recursal/Fanatic-Fandom huggingface dataset:
Friends

**Friends** (お友達編 Otomodachi Hen) is the fifth chapter of Kakegurui (Kakkokari).

## Summary

The chapter opens with a quick introduction to Hyakkaou Private Academy, so Mary Saotome claims she no longer wants to lose on a bet, wanting to train with Ryota Suzui and Yumeko Jabami, who agree it's a good idea. Yumeko picks up some chips and says they would start by betting a hundred million, to which Mary reminds her that it's just a practice, asking her why she would bet so much if they were just practicing.

Yumeko apologizes and suggests that they bet their lives instead. Mary screams that she didn't want that, that she just wanted to practice, but Yumeko didn't seem to be convinced, believing that betting that way was more exciting. Mary refused, claiming to just want to practice, without betting a hundred million and without betting their lives, taking the opportunity to ask what she would do with someone's life if she won. Yumeko pondered for a moment and replied that she would just try to be friends with that someone. Mary then said that it was not necessary to bet anything as they were both already friends anyway and Yumeko was happy for that, intriguing Saotome.

Mary gave up practicing and said she was going home. Yumeko was sorry, but then suggested that everyone, including Ryota, eat cake on the way back and that was how it was done. Once the plates were on the table, however, she suggested that whoever lost at poker pay the bill, and Mary in disbelief understood that her plan was simply to gamble.

## Quick Reference

### Character Appearances

* Mary Saotome
* Yumeko Jabami
* Ryota Suzui
Blackjack 1:1

**Blackjack 1:1** (1対1のブラックジャック) was played between Ayame Nureba and Nana Ootori in the spin-off  *Kakegurui Midari*. Ayame played it against her in a last effort to get back the money she owed.

## Rules

One player serves as the dealer and places one face-up and one face-down card in front of them. The other player is then dealt 2 face-up cards. The player’s goal is to have a total sum higher than that of the dealer without exceeding 21. After receiving their cards, the player may hit or stand:

* **Hit**: the player is given an additional card. If the player’s total exceeds 21, they will have instantly lost and the dealer wins. If not, they may hit again or stand.
* **Stand**: the player turn ends and the dealer reveals their second card.

If the dealers total is over 21 (and the player’s total has not exceeded 21), the player has won. Otherwise, the player with the higher total sum is the winner.

## Game

### Prologue

Nana wanted to give Ayame a chance to pay off her debts with a game. If she lost, however, she must become a forced prostitute.

### Game

Nana, using her trickery, was at an advantage against Ayame. However, both are surprised when another person intrudes on the story, being surprised that Ayame is alive: it was Midari Ikishima. She approached her and invited her to bet, but saw that she was playing with another girl. The surrounding students and Nana recognized her as the new president of the Beautification Committee. Midari offers to pay Nana to free Ayame, but Nana refuses, citing that the basic principle of Hyakkaou Private Academy was gambling.

Nana tries to continue the game, thinking that they would come to her, one after the other, but she is surprised along with Ayame when Midari accuses her of cheating. Nana gets nervous and asks what she was talking about and Midari explains how it worked, laughing and calling Ayame ridiculous for not having noticed, while Nana wondered how she found out if she hadn't seen the game properly speaking and, in the end, deduced that maybe she knew how to cheat better than she did.

Desperate Nana thinks that Midari probably knew about her cheating in her game with Ayame. However, she didn't want to believe this would be possible, claiming that she had no proof that she would be stealing, to which Midari replied that it was just how the cards were shuffled to the top, scaring her. Nana walks away and Midari suggests she distributes it right, but to which she doesn't respond, suggests another game.

### Results

The game was stopped by Midari, so there were no winners.
Little Max

**Little Max** (リトル・マックス) is a gamble in the *Kakegurui Twin* manga. It was invented by Tsuzura Hanatemari and Yukimi Togakushi for the cultural festival.

## Rules

Little Max is a dice game based on probabilities. The first player puts two dice in a cup and shakes it. They check the results of the dice and declare them, passing the cup to the second player. The declaration can be accurate or not. The second player can *doubt* or not

* If a player doubts, the dice are checked to see if the first player lied. If the declaration was incorrect, the first player is out; otherwise, the person who doubted loses.
* If a player believes in the original declaration, they can shake the dice and repeat the process, making a new declaration and passing the cup to a third player. The new declaration has to be higher than the previous one.

The value of the combination is the following:

* No pair: the single die with the highest number wins (e.g., between 5 + 1 and 4 + 2, 5 + 1 wins because 5 is more valuable);
* A pair is more valuable than different dice. Between two pairs, the one with the highest number wins;
* *Little Max*: a 1 + 2 is the highest combination and will always win.

## Game

Mary is amazed by the game that her friends created. They play as dealers in their den during the cultural festival and manage to earn quite a lot of money. However, when Nagi Kamishimo and Soutarou Ibuki show up, they start losing. Mary is furious with Nagi for insinuating that their den is worthless and challenges him to the same game.

Slowly, every player but Mary and Nagi loses. Nagi is bored because the stakes are too low in his opinion and suggests to bet 3 million yen on his result that he claims to be a Little Max. Mary, however, refuses. Nagi gives her 10000 yen and leaves with Soutarou.

When Yukimi and Tsuzura check the cup, they realize that Nagi took away the dice, as he had no intention to gamble and was only testing Mary.

## Trivia

* The game clearly shares the feature of "doubting" with Mary's Doubt Poker.
Double Game

Cover

**Double Game** is the 15th bonus chapter of Kakegurui, written by Homura Kawamoto and illustrated by Toru Naomura.

## Plot

Two little Kiraris are touching Sayaka. She's shocked by there being two little presidents. They ask Sayaka to play, to read them a picture book, to eat Maritozzi, and to kill Yumeko. Sayaka thinks that it’s like a dream come true. Sayaka then wakes up next to Kirari. She then apologizes to Kirari. Kirari says that it’s alright. She then asks Sayaka if they should have some tea. Sayaka hits herself in the head, which confuses Kirari.

