recursal/Fanatic-Fandom huggingface dataset:
Scout

Scout seemingly used to be a natural-born Changeling, warped into a servant of the Abyss. It was mentioned by Artair when the party returned from Vraehorat that they might have been a Soulvoid Rogue.

Stats
 STR
 ?
 INT
 ?

## **Description**

### **Appearance**

Scout is a slender-framed young person with what was likely once paper-white skin, now tarnished and splattered with dark Abyssal infection. Their hair is a similar mix of white and black, and their age is difficult to determine (though it is like that of a young adult).They have one functioning silvery-white eye, with the other ruined by a dark, ink-like liquid filling and flowing out of it. They wear dark roguish leathers, and carry two weirdly curved daggers.

### **Personality**

Not much is known about Scout's personality, with most of their interactions being dictated by someone else seeming controlling them. When allowed to speak of their own free will, they've been proven to be quite manipulative with their words. Easily manipulating Iraprath Argentaamn to briefly turn against their party after a single conversation.

## **Trivia**

* Scout was the first Abyssal humanoid to be introduced, a session before the much more intimidating Abyssal Knight.
* Scout was given their name by Iraprath, after their conversation in an abandoned Solarius belltower.
* They are the second natural-born changeling to be seen in the campaign, the first being Loramae Cazenave.
The Prophecy of the Broken Gods

There are many hidden secrets within the world. They lie in the wounds upon the earth, in the conjunctions and movements of the moon and stars. In strange symbols carved into hollowed land and the flesh of the chosen. Myths and legends lie in murals on old ruins, river patterns appear to have meanings that very few can decipher, though whether this is madness or enlightenment is a mystery.

Within these secrets is what the arcane scholars of the world call the Prophecy of the Broken Gods. It's attributed to the gods torn away from the Pantheon, all but destroyed in the battle between them and the Abyssal Gods. The Prophecy itself is rather complicated, its true meaning scattered across the continent, hidden in both the history of mortals and the land itself. Few humans, or even longer living eaves such as elves and the fey, have the time to piece together the full message given by the Prophecy. The most coherent version of the Prophecy is the one being pieced together slowly over the centuries by the scholars of Solarius's Great Library of the Sun.

The Prophecy itself does not present a future set in stone. It just shows the potential for several different ones, with certain events that must occur to make each future into its own reality. There may be fragments of the Prophecy that speak to different events, such as 'When the King of Stone loses his throne, blind from the pitch in his eyes, the Crimson Sun will rise in the east, and the world will be full of lies." This could be referring to the King of Slatehelm, and leader of the nation of Kamenmech.  It could speak of Slatehelm's grab for power, or of the works of the cult of the Crimson Ocean. There are many fragments like this, speaking of both history that has passed, and the many futures that could come.
Entertaintment and Fashion within the continent

Theatres employ cantrips such as Thaumaturgy and Prestidigitation to amplify sound, focus lighting and produce onstage effects. Grander performances incorporate illusions, creating special effects to thrill audiences, and other spells allow actors to perform amazing stunts.

The Sapphire Hall, located in the city of Selenius, is one of the most renowned places in the Arkadian Republic for performance, and is often the most commonly given example for the coming together of magic and theatre, and many bards there have taken stage and wowed hundreds with both their arcane and musical talent. Other places, like the Montrike Opera House and the Goldwheat Gardens in Pollacyre will occasionally see these magical performances as well. Possibly the most high-esteemed place to perform within the Republic is the Divine Stage in Astrotara, where it is said that bards can perform to the planetars and solars themselves, and a legendary few have even impressed the gods.

Those with the inclination to display their wealth wear clothing imbued with illusion. This can involve moving images, such as a cloak lined with glittering stars or a gown with a pattern of flames; the wearer might even adjust the intensity of these flames with a word. Expensive illusory clothing can produce more elaborate effects, such as a gown that appears to be made of blooming flowers. It can also create abstract effects that slowly shift colours or shimmer with a subtle glow, or the illusion of metal or wood, and other similar materials.

Many places in the major cities of the Republic sell these kinds of clothes. Especially in cities that cater more to aristocracy, such as Isamos, Slatehelm and Vraehorat. There are several well known tailoring businesses within these cities that cater to this aristocracy’s need for the finest magical fashion money can buy.

## Cazenave Fashions

Cazenave Fashions is a fashion empire based in Vraehorat, Zoltravni. Belonging to the Cazenave family, they specialise in producing magical fabrics, and clothing for the aristocracy across the Republic. They ship to most countries, and have boutiques in Solarius, Vraehorat, Montrike, Cliffspell, Kilcommon and Aubermasse.
Artair Ciarach

### Relatives

Ajax Stoneblade (adopted son), Apollo Irongear (adopted son), Harley Ardenorth (adopted daughter), Laila Marstone (adopted daughter), Odin (familiar)

## Appearances

### Debut

Session 5

Artair Ciarach is a Halfling Wizard, who runs the Library of the Sun in Solarius, as well as leads and coordinates the Astral Vanguard in all of their missions. He retired from doing field missions himself nearly 50 years ago, after the end of the 1000 year war, but still likes to be as involved as he can be.

