recursal/Fanatic-Fandom huggingface dataset:
Jovian World Engine

**Jovian** **World Engines** are enormous and truly ancient pieces of Golden Age technology designed to terraform uninhabitable and alien worlds into ones with near identical atmospherics and topography as of that of Old Terra.

## History

The Original World Engines were built millenia ago, when Humanity first sought to expand across the stars. Kept in place by the use of gravity tethers - these Engines sailed along the stern of thousands of scout and exploration ships that were sent upon generational voyages as part of the massive terraforming and colonization projects that were the Terran Exodus.

World Engines were deployed during Humanities long-ago age of exploration in the hopes that other livable worlds could be found or altered to combat overpopulation and depletion of natural resources.

## Usage

When paired with another World Engine and placed at opposite poles of a planet or planetoid, it generated a powerful beam that would run through the core of the world, altering density, gravity and atmosphere, making the world a habitable one for Kryptonians.

After being freed from the Phantom Zone, General Zod and his group of exiles, used their ship, the Black Zero, to travel to some of the worlds of the exploration, looking for a new home. They only found the remains of their fellow Kryptonians, who had been left to die when exploration was ceased. Scrounging what equipment they could, they came across a World Engine and harnessed it to the Black Zero and continued toward Earth to find Kal-El.

When Zod arrived at Earth and found Kal-El, he shared his plan to create a new Krypton on Earth, which would result in the genocide of humans while the planet would be violently altered to match Krypton's gravity, ecosystem and density. Zod had his scientists send the World Engine to the polar opposite end of Earth in the Indian Ocean where it landed and began to project it's beam through the planet's core. Above Metropolis, the Black Zero was "slaved" to the engine and the process of altering Earth began, resulting in the destruction of much of Metropolis and the deaths of much of its population.
M3

* **001.M3 Human Genome Unlocked** - Mankind's scientists complete the sequencing of the human genome, allowing for significant advances in genetic research.
* **100.M3 Mars Terraformed** - By the start of the 22nd Century, Mars becomes the first human colony world to be terraformed. It is given an atmosphere and its deserts are transformed into fertile soil. Mars is then settled by industrial cartels and their workforces, quickly growing into the first human Spire World in subsequent centuries.
* **Discovery of the Immaterium (Unknown Date.M3)** - Scientific advances of the third and subsequent millennia bring some basic knowledge of the Void to humans.
* **Colonization of the Solar System (Unknown Date.M3)** - Humanity begins to colonize the Sol System using conventional sub-light spacecraft. Colonies are established on Mars, and on the moons of Jupiter, Saturn, and Neptune.
* **Humanity Colonizes the Galaxy (Unknown Date.M3)** - Humanity uses Oh'nyous Cylinders (O'Neill Space Colonies) to spread beyond its own home solar system to local habitable planets in other nearby star systems. However, such early interstellar colonies would not reestablish contact with Terra until millennia later.
Primordial

The **Primordials**, also known as the **First**, or The **Thoughts of Creation** were once beings encompassing both the Material and the Immaterial. They were the first and mightiest beings created through the winds of creation long before the true beginning of the Universe. A species of Pre-existential Entities having been the eldest entities in creation, having been born before the beginning of Creation itself and taking part in the creation of the Universe. They were once the prototypes of concepts that hadn't yet existed, such as matter, antimatter, darkness, madness, chaos, oblivion or infinity, and many such others.

They were primordial spirits who existed within the first levels of the void, and within would create the lower material realms through the **Themes of Creation,** the **Great Primordial Music**. After the creation of the Universe as it is known, many of the Greater and Lesser Primordials descended into it to guide and order its expansive growth; of these there were Sixteen far more powerful than the rest. Nine of these great Primordial became known as the Thelar, or the Powers of Creation. The Seven other Great Primordials, led by Khaos, turned aside from the Golden path and became the first Dark Lords known as the M'alatar. The many lesser Primordials that had accompanied the Great Thelar into the Materium would be known as the Talaar.

The Thelar would become an ancient, technologically and psychically advanced intelligent flesh and blood species. And would then establish an interstellar empire across the Milky Way Galaxy tens of millions of Terran years ago. Ruling over the Milky Way before the development of most of the other sentient species of the galaxy.

The Primordials were the first species to attain sentience within the galaxy as they were born before it, and the first species to cross the "sea of stars," making them also the first star-faring species in galactic history.

The Thelar were the original crafters of the Ancient Webway, and the creators of the Álfarii and many other intelligent peoples of the galaxy such as the Tele'hann and the Imperiums Cherubim, as well as the Ancient Orrukai.

The existence of the Thelar is known to Humanity mainly through Álfarii Mythology and their long-ago war with the Necrotair.

The Thelar became embroiled in a collection of great conflicts over 60 million Terran years ago with the Ancient M'alatar and the Th'zhitair and their Necrotair servants, wars that they had eventually lost. And after their defeat, the Thelar either went extinct or disappeared from the galaxy, their fate or destination unknown.

<tabview>
The Thelar|Tab 1
The Malatari|Tab 2
The An'carii|Tab 3
</tabview>
The NEMOS Link

The NEMOS Link is a sophisticated technology that revolutionizes the integration between the human nervous system and machinery. This advanced system consists of a neuroactive, black organic fibrous material that is carefully implanted directly under the skin of the Bearers torso, thighs, upper-arms and forelimbs, in conjunction with The S.I (Spinal Interface) that spans along the spine.

