recursal/Fanatic-Fandom huggingface dataset:
Acolyte

Acolyte is one of the available player character backgrounds. It can be chosen during character creation and will determine the character’s backstory, certain personality flags and available background side quest. It also provides certain benefits in a form of proficiencies, features and known languages.

*You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine.*

## Features

* **Religious Training.** Proficiency in Religion, Nature, and Insight.
* **Potion Making.** Proficient with the Herbalism Kit.
* **Additional languages.** Chose one additional language.

## Equipment

* Crafting Starter Pack
* Gold: 15
* Commoner’s Clothing
* Herbalism Kit

## Personality flags

**Determined:** Casual

**Choice of flags** (choose two): Lawfulness, Altruism, Caution, Violence
Cancelled Contract

Cancelled Contract is an item found in the starting equipment of an Artist background. Other than adding a bit of role-playing flavor, it serves no purpose.

## Description

*An old piece of paper of no value... anymore. You used to think this was your career breakthrough, but after a stroke of bad luck, this contract was cancelled, and you now only keep it to remember never to miss another chance.*
A Chronicle of Events in Masgarth

A Chronicle of Events in Masgarth is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Description

A dwarf-eye view of recent historic events.

## Text

*Blood and stone!*

*When first I heard this tale from Masgarth, I was much disposed to be doubtful of the events that I record here. But now having discussed them with those Antiquarians present at Caer Cyflen, I must admit to sharing no small sense of wonder. And why, you may ask?*

*It appears we have now roaming Ferendragh, mighty folk who show the insight, cunning, and dogged determination one would normally expect of folk from the Snow Alliance!*

*Four brave adventurers, first deputized to the Legacy Council, and now Heroes of Masgarth.*

*As we all know, Princess Ceiwad Silverflower hasn't seemed most focused when discussing matters of import, despite her good intentions. So, it was with much surprise that her hiring of four deputies brought the most astounding destruction of a devious plot to infiltrate and overthrow the Principality. A plot by the Sorr-Akkath, a force of legendary evil that, it turns out, was real!*

*It turns out these Sorr-Akkath were lurking in the ruins and wastes of the Badlands, and had begun to spread east, hiding in shadows, plotting to defile and destroy all that is good in the world. I have no doubt that there are nefarious folk among the New Empire and Gallivan that are to blame. We know how much they covet the lands of Masgarth. Filthy southerners.*

*But I digress. Allow me to continue with my tale...*

–––

This volume continues to tell a sometimes wildly inaccurate tale of the Heroes of Solasta.

## Location

Found on a library shelf in the White Rock City.
Boots of Levitation

Boots of Levitation are a wondrous item. They are a rare magical item. They're equipped in the feet slot and require attunement. When attuned, the boots allow you to cast Levitate spell (1 per hour).

## Description

*After a couple of close calls in the mountains of the Snow Alliance, the Manacalon shock arcanists began to use those boots!*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Engrem Toldus
Battleaxe +2

Battleaxe +2 is a magical one-handed melee slashing weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with martial weapons or battleaxes is required to use it effectively.

## Description

*A typical dwarven weapon, probably crafted by the smiths of the Snow Alliance.*

## Location

* Sold by Joriel Foxeye
* Sold by Katniss Strongmail
* Found as random loot
Beautiful Mantle

Beautiful Mantle is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a shoulders slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Beautiful Mantle**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be the Mantle of Spell Resistance.

Beautiful Mantle has to be identified only once per playthough. Afterwards, the party will recognize the Mantle of Spell Resistance automatically and identification will not be necessary.

## Description

*A fine and nicely crafted mantle made of silk. Possibly magical.*
A Pile of Bones

A Pile of Bones is a quest item. It cannot be sold, moved to a container, or removed from the inventory by the party.

The piles are bones of Angbi Kramsson, and they need to be gathered so his body can receive a proper burial and his spirit can finally rest. There are three such piles to be found:

* In the Courtyard, past the enterable well on the south side, in a lootable sack in an otherwise empty 'room'.
* In a lootable sack beside Talbut the Grey's cabin; reachable by the left path from the castle gates.
* In the same graveyard where you meet Angbi, in a lootable sack by the eastern path entrance.

## Description

*A pile of different bones that could be part of a person's skeleton. Some of these boned appear to bear some kind of animal teeth marks.*
Breastplate

Breastplate is a standard medium armor. It is a basic non-magical armor. Proficiency with medium armor is required to wear it.

## Description

*This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.*

## Location

* Sold by Will Warmhearth
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Found as random loot
Arrow

Standard Arrow is a type of bow ammunition that can be crafted with Smith's Tools or bought.

