Barmaid Annie

One fine, sunny day, when the tide was coming in at a middling height, a massive diamond washed up on the shore of a tiny, unnamed island with a meager fishing village. A geode the size of a man it was, driving all who beheld it that day mad with greed. Cutlasses were drawn first, but before too much blood was spilled, the island’s chief merchant called for order, and for tools to carve and divide the gem up amongst the inhabitants equally. So they all came back with hammers and chisels - and they all shattered themselves against it. Frustration gave way to anger, and cutlasses were drawn once again.

It was at that time that a ship was spotted on the horizon, bearing a dreaded black flag. Captain Trojan had come calling, aboard the Quacken’s Wrath, and the islanders all forgot their enmity amongst themselves in fear of the infamous pirate. They scattered, leaving the giant diamond there on the beach where it had washed ashore. Trojan and crew marvelled at their good fortune with this find, and hoisted it aboard, to the furious but unengaging protests of the islanders. Putting the island to their rudder without having spilled a single drop of blood, but with an incalculable treasure aboard, the crew of the Wrath struck up a lively shanty to celebrate their haul, and sailed for home.

Some of the deckhands began to witness something peculiar during the singing: the great diamond seemed to pulse along to the rhythm of their song. This grew more and more blatant, until the gem was verily flashing with its own arcane light. The singing faded as more and more of the crew came to see the curious spectacle, but the stone continued to flash, brighter and brighter, and now faster and faster, until with a final burst of pure, white, blinding light, the glow subsided - and the diamond was gone. In its place lay a girl, with long blonde hair, piercing blue eyes, and an overlarge nose, which some would remark later as being unusually appealing. Trojan was called to the deck to appraise the stranger, and he inquired after this mysterious creature that had replaced his great treasure. She was unaware of whence she came, or her life before, but she knew her name was Annie, and she could palpably feel the resentment of the crew at the loss of the riches of her prison. She resolved to make up that loss for the Captain in her labor, and after some deliberation, Trojan agreed.

She serves well aboard the Wrath, and is a valued Crewman on that ship. When she is not sailing and pillaging, however, she can most often be found at Thatch’s Tavern, serving drinks beside Yarrbot, who often complained of having no barmaids to help with his duties before her arrival. She has more than earned her keep in riches since her arrival, and has been absolved of her ‘debt’, though the sailors who were there that day still marvel and wonder at what happened. The tales they tell of her appearance have her dressed in a maid’s outfit, for reasons none will explain, but many have come to regard it as some kind of inside joke, known only to the crew of the Wrath.

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