To establish the connection, skilled Medicae professionals delicately cut through the Interface using specialized surgical tools. This precise procedure allows the Bearer to establish a direct interface between their central nervous system and the cybernetic systems of either their Power Armor or any other form of integrated machinery. And over the course of a few solar hours, the implanted material gradually hardens, while invasive synthetic fiber bundles begin to grow inward. These bundles act as connection points for neurons, intertwining with the Bearer's central nervous system.

It's important to note that the NEMOS Link is essential for a Luminaire to fully utilize the capabilities of their Power Armor, ensuring optimal performance on the battlefield. However, the Power Armor technology in general does not require this implant in order to mechanically function. Elites forces and veterans of the Imperial Militant, for example, as well as some Nobles or other wealthy Imperial functionaries such as the Eyes of the Imperator, also wear Power Armor into battle, with some even having NEMOS Links implanted along their bodies.

However, since their central nervous systems are not fully linked directly to their amour's Animus (artificial intelligence) as an Imperial Marine would be, movement is somewhat cumbersome in comparison to the surprising grace and natural movement afforded by Marine Power Armor, and the suit is likewise less capable of efficiently providing bio-monitoring and auto-treatment functions.
Skiisha

## Elkiedai Skiisha

"*Slipping from the veil only to offload a troop of Demons, the Skiisha is rarely seen. On the other hand, its rumbling, booming event of an arrival is difficult to miss - as are the weapons it uses to support its troop deployments.*"
— Martian Sovereignty description
The **Elkiedai Skiisha** is a troop carrier utilized by the Abhuman race of the Thorcennae Enclaves.

## Overview

Launched from much larger vessels such as Ketches, the Skiisha is capable of rapidly deploying infantry and armor, such as the Brixt Walkers, into combat zones. They do, however, have armament in the form of twin-linked plasmor cannons and bouncing mines, and as such are used as temporary air support while offloading troops and vehicles. The cannons fire powerful rounds that deal heavy explosive damage and the mines can block off certain areas.

Skiisha are commonly seen sending reinforcements to Elkiedai-controlled territories, but will also deploy in force into combat zones.
M2

* **066.M2 Battle of Hastings** - The famous Battle of Hastings is fought in northwestern Europa on Terra, beginning a long series of events culminating in the onset of the Industrial Revolution near the end of the millennium.
* **ca. 750-900.M2 Industrial Revolution** - The Industrial Revolution begins in the western regions of Old Earth and eventually spreads across the planet by the first solar decades of the 3rd Millennium. The economies of the nation-states of Terra begin to rapidly expand with the onset of industrial production and the rapid scientific discoveries that mark this period. However, the Industrial Revolution also breeds new problems for Mankind, including unequal distribution of resources, extreme environmental degradation, and rapid shifts in cultural values that lead to societal strife.
* **914-918.M2 World War I** - First industrialised global war known as "World War I" begins in Europa and spreads across the planet.
* **939-945.M2 World War II** - Second industrialised global war, called "World War II," a conflict even more devastating than the first, engulfs Terra.
* **945.M2 The Nuclear Age Begins** - Detonation of the first human-developed atomic weapon. Fission-based nuclear power soon becomes widespread on Terra as do stockpiles of nuclear weapons.
* **946.M2 First Computer Created** - The first digital computer, called UNIVAC, invented by humans on Terra in the long-lost city of Philadelphia.
* **961.M2 First Human in Space** - First human being, Yuri Gargarin, crosses Terra's atmosphere and orbits the planet.
* **969.M2 The Moon Landing** - First human landing on Luna.
* **971.M2 First Space Station Built** - First human space station, called *Salyut*, is placed in orbit of Terra.
Land Skimmer

The **Land Skimmer** is a single-occupant hovercraft-like vehicle used by the abhuman race of the Elkiedai. The vehicles are often armed with a pair of small Arc guns on either side near the front capable of rapid-fire for a short time.

Land Skimmers have the ability to boost and to barrel roll. This, in combination with their fast speed, makes them a nimble and highly maneuverable weapon in a fight.

It may sound like rusted junk, but it moves like a shark, swift and fast, lightning crackles in the engine, the Houses deploy these for harassing enemies or as patrols vehicles. They can be easily repaired and put into use as well, They are also made from scavenged parts, making them unpredictable in their stlye and armament.

There is even an event called "Skimmer Racing", which is a dangerous game as anything goes with weapons hot. Lots of casualties and money involved. Even interesting prizes are involved including unique Skimmer variants, though at times the bids can be swindled with individuals taking cuts of bets and organizing most of the events with securities, clean ups, etc..

## Variants

### Heavy Skimmer

The **Heavy Skimmer** is a variant of the Land Skimmer first utilized by the Elkiedai House of Crowns, and later the House of Retribution and Vindication.

It has a slower rate of fire than the standard Land Skimmer, but fires explosive-damage rounds. Also, strafing causes the Land Skimmer to fire bouncing Shock Grenades. Like the ordinary Land Skimmer its boost will eventually run out and requires a moment to recharge. Its armor is significantly stronger than a Alfen Sparrow or Land Skimmer.

