Atlas

← Ash **◄ Champions ►** Azaan →
**Atlas** ▶️ is a Front Line Champion in Paladins, added on March 27th, 2019.

## Lore

* Current Official Bio
* Unofficial Updated Bio

This is Atlas' official bio currently found in his champion page in-game.

There is no light in the future, only an all-consuming Darkness. The Realm is lost. Atlas will be born into this dark future as the son of the legendary judge, Lex. Each day he fights to survive, and each night he finds solace in stories of the Realm that used to be. These stories give Realm-kind hope, but their final stand against the Darkness will fail tragically. All hope will be lost... save for one last glimmer.

In a desperate bid, Atlas studied old books of Crystal magic, and mastered the control of time. He researched old tales of what could have been the source of this destruction — of how the world had fallen. Though his timeline was long past saving, he stepped into the past determined to save the Realm, and stop the Darkness, by changing the course of history itself. In this timeline, he succeeded, though not in ways he could predict.

This is an unofficial version of Atlas' bio intended to more clearly present all currently known information regarding him. Sources can be found here.

Atlas was born as the son of Lex in the Lost Future of the Realm, each day a fight for survival as Atlas and the other survivors worked towards defeating the Darkness responsible for this dark future. Though Atlas would lose one of his arms to the monsters, he would push on nonetheless, replacing his lost arm with a massive weapon. He and his fellow survivors continued the fight... until their final stand against the Darkness failed.

Out of desperation, Atlas studied old books regarding crystal magic, and eventually gained the ability to manipulate time itself. After researching old tales for possible sources of the Darkness, Atlas was eventually forced back in time after being cornered by the monsters.

Arriving in the Shattered Desert of the past, Atlas encountered the Resistance. Using their power, he managed to prevent both them and the Magistrate from releasing the Darkness as was told in the tales from the future.

However, the Darkness would later be unleashed by the former warrior of Io known as Vora, who would come into conflict with Atlas and Lex in the town of Bazaar, before later coming into conflict again when Atlas gathered a group of champions to travel into the Shattered Desert and defeat the Darkness monster Yagorath before it was too late, which ultimately failed. Though Atlas would continue to fight the beast as it rampaged throughout the Realm.

With Yagorath currently defeated by Azaan, Atlas may possibly retire if the Realm truly is free from corruption.

## Summary

Atlas is one of the front line champions in Paladins. His basic attack - Chrono-Cannon allows him to fire projectiles that deal 780 per shot. It can be charged for 1.4s, the longer the charging time the higher the precision and focus of the projectile. His Setback ability lets him fire a projectile that sends the enemy back to where they were 4 seconds ago. Stasis Field skill is used to deploy a shield for 5s that absorbs all incoming damage but enemies can pass through it. Second Chance allows Atlas to travel 5s into the past and his health is restored to the highest value it was in that period. This skill is also a handy escape tool. His ultimate lets him fire 3 shots that can freeze enemies in time for 4s. During that time they cannot move, attack or be attacked. Overall Atlas is a character that's best when used as a support tank for a main tank in the team. Most of his skills are very situational and need to be used in proper situation in order to maximize their performance.

## Skills

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Chrono-Cannon

780(max) /1.4s

Description
A futuristic weapon you can charge up to increase its accuracy and damage while firing fewer shots. Deals 780 damage every 1.4s if fully charging your shots.

Details

Detailed DescriptionA futuristic weapon that can be charged up over 1.4s, increasing your Accuracy and damage falloff range, and firing fewer shots depending on its charge. This weapon deals 780 damage, has a maximum Ammo count of 6, and is fully effective up to 50 units at base charge.
* This ability deals Direct Damage.
* It can do headshots - dealing 1170 damage.
* Has a reload time of 1.7s and can be animation canceled after 1s.
* Has damage falloff
* Gains 6.3% ultimate charge per attack. Gains 9.5% on headshots.
* Deals 78, 156, or 780 damage per shot depending on charge level.
* Fires 10, 5 or 1 shot depending on charge level.
* No matter however long the shot is charged up for, it deals the same amount of total damage.
* The gun's fire rate is split into 3 parts: charge time, firing time, and post-fire.
	+ It takes 1.4s to fully charge a shot.
	+ It takes 0.375s, 0.275s, or 0.2s to fire depending on charge level.
	+ Post-fire time is always 0.7s.

