recursal/Fanatic-Fandom huggingface dataset:
Torque Dork

**Torque Dork** is a thought in *Disco Elysium*.

## Description

### Problem

*Human relations are abstract and open for ambiguous interpretation. She says she'll \*always\* do something. No she won't. She doesn’t have the mechanical wherewithal to last a decade, let alone a lifetime. Machines aren’t like that. You lose compression in a cylinder, you know the head gasket’s busted or the cylinder wall is cracked. Actually, it \*could\* be that the pistons -- or the piston rings -- are worn. Or maybe valve problems? Wait…*

### Solution

*You’re elbow deep in there now -- in what seems to be a motor carriage. A Coupris ‘40. The hood’s off in your mind’s eye and you’re listening. There's that clicky noise. Are the rod bearings \*already\* done for? Well, if the head's coming off you might as well get that new twin-scroll turbo with the magnesium manifold installed. Some would say it’s overkill to put 200 big ones under that, but this needs to be \*solid\*, so the rear... Hey, what were we talking about again? What were we \*doing\*?*

## Effects

*Requires 25m research time*

* Research
	+ -2 Conceptualization: All you need is torque.
* Completion:
	+ +2 Interfacing: Magnesium manifolds installed

## Location

* You MUST start the game with 3 Encyclopedia or less, if you know what made the noise that woke you up you will be unable to talk to Kim about it later.
* You need at least 2 Logic to recognize the motor carriage as the source of the "infernal noise."
* Do not learn your real name.
* Access the Union dock's roof through Cuno's hideout (where your coat is stuck) with 4=> Interfacing and look around. Comment on the brand of the crane after Kim turns to look at it.
* Examine Kim's car, ask, "What are we looking at?" and choose "This must be what woke me up." Exhaust all options.
* Get Encyclopedia to 4 and Interfacing to 6. (The fedora you get from Annette has +1 Encyclopedia and the gloves you get from the "gardener" has +1 Interfacing.) The cursed bookstore and Joyce's reality explanations are great ways to level up.
* Talk to Tommy Le Homme about his lorry. Identify it. (Saying that you like lorries also works.)
* On Day 2, walk past Kim's Motorcar and click the yellow thought orb. Exhaust all dialogue options then select the options then finish the conversation. Kim will ask how you know so much about cars but not your own name. Say, "Yeah, I don't know who I am, but I do know I like cars." If you've done all of the above, you should have the thought prompt by now.
Außergewöhnlicher kambujanischer Schamanen-Helm

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Conan Exiles Wiki unterstützen, indem du ihn weiter ausbaust.*

 ID | 52441

## Beschreibung

Das von Urwäldern umgebene Königreich Kambuja gilt unter den Bewohnern der westlichen Länder als rätselhaft. Im Gegensatz zum benachbarten Vendhya betreiben seine Bewohner keinen Handel mit anderen Ländern, und es heißt, dass Kaufleute, die den verschlungenen Pfaden in den Dschungel folgen, niemals zurückkehren.

Diese Rüstung ist daher eine echte Rarität. Sie geht auf einen kambujanischen Schamanen zurück, den die Vendhyaner einst gefangen genommen und in den Ländern des Westens zur Schau gestellt hatten.

Der auf der blasphemischen Gestalt einer dämonischen Wesenheit basierende Helm hat eine eher abschreckende als schützende Wirkung. Er wird Tim genannt.
The Fifteenth Indotribe

**The Fifteenth Indotribe** is a thought in *Disco Elysium*.

## Description

### Problem

*Wild Pines, Feld, Coupris, Tricentennial, Villiers & La Salle... names of Revacholian indotribes spring into your head, set loose at the mention of \*Wild Pines\*. Royal monopolies, octopuses and swordfish, most of them gone now: YBP, Expander, Saint-Batiste, Brightest Star, LUM, Resplendent, East-Insulindic, Welter, and Elcassette... but isn't one missing? Wait, no. There were only fourteen. Then why do you feel like there was a \*fifteenth\* indotribe?*

### Solution

*Because there was. The fifteenth indotribe was comprised of eight kids from Faubourgh and North Jamrock, running from wild dogs in the Valley, hiding cents under rocks and stealing clothes off clotheslines, and sometimes even the copper wiring of phone lines. You may have been \*one of them\*. This must be a childhood memory. The fifteenth indotribe was \*your\* indotribe, set to rule Insulinde. The rest of the kids are dead now. Car accidents and drug overdoses. Only you remain.*

## Effects

*Requires 5h 55m research time*

* Research
	+ None
* Completion
	+ +10 cents for every green orb clicked
	+ Learning cap for Savoir Faire raised to 6

## Location

* Talk to Joyce Messier about Wild Pines (Specifically the option about "8 percent of \*all\* cargo in the world).
Waste Land of Reality

**Waste Land of Reality** is a thought in *Disco Elysium*.

## Description

### Problem

*It has been brought to your attention that you’re an alcoholic. And that it’s a sickness. And it’s killing you. You're crawling on your knees through life, your booze-filled belly dragging on the ground, your brain now fuzzy, now in overdrive, your hair sticking together with today's cold sweat and yesterday's vomit. Perhaps they’re right. Anything is better than this. Even bone-dry reality itself. Maybe you can quit?*

### Solution

*Congrats – you're sober. It will take a while for your body to remember how to metabolize anything that isn't sugar from alcohol, so you're going to be pretty ravenous soon. Eat plenty. You can expect your coordination and balance to improve in a couple of weeks. In two months, you might start sleeping like a normal person. Full recovery will take years, though. It’ll be depressing. And it’ll be boring. Don’t expect any further rewards or handclaps. This is how normal people are all the time.*

## Effects

*Requires 20 hours research time*

* Research
	+ -2 Physical Instrument: Insomnia
* Completion
	+ +1 Psyche: Return of the self
	+ -1 Inland Empire: Sober
	+ -1 Physical Instrument: Insomnia
	+ -1 Suggestion: Boring
	+ No positive effects from alcohol

## Location

* Get Sober. Research Advanced Race Theory then talk to Measurehead and tell him you need to get sober.