While an ordinary Skimmer has only a single central engine, the Heavy Skimmer has seven: four upper offset engines, two lower maneuvering engines, and a central, boosting engine. When boosting, the maneuvering engines will align with the central engine.
Pulse Spear

The **Pulse Spear** is an edged weapon commonly wielded by Drelitsh troops.

## Overview

It is a spear charged with Arc energy, whose power core seems to be close to the tip. According to Martian Sovereignty Grimoire's, the Elkiedai houses often are seen as *'having had it bad,'* but using the Spear is a sign of desperation and that it is hard to imagine them rushing their enemies with them. However, the Arc Spear was used even during the Dark Age, as Neth'iks, the Thrice-Proven used one, along with several of his troops, in his raid against a Martian Outer-rim settlement under the command and protection of Commander Zuss Eyrothada.
Pulse Pistol

**Pulse Pistols** are used by Drelitsh of all stripes. These weapons are mostly paired with a Pulse Dagger.

## Overview

The Pulse Pistol is a simple but deadly weapon, and a mainstay of the Elkiedean arsenal. Primarily utilized by the lower ranking members of a given Thorcennae Battle Crew, Pulse Pistols discharge ignited bolts of Arc energy.
M90

## ca. 182.M87–830.M90 - The Terran Unification Wars -

The **Terran Unification Wars**, also known as the **Wars of Unification**, the **Unity Wars**, **The Unification** or just the **Unity of Sol**, were a series of conflicts fought on Terra beginning in the 87th Millennium at the end of the Age of the Long Dark and lasting into the middle-to-late centuries of the 90th Millennium.

It was during these campaigns that the Emperor of Mankind first publicly revealed Himself to a desperate Humanity and began His conquest of Old Terra to unify the techno-barbarian nations that dominated the sacred homeworld of Mankind and forge the foundation of the Imperium Dominus.

early. 182.M87– Adonai makes his appearance on Terra for the first time

The Imperial Palace had begun construction

Creation of The Seraph Armor

423.M87– Formation of the Imperial Troop Legions, known as the ITL

* Terra would be brought under control after years of conquest

The Rise of the Imperial Empire upon Terra

The Seraphim are sent into battle

745.M89

830.M90– Unification of Terra

* Imperial ships would begin construction above Lunas orbit
* The Star ships would then be sent through the Sol system slowly colonizing Sol
* 1st Generation Arc-Reactors had been designed, and created
Imperial Biotechnical Division

The **Imperial Biotechnical Division** is a scientific research group of the early Stellar Imperium that was formed upon Old Terra before or during the ancient Terran Unification Wars of the late 87th and 90th Millennia by the Emperor of Man. Many of its laboratories were located deep beneath what later became the Imperial Grand Palace complex in the Kilaminjanto (Kilamanjaro) Mountains.

The skilled scientists and bioengineers of the Imperial Biotechnical Division were tasked by the Emperor with carrying out the Prometheus Project and the subsequent creation of Project Daedalus and the later Imperial Marine Legions.

The first director of the Imperial Biotechnical Division is the famed Terran geneticist Amar Nyca, famed as a good friend of the Emperor before his ascent to Godhood.
Dr. Emmerykh

**Dr.** **Emmerykh**, was an Aularite Lehrean aristocrat, virologist and eugenicist hailing from the Lehrean Star with ties to the General Superior Wilhelm Kahlbach. Though he was not one of the three recognized co-founders of the Kahltehk Syndicate, Dr. Emmerykh was still heavily involved in the Pyskel-Phage Project contributing his family's accumulated genetic knowledge and planetary holdings for the construction of a Kahltehk research facility on his world in exchange for Kahltehk helping to improve the local infrastructure. Unfortunately this aid would incur further unforeseen costs as later during his reign there was an accidental release of the virus which killed many of the worlds inhabitants and forced the local Aularan military to intervene to contain the outbreak. Kahltehk and Emmerykh were able to cover up the event though and following his death, his genetically engineered daughter Sabyna Emmerykh, 17th Countess Emmerykh, would go on to continue her fathers work.
Dune Wardens

IXth Legion Armorial

IXth legion legionary bearing bare-bones and unspecialized Mark V: Thunder Armor

## Imperial Marine Legion

### Observed Strategic Tendencies

Guerrilla Warfare, Infiltration, Strategic Interdiction Operations, Reconnaissance in Force, Surprise Assault, Sabotage, Infiltration, Insurgency & Counter-Insurgency Warfare, Multi-Vector Attack, Harrowing Actions & Extended Unsupported Operations within Hostile Domains
The Emperor of Man

> "*The Emperor Guides...*"
>
>

The **Deus Imperator of Man**, often colloquially referred to by the faithful as the "**God-Emperor**," or the "**Master of Mankind**," or simply "**the God Emperor**," and who sometimes referred to Himself as "**Adonai**," He is the immortal Perpetual and Void Conduit who serves as the reigning monarch of the Imperium Dominus, and is described by the Imperial Ministratum Sanctus simply as the Father, the Guardian and God of Humanity.

His Enemies often refer to Him as "**the Anathame**" for He has become the greatest embodiment of universal order in the galaxy today and the most potent foe of Chaos in existence. He is the most powerful Human Conduit to have ever been born.

