Ace Clone Jet Trooper

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Clones*

*Affiliations: The Galactic Republic*

While the marines are already proficient in the use of Jet Packs and fighting in extreme environments, even they would be hard-pressed to defend a tibanna gas platform from flying Super Battle Droids armed with rockets. Fortunately, Clone Jet Troopers are comfortable using their Jet Packs for anything from assisted leaps up craggy mountains to Starfighter-like aerial battles. Jet troopers, like most of the clone specialists, had a number of different names, including Repulsorpack Troopers, Blaze Troopers, Aerial Recon Troopers, Sky Troopers and even Super Troopers.

While progressing past the status of Shinie Clone Jet Troopers are similar to the advancement of other clones, Veteran Clone Jet Troopers and Ace Clone Jet Troopers often specialize in one of the specific jet trooper jobs: aerial infantry, aerial recon, or close-in air support.

### Procurement

Clone Jet Troopers are issued either the DC-15s Blaster Rifle or the DC-17 Blaster Pistol. It is also common for jet troopers to deploy with EMP Launchers or the DC-15x Sniper Rifle. Trooper weaponry is supplemented by a Utility Belt and four Thermal Detonators, though other types of Grenades are sometimes used depending on the mission.

### Deployment

Clone Jet Troopers will often function in one of three capacities. The most common is that of mechanized infantry, where jet troopers fly to high ground to await a signal from their commander, then ambush the enemy in a flanking maneuver from an unexpected position thanks to the mobility of their Jet Packs. Sometimes they will use their unique mobility to bypass the enemy entirely to achieve other objectives. Close-in air support is another role the jet troopers perform, usually by using detonators or the Strafe feat to attack Battle Droid formations. They will also make an effort to pick off key targets, or those entrenched in defensive positions.

The other major battlefield chore performed by jet troopers is airborne reconnaissance. When performing recon missions, jet troopers provide a live link to their commanders and make suggestions or act as a comms relay for troops beyond communications range. This has proven so useful a strategy, many commanders, such as Clone Commander Cody, have taken to wearing an aerial recon pack themselves. It is possible to deploy a squad of Clone Jet Troopers using the Squad rules. In this scenario, you can create two squads of Shinie Clone Jet Troopers, Veteran Clone Jet Troopers, or Ace Clone Jet Troopers (or mix and match) and deploy them separately along with a lone sergeant or commander using similar tactics.

## Ace Clone Jet Trooper Statistics (CL 11)

Medium Human Nonheroic 3/Soldier 9/Scout 1

**Force Points:** 8

**Initiative:** +15; **Senses:** Low-Light Vision, Perception +20

**Languages:** Basic, Military Sign, 1 Unassigned

### Defenses

Reflex Defense: 25 (Flat-Footed: 22), Fortitude Defense: 26, Will Defense: 22; **Jet Pack Combat**

Hit Points: 81, Damage Threshold: 26; Shake It Off

**Immune:** Vacuum

### Offense

**Speed:** 6 Squares (Walking), 8 Squares (Jet Pack); **Jet Pack Training**, **Jet Pack Withdraw**, Running Attack

**Melee:** Unarmed +13 (1d4+7)

**Ranged:** DC-15s Blaster Rifle +15 (3d8+5)

**Ranged:** DC-17 Blaster Pistol +15 (4d6+5)

**Ranged:** V-1 Thermal Detonator (4) +15 (9d6+5, 4-Square Burst)

**Base Attack Bonus:** +11, **Grapple:** +14

**Attack Options:** Angled Throw, Artillery Shot, Autofire (DC-15s Blaster Rifle, DC-17 Blaster Pistol), Droid Hunter, Strafe

**Special Actions:** **Spotter**

**Starship Maneuver Suite (Pilot +15):** *Afterburn*, *Corellian Slip*, *Snap Roll*

### Base Stats

**Abilities:** Strength 14, Dexterity 18, Constitution 14, Intelligence 14, Wisdom 14, Charisma 9

**Talents:** **Armored Defense**, **Improved Trajectory**, **Jet Pack Combat**, **Jet Pack Training**, **Jet Pack Withdraw**, **Spotter**

**Feats:** Angled Throw, Armor Proficiency (Light), Artillery Shot, Droid Hunter, Informer, Running Attack, Shake It Off, Skill Focus (Perception), Skill Training (Acrobatics), Starship Tactics, Strafe, Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Acrobatics +15, Initiative +15, Knowledge (Tactics) +13, Perception +20 (may substitute for Gather Information checks), Pilot +15

**Possessions:** Clone Trooper Armor, Phase II (+6 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision; Blast Pauldron, Bracer Computer, Breath Mask, Decibel Shielding, Halo Lamp, Jet Pack, Kama, Polarized Lenses, and Vacuum Seals), DC-15s Blaster Rifle, DC-17 Blaster Pistol, V-1 Thermal Detonator (4), Electrobinoculars, Hands-Free Comlink, Medpac, Power Pack (2), Ration Pack (6), Utility Belt (Liquid Cable Dispenser with Grappling Hook)

### Heroic Traits

**Age Acceleration:** This clone has had their age accelerated (x2), and while physically an Adult, their mental attributes (Intelligence, Wisdom, and Charisma) are still those of a Child and suffer the normal -2 penalties (see Aging).

**Loyal Worker:** Clone Jet Troopers cannot make Deception checks against, be bribed, blackmailed, seduced, or otherwise convinced to act against The Galactic Republic. Any such attempt automatically fails.