recursal/Fanatic-Fandom huggingface dataset:
Norker

Norkers are a goblinoid race related to hobgoblins most closely. Superficially they resemble goblins, but once one gets close to them they see that they have long mandibles protruding from their lower jaw and a hardened grey exoskeleton, which is completely hairless. For whatever reason they are unable to breed with other goblins (Iuz is said to have tried countless times). Norkers are prized by warlords, for they are easily coerced into fighting and have a very low cost of maintenance as far as soldiers go, with their exoskeletons forgoing the need for armor or clothing.

The Norkers are typically violent and exceptionally dull, even compared to ordinary goblins. They live in large tribes and bands but their influence rarely extends beyond the outer perimeter of their villages.
Mielikki

Mielikki is a protector of nature much loved by human, orc, and elf alike. Her more moderate followers observe her by planting trees in the middle of cities, or by tending gardens in the centers of civilization and limiting the growth of cities. Followers of Mielikki will often demolish old or unused structures to return them to the earth, or incorporate existing scaffolding or ruins into beautiful gardens or places for unique plants and animals to flourish. She reveals herself rarely but the Order of the Unicorn’s Horn are known to be able to channel her abilities directly to heal people, borrowing from their own life-force to do so. They also know the way to travel to the Grove of Unicorns itself. Once a month at the full moon her followers gather to sing the Song of Trees, which is a series of cantrips that when performed correctly strengthen all living things that hear it. Her holy days are the equinoxes and solstices, known as the Four Feasts. Followers of Pelor will unite with followers of Mielikki on these days and their festivals are known to be grand. Her sworn enemy is Talona, the Mistress of Poison. Her dogma is meant for those who wish to be Forestwalkers or Shadoweirs, her most devout followers, but she appreciates those who observe her basic philosophies as well.

Mielikki is considered an interesting newcomer to the Elven Pantheon, as she has recently thrown her support behind the Half-elves, leading some to wonder if she herself might be the child of a human and elven deity.

### The Dogma of Mielikki

Embrace the wild and fear it not, because the wild ways are the good ways. Keep the balance and learn the hidden ways of all life. Do not allow trees to be needlessly felled or the forest to be burned. Live in the forest and be a part of the Forest, do not dwell in endless battle against the forest.
Karakal

Karakal was a former member of the Elven Pantheon's Sun Court before agreeing to Nuada's terms and becoming one of the Great Ones on Moon in Dream, taking an entire legion of elven pyromancers with him.

His followers gain use of new pyromancies and can summon flaming spiders that are servitors of Karakal.
Oberon

Oberon is the king of the Seelie Court and is often called by the nickname 'the Tallest'. He stands at nearly five feet tall and is heavily muscled, far beyond that of an ordinary fey creature.

His title as king is largely based on his marriage to Titania, but he is still the one most fey pray to for protection. Oberon is almost always seen riding his steed, hunting wild animals in the Beastlands when he is away from the Feywild.

### Relationships

Oberon is happily married to Titania and is beloved by her entire court. He is utterly despised by the Prince of Frost, who considers him ineffective. Oberon is especially close to Puck, who is his personal servant and carries out all of his orders.
Nycrama

Nycrama was a rogue Great Old One who called himself an enemy of the Outer Gods and for a time was accepted by the Elder Gods until his unbelievable cruelty was revealed. Disgusted, he was exiled to Carceri where he is imprisoned.

He takes the form of a giant maggot with writhing tendrils, ended with spikes.
Mnemosyne

Mnemosyne is a Titan with immense power over the mind, being credited with gifting humans with the blessing of memory and recall that was more sophisticated. She controls a stream of water that leads to a pool in Hades named after her, the counterpart of the river Lethe. Her waters prevent the spirits of petitioners from forgetting their life before, and return to them the memories they have lost.

### Relationships

Mnemosyne is the daughter of Annam and Gaea. She spent nine days and nights with Zeus long ago and afterwards gave birth to nine children known as the Muses.

### Worship

Mnemosyne doesn't have a cult of her own, and her worship has somewhat deteriorated in no small part due to the emergence of written language and more so by the creation of printing presses. Bards who are faithful to the Olympians will often invoke her and the Muses in tandem when opening a new performance and make offerings to Mnemosyne for her role in the birth of their craft (since all lore and bardcraft was once the business of spoken-word and memory).

Her influence and worship has grown in a somewhat odd place- the cult of Asclepius who are masters of medicine. They make offerings to her regularly in the hope of maintaining their minds and ensuring that they remember all of the minutiae of medicine in the moment, for in an emergency one can not rely upon tomes and scrolls.
Necronauts

Towers of flesh and bone, the gargantuan Necronauts are undead scourges that stop at nothing to destroy life. Originally created by a Demon Lord in the Abyss in an attempt to 'tidy up' a plain of endless corpses, the Necronauts were loosed on the material plane where they cause carnage.

Necronauts are feared because of their immense size and capability to turn a forest to a wasteland in a single day, but the true power of the Necronaut is its ability to assimilate corpses into its form, repairing itself and its already incredibly fortified structure.
Kossuth

'Kossuth' by Christian Kiddle

Kossuth is the primordial lord of fire.