## Crafting

**Ingredients:** Projectile Parts

**Crafting Difficulty:** DC 10, Easy

**Required Successes:** 2

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Galfin Leafcutter
* Sold by Angus Hightower
* Sold by Cuberdon Miller
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Sold by Rhodanthe Asigon
* Found as loot
Acid

## Acid

### Weight

0

Acid is a chemical and a crafting ingredient used in various recipes.

*A small amount of acid.*

## Recipes

* Potion of Heroism
* Corrosive Arrow
* Corrosive Bolt
* Demonic Grease of Pseudo Life
* Demonic Grease of Spell Taint
* Flash Arrow
* Flash Bolt
* The Burden
* The Burden Poisoned Arrow
* The Burden Poisoned Bolt
* Scroll of Charm Person
* Scroll of Feeblemind
* Scroll of Freedom of Movement
* Scroll of Harm
* Scroll of Protection from Evil and Good
* Scroll of Scorching Ray
* Scroll of Spiritual Weapon
* Scroll of Warding Bond

## Locations

* Sold by Atima Bladeburn
* Sold by Hugo Requer in Caer Cyflen.
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers.
* Dropped by various enemies.
Bongo

Bongo is a spell focus and an instrument. It can be used by Bards to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can also be used by Bards during performances.

Bongo is a standard, non-magical instrument.

It can be bought from vendors or found as random loot.

## Description

*A pair of small drums played with the hands.*

## Location

* Sold by Dalon Lark
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
A Guide to White Rock City

A Guide to White Rock City is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Description

How White Rock City is organized and how it was constructed.

## Text

*The roots of our mountains run deep, but none deeper or as wide as blessed Valkarokkopun, known in the common tongue as "White Rock City." Although our ancient metropolis has a history lost in time, we know that the Manacalon elves had yet to defeat the dragon menace when we mined the first of the finest marbles, granites, and fabulous quartz of rarest quality from the mountain's veins.*

*When the Manacalon Empire first attacked us, the Clan Kaakkoinen were already constructing fortifications.*

*Valkarokkopun was by then a large city fueled by the discovery of veins of almost pure gold, silver, and flawless precious gems, positioned on a strategic pass linking the southern lands with the endless Great White to the north. The city not only expanded down through the mountain, using marvels of our dwarf engineering that include complex elevators, ventilation, and heating, but also out to the north and south, with substantial fortified areas in concentric rings.*

*Since then, the Kaakkoinen, now known in the common tongue as the Kaikonnen, have built ever larger, more complex fortifications and many technological marvels within. This impeccable dwarfish foresight has allowed us snow dwarves and our allies in the Snow Alliance to protect our ever growing wealth from outsiders, as we mine the fabulous mountain depths.*

## Location

Found on a library shelf in the White Rock City.
Badri

Badri is one of the characters introduced in the Lost Valley DLC. He is an envoy for the Forge faction. The party first encounters him in the Swamp.

### Attacks

* **Battleaxe of Sharpness:** +11 to hit, 1d8+7 slashing damage
* **Handaxe:** +9 to hit, 1d6+5 slashing damage

### Specials

* **Reckless Attack ➜** Before you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Adam the Twelfth

Adam the Twelfth is an undead servant and the guard captain of the Bone Keep. He guards the gates from any and all intruders and crushes unwanted guests, aided by his many skeletal underlings.

Not much is known about Adam himself and his history. Even his name is a bit of a mystery, suggesting that he might have been destroyed and resurrected, recreated, 12 times.

He is definitely dutiful and devoted to Mardracht. He refuses to join forces with Lizzaria against Aksha without direct orders from his master. Furthermore, he made a deal with the local werewolf – letting him hunt in peace in exchange for information on anyone coming to the area.

## Interactions

Adam can be persuaded to let the party go into the Keep without a fight. Failing that, he needs to be defeated in battle.

In battle, he is accompanied by two Skeletal Enforcers, two Skeleton Archers and one Skeleton.
Black Gem Pendant

Black Gem Pendant is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a neck slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as a **Black Gem Pendant**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be a Periapt of Proof Against Poison.

Black Gem Pendant has to be identified only once per playthough. Afterwards, the party will recognize Periapt of Proof Against Poison automatically and identification will not be necessary.
Brimstone Fang Poisoned Bolt

Brimstone Fang Poisoned Bolt is a type of crossbow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular bolts use Brimstone Fang.*

## Crafting

**Ingredients:** Gallivan Amaranth, Troll Acanthus, Brimstone Viper Venom Gland, Crossbow Bolt ×5

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasmin
* The Messenger quest reward
* Found as random loot
Blur

Blur is a second level spell from the Illusion school. The spell makes the caster blurry and harder to hit for up to one minute.

Blur requires concentration.

