recursal/Fanatic-Fandom huggingface dataset:
Ice Vampragon

Ice Vampragon

```
�Ice pet. Can also heal the player if HP is low enough.�

Also see other breeds of Vampragons: * Elemental:Adventurer versions ( Fire,  Water,  Wind,  Earth,  Energy,  Light,  Darkness)
Guardian versions ( Inferno,  Tsunami,  Cyclone,  Blizzard,  Gaia,  Voltaic,  Radiant,  Cimmerian)
 *  FireLight Vampragon
 *  Baby Vampragon
 * VampraCons ( Least,  Lesser,  �Normal�,  Guardian,  Greater,  Greatest)
 *  HuntragonLevel: 5
Power Level: 5
Price: 16
Sellback: 8
Location:  https://forums2.battleon.com/f/tm.asp?m=20480467 - Vampragon Shop

Element: Ice
Training Difficulty: -66

ATTACK #1
Hits: 1
Type: Ranged
Element: Ice
Damage: 2-5 plus 93.4% Stats
BTH: 7 plus Stats
Rate: �See AI�

ATTACK #2
Hits: 1
Type: Magic
Element: Ice
Damage: 2-4 plus 86.1% Stats
BTH: -5 plus Stats
Rate: �See AI�

AI
 * If you have more than 60% of your HP remaining, the pet will always use Attack #1. Otherwise, it will always use Attack #2.
 * When using Attack #2, the pet will also heal you based on how much MP you have left:If you have more than 60% of your max MP:Hits: 1
Type: Magic
Element: Heal
Damage: 0-1 plus 17% Stats
BTH: �Hits automatically�

If you have less than 60% of your max MP:Hits: 2
Type: Magic
Element: Heal; MP Heal
Damage: 0-0 plus 8.5% Stats; 0-1 plus 12.8% Stats
BTH: �Hits automatically�
DESCRIPTION
What happens when a vampire bat is magically fused with a dragon? A Vampragon happens, that's what! There are different breeds of them-- this one attacks with Ice and will both heal you and attack when your HP gets low!

 http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Ice\_Vampragon.gif

Update thanks to In Media Res. Description thanks to Tha Killa.

Analysis

"Standard pet attack" in this context means a normal pet attack at Power Level 5, which is 2-5 plus 100% Stats, with 1 BTH.

Attack #1

Starts off as a standard pet attack. It gains +6 BTH and deals *85/91 damage to compensate.

Attack #2

Starts off as a standard pet attack.The attack takes -6 BTH, but deals *85/79 damage.
The attack does 80% damage, but will also heal the player:
If you have more than 60% of your max MP, all the 20% that was unused by the damaging hit is used to heal the player.
If you have less than 60% of your max MP, the remaining 20% is spent equally between HP and MP healing. Since HP is "worth" more than MP, the MP heal is multiplied by 1.5.

All healing done by the pet hit automatically, so all hits that heal the player deal *0.85 damage.

```

< Message edited by Koree -- 10/4/2012 0:02:03 >
Juvenile Void Dragon

Rare

```
Juvenile Void Dragon

�Void pet. Mastercraft; deals increased damage.�

Location:  https://forums2.battleon.com/f/tm.asp?m=21466402 - Golden Giftboxes - UltraRare Shop
Element: Void
Type								G

```

Level 10 30 50 70 90 110 130 150
PowLvl 10 MC 30 MC 50 MC 70 MC 90 MC 110 MC 130 MC 153 MC

Price 10 29 185 1440 11555 93103 750572 6051292
Sell 5 14 92 720 5777 46551 375286 3025646ATTACK #1

```
Hits: 1
Type: Melee
Element: Void
Damage	2-8	4-13	6-20	9-29	13-38	16-50	21-63	26-76

```

Stat% 120.41 180.26 243.68 310.65 381.19 451.73 522.26 592.8
BTH 4 9 13 18 23 28 33 38Rate: 50%

```
ATTACK #2
Hits: 2
Type: Ranged
Element: Void
Damage	2-7	4-11	5-17	8-24	11-32	14-42	17-52	21-64

