recursal/Fanatic-Fandom huggingface dataset:
Gameplay

Quizcover offers multiple types of contests and challenges. It's everyone's choice which goals to pursue primarily, but whether you prefer rankings over duels or streaks over topic-specific levels, it is recommended to place particular emphasis on reaching ever higher "Overall" levels: initially, higher "Overall" levels unlock features (such as additional boosters), and later the game makes you such presents as a 24-hour status upgrade. Also, the level bonus you earn each time you score on a question is a multiple of your "Overall" level.

**Level upgrades** are also available for each separately-playable topic.

**Streaks and superstreaks** are series of questions on which you score at least one point each (streak) or the total number of winnable points (superstreak).

**Achievements** are medals that you collect as you meet certain criteria, such as scoring on a given number of questions or answering a question of a particular type in less than a specified amount of time. Like Olympic medals, achievements come in gold, silver, and bronze.

**Records** are a personal thing: the game remembers the shortest time in which you managed to score on a question or the maximum number of points you earned on a single question.

**Rankings** are provided for various combinations of a topic (including "Overall" as the most coveted category), geographic region, and period. For example, a topic can have everything down from a "Worldwide All-Time" ranking to a "City Daily" ranking.

**Duels** are a means of squaring off directly with another player. Either duelist plays 12 questions, and the one who scores more points on them wins.
Countdown Screen

Without a duel or streak going on, the Countdown Screen has the same elements as the ones shown in the following screenshot:

## Home Button

Tapping on this button always takes you back to the home screen. If you are playing a duel, you shouldn't use the home button: in that scenario, you'll get 0 points on that particular duel question. That's because interrupting the match at this point ***could*** result in an unfair advantage.

## Help Button

This button brings up a popup with information that is specific to the question type of the upcoming question: how the user interface works for that type, how your input is evaluated at the scoring stage, and which boosters you can use.

## Pause Button

Unless you are playing a duel, the Countdown Screen also gives you one last chance to halt the game before a question comes up. (Alternatively, you can always wait before hitting a Continue button and pause the game that way.)

After the Pause button has been used, it turns into a Play button. With that one, you can resume the countdown.

## Skip Button

If you don't like the next question based on whatever the Countdown Screen tells you about it (topic(s), type, winnable points), you can skip it. What it costs (literally and figuratively speaking) to skip questions is explained on a separate page.

## Topic(s)

Any Quizcover question can be assigned to any number of topics. On the Countdown Screen, up to three of those topics are listed (typically the most relevant ones), and an icon relating to one of them is shown on the left side:

## Question Type

The Countdown Screen displays the (upcoming) question type at the bottom:

Additionally, unless there is a streak or duel going on, the Countdown Screen shows a stylized animation of the question type in action:

## Winnable Points

The Countdown Screen tells you how many points you will get if you answer the question 100% correctly. You might also get some percentage of the total winnable points in the end if parts of your answer are correct but others aren't. The winnable-points display is found in the bottom third of the screen:

The number of winnable points shown on the Countdown Screen includes the level bonus. The level bonus counts for everything (rankings, streaks, achievements, records), but not for duels since it would give the player with the higher level an unfair advantage.

## The Countdown

Whatever may be in the middle of the Countdown Screen (question type animation, duel image, or streak animation), a shrinking circle will appear around that part of the screen. When it disappears completely, the game moves on to the next screen, which dsplays the Enlarged Question Text.

You can save time by tapping on the green Continue button at the very bottom:
Chapter One

After an aborted attempt to destroy the Omega Particle and the Consortium research station the U.S.S. Valhalla and her crew returned to Starbase Unity after a detour to answer an ancient distress signal from an unexplored system. The distress signal turned out to be an automated signal emanating from an earth ship which had disappeared nearly two hundred years previously. A lone human woman was the only survivor found. It soon became obvious that the woman was human, however her people had been given augmented abilities at some point in the past.

With the Valhalla undergoing lengthy repairs, the ships executive officer,  Scot Harvath, now promoted to the rank of Captain, is given command of the U.S.S. Valhalla. He is debriefed by Task Force command and then given a new mission. To take the Valhalla, which was undergoing an upgrade of several of its systems and whose crew was being augmented by a company of Starfleet Marines, back to Sigma Epsilon and destroy the Omega Particle as well as any research. He was also to gather whatever information he could as to the origin of a strange stealth ship which had attacked the Valhalla during it's first attempt to destroy the Omega weapon.

After the briefing with the command staff, Scot met with Roxanne, the woman who had been rescued from the alien world. After a brief interview, Scot revealed that it had been decided that she would be delivered to a Federation freighter which would deliver her, along with reports detailing the situation in the Gamma Quadrant, to Deeps Space Nine.

With the crew of the ship having reported aboard, the Valhalla left on it's mission.

Jackson Weaver starts the mission aboard a freighter named the Timbuktu, which was the freighter which would ultimately transport Roxanne through the wormhole to Deep Space Nine.

Locations: Starbase Unity (various locations), USS Valhalla (various locations), S.S. Timbuktu

Beginning Alert Status: Green

Beginning Ship Damage: None

Beginning Crew Injuries: None

Ships Assisting: None

Possible Obstacles: None

Possible Antagonists: None

Events: (Bold = Event critical to chapter / story)

Events initially revolve around the new crew of the Valhalla arriving and settling in aboard the Valhalla.