## Spell effects

Blur can only be cast on the caster himself. It grants *Blurred* – attacks made against the caster have disadvantage.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Mischief only)
* Druid (Circle of the Land – Desert only)
* Rogue (Shadowcaster only)
* Sorcerer
* Warlock (Timekeeper only)
* Wizard
Battleaxe +1

Battleaxe +1 is a magical one-handed melee slashing weapon. It has the lowest tier enchantment (+1), which provides a +1 bonus to attack and damage. Proficiency with martial weapons or battleaxes is required to use it effectively.

## Description

*A typical dwarven weapon, probably crafted by the smiths of the Snow Alliance.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Belt of Giant Strength (Fire)

Belt of Giant Strength (Fire) is a wondrous item. It's a very rare magical item. It's equipped in the belt slot and requires attunement. When attuned, the belt sets your Strength to 25.

## Description

*At the dawn of time, there was a confrontation between the giants and the elves. The elven arcanists didn’t waste anything from the giants, harnessing their life essence to create powerful magical items.*

## Location

* Found as random loot
* Sold by Halman Summer (requires Living Legend status with Antiquarians)
* Sold by Berdel Ironfoot
Bracers of Sparkles

Bracers of Sparkles are a wondrous item. They're an uncommon magical item. They're equipped in the wrists slot and require attunement. When attuned, the bracers allow you to cast Sparkle (at will).

## Description

*These bracers were used for ceremonial purposes in Tirmarian temples, to light up the churches.*

## Location

* Found as random loot
* Reward for “The Collector” sidequest
* Sold by Halman Summer
* Sold by Erwina Longstaff
Arda Bladefang

Arda Bladefang is one of the characters introduced in the Palace of Ice DLC. She is a vendor located in The Einareum. She is a member of the Principality of Masgarth, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. She also offers the Detect Magic and Identify services for items.

## Stock

Stock prices change based on Principality of Masgarth faction relationship. Stock does not replenish.

* Indifference (0-10)
* Sympathy (11-30): 15% upcharge on base value
* Alliance (31-50): 10% discount
* Brotherhood (51-80): 20% discount
* Living Legend (81-100): 30% discount
Aura of Courage

Aura of Courage is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

Aura of Courage is also a level 10 class feature of all Paladins. The paladin applies this aura to all allies within 2 cells of him.

## Effects

Aura of Courage applies the following effects:

* Creature has immunity to being frightened.

## Application and Removal

**Aura of Courage can be applied by:** Aura of Courage feature of Paladins

**Aura of Courage can be removed by:** exiting the area of effect, knocking out the Paladin
Bracers of Storms

Bracers of Storms are a wondrous item. They're an uncommon magical item. They're equipped in the wrists slot and require attunement. When attuned, the bracers grant their wearer resistance to lightning damage.

## Description

*Tirmarian priests of Arun were the first to craft these bracers, which protect against lightning damage.*

## Crafting

**Ingredients:** Giant Beetle Carapace ×5, Primordial Crystal

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Maddy Greenisle
* (Lost Valley) Sold by Telerien Purevoice
* (Lost Valley) Sold by Hanno Mudstrider
* (Palace of Ice) Found on a bookshelf in The Einareum
Acacia Staff

Acacia Staff is an unidentified simple weapon and a spell focus. Before it is identified, it has properties just like a standard Quarterstaff (it's just more valuable).

If the party never identified (or bought) this weapon before, it will appear in the inventory as **Acacia Staff**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the weapon reveals itself to be a Staff of Metis.

Acacia Staff has to be identified only once per playthough. Afterwards, the party will recognize Staff of Metis automatically and identification will not be necessary.

## Description

*Made out of a strong branch of an acacia tree, on the top end in holds a giant sapphire that has somehow grown into a branch.*

## Location

The weapon can be found in a chest in The Ego.
Barkskin (Condition)

Barkskin is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Barkskin applies the following effects:

* Creature's Armor Class becomes at least 16.

The condition ends if the caster's concentration is disrupted.

## Application and Removal

**Barkskin can be applied by:** Barkskin

**Barkskin can be removed by:** disrupting concentration
Beautiful Cloak

Beautiful Cloak is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a shoulders slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Beautiful Cloak**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be one of the following items:

* Cloak of Arachnida,
* Cloak of Displacement,
* Cloak of Protection.

Each variation of the Beautiful Cloak has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

* *A dark cloak with golden embroidery.*
* *A nice-looking cloak with Manacalon symbols embroidered on the belt.*
* *A rich cloak embroider with silvery threads.*
Bonded with Spirit Bear

Bonded with Spirit Bear is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Bonded with Spirit Bear applies the following effects:

* Creature gets +1 HP per its level.

