recursal/Fanatic-Fandom huggingface dataset:
Bed

* AEwVS
* UD

The **Bed** is a decorative object found in the History Level of *Advanced Education with Viktor Strobovski*.

## Location

It is found in the corner of Erie's bedroom.

## Description

It is a large bed, almost entirely pink in colour. It has multiple sheets messily placed on top of each other, and a white pillow. When the level begins, the bed has the stick item on top of it, which isn't accessible without jumping onto the bed.

## Bed

### 位置

Combine machine

The **Bed** is a craftable interactive object in *UD*.

## Description

A very large bed, made of wood, cotton, metal and gold.

## Crafting

The bed can only be made by crafting it at the combine machine.

File:Item nut.png
File:Item bolt.png
File:Item cotton.png
File:Item goldnugget.png
File:Item string.png
Wood x35
Nut x6
Bolt x6
Cotton x50
Gold nugget x2
String x55
Bed x1

## Usage

The bed acts as one of the ways for the player to restore HP. When the player uses it, a UI will be opened showing how much HP the player currently has. While this UI is open, the player will gradually gain HP.

Although there are other items and objects capable of restoring HP, the bed is one of the more effective as it can be used infinitely without it breaking or disappearing. However, it does take a while to restore HP a significant amount.

## See Also

* UD
* Home
* Furniture

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Level2Map.umap

**"level2Map"** is one of the available bonus levels in *Advanced Education with Viktor Strobovski*. It costs 40 DCoins to unlock.

## Description

This level is a crudely-made "map" of the Language Level. The player can travel upwards by holding Space, and travel downwards by holding Left Control. Although many of the textures are stretched out or misplaced, the map accurately depicts the layout of the main part of the Language Level. However, it does not include maps of secret areas such as SCP-398, the RUST Arena, the Tarwill Realm, and Classroom 812, as these areas were added after this level was created. However, the Bunker is included.

## Function

This level can be useful for learning the layout of the Language Level, as it is much larger and harder to navigate than the previous level, especially for new players.

## Trivia

* There is a small smiley face on one of the walls of the scene room.

## See Also

* Language Level

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Acid (liquid)

*For the item, see Acid (item).*

**Acid** is a liquid substance in *Advanced Education with Viktor Strobovski*.

## Description

Acid is a white, clear liquid. In untitled53, it can be found in its pure liquid form, and it can also be found inside bottles.

## Effects

If Angell is submerged in acid, or if she comes into contact with the fumes produced by it, her skin will begin to dissolve. This causes extremely major blood loss that can often be fatal.
Lightning rod

The **Lightning rod** is an item in *Advanced Education with Viktor Strobovski*. Currently, it is only found in bonus levels.

## Description

It is a short, metal rod, with a handle at one end, five rings along the center, and a silver ball at the top.

## Usage

When Angell presses the Left Mouse Button while holding this item, she will shoot a beam of lightning in front of her. This can be used to damage and kill Fidilektriki.

## Gallery

Lightningrod.pngHigh-quality image of the lightning rod's model.

## See Also

* Electricity
* Nobses
Djungelskog

非正式内容*这篇文章或部分内容包含游戏内模因等非正式内容，请以游戏正式版本为主，避免产生贬义和误解。*

**Djungelskog** is a secret special item in the Language Level of *Advanced Education with Viktor Strobovski*.

## Description

It is a large, brown teddy bear. This item comes from a meme about a line of kids' furniture from IKEA.

## Spawns

This item spawns in a small locked room hidden deep within the Bunker. This room requires all three of the colored door keys to access. In this room is also a painting of a hyper-realistic Erie, and three DCoins. There is also a very small chance of obtaining this item from a vending machine.

## Usage

Its use is unknown. It's likely that it's just an easter egg and doesn't have an intended function.

## See Also

* Bunker
* Language Items
Del popo be bush on yo ass

非正式内容*这篇文章或部分内容包含游戏内模因等非正式内容，请以游戏正式版本为主，避免产生贬义和误解。*

**del popo be bush on yo ass** is an item in *Advanced Education with Viktor Strobovski*. It is merely a joke, and isn't intended to be in the actual game. In older versions, it could be found in untitled24. Currently, it can only be found in itms, where it can't be picked up.

## Description

It's some guy in a bush. When used, it will play a loud, bass-boosted music for a minute. It does not do anything other than that.
Bolt

* AEwVS
* UD

**Bolts** are decorative items found in the Panacea PAP Station of *Advanced Education with Viktor Strobovski*.

## Description

They are small, bolt-like objects. There are two variants, one of which is much heavier than the other.

## Spawns

This item is found randomly on the suspended conveyors in the Panacea PAP Station.

## Bolt

### Sell price

$40

**Bolts** are metallic resources in *UD*.

## Obtaining

The only way to obtain this item is by obtaining a nut and bolt, then separating the nut and the bolt via crafting.

Nut and bolt x1
File:Item nut.png
**Bolt** x1
Nut x1

## Usage

### Selling

This item can be sold at the shop machine for $40 each.

### Crafting

Bolts are used in multiple crafting recipes.

