Orcs

## Background

Orcs are a race of muscular and savage humanoids who are known for typically possessing green skin and long tusks. Their ancestors once inhabited the plane of Gorakan who were stranded on Penastria after Orgrim's failed invasion of the mortal plane. Initially many of them inhabited the Plains of Asshan and the northern edges of the Bronze Maw, however the adaptability and overall resilience of the race has allowed them to thrive in almost every climate, to the point where they can be found throughout the continent of Manaarn.

They have a long history of racial discrimination due to their culture traditionally being intrinsically bound to warfare, with many of them having once followed the old ways. Many other races viewed them as little more than savages, and although many still do, that point of view has begun to change in recent history, thanks in part to the actions of the Heroes of Ankararam. Due to the alliance secured by Ukkoh Dreadmaw and the Infernal masters of the Easterlands, the orcish tribes of Asshan were given the chance to integrate into their society, eventually becoming a key part of the Eastern Alliance.

That being said, many orcs still follow the old ways, usually living out in the wilderness where they establish war parties alongside other barbaric greenskins. These warbands raid the surrounding areas, drawing more savage Goblinoids or Orcs towards them, the warband continuing to grow and becoming more of a threat to any surrounding settlements.

## Crossbreeds

Treated with disdain by almost all other races, half-orcs are the victims of abuse by almost all others. Orcs view them as being too weak to travel amongst the warbands although it’s not uncommon for them to be found amongst them. And the other civilised races see half-orcs as being abominations.

## Properties

### Orc

* **Average Lifespan.** 75 to 80 years.
* **Size.** Medium.
* **Ability Score Increase.** Your Strength score increases by 2, and your Constitution score increases by 1.
* **Speed.** Your base walking speed is 30 feet.
* **Darkvision**. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
* **Aggressive.** As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. You must end this move closer to the enemy than you started.
* **Primal Intuition.** You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Perception, and Survival.
* **Powerful Build.** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.

### Half-Orc

* **Average Lifespan.** 70 to 75 years.
* **Size.** Medium.
* **Ability Score Increase.** Your Strength score increases by 2, and your Constitution score increases by 1.
* **Speed.** Your base walking speed is 30 feet.
* **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
* **Menacing.** You gain proficiency in the Intimidation skill.
* **Relentless Endurance.** When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
* **Savage Attacks.** When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.