### Worship

Kossuth’s followers are rigid and set in their ways. Organizations worshiping Kossuth are typically hierarchical and strict. Kossuth’s followers value ambition and skill, but tend towards greed and violent anger. The followers of Kossuth are not above using force to ensure that their will is law.

### Dogma of Kossuth

Those fit to succeed will do so. Kossuth's faith is innately superior to all other faiths, particularly that of Istishia. Fire and purity are one and the same. Smoke is produced by air in its jealousy. The reward of successful ambition is power. Reaching a higher state is inevitably accompanied by difficulty and personal pain of some sort. Kossuth sends his pure fire to temper our souls and allow us to achieve a pure state. Expect to be tested and rise to the challenge no matter what difficulty and pain it brings. Those above you have proven their worth and deserve your service. Guide others to Kossuth's pure light so that he may reforge all life into its essential form.
Nekhbet

Nekhbet is a daughter of Ra and the wet-nurse of the Heliopolan gods. She appears as a woman with the head of a white vulture.

She took Wadjet, a Goddess of Protection as her partner and lover and together they became a mighty force, protecting kingdoms and giving protection to the kings that ruled them.

She is regarded still as a protector of royal lineages, ensuring the fertility of noble women and the protection of their young children.
Mlandoth and Mril Thorion

Mlandoth and Mril Thorion are the Cosmic entities embodying Good and Evil in their purest and most basic forms, and together they spill into one another, creating that which is neither fair nor foul where they meet. Their meeting is no coincidence and is regarded by both Good and Evil aligned deities to be Azathoth's greatest cosmic crime, for with the creation of this new dichotomy the universe lost any form of black and white morality.

Mlandoth, the entity of darkness and Mril Thorion, the Father of Light also begat children that shared their visage after becoming entwined, with Mlandoth creating Ngyr-Korath (among many others) and Mril Thorion perhaps creating the Gods themselves.
Petron

Petron was a vain perfectionist of a primordial. She micromanaged her lands to the extent that any earth she created was perfectly flat. Any who stood against her would be turned into crystal by just her breath. When the dragons betrayed the primordials she was slain. Centuries later a dragonborn artificer would create the Breath of Petron from the remains of her lungs, which would give the wielder immense elemental power.
Istishia

Istishia represents change and the desire for change. The slow power of the ever-churning tides and the terrifying and random strength of the sea. Worshippers of Istishia have an ever-changing system of order and worship, often working like the water cycle itself. New cults and sects devoted to Istishia will form, gain traction, and then split up only to be reabsorbed by a new sect. For followers of Istishia familiarity and comfort breeds stagnation, which is one of the few sins of Istishia. A moonlight offering of thanks followed by the imbibing of water is one of the more common ceremonies for Istishia, but his followers are also known for their festivals, which are exuberant and filled with swimming, diving, and throwing recent converts into the water. The festivals coincide with the dates of the Spring Tide and Neap Tide, which are also the key holidays for Istishia’s followers.

### Dogma of Istishia

Everything is interconnected and cyclical. Water always triumphs, for earth dissolves through water, fire is extinguished even by steam, and air becomes clouds and then rain, completing the eternal cycle. The Water Lord is the great equalizer and leveler of the elements, acknowledging change but holding to his essential nature. Do not try to be what you are not; rather, excel at what you are and carry this message of personal excellence to the world. Be flexible but not unreasonable. As the rains flow down to the ocean in the folds of earth and not up mountains, so do the truths of Istishia spread throughout the land through their natural routes, not through rank force. The mysteries of life are to be enjoyed and puzzled over, but realize that some answers do not come in this world, but rather in the next. Realize that the cycles of life are mirrored by the cycle of fate; be prepared to pay the price of reaping the reward for the actions of your past or your future.
Orryx

Orryx is a mysterious and enigmatic god of light who was formerly one of the Elder Gods, but has never given up his crusade against the forces of the Far Realm.

He appears as a pillar of blinding white and purple flame that causes the eyes of those who behold it to weep uncontrollably and become sore.
Irda

The Irda are a race of Titans who have largely been made extinct by war and a curse that permanently warped their race. They are the progenitor race of Ogres.

Irda appear as huge and beautiful humanoids with perfect proportions and blue-shaded skin, their hair color varies as in other races but is always silky regardless of age and is generally worn long regardless of gender.

### History of the Irda

The Irda were born long ago from the union of Annam and another unknown titaness.

There were two major clans of Irda formed after the powerful Irda king Vaprak ended his union/affair with Gaea.

Under Vaprak the Irda had enslaved the race of humanity who had not yet attained the enlightenment gifted to them by Prometheus. Those who followed Vaprak through his apotheosis ruled over these slave-states and created empires in his name across the mortal planes. As humanity became enlightened and began to ascend in its own right, a series of rebellions and civil wars broke out across the empires and in response, Vaprak sent his sons away from Shatterstone to save the Irda empires. After their failure they and their kin were cursed to be Oni and the Irda were forced to look to Vaprak himself for guidance. Vaprak created new servitors for the Irda using the blood of his own daughters, creating the Trolls, monstrous creatures who could subdue the human upstarts. Vaprak would have succeeded if not for the intervening hand of Rao, who has unending compassion for the lesser mortal races, and intervened with his crook.

