recursal/Fanatic-Fandom huggingface dataset:
Buckingham Palace

**Buckingham Palace** is the rightmost location in Ratigan's Realm. If he is still The Superior Mind, he wins if The Robot Queen is here at the start of his turn, as long as The Mouse Queen is not also present in his Realm.

## Actions

Buckingham Palace contains the following actions:

* Fate | Play a Card
* Move an Item or Ally | Gain 1 Power | Discard Cards

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Cinderella's Room

**Cinderella's Room** is the leftmost location in Lady Tremaine's Realm. One of the Glass Slippers is played here, and Heroes Trapped by The Key are moved here.

## Actions

Cinderella's Room contains the following actions:

* Play a Card | Move an Item or Ally
* Discard Cards | Gain 3 Power

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
I'll Fix Ya!

### Text

On this turn, you may perform actions that are covered by a Hero at your location.

**I'll Fix Ya!** is an Effect in Evil Queen's Villain deck.

## Clarifications

* I'll Fix Ya! does not let you perform an action more than once. If you perform an action covered by a Hero, then defeat or move them, you can't perform the same, previously covered action again.
* It does not matter how many Heroes are at the location.

## Strategy

This card is mainly used to let Evil Queen access her Activate actions when Heroes are covering them, though there are other useful actions on the top row as well, including her second Fate action at the Dwarfs' Cottage, and the Move a Hero action at the Laboratory.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* **I'll Fix Ya!**
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Crown

**This article is a disambiguation page for Crown**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Crown** is the name used by multiple cards:

* Crown (Mother Gothel) - an Item in Mother Gothel's Villain deck
* Crown (Ursula) - an Item in Ursula's Villain deck
A Cruel Irony

### Text

If there is an Ally at your location, choose an Effect from your discard pile, pay its Cost, and play it.

**A Cruel Irony** is an Effect in Yzma's Villain deck.

## Strategy

A useful card, letting you get more use out of After Them!, Eavesdrop, and Smash It with a Hammer. Be aware of the restriction, though Yzma will usually have at least one Ally in play anyway.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* **A Cruel Irony** • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Cauldron Born

### Text

Cauldron Born may only be played when The Power of The Black Cauldron is showing. Do not discard if used in a Vanquish action.

**Cauldron Born** is an Ally in Horned King's Villain deck. It is part of his win condition, as he wins once he has one in each of his four locations. It can only be played after The Black Cauldron has been flipped to reveal its Power, and only via the Ability on that side of the tile.

## Clarifications

* Cauldron Born cannot be played using a Play a Card action.
* Cauldron Born are played to the same location as the Ancient Soldiers they replace.

## Strategy

If you have The Black Cauldron Powered, and you have the Power to spend, and an Ancient Soldiers in play, play a Cauldron Born; there is no reason not to. Barring your Condition, it takes 20 Power and at least 5 turns to get all of your Cauldron Born in play, so do it quickly. Not only are they your win condition, but they're also your main method for keeping your board clear; while making sure to Fate as needed, make sure to visit Fair Folk Kingdom or Throne Room to make use of your Vanquish actions, moving Cauldron Born as needed. In general, don't stack Cauldron Born, as moving them into all locations can be a long process, hence why Fflewddur Fflam is so frustrating.

If you draw Cauldron Born before The Black Cauldron is claimed, or before you've found any Ancient Soldiers, don't be afraid to discard them, as long as you remember to shuffle them back in with We Have Made a Bargain later.

 **Villain deck**
*5 Copies:* Ancient Soldiers • **Cauldron Born**
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Downtown Metroville

**Downtown Metroville** is the rightmost location in Syndrome's Realm. Omnidroid v.10 is played here.

## Actions

Downtown Metroville contains the following actions:

* Discard Cards | Play a Card
* Fate | Gain 3 Power

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* The Playground

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
The Bookworm

### Text

Pay any amount of Power to play The Bookworm. Reduce a Hero's Strength by that amount.

