Acargeanth

Acargeanth is an electrical Brute Wyvern introduced in Monster Hunter Strike.

## **Physiology**

Acargeanth are large brute wyverns reminiscent of the real world Acrocanthosaurus. The spine running along its back glows neon at segments, along with occasional spikes protruding from it. This spine is also their primary weapon, as it builds up charge throughout the fight. When fully charged, electricity will shed out of it, even slightly enlarging their claws. Said claws are attached to enlarged arms for a brute wyvern, enough so that if provoked enough it can crawl at attackers on all fours. On their shoulders lie large pylon-like structures. Their tails have a strange structure split from the spine reminiscent of electrical poles.

## **Behavior**

Acargeanth have a fairly normal behavior, being aggressive to most smaller creatures, yet hesitating against ones it’s own size. It can often be seen hunting Armored Wyverns. They are rivals with both Therozoic and Zinogre, likely due to their overlapping habitats.

### Tracks

Acargeanth leave behind footprints, Thunder Prints and shed scales.

### Specific Locale Interactions

Acargeanth will charge faster in the Metal Forest sections of the Shadow Underbush.

## Interactions with Other Monsters

Acargeanth, aside from Turf Wars, has no other interactions with other monsters.

### Turf Wars

#### Against Zinogre

Acargeanth starts by rushing at the zinogre, attempting to floor it with a stomp to the shoulder. The Zinogre summons hundreds of Fulgur Bugs, swarming them at the Acargeanth. The Acargeanth, depending on its charge level, with either bite down on the Zinogre’s shoulder, tossing it aside (Acar Win) or being overcharged, stunned, and falls over (Zinogre Win)

#### Against Therozoic

Therozoic rears up, swiping at the Acargeanth threateningly. The Acar rushes at it, snapping at its neck and biting down. The therozoic is thrown to the side by the Acar, who is slashed across the face. They roar at each other, charging, the Acar again throws the Therozoic, who gets in two stabs to the chest. Result: Tie.

#### Against Taikun Zamuza

The Acargeanth roars at the Taikun, who burrows into the ground. After bursting up from underneath the Acar, the fight varies. If the Taikun is still orange-shelled and the Acar is charged, the Acargeanth will dodge the burrowing attack and pull up the Taikun, slamming it over its shoulder (Acar Win). If the Taikun is blue-shelled and the Acar is charged, It doesn't manage to dodge the attack, but still pulls the Taikun out and throws it aside (Tie). If the Taikun is blue-shelled and the Acar is not charged, the Acar will not dodge the uppercut and take extra electrical damage (Taikun Win). If the Acar is not charged and the Taikun is orange-shelled, then the outcome is identical to if the Taikun was blue-shelled and the Acar was charged (Tie).

#### Against Rajang

Wasting no time, the Rajang rushes at the Acargeanth, quickly uppercutting it. The Acargeanth falls over, but manages to bite down on one of the Rajang’s arms. As the Acar gets up the Rajang struggles to get its arm free, yet is flailed around as the Acargeanth thrashes about. The Rajang gets its arm free and smashes the Acargeanth’s head into the ground. Result: Rajang Win.

Note: Acargeanth also shares turf wars against Tobi Kadachi and Tetranadon with Anjanath.

## **Abilities**

Acargeanth have evolved masterfully to the Metal Forest. Their spines and tails siphon Thunder from the surrounding Steel Sequoias, converting it to usable electricity. They slowly build up charge while in combat, gaining new moves and abilities as it does so. After it fully builds up charge, it can unleash a powerful thunderstrike against foes, discharging itself. Hunters can also interrupt this by damaging the spine sections, particularly the back, head and tail segments. Some electrical abilities include: electric saliva blasts, a personal electric field, targeted blasts via shoulder pylons, and empowering/extending its claws with thunder.

## **Ecological Information**

### Habitat

Acargeanth inhabits the lower sections and Metal Forest areas of the Shadow Underbrush. They have also been seen in the Lower Shores, but due to their abilities, tend to not venture far from the Metal Forest.

### Ecological Niche

Acargeanth are an apex of the Shadow Underbrush, the other being Zinogre. Both are likely in these positions due to directly siphoning from the powerful Steel Sequias of the Shadow Underbrush

### Biological Adaptations

Acargeanth, while once an element-less brute wyvern, has adapted beautifully to the Metal Forest, siphoning its thunder for its own use. Its subspecies, Herculean Acargeanth, seems to have gone down a very similar path, yet instead of the Metal Forest’s thunder, it siphons the Dragon element of the Storm Spires of the Elder Valley.

## **Cutscenes**

Tyrants of Thunder: Area 1; Shadow Underbrush

The Hunter(s) walk(s) out of the camp, noticing that the Metal Forest is especially active today. What they don’t realize is that they are being watched from the brush. They find a small swarm of FulgurBugs swarming around a set of green scales, observing it perplexingly. Then, a Zinogre comes crashing through the trees, knocking the hunter(s) to the ground. It then quickly spins around, facing the brush, before summoning FulgurBugs to its aid. The Acargeanth bursts through the trees, biting down on the Zin’s neck, and engaging in a battle. Eventually, the Acargeanth forces the Zinogre into retreat and, as it turns around, sees the Hunter(s). It roars, and the fight begins.

## **Game Data**

### Rage and Tired States

* 1st Enrage: Jaw and eyes light up, spine charges quicker, Thunder Veins glow a dull yellow
* 2nd Enrage: Jaw and eyes crackle with thunder, charges spines very quickly, will use all four limbs for locomotion.
* Tired State: Loses charge buildup and more easily loses charge

### Interactions With Unique Statuses

Acargeanth have never been recorded Tempered or Frenzied, yet rumors are swirling of sightings of a Reaping one.

### Mounts/Clutch Claw Effects

#### Mounting

Acargeanth has a normal Brute Wyvern mount.

#### Clutch Claw

Acargeanth cannot be clutch clawed due to the lack of the clutch claw in MHS.

### Breakable parts

Acargeanth can have its head, both legs, the tail can be severed, and the spine can be broken once and de-charged a potentially infinite amount of times.

### Sharpness Damage Effectiveness

 Head
 Back
 Legs
 Tail

### Elemental Effectiveness

#### Fanon

 Star Count

Note: Earth has no rating due to the lack of the element within MHS.

## **Theme**

Shade beneath the thunder--The Shadow Underbrush (ARK Gen2 hunt theme)

https://www.youtube.com/watch?v=QaneaHmMMQg

## Shiny Item Drops

#### Material Items

Acargeanth can drop an Acargeanth Talon(+)/Acargeanth Wraithclaw(+) or a Acargeanth Fang(+)/Acargeanth Striketooth(+)

#### Slinger Ammo

No Slinger ammo is dropped via Clutch Claw attacks.

## **Equipment**

Acar Armor Set Bonus:

* Acar Charge: Slowly grants extra thunder attack and defense as a hunt goes on.

## **Notes/Trivia**

* Acargeanth’s turf wars, aside from Therozoic and Tetranadon, have a theme of countering thunder with thunder. Acargeanth is known to sometimes overcharge itself, hence its loss to thunder-heavy monsters such as Zinogre.
* Acargeanth is based on the Acrocanthosaurus as well as how power lines conduct electricity.
* It’s name comes from Acrocanthosaurus, generator and charge.