Video Games / Ground Pound

* **Pac-Man** has the "Butt-Bounce" in the Pac-Man World games. In World 3 it is amplified and can do a Shockwave Stomp every third bounce.
* Murray's Thunder Flop in the *Sly Cooper* games.
* ***Super Mario Bros.***:
	+ Trope Namer and possible Trope Codifier: ***Super Mario World 2: Yoshi's Island***. While the player first got access to it with the bull helmet Power-Up of ***Wario Land: Super Mario Land 3***, ***Yoshi's Island*** was where it became a key maneuver that could be used freely, and afterwards this application of the move migrated to most of the other *Mario* platform games, including ***Super Mario 64***, ***Super Mario Sunshine*** (in which, if you do it from high enough, Mario's butt actually starts burning up from reentry), all ***New Super Mario Bros.*** games (in fact, in ***New Super Mario Bros. Wii***, if all the players Ground Pound at the same time in multiplayer mode, it sends a shockwave with a nice chime that hits all enemies on the screen), the ***Paper Mario*** games, all the *Yoshi's Island* sequels, ***Mario Party*** games, ***Super Mario Galaxy*** and ***Super Mario Galaxy 2*** (which both allow you to pull off a *homing* Ground Pound), ***Super Mario 3D Land*** and ***Super Mario 3D World***, ***Super Mario Maker*** and ***Super Mario Maker 2*** (only in the levels based on ***New Super Mario Bros. U***, unless a giant **Goomba Shoe** is worn in a level based on ***Super Mario Bros.*** or ***Super Mario Bros. 3*,** or a Dry Bones Shell is born in levels from those styles as well as ***Super Mario World***) and ***Super Mario Odyssey***.
	+ Bowser does this in the final battle in ***Super Mario Bros. 3***, and that may be the precursor of this move (you have to get him to Ground Pound the bricks away so he falls into the **Bottomless Pit** below). It became one of his attacks in ***Super Smash Bros. Melee*** and onward, but was renamed the Bowser Bomb. He retains this attack in *Super Mario Maker* and its sequel, but only when fought in the *Super Mario Bros. 3* game style.
	+ Wario uses this in the ***Wario Land*** series. He first uses it against Mario in ***Super Mario Land 2: 6 Golden Coins***. Later becomes something the player can use when powered up as "Bull Wario", and after that it becomes one of his standard moves. In one game, it is used for a similar purpose as Sonic's Bounce Attack. In another, if Wario falls from high enough, he can crash through blocks that are otherwise unbreakable.
* ***Banjo-Kazooie*:**
	+ The first game has a rather painful-looking variation in which Kazooie slams face-first into the ground as Banjo drops down on top of her. In *Banjo-Tooie* it is upgraded to a Drill Ground Pound.
	+ In *Tooie*, Klungo attacks this way when drinking the red potion and growing large. As does Weldar over the course of his boss battle (and his version is a *lot* stronger).
* ***Cun-Cun & Santi***
	+ The first game has another rather painful-looking version in which Lotto slams head-first into the ground as Cun-Cun drops down on top of him. In *Cun-Cun & Santi* *2* it can be upgraded to a **Shockwave Stomp**. Menacor also uses a move like this in the final battle of both games.
	+ Enzy can do this with his Stomp-Chine in *Earthcraft 3*.
	+ Dampy can use Gaither to do this in *Earthcraft 4*.
* Various games in the ***Donkey Kong*** universe:
	+ In ***Donkey Kong 64***, it turns out to be the only potion ability from Cranky Kong that applies to all Kongs (the other potion abilities are character-specific); it can be upgraded twice. Some bosses also have this within their attack repertoires (and due to their size, it comes along with Shockwave Stomp).
	+ In ***Donkey Kong Country: Tropical Freeze***, Cranky Kong can do this, ***DuckTales*** style.
* In some designated cases, the eponymous character of ***Conker's Bad Fur Day*** can do this when B is pressed while in mid-air, briefly turning into an anvil in the process. Two of the bosses (Haybot and Uga Buga) have this attack as well.
* ***Jak and Daxter***: As "normal" Jak you can jump and dive to the ground fists first. As Dark Jak jumping and hitting the ground with your fist creates a blast of Dark Eco that damages/kills everything on screen (including your teammates and the people you're supposed to protect).
* In the *Mega Man X* games, Zero has had a few moves of this sort, most notably his Giga Attack. In addition, Guts Man (*Mega Man*), Hard Man (*Mega Man 3*), Stone Man (*5*), Concrete Man (*9*), and Flame Mammoth (*Mega Man X*) all have "seismic" attacks where they slam into the ground very hard, causing Mega Man to lose his balance and fall down stunned if he's on the ground. Hard Man's case is quite odd because Mega Man freezes even if he's in mid-air, giving Hard Man a chance to recover from his upside-down position.
* *Vexx* has a "Ground Blast", where Vexx halts in midair (yes, it helps avert falling damage) and blasts energy downward.