```

Stat% 100.34 150.22 203.06 258.88 317.66 376.44 435.22 494
BTH 4 9 13 18 23 28 33 38Rate: 50%

```
DESCRIPTION
A dragon that has lived in the Void since birth, it has been warped by the energies within, severing its elemental ties and leaving it as a force of raw power.

 http://media.artix.com/encyc/AQ/AQPedia2/Pets/Juvenile\_Void\_Dragon.jpg

Numbers thanks to Kamui and Ash. Write up thanks to Bu Kek Siansu. Additional thanks to Kamui, thedarkened and In Media Res.

Analysis

Starts off as a mastercraft pet:
Level	10	30	50	70	90	110	130	150

```

PowLvl 10 30 50 70 90 110 130 153

Damage 3-11 6-18 9-28 13-40 18-54 23-70 29-88 36-107
Stat% 169 253 342 436 535 634 733 832
BTH 4 9 13 18 23 28 33 38Attack #1: Deals \*0.75\*0.95 damage.

```
Attack #2: Deals *1.25*0.95 damage. With two equally powerful hits, each hit does *1/2 damage.

MC: *0.95 instead of a *0.9 damage penalty.

All this has ALREADY been factored into the above numbers.

Updates

May 15, 2014: The pet was released.
June 19, 2014: The pet became rare.

```
Ice Breaker

Ice Breaker

```
Level: 36
Cost: 650 353
Sellback: 260 330 176
Location: Yulgar's Beginner Shop /  https://forums2.battleon.com/f/tm.asp?m=20034696 - Frostvale Village Shop
Element: Ice

Melee 30
Ranged 25
Magic 25

DEFENSE MODIFIERS
Fire 	130 	%
Water 	90 	%
Wind 	95 	%
Ice 	75 	%
Earth 	95 	%
Energy 	100 	%
Light 	100 	%
Darkness 	100 	%

Description: An armor made of ancient and superstrong glacial ice. Good ice defense, moderate water defense.

NORMAL ATTACK
Hits: 1
Damage: 100% base and random
BTH: +0

 https://i298.photobucket.com/albums/mm261/Eikgaezyl/icebreaker.png
 https://img121.imageshack.us/img121/6373/iceb.gif - Old Image

Thanks to Random_Poster for the new shop info.  Attack from Legasee. Old image from Yawg.

```

< Message edited by Balu -- 6/10/2012 8:25:26 >
Jacques' Fury

Jacques' Fury

```
Also see  https://forums2.battleon.com/f/fb.asp?m=20705361 - Jacques' Guardian Fury,  https://forums2.battleon.com/f/fb.asp?m=20705371 - Jacques' Fury Z

Level: 5
Power Level: 5
MP Level: 5
Price: 32 Gold
Sellback: 16 Gold
Location:  https://forums2.battleon.com/f/tm.asp?m=20743796 - The Fallen Fisherman

Element: Neutral
Cost: 50 MP

Hits: 2
Type: Magic
Element: Earth; Water
Damage: 0-18 plus 73% Stats each
BTH: 1 plus Stats each

DESCRIPTION
Summon the runes of the fisherman beast Jacques to inflict Earth and Water damage!

 http://media.artix.com/encyc/AQ/AQPedia/Spells/Jacques'Fury2\_zps54609898.jpg

Numbers thanks to In Media Res. Names, description and image thanks to Dragoon23.

```

< Message edited by whackybeanz -- 10/7/2012 8:46:05 >
Khainsword

```

 * Normal
* Triggered

 ### Weapon Type

 Sword

 ### Combat Type

 Melee

 ### Element

 Fire

 ### Special

 Yes

 ### Proc Rate

 20

 ### Weapon Lean

 -5 BtH

 ### Mastercraft

 Yes

 ### Effect

 Click on the blade to activate burn mode, paying [SP Cost] and attempting to Burn the monster.

 ### Rare

 Seasonal (SnuggleFest)

```

## Stats

### Special

Hits: 2

Type: Magic

Element: Fire

### Effect (Both Regular Attack & Special)

Clicking the blade will toggle Burn Mode for an SP Cost that will cause your attacks to attempt a 4 turn (10.625\*Hits/Attempts)% Melee damage Burn. 50% save:

 Major
 Minor
Ice Bolo

Ice Bolo

```
Level: 10
Price: 600 36
Sellback: 80 450 18
Location:  https://forums2.battleon.com/f/tm.asp?m=20034564 - Robina's Shop, Glacius Clan Shop

Attack Type: Ranged
Element: Ice
Damage: 4-18 5-24
BTH: 0

SPECIAL
Hits: 1
Type: Ice
Element: Ranged
Damage: 100% Base, Random and Stats
BTH: +0 plus Stats
Note: This is treated as a normal Player attack
Rate: 100%

DESCRIPTION
Two heavy spheres of ice thrown with great force to assail your enemy.

 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Ice\_Bolo.jpg

New sellback from WFH:Shadow.  Special from Rauzzi. Image thanks to Butterfly.

