白貓洗粉

正常關卡（團隊等級要求）

精英關卡（團隊等級要求）

### 黑膠唱片>張學友門票(爛)

正常關卡（團隊等級要求）

精英關卡（團隊等級要求）
AC大逃杀讲义·五十问·NOVICE第五问·物品合成要注意什么？

别忘答：

好的，我们在第二题的时候，就有介绍到补给品的合成，那合成需要注意哪些细节呢？

**1. 合成物品的素材，放在背包字段里才可以进行合成，拿在手上或是装备在身上都是不行的。**

举例：如果你已经找出**月宫** **亚由的半身像**，**神尾 观铃的半身像**，**古河 渚的半身像**这三样物品。

但如果你把**月宫** **亚由的半身像拿在手上**，也就是**装备在武器栏上****，那样是不可以合成四季流转的咏叹调**，一定要卸下放在背包字段里才可以合成。

────小分隔线────

**2. 不管是什么物品，只要类型是武器，防具，饰品，只要当合成素材，不论耐久是多少，一律合成后直接消失（会显示 某物品 用完了）。**

**不然都是耐久扣1点。**

举例：如果你在夏之镇找百利甜和咖啡酒，百利甜摸到两瓶之后才摸到咖啡酒，而你身上目前有**伏特加**x1 +**百利甜**x2 +**咖啡酒**x1。

合成**奇怪的三色饮料**时，这三样素材的耐久会直接扣一点，于是伏特加和咖啡酒都会用完消失，但是百利甜还会有一瓶保留下来。

因为这些素材不是武器也不是防具也不是饰品，所以只会扣1点耐久而已。

但是，当要准备合**B-52轰炸机**这把武器时，由于**杯子**算是**武器****（投掷武器 5/20）。**

所以你看虽然耐久有20，但如果拿去合成之后，**杯子会直接用完消失的**，这就要特别注意，这也是新人常常弄不明白的部分。

────小分隔线────

**3. 不管是什么武器，使用磨刀石，武器师安雅的奖赏，黑衣上毒，锡安带电，均不会影响合成。**

**但如果是棍棒上钉，或是宝石强化，会让素材无法拿去合成。**

**轩酱**看到之后肯定不太清楚这是什么意思对吧，没关系，我们用实际的例子。

就算是**锋利的毒性电气小棍棒** **-改**，**依然可以拿去合成冰棍棒。**

即使你看合成素材的名称多了像是**「锋利的」「-改」「毒性」「电气」。**

**轩酱**不相信对吧，我们这就来试试看。

**轩酱**看到了吧，所以**磨刀**啊**上毒**啊**带电**啊**安雅改造**啊这些，**是不会影响的。**

但如果让棍棒**上钉子**了，**那就没有办法了**，**轩酱**看这张图。

而宝石强化，我这边以小黄为例子。

**超级球**上面有**菁英**这属性，代表着可以使用宝石进行强化，**但是强化过后的超级球是没有办法合成大师球的。**

**轩酱**我们来试试看

这是普通的样子，看来是没什么问题对不对？

我们再来试试看超级球强化过后还能不能合成。

**轩酱**看到了吧，**菁英属性只要强化过后就不能拿去合成了。**

**轩酱**肯定会问这是为什么对吧？**这就是平衡性的问题。**

想象一下如果有人用了宝石强化超级球，但是之后他如果要打高级NPC时还能直接去合大师球，这样子你会觉得这就太强了对吧。

宝石强化过后，物品的名称会变得无法被辨认，导致无法合成。

因此常常有人说：**因为宝石强化必须死。**

以上就是合成的相关注意事项了。
角色分析

@20160112
雖然每個月都有一隻簽到角，但真係多人用的黎黎去去都係果幾隻，可能有必要重新做人

* 2015-11 凌凌漆
	+ 開服角色，Ser 2以後都要抽金蛋或死塔先有，HP高近防高，但攻同遠防唔高，難升星同冇乜好用招式
* 2015-12 大軍
	+ 打關都有的角色，一開始冇賭聖咁好用，重新做人後大招全部都係雞，打擂台都係唔好用，比較適合打關
* 2016-01 瀟灑哥
	+ 大招開盾但變烏龜打唔到人，有玩家用黎擂台守陣dum時間，但除此之外冇乜好用處
* 2016-02 綺夢
	+ 經常俾人用黎同龍玖比較，控場技多，攻高爆擊率高但防低，係刀仔重新做人之前曾經係魂斗羅Lv6必備
* 2016-03 阿麗
