recursal/Fanatic-Fandom huggingface dataset:
Bee Cops

The Bee Cops are a major antagonist in The Cuphead Show! Serving as the police force in the Inkwell Isles, they are more specifically against Cuphead and Mugman here, due to them breaking into (or more specifically, Ms. Chalice) the cookie factory, and then escaping prison.

## Appearances

### "Root Packed"

Cuphead attempts to contact them after the Root Pack throws a party in their front yard. As the eggplant bouncer claimed that the cops are not on the list, they are unable to break up the party.

### "In Charm's Way"

A Bee Cop was seen pursuing after Ms. Chalice, attempting to arrest her for scamming people. However, Ms. Chalice manages to fool him, by disguising herself as a homeless person, before the cop tips her a quarter.

During the climax of the episode, the cops arrive at the factory, prompting Chalice to warn the brother about them. While Ms. Chalice escape through her ghost form, the brother are very unfortunate on the other hand, knocking themselves out just as the cops burst through the doors. Upon noticing this, the brothers then attempt to charm their way out, but fail, leading to their arrests.

### "Jail-Broken"

A few bee cops are seen patrolling the prison. One can be seen in the cafeteria as Cuphead manages to snatch a fork from another prisoner, while another cop appears in the execution chamber, where he electrocutes Cuphead for attempting to escape prison.

### "Charmed & Dangerous"

Ms. Chalice mentions them, as she is at large for scamming people.

### "Say Cheese!"

After Elder Kettle goes insane and chases Cuphead and Mugman through the city, two bee cops, Chief Bea and Rookie, notices the duo for being the escaped convicts of the cookie factory, before Kettle chases the two, and there Bea also recognizes him as the arsonist of the Baby Elder Kettle billboards. Chief Bea then drives her vehicle at full speed, and eventually manages to capture the trio.

Given how the three were released in "Lost in the Woods" it's most likely Cuphead, Mugman, and Elder Kettle either finished serving their time, or escaped prison again.

**"The Devil & Ms. Chalice"**

One of the bee cops are seen teleported onto the seats when the inkwell isle city turns into a hellish version of itself. Just like the citizens and other residents he is terrified.

## Gallery

Cop #1Cop #2Cop #3Cops #4 and #5Chief BeaRookie
## Trivia:

* Despite being feared as a cop, they do seem to be scared of the devil, as seen in the episode: The Devil & Ms. Chalice.
Ghost Detective (NPC)

The **Ghost Detective** is one of the NPCs appearing on Inkwell Isle Four in the DLC. He gives the player clues for the secret level and to activate the Broken Relic.

## Description

### Appearance

This NPC is a blue ghost with a white mustache and eyebrows who wears a brown deerstalker and a red bow tie. He also holds a magnifying glass and has a pipe in his mouth. He resembles a member of the Spectre Syndicate from the Mausoleums.

## Passage Dialogue

**Upon talking to him before fixing the Broken Relic:**

> *"Say, young fry! I'm hot on the trail of a mystery, but I'm stumped!*
>
>
> *That contest of skill, that broken artifact, this eerie graveyard,*
>
>
> *I have discovered potent astral energy in all of these places.*
>
>
>
> *There must be an order and method to do it!"*
>
>

**Upon talking to him after solving the graveyard puzzle and awakening the Cursed Relic:**

> *"Could it be!?*
>
>
> *The fabled Cursed Relic, long thought lost to time, awoken at last!*
>
>
> *I've see writings that say it despises bravery.*
>
>
>
> *'With a greater foe, more evil shall go.' What could it mean?"*
>
>

**Upon talking to him after activating the Divine Relic:**

> *"Young fry, you've done it!*
>
>
> *In my living years, I never thought I'd behold the Divine Relic.*
>
>
>
> *Thank you for helping this departed detective solve one last case."*
>
>
Anteater

"One thing dis nose knows is, youse cups gonna be pushin' up roses!"

—Anteater, Death Screen

The **Anteater** (whose name is currently unknown) is a member of the Moonshine Mob and the third mini-boss in Bootlegger Boogie.

## Appearance

The Anteater has a teal and red bowler hat like most of the members of the Moonshine Mob. He has brown fur with a striped trunk that contains a long tongue.

## Intro

The Anteater will break the upper two bridges and greets the player, which also reveals the Announcer Snail from under his bowler hat, the player being able to shoot at the latter to deal damage to the former, before hiding him and proceeding to attack the players.

## Battle

His main attack is to extend his tongue to grab Fly Goons and Ant Cops that starts fighting after he spit them out. The scuffle bounces across the screen. Sometimes, he can fake-out his attack to fool the player(s), prompting them to move to another platform. He real attack starts as he winks. His tongue can always be parried.

After his defeat, the fake knockout screen will be lowered, as he holds his nose and rests on the platform during the final phase, as the Announcer Snail will attempt to attack the players further more. After the Snail's defeat, he will constantly shake his head, as the Snail holds onto him.

## Gallery

Revealing the Announcer Snail from under his hatUsing his tongue to attackAnteater's noseAnteater's extended tongueAnteater licking up Fly Goons and Ant CopsCharging his noseShowing Announcer SnailSniffing insectsLooking at his tongueRetrieving his noseTurning his noseStaying on the backgroundKnockoutPeep on the groundTrue KnockoutSeen in the ground from an Edge Magazine
## Trivia

* He is the only vertebrate animal in the Moonshine Mob.
* Based on his speech mannerisms (such as replacing the "th" sound with the "d" sound, and using the term "youse"), it is implied that he speaks in a Chicago accent.
* He has a trunk similar to that of elephants, while real anteaters' "trunks" are actually rigid tubular snouts, and the mouths are at the tip of said snout, just below the nose.