* Alternatively, talk to Tiago in the church and agree with him when he tells you to get sober.
Wirrâl

**Wirrâl** is a board game in *Disco Elysium*.

## Description

The side panel notes: "A fantastique adventure board game. New maps and miniatures!"
A high-pasternal *fantastique populaire* board game, illustrated with bucolic vistas and featuring odd-looking humanoid creatures. It's the 3rd edition mega-setting supplements module and can't be played without the main game.

## Uses

* Can be examined to pass time.
* You can take the game pieces Figurine Set Revolutionary and Standard Wirrâl Die out of the box for your own purposes.
Track down your badge

**Track down your badge** is a task in *Disco Elysium*.

## Context

It's unclear how you should go about finding a tiny piece of plastic in a world as huge as this. Maybe you'll just \*stumble\* across it, down the line? Miracles happen.

## Walkthrough

* The task cannot be completed until Day 3 or after.
* On Day 3, you can go down to the water lock to the left of the Pawnshop and pull a lever to activate it. You can then cross over the waterlock into the Fishing Village.
* Heading north after you emerge into the new area will allow you to find a ruined motor carriage. Investigate the motor carriage and then wait for the tide to recede.
* After some time has passed, you will be able to examine the motor carriage again and find your badge inside.
Außergew. lemurianische Krieger-Maske

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Conan Exiles Wiki unterstützen, indem du ihn weiter ausbaust.*

 ID | 52456

## Beschreibung

Bevor ihre Inseln während des Kataklysmus in den Fluten des Meeres versanken, waren die Lemurianer ein Volk von Seefahrern gewesen, was sich auch in dieser Rüstung widerspiegelt.

Diese Maske verhüllt das Gesicht des Trägers, wenn dieser auf offener See ein Schiff kapert.
The Jamrock Shuffle

**The Jamrock Shuffle** is a thought in *Disco Elysium*.

## Description

### Problem

*By now it’s clear you like to look inside containers. You like to open doors and see what’s behind them. Maybe secrets? Maybe... more juicy containers? Let’s be honest, you like \*all\* containers. Trash cans, utensil trays, manholes, coat pockets, secret containers left behind by the Filippian kings that hold forbidden relics. Okay, you haven’t come across one of those yet, but \*one day\*... Wait. Is that why you’re so hellbent on opening containers? Do you think you’ll find the Holy Scepter and the Orbe de Montagne?*

### Solution

*In a way, yes. You \*are\* treasure hunting. Most officers from Precinct 41 do what is called the Jamrock Shuffle -- cracking open containers. Most of them are from Jamrock or Coal City, the poorest parts of Revachol that also overlap with the network of royal catacombs called Le Royaume, just beneath the streets. As children you would all go underground, hoping to find treasure, and come back with a rat’s tail or a used needle. That playful curiosity must still be in you. Who knows. Maybe one day the Orbe de Montagne, the Holy Scepter, and the Cocaine Skull will all be yours!*

## Effects

*Requires 1h 5m research time*

* Research
	+ -1 Esprit de Corps: Confusing behavior
* Completion
	+ Find better loot in locked containers (eg. doubles the amount of ✤ cash found in containers you have to force open).

## Location

* Open a bunch of locked doors, even if it's technically B&E. More precisely:
	+ Break into **3** places. The game will register Gary's apartment, Capeside apartments locked doors (Cuno's home, apartment #10, the communard's apartment, and the blue door at the hotel). It does *not* include any Doomed Commercial Area or Church doors. Note that breaking in requires a Savoir Faire of 2+.
Suggestion

**Suggestion** is a skill under the Psyche attribute in *Disco Elysium*.

## Description

Charm men and women. Play the puppet-master.

Cool for: Diplomats, Charmers, Sociopaths

Suggestion urges a soft-power approach. If people think they want what you want, you’ve already won. This skill enables you to implant ideas into the minds of others. You can make the citizens like you more. You can make gangsters turn on each other, too; many crime-rings have been broken by just a little doubt, after all.

At high levels, Suggestion makes you affable to everyone and more resistant to their charms in turn. But all that schmoozing and oozing charm will make you slimy. And you’ll know it, even if no one else does. With low levels of Suggestion, though, you’ll have difficulty getting any kind of rapport with others. You’ll be alone, both during the day and at night.