Stats
 STR
 6
 INT
 24

## **Description**

### **Appearance**

Artair is a rather short, stout man with weathered, worn skin. He maintains a very straight posture at all times, and is often wearing a friendly, kind smile. He has short white hair, a full beard, and a long thin tail with a puff of white fur on the end. His eyes are a brilliant blue colour, and there are obvious smile-lines in the corners of them. He wears dark purple-blue suit clothes, and golden framed circular glasses. He walks around with a cane, after being brutally beaten during the Abyssal Knight attack.

### **Personality**

Artair has a very charismatic and warm demeanour, speaking to most of those he meets in a wise and caring manner. He's fiercely defensive of those he works with, and has a minor habit of adopting some of the younger members of the Vanguard that have less-than desirable home lives. He makes a great effort to communicate with the people around him, and loves to help them in any way he can.

## **Trivia**

* His familiar, Odin, takes many forms, but most often that of a bird. It gives him eyes in the sky to watch over the city.
* He likes to collect small trinkets shaped like animals, with there being dozens scattered around his office
* He tends to jump and climb about, and will often climb up library shelves to reach the higher books.
Apollo Irongear

### Relatives

Artair Ciarach (Adoptive father), Ajax Stoneblade (Close friend), Harley Ardenorth (Close friend), Laila Marstone (Close friend), Cornelius (Homunculus Servant)

## Appearances

### Debut

Session 5

Apollo Irongear is a Mountain Dwarf Artificer, working as a librarian in Solarius, as well as a field operative for the Astral Vanguard. As of right now, Apollo is considered Killed In Action by the Astral Vanguard.

 STR
 14
 INT
 18

## Description

#### **Appearance**

Apollo is 17 years old, looking very young and cheerful, with soft features and a near constant friendly smile. His eyes are bright blue, and he often wears a very happy expression. He has short, tightly curled blonde hair and a clean-shaven face, something rather peculiar on a dwarf. He always has heavy metal welding goggles strapped to his head, and is often wearing some kind of oil-stained shit or overalls. As an artillerist, he often carries around one of his heavy-fire eldritch cannons, which can look rather peculiar next to his small self.

#### **Personality**

Apollo seems to have a very bubbly, excitable demeanour as he goes about his everyday life, making an effort to be kind to all those he speaks with. He's very affectionate with Cornelius and some of his other inventions, and he tries not to hold grudges. However, when made angry he can be rather volatile, and can have violent reactions to any provocation past that point.

## **Trivia**

* Apollo has a competent knowledge of magical prosthetics, and made the one worn by the current champion of the Huntsman, Loramae Cazenave
* Apollo was revealed to be a trans man in Session 6, while talking to Loramae and Iraprath
Alearia

The city of Alearia sits deep within the Forest of Ithia, as a sanctuary for druids, wood elves and eladrin, as well as other nature-aligned creatures that wish to seek refuge there. It’s the centre of worship and devotion for the goddess Ithia. The city itself is covered completely in all sorts of blooming, vibrant flora.

The majority of its population are firbolgs, eladrin, earth genasi and other varieties of nature spirits. They feed off of the city’s natural magical energy, and contribute their own form of magic in return.

Within the centre of the city, under a giant, blooming Aether Tree is a gate to the Feywilds, allowing the citizens of the city to come and go between the two realms at their leisure. Similar to Abrochaeus, due to the location of the portal there, there is a fair bit of overflow between Alearia and the Feywilds. This allows certain fey spirits and plants to leak into the habitat of Alearia.
King Sombra

## King Sombra

### Aliases

* The King of Greenhorne
* Sus(Or Suus) - (Called that by Twilight as a joke)

### Relatives

* Twilight Sparkle(Daughter)
* Twilight(Niece)
* Trixie(Daughter-In-Law)
* Celestia(Eldest Niece)
* Luna(Niece)
* Cadence(Youngest Niece)
* Spike(Youngest Nephew)

## Physical description

### Species

* Human
* Shadow Alicorn(Luna's Dream Realm)

## Appearances

### Appears in

* Miitopia
* Evil Miis/My Little Topia
Past Warfare

One of the most fundamental factors in forming the Arkadian Republic was the 1000 Year War. This was a huge conflict, coming as a result of the genocides and tyrannical reign lead by the now fallen kingdom of the Iron Sword. Over the years it evolved, with different factions becoming their own countries, and becoming a strange sort of civil war. The conflicted was ended a few decades ago, with the signing of the Treaty of Azthar, and the effect the war had is still apparent across the continent to this day.

After centuries of war, and the development of more stable spells, magic became a crucial weapon on the battlefield. Magical siege weapons began to fill the role of artillery. Warforged titans and massive automatons were designed to break apart squads of infantry. Settlements and battle stations may have used glyphs of warding to defend them and deter attackers.

The factions of the Republic each leaned towards different forms of magic during the civil war.

Krysol used the greatest number of wizards and magical scholars, focused on perfecting the creation and casting of spells. Many important spells were created and perfected during this time of war, including the Mage Armour, Magic Missile and Shield spells. Several great wizards made a name for themselves during this time due to their impressive mastery of certain schools of magic. Such as Nabari and her control over the volatile evocation magic, Aegor and his research into divination and the mind, and Arineas, whose illusions became reality-bending in nature with their realness. Powerful wizards like these certainly gave the nation a strong advantage in the civil war.

