Sketamari

>
>
> ”
> *Said to be the result of attempts to create a “Bone Moon” for reasons that defy all sense and logic. Driven by hundreds of minds with a singular purpose, it is drawn to places of high skeletal activity with the intent of adding to its chittering mass and growing ever bigger. How would a Bone Moon even work? Pray this horrifying absurdity never comes to pass.*
> *— Ars Gouda, p. 68*
>

**Sketamari** is a special enemy that appears in The Bone Zone. Unlike most enemies, it does not spawn as part a wave or map event, but instead can be found naturally due south of The Bone Zone's center, traveling back and forth horizontally. Defeating Sketamari for the first time drops Forbidden Scrolls of Morbane.

## Behavior

Sketamari is made up of many skeletal enemies, including Skeletons, Skullinos, Skeleton Panthers, Skeletones, Winged Skeletons, and Skullones. It rolls back and forth to the south of the center of the stage. As the player moves closer to it, the sound of it rolling will become louder.

Sketamari is immune to freeze, instant kill effects such as Pentagram and Rosary, and other debuffs.

### Absorption

Enemies that touch Sketamari will be instantly defeated and absorbed (including Reapers), yielding no Experience, Chests, or other drops.

Each time Sketamari absorbs an enemy, it will grow larger.

1. Starting at 0.25, its scale grows by 0.001 until 1.
2. At 1, its scale grows by 0.00085 per enemy until 1.5.
3. At 1.5, its scale grows by 0.00065 per enemy until 2.
4. At 2, its scale grows by 0.0005 per enemy until 3.
5. At 3, its scale grows by 0.00025 per enemy until 4, after which it will not grow anymore.

The amount of health gained from an absorbed enemy is calculated based on the scale via the following procedure:

1. The formula `Math.max(1, scale)` is used to get a health divider `X`.
2. Then `X` is used in `Math.min(2,500, 0.2 * enemy health / X)`, where the enemy health is divided by 5 and then `X`, the lower value between the division and 2,500 is taken.
	* Due to the previous step, the divisor will not be less than 1, increasing the value, or greater than 4, as the scale will not go above it.
	* Even when a Reaper gets absorbed, it will only give it 2,500 health at max. Other sources also slowly give less as it gets larger because of the health divider is based on its scale.
3. The final value is then added to both its current HP and max HP.

If the player is further than 60,000 units away, this will not happen. Although, most enemies despawn already at a much shorter distance, preventing them from being absorbed.

### Radius and speed

Sketamari's radius is 200 times its scale. The bigger the radius is, the slower it also rolls. It has various speed multipliers:

* Its general movement speed is determined by the formula `Math.max(0.5 x player's speed, player's speed - 0.01 x radius)`
* When it takes knockback, it moves backwards at 90% of its normal speed. Once it reaches a radius of 150 or higher, it will not be pushed back from knockback anymore.

## Variants

### Sketamari

10,800

40

220

1 (1)

1.1

Yes

Yes

100

## Appearances

Show/Hide

Sketamari

## Trivia

* Sketamari's name is most likely a reference to Katamaris from the game Katamari Damacy. These objects, much like Sketamari, roll around and pick up objects, gradually becoming larger.
* If you keep looking at Sketamari's entry in the Bestiary for long enough, it will start growing, eventually getting big enough to cover the entire screen.