Subclasses

Subclasses are a set of ability pathways accessed by pressing the Subclass key (by default b), though this control can be changed. Only one subclass may be used at a time, but they can be swapped between mostly freely, with no loss in progression when switching subclasses. The subclasses are: Hamon, Mask Powers, Moonwalk, Spin, and Cyborg. Aside from Cyborg, each subclass has 7 different abilities/unlocks that can be unlocked from within the "Burst" menu through methods specific to each subclass. Skill points cannot be respecced, but at maximum level within each subclass all skills will be maxed. All Skills within subclasses other than Cyborg are not constant boosts and must be activated for a brief time by pressing the Burst key (by default g).

## Hamon

Hamon is a subclass only accessible by Vampire Hunters. Hamon can be unlocked from the subclass menu by pressing "Unlock" after becoming a Hunter.

### Main Ability:

While Hamon is active, players do 30% more damage against most undead mobs, most vampire mobs, Aurorian mobs, and Vampire players. If a passive mob is hit with Hamon for the first time, it will not be damaged and will be made immune to Sanguinare Vampiris.

### Skill Points:

Skill points are gained in the Hamon subclass by leveling up in the Hunter class. One level is granted each time a level is gained.

### Prestiging:

Once Hamon is unlocked, the player can prestige inside of the Burst menu each time they reach level 14+ within the Vampire Hunter class. Prestiging resets the player's Vampire Hunter level, but allows them to freely swap to a higher level checkpoint of hunter each time, initially granting access to level 4, then 10, then 14 Hunter on first, second, and third prestige, respectively. The player can regain the level checkpoint earned through prestiging by pressing the Hunter option from within the main subclass menu.

## Mask (Subclass)

Mask is a subclass only accessible by Vampires. Mask can be unlocked from the subclass menu by pressing "Unlock" after becoming a Vampire. Players with the Mask Subclass cannot perform their burst when in sunlight.

### Main Ability:

While Mask is active, users infect any passive mobs they hit with Sanguinare Vampiris, turning them into their corresponding vampire versions.

### Skill Points:

Skill points are gained in the Mask subclass by leveling up in the Vampire class. One skill point is granted each time a level is gained.

### Prestiging:

Once the Mask subclass is unlocked, the player can prestige inside of the Burst menu each time they reach level 14+ within the Vampire class. Prestiging resets the player's Vampire level, but allows them to freely swap to a higher level checkpoint of Vampire each time, initially granting access to level 4, then 10, then 14 Vampire on first, second, and third prestige, respectively. The player can return to the level checkpoint earned through prestiging by pressing the Vampire option from within the main subclass menu.

## Moonwalk

Moonwalk is a subclass largely focused on mobility, especially in the air. Moonwalk requires that the player currently have 100+ Stardust from Stardust Events to unlock.

### Main Ability:

While Moonwalk is active, players do more damage against any mob. (If the player is a Hunter, 20% more, If they are a Vampire, 10% more)

### Skill Unlocking:

Moonwalk skills are unlocked/upgraded at the cost of 20 Stardust by pressing the green plus-shaped button next to the desired skill in the Burst menu.

## Spin

Spin is a subclass primarily focused on the use of Horses. Spin can be unlocked from the subclass menu by pressing "Unlock" while riding a horse.

### Main Ability:

While Spin is active, the first mob you inflict damage on will briefly gain negative potion effects, including pacify (mobs stunned) and spin (player cursors move wildly).

### Skill Points:

Skill points are gained in the Spin subclass by shift right-clicking on an Archaeologist mob with emeralds in the mainhand slot, up to 8 times per Archaeologist per player. Archaeologists grant 1 skill point per emerald up to a total of 8.

### Spin Equipment:

Whatever equipment is unlocked and equipped will spawn on your horse when it is summoned. Each special saddle grants a special ability or property and requires 4 skill points to unlock whereas the vanilla horse armors are unlocked by consuming the respective armor item. Multiple special saddles can be worn at the same time.

 Gold Horse Armor
 Diamond Horse Armor
 Thorn Saddle
 Fall Saddle
 Swimming Saddle
 Jump Saddle
 Leaf Saddle
 Frost Saddle
 Lava Saddle

## Cyborg

Cyborg is a subclass centered around applying multiple advantageous abilities or effect immunities to the player. Cyborg requires a Copper Ingot to be unlocked.

### Main Ability:

While Cyborg is active, players take 10% less damage. This is not related to conventional damage reduction.

### Unlocking Cyberware:

The Cyborg subclass forgoes the typical skill point system; Instead, each cyberpart costs 10 copper ingots to unlock.

### Cyborg Skills/Cyberware:

Up to 7 Cyberparts can be equipped at one time as each part requires 1 Tolerance to equip. Some of the abilities are passive but must be initially applied or reapplied after use by activating a burst.