Zoltravni constructed enchanted fortresses and other engines of war to defend the flat landscape they resided on. They had nigh-on impenetrable walls and battlements mounted with a terrifying assortment of arcane ballista and weaponry. During the war these battlements held thousands of citizens of the nation inside, in an effort to keep them safe from the invading forces. Ruins of these fortresses can be found all across the Republic, even in the dunes of the Wildspire Wastes and deep in the Forest of Ithia. Within many of these ruins, guardians slumber, waiting to be awakened once more.

Kamenmech relied on sapping the energy from it’s magic users, and using it to conduct dark rituals to empower their soldiers. It has deep ties to cults involving the Abyssal Gods, such as the cult of the Crimson Ocean, and the Sect of Sepulchral, most of which started in the civil war between the three nations. It led to the creation of Valerians, the hunt for drow and firbolgs for their natural, innate magics, as well as the near extinction of natural-born changelings.
Harley Ardenorth

### Relatives

Artair Ciarach (Adoptive Father), Ajax Stoneblade (Close Friend), Apollo Irongear (Close Friend), Laila Marstone (Close friend), Orion (Familiar), Lucia Ardenorth (Sister), Aleister and Renita Ardenorth (Estranged Parents)

## Appearances

### Debut

Session 5

Harley Ardenorth is a Protecter Aasimar Wizard/Fighter, working as a librarian and a field operative for the Astral Vanguard. She is currently on recovery leave, due to a complications with a serious injury sustained in battle.

Stats:
 STR
 16
 INT
 20

## **Description**

#### **Appearance**

Harley is a 20 year old woman, with bronze skin and a fairly athletic frame. She has luminescent silver irises, and a rather cold, analytical gaze. She has mid-length wavy hair, dyed black with a single streak left white in the front. She wears a long blue jacket and half-plate armour on her legs, as well as a rather smart shirt. She often wears two enchanted rapiers at her side, and has a spell book attached to a harness at her waist, bound in soft blue-dyed leather. She used to have the silvery-white angelic wings of an Aasimar, but those were since ripped off in an attack on the Astral Observatory.

#### **Personality**

She tends to have a rather analytical, logic-based demeanour, often not considering emotional or sentimental factors into conversation or her own reasoning. She has a lacking knowledge of social etiquette and emotional boundaries, and only really becomes invested in something when its tied to one of her own interests. Whether that's magic, animals or the Elderfey Pantheon. She's wary of new people, not comfortable breaking the ice and not trusting them to understand her or her mannerisms, and she wont engage with anyone she doesn't find interesting or think is worth talking to.

## Trivia

* Harley's hair is naturally curly. and she has Apollo, Ajax or Artair straighten it for her each morning
* She attended the Solarius Academy for six years, before doing a year of service as a soldier in the Solarius military
* Most of her family is estranged, with Lucia being the only exception.
* She used to have a romantic interest in fellow field operative Laila Marstone, but seems to have since lost interest. Though she still seems to get flustered at reminders of these feelings.
Aurora

Aurora is an Abyssal Genasi Wizard, trained in the School of Divination. She's a creature from the Abyss, and a current member of the Astral Vanguard.

Stats
 STR
 12
 INT
 18

## **Description**

### **Appearance**

Aurora seems to be in her late teen years, with a very small, scrawny frame. She has void-like skin, streaked with white from what appears to be some Changeling origin, and similarly coloured hair that always stands on end. Her eyes are a pure, milky white, and she's been shown to have multiple rows of teeth like a shark. Her clothes are torn and tattered, looking old and worn-out, and she often carries around a well-loved, purple leather spell-book. The quarterstaff she fights with is formed from pure Abyssal antimagic, and has a strange reflective charcoal-grey tone to it.

### **Personality**

She has a rather invasive and peculiar demeanour, getting up close and personal with people without much regard for boundaries. She seems to enjoy following others around relentlessly, in imitation of some of her more terrifying Abyssal relatives. She seems to take joy in her unnatural way of being, and doesn't seem discouraged by the disturbed or distrustful nature of those around her in regards to that.

## **Background**

Not much is known about Aurora's background.

## **Relationships**

### **Iraprath Argentaamn**

While strained at first, Aurora's relationship with Iraprath seems to have softened greatly since her arrival. With Iraprath allowing her to follow them around, and trusting her enough to keep around their daughter, Mal

### **Malenra Argentaamn**

Aurora and Mal seemed to be on rather friendly terms from the moment they met, with Aurora entertaining Mal with bright colours and her peculiar nature. She also gave Mal some of her teeth, which the toddler promptly ate.

### **Reais**

Aurora and Reais started out with a very wary relationship, with Reais finding their Abyssal nature much to similar to that of the Stalker, a creature Reais had a very unfortunate encounter with back in Session 6. But as time went on, Aurora and reais grew to be rather good friends in comparison to the rest of the party.

### **Scratches**

Scratches is Aurora's familiar, a small black and white owl that keeps her company.

### **Xoneras**

Aurora and Xoneras bonded during their time in the Feywilds, leading to the two forming a more mentor-mentee relationship once Aurora separated from the party just before the Montrike mission in Session 17.