Captain Harvath is debriefed about the Hawks last mission and receives his new orders, to return to the Consortium research station, destroy the Omega Particle and gather any intelligence concerning the Consortium and it's new stealth vessel that he can.

Captain Harvath briefs the crew. At the end of the chapter, the Valhalla gets underway.

Roxy Dane is observed and questioned aboard Starbase Unity in a minimum security cell.
Skipping Questions

All questions of a duel must be played by both duelists, but in single-player mode one has the flexibility to skip questions. The Skip Button is available on the Countdown Screen, the Enlarged Question Text, and the Answering Interface.

## 10 Free Skips Per Day

The first ten skips on any given day are free. You can't save them for use on other days, and you can't use them while a streak is ongoing.

## Cost of Skipping

Skipping is considerably more expensive after you've seen the Enlarged Question Text than it is on the Countdown Screen. But it doesn't get more expensive if you start answering the question or even if you submit an answer: after a retry you can also skip.

Generally speaking, the more often you skip, the more expensive it gets (after the free allotment). It gets particularly expensive if you try to keep a streak going by means of skipping. In many cases you'll find it a better use of your coins to use boosters, though there will be situations in which the safest choice is to skip a question entirely.

### Cost of Skipping on the Countdown Screen

 11th-20th
 21st-30th
 31st-49th
 50th and beyond

#### Cost of Skipping After the Countdown Screen *Without Streak*

 11th-20h
 21st-30th
 31st-49th
 50th and beyond
Адамантиновый меч

**Адамантиновый меч** *(рус. Adamantine Sword)* —  оружие, созданное Зевсом, чтобы помочь Персею в борьбе против Медузы. Несмотря на *божественный* статус меча, лезвие едва ли использовалось, учитывая трусливую личность Персея.

## Внешний вид

Весь меч окрашен в бледно жёлтый цвет с небольшим переходом к более тёмному оттенку на конце лезвия. Светится едва заметным желтоватым цветом.

Рукоятка имеет крестообразный вид с желтыми ромбами по краям.

## История

### Ghost of Medusa

Меч был создан Зевсом в дар Персею, вместе с крылатыми сандалиями и бронзовым щитом, которые были созданы Гермесом и Афиной.

## Способности

Полные возможности данного оружия неизвестны, хотя можно предположить, что он более острый и гораздо более прочный, чем обычные мечи.

## Интересные факты

* Возможно, именно из Адамантия от Marvel, одного из самых выдуманных металлов всех времен, и был сделан Адамантиновый меч.
Question Cycle

Whether Quizcover is played in single-player or dual-player mode, there is a certain sequence of screens that appear in connection with each question ***(unless you decide to cut it short by double-tapping on a green "Continue" button, in which case some screens may be skipped)***. That sequence of screens is collectively referred to as the "question cycle".

* The **Countdown Screen** announces the type of the upcoming question, the number of winnable points, and (unless it is a Mixed Bag question) one or more of the topics. If a streak or duel is ongoing, some related information is additionally provided.
* The **Enlarged Question Text** is shown for a limited period of time before one can actually answer the question.
* The **Answering Interface** shows the question text (no longer enlarged), provides buttons or movable objects needed to answer the question, and makes boosters available.
* The **Basic Outcome Feedback** gives players an indication, immediately after submitting an answer, as to how many points they would score if they submitted their answer now, and what impact this answer would have on any streak and/or superstreak that may be ongoing.
* The **Solution Display** shows which parts of the user's answer were right or wrong, and what a perfect answer would look like. It comes with a built-in video player control for replay purposes.
* The **Post-Solution Screen** has two distinct one areas: near the top, it provides additional information on the question just played (such as links to Wikipedia pages on persons or things that appeared on the screen), and below it indicates the user's score and ranking positions with respect to each topic the question is assigned to.

In addition to the screens mentioned above, additional screens may appear in certain situations. For example, a match summary appears after every three questions of a duel, and advertisements appear if one is playing in Ad Mode.
Вступительная тема

«**Intro Personajes**» (рус. *Вступление*) —  это вступительная тема мультсериала «*Legend Quest*», написанная и исполненная Леонсио Лара Боном.

## Появления

### Первый сезон

* The Prophecy
* Jersey Devil
* The Mart
* Ghost of Medusa
* Vodnik
* Fenrir
* Tooth Fairy
* Kaiju
* Nu Gui
* Mister Madera
* The Chilan
* Golem
* The Serpent and the Egg

## Интересные факты

* Над вступительная заставкой работала анимационная студия «*Cola de Tigre Estudio*», под руководством Хуана М. Урбины.
Смартфон Теодоры

* Астральный
* Нормальный

**Смартфон Теодоры** (англ. *Teodora's Smartphone*) —  это магический аппарат современного мира, часто выручающий Лео и его команду в трудных ситуациях.

## Происхождение

Устройство было создано международным брендом и имеет абсолютно нормальное земное происхождение. Однако, всё изменилось после того, как Катрина привнесла ряд магических обновлений.

