Strength

Strength measures bodily power, athletic training, and the extent which you can exert raw physical force.

STRENGTH CHECKS

A Slrenglh check can model any atlempllo lifl, p"sh,

pull, or break something, lo force your body lhrougb a

space, or lo otherwise apply brute force lo a silualion.

The Alhlelics skill reflecls aptitude in cerlain kinds of

Slrength checks.

Athletics. Your Strenglh (Alhlelics) check covers

difficult situations YOllencollnler while c1imbing,

jumping. or swimming. Examples include tbe

following aclivilies:

You attempt lo climh a sheer or slippery cliff, avoid

hazards while scaling a wall, or cling lo a surface

while something is lrying to knock you off.

You try lo jump an unuslIally long distance or pull

off a slunl midjump.

You slruggle lo swim or slay afloal in lreacherous currenls,

slorm-lossed waves, or areas of lhick seaweed.

Or anolher crealure lries lo push or pull you underwaler

or olherwise interfere with your swimming.

Other Strength Checks. The DM mighl also call for

a Slrcngtb check when you lry to accomplish tasks like

lhe following:

Force open a stuck, locked, or barred door

Break free of bonds

Push through a tunnel that is too small

Hang on to a wagon while being dragged behind it

Tip over a statue

Keep a boulder from rolling

### **Attack Rolls and Damage**

You add your Strength modifier to your attack roll and your damage roll when attacking with a melee weapon such as a mace, a battleaxe, or a javelin.You use melee weapons to make melee attacks in hand-to-hand combat, and some of them can be thrown to make a ranged attack.

LIFTING AND CARRYING

Vour Strength score determines the amount ofweight

you can bear. The following terms define what you can

lift or carry.

Carrying Capacity. Vour carrying capacity is your

Strength score multiplied by 15. This is the weight (in

pounds) that you can carry, which is high enough that

most characlers don't usually have to worry about it.

Push, Drag, ar Lirt. Vou can push, drag, or lift a

weighl in pounds up to lwice your carrying capacity

(or 30 times your Slrength score). While pushing or

dragging wcight in excess ofyour carrying capacity,

your speed drops lo 5 fee!.

Size and Strength. Larger crealures can bear more

weighl, whereas Tiny creatures can carry less. For

each size calegory above Medium, double lhe creature's

carrying capacity and lhe amount il can push, drag, or

lif!. For a Tiny creature, halve lhese weighls.

PART2 I USING ABILlTY soaREs

VARIANT: ENCUMBRANCE

The rules for lifling and carrying are inlentionally

simple. Here is a variant ifyou are looking for more

detailed rules for delermining how a characler is

hindered by the weighl of equipmen!. When you use this

varianl, ignore lhe Strength column of the Armor table

in chapter 5.

If you carry weight in excess of 5 times your Strength

score, you are encumbered, which means your speed

drops by 10 fee!.

If you carry weighl in excess of 10 times your

Slrenglh score, up to your maximum carrying capacity,

you are instead heavily encumbered, which means your

speed drops by 20 feet and you have disadvanlage on

ability checks, attack rolls, and saving throws that use

Strength, Dexterity, or Constitution.