Civilization Eternal (2023)/Civilizations

# Ideas

* DLCs:
	+ China split
	+ German split
	+ India split(?)
	+ wonders of the ancients? gives us like Syria Palmyra if we wanna do that
	+ other franchises
		- AOT?
		- ASOIAF
		- Fallout
		- maybe even Elder Scrolls?

## Leaders

* Charlemagne - AUSTRIAN and FRENCH
	+ capital: Aachen
* Cleopatra - EGYPTIAN and GREEK
	+ capital: Alexandria
* Cnut the Great - ENGLISH and NORSE. possibly also SWEDISH?
	+ UA - North Sea Empire
		- faith based?
* Constantine the Great - BYZANTINE and ROMAN
* Rurik - KIEVAN RUS and RUSSIAN
	+ possibly BYZANTINE as well?
* William of Normandy - ENGLISH and FRENCH
	+ capital: Normandie

## Civilizations

* Ainu
* American
	+ capital: Columbia
	+ leaders
		- Teddy Roosevelt
		- Abraham Lincoln - A House Divided
			* Industrial Districts exert +1 loyalty.
		- George Washington
			* Units receive no penalty to crossing rivers.
		- Benjamin Franklin - , based in Philadelphia
			* Districts receive +1 Science or +1 Culture yield depending on neighboring districts.
			* diplomatic
	+ UA -Manifest Destiny
		- Farms Culture Bomb.
		- bonus to skyscrapers and district building?
	+ UB
		- Speakeasy - Replaces Tavern.
			* lowers loyalty but produces coin or an amenity?
	+ UD - Shopping Mall
	+ UU -
		- Cowboy - Can be expended to Culture Bomb tiles
		- Minutemen
		- Rough Rider
		- Quaker Gun
* Arabian
	+ capital: Mecca
	+ souk - district or building?
	+ leaders
		- Saladin
		- Harun al-Rashid
	+ UU
		- Asawir
		- https://en.wikipedia.org/wiki/Haras\_(unit)
* Amazigh
	+ UI - Foggara
	+ UB
		- Ghorfa
		- agadir - unique bank maybe?
			* maybe change into a UD?
	+ UD
		- Qsar
	+ UU -
		- Barbary Corsair
		- Jinete
		- Xebec
* Andalusian
	+ capital: Cordoba
	+ UD - Alcazar - Unique Fortress district... something with Culture?
	+ UU - Farfan
* Argentine
	+ capital: Buenos Aires
	+ UB
		- Saladero
* Armenian
	+ capital: Yerevan
	+ leaders
		- someone to represent Colchise/Medea and the Argonauts?
		- Tigrane the Great
			* capital: Tigranocerta
	+ UA
		- faith bonuses/bonuses to religion
	+ UB -
		- Great Prophets can construct the "Armenian Quarter" in Holy Cities of other civilizations, granting you the same bonuses as the creators of those religions. You cannot win a religious victory if an Armenian Quarter is present in a city you do not control.
	+ UD
		- Armenian Quarter - Can be established by Great Prophets in Holy Cities of other religions.
* Assyrian
* Austrian
	+ capital: Vienna
	+ leaders:
		- Charlemagne
			* capital - Aachen
		- Maria Theresa
	+ UA -
		- gain culture for having alliances/subjects/diplomatic relations?
	+ UB - Coffeehouse
	+ UU -
		- Paladin (Charlemagne)
* Aztec
	+ capital: Tenochtitlan
	+ UI - Chinampa - Unique Farm improvement built upon Lakes.
* Bengals
	+ capital: Gauda
	+ leaders
		- pala dynasty leaders?
		- Gopala (?)
		- Shashanka
	+ UU -
		- Ratha (replaces Chariot)
* Benin (Edo)
	+ capital: Benin City
	+ leaders:
		- Ewuare
			* rebuilding?
			* festivals? lie Igue
* Bhutan
	+ capital: Punakha
	+ UA - Druk Yul
	+ U(D?) - Dzong
* Boers
* Brazil
	+ capital: Rio de Janeiro
	+ UD
		- Quilombo - Cannot be created by the player. Naturally spawns in borderland territories.
* Bulghars
	+ incl. modern Bulgaria and Volga Bulgaria?
* Burkina Faso/Mossi
	+ capital: Ougoudagou
	+ leaders
		- Thomas Sankari - focuses on staying independent?
	+ UA -
		- cultural?
	+ UU
		- should have cavalry UU!
* Burmese
	+ incl. Pyu and Mon
	+ UA
		- able to defeat foreign hi-tech militaries?
	+ UB
		- Pwe-Kyaung - Replaces Military School
	+ UD