Ability Video

Cooldown 10

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Setback

Description
Fire a concentration of chronon energy from your weapon that rewinds your enemy.

Details

Detailed DescriptionFire a concentrated ball of chronon energy that Rewinds its victim back to where they physically were 4s in the past. This blast reverts their Health to its lowest point during that period.
* Enemies become Ethereal and are stunned for the duration.
* Counts as Crowd Control.
* Can rewind multiple enemies even without the talent DeJa Vu if they are in their hugging distance.

Ability Video

Cooldown 14

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Stasis Field

Description
Create a barrier in front of you to absorb all ranged attacks and projectiles.

Details

Detailed DescriptionCreate a temporal Barrier in front of you that Absorbs all ranged attacks and projectiles. This barrier lasts 5s.
* Cannot be destroyed by enemies.
* Does not count as shielding, and therefore does not grant shielding credits.
* Can be placed mid-air.

Ability Video

Cooldown 16

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Second Chance

Description
Rewind yourself into the near past, reversing recent damage and going back to where you were.

Details

Detailed DescriptionRewind yourself to where you physically were 4s in the past. Your Health is reverted to its highest value during that period.
* Can be stopped by Cripples.
* Makes you Ethereal.

Ability Video

Ultimate ▶️

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Exile

Description
Modify your chronon weapon to banish enemies from this place of existence for a brief period.

Details

Detailed DescriptionSupercharge your chronon accelerator for 5s. While in this state, you have 3 modified chronon weapon shots that will Banish enemies for 4s. Banished enemies can not be interacted with by anyone. Using this ability consumes 40% of your Ultimate charge and each shot consumes an additional 20%. While using this ability, you are Immune to Crowd Control effects. Can be refired to cancel.▶️ “You're out of time!” (Self/Enemy)

▶️ “Time is on our side!” (Ally)

* Has 3 charges.
* Consumes 40% energy on activation and 20% for each shot.
* Can be cancelled early by re-activating the ability. It will not consume the remaining ultimate charge if cancelled.
* Lasts 5s.
* It's a skillshot with very slight autoaim.
* The duration of Banish can be decreased with Resilience but it has a minimum duration of 1s.
* Enemies hit become Ethereal and Immune to Crowd Control effects for the duration.
* Grants you Crowd Control Immunity.

Ability Video

## Talents

Unstable FissureDefault Talent

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Temporal DivideUnlocks at Mastery Level 2

Greatly increase the size of Stasis Field, but its Duration is decreased to 3.5 seconds and its Cooldown is increased to 18s.

Deja vuUnlocks at Mastery Level 8

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

## Cards

This is a list with all cards available to Atlas:

## Pre-Built Loadouts

All of the following cards are in Atlas's pre-built loadouts:

* Unstable Fissure
* Temporal Divide
* Deja Vu

Unstable Fissure

Old Wounds

Increase your maximum Health by 150.
1

Continuum Shift

Second Chance sends you 1.6s further into the past.
4

Beyond the Veil

Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
4

Paradox

Reduce the Cooldown of Second Chance by 2.5s.
5

Hell Hunter

Generate 1 Ammo after hitting a fully-charged weapon shot.
1

Temporal Divide

Hell Hunter

Generate 1 Ammo after hitting a fully-charged weapon shot.
1

Phantom Pain

Reduces the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
2

Old Wounds

Increase your maximum Health by 450.
3

Paradox

Reduce the Cooldown of Second Chance by 2s.
4

Beyond the Veil

Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
5

Deja Vu

Lost Legacy

Heal for 240 every 1s for 3s after activating Stasis Field.
3

Hell Hunter

Generate 1 Ammo after hitting a fully-charged weapon shot.
1

Old Wounds

Increase your maximum Health by 450.
3

Safe Haven

Increase your Healing received by 18% while Stasis Field is active.
3

Phantom Pain

Reduces the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
5

## Cosmetic Items

These are the Cosmetic Items currently available for Atlas:

