recursal/Fanatic-Fandom huggingface dataset:
Gotta Go Slow!

Gotta Go Slow is the second episode of Sonic And Tails Misadventures.

## Summary

Sonic has been relaxing outside all day, but Tails joins in. They decided to go on an adventure to defeat Eggman. Eggman has invented a slow ray. Sonic runs over Tails and the Eggman shoots Sonic. Sonic has become slow, he can't run fast. Tails decides to take care of him. Tails gives Sonic an IPad to watch youtube videos. He also gives him a Fidget Spinner and a Phone. Sonic wanted to get out of his bed, but accidentally falls off. Sonic is tired of being slow, so Tails gets into Eggman's lair and fights him. Eggman is going to zap Tails with his ray, but then he tried to zap him but the ray's battery was stolen by Tails. So Eggman gives up and gives the ray to Tails. Tails comes back and makes Sonic faster again.

## Trivia

* Starting with this episode, Tails' voice starts changing. It was later changed again in Among Us.
* One of the videos from JeffyFan2003, DEUUEAUGH!!!!! bowser junior has made an appearance.
* Eggman's appearance in this episode and how he escaped from jail after Sonic The Prankster explains in Woody's New Job!
Arthur Schwartzanutter

Arthur Schwartzanutter is the main antagonist of the 2nd season Sonic and Tails Misadventures.

## Appearance

His appearance is basically a parody of Arnold Schwartzanegger. He has a strong body muscles, has blonde hair, wears a brown shirt, blue jeans, metal belt, and red shoes. Inside of him, his face is metal and has red eyes and mouth to prove that he is an evil robot, as he is a parody of the Terminator.

## History

When Falconwaad was left home alone, burglars broke into his house and beat him up, so Falconwaad had to create him. When he dropped him off at school, he recorded him saying that he's too cool for school. He later edited him saying that he's a fool, then got Falconwaad kicked out of Emeraldville.

He later found Plankton right in the middle of the desert at the end of Shrek and SpongeBob's Grand Adventure. He and Plankton make a new restaurant called Woody Shack where Plankton might give up the Chum Bucket.
The Movie Tickets!

The Movie Tickets is the third episode of Season 3 of Sonic and Tails Misadventures.

## Plot

Tails and Knuckles won a dance battle and got tickets to Sonic 2, so they show them to Sonic. Stripe-Monkey comes over and wanted these tickets, The trio refuse to give him tickets. Stripe-Monkey Tried so he decided to make a rap song. They are still not buying it. Stripe-Monkey tries to talk to Shrek and SpongeBob, then Eggman, then Beardo, but still refuse. However, He gets one from Carl and Sheen because there were 3 and Jimmy is still not here. So Stripe-Monkey finally gets it and goes to the movies. However, Stripe-Monkey ended up being in the wrong movie, so he beat up Sheen for betrayal. Stripe-Monkey gets thrown out by Arthur Schwartzanutter. However, Stripe-Monkey gets another ticket from Carl and Sheen and He went to see Sonic 2. Then the gang enjoyed it but Stripe-Monkey spoils the movie offscreen. Sonic and Tails told the creator to start filming the movie.

## Characters

Sonic

Tails

Knuckles

Stripe-Monkey

SpongeBob

Shrek

Arthur Schwartzanutter

Carl

Sheen

Beardo

Boyfriend (Mentioned)

Jimmy Neutron (Mentioned)

## Trivia

* This is the second episode in Season 3 to have it take place before The Emerald Arc, The first was SpongeBob's Mistake!
	+ Arthur Schwartzanutter makes his only appearance in Season 3, which is why he's still alive until Super Sonic.
* This episode is to promote Sonic The Hedgehog 2 from it's release date.
A Christmas Chaorl

A Christmas Chaorl is the 18th episode of Season 3 of Sonic and Tails Misadventures.

## Plot

Arthur Schwartzanutter tells us a story about how Goodchao's having a bad Christmas. Goodchao works and Arthur Schwartzanutter tells him Merry Christmas, and Goodchao said bah hamburger! Tim Jerry came, then Tails, and still can't accept it. Goodchao goes to bed. The ghost of Christmas Past is spooking Goodchao, he introduces himself to Goodchao and shows him his past. He sees Chao Kindergarten where he attended to. Ghost of Christmas Past shows Goodchao that he stays at school alone, singing. They go to the next Christmas past to see himself at the dance, where he cries and a green chao is taking a pink chao from him. Goodchao gets back to bed, then hears strange noises. He meets The Ghost of Christmas Present. He's gonna show him today's Christmas Eve. Sonic and Tails got their own turkey, but turns out, it explodes. He thinks Eggman pranked him for revenge. Goodchao got back to bed, but then he sees The Ghost of Christmas Future, but he thinks he's Badchao at the start. He shows him his future and he sees that he died for real on Christmas. Goodchao wakes up, but then he excitedly wakes up since it's Christmas. He tells Sonic, Tails, and the gang Merry Christmas. Goodchao joins in with them. Tails says "God bless us, everyone!" Then Arthur Schwartzanutter ends the story so he can find the emeralds and rule the world, later in The Emerald Arc.

## Characters

Goodchao

Arthur Schwartzanutter

Tim Jerry

Sonic

Tails

Knuckles

Shrek

SpongeBob

The Ghost of Christmas Past

The Ghost of Christmas Present

The Ghost of Christmas Future (Badchao)

## Trivia

* This is the first episode to be released after the movie, and it takes place during Season 2.
Shadow and Silver's Misadventures

Shadow and Silver's Misadventures is a plush series that is a spin-off to Sonic and Tails Misadventures. Unlike the original series, this series has mild language and violence. This is also the fifth installment in the Plush Smash Trio Universe.

