recursal/Fanatic-Fandom huggingface dataset:
Colonial Long Range Shuttle

**Name**: Long Range Shuttle
**Craft**: Colonial Long Range Shuttle
**Type**: shuttle
**Scale**: starfighter
**Length**: 19.8 x 10 x 8.8 meters
**Skill**: space transports
**Crew**: 2
**Passengers**: 20
**Cargo Capacity**: 28 tons
**Consumables**: 14 weeks
**Jumpdrive**: x410 (red line jump)
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Hull**: 5D+2
**Sensors**

* Passive: 4 / 1D
* Scan: 8 / 2D
* Search: 12 / 3D
* Focus: 1 / 4D

**Weapons** - None

**Description**: The mainstay shuttle of the Colonial Fleet for almost sixty years, this class served from just before the First Cylon War to the first battles of the Second.

**Quirks/Special Characteristics:** There are numerous variants of this class, and it can be found in both civilian and military service, and has been frequently modified for a wide variety of duties. Jump capable models are used as long range transports, survey craft, and deep space laboratories.

**Sources**: Battlestar Galactica: Thin Blue Line (page 120)
DDS-class carrier

**Name**: DDS-class carrier
**Craft**: Covenant Empire DDS-class carrier
**Type**: Support Carrier
**Scale**: capital
**Length**: 3,000 x 1,186 meters
**Skill**: capital ship pilot
**Crew**: 3,000; skeleton: 300/+10
**Passengers**: 4,200
**Cargo** **Capacity**: 75,000 metric tons
**Consumables**: 12 years
**Slip Space Drive**: x13
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 7D+2
**Shields**: 3D+2
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **20 Heavy Energy Projectors**

Fire Arc: forward/ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-20/50/100
Atmosphere Range: 2-40/100/200km
Damage: 10D+2
* **75 Heavy Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 4D+2
* **60 Heavy Plasma Torpedo Launchers**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 6D
* **120 Heavy Pulse Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D+1
**Description**: The DDS-class carrier is a heavy warship classification within the Covenant Navy. It is 3,000 meters long and is armed with Pulse laser turrets and two Plasma Torpedoes.

Its primary role in combat is to dispatch single ship star fighters and other smaller ships, as it boasts three squadrons of Seraph fighters, two hundred Banshees and thirty-four Spirits/Phantoms. These ships are carried in the DDS-class carriers thirteen launch bays.

It has been hypothesized that since the Covenant DDS-class carrier is longer than the Covenant Cruiser and much more uncommon in a Covenant fleet, it is most likely a more powerful warship overall, though it is smaller than the more powerful Covenant supercruiser. Alternatively, it is likely used for command and control over larger numbers of warships and deploying waves of star fighter craft.

There may be some dispute over the length of the DDS-class carrier, for example in Halo: Ghosts of Onyx, it mentions that the Incorruptible, a ORS-class heavy cruiser, which is 3000 meters long, took cover behind the Carrier Lawgiver. However, the Incorruptible merely took cover behind the other ship, using the Carrier's shields as a barrier to protect itself.

**Source**:

* Halo Wiki: DDS-class carrier
* thedemonapostle
Earth Alliance Hades Class Assault Shuttle

**Name**: Hades
**Craft**: Earth Alliance Hades Class Shuttle
**Type**: Assault Shuttle
**Scale**: starfighter
**Length**: 36.4 meters
**Skill**: space transports
**Crew**: 1
**Crew Skill**: Communications: 5D; Sensors: 5D; Space Transports: 5D; Starship Gunnery: 3D+1
**Passengers**: 24
**Cargo Capacity**: 2 metric tons
**Consumables**: 5 weeks
**Maneuverability**: 3D
**Space**: 5
**Hull**: 3D
**Sensors**

* Passive: 4 / 0D
* Scan: 8 / 0D+1
* Search: 12 / 0D+1
* Focus: 1 / 0D+1

**Weapons**

* **Uni-Pulse Cannon**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-2/5/10
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: No
* Crew: 1 Pilot
* Average Crew Experience Level: EarthForce Line
* Stealth: 9 (Base Difficulty to Detect Ship)
* Fusion Engine

**Description**: Highly specialized as the premier GROPOS delivery method on a detachment level, the Hades is often launched singularly from the hangar bays of a low-flying Condor or in swarms from orbiting transports. Well armored for a vessel of its size, it can often survive a few hits on its descent from personnel and small anti-aircraft fi re, but would have a very hard time standing up to weapons designed to deal with larger craft. It is equipped with a single uni-pulse cannon to help clear landing zones of hostiles and debris – with a limited field of fire to the nose of the ship.

Each Hades can be packed with up to 50 combat-ready soldiers and their standard gear, trading pleasant amenities like food processors and sonic showers out to make room for weapon racks and barracks benches. While the EarthForce design teams claim otherwise, there is much debate as to whether or not the Hades has adequate inertial dampeners to keep the ‘drop’ from bothering the GROPOS. There is a saying among EA ground soldiers – ‘Every Hades smells like a rookie’s last meal.’