		- Kyaung - Unique Religious District
	+ UP
		- Ahmudan - Sacrifices a population to boost military unit output.
	+ UU
		- Myinsi
	+ other cities: Pagan, Hanlin
	+ https://en.wikipedia.org/wiki/Kyaung
* Byzantine
	+ capital: Constantinople
	+ leaders:
		- Alexander Komnenos - Komnenian Restoration -
		- Theodora
	+ UU -
		- Peltast - Replaces Skirmisher
		- Cataphract (replaces Knight)
		- Varangian Guard
	+ UB
		- Metanoia - Replaces Nunnery
	+ UI
		- Hippodrome
* Canadians
	+ UU
		- Coureur des Bois
* Caribs
* Cham
	+ capital: Vijaya
	+ leader:
		- Che Bong Nga - military guy. gains stuff from sacking people's capitals?
	+ UD: Thap (or Bimong) - Replaces Religious District.
		- produces +1 culture for each building? or holds a spot for religious work?
	+ trade and naval based
	+ piracy?
* Cherokee
* Chile
	+ capital: Santiago
	+ leaders:
	+ UD
		- Chiloe - Unique religious district, +1 culture as well as being immune to climate disasters
		- salitrera
		- palafito
* Chinese (Han)
	+ capital: Beijing
	+ leaders:
		- Yongle
			* bonuses to wonders or district building?
		- Zhu Xi
		- Huangdi
		- Ming Xiaoling
			* capital: Nanjing
	+ UU -
		- Chu Ko Nu
		- Huo Che
		- Dongwu Che - early war wagon/chariot
		- Boxer (shared with Manchu)
	+ UB
		- Paifang - Replaces City Gates, +1 Culture.
	+ Treasure Fleet
	+ chinese gardens/suzhou gardens
* Colombia
	+ leaders:
		- Simon Bolivar
* Cree
	+ UU
		- Skraeling
* Cuba
	+ leaders
		- Fidel Castro
		- Che Guevara
* Czech
	+ leaders:
		- Jan Zizka
			* Military units suffer no combat penalties for low health.
			* "Žižka's tactics were unorthodox and innovative. In addition to training and equipping his army according to their abilities, he used armored wagons fitted with small cannons and muskets, anticipating the tank of five hundred years later. He exploited geographic features to the full and maintained good discipline in his armies. He had to quickly train peasants to repeatedly face highly trained and armored opponents who usually outnumbered his own troops. For these reasons, he is often regarded as one of the greatest military commanders of all time."
		- Boleslaus the Cruel
			* commerce
		- Jan Hus
	+ UA
		- religious
	+ UU
		- Houfnice
		- Pistala - handcannon
		- Wagenburg
* Navajo/Dine
	+ UB - Hogan (or change it to a religoius district)
* Dutch
	+ capital: Amsterdam
	+ leaders
		- Redbad - religious defenses?
	+ UI - Polder
	+ UU -
		- fluyt
		- Goedendag
	+ trade
* Egyptian
	+ capital: Memphis
	+ leaders
		- hatshepsut
		- akhenaten? or nefertiti?
		- Ramesses II - Ozymandias, King of Kings
		- Akhenaten and Nefertiti -
	+ UA
		- +50% Production in cities built on Rivers.
	+ UD:
		- Menenu - Unique Fortress district, exerts additional Loyalty.
		- Set Maat - Unique Industrial district (https://en.wikipedia.org/wiki/Workmen%27s\_village)
	+ UU
		- Khopesh
		- Medjay
		- Seneny - Chariot with a powerful ranged attack
	+ nilometer
* English
	+ capital: London
	+ leaders
		- Vortigern - as the bringer of the Saxons? if not Hengist and Horsa?
		- Richard Ironheart?
			* could also be leader of Italy, Israel, France...
		- Victoria II - Grandmother of Europe
	+ UU
		- Redcoat
		- Sopwith Camel - Biplane replacement
		- Spitfire - Fighter replacement
		- Yeoman Archer - Unique Longbow, trains 2 at once
* Ethiopian
	+ capital: Addis Ababa
	+ leaders:
		- Menelik II
	+ UB - Rock-Hewn Church
	+ UD
		- Amba - Unique Fortress, grants +1 Food to adjacent tiles. Can only be built on Hills or next to Mountains.
	+ UU -
		- Menal Sefari
		- Shotelai
		- Chewa
		- Armah - skirmisher
		- Neftenya
* Filipino