## See Also

* UD
* Nut
Melon peel

**Melon peels** are common garbage items found in *Advanced Education with Viktor Strobovski*.

## Spawns

Melon peels are most commonly obtained when a melon piece is eaten, either by Angell or Marzia. They can also be found in the director's room in the Language Level.

## See Also

* Melon piece
* SCP-4002
* List of garbage items
Gear

**Gears** are decorative items found in the Panacea PAP Station of *Advanced Education with Viktor Strobovski*.

## Description

They are small gears made of an unknown metal, likely anperfysium. One variant is a traditional "gear" shape, while the other is longer and has a "corkscrew" shape.

## Spawns

This item is found randomly on the suspended conveyors in the Panacea PAP Station.
Bubble flask

**Bubble flasks** are items in *Advanced Education with Viktor Strobovski* that will be added to The Conservatory in the future. Currently, they can only be found in untitled55. They are part of Heisenberg's secret lab.

## Description

This is a spherical flask. Each one contains a coloured liquid.

## Usage

This item has the same function as the cylinder flask and the cone flask.

After Angell places the burner on the holder and lights it with a match, she can place this flask onto the holder to boil it. While being boiled, Angell can add reagents to it to change its colour. She can take it off the holder at any point, and optionally pour it into a tube.

## See Also

* Heisenberg's secret lab
* Cylinder flask
* Cone flask
Angel.umap

*For the character, see Angellica.*

**"angel"** is one of the available bonus levels in *Advanced Education with Viktor Strobovski*. It costs 10 DCoins to unlock.

## Description

This map is where the old "game over" screens took place in versions prior to the new year special. However, since these game over screens have since been removed from the game, many of the assets in this location are missing and are replaced with pink and black squares.

It consists of two rooms, connected by a short corridor. The first is the death screen in which Laura impales Angellica with the iron rod. The second is the death screen that was shown after either Laura or Mr. Mix throws the protagonist into the cauldron. This area consists of a table, with Viktor, Marzia, Laura and Mix standing behind it. None of these characters can move or be interacted with.

## Function

This level doesn't have a real purpose, and it mostly exists as an Easter egg.

## See Also

* Angellica
* Head Teacher

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Generic orb

The **generic orb** is a special item in *Advanced Education with Viktor Strobovski*.

## Description

It seems to be some kind of glass orb, with a reflection of a basic landscape in it. It is also completely greyscale.

## Behaviour

On the third story of the History Level, this item can be seen in the corner of one of the hallways. However, if Angell approaches it, the item will disappear and she will be transported to a different section of the level. This serves no purpose except to confuse the player.

In the Math Level, there is a chance that the Smile Ending will randomly be activated. However, instead of finding Albert's skull at the end of the Smile Wolf's hideout, the protagonist will find the generic orb. The exact circumstances under which this happens are unknown, as it has only happened to me once.

In untitled23, this item can be picked up and stored in the inventory like any other item. It acts exactly the same as the bowling ball.
Impetuosity gem

剧透警告*这篇文章或部分内容可能会包含某些剧透。为了保证更好的游戏体验，阅读时请注意。*

The **Impetuosity gem** is a rare item in *Advanced Education with Viktor Strobovski*. It is one of the five rare gems.

## Obtaining

The impetuosity gem can be obtained by combining its four shards together. There are 2 of its shards in the math level, and 2 more in the language level. However, it can also be obtained via test maps.

## Shard Locations

* Under a table in Mr. Mix's fridge.
* In the Language Level's 9 room.
* In the double-locked room labeled "69 nice".
* In the Math Level's garden on the right-hand corner closest to the garden's front entrance, camouflaged in the grass.

## Usage

If the impetuosity gem isn't in Angell's inventory, it will constantly fly towards her while emitting a green glow.

The impetuosity gem's effects are only activated if Angell is holding it in her hand. When this happens, Angell's stamina will constantly be refilled at a reasonably quick rate. This basically allows Angell to run infinitely, for as long as she is holding the item.

If Angell obtains an empty necklace, she can insert the impetuosity gem into the necklace in order to make a Stamina necklace.

The impetuosity gem is a special item, meaning it can be stored in the Artifact belt.

## Trivia

* The word "impetuosity" describes the quality of making decisions quickly without thought or care. It's unknown what this has to do with the impetuosity gem's function.
* The Impetuosity gem is currently the only gem that has all 4 shards available in the main levels outside of test maps, and thus, it is the only gem that can be fully assembled without finding its shards in test maps.
* In older versions, this item emitted green particles when not in the inventory.
* This is the only gem that does not grant negative effects nor ejects itself from the inventory.

## See Also

* Gems
* Stamina necklace
* Stamina
Ormichanikardia

描述
--

属性
--

**Ormichanikardia** is an unknown entity in *Advanced Education with Viktor Strobovski*. It will be added to the Panacea PAP Station in the future, but currently it can only be found in bonus levels.

## Appearance

It appears to be four concentric rings, which are each constantly rotating on all axes. There is a glowing, purple light in the center, as well as some purple particles that are constantly emitted by the object. Each of the three rings have circular eyeballs on the outside, which appear to be the same as the Great Eye items. The entity constantly emits a low humming noise.

