Fer.al Direct/August 20th, 2020

On August 20th, 2020, the PlayFeral Twitch channel hosted their third livestream, featuring Phoebe, the associate producer, and Nathan, one of the animators. Here, you can find the video archive and the major overview of the stream.

## Overview

* Phoebe is an associate producer at WildWorks - she oversees work and helps people get stuff done
	+ Phoebe is a fan of the Komodori species and her favorite realm is the Blood Tundra.
	+ Phoebe has a dog named Katsu
* Nathan is an animator at WildWorks - he works with rigging and movement of 3D objects such as Avatars and Non-Player Characters
	+ Nathan has a background in acting, but when he was having trouble finding good work, he switched to animation
	+ Nathan's favorite NPCs are The Wayfarer and Andrulian Fawnlynn and his favorite realms are the Blood Tundra and Lakeroot Valley.
	+ Nathan has a chicken named Maria - allegedly, Maria sometimes wishes that she was a Picken
* The team at WildWorks enjoys the creativity of the Feral community - such as when a large group of avatars dressed as Pickens made an appearance on stream
* The Wayfarer's pronouns are he/him
* The Dragon avatar was very difficult to animate - because of its different nature as opposed to the other avatars, a different approach was needed to create it
	+ Many bugs were present during this process, such as a strange t-pose like bug when the avatar would move.
* Brody's iconic push-up animation was to help experiment with adding humor into Feral
	+ The animators are currently working on a more organic experience with all NPCs, giving them different animations to make them feel more alive
* The big focus for the animation team right now is creating avatars
* Kino has no feet - this is because the animation team tries to limit the amount of polygons in their models to reduce lag, so they won't create what can't be seen
* Currently, players are not able to change the terrain or atmosphere of their Sanctuary - however, it has been stated that the team at WildWorks wants to give players as much creative liberties as possible, so nothing can be either confirmed nor denied about the possibility of custom terrains being added in the future
* There has to be a balance between what we want to see in the game and what is most efficient in terms of optimization
* Wings will eventually be added to the game, though it is unclear how they will work or when they will be released.
	+ For example, Nathan has stated that he would love to see the trees in the Blood Tundra sway in the wind, but it would be too much for the game to handle
* To get a job at WildWorks, you must be at least working age, which is 16+ in most cases. You should also do lots of practicing and training in the field you're looking to work in so that you can do your job efficiently and with high quality and you should have good communication, organization, and time management skills.
* At one point, the WildWorks team was discussing whether the atmosphere of the Blood Tundra was ash instead of snow. However, this has been confirmed to be snow.
* The WildWorks team works hard to manage their work and minimize "crunch time," or last-minute finishes on their projects
* The next Season Pass is coming on a full moon, which is most likely to be September 2nd, 2020. This may have something to do with a dog-related avatar's release, which many speculate to be a werewolf.