	+ 賭神殺手，一出即刻改變擂台生態，愛國麗雲組合雄霸擂台大半年，刀仔重新做人後擂台少見，大技補血雖然多但有範圍限制
* 2016-04 雙刀火雞
	+ 瀨尿牛丸一度成為男性玩家最痛話題，但實戰後都係普通
* 2016-05 非洲和尚
	+ 作為遠攻角色好神奇地有被動技加近防，對手有負面狀態會加傷害，曾經有人用黎配合阿麗用大技清場，但近期幾近絕跡
* 2016-06 劉晶
	+ 有位師姐評為OK，但身為近戰角始終難以代替國雄
* 2016-07 小蠻
	+ 雖然有技令對手唔可以補血，但係輸出都係唔足以主持大局
* 2016-08 茹夢
	+ 一開始散銀抽唔到升唔到星所以少人留意，10月開放散銀抽後躍升為一線角色，周不時造成五對三優勢，缺點係輔助角唔識自己走位
* 2016-09 宋子傑
	+ 四技好似好勁，但放佢係後面就發揮唔到，放前面送死又有啲浪費，唔容易發揮得好
* 2016-10 宋子豪
	+ 相比起難升星既細佬，大佬極易升到五星，反彈負面狀態有時有驚喜
* 2016-11 陳三
	+ 被師姐Jaycy Ng評為「識得打人的肥姐」，有技令人無敵同補血，但未有散銀抽，雖然冇馬莎咁強勢，但如果未有馬莎可以頂住先
* 2016-12 陳七
	+ 又係未有散銀抽的角色，數值上唔差，如果升到五星用鐵馬黎車對手後方似乎唔錯
* 2017-01 大鼻龍
	+ 擂台角充當簽到角，三技發動後幾乎招招爆擊，但容易成為箭靶，經過成年時間係擂台都係少見

Link: https://www.facebook.com/groups/892749957498770/permalink/1184513204989109/

* 2017-02 非洲和尚
	+ 2016-05已出過一次, 評價請往上看
陳真

## 人物背景

我們不是東亞病夫!

特徵
--

特技
--

### 被動技 - 唯快不破

* 自己, 被攻擊後發動持續2.5秒, 提高移動速度77%及攻擊速度79.9%

裝備
--

### 攻擊 - 武術書

* LV10 鍛造材料：大白痴, 冷糕
* LV30 鍛造材料：梁蘇聯雨傘, 紫色乳牛娃娃
* LV50 鍛造材料：火水爐, 火水爐, 蛋撻
* LV70 鍛造材料：水壺電話, 張學友門票, 張學友門票, 雪糕三文治
* LV90 攻擊力1903 暴擊傷害527 近命535

### 防禦 - 中山裝

* LV10 鍛造材料：雞毛掃, 橡筋繩
* LV30 鍛造材料：喂他奶, 字母擦膠
* LV50 鍛造材料：跌打酒, 黑膠唱片, 老母麵
* LV70 鍛造材料：天拿出奇蛋, 超合金, 唐天任萬合一, 駕駛玩具
* LV90 HP9326.4 近抗486 遠抗548 近閃48 遠閃66
AC大逃杀讲义·五十问·SKILLED第二十七问·爆系发展有哪些方向？

Skilled－第二十七问：爆系发展的方向有哪些？

别忘答：
终于来到爆系实战部分，我们一样从该注意哪些地点，哪些物品，哪些NPC开始介绍。

爆系可能会另外去的地方。

爆系必须注意的全图随机物品：

爆系必须注意的NPC：

────────爆系方向介绍的分隔线────────

爆系唯一建议的称号：拆弹专家

不是说万金油称号不可以，而是拆弹专家才可以发挥出爆系的强大。

1. 经典电池开局法：

很简单，就是开局立刻冲去花菱商厦找出打火机。

再花20元购买探测器电池合出自爆电池。

拆弹合成后：140效48耐，爆炸。

由GM-虚子调整辐射蓄电池后的结果，改名为激光蓄电池。

自爆电池的进阶路线，和辐射相同，都需要辐射IED。

但造价就不同了，是1114元。
大鼻龍

## 角色由來

擂台幣換取角色，未有關卡可取得角色情報。

特徵
--

特技
--

### 被動技 - 動L

* 自己, 增加6200點HP。

裝備
--

### 攻擊 - 酒

* LV10 鍛造材料：兒童月報, 發達糖
* LV30 鍛造材料：不文習, 字母擦膠
* LV50 鍛造材料：雞汁湯麵, 溫故知新, 皮禮士糖
* LV70 鍛造材料：蛇貓狗, 芝士焗糕, 四驅車, 雪糕三文治
* LV90 攻擊力1313.7 暴擊率5 暴擊傷害863 近命547 遠命0

