Dungeons

**Missions** (or **Story Mode**) are one of the main features of the game. This game is divided in **multiple parts**, which contain ~**10 chapters** each, and each of them have **4-8 Episodes**.

Each **episode** is divided into **7 missions** ; **3** of them are **dialog** missions (in **blue**, that give **3 Star Fragments** only **one** time when completed), and the other **4** are **battle** missions (in **red**).

It is **reccomended** to check out the **Tutorials**. Everything is written in japanese, but, by helping you out with the **pictures** and **videos**, you can take a lot of information from those.

You get **3 Star Fragments** (**1** in **Easy Difficulty**) when you **clear** a mission, and **3 more** (**1** in **Easy Difficulty**) when you complete **all** the **objectives** of the mission. You don't have to do all the objectives at the same time.

Monsters in missions can **drop** chests who contain **item** drops, who are different depending on the mission. These drops can be used to **craft** and **upgrade** weapons.

There are currently **3** levels of **difficulty** : **Easy**, **Normal** and **Hard**. Each of them have different **objectives** and level.
The missions in **bold** who contain a " **-** " are **Story Missions**.

## **Battle Preparations**

When you select a **Battle Mission** you'll be presented with the **preparations** screen.

From **top to bottom**, it diplays:

* **information** about the **mission** selected. The **blue** **number** next the **clear** **rank** indicates the **difficulty** level;
* the **party** you've selected. Next to it there's a **button** that sends you to the Formation screen;
* **information** about your **party**: the **characters** in your party, the **school-year** they're in (bottom-left of their feet), number of **stars** of their cards, **weapon** equipped, current **experience** level, how much **experience** is **needed** to level up, **HP** and **attack power**.
* **multipliers** in use: you can use **one** multiplier for **each** item on every mission. After a mission the number of multipliers you can use will scale down of one point. You'll have to wait for **1 hour** to use a new multiplier. A total of **5** multipliers can stack up. From **left to right**, you can decide to activate a multiplier for: **Experience points**, **Money**, **Cheer points** and **Chests** that enemies drop. The **leftmost** icon activates **Auto-mode**. If you activate it, the **CPU** will control your character **automatically**. In battle, the CPU will **never** use **Special Attacks**. You can **regain** control of your character even though you selected Auto-mode by pressing the **green button** at the **top** of the screen while in battle.
* **enemy** **information**. If you tap on the **purple button** you can view a list of the **types** of **enemies** that appear in the **whole** game. If the monster's name has a **yellow bubble** above it, that means that that type of monster will be **present** in the **mission**. The **orange column** indicates the types of weapons that are **effective** against that type of monster. The **Blue column** indicates the types of weapons that are **ineffective** against that type of monster. The **Purple column** indicates the type of weapons to wich that type of monster is **invulnerable** to.
* the **pink button** allows you to **start** the mission.

## **Battle**

When the **battle** will **begin**, you'll be placed in some type of **arena**. Arenas change depending on the mission: it could be an open green field or a stadium, or vilage streets.

You can **move** your character by **tapping** and **holding** your **finger** on to the **screen** and **moving** it on the **direction** you want the character to **move** to. A **semi-transparent indicator** will pop-up. Depending on **how far** you move your finger from the indicator's **focal point**, your character will **run faster**.

To attack you must **tap** the screen. Doing so will place a **focal point**, and a **colored circle** will **stretch** out from the focal point.

When the colored circle **comes back** to the focal point, you must **tap** the screen again to perform **combo attacks**. Combos are potentially **endless**. The **longer** the combos the more **powerful** the attacks will become.

You can **flick** your finger on the screen to perform a **dodge-roll**. During dodge-rolls characters are **invincible**. If you perform a dodge-roll **during** a combo, you'll be able to **continue** the combo after the roll by **continuing** tapping the screen. You can perform up to **2 dodge-rolls in quick succession** before **dropping** the combo.

Depending on how **precisely** you tap the screen when the circle comes back to the focal point, you're attack will receive a **rank**: either **Good**, **Great** or **Fever**, and each indicate how **strong** the attack will be.

If your character is equipped with a **Gun** or a **Rod**, then you'll be able to perform only a **5-hit combo** before having to **reload**. In order to reload, you must perform a **dodge-roll** by flicking your finger on the screen.

If your character has equipped a card that grants her a **Special Attack**, you can intiate it by performing **long-enough** combos to **fill** the **gauge** on **bottom-left** **corner** of the screen. When the gauge is **full**, the **next** time you **tap** the screen, the colored circle will morph in to a number of **colored stars**. When the colored stars will go back to the focal point and you'll tap the screen, the **Special Attack** will be **performed**. When the Special Attack **ends**, the combo **continues**. When peforming a Special Attack, you'll **spend** a certain amount of **SP** depending on the Special Attack, that you can view on the **bottom-left corner**.

If you **tap**, **hold** and **move** your finger near the **orange** **directional arrow**, you can move the **camera** left and right.

While in **Battle** mode, the screen while contain the follwing **icons** from **top to bottom**:

* **Pause button**: **pause** the game, check your **objectives**, check the **enemy information** and **exit** the mission;
* **time left**: how much time remains before the mission will result in **failure** (**not all missions** will result in failure when the time runs out);
* **Auto-mode speed**: if Auto-mode is **activated**, you can select how **fast** the game runs by tapping on the **green button**: **normal speed**, **doubled the speed** or **deselect** Auto-mode.
* number of **Money**, **Cheer** points and **Chests** collected during the mission;
* **directional arrow:** point towards your main **objective**, like enemies;
* **character icons**: tap on these to **swap** characters;
* **auto-aim icon**: tap on this **reticle** icon to point the camera towards the **closest** **enemy**;
* **character information**: card and weapon equipped, **HP** and **SP** left, the character whose **Special Attack** comes from (bottom-left corner of the screen), the amount of **SP** and the **lenght** of the combo **needed** to **initiate** the Special attack.

## **Results Screen**

When you'll **complete** a mission, you'll be presented with the **result screen**.

It first shows how much **experience** points the characters have gained, then the **Clear rank**, which depends on the **amount of objective completed**. Below that are shown how many **seconds** you took to **complete** the mission, your **longest combo** of attacks, the **percentage** of attack **ranks**, the amount of **Money** and **Cheer points** you obtained, the **items** contained in the **chests** dropped by the enemies that you collected, and finally the **prizes** you earned for **completing** the mission and for **achieving** **S Rank**.

You can press the **pink button** to **restart** the mission or the **blue button** to go back to the **missions menu**.