```

< Message edited by Carandor -- 2/8/2017 3:47:01 >
Incandescent Solaris Plate

Incandescent Solaris Plate

```
Also see other Solaris set items:
 * Weapons:  Illuminated Blade,  Incandescent Blade,  Luminous Blade,  Brilliant Blade,  Dazzling Blade,  Radiant Blade,  Blazing Blade
 * Armors:  Illuminated Plate,  Luminous Plate,  Brilliant Plate,  Dazzling Plate,  Radiant Plate,  Blazing Plate
 * Shields:  Illuminated Shield,  Incandescent Shield,  Luminous Shield,  Brilliant Shield,  Dazzling Shield,  Radiant Shield,  Blazing Shield
 * Misc:  Illuminated Helm,  Incandescent Helm,  Luminous Helm,  Brilliant Helm,  Dazzling Helm,  Radiant Helm,  Blazing Helm

Level: 30
Power Level: 30, Mastercrafted for Guardian characters
MP Level: 30
Price: 4,000 73
Sellback: 2,000 36
Location:  Solaris!
Element: Light

COMBAT DEFENCE
Melee: 32
Ranged: 30
Magic: 32

ELEMENTAL MODIFIERS
Fire: 88%
Water: 96%
Wind: 91%
Ice: 96%
Earth: 94%
Energy: 91%
Light: 85%
Darkness: 102%

ATTACK #1
Hits: 1
Type: �As Weapon�
Element: �As Weapon�
Damage: 190.4% Base & Random with 298.4% Stats
BTH: +3 plus Stats
Rate: 80%

ATTACK #2
Hits: 3
Type: �As Weapon�
Element: �As Weapon�
Damage: 142.8% Base & Random with 223.8% Stats each
BTH: +3 plus Stats each
Rate: 20%

GUARDIAN BONUS: The character gains access to the following skill:

SKILL:Solar Call!
Hits: 2
Type: �Melee converts to Ranged; otherwise as Weapon�
Element: Light
Damage: 238% Base & Random with 373% Stats each
BTH: +3 plus Stats each
Cost: 86 SP
FULL SET BONUS: If you're wearing the Solaris armour, shield, and weapon (the misc isn't necessary), then the normal attack and weapon special deal 110% damage, and the skill does 105% damage. (This is available to all players.)

DESCRIPTION:
This mighty suit of armor has a bonus Light skill for Guardians!

 http://media.artix.com/encyc/AQ/AQPedia2/Armours/Solaris\_Plate.jpg

Numbers from In Media Res. Description and tier names from bszoke88. Base element and skill name from Apocalyptic Silence. Write-up by Jakau Ryuu. Image thanks to Yozai. Correction thanks to big E.

```

< Message edited by Carandor -- 5/25/2016 14:21:21 >
Hornswaggle

Hornswaggle

```
�Inaccurate 20% proc Melee Water axe. Mastercraft; can reduce the monsters Defences.�

Location:  https://forums2.battleon.com/f/tm.asp?m=22287062 - Save the Red Betty!
Type								G

```

Level 15 35 55 75 95 115 135 150
PowLvl 15 MC 35 MC 55 MC 75 MC 95 MC 115 MC 135 MC 153 MC

Price 47 178 1226 9682 77859 627513 5059007 24205166
Sell 23 89 613 4841 38929 313756 2529503 12102583Type: Melee

```
Element: Water
Damage	7-13	10-19	13-23	15-27	17-31	19-35	21-38	22-42

```

BTH 2 4 7 9 12 14 17 19SPECIAL

```
Hits: 2
Type: Melee
Element: Water
BR%	148.5	246	354	470.5	572.5	633.5	692.5	744

```

LS% 149.5 248.5 347.5 446.5 545.5 644.5 743.5 832.5
+BTH 7 15 23 32 40 48 51 54Rate: 20%

```
EFFECT
 * All normal player attacks take -3 BTH and deal *85/82 damage.
 * If at least one hit of the special connects, it attempts to inflict  Defence Loss* (5 turns, -(8.5*Hits/2) MRM). The monster can resist  with a save at a +0 bonus**:Level: PowLvl vs MonsterLvl
Major: VStat vs MonsterSTR
Minor: YourLUK vs MonsterLUK`Water-Element monsters are immune*** to this effect.
Level	15	35	55	75	95	115	135	150

