recursal/Fanatic-Fandom huggingface dataset:
Mineshaft (Dwarves)

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

* DwarvenMineShaft\_Extern

" Its wealth lay in the earth in precious gems hewn from rock and in great seams of gold running like rivers through stone. The skill of the Dwarves was unequalled, fashioning objects of great beauty out of diamond, emerald, ruby, and sapphire. Ever they delved deep, down into the dark...and that is where they found it, the Heart of the Mountain...the Arkenstone. "
—Bilbo

The Mineshaft is a Dwarven resource building which can be built at a main base and also on outpost plots and settlements. Mineshafts are connected and allow troops to move between them, and reduce the cost of unit upgrades.

## Level Up

 **Worker's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points. **Recruitment buildings of the Dwarves work** 20% faster and 1500 additional hit points
 **Settler's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources, gain 500 additional hit points and cost 300.

 **Forged Worker's Tools**: Upgrades the building to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points. **Recruitment buildings** work 30% faster and 1500 additional hit points
 **Forged Settler's Tools**: Upgrades the building to rank 3. At rank 3, **external economy buildings** produce 20% more resources, gain 500 additional hit points, can temporarily man a defensive tower and cost 400.

**The upgrades can be researched from the Dwarven Forge**

## Abilities

**Resource Production** - This building produces resources. It produces **28**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Supply Routes** - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

* **5** economy structures or less: **100%** production
* **10** economy structures: **84%** production
* **15** economy structures: **69%** production
* **20** economy structures: **56%** production
* **30** economy structures: **49**% production
* **37** economy structures or more: **44%** production

**Tunnel Network** - This building provides access to the tunnel network, units that enter it can instantly exit from any building which is also connected to the tunnel network. You can garison up to 5 units in the tunnel network.

 **Quality Ore** - The Mineshaft provides a reduction to the **cost of unit upgrade** of up to -30%:

* 2 Mineshafts: -10%
* 3 Mineshafts: -15%
* 4 Mineshafts: -20%
* 5 Mineshafts: -25%
* 6 or more Mineshafts: -30%

Mineshafts on settlement plots also have access to:

 **Level 3: Man the Defenses** - The workers take up arms. For 20 seconds, the building shoots at nearby enemies but doesn't produce resources.
Well

* Rohan
* Gondor
* Arnor

* Level 1

"Now at last they passed into the high circles of the City, and in the light of morning they went their way towards the Houses of Healing; and these were fair houses set apart, for the care of those who were grievously sick, but now they were prepared for the tending of men hurt in battle or dying..."
—The Return of the King

The well is a building designed to support allied units and heroes by healing them over time when the units are nearby. The well can be built by Gondor, Rohan and Arnor, serving the same role in each faction. The only main difference is the appearance. While a well will passively heal, it does not passively replace fallen units.

## ​ Abilities

 **Reinforcements** - For a limited time, allied units near the well replenish fallen soldiers

## ​Strategy

Wells can be used in combination with cavalry to let them quickly recover in between hit and run strikes. This is especially important for Rohan's armies as they are especially cavalry-based. They can be used to support armies that are heavily defending their base, allowing them to last longer in battle. They can also be combined with a tower and a heroic statue on generic outposts to provide a forward base where attacking forces can recover. Remember that as of the 4.5.3 update, fallen units are no longer automatically replenished and need the **Reinforcements** ability to be activated for that.
Wild Lairs

* Goblin
* Warg
* Troll
* Spider

Apart from free build, Misty Mountains has another interesting and unique feature - with it's spellbooks power Untamed Allegiance you can summon **a wild Goblin, Troll, Warg or Spider lair** anywhere on the battlefield. By default it is neutral, but if you use the spellbook power *Pact of Hatred* on those summoned lairs, you gain control over it and can recruit units from them. You can also use *Pact of Hatred* on any other lair (except dragon lair) already present on the battlefield. This allows Misty Mountains to gain control of other units, that don't belong to their faction (such as orc warriors, Barrow Wights etc.).

## Goblin Lair

From Goblin Lair you can recruit following units:

**vs**
 Goblin Pikemen
 Goblin Archers
at range

## Troll Lair

From Troll lair you can recruit following units and heroes:

**vs**
buildings

Ettenmoors

## Warg Lair

From Warg lair you can recruit following units:

**vs**
 Mountainous-warg | Monster

## Spider Lair

From Spider lair you can recruit following units:

**vs**
 Spiderlings

## Other Lairs

The above mentioned lairs can be summoned at random by the Misty Mountains spellbook. Below mentioned are the possibilities of a player to gain control of other units, taking control of lairs that are already present on the map. These recruited units cannot receive any upgrades of their respective factions.

### Orc-Lair

From orc lair you can recruit following units:

**vs**
numbers

### Men of Rhudaur Lair

From Men of Rhudaur lair you can recruit following units

**vs**
Monsters

### Men of Dunland Lair

From this lair you can recruit following units:

**vs**
 Dunlending Axe Throwers

### Dire Wolf Lair

From this lair you can recruit following units:

**vs**

### Wight Lair

From this lair you can recruit following units:

**vs**
Narin

* Portrait
* In Game
* Mithril

* Mounted

"'We are sent from Dáin son of Náin,' they said when questioned. 'We are hastening to our kinsmen in the Mountain, since we learn that the kingdom of old is renewed. But who are you that sit in the plain as foes before defended walls?'"
—The Hobbit, "The Clouds Burst"

Recruit the Messenger of the Iron Hills.
**Narin** is permanently on a ram and so can trample enemy units. He is also necessary for the Scouts of the Iron Hills to be upgraded to the Ram Riders. Finally, he is able to purchase the **Mithril Coat** upgrade once a battalion of Veterans of Khazad Dûm has been sent into the Forge.

