S. D. Locke's Proposal

You find the access tunnel, hidden within a natural cave a mile off the main road.

You don't need the keycard. The door is ajar.

It smells here. It smells like *them*. Hopefully, they've moved on. You've come so far already. You can't turn back now.

There is a slick trail that leads from the cave entrance and into the depths of the site. If it's blood or shit - or something that smeared off one of those *things*, you cannot tell. You make a point to avoid it.

You're still receiving the distress signal. It only started broadcasting yesterday. Whoever it is - you pray they're still alive.

Your footsteps echo throughout empty corridors. Each footfall sounds for all the world like a dozen, as if you're not treading through the dark alone.

Elevator is down - so you take the stairs, ending on floor B5: Keter Holding. You pass several empty containment chambers. The horrors they once held are long gone.

If you're lucky.

The trail takes you to an office branching off the main hall - the source of the signal. The door is cracked open, but stuck. You plant your feet, push with all your might.

Something skitters out of one of the rooms to your left and around the corner before you can get a good look at it. Your first thought is 'dog'.

It was on the ceiling, though.

You take refuge in the room, slam the door behind you. It's dark here. You're safe. You take off your jacket and head wrap. It'd be a damn shame to die from something like hyperthermia after all that's happened.

The sole operating emergency light rotates in its casing - casting a pale orange glow across the room every other second.

As if the room itself had a pulse.

There's shelving haphazardly placed behind the door - a barricade. You scan the room. Soiled clothes, half eaten food. Despite the presence of an adjoining restroom, there is excrement in a bucket in the corner. A pneumatic chamber on the Northern wall would have been delivering consumables to the occupant.

The trail terminates in the corner of the room, forming a sick puddle. You spot three pharmacy bottles - further inspection reveals them to be various opioids. They're all empty.

There's a desk with a computer atop it. Approaching the terminal, you can clearly see the blinking light of the power button.

You take a seat. Turn it on.

## Emergency Protocol Activated. Clearance Level Safeguards Removed. Full Access Granted.

Secure. Contain. Protect.

`Loa``ding...`

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`Authenticating...`

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You hear footsteps just outside the door. Every first step comes down heavy, the second drags behind it

`..`

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`Authenticating...`

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`Authenticating...`

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A dark shape blots out the light streaming in through the slit between the floor and the doorway.

`Please Wait...`

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`Please Wait...`

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You tense up, waiting with bated breath, praying it will pass. You damn the deafening thumping of your heart for betraying your position.

`Please Wait...`

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The shadow recedes. You breathe a sigh of relief just as the screen comes to life…

`Opening File`

## **`🔥 AUTOMATED SECURE SYSTEM NOTIFICATION CODE 235 (ASSN-235) 🔥`**

`There has been an error in retrieving the current iteration of the SCP-001 file. You are currently viewing revision #3. Newer revisions can be accessed at the bottom of this page.`

### Revision 3/12 updated `1312` days ago

SCP-001, minutes after its activation. Photographer unknown.

**Item #:** SCP-001

**Object Class:** Apollyon

**Special Containment Procedures:** Due to its nature, SCP-001 cannot be contained. Survivors of the SCP-001 event stationed within secure facilities are to remain in contact with one another. Personnel are encouraged to attempt to reach Site-51 Site-19 by any means at their disposal. Personnel with knowledge as to the whereabouts of the O5 Council are to relay this information to the Administrator.

Survivors attempting to travel outdoors must fully cover their bodies in protective clothing; preferably several layers. Travel by foot should be limited as much as possible. Cities - and man-made structures in general - provide the greatest protection. Formerly-wooded areas should be circumvented. Travel by air is preferable above all other methods.

Personnel exposed to SCP-001 are to be considered lost. Compromised personnel are to be abandoned. Euthanization is not to be attempted.

Collective instances of SCP-001-A that are of formidable size are to be avoided at all costs. Conductive electrical weapons have proven partially effective at immobilizing instances, and may be used for self-defense. Incendiary weapons work as well. Cryonic munitions are the most effective thus far.

Testing has revealed that SCP-001-A is relatively safe to consume. This is only to be considered as a last resort in the absence of other options. As SCP-001-A may reconstitute within the digestive system, only small portions should be consumed at a time to prevent blockage.

Personnel stationed at Site-19 are to pursue research concerning off-world colonization. Shuttles must be constructed as to not allow light to penetrate the interior.

To those of you with families, or God forbid, children - I'm deeply, deeply sorry, you must push on. Do not let their deaths be in vain. We do still have time.
Humanity may still have a future. Come to Site-19. We need all the hands we can get.
**Learn to embrace the darkness, friends. Fear the light.**

*- The Administrator*