## Summary

When Shadow and Silver bought a new home, they start a new life.

## Characters

Shadow

Silver

Blaze

Lynn Loud Jr.

Mr. Krabs

Badchao

Professor Rick Falconwaad
Woody

Woody is an formerly police officer and a Woody Shack employee in the series.

## History

Woody spends working at the Emeraldville Police Department for years, he is known for arresting criminals. However, Starting in the Season 2 episode, Woody's New Job, When Mr. Goodchao makes more arrests than him, He ended up getting fired by Arthur Schwartzanutter. Now he works at Woody Shack with Knuckles.
Plushie

Plushie is a contestant currently competing in Ultimate Object Tournament.

## Appearance

Plushie appears to be a stuffed toy with a hair-like part and patches where her left eye and left arm used to be.

## Trivia

* Plushie is the only character with one arm instead of two arms. **Goof:** She can sometimes be shown with two arms.
* Plushie is the team leader for WE DON'T HAVE A TEAM NAME !
Red

Red is a contestant currently competing in Ultimate Object Tournament.

## Appearance

Red appears to be a red ball wearing some type of cloth around his head.

## Trivia

* Him, Blue, and Yellow all count as one character, ignoring the fact they're three separate and different people.
* Red is the toughest out of the three, managing to survive a fall on rocks.
* Apparently, Red has blood, as seen in Page 17.
List of Scrapped Characters

This is a list of scrapped characters that were originally going to be in Ultimate Object Tournament, taken from ToastyButter4's Twitter.

### Traffic Light

* Traffic Light was the beta version of Berry Bush.
* Traffic Light was going to be like Traffic Light from II Infinity but with out the yellow light.
* Ended up being scrapped due to: Being similar to an existing character.

### Grapes

* Grapes was the beta version of Cherries.
* Ended up being scrapped due to: Unknown

### Bologna

* Bologna wasn't a beta version for anyone.
* Bologna was going to be like Burger from SFTF
* Ended up being scrapped due to: Being similar to an existing character.

### Chocolate Bit

* CB wasn't a beta version for anyone.
* CB was going to be like Marble from OO.
* Ended up being scrapped due to: Being similar to an existing character.

### Mr. Awesome

* MA wasn't a beta version for anyone.
* MA was going to be like Loser from BFB
* According to a reply to a comment, MA was a white polygon with a top hat on him.
* Ended up being scrapped due to: Being similar to an existing character.

### Scar

* Scar wasn't a beta version for anyone.
* Scar was going to be like Furry Ball from MOSS, but edgy/emo.
* Ended up being scrapped due to: Being a clone of an existing character.

## Trivia

* So far it is unknown why Grapes was scrapped.
* It is also unknown if the other scrapped characters were beta versions of anyone currently in UOT.

## References

Mr. Awesome appearance revealed in this comment.
SpongeBob

SpongeBob is the 9th episode of Sonic And Tails Misadventures.

## Plot

When Sonic and Tails came over, Stripe-Monkey is crying because he wanted chili peppers. They kept telling him to eat banana because that's what monkeys eat. When Sonic and Tails open the door, SpongeBob comes in and to see if he is faster than Sonic. Sonic asks him to compete in a race to see who is the fastest, and whoever gets into Shrek's bathroom wins. Sonic and SpongeBob started racing, but Stripe-Monkey uses the slow ray to shoot Sonic so SpongeBob can win. SpongeBob nearly touches the bathroom doorknob and he wins. Stripe-Monkey accidentally said that he stole the slow ray from Tails and Sonic calls Tails because of Stripe-Monkey. SpongeBob asks Stripe-Monkey to eat bananas because of that.
Jinngoru

Jinngoru are semi-aquatic creatures, 15 feet long, and around five feet tall, and are found in flooded caves, deep lakes, and oceans. They can be domesticated and are often used to carry harvested food and crops, or be a loyal steed. They have frog like tongue, used for grappling to prey, allowing the smaller snacks to be yanked into its maw, or allowing them to fling them self at the larger ones. Races who domesticate these beasts such as orcs and leech people, often use them to transport new meat and monster parts.

STATS:

hp: 22(4d8+13)

ac: 15

size: large

speed: walk 40 feet, swim 80 feet, climb 30 feet

DEX:+4 STR:+8 CON:+4 INT:+-2 WIS:+0 CHA:-3

saving throws: DEX+7, STR+11

skills: stealth+7

senses: dark vision 120 feet

languages:---

challenge: 1/2(100)

ACTIONS:

bite: +8 to hit, reach 5 ft, hit: 2d8+8 piercing

claw: +8 to hit, reach 5 ft, hit: 4d8+8 slashing

tail: +8 to hit, reach 10 ft, hit: 2d8+8 bludgeoning
Knuckles Returns

Knuckles Returns is the 17th episode of Season 3 of Sonic and Tails Misadventures.

## Plot

Eggman is having a lazy day, he calls Orbot and Cubot but are on vacation. He tried Rex and Badchao until he calls Hand Knuckles. Hand Knuckles is back and Eggman tells him that everything's different because Sonic defeated Arthur Schwartzanutter and new characters. Knuckles the Hand wants to get revenge on Knuckles the Echidna. Eggman tells his plan to Knuckles to go inside his house to frame him.

