recursal/Fanatic-Fandom huggingface dataset:
Shuffle 2.9

Shuffle 2.9 is the ninth chapter of the Shuffle arc.

## Synopsis

A sunrise starts to fill Victor's room and tried to wake him up, but wanting to sleep he shifted to find himself face to face with Doliy.

Thinking of the evening and night before, Victor mentally tries to figure out who this woman is and where she came from, eventually remembering her from early morning the day before. He made a quick demand that she leave anything she was trying to steal and leave the room.

When Doliy's attempts at flirting and seduction failed, she switched to a more blunt approach. After some back and forth talking, Doliy explained that she was in charge of taking a witness to a crime and needed to keep her safe. Apparently a nobody black rank who was capable of fighting, as she overheard people mention due to his killing of a rapist, seemed like a good addition.

After some thought, Victor agreed to the job, with some stipulations. There is a mild back and forth over one of the stipulations that he provided and the pair come to an understanding that involves meeting Ruuz.

With that situation dealt with, Victor started to wander around town, without anything close to a plan for the day. As a result of his wandering he found some traveling merchants setting up shop and while window shopping found himself being brought to look at slaves that were for sale.

As he tries to leave, feeling uncomfortable, the merchant mentions that they have a product that could been seen as a reject.

## Characters

Victor Atkins

Doliy

## Location

Green Rebirth
Passive Magic

While not the most common, some people in this world have something referred to as passive magic. While most people actively choose to use their mana to use magic, those with passive magic have it always active. It is often times seen as more useful, but as a result they are incapable of using any other form of magic beyond the one that they naturally have occurring.
Draw 1.7

Draw 1.7 is the seventh chapter of the Draw story arc.

## Synopsis

Victor officially becomes a member of the kingdoms guild and is given his guild identification crystal. Once that is done he is informed about the basic guild rules and told it would be beneficial to attend some of the seminars to reinforce what he knows and help establish connections with other guild members.

After being told the rules, Victor is given a guild identification crystal that reflects his rank. His own reflected the color black as the lowest rank within the guild system. He is told that getting to the rank of red is easy so long as the person doesn't quit doing jobs and is mostly seen as a test phase of membership to see if they are dedicated enough to stay. Beyond that he is told further promotions in rank tend to require tests of some sort.

Upon completing his time at the guild for the initiation, Victor returned to the inn. Before he could get to his room he was stopped by the innkeeper and was told that someone tried to rob him.

Victor is then told that the guards took the magical item that prevented the man from robbing him and he would have to visit a guard station to get it back. After a moment of thought, based on what he was told happened he came to the conclusion it was the pepper spray that he got from Amy's purse.

Trav, the innkeepers son, brought Victor to talk to the guards and shared some local information about how they guards were setup.

Trying to explain what pepper spray is, Victor eventually decides to write the words on the contain out for them to use to verify it is his.

## Characters

Victor Atkins

Leahla

Trav

## Location

Orlayn's Wave guild
Sampa Vinulette

Sampa Vinulette was introduced in Deal 3.X

## History

A former noble who lost his noble station due to the actions of his brother.

Sampa at one point was a war general for the kingdom.

## Personality

He is harsh, but not uncaring. He looks at things from many angles and will do things in ways people don't expect in order to get what he wants, even if he finds the process less than appealing when needed.

## Relationships

Ruuz - His biological daughter

Unnamed brother - A man of the cloth who studied multiple religions and was caught attempting to destroy the chains holding up the castle in Skies Watch

## Trivia

The staff at his estate mostly wears uniforms of soft blues and/or purple color.
Chial

Chial is a minor character introduced in Draw 1.7 and given a name in Draw 1.8.

He is a guard of some sort in Orlayns wave. He comes from a family without the social standing to try to join the guard, but his combat prowess was noticed by someone who was able to get him in despite that.

Beyond that little is known about this character as he only had a minor role in the story to date.
Setup 5.2

Setup 5.2 is the second chapter of the Setup arc.

## Synopsis

This chapter starts with Victor on the ground looking up at Elya and after being helped up is introduced to Wynd and Tseli’etro and asks if Victor is entering the tournament. He is then invited to breakfast by Elya who tells her slave to leave and is being accompanined by Tseli’etro.

It is revealed that Tseli’etro is a singer who uses her magic to make her singing even better.

As they walked Elya and Tseli’etro had a spat about names, but eventually they got to a place for breakfast leading to her asking if Victor was one of Elya’s suitors before ordering food and drink and pushing if he would be interested in being a suitor.

When Elya makes it clear there is no desire she then flirts with Victor about possibly spending time with her after the concert.

The topic changes to the slave tubes at the Ivory Shore Inn and Victor starts to think about a childhood trauma where he was locked in a coffin and had an attack that lead the two women to see about taking him to a medic.

