recursal/Fanatic-Fandom huggingface dataset:
Survivor: Canada

## Production

NJ's Survivor Canada was the sixth season of the NJ's Survivor Series.This season began with 3 tribes of 6. The 15 new players were divided into the tribes before the game began. Then 3 returning players who left the game for some reason other than being voted out were brought in. Each one of the three was placed on one of the three tribes after a random draw. The Nigig Tribe wore Brown, the Migizi Tribe wore Yellow, and the Gigoon Tribe wore Aqua. The tribe names meant Otter, Eagle, and Fish in Ojibwe.

Between Day 5 and Day 7, Corinne, Laura, Bubba, and Ryan were all medically evacuated due to being banned from Tengaged for different lengths of time. After all the evacuations, Nigig was left with 4 tribe members, Gigoon with all original 6, and Migizi with just two.

On Day 7, Migizi lost the challenge, sending Max and P.J., the only remaining Migizi members, to Tribal. With only two left, they were forced into a fire making challenge instead of a vote. P.J. won the challenge, leaving Max thinking he was going home, but a twist in the game saved them both, when it was revealed that Max would be joining Nigig, and P.J. would be joining Gigoon (it was pre-determined that the winner of the fire making challenge would go to Gigoon, and the loser would go to Nigig).

On Day 16, Nigig and Gigoon merged into one tribe, making the game individual. The new tribe color was Pink, and Gayala was selected as the new tribe name.

On Day 25, the Final 7 took part in the NJ's Survivor Auction.

## Twists

**The Hitlist-** Each castaway was given a "target" at the beginning of the season. Everyone had a different target, and no two people had the same target. Their target could be anyone in the game, including people not on their own Tribe. Once someone got their target out of the game, they would be given a new target. If they manage to get both of their targets out of the game before the Merge, they'd receive and idol once the tribes Merged.

**Hidden Immunity Idols-** A Hidden Immunity Idol was given to every cast member who got both of their "Hitlist Targets" out of the game before the Merge. The Idol could be played at anytime before the votes were read, and would negate any votes cast against the person who played the Idol.

## Voting History

**Pre-Finale:**

^1- Cameron self voted, but also failed to use the power he bought at the auction, so he received 2 extra self votes as a punishment.

^2- Kirby bought an extra vote at the Auction, and used one on Dino, and the other on Alec.

(\*) inidicates the castaway didnt vote and received a "self-vote"

(VOTE) indicates the castaway played a Hidden Immunity Idol, making the vote no longer count

(---) indicates that the castaway didn't vote at Tribal, because they weren't allowed to

**Jury Vote:**

^3- Olivia and Cameron didn't vote for a winner on time, so their votes were randomized.
Corretor de Precisão

*"..."*

## Texto/Habilidades da Carta

Ao atacar, durante o passo "Modificar Dados de Ataque", você pode cancelar todos os resultados de seus dados. Então, você pode adicionar 2 resultados **acertos** à sua rolagem.

Seus dados não podem ser modificados novamente durante este ataque.

## Disponível em

Pacote de Expansão StarViper

Pacote de Expansão IG-2000

## FAQ

* O Corretor de Precisão é usado durante o passo "Modificar Dados de Ataque". Após cancelar seus resultados de dados, você pode optar por não adicionar os 2 resultados **acerto**. Isto ainda é considerado um ataque. Os resultados dos dados adicionados pelo Corretor de Precisão não podem ser modificados novamente, mas podem ser cancelados (por exemplo, pelo efeito do Canhão de Íon).

* O Corretor de Precisão pode ser usado para adicionar 2 resultados **acerto** mesmo se você tiver a carta de Dano Piloto Cegado (baralho de Dano original do jogo base) e não estiver rolando nenhum dado de ataque.
Catfolk Genocide

In the Elf country Dormin the Catfolk thrived in the forest. This remained true for an age but within the last decade the elves of the land have effectively committed mass genocide against the Catfolk by evicting them from the land and killing any who decline to leave.

Many Catfolk now wander Emlean endlessly, searching for not only a new home for their people but also a way to exact revenge on the elves.
Etahn A'baht

*"Etahn A'baht foi um pragmático oficial naval de carreira, dedicado ao serviço militar. Um Dornean, ele serviu na Marinha Dornean com distinção, subindo para comandar toda a força de oitenta naves e usando-a para impedir o Império Galáctico de conquistar Dornea. Ele lutou com a Aliança para Restauração da República na Batalha de Endor, mas Dornea recusou-se a juntar-se a essa organização, ou a Nova República, até depois que A'baht tinha afastado o Império do espaço de Dornean inteiramente."*

## Texto/Habilidades da Carta

Quando uma nave inimiga dentro do seu arco de tiro em Alcance 1-3 estiver defendendo, o atacante pode mudar 1 de seus resultados **acerto** para um resultado **crítico**.

## Ações Possíveis

Foco, Aquisição de Mira, Pirueta e Desvio.

## Melhorias Possíveis

Talento de Elite, Sistema, Torpedo, Astromecânico e Modificação.
Mages Guild

The Mages Guild is an old faction dedicated to the academic study of magic and other arcane phenomena. They hold an average influence in the world and have been run into the ground by the Paladins of Aeger and their magic laws, their reputation is very poor due to this. Led by an elected individual known as the *Archmage*(not to be confused with ruling Archmagi in countries such as Elerest) the guild is quite large, very often taking on new apprentices or experienced magi looking to learn or contribute. Through their terrible reputation they have accrued many unwanted and unnecessary enemies while only gaining a scarce pool of allies.

Their allies include the Tinkers Guild and the Circle of Benarus. Their enemies include the Paladins of Aeger, many bandits, the Eyes of Sodos, priests of Aeger, most knights, the Steel Giants and the Bards Guild.