## Role

For now, MrDrNose has decided to keep the purpose and function of Ormichanikardia a secret. It will likely be revealed later in either the Panacea PAP Station or the Conservatory.

## Abilities

* **Suspension:** Ormichanikardia constantly hovers above the ground. It's unknown how exactly it does this. MrDrNose has confirmed that it is not due to the "special flight technology" that the Petagmeti use.

## Function

The intended function of this entity is unknown. Currently, it doesn't do anything in-game.

## Trivia

* There were originally only three rings, however in Alpha 0.21.0.1, MrDrNose added a fourth one for unknown reasons.
* "Ormichanikardia" roughly translates as "brass machine heart".
	+ "or" = "brass"
	+ "michani" = "machine"
	+ "kardia" = "heart"
* Ormichanikardia's design is likely based off the ophanim.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

See the full thread here.
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"Yeah, it translated as machine heart
the name i mean
Also the first two letters "Or" is for "brass" word"* — MrDrNose, September 7, 2020

## See Also

* Bonus levels
* Great Eye

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Medallion

The **Medallion** is a decorative item found in the History Level of *Advanced Education with Viktor Strobovski*.

## Description

It is a golden medallion, somewhat similar in appearance to a necklace. It has a flower-like, red pattern on the front.

## Spawns

This item spawns on top of the wardrobe in Erie's bedroom. It is near impossible to obtain it without knocking it off the wardrobe with the Happiness Gun.

## See Also

* Erie's bedroom
* History Level
Liver

*For other articles with related titles, see Organ (disambiguation).*

Current

The **Liver** is a rotten food item in *Advanced Education with Viktor Strobovski*.

## Description

They appear to be human livers. They are likely the livers of deceased students that were killed by teachers before Angell came to the school.

## Spawns

Livers, as well as all other organs, can be obtained multiple ways:

* From bags.
* From the lockers in the red room.
* From digging through Spoxxys holes.
* From Helpscreen's violent explosion in the Tutorial Level.
* From some decomposed corpses in the History Level.

## Usage

Despite their nature, Angell can eat this item like any other food item. However, instead of restoring stamina, it instead gives her a strong nausea effect. It can also be stored in the artifact belt.

## See Also

* Kidney
* Heart
* Lung
Joke Updates

This is a list of AEwVS updates that were only released as jokes. Some of these are still available for download on the game's itch.io page, but some have been deleted.

## AEwVS Beta 01 (covid infected)

On March 14 2020, shortly before Alpha 0.15 was released, this was added to the itch.io page and labeled as the AEwVS beta. However, all it consisted of was a copy of one of the game's older versions, but glitchier, laggier and with random floating shapes. Later, "(covid infected)" was added to the release's title. For some reason, this version is still available

## i changed all game sounds to pingas

On October 6, 2018 this was released. It's just an older version of the game (around 0.0.8b), however all game sounds are changed to some form of the "pingas" meme. Most text is also changed to "PINGAS", and there is also some visual spam on areas such as the title screen. This is also still available to download.

## w/o copyrighted content

It's unknown when this was first released. It claims to be a version of AEwVS without copyrighted content, however upon opening the file it's revealed that it's just an empty folder. This is probably referencing the fact that a lot of AEwVS's textures and audio files are copyrighted content. This isn't available to download anymore, but honestly, why would it be?

## Alpha 0.21.thicc.thocc.1

A version of AEwVS where every character, object or other thing is replaced with Thiccobreather or a meme about Thiccobreather.

## Alpha 0.28.0.0

On November 22, 2020, multiple people on the AEwVS Discord server repeatedly requested that MrDrNose remove the jokes and memes from the game. These requests gradually became more and more aggressive, sometimes bordering on harassment. MrDrNose announced that he was going to remove the jokes and memes from the game, meaning it would become a "boring ass game" again. He then removed all thiccobreather and antibreather emotes from the server, changed his Discord profile picture to a blank image, and did not talk for over 12 hours. Later, he released Alpha 0.28 on itch.io, which was a copy of Alpha 0.27, but half of the content was removed, including the Panacea PAP Station, Erie and all 3D models. After a lot of discussion on the server, MrDrNose revealed that it was a joke and he would not be removing any of the content from the game.
Blue door key

*For other articles with related titles, see Key (disambiguation).*

The **Blue door key**, previously known as simply the **Door key**, is one of seven colored door keys in *Advanced Education with Viktor Strobovski*.

## Spawns

In the Math Level, it can be found below a pile of paper inside the Head Teacher's closet. In older versions, this was the only item in that room.

In the Language Level, it can be found on the table inside the advisory room, which is directly next to the room Viktor spawns in. One can also be found in Classroom 812 next to Dubory, however this one is much harder to access and requires you to already have the blue door key.

In the History Level, it's found on the table in the library, along with a battery and the neodymium magnet.

## Usage

While Angell is holding the blue door key, she is able to open any locked door with a blue-colored handle. This includes:

* The punishment room while the punishment timer is still going down.
* Mr. Mix's kitchen, which contains The Cake, the salt cube and the red door key.
* The TV room in the Math Level.
* The Language Level's rod room.
* The shed in the pine forest.
* Classroom 812.