## Application and Removal

**Bonded with Spirit Bear can be applied by:** summon a bonded animal feature of the Circle of the Kindred Spirit Druids

**Bonded with Spirit Bear can be removed by:** death of the bonded animal
Animal Friendship

Animal Friendship is a first level spell from the Enchantment school. The caster chooses a beast that he can see within the spell's range. The beast must make a Wisdom saving throw or be charmed for the spell's duration.

## Spell effects

Animal Friendship targets one animal and inflicts *Charmed by Animal Friendship* (canceled if the target makes a successful Wisdom saving throw).

This beast will be charmed for the spell's duration, or until the caster or one of his companions harms it.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over I: +1 target.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Druid
* Ranger
* Wizard (Greenmage only)
Beautiful Silver Ring

Beautiful Silver Ring is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a finger slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Beautiful Silver Ring**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be the Ring of Lightbringers.

Beautiful Silver Ring has to be identified only once per playthough. Afterwards, the party will recognize the Ring of Lightbringers automatically and identification will not be necessary.

## Description

*A magnificent ring with a sun-shaped bezel.*
Calm Emotions

Calm Emotions is a second level spell from the Enchantment school. The spell stops allies from being charmed or frightened, or makes enemies indifferent instead of hostile.

Calm Emotions requires concentration.

## Spell effects

Calm Emotions targets a 2-cell radius sphere area. It has two effects:

* Calm Ally – Stops one or more friendly creatures from being charmed or frightened.
* Calm Enemy – Makes enemies indifferent to the caster's allies unless they are wounded.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric
* Druid (Circle of Balance only)
* Warlock (Hive and Timekeeper only)
Auroc

Auroc is a half orc and a former acquaintance of an adventurer with a Wanderer background. When the Wanderer was just a child, they lived in the same village.

Auroc had the misfortune of falling in love with the village chief's wife (and the mother of the Wanderer) and was banished for it. Some years later, the bandits burned the village to the ground and slaughtered all the people they found there. When Auroc returned, all he could do was bury his people. And swear revenge.

## Ill-conceived plan

However, Auroc did not swear revenge on the bandits. He wanted to avenge himself on the Wanderer, for the mere fact that it was his father that banished him. He finally found his mark at Coparann and drew him, along with his whole party, into an ambush at the Mine.

Auroc's life ended in that Mine, as his treachery was revealed, and he died, along with his co-conspirators, fighting the adventurers.

### Attacks and Powers

* **Greataxe:** +8 to hit, 1d12+5 slashing damage
* **Shortbow:** +5 to hit, 1d6+2 piercing damage
* **Reckles:** gain advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Brown Bear Pelt

## Brown Bear Pelt

### Weight

8

Brown Bear Pelt is a crafting ingredient used in various recipes.

*Taken from the corpse of a Brown Bear, this might be used to craft clothes.*

## Recipes

* Hide Armor of the Wanderer
* Boots of Winterlands
* Scroll of Circle of Death
* Scroll of Ice Storm
* Scroll of Symbol

## Locations

* Dropped by Brown Bears
* Sold by Mogo the Poor

* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
Blood Ruby

Blood Ruby is a crafting ingredient used in various recipes.

*This gem has very sharp facets and its mineral composition makes it very hard to stop the bleeding once it has cut skin. It is possible to use it to craft magical weapons.*

## Recipes

* Battleaxe of Sharpness
* Dagger of Sharpness
* Doom Spear
* Gauntlet of Shattering
* Greataxe of Sharpness
* Greatsword of Sharpness
* Handaxe of Sharpness
* Heavy Crossbow of Sharpshooting
* Javelin of Sharpness
* Light Crossbow of Sharpshooting
* Longbow of Sharpshooting
* Longsword of Sharpness
* Mace of Shattering
* Maul of the Destroyer
* Maul of Shattering
* Morningstar of Power
* Morningstar of Shattering
* Quarterstaff of Shattering
* Rapier of Sharpness
* Scimitar of the Anfarels
* Scimitar of Sharpness
* Shortbow of Sharpshooting
* Shortsword of Sharpness
* Soulstealer Light Crossbow
* Spear of Sharpness
* Stormbinder Warhammer
* Warhammer of Shattering
* Whiteburn Heavy Crossbow
* Wand of the War Mage +2
* Scroll of Incendiary Cloud

