recursal/Fanatic-Fandom huggingface dataset:
MOD/管理用ウサギロボ

## Management Dummy Rabbit管理用 ウサギロボ

### リスクレベル

**TETH**

**脱走する恐れあり**

###  クリフォトカウンター

1

確率
--

>
> *新しい管理人たちのために！*
> *For new admins!*
> ***- Management Dummy Rabbit***
>

**Management Dummy Rabbit（O-00-01、管理用 ウサギロボ）**は、ウサギ型の標的人形のような姿をしたアブノーマリティです。

その体は白色で丸みを帯びており、底部は黒色です。中央には黒い紐と、訓練用の円形の的が付いています。
頭部には、ウサギの耳に似た一対の突起、小さな2つの目、黄色い頬、ライン状の口を持ちます。

## 特殊能力

**クリフォトカウンターが0になる**と、特殊能力が発動します。

**抑圧**作業を行うと、カウンターが1つ減少します。

特殊能力が発動すると、**収容違反を起こします**。

脱走時、管理用ウサギロボは移動することなく収容室の扉の前に留まります。

脱走中のウサギロボは100ポイントの体力を持ちます。

脅威となる特殊能力は使用せず、鎮圧は非常に容易です。

鎮圧が完了すると、管理用 ウサギロボは上下逆さまにひっくり返ります。

由来
--

通常の管理フェーズで収容するための教育用 ウサギロボです。

詳細
--

管理用 ウサギロボは、**愛着**、**本能**と**洞察**、**抑圧**の順に作業を好みます。

**愛着**には作業レベルに関わらず**最高**の反応を示します。
**本能**と**洞察**には作業レベルに関わらず**高い**反応を示します。
**抑圧**には作業レベルに関わらず普通の反応を示しますが、作業後にクリフォトカウンターが減少します。
他のアブノーマリティと同様に、エネルギー生成量は作業終了時のPE-BOXの数によって決まります。

管理用 ウサギロボの作業結果は、悪い、普通、良いの3つのセクションに分かれています。

作業終了時のPE-BOXが0～3個だと悪い、4～6個だと普通、7～10個だと良い結果になります。

作業終了後の待機時間は約10秒で、クリフォトカウンターの初期値は1です。

### 開放可能な情報/アップグレード

**基本情報** (Cost: 5 PE Boxes)

アブノーマリティの名前、オブジェクト分類、危険レベル (TETH)、肖像、攻撃タイプ (**RED** 1 - 2)、
E-Boxesの容量 (10)、気分状態、クリフォトカウンターをアンロックします。
**本能/洞察/愛着/抑圧 作業方法リスト** (Cost: 5 PE Boxes)

各作業のレベルごとの成功確率をアンロックします。
**管理方法 1** (Cost: 5 PE Boxes)

* ＜管理方法 1＞
	+ 管理用 ウサギロボに抑圧作業をすると、作業完了時にクリフォトカウンターが減少した。

**脱走情報** (Cost: 5 PE Boxes)

脱走可能であるかの情報と属性耐性、クリフォトカウンターの最大値 (1) をアンロックします。
収容違反時の耐性：
RED：耐性 (0.5)　-　WHITE：弱点 (1.5)　-　BLACK：普通 (1.0)　-　PALE：普通 (1.0)

### 観測レベル

**レベル 1** (1 セクション開放): 作業成功率 +5%

**レベル 2** (2 セクション開放): 作業速度 +5

**レベル 3** (3 セクション開放): 作業成功率 +5%

**レベル 4** (すべての詳細の開放): 作業速度 +5

ギフト「管理用 E.G.O」をアンロックします。
これは管理用 ウサギロボの腹部の的に似た髪飾りで、作業終了時に5%の確率で付与されます。
装着効果：HP・MP +3
## ストーリー

* 新しい管理人たちのための アブノーマリティです。
* 名前に「ウサギ」が 付いていますが、 ニンジンは食べません。 たまに脱走しますが、 それは大好きな人と 一緒いたいがためです。

## フレーバーテキスト

* "管理用 ウサギロボは自分がここの職員だと思っているおもちゃです。"
* "管理用 ウサギロボは人間が大好きです。"
* "管理用 ウサギロボが＜Name＞の周りを 元気に走り回りますが、＜Name＞は自分の仕事に集中しています。"
* "管理用 ウサギロボは世界の中心について思いを馳せてます。"
* "管理用 ウサギロボは＜Name＞が帰ってしまうのをとても寂しそうに見つめてきます。ずっと一緒にいたくて付いて来そうです。"

余談
--

* ウサギロボは本来ゲームのチュートリアル専用のアブノーマリティである。
* BaseMod付属されたファイルのうちBaseCreatureGen.xmlに教育用ウサギロボのIDを追加することでも同機能のアブノーマリティを収容可能。
	+ E.G.O関係のみ違いあり

## 要検証

以下の項目について情報が不足しています。記載情報に誤りの可能性があれば、コメントしてください。
The Afturgangar

Awoken from the sleep of ages, afturgangar are undead - similar to the evil draugr, thurs ghuls or gengangere. However, afturgangar are given a nobler purpose - to redeem themselves in the eyes of the Gods and be taken by Valkyries to Valhalla.

Afturgangar are almost always men'u who have been raised by the power of a sacred Valkyrie to be given a second chance to earn their place beside men'u Gods. Though they appear as they were in life, barring the sunken and glowing eyes, many afturgangar shy away from other people. Feeling the sting of rebirth and the unnatural state of their prolonged existence, they find solace from that discomfort in solitude and frequent travels.

Afturgangar almost always reflect the races they originated in. Though the majority of them are men'u, an occasional aelan or tama follower of the men'u faith arise as afturgangar. Afturgangar have deep, sunken eyes that glow in the dark, and pale blue or grey skin that has toughened after death and can withstand enormous damage.

Afturgangar often lumber out of the many nameless tombs that litter Iskandarr, and many tend to stay away from being closely involved with any society, staying on the edges and fringes of civilization.

## Racial benefits

Afturgangar are undead creatures, and, as such, primarily draw from the races they were before death. *All afturgangar must select a prior race - aelan, tama or men'u. They gain all the benefits of that race in addition to the ones listed here.*

**Afturgangar** - *+1 Stamina, gain an additional bruised health level. Presence cannot be naturally raised above 2. Further, an Afturgangar must select an Afturgangar career in addition to another career.*
The Men'u

Known as nordmenn, men or humans to themselves, the Men'u came from a ruined land, and now eke out a living on Iskandarr.

Though the third largest race on Iskandarr, the rapid growth of Men'u settlements is only outmatched by the increase of their populations. Adaptable and enduring, the Men'u wish to survive at any cost.

