recursal/Fanatic-Fandom huggingface dataset:
Safaresk Enlai

Safaresk Enlai is a station in the Kor Nor'peli system. It is controlled by the Korath Exiles.

## Background

### Outfitter

No

It is unclear what the primary purpose of this station is. The station contains numerous greenhouses where a wide variety of plants, and even some small animals, are kept. Other parts of the station are closed off to non-Korath visitors.

## Spaceport

This spaceport is relatively unpopulated for a station of this size, and the few Korath who are here are wandering about with the sort of deeply absorbed attitude you would expect from a scientist or an academic.

In one corner of the spaceport is a cage housing several large rodents and some small shrubs, lit by a warm sun-lamp. The rodents are quite acrobatic.

## Information

* Korath planets and stations cannot be dominated.
Gypsum

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

To fuel their increasing need for materials, the Gegno designed a new ship class for the sole purpose of mining. The resulting platform, the Gypsum, is not much more than a flying drill with cargo containers, engines, and a bridge attached behind it, making it cost-efficient and easy to manufacture.

Because Gegno engines are not very powerful, the Gypsum has difficulty chasing faster-moving asteroids. In order to alleviate this problem without needing to massively increase the engine space on the ship, the Gegno have instead developed the powerful Excavator Drill, which can shred asteroids in a matter of seconds, meaning the Gypsum only needs to be near an asteroid for a mere moment in order to mine it.

## Location

This cannot be purchased, but can be found being used by Gegno civilians.

## Outfits

These are the standard outfits initially equipped on each Gypsum.

 None

## Information

* Purchasing this would require a Gegno Civilian License and a Gegno Driller License.
Second Cerulean

Second Cerulean is a planet in the 5 Axis system. It is controlled by the Coalition.

## Background

### Outfitter

No

From above this ocean world looks like a frozen wasteland, but a wide variety of uncanny creatures inhabit the rift valleys and hydrothermal vents deep underwater. The Kimek operate a small research station on the surface, because this is one of the few worlds in Coalition territory where there are still new species left undiscovered, kilometers below the frozen surface. Above ground, only a few species of birds and insects are able to survive.

## Spaceport

The spaceport station is a cylindrical tower rising above the snowdrifts, anchored to the volcanic rock of one of the few islands that protrudes above the ice sheets near the equator. Near the station a hole about ten meters in diameter has been bored through the ice to allow submersible research craft access to the ocean depths.

There are relatively few permanent inhabitants here; most of the people in the spaceport are just crews stopping over to refuel while coming to or from the Heliarch ringworlds.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Second Cerulean requires a reputation of 15; this cannot be bypassed through bribery.
Seleptra Nak

Seleptra Nak is an uninhabited planet in the Seketra system.

## Image

The most disturbing thing about the empty Korath cities on this planet is how pristine they are: no sign of bombing or of weapons fire. Either everyone who lived here chose to leave, or they were killed by a weapon that did no damage to the buildings they live in.

Outside the cities, plant and animal life has begun to flourish, and some of the smaller villages have already been swallowed up by the growing forests. The climate is temperate, and rainfall is plentiful; aside from the reduction in biodiversity, it will not take this planet long to forget its former owners.

## Information

* Seleptra Nak is an uninhabited planet and cannot be dominated.
R01 Skirmish Battery

## Description

Skirmish Batteries are very common outfits on Gegno ships. They can be either a cheaper alternative than upgrading to a larger reactor, or a nice addition alongside one where short bursts of high energy may be needed.

## Location

This cannot be purchased, but can be found equipped on some Gegno ships.

## Information

* Purchasing this would require a Gegno Civilian License.
* This is the smallest Gegno battery.
Perfica

## Perfica

### Outfitter

No

Perfica is an uninhabited system in the Ember Waste.

## Links

Perfica links to the following systems.

* Farinus
* Cinxia

## Mining

These are the mineable asteroids that spawn in Perfica.

* Iron

## Fleets

These are the fleets that naturally spawn in Perfica.

* Small Remnant
* Large Remnant
* Remnant Transport
* Korath Ember Waste Raid
* Korath Rescue
Rand

Rand is a planet in the Zeta Aquilae system. It is controlled by the Republic.

## Image

Rand is a desert world, too dry for much farming and with gravity low enough to be uncomfortable for most human beings. It is, however, the best source of heavy metals in the galactic south.

Aside from the managers of the mining companies, nearly all the people here are migrant workers from elsewhere in the Dirt Belt, who have come to spend a season working for the relatively high wages that uranium mining offers, either to send money off-world or to save it up in order to build a better life for themselves.

## Spaceport

The landing pads here are poured concrete, raised up slightly above the level of the desert to keep them from being buried in sand. A few workers are constantly driving brush sweepers across the unoccupied pads. The air is filled with sand particles and dust. Aside from the storage sheds, there are only two buildings, each with a large sign out front: "Labor" and "Trade."