The guilds resources are limited to their magic and artifacts gained in their studies. More often than not anything that can be used to gain power of any kind is destroyed or confiscated by the Paladins of Aeger.

The guild has various schools in most major cities but they remain heavily monitored by Paladins of Aeger, magic can only be cast within school grounds and many mages are wrongly arrested on various charges.

The main base of the Mages Guild is the Grand Palace of Arcana, built before the Arcane Shattering which left them far poorer and almost destroyed by the Paladins of Aeger. It is a huge building which had its construction supported by the money and power that the Mages Guild once had.

To join the Mages Guild you must send in a letter of application, if you are deemed worthy you will receive a letter of acceptance after some time. After being accepted you may go and attend a Mages Guild school of your choosing. Once they would have accepted anyone but with the magic laws they must now be very careful.

A member of the Mages Guild is identifiable by their signature robes, lilac blue threaded with various arcane patterns. These are given to apprentices upon arriving at their chosen school. Superior mages, such as *Archmagi,* teachers or graduated students have different variations of these robes. Red robes with various rare gems woven in for an *Archmage*, black and yellow robes for teachers and lilac blue embroidered with gold and silver threads, often with custom patterns chosen by the mage, for graduated students. Many students are also quite introverted and paranoid due to the magic laws subjected upon them for their entire lives(most peoples entire lives anyway).
Droide de Reparo WED-15

*"..."*

## Texto/Habilidades da Carta

*Apenas Nave Enorme.*

**Ação:** Gaste 1 energia para descartar 1 de suas cartas viradas para baixo, ou gaste 3 energias para descartar 1 de suas cartas de Dano viradas para cima.

## FAQ

* Se Droide de Reparo WED-15 estiver equipado à uma nave enorme com múltiplas seções, sua habilidade pode usada em uma carta de Dano atribuída a quaisquer das seções da nave, apesar de usar a ação da seção à qual Droide de Reparo WED-15 estiver equipada.
* Droide de Reparo WED-15 **pode** ser usado em uma carta de Dano atribuída a uma seção danificada de uma nave enorme (por exemplo, para remover uma carta de dano virada para cima); entretanto, uma vez que uma seção tenha sido danificada, ela fica danificada pelo restante da partida.
Dauntless

*"..."*

## Texto/Habilidades da Carta

*Apenas VT-49 Decimator. Título.*

Após executar uma manobra que o faça sobrepor outra nave, você pode realizar 1 ação gratuita. Então receba 1 ficha de estresse.

## FAQ

* Se uma nave equipada com o título Dauntless executar uma manobra vermelha e sobrepor uma nave, ela não pode realizar uma ação gratuita. Se ela executar uma manobra verde, sobrepor uma nave e usar Dauntless para realizar uma ação gratuita, a ficha de estresse recebida não é removida pela manobra verde.

* Uma nave equipada com o título Dauntless que sobrepor outra nave pode usar a carta de Melhoria Audacioso para executar uma manobra branca [**curva acentuada à esquerda 1**] ou [**curva acentuada à direita 1**].
King Bruthus

King of Abexia, Bruthus was the first of the Human kings to become obsessed with becoming the Human god, through this desire he rose to power and claimed Abexia, effectively ruling the entire eastern half of Emlean. Trained extensively in combat and wielding the magical greatsword "Orenmir, Slayer of Mountains" he is unmatched in the mortal world.

Attempting to follow Gormil in his footsteps to god-ship, Bruthus challenged Aeger in single combat for the right to stand among the gods. He did not last 30 seconds, outmatched by Aeger's speed and strength he felt cheated and vowed to return and take Aeger's head.
Dash Rendar

*"Dash Rendar foi um contrabandista e piloto freelancer. Nascido em uma família rica Corelliana durante os anos finais da República Galáctica, ele escolheu seguir carreira como oficial na Marinha Imperial ao invés de entrar no ramo de fretes da família. Quando seus pais se recusaram a vender seu negócio para o príncipe Xizor, o Príncipe Sombrio sabotou um cargueiro pilotado pelo irmão mais velho de Dash, Stanton, causando uma queda fatal no Museu Imperial. Palpatine culpou a família Rendar, exilando-os dos mundos centrais e removendo Dash da Academia Imperial em Carida. Fugindo para os territórios da Orla Exterior, Rendar ganhou a reputação de grande piloto, contrabandista e mercenário. Graças a seu sucesso, ele conseguiu sua própria nave, o cargueiro leve YT-2400 Outrider, e o serviço do navegador nautolando Eaden Vrill e do droide de reparos LE-BO2D9."*

## Texto/Habilidades da Carta

Você pode ignorar obstáculos durante a fase de Ativação e ao realizar ações.

## Melhorias Possíveis

Talento de Elite, Modificação, Canhão, Míssil, Tripulação e *Outrider*.

## FAQ

* Ao declarar uma pirueta ou impulso, Dash Rendar deve escolher se usará sua habilidade antes de verificar se ele irá sobrepor um obstáculo.

* Se Dash Rendar receber a carta de Dano Piloto Atordoado e executar uma manobra que faça com que ele sobreponha uma ficha de obstáculo, ele **não** sofre dano.
Boba Fett

*"Boba Fett foi um guerreiro e caçador de recompensas Mandaloriano. Ele era um clone do famoso Jango Fett, criado em 32 ABY como o primeiro das muitas réplicas de Fett concebidas para se tornarem parte do Grande Exército da República, e foi criado como filho de Jango. Jango ensinou Boba sobre muitas coisas, treinando-o para se tornar um caçador de recompensas tão habilidoso quanto sua figura paterna era antes dele. Em 22 ABY, Jango foi morto na Batalha de Geonosis, que iniciou as Guerras Clônicas. Apenas um garoto, Boba foi forçado a crescer e passou a viajar a galáxia. Mais tarde, ele se tornou um caçador de recompensas e recebeu atribuições de seres como Jabba, o Hutt, e alcançou notoriedade apesar da sua tenra idade."*

## Texto/Habilidades da Carta

Quando você revelar uma manobra de curva [**curva à esquerda** ou **curva à direita**], você pode girar seu disco para outra manobra de curva de mesma velocidade.