## Stat Bonuses

### Clothing

* Signal-Blue Naval Coat (+1)
* Interisolary Suit Jacket (+1)

### Thoughts

* Cleaning Out the Rooms (+1)
* Finger on the Eject Button (+2)
* Finger Pistols (9mm) (+1 while both hands empty)
* Some kind of Superstar (learning caps raised to 6)
Штаны-клеш

### Effect(s)

-1 Эквилибристика: Подчеркивает недостатки+1 Электрохимия: Подчеркивает достоинства

# Штаны-клеш

**Штаны-клеш** (ориг***.** Flare-cut Trousers*)— элемент одежды в *Disco Elysium.*

## Описание

> Золотисто-коричневые летящие клеши. Обычно клеши просто слегка расширяются книзу, чтобы их можно было натянуть на сапоги. Но это не тот случай. Это чьи-то пропитанные мочой и спермой выходные штаны.
>
>

## Взаимодействия

* При подборе штанов в инвентарь автоматически добавится **ключ от номера 1**, позволяющий покинуть комнату в "Танцах-в-тряпье".
The Pigs

**Marianne LePlante**, more commonly called **The Pigs**, is a character in *Disco Elysium*.

## Background

Marianne spent the majority of her life in Martinaise, staying behind even after her own children moved away, and many of the locals grew up calling her "Auntie LePlante". As her mental health began to deteriorate further, she fell into delusions of being one of the "Pigs", brought on from being left alone with Channel 8; a police radio station.  It is possible her delusions and mental deterioration are the result of insufficient blood flow to her brain during an arrest. When first meeting Harry, she mentions a "Lateral Vascular Neck Restraint" and a "Carotid Sleeper". This suggests the RCM uses an implement designed to reduce a subjects blood flow through the cartoid artery to their brain, rendering them unconscious or "asleep". A prolonged use of this could be the cause for brain damage, resulting in her erractic behavior and delusions.

## Involvement

* After Harrier Du Bois sold his gun at the pawnshop, Marianne bought it for her collection of police paraphernalia.
* Evrart Claire will give Harry a location and time to get the gun back from her, opening the Confront the Pigs and get your gun back task.
* She also has taken what Harry suspects is his own RCM Lieutenant's Cap, as well as Pyrholidon and Speed that she confiscated, all of which can be taken from her after she has been disarmed. Kim Kitsuragi will take the drugs from Harry (along with any other purchased or confiscated drugs in his inventory) if he attempts to pocket them.

## References

YOU – "Who was she?"

TITUS HARDIE – "Was? Like before? Just an old lady. Her kids moved away years ago. Never come to visit, never took her calls. She gets... out every now and then." He swirls his beer. "She did right by lots of us when we were kids. Always was a little off, but still."

RHETORIC [Medium: Success] – Us kids? That must have been ages ago. She was better then.
TITUS HARDIE – He takes off his cap and scratches his head. "Auntie LePlante, we always called her. Something LePlante?"
THE PIGS – As you turn to leave, the faintest of voices comes from the old lady. It's but a reflex -- nothing else. "Please leave the radio on... Mr. Morrand is on Channel 8..."

LOGIC [Medium: Success] – Reflex to what? Being left alone?

EMPATHY [Legendary: Success] – Exactly. With only the voice of Gareth Morrand to accompany her on Channel 8.
YOU – "How did she get like this?"

TITUS HARDIE – "Get wanting to be a cop, you mean? Well, she..." He furrows his brow in thought. "Shit, I don't actually know. Anyone know why she started acting like a pig?"

ALAIN – "No fuckin' clue," the tattooed man shouts. "It's gotta be the crazy. Who'd \*want\* to be a pig?"

YOU – "Someone whose only connection to the outside world is Channel 8 and it's cop programs?"
Titus Hardie

**Titus Hardie** is a character in *Disco Elysium*.

## Background

Titus Hardie, leader of the Hardie Boys. Former prizefighter and a rowing enthusiast. Tall guy, wide in the shoulders and narrow at the hips. Hard-ass, stubborn, take-shit-from-no-one type of guy.

He wears a baseball cap with the "Martinaise Burning Rhinos" (a local rugby team) logo (a flaming rhino horn). Also an orange padded vest. It's says "ROWING CLUB" on the back and "T. Hardie" on left side on the chest. He also wears fingerless gloves and yellow boots with blue jeans tucked in them.

He's 39 years old. Short dark hair. Sharp features. Kind of handsome - like Johnny Football Hero once he's past his prime and never moved out of the home town. Fly-Half for the "Martinaise Flaming Rhinos".

Titus' father is a hunter, who he describes as being "half-blind".

## Interactions

* Starting on Day 2 you can find Titus with the rest of the Hardie Boys in the Union booth at the Whirling-in-Rags. He is essential to the tasks Interrogate the vigilantes, Confront Hardie boys about drug trade, and other tasks related to the vigilante issues.
* Titus will die at the tribunal unless you successfully take out Korty. If Titus does die, Eugene will take his place as leader of the Hardie Boys.
* Titus' survival is essential for Hardie's Heroes achievement, coupled with a high Esprit de Corps.

## References

TITUS HARDIE – "\*Horizontal\*? I see they taught you well in your RCM school. My old man -- a hunter and a half blind one at that -- could've said that. Horizontal lines..."
The smoker on the balcony

**The smoker on the balcony** is a task in *Disco Elysium*.

## Context

You met a mysterious stranger smoking on the balcony of the apartment building north of Martinaise. He knows something about the murder. Find out where he lives and question him again.

## Walkthrough

* Ask around for his apartment number at Capeside apartments. The Cleaning Lady will explain where to find him.
* Locate the door no #28 in the apt building. It's outside on the balcony.
* Visit apartment #28 some time after 21:00 to see if anyone's home. The Smoker on the Balcony will appear outside the apartment, then direct Harry to talk to The Sunday Friend.
Smoker on the Balcony

**Smoker on the Balcony** is a character in *Disco Elysium*.

## Background

The smoker is the scion of an immigrant family that left Kedra for Revachol. Although the family has fallen on hard times, the Smoker has managed to pursue an university education in fine arts. His biggest success thus far is becoming the lover of a prominent Moralintern official, whom he simply calls his Sunday Friend.