Be careful, as this item is on the blacklist, meaning that if the Head Teacher sees Angell holding this she will be sent to the punishment room and all items in her inventory will be confiscated (Head Teacher is absent on the History Level).

## Trivia

* The blue door key looks very similar to this key by Mifare.
* This item is one of the few items added in the first version.
Backroom

*For the secret area in* UD*, see The Backrooms.*

The **Backroom** is a special room found in the Math Level of *Advanced Education with Viktor Strobovski*. It was added in Alpha 0.15.

## Location

The backroom can be accessed via a door at the back of the Math Level's "scene" room.

## Description

It is a long room with brick walls. There are some short benches along the middle, two rows of racks lining the sides of the room, and a couple of randomly-placed chairs. On the racks, many items can be found, including clothes, sodas, etc.

## Function

Whenever Angell uses a defensive item to dirty Viktor's jacket, Viktor will run to the backroom in order to change into a new pair of clothes. This is an effective way to stall Viktor and make more time for collecting notebooks.

## See Also

* Math Level/Locations
* Viktor Strobovski

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Metal nail

*For other articles with related titles, see Metal (disambiguation).*

**Metal nails** are items that can be found in the History Level of *Advanced Education with Viktor Strobovski*. They are used to craft an electromagnet.

## Spawns

Four metal nails can be found in a small wooden building hidden in a corner of the pine forest. It requires the blue door key to access.

## Crafting

**Metal nail** + Battery + Copper wire + Small button

Electromagnet + Copper wire

## See Also

* Crafting
* Electromagnet
* List of History Level items
Can empty

**Can empty** is a secret decorative item found in the Math Level and Language Level of *Advanced Education with Viktor Strobovski*.

## Description

It appears to be a food can that has been opened, and has had its contents removed.

## Spawns

Many of these are found in the Secret Station underneath the Math Level's WC. There are also a few outside Classroom 812.

## See Also

* Food can
* List of Math Level items
51 cents

*For other articles with related titles, see Coin (disambiguation).*

**51 cents** is a craftable item in *Advanced Education with Viktor Strobovski*.

## Description

The sprite for this item is simply a 50 cent coin with a 1 cent coin next to it.

## Usage

This item can be used on a vending machine to produce either a donut, a pack of paprika chips or a moist chocolate muffin. It is the most useful type of coin, although it can only be obtained through crafting.

## Crafting

File:Item 50cent.png
1 cent + 50 cent
**51 cents**

## See Also

* 50 cent
* 1 cent
* Vending machines
* Coins
Bottle

* UD
* AEwVS
* "CUBE" Unreal

The **Bottle** is a significant item in *UD*.

## Description

A round, white bottle. Although it can be filled with different substances, this cannot be seen in the bottle's in-game sprite.

## Obtaining

Empty bottles can be obtained by using the corresponding melting pack at a furnace.

Melting pack (bottle)
**Empty bottle**

## Variants

Once an empty bottle has been obtained, it can then be filled with various different liquid or solid substances. Each variant has different effects.

### Usables

 **Bottle with napalm** | A bottle with flammable napalm fluid, made by combining ethanol, water, all three types of oil, phosphorus, gunpowder and sulfur. When it is shot from the slingshot, it will explode upon contact with any surface.
 **Bottle with anperfysium napalm** | Same as the regular napalm bottle, but its explosion is much more powerful. It's unknown how it can be obtained.

## See Also

* UD

不适宜内容*这篇文章或部分内容可能会包含令人不适的文本或媒体，或不宜在工作期间访问。*

> Put it back wherever you found it.
>
> Erie

## Bottle

### Added in

Alpha 0.17(?)

The **Bottle** is a decorative item found in the History Level of *Advanced Education with Viktor Strobovski*.

## Spawns

This item is found inside the large wardrobe in the corner of Erie's bedroom. It also has a very small chance of being obtained from a vending machine.

## Description

It is a small, clear bottle with a black label. Based on its filename, it's safe to assume that this is a bottle of lube. It doesn't do anything, but if it is given to Erie, she will tell the protagonist to put it back wherever she found it. This is the same line that is said when the stick is given to her, suggesting that the two items are used together.

## See Also

* Erie
* List of decorative items
* List of History Level items

## Bottle

### Effects

Restores thirst 5 times

**Bottles** are important items in "CUBE" Unreal. They are found in Cube I and Hypercube.

## Spawns

One of these spawns at the beginning of the Cube. A large number of them spawn in the Hypercube.

## Usage

In the Cube, these bottles contain drinkable water. The player can drink out of this bottle 5 times before it disappears from the inventory, and each time, the thirst bar will be completely refilled. This is an extremely important item to have, as it is the easiest way to replenish the thirst bar. For unknown reasons, these bottles are unable to break.

In the Hypercube, all but one of the bottles are empty, meaning the player can't drink out of them. These ones are able to be shattered, either by dropping them or throwing them against a wall.

## Sounds

 File:Bottle break.ogg | A bottle breaking.

