recursal/Fanatic-Fandom huggingface dataset:
Marco

### Caractère

Marco est un jeune garçon de 15 ans qui, en général, est très sérieux, mais aussi très sympathique. Un genre de *bad boy*, il blague assez souvent d'ailleurs. Il est très bon dans tout ce qu'il entreprend de faire. C'est une personne courageuse qui aime qu'on parle de lui. Il adore être sous les feux des projecteurs. Il aime également quand il a de la *popularité* envers les filles. Il aimerait avoir une petite amie, mais il sait pertinemment qu'il faut un certain temps avant d'y parvenir. Il n'hésite pas à vanter ses mérites. Marco est une personne à qui on peut tout demander. Il se croit le meilleur, mais en réalité il se rend souvent compte qu'il ne l'est pas. Il serait prêt à faire n'importe quoi pour... des filles, ce que sa sœur, Stella, lui reproche souvent. Il est très vantard, mais c'est un beau garçon qui est tout de même généreux. Il n'a qu'une ambition : être célèbre.

### Description

Marco est un garçon avec les yeux noisettes. Ses cheveux, souvent décoiffés et en l'air, sont d'un brun très foncé. Il mesure dans les 1m77. Il est habillé avec un T-shirt rouge fluo avec des motifs de flammes. Son pantalon lui, est sobre, ampli de noir. Enfin, il porte des chaussures noires et rouges.

## Autres :

### Notes

C'est le frère de Stella

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*Cet article est une ébauche. Cet article ayant trop peu d'informations, vous pouvez aider le wiki Wiki Zworld en le développant.*
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# MARCO,

Marco est un des joueurs de Zworld. Plus tard, il sera emprisonné dans le jeu. Il est aussi le frère de Stella.

## Caractère

Marco est un jeune garçon de 15 ans qui, en général, est très sérieux, mais aussi très sympathique. Un genre de ''bad boy'', il blague assez souvent d'ailleurs. Il est très bon dans tout ce qu'il entreprend de faire. C'est une personne courageuse qui aime qu'on parle de lui. Il adore être sous les feux des projecteurs. Il aime également quand il a de la ''popularité'' envers les filles. Il aimerait avoir une petite amie, mais il sait pertinemment qu'il faut un certain temps avant d'y parvenir. Il n'hésite pas à vanter ses mérites. Marco est une personne à qui on peut tout demander. Il se croit le meilleur, mais en réalité il se rend souvent compte qu'il ne l'est pas. Il serait prêt à faire n'importe quoi pour... des filles, ce que sa sœur, Stella, lui reproche souvent. Il est très vantard, mais c'est un beau garçon qui est tout de même généreux. Il n'a qu'une ambition : être célèbre.

## Description

Marco est un garçon avec les yeux noisettes. Ses cheveux, souvent décoiffés et en l'air, sont d'un brun très foncé. Il mesure dans les 1m77. Il est habillé avec un T-shirt rouge fluo avec des motifs de flammes. Son pantalon lui, est sobre, ampli de noir. Enfin, il porte des chaussures noires et rouges.

## Goûts et préférences

Marco adore les jeux vidéos, les filles et la ''célébrité''.
Compétences/ Types d'armes

## **Les Compétences des Guerriers**

Ces compétences sont a débloquer, ils en existent d autres mais se sont les principales.

**- Ninja:** En Rythme : augmente la vitesse d attaque de 100% pendant 5 secondes . Couldown : 25 min

**- Épéiste:** Maniement double : permet de manier deux armes en même temps . Compétence passive ( dure tout le temps)

**- Assassin:** Embuscade: Tue la cible si celle ci ne soupçonne pas votre présence , vous êtes en plus invisible tant que vous ne faites aucune action agressive . Couldown : 40 min

**-Barbares:** Et BOUM : augmente de 50 % les dps pendant 10 sec . Couldown : 10 min

**-Tank:** Mange mon Bouclier : Lance une charge sur une cible , lui octroyant 40% de degats supplémentaires ( nécessite un bouclier équipé dans l inventaire) . Couldown : 30 min

**-Archer:** Infinité: Permet de lancer des flèches a l infini ( il vous suffit de n avoir qu une seule flèche dans votre inventaire) . Compétence passive

## **Compétences des magiciens**

Ces compétences n ont pas besoin d être débloqué ( ils en existent d autres bien évidemment)

**-Mage:** Illumination: Illumine votre arme pendant 5 min , augmentant vos dégâts de 150% . Couldown: aucun , mais utilisation limitée a 5 fois dans la journée .

**-Sorciers:** Vagues d ombres: Des vagues d ombres s échappent de vos mains et clouent vos adversaires au sol pendant 30 sec . Couldown: 2h

**-Élémentaire:** Maîtrise: Vous maîtrisez automatiquement tout les éléments . Compétence Passive .

**-Éleveur:** Compagnon: Des cieux tombera un compagnon qui vous accompagnera jusqu'à votre dernier souffle

**-Compétence spécial:** Mage: Mini-Soleil: de vos mains surgit un mini soleil qui infliguent 50 dégats par secondes a chaque entité ayant un penchant pour le mal dans un rayon de 50 mètres . Malheureusement vous en subirez les conséquences ( 10 degats par sec ) . Couldown: 5 jours .