## Information

* Rand has a tribute value of 500 and is defended by large Militia fleets.
Rasalhague

Rasalhague is a system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Rasalhague has the following landing locations:

* Oblivion

## Links

Rasalhague links to the following systems:

* Ascella
* Cebalrai
* Zeta Aquilae

## Amenities

Rasalhague possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Rasalhague:

* Aluminum
* Iron
* Silicon

## Fleets

The following fleets spawn in Rasalhague before August 14, 3014:

* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Rasalhague on and after August 14, 3014:

* Navy Surveillance
* Small Republic
* Large Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Jakobsen

Jakobsen is a planet in the Alpherg system. It is controlled by Pirates.

## Description

Jakobsen is an ocean world with only 6% of its surface above sea level. The land consists almost exclusively of volcanic islands and atolls, as any land not refreshed by plate tectonics is slowly being eroded away by the immense seasonal storms that wreathe the planet.
Despite these conditions, Jakobsen is an agricultural world, with vast fields of algae cultivated both to sustain the atmosphere's oxygen content and to provide a nutritious, if bland, staple food.

## Spaceport

The spaceport is a wholly artificial island constructed near the center of one of the larger archipelagos. Surrounded by breakwaters and raised several meters above the water line, the landing platforms are partially protected from the dangers of the planet's storms; additionally, the smaller pads can be lowered into underground hangars to prevent them from being swept away.

## Outfitter

* Ammo South
* Common Outfits
* Basic Outfits

## Information

* Jakobsen has a tribute value of 300 and is defended by small CCOR fleets.
Sopoyra

Sopoyra is a planet in the Ravu Kon system. It is controlled by the Bunrodea.

## Image

Sopoyra is a major manufacturing planet, as well as the chokepoint between the Megasa systems of the north and the Erabu systems of the south. Given that royal permission is required to enter the Erabu region, this world also acts as the focal point for trade between the two regions. Goods are dropped off from other Megasa worlds, then transported to the Erabu worlds by freighters with royal permission.

## Spaceport

Sopoyra is not a very hospitable world. There are few settlements outside of the main spaceport, which is almost entirely dedicated to factories and warehouses.

There are freighters that will come from the north to drop off goods here, only for them to be immediately picked up by another freighter that brings the goods down south. It seems somewhat inefficient to do things this way, but must be done to be in keeping with royal decrees.
Saros

Saros is a planet in the Sol Saryd system and the home world of the Saryds. It is controlled by the Coalition.

## Background

### Outfitter

Yes

The homeworld of the Saryds still bears some scars from the adolescence of their species, particularly in its lack of biodiversity. But over thousands of years, they have returned significant portions of the planet to their original wilderness state. The planet's population currently stands at just over two billion, in part due to the fact that Saryds live very long lives and many of them choose to dedicate their lives to serving society in other ways rather than raising children.

## Spaceport

The main spaceport is on the outskirts of a large city near the planet's equator, supposedly not far from the place where the Saryds launched their first rockets to explore their own solar system. It has all the standard accoutrements of a tourist trap, including stall after stall of vendors selling food or articles of clothing, and mobs of wide-eyed visitors wandering about and generally getting in the way of the merchant captains trying to conduct actual business here.

## Shipyard

* Coalition Basics (shipyard)
* Saryd (shipyard)

## Outfitter

* Coalition Advanced (outfitter)
* Heliarch Basics (outfitter) after completing the Heliarch campaign introduction

## Information

* Coalition planets and stations cannot be dominated.
Plankton

Ship Class
 Image
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots
 inscrutable

## Description

These are tiny space creatures that feed on solar energy, storing it into two receptors found at the front of their bodies. They are extremely docile, and are found in large groups, almost never seen alone.

## Location

The Subsidurial can be found in the Acheron.

## Information

* These cannot be legitimately obtained by the player.
* This is one of the appearances of the Vyrmeid.
Statina

## Statina

### Outfitter

No

Statina is an uninhabited system in The Ember Waste.

## Links

Statina links to the following systems.

* Diespiter
* Egeria

A link to Postverta opens during the Remnant storyline.

Statina has a wormhole link to Vaticanus.

## Mining

These are the mineable asteroids that spawn in Statina.

* Iron
* Silicon
* Titanium

## Information

This system only becomes accessible during the Remnant storyline.
Schedar

## Commodity Prices

### Luxury Goods

965

The Schedar system is located in the Core and controlled by the Syndicate.

## Landing Locations

Schedar has the following landing locations:

* Amazon

## Links

Schedar links to the following systems:

* Achernar
* Almach
* Mirach

## Amenities

Schedar does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Schedar:

* Lead

## Fleets

The following fleets spawn in Schedar:

* Small Core Merchants
* Large Core Merchants
* Small Core Pirates
* Large Core Pirates
* Small Syndicate
* Large Syndicate
Queri

Queri is an uninhabited system in the Graveyard.

## Links

Queri links to the following systems.

* Esix
* Ritilas

## Fleets

These are the fleets that naturally spawn in Queri.

* Ka'het
* Ka'het Aggressive

## Information

This system used to contain a ringworld, but it was destroyed and moved by the Pug to World's End during the war between the Pug and Quarg.
SC-15 Plasma Thrusters

## Description

The Gegno Scin have taken another step forward from the SC-14 class engine system, incorporating both reverse and forward thrust into a single engine. In order to field the SC-15, the Scin had to design their largest ships around the thrusters, rather than fit it on later. The ability to reverse is especially important in engagements with the Gegno Vi's forward-heavy combat vessels.

