recursal/Fanatic-Fandom huggingface dataset:
Sonic.exe/GOD

**Sonic.exe**, главное зло всемирно известной одноимённой крипипасты. Подробнее здесь

Этот герой может быстро перемещаться по карте, а главная его сила сосредоточена во второй фазе.

Sonic.exe имеет 300 здоровья, его вторая фаза называется "God" (фаза бога)

**Фаза Sonic Exe :**

**Hide And Seek -** Герой под знакомый звук начинает ускоряясь приближаться к выбранному противнику. По достижению последнего немного отбрасывает его и наносит урон. Способность можно использовать на больших расстояниях, в таком случае вы пользуясь внезапностью войдёте в бой готовым.

**Try Your Best. -** У героя появляется заметный бледновато-красный щит, принимающий его форму. Если во время действия способности вам нанесут урон, вы появитесь за спиной противника и сможете ударить первым, а у самого противника на экране будут полностью загораживающие обзор помехи. Герой не может двигаться пока активна способность.

**Spindash -** Знаменитая способность обычного Соника. Вы будете стремительно катится вперёд с возможностью управления. При попадании во врага вы нанесёте ему какой-то урон. Способность нельзя как-либо отменить и вы можете прыгать пока её используете.

**Soul Eater -** Поглощает душу выбранного противника. Это отбирает у него возможность действовать и восстанавливает вам 30 здоровья.

**Фаза GOD :**

Герой преисполняется в познании, из-за чего у него появляется чёрная аура.

**Remember This? -** В выбранного врага влетает чёрная сфера. Это подбрасывает его в воздух, а ваш герой начинает дирижировать нанося тому урон.

**Who's That? -** Берёт случайных друзей из листа друзей у выбранного врага. Они будут бить его какое-то время.

**(?) -** Не имеющая видимого названия и перезарядки способность. Герой сделает оглушительный вопль из-за чего все в радиусе получат урон.

**(GOD) -** С достаточно долгой задержкой делает замах. Если под замах попадает противник, то спустя долгую анимацию вы разорвёте его на две части. Гарантированная смерть. **ВАЖНО** - чтобы использовать эту способность у вас должно остаться хотя-бы 50% от шкалы **Пробуждения**.
Raimon Xhu

Raimon Xhu in the Captain's Quarters of his ship

Raimon Xhu is a 21-year-old human (not atlantean) from Keraxe. He is a distant descendant of Zeus, which enables him to use Lightning magic as well as Plasma. He is the user of the Plasma Curse, having stolen it from Dacio Vale when he was attempting to save his cousin, Stanford Clay, during the Siege of Mount Pembrell (lore coming soon). He has a notably sarcastic and dry sense of humor.

### Quotes

* "It takes more than multiple fatal injuries to kill me."
* "You think you can beat me?! Well THINK AGAIN, FOOL!"
* "Atlanteans aren't so tough. You just have to kill them before they kill you."

### Allies

* Pace (deckhand)
* Wilder (deckhand)
* Pickett (deckhand)
* Hobbes (deckhand)
* Stanford Clay (cousin)

### Fishtank Status

Pretty decent shark collection (also contains 1 golden fish)
Геймпассы

Как и в большинстве крупных проектов, здесь есть **Геймпассы.**

**Early Access** за цену в 299 одарит вас возможностью играть даже за тех персонажей, которые ещё не до конца доделаны, но уже имеются в игре.

**PS Commands** уже за 400 даёт вам каплю власти в приватных серверах. Вы сможете создавать мишени, заполнять **Пробуждение** любого игрока, убирать задержку перед следующим использованием способностей, и телепортировать одного игрока к другому.

**VIP** ценой в 350 выделит вас из толпы. В чате ваш ник дополнит тэг **VIP**, над вашей головой будет соответствующая надпись, и, что самое важное, весь набитый вами урон будет помножен на два **В ТАБЛИЦЕ ЛИДЕРОВ**
Sonic

**Sonic**, имя собственное. Главный герой и лицо как франшизы так и этого роблокс-плейса.

Персонаж, построенный на быстром нанесении большого количества урона в короткие сроки.

Sonic имеет 300 здоровья, его вторая фаза называется "Super Sonic"

**Фаза Sonic :**

**Spindash -** Самый знаменитый мув соника. Герой начинает стремительно двигаться и наносить урон всем врагам на пути.

**Grand Slam -** Применяется на врага. Герой наносит серию ударов. Средняя дистанция применения.

**Sonic Kick -** Применяется на врага. Герой влетает во врага с ноги и немного отбрасывает его. Средняя дистанция применения.

**Cross Slash -** Герой выпускает наносящие урон волны по направлению взора.

**Фаза Super Sonic :**

Во время фазы у героя появляется огненная аура

**Phantom Rush -** Неизвестная науке способность

**Atomic Spindash -** Герой телепортируется на среднюю дистанцию вперёд, нанося урон всем между прошлой и нынешней точкой.

**(?) -** Делает героя сильнее? Снимает большую часть шкалы

**Sonic Beam -** Герой выстреливает большим лучом, наносящим урон всему что в него попало.
Sonic Showdown RU Вики

**Добро пожаловать на Sonic Showdown RU Вики!**
Вики про роблокс-плейс **Sonic Showdown**. Вики в процессе дополнения

**Sonic Showdown** это многопользовательский плейс в роблоксе в стиле Файтинга. База игры основана на вселенной **Sonic The Hedgehog** от **Sega**. При заходе вы можете выбрать интересующего вас персонажа (Если он, конечно, вам доступен) и сражаться против других игроков.

## Игра

Сама игра ещё совсем новенькая и само собой имеет в себе некоторые баги и недостатки, в любом случае это не мешает наслаждаться ею большее количество времени.