## Characters

* Wynd
* Elya
* Victor
* Tseli'etro

## Location

* Skies Watch
Eliessa

Eliessa is one of the members of the group Rising Flames. She is not only the only the leader of the group but she is the only female member of the group.

In Draw 1.6 she is introduced, but not named and in Draw 1.X she is named.

Part of her combat skill seemed to derive from using a protective barrier around herself that was able to take a hit and vanish before restoring itself shortly after. This was something lead her to try to take the lead in combat as she had defensive skills that she didn't have to actively concentrate on. However while in combat with a man who attacked her party the defensive magic seemed to no longer work for her leading her, like everyone else in her party except for Tarin, to die at his hand.
Ivory Shores Inn

The Ivory Shores Inn is an inn that Victor and his slaves stay at for a while during his stay in Skies Watch. It is, depending on who you ask, the top of the midclass establishments or the lowest of the high.

They have slave storage tubes in the wall where a persons slaves can be kept when not needed, it has a statue that was commisioned by a local artist and is often visited by nobles meaning that they have a certain level of care beyond that of many of the inns that aren't exclusive to the richest and most connected.
Draw 1.1

**Draw 1.1** is the first chapter of the story arc Draw and has the distinction of being the first chapter of Technically Abroad as a whole.

## Synopsis

Victor finds himself running after getting brought to another world before stopping to get himself a plan and looked at an odd card he had gotten when brought to the world. He then followed a large body of water and then turned to follow a stream until nightfall where he was attacked by beasts and saved by two people with weapons and the skill the use them. After being saved one of them said he might still die if they don't get the right answers from him before starting to bring him to their campsite.

## Characters

Victor Atkins (First name revealed)

Amy (Mentioned)

Elya (Not yet named)

## Location

Uncertain, but outdoors. The verified identifiers are that there was a tree on top of a hill within sight of a large body of water and further walking brought him to a brook that had many trees nearby.

## Trivia

* Sunflower of ice was said to have published this chapter on the last week of the year to prevent the story from becoming a new year's resolution due to how often those fail.
Draw 1.2

**Draw 1.2** is the second chapter of the Draw story arc.

## Synopsis

Victor is taken to the camp by the people who rescued him. While there he is checked against a variety of wanted posters to see if there is any reason to bring him in or reason to punish him. Victor is said to look similar to a criminal, but the fact the criminal was missing a finger and was physically similar twelve years prior led them to not consider it.

After being assumed to not be a criminal he shows what he has in his purse and backpack.

Later after some talking the group agrees to take Victor to a close by community in exchange for a lighter that he got from Amy's purse.

## Characters

Victor Atkins

Cylla (Name verified)

Elya

Jaul

Drelt

## Trivia

* Sunflower of ice has been heard to say the reason the wanted poster scene was used was to create a way to describe Victor without going with the common trope of using a mirror or looking at his reflection in the water.
Witbelanc

Witbelanc is a beastkin woman who was introduced in chapter Deal 3.X

## Appearance

She is an albino beastkin woman with piercing red eyes and, while not appearance in nature, has been said to have a voice like audible honey.

Unlike many in the Vinulette estate, Witbelanc wears a uniform that is mostly black with some white trim.

## History

She is someone who has worked for the Vinulette estate for a while.

## Personality

A strict woman who many people look up to.

## Relationships

Sampa - Her employer at the time of her introduction

Victor - Her future employer starting shortly before Sampa was taken in for questioning.
Cylla

Cylla is a character who was first mentioned in Draw 1.2 as having just gone through a burst

## History

Cylla is a character who as of the start of the story has been a member of the guard.

## Personality

Very dedicated, at least in regards to her mana training.

## Trivia

* While she has been mentioned various times, so far she hasn't been directly used in the story.
Telli

Telli is introduced in Shuffle 2.1 as part of the group that kidnapped Victor.

## History

She is part of a group of people who, she claims, finds dangerous items to keep them out of the hands of the masses.

## Skills

* Able to cast magic that is similar to a zone that if a person tries to leave will bring then back within it. Although this isn't an enchantment so her own mana alone fuels it.
Shuffle 2.1

Shuffle 2.1 is the first chapter of the Shuffle arc.

## Synopsis

Starting with a mix of colors and sensation that at times were contradictory, and started to expand into other senses. Eventually this lead to a man in red speaking with everyone who had appeared.

There is much talk and despite questions being asked, much of it is ignored as the figures instead tell what they choose to tell. They speak of demons and help that is needed. Then it cuts to people managing to get items created and how the various people/bodies react as a result.

Eventually food was brought out as they spoke more of the demons and the danger that they had hopes the seven of them could defeat. They are then brought some paper that is said to finalize the agreement between the two parties by them letting out a single drop of blood onto the paper.

All except one of the seven do as is asked and as the last one tries to ask more questions, finds that the six who already put their blood upon the paper were dying and leaving behind a bloody mess of gore and the items that they all had created.

