Magi

Magi (*singular.* Magus) are individuals who have learned to control and manipulate the energy within themselves to perform incredible feats that defy the laws of nature. They can bend the elements to their will, summon otherworldly creatures from different dimensions, and even manipulate time itself. Magi are constantly seeking knowledge and truth, and their pursuit is never-ending.

It's worth noting that the title of Magus is not limited to humans alone. Other demi-humans and intelligent beings also have Magi among their kind. For example, there could be a Magus of the Sea Tribes or even a Dragon Magus.

## Power Ranking

Magi, practitioners of magic, are classified into twelve distinct ranks based on a multitude of factors. These factors may include but are not limited to, an individual's level of mastery, specialized knowledge, and experience within their respective fields. The ranking system serves as a measure of an individual's proficiency within the field of magic and is crucial in determining the hierarchy and structure of the magical community.

For more information, see the Magus World Ranking System.

## Affinity to Magic

Each individual has a degree of affinity for magic, albeit in varying degrees. The majority of people possess an affinity that is so negligible that they are unable to practice magic. However, for those who possess the ability, their aptitudes are classified according to five grades. The first grade represents the lowest level of aptitude, with less than a 1% chance of advancing to become an official magus. The second grade indicates below-average aptitude, with a minimum 10% chance of advancing. The third grade is considered average, with a minimum 30% chance of advancing. The fourth grade is above average, with a minimum 50% chance of advancing. Finally, the fifth grade indicates genius-level aptitude, with a minimum 90% chance of advancing to become an official magus.

### Elemental Affinities

Magical practitioners often have a natural talent for certain elements. They usually excel in one or two elements and are competent in a few more. For example, Leylin can control darkness very well, and also has some skill in fire magic. He can also use a bit of plant magic, and he learns some ice magic after visiting the Icy Cave. These elemental talents are very important because they affect the type and direction of magic that a magus can use best. Magi can still use other elements, but they are not as good as their main ones.

This becomes especially clear when a Rank 1 Magus wants to become a Rank 2 Magus. They have to choose the element that they have the highest talent for, otherwise, they will not be able to achieve more than 80% of the Elemental Essence Conversion process. That means they will never become a Rank 2 Magus.

But when a magus reaches rank 7, their elemental talents do not matter much anymore, because they have such a high level of understanding of the laws that they can do anything they want with just their mind. They can manipulate any element, such as darkness, fire, water, ice, earth, wind, or light.

## Initiation

All individuals on the path of a Magus must undergo initiation rites, typically performed by their mentor. Upon completion, they are recognized as an Acolyte.

To perform the initiation rites, a magical bond must be formed between the mentor and the individual. Then, they must recite the following one after the other:

## Paths

Magi are individuals who wield mysterious abilities. In ancient times, those who had great power were often called Magi. There are many ways to become a Magi.

However, these alternative ways that a Magus might follow may not have the benefits that many expect. Time is the ultimate arbiter. In the long history of rivalry, several tens of thousands of years have elapsed. Branded Swordsmen, Elemental Bards, and Divine Warriors have all perished with time. Only the most orthodox of the Magi have survived.

For some sub-classes, although they might have favorable conditions when they advance, most of their paths on the journey of advancement are obstructed. It's not even comparable to the orthodox Magi, who can see continuous progress with constant cultivation in meditation techniques.

For more information, see the Other Classes.

### Warlocks

**Warlocks (术士)** or **Bloodline Warlocks (血脉术士)** are a distinct type of Magi. They acquire the bloodline of formidable magical beings or even extraterrestrial entities through various means, such as consumption, mating, or others. Furthermore, they constantly access the power latent in their bloodline.

### Bio Boosters

Bio Boosters are a special type of ancient Magi who can use both Knight and Magi skills. They need to possess a rare talent and bio-boosting armor to activate their potential. The armor enhances their power greatly and also modifies their body to adapt to the changes. This way, they can keep improving themselves constantly.

### Branded Swordsmen

Branded Swordsmen are knights who have undergone a special enhancement by using alchemical potions and magic runes. A magic spell formation is branded on their body, granting them extraordinary power. Their physical defense and offense are their main advantages, making them the nightmare of their foes. An official Branded Swordsman can match or surpass a rank 1 Magus in power. Branded Swordsmen focus more on physical strength training.