При заходе в игру вы попадаете на единственную пока доступную общественности карту, пропитанную локацией Green Hill из основной игры.

В верхней части экрана есть самые нужные в игре кнопки для смены персонажа.

Важно заметить, что сразу вам доступны не все персонажи. Эми и Кнаклз всё-ещё не допилены, но к ним можно получить доступ купив соответствующий геймпасс

У каждого персонажа есть свои особые способности, в размере четырёх штук в **первой фазе**, и ещё четырёх в (локализируя) **"Пробуждении". Пробуждение** накапливается, когда вы наносите урон атаками или способностями. При смерти вы потеряете часть шкалы.

Вы можете использовать кнопку **Q** для манёвров. Нажав её просто так или идя назад вы сделаете соответствующий кувырок. Используя **Q** идя влево или вправо вы Дэшнитесь в нужную сторону. Двигаясь вперёд, нажав **Q** вы войдёте в состояние **Буста**. **Буст** делает вас очень быстрым и накладывает визуальный эффект. Используя **Буст** можно протаранить врага, нанеся ему урон.

В игре есть блок, вы можете использовать его кнопкой **F**
Starved

**Starved**, по нашему просто "Голодный". Пришёл прямиком из веб-сериала **Prey**, подробнее здесь.

Этот герой построен по принципу доминации над противником путём лечения и вампиризма.

Если у вашего персонажа есть неприкрытые части тела, то вы заметите что цвет кожи изменился на красный, а на лице появилась ничего хорошего не желающая гримаса.

Starved имеет 300 здоровья, его вторая фаза называется "Call Furnace". (**Furnace** - роботизированная копия Соника, работающая на Голодного как помощник. Furnace в переводе буквально обозначает "Печь", посему перевода второй фазы как такого придумать нельзя)

**Фаза Starved :**

**HUNGER** - Герой делает незрительный выпад вперёд, ловя доступную жертву. При достижении таковой хватает её за спину и делает один смачный укус в районе шеи, нанося урон и восстанавливая себе 20 здоровья.

**YOU CANT RUN** - Герой вызывает свой транспорт, который с неба появляется в нескольких метрах по направлению зрения. При достижении любого другого игрока транспорт взорвётся, нанося урон. В противном случае он просто доедет до конца карты и/или исчезнет.

**SNACK** - Герой достаёт свой миниатюрный кулинарный шедевр и с радостью на лице съедает его, восстанавливая себе 15 здоровья. Героя можно бить во время этой анимации.

**BEATING** - Герой делает короткий замах. Если он попадает по врагу, то хватает его за грудь и один за другим наносит три удара по 10 здоровья каждый.

**Фаза Call Furnace :**

Начинается анимация где герой вызывает свой транспорт, садится в него и улетает в поднебесье.

После этого прилетает **Furnace**, на него накладывается скин случайного человека из вашего списка друзей. Иногда это можете быть вы сами.

**Fired Up -** Герой выстреливает из себя лучом огня, поджигая всех по направлению. Огонь наносит урон какое-то время

**Exhaust -** Способность, непонятная ввиду криво сделанного персонажа. В игре есть полоска перегрева, и чтобы её не заполнить необходимо нажимать эту способность. Наносит урон врагам в округе.

**Grab -** Герой хватает ближайшего врага (можно схватить несколько за раз) и несётся с ним по полю боя, давая тому возможность проверить гладкость грунта своим лицом. Во время способности можно управлять направлением

**PREY -** Герой делает очень короткий удар ногой. Если под удар попадётся враг, то он отлетит на большое расстояние, и затем почувствует на себе всю тяжесть врезавшейся в тебя робототехники на скорости 360 в час
Mirage Isle

Little is known of the Isle, but it is known that it is an island. It is known, however, that the Federation is in control/owns it, and it's the player's destination. It's been confirmed that the G1 Players were selected by random selection and easy targets by Charlie, but they've also noted it might change.
Jack's Warehouse Wiki

**Welcome to the Jack's Warehouse Wiki!**
This wiki is made as an easy source of information about a mod for Red Oddities by Radiance, the mod is called "Jack's Warehouse" and was made by Mr Malos, this wiki will also have info to any other games related to it such as sequels, prequels, spinoffs etc.
Water Monster

The **Water Monster** is Grandpa's pet, as well as a quaternary antagonist in Granny: Chapter Two.

## Appearance

The **Water Monster** is depicted as a sea creature with hues of brown and red. It has three tentacles and features a prominent, circular, blood-streaked mouth filled with 12 pointed red teeth. In its center is a bright green eye.

## Trivia

* Shooting the monster with the Shotgun will make him growl, but doesn't harm him.
* It is the only Animal in Granny: Chapter Two (if not counting the spiders).
* When The Player goes to the sewers for the first time, Monster will 'show' itself for a moment, suggesting him being in water.
* If Player escapes with a boat, Monster will 'wave' to the Player.
* Its eye is taken from the movie "The Exorcist".
* It is unknown how Player just gets knocked out when Water Monster eats them, since they return to their room shortly after.
* In the PC Port for Chapter Two, the **Monster's** Eye looks bloodier than the in the mobile version.

## Gallery

Exorcist jumpscare that is real in 4k live camera action.jpegThis is the image used for the **Water Monster's** eye, hence, the left eye.Its real boys and girls zoomed on eye.webpZooming into the left eye!Watahmonsterbritish.webpCompare it between the two images.WaterMonsterTexturePC.pngThe textures used for the Water Monster.
ʻUmi-a-Līloa

**ʻUmi-a-Līloa** bio je poglavica havajskog Velikoga otoka. ʻUmi je vladao Velikim otokom u doba kad je Mauijem vladao veliki **Pi'ilani**.