### Inspirations and similarities

* He resembles the anteater from the 1940 Fleischer cartoons *Ants in the Plants*, as they both have trunks similar to those of elephants.
	+ He also resembles the Aardvarks as they appear in *Ice Age,* the titular anteater in 1982 arcade game *Anteater*, and Alan Anteater from the many *Coco Pops* commercials for the same reason.
	+ He is also similar to *Charlie* from *Rio 2*, both being anteater henchmen who wear bowler hats.
* His trunk resembles the snout of the Aardvark from the many *Pink Panther* cartoons by Metro Goldwyn Mayer, as well as that of Sniffles the Anteater from web series *Happy Tree Friends*, albeit without teeth.
Flying Beetle

**Flying Beetles** are enemies found in the Run 'n Gun level Treetop Trouble.

## Appearance

Flying Beetles are stag beetles with a peach face, an orange body, yellow lips with sharp fangs, desaturated green arms and four legs and a green striped elytra with four translucent wings beneath.

## Characteristics

Flying Beetles appear during the section where the player(s) go up the tree. They'll slowly home towards them trying to damage them, but they don't really have a lot of health.

## Gallery

A Flying Beetle in the game over screen after dying in the Treetop Trouble level
Ant Cop

The **Ant Cops** are a police force that are dealing with the Moonshine Mob. They are fought in the level Bootlegger Boogie in Inkwell Isle Four.

## Appearance

The Ant Cops are a blue skinned ants with top yellow shoes with a blue police uniform. They have yellow eyes and wear large goggles. They have white gloves and can equip a police baton or pesticide guns.

## Intro

A group of Ant Cops are in a yelling match at the top left corner of the screen, then retreats.

## Characteristics

### Phase 1

The Ant Cops usually comes after Charlie Left Legs enters or is about to leave, shooting a puff of pesticide at him. It is slow moving and usually misses the Spider even after he stops to attack but it can deal damage to him if he comes back at the right place. It can also damage the player, some are pink and can be parried. They can be defeated.

### Phase 2

When the Light Bug phase starts, they run across the top and bottom bridges to chase after Moonshine Barrels that dances across to dodge the cops. They can be defeated.

### Phase 3

After the Anteater licks up some Fly Goons and Ant Cops, they are spit out and start fighting. Their scuffle bounces across the screen. The whole fight can be defeated.

## Gallery

Ant Cop outroAnt Cop in the first Ant Cop in the first phase appearingAnt Cop with Pesticide GunAnt Cop in the first phase shooting upAnt Cop in the first phase shooting forwardAnt Cop in the first phase shooting downAnt Cop in the first phase leavingCatching Moonshine BarrelsAnt Cops and Fly Goons in a fight inside an scuffle ballThe ants arresting Chef Saltbaker and sending him to court to be judge for his crimes.An ant cop shaking hands with the Announcer Snail, possibly ending their feud.
## Trivia

* From the intro, the Ant Cops are not fighting the player(s) directly and are simply dealing with the Moonshine Mob. The player just got involved in the crossfire between them.
* The Cop's shooting pesticide at Charlie Left Legs may be inspired by Cagney's defective Flying Toothy Terror, where a blue Flying Toothy Terror shoots a bullet at Cagney and damages him instead.
* One of the Cops is seen shaking hands with the Announcer Snail in the epilogue, indicating that the Ant Cops and Moonshine Mob have made peace with each other.
* After Chef Saltbaker's defeat, the Ant Cops are the ones to arrest him.
	+ It is possible that the main characters informed them of Saltbaker's crimes.

### Inspirations and similarities

* The Ant Cops resemble the ants in "The Ants in the Plants" short.
* The Ant Cop's pesticide guns are similar to the spray gun that *Stanley* used in *Donkey Kong 3*.
Flying Horse

The **Flying Horse** is an enemy fought in the level High-Noon Hoopla in Inkwell Isle Four.

## Appearance

The Flying Horse has stick-figure legs and pointy ears, with a puff of short tail. It wears a yellow headcollar and a tight yellow ring around its waist which is attached to a pair of long bug wings. When their health is depleted, Flying Horses explode, leaving behind brown horseshoes and tufts of fur.

## Characteristics

The Flying Horse is only encountered in Esther Winchester's first phase, where it will fly across the screen and shoot a ball cactus directly at the player, once it reached the left side. It can also be defeated before unleashing its attack, and its spike balls have a chance to be pink and can be parried.
Bear

The Bear, otherwise simply known as Bear, is a minor character in The Cuphead Show!'s Season 3, appearing in Don't Answer the Door. He was the one who drank the milk out of the empty baby bottle. When he revealed he talked, he huddled up alongside Cuphead, Mugman and Elder Kettle when the door knocked, finding Baby Bottle at the door. After holding Baby Bottle, he starting getting attacked and beaten by the baby, pleading from help from the boys and Elder Kettle.
Inkwell Isle Citizens

The Inkwell isle citizens are known major characters that live in the city of the Inkwell Isles, they have been known to be interacted with, and often have their money, or other valuables stolen by Ms. Chalice. They are also known to be terrified of The Devil. Most of the citizens are anthromorphic animals or humans.

This page is not necessarily finished, and thus a **stub**. Please feel free to add more information, files, and content to reach higher page number bytes for completion!
Cora

"Mix and match landlubbers! That's what I say!"