Sayaka is angry at herself because she couldn't be satisfied with Kirari's current form. That's why she dreamt of her being little. Furthermore, she even dreamt of there being two of her. She tells Kirari that there is only one president and that her current figure is supreme, and gets better every day. Kirari tells Sayaka that she's truly fascinating.

## Quick References

### Character Appearances

* Sayaka Igarashi
* Kirari Momobami
A Girl Named Midari Ikishima 7

***A Girl Named Midari Ikishima 7*** is the seventh chapter of the first volume of *Kakegurui Midari* written by Homura Kawamoto and illustrated by Yuuichi Hiiragi.

## Summary

Midari Ikishima yells at Ayame Nureba, ordering her to die for being tricked by Nana Ootori. Ayame thinks to herself, getting annoyed with her behavior and mentally claiming that she would kill her, going back to passing the compass through Midari's fingers but also hurting them which surprised the other who just watched, thinking she would be punished with death for being the fingers of a member of the Student Guild and she didn't hesitate with death in her eyes.

Midari again yells at Ayame and she goes even faster as Ikishima moans in delight. At the end, Ayame saw the damage she caused to Midari's hand and Nana asks if she was okay, having no answer. Nureba tries to apologize when she sees that she may have gone too far, but Midari interrupts her, asking for her name. Confused at first, she gives it to her and Midari makes a note that her name was rather erotic.

Finally, Midari says that she started counting only in the middle because she was very excited about the development, but that it didn't matter because of the big difference. With the two girls apprehensive, Ikishima announces that the winner was Ayame and her debt was cancelled, much to Nana's surprise.

## Quick references

### Character appearances

* Ayame Nureba
* Midari Ikishima
* Nana Ootori

### Chapter Notes

* Ayame shows a sadistic side to him.
* Despite hurting Midari's fingers, Ayame wins the game, having her debt cancelled.

## References

1. ↑  Written as 濡れ場, Nureba means "wet."
Kyuu Nitobe

Kyuu Nitobe/Gallery

**Kyuu Nitobe** is a character introduced in the second season of and exclusive to the Kakegurui drama. He's played by Akira Onodera.

## Appearance

He has short, curly brown hair and uses glasses. He keeps his blazer open and wears a grey sweater under it.

## Personality

Kyuu works in the Journalism club and is apparently always looking for a new scoop. He seems to be very curious and somewhat nosy. In spite of his young age, he seems an old-fashioned guy.

## Drama

   Kyuu is introduced in the first episode of Season two as he's being reprimanded by Sayaka for his latest articles. He seems to have an interest in reporting about Yumeko's gambles against Student Council members, a fact that bothers Sayaka greatly. He ignores her claims that Yuriko Nishinotouin won and asks her if it's true that the Council is in debt, something he apparently learned by interviewing Midari Ikishima.

Suddenly, Kirari interrupts them and challenges Kyuu to a gamble, placing a pen on Yumeko's photograph vertically. If the pen falls towards her, she wins; if it falls towards Kyuu, he wins instead. He nervously asks if he will be able to write anything he wants and she confirms it. However, the pen falls towards Kirari.

When he later walks around, he witnesses Jueri and her group of *Villagers* rescuing a housepet from harassment. He then also observes the gamble between Kaede and Yumeko. When Kirari reveals herself, he is very shocked. As soon as the match is over, he rushes out, eager to write about the result.

## Etymology

* The name **Kyuu** means, “nine” (九).
* Kyuu's surname **Nitobe** means “fresh, new“ (新) (**ni**), “somewhat, easily, readily, rather“ (渡) (**to**) and “Japanese door“ (戸) (**be**).
Bored president, Part 2

**Bored President (Part 2)** is the fifteenth chapter of Kakegurui (Kakkokari).

## Summary

Once again, Kirari Momobami is bored. She says that she'll just tease Sayaka Igarashi to occupy her boredom, but Sayaka tells her to stop toying with her. Kirari tells her that she cannot refuse her. Kirari tells her that they'll just be having a staring contest. Sayaka objects saying that they are too close to each other, but Kirari says that if they weren't that close, she wouldn't be able to see her face properly. Sayaka loses. Kirari then orders Sayaka to have another staring contest with her, which she again cannot refuse.

## Quick Reference

### Character Appearances

* Kirari Momobami
* Sayaka Igarashi
Heskana

The largest of the six nations of Aekekin. Heskana sits on the east side of Aekekin and has the highest mountain range on the continent.

Heskana is ruled by the king and his court. Pagam Ristk has ruled for the last quarter of a century. With his massive army, few have tried to invade alone. The nation has survived for centuries by having the strongest army the world has seen. Something few other nations have done, keeping an army of multiple races and employing the very best of those races inside their army.

Heskana has had a very peaceful relation with the nation of Oslurg since King Pagam took power. They have been at odds with both Clac Dria and Vatraria.

Heskana's western boarder is marked by the Heskana River that runs from the north all the way to the south. It splits the nations of Clac Dria in the central portion of Aekekin. In the north it splits the nation of Vatraria and in the south it is the boarder with Oslurg.

Towns:

Slento: A large port city on the Northeastern shore.

Steepvault: Sits on the edge of the river in the central area of Heskana.

Sandborough: The most southern town in Heskana, this port town sits against the river.

Ravenside: The capital of Heskana, sits on the shore of Raven Lake.

Volena: Sits on the eastern shore.
Homura Kawamoto

**Homura Kawamoto** (河本ほむら, *Kawamoto Homura*) is a Japanese author and the writer of *Kakegurui.*

## Trivia

* He has a younger brother, Hikaru Muno (武野光), who is also an author. They have co-written the novels *Kakegurui Trip*and *Kakegurui Joker* together.
* Before his big debut, he used to draw comics online with a different pen-name.

## Gallery

Kawamoto (on the right) with Kazuhiro Ozawa and Yuichiro HayashiKawamoto (on the left)Kawamoto (on the right) with Tatsuya Tokutake (Ryouta's seiyuu) and Minami Tanaka (Mary's)Yumeko drawn by Kawamoto
## Links

Most websites are not updated anymore.