## **Trivia**

* Aurora is in possession of a Ring of Water Walking, allowing her to walk across lakes and rivers with very little effort as she travels across the realms.
* Aurora has the capability to simply stop existing, for up to 6 seconds at a time. This is presumably a feature of being an Abyssal Genasi.
* As an Abyssal Creature she is technically ageless, but measures her age by how long it was since she was taken in by mortal guardians.
* They have no bones, besides a couple ribs that were supposedly transported into their body from other party member, Loramae Cazenave. It is assumed that neither of them are aware of this event connecting them.
Sessions

## Sessions List

### Arc One

* Session 1: New Beginnings
* Session 2: Down The River
* Session 3: The Road To Solarius
* Session 4: The Riverthaw Festival
	+ Session 4.5: Escaping the Stalkers Den
* Session 5: The Astral Vanguard
* Session 6: Cave-Diving
* Session 7: Vraehorat Espionage
* Session 8: The Dragon Hoard's Vault

### Arc Two

* Session 9: To Find An Art Thief
* Session 10: Hello Feywilds
* Session 11: Dangerous Beasts, New Friends
* Session 12: Braving The Unseelie Court
* Session 13: Werewolf Fever
* Session 14: Return to the Material Plane
* Session 15: Sneezes, Steel and Sexy Spellcasters
Kyber-Izmeren

Kyber-Izmeren is a lesser plane used as an interdimensional portal for many creatures within the multiverse, most of which are criminals, bounty hunters or tech nerds looking to sell their stuff. Within the Material Plane, it can be accessed via the Plane Shift spell, or through a portal in an abandoned building in Ephitis. It has a much more cyberpunk-ish feel due to the collection of people who end up there, and is much more technologically advanced than most places on the Material Plane. It’s constructed of a lot of metal, neon lights and random materials from all the Planes, and is the only place where Hollowsteeds can be easily found.
The Azthian Pantheon

The Azthian Pantheon is the main subject of religion and worship in the Republic, with many places devoting their temples and religious customs to one or several of the gods within it. They are the celestial creators of the Material Plane, and the Elemental Planes surrounding it, as well as the patrons of many clerics and paladins within it. For a long time they fought alongside the gods of the Elderfey Pantheon against the all-consuming forces of the Abyss, and were the ones to seal away the Abyssal lords after the Elderfey gods had fallen. The members of the pantheon are as follows:

* **Azthar - God of the Sun**
* **Dahlia - Goddess of Magic**
* **Desaurus - God of War**
* **Isaris - God of Agriculture**
* **Ithia - Goddess of Nature**
* **Liro - God of the Earth**
* **Modus - God of Judgement and Justice**
* **Nyssa - Goddess of the Sea**
* **Selene - Goddess of the Moon**
* **Xanos - God of Thunder**
* **Zephyr - God of the Four Winds**
* **Zistus - God of Strength**

After the fall of the Elderfey Pantheon, Azthar forbid the other gods within his Pantheon to try and help them. He feared that with their revival they would take their newfound war knowledge and returned power, and try to overthrow him. Bringing the two Pantheons together and stripping him of his power and authority as King of the Gods within the many planes. He feared the wrath of Cyrus, Athera, and even his own niece Luna, and in his refusal to allow them help incurred the eternal wrath of his sister, Selene.
World Calendar

In the common calendar of the Republic, days are 24 hours long, divided into day and night. Seven days make up a week, 39 days in a month, and 12 months a year. The months correspond to the environmental changes of the season.

Arkadian Republic Months

The months of Frostfell, Frozen Lakes and Riverthaw make up winter. Blooming, Cherry Winds and Rose Bloom make up spring. Summer is comprised of Sunbreak, Summer's end and Harvest. The final three, Spiritfall, Autumn Rest and Snowfall make up the autumn season.

The months of Frostfell, Frozen Lakes and Riverthaw make up winter. Blooming, Cherry Winds and Rose Bloom make up spring. Summer is comprised of Sunbreak, Summer's end and Harvest. The final three, Spiritfall, Autumn Rest and Snowfall make up the autumn season. The calendar was put together in the early days of the Republic by farmers and tradesmen, who needed to track the path of the seasons to do their labour efficiently enough to survive. As societies developed, and governments formed, these trade calendars were adopted continent-wide.
Session 4.5: Escaping the Stalkers Den

## **Session Recap**

This session was a side session, done to resolve the kidnapping of Alomit, Loramae and Iraprath. The three of them wake up in a strange, laboratory type room in an unknown building. Iraprath and Alomit awoke to find themselves chained spread eagle across the wall. As well as Alomit discovering she had been muzzled. Loramae awoke confined in a small, clear box. They discovered their things were missing, including Loramae's automaton companion Beaker.

The room was shortly after entered by a red-robed figure with a large, ornate knife in hand. They raised it to Iraprath's cheek and cut it, causing a strong magical effect that reverted Iraprath back to an aasimar form. Their true form was revealed to be an earth aasimar woman with dirty blonde hair, and blue eyes, as well as dark tribal markings up her arms. Seemingly satisfied with the result, the robed figure left the room, leaving the other three restrained where they were. The final thing done before the robed figure left, was activating a rune on the wall. In activating this rune, the box Loramae was contained in started to shrink. She fought to escape it, and ended up activating her godly boon. She broke out of the box, and severely damaged her arm in the process.
Xustanis

Xustanis is a nation in the continent of the Arkadian Republic, dominating a large part of the eastern coast. It was founded 460 years before the start of the campaign, in 490 A.P (After Peacebreak). The nation has grown wildly over the past 4 and a half centuries, restoring life and vitality to a land once stricken with abandoned battlefields and ruined nature. And while the entirety of Xustanis is considered their territory, the actual population itself is limited to a few small towns and the capital of the nation, Vaxenveil.