*Attention , chaque compétence peut être amélioré , augmentant son effet , sa durée ou en diminuant le couldown .*

## Types d'armes

**Types Épées:** Épée , katana , lance .

**Types Haches:** Marteaux et Haches

**Types Dagues:** Dagues , Lames ( assassin ) , poignard , couteau .

**Types Arc:** Arcs, Arbalète
Les personnages non-joueurs (P.N.J)

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*Cet article est une ébauche. Cet article ayant trop peu d'informations, vous pouvez aider le wiki Wiki Zworld en le développant.*
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# Les personnages non-joueurs ou PNJ

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**/!\ Article en cours d'écriture**

Cet article est en cours de rédaction. Cette page ne contient actuellement aucune information. Nous travaillons a y ajouter prochainement du contenu.

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## Introduction

Les PNJ sont des personnages non-joueurs , c'est à dire des personnages qui ne jouent pas , ils n'ont pas de but ils sont des "robots". Ils n'ont aucune émotion , j'ai dit qu'ils n'avaient pas de but , mais ils ont un rôle .

## Rôles

Les PNJ ont plusieurs rôles:

**Les échanges d'objets:** Les PNJ peuvent très bien vous demander 500 carottes contre une amure ou une arme incroyable mais aussi de l'argent

**Les échanges d'informations:** Vous pouvez très bien demander à un PNJ , dans le cadre d'une quête , de vous rajouter un emplacement sur votre carte , j'ai dit qu'ils n'éprouvaient pas d'émotions pas qu'ils étaient méchants .

**Les quêtes:** Les PNJ vous proposeront à coup sur une quête , libre à vous de l'accepter ou non .
L'initiation Zword

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*Cet article est une ébauche. Cet article ayant trop peu d'informations, vous pouvez aider le wiki Wiki Zworld en le développant.*
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# **L'initiation,**

L'initiation est le phénomène que subissent nos héros. L'initiation est le phénomène les faisant entrer dans Zworld .

## Présentation de L'initiation

L'initiation est un phénomène qui ravage 85% de la population. Cet étrange phénomène que l'on appelle L'initiation dans le récit consiste à réduire les cellules en fines particules. Celle ci entre par la suite dans le jeux où elle sont aspirés. Par la suite ces particules se reforment a l'Interieur du jeu permettant de reconstituer le joueur. Ce phénomène est indolore.

## Qu'es que L'initiation ?

L'initiation c'est un phénomène de Zworld. Un procédé de regroupement de particules de cellules humaines permettant de ''desintergrer'' voire ''reduire'' le joueur afin de le faire rentrer dans le jeu. Après cela les particules se recomposée pour faire apparaître le joueur mais a l'intérieur du jeux cette fois. Autrement dit c'est les particules du joueurs qui entre dans le jeux et non le joueur lui même.

## Comment se passe l'initiation ?

L'initiation dure un court moment. Le temps que les particules de cellules humaines se décompose, entre dans le jeu, puis, se recompose dans le jeu. Elle ne dure que brièvement. Elle n'est en revanche pas douloureuse.

## A quel moment subissent-ils L'initiation ?

Une fois que les joueurs jouent a Zworld et qu'ils passent au niveau treize, après l'apparition du message, c'est alors peu de temps après celui ci que le procédés commence avec L'initiation.

## Qui subis L'initiation ?

Ce sont uniquement les joueurs de Zworld (ceux qui jouent au jeux) qui subissent l'initiation.
Inventaire

# Le Zventaire,

L'inventaire, ou appelé ''Zventaire'' qui apparaît à la demande du joueur, permet en outre de stocker et de ranger outils, nourriture, boissons, armes et autres danres a l'abris et en sécurité.

## Présentation

Comme dans tout les jeux Zworld possède un inventaire ici nommé le Zventaire. Il suffit de penser au mot << Zventaire apparition >> et un écran en 2D apparait . Il y a comme dans les jeu vidéo. C'est alors une table de fabrication simple ,

## Description

Le Zventaire est decrit comme un endroit pour équiper l'armure et le bouclier . Ainsi que 4 barres de 9 cases pour tout les outils, ustensiles, armes et autres équipements...

## Fonction d'usage

Dans le Zventaire on peut aussi accéder a l'écran de quêtes , la carte , les classes , les stats , et les compétences regrouper en plusieurs onglets.

## Stats et Aptitudes

Comme stats il y a bien sur , la force , l'agilité , la vitalité , l'intelligence et la chance . a chaque niveau le joueur gagne deux points de compétences qui vous permet d'améliorer une compétence ou un de ses stats .