## Abilities

**Level 1: Dain's Messenger -**Nearby Heroes, Heroic Units and Elite Units get +25% armour and gain experience 50% faster. This ability persists for 30 seconds after Narin has left. This ability can be activated to temporarily give Narin +35% speed. You can see the full list of units considered elite and heroic by this ability by clicking the show more button below.

**Level 3: Ceasefire -**Narin negotiates a truce. The selected hero or monster can not attack or be attacked for 30 seconds. Abilities cast while affected by truce take twice as long to reload.

**Level 5: Battle Command -**All Ram Riders in the target area gain +50% damage for 30 seconds but have their movement speed halved. If Narin is within the target area, the bonus also effects him.

**Level 10: Alliance -** Narin sends out a raven to offer support to an allied hero. The selected hero does not suffer damage for 10 seconds. The ability can be cast over the entire battlefield.

## Upgrades

Narin can be given the following upgrades:

 **Mithril Coat** - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes Narin's armorset to **edainwarriorheroarmormountedupgrade**. **Cost**: 500

## Strategy

While Dáin is used to support the regular units of the Iron Hills on the front line, Narin can use his speed to go from one side of the map to another and give different units his bonuses. His speed and **Dáin's Messsenger** allow him to support the trampling powers of the Ram Riders while **Combat Command**lets him increase their close combat skills. **Truce** can allow him to take a hero out of the fight, which can be the difference between victory and defeat. Finally, **Alliance**will allow Narin to rescue an allied hero if they are close to death, and his map-wide range for this ability can let him save anyone no matter where they are. Overall, Narin is used to support the heroic Ram Riders and other heroes in battle. However, a drawback to him being permanently mounted is that he is more vulnerable to pikemen. Therefore he must be used with caution to prevent being trapped.
Théoden

Theoden is the son of Thengel and King of Rohan. Father of Theodred, uncle of Eowyn and Eomer. He is present in both the Rohan and Gondor where he lends his blade but most importantly his charisma as a unit support hero.

## Rohan

*Main article: Rohan*

Recruit Théoden, son of Thengel, King of Rohan. He is the father of Theodred and the uncle of Eowyn and Eomer. Initially, Theoden is under the spell of Saruman, poisoned by the words of Grima Wormtongue. If he is recruited, he won't be able to attack or level up and he will be followed around by Grima. To free Theoden, the player must purchase the  in the spellbook. Once freed from the spell, Theoden will wield his blade and be able to level up as normal.

## Gondor

*Main article: Gondor*

Theoden also appears in the Gondor faction, ready to help defeat Mordor or whoever attacks Gondor. He can be summoned along with an army of Rohan with Gondor's spellbook power **Rohan Answers** (10pp) if the player has waited long enough. He can make use of his ability to mount/dismount, his **Glorious King** leadership (at level 5), and his **Glorious Charge**ability.
Rhun (Glorfindel 23)

My caption

**Rhûn,** also known as **The East** and **Eastlands** in the Westron tongue, is a large region in the far eastern part of Middle-earth. It was the home and kingdom of the Easterlings in the Second and Third Ages. It had many different groups who ultimately fought together and were in Sauron's service. They seem to be based on Asian cultures.

Rhûn was feared and dreaded for its superbly effective fighting forces, nearly spelling the doom of Gondor and almost heralding Sauron's complete victory over the entirety of Middle-earth. (See the article entitled "Easterlings" for a more complete digest of their military structure.)

**This map has been primaryly designed to play as Mordor (in the fortress) and Dwarves (in the camps). It will work with other factions but has been optimized for the above mentioned purpose.**

## Features

This map features a custom built Evil Man castle along with a full roster of Evil Men units from the vanilla game and the Edain Mod. Along with that the map also features a wide variety of custom outposts and claim-able areas that allow for further recruitments and more resources.

## Special Buildings

The Mordor player has access to an enormous amount of custom buildings to produce the Rhun troops. All special buildings are listed below, see the next section for a list of special units:

The Dwarven player has access to an enormous amount of custom buildings to produce the Rhun troops. All special buildings are listed below, see the next section for a list of special units:

## Special Units

The Mordor player can also recruit many different units all summarized below, some have a short description and some are linked to their page. Only the units that cannot be normally recruited or that cannot be recruited in this particular state are listed:

The Dwarven player cannot recruit any specific units but the regular Hall of Warriors can now recruit the units of Ered Mithrin.
Ugluk

* Portrait
* Ingame

* Melee

"I don't trust you little swine. You've no guts outside your own sties. But for us you'd all have run away. We are the fighting Uruk-hai! We slew the great warrior. We took the prisoners. We are the servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat. We came out of Isengard, and led you here, and we shall lead you back by the way we choose. I am Uglúk. I have spoken."
—**Uglúk**, The Two Towers, "The Uruk-hai"

Ugluk was one of the captains of the Uruk-Hai. He was killed by Eomer in one-on-one combat after his Uruks were ambushed by Eomer's Riders of Rohan. The Uruks had been on their way to Isengard with their hobbit captives, Merry and Pippin.