**Source**:

* Babylon 5: Ships of the Galaxy (page 26)
* thedemonapostle
Babylon 5 Stormfalcon Heavy Cruiser

**Name**: Stormfalcon
**Craft**: Drazi Freehold Stormfalcon Heavy Cruiser
**Type**: Heavy Cruiser
**Scale**: Capital
**Length**: 820 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 118; Skeleton: 12/+10
**Crew Skill**: Astrogation: 4D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D+1
**Passengers**: 750
**Cargo Capacity**: 1,500 metric tons
**Consumables**: 15 months
**Hyperdrive**: x8
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 12
**Hull**: 5D+2
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **2 Solar Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-7/17/34
Damage: 9D
* **2 Twin-Linked Particle Cannons**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-2/6/12
Damage: 8D+1
* **2 Heavy Particle Blasters**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-9/23/45
Damage: 12D
* **4 Particle Repeaters**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/6
Damage: 5D+1
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 118

* Officers: 4
* Pilots: 12
* Sensor Operators: 12
* Crewmen: 90

* Average Crew Experience Level: Drazi Line
* Stealth: 5 (Base Difficulty to detect ship)
* Fusion Engine
* Skyhook Catapult

**Complement**:

* Light Shuttle: 2
* Star Snake Light Attack Fighter: 12
* Sky Serpent Fighters: 1

**Description**: The Stormfalcon is the heaviest ship in the Drazi fleet, armed with the most powerful assault technologies they could manage to get onto a hull of its size. More than capable of shredding any vessel its size or smaller into scrap, it has thick armored plating, powerful weapons and fighter compliment to augment its capabilities in nearly any situation. Able to withstand a significant amount of punishment, the Stormfalcon has become one of the most common flagships in any fleet mission. Multitalented and ready for nearly any foe, the Drazi have a real gem in the Stormfalcon. It would seem that it would be impossible to make better.

The Drazi can try, however. By stripping a few guns and adding larger hangar systems, the Nightfalcon was created as a deadly example of evolving technology in the Freehold. This vessel carries a larger compliment of darting Star Snakes and a trio of the massive Sky Serpent superheavy fighters on launch catapults where external weapons were once mounted. Since its inception and deployment in several patrolling fleets, the Nightfalcon has become a commanding asset almost immediately. Using the power of the Stormfalcon and the augmented communications network needed to keep its fighters in line, it can track the motions of an entire battle single-handedly.

**Source**:

* Babylon 5: Ships of the Galaxy (page 112)
* thedemonapostle
Derringer Deterrent Fighter

**Name**: Derringer
**Craft**: Independent Derringer Derrent Fighter
**Type**: Starfighter
**Scale**: Starfighter
**Length**: 10 meters (estimate)
**Weight**: 10 tons
**Skill**: Starfighter Pilot
**Crew**: 1
**Passenger Capacity**: none
**Cargo Capacity**: 200 pounds
**Consumables / Fuel Capacity**: 100 pounds (80 hours)
**Cost**: 144
**Maintenance Costs**: 24 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 3D+1
**Space**: 6; Hard Burn: 10
**Atmosphere**: 330; 950 kmh ; Hard Burn: 415; 1,200 kmh
**Hull**: 2D+1
**Sensors** - None
**Weapons**

* **0.2-pound Gun**

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 0D
Space Range: 1/1/2
Atmosphere Range: 10-300/800/1,600m
Ammunition: 200
Damage: 4D
* **External Hardpoints**

Fire Arc: forward
Crew: 1
Skill: starship gunnery
Fire Control: 0D
Ammunition: 1,000 pounds worth
Damage: varies by Bomb or Missile
**Description**: Got problems with pirates? Want an ace up your sleeve? Well, my grease monkey and me come up with a novel solution. We call it the “Derringer.” She’s cobbled together from standard shuttle parts and heavy hull plating. The gun’s a scratch built, starting with that high pressure pipe every ship’s got sitting in their engine room. My mechanic friend here’s gonna post his “blueprints.”

We sized her to fit into half a standard cargo container. Use a standard hatch and she’ll marry up with other ships if need be. She opens from the aft, and getting into the pilot’s seat’s a little tricky, but you get what you pay for. We built a couple hardpoints on the hull in case you got some good crybabies—those puppies had ought to keep missile lock from happening. Truth is, she’s got enough thrust to manage about a thousand pounds of ordinance before she gets squirrelly . . . more squirrelly.

Recommended parts lists are with the blueprints, as well as some variety. The two we built so far have put us back about 150 credits each and taken maybe two weeks apiece to build, with three of us working on it.

Lastly, if the Alliance catches you with this thing, that’s strictly not our problem.

**Source**:

* Serenity Role Playing Game: Six-Shooters & Spaceships (page 73)
* thedemonapostle
Centauri Republic Centurion Class Cruiser

A relatively small ship for its capabilities, the Centurion has earned a reputation for swift, deadly strikes in hostile territory in its more than 300 year history. Equipped with battle lasers and the venerable matter cannon, the Centurion masses more firepower than even the Altarian, but it is not as long ranged and so has to settle for brief skirmishes near Centauri space or outposts rather than lengthy campaigns far away from the Republic. Most enemies are not expecting such a barrage from a ship this size, or one that is adorned so aesthetically.

