Jeogeot Gulf

Jeogeot Gulf is the only official Subcontinent of the continent Jeogeot and the easiest to draw borders of. SLGI team gave it the transitional name **B049**.

## History

The Jeogeot Gulf was a late addition of the continent. It was built in 2008 and it filled an empty space. Surprisingly, the subcontinent surrounds the oldest sims of Jeogeot. Designed as a large place for sailors, the gulf has a few interesting destinations that are worth visiting.

The gulf was some to some griefer attacks from time to time. Initially designed as a large rezz zone and open space for sailing, thanks to repeated attacks, most of the gulf now has a very limited auto-return time. While most of the gulf is Protected Land, there are some border areas that are Inhabited Land. The current situation is the result of a mismanagement among the Linden officials.

Starting with 2018, new sims were added in the Northern part of the gulf, ending up with the construction of a new continent and a connection to Sansara.

## Structure

The borders of the gulf can be defined in different ways:

* *Water covered area* is the region where altitude is beneath 20 m (which is average Water level in Second Life). This area, appearing blue on the map, can also include the islands.
* *Gulf subcontinent area* uses sim borders to draw easier borders around the gulf.
* *Protected land area* is the central part of the gulf, which is protected land and is opened for sailors, pilots and explorers.

The subcontinent is made of 59 sims. From North to South, it measures 14 sims, while from East to West it is 6 sims wide. From these, 17 are inhabited.

## Geography

The altitude map reveals some unusual features. It appears that most of the sea floor is not flat, but covered with large sand dunes. The altitude map also reveals that some areas in West and South are very shallow. As a result of terraforming, there could form new islands or existing islands might get submerged in time.

The central part of the gulf forms a long and wide navigation canal, large enough even for the biggest ships. The entire area is Protected Land and most of it is a rezz zone. So, sailors can rezz their own boats.

In most cases, the shores surrounding the gulf are high. Beaches basically don't exist. Close to the shores, altitude rises fast to 40 m. Also, water level is very deep in most places around the shores. The only exception can be found in South-West. In East (and also in North-West) most of the shoreline is Protected Land.

### Islands

There are a few islands in the gulf.

* **West Island** is a long stretch of land, spanning through 9 sims. It is very long but it never gets one sim wide. The island is, like all surrounding water, Inhabited Land. Maximum altitude appears to be 70 m. The island has a few smooth hills in its center.
* **Ichelus - Zebrasil** is an island that is entirely Protected Land. Ichelus is a volcano, one of the few Mountains Of Jeogeot. There is a trambuline on top of the volcano. Avatars can jump into it and survive. Be careful, during eruptions fireballs can be thrown around... and they can be deadly. To North, there is Zebrasil infohub, the best place to start visiting the gulf. It is a good place to meet people and to get around. The infohub also has a boat rezz zone.
* **Hotel Adriano** is built on an island. Initially it was named *Michael Linden's House*. Michael Linden is the one managing infrastructure development in Second Life. His house is now transformed into a hotel and is opened for public. Even before, it was an open place for visitors.
* **Pleiablo - Haebion** is a group of 3 islands located between two sims, one of protected land and one of inhabited land. Maximum altitude appears to be 27 m.
* **Sacrelle** is a sim that hosts 7 small islands. The sea floor consists of many dunes, the islands are made of the highest dunes.

### Man-made structures

There are three structures that are worth a visit:

* **The Great Bridge** is located in South-East. It is a huge cable bridge where continental road network reaches the gulf. There are not many places in Jeogeot where roads intersect waterways, the bridge is one of them.
* **USS Reprisal** is a giant battleship and airplane carrier. It is worth exploring. Also, it can be used to rezz your own airplane.
* **Subak** is a peninsula located in North-East. It hosts an airstrip where residents can rezz their own boats and airplanes.

### Others

There is a cave located close to the Great Bridge, inside Xilted sim. Sailors can enter the cave with small boats. Beware, there is a big squid lurking in the water.

## Access

The gulf is mostly accessible by teleporting. From the road, the only way one can come closer is by walking the Great Bridge.

The gulf has two public places to rezz airplanes. In addition, it is possible to rezz boats almost anywhere.

The SLGI Fleet has a ship that visits the gulf every 6 hours.

## See Also

* Second Life Geography
* List Of Subcontinents
* Jeogeot