## Melhorias Possíveis

Talento de Elite, Modificação, Canhão, Bomba, Tripulação, Míssil e *Slave I* ou *Andrasta*.

## FAQ

* Se Boba Fett estiver equipado com Navegador e escolher uma manobra de curva (mas não de curva acentuada), quando ele revelar o disco, pode girá-lo para qualquer manobra de curva de qualquer velocidade.
Dispositivo de Ocultamento

## Texto/Habilidades da Carta

*Modificação.*

Aumente o valor de sua agilidade em 1. Se você for atingido por um ataque, descarte esta carta.

## Disponível em

Pacote de Expansão Slave I

Pacote de Expansão M3-A Interceptor

Pacote de Expansão U-Wing

Pacote de Expansão Mercenários

## FAQ

* Uma nave equipada com Dispositivo de Ocultamento descarta essa melhoria somente ao se defender contra um ataque que acertou. Dano sofrido por qualquer outro efeito de jogo (como Cargas Sísmicasa, asteroides, Matriz de Retorno ou dano recebido por estar em Alcance 1 de uma nave atingida por Mísseis de Assalto) não faz com que a nave descarte o Dispositivo de Ocultamento.
Astromecânico R5

*"A série R5 de dróides astromecânicos foi uma linha de dróides de baixo custo construídas pela Automaton Industrial. Com base no sucesso de modelos astromecânicos anteriores, como a popular série R2, a Automaton Industrial desenvolveu a série R5 para atender a compradores de orçamento mais baixo, às custas de algumas funcionalidades."*

## Texto/Habilidades da Carta

Durante a fase Final, você pode escolher 1 de suas cartas de Dano viradas para cima do tipo ***Nave*** e virá-la para baixo.
Survivor: India

***Survivor: India*** is the thirteenth season of the NJ's Survivor Series, which premiered on March 9, 2015 and ended on April 9, 2015, where Ollie was crowned the winner in a 4-3 vote.

Ollie was awarded the win because the Jury felt so strongly that he played the better game between himself and A.J. Multiple comments from Juror's were made about how much stronger his game was. He was criticized for "hiding" behind Individual Immunity, but although he did get a bit of criticism and dislike towards him from the Jury, there was more criticism and dislike of A.J.

The Fan Favorite Award was given to Ollie who received 31.8% of the Viewer's Lounger Vote. The Player of the Season Award was given to Ollie because of his clear domination of the physical portion of the game along with his clear sense of his social and strategic games from his confessionals, as well as his sense of humor through confessionals, making him a very enjoyable person to watch.

## Production

This season features sixteen all new castaways, divided into two tribes of eight. The tribes this season were Chalukya, wearing orange, and Pallava, wearing green. Both are named after dynasties that ruled in ancient India. On Day 6, the two tribes merged into Nehru, wearing purple, named after the first prime minister of India.

22 people applied, 6 were cut from casting, and the remaining 16 went on to become the castaways competing in the game. The full cast of 16 and tribal designations were be revealed on March 8, 2015.

## Twists

* **Back to the Basics:** A return to the classic original Survivor format, with no other twists, tribe switches, voting changes, or hidden immunity idols. Standard Jury of 7, with a Final 2.

## Contestants

*The **Total Votes** is the number of votes a castaway received during Tribal Councils, excluding tiebreakers. It does not include the votes received during the Final Tribal Council.*

## The Game

(^1) -- In Episode 6, the vote resulted in a deadlocked tie, which forced rocks. Tim drew the purple rock, and was eliminated from the game.

## Voting Table

(^1) -- In Episode 6, the vote resulted in a 5-5 tie between Bates and Bubba. The vote then tied again the re-vote 4-4 between Bates and Bubba. The deadlocked tie forced A.J., Firedragon, R.J., Rich, Tim, and Will (Noah and Ollie had Immunity that tribal, and Bates and Bubba were in the deadlocked tie, allowing all four them to avoid rocks) to draw rocks to determine who went home. Tim drew the purple rock, and was eliminated.
Dynford

Dynford is the capital of Argor with a population of 15,991. Dynford is known for its fine tailors and carpenters, it is often regarded as the capital for the best seafaring vessels in all of Oriath.

High priest Tagren Iyazel resides in Dynford and rules from the Grand Church of Fugis, a magnificent building which was erected by the priestess Soyek in the middle of the 6th age.

A famous attraction of Dynford is Lake Eleon and the park surrounding it. This lake was created by a travelling bard who saved the city from a Coccitan attack, unfortunately caving in a district of the city in the process. Eleon now has a statue in his honor erected by the lake.

Dynford has a total of 118 noble houses, the most well known of these being the House Copelyn.

Dynford covers an area of 263 acres and has a somewhat limited city guard.
"Duchess"

*"A 'Duquesa' foi uma piloto imperial de TIE/sk x1 durante a Guerra Civil Galáctica. Ela estava designada em Scarif e, durante a batalha resultante entre as forças imperiais e rebeldes, forneceu apoio aéreo, voando sobre um AT-ACT. "*

## Texto/Habilidades da Carta

Enquanto tiver a carta de melhoria Ailerons Adaptáveis equipada, você pode escolher ignorar a habilidade dela.

## Melhorias Possíveis

Talento de Elite, Modificação e Ailerons Adaptáveis.
"Gênio"

*"..."*

## Texto/Habilidades da Carta Corrigida

Após revelar e executar uma manobra, se você não sobrepôs uma nave, você pode descartar uma de suas cartas de Melhoria de Bomba sem o cabeçalho **"Ação:"** para soltar a ficha de bomba correspondente.