At this point the one who didn't leave blood upon the paper grabbed what it could and left as fast as they could.

It is at this point that Victor wakes up from his dream state.

A voice starts to tell Victor that he was asleep for two days and how he is likely hungry. A quick look verified that it was Leahla talking to him and after eating some of the fruit nearby she left to get someone else.

Shortly after leaving Meln came into the room and undid the bindings on Victor.

Once able to, Victor punched the man in the face only to be told that it was a waste of time and that Victor had no hopes of any overpowering him for a variety of reasons.

Eventually realizing that they could have drugged him more before waking up if they wanted to, Victor ate some of the offered food.

A little later and others join the room, including Nell who turned out to be the person that had passed themselves off as Leahla while Victor had known her.

There was a slight question and answer section with Victor and his captors about how he found himself here. A bit of talk lead to one of them saying they can see the ones who brought him here being one of six different groups as the conversation continued with Victor sharing that everyone who came here with him was dead.

It ends with Victor crying and being comforted by one of his kidnappers as he expresses survivors guilt over being the only survivor, sharing why some of his classmates were actually impressive compared to him.

## Characters

Victor Atkins

Leahla

Meln

Nell

## Trivia

* While in its current state the first part of this chapter is in italics, it wasn't originally this way until a reader commented that it would be a way to better understand that it wasn't a situation that would be considered normal.
* The fact that terms like that body and the bodies were used instead of proper descriptors was also used to differentiate the first part of chapter compared to how things normally were.
Draw 1.X Follower bonus

Draw 1.X is the ninth chapter of the Draw story arc.

## Synopsis

Set in the wilds this chapter starts with Wynd doing some of his morning routine for the Rising Flames adventuring party. He is a slave that was rented to do the job that Victor turned down with his main focus being to be used as someone to carry things for the group.

Shortly into their day the Rising Flames come across a Dire bear that appeared to be infected with some sort of plant giving it hard bark and a green blood could burn the ground that it spilled on to a degree. The group worked together to defeat it and after they started to disassemble it while Wynd gathered the broken off bark, since it was potentially valuable depending on some variables.

While the party tried to figure out the situation they were in, the assailant snuck up behind Wynd and told him that the slave would be allowed to live. Even offering to remove the earring that marked him as a slave if he was able to hit all three members of the party that he was about to attack. This resulted in two of them finding a knife penetrating their flesh.

When he was done with that, the man using the knives, one of which didn’t seem to be able to cut and was physically attached to a bracelet, killed all but one member of the Rising Flames. The beastkin Tarin was able to get away by leaving his party behind as the assailant killed them.

After the assailant finished the death, he told Wynd that he could go and tell everyone about what had happened, but added a few stipulations with the comment that he knew people in Orlayns Wave who could tell him if the stipulations were broken.

## Characters

Wynd

Eliessa

Martz

Pruint

Reat

Spina

Tarin

## Location

Unnamed outdoors

## Trivia

* Sunflower of ice created this chapter specifically to celebrating getting their first follower.
* This is the only chapter to be produced in addition to the usual schedule as of the time of this being posted. If this changes later it can be removed.
Cador

Cador was introduced in Shuffle 2.5.

## Appearance

A human male who appears to have some bulk to him and part of his right ear is missing.

## Relationships

Sanri - he works with her as part of an adventuring trio

Evezi - he works with him as part of an adventuring trio

## Skills

An orange ranked member of the kingdoms guild.

Failed all three aspects of the mana test.
Game 4.R

Game 4.R is the ninth chapter of the Game arc.

## Synopsis

The chapter starts with Ruuz being woken up by Witbelanc and the pair start with some conversations about how she feels that day. The conversation led to a revelation that the maid was giving her a sort of test which made Ruuz feel annoyed.

It is during this that it is revealed that Ruuz is going to start taking some dancing lessons and how she was likely to be able to go out during an event after the yearly tournament ended.

As Witbelanc left Ruuzs’ room she told the young lady that Victor had taken residence in the capital.

She spent a little time practicing magical control before going to have breakfast with Sampa. The pair didn’t share too deep of a conversation, but when Sampa left he asked if Ruuz had anything she needed.

When Ruuz asks about having Victor move in with them, Sampa said that he would consider it if Victor chose to take a job as her personal butler. Instead she asked for some card based games so she could learn them.

A beastkin man showed up shortly after with two boys of different height to help teach Ruuz to dance with people of different heights and the story continues with them doing some lessons that didn’t involve dancing directly.

From there she had lunch and was assigned some bookwork to do until dinner which she managed to finish before dinner.

## Characters

* Illiest
* Korrth
* Ruuz
* Sampa
* Tokorea
* Witbelanc
Doliy

Doliy is, technically, introduced in shuffle 2.7, but isn't properly introduced until a later chapter.

## Appearance

A young woman a bit taller and thinner than Victor. She was seen with a slight tan and red lips when first introduced.

