Rules

The Rules are split into two topics, Gameplay, and Game aspects.

**Gameplay:** this section covers the around the ingame movement, combat, and overall examples of gameplay
Movment: You start the games with one of 5 charactors, Ninja, soilder, human, demon, and D Class super hero.
each has there own advanteges and desadvateges. Each has HP, Damege, Range, and speed. Each of witch will be explained in this section during the examples. Each aspect of a characture will determin the out come of your play stail. **HP** is the bases of your hit points like an average game would involve. **Damege** is the main way you will be dealing with enemys and getting stronger in the game. **Range**is a aspect of combat that is implemented when a characture is able to do ranged attacks. **Speed**is simply the amount of steps a player can talk with that characture.

Now that thats out the way the main rules are as followed
**Turn**, your turn consistes of 2 actions, actions being movement and combat. You can acomplish any of these feats by simply moveing your characture the amount of steps = to the amount of speed. And attacking is simply you can attack an enemy in your range of attack, normaly with in your speed range, as apose to your Range in general.
**Example**, If i were the ninja for example, I wanted to move to get in range of a enemy to attack i would move 5 steps and then attack the enemy. But you can also move two times or attack two times depending on the range you have from you and the enemy.
**Example 2**Lets say I am in range of the enemy = to my speed I can make 2 attacks as apose to 1, and if I for example was the Ninja I also have a ranged attack called shirken, that i can throw at the enemy = to my range. so depending on the destance between I could throw two shirken as apose to haveing to move and then attack.

**Rules of combat**So every game has a twist that is added to make the player have dessadvantegs and advanteges. I have inplemented a way the you as a player have to roll a 20 sided dice to dettermen if you hit or miss the enemy. 0-10 is a miss and 10-17 is a hit, but if you roll a 18-20 you can do x2 damege to the enemy as a critical hit.
**Dodging rules**So every time a enemy trys to attack you, you get a opertunity to dodge the enemy, each characture will have a dodge rasheo, but on average its 10-17 and if you roll a 18-20, as a bonis you get to counter them doing the damege = to want that would have inflicted on you as the player.

**Game Aspects** , This section is the game aspects section covering the deffernt aspects of the game the player can atampt to make the game more verated. **Battle Field**, the battle field can be split up into sections or you can add trees and buildings to make the battle field more veratied as aposed to a emptay space, you can do this very simply by puting cardboard boxes or make small cardboard houses and place them in the battle field, simerly like dungeons and dragons with the battle lay out. **Grabs**You as a player get the benifent of being able to make the battle your, one of this ways is to Grab things in the game, wether that be a player or an object you can throw them by simply rolling a dice and the same rules aplie to the Grab as a normal attack. **Hide**, now in this game, this is a aspect that aplies if there are obsicals or trees that block the enemys eyes, the enemys can see what is infrount of them, this will be eplained in the Enemys section. The player can atamt to hide from the enemy by rolling a 20d same as a attack roll you will have to succesfuly roll ubove a 10 to hide. When you do the enemy will nolonger be persuing you, also explained in the Enemys section.