Tribe Swap

A **Tribe Swap** is a twist in the game that shuffles the remaining players into brand new tribes.

## About

A Tribe Swap can happen at any point during the pre-merge portion of the game, where all of the remaining castaways in the game are shuffled into new tribes, where they might be switched over to a different tribe or they may remain on the same one.

The main purpose a swap serves in a season is to shake up tribe dynamics and force players to create new relationships outside of their starting tribemates, encouraging fluid gameplay as opposed to a tribe against tribe dynamic. However, due to the random-factor in swaps, it has led to many power players, those who held power on their former tribes, to be forced into hopeless situations just through a bad draw in the past.

If the number of remaining players is odd, the odd person out would usually be sent to Exile Island. There, they would have to wait until a tribe votes out a member and would then become a member of that tribe, evening out the tribes again.

## Tribe Swap History

### *At the Drive-In*

The first ever swap in the series occurred on Day 9, where the remaining sixteen players were informed that the Capri and Delsea tribes would be dissolved and in their place would be two brand new tribes: Starlite and Warwick. Because each former tribe had eight members, the new tribes would intentionally be split 4-4 with original Capri and Delsea members.

### *Family Game Night*

#### Swap #1

On Day 8, the eighteen players would be shuffled around on the three tribes. This swap was completely random and had no intentional split like last season.

#### Swap #2

On Day 13, a second tribe swap occurred, which disbanded the former Magie tribe. The remaining sixteen players were swapped around into the Asmodee and Teuber tribes.

### *On Tour!*

On Day 10, the castaways would be swapped around onto either the Atlantic or Interscope tribes. Due to an odd-numbered amount of players, the last person picked by the randomizer, Miles, was sent to exile until the next Tribal Council, where she would replace the person voted out.

### *Breath of the Wild*

#### Swap #1

On Day 9, the remaining eighteen players would be shuffled around the three tribes. As there were six members on each former tribe, the new tribes were intentionally split two have two members from each former tribe, much like the swap from *At the Drive-In'*s.

#### Swap #2

On Day 16, the remaining players would swap yet again, still into three tribes. This time around however, there would be no intentional split and the tribes were completely randomized.

### *Cartoon Madness*

#### Swap #1

On Day 6, the Hillenburg and Woodbury tribes were dissolved and the remaining players were randomly shuffled onto either the Klasky or Murakami tribes.

#### Swap #2

On Day 11, the Hillenburg and Woodbury tribes were reinstated and replaced the Klasky and Murakami tribes, and the remaining players were shuffled around into two tribes of eight.

### *Happily Never After*

#### Swap #1

For the first time ever, the tribes would be expanded from two tribes to three, where the Adreogan tribe would be formed on Day 7. The remaining eighteen players were shuffled around into the three tribes of six.

#### Swap #2

On Day 12, the Adreogan was dissolved and the season returned back to two tribes, where the remaining sixteen players were swapped into two tribes of eight.

### *From the Archives*

#### Swap #1

On Day 6, the remaining players were randomly shuffled onto the Nochlin, Panofsky, and Vasari tribes. Due to an uneven number of players, one player, Lilo, would be exiled for the round and join the losing tribe after their first Tribal Council.

#### Swap #2

On Day 13, the Panofsky tribe would be dissolved and the remaining sixteen players were shuffled into two tribes of seven.

### *Midnight Noir*

On Day 13, the remaining players were randomly shuffled onto either the Blomkvist or Daesu tribes.

 Ace, Alex, Andrea, Casey, Persephone, Stevie, Vegas

## Trivia

* The latest tribe swap to occur is *Breath of the Wild*'s second swap, occurring on Day 16 of the game.
* Both of the swaps in *Family Game Night* are the shortest swaps to date, as both swap tribes only spent five days together before being mixed up again or merging.
* Technically speaking, as the original Capri and Delsea tribes were replaced, all sixteen players from *At the Drive-In* swapped tribes. The same applies for *Cartoon Madness*'s second swap.
	+ However, if you do not count those two swaps, the first swap of *Happily Never After* holds the record for the most players switching to a new tribe, with fifteen of the eighteen players switching.
		- Jarhead, Rooni, and Tiff are the only three players to not swap tribes.
* Conversely, *Midnight Noir*'s swap holds the record for having the fewest amount of player switch tribes, with only seven players switching.
* *Happily Never After* is the first and currently only season to swap from two tribes to three tribes.
* *On Tour!* and *From the Archives* are the only seasons to have an uneven number of players at a swap, therefore, is also the only seasons to have exile.
* The fonts used for the tribes for each season are:
	+ *At the Drive-In*: Lemon Milk
	+ *Family Game Night*: Sport Day
	+ *On Tour!*: Bubblegum Sans
	+ *Breath of the Wild*: Sherwood
	+ *Cartoon Madness*: Honey Silk
	+ *Happily Never After*: Augusta
	+ *From the Archives*: Cinzel
	+ *Midnight Noir*: Film Noir Italic