recursal/Fanatic-Fandom huggingface dataset:
Castle Gates (Endless)

**Castle Gates (Endless)** is a Endless  Battleground at Castle Gates in Orcs Must Die! Unchained.

## Description

Breaching the Castle Gates is a solid strategy for the Wu Xing Dynasty. Once inside, defending this open map will be a challenge. Funneling the front gates to one side is imperative.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 2* **Go Break**

Wave 3* **Minion Portal:** North Minion Portal opens.
* A Mercenary spawns at North Minion Portal.

Wave 4* **Go Break**

Wave 5* **Minion Portal:** South Minion Portal opens.
* A Mercenary spawns at South Minion Portal.

Wave 6* **Go Break**

Wave 7* Fire Elementals spawn at South Minion Portal.

Wave 8* **Boss:** Gaeadin spawns at North Minion Portal.
* **Boss:** Urza spawns at SouthMinion Portal.
* Fire Elementals spawn at South Minion Portal.
* **Go Break**

Wave 10* A Mercenary spawns at East Minion Portal.

Wave 12* A Mercenary spawns at East Minion Portal.
* Fire Elementals spawn at North Minion Portal.

Wave 13* A Mercenary spawns at North Minion Portal.

Wave 14* 3 Mercenaries spawns at East Minion Portal.
* A Mercenary spawns at South Minion Portal.

Wave 15* Fire Ogres spawn at North Minion Portal.
* Fire Elementals spawn at South Minion Portal.
* **Go Break**

Wave 16* Fire Elementals spawn at East Minion Portal.

Wave 17* A Mercenary spawns at East Minion Portal.

### Repeating Waves

This are the waves that will repeat on a cycle from this point onwards:

Wave 18
* A Mercenary spawns at North Minion Portal.

Wave 19
* A Mercenary spawns at South Minion Portal.
* 3 Mercenaries spawn at East Minion Portal.

Wave 20
* Fire Elementals spawn at East Minion Portal.
* Firelings spawn at South Minion Portal.
* Fire Ogres spawn at North Minion Portal.

Wave 22
* A Mercenary spawns at East Minion Portal.
* Fire Elementals spawn at North Minion Portal.

## Enemies

### Bosses

Gaeadin

Urza
Begin the Balconies

**Begin the Balconies** is a contract in **Project Highrise**.

## Summary

Outdoor space is on everyone's must-have list when shopping for apartments. If you want your tower to compete with all of the other trendy buildings going up in the area, you're going to need to provide some buildings with an outdoor option.

* Pays $750 up front, and $5000 on completion.
* Grants prestige: 1
Expansive Loft

**Expansive Loft** is an apartment tenant type in Project Highrise.

## Summary

Expansive Loft is a large type of apartment. There are currently 2 types: Bi-Level and Luxury. These apartments require a variety of large restaurants, cafes, gourmet restaurants, luxury stores and stores that sell food and groceries and appliances and housewares. These apartments like upper floors and unlike many apartments, do not mind noise or smells.

 Luxury Loft
Profoundly Profitable

**Profoundly Profitable** is a contract in **Project Highrise**.

## Summary

Every city wants a rich and powerful real estate magnate in town. It's good for civic pride - and tax rolls. See if you can enter this pantheon by generating $10,000 in rent revenues per day. The Department of Planning and Development will be grateful.

* Pays $2000 up front, and $5000 on completion.
* Grants Buzz: 100
* Grants prestige: 1
* Population: 50 or more
* Needs completed contract: Resounding Revenue
Luxury Store

**Luxury Store** is a retail type in Project Highrise.

## Summary

Luxury stores are required by HQs and luxury apartments. Like all stores, luxury stores require one empty Storage Bay. There are 6 types of Luxury stores with an additional store being added in the Miami Malls DLC. Unlike other stores, Luxury stores hate noise and also do not produce any noise.

Attempted media campaign: Foot Traffic
 Candle and Soap Store
Galleria

**Galleria** is a contract in **Project Highrise**.

## Summary

On a recent trip out of town, a commissioner on the Planning and Development committee was at a meeting in a building with a lovely mall inside of it. Now he wants one of those in his own town. Can you help by adding a variety of three medium stores and creating a nascent galleria shopping center for him?

* Pays $1000 up front, and $3000 on completion.
* Needs completed contract: Retail Desert
HQ Suite

**HQ Suite** is an office tenant type in Project Highrise.

## Summary

HQ Suites are large headquarters that provide six to seven office workers to the tower population. There are four types of HQs currently available, namely the Tech Company Corporate HQs, Broadcasting Studios, Government Offices, and Bank Headquarters. The **Brilliant Berlin DLC** added in 3 new HQ office types: Software Company, Automobile Company and Pharmaceutical Company.
Eden Crater

**Eden Crater** is a mission in *Aven Colony*.

## Description

Our research on the cube and the artifacts has led us to this. There is an extraordinary object near the center of Eden Crater, out in the distant "badlands" of Aven Prime ... but we have no idea what it is. Beautiful though it is, Eden Crater lies in the single most harsh and unforgiving location on the planet. Earth crops do not grow here, and the weather is especially harsh.

## Map

A large, open map with one wrinkle: You cannot grow earthly crops, so all the food your colonists eat will have to be either sources locally or imported.

## Strategies

Despite the warnings by the advisors, this mission is not particularly hard. Lack of Earthly plants will significantly hurt food variety and food quality, so early game will involve mostly compromises between food quantity, morale, air quality, and nanite production. Most geothermal vents are rather far away from the start, which will likely slow the expansion.