The trio are bored, Knuckles has been thinking of Season 4 where the title can be changed with a new name with his name on it. They heard the doorbell ringing and they saw that Hand Knuckles is back. Hand Knuckles says that he has to stay with them for a little while but Knuckles thinks it's a trick. Hand Knuckles hates being dead, and he said if he turned out good, there will be no confusing things about Knuckles and Knuckles. His sad face makes Knuckles wanting him to stay here. Knuckles promises him that if he misbehaves, he'll be kicked out.

Hand Knuckles and Knuckles look at the vase, however, turns out Hand Knuckles breaks the vase. Sonic and Tails catch Knuckles broke the vase but he didn't. Sonic says that if he keeps doing this again, He will get kicked out. It's Hand Knuckles the one who's to blame.

Eggman asks Hand Knuckles his plan that he will do something to Sonic and Tails if Hand Knuckles keeps doing trouble. After SpongeBob and Stripe-Monkey went to the fun festival, They notice their Krabby Patty and Chili Pepper are missing. They think Knuckles ate them. When Sonic tries to kick Knuckles out, Knuckles said "What the Cuss", and Sonic still kicks him out.

After Hand Knuckles kick Knuckles out, Hand Knuckles wants Tails to change the show's title with him on it, then reveals that he has tricked them to kick Knuckles out. Eggman comes to zap Sonic and Tails, then Knuckles comes back to beat Hand Knuckles. Knuckles presses a bomb button on Eggman, then he and Hand Knuckles explode. Sonic and Tails apologize to Knuckles for kicking him out. Hand Knuckles and Eggman went back to the lair. Eggman says that his plan didn't work, and he thinks of something else the next time he makes a different plan. Hand Knuckles says that he will get another revenge on him alongside his friends.

## Characters

Sonic

Tails

Knuckles

Hand Knuckles

Eggman

SpongeBob

Stripe-Monkey

Badchao (Mentioned)

Blaze (Mentioned)

Orbot (Mentioned)

Cubot (Mentioned)

## Trivia

* This is the last episode before the release of Sonic and Tails Misadventures: The Movie.
Wyvern Riders and Cave Wyvern Riders

DISCLAIMER: This page has not been completed.

The Wyvern Rider is a homebrew class that combines a fighter with a ranger, with the main part of the class is doing damage and not getting hit. The wyverns are, in their natural state, very aggressive, which makes this first contact with his future companion crucial to tame their instincts and make them docile enough to be mounted. The wyvern rider at a young age is given a wyvern egg, whether it is a cave wyvern or not, raises the dragon as their own child. Due to the complications of cave wyverns being hatched out of their hive, a rider with one of the cave variant are less common, and the queen variant even more rare. The wyvern as a bond with its owner, doing whatever it can do to prevent harm aimed at its master. The process of the bond between rider and wyvern is mundane in nature, as it is not to dissimilar to the process of taming an wild animal. When creating a wyvern rider, think about what alliance they are part of. Are they part of an army? Are they a badass warrior that serves no side? Are they a knight of an underground kingdom? Its up to you and your Dungeon Master.
Five Nights at Wario's: High Rollers

## System requirements

Windows

Five Nights at Wario's: High Rollers is the main subject of this wiki. It is a fan game of both the FNaW and FNaF series, making it a fan game of a fan game.

### Gameplay

High Rollers features unique gameplay different from other FNaF games. The player must use a staple of casinos everywhere, a Slot Machine, to survive. They must land on a specific pair of three images in order to scare away characters. They can bang on the machine to increase chances of landing on these specific pairs.

New mechanics are constantly introduced as the player progresses, such as an alarm in the Basement.

The game has two versions. Version 1.0 of the game has images made from the same developer, with different images, models and features. Some images in this version are noticeably blurry. The models used are also rather simple. In Version 2.0, brand new images and models created by the user **jeb\_yoshi** have been added. These new images and models are much higher quality than the ones in version 1.0. This version also adds extra features and bug fixes.

### Story

The game does not follow the original canon story of the FNaW games, but rather adds to some of it. It takes place during the events of FNaW 1, where Wario and the gang are murdered in the Fast Food Factory. The spirits of the characters then emerge to search for the one responsible. They mistake the player for the murderer which is why they attack them.

Once they find the Murderer, they kill him. Once they do, they then leave to continue their killings. The murderer realizes what he has done, and finds out his spirit cannot rest. He goes out in an attempt to apologize.

### Reception

People who have played High Rollers have commended the game for it's unique mechanics, setting, and graphics. They state that the game is a nice change of pace from other FNaF fan games.

However, people have also stated the game is noticeably easier than other FNaF games. The game also has an aspect of luck, which drives certain players away from the game.

### Trivia

1. The reason that some luck is involved in the game is due to the fact Casinos in real life are focused on getting lucky.
2. The game was made due to the creator wanting to create something never-before seen.
Leechfolk

Leechfolk are semi-aquatic race, that often worship gods of blood and death. They look like humans with leech heads with two eyes on each side of the head, a large leech like sucker with hundreds of teeth, a tail similar to a Tieflings, and are around 4 feet tall. They often use Jinngoru as mounts. the Leechfolk live in small huts, similar to wigwams. They usually live by the sea, and catch squid, snails, crabs, fish, and other ocean wild life. They do not like intruders, but if they offer trade, they will be happy to help the adventurers. Another way to gain there respect is by having rare beasts, or monster parts to use for weapons and potions. When playing as the race, you get 120 feet of darkvision, proficiency with the stealth and acrobatics skills, and +2 to DEX and +1 to WIS.