Les aptitudes, celles la vous les améliorer avec la pratique, il y a la nage, la pêche la fabrication, la course, le combat, la discretion, la construction, la magie, les enchantements, l'équitation et l'agriculture ( vous pouvez en proposer d'autres bien sur )

## Les Quêtes de Zworld

*Voici l'emsemble des quêtes de Zworld:*

**> Les quêtes dites "normales":** elle est donnée par un PNJ ou un joueur .

**> Les quêtes de chaines:** elles sont données par un PNJ , un fois que vous avez terminer une quête une autre apparait jusqu'à ce que tout soit fini .

**> L'arbre de quête:** elle vous est donnée dès le commencement du jeu , ramasser les 4 lames est le tronc de l arbre . Notre groupe de copains représentent une grosse branche et Elie , surement une encore plus grosse . la fin de cette quête est la fin du jeu .

**> Les quêtes hebdomadaire:** ces quêtes sont une série de défi qui sont donnés chaques semaines. Chaque fois que une nouvelle quête hebdomadaire apparaît, elle est différente de l'ancien.
Johny

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***/!\ Article en cours de modification***

Cet article ayant trop peu d'informations, nous travaillons actuellement sur une nouvelle mise en page et sur l'ajout d'informations. L'article pourrais prochainement changer d'avantage.

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## Zworld :

### Apparitions

* Épisode Un : L’Initiation d’Élie
* Épisode Deux : L’Initiation de Stella et Marco
* Épisode Trois : L'Initiation de Johny, Jérémie, Louna, Arthur et Roy
* Épisode Quatre : Le commencement

# **Johny,**

Johnny est l’employé de la salle d'Arcade auquel Élie, Stella et Marco parlent lorsqu’ils sont dans cette même salle. Il subira également L'initiation contre son gré.

## Présentation

C'est un adulte qui sera très bon envers Élie même si celui-ci ne l'a vu qu'une fois hors du jeux. Il fait lui même parti du jeu lorsqu'il les rencontre pour la dernière fois. Après L'initiation, Johny acquière des pouvoirs et une classe comme ses amis. Il finira par les suivre dans l'aventure de Zworld !

## Description

C'est un homme de grande taille dont la casquette et le t-shirt orange avec dessus (ce qui ressemble très légèrement a un personnage de comics) montre clairement sa passion pour les comics et les BD. Il a aussi une barbe et une moustache qui lui rajoute un petit coté sympathique. En revanche sa tenu vestimentaire reste assez enfantin.

## Caractère

Johny est un personnage au caractère simple, accueillant et même, très appréciable. Il a un tempérament calme et reposant. Il est très gentil et même serviable. Il ce soucis de bien faire et d'être le "meilleur employé" possible. Il est également très généreux et affectueux.

## Goût et préférences

Johny est un fan de comics en tout genre. Il adore la lecture jusqu'à afficher et porter un tee-shirt spécial comics représentant ces personnages favoris. C'est aussi un très grand Fan de jeux vidéo et un très bon connaisseur. Sa couleur favoris c'est le orange.

## Classe et pouvoir

*Johny possède le pouvoir du feu*

Johny est un épéiste tout comme Emma il peut choisir une classe dans "Magicien"

Ce pouvoir consiste a tout bruler , pour produire une chaleur aussi puissante Johny utilise l'énergie qui se trouve au sein même de ses atomes

## Notes

> Il apparait dans tout les épisodes déjà sorti.
>
>
Stella

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*Cet article est une ébauche. Cet article ayant trop peu d'informations, vous pouvez aider le wiki Wiki Zworld en le développant.*
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# **STELLA,**

Stella est la sœur de Marco, elle fait partie des joueurs de Zworld. Plus tard elle sera également emprisonnée dans le jeu.

## Présentation

Stella est une jeune fille très dégourdie et intelligente au caractère bien trempé. Au fond d'elle, elle est très gentille. Souvent elle promet à sa mère : << Je travaillerai dans l'humanitaire quand je serai grande >>. Encore un rêve à atteindre se dit cette dernière. Stella est une jeune fille très sympathique et très intelligente aussi. Au fond d'elle, elle aimerait aider les gens mais dans la société actuelle, pleines de stéréotypes, c’est difficile. Le genre de préjugé qui l'énerve en tout point. Elle est très enthousiaste et pourtant pas assez ''populaire'', c’est pourquoi elle est souvent rejetée par ses camarades de classe. Elle fait de nombreuses remarques à son frère, Marco, au sujet de son amour pour les filles.

## Description

Elle porte un T-shirt bleu clair, neutre. Ses chaussures sont noires et son short est de même. Elle a le visage avec un teint clair. En revanche ses traits donnent l'impression qu'elle est toujours sérieuse, même un peu énervée. On dirait une guerrière sur le point d'attaquer.