## Силы и способности

### Естественные

Устройство Теодоры имеет функции, присущие привычным нам телефонам:

* **Сьёмка**.
* **Управление медиафайлами.**
* **Запись** текстовых заметок, видео, или аудио.

### Приобретённые

* **Магия****.** Смартфон обладает магическими способностями, несвойственными для времени, в котором находится.
	+ **Доступ к интернету.** Несмотря на то, что действие мультсериала происходит в XIX веке, телефон имеет стабильное соединение и его владелец может свободно пользоваться им в любой точке мира.
	+ **Библиотека.** Нельзя недооценивать, насколько ценной была возможность доступа к онлайн-статьям, базам данных и энциклопедиям на протяжении всего приключения. Это можно заметить в разное время на протяжении всего мультсериала: к примеру, когда Теодора использует девайс для изучения монстра, с которым столкнулась, либо просто интереса ради.
Quizcover Wiki

## Welcome to the Quizcover Wiki

This wiki describes and explains Quizcover, a forthcoming, innovative trivia game app for iOS (also announced for Android, coming 2018). Quizcover is different from various well-known trivia game apps in some ways. Examples:

* It comes with multiple question types.
* It provides new kinds of boosters.
* When you score on a question, you frequently get points in more than one topic.
* You can bookmark Wikipedia pages related to questions and answers.

## Structure of This Wiki

At the top of each page, you find a hierarchical main menu. Just move your mouse pointer over such iterms as "QUIZ QUESTIONS", "GAMEPLAY", and "BOOSTERS & RETRIES", and a submenu will open. Some submenu items have a submenu of their own (for example, Question Types is in the QUIZ QUESTIONS submenu, but below Question Types there is a page for each type).

The **Quiz Questions** section explains Quizcover's multiple question types and how the game calculates your score, as well as the question cycle (the sequence of screens that appear before, while and after you play a given question).

In the **Gameplay** section, you can read about how to pursue personal goals (such as reaching higher levels) and how you can compete with others in rankings and head-to-head.

Since boosters and other ways of influencing the course of events are an integral part of Quizcover, the **Boosters & Retries** section goes into detail on alternative ways of obtaining boosters and retries, and on how to use those premium offerings to one's advantage.

## Quizcover Main Menu

(not shown on screenshot because one would have to scroll: Rankings, Streaks, Store, Settings & More)

## Wiki Activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Standard Tricorder

The Starfleet tricorder was the versatile, portable sensing device developed by Starfleet R&D specifically for use by Federation Starfleet personnel. In service between 2366 and 2372, the Starfleet TR-580 Tricorder VII succeeded the TR-560 Tricorder VI. Retaining the same basic shape as the previous design, the TR-580s also incorporated hand sensors, but this feature was eventually phased out by 2370. TR-580s could be used for a variety of tasks, including recording time trials and playing holographic messages. This model featured a directory structure and built-in universal translator. This tricorder was also configured to perform proximity checks every two minutes and was able to emit a photoplasmic trail to help locate lost crewmembers.

TR-580s were capable of detecting dampening fields and if doors were magnetically sealed. To prevent interference with objects, the TR-580 could be set to perform a passive scan. The model could also be locked into a continuous scan, thereby recording data, even when stowed. Capable of communicating with non-Starfleet computer systems, the tricorder could be linked to other units, acting as a small computer network, easily relaying information to other locations. Sensor emissions from TR-580s could cause unpredictable changes in certain temporal distortions, and sometimes included polaric fields, allowing a user to scan for subspace fractures caused by polaric detonation.

TR-580s were stored in most equipment lockers aboard Federation starships though it was common for personnel to keep them in their quarters. Starfleet sometimes distributed TR-580 model tricorders to Federation allied worlds, including Bajoran personnel on space station Deep Space 9. They could also be used by civilians, and were shipped en masse to areas in need, such as disaster sites. The standard TR-580 could function as a makeshift medical tricorder if necessary, although not all medical personnel were happy to do this.
Booster Back

Quizcover comes with a Booster Back guarantee: if you use boosters on a question and those boosters were deducted from your account (not just "free" boosters), you get them back unless you score at least some points on that question. You can then use them on some other question.

## Scope

This relates specifically to boosters, not to other purchasable interventions such as retries (which are like renting a tennis court for an additional amount of time) or the immediate activation of bookmarks.

## The Problem This Mechanism Solves

The founder of the company that developed Quizcover was frustrated by the way some other games, especially (but not only) games in which the primary objective is to advance to higher levels, essentially force gamers to throw good money after bad because all boosters spent on a level are lost if one doesn't achieve the obvious goal of reaching the next level.

Whether you actually paid for the wasted boosters or earned them (such as by collecting daily free boosters), it's frustrating if your boosters feel like a waste.

## The Solution

Quizcover can't always know what objective a player has. For example, someone may want to set a new record superstreak or defeat a rival in a duel. Since the game can't read your mind, the Booster Back guarantee can't relate to such hard-to-identify scenarios. But if you don't score at all, despite using one or more boosters on a question, then the game definitely knows that you didn't get what you hoped to achieve, and in that case it automatically refunds those boosters (not in terms of giving you coins but in terms of you being able to use the same booster(s) on another question of your choosing):
Level Upgrades

For each separately-playable topic, including "Overall" (aka "King of the Topics"), Quizcover keeps track of the points you score and the level you have reached.