* Claim the two nearby mines and start producing nanites
* Build an immigration center
* Expand into the nearby fertile field and start producing a surplus of food
* Satisfy the most significant need of your colonists
* Try to claim the nearby pods for a big influx of nanites and some food variety
* Establish trade early on, to avoid running out of varied food

Once the colony is stabilized, the challenge of the map is gone entirely - the scenario doesn't offer any scripted events more dangerous than appearance of a single Guardian (which can be handled by placing a plasma turret or two in the direction it comes from) and can be taken slowly, with no risk.
Each of the four guardians may take multiple expeditions to defeat, especially on higher difficulties.
Apprentice Chaos Chest

**Apprentice Chaos Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Contains items safe for use by Apprentices. Two reward draws per chest. Obtained by every completion of a map of an Apprentice Chaos Key.

## Chest Contents

Contains an increasing reward in form of skulls which is 25  multiplied by the Tier of the Map completed. Also two reward draws of the following: traps, parts, gear, guardians or traits.
Crogon Keep (Endless)

**Crogon Keep (Endless)** is a Endless  Battleground at Crogon Keep in Orcs Must Die! Unchained.

## Description

Crogon Keep lies deep in the darkest corner of the Greenthorn Swamp, the mythical crogon's native territory. This winding fortress was once captured by Bloodspike, but the Order has wrested it from the grip of the Unchained who desperately want it back.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 2* Fire Ogres spawn at North-East Minion Portal.

Wave 3* An Unstable Rift appears in the map containing ???.
* 2 Mercenaries spawn at North-East Minion Portal.
* **Go Break**

Wave 4* **Minion Portal:** North-West Minion Portal opens.
* Fire Ogres spawn at North-East Minion Portal.

Wave 5* Kamikaze Kobolds spawn at North-East Minion Portal.

Wave 6* **Go Break**

Wave 7* **Minion Portal:** North Minion Portal opens.
* An Unstable Rift appears in the map containing ???.
* 2 Mercenaries spawn at North Minion Portal.

Wave 8* Kamikaze Kobolds spawn at North Minion Portal.
* Gnoll Grenadiers spawn at North-East Minion Portal.
* **Go Break**

Wave 9* **Minion Portal:** South-East Minion Portal opens.
* Fire Ogres spawn at South-East Minion Portal.

Wave 10* An Unstable Rift appears in the map containing ???.
* **Boss:** Dread spawns at South-East Minion Portal.
* **Go Break**

Wave 11* A Mercenary spawns at North-East Minion Portal.
* A Mercenary spawns at North Minion Portal.
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 12* Gnoll Grenadiers spawn at North-East Minion Portal.

Wave 13* **Go Break**

Wave 14* **Boss:** Tubifore spawns at North Minion Portal.
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 15* An Unstable Rift appears in the map containing ???.
* 2 Mercenaries spawn at North Minion Portal.
* A Mercenary spawns at North-East Minion Portal.
* Fire Ogres spawn at North Minion Portal.
* Kamikaze Kobolds spawn at North-East Minion Portal.

Wave 16* **Boss:** Orfum spawns at South-West Minion Portal.
* Kamikaze Kobolds spawn at North-East Minion Portal.

Wave 18* Gnoll Grenadiers spawn at North Minion Portal.

Wave 19* A Mercenary spawns at each Minion Portal.

Wave 20* An Unstable Rift appears in the map containing ???.
* Kamikaze Kobolds spawn at North-West Minion Portal.

Wave 21* Kamikaze Kobolds spawn at North Minion Portal.

### Repeating Waves

This are the waves that will repeat on a cycle from this point onwards:

Wave 22
* Kamikaze Kobolds spawn at North-East Minion Portal.

Wave 23
* Kamikaze Kobolds spawn at North-West Minion Portal.

Wave 24
* A Mercenary spawns at North-West Minion Portal.
* A Mercenary spawns at South-East Minion Portal.

Wave 25
* An Unstable Rift appears in the map containing ???.

## Enemies

### Bosses

Dread

Tubifore

Orfum
Cliffside Clash (Master)

**Cliffside Clash (Master)** is a Survival  Battleground at Cliffside Clash in Orcs Must Die! Unchained.

## Description

Used as a training ground for Order Academy apprentices, this abandoned fortress in contested territory is a great place to skirmish with enemies. Its many cliffs make for satisfying physics kills, but take heed--heroes can fall off cliffs just as well as minions.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North-East Minion Portal opens.

Wave 3
* **Minion Portal:** North-West Minion Portal opens.
* An Unstable Rift appears in the map containing Orc TNT Archers.

Wave 4
* A Mercenary spawns at North-West Minion Portal.

Wave 5
* Orc TNT Archers spawn at North-West Minion Portal.

Wave 6
* **Boss:** Bulgod spawns at North-West Minion Portal.

Wave 7
* A Mercenary spawns at North-West Minion Portal.
* A Mercenary spawns at North-East Minion Portal.
* Orc TNT Archers spawn at North-West Minion Portal.

Wave 8
* An Unstable Rift appears in the map containing Ogres.

Wave 9
* **Boss:** Orfum spawns at North-East Minion Portal.

## Enemies

### Bosses

Bulgod

Orfum

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Kobold Pup

Gnoll Hunter

Ogre

Troll

Shield Troll

Hobgoblin Shaman

Orc TNT Archer

Armored Ogre
Studio Apartments

**Studio Apartments** is a contract in **Project Highrise**.

## Summary

The Department of Housing would like to increase the stock of housing available in the city for newcomers to town. They think studio apartments are best for that. Construct 10 of them and they'll be grateful.

