6.31 Patch Notes

Drop into the fun in a brand new Limited Time Mode or pump it up with new rarities for the Pump Shotgun. Deploy R.O.S.I.E with the latest Constructor to make their debut and Canny Valley Act 2 arrives!

Are you ready to Rumble? Be the first team to eliminate 100 enemies to earn a Victory Royale in this Limited Time Mode.* **Epic and Legendary Pump Shotgun (Battle Royale)**

Discover new rarities for the Pump Shotgun and burst down enemies with these powerful new rarities.* **New Constructor (Save the World)**

Airheart arrives and has brought a friend! Place the Rotating Omni-directional Sentry Integrated Exoskeleton (R.O.S.I.E.) for you or allies to rain down lead onto incoming enemies!* **Six Feet Under Shovel (Save the World)**

Bury your fears and dig graves for your enemies with the newest melee weapon available! Even Husks deserve a proper burial.* **Canny Valley Act 2 (Save the World)**

Uncover treasures and explore mysteries in the long-awaited Canny Valley Act 2! Party up with your favorite Heroes and jump into the adventure now! | „

## General

### Social

#### Bug Fixes

* Fixed an issue where controller input would become unresponsive when trying to send a whisper to a friend.
* Fixed a crash on PS4 that happened when attempting to manually leave a party while in the process of joining another party.

## Battle Royale

### Limited Time Mode: Team Rumble

* Summary
	+ Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins!

* Mode Details

* + Two teams of 20 players.
	+ Players will respawn after 5 seconds when eliminated, keeping their inventory.
	+ Eliminated players spawn a random type of ammo upon elimination, as well as a random stack of either 120 Wood, 90 Stone, or 60 Metal materials.
	+ Only Uncommon weapons (or better) are available.
	+ The first team to 100 eliminations wins.

### Weapons + Items

* New Epic and Legendary Pump Shotgun
	+ 105 / 110 maximum damage
	+ Available from floor loot, chests, Supply Drops, and Vending Machines.
		- Shotguns will now always apply at least 3 pellets worth of damage if only 1-2 pellets hit the target.
* NOTE: Bonus pellets can never be critical hits.
	+ Pump Shotgun maximum damage and fall-off changes.
		- Pump Shotgun maximum damage increased from 80 / 85 to 95 / 100
			* Pump shotguns will do higher damage in shorter range buckets but damage falls off quicker. This means you’ll do more damage to closer targets but less damage to farther targets.
* Added Stink Bombs to Supply Drops
* Removed Double Barrel Shotguns from floor loot
* Mounted Turret
	+ Adjusted Mounted Turret collision to make it easier to land shots against anyone occupying it.
	+ Removed the ability to repair the Mounted Turret
	+ Fixed players being able to clip into turret barrels and get stuck.
	+ Supply drops will automatically open if landing on a Mounted Turret
	+ Drop rate reduced from 1.719% to 0.915%

#### Bug Fixes

* The Mounted Turret can no longer fire through its own floor.
* Fixed an issue with players not having an audio cue while gliding after respawning.
* Fixed an issue with Chiller effects not applying properly to players’ feet.

### Gameplay

* Reduced the in-air speed when using the Glider Redeploy feature in supported game modes.
* Added functionality that allows the placement of map markers in the world without needing to go into the fullscreen map.
	+ You’ll be able to look at a position in the world and use the “Place Marker” keybind to place a map marker. This command will only be available by default while in Combat Mode.
	+ This command is defaulted to Left on the D-pad for controllers and the Middle Mouse button for PC and Mac.
	+ For Mobile players, this command will be bound to an optional button in the HUD Layout Tool.
* Added the ability to pick up and throw back Dynamite with a lit fuse.
	+ To throw the Dynamite with a lit fuse, get near it and use the interact key.

#### Bug Fixes

* Increased the Dynamite explosion height against players from 192 units to 300 units.
	+ This was done to prevent players from being able to jump over the explosion area on flat ground without taking damage.

### Events

* New Tournament: Alchemist Pop-Up Cup
	+ Pop-Up Cups are tournaments testing temporary, Limited Time Modes. Alchemist will continue our testing of several gameplay adjustments and may differ day to day.
	+ Initial Mode Settings:
		- A material cap of 500 Wood, 500 Stone, 500 Metal
		- Harvesting Rate Increased by 40%
		- +50 Health on Eliminations
	+ Storm Surge
		- If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match.
			* Circle 1: 60 Players Remaining
			* Circle 2: 44 Players Remaining
			* Circle 3: 30 Players Remaining
			* Circle 4: 20 Players Remaining
			* Circle 5: 16 Players Remaining
			* Circle 6: 14 Players Remaining
			* Circle 7: 12 Players Remaining
			* Circle 8: 6 Players Remaining
			* Circle 9: 2 Players Remaining
* Your highest score or pin during any event session will now be displayed on the tournament poster in the Events tab.
* Pins will now reflect tournament colors on the Event Details screen.