Vaprak himself was cursed to resemble a trollish monster while the Irda who followed were cursed to become ignorant and ugly for all of their days. Thus, the Irda were no longer beautiful, no longer intelligent, but brutish and insatiably hungry like their cruel master.

It is said that there still exists the remnants of the second clan of the Irda, one who still possesses their beauty but holds no land beyond the walls of a small self-sustained city in clouds high above the highest peaks. They have separated themselves from ordinary mortal life and live with only the slightest bit of interaction with their giant kin.
Mimir

Mimir the Rememberer was the wisest of all the Ysgardians until the Aesir-Vaenir War where he was brutally beheaded. Mimir had taken waters from a sacred well in Ysgard that gave him special knowledge, and the horn he used to drink from it would become the Gjallarhorn, which Heimdall would one day use to wake the beings of the Nine Realms.

Odin took Mimir's head to the pool after the war had ended and drank from the pool, in doing so he linked their two souls and bound the vestige of Mimir to his own form for knowledge and insight. Mimir would always be inside his mind, a constant counsel.
Kostchtchie

Kostchtchie is a demon lord and a pretender to the title of 'Prince of Frost Giants' which at an official capacity belongs to Skadi (who doesn't seem actively bothered). He desperately wishes to be a member of the Giant Pantheon and actually seems to have some relevance despite his pretender status.

He subjugated Bayemon after finding his living head and taking it to the Iron Wastes, his realm in the Abyss.

He is brutish and short-witted, yet a dangerous foe and a powerful figure for desperate Frost Giants to turn to.

Clangeddin Silverbeard seeks to destroy him and all of the other Giants.
Helya

Hel is the second of Loki’s monstrous children and was cast by the gods into Niflheim, a land of primordial ice that meets Muspelheim, the land of fire. Hel is cold and what she takes she does not give back. Those who die of famine, disease, and old age are sent to her domain to live in her palace where they are waited on by her servants, Ganglati and Ganglöt. In the Ragnarok she led an army of undead against the Gods. Due to her cool temper and tactical genius she is a well-respected member of the Plutarei.

### Worship

Helya is worshiped as a figure of balance and the equal representation of the deities of death in Hades. Undead revere her as a sort of mother figure and she is worshiped heavily in Ealguelle.

### Relationships

Helya is close to her brother Nari, whom she conspired with to resurrect Loki from the last remnants of his vestige, a plot that was successful due to the actions of a group of mortal heroes. Helya is the second in command of the Plutarei under Hades and helps oversee that the flow of souls to their final destinations are kept smooth and makes sure that each God gets their due, regardless of alignment.

Helya is an enemy of the Nine Hells and the Abyss, for her stance that is heavily against the Blood War. There are no yugoloths in her realm, as their mercenary nature is greatly displeasing to her.

Helya is suspicious of the gods, particularly those in Ysgard, after what she has seen as discrepancies in the possession of mortal souls.
Half-Orcs

Half-orcs share traits from both their human and orc parents in equal measure, often being physically strong and dextrous. Half-orcs, regardless of the circumstances surrounding their birth, are often the best example to use in favor of orcs not being a race of savages due to their tendency towards following the culture they are raised in, despite often being considered outsiders within human lands. Orcs are known to be very accepting of half-orcs, rarely considering them as anything other than regular members of the tribe. While half-orc are used to the idea that they have no culture of their own, Morthea was widely made up of both half-elves and half-orcs and was ruled by a diverse senate of both until the recent coup d'etat after its teleportation.
Nagäae

The Nagäae are a race of toad-like monstrosities created originally as servitors of Cyäegha. While they were once more humanoid in nature they now resemble giant albino toads with thick hides, also called Wuhnan. The creatures can open their mouths up to six feet wide and have been known to devour fishermen and stray passers-by that frequent the giant lakes where they live. They are led by an even larger member of their species, a great black toad named Chan. It is said that they are wholly resistant to fire and extreme heat as well as extreme cold, and their skin can be difficult to penetrate with ordinary weapons. While they are aggressive and eat indiscriminately, their sightings are rare and it seems they can go long periods without feeding, so most barely know they exist under the water's surface.
Hoar

Hoar is a god of vengeance, formerly known as Assuran and a former member of the destroyed Zigguraxian Pantheon. He was cast out of the pantheon by Ramman and later killed the god, exacting his revenge and attempting to usurp his portfolio, however Anhur beat him to this.

### Relationships

Hoar wants nothing more than to destroy Anhur and the rest of the Heliopolan Pantheon. He has made a contract with Bane in the name of vengeance and intends to strike when they are vulnerable, making up for not just his loss but the loss of his former pantheon as well.

Tyr and Shar both attempted to influence Hoar, driving him towards their respective brand of law, before he finally decided he preferred the company of Beshaba and agreed to spread Doom for her.