## Location

This cannot be purchased, but can be found equipped on some Gegno Scin ships.

## Information

* Purchasing this would require a Gegno Civilian License, Scin Hoplologist License, and a Scin Architect License.
Quark Reactor

## Description

Bunrodean reactors appear to be named after types of exotic stars that either once were or still are considered theoretical to humanity. A quark star was first discovered by humanity near the Shangri-La system during the 28th century, a star with core temperatures and pressures so extreme that quark matter is produced.

Bunrodean reactors are able to be upgraded by installing Reactor Overclockers or Limiters, which alter the performance of the reactor. Each reactor only has a limited number of slots for these upgrades, though.

## Location

The Quark Reactor can be purchased at the following ports:

* Kisarra, Kifrana Terberah
* Angko, Mego Inito

## Information

* This outfit has 6 reactor upgrade slots, which can be filled by Reactor Overclockers and Reactor Limiters to change the performance of the outfit. Overclockers increase energy generation at the cost of more heat and Limiters decrease energy generation to decrease heat generation. Both upgrade outfits also take up some outfit space.
* This outfit becomes available after completing the Bunrodean storyline mission "An Intriguing Invitation."
* The mission "An Intriguing Invitation" is offered near Sol after fighting the Bunrodea in their space.
SC-14 Plasma Thruster

## Description

SC-14 class thrusters power the Scin's average gunboat or transport, giving their ships reliable speed. They can quickly propel any medium-sized ship forward with reasonable efficiency.

## Location

This cannot be purchased, but can be found equipped on some Gegno Scin ships.

## Information

* Purchasing this would require a Gegno Civilian License and a Scin Adjutant License.
Sebarep Atarkis

Sebarep Atarkis is an uninhabited gas planet in the Hesselpost system.

## Image

Some recent event, natural or artificial, disrupted the rings around Sebarep Atarkis to the point of their complete instability. Now, hundreds of ringroids fall into the planet's atmosphere each day, tracing fiery paths in the planet's skies. This has measurably increased the temperature in the equatorial region, directly below the rings, and new storms and wind patterns are generated chaotically in the wake of their passage.

While you know it is extraordinarily unlikely due to the sheer size of the planet, you can't help but wonder what would happen if a ringroid were to fall directly upon your ship as you lurk under the clouds.
Reverser (Comet Class)

## Description

The Comet Class reverser is unpopular amongst Korath captains, who find it a bit weak to pair with Planetary Class engines, yet too large to be worth sacrificing weapon space.

This Korath engine has been modified to be partially installed in a ship's weapon space, allowing it to push the ship in reverse.

## Location

This outfit can be found on an Ember Waste variant of the Palavret.

## Information

* Reverse thrusters, as indicated by their names, move a ship backwards instead of forwards. This gives pilots another way to kite enemies, however they also take up some weapon space.
Sadr

Sadr is an uninhabited binary system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Sadr does not have any landing locations.

## Links

Sadr links to the following systems:

* Albireo

## Mining

The following mineable asteroids spawn in Sadr:

* Aluminum
* Iron
* Titanium

## Fleets

The following fleets spawn in Sadr:

* Human Miners
* Quarg
* Small Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Sadalsuud

## Commodity Prices

### Luxury Goods

1484

Sadalsuud is a system in the south controlled by the Quarg.

## Landing Location

Sadalsuud contains one landing location, Forpelog.

## Links

These are the systems that link to Sadalsuud.

* Enif
* Sadalmelik

## Mining

No mineable asteroids spawn in this system.

## Fleets

These are the fleets that naturally spawn in Sadalsuud.

* Quarg
* Small Southern Merchants
* Large Southern Merchants
Shorebreak

Shorebreak is a planet in the Mimosa system. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Background

### Outfitter

No

Shorebreak is an ocean world which is home to a stunning profusion of alien life, some of which is not too dissimilar from life on Earth. The first settlement, centuries ago, was built as a marine biology laboratory, and from there the planet gradually grew into a regional center for bioengineering, where local life forms are tested for possible use in human medicine.

Outside the laboratories, much of the planet's land mass remains in its natural state, but the planet is currently struggling with a large increase in immigration.

## Spaceport

The spaceport on Shorebreak is built on its own separate island, perhaps as a way to keep any contamination isolated from the main continents. The hangar where you were directed to land your ship was hermetically sealed before you were allowed to land, and the customs officer informs you that any cargo you wish to trade must first be screened for "rats, mice, invasive insects, or wild pigs.

## Information

* Landing on Shorebreak requires the player to have 2 reputation.
* Shorebreak has a tribute value of 500 and is defended by large Militia fleets.
Piercer Missile Launcher

## Description

Korath Piercer missiles carry a pair of warheads. The first, a smaller one in the very tip of the missile, explodes on impact to blast a hole in the ship's shields to allow some of the subsequent, larger explosion to pierce through.