* Blog
* Pixiv
* Ask
* *Dominium* webcomic

## References

1. ↑ Interview
2. ↑ Kakegurui official Twitter
3. ↑ Kakegurui Chapter 1 name
Kakegurui Trip

Cover of the novel featuring Yumeko in her summer uniform

**Kakegurui Trip** (賭ケグルイ悦 (トリップ)) is a spinoff light novel written by Hikaru Muno, Homura Kawamoto's younger brother, and supervised by Kawamoto himself. It was illustrated by Tooru Naomura. It contains one volume with 7 chapters.

## Summary

The story is about a tropical casino resort owned by Hyakkaou Private Academy where Yumeko, Mary, and Ryota go on a trip. New characters are also included.

## Characters Appearances

* Housepet girl
* Ryota Suzui
* Mary Saotome
* Yumeko Jabami
* Izayoi Kifune
* Kansankai members
* Ace
* Hana

## New Characters

* A housepet girl from Hyakkaou, who goes on to gamble at Yumeko. She has a rather depressed look and gets angry when Yumeko eventually acts crazy again.
* A male student, who plays twister with Yumeko, Mary and Ryota.
* This girl is the manager and owner of the casino on Ryouran Island, who also goes on the trip. She seems to be quite confident and also takes on Yumeko in a gamble.
	+ The housepet girl after losing
	+ Ace, gambling against Yumeko
	+ Izayoi, the manager and owner of the casino on Ryouran Island.1/3

## Chapters

 * **Prologue:** Prologue
* **Chapter 1:** Ryouran Island Forest School
* **Chapter 2:** Casino Dominium
* **Chapter 3:** Beach and Ace
* **Chapter 4:** Poker Tournament
* **Chapter 5:** Raison d'Être
* **Epilogue:** Epilogue

## Gambles Introduced

* Closed Poker
* Drink Guessing Game
Let's Go to the Hot Springs

Cover

**Let's Go to the Hot Springs** is the 245th chapter of Kakegurui (Kakkokari), written by Homura Kawamoto and illustrated by Taku Kawamura.

## Summary

Mary didn’t know that Hyakkaou Private Academy had a hot spring. Yumeko and Miroslava get on either side of Mary. Mary blushes because of their breasts’ size. She asks Itsuki to get over here. Itsuki comes and asks her what she called her for. Mary responds that she just wanted to feel at ease. Itsuki declares that her breasts are bigger than Mary’s. Mary asks Yumeko to decide which one’s are better. Yumeko believes that Mary’s are better because they’re cuter. Mary is happy. Itsuki is certain that cuter means smaller.

## Characters Appearance

* Mary Saotome
* Yumeko Jabami
* Miroslava Honebami
* Itsuki Sumeragi
* Kirari Momobami
* Terano Totobami
Kanade Musubi

* Anime
* Manga

Kanade Musubi/Gallery

**Kanade Musubi** (結 奏) is a supporting character in the spin-off series *Kakegurui Twin*. He's a student who comes from a very rich and influential family, but struggles to find a girlfriend for himself.

## Appearance

Kanade is overweight, of average height, and has black parted hair. In Mary's opinion, he has no appeal.

He wears his standard male uniform issued by Hyakkaou Private Academy.

## Personality

Although Kanade has access to a large amount of financial resources due to his wealthy family, he is not that confident and feels self-conscious about his appearance. Kanade is a kind and sweet person, but gets overly excited in front of girls. When talking to them, he sweats a lot and feels embarrassed easily, which makes him seem creepy. Throughout his life, he was always perceived as repulsive by girls, and this shaped him as a person.

Kanade desperately wants a girlfriend or at the very least to lose his virginity, regardless of who, as he hopes to feel more equal within his friend group that is mostly composed of very handsome men.

## Profile

### *Kakegurui Twin*

Kanade participates to the "Coupling Party" event where he hopes to get a girlfriend. They teamed up with Chitose Inui, who would tell them which girl wanted to confess to him. With this they tried to win, since he desperately wanted a girlfriend. Kanade is too excited and has high hopes. He introduces himself to them and starts to flirt immediately, which creeps out Tsuzura. Yukimi is the one who would have had to spend a night with him, which she really didn't want, but he was excited for. But Mary eventually finds out about their cheating and exposes them. However he still gets to eat lunch with them. He tried to enjoy it as much as possible.

After having been defeated by Mary, he developed feelings for her. Whenever he sees her, he waves and greets her. Hoping for another chance, he and his friends later show up at Mary's gambling den for a revanche. Kanade isn't ready to give up yet, especially since he's so in love with Mary. However Sachiko Juraku is also at the club and they then play Doubt Poker against her. But since they were all defeated by her, he was dissapointed, that he wasn't able to impress his crush at all. The others were leaving, but Kanade wanted to stay longer. He waved goodbye to Mary and then ran off after them.

## Episodes

### *Kakegurui Twin*

* A Traitorous Girl
* Confessing Girls

## List of Gambles

* Mary, Tsuzura, Yukimi, Kurumi & Chitose vs Kanade & his friends
* Literary Club, Shougou, Kanade & his friends

* Coupling Party
* Dice Poker

## Etymology

* The name **Kanade** means "play music, complete" (奏).
* Kanade's surname **Musubi** means "tie, bind" (結).