## Texto/Habilidades da Carta

Se você tiver equipada uma bomba que pode ser solta quando você revela sua manobra, você pode optar por soltar a bomba **depois** de executar sua manobra.
Asas Pivotantes

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## Texto/Habilidades da Carta (Lado 1) (Ataque)

*Somente U-Wing. Título. Carta Dupla.*

Aumente seu valor de agilidade em 1.

Após executar uma manobra, você pode virar esta carta.

## Texto/Habilidades da Carta (Lado 2) (Pouso)

*Somente U-Wing. Título. Carta Dupla.*

Ao revelar uma manobra **[parada 0]**, você pode rotacionar sua nave 180º.

Após executar uma manobra, você pode virar esta carta.
Dispositivo de Homem-Morto

## Texto/Habilidades da Carta

Quando você for destruído, cada nave em Alcance 1 sofre 1 dano.

## Disponível em

Pacote de Expansão IG-2000

Pacote de Expansão Caça M12-L Kimogila

## FAQ

* Naves destruídas pelo Dispositivo de Homem-Morto durante a fase de Combate seguem a Regra de Ataque Simultâneo se possuírem a mesma perícia de piloto do atacante que destruiu a nave com Dispositivo de Homem-Morto.

* Se IG-88A destruir uma nave equipada com esta carta em Alcance 1, o efeito do Dispositivo de Homem-Morto é resolvido durante o passo "Infligir Dano", antes de IG-88A recuperar 1 escudo após o ataque.
Erevras

The Divine Kingdom of Erevras is a beautiful landscape with rolling green hills and is very flat. It is one of the more popular outlier countries and attracts many new residents through its religious connotations.

It is known as the Divine Kingdom for its connection to Aeger, his order rules the country. The holiness of the country is what gives it influence in Aegoa as the reach of Aeger's order reaches through all of Oriath.

Erevras is ruled by the Paladins of Aeger, which is in turn ruled by elected High Paladins, the current holder of the most power in Erevras is Sigmar, Judicator of the Light.

**STATISTICS**

**Population Density:** High

**Physical area:** The Divine Kingdom of Erevras covers an area of 11 thousand square miles.

Of this, 61% (7245 sq. miles) is arable land, and 38% (4560 sq. miles) is wilderness.

**Population**: The Divine Kingdom of Erevras has a total population of 1.1 million people.

**Settlements:** The largest city, Sunbreach, has a population of 15 thousand people, the second largest is Stument, with a population of 10 thousand.

There are no other cities of note in the kingdom, and 8 towns.

The remaining population lives in numerous small villages, isolated dwellings, etc.

**Castles:** The Divine Kingdom of Erevras has 23 active castles and 24 ruined.

Of these, 18 castles and 15 ruined are in civilized lands,

and 5 castles and 9 ruined are in the wilderness, along borders, etc.
Coccitan

Coccitans, also known as "roach-herders" are insectlike humanoids that live in the cracks of the world—forgotten ruins far below the surface or hidden colonies closer to human habitation—where they gorge on garbage, sewage, and other scrap that drains from the populated communities. Coccitans are not as intelligent as humans, but they can fashion and use crude tools.

They are known to herd roaches.

.
Defletores Reforçados

Ficheiro:Defletores-reforcados.png
*"..."*

## Texto/Habilidades da Carta

*Apenas nave grande.*

Após defender, se você tiver sofrido um total de 3 ou mais danos ou danos críticos durante o ataque, recupere 1 escudo (até o seu valor máximo de escudo).

## FAQ

* Se uma nave receber uma carta de Dano Tiro Direto durante um ataque, ela conta como 1 dano crítico (mesmo que o Tiro Direto cause 2 danos contra seu valor de casco).

* Quando uma nave equipada com Defletores Reforçados é atingida por Torpedos de Plasma, a ficha adicional de escudo removida por este ataque não conta como dano sofrido. Se este ataque causar 3 ou mais de dano à nave, ela recupera 1 escudo depois da resolução do efeito dos Torpedos de Plasma.
Garven Dreis

*"Garven "Dave" Dreis foi comandante do Esquadrão vermelho, e um piloto de caças estelares T-65 X-Wing para a Aliança para a Restauração da República. Vindo do planeta Virujansi, Dreis originalmente serviu com a Cavalaria do Ar Rarefeito, lutando nas Guerras Clônicas que ocorreram de 22 ABY até 19 ABY. Durante a Batalha de Virujansi, Dreis teve a oportunidade de voar ao lado do "herói sem medo", Anakin Skywalker. Ao fim das Guerras Clônicas na subsequente Declaração de uma Nova Ordem, Dreis se juntou à Aliança Rebelde - uma organização dedicada a abalar o controle do Império na galáxia - depois de ver o império cometer atrocidades em seu planeta natal."*

## Texto/Habilidades da Carta

Depois de gastar um ficha de foco, você pode colocar essa ficha em qualquer outra nave amiga em alcance 1-2 (em vez de descartá-la).

## FAQ

* Uma nave pode receber uma ficha de foco de Garven Dreis mesmo se já tiver realizado uma ação de foco anteriormente na rodada.
* Uma nave pode gastar uma ficha de foco durante um ataque mesmo se não houver resultados **foco** para serem modificados (incluindo um ataque no qual nenhum dado foi rolado, como quando uma nave possui uma carta de Dano Piloto Cego virada para cima).
* Garven pode ainda utilizar sua habilidade após usar R5-P9 mesmo se não puder recuperar nenhum escudo.
Chewbacca

*"Chewbacca (ou 'Chewie', como era conhecido pelos seus amigos) foi um lendário wookie de Kashyyyk e co-piloto da nave de Han Solo, a Millennium Falcon. Ele era o filho de Attichitcuk, marido de Mallatobuck, e o pai de Lumpawaroo. Chewbacca levava com ele o nome de um antigo herói Wookiee, o grande Bacca, primeiro dos grandes chefes de Kashyyyk, e criador de uma espada que denotava liderança entre os Wookiees. Este nome colocou Chewbacca em uma linhagem nobre, que foi ainda apoiada por seu papel na Batalha de Kashyyyk durante as Guerras Clônicas e durante a Guerra Civil Galáctica."*

## Texto/Habilidades da Carta

Quando você recebe uma carta de Dano virada para cima, vire-a imediatamente para baixo (sem resolver sua habilidade).