STATS:

hp: 5 (2d6 +2)

ac: 12

size: small

speed: walk 30 feet, swim 40 feet

DEX:+2 STR:-2 CON:-1 INT:-1 WIS:-2 CHA:-3

skills: stealth +6

senses: dark vision 120 feet

languages: undercommon, common

challenge: 1/8 (25xp)

TRAITS:

pack tactics: the leechfolk has advantage on an attack roll against a creature if at least one of the leechfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS:

dagger: +4 to hit, reach 5 feet, hit: 4 (1d4 + 2) piercing

spear: +4 to hit, reach 10 feet, hit: 6 (1d6 + 2)

sling: +4 to hit, range 30/120 feet, hit: 4 (1d4 + 2) bludgeoning
Shade Child

The shades are divine beings that formed the earth, even predating the gods. the child is the biological child of a shade, and the fetus is placed within a random woman. Upon the birth of the child, the mother and any other people witnessing the birth are killed and the child will grow up with one of their biological siblings. the children have different powers depending on the shade they are the child of with the different shades being Love, Memory, and Healing (the good shades) Nature and Element (the neutral shades), Death, War, Famine, and Infection (the evil shades). The children of these shade takes on the alignment of their parents as well.
Ninturu

Ninturu are a race small humanoids around that are 3'6 - 4'0 in feet, and have smooth, gray skin, no visible eyes, ears, or nose, and have a large, toothy mouth. They often use sickles, longbows, clubs, daggers, slings, and war picks. They sometimes wear scraps of clothing and porcelain masks, to hide their terrible deformities. they will often hide along the sides of roads, and will attack and loot adventurers, killing their horses for meat, and using their weapons for trade. When making a player, you get +2 in DEX, and +1 in INT, and they also gain proficiency in the stealth and slight of hand skills. A few more special skill they get is the sneak attack ability, and the squirmy ability, and the pack tactics ability.

STATS:

HP:5 (2d6 +2)

AC:12

Size: Small

Alignment: Chaotic neutral

Speed: Walk 30 feet

DEX:+7 STR:+4 CON:+2 INT:+2 WIS:+0 CHA:+1

Skills: Stealth +10, Acrobatics +10, Deception +4

Senses: Darkvision 60 feet

Languages: Common, Thieves cant

Challenge: 1/8 (25xp)

TRAITS:

Pack tactics: The Ninturu has advantage on an attack roll against a creature if at least one of the Ninturu's allies is within 5 feet of the creature and the ally isn't incapacitated

ACTIONS:

Sickle: +4 to hit, reach 5 feet, hit: 4 (1d4 + 2) Piercing damage

Sling: +4 to hit, reach 30/120 feet, hit: 4 (1d4 + 2) Bludgeoning damage
That 1 person D&D homebrew Wiki

Hello, and welcome to the wiki! We hope that you have and epic time here and learn some new things, and get some ideas! Please give us credit if you make any content with these beasts. also, dont be a jerk, anyone is welcome here! If you are racist, homophobic, transphobic, terf, or a trump supporter, then get the fuck out. Thank you, and I hope you enjoy!

**Welcome to the That\_1\_person\_D&D\_homebrew Wiki!**
We're a collaborative community website about That\_1\_person\_D&D\_homebrew that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

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Cave Wyvern Queens

A cave wyvern queen is a dangerous dragon of the underdark. They live in Cave Wyvern Hives and are lazy beings that command the wyverns to bring them food, and only have the purpose to kill threats that the others cannot handle and lay eggs. A cave wyvern egg is extremely rare and valuable, and can be sold for 500 gp. Upon entering the queen's quarters, the queen will become aggressive if it notices the players. It will then enter initiative, and will attempt to kill all of the players. It will protect it's egg at all costs.

STATS:

HP: 189 (18d10 + 90)

AC: 17

Size: Huge

Alignment: unaligned

Speed: Walk 40 feet, Fly 120 feet, Climb 40 feet.

DEX:25(+7)

STR: 20 (+5)

CON: 17 (+3)

INT: 5 (-3)

WIS: 12 (+1)

CHA: 3 (-4)

Saving Throws: DEX+10

Skills: Stealth +10, Acrobatics +10, Perception +2

Damage Immunities: Acid, Poison

Senses: Blindsight 120 feet, Passive perception 14

languages: Draconic

challenge:13 (10,000 XP)

ACTIONS:

Multiattack: The queen can use its frightful presence. It then makes Three attacks: One with its bite and Two with its claws.

Bite: +11 to hit, reach 10 feet, hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage

cCaw: +11 to hit, reach 5 feet, hit: 13 (2d6 + 6) slashing damage

Tail: +11 to hit, reach 15 feet, hit: 15 (2d8 + 6) bludgeoning damage

Frightful presence: Each creature of the queen's choice that is within 120 feet of the queen and aware of it must succeed on a DC 16 wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's frightful presence for the next 24 hours.

Acid b\Breath (Recharge 5-6): the queen exhales acid in a 45-foot cone. Each creature in that cone must make a DC 18 dexterity saving throw, taking 49 (14d6) acid damage on a failed save, or half as much damage on a successful one.

LEGENDARY ACTIONS: The queen can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The queen regains spent legendary actions at the start of its turn.

Detect: The queen makes a wisdom (Perception) check.

