recursal/Fanatic-Fandom huggingface dataset:
Onyx (Element)

**Onyx** is a advanced element, being a combination of Earth and Darkness.

## Description

Onyx takes the shadows of the Darkness and the hardness of Earth to create a warped crystalline element as dark as a midnight sky. Onyx is slightly faster than the normal Earth due to its Darkness element, but is less dense and easier to break, albeit still hard. Due to this, most of the Onyx techniques revolve around both defense and speed, with a lot of quick strikes and quick blocks. Onyx can be compared to a diamond with its strength of the material itself, however, it is not as strong as it.

Only the most advanced in Earth and Darkness can use it, as it's a pretty hard element to use to fully master. If used correctly, it can even outmatch the elements it's weak against. Ice renders the element completely useless due to freezing it, as does Corrison due to it melting the element to basically nothing. Onyx is extremely strong against fire due to the earth part of it preventing fire from doing much damage to it. Wind has almost next to no use against it, due to the earth part nullification of the element.

### Strong Against (Offensive)

* Fire
* Napalm
* Wind

### Strong Against (Defensive)

* Mist
* Fire

### Weak Against (Offensive)

* Ice
* Corrosion
* Sleet

### Weak Against (Defensive)

* Corrosion
* Ice

## Techniques

### Close-Range/Physical

* Onyx Palm
* Onyx Kick
* Jewel Tail
* Onyx Needle
* Sardonyx Spindash
* Crystalline Slash
* Jewel Whacker
* Onyx Wheel

### Long-Range

* Onyx Cannon
* Dark Dust
* Sardonyx Beam
* Jewel Tornado
* Gem Barrage
* Dazzling Gleam

### Support/Defensive

* Onyx Wall
* Jewel Body
* Crystalline Clone
* Onyx Stopper
* Quartz Dispersal
Miasma Spindash

This technique is actually quite effective compared to the technique Miasma. The reason being the user injects miasma (or attempts to) inject it directly into their victims.

## Description

Miasma Spindash is a somewhat complicated technique. While the cost is techically higher than Miasma, unlike it, the User doesn't need to make it as large as possible, simply be accurate. The user first initiates a spindash. However, instead of releasing right away, they must initiate Miasma while charging up the spindash. This will cause the Miasma to surround the user with miasma while in spindash mode. Like Miasma, the more energy spent and longer, the larger and longer the Miasma will last. After the desired miasma size is reached, the user may then aim and unleash the Miasma Spindash.

## Variants

If there are any other variants, please post them here.

* Chaos Spindash
* Electric Spindash
* Flaming Spindash
* Arctic Spindash

## Users

If you would like your character to use this technique, Post them here!

* Cole the Power Hedgehog
* Sid the Foxidna
* Erina Summers

## Ranking

Well let's see... First off, the damage is not just the Miasma itself, but also the force of the spindash. The energy required is more than an instant Miasma, but due to not needing range and simply hitting, it is better. The actual range of the attack is completely dependant on the spindash's range itself. Finally, the user can directly infect the target with Miasma. As a result, I consider this to be a C-A Rank technique.
Mitrumas the Dunnart

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Mitrumas

**Mitrumas the Dunnart** is a young civilian of the Wind Clan of Khazri. She is best friends with Makonis the Hedgecat, and the two often get into a lot of trouble (yet Mitrumas always seems to have fun with it).

## Physical Description

A slender dunnart who barely stands over two feet tall, Mitrumas has a somewhat short muzzl with a round nose, quite large and fairly rounded ears that stand upright, and a relatively thick, medium-length tail that tapers down to a point.

Her fur is primarily silver in color, with a white muzzle and chest. Bold, black lines run from the front of her eyes down to the tip of her snout, and the tips of her ears are also black. She has no hair on her head, instead having a tuft of longer fur, and her eyes are Tiffany blue in color.

## Abilities

As both a civilian and a child, Mitrumas has virtually no combat capability; she is fragile, with paltry physical strength.

She is a novice aeromancer, and can only use low-level techniques, like Gust and Wind Needle. However, she is quite fast, and better at being stealthy than one would expect; her small size helps out a lot with this.

### Strengths/Resistances

Mitrumas is relatively resistant to the Elements of Wind and Nature (her Wind resistance is somewhat higher, however). She has no special resistances besides her respectable speed, which helps her evade enemies; not that she should be in combat in the first place.

### Weaknesses

Mitrumas is weak to the Elements of Earth and Electricity. She is fragile, with poor physical strength; she isn't meant to fight, after all.

## Friends and Foes

### Friends/Allies

* **Wind Clan of Khazri** -
	+ **Makonis the Hedgecat** - Mitrumas' best friend, the two are rarely seen apart.
	+ **Hurikale Galefront** -
	+ **Tatsuma the Spider** -

### Enemies

* **Earth Clan of Temblor** -
	+ **Rijuka Stoneclaw** -
	+ **Doseki the Echidna** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -

## Personality

Mischievous and adventurous, Mitrumas seems to have a hard time keeping herself out of trouble, and will more often than not drag her best friend Makonis along for the ride. She is quite bold and headstrong, and rarely backs down from a threat, even if it'd be in her best interest to flee.

## Notes/Trivia

Her name is the Lithuanian word for "swiftness".
Outrage

**Outrage** is an incredibly powerful berserker attack of draconic origin.

## Description

When a user initiates this attack, their eyes glow red while their body becomes covered by a blue aura. After this, the user launches a wild attack in a hurricane of savage and wild strikes, usually with hands, claws, and/or tails. While uncoordinated and reliant totally on savage instinct, each blow is devastatingly powerful on their own, making this an exceptionally dangerous technique. However, this raw power comes at a severe cost: the amount of energy required to use this attack severely drains the user, to the point where they become dazed and confused. This makes Outrage the epitome of all-or-nothing attacks: if the user is unable to wipe out their enemies with this technique, it is almost guaranteed that the opponent will be able to defeat the user in the aftermath of Outrage's use.