### Champion Skin Collections

* Default
* Chronomancer
* Last Hope
* Legionnaire
* Corrupted
* Vile
* Golden

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### Emotes

* Default
* Manipulate
* Walk Without Rhythm

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### MVP Poses

* Default
* Compelled
* Rewind
* Time's Up

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## Trivia

* General
* Champion Skins

* Lore
* Cameos
* References
* Promotion
* Concepts
* Other

**Lore**

* Atlas is Lex's son from the Lost Future, while his mother was a regular citizen and not another champion.
* Whether or not Atlas personally knew his father was never fully decided on, though there is evidence leaning towards both sides either way.
	+ In favor of Atlas having known his father, one of Atlas' idling lines references one of Lex's own idling lines. Additionally, Atlas mentions recognizing Valera from stories told to him by Lex. However, both of these could be explained as Atlas having heard these lines and stories from other people who knew his father.
	+ In favor of Atlas having not known his father, Yagorath's teaser trailer shows Lex covered in acid and falling to the ground in Bazaar, with Lex additionally appearing identical to how he does in-game, potentially implying Lex died soon after Atlas was born. Additionally, Atlas' spawn chatter line with Lex implies he never got to fight alongside his father, which he always wanted to. However, it's possible Lex did survive the event shown in Yagorath's trailer, while it also being possible Lex didn't want Atlas to go into battle, or he died / disappeared before Atlas was ready to fight.
* Atlas lost his arm to a more corrupted version of Vora, from the lost future.
	+ However, it was later explained that this future version of Vora isn't actually the same character as the in-game Vora; instead being a different person that became corrupted by the Darkness.
	+ The card which shows Atlas having just lost his arm is implied to be showing the failed last stand against the Darkness.
* Atlas didn't know every element of what needed to be changed before going back in time. This is largely due to Atlas having been forced to travel through time in order to escape an attack by various Darkness creatures.
* Just the act of Atlas going back in time was enough for him to change things via the butterfly effect.
* It's been implied Atlas may not be capable of making any further huge leaps through time in the event Yagorath wins again.
* Lex supposedly warned Atlas about Vora, though how Vora knows that Lex is Atlas' father was never explained.
* Following Yagorath's defeat at the hands of Azaan, Atlas will likely retire, as his goal has been accomplished. That is, assuming the Realm really is safe from the Darkness for good.
* Even though the Realm has seemingly been saved from the Darkness, Atlas would never be able to experience a safe future himself, as there's a lot of sacrifice for him, even in victory.
* If the Darkness hadn't arrived in the Realm and shattered the moon, Atlas would've lived a happy life as a farmer.
* There's conflicting evidence regarding whether or not Atlas ever had a family of his own in the lost future. One developer claims that Atlas did indeed have a wife and daughter that he was forced to leave behind, while a different developer claimed that Atlas never had a daughter, though doesn't comment on his wife.
* Atlas has been implied to be around 30 years old give or take.
* Though Atlas' eyes constantly glow in the present, they were once normal, with Atlas having had brown eyes.
* While Atlas somewhat resembles Azaan, the two have no connection at all.
* Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Atlas would be around 6'5 or 198cm tall.