—Cora

**Cora** is a female pirate that can be seen in the overworld in Inkwell Isle Three on the beach next to a log and a sandcastle.

## Description

### Appearance

Cora takes her design from a stereotypical pirate. She wears rose red clothing, white gloves and what seems to be cherry red heels. She has a stereotypical rose red pirate hat with a white skull on it. She also has cyan hair tied up into low braids and wields a sword.

### Personality

Cora is plucky and adventurous.. By her "mixing and matching" technique, she is a creative person, coming up with ideas and techniques. She is also very eager with battle and might have some experience with battle.

In Cuphead in A Mountain of Trouble, Cora is depicted as the leader of a gang of bullies consisting of Sal Spudder, Ribby and Croaks over at Camp Punchafink. They cause trouble and pull pranks in order to make Camp Hootenholler look bad, even cheating at the competition between the two camps. However at the end, she and the rest of the Punchafinks have a change of heart and help the Hootenhollers save Mugman from the vicious alligator shoes. She seems to be around the same age or older than Cuphead.

## Gallery

Cora with her sword upCora swinging her swordCora shushing someone behind her (most likely the player)
## Trivia

* She may be a pirate from Captain Brineybeard's crew or the wrecked ship near Cala Maria.
Bubble Star

* Yellow
* Orange
* Pink

**Bubble Stars** are one of the enemies found in the Run 'N Gun level Perilous Piers on Inkwell Isle Three.

## Appearence

Bubble Stars are small starfish trapped inside a bubble. They can either be:

1. Yellow with two buck teeth on the sides
2. Orange with small eyelashes and one buck tooth on the center.
3. Pink with small eyelashes and one buck tooth on the center.

## Charateristics

Bubble Stars will appear during the section against Kaptain Krustacean. They'll float up from the sea, making them obstacles for the player(s). Luckly, they only take one hit to defeat and from time to time, pink ones will appear that can be parried.
Hilda Berg/TCS

This page is not necessarily finished, and thus a **stub**. Please feel free to add more information, files, and content to reach higher page number bytes for completion!

*For the in-game character, see Hilda Berg.*

## Hilda Berg

* Normal
* Zeppelin

## In-universe information

### Gender

Female

**Hilda Berg** is a minor character in *The Cuphead Show!* She made her appearance as a cameo in the episode, "Charmed & Dangerous."

## Appearance

She looks like her game counterpart, but with a pointier nose and lipstick.

## Personality

Not much is known about Hilda's personality at the moment due to her very limited amount of screen time in the show. However, she might be a potential antagonist in the future as she led the brothers and Chalice off-track, and because of her role in the original game. However, it is possible she didn't mean for this to happen and simply wanted to wave hello to them.

## Trivia

* Hilda is shown to be able to turn into an actual zeppelin, this is exclusive to her cartoon counterpart as her game counterpart is not shown to have this ability.
Astral Cookie

The Legendary Chalice/Ms. Chalice holding the Astral Cookie

"Play as Ms. Chalice and gain access to her moveset."

—Description

The **Astral Cookie** is a charm that is given by Chef Saltbaker as the player started the DLC. It allows the player to play as Ms. Chalice in place of Cuphead or Mugman. In two player mode, only one player can become Ms. Chalice.

As the Astral Plane portal opens up, Ms. Chalice will swap with the player equipped with the cookie. When the portal closes, it will get stuck on their nose and pops it.

If both players equip the Astral Cookie, one of the players who has it will have a unique animation and cannot transform into Ms. Chalice. For Cuphead, he throws up his half of the cookie and tries to catch it with his mouth but misses as it hits his head and hits the ground, much to his frustration; for Mugman, the cookie slips out of his hand, much to his embarrassment. The half of the cookie then breaks into crumbs after it hits the ground.

For the Devil and Chef Saltbaker, Ms. Chalice is shocked, freezes up in midair, and her "hair" and straw stands up. Cuphead or Mugman's ghost will hold his head or bite his nails respectively before turning away.

In plane levels, the plane flies straight into the Astral Plane portal and Ms. Chalice's on a spitfire comes through the other side. One of the players equipped with it will get their half of the cookie eaten by the plane, making them disappointed and mad at it.

## Strategy

Ms. Chalice has a shorter jump but she has a double jump to add extra maneuverability, it also replaces the parry function from jumping in mid-air. However, her dash now parries, and her dash resets after about a second in the air. She can parry stuff with a bigger window and parry into things horizontally. She gains another jump and dash instantly after a parry, including a vertical boost from a normal parry so she can reach heights Cuphead and Mugman could never before. When crouching and dashing, she has a dodge roll and be invincible for a short while. She also has an extra starting health.

In plane levels, her plane weapons, their EX and the Super are different, her parry area is bigger.

In essence, the Astral Cookie is multiple charms effect combined into one.

## Trivia

* Astral Cookie, unlike other charms, can be used in The King's Leap, allowing the player to play as Ms. Chalice.
* In the final battle of the DLC, whoever uses the Cookie will influence the dialogue before the battle. (If Cuphead/Mugman uses it, the character in question will be captured. If none of them uses it, Ms.Chalice will get abducted instead. Saltbaker will also use female pronouns if he kidnaps her, while using male pronouns if he takes Cuphead or Mugman hostage.)
* The three Mausoleums are the only levels where the player cannot play as Ms. Chalice without using any cheats.
	+ This is because it could create a plot hole, considering that both The Legendary Chalice and Ms. Chalice are the same character.