## See Also

* "CUBE" Unreal

 **Medical**
 **Misc.**
Lockers

* AEwVS
* ABiBaZ

**Lockers** are extremely common interactive objects within *Advanced Education with Viktor Strobovski*.

## Locations

Lockers are found abundantly throughout Infinity School. Most lockers are in a group, each group consisting of 3 to 11 lockers. However, some special lockers are not next to any other lockers.

## Usage

In AEwVS, lockers are very important storage objects.

To use lockers, Angell must have any type of lockpick. When a lockpick is used on a locker, a minigame will appear, in which you have to move a circle around, and when it is big enough, press left mouse button, and doing that five times will open the locker. If you press left mouse button when the circle is not big enough, the lockpick may break. A steel lockpick has a less chance of breaking, and instead of breaking, it bends, and can still be used after that, however if it bends too much, it will break. Using a gold lockpick will instantly open the locker without a minigame, and it never breaks.

If a locker is successfully opened, interacting with it will then cause Angell to rummage through its contents. Sometimes, useful items can be obtained from doing this, but some lockers are also empty. Interacting with an empty locker will cause "\*empty\*" to appear in white text at the bottom of the screen.

Every level can generally be beaten without even paying attention to lockers, but certain endings and characters require items that are only found in lockers. For example, the rusty knife artifact is hidden within a locker, and so are two of Albert's body parts. These items are necessary to access nearly all of the secret areas hidden within the school. It's worth noting that these items appear in the same locker every time the level starts.

Also, Mr. Cleany-Clean will close any opened lockers he sees.

## Sounds

 File:GoldenLockpickoOpen.ogg | A locker being opened with extreme force.

## Gallery

644164659-61121560BPD 20 1 .jpgThe lockers that AEwVS's lockers were likely based on.
## Trivia

There are two items in the game, each of them spawn in only one locker at the start of a level, making them extremely rare. Those items are the ultimate notebook, and the golden lockpick.

In older versions, lockers were quite useless, because they mostly were either empty or contained a few trash items.

## Lockers

**Lockers** are decorative objects in *Alex Basics in Biology and Zoology*.

## Locations

These are found throughout Alex's school, mostly in the starting area where Alex greets the player.

## Usage

In this game, lockers cannot be opened, and they are merely decorations.
Fully chocolate muffin

*For other articles with related titles, see Chocolate (disambiguation).*

The **Fully chocolate muffin** is a food item found in first three levels of *Advanced Education with Viktor Strobovski*.

## Description

These are double-chocolate muffins inside dark-brown cupcake liners.

## Spawns

Fully chocolate muffins can be found in the Math and Language levels, either on classroom desks, in lockers or in trash bins. They are somewhat common, although not as common as cookies. They can also be obtained from supply closets.

In the History Level, they can only be found around Erie's desk.

## Usage

Angell can eat this item just like any other food item. When eaten, her stamina bar will be set to maximum for 10 seconds. Then, immediately after it will begin to go down at its normal rate. This makes it significantly more useful than a cookie, however still not as useful as other food items such as chips, carrots or donuts.

When eaten, the fully chocolate muffin doesn't leave any garbage in Angell's inventory after being eaten.

## See Also

* Cookie
* List of edible items
* List of Math Level items
Kidney

*For other articles with related titles, see Organ (disambiguation).*

Current

The **Kidney** is a rotten food item in *Advanced Education with Viktor Strobovski*.

## Description

They appear to be human kidneys. They are likely the kidneys of deceased students that were killed by teachers before Angell came to the school.

## Spawns

Kidneys, as well as all other organs, can be obtained multiple ways:

* From bags.
* From the lockers in the red room.
* From digging through Spoxxys holes.
* From Helpscreen's violent explosion in the Tutorial Level.
* From some decomposed corpses in the History Level.

## Usage

Despite their nature, Angell can eat this item like any other food item. However, instead of restoring stamina, it instead gives her a strong nausea effect. It can also be stored in the artifact belt.

## See Also

* Heart
* Liver
* Lung
Key (item)

*For other uses, see Key (disambiguation).*
* AEwVS
* UD

The **Key**, also called the **Secret Key**, is a special key found in the Math Level of *Advanced Education with Viktor Strobovski*.

## Spawns

This item can be found on the floor of the red room. Angell will need a rusty knife to access this, as well as an artifact belt to store it in, as it can only be used in the history level.

It may seem like it can also be purchased from the store, however it costs 2,147,483,647(?) DCoins, so it's impossible to buy it.

## Usage

This item is used to open the entrance to the History Level's engine room, which then leads to the pine forest.

## Trivia

This item existed in the game since 0.0.1, however it was unobtainable before the red room was added.

This item used to cost 120 DCoins, however it was changed to to 2,147,483,647 for unknown reasons.

## See Also

* Keys
* Red room
* Engine room

File:Item doorkeyred.pngMissing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Key

### Sell price

$5

**Keys** are tools in *UD*.
## Description

These are small, brown (possibly rusted) keys.

## Usage

This item works in a similar way to the keycards from *AEwVS*. Each key is bound to a specific cell, and the player can use the key on the door of that cell in order to open it. These cells are found in one of the rooms in the dungeon.