## Location

Piercer Missile Launchers can be found equipped on the following Kor Sestor ships:

* Kar Ik Vot 349 (Standard, Defense and Offense variants)
* Met Par Tek 53 (Sniper variant only)
* Tek Far 71 - Lek (Standard variant only)
* Tek Far 78 - Osk (Standard variant only)
* Tek Far 109

## Information

* These use Piercer Missiles, which can be stored in Piercer Missile Racks.
* The only way to get these is by looting them.
* These missiles have piercing, so part of their damage will go through shields and will be applied directly to the hull.
Sagittarius A*

Sagittarius A\* is the supermassive black hole that lies at the center of the Milky Way. It is uninhabited and contains no landing locations.

## Landing Locations

Sagittarius A\* has no landing locations.

## Links

This system has no links connecting to it, so the only way to reach it is by using a jump drive.

## Mining

No mineable asteroids spawn in Sagittarius A\*.

## Fleets

No fleets naturally spawn in Sagittarius A\*.

## Information

* Sagittarius A\* is the only system in the game that provides no fuel generation, so if you become stuck there with no fuel, you will have to reload unless an escort can provide you with enough fuel to jump out of the system.
* This system is extremely dangerous to visit. Other than the risk of being stranded in it, flying too close to the black hole will pull your ship and severely damage it. Being trapped by it is effectively a death sentence.
Talita

Talita is a binary system that is located in the Paradise Planets region. It is controlled by the Republic.

## Landing Locations

Talita has the following landing locations:

* Hestia

## Links

Talita links to the following systems:

* Alphard
* Castor
* Miaplacidus
* Pollux

## Amenities

Hestia possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Talita:

* Copper
* Iron
* Silicon

## Fleets

The following fleets spawn in Talita:

* Human Miners
* Paradise Merchants
* Republic Logistics
* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Large Republic
Point Defense Turret

## Description

Not long after the Remnant settled on Aventine, they began to discover caches of alien technology in vaults deep under the mountains, guarded by ancient but still-functioning point-defense systems. The Remnant learned how to duplicate those defense systems, and they are now considered to be much more useful than most of the items that they were guarding.

## Location

The Point Defense Turret is found in Remnant space.

These are the ports where it can be purchased.

* Caelian
* Viminal
* Aventine

## Information

* Purchasing the Point Defense Turret requires a Remnant License.
* The Point Defense turret is often considered as the second best obtainable anti-missile turret in the game, second only to the Pug Tier 3 Anti-Missile. It can do the work of two Wanderer Anti-Missiles in much less outfit space and taking up just one turret hardpoint, although it is slightly less energy-efficient, produces more heat, and has a shorter range.
Shuttle

* Overhead
* Thumbnail

The **Shuttle** is a light courier and passenger ship manufactured by Betelgeuse Shipyards. It is one of the three ships available at the start of the game, along with the Sparrow and the Star Barge.

## Description

Although Betelgeuse Shipyards produces other ship models as well, the majority of their profits come from sales of the Shuttle. This versatile ship serves equally well as a passenger transport or a cargo courier. It also happens to be the cheapest ship you can buy which is capable of hyperspace travel.

## Location

The Shuttle can be purchased at the following ports:

* Ada, Aldebaran
* Chiron, Alpha Centauri
* Clark, Seginus
* Delve, Scheat
* Follower, Alphard
* Foundry, Achernar
* Freedom, Almaaz
* Glaze, Aldhibain
* Hephaestus, Markab
* Luna, Sol
* Mainsail, Alhena
* Midgard, Aludra
* New Boston, Rutilicus
* New Britain, Dabih
* New Tortuga, Misam
* Prime, Betelgeuse
* Reunion, Caph
* Rust, Kraz
* Shroud, Alheka
* Sunracer, Mirfak
* Tinker, Diphda
* Valhalla, Epsilon Leonis
* Wayfarer, Tarazed
* Zug, Zubeneschamali
* Geminus, Castor (before the bombing)
* Greenwater, Fah Soom (Available 180 days after completing the Expanding Business mission chain)

## Outfits

These are the standard outfits initially equipped on each Shuttle.

## Performance Info

The Shuttle is the cheapest of the three starter ships and is well suited for missions such as courier and light transport missions. It is similar in speed, turning, and acceleration to the Sparrow and is the second fastest of the three starter ships.

The Shuttle has the highest bunk space of the three with six bunks, three more than the Star Barge and three more than the Sparrow. It also has the second best cargo space of the three. This combination of attributes makes the Shuttle a good choice for players who want to ferry passengers and carry some light cargo.

The Heavy Shuttle is meant to be a direct upgrade of the Shuttle.
Sidewinder Missile

## Description

The Sidewinder Missile is ammunition for the Sidewinder Missile Launcher; each launcher that you have installed can be armed with up to 45 of them, while pods can carry 4. You cannot install a missile without a pod or launcher to fire it from.