**Cameos**

Atlas appears in the following content:

* **Cinematics and Trailers**
	+ *Io's Teaser Trailer*\*
	+ *Vora's Teaser Trailer*
	+ *Yagorath's Teaser Trailer*

* **Cards**
	+ *Out Of Time* - Yagorath Card
	+ *Towering Presence* - Yagorath Card

* **Avatars**
	+ *Atlas*

* **Sprays**
	+ *Omega Tear*
	+ *Paladins' 3rd Birthday*

* **Other**
	+ *Cuddly Yagorath Splash Art*\*
	+ *End Times Story*

Notable Characters that appear in Atlas' own content includes:

* **Cinematics and Trailers**
	+ Corvus, Karne, and Valera - *Atlas' Teaser Trailer*\*

* **Cards**
	+ Lex - *Distant Memory*\*
	+ Vora - *No One Escapes*\*

* **Other**
	+ Vora - *Atlas' Splash Art*\*

**References**

* Atlas' line "Gotta get back!" (▶️) is a reference to the opening theme song of Samurai Jack.
* The line "My old man had a saying about idle hands." (▶️) references a line spoken by Lex, the line in question being "Idle hands are a waste of time and talent, let's remedy that." (▶️)
* The emote "Walk Without Rhythm" references a segment of Snoop Dog's music video Drop It Like It's Hot.

**Promotion**

* Atlas' teasers can be seen here.
	+ (Teaser 1) "The Realm was lost. The Paladins, crushed."
	+ (Teaser 2) "Khan's armies were crushed. Lian's kingdom, routed. Even the mighty House Aico could not stand against the Darkness."
	+ (Teaser 3) "Yet love -- and life -- still blooms on the battlefield."
	+ (Teaser 4) "What was left of Realmkind, those forged in these end times, gambled all on one last stand. They gambled all, and lost."
	+ (Teaser 5) "But what if one could stop the Darkness from ever reaching this Realm?"

**Concepts**

* Atlas' first concept, back when he was only known as "Time Traveler", was originally far simpler of a design, with simple armor, blue cloak, and arm gun. His eyes didn't glow, but there was a large scar over his left eye.
* Concepts following this featured a huge variety of designs, most notable among these being Atlas now having both arms, rather than his weapon itself replacing one.
* Following this, concept art for Atlas' weapon also show vastly different designs, notably featuring Pyre runes.
* These Pyre runes would persist into future concepts, seemingly only being dropped late into development.
* One of the original concepts for Atlas' ultimate involved him slowing down time for everyone in the match except himself, with some other type of benefit applied to his allies. Ultimately, the ability ran into too many technical problems and didn't feel good in practice.
* The developers were once approached by an outside party interested in working with them, bringing along at least one known skin concept. A post by GAME PILL on ArtStation reveals them to be this outside party, as well as the skin being intended for Terminus. Looking at other posts by GAME PILL shows additional skin concepts that they may have pitched as well, including an old-fashioned skin for Atlas.

**Other**

* Atlas is one of the few champions to have received an Announcer Pack.
* Atlas' sound effects incorporate the usage of piano.
* In Vora's teaser trailer, Atlas' gun arm is mistakenly oriented upside down.
* An alternate version of the artwork for Lost Legacy was used for one of Atlas' teasers. This alternate art removed the Darkness creatures from the image.
* An alternate version of the artwork for No Escape was used for another of Atlas' teasers. This alternate art featured Atlas covered in shadows.

**Champion Skins**

* **Chronomancer**
	+ This skin's name is based on Chronomancy, divination regarding time, such as the determination of lucky and unlucky days. It could also refer to a fictional magic school of time most well known for appearing in the DnD campaign Forgotten Realms.

* **Last Hope**
	+ This skin's name is based on Atlas considering himself humanity's last hope at survival, as can be heard in a few of his voicelines.

* **Legionnaire**
	+ Legionnaire Atlas is from a better version of the future, one where Atlas didn't need to go back in time, as the Realm was able to develop weapons capable of stopping Yagorath before it reached the point of requiring time travel.
	+ The monster that appears in the background of this skin's splash art is an alternate version of Yagorath featuring an early design of her.
	+ This skin shares its naming with the Legionnaire mount and Legionnaire Viktor.
	+ The voiceline "Until all are one." (▶️) is a reference to the Transformers franchise, specifically the Autobot's iconic rallying cry "'Til All are One".

* **Corrupted / Vile**
	+ Various unused concepts for these skins show several alternate designs and unused recolors.
		- One of these unused concepts even had splash art fully created for it, which was accidentally used in the Heart of Darkness patch notes for the Vile skin before quickly being replaced.
	+ Yagorath appears in these skins' splash arts.
	+ A figure resembling the Corrupted skin appears in the Eyes of the Beholder avatar.
	+ These skins share their theme with Corrupted Io and Frozen Moon Io.

## Changelog

➤ 6.6
Paladins Release Version 6.6.5485.0
* Weapon
	+ **Chrono-Cannon**
		- Removed initial firing phase (down from 4 ➞ 3)
		- Reduced damage from 840 ➞ 780 (per shot from 56 ➞ 52)

➤ February 23rd, 2023
Paladins Release Version 6.1.5079.2
* Base Health
	+ 3500 ➞ 4000

➤ October 7th, 2021
Paladins Release Version 4.6.4256.3‎
* **Bug Fixes**
	+ Fixed an issue with the text display of Atlas’ Unstable Fissure talent.

➤ September 15th, 2021
Paladins Release Version 4.6.4252.6‎
* **Bug Fixes**
	+ Fixed an issue where Atlas’ Unstable Fissure icon and description were missing from the in-game scoreboard if Atlas had that talent equipped.

➤ July 21st, 2021
Paladins Release Version 4.5.4175.5
* Talents
	+ **Unstable Fissure**
		- Old: Activating Second Chance leaves behind an unstable fissure that explodes after 3s, dealing 1,000 damage.
		- New: Activating Second Chance also Rewinds enemies within 40 units.
	+ **Temporal Divide**
		- Current: Greatly increase the size of Stasis Field, but its Cooldown is increased by 50%.
			* Increased Stasis Field Cooldown 50% ➞ 65%

➤ February 3rd, 2021
Paladins Release Version 4.2.3983.0
* Talents
	+ **Unstable Fissure**
		- Increased damage 900 ➞ 1,000

➤ July 29th, 2020
Paladins Release Version 3.4.3767.9
* Abilities
	+ **Chrono-Cannon**
		- Increased damage per shot 50 ➞ 56
	+ **Exile**
		- During activation:
			* You are Immune to Crowd Control effects
			* Decreased Movement Speed penalty 40% ➞ 0%
		- During Ultimate:
			* You are Immune to Crowd Control effects
* **Bug Fixes**
	+ Fixed an issue where enemy Champions’ outlines would not be red for the entirety of the new effective range of Chrono-Cannon.

➤ April 29th, 2020
Paladins Release Version 3.3.3657.3
* Abilities
	+ **Chrono-Cannon**
		- Reduced time to reach max charge 1.5s ➞ 1.4s
	+ **Setback**
		- Reduced Cooldown 12s ➞ 10s

➤ January 8th, 2020
Paladins Release Version 3.1.3487.7
* Abilities
	+ **Chrono-Cannon**
		- Reduced damage per shot 60 ➞ 50
		- Now deals 750 damage when fully charged
	+ **Second Chance**
		- Reduced time sent back 5s ➞ 4s
* Cards
	+ **Infinity Engine**
		- Increased duration {1|1}s ➞ {2|2}s
	+ **Lessons of the Past**
		- Increased Shield Health {75|75} ➞ {100|100}
	+ **Phantom Pain**
		- OLD: Gain {10|10}% Lifesteal against enemies hit by Setback for 5s
		- NEW: Hitting an enemy with Setback reduces the Cooldown of Stasis Field by {1|1}s
	+ **Ravages of Time**
		- Increased Ultimate charge per Elimination {1|1}% ➞ {2|2}%
* **Bug Fixes**
	+ Fixed an issue where the Phantom Pain card was reducing the cooldown of Setback instead of Stasis Field when it would activate.