**The Bookworm** is an Effect in Lotso's Villain deck.

## Strategy

Your most flexible card. Some games you may not even need it, but getting hit by Andy's Looking For Us or Spanish Mode (for Jessie) can make this a godsend. It can be tempting to drop someone down to 0 Strength, but that makes you vulnerable to The Claw and Bonnie's Toys, and then all that Power was just wasted. Best used to get everyone into range of New Toys Don't Stand a Chance.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • **The Bookworm** • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
It's a Vacation

### Text

Discard the top three Fate cards. Draw one Villain card for each Hero discarded.

**It's a Vacation** is an Effect in Oogie Boogie's Villain deck.

## Clarifications

* Jack Skellington counts as a Hero for this card's ability as he is not played.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Gain Power

**Gain Power** is an action that allows you to take Power from the supply equal to the number on the symbol.

## Official Rules

* Take Power from the Supply equal to the number in the symbol on your location.
* Keep your Power next to your board.
* Power is the currency of the game. You need Power to play cards and activate Abilities.

## Clarifications

* Power tokens are considered an infinite resource, if the supply runs out of power tokens, players still gain power, use any available method to keep track of the gained power.

## Trivia

Gaston and Madam Mim are the only Villains without a Gain 3 Power action.

Cruella De Vil is the only Villain without a Gain 2 Power action.

Oogie Boogie is the only Villain without a Gain 1 Power action.

 **Unique Actions**
Brew Poison
Caterpillar Room

**Caterpillar Room** is the leftmost location in Lotso's Realm. Lotso needs to have all his Heroes at 0 Strength here, as well as Buzz Lightyear (who starts the game here), in order to win. Several cards will move them here.

## Actions

Caterpillar Room contains the following actions:

* *empty*
* Discard Cards | Play a Card | Gain 1 Power

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
I Believe in You

### Text

The Horned King must discard his hand, then draw three cards from his Villain deck.

**I Believe in You** is an Effect in Horned King's Fate deck.

## Strategy

A double-edged sword. If you can discard multiple Cauldron Born or Ancient Soldiers, this sets Horned King back a lot, but you can also cause him to draw into a Cauldron Born he hadn't drawn yet and give him the win. If Horned King has been hoarding cards (particularly after playing Captured!), this becomes a safer choice. If he's discarding everything, be more wary about playing this. If he's literally emptied his deck, you may as well play this, as he's guaranteed to have the last one or two Cauldron Born in hand.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* **I Believe in You** • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Big Baby

### Text

Activate: Reveal cards from the top of your Fate deck until you reveal a Hero. Play that Hero to any location except the Caterpillar Room.

**Big Baby** is an Ally in Lotso's Villain deck.

## Clarifications

* The other revealed cards are discarded afterward.

## Strategy

Barring a super fast reshuffle, Big Baby is absolutely necessary. You only have three copies of Welcome to Sunnyside, so unless you get lucky and your opponent pulls the fourth Hero for you, you'll need to find it yourself with this. Best played to The Library, as the Original Factory Settings/New Toys Don't Stand a Chance combo requires a Vanquish with Demo Mode Buzz Lightyear, who needs a friend with him to do so. Play him early, and use him until all Heroes are in your Realm.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* **Big Baby** • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Superiority

### Text

During their turn, if another player targets you with a Fate action, you may play Superiority. You choose which of your Fate decks they must look at.

**Superiority** is a Condition in Yzma's Villain deck.

## Clarifications

* This must be played before a Fate pile is looked at.

## Strategy

An excellent card, especially when paired with Eavesdrop. Point other players to a Fate deck without Chaca/Tipo or On the Run, or to Kuzco if he's the only playable card in a deck. If you don't know what's in any of your Fate decks, you should make them choose from a smaller one, to give your opponent fewer options.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • **Superiority** • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Mummy Dust

### Text

Each time a Fate action targets you before your next turn, take 1 Power from the Supply and add it to your Poison.