```

VStat 45 85 130 170 200 200 200 200\*\*\*Your foe gets distracted by your pirate ally, dropping their guard!!

```
***Your foe manages to smack your pirate ally away before they get too distracted.
***Those immune to Water are immune to the defence lowering effects of this attack.

DESCRIPTION
This pirate-y axe can call forth a pirate friend who'll help con your foe into letting their guard down!

 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Hornswaggle.jpg

Numbers thanks to In Media Res and Kamui. Description, image and popups thanks to Tep Itaki.

Analysis

Special starts out with:
Level	15	35	55	75	95	115	135	150

```

PowLvl 15 35 55 75 95 115 135 153

BR% 297 492 708 941 1145 1267 1385 1488
LS% 299 497 695 893 1091 1289 1487 1665
+BTH 7 15 23 32 40 48 51 54With two equally powerful hits, each hit does \*1/2 damage.

```
MC: Inflict Defence Loss on the special.

All this has ALREADY been factored in to the above numbers.

Updates

September 16, 2016: The weapon was released.

```
Horde's Ire

Guardian

```
Horde's Ire

�Fully Offensive Wind armor. Can deal more damage against Truphma enemies. Mastercraft; pays for the lack of downtrigger�

Also see other Horde's: Temper, Reckoning G, Reckoning, Fury, Outrage, Indignation Z, Indignation, Retribution, Wrath Z, Wrath, Ire

Location:  https://forums2.battleon.com/f/tm.asp?m=21466414 - Xov's Fire I
Element: Wind

Type	G

```

Level 150
PowLvl 153 MC

Price 48410333
Sell 24205166

```
COMBAT DEFENCE
Melee	50

```

Ranged 50
Magic 50

```
ELEMENTAL MODIFIER
Fire	73

```

Water 73
Wind 39
Ice 90
Earth 44
Energy 73
Light 73
Dark 90

```
ATTACK
Hits: 1
Type: �As Weapon�
Element: �As Weapon�
BR%	698.8

```

Stat% 1387.3
+BTH 19

```
EFFECT
 *   Armor Lean x1.25.

TRIGGER
 *  Every turn, there is a 20% chance of dealing 150% damage against Truphma enemies.

DESCRIPTION
This garb is similar to the one worn by Eukara Vox, beloved schoolteacher and Guardian of Creativity. It provides great Wind resistance, as well as good Earth resistance and a chance of dealing greater damage to Truphma and those corrupted by them!

 http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hordes\_Ire2.jpg

Numbers and image thanks to Ash. Image, description and additional info thanks to Dragoon23. Format and additional help thanks to Koree. Write up thanks to Bu Kek Siansu.

```
Horn of Tera'Suul

http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png

```
Horn of Tera'Suul

�Mastercraft Ice Sword. Can be toggled between Melee and Magic damage. Mastercraft bonus is a free armor with no damage penalty. �

Level: 50
Power Level: 54, Mastercraft
Price: 1,613 Gold
Sellback: 806 Gold
Location: Given automatically to level 0-59 players who purchase the  http://www.battleon.com/aq-tokens.asp - 20,000 Z-Token package. Buying the package also gives access to the  https://forums2.battleon.com/f/tm.asp?m=21212549 - Horn of Tera'Suul shop.

Type: Melee
Element: Ice
Damage: Melee: 9-27 | Magic: 7-20
BTH: 7

SPECIAL
Hits: 2
Type: Magic
Element: Ice
Damage: 353% Base and Random each
Stats: No normal stats; 228% Lucky Strike damage each
BTH: +23
Rate: 20%

EFFECTS
 * Click the Blade to switch between Melee* and Magic** damage.
 *  Click the Handle to transform player into  Frost Wyrm Tera'Suul (50). This does not take a turn or take an armour slot.

* Your weapon now deals 9-27 Melee damage!
** Your weapon now deals 7-20 Magic damage!

DESCRIPTION
This mighty sword not only can shift between both Melee and Magic damage by clicking the blade, it can also transform its wielder into the supreme Frost Wyrm, Tera'Suul, when you click the handle!

 http://media.artix.com/encyc/AQ/AQPedia/Weapons/Horn\_of\_Tera\_Suul.jpg

Numbers thanks to BlackAces. Write up thanks to Bu Kek Siansu. Rarity thanks to Macho Man.

Analysis

 *  Special starts out with 706% Base, 706% Random, and 456% Stats plus 23 BTH.

Regardless of type, with 2 equally powerful hits, each hit does 50% damage. In Magic mode, the weapon deals *3/4 Base and Random damage.

All this has ALREADY been factored into the above numbers.