## Abilities

 **Level 1: Dark Medicine -** Ugluk gives dark medicine to his Uruk-Hai. Uruks in the target area are healed by 40% of their hit points.

 **Level 2: Hard March -** Ugluk senses the enemy, driving his Uruk-Hai faster. Ugluk and nearby allied Uruk-Hai temporarily gain +25% speed and become knockback resistant.

 **Level 4: Bloodthirstiness -** Ugluk feasts on the blood of his enemies. He gains life points equivalent to the damage he inflicts on enemies.

 **Level 6: Leader of the Uruk-Hai -** Ugluk is the greatest and most powerful of the Uruks and is known for killing those he deems to be too weak. Nearby Uruks gain +25% armor. *(Passive ability)*

 **Level 10: Call From the Dungeons -** Summons Mauhur and several Ugluk's Scouts to the battlefield. Mauhur is an elite scout who excels at taking down heroes. He also has the ability to reveal a large area around him.

## Strategy

Ugluk is one of the two hero units of Isengard that go exceptionally well with your Uruk soldiers, and your scouts in particular. Ugluk also improves the survival chances of your uruk warriors by healing himself and others, and by increasing the armor rating of fellow uruks around him. He can also hold his own exceptionally well thanks to his tremendous health pool and self-regenerating abilities. It's recommended to pair Ugluk up with two or three battalions of Uruk Scouts, to give them better chances at staying alive, and also to help them regenerate health and move with bursts of great speed.

When he reaches level ten, Ugluk becomes more than a match for enemy forces even on his own, particularly when he summons a back-up force of soldiers and a hero-killing hero unit out of the blue. Whether it's to send aid to dwindling soldiers nearby, or to ambush people, Ugluk's level ten ability can be utilized to grand effect on the battlefield.

## Quotes

"Sick is he?!"

"They've picked up our trail."

"We will deliver them."

"They are *not* for eating."

"Give them some medicine, boys!"

"I don't take orders from Orc maggots."

"[laughs]"
Warg Lair

This page needs to be updated or finished. One or more sections of the page are incorrect, incomplete or of inferior quality. The reason this page requires an update is:

"Needs stats (except health) and modding in infobox. Also needs added in text function Resource production."
—Gandalf7000
Please remove this template after you have completed or updated the page.

## Warg Lair

* Level 1
* Level 2
* Level 3

### Level Up Mechanic

Loot Hoards upgrade **Empowerment of the Wilderness** and exp from nearby killed enemy units

## Stats

* Level 1
* Level 2
* Level 3

### Health

3500

**Warg Lair** is where Misty Mountains have tamed the wild Gundabad Wargs. The building also generates resources.

## Level Up

The settlement buildings and Fissure level up differently than other Misty Mountains structures. Rather than recruiting heroes, Warg Lair levels up from exp gained of nearby enemies killed. The main level up mechanic is the **purchase of upgrade in Loot Hoard**:

 **Empowerment of the Wilderness** - The warriors of Goblin-Town share a small part of their loot with their wild relatives. As long as the Loot Hoard isn't destroyed, all buildings on settlements will slowly gain experience. **Research Cost:** 600

## Unit Production

This building produces following units:

**vs**

## Wild Counterpart

Neutral Warg Lair can also be summoned by Misty Mountains spellbook power Pact of Hatred. The summoned building doesn't generate resources and doesn't level up but it can still recruit units if taken control with Untamed Allegiance. More information can be read on Wild Lairs page.
Werewolf

* Portrait
* Gray
* Brown
* White

* Normal

"...and Sauron brought werewolves, fell beasts inhabited by dreadful spirits that he had imprisoned in their bodies."
—The Silmarillion: Chapter 19: Of Beren and Lúthien

**Werewolves** were Morgoth's servants, bred from wolves and inhabited by terrible spirits (minor Maiar or the fëar [souls] of orcs) trapped in these wolf forms by Sauron. Unlike werewolves in other literature, the werewolves of Middle-earth do not change from man to wolf at night and their behavior is not influenced by full moon or other lunar cycles.

Werewolves are elite monsters that Angmar can train at the Kennel. They excel versus normal units (except pikemen and archers) but are weak against heroes.

## Abilities

 **Devour -** The werewolf devours the target infantry to recover 30% of their health. The Werewolf gains + 30% damage and speed of movement for 20 seconds.

(It takes 60 seconds to recharge this ability.)

## Strategy

Werewolves of Angmar start with 5000 HP and at the maximum level (level 5) have 7000 HP. Werewolves are brutally efficient against swordsmen and structures; if you utilize a small group you can make short work of enemy battalions. After having built 6 mills to lower the recruitment cost to 840, training multiple werewolves becomes easier. Due to their vulnerability alone, it is advisable to use them in at least groups of three for best effect. Beware of archer heroes as they can pick off werewolves at distance quickly if not dealt with. Effectiveness increases if you have troops of wolves and Wolf Riders to support them and take some of the damage as meat shields. The ability **Devour** can be useful to keep a werewolf going when health is low, but you should also be prepared to send them away from battle when health is low because they heal quickly when they are not fighting. It is not advisable to leave them alone to fight against cavalry, but they may surprise if you have two or more Sorcerers upgraded with Well of Souls.