## Pouvoirs

Louna est une Archère , et se voit attribuer le pouvoir d la glace .
La salle d'Arcade

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*Cet article est une ébauche. Cet article ayant trop peu d'informations, vous pouvez aider le wiki Wiki Zworld en le développant.*
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# **La salle d'Arcade,**

La salle d'Arcade est une salle de jeux vidéos. Nous ne connaissons qu'un seul employé, Johny.

## Présentation

La salle d'Arcade est une salle de jeux vidéo en tout genre ou l'emsemble de nos personnages se rendront pour joué ou se divertir. Plus tard il joueront au nouveau jeux de cette Arcade, Zworld. C'est dans cette salle que nos héros subiront l'Initiation.

## Description

La salle d'Arcade est remplie de jeux vidéos en tout genre, à l'intérieur, il y a notamment le jeu Zworld. C'est d'ailleurs dans ce jeu que sont aspirés Élie, Stella, Marco, Jérémy, Louna, Arthur, Roy et Jonny. Il n'y a qu'une seule fenêtre, mais la salle est très lumineuse à cause des nombreux écrans bleutés allumés un peu partout. Il y a peu de décoration dans la salle en dehors des posters accrochés aux murs et des néons fluorescents. Marco, lui, décrit la salle comme un "paradis".

Cette salle contient notamment beaucoup de jeux en tout genre notamment le jeux Zword decrit comme une nouveauté. C'est dans ce jeux, et dans cette salle que nos intrépide joueurs subiront l'initiation.

## Apparitions dans les chapitres

**> Chapitre 1 :** L'initiation d'Élie.

**> Chapitre 2 :** L'initiation de Stella et Marco.

**> Chapitre 3 :** L'initiation de Johnny, Jérémy, Arthur, Louna et Roy.

## Rôle dans Zworld

Dans Zworld, la salle d'Arcade représente le lieux clée des évènements tel que L'initiation. A ce jour, c'est le seul lieu notable décrit. C'est ici que nos amis se rencontreront et c'est aussi à ce lieu que tout l'histoire débute. C'est ici que nos héros vont entrer dans Zworld.

## Employé

L'unique employé de cette Arcade est Johny. Il y travail au comptoir où, souvent, il conseille des jeux aux clients.

## Note

> **Actuellement, l'Arcade est le seul lieu notable de Zworld.**
>
>
Creatures of Zemdros Wiki

**Welcome to the Creatures of Zemdros Wiki!**
## **About**

This is the official wiki for IggyKoopa777's (Zoey's) Creatures of Zemdros. The Creatures of Zemdros is the name for the collection Zoey's creatures, and the planet those creatures inhabit, named Zemdros.

Note: This Wiki is still planned to continue! Just have been having trouble with motivation to draw. But im starting to get back into drawing so some new creatures may appear sometime this month. Sorry for the wait btw!! Have a good day! :D

## Important articles

PlaceholderZemdros (Planet)Category:CreaturesPlaceholderCategory:FloraPlaceholderCategory:BiomesPlaceholderCategory:Locations

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Benedict Zanzara

Benedict Zanzara was a powerful Vampire and business magnate, and a major antagonist in Wilbur Blackthorn's arc. As the CEO of Zanzara Corp, Zanzara was extremely influential in the city, and had a large amount of control over its magical side. One of his more famous public actions was his hostile takeover of every blood bank in the West End, claiming it to be in favour of superior funding and management.

## Appearance

Zanzara was described to have long black hair that reached his upper back, which he usually held in a low ponytail. He often wore suits in deep purple, with patterned dark red ties. As a Vampire, he possessed long knife-like fangs, which Wilbur stated looked like razor-blades. Due to his Vampiric nature, his body was at peak physical capacity, with thick corded muscle 'like a tiger'.
Archibald Maximus

**Archibald Maximus** is a warrior of the Golden Vanguard. He is also a proud scion of House Maximus. He is blunt, strong and patriotic, which makes him a highly respectable warrior in Valenthia, but that cannot be the same outside his nation.

## Personality

Archibald Maximus is a hard-working, determined knight who does everything for his responsibility to defend and serve Valenthia. Since a young age, he has trained to fight for Valenthia, and his prowess in battle is so amazing that he is given lots of honor by his superiors and fellows in the Valenthia military. He talks about upholding heroic values and encourages others to be brave and determined. In battle, he often shouts Valenthia's name to uphold the glory of his nation.

However, He shows no mercy to enemies of Valenthia, no matter how understandable they may be, and does not hesitate to threaten or kill them. He reasons that if he lets his guard down, it will put Valenthia at risk of being attacked. He distrusts mages most due to a mage killing his uncle as a child, and was initially horrified by the thought of Tianna being a mage (though his suspicions are proven right when Loki leads a rebellion of mage prisoners which ends with Reginald V getting killed).

Since then, Archibald stands by as mages in Valenthia are forcefully apprehended, as being safe is more favorable than doing the moral thing. When he finds out about Tianna trying to sneak innocent mages out through Valenthian sewers, he accepts that Tianna is a mage, but also a Valenthian and supports her anyway.