## **Geography**

Xustanis is a country with a large coastal border, leading off into the Unfathomed Sea. In the south is the border between Xustanis and Vosnos, where the warm, flora-filled countryside of Xustanis turns to the cold, icy tundra of Vosnos. To the west is the country of Kamnemech, and over the ocean to the east are the warring countries of Oshea and Loskar.

### Dawnfield

Dawnfield is the main site for farming and food production in Xustanis, with large sprawling fields situated just north of the capital city Vaxenveil. It's full of lush crops and peculiar plants from across the realm,

## **Environment**

The climate in Xustanis is mostly warm, with the country only growing colder as one approaches the border to Vosnos. In addition, most of the country is overtaken by untamed wilderness and growing ecosystems.

## **Society**

### **Military**

The military in Xustanis has always been a heavy mix of spellcasters and melee fighters, and is almost entirely utilised to protect citizens within the country. Xustanis has never officially gone to war with any other country in the Republic, and as a result its military has remained rather small, only growing enough to be functional instead of an intimidating force.
The Elderfey Pantheon

Those who are currently known as the Broken Gods, were once known as the Elderfey Pantheon. They were a powerful group of beings, who had dominion over the Feywilds, and were the ones to create it in the first place. Many, many millennia ago, they were told by Azthar that they had to fight in the ongoing war between the Azthian Pantheon and the Abyss. Or their domain would be doomed to fall next after the Material Plane. He used them as frontline soldiers, and this was what eventually lead to their destruction (and near annihilation.). The members of it are as follows:

* **Akkiram, the Protector**
* **Athera, Lady of Dragons**
* **Azzys, the Lifebringer**
* **Celosia, Champion of Order**
* **Cyrus, King of Duels**
* **Edo, The Prince of Luck**
* **Luna, The Huntsman**
* **Tyrvar, The Deathlord**
* **Vorse, The Prince of Courage**

To continue their fight against the Abyss, and to cultivate enough power to not lose themselves to their abyssal wounds, the gods will chose mortals within the Material Plane, the Feywilds and the Shadowfell to work as their champions in the mortal realms. With the intention of combating the Abyss, and being strong enough anchors for them to return to physical form, allowing them to fight the Abyss once more.
Rise Wiki

***This Wiki is currently under construction!***

**Welcome to the Rise Wiki, an encyclopedia of all things about the world of the Arkadian Republic and the adventures happening within.**

## Synopsis

Bad things are stirring in the Arkadian Republic, evil things. Old forces are rising and people's lives are being put in grave jeopardy. The Astral Vanguard is slowly losing ground against their enemies, and desperately need the intervention of the Champions that were once the land’s greatest defenders. Will the latest chosen be up to the task? Or will they prove to be worse than those who came before them?

## Characters

Alexi The GreatIraprath ArgentaamnLoramae CazenaveReaisRubyRueRusty Sideris-Matsouka
## Art Gallery

World MapIraprathRustyRubyFull Party ShotLoramaeAlexi The GreatRueReaisThe Road to SolariusMark of AkkiramMark of AtheraMark of AzzysMark of CyrusMark of CelosiaMark of EdoMark of LunaMark of Tyrvar
Ephitis

Ephitis is a city constructed from metal and light stone, working with a more steampunk level of technology. It is most well known for its many mechanical advancements and inventions, with a large population of tinkerers, scholars and Artificers. Worship isn’t really common there, the closest thing being an absolute devotion to study and invention.

It’s located within the freezing tundras off the coast of the Permafrost, built both on the ground and in the air, keeping a large chunk of the population in the sky via vast fleets of airships. The city itself combats the icy cold of the tundras by running vents through the streets and all across their ships, constantly working to send out warm air across the city.

The city itself sits right on the border of the Material Plane, and the entrance to the technological plane of Kyber-Izmeren, and it is often used as a form of rest stop between the two planes for travellers going from one plane to the other.
The F.R.I.A

The city of Montrike is renowned for its bureaucracy, and the F.R.I.A (Federal Republic Intelligence Agency) excel at investigative spellcraft and divination—almost every agent of the agency has an arcane advantage. Agents spy on other nations, pursue notorious criminals, and engage in a host of other wand-and-dagger missions for the city’s President. In a city full of corruption, the F.R.I.A doesn’t always pursue leads that are morally or ethically ‘correct’, instead pursuing subject matters that will help further secure the power the current President of Montrike holds over the city.
Udec

Udec is a large city in the country of Skiala, populated mostly by minotaurs and similar creatures, constructed within the walls of a giant labyrinth. The labyrinth walls are made of smooth marble, carved with geometric designs and murals. They’re dozens of feet thick, and hundreds of feet high, and most homes and buildings in Udec have been made by hollowing out spaces in the walls, leading to intricate architecture functioning similar to a bee’s hive or an ants nest. Overflowing with wild-growing flora and flourishing ecosystems of fauna.

