recursal/Fanatic-Fandom huggingface dataset:
Madness Abduction

**Madness Abduction** is a *Madness Combat* animation by Gibb50.

## History

The animation starts with two A.T.P. Engineers walking outside an A.A.H.W. One A.T.P. Engineer offers his comrade a cigarette, to which the other Engineer accepts and lights up. As he is smoking, he is sighted from behind by an agent of the Anti-Smoking Agency. After the Engineer gets on a motorbike and leaves, the other Engineer is shot with a tranquilizer dart by the ASA Agent.

The Engineer wakes up inside of an ASA cell, but manages to escape once an ASA agent enters the room with a taser. The Engineer pulls off a vent grate and beats the agent to death with it before exiting the cell. Outside the cell, the Engineer finds more ASA agents who attack him, but the Engineer fights them off with his fists, picking up a knife from one of the deceased agents. The Engineer stabs two more agents with the knife before swapping it out for a pistol.

Heading to the next room, the Engineer engages in a gunfight with the agents guarding it and shoots them all before picking up a submachine gun and proceeding into the next room. As he leaves, an elite ASA agent named Gerald shoves a partially beaten l33t Agent into the room. In the next room, the Engineer easily shoots all the agents stationed in it from behind a glass screen before Gerald enters and confronts him. Gerald attempts to shoot the Engineer but the Engineer takes him out with a shot to the head from a colt revolver before shooting another ASA agent that entered. However, right before falling to the ground, the ASA agent fires off a shot that hits the Engineer in the waistside and injures him. Despite his wound, the Engineer proceeds on to the adjacent room.

In the room, the Engineer finds himself faced with more ASA agents but shoots them all. Gerald reappears, having gotten back up despite his injury but the Engineer quickly shoots him again before finishing off the rest off the rest of the agents and heading onward. In the next room, the Engineer stuns the guards stationed there with a flash bang before shooting all of them. Gerald returns again, armed with a flaming sword, and charges at the Engineer only for the Engineer to shoot him again. An elite ASA agent armed with a riot shield and bulletproof vest the enters the room but the Engineer manages to kill him as well. In the following room, the Engineer kills two more ASA agents and engages in a brief fight with an elite ASA agent before killing him too. As two more elite ASA agents and a revived, zombified Gerald enter the room, the Engineer flees into the next room. Gerald pursues him, but the Engineer shoots him and manages to kill him for good, shooting his head off for good measure. The Engineer then shoots and kills an elite ASA agent before being stabbed through the chest by a katana thrown by one of the ASA agents.

The badly wounded Engineer pulls the katana out and crawls outside the ASA HQ. An elite ASA agent then comes outside and puts a gun to the injured Engineer's head. The Engineer simply says "**JUST DO IT...**" and the elite ASA agent shoots him right before the screen cuts to black.
Bloodstones

The bloodstones are the center piece of the '*Den and the Wolves*' series, being the sought-after collection of magical stones that sends the protagonists on their epic journey across Arlok.

The bloodstones were created by the 81 wolves, specifically Mason, to house droplets of tainted blood from Other's infected wound, which he gained after an altercation with one of the wolves, Nightmare. The spell was initiated by his twin sister, One, who journeyed to the Great Hollow to plead with the gods for their mercy. The wolves granted her wish, and by sealing Other's blood drops in stones, they granted him perpetual immortality until the stones were destroyed and the blood was returned to his physical form. The stones were scattered across the world to be lost and forgotten.

Millennia later, Den (Other) attempts to remove his own immortality and break the curse, ultimately killing himself, by seeking each of bloodstones out and destroying them. This would, in turn, make Rane (One) mortal again so that she too can be killed.

Den locates one bloodstone per episode in the series.

* '*Dragonshard*': The seclusive dragon tamer, Madame Lizbeth Grenada, possesses a diamond-like jewel in her necklace that she obtained from the treasure horde of a dragon. Den destroys it using dragon fire.
* '*Queen's Crest*': Den finds an emerald-like stone in the wreath crown of Queen Mertiise, of the giant mantises. After playing as the queen's adopted pet, she hands him the stone out of love.
* '*Lionstone':* In the Ridaki desert, the mythical Red Engalion is found with a glass shard in its eye, causing its epic tantrums. Den removes it and befriends the beast.
* '*Jewel of Thieves*': A fleet of pirates race to find buried treasure, said to contain the most stunning sapphire ever crafted. *The ending of this story is not yet known*.
* '*Dreadsalt*': Den meets the queen of the Dovna, Iara, after falling into a deep pond. After pulling a legendary sword from an underwater stone, he is handed a pearl in return. The pearl seems unbreakable, so Millari dissolves it in vinegar and drinks it.
* '*Chaos and Blood*': The final stone is found in a magical mirror that Den comes across while investigating the twisted dungeons of Diarma. Den duels a glass-like version of himself who emerges from the mirror and shatters his own image.