## Abilities

Archibald is a huge man with great physical strength, combined with a disciplined attitude and remarkable combat abilities, particularly swordsmanship.

## Trivia

### General

* Archibald has maintained the same fighting style for millennia. It's amazing how a predictable fighter can be unstoppable in combat.
* Archibald despises mage and magic.
* He appears to be the same size as Darius, though the latter clearly is more tougher and physically stronger.
* His intelligence is borderline decent.
* He is the last Maximus member to die in the Raven Era.
* His rival's name claims to be Loki, but it is Silas.
Features of Afficient English

When you begin a new skill, you should see a Demo. The Demo has all of the things that you need to know to do this skill. After you do that, you have to get 3 out of 4 questions correct (or 5 out of 6 correct for Grammar skills). Then, the skill becomes a Level 1 skill. After you level up all of the skills in a chapter to Level 1, you have to do Proficiency. In Proficiency, you get 6 questions from 5 different skills in the chapter, with one of them being a review question from an earlier grade (if necessary). You have to get one question right to move it up to Level 2. But be careful, if you get a question wrong, you will drop down a level, which means that you have to learn it again if you get it wrong on Level 1!

When you get to Level 3, you will see a timer. The timer states how much time left you have to do the problem. Going overtime counts the problem as "incorrect". If you answer that correctly, it counts as "Proficient".

When you get every skill in a grade to "Proficient", you have to do Afficiency. Afficiency is the same as getting a skill from Level 3 to Proficient, except the last 3 questions are the skills that you need to improve on the most. That way, people can't "pick and choose" what questions they want to do during Afficiency.

The most frustrating part of Afficiency is trying to reach the target. In Afficiency the learner is about 4-5 points away from the target. If they get a question wrong, the score drops dramatically.

Once you reach the target, the screen will flash and say a congratulations message, and will let you move on to the next grade. You will also receive 3 tokens for completing a grade.

There is a kind of like a "Stats" page in the "Courses" tab, which shows you the number of skills that have yet to be learned, the ones at Levels 1, 2, and 3, and the ones that are Proficient. It also shows your overall grade and the target grade.
User Activity Report

The User Activity Report shows a brief summary of what you did on Afficient on a certain day. It shows when you started and when you ended a session, how long you spent, the type of skill that you did, your score prior to starting it, whether it was done at the learning center or not, the % you had before starting the session, and the outcome.
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location spans over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate words for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Proficiency Report

The Proficiency Report is a list of all skills in a grade and your skill level. It shows your proficiency level, how often you get the skill correct, how long it takes for you to do one of them, your normalized weighting out of 1, and your improvement factor (how much your accuracy has improved by % after reaching Proficiency compared to after reaching Level 1).
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults, and corresponds to the terms girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth, yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
Rewards in Afficient

There are two rewards in Afficient.

The first one is the My Goals and Rewards set by your head of your Afficient learning center. Your reward is under the "Rewards" tab. If it is left blank, your reward is a certificate. Once it is reached, the head has to approve it first, and then officially ratify it.

The second one is the "Win X Extra Tokens for Completing Over] 100% for 10 weeks in a row". Despite what this says, you have to get **at least** 100% for the week to count, not over 100% (e.g. 101%).

There are 5 stages of the "Win X Extra Tokens" award.

If you have never completed it before, X=10.

If you have completed it once, X=20.

If you have completed it twice in a row, X=30.

If you have completed it three times in a row, X=40.

If you have completed it at least four times in a row, X=50.

X cannot be above 50. If you forgot to get at least 100% in a week, the chain will be broken and you have to start over with X being 10.

A "week" begins on Monday and ends on Sunday.
Wilbur Blackthorn

Wilbur Blackthorn is a Satyr, he is a magician that specialises in elemental magic.

## Physical description

### Early Life

Born to unknown parents, Wilbur was left on the streets with no money or food. He was found and raised by a trainer of fighters, known as Buddy, as Satyrs were known for their fighting prowess. Growing up in the ring, Wilbur became a very dangerous fighter. At the age of 15, he was the best fighter in the area, and was renowned for his skills.

### During the Series

At the start of Chasing Tales, Wilbur was living in an abandoned block of flats, on squatter's rights. He was working as a freelance monster hunter for hire.
Skarr

**Skarr** is an Infernal warrior. He is one of the Legion's most capable soldiers and leaders, known for his brutal tactics and a tireless habit of swiftly killing the opponent via sheer cleverness alone, despite running practically every time in battle.

## Personality

Skarr is an Infernal demon noted for being extremely methodical, stoic (which contrasts his appearance as with most demons) and ruthless.

## Abilities

Skarr is an extremely capable Infernal warrior. Whilst he possessed remarkable strength, speed and agility, his main power is through his Phalanx blades. These blades, are summoned by him to teleport him to support his fellow demons in the battlefield, or to condemn his foes into eternal damnation.