Often accused of trying to punch above its weight, the only effective variant of the Centurion is the Prefect. It is refitted with revised weapon systems that are all designed to allow it to engage much larger vessels with a higher degree of success. The result is somewhat convincing, as the extra armor plating and increased power of the battle lasers removes two of the Centurion’s greatest weaknesses – survivability and knock-out punch weapons. It shows a degree of weakness against enemy fighters, but so long as either craft is deployed with a number of escorting Sentri's they should do well in most situations.

Centurion Attack Cruiser

Prefect Armored Cruiser

**Source**

Babylon 5: Ships of the Galaxy (pages 46-47)

thedemonapostle
Babylon 5 Narn Regime Starships

**Narn Regime Starships**

The Narn Regime grew from seeds planted in hate and anguish, fertilized with suffering and harvested by roughshod hands callused from slavery. When they were fallen upon as peace-loving agriculturists by the Centauri, they had no idea what they were setting in motion. A hundred years later, when the embittered, enraged and empowered Narn made the Centauri leave their world, the Regime was born.

Over many years the Narn reverse engineered a great deal from the components, tools and ships left behind by the Centauri. They used their own weapons against them at first, but quickly found ways to make their own technologies, trade or sell them, and fund a completely revitalized shipbuilding industry. The result was a rapidly growing fleet of warships designed with killing Centauri in mind. In record time the Narn became a galactic power – and clawed their way to the top of the arms trade.

Their ships are large, bulky and brimming with weaponry. Tending not to worry about subtlety, Narn warships and their weaponry are straightforward in design and function. Battleships tend to keep their best weapons to the fore in order to focus massive amounts of fire upon a single target until they are eradicated. Faster ships are packed with zealous soldiers ready to board their enemies and strangle the life from their crews with their bare hands. Every third crewman aboard a Narn ship is probably also a boarding marine, which makes taking one of their ships an arduous task at best.

**Capital Ships**

Arcismus Class Supply Ship

Bin'Tak Class Dreadnought

Dag'Kar Class Frigate

G'Karith Class Cruiser

G'Quan Class Cruiser

Ka'Toc Class Destroyer

Rongoth Class Destroyer

Sho'Kar Class Light Cruiser

Sho'Kos Class Cutter

Thentus Class Frigate

Th'Nor Class Cruiser

T'Loth Class Cruiser

Var'Nic Class Destroyer

**Starfighters / Transports**

Frazi Class Heavy Fighter

Gorith Class Medium Fighter
Black Body Suit

**Name**: Black Body Suit
**Model**: UNSC Black Body Suit
**Type**: Military Unit Armor
**Scale**: character
**Coverage**: full
**Skill**: powersuit operations

**Game Notes**:

* **Physical Protection**: STR+1D
* **Energy Protection**: STR+1
* **Dexterity and related skills Penalty**: -2 pip
* **Vacuum Sealed**: The armor is vacuum-rated, capable of Extra-Vehicular Activity for 15 minutes with oxygen tank.
* **Cooling and Heating Units**: Masks the infrared signature of the wearer, as well as creating a comfortable environment.
* **Heads-Up Display**: Gives the wearer basic information including a targeting reticule, weapon information, ammo capacity, and basic health readout. (Ranged Weapon Skills +1D)
* **Thermal Sensors and Motion Detectors**: Search +1D

**Description**: This suit of combat armor only referred to as the Black Body Suit is a vacuum-enabled suit of light body armor used by the United Nations Space Command in operations in sealed vacuum environments.

This body-suit is a black, form-fitting suit of polymer body armor, able to deflect small-caliber rounds.

The suit is equipped with cooling and heating units that mask the infrared signature of the wearer, as well as creating a comfortable environment. The helmet has encrypted communications gear and a HUD, along with thermal sensors and motion detectors. The whole suit is fully sealed and gas tight, making them wearable in a vacuum for up to fifteen minutes when equipped with an oxygen tank.

Unfortunately, the suit's general complexity leads to complications. Over prolonged periods of time the suit will become uncomfortable to wear, is difficult to repair in the field, and requires frequent repairs. The suit also limits the wearer's motion, as remarked by SPARTAN-087.

**History**

These suits saw extensive use during the 2520s. They were used by the SPARTAN-IIs in several missions, before they got their trademark MJOLNIR Armor. One of these missions involved infiltrating a Rebel base in the asteroid Eridanus secundus in the Eridanus system.