With each bloodstone he destroys, Den gains a little more 'mortality' and begins to suffer the affects of his injury. He grows weaker as the story progresses, as well as less sane and more hostile in nature, until he fully encompasses the Black Stranger image that he was originally described as. Simultaneously, Rane grows more aware of her mortality as her brother progresses.
Trovancio Alexib

Trovancio Alexib is the internal author of the epic saga, '*Den and the Wolves'.* The narrator dissects his story as a work of fiction, instead of history, due to its absurdity. Therefore, Alexib is given the title of 'poet' instead of 'historian' by the narrator and similar literary scholars.

The narrator refers to Alexib directly within the episodes of '*Den and the Wolves*' in small segments that gradually define his character; a worldly traveler who spoke multiple languages, and had a wild imagination. For instance, in the first episode, '*Dragonshard*', the narrator recounts one of Alexib's quotes about the people of Temparis:

'*If I had been an Empiric man, I'd surely be a Temparishan.'*

These snippets imply that Alexib existed in an unknown post-Empiric era of human civilization, and thus the narrator exists even further ahead in time than the poet whose work he is discussing with the audience.

While the true identity of Alexib is never revealed, the narrator concludes in the final episode of the story that such accurate telling of these people's trials must have come from very close encounters, perhaps even an eye-witness account. This subtly hints that Alexib's former identity was the immortal Den himself.
Dichotome

In the fantasy series, "*Den and the Wolves"*, the Dichotome is an era in history commonly associated with ancient times. It is the first recorded era in time in the Arlain world, when a balance existed between all things: life and death, gods and humans, fire and ice, darkness and light. The first humans (Ancients) emerged during this era, and believed that all things occurred in matching pairs (dichotomy). This ying-yang style of philosophy shaped the Ancients' belief system about the structure of the world, both physical and spiritual.

The Dichotome is described as being a period of time five to six thousand *battre* (years ago). If taking the start of the Empiritome (birth of Cantera) as year 0 AD, this places the Dichotome in approximately 6000-5000 BCE.

## Inhabitants of the Dichotome

**Ancients**

The first inhabitants of Arlok, described as Ancients or Ancient Arlains, were primitive hunter-gatherer people, who lived in nomadic tribes. Many of these tribes emerged in the northern highlands of modern-day Win Wenada (then called the Dia-Dia). Universally, it is believed that humans emerged into the world via a portal, called the Toh Batt Dair (aka: the Great Hollow). This pre-world is also believed to be the place of birth of the gods, such as the Norsak.
Canterlok

In the fantasy series, "*Den & the Wolves*", Canterlok was a continent of western Arris, as described by Orot during the Dichotome. During the Empiritome, the land is known as Win Wenada.

The largest of the two ancient continents, Canterlok was where ancient Arlains first appeared in the world, several *millibattre* ago. Ancient creationists have pinpointed the mountainous temple, Toh Batt Dair (the Great Hollow) as the entrance portal from the Path Before where all life emerged, including Arlains and the 81 wolves that they worship. The tribes that inhabited Canterlok are older than those that travelled to Neolok, including:

* The Loygin tribe
* The Irrok tribe
* The Eirla-la tribe

Other geographical features within Cantera that are mentioned within the story include:

* The Dia-Dia mountains
Irrok

The Irrok tribe (Arlain for 'ice') is an ancient human tribe that existed during the Dichotome and inhabited the Dia-Dia mountains in the polar region of Cantera. The Irroks are described as a primitive hunter-gather tribe who worshipped the 81 wolves as their *norsaks*.

Den and Rane were born as Irroks.

The Irroks died at the end of the Dichotome, and little, if any, evidence remains of their existence.
Applications for Ranks

Hi There we are looking for some admins or moderators and we though we will make it on a page saying why we should let you help so all you gotta do is:

1. Be active as much as you can because if you can’t tell us otherwise we will remove your rank
2. show this to your friends
3. make sure you put your username
4. the rules on our homepage apply to everyone including ranked people but instead of banning it is Warning and then remove rank
West of Loathing Review

*Reviewed on Nintendo Switch*

The charming and hilarious RPG *West of Loathing* is a real treat on the Switch. It’s one of the funniest games that I have ever played, and many parts of the game had me in hysterics. You play as a character with a randomly generated name that you somewhat have control over (after enough tries I got the name “Dick Littlefield”). and you are thrown into the wacky wild west. The comedy of this game is hilarious and innovative, throwing in many pop-culture references, breaking the fourth wall, or criticizing you for searching spittoons. A good humor comparison would be to Deadpool, just with the jokes more family friendly.

The story of this game is also wacky. With no clear goal in mind, the only thing your character wants to do is explore the West on their own. Various encounters with evil clowns and demon cows show that the world is definitely to be treated as fictional by all means. The “art style” of the game suits it nicely, as you can’t even take that seriously. The combat of the game is somewhat deep, requiring some strategy, but the focus of West of Loathing is the comedy. Combat consists of standard turn-based rpg combat, where you attack followed by the enemy, until either one succeeds. There are many different classes which you choose at the start of the game (I chose bean wizard) which grant you different abilities, skills, and attacks. The game actually can be difficult at times. I actually found myself getting multiple game overs in a specific portion.