## See Also

* UD
* Rooms
Nuclear pigeon

File:Fleshy.pngRemoved Content*This article's content has been mostly or completely removed from the game in a previous update. The information here is kept for archival purposes.*

## Nuclear pigeon

### Weight

666

The **Nuclear pigeon** was a craftable modification of the fat pigeon, obtainable in the History Level of *Advanced Education with Viktor Strobovski*. It was made inaccessible in Alpha 0.16.0.2.

## Description

The nuclear pigeon appears to be a crudely edited version of the regular sprite. It has a "bulge" effect added to it, as well as red laser eyes and the word "NANI?!" over it.

## Usage

When used, the nuclear pigeon will throw 50 flashes in front of the protagonist. This can be used to scare Marzia, or to make Alice disappear. This can be done infinite times, making it an extremely powerful item.

Previously, in Untitled2, four of these could be combined together to create a PIGEON GOD TRUE SUCC FORM.

## Crafting

(Note: Crafting nuclear pigeon is no longer in the game.)

Fat pigeon + (Mushroom x 3)
 File:NuclearPigeon.png
File:NuclearPigeon.png
File:NuclearPigeon.png
File:NuclearPigeon.png
**Nuclear pigeon** x 4
PIGEON GOD TRUE SUCC FORM

## See Also

* Fat pigeon
* Crafting
* List of removed items
Food (disambiguation)

File:Laurahead.pngDisambiguation*There are multiple articles associated with the title **Food**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ File:Item loop1.png  Food: Information about an item in the Panacea PAP Station simply named "food".
	+ Food can: Information about a can of food found in the Math Level.
	+ Food bottle: Information about a small bottle of food found in the Tarwill World.
	+ Edible items: A list of items in *AEwVS* that can be eaten by the protagonist.
Gravity hook

The **Gravity hook** is an item that was added in Alpha 0.25.0.4 of *Advanced Education with Viktor Strobovski*.

## Description

This is a yellow gravity hook with a black rope attached to it. Gravity hooks were designed by Brent Garcia and published on Kicktarter, where they raised over $150,000.

The gravity hook is a cross between a mechanical claw and a grappling hook. The gravity hook in AEwVS has two hooks, however real gravity hooks can also have four.

## Usage

When used, Angell will throw the gravity hook in front of her, and it will continue to travel through the air until it hits a wall, character, item or other surface. If Angell uses it on an item, the item will be pulled towards her, similar to how a real gravity hook works. However, if the gravity hook hits a surface, it will break, and turn into a hook and a rubber rope (though it can easily be crafted again).

## Crafting

Hook + Rubber rope
**Gravity hook**

## See Also

* Hook
* Rubber rope
Door signs

**Door signs** are minor decorative objects found in the first two levels of *Advanced Education with Viktor Strobovski*. They were added to the game in Alpha 0.15.

## Description

They are small, white plates that are attached to the walls with two large metal fixtures, directly above most of the doors in the school. They contain two lines of text separated by a faint line.

They usually describe the room which the door below leads to, however in some cases they will simply say "Do not enter", or if the sign is in SCP-398, they will display a random string of letters and numbers.

## See Also

* Doors
* Decorational Objects
Six Paths of Pain

This page is still a W.I.P. (Work In Progress), therefore, it is unfinished. It is recommended to edit it to make it complete.

**Six Paths of Pain** is an Extreme Demon created by GionniBlood and Metwo557, and verified by EliGabRet. The level is known for currently being the #1 Demon on the Demon List for it's hard timings and long length. It was initially placed at #2 on the list but was moved up to #1 after Heiropolis was removed for being too difficult.

It is currently #1 on the TGDPS Demon List, above Snowcone.
Lung

*For other articles with related titles, see Organ (disambiguation).*

Current

The **Lung** is a rotten food item in *Advanced Education with Viktor Strobovski*.

## Description

They appear to be human lungs. They are likely the lungs of deceased students that were killed by teachers before Angell came to the school.

## Spawns

Lungs, as well as all other organs, can be obtained multiple ways:

* From bags.
* From the lockers in the red room.
* From digging through Spoxxys holes.
* From Helpscreen's violent explosion in the Tutorial Level.
* From some decomposed corpses in the History Level.

## Usage

Despite their nature, Angell can eat this item like any other food item. However, instead of restoring stamina, it instead gives her a strong nausea effect. It can also be stored in the artifact belt.

## See Also

* Kidney
* Liver
* Heart
Needle pack

**Needle packs** are items exclusive to the Language Level of *Advanced Education with Viktor Strobovski*.

## Description

They are white containers filled with a certain type of syringe. Each needle pack only contains one type of needle; this can be seen in the item's name.

## Spawns

A single needle pack is found in the first room of the RUST Arena, and many more are found on the ground in the main arena room.

## Usage

If Angell holds one of these in her offhand, and then uses the needle gun, one of the needles will be inserted into the gun. It can then be shot. This process repeats until the pack is empty.
Interdimensional Traveler

剧透警告*这篇文章或部分内容可能会包含某些剧透。为了保证更好的游戏体验，阅读时请注意。*

> I don't want to suffer anymore...
>
> Interdimensional Traveler

描述
--

属性
--

**Interdimensional Traveler** is a character that can only be found in the History Level of *Advanced Education with Viktor Strobovski*.