## Interactions

* Found on the balcony of Capeside apartments, the Smoker can be talked to from the back courtyard. Tracking him down to get his version of the lynching requires gaining access to the apartments themselves. The Smoker will be of little help, although he will lead you to his much more informative Sunday Friend.
* When asked about the hanging, he will, however, tell you that another man - a large, muscular fellow - already asked about the hanging. This is worth 5 XP.
* Once you exhaust your options while talking with him at the balcony will make him leave. You can pass a red Medium 10 Suggestion check to try and convince him to stay. He won't, but he will give you a sign that will point to the stone next door and the key hidden underneath, that will open a door into the apartments.
* He will reappear once you make it into the Capeside apartments after 21:00. Talking to him will not lead to many places, as he will direct you to his Sunday Friend
* Passing a Composure check when talking to him on the second encounter will unlock the Homo-Sexual Underground thought. Insisting on meeting him again ("Promise that we'll talk again. It's \*important\*.") will cause Kim to barely break *his* Composure, something fluttering in the corner of his mouth. Legendary Empathy will helpfully explain that it's simply stifled laughter. Kim will barely hold it together after the smoker walks off, as Harry tries to process his apparent latent bisexuality.
* At any rate, talking to him completes The smoker on the balcony

## Trivia

* In one of his "barks" which appear above his head, he states that his "clients" are all friends. It is strongly implied that he is a sex worker and that his "Sunday Friend" is actually a client.

## References

YOU – "I'm looking for a young male in his mid-twenties, dark hair, skinny build. A smoker on the balcony."
SUNDAY FRIEND – "Ah, my friend. My friend is a good young man. His familiy immigrated here from Kedra and life has not been easy for him. But he understands the importance of education. He has taken his future into his own hands and that's all that matters."
SUNDAY FRIEND – "He's deeply enmeshed in the study of the fine arts, yes."
SMOKER ON THE BALCONY – "I don't have clients, only friends."
Spirit Bomb

**Spirit Bomb** is an item in *Disco Elysium*.

## Description

Your spirit-guide to the party scene, the horrific necktie, is floating serenely in the blue medicinal spirit. As it is still 98.7% alcohol this necktie cocktail is extremely flammable and should be kept far away from an open flame.

## Uses

* Can be used as an alternative to the Villiers 9mm Pepperbox Pistol for a Hand/Eye Coordination check at the Mercenary Tribunal if equipped.
Send victim's body to processing

**Send victim's body to processing** is a task in *Disco Elysium*.

## Description

Once you're done with it, send the corpse to Processing (lieutenant Kitsuragi will take care of it). Check twice to see whether you're done with all corpse-related tasks -- after you've sent the body away, you can't take it back.

## Details

* Once Harry and Kim Kitsuragi have completed the field autopsy, Kim will offer to drive the corpse to Processing. This can be done at any time, but Kim will leave for the remainder of the day.
* If the Getting the Hanged Man's boots task is active, or Harry wishes to Find all armour pieces, he must remove the boots before the body is taken away.
Visual Calculus

**Visual Calculus** is a skill under the Intellect attribute in *Disco Elysium*.

## Description

Reconstruct crime scenes. Make laws of physics work for the Law.

Cool for: Forensics Scientists, Tactical Fighters, Math-Minded People

Visual Calculus verses you not only in the laws of the state, but the laws of nature. It enables you to create virtual crime-scene models in your mind’s eye. You’ll see how a bullet shattered the glass and from that trace its trajectory with mathematical precision. You’ll also count so many footprints – and at a glance discern shoe size and design; as well as the height, weight, and gender of the one who wore them.

At high levels, Visual Calculus makes the world reveal its secrets to you – but you may be so absorbed by your mind-diorama, you don’t notice as crooks steal your pants. However, at low levels, your mind’s eye will be blind. Reconstructing crime scenes will be difficult without outside help.

## Stat Bonuses

### Clothing

* Neat Office Shades (+1)
* RCM Commander's Jacket (+1)

### Thoughts

* Some kind of Superstar (learning cap raised to 6)
The Bow Collector

**The Bow Collector** is a thought in *Disco Elysium*.

## Description

### Problem

*Sparks fall like snow from the bow collector of streetcar no 42. Slowly down the slope from Voyager Road and then east on the B206, across the river, to where there are no closed factories or ruins. To study. At the academy. Electrical cables run overhead and the bow collector draws across them like a musical instrument. A flash. She's standing at the rear window, holding onto the rail. In a spring coat, waving at you...*

### Solution

*It's early in the morning. The world is dark blue. The sparks light her face. A delicate composition of triangles. The street seems to grow longer, like in a dolly zoom. And there's something in the air as you stand there and wave back at the shape growing smaller and smaller. Something that has \*always\* been there. A great see-through world. The tenderness you feel. The ghost of Revachol between you, carrying your signals. The holy messenger.*

## Effects

*Requires research time*

6h 10m

* Research
	+ -1 Authority: Hell on earth
	+ -1 Hand/Eye Coordination: Hell on earth
* Completion
	+ +3 Shivers: The third presence

## Location

* Read the entire note in the Damaged Ledger and pass a Passive Conceptualization check (6), then choose the option "There was something about a bow collector too..." when talking to the Ancient Reptillian Brain.
* The thought is mutually exclusive with the thought Caustic Echo, meaning you can only have one or the other. You *can* have the thought White Mourning in combination with The Bow Collector.
Speed Bottle

**Speed Bottle** is an item in *Disco Elysium*.

## Description

How convenient! Someone has equipped this tiny bottle of amphetamines with a straw. It's the lorryman's speed on-the-go.

