Deku

## Summary

**Izuku Midoriya**, also known as **Deku**, was born Quirkless, he manages to catch the attention of the legendary hero All Might due to his innate heroism and a strong sense of justice, and has since become his close pupil, as well as a former student in Class 1-A at U.A. High School. All Might passed on his transferable Quirk to Izuku, making him the ninth holder of One For All.

## Powers and Stats

**Tier:** **9-B**, **High 8-C** with 5%, **7-A** with 100% | At least **9-B**, at least **High 8-C** with 5%, **8-B** with 8%, **8-A** with 20%, at least **7-A** with 100% | At least **9-B**, at least **8-A** with 30%, at least **7-A** with 45%, at least **6-C** with 100%, **High 6-C** with Fa Jin | At least **9-B**, at least **6-C** with One For All, **High 6-C** with Fa Jin, **higher** with Gearshift

**Name:** Izuku Midoriya, "Deku" (Hero Name)

**Origin:** My Hero Academia

**Gender:** Male

**Age:** 4 (First Appearance), 14 (Chapters 1-2), 15 (Chapters 3-98), 16 (Current)

**Classification:** Human, Hero-in-Training

#### **Abilities:**

Superhuman Physical Characteristics, Expert Hand-to-Hand Combatant (Created his own combat technique called Shoot Style, which consists of utilizing the body as a speeding projectile to deliver powerful kicks. His combat skills overwhelmed Shigaraki's. His kicking technique has greatly improved. Fought and defeated Lady Nagant, the best long-range fighter in the entire country), Acrobatics (Able to perform complex acrobatics), Supernatural Willpower (Can endure large amounts of pain while staying conscious and fighting. He possesses the combined will of the previous eight wielders of One For All, and his own will has strengthened considerably as well), Statistics Amplification (Able to increase his strength, durability, agility, and speed with One For All), Air Manipulation (Can generate air pressure with his attacks. Can create tornadoes), Power Bestowal (Can give One For All to other people), Analytical Prediction (Can predict the movements of opponents much faster than him. Has actively trained to improve his predictions), Energy Manipulation (Capable of creating and controlling energy tendrils from his body using Blackwhip. Able to store and release motion-based energy using Fa Jin), Multiple Selves (Can communicate with the vestiges of the previous bearers of One For All), Levitation (Able to suspend himself in mid-air with Float), True Flight (By combining Float with Air Force, Deku is capable of flying without any restrictions), Rage Power (Can boost his strength tremendously in a fit of anger. The power of his Blackwhip is linked to his emotional state), Enhanced Senses (Could see Lady Nagant at night and while it was raining), Precognition and Extrasensory Perception (Able to detect imminent threats with Danger Sense. Capable of perceiving hostility and bloodlust), Smoke Manipulation (Can generate smoke with Smokescreen), Physics Manipulation (Gearshift allows him to alter speed while ignoring the laws of inertia. The sheer might of One For All combined with Gearshift has the power to warp the very laws governing reality), Resistance to Mind Manipulation (His strong will allowed him to overpower Shinso's Brainwashing. The remnants of his predecessors can block mind attacks) and Power Absorption (One For All cannot be forcibly taken)

**Attack Potency:** **Wall level+** (Able to cut through a Victory Bot using a metal plate), **Large Building level** with 5% (Comparable to Dynamight), **Mountain level+** with 100% (Was stated to be comparable to All Might) | At least **Wall level+** (Stronger than before), at least **Large Building level** with 5% (Stronger than before), **City Block level** with 8% (Comparable to Nine), **Multi-City Block level** with 20% (Created a huge shock wave with a kick), **Mountain level+** with 100% (Could disperse a thunderstorm with a colossal explosion) | At least **Wall level+** (Stronger than before), at least **Multi-City Block level** with 30% (Superior to his 20%), **Mountain level+** with 45% (Capable of restraining Shigaraki, who was stated to be just as powerful as All Might and equal to the USJ Nomu), at least **Island level** with 100% (Stated to be equal to Prime All Might), **Large Island level** with Fa Jin (Five times stronger than before) | At least **Wall level+**, at least **Island level** with One For All (Effortlessly stopped an attack from Complete Shigaraki), **Large Island level** with Fa Jin (Fa Jin was able to store the combined energy of his Detroit Smash Quintuple, making its release five times stronger than his normal attacks), **higher** with Gearshift (He can further boost this power with Gearshift to unleash his Overdrive technique)