* Pays $500 up front, and $1000 on completion.
Apprentice Chest

**Apprentice Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Contains items safe for use by Apprentices. Two reward draws per chest. Obtained by every first 3 and 5 stars of each Apprentice Survival and Apprentice Endless Map.

## Chest Contents

Contains two reward draws of the following: traps, parts, gear, guardians or traits.
Bloodspike Grizzly Kill

While Bloodspike was incarcerated by the grizzlies, he was subjected to many indignities such as being led around in chains, forced to sing the Arctos national anthem, and riding a unicycle while wearing a tutu. To the grizzlies' glee, all of these activities enraged Bloodspike, but pestering him turned out to not be the best of ideas. Bloodspike vowed revenge on the grizzlies, and as he escaped, skinned and gathered the pelts of every grizzly he killed. He now wears his grisly grizzly kill as a symbol of his quest for vengence.

**Grizzly Kill** is a Skin for Bloodspike in Orcs Must Die! Unchained.

## Grizzly Kill

*“Those bears will pay with their HIDES and their TASTY BEAR-MEATS!” - Bloodspike, the Brutal*
Reputation Recovery

**Reputation Recovery** is a contract in **Project Highrise**. It appears in the scenario Grand Hotel.

## Summary

Having guests come back to the hotel would be a demonstration that you're making progress in your mission to return this once prestigious hotel to its previous glory. If you fulfill this contract, you'll get a higher rating in guidebooks and attract more high-end travelers.

## Reward

* Pays  1,500 up front and  1,500 on completion
Arctos Armored Grizzlies (Consumable)

**Arctos Armored Grizzlies**  is a Consumable in Orcs Must Die! Unchained.

## Description

Summons a medium-sized army of Arctos Armored Grizzlies.

*"Grizzly hide is so tough, I have NO idea why they bother with armor." from The Species of Centre by Prof. Rodergo, Order Academy*

## Stats

  Freezing | Immobilizes enemies with frost magic.
Banquet Hall (Apprentice)

**Banquet Hall (Apprentice)** is a Survival  Battleground at Banquet Hall in Orcs Must Die! Unchained.

## Description

The Order Academy Banquet Hall is a battleground with a simple layout reminiscent of OMD1 and 2 levels. When playing Banquet Hall, be sure to take a quick look at its walls--you may see some familiar Order luminaries there, and, perhaps, your hero.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** East Minion Portal opens.

Wave 2
* **Minion Portal:** West Minion Portal opens.

Wave 6
* **Boss:** Vitality spawns at West Minion Portal.

## Enemies

### Minions

Light Orc

Medium Orc

Orc Archer

Kobold Runner

Ogre
Small Store

**Small Store** is a retail type in Project Highrise.

## Summary

Small stores are the first type of store unlocked. There are 7 types of stores with an additional 4 stores being added in the Miami Malls DLC. Small stores produce noise but do not mind noise or smell. Stores are required by tenants to move in with the Drugstore being required by medical offices. Small stores require Storage Rooms to be built. Each store takes up 1 bay in the Storage Room and there must be an empty space to build the store.
Confluence (Rift Lord)

**Confluence (Rift Lord)** is a Survival  Battleground at Confluence in Orcs Must Die! Unchained.

## Description

A confluence of bad circumstances are happening in the Order Academy canals. Pirates are attacking the nearby village and a sewer-lurking fire lord is chasing kobolds into the Academy. Good luck slowing them down!

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North-West Minion Portal opens.

Wave 2
* An Unstable Rift appears in the map containing Pirate Ogres.

Wave 3
* Kamikaze Kobolds spawn twice at North-West Minion Portal.

Wave 4
* **Boss:** Scurvy Rumrudder spawns at North-West Minion Portal.

Wave 5
* **Minion Portal:** North-East Minion Portal opens.

Wave 6
* An Unstable Rift appears in the map containing Pirate Trolls.

Wave 7
* A Mercenary spawns at North-East Minion Portal.

Wave 8
* **Minion Portal:** South Minion Portal opens.

Wave 11
* An Unstable Rift appears in the map containing Kobold Runners.

Wave 12
* **Boss:** Urza spawns with Fire Elementals at South Minion Portal.

Wave 14
* **Boss:** TikLik spawns at North-West Minion Portal.

## Enemies

### Minions

Pirate Light Orc

Pirate Medium Orc

Pirate Heavy Orc

Orc Archer

Kobold Runner

Kobold Pup

Gnoll Hunter

Kamikaze Kobold

Pirate Ogre

Pirate Troll

Pirate Shield Troll

Hobgoblin Shaman

Cyclops Shaman

Fire Elemental

Fireling
Big Game Hunting Arrow Wall

**Big Game Hunting Arrow Wall** is a Trap in Orcs Must Die! Unchained.

## Description

ONLY attacks Hunter Minions, Bosses and Mercenaries. Fires a barrage of magical, mercenary and boss seeking arrows, dealing a portion of the target's max health and a bonus as damage.