## Gallery

All Characters' Reactions During Transformations - Cuphead DLC
Bouncin' Beetle

**Bouncin' Beetles** are enemies found in the Run 'n Gun level Treetop Trouble of Inkwell Isle One.

## Appearance

Bouncin' Beetles are ladybugs with black limbs that wear a pair of white gloves. The males have orange wings, yellow spots and antennas, and wear orange shoes, while the females have with pink wings, light pink spots and antennas, and wear pink shoes.

## Characteristics

They are located in the first section of the Treetop Trouble level where it takes place inside the log. They will fall down the path either bouncing up and down or rolling down the path trying to hit the player(s). Occasionally, female pink beetles will start falling, giving the opportunity to parry them, although after a while, no more beetles will appear anymore.
Aggravating Acorn

The **Aggravating Acorn** (also known as **Acorn**) is an enemy found in Forest Follies.

## Description

They have a propeller in their stem and a light-brown curve-like pattern. They have also yellow eyes and shark teeth.

## Characteristics

Acorns that fly across the top of the screen and fall on Cuphead and Mugman if they are underneath them (In a similar manner to the barrel from Captain Brineybeard's fight, but much, much faster). They will start appearing when the player gets close to the Acorn Maker and will stop appearing when it is destroyed.
Lollipop Ghouls

"Sorry! This train is only for the dead...but we can help you with that."

— Lollipop Ghouls, Death screen

The **Lollipop Ghouls** are the third phase of the Phantom Express in Railroad Wrath.

## Appearance

The Lollipop Ghouls appear to be off-lavender-colored pistons with yellow eyes,dark magenta eyebrows, and sharp teeth.

## Intro

After the Conductor is defeated, the Lollipop Ghouls will pop up from the train cars while laughing in an evil manner.

## Battle

The Lollipop Ghouls' only form of attack is to rain lightning on the players, forcing them to move to the left or the right depending on which brother is attacking. More specifically, the cart needs to move all the way to the other side and, even with that, the players need to be near the edge of the screen to avoid this attack. They give some time to react to the incoming attack by charging up in their mouth, but not a whole lot. In Simple Mode, the Lollipop Ghouls move slower when attacking. In Expert Mode, they move faster. They are defeated separately. Hitpoints = 180/200/200

All the while, Spook will fly out of the middle train car, and homes in at the player. When defeated, they drop a pink skull that can make the cart move if it hits the steering wheel. In Simple Mode, the Spooks' spawning rate is slower. In Expert Mode, the spawning rate is faster. Hitpoints = 5/5/5

After defeating the Lollipop Ghouls, the battle will go to the Head of the Train. However, if the battle is in Simple Mode, the battle will just end with the brothers melting without traveling forward again. Hitpoints = 360/400/400

## Gallery

A Lollipop Ghoul about to attackA Lollipop Ghoul's head meltingLeft Lollipop Ghoul attackingRight Lollipop Ghoul attacking
## Trivia

* Their attack appears to be an anachronistic reference to electricity-based power sources in general and the Lollipop Ghouls may be anthropomorphized pistons.

### Inspirations and similarities

* The faces of the Lollipop Ghouls were heavily inspired by ghostly heads from the 1930 cartoon *Swing You Sinners!*.
* The Lollipop Ghouls with their long necks may have been based on the longnecked yōkai such as mikoshi nyūdū and rokurokubi. The detachment of their heads when breathing lightning may have been inspired by the yōkai nukekubi.
* Their name may be in reference to the Lollipop Guild of Munchkins from the 1939 film adaptation of *The Wizard of Oz*.
* The spooks they summon leave parryable skulls behind similar to the ones that fly out of the pipe organ in the ballroom scene in the haunted mansion ride at Disneyland

## References

1. ↑ The Art of Cuphead, Lollipop Ghouls, page 180
Announcer Snail

"Surprise! Forgetting about da boss ain't wise."

—Announcer Snail, Death Screen

The **Announcer Snail** (whose name is currently unknown) the leader of the Moonshine Mob and the last mini-boss in Bootlegger Boogie.

## Appearance

The Announcer Snail, who serves as the Moonshine Mob's boss, is an anthropomorphic snail with a scar over his left eye wearing a yellow suit. On his back is a dark yellow shell, and he carries a megaphone to amplify his voice and a cane in the intro.

## Intro

At the beginning of the battle, he is seen announcing (and imitating) the lines of the actual announcer. He then then carried off by a Fly Goon while yelling the second part. In Simple Mode, while he does still announce the fight, he is absent from the mob due to being unavailable to be battled in that said mode and is not yelling the second part.

When the Anteater emerges and lifts his bowler hat to reveal the Snail, who then laughs at the players. He can be damaged during this, thus depleting some of the health from the Anteater.

## Battle

After the Anteater's defeat, he announces the fake knockout and stay on top of the Anteater.

He starts yelling into his megaphone and shooting soundwaves at the player(s).

After his defeat, the real announcer will clear his throat and the battle will end with the snail swinging on the Anteater.

## Gallery

The Snail being seen at the start of the battle (Regular and Expert mode only)IntroBeing picked up by a Fly GoonLaughing during Anteater's IntroAttacking upAttacking up lowerAttacking forwardAttacking forward lowerAttacking down higherAttacking downwardAttacking down to the leftKnockout animation with the AnteaterSnailshout ASnailshout BSnailshout CBulletBlue bullet ABlue bullet BBlue bullet CPink bullet APink bullet BPink bullet CPink bullet tail APink bullet tail BPink bullet tail CThe Snail shaking hands with an ant copThe Announcer Snail (left) at the end of the credits.The Announcer Snail (Right) in the new DLC's update promotional art.
## Trivia

* The Announcer Snail has the least amount of hitpoints for any boss out of the entire game.
* During the epilogue, the Announcer Snail is shown shaking hands with an Ant Cop, implying that they have ended their feud.
Number One Sea Beast

**Number One Sea Beast** is a song that appears in The Cuphead Show! within the episode A High Seas Adventure!. It's about Cala Maria singing about her backstory.