ʻUmi je bio sin žene "niskog podrijetla" i poglavice **Liloe**. Par je imao spolni odnos, a nakon razdvajanja, ʻUmi je darovao znamen. Kad je dječak porastao, potražio je oca te ga je našao. ʻUmi je bio priznat na Liloinu dvoru. Liloa je čak dao obrezati ʻUmija jer je to bio običaj na drevnim Havajima.

Lijevo: John Tamatoa Baker kao Kamehameha I. Veliki, potomak ʻUmi-a-Līloe.

Nakon što je Liloa umro, stariji sin **Hākau** ušao je u sukob sa ʻUmijem i izgubio. ʻUmi je učvrstio svoju vlast nad Velikim otokom.

ʻUmi se oženio **Piʻikeom**, prelijepom kćerju poglavice Piʻilanija. Njihovo je dijete sin Kumalae.
Piʻilani

Piʻilani je bio havajski plemić koji je vladao otokom Mauijem kao poglavica.

Roditelji poglavice Piʻilanija bili su poglavica **Kawaokaohele** i poglavarica **Kepalaoa**. Vjerska tradicija predstavlja Piʻilanija kao sina havajske poglavarice i boga **Kūa**.

Piʻilani, čije ime znači "uzlazak na nebo", ostao je zapamćen kao velik vladar. Vladavina mu je uglavnom bila mirna. Poglavica se oženio ženom zvanom **La’ieloheloheikawai**, koja je bila dijete plemića **Kalamakua** i gospe **Keleanohoanaʻapiʻapi**, poznate po ljepoti. La’ieloheloheikawai i Piʻilani dobili su lijepu kćer nazvanu **Piʻikea**. **Piʻilani** je imao i sinove, koji su poznati kao **Lono-a-Piʻilani** i **Kiha-a-Piʻilani**. I Piʻilani te njegovi sinovi bijahu *obrezani*, prema havajskom običaju.
**Izvori**

* Kamakau, Samuel (1992). Ruling Chiefs of Hawaii. Kamehameha Schools Press. ISBN 0-87336-014-1.
Bolts

The **Bolts** are found on the Engine Part as soon as it is placed in the engine for the Car. They need to be tightened in using the Wrench, and it is required to escape with the Car.

## Appearance

Per bolt, they are shaped like a small screw. There are six in total, being in premise locations around the Car Engine to secure it into its placement. When you screw in a bokt, it will changed to a regular scratched metal texture.

## Description

The Player needs the Wrench to fix all six bolts in. This will keep the Engine Part tightened to the Car.

## Trivia

* The **Bolts** have an"X-Ray" effect, where you will see it through the Car, and any object in the Garage. The effect goes away when you leave the Garage.
	+ This is unnecessary, as the Player can just look into the hood of the Car.
* In the Android version, the **bolts** have circles around them. This still exists today, and is not apparent in any other version.
David Malo

**David Malo** (**Davida Malo**) (umro 25. listopada 1853.) bio je havajski povjesničar i kršćanski propovjednik. Odrastao je u vrijeme kada je **Kamehameha Veliki** ujedinio sve havajske otoke u **Havajsko Kraljevstvo**.

Malo je zapisao da je obrezivanja bilo na drevnim Havajima, ali da je ona bila minorna.
Armchair

**Armchairs** are pieces of decoration in Granny's House, that can be found in the Study and the Living Room. They can't be interacted with, but can serve as a hiding place for the Player. Armchairs were added to *Granny* in Version 1.0.

## Appearance

**Armchairs** are around a half of the Player's height, with one of them being a bit smaller. Both of them have a green and white striped pattern, some diagonal stripes overlap with other ones.

## Spawning

### Items

**Painting Piece #2** can spawn on the Armchair in the Study.

## Trivia

* You can throw an item on top of the **Armchair** and it will never create noise.
* This is a useful trick you can do if you want store items before going into the Spider Cellar through the Trapdoor in the Living Room, items can also be thrown on top of sofa.
	+ If the Screwdriver is on the **Armchair**, make sure it doesn't fall off or else it might create a noise, alerting Granny.
* You can walk around the **Armchair** if you're getting chased by Granny to escape from her.
	+ However, this is not recommended as she can still knock you out if you get close by. Especially on higher difficulties.
	+ The armchair in the Study has a barrier on the small opening behind it, meaning if you throw an item there, it won't fall.
	+ If this wasn't the case, you probably wouldn't be able to reach the item that got stuck behind the armchair, resulting in you losing progress, depending on what you were carrying.

## Gallery

Captura de pantalla 2023-08-14 100813.pngThe living room armchair in the PC Version.Captura de pantalla 2023-08-14 100835.pngThe Study armchair in the PC version.
Paintings

## General Information

### Locations

Starting Bedroom, Foyer, Kitchen, Living Room, Study, Bedroom 2 (knocked down), Bookshelf Room, Old House Kitchen

The **Paintings** are hazards in *Granny*, as they can be knocked down, causing them to hit against the floor, create noise and alert Granny. They were added in Version 1.0 (although not all were added in this version) and can be found all around the house. **Paintings** can be found hanging in the Foyer, the Kitchen, the Living Room, the Starting Bedroom, the Study, Old House Kitchen, the Bookshelf Room, and knocked down in Bedroom 2. The **Paintings** in the Bookshelf Room cannot be knocked down.

## Properties and Mechanics

When the Player touches a **Painting**, it will fall straight down to the ground, creating noise and alerting Granny. Like all other hazards, Granny will put the **Paintings** back up if she sees they have been knocked down.

This is one of the easiest hazards to knock over, as the Player simply has to touch them. So all you have to do is just avoid paintings. However, it can be dangerous if Granny is close and you knock a painting off the wall.