## Users

* Stark the Hedgehog
* Kurt the Shiba Inu
* Rusaburo Giuli
* Laura the Hedgehog
* Turoka-Nukora
* Kotuumath the Halfbreed
* Cinos the Werehog
* Agni
* Saranyu
* Latobias
* Obaluaye
* Ghede
* Endovelicus
* Tiamat
* Akheilos
* Rahab
* Zygoren
* Frederick the Rabbit
* Cirucci Riphoseth
* Varanthe
* Black Ideya Becky

## Variants

* Thrash: Elementless variant that involves thrashing one's body around savagely.
* Petal Dance: Nature-based non-physical variant that involves attacking with a hurricane of flower petals.

## Rank

Due to its incredible power and harsh drawbacks, Outrage is marked as an A-Rank- though often forbidden- technique.
Plunder

**Plunder** is an effective "technique", that serves as a line of honor for thieves and pirates.

## Description

Described as a 'honorable thieving technique', Plunder is more of a rule, or a challenge, dictating only to a one-on-one fight. At the start of a fight, both parties announce what they want to claim from the fight, typically in the form of material goods, but on occasion, other people, techniques, etc. The fight is then no-holds barred, with the "technique" side of Plunder kicking in. This essentially is identical to Thief, and normally both participants use it as their opening technique, in attempt to steal the opponent's most powerful weapon, IF they haven't already set that as their desire. At the end of the fight, the loser has two options - honor the rule, or sacrifice. Most choose to honor the rule, with sacrifice normally ending in their own death. However, if the challenge involves someone they care about, the option of sacrifice is more likely.

If the opponent refuses to follow the rule of Plunder from the start, then the fighter can simply claim whatever they want from the body should they win, but nothing further.

## Users

* Heinick the Bee (taught to honor this by his father)

## Technique Rank

As the opening technique, Plunder bears a D-rank, with limited use. However, as a rule, it appears in most criminal organization guidelines, showing the importance of this rule for their 'honor'.
Re-flame

**Re-flame** is a fire-elemental counter-attack move.

## Description

This attack involves the user inhaling deeply, in turn inhaling any flames in the surrounding area. After sucking in all of the surrounding flames (or as much as the user is capable of), the user releases all of the garnered flame in a powerful concussive blast of fire, severely injuring and burning the opponent(s) hit with this attack. The more flames taken in, the greater the power of the attack. However, pyrokinetic users can also supplement their own flames, and those who control multiple elements can mix in other elements to increase the attack's power and add other effects. This attack is mainly used by animals with large lung capacity (such as Frogs), or those with pyrokinetic or pyromantic abilities.

The elemental mixtures are as follows:

**Water:** Releases a concussive blast of hot steam, which can both disorient enemies and leave them with minor burns. This mixture is marked as a Boil element attack.

**Earth:** Releases at least one small ball of earth set aflame, which can break through physical obstructions or hit with greater force. This mixture is marked as a Magma element attack.

**Wind:** The resulting attack is larger and more powerful.

**Poison:** The flame has a darker color, and can leave a poisonous residue in the area hit.

**Light:** The flame is pure white and gold, dealing much more damage to evil or unholy beings; HolyFire.

**Dark:** The flame is black and dark purple, dealing more damage to good or holy beings; DarkFire.

## Users

* Fou the Phoenix
* Gabieta
* Fiamme
* Agni (Uses a Fire-Earth (Magma) combo)
* Jacawitz
* Berylsythe
* Saranyu (Uses a Fire-Wind combo that really blows the foe away)
* Endovelicus (Uses a Fire-Light (HolyFire) combo)
* Scorch the Pyrohog
* King Napalm Pyrinth
* Cole the Power Hedgehog
* Lance the Power Hedgehog
* Penny the Pyrohog

## Variants

* Water Tongue
* Golem Mouth
* Wind Lung
* Venom Breath

## Trivia

* Re-flame's name comes from "Regurgitate" and "flame".
	+ Also, it is the only attack among its variants whose name doesn't contain the name of part of the body.
* Re-flame is one of the few attacks that does not require the user to be pyrokinetic or a pyromancer.

## Rank

Requiring large lung capacity for effective use, and some resistence to or control over fire to prevent internal burns, as well as being capable of causing great damage, this attack is a B-Rank technique.
Synchro Combo

**Synchro Combo** is a team-attack used between two people against one opponent. Two people of similar stature, strength, speed, and reflex attack an opponent with identical moves at the same exact time, essentially hitting them with x2 the amount of strength, before finishing with a powerful blow and/or blast of their respective power. This technique requires the two users to know each other, their abilities, and their mentalities extremely well for the attack to have maximum speed, power, and coordination.

## Users

* Statyx the Hedgehog with:
	+ Shadow the Hedgehog
	+ Silver the Hedgehog
	+ Wolfe the Hunter
	+ Blaze the Cat
* Twister the Fox with:
	+ Miles "Tails" Prower
	+ Meta-Fox
	+ Hotdog the Hedgehog
	+ Jeremy the Breegull
	+ Merinda the Echidna
	+ Soda Popinski the Hedgeidna
* Krinkinko the hedgehog with:
	+ Droget the frog
	+ Renée/Shade The Hedgehog with:
	+ Shadow The Hedgehog
	+ Silver The Hedgehog
	+ Blaze The Cat
	+ Amy Rose
Spin Attack

The **Spin Attack** is one of the most used and most well-known attacks in the entire *Sonic the Hedgehog* universe. The user curls into a fetal position and spins rapidly, becoming able to destroy objects in their way or attack an enemy or rival. It can either be used along the ground or in the air. Most characters jump whilst using the Spin Attack.