## Uses

* One of four types of Drugs. Grants +1 to Motorics at the cost of -1 to Morale for one hour (as well as +1 to Psyche if Lonesome Long Way Home is internalized).
Washerwoman

**Isobel Sadie**, simply called **Washerwoman** in the game, is a character in *Disco Elysium*.

## Background

She is one of the residents in the Fishing village. Her children moved away from the village a long time ago, but she remains as a washerwoman in the village. She can give you access to one of two resting areas in the game.

## Interactions

* You can ask her if you can stay in the locked shack at the Fishing Village. Doing so unlocks one of the two resting areas in the game. This resting area does not require Reál, but can only be accessed on Day 3 and onwards.
* Because she's a washerwoman, you can ask her to clean the Filthy Jacket you find on the boardwalk. This requires 30 minutes.
* You can ask what song she is humming and she will reply that it's a lullaby sung by her mother; the name of the lullaby is "Surrender to the Night." You can agree or disagree if it's a good song.
* You can ask what is in the fishing village and she will reply that it's "just us" and that it practically doesn't exist. You can comment about its general state. Depending on what you say, you may suffer morale damage.
* Asking about anything else makes her mention "The Pox." She clarifies that it's an old military hospital, and gives a background on its history.
* Asking her if you can make any money in the village results in her stating that there's nothing to gain in the village.
* You can ask her about the northern part of the coast. She will give information regarding the church, the reason why it was abandoned, and information on the people who are interested in it.
* She is part of the Ask Ruby in the village task. She will be very reluctant, but after finding a bullet in the fishing shack, she will open up to your questioning.
* She can be a part of the Get two signatures for Evrart task that Evrart Claire gives you.
Yellow Plastic Bag Frittte!

**Yellow Plastic Bag Frittte!** is a tool in *Disco Elysium*.

## Description

This plastic bag has Frittte (sic!) written on it in a dynamic, forceful manner that implies great prices. As you crack it open a malty gust of air flies in your face. Smells of yeast and beer. A perfect place for tare!

## Uses

* When equipped as a tool (in either hand), allows to collect tare: empty bottles and cans, which then can be turned in at the Frittte kiosk for ✤ 0.10 apiece.
Style your paperwork

**Style your paperwork** is a secret task in *Disco Elysium*.

## Context

You and your Conceptualization skill have decided to style that paperwork so it'd be cooler somehow. Be on the lookout, but know—this will take \*time\*.

## Walkthrough

* On the church door you'll find a sticker. Take it (White Interfacing check) and put it on your ledger to style your paperwork. This can be done even without the Conceptualization talk.
Shivers

**Shivers** is a skill under the Physique attribute in *Disco Elysium*.

## Description

Raise the hair on your neck. Tune in to the city.

Cool for: City Lovers, The Wisest of the Street Wise, The Genuinely Supra-Natural

Shivers come when the temperature drops and you become more keenly aware of your surroundings. It enables you to hear the city itself, to truly belong to the streets. It is a supra-natural ability; old wrongs play out in present time, scenes across the city happen in front of you. But who is speaking to you?

At high levels, Shivers may make you seem mad to the outside world – as you listen to the city, you don’t listen to others. Your superiors may begin to worry. With a low Shivers, though you will seldom hear the city speaking to you – and if you cannot hear it, how can you ever save it?

## Stat Bonuses

### Clothing

* RCM Patrol Cloak (+1)
* Polar Anorak (+1)
* Scented Scarf (+1)
* T-Shirt Man From Hjelmdall (+1)

### Thoughts

* The Bow Collector (+3)
* Hobocop (learning cap raised to 6)
* Cop of the Apocalypse (learning cap raised to 6)
Uuno de Ruyter

**Cuno's Dad** is a character in *Disco Elysium*.

## Background

The seemingly perpetually drunk father of Cuno is a victim of the socioeconomic forces tearing Revachol apart. He is passed from immense amounts of alcohol, sleeping with his eyes half-open. He is not long for this world due to substance abuse - and even less for the apartment, due to three months' worth of unpaid bills.

## Interactions

* You'll find him at the Capeside apartments, Apartment 12, once you've agreed to split a 'kilo' with Cuno. Although Cuno sets him up to be some sort of monster capable of tearing doors off their hinges and killing people with a flick of his wrist, it's plain that these are the impressions of a young boy, victim of domestic abuse. Dad is passed out, his eyes half-open, and physically damaged from substance abuse.
* Interacting with him, you get a Red Perception Check (Medium 10) to figure out what he's saying under his nose.
Smokes Astra

**Smokes Astra** is an item in *Disco Elysium*.

## Description

These Graad-made cigarettes are remarkable for their high tar content. A favourite of fishermen, police officers and working men the world over.

## Uses

* One of four types of Drugs. Grants a +1 to Intellect at a -1 to Health for 1 hour. The Boiadeiro thoughts doubles the Intellect bonus.
Stages

Muse Dash currently has 9 playable stages, four being DLC exclusive stages. Each stage has its own unique boss and enemies with the exceptions of the punching bag which is always the same color, ghosts and hold notes which are either pink or blue depending on the direction they're coming from. For each stage, blue-colored enemies are air notes and pink colored enemies are ground notes. All enemies move in a straight line with the exception of the raiders which jump out onto the stage and the hammers that swing from the top.

## Candyland

*Main article:* Candyland
**Candyland**

## Space Station

*Main article:* Space Station
**Space Station**

## Castle

*Main article:* Castle
**Castle**

## Rainy Night

*Main article:* Rainy Night
**Rainy Night**

## Oriental

*Main article:* Oriental
**Oriental**

## Retrocity

*Main article:* Retrocity
**Retrocity**

## Let's Groove

*Main article:* Let's Groove
**Let's Groove**

## Score Table

**NOTE**: The base score and the fever gauge gain is when the note is perfect.

**NOTE**: Bunny Girl Rin can get 200% more score when collecting Red Hearts (at max HP) and notes, knocking back Ghosts and dodging barriers/saws/gears.

