M1 Carbine

* M1 Carbine
* Grenade Thrower

> "Semi-automatic Carbine M1 is favoured among U.S. troops for its compact size and low weight."
>
> - In-Game Description

 For the **M2 Carbine, see here.**

## M1 Carbine

### Campaign(s)

Invasion of Normandy
Invasion of Tunisia

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer
AT Gunner

## Statistics

### Max Ammo Carried

75 rounds (5 Magazines)
90 rounds SAP (6 Magazines)
150 rounds LAP (10 Magazines)

## Miscellaneous

### Weapon Designer

Fred HumestonWilliam C. RoemerDavid M. Williams

### Action

Gas-Operation

The **M1 Carbine** is an American Semi-Automatic Rifle part of the Normandy Allies and Tunisia Allies' arsenals. Despite its name, it is not a Carbine version of the M1 Rifle. The M1 Carbine is a carbine made due to complaints made by soldiers of the M1 Garand, where the M1 Carbine was made as a lighter defensive weapon that was stronger and more accurate than that of pistols. This weapon, originally given to rear troops, officers, artillery troops, and Paratroopers, was seen with relatively position valuation and given to frontline soldiers along with the M1 Rifle during later years of the war and even seen combat during Korean and Vietnam war.

## Overview

The **M1 Carbine** sports a larger Magazine than most Semi-auto rifles, but much weaker damage as it uses a caliber larger than Pistol but not exactly intermediate calibre either, taking two shots to kill in optimal ranges where others of the same category can. This weapon underperforms due to a higher recoil and a 2-shot kill compared to other Semi autos and for what it was made for, it doesn't perform and better than any of the Submachine guns either, even when fully upgraded.

Since the Semi-Nerf from the Armored Train update, it fires faster than other semi-autos, but overall has a longer TTK time.

### Pros

* High magazine capacity.
* High ammo reserves, even without ammo pouches.
* Respectably short reload speed.

### Cons

* Subpar iron sights.
* Strong recoil.
* High shot dispersion of 0.55; has a heightened chance to miss at medium/long ranges.
* Long time to kill due to weak damage.
* Incapable of attaching a Bayonet.

## Statistics

**Muzzle Velocity** - 560m/sec

**Rate of Fire** - ~315 Shots Per Minute

**Vertical Recoil -** 52

**Horizontal Recoil -** 16

### **Upgrade Module**

 **2nd Upgrade** | 8
 **3rd Upgrade** | 16
-10% Shot Deviation

> "M8 Grenade Launcher allows to shoot rifle grenades from M1 Carbine."
>
> - In-Game Description

 For the **M2 Carbine, see here.**

## M1 Carbiner with Grenade Thrower

### Weapon Type

Semi-Automatic Rifle with Grenade Launcher

## Statistics

### Magazine Size

15 rounds
4 Rifle Grenades

### Max Ammo Carried

75 rounds (5 Magazines)
90 rounds SAP (6 Magazines)
150 rounds LAP (10 Magazines)

## Miscellaneous

### Weapon Designer

Fred HumestonWilliam C. RoemerDavid M. Williams

### Action

Gas-Operation

The **M1 Carbine with grenade thrower** is an American Semi-Automatic Rifle part of the Normandy Allies' arsenal. The **M8 Grenade launcher** is the same as the M7 Grenade launcher developed for the M1 Garand, fitted for the M1 Carbine. Users of the M8 Launcher needed to be careful when firing the grenade launcher as the force of the recoil was capable of breaking the Carbine's stock.

## Overview

The **M1 Carbine with Grenade Thrower** doesn't perform any better than its earlier unlock version, only adding on a Grenade launcher to add to it's killing power. The grenade launcher debatably has more killing capability than the actual weapon, only lacking in reserves to be used resourcefully.
Like the other Weapons mounted with a grenade, Users are incapable of using the launcher sight despite it being modelled.

### Pros

* High magazine capacity.
* High munition reserves, even without Ammo pouches.
* Respectably short reload speed.
* The Grenade Launcher adds additional firepower and allows for indirect fire damage It is possible, with a bit of luck and foreknowledge, to clear a room of enemies without confronting them directly.
	+ Keep in mind that grenade launchers do not automatically reload a new Grenade after launching.

### Cons

* Subpar iron sights.
* Strong recoil.
* High shot dispersion of 0.55; has a high chance to miss at medium/long ranges.
* Longer Time to Kill due to weak damage.
* Incapable of attaching a Bayonet.

## Statistics

**Muzzle Velocity** - 560m/sec

**Rate of Fire** - ~315 Shots Per Minute

**Vertical Recoil -** 52

**Horizontal Recoil -** 16

### **Upgrade Module**

 **2nd Upgrade** | 16
 **3rd Upgrade** | 32
+10% Hit Power