To avoid knocking over the Paintings by the Stairs in the Foyer, you should hug the railing while walking down the Stairs and if Granny put a bear trap there, then the only option is to go under the railing and down to the first floor.

## Trivia

* If you knock down a **Painting** and it falls onto the floor when Granny's far away, you can constantly push the side of the **Painting** and it will fall out of the map before appearing back on the wall when everything resets.
* The **Paintings** found in the Foyer and Study can also be seen as pages in *Slender Man Rise Again/Slender Man Stands*, one of the first few mobile games DVloper released. They return as paintings in both *The House of Slendrina* and *Slendrina the School as well*.
* The Painting located in the Old House Kitchen is of Slendrina's Mother from Slendrina: Asylum.
* The Painting in Bedroom 2 had to be knocked down to reveal the Bookshelf Lever, but as of Version 1.8, it is automatically knocked down and you don't need to alert Granny.
* All of the Paintings share the same dropping sounds when dropped, just with different depth.
* The Paintings in the Bookshelf Room and the painting in Bedroom 2 can't be knocked down, and the only ones that can't be.
* The remaining paintings are for decoration purposes only.

## Gallery

Below is a set of pictures, showing which **Paintings** can be found in each room, as well as the second picture for each **Painting** with the brightness adjusted (for easier viewing).

GrannyCell.pngThe Painting that can be found in the Bookshelf RoomGrannySpiderPainting.pngThe Painting that can be found in the Bookshelf RoomGRannyPiano.pngThe Piano PaintingGrannyCorridor.pngThe Corridor Photo From Slendrina X
Liloa

Līloa je bio poglavica havajskog Velikog otoka.

Līloa je bio sin poglavice Kihanuilulumokua i njegove žene Waoilee, koja je bila teta svog muža. Bio je sveti poglavica, zapamćen po dobrim djelima. Sagradio je hram u dolini Waipio.

Sa ženom Pineom Līloa je dobio sina Hākaua, a sa ženom "niskog podrijetla" Umija.

Līloa je imao spolne odnose s muškarcima ([https://hr.wikipedia.org/wiki/Povijest\_LGBT-a\_na\_Havajima) te ga se smatra začetnikom havajskih pederastijskih veza.
Buck

> You wanna play?
>
> Buck

**Buck** is one of the main antagonists of the game The Twins.

## Description

**Buck,** along with his twin brother Bob is known to be an infamously dangerous criminal. His past is unknown. All we know is that he and his fat stronger brother Bob had stolen three valuable precious items from a museum. An old Coin, a shiny Diamond and a Mona Lisa's paint. The player’s mission is to get back the items that they took, and avoid being caught by Bob or Buck. With guests in The House Slendrina's grandparents appear in game to make it a little bit more harder. Bob and Buck can get unconscious when they step in one of Granny's bear traps.

In the game, he is hiding out in the Abandoned Prison, where his stolen valuables are kept. **Buck** appears to be more intelligent than his brother Bob though he lacks in brute strength. His weapon of choice is a Taser, which he wields against the Player when catching them. The Buck wears a green camouflage short-sleeved shirt and blue jeans, along with dark green shoes. He has grey hair, he has eyebrows and he has blue jeans.

Also remember Buck is very intelligent and fast even in Easy Mode. Another reason for death in bear traps is , if the player throw any item in the floor both of the brothers run in hurry in search of you and they cannot see bear traps and step on it making them die for a minute or seconds in Extreme Mode.

## Trivia

* **Buck** was voiced by DVloper himself, according to his tweet.
* His voice was of a low pitch in Version 1.0, but his voice was changed to high pitch in Version 1.0.2.
* When rattling the tomato can, **Buck** always seems to run at a set speed, rather than moving slower/faster depending on the difficulty. But beware of this, because Bob can also hear the noise if you rattle the can so much time, tough he wouldn't run like Buck depending in the difficulty the Player is playing.
* If **Buck** is knocked out while the Cage Key is on his waist, it will disappear until the moment he respawns.
* We can tell that he may have fought in proxy wars around the world during the late 20th and early 21st centuries. This has been speculated due to Buck wearing a camo shirt. He may have PTSD, or is presumably paranoid, which would explain why he has his taser with him at all times.
* Most people call his weapon a "Stun baton", although in reality it is a taser.
* His taser is known as the “Strikelight taser”.
* Curiously, when **Buck** goes to the toilet, he doesn't let his pants down. This is so the game won't have any 18+ (NSFW) content.
* There is often a glitch where **Buck** suddenly appears when he is knocked out the dynamite and sometimes the revolver. This glitch also happens to all characters, not only **Buck**.

## Gallery

Buck Jumpscare.jpgBuck is electrocuting the Player.Ending3.jpgBuck in the Sewer Ending.Ending2.jpgBuck is electrocuting Bob.Buck Pooping.jpgBuck is pooping on the Toilet.Bad1.jpgBuck in the Beetle's Catacomb.Bad2.jpgBuck is preparing the Barbecue with Grandpa.BuckTexture3 Vector.pngThe textures used for Buck.
Birdseed

The **Birdseed** is an progression type item in the game Granny. It serves as a way to get access to the item in the Crow Cage by getting rid of the defensive Crow for a limited amount of time, although enough to actually grab the item the Crow is guarding.

## Appearance

The **Birdseed** is a rectangular but dirty box of grains with a cutout. There is a dark green label "BIRD SEED" on the package and a silhouette of a crow. The grains have a sandy, gravely texture, possibly because they're very fine.

## Mechanics

### Usage

The Player can use the **Birdseed** to distract the Crow from its cage for five seconds, so they would be able to steal the item from there. To do so, use the **Birdseed** on the little bowl on the opposite side of the cage, which you can do for an infinite amount of times.

### Spawning

The location of the **Birdseed** is determined by which preset you're playing on.