Udec became a sanctuary for the minotaurs after they had to flee from the mountains of Kamenmech, centuries ago. Hoping to escape the xenophobic regime the country enforced before the Treaty of Azthar was signed. They built their own culture and society there, with a large focus on natural living, community, and druidic customs and rituals that help them stay in tune with the nature that keeps them alive.
Maglore Asleson

Maglore Asleson is a human guildmaster in the village of Beowich, working as the Head of Expeditions for the many ruins scattered about the Forest of Ithia.

## **Description**

### **Appearance**

Maglore is a scrawny young woman with tanned skin and braided black hair who looks to be around 20 to 25 years old. She has the faintest yellow glow in her brown eyes, and small patches of scales on her neck and the backs of her hands. She often wears explorers clothes, and keeps a quiver and bow strapped to her back.

### **Personality**

Described as rather peculiar by the Mayor, Maglore seems to have a very excitable personality. She speaks quite quickly when discussing expeditions and history, and will often become lost in her rants if left to speak for too long. She'll walk often recklessly into possible danger, not considering the risks over her own fascination, and hence has had to start hiring mercenaries to accompany her on her expeditions for her own safety.

## **Trivia**

* Maglore is seemingly of some kind of demonic descent, though the degree and to which it is, and the possible effects it could have, are unknown.
The Chaos Arcanum

In its early years, centuries ago, the chaos arcanum was the most common form of magic found within the Republic. Over the past few centuries, as societies evolved and populations became more densely packed in cities, living in close quarters became more common. War had been ravaging the continent for centuries, and with people already fearing for their lives, such a dangerous and unpredictable magic was banned. It was reasoned that with the mass deaths already occurring, using such magic all the time was too great of a risk to allow. To present an alternative, Voyants, wizards and scholars spent many years testing the results and limits of the arcanum, to eventually develop a set list of spells and magics that could be used without triggering the more chaotic and unpredictable side effects of the magic they originated from. This resulted in the spell lists most commonly used in the modern age, and with their creation legislations were passed to ban the use of the pure chaos arcanum.

As a result, pure chaos magic hasn’t been seen publicly in centuries within the Republic, and any rumours of its use generally die down quickly, dismissed as over exaggeration or witnesses misinterpreting what they had seen. As a result of this mass, extreme restriction, very few mortals have the capacity to use the chaos arcanum within the modern age, with most finding it closed off to their minds, bodies and souls. The knowledge of it's existence was lost to time and censorship, and any common person would have no idea of its existence at all. Those mortals who are exposed to it, and feel the effects of it upon themselves, often die due to the strain placed upon their bodies.

It is a very well-guarded secret in the history of the Republic that few can still use the Chaos Arcanum. The most notable of this bunch are the champions of the Elderfey Gods, as well as a large majority of the citizens in the Feywilds. They let the chaos arcanum flow through the land they live in, viewing it as just another facet of nature instead of this dangerous, destructive force.
Laila Marstone

### Relatives

Artair Ciarach (adoptive father), Ajax Stoneblade (close friend), Apollo Irongear (close friend), Harley Ardenorth (close friend)

## Appearances

### Debut

Session7

Laila Marstone is a Tiefling Bard, who used to work as a librarian in the Astral Observatory. However nowadays she is a full-time field operative for the Vanguard, working in intelligence gathering.

Stats
 STR
 14
 INT
 16

## **Description**

### **Appearance**

Laila is a 21 year old woman, with a small, lithe frame and dark wine-red skin. Her eyes are a weird, crystalline red almost like rubies, and she seems to often wear a mildly amused expression. For her work, she likes to wear a dark red shirt and leather corset, with a long black and red trench coat. She has an asymmetrical pair of horns, and a rigged spikey tail. She wears knee-high laced boots, and prefers to use a silenced pistol as her weapon.

### **Personality**

As is required by her work, Laila has a very charismatic and somewhat manipulative demeanour. She won't hesitate to twist and weave her words get the information she needs or the outcome she wants, with or without the assistance of magic to do so. She thrives around people, both new and well known to her, and is great at adapting her demeanour and mannerisms to best resonate with those around her.

## **Trivia**

* Laila attended the Solarius Academy with Harley, and they left in the same year to join the Vanguard
* She doesn't use any instruments for her bardic spells, or any music at all. She does it all through speaking.
History of the Arkadian Republic

Every man, woman and child knows the story of the 1000 year war. The clash between the kingdom of the Iron Sword and those who chose to oppose it's tyrannical reign over the Republic. In the dawn of the Republic, civilisations were able to both rise and fall in the wake of this great battle, filling the land with rich cultures and strange ruins that still aren't fully recorded to this day. Their final battle was to overthrow the final vestiges of the Iron Sword's rule, and establish the Treaty of Azthar to declare a somewhat unstable state of peace within the land. In doing so, they formed a continent constantly on the edge of war, in the decades that have passed since the end of the last. But cruel forces still seek ultimate dominion over this land, going so far as to even raise the ancient, evil forces from their sealed tombs. There are still several countries within the Republic that try to maintain a strong culture of heroism and protection, in case they may one day succeed.

Almost every culture in the world shares the story of the war as a starting point for most modern civilisations around the continent. Magic is always said to have come from the gods in some form or another. The Azthian Pantheon is the good, the source of all natural life and pure magic within the Arkadian Republic. The Chaos Arcanum and those who use it are widely believed to be evil-doers and menaces to society. Very little is done to dispute these opinions.