### Worship

The 'church' of Hoar is little more than a band of desperate men and mercenaries, looking for revenge on worlds that have wronged them. The followers of Tyr are especially suspicious of those who pray to Hoar for strength and try to keep them away from cities they inhabit.
Hollyphants

Hollyphants are Celestials found across the Upper planes, most commonly found in troops of 4-5 individuals or in the service of Good deities. Hollyphants have two forms which are said to exist over the top of one another, but are able to express a single form at any given moment. The first form is that of a small elephant, covered in golden fur and winged. The second is that of a mastodon, also covered in thick golden fur but with much larger wings. Hollyphants in both forms are able to use exceptional latent psionic and celestial abilities, being capable of shredding fiends and undead with a single trumpet-blast from their trunks, or a spray of sparkle-dust also from their trunks. Hollyphants' greatest ability, is their divine rallying cry, which is a single blast from their trumpet that is capable of summoning allies from other planes to assist them. A small group of hollyphants can turn the tide of battle easily.

Hollyphants are good-natured, genuinely enjoying helping others. They are known to show up from time to time in the material plane just to look for good deeds to do before returning home. The enjoy good-natured japes and jokes, provided they do not make fun of their appearance. An offended hollyphant never forgets when they have been slighted.
Lanaxis

Lanaxis was a son of Gaea and Annam, one of the first Titans. Worried about his parents' inaction over Ulutiu freezing the prime iteration of Faerun, Lanaxis petitioned his parents for permission to kill him. Gaea denied his request and he called his fellow Titans to arms anyways and attempted to poison Gaea in an attempt to usurp her powers, inadvertently poisoning himself and many of his siblings. Gaea cursed Lanaxis, warning that if he ever left her shadow he would lose his immortality. Believing his mother to be dead he did leave, only to succumb almost immediately to poison.

His spirit appears over giant settlements where it speaks of the return of Annam, evangelizing to the followers of the Giant Pantheon.
Keun Pantheon

Gods and spirits roam all the worlds searching for those who are receptive to their messages and will heed their missives and warnings for the future. For the Keun, these deities choose their own disciples among the mortals to bring divine revelation and direct lines to the Outer Planes. They bring purity, prosperity, and simplicity by their hand, using the base elements of creation to bring civilization that is connected with the living forces of the material plane. Clerics of the Keun are shamans, spiritual media that channel the will of the gods directly. The rituals they perform are called kut, they involve prayer, dance, and music as well as sacrifice and offerings to the gods, which if done correctly can end with a full vision, or period of divine clarity for the shaman. Before any offering is made to a spirit of the Keun a purification of both fire and water must take place in the shrine or temple. Those who are chosen by the Keun are often woken to their abilities by extreme tribulation and emotional tragedy.

### Gods of the Keun

* Gamheung, Father of Gods
* Cheonjiwang, Lord of Heaven, Chilseongshin
* Sungmo, Mudang of Pure Waters
* Dangun, the First Shaman, Sangshin
* Yongwang, Dragon-King
* Hwanung, Lord of Earth
* Ungnyeo, Cave-Bear
* Seonangsin, God of Villages, Boundaries, and Wars
* Seokga, Liar-God
* Hwadeok Jingun, Fire God
* Byeorak Jang-gun, God of Thunder and Lightning
* Jeseok, God of Farming and Fate
* Solmundae, Island-maker
* Samseung, Protector of Infants, Samshin Granny
* Byeolsang, the Gods of pox and disease
* Honsuseongin - Gods who protect children from diseases
* Gameunjang, Goddess of Fate and Past Lives
* Oneuli, Goddess of Time
* Gungsang, Sun God
* Myeongwol, Moon Goddess
* Yeonggam, God of Dokkaebi
* Samani,God of Lifespan
* Yeongdeung, Goddess of Wind
* Bugeun, God of Physical Intimacy
* Geollipsin, Collector Gods
* Gunungsin, War Gods
* Yi, Divine Admiral

### Keun Gods of Households

* Munshin, God of Doors
* Jishin, Earth Goddess
* Jowangsin, Goddess of the Hearth
* Eopsin, Goddess of Storage and Wealth
* Cheuksin, Goddess of toilets and latrines
* Sosamshin, Cattle-mother
* Nulgupjisin, God of Rice and Nulgub

### Keun Gods of Death

* Yeomra, King of the Underworld
* Gangrim Doryeong, Reaper of Yeomra, Messenger of Fate
* Jibuwang, Overseer of Yeomra, Messenger King
* Juseung, Goddess of Infant Death
* Jijang, Savior of Souls, Bearer of the Death Curse
Lurue

### Patron of

Awakened Animals, Intelligent Non-Humanoids, Druids, Entertainers, Outcasts, Swashbucklers

Lurue is a goddess of unicorns, awakened animals, and pegasi who loves the rush of adventure and the thrill of exploration.

### Relationships

Lurue is the daughter of Selune and Eachthighern, the older sister of Yathaghera. She is a close friend to Mielikki, Shiallia, Gwaeron Windstrom, Nobanion, and Chauntea. She is loyal to Silvanus whom she serves.

She hates Malar for attacking her allies but also because of his involvement in the creation of black unicorns.

### Worship

The humanoid church of Lurue provides healing to those who enter their halls and encourage people to try new and exciting things and right wrongs. Lurue's church frequently uses romantic imagery and texts to encourage young people to become adventurers and heroes.