**Mummy Dust** is an Ingredient in Evil Queen's Villain deck.

## Clarifications

* You gain the Poison before the Fate card is played.

## Strategy

Try to play this when your opponent(s) can Fate you on their next turn. Otherwise, you're spending 1 Power for nothing.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • **Mummy Dust** • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Anastasia

### Text

Discard Anastasia from your Realm to play Ball Gown Anastasia. Anastasia may not be played if Ball Gown Anastasia is in play.

**Anastasia** is an Ally in Lady Tremaine's Villain deck. She, and her Ball Gown form, function identically to Drizella and her own Ball Gown form. She is part of Lady Tremaine's win condition, as she (or her sister) must be in The Ballroom in her Ball Gown before Wedding Bells can be Activated.

## Strategy

Play her as soon as you can, even if Drizella is already in play; the only reason not to is if you also have Lucifer and are trying to avoid a three-Ally Condition, like Manipulation. Get her into her Ball Gown as soon as you can, then into The Ballroom. If she's moved away, move her back with all haste.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Crocodile Mim

**Crocodile Mim** is a Transformation in Villain deck.

## Strategy

See Transformation Strategy.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Brew Poison

**Brew Poison** is an action unique to Evil Queen. It lets her convert any amount of her Power into Poison, a resource she uses to defeat Heroes via Take a Bite.

## Official Rules

* The Brew Poison action is unique to Evil Queen and is found at the Laboratory location.
* Each time you perform this action, you may convert as many of your Power as you wish into Poison.
* Move the Power onto your Board to indicate that it is now Poison.
* Note: Poison is no longer considered Power. Poison may not be used to pay a card or Ability's Cost. Having Poison or adding Power from the Supply to your Poison do not trigger Conditions that require having Power or gaining Power.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
**Brew Poison** • Ingredient

 **Unique Actions**
**Brew Poison**
Achilles' Heel

**Achilles' Heel** is an Effect in Hades' Villain deck.

## Strategy

A rather weak card, and mainly discard fodder. You need to be able to play this at The Underworld (or be able to ride the Chariot to The Underworld) to get any use out of this. If it can help on the turn you draw it, great, but otherwise don't bother holding on to it.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* **Achilles' Heel** • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Poor Unfortunate Souls

**Poor Unfortunate Souls** is an Effect in Ursula's Villain deck.

## Strategy

Most useful if you have multiple Heroes with Binding Contracts, but can also be used in a pinch on just one if you don't have a Whirlpool in hand, though this is more expensive and only sends Heroes to adjacent locations.

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
The Playground

**The Playground** is the center-right location in Lotso's Realm.

## Actions

The Playground contains the following actions:

* Play a Card | Discard Cards
* Fate | Gain 3 Power

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Downtown Metroville

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Carpet

**Carpet** is a Hero in Jafar's Fate deck.

## Clarifications

* Other Heroes cannot be Hypnotized until Carpet is defeated.

## Strategy

Most useful to play either after the Genie has been brought out by the Magic Lamp but before he's been Hypnotized, or after Abu or Aladdin have stolen the Magic Lamp. Early, he can be used to protect Princess Jasmine.

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • **Carpet** • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Sugar and Spite

**Sugar and Spite** is the seventh expansion to Villainous, containing two new Villains. It can be played on its own, or mixed with other sets. It is slated for release in 2024.

It is the first in the series with two Villains. Its name is a play on the phrase "sugar and spice and everything nice".

## List of Villains

* King Candy
* Shere Khan

## Contents

 File:Sugarcontents.jpg
* 2 Boards
* 2 Villain Movers
* 2 Villain Guides
* 2 Reference Cards
* 60 Villain cards (30 per Villain)
* 30 Fate cards (15 per Villain)
* ?? Power Tokens
* other possible contents

 **Repackaged Sets**
*Introduction to Evil*
Fidget's List

### Text

Activate: Reveal cards from the top of your deck until you reveal an Item. Put that Item into your hand. Discard the rest.