1. Old House Closet - On the barrel;
2. Special Room - In the locker;
3. Shed - On the Table;
4. Kitchen - In the locker;
5. Garage - Inside the Trunk

## Trivia

* You cannot pour the **Birdseed** into the Birdseed Bowl once you've killed the Crow.
* The **Birdseed** is considered as one of the items that hasn't changed any locations on presets ever since its release.
* The **Birdseed** is the only puzzle item added in Version 1.7.

## Gallery

Birdseed preset 1.pngThe Birdseed on the preset 1.Birdseed preset 2.pngThe Birdseed on the preset 2.Birdseed preset 3.pngThe Birdseed on the preset 3.Birdseed preset 4.pngThe Birdseed on the preset 4.Birdseed preset 5.pngThe Birdseed on the preset 5.BirdSeedTextureAtlas Texture.pngThe textures used for the Birdseed.
Introduction

File:Forgranny.jpg
The **Introduction** is the opening cutscene of the game showing how the player ended up in Granny's House. It is exclusive to the PC version.

## Description

The opening cutscene shows the protagonist wandering through a birch forest. He walks until he sees Granny’s House. Then he turns around and sees Granny behind him. She knocks him out and after that the cutscene ends, starting the game.

## Trivia

* At one point during the cutscene, the Player looks closely at one of trees to the left, spotting Slendrina.
* This introduction cannot be seen in the mobile version for unknown reasons.
* However, it was displayed in Granny 3.
* If you look closely there are bumps (graves) on the ground, probably from the previous victims.
* The forest trees on PC are birch trees, they aren't birch trees on mobile though.
Rusty Padlock

The **Rusty Padlock** is an obstacle that blocks the Escape Pipe Escape Route. It is found on the Escape Pipe and is unlocked only with the Rusty Padlock Key.

## Appearance

The Rusty Padlock is a rusty metallic padlock based on a key mechanism that is being held up by two hooks on both doors of the Escape Pipe. The main part of the lock is a wide dark beige cube with a keyhole on the front, and the shackle of it is light beige and in a form of a square with rounded edges and is tinged with corroded metal.

## Mechanics

The Rusty Padlock prevents the Escape Pipe, which leads to an ending, from being opened. Removing it requires the player to interact with it while holding the Rusty Padlock Key, which will make the lock fall off the door and allow both the doors to be opened. But if the player interact with it without the aforementioned item, a hint will pop up saying "I need a rusty padlock key".

## Trivia

* This is one of the few locks that consume the item responsible for unlocking it.
	+ The other locks that do this are: the one on the Spider Cellar Trapdoor, the Battery Lock and the Special Lock.

## Gallery

Open rusty padlock.gifUnlocking the Rusty Padlock.I need a rusty padlock key hint.pngThe hint that says "I need a rusty padlock key".
Table

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

* **Table (structure)** - The tables located in the: Starting Bedroom, Kitchen, Bedroom 2, Secret Area Entrance, Dirt Room, Special Room, Garage, Meat Room, Old House Dining Room and the Sewer Cell.
* **Table (hazard)** - A moveable hazard in the game located in the Starting Bedroom and the Dining Room.
* **TV Table** - The table with a TV on it, located in the Living Room.
* **Dining Table** - The table located in the Dining Room.
Fireplace

The **Fireplace** is a home structure in Granny. It was added in Version 1.7 and can be found in the Old House Kitchen. The Battery will spawn here in preset 3, though Extra locks, Hard or Extreme mode needs to be on.

## Description

The fireplace is an old, classic-styled fireplace that has a small opening, for the wood. It is made out of bricks, that look quite old. The interior itself is dark, and it has a long passage leading to the chimney, apparently?

## Gameplay

The fireplace doesn't affect much of the gameplay, other than if you're playing on Extra Locks, Hard Mode, or Extreme Mode.
Battery

The **Battery** is the item used for unlocking the Battery Lock, one of the obstacles on the way to the Main Door Escape Route.

## Appearance

The **Battery** appears as a small, thin black box with two golden contacts on its side, labeled using a little note as "**Battery**", hence the name "**Battery**".

## Mechanics

This item will only spawn in-game if the Player ticked the "Extra locks" option in the Options Menu, or is playing in either Hard or Extreme mode.

### Usage

The Battery's main use is deactivating the Battery Lock, one of the obstacles on the way for the Main Door Escape Route. Once the item has been used on the lock, a loud buzzing noise will play and alert Granny to its location.

### Spawning

Once the game begins, the Battery will appear in one of listed below locations, determined by the Presets.

* Preset #1 - Secret Area Top Floor - In the left drawer
* Preset #2 - Kitchen - In cupboard #6
* Preset #3 - Old House Kitchen - In the fireplace
* Preset #4 - Hidden Closet - On the top-left shelf, right next to the entrance
* Preset #5 - Stair Closet - On the shelf

## Trivia

* The font on the **Battery's** label is called "Kristen ITC".
* In the previous versions, the Battery could spawn in these following spots: in the Nursery's Right Drawer, in the Meat Room, under the Hanging Meat, and on the Jail Shelf.
* The buzzing noise from the Special Lock in Granny: Chapter Two is reused from *Battery Lock*.
* The **Battery** is one of the few items that have not changed its locations in V1.8. Same goes with the Birdseed, Car Key, Gasoline Can, and the Remote Control.
* The **Battery** is the only item in the game that can spawn inside the Old House Kitchen's Fireplace.
	+ Moreover, it is the only item that can especially spawn inside the Kitchen's cupboard #6.