## Trivia

* Kanade is seventeen.
* Kanade doesn't like gyarus.
Kimono Bitch, Part 2

**Kimono Bitch (Part 2)** is the thirty-ninth chapter of Kakegurui (Kakkokari).

## Summary

In Yuriko Nishinotouin's dream, she is dreaming about the Life or Death game with Yumeko Jabami, in which she beats her and insults her. When she gets to school after waking up, she remains scared of Yumeko. When she walks into the Student Council room, Yumemi Yumemite asks her what happened. Yumemi soon comes to understand that Yuriko is loosing sleep because of her reoccurring nightmare about Yumeko. Yuriko tells her that whether she is awake or asleep she cannot stop thinking about this person, and Yumemi believes that Yuriko is having bad dreams about a crush of hers. Yumemi tells Yuriko to confess to heal her anxiety about the situation, and Yuriko is confused. Yumemi tells her that it's clearly love, and, confused why she would think that, Yuriko asks what love is. Yuriko tells Yumemi that this person was persistently pressuring her to bet, but Yumemi thought she said 'to bed.' Yuriko goes onto say that she went with it in the heat of the moment, and Yumemi tells her not to be that person and that they're just after her body, and Yuriko becomes even more confused. Yumemi asks her if there's anything good about this guy, and Yuriko says that she heard that they had an affair with Midari Ikishima, and Midari has become addicted to it. Yumemi tells her that she doesn't have anything with this guy, and that he's just messing around with other girls. Yuriko adds that it's also probably guys and girls, and that Yumemi had the chance to meet him as well. Yumemi denies that, and Yuriko asks her how she could forget such an intense moment. Yuriko digresses, saying that Yumemi meets a lot of people, and Yumemi quickly denies that. Yumemi tells her that idol don't do that kind of thing, but Yuriko tells her that she does it every day, and with the Traditional Culture Club members as well. Yumemi begins to spiral, calling that assault.

## Quick Reference

### Character Appearances

* Yuriko Nishinotouin
* Kumagusu
* Yumeko Jabami
* Yumemi Yumemite
* Midari Ikishima
Full-Bloom

**Full-Bloom** (善咲会 *Zenshoukai)* is the name of a group led by Aoi Mibuomi in *Kakegurui Twin.* Full-Bloom’s collective purpose is to destroy the Student Council, though several members are shown to serve their own interests. The name is derived from the phrase 「より**善**く**咲**くための**会**」(translated as "group for blooming to the fullest"). It has an important role during the events of *Twin*.

## Members

* Aoi Mibuomi (former leader)
* Kurumi Kurume
* Ouri Shimotsukiuri
* Eneru Rokujou
* Naoko & Houko Ougatou
* Nagi Kamishimo
* Soutarou Ibuki

### Former members

* Sakura Miharutaki: former councilor, fired by Aoi after losing against Mary.

## Kakegurui Twin

### Role

Aoi Mibuomi invites Mary Saotome to join Full-Bloom council almost immediately, explaining he plans to destroy the Student Council and its dominance over housepets. Mary is, however, skeptical about joining. Aoi does a lot to find skilled gamblers for his group. After Sakura Miharutaki was fired, she now plans to take down the club and Mary helps her, since she also dislikes Aoi.

### *Call to Action*

The intention of the Full-Bloom council is to take down Kirari Momobami, the president, and they will do this through the "call to action." In Volume 9 (Twin), the call to action is put into action as the Full-Bloom councilors gamble with members of the Student Council: Kurumi Kurume vs Sachiko Juraku, Naoko & Houko Ougatou vs Yuriko Nishinotouin, Eneru Rokujou vs Yumemi Yumemite, and Ouri Shimotsukiuri vs Kirari Momobami.

However, this call to action is only to distract from the real call to action directly between Mary Saotome and Aoi Mibuomi, and indirectly between Kirari Momobami and Aoi. This true call to action is that Aoi will lose ot the Literary Club to Conquer The Land, giving them enough money to win the Great Bloom Prize, and Aoi will receive 500 billion yen from Kirari for betting on the Literary Club to win the Great Bloom Prize. However, Kirari will be unable to pay him, and she will be forced to resign as president of Hyakkaou Private Academy.

The results of the fake call to action are, for the most part, unknown, other than that Ouri loses to Kirari. The true call to action results are still being determined.

Following his defeat against the Literary Club, Aoi decided to leave the academy, and with the consent of most of the group's members (except Ouri), the group was officially disbanded.
All-Or-Nothing Girls (Chapter)

—Kawaru Natari

## All-Or-Nothing Girls

**All-Or-Nothing Girls** is the fifty-third chapter of *Kakegurui* written by Homura Kawamoto and illustrated by Toru Naomura.

## Summary

Active Station continues on, and things aren't looking too well for Yumemi Yumemite and Yumeko Jabami.

## Plot

Kawaru Natari noticed that Yumemi Yumemite bribed the audience, and she bribed them back to neutrality. The first round ended in Yumemi's fair defeat since Kawarus singing was extraordinary.

An acting contest proposed by Kawaru. Yumemi and Kawaru have to eat three macaroons labelled A, B, and C. One of them is, however, extremely spicy, which Runa Yomozuki confirms by eating one herself. The two players have to guess which macaroon eaten by their opponent was the spicy one. Yumemi was then very determined to win the second round and decided to break her own finger; she thought that her expression of pain might fool Kawaru into thinking macaroon A was the spicy one. However, Kawaru saw through that and revealed that the death macaroon was in dish B. She exposed Yumemi for breaking her own finger, a technique which Kawaru doesn’t approve of. Yumeko Jabami also guessed right by counting the number of times Kawaru chewed, eliminating macaroon A which was chewed 25 times. After this observation, Yumeko chose dish B over C, which were chewed 19 and 18 times each. She chose dish B with a lucky guess and got it right.
The third and final game is a card game proposed by Runa.

## Quick Reference

### Character Appearance

* Kawaru Natari
* Yumemi Yumemite
* Yumeko Jabami
* Kaori Kaoruzaki
* Runa Yomozuki
* Saori
* Ryota Suzui
* Itsuki Sumeragi

### Gambles

* The Election
* Active Station
Izayoi Kifune

Novel

Izayoi Kifune/Gallery

**Izayoi Kifune** (貴船十六夜) is the manager and owner of the casino on Ryouran Island. She’s also the president of the Kansankai.

## Etymology

* The name **Izayoi** means "sixteen-day-old moon" (十六夜).
* Izayoi's surname **Kifune** means "precious, value, prize, esteem, honor" (貴) (**ki**) and "boat, ship" (船) (**fune**).