## Melhorias Possíveis

Talento de Elite, Modificação, Míssil, Tripulação (x2) e Millennium Falcon (Clássica ou HdR).

## Personagem Único

Chewbacca (Tripulação)

Chewbacca (HdR) (YT-1300)

## FAQ

* Sempre que Chewbacca receber uma carta de Dano virada para cima, ele vira a carta para baixo sem resolver seu efeito, incluindo a carta de Dano Piloto Ferido (baralho de Dano original do jogo base).

* As cartas de Dano que forem viradas para cima por habilidades de cartas (como Sabotador ou Rexler Brath) não são consideradas "recebidas", portanto a habilidade de Chewbacca não se aplica neste caso.
Elerest

Elerest is a mountainous country with the highest peaks in all of Oriath. Much of the towns and cities of Elerest reside on immense mountainsides and travelling through the country often requires local guides.

Elerest is known for its magical power, thus it has the most prestigious magic schools and teachers in all of Aegoa. One can find extremely powerful magic users in Elerest and some of the most legendary practitioners have been observed as hermits deep within the mountain ranges.

Elerest is ruled under a magocracy, currently Archmage Torrin is in power. An Archmage is elected through the powers of the artifact known as the Diamond Scepter. If an Archmage steps down or is somehow removed any person may step up and attempt to wield the Diamond Scepter, most perish violently upon wielding the scepter but those deemed worthy by the scepter (legends state that this is defined by magical prowess) are granted immense arcane power and the position of Archmage.

Due to the magocracy in Elerest most non-users are treated as lesser than those with arcane talent. Because of this it can be observed that in the richest areas of society there, almost all people are magic users. This is a big political issue in Elerest and many magic-users protest against the discrimination of non-users.

**STATISTICS**

**Physical area:** The kingdom of Elerest covers an area of 9941 square miles.

Of this, 62% (6169 sq. miles) is arable land, and 37% (3771 sq. miles) is wilderness.

**Population:** The kingdom of Elerest has a total population of 994 thousand people.

**Settlements:** The largest city, Vinas, has a population of 14 thousand people, the second largest is Flusstead, with a population of 5982.

There are no other cities of note in the kingdom, and 22 towns.

The remaining population lives in numerous small villages, isolated dwellings, etc.

**Castles:** The kingdom of Elerest has 19 active castles and 20 ruined.

Of these, 15 castles and 13 ruined are in civilized lands, and 4 castles and 7 ruined are in the wilderness,

along borders, etc.
Barisea

Barisea is an almost inhospitable tundra that is one of the coldest places in Oriath. Black, rocky mountains, endless fields of snow and harsh blizzards are the most common things in Barisea. Without the protection of Gunnbjard any person would most certainly die. The only residents of the country are the Gunnbjorn which live under the guard of Gunnbjard.

The Gunnbjorn are known as the most powerful warriors in Aegoa and are sometimes known to fight in foreign armies as mercenaries. Their intentions are often unknown as any monetary rewards are quickly rejected by most Gunnbjorn. Other than their military benefits the Gunnbjorn seem to have nothing else to offer Aegoa as a whole, or so it seems.

**STATISTICS**

**Population Density:** Desolate

**Physical area:** Barisea covers an area of 8699 square miles.

Of this, 20% (1820 sq. miles) is arable land, and 79% (6878 sq. miles) is wilderness.

**Population:** Barisea has a total population of 173 thousand people.

**Settlements:** The largest town, Styrr, has a population of 6256 people, the second largest is Olarbyr with a population of 3128.

There are no other towns of note in the kingdom.

The remaining population lives in numerous small villages, isolated dwellings, etc.

**Castles:** The Kingdom of Barisea has 3 active castles and 3 ruined.

Of these, 3 castles and 3 ruined are in civilized lands, and 0 castles are in the wilderness, along borders, etc.
Autopropulsores

*"..."*

## Texto/Habilidades da Carta Corrigida

*Modificação.*

Ao defender, se você estiver dentro do arco de tiro do atacante além do Alcance 2, ou fora do arco de tiro do atacante, você pode mudar 1 de seus resultados em branco para um resultado **desvio**. Você só pode equipar esta carta se tiver o ícone de ação **impulso**..

## Disponível em

Pacote de Expansão StarViper (x2)

Pacote de Expansão TIE Silencer (x2)
Emlean

The continent **Emlean** contains the countries: Sayal, Zarah, Dormin, Toran, Tabal, Abexia, Taithur, Gathar, Gukran, Westreed, Oldreed and the Dragon Wastes along with their cities respectively.

The common language spoken in **Emlean** is called Lisosa.

Home to the creation of many gods and religious hubs including Slya, Tyveh, Gormil and Fugis.

Split down the middle by Uwaga's Crack.
Nehru

**Nehru** *(neh-roo)* is one of the merged tribe in *India*. The Chalukya tribe came into the merge with six of its members, and the Pallava tribe came into the merge with only four of its members. The tribe color is purple.