*The Order just solved a very complicated equation: arrow + magic = death.*
Blackpaw Lore from Bio

**In the Bios there is a story line, but a couple don't reference this story line. This is one of the cases. Lore summary from Bio:**

*This is copies of the Wulfhawkinman Enthusiasts Official Newsletter. It starts off by referencing Maximilians Bio with the incident of him releasing all the chickens (Maxmilians punishment is refilling all the order torches). We also find out that Cygnus is a subscriber to the newsletter. (This is also mentioned in Cygnus' bio) Perrell the president of the fan club, follows news reports to Weston-under-mountain trying to find the mythical creature known as the Wulfhawkinman. Weston-under-mountain lies under castle Weston (AKA: Highlands). Perrell then encounters the source of the newsletter, Blackpaw. Blackpaw is attacking members of the cult of death (see Oziels Bio) for killing gnolls. Perrell is convinced that Blackpaw is a Wulfhawkinman. So Perrell organises a meeting of nearby members of the fan club. To find and capture Blackpaw to protect the Wulfhawkinman race from dying out. (We aren't told if Cygnus is one of these nearby members, although in the OMDU tutorial Cygnus is in Castle Weston being attacked by orcs). The fan club then decide to team up with the cult of death to capture Blackpaw. They stumble into Blackpaw, and the cult of death start shooting Blackpaw. Perrell decides to protect Blackpaw from the cult of death and dies as a result. Blackpaw escapes and goes missing. Based after OMD 1.*

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Crogon Keep

**Crogon Keep** is a Map in Orcs Must Die! Unchained.

## Description

Crogon Keep lies deep in the darkest corner of the Greenthorn Swamp, the mythical crogon's native territory. This winding fortress was once captured by Bloodspike, but the Order has wrested it from the grip of the Unchained who desperately want it back.

### Lore

The site of Crogon Keep was originally a small town, Murkdale, on the outskirts of the Territories Humaine and situated on the banks of the fertile Greenthorn Swamp. After it was repeatedly invaded by the horrible, reptilian crogons, the settlement was abandoned and reclaimed by the swamp. However, because the swamp has been abandoned, the Unchained have been using it as a hiding place for their ships and troops. To keep the Unchained out of the Greenthorn Swamp, Crogon keep was built upon the ruins of Murkdale. The forces stationed there try to keep the Unchained from pushing further inland. But with the Unchained at their door and the crogons at their backs, those defending Crogon Keep have their work cut out for them.
Avalanche (Master)

**Avalanche (Master)** is a Survival  Battleground at Avalanche in Orcs Must Die! Unchained.

## Description

Tundra and his grizzly warriors have iced down Eventide Fortress to protect it from invaders. Unfortunately, the Unchained have adapted to Eventide Cove's new frigid climate.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North- Minion Portal opens.

Wave 2
* A Mercenary spawns at North Minion Portal.

Wave 3
* An Unstable Rift appears in the map containing Frost Clan Shield Trolls.

Wave 4
* **Minion Portal:** North-West Minion Portal opens.

Wave 5
* Frost Clan Kamikaze Kobolds spawn at North-West Minion Portal.
* Frost Clan TNT Archers spawn at North-West Minion Portal.

Wave 7
* **Minion Portal:** East Minion Portal opens.
* A Mercenary spawns at East Minion Portal.
* An Unstable Rift appears in the map containing Mountain Trolls.

Wave 8
* Frost Clan Kamikaze Kobolds spawn at East Minion Portal.

Wave 9
* **Minion Portal:** West Minion Portal opens.
* An Unstable Rift appears in the map containing Mountain Trolls.

Wave 10
* **Boss:** Snowflake spawns at North Minion Portal.
* Frost Clan TNT Archers spawn at North-West Minion Portal.
* Frost Clan TNT Archers spawn at East Minion Portal.

## Enemies

### Minions

Frost Clan Light Orc

Frost Clan Medium Orc

Frost Clan Archer

Frost Clan Kobold

Frost Clan Kamikaze Kobold

Frost Clan TNT Archer

Frost Ogre

Frost Clan Troll

Frost Clan Shield Troll

Mountain Troll
Brass Character Bio

17.14.3235
Me 'n Dobbin held out at Itzal long enough for Midnight to take out Copperhead. The idiot that Dobbin hired ended up bein useful - Max was it? That idiot War Mage must have quite a bit o' magic runnin in im, too lucky not to. The way he was fighting, he shoulda been dead long before it ended - even if he wasn't tall. Gotta head back to camp and clean up the Blunderbuss and turret, poor things almost scrap. Dobbin can clean up the mess at Itzal.

18.02.3235
Hafta rebuild the turret completely. Soaking the salvage in vinegar. Gonna base the next build on blueprint T14-v3 - a classic.

18.06.3235
Setup T14-v3 at Itzal side entrance. Locked onto kobold going by but then exploded and collapsed that whole shaft. Followed the blueprint exactly, not sure what happened. Dobbin'll be digging that back out for a week.

18.10.3235
One of the High Warden's girls came by today, said she heard about Itzal and wanted to check in. Could tell that fight took it outta me, said we dwarf women "need that double energy to keep dwarven society running properly" and cast a speed pickup spell. Best I've felt in a while. Asked what I could do as thanks. She wanted to know about that guy Dobbin hired, seems to doubt his luck too, wants to know his magic source. Told her I didn't know much about him, but if she's interested in unusual magic I have notes on a family legend written somewhere that she might find interesting. Sounds like a load of scrap but she was curious anyway. Don't know where it is right now, said she'd come back later for it.

18.12.3235
T14-v3 has a structural flaw when using scrap this old, explains the exploding. Need to adjust the design, reinforcing alone won't fix it.

18.15.3235
Finally found those notes on the family legend from Triforemom. Tried organizin them but still not sure if its right. Who ever heard of jade bunnies or countries flyin anyway?

