Character Sheet (A3)

## The Big 5 Personality Traits

Below are the Big 5 Personality Traits, 5 traits that can greatly determine a political leader's decision making process. When determining their traits, roll between 0 and 100. Rolling 0 will mean your character is on the lowest end of the spectrum, (in a room full of 100 people, a person with 0th percentile in Agreeableness will be less agreeable than everyone in the room.) Likewise, rolling 100 will mean that your character is on the highest end of the spectrum.

* **Agreeableness:** Character's high in agreeableness are generally more compassionate and polite, and can be very likable. However, the downside is that agreeable characters are easily manipulated by those on the opposite end of the spectrum.
* **Conscientiousness:** Characters high in conscientiousness are generally hard working as well as orderly. This makes them exceptional political leaders who actively facilitate change in their nation, although highly conscientious types generally favor more autocratic styles of government due to their orderliness. Exceptionally orderly people will feel visceral disgust at the sight of disorder. Conscientious types are also more right wing on average.
* **Extraversion:** Characters high in extraversion are generally more enthusiastic and assertive, often making great public speakers, attracting those around them with their exceptional charisma. Extraverted characters make great political leaders as well as diplomats, where as introverted characters are quite the opposite.
* **Neuroticism:** Characters high in neuroticism are generally more withdrawn and emotionally volatile, making them quite irritable and less likely to take risks. Neurotic characters will feel a great deal of anxiety, and if they expect that taking a particular action will bring them more anxiety, they will often back down. Neurotic characters are however more likely to take bold, spontaneous actions such as genocide if it means it will sooth their mood swings, though this is also somewhat contingent on their other traits.
* **Openness:** Characters high in openness are often creative, artistic, and intelligent due their interest in new ideas. They thus make great diplomats due to their general interest in other cultures, and many revolutionaries are high in openness due to their desire to incite political change. A political leader high in openness will often seek to work closely with other countries, and are quite accepting of immigrants. Open individuals are also more left wing on average.

## Political Beliefs

For political beliefs, a political leader may believe in a unique political system that summarizes his ideology. However there is also a number that represents a leader's general political leanings. Number 1 represents Far Left, number 5 represents Centrist, and number 10 represents Far Right.

## Political Leaders

### King of Basilonia

* **Intelligence -** 108 IQ (Average): +8 to Intelligence Rolls
* **Political Beliefs -** Constitutional Monarchist: 4/10

1. **Agreeableness:** 78th Percentile
2. **Conscientiousness:** 38th Percentile
3. **Extraversion:** 77th Percentile
4. **Neuroticism:** 38th Percentile
5. **Openness:** 57th Percentile

**Personality:** Iordanis, being well-spoken and sociable, is overall liked by many he surrounds himself with. While Left-Center, he remains centrist on many issues, ultimately hoping to pursue solutions that appeal to the entire nation rather than a single group.

### Overseer of the Basilonian Revolutionaries

* **Intelligence -** 101 IQ (Average): +1 to Intelligence Rolls
* **Political Beliefs -** Monarchist, Isolationist: 6/10

1. **Agreeableness:** 37th Percentile
2. **Conscientiousness:** 24th Percentile
3. **Extraversion:** 45th Percentile
4. **Neuroticism:** 58th Percentile
5. **Openness:** 16th Percentile

**Personality:** Despite being a revolutionary, Sinon is quite soft spoken, often working from the shadows in fear of being assassinated by the king's men. He rarely publicly speaks, leaving his duties to his 4 generals who work as his "eyes, ears, and lips" for the revolution. He also is noted to be highly cautious, seldom trusting anyone beyond his 4 generals. Being low in openness and having been raised to fight as a Basilonian general, he is not fond of radical government change and has traditionally supported the Basilonian system, but simply has the ultimate goal of deposing Iordanis and installing himself as the King of Basilonia.

### **Einachzietzproktor of the Sixth Nelstanian Reich**

* **Intelligence -** 161 IQ (Genius): +61 to Intelligence Rolls

* **Political Beliefs -** Fascist, Accelerationist, Laurensian Nationalist

1. **Agreeableness:** 35th Percentile
2. **Conscientiousness:** 100th Percentile
3. **Extraversion:** 90th Percentile
4. **Neuroticism:** 71st Percentile
5. **Openness:** 15th Percentile

**Personality:** Felix, being exceptionally high in Conscientiousness and relatively high in Neuroticism, feels viscerally disgusted by disorder—a feeling which brought him toward fascism. He is also very hard working, working nonstop, and thinking about working even during his free time. Being rather low in Openness, this means that despite Felix being one of the founding ideologues of Nelstanian fascism, values tradition as well, which brought him toward Laurensian Nationalism. His exceptionally high Extraversion also makes Felix a great public speaker, and Felix has even legislated *Public Speaking and Rhetoric* to be part of the political science curriculum in universities.

His ultimate goal is for Nelstania to remain a realm for Nelstanian culture to flourish, and beyond that, the entire world should adhere to Nelstanian culture. He imagines a world where his empire leads ahead of all other nations in science and technology, while still preserving core "historical tenets of culture" such as Laurensianism and patriarchy. Felix believes that to guarantee such a world, his nation needs a military impossible of defeat, and to guarantee such a military, his peoples must be united under one banner.