**Source**:

* Halo Wiki: Black Body Suit
* thedemonapostle
Babylon 5 Vindicator Heavy Gunboat

**Name**: Vindicator
**Craft**: Belt Alliance Vindicator Heavy Gunboat
**Type**: Heavy Gunboat
**Scale**: Capital
**Length**: 600 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 36; Skeleton: 4/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: 750
**Cargo Capacity**: 1,500 metric tons
**Consumables**: 5 months
**Maneuverability**: 2D
**Space**: 8
**Hull**: 4D+2
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **Heavy Blast Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-11/28/56
Damage: 16D
* **Medium Blast Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-8/19/38
Damage: 10D
* **2 Light Blast Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-4/9/19
Damage: 6D+2
* **3 Particle Beams**

Fire Arc: 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage: 4D
* **Mk I Interceptors**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: no
* Crew: 36

* Officers: 3
* Pilots: 10
* Sensor Operators: 3
* Crewmen: 20

* Average Crew Experience Level: Belt Alliance Line
* Stealth: 8 (Base Difficulty to detect ship)
* External Docking Ring
* Fusion Engine

**Complement**:

* Light Shuttles: 2 (internal bay)
* Delta-V Fighters –or– Starfox Fighters: 6 (external docking ring)

**Description**: Actually a large cruiser, the ‘heavy gunboat’ is the Belt Alliance’s most offensive spacecraft. Although it technically is against the Belt Alliance charter in regards to its size and armament, the Vindicator is kept in small numbers and only called to battle when absolutely necessary. Its array of blast cannon and external fighter rings mean that it can begin its offensive the second it enters a battlefield, rather than trying to arrange for a better shot or protecting its fighter compliment’s launch path. It is designed to rush out into the battlefield, launch a handful of fighters, and begin taking firing solutions to each target – eliminating them in short order with banks of blast cannon fire.

The Vindicator is no match for newer, more advanced Earth Alliance warships but can give most mid-range or Raider attack fleets a good fight. It was meant to always be on the attack, bringing its forward batteries to bear on a target and pounding it into submission. This makes it particularly weak against very fast or agile enemies, who can hopefully be handled or at least delayed by the fighters the Vindicator brings with it.

**Source**:

* Babylon 5: Ships of the Galaxy (page 154)
* thedemonapostle
Earth Alliance Condor Class Transport

**Name**: Condor
**Craft**: Earth Alliance Condor Class Transport
**Type**: Transport
**Scale**: capital
**Length**: 74.3 meters
**Skill**: space transports
**Crew**: 12; Skeleton: 4/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Communications: 5D; Sensors: 5D; Space Transports: 5D; Starship Gunnery: 3D+1
**Passengers**: 50 + 230 troops
**Cargo Capacity**: 100 metric tons
**Consumables**: 25 weeks
**Maneuverability**: 2D
**Space**: 2
**Atmosphere**: 225; 650 km/h
**Hull**: 3D+1
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **2 Particle Beams**

Fire Arc: 2 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Damage: 3D
* **4 Mark I Interceptors**

Fire Arc: 4 turrets
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 12

* Officers: 2
* Pilots: 3
* Sensor Operators: 1
* Crewmen: 6

* Average Crew Experience Level: EarthForce Line
* Stealth: 7 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Fusion Engine

**Ship Complement**:

* Hades Class Assault Shuttle: 2

**Description**: The Earthforce troop transport was a type of military transport used by the Earthforce Marine Corps, capable of both atmospheric maneuvering and limited space travel.

In 2259, five Earthforce troop transports and one Nova class dreadnought arrived at Babylon 5. They were transporting 25,000 marines from the 356th Infantry Division to the planet Akdor for Operation Sudden Death.

**Source**:

* The Babylon 5 Project: Earthforce troop transport
* Babylon 5: Ships of the Galaxy (page 25)
* thedemonapostle
Babylon 5 Tiraca Attack Frigate

**Name**: Tiraca
**Craft**: Abbai Matriarchate Tiraca Attack Frigate
**Type**: Attack Frigate
**Scale**: Capital
**Length**: 300 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 24; Skeleton: 2/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: 100
**Cargo Capacity**: 200 metric tons
**Consumables**: 13 months
**Maneuverability**: 2D+2
**Space**: 8
**Hull**: 3D+2
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **Combat Laser**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship pilot
Fire Control: 2D
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 7D+1
* **3 Laser/Pulse Arrays**

Fire Arc: 1 forward, 1 port, 1 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
* **Laser**

Fire Control: 2D
Space Range: 1-6/15/30
Damage: 4D
* **Pulse**

Fire Control: -0D+1
Space Range: 1-6/15/30
Damage: 6D+1
* **2 Particle Impeders**

Fire Arc: 2 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Atmosphere Range: 2-4/8/16km
Damage:
* Offensive: N/A
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: no
* Crew: 24

* Officers: 1
* Pilots: 3
* Sensor Operators: 4
* Crewmen: 16

* Average Crew Experience Level: Abbai Line
* Stealth: 10 (Base Difficulty to detect ship)
* Fusion Engine

**Description**: Used on the defended borders during the Dilgar War, the Tiraca is basically a hull built around a combat laser with quad particle arrays added to provide a means of defeating many enemies at once. The ship is simple in design and simpler in function, but remains a mainstay craft in the Abbai fleet – even purchased and used by other races over the years. It is fast and maneuverable, exactly what some of the more stalwart Abbai vessels desperately need in order to best an opponent.

The hull also stirred a bit of a controversy concerning the sheer number of weapons aligned on the ship in contrast with the number of defensive measures – thereby calling for the less offensive (in both senses of the word) variant, the Bisaria. This vessel is more dedicated to the supporting role of an escort ship. Even so, it still carries a significant number of reminders that the Abbai are not solely peaceniks.

