24th of April 2021

**Slayer**
 -If we delete a slayer task in an update that a player has, it will reset the player's task
 -Added basically every monster/boss to tasks
 -Can directly use the Get-task option on a slayer master to set them as your master and get a task from them
 -Reorder and add new slayer masters and redo the slayer points system
 Vannaka: - 1 Slayer - 5 points
 Mazchna: - 50 Slayer - 8 points
 Chaeldar: - 70 Slayer - 10 points
 Sumona: - 90 Slayer - 12 points
 Duradel: - 105 Slayer - 14 points
 Kuradel: - 120 Slayer - 16 points
 -Fixed some broken dialogue options for slayer (open coins store and points store)
 -Double slayer points is Wednesday
 -Task streak of a multiple of 10 is triple slayer points
 -Task streak of a multiple of 5 is double slayer points
 -Task amounts assigned are 30-80 kills now
 -Added Blessings which are an offensive boosting item that is equipped in the ammo slot obtained from Slayer.
 -There are blessings for each combat style and they have 10 tiers.
 -Buy Tier 1 blessings from the Slayer point store for 5 points each.
 -Kill Slayer task monsters for a 1/20 chance to get 1-9 blessing shards.
 -Try a chance at upgrading blessings to the next tier with the item combiner; be careful, keep spare scrolls as failing the combining breaks both scrolls!
 -This is planned to be the first and last update to the ammunition slot items. The higher tier scrolls are expected to be near unobtainable, we do expect to see tier 6 ingame in a week or so.
 -Owner box give more bonds on average now, removed the junk items in owner box uncommon and replaced with bonds.

**Major**
 -Make Bonds claimed give either donation points or donated amount
 -3% Droprate for each completed collection log
 -Collection log entries show in green text when completed
 -Add support for npc weaknesses/resistance. Some npcs will now have a 10x damage reduction to attacks that aren't there weakness. You can tell what an npc is weak to by their overhead icon which is shows the 2 styles they are resistant to bring 3 styles to the Dragonball raid.
 -Fixed KC requirements being ignored when casting magic spells.
 -Added support for all Oldschool Runescape items 195 revision
 -Added solid chat toggle for resizable mode (Ctrl-S or settings to toggle)
 -Added option to enter the amount of bonds to claim when claiming
 -Settings/Preferences saved outside the cache itself so they don't get cleared on cache updates
 -New Remember Me login saving with saving for up to 3 accounts
 -New Jail system
 -Jail is timed automatically
 -Mystery box rates show correct rates, 64.2% for common, 35.2% for uncommon
 -Staff can jail and unjail players even when offline
 -No cap on the amount of players in jail
 -Added red h'ween mask to cosmetic boss rewards to go with the existing blue/green ones
 -Stop unattackable npcs from being attackable
 -Cap global boss damage to 5m per attack
 -Item Combiner moved to be with the Trash to Cash and Item Upgrader at home
 -Fix mouse wheel scrolling on interfaces that have multiple scroll bar (e.g. ::drops)
 -Added Blessing Boxes in the Donator store
 -Remove all non custom item and unused drop tables

**Minor**
 -Fixed Duradel npc models
 -Reset the scrollbar for ::drops when a new drop table is opened
 -Scale the size of scrollbar to fit the drops shown in ::drops
 -Add Bomby necklace to trash to cash
 -Move slayer specific drops to proper place so they can be collected with aura's/collector necklaces
 -Allow blessings to work with ranged weapons
 -Removed ranked player reference in ::gamble message
 -Added support to reduce clickbox sizes of npcs
 -Correct server name of Sephiroth (Lunarian warriors before)
 -Reduced clickbox of eternal dragons
 -Make banks at dragonball raid work
 -Fix spelling of Baphomet items server side (Baphont before)
 -Right click for old macs works (the normal click while holding cmd or option or something)
 -Overloads use your base level for boosting instead of the level you would have with your experience
 -Fixed achievement typo referring to Junk to Cash instead of Trash to Cash
 -Remove Mage/Range bonus from invictus sword
 -Updated the collector/aura examines to reflect the previous change in how collecting items works
 -Progression tasks are sorted in the correct order
 -Progression tasks won't break if we delete a progression task
 -Give a message of what the player receives when claiming achievement rewards
 -Remove an invisible +2 level for maxhit in style bonus -Added ::givedonamount command for admins
 -Use commas for numbers in ::maxhit
 -Removed a broken model in cache that gave harmless error message on client load
 -Fixed a rare issue that caused some players to get Attempting to login... on their client but can't get in
 -Stop player from claiming achievement reward if they don't have inventory space
 -Add support to stop npcs facing the player when interacted with