It is currently known as the Interdimensional Traveler, however the entity's real name is still under consideration.

## Appearance

The Interdimensional Traveler is an extremely large, flesh-colored entity. It has two short legs at the back, and two extremely long arms at the front. It has bright white eyes, a brain-like head, and a chest that looks similar to a ribcage.

## Behaviour

This entity can be found within a ring of stones in a secluded section of the pine forest that can only be accessed by propelling yourself over the gate with the Happiness Gun, or by teleporting. If Angell gets near it, the camera will automatically turn to face towards it, and the player's view will become drastically zoomed in. This effect clears once Angell gets far enough away from the entity. It will also speak to the protagonist while this is happening, except its voicelines are extremely slowed and pitched down.

## Gallery

Vmc.pngThe entity standing in the pine forest.AAAAAAAAAAAAAAAAAAAAA.pngClose-up of ID's face.
## Audio

See here for a collection of voicelines and/or sound effects related to **Interdimensional Traveler**.
## Trivia

* The Interdimensional Traveler was featured somewhat prominently in *AEwVS*'s promotion reel, despite only being an extremely minor Easter egg character in the game.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

*"does the big brain thing in the forest have a name"* — Atoshi

*"no File:Br22.png
I made interdim trav. but idk lmao
It's unnamed for now "* — MrDrNose, September 11, 2020

## See Also

* Pine forest
* History Level

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Advanced Education with Viktor Strobovski/Items/Special Items

**Special items** are a special category of items in *Advanced Education with Viktor Strobovski*. They are the only items that can be stored in the artifact belt.

They are distinguished by the color of their item name; any items with a yellow, red or black names are special items.

## Garbage items

These items are abundant, and are usually left over from other items. Most have no use, however some do.

## Edible items

Angell can eat these items to regain stamina. They are sorted in order from least effective to most effective.

### Rotten items

These items can be eaten, but when they are eaten they will give the protagonist a strong nausea effect.

## Defensive items

These items can be used to distract, injure or otherwise ward off certain characters.

## Crafting items

These items can only be used for crafting.

### Gem shards

The shards of the gems mentioned below. Four of the same color can be combined to make a complete gem. (Note that one of each gem shard must be used; using two identical shards will not work.)

## Decorative items

These items don't do anything and exist only for decorative purposes.

## Equippable items

These items can be equipped and have continuous effects while worn.

### Necklaces

Most of these are made by combining a gem with an empty necklace. The gem can also be taken out.

## Medical items

These items can be found inside medkits, and can be used for various medical purposes.

## Artifacts

These items can be stored in the artifact belt, and are necessary to access some of the school's major secret areas.

## Item producers

These are items that have no use apart from producing other items.

## Miscellaneous items

### Gems

Powerful gems that are obtained by combining four of the same colored gem shards together. These gem shards are hidden around the school, and are very difficult to find. Most gems can also be combined with an empty necklace to insert the gem into the necklace, which produces an equippable necklace that gives either a boosted version of the standalone gem's effect, or an entirely different effect.

### Living creatures

These creatures are living entities that can be picked up.

## Joke items

These items are merely jokes, and are not intended to be in the final game.

## Experimental items

These items were never intended to have a use, and were only added to the game for experimental purposes. Most of them are no longer obtainable.
Gingerbread-Men

> I will protect decorations from wild little asses!
>
> Head Teacher

描述
--

属性
--

**Gingerbread-Men** are characters exclusive to the Christmas Curse DLC of *Advanced Education With Viktor Strobovski*. They are also items that can be picked up.

## Description

Gingerbread-Men are animate brown gingerbread cookies that feature white icing for eyebrows, waistlines and arm and leg cuffs, green icing/chocolate for bowties, red chocolate for "shirt buttons", liquorice for eyes (the red pupils come naturally as a result of their "possession"), white chocolate for teeth and a dark strawberry filling for blood. Their bodies also come in two sections: the head above the mouth, and the body below the mouth. They also have childish yet menacing laughs.

They are supposedly hellbound minions of "someone" that reach the surface via the cracks in the ground scattered around certain places of the Math Level, sent to ruin Christmas for everyone.

## Behaviour

Gingerbread-Men sometimes spawn from the cracks in the ground. Once they have been spawned, they will run toward the nearest decoration and dismantle it. If they go to a window, they will pull all of the tinsel and lights off of it, leaving them on the ground. If they come to a Christmas tree, they will bag it and run to a crack, throwing it in once it gets there and completely removing it from the game. They will continue to dispose of decorations in this way. However, they are unable to ruin pine rings, stickers, and small pines.

While active, they can be picked up, as if they were a regular inventory item. If they are picked up, they will become inanimate until they are dropped again, unless Angell kills them by pressing the right mouse button repeatedly. If they are holding a Christmas tree when Angell attempts to pick them up, only the tree will be picked up.

