Wyverns

Wyverns are an inherently magical group of large, lizard-like animals native to Hireath. The original wyverns, the fire wyverns of Aodh, were created at the dawn of the world by the Fire God Ignacio. The other wyverns were created sometime between late 1701 and early 1702, and were discovered in spring 1702. They did not exist, and had never been seen by equines prior to events of Chapter 9.

Despite the creatures being known as *wyverns* collectively, they are all different species, and can not interbreed.

This page goes over some general need-to-know rules and lore that concerns *all* wyvern types. Lore, abilities and other specifications of each wyvern species are found on their individual pages.

## Wyvern Rules

Please read this section carefully before purchasing or in any way using a wyvern in your art or roleplay.  This section is important, even if you don’t personally own a wyvern, and are instead interacting with someone else’s.

Note that breaking these rules may lead to a warning. Submissions breaking these rules will not be accepted into the group (= can not earn AP), and if discovered only after approval, can be removed from the group.

### **General**

* There are currently no wild adult wyverns, and only a few babies roaming Hireath. Wyverns (adults, babies, eggs) may not appear as NPCs/random enemies in any player plot - wyvern encounters are reserved for official, staff-led plots only.
	+ **The only** exception to this rule is portraying the moment your character finds their own wyvern.
* NPCs may not own wyverns except for plot-relevant admin NPCs. If a PC who owns a wyvern is made into an NPC, their wyvern is lost.

### **Using Wyverns in the Game**

* Godmodding with the wyverns is strictly prohibited. Godmodding in this case would be using your wyvern in unfair ways towards other players without consulting them - be very courteous with your wyvern, having one is a huge responsibility! Generally it would be a good idea to always check with your plotting partner beforehand if you intend to bring the wyvern along. If we receive a complaint about your conduct, and it turns out to be legitimate, there will be consequences:
	+ **1st strike:** The offending wyvern is benched temporarily, during which time it can not be used.
	+ **2nd strike:** The offending wyvern is removed from game permanently
	+ **3rd strike**: The player loses all their wyverns, and can no longer own any wyverns.
	+ **Note:** *Warnings* may be issued instead of strikes for minor cases/misunderstandings.
	+ **Note:** These strikes are not the same as account strikes, although blatant godmodding may also get you a general warning. These concern wyverns only.

* Wyverns need to be pre-approved for Chapter plots and Event threads. They can never just be brought in randomly. Please check with the hosting admin(s) via Discord or group note!

### **Wyvern Interactions**

* Wyverns form telepathic bonds with their owners. They can not be communicated with via Familiar Whisperer.
* They can not be summoned or controlled with Beast Summoning.
* They can not be transformed into by Shapeshifting.
* They are immune to use of Sight and similar effects that allow control over another creature

## Wyverns In-Game

This section contains basic information on wyverns in-game, including considerations to take when roleplaying them. This section is required reading for all prospective wyvern-owners.

### **Wyvern Types**

* There are six different species of wyvern in Hireath. There are no hybrids between the different species
* The type of wyvern your character may receive is solely dependent on their herd. This is regardless of gods worshipped or not worshipped. As such, a character belonging to Umare may only receive the Arcane wyvern, a Bard may only receive the Chaos Wyvern and so on
	+ The **only exception** are Harbingers, who receive the wyvern native to the herd they live among; a Harbinger to Aodh would get the Fire, not the Chaos Wyvern.
* Each wyvern type is adapted to their own home continent and environment. To avoid repeating past mistakes, magical limitations placed upon them cause all wyverns grow **significantly weaker** when leaving their home continent/herd. The further away they go and the longer they are removed from their home, the weaker they will grow. Some wyverns may even die from this.
	+ The exception is the Chaos wyvern, which is not tied to a continent. They will still grow weaker if their owner changes to a non-Vagabond faction. The only cities they’re happy being in are ones directly under Digend’s influence

### **Wyverns as Companions**

* All wyverns are either found in the world as eggs/babies/youths, or granted directly to the character by a god during a God RP.
	+ Each god can only grant the wyvern that corresponds to their element.
* Wyverns are naturally sentient, and can not be uplifted.
* Wyverns are generally large. Please consider how your character will feed/house their wyvern!
* Importing wyverns from other herds is strictly not possible. A character changing herd may bring their original wyvern along, but it will now be much weaker, and may eventually die (see above section).

### **Bonds/Ownership**

* One wyvern will only ever have one owner at a time. They can’t bond with multiple people.
* One character may only bond with one wyvern at a time. The bond lasts until either one dies.
* If the owner of a wyvern dies, the wyvern goes into grieving and can not be claimed by another character. These wyverns essentially leave the game, traveling off to parts unknown. They may not be retained as NPCs.
	+ Even if the wyvern liked the friends/family members of their owner, they will never stay behind with them after the owners death.

### **Aging**

* All wyverns enter the game very young. They may be portrayed initially as eggs, babies or pre-pubescent.
* All player acquired wyverns take a minimum of 9 IRL months to age into adults after received. The countdown begins when the wyvern is submitted for official approval by admins.
* Exact development is up to player - you may choose to portray their growth stages however you wish, but they can never be fully grown until 9 IRL months have passed
* Taking longer than 9 months is permitted.

## Wyvern FAQ

**How do I get a wyvern?**

They’re unlockable, but the how is for you to figure out.

**If my character already has 3 familiars, can they still get a wyvern?**

Yes! Wyverns take up their own, unique “wyvern-slot”, meaning you can own the maximum amount of other familiars + a wyvern. You can never own more than one wyvern per character.

## Wyvern Species

Air (Serora/Water Bandits) - Seroran Wiver

Arcane (Umare/Kawaru) - Breimian Drake

Chaos (All Vagabond Subfactions) - Chaos Fae

Earth (War Forged/Bloody Flanks) - Onean Dragon

Fire (Aodh/Heralds of Ash) - Aodhian Wyvern

Water (Talori/Rogue Alliance) - Talorian Leviathan