**Speed:** **Athletic Human** (Able to run on par with Dynamight) with **Transonic** Combat speed (Comparable to Grape Juice), **Hypersonic** with 5% (Can move faster than bullets. On par if not superior to Ingenium's Recipro Extend), **Sub-Relativistic** with 100% (Has been stated to be as quick as All Might) | **Supersonic** (Able to move at these speeds) with **Hypersonic** Combat speed (Can react to attacks from Nine even in his base state), **Hypersonic** with 8% (Deku in this state is way faster than his 5%), **Hypersonic+** with 20% (Overhaul could barely avoid his Manchester Smash, and he even complimented Deku's speed despite being really predictable), **Sub-Relativistic** with 100% (Same as before) | **Supersonic** with **Hypersonic+** Combat speed (Same as before), at least **Hypersonic+** with 30% (Superior to the speed of his 20%), **Sub-Relativistic** with 45% (Could react to and catch Lady Nagant's bullets), **Relativistic** with 100% (His Faux 100% was capable of replicating the speed of All Might at his prime, moving dozens of times faster than a Lady Nagent's bullet), **higher** with Fa Jin (Should be capable of using Fa Jin alongside 100%) | **Supersonic** with **Hypersonic+** Combat speed (Same as before), **Relativistic** with One For All (Kept up with Complete Shigaraki), **higher** with Fa Jin, **far higher** with Gearshift (Second Gear effortlessly blitzed Complete Shigaraki before he can even perceive what happened)

**Striking Strength:** **Wall Class+**, **Large Building Class** with 5%, **Mountain Class+** with 100% | At least **Wall Class+**, at least **Large Building Class** with 5%, **City Block Class** with 8%, **Multi-City Block Class** with 20%, at least **Mountain Class+** with 100% | At least **Wall Class+**, at least **Multi-City Block Class** with 30%, at least **Mountain Class+** with 45%, at least **Island Class** with 100%, **Large Island Class** with Fa Jin | At least **Wall Class+**, at least **Island Class** with One For All, **Large Island Class** with Fa Jin, **higher** Gearshift

**Durability:** **Wall level+**, **Large Building level** with 5%, **Mountain level+** with 100% | At least **Wall level+**, at least **Large Building level** with 5%, **City Block level** with 8%, **Multi-City Block level** with 20%, **Mountain level+** with 100% | At least **Wall level+**, at least **Multi-City Block level** with 30%, **Mountain level+** with 45%, at least **Island level** with 100%, **higher** with Iron Soles | At least **Wall level+**, at least **Island level** with One For All, **higher** with Iron Soles

**Stamina:** Superhuman (He trains relentlessly, even doing exercises during lessons. Despite his timid demeanor, he also possesses an iron will and will continue to fight for as long as he needs to. At the start of his career, he was capable of thinking coherently with a broken arm and two broken legs while falling at terminal velocities after striking down an Executor Bot. Later on, he was able to endure the agonizing pain of using the full force of One For All many times, when a single use of 100% is enough to break the bones in his arm, all while receiving a beating from Muscular. He regained his composure shortly after, being able to travel from the top of a small mountain to his camp, and was still able to keep fighting until the crippling pain of his untreated wounds finally forced him to stop. He can fight with Pixie-Bob's Earth Beasts for eight hours straight) | Superhuman (Has shown to be able to use Full Cowl 100% for several minutes without outside help, and has proven to be capable of fully enduring the pain of his broken bones) | Superhuman (After the events of the Paranormal Liberation War, Deku has shown to be capable of defeating villains and travelling all throughout the country for several weeks if not a month without having rested, while keeping Full Cowl activated at all times, displaying a level of stamina comparable to All Might at the time of his prime. Even when considerably exhausted, Deku was still capable of warding off the combined efforts of Class 1-A, and he refused to take a break until he spoke to All Might)