## Lyrics

**Cala Maria:** *My father was a sailor*

*My mother was a fish*

*Since I was little girl*

*I've only had one wish*

*A tiny dream belonged to me*

*To be known across the seven seas*

*I started small but my ambition grew*

*And now I'm known across the ocean blue*

*All my life what I wanted to be*

*The fiercest monster in the deep blue sea*

*It's a lonely life*

*But the only life*

*I would ever want for me*

*But I've come so far*

*And now I'm a star*

*And everyone knows me*

*Yes, I am number one sea beast*

*I am the Cala Maria*

## Trivia

* The opening notes appear to have been derived from “Habanera”, a composition by Georges Bizet.
* In the Greek dub, Cala Maria's father is referred to as a pirate instead of a sailor.
Olive Bat

**Olive Bat** is an enemy found with Tipsy Troop in All Bets Are Off! level from Inkwell Hell.

## Appearance

Olive Bat is an olive with an eye with red sclera. It has a pair of bat wings and a mark of the toothpick it is summoned from.

## Characteristics

Olive Bat is summoned by Ginette (the martini) from her toothpick. It shoots out its eye as a projectile, sometimes it is pink and can be parried. There can be up to three Olive Bats.

After taking enough damage, it twist around and disappearing afterwards. Hitpoints = 8/8
Toy Duck

**Toy Ducks** are enemies fought in the Run 'n Gun level Funhouse Frazzle from Inkwell Isle Two.

## Appearance

The Toy Duck is yellow with blue accents. It has a screw on its head and partially deflated orange tires that it rolls across the stage with. It also has a magenta tail sticking out its backside.

## Characteristics

The Toy Duck appears in the first hallway of the funhouse, with two toy ducklings following. One of the ducklings following can be parried. The giant toy duck can be destroyed by shooting at its head, which is its only weak spot. There is also a space between the tires where the player can crouch to avoid the leading duck.

## Strategy

The Toy Duck can be easily avoided by ducking underneath it, and the ducklings that follow can be shot from that position. You can also dash through the duck if you have the smoke bomb equipped. If trying to kill the Toy Duck, it is recommended to jump and shoot at its head, as it is the only part of its body that will take damage.

## Gallery

A Toy Duck from the game over icon.The yellow duckling.The pink duckling that follows the Toy Duck.The Toy Duck's death animation.
## Trivia

* The option to duck underneath the main duck may be a pun on the word duck, as the player is ducking underneath a Duck.
Santa Claus

**Santa Claus** is a minor character in The Cuphead Show!, only appearing in "A Very Devil Christmas".

## Appearance

Santa Claus is traditionally depicted as a festively overweight old man with a beard, who wears a red suit with white trim and a matching cap, black boots, and a black belt.

## Personality

Santa Claus is a kind, jolly, old man who always offers nice gifts to the children to what they really want for Christmas as long as they follow the nice list, he is always very happy to greet his elves while they wrap up gifts for the children on the nice list, however, somehow when The Devil arrived at the north pole, he can get pretty angry sometimes, as he can add descriptions of bad things Naughty list people do, and write them up on the Naughty List, however despite this, if someone naughty like The Devil, does what he says, he can be jolly again, however he can change his minds of gifts of what people want, however this may upset them sometimes, including The Devil. He can even be nice at his other elf, the Stickler elf, which allows him to do his job easier, and his job of giving gifts during the end of the year is his life, Santa also sometimes prefers rituals on someone naughty, to transform them into himself, but while someone, like the devil is transformed into him, he likely disappears. But returns, when the naughty person delivers the presents.

## Trivia

* The design of Santa, his workshop and his elves are reminiscent of Walt Disney's Silly Symphonies *Santa's Workshop* and *The Night Before Christmas*.
* Both Santa and the Devil refer to their employees by their numbers instead of individual names, likely due to the sheer number of them.
* Santa is pretty much the polar opposite of the Devil. He's a fat, jolly man who lives in the snowy outdoors with a loyal workforce of happy elves, and brings joy to everyone on the Inkwell Isles. The Devil, on the other hand, is a skinny, angry demon who lives in the fiery underworld with a disloyal legion of abused demons, and he brings misery to everyone on the Inkwell Isles just to amuse himself.
	+ Santa, ironically, shares a lot of similarities with the Devil despite being on the other side of the morality spectrum. He has a workforce of elves that he only refers by their number rather than names, including an elf that looks and acts like Stickler. The key difference is that Santa actually cares and respects his elves, unlike the Devil who abuses his demon minions (with the exception of Henchman).
* Ironically, despite Santa being framed as the Devil's good counterpart, Santa's ritual for making a deal is depicted as far more satanic than any of the deals the Devil has ever cut.
* While Santa Claus was never seen in the actual game, he is a likely character who was designed to have a different style in motion, and in addition he is the only Christmas character that has been seen in the show, however he never appeared in the game.
* He is the only character to have five fingers instead of four, with Captain Brineybeard.
Joyride

**Joyride** is the ninth episode of Season 3 of The Cuphead Show!

## Plot

Cuphead and Mugman are sleeping in their beds, while Elder Kettle sneaks in and sets off fireworks, waking the boys up in a panic. Elder Kettle gives them presents, which appear to be more fireworks, which he too sets off. Elder Kettle proposes that Cuphead and Mugman have a "day of fun". He starts by making burnt pancakes, which he throws out of the window and pulls out the cookie jar. In disbelief, Cuphead and Mugman eat all the cookies with Elder Kettle, before they run outside to go on a spending spree, taking their goat with them.