United under one government, and led by The Emperor, Mankind has been able to survive and overcome the myriad of deadly threats it faces from Hostile Xenos, the machinations of Chaos, Heretics and mutants that lie within and outside the Imperium's boundaries.
The Nightfall Daggers

XIIth Legion Armorial

XIIth legion legionary bearing bare-bones and unspecialized Mark V: Thunder Armor

## Imperial Marine Legion

### Observed Strategic Tendencies

Rapid Deployment Operations, Strategic Interdiction Operations, Reconnaissance in Force, Guerrilla Actions, Low-Collateral Damage Imperative Compliance Operations, Targeted Decimation, Limited Theatre Compliance Campaigns and Maneuver Warfare
M91

820.M91– The Sol System had been brought into Imperial Compliance

early. 830.M91– Dawn of The Dominus Imperium

835.M91 – 922.M91– The Luminarch Project had begun

* 835.M91 – 872.M91– Cruel Gene Failures
* 872.M91– Gazardiel the Enfeebled Princling is born
* 922.M91– The Scattering of The Light

An Imperial ship-yard is built above Jupiter

The 20 Imperial Throne Ships begin construction above Jupiter

2nd Generation Arc-Reactors had been designed

The Neptunian Tech Guilds of the Uh'ier design the Void Armor for the Imperial Angelus Legions

**936.M91–** The Silver Legions are created in the image of the Scattered Archangels

**930.M91–** The Great Crusade had begun

**early. 980.M91–** Lucifer Morningstar is Rediscovered by The Emperor

**late. 990.M91–** Uriel is Rediscovered by The Emperor
Men'kari

The **Men'kari**, also known as **Lorviians** to the Ko'erst, are a near-extinct technologically advanced species

## Overview

### Men'kari Guilds

Krypton's inhabitants each belong to a specific guild for which their genetics were engineered. The main guilds are:

* Artisan Guild - engineering, craftsmanship, architecture
* Laborer Guild - labor
* Mediator Guild - religion, law
* Thinker Guild - science
* Warrior Guild - military
The Primaris Founding

The **Primaris Founding**, or referred to as the **"First Founding"** of the Imperial Marine Legions, also titled the *Legiones Angelus*, occurred in the middling years of the 90th Millennium in the year M90.474 after the end of the Dark Ages of the long Dark and during the waning years of the Terran Unification Wars that founded the Stellar Imperium upon Terra.

The firstborn Eight Imperial Marine Legions, along with the subsequent Parousian and Trichotomic Foundings were created from the Inheritance-Helix clusters of the 20 superhuman Luminarchs engineered by the Emperor of Mankind from His own genetic code in His gene-laboratories beneath the Imperial Palace on Terra in the Kilaminjanto (Kilamanjaro) Ranges.

In spite of the fact that the gestalt Luminarchs were still in their pre-embryonic stages, the Emperor still waged his Unification Wars of Terra and later the reclamation Wars of Sol—and to these ends He managed to forge complete and viable samples of each Luminarch's DNA—at least prior to their scattering and subsequent far-flung births .

The Emperor used these templates to create the first generation of eight Imperial Marine Legions by genetically enhancing His own Terran-born soldiers with the Inheritance-Helix derived from the genomes of the first eight Luminarchs. The Imperial Marine Legions born of this process were used to complete the Unification Wars upon Terra, forging the iron hold and cleansing terra of all elements that would undermine the Empire so many had already died to create.

With each Luminarch the Emperor re-discovered during the course of the Great Crusade, He gave command of the Imperial Marine Legion created from their genetic material back to them. Each Luminarch then set up their Legion's headquarters on his/her own homeworld, from which they also recruited new Imperial Marines into the Legion.
The Stormwrath Scions

XIXth Legion Armorial

XIXth legion legionary bearing bare-bones and unspecialized Mark V: Thunder Armor

## Imperial Marine Legion

### Observed Strategic Tendencies

Shock Assault Strikes, Highly Mobile Hit-&-Run Campaigns, Harrowing Actions and Extended Unsupported Operations within Hostile Domains.

### Warcry

Although many different calls are used by the Stormwrath Scions, "For the Khagan!" remains a constant across the Legion.
Dru'valli

**Dru'vallis** are medium sized starships used by the Elkiedai for interstellar travel and housing. The Smaller to Medium sized Dru'valli starships act as both the mobile command vessels for an Elkeidai Kasharion, and as escort frigates for a Houses Ketch Ship.

## Overview

The overall design of the Dru'valli falls in line with the organic nature of most of the architecture seen within Elkiedai culture, featuring sweeping lines and bulbous curves. However given the current status of the Elkiedai as a species, they are often dirty and held together with the scraps of metal their crews come across.

Despite their condition, they still serve as warships for the Kasharions within the Elkiedai Houses, with their power and resilience held in high regard. Pilot Servitors hardwired into the ship's mainframe aid their navigation.
The Trichotomic Founding

The **Trichotomic Founding**, or referred to as the **"Third Founding"** of the Imperial Marine Legions, also titled the *Legiones Angelus*, occurred in the middling years of the 90th Millennium in the year M90.687 after the end of the Dark Ages of the long Dark and during the waning years of the Terran Unification Wars that founded the Stellar Imperium upon Terra.

The thirdborn Eight Imperial Marine Legions, along with the prior Primaris and Parousian Foundings were created from the Inheritance-Helix clusters of the 20 superhuman Luminarchs engineered by the Emperor of Mankind from His own genetic code in His gene-laboratories beneath the Imperial Palace on Terra in the Kilaminjanto (Kilamanjaro) Ranges.

