Ares

## Dominion

Ares is the God of Violent Warfare, Weaponry, Courage, Battle Lust, Slaughter, Brutality, Aggression, and Physical Strength.

## General Traits

Children of Ares are most often associated with brutish, vulgar, violent behavior. They are often drawn to sports, enjoy working out, listen to loud music, and almost never back down from a fight. They are usually some of the physically strongest demigods and among the most skilled fighters, and can usually learn almost any technique or weapon presented to them. Ares' kids are often viewed as bullies due to their extremely loud, aggressive personalities and tendency to enjoy fighting, but they can also make for incredibly strong allies.

## Abilities

### All

* **Battle Fervor:** Gain strength and energy from being in any sort of confrontation, such as a competition, fight, or full-fledged battle.
* **Fighting Mastery:** Master new fighting and combat techniques with relative ease, most easily those techniques that originated from the same general location as oneself or one's ancestors.
* **Sacred Vocalist:** Speak to and understand boars, dogs, snakes, vultures, and woodpeckers.
* **Weapon Mastery:** Master new weapons with relative ease, most easily those weapons that originated from the same general location as oneself or one's ancestors.

### Common

* **Courageousness:** Cleanse oneself or others of fear, intimidation, anxieties, and other impairing emotions. May also be used to loosen inhibitions and increase vulgar or risk-taking behavior.
* **Exhaust:** Inflict a curse on others that weakens and impairs all of their physical attributes and skills, and may also cause them forget how to fight or use weapons.
* **Fear Empowerment:** Gain additional strength, energy, and courage through the fear and intimidation of others, making it pair well with Intimidation Aura.
* **Hyper Sense:** Enhance one's senses and sensory perception, increase awareness of weak spots on bodies or armor, be able to detect threats to oneself and potentially others, and be able to locate sources and locations of conflict, tension, or battle. Also be acutely aware of underlying tension and frustration that exists among others.
* **Instigation:** Instigate conflicts with or among others by increasing tensions and manipulating emotions of anger and frustration.
* **Intimidation Aura:** Surround oneself with an intimidating aura in order to make others fearful or anxious.
* **Soldier's Valor:** Enhance one's physical strength, speed, flexibility, and other physical attributes, as well as those attributes of others, but potentially promote disorganization and violence when spread across a large group of fighting individuals.
* **Telumkinesis:** Summon and manipulate all forms of weaponry, armor, and other tools of battle. Also be able to sabotage these things by turning them into less dangerous materials or causing them to degrade, and be able to sense any additional properties they possess besides their assumed function.

### Uncommon

* **Battlefield:** Lock down any specific location to turn into a battlefield that can be altered to enable and conform to specific types of battles, and potentially be able to dramatically manipulate the battlefield for the duration of the battle. Also be able to lock others inside of it until a winner has been decided.
* **Battle Scars:** Cause others to relive physical injuries by either causing the location of the injury to experience the same feeling of pain again or by sending them into a hallucination of when it happened. Works best on injuries received during battle.
* **Berserker:** Incite a rage in oneself or another that dramatically reduces logic and reasoning ability while also amplifying all forms of physical strength and all abilities. Can lead to disorganized attacks, inability to differentiate between allies and enemies, reckless endangerment of oneself, and extreme battle and blood lust.
* **Divine Punishment:** Cause an intended target to feel immense searing pain.
* **Requip:** Keep any and all weapons with oneself at all times by storing them in a pocket dimension where they can be summoned from as needed.

### Rare

* **Invulnerability:** Become physically invulnerable, or unable to take any physical injury.
* **Living Weapon:** Turn all or part of one's body into any type of weapon.
* **Resurrection:** Raise and control the dead, including both summoning armies of soulless puppets and speaking to souls of specific spirits, but primarily be able to do this by raising fallen soldiers to act as an army.
* **Sacred Shifting:** Turn into any variety of boar, dog, snake, vulture, or woodpecker.