### Demon Magi

The Demon Magi are a sub-type of Magi who form contracts with Demons, to augment their abilities.

### Elemental Bards

A class from ancient times. It is rumored to have disappeared.

### Steel Knights

According to legend, the Steel Knights originate from a world near the Magus World, known as the Steel Lava World. The ancient Magi who conquered this world learned some techniques to modify their bodies with the materials found there, and thus achieve a state similar to the Steel Knights. However, this also entails a risk of losing the ability to improve their strength further.

### Prophets

A Magus who cultivates by seeing fate and interacting with it.

## Meditation Techniques

Meditation Techniques, in particular, are akin to visualization techniques. An acolyte forms mind runes in their mental space to enhance their spiritual force, and as they create more mind runes, their spiritual force becomes more potent.

### Elementary Meditation Techniques

Elementary Meditation Techniques are the simplest and most fundamental techniques for producing mind runes and resemble visualization techniques. However, they have limited applications and benefits for aspiring Magi. To become an official Magus, the acolyte must consume Grine Water, a substance that greatly enhances the spiritual force at the cost of life force, and use a spell model to modify their innate spell.

This method is risky and inefficient, as it may not guarantee a compatible spell model for further advancement, leading to a backlash, and it may also impair the spiritual force of the Magus over time, hindering their progress.

Morning Stars who have relied on this method are only marginally stronger than Crystal Phase 3, but they can never reach the level of a true Morning Star.

### Advanced Meditation Techniques

A magus can benefit greatly from advanced meditation techniques that suit their spiritual force. These techniques can help them build mind runes faster than elementary ones, and also create an innate spell in their sea of consciousness at each level.

The advanced meditation techniques can also boost the rank of a magus directly, without the need for Grine Water or a spell model. Moreover, the innate spell formed by the technique will match and enhance the meditation technique, avoiding any conflict or interference with other innate spells.

#### List of Advanced Meditation Techniques

 Dragon King's Mystic Might | * Only usable by Dragons or subspecies of Dragons, such as Kobolds.
* It is split into six levels—Infant Dragon, Young Dragon, Adult Dragon, Elder Dragon, Ancient Dragon, and Immemorial Dragon.
* The one Leylin found had missing parts and only contained the first four levels.
* Description of the fourth level of the Dragon King’s Mystic Might. “The

Morning Star realm for humans is equivalent to the Elder Dragon in our
Dragon race. At this position, the power of the domain has penetrated into
our bones and our dragon might have also been developed to the limit.
In addition, all our spiritual force, magic power, physical strength, and even bloodline will, under the influence of some rules, concentrate into
‘point mass’. This point mass is what humans call ‘Morning Star’, and
 Life Absorption | * It allows the user to absorb life force to increase the spiritual force of the user.
 Dark Gold World | * Suitable for metal innate skill

## Trivia

* Magi are individuals who possess a unique ability to manipulate and control supernatural forces. However, this power they possess also makes them walking sources of radiation. Each Magi's body acts as a small nuclear reactor, emitting harmful radiation that can have devastating effects on human beings. Only other Magi can resist and tolerate these radiations. For a regular human, living around the Magi without proper protection could lead to serious health issues and eventually premature death.
* Meditation of the Magi is the cultivation of spiritual force, a type of method to strengthen their soul.
* that under the governance of the Magi, commoners had been living miserably. The Magi and nobles enjoyed everything, while the rest had to suffer from day to night. Even then, they might not even get a good meal out of it. Crimes could be pinned on them for offending nobility, or in the worst-case scenario, they would be killed without recourse.
* It was difficult for commoners to be allowed to grow even if they had the aptitude.
* Even if they were lucky enough to enter a guild, they would still be discriminated against and even treated as guinea pigs or cannon fodder. Of course, if one only had resentment and no strength, they would only be mercilessly massacred by the Magi. After all, power was still in the hands of the Magi.

## References

1. ↑ Chapter 13
2. ↑ Chapter 14
3. ↑ Chapter 22
4. ↑ Chapter 354
5. ↑ Chapter 101
6. ↑ 6.0 6.1 Chapter 499
7. ↑ Chapter 282
8. ↑ Chapter 537
9. ↑ Chapter 24
10. ↑ Chapter 75