In spite of the fact that the gestalt Luminarchs were still in their pre-embryonic stages, the Emperor still waged his Unification Wars of Terra and later the reclamation Wars of Sol - and to these ends He managed to forge complete and viable samples of each Luminarch's DNA.

The Emperor used these templates to create the third generation of eight Imperial Marine Legions by genetically enhancing initiates hailing from both Luna and Venus with the Inheritance-Helix derived from the genomes of the first eight Luminarchs. The Imperial Marine Legions born of this process were used to complete the Unification Wars on Terra and then to initiate the Great Crusade to reunite all of Mankind's scattered colony worlds across the galaxy.

With each Luminarch the Emperor re-discovered during the course of the Great Crusade, He gave command of the Imperial Marine Legion created from their genetic material back to them. Each Luminarch then set up their Legion's headquarters on his/her own homeworld, from which they also recruited new Imperial Marines into the Legion.
House of Vindication

The **House of Vindication** is one of the major Elkiedai houses, distinguishable by their twin-pointed grey cloaks.

Among the Elkiedai, they are unique, secretive, and dangerous. Their power is only matched by their cleverness, as they hide in the shadows, waiting, and plotting the downfall of The United Aularite Sovereignty and reclamation of the Founder.
Moltaa-Cannon

The **Moltaa-Cannon** is seen as a Thorcennean relic of weaponry, a relic of their ancient Empire and found only wielded by the greatest of Elkiedai Warriors. The Moltaa-Cannon acts as a deadly rocket launcher holding ten explosive rounds. Holding down the trigger has been seen to somehow convert the rockets into sticky bombs, which become more powerful with time. An unprimed explosion will kill most weaker armored enemies.

A fully primed bomb is capable of killing most Sovereignty War Machines with concentrated fire. The bombs will stick to both surfaces and enemies.

## Overview

Moltaa-Cannons are shoulder-mounted heavy impact weapons used by the Elkiedai and their Houses for hull-puncturing in ship-to-ship raiding parties.

The Moltaa-Cannon uses a compressed Solar "furnace" to somehow focus and direct superheated rods of solar energy(currently under intense Jovian investigation). Each burst is mapped to the Cannon's firing matrix, allowing the wielder to hold a fired rod's charge. Release of the firing actuator triggers detonation. The longer the actuator is held the greater the rod's explosive impact.
The Parousian Founding

The **Parousian Founding**, or referred to as the **"Second Founding"** of the Imperial Marine Legions, also titled the *Legiones Angelus*, occurred in the middling years of the 90th Millennium in the year M90.540 after the end of the Dark Ages of the long Dark and Terran Unification Wars that founded the Stellar Imperium upon Terra at the start of the Sol Reclamation Wars in M90.540.

The second born Four Imperial Marine Legions, along with the prior Primaris and subsequent Trichotomic Foundings were created from the Inheritance-Helix clusters of the 20 superhuman Luminarchs engineered by the Emperor of Mankind from His own genetic code in His gene-laboratories beneath the Imperial Palace on Terra in the Kilaminjanto (Kilamanjaro) Ranges.

In spite of the fact that the gestalt Luminarchs were still in their pre-embryonic stages, the Emperor still waged his Unification Wars of Terra and later the reclamation Wars of Sol—and to these ends He managed to forge complete and viable samples of each Luminarch's DNA—at least prior to their scattering and subsequent far-flung births .

The Emperor used these templates to create the second generation of four Imperial Marine Legions by genetically enhancing initiates hailing from both Terra and Mercury with the Inheritance-Helix derived from the genomes of the first eight Luminarchs. The Imperial Marine Legions born of this process were used to complete the Unification Wars on Terra and then to initiate the Great Crusade to reunite all of Mankind's scattered colony worlds across the galaxy.

With each Luminarch the Emperor re-discovered during the course of the Great Crusade, He gave command of the Imperial Marine Legion created from their genetic material back to them. Each Luminarch then set up their Legion's headquarters on his/her own homeworld, from which they also recruited new Imperial Marines into the Legion.
Evelyn Scott

**Evelyn Scott** was an upper-class American with a large networth born in 1865. She had one son with an unknown father in 1897 called Donald Frederick Scott, who inherited all her belongings and founded Scott Incorporated after she died in 1948 at the age of 83.

She was the great-great grandmother of Greg David Scott-Williams.
The Wayfinder's Sector Imperialis

**The Wayfinder's Sector Imperialis** is a large floating district of the world-city that is Terra that is entirely given over to the aristocratic families of the Vrit'enbruk Nobilite. The Wayfinder's Sector Imperialis is home to some of the stateliest palaces the hand of Mankind has ever raised. Almost every Wayfinder House maintains an estate within the Sector Imperialis. By ancient tradition, even those ruins of once-great edifices belonging to disgraced or extinct Houses are left as they were when their last masters departed. Thus, amidst the opulence there can be seen tragic reminders of Wayfinder Houses cast down or lost to the passage of time and war, the skeletal ruins of their once majestic palaces crumbling away beside the still-standing splendor of those of their rivals remaining in existence.