## History

A slave to the Vinulette Estate who was tasked with returning Ruuz to the capital in exchange for being freed of her slave status.

## Personality

She is someone who is quite willing to be flirtatious and lie as easily as she would breath.

## Relationships

Ruuz - Took a job to protect her and take her to Skies Watch.

Sampa Vinulette - Her owner before she was freed.

## Skills

She is able to use her mana to produce areas that will soften or erase sound in specific ways.

## Quotes

Lying is a skill. Like any skill, if you want it to work when it most matters, you need to practice it when it doesn't.
Game 4.5

Game 4.5 is the fifth chapter of the Game arc.

## Synopsis

The chapter starts with Drelt thinking about his life and the stories that Victor had been writing on the scrap paper before they move towards the library book store.

Upon arriving, it became obvious Elioce had stayed up all night and had both Victor and Drelt leave the area so she could rest a little bit resulting in the pair eating and visiting the art shop before returning.

Once returned Victor learned a good amount about the kyvak and the poison that it uses. With that information he removed the fangs from Drelt but the effort knocked him unconscious. With him knocked out Drelt carried him to a tavern where they came across Doliy.

It finishes with a slight look into how Doliy managed upon her return and being granted freedom

## Characters

* Victor Atkins
* Drelt
* Doliy
* Elioce
* Esen'no
Guild rules

While not all the rules that the guild has, Victor in Draw 1.7 mentally reduced them to the following

1: If you ask to do a mission your success or failure will impact your standing in the guild.

2: The missions you can request depends on the rank of both you and, if applicable, your group.

3: If a mission involves capturing or killing someone and you get the wrong person you have to pay them for the mistake based on the bounty or will be punished for unjust deaths based on the law regarding what happened.

4: Try to not take more missions than you can handle.

5: The guild is always willing to buy certain things, some of which will increase your guild ranking, one example being a good sized mana core.

The rest of the rules seemed to be common sense rules about social interactions and the like. Stuff like don't steal from members of the guild or lie about mission information. Rules that just made it easier to trust and work with each other.

The members crystal reflects their rank starting with black. The order of the rank colors from there continue with red, orange, yellow, green, blue, purple, silver, and clear.
Draw 1.9

Draw 1.9 is the tenth chapter of the Draw story arc.

## Synopsis

The chapter starts with Victor looking at his card artifact as it now seems to be holding the quarter that he assumed he lost the day prior. Stopping at the guild, he takes a moment to collect his thoughts about this situation and started to speculate on what was happening with his card.

Once he had gotten through his initial thoughts, Victor started to look at the jobs that were listed, hiring a someone to read for him as he was illiterate for the place he found himself.

After going over all the jobs that he was qualified for, twice, Victor cut it down to a few choice.

Having decided what he wanted to try for work, Victor went to ask about how to start working. While talking with the woman behind the counter he gives her an ink pen and, with new pen in hand, the lady drew Victor a map and explained where he would need to go for each job he said he was interested in and she explained which location was which job.

Starting his way to a modeling job for an artist, Victor once again took to looking at the card that held his quarter and started to think on how to get it back. When he knocked on the door to the artists home, the quarter appeared again and he picked it up.

When the artist answered the door she got handsy with Victor to try and see if his body was right for the type of model she was looking for. After a bit of talk the artist said that since he wasn't especially masculine it would be either him, or a woman who was close to the ideal. It was said that if the woman would cut her hair she would get the job and this was dependent on if someone better came along.

Having finished the interview for the modeling job, Victor went to a business that wanted a hand dealing with stock and, after passing some math tests that he considered simple, he was hired.

For the next portion of the day, Victor organizes arrows into quivers, twenty per, for his job.

Upon returning to the Inn, Victor's mind returned to his card and he took a bit of time before going to sleep to start to figure out how the card works, and how it seemed to only be able to store one thing within it at a time.

## Characters

Victor Atkins

Riyel

## Location

Orlayns Wave
Alena

Alena is first seen in Shuffle 2.11

## Appearance

When first introduced it is noted that she looks a little like she could eat better, but without looking starved as well as having many fresh wounds. She had black hair that looked to have been cut randomly and is about half a head shorter than Victor. It is also mentioned that her eyes are hazel colored.

## Personality

Alena is someone who finds slavery so reprehensible that she would rather risk dying to be free instead of living a life as a slave. If not for the fact Victor gave her an alternate way to obtain freedom it is quite possible she would have continued taking such risks to try to move past her enslavement.

Once she realized that she was going to be freed, she got a bit more sarcastic and started to offer other characters some banter.

## Skills

Magically able to notice weak points in things.

Some sort of magic skill that allows her to notice hidden things.

Can use magic to see how compatible herbs are with each other.
Setup 5.3

Setup 5.3 is the fourth chapter of the Setup arc.