## Locations

* Sold by Heddlon Surespell
* Sold by Halman Summer (Antiquarians trader in Caer Cyflen)
* Found in The Id, in a reward chest (for winning the 4th Arena battle)
* Found as random loot
* Lost Valley
	+ Reward for completing the Ugly Truth, the final quest in the Giants questline
	+ Reward for completing The Renewal, the final quest in the Forge questline
	+ Sold by The People vendor, Reya Schildberg, located in the Temple in Caer Hyfryd, if faction relations are Brotherhood or higher
	+ Sold by The Rebellion vendor Renno Highwater, located in Dinas Gessa, if faction relations are Brotherhood or higher
	+ Sold by The Forge vendor Hanno Mudstrider, located in the Swamp, if faction relations are Brotherhood or higher
	+ Sold by The Forge vendor Telerien Purevoice, located at the Outpost in The Verdant Valley, if faction relations are Brotherhood or higher

* Sold by Dalon Fall
* Sold by Leila Reed
* Sold by Katniss Strongmail
* Found in the Ruins of Telema, Treasure Room
Belt of Regeneration

Belt of Regeneration is a wondrous item. It's a rare magical item. It's equipped in the belt slot and requires attunement. The belt can be activated once per day, granting *Temporary Regeneration* to its wearer (regenerate 5 HP per your turn for 1 minute).

**Note:** Even though the in-game description claims the belt requires attunement, in reality attunement is not required. That may be a bug that will be fixed, or just a mistake in description.

## Description

*Activate this belt to regenerate 5 HP per round for one minute, as long as you are wearing and are attuned to the belt, This power can be used once per day.*

## Crafting

**Ingredients:** Troll Heart, Diamond

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 12

## Recipe

* (Lost Valley) Found in the Harvest Area (on a broken cart).
* Sold by Maddy Greenisle
* (Palace of Ice) Sold by Sold by Berthold Svensson

## Attunement

This item did not use to require attunement, but with the release of the Palace of Ice this was changed and now it has to be attuned.
Brooch of Shielding

Brooch of Shielding is a wondrous item. It's a magical item. It's equipped in the neck slot and requires attunement. When attuned, the amulet gives the wearer immunity to Magic Missile spell and resistance to Force damage (any and all force damage is halved).

## Description

*Medreth Sharpeye forged those brooches to protect Coedymwarth scouts against the Imperial shock arcanists’ most common spell.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Katniss Strongmail
Brood of Flesh

## Stats

Brood of Flesh is a medium undead creature of 5 Challenge Rating. It provides 1800 XP when killed.

It has *Light Hypersensitive*: has disadvantage on attack rolls and Dexterity and Wisdom saving throws when in bright light, and takes 10 radiant damage if it starts its turn in it.

## Description

*Spawned by a Defiler, this is a bloodthirsty creature.*

## Attacks

### Claws

+7 to hit, 2d6+4 slashing damage, Inflicts Paralyzed (target can attempt a saving throw each turn to cancel), ×2 Attacks

### Bite

+7 to hit, 3d6+4 necrotic damage (target can attempt a saving throw to halve the damage), Inflicts Drained (target can attempt a saving throw to negate)
Battleaxe of Acuteness

Battleaxe of Acuteness is a craftable one-handed melee slashing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or battleaxes is required to use it effectively.

## Description

*This enchanted weapon was created using the ancient knowledge of Manacalon’s master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum.*

## Crafting

**Ingredients:** Primed Battleaxe, Oil of Acuteness

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 12

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* Found in the Library in the Manacalon Ruin (topmost chest)
* (Lost Valley) Meat Boy quest reward
* Received at the start of the Palace of Ice DLC
Blessed by Herald of Battle

Blessed by Herald of Battle is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

Blessed by Herald of Battle is applied by the Herald of Battle class feature of Clerics (Battle). The cleric applies this condition to all allies within 1 cell of him.

## Effects

Blessed by Herald of Battle applies the following effects:

* +1 on attack rolls
* +1 to damage
* +1 to all saving throws
* +1 to AC

## Application and Removal

**Blessed by Herald of Battle can be applied by:** Herald of Battle class feature of Clerics (Battle)

**Blessed by Herald of Battle can be removed by:** exiting the area of effect, knocking out the Cleric
Boots of Winterlands

Immune to moderate cold weather

Boots of the Winterlands are a wondrous item. They are a rare magical item. They're equipped in the feet slot and require attunement. When attuned, the boots give you resistance to Cold damage (any cold damage is halved). As of the release of the Lost Valley DLC, the boots can be crafted.

## Description

*Lestoreth Steelarm created these boots to accompany the Iron Legion on a march through the frozen North.*

## Crafting

**Ingredients:** Brown Bear Pelt, Minor Shard of Ice, Winter Wolf Pelt

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Maddy Greenisle
* (Lost Valley) A Furry Task quest reward
* (Palace of Ice) Found on a bookshelf in The Einareum

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Katniss Strongmail
Bull's Strength

Bull's Strength is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Bull's Strength applies the following effects:

* Creature gets increased carrying capacity
* Creature has advantage on Strength checks.