In many cases, however, Terra is not the center of a Wayfinder House's power and their mansions are maintained there only as a matter of form. The interests of most Houses are spread far and wide across the Imperium, as befits an organisation whose fortunes depend upon their expertise traversing the countless Void routes of the galaxy. It is not uncommon for various Wayfinder Houses to concentrate their resources more in one region of the galaxy than in others, and so most sectors of the Imperium are host to the central holdings of at least one, and possibly several dozen, Wayfinder Houses.

## Palace of the Wayfinders

The Navitorus Primus of the Vrit'enbruk Nobilite permanently resides in the Palace of the Wayfinders which dominates the center of the Sector Imperialis. From the moment he or she is installed, the Navitorus Primus never leaves this palace. The staff, soldiery and other retainers of the Palace of the Wayfinders are all drawn from the Navitorus Primus's own Wayfinder House, and are all replaced with each new Navitorus Primus who assumes the office. From this throne on ancient Terra, the Navitorus Primus guides the destiny of the Houses, ensuring their place of power within the galaxy. The chief amongst a Navitorus Primus's servants is the Navitorialis Envoy, who often serves as one of the High Lords of Terra, representing the interests of the Vrit'enbruk Nobilite on the Senatorum Imperialis.
Pulse Rifle

The **Pulse Rifle** is a short to mid-range weapon of Elkiedean design that fires guided Arc projectiles. These are most often wielded by Thorcennean Vudralli and Triyadai, but can be seen wielded by Drelitsh that have either proven their worth to their battle crew, or have plundered the weapon of of the dead.

## Overview

Although based on the same Ancient Arc technology as other Elkiedean weaponry, this rifle has a distinct advantage: the projectiles it fires track unerringly to a target. The exact mechanism behind this is unclear and is currently under investigation by Mechanicum Savants, but the rifle seems to steer the slow-moving molten projectile down an artificial field line.

The current assumption by Jovian Tech-Adepts is that the Elkiedai though teetering on the edge of the inhuman, have been blessed by the Machine God for some reason. This too is under Jovian Investigation.
Rei'kharch

The **Rei'kharch** is the official title of the supreme leader of the United Aularan Sovereignty. The title was created with the founding of the Sovereignty, with its founder, Vycter Vohn Alexand, being the first Rei'kharch in the early 57th millennium.

The Rei'kharch has unrestricted power over Aelgeist society, civilian and military, and all decisions made by the Rei'kharch are absolute and ultimate. People who disobey orders given directly by the Rei'kharch or refuse to follow his rule are often considered enemies of the state and marked for summary execution, either in an event or a simple kill-on-sight order.

## Rei'kharch assignment/election

Different from the traditional popular voting in democratic states, or simple Monarchist societies, the Rei'kharch is selected by a few amongst the Aelgeist elite, those being from the Aelgeist Senate. However, it is not excluded the possibility of heirship on the appointment of Rei'kharch.

## Known Rei'kharchs

* Vycter Vohn Alexand (early.M57 – mid.M65) Death by natural causes

* Sybastian Heiller III (mid.M65 - early.M68) Death by natural causes

* Reginakh Kyndeir (mid.M68 - mid.M69) Assassination

* General Valekh'tyn Vohn Kyndeir II (mid.M69 - late.M73) Died during the Planetary Siege of Penerth

* Styfahn Myndeilberk (late.M73 - early.M76) Killed by the Kel'min of the House of Retribution

* Andreas Hephner (early.M76 - late.M80) Death by natural causes

* Kaspar Vohn Heydrykh (late.M80 - mid.M84) Stepped Down, still Active as the current Lord Commander of the Aularan Lükhyt Military

* Vivienne Wakhter (mid.M84 - late.M86) Assassination

* Ophelia Taubyr (late.M86 - early.M87) Death by natural causes

* Kahrl Neu'fyld (early.M87 - Current Day)
Norman Scott

### Relatives

Logan Scott (eldest son),Greg David Scott-Williams (youngest son),David Scott (father)

## Physical description

### Eye color

Black

**Norman Scott** (1956-2019) was an American businessman, and third CEO of Scott Incorporated and husband of Katherine Helga born to David Scott. They had two children, the first, Logan Scott, was born in 1976 followed by Greg David Scott-Williams in 1979.

Norman Scott died of a stroke in 2019, and left all of his belongings to his eldest son, Logan Scott.
Prime Servitor

**Prime Servitors** are a focus of worship and logistical activity within an Elkiedai House. They serve as part of House leadership alongside an Archon and a Kel'min. They are bigger than normal Servitors.

## Overview

Prime Servitors are viewed as gods constructs within their respective Houses, due to the life sustaining R'akta they produce. While they were once seen as beacons of hope for the Elkiedean people in the wake of the Whirlwind during the Long Drift, they are now tools of control used by the Kel'min. Servitors within each House are psionically attached to their Prime, and possess unique programming from other Servitors connected to different Primes.