For most awakened animals, pegasi, and unicorns, worship takes other forms but Lurue is still revered.
Goblinoid Pantheon

The Goblinoid Pantheon is led by a paranoid and spiteful leader who has led his people to ruin, slaying his own sons, and leaving their home to be run over by invaders. The Goblinoid Pantheon, always considered outliers and outcasts, were once considered powerful enough to equal the might of the Seldarine and Morndinsammen but have alienated most of their allies. After a century of subjugation at the hands of Bane and a massive drop in support from their goblinoid worshipers, the pantheon was liberated by their former allies the Orcish pantheon who they are now beholden to.

### Bugbear

* Grankhul
* Hruggek
* Skiggaret

### Goblin

* Bargrivyek
* Khurgorbaeyag
* Meriadar
* Stalker

### Other Goblinoids

* the Nameless God, King of Mongrelfolk
* Kikanuti, Bhuka goddess of the sands
Lamia

Lamia are monstrosities supposedly created by the cult of Pale Night. They resemble humans with the lower torso of beasts like goats and lions and a natural ability to use illusion magic, which they use to lure in prey in the deserts they inhabit. They rely upon their victims to keep them fed, since they are obligate carnivores and food is scarce where they live. Lamia Nobles are those of their species who are slightly stronger, and have the lower bodies of snakes, leading to their being confused with Nagas and Medusa. The Lamia are related to the Sa'ir and imitated by the Lamara. They are possibly the inspiration for the Impusae. Lamia are matriarchial, with males being used mostly for breeding and light martial combat.

Lamia prefer to live alone, since there just isn't enough food to go around. Most Lamia will be grouped with one female, up to three males, and potentially some lesser servants like Sa'ir or jackalweres. Lamia Nobles are known to keep much larger groups together, often having males of multiple humanoid races among the regular brood-mates. While Lamia typically eat lesser humanoids after mating, there are those who keep them around in times of plenty or in environments where food is readily available.
Loviatar

Loviatar is a goddess of pain and anguish, currently serving under Bane.

Loviatar prefers to serve under others, taking joy in the new opportunities for pain and anguish they offer her. Originally she served under Bhaal, but after his death served briefly under Malar and then allied with Talona to take part in Talona's Inquisition, which she made something of a passion project until becoming distracted by Shar, who had some promising proposals she rather enjoyed. Ultimately the return of Bane proved far too tempting for her and now she serves at his side, ready for more bloodshed.

### Worship

The entire purpose of Loviatar's clergy is to bring pain. They begin their days with acts of self-flagellation and on special occasions will engage in rituals of scarification or other painful activities. They seek out followers of Ilmater in order to test the limits of their god's mercy against their unending thirst for blood and pain.

The Disciples of the White Rod are a group in her church that hold a relic the order is named after, an exceptionally powerful object of their goddess' favor.

### Dogma of Loviatar

Pain is inevitable. Accept the pain you are dealt and then retaliate with all your force. Do unto others before they can do unto you. Kindness and abstinence are helpful tools and make the pain you cause that much more powerful. Turn your enemies volatile through the illusion of hope. Act alluring and give pain to those who desire it as well as those who do not. Teach others the discipline of the whip, for without discipline they can not know true pain. Loviatar is all you fear and all you long for.
Hyrsam

### Favored Weapon/ Artifact

Pan's Pipes, Satyr's Drums, Horn of Revelry, Fiddlesticks of Fyndal, and Flute of Forebearance (Bardic Instruments)

### Patron of

Bards, Satyrs, Korreds, Atomies

Hyrsam is an Archfey, one of the Seelie Court, and a servant of Titania. He is a demigod of music and revelry and the current leader of all satyrs (contested lightly by Damh, who focuses on his Korred patrons). Hyrsam is considered somewhat extreme in his beliefs that all of the 'outsider races' of the Feywild need to be expelled, chiefly the lycanthropes, elves and fomorians.

Hyrsam leads a band of revelers across multiple planes, rivaling even the Bacchae in terms of lasciviousness.

### Relationships

Hyrsam is the son of Oran and one of the daughters of Pan. When he was born he showed immediate aptitude for music and so was gifted his grandfather's signature instrument, the legendary pipes which ever since have been named after him. Hyrsam has strained relations with many of the Archfey for his more xenophobic beliefs and his father constantly postures to deny Hyrsam's true beliefs.
Oran

Oran is the leader of the Green Court, a powerful Archfey of raw natural forces. Oran is fierce and impulsive, but the respect of those who follow him and of his fellow Archfey was earned by his own valor. The wild swings of Oran's heart have made him impossible to tame, yet he always comes back to those he loves. In the Feywild there are none who can match his level of mastery over all aspects of nature.

### Relationships

Of his relationships, the one he has with Tiandra has always been explosive and passionate, yet sometimes dangerous. They have been lovers, enemies, and sometimes both at the same time. It was Oran's hand that hewed the earth and carved the stone halls of Sennaliese, and by his blood that the Prince of Frost was born. It has been long since the Court of Stars was last called to a full session, but he and Tiandra still seek one another's counsel since their extreme natures complement and temper one another.

### Oran the Black

There are those among the fey who whisper of a Green God in the Darkness who will pull nature back into the focus of the world and end the tyranny of civilization and he is called Chernovog.