**Source**:

* Babylon 5: Ships of the Galaxy (page 97)
* thedemonapostle
Babylon 5 Shield Generators

## **Shield Generators**

Truly advanced defenses, shield generators are drastically different to true shielding. Shielded ships have a constant bubble or second skin around them, ships equipped with shield generators are instead simply ready to project partial canopies to reflect, absorb or otherwise halt incoming attacks. They require massive amounts of power to work properly and cost a small fortune per generator (which only cover a single arc of the ship) but they rarely let the buyer down when needed.

Note that all shield generators are activated as part of a Skill Check. However, once activated, their rating is applied against every attack that targets the vessel, for the remainder of the combat.

A shield’s rating is automatically applied against every incoming barrage in their arc – there is no need for a Skill check.

Also, due to the precise nature of what a shield generator must accomplish, they are utterly non-functional inside the atmosphere of any planet, moon or other structure. The swirl and ebb of the air particles disrupts the perfect logarithms of the generators’ firing mechanisms.

 Harmonic Shield

#### **Gravitic Shield**

Originally designed by the defensive-minded Abbai, then also taken on by the Brakiri, gravitic shield generators are very effective deterrents to any hostile weapons fire. By forming an angled funnel of very high gravity, most attacks simply slow down to the point of stationary and burn out well before they ever get close enough to harm the ship. Missiles detonate, particles simply fade away and matter collapses in upon itself upon striking the field of massive force. High-output energy beams or sustained firing weapons can push past the buffer with little trouble, as the generators are simply unable to keep up the sort of output required to keep up with such a barrage.

#### **Harmonic Shield**

There is not a true interception technique designed by the Younger Races that can stop or even slow down high-energy beams like lasers… save one. The Hyach, masters of laser technology, created a powerful wavelength-based shield that essentially balances the wavelengths of attacking energies. For every wavelength in the spectrum, there is an opposite wavelength that brings the two into balance – the nullification point. Through their advances in harmonic laser technology, the Hyach designed several safety measures that would cancel out laser wavelengths if experiments got out of hand or became unstable.

It was these safety measures that were then experimented on, creating a powerful shielding force that can actually cancel out a large portion of energy. It does nothing for weaponry that uses solid matter or charged particles, but with the addition of defensive turrets their threat is lessened as well. Note that the Harmonic Shield only applies its rating against Beam attacks.

#### **Source**

* Babylon 5: Ship Builder's Manual (pages 68-69)
* thedemonapostle
Battleship

**Name**: Battleship
**Craft**: Covenant Empire Battleship
**Type**: Battleship
**Scale**: capital
**Length**: 2,000 meters
**Skill**: capital ship pilot
**Crew**: 2,000; skeleton: 200/+10
**Passengers**: 2,750
**Cargo Capacity**: 50,000 metric tons
**Consumables**: 8 years
**Slip Space Drive**: x13
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 6
**Hull**: 8D
**Shields**: 4D
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **12 Heavy Energy Projectors**

Fire Arc: 4 forward, 2 port, 2 starboard, 4 down
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-20/50/100
Atmosphere Range: 2-40/100/200km
Damage: 10D+2
* **48 Heavy Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 4D+2
* **32 Heavy Plasma Torpedo Launchers**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 6D
* **80 Heavy Pulse Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D+1
**Description**: The Covenant Battleship, also known as a Super Destroyer, is a heavy capital warship classification within the Covenant Navy. This warship is approximately two kilometers long, has five bulbous sections and bristles with a dozen Energy Projectors - enough weapons and firepower to decimate any UNSC Fleet from long range. It is larger than most Covenant warships, even surpassing the keel length of the CCS-class battlecruiser, but itself is dwarfed by the Covenant Assault Carrier and Supercarrier.

The battleship was the third Covenant naval vessel to be encountered by the UNSC. One was engaged by the CMA Heracles, CMA Vostok, and CMA Arabia as well as the forces under Vice Admiral Preston Cole during the Second Battle of Harvest in what was to be the first sanctioned naval engagement between the UNSC and Covenant Empire. It single handedly destroyed thirteen ships in Cole's fleet before being destroyed by concentrated fire.

The Battleship is made up of five primary bulbous sections and appears in a light shade of purple. It is of the larger ships in the Covenant fleet, and is extremely well armed -boasting three energy projectors at the fore of the ship and four to six on its stern. Various pulse laser turrets and plasma turrets litter the hull as well.

Though most of its power is likely used by the large number of energy projectors it uses in battle, the ship still can project an energy shield strong enough to protect it from multiple nuclear missiles and MAC rounds. However, the shielding will fail and hull will buckle under a salvo of extremely powerful concentrated fire as shown when the 27 remaining vessels in Cole's fleet were able to destroy it when the entire fleet fired a single concentrated barrage.