* About 6 generations or so back, family came from the west - fortress they called "Thuricvod"
* One of the last ones out before they destroyed the rift to stop the orcs
* Family was defensive unit, specialized in turrets
* Turret plans passed down each generation
* Neighboring country called White Tiger Empire, ruled by Empress
* Empress rumored to work magic with the Lunar Jade Rabbits as her familiars
* Days before rift destroyed, whole empire except one mountain rose up into the sky - never saw it again
* Empress' guardian seen taking elixir from the Jade Rabbits and turning to jade

 19.03.3235
High Warden's girl came back for the legend. Seemed pretty interested when she was looking it over. T14-v4 is missin the BOOM that v3 had, might just ignore the flaw for now.
Highrise Living

**Highrise Living** is a contract in **Project Highrise**.

## Summary

Luxury apartments command a premium price for tenants and provide the city with significant revenues. The city is willing to help you out if you agree to build more, up to 8 luxury two-bedrooms. Just remember, should you be asked, it's a tax credit and not a kickback.

* Pay $2000 up front, and $5000 on completion.
* Grants Buzz: 250
* Needs completed contract: Posh Pads
Bloodspike Blood Appetit

**Blood Appetit** is a Skin for Bloodspike in Orcs Must Die! Unchained.

## Blood Appetit

Bloodspike must have taken a few souvenirs when fighting through the Banquet Hall kitchen, namely a chef's uniform and some pretty nasty-looking knives.

*"Orc minion has a surprisingly delicate flavor. It pairs nicely with a blush wine." - Bloodspike, the Brutal*
Armored Satyr

**Armored Satyr** is a Minion in Orcs Must Die! Unchained.

## Description

Slightly slowed by the heavy armor but known for their distinctive call, armored satyrs are small and fast but unlike regular satyr runners, they aren't weak. They ignore heroes, avoid damage, and run straight for rifts.

*Talk about burning energy at accelerated rates...these satyrs wear ARMOR!*

## Stats

 **Swarming**  | Waves spawn in large numbers.
Ambush Trigger

**Ambush Trigger** is a Trap Part in Orcs Must Die! Unchained.

## Description

This Trap will only trigger if there is a Minion with more than 75% health in range. In addition, increases the damage of the Trap by 25%.

*"You must always wait for the purrrfect time to pounce." - Midnight, Twilight's Razor*

## Preview

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Arctos Shield Grizzly

**Arctos Shield Grizzly** is a Minion in Orcs Must Die! Unchained.

## Description

Carrying the standard of Arctos, these grizzlies are protected from frontal assaults, are highly resistant to frost damage, susceptible to fire damage, and have powerful medium-range melee attacks. They ignore heroes and physics traps, and attack guardians.

*Carrying the standard of Arctos, these grizzlies are protected from frontal assaults, are highly resistant to frost damage, susceptible to fire damage, and have powerful medium-range melee attacks. They ignore heroes and physics traps, and attack guardians.*

## Stats

 **Freezing**  | Immobilizes enemies with frost magic.
Armored Ogre

**Armored Ogre** is a Minion in Orcs Must Die! Unchained.

## Description

These stout ogre soldiers are protected by physical armor. Like other ogres, they charge and slow their foes and are not affected by physics traps. They have +100 Physical Armor which translates to 50% damage reduction of physical attacks received.

*"Aw, ogres with armor? Can't they play fair and fight in the buff or something? Nevermind. DON'T want to see that." - Zoey, the Chaotic Apprentice*

## Stats

 **Large**  | Unaffected by physics traps
Arcane Phaser

**Arcane Phaser** is a Trap in Orcs Must Die! Unchained.

## Description

Emits a cloud of Arcane energy when triggered, dealing Arcane damage to enemies that walk across it. Trap expires after firing 9 times.

*Subjects used in testing the arcane phaser report that misted arcane energy smells pleasantly of "lilacs and vanilla" even though it apparently "hurts like hell."*
Crogon Keep (Rift Lord)

**Crogon Keep (Rift Lord)** is a Survival  Battleground at Crogon Keep in Orcs Must Die! Unchained.

## Description

Crogon Keep lies deep in the darkest corner of the Greenthorn Swamp, the mythical crogon's native territory. This winding fortress was once captured by Bloodspike, but the Order has wrested it from the grip of the Unchained who desperately want it back.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 2
* Fire Ogres spawn at North Minion Portal.

Wave 3
* A Mercenary spawns at North Minion Portal.
* An Unstable Rift appears in the map containing Trolls.

Wave 4
* **Minion Portal:** North-East Minion Portal opens.
* Fire Ogres spawn at North Minion Portal.

Wave 5
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 6
* A Mercenary spawns at North-East Minion Portal.

Wave 7
* **Minion Portal:** North-West Minion Portal opens.
* A Mercenary spawns at North-West Minion Portal.
* An Unstable Rift appears in the map containing Orc Archers.

Wave 8
* Kamikaze Kobolds spawn at North-West Minion Portal.
* Gnoll Grenadiers spawn at NorthMinion Portal.

Wave 9
* **Minion Portal:** South Minion Portal opens.

Wave 10
* **Boss:** Dread spawns at South Minion Portal.
* An Unstable Rift appears in the map containing Gnoll Grenadiers.

Wave 11
* A Mercenary spawns at North Minion Portal.
* A Mercenary spawns at North-East Minion Portal.
* Kamikaze Kobolds spawn at North-West Minion Portal.

Wave 12
* Gnoll Grenadiers spawn at North Minion Portal.

Wave 14
* **Boss:** Tubifore spawns at North Minion Portal.
* Kamikaze Kobolds spawn at North Minion Portal.