## Gallery

PCBatteryInserted.pngThe **Battery** used to power the Battery Lock.Battery preset 1.pngThe **Battery** as it appears in the Secret Area Top Floor on preset #1.Battery preset 2.pngThe **Battery** as it appears in the Kitchen on preset #2.Battery preset 3.pngThe **Battery** as it appears in the Old House Kitchen on preset #3.Battery preset 4.pngThe **Battery** as it appears in the Hidden Closet on preset #4.Battery preset 5.pngThe **Battery** as it appears in the Stair Closet on preset #5.Battery Texture.pngThe textures used by the **Battery**.Battery preset 1 (V13).pngThe **Battery** as it used to appear in the Jail on preset #1, prior to Version 1.7.Battery preset 3 (V12).pngThe **Battery** as it used to appear under the Hanging Meat, on preset #3, prior to Version 1.7.Battery preset 1 (V12).pngThe **Battery** as it used to appear in the Nursery on preset #1, prior Version 1.3.DeactivatingBatteryLock.gifDeactivating the Battery Lock with this item.
Circuit Breaker

The **Circuit Breaker** is an important object in Granny. It was added in Version 1.0 and is found in the Basement. It is always required for escaping the Main Door, as it enables the bottom L.E.D on the Wire Lock if cut.

## Appearance

The outside of the **Circuit Breaker**, as well as the Cover, is made of a light blue, but very rusted metal. The inside of the **Circuit Breaker** features a square of dark gray material in the middle.

On top of this square are four Power Nodes (which seem to illuminate the inside of the Circuit Breaker), each with a circle inside (the circles are different colors - the top left circle is black, the top right circle is white, and the bottom two circles are gray).

On the top side of the dark-gray square are two wires - one blue wire (this is the one that can be interacted with) and a black wire. These wires are connected to a thicker black wire that extends off of the top of the outside of the Circuit Breaker (this thicker black wire presumably connects to the Wire Lock on the Main Door).

## Mechanics

At first, the Circuit Breaker is covered by a metal Cover. The Cover has to be knocked off in order to access the **Circuit Breaker**. To knock this Cover off, the Player simply has to push it off. When the Cover is knocked off, it creates noise when it lands on the floor, alerting Granny.

The most important aspect of the Circuit Breaker is the blue wire, a wire that is just like the one on one of the locks on the Main Door. This wire can be cut with the Cutting Pliers or the Chain Cutter. This will turn the bottom LED on the Wire Lock green.

## Trivia

* The **Circuit Breaker** and the Backyard Switch are the only Main Door locks that aren't located directly on the Main Door.
* When the wire is cut, it makes a tiny noise, but it doesn't alert Granny. However, removing the cover does.
* Up until Version 1.8, cutting wires doesn't result in them sparking and making a sparking noise.
* The texture of the Circuit Breaker's metal frame is re-used from the game Slendrina X, an old game by DVloper.

## Gallery

I need a cutting pliers.pngThe hint that says "I need a cutting pliers".Circuit breaker V10.pngThe Circuit Breaker in the version 1.0.RustLeak0031 2 S2 Texture.pngThe texture used by the metal frame of the Circuit Breaker.RustLeak0031 2 S2NM Texture.pngThe texture used by the metal frame of the Circuit Breaker in the Nightmare mode.CuttingCircuitBreakerWire.gifCutting the wire located behind the Circuit Breaker's cover.
Difficulties

***Difficulties*** are settings that the Player can choose before the game starts. There are currently five difficulty settings.

## Descriptions

### Practice

*Main article: Practice*

* Granny is not home.
* Now you can explore the house.
* But not completely free of dangers.

### Easy

*Main article: Easy*

* Granny moves a bit slower.
* No Creaking Floors.
* Opportunity to get a Bonus Day.

### Normal

*Main article: Normal*

* Opportunity to get a Bonus Day.

### Hard

*Main article: Hard*

* Granny moves a bit faster.
* One extra lock on the Main Door.

### Extreme

*Main article: Extreme*

* Granny moves faster than you.
* Two extra locks on the Main Door.
* Darker Mode is on.

## Trivia

* Prior to version 1.1, Normal was the only available difficulty in the game.
* Prior to Version 1.2, there was no Bonus Day.
* Practice was spelled "Practise" in Version 1.5. It's unknown why it got changed.
* Since the PC version has no Darker Mode, the Extreme description on the PC version did not have "Darker Mode is on".
Regular Padlock

A **Regular Padlock** is one of several locks on the Main Door and the only one on the Garage Door, as well as an obstacle that needs to be removed for both of the escape routes related to such doors.

## Appearance

A Regular Padlock looks like a padlock based on a key mechanism, with a keyhole at the bottom. The main part is in a shade of a coral color, which has faded away and shows sign of moist. The shackle is not painted at all, and is reflecting light like metal. The locks hold up a metal panel on both doors respectively.

## Mechanics

In order to unlock a Regular Padlock, the player is required the Padlock Key, besides that, a literal interaction with the padlock is also vital for unlocking it. When done, the lock will drop to the ground, creating a noise that alerts Granny.

## Trivia

* Both the padlocks share the same appearance, however the one on the Garage Door is a bit shrunk in size.

## Gallery

Open main door padlock.gifUnlocking the Regular Padlock on the Main Door.Open garage door padlock.gifUnlocking the Regular Padlock on the Garage Door.HangLock Texture.pngThe textures used by the Regular Padlock.MetalPainted0018 1 S Texture.pngThe texture of the latch that holds the Regular Padlock up (Main Door).
Escape Pipe

The **Escape Pipe** is an escape route, located in the Spider Cellar, specifically in the Pipe Room. It was added to Granny in Version 1.8, along with the Spider Cellar.

## Appearance

The **Escape Pipe** is a giant rusty, cylindrical pipe with many scratches and dents on it. It has two metal doors on the internal side, which close the subterranean pipe. The Pipe has two sets of latches, where the Rusty Padlock, the Lever Lock, and some chains hold the two doors together, respectively.