When you reach a higher level, a congratulatory ZakZak animation is played:

## Increasing Distance Between Levels

The higher your level, the greater the distance between your current level and the next higher one.

## Level Bonus Based on Overall Level

Every time you score on a question, you collect level bonus points (twice as many as your "Overall" level). Those bonus points, however, are not counted for duels. Otherwise the player with the higher level would have an unfair advantage.

## Relevance of Levels to Rankings

All-time rankings are sorted ***primarily*** by level and only secondarily by points. Limited-period (*i.e.*, annual, monthly, weekly, daily) rankings are sorted primarily by points and only ***secondarily*** by level.

## Feature Unlocks Based on Overall Level

When new features are unlocked, they are sometimes explained by a short tutorial.

Records
 2
 3
 4
 5
 6

As new features (such as new question types) are added to Quizcover, their availability, too, will depend on a user's Overall level. If someone is already past the level at which a new feature is made available, it will be activated next time the user plays.

## Rewards (Give-Aways) Based on Overall Level

Note: if you already have a certain status (VIP, Second Chance) thanks to a subscription, the game gives you a bunch of boosters instead.

 5
 6
 7
 8
 9
 10
3x Reveal Booster
 TO DO

After level ..., the cycle from level ... to level ... is repeated endlessly.
Kord

### Affiliation

Good, Battle, Storms, Honour, Glory, Strength, The Hell of It, the Titans Who Shall be Remembered, True Heroes,

## Physical description

### Eye color

Lightning

We are young
(Heartache to heartache)
Heartache to heartache
(We stand)
We stand

No promises
(No demands)
No demands
(Love is a battlefield)
Love is a battlefield
Whoo

We are strong
No one can tell us we're wrong
Searching our hearts for so long
Both of us knowing
Love is a battlefield

You're begging me to go
Then making me stay
Why do you hurt me so bad
It would help me to know
Do I stand in your way
Or am I the best thing you've had

Believe me
Believe me
I can't tell you why
But I'm trapped by your love
And I'm chained to your side

We are young
Heartache to heartache we stand
No promises
No demands
Love is a battlefield

We are strong
No one can tell us we're wrong
Searching our hearts for so long
Both of us knowing
Love is a battlefield

When I'm losing control
Will you turn me away
Or touch me deep inside
And when all this gets old
Will it still feel the same
There's no way this will die
But if we get much closer
I could lose control
And if your heart surrenders
You'll need me to hold

We are young
Heartache to heartache we stand
No promises
No demands
Love is a battlefield

We are strong
No one can tell us we're wrong
Searching our hearts for so long
Both of us knowing
Love is a battlefield
Account & Data Settings

## Account

On the "Account" screen, you can make or modify settings such as your user name (just tap on the name so it becomes editable), profile picture, email address, password, or a connected Facebook account. You can also sign out entirely there. You also see a booster bar and can purchase a booster package if you've run out of boosters of a particular type.

For the profile picture you can choose to upload an image or select one from a list of drawings:

## Age & Gender

On the "Age & Gender" screen, you can choose a language, a gender, and set a birth year. All of that is optional. At the moment, Quizcover doesn't make use of your gender and birth year, but at a later stage it will take those data points into consideration when selecting questions for you.

## Location

The location is a very important setting. In the short term, it determines which geographic rankings you get to participate in. At a later stage it will also be taken into consideration when the game selects questions for you.

The location choice is hierarchical: if you wish to select a certain city, you must firstly select its state; for a state, you need the country; and for a country, you need the continent.

The following screenshot shows the location-selection screen:
Coins

Coins are Quizcover's internal currency. If something you might want to buy costs coins, the price is typically shown on a (typically red) badge on a button.

You get a limited quantity of Quizcover coins initially, and you can always purchase more in the form of coins packages in the Store:

You need an online connection for purchasing and spending coins. However, if you buy booster packages with coins, you can use your already-purchased boosters in offline mode.
The Alliance of the Five Families

*I'm a member of the Midnight Crew, I'm a night owl and a wise bird too, home with the milk in the morning and singin' the same old song. Rise with the moon, go to bed with the sun, early to bed and you miss all the fun. Bring your wife and troubles, she will never trouble you, make her a member of the Midnight Crew!*

- The Initiation Poem of the Midnight Crew.

One of the most powerful and expansive underground brotherhoods/crime organizations in the world, the Alliance of the Five Families better known as the Midnight Crew, holds a stranglehold over the bootlegging business in the Empire. They are rivalled only by the Dongxi Lu Axe Gang and the Craobhlian Fionna, the Midnight Crew has numerous safehouses and strongholds across the world from which they conduct their business.
Remove Booster

The Remove booster, represented on the screen by a boxing glove, is the lowest-cost booster in Quizcover. It becomes available when you reach Overall Level 2.