## Users

### Official Sonic Characters

* Sonic the Hedgehog
* Miles "Tails" Prower
* Knuckles the Echidna
* Vector the Crocodile
* Shadow the Hedgehog
* Rouge the Bat
* Cream the Rabbit
* Mighty the Armadillo
* Amy Rose
* Metal Sonic
* Espio the Chameleon
* Big the Cat
* Chaos
* Tikal the Echidna
* Silver the Hedgehog
* E-123 Omega

### Fan Characters

* Phys the Echidna
* Sacre the Porcupine
* Sticky the Gerenuk

*Add your character to this list if they can use this move*.

## History

The Spin Attack was the first ever move to be performed in the entire *Sonic the Hedgehog* universe, as it was Sonic's only move in *Sonic the Hedgehog* (1991). Many characters, both official and fan made, have henceforth used the Spin Attack as one of their main attacks, and some even have their own variants.

## Significant Variants

* Whirl Dash
* Burst Dash

*Add a variant to this list if your character's move is similar*.

## Weak Points and Drawbacks

There is no major drawback to the Spin Attack, however it is so common and so basic that there is nothing really special about it either.
Signal Beam

**Signal Beam** is an intriguing elementless attack.

## Description

The user focuses their energy into a focal point, normally between their hands or in front of their mouth (or, in the case of insects, the space between antennae), which forms into a orb-shape. Typically, this orb is white or multi-coloured, although in some rare cases it is tinted the shade of the wielder's aura. The orb is soon fractured, launching a beam of multicoloured energy at the target. Normally, this beam is a prismatic beam, with colours scattered through it. However, in some cases, these rainbow colours are tinted to the colour of the orb, which is common with tinted energy sources.

When the beam strikes the opponent, it is designed to do damage, but the rapidly changing colours carried by the beam have a one-in-ten chance of distorting the perception of the opponent, leaving them in a state where they could injure themselves or others.

## Users

* Absinthe
* Aglibol
* Andras the Crow
* Atropos
* Austerine
* Cassius the Doomsayer
* Clotho
* Cole the Power Hedgehog
* Esmeralda the Doomsayer
* Fantasm the Psychic
* Faust
* Flamara the Fennec Fox
* Freyjan the Doomsayer
* Gemma the Tunnelhog
* Jergen the Doomsayer
* Jushiro Rechot
* Lachesis
* King Napalm Pyrinth
* Persephone the WingScout
* Portalius the Dragon
* Reflex Stutrai
* Stark the Hedgehog
* Xerxes the Doomsayer

## Variants

* Aurora Beam - Light variant of equal strength
* Bubblebeam - Water variant of equal strength
* Psybeam - Psychic variant of equal strength

## Technique Rank

Due to the power and capability to disorient, the technique bears a C-rank.
Virulent Rain

**Virulent Rain** is a powerful Poison-aligned attack that draws power directly from the Elemental Realm of Poison.

## Description

The user takes time to focus their energies, and then summons several spheres of pure poison from the Elemental Realm of Poison itself to strike the foe. The spheres explode into a mixture of toxic gas and small, sharp barbs whenever they hit anything, and the resulting explosions can harm and potentially poison enemies who are too close by.

Despite the strength of this technique, it takes time for the user to focus and build a connection with the Poison Realm, leaving them vulnerable to counterattack during the charge time. It also drains a lot of stamina to use.

## Users

1. Chraden
2. Dantamu
3. Feriluce
4. Ghede
5. Kharnarax
6. Nuodai the Rat
7. Obaluaye
8. Poison Clan battle mages
9. Ryujin
10. Tindikali Fellsting
11. Vorhaten

## Variants

* **Cosmic Blaze** - Fire variant
* **Algorstorm** - Ice variant
* **Aqua Purge** - Water variant
* **Galvanic Blast** - Electric variant
* **Howling Zephyr** - Wind variant
* **Earth Fury** - Earth variant
* **Hallowed Barrage** - Light variant
* **Dark Fusillade** - Darkness variant
* **Sylvan Shower** - Nature variant
* **Chaos Starstorm** - Chaos variant
* **Unnamed** - Soul variant

## Rank

While this attack carries a great deal of sheer power, its long charge time, coupled with the fact that it drains a lot of the user's stamina, grants this technique an A-Rank.
Spirit Ball

The **Spirit Ball** is a sphere of an energy attack.

## Description

The user holds one hand forward, with the other hand used to brace the outstretched arm, either to add an 'energy channel' or just for support. The user then forms a ball of Spirit Energy, of whatever color their spirit energy is. The ball is then launched by the user raising their first two fingers from their palm, and can be manipulated in mid-air by moving the same two fingers, allowing the ball to slam into the person multiple times. The user can also trigger the ball of energy to explode.

Due to Spirit Energy's advantage over Chaos Energy, it easily can break Chaos-based defenses without needing the explosive state. However, against Psychic-based defenses, the ball is near-useless, thanks to the psychic powers advantage over Spirit Energy.

