Corsica North East

The North-East reaches of mainland Corsica forms a Subcontinent. SLGI team gave it the transitory name **B073**.

## History

This area was built around 2009. After its completion, it remained unchanged.

## Structure

The subcontinent is made of 101 sims, slightly larger then a Microsector. It measures 16 sims from East to West and 9 sims from North to South. There are 20 sims of protected waterways.

The borders to West were fixed to separate this land from Corsica Highlands, which are clearly visible on the map as a white area. To the South, the borders were set as a line coming from Corsica - Gaeta transcontinental channel, which is continued with a local waterway.

## Geography

The subcontinent can be divided in a few distinct areas: West Gulf, The Valley, Central Plateau, East Plateau and North Coast.

**West Gulf.** On a larger map, one can see that the transcontinental channel coming from Gaeta 5 is continued with a gulf that advances deep inside the continent. This gulf has a mixture of protected sims and inhabited sims. The furthest point a boat can advance is Dess sim. This gulf is used to separate the North - East and South - East subcontinents.

**The Valley.** Not far from Dess, in Fishers Rest, the gulf gets narrow and looks like a river. The only trail of protected land along the way is in Fishers Rest, where the Circuit Road crosses the river over a beautiful bridge.

The valley continues North-West and ends-up in Kanarley sim, where it intersects the Circuit Road again. There is a pond upstream from the road. Altitude is low and additional ponds can be created or erased by terraforming. The valley is continued by a passage towards the North coast.

**Central Plateau.** The altitude map reveals the real shape of land. Surprisingly, the plateau is anything but flat, with unexpected peaks (Mountains Of Corsica and depressions. Altitude transition is low, except for the isolated peaks. There is one valley in South, identified with the help of the altitude map, which crosses the road in Annelie. The highest peak is 97 m high. Average altitude is, however, 50 m.

**East Plateau.** Clearly visible on the map as a white area (rocky ground), the East Plateau is also not homogenous. The Mountains Of Corsica are present in the area, clearly visible as a red spot on the altitude map. Altitude rises to 160 m in Glashtan. Other mountain peaks and hills are visible all over the area. There are a few depressions in the area too.

**The Coast.** The coast in North-West is more smooth, with beaches and shallow water. The area is largely inhabited, with many coastal buildings. In North-East, the coastline is much more steep. Beaches are absent and replaced with cliffs. The major problem with Corsica's East coast is that there is no major dock or connection to serve the transcontinental channel towards Gaeta 5.

## Land Status

There are no infohubs or parks in the area. Protected Land consists of roads and waterways. Inhabited Land is more dense close to the coast and the roads, while Abandoned Land is more common in remote areas.

## Access

The subcontinent has a well developed road network, served by the Circuit Road and two of its shortcuts. The road sometimes has to go through very difficult terrain. Navigation is possible along the coastline. There are rezz zones along the road, not along the waterways.

The subcontinent has access to the transcontinental channel leading to Gaeta 5. Unfortunately, there are no rezz zones, no public docks and no connections between the coast and the continental road network.

The YavaScript pods run along the road. SLGI Fleet advances deeper, reaching the coastal waterway.

## See Also

* Second Life Geography
* List Of Subcontinents
* Corsica