## Application and Removal

**Bull's Strength can be applied by:** Enhance Ability

**Bull's Strength can be removed by:** disrupting concentration, Dispel Magic
Bandit's Journal (Turvaamalinn)

Bandit's Journal is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Text

*Brodir paid us what he promised, we 'II be able to leave Turvaamalinn soon. Make sure that all the hints your leave behind point towards Ettiven, and let's gather tomorrow at the elevator.*

*Erdin*

## Location

Looted from a corpse of a bandit in Turvaamalinn.
Arcane Fury

Arcane Fury is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

Arcane Fury is also a level 1 class feature of Wizards who chose the Shock Arcanist tradition. The wizard can apply this condition only to himself, and only once per long rest.

## Effects

Arcane Fury applies the following effects:

* Creature adds its proficiency bonus and INT bonus to its evocation spell damage for 1 minute.

## Application and Removal

**Arcane Fury can be applied by:** Arcane Fury feature of Wizards (Shock Arcanist)

**Arcane Fury can be removed by:** –
Beacon of Hope

Beacon of Hope is a third level spell from the Abjuration school. The spell raises hope and vitality.

## Spell effects

Beacon of Hope targets up to six allies. It grants *Beacon of Hope*:

* target has advantage on Wisdom and death saving throws;
* healing restores maximum possible hit points.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
Adamantine Half Plate

Adamantine Half Plate is a magical medium armor. It has a third tier enchantment and provides +3 bonus to Armor Class. It confers disadvantage on Stealth checks. Proficiency with medium armor is required to wear it.

Critical hits against the wearer are considered normal hits.

## Description

*An incredibly well-crafted suit of armor, further reinforced with adamantine. While wearing it, any critical hit received becomes a normal hit.*
Angry Violet

Angry Violet is a common plant and a crafting ingredient used in many recipes.

*Common in the Principality of Masgarth, this flower is named after a famous wizard.*

## Recipes

* Healing Remedy
* Potion of Healing
* Potion of Greater Healing
* Potion of Superior Healing
* Arun’s Light
* Arun’s Light Poisoned Arrow
* Arun’s Light Poisoned Bolt
* Basic Poison
* Basic Poisoned Arrow
* Basic Poisoned Bolt
* Demonic Grease of Pseudo Life
* Demonic Grease of Spell Taint
* Scroll of Bane
* Scroll of Black Tentacles
* Scroll of Bless
* Scroll of Divine Word
* Scroll of Entangle
* Scroll of Flaming Sphere
* Scroll of Inflict Wounds
* Scroll of Jump
* Scroll of Mage Armor
* Scroll of Magic Missile
* Scroll of Mass Cure Wounds
* Scroll of Thunderwave
* Scroll of Vampiric Touch
* Scroll of Wall of Fire

## Locations

* Sold by Atima Bladeburn
* Sold by Hugo Requer in Caer Cyflen
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers.
* Dropped by various enemies.
* Gathered from resource nodes.
* Gathered during travel.
Arivad’s Kiss Poisoned Arrow

Arivad’s Kiss Poisoned Arrow is a type of bow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular arrows use Arivad’s Kiss.*

## Crafting

**Ingredients:** Serpentinite, Sorak Poisonous Spine, Arrow ×5

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasim
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
A New Seat

## Rewards

### Faction Relation

N/A

A New Seat is one of the secondary quests in the Lost Valley DLC.

[*in-game description goes here*]

## How to obtain the quest

The quest is given by Gartok after the party completes A Small Favor.

## Objectives and quest log entries

**Find a Rock for a Giant Seat**

* You found the perfect rock, but it's far too heavy for you to bring back.

**Return to Gartok and Tell Him Where You Found the Rock**

* You helped the giant make a new seat.

## Rewards

* 250 experience points
* 1 x Medusa Coral
* The rock blocking the cave is removed
Belt of Giant Strength (Hill)

Belt of Giant Strength (Hill) is a wondrous item. It's a rare magical item. It's equipped in the belt slot and requires attunement. When attuned, the belt sets your Strength to 21.

## Description

*At the dawn of time, there was a confrontation between the giants and the elves. The elven arcanists didn’t waste anything from the giants, harnessing their life essence to create powerful magical items.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Berdel Ironfoot
Beacon of Hope (Condition)

Beacon of Hope is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Beacon of Hope applies the following effects:

* Creature has advantage on Wisdom and death saving throws.
* Healing restores maximum possible hit points to the creature.

The condition ends if the caster's concentration is disrupted.