Men'u are varied, and can range from short to very tall. Their eyes are often blue, green or brown. Their skin ranges from a pale white to a darker pink, or tan. Men'u hair is typically red, blonde, white, gray, black or brown.

Men'u tattoo themselves with runes, and sometimes scar themselves during religious festivals and rituals. Scars and braids are regarded with respect.

Men'u are dominant on the Western parts of Iskandarr, but can be found throughout the land.

## Racial Benefits

The Men'u come in three distinct groups, based on their land of birth. They are Hrangarikar, Vanar and Hadafolk. To find out more about these cultures, please see the Cultures and Folklore page.

**Hrangarikar -** *+1 to any war lore.*

**Vanar -** *+1 to any skill or talent.*

**Hadafolk - +***1 to any knowledge or talent.*
Anthony Stark

Portrayal

**Anthony Stark** (アﾝサニー・スタック, *ansanii sutakku*), famously known as **the Ranger** (ザ・レイﾝジャー, *za reinjaa*), is an infamous NCR Ranger of the New Commonwealth Recon, a mercenary-assassin independent organization situated primarily in America, but can operate in Japan, Australia and Russia.

Hired by the Japanese government for his exceptional capabilities as a rager who ventured across the desertes of Russia and Egypt on foot, he'd be one of the assassins that goes to assassinate Korosensei, following Class 3-E's ideas.
MOD/誰も泣かないように

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このページにかかれている情報は本編とは関係ありません。

**記事"MOD/誰も泣かないように"についての注意:**

このページは作成途中であり、MOD/誰も泣かないようにに関するより詳しい情報が現在調査中で収集されています。
何か建設的な情報があれば、追加をお願いします。
それが確信が持てない情報である場合は、コメントに記載してください。

**脱走する恐れあり**

**職員が変異する恐れあり**

*お札を返してください...。誰も泣かぬように…*
*Please return the bill.... Let no one cry...*
***- So That No One Will Cry***

**So That No One Will Cry（T-04-11-20、誰も泣かないように）**は、大量のお札を貼られた木の人形でできたアブノーマリティーです。

## 特殊能力

誰も泣かないようには独立した複数の特殊能力を持っています。

クリフォトカウンターが０になると特殊能力が発動します。

カウンターは以下の条件で１減少します。

* 作業結果が悪い場合は確定
* 慎重ランクが2以下

特殊能力が発動すると、**収容違反を起こします。**

由来
--

詳細
--

誰も泣かないようには、洞察、本能、愛着、抑圧の順に作業を好みます。

　　洞察は作業ランク4以上で最高の反応を示し、作業ランク3以下でも高い反応を示します。

　　本能は作業ランク3以上で高い反応を示し、作業ランク2以下では普通の反応になります。

　　愛着は作業ランク4以上で普通の反応を示し、作業ランク3以下では低い反応になります。

　　抑圧は作業ランクに関わらず、低い反応しか示しません。

他のアブノーマリティと同様に、エネルギー生成量は作業終了時のPE-BOXの数によって決まります。

誰も泣かないようにの作業結果は、悪い、普通、良いの3つのセクションに分かれています。

作業終了時のPE-BOXが0～4個だと悪い、5～7個だと普通、8～12個だと良い結果になります。

作業終了後の待機時間は約10秒で、クリフォトカウンターの初期値は2です。

開放可能な情報/アップグレード

**基本情報** (Cost:12 PE Boxes)

アブノーマリティの名前、オブジェクト分類、危険レベル(**TETH**) 、肖像、攻撃タイプ (**RED** 2 - 3)、 E-Boxeの容量 (12)、気分状態、クリフォトカウンターをアンロックします。
**本能/洞察/愛着/抑圧 作業方法リスト** (Cost:3 PE Boxes)

　　各作業のレベルごとの成功確率をアンロックします。

脱走情報 (Cost:12 PE Boxes) 脱走可能であるかの情報と属性耐性、クリフォトカウンターの最大値 (2) をアンロックします。 ：脱走するオブジェクトです

## 管理方法

管理方法1/2/3/4/5/6/7(Cost:2 PE Boxes)

* ＜管理方法1＞
	+ 作業結果が悪いとT-04-11-20のクリフォトカウンタ―減少し、作業していた職員にお札付与された。お札は数値が9以下だと、職員の与ダメージを上昇させた。

* ＜管理方法2＞
	+ 作業結果がいいと職員に付与されたお札を別の呪いの札へと変化させた。この呪いの札は数値分、正義に関するステータスを減少させた。

* ＜管理方法3＞
	+ 慎重ランク2以下の職員が作業すると、T-04-11-20のクリフォトカウンタ―が減少し、作業していた職員にお札が付与された。

* ＜管理方法4＞
	+ 脱走中、T-04-11-20がガードしてるときにお札を持った職員が攻撃するとお札が呪いの札へと変化する。

* ＜管理方法5＞
	+ T-04-11-20は攻撃するたびに攻撃対象にお札を付与した。

* ＜管理方法6＞
	+ 呪いの札とお札はアブノーマリティへの作業を終了させるたびに数値が減少した。

* ＜管理方法7＞
	+ T-04-11-20が脱走中、$0が受けたダメージの3分の一はお札を持った物全員に分配された。

## 脱走情報

収容違反時の耐性：

　　**RED**
：弱点 (1.5)
 － **WHITE**
：耐性 (0.8)
 － **BLACK**
：普通 (1.0)
 － **PALE**
：弱点 (1.5)

## 作業好感度

観測レベル

**レベル 1** (1 セクション開放): 作業速度＋4

**レベル 2** (2 セクション開放): 作業成功率 +4%

**レベル 3** (3 セクション開放): 作業速度 +4

防護服「紅籍」をアンロックします。

**レベル 4** (すべての詳細の開放): 作業成功率 +4%

武器「紅籍」をアンロックします。

## E.G.O

**武器：紅籍**

TETHレベルの武器です。お札が張り付いているこん棒です。

観測レベル4から製造が可能になります。

**装着条件：**慎重ランクⅡ、職員ランクⅡ

**特殊能力：**攻撃するたびに装着者にお札が蓄積される。お札は数値分、攻撃時にダメージを与える。お札が9以上あると、特殊攻撃を行った。

**攻撃方法：**

**説明：**あぁ…やっと…僕を見つけたんですね。

**防護服：紅籍**

TETHレベルの防護服です。

観測レベル3から製造が可能になります。

**装着条件：**慎重ランクⅡ、職員ランクⅡ

**特殊能力：**無し

**説明：**全員止められましたよ…。

**ギフト：無し**

## ストーリー

当該アブノーマリティに関する記録：お札と血がたくさんついた、木の人形のアブノーマリティです。

作業をした職員にお札が付いていることがあります。お札がつけられた職員は、力がみなぎる感じがする。と言っていました。

また、お札が別のお札に代わっていることがありました。このお札を付けられた職員は、体が重いような感じがすると答えていました。

以上の記録からこのアブノーマリティを有効活用する試みが行われました。

事件記録:ある日、このアブノーマリティが脱走し、職員たちが鎮圧しようとしました。鎮圧は無事終了したと思っていましたが、お札がつけられた職員が傷ついており、死亡する事例もありました。

