Swords and Souls: Neverseen

**Swords and Souls: Neverseen** is the sequel to the massively popular Swords and Souls Flash game. It was developed by SoulGame Studio and published by Armor Games Studios.

The game was released for Steam on 22th July 2019.

## About

**Swords & Souls: Neverseen** is a unique RPG where leveling up takes
skill! Create, train and upgrade your character as you please, discover
the Neverseen and its eccentric locals, and battle across the lands to
foil an evil witch's plans!

* Addictive and evolving training minigames to train your character's stats
* A fast-paced blend of real-time and turn-based combat
* Face hordes of enemies across the Neverseen and its wild environments
* Tame pets and meet colorful mercenaries, both to fight beside you
* Vary your playstyle with six types of weapons, passive skills, and unique rings
* Upgrade your home and training grounds for stat and experience gain
* Buy equipment, invest in the local museum, go shopping, fishing and more!
* Keep playing in the post-game endless mode with randomized encounters
* Online leaderboard to share your high scores
* A light-hearted story filled with surprises and humor

(The Boss Battle music is based on "Dark Sanctum" by *Visager*)

###  System Requirements

 OS
 Processor
 Memory
 Graphics
 Storage
 Sound Card

## Stats

There are 5 stats in **Swords & Souls: Neverseen**, each of which can be upgraded via mini-games in the training area: Melee, Ranged, Soulcery, Defense, and Agility.

hidden

## Items

Under inventory, you will find all of your items. Those items are unlocked through various means, but none of them are lost on death.

For weapons, armor, bows, and throwables, there are 12 ranks, where 1 is the weakest and 12 is the strongest. The ranks, in order from weakest to strongest, are:

1. Beginner
2. Adventurer
3. Wildling
4. Knight
5. Bronze
6. Scarlet
7. Soulcerer
8. Dragonbone
9. Buccaneer
10. Archi-Soulcerer
11. Guardian
12. Hero

### Weapons

There are 6 types of weapons and each of the weapons has a **special attack**. Pick your weapon based on your play style, and make sure to try different ones out! Keep in mind that daggers, greatswords, and scepters are two-handed, which means you cannot equip a shield while using them.

*A table of the 6 weapon types, their special attack, and images of the icon previews for each weapon rank.*

### Armor

There are 6 pieces of armor you can equip: helmet, shoulder pads, gloves, chestpiece, shoes, and shield. Some weapons are two-handed, meaning that a shield cannot be simunltaneously used. Each piece increases your armor based on its tier, at 1.3% per tier. Note that the helmet visibility can be toggled on and off by clicking the helmet icon on your portrait; this is a solely cosmetic option and has no effect on stats.

### Bows and Throwables

Here you will find your bows and throwables. Bows increase **ranged damage** where as throwables are purely cosmetic and **do not** affect stats, they trigger automatically based on your Throw Chance.

*A table of the preview images for bows and throwables.*

### Rings

Rings are very powerful in this game. At the beginning you can equip only **2** rings, however you can buy books from the market (*The Truth About Fingers*, Vol 1; Vol 2; and Vol 3) and increase the size up to **5** rings.

Here is a list of all available rings and their powers:

### Other

The last tab is divided into three sections.

#### Consumables

##### Clovers

Clovers are items dropped by enemies upon death, or by training. the chance of them dropping can be increased by purchasing a gold and platinum version of a clover in the market. they can be used to feed a mushy in the museum. the mushy can drop the following upon feeding it a clover: 1-3 clovers, potions, exp, tickets for a free consumable in the shop, stats, super candies, and soulons.

#### Super Treasures

Super treasures are items you receive upon completing a chapter. They do not serve any purpose other than for collecting. You can view them in the other tab(last tab) in your inventory.

## Skills

In the skill tree, the skills are divided into the 5 stats and into active (large square) and passive (smaller circle) skills. The active skills have a SUPER (unlocks at level 3) and a MEGA (unlocks at level 5) ability. SUPER and MEGA abilities can be different depending on the skill, but most are just a damage modifier.
You unlock more skills and the ability to invest more points in those skills as you level up in those stats. You unlock Omnisoul when you achieve rank Soulmaster (the 6th rank) on any stat.

You can reset your skills at any time when not in battle for free (see the reset button on the top righthand side) and it's highly recommended you try different builds, especially when you're facing a difficult battle.

## Pets

Pets are companions that will fight for you. They level whenever you pick them to fight with you. You can also increase the level of new pets using **Super Candy** from the **Marketplace.**

Currently there are 11 pets available and you will get Achievements by taming them. Taming requires you to have the Flute and play the correct notes 3 times.

    There are multiple locations for all of the pets, however I will list just a single location for every pet to keep it simple.

* Tamer Beginner
	+ Tame 3 pets
* Tamer Passionate
	+ Tame 8 pets
* Beast Lover
	+ Tame all pets

## Currency

The currency in the Soul Game world the Soulon. The smallest denomination of Soulon is Bronze. The table below shows the rate of conversion for other denominations, which follows at a rate of 1000:1 per tier.

### Spending Soulons

Soulons can be spent on each of the following:

* Weapons
* Training camp
* Museum investment
* Market
* Home

Investing in the museum can help greatly throughout the game by providing a passive income while you do other activities. Unlike in the original Flash game, upgrading your home only increases XP multiplier, rather than Soulon gain. Due to the exponential scaling of Soulons in the game, it is generally good to buy the best upgrades available. This is especially true of weapons, which help progression further into the adventure.

Feeding clovers to Champy in the museum sometimes awards Soulons.

## Fishing

The aquarium is located in the museum and begins empty. Fish caught when fishing will be sent to the aquarium until the quota for that type is fulfilled. If a type of fish is caught after being fulfilled, the player will receive soulons for the caught fish.

The full list of fish is as follows:

In order to go fishing, a fishing rod is required. The first fishing rod available can be bought at the market for 3 Silver.

## Roadmap

Please let me know what else I should add/change.

List of things I am going to add in the future:

* About System Requirements
* Town / Home
* Update Info
* Market
* Museum
* Clovers
* Investing
* Aquarium
* Books
* Armor
* Monsters/Pets
* How to get 100% Ship of Imagination
* Tavern Quests
* Mercenaries
* Pets Garden
* Black Smith
* Weapons, Bows/Throwables
* Training
* Where to invest
* Camp upgrade
* Ranks and Trophies
* Economy
* Achievements
* Fishing Tutorial