## Members

* A.J.
* Bates B.
* Bubba G.
* Firedragon D.
* Noah K.
* Ollie G.
* R.J.
* Rich M.
* Tim R.
* Will J.
Camuflagem

Naves com o ícone **camuflagem** em sua barra de ações podem realizar uma ação de camuflagem. Quando uma nave realiza uma ação de camuflagem, coloque uma ficha de camuflagem ao lado desta nave. Uma nave camuflada segue as seguintes regras:

* O valor de agilidade de uma nave com uma ficha de camuflagem é aumentado em 2.
* Enquanto esta nave tiver uma ficha de camuflagem, ela não pode realizar ataques.
* Uma nave não pode realizar a ação de camuflagem caso já tenha uma ficha de camuflagem.
* Fichas de camuflagem não são removidas durante a fase Final.

Ao início da fase de Ativação, após os jogadores terem resolvido outras habilidades que são acionadas ao início desta fase, cada nave pode gastar uma ficha de camuflagem para descamuflar, começando com a nave de menor valor de perícia de piloto (utilize a iniciativa para resolver empates).

Quando uma nave descamufla, ela deve escolher um dos seguintes efeitos:

1. Realizar uma pirueta usando o gabarito de manobra [**reta 2**].
2. Realizar um impulso usando o gabarito de manobra [**reta 2**].

Após descamuflar, a nave continua sua fase de Ativação normalmente.

## FAQ

* Descamuflar não é uma ação ou uma manobra.
* Uma nave pode descamuflar mesmo possuindo uma ou mais fichas de estresse.
* Quando um jogador declara que está descamuflando, ele deve declarar realizará uma pirueta para a direita, para a esquerda ou um impulso frontal antes de colocar o gabarito de manobra na área de jogo.
* Uma nave não pode descamuflar se for sobrepor outra nave ou ficha de obstáculo, ou se o gabarito de manobra for se sobrepor a uma ficha de obstáculo.
* Uma nave não pode descamuflar se isso fizer com que ela saia da área de jogo.
* Se uma nave não pode descamuflar na direção desejada, ela pode escolher uma direção diferente ou escolher não descamuflar.
* Se uma nave não pode descamuflar em nenhuma direção, ela não pode descamuflar.
Thieves Guild

The Thieves Guild is a faction which aims to achieve glory through thievery. They have quite a limited influence in Oriath but maintain a foothold as a respectable group which is sometimes employed for dangerous heists (for a price). The factions leaders have so far lacked the initiative to go out on their own and bring stronger influence for the faction which is quite possible. The Thieves Guild is quite a new group which originally was a splinter group of the Red Arrows, the guild is of medium size.

Lead by an elected individual titled *Master of Coin* those who join the Thieves Guild often perform jobs for various allies and neutral employers. By accomplishing these jobs the guild has also accrued many enemies. Their allies include some monks, most bandits and thieves, the Red Arrows (which work quite closely with them), the Eyes of Sodos and the Shadowfire Temple. Their enemies include some mercenaries, some paladins, some knights, many nobles, the Black Marks and the Bards Guild.

The Thieves Guild has very limited resources due to the youth of the faction, the only notable resource is that they have some contacts in the Merchant Guild.

They are known and supported by most local criminals and they have been known to employ very dangerous criminals to work for them in the past. The Thieves Guild maintains some publicity among nobility through the Merchant Guild and have worked for them in the past. Due to some unforeseen kleptomania by various members of the guild most of the nobles involved are very distrustful of the faction.

The Thieves Guild base of operations is not known to those outside of the guild but various spies have described multiple locations ranging from abandoned, falling apart houses to vast underground complexes beneath cities.

To join the Thieves Guild you must have a certain reputation as an experienced thief or you can be recruited through referral. After initial invitation an aspiring member must complete what is known as an "Oddjob" which is a basic task given by the Thieves Guild to show what members will be doing and to observe if an initiate is ready to become a part of the faction.

The Thieves Guild is known to have a secret language which is instantly recognizable upon learning it. Most members of the guild are very reserved and secretive, you wouldn't notice one in the back of a tavern.
Enimat

A common flower in grassland regions which can be processed into a powder, creating a powerful drug. It is ingested by dissolving the powder in the mouth. Its effects cause heightened stamina and speed, often used by athletes to improve performance. Enimat in powdered form is highly illegal and incredibly addictive.
Chromspawner

One of the many beasts that inhabit the vicious seas of Oriath, the Chomspawner is a huge serpent that has a metallic appearance. A chromspawner births hundereds of smaller serpents when attacking a ship, then rips it apart. This is its reproduction process, allowing its young to feed after it rips the prey into smaller pieces. A chromspawner can go grow up to 262ft(80m) long.
Lagentile Touchemort

A close cousin of Drakeroot, Lagentile Touchemort is a beautiful, uncommon flower which can grow anywhere with sunlight. Coating the surface of the flower petals is a sappy substance which has similar effects to the extracts of Drakeroot; this special poison causes a deep sleep which numbs all senses and gives the user beautiful dreams like the "Dreamworld" described by Drakeroot users. However, Lagentile results in death after a few hours of sleep. The poison is often carried by those who expect or might face death, ingesting it when gravely injured or when captured by the enemy.
Lagdush

Lagdush is a city in north Athuzun with a population of 18,843. Lagdush is very close to the uninhabitable lands of east Inyar and so most races find it difficult to live comfortably there. Dwarves and gnomes make up the majority of the population, many are craftsmen who make special weaponry for the Athuzunian military.

Lagdush has a total of 76 noble houses.

Lagdush covers 310 acres.
Athuzun

The Iron Empire of Athuzun is an immense country that takes up most of Aegoa, it combines the biomes of every country in Aegoa around its edges and in the center resembles the rolling plains of Erevras.

Athuzun, as it combines biomes, combines the best exports of every surrounding country to create a jack-of-all trades empire with the largest military force in Aegoa, allowing it free reign to pillage the achievements of others.

Athuzun is ruled by Emperor Yix who is worshiped as something of a god among his military and some civilians. The military strength of Athuzun has caused almost all other countries to pledge allegiance to the Emperor.