## Application and Removal

**Beacon of Hope can be applied by:** Beacon of Hope

**Beacon of Hope can be removed by:** disrupting concentration
Arun’s Light Poisoned Arrow

Arun’s Light Poisoned Arrow is a type of bow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular arrows use Arun’s Light.*

## Crafting

**Ingredients:** Angry Violet, Magnesium, Dragonrose, Arrow ×5

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasim
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
A Very Tempting Place

A Very Tempting Place is one of the main quests in Solasta: Crown of the Magister.

## How to obtain the quest

The quest appears in your journal automatically as you enter one of the rooms in the Master’s Mansion in The Superego.

## Objectives and quest log entries

**Check the Place or Go on Your Way**

* You searched the hall and found interesting things despite servant’s warnings.

## Walkthrough

* After reaching the long rest area in The Superego (as part of Gem Quest: The Mind of the Master), you can see a room with a chest to the east (down).
* The servants will warn against opening the chest, but nothing happens whether the items are taken or the room is left alone. Simply interacting with the chest counts as taking the items.
* The chest contains 1 Oil of Sharpness (item that makes a weapon magical and gives a set attack and damage bonus of +3), and 1 Life Stone (a crafting item).
* If the chest was not interacted with, the room's door becomes permanently locked after the party exits.
Apostasy (Acolyte)

Apostasy is one of the secondary quests in Solasta: Crown of the Magister. It shares the same name with another secondary quest that is not connected to the Acolyte background.

## How to obtain the quest

If you have a character with the Acolyte background in your party, this quest becomes available after you complete the Gem Quest: The Monastery.

## Objectives and quest log entries

**Talk to Dalon Lark**

* Dalon Lark asked you to talk with Rogar Ardentfire, priest of Arun. He has important news to share.

**Talk to the Priest of Arun**

* Rogar Ardentfire told you the sad story of Emtan, priest of Tirmar. You need to cleanse his soul.

**Travel to the Tirmarian Ruins**

* You reached the monastery.

**Cleansing**

* Emtan couldn't be saved. You had no choice but to fight him until he found his final rest.

**Go Back to Rogar**

* The Church of Arun was pleased to know the curse had been lifted.
Battleaxe +3

Battleaxe +3 is a magical one-handed melee slashing weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with martial weapons or battleaxes is required to use it effectively.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This weapon is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Katniss Strongmail
* Found as random loot
Beautiful Elven Ring

Beautiful Elven Ring is a quest item found in the Palace of Ice DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

The rings grants its wearer +1 Charisma and +5 to Stealth checks.

The ring can be found in a chest in the Ruins in the Forest subarea of the Elven Settlements.

## Description

*An old ring, beautifully crafted in an elvish style, but not Manacalon.*
Arcane Legalese

Arcane Legalese is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in an utility slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Arcane Legalese**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be The Amendment.

Arcane Legalese has to be identified only once per playthough. Afterwards, the party will recognize the be The Amendment automatically and identification will not be necessary.

## Description

*A vellum piece describing the result of a curious infernal case. The ink has a faint smell of brimstone.*
Arcane Shocked

Arcane Shocked is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Arcane Shocked applies the following effects:

* Creature is restrained.
* All spells cast by the creature always come with above average damage dice rolls.
* Creature makes a Constitution saving throw (DC 14) and takes 2d6 psychic damage if it fails spellcasting.

## Application and Removal

**Arcane Shocked can be applied by:** Arcane Shock feature of Wizards (Shock Arcanist)

**Arcane Shocked can be removed by:** –
Adventurer's Journal

Adventurer’s Journal is a lore document. It provides additional insight and information on characters and events, contributes to world-building. It can be sold or discarded after reading.

This journal provides information about how to traverse the teleportation maze inside the Bone Keep.

## Description

Part of a journal with a series of notes, found on a dead adventurer inside the Solar Maze.

## Text

*Aksha told me that if we wanted to Master, we would have to find the stairs and then follow a specific path.*

*Once we find the stairs we need to go down, go up.*

*After that she told us to turn right, go up, and then go down one more time…*
Academic

Academic is one of the available player character backgrounds. It can be chosen during character creation and will determine the character’s backstory, certain personality flags and available background side quest. It also provides certain benefits in a form of proficiencies, features and known languages.

*You had two passions growing up: history and magic. Your teachers saw your interest and ensured that your potential was nurtured. Your mission in life is to discover the secrets of the past, both magical and mundane, so you took your backpack and set out to discover the wonders of Solasta for yourself.*

## Features

* **Bookworm.** Proficiency in Arcana, Nature, and Insight.
* **Runaway Antiquarian.** You still have ties to the Antiquarians and your relationship with them is already good. The party will gain +15 with the Antiquarians at the start of the game. This does not stack if multiple characters have the background.
* **Additional languages.** Chose two additional languages.