**Source**:

* Halo Wiki: Covenant battleship
* thedemonapostle
Babylon 5 W&G Model 10 PPG

**Name**: W&G Model 10 PPG
**Model**: Earth Alliance W&G Model 10 PPG
**Type**: Ranged Energy Weapon
**Scale**: Character
**Skill**: Blaster
**Weight**: 0.45 kg
**Ammo**: 6; Power Cap: 60 credits (12 shots)
**Cost**: 300 credits
**Availability**: X
**Range**: 1-30/76/152 meters
**Damage**: 3D

**Description**: A common firearm found in many Earth Alliance security forces, as well as authorized private civilians, the Phased Plasma Gun quickly supplanted the use of slugthrowers in all space-based installations and craft. It utilities plasma technology by firing an energized bolt of helium held within a magnetic containment field, which is propelled by an electrical charge. Designed to cause enough damage to organic tissue to quickly subdue a Human or alien, its energy dissipates quickly around hard materials, thus reducing any risk of a stray shot going through the hull of a spacecraft and causing explosive decompression. The standard PPG uses a small power pack or ‘cap’ that contains enough energy for 6 shots.

**Source**:

* Babylon 5 2nd Edition Sourcebook (page 138)
* thedemonapostle
Centauri Republic Vorchan Class Warship

The most common ship available to the Republic, the Vorchan is one of the more easily recognized ships in the Centauri fleet because of its twin perpendicular crescent wings. Designed to look like the Centauri bird of prey it was named after, with its beak-like forward crew and passenger cabin, the Vorchan mounts a deadly plasma accelerator as its main gun and several particle arrays for effective short ranged attacks. They are the pack hunters of the Centauri naval forces.

When the Republic needs to hunt down and assassinate a mobile enemy or take out numbers of smaller craft, it relies heavily on the swift, efficient Vorchan flight teams to do the deed. In larger battles, Vorchans are massed into large squadrons, utilizing their speed and incredible agility to swing around and flank enemy fleets and pound them into submission as the main Centauri fleet begins to close to engaging range.

Though beginning to show its age, service aboard a Vorchan is still a prized position for many young nobles, as its function in the fleet almost guarantees action and the corresponding rewards and commendations that go along with it.

This has not changed the Centauri’s spirit of ingenuity, of course, and several Vorchan variants have risen since the dawn of the chassis so long ago. The Vorchar is a much loved scouting vessel among Centauri captains, though the Republic has never seen a need to produce them in large numbers. It has reasonable stealth features built into its hull and the sheer speed of the platform allows it to evade nearly any enemy it cannot manage to hide from. A strange attempt to build a Vorchan variant that could feasibly operate outside of the pack, the Vorchat has met with mixed success, too dependent on the daring and skill of their captains. While most maintain that ships as focused as the Vorchan will never survive conflicts alone, others praise its flexibility and endurance on patrol. It is the staple vessel of the Republic, and one of the symbols commonly used to signify the Centauri Navy across the galaxy.

Vorchan Warship
Vorchar War Scout
Vorchat War Raider

**Source**
The Babylon 5 Project: Vorchan class medium warship
Babylon 5: Ships of the Galaxy (pages 56-57)
thedemonapostle
Colonial Gemenon Traveller

**Name**: Gemenon Traveller
**Craft**: Colonial Bulk Transport
**Type**: Heavy Cargo Transport
**Scale**: Starfighter
**Length**: 60 meters
**Skill**: Space Transports
**Crew**: 30; Skeleton: 3/+10
**Passengers**: 200 (using emptied cargo space)
**Cargo Capacity**: 394 metric tons
**Consumables**: 12 weeks
**Hyperdrive**: x410
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 5D
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons** - None

**Description**: The Gemenon Traveller is a heavy cargo transport. Thousands of this class of vessel used to ply Colonial spacelanes. Several survived to join the fleet, including the Kimba Huta, a cold-storage model. Given their versatility, massive cargo capacity, and overall reliability, these ships are very popular.

**Source**:

* Battlestar Galactica Role Playing Game Corebook (page 142)
* thedemonapostle
Babylon 5 Starship Add-Ons

There are literally thousands of items that shipbuilders may want to add on to their vessel during or after initial construction. Jump drives, atmospheric seals, escape pods; there are huge gamuts of devices and components that can help define the spacecraft – or simply make it more interesting and pleasing to the owner and his crew.

The following section is a long list of components and devices that can be built-into or added on to any vessel that meets the device’s prerequisites.

Afterburners

Atmosphere Capable

Automated

Autopilot Suite

Dedicated Autopilot Code

Grapple

Ghost Scan Emitter

Hidden Cargo Compartment

Hyperspace Jump Drive

Minbari Flight Computer

Pivotal Thrusters

Targeting Computer

**Source**

 Babylon 5: Ship Builder's Manual (pages 74-78)

thedemonapostle
Babylon 5 Multi-Phased Cutter

**Multi-Phased Cutter**
**Dominant Faction**: Earth Alliance
**Description**: President Clark’s first and last success in creating his own version of the molecular weaponry found on Shadow vessels, the multi-phased cutter was actually designed from the Shadows’ jump point disruptor. Using molecular energy to scramble atomic bonds, the high-energy barrage that would stream from these weapons would cause significant damage when colliding with other objects. The multi-phased streams of energy blasts would blink in and out of phase as they sped towards the target, making interception all but impossible.