**STATISTICS**

**Population Density:** Maxiumum

**Physical area:** The Iron Empire of Athuzun covers an area of 42 thousand square miles.

Of this, 66% (28 thousand sq. miles) is arable land, and 33% (14 thousand sq. miles) is wilderness.

**Population:** The Iron Empire of Athuzun has a total population of 5 million people.

**Settlements:** The largest city, Aguntum, has a population of 36 thousand people, the second largest is Tatun, with a population of 21 thousand.

There are 3 other cities of note in the kingdom, Gila, Peham, Lagdush and 40 towns.

The remaining population lives in numerous small villages, isolated dwellings, etc.

**Castles:** The Iron Empire of Athuzun has 101 active castles and 104 ruined.

Of these, 76 castles and 68 ruined are in civilized lands, and 25 castles and 36 ruined are in the wilderness, along borders, etc.
Capitão Nym

*"Nym foi um pirata Feeorin que liderou o Espectros Lok. Conhecido pelo roubo do protótipo da Scurrg H-6 Bomber, o Havoc, as depredações de Nym eventualmente lhe renderam a ira da Federação de Comércio. A mercenária Vana Sage, que havia sido contratada para capturá-lo e aprisioná-lo, mas que foi enganada pela própria Federação de Comércio, aliou-se com ele para causar mais danos à Federação de Comércio, junto ao piloto Rhys Dallows e ao contrabandista Reti. Os quatro lançaram uma série de ataques em propriedades da Federação do Comércio, culminando em ataques ao bloqueio da Federação do Comércio em Naboo e na destruição de uma fábrica de droides em Eos."*

## Texto/Habilidades da Carta

Você pode ignorar bombas amigas. Quando uma nave amiga estiver defendendo, se o atacante medir o alcance passando por uma ficha de bomba amiga, o defensor pode adicionar 1 resultado **desvio**.

## Melhorias Possíveis

Talento de Elite, Modificação, Torre, Torpedo, Míssil, Tripulação e Bomba (x2).
Peham

Peham is a large city in the north-west corner of Athuzun, often known as the gateway city between Athuzun and Inyar. Peham has a population of 16,710 people. The city is known mainly for its position in the world as the standing point of alliance between Athuzun and Inyar but also boasts critically acclaimed bakeries and breweries, the most famous being Groth's Broth, Beer and Bread.

Peham has a total of 41 noble houses, none of which have accrued much reputation outside of the city.

The city covers an area of 275 acres.
Flashclaw

A wolf-like creature with hundreds of small tendrils growing from its body, flashclaws have small glowing embers floating around them. The Flashclaw uses its "whips" to create a bright flash used to blind prey. A flashclaws tendrils are used in various magical recipes and inventions. Flashclaws grow up to 6.5ft(2m) long and 2.5ft(0.8m) tall

Flashclaws are usually quite aggressive but they can be tamed.
Dolonde

**Dolonde** contains no countries only cities and their rulers, these cities include Fruntar, Desai, Sontar, Siegan, Reema, Tutrig, Karneg, Gushem and Mential.

The common language spoken in **Dolonde** is called Eyani.

Other Interesting Landmarks include: Blackstorm, The Fipath Wilds, The Forest of Thorns, Lake Goglosh, the Pinnacle of Vash, the Tundra of Ogoss and the Strangled Marsh.
Sunbreach

Sunbreach is the capital city of Erevras with a population of 15,211. Sunbreach is known for its holy chapels devoted to Aeger. The streets are filled with divine propaganda and paladins can be seen regularly patrolling and cleansing those who would be deemed unworthy to reside in such a sacred city. Sunbreach is also home to the great blacksmith Tylan Reeve who forged the Sunspear for Sigmar, Judicator of the Light.

Sigmar, Judicator of the Light resides in the Seat of Light, a holy palace in the center of the city with a personal cadre of paladins specifically trained to protect Sigmar. These paladins are known as the Lightsworn.

Sunbreach has 86 noble houses, the most noteworthy being House Feltorn.

Sunbreach covers 251 acres.
Grumag

Grumag is god of the Orcs and war, he fights with a crude axe and flail. Grumag often joins into battles as a mortal combatant and revels in the slaughter of foes beneath steel, he understands that such battles cannot be disturbed by outside forces so he holds himself back from changing wars.

His understanding of large scale tactics and those within individual combat allow him to be unparalleled in combat.

His champion Atokk has spread Grumag's war taint across the world and maintains the war effort that Grumag imposes.

His symbol is a screaming orc.
Z'vad the Hunter

Z'vad began on the earth as a holy paladin of Aeger and divine follower of justice and righteousness. During his time serving as a paladin word broke out that a tear in the planes had erupted. Z'vad was the first to respond, determined to prove his worth by cleansing the heretics of Gyalek. When he his band arrived the paladins were greeted by something that they could not fathom, it was Gyalek in his pure form. Z'vad's comrades lay around him, defeated before he could even touch his sword. Fury flamed from his eyes as he fought through the tears to stared at the hooded monstrosity. Z'vad looked down at the blood dripping from his silver armor. "I cannot..." Z'vad cracked as he dropped to his knees. He stayed there for days in perpetual agony, looking down at the blood of his friends. Gyalek stayed with him, nurturing his hatred and fury, giving Z'vad power that he could not comprehend or understand. Gyalek was twisting his mind. The next time Z'vad looked up what he saw was not Gyalek, but Aeger. Aeger told him to fight onwards, to use these new powers to cleanse the earth of evil. Z'vad was unaware that this was Gyalek, telling him to cleanse Aeger. Z'vad was so twisted within himself that his madness had flipped his view. Moralities and emotions opposite for him. Good was bad, bad was good, terror happiness and madness sanity. And so, unwillingly he joined Gyalek as his greatest champion, crusading for doom and hunting the good. Z'vad roams the earth, terror and destruction follow him while Gyalek spurs his endeavors. Any man that searches for Z'vad's eyes under his hood will share his fate, madness in a false sense of sanity, that is what madness is.
Forçar o Limite

*"Qualquer piloto que se voluntarie para voar um A-Wing deve ser bravo ou louco. Mas provavelmente ajuda se for um pouco dos dois."*

## Texto/Habilidades da Carta

Uma vez por rodada, depois de você realizar uma ação, você pode realizar 1 ação gratuita exibida em sua barra de ações.