## Enemies

### Bosses

Dread

Tubifore

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Gnoll Hunter

Kamikaze Kobold

Gnoll Grenadier

Ogre

Fire Ogre

Troll

Shield Troll

Hobgoblin Shaman

Mountain Troll

Stilt Orc

Cyclops Shaman
Bionka Lore from Bio

**In the Bios there is a story line, most reference this story line. The story has some side plots that form branches. This Summary links the Bios together and links to the main plot:**

*This is the messages between her and her sons and informants and to the whole orc race. This starts with a declaration of war. Bionka has just feasted off the magic from Gabriella (see Gabriellas Bio) and has decided to invade the world of Centre for more magic. The next message is to her commanders, detailing what Order strongholds they should attack. Wildshank is sent to set up a base in Thuricvod, because that is the rift all the orcs will pass through. Redhowl is to take Unchained fortress. And Bloodspike is to take his troops to sack shark island. Take some ships and attack Crogon keep in Dusty River. Wildshank sets up his base in Thuricvod. And Redhowl takes Unchained fortress. Bloodspike takes Shark island but with heavy losses, he asks for reinforcements. Bionka then gets angry with Bloodspike and reluctantly asks more orcs to join Bloodspikes army. One of Bloodspikes men reports to Bionka that Bloodspike is eating his own orcs. Bloodspike takes Crogon keep and asks for more delicious recruits. Bionka then asks Midnight for a horrible Order target. Midnight then tells Bionka about Eventide cove (Eventide fortress lies here, AKA surrounded) and that Tundra is having a diplomatic meeting with the Order there. Bionka then tells Bloodspike to attack Eventide fortress. While Bionka decides to attack the Order Academy. They mourn Bloodspike who has lost, but Bionka cheers on the rest of the orc army.This is based after OMD 1+ 2.*

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Academy Sewers

**Academy Sewers** is a Map in Orcs Must Die! Unchained.

## Description

Sneaking into the Order Academy is hard. Many believe the best way to do it is through the sewers. "Best" may be an overstatement. "Smelliest" may be more accurate. Prepare to clean out the Academy Sewers by using physics traps to "unclog" the hallways of minions. The lanes are separated and must be defended independently. In either case, bring some physics traps and don't let the Order flush you out!
Big Game Hunting Ballista

**Big Game Hunting Ballista** is a Trap in Orcs Must Die! Unchained.

## Description

ONLY attacks Hunter Minions, Bosses and Mercenaries. Also attacks Unstable Rifts Fires Mercenary and Boss seeking arrows, dealing a portion of the target's max health plus a bonus as damage.

*Disguises and Decoys will not thwart Big Game Hunting devices. Neither will wishful thinking.*
Crowd Control Trigger

**Crowd Control Trigger** is a Trap Part in Orcs Must Die! Unchained.

## Description

Causes the Trap to be triggered only if 3 or more Minions are within range. In addition, increases damage by 10%.

*"Orcs that stay together, pay together!" - Maximilian, the War Mage*

## Preview

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Armored Grizzly

**Armored Grizzly** is a Minion in Orcs Must Die! Unchained.

## Description

These grizzlies are veteran fighters girded in both physical and frost armor. Their medium-range melee attacks rip through its enemies' armor, temporarily reducing it.

*Armor over fur on the battlefield is not ideal. Armored grizzlies often do not have the element of surprise due to their pungent odor.*

## Stats

 **Large**  | Unaffected by physics traps
Basic Tutorial

**Trap Cap:** | 85

**Basic Tutorial** is a Tutorial  Battleground at Cliffside Clash in Orcs Must Die! Unchained.

## Description

Basic Tutorial. This is Orc Killing 101 with Maximilian. Topics covered range from using movement controls, using abilities, and placing traps. Good for beginning players who have not played this game type before.
Armored Arctos Grizzly

**Armored Arctos Grizzly** is a Minion in Orcs Must Die! Unchained.

## Description

As veterans of the army of Arctos, these grizzlies are protected against physical and frost damage but are susceptible to fire damage. Their attacks deal significant medium-range damage and reduce armor.

*"Bears, bears, and bears. OH MY!" - Maximilian, the War Mage*

## Stats

 **Freezing**  | Immobilizes enemies with frost magic.
Cliffside Clash

**Cliffside Clash** is a Map in Orcs Must Die! Unchained.

## Description

Used as a training ground for Order Academy apprentices, this abandoned fortress in contested territory is a great place to skirmish with enemies. Its many cliffs make for satisfying physics kills, but take heed--heroes can fall off cliffs just as well as minions.
Apprentice Hero Victory Chest

**Apprentice Hero Victory Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Contains items safe for use by Apprentices. Obtained by every first win of each hero at each Apprentice Survival and Apprentice Endless Map.

## Chest Contents

Contains 50  and two reward draws of the following: traps, parts, gear, guardians or traits.
Bulgod (Consumable)

**Bulgod**  is a Consumable in Orcs Must Die! Unchained.

## Description

Summons Bulgod the Armored Ogre.

*"If you give an ogre a club, he'll hit you with it. If you give him a chair, he'll hit you with it. If you give him a fish, he MIGHT eat it, but he will most likely hit you with it first. Lesson: don't give an ogre ANYTHING." - from The Species of Centre by Prof. Rodergo, Order Academy*

## Stats

  Shockwave | Concussive waves disable nearby traps and throw heroes.
Deadeye Lore from Bio

**In the Bios there is a story line, most reference this story line. The story has some side plots that form branches. This Summary is part of the Midnight branch Side Story:**

This Summary continues the side story from Brass Lore.