この事件以降、お札を有効活用する試みは中止されました。もしお札が付与された場合、すぐさま、作業をし、はがすこと。

## フレーバーテキスト

* T-04-11-20はお札がたくさん付いた木の人形です。
* T-04-11-20からは血が出ている
* <name>はT-04-11-20についているお札を取ろうとする。
* <name>は自分にお札がたくさんついてあることに気づく。
* T-04-11-20についてあるのは呪いのお札です。

備考
--

* MODで追加できるアブノーマリティ
	+ ダウンロード

* LimbusCompanyにて新たに実装されたアブノーマリティです。
	+ 誰も泣かないように：wikiwiki
Monde Connu

Le **Monde Connu** de *Laurenwood* n'a aucun nom général ou officiel.

## **Continents**

### **Laurennia**

Situé au coeur du monde connu, Laurennia est le berceau de la civilisation. C'est aussi la plus vaste étendue de terre connue à ce jour.

La majeure partie du continent est unifiée sous une entité politique appelée Laurenwood, gouvernée par le Gouvernement Divin dans la ville de Laurenbourg depuis le Palais de La Marche. Il faut faire attention à ne pas confondre le continent avec le pays éponyme, le Saint-Empire de Laurennia.

Le continent possède une grande chaîne de montagne, les montagnes du Milieu, qui sépare le continent en deux : à l'est se trouvent les premiers pays à s'être développés et les plus anciens; à l'ouest, deux royaumes fondés à la fin des guerres grootiennes, ainsi que les terres bannies à l'extrême occident.

### **Prelia**

Séparé de Lauennia par la mer Tumultueuse, Prelia ...

## **Mers et Océans**

* Mer [nom à donné]
* [nom à donné]
* [nom à donné]
* [nom à donné]

## **Îles**

Ce n'est pas une liste définitive, mais des îles majeures ou des groupes d'îles de taille et d'importance particulières.

### Laurennia

* L'Archipel Pléthoras
* Volca
* Goda
* Roca
* Crima
* Daleka

### Akremia

* [nom à donné]
* [nom à donné]

### Kanada

* [nom à donné]
* [nom à donné]
Laurenwood

## Bienvenue

Bienvenue sur le Wiki de Laurenwood, base de données en ligne sur l'univers.

## Laurenwood ? C'est quoi ça ?

Un univers fictif créé par une bande de potes geeks, fans de films, de romans, et de jeux vidéo. Laurenwood est l'aboutissement d'un grand délire collectif, fusionnant les univers de chacun de ses membres pour leur plus grand plaisir.

## Par où commencer ?

Si vous êtes nouveau et découvrez tout juste l'univers, voici les articles qui expliquent les bases :

* Le Monde de Laurenwood
* La Nation de Laurenwood

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Trouver des vidéos sur votre thème en explorant la vidéothèque de Fandom.

Fichier:Placeholder
The Kobolds

Small sprites, the once-enslaved kobolds have won their freedom and crawled to the surface world to begin a new life.

Free-spirited and mischievous, the magically-gifted kobolds were once enslaved by the Dvergr, vile dwarves that had built an underground kingdom beneath the Frozen Lands and needed labourers.Nevertheless, the persistent kobolds eventually challenged the High King Har of the Dvergr to a game of dice. When the High King lost, he was forced to release the kobolds - but gave them little aid, and many perished before reaching civilized lands.

Kobolds are small and thin, with a stooped posture. Small claws decorate their toes and hands, often used for digging. Their large eyes are golden or crimson hued, and sometimes have slit pupils. The scales and skin of a kobold are universally blue-hued, but come in a variety of shades. Most kobolds have bony ridges or horns that decorate their heads, shoulders and noses.

Kobolds enjoy decorating their heads with jewelry, particularly tipping their horns with gold or silver. Many also prefer to wear digging claw gauntlets that enhance their natural digging and mining abilities. Warrior kobolds tend to carve runes into their scales. However, many kobolds chew on wooden handles, forget to oil armour and weapons, and otherwise damage their equipment - to make it unique to them.

Kobolds prefer glaciers, highlands, hills or mountain ranges, but sometimes can be found around swamps as well. They often live on the fringes of society and waylay traders that stop to rest in dark woods, and lure drunkards and fools into traps.

## Racial benefits

Kobolds have a large number of bloodlines, but the most common are the mountain-dwelling Hibernean and the low-land Myrling.

**Hibernean** - *No physical attribute can be naturally raised above 3. A hibernean character may choose up to 3 careers during character creation, and may learn one path of the elemental magic art as if they were a mage.*

**Myrling -** *No physical attribute can be naturally raised above 3. A myrling character may choose up to 3 careers during character creation, and may learn one path of the nature magic art as if they were a mage.*
MOD/灰色の人生

このページはＭＯＤページです。

このページにかかれている情報は本編とは関係ありません。

**記事"MOD/灰色の人生"についての注意:**

このページは作成途中であり、MOD/灰色の人生に関するより詳しい情報が現在調査中で収集されています。
何か建設的な情報があれば、追加をお願いします。
それが確信が持てない情報である場合は、コメントに記載してください。

## La Vie en gris灰色の人生

### リスクレベル

**WAW**

**職員が即死する恐れあり**

**職員が変異する恐れあり**

**職員が支配される恐れあり**

**施設に恩恵を与える可能性あり**

*人生は不公平だ！*
*Life's unfair!*
***- La Vie en gris***

**La Vie en gris（O-09-633、灰色の人生）**は、白色を基調とした機械の姿をした、WAWクラスのツール型アブノーマリティーです。

情報
--

由来
--

## 記録と使い方

余談
--
The Tama

Inventive and curious, the Tama say that they hail from the center of the Earth, where their halls wind around the molten core of the world.

The least numerous of the races of Iskandarr, the Tama are a race of dwarves that dwell in high mountains and underground, building large carved cities and halls to house untold treasures and . Though many Tama live in Iskandarr these days, some still travel from the distant halls of their ancestors, bearing new knowledge and wonders unseen.

