recursal/Fanatic-Fandom huggingface dataset:
Characters

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

**Colonists** are characters in *Verdant Skies* who live on Viridis Primus. There are twelve **colonists** that the player meets over their playthrough. They'll be unlocked by completing related quests and they’ll come to the colony to fulfil jobs.The first character the player meets is Rosie Martínez, immediately followed by Jade Washington.

Each colonist has a daily routine, so they can be located in different sections of town depending on the in game time of the day.

Along with maintaining and building up the colony on Viridis Primus, the player is given the opportunity to form friendships and romantic relationships with characters. Relationships are formed based on the player's interactions with characters; in other words, by choosing certain dialogue options to impact the relationship between the player and the character. Relationships also improve simply by having daily small talk with the characters, which can be done by interacting with them. Engaging in this small talk can sometimes lead to unlocking new jobs and special events.

Colonists provide quests and are all marriage candidates.

Characters names can be changed, and their names can be reset to their original names, when talking with them or by using their journals. *(For the purposes of this wiki, original names are used.)*

### Marriage candidates

* Anthony
* Kenji
* Miles
* Ramón
* Wyatt
* Zaheen

* Jade
* Nessa
* Rosie
* Sasha
* Skye
* Yuki
Devin uncovers the name Everest Biehl

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** May 7, 2021

**Voices:** *(none)*

**Character:** Devin Esposito

**Relevant Interaction:** 1

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
Devin looked up "Officer J. Biehl", one of the officers in the Police Report found in the Journals. They that he had a great grandfather named "Everest Biehl". Everest Biehl was a lawyer who passed away almost 20 years ago, and “argued on behalf of Redacre being officially ratified as a town in US maps despite the name being a legal oversight”.

Through Everest Biehl’s efforts, Redacre managed to be added “to one federal map, and inherited a bunch of rights to the area with legal gooberism because people assumed it was real…backed their way into being a real town with a real mayor, starting with the paperwork. Biehl got it made official years later.”

⬅ Previous Next➡

## References

1. ↑ Player Interaction (7 May 2021). Link to Interaction.
Early Access Update 3

**Early Access Update #3** is the third major update for *The Blackout Club (game)* in Early Access. It was released on *December 1st, 2018.*

## Hotfix 3.1

* Fix for losing batteries when returning from drones or doing an emote
* Fix for tranq dart duping when exiting drone
* Fix for AIs not being able to grab you when you are crouched in tight spaces
* Possible fix for input lock when choosing not to remember a dream

## Early Access Update #3

### Gameplay Changes

* **NEW MISSION: A New Campaign** - The kids decided the posters are not enough, and have branched out to use disguised political yard signs for their recruitment efforts!
* **NEW MISSION: We're Listening** - The kids sneak into houses and install cheap sound bugs in fake wall sockets. Who knows, maybe some sleeper will let something slip in a dream - maybe they'll even overhear the real name of a lucid. Any info could be a weapon.
* **The Ritual Room is open in MP sessions now**. We consider this an important (if mysterious) part of the game, and locking it behind a single player gate always felt wrong. Now one person at a time can make sacrifices and perform prayers during MP sessions. Fun for the whole club!
* **Players will sometimes dream when returning to the hideout** (????????)

### Fixes

* **We made numerous optimizations to attempt to improve CPU performance**.
* **A number of bugfixes related to AI**, such as getting stuck at the bottom of ladders, getting stuck dragging on some stairways, and bumping off of cliff geometry.
* **Level fixes** such as an issue with some light switches in the prologue blocking interaction and a bad path link near the Hoadly East cliff edge.
* **Input tweaks** such as allowing for even lower mouse sensitivity settings, separate sliders for mouse and gamepad sensitivity, and separate options for invert Y on gamepad and mouse.
Crate

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Crate** may refer to:

* Reward Crate, used to deliver rewards in The Hideout.
* Reward Crate (Original), the old version of the Reward Crate used to deliver rewards.
* Supply Crate, found on Missions containing Field Items.
Early Access Update 1

**Early Access Update #1** is the first major update for *The Blackout Club (game)* in Early Access. It was released on *October 30st, 2018.*

## Hotfix 1.1

### Gameplay Changes

* Improvement to eyes closed footstep helpers
* Added proper feedback to crossbow
* Feedback on UI for players carrying mission-related items
* Added notification when mission items are dropped
* Added feedback when all bonus evidence is collected
* Added a ladder control option

### Fixes

* Fixed mission starting without a hero item
* Fixes to the yellow threat indicator not turning on when it should
* Fixes to items in loot boxes giving you negative values
* Fix to prevent getting stuck in the customization menu if you exit out of gesture menu editing
* Slight tweaks to missions
Verdant Skies Wiki/Section 4

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Journals/Nayeli - Baby Book Entry 1

922 Hoadly

   **Nayeli - Baby Book Entry 1** Nayeli - Baby Book Entry 2 Journals/Nayeli - Baby Book Entry 3 RPD Police Report

37 weeks in and I have yet to feel a kick. I'd be nervous but the doctors are adamant that the pregnancy is not just healthy but exemplary. They are as excited as I am to meet the baby (that's you!). The lack of complication is a double relief, truthfully - if they looked too closely, CHORUS might refuse to honor the insurance claim. I don't even know where I am going to hide this baby book until you're old enough to read it with me, kiddo...
CHORUS Binder

**CHORUS Binder**

Information

Icon

Features
Binder filled with pages on CHORUS and their targets.

Mission
Steal

Objective
Recover the CHORUS Binder

Quantity Per Mission
1
The **CHORUS Binder** is an item used to complete objectives in Steal missions.

## Description

The CHORUS Binder is a grey Observation Logs binder Dax's custom drone was trying to recover before crashing. It is not known where exactly the binder is located but the damage will lead back to the binder's location as well as the location of all CHORUS Binder Pages once the drone is once repaired.

## Usage

The CHORUS Binder is used in the following objectives in Steal missions:

* Recover the CHORUS Binder

The damaged drone was completing an operation for The Club before it crashed (supposedly). Dax and the Club need the CHORUS Binder it was stealing back to learn what CHORUS is up to.
Topher Prikl

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

**Topher Prikl** is a sound designer with Yellow Chord Audio. He designed the sound effects for Verdant Skies.

## External links

* Topher Prikl on Twitter
* Yellow Chord Audio on Twitter
* Yellow Chord Audio on Facebook
* Yellow Chord Audio on SoundCloud
* Yellow Chord Audio website
Verdant Skies Wiki/Section 2

Characters

* Jade Washington
* Rosie Martínez
* Wyatt Jones
* Nessa Collins
* Miles Kelly
* Zaheen Patel
* Skye Miller
* Anthony Washington
* Ramón Martínez
* Yuki Fujita
* Kenji Yamada
* Sasha

General pages

* Achievements
* Characters
* Jobs
* Secret codes

* Game mechanics
* Viridis Primus
* Locations

Featured images
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Verdant Skies Wiki

Welcome to the Official Verdant Skies WikiWelcome to the Official Verdant Skies Wiki
The Verdant Skies guide for characters, achievements, fishing and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Verdant Skies
*Verdant Skies* is a life simulation game about interplanetary colonization developed by Howling Moon Software. In it, the player joins a colony on Viridis Primus, and crashes their ship in their landing. They are tasked with helping build up the colony, and getting additional colonists to join to delegate the maintenance of the colony. As a life simulation game, one of the central focuses of the game is to build friendships and romantic partnerships (mono- or poly-amorous) and start families. Unlike most other games in similar genres, in Verdant Skies, the player is never asked to choose a gender.

[Read more...]

Characters

* Jade Washington
* Rosie Martínez
* Wyatt Jones
* Nessa Collins
* Miles Kelly
* Zaheen Patel
* Skye Miller
* Anthony Washington
* Ramón Martínez
* Yuki Fujita
* Kenji Yamada
* Sasha

General pages

* Achievements
* Characters
* Jobs
* Secret codes

* Game mechanics
* Viridis Primus
* Locations

Featured images
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Guides
* How to play guide for Verdant Skies
* System requirements
* Release date
* Creating mods

Videos

*See more videos*

Twitter
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
A.P. Perdichi reaches out to the club

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** August 14, 2021

**Voices:** *(none)*

**Characters:** A.P. Perdichi, Grandmother

**Relevant Interactions:** 1, 2

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
A.P. Perdichi, the high school art teacher, reaches out to the club for answers on Livia’s fate, and shares that Livia used to speak to him; he would wake up in the middle of the night unable to move, and see her shape at the foot of his bed. Upon learning of Livia’s death, Mr. Perdichi offers to help the club by sharing the instructions he hears at night.

Because Mr. Perdichi is part of the song, but SPEAK-AS-ONE is unaware that he is listening, he could be a source for the location of Sundown. According to Grandmother, it’s likely that Livia watched over Mr. Perdichi, made him aware of the Song, and kept him from forgetting. Grandmother offers to watch over Mr. Perdichi and wipe out any suspicion of him in the song.

⬅ Previous Next➡

## References

1. ↑ Player Interaction (14 August 2021). Link to Interaction.
2. ↑ Player Interaction (14 August 2021). Link to Interaction.
Oven

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

Kitchen is an item that can be crafted in 3D printer.
Used to make food items for character to consume to replenish energy. Ingredients are automatically taken from refrigerator and completed dishes are placed in refrigerator.
Hovering over each recipe will show you the potential energy you would receive if consumed. Using the kitchen takes varying amounts of in game minutes depending on the dish being created.
Build a house.

On the third day, the player will be tasked by Jade Washington to **build a house.**

By the fields that the player begins cultivating in the Plant a seed job, a plot of land will be designated for their home. By interacting with the sign, the player can construct their home. It requires the following items and $10 (as the player starts the game with $10):

* Lumber x5
* Stone x2
* Scrap x3

## Achievements

Completion of this job provides the following achievements:

* Home Sweet Home!
Survey the cave for gems

By engaging in small talk with Miles Kelly, he may prompt the player to **survey the cave for gems**. The conversation that prompts this task is as follows.

* Miles: *There's a cave up north just in the mountains. It might be filled with valuable gems.*
* Miles: *You look like the strong and brave type. Report back if there's anything worth exploiting.*
* Miles: *I mean exploring.*

The cave is located in the Mountains just north-northeast of Wyatt's Lab. The player can enter it and use their pickaxe to mine the new resources found inside. Rocks that have colored streaks are those that can be harvested for minerals. Ores will be depleted and later replenish themselves. Ores and basic minerals, like Copper Ore, Niter, and Salty Crystals do not count as gems for this job. Only Rubies and Sapphires count as gems. Once a Ruby is found, a dialogue box stating *I've got a gem! I should go tell Miles.* will appear. This job will not yet be completed, but Come talk to me will be assigned.
Recruiting a zoologist

After building the bridge, Jade Washington will task the player with obtaining a DNA sample with the Animal Sampler in order to **recruit a zoologist**. The player must first talk to Jade in order to get the Animal Sampler (also referred to as the Animal Pen). When the player talks to Jade to initiate this job, the dialogue is as follows:

* Jade: *There you are, colonist! I was just heading out to pay you a visit. I have a new assignment for you.*
	+ **What do you need?**
		- *As you may have noticed, Viridis Primus is teeming with an abundance of wildlife.*
		- *If we can get some samples from some of the more useful species, I believe we can get a zoologist assigned to the colony.*
		- *I already have someone in mind, I just need those samples to send back for analysis.*
		- *Please take this device and gather genetic samples from the animals you see.*
	+ **More work?!**
		- *Unknown dialogue*

The player will then receive the letter assigning the job.

The player must then find an animal roaming around Viridis Primus and use the Animal Sampler on it. This will collect its DNA, prompting the internal dialogue, "This should be what Jade needed to recruit a zoologist." The player will be instructed to visit Jade in the Administration Building to bring the DNA sample. Here, Nessa Collins, the zoologist assigned to the colony, is met.

## Achievements

Completion of this achievement will provide the player with the following achievements:

* Animal House
Hotel

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

The Visitor's Lodge or **Hotel** is a large teal mansion that can be constructed by the player. The Hotel is a fairly large mansion, with four bedrooms, one kitchen, and a waiting area. The hotel also allows players to upgrade their storage units via the Upgrade Storage module.

It is located southwest of the Administration Building.

## Construction

Constructing the Visitors Lodge costs $3000 and Stone x20, Lumber x60 , and Scrap x10.
Investigate the marsh.

Talking to Wyatt Jones can cause him to ask the player to visit the marsh to the southwest of the Administration Building. In order to complete this task, the player simply needs to visit the marsh.

The conversation that prompts this job is as follows.

* Wyatt: *The plant life I have discovered thus far has been most impressive ... But I am certain there are even better specimens in the marsh to the southeast.*
* Wyatt: *Can you visit the marsh, and find some new interesting specimens?*

Attempting to enter will cause the player to halt in their tracks, and a dialogue box will appear stating that the player is sinking and needs "special equipment" to visit:

* *My feet are sinking into this marsh! I'll need some sort of special equipment to enter.*
* *Maybe Rosie can help me make something ... I should find her on my map and talk to her.*

It will then complete the job, and the player will be prompted to visit Rosie Martínez about getting "special equipment." At this point, the job will be completed and the player will be assigned Talk to Rosie about the marsh. by Wyatt Jones.
Verdant Skies

## System requirements

### Recommended

#### Windows

* OS: Windows 7+
* Memory: 4 GB RAM
* DirectX: Version 10
* Storage: 3 GB available space

#### Linux/SteamOS

* OS: Ubuntu 12.04+, SteamOS, or equivalent
* Memory: 4 GB RAM
* Graphics: DX10 capable card or equivalent OpenGL
* Storage: 3 GB available space

### Minimum

#### Windows

* OS: Windows XP SP2+
* Memory: 2 GB RAM
* DirectX: Version 10
* Storage: 2 GB available space

#### Linux/SteamOS

* OS: Ubuntu 12.04+, SteamOS, or equivalent
* Memory: 4 GB RAM
* Graphics: DX10 capable card or equivalent OpenGL
* Storage: 2 GB available space

## External links

* Website for *Verdant Skies*
* *Verdant Skies* on Steam
Plains Pro Angler

Type | Foraging

**Plains Pro Angler** is a foraging achievement. It is attained by fishing and catching at least one of each of the following fish:

* Winged Trout
* Dusky Salmon
* Black Hole Bass

All of these fish can be found in the plains river to the east of the administration building on Viridis Primus.
Blueprint Machine

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

Machine where various blueprints can be purchased for money. Blueprints will still however need to be crafted at 3D printer or workbench using additional materials and in game hours. You will eventually need this for one of Rosie's collections.
Polyamorous relationship

Seven characters are open to being in a polyamorous relationship, which is indicated as "Dating (not exclusive)," in the player's relationship guide if a non-exclusive relationship has been selected. Dating relationships are determined by the player when the first pink heart is reached.

The characters who are open to non-exclusive relationships are:

* Anthony Washington
* Jade Washington
* Kenji Yamada
* Miles Kelly
* Skye Miller
* Yuki Fujita
* Zaheen Patel

Dating all of these characters simultaneously unlocks the Colony Charmer achievement. You cannot have a marriage ceremony or have a baby if you are in a polyamorous relationship. The developers were unable to overcome technical problems caused by allowing multiple move-in/marriage-level relationships (see https://steamcommunity.com/app/730050/discussions/0/1837937637889161573/)
Made with Love

Type | Productivity

**Made with Love** is a productivity achievement. It is attained by constructing a bridge across the river to the east of the Administration Building. Constructing this bridge costs $100 and requires the following items:

* Lumber x10
* Scrap x5
* Stone x5

Constructing this bridge will allow Recruiting a zoologist to be initiated by talking to Jade Washington.
This Pun Is Scrap

Type | Foraging

**This Pun Is Scrap** is the first achievement that the player attains. As soon as their ship crashes on the colony and they meet Rosie Martínez, she asks them to collect their Scrap. When the first Scrap is picked up, this achievement is given.

The name is a pun, alluding to the phrase, *This Pun Is Crap.*
Secret codes

Secret codes can be entered in this machine found just south of Rosie's house. These codes unlock in-game cosmetic items, like wallpapers or paintings. They were given away at special events and to pre-release streamers:

* B4F7-43BE-965D - Beta Tester wallpaper
* 65B3-4728-9E25 - Salsa Bowl for streamer MadDameSalsa
* 1CB8-4CC8-B3F2 - PAX West coffee pot (1 of 4 codes given out)
* 3A68-4371-BBC6 - PAX West Saturday code (2 of 4)
* ? - PAX West Codes - four different codes were given out
* A836-4C64-83CB - Painting for Nice Games Club Podcast
* 1CB8-4CC8-B3F2 - Thursday PAX East Blue coffeepot. (1 of 4)
* B548-481A-9737 - Friday PAX East Purple Galaxy PAX wallpaper. (2 of 4)
* 3A68-4371-BBC6 - Saturday PAX East Toxic Skull PAX wallpaper (3 of 4)
* D6E4-47CC-B486 - Sunday PAX East Blue carpet (3 of 4)
* 645A-4C1C-9697 - Chibi Painting for Twitch Streamer Astreigha
I made the Wetland Walkers!

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

Once the player has completed the Build the Wetland Walkers job, they will prompt themselves with celebrating either to Rosie Martínez or Wyatt Jones. Once this job is completed, Wyatt will assign the Biological specimens from the marsh job.

## Celebration

The player can only choose one person to celebrate with.

### With Rosie

Telling Rosie will increase the player's friendship with her. The conversation is as follows.

Dialogue:

* *Hey [Player Name]! Why do you look so happy?*
	+ **I did it! I made the boots!**
		- *¡Qué bueno! Congratulations on your new Wetland Walkers!*
		- *It's so sweet that you wanted to share your success with me! I hope this is just the beginning of your crafting career.* — The relationship bar fills up slightly.
		- *Good luck in the marsh! Wyatt said he expects you'll find some interesting biological samples in there.*
		- *Be sure to take any interesting specimens you may find to Wyatt.*
		- *But if you find anything particularly unusual ... I mean* really *unusual .. Let me know!*
Clay

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

**Clay** is a resource found in the eastern part of the field biome. You must build the bridge over the river to reach it. Clay is mined with a pickaxe, which cannot be upgraded. Each patch of clay provides five units of the clay resource. Clay is used at the potter's wheel to craft pots of all types and molds for making circuit boards. Kenji requests three clay as part of his third collection.
Old Growth Daycare Center/Classroom A

This article is a stub; help The Blackout Club Wiki by expanding it.

**Classroom A**

Information

Location
Old Growth (Region)

Features
Firework Station on roof

Maze Entrance
Basement
**Classroom A** is part of Old Growth Daycare Center in Old Growth, Redacre.

## Description

Classroom A is located on the west side of Old Growth and is used as the lunch and reading section of the school. On one end are a set of three (3) kid tables with various milk cartoons on it accompanied by small chairs. Next to it is a small bathroom that contains a sink and toilet along with a poster on one of its walls. There is a vent nearby that leads to a isolated room with various cctv monitors and a instrument that connects both ends of the classroom. In the middle there is a sink and to the right a book shelf with nearby bean bag chairs. There is also a set of five (5) mats placed into a circle around a circular rug. On the end of the classroom is a bathroom containing four (4) toilets along with six (6) sinks. There are also various miscellaneous posters and backpacks strewn about the classroom. Near one of the entrances on the same side there is a small closet that connects to the isolated viewing area that is filled with janitorial equipment. A set of two doors leads to a room facing inside the school that leads into the basement if unlocked. Inside the basement there is a secret hatch that leads further down into the maze, in addition to various electrical devices connected to the ceiling of the room.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Surface Locations
Bonus Evidence locations in Classroom A.

* *Roof* — **Duffle Bag**
(Rare)
* *Outside Big Bathroom* — **Duffle Bag**
(Occasional)
* *Surveillance Cubby* — **Duffle Bag**
(Occasional)
* *Bathroom* — **Duffle Bag**
(Occasional)
* *Basement* — **Duffle Bag**
(Rare)

### Name Fragments

Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Old Growth Daycare Center/Classroom A**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

Books of various titles in Russian can be found on shelves in Classroom A.
Flowers

Flowers grow in every biome except for the cave and take no energy to collect. Red, yellow, and blue flowers have different appearances depending on the biome. Flowers sell for $1; a bouquet of flowers (3 each of red, yellow, and blue) sells for $10 and takes 10 minutes to prepare. The highest concentrations of yellow flowers can be found northeast of the marsh and in the northwest corner of the mountains, near the hungry cave.

Used in

* bouquets
* paintings
A Damaged Voice calls for help

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** August 2, 2019

**Voice:** Damaged Voice (CHASE-THE-SUN)

**Characters:** *(none)*

**Relevant Interaction:** 1

## Event Details

A Damaged Voice called out to the Club, asking them to find her broken symbol and tell her brother THEE-I-DARE whom they thought did this to her. When asked, she would say she was attacked, and someone (or something) stole her name.
Fish

> *For more information, see the Fishing page.*
>
>

**Fish** are catchable when fishing using a Fishing spear near any body of water with shadows of swimming fish visible. They can be found in the ocean, lake or river and each biome has three common fish and one rare fish. They can be eaten raw, used in cooking and in the Skye's Collection or sell. The value of fish depends on their biome of origin.

Fishing does not require energy. Cooked fish provide more energy.

## Fish Types

### Rare Fish

Rare fishes are not included in the fish achievements and Skye's collection.
Successful Marsh Cultivation.

After the player has grown and harvested a crop in the marsh, Wyatt Jones will ask them to visit to talk about their discoveries. To complete the task, the player must simply talk to Wyatt.

* Wyatt: *This sample is quite fascinating!*
* Wyatt: *You may keep the crop, and make some money for yourself. I am certain you will be handsomely compensated for your rare produce.*
* Wyatt: *I greatly appreciate your assistance with my research in the marsh.* — The relationship bar slightly fills up.
Animal House

**Animal House** is a relationship achievement. It is attained by unlocking and meeting Nessa Collins, which is done by completing Jade Washington's Recruiting a zoologist job. In the job, the player is tasked with using an Animal Genome Sampler (also referred to as an Animal Pen) to gather the DNA of any animal found roaming Viridis Primus. Once gathered, the player must visit the Administration Building, where Nessa is first met and unlocks the Animal Pen and blueprint for the Animal Incubator.
Veggie Burger

The **Veggie Burger**, or as Rosie Martínez calls it, **Greasy Gears**, is a food item. It is unlocked by having lunch with Rosie after beginning a friendship with her. The recipe comes from her *tío* (uncle) who called it Greasy Gears.

It can be made in the Kitchen in 10 minutes with Bread x1, Lunaleaf x1, and Pioneer Pods x1.
I Can Dig It

Type | Productivity

**I Can Dig It** is a productivity achievement. It is attained when the player harvests their first crop on Viridis Primus. This is initially requested and completed in the Native crop requisition job from Jade Washington, which is sent after completing the Plant a seed job also from Jade. Completing this achievement and job results in botanist Wyatt Jones being assigned to the colony and thus meeting him in the administration building. This, in turn, results in completing the achievement, Putting Down Roots.
Come talk to me

Once the player has surveyed the cave for gems and discovered a Ruby, Miles Kelly will ask them to **come talk to him** about the findings. The conversation about the gems is as follows.

* Miles: *Good work finding a gem! I admit to acting rashly because of my enthusiasm*
* Miles: *I wanted to see the gems for myself. I went in the cave and heard something moving.*
* Miles: *A huge beast leaped out at me! I barely escaped with my life!*
* Miles: *I'm going to talk to Jade about getting some protection up here!*

Once this conversation is complete, both Survey the cave for gems and Come talk to me will be completed.
Old Growth Daycare Center/The Offices

**The Offices**

Information

Location
Old Growth (Region)

Maze Entrance
Basement
**The Offices** are a part of Old Growth Daycare Center, in Old Growth, Redacre.

## Description

The Offices are the middle building in the daycare complex and comprise of several office spaces and rooms. The Offices building is connected to Classroom A and Classroom B and Nursery via a single rooftop as well as connection to Classroom A via the sub-basement.

Just inside the main doors is the lobby. A reception desk sits in front of the Main Office and has small potted plants, a computer, landline telephone, lamp, and other small objects. Couches sit across from the interior Old Growth Daycare Center logo, and across the main entrance in the corner are small chairs, bean bags, a plant, and various children's toys on a rug like a child's play area. Behind the reception desk is the Main Office fitted with two desks, filing cabinets, and other office objects. Across from the reception desk and Main Office is the Counselor's Office which has couch, chairs, potted plants, a desk, cabinets, and pictures hung upon the wall. Along the back of the Offices is the Kitchen and Maintenance Room. The Kitchen spans most of the building length and overlooks the Playground behind the Offices. Rows of windows span across the length of the building on both long walls in the Kitchen. The Maintenance Room contains some lockers and shelving with stairs leading to the Offices basement as well as the sub-basement that connects to Classroom A and the Maze. The basement of the Offices has various crates and boxes in a storage area with most of the room allocated to washers and dryers like a laundromat.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Surface Locations
Bonus Evidence locations in The Offices.

* *Lobby* — **Duffle Bag**
(Rare)
* *Lobby Counter* — **Duffle Bag**
(Rare)
* *Cul-De-Sac Entryway* — **Briefcase**
(Occasional)
* *Main Office* — **Briefcase**
(Occasional)
* *Main Office* — **Duffle Bag**
(Rare)
* *Kitchen Shelf* — **Duffle Bag**
(Rare)
* *Counselor's Office* — **Briefcase**
(Rare)
* *Basement Entrance* — **Duffle Bag**
(Rare)
* *Basement Rack* — **Duffle Bag**
(Rare)
* *Basement By Washing Machines* — **Duffle Bag**
(Rare)

### Name Fragments

Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Old Growth Daycare Center/The Offices**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.
Doctor's arrival at Wyatt's Lab

The day following the completion of the Bring your specimens to the lab job, Zaheen Patel will arrive at the colony and Wyatt Jones will ask the player to meet them.

Upon arriving at Wyatt's Lab, the player will listen to the ending portion of a conversation between Zaheen and Wyatt in which it becomes clear that there was a prior relationship between the two of some sort. Zaheen will introduce themselves to the player and engage in more banter with Wyatt until the conversation ceases.

* Zaheen:*Your mother asked if I could gently remind you of her existence.* *I understand that it has been quite some time since you last called home?*
* Wyatt: *You do realize that I may forget to do so yet again once this conversation is over?*
* Zaheen: *Do not trouble yourself. I will be certain to let her know that you still live.*
* Wyatt: *It seems that some things never change!*
* Zaheen: *It would appear so!* *I am glad to find you well.*

The player then walks up to Wyatt and Zaheen.

* Wyatt: *Greetings, [Player Name]. It is my pleasure to introduce you to my dear friend Doctor Zaheen Patel.*

Zaheen Patel's description and image then displays.

* Zaheen: *So, you are the brave soul who explored the marsh to find that exquisite sample.* *It is quite an amazing find! I have only begun to unlock its secrets.* *My Clinic is northwest of Rosie's shop.* *If you have an illness of body, mind, or spirit please do not hesitate to visit me.* — The player is given the Do You Do House Calls? achievement. *Even if you are well, I would still enjoy your company.* *I must get back to my research. I do not wish to make a poor first impression on Administrator Washington.* *I look forward to getting to know you, [Player Name].* *Good day to you both.*

The following day, when the player wakes up, Zaheen will knock on their door. They will give the player an Insect Jar so that they can assist in collecting insects for the production and development of medicine.

## Achievements

Completion of this job will provide the player with the following achievements:

* Do You Do House Calls?
Meet the shopkeeper

The day after the player completes the Recruiting a shopkeeper job, they will be invited to **meet the shopkeeper** by Jade Washington. They can enter the Administration Building to meet Miles Kelly. The player will partake in a conversation with Jade and Miles.

* Miles: This *is the "resource rich" planet you promised me?! And where are all the colonists?!*
* Jade: *Do not presume to raise your voice at me! This planet still meets all the requirements of your contract.*
* Miles: *You've got me there! It does follow the stipulations of the contract.* *But this is not what we had verbally agreed upon!*
* Jade: *Mr. Kelly, I do apologize, but as you know, verbal agreements are unenforceable. It is nothing personal, it is just business.*
* Miles: *Yes, ma'am. Business is business.* *Remember that in our future dealings.* *Oh! Hi, friend! Jade was just telling me all about you. Pleased to meet you!* *Miles Kelly, entrepreneur extraordinaire, investment genius, and most importantly, the man bankrolling this little expedition, at your service!* — *(The Shopping Spree! achievement is unlocked.)*

The description of Miles Kelly is displayed.

* Miles: *I'm also your new shopkeeper. Looking forward to doing business with you!* *Please be sure to visit my **shop** to check out the inventory.* *You can't miss it! Only shop on the planet.* *I'll see you both around!*

## Achievements

Completion of this job will provide the player with the following achievements:

* Shopping Spree!
Grow and harvest a marsh crop.

At some point, either before or after the Wetland Walkers have been created, Wyatt Jones will prompt the player with exploring into the marsh to **grow and harvest a marsh crop.**

* Wyatt: *My research into the marsh flora has been progressing superbly.*
* Wyatt: *However, I would love to study edible crops native to the marsh biome. Can you assist me by cultivating a marsh crop?*
	+ **Option 1**: *Nah, I'm too busy.*
		- *Unknown dialogue*
	+ **Option 2**: *Sure, I'll help!*
		- Wyatt: *Wonderful! I will send you a message with further details.* — The relationship bar fills up slightly.

To complete the job, the player must first find some marsh seeds in the nests throughout that region. Then, they must use an Improved Hoe to till an area of farmland, plant the seeds, and cultivate them to harvest. Once the first crop is harvested, the job will be complete, and Wyatt will ask the player to tell him about the cultivation.
Recruiting a shopkeeper

Around the eighth/ninth day, Jade Washington is found audibly stressing out about the primary investment into the Viridis Primus colony.

* Jade: *Threaten me, will they?! Pull our funding? Ludicrous!*
* Jade: *They cannot be serious. They just want to renegotiate our terms.*
* Jade: *colonist! I did not hear you. How dare you sneak up on me like that!*
	+ **Option 1**: *Don't yell at me!*
		- *Unknown dialogue*
	+ **Option 2**: *Sorry.*
		- Jade: *No, [Player Name], I am sorry. You have caught me at a bad time.*
			* **Option 1**: *Way to take it out on me.*
				+ *Unknown dialogue*
			* **Option 2**: *Anything I can do?*
				+ Jade: *Our primary investor is threatening to pull our funding.*
				+ Jade: *They are demanding we ship 50 credits worth of products as soon as possible.*
					- **Option 1**: *Wow, that's a lot!*
						* *Unknown dialogue*
					- **Option 2**: *Pfft! 50?! I'll ship 150!*
						* Jade: *Fantastic idea, [Player Name]!* — The relationship bar fills up slightly.
						* Jade: *Ship 150 credits worth of products to show them just how successful we can be!*
						* Jade: *Anything you ship will count. Flowers, lumber,* anything*. Ship them 150 credits worth of rocks for all I care.*

At this point, the **Recruiting a shopkeeper** job is assigned by Miles Kelly. His name is not listed in the letter, instead listed as *???* and the only information the player is given is a picture of him. Because of her stress, Jade tasks the player (or the player offers) to provide triple the usual amount in the following shipment. The day after the shipment is made, the player will be assigned a new job, Meet the shopkeeper, by Jade.
Howling Moon Software

**Howling Moon Software** is an independent software development and publishing company. It was established in Minnesota in 2007 by Andy Korth and Scott Lembcke. They develop cross-platform games, supporting iOS, Windows, macOS, Unity3D webplayer, among others. They developed and published *Verdant Skies*.
Ramón Martínez

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

**Ramón Martínez** is the colony’s nurse. He is the twin brother of Rosie Martínez. Ramón will only be in a monogamous relationship with the player.

## First contact

When the player's relationship with Rosie is high enough, Rosie will ask the player to convince Jade Washington to bring her brother into the colony. When the player enters Rosie's home the following conversation will occur.

* Ramón: *¡Es verdad!* (English: *It's true!*)
* Rosie: *¿Seriamente?* (English: *Seriously?*)
* Ramón: *¡No es una broma! Jade lo dijo.* (English: *It's not a joke! Jade said it!*)
* Rosie: *[Player Name] I'm so glad you could make it. This is mi hermano, Ramón.*
* Ramón: *I hear I have to thank you for Jade finally allowing me to join the colony! Nice work building the expansion! My home is just west of here. You should stop by to see it sometime. Rosie says you have been helping her too. thank you taking care of her while I was stuck back home. However your services are no longer needed. I can take it from here.*
* Rosie: *Ramón! I am capable of taking care of myself. Stop try trying to scare [Player Name] away. Forgive my brother. He is a bit overprotective of times.*
* Ramón: *I can tell when I am unwanted... Rosie, cuidate. I'm sure we'll see one another again, [Player Name]. Adiós.*
* Rosie: *I really miss mi familia. But I'm glad Ramón is here!*

## Small talk

Talking with characters outside of job duties can improve the player's relationship with them. Ramón can say any of the following when engaging in small talk with him:

Dialogue:

*Some days I wish I have never come to this planet. Today is one of those days.*
Carmen Marin

**Carmen Marin** is given special thanks in the Verdant Skies credits. She is credited as an "Editor." She was a part of the team that ensured authentic and culturally sensitive, diverse characters. She helped edit the latinx characters, Rosie and Ramón Martínez.

She is a contract editor and narrative writer, who advocates for diversity and inclusion in games. Currently volunteers for #INeedDiverseGames.
Post-Launch Announcements

The list of major announcements since the game's launch on **July 30, 2019** specific for PC.

## 2019 Announcements

* 1.0 Launch - July 30, 2019
* Economy Change to XP/Snacks - August 16, 2019
* Halloween Update - October 16, 2019
* December Update - December 18, 2019

## 2020 Announcements

* Cursed Update - February 5, 2020
* May 2020 Bug Fixing - May 18, 2020
Biological specimens from the marsh

Once the player has constructed and boasted about Wetland Walkers, Wyatt Jones will ask them to visit the marsh and find "interesting specimens." By this he means plants—not seeds—which are not found elsewhere on the planet. Red Fungus is found in the far southwest of the marsh. Once found and harvested, a dialogue box stating *This looks pretty interesting! I should take this red fungus to Wyatt.* will appear, the job will be complete, and Wyatt will assign the Bring your specimens to the lab job.

After this has been completed, the first time the player engages in conversation with Rosie Martínez she will ask about aliens in the marsh.

* Rosie: *Hey, [Player Name]! Did you find anything* unusual *when you went into the marsh?*
	+ **Option 1**: *Yeah, a neat red fungus!*
		- *Unknown dialogue*
	+ **Option 2**: *No, nothing* unusual*.*
		- Rosie: *Oh,that's too bad. I was hoping you would.*
		- Rosie: *Whenever I'm out by myself, I could swear that something is watching me!*
		- Rosie: *Honestly, I was sure you'd find an alien in the marsh.*
			* **Option 1**: *No aliens in there.*
				+ *Unknown dialogue*
			* **Option 2**: *Maybe they were hiding?*
				+ Rosie: *I'm not sure if you really believe that, [Player Name], but thanks for not teasing me.*
			* **Option 3**: *Aliens? Haha, are you serious!?*
				+ *Unknown dialogue*
Creating mods/ModInfo

The **ModInfo.json** file gives some basic information about your mod that shows up in the mod list, in-game. It also tells the game that there's a mod in the folder. A basic ModInfo might look like this:

```
{
 "modName": "Example Mod",
 "modVersion": "1.1",
 "modAuthor": "Verdant Skies Team",
 "description": "This simple mod serves as an example to other mod developers. It covers a wide variety of basic functions.",
}

```

## All ModInfo Fields =

* modName - Required: The name of your mod. (As it shows up in the in-game mod list). The name in steam will need to be entered into the uploader.
* modAuthor - Put your name here!
* modVersion - Your own version number, so you can track what version people are playing.
* officialMod - Currently unused. This marks mods by the Verdant Skies dev team. So you should leave it off ;)
* matureContent - Set to true if your mod contains content you consider mature. This is currently unused, but eventually we might have an option for players to hide content they don't want to see.
* description - A description of your mod. A max of around 150 characters is usually about right.
Dynamite

**Dynamite** is an item that can be used to remove boulders that are too big to break with the basic hammer. It can be crafted at the 3D printer after buying the blueprints from the online blueprints terminal.

The recipe for **Dynamite** is 9 Fertilizer, 9 Sawdust, and 1 Copper Ore.

Copper Ore can be mined in the cave in the mountains, Fertilizer is made in the Grinder by processing Niter, also found in caves, and Sawdust is produced by grinding Lumber.

To use a piece of **Dynamite**, open your inventory, click the **Dynamite**, then click on the boulder you wish to remove. You do not need to move your character away from the resulting explosion.
Build the Wetland Walkers

Once the player has bought the blueprint for the Wetland Walkers, Rosie Martínez will tell them to build them. This can be done at a 3D Printer. It costs Scrap x2 and takes 8 in-game hours. Once the Wetland Walkers are built and the player takes them out of the Printer, the job will be complete. The player will then assign themselves the job of celebrating the creation with either Rosie or Wyatt Jones.
Tools

**Tools** help you do things in the world. The player received them after you met Jade. They don't take place in your backpack and they are cataloged in the Progress Journal.

## Upgrades & Proficiency

You can upgrade your tools after you bought the blueprint on the Blueprint Machine. You have to upgrad it on the Woodworking Workbench or build it the 3d Printer, in exchange for materials, with upgrades taking few hours.

Tools don't need to be upgraded in ascending order.

Proficiency refers to the amount of energy and time required to use a specific tool.

At basic level, Pickaxe, Axe, Hammer, Watering Tank and Hoe uses x energy and time. While the Fishing Spear, the Animal Sampler and the Insect Jar never uses energy or time.

Upgrading them will decrease the amount of energy and time required to use it.

**Farming**
* Hoe
* Watering Tank

**Foraging**
* Axe

**Mining**
* Pickaxe
* Hammer
The following tools do not consume energy:
* Fishing Spear
* Animal Genome Sampler
* Jar Insect

## Hoes

Used to till soil for Farming. Upgraded hoes unlock Marsh and Mountain Fields.

## Fishing Spears

Used to catch fish. Hold down left click to charge and the mouse to adjust the direction of the target then release to throw the spear.

## Watering Tanks

In Verdant Skies, there's no Watering Can. To water crops, you have to build a Watering Tank and place it near the fields. A crop plant does not grow on a day it is not watered. If it is raining, the rain waters all crops without use of the watering tank.

Upgraded watering tank may be used to water farther with less energy and time. The Sprinkler can water automatically all crops.

## Boots

In order to visit the Marsh, you have to craft boots.

*Worth on water! Almost. Enter the marsh with these stylish boots!*
 Processor Unit x1
 Ruby x1
344.3 (Client)

* We know you folks enjoy your event cosmetics so as we enter into our last year of events on ARK 1, we will be adding the associated cosmetics to the Hexagon Store once each event ends. Speaking of - we've added the  Love Evolved cosmetics to Hex store with today's patch! All of the event content will be added to the PC game at the end of the year's cycle of events so they can be opted into for our PC unofficial server owners and players. Our console players will be able to grab all event cosmetics from the Hex store!
* Over 70 fixes related to mesh holes and foliage across all maps
* Fixed an issue where King Dinopithecus trophies disappeared on session restart
* Disabled various boss trophies from being able to be transferred to prevent them from disappearing
* Fixed a bug with fishing from a canoe
* Fixed an exploit
Putting Down Roots

Type | Relationships

**Putting Down Roots** is a relationship achievement. It is attained by completing the Native crop requisition job from Jade Washington. Once the player's first harvest is completed (and they attain the I Can Dig It achievement), they meet botanist Wyatt Jones in the administration building. Once met and his assignment is confirmed in conversation, the achievement is unlocked.
Verdant Skies Wiki/Section 1

Welcome to the Official Verdant Skies WikiWelcome to the Official Verdant Skies Wiki
The Verdant Skies guide for characters, achievements, fishing and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Verdant Skies
*Verdant Skies* is a life simulation game about interplanetary colonization developed by Howling Moon Software. In it, the player joins a colony on Viridis Primus, and crashes their ship in their landing. They are tasked with helping build up the colony, and getting additional colonists to join to delegate the maintenance of the colony. As a life simulation game, one of the central focuses of the game is to build friendships and romantic partnerships (mono- or poly-amorous) and start families. Unlike most other games in similar genres, in Verdant Skies, the player is never asked to choose a gender.

[Read more...]