## Users

* Isaiah The Red Wolf
* Shred The Red Wolf
* Vero the Hedgehog
* Stuart the Hedgehog

## Notes

* The technique was first created in Dragon Ball, its true creator is Yamcha. But possibly, the creator, in the Sonic Fan Universe, could possibly be Isaiah The Wolf, who first used it in Chaos Quest. However, due to other characters using the technique, this is unlikely.
Scratch (technique)

**Scratch** is a basic physical technique.

## Description

The user slashes at the opponent with hard, sharp claws or fingernails, or in a few rare circumstances, knives. In relatively few cases, the claws have been seen elongating or changing shape while glowing white, or leaving trails of white energy behind. This suggests that there is an elemental variant, however, as of yet no true elemental variants of this technique exist.

## Users

* Agile the Hedgeril
* Calvin the Cat
* Carlo the Hedgehog
* Edward the Butterfly
* Froilan the Salamander
* Imogen the Hedgefox
* Jayme Acorn
* Jeffrey the Hedgefly
* Kurt the Shiba Inu
* Manic the Hedgehog
* Mazdan the Cryohog
* Micah the Cat
* Naomi Williams
* Pietra the Hedgehog
* Sir Pyran Devilhog
* Rebecca the Fox
* Ronnie Schuman
* Sarah the Hedgehog
* Scott the Power Hedgehog
* Scouarge the Hedgehog
* Shinzo Mendoza
* Snowball the Parakeet
* Suri the Echidna

### Derived Techniques

* Double Scratch
* Fury Swipes

## Technique Rank

Due to it's low power and extremely simplistic form, the technique bears an E-rank.
Serghei Vasile

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~
"*-*"

— *-*
*(Click here for additional headcanons)*

Once a thief of some infamy, **Serghei Vasile's** attempt to steal from a powerful witch resulted in his demise. As punishment, she cursed his corpse, causing him to rise up from death as a strigoi.

## Abilities

While alive, Serghei was a mostly unremarkable Mobian; while definitely capable of hand-to-hand combat, and well-versed in the art of stealth, he had no supernatural powers to speak of.

After his death and "resurrection" into a strigoi, Serghei was given powers he could only dream of. His physical strength was heightened to terrifying levels, to the point where he could lift an entire ton with little effort, and his speed and reflexes have increased considerably as well; he can run up to 90 miles per hour, and can easily outpace and dodge the attacks of slower foes.

Physical enhancements are not the only strengths Serghei gained; he is functionally immortal. While much more durable than he seems, he can technically "die"; however, he comes back to life after a while, with the time needed to resurrect depending on his severely damaged his body was upon death. In some cases, it could take up to a week for him to resurrect.

He also has the ability to shapeshift, but can only take on one form, being that of a large, feral beast of unknown species and potentially demonic origin. He is also capable of manipulating the element of Darkness via Spectramancy, and is quite proficient at it, being able to utilize mid to high-tier techniques of the Darkness element.

Being a form of vampire, Serghei can also drain the vitality of his opponents by directly spilling their blood with his claws and teeth. He feeds on blood and raw flesh to heal his own wounds and revitalize himself.

### Weaknesses

Being a strigoi, Serghei has a strong aversion to holy artifacts, such as crucifixes and holy water. Garlic and weapons made from aspen wood also sap his strength, and ingesting garlic could easily be fatal to him. If a stake of aspen wood is lodged into his corpse when he dies, he won't be able to rise up until the stake is removed.

While Serghei greatly dislikes bright lights, he does not burn up in sunlight, and it does not seem to harm him; however, his eyes are quite sensitive to light, and his eyesight falters in bright, sunny weather.
Nyctimene Floros

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Nyctimene

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Once a humble psychic who offered advice and wisdom to those who sought her out, **Nyctimene Floros** is now forced to serve Lord Callisto Montiglaire as his clairvoyant and a possible tool to help him find the Oceanic Orb.

## Physical Description

A fairly slim angler fish who stands at average Mobian height, Nyctimene has a fairly short snout with two small fangs jutting out from her lower jaw, long, flowing fins on either side of her head, a dorsal fin going down her back, and a medium-length fin as her tail. She also has a long, thin structure coming from her forehead, the tip of which is a bio-luminescent, bulb-like formation; this bulb serves to amplify her psychic powers.

Her scales are primarily hunter green in color, with a mantis muzzle and chest, and Phthalo green tips to her fins. Her 'hair', which is fairly long and messy, is Cambridge blue in color, and has many bands in it. Her eyes are also amber in color.

## Abilities

Despite being a powerful psychokinetic, Nyctimene has relatively little combat experience, and is quite frail, with poor physical strength. She is primarily a ranged combatant, warding off enemies with her psychic abilities, Water-Element techniques, and status moves.

She often prefers to not fight, instead keeping herself out of the fray if at all possible. She will only fight if she absolutely needs to defend herself; she carries a small dagger for extra protection, and is fairly knowledgeable on how to wield it. She also has needle-sharp teeth, and can deliver a nasty bite.

### Genetic Ability: Third Eye

A Genetic Ability that that the entire Floros family shares, it is primarily centered around the bio-luminescent bulb at the end of her dorsal ray. This Ability not only amplifies her powers, but also allows her to see through visual illusions, such as those caused by the ability Double Team. It also makes her practically immune to anything that can alter her state of mind.

### Resistances

Nyctimene is resistant to the Elements of Water, Fire and Ice. She is also resistant to Soul energy, and is nigh immune to anything that can alter her state of mind.

### Weaknesses

Nyctimene is weak to the Elements of Electricity and Nature. She is also weak to Chaos energy, and is physically frail.