## Synopsis

The chapter starts with Elya and Tseli’etro paying the bill for their order before they started to carry Victor away, eventually putting him on a cot before arguing about how to move forward.

It then cuts to something like a dream or a flashback as its darkness with fragments that show memories around him. There are also black tendrils that grab onto his body as one last memory took the shape of his card and cycled through everything he had stored in it. The darkness and the memories fought and eventually there was light and Victor woke up.

When he woke up he saw Elya who apparently woke him up by using a bit of her pain magic.

After getting some time to think Victor worried about what time it was because he had the math test that he wanted to get to and shortly after leaves to do just that.

From there the chapter cuts a little back in time and to the character Osheyka who, under Sampa Vinulette’s order, was observing Victor. In the process she shows a level of excitement about being able to watch Tseli’etro while doing her job.

This led to her asking for some help with the job before the chapter cuts back to finish with the focus back on Victor.

## Characters

* Elya
* Osheyka
* Tseli'etro
* Victor Atkins

## Location

* Skies Reach
Shuffle 2.B

Shuffle 2.B is the fourteenth chapter of the Shuffle arc.

## Synopsis

Another chapter in the Shuffle arc that doesn't take place focusing on Victor, Shuffle 2.B starts at a desk.

A woman was doing some paperwork and, after finishing up and heading to get a meal, is stopped by a Lady Perte. While they talk, the Lady indicates that Elya should marry her grandson before her beauty fades, which is politely dismissed. After a slight continuation of the talk, Elya was able to dismiss herself and go enjoy lunch.

While at lunch she comes across Jaul and the pair of them talk a bit about various things, including Victor and how he adjusted. Eventually the conversation moves to how there is going to be a bit of a migration for people like them to the capital as extra security for the celebration coming up.

There was a slight interaction with another person in the lunch hall before the pair left it when they finished their meal.

Elya went on to explain that she had to do some questioning of someone when they came in, but wasn't sure when that would be. Eventually Jaul left Elya alone to deal with what she was dealing with.

Once alone, in order to pass, but not waste time, Elya went to practice her marksmanship. In order to do this she gathers various new recruits to provide moving targets to shoot at.

She didn't have to long to practice because Tarin was brought to her and it was time to continue on and start the interview in regards to a slave they questioned.

## Characters

Elya

Jaul

Tarin

## Location

Orlayns Wave
Mana core

A mana core is a solidified chunk of mana that is sometimes found within the body of certain creatures. While there is a more general form of mana core there are also specialized versions of mana cores that give it an elemental aspect and they are used almost exclusively to enchant items or recharge the magical effect of enchanted items.
Shuffle 2.7

Shuffle 2.7 is the seventh chapter of the Shuffle arc.

## Synopsis

Victor had just finished throwing up while leaning up against a tree as this chapter began.

While recovering from feeling ill over killing someone, Victor was reassured by Paiea.

When Victor tried to ask for how to get back to town, he was told that he should stay the night at her home and she would prepare him a meal as a thank you for the help before taking him to town in the morning.

After giving her husband a kiss and crying at her loss, Paiea guides Victor towards her home.

There was a bit of talk, and a slight misunderstanding had between the two lead to a slight laugh. Then as the sun started to set her sun, Rorden, returned home with two guards.

The guards took the criminals corpse and told Victor to check in six days to see if there was a reward on the mans head.

In the morning breakfast was shared and after some talking returned to the main part of Green Rebirth.

Upon returning, and being given some fruit, Victor goes to start his day properly as a woman takes notice of him.

## Characters

Victor Atkins

Paiea

Rorden

## Location

Green Rebirth
Draw 1.5

**Draw 1.5** is the fifth chapter of the story arc Draw.

## Synopsis

Victor deals with some concern due to learning that he has no mana production, but it is quickly cast aside as he learns that a persons mana score is not used to prevent acceptance to the guild. He also learns that the majority of people don't pass the mana test to their standards and a little bit of the methods the guild uses in regards to their magical members.

Continuing his test, Victor was told that his mana output was close a four that was nearing the rank of five. He is also told it is close enough that it wouldn't be to hard to train it to rank five, if he was able to produce mana.

While taking the mana storage test, Victor thinks a bit about what he was told, revealing that people who were brought here could not use magic, but were able to create something referred to as an artifact. When the test ends he is informed that his mana storage is a seven, albeit barely, leading to him having an official score of zero, seven, four.

Peering at the his card, Victor notices that it has gotten more pronounced before he is told it is time to go back to the main part of the guild and rest while he waited for the test.

While waiting for his test someone sits with Victor in an aggressive manner, causing him to lose his quarter. He learned that the man was the physical test given before being told to follow him out the back of the building.
Thisraldion

Monarch of the Unseen Court. Their face is a mirror that reflects a young person according to the viewer's sexual orientation, if they have one. Very dramatic, very fond of Rock Rackus. Asked the party to play detective and discuss their findings on Rock's supposed murder in front of an audience.