**Range:** Standard melee range, up to Tens of kilometers with One For All (Can generate wind pressure of varying range depending on the power output. Can destroy giant boulders with 5% and 8%. Able to form blasts of air hundreds of meters in diameter with 20%, and his 30% is even stronger. His 45% is capable of generating shock waves large enough to spread over an entire city. His 100% was able to scatter a storm with a colossal blast, as well as create a tornado several kilometers tall. Comparable to All Might, whose mere shock waves can form rainstorms), Hundreds of meters with Blackwhip (His Pinpoint Focus technique managed to reach Lady Nagant from a considerably long distance) and Smokescreen (Obscured multiple city blocks with smoke while it was raining)

**Standard Equipment:** His Hero Costume, which the Support Department specially made to resist wear and provide support to his arms and legs, as well as protection to his face with a mouthguard. Gamma Costume has upgraded gloves that grant additional reinforcement to his arms, along with Iron Soles attached to his red shoes that protect his feet and enhances his kicks with a double impact. Deku later requests the Air Force Gloves from Hatsume that help him focus air pressure to utilize it as a concentrated wind blast. In the aftermath of the Paranormal Liberation War, All Might ordered from America the Mid-Gauntlet support items, which reinforce Deku's whole body and allows him to use higher percentages of One For All without harming himself. Although according to All Might, they are unable to survive Deku's output at 100%.

* **Optional Equipment:** The Full Gauntlet is a support item developed by Melissa Shield and given to Deku after she noticed he was limiting his output of One For All. The item grants him the ability to use three smashes at 100% without hurting himself. Deku first tested the Full Gauntlet at 30% while fighting against the I-Island Security Bots. It was later destroyed at the climax of Deku and All Might's battle with Wolfram.

**Intelligence:** Gifted (Deku has proven to be exceptionally intelligent on many occasions. He has also shown to be a quick learner, which has helped him figure out most of One For All's mechanisms in a short period of time and work around its limitations. He has displayed keen observation and analysis skills, coming up with a plan to escape dozens of villains when he was trapped on a boat. It's usually his intelligence that has helped him more than his Quirk. Gran Torino even complimented his intelligence, saying that Deku is the kind of person who thinks before he acts. His grades are one of the highest in his entire class, showing that his constant training with One For All doesn't interfere with his studies. Deku also possesses a borderline encyclopedic knowledge of superheroes, villains, and the overall world he lives in, making him resourceful as a result. His time at U.A. High School has helped him develop his own signature Shoot Style, allowing him to fight on par against opponents with many years of experience) | Gifted (He has developed analytical abilities that allowed him to accurately predict the movements of people like Lemillion, who was capable of casually outpacing the majority of Class 1-A. He has also proven to be an exceptional strategist, having laid out an entire plan to lure in and capture a group of villains who, individually, were far stronger than Class 1-A. This plan ended up succeeding) | Gifted. Genius Fighter (His predictive skills have developed to such an extent that he was able to perfectly analyze Lady Nagant's movement patterns and track her location based solely on the trajectory of her shots, even when it was night and under heavy rain. Deku easily dominated Fa Jin amid battle despite having used it for the first time only a few minutes earlier)

In addition to his own intelligence, in Deku's mind reside the consciousnesses of the former eight bearers of his Quirk, who have steadily awoken as One For All has stockpiled strength. These past users can talk freely with Deku and thus give him information and advice during his battles.

**Weaknesses:** Using 100% of One For All's strength will break the bones of the limb it's used in. However, Deku has shown that this doesn't affect his movements due to his monumental stamina and pain tolerance. Blackwhip can become uncontrollable if Deku doesn't keep his emotions in check. One For All can be stolen if the thief's will is stronger than the user's will.

