Reisen Udongein Inaba (Gensokyo Reloaded)

*This article is about Reisen's appearance in* Touhou RP: Gensokyo Reloaded*. For the character in other contexts, see Reisen Udongein Inaba.*

Reisen is a projectile-oriented keepaway character that also utilizes methods of deception to lure an opponent into making a false move and then reacting accordingly; perhaps the most notable example of this is in her *Trick Kick* Command Normal, which shares an almost identical startup animation as her low-hitting *Crouching Heavy Attack*, only to be revealed as a visual illusion as the real Reisen attacks with an overhead kick that hits high. Reisen can utilize the different fields she can place on stage to give herself invisibility and projectile immunity, or to produce an illusion of a clone that greatly extends the hitbox range of her melee attacks, further improving her pressure game.

## Pros

* Incredibly easy to both play and get results with.
* The character has a wide variety of projectiles that either hit screenwide or aren't reliant on proper spacing.
* Has a strong mix-up game that carries little risk for the reward it can offer.
* Reisen has several tools that can aid in approaching should she want to go melee for any reason.
* Clones up Reisen's pressure game from already strong to utterly ridiculous, even if only temporarily.
* *Mind Explosion* is an amazing projectile that explodes with a hitbox when it makes contact with something, punishing opponents who try to destroy it while it's near them; it can also be used to make Reisen safe at the end of her blockstrings.
* As well as being her Special reversal, *Undersense Break* having a bitbox that reaches behind Reisen and being assigned to both  and  makes it a fantastic anti-crossup tool.
* *Spell Breaking Drug* is one of few moves that can deplete an opponent's Power, thus is very good at preventing opponents from using their Guard Cancels, Spell Cards, and Last Words.
* Can reliably convert off most knockdown or OTG situations with *"Lunacy Ray"* and *"Lunatic Echo"*.

## Cons

* The character's melee Normals are a bit lacking in the range department, barring *Crouching Medium Attack* and *Aerial Heavy Attack*.
* Has sub-par melee comboability.
* Needs to lose Life in order to gain access to additional *Spell Breaking Drug*s, the last of which is obtained at a dangerously low 10% Life; furthermore, finding opportunities to use *Spell Breaking Drug* can be difficult and counterproductive to Reisen's keepaway playstyle.
* Can struggle to deal with some melee pressure situations, owing to the lack of horizontal range on her Normals and Special reversal.

## Movelist

### **Normals**

 **P1 Power Gain** | 40

 **P1 Power Gain** | 60

 **P1 Power Gain** | 90

 **P1 Power Gain** | 40

 **P1 Power Gain** | 30x2

 **P1 Power Gain** | 90
 **Properties** |  (Trip)

 **P1 Power Gain** | 40

 **P1 Power Gain** | 60

 **P1 Power Gain** | 90

### **Command Moves**

 **P1 Power Gain** | 80
 **Properties** | Does not make contact with opponents in hitstun or blockstun.

 **P1 Power Gain** | 80

 **P1 Power Gain** | 90
 **Properties** | Input dictates which direction Reisen faces upon reappearing.

 **Notes on Frame Data** | 14f teleport if first active frame whiffs.

 **P1 Power Gain** | 90

### **Specials**

 **Hit Damage** | 80
 **P1 Power Gain** | -1000
 **Properties** | Cannot cause a K.O.

 **Notes on Frame Data** | Startup invulnerability 1f~20f.

 **Guard Type** | N/A
 **P1 Power Gain** | N/A
 **Properties** |  places field at opponent's location,  places field at Reisen's location.Reisen gains  while invisible.

 **Notes on Frame Data** | 16f field generation. field duration: 160f. field duration: 240f.

 **Guard Type** | N/A
 **P1 Power Gain** | N/A
 **Properties** |  places field at opponent's location,  places field at Reisen's location.Extends hitbox of Reisen's melee attacks by roughly 100 units while opponent is inside field.

 **Notes on Frame Data** | 16f field generation. field duration: 160f. field duration: 240f.

 **Notes on Frame Data** | Startup invulnerabilty 1f~7f.

 **Properties** |  version: version: does not make contact with crouching opponents.

 **Properties** | \* version: real Reisen jumps, projectiles fired straight, can use the forward air dash starting from the move's active frames. version: fake Reisen jumps, projectiles fired 45 degrees downward.

### **Spell Cards**

 **P1 Power Gain** | -1000
 **Properties** |  &  versions grant Reisen extended melee hitbox reach for 8 seconds on hit. version grants Reisen invisibility and  for 8 seconds on hit.

 **Notes on Frame Data** | Startup invulnerability 1f~12f. &  clone duration: 480f. invisibility & projectile invulnerability duration: 480f.

 **P1 Power Gain** | -1000
 **Properties** | Applies a 180f cooldown to itself.

 **Notes on Frame Data** | 30f gap between projectiles.Projectile active frame duration: 13f.

 **P1 Power Gain** | -1000

 **Notes on Frame Data** | 1f trajectory cancel, 11f recoil.8f gap between projectiles.

### **Last Words**

 **P1 Power Gain** | -3000
 **Properties** | *"Lunatic Red Eyes"* must be selected at beginning of match.Attack's damage is not affected by proration.

 **P1 Power Gain** | -3000
 **Properties** | *"Tele-Mesmerism"* must be selected at beginning of match[  ] to delay strike & increase number of hits.Attack's damage is not affected by proration.