## Personality

Nyctimene used to be a peaceful and calm-minded person who was happy to help people with their problems, and offer them wisdom and advice. Ever since the loss of her child at the hands of Lord Callisto Montiglaire, however, she became bitter and withdrawn, and often keeps to herself, only showing herself if it's necessary. She has a vicious hatred for the warlord, and knows the only reason he keeps her alive is to use her psychic abilities.
Lightning Slash

**Lightning Slash** is an Electricity-aligned physical attack of moderate power.

## Description

Shrouding their hand/claws/forearm with electricity, the user slashes at the foe. There are generally two ways to execute this attack; either by means of a slashing motion, or by a stabbing motion, accomplished by concentrating the electricity into more of a condensed point, not unlike a spearhead. A bladed weapon can also be charged with electricity to execute this attack.

Apart from dealing respectable damage (especially to those weak to the Electricity Element), it can more easily strike the weak point of the enemy and score a critical hit. This attack can also inflict paralysis in the foe.

## Users

* Aglibol
* Austerine
* Electric Clan soldiers
* Fulguro Stormdriver - his is very weak as he's still practicing
* Haeos
* Kotuumath the Halfbreed - can use with claws or sword
* Lightning the Hedgehog
* Narukami
* Perkunas
* Radigast
* Shingai the Weasel
* Varanthe
* Voltassa Stormdriver
* Vultagg Stormdriver
* Xevioso
* Zygoren

## Variants

* **Inferno Slash** - Fire variant
* **Freezing Slash** - Ice variant
* **Aqua Slash** - Water variant
* **Wind Blade** - Wind variant
* **Earth Cutter** - Earth variant
* **Holy Slash** - Light variant
* **Night Slash** - Dark variant
* **Leaf Blade** - Nature variant
* **Toxic Claw** - Poison variant
* **Temporal Slice** - Temporal variant
* **Celestic Slash** - Spatial variant
* **Chaos Cutter** - Chaos variant
* **Illusion Claw** - Illusion variant
* **Shadow Claw** - Shadow variant
* **Ethereal Blade** - Soul variant
* **Psycho Cut** - Psychic variant
* **Lightning Blade** - A more advanced and powerful version, with more dangerous side effects.
Thief

**Thief** is a useful technique, allowing the user to help themselves to weapons, items and other objects on the target.

## Description

In combat, Thief is typically used at the start of a match as a sneak attack from behind, with the user typically helping themselves to the opponent's strongest weapon. This is instantaneously followed by a light punch. In a crowded situation, this turns into an effective repeated-use technique when combined with dimensional storage - the target spins to see who struck them, allowing the thief to use the crowd to sneak back behind the target and perform the technique again, sending all that they steal into dimensional storage. It is also good on a large-scale battlefield in the hands of a spy, again with dimensional storage as an additional ability, often in the form of a satchel. In this case, enemy weapons are often stolen in the scrum, without allowing them to see that they are instantly missing their sidearms, or in some cases, their primary weapons, and anything else they may be carrying.

However, it is also seen outside of combat, typically in the hands of lowly pickpockets and youths, but also in the hands of the semi-legitimate buisness, The Pickup Merchants. In cases when the target is organic, the user can even steal the clothes the target is wearing, as long as the target is in an altered state of consciousness. Again, this combines well with dimensional storage, allowing for a greater number of targets.

However, targets with heightened senses, the genetic ability Sticky Hold and opponents who are truly alert are all capable of noticing and attacking the thief, making this technique rather risky to use.

## Users

* Hardrock the Echidna
* Reaper
* Robin the Hedgefox
* Scott the Power Hedgehog

## Variants

* Covet
* Plunder

## Technique Rank

Due to it's all around tactical and wealth-based usefulness, the technique bears a C-rank.
Leaf Storm

**Leaf Storm** is a very powerful Nature attack.

## Description

The user summons a gigantic flurry of razor-sharp leaves to attack the foe. While this move is powerful, it wears the user down, and becomes weaker and less effective with each use. This move is preferred as a last resort or finishing move.

## Users

* Kotuumath the Halfbreed
* Fantasm the Psychic
* Myvyr [Guardian Form]
* Rika the Tanuki
* Sense the Fox
* Harvey the Hedgehog
* Victoria the Power Hedgehog
* Varanthe

*Add your character here if they can perform this move.*

## Variants

* Overheat: Fire variant
* Draco Meteor: Dragon variant
* Psycho Boost: Psychic variant
* Aqua Burst: Water variant
* Divine Storm: Holy variant
* Rapid Star Cannon: Spatial variant
* Dark Rift: Dark variant
* Glacier Crusher: Ice variant

*Add your move here if it is a variant of this move.*

## Ranking

Due to its massive power, but equally great backlash, this could be considered an A-Rank Technique.
Northamer

**Northamer** is one of the eight continents that make up the primary landmass of the planet Mobius.

## Regions

### Golden Glade Zone

* **Briar Glen** -
* **Golden Glade Wildlife Sanctuary** -
* **The Great Forest** -
	+ **Nature Clan village** -
* **Greenmire Village** -
* **Lanteglos** -
* **Tunstead Town** -

### Northern Shore

* **Cairnville** -
* **Empire City** -
* **Silver Huntsmen base** -
* **Westopolis** -

### Scorching Plains

A warmer region located in south Northamer that contains a few other smaller locations. The Scorching Plains has a variable landscape, composed of gorges and mountains as well as prairies.