They arrive at the glasses store, and purchase four pairs of sunglasses by having Elder Kettle charm Screwdriver Lady. Wondering how he knows Ms. Chalice's song, Cuphead and Mugman are suspicious. It turns out the entire time, Chalice was possessing Elder Kettle and taking control of him. After Chalice turns herself back into her normal appearance, the three of them run off and cause mischief around Inkwell Isle.

After the montage ends, the three of them go to get their fortunes. Cuphead receives a negative fortune, while Mugman gets an ego boost from his one. Chalice receives a Devil ticket, and asks if the boys want to get cotton candy. They run off, leaving Chalice by herself. She goes back behind the machines and Henchman is there, instructing Chalice that "Boss wants to see her". She enters the elevator and goes down with Henchman.

## Characters

* Cuphead
* Mugman
* Ms. Chalice
* Screwdriver Clerk
* Mountain Goat
* Elder Kettle
* Soda Jerk
* Henchman
* The Devil (Pictured only)
* Sherman and Dorris

## Trivia

This is the final appearance of elder Kettle in the first order of episodes
Heart

"Adds an additional hit point but lightly weakens your attack power."

—Description

The **Heart** is a charm available from Porkrind's Emporium.

## Strategy

The Heart charm can be a good replacement for the Smoke Bomb charm on aerial bosses such as Wally Warbles and Cala Maria. The 5% damage reduction is negligible considering the usefulness of the extra hitpoint. Because of that, it makes the fights a little longer, but is good for amateur players. It may be good to try doing this charm on Expert to gain skill at dodging the obstacles.

## Trivia

* This charm was once known as the "Heart Buddy" and originally designed as a heart-shaped character as seen from a Gamescom video from 2015.
Angel

***Not to be confused with the Angel and Demon.***

"YOU'RE SPOOKIN' THE FISH!!"

"I was about to hit you with the ol' Parry move! That's how you deal with ghosts 'round here."

—Angel telling Cuphead about the Mausoleums

**Angel** is an NPC in Inkwell Isle One. She is a fish who is, rather ironically, fishing in front of the first Mausoleum. She explains that the player can destroy the ghosts in the Mausoleums by parrying against them.

## Appearance

Angel is a cantaloupe orange goldfish with large eyes each with two eyelashes, a round honey yellow mouth and light yellow fins for arms and for legs. She also wears a rose red bow on the left side of her head.

## Description

Angel can be seen fishing by the first Mausoleum, at first she gets surprised by you approaching her, but then she calms down, explaining that she was about to parry you because she thought you were a ghost. This ultimately explains to the player(s) that you can only defeat the ghosts by parring them.

## Trivia

* Her name and behavior as a fish who fishes is a pun on the anglerfish, as well as the angelfish.
* She bears a resemblance to Cleo from Disney's *Pinocchio*.
* There's some quite comically cliché controversy surrounding the character, preferably due to the fact that she is fishing for other fish, despite the fact that she is one, which could technically be considered cannibalism.
Arc

**Arc** is an unused weapon from *Cuphead.* It would likely have been obtained through purchasing it in Porkrind's Emporium.

## Strategy

The Arc shoots out placeholder Chaser bullet in an arc (as the name implies) and once the bullet hit the floor, it would stay for a while, getting bigger and possible stronger as a trap for bosses that move, then disappear. The arc of the bullet can be influenced by the player(s) movements.

EX: Fires a small placeholder bullet and stay on the ground for a while, if it did not hit anything, it will explode automatically.

## Trivia

* A weapon like Arc appears in the DLC, called “Firecracker”. It explodes over time however.
* It’s possible the Arc is the Star Gun seen in various prerelease screenshots.
Lobber

"Medium range and good damage with a slower rate of fire."

—Description

**Lobber**, also known as the **Bouncer** in the game's code, is a weapon obtained from Porkrind's Emporium.

## Strategy

It fires a lobbed, heavily projectile that slightly arcs upwards, then falls back down and bounces on the floor. The projectile remains until it bounces twice and will pop on the third contact of a floor. The weapon deals great damage, but has limited range, with each shot dealing about 2.5x more than the Peashooter. It has a violet color and looks like a sphere. It is good against bosses that move very little. Due to the heavy falling the projectile does, aiming it can be tricky, and will sometimes require the player to jump as high as possible to compensate for that. It also has the property to set up some damage as it bounces on the ground. It is very effective against Grim Matchstick from the Fiery Frolic level in all phases and rumor honeybottoms on the last fase

EX: Kablooey - Like a Lobber shot, but bigger and with an area-of-effect damage, dealing equal damage regardless of the area of impact, meaning the EX projectile has no falloff. It can easily take out groups of minions at a range, but is still heavily affected by gravity, and shooting it upward or upper corners may miss the target far away. It does not bounce like the normal version attack, and goes through some platforms, such as the clouds in Grim Matchstick fight and platforms in Rumor Honeybottoms fight in the Honeycomb Herald level.

## Trivia

* Lobber, Twist up, and the airplane's mini-bombs are the only weapons affected by gravity.
Inkwell Isle Three

**Inkwell Isle Three** is the third overworld in the game. It is based around a seaside city. It comes after Inkwell Isle Two and unlocks Inkwell Hell, upon beating it.

