Gigantopithecus

Gigantopithecus

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Gigantopithecus

 Group

Birds

 Time Period

Pleistocene

 Diet

Carnivore

 Temperament

Passive/Aggressive

**Release Versions**

1.0
March 23, 2018

**Spawn Command**admincheat summon cw\_Bigfoot\_BaseCharacter\_C
**or**
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw\_animal\_bigfoot/cw\_bigfoot\_BaseCharacter.cw\_Bigfoot\_BaseCharacter'" 500 0 0 35

**Domestication**

Tameable
Rideable
Breedable

 Yes

 Yes

 Yes

 Taming Method

 Passive

 Preferred Kibble

 Kibble (Raptor Egg)

 Preferred Food

 Veggies

 Equipment

 No Saddle Needed

 Rider Weaponry

 Yes

**Data**
 Magic

 No

 XP For Kill

306 XP

 Drops

* Bone
* Meat
* Fur
* Fiber

 Feces Size

 Small

 Drag Weight

170

**Habitat**

Frozen Land Outer-Ring

The **Gigantopithecus** is one of the creatures in Pixark.

## Museum descriptions

### Wild

Gigantopithecus is a creature that likes to wander around. You can often find them on tall mountains. Usually, they are not aggressive, but if you get too close, you may provoke them.

### Tame

A tamed Gigantopithecus is both strong and flexible. It can even throw its rider over low walls.

## Appearance

Gigantopithecus is taller than a human and normally stands upright unlike their real-life counterparts. Its body is coated with thick brown fur and exposes a large torso in which this design greatly resembles the legendary Bigfoot

## Behavior

Gigantopithecus usually wanders around the frozen tundra. While this creature has a passive taming method, it will attack the player on-sight if remained too close for long. Despite its colossal size, it was very fast. It can be seen being attacked by Direwolves and Icicle Dragons in it's habitat as well and will attack them back.

## Drops

* Raw Thigh Meat
* Meat
* Fur
* bone

## Stats

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

### Taming strategy

Passive tame but will attack player if seen.

Advise taming from behind.