Tail attack: The queen makes a tail attack.
Armoured Mobility Gear

The Armoured Mobility Gear is a magic assisted item used to attack large enemies such as giants and dragons easier to deal with, and to move fast. It also applies light but powerful steel armour for protection, and is often used by wyvern riders or city police. It has four grappling hooks that can pierce almost anything, with two secondary hooks and two primary hooks. Magic enhances the hooks mechanics, as well as emitting steam allowing for quick movements. The user also controls the grappling hooks with their mind, akin to the magic. The armour gives 13 plus your dex mod for armour class, and a living creature hit by on of the grappling hooks does 1d4 points of piercing damage to said target. for it to work, they need to anchor on to an object (eg a wall, house or tree) that is within 60 feet of them. It then pulls them to that item where the can move up to an additional distance of up to 60 feet. With the armour equipped, they also gain a climbing speed of 30 feet.
The Random Ray!

The Random Ray is the 11th episode of Sonic And Tails Misadventures.

## Plot

Tails asks Sonic for ice cream, but Sonic refuses to buy it since he won't let him do it. However, Tails asks Knuckles for ice cream and he refuses to. He asks him to do random stuff. Tails tried to ask Eggman but leaves. SpongeBob bought Tails for ice cream but Shrek ate all of it. SpongeBob tells Tails to invent the random ray. After he invents, Sonic comes in and he tests it out of him. Sonic becomes slow, then Tails zaps him back to go back faster. He shoots Eggman to be a nice man, shoots Knuckles to be weak, Stripe-Monkey starts hating chili peppers and starts eating banana, Shoots Shrek to think everyone is a camel, Shoots Shadow to voice different, Shoots Woody to arrest himself, and Shoots SpongeBob to not laugh. Everybody starts getting revenge on Tails and get the random ray, but Tails wanted to destroy it. Shadow then gets the random ray to shoot Tails, but Tails jumps and it shoots on Eggman, so he tries to get the random ray and Sonic KICKS HIM OUTTA HERE! Sonic and Tails destroy the random ray and Tails learns a lesson. They went out to eat ice cream at the end.

## Trivia

* This is the first episode to use the Mindworks Television Logo.
Canary Dragons

Canary dragons are the same size as crimson dragons, but pure yellow with a canary gem set is their chest. they are chaotic good, and will do anything to make people not do crimes. They do not get along with crimson dragons, as they are complete opposites, and will do anything to kill each other. For their breath weapons the shoot a cylinder of radiant energy, vaporizing anything in its path. Here are the stats for the young canary dragon.

STATS:

hp: 385 (22d20+154)

ac: 25 (natural armor)

size: gargantuan

alignment: lawful good

speed: walk 40 feet, flying 80 feet, swim 40 feet, climb 40 feet

DEX:+5 STR:+10 CON:+7 INT:+5 WIS:+4 CHA:+7

saving throws: DEX+12, STR+17, CON+14, CHA+14

skills: insight +11, perception +11, persuasion +14, stealth +12

damage immunities: radiant, fire

senses: blindsight 60 feet, darkvision 120 feet

languages: common, celestial, draconic

challenge: 22(41,000 xp)

TRAITS:

amphibious: the dragon can breathe air and water.

legendary resistance (3/Day): if the dragon fails a saving throw, it can choose to succeed instead

ACTIONS:

multiattack: the dragon can use its frightful presence. It then makes three attacks: one with its bite and two with its claws.

bite: +15 to hit, reach 15 feet, hit: 2d10+8 piercing plus 3d6 radiant

claw: +15 to hit, reach 10 feet, hit: 4d6+8 slashing

club tail: +15 to hit, reach 20 feet, hit: 3d8+8 bludgeoning

frightful presence: each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 wisdom saving throw or become frightened for 1 minute. a creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. if a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's frightful presence for the next 24 hours.

radiant breath (recharge 5-6): the dragon exhales fire in a 90-foot cylinder. each creature in that area must make a DC 24 dexterity saving throw, taking 91 (26d6) radiant damage on a failed save, or half as much damage on a successful one.
Slot Machine

The Slot Machine is the main method of defense for the player in FNaW: High Rollers.

## Description

The Slot Machine is located at the bottom right of the screen at all times, however it can only be used when the Cameras are down. It requires atleast one Chip in order to be used.

Upon being used, it will start rolling the slots. A different effect will occur depending on what the Slot Machine lands on:

1. **Hearts** - Hearts will generate a noise that scares away anyone in your room (minus Mario and Peach). Can be guaranteed to roll if the player bangs on the slots enough while the machine is rolling.
2. **Diamonds** - Diamonds will reward the player with three more chips.
3. **Clubs** - Clubs will reward the player with one chip, basically giving the player back the chip they just used.
4. **Spades** - Spades have the exact same effect as Hearts. However, cannot be guaranteed using the Bang on Machine mechanic.

The Slot Machine is based on luck, though there are mechanics to counteract this:

1. **Bang on Machine** - Guarantees the player will hit Hearts if clicked enough times while slots are rolling. Has a cooldown.
2. **Room Alarm** - Has three uses, and can scare away anyone in the room (minus Mario).

The player can still see the slots rolling while the Cameras are up.

## Skins

The player can equip Skins for the slot machine from the menu. A majority of these skins have no effect on gameplay, and are only a visual change. The only skin that does apply a change is Waluigi Amethyst, which will play Waluigi Pinball while activated.

View more info about Skins here.

## Trivia

1. The sound the machine makes while rolling is an edited audio clip of the Item Box rolling from Mario Kart Wii.
Knuckles Flea Problem!