**Fidget's List** is an Item in Ratigan's Villain deck.

## Strategy

A very useful Item. If you haven't found The Robot Queen yet, you should prioritize this Activated Ability over all others, and later on this can find the Bell or a Marvelous Trap.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Hook's Case

**Hook's Case** is an Item in Captain Hook's Villain deck.

## Strategy

One of three different action-adding Items in Captain Hook's Villain deck, this can quickly pay for itself. Take advantage of Move an Item or Ally actions to get additional Power out of this card.

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • **Hook's Case** • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Golden Arrow

### Text

When Golden Arrow is played, attach it to an Ally. When that Ally is used to defeat a Hero, gain 2 Power.

**Golden Arrow** is an Item in Prince John's Villain deck.

## Strategy

A nice way to get a bit more Power. Try to combine it with Bow and Arrows to get more use out of it.

## Previous versions

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Magnificent, Marvelous, Mad

**Magnificent, Marvelous, Mad** is an Effect in Madam Mim's Villain deck.

## Clarifications

* This is not shuffled in, and will become the only card in your discard pile afterwards.

## Strategy

A niche card, though useful if you were hit by a particularly brutal Bird Arthur, or if you also lost your copies of A Sporting Chance.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • **Magnificent, Marvelous, Mad** • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Glass Slipper

### Text

This Glass Slipper does not attach to a Hero and must be played to *[location]*. Lady Tremaine cannot win the game while a Glass Slipper is in her Realm.

**Glass Slipper** is an Item in Lady Tremaine's Fate deck. It has two variants, one that is played to Cinderella's Room, and one that is played to The Castle. The presence of either Glass Slipper blocks Lady Tremaine from winning.

## Clarifications

* A Glass Slipper covers the top row of actions, just like a Hero.
* There are only two ways to remove a Glass Slipper from your Realm: using Lady Tremaine's Cane or using Vicious Practical Jokes to play Jaq to the Glass Slipper's location (assuming it is the only Item at that location).
* A Glass Slipper may not be moved using the Move an Item or Ally action.

## Strategy

Usually a good pick, though keep in mind that Ball Gown Cinderella (and therefore Fairy Godmother) will bring them out eventually, so don’t prioritize them unless a daughter is already in The Ballroom.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* **Glass Slipper**
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Let Down Your Hair

### Text

If Rapunzel is at Rapunzel's Tower, gain 1 Trust. Otherwise, move Rapunzel up to two locations toward Rapunzel's Tower.

**Let Down Your Hair** is an Effect in Mother Gothel's Villain deck.

## Strategy

A flexible card. Use it as needed to either keep Rapunzel out of Corona or gain an extra Trust. Never discard fodder, as it almost always has immediate use.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • **Let Down Your Hair** • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
The Ballroom

**The Ballroom** is the rightmost location in Lady Tremaine's Realm. It starts the game locked; it is unlocked when Invitation from the King is played. Only four cards can ever be in this location: Ball Gown Anastasia, Ball Gown Drizella, Ball Gown Cinderella, and The Prince; no other cards may be played or moved here. The Prince in particular *must* be played here, and cannot be moved out of this location. One of either Ball Gown Anastasia or Ball Gown Drizella must be here to Activate Wedding Bells.

## Actions

The Ballroom contains the following actions:

* *empty*
* Activate | Play a Card | Move an Item or Ally

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Horace Horsecollar

### Text

When Horace Horsecollar is played, you may move an Ally or Item to any location.

**Horace Horsecollar** is a Hero in Pete's Fate deck.

## Strategy

Horace Horsecollar is quite a good Fate pick, as he can delay Rule the Realm, Round Up, or Strike It Rich for a turn or two, or he can move an Ally away from Oswald the Lucky Rabbit or Mickey Mouse. More niche is moving Jalopy away from Power Play or Win Big, to make them more difficult to complete, especially at Frontier Town or Service Station, which lack bottom-row Play a Card actions.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • **Horace Horsecollar** • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Sir Hiss

### Text

If Prince John is at Sir Hiss's location, you may perform one action that is covered by a Hero at that location.