Em seguida, receba 1 ficha de estresse.

## FAQ

* Ações gratuitas, como uma ação gratuita concedida por Líder de Esquadrão, podem ativar Forçar o Limite. Isso pode resultar em uma ação interrompendo um outro efeito, fazendo com que este efeito seja resolvido em seguida. Por exemplo, se uma nave realizar uma ação gratuita de pirueta concedida por Perito em Pilotagem, ela poderia usar essa ação para ativar Forçar o Limite. Após Forçar o Limite ser resolvido, a resolução de Perito em Pilotagem é concluída.

* Além disso, a ação gratuita concedida por Forçar o Limite também pode ativar outras habilidades que ocorrem após resolver uma ação. Essas habilidades são resolvidas depois que a nave receber a ficha de estresse de Forçar o Limite. Por exemplo, uma nave equipada também com TIE/v1 pode realizar um impulso, usar Forçar o Limite para mirar e em seguida realizar o desvio gratuito concedido por TIE/v1 antes de receber o estresse de Forçar o Limite.

* Se um jogador usar Forçar o Limite para tentar uma ação a qual ele não possa realizar (como tentar Mirar uma nave que esteja fora de alcance), ele pode realizar uma ação diferente **ou** decidir não usar Forçar o Limite.
Valley-Drake

Valley-drakes are huge lizards that inhabit mountainous terrain and craggy valleys. Many high altitude mountain passes will contain Valley-Drakes. Valley-drakes can grow up to 16ft(5m) long and 6.5ft(2m) tall

A valley-drake will stalk prey moving in or through their territory before pouncing on them from a hidden vantage point.

A valley-drake is very adept in camouflaging itself in its natural terrain.
Survivor: Honduras

NJ's Survivor Honduras was the first season of the NJ's Survivor Series.It featured 24 castaways, that were dvided into 3 tribes of 8. At the end of the season, Archersyfire was crowned the Soul Survivor, defeating rawr121, and yoshi999 in a 4-3-0 vote.

## Production

The 24 castaways were divided into 3 tribes of 8. The Taiyo Tribe wore Yellow, the Daku Tribe wore Blue, and the Yosei Tribe wore Red. When the season began, the cast were told that 3 people from each tribe would be eliminated, leaving the game with only 15 contestants (5 per tribe). From then on, the season continued normally. Redemption Island was in play during the season, but only 1 Duel took place, and then Redemption Island was no more. Eventually the Tribes merged into one. They were called Danketsu, and wore Black. The game became Individual, and the Jury began to form when 11 were left. Archerskyfire, rawr121, and yoshi999 made it to Day 39, where Archerskyfire eventually won.

## Castaways

Vote Tally was actually discarded before this page was made, so I wasnt able to get the accurate number of votes each person received after the Big Elimination (the 9 people with a 0 instead of a -)

**Jury Votes**

VOTING HISTORY, EPISODES (TITLES), PREMIERE/FINALE DATES, ARE UNAVAILABLE FOR THIS SEASON DUE TO THE WIKIA BEING MADE AFTER ALL OF THIS SEASON'S RECORDS WERE ERASED FROM THE TENGAGED GROUP, AND HOST'S MAILS!
Crownrip

Given their name for the crown-like horns on their head, they appear as large bulky humanoids. Crownrips exude a black slime from their claws which acts as both a poison and sticky tar. After killing or subduing prey a crownrip will encase their meal in the black sludge which hardens to form a cocoon, they will then take the victim back to their nest where they and their pack can feast. A crownrip can grow up to 10ft(3m) tall.

Crownrips are not very intelligent, they have no language and are more akin to high class predators.
Lilac

**Lilac** (ライラ) is a wandering dream arts user. She, alongside Shion, later joined Omega as one of her travelling companions.

## Appearance

Lilac has long purple hair with two black Mariposa lily on her hair. Her clothes are almost similar to Shion's, however, unlike Shion, her attire was more revealing as she consists a short black sleeveless dress. She adorns herself a crimson red rose on her left arm, a dagger wrapped around on her hips, and a small gold locket around her neck with a purple bow as a choker.

Since Lilac shares the same physical body as Shion, whenever her personality manifests in their body, its appearance instantly shifts to match hers.

## Abilities

**Magic User** (魔法使い *Maho Tsukai*): Lilac is very skillful with magic, however, she uses an unusual magic that is not from this world.

* **Musa** (ムーサ): She uses some sort of a non-elemental magic in the game. She uses it to break barriers that were protecting opponents.
	+ **El Musa** (エル・ムーサ): A stronger version of Musa. She discharges a giant grey ball from her hands and fires them.

## Trivia

* Both Lilac and Shion initially debuted in the non-canon video game Re:Zero Lost in Memories. However, they were later written to be canon characters in The Witch's After Tea Party / Omega in Wonderland.
	+ In Lost in Memories, Lilac was a phantom who was created by Shion. With her powers, Lilac then created Alcor, a phantom of Subaru.
* According to the author, Lilac's birthday is September 9, the same day as Shion.
* Like Shion, whose name shares a similar origin, Lilac's name comes from a flower called Syringa Vulgaris, also known as Lilac.
Martliners

The Martliners have created communities on the back of Marteling Whales. They build towns and economic operations atop the whales and travel around the sea with them. Marteling Whales keep close to landmasses so as not to be destroyed by the vicious seas in Oriath.

Martliners often have their communities destroyed by the Marteling mating season.