**Source**

* Babylon 5: Ship Builder's Manual (page 82)
* thedemonapostle
Civilian CR04 "Monolith" Transport

**Name**: CR04 Monolith-class
**Craft**: Civilian CR04 Monolith-class Transport
**Type**: Transport
**Scale**: capital
**Length**: 480 meters (estimated)
**Skill**: capital ship pilot
**Crew**: 80; skeleton: 8/+10
**Passengers**: 20
**Cargo Capacity**: 1,500 metric tons
**Consumables**: 14 months
**Primary Jump Drive**: x1
**Secondary Jump Drive**: x10
**Tertiary Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 3
**Atmosphere**: 260; 750 km/h
**Hull**: 2D
**Shields**: 6D
**Backup Shields**: 3D+1
**Sensors**

* Passive: 5 / 0D
* Scan: 10 / 0D+1
* Search: 15 / 0D+1
* Focus: 1 / 0D+1

**Weapons**

* **3 Dual Turret A's**

Fire Arc: Turret x3
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+2
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 3D
**Gear**:

* External Docking Port x2
* Escape Pod x1 (100 capacity per pod)

**Description**: The Monolith is the largest commercial transport available for hire in the Tri-System. Many are controlled by Universal Freight, and are hired out for specific purposes.

The Papogod pirate clan uses converted Monoliths as command and control ships.

**Source**:

* Wing Commander Encyclopedia: Monolith C+C+ Turrets CR04
* The Wing Commander Role Playing Game (pages 420-421)
* thedemonapostle
Colonial Olympic Carrier

**Name**: Olympic Carrier
**Craft**: Colonial Luxury Liner
**Type**: Luxury Liner
**Scale**: Capital
**Length**: 251.5 meters
**Skill**: Capital Ship Pilot
**Crew**: 25; Skeleton: 3/+10
**Passengers**: 500 (standard), 1,500 (emergency)
**Cargo Capacity**: 4,400 metric tons
**Consumables**: 8 weeks
**Hyperdrive**: x410
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 5D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons** - None

**Description**: When the fleet fled the nebula surrounding Ragnar Ancorage, the Intersun passenger liner, designated Olympic Carrier, was carrying 1,345 survivors, nearly a third more than standard operations capacity. After days of harried escape jumps, command became convinced that the Carrier was somehow broadcasting the fleet’s position. When the vessel appeared three hours late at a jump point, Galactica’s sensors detected a nuclear package aboard. Captain Adama, flying his Viper, was ordered to destroy the unarmed, civilian craft. All passengers are believed to have perished either by a Cylon invasion of the ship or by Adama’s salvo.

**Source**:

* Battlestar Galactica Role Playing Game Corebook (pages 142-144)
* thedemonapostle
Babylon 5 Starship Classified Weapon Systems

**Classified Weapon Systems**

There have been a number of advanced weapon systems that have reared their heads in the Babylon 5 universe from time to time. They are sought after by everyone who knows what they can do, and some have even become accessible through huge reverse-engineering efforts and secret projects that have taken years.

These weapons are extremely powerful and are truly the stuff of legend in some cases, able to tear ships asunder in seconds. Going up against a vessel equipped with the types of weaponry found here is foolish and often suicidal – unless you too are equipped likewise.

Discharge Gun

Lightning Cannon

Jump Point Disruptor

Polarity Cannon

Molecular Slicer Beam

Phasing Pulse Cannon

Multi-Phased Cutter

**Source**

Babylon 5: Ship Builder's Manual (pages 80-82)

thedemonapostle
Centauri Republic Secundus Battlecruiser

**Name**: Secundus
**Craft**: Centauri Republic Secundus Battlecruiser
**Type**: Battlecruiser
**Scale**: capital
**Length**: 1,586 meters
**Skill**: capital ship pilot
**Crew**: 431; Skeleton: 45/+10
**Crew Skill**: Astrogation: 5D+1; Capital Ship Gunnery: 4D; Capital Ship Piloting: 5D+1; Communications: 5D+1; Sensors: 5D+1; Starship Gunnery: 4D
**Passengers**: 3,000
**Cargo Capacity**: 6,000 metric tons
**Consumables**: 50 months
**Hyperdrive**: x20
**Nav Computer**: yes
**Maneuverability**: 0D+1
**Space**: 1
**Hull**: 7D+2
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **6 Twin-Linked Medium Particle Cannons**

Fire Arc: 3 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-4/10/20
Damage: 5D+1
* **5 Twin-Linked Particle Cannons**

Fire Arc: 2 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/6/12
Damage: 8D+1
* **4 Mk I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

* **Mass Driver** (Retrofit)

Fire Arc: forward
Crew: 1
Scale: Death Star
Skill: capital ship gunnery
Fire Control: -1D+1
Space Range: 1-23/58/115
Damage: 12D
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 431

* Officers: 8
* Pilots: 22
* Sensor Operators: 20
* Crewmen: 381

* Average Crew Experience Level: Centauri Veteran
* Stealth: 3 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator

**Ship Complement**:

* Shuttle: 2
* Heavy Assault Shuttles: 9

**Source**:

* The Babylon 5 Project: Primus class battlecruiser
* Babylon 5: Ships of the Galaxy (pages 53-55)
* thedemonapostle
Civilian PR02 "Shaman" Medium Fighter