Chernovog may be a former aspect of Oran, the Green Lord, that has gone rogue and started acting on his own impulses. It may have been Tiandra that sent him into the Abyss in the first place due to his dark influence over her lover. Another theory is that Oran turns into Chernovog in nights where the moon wanes, explaining his long periods of absence from the Feywild.
Parrafaire

Parrafaire is a naga deity born from the union of Shekinester and Jazirian. Parrafaire is an expert in the execution of magical tricks and traps. Parrafaire does not leave his domain, using power lent to him by his parents (in the form of a giant golden band around his tail) to astral project, scry, and create avatars where needed. Parrafaire is a winged naga with the head of a human male. He is wise, speaking in riddles and code, but his aspects can be reasoned with and he is not immune to flattery.

Shekinester is a shard of Jormungandr and she was courted by other shards for a time, the most persistent being Ssharstrune. When Shekinester chose Jazirian and their heir Parrafaire came of age, the jilted Ssharstrune became murderous and attacked Shekinester, who devoured him in retaliation. This was a grave error, Shekinester quickly expelled the corpse of her assailant but was permanently poisoned by his influence. In order to contain the taint of the dead god, Parrafaire volunteered to escort the corpse to Carceri, where he remains guarding the vestige of Ssharstrune until it turns to dust, preventing the transition of his full portfolio to another deity who would wish to influence the evil naga. There are some among the court of Shekinester who believe Parrafaire's watch will not end while the Naga Queen lives, as her tainted essence may be linked to the vestige remaining.

### Worship

Parrafaire does not have a wide following, most of his power is borrowed through the golden band, but he does have a group of guardian naga who represent his cause. The followers of Parrafaire guard treasures, maps, and secrets. Some of his most powerful followers have been given unique puzzles that, when solved, give them access to greater abilities that allow them to place magic traps and illusions.
Nyx

Nyx was born from the Elemental Chaos at the same moment as the gods of Olympus, emerging from that place and blanketing all the unformed worlds in shadows with her partner Erebus. Nyx is second of the Plutarei, and is the keeper of Cronus. From her realm in Hades, she oversees the flow of those who travel through the veil of life and death. She is also a warden of Tartarus, having taken some of the Titans' imprisonment upon herself.

### Relationships

Nyx is the lover of Erebus and the mother of Aether, Charon, Hemera, Moros, the Keres, Hypnos, Morpheus, Momus, Oizys, the Moirai, Nemesis, Apate, Philotes, Geras, and Eris. She was the adopted mother of Thanatos.

Nyx was briefly married to Dellingr in her youth.

Nyx is an ally of Hades and has a close relationship to the Raven Queen.

### Worship

Nyx is not typically worshiped, but there are those who give her offerings in exchange for the shroud of darkness that night provides.

> O Nox . . . Ever shall this house throughout the circling periods of the year hold thee high in honour and in worship; black bulls of chosen beauty shall pay thee sacrifice, O goddess! And Vulcanus' fire shall eat the lustral entrails, where-o'er the new milk streams. -'Hymn of Nyx' by Statius (Oerth 45-96 CE)
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Glyph of Defense-Crushing

The glyph of defense crushing is an ancient artifact covered in runes discovered by Odin long ago, leftovers from the Ragnarok. The glyph can be added to any non-magical weapon to enhance its power and make it a magical weapon.

Whenever a creature is dealt a blow from this weapon, it must make a strength saving throw (DC= 8+ STR or Dex modifier if it is a finesse weapon). Upon a failed save the creature's armor class is lowered by 1. This rune cannot bring a creature's armor class lower than 8+Dex Modifier (natural armor).
Goblinoids

Goblinoids make up a collection of races that are loosely aligned by ancestry. They had once been a singular race inhabiting the hills and lowlands of the Feywild before the incursion of Maglubiyet displaced their creator-gods (their names long lost to time). They were one of the first races to leave the Feywild for the mortal planes in a grand exodus, some goblinoids hoping to flee the terror of their new over-god, others hoping to conquer in his name.

The Goblinoid pantheon encourages their followers to be bloodthirsty, fierce, and to fight for dominance. Due to the recent struggles of the goblin gods and the usurpation of Maglubiyet, many goblinoids have begun to stray from their gods and have started to look elsewhere, many gaining new outlooks and codes of conduct along the way (much to the happiness of other races).

### The Goblinoids

* Amitok
* Bakemono
* Bhuka
* Blue
* Bugbears
* Dekanter Goblins
* Goblins
* Hobgoblins
* Kakamora
* Koalinth
* Mongrelfolk
* Nilbog
* Norker
* Thoul
* Worghest
* Varag
* Vril
Liria

Liria Valthorin is a powerful eladrin archfey who has devoted her entire being to destroying the evils of the drow. She is a granddaughter and close follower of Corellon and a member of the Sun Court.

### History

Her father, a powerful yet eccentric archfey called the Rose King, once led a crusade against the drow in the feydark, but was tricked by her mother (a powerful drow priestess) into a false sense of security. When Liria's mother tried to abduct her and take her to the drow city of Irith Tal her father and his guard followed suit. All were slaughtered in a horrible ambush, save the King's former bodyguard, an eladrin named Janil.