## Audio

See here for a collection of voicelines and/or sound effects related to **Gingerbread-Men**.
## Trivia

* If all decorations gingerbread-men can take down and dispose of are gone, all existing and alive gingerbread-men will become inert, as if they were in your inventory, but on the ground, destroying their animacy and causing the Head Teacher to stop noticing them. However, they will come back to life if decorations they can take down are placed again.
* They cannot be recovered by combining gingerbread-man's heads and gingerbread-man's bodies.
* Gingerbread-Men are one of the few animated beings that can be picked up and stored in the inventory, the others being The Cake and Bluche.

## See Also

* AEwVS: Christmas Curse

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**

ja:Gingerbread-Men
Eyedropper

The **Eyedropper** is an item in *Advanced Education with Viktor Strobovski* that will be added to The Conservatory in the future. Currently, it can only be found in untitled55. It is part of Heisenberg's secret lab.

## Description

This is a small, transparent eye dropper, also known as a pipette or simply a dropper. This is commonly used in chemistry to add reagents or other solutions in very small amounts.

## Usage

Angell can fill this with a substance from a flask, then use it on an evaporator to transfer the substance to the evaporator dish. Doing this will turn it into a dried substance.

## See Also

* Heisenberg's secret lab
* Evaporator
* Dried substance
Fan Arts

File:Item doorkeyred.pngMissing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **Creators of most fan arts. They will be added soon.***This is a gallery of all fan art featured in *Advanced Education with Viktor Strobovski*.

## Art room

arcadekittenGalaxy\_tearzAdvanced speedpaint by lordofthefeathers-dceja20.pngLordofthefeathersMiccochabashiraCreepygoldPluto NeonAcousticsodapopHorrortecSaucy\_JackMathilde Mikkelsen (Mathulde)Korosumegami2JellysharksAbsolLover666YahairafloresJust KristieYatsunoteHappybuddyyAbsolLover666miki\_satanicduckFoaliesRed lady by creepygold-dcfnnrw png.pngCreepygoldThe best teachers in all of history p by minhtsukino-dcegsut png.pngMinhtsukinowasabi0910wasabi0910HorrortecV i k t o r by creepygold-dcfnnlm png.pngCreepygoldViktor s by kristie katz-dcj3vl6.pngJust KristieHappybuddyyKorosumegami2poetricalatte

## Other

arcadekitten (displayed in Marzia's closet at the back of the 9 room)
Orange door key

*For other articles with related titles, see Key (disambiguation) or Orange (disambiguation).*

## Orange door key

### Added in

Alpha 0.21.0.1

The **Orange door key** is one of seven colored door keys, only found in the Language Level of *Advanced Education with Viktor Strobovski*.

## Spawns

It is found next to every other type of key, under the teacher's desk in Classroom 812.

## Usage

The use for this item is unknown. It's possible that it is just decorative and does not actually open any doors.

## See Also

* Keys
* Classroom 812
Femboy Youngs

*In the coming days, TGDPS wiki will be moving to Miraheze. A link to the new wiki will be posted here, and this page will be locked.*
Click here for more information.

*This article is about the level Femboy Youngs. To view the player Youngs, click here.*

Femboy Youngs ~~confirms youngs is a femboy~~ was a upcoming top 1 extreme demon created by Youngs. It is inspired by Kowareta, being a short level and having very similar gameplay. The level is currently published to the servers as an open verification.

## Level Status

Femboy Youngs deco and gameplay is finished, and is currently published to the servers as an open verification. However it has been forgotten due to being too difficult.

## Trivia

- A preview of the level was uploaded on Youngs youtube channel titled "UNDR????.....................". It is not known what this is supposed to mean.
Engine room

剧透警告*这篇文章或部分内容可能会包含某些剧透。为了保证更好的游戏体验，阅读时请注意。*

The **Engine room** is a minor secret location in the History Level of *Advanced Education with Viktor Strobovski*.

## Location

The engine room can be accessed via a door on the first story, which leads out from the large elevator. It requires the secret key to open, which can be found in the Math Level's red room.

## Description

It is a relatively large area, mainly consisting of small, interconnected corridors. It is made entirely of grey, possibly soot-covered brick, and there are many unopenable rotator doors with nothing behind them. On the other side of this room, directly opposite the entrance, there is a door leading to the pine forest.

## Description

* In older versions, the rotator doors were openable. Behind them was a room with nothing in it.

## See Also

* Pine forest
* Key (item)
* List of History Level locations

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Alice Freudenmacher/Audio

## Voicelines

**Note: Text in *italics* denotes what the voice line actually sounds like, if the in-game subtitle is wrong, or if the voice line doesn't have any in-game subtitles.**

* Version 3 (Current)
* Version 2
* Version 1
* Unused

*Hey! Hello! And welcome to my floor! My name is Alice Freudenmacher, I'm history teacher, this is my floor, and I'm glad to see you. I think you know what you need to do, but if you forgot, go to next class and solve few questions. They may be hard a bit. Even me, history teacher, can't solve them right. But I think, these knowledge is useless to me.*

Emergence Quotes
One of them is said at random when the Clock strikes 12 and Alice teleports behind the nearest working door.

Emergence Quotes
One of them is said at random when the Clock strikes 12 and Alice teleports behind the nearest working door.

Emergence Quotes
One of them is said at random when the Clock strikes 12 and Alice teleports behind the nearest working door.