**NOTE**: Maid Marija will gain 150% more HP and be invincible for 2 seconds upon collecting a Red Heart when HP is lower than 100

**NOTE**: The Elfin Thanatos will bless you with 2 seconds of invincibility when getting hurt or collecting red hearts.
White Tank Top

### Location

In a crate in the back of a truck, just south of the horseback monument, near the Paledriver

### ID

shirt\_tank\_top

**White Tank Top** is an item in *Disco Elysium*.

## Description

Tank top! Gym vest! Reeking of sweat! This sleeveless shirt is the best choice if you're not afraid to show off your masculine upper body and that hairy chest.
Speed Saint-Batiste 'PREPTIDE!'

**Speed Saint-Batiste 'PREPTIDE!'** is an item in *Disco Elysium*.

## Description

This bright orange medicine bottle declares the brand name 'PREPTIDE!' in a sunny, happy manner. Someone has lost the bottle, but who cares!

## Uses

* One of the four types of Drugs. Grants +1 to Motorics at the cost of -1 to Morale for one hour (as well as +1 to Psyche if Lonesome Long Way Home is internalized).
Sylvie Malaìika

>
> SYLVIE – "The stuffed bird. The great skua. You threw it against the wall, while screaming 'fuck that bird' and laughing like a maniac."
>
>
>

**Sylvie** is a character in *Disco Elysium*.

## Background

Sylvie was previously employed at the Whirling-in-Rags, but due to the detective's actions during his alcohol fueled tirade she abandoned her job in an attempt to distance herself from the horrid memories he created.

## Interactions

* Lawrence Garte refuses to comment as to the reason she abandoned her job. He will provide you with her phone number instead, which allows you to progress the task to find out who made the call reporting the crime.
	+ There is a red check(Empathy) when you are going to end call at the first time,it can't be taken again if you don't roll it when it appears,so if you want to pass the check it's recommended to level up your Empathy before calling her
	+ Be a feminist will give you a +2 modifier.
	+ Know the fact that Garte asked her out will also give a +1 modifier.
	+ If you claim yourself to be the authority in Martinaise to her,you will gain a -1 modifer.
Tape Player Harmon Wowshi W02

**Tape Player Harmon Wowshi W02** is an item in *Disco Elysium*.

## Description

This is the reel-to-reel boombox of everyone's youth. A little banged-up, a little chipped, and honestly, not that loud either. Looks cool, though. Excels at being carried on the shoulder, allowing you to play audio tape items and blast music into the face of unsuspecting strangers.

## Uses

* Can be used to listen to the Tape Doorgunner Megamix and the Tape Smallest Church in Saint-Saëns.
Tiago

**Tiago** is a character in *Disco Elysium*.

## Background

Tiago speaks in a Villalobos accent. He claims to have been a member of a gang in his past, but does not remember it very well, and believes none of it matters since he found the Mother of Silence. He actually happened on the Church by accident: He used to work in construction, and when he happened upon the Church, he found his religious calling.

Tiago resides in the church on Land's End, which he calls the "Church of the Mother of Silence." A religious devotee, Tiago does not use the church for its intended purpose, as he is not a follower of Dolorianism. Rather, he worships the "Mother of Silence," which is a product of the isolary entroponetic anomaly (the completely silent hole in the world) within the church: A fragment of the pale manifesting within the isola, rather than at its edges.

## Interactions

* The ravers in the tent outside of the church ask the player to investigate two "spookers," one of which is Tiago, whom they call the "crab-man" due to his particular way of climbing. Tiago can be encountered by interacting with the quiet spot in the middle of the church, then attempting a Perception 12 check to see what's up above in the rafters. He will show up regardless of the outcome of the check. Tiago has a wealth of information to give about the church and the hole in the world.

## References

>
> ENCYCLOPEDIA – That accent is Villalobos -- a peninsula in Mesque \*and\* a district in Jamrock. There's a sizable contingent of Villalobos-speaking mesques in Revachol.
>
>
>
>
> TIAGO – "I was in a gang, wey. But my memories of that time are fading... Most of them are already gone."
>
>
>
>
> TIAGO – "Hard to say. I think I did some construction work here, back when I still had material worries. Up there, I realized what the true purpose of the church was..."
>
>
>
>
> TIAGO – "This is the Church of the Mother of Silence. You are welcome here." He sways gently on the beams, waiting for you to take it all in.
>
>
>
>
> YOU – "This Mother of Silence -- you mean \*her\*?" (Point to the window)
>
>
>

>
> TIAGO – "No, no, no, there's a \*new\* god in town. And she can't be painted or sculpted, because she has no limbs or even a face. She is the end."
>
>
>
Some kind of Superstar

**Some kind of Superstar** is a thought in *Disco Elysium*.

## Description

### Problem

*First, let's make this absolutely clear. No one is saying you're an \*actual\* superstar in the groupies-and-cocaine, riddled-with-hepatitis-C, strikes-a-lionesque-pose-with-a mic kind of way. You’re not Guillaume le Million or Davy Dewis, no. You're a \*metaphorical\* superstar. You bring that rock-and-roll authenticity and passion to a line of work where people don't expect (or want) to see it. Where, some would say, it doesn't \*belong\*: law enforcement.*