I would personally rate *West of Loathing* 88/100 and I highly recommend it to anyone wanting a hysterical 15 hour single player experience that is unforgettable. It's a pretty good bargain, and you are definitely depriving yourself if you don't at least give it a try. I promise you won't regret it!
Ming Cangyue

### New updated wiki

https://jiu-xing-ba-ti-jue-nine-star-hegemon-body-art.fandom.com/wiki/Ming\_Cangyue

## Appearance

Ming Cangyue is exactly like her name, as cold as the moon. Most of the time she showed no joy and no anger, she did not move, and did not say a word, like a statue.

In addition to her expressionless face, her eyes are deep and unfathomable.

## Summary

Long Chen interacts with countless people and knows through experience what they're thinking, but when he first met her he couldn't see through her. For the first time in his life he felt small and powerless.

For Ming Cangyue, since she was in charge of the underworld, her days were as dull as water, until she met Long Chen, because she started to have emotions and would worry about him.

There is always will from the gods to dominate the world. However, in the eyes of Long Chen, he felt only gentleness from Ming Cangyue.

(Source: Author's Official WeChat Page)

When she comes to Sky Martial Continent to deal with Leng Yueyan, Long Chen mistakes her for Leng Yueyan and takes her purity (chapter 1962.) Later on while breaking through Underworld connection he meets her again in the Underworld. A lot happens and she too falls in love with him.
Luo Bing (Lingxiao Academy)

Not to be confused with Luo Bing (36th Monastery)

## Luo Bing

### New updated wiki

https://jiu-xing-ba-ti-jue-nine-star-hegemon-body-art.fandom.com/wiki/Luo\_Bing\_(Lingxiao\_Academy)

## Cultivation

### Martial Art Realm

Late Stage Mortal Transcendence realm (Beginning)

## Status

### Affiliation(s)

Lingxiao Academy
Luo Family

## Appearance

Luo Bing has a gentle and graceful temperament, which is completely different from Luo Ning's valiant and heroic temperament. The two sisters are separated by three years, but Luo Ning appeared to be a little older than her sister.

## Summary

Luo Bing is the expert ranked number one on the Immortal Daoist Rankings.

Luo Bing is family of Long Chen's mother. Facing her, Long Chen often can't help but miss his mother.

The Luo Family and the Chu Family, can be said to be mortal enemies, where there are Chu Family disciples, there must be Luo Family people, fighting each other endlessly.

(Source: Author's Official WeChat Page)
The Last Of Us review

In a world brought to ruin by a deadly fungal infection only few survive. These people are the last of us. Developed by Nauty Dog TLOU has been met with overwelming praise. It's winner of 200 GOTY awards and is generally classes as some peoples favourite game of all time it's actually pretty hard to top.

TLOU is about a Texan man named Joel as he escorts Ellie a teenage girl through an earth that has been torn to SHREDS by the fugal takeover of Ophiocordyceps. A mushroom that can enter the bloodstream of its victims and then take FULL control over them eventually crawling out of their face blinding them. ( fun fact this is a real mushroom but it can only infect insects) so basically you can call this a zombie apocalypse game. But it is sommuch more the way the characters are written is so well done and the plot while STUPID at times is compelling and will leave you wanting more. TLOU 2 please Nauty dog just give us a realese date.

TLOU is a 3rd person shooter this is a major part of the game since while there are infected you will also have to watch out for survivors every factor is after you. even the 'good guys' the firefly so are out to kill you. You have to craft and scavenge recourses to the best of you ability and tackle each situation carefully. The infected are a key aspect of this since their the most deadly obstacle.

There are 4 types of infected.

1. Runner. The early stage of infection basicl the goombas of the game they will run at you and are usually killed with a few shots
2. Stalkers. The second stage of infection this is when the fugues starts to crawl out of the victims skull stalkers are very observant and are quite heafty too.
3. Clickers. The most iconic stage of infection now the fungus has covered the entire head blinding the victims now they use echo location so stay quite around the and only shoot as last resort.
4. Bloaters. The last stage now the fungus has covered the entire body these are the most deadly infected they throw bombs and are bullet resident AS HELL luckily they can burn to the ground in a snap.

this game is incredible it captures this apocalipstic world to a ten fold I recommend this to any one and honestly if this review was crap it's because TLOU is so incredible you just have to experience it for yourself.

5/5
Kamazuki

Nobody knows much about Kama, but those who have met her know she is a Tough cookie but those who are close to her have seen her be gentle as a falling leaf in Autumn.

Her Abilities consist of having an extreme sense of Sound and Smell making her an Excellent hunter in the wild, she is also nocturnal and can Breathe fire.