**Notable Attacks/Techniques:**

* One For All
* One For All: Full Cowl
* One For All: Full Cowl - Shoot Style
* Vestiges of One For All
* Fa Jin
* Danger Sense
* Blackwhip
* Smokescreen
* Float

**One For All:** Deku's Quirk gives him access to the stockpiled energy of the eight wielders before him, granting him an immense boost in power. Deku has proven to properly control certain percentages of One For All, using it to increase his strength, durability, and speed. However, if Deku doesn't distribute One For All evenly throughout his body, his limbs can be severely injured by the force of his movements. In addition to the physical strength, One For All can also pass on the Quirks of the former wielders, and their power is greatly enhanced. Deku has manifested five of them and has the potential to learn and control one more Quirk.

* **Detroit Smash:** A super move that Deku emulated from All Might after inheriting One For All. This attack is a simple punch focusing One For All's stockpiling power into the fist. It was powerful enough to smash through every floor of a multi-story building and bust a hole in the roof while generating such intense air pressure that it shifted debris on the top floor and destroyed several of its supporting pillars.
* **Delaware Smash:** Deku channels One For All at full strength on his fingers and flicks them to generate a large shock wave, with enough power to form a fissure in a lake capable of dragging dozens of villains towards its center, and making them unable to escape. It was later used against Shoto to break through his giant waves of ice during the Sports Festival.
	+ **Delaware Smash Air Force:** Deku uses his Air Force Gloves to fire a compressed air blast against his enemy. It has enough force to hurt and stun Gentle Criminal in mid-air, giving Deku an opening to catch up to him. This technique requires at least 20% of One For All's power to be used, and he can fire up to four wind blasts at once with one hand.
* **1,000,000% Delaware Detroit Smash:** This smash is the strongest move in Deku's arsenal, which consists of him activating One For All at 100% during an adrenaline rush and then striking his opponent with a full-swing attack. When performing the move, Deku first uses a full-handed Delaware Smash, and then delivers a devastating Detroit Smash. At the climax of his battle with Muscular, Deku was able to overpower and throw his opponent hard enough to create an enormous crater on the side of a mountain.
* **Wyoming Smash:** Deku draws out 100% of his power into his arm, then proceeds to strike down his opponent on the head, generating an extremely powerful shock wave. Wyoming Smash was first used against Shigaraki during the war with the Paranormal Liberation Front.
* **Texas Smash:** Deku puts all his strength into his right fist and then throws a mighty punch with enough force to cover part of a city in wind pressure. This move was used against Shigaraki to overwhelm his regeneration abilities.

**One For All: Full Cowl:** This technique allows him to activate up to 45% (originally 5%, which was then upgraded to 8% and 20%, and later to 30%) of One For All across his entire body, letting the energy flow through him instead of concentrating it in a single place. Activating this technique gives him enhanced strength, durability, and speed. It also prevents him from breaking his limbs whenever he uses this Quirk. However, in extreme circumstances, he can use Full Cowl up to 100% at the cost of severe damage to his body.

* **One For All: Full Cowl - 5%:** Deku's first state of Full Cowl, developed with the help of Gran Torino, this power-up gives Deku enhanced superhuman strength, as well as a higher level of agility and mobility that allows him to jump between buildings with ease. With this small percentage of One For All, Deku can break through steel walls and dodge even bullets.
* **One For All: Full Cowl - 8%:** A level of One For All greater than 5%, this increase in all his stats allowed Deku to surpass Dynamight's power and speed during their second battle. This boost in strength already makes Deku one of the strongest students in his school.
* **One For All: Full Cowl - 20%:** First shown during his battle against Overhaul, Deku surpasses his limits at the time and uses 20% of One For All's full strength, distributing it throughout his body and giving him a considerable increase in power, enough to be able to form shock waves hundreds of meters in diameter. As time went on, Deku was increasingly capable of using 20% without needing to push himself too far.
* **One For All: Full Cowl - 30%:** A technique that allows Deku to consistently use 30% of One For All without any drawbacks, obtaining a power above all previous percentages. He used this level of One For All near the end of his first year of high school, during the war with the Paranormal Liberation Front. He initially used 30% and 45% until he was capable of using the latter percentage normally.
* **One For All: Full Cowl - 45%:** After his arduous training with All Might and Endeavor, and his brutal battle with Shigaraki, Deku manages to raise his output of One For All to 45% throughout his whole body, increasing the amount of power at his disposal to a much greater extent than ever before. This is Deku's current magnitude of Full Cowl. Still, he can temporarily break this limit using other Quirks such as Fa Jin.
* **One For All: Full Cowl - 100%:** Deku activates One For All to its fullest extent through his body, granting him a tremendous boost in strength and speed, which allowed him to overwhelm Overhaul in his final form. He was able to use this ability in his fight with Nine without needing the help of Eri's Quirk.

