Fury Guide

## Fury Overview

(Updated to v15.6)

Fury can deal insane AoE damage with his Minefield and his BFG. Clearing weak hordes of enemies is never an issue for Fury.

Fury can deal respectable point damage with his Metalstorm ability. He would still deal slightly less point damage than Nova with leadership drones or a fully enhanced corona beam Predator.

Last but not least, Fury's early game pushing abilities in multiplayer games is among the strongest, and Fury is usually among the first heroes to reach his 2500 score, in the same league as Anvil, Pyro, Messiah and Atlas.

## Fury's Perks for OS and HW

For normal multiplayer games with Fury, his optimal perks are obvious:

1. Onslaught
2. Leadership
3. Air Support
4. Weaponsmith

For quick entry of Perks at the beginning of the match, type (without quotes) "-perk olaw".

There is no contest about Onslaught and Leadership.

Air Support is given a +50% damage boost from Leadership, and is therefore a no-brainer for Fury. Air Support also provides very far high ground vision at all times for Fury, allowing him to set mines where needed especially when he has Power Ranger mastery.

Unfortunately, since Fury does not have the Inspire Talent, his Helldivers die far too easy to normal fast hitting enemies such as queens and hydralisks. Fury would then be forced to pick Battlefield Promotions to buff his Helldivers with Inspire talent aura. In other words, Fury can deal more consistent DPS if he swaps Helldivers for Weaponsmith perk. Assuming they remain alive, Helldivers only allow Fury to reach his 2500 score about 1 or 2 minutes faster, but saving a mastery point in the form of Weaponsmith starts to yield much higher returns on overall damage from mid-game onwards for Fury.

Fury benefits hugely from Weaponsmith. His auto-attack damage is increased by 60. BFG damage for himself and his iron legion is increased by 15.

## Fury's Mastery Order for OS and HW

Fury will perform the best with the following Mastery Order for multiplayer (non-solo games):

1. Level 0 = Full Metal Soldiers
2. Level 10 = Bloodbath
3. Level 20 = Energy
4. Level 30 = Leyden Toroid Ultimate
5. Level 40 = Lightweight Equipment
6. 2K Streak = Power Ranger
7. Level 50 = Black Metal Alchemy (Hellwalker)
8. Level 60 = Nuke or NICK Protocol

#### Full Metal Soldiers at Level 0

Full Metal Soldiers is your mandatory first pick.

1. Protecting your Iron Legion with +15 armor is essential or else they will easily die to weak enemies such as zerglings or hydralisks rendering the Iron Legion far less effective.
2. A skilled Fury player can have all 5 Iron Legion in action very early in a Hellwalker or Oldschool game. On Hellwalker, Fury can head east and start clearing while Iron Legions spawn on his position. This way, banelings incoming from the North will never kill any of the Iron Legion. On Oldschool, Fury can push west and north from the start.
3. Additional Iron Legion that also survive longer drastically quicken Massacre progress for Bloodbath, an essential mastery for Fury that is immediately picked at level 10.
4. Iron Legion spawning on Fury's position are excellent tanks against dangerous enemies such as Brood Lords, Ultralisks, Bane Lords and Spine Crawlers.
5. But most importantly, once Fury pushes deeper into enemy territory, Iron Legion spawning on Fury's own position allows a skilled Fury player to attain the 2500 score fastest of all heroes, often within 13 minutes or less.

#### Bloodbath at Level 10

Bloodbath mastery should definitely be the next mastery.

1. When fully maxed, it grants permanent increase of +15 to armor, +15 to shield armor, +17.8 to auto-attack damage and further increases life regeneration.
2. This allows Fury to tank spine crawlers for much longer. This gives Fury much more survivability to stick around and deal damage rather than fleeing.
3. Fury will also be able to comfortably tank zerg queens and brood lords. Bloodbath also improves survivability against ultralisks and bane lords, but Fury cannot tank them forever.

Bloodbath mastery has a chance of progressing for each massacre progress. Additionally, each time an Iron Legion lands and each time you use Metalstorm, you gain 1 massacre progress.

#### Energy at Level 20

Fury is always energy starved in the game, and picking Energy at level 20 is necessary.

#### Leyden Toroid (Ultimate Mastery) at Level 30

After level 30, Fury reaches his 2500 score with ease and picks his ultimate Leyden Toroid mastery.

## Comments on Fury's other masteries

#### Black Metal Academy

For Oldschool, there is no benefit to wasting a mastery point on cloaking. A group of Iron Legion and your Helldivers should tank sufficiently long enough to kill all non-boss enemies and spine crawler drops in your surrounding.

However, on Hellwalker, with the bugged and unfixed nature of the nightmare drops, Black Metal Academy allows Fury to push and use emergency cloaking to survive nightmare drops. This mastery is usually needed at latest by level 50 to not die to nightmares while pushing hard.

#### NICK Protocol

For Hellwalker games, as a late game mastery, NICK Protocol becomes essential when pushing outside of base with the constant threat of Nightmare drops. The most important benefits to NICK Protocol are increased weapons damage and no reduced movement speed when using Metalstorm.

#### Avenger

This mastery is underwhelming before Fury's ELITE upgrade. And therefore, it is an excellent candidate to pick in the very late stages, where Fury with ELITE can continuously spam Minefield and Metalstorm thanks to Overload.

#### Battlefield Promotion

Unfortunately, the only viable usage of Battlefied Promotion is in speedruns. It allows Dune to gain +3 talents in 4-player games, increasing the likelihood of getting essential talents such as Mud Stompers and Nimble Feet and Vitality Kit 1 without remaking the game dozens of times. In other words, the only utility of Battlefield Promotion is to counteract extremely poor game design, where essential talents are not given to a hero at the start.

When taken almost last, all teammates would have already gotten all of their talent points and there would be much more minerals than needed to nuke the whole map in non-speedrun games.

#### Haywire Missile

Although Haywire Missile has been buffed to add +1 damage per hero level from a base damage of 130, it is very underwhelming compared to the other masteries that Fury must pick in his first 60 levels. Even after level 60, picking global nukes would allow Fury to reach his 25,000 ELITE status much earlier than picking Haywire. Therefore, pick Haywire Missile among your last masteries, but certainly before Black Metal or Battlefield Promotion.