Bren Daebjorn

Official 2020 portrait of Bren Daebjorn by thekaelman

**Bren Daebjorn** is a mercenary working under Gundir Hammerfoe's Merchant Guild and was in charge of gathering **the party**. He is played by thekaelman.

## **Description**

### **Appearance**

Bren has unnatural glowing blue eyes and scruffy white hair with an burgundy streak that he leaves in the front of his face. Bren has a very unique appearance do to his past experiences. His ears appear to be elven and his skin is grayed and very rough. To cover up most of his body, he wears a long black trench coat with golden accents, that he keeps buttoned up. Inside his coat he keeps a small leather book and a necklace that holds three gold coins with etchings on them. Underneath the coat he wears a black turtleneck in a similar color scheme. Adorning his body and face are glowing runes, making his already peculiar appearance stand out more. He speaks with a subtle Calasian accent.

Bren is seen traveling around with his horse, Porridge, which he uses to hold most of his inventory, carrying only his weapon, his books, and any other easy to store supplies.

### **Personality**

Bren is reserved and kept to himself, as he tries not to draw attention to himself. Often times he comes off as abrasive and uncaring, which is only enforced with his gruff voice and his concise use of words.

Bren, although a generally peaceful person, is very quick to judge and despite his best efforts, is ill-tempered. He is very trusting, never second guessing someone’s motivations. However, if you find yourself wronging Bren, he will make sure you regret doing so. Bren knows that his trusting nature is a flaw, but he would like to believe that people are good in nature.

## **Biography**

### **Background**

No information has been revealed about Bren Daebjorn’s background.

### **Pre-Session 1**

Gundir told Bren that he sent word out to gather a party of 4 at Meridor, and he wants Bren to stop and wait there. Gundir told Bren to wait for the party at the Drunken Raven inn and gave him money to pay for all of the rooms. He also told Bren to wait three days after the party meets before leaving. He kept the reason for this to himself.

### **Chapter 1**

#### **The Call**

Bren arrived at Meridor as **Gundir** made his way to Flamehammer. Bren was tasked to gather a party of four at the Drunken Raven. There Bren was able to recruit Wilvalor, Anndraqis, Caydence, and TK.

After the party had been assembled, Bren quickly informed the party members that Gundir had told them to stay in Meridor for 3 days. He did not disclose the reasoning behind this, but he did give Bren the money to pay for the foods, drinks, and rooms. He handed each party member a key and they all began to head up to their rooms, but not before being interrupted by a bar maiden. She told Bren that the innkeep would like to speak with them.

The innkeeper, Morgan, offered the party a job, in exchange for some extra coin. Bren asked the party if they would be willing to accompany him, and they all agreed to. Morgan gave the party 25 golds pieces as a sign of good faith. Bren picked his pouch of gold and left to check up on Porridge.

Bren began preparations for the upcoming journey as he waited on the party. After the party made their way back to the inn, Bren was their waiting with Porridge ready to leave Meridor.

Bren and Anndraqis were the first to scout out the area. Upon crossing the tree line, Bren felt a deep pit in his stomach along with his temperature dropping. To negate the feeling, he tried to cast *Dispel Magic* on himself, but the sensation came back worse after a brief reprieve. He warned the party not to enter until further notice and continued. He soon found that using his Lay on Hands did not purge the sensation, but did decrease its severity.

Bren and Anndraqis both saw smoke billowing from a hut. TK, deciding to enter the town regardless of the warning, whistled and Bren and Anndraqis. She told them that she saw movement in one of the buildings near them. Bren suggested that Anndraqis check out the hut, while he and TK checked out the movement.

TK and Bren ventured to the building where they discovered that it was once an inn and tavern. As they walked through the first floor, they heard noises coming from the floor above. TK and Bren found out that the sounds were a group of common folk who had been trapped in the town. Bren gave them his rations and asked them a few questions about the town. He learned that it started once a hole appeared in the town square and he decided that the party should investigate it. Tobias Oakenshield, one of the people trapped, offered to accompany the party to the town square and Bren agreed. Before leaving, Bren cast *Alarm* as extra protection for the people inside the inn.
Upon arriving to the hole, Bren misty stepped into the hole to scout and waited for the rest of the party to arrive.

Once the party got to the bottom of the hole, Bren lead the party down the hallway.

#### **States of Decay**

After the fight, Bren was able to identify the Orb of Decay, but was in the middle of the casting and was unable to warn the party. Bren destroyed the orb after Caydence touched it. He picked up his now deceased comrade and slowly began to walk away from the room.

#### **Woeful Return**

Bren walked to the outskirts of the town and began paying his respects. He cast *Mending* on her clothes and began burying Caydence. He then stayed there for several minutes before heading back.

Once he returned to the rest of the party, he cast *Identify* on the scroll, a Scroll of Fireball, that TK and Wil found. He then asked if he could keep it, to transcribe it in his spellbook.