### Skills

* **Brilliant Tactician**: Skarr reinvented the Legion's tactical doctrine of warfare. Before him, they were simply relying on brute force to overwhelm mortals and their precious realm. With his cunning mind and great expertise, he gave the Legion a new set of efficient tactics and strategies that they can employ against enemy warriors.

## Trivia

### General

* Skarr is a master of Hand-to-hand combat and swordsmanship.
* The Legion refers to him as the Overseer, due to his habit of overseeing combat operations and employing battle tactics.
* He once lost a fight against Amandalyn Lasorelle. Skarr attempts to forget the duel, but he cannot.
* His Phalanx swords are designed to teleport him to support his fellow demons into battle, or condemn defenseless mortals into damnation.
Token

A Token is a singular unit of the currency of Afficient. They are a form of digital currency, and they can be traded for prizes.

How to get tokens:

Completing 100% for a week if you are a Normal student will get you 1 token. (For Honor Students it is 1.5, and for High Honor Students it is 2. Anything below 100% for a week does not give you any tokens.)

Completing a grade (Vocabulary) will get you 1 token.

Completing a grade (Language Arts) will get you 2 tokens.

   (So, completing a grade overall will give you 3 tokens.)

Showing up at the center will get you 1/4 of a token.
Placing 1st, 2nd, and 3rd on the Weekly Leaderboard will get you 3, 2, and 1 token(s) respectively.

List of prizes:

File:Afficient Prize List (March 2022).pdf
Afficient Wiki

**Welcome to the Afficient English Wiki!**
This wiki contains everything that you need to know about the iconic English online learning program and enhancer, Afficient. To see all of the pages, hover over the book and click on "All Pages".

We're a collaborative community website about Afficient that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Leaderboard

The Leaderboard (or This Week's Top Performers in Afficient) is a list of people that achieve over 200% each week. Because the popularity of Afficient is growing, about 100 people are able to get on it each week, which is way more than what the founder expected it to be.

The Leaderboard led to over-competitiveness and people getting over 1500% each week. A way to solve this is to either remove it completely or only show the top 10.

The highest documented percentage ever achieved was around 135,000% by Saanvi B. sometime in 2020.
Yung Rapunxel

## Singles Chronology

"**Young Rapunzel**" (stylized as "**Yung Rapunxel**") is a song by American rapper Azealia Banks. It was released on October 13th, 2013 through Interscope and Polydor Records as the lead single to her upcoming debut studio album, *Broke With Expensive Taste*. The song peaked at #23 on the *Billboard Hot 100* chart. Upon release, the song received positive reviews from music critics.

## Critical reception

Yung Rapunxel received positive reviews from music critics and music publications.
Four Horsemen Wiki

**Welcome to the Four Horsemen Wiki!**
Four Horsemen Mobile Game

We're a collaborative community website about Four Horsemen that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important pages

Building overviewPlaceholderDevelopment ResearchPlaceholderEconomy ResearchPlaceholderMilitary Research
Honors Chart

The Honors Chart shows your history of your status on Afficient. It shows your progress (your current grade vs. Afficient grade) through a red line, and if you're not a High Honor Student, a dotted purple line that indicates whether you're going to be a Honor or a High Honor Student in the future (shown at your closest learning center only). In addition, there are 3 lines that signify where you have to be at to be a Normal Student, an Honor Student, or a High Honor Student.
My Position in Grade

The My Position in Grade tab is used to show your placement based on what you have completed out of all of the learning centers in your county. The higher grade you have completed, the higher your ranking, which means that the people who are older start off at a higher place and the people who are younger start off at a lower place.
Alchemist Lab

File:Alchemist lab.png
The *Alchemist Lab* is one of the economic buildings and is unlocked at Shelter level 2. Building the *Alchemist Lab* will unlock development research, economy research and military research.

Disclaimer: The game is currently in Beta, all information on this page is subject to change.

 **Level**
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Trading Market

File:Trading market.png
The *Trading Market* is one of the economic buildings and is unlocked at Shelter level 10. Building the *Trading Market* will allow you to trade resources with other players (not implemented yet).

Disclaimer: The game is currently in Beta, all information on this page is subject to change.

 **Level**
Storehouse

File:Storehous.png
The *Storehouse* is one of the economic buildings and is unlocked at Shelter level 1. Upgrading the *Storehouse* will allow you to upgrade the Greenhouse, Mill, Quarry and Mine to a higher level.

Disclaimer: The game is currently in Beta, all information on this page is subject to change.

 **Level**
DJ the Dinosaur

**DJ the Dinosaur** is one of the main characters of Baby Genius.

## Appearance

### 2000s - 2014

DJ is a green dinosaur with yellow markings and purple markings. He also wears a purple wizard hat on his head.

### 2015 - present

DJ's wizard hat was dropped with the 2015 rebrand and is now portrayed as a green dinosaur with yellow markings.