**One For All: Full Cowl - Shoot Style:** A variation of Full Cowl that Deku developed to solve the issues caused by his increasingly damaged arms. He channels the power of One For All primarily into his legs and lower torso, allowing him to use their natural greater strength to improve his power. Shoot Style consists of using the body as a speeding projectile to deliver powerful kicks, making Deku an exceedingly mobile and agile opponent.

* **Manchester Smash:** Deku leaps into the air and flips around using the ceiling to bring down an axe kick upon his opponent. Although Overhaul managed to dodge it, it broke the ground thoroughly enough that Overhaul wasn't able to completely retaliate using his Quirk.
	+ **Faux 100% Manchester Smash:** Deku utilizes 45% of One For All, along with a combination of Quirks such as Fa Jin and a slingshot version of Blackwhip, to boost his speed and deliver a mighty kick comparable to a 100% attack. He used this conjunction of techniques to blitz Lady Nagant and destroy her Rifle Quirk.
* **St. Louis Smash:** Deku propels himself off the ground before swinging to perform a roundhouse kick to his opponent's face. Deku first used this move to incapacitate Gentle Criminal, who had been empowered by La Brava's Quirk to match Deku's Full Cowl.
	+ **St. Louis Smash Air Force:** Deku performs his signature St. Louis Smash using 45% of One For All's full output, firing a massive shock wave the size of multiple city blocks. Deku first used this attack to halt Shigaraki's Decay from spreading across the city.
* **United States of World Smash:** Deku uses 100% of One For All's power and delivers a powerful head-on kick to his opponent. This move was used to defeat Flect Turn.

**Vestiges of One For All:** Though they were once mere shadows in the back of Deku's mind, the stockpiling of power has reached a point where the eight previous users of One For All, despite being long dead or no longer having the Quirk, can interact not only with the current user but each other as well. This allows Deku to talk with the vestiges of his predecessors, gaining their knowledge even amid battle. The vestiges also provide him with resistance to mind-altering effects, as their combined wills work alongside his own.

* **Previous Users:**
	+ **Yoichi Shigaraki** - The first user of One For All. He created the power when his older brother, All For One, passed on a Quirk that stockpiled energy onto him, not knowing he had a useless Quirk that could pass itself on. The two combined, forming One For All, and storing his consciousness within the Quirk even after his death. He is noted to have high willpower, as seen in his ability to combat both All For One and Tomura Shigaraki when they attempted to steal One For All.
	+ **Second** - The second user of One For All. He was described as a capable leader who managed to gather several people to confront All For One, who was at the peak of his power. He saved Yoichi from All For One's imprisonment, which was the catalyst of One For All's emergence. No information is known about this user's Quirk.
	+ **Third** - The third user of One For All. He lived in the harshest time of history when every conflict was for survival, which made him and the Second disagree with Deku's ideal of saving Shigaraki. Even still, they decided to support Deku after Yoichi reminded them how they had saved him, even though they knew he was All For One's relative. His original Quirk, Fa Jin, has been stockpiled and passed on through One For All.
	+ **Hikage Shinomori** - The fourth user of One For All. He was noted to be a weird individual that didn't like the current state of society. He passed the Quirk on to Daigoro Banjo before dying of old age at 40, an aftereffect of having two Quirks in one body. His original Quirk, Danger Sense, has been stockpiled and passed on through One For All.
	+ **Daigoro Banjo** - The fifth user of One For All. He is a brash and loud man that reminds Deku of All Might. His attitude is the most eccentric of the vestiges in One For All. He was the first vestige besides Yoichi to actually talk. He passed the Quirk on to En while dying fighting All For One. His original Quirk, Blackwhip, has been stockpiled and passed on through One For All.
	+ **En** - The sixth user of One For All. He appears to be a smart young man with a good sense of tactics and his Quirk. He passed the Quirk on to Nana Shimura before dying in his fight with All For One. His original Quirk, Smokescreen, has been stockpiled and passed on through One For All.
	+ **Nana Shimura** - The seventh user of One For All. She is a kind, beautiful woman and the grandmother of Tomura Shigaraki. She was the mentor of Toshinori Yagi and friend to Gran Torino. She passed the Quirk on to Toshinori and trained him before dying in her fight against All For One. Her original Quirk, Float, has been stockpiled and passed on through One For All.