* **Alverton Village** -
* **Blackburgh Village** - It is in danger of being overrun by the Egg Army.
* **Crimson Citadel Egg Base** - A large base located in the southwestern area of the Scorching Plains, fairly close to the Red Valley. It is owned by the Eggman Empire, and serves as one of the bases for the Northamer Egg Army. This base is maintained by sub-boss Alistair the Porcupine, who answers directly to Northamer Egg Bosses Cassia and Clove the Pronghorns.
* **Infernum Volcus** - The largest volcano of the Scorching Plains, it is also the home of the Fire Clan of Fiamme, who made their village at the base of it.
* **Perlshaw Keep** -
* **Red Valley** - A huge valley formed near a now-extinct caldera, with some caves formed into the cliff walls of the caldera. These caves are apparently the home of both the ancient Fire Deity Agni. The Red Valley Freedom Fighters also reside here.
* **Silver Huntsmen base** -
* **Sulfur Caverns** - An enormous, maze-like system of caverns that run deep below the ground, it is said that the Fire Deity Berylsythe resides here.
* **Sulfur Peaks** - Incredibly tall mountains that are actually extinct or dormant volcanoes. The ancient Fire Deity Gabieta is said to live atop the tallest one, which was given the name of "The Phoenix's Crown" as a result.
* **Zalfari** -

### Stone Stormlands Zone

A canonical location with some fan-made sub areas. It is located in the northeastern region of Northamer, bordering the Thunder Plains Zone.

* **Old Robotropolis** - It serves as the home of the Poison Clan of Dantamu.
* **Tempest Stronghold Egg Base** - A faux Gaia Temple located in the middle of the Stone Stormland Zone. It is owned by the Eggman Empire, and serves as one of the bases for the Northamer Egg Army. This base is maintained by Clove and Cassia the Pronghorns, who are the Egg Bosses of the Northamer Egg Army.

===Thunder Plains Zone **- A canonical location with some fan-made sub areas. It is located in the northeastern region of Northamer, bordering the Stone Stormlands Zone. It is the home of the Wolf Pack, and the deity Narukami is also said to live here.**

* **Mountopolis** - A small settlement built into one of Northamer's lesser mountain ranges, it was eventually overrun by the Northamer Egg Army. Currently, it is completely abandoned.
Rendezvous

**Rendezvous** is a useful counter-attack, designed to stop attacks from reaching the user.

## Description

The user waits for the opponent to launch an attack, before intercepting the technique. If the technique is ranged, the user typically leaps into the path of the attack, deflecting it, while in the case of a physical attack, the user catches the opponent and restrains them while attacking with a second method, or applying a suppression hold. By doing this, it negates the threat of the attack, although if the user miscalculates, they are left open to much more severe damage.

While the technique is effective at what it does, it relies heavily on anticipation, it's greatest downside.

## Users

* Sarah the Hedgehog
* Sense the Fox
* Solar the Hedgehog

## Technique Rank

The versatility and potential power of the technique gives it a B-rank, although that is in the hands of an experienced user capable of predicting what comes next reasonably accurately.
Loryl the Cherouv

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

### Description

**Fur:** White w/ golden neck-ruff;**Hair:** Silver;**Eyes:** Blue;Golden antlers;Two pairs of silver, feathered wings;Dark purple markings dyed into fur

## Biographical Info

### Relatives

**The White Cherouvs** - siblings;**Ka, the Great Wheel of Being** - father

## Personal Info

### Friends

**Ka, the Great Wheel of Being**;**The White Cherouvs**

### Foes

**Buer, the Black Wheel of Decay**;**The Black Diavols**

## Skills and Abilities

### Powers

Solaramancy;Psychic powers;Limited teleportation

### Abilities

Flight;Basic combat

**Loryl** is a White Cherouv born in the Hyperverse, just like her "siblings".

## Physical Description

Like the other Cherouvs, Loryl is about two feet tall, with pure white fur, silver hair, two pairs of silver, feathered wings, two pairs of long ears, a long, slender tail ending in a golden tuft, a golden ruff of fur around her neck, golden antlers, and a ball of pure light in between them. Her eyes are blue in color, and she has dark purple markings dyed into her fur.

## Abilities

Like all of the White Cherouvs, Loryl is able to fly, manipulate the Element of Light via Mance, and also has moderate telekinetic abilities; she is also capable of limited teleportation, able to blink a maximum distance of two feet. On her own, she isn't terribly powerful, but when grouped up with her siblings, she is able to combine her power with theirs, allowing them all to become a singular, mighty force.

### Resistances

Like all of the White Cherouvs, Loryl is resistant to the Element of Light. Her alignment with Psychic Energy also makes her resistant to Soul Energy. She is quite fast and agile, able to dodge slow-moving attacks and opponents with ease.

### Weaknesses

Like all of the White Cherouvs, Loryl is weak to the Element of Darkness. Her alignment with Psychic Energy also leaves her vulnerable to Chaos Energy. Her subpar defenses make her a fragile combatant.

## Friends and Foes

### Friends/Allies

* **Ka, the Great Wheel of Being** - Loryl's "father", who created her and all of the other White Cherouvs. The Great Wheel dotes on her and her siblings much like an actual father.
* **The White Cherouvs** - Loryl's "siblings". Despite the occasional squabbles, all of the Cherouvs are very close, like a family, and are always looking out for each other.
* **The Elemental Gods** - Like the other White Cherouvs, she looks up to The Elemental Gods as if they were aunts and uncles.
* **The Herald of Death** -

### Enemies

* **Buer, the Black Wheel of Decay** -
* **The Black Diavols** -

## Personality

Apart from the childlike naivety all Cherouvs seem to display, Loryl has a very laid-back personality, and likes to do things at her own pace. It is difficult to get her angry, and quite easy to befriend her. She's also something of a diplomat, preferring to talk to an enemy rather than attack them.
Main Page

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Makonis the Hedgecat

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Makonis

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**Makonis the Hedgecat** is a young civilian of the Wind Clan of Khazri. He is best friends with Mitrumas the Dunnart, and the two often get into a lot of trouble (far more than Makonis would like).