## Effects

The Remove booster has the following effects (by question type):

 **MatchTwo** | eliminate a pair based on choice of box or movable object

## Using the Remove Booster

On a PickOne Question, you just tap on the boxing glove icon (if you've run out of Remove boosters, you need to purchase another package of 3, 9, or 18 units), and one false choice is automatically removed:

In the example above, the option "Secretary of State" was thrown out. The number of points winnable on this question is not affected by removing a false PickOne answer option.

On a PickSome question, you get to choose which button to remove. In the example below, "Brazil" was selected for removal:

When you use the Remove booster on a MatchTwo question, you can choose either a container box or a movable object, and the corresponding item of the other type will then be thrown out as well:

In the example above, the pair consisting of the container box labeled "Idaho" and the movable object labeled "ID" was removed. The user could have tapped on either "ID" or "Idaho"; the effect would have been the same.

## Purchasing Cost

 9
 18

## Comparison to Other Boosters

For **PickOne** questions, the Reveal booster isn't available at all(since it would have to solve the entire question), and the Hint booster is available only if the game finds another question that leads to the same answer.

For **PickSome** and **MatchTwo** questions, it's just a question of how much you wish to spend. Removing a button from a **PickSome** question or a pair from a **MatchTwo** question is helpful because you avoid a potential deduction of points for getting that button or pair wrong. On a **MatchTwo** question, you additionally get the benefit that every such removal reduces the number of potential combinations.

But you won't get points on the buttons or pairs you remove. You just make it easier for yourself to score on the rest. By contrast, the Reveal booster solves a part of a question for you and you get points on those items. So with respect to those two question types, the Reveal booster is hands-down superior over the Remove booster, but it also costs roughly twice as much in coins.

While the Hint booster doesn't directly solve anything for you, it provides you with information that makes it easier to get everything right. The benefit of this is hard to compare with what the other boosters do. On MatchTwo questions, the Hint booster is incredibly powerful, so if you get a free booster on a question (be it thanks to your VIP status or playing in Ad Mode), it probably makes sense most of the time to use the Hint booster first (and maybe use other boosters later).
Retries

Quizcover allows you to try again... and again... and again. In total, you can make up to four attempts per question, but retries aren't free. They can't be obtained in exchange for viewing ads. Also, they aren't boosters, so they do not fall under the Booster Back guarantee.

As long as you haven't scored 100% of the points winnable on a question, the Basic Outcome Feedback will give you the option of submitting a modified answer (until you run out of time, but with every retry you get additional time anyway):

The Improve button in the bottom left corner of the above screen is labeled "Save Your Streak" if a streak or superstreak will end unless you improve your answer.

When the Basic Outcome Feedback appears, you have to make up your mind rather quickly if you wish to retry. Otherwise, the game will proceed to the Solution Display.

Hitting Improve (or "Save Your Streak") on the Basic Outcome Feedback brings up the following popup:

In the popup shown above, these are your options:

* submit your most recent answer (free); this is the default and it will happen unless you make up your mind quickly enough to purchase another try;
* buy a 24-hour Second Chance upgrade if you haven't already; if you do, you get a second tree (without any further charge) on each question, provided that a retry is available at all; and
* buy a one-time retry (in the example, you can see the cost for a second try, which is 9 coins).

Up to four attempts per question are possible. You always see the points and percentages each of your answers would be worth, and if an older one was better than your most recent one, you can also submit that one (though this, too, will cost coins). The game will then show the Solution Display based on the answer you have elected to make your definitive one.

In the Quizcover Shop, you can buy a monthly, automatically-renewing Second Chance subscription, which gives you a free second try on each question (provided that a second try is available), or a 24-hour status upgrade to the same effect:

If you opt for the 24-hour upgrade (which is discounted the first time you buy it), the game will notify you of the end of the 24-hour period and offer you a renewal or a monthly subscription.

Note that the Second Chance subscription can be combined with a VIP subscription and/or Ad Mode.
Gameplay Settings

Quizcover's **Settings & More** area enables you to make and modify various settings related to

* your **account and related (e.g., location) data**,
* your **progress, bookmarks, and gameplay history**, and
* your **gameplay preferences**, such as sound and music.

Additionally, the '**Lest We Forget...'** section enables you to redeem voucher codes (such as invitation codes from other players), displays the game's credits and some licensing information, and provides a general feedback form.
Discipline

## Counseling:

A warning, which will be on your record for 1 whole evaluation period then it will be erased.

## Report:

This is for major disciplinary action. This will remain in your record and evals for your whole career as a reprimand.

## Extended Military Instruction (EMI):

Extended working hours and duties. Normally consists of cleaning the ship and other minor, less desirable services.

## Disciplinary Reprimand Board (DRB):

A Board at the discretion of the Department Head with the Chief Security Officer. The Department Head must be present with the accused and the case will be evaluated and gone over thoroughly. If the offense is serious enough the accused will move up to XOI.

## Executive Officer Inquiry (XOI):

An inquiry with the XO. Again the case will be evaluated and the accused's record and past evaluations will be put forth to decide proper punishment. If again the case is something the XO feels needs to be brought up to the CO then the accused will go to Captain's mast.

## Captains Mast:

This is a disciplinary hearing which is held by the CO, with the addition to being put on report, you will also have extended duty and/or demotion in rank and position or forceful separation from Starfleet.