### Solution

*They say the world isn’t ready for a rock-and-roll cop. No one \*wants\* their state monopoly on violence to be mixed with celebrity worship. They 'claim to know' it would be dangerous for detectives to rise to the ranks of demigods and have sexual encounters with barely-legal cover girls. It would be 'insane', they say. To all this you say: Fuck off and die. In a cool voice. You people have no idea how \*good\* these cops are gonna get. They're gonna crack twenty cases a day. In the future, cops will be like astrophysicists. Or prime ministers. Or prophets. And you’re the first one.*

## Effects

*Requires 1h 10m research time*

* Research
	+ -2 Logic: Still seems unlikely
* Completion
	+ -1 Logic: Price of self-delusion
	+ Learning cap for Visual Calculus raised to 6
	+ Learning cap for Suggestion raised to 6
	+ Learning cap for Electrochemistry raised to 6
	+ Learning cap for Composure raised to 6

## Location

* Keep referring to yourself as a Superstar, using all the superstar lines you can at least 7 times.

## References

1. ↑ http://fayde.co.uk/search?query=ReputationGrows%28%22superstar\_cop%22%29&WordBoundaries=0&actor1=&actor2=&VariableSearch=0&VariableSearch=1
Searchlight Division

**Searchlight Division** is a thought in *Disco Elysium*.

## Description

### Problem

*Missing persons cases just really get to you. It's hard watching people worry about their loved ones – the little nervous movements, the dark rings around their eyes from sleepless nights. And even if there are no loved ones waiting – you like to have all your ducks in a row, and it really bothers you when whole entire people aren't accounted for.*

### Solution

*You've sharpened your senses by being on the lookout for missing persons. Now you notice more of what's happening around you. Perhaps when you're done with this case, you can join the Searchlight Division of the RCM, and find every Revacholian that's ever gone missing without a trace (there is undoubtedly a backlog of such cases). Because you never know, a missing person could be just around the edge, barely out of sight.*

## Effects

*Requires 3h 15m research time*

* Research
	+ None
* Completion
	+ +2 Perception: Clear-eyed pursuit of truth

## Location

* Talk to Lena about her missing husband.
* Talk to Working Class Woman about her missing husband.
* Talk to Lilienne about the missing people.
Shotput Ball

**Shotput Ball** is an item in *Disco Elysium*.

## Description

A ball used for playing shotput. You feel like you should hold on to this and make good use of it. To sell such beautiful, old school sports equipment would be a sin.

## Uses

* Throw René and Gaston's boule ball when you first meet them and you'll have to find a replacement to make it up to them. This shotput ball will do.
Work with the Children of the Big Sea

## Details

### Reward

Open up the Feld building, a shoutout to Kim on Speedfreaks FM, Speedfreaks DONKS, +30 XP

### Location

Feld building. Fishing Village, Coupris Kineema

## Task order

### Next task

Look for Ruby on the coast

**Work with the Children of the Big Sea** is a task in *Disco Elysium*.

## Description

The Wind spoke to you at the Feld Mural. The Children of the Sea know something that will assist you in finding Ruby. But who are the Children and what do they know?

* Find the Children of the Big Sea.
* Ask the Washerwoman if she's heard the radio lately.
* Call Speedfreaks FM from the lieutenant's Kineema.
* Put the pieces together at the Feld Mural.

## Details

* After speaking to the Washerwoman, Harry can speak to Lilienne's Twins in the Fishing Village to ask about them hearing Speedfreaks FM.
* From Kim Kitsuragi's Coupris Kineema, Alice DeMettrie will connect Harry to the radio station, where he can confirm what the twins heard.
	+ During this time, he can also ask for a shoutout for Kim, and depending on Political Alignment, Harry can either increase or decrease his reputation with Kim by several points. Going on a Fascist rant will make DJ Mesh angry, and embarrass Kim.
	+ If Harry passes a Challenging Reaction Speed passive Check, he can ask for merch, and Speedfreaks DONKS will be delivered to the Whirling-in-Rags.
* Returning to the Feld building will allow Harry to retry the Shivers Check at the mural.
Track down your gun

**Track down your gun** is a secret task in *Disco Elysium*.

## Context

Someone must know something about your lost firearm. Maybe a district authority, like someone high up in the Union? Or someone local, who saw you with it before you passed out—the Whirling's absent bartender? You could also ask the local pawnshop.

## Walkthrough

* You can get a few clues by asking around. Talk to Sylvie on the radio and she'll say that you had a gun at first, but then it seemed like you pawned it for cash. Head to the pawnshop and Bird's Nest Roy will tell you that you really did sell your gun, but he can't help you get it back from the person who bought it. Evrart, on the other hand, is more than happy to help. For a price.
* Talk to Evrart and take him up on his offer to help you find your gun. He'll give you two tasks, the first being to open a certain weasel's apartment door for him and then Get two signatures for Evrart. At this point, he'll direct you to meet The Pigs.
Theo

**Theo** is a character in *Disco Elysium*.

## Background

Theo is the oldest Hardie, and the previous head of the group prior to Titus Hardie's leadership. He smokes a pipe and cracks his knuckles. Doesn't talk much, but when he does he talks in a slow deliberate manner and doesn't waste words. Boot size 45/46.

## Interactions

* He is encountered on day 2 at the Whirling-In-Rags Union cafeteria. He's part of the Interrogate the vigilantes task.
* Theo appears with the rest of the Hardie Boys at the mercenary tribunal. He always dies.