Previous Overworld: Inkwell Isle Two

Next Overworld: Inkwell Hell and Inkwell Isle Four (DLC)

* Levels
* Enemies
* NPCs
* Residences
* Secret Coin
* Shortcut
* Soundtrack

Rugged Ridge:

* Mountain Goat
* Pyro Head
* Mountain Lion
* Clay Golem
* Dragon
* Satyr
* Face
* Cyclops

Perilous Piers:

* Fishy Flyer
* Larnacle the Barnacle
* Crabby Clawster
* Urban Urchin
* Buoy Boys
* Kaptain Krustacean
* Perilous Pearl Shooter
* Shy Shrimp

* Porkrind
* Legendary Chalice
* Ludwig
* Wolfgang
* Cora
* Tully
* Silverworth

- Porkrind's Emporium

- Mausoleum III

This map's secret coin can be found behind the ticket cabin above the Mausoleum.

To the left of the Dr. Kahl's boss entrance, there is a crane that players can walk behind. If players walk behind the crane and then up, they will find themselves on the other side of a fence that was previously behind the crane. Continuing along this path will allow players to access Dramatic Fanatic early.

 Piano soundtrack

## Trivia

* Inkwell Isle 3 is the only Isle to have 7 bosses. Inkwell isles 1 and 2 only had 5 bosses, while Inkwell Hell just has 2.
* The entrance to The Devil's casino and Inkwell Hell is on the "wrong side of the tracks" just as described in the intro. Inkwell Hell is on the other side of the train tracks where the Phantom Express battle takes place.
* Inkwell Isle Three is the only isle (aside from Inkwell Hell) where a cheery tune is not played. Instead, a darker sounding piece is played, consisting mostly of a low saxophone and drums. This change in mood is likely due to the player(s) getting closer to the final battles with The Devil and King Dice.
Charge

"Hold attack to increase damage. No rapid fire, so precision is key."

—Description

**Charge**  is a weapon obtained from Porkrind's Emporium.

## Strategy

It is a high-damage, high-velocity shot that requires the player to hold down the firing button for maximum effectiveness. It has an orange color and looks like a wave for the uncharged projectile and two waves twirling each other for the charged projectile. Releasing the shoot button before the charge is complete will fire a small, light damage projectile. It requires a lot of precision to use, and it will make quick work to bosses if you master it.

EX: Radial Barrage - Releases a short-range, but a big Area-of-Effect burst of damage from the player, it is very good at the phase of the Phantom Express, especially in the last phase, that is The Head Of The Train.

## Trivia

* The Charge could be a reference to Mega Man's Mega Buster, or the Charge Beam from the Metroid series. As when both fired normally, they're weak. But when both charged, can deal massive damage.

## Gallery

Charged Charge ShotRadial BarrageUncharged Charge Shot
Distillery Dough

The **Distillery Dough** is one of the ingredients of the Wondertart. They are held by Moonshine Mob in the level Bootlegger Boogie.

## Appearance

### Ingredient

Distillery Dough is a barrel of dough. They are put near some ACME flour and yeast.

### Battle

In A Dish To Die For, Distillery Dough is sentient. His body can stretch and generate pseudopods to crawl around. He has a big nose.

## Characteristics

In the first phase of Chef Saltbaker's fight, the crazed chef uses the sentient Distillery Dough as a weapon in one of his attacks where he flattens the dough with a rolling pin, gets some cookie cutters to make animal-shaped cookies, and brings them to life with his magic, causing the animal cookies to bounce from the side of the screen that matches where Saltbaker creates them. The cookies can be defeated, breaking apart into crumbs.

## Gallery

The dough intro during the Chef Saltbaker fightThe dough during the Chef Saltbaker fightThe dough staring at Chef SaltbakerThe dough being rolled by Chef SaltbakerChef Saltbaker using cookie cutters to carve animal crackers out of the doughAnimal crackers come aliveCamel crackerElephant crackerLion cracker
Chief Bea

**Chief Bea** is a character in *The Cuphead Show!* who appears in Say Cheese!

## Description

Chief Bea looks like her underlings, but female. She is somewhat top-heavy, and has curly reddish hair.

## Appearances

### "Say Cheese!"

As she is cracking jokes with her fellow officer, Rookie, Cuphead and Mugman faceplant onto their vehicle's windshield, and she immediately recognizes them as the cookie thieves that escaped prison. Not long afterwards, she also spots Elder Kettle chasing the two with a fire poker and also sees that he too is a criminal for arson. As Elder Kettle pursues after the two, Chief Bea starts her vehicle and she too pursues after the three, eventually capturing them.
Babies

The **Babies** are enemies in the Dramatic Fanatic boss level of Inkwell Isle Three.

## Appearance

The Baby Boy has a buzz cut. His hair is copper. He is wearing a airy blue vest and (as revealed after a certain update) a white diaper. The Baby Girl wears all her hair in four braids. These braids are on top of her haid and at the sides, slightly towards the back, and their color is celadon. She is wearing a light green lace vest and a white diaper that an update exposed.

## Characteristics

### Phase 2

In the background, the Babies can damage the players by throwing a milk bottle down on them through the house's nine windows. They start crying when defeated, and have 20 hit points. In Expert mode, the babies appear more often.

If Sally Stageplay's husband was killed by the chandelier being dropped onto his head, the babies will be replaced by their stronger counterpart, the Nun, who can aim her projectiles (which are brown long rectangular sticks that resemble rulers) at Cuphead (and, in multiplayer, Mugman).