## Location

The Sidewinder Missile can be purchased at the following ports:

## Information

This is ammunition for the Sidewinder Missile Launcher and Sidewinder Missile Pod, and can be stored in Sidewinder Missile Racks.
Pincer Beast

## Description

This creature appears to have an outer shell made of small asteroids held together by strands of carbon nanotubes. It pulls rocks through arms into its main cavity where it processes them to make more shell. The multi-colored hairs pointing back seem to be a drive system of sorts, manipulating the gravity field around the creature to accelerate it. There is no apparent hyperdrive mechanism, but somehow it is able to open a hyperspace window.

## Location

The Subsidurial can be rarely found scattered around the galaxy in uninhabited systems.

## Information

* The Pincer Beasr is a spacefaring creature that can be found in remote systems around the galaxy.
* These cannot be legitimately obtained by the player.
* These have built in engines and have the ability to land on gas planets.
* The Pincer beast will self destruct when disabled by the player.
Skymoot

Skymoot is a planet in the Hadar system. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Background

### Outfitter

No

The "dragons" of Skymoot are an immensely popular tourist attraction, unlike their mythical namesakes only in their lack of ability to breathe fire. The presence of such an efficient apex predator has spurred the evolution of a stunning variety of defense mechanisms in its prey, as well; whether in the air or in the plains or deep in the forest, Skymoot is a dangerous place to visit.

The scientific consensus is that the "dragons" are clever animals, but not sentient. Those who insist on trying to find ways to communicate with them almost invariably end up getting eaten.

## Spaceport

The spaceport is unusually large and clean for a planet with such a low population. It is clear that tourism here is a profitable industry. One large booth offers airplane rides to view the "dragons" up close, for anyone willing to sign a waiver; even with energy shields, it is not unheard of for a plane to be snatched out of midair by one of the creatures. Other booths offer safari tours of the forest; the tourists in line at those booths are carrying a wide variety of knives and guns.

## Information

* Skymoot has a tribute value of 400 and is defended by large Militia fleets.
Plasma Turret

## Description

The Plasma Turret is a pair of Plasma Cannons mounted on a turret so that they can fire in any direction. It is a fearsome weapon, but only the largest of ships have the space and the energy that it requires.

## Location

The Plasma Turret can be purchased at the following ports after it becomes unlocked during the Free Worlds campaign.

* Bourne, Gamma Corvi
* Rust, Kraz
* Smuggler's Den and Thule, Men
* Wayfarer, Tarazed

## Information

The Plasma Turret is the Free Worlds' "Ace in the hole", and is developed during the Free Worlds - Republic War. It was designed to be a counter to the Republic's Heavy Laser Turret.
Palavret

Ship Class
 Picture
 Standard Cost
 Shields
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots
 Fighter Bays

## Description

Successive raider designs have been the Korath warship of choice for plundering neighboring species for generations. Named for a celebrated captain who gave her life to ensure her crippled vessel made it back to port with its desperately needed cargo of stolen fish, the Palavret-Class Raiding Ship continues that grim tradition.

Like all Exile ships, the Palavret has been adapted to house as many Korath as possible, as comfortably as possible, inflating its size beyond similarly armed warships. The spaceborne construction techniques employed allow for the ship's easy replacement, facilitating continued raids of nearby systems.

## Location

The Palavret cannot be purchased, but it can be captured from the Korath Exiles or from Syndicate space as they occasionally jump over to Human space. Additionally, these can be found in the Ember Waste and from Remnant bounty missions. The easiest to destroy or disable are the "Crippled" Palavrets in the Remnant missions as they do not have fighters and have reduced weapons. Palavrets of Remnant bounty missions have a Hyperdrive and a Broken Jump Drive instead of a functional Jump Drive.

## Outfits

These are the standard outfits equipped on each Raider.

 Thermal Repeater Rifle (196)

## Information

* The gun ports on the Palavret do not fire directly forward. They fire at a 45**°** angle from the junction of the main body and the nacelles.
* Other than completing the main quest line, plundering disabled Palavrets in East Syndicate space (notably Achernar and Polaris) is often the source of many players' first jump drive. More Korath ships (and jump drives) can be encountered by jumping to the systems immediately East of Syndicate space. Next to plundering the Pug, this remains one of the more reliable sources of jump drives, the advantage being that the player does not have to anger a faction to do so, as the Korath are already hostile. Another source is Remnant space as there are often Korath ships with functional jump drives there and the Remnant ships will disable them without destroying them.
* This ship used to be called the Korath Raider.
* They have a similar appearance to a Terran Battlecruiser from Blizzard Entertainment's StarCraft series, with its frontal hammerhead, slender neck and nacelles.
* One of the better techniques to defeat them is to use heat weapons like plasma cannons or flamethrowers. They are often at 80% heat to start so using heat weapons can make a fight easier.
* The best ship for capturing Palavrets before the player has them is likely the Bactrian as it has a lot of crew.
Reactor Limiter

## Description

The Reactor Limiter is a component that can be installed into a Bunrodea reactor in order to modify its effectiveness. Limiters increase the heat efficiency of a reactor, but at the cost of reducing the strength of its energy generation.