## Equipment

* Notebook
* Gold: 15
* Commoner’s Clothing

## Personality flags

**Determined:** Formal, Casual

**Choice of flags** (choose two): Pragmatism, Lawfulness, Greed, Egoism
Brimstone Viper Venom Gland

Brimstone Viper Venom Gland is a crafting ingredient used in some poison and scrolls recipes.

*A very rare moss found in the depths beneath the Badlands.*

## Recipes

* Brimstone Fang
* Brimstone Fang Poisoned Arrow
* Brimstone Fang Poisoned Bolt
* Scroll of Chain Lightning
* Scroll of Finger of Death

## Locations

* Sold by Hugo Requer in Caer Cyflen.
* Sold by Mogo the Poor in Caer Lem
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers.
* Dropped by Brimstone Viper.
Amethyst

## Amethyst

### Weight

0.5

Amethyst is a gem and a crafting ingredient used in various recipes.

*A beautiful amethyst, worth 20 gold pieces.*

## Recipes

* Scroll of Cone of Cold
* Scroll of Gravity Slam
* Scroll of True Seeing

## Locations

* Sold by Atima Bladeburn
* Sold by Hugo Requer
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found in various containers
* Dropped by various enemies
Antiquarians

Antiquarians is one of the factions in Solasta.

At its inception, the Guild of Antiquarians was as an informal information-sharing network within the Snow Alliance. It was composed of those explorers and scholars intrepid enough to study the Marches. Over the last couple of centuries, it has coalesced into a more-or-less formal organization that mimics the structure of a university.

## **Prominent members**

* Chancellor Hertha Gormsdottir
* Halman Summer
Backgrounds

Background provides vital information about the character’s beginnings. It specifies some of the character’s history, revealing origins, interests and some aspects of identity. A character's background is selected during character creation. These backgrounds are independent of race, class, and sex – any character can choose any background.

Apart from the obvious roleplaying value, each background provides certain concrete benefits: proficiency in some skills and tools, knowledge of certain languages, as well as specific starting equipment. Each background also allows some customization of personality by selecting two of four possible personality flags and may have a primary speech pattern (Formal/Casual/Slang). Additionally, most backgrounds also have an exclusive quest that is unlocked after completing either Report to the Council or Gem Quest: The Monastery.

* The original backgrounds are: Academic, Acolyte, Aristocrat, Lawkeeper, Lowlife, Philosopher, Sellsword, and Spy.
* Wanderer background was added in the Primal Calling DLC.
* Ascetic, Artist and Occultist backgrounds were added in the Inner Strength DLC.
Breastplate of Robustness

Breastplate of Robustness is a craftable medium armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. Proficiency with medium armor is required to wear it.

## Crafting

**Ingredients:** Primed Breastplate, Mithral Stone

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* (Palace of Ice) Sold by Berthold Svensson
Bracers of Defense

Bracers of Defense are a wondrous item. They're a magical item. They're equipped in the wrists slot and require attunement. When attuned, the bracers give the wearer +2 Armor Class while he's not wearing armor or shield.

This makes them a perfect defense item for Wizards, as clothing (which they wear) is not considered armor.

## Description

*Those bracers were the prized possession of a Manacalon shock arcanist.*

## Location

* Found as random loot
* Sold by Halman Summer
* (Lost Valley) Sold by Forge Quartermaster, Telerien Purevoice, at the Verdant Valley Outpost
* Sold by Rogar Dostar
Basic Poison

## Basic Poison

### Effect

+1d4 poison damage (save for half) (3 hits)

## Other

### Properties

Item buff, Poison, Glass

Basic Poison is a type of poison that can be crafted with the Poisoner's Kit.

*A simple chemical poison that deals damage.*

## Crafting

**Ingredients:** Skarn Powder, Blood Daffodil, Gallivan Amaranth, Angry Violet

**Crafting Difficulty:** DC 10, Easy

**Required Successes:** 2

## Recipe

* In the Burglar's Pack
* Sold by Yasmin
* Meat Boy quest reward
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by Wilf Warmhearth
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
Acid Arrow

Acid Arrow is a second level spell from the Evocation school. The spell launches an acid arrow at the target.

## Spell effects

Acid Arrow targets one enemy. It deals 4d4 acid damage and inflicts *Acidified* – the target takes 2d4 acid damage each turn until the effect ends (at the end of the target's next turn).

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over II: +1 damage die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Battle only)
* Druid (Circle of the Land – Swamp only)
* Fighter (Spellblade only)
* Warlock (Hive only)
* Wizard
Arrest Warrant

Arrest Warrant is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*In the name of the Lord Protector, the woman Maud Stoutframe is to be arrested on charges of sedition and treason, and brought to trial. There is a reward for her capture, dead or alive. The Lord Protector being merciful, alive is preferred.*