	+ capital: Manila
	+ UU
		- Katipunero
		- karakoa - raiding ship
	+ UI
		- rice terrace
	+ ub/ud - Palengke
	+ idjang?
* Finland
	+ capital: Helsinkia
* French
	+ capital: Paris
	+ leaders:
		- Charles Martel - Hammer of God
		- Louis XIV - The Sun King -
		- Napoleon
		- Joan of Arc - Maid of Orleans -
			* military bonus?
			* Farms give a +1 Adjacency Bonus to Religious Districts.
			* tourism to faith/religious districts?
			* capital: Orleans
	+ UA -
		- def culture. something to do with Great People, maybe? excess Tourism or Era Points or something goes to Great People generation?
	+ UB - Salon
	+ UI -
		- Chateau
		- Maginot Line
	+ UU -
		- Musketeer
		- Paladin (Charlemagne)
		- Gendarme
* Georgia
	+ capital: Tbilisi
	+ leaders
		- David the Builder
		- Tamar the Great
	+ UD?
		- Daba - Cannot be constructed next to Farms.
		- Svan Tower
	+ UU
		- Monaspa
* Goths
	+ capital in Toulouse, or maybe move them to Theodoro?
* Greek
	+ capital: Athens
	+ leaders:
		- Ioannis Kolettis - Megali Idea
	+ UD - Acropolis
		- Satrapy -
	+ UB
		- Odeon (replaces Ampitheatre)
	+ UU
		- Evzone
		- Klepht
* Haida
	+ warmongering sea raiders
* Haiti
	+ capital: Port-au-Prince
	+ leaders
		- Toussaint l'Overteure
		- Henri Sans-Souci
	+ UU
		- Bokor - unique religious unit, can convert adjacent enemy units into workers.
		- Caco - recon unit with bonus to mountains
* Harappans
* Hittite/Hatti
	+ capital: Hattusa
	+ UA -
		- Start the game with the Ironworking technology unlocked.
		- Each capital city you own produces a Strategic Resource upon discovering that Resource.
	+ leaders
		- Suppiliumas I - something with rivers and combat? or rivers and expansion?
	+ UU
		- charioteer.... Gigir?
* Haudenosaunee
	+ capital: Onondaga
	+ ub/ud? Ganoñhsésgeh (longhouse)
* Hawaii
	+ capital: Honolulu
	+ leaders:
		- Kamehameha -
			* conqueror
		- Lili'uokalani
	+ UD
		- Heiau or luakini?
	+ UU
		- koa (https://civilization-v-customisation.fandom.com/wiki/Hawaii\_(Kamehameha))
* Incan
	+ caital: Cusco
	+ leaders:
		- Topa Inca Yupanqui
	+ qullqa, tambo
	+ UI
		- Wachaque (water well) - +1 Production, +1 Food to all surrounding Farms or Plantations.
		- Qhapaq Nan
		- Andene (terrace farm)
	+ UU - Chasqui
	+ unique project - mitma?
	+ pukara?
	+ Ushnu instead of Courthouse/administrative district?
* Indian
	+ leaders
		- Ashoka
		- Chandragupta
* Indonesian
	+ UD
		- Candi - Religious district
	+ UU
		- Cetbang
* Inuit
	+ capital: Iqaluit
	+ UA
		- Cold tiles produce +1 Food.
		- Fishing Boats produce +1 Food, +1 Culture, and +1 Production.
	+ Inuksuk
* Israeli
	+ capital: Jerusalem
	+ UA
		- Civilian units are invincible on Desert tiles.
	+ leaders
		- King Solomon
		- Joshua
		- David
		- Moses - The Ten Commandments
			* Hills provide +1 Faith. Immediately earn a Great Prophet when you build a Holy Site or next to a Mountain.
	+ UD -
		- Yeshiva (Campus)
		- Kibbutz (Suburb)
	+ UU - Maccabee
* Italian (more of a Lombard, yk like modern Italiy. fashion and stuff)
	+ leaders
		- Giuseppe Garibaldi
		- Cavour - Il Risorgimento
		- dante alighieri?
	+ UA -
		- cheaper patronage maybe?
	+ UU -
		- Pavisier
		- Bersagliere - replaces Sniper
		- Redshirt - Unique infantry that has charges to lower loyalty
* Japanese
	+ capital: Kyoto
	+ leaders
		- Meiji -
		- Oda Nobunaga - Nobunaga's Ambition -
		- Saigo Takamori - Last Samurai
			* high culture
			* resists science
			* capital: Kagoshima
		- Himiko
			* faith-based
	+ UA - Land of the Rising Sun
	+ UB
		- Torii
		- Sento
	+ UU -
		- Samurai
		- Shinobi
		- Zero
		- wokou pirates?
		- Ashigaru
		- Ozutsu (hand cannon)