## Restriction:

Member is placed on a program where they are restricted to quarters during non-working hours and are not allowed to leave the ship during a given amount of time.

## The Brig:

A detention holding unit outfitted on all Starfleet duty stations where the accused will be held in isolation for a given amount of days, fed minimal rations and no access to outside pleasures.

## Demotion:

When a member is demoted in rank down from their current rank. Although the CO can demote a member down as far as he/she sees fit, they are also authorized to take a commission away completely. If a crime does not fit the punishment, the accused and request a court hearing with the JAG officer.

## Courts-Martial:

A hearing which is used for serious crimes or reoccurring crimes. All COs have the authority to hold a Courts-Martial which can result in the accused attending a rehabilitation facility and/or separation from Starfleet.

If the offenses are severe enough, the accused will be forced to appear front of a board of Captains and Admirals of Starfleet Command and the Judge Advocate General (JAG) Officer.
Чичи

* Las Momias
* La Nahuala

## Отношения

* Лео Сан-Хуан
* Хошитль

**Чичи** *(англ. Chichi)* —  второстепенный персонаж, дебютировавший в «La Leyenda de la Nahuala». Невероятно маленькая, пушистая, но мощная собака; является верным спутником Теодоры.

## Внешний вид

### La Nahuala

Дебютный образ собаки очень прост: светло-розовая шерсть в областях ушей и мордочки, более тёмный оттенок лилового располагается на "причёске" и остальном теле. Розовый нос, на голове повязан бант того же цвета.

Из аксессуаров на ней можно заметить розовый ошейник с прикрепленным к нему золотым ключом.

### Las Momias

Дизайн из последующего фильма не особо отличается от дебютного, но из-за смены художественного стиля персонаж стал выглядеть более выразительно и детализировано.

Из обновлений также можно отметить смену цветовой гаммы: теперь бант и ошейник имеют более тёмный бордовый оттенок, а нос шоколадно-коричневый. На теле по середине проходит светло-розовая полоса шерсти, лапы того же цвета. Внутри уши ярко-розового цвета.

## Биография

### La Nahuala

Чичи появляется в комнате Теодоры с костью в зубах, после того, как Лео сбегает от членов семьи Вильявисенсио. Когда Теодора рассказывает парню, что на ошейнике Чичи висит ключ к следующей двери, Лео забирает его и оставляет собаку, свисающую с дверного замка, но Теодора спасает ее.

В конце фильма Чичи восходит к будущему со своей хозяйкой.

### Las Momias

Согласно фильму, Чичи следовала за Хошитль в город Гуанахуато, когда та отправилась за покупками, но в скоре заблудилась. Она находилась у Финадо и Морибунды, и они решают передать питомца её законной владелице.

В конце фильма, Чичи возвращают Теодоре, и именно тогда Хошитль рассказывает историю о том, как она туда попала.

## Интересные факты

* В комнате Теодоры есть несколько картин Чичи на стене.

## Появления

### Фильмы

* La Leyenda de la Nahuala
* La Leyenda de las Momias de Guanajuato

## Примечания

1. ↑ La Leyenda de las Momias de Guanajuato
Progress & History

## Feature Unlocks

Features are activated based on your "Overall" level (unless you spend coins). When a new feature gets unlocked (or you get rewards for reaching a higher level), the Unlock Roadmap is shown. You can also access the Unlock Roadmap anytime via the Progress & History section of the Settings & More screen.

## Bookmarks

For a description of this feature, check out the related page.

## History

For a description of this feature, check out the related page.

## News Archive

The news items that appear on the Home Screen are archived (for a certain period of time) and can be viewed on a screen accessible through the Progress & History menu on the Settings & More screen.
Solution Display

After an answer is definitively (*i.e.*, after any potential retries) submitted, the animated Solution Display starts. Its appearance heavily depends on the question and its type, but certain elements are always part of it. A luxury feature of the Solution Display is its built-in video player (explained at the bottom of this page).

## Points

At the top of the Solution Display, you can see the points you got on the current question. That counter starts at zero, and as the solution animation progresses, that number may go up or down, but the final outcome of any given question will never be negative: if it comes to worst, you don't get any points on balance.

## Item-by-Item Score

The Solution Display goes over your input and compares it to what the correct answer should be. If, for example, a question with 2000 winnable points has four items (or four pairs if it's a MatchTwo question), you get 500 for each correct item (or pair) and the item gets a green check mark; for each incorrect one, half the number of points you could have won is deducted, and a red X indicates that you made a mistake.

The points you get are displayed in the form of green (positive points), red (deductions) and gray (zero) "bubbles":

The "zero" scenario is one in which the answer is either 100% wrong or at least to such an extent that no (further) deductions are possible.

## Level Bonus

If you scored on the question, a level bonus is awarded after the item-by-item points (*see* the "+4 Level Bonus" bubble above the third button):

    If you answer a question correctly, you get a level bonus. The level bonus is twice your level. If you have level 5, you get bonus of 10 points.

## Video Player

If you hit "Replay" after the Solution Display has been shown, a built-in video player appears at the bottom of the screen:

At the center of the bar, you can see the current replay speed (in the above screenshot: 1x, the regular speed). The orange area indicates the current position relative to the length of the animation.