## Physical Description

A lean hedgecat who barely stands over two feet tall, Makonis has a short muzzle with a triangular nose, relatively large, pointed ears that stand upright, and a slender, medium-length tail, as well as a collection of fairly long and messy quills extending from his head.

His fur is primarily ash gray in color, with a white muzzle, chest and tail tip. He has no hair on his head, instead having a tuft of longer fur, and his eyes are lion in color.

## Abilities

As both a civilian and a child, Makonis has virtually no combat capability; he is fragile, with paltry physical strength.

He is a novice aerokinetic, and can only use low-level techniques, like Gust and Wind Needle. However, he is quite fast, and better at being stealthy than one would expect; his small size helps out a lot with this.

### Strengths/Resistances

Makonis is relatively resistant to the Elements of Wind and Nature (his Wind resistance is somewhat higher, however). He has no special resistances besides his respectable speed, which helps him evade enemies; not that he should be in combat in the first place.

### Weaknesses

Makonis is weak to the Elements of Earth and Electricity. He is fragile, with poor physical strength; he isn't meant to fight, after all.

## Friends and Foes

### Friends/Allies

* **Wind Clan of Khazri** -
	+ **Mitrumas the Dunnart** - Makonis' best friend, the two are rarely seen apart.
	+ **Hurikale Galefront** -
	+ **Tatsuma the Spider** -

### Enemies

* **Earth Clan of Temblor** -
	+ **Rijuka Stoneclaw** -
	+ **Doseki the Echidna** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -

## Personality

Fairly shy and unassuming, Makonis prefers to stay out of trouble as much as possible. He's a pacifist, and doesn't like the idea of getting into a scrap. While not overly timid, he's still rather easily intimidated, and isn't the best at standing up for himself.

## Notes/Trivia

His name is the Latvian word for "cloud".
Magma Storm

**Magma Storm** is a powerful Fire-type technique, capable of trapping the opponent.

## Description

The user of Magma Storm forms a spiraling ball of fire, similar in appearance to the Rasengan, in either their mouth or hands. The user then points it at the target, and the ball fragments, creating a spiraling wave of fire directly into the target, where it not only hits but encircles it, leaving the target unable to move without being incinerated by the flaming walls around them, which also slowly hurt the target with radiant heat.

## Users

* Kotuumath the Halfbreed
* Fiamme
* Buer, the Black Wheel of Decay
* Drakath Firestorm
* Enshoku the Wolf
* Fire Clan battle mages
* Cheng Qilin
* Morilec the Hunter
* Fantasm the Psychic
* Persephone the WingScout
* Absinthe
* Niente the Mongoose
* Gabriel "Pyran" Devilhog
* Exspiravit the Ghost Lynx

## Technique Rank

Due to it's sheer power and trapping ability, the technique holds a S-rank.
Scary Face

**Scary Face** is a useful attack, used to surprise and slow down the enemy.

## Description

The user either contorts their face into a very frightening appearance, or conjures a demonic face in front of them, both imbued with malicious energy and/or killer intent. Either way, this face shocks and frightens the enemy, causing them to momentarily slow down and drop their guard. The malicious energy and/or killer intent imbued into the technique guarantees that only the most fearless targets are unaffected.

## Users

* Fantasm the Psychic
* Soner the Feral
* Kotuumath the Halfbreed
* Kiyoko the Echidna
* Anne the Power Hedgehog
* Bahamuut the Werelich - he's got one helluva scary face to begin with
* Nemesys the Lynxolf
* Toxic the Hedgehog
* Meta-Fox
* Sly the Thylacine
* Rocket the Hedgefoxidna
* Pianura the Hedgehog
* Niente the Mongoose
* Mark Jamison Bandicoot
* Tanya Binler
* Scott the Power Hedgehog
* Naomi Mongoose
* Sirenna Madan
* Georgi the Hedgehog
* Stephan Stalvan
* Gemma the Tunnelhog
* Sid the Foxidna
* Brian Turein
* Airtails

### Pokemon Users

* Neroyed Spectrum (Mobianised Rhyhorn)
* Ontager Fisk (Mobianized Ursaring)

## Variants

* Visions of Fear - psychic variant, designed to force the target to see an illusion of what they fear most to slow them down.
Return Burn

**Return Burn** is a notable Fire-type attack, which is famed for its dual abilities.

## Description

The user forms a red-orange fireball between their hands or from their mouth, and launches the attack at the target. While not initially all that powerful, the technique can increase in power twice. Initially, the technique doubles in power when used in sun, where the flames are enhanced and enlarged by the heat. If the user was burned by an enemy attack, the fireball is even larger again, and carries a no-ifs-or-buts about it chance to carry the burn - a 100% burn rate, if the user is burned already. At that level of power, very few standard Water-elemental techniques can stop or slow the attack down.

However, as with most Fire-elemental techniques, the attack can be blocked by Earth abilities, as well as dissipated or blown away by Wind attacks, and can be blocked by the advanced elements derived from Water.