#### Bug Fixes

* Fixed an issue where players would receive points during warmup island which would be later removed.

### Performance

* Improvements to level streaming performance on Xbox One and Switch (improving building load times during skydiving)

### Audio

* Player in-air falling audio cue volume has been increased.
* The Mounted Turret overheat audio loop volume has been reduced.

#### Bug Fixes

* Fixed an issue where the Glider in-air audio cue wouldn’t play for players who glide in after respawning.

### Social

* Gifting

We’re excited to announce that for a limited time we’ll be offering Gifting with the release of our v6.31 update! This initial gifting period will last one week after the release of the update.

#### Bug Fixes

* Fixed a crash on Nintendo Switch that occasionally occurred when logging in for the first time.

### Art + Animation

#### Bug Fixes

* Fixed an issue where player nameplates disappear after scrubbing a replay.

### Mobile

* 60 FPS is now available on the following devices:
	+ Iphone XS
	+ Iphone XS Max
	+ Iphone XR
* Map Marker button added to the HUD Layout Tool

## Save the World

### Missions + Systems

* Canny Valley Act 2!
	+ New quests, new Ghost Town sub-biome, new story characters!
	+ 21 new quests and a new landmark mission tell the exciting new chapter of Canny Valley story
	+ Ghost Town sub biome - visit old Wild West towns now turned ghost towns, converted to amusement parks or movie sets. See great canyons, old forts, R&R spas and much more!
	+ Meet new story characters like the Global Storming Denier, Dr. Vinderman’s assistant Desiree or Carlos, the Steel Wool bass guitarist
	+ Experience the high-stakes story of fighting the Storm, reuniting Steel Wool and delving into Ray’s past!
* Balance changes to mission and mission alert rewards:
	+ Tweaked the overall chance of Schematic/Survivor/Hero XP vs Crafting Ingredients vs Evolution Materials vs Perk Materials appearing as a mission reward, to better match what players need at different points in the progression.
	+ Significantly reduced the chance for Crafting Materials to appear as a mission reward, especially at higher difficulties.
	+ Made Epic and Legendary Perk-UP much more likely to appear at the top end of Twine Peaks by removing the chance of Uncommon and Rare Perk-UP.

#### Bug Fixes

* Removed elemental modifiers from Mega Alert Missions near the beginning of Plankerton, as elemental enemies do not appear at those difficulty levels.

### UI

#### Bug Fixes

* Fixed issue where Lars might not appear in the Research Lab.
* Adjusted the proportions of portraits in-game for consistency.
* Fixed an issue where the player Account Level could incorrectly display as 0 in-zone.
* Fixed an issue where selecting Sort with a controller in the Defender menu would choose a Defender instead of Sorting the list.
* Fixed an issue where no gamepad icons appeared on the Upgrade preview arrows in the Upgrades screen.
* Fixed an issue which resulted in controller input losing proper focus when using More Options on the Manage Schematics page.
* Fixed weapon positions on the schematic board in the Armory.

### Heroes

* Added Legendary Constructor - Airheart
	+ An Energetic tinkerer who fills the heart of the Storm with lead!
	+ New Ability: R.O.S.I.E.
		- Deploy the Rotating Omni-directional Sentry Integrated Exoskeleton on a friendly floor-piece!
		- Once deployed, all allies can enter and fire R.O.S.I.E.
		- There’s no time limit to how long R.O.S.I.E. can be fired as long as she still has ammo!
		- Once out of ammo, or if the floor it is attached to is destroyed, R.O.S.I.E. goes on cooldown.
		- Available in the Event Store on November 28 at 7 PM Eastern Time until the release of v7.00.
	+ New Perks:
		- Campaign of the R.O.S.I.E. - Increases the damage that R.O.S.I.E. deals by 24%.
		- War of the R.O.S.I.E. - Increases the damage that R.O.S.I.E. deals by an extra 13%. Additionally, converts the damage type of R.O.S.I.E. to Energy.
	+ Added Legendary Soldier - Steel Wool Carlos
	+ Legendary Variant of Shock Trooper
	+ Added to the Act 2 Canny Valley questline.

### Weapons + Items

* Six Feet Under shovel added to the Weekly Store.
	+ A creepy round-point shovel that looks like it has been used to dig up terrible secrets. The shovel handles like a lighter Sledgehammer, with better damage and less impact.
	+ Up and Over: A two-strike heavy attack that deals significant damage and knockback.
	+ Available Wednesday, November 28 at 7 PM EST until Wednesday, December 5 at 7 PM EST.