Knuckles Flea Problem is the 14th episode of Sonic and Tails Misadventures

## Plot

Stripe-Monkey is playing Fortnite and Knuckles tells him to get off so he can play but Stripe-Monkey refuses to. He calls Carl to tell him to get Knuckles off. Stripe-Monkey keeps calling him Carol as he leaves. Knuckles realizes that he has a flea in him and asks Sonic and Tails for help, so Stripe-Monkey continues playing the game. Sonic and Tails try to fix the problem, then the flea jumps off to Tails as he itches. Same thing happens to Sonic, but when Stripe-Monkey comes in, he has more fleas in him and so does everyone else. When Carl and Woody came, they have fleas in them. Eggman comes and he says that he made robot fleas. Knuckles comes to Eggman as he uses the reverse switch to come to him. Later on, Knuckles explodes Eggman and the fleas have been destroyed. Carl starts playing Fortnite and Stripe-Monkey and Knuckles wanted to play it but Carl won't let them this time. They decided to play Among Us instead.

## Debuts

Robot Fleas (Unseen, except the title card)
Wario Man/Bruno Gate

> **"The police have informed people to keep on the lookout for a man or woman wearing the costume."**
>
> - Night 3 Cutscene.

## Wario Man/Bruno Gate

* Normal
* Monster
* Trapped Within

## Physical description

### Gender

Male

Bruno Gate is the true main antagonist in FNaW: High Rollers. He acts as a "final boss" of Story Mode.

### Appearance

Version 1.0 - His real face is never shown as he always wears the Wario Man costume. To the player, he appears as a slightly taller version of himself with longer limbs and glowing white eyes.

Version 2.0 - His normal form remains unchanged. However, his appearance to the player is much different. His jaw is much wider and so are his limbs. He is much bigger than the player in scale, and almost double the size of the slot machines.

### Mechanics

Bruno becomes active on Night 6, and is the only character in this night. He comes towards the player very fast, while constantly making groaning noises. If he enters the player's room, they must pull up the camera quickly to repel him. The player must be careful, as the camera has limited battery this night.

### Sounds

Bruno entering the Janitor's Closet

When the player spots Bruno in the Janitor's Closet

Bruno entering the Buffet

Bruno entering Casino Room 1

Bruno's groaning sounds

Bruno entering the player's room

The sound Bruno makes when killing the player

### In the Story

Bruno is the one who killed Wario and the gang. He killed Wario in attempt to get his recipie, and later killed the others once they found out. Eventually, the spirits of Wario and the gang find Bruno hiding in the Casino. They proceed to kill him. Bruno's spirit realises it cannot rest in peace, and ventures out to apologies to Wario and the others.

The player sees Bruno as a much more terrifying monster, due to the current situation they are in.

### FNaW: Trapped Within

The High Rollers version of Bruno Gate returns in FNaW: Trapped Within. He is unlocked after the player completes the Middle Row challenge in Nostalgia Mode.

He is very similar in appearance, however his jaw remains closed. His unlock theme is the main theme directly from High Rollers.

View his Trapped Within page here.

### Trivia

1. In version 2.0, he resembles VIRUS (Wario Form) from Five Nights at Wario's: Origins.
2. Bruno's groaning sounds are heavily edited versions of EpicTagey's voice.
3. He is the only character without art on the Game Over screen, his is just blank with text.
4. He is the only character with 2 different forms.
5. It is unknown why Bruno is constantly making moaning sounds in the player's view. He may be actually making sounds and they sound different to the player, or it's purely to creep the player out.
Crimson Dragons

Crimson dragons are dragons with the power of necrotic energy. they are chromatic dragons, and are classed as chaotic evil. i am only doing the young crimson dragon, but if you want the other ages of dragons let me know. they have a large blade on their tail, and can cut a commoner in half with a single slash. they can also speak abyssal, and often have parties of demons as foot soldiers. another thing is that they are larger than other dragons, so if the adult green dragon is huge, than an adult crimson dragon is gargantuan. the ancient one is also gargantuan, because there is now larger size.

STATS:

hp: 385 (22d20+154)

ac: 25 (natural armor)

size: gargantuan

speed: walk 40 feet, flying 80 feet, swim 40 feet, climb 40 feet

DEX:+5 STR:+10 CON:+7 INT:+5 WIS:+4 CHA:+4

saving throws: DEX+12, STR+17, CON+14, CHA+11

skills: deception +11, insight +10, perception +11, persuasion +11, stealth +12

damage immunities: necrotic, fire

senses: blindsight 60 feet, darkvision 120 feet

languages: common, abyssal, draconic

challenge: 22(41,000 xp)

TRAITS:

amphibious: the dragon can breathe air and water.

legendary resistance (3/Day): if the dragon fails a saving throw, it can choose to succeed instead

ACTIONS:

multiattack: the dragon can use its frightful presence. It then makes three attacks: one with its bite and two with its claws.

bite: +15 to hit, reach 15 feet, hit: 2d10+8 piercing plus 3d6 necrotic

claw: +15 to hit, reach 10 feet, hit: 4d6+8 slashing

blade tail: +15 to hit, reach 20 feet, hit: 3d8+8 slashing

frightful presence: each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 wisdom saving throw or become frightened for 1 minute. a creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. if a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's frightful presence for the next 24 hours

deadly breath (recharge 5-6): the dragon exhales fire in a 90-foot cone. each creature in that area must make a DC 24 dexterity saving throw, taking 91 (26d6) necrotic damage on a failed save, or half as much damage on a successful one.
Score Classes

The ranking system in the normal volcano can vary depending on certain conditions.