There are also 4 internal metal bars that hold the door closed and can only be opened with a lever. The lock is a thick, metal stub sticking out of the right door with a hole going right through it, where the Wooden Stick is placed to unlock it.

## Purpose

The **Escape Pipe** serves as an escape route for the Player. It requires the following items to directly achieve progress on the escape:

* Spider Key - Needed to gain access to the room/area this exit is held in.
* Rusty Padlock Key - To release the Rusty Padlock that holds the two metal **Pipe Doors** together.
* Wooden Stick - Used as a makeshift lever to rotate the internal bars on the Lever Lock.
* Chain Cutter - Used to cut off the chains that hold the **Pipe** Doors together.

The Player must be cautious, as Spider Mom patrols this area very actively, even in Practice Mode.

## Trivia

* The **Escape Pipe is** the escape route that requires the least amount of items to unlock in the game.
* The **Escape Pipe** is currently the largest pipe in *Granny*.
* In this case, the Player can see what looks like a forest past the **Pipe**. (Possibly the unknown forest.)
* The ending isn't realistically possible because the Spider Cellar is below the house, but the forest is seen on ground level, which would make the cellar look like it's above ground.
* However, it's possible that the house is on an elevated area.
* The Escape Cutscene on any mode (with the exception of Practice) confirms that Granny can crouch through tunnels.
* It is canon that all these puzzles are set up by Granny, so it may be possible she (as well as Grandpa) chose to not crouch to keep the game they play with their victims fair.
* The escape cutscene also has the original "The End" text instead of the Practice mode message, making it the only ending in the game which shows "The End" instead of motivating players to play other modes.
* The cutscene also shows that Granny can access the Spider Cellar, but may chose not to.
* This escape route has several similarities between the helicopter escape route from Granny: Chapter Two. Both of them are the third escape route to be added; both of them, unlike the other two, are not found out in the open, instead requiring a key to access the location it is found in; finally, both of are also completely safe from enemies.

## Gallery

EscapePipeOutside.png.pngThe outside of the pipe.PipeNightmareMode.jpgThe Pipe in Nightmare Mode.IronDoors.pngThe texture used for the Escape Pipe.IronDoors NM.pngThe texture used for the Escape Pipe. (Nightmare)
Interminable Rooms archive Wiki

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Note

The **Note** is an item that was added to Granny in Version 1.3. It can be found in the Dirt Room, and it was left by Granny's previous victim, who is presumably deceased.

## Appearance

The Note is a piece of bright wood with an inscription written in blood on it: "*This is my fifth day in this house. She chases me wherever I go. I'm quite injured and my body hurts. The only thing I remember before I woke up in this house is that I was driving when my car suddenly broke down. I went out to see what the problem was when someone suddenly hit me in the head. I have managed to open a pair of locks on the front door but that's all. Why does she do this? I hope no one will experience the same thing as I do. If I do not survive this and if someone find this message, I have noticed that she sometimes hides things inside fruits.*"

## Trivia

* Before Version 1.4, the note was saying something about the car, most likely a message about the Car in the Garage.
* When it's picked up, the Note will be at the center of the screen, telling that the Player is eventually reading the Note.
* The Note and the Painting Pieces share the same dropping sound.

## Gallery

Note spawn (V13).pngThe Note at its spawning location.TextMessage Texture.pngThe textures used by the Note.The note.pngThe Player holding the Note.
Plywood Wall

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Background Information

### Added in

Version 1.5

The **Plywood Wall** is a wall located right behind the padlocked garage door. It is used to prevent the player to escape from Granny's house.

## Description

The **Plywood Wall** is located behind the Garage Door (which is locked off by a Regular Padlock). The Player is required to ram into this wall 3 times with the Car to destroy it and escape.

## Trivia

* In Version 1.4, there was a Brick Wall that was replaced by the **Plywood Wall** in Version 1.5.
* The **Plywood** wall was definitely added so the victims couldn't just escape by opening the Garage Door.
* Strangely, the Car itself doesn't get broken (except the Trunk and the Car Hood) after ramming into the **Plywood Wall**.
	+ In real life, ramming a car 3 times in a tree or anything else with wood/plywood on it would most likely break the Car, and also injure, or possibly unalive the driver.
	+ However, it is probably a development oversight, or because the plywood wall is so thin, that the car could easily destroy it.
* The wall has a texture similar to the walls in the Hidden Closet (near the Teddy spawning location).
Bookshelf Lever

The **Bookshelf Lever** is an object in *Granny*. It was added to the game in Version 1.5 and it can be found in a carved-out hole in the wall in Bedroom 2.

The purpose of the bookshelf lever is to give the Player access to the Bookshelf Room.

## Appearance

The **Bookshelf Lever** itself is a thin black cuboid that is shaped like a rod. Before the lever is pulled, it faces to the right. After it is pulled, it faces to the left. Behind it is a stone/brick wall, framed with a dark gray material. (Could potentially be made of stone).

### Strategies

The Bookshelf doesn't alert Granny when moved, so the player can reveal the Bookshelf Room.

However, if necessary, the Player can place the Book on the pedestal to respawn Granny in the Basement.

## Easter Egg

The main usage of this lever is to give the Player access to the Bookshelf Room, unlocking the Slendrina's Mother Easter Egg. Go to Bedroom 2 and pull the lever. The bookshelf in Bedroom 2 will move to the right, revealing the Bookshelf Room. As of Version 1.8, this no longer works because the Painting cannot be knocked over.