### 防禦 - 雞翼袖

* LV10 鍛造材料：夾餅, 張學友門票(爛)
* LV30 鍛造材料：遊戲小子, 紫色乳牛娃娃
* LV50 鍛造材料：跌打酒, 自我冒險叢書, 使立燒
* LV70 鍛造材料：蛇貓狗, 卡哇伊魚肝油丸, 變形機械人手錶, 變態金剛集圖冊
* LV90 HP7399.3 近抗473 遠抗541 近閃110 遠閃31
由加利

**由加利**是《光輝歲月》遊戲的其中一個近戰角色，亦是《光輝歲月1988》互動電影的第二女主角。她是皇家香港警察，童年時被炸彈命中，大難不死但卻失去右眼，自此之後誓言除暴安良，最終成為一名冷酷的女警，但沒料到自己執行的職務最終竟助紂為虐，令「黑紫荊」集團坐大和進一步壓逼香港人。她在遊戲內是其中一名初始職級已達3星的隊友之一，攻擊力偏低但暴擊率相當出眾。

## 角色由來

特徵
--

特技
--

### 主動技 - 閃電擒拿

* 近範圍, 擊昏對手持續5秒, 3段攻擊每段造成1142.6+1150.5點近戰傷害。

### 自動技 - 雷光重拳

* 近範圍, 令其出手間隔延長144%持續8秒, 造成1333+1361點近戰傷害。

### 被動技 - 機甲鬥魂

* 自己, 提高暴擊傷害2567.5點。

裝備
--

### 攻擊 - 法律

* LV30 鍛造材料：砵仔糕-紫色乳牛娃娃
* LV50 鍛造材料：跌打酒-蕉糖新地-A-Club
* LV70 鍛造材料：碗仔翅-SOYN牌-白羚羊-雞精
* LV90 攻擊力576.8 暴擊率5 暴擊傷害104 近命668

### 防禦 - 警徽

* LV30 鍛造材料：海豹叢書-錄影帶遊戲
* LV50 鍛造材料：菠蘿腸仔-溫故知新-菠蘿油
* LV70 鍛造材料：碗仔翅-大毛-雞精-攞你命三千
* LV90 HP13819.9 近抗758 近閃163 遠閃182
Combat

In **VFRPS** you can do battle with monsters, NPCs or other players. A battle is initiated when a player chooses to fight something. Generally speaking, most monsters will try to initiate battle with the player as soon as they enter an area (unless the player has the Stealth skill successfully activated), causing the player to have to choose between escaping or attacking on their next turn.

The normal flow of combat usually consists of:

### ***Initiative***

 *A 1D6 is rolled for each participant and added to their Agility. The score determines the order in which battle participants will attack, highest first. Ranged weapons gain an Initiative bonus and will always be first in the order above melee attacks.*

### ***Accuracy***

*A 1D6 is rolled for whoever is attacking first. The attacker's Dexterity is divided by 4 and added to the result of the 1D6. If the result is 5 or more, the attack hits. If the attacker is dual-wielding they get two attacks (one per weapon), though their Dexterity is halved when determining accuracy for their offhand weapon. The Ambidextrous Trait reduces this penalty.*

### ***Dodge***

*A 1D6 is rolled for the target. The target's Agility is divided by 4 and added to the result of the 1D6. Any armour points the target has are subtracted from their Agility when calculating Dodge. If the result is 8 or more, the target has dodged the attack. Most monsters do not innately possess a Dodge ability, unless stated otherwise. An identical process is carried out when calculating an Escape attempt.*

### ***Damage Calculation***

*The attacker's Strength, weapon attack power and the result of a 1D6 are added together and the result is divided by 4.*

### ***Critical Hits***

*A 1D6 is rolled, if the result is a 6, the damage result is doubled. Critical chance can be effected by some skills, such as Stealth. Most monsters do not innately possess the ability to perform critical hits, unless stated otherwise.*

### ***Armour Calculation***

*After the damage is calculated and the critical hit applied (if it was successful), the result is subtracted by the target's armour points. Even if all damage is absorbed by armour, the attack will still deal 1 damage unless the target's armour points are twice as high as the damage result (or more).* Critical hits will always deal at least 1 damage, regardless.