Their crown as monarch allows them to make promises without following through.

They were somewhat disgruntled with the party after their request for the Court's help in Adventure 9 and a question about their mask that Hoya probably shouldn't have asked. As a power play they requested that one of the party pledge loyalty to them as a fey lord, which Celeste took on.

Captured by the Golden Legion when they invaded Av in Adventure 12, then taken to Egalitrix as a slave. The party rescued Thisraldion on Egalitrix and took them back to Av, where they threw in their support for the party's plans to move the citizens of the Dreaming to Caeloon.
E'il Thoros

**E'il Thoros** is the current Emperor of the Viltrixian Empire, having overthrown his second cousin V'el Flurno after serving as his general for many decades. Thoros is directly responsible for the Akrid Invasion of Earth, having sent several of the parasites to the planet in an attempt to kill Crown Prince V'el Aeval, who had been sent to Earth to keep him safe from Thoros and his regime.
Gloria's bow

The bow belonged to Gloria before she died before chapter one. It eventually ends up bound to Jelianorte.

## Appearance

The first mention of it's appearance was in Deal 3.6, based only on Victor's memory.

"Her bow, from what he remembered, was almost as tall as she was when stood next to her, but for some reason, there wasn’t a drawstring. The entire length of the wood had various intricate designs on it showing different plants and a few animals. It was colorful and had, by Victor's best assumption, three places that you could put an arrow."

## Function

It has the basic functionality of a bow, but only when it uses the ammunition that is created by the user of the bow.

While the ammunition hasn't been fully examined yet there has been some examples of what can happen within the sphere that is said to be about the size of a door.

* A sphere of flame can erupt from where the arrow strikes.
* A sphere of instant winter so cold it shattered a mans body.

The effects of the ammunition isn't long lived and creating another piece takes about ten times as long as the sphere that it creates lasts.
Pyro

**Erik Grayson** is a young man afflicted with a severe case of pyromania that led him to become a vigilante known as the **East Harlem Arsonist (EHA)**. After being confronted by both Nobody and the Rook, Erik decides to use his mental illness for the greater good, adopting the codename **Pyro** while helping Nobody take down Handsome Joe and his followers.

## Overview

### Personality

Erik is a young man severely affected by his mental illness, which has caused him to become short-tempered, selfish, reclusive, arrogant, intelligent and prideful. However, despite these qualities he does have a will to do good, only targetting the homes of known criminals such as abusers, drug dealers and gang leaders.

After Nobody saved his life, Erik sought to find out his identity, believing that the vigilante not only saved his life but also gave him a purpose, something that he completely lacked before. Like Nobody, Erik has developed a sense of justice, honor and good morals, and now also feels guilt and remorse for his actions.

## Powers, Equipment and Abilities

### Powers

Erik is not known to possess any superpowers.

### Equipment

#### Armour and Apparel

* **Flame retardant gloves:** In order to not burn his own arms and hands with his flamethrowers, Erik wears a pair of flame retardant gloves, again made by himself.
* **Mask:** Erik hides his identity as both the East Harlem Arsonist and as Pyro with a red mask that covers his eyes, used in conjunction with his hood.
* **Hoodie:** Erik's red hoodie, alongside his mask, keeps Erik's identity hidden from eyewitnesses and security cameras.

#### Weapons

* **Wrist-mounted flamethrowers:** Erik's main weapons are a pair of wrist-mounted flamethrowers of his own design that enable him to spread jets of fire up to five metres away. His original design required activation by pulling on a string wrapped around his finger, but his new design simply requires him to apply pressure on a trigger by flexing his wrist.

### Abilities

* **Peak of human physical condition:** Even before his tenure as Nobody's protégé and a vigilante, Erik is in top physical condition. Due to his youth, Erik is faster than Nobody and can even out-compete the Rook.
	+ **Acrobatics/Free-running:** Erik's rough and criminal lifestyle forced him to learn free running to better escape his pursuers. He also uses his natural athletic and acrobatic skills to either escape from or fight off his opponents. Erik is proven to be more agile and nimble than Nobody due to his much longer experience of using these skills on the streets.

## Trivia

* Erik's name is likely inspired by the Marvel character Magneto (**Erik** Lehnsherr) and the DC character Robin (Dick **Grayson**).
* Erik suffers from a rather severe case of pyromania, which he justifies via his vigilantism.
Wynd

Wynd is a slave who was first introduced in Draw 1.X

## History

Wynd has been enslaved roughly five years ago due to destruction of property. The property was something that belonged to a noble and, according to Wynd, wasn't anything special and it wasn't intentional. Despite this he was sentence to be enslaved for ten years.

## Personality

A sort of submissive guy mostly out of concerns over how acting up could change how he is being treated by an owner.

## Relationships

* Rising Flames - When introduced he is seen to be working with the group as a hired pack mule. This however is done by the end of the chapter as all except one member ends up dead by the end.