## References

>
> EVRART CLAIRE – "Old Theo used to run them, but things really \*kicked into gear\* when Titus took the reins and named the group after himself." He starts laughing. "Gotta love his initiative."
>
>
>
The Figurines Won't Win Her Back

### Unlocked by

Offer Figurine Set Revolutionary or Figurine Set Headless FALN Rider to Dolores Dei

**The Figurines Won't Win Her Back** is an achievement in *Disco Elysium*.

## How to obtain

* Acquire at least one figurine.
	+ Purchase Wirrâl 3rd Edition Mega-Setting Supplements Module from Plaisance at Crime, Romance, and Biographies of Famous People and take Figurine Set Revolutionary out of the box.
	+ Purchase Figurine Set Headless FALN Rider from Bird's Nest Roy at the pawnshop.
* Advance the game until you reach the Sea Fortress. Rest in the main bunker.
* During the dream sequence, talk to the apparition of Dolores and advance the dialogue, until you finally get the option of giving her a figurine.
Spirit is eternal

**Spirit is eternal** is a task in *Disco Elysium*.

## Description

The Horrific Necktie is getting ready for the end game.

## Details

* A potential alternative to using the Villiers 9mm Pepperbox Pistol during the Mercenary Tribunal, Harry can create a molotov cocktail from his Horrific Necktie and Blue Medicinal Spirit to use as a weapon. This is only available if he passed an Inland Empire check previously to activate the tie's voice.
* On Day 3+, once the waterlock has been fixed and Harry has access to the Fishing Village, he may purchase the Blue Medicinal Spirit from the drunk, Rosemary. If the Horrific Necktie is equipped, it will mention the Spirit, which Rosemary says he is selling for ✤ 300. Speaking to him will eventually lead to a slip of the tongue where he lowers the price to ✤ 3, and if not corrected on this, the Spirit may be purchased for the reduced price.
* After confronting Ruby, the Instigator equip the Necktie; just below this room, in the corridor, a thought orb will appear above Harry's head, which prompts a conversation with the Necktie where it asks Harry to put it into the Blue Medicinal Spirit. If he accepts, he will acquire the Spirit Bomb.
* Harry can then equip the Spirit Bomb, and as long as he does so before passing the pawnshop, he will be able to throw it during a Hand/Eye Coordination Red check during the Tribunal. Using it will complete the task.
Sunglasses Sub-Insulindic Rendezvous

### Location

Pass an active Conceptualization check when looking through the box of glasses in Siileng's shop

### Effect(s)

+1 Inland Empire: Sea monster's soul-1 Perception: Sea monster's vision

### ID

glasses\_sub\_insulindics

**Sunglasses Sub-Insulindic Rendezvous** is a clothing item in *Disco Elysium*.

## Description

The truth is, you can't really \*see\* very well through the darkened specs, but you feel truly \*tender\* in this newly-found deep sea plane. Two blue-tinted lenses sit in a bone-carved frame like they've always belonged there.
Sing karaoke

**Sing karaoke** is a task in *Disco Elysium*.

## Description

You need to find a sufficiently tragic tape, then play it on a boombox to memorize the lyrics. Then ask the cafeteria manager to perform. (Preferably in the evening. More people at the bar then.)

## Details

* Interact with the microphone on the stage at the Whirling and proceed through the resulting Inland Empire thought orb conversation to accept the task.
* After finding the Tape "Smallest Church in Saint-Saëns" from a shack outside of the Fishing Village (day 3+), and purchasing the Tape Player Harmon Wowshi W02 from the pawnshop, equip the tape player and listen to the tape.
* Complete the Take stuffed bird to Garte task, and convince Garte to allow Harry to sing.
* Interacting with the microphone after this will prompt a Drama check to determine whether Harry sings well or not.
	+ Depending on the time of day, there will be different dedications available if the check is passed.
Außergewöhnliche Darfari-Beinschienen aus Haut (Episch)

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Conan Exiles Wiki unterstützen, indem du ihn weiter ausbaust.*

 ID | 91114

## Beschreibung

Es ist kein Geheimnis, dass die Darfari das Fleisch der Toten verzehren, doch die schreckliche Realität im Land der Verbannten zwingt sie zu weiteren abseitigen Taten. So ziehen sie ihren Opfern beispielsweise die Haut ab, um daraus ein weiches Leder für die Anfertigung von Rüstungen zu gewinnen.

Dieser einfachen Beinschienen sind mit kleinen Perlen und menschlichen Köpfen und Zähnen geschmückt.

Leichte Rüstung bietet im Kampf die größte Flexibilität und Bewegungsfreiheit, aber nur geringen Schutz.
Tape "Doorgunner Megamix"

## Overview

### Location

Received from Titus after speaking to the assault victim at the Whirling-in-Rags

### ID

tape\_lely

**Tape Doorgunner Megamix** is an item in *Disco Elysium*.

## Description

A magnetic tape acquired from Titus Hardie. It supposedly holds a recording of the mercenary task force radio communications recorded via a de-encryption station. Not a good omen. Requires a boombox to play.

## Uses

* The Megamix is used to advance the Doorgunner Megamix task as Titus' supposed evidence that the hanged man was a rapist and a killer. To listen to it, you need to either fix up the stereo in the room at the Whirling or purchase a boombox from the Pawnshop.
Sola

**Sola** was an Innocence anointed during the previous century and lived to see the current one. She was an urban planner who spoke her mind and largely left history to its own devices, encouraging people to excel on their own rather than prescribing to a deified model of history. She is often called an \*anti-innocence\*.

Sola resigned after an assassination attempt by a Yugo nationalist, who blamed her for not taking the side of the left during the turn of the century revolutions. (Innocences don't usually resign).