The Arena

The Arena is the primary location where battles take place, though various sponsored vehicles bring fighters to other locations as needed. It also serves as a hub for all users staying within. It provides them with a cafeteria, gymnasium, arcade, as well as pocket dimensions as their rooms. They can decorate these to their heart's content. The facility is run by the team of staff Ghosts, the building and User Battles franchise under the ownership of Hyper.

## Rooms

### Lobby

A modern entryway room containing a plethora of comfy white couches and a modern wood, slightly curved desk where Rayne the Receptionist Ghost performs her duties at the provided computer. Various posters of upcoming battles, individual fighters, and more are plastered on the back wall. Three large monitor screens can be seen above the main desk, where the roster and rankings are displayed.

There is also a "Lost And" box in the corner. It's for Lost and Found items, but Zest didn't get around to actually finishing the "Found" part of the sign, so an I.O.U is sitting there instead. Many items end up here, so if you lost something, try looking within!

### Cafeteria

The cafeteria is a large room containing many neatly organized indoor picnic tables with a tiled floor. One area is sectioned off by a counter where participants can order a variety of foods from the talented ghost chef, Dillon. There is a self-serve snowcone machine in one corner of the room, as well as a coffee machine, which has since been defunct due to complaints from Coffee.

### Gymnasium

A gym with three different tiers of flooring. The bottom-most area has a wooden flooring and contains mats for yoga as well as some water coolers. The next area up has weight-lifting equipment and similar things. The uppermost tier contains sandbags and speed bags that replicas and users alike can use to train as much as they desire.

### User Rooms

Each individual room is actually a pocket dimension, so user rooms can be any size they wish and contain whatever they want so long as it's not against any rules, i.e., no tunnels straight into the deep security room or the room of another user. They are customizable via a special panel in the inner wall of the room, right next to the door. A few things cannot be changed - the panel and door must always be present, and the floor cannot be entirely removed, only replaced and carved (though to any size the user desires).

### Lounge

A nice, large room with a few couches and vending machines, one out of order that Solomon seems to really enjoy tampering with. There is a vent behind one of the couches that leads towards the High Security areas, but it's blocked by thick grates and requires knowledge and special abilities to go through. Besides that, there are also some nice plants and comfy chairs, as well as a few small TVs displaying fighter information but also capable of broadcasts.

### Arcade

A well-developed arcade with a large collection of games, including Midnight Motorist, Fruity Maze, Take Cake to the Children, Foxy, Go, Go, Go!, and a fighting game akin to Mortal Kombat based on the User Battles franchise called "User Battles Arcade." The final one was initially a marketing thing, but was brought into the arena itself due to popular demand. It is very popular in Battle Town.

### Medical Ward

Home to Emile, the resident medic ghost. There's a couple of hospital beds present, along with a curtain that opens into Emile's medical supply room as well as a small X-Ray room. He also has a laptop set up for anything having to do with mechanical/programming issues, though he definitely does not enjoy doing so.

### Sir Rust's Workshop

A small, mostly-wooden chamber reserved for Sir Rust and Emmy to work on Bytes and other things found in the Byte Emporium. There is a counter at the front, where transactions take place, but behind that is a nice workshop with tools, desks, and more. There is a shutter over the window that Rust can close if need be, though he tends to be friendly and available as much as possible.

### Security Office

Zest's domain. There is a large control panel under nine different camera monitors, with a swivel seat brought up to them. The panel controls many different functions, such as security doors, lasers, and the intercom system, which Zest can grant limited access to. A keycard is required to get in if the blast door is closed, which it usually is.

### ZedRec's Chamber

The home of the security derelict, ZedRec. It contains him in his entirety, as well as a few terminals that can be used to directly interface with him, although he is connected to all areas of the arena. This room has a very secure door, which automatically locks if it is detected that Zed is in any type of danger.

### Henry's Office

The location where Henry terminates the connections. There's a small back hallway around the side, which leads into the "deeper" areas of the arena. This is probably THE most secure door in the arena, and only Henry and those will special keycards can get through it - and each keycard is photo-ID'd, so a stolen one will not work.

## Trivia

* While the arena building itself has remained static in design, the physical building has changed each season so far due to dimensional shenanigans.
* The building is very large due to all the rooms within, but the User Rooms block is actually quite small due to being full of pocket dimensions.
* The lush arena itself in the center used to be a sandpit, but grass was grown for aesthetic effect.