## Quotes

*When the country embarks on a casino business as part of its tourism policy, Ryouran Island will surely serve as a model case. In fact, people from the political and business worlds have visited the island many times. It is a sacred land that bears the future of Japan. To set foot there is to enter the realm of the upper class. It's absolutely unacceptable for a housepet to dishonor a sacred place.* - To Yumeko Jabami
Clan Girl

**Clan Girl** is the thirty-fifth chapter of *Kakegurui* written by Homura Kawamoto and illustrated by Toru Naomura.

## Summary

Erimi Mushibami approaches Yumeko Jabami about a game of her Finger Cutting Guillotine, and Midari Ikishima later joins in with them.

## Plot

Ibara Obami is explaining who Yumeko Jabami is to Erimi Mushibami, and she decides that she's going to "devour" her.

In the school hall, Yumeko is speaking to Ryota Suzui about The Election, and about how the one chip she has is the key to this election. Mary Saotome enters and explains that even if you're a Housepet, you can win the election, depending on your gambling skills. Yumeko is fascinated by all this, and implies that she wants to become the next Student Council president. During their conversation, Yumeko is approached by Erimi who proposes a gamble between each other. Ryota seems confused, and tries to convince Yumeko out of it, but Yumeko tells him that Erimi is a part of the family just as Kirari Momobami is. Erimi then calls over a member of The Election Committee, and Inaho Yamato arrives to supervise the gamble, who explains the terms and rules of the election, and how, without an official election observer, the game does not count as a true election gamble. Inaho then leads them to the room the gamble will take place in, and they are surprised to find Midari Ikishima and the Beautification Council in there. Midari immediately wants to gamble with Yumeko again, and Erimi agrees to allow her to join their gamble, the Finger Cutting Guillotine. She explains the rules of the game, and Midari and Yumeko agree happily to play. Erimi is confused on why they are both so happy to play a game in which one of them could lose a finger.

## Quick Reference

### Character Appearance

* Ibara Obami
* Erimi Mushibami
* Yumeko Jabami
* Ryota Suzui
* Mary Saotome
* Inaho Yamato
* Tooame
* Shagatake
* Kururudo
* Unknown Officer

### Chapter Notes

* Erimi Mushibami challenges Yumeko Jabami to a game of Finger Cutting Guillotine, and Midari Ikishima joins in.

### Gambles

* The Election
* Finger Cutting Guillotine (introduced)
AlegriA

**AlegriA** is the second ending theme of Kakegurui, which is performed by the band *D-Selections*.

It can be listened to here. The original MV for the song can be watched here.

## Ending animation

It depicts Yumeko Jabami walking in a beautiful forest. She, Mary Saotome and Kirari Momobami can also be seen lying in a circle on the ground. There are glowing blue butterflies and long snake-like skeletons. Yumeko comes across a frozen Kirari in the woods and hugs her. She also seductively does the same with a frozen and lying Mary.

   After that, her soul erupts out of her body. She now resembles a beautiful fairy spirit and keeps on walking towards the screen, while colorful light fountains are shining in the background.

## Lyrics

Completely bare lust takes you(like melting)Then eventually, you start to live only for the numbing moment
Ah, a thirsty soul, raise your grail (Soul)Let's sing for joy as if you are gonna be brokenAccolades cannot satisfy this throbbing feeling(I want to feel it)It's crazy craving like I can bet my life
Amari ni mo sekirara na retsujō ni ukasare nagara( tokete iku yō sa)Yagate shibireru yō na shunkan dake o negai ikiru
ā katsubō suru tamashī yo sakazuki o kakage( tamashī yo)Kowareru hodo kanki no uta o utaō( kanki no uta)Kassai de wa michitaru hazu mo nai uzuki( kanjitai n da)Kakeru hodo kuru oshī
余りにも赤裸々な劣情に浮かされながら(溶けていくようさ)やがて痺れるような瞬間だけを願い　生きる
嗚呼 渇望する魂よ 杯を掲げ (魂よ)壊れる程歓喜の歌を　歌おう (歓喜の歌)喝采では満ち足る筈もない　疼き(感じたいんだ)賭ケルホド狂オシイ
Behind the Scenes at the Coupling Party

* Page 1
* Page 2

**Behind the Scenes at the Coupling Party** is the 2nd bonus chapter of Kakegurui Twin written by Homura Kawamoto and illustrated by Kei Saiki.

## Plot

Kurumi is drinking with Chitose. Mary asks them why they’re drinking like it’s okay. Sachiko arrives and hands a drink to Mary, saying it’s sparkling grape juice. Mary tastes it and is convinced that it’s champagne. Sachiko insists on it being sparkling grape juice. Tsuzura finds her drink good. She suggests to Mary that she takes some. Tsuzura says that it’s juice, but it’s not sweet at all. She then laughs from drunkenness. Mary realizes that Tsuzura is a happy drunk. Mikura arrives behind Mary and asks her if she has a problem with what Sachiko said. Mary says that she doesn’t have any, as Mikura is looking at her. Mikura then starts crying. She tells Mary that she’s terrible for going against Sachiko. Mary wants Mikura to shut up. The last text bubble says not to drink until reaching the legal age for it.

## Quick References

### Character Appearances

* Kurumi Kurume
* Chitose Inui
* Mary Saotome
* Sachiko Juraku
* Tsuzura Hanatemari
* Mikura Sado
Kakegurui Joker

Cover of the novel featuring Yumeko and Kirari

**Kakegurui Joker** (賭ケグルイ戯 (ジョーカー)) is a spinoff light novel written by Hikaru Muno, Homura Kawamoto's younger brother, and supervised by Kawamoto himself. It was illustrated by Tooru Naomura. The novel features the story of Amane Murasame and his group, *Village*, that opposes gambling in the school. The plot of Kakegurui Joker has been adapted into a live action movie.

It contains only a volume with 6 chapters.