Though not everyone is perfect as her skin burns from the touch of Any holy item and her powers are Nullified if bleeding from anything crafted from silver.

Her only living relatives are that of her 2 month old Baby Karron and her adopted Daughter Stain, a Red panda she took in as she felt pity for something unable to fend against the elements.

Having not met too many people of the opposite sex it's no surprise she only has one companion, another Hellhound Named Bane. Who she fell for in the span of a Year due to him showing the properties of a strong willed and physically capable Husband.

She currently Resides in the Deepwoods with her small troop, her home is near the edge of the woods near a cliffside in the Iron Mountains that Kama uses to think..  what about? Nobody truly knows, but maybe someday the world will make her tick.

Little Baby KarronBane <3 (The Good lookin Husbando)Current Amount of Turf (Claimed by herself and marked as Such.)
Xeodrifter

**A Competent but Forgettable Experience**

Written by: Gyaoon

Instagram: @nindie.game.reviews

I'm sure many of you have run into Xeodrifter in the eShop's sales section. At least, that's how I came across it. A metroidvania for only a dollar (down from $10)? Count me in. After playing the game I came to learn that it was worth every single penny I paid for it, but not much more.

Originally released in 2014 on the 3DS, Xeodrifter made its way to the Switch shortly after and has been put on sale regularly ever since. The game takes heavy cues from Metroid in more than just its game-loop. The enemies, environments, and even the main character look like they could have come out of a Metroid spin-off - not that I consider that a bad thing. Metroid is popular for a reason. I mean, it even helped co-found an entire genre.

Most of you should be familiar with the metroidvania game-loop by now. You're given a section of a level to explore and encounter obstacles that impede your progress until you eventually find a new ability that will help you overcome it. These games work because backtracking and overcoming those hurdles can feel extremely rewarding, and it's no different here.

In this case, you're given four different planets to explore, and abilities gained on one planet can help you with obstacles on another. While you can explore these worlds in any order you like, the most efficient sequence to explore them in is fairly linear. There's plenty of variety when it comes to the enemies and strategies used to take them down, so repetition isn't a major issue - that is, except for the bosses. Throughout the game, you'll essentially be fighting the same boss with minor variations in attack patterns. You could say Xeodrifter is a little like Cave Story in that sense.

While Xeodrifter's execution is competent enough, I'm going to have to give this game 3 out of 5 stars because of its extremely short length and lack of narrative. There's nothing particularly wrong with Xeodrifter, but since it's over in about three hours,  it just doesn't last long enough to leave much of an impression. If you spot it in the eShop's bargain bin for a buck, which I'm sure you will, then I recommend you pick it up, but only at that price.
Kingdom hearts 3 review

Kingdom Hearts 3 is a fantasy rpg developed and published by Square Enix. The game is the twelfth installment in the series and the sequel to kingdom hearts 2. The game has been in development for 13 years and had fans of the series drooling at the possibilities of what number 3 would be like... I feel the majority were slightly underwhelmed.

## Story and Characters

Sora is back as the main protagonist here along side his buddies Goofy and Donald. There are several other returning characters here, but I will try not mention to many incase of spoiling it for those of you who actually understand what is happening. Basically sora lost most of his powers from confronting Xehanort in previous games. He is then tasked by Master Yen Sid to discover "the power of waking". So Sora and friends begin there adventures through the Disney worlds we've all grown to love. But there's something not quite right here. Instead of fighting actual Disney villains like Jaffar and Ursula in previous games, we find ourselves fighting generic creatures that have very little to do with the world's we go to.

## Gameplay and Graphics

Story aside the gameplay in Kingdom Hearts is what we all grew to love over the years.The game play here is fantastic running around and up walls is a blast and there are so many mini games to play. Combat feels so satisfying and gives us some sweet eye candy. The rpg elements are still here in full effect with the player being able to give each character their own items and abilities. However one of the games major flaws is its ridiculously easy difficulty. This comes down to the fact that you can perform spectacular special moves that look cool but at no cost! So you can literally spam triangle every time a special move prompt comes up. It's a pity because the game looks and sounds beautiful and makes you feel like you are actually there in that world, with those characters. It pains me to say it but I would say if you're a long time fan of the series buy the game, if not rather buy 1 and 2 they are superior in my oppinion.

Overall:7/10
Away: Journey to the Unexpected

More Like a Journey into Disappointment

Written by: Gyaoon

Instagram: @nindie.game.reviews

I've bought a lot of games in the months since I got my Switch, and for a long time, I was very lucky in terms of their quality. Many of those games were great, and most were at least decent. But my luck had to run out eventually, and 'Away: Journey to the Unexpected' was the link that broke the chain.

I really wanted to like 'Away', but ultimately its faults were too imposing to ignore. For a game made by a team of two people, it looks great. Sure, the environments are smallish, so there are no grand, sweeping vistas like in BOTW. But this is an indie game. One made by two people at that, so I'll lower the rubric a little in that regard.