```

< Message edited by Carandor -- 4/30/2016 21:45:46 >
Jagos

Jagos

```
�Scaling Light guest�

Location:  https://forums2.battleon.com/f/tm.asp?m=19870592 - The Burning Sands!

Power Level = Your Level

See  https://forums2.battleon.com/f/tm.asp?m=17754762 - Standard Guest Information for damage and SP costs.  He costs SP.

ATTACK #1
Hits: 3
Type: Melee
Element: Light
Damage: 27.78% Base, Random, and Stats each
BTH: +0 plus Stats each

ATTACK #2
Hits: 2
Type: Magic
Element: Light
Damage: 83.33% Base, Random, and Stats each
BTH: +0 plus Stats each

ATTACK RATES
On turn 5/10/15/20/etc, Jagos does Attack#2.  On all other turns, he does Attack #1.
 http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Jagos.gif
Appendix: Numbers by Level
	Atk#1			Atk#2

```

Level Dmg Stat% BTH Dmg Stat% BTH SP
0 1-2 31 0 2-5 94 0 6
5 1-2 42 1 2-6 125 1 8
10 1-3 52 2 3-9 156 2 10
15 1-4 62 3 3-11 187 3 12
20 1-4 73 5 4-13 218 5 15
25 2-6 83 6 5-16 248 6 17
30 2-6 93 7 7-20 279 7 19
35 3-8 103 8 8-23 310 8 22
40 3-9 114 10 8-25 341 10 25
45 3-9 124 11 9-28 372 11 27
50 4-11 134 12 11-33 403 12 30
55 4-12 145 13 12-36 434 13 33
60 4-13 155 15 13-40 465 15 36
65 5-15 165 16 14-43 496 16 39
70 5-16 176 17 16-48 527 17 42
75 6-17 186 18 18-52 558 18 45
80 6-19 196 20 18-56 589 20 49
85 7-20 207 21 20-60 620 21 52
90 7-21 217 22 22-65 651 22 56
95 8-24 227 23 23-70 682 23 59
100 8-24 238 25 25-74 713 25 63
105 9-27 248 26 27-80 743 26 67
110 9-28 258 27 28-85 774 27 71
115 10-30 268 28 30-90 805 28 75
120 11-32 279 30 32-95 836 30 79
125 11-33 289 31 33-100 867 31 83
130 12-36 299 32 36-107 898 32 87
135 13-38 310 33 38-113 929 33 92
140 13-39 320 35 39-118 960 35 96
145 14-42 330 36 42-125 991 36 101
150 14-43 341 37 43-130 1022 37 105

< Message edited by BlackAces -- 12/7/2011 23:16:34 >
King's Authority

King's Authority

```
�Mastercraft Magic Fire weapon with a small inaccurate lean. Attacks with the weapon can make the monster Burn.�

Armor:  King's Reign
Pet:  King's Rebirth
Shield:  King's Epic
 * Other versions of this Weapon:  Vassals Influence Z,  Vassal's Influence,  Knight's Sway,  Lord's Clout,  Prince's Command,  Emperor's Sovereignty,  Overlord's Ascendancy,  Supreme Overlord's AscendancyLevel: 105
Power Level: 105, Mastercraft
Price: 221,019 Gold
Sellback: 110,509 Gold
Location:  https://forums2.battleon.com/f/fb.asp?m=9103650 - Ruins of Alnaphar! Valley of Legends

Type: Magic
Element: Fire
Damage: 11-27
BTH: 13

SPECIAL
Hits: 4
Type: Ranged
Element: Fire
Damage: 303.25% Base and Random each
Stats: No normal stats; 198.25% Lucky Strike damage each
BTH: +44 each
Rate: 20%

EFFECT:
 * All normal Player attack and weapon Specials with the weapon deal *85/83 damage but take -2