Over the course of the millennia within the war happening, numerous civilizations in the countries surrounding it rose only to fall. Dragonborn built mighty kingdoms that were devastated by a war with the enemies of their fathers. The once mighty Fey empire ruled the Republic until its reign was shattered by an invading army of fiends, archdemons, and the foul creatures that created them. There were once rich, vivid cultures of Changelings and Drow until they were driven to near-extinction, or forced into hiding. Today these civilizations are mostly known only through the remnants and ruins left behind.
The Aegis Syndicate

The Aegis Syndicate is a defensive ministry, headquarters located within Vraehorat. Originally dedicated to the acquisition, study, and redistribution of magic items and artefacts, it was repurposed after the 1000 year war to serve as the nation’s leading espionage agency. Over time, it's become more of an undercover guard force for the nation of Zoltravni, doing work against harmful forces that normal guardsmen cannot do. They mostly report to the President of Vraehorat, and receive their missions directly from their authority.
Retrin Wiki

**Welcome to the Retrin Wiki!**
A history of Retrin, as told by it survivors, heroes, and friends from across the ages.

We're a collaborative community website about Retrin that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderMap Of RetrinPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lucia Ardenorth

### Relatives

Prince Ayre (fiancé), Aleister Ardenorth (father), Renita Ardenorth (mother), Marcus Ardenorth (Brother), Sawyer Ardenorth (Estranged Brother), Harley Ardenorth (sister), Warren Ardenorth (brother), Victorie Ardenorth (sister)

### Occupation

Captian of the Solarius Royal and City Guard

## Appearances

### Debut

Session 4

Lucia Ardenorth is a Protector Aasimar Paladin, working as the Captain of the Royal and City Guard in Solarius.

Stats:
 STR
 18
 INT
 8

## **Description**

#### **Appearance**

Lucia is a fairly young, stocky woman with bronze skin and sharp features. Her eyes have golden irises, and pupils that glow from within with a bright, celestial light, and her brow seems to be fixed in a permanent half-scowl. She has long, curly white hair that she often wears half or fully up during her guard duty, and matching angelic wings with gold-tipped feathers. She can often be seen wearing the traditional armour of the Solarius guard captain, golden plate mail in the style of dwarvern plate. She carries two greatswords with her, as well as a longbow. One glows faintly with a holy, pure light whenever it is in her hand.

#### **Personality**

The guard captain can more often than not be seen wearing a stoic, serious expression. She walks the streets in a confident manner, commanding the authority as someone of her station should. She'll often stop on her patrols to help any citizens that may need her, in both guard and non-guard related duties. She doesn't often allow herself to smile and relax, scared of being perceived as weak or 'going soft' by anyone who may eventually oppose her. She has a rather short amount of patience for troublemakers, and will often just do her job rather than listen to their excuses.
FateRisen Wiki

> FateRisen is a Minehut hosted Minecraft RPG server, the server has many elements similar to Wynncraft, Destiny 2, Hypixel Skyblock and many other games/Minecraft Servers.
>
>

> This wiki is incomplete and lacks much information about the server, if you would like to help fill out the wiki please message 255Ping#9606 on discord!
>
>