Werewolves have no armor and can't be upgraded, but they are still useful in mid and late game.
Trebuchet

* Portrait
* In Game

* Normal

"Send these foul beasts into the abyss!"
—Gandalf

The **Trebuchet** is the siege unit of the Gondor and Arnor factions. You can recruit it at a level 2 Workshop. The Trebuchet throws large boulders at enemies, dealing splash damage.

## Abilities

 **Bombard /  Stop Bombardment -** The Trebuchet will fire endlessly at the target area until the button is pressed The Trebuchet will fire endlessly at the target area until the button is pressed again or the Trebuchet is moved. Causes damage to all units and structures hit by the boulder.

 **Halt Auto Aquire /  Auto Aquire** **-** The Trebuchet will automatically acquire enemy buildings or units by default. If pressed it will no longer do so and must be explicitly ordered to target units or buildings.

## Upgrades

The Trebuchet has access to the following upgrade:

 **Fire Stones** - Increases the damage that the unit does to buildings and add FIRE damage. The unit can now damage garrisoned troops. **Cost**: 400

## Strategy

As siege unit the trebuchet should be used to destroy enemy buildings, but it is very effective against units and heroes as well. You should keep your trebuchets behind your army or in your base to provide it with some defence as it is not meant to used in melee combat. To increase the damage dealt to units and buildings you should upgrade it with fire stones.
The Watcher

This page needs to be updated or finished. One or more sections of the page are incorrect, incomplete or of inferior quality. The reason this page requires an update is:

"Needs stats (except health) and modding in infobox"
—Gandalf7000
Please remove this template after you have completed or updated the page.

## The Watcher

* Portrait
* In Game

## Summoning

### Health

8000

The **Watcher in the Water** was a horrifying and mysterious beast with many tentacles living in a stagnant pool or lake near the West-gate of Moria. It attacked the Fellowship of the Ring when they were going to Moria.

In Edain Mod **the Watcher** is a terrifying monster of Misty Mountains faction. It has always been an iconic part of Goblins spellbook since BFME2. Edain team has made a significant change to the watcher - they have removed the timer so now watcher can be summoned permanently on the battlefield. It can also reposition itself to a different location. You can, however, have **only one** Watcher on the battlefield at the same time.

## Abilities

 **Take a dive/Resurface -** The Watcher escapes underground and reappears after some time and fully healed at the target location. Left click on the icon then left click on the target area.
Ugluk Scouts

* Portrait
* In Game

* Normal

"By foul craft Saruman has crossed Orcs with goblin-men, he's breeding an army in the caverns of Isengard."
—Gandalf

Ugluk's Elite Scouts are units that are summoned along with Mauhur when Ugluk uses his level 10 ability, **Call from the Dungeons**.

## Abilities

 **Bloodthirsty:** Currently this ability does not work. It is normally used by orcs to kill other orcs for combat experience, but the Ugluk Scouts cannot receive any experience since they are on a timer (unlike Mauhur, who can reach level 5).
Warg Archers

* Portrait
* In Game

"The Wargs have come west of the Mountains!"
—Aragorn, The Fellowship of the Ring

**Due to changes applied in patch 4.5, Warg Archers are no longer a part of the mod. To see their previous role in Isengard faction click 'expand'.**

The Warg Archers are Isengard's ranged cavalry that can only be summoned for a short time with the spellbook power *Warg Archers of Isengard* (6pp).
New Hostile Mobs in MCUE

## List of new Hostile Mobs

1. Sand Guardian
2. Kracken
3. Evil Mermaid/Merman
4. Killer Bird
5. Evil Tree
6. Specter
7. Shape Shifter
8. T-Rex
9. Skellrott
10. Webbie
11. Desert Spider
12. Mirekequ Night Villager
13. Mirekequ Night Pig
14. Mirekequ Night Tree
15. Mirekequ Night Cow
16. Mirekequ Night Golem
17. Demon Squid
18. Fossa
19. Shark
20. Lion
21. Tiger
22. Bears
23. Jaguar
24. Alligator
25. Disease Phoenix
26. Smilodon
27. Scutter Hand
28. Ender Scorpion
29. Sulfur Creeper
30. Endermole
31. Spiderling
32. Nether Hydra
33. Ender Hydra
34. Sumo Wrestler
35. Wither Stinger
36. Raker
37. Ender Cube
38. Mini Serpent
39. Two Headed Steve
40. Moose (When provoked)
41. Cave Pig
42. Cave Chicken
43. Cave Zombie
44. Tasmanian Devil
45. Angler Fish
46. Dragonfish
47. Goblin Shark
48. Pirate
49. Jade Dragon
50. Sarcotexusuis

## Trivia

* Although six types of bears are in Minecraft Ultimate Edition, only the Grizzly, Moon, Sun and Black bears are new. Polar and Panda Bears are from the original game, however the idea for polar bears and panda bears in this game was made before Polar Bears were added to minecraft
* Mermen have starfish on their noses, a reference to Mermaid Man from the animated childrens show, Spongebob Squarepants
* Vulture was originally on this list before being announced in minecraft
Uruk Crossbowmen

* Portrait
* In Game

* Normal

Similarly to the Uruk-hai, **Uruk Crossbowmen** are formidable creatures that can be bred from a level 2 Uruk Pit. Think of Uruk Crossbowmen more as heavily armored archers that shoot bolts at infantry. Don't count on them to survive being trampled by cavalry though—they work best as a support unit behind the front lines where your swordsmen and spearmen are. Once you have a decent number of these guys, they can quite effectively protect your forces, but they're much more dangerous when you purchase upgrades for them.

## Abilities

 **Combat Formation:** +20% attack speed, -20% armor

## Upgrades

The Uruk Crossbowmen have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainArcherHeavyArmor**. **Cost**: 300

 **Steel Bolts -** Increases the damage done by the arrows of the battalion and ignores the heavy armor upgrade. Changes the damage type to CAVALRY\_RANGED. **Cost:** 400

 **Uruk Captain -** This upgrade can only be purchased once the battalion has reached level 2. This gives the battalion fear resistance and increased stats, including an automatic level-up to level 5. **Cost:** 400

*The Steel Bolts and Heavy Armor upgrades can be made even more effective by researching the appropriate upgrades at Isengard's unique Outpost expansion, the Steelworks.*

## Quotes

Selected

*"Crossbows!"*

*"Have a bolt ready!"*

*"Watch it, you!"*

*"Smell something?"*

*"Shut up!"*

Moving

*"Come on, you slugs!"*

*"Stay in rank!"*

*"Move it!"*

Attacking units

*"**WRRRAAAAAHH!**"*

*"Release the bolts!"*

*"Let 'em go!"*

*"Fire at will!"*

*"**FIRE!**"*

*"Shoot 'em down!"*

Attacking buildings

*"Plunder it!"*

Selected while attacking

*"More arrows, quickly!"*

*"Keep the arrows coming!"*

*"More arrows, quickly!"*

Retreating

*"Save your arrows!"*
Extreme Gamemode

## Description

The Extreme Gamemode is a new Gamemode in MCUE. It is much more intense and hard to survive in than Hardcore.

## New Rules

* There are three new bars. The Temperature Bar, The Thirst Bar and the Sanity Bar
* The temperature bar measures the temperature of the air around you. You will slowly take damage in cold areas (like arctic, taiga and tundra biomes) or hot areas (like Volcano or Desert biomes)
Hot Springs (Biome)

## Description

Hot Springs is a sub biome that is naturally found inside of, or around volcanic biomes. It is made up of many small clear pools full of very hot water, the pools are surrounded by white rock. Going in these pools will slowly heal you.

## Fauna and Flora

The animals found in the biome arent any different from surrounding biomes, but plant wise, many cherry blossom trees bloom around the biome
Conversion Blocks

Conversion Blocks are blocks that can be tapped and can change certain items into different items. Such as the Crafting Table and the Furnace

## Giant Crafting Table

The Giant Crafting Table is a larger version of the Crafting Table used for more complicated and large crafting recipes. While the regular crafting table is 3x3, the Giant Crafting Table is 4x4. Many of the other Conversion Blocks are made with the Giant Crafting Table

## Golem Maker

The Golem Maker is a high tech machine that creates golems. It is similar to a crafting table, but once the recipe is inputted, it will create a golem. There are 15 types of Golems you can make

## Printer

The printer can be connected to a computer. If you write something on a computer, then put an ink cartridge and a book and quill in the printer, your computer document will appear on the book. You can also download files from your actual computer!
Friends Mode

Friends Mode is the Multiplayer mode in MCUE. The players can easily create servers to play with friends, servers also work like they did in the original game, and there can be local play

## Setting up a Server (Play w/ Friends far away)

Setting up a server to play with friends that are not near you is extremely easy in MCUE, about 1,000,000 times easier than in the original game. You will first need to go into Friends Mode, and there is a small button at the top labeled "Create a Server". Pressing this will take you to a new screen where you can type in the name of your server (For instance, if your name was Brad Jones, your server could be called "Brad Jones' Server"). You will then be taken to the Friends Mode screen and your server will be posted on your server list with a code under it. All you need to do is, tell people you want to play with, this code, then if they type it in on the Server adding bar, they will have access to your server, very simple.

## Playing w/ Local Friends

This mode is the easiest, all you have to do is go into Friends Mode and if you are in a close proximity to your friend, you will see their world where you can tap it and enter, you will both have to be connected to the same wifi connection

## Minigames w/ Friends

Minigames are another fun and easy way to play with friends on MCUE! All you have to do is create a server as shown above, but then you select it and choose "Minigame Mode", this will spawn you and your friend in a room with multiple portals, these will take you to minigames.
Troll Catapult

* Portrait
* In Game

* Normal

"But the engines did not waste shot upon the indomitable wall.... As soon as the great catapults were set... they began to throw missiles marvellously high, so that they passed right above the battlement and fell thudding within the first circle of the City; and many of them by some secret art burst into flame as they came toppling down."
—The Return of the King, The Siege of Gondor

The **Troll Catapult** is a beastly siege engine of Mordor made for heavy single target damage, ideal for destroying buildings. It is quite costly but produces at a quick rate. It is a powerful machine that can be used at long range effectively both against Monsters and buildings. It is also able to deal heavy damage to garrisoned units, killing them while they believe themselves safe inside the towers. They are the top notch of long range artillery and stand almost unrivaled when it comes to siege engines. Access to the Troll Catapult requires that the Great Siege Works be under the influence of Sauron.

## Abilities

 **Bombard /  Stop Bombardment -** This allows the player to pick a place on which the catapult will continually bombard, or to stop that bombardment.

 **Halt Auto-Fire /  Auto-Fire -** This defines whether the catapult is allowed to pick its own target or if it has to wait of the player to assign one.

## Strategy

Troll catapults can be used to destroy buildings in matter of seconds. They are heavy hitters but can't take a single hit in return and will be torn down easily by most units. They can also be used to deal massive damage to units, destroying large groups of them and burning the rest. In wise hands they can be powerful tools of destruction, but be careful not to let them burn your own army.
The Unburnt

* Portrait
* In Game

* Normal

"They are named for all the dwarves who survived the attack of Smaug the Terrible, and the funeral pyres of Azanulbizar. Hardened by their merciful fate, they hit fast and fierce in battle to prevent the enemy's attack."
—Adamin

The **Unburnt** are the elite fighters of Ered Luin, Thorin's trustworthy vanguard. Their experience in many ruthless battles makes them excel at taking down most standard units.

1/1
## Abilities

 **Charge Attack -** The Unburnt charge at their enemy. They gain +50% damage and speed and knock their opponents to the ground. Left click on the icon then left click on target enemy.

## Upgrades

The Unburnt have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

// **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **other infantry** (swordsmen, pikemen, archers, etc...). **Cost**: 300

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainInfantryHeavyArmor**. **Cost**: 300

## Strategy

The unburnt are the Elite Infantry of Ered Luin. They are significantly more expensive than guardians, but their function remains much the same. The Unburnt are a hardy group of infantry who have advantages against spearmen or heavy infantry. While they don't have a speed-boost like other Ered Luin infantry, they do have a charge attack that lets them rush into battle and break up the place.

More important than their fighting prowess, even with their upgrades, is their ability to be paired with travel ponies to come back as veterans of Khazad-Dum, which is the common heroic unit of the dwarves.
Wine Cellar

* Level 1
* Level 2
* Level 3

"He followed the two elves, until they entered a small cellar and sat down at a table on which two large flagons were set. Soon they began to drink and laugh merrily. Luck of an unusual kind was with Bilbo then. It must be potent wine to make a wood-elf drowsy; but this wine, it would seem, was the heady vintage of the great gardens of Dorwinion, not meant for his soldiers or his servants, but for the king's feasts only, and for smaller bowls, not for the butler's great flagons."
—The Hobbit

The **Wine Cellar** is a secondary resource building of the Lothlorien faction. It can be built on one of the build plots that is provided by the Mirkwood Outpost.

## Level Up

 **Worker's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points.

 **Forged Worker's Tools**: Upgrades the building to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points.

**The upgrades can be researched from the Forge**

## Abilities

**Resource Production** - This building produces resources. It produces **28**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Supply Routes** - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

* **5** economy structures or less: **100%** production
* **10** economy structures: **84%** production
* **15** economy structures: **69%** production
* **20** economy structures: **56%** production
* **30** economy structures: **49**% production
* **37** economy structures or more: **44%** production

**Wine from Dorwinion** - The Wine Cellar passively heals nearby allied units.

 **Reinforcements** - For a limited time, allied units near the Wine Cellar replenish fallen soldiers.
Théoden/Gondor

* Portrait
* On Foot
* Mounted

* Melee
* Mounted

"So it is before the walls of Minas Tirith that the doom of our time will be decided."
—Theoden

Theoden also appears in the Gondor faction, ready to help defeat Mordor or whoever attacks Gondor. He can be summoned along with an army of Rohan with Gondor's spellbook power **Rohan Answers** (10pp) if the player has waited long enough. He can make use of his ability to mount/dismount, his **Glorious King** leadership (at level 5), and his **Glorious Charge**ability.

## Abilities

 **Mount/Dismount -** Theoden mounts or dismounts his horse, Snowmane.

 **Glorious King -** Nearby allied units gain +25% attack, +25% armor and are fearless. (*Passive ability)*

 **Glorious Charge** - Requires mounted Théoden. Théoden and nearby cavalry take only 10% of normal damage. The ability has a wide range but requires Théoden to stop, activate with caution.
Troll Cage

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

"The Dark Tower had been rebuilt, it was said. From there the power was spreading far and wide, and away far east and south there were wars and growing fear. ... Trolls were abroad, no longer dull-witted, but cunning and armed with dreadful weapons."
—The Fellowship of the Ring

The **Troll Cage** is where Sauron breeds his terrifying trolls, mighty beasts that can wreak havoc on the enemy or inspire allied troops to fight harder for the glory of the Dark Lord.

## Level Up

Unlike many buildings of other factions, the Troll Cage does not have level up upgrades. Instead, the Troll Cage levels up as it produces trolls. It takes four Mountain Trolls to level up the Cage to level 2 and it takes six to get the cage to level 3 (or two Drummer Trolls, with the following bonus effect for each level:

* Level 2: +20% build speed
* Level 3: +30% build speed

## Upgrades

  **Influence of Sauron** - Sauron fills a building of Mordor (excluding Tol-In-Gaurhoth and the citadel) with his will, unlocking specific effects like new units or upgrades. Enables the research of Troll Upgrades
Biomes (MCUE)

This is a list of returning and new biomes in Minecraft Ultimate Edition. This includes normal biomes and sub biomes but it does not include other dimention biomes.

## Returning Biomes

1. Ice Plains
2. Ice Spikes
3. Taiga
4. Mega Taiga
5. Extreme Hills
6. Plains
7. Forests
8. Swamps
9. Jungle
10. Mega Jungle
11. Birch Forest
12. Roofed Forest
13. Mushroom Islands
14. Desert
15. Savannah
16. Mesa
17. Ocean
18. Deep Ocean
19. Hills

## Returning Subbiomes

1. Frozen River
2. Cold Beach
3. Stone Beach
4. Sunflower Plains
5. Flower Forest
6. River
7. Beach
8. Jungle Edge
9. Mushroom Islands Shore
10. Bryce Mesa
11. Plateau

## New Biomes

1. Dangerous Seas
2. Bamboo Forest
3. Arctic
4. Volcano
5. Haunted Forest
6. Tropics
7. Bog
8. Crag
9. Freshwater Marsh
10. Wastelands
11. Desert Dunes
12. Spider Gardens
13. Redstone Deserts
14. Lush Desert
15. Villager Seasounds
16. Outback
17. Rainforest
18. Pampas
19. Baobab Forest
20. Prairie
21. Elven Lands
22. Steppes
23. Clay Hills
24. Mallow Marsh
25. Redwood Forests
26. Fungi Forests
27. Mongolian Deserts
28. Xeric Savannah
29. Season Woods
30. Caverns
31. Indian Plateau
32. Alpine Mountains
33. Villager City
34. Underwater City
35. Dark Ocean
36. Abyss
37. Deadly Wastelands
38. Jade Falls

## New Sub Biomes

1. Hot Springs
2. Bamboo Beaches
3. Underwater Volcano
4. Tropical Island
5. Delta
6. Spider Garden Cave
7. Mooshroom Cave
8. Rainforest Edge
9. Lava Craters
10. Living Wastelands
11. Clay River
12. Aspen Forest
13. Haunted Desert
14. Haunted Savannahs
15. Cavern Paradise
16. Deep Caverns
17. Ice Caverns
18. Brilliant Mesa
Official Edain Channel

Profile Picture

The **Edain Mod Channel** was most likely founded by Ealendril (the mod team leader) since it bears his username. It started on the 7th of March 2011 to showcase the new game mechanics that had been added for The Twins in Edain 3.7.5 in German. The channel was entirely created to be able to upload videos showcasing certain features of the mod. Their upload rate is extremely slow since it is only meant accompany news as they are released on ModDB and Modding Union.

## Known Habits

**Quiet Showcases -** The channel is used solely for quiet showcases sometimes accompanied by text meant to be put into articles.

## Edain Content

The Edain Mod Channel releases mostly videos related to new features although it was also used to host a small tournament to showcase Edain 4.0.

## Most Viewed Edain Video

The most viewed video on the Edain Channel is the Edain 4.0 trailer since it is the first English release for the mod. It was a huge success and it took the world by storm earning the mod the Mod of the Year Award 2015 on Moddb along with the highest position on the honorable list for Mod of the Year 2016.

## Quotes

*All showcases are silent therefore no quotes are available, at least not in english.*
Deadly Wastelands (Biome)

## Description

A large biome of desert like valleys with almost no water or vegetation. There are literally no mobs that spawn here, and the ground is made of just dirt. There is only one type of plant that can survive here.

## Fauna and Flora

For fauna, as it said above, there are no mobs or animals that can spawn here, not even at night. As for plants, the only plant that can spawn is a tree called the Upus Tree, which slowly kills everything in a 50 block radius around it, including the player. These trees are very widespread but are very rare.

## Gear needed to explore here

You will need a set of armor in the Hazmat Category, with the entire hazmat suit on, you can stand being near an upus tree

## Resources

If you have the Hazmat Suit, you might be able to use the Upus Wood to your advantage!
Wulfgar

* Portrait
* Ingame

* Melee

"**Wulfgar:** We will fight for you.
**Saruman:** Swear it.
**Wulfgar:** We will die for Saruman."
—Wulfgar and Saruman

Recruit **Wulfgar**, the chieftain of the Dunlendings who has sworn allegiance to Saruman, to take up arms in leading the ranks of Isengard.

## Abilities

 **Level 1: Spears from Dunland (Y) -** Wulfgar equips Wildmen with spears to fight the Rohirrim. Wildmen in the target area are reinforced with new warriors especially strong against cavalry. Left click on the icon then left click on the target area.

 **Level 3: Wild Plunderers (X) -** Wulfgar incites his Wild Men of Dunland to plunder. For 30 seconds, Wulfgar and nearby allied Wildmen of Dunland capture resources from defeated enemies. Left click on the icon to activate.

 **Level 5: Revenge on Rohan (C) -** Wulfgar lights his club on fire and for 30 seconds deals double damage against buildings and additional fire damage against units and ents. Left click on the icon to activate.

 **Level 7: Oath of Dunland (V) -** Wulfgar swears an oath to fight for Saruman. Wild Men of Dunland are temporarily recruited faster. Left click on the icon to activate. **Cost:** 500

 **Level 10: Arm (B) -** All men of Dunland on the map will be equipped with heavy armor, resulting in more life points and better armor for them. Left click on the icon to activate.

## Strategy

Since his rework, Wulfgar shines as an early game hero to help Isengard counter cav rushes. His cheap prices makes him an easier investment than a level of Machinery of War and his level one ability allows him to help counter Isengard's early game weakness. As he levels up, his palantir is geared towards enhancing the value you can get from spamming Wildmen of Dunland, increasing the spam, increasing the resources you get and rendering them more durable. Wulfgar is a solid but unorthodox unit supporter as he does not posses a single leadership or standard stat buffs.

## Trivia

* Wulfgar's quotes come from the Berseker Hero from the game "Heroes of Newerth", but their origin is in the film "Conan The Barbarian".
Kracken (Mob)

The Kracken is a new underwater mob in Minecraft Ultimate Edition

## Description

The Kraken, or Mega Squid, is a large and red squid that rarely attacks from the ocean. They look like the squids, but they are 8 blocks tall and red. They have squinted eyes and large horns

## Attack Methods

They appear out of the water at random times in the ocean and begin to crush your boat. If you are not in a boat, they try to crush you. Once your boat is gone, they try to push you underwater

## Drops

Krakens drop these things when killed, 10-12 Red Ink Sacks, and Suction Cups. It's remains will be drawn to you once you kill it
Bamboo Forest (Biome)

## Description

The Bamboo Forest is a new biome in Minecraft: Ultimate Edition. It is not rare, but not common. It can be identified from hundreds of blocks away by large bamboo trees, shooting out of the ground. There are many mobs, it is supposed to be a chinese forest. A structure found here is the "pagoda" where you may find jade crystals in chests and jade blocks. You may also find Bamboo bridges across rivers. There is also the extremely rare Elder Pagoda, if you find it, you will summon the Chinese Dragon that will grant you a wish, you can get one stack of any item you want.

## Fauna and Flora

There is only one actual type of plant found here and that is Bamboo, but there are many types of animals. Probably the most expected one is the Panda. It can be tamed to become a pet with bamboo stalks but will become hostile if attacked. Another is the Red Panda which is a passive mob. You can also find otters in rivers and deer. There is also the Chinese Dragon that can be summoned from the extremely rare "Elder Pagoda". If found, he will grant you a wish and then you get the choice for him to join you.

## Gear Needed to Explore

This gear is highly reccomended to explore the Bamboo Forests

* Food
* Some kind of Protection
* Sticky Gloves (To climb trees)
* Fishing Poles
* Crafting Table
* Furnace

## Resources found here

There are many resources found here. Including Bamboo, Jade (Which can be made into Jade tools, which are stronger than iron but less strong than diamonds), Panda's (That are tamable and will help you fight) and Venison, from Deer. Also, you can craft Bamboo into many things, for example, you can make a Bamboo Flute

## Trivia

* This biome replaces the bamboo forest from vanilla minecraft
New Potion Effects

There are 24 new positive potion effects and 25 new negative potion effects that can be made into potions and mastered, here is the list

## Infatuation

Infatuation or Fake Love is a new negative potion effect in MCUE. It is given by Siren who look like beautiful mermaid women or handsome mermen. The effects makes the player uncontrollably walk towards the siren which it kills. This potion can be created by Siren Scales and does nothing as a regular potion but if thrown at a mob, it will go towards you and stop attacking so you can kill it easily

## Water Walking

Water Walking gives you the amazing power of Jesus! Thats right folks, this amazing potion lets you literally walk on water like as if it was a solid block

## Green Thumb

Drinking a Potion of Green Thumb will cause the plants and crops you plant to grow to amazing heights. With a splash potion, you can extend the power to villagers

## Baby Boom

If two mobs are under the effects of the Baby Boom Potion while breeding

## Paralysis

A player or mob under the effect of a Paralysis potion will move incredibly slowly.
Wyrm

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"Needs stats (except health) and modding in infobox."
—Gandalf7000
Please remove this template after you have completed or updated the page.

## Wyrm

* Portrait
* In Game

## Summoning

### Health

10000

**Wyrms** are wingless and legless dragons which have the ability to breath fire. Wyrm is exceptionally useful unit of Misty Mountains. It excels in burning enemy units and structures with it's AOE basic attack. It cannot move as normal, but it can reposition itself with the ability.

## Abilities

 **Reposition (Y) -** Move the wyrm to a different location on the battlefield. Left click on the icon then left click on the target area.
Koala (Mob)

Koalas are a small, passive mob that make their appearance in Minecraft Ultimate Edition

## Description

Koalas are small grey bear like marsupials that appear in the game. They usually hang out in trees and do not move much.

Koalas can sometimes be found hanging in Eucalyptus Trees in the Outback Biomes. Just like with sloths, if you grow a eucalyptus tree in an outback biome, it may spawn with a Koala in it.
Haunted Forest (Biome)

## Description

The Haunted Forest is a new biome in MCUE. It is a large thick haunted forest filled with monsters and evil ghost trees. The trees are posessed by ghosts and will attack at night. From a distance, the forest will look like a regular taiga but it's true horrors will be revealed once you get closer

## Fauna and Flora

There are many Dangerous Fauna and Flora in this biome. Such as poisonous mushrooms and evil human eating trees. There are the regular mobs here as well as Haunted Mobs, which are identified by their strange possessed stare and ghostly design

## Gear needed to Explore

Lots of gear is needed to explore the Haunted Forest Biome

* Diamond Swords
* Foods
* Voodoo Charm

## Resources found here

* Dangerous stuff such as haunted saplings and mushrooms can be used to kill and defend
* Some strange items