## Plot

Due to the rise of the "Village" group that denied betting, the order of Hyakkao Private School was greatly shaken. Amane Murasame, who leads the group, is said to be an invincible man in bets and even won against the president of the Student Government, Kirari Momobami. Yumeko, Suzui, Mary, and others are in Student Representative Nominating Election where Murasame's ideas, "Village" ambition and Kirari's ambitions are intertwined...!? The highly anticipated second edition of Kakegurui 's light novel has arrived!!

## Chapters

 * **Prologue:** K
* **Chapter 1:** Rabbit Gamble
* **Chapter 2:** Non-gambling and Disobedience
* **Chapter 3:** Student Representative Nomination Assembly (Preliminaries)
* **Chapter 4:** Student Representative Nomination Assembly (Final Selection)
* **Epilogue:** Joker
Life plan

Life plan/Gallery

A **Life Plan**, also known as a Life Schedule, is a booklet given to people with immense debts that are owed to the Student Council. Utilizing their immense connections to the political and business world, the plan describes how the council will exploit a housepet's existence and future for the most profitable return.

This means till they die, house pet would be utterly humiliated and abused.

## Yumeko's Life Schedule

After Yumeko Jabami is put in 310 million yen debt, she receives a schedule.

## Mary's Life Schedule

After Mary Saotome 49.6 million yen debt, she receives a schedule.
Kakegurui Original Soundtrack

The ***Kakegurui* Original Soundtrack** for the first season of the *Kakegurui* Anime was composed by *TECHNOBOYS PULCRAFT GREEN-FUND* and released on January 24, 2018. It contains 60 tracks.

The Track can be listened to here

## Tracklist

### Disc 1

1. Kakegurui
2. High Strung
3. Something Strange
4. Omen
5. The Demise of Mankind
6. Vulgar Evening Smile
7. Unpleasant
8. Strange Visage
9. Black or White
10. Breathtaking
11. Debating Truth
12. What Do We Have Here?
13. Biting Nails
14. Smashing Wrench
15. Hot Flash
16. Pressing Silence
17. Waltz of Joy
18. Gavotte of Dignity
19. Habanera of Demise
20. Blazing Anger
21. High-Strung Spirit
22. Illuminated Street
23. Bewitching Madness
24. A Flowering Snake
25. Respect out of Fear
26. A Sublime Human
27. One Who Wields Authority
28. A Time of Happiness

### Disc 2

1. Something Like Joy
2. Things Remembered
3. Life or Death
4. A Flower Without a Match
5. Everyday Brightness
6. Driven to Irritation
7. Desire for Recklessness
8. A Time for Excellent Manners
9. Sadistic Intimacy
10. Relief
11. Bold and Daring
12. Gloating
13. Beautiful Thoughts
14. Explaining the Facts
15. Witty Atmosphere
16. Inquisitiveness is a Matter of Flattery
17. A Woman Who Played the Fool
18. Approaching Opposites
19. A Greedy Thing
20. Advancing Towards Dignity
21. Suspicious Looking
22. Disheveled Spirit
23. Playing with Toys
24. On the Edge of Life and Death
25. Yumeko's Ecstasy
26. Dreaming of Adulthood
27. Russian Roulette of Love ~Yumeko Jabami & Yumemi Yumemite~
28. Russian Roulette of Love ~Yumemi Yumemite~
29. Russian Roulette of Love ~Yumeko Jabami~
30. Deal with the Devil (TV version)
31. LAYon-theLINE (TV version)
32. LAYon-theLINE (REMIX re-make a bet on a soul)
Kakegurui (live action)

Official cover for the first season

***Kakegurui*** is a live-action drama based on the Kakegurui manga directed by Tsutomu Hanabusa.
The live-action drama adaptation was first announced on November 21, 2017. The drama was first broadcast on MBS on January 14, 2018, and TBS' slot *Dramaism* on January 16, 2018. The opening theme is sung by Re:versed titled "Ichi ka Bachi ka" while the theme song titled "Strawberry Feels" is sung by BIGMAMA.The drama was streamed on Netflix in Japanese with subtitles including English, Spanish, and Chinese in May 2018.
The story follows the first half of Kakegurui's anime season. A few changes were made to the story, but overall it follows the original quite closely.

A second season started airing on April 1, 2019, following the second half of the first Kakegurui anime. The opening theme is still Ichi ka Bachi ka, this time sung by PassCode. The ending theme "mummy mummy" is sung by BIGMAMA. An insert song called "Meguri Megutte in your pocket" was sung by Yumemi's actress, Sayuri Matsumura.

An original feature movie was released on May 3, 2019, featuring the same cast and staff. Popular singer Soraru sang the theme song "I Fake Me".

## Cast

*Main cast*:

* Jabami Yumeko:Minami Hamabe
* Ryota Suzui: Mahiro Takasugi
* Mary Saotome: Aoi Morikawa
* Kaede Manyuda: Taishi Nakagawa
* Runa Yomozuki: Natsume Mito
* Sayaka Igarashi: Yurika Nakamura
* Itsuki Sumeragi: Ruka Matsuda
* Yuriko Nishinotouin: Natsumi Okamoto
* Midari Ikishima: Miki Yanagi

*From season 1*:

* Jun Kiwatari: Yuuma Yamoto
* Nanami Tsubomi: Kiyo Matsumoto
* Kumagusu: Honoka Kitahara

*From season 2*:

* Yumemi Yumemite: Sayuri Matsumura
* Kirari Momobami: Elaiza Ikeda
* Ririka Momobami: Maiki Kimura (masked), Elaiza Ikeda (unmasked)
* Saori: Yura Someno
* Shinnouji: Mizuki Maehara

## Kakegurui the Movie

The movie follows an original story adapted from the light novel Kakegurui Joker. Various new characters have been added to the cast. They also appeared in the second season of the drama.
The story revolves around the school searching for a representative and only those with enough money and status can vote/candidate. Amane's group *Village* fights against this and thinks everyone should have a right to participate in that election.