* *Jazz Jackrabbit 2*, where it's called a *buttstomp*.
* ***Crash Bandicoot*** gains a Ground Pound attack in his second game, with which he can belly-flop onto unsuspecting enemies or bust open metal-enforced crates that would otherwise seem impenetrable. In the third game, this attack can be upgraded to create a shockwave that can destroy crates from a reasonable distance.
* The titular character of ***Sonic the Hedgehog*** could perform something like this with the **Bubble Shield** powerup in a couple of his games. It was also used to bounce up to platforms that were too high up for a normal jump. Particular examples include:
	+ In ***Sonic Adventure 2***, Knuckles used a variation on the move to dig into the ground.
	+ Also, Sonic could get an item called the "Bounce Bracelet" to perform the same bouncing maneuver from Sonic 3.
	+ *Sonic Heroes* had a body slam that worked a little like the bounce bracelet (without the height gain in most cases) when used by Big or Vector.
	+ In *Sonic Unleashed*, Sonic can use the Stomp after acquiring the Stomping Shoes (only in the PS360 version; in the WiiS2 version, you have it the whole game). It's used to hit certain ground switches and take out shielded robots.
	+ And *Secret Rings* features a handful of skills that allow Sonic to deal damage to enemies during a jump cancel. Yeah, that translates directly into "ground pound."
	+ In *Sonic Colors*, Sonic can do that move from the beginning of the game. There's also the Blue Cube Wisp, which has a more powerful Ground Pound as its secondary power.
	+ *Sonic Generations* features the now standard stomp attack, but there is an optional equippable skill that you can gain by beating a mission called the Power Stomp, which turns it into a Shockwave Stomp.
	+ In the *Sonic Advance Trilogy*, all of the playable characters except Tails have some variation on it. Sonic gets the bounce attack, Amy a spinning hammer attack, Knuckles the drill claw move from Adventure 2 except without the digging, and Cream a more traditional Mario-style hip drop. Tails eventually gets to do a hip-drop style ground pound in Sonic Boom.
	+ In *Sonic Mania Plus*, Mighty, after having shared the same abilities with Sonic and Ray in *SegaSonic the Hedgehog*, and having functioned as a stand-in for Sonic in *Knuckles Chaotix*, gets a move called the "Hammer Drop", functioning most similarly to Sonic with the bubble shield, albeit without the requirement of having to have it first, and not having the same amount of bounce as well as smashing anything near the impact zone and certain fragile objects.
* In ***Wario Land: Shake It!*** If the player shakes the controller when a gauge is full, Wario *literally* pounds the ground (with his fist), stunning all on-screen enemies and knocking down loose objects.
* In *Psychonauts*, Razputin can do this with his telekinetic hand during a jump. In Lungfishopolis (where Raz is the 50-foot tall "monster"), this attack still works, though instead of using his hands, he uses his feet.
* In ***Spyro the Dragon*** from the second game onwards, you can pull off a move called a Horn Dive/Headbash. Often used to activate switches in ***The Legend of Spyro: A New Beginning***, and ***Skylanders***' Spyro can acquire a similar move as an upgrade.
* *Ratchet & Clank* had this in the first game (for switches) when you obtain the Thruster Pack. It was removed in the later games when the Thruster Pack was changed from an upgrade to the Heli Pack to an alternative.
* The Prinnies in *Prinny: Can I Really Be the Hero?* can use ground pound attacks to stun enemies and get to places normal jumps can't reach. It's all but required to use to defeat the bosses (with the exception of Sir Sweet's second form, who can't be hurt this way), since otherwise, they soak up a whole lot of damage.
* *Jett Rocket* can do this — and needs to, because it's the only way to activate the end-of-level warps and defeat certain enemies.
* *Bram Stoker's Dracula* (NES/SMS/GB/GG) used this to smash through ledges.
* ***Kirby*:**
	+ The Stone Ability, which can turn him into a rock in midair and attack enemies from above. The attack is reused for the Smash Bros. Ability.
	+ Metal from ***Kirby: Squeak Squad*** is a more typical example, requiring no transformations.
	+ ***Kirby's Epic Yarn*** has Kirby turn into a weight in midair as a regular attack.
* *Kao the Kangaroo*: Both *Round 2* and *Mystery of the Volcano* have it. It can be used not only to fight enemies, but also to press switches and the like. *Round 2* even has an unlockable upgrade that makes the attack a lot more potent.
* In the ***Toy Story 2*** Licensed Game, Buzz can perform a stomp move to activate switches and springs.
* *SpongeBob SquarePants: SuperSponge*: The butt bounce is SpongeBob's default attack where he can butt-stomp his enemies and destroy weak floors.
* *A Bug's Life* lets Flik perform a ground pound to crush enemies and activate switches. He also has the unique ability of holding down the jump button and allowing him to slide across the floor on his bottom. In a way, this is also how the wasps sting Flik.
* *Funk Unplugged*: Ampy has this abiity. It can allow him to break breakable floors