➤ November 6th, 2019
Paladins Release Version 2.11.3416.8
* Abilities
	+ **Second Chance**
		- Now classified as a movement ability and is stopped by Cripples
* Cards
	+ Beyond the Veil
		- Reduced Movement Speed increase {10|10}% ➞ {7|7}%
		- Reduced duration 5s ➞ 3s

➤ July 17th, 2019
Paladins Release Version 2.8.3275.5
* **Bug Fixes**
	+ Banished players will no longer gain or lose Champion specific resources for the duration.
	+ Now properly equips default weapon skin with the default skin.
	+ Atlas’ Unstable Fissure explosive now deals the proper damage to shields.

➤ May 22nd, 2019
Paladins Release Version 2.6.3199.7
* **Bug Fixes**
	+ Fixed an issue where Atlas could get shunted out of bounds when he rewinds into an Inara Wall in a tight corridor or doorway.

➤ April 24th, 2019
Paladins Release Version 2.5.3159.4
* **Bug Fixes**
	+ Fixed an issue where damage bonuses only applied to the first fire mode of Atlas’ weapon (none of the charged versions of the shot worked).
	+ Fixed an issue where champions being rewound by Atlas would not contest the point/payload, even if they were in range during their travel.
	+ Fixed an Issue where Resilience would reduce the strength of Exile’s self-slow.

➤ March 27th, 2019
Paladins Release Version 2.4.3113.12
* Atlas was added to the game.

## Removed Content

* Atlas/Removed Content

1. ↑ File:Atlas\_Card\_Vora\_Cameo.png
2. ↑ Distant Memory
3. ↑ Casey Edwards on Twitter
4. ↑ ThunderBrush on Twitter
5. ↑ Casey Edwards on Twitter
6. ↑ No One Escapes
7. ↑ 7.0 7.1 7.2 File:Atlas Card Vora Cameo.png
8. ↑ 8.0 8.1 8.2 File:Future Vora Not Vora and Yago 1 Year.png
9. ↑ PaladinsGame on Twitter
10. ↑ Evil Mojo Podcast: Exploring the Lore (Hi-Rez Showcase 2022), YouTube
11. ↑ Atlas' Teaser Trailer, YouTube
12. ↑ Evil Mojo Podcast: Exploring the Lore (Hi-Rez Showcase 2022), YouTube
13. ↑ Evil Mojo Podcast: Exploring the Lore (Hi-Rez Showcase 2022), YouTube
14. ↑ File:Atlas Additional Time Jumps.png
15. ↑ Vora's kill taunt towards Atlas
16. ↑ File:Atlas and Vora Without Yago.png
17. ↑ Evil Mojo Podcast: Exploring the Lore (Hi-Rez Showcase 2022), YouTube
18. ↑ Life Unlived
19. ↑ PaladinsGame on Twitter
20. ↑ File:Atlas' Family.png
21. ↑ Casey Edwards on Twitter
22. ↑ Phantom Pain
23. ↑ Casey Edwards on Twitter
24. ↑ PaladinsGame on Twitter
25. ↑ File:Atlas Splash Art Vora.png
26. ↑ Code Names Of The Champions, Reddit
27. ↑ PaladinsGame
28. ↑ ThunderBrush on Twitter
29. ↑ Brian Wells on ArtStation
30. ↑ Denny Zunon on ArtStation
31. ↑ ThunderBrush on Twitter
32. ↑ AMA with Paladins Developer Team, Reddit
33. ↑ ThunderBrush on Twitter
34. ↑ GAME PILL on ArtStation
35. ↑ GAME PILL on ArtStation
36. ↑ File:Champion Sound Effects.png
37. ↑ Vora's Teaser Trailer, YouTube
38. ↑ Street Style Update Show, YouTube
39. ↑ ThunderBrush on Twitter
40. ↑ ThunderBrush on Twitter