## Location

The Reactor Limiter can be purchased at the following ports:

* Kisarra, Kifrana Terberah
* Angko, Mego Inito

## Information

* This outfit cannot be installed by itself, but acts as an upgrade for the Quark, Electroweak, and Dark Reactor which all have a limited amount of upgrade slots. Installing this decreases energy generation to also decrease heat generation.
* This outfit becomes available after completing the Bunrodean storyline mission "An Intriguing Invitation."
* The mission "An Intriguing Invitation" is offered near Sol after fighting the Bunrodea in their space.
Pbelnep

## Commodity Prices

### Luxury Goods

1100

Pbelnep is a binary system in Gegno space that is controlled by the Gegno Scin.

## Landing Locations

Pbelnep has the following landing locations:

* Ef Osch

## Links

Pbelnep links to the following systems:

* Evrae
* Gualetri
* Mohuwo
* Zeinar

## Amenities

Ef Osch has an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in this system:

* Silicon
* Titanium

## Fleets

The following fleets spawn in Pbelnep:

* Gegno Basic
* Gegno Cargo
* Gegno Miners
* Scin Cargo
* Scin Transport
* Small Scin
* Large Scin
Viminal

## Image

Viminal is a planet in the Arculus system. It is controlled by the Remnant.

## Description

This cold and dreary world would certainly not be attractive to any modern settlers, but to those who were fleeing the chaos of the Alpha Wars it had the undeniable advantage of being isolated and undiscovered. Today the main reason for the continuing Remnant presence here is that this is the only world they have found where the Key Stones that enable ships to travel through certain wormholes in the Ember Waste can be found.

## Spaceport

The spaceport is an enormous dome, built of the same resilient and semi-organic material as the hulls of Remnant ships. An opening at one end of the dome allows ships to fly in and out. Inside, the air is still cold, but at least you are sheltered from the violent winds that sweep across the rest of the planet's surface. Some of the locals, accustomed to the cold, walk about in their shirtsleeves as if this were a balmy summer day.

## Shipyard

* Remnant (shipyard)
* Remnant Puffin (Unlocked through the Remnant Storyline)
* Remnant Salvage Ships (Unlocked through the Remnant Storyline)

## Outfitter

* Remnant (outfitter)
* Remnant Salvage (Unlocked through the Remnant Storyline)

## Information

* Viminal has a tribute value of 3,000 and is defended by Remnant Decoy Defense, Light Remnant Defense, and Heavy Remnant Defense fleets. Remnant Defense fleets are large and difficult to take on.
Thuban

Thuban is an uninhabited system located in the South, in a small region known as the Outer Rim (as opposed to the larger Rim to the north). It is controlled by Pirates, but was originally governed by the Confederated Councils of the Outer Rim.

## Links

Thuban links to the following systems:

* Belenos
* Men
* Fumalsamakah

## Mining

The following mineable asteroids spawn in Thuban:

* Uranium
* Titanium

## Fleets

The following fleets spawn in Thuban:

* Small Southern Pirates
* Large Southern Pirates
* Small CCOR

## Notes

* Thuban, designated Alpha Draconis, is a star in the constellation of Draco and its second brightest star.
Protolith

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

A relic from another age, Protoliths are the last of the Generation ships constructed by the Gegno to colonize the stars. Now that other more easily constructed and hyperdrive-capable transport ships are commonplace, Protoliths are no longer found in service, and the very few that are still functioning are either preserved as artifacts or seldom used as hauling vessels between planets of the Gegno home system of Heutesl.

## Location

This ship cannot be purchased, but can be found being used in Gegno space.

## Outfits

These are the standard outfits initially equipped on each Protolith.

 None
Thruster (Asteroid Class)

## Description

Given its size, this tiny Korath thruster produces quite a kick. But, it also draws a considerable amount of power.

## Location

Thruster (Asteroid Class) outfits can be found equipped on the following Kor Mereti, Kor Sestor and Korath Exiles ships:

* 'olofez (Standard and Expeller variants)
* Far Lek 14
* Far Osk 27
* Kar Ik Vot 349 (Offense variant only)
* Kas'lor Ik 582 (Stranded variant only)
* Model 64
* Palavret (Crippled variant only)
* Rano'erek (Crippled variant only)

After making sufficient progress in the Remnant storyline, Thruster (Asteroid Class) outfits can be purchased from the following locations:

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus

## Information

* This outfit is normally only obtainable by looting Korath ships; however, this outfit becomes available for purchase late in the Remnant campaign.
* This is the smallest of the Korath thrusters.
* Korath engines have very good thrust/mass but are inefficient in regards to energy and heat.
Small EM Battery

## Description

This small superconductive inductor stores just enough power to keep a fighter running, and the electromagnetic field it generates helps to maintain the shield matrix.

## Location

This cannot be purchased but can be found equipped on the Black Diamonds.

## Information

* Only six of these exist in the game.
* This outfit provides a combination of shield generation and energy storage, but does neither particularly well.
Snowfeather

Snowfeather is a planet in the Bore Fah system. It is controlled by the Hai.

## Image

Snowfeather is a world with unusually chaotic weather patterns, where snow can fall even in the middle of summer but will melt away within days when the temperature shifts and becomes warmer again. Surprisingly, it is a popular vacation spot for the Hai, who find the unpredictability and occasional violence of the weather here to be invigorating.