At the left you can see a pause button followed by a rewind button. To the right of the progress bar you find the forward button. By hitting the rewind or forward buttons repeatedly, you can modify the speed and watch the animation in slow motion or fast forward.

Most of the time, it's sufficient to see a solution animation once. But in some cases it will help to be able to replay it, just to understand how the score for that question was calculated.
Jealousy

Jealousy is the sixth episode of the first season which was originally broadcast on December 2, 2015.

## Plot

Ato, Mimi and their mother are spending the day inside. Ato is building towers with blocks, but to his dismay they keep falling down. Despite Oz's efforts, Mimi does not want to go to bed - until Oz rocks her to sleep. Ato goes to his mother for help with his blocks, but she is too busy knitting clothing for Mimi.

Ato looks at Mimi, who notices that she is in bed. She starts to cry and is comforted and given attention by Oz, who continues to apparently ignore Ato. Ato desperately tries to get attention by behaving like a baby, jumping up and down on the Mimi's bed, kicking a chamberpot around it, putting the chamberpot on his head and banging it with a spoon, and pretending to be a ghost and then lies out on top of Mimi's bed pretending to be sick, but he gives up and hides in the toy box.

Oz soon puts Mimi back in bed, which Mimi still does not want to do. Realizing that Ato feels neglected, Oz apologizes and hugs him, and he goes to sleep with Mimi.

## Characters

Ato

Mimi

Oz

## Trivia

* According to Intarajongjai on Google Plus and his YouTube discussion page, he said that this is the last episode to include the original character designs for Canimals. They are going to appear on Ato Runs Away. Also, they're all gonna be replaced with the smashified versions of Canimals. Those are gonna last used on Ato at the Doctor's. The character designs will start over again.
Boosters

Quizcover has three types of purchasable boosters, which then have different effects depending on the type of question you use them on.

These are the three booster types:

In terms of what these boosters cost in Quizcover coins, the price ratio is roughly 1:2:3 (Remove:Reveal:Hint), reflecting the fact that the Reveal booster, wherever it is available, delivers greater value than a mere removal, but a hint is more powerful because it relates to an entire question, not just a single item.

The boosters you buy are stored on your local device (unlike coins, which are device-independent). Therefore, you can't take them with you to another device, and they'll be lost if you delete the app. That's why Quizcover doesn't allow you to own large quantities of boosters at the same time.

Every time you use a booster, the game gives you five extra seconds, which is more than it takes any booster to execute.

If you accidentally use a booster, and if that booster requires you to choose an item, then you can normally cancel the operation instead of selecting an item.

The following matrix shows what effect each booster has with respect to a given question type:

 **PickSome** | eliminate a chosen button
 **MatchTwo** | eliminate a pair based on choice of box or movable object
Sofia Loretta

Sofia Loretta was the wife of Grainger Cross and a twin sister to Azalea Loretta. Sofia was killed in an accident and later revived by Grainger. After being resurrected, Sofia married Grainger and they had four kids- Ryland Cross, Bailey Cross, Ben Cross, and another daughter whose name will be released later on in the books. Sofia was killed for a final time by Grainger after he was possessed by the dark side. Reagan attempted to save Sofia but she was too late.

Full Name- Sofia Marie Loretta-Cross

Spouse- Grainger Cross

Parents- Maralis and Marc Loretta

Family- Azalea Loretta (identical twin sister), Anton Loretta (younger brother), Reagan Cross (sister-in-law) MacKenzie Cross (sister-in-law), Luka Cross (brother-in-law), Malice Turner (mother-in-law), Ryder Cross (father-in-law), Ryland Cross (son), Ben Cross (son), Bailey Cross (daughter), \*\*\*\*\*\* Cross (daughter).

Abilities- flying, paring, lightning, telekinesis, fire, water, ice, and teleportaiton.

Occupation- Warrior

Theme Song- Fireflies by Future Idiots
Post-Solution Screen

After the Solution Display, the Post-Solution Screen comes up unless you have previously hit the Continue button twice in short succession or there is something to congratulate you on, such as a level upgrade, new streak, record, or achievement.

## Top Section

The top section features a Home Button, a display of the number of points you just earned (the large number in the middle), a display of the number of coins you have in your account (top right), the time it took you to submit your answer, a Like button (which turns gray after you've already liked the question), and a Feedback button, which brings up the following popup:

## Post-Solution Information

The second section from the top provides textual information and links (most of the time those are links to Wikipedia, in which case the Wikimedia "puzzle piece" logo appears on the left side) related to the question and/or any persons, entities, concepts or things that formed part of the answer or were wrong answer options.

If there are multiple pieces of post-solution information, the display is paginated and you can scroll by swiping to the left or right.

The most important feature of the post-solution information section is the Bookmark Button:

When you tap on it, the star inside the circle gets filled out with a gold color.

All post-solution items of the question you just played are then added to your bookmarks, which you can later access via the Settings & More menu item on the home screen.