### Phase 3

It is possible that the male baby plays the cherub that throws the fire wheels if Sally Stageplay's husband was killed by the chandelier.

### Phase 4

The babies, their father, and the priest appear in the background receiving praise from the audience.

Once Sally Stageplay is knocked out, the male baby looks disappointed with his mouth held agape and the female baby covers her eyes.

If Sally Stageplay's husband was killed by the chandelier, the babies and their father will not appear; a Nun will take their place.

## Gallery

Babies cryingskin bottle and broke bottleBabies take a bow before the curtain callBabies shocked after seeing Sally being knocked out
Coffee

"Super meter continuously fills -- in addition to what you earn."

—Description

The **Coffee** is a charm available from Porkrind's Emporium.

## Strategy

It will automatically fill the super meter, without having to parry. It can be a useful way to defeat tough bosses quicker, and is a good replacement for the smoke bomb charm on aerial bosses like Wally Warbles. For every second, the meter fills by 4%, taking 25 seconds to fill one card completely.
Bothersome Blueberry

The **Bothersome Blueberry** is an enemy in the run n' gun level Forest Follies.

## Appearance

Bothersome Blueberries appear very similar to Goopy Le Grande, except that they have thin, short light grey limbs with white gloves and brown shoes and they are also very small.

## Characteristics

These berries will run around on platforms in some sections of the level, and will damage Cuphead/Mugman by contact. It only takes one hit from any weapon to defeat them, but they won't die, instead, they'll become a puddle of blue slime and recover themselves in a few seconds.

## Gallery

A Bothersome Blueberry from the game over iconBothersome Blueberry's running animationPerished Bothersome Blueberry
## Trivia

* Two Bothersome Blueberries were originally supposed to be in the third phase of the level with Goopy Le Grande: Ruse Of An Ooze.
* The Bothersome Blueberries are blueberries (according to Tina Nawrocki) But Goopy Le Grande is considered a slime, even though they look very similar.
	+ This could only be a pre-release error, since Chad Mouldenhour created Goopy Le Grande before Tina was hired, and when she was hired she took Goopy Le Grande as inspiration to make her own character, not knowing what Goopy Le Grande actually was, so she assumed that he was a cartoony blueberry, thus also calling The Bothersome Blueberry a blueberry.
* The Bothersome Blueberries revive themselves after being killed, similar to Dry Bones from the Super Mario series.
	+ The difference is that Bothersome Berries turn into puddles when killed while Dry Bones collapse into piles of bones when killed. Also, they both rebuild themselves to revive themselves.
Jail-Broken

**Jail-Broken** is the first episode of season 2 of *The Cuphead Show!* and is the thirteenth overall.

## Synopsis

Cuphead and Mugman are in the slammer after breaking into the cookie factory. Prison's scary -- but now they can't decide whether to bust out or stay in.

## Plot

The setting of the episode is in a jail. Cuphead and Mugman are in jail after the break-in in the episode "In Charm's Way". After being scared by Miss Cyclops, Cuphead then proclaims that they are going to break out of jail at midnight. They break out, but get caught three times before Mugman gives up. Mugman says he's going to make the best of it and serve his time. However, Cuphead says "the only way we'll get outta here is if we break out." The two get into an argument.

After what seems like a few days, Cuphead has come up with a plan to break out. Mugman decided to sit it out. Cuphead digs a hole out his cell and digs his way to the electric chair room. He gets electrocuted and makes his way back to his cell, with Mugman laying in bed. Cuphead gives up trying to break out, but Mugman has a better idea to break out.

This time, Cuphead and Mugman break out with the laundry service that comes every night. Miss Cyclops is also there, and she tells Mugman through grunts that she'll miss the way he cleans her blanket. However, Mugman and Cuphead get caught again, but Miss Cyclops is there to save them with her lock-up chain. They return home where Elder Kettle tells them that he met Ms. Chalice and that the boys are grounded. They thank Elder Kettle for grounding them and kisses his feet, leaving Elder Kettle understandably confused.

## Cast of Episode

* Cuphead
* Mugman
* Ms. Chalice (mentioned)
* Elder Kettle
* Miss Cyclops (debut)
* Bee Cops (cameo)
* Guard Dogs

## Trivia

* Miss Cyclops, who appears in the prison in this episode, bears a resemblance to the Cyclops that appeared in Rugged Ridge and may be based off him; however, the Rugged Ridge cyclops is much larger than her, and she wears a prison outfit primarily due to the fact that she is in jail while he tends to go naked.
* Mugman has made about 43 markings on the wall, which could mean he and Cuphead have been in jail for over a month. Yet again, he has most likely written this much due to his downhearted state. Additionally, it is mentioned in the last episode of the season that a month has indeed passed (since the first episode) but *after* they're out of jail, making the latter argument more accurate, and confirming that they have been in jail for at least a few days.
Inkwell Isle/TCS

This page is not necessarily finished, and thus a **stub**. Please feel free to add more information, files, and content to reach higher page number bytes for completion!

The **Inkwell Isles** is the main setting in The Cuphead Show!. It is where Cuphead, Mugman, and all their friends and foes live.

## Known locations

* The Forest
* An observatory
* A big bridge
* Inkwell City
* The Fair (presumably formerly Carn-Evil)
* Mt. Eruptus
* The Underworld
* The Underworld Stairs
* Inkwell Isle Penitentiary
* Inkwell Orphanage
* The Devil’s Casino
* Inkwell Heaven
* Inkwell Theater
* The Elder Cottage
* The Dock
* Ryan’s Ravine
* Inkwell Park
* Inkwell Bank
* Joe’s Farm