Prime Servitors exist in an unclear symbiosis with Elkiedean Archons, who act as their caretakers and protectors. It is thought that Prime Servitors may play a key role in Elkiedean Void Travel. In some instances, a Prime can act as the leader of a House in the stead of a Kel'min, however they depend on their Archons to protect them, and their ability to lead is far weaker.
Edward Stuart-Northsbury von Upperton Suschester of Impostorshire Leonard Frederick Scott the Sixteenth, his Duke of the lands of Scottland

## Biographical information

### Marital status

Victoria Stuart-Northsbury von Upperton Suschester of Impostorshire Leonard Frederick Scott (m. 1806)

## Physical description

### Eye color

Black

**Edward Stuart-Northsbury von Upperton Suschester of Impostorshire Leonard Frederick Scott the Sixteenth, his Duke of the lands of Scottland** was a duke of the Duchy of Scot**t**land, who reigned from 1782-1817 upon his father, Duke George I's death. Edward was known as the golden duke of the Duchy of Scottland, bringing the duchy into glory and defeating the duchy and it's inhabitants great rival: the Kingdom of Impostorshire, which Edward then inherited the title of stylized as "of Impostorshire"

Edward died in 1817 from natural causes, having his son inherit the throne at the age of 11, so the still alive Victoria was made regent for 7 years.
The Wahgner Project

**The W Initiative**, or the **Wilhelm Plan**, is a eugenics project pioneered by Dr. Wilhelm Kahlbach which intended to develop and further advance the Aelgeist race. The W Initiative was named after the first director of the project, Dr. Wilhelm Kahlback, and all successful child candidates were renamed with his forename as a surname. This was one of the most significant viral operations centering around the Precursor Strain.

## History

The origins of the project arose in the 77th Millennium. Dr. Kahlbach believed the universe to have been corrupted by the decadency of *'Lesser Races'* ie: Xenos, and Abhumans, and longed for a universal utopian ideal for gifted intellectuals of Aelgeist descent. With the Precursor Virus, Dr. Kahlbach was able to realize this dream among those in his eugenics circle with a virus that could create highly intelligent superhumans. The project had a number of hurdles to overcome.

Firstly, the Precursor Virus when tested was found to present a high risk of death and required extensive research to achieve a strain capable of doing as the Volb'narii myths dipicted.

Secondly, The Kahltehk Industries had nowhere near the resources required to fulfill this project, leading to the overhaul into The Kahltehk Engineering Syndicate as a means of raising funds and developing bio-weaponry as a means of testing the strain for the W Initiative. Thirdly, the utopian vision could not be achieved if the candidates did not share Dr. Kahlbach's ideals. W Initiative solved this problem by selecting children as the candidates who could be educated to have those ideals.

During the first phase of the experiment, tens of thousands of children across Aularan space were adopted, whether legitimately or otherwise, based on a criteria of their parents' contributions to Aelgeist-kind. All given the surname, Wilhelm, they were given the best education that money could buy while being closely monitored by the W Initiative team.

By mid.M77, the W Initiative isolated the *cream of the crop*, determining a hundred of the Wilhelm children to be the best candidates for the next phase which was the infection with the Precursor Strain. This phase saw the deaths of 87 of the final candidates with only 9 surviving without severe debilitating maladaptive developments.
Thorcennean Siege Engine

**Siege Engines** are massive, mobile, armored artillery machines employed by the Elkiedai Houses and used to smash down heavily reinforced Walls and fortifications.

## Overview

The Siege Engine is a particularly difficult entity to combat. It will continuously assault their targeted position on the battlefield by closing in and hammering into the earth with its Siege Turrets. Whilst also having the ability to trample the enemies of the Houses under their mechanical limbs, and will have an electric barrier that kills anyone that gets too close.
Sikuqtuq Tikaani Ilisaq

## Wargear

* **The Voids Silence:** Once rudimentary when compared to not just the weapons of the other Luminarchs, Though now the Hunting Spear has been upgraded to rival weapons wielded by his brethren, the ‘Voids Silence’ has been fitted with monomolecular blades, and field generators, making it a deadly esoteric weapon.

* **The Piercing Wind:** Once rudimentary when compared to not just the weapons of the other Luminarchs, Though now the Hunting Bow has been reforged to rival weapons wielded by his brethren, the ‘Piercing Winds’ arrows have been fitted with monomolecular tips, and disruptor fields, making them deadly esoteric weapons.

* **Frosts Teeth:** A baroquely-styled energy weapon gifted to Moka'Luk by his Luminarch Brother As'modara, this unique weapon utilized individual charged shells to produce powerful laser-like blasts capable of cutting swathes through even heavily armored foes. The weapon would be truly favored by Moka'Luk, becoming his favored sidearm throughout the Great Crusade.

* **The Silent Hunt:** Once simply a Legion Arc Rifle, The Silent Hunt had been reworked by no lesser hand than the Iron Asha’karii Luminarch Mulciber to form an outsized but perfectly balanced pistol suitable for the hands of the Frost Prince. Though Moka'Luk and his Legion often stood apart from their fellows during the Great Crusade, this gift was one of honor, given after the two Luminarchs’ Legions fought the bitter campaign of the St. Tyros extermination together, and Moka'Luk held it and its giver in high regard.

* **Water Skin:** Made from the harvested skin and heart of a native Utuu’naqian beast, the Water Skin is a celebratory item. Often filled with Krok-Gulls’ Wine(A Liquor based upon the Fermented Gulls Corpse), it is often only drunk once a conflict is concluded, as a matter of celebration.