Liria spirited herself and Janil away with her just-manifesting powers and the two were left in the House of Flowers without support or protection. The Feywild has many victims of the drow and even as a child Liria recognized this, so she put out an open call to any and all victims of the drow that they would be welcome in her house if they could fight. Janil trained the first generation of fighters after that and soon the House of Flowers had enough acolytes to attract the attention of Corellon who invited Liria to be one of his bannermen in the war to come against Lolth.

The House of Flowers has grown far beyond its original vision, with a full network of spies planted across the Feywild in Liria's service watching for drow incursions on the surface lands.

### Relationships

Liria is hated by the priestesses of Irith Tal, including her mother Zarra who still lives. She is a friend to the Court of Stars, which her father was formerly a member of, and is a recent addition to the Sun Court of the Seldarine. To those she has trained in battle she is a friend, mentor, and ofttimes rival as her competitive nature shines in sparring matches.
Mohrg

Mohrg are undead humanoids created by psychic shame and regret upon the moment of death. Mohrg are usually unrepentant criminals in life whose internal organs become a parasitic creature that is the manifestation of their guilt while their flesh rots away, exposing their bones and the new parasitic worm-like being that is now in control.

Mohrg serve only to create more pain, fear, and death. The animated organs twist and wrap around prey that get within ten feet, (for a moment leaving their beating heart exposed) while they cover their victim in paralytic bile that prevents all movements and induces uncontrollable screaming from their vocal chords (which are ripped out before the victim's death). The victims of a Mohrg are risen as mindless zombies.
Osiris

### Patron of

Attorneys, Druids, Embalmers, Judges, Paladins, Rangers, Those who seek Righteous Vengeance

Osiris is the Heliopolan god that oversees the bounty of harvests for the living and ensures that the souls of their followers go to the correct place. He reaps the fields of life in both ways.

Osiris was killed by Set in a jealous rage because Osiris had been given greater powers by Ra, leading Set to believe that he would eventually become Ra's successor. Osiris was then resurrected by the combined might of the pantheon's members.

Osiris typically appears as a human with green skin, but occasionally appears as a mummy.

### Relationships

Osiris is the son of Geb and Nut and the sibling of Nephthys , Isis (his wife), and Set (his mortal enemy). He is by Isis the father of Horus who later became the leader of their pantheon. Osiris is an ally of Kelemvor as well as most members of their pantheon.

Osiris has attempted to thwart Mask's deeds in the past, and is reviled by the Plutarei who dislike how the Heliopolan Pantheon diverts the flow of souls.

### Worship

Direct worship of Osiris is not common and is instead relegated to certain other organizations.

The Order of the Risen Serpent is an organization of undead that are specifically risen after dying to minions of Set. They typically gain new skills in death but were generally skilled in a variety of things in life (usually something relating to divine magic and something else relating to combat or survival). They care little for death for they will be risen again if killed by a follower of Set in anything but a fair duel.

The Brotherhood of Those Who Smile at Death is a military branch of Osiris' clergy for the living.
Imps

Imps are among the weakest of the devils, one of the lowest ranks in the Nine Hells. Imps are adept at shape-changing, able to take the shape of a medium-sized creature with ease. Their true forms are always a varied mess of infernal traits, but most all of their kind have leather wings and long tails ended with stings. They are used as spies, thieves, messengers, and all-around lackeys, while other beings are put at ease by the imps' lack of real power. Imps desire that power more than anything so they ally themselves with other powerful entities, becoming yes-men and pathetic lackeys to any being that can get them the smallest bit closer to attaining it for themselves. Upon obtaining power, Imps ascend to their next forms, tearing off their masks of subservience to reveal power-hungry tyrants.
Miska the Wolf Spider

Miska is an Obyrith. He was the former Prince of Demons and also formerly bore the rod of seven parts before it was scattered across the multiverse and he was imprisoned. In the war against the gods he stood with the Queen of Chaos and helped to create the Tanar'ri. Miska is the creator of the Spyder-Fiends (wolf headed spiders) and his own form resembles a human with the lower body of the spider and two wolf heads near his shoulders but this form may be greatly exaggerated or misinterpreted. Currently most of his worshipers (except for the Spider-Fiends) have moved on to more prominent demons to worship.
Imbrar I

Imbrar I, is a death knight sworn to the service of Soneillon, the Queen of Hatred. When her halls in Spirac were empty he remained, keeping the palace kempt until his mistress' glorious return. Imbrar appears as a pale man, riding a flaming horse. He wields a fractured sword which can shatter into countless shards of jagged blades in its targets before calling each piece back to reform the larger blade, a gift of Soneillon's called Rancor.

Imbrar I was once the king of a Faerunian kingdom, the successor to a long legacy of great paladins sworn to the service of the Triad as well as a legacy of powerful sorcerers. Imbrar inherited as well, a legendary sword known as Demonsbane, the crown of Narfell, and a pressing war against the neighboring forces of Hobgoblins who encroached upon their land with increasing ferocity and had already taken his father. Imbrar set out with a company of one thousand men and never returned, it is a mystery of what happened and he was presumed to have fallen in battle, until centuries later being seen enacting the cruel bidding of Soneillon.

When Soneillon fell to the wizard, Wo Mai, Imbrar was left to work the affairs of his lady in her stead, with her return the two have set to work, setting their sights upon control of Spirac.
Improved Sunder

You are highly skilled at using your strength or power to destroy objects, using targeted spells and other attacks to destroy worn or wielded items, sundering them.

You do not provoke attacks of opportunity when trying to destroy a worn or wielded item, and gain proficiency in the role to destroy it, (with the DC set by the DM depending on the item in question).

You gain double proficiency on checks to destroy structures like doors and walls.
Ii

### Abilities

Well Fed: +2 to hit rolls when fighting on a full stomachDrunken Eloquence: Double your proficiency in persuasion and diplomacy checks when inebriated

Scattered on the South-Western edges of the Dragon Empire are sprawling rice fields and rivers which are home to the Ii. The Ii are hearty people, in many ways the antithesis of the marshlands and lowlands they call home. The Ii take pride in their homesteads and enjoy the simple pleasures of rural living but not all are content in a life devoid of travel or adventure. The Ii take life slowly, they would rather speak with an enemy before resorting to violence. Traditionally their people would solve disputes by holding great feasts with strong drink, and if any fights would occur both combatants would be far too inebriated to do any real damage and any slight would likely be forgotten by the night’s end. While this unfortunately doesn’t represent the ways of the world at large, the Ii’s affable disposition makes them well-liked by nearly any being they happen to come across and their sturdy build makes them formidable enemies. For all their strengths the Ii are also predisposed towards certain weaknesses, such as drinking at inappropriate moments or refusing to fight until eating a good meal. When good food can not be found Ii are known to grow despondent until something suitable can be found. Travelling Ii are scavengers by necessity and are especially good at finding mushrooms.
Levistus

Levistus is the official lord of the Fifth Layer of the Nine Hells, Stygia. Levistus was imprisoned in a block of ice for his attempt to assault Bensozia (consort of Asmodeus and mother of Glasya) which ended in her murder. He sat in his prison for centuries before Asmodeus, seemingly on a whim, freed him from the crypt he laid in, and gave him control after deposing the former ruler Geryon.

Levistus, still trapped in ice, gives orders to his Amnizu through telepathy. Levistus is the Lord in charge of making deals and contracts with those who are in precarious and desperate positions from which they see no escape. This being ironic since he is very much in the same position.

### Relationships

For reasons unknown to the rest of the Dukes of Hell, Levistus is allowed to be openly hostile and defiant of the other Arch-devils. He has terrible relations with all of them and prefers it that way.

In Stygia he has competition for control in the form of the pit fiend Fecor, who leads legions of Malebranche across the layer and has served its masters for eons. Fecor is now aligned unofficially with the forces of Geryon that are now fighting to retake control of the plane.

### The State of the Frozen King's Court

The current theory among political pundits and rumor-mongers in the Nine Hells is that Levistus never received the power of Geryon when he was made the 'ruler' of the layer, something incredibly unusual. Instead this power likely was transferred to Glasya, explaining her massive increase of power before she overturned Hag Countess, absorbing her power and becoming one of the strongest Arch-devils in a short amount of time.

The implications of this are dire for Levistus and confirm his suspicions that his icy prison will be his permanent tomb. For every inch of ice his followers remove two more build up from the snow, and his own power does not seem to have increased despite having command over so many other devils. Levistus is a sitting duck, a fish in a barrel, and somewhere soon there's going to be an upset...

### The Upset

Geryon, believed to have been devoured wholly by Asmodeus and reduced to the state of a vestige, was in actuality stripped of his title and powers and forced to live in anonymity among the rabble of Devil-kin. Through the support of his mortal followers, however, the devil was able to regain strength and return to Stygia where he built strongholds in secret and started amassing armies once more. Refusing to hesitate any longer, Geryon is waging all-out war on Levistus, rending the plane into absolute chaos, disturbing the realm of Sekolah in the process (who may in turn end up being the deciding factor of victory on either side).
Han

Han is a Great Old One and a former servitor of Yig, bound as a slave to the whims of the great serpent. Han appears as a humanoid mass of frozen mist and it is said that he alone knows the location of the Maze of Yig, a dungeon of fortuitous size that has an artifact that was dear to Yig at its end (rumored to be the dead old one's vestige).
Kundo

Kundo is a god of building and noise, the perfect union of the metalworking beauty of Xanag and the boisterous rain of Vogan. Kundo is the song of those who do hard work, the sound of metal on metal, and the sound of rain clattering against a solid metal roof. Kundo protects those who protect others and build up their settlements against danger.
Norebo

Norebo is a god of luck and gambling who is known for his eagerness to bet on any event. He typically appears as an animal of some kind, but he sometimes appears as a very average-looking human in clothing not quite shabby but not fine either.

### Relationships

Norebo has dated a great many goddesses in his time, but in the past thousand years he has had eyes only for Wee Jas. Norebo serves under Lendor and is allied with Rudd. He is an enemy of Ralishaz who he believes ruins the fun of gambling for everyone. Kurell is very jealous of Norebo's clergy for attracting far more rogues than his own church.

### Worship

The primary institution following Norebo is the Church of the Big Gamble, which operates as a system of betting parlors and gambling halls. Offerings are made to the church in the form of wagers and sometimes these offerings pay out immediately, making Norebo one of the few gods whose action can be immediate if the cards are right.