## Description

*With a tap, tap, tap and a wave of his magical baton, DJ inspires his amazing pals to create a joyous musical adventure. DJ is a born leader as he conducts the lively Baby Genius band and ends the song with his familiar "Wheeeeee!"*

## DVD Appearances

* Mozart and Friends
* Mozart and Friends: Sleepytime
* The Four Seasons
* Animal Adventures
* A Trip to the San Diego Zoo
* Underwater Adventures
* Favorite Nursery Rhymes
* Favorite Children's Songs
* Favorite Sing-A-Longs
* Things That Go Counting
* Baby Animals Favorite Sing-A-Longs
* All About Words
Home Page (General)

There are 5 general features on the home page:

1. The "Progress Summary" tab
2. The "This Week's Assignment" tab
3. The "Skills Dropped This Week" tab
4. The "Extra Work Credited and Assigned" tab
5. The "Extra Work Not Credited This Week" tab

The "Progress Summary" tab tells you how long you have spent doing work on Afficient today and this week, how many tokens you have (all time), how many tokens you have earned this week, your current scores for Vocabulary and Language Arts, and the minimum cutoff for Honors/High Honors for both Vocabulary and Language Arts.

The "This Week's Assignment" tab tells you what you have to do to get your percentage to 100%.

The "Skills Dropped This Week" tab shows you all of the skills in which you have dropped down at least 1 level this week. You can remove it from the "Skills Dropped This Week" tab by leveling it up to what it was originally.

The "Extra Work Credited and Assigned" tab is all the assignments that you have to do if you want to go beyond 100% for your weekly assignment. They are given one at a time.

The "Extra Work Not Credited This Week" is all work that is done outside of the skills in the "Extra Work Credited and Assigned" tab.
Vampirism

Vampirism is a Fae Disease potentially caught by humans. Vampirism provides the benefits of elongated mortality, as well as peak human physical strength, this is flawed by the constant need for human blood in order to survive. Two known forms of Vampire exist: Blood-Starved and Well-Sustained.

## Blood-Starved Vampires

Blood-Starved Vampires (Also known as Nosferatu), are vampires which have not consumed human blood for an extended period of time. It is unknown how long it takes for a Vampire to become Blood-Starved. Once starved of blood entirely, a Vampire's body begins to shrivel and decay, almost all muscle wasting away. Hair and nails fall out, leaving a pale, bald creature. During this state however, the Vampire's fangs will elongate, in order to maximise damage if on the hunt. Wilbur Blackthorn encountered a large amount of Blood-Starved Vampires while hunting for Benedict Zanzara. It was later revealed that Zanzara had forcefully created and starved the Vampires to act as distractions from his own Vampiric escapades.

## Well-Sustained Vampires

Well-Sustained Vampires, such as Benedict Zanzara, are incredibly dangerous enemies. They have peak, nigh-superhuman strength and endurance, and the ability to repair their bodies from damage indefinitely (as long as they are not in the presence of UV radiation.) Their fangs, while shorter than those of Blood-Starved Vampires, are incredibly sharp and carve through flesh easily. Zanzara is also described as being incredibly beautiful, which could be a potential side-effect of Well-Sustained Vampirism, however, Zanzara was already incredibly powerful even for a Vampire. This was shown when he was able to cross the threshold of the Wolflin Estate without permission, and was able to melt iron with his hands.

## Weaknesses

Usually, all Vampires are weak to Iron, as it drastically affects the Fae Blood within them. Iron is shown to severely burn most Vampires, and even Zanzara, who was able to melt Iron with his hands, was wounded greatly by Rootcutter. This is likely due to the purity of the iron in the spear. Vampires are also unable to enter the threshold of a house marked with a Horseshoe without expressed permission. Running water also stops Vampires, as they are unable to cross it. Wilbur used this for his advantage when he ran all the taps in his house, the pipes stopping Zanzara. It is also a popular belief that sunlight is fatal to Vampires, but this is untrue. It is actually the UV Radiation in the sunlight which affects the Vampire, preventing them from regenerating, but not killing them.
Buildings

Currently there are 18 different buildings. The buildings are divided in basic buildings, economic buildings and army buildings based on their use.

Disclaimer: The game is currently in Beta, all information on this page is subject to change.

## Economic Buildings

GreenhouseMillQuarryMinePlaceholderStorehousePlaceholderAlchemist LabPlaceholderTrading Market
## Army Buildings

PlaceholderHospitalPlaceholderQuartersPlaceholderRangePlaceholderStablesPlaceholderArmoryPlaceholderTraining GroundsPlaceholderTreehouseGuard ShackPlaceholderRally Point
The Universe

The Darkrok Universe contains Four Main Realms, as well as another three more mysterious locations. It is the Universe in which all of the events of the Darkrok series occur in.

## Realms

### The Mortal Plane

The Mortal Plane is the most commonly entered of the Realms. All three protagonists of the main Darkrok series live within it. Inside the Mortal Plane exist the known human Universe, including all of Space.