Bren also noticed Gullveig, who had been standing at the end of the hallway. He approached him and began to inspect the warforged, ignoring the glowing rock that was thrown by TK. Upon investigating, he recalled information from his past of warforged not lasting long during the Second Great War, often times exploding. He tackled Gullveig, pushing him into the circular chamber, crushing Domacles. He slowly backed away trying to keep his eye on Gullveig.

Upon leaving, Bren grabbed Wil and cast *Flash Step* out of the hole to flee from Gullveig. Seeing Anndraqis push Gullveig into the hole, Bren teleported into the hole and began dragging Gullveig as far as possible. On his way back, Bren stepped in the glowing liquid that leaked from Gullveig, which began to burn him.

Bren later used the Scroll of Fireball to cave the hole in, preventing Gullveig from making his way out. Exhausted, Bren went straight to Porridge.

As they were leaving the town, Bren made a town sign that read, “Caydence”.

* Bren asked Lucian his skill set.
* Bren stated he could decipher Gullveig’s Domacles notes.
* Bren snapped at Lucian.
* Bren took two watches
* Bren caught Anndraqis and was able to avoid combat with Owl Bears.
* Bren apologized to Lucian, but threaten to kill him if he betrayed them.
* Bren gave Lucian Caydence’s room key
* Bren and Wil went to meet with Morgan in private.
* Bren distributed the gold to the party and gave Lucian an extra 25 gp.
* Bren gave 88 gp to Anndraqis for her Revivify fund.
* Bren agrees to find ???’s wife in the forest.
* Bren goes with the rest of the party, but eventually sneaks away to buy ink.
* Bren buys 50 gp worth of ink.

### **Chapter 2**

#### **Into the Woods**

* Bren tried to capture the cart.
* The cart tipped over and crashed.
* Bren went to get an update on Aegor.
* Bren walked with Lucian to the Drunken Raven.
* Bren went to check on Anndraqis.
* Bren fixed the cart.
* Bren packed the cart early in the morning.
* Bren went with TK to talk with Aegor.
* Bren got in a fight with Aegor.
* Bren drove the cart.
* Bren dispelled the illusory forest and found the tracks.
* Bren, Lucian, and TK opened the entrance to the ruins.
* Bren found the cyan liquid peculiar.
* Bren tried to stick his hand in, Lucian stopped him.
* Bren tried with a dagger. Nothing.
* Bren tried with his hand and felt something.
* Bren kept his hand in, overpowering his comrades who were trying to stop him.
* An arcane surge occurred.
* Bren’s runes are no longer glowing.

## **Relationships**

### **Gundir Hammerfoe**

Gundir hired Bren as a mercenary tasked to guard cargo and shipments for his Merchant’s Guild. On occasion, Gundir will ask Bren to take jobs as a negotiator or an enforcer during trade deals that are especially dangerous. Bren was hired to gather the party by Gundir.

### **Anndraqis**

Bren introduced himself to Anndraqis at the Drunken Raven. They later talked in the stables, where Anndraqis was introduced to Porridge and Bren was introduced to Nan.  Bren has a respect for Anndraqis’ initiative in the group.

### **TK Lurrie**

During their first encounter, Bren offered TK a handshake, which she refused. They wouldn’t interact until later, when she whistled to Bren and Anndraqis to inform them about the movement in one of the nearby building. Bren and TK went to investigate the building. Bren noticed how bad TK was with people, and quickly took the lead when faced against the scared common folk.

At the town square, Bren offered to catch everyone so they could make to the bottom. TK was the only one to take him up on the offer, but because he assumed that she would go down the rope, he had to quickly cast *Feather Fall* before she hit the ground.

Bren notices TK’s courageousness, but is worried that it borders the line of recklessness too. He also likes the fact that despite being faced with people who are wary of her, she still decides to be kind and show a smile.

### **Caydence Howe**

Bren feels deeply responsible for the death of Caydence Howe.

### **Lucian Rosenfeld**

Upon meeting Lucian, Bren was dealing with a lot of frustration causing him to dismiss most of Lucian’s questions. When Lucian approached Bren while they set up camp Bren snapped, but later apologized for his behavior. However, he did threaten to kill Lucian if he were to betray the party.

Bren seems to be more accepting of Lucian later, as he gives him an additional 25 gp and allows him to follow him to the blacksmith. Bren created three daggers, which he gave to Lucian.

## **Character Information**

### **Quests**

No information has been revealed about Bren Daebjorn’s personal motives or quests.