### *Cast*

* Amane Murasame: Hio Miyazawa
* Jueri Arukibi: Haruka Fukuhara
* Tomu Inuhachi: Marika Itou
* Kyuu Nitobe: Akira Onodera
* Jueri's opponent: Enako

### *Gambles*

The movie features a new original game called Dual Clash Poker.

## Kakegurui: Ultimate Russian Roulette

A sequel to the first movie was announced on August 29, 2020. It was released on June 1, 2021.

## References

1. ↑ Official Twitter featuring an original story
Anzu

* Anime
* Manga

Anzu/Gallery

**Anzu**  (杏子) is a minor character in Kakegurui. She is friends with Mary Saotome.

## Appearance

Anzu has long dark hair that is tied in two braids on each side of her head with cyan garters and wears red-rimmed glasses. She wears the standard Hyakkao Private School female uniform , which consists of a white button-down long-sleeved shirt, black cross tie, red blazer with gold buttons, gray above-the-knee skirt, and black calf-length socks.

## Personality

Her, along with her friends, are easily swayed and called idiots by Mary several times for being as susceptible to sudden changes and easily fooled as they were by Rin Obami. They are also the type to humiliate pets, but also can't handle Yumeko Jabami's weird and crazy attitude.

## Profile

Midori and Aruka received Yumeko after classes and asked her several questions.  The three also watched her play Rock, Paper and Scissors Voting with Mary. Apparently, they collaborated with the cheat, being surprised when Yumeko found out about it. After Yumeko lost against Yuriko Nishinotoin , the three came to laugh at her for having acquired a debt she couldn't pay, but quickly left when they saw that Yumeko didn't care about it and started to act like a stray cat.

## Etymology

* Anzu means "apricot child."
* Anzu's Japanese voice, Nanami Yamashita , also provided Inaho Yamato's voice.
A Dog's Feelings

Cover

**A Dog's Feelings** is the 267th chapter of Kakegurui (Kakkokari), written by Homura Kawamoto and illustrated by Taku Kawamura.

## Summary

A dog is barking in front of Nozomi. Runa asks her if she understands what dogs say. Nozomi answers that she knows because “they’re truly family”. The dog hits Nozomi, and she says that he wants to play with her. Runa, worried, says that he doesn't. Nozomi says that it's not it and the dog wants to play with Runa.

Runa answers that the dog definitely doesn’t want to play with her. Nozomi insists that the dog hitting her is him signaling that he wants to play. Runa points out how the dog is being a little rough. Nozomi thinks that the dog is a little tired. She asks the dog if he wants to take a break. He hits her again, and she tells him that she'll get angry if he hits her another time. Runa asks the dog if he wants food and he barks. Runa points out that the dog barked in response to "food". Nozomi disregards Runa suggesting that the dog wants food and says that she knows the dog's language better than even he does. Nozomi adds that this isn't about food and the dog hits her again.

### Characters Appearance

* Nozomi Komabami
* Runa Yomozuki
Aruka

* Anime
* Thrilled
* Manga

Aruka/Gallery

**Aruka** (有架) is a minor character in Kakegurui. She is friends with Mary Saotome.

## Appearance

Aruka has short brown hair and brown eyes. She wears Hyakkao's standard women's uniform, which consists of a white button-down long-sleeved shirt, black cross tie, red blazer with gold buttons, gray skirt and black calf-length socks.

## Personality

Her, along with her friends, are easily swayed and called idiots by Mary several times for being as susceptible to sudden changes and easily fooled as they were by Rin Obami. They are also the type to humiliate pets, but also can't handle Yumeko Jabami's weird and crazy attitude.

## Profile

Midori and Aruka received Yumeko after classes and asked her several questions.  The three also watched her play Rock, Paper and Scissors Voting with Mary. Apparently, they collaborated with the cheat, being surprised when Yumeko found out about it. After Yumeko lost against Yuriko Nishinotoin , the three came to laugh at her for having acquired a debt she couldn't pay, but quickly left when they saw that Yumeko didn't care about it and started to act like a stray cat.
Gambling Den

**Gambling Dens** are rooms, generally ran by a school club, where students can both host and attend gambling events. They are overseen by the Beautification Council and Public Morals Committee who collect fees associated with room ownership and revenue, handle conflicts resulting in conflict of ownership, and promote joint gambling events that dens can take part in.

Several Gambling Dens exist, including Naoko & Houko Ougatou's, Nadeshiko Rurichou's Music Club, the Literary Club, Manga Research Club, and the Traditional Culture Club.

## Kakegurui

* Traditional Culture Club
* Yumemi Yumemite's Fan Club

## Kakegurui Twin

* Literary Club
* Music Club
* Naoko & Houko's Den
* Manga Research Club
* Traditional Culture Club
* Library Club
* Traditional Swordfighting Club

### Mentioned Dens/Clubs

* Bird-Watching Club
* Fighting Game Club
* Softball Club
* Lacrosse Club
* Photography Club
* Physical Education Committee
LAYon-theLINE

**LAYon-theLINE** is the first ending theme of the Kakegurui anime series.

First, it depicts Yumeko Jabami walking, while in the background a flower with changing glowing colors is seen. After a while, Yumeko takes off her red uniform and continues walking while petals fall and spotlights shine from the background. In the final seconds, poker chips can be seen falling and Yumekos lustful face, as she anticipates the next gamble.

It can be watched here. The original MV for the song can be watched here

## Lyrics

If we step into the depths and remove all troubles.That insanely desired moment will be waiting for us.
I'm overflowing!
At the boundary of the meridian there is a fate that lies.Between growth and repair,The souls dance upon your palmDo with them as you please.
Let's feel each otherIn the depths of hell.Deprecating and deceivingExposing demanding and going crazy!
soko ni fumikonde tekazu hazusebakuruoshiku nozondeita shyunkan ga matteru
tagitte shimau wa
keiraku no kyoukaisen yokotawaru unmeizecchou to zetsubou to gatenohira de odoru you natamashii o moteasonde kure
naraku de kanjiaoukaramiatte, ubaiatte,damashiatte, sarashiatte,motomeatte, kuruiatte
そこに踏み込んで 手数外せば狂おしく望んでいた瞬間が待ってる
滾ってしまうわ
経絡の境界線 横たわる運命絶頂と絶望とが掌（てのひら）で踊るような魂を弄んでくれ
奈落で感じ合おう絡み合って、 奪い合って、騙し合って、 晒し合って、求め合って、 狂い合って
Limit Dice

The **Limit Dice** game is a gamble in the *Kakegurui Twin* manga played between Sakura Miharutaki and Soutarou Ibuki supervised by Sachiko Juraku and Mikura Sado.