## Topics

When you score on a Quizcover question, you always collect points in "Overall" (all questions from all topics) and, typically, in one or more other topics. The topics are shown as a paginated list. The icon of the topic you are presently looking at appears in color and in a slightly larger size than the other topic icons.

## Ranking Overview

Below the topic list, you find an overview of where you stand in various rankings related to the topic selected above.

For the current topic of gameplay, that is a matrix of up to 5x5 positions.

For topics other than your chosen topic of gameplay, it's a column of up to 5 positions. That's because your "windfall" points (points that you collect even though it's not a topic you had chosen to play) are limited to all-time rankings. So your "windfall" points don't count for annual, monthly, weekly, and daily rankings.
Free Daily Booster

Once a day, Quizcover gives you a free booster (as an incentive for you to come back on a daily basis).

When you haven't picked your free daily booster yet, the following large and striking button, depicting a space rocket, appears at the top of the Home Screen menu:

After tapping on it, you get to choose between either taking a random booster or one of your choosing:

If you elect to just get a random booster, the three booster icons start moving in a circle, then merge in the middle, and the result of the draw is shown in a larger size:

In the example above, the result of the draw as a Reveal booster.

Alternatively, you can control your destiny if you agree to watch an advertisement. After the ad you get to choose any of the three kinds of boosters by tapping on the related icon:

In this example, the Hint booster was chosen (which makes sense since it costs more coins than the others):

The free daily booster is always stored on your local device. You can't take it with you to another device, and if you delete the app, it will be lost.
Ato the Babysitter

**Ato** **the Babysitter** is the seventeenth episode of the second season which was originally broadcast on January 27, 2017.

## Synopsis

Dal trusts him with the twins, but they quite a bother.

## Plot

Oz is taking her sister out for the day, so Ato has the job of babysitting Dal's twin puppies.

After Oz and Dal leave, the twins start acting troublesome. They throw their pillows at Ato's head, Danny crawls off and pulls the tablecloth off the table, nearly breaking a vase which Ato saves and Donny starts playing about with the frying pan on the stove.

Ato eventually gets them both into their high chairs and feeds them. While he’s feeding Donny, Danny is yelling for more, and vice versa. Eventually they both stop crying and Ato checks their nappies. Luckily Danny has a dirty nappy so Ato changes it, and tucks them both back into bed. He then sits down to read a good book, but they soon both start to wail again. Ato temps them with their teddy bears but they don’t want them, so he rocks them back to sleep.

Ato goes back to his book. He is just starting to enjoy it, when the twins start crying again, so he has to rock them to sleep again. Then he has an idea; he ties one end of a string to the bed and the other end to his foot, so now, when the twins start crying, he can wiggle his foot and rock the bed without having to get up from his chair which works like a charm. When Oz and Dal come back, the twins are fast asleep and Ato is so tired with moving his foot to rock the bed, that he is just starting to drop off too. Oz is so pleased with Ato for doing such a good job, that she gives him a great big hug.

## Characters

Ato

Dal

Danny and Donny

Oz

## Goofs

1. As Ato is brushing himself, the specks of dirt appear on his front out of nowhere.
Boosters & Retries

Boosters are an integal part of Quizcover:

* Rather than merely making it easier to score, they actually create nice tactical options. For example, the Hint booster can color-code a MatchTwo question or reveal the number of correct answers to a PickSome question.
* The difficulty of Quizcover's trivia questions must be seen in light of the availability of boosters. Many questions that appear somewhat hard without boosters are still a challenge, but a more surmountable one, if you use one or more boosters.
* Boosters can be purchased (in the form of packages, which cost coins, and by becoming a VIP user), but you can also obtain some for free. From time to time, the game will give you some to reward you for your progress. A free booster is available every day. And your first booster per question is free if you active Ad Mode.
* If you use one or more boosters on a question (except for free ones) and fail to score regardless, you get them back.

Retries aren't boosters. They're more like renting a tennis court for some additional time. That's why they don't fall under the Booster Back guarantee. Still they represent another chance to score at all or to improve a score.
Count Bertholt von Hapsberg

### Relatives

Lucentio Hapsberg (adopted son), Chauncey von Hapsberg (eldest son), Wife (deceased), Diodorius von Hapsberg (Ancestor)

### Affiliation

Himself, The Hapsberg Family, The Orestian Empire, The Noble Faction (third in command), The Imperial Cult

## Physical description

### Eye color

Piercing and chilling blue

> "*You are no son of mine."*
>
>

> - Frequent words to Lucentio.
>
>

> "*DO YOU KNOW WHO I AM, MONGREL!"*
>
>

> - Typical reaction to speaking to anyone of a lower status than him.
>
>

## Trivia

* Bertholt von Hapsberg owns many gladiatorial arenas, and also a wig, which he always wears because he's awful
Uly

**Uly** works to deliver the mail. He used to smoke often, but quit when Mimi was born.

## Personality

As a father, he cares and loves his family very much. He can be a bit grumpy sometimes, but loves having fun with his children.

## Appearances

* Season 1 - Hello, Ato (debut), Ato Delivers the Mail, Ato Looks After the Egg, The New Arrival, Ato Runs Away, Building Houses, Music Lessons, Little Accidents, Ato's Ice Cave, Ato and Mimi at Home, Noise