Have You Become Strong

## Combat Encounters

* Branch J-03 (2nd Floor)
* Mirror Dungeon (2nd Floor)
* Thread Luxcavation (Thursday)

**Have You Become Strong** (T-04-10-06) is an Abnormality encountered in Branch J-03. It is responsible for creating The Cyborgs and Clippity-cloppity? Tap Away!.

It is related to You Must Be Happy from *Lobotomy Corporation*.

## **Appearance**

**Have You Become Strong** is a large upgrade factory, with the appearance of a freight container made of smooth and colorful plastic. It is never shown in full, but parts of it can be seen in cutscenes and in the background of battles. These parts include a hydraulic press, an industrial crusher, and conveyor belts outfitted with robotic arms that are carrying crates and body parts for the Cyborgs.

## **Combat**

**Have You Become Strong** is never fought directly, with the Sinners instead having to face off against its subordinates. It can be shut down in an Abnormality event, where one must respond to the question "Do you love your city?" with the answer "NO" 3 times.

## **Subordinates**

Unlike most Abnormalities, Have You Become Strong shares one of its subordinates with Pink Shoes.

### Fighting Style

The Cyborgs manipulated by **Have You Become Strong** use exclusively Pride skills. The vast majority of their skills use minus coins, incentivizing rolling tails, and typically inflict no Status Effects. All 3 of them also use a guard skill with a minus coin, and a single plus coin skill that increases their skill power at the cost of HP.

## **Story**

As the Abnormality cannot be fought directly, it doesn't have an observation log. Posted below are the observation logs for its subordinates.

* The Cyborgs
* Clippity-cloppity? Tap Away!

Log Writer: **Ishmael**

* Lacking Data
* Level 1
* Level 2
A bunch of creeps walked out of that container box.
 Wearing tin cans on their heads, torsos made up of some sort of plastic...
 It's hard to explain. It was like someone arbitrarily put together pieces of random toys.
 On top of unmatching colors, some straight up lacked frames to cover up the mechanisms.
 They weren't all machines, either.
 Between the parts, I saw bits of flesh and dried blood...
 Just what is going on inside that box?
 → Umm... Maybe it's a type of automated prosthetic procedure device? A company my father considered buying was… N-Never mind. Forget I said anything. *(Sinclair)*
 → Abnormalities are not real devices. I recommend against trying to make ties with existing things. *(Faust)*They're tough. These things are way tougher than they look.
 I thought they'd be as easy to deal with as children's toys, but I way misjudged... I thought I'd seen my share of extraordinary things throughout my career of unpleasant jobs, but it looks like I still have much to see and learn.
 There has to be a human inside… but they acted like broken killing machines. Their upper body rotates all the way round, and their arms moved weirdly, too.
 And most of all… It's like they're incapable of feeling pain.
 I heard some alleys in the Backstreets provide a surgery that fries pain receptors. Could this be similar?
 → As I repeatedly assert, Abnormalities are entities of their own category. You shouldn't construe them with the City's standards, Ishmael. *(Faust)*
 → And yet Abnormalities physically exist in this realm. If the properties of a thing aren't determined by the laws of the space it exists in, can it truly be said to exist? *(Ishmael)*
 → The hell are you yapping on about? *(Heathcliff)*
 → I don't believe it's necessary for you to understand, Heathcliff. *(Ishmael)*
 → Huh? Is my name written here somewhere? How'd you know it was me? *(Heathcliff)*
 → …Funny. [A cigarette burn is left on the paper.] *(Ryōshū)*I think I have an idea now.
 When I approached the fainted tin men, I heard mechanical noises. It sounded like things were being fixed within.
 If I had to guess… They seem to be equipped with devices that automatically repair their bodies.
 But, the device didn't seem capable of carrying out more than five repairs.
 Only trouble is that they grow stronger each time they're fixed up…
 We should find a way to deal with them and stop this repair mechanism from getting to work. Until then, we'll have to bear with their five lives…
 Oh, by the way:
 How do you think the 'human' parts inside are being repaired?
 → Do not question the physics of Abnormalities. *(Faust)*

Log Writer: **Meursault**

* Lacking Data
* Level 1
* Level 2
-Composed of machinery, tin, plastic, steel, and circuits.
 -Red or pink ribbons are coiled around the body.
 -A pair of pink shoes are worn around the parts thought to be feet.
 -The feet appear to have been forcibly shoved into the pink shoes.
 -Anomalies observed in the color and direction of pupils in all entities.
 -Will note new discoveries in a future report.
 → Damn, that's awful dry. *(Gregor (?))*-Observed the pink ribbons encroach on us in prolonged combat.
 -Sinners covered with a large quantity of ribbons were subject to heavily damaging attacks.
 -Notable discovery: casualty from the attack caused the entities wearing pink ribbons to reanimate.
 -The reanimation is thought to occur after a certain number of casualties.
 -I request that the manager analyze the incidence and determine the tactical approach.
 -Will note new discoveries in a future report.-There is little doubt that this tin entity and those covered in ribbons shared the same state.
 -Peer suggested that the ribbons be removed before it poses serious danger.
 -I came in direct content with the ribbon while attempting the suggested solution.
 -The ribbon did not have the texture of cloth or any other kind of fabric.
 -Some resembled withered leaves, while others gave the tactile impression of a strong plant stem.
 -One unambiguous conclusion is that the ribbons are alive.
 -The ribbon's reaction to removal appeared to depend on the method of handling.
 -Removal with force seemed to make the ribbon crumble more easily.
 -No further discoveries to be made; the observation log is concluded.
 → I got into a panic and ripped them haphazardly, but it wasn't actually that tricky. *(??)*
 → I was careful about it, worried that it might go wrong… But then the ribbon expanded all of a sudden and wrapped Hong Lu. Because of me, he… *(Sinclair)*
 → I'm all okay, Sinclair~ It was a unique and fun experience! *(Hong Lu)*

## **Trivia**

* The Abnormality's official name is left unconfirmed. However, in the associated episode of the story, one of the cyborgs *You Want To Get Beat? Hurtily?* is given the title **Have You Become Strong**.
	+ The passive shared by the cyborgs is called **You Must Become Strong**, which parallels *You Must Be Happy*. This Abnormality also appears to have been an aberration of *You Must Be Happy*, an Abnormality featured in Lobotomy Corporation.
	+ Meursault's EGO, *Screwloose Wallop*, refers to its source Abnormality as **You Want To Get Beat? Hurtily?**. Interestingly, this EGO was previously named *You Want To Get Beat? Hurtily?* while the skill itself was called *Screwloose Wallop*.
	+ The Thread Luxcavation event for this Abnormality was previously titled **The Cyborgs**.
* Using the number keys (1, 2 and 3), it is possible to open/close the doors and change the LED display when **Have You Become Strong** is in the background of a battle. [1]