Management

## Common Alliance Management Structure

The following is a common structures exemplified from an elite Alliance. Feel free to make adjustments based on the size of your Alliance.

* The Chain of Command:

1. Leader and Deputy Leader
2. Diplomat, Commander, and Tile Manager
3. Subject to the number of Alliance members. You can put players into groups and assign a leader and deputy leader.

* Managers’ Duty:

1. Leader: Manage all of the Alliance’s internal affairs. Assign officials of all levels. Make major decisions for the Alliance.
2. Deputy Leader: Assist the Leader in managing Alliance’s internal affairs and assign officials of all levels. Also responsible for tasking Alliance members with City sieges.
3. Diplomat: Deal with the partnership with other Alliances according to the current situation for win-wins.
4. Commander: Make tactical deployments based on the siege tasks and battle situation. Command all the members to besiege Cities or engage in combat on a real-time basis.
5. Tile Manager: Create, enforce, and monitor the Tile Rules based on the Alliance’s situation. Handle territorial disputes between Alliance members.
6. Group Leader and Deputy Leader: Submit reports to the superior and issue commands to the subordinates. Manage the attendance and score for group members.

## Tile Rules (Template)

As an elite Alliance Leader, you must lead by example and establish Tile Rules. The following content is a template for overall rules that should be strictly abided by alliance members.

## Attendance Rules (Template)

Attendance check is the key to good relationships between allies and good management efficiency.

Your Alliance can assign officials whose duty is specifically to manage attendance checks based on your needs. Alternatively, you can ask group leaders or deputy leaders to do it.

All the attendance data will become the standards for the distribution of bonuses and seasonal rewards.

Attendance Check Rules and Rewards & Penalties
* Record the weekly Merit statistics (starting from the beginning of battles).
* Record the City siege statistics. The attendance check officials will record the group attendance (by checking their Tents and the units inside them).
* The official in charge of attendance checks can also be the group leader. Each time the attendance check is done, the results are shown to the group members for them to promptly submit objections if any. To make the attendance check easier, you can assign numbers to the players in each group. After the attendance check is done, send the data to members responsible for summarizing and making a spreadsheet.

Within 24 hours after participating in a group task, members can take screenshots of their participation and submit it to the Alliance Helper to review and rate the group leader.
* If you are on leave due to specific reasons, you don’t gain or lose any points.
* If you are absent for a group task without leave, you lose 10 points.
2. If you didn't ask for leave beforehands, please explain why.

### Rewards and Penalties

Each Alliance is different in strength. You can design the rewards and penalties based on the current resource conditions to create a positive Alliance culture. Here are some of the possible rewards and penalties for your reference.

 Fair Standards