## Rules

The rules are simple and stated by Mikura. A partition is placed between the players so that you can't view your opponents hands. The players will all roll a die at the same time. Any roll from one to five is worth 1 point. You can keep rolling to increase your score, but if you land on six, no matter your previous rolls, your final score is zero. If you feel like you might roll a six, you can say "stop!", but once you do, you and your opponents score is frozen in place. If both players stop or roll a six, the top scorer wins. It's not an instant loss if you roll a six, though. You won't gain any more points, but your opponent will still think you're racking them up. Sachiko also prohibits any cheating in this game.

## Game

Mikura starts the game by presenting Sakura and Soutarou with the dice, but she does not allow them to touch the die. Sakura chooses the second one from the left, and Soutarou chooses the far right one. The game continues until roll nine, when Soutarou calls to stop. The game ends in a draw, with Soutarou rolling a six on the first roll, and Sakura rolling a six on the ninth turn.

The rematch ensues, and the game continues, but after roll six, Sakura claims that her die is a 'male' die, which is more unlikely to roll a six. Soutarou doesn't believe this, and believes that she's zeroed out her score, so he stops the game. The truth is that there is no 'male' or 'female' dice, but Sakura had not zeroed her score out, so she is declared the victor.
Chicken Circle

**Chicken Circle** (チキンサークル) is a gamble in the *Kakegurui Midari* manga. It is used to decide if Tooame, Kururudo and Shagatake  will be allowed to join the Beautification Council. Naoe Habakiri is their opponent and Ayame Nureba also plays at her side. Midari Ikishima acts as the dealer.

## Rules

The game is played with a deck of 30 cards, a special circular board and a token with a skull symbol on it.
Each player chooses a number from 1 to 30 on the board and places their finger on it. Starting from 1, the token is moved on the board depending on the number of every drawn card. When the token stops on a number that doesn't belong to anyone, that number will be excluded in the next turns. However, the player who moved the token on that number has to stab it with a knife first. This is also the case when the token stops on a number occupied by someone's finger. You are forbidden from taking off your finger from the board when the position of the token has already been decided, but you can give up at any other moment.

The game ends when someone removes their finger, making their entire team lose. Similar to the Finger Cutting Guillotine, it is a game of chicken, taking its name from this concept.
Erimi Mushibami (Kakkokari Chapter)

## Erimi Mushibami

Cover

**Erimi Mushibami** is the 173rd chapter of Kakegurui (Kakkokari), written by Homura Kawamoto and illustrated by Taku Kawamura.

## Summary

Erimi Mushibami is the representative of the Mushibami clan, whose family business is torture. Midari takes her to bring her somewhere. Erimi complains as she doesn’t want to gamble with her. Midari tells Erimi that she didn’t want to gamble, she just wanted Erimi to torture her.

Midari suggests they gamble to solve the disagreement since that’s how the school works. The stakes she chooses are: If she wins, Erimi has to torture her. If Erimi wins, she still can torture Midari. Erimi refuses. Yumeko walks up to them and points out that Midari is still doing this for her own amusement. Midari assures her that she was just joking.

Erimi is relieved. Midari suggests that the three of them gamble their toes. As Yumeko is considering it, Erimi hurriedly says that she won’t do it.

## Characters Appearance

* Erimi Mushibami
* Midari Ikishima
* Ryota Suzui
* Yumeko Jabami
Cherished Scenarios

Cover

**Cherished Scenarios** is the 13th bonus chapter of Kakegurui Twin, written by Homura Kawamoto and illustrated by Kei Saiki.

## Plot

Yua sees a man and a woman going to school together on a book she’s reading. She believes that it deepens the bond between the two. Yua asks Aoi, her older brother, to come to school with her. Aoi answers that he’ll accept when Yua reaches high school.

Yua comes to a realization when her middle school day ends. She has been deceived. Yua is in her third year of middle school while Aoi is in his third year of high school. This means that when Yua will reach high school, next year, Aoi will already have completed high school. Mikoto asks Yua what happened. Shoughou suggests that they just head home.

## Quick References

### Character Appearances

* Yua Shishiba
* Aoi Mibuomi
* Mikoto Gouto
* Shougou Soga
Business Cards

Cover

**Business Cards** is the 243rd chapter of Kakegurui (Kakkokari), written by Homura Kawamoto and illustrated by Taku Kawamura.

## Summary

Kirari sees the new business card Sayaka made for her. Kirari finds it bright. Sayaka says that she wanted it to express Kirari's "godliness." Kirari meets Erimi. She asks Erimi if she has a business card. Erimi gives it. Kirari wonders what’s the caterpillar-looking thing that Erimi drew on it. Sayaka wonders why Erimi wrote “torture” on her business card.

Kirari finds Rin and Ibara. They give Kirari and Sayaka their business cards. “Honest” is written on both of them. Sayaka knows that Ibara is honest, but Rin isn’t. Kirari then finds Sumika. Sumika gives her her card. She informs Kirari that something is written on its back. It was written that Sumika will be waiting for Kirari in Hollywood.

## Business Cards

Kirari’s Business CardErimi’s Business CardIbara’s Business CardRin’s Business CardSumika’s Business Card
## Characters Appearance

* Kirari Momobami
* Sayaka Igarashi
* Erimi Mushibami
* Rin Obami
* Ibara Obami
* Sumika Warakubami