**Sir Hiss** is an Ally in Prince John's Villain deck.

## Clarifications

* Sir Hiss does not let you perform an action more than once. If you perform an action covered by a Hero, then defeat or Imprison them, you can't perform the same, previously covered action again.

## Strategy

Sir Hiss has poor Strength for his Cost, but that's not why you play him. Prince John has a number of cards that reward him for keeping Heroes around (Beautiful, Lovely Taxes and Sheriff of Nottingham, for examples), and Sir Hiss lets him still have decent turns even when his board is covered in Heroes. Remember to move him as needed.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Dopey

**Dopey** is a Hero in Evil Queen's Fate deck.

## Strategy

A very solid Fate pick - he increases the amount of Poison needed to defeat Snow White by 2, and can also buff Doc, causing further waste of Poison.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same:

* Wendy

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Original Factory Settings

### Text

Flip Buzz Lightyear to Demo Mode Buzz Lightyear and move him to any location at the bottom of Lotso's Realm. All Heroes lose 1 Strength.

**Original Factory Settings** is an Effect in Lotso's Villain deck.

## Clarifications

* This can always be played, even if Buzz Lightyear is already in Demo Mode. In that case, you can still move him to any location.
* Buzz Lightyear must be moved; he cannot remain in the same location if you play this.

## Strategy

One of your best cards, doing a little of everything. Better than Locked Up or Patrolling All Night Long for Strength reduction, and letting you keep control over Buzz Lightyear. Can be used in conjunction with New Toys Don't Stand a Chance for a combo win if you haven't been hit by Andy's Looking For Us. However, don't be tempted to play this too early - it's easily undone by Spanish Mode, and reducing Hero Strength too much too early makes you vulnerable to The Claw. If you're going for the combo, it's okay to discard one of these, and use Not Age Appropriate to wrangle Buzz Lightyear until you're in position to win.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* **Original Factory Settings** • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Sideburns Stabbington

### Text

When Sideburns Stabbington is played to Rapunzel's location, you may move Rapunzel to Rapunzel's Tower.

**Sideburns Stabbington** is an Ally in Mother Gothel's Villain deck. He functions identically to Patchy Stabbington.

## Strategy

A fantastic card, and one of the few that Mother Gothel should never discard. His primary use is to send Rapunzel back to her Tower, both on play and on Vanquish, but he can also threaten any other Hero, even one with a Frying Pan. However, he (along with his brother) is the most expensive card in Mother Gothel's deck, and the main reason why she should visit The Snuggly Duckling once in a while and try to get the Crown out quickly.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
The Path of Righteousness

### Text

If Kuzco is in Yzma's Realm, place 2 Power on Kronk. Otherwise, place 1 Power on Kronk.

**The Path of Righteousness** is an Effect in Yzma's Fate deck.

## Strategy

Remember that this can't be played unless Kronk is around. It can be useful to bump Kronk up to 2 Power, rather than all the way to 3, so that Yzma doesn't want to move him. Once he's a Hero, she can just play Right-Hand Man, get him back, then play him wherever she wants, though making him a Hero does slow her down, and should absolutely be done if Yzma is about to win. Remember that you can always peek at Yzma's discard pile to see whether she has any copies of The Path That Rocks or Right-Hand Man left to play, as well as any copies of A Cruel Irony.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • **The Path of Righteousness** • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Lumiere

**Lumiere** is a Hero in Gaston's Fate deck.

## Clarifications

* Lumiere may move himself, which Gaston may wish to do if playing him through Take Me Instead.

## Strategy

A solidly chunky Hero, he is best used to move Belle or Maurice out of harm's way, or moving Beast to disrupt Ally stacking.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same:

* Colonel
* Nala

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • **Lumiere** • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Nanny

**Nanny** is a Hero in Cruella De Vil's Fate deck.

## Strategy

Drop her on top of a Flashlight and watch Cruella flip her board in frustration. Other good targets are Telephone, Jasper and Horace, but be aware that the Allies will most likely be able to get rid of her pretty handily.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • **Nanny** • Perdita • Pongo • Sergeant Tibbs
Michael

### Text

Michael gets +1 Strength for each location in Captain Hook's Realm that has a Hero, including Michael's location.