*Her bio is a few newspaper clippings for the First Grove Messenger. It starts by detailing the murder of High Warden Naya, the leader of the Eight Groves. Nayas body was discovered by Warden Ivy, Ivy then becomes the lead investigator into Nayas death. Galadra the true shot (Deadeye) is brought into questioning. Galadra (Deadeye) is a half-elf half-orc, and is an adoptive daughter of Naya. Naya has two more daughters Tulania and Reve. Reve is a Weaver and works for the Ministry. Tulania is a Professor at the Academy. (Tulania wrote half of Maximilians bio, and also signs Cygnus' bio). Galadra (Deadeye) is confronted by Ivy, while being arrested Deadeye flees into the forest, Deadeye is captured by Ivy, but gets shot by in the eye by Ivy. During the trial Deadeye rejects the elf name Galadra and calls herself Deadeye. She says shes innocent and blames Reve for Nayas death. The new High Warden Kynd rejects these theory. Deadeye says the elves are racist against orcs and says Naya killed her Orc father because she saw him as a threat even with Baby Deadeye in his hands. Kynd finds Deadeye guilty and sentences her to death. On the eve of Deadeyes execution she escapes the elf jail with the help of the Sidewinder gang. Deadeyes half brother Copperhead Joe is the leader of the Sidewinders. Deadeye gets to Dusty River only to discover that Joe has been assassinated by Midnight. (see Midnights Bio). She then terrorises the citizens of Dusty River and injures Sheriff Macken (See Dobbins Bio). Ivy arrives at Dusty River and challenges Deadeye to a 1 vs 1. After a long drawn out battle both Ivy and Deadeye collapse being carried off by there allies. Deadeye becomes the leader of the Sidewinder gang and joins the Unchained. Quick note: Naya and Kynd are the authors of Ivys Bio. Also I think Deadeye is innocent and Naya did it. Based after OMD 1+2.*

This side story continues with Midnight Lore.

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Banquet Hall (War Mage)

**Banquet Hall (War Mage)** is a Survival  Battleground at Banquet Hall in Orcs Must Die! Unchained.

## Description

The Order Academy Banquet Hall is a battleground with a simple layout reminiscent of OMD1 and 2 levels. When playing Banquet Hall, be sure to take a quick look at its walls--you may see some familiar Order luminaries there, and, perhaps, your hero.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** West Minion Portal opens.

Wave 2
* **Minion Portal:** East Minion Portal opens.

Wave 3
* Kamikaze Kobolds spawn at West Minion Portal.

Wave 4
* A Mercenary spawns at East Minion Portal.

Wave 6
* **Boss:** Orfum spawns at West Minion Portal.

Wave 7
* Kamikaze Kobolds spawn at East Minion Portal.

Wave 8
* A Mercenary spawns at West Minion Portal.

Wave 10
* **Boss:** Vitality spawns at East Minion Portal with Cyclops Shamans.

## Enemies

### Bosses

Orfum

Vitality

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Kobold Pup

Kamikaze Kobold

Gnoll Hunter

Ogre

Troll

Cyclops Shaman
Bloodspike Character Bio

Bloodspike's Balad

by N.E.Orc

Me standin on ta battlefield,

me hear ta call ta strike.

Axe a swingin, eyes a gleamin,

ere come Brutul Bloodspike.

An tho me scared me lead ta charge,

me shud not turn and run.

Cuz if me do, ol Bloodspike,

he shurly kick me bum.

Chorus:

So drank, and drank, and drank, bruther,

if Bloodspike pay yur bills.

Cuz if ya be a coward, bub,

then will be YOU he kills!

He has ta Bloodlust and anger,

but he a smarty orc,

He got plans an schemes an stratgies.

Him brains what make em work!

He mosly run us inta traps,

dat plan be him favrit.

If we no go him beatins be

Worse than we not make it.

Chorus:

So drank, and drank, and drank, me sistur,

if yur on ta front line.

Cuz if ya march fer ol Bloodspike,

it culd be yur last time!

I got me gripes gainst Bloodspike,

Me nevur sing him praise.

Fought fur him fur ten year.

He nevur give me raise!

But we wuld not be whar we are

if Bloodspike nun so brave.

Us orcs be in dat big wasteland,

Dis song sung in a cave!

Chorus:

So drank, and drank, and drank, me friends,

if Bloodspike yuh follo!

We won taday. We drank tanite!

Bloodspike's a real hero!

Bloodspike's a real herrooooooo!
Bulgod the Armored Ogre

**Bulgod the Armored Ogre** is a Boss in Orcs Must Die! Unchained.

## Description

As an armored ogre general, Bulgod disables traps in a wide area with his attacks, giving his troops a better chance at surviving.

*"If you give an ogre a club, he'll hit you with it. If you give him a chair, he'll hit you with it. If you give him a fish, he MIGHT eat it, but he will most likely hit you with it first. Lesson: don't give an ogre ANYTHING." - from* The Species of Centre *by Prof. Rodergo, Order Academy*

## Stats

  **Shockwave** | Concussive waves disable nearby traps and throw heroes.
Banquet Hall (Endless)

**Banquet Hall (Endless)** is a Endless  Battleground at Banquet Hall in Orcs Must Die! Unchained.

## Description

The Order Academy Banquet Hall is a battleground with a simple layout reminiscent of OMD1 and 2 levels. When playing Banquet Hall, be sure to take a quick look at its walls--you may see some familiar Order luminaries there, and, perhaps, your hero.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 2* **Minion Portal:** North-East Minion Portal opens.
* **Go Break**

Wave 3* Kamikaze Kobolds spawn at North-West Minion Portal.

Wave 4* An Unstable Rift appears in the map containing ???.
* A Mercenary spawns at North-East Minion Portal.

Wave 6* A Mercenary spawns at North-East Minion Portal.
* **Boss:** Orfum spawns at North-West Minion Portal.

