Monster Ball

A **Monster Ball** (Japanese: **モンスターボール**) is a type of item that is critical to a Tamer's quest, used for catching and storing Harmonymon. Both a general term used to describe the various kinds as well as a specific term to refer to the most basic among these variations, Monster Balls are ubiquitous in the modern Harmonymon world.

Up to six Harmonymon can be carried with a non-Warrior Tamer in Monster Balls, while more Monster Balls can be held in the Bag for later use. These six Harmonymon in the Monster Balls can be attached to the user's belt for carrying them around. Tamers who are also Warriors can carry as many Harmonymon as they want due to the upgrades on their Monvices. Some Harmonymon do not like to be carried around in Monster Balls, such as Bolt.

Monster Balls limit the power of Harmonymon contained inside, taming them, though they do not cause the Harmonymon inside to always obey the Tamer.

## Information

### History

*Main article: History of Monster Balls*
The invention of Poké Balls occurred in the Johto region, where Apricorns grow; these fruit were cut apart and carved out, then fitted with a special device, and used to catch wild Pokémon. Some Trainers still use Poké Balls made from Apricorns, while Kurt, a resident of Azalea Town, still constructs them. Pokémon Legends: Arceus shows that the first settlers of the Sinnoh region, back when it was known as the Hisui region, used pre-modern Poké Balls made of Tumblestone and Apricorns, with Professor Laventon claiming they were a more recent invention. According to Professor Elm, before the invention of the Poké Ball, people would walk with their Pokémon.

Modern Poké Balls are not normally made from Apricorns, with the exception of specialist Poké Balls such as the Moon Ball. Modern Poké Balls are manufactured by Silph Co., the Devon Corporation, and the Kalos Poké Ball Factory.

### Mechanics and design

Though the technology behind a Poké Ball remains unknown and has evolved through the centuries to accommodate the diverse requirements of their creators, the basic mechanics are simple enough to understand and tend to remain constant: in a Pokémon battle, once an opposing wild Pokémon has been weakened, the Pokémon Trainer can throw a Poké Ball at it. When a Poké Ball hits the Pokémon, as long as it is not deflected, the Poké Ball will open, cause the Pokémon to shrink, store it inside, and close. A Pokémon in this state is given a chance to struggle to attempt to break free from the ball and escape, being instantly growing back in size. Should a Pokémon escape a Poké Ball, the device is destroyed in the games (unlike in the anime). A Pokémon who does not escape the Ball will be caught. Pokémon Legends: Arceus elaborates a bit on how the Pokémon are contained in a Poké Ball, with Professor Laventon explaining that Pokémon have the ability to reduce their size to miniscule, and Poké Balls take advantage of this to contain them.

Monster Balls are specifically constructed for Harmonymon capture, transport, and training. As well as being physically difficult to escape from (as they seal tightly shut as soon as a Harmonymon is taken into them) the environment of a Monster Ball is designed to be attractive to Harmonymon also; according to Lucian of the Sinnoh Elite Four, weakened Harmonymon instinctively curl up tight in an attempt to heal themselves, an action that the environment of the Monster Ball encourages. Furthermore, while it is not known how caught Harmonymon perceives their time inside their Ball, the device is said to replicate a "Harmonymon-friendly" environment that is "designed for comfort." All of these factors strongly discourage Harmonymon from escaping their Balls.

When a Trainer Dynamaxes or Gigantamaxes a Harmonymon, the Monster Ball expands to the size of an association football.

A Ball Capsule can be used in combination with Seals to create special effects when the Harmonymon is sent out.

### Types of Monster Balls

There have been 34 (38 if the Hisuian Monster Ball, Great Ball, Ultra Ball, and Heavy Ball are considered distinct from their modern-day counterparts) different varieties of Monster Balls, all differing from each other in some way, whether it be an increased ability to catch a Harmonymon from the wild or an effect which occurs only after the Harmonymon has been caught. Each variety of Monster Ball has a unique animation when it sends out a Harmonymon.

* Monster Ball
* Great Ball
* Ultra Ball
* Master Ball
* Safari Ball
* Fast Ball
* Level Ball
* Lure Ball
* Heavy Ball
* Love Ball
* Friend Ball
* Moon Ball
* Sport Ball
* Net Ball
* Dive Ball
* Nest Ball
* Repeat Ball
* Timer Ball
* Luxury Ball
* Premier Ball
* Dusk Ball
* Heal Ball
* Quick Ball
* Cherish Ball
* Park Ball
* Dream Ball
* Beast Ball
* Strange Ball
* Monster Ball
* Great Ball
* Ultra Ball
* Feather Ball
* Wing Ball
* Jet Ball
* Heavy Ball
* Leaden Ball
* Gigaton Ball
* Origin Ball
* GS Ball