**Michael** is a Hero in Captain Hook's Fate deck.

## Clarifications

* Michael counts himself, thus having a baseline of 2 Strength.

## Strategy

Spreading Heroes out is always a good idea, to block actions at more locations, but this is especially true with Michael. With all four locations occupied, he has 5 Strength, but this doesn't happen very often, and Michael is overall a weak Hero.

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • **Michael** • Peter Pan • Tick Tock • Tinker Bell • Wendy
Set a Trap

**Set a Trap** is an Effect in Prince John's Villain deck.

## Strategy

This card lets you Vanquish more often, which can be quite useful if you're swarmed with Heroes. Using Set a Trap to avoid visiting Nottingham doesn't really do much, as the extra Power gained at Friar Tuck's Church would just be spent on this card (barring King Richard's Crown, which changes things), and Fating your opponents is never a bad idea.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • **Set a Trap**
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Sneaky Pete

### Text

Draw two cards into your hand, then put one card from your hand on the top or bottom of your deck.

**Sneaky Pete** is an Effect in Pete's Villain deck.

## Clarifications

* The card put back on the top or bottom of your deck can be one of the cards drawn by this card, or one you already had in your hand.

## Strategy

The only non-Condition in your deck to cost zero Power, this card is almost always worth playing, unless you have cards in hand that can immediately fulfill one of your Goals. The ability to put a card back makes this and Mischief very helpful in fulfilling Win Big, letting you stack your deck to maximize Play a Game. Even if you don't have that Goal (or have already completed it), this card is quite useful if played at Podunk Landing or a location with Jalopy, as you can play something you draw.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • **Sneaky Pete**
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Hook Hand

**Hook Hand** is a Hero in Mother Gothel's Fate deck.

## Strategy

A fantastic Fate pick. Losing a key Item, Patchy or Sideburns, or an I Love You Most or other useful Effect before they can even be played can hurt massively. This Hero can prevent Trust gain or Rapunzel movement, and is a high priority pick.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • **Hook Hand** • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Masked Spirits

**Fortune**: Only Masked Spirits can be resolved during this action. Return any unresolved cards to the Fortune pile, then discard all Masked Spirits that were revealed.

**Masked Spirits** is an Ally/Item in Dr. Facilier's Villain deck. It is currently the only multi-type card in the game.

## Strategy

Be very careful with these. While it may be tempting to proactively play them early for easy Vanquishing, they are a prime target for The Evening Star and Juju, so these are better as either discard fodder or as a reactive defense against Heroes. Never visit Louis' location with these in your hand. If Masked Spirits ever do end up in the Fortune pile, they should be top priority when playing Desperation or using Illusion Powder.

 **Villain deck**
*3 Copies:* Friends on the Other Side • **Masked Spirits** • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Skippy

**Skippy** is a Hero in Prince John's Fate deck.

## Strategy

A weak Hero, though immune to a sizeable portion of Prince John's Allies. A decent target for Steal from the Rich.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • **Skippy** • Toby
Princess Eilonwy

**Princess Eilonwy** is a Hero in Horned King's Fate deck.

## Strategy

A decent Hero, though Horned King's Heroes are so weak and his Allies so strong that an extra 1 Strength doesn't usually make much of a difference, except in making We Got You Now, Pig Keeper pointless. A decent target for Dyrnwyn.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same:

* Alan-a-Dale

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • **Princess Eilonwy** • Taran • The Witches of Morva
No Capes!

### Text

Place No Capes! under Syndrome's mover. At the beginning of his next turn, Syndrome discards No Capes!, then remains in the same location and takes the actions there.