This process is then repeated for the next participant in the Initiative order.
宋子傑

## 人物背景

特徵
--

特技
--

主動技 - 紅日金箭：全體敵人, 擊倒在地, 三次攻擊造成1923.1點遠程傷害。

自動技 - 無淚無語：單體敵人, 擊飛對手, 造成7235.3點遠程傷害。

自動技 - 快樂強電：單體敵人, 擊飛對手至底線, 造成7235.3點遠程傷害。

被動技 - 奔向未來的日子：自身死亡時發動, 全體隊友, 提高攻擊力91%及攻速89%持續10秒。

裝備
--

### 攻擊 - 童年稚氣

LV10 鍛造材料：美術象棋、橡筋繩

LV30 鍛造材料：三萬轉摩打、錄音帶

LV50 鍛造材料：蕉糖新地、鮮蝦雲吞麵、老母麵

LV70 鍛造材料：蛇貓狗、四驅車、叉燒餐包、勞動士

LV90 攻擊力797.8  暴擊率0 暴擊傷害235 近命334 遠命469

### 防禦 - 染髮劑

LV10 鍛造材料：四五六、吹波膠

LV30 鍛造材料：梁蘇聯雨傘、海豹叢書

LV50 鍛造材料：溫故知新、妹姊、皮禮士糖

LV70 鍛造材料：超群西餅、攞你命三千、張學友門票、泄嘉三代

LV90 HP6640.1  近抗315 遠抗307  近閃0 遠閃14
雲羅公主

## 角色由來

特徵
--

特技
--

### 自動技 - 冰火兩重奏

* 單體敵人, 擊昏對手, 持續3秒, 造成遠程5029.4點及額外5195點遠程傷害。

### 自動技 - 麻利麻利哄

* 小範圍敵人, 延遲攻擊間隔130%, 持續5秒, 造成7602.6點及額外260點遠程傷害。

### 被動技 - 我是公主 (光環)

* 全體隊友，增加能量恢復速度10點。

裝備
--

### 攻擊 - 皇室牌肥皂

* LV30 鍛造材料：萬變卡、梅花譜
* LV50 鍛造材料：自我冒險叢書、A-Club、椰撻
* LV70 鍛造材料：碗仔翅、泄嘉三代、水壺電話、天拿出奇蛋
* LV90 攻擊力2149.1  暴擊率3 暴擊傷害106 近命527 遠命652

### 防禦 - 窗簾

* LV30 鍛造材料：西多士、G & W
* LV50 鍛造材料：自我冒險叢書、PC 引擎、溫故知新
* LV70 鍛造材料：A-Club、天拿出奇蛋、張學友門票、藍桶曲奇
* LV90 HP7145.5  近抗43 遠抗3  近閃12 遠閃4
凌凌漆

## 角色由來

2015年11月份簽到角色

特徵
--

近戰角色, 單段攻擊, 攻擊力普通, 暴擊普通, 攻擊距離1.2 會推前隊友作近攻, 有最多HP及優秀近抗. 戰場上打不死及有穩定輸出角色.絕技, 直線範圍, 攻擊力低, 會擊昏對手.

特技
--

### 主動技 - 神刀大平贈

* 近範圍, 擊昏對手持續5秒, 四次攻擊每次造成1316.5+1160點近戰傷害。

### 自動技 - 小李飛刀

* 遠程攻擊, 降低對手近戰抗性738.5持續10秒, 造成10207.6點遠程傷害。

### 被動技 - 根正苗紅

* 提高自身攻擊力24.2%

裝備
--

### 攻擊 - 豬肉刀

* LV30 鍛造材料：梅花譜、海豹叢書
* LV50 鍛造材料：妹姐、黑膠唱片、蛋撻
* LV70 鍛造材料：午奶公司雪糕、駕駛玩具、水壼電話、白羚羊
* LV90 攻擊力977.4  暴擊率3 暴擊傷害132  近命670  遠命782

### 防禦 - 西裝

* LV30 鍛造材料：遊戲小子、砵仔糕
* LV50 鍛造材料：菠蘿腸仔、外賣蛋治、溫故知新
* LV70 鍛造材料：變形機械人手錶、芝士焗糕、超群西餅、大毛
* LV90 HP13796.1  近抗987  遠抗75