## Spaceport

The core of the spaceport is two rows of hangars, back to back. Their thick metal roofs slope backwards, away from the entrance to each hangar, so that any snow or ice that slides off the roofs will not fall across the opening while ships or people are passing through. The hangars are also elevated about six meters above the ground, to protect against flash floods.

## Information

* Snowfeather does not have a tribute value.
Rai'alorej

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots
 Fighter Bays

## Description

Although fierce in battle and highly adaptable, Korath do not easily recover from injury. Without the aid of a surgeon or more equipment than fits into a standard escape pod, a stranded, injured Korath faces poor odds of survival. Therefore, Korath who leave their home territory have placed great importance on the construction of hospital ships that can quickly locate, recover, and treat the survivors of wrecked ships.

The Rai'alorej-Class Refuge, named for a pioneer in the field of microbot-assisted surgery, is thoroughly appointed with lifeform scanners, locator beacon receivers, ambulances, and search-and-rescue teams. Once onboard, crash victims are greeted with the finest hospital facilities, microbot treatments, and stores of medicine the Exiles have at hand. Even incubators and nurseries are available to treat the young who grow up aboard ship.

## Location

This ship cannot be purchased, but it can rarely be seen in any of the Korath Exiles systems or in the Ember Waste.

## Outfits

These are the standard outfits installed on each Rai'alorej.

 Microbot Defense Station (25)Thermal Repeater Rifle (526)

## Information

* This ship is used exclusively by the non-hostile Korath Civilians faction.
Steering (Lunar Class)

## Description

Korath engines can be fitted into just about any ship, but unless accompanied by some Korath cooling systems as well, their heat output will often be more than the ship can handle.

## Location

Lunar Class Steering systems can only be obtained by looting the Kor Sestor Tek Far 71 - Lek or the Kor Mereti Model 8, 16, or 32 ships.

## Information

* Korath engines are very powerful, but they also generate high amounts of heat.
Ghneoe

Ghneoe is an uninhabited planet in the Kneirc system.

## Image

Ghneoe's orbital period is dominated by a very long dry season due to the binary stars at the system's center. However, during a short portion of the year, Ghneoe experiences an intense water cycle that results in a boom of greenery and wildlife activity, developing a short-lived but flourishing ecosystem. Much of the flora and fauna have adapted to such drastic shifts in climate, and return to a dormant state once the intense heat cycle returns.

Unlike its moon, Ghneoe has yet to see any sort of colonization efforts by the nearby Gegno Scin, perhaps due to the abnormal yearly weather, system warfare, or a combination of both.
Station Cian

Station Cian is a Coalition station in the 12 Autumn Above system.

## Image

Cian Station orbits a large gas giant, which simultaneously has compounds usable in hyperspace fuel and enough mass to pull an abnormally large numbers of asteroids near it. The local industry mostly centers around the metals harvested here, but part of it is still focused on refining deuterium. Its remote location prevents it from becoming a major port, but most traders that travel into this region stop here, even if just to refuel and to watch its impressive facilities. This is also the most recent Coalition station, although it's much older than any in human space.

## Spaceport

Station Cian seems to act as a base for the military operations in this area; it even has a small Heliarch shipyard in a restricted section. Considering the isolationist planet Remote Blue is only one jump away, it's likely the station is also being used as an observational outpost, keeping an eye on the ships that travel that far.

## Information

Coalition planets and stations cannot be dominated.
Tschyss

Tschyss is a station in the Oosuoro system that is controlled by the Gegno.

## Image

This massive station is the only orbital structure that can be found in Gegno space, and is still under heavy construction. Although a majority of the exterior seems complete, the interior is noticeably lacking in comparison, and it seems that the progress has slowed down significantly in recent times. A large portion of the station is filled with crew quarters and living sections, all larger than in human space, and the outside is enveloped in many docking bays of numerous sizes.

## Spaceport

Gegno of all kinds are walking to and fro, though they seem very tired and overworked. Not a lot of them seem happy with their current working conditions, but all you can do is watch from a distance in a small half-built area nearby your ship's designated docking bay. Despite the scale and number of onboard facilities that you can see, there are only a small number of Gegno making use of them.

## Information

* Landing on Tschyss requires a reputation of 1.
Unfettered Basics (outfitter)

This page shows the outfits that will be added to planets with "Unfettered Basics" in their outfitter.

## Outfits

### Systems

* Asteroid Scanner
* Cargo Expansion
* Fuel Pod
* Hai Corundum Regenerator
* Hai Octopus Jammer
* Hai Williwaw Cooling
* Hyperdrive
* Outfit Scanner
* Quantum Keystone
* Small Bunk Room
* Value Detector

### Power

* Geode Reactor
* Hai Chasm Batteries
* Hai Fissure Batteries
* Sand Cell
* Supercapacitor

### Engines

* "Basrem" Atomic Steering
* "Basrem" Atomic Thruster
Pug Akfar Steering

## Description

This is a small steering system designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines.

## Location

Pug Akfar Steering systems can only be obtained by looting Pug Zibrukas.