**Name**: PR02 Shaman
**Craft**: Civilian PR02 Shaman Medium Fighter
**Type**: Medium Fighter
**Scale**: starfighter
**Length**: 16 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Passengers**: 1
**Cargo Capacity**: none
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 2D
**Shields**: 3D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Stream Lasers** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 3D
* **4 Light Ordnance Hardpoints**

Fire Arc: Forward
Crew: 1
Skill: starship gunnery
* **Snipe Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 1
Damage: 4D+1
* **Brute Mk I Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 6D+1
* **Brute Mk II Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 8D
* **Python Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 4D
* **Tractor Beam**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Strength: 2D+2
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1 pip
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Shaman is an inexpensive light fighter that is flown almost exclusively by independant operators. It is the fighter of choice for two of the Tri-System's most well known pilots: Eryl Barsteadly and Tallboy Rickardson. Blackhood, one of the terrorists who targeted the Schimell Medi-Corp's spacestation, also flew a Shaman.

The Shaman entered service before 2785. Notable Shamans include H344\_565F, confiscated by the CIS due to its involvement in a drug smuggling operation, U999\_241Z (2785), which is licensed to travel only in the Isaac System, and A236\_345P.

**Source**:

* Wing Commander Encyclopedia: Shaman Medium Fighter PR02
* The Wing Commander Role Playing Game (page 332)
* thedemonapostle
Centauri Republic Shuttle

**Name**: Standard Shuttle
**Craft**: Centauri Republic Standard Shuttle
**Type**: shuttle
**Scale**: starfighter
**Length**: 36 meters
**Skill**: space transports
**Crew**: 1
**Crew Skill**: Astrogation: 4D+2; Communications: 4D+2; Sensors: 4D+2; Space Transports: 4D+2; Starship Gunnery: 3D
**Passengers**: 5
**Cargo Capacity**: 8 metric tons
**Consumables**: 1 week
**Maneuverability**: 3D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 3D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **Particle Gun**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-5/12/25
Atmosphere Range: 10-500/1,200/2,500 m
Rate of fire: 1
Damage: 3D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 1 Pilot
* Average Crew Experience Level: Centauri Line
* Stealth: 12 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Gravitic Engine

**Description**: Unsurprisingly similar in concept to the shuttles of the Earth Alliance, this vessel demonstrates slightly superior Centauri technology in its design. Though lacking the greater cargo space and transport capability of other large shuttles, the Centauri model is adapted for atmospheric flight and is adequately armed, with a turbo-charged particle gun that can be used to dissuade raiders or boarders long enough for an escorting ally to deal with the problem. As a Centauri liner, it also provides greatly increased comfort over the shuttles of other races, as befits the noble houses.

Having become standard throughout both Centauri military and merchant fleets, this shuttle may also be found throughout the League of Non-Aligned Worlds, as the Centauri Republic has been keen to capitalize on trade agreements based around other governments’ desires to acquire any sort of advances in their technology.

**Source**:

* Babylon 5: Ships of the Galaxy (page 57)
* thedemonapostle
Cardassian Ore Processing Space Station

**Name**: Nor
**Craft**: Cardassin Union Nor-Class Ore Processing Station
**Type**: Ore Processing Station
**Scale**: capital
**Length**: 1,451.82 x 969.26 meters
**Skill**: Space Station Operations
**Autopilot**: 4D
**Crew**: 200; Skeleton: 20/+10
**Passengers**: 500
**Cargo Capacity**: 1,056,000 metric tons
**Consumables**: 1 year
**Hull**: 5D+2
**Shields**: 1D+2
**Sensors**

* Passive: 40 / 0D+1
* Scan: 120 / 0D+2
* Search: 150 / 1D+1
* Focus: 5 / 1D+2

**Weapons**

* **6 Type Rentaile Spiral Wave Disruptor Arrays**

Fire Arc: 360 degrees
Location: weapons towers
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-2/5/15
Firing Modes: Standard, Pulse
Rate of fire: 3
Damage: 3D+2
* **6 Class Gamma Tractor Beams**

Fire Arc: Weapons towers
Location: weapons towers
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D+2
* **6 Class Alpha Tractor Beams**

Fire Arc: docking ring
Location: docking ring
Crew: 1
Scale: starfighter
Skill: capital ship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D
**Miscellaneous**:

* Crew Quarters:

* Spartan: 231
* Basic: 452
* Expanded: 20
* Luxury: 5
* Unusual: 5

* Ship Mass: 10,120,000 metric tons
* Year Commissioned: 2351 (Earth Reckoning)

**Transporters**

* Personnel: 25

* Range: 35,000
* Capacity: 6 persons

**Complement**

* Probes: 50

**Docking Bays**

* Ships up to 100 meters in length: 9
* Ships up to 300 meters in length: 3
* Ships up to 800 meters in length: 6

**Description**: Nor-class refers to a type of Cardassian - designed space station. (TNG novel: The Battle of Betazed)

The Nor-class is marked by a central core surrounded by two rings, the outermost of which served as the base for six arching docking pylons. The majority of Nor-class stations were designed to support mining and refining operations, though they could be adapted to other purposes.

**Source**:

* Memory Beta: Nor class
* Cardassian Sourcebook vol 1 (pages 119-120)
* thedemonapostle