## Users

* Frederick the Rabbit
* Groove the Squirrel

## Technique Rank

Due to the sheer power this technique packs, it bears a A-rank.
Masaki Feith

**This page is up for adoption.**
**Masaki Feith** has been put up for adoption by its owner.

The reason for putting this page up for adoption is: **Created for adoption**

*Articles with this template are automatically added to Category:Candidates for adoption.*

**[Show/Hide More Info]**

## Appearance

### Description

**Fur:** White and alabaster;**Eyes:** Aero

## Skills and Abilities

### Powers

Solaramancy

**Masaki Feith** is

## Appearance

A lean Shinehog who stands a good deal over three feet tall, Masaki has a short muzzle with an oblong nose, medium-sized, triangular ears that stand upright, and a fairly short, pointed tail; his quills are quite long and droop downwards.

His fur is primarily white in color, with an alabaster muzzle, chest, and stomach, as well as a number of natural bio-luminescent markings on his quills and back. He has no hair on his head, instead having a tuft of longer fur that's swept off to the right side of his head, and his eyes are aero in color.
Target Scorch

**Target Scorch** is a mid-range Fire-elemental technique, designed to cause increased damage against larger targets.

## Description

The user begins by forming a ball of heat and flame, often within a palm, but sometimes within the mouth. Then, once completely formed, the ball is launched at the target, with the searing heat and burning flame often scorching the body of the target.

However, what makes the technique unique is the lasting effect of the burn. Unlike a standard burn, a surface burn from this technique works on mass, and the thermal potential energy within the mass itself. The greater the weight of the afflicted being or object, the more intense the flame's effect. For example, an average fox or hedgehog, with no weakness to Fire, would take a rather small amount of damage. By contrast, a tank or walker, some of which exceeding ten tonnes, would very quickly lose hull integrity as the heat compromises it's frame, due to the metal and it's potential to heat up.

The fireball also bears the potential to cause an organic target to flinch, expecting a Scorch-elemental attack or a technique of similar power.

## Users

* Aitch-Eyes the Falcon
* Suri the Echidna
* Fiamme
* Gabieta
* Agni
* Berylsythe
* Saranyu
* Endovelicus
* Nyx

## Technique Rank

Due to the technique's requirement on the target's mass, taking into account it's ability to trigger flinches, it bears a C-rank.
Speed Reflex

**Speed Reflex** is a highly advances technique used by and exclusive to Sonic the Hedgehog.

## Description

While using this technique, Sonic hones and focuses his five senses. When using this, everything is moving in slow motion from Sonic's perspective. This allows Sonic to react to his surroundings much more effectively, dodging high-speed attacks and rapidly moving obstacles with ease (i.e. a fast-moving projectile can be dodged mid-air or used as a platform; a spinning blade can be avoided without missing a step). This technique is useful even at the high speeds Sonic runs at, but ineffective while using Speed Burst. However, this technique can usually only be used when moving at high-speeds; using it while stationary reduces its effectiveness.

## Trivia

* When questioned about this technique's origin, Sonic himself had no idea when or how he got it. The only thing he knows is that "after running so fast for so long, I started noticing the stuff around me more easily. Soon I made a game out of how fast I could go while still keeping track of my surroundings, and eventually it ended up like this."
* This technique is similar to and inspired by the Time Break ability in *Sonic & The Secret Rings*, which Kagimizu considered one of the few good things about the game.
Light Screen

**Light Screen** is a defensive Psychic technique, used to block energy-based or non-physical attacks.

## Description

This technique is used by creating a barrier of psychic energy, which is set at a specific wavelength to block energy-based and non-physical attacks, even ones as powerful as Hyper Beam. The barrier can be put in various shapes, but is mostly used in the forms of a rectangular screen, a dome of energy, or a box shape that remains invisible until the barrier takes effect. Despite its effectiveness, the technique comes with the same three obvious drawbacks as Reflect; first and foremost, the barrier is not infinite, and will eventually disperse after some time. Second, the technique puts mental strain on the user, making repeated use unwise. Finally, the biggest weakness is that this technique is set at a specific wavelenth so as to block energy and non-physical attacks; this means that physical attacks are completely unaffected by Light Screen, and pass through it with no trouble. Both Light Screen and Reflect are broken by the technique Brick Break.

## Users

* Maxwell the Fox
* Dimitri Prinus the Echidna
* Nanostrutturata the Demonhog
* Tanya Binler
* Stark the Hedgehog
* Itsumi Bell
* Kurt the Shiba Inu
* Bazba Cormac
* Robin the Hedgefox
* Rohner the Hedgecat
* Victoria the Power Hedgehog
* Nyctimene Floros

### Pokemon Users

* Damien the Raikou (Mobianized)
* Ivan the Machamp (Mobianized)
* Cass the Raikou (Mobianized)

## Rank

Due to its defensive prowess but noticeable flaws, Light Screen holds a C-Rank.
Magnetism (Element)

**Magnetism** is an advanced element, being a combination of Electricity and Earth.

## Description

Unlike other elements based on electricity, which are more direct, Magnetism takes on Earth's traits of manipulating one's surroundings. By generating magnetic charges from their body, a Magnetism user manipulates the surrounding area. However, this element requires that the user's target contains some sort of magnetic charge. For those inexperienced in the use of Magnetism, this is a major setback, due to the lack of magnetic materials in any given area. However, more advanced users are capable of forcefully creating a magnetic charge in certain objects. All in all, Magnetism is a very complex element to use, typically requiring above-average intelligence and decent tactical knowledge to be used effectively.

### Strong Against (Offensively)

* Earth
* Metal
* Plasma

### Strong Against (Defensively)

* Metal
* Earth
* Plasma

### Weak Against (Defensively)

* Nature
* Wood

## Techniques

* Charge Pulse
* Magnum Shield
* Repel Shot
* Gauss Cannon
* Reroute
* Gravity Well
* Gravity Beam
* Gravity Ball
* Magnetic Lines