### The Above

The Above is the name of the plane where all Celestials reside, it is where all those who are claimed by a Celestial ascend to upon their death. Nothing more is known.

### The Below

The Below is the opposite plane to The Above, where all Demons reside. It is controlled by The Beast, and all Mortals that he claims descend there when they die. Nothing more is known.

### The Fae

The Fae is the Realm that borders the Mortal Plane most closely. It is the home to most monsters and the creator of all Fae diseases. Panathlae was its guardian before his death.

## Non-Realms

### Purgatory

Purgatory is where all unclaimed souls go when they die. Each soul has a personal purgatory in which they come face to face with themselves. This reflection is actually Death himself, taking the form of the lost soul.

### The Void

The Void is where all elder beings originate from, such as Michael. This un-place is a seemingly infinite nothingness inhabited only by the true forms of elder beings.

### Radio Static

Radio Static is the border of the Universe, beyond the Void and all other Realms. The only inhabitant is The Cosmic Grandchild, but due to the Radio Static's nature, its existence fluctuates constantly.
Favorite Nursery Rhymes

**Favorite Nursery Rhymes** is the seventh episode of Baby Genius. It was released in August 2, 2003. Not 2001

## Summary

Animation and live action combined with classic nursery rhymes to get toes tapping and hands clapping. *Favorite Nursery Rhymes* features familiar classics like *Old MacDonald Had A Farm*; *Row, Row, Row Your Boat*; *Twinkle, Twinkle, Little Star*; along with Baby Genius originals, and many, many more. The fun never ends!

## Songs

1. Old MacDonald Had a Farm
2. The Alphabet Song
3. She'll Be Coming 'Round the Mountain
4. Row, Row, Row Your Boat
5. Bingo
6. Ring Around the Rosie
7. Apples and Bananas
8. 1, 2, I Love You
9. London Bridge is Falling Down
10. Twinkle, Twinkle, Little Star
11. If You're Happy and You Know It
12. The Farmer in the Dell
13. Vinko, the Dancing Bear
14. I've Been Working on the Railroad

## Chapters

1. Intro
2. Old MacDonald Had a Farm
3. The Alphabet Song
4. She'll Be Coming 'Round the Mountain
5. Row, Row, Row Your Boat
6. Bingo
7. Ring Around the Rosie
8. Apples and Bananas
9. 1, 2, I Love You
10. London Bridge is Falling Down
11. Twinkle, Twinkle, Little Star
12. If You're Happy and You Know It
13. The Farmer in the Dell
14. Vinko, the Dancing Bear
15. I've Been Working on the Railroad
16. No More Monkeys Jumping on the Bed
Shelter

The *Shelter* is one of your basic buildings. Upgrading this building will allow you to upgrade other buildings directly or indirectly to the same level as your *Shelter*. Other buildings can never surpass the level of your *Shelter*.

The *Shelter* will also give you access to Skins (currently not added to the game) and Buffs.

Disclaimer: The game is currently in Beta, all information on this page is subject to change.
Simon O'Connell

> \*\*Thanks for tuning in, you filthy animals!\*\*
>
> ~ Jarlath

Simon O'Connell was a Radio Presenter living in London, and was a main antagonist during Wilbur Blackthorn's arc of the Darkrok Series. He possessed great charisma and the ability to control people's minds through digital media.

## Appearance

Simon first appears in a suave black suit and tie, his hair is short and wavy, and he has a light beard with a prominent moustache. He is incredibly attractive to most of the British public. He is never seen without his Headphones on and his Mic in hand. His smile is very infectious, but described as slightly too-wide, like the fangs of a feral animal.

Simon begins the book as a very calm and collected man, seemingly always cool under pressure, and almost apathetic to Wilbur's efforts to stop his antics. As the story continues, Jarlath's façade drops, and he becomes a much more rabid and cruel personality. Due to this slow burn of madness, Jarlath becomes coated in more and more wires throughout the story, finally confronting Wilbur looking 'slightly like a Dickensian ghost'.

## Abilities

* Technomancy: Jarlath's powers rely entirely on technology and its use. Jarlath is shown to have the ability to control technological devices from a distance and can use them to accomplish his goals. This power has early no limit, and doesn't seem to be constrained by logical connections, as Jarlath was able to transmit his visage to every electronic billboard in Piccadilly Circus.
* Mind-Control: Jarlath can use his technomancy powers to control the minds of his listeners and viewers. Victims of his control are shown to have glowing 'spotlight-like' eyes, and stumble with a gait similar to that of a zombie. This bumbling state implies that Jarlath can only influence the public, not actively control their bodies, unlike a Necromancer.
* Singing Voice: Jarlath has a phenomenal singing voice, and was easily able to charm audiences with his rendition of 'The Last Farewell' by Roger Whittaker.
* Charisma: Adored by the general public, Jarlath has incredible charisma and can charm almost anyone he meets, he is however infuriated by the fact that Wilbur couldn't care less about him.