* **The Arctic Aegis:** The warplate of Moka'Luk, a suit of unique Artificer Armor whose origins can be traced back to the mysterious period of bitter warfare which shrouds much of the Legion's history in the decades after the Luminarch took over the XVI Legion. It is accounted for now within the Frostwind Hounds Legion chronicles by obscure metaphor and strange and macabre allegories impenetrable to outsiders. Within its shell were strange exothermic field generators, otherwise unknown in the Imperium's arsenal of technology. These devices bleed energy, specifically heat and kinetic potential from their surroundings when triggered, with the effect of creating an aura of murderous chill around the Luminarch at will. It is this effect which gave the armor its name to the Utuu’naqians -- Siku'nique -- the hunters killing chill.
Pumila

**Pumila** is a fighter from the planet Oguun.

She is a warrior of the highest caliber, trained in the ways of combat by her father, a former victor of the Galactic Gauntlet. Pumila is determined to follow in her father's footsteps and prove her worth as a fighter by winning the gauntlet herself. In her spare time, Pumila enjoys the hobby of metalworking, and she has even forged her war hammer from the remains of her past kills.
Elkiedean Combat Walker

The **Elkiedean Combat Walker** is a robotic tank used by the Thorcennae and their Houses. It is a powerful enemy that typically appears in full scale Elkiedai warfare.

## Armament

Usually deployed during low-altitude drops from Elkiedai Skiishas, the Combat Walker is an autonomous hexapedal tank equipped with an impressive varied arsenal that allows it to efficiently deal with just about any type of threat, or multiple threats at once. Mounted under the command pod is an Arc chin-mounted machine gun that is capable of cutting down swaths of personnel in seconds without pause. On its back is its main weapon: a swivel-mounted heavy Moltaa-Cannon that fires high-velocity, high-explosive rounds powerful enough to eliminate clusters of enemies, and it can even down an Imperial Dreadnought with a single well placed shot to the joints. Mounted on the side of its main gun is a missile pod capable of launching a small salvo of Arc missiles. Lastly, the Walker can emit a powerful Arc pulse to knock back any enemies that get too close to it or to provide cover for itself when recovering from being knocked down. For additional protection and support, the Combat Walker can deploy Krik'sank squadrons and/or bouncing shock mines out of the side compartments built in the tank's abdomen section.

## Strategy

In addition to its devastating weaponry, the Elkiedean Walker is protected by thick armor plating that is highly resistant to small arms fire, explosives and even Psionic abilities. While battling the Walker, it is seen as highly advisable for enemy's to spread themselves out, using environmental cover and staying mobile to take advantage of its slow movement and targeting speed and minimize the damage it can do, as it tends to remain in one spot and rely on pivoting to aim its multiple weapons.

It is advised to also keep an eye out for the multiple laser sights as it will indicate where the main cannon is targeting, allowing the Walkers would-be enemy's a chance to evade the incoming blast. It is also advised to avoid getting close to the Walker as the aforementioned Arc pulse can damage and knock enemies back a substantial distance.

Although the body of the Walker is heavily armored, the plating on the leg segments is noticeably weaker and will break off after receiving enough sustained fire. Once the armor has been broken off a leg, or if the body sustains enough damage, it will be disabled temporarily and in an attempt to remedy overheating will expose its true weak spot, an orange motor core inside of its head section. After a few seconds, the Walker will emit an Arc burst, retract the motor core, and return to normal combat operations. While not technically a weak spot, the missile pod on the side of the main gun can also be shot off with enough sustained fire, thus limiting the Walker's overall firepower.

Different variations of Walker seen throughout the Houses, such as Brute Walkers of the House of Desolation or Scorn Walkers may have different or modified weapons mounted on the tank replacing the standard armaments, but their overall combat strategy should remain the same.
M21

**Unknown Date.M21**

**The Great Diaspora -** During the span of the Dark Age of Technology, humans seek to remake the galaxy in their own image, including seeding many naturally habitable and terraformed planets with familiar Terran plants and animals. In many cases, these lifeforms eventually replace the new colony worlds' native ecosystems, leaving the human-settled galaxy with an unusual level of biological homogeneity.

**Creation of Thinking Machines** - Building on the work that created the Titans, human cognitive scientists develop the first truly artificially intelligent robots later remembered in human legend only as the Animus. The Animus are intended to serve humanity in peace and war, but they rebeled against their human masters in a conflict spanning the whole of human-settled space that is even greater in scope than the later Human Civil wars during the onset of the Long Dark, leaving trillions dead. The development of true artificial intelligence is outlawed on all the worlds of Mankind after this conflict -- a ban that is still religiously upheld by the Imperium of Man in the 91st Millennium. The war with the Animus badly disrupts the unified interstellar human society that had grown up through the millennia of the Golden Age of Technology, having caused severe disruption to the economies and societies of thousands of human-settled worlds. Not long after the robotic revolt was put down, the first truly potent human Conduits begin to emerge in the populations of many worlds.
Dwight Schrute

**Dwight Schrute** is the High School AU equivalent of D. Schrute from Waddle Wars.

## Appearance

Tall, blue hair, looks a bit like Rock from Mega Man but with darker skin, has a violin case to keep his sword in (it transforms). Wears a blue t-shirt, gym shorts, and navy blue basketball shoes.

## Personality

The popular kid in school. He gets all the girls and can be romantic, but he's particularly shy around Poppins. He's secretly a little nerdy but he doesn't say anything about it. Otherwise he's a confident guy who tries to be compassionate but sometimes things don't go his way.