**Toshinori Yagi** - The eighth user of One For All. He was Japan's greatest hero, as well as Deku's idol and mentor. He possessed no Quirk before inheriting the power. He thus was able to cultivate the energy for over 40 years before passing it on to Deku.
**Fa Jin:** This Quirk grants Deku the ability to store kinetic energy from repeated movements within his body and then release that energy as a powerful burst of strength and speed. It has grown much stronger as the generations have passed due to the stockpiling effect of One For All. Through the use of this Quirk, he can replicate speeds comparable to All Might at his prime. This Quirk originally belonged to the third successor of One For All.

**Danger Sense:** This Quirk allows Deku to detect an imminent danger in his vicinity and has grown far stronger since the time of its original user due to the stockpiling power of One For All. By warning him with what Deku describes as a hard stabbing sensation in his head, he can dodge attacks or be alerted to threats before they could even happen. When it first appeared, Danger Sense took an immense toll on Deku's mind, but through practice, he is now able to utilize it to avoid incoming attacks properly. He can also sense the hostility and bloodlust of nearby people with this ability. Danger Sense originally belonged to the fourth successor of One For All, Hikage Shinomori.

**Blackwhip:** This Quirk gives Deku the ability to create tendrils of dark energy from his body and manipulate them at will. This Quirk has grown substantially more powerful since its original user's time due to the stockpiling energy of One For All. Deku can use it to capture enemies and increase his maneuverability by grabbing onto objects. He can also wrap tendrils around his arm as a sort of recoil buffer to counter the colossal strength of his 100%. Blackwhip originally belonged to the fifth successor of One For All, Daigoro Banjo.

* **Blackwhip - Froppy Style:** Deku mimicks Froppy's style by utilizing Blackwhip from his mouth, moving around with great agility and mobility even if all his limbs are unusable. He first used this technique to protect Shoto from Toya's onslaught.
* **Blackwhip - Pinpoint Focus:** Deku concentrates Blackwhip on a single point in space, shooting it from his arm with precision towards his opponent at high speeds, and then using the tendril as a grappling hook to increase his already incredible speed even further.

**Smokescreen:** This Quirk allows Deku to generate large amounts of smoke and has grown stronger since the time of its original user because of the stockpiling energy of One For All. The smoke is generated from Deku's body, and he can produce enough of it to cover an area the size of multiple city blocks. Deku uses this Quirk mainly to hide civilians from villains and danger. Smokescreen was the Quirk of the sixth successor of One For All, En.

* **Smokescreen - Full Blast:** Deku creates a massive cloud of smoke in an instant, making it extremely hard for his opponents to see, but also potentially hindering his own vision. Deku used this special move against Lady Nagant to give himself some time to prepare a counter plan.

**Float:** This Quirk allows Deku to suspend himself in mid-air, and together with Air Force it grants him the ability to fly with no restrictions. Deku first manifested Float during his fight against Shigaraki in the Paranormal Liberation War, and used it along with Blackwhip to save multiple Pro Heroes and classmates from a wave of Decay. Float was the Quirk of the seventh successor of One For All, Nana Shimura.

**Key:** **U.A. Beginnings Saga** | **Joint Training Arc** | **Villain Hunt Arc** | **Final War Arc**