* Elya - His owner later in the story.

## Skills and abilities

* While he has a mana score that is considered a failure, he is able to utilize what he has for enhanced strength and stamina.
* It is revealed in chapter Game 4.W that his mana scores are production of 2, storage of 8 and output of 4.

## Trivia

- When the character was first introduced, Sunflower debated if the character should be killed or not in the chapter before deciding not to.
Natural Order

**Natural Order** is a clandestine criminal organisation that seeks to destabilize the nations of the world and transform it into a united imperial state led by superhumans, in order to cleanse the Earth in preparation for the arrival of the cosmic entity Gekydo. The organisation serves as the primary antagonistic faction of *Peacekeepers*.

## Members

* Jötunn
* Peacekeeper
* Zoltán Simko
* Many unnamed agents
The Challenger

**The** **Challenger** is a 1971 Dodge Challenger that has been heavily modified for street racing, currently owned by Michael Keene after he inherited it from his grandmother, former street racer Angela Keene. After further modifying the Challenger in his warehouse, Michael now uses the Challenger as his main mode of transportation during his vigilante activities.

## History

The Challenger was built in 1971 as part of the first generation of Dodge Challengers. The car eventually came into the possession of Angela Keene, a semi-professional street racer. Angela kept the car throughout her marriage and would work on the car with both her son and, later, her grandson Michael.

### Passing on the Challenger

"*Why'd you bring the Challenger all the way out here?"
 "Simple really, honey...**it's yours**,*"
—Michael and Angela[src]
Legion (Series)

***Legion*** is an upcoming vigilante-drama series set in the "*Nobodyverse*". A tie-in companion series to *The Rook* and set in a fictionalised San Francisco, the series follows Desmond Doe, a Marine Corps veteran with an extreme case of Dissociative Identity Disorder, whose seven personalities come together to form an identity known as "Legion" with the superhuman ability to read the darkest secrets of those around it.

## Plot

*Afflicted with an extreme case of DID, veteran Desmond Doe finds himself forced to embrace his five personalities - and a merciless sixth that he has long suppressed - as a depraved and vicious killer begins stalking his hometown of San Francisco.*

## Characters

### Main

* Desmond Doe: a Marine Corps veteran with DID whose seven personalities can come together to form an eighth, "Legion", that possesses supernatural powers
* Caroline Dawes: a social worker who is in a long-term relationship with Desmond's alter Miles
* Benjamin Harris: Desmond's therapist who closely monitors all of Desmond's alters
* Pied Piper: a depraved serial killer who targets young children
Haven City Police Department

The **Haven City Police Department** (**HCPD**) is the municipal police force primarily responsible for law enforcement and investigation in Haven City. Plagued by decades of underfunding, political corruption and criminal alliances, the HCPD is one of the most corrupt police departments in the United States, more so even than the NYPD.

## Members

* James Bruno
* *Sarah Waters*
Maniac

The **Maniac** is a depraved serial killer and bomber who began plotting a series of attacks throughout Haven City in the aftermath of the Werewolf's crime spree.

## Biography

### Early Life & Background

Every little is yet known about the Maniac, including his name. At some point he learned extensive surgery skills, as well as bomb-making.

#### A New Threat Emerges

While Charlie Blake announces on live TV that he will begin a new relief fund for the people of Haven City in the aftermath of Looking Glass' attempt to flood the city, the Maniac finishes sewing a set of fingerprints onto a glove. He looks proudly at the other gloves he has made, all bearing the fingerprints of different people. He tries on his newest set and glances behind him at a weeping, chained-up Lee Brown, whose fingertips have been removed.

The Maniac stands up to test the gloves by picking up a nearby knife. Removing the gloves, he removes the fingerprint from the handle and compares it to both his own and the gloves; no trace of his own fingerprints prove to be on the knife. Satisfied that his creation works, he nonchalantly shoots Brown in the head as he begs for his life.

The Maniac wanders into the next room, passing the corpses of 6 other people he has mutilated, dismembered and killed, fashioning their skin into a macabre mask. He wanders over to a woman and gropes her breast as she takes a hit from a meth pipe. The pair watch Charlie Blake on the news; the woman asks the Maniac if everything is ready. When he replies that everything is set, she asks him what he is waiting for.

The Maniac marches into a disgusting bathroom, where a freshly-made suit waits for him. He checks the bath and looks over the bombs stored inside. He looks at his reflection in the mirror and shaves his unkempt beard before grasping a wood file. He proceeds to furiously file down his front teeth into sharp fangs, screaming in agony and spitting blood as he does so. He perseveres until all of his front teeth are sharpened before grabbing the sides of the mirror and screaming. His screams slowly trail off into laughter.