## Notes

* Both  and  classes are both **Ra****in****bo****w** **F****l****ash** colored in-game. It's labeled pink and purple on the wiki for convenience.
	+ The  however, also has a star behind the letter in-game unlike the .
* If you recently achieved the conditions of an improved score class while time stop is active, it won't increase until the time stop effect ends.
	+ For example: Reaching the cursed zone with time stop active will NOT give you an  class unless you enter it without time stop's effects active.
* If you get  class or better in a game, hard mode is unlocked.
* If you get  class in a game, an exclusive victory music will play and  on an exclusive victory certificate is displayed as .
	+ The same music also plays when you achieve  class.
* If you get the sacred icon, the classes will "freeze" in place meaning you can't get any higher ranks than what you've currently have, this also means  classes are unobtainable at that point.

## Trivia

* The score requirement of 166666+ Points is a reference to "666", the number of the biblical beast.
* The letters ranging from  to  are likely inspired of a similar ranking system from the game *Bombastic*.
	+ This reference is further supported as the top class from that game's standard mode is an X.
Cave Wyverns

Cave wyverns are large dragons, similar to the normal wyvern, but with different traits. They have brown fur, making their leather extremely valuable to underdark races, and do not have a hood like normal wyverns. They have shorter tails, similar two a bats tail, and hunt bats and underdark races. They often are used as beasts of burden and mounts by races such as leech folk and kobolds. they speak a bit of draconic but mostly they can only understand it. They do not get along with drow, so a player with a pet cave wyvern will have trouble with drow. The wyverns will hunt the drow down, biting them to death or picking them up and dropping them to the ground, in which they will eat the corpse, or bring it back to their hive. The hive is constructed of clay, vines, and bones. They have a poison breath instead of a stinger, adapted to attack large amounts of people, and get away with the corpses to give to the hive, witch is unlike a normal wyvern. The hive has a queen, who mass produces eggs, often having thousands per year. the queen can speak fluent draconic but not enough to have a conversation with others. The poison performs paralyzation, and gives of a unique smell in order for the wyverns to find the body and kill the paralyzed being for food.

STATS:

hp: 110 (13d10 + 39)

ac: 16

size: large

alignment: unalignmed

speed: walk 40 feet, fly 80 feet, climb 40 feet

DEX:+2 STR:+6 CON:+3 INT:-3 WIS:-1 CHA:-3

saving throws: DEX +5

skills: stealth +5, perception +2

damage immunities: acid, poison

senses: blindsight 120 feet

languages:Draconic

challenge: 7(2,900)

ACTIONS>
TreaUNsure

*"Erupting volcano made tidy by Papillo."*

The TreaUNsure is a custom volcano that's always got the exact same content each time you play.

Each "Mini layer" of this volcano has all of just 1 ore type.

Unlike other volcanoes, this one ALWAYS erupts upon entering it, but the fire plasma in this volcano is slowed down drastically.

Download this volcano right here if you want. Remember to drag this file to your volcanoes folder.

## Block Types

* Dirt
* Boulders

## Ores

* Iron
* Silver
* Gold
* Diamonds

## Items that can be found

* Papillo's Watch (Only obtained from silent sacrificing)

## Layers

Because of how small the volcano is, most of the layers represented here are only divided into only 2 cells each instead of 32.

## Notes

* Despite appearing like only 4 mini layers of diamonds are at the bottom, the 5th mini layer is completely enveloped by the fire plasma immediately.

## Trivia

* The music used in this volcano during the eruption is Airball Amiga: High Score
Hard Mode

Hard Mode is a volcano that unlocks if you get a total score class of  or better on the normal volcano.

This volcano is much harder than the other one and has twice the stability than the other one does **IF** the  Warm Charm is taken, otherwise has only 1.667 times the strength.

## Block Types

* Dirt
* Boulders
* Pacman Seeding
* Red Pacman Seeding

## Enemies

* Pacmans
* Red Pacmans
* Miss Phorj (Green Heroine) (Hard AI)
* Miss Trail (Pink Heroine) (Hard AI)

## Liquids/Gasses

* Sand
* Magma

## Ores

* Iron
* Silver
* Gold
* Diamonds
* Iron in boulder
* Silver in boulder
* Gold in boulder
* Diamond in boulder
* The Cyan Soul

## Items that can be found

* Explosive Charge
* Torch
* Hard Hat
* Enhanced Scannox
* Rock Burster
* Magic Map
* Boots of Boost
* Halo of heal
* Fork of Flames
* Staff of Stasis
* Papillo's Watch

## Starting Items

* Explosive Charge
* Torch
* Hard Hat
* Rock Burster
* Enhanced Scannox
* Warm Charm (Select "No Thanks!" on the starting screen to use it.)

## Notes

* The conditions for the stealth mode error in this volcano are currently unknown at the moment.

## Trivia

* The music used for the shallow layers in this and the normal volcano is Pokemon Diamond and Pearl: Stark Mountain
* The music used for the big sand box layer in this volcano is Rayman 3 Hoodlum Havoc: Swing around 2
* The music used for the fire-sand layer in this volcano is Rayman 3 Hoodlum Havoc: Swing Around 1
* The music used for being at or beyond Miss Trail's magma lake in this volcano is Rayman 3 Hoodlum Havoc: Swing around 3, plays after the end of the previous one.
* The music used for the iceruption in this and the normal volcano is Golden Sun: Battle! Saturos
* The music used for the timer escape upon obtaining the cyan soul is Rayman 3 Hoodlum Havoc: Bombing Run 1
Wario's Casino

Wario's Casino is the primary location in FNaW: High Rollers. It is where the main game takes place, and is where the spirits of Wario and the gang went looking for Bruno.

## Description

Wario's Casino is a relatively small sized Casino. It has two main Casino rooms where the games are played, presumably three judging from the room the player is located. It also has a Buffet, with a Kitchen providing the food close by, a Janitor's Closet, a Basement, and a Bathroom.