Short and stocky, the Tama also possess pointed ears and deep-set eyes. Their eyes typically come in grey, gold, jade or purple colours. Tama hair is short and shaggy. and comes in various shades, most commonly black or white, but some seem to have blonde, red, pale blue, grey colourations.

Tama enjoy elaborate armours, weapons and braiding their hair. Many Tama bear rings they forged themselves at special occasions in their lives.

Tama primarily dwell in the western and southern portions of Iskandarr, or around their capital fortress of Tak'muhazad.

## Racial Benefits

The Tama of the surface maintain the caste ways of their forefathers and are divided into three primary castes - Kazar (Shapers), Kuzul (Formers) and Kozuk (Placers). To find out more about these castes, please see the Cultures and Folklore page.

**Kazar -** *+1 to Stamina. -1 to Presence. +1 to one war lore. A Kazar must select the Shaper Caste heritage and may not select a second heritage.*

**Kuzul -** *+1 to Charisma. -1 to Stamina. +1 to one knowledge.*  *A Kuzul must select the Former heritage and may not select a second heritage.*

**Kozuk -** *+1 to Perception. -1 to Manipulation. +1 to one skill. A Kozuk must select the Placer heritage and may not select a second heritage.*
Religions

## The History of Faith

In the lands of Iskandarr, the traditional faith is one of Moon-worship. As the moons circle Iskandarr for almost a full year before the sun rises for a few days, they are seen as the principal deities. A pantheon of nature gods has sprung up, considered to be builders of the world and creators of the race of the Aelan and the Moonborn.

However, in the First Age, a number of faiths have emerged.

From the Inu, the practice of Sun-worship has come to Iskandarr. Though considered suspicious, distasteful or even heretical by some, it has nonetheless found some purchase among the desperate. The followers of the Sun are focused on war and battle, and believe that only through strife can the world turn warm and welcoming.

The Tama brought with them the Earth Faith. As a belief, it centers around following a complex philosophy of determination, wherein all things have Form, Shape and Place, and it is the duty of the living to bring everything into the correct Forms, Shapes and Places.

Finally, the new-coming Men'u brought with them a new pantheon of strange Gods that worship not only nature but concepts such as justice, honour and freedom. Nonetheless, it has become popular among some that live in the Southern regions, the strange allure of new deities bringing hope.

## The Faiths

The Lunar Pantheon - *The traditional faith of the Aelan, Moon-worship is the most common religion in Iskandarr and focuses on nature. Lunar followers are known for their closeness to nature and tend to follow the Path of the Even-Handed.*

The Solar Pantheon - *The faith of the Inu, the Solar pantheon is a religion based around the concept of holy war for the rebirth of the frozen world. Solar followers tend to be warlike and vicious, and follow the Path of the Scorched.*

The Earth Faith - *A complex faith developed by the Tama, this tri-fold pantheon of patrons of philosophical concepts encourages a rational, logical approach to viewing reality and focus on developing the world into it's intended state. Earthborn followers tend to be curious and calculating, and follow the Path of the Thinker.*

The Men'u Faith - *The strange faith of the outlander Men'u, this pantheon has Gods that not only reflect the nature of the world, but also philosophical concepts such as justice or love. Menunites tend to be clever and adaptable, and follow the Path of the Survivor.*
Nation Divine Suprême de Laurenwood

Drapeau de l'Union Suprême

Carte des territoires et revendications de Laurenwood

Laurenwood est un terme abusif souvent utilisé pour désigner le monde dans lequel se trouve le pays du même nom.

En réalité, Laurenwood, aussi appelé Nation Divine Suprême de Laurenwood, est une fédération d'états réunis sous l'autorité d'un Gouvernement Divin constitué d'un Dieu Suprême et de son Premier Dieu. Cette Sacro-Sainte Union Fédérale constitue la plus grande nation indépendante du monde de Laurenwood. Son fondateur et actuel Dieu Suprême est Olivier de Laurent. Le Palais de La Marche, le siège du Gouvernement Divin, se trouve dans la Haute-Châtellerie de Laurenbourg, capitale d'Alfihar et de Laurenwood.
Saint-Empire de Laurennia

Drapeau du Saint-Empire

Le Saint-Empire de Laurennia et ses revendications dans le monde

Le **Saint-Empire de Laurennia** est un des pays fondateurs de Laurenwood, il occupe l'une des places les plus importantes dans l'histoire et la politique du monde, notamment avec sa capitale, Laurenbourg, qui est aussi la capitale de la Nation de Laurenwood et qui abrite la Marche. Laurenbourg est aussi le siège du Gouvernement Divin et de toutes les institutions lauréennes.

## **Histoire**

### **La Principauté d'Oliwood (7 av. RC)**

La toute première forme de civilisation du monde connu remonte à la fondation d'Oliwood.

Oliwood est la toute première cité établie par Olivier de Laurent après sa descente du Mont Laurent. Le seul souvenir que ce dernier avait gardé en prenant forme humaine était qu'il devait suivre le cours du fleuve Prévost afin d'y fonder à son embouchure la plus grande cité de tous les temps, avec pour base un morceau de pierre céleste déposé par tous les dieux. Mais en arrivant à ce qui lui semblait sa destination, Olivier, ne trouvant pas la pierre, comprit qu'il avait fait erreur. En effet, le Prévost a la particularité d'avoir une diffluence (comme le Josse et le Sarah), et Olivier avait en réalité suivit le Sinep, c'est à dire la mauvaise division du fleuve. De plus, lors de son périple il avait rassemblé de nombreux humains derrière lui. Des humains à qui il avait promis l'établissement d'une ville, afin de les initier à un tout autre mode vie que celui qu'ils avaient connu jusqu'à présent, en tant que nomades.

Ainsi, afin de tenir sa promesse, le dieu sur terre n'eut d'autres choix que de fonder Oliwood dont il se proclama "simple" prince, en attendant de fonder son véritable royaume.

### **Fondation de Laurenbourg (6 av. RC)**

Après avoir remonté le cours du Sinep jusqu'au point de diffluence, Olivier pu enfin descendre le Prévost jusqu'à son delta. Il trouva la pierre céleste au bout du cap, à l'extrême sud-est du continent de Laurennia. Olivier monta sur la pierre, dès lors désigné comme la Marche, et proclama la fondation de Laurenbourg. Cet épisode marque également la fondation de Laurenwood.

## **Terres**

### **Les Cinq Royaumes**

#### **L'Alfihar**

Le Laurennor...

**Miraq et Aqmir...**

### **Les Colonies**

#### **L'Akremia Laurennienne**

    Colonie fondé en 2 av. RC sous le nom d'Akremia Alfienne et situé au nord-ouest du continent akremien.

...

## **Culture**

### **Personnalités**

• Vilam Shælance : est considéré comme l'un des plus grands poètes, dramaturges et écrivains de la culture alfienne.
Early Reviews

**Early Reviews** is a episode featuring William and Fred. After completing the episode, you'll be rewarded 5 points.

## Characters

* William (Prestige 3)
* Fred (Prestige 2)

## Script

**William:** Aw, man. You hear that new track Luther just dropped?

**Fred:** Not yet, but I was gonna give it a listen before I played it in the CREW tonight.

**William:** Yeah, you're gonna want to do them in that particular order.

**Fred:** Not a fan?

**William:** Let's just say as a musician, Luther's a very good basketball player.

**Fred:** Cold man.
Shooting Guards

Shooting Guards or **SG** are the 3 point shooters of 3 on 3. Leaving them open is a mistake that could cost your team the game.

## Strategies

### Attacking:

* Centers and Power Forwards work well with Shooting Guards due to their rebounding ability. Since 3 pointers tend to miss a lot, at least 1 of those roles are helpful to a SG.
* Get to a open spot, Small Forwards can distract the defenders away from you.

### Dealing with SG:

* Stick to a Shooting Guard at all times. Don't leave them open or else they'll get a Wide Open bonus, which has a high chance of scoring.

## Characters

* Kim (Default)
* Fred (15,000 coins)
* Carolina (15,000 coins)
Box Out

## Usage

* Box Out is only used for Rebounds
* Hold R1 while somebody is shooting/ the ball is in the air in order for Box Out to trigger.

## Description

Push the opponent out with your body to get a better Rebound position.

## Levels

* Lv.1: BOX OUT acquired
* Lv.2: Box Out Strength +2
* Lv.3: Box Out Strength +3
* Lv.4: Box Out Strength +4.5
* Lv.5: Box Out Strength +4.5

## Users

* Big Dog (Default)
* Luther (Default)
* Lee (Default)
* Clarke (Default)
* Murdock (Default)
* Lulu (Default)
* William (Default)
Clarke-Blocker

Clarke-Blocker is a episode featuring Joey and Clarke.

## Characters

* Joey (Prestige 3)
* Clarke (Prestige 2)

## Script

**Clarke:** Hey, what do you know about that Helena chick?

**Joey:** What do you mean?

**Clarke:** I mean, is she seeing anyone?

**Joey:** Not that I know of.

**Clarke:** Sweet. Maybe I'll ask her out sometime.

**Joey:** Heh. Good luck with that, bro.

**Clarke:** Why? She shoot you down?

**Joey:** No, but let's just say she doesn't have the highest opinion of you.

**Clarke:** Hmm. Well, we'll just see about that, won't we?
Joey

"An Offensive Forward who is armed with both strong Layups and precise Mid Range Shots."

## Backstory

A SoCal transplant by way of New York, Joey is self-confident and fun-loving semi-surfer dude. Streetball is his life, except when he’s surfing, which is also his life. Joey may not be deep, but he’s a man of contradictions. He believes in hard, fair play and pushing himself to his limits. But mostly he just likes playing basketball and making bad jokes.

## Quotes

### Slow Down:

* Let's take it slow.
* Ease up, ease up.

### Sorry:

* My bad.
* That's on me.

## Episode Appearances

* Clarke-Blocker
* Are We Having Fun Yet?
* Guys Night In
* Extended Forecast
* Seafood Diet

## Trivia

* Joey is the mascot of the game and is by default unlocked along with Big Dog & Cindy.
	+ He also appears in the Beta Trailer.
Big Dog

"This Center is a Playmaker that not only excels under the basket but also is skilled at Passing"

## Big Dog

### Hometown

Chicago, Illinois

Raised on the mean streets of Chicago, Big Dog found his passion for streetball as a young teen, and used it to steer clear of the violence that eventually claimed so many of his friends. An intimidating physical presence on and off the courts, Big Dog is quickly revealed to be a kind-hearted giant with simple wisdom that comes from years on the street.

## Quotes

#### When being passed to/Alley-Oop

* Dish it to the dog!
* Big Dog ready to dunk!

#### Sorry:

* My bad.
* That's on me homie.

###

## Episodes Involved in

* Dog Food
* A Question of Sportsmanship
* Fire with Fire
* Royal Blush
* Insert Foot in Mouth
* Bluff Called

## Pros and Cons

### Pros:

+ Good rebounder with his Box Out

+ Highest dunk stats

+ A whole variety of passes at his disposal.

+ Great at setting people up with his kit (Layup Pass, Kill Pass, & Touch Pass)
Clarke

"This Foward strengths lies in making Long Range Dunks and plays under the basket."

## Backstory

If Clarke were in a movie he’d be one of the jocks fighting against the
nerds. He’s a big, thick-headed classic musclehead. Arrogant, confident,
 abrasive and intense, with almost no sense of humor, Clarke considers
basketball to be his life. Moreover, he wants to prove his ability not
just on traditional semi-pro courts, but on the street courts as well. A
 rival to Joey in particular, Clarke has few friends, though his
teammates do tend to appreciate his undeniable skill and dedication.

## Episodes

* Clarke-Blocker
* Spoiler Alert
* After Hours
* Language Barrier
* Super-Sized

## Pros and Cons

+ Good block stats

## Trivia

* Clarke is the second tallest in the game, being beat by Lee.
* Clarke may be based off of Blake Griffin.
Courtus Nocturnum Wiki

## Session Guide

Welcome to the Wiki

 Main Characters

Blacksmith • Alchemist • Spy • Mage Apprentice • Stable Boy

 Crownhold • FogHaven • Bridge Light • Goldhill
• Evermond • Halfhill • High Meadow • Thaebin
• FogHaven
• Sylvas

## CN Stats

Courtus Nocturnum Stats. Episode 34 fight stats are indicated on this page.

## Describe your topic

This wiki covers information about the group Courtus Nocturnum that all died in a crypt to a death knight, where a group of nerdy ass nerds get together and play dungeons and dragons. Here you'll find information regarding the characters of Courtus Nocturnum, as well as information about their adventures.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
3 on 3 Freestyle Wiki

### Welcome to the 3 on 3 Freestyle Wiki!

3 on 3 Freestyle is a multiplayer basketball game with a variety of character and skills to choose from

### Featured Article

Alley-Oop Pass is a pass that 4 characters have access to. It can be activated when somebody calls for a Alley-Oop via pressing triangle.

Helena's ALLEY-OOP PASSCindy's ALLEY-OOP PASSPedro's ALLEY-OOP PASS

* Anybody can dunk, but it all depends on their stats. A Power Foward or Luther is the best choice, they should have good dunk stats due to their Dunk-At-Will skill.
	+ It may not seem like it but Big Dog has the one of the highest dunks stats, so he is a excellent choice, especially if there's no other rebounder than him.
Magic Shops

## Thaebin Magic Shop

Magical breastplate +1

sling bullets

wands of the war mage

blow gun

club

adamantine armors

gauntlets of ogre power

SCROLLS:

awaken 4303 gold

burning hands

detect thoughts

false life

identify

magic circle

Helm of comprehend languages

javelins of lightning

mariners chain shirt

mithril ringmail

oil of slipperyness

**potion of** climbing, firebreath, greater healing, growth, healing,

Trident of Fish Command

wand of magic detection, web,

weapon of warning sling

potion of hill giant strength, necrotic resistance

## Jynx's Carelon Arcana

magic sling and crossbow bolts

2 shields

blowgun

handaxe

mace

net whip

adamantine breastplate

adamantine chainshirt

half plate of resistance

gold dragon scale mail

dust of sneezing + choking

elixer of health

mithril chain shirt

oil of etheralness

potion of animal friendship

potion of clairvoyance

potion of frost giant strength

potion of mind reading

scroll of protection against abberations

sentinel sheilds

spell scrolls:

augery

blindness / deafness

disinegrate

dispel magic

guiding bolt

melfs acid arrow

message

misty step

shield of faith

water breathing

half plate

wands :

war mage 413

fear x 2

binding

fireballs x2

paralysis

polymorph

webs 138

wonder

Robe of Eyes

## High Meadow Magic Shop

**SCROLLS :** cloud kill, conjure minor elemental, create or destroy water, daylight, mage hand, scorching ray, shield, shield of faith, shocking grasp, sleet storm , witch bolt

magic arrows, crossbow bolts, etc

wands of the war mage

magical blowgun and sling

magical war-hammer +3 = 20,000 Gold

has a few items she does not keep out in the open.

Sunblades

sword of life stealing

many adamantine armors

Full plate adamantine armor

chain mail of lightning resistance

padded armor of necrotic resistance

Dwarven Plate armor 40,000 gold

cap of water breathing

figurine of wonderous power - gold lion

glammered studded leather

mace of smiting = 4860 gold

oil of sharpness = 30,000 gold

**potion** of climb, dimunition fire breath , growth, healing, hill giant str, force resistance, stone giant str

rope of entanglement

sentinel shields

wand of magic missles

wand of web

## Foghaven magic shop

magic arrows +1

shield

wand

magic short sword

magic warhammer

magic light hammer

adamantine plate armor

adamantine ring mail 4500

javelin of lightning

potion of greater healing x 2

potion of healing x 9

potion of lightning resistance

potion of hill giant strength

Scrolls:

blur

comprehend languages

continual flame

crown of madness

false life

longstrider

staff of the adder

wand of magic missles

wand of web

cross bow of warning

shortsword of warning

sling of warning
Holly's Lute

Once a bard of some fame Mylanth, from slyvas

The second age ..

Upon pain of soul being forfeited.. Holly agreed to get the
person out of the lute

The voice of Vanathor, a set of bagpipes that are crafted by
the gods

Vanathor, was the bard of bahamut himself

Was said to be a gold dragon in disguise of a human or elf
bard.

The bagpipes were able to cast wish .

Must use the first wish from it to release the trapped being
inside the lute.

Location of the instrument.

# In Gehenna

The second layer:

Chamada is the location of a number of godly realms,
including the giant deity Memnor's realm of *Thraotor* and Sargonnas'
realm of *Palace of Deception*. It also contains the realms of dead gods Iyachtu
Xvim (*Bastion of Hate*), and Maanzecorian
(*Rictus*). The town of Nimicri can also be found floating above the
second layer.[1]

In the town of Nimicri

Yugoloths run this plane

The yugoloths call Gehenna home, and are its primary natives,
though they originally hail from the Gray Waste
- they dominate both planes, but in Gehenna their rule is more overt and in the
Waste more subtle.[1]
The *Tower of the Arcanaloths* is also found on Gehenna.[1]
The leader of their race, known only as the General of Gehenna, moves his Crawling City from
layer to layer according to his will. The City moves on thousands of fireproof
legs and may climb the face of any cliff.
Thaebin NPCs

**Taran Arundell** - Tailor Arcwynn met at the Lazy Snapdragon in Crownhold; offered her a discount on clothing

**Groothumlin Mithralguard** - dwarf guard of Taran Arundell

**Captain Collins** - Captain at military garrison

**"Mother" Ellis Chenoweth** - Priestess at Temple of Melora

**Ynig Arlelldotr** - Dwarven magic shop owner
Dunk-At-Will

## Description

Perform a Dunk instead of a Layup when within Dunking Range.

## Levels

### Clarke

* 1: DUNK-AT-WILL acquired
* Lv.2: Learn Short Distance Jungle
* Lv.3: Short Distance Jungle Chance +15%
* Lv.4: Learn Long Distance 360 Under-the-Legs
* Lv.5: Long Distance 360 Under-the-Legs Chance +15%
* Lv. 6: Learn Long Distance 360 Windmill
* Lv. 7: Long Distance 360 Windmill +15%

###

### Luther:

* Lv.1: DUNK-AT-WILL acquired
* Lv.2: Learn Short Distance Windmill Honey Dip
* Lv.3: Short Distance Windmill Honey Dip Chance +15%
* Lv.4: Learn Short Distance Swing Back
* Lv.5: Short Distance Swing Back +15%

Lulu

## Users

* Clarke (Prestige 1)
* Lulu (Prestige 1)
* Murdock (Prestige 1)
* Luther (Prestige 2)
Evermond NPCs

**Father Regdal** - Cleric of the Rocklawn Priory (Moradin's temple)

**Gloriznarlun Cavebraid** - Temple Assistant

**Sister Nokhastr Barrelriver** - Temple Assistant

**Sorrell (Deceased)** - Fate’s friend, found as a zombie on Grief Island

**Brix Steamanvil** - Miner/trader, cousin of Carn Steamanvil of Crownhold

**Marin and Glenn** - Marken's parents; goblin camp survivors
Sylphanis

Sylphanis, a noble born half elf from the land of Feywull and Fortune. This poor Half-Elf happened upon a group of amateur adventurers who were looking into a necromantic horde decending upon the world from an island. Sylphanis was sent on a mission to locate, identify, and if possible, destroy the source of the terrible blight. The mission, as all missions for him are, was given to him by his "friend" and confidant. A mystical voice that speaks to Sylphanis when he needs direction to best serve his friend to keep the Warlock pact he has worked so hard to obtain.

He fights beside Holly, a half elf he admires and relates to, although he is still not certain she does not belong both emotionally and possessively to the Elven archer Arcwynn. Arcwynn is another member he calls ... well, he doesn't know what to call her. Sylphanis has a distrust and anger to most elves, although he has managed to table this feeling towards Arcwynn... Well, except when she shoots him in the ass with an arrow. He has however started to believe this is an act of admiration as she does this to all the members of the party. Sylphanis is a sly and crafty one looking to promote the parties reputation and popularity among all cities of the world, one day Courtis Nocturnum WILL be a household name and his father and mother will regret the day they abandoned him. That fateful day they decided it was best not to be seen as relation at to him at all. He will revel in their shame and regret, like a wolf on clover, a pig in stink, and when they finally realize who he had become without them, he will be the one to reject them.

Tick and Fate are the ones he views as his closet friends, the ones he would lay his life down for and would trust them with his own. Tick the loyal and beastly barbarian and fate the devote trickster cleric. Perhaps one day they will be Titans, Lords of the realm, and forever immortalized in the peoples eyes.
Foghaven NPCs

**Lucada Thornton** - Mayor of Foghaven

**Lucas Tanner** - Leather worker whose wife (Miyora) was abducted by goblins; maintains a discount for Courtus Nocturnum

**Miora Tanner** - Wife of Lucas; made a deal with a hag, and was abducted by goblins because of it; has one child

**Elanil Wynmyar** - Captain of the guard; twin sister of Ellarian Wynmyar

**Ellarian Wynmyar** - Magic shop owner; previously cursed by Melora; twin sister of Elanil Wynmyar

**Jim** - Underdark creature (spectator) hired as security for magic shop

**Fred and Davina** - Refugees returned home from the goblin camp
The Aelan

Quiet and contemplative, the Aelan are the last of the legacy of the Moonborn, the demigod giants that strode Iskandarr aeons ago.

While they are the most numerous of the races on Iskandarr, the potency of their divine blood has been watered down to almost nothing and the Aelan race weakens with every generation. Nevertheless, the propensity of Aelans to produce mages of superior quality and ability does indicate that some of the old blood still runs in their veins.

Aelan are typically tall and thin, with well-proportioned limbs, pointed ears. Their large eyes often display a range of colours. The skin tone of an Aelan ranges from a very pale purple to a very deep blue, and typically is reflective in the light. Aelan hair is thin and grows long quickly and tends to be white or pale blue.

Aelans of various forms of life enjoy tattooing their skin with divine runes that represent their achievements. Some also prefer ritual scarring to show their battle prowess.

Aelans can be found almost anywhere in Iskandarr, but tend to stay away from lowland regions and prefer glaciers, highlands, hills or mountain ranges.

## Racial benefits

The Aelan come in three distinct variations - Madir, Nidir and Kuumar. To find out more about these cultures, please see the Cultures and Folklore page.

**Madir** - *+1 Strength, -1 to Intelligence and +1 Sailing.*

**Nidir** - *+1 to Wisdom, -1 to Manipulation. A Nidir character may learn a single dot in a magical art as if they were mage, or gain a +1 to Spellcasting if they are already a mage.*

**Kuumar** - *+1 to Dexterity, -1 to Presence and +1 to Stealth.*
Random NPCs

**Brix Steamanvil**- Miner from Goldhill who travels to and from Crownhold selling ore. Cousin of Carn Steamanvil. Transported **"Baby Fireforge"** early on in the game.

**Hacon** - Centaur leader

**Oohion** - Centaur leader's wife

**Nicrin** - Centaur leader's daughter

**Ryan Whiteoak**

**Wrynch** - "Brother" of Triggs, who betrayed him, and later killed him. Revealed to be a rakshasa.

**Dancer/Prancer/Dasher/Donner/Fred (All Deceased)** - Horses belonging to Courtus Nocturnum

**Castien** - Elven sailor on ship from Halfhill to Evermond; Arcwynn flirted with until he mentioned his name, which was the same as her dead brother's

**Talwyn, Morwen, Daveth** - Sailors from ship wrecked on Grief Island (Talwyn and Morwyn are females, one is captain)

**Vivieanne** - Paladin friend of Vadith from Peatsburg, saved his life and healed his eye where his scar came from; became devil under Lord Asmodeus

**Marcon** - Village chief of Peatsburg. Has connections with Vadith, Vivieanne, and Ashilora.

**Ashilora** - Blood Hunter found alive in Bogwood, however, with limbs, eyes, and tongue separated from her body after an attack from Wrynch. Has connections with Vivieanne and Vadith.

**Lenalth** - The copper dragon
Vadith

Vivieanne

Vadith is a human blood hunter and member of Courtus Nocturnum.

## Character Information

Not much is known about Vadith prior to joining Courtus Nocturnum. He came to be hired by a dwarf named Benur Kraghammer to help his son, Baern, hunt down goblins that hold stolen an infant relative. The two tracked them to Foghaven, (meeting the half-orc barbarian, Tick, along the way) where they came to join together with the other future members of Courtus Nocturnum.

### Character Details:

Vadith is typically quiet, not particularly willing to share details of his past. He has been subjected to Holly's Suggestion spell on multiple occasions in effort to break him out of his shell more. Although, he mostly shrugs off the effects, as well as holds a grudge towards Holly for her attempts. But that didn't stop Vadith from trying to help Holly out when she fell into a river. However much he keeps to himself, Vadith still lends a hand when needed, but he is not to be swayed from the bigger picture of things.

## Character Features

### Class Features:

* Crimson Rite
* Dueling
* Blood Curse of the Eyeless
* Blood Curse of Mutual Suffering
* Blood Hunter Order:
	+ Order of the Mutant

## Weapons

* +1 Longsword
* Shortbow
* Spear
* Shortsword
* Longsword
Bridgelight NPCs

**Brother Ailus Wynrel** - Half-elf cleric of the Raven Queen. Runs the temple in Bridgelight. Father figure to Nowhere.

**Tephye** - Owner of Tephye's Scriptorium - Magic shop in Bridgelight

Bridgelight Magic Shop

contents:

barbed black short sword, several potions and wands, large suits of armor.. 4 potions of healing , 2 potions of greater, magic enhanced hand crossbow,

at the moment no one asked for a list

of items

**Tilmer** - Broken Hill Innkeeper
Ryan Whiteoak

Grew up in Tassel, a small fishing village on the continent of Eridon. A simple bard, his village was raided by Mahtavan raiders. He was captured and met one of his captors. A woman by the name of Elsabeth De'Winter, a sailor and fighter of Vistria. He managed to convince her through his singing and performance as a bard that he was worth saving, and so she let him go. But now her life was in danger for releasing a slave. Together they fled back to Tassel but could not be sure they were safe, so he traveled with her to Stromheim. He auditioned to become a partner with another bard there named Greggor Longshanks. They all lived a meager life there for a while until he was forced to leave due to Elsabeth's theivery of a violin, which she was attempting to learn to be part of the musical group Ryan had formed with Greggor Longshanks. They fled through the northern route eventually making their way to Highcastle, and taking a ship across the river to Thaebin. They started to play there and most had never heard their style of music. It was intriguing and new. They instantly began getting a steady income. Once they had enough, they upped their game with new clothes and even a wagon. They decided to travel, visiting places like Crownhold, Foghaven, Highmeadow, Evermond, Halfhill, and Bridgelight. They decided to check out a town near Highmeadow called Vayle. There they met an older elf who liked their performance so much that he decided to offer them a spot at the elven harvest festival in Lothrin.

They played well, so much so that they were offered an annual spot on their harvest festival. There they met a young girl named Holly Lothloriel. She loved sitting up front when they played. She would ask them questions about how to play, and what they have seen and done. Eventually she became the fourth member of this group now called Azure Dreams. They spent the next months playing in Crownhold, till eventually they decided to travel up to fog haven.
Pov guy

what color flem is bad flem

The POV (Point Of View) Guy is filmed and voiced by Vincent Peone, the Director of Photography at CollegeHumor. The POV series are shot from the perspective of the POV Guy, who is often in awkward situations. His signature line "How is that even possible?", appears in almost every POV video.
Jake hurwitz

**Jacob Penn Cooper** "**Jake**" **Hurwitz**

nice...something or other

is an American comedian, writer and actor. He was hired by the comedy website CollegeHumor after becoming an intern there in 2006, and has written and appeared in original videos for the website, as well as contributing articles which have been published both online and in print. He also starred in *The CollegeHumor Show*, an MTV sitcom that ran for one season in 2009. Outside of CollegeHumor, Hurwitz has hosted Myspace's *BFF* series.

He is best known as the comedy partner of Amir Blumenfeld: the two appear as humorous and exaggerated versions of themselves in the web series *Jake and Amir*, with Hurwitz generally assuming the role of the straight man. Originally made as a hobby by the pair, the series is now produced by CollegeHumor. In 2011, CollegeHumor released *Jake and Amir: Fired*, a 30-minute special and the company's first paid content. Episodes of *Jake and Amir* average over 500,000 views by 2012, over 500 had been produced. The pair have also hosted numerous live shows, and started the advice podcast *If I Were You* in 2013. Beginning in April 2016, they announced the streaming of their new video series, *Lonely and Horny*, exclusively on vimeo.

date of death 4 afd
Ricky van veen

**Ricky Van Veen** (born c. 1981)] is an American entrepreneur. He is the co-founder of CollegeHumor, a popular comedy brand/website and CEO of Notional, a television production company born out of CollegeHumor. Van Veen created the site

### Role

boss

as a student at Wake Forest. Van Veen's site was earning between $10-15 million a year
Sarah schneider

Sarah Schneider is a writer and an actress, and the Editorial Manager for CollegeHumor. Sarah was hired by Ricky in May 2005, as a freelancer, to work on The CollegeHumor Guide to College[1]. Eventually, Sarah was hired to be a full-time staff at CollegeHumor, making her the first permanent female employee.

### Last appearance

2012

Sarah left CollegeHumor in 2012 when she was hired full time for *Saturday Night Live*
Amir blumenfeld

Amir Shmuel Blumenfeld was born in Afula, Israel on January 18, 1983. Amir was born to Jewish family too. When he was two years old, Amir moved to Encino, California with his family. There, Amir attended school
 and graduated from University of California at Berkeley for Business

### Role

supernatual charicter

and Marketing (the Haas Undergraduate Business and moved to new York aged 22. Program). Amir starred as Lewis Plunkett in the award winning short film The Old Man and The Seymour. He is fluent in Hebrew, which he demonstrates in some videos, like in Jake and Amir's "Hebrew", "Translator" and ."Mickey". He also enjoys jeans. amir died 3 days before jake starded his job at collegehumor amir met jake at the building for his interview and jake's schizophrenia adopted him into his mind.

date of death 4 afd
Milana Vayntrub

Milana Vayntrub (uses various character names)

Both an actor and someone who occasionally works with CollegeHumor, as well as generally progressive person.

## Biography

She has shown up at various points, including as part of the Lonely and Horny series, using her real name in the Camp series, a brief cameo in the Google as a Guy series, as well as several other episodes (15 total according to Wikipedia, the inferior wiki), as well as in the Movie Date 2-parter (Jake & Amir) and very old series Molly Made Me.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Dan Gurewitch

Dan Gurewitch is a former senior writer at CollegeHumor. He graduated
from Syracuse University with a degree in TV/film writing & production. He co-wrote The CollegeHumor Show episodes Armageddon, Sarah's New Boyfriend, The Morning After, Rival Site. He also co-wrote Street Fighter: The Later Years

## dan

im not going to be you fucking toilets any more its time to die motherfucker
Gale beggy

it is assumed that her position deals with procurement and maintenance of equipment for the web site and editorial/production teams, and issues in network and logistics. In real life, CollegeHumor has a Development team, headed by the Director of Front End/Backend and IT.

The irony of the character lies in that Gale holds the position because she is from the future (year 2500) and has the knowledge of advanced technology, and yet she is utterly clueless in identifying and using contemporary technology (e.g. monitor, laptop) *and* everyday normal items (e.g. camera, her hair). It is assumed that the management hired her knowing her incompetency/advancement - Ricky is shown to be patient with her during a meeting when she (unsuccessfully) uses a desk lamp to bring Josh Abramson into a conference call ("Abramson! Abramson!").

### Role

supernatural character

In addition to her incompetency with technology, she also lacks social and grooming skills. The staffs are shown to do their best to accommodate her - or at least, to be politically correct - in various occasions, which forms the other half of the humor in the episodes.
Jef ruben

Jeff Rubin was born February 1st, 1982, in Cranford, New Jersey. He is
an editor, writer and actor on CollegeHumor since 2008. He is famed for

is he jake

his hosting on popular segments Bleep-Bloop and Nerd Alert. He has a podcast on iTunes called the The Jeff Rubin Jeff Rubin Show, which he has done since 2011.