		- Atakebune
	+ UB - Dojo
	+ ud - Nanban?
* Kanem-Bornu
* Khazar
	+ capital:
		- Atil
	+ leaders
		- Bulan
* Khmer (Cambodian)
	+ capital: Angkor
	+ other cities: Koh Ker
* Kongo
	+ leaders
		- Afonso
* Korean
	+ capital: Seoul
	+ UU -
		- Hwacha
		- Panokseon - light? turtle ship
		- Gwiseon - early turtle ship
		- Turtle Ship (Geobokseon)
		- Shinkichon
		- Chongtong
		- Hwarang
		- Wonwha
	+ UD - Eupseong - replaces Fortress district,
	+ sansa?
* Magyar (Hungary)
	+ capital: Budapest
	+ leaders
		- Arpad
		- Matthias Corvinus
	+ UUS
		- gyula - general?
		- kende - great prophet? you could grab Kendes and Gyulas at the same time?
		- horka - a soldier/governor type unit? could inspire loyalty
* Malian
	+ leaders:
		- Mansa Musa
		- Sakoura
		- Sundiata Keita
	+ UU
		- Dozo
		- Farari - cavalry (https://en.wikipedia.org/wiki/Sofa\_(warrior))
		- Sofa
* Manchurian/Qing
	+ capital: Liaoyang
	+ leaders:
		- Nurhaci
		- Qianlong
	+ UA
		- Receive a burst of loyalty in a conquered city when capturing it with a horseback unit.
	+ UU
		- Eight Banners
		- Boxer (shared with Chinese)
* Maori
	+ UB
		- pataka
* Mapuche
	+ capital: Monte Verde
	+ leaders:
		- Caupolican
	+ UA - Malon
	+ UB
		- Rehue
	+ UU
		- Toqui
* Mayan
	+ capital: Tikal
	+ k'un nah (step pyramid)
	+ UU
		- Hul'che
* Mexican
	+ capital: Mexico City
	+ UU
		- Chinaco
* Missippian - or replace with Choctaw?
	+ capital: Cahokia
	+ UA - The Moundbuilders - All settled cities begin with a Worker unit.
	+ UI - Mound - Provides +1 Food, +1 Production, and +1 Culture. Provides another +1 Food when next to a river. Can only be built on flat land. Additional improvements can be built upon the mound, as if it were a hill.
* Mongol
	+ capital: Karakorum
	+ leaders:
		- Genghis Khan - Flail of God -
	+ UA -
		- Unlock Stirrups technology as soon as another Civilization enters the Medieval Era.
	+ UU
		- Mangudai
* Mughal/Gurkani/Timurid
	+ capital :Agra
	+ leaders:
		- Babur
		- Tamerlane
		- Ulugh Beg - scientific
	+ Bagh (garden)
	+ UU
		- Gajnal and Hathnal - elephant artillery
* Muisca
	+ UA
	+ UU
		- Guecha
* Norse
	+ capital: Oslo
	+ leaders:
		- Ragnar Lothbrok
	+ UD
		- Danevirke - unique Fortress, or amybe just a unique infrastructure?
		- naust - boathouse. either UD or UB
	+ UU -
		- Berserker
		- Hersir - unique General
		- shieldmaidens?
		- skald
* Nubian
	+ capital: Meroe
* Oman
	+ UD/UI
		- Aflaj
	+ cities:
		- Qalhan\t
* Papal States
	+ capital: Vatican City
	+ UA - Holy See
		- +1 Adjacency to Religious District from all other Districts and City Centers.
	+ UU -
		- Crusader
* Persian
	+ capital: Persepolis
	+ leaders
		- Ardashir
		- Mardavij
		- Abbas the Great
	+ UD
		- Qanat
	+ UU -
		- Immortal
		- Qizilbash
		- marzban - like a military governor
		- Aswar - unique Knight
		- Ayyar
	+ bazaar
	+ https://en.wikipedia.org/wiki/Sasanian\_defense\_lines
* Phoenician
	+ leaders:
		- Dido
		- Hannibal Barca
* Polish
	+ capital: Krakow
	+ leaders
		- Boleslaw the Brave
		- Jan III Sobieski
			* Receive Piety equal to enemy unit's strength when it's defeated in an allied war.
			* bonus to cavalry
			* bonus to helping allies
			* bonus to battle loot?
				+ piety?
	+ UA - Golden Liberty -
		- Your capital is immune to Disease. Your cities are immune to religious pressure exerted by other Civilizations. Receive a boost of Culture when one of your cities is converted (i.e. by a Missionary) for the first time.
	+ UI - Folwark
	+ UU -
		- Pancerni https://en.wikipedia.org/wiki/Armoured\_companion
		- Winged Hussar
* Portuguese
	+ capital: Lisbon
	+ leaders:
		- Henry the Navigator
	+ navigation school
	+ UD -
		- Feitoria
	+ UU
		- Cazadore
		- nau
* Pueblo
	+ includes Hopi, Zuni, etc.
	+ UA -
	+ UB - Kiva
	+ UD
		- Great House - replaces Suburb district. Gives adjacent districts +1 Production and +1 Faith. Must be built on or adjacent to Hills.
	+ UP
		- Kachina Rites - Generates Faith and Culture, and at the end, produces a boon of Food.
	+ UU
		- Awelo
* Roman
	+ capital: Rome
	+ leaders
		- Augustus Caesar - Pax Romana
		- Julius Caesar - Death of the Republic
		- Paris -
		- Romulus and Remus -
	+ UA - All Roads -Conquering or settling a city immediately connects that city to your capital's road network. Your Roads are immune to being pillaged.
	+ UB - Thermae
	+ UI - Villa - Replaces Plantation
	+ UU
		- Onager - Replaces Catapult
		- Scorpio - Replaces Ballista
		- Equite
* Romanian
		- Burebista
		- Vlad the Impaler - Units regain a portion of health upon killing an enemy unit.
			* capital: Bucharest
	+ UU
		- Calarasi
		- Vanatori
* Kievan Rus
	+ capital: Kiev
	+ leaders:
		- Rurik
	+ UD - Detinet - unique Fortress district
	+ UU
		- Cossack
		- Bogatyr
		- Ushkuynik
	+ pogost?
* Russian
	+ capital: Moscow
	+ leaders
		- Ivan the Terrible
		- Alexander II - Tsar Liberator
	+ UA - Mother Russia, Father Winter
		- Expand into cold tiles much faster.
	+ UU -
		- Katyusha
		- Oprichnik - Expresses Loyalty in the city it's stationed in
		- Streltsy
	+ UB
		- Dacha - like a tourist resort thing
* Sami
	+ UI
		- Siedi
* Sikh Empire
	+ leaders
		- Ranjit Singh
	+ UA - Khalsa
	+ UU
		- Fauj-i-Khas
		- Ghorchara - cavalry
	+ UB
		- Dharamsal - caravansery
	+ UD
		- Gurdwara
			* Langar
* Sioux
* Somali
	+ capital: Mogadishu(?)
	+ Taalo (burial cairn)
	+ UB
		- Dar Ilalo - Unique Granary
		- Hed Kaldig - (replaces Guillotine or something?)
	+ UD
		- Qalcad - Unique Fortress. Can only be built along the coast.
		- Garesa - Unique Administrative District, functions like a Fortress otherwise.
	+ UU
		- Dervish
* Songhai
* Spanish
	+ capital: Toledo
	+ leaders:
		- Ferdinand and Isabella
		- Franco - something for diplomatic aid?
	+ UU-
		- Conquistador
		- Rodelero
		- Tercio
		- Manila Galleon
	+ UB
		- Verraco - Unique Monument that gives an additional +1 Culture for every other pastured resource within the city limits.
* Sri Lanka
	+ UB
		- Wind Furnace
* Swahili
	+ capital: Kilwa
	+ UA -
		- Coastlines provide +1 bonuses to all types of Districts.
	+ mtepe
	+ UD - bandari?
	+ culture/production bonuses from coral reefs?
* Swedish
	+ capital: Stockholm
	+ leaders
		- Gustavus Adolphus
	+ UU
		- Carolean
		- moose cavalry?
* Taino
	+ leaders:
		- Anacoana
		- Hatuey
	+ UA -
		- food to coasts?
		- + gold? + piety?
	+ UB - Barbacoa
	+ UI - Conuco
	+ UU -
		- Bohique (religious unit)
		- Baira and Birigua - unique archer
	+ cacique?
	+ *yucayeques* - UD? neighborhood or city center?
* Thai
	+ capital: Ayuthaya
	+ leaders
		- Ramkhamhaeng - Father Governs Children
	+ something for Thai restaurant diplomacy?
* TIbetan
	+ capital: Lhasa
	+ Himalayan Towers
* Tlingit
	+ UA - People of the Tides
		- +1 Culture and Food from Coastal tiles.
* Turkish
	+ capital: Istanbul
	+ leaders
		- Mehmet II
	+ UB - Hammam
	+ UD - Bedesten
	+ UU
		- Azap
		- Deli (https://en.wikipedia.org/wiki/Deli\_(Ottoman\_troops))
		- Great Bombard
		- Janissary
		- Sipahi
		- Humbaraci - unique grenadier
		- Mehter (replaces Drummer)
* Vietnamese
	+ capital: Thang Long (Hanoi)
	+ leaders:
		- Trung Sisters
	+ UB
		- Water Puppet Theatre
		- Cheo - Replaces Opera Hall
	+ UU
		- Viet Cong
* Zimbabwe
* Zulu
	+ leaders
		- Shaka Zulu

## Candidates

* 5 Civilized Tribes
* Akan?
* Akkad?
* \Algonquian?
	+ Ojibwe? Anishinaabe?
* Angola
	+ Ana Nzinga
* Ashanti
	+ capital: Kumasi
* Assyria?
	+ capital: Nineveh
	+ UD - Dunnu
* Babylon?
	+ Neo-Babylon?
		- Ennigaldi-Nanna
* baltic states?
	+ Teutons?
	+ Kulgrinda?
* Caddo - Wichita and Quivira
* Cantonese?
	+ diaolou?
* chavin culture?
* Croats?
* classical Ghana (Wagadou)
	+ from Koumbi Saleh
* Ghurid
* Guarani or Tupi?
* Hausa?
	+ leaders - Magajiya Daurama, Bayajidda
* Hmong?
* Huns?
* Igbo?
* indo-greeks? bactria?
	+ something about gold, from being the richest cities of antiquity
* Illyria?
* Ireland
	+ Hobelar UU cav?
* Laos?
* Malagasy
* Mossi
* Natufians?
	+ UD - Tell
* Nigeria? or keep it split between Hausa and Yoruba?
* Parthia?
* Pontius?
	+ incl. Trebizond (Alexios Komnenos)
* Purepecha
	+ mining bonuses? fishing bonuses?
	+ Princess Erendira
* Qarmatian Republic?
* Sami?
* Scottish?
	+ brochs?
	+ Bothy - UI that cannot be built adjacent to a District. Provides HP to units?
* Scythia?
* Seljuks, leading from Merv?
* Serbs?
* Shona and Bantu?
* include Sudan in Nubia?
* Tamil
	+ cheras, cholas,
	+ UU - Thirisidai
	+ or Cholas go under Dravidians?
* Toltec from Tula?
* Tunisia/Carthage?
	+ UD -
		- Menzel
* Vandals
* Visigoths?
* Yakuts
* Yemen? i.e. Saba?
	+ under Queen Arwa?
* Yi and Hani? would have https://en.wikipedia.org/wiki/Honghe\_Hani\_Rice\_Terraces
* Yoruba?
	+ Iroko grove?
	+ leader - Oduduwa?
	+ capital - Ife
* Yuezhi?
	+ would include Kushan
	+ leaders:
		- Kujula Kadphises
		- Kanishka
			* faith on trade routes?
* FERTILE CRESCENT
	+ Akkad?
	+ Assyria? CONFIRMED
	+ Babylon?
	+ Chaldea?
	+ Elam, from Susa?
	+ Sumeria?

### Germany

* Bavaria
	+ leaders - Ludwig II
	+ capital: Munich
	+ UU
		- Pappenheimer
	+ https://en.wikipedia.org/wiki/Auer\_Dult
* Bohemia
* Hanseatic
	+ UD
		- Kontor
* Prussian
	+ leaders
		- Bismarck
		- Frederick the Great

Elder Scrolls

* Dwemer
* Nord

### ASoIaF

* Dornish
* Iron Throne
	+ UU -
		- Kingsguard
		- Goldcloaks
	+ UB -
* Northman
* Rhoynar
* The Stormlands
	+ Stannis
	+ UU - Red Priest. Can sacrifice adjacent units to increase the combat strength of adjacent units by 10% of the sacrificed units total health.
* Wildling
	+ Mance Rayder

#### Leaders

* Jon Snow - Leads
* Nymeria - Leads RHOYNAR and DORNISH.
	+ UA - 1000 Ships.

### Avatar

* Northern Water Tribe
* Earth Kingdom
* Fire Nation
* Southern Water Tribe

#### City-States

* The Institute
* Mariposa Military Base

## City-States

* Abu Hureyra (Natufian)
	+ +1 Science and +1 Production from Farms and Camps.
* Abu Mena
	+ religious?
	+ something with water levels?
* Agadez
* Alamo
* Amarna -
	+ Exert a boost of Loyalty whenever you buy a (religious warfare unit)
* Anatevka
* Anjar
	+ bonuses to administrative district?
* Antigua (caribbean)
	+ bonus to building/repariing ships?
* Ascuncion (Paraguay)
* Asmara
* Astorga (Astures) - +1 Food from Forest. +1 Production from pastures.
* Barcelona (Cataluna)
	+ culture/tourism
* Belfast (N. Ireland)
* Bermuda
* Bilbao (Basques)
	+ Suzerain - Improving a naval resource culture bombs adjacent tiles.
* Birobidzhan
* Bologna
	+ something to do with the city towers
* Brussels
* Bulawayo (Ndebelee) -
	+ something to reflect defeating Shaka Zulu and leaving?
* Cajamarca
* Cantabria (Cantabri) - Units gain +5 Strength and +2 movement when starting adjacent to mountains.
* Chan Chan -
	+ Suzerain - Desert cities receive +100% Food.
* Chinchoro Beach - Create a Relic whenever you create a Fishing Boat next to the Beach.
* Cidade Velha
* Coro
* Danzig/Gdansk
* Cyzicus - something about wonders
* Derbent -
	+ Ally - +100% Production when building defenses or Fortress districts.
	+ Suzerain - Fortress districts provide +1 Food and +2.5 Combat Strength for every Era that has passed since their construction.
* Derinkuyu
* Deseret
	+ Suzerain - Allows the building of Farms in Desert.
* Diquis
	+ Stone Sphere
* Diriyah
* Dubai
* Dubrovnik
* Dujiangyan - protection from river floods?
* Dunkirk
* El Dorado
	+ Suzerain - +1 Gold from Rainforests.
* Erbil
* Faroyar
* Grand Pre (Acadia)
* Harar-Gey
* Harbin
	+ snow festival?
* Hatra
	+ fortified caravan city
* Helike
	+ tsunami
* Hisn Kayfa
* Hue (French colonial Vietnam/Nguyen Dynasty)
* Hong Kong
	+ Trade routes to foreign civilizations exert your loyalty by 66% more.
* Ifni
* Jericho
* Khirokitia -
	+ ally - +1 Food from Camping resources.
* Kujataa (Greenland)
	+ ally - +1 Food from Tundra, Snow, and Ice tiles.
	+ Suzerain - Allows Farms to be built on Tundra and Snow tiles.
* Kunye Urgench
* Lanfang - allows the building of Kongsi districts
* Lagos
* Lancaster (Amish) - +1 Production and +1 Faith from Farms, but all cities with Religious Districts suffer 10% penalty in Science yield.
* L'Anse aux Meadows
* Liangzhou
	+ faith from mines?
* Lijiang
	+ ally - +1 trade route.
	+ culture/happiness for trade routes, representing the "Old Tea Horse Caravan Trail"?
* Lunenberg - something religious
* Majorca
* Malta
* Mann
* Maseru (Lesotho)
* Mbabane (Eswatini)
* Monaco
* Monroeville
* Muzo -
	+ Suzerain - Units receive 2x healing adjacent to Mountains or Rivers.
* Muziris
* Napata
* Navarino (Tierra del Fuego)
	+ +1 Food from Tundra tiles.
* Negev
	+ incense route
* New Orleans
	+ Districts founded along Coasts gain +1 to Coin and Culture yields.
* Norilsk
* Normandie
	+ Suzerain - Rather suffering a debuff, your units gain a +5 strength bonus upon disembarkment.
* Norte Chico
	+ agricultural?
* North Sentinel Island
	+ something about resisting science?
	+ Suzerain - Your units suffer no combat malus when defending against units of a higher technology.
* Novgorod
* Nuristan
* Okinawa (Ryukyu)
	+ Suzerain -
		- Allows the construction of the Gusuku, a unique Fortress district that allows you
	+ utaku and noro?
* Palmares
	+ Ally - Allows the passive creation of Quilombos in your territory.
	+ Suzerain - Allows the direct hiring of Maroon units.
* Palmyra
* Panama City
	+ suzerain - Grants the casus belli "Canal City",
* Papeete
* Pella (Nazoreans)
* Pompeii -
	+ Suzerain - In addition to their other effects, Natural Disasters produce +1 Culture on all afflicted tiles.
* Ptolemais Theron
* Pyongyang
* Quebec
* Ragusa
* Reykjavik
* Roanoke
	+ Suzerain - You exert 100% more Loyalty on foreign Colonies.
* Rhodes
* Saigon
* Salem
* Samarkand
* San Francisco
	+ Mines produce +2 Food and Culture Bomb adjacent territory.
* San Juan (Puerto Rico)
* San Marino
* Santo Domingo
* Sarajevo
* Sarazm
* Shaki
* Shangjing (Liao)
* Singapore
	+ ally - trade
	+ Suzerain - Building districts next to Coast has their cost reduces by 50%.
* Mount Sipylus
* Sinope (Pontus)
	+ Your units resist 66% of DoT effects and area hazards.
* Sosso - Using a charge on a religious unit in your own territory releases a blast of Loyalty. (https://en.wikipedia.org/wiki/Sosso\_Empire)
* St. John's (Newfoundland) - +1 Food from Coastal tiles.
* St. Pierre and Miquelon
* Taxila
	+ science from having conquered city?
	+ trade routtes?
	+ science
* Teotihuacan
* Termessos
	+ something to do with forests
* Tenerife (Canarias)
	+ +1 faith or culture from pasture resources?
* Teotehicuan
* Timgad
* Tipasa
* Tirane (Albania)
* Trebizond
* Troy -
	+ Suzerain - Ranged siege units gain +1 range.
* Uesugi
* Valetta
* Unique Luzzu, which functions as a transport ship and can improve naval resources for +1 culture
* Visby (Gotland)
* Willemstad
	+ cultural
* Zanzinbar
* Zubarah
	+ +1 Coin from fishing resources.
* hakka walled villages