The building seems to have limited methods of defense, as the player has access to only two alarms, that are only linked to a single room, leaving the only other method of defense the sound from a slot machine. The reasoning for this may be because Wario has little concern for the safety of the workers, and cares more about the money. It seems other staff of the Casino were trained to think the same thing, as in Night 4, the player is told to still work despite the Phone Guy also seeing things.

The building was presumably built sometime during when the Fast Food Factory was built.

## Locations

The locations the player can see in the building can all be seen here.
Stronghold

*"A "storehouse" of Papillo. Not what you'd expect."*

The Stronghold is a custom volcano that's filled to the brim with pacmans and boulders. At the bottom of the volcano, it's just all diamonds.

Pacman nests in this volcano are much bigger than normal.

Because of the sheer amount of pacmans lurking inside this level, the volcano stability here is 16.667 times stronger than what the normal volcano has.

Download this volcano right here if you want. Remember to drag this file to your volcanoes folder.

## Block Types

* Dirt
* Boulders
* Pacman seeding
* Red Pacman seeding

## Enemies

* Pacmans
* Red Pacmans

## Ores

* Iron
* Silver
* Gold
* Diamonds
* Iron in boulder
* Silver in boulder
* Gold in boulder
* Diamond in boulder

## Items that can be found

* Hard hat
* Rock Burster
* Halo of Heal
* Papillo's Watch

## Layers

Some of these layers may appear more than once.

Ore and boulder frequency increases as you go deeper.

## Trivia

* The music used for this volcano in-game is Pac-Mania: Pac Man's Park
Skylands

There are many small insects flying around, but the two most prominent creatures in the sky are the Dimorph and the Quetzalcoatlus. The Dimorph is a small, gullible creature of a mere hundred centimetres, while the Quetzalcoatlus is a small king of fifteen meters head to tail. The Dimorph eats insects, while the quetzalcoatlus eats what it can get.

Most of the smaller birds rest around the bone islands in small flocks. The Quetzalcoatlus is the only creature that spends about most of its time in the sky, only coming down to mate and skim the water for unaware life forms.
Miner Disturbance Hyper Volcano Lite Wiki

Miner Disturbance: Hyper Volcano Lite, is an unofficial remake of the popular Funorb game "Miner Disturbance" Remade by BlitzProg. Feel free to add any additional information you find in the game and we'll help sort it out!

Download Miner Disturbance Hyper Volcano Lite

Miner Disturbance Discord Server

Check this wiki out if you like ponies in Miner Disturbance!**Welcome to the Miner Disturbance Hyper Volcano Lite Wiki!**
## The Story

Papillo, Le Plus Fort du Monde (The Worlds Most Powerful Ever), is a wierd Butterfly looking creature who is one of the greatest power source of the whole universe. He uses his power for the good and peace and generally to make everyone happy. He is mainly considered as a god, but Papillo have a life on his own and is always looking for more fun and entertainment to forget about his hard work!

After wandering around the universe , he found out about Moin and his insane mining abilities. After watching carefully, he made and brought to home an awesome clone of Him, behaving exactly like the original - such as eyes sparkling when talking about gold and challenges. Papillo then built a new planet and filled it with volcanoes everywhere, mixing Pacmans, lava and various items... Now Papillo can rest and watch Moin clone mining endlessly. It doesn't matter if he dies, He'll just resurrect him and have fun again.

The imagination and power of Papillo is often beyond comprehension, but who cares, after all, he IS the reason of the unexplainable, and he is even proud of it!

If you are ready to help out Moin (his clone!), then Papillo will even rank you based on what you would expect from a master of the game!

## Wiki Pages

* Normal Mode
* Hard Mode
* Custom Volcanoes
* Items
* Ores
* Environment
* Demos
* Papillo's Messages
* Dying/Escaping
* Score Classes
* Achievements

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Normal Mode

Normal mode is a volcano that's automatically available when you first play the game.

## Block Types

* Dirt
* Boulders
* Pacman Seeding
* Red Pacman Seeding

## Enemies

* Pacmans
* Red Pacmans
* Miss Phorj (Green Heroine) (Normal AI)
* Miss Trail (Pink Heroine) (Normal AI)

## Ores

* Iron
* Silver
* Gold
* Diamonds
* Iron in boulder
* Silver in boulder
* Gold in boulder
* Diamond in boulder

## Items that can be found

* Explosive Charge
* Torch
* Enhanced Scannox
* Rock Burster
* Hard Hat
* Boots of Boost
* Fork of Flames
* Staff of Stasis
* Halo of Heal
* Papillo's Watch
* Jetpack
* Sacred Icon

## Notes

* If you want to see how to get certain score classes, See Score Classes for more details.

## Trivia

* The music used for in-game in this and the hard volcano is Pokemon Diamond and Pearl: Stark Mountain
* The music used for the magma layers in this and the hard volcano is Rayman 3 Hoodlum Havoc: Swing around 3
* The music used for the iceruption in this and the hard volcano is Golden Sun: Battle! Saturos
* A music has been used for layers that are below depth 289 which is a slightly modified version of Pinball Dreams - Menu Theme Amiga. Reaching depth 289 is basically impossible to reach with the cursed zone starting at depth 129.
Non Euclidean

The non-euclidean is a level where space is fluid. For example, space stretches and you can walk five miles in a second or two meters in two hours. The non-euclidian requires incredible intelligence to figure out, because if you don't pass through the level the right way you could spend years going nowhere and being stuck. Then I guess you'd die, and the ocean would play with your bones until it got bored.