### Wiki Main Pages

* Mobs/Enemies
* Items
* Shops
* Perks
* Bounties
* Currency

### Other Links

* Webstore
* Discord
Perk Set 1

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Perk Set 2

```

### *\*Important Note: These perks only apply to weapons and are unavailable for armor\**

Killing Wind: Chance to gain speed 1 when you kill an enemy

Killing Hurricane: Chance to gain speed 2 when you kill an enemy

Regen Soul: Chance to gain regen 1 when you kill an enemy

Regen Spirit: Chance to gain regen 2 when you kill an enemy

Rabbit: Chance to gain jump boost 1 when you kill an enemy

Icy Edge: Gives your enemy slowness 1

Healthy Damage: Chance to gain golden hearts when taking damage

Slash: Attacks in an AOE in front of you at the cost of damage

Vampirism: Heals you when you kill an enemy
Hooves

This item drops from the Cow and Sheep enemy.

Item Type: **Armor**

Rarity: **Uncommon**

Level: **3**

Power: **20\***

Stat Boosts:

* **+1 Health**
* **+1 speed**
* **10% Crit Damage**
* **5% Crit Chance**

Perks: None Available

### \*Important note\*

*\*Please note that this item will appear **Gray***

*in-game and not the regular leather color.\**
Eternal Leggings

This item costs 10 **Eternal Flames** and 1 **Emerald Cube** to purchase, it can be purchased from The Void watcher NPC,

Item Type: **Armor**

Rarity: **Uncommon**

Level: **15**

Power: **40\***

Stat Boosts:

* **+3 Health**
* **+2 speed**

Perks: None Available

### \*Important note\*

*\*Please note that this item will appear **Black***

*in-game and not the regular leather color.\**
Carrotton Equipment

## Description

Tack is hanging all about along the walls, and is all perfectly clean, without a speck of dust anywhere. A broom and dusting rag sit in the corner ready for use at any minute.

**Carrotton Equipment** is a tack shop by Stephen Saddletree. It is located in the middle of Carrotton. The shop buys all types of tack from players.

Adjacent to this store is the Carrotton Rock Shop.
A page about your topic

## Welcome To The Arkadian Republic

In an ancient land forged from a war long ago, a band of heroes fights to maintain the balance of Law and Chaos. If the agents of the Abyss fulfil their plans, they’ll bring about a catastrophic, end-of times event. Those who were once heroes will instead become the harbingers of a new age of darkness .

In the city of Solarius, a team of traitors steals an important artefact, something once closely guarded by the scholars of the Solarius Sun Library. It’s disappearance is taken by some as a warning, signifying the beginning of the end.

Aboard an airship in Ephitis, an artificer woman debates the existence of an old, more powerful form of magic, as well as it’s ties to a long lost pantheon of gods. If the woman loses the argument, she shall be banished into the frozen wastes. But if she wins the debate, the hunt for the lost pantheon can begin, and perhaps there will be hope in the fight against the Abyss.

The Arkadian Republic has a vibrant history built on the stories of great heroes, chaotic magical forces, and the wounds of a war from long, long ago. Ancient mysteries born from this war await discovery, and with them so does a glimpse into the continent's rich past.

Magic is built into the very fabric of the continent, as well as many of its citizens. It pervades everyday life. It provides comforts and conveniences in ways that normal methods just cannot provide. Great cities where castles scrape the sky and ruins once laid prosper throughout the continent. Its people harness magic as a tool—to build cities, to sail ships across dangerous waters and ride railways and iron machines through the skies, and to create both wonders and weapons.

Heroes come in all shapes and sizes, all classes and races. They travel the world, battling villains in instances of over-the-top action. And they unearth fabulous treasure, and deal with narrow escapes and ominous mysteries that are as likely to shed light on centuries of secrets as they are to threaten the world's safety.

The Republic embraces swashbuckling, high-stakes action and frivolous adventure, while also adding a layer of intrigue and mystery around the dark secrets and schemes brewing within the land. The stories of its inhabitants are not always happy ones, and there normally isn’t a perfect (or even necessarily right) answer to every problem. High tensions between factions have created hasty allies, as well as bitter enemies. It has destroyed past nations and formed newer, better ones from the ruins. Crime and corruption lurk around every corner, between the rampant control of crime families and the dark desires of the occult. With mortals' greed and ambition running unchecked, many fear that the gods will soon abandon them. And many pray for a group of fearless, righteous heroes to save them.
Clydesdale

* Black
* Brown
* Bay
* Chestnut

Originating in Scotland, the Clydesdale is a weighty breed that moves with a smoothness that is not suggestive of its large size. Long feathering on the legs accentuates their movement. It is most commonly used for draft and hitch work. This breed is only found on the lava isles. The Clydesdale ranges from 16-18hh.

## Top horses

 Venom
 Pluto
Eternal Boots

This item costs 10 **Eternal Flames** and 1 **Emerald Cube** to purchase, it can be purchased from The Void watcher NPC,

Item Type: **Armor**

Rarity: **Uncommon**

Level: **15**

Power: **40\***

Stat Boosts:

* **+3 Health**
* **+3 speed**

Perks: None Available

### \*Important note\*

*\*Please note that this item will appear **Black***

*in-game and not the regular leather color.\**
Azteca

* Black
* Brown
* Bay
* Dun
* White
* Grey
* Cremello
* Palomino
* Chestnut

This relatively young breed is from Mexico and the result of breeding the Andalusian, Quarter Horse and Mexican Criollo. The Azteca has often been used for bullfighting though it is great with cattle and performs well in shows. An intelligent, agile, spirited and elegant breed, the Azteca is a great, versatile horse that can only be found on the deserts of Horse Isle. This breed ranges from 14-16hh.

## Top horses

 Diego
 Luna
Anglo-Arabian

* Black
* Brown
* Bay
* Dun
* White
* Grey
* Pinto
* Cremello
* Palomino
* Chestnut

Arabian-Thoroughbred crosses are bred all over the world, but the French have made such a specialty of breeding Anglo-Arabs that the cross is, with the Selle Francais, considered one of the two great French sport horses. The Anglo-Arab is faster than the Arabian and steadier in temperament than the Thoroughbred; the result of the cross is a sturdy, enduring hot-blooded horse. In France the horse is ridden to hounds, raced and shown in jumping, cross-country and dressage. They are popular all-purpose riding horses as well. They can come in any color and pattern and stand between 15 and 16hh.

## Top horses

 Credes
 Suri
Eternal Chestplate

This item costs 10 **Eternal Flames** and 1 **Emerald Cube** to purchase, it can be purchased from The Void watcher NPC,

Item Type: **Armor**

Rarity: **Uncommon**

Level: **15**

Power: **40\***

Stat Boosts:

* **+5 Health**

Perks: None Available

### \*Important note\*

*\*Please note that this item will appear **Black***

*in-game and not the regular leather color.\**
Wolf Paws

This item drops from the Feral Wolf and Alpha Wolf enemy.

Item Type: **Armor**

Rarity: **Uncommon**

Level: **5**

Power: **20\***

Stat Boosts:

* **+1 speed**
* **10% Crit Damage**
* **10% Crit Chance**

Perks: None Available

### \*Important note\*

*\*Please note that this item will appear **Gray***

*in-game and not the regular leather color.\**