Wave 7* Kamikaze Kobolds spawn at North-East Minion Portal.

Wave 8* An Unstable Rift appears in the map containing ???.

Wave 10* A Mercenary spawns at North-East Minion Portal.

Wave 11* Orc TNT Archers spawn at North-East Minion Portal.

Wave 12* A Mercenary spawns at North-West Minion Portal.
* **Boss:** Lyzander spawns at North-East Minion Portal.
* Kamikaze Kobolds spawn at North-East Minion Portal.
* Orc TNT Archers spawn at North-West Minion Portal.

Wave 13* Orc TNT Archers spawn at North-East Minion Portal.

Wave 14* An Unstable Rift appears in the map containing ???.
* Gnoll Grenadiers spawn at North-East Minion Portal.

Wave 15* Orc TNT Archers spawn at North-East Minion Portal.

Wave 16* A Mercenary spawns at North-East Minion Portal.
* A Mercenary spawns at North-West Minion Portal.
* Fire Ogres spawn at North-East Minion Portal.

Wave 18* Orc TNT Archers spawn at North-East Minion Portal.

Wave 19* An Unstable Rift appears in the map containing ???.
* Gnoll Grenadiers spawn at North-East Minion Portal.
* **Go Break**

Wave 20* **Boss:** Tiklik spawns at North-East Minion Portal.
* **Boss:** Vitality spawns at North-East Minion Portal.

Wave 21* Gnoll Grenadiers spawn at North-East Minion Portal.

Wave 22* Fire Ogres spawn at North-East Minion Portal.

Wave 24* An Unstable Rift appears in the map containing ???.
* Fire Ogres spawn at North-East Minion Portal.
* **Go Break**

Wave 25* **Boss:** Bulgod spawns at North-East Minion Portal.
* Kamikaze Kobolds spawn at North-East Minion Portal.

### Repeating Waves

This are the waves that will repeat on a cycle from this point onwards:

Wave 26
* Gnoll Grenadiers spawn at North-East Minion Portal.

Wave 27
Wave 28
* 2 Mercenaries spawn at North-East Minion Portal.

Wave 29
* An Unstable Rift appears in the map containing ???.
* Orc TNT Archers spawn at North-East Minion Portal.

## Enemies

### Bosses

Orfum

Lyzander

Tiklik

Vitality

Bulgod
Crossbowman

**Crossbowman** is a Minion in Orcs Must Die! Unchained.

## Description

Archers pepper their enemies with crossbow bolts, having low health and dealing damage at range. They are deadly in groups.

*Crossbows are a dwarven invention that was quickly adopted by humans. "The toothpicks are always at the back of the buffet line." - Ancient Dragon Proverb*
Blacksmith Guardian

**Blacksmith Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Blacksmith Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

At home in the forge, the Blacksmith guardian forges for the Royal Arctos Armory and will gladly armor allies who will help protect his home.

"I'll hammer YOU into shape, whelp!" - Blacksmith Guardian

## Abilities

 **Aura:** | (In Combat) Reduces damage taken by heroes

## Maps with Forge (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Creepy Cliffside Clash

**Creepy Cliffside Clash** is a Map in Orcs Must Die! Unchained.

## Description

Creepy Cliffside Clash is heavily populated by soldiers and other Order-trained minions. Take advantage of the battleground's cliffs with physics traps and knockback abilities for satisfying extra minion kills, but watch out. A hero's swan dive could be their swan song.
Castle Gates (Master)

**Castle Gates (Master)** is a Survival  Battleground at Castle Gates in Orcs Must Die! Unchained.

## Description

Breaching the Castle Gates is a solid strategy for the Wu Xing Dynasty. Once inside, defending this open map will be a challenge. Funneling the front gates to one side is imperative.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** East Minion Portal opens.

Wave 3
* **Minion Portal:** North Minion Portal opens.
* An Unstable Rift appears in the map containing Wu Xing Terracotta Giants.

Wave 4
* Firelings spawn at East Minion Portal.

Wave 5
* **Minion Portal:** South Minion Portal opens.
* A Mercenary spawns at South Minion Portal.

Wave 7
* Fire Lord spawns at South Minion Portal.

Wave 8
* **Boss:** Urza spawns at South Minion Portal with Fire Lords.
* **Boss:** Gaeadin spawns at North Minion Portal with Earth Elementals.

Wave 10
* Firelings spawn at North Minion Portal.
* A Mercenary spawns at East Minion Portal.
* Firelings spawn at East Minion Portal.
* Firelings spawn at South Minion Portal.

## Enemies

### Bosses

Gaeadin

Urza

### Minions

Wu Xing Light Soldier

Wu Xing Medium Soldier

Wu Xing Heavy Soldier

Wu Xing Hunter

Wu Xing Arcane Mage

Wu Xing Lightning Mage

Wu Xing Red Panda

Wu Xing Terracotta Giant

Earthling

Earth Elemental

Fireling

Fire Lord

Fire Fiend Warlock
Armored Giant

**Armored Giant** is a Minion in Orcs Must Die! Unchained.

## Description

Giants may be slow but they are heavy-hitting, dealing massive physical damage. At low health, they move and attack more quickly.

*They're so large that Temper used an entire ore mine for one set of armor.*

## Stats

 **Slow**  | Moves more slowly than other minions.
Retail Desert

**Retail Desert** is a contract in **Project Highrise**.

## Summary

The area around your building is a bit of [a] retail desert. There isn't much activity and the city thinks that the neighborhood is ripe for further development. To see if they're right, they'd like you to build four small stores to test the waters.

* Pays $500 up front, and $1000 on completion.
* Population: 50 or more