**No Capes!** is an Effect in Syndrome's Fate deck.

## Clarifications

* If Syndrome has both copies of this played against him in a single round, he discards both on his next turn.

## Strategy

Best used if Syndrome is at a covered location, or at least one without a Vanquish action, to slow him down. This can also save you if it prevents him from moving to Omnidroid v.10 and Syndrome's Remote when all Heroes are gone, though avoid keeping him at Parr Residence, as with Mirage in hand he can just win anyway.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • **No Capes!** • Teamwork
 **Unique mechanics**
Omnidroid
Lefou

### Text

When performing a Vanquish action in Lefou's location, all Allies are returned to your hand instead of the discard pile.

**Lefou** is an Ally in Gaston's Villain deck.

## Clarifications

* The location of a Vanquish action is where a Hero and one or more Allies are discarded, not the location where the Vanquish icon is printed.
* Lefou's Ability is mandatory; you cannot choose to not return Allies to your hand.
* If Lefou is involved in the Vanquish action, he is also returned to your hand.
* Any Allies not involved in the Vanquish action remain on the board, even if at the same location.

## Strategy

Lefou is a card of calculated risk, both in when to play him, and whether or not to. Playing him early can render him useless if Beast moves him, but doing so can let you get through your deck faster to more important cards. Playing him at all means you can conserve your limited supply of Allies, particularly your Wolves, but that usually means you're clogging up your hand with them, and won't be drawing new cards anytime soon. Perhaps the best use for Lefou is as a flyby anti-Belle drone, as he'll always return to hand after he's done, but it can also be nice to get back Wolves spent on Beast. If you do use him, try to empty your hand back out as quickly as possible afterwards. Remember that you can use any number of Allies in a Vanquish action, even if they're not needed, so you can reposition any Allies at that location, though as always be wary of handclog.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Smells Like Strawberries

### Text

During their turn, if another player takes a Fate action, you may play Smells Like Strawberries. Shuffle your discard pile back into your deck.

**Smells Like Strawberries** is a Condition in Lotso's Villain deck.

## Clarifications

* Smells Like Strawberries is played after the Fate action is completed.
* This is not shuffled in, and will become the only card in your discard pile afterwards.

## Strategy

A niche, but often crucial card. This becomes necessary if Big Baby or Stretch get discarded before you're done with them, but it's also nice to shuffle back in your limited copies of Not Age Appropriate, Something Snapped, and Original Factory Settings. It's okay to discard one copy of this, but if you've blown past your key Effects and Conditions (either by playing or discarding them), hold on to this until you're Fated. Everyone Fates, but your opponent will be aware of the existence of this card, and might deliberately not Fate you in a 1-on-1 game if they know you can't win without a reshuffle - this becomes much easier to trigger in a 3+ player game.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • **Smells Like Strawberries** • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Sherwood Forest

**Sherwood Forest** is the leftmost location in Prince John's Realm.

## Actions

Sherwood Forest contains the following actions:

* Gain 1 Power | Discard Cards
* Play a Card | Fate

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Milk Farm
* Tiana's Place

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Royal Rider

### Text

When performing a Vanquish action, Royal Rider may be used to defeat a Hero at his location or at an adjacent location.

**Royal Rider** is an Ally in Mother Gothel's Villain deck.

## Strategy

A great Ally. Play them to The Forest or The Snuggly Duckling so they can attack the most locations. The best choice for Knife, as not only can they defeat every Hero on their own with it, even ones with Frying Pan, but they can also attack adjacent locations. However, they can be tricky to play, as they are the most expensive non-Stabbington in Mother Gothel's deck, and she often hurts for Power.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Velocipod Patrol

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • **Royal Rider** • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Cerberus

### Text

When performing a Vanquish action, Cerberus may be used to defeat a Hero at his location or at an adjacent location.

**Cerberus** is an Ally in Hades' Villain deck.

## Strategy

A solid Ally, but if you have no Heroes on your board, it may be best to just discard him to get more out of I Rule!. A good target for Ruthless if you have no Titans in hand.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan