recursal/Fanatic-Fandom huggingface dataset:
NecroMerger

Necromerger is a mobile game developed by Grumpy Rhino Games. It is an semi-idle merge game available for Android and iOS. It was officially launched on August 8th, 2022 and has been updated every few weeks ever since.

This wiki aims to demystify the NecroMerger gameplay as well as its minions, currencies, tools, items, upgrades, events, etc. for a clearer view on this long-lasting game.

If you have any questions or reports, or if you wish to participate in the construction of the site, you can contact the community in the dedicated Idle Apocalypse/Idle Mastermind/NecroMerger Discord.

## Pages

Mergeables:

BeastiaryStations
Concepts:

The NecroMergerThe DevourerFeatsSpellbookShopCheat Codes

## Main Rooms

Devourer Room

Central Chamber

Vault

Weekly Events (NectarMerger and Sibling Rivalry)

Seasonal Events

## Credits

**People who did stuff:**

* uzername (Pro coder) Mod
* Palm, (MVP with a revolving door of interest. Pro leaker. Pro coder) Owner
* Karlheim (occasionally) Mod
* DfNuked (pro leaker)
* EZPiig (*really* likes events)
* Brewer (loves telling players what to do)
* SupimX (Probably does something, Probably Related to the GIFs)
* Kennyubasterd001 (code clean up crew, second-rate sprite maker)
Zombies

## Description

Zombie components spawn from Graves level 3 and above. Generates Slime, can fight or be fed to The Devourer for Food.

* Used in Making Ogre and Hydra

## Stats

Complete stat list for zombies (Base Values, Check Buff Bonuses for Possible Multipliers)

Feed

+1

Feed

+2

Lvl 1

Makes

+1

Damage

10

Feed

+30

Lvl 2

Makes

+2

Damage

25

Feed

+75

Lvl 3

Makes

+4

Damage

50

Feed

+175

Lvl 4

Makes

+6

Damage

125

Feed

+400

Lvl 5

Makes

+9

Damage

300

Feed

+1000

Lvl 6

Makes

+12

Damage

700

Feed

+2500
Fridges

## Description

Fridges are the ninth unlockable Station. It is unlocked at Feat Tier 13. Fridges can be purchased for 50 Poison Runes and 20 Moon Runes.

Produces components used to summon Eye Monsters, Ghouls and Abominations.

Lvl 1

Cost

-500

70%

30%

Lvl 2

Cost

-750

40%

60%

Lvl 3

Cost

-1000

30%

40%

30%

Lvl 4

Cost

-1250

20%

30%

25%

25%

Lvl 5

Cost

-1500

10%

20%

20%

30%

20%

Legendary
The Surgeon

## Description

> *Handy with a saw.*
>
>

The Surgeon is a post prestige NPC that unlocks the ability to spawn the Robo Chicken, The Cursed, The Colossus, and The Infernal. He can be unlocked by using 50 Astro Coins to form the first Rift Item and then another 25 Energy Cubes to open the Rift and then summon him.

He is a post prestige NPC and with him the player can unlock new Legendaries.

The surgeon offers unlocking 4 additional Legendary creatures (it is a one-off cost):

* Robo Chicken for 50 Astro Coins
* The Cursed for 150 Astro Coins
* The Colossus for 200 Astro Coins and 50 Energy Cubes
* The Infernal for 300 Astro Coins and 150 Energy Cubes

File:Surgeon offer.png
Cosmic Chest

## Description

Cosmic Chests drop Small and Medium Cosmic Rune piles. It has a standard use of 5 Taps to unpack all of its loot but can be increased with Time Shard experiments from The Inventor.

Cosmics Chests are dropped after defeating all Cadets of a Telepad. Other methods of attaining Cosmic Chests are: Devourer Level rewards, finishing Tier Feats or trades with The Merchant.
Champion Spawning

Each of the champions have a unique value assigned to them known as their Spawn Threshold. These range from 100k to 250k and determine how many points from their respective minions need to be accumulated to spawn into your lair. A minion awards points when created via merging. Spawning from an Ice Block will not award points and if a level skipped over by Minion Skip only the points of the resulting level will be awarded

**Percentages**: The percent progressed by that creature. The most basic and useful info as it will correspond to the progress seen in-game.

**Points**: The exact point value provided by a creature. Primarily useful for accounting for your champion boosts.

## Peasant

The Peasant has a spawn threshold of 150,000 points and receives points from Skeletons, Zombies, and Mummies.

## Knight

The Knight has a spawn threshold of 200,000 and receives points from Spiders, Eye Monsters, and Werewolves.

### Percentages

 Spider
 Eye
Monster
 Werewolf

### Points

 Spider
 Eye
Monster
 Werewolf

## Cleric

The Cleric has a spawn threshold of 250,000 and receives points from Snakes, Bats, and Shades.

### Percentages

 Snake
 Bat
 Shade

### Points

 Snake
 Bat
 Shade

## Paladin

The Paladin has a spawn threshold of 200,000 and receives points from Banshees, Ghouls, and Imps.

### Percentages

 Banshee
 Ghoul
 Imp

### Points

 Banshee
 Ghoul
 Imp

## Rival

The Rival has a spawn threshold of 100,000 and receives points from Geese, Abominations, and Demons (a.k.a Beefcakes).

### Percentages

 Goose
 Abomination
 Demon

### Points

 Goose
 Abomination
 Demon
Lair Expansion

The Lair expansion (also referred to as Lair increase) is one of the common rewards from leveling up the devourer. It's one of the 3 only known ways to increase available space in the Lair, with the Crate and the Cage. This process goes from left to right and top to bottom, so that new tiles will appear to the right and to the bottom of the previous lair. The dimensions (width x height) and at which levels they occur are displayed in the table below:
The Devourer

> "Tip #50: DO NOT PET THE DEVOURER."
>
>

> *—The Tip Stone'*
>
>
>

## Description

The Devourer is a giant (or from The NecroMerger's perspective, small) Cthulhu-esque squid that will eat literally anything, and can evolve as a result. This is your main goal of the game, and dictates the pacing; along with what you want to merge.

While anything can be given to The Devourer to eat (except for your final Graves, and the NecroMerger), you mainly want to feed it Minions that give it lots of food, which is the equivalent of experience points.

When trying to feed the Devourer a station, you will be prompted by a confirmation screen. For this reason, one shouldn't worry too much about accidentally feeding it.

## Levels

The Devourer can only reach a given maximum level each run, the initial maximum being level 40. You may increase the maximum level through resetting your progress with the Time Machine, losing your current level in the process. The highest possible level a player can reach is currently level 100.

The following tables will list all of the diverse rewards that can be unlocked with each Devourer level.
Abominations

> "Why... would... you... make... me?"
>
>

> *—Abomination*
>
>

## Description

Abomination components spawn from Fridges level 4 and above. Can be fed to The Devourer for Food.

* Used in Making Pestule

## Stats

Complete stat list for abominations (Base Values, Check Buff Bonuses for Possible Multipliers)

Feed

+1

Feed

+2

Lvl 1

Feed

+500

Lvl 1

Feed

+1250

Lvl 1

Feed

+3000
Supply Cupboards

## Supply Cupboard

Supply Cupboards are the third unlockable Station. It unlocks at Feat Tier 2. Supply Cupboards can be purchased for 20 Poison Runes.

Produces components to summon Eye Monsters and Mummies.

Lvl 1

Cost

-250

100%

Lvl 2

Cost

-300

60%

40%

Lvl 3

Cost

-400

40%

30%

30%

Lvl 4

Cost

-500

25%

25%

30%

20%

Lvl 5

Cost

-700

10%

10%

40%

40%

Legendary
Cravings

Cravings are unlocked at Devourer Level 3 and serve as a boosting mechanic to Devourer's level. They give Food bonuses when certain minions or components are fed to The Devourer. Different cravings are unlocked at different levels, and the chance of getting certain cravings decreases or increases as Devourer level increases.

Up to 3 Cravings can be blocked with the help of The Dietician.

The Craving bonus doesn't apply to the Guzzlers.

### Cravings Level 4

  Skeleton lvl 1
  Skeleton lvl 3

### Cravings Level 5

 Skeleton lvl 2
 Rotting Flesh
 Zombie lvl 1

### Cravings Level 6

  Zombie lvl 2
  Eye Jar
  Eye Monster lvl 1

### Cravings Level 7

  Skeleton lvl 2
  Zombie lvl 1
  Eye Monster lvl 3

### Cravings Level 8

  Zombie lvl 3
  Eye Jar
  Eye Monster lvl 1
  Eye Monster lvl 4

### Cravings Level 9

  Skeleton lvl 2
  Zombie lvl 2

### Cravings Level 10—11

  Skeletons lvl 3
  Skeleton lvl 5
  Zombie lvl 4
  Eye Monster lvl 3
Siren

## Description

The Siren is a Forgotten Minion that can be summoned by merging a max level Banshee and Ghoul when the Ancient Tablet allows. Its effect is to summon a random Champion that is not currently in the lair.

(Tip: to guarantee a desired champion summon, even a Protector, have all 5 other champions in the lair at the same time before activating the Siren's summon.)

If you have all possible champions in the lair, the siren won't transform with a message "All possible Champions are already in the lair".

Requires The Devourer level 35 to be offered.
Werewolves

## Werevolves

> "Humanity... Draining..."
>
>

> *—Werewolf*
>
>

## Description

Werewolf components spawn from Altars and Portals level 1 and above. Can fight or be fed to The Devourer for Food. Relics that increase attack are modeled after the werewolves' hand, most likely due to the high attack they have at just level 5.

* Used in Making HellHound

## Stats

Complete stat list for werewolves (Base Values, Check Buff Bonuses for Possible Multipliers)

Feed

+1

Feed

+2

Lvl 1

Damage

25

Feed

+20

Lvl 2

Damage

60

Feed

+50

Lvl 3

Damage

150

Feed

+125

Lvl 4

Damage

400

Feed

+300

Lvl 5

Damage

1000

Feed

+700
Damage

Damage is a stat belonging to most but not all minions and determines how much health a champion loses when that minion attacks them. Damage can be increased via the Spellbook, the Reaper and Relics. In game purchases also increase certain stats like damage.

## Base Damage Values

List of all damage dealing minions and their damage before boosts are applied.

\*See The Cultist for more info on cultist damage scaling.

## Boosts

All boosts are additive. This means they total up to a single factor that your damage is then multiplied by, such as: Damage = BaseAttack\*(1+F) where F is the sum of the boosts. This means that increasing F by 100% will not necessarily double the damage. For example, with an increase of 30%, F goes up by 0.30, but if the total increase was already 170%, F was already 1.7, hence the total damage is now multiplied by 3.0 instead of 2.7, which is only an increase of about 11%.

## Champion Health

 Knight
 Cleric
 Paladin
 Rival
 Thief

Note: Although the Thief is not actually a champion, due to it being a daily spawn with health it has been included here
Cheat Engine:Help File

Note:

This is a WIP. Help is welcome ... to edit the help file. :P ( The helpfile in HTML format can be found at http://cheatengine.org/help/index.html Feel free to copy the contents from there to these wiki entries)

## Overview

### About

* About
	+ About Cheat Engine
	+ FAQs

### Main Interface

* Main Interface
	+ Standard Menu
	+ Select Process
	+ Memory scan settings
	+ Scan types
	+ Value types
	+ Custom type examples
		- Money type - divided by 100
		- old flash (div 8)
		- Big endian 2 byte
		- Big endian 4 byte
	+ (Un)signed values
	+ Found address list
	+ Address/Cheat list
	+ Table Extras
	+ Speedhack
	+ Advanced options
		- Pause
		- Code list

### Memory Viewer

* Memory Viewer
	+ Memory view
	+ Menus and Features
	+ Auto Assembler help
	+ Script engine
	+ Debugging
		- Find out what addresses this instruction accesses
		- Find out what writes/accesses this address
	+ Dissect code
	+ Dissect data/structures
	+ Pointer scan
	+ Break and trace
	+ Structure spider

### Plugin system

* Plugin system
	+ GetVersion
	+ DisablePlugin
	+ InitializePlugin
	+ PluginVersion
		- ExportedFunctions
		- sizeofExportedFunctions
		- ShowMessage
		- RegisterFunction
		- UnregisterFunction
		- OpenedProcessID
		- OpenedProcessHandle
		- GetMainWindowHandle
		- AutoAssemble
		- Assembler
		- Disassembler
		- ChangeRegistersAtAddress
		- InjectDLL
		- FreezeMem
		- UnfreezeMem
		- FixMem
		- ProcessList
		- ReloadSettings
		- GetAddressFromPointer
		- sym\_nameToAddress
		- sym\_addressToName
		- sym\_generateAPIHookScript
		- loadDBK32
		- loaddbvmifneeded
		- previousOpcode
		- nextOpcode
		- disassembleEx
		- loadModule
		- aa\_AddExtraCommand
		- aa\_RemoveExtraCommand
	+ PluginType
		- 0: ptAddressList
		- 1: ptMemoryView
		- 2: ptOnDebugEvent
		- 3: ptProcesswatcherEvent
		- 4: ptFunctionPointerschange
		- 5: ptMainMenu
		- 6: ptDisassemblerContext
		- 7: ptDisassemblerRenderLine
		- 8: ptAutoAssembler
		- REGISTERMODIFICATIONINFO

### Settings

* Settings
	+ General settings
	+ Hotkeys
	+ Unrandomizer
	+ Scan settings
	+ Plugins
	+ Debugger options
	+ Extra (Advanced)

### Tutorials

* Tutorials
	+ ASM and Hexing Theory
	+ Basic assembler
	+ What is the difference in bytetype
	+ ASM Basics 1
	+ ASM Basics 2
	+ ASM Basics 3
	+ Cheat Engine specific
	+ Remote desktop instead of network version
	+ Searching Tip
	+ Code Injection and the auto assembler
	+ Find out what addresses are accessed by a piece of code
	+ 3D pinball for windows
	+ Basic packet editing
	+ Percentage scans and compare to saved results

### Misc Topics

* Misc Topics
	+ About the debugger
	+ Network versions
	+ Contact and feedback
Shades

> "Go ghost!"
>
>

> *—The NecroMerger*
>
>

## Description

Shade components spawn from Lecterns And Crashed Saucer level 1 and above. Can be fed to The Devourer for Darkness

* Used in Making Revenant

## Stats

Complete stat list for shades (Base Values, Check Buff Bonuses for Possible Multipliers)

Feed

+2

Lvl 1

Feed

+200

Lvl 1

Feed

+500

Lvl 1

Feed

+1250

Lvl 2

Feed

+3000
Body Snatcher

File:Body Snatcher sprite.png
The Body Snatcher is a minion that can be spawned once per day and will transform itself into the next champion killed, with the exception of the Thief. The copied unit will look and behave similar to the original including the same loot table. This allows slaying two champions for the spawn price of one. While the copied unit functions the same as whatever it copied, the new unit has green eyes and its lines will be changed to sayings that mock the champion that has been copied. It should also be noted that copying The Protector will increase the health as usual, not copy the original health.

### Unlocking

The body snatcher can be unlocked in The Inventor's store for 50 time shards.

### Lore

The Body Snatcher is assumed to be a member of The Cult DOOM from Grumpy Rhino's previous game Idle Apocalypse. The Body Snatcher also seems to have the knowledge that the Necromerger is an alternate timeline version of Sid, DOOM's leader.
Portals

## Description

Portals are the tenth unlockable Station. It is unlocked at Feat Tier 15. Portals can be purchased for 30 Death Runes and 30 Blood Runes.

Produces the components to summon Werewolves, Imps and Demons.

Lvl 1

Cost

-500

70%

30%

Lvl 2

Cost

-750

40%

60%

Lvl 3

Cost

-1000

30%

40%

30%

Lvl 4

Cost

-1250

20%

30%

25%

25%

Lvl 5

Cost

-1500

10%

20%

20%

30%

20%

Legendary
Shop

## Coin trades (as of 1.36)

### Runes column

 -15[[]]
 -20[[]]
 -25[[]]
 -30[[]]
 -40[[]]
 -60[[]]
 -45[[]]
 -60[[]]

### Stations column

 -100[[]]
 -125[[]]
 -150[[]]
 -100Graves
 -125Supply Cupboards
 -200Altars
 -200Foul Chickens

### Misc column

 -10[[]]
 -10[[]]
 -10[[]]
 -25[[]]
 -25[[]]
 -25[[]]
 -30[[]]
Club -50[[]]
Plank -25[[]]

## Gem trades

 -3[[]]
 -15[[]]
 -50[[]]
 -8[[]]
 -20[[]]
 -75[[]]
 -3[[]]
 -10[[]]
 -100[[]]
 -8[[]]
 -25[[]]
 -75Graves
 -3[[]]
 -15[[]]
 -100Supply Cupboards
 -8[[]]
 -35[[]]
 -125Altars
 -15[[]]
 -20[[]]
 -100Lecterns
 -100[[]]
 -45[[]]
 -175Lecterns
 -40[[]]
 -40[[]]
 -125Fridges
 -60[[]]

## NecroMerger Skins

Wizard+2000 Mana Cap. -500[[]]
Oozing+2000 Slime Cap. -1000[[]]
Sid+2000 Darkness Cap. -1500[[]]
Assassin+10% Damage. -250[[]]
Merged+10% Food when feeding the Devourer. -500[[]]
SteampunkAll Champions spawn +5% faster. -750[[]]

## Deals

Remove all
 ads forever!

+300

Remove Ads9.99[[]]

Lvl 2

+600

+50

+50

Rookie Bundle9.99[[]]

Lvl 3

+1200

+50

+50

Evil Bundle19.99[[]]

Lvl 4

+2000

+50

+50

Necro Bundle29.99[[]]

+25

+50

+50

+2000

Galactic Bundle29.99[[]]

x1

x1

+500

+750

Weekly Bundle9.99[[]]

x1

x3

+1000

+2000

Monthly Bundle19.99[[]]
The NecroMerger

The NecroMerger is the first character you encounter in the game and serves as your main guide.

Initially, he passively produces 5  Mana every 10 seconds. Via the Spellbook and by leveling up The Devourer, he can also produce  Slime and  Darkness in increasing amounts. The Disco Stone skin for the Tip Stone will also improve his Resource Production by 2. The NecroMerger does not produce Mana, Slime, and Darkness simultaneously - each time he produces a Resource, it is randomly determined which resource will be produced.

Resources can be gained at an accelerated rate by tapping the NecroMerger.
After 250 taps, he will need to rest for 10 seconds. The next 250 taps require 20 seconds of rest, and so on. This resets every day. It seems to be scaled somewhat exponentially, as after several rounds, the refresh timer becomes very long.
During rests, the NecroMerger will continue to passively produce resources.

## Trivia

* The NecroMerger's resembles Sid which is reference in multiple pieces of dialogue and the former does have a skin to make himself look like the latter.

## Rumors and Speculation

* On initial summoning of The Keeper in the Central Chamber, the resulting conversation implies that the NecroMerger tried numerous times to destroy the world and even ran a cult to do so. This implies that the NecroMerger is an alternate timeline version of Sid, where instead of running a cult he was given a lair and devourer egg by aliens to try and destroy the world through it.

## Dialogue

Passive Messages
 Devourer Level 1-21
 Devourer Level 21-41

Skeletons
 Summoning a Skeleton
 Feeding Skeletons or its components to the Devourer
 Feeding Skeletons to the Devourer

Zombies
 Spawning Severed Hand
 Summoning a Zombie
 Feeding Zombies to the Devourer
 Feeding Zombies or its components to the Devourer

Eye Monsters
 Spawning or creating Eye in a Jars from merging
 Summoning an Eye Monster
 Feeding Eye Monsters or its components to the Devourer

Mummies
 Summoning a Mummy
 Feeding Toilet Paper to the Devourer
 Feeding Bandages or Mummies to the Devourer
 Feeding Mummies to the Devourer

Werewolves

Bats
 Summoning Bats
 Feeding Bats to the Devourer

Shades
 Summoning Shades
 Feeding Shades to the Devourer

Banshees
 Spawning Greater Spell Books
 Feeding Banshees to the Devourer

Ghoul components
 Feeding Leftovers to the Devourer
 Feeding Take Outs to the Devourer

The Peasant
 Feeding the Peasant to the Devourer

The Knight
 Defeating the Knight or feeding her to the Devourer
 Like my spots these Champions keep coming back...

The Cleric
 Defeating the Cleric or feeding her to the Devourer
 Guess her Goddess didn't save her.

The Paladin
 Defeating the Paladin
 That ends that crusade.
Skully

# Item Delivery System

The main room of the Dungeon and all the Permanent Event Rooms have their own item delivery systems, relevant to that room. The starting area of the game has Skully, the Nectarmerger event has the Flower, the Sibling Rivalry Armory has the Cauldron. The Relic vault and Tippy's room do not have item delivery systems, as you cannot make cash purchases for items that are deposited in them.

Before prestiging via the Time Machine, Skully must be clear of items. Skully does have an item limit, but it's unknown how many items he can hold.

In Permanent Events all Items bought with the event's resources or Gems will be sent to their respective Item Delivery Systems. It is unknown if there is an item limit for these delivery systems.

Prizes from events are placed in the Relic vault if the following conditions are met:

* The Item is a Relic.
* The Relic vault has space for it.
Mummies

## Description

Mummy components spawn from Supply Cupboards level 3 and above. Generates Darkness, can fight or be fed to The Devourer for Food. They are the player's first source of Darkness.

* Used in Making Scarab and Vampire

## Stats

Complete stat list for mummies (Base Values, Check Buff Bonuses for Possible Multipliers)

Feed

+1

Feed

+2

Lvl 1

Makes

+1

Feed

+50

Lvl 2

Makes

+2

Feed

+125

Lvl 3

Makes

+3

Feed

+300

Lvl 4

Makes

+4

Feed

+750

Lvl 5

Makes

+6

Feed

+2000
Skeletons

## Description

Skeleton components spawn from Graves and Lecterns level 1 and above. Generates Mana, can fight or be fed to The Devourer for Food.

* Used in Making Floating Skull and Revenant

## Stats

Complete stat list for skeletons (Base Values, Check Buff Bonuses for Possible Multipliers)

Template loop detected: Template:License

Feed

+1

Feed

+2

Lvl 1

Makes

+1

Damage

5

Feed

+10

Lvl 2

Makes

+2

Damage

10

Feed

+25

Lvl 3

Makes

+3

Damage

25

Feed

+60

Lvl 4

Makes

+5

Damage

50

Feed

+140

Lvl 5

Makes

+7

Damage

100

Feed

+300

Lvl 6

Makes

+10

Damage

225

Feed

+700

Lvl 7

Makes

+14

Damage

500

Feed

+1500
Foul Chicken

## Description

Foul Chickens are the fourth unlockable Station. It unlocks at Feat Tier 5.

Foul Chickens can be purchased for 30 Ice Runes and 15 Poison Runes

It produces either a Green, Red, Golden, or Purple Egg onto an empty adjacent tile every 30 minutes by default.

Green Eggs can be Merged to create a Spider

Red Eggs can be Merged to create a Snake

Golden Eggs can be Merged to create a Golden Goose

Purple eggs (The Egg) can not be merged but instead fed to The Devourer for 5 Gems.

The Level 1 Spellbook can be used to reduce the Laying speed in increments of 3 minutes.

The Chicken Relic can be used to reduce Laying speed by 1 minute per relic level.

Chicken Feed can be used to cause all Foul Chickens to fill all empty Adjacent tiles with an Egg

Lvl 1

100%

Lvl 2

80%

20%

Lvl 3

60%

40%

Lvl 4

45%

50%

5%

Lvl 5

30%

60%

10%
Kingdom of Ashia

The **Kingdom of Ashia**, also known simply as **Ashia**, is a militocracy in Talmaea on the continent of Traydia. Formed after the defeat of the Primeval Blaze, Ashia is a powerful force in Traydia, with a strong sense of nationalism and a focus on their military might.

## Geography

### Blackrock Coast

* **Thesahona**; Port city on the Blackrock Coast

### Vonlodge Bay

* **Vonnift**; Port city in Vonlodge Bay
* **Uruden**; Port city in Vonlodge Bay

### Renevou Woods

* **Stonerest**; Town where the Renevou Woods meets the Glavear Mountains

## History

### Formation from the Months of Fire

Main article: Months of Fire
The **Months of Fire** was a period of time where a gargantuan fire elemental dubbed the Primeval Blaze wreaked havoc in the area now known as the Renevou Woods. The elemental's attacks began around mid 15 DE and ended a few months later due to the rise of a group of heroes. In the wake of the elemental's defeat, the Kingdom of Ashia was formed and the group of heroes were named the first Ashen Lords.

### The Slagvog Conflict

Main article: Slagvog Conflict
The **Slagvog Conflict** was a brief war in 87 DE between the Kingdom of Ashia and the giants of the Glavear Mountains. With the rapid expansion of Ashia's capital Zhila, the giants that resided on the Glavear Mountains became more unnerved. This was until Slagvog the Hundred-Handed One, the leader of the giants at the time, called for war on the Kingdom of Ashia.

The war lasted half a year and both sides suffered many casualties, including the death of Faezyre Zelnibane, one of the first Ashen Lords. Despite the loss of an Ashen Lord, the Kingdom of Ashia still came out victorious. Slagvog was executed and the new leader of the giant tribe, Akgar, agreed to a surrender. Ashia and the giant tribe formed something of an alliance to make sure no war broke out between their people again. Additionally, the Goliath population saw a decent increase in Ashia following this makeshift alliance.

### Aissiet's Tempest

Main article: Aissiet's Tempest
**Aissiet's Tempest** was a series of attacks on the Kingdom of Ashia by the Azi Dahaka Aissiet in 346 DE.

## Politics

### Ashen Lords

Main article: Ashen Lords
The Ashen Lords are a chosen council that rules over the Kingdom of Ashia. The council is made up of 7 members that are chosen through a series of challenges that test physical and magical power, as well as strategic and general knowledge. The 7 members of the council have no specific area they are assigned to, but are all expected to be up to date concerning knowledge of law, commerce, development, ect. There used to be only 5 members of the Ashen Lords but as the kingdom grew, the council expanded to 7.
Thief

## ***Description***

The Thief is a human character in the game that wears a medium brown cloak and has blonde hair. Their eyes are shrouded by their cloak, showing only their mouth on their face. They carry a large bag, presumably full of stolen goods, that takes up most of her sprite.

## ***Actions***

The Thief is like a champion, but she has a limited amount of spawns every day (which can be increased through spells), she can be spawned using any monster merging, and has random drops every time she arrives (Like a chest.) She can drop Small and Medium piles of Gems and Coins and the key to the Vault.
Talmaea

Talmaea is the name of the world. Talmaea exists in a Material Plane.

## History

Main article: History of Talmaea
Since the gods first created Talmaea, there has only been one distinct age: the Dawn.

## Calendar

Main article: Calendar of Talmaea
A Talmaean year lasts 372 days over the course of 12 months. Each day is 24 hours in length and the 6 days of the week are named Flexxon, Zulon, Vroson, Srehon, Tylhon, Jelon.

## Geographic Characteristics

### Continents

#### Traydia

An eastern continent which contains the Traydian Alliance, the magocracy of Trona, the militocracy of Ashia, the Elven kingdom of Valenmeir, and the Dwarven kingdom of Drocor

## Satellites

Talmaea has 2 moons, named Lonia and Galath.

### Lonia

Lonia is the closest and largest of the two satellites. It has a dull orange coloration. It has a cycle of 32 days.

### Galath

Galath is the farthest and smaller of the two satellites. It has a deep purple-blue coloration. It has a cycle of 186 days.

## Languages

Many different languages are spoken across Talmaea. Common is the most widely spoken among humanoids, though most races also have their own language.
The Paladin

## Description

One of the Champions that can invade the lair. To trigger his spawn, merge Banshees, Ghouls, and Imps.

Defeating him will grant Moon Chest  Containing Moon Runes . Alternatively, you can feed him to the Devourer for 1000  Food.

The Paladin has 7,500  Health

## Spawning Data

### Percentages

The percent progressed by that creature. The most basic and useful info as it will correspond to the progress seen in-game.

These are Base Values and Do Not Include Buff Bonuses

 Banshee
 Ghoul
 Imp

### Points

The exact point value provided by a creature. Primarily useful for accounting for your champion boosts.
The Paladin has a spawn threshold of 200,000 and receives points from Banshees, Ghouls, and Imps.

 Banshee
 Ghoul
 Imp
Talmaea Wiki

**Welcome to the Talmaea Wiki!**
We're a collaborative community website about Talmaea that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Crate

## Description

The crate is an item that can be bought from the shop for an initial price of 250 Gems. It stores up to 4 items and can be upgraded further.

Items that can be stored in the crate include:

* Rune/Gem/Coin piles
* Stations (eg. Graves)
* Resource storages (eg. Mana Pools)
* Meat
* Creature pieces (eg. Bones)
* Foul Chicken (timer resets when placed inside)

Items that can **not** be stored in the crate include:

* Creatures
* Legendary creatures (eg. Lich)
* All types of Chests
* The Cage
* Soul Grinders

If the Crate is empty, it can be fed to the Devourer and reclaimed from the Shop at any time (given there is free space in the lair.) The same goes for prestiging.

## Upgrades

You can buy additional 6 slots using gems (+2 each time for 500/750/1000 gems) or use The Architect to buy 5 additional slots. The maximum is 15 slots.
Gnome

**Gnomes** are a small race of humanoids known for their work ethic, cleverness, and sense of humor.

## Appearance

Gnomes typically stand just a bit taller than halflings, being around 3 ½ feet tall, and weighing just above 40 pounds. Gnomes have somewhat exaggerated features compared to humans, such as pointed ears, or large eyes or noses. They have the same range of skin and hair tones as humans, though their hair tends to be wild and seemingly unkempt.

## Powers, Abilities, and Subraces

### Gnome Traits

Gnomes are known for their cleverness, and have remarkable fortitude when it comes to resisting magic that affects the mind. Due to often living in underbrush and in burrows, gnomes are capable of seeing within dim light and even darkness.

### Rock Gnome Traits

Rock gnomes are the most hardy and inventive of gnomes. They are often master tinkerers, and many make hobbies of crafting small clockwork devices.

### Forest Gnome Traits

Forest gnomes are the most nimble of gnomes, and have mastered creating minor illusions to keep themselves hidden. Forest gnomes are capable of making rudimentary conversation with small beasts.
Mankind

Mankind makes up one of the oldest and largest racial groups in all of Talmaea. Most of Mankind originate from Traydia, but there are some exceptions.

## Races in Mankind

### Human

**Humans** are the most common race found on Talmaea. They are known for their ambition and tenacity.

### Dwarf

**Dwarves** are stout humanoids renowned for their martial tradition, superior craftsmanship, and the fortresses that they carve beneath the mountains that they call home.

### Elf

**Elves** are humanoids with fey ancestry. They are known for their pointed ears, lithe build, and exceedingly long lifespans.

### Gnome

**Gnomes** are a small race of humanoids known for their work ethic, cleverness, and sense of humor.

### Halfling

**Halflings** are small humanoids renowned simultaneously for their simple agrarian lifestyle and their incredible bravery in the face of danger.

### Triton

**Tritons** are aquatic humanoids that settle mostly on the sea floor known for their arrogant benevolence.

### Half-Beast

**Half-Beasts** are humanoids that have either a Beastfolk and humanoid parentage or two Half-Beast parents.

### Half-Elf

**Half-Elves** are a diverse race of humanoids, having either one Elf parent, or two Half-Elf parents.

### Half-Oni

**Half-Onis** are humanoids descending from an Oni and a humanoid or two Half-Oni parents.

### Half-Orc

**Half-Orcs** are a diverse race of humanoids, having either one orc parent, or two half-orc parents.
History of Talmaea

Since the gods first created Talmaea, there has only been one distinct age: the Dawn.

## The Dawn Era

**The Dawn Era** is the first age of Talmaea. During this time the gods created creatures to inhabit the world.

### The Progenitor Species

At the very beginning of this age the gods created the Elves, Dwarves, and Humans and a few other species on the continent of Traydia. The mortals were given arcane and divine magic to help fend themselves against the wilds of the world.

### The First Beastfolk

Shortly after the progenitor species were created, a young god named Amalis created the first Beastfolk on the continent of Ul'Rai.

### The Creation of Fiendkin

At least 100 years into the creation of Talmaea the greed of mortals started to get to them. Mortals started making deals with fiends in return for power. In return the fiends cursed their bloodlines, creating the first Tieflings. Other Fiendkin have also become accepted into society such as the Oni and Minotaurs.
Robo Chicken

> "\*robo squawks\*"
>
>

> *—Robo Chicken*
>
>

## Description

The Robo Chicken is the tenth of twelve Legendary Minions, residing in Group 4.

It costs 50 Astro Coins to permanently unlock it from The Surgeon and spawns by merging two level 5 Foul Chicken. You may have a maximum of 3 Robo Chickens.

While the Robo Chicken lays Green, Red, and Golden Eggs like a regular level 5 Foul Chicken, The Robo Chicken can store up to 12 Eggs in its two cartons like a chest. These "eggs" act like how the chicken normally spawns eggs when they are used, so the Tip Stone's Chick skin's bonus makes it so that taking out one "egg" can give you two eggs on the board.

It gives a 20% Time Shard bonus. Having a Robo Chicken, Shield Bot, and Soul Stalker provides a 80% Time Shard bonus.

## Trivia

* The total cost to summon a Robo Chicken is 960 Ice Runes and 480 Poison Runes.
* Occasionally drops "Easter Eggs" worth 5 gems.
Halfling

**Halflings** are small humanoids renowned simultaneously for their simple agrarian lifestyle and their incredible bravery in the face of danger.

## Appearance

Halflings resemble humans in many respects, though true to their name, they are only half the size, being around 3 feet tall and weighing only an average of 40 pounds. Some halflings have pointed ears, though not all do. Their skintone is akin to humans, as are their hair, though it tends to be wavy.

## Powers, Abilities, and Subraces

### Halfling Traits

A halfling's nimbleness is one of their greatest assets, allowing them to dart between the legs of the taller folk to give them an edge in a fight. Halflings are renowned for their staunch bravery, as well as their considerable luck.

### Ghostwise Halfling Traits

Ghostwise are the most secretive of the Halflings, found only in isolated forests.

### Lightfoot Halfling Traits

Lightfoots are the most charismatic of their kind, and have a knack for hiding, even behind other creatures.

### Lotusden Halfling Traits

Halflings of the Lotusden use their wisdom to become in tune with nature, letting them easily pass through the underbrush of their home while leaving very little to trace. They also have a talent for druidic magics, able to do such small things as predict the weather or cause plants to bloom. More powerful Lotusdens can conjure plants from the ground to restrain their foes, and can magically cover the ground in razor-sharp thorns.

### Stout Halfling Traits

Stouts have the best constitution of halflings, and are even able to resist poison better than others.
Crashed Saucer

## Description

Crashed Saucers are the eleventh unlockable Station. It is unlocked at Feat Tier 17. Crashed Saucers can be purchased for 30 Cosmic Runes.

Produces components to summon Undead Aliens and Guzzlers in exchange for a variable resource based on the Saucer's color. The Saucer will change colors after a certain amount of uses (this seems to be roughly around 100 taps). Saucers can be merged until they reach level 5, at which point they can be further merged to acquire the Shield Bot, a Legendary.

Level 1 Crashed Saucer can be purchased for 20 Cosmic Runes.
Human

**Humans** are the most common race found on Talmaea. They are known for their ambition and tenacity.

## Appearance

Humans typically stand from 5 feet to just over 6 feet tall, and usually weigh anywhere between 125 to 250 pounds. Human skin tones range from nearly black to very pale, and their hair is typically either black, brown, blonde, or red, with various textures such as curly, kinky, or straight.

## Origins

Humans are one of the oldest races in Talmaea.
Months of Fire

The **Months of Fire** was a period of time where a gargantuan fire elemental dubbed the Primeval Blaze wrecked havoc in the area now known as the Renevou Woods. The elemental's attacks began around mid 15 DE and ended a few months later due to the rise of a group of heroes. In the wake of the elemental's defeat, the Kingdom of Ashia was formed and the group of heroes were named the first Ashen Lords.

## Background

Roughly around the year 15, when the races of Traydia started to branch out into the rest of the continent, a group of settlers traveled southwest to what would now be known as the Renevou Woods. The settlers had only been in the forest a few months when reportedly a blinding flash of light struck the ground a few kilometers from the settlement and out came a gargantuan humanoid looking being made of pure fire. The giant fire elemental, which would be later called the Primeval Blaze, wreaked havoc in the settlement and the surrounding area. The settlers fled to the nearby mountain range, led by a Dwarven man named Glavear Trollview, and established a small village way up high in the mountains that would come to be Zhila. The Primeval Blaze wreaked havoc for months, burning around 500 kilometers of woods, until the land from the Glavear Mountains to the coast was nothing but ash. During this time the settlers did not just stand idly by. Dozens of people tried to strike down the Primeval Blaze but failed. Eventually a group of heroes banded together, including Glavear Trollview, Vincent Iceheart, Arryn Zylris, Senati Hammerhells, and Faezyre Zelnibane, to defeat the fire elemental. After hours of long and strenuous battle, the heroes emerged victorious over the Primeval Blaze. The settlers deemed that these heroes be the rulers of this land. To forever remember the hardships and challenges the settlers endured, this new kingdom would be called Ashia, and their rulers were dubbed the Ashen Lords.
Death Chest

## Description

Death Chests drop Small and Medium Death Rune piles. It has a standard use of 5 Taps to unpack all of its loot but can be increased with Time Shard experiments from The Inventor.

Death Chests are dropped by The Rival after defeating her. Other methods of attaining Death Chests are: Devourer Level rewards, finishing Tier Feats or trades with The Merchant.
Feats

## Description

Feats are a progression mechanic requiring you to complete **four** challenges per **tier** each with their own small reward and the entire tier bestowing a much larger overall reward, typically a new station to build or making a legendary available using a station you already own. On your first run through the game you will only have access to the first 16 tiers, with later tiers unlocking via the Prestige mechanic.

The highest Tier for Feats, as of now, is 22.

## Feats 17 to 20

 style=width:100%;
Ashen Lords

The **Ashen Lords** are the main ruling party of the Kingdom of Ashia and oversees all major functions.

## Known Members

### 15 DE

* Glavear Trollview
* Vincent Iceheart
* Arryn Zylris
* Senati Hammerhells
* Faezyre Zelnibane

### 482 DE

* Gwinryl Trollview
* Oscar Iceheart
* Ravaya Zylris
* Thibar Hammerhells
* Alryn Uvogath
* Ezseel Shahsa
* Mearhak "Nightmaker" Agu-Vakume
Feyborn

## Races in Feyborn

### Centaur

**Centaurs** are creatures with the lower body of a horse and the torso, arms, and head of a humanoid.

### Satyr

**Satyrs** are creatures with a furred lower body with two cloven-hooved legs.

### Eladrin

**Eladrins** are Elves native to the Feywild that resonate with the seasons.

### Fairy

**Fairies** are small creatures infused with the magic of the Feywild.

### Firbolg

**Firbolgs** are a tall race of forest-dwelling Fey.

### Changeling

**Changelings** are shapeshifting Fey beings.

### Goblin

**Goblins** are small Fey known for their nimbleness.

### Hobgoblin

**Hobgoblins** are Fey known for their military prowess.

### Bugbear

**Bugbears** are Fey known for their stealthy nature.
Chelidae

**Chelidae** are a race of turtle-like humanoids.

## Appearance

**Chelidae** resemble oversized bipedal turtles. They stand between 5 and 6 feet tall and weigh in excess of 450 pounds, a third of which is their shell alone. Their scaly skin ranges in mottled shades of green and brown.

## Powers and Abilities

A Chelidae's most prominent asset is their tough shell, which is comparable to a set of well-forged splint armor. In times of danger, a Chelidae can retreat into their shell, granting themselves even greater defense. A Chelidae's long claws are also capable natural weapons, should they ever be disarmed. Despite not being natural swimmers, a Chelidae is also capable of holding their breath for up to an hour at a time.
Ogre

## Description

The Ogre is a Forgotten Minion that can be summoned by merging a max level Zombie and Eye Monster when the Ancient Tablet allows. Its effect is similar to that of a Chest. However, instead of currencies it will instead spawn Chicken Legs (80% Chance) and Golden Eggs (20% Chance) these chances can be rolled 12 times.

Available always
Half-Orc

**Half-Orcs** are a diverse race of humanoids, having either one orc parent, or two half-orc parents.

## Appearance

Half-orcs are most commonly born of human, although non-humans can also be half-orc parents, and orc heritage, or from two half-orcs of such ancestry. Half-orcs typically have protruding tusks and well developed muscles, though often not to the extent of full-blooded orcs. They tend to be taller than humans, being up to 6 ½ feet tall, and weighing between 180 and 250 pounds. A half-orc's skin tone can match either that of their parents, or can even be a two-toned mix between the two.

## Powers and Abilities

Half-orcs are most often known for their might. They have been known to be capable of coming back from the brink of death, their orcish blood allowing them to survive what would otherwise be fatal blows.
Calendar of Talmaea

A Talmaean year lasts 372 days over the course of 12 months. Each day is 24 hours in length and the 6 days of the week are named Flexxon, Zulon, Vroson, Srehon, Tylhon, Jelon.

The calendar was established by the Elves, Dwarves, and Humans together.

## Seasons

Spring begins on the first day of Gredor.

Summer begins on the first day of Hifer.

Fall begins on the first day of Tolir.

Winter begins on the first day of Bellar.
Elf

**Elves** are humanoids with fey ancestry. They are known for their pointed ears, lithe build, and exceedingly long lifespans.

## Appearance

Elves are similar to humans in many respects, though they are first identified by their long, pointed ears. Elves often have an almost supernatural beauty about them, a hint at their fey origin. Elves are slightly shorter than humans, ranging from less than 5 feet tall to just over 6 feet. They tend to be lighter than humans weighing around 110 pounds, though there are exceptions.

Most elves have skin tones akin to humans, those native to northern climates often having pale skin, while those originating from desert regions have dark skin. Their hair typically matches those of humans as well.

Drow often have dark gray skin, though it can also range from deep blue to dark purple. Their hair is typically white. Dark elves are also shorter than other elves, averaging around only 5 feet tall. Sea elves' skin ranges in shades of blue-green.

## Origins

Elves are one of the oldest races on Talmaea

## Powers, Abilities, and Subraces

### Elf Traits

Despite the various differences in subraces, all elves have many traits in common. Elves are renowned for their dexterity and keen senses, capable of seeing within dim light and even darkness. Due to their fey ancestry, elves are resistant to being beguiled, and magic cannot put them to sleep. In fact, elves do not even require sleep, instead needing only to meditate in a trance for four hours.

### Deep Elf Traits

Deep elves, also known as drow, are often charismatic. Due to living in the Underdark, drow have superior darkvision compared to other elves. However, they are unused to the light of the sun, and have difficulty seeing outside on sunny days. Drow have some natural magic ability, being able to create dancing orbs of dim light that fly under their control. More powerful dark elves are able to unleash a spray of these lights at their enemies to mark them as targets, and can also create pockets of magical darkness.

### High Elf Traits

High elves tend to be studiously minded. Many high elves train themselves in the arcane, learning some basic wizardly magic.

### Sea Elf Traits

Sea elves are the most constituted of elves, able to withstand the chill of the deep ocean. As such, they are adept swimmers and capable of breathing underwater. Sea elves are also capable of rudimentary conversation with undersea beasts.

### Wood Elf Traits

Wood elves tend to be some of the wisest of their kind. Elves of the wood are fleet of foot and train themselves to remain hidden in the natural environment.
Level 1

Level 1

This level is the level referred to as “The Porch”. It looks like a field with surrounding trees and the field’s distance from the surrounding trees is only 5 kilometres (3.1 miles) or longer. This is often a passage way through other Backrooms levels but will normally be the entrance to the Backrooms. Upon entrance, you will be falling approximately 95 feet off the ground (an 8 story building). There may be Border Entities (no name) that look like deformed humans that attack when you are within 1.27 kilometres of their sight.

**Entrances**

Clip through the staircase in Level 2.

Clip into a locker in Level 3.

Clip out of The Frontrooms.

**Exits**

By walking into the Forrest at the border of this level, you may enter Level 4.

Clip through the ground to enter Level 10 or rarely if not done properly, you will be sent to Level -1.

5% chance to be sent to Level 7 when turning around.

Become insane to be sent to Level -1
Banshees

> "Free... me..."
>
>

> *—Banshee*
>
>

## Description

Banshee components spawn from Lecterns level 3 and above. Generates Mana, can fight or be fed to The Devourer for Food.

* Used in Making Siren

## Stats

Complete stat list for banshees (Base Values, Check Buff Bonuses for Possible Multipliers)

Feed

+1

Feed

+2

Lvl 1

Makes

+6

Damage

125

Feed

+150

Lvl 2

Makes

+10

Damage

300

Feed

+400

Lvl 3

Makes

+15

Damage

750

Feed

+1000

Lvl 4

Makes

+20

Damage

1750

Feed

+2500
Dwarf

**Dwarves** are stout humanoids renowned for their martial tradition, superior craftsmanship, and the fortresses that they carve beneath the mountains that they call home.

## Appearance

Dwarves are similar to humans, though much more squat and stocky being around 4 ½ feet tall. Despite their size, they weigh almost as much as humans, being around 150 pounds. The most distinctive feature of dwarves are their carefully groomed beards, which grow much longer and faster than those of humans, and can even be grown by women.

Dwarves have the same range of skin tones as humans, though earthen tones such as light brown and deep tan are common. Dwarven hair is usually dark.

## Origins

Dwarves are one of the oldest races on Talmaea.

## Powers, Abilities, and Subraces

### Dwarf Traits

Dwarves are renowned for their mighty constitution, to the point that they are resistant to poison. Thanks to their subterranean delves, dwarves are capable of seeing in dim light and darkness. Many dwarves also train with axes and hammers, in order to help defend their clan.

### Mountain Dwarf Traits

Mountain dwarves are the strongest among dwarvenkind, and following their martial tradition, train in the use of light and medium armor.

### Hill Dwarf Traits

Hill dwarves are wisest among dwarves, and are often the heartiest as well.