The Girl

* Portrait
* Fighting
* In-game

**The girl** is a major story character and potential party member in *Fear & Hunger*. She is a nameless, silent orange-haired child that will bond with the player over time.

*Proceed at your own risk!*

## Lore

> **"A pure being, in which both strength of the new gods and a seed of the man from the prophecies come together. Never in the written history has there been similar situation. It is truly exciting, isn't it? We can expect great things from her."**— The New Gods of the Grand Hall on the Girl
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By the close of the 16th century, the nameless girl was confined within a cage within the Dungeons of Fear and Hunger, situated in the Kingdom of Rondon. Although the specific circumstances leading to her presence in the dungeons remained unknown, it is evident that throughout her existence, she had been deprived of kindness, leading to a life that was seemingly devoid of meaningful connections—a blank slate awaiting purpose.

Upon initial observation, the girl appeared ordinary. However, concealed within her was an ancient soul emanating the radiant light of an older god, an essence that had been dormant within her since her birth. This girl was the result of the union between New God Nilvan, the Endless One, and Le'garde, a man foretold to unite warring factions without resorting to violence. Nilvan, driven by her aspirations of humanity transcending its mortal limitations and yearning to extend her dominion beyond her natural lifespan, held hope that her offspring would become the beacon of hope for all humankind.

During the events of *Fear & Hunger*, the girl would be taken to deeper floors at the dungeon, eventually reaching the Altar of Darkness within the body of the God of the Depths, an Old God who would be killed in the process. When this place was reached, she began her ascension and became the God of Fear and Hunger.

## Traits

 Defense
 M.Attack
 M.Defense
 Agility
 Luck

The Girl can only be equipped with 3 weapons scattered around the Dungeon:

* A Dagger found in the Hidden Courtyard ( +5 Attack, The Cursed Version Of The Dagger having +35 Attack )
* A skeletal arm ( +20 Attack )
* Note: She will deal no damage if attacking bare-handed.

She is capable of learning any spell or skill in the entire game. She is also capable of taking a deadly hit in place of a party member as a passive trait, effectively acting as a potential meat shield.

The Girl joins the party with a Black Dress ( +1 Defense ), can wear head armor and leather armor pieces ( but no heavy armor can be worn by the girl ), and she can also use shields.

Giving her the Dagger / The Peculiar Doll found around the prisons will encite a reaction from The Girl, being grateful and most likely shocked from being shown kindness in her mostly bleak and torment-filled existence. If the player is also going for Ending A, while facing the God of Fear and Hunger, each time will cause the God to skip a turn, which can be highly beneficial due to the boss's high difficulty ceiling.

Here is a list of main actions the girl can be utilised for if the player wishes so if they are not attempting Ending A, or have no interest in keeping The Girl around, which due to her incapability of wielding most weapons and the better armor of the game, might not suit certain playstyles.

* She can be fed the the Human Hydra in exchange for no reward other than a line of dialogue.
* She can be sold to Pocketcat in exchange for a selection of items, sharing the option with the Demon Child.
* She can be given to the Lady of Moon by using the talk option in combat in exchange for fulling healing the party and restoring their limbs.
* She can be sacrificed to Gro-goroth at a Ritual Circle.
* She can be asked to form a Marriage, but she will refuse.
* If she dies through any means other than a sacrifice, a soulstone can be used on her corpse to acquire an Ancient soul.

## Location and Recruitment

The girl can be found crying in a cage on the first floor of the dungeons, sometimes alongside a Prison Guard. If she is inside a room with a closed door, the game will tell you that you can hear a faint sound from the other side before you can open the door. The girl won't talk nor interact with the player in any way. The cage can be opened with the *Lockpicking* skill, a small key, or a red vial. She will automatically join the party if there is room for her, otherwise she will not leave the cage.