## Trivia

* Before Version 1.5, there was nothing behind the Painting in Bedroom 2.
* As of Version 1.8, the Painting will always be on the floor and cannot be moved in any way.
* On Preset 5, you need to pull this lever to get the Remote Control.
Controls & Symbols

**Controls** allow the Player to play and navigate in the mobile version of Granny. The PC version uses keyboard and mouse controls instead.

### Hand

Used to pick up or use an Item, open/close a Door, and go through the Backyard window (E in PC version).

### Shoot

Only visible when you pick up a loaded Shotgun or a loaded Crossbow used to fire (left mouse button click in the PC version).

### Drop

Used to drop an Item and free your hand for another one, when dropped Item lands, it almost always makes a noise that attracts Granny. (SPACE in the PC version).

### Walk (Joystick)

Used to move (walk or crouch) in the game (W, A, S, D in the PC version).

### Settings

Pauses the game until you press Continue. You can change sensitivity there at any time, and it offers a way to exit to Main Menu. (ESC in PC version).

### Gasoline Filler

Used to fill the Gasoline Tank in the Car and appears only when you aim at Gasoline Tank with Gasoline can. Hold until the Gasoline Level is full.

### Gasoline Level

It shows the gasoline in the Gasoline tank. Different colors indicate how full the tank is.

### Start

Starts the Car, and can be used only when the Car is fixed, and you have the Car Key equipped.

### A logo with Down Arrow

Used to hide in a certain hiding spot (Chest, Bed, or the Car).

### A logo Up Arrow

Used to get out from a certain hiding spot (Chest, Bed, or the Car).

### Use

Used to unlock the Stair Closet door once you have the Remote Control.

**Well Spin (Winch Handle)**

Used to get the item in the well. Hold to use. (F to spin in PC version.)

## Sprites

GrannyControl13.pngGasoline LevelGrannyControl12.pngGasoline FillerGrannyControl11.pngGasoline FillerGrannyControl10.pngGasoline FillerGrannyControl9.pngCrouchGrannyControl8.pngShootGrannyControl7.pngDropGrannyControl6.pngSettingsGrannyControl5.pngSettings (Outline)GrannyControl4.pngHand, used to grab items.GrannyControl3.pngStandingGrannyControl2.pngWalk (Background)GrannyControl1.pngWalkGrannyControl14.pngStart (Car)GrannyControl16.pngUp ArrowGrannyControl17.pngDown ArrowGrannyControl18.pngReverseGrannyControl19.pngReverse (Car)GrannyControl20.pngForward (Car)GrannyControl21.pngForwardGrannyControl33.pngOptionsGrannyControl15.pngOld Car LogoGrannyControl23.pngChest Logo (Mobile)HideInCoffin.pngChest Logo (PC)GrannyControl22.pngBed Logo (Mobile)HideOutBed pc.pngBed Logo (PC)GrannyControl32.pngGrannyControl31.pngResumeGrannyControl30.pngGrannyControl29.pngMain MenuGrannyControl28.pngGrannyControl27.pngGrannyControl26.pngGrannyControl25.pngGrannyControl24.pngGrannyControl34.pngGrannyControl35.pngGrannyControl37.pngOld FontGrannyControl36.pngGrannyControl39.pngOriginal FontGrannyControl38.pngGrannyControl41.pngGrannyControl40.pngGrannyPCMouseCursor.pngMouse Cursor (PC)20230920 115749.pngNew Car Logo20230921 114427.pngDarker20230921 114547.pngNightmare20230921 114521.pngMusic20230921 114453.pngExtra Locks20230920 115806.pngNew Car Logo
Days

File:GrannyDay51.6new.png  In *Granny*, there are a total of five days given to the Player (or six if you fix the Painting). Each **Day** counts as an escape attempt and when your days are up, you will get a Game Over.

## Mechanic

**Days** simply work as Granny's version of lives. If you are knocked out in any way, such as getting hit by Granny, bitten by the Spider, or falling through the Unstable Flooring, you will be sent to the next day. If you happen to get knocked out on Day 5 (or 6), you will receive a Game Over, and you will have to restart the game. You can earn a Bonus Day by completing, or fixing Granny's painting.

## Days

### Day 1

This is the very first Day at the start of the game. No doors have been locked (excluding the Doors between the Dining Room and the Backyard and the door between the Jail and the Nursery). The Player doesn't have a noticeable limp on this day.

### Day 2

When the Player wakes up on Day 2, their limp will have noticeably worsened.

### Day 3

On Day 3, the Player's limp has gotten noticeable worse. The door to Bedroom 2 has also been locked, making the Walk-in-Closet the only way into the room until Granny unlocks the door. This door is also locked on Day's 4 through 5, although if the game is set to Practice Mode, it won't be locked at all.

### Day 4

Blood is now clouding up on the edges of your screen, and the Player also left a massive bloodstain on the bed.

### Day 5

Day 5 is the last chance the Player has to escape. Unless they have activated the Bonus Day by re-assembling Granny's Picture, they will receive an Game Over if they get knocked out on this Day. Their limp has noticeable increased far more, and the blood is more opaque.

### Bonus Day

(Only in Practice, Easy, Normal)

This Day can only be unlocked by completing the Painting in the Basement by finding all of the Painting Pieces. If the Player gets knocked out, then it is an unconditional Game Over.

## Trivia

* Prior to Version 1.6, the text font for each day was written in Serif, however, in Version 1.6, the font was changed to a font reminiscent of the one seen in Slenderman.
	+ This font was always present on the PC Port.
* Prior to Version 1.7, the Starting Bedroom's door was locked on day 2. If the Player wanted to leave the room, they had to lure Granny into the room by knocking over the small table, the Painting, or the Vase.
* The sound effect that plays at the start of each day is the same as the one played at the end of Slendrina: The Forest, another game by DVloper. File:Grannyday6.PNG   File:Granny-day5.PNG

 File:Granny-day6.PNG