### **Former Items**

* Alchemist Fire
* Acid

### **Abilities**

Unless otherwise noted, the following abilities are assumed from the standard *Dungeons & Dragons* materials:

#### **Feats**

* Prodigy
	+ Athletics proficiency
	+ Alchemist’ Supplies proficiency
	+ Dwarvish language
	+ Stealth expertise
* Great Weapon Master

#### **Racial Abilities**

* Darkvision
* Powerful Build
* Racial Feat
	+ Prodigy

#### **Paladin Abilities**

* ~~Lay on Hands (10 Hit Points per Long Rest)~~
* ~~Divine Sense~~
* Fighting Style
	+ Dueling
* Lightning Smite (functions identically to Divine Smite, but with Lightning damage).
* ~~Spellcasting (Charisma-based ability)~~

#### **Wizard Abilities**

* ~~Spellcasting (Intelligence-based ability)~~
* Arcane Recovery (2 slot levels)
* Arcane Tradition (Bladesong)
	+ Training in War and Song
	+ Bladesong (3 per Long Rest)

#### **Paladin Spells**

Bren has access to 1st through 3rd level paladin spells. As a 2nd level paladin, he can prepare up to 5 spells.

##### **1st-level**

* Bren has not been shown casting any 1st-level paladin spells.

##### **2nd-level**

* Bren has not been shown casting any 2nd-level paladin spells.

##### **3rd-level**

* Bren has not been shown casting any 3rd-level paladin spells.

#### **Wizard Spells**

In addition to his paladin spells, Bren has access to 1st through 3rd level wizard spells. As a 2nd level wizard, Bren knows 4 cantrips, and his Spellbook contains at least 4 spells. He can prepare up to 7 of these spells per day.

##### **Cantrips**

* Booming Blade
* Light
* Mending
* Message

##### **1st-level**

* Alarm
* Feather Fall
* Identify

##### **2nd-level**

* Bren has not been shown casting any 2nd-level spells.

##### **3rd-level**

* Daebjorn’s Mute Magic (homebrew spell for Bren’s background)

## **Quotations**

* “I don’t ride Porridge. No one does.” - *Bren to the party when asked if he would ride Porridge*.

## **Trivia**

* Bren will occasionally communicate with his horse, Porridge, via the Message cantrip.
* Bren does not ride Porridge.
* Bren uses his Rune Blade as an arcane focus.

## **Reference**

1. ↑ See Chapter 1 of “The Call”.
2. ↑ See Chapter 1 of “The Call”.
3. ↑ See Chapter 1 of “The Call”.
4. ↑ See Chapter 2 of “The Call”.
5. ↑ See Chapter 2 of “The Call”.
6. ↑ See Chapter 2 of “States of Decay”.
7. ↑ See Chapter 1 of “The Call”. He took his blade for the first time on their way to the abandoned village.
8. ↑ See Chapter 2 of “The Call”. Bren gave it to Tobias for protection.
9. ↑ See Chapter 2 of “The Call”. Bren gave it to Tobias for protection.
10. ↑ See Chapter 3 of “The Call”. Bren told Gullveig he was an alchemist himself.
11. ↑ See Chapter 3 of “The Call”. Bren told Gullveig he could speak Dwarvish.
12. ↑ See Chapter 1 of “The Call”. Bren has a +10 to his Stealth.
13. ↑ See Chapter 2 of “The Call”. Bren could see fine in the inn.
14. ↑ See Chapter 2 of “Into the Woods”. Bren could easily carry and save 5 people from the cart.
15. ↑ See Chapter 2 of “The Call”. Bren used all of his Lay on Hands to try and cure the curse.
16. ↑ See Chapter 2 of “The Call”. Bren used this ability upon entering the town, but it has since then been redacted.
17. ↑ See Chapter 1 of “States of Decay”. Bren hits with a +6 to damage rolls made with his sword.
18. ↑ See Chapter 1 of “States of Decay”. Bren uses it against the Gold Forged Sentinel.
19. ↑ See Chapter 3 of “Into the Woods”. Bren used Arcane Recovery to recover a spell slot after dispelling the illusory forest path.
20. ↑ See Chapter 1 of “States of Decay”. Bren uses it against the Gold Forged Sentinel.
21. ↑ See Chapter 1 of “States of Decay”. Bren casts it against the Gold Forged Sentinel.
22. ↑ See Chapter 2 of “The Call”. Noticing that TK could not see in the dark, Bren cast Light on his blade.
23. ↑ See Chapter 3 of “The Call”. Bren mentioned to Gullveig that he could cast Mending to repair Gullveig’s damaged parts.
24. ↑ See Chapter 2 of “The Call”. Bren casts it to warn the party of any traps that they may come across.
25. ↑ See Chapter 2 of”The Call”. Bren casts it so he could be alerted if any creatures made its way to the inn.
26. ↑ See Chapter 3 of “States of Decay”. Bren casts it on a falling TK.
27. ↑ See Chapter 2 of “States of Decay”. Bren casts it to learn more about the Orb of Decay.
28. ↑ See Chapter 2 of “States of Decay”. Trying to prevent any more deaths, Bren cast Mute Magic on the Orb of Decay and destroyed it.
29. ↑ See Chapter 1 of “The Call”
30. ↑ See Chapter 2 of “The Call”. Bren was able to cast Light without the use of material components or any other arcane focus.