Animals

**Animals** are the living creatures on the Map that are not Clanfolk

## Wild Animals

Maps will have some amount of Wildlife (dependent on initial setup) and the Clanfolk can either ignore them or hunt them for food. Once Clanfolk have a Simple Bow the Hunt Wild Animals Job becomes available and wild Animals may be selected.

All Wild Animals may be hunted using a Simple Bow. This is done by either clicking on each individual Wild Animal, then on the Hunt button in their info card; or by selecting the Hunt Wild Animals Job in the Jobs menu, and drawing a rectangle around the desired area.

Other hunting methods exist for Bunnies and Rats. Bunnies may be caught by Snares, which can be deployed once Snare Kits have been crafted. Snares are better placed near Rabbit Holes, some distance away from any human activity, to optimize chances of capture.
Rats can be caught by Rat Traps. Both the Snare and the Rat Trap are built from the Objects > Hunting menu after they have been unlocked. Domesticated Cats will also hunt any Rats in their vicinity.

Successfully hunted animals are brought back to the colony and either stored on a Corpse (Stockpile), or directly butchered by a Cook on a Butcher Block, where Raw Meat, Fresh Hide, and, in the case of Deer and Cattle, Pluck, are obtained. The Meat and Pluck can be cooked (or smoked) to feed Clanfolk, and the Hides dried for clothing production.

* From day 3 Rats have a chance to spawn when cutting plants such as Grass or Flax using the Harvest Crops Job and harvesting Wet Peat Brick. They will search for player-harvested or cooked food, and instead of eating it will make it rot fast. When approached by Clanfolk, they will hide under player-placed Objects such as Storages or Animal Beds. Crating the Object will force them out. Rats are the only non-pet animals able to pass under doors.
* Bunnies can travel through Rabbit Holes instantly. They will hide there at night, when it's raining, or if startled by a Clanfolk. Bunnies graze grass.
* Foxes hunt Bunnies, and if there aren't any Bunnies left, Chicken. As such, hunting too many Bunnies may draw Foxes to the player's Chickens if any.
* Wild Cats hunt Bunnies, Chicken, and Rats. They spawn from, and take shelter in Cat Dens. Wild Cats can be slowly domesticated by placing Pet Food Bowls and Water Bowls outside: their Domestication gauge fill progressively fill, at which point they will be added to the player's animals list.
* Deer herds spawn from the edge of the map and graze grass. They may leave the map if grass is scarce.
	+ A calf is a juvenile deer.
* Wolves hunt all other animals except Deerhounds. They will spawn on Winter 1 at the earliest, following Deer herds. They will avoid and flee humans and Deerhounds. Killing 30% of the wolves present on the map will force the others to leave.

## Pets

Pets, namely Deerhounds and Cats, are domesticated animals. They can be bought from Traders or added to the clan at the start of the game. The cost is the same in both cases, except traders may sell juveniles for cheaper.

Deerhounds are able to assist hunters and protect livestock. Cats hunt rats and rabbits.

Pets have an owner picked at random. While a Deerhound's owner may be changed, a Cats' cannot.

Providing for Pets requires feeding them and providing a place for them to sleep. A Pet Zone can be used for either but is not as good as the specialised bed, Cat Bed and Dog Bed. Pet Food Bowls and Water Bowls will provide the food and water needed as long as a Clanfolk member keeps them topped up.

## Livestock

At game start the player may choose to add Livestock to the family group for a coin cost detailed in the table below. Each game start option aside from Custom will include some Livestock in the initial selection.
During the game, visiting Traders may sell animals to the Clanfolk with sufficient Clan Reputation.

Livestock require food/water and shelter for survival. As long as they are free to roam they will search out their own food and water, eating wild grasses and drinking from a nearby Lake. Shelter is provided in the same way as it is for Clanfolk (Walls and Roofs) aside from access; Chickens require a Critter Door which is built into a wall, all the other animals require a larger door that can also be used by the Clanfolk e.g. Branch Barn Door. Animals of all sizes require an Animal Bed to sleep on, one bed per animal, no sharing will occur.

When looking for food, animals will look for these, in order: Grass and other wild plants > Hay Trough / Grain Trough> Grain Pallet / Haystack / other containers > Seeds / plants on ground > cooked food. Note that animals will avoid rain unless starving. Troughs are the most efficient in terms of food per item, although only one animal can use a trough at a time, so if a cow is taking forever to eat (as usual) and another animal is hungry, they'll fallback to the next best option. As such, it is advised to also have a regular food container in the barn, such as a Serving Basket.

Adult Females of each animal species besides Chickens may become pregnant to adult Males if spending time in proximity is possible. The player may prevent this by butchering Males, or fencing them into an area they cannot leave. After being pregnant for a time dependant on species the female will give birth to offspring. Chickens will instead have Roosters Fertilize Eggs after the egg has been lain.