The hook here, visually, is the incredibly well-drawn sprites used to represent enemies and NPCs. Because they're 2D objects in a 3D space, they're always looking in your direction, which isn't as jarring as it sounds. It's actually very charming. Imagine the sprites used in early FPS games like Doom or Duke Nukem 3D, but with the graphical fidelity of the latest iteration of Marvel vs. Capcom. The effect is slightly surreal and totally engaging.

Where 'Away' falls flat, however, is... well... everywhere else. For one, a roguelike where the dungeons aren't procedurally generated tends to get old pretty quick. I could have looked beyond that if the combat had been at least passable. But, unfortunately, it is not.

The greatest enemy of melee combat is floatiness, and that beast rears its evil head once again in this game. Since most of the enemies in 'Away' have incredibly simple attack patterns where they either just come straight at you or shoot projectiles, your greatest nemesis will be the floatiness of it all, and it really doesn't help that you take damage from a much closer range than you'd expect. It's all very frustrating. Even the ability to control characters you meet on your isn't much help since most of them wind up being variations on a very similar theme.

Overall, I have to give 'Away: A Journey to the Unexpected' a 1.5 out of 5. Sure, it's fun to look at, but cute sprites will only take you so far when the game itself just isn't very fun to play.
PickCrafter

PickCrafter is a minecraft-based idle/clicker game

The bad thing of this game is: You need to purchase elite membership, if not, the game will be bored and very, VERY hard to prestige therefore stopping you from getting much further into the game

## Prestige

You need 8.043B picks to prestige first time (16B second, 24B third...)

You will gain 3 ender pearls to buy ender chests (cost 3) or eye of ender pickaxe (cost 25)

## Chests

Ender: the most important one, is necessary to get the Yogg Tentacle, Divine, Hammer and Ender chest pickaxe so really you will need this chest to progress

Normal chest: most pickaxes came frome here

## Pickaxes

Wooden pickaxe: you start with this pickaxe

Rainbow pickaxe: you can earn 20x picks with this when is on fire

Eye of ender - can teleport

Ender chest pickaxe- reward with 3 ender chest and 10 ender pearls

Yogg - Random blocks

Radioactive: - Gamma Rays: on Fire until find 5 rares

Divine: Scaled pickaxe, when on fire breaks block automatically
Crash Bandicoot N. sane. trilogy.

**Crash Bandicoot N. Sane Trilogy** is very much a ***“warts and all”***package that keeps the difficulty of the originals while making necessary improvements to the games’ our-dated graphics to crash bandicoot.

Gone are the pointy, polygonal aesthetics featured on the PS1 & PSP, and in its steps are luscious tropical forests, water that shifts as it’s waded (means walked) through, a furry bandicoot and finally probally the bit I love the most when crash gets wet fur it will starts to glisten, all these new features add so many level of depth to the game it‘s amazing. There’s a lot that could have gone wrong (and we mean a lot) in updating the characters and environments for a newer generation, and it’s entirely possible that the final product may have lost some of the charm during this process if it weren’t for the expert design abilities alot of is would have been disappointed.

It’s easy to appreciate the updated look of the *N. Sane Trilogy*, but the score is just as important to setting up a worthy remake. Thankfully, the music has been beautifully restored by Vicarious Visions the developers ensured us that they would be perfect and they didn’t lie, it didn’t end there as the dialogue and in-game sound effects have also been brought up to snuffs and grunts. it’s almost weird to hear the on-screen characters speak or even the yelps of Crash falling to his doom echos aaaaahhhhhhhhhhhhh anyway let’s get into the ratings

Gameplay:

the gameplay has improved a ten fold it is soo amazing, what the remake has done and one of the best things (some would argue with this) is the difficulty of the game i think it is obvious, that it gets a 5 / 5

Graphics:

i won‘t speak alot about this otherwise I will spoil everything so 5 / 5

Overall

This game is an all time favourite since I’m not gonna spoil anything 5 / 5 Great work!!
Eno

In Madness: JAILBREAK:

* NEXUS Police
* A.S.U.

**Eno** is a character belonging to the animator Awez. He is an alien inmate in Supermad Prison and one of the protagonists of *Madness: JAILBREAK*.

## History

#### Madness: Maxification

Eno makes a small appearance in Jsoull's first Maxification fighting some of the A.A.H.W. slaughtering everyone inside the protagonist recruitment center. He is seen wielding a shortsword to deflect some bullets fired by the agents, which eventually breaks in half when put under SMG gunfire. The agent runs out of ammunition and beats up Eno, who flips off the agent before being finally knocked down by a last punch to the face.

#### Madness: JAILBREAK

In this collaboration, Eno was imprisoned within Supermad Prison and placed in a cell alongside Abaddon. When a riot broke out across the prison, Eno and Abaddon, along with many other inmates, used the riots as a chance to escape the prison complex.