## Overview

### Physical Appearance

Maniac is dirty and disheveled, caring little for his physical appearance. There are signs of chemical burns along the right side of his body, and he walks with a noticeable limp. After mutilating his own teeth, he now possesses shark-like fangs.

## Powers, Equipment & Abilities

### Abilities

* **Expert surgeon:** *To be added...*
* **Forensics expert:** *To be added...*
* **Bomb making:** *To be added...*

## Associated Deaths

### Murders committed by Maniac

* Lee Brown - dismembered and shot in the head
* 2 unnamed women - dismembered and shot
* 4 unnamed men - dismembered and shot
Manhattan Psychiatric Center

The **Manhattan Psychiatric Center** was a psychiatric hospital on Wards Island in New York City, designed to treat some of the most severely mentally-ill patients in the city. The facility was abandoned at some point before 2021 before it partially collapsed during the fight between the Empire Killer and the Nobody vigilante.

## Deaths

* Paul O'Neil - shot twice in the chest in self-defence by Adrian Sheppard
* Marie Anderson - abandoned by the Nobody vigilante and crushed by the collapse of the building
Anatoly Sergeyev

"*I see the world differently from the rest of you. I don't really see **people**. I see statistics. **Data**. It's more of a blessing than a curse,*"
—Anatoly explaining his talent for forensics [src]
**Anatoly "Toly" Sergeyev** is the chief forensics officer of the Major Crimes unit of the New York City Police Department, having joined the squad during the investigation into the Empire Killer. However, despite his profession and friendly disposition, Anatoly hides his own dark secrets that make him far less than innocent.

## Biography

### Early Life and Background

Not much is known about Anatoly's background; it is also unknown if he was born in Russia or born in the United States to Russian immigrants. He mentions that he has worked in forensics for around 15 years by 2021.

At some point prior to him joining the Major Crimes Unit, Anatoly worked as a psychiatrist at the Manhattan Psychiatric Center, where he treated Marie Anderson and possibly had a hand in her mental break, which would ultimately result in the Empire Killer case.
Michael's Warehouse

**Michael's Warehouse** is a converted warehouse in the Hudson Yards neighbourhood in Midtown Manhattan and the current home of Michael Keene after moving out of his old apartment. It also serves as Michael's current base of operations in his vigilante campaign. After Angela Keene is permanently paralysed below the waist, she moves into the warehouse with her grandson and aids him with his vigilante activities.

## History

### Early History

Not much is currently known about the warehouse, other than it was abandoned sometime before Fall 2021 and fell into disrepair. Between the events of *Season 2* and *Season 3*, the warehouse was purchased by Michael Keene, who was secretly the vigilante "Nobody", who had moved out of his old apartment following the mental breakdown of his former roommate Joseph Hertford; Michael was able to afford it both through a check from his brother Robert as well as a fund created by the citizens of New York made up of donations to the vigilante. Because of the building's poor condition, Michael was able to purchase the building "with no questions asked".

Soon after moving in, he began converting it into both his new home and his new base of operations for his vigilante activities. The extra space finally allowed Michael to store his grandmother's modified Dodge Challenger, which had been passed down to him following his grandmother's retirement from street racing.

## Layout

The warehouse is a semi-large building that was left abandoned a few years before 2021 that has been converted by Michael into his new home. The building is not lavishly decorated and he only owns functional furniture.

### Ground Floor

#### Garage

Michael keeps his two cars - his Honda Accord for his rideshare job and his inherited Challenger - near the front of the warehouse by the rolling door.

### First Floor

#### Kitchen

Michael keeps his vigilante gear in a hidden compartment in the kitchen's central unit, which can only be unlocked by pressing a button hidden in the dish cupboard.

## Inhabitants

* Michael Keene
* Angela Keene
Grandmaster

* Vigilante
* Civilian

"*Hear my warning. I am the **Grandmaster**. I have returned. **Fear me**,*"
—The Grandmaster[src]

**Thomas Farrow**, also known by his alias **Oliver Todd**, is the eponymous protagonist of *Grandmaster*. Suffering from delusions and hallucinations, Thomas pursued a career as a supervillain known as the **Grandmaster**, so named for using hand-crafted chess pieces as his calling card, to ignite a social revolution in Bay City, acting as the counterpart to local hero Bay Knight. Once he was captured, he spent thirty years in the Hardy Psychiatric Institute to escape life behind bars, only to be subjected to a series of traumatizing psychological treatments. After finally being released back into society, Thomas feels forced to don his old "Grandmaster" identity in order to hunt down a copycat supervillain threatening to destroy what little legacy he has left.

## Powers, Equipment and Abilities

### Powers

Grandmaster is not known to possess superhuman powers.

### Equipment

#### Armour and Apparel

* **Combat Armour**
* **Mask**

### Abilities

* **Genius-level intellect:** Grandmaster is noted for possessing a genius-level intellect, gifted with a superior understanding of physics, chemistry and engineering, with which he creates his unique bombs and materials.