## Information

* Pug Engines are more space efficient than Human Ion Engines.
Torpedo

## Description

Torpedoes are ammunition for the Torpedo Launcher. Each Torpedo Launcher can hold 30 of them. You cannot install torpedoes unless you have also installed a launcher to fire them from.

## Locations

The Torpedo can be purchased at the following ports:

## Information

Torpedoes are used as ammunition for the Torpedo Launcher and the Torpedo Pod. They can be stored in Torpedo Storage Racks.
Tier 3 Anti-Missile

## Description

This powerful anti-missile turret is capable of destroying even the strongest of missiles.

## Location

The Tier 3 Anti-Missile cannot be purchased, and the only way to obtain it is by looting them from a Pug Arfecta.

## Information

* This is the most powerful obtainable anti-missile field.
* There are only 6 of these that will ever appear in game.
Tortor

Tortor is an uninhabited system in the Far North that is controlled by the Republic.

## Landing Locations

Tortor does not have any landing locations.

## Links

Tortor links to the following systems:

* Gorvi
* Mintaka

## Mining

The following mineable asteroids spawn in Tortor:

* Iron
* Lead
* Silicon

## Fleets

The following fleets spawn in Tortor:

* Small Northern Merchants
* Small Northern Pirates
* Large Northern Pirates
* Large Republic
Small Bunk Room

Captains who do not care particularly much about the comfort of their passengers or crew can usually find a way to shove a bunk bed in behind the power generator or to hang a few hammocks from the engines as a makeshift way to make space for more people.

## Location

This outfit can be purchased in ports around the galaxy.

## Information

This is a smaller version of the Bunk Room. It allows you to trade outfit space for extra bunks, which can be useful for capturing ships or for if you want to take more passenger jobs.
Smelter-Class Thruster

## Description

It is not unheard of for a Remnant ship's engines to draw even more power than its weapon systems: an indication, perhaps, of their preference for avoiding battle when possible.

## Location

These can be purchased at the following ports.

* Viminal, Arculus
* Caelian, Cinxia
* Aventine, Pantica

## Information

* Purchasing these requires a Remnant License.
* Remnant engine outfits have reverse thrust capability and slowing resistance.
Siteria

Siteria is an uninhabited planet in the Nona system.

## Image

An Earth-like planet, Siteria is notable for the large number of settlements on it: every few kilometers there are remains of sizable villages, some of which still haven't been completely covered by vegetation even today. A few cities even have tall buildings still partially held together, a testament to how durable the constructions of the planet's original inhabitants were.

## Information

Siteria is uninhabited and cannot be dominated.
Trinket

Trinket is a planet in the Sargas system. It is the only non-pirate world where you can purchase illegal outfits. It starts out as controlled by the Republic but it eventually joins the Free Worlds.

## Background

### Outfitter

Yes

In a region of the galaxy not known for beach resorts, Trinket has become somewhat of a major tourist destination. It is not a particularly warm world, and near both poles icebergs float year round, but at the equator the weather is almost tropical and the water is warm enough for swimming.

Occasionally one of the ocean currents will pick up an iceberg and carry it all the way down past the resorts before it melts completely. Taking a boat out to these icebergs is a popular daytime activity here.

## Spaceport

The spaceport is a long, two-story building of wood and stone with hundreds of stalls selling fruit and clothing and bad artwork.

Many of the starships parked here have scorch marks and dents on their hulls, a sure sign of recent battle. It is likely that some of the people walking through the port are in fact pirates, posing as civilians in order to sell stolen cargo or to take a vacation incognito.

## Outfitter

* Basic Outfits
* Delta V Basics
* Ammo North
* Ammo South
* Pirate Outfits

## Information

* Trinket is the only non-pirate planet where illegal outfits such as nerve gas can be purchased.
* Trinket has a tribute value of 500 and is first defended by Militia and later by Free Worlds ships.
Sadalmelik

Sadalmelik is a system that is located in the South. It is controlled by the Quarg.

## Landing Location

Sadalmelik contains the following landing locations:

* Humanika
* Grakhord

## Links

Sadamelik links to the following systems:

* Enif
* Sadalsuud

## Amenities

Humanika possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Sadalmelik:

* Iron
* Tungsten

## Fleets

These are the fleets that naturally spawn in Sadalmelik.

* Quarg
* Small Southern Merchants
* Large Southern Merchants
Turquoise Four

Turquoise Four is a planet in the 9 Spring Above system. It is controlled by the Coalition.

## Background

### Outfitter

None

The offshore kelp farms on Turquoise Four produce not only nutritional food, but also an ultra-strong fiber that is used for creating durable textiles. Farther from shore, the Kimek operate fish farms as well. Viewed from above, the ocean surface is divided into patches of deep blue or green or rusty brown depending on what sort of product is being farmed in each patch.

## Spaceport

The boats docked in this spaceport city are more numerous than the space ships, and some of them are considerably larger, as well. Almost half of the city is built on piers that extend out into the harbor with broad canals between them, but the largest and fanciest dwellings are on land, built along a ridge of hills that overlook the ocean. The air is full of the cries of gulls and the smell of fish and salt and drying seaweed.