After the guard stationed near their cell leaves to go deal with the riot, Abaddon signals Eno that "the coast is clear". As Abbadon fires a laser to slice through the cell's iron bars, Eno opts to head through a vent by bending it's bars with his bare hands. While Abaddon joins up with Jack Wernicke, Eno makes his way out of the vents and fights his way through several security guards, brutalizing them with his own fists. Once he reunites with Abaddon and Jack in the next room, they are chased by the Mag Security Guard. After Abbadon triggers an explosion that kills the Mag, the three head out and onto a docking bay, where they all get onto a motorboat and ride away as a pair of security guards and a A.S.U. Knight shoot at them to try and stop them.

After succesfully escaping the Supermad Prison, Eno went into low-profile in fear of retribution from the Nexus Core.

## Abilities

Eno seems to be very strong, and very agile in combat. However, he does not have any special abilities such as reality morphing or laser eyes. Also, Eno seems he has knowledge in technology, since Eno used a some sort of a communication device to get a supply drop and upgrade his ability in fistcuffs.

## Appearance

Eno has seen multiple changes in design throughout the years by his real life progenitor Awez, but all of them follow the same base of a pale character with beady, black eyes and wearing an open grey buttoned jacket over a black shirt. Older designs depict him with a mouth.
Best Saber Review

Beat Saber is an amazingly designed rhythm game that uses simple mechanics in increasingly complex combinations. On the other, it's a full body workout (whoever said go outside instead of playing video games pfft) one that demands you get up and move to the many beats of its drums and bass heavy songs. It uses both virtual reality and motion control, with only a few issues one of the biggest ones the disspointing lack of content.

On The PS4 version you get 5 exclusive songs each one fitting its name but on console sadly you lose the ability to download custom songs )= one of the things I love most about this game is how you can go from simple to ridiculously hard within half a second, another feature I love is you get a workout that you are more

happy to do ;) there seems to Be another downside beside the lack of content the campaign it may be me but it seems like there is a few problems I won’t go into a lot of detail about it but one thing I will mention is that some of the level are ridiculous but in a good way ( most of the time ) but beside that the campaign basically pushed you to do exercise but after you finish the campaign you will see that content is low but the things they do have are perfectly made

Gameplay & difficultly

Most Of The gameplay is amazing and the difficulty is good 8 / 10

Graphics

The graphics in this game were what I expected so I give it 8 / 10

Overall

this game does need some work but keep it up 8 / 10
Boneless (enemy)

The boneless is an enemy in 4seasons found in area 2 the Volcano.

* your first encounter with boneless will act like a mini boss it will take 2hp from the player until armour is upgraded. After the first encounter they will be found close to the summit of the volcano

 swipe

area of alive hood is volcano summit
Main concept/idea

You play as a customisable hero that lives in a small town. the hero is not liked due to their chaotic hobby of experimenting with fire and water that is constantly putting the town and their younger sibling into danger. Until one day their family puts there foot down and prevents the hero from going to the yearly town festival.

The festival begins but soon after an unwanted guest arrives someone who appears to be entirely made of fire. He exclaims that he is searching for 'the one' and when he can't find this someone he burns the town. He starts to walk off but then out of knowhere a grey sphirical entity comes to stop him. He then slaps it out of way and leaves.

later the hero emerges from the wreck they hear a cry for help its the sphere they run of to help it after a quick conversation its revelled that the shpere is an 'elemental sprit' and that she was sent by the holders of the elements to stop the unwanted guest from finding the one. To stop him from progressing in his plan she suggests going with the hero to the holders temple to ask for help.

But once there it's deserted with no sign of the element holders anywhere all but a few Sprite are just gone the remaining Sprites tell our heros that the unwanted guest moved onto plan B when he couldn't find the one. This plan was to throw the elements out of balance to unlock the DARK element to destroy the world. Dun dun Dunn.
4Seasons Wiki

Welcome to **the 4-Seasons Games Review wiki!**

## Our Purpose and Goal

We are a gaming community currently dedicated on reviewing video games, books and movies.

We are reviewing games from almost any console. Which means Xbox, PC, Mobile, PC and so much more!!

You should also know that we are making a video game so check in often for updates!!

Your ideas and contributions are welcome! If you are interested in helping further this community please share any of your thoughts and information in the discussion section.

Are you looking for a certain game review? Let us know! We are always looking to add more game reviews to this wiki.

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## Wiki Activity and upcoming reviews

In this section of the wiki you will inside info a our current reviews, upcoming reviews and new features that we will be adding in the future.

Warframe Pokèmon Emerald

Cuphead Just Cause 4

Pokemon Black The First Tree

Kingdom hearts 3 No Man’s Sky

If you would like to see a certain game reviewed, feel free to comment its name on any of our pages and we will get to it when we can. :)
Kingdom hearts 2 review

**Kingdom Hearts II** is an **action role-playing** game developed and published by **Square Enix.** This game was released in 2005. It is the sequel to **Kingdom Hearts** and **Kingdom Hearts: Chain of Memories,** and like the two previous games, focuses on Sora and his friends' continued battle against the Darkness which created obstacle after obstacles for Sora and his friends. It also offers alot of improvements over the original the notable ones being, Sora's Drive Form function, an improved camera, and in-battle options called Reaction

Commands. This game has captured your heart and soul after the first and second. The game has also been critically acclaimed and earned year-end awards from numerous video gaming websites. In Japan, it shipped more than one million copies within a week of it being released this game was also made for the PlayStation 2

Gamplay:

This game has a fantastic story and cunning characters that progress greatly throughout the game this gets a 5 / 5

Graphics:

this bit doesn’t get the best the graphics were ok but not as good as they could’ve been 2.8 / 5

overall:

look this game is amazing in so many ways It just needs more Good Game though 3 / 5

P.S kingdom hearts 3 is coming out in january look forward to that
Minecraft Review

Basic information:

**Minecraft** was released in 2011 by **Mojang** but was sold to Microsoft in 2014

**Minecraft** is a 3D sandbox game that has no specific goals to accomplish, allowing players a large amount of freedom in choosing how to play the game

## Section heading

Write the second section of your page here.

IN PROGRESS DO NOT TOUCH
God of war 2018 early review

Note: I haven't finished god of war yet this is just my thoughts so far. also hardcore SPOLIERS

what is it: God of war is one of the worlds most well know gaming series with great story and revelutionary gameplay. but the most recent instalment has decided to take its own wing with new plot ideas and an entirely new combat system wich may have worried most but clearly it didn't since g.o.w 2018 won game of the year and universal praise.

the plot: the plot is about the series protagonist Kratos as he and his son Atreus explore a norse landscape as they attempt to fufull deceased wifes dying wish, to spree her ashes on top of the tallest mountain in all the realms. Along the way they meet a ton of faces such as : Brok, Freye, Sedrin and Mimir all of who help them in their travels. There are also multiple run ins with Norse gods such as Baulder but Idont have the full story so...

character exploration: one of the reason G.O.W 2018 is so praised is because of how well the characters evolve and behave but I'm just going to focus on Kratos and Atraus for now.

Kratos' character is extremely well written so much that you don't have to play previous games to understand how he feels this is a God that hates ALL gods including himself and Atreus but he tries to let that part of him not effect his sons life it's really beautiful but as it goes he must acept this part of him in the end.

Atreaus is a god whom thinks he is mortal and this a terrific way to set a rift in kratos and his relationship which often leads him to lash out at Kratos but eventually SPOLIERS he finds out he's a god and this makes him extremely cocky so much so he kills Modi SON OF THOR even when Kratos said NOT to.

STORY 5/5

Game play: unlike previous God of wars this game uses more a dark souls inspired combat/ exploration system instead of the usual hack n slash and it works. Kratos even has a new weapon the leviathan axe and it's awesome it can freeze enemies and even come back to Kratos' hand after its thrown. but... SPOILERS it wouldn't be gow without the blades of chaos... I frickin love these things they tie perfectly into the story and mechanics. Oh and Atraus can shoot arrows yay. but my only comment is holy shot this make you feel like a god excsepecially when you take out a foe with a stun finisher or when you take out a difficult foe \* cough\* VALKIRIE \*cough\* I honestly find NO issue with the combat. Difficulty how ever I'm playing on normal but it really seems to easy for the most part but I dont want to change the difficulty so.. I recomend that you try to take down level 4-8 enemies ant levels 2-6 it is a really fun challenge and is a nice way to amp the anty by a ton.

Gameplay 5/5

so far I really love God of war 2018 everything about it is extremly well done and it definitely deserved game of the year so far I give this game a 5/5 its incredible story,gameplay it's all incredible
Terraria Review

Terraria is a 2D action video game developed by ReLogic. The game was only meant to be released for Microsoft Windows in May 2011, and has since been released for lots of other platforms and devices.

Fight, Dig and explore you can also defeat various bosses Get you NPC’S and get ready to defend from the horrible monsters and creatures that lurk in every dark spot you fall into.

Craft or obtain special items that enhance your character stays and looks.

Get mounts which can make you you fly, also get your very own wings and ROCKET BOOTS.

Get better weapons and you can even get weapons that are magic. Enjoy yourself adventuring in a wide range of biomes, from the depths of hell to the reaches of the sky. Play alone or with friends.

Choose whether you want to be the greatest warrior of all time, or a rich, online merchant who is a financial expert. Be a treasure collector, or a master builder. It's all your choice!

Variety: 8/10. There's a lot of variety, but I feel like the game lacks a bit in terms of things that aren't weapons.

Graphics: 8/10. The game has pretty nice graphics, and a good bit of colour. Biomes are all very colourful.

Things to do: 9/10. Terraria has loads of different things you can do, with or without friends! Building, fighting, treasure hunting...

Audio: 8/10. The tunes for the game are really catchy, so much that they get stuck in your head! They really suit the different biomes and events.

niqueness: 7/10. I feel like some parts of the game are similar to others, but in the end, Terraria has a lot of strong, unique parts that you can look into.

Overall Rating: 40/50.

## Pros

•Loads to do, even after you defeat the bosses.

•**Tons** of different items to collect, including weapons, clothes, and other helpful things.

•Different play styles, like a mage, warrior, etc.

## Cons

•Similar to some other games.

•People may find mobs ￼at all times of day can be annoying.

•Your world has a 50/50 chance to be corruption or crimson, possibly changing the way you play the game.

**Worth the buy?** Yes.

￼￼**If you like this game, you'll also like...**

Minecraft

Roblox

Skyrim (18+)
Portal 1 and Portal 2 review

Portal was a hit puzzle game created by valve all the way back in 2009 and people are still talking about it really is an awesome game perfect to review.

PORTAL

In portal you control Chell a test subject for Apeture science. chell has apparently signed up for these tests that run by GLaDOS a robot that seems your friend at first but quickly becomes your enemy.

the main premise of portal is to complete puzzles with well... Portals. Left click for one Right click for the other fairly simple. But it's the way this game uses physics along with them that make it so interesting and fun. Eg if you fall into a portal you will keep any gained momentum when you come through the other. Not to mention that the puzzles are really well designed and never feel similar to another. some are just reach the goal but some require you to use boxes to push buttons.

its overall a really great game that can be beat in an afternoon and I'm fine with that but I still wish there was more to this great experience since it's because the game is so short that stops me from enjoying it more... 3/5

PORTAL 2

one of the best games I have ever played portal 2 took everything in the original and improved it.

in portal 2 you once again control Chell after killing GLaDOS she is taken to heal in a cryogenic chamber until she over sleeps and wakes up way to late. You then met Wheatly my favourite character in the game and he offers to help you out. Along they way Wheatly accedently powers GLaDOS back up now you have two robots in a awesome puzzle enviornmen.

Portal 2 is basically the same as the first one but with more locations and a few extra mechanics such as the gels which are really fun to use orange make you run faster and blue make you bounce unfortunately that's about it. But this one has a multiplayer campaign! You play as Atlas and P-body as you help GLaDOS test the co-op tracks. This is genually really fun as you use both players strengths to solve the puzzles.

Overall portal 2 was superior to portal 1 in EVERY way not to short even better puzzles and is just more fun in general. 4.5/5

the only problem is that it's not really fun to play in long sessions but oh well.

Portal: 3/5

Portal 2: 4.5/5
Halo Reach Review

Halo Reach is a first person shooter game from 2010 in which you fight against aliens... Or each other!

There are many different modes to play, such as

Campaign Mode, in which Spartans are trying to stop the covenant invasion.

Matchmaking, where you and your friends can team up online.

Firefight, where you and friends can do different challenges that increasingly get harder.

Custom Game, where you can partake in different fun games.

Forge, where YOU build the game.

Theater, where you can watch different clips from your games.

WIP￼
Steamworld Dig

## **A Refreshing Change of Pace**

**Written by: Gyaoon**

**Instagram: @nindie.game.reviews**

Steamworld Dig is one of those games that made it to my wishlist when I first got my Switch, but I only recently got around to actually playing. Boy, am I glad I got to it, because, despite some repetitive elements and leisurely difficulty, I found Steamworld Dig to be a worthwhile and fun little adventure.

I'm loathed to refer to Steamworld Dig as a Metroidvania as I have heard others do. It has a few of the elements, such as powers to be found and upgrades to be bought, but overall I'd say Steamworld Dig is more of a platformer. Progression is pretty straightforward in this game, and while there is a bit of backtracking to explore previously unreachable areas with new powers in the post-game, that isn't really a key activity for the most part.

Imagine Terraria, but without the building elements and more linear exploration and you've got a good idea of what to expect from Steamworld Dig. You explore a mine, collecting ore that you bring up to the surface in exchange for upgrades and supplies. The more minerals you collect and sell, the more upgrades become available on the surface, and the more the town above the mine grows. There's no wandering about, looking for the next big power-up here. In this game, if you're ever confused about where to go, just keep going down. There are challenge caves, where certain powers are earned, but they're found in sequence as you dig deeper into the mine.

One word of warning though: If you're one of those masochistic gamers who loves dying over and over again, this isn't the game for you. While the aforementioned Challenge Caves might make you sweat a bit, they never feel impossible. I know many of you enjoy cursing at your screen as you throw your controller across the room, but Steamworld Dig isn't going to give you much reason to do that. Personally, I don't feel like every game I play should make me hate my life. I thought Steamworld Dig's breezy pacing was refreshing. I give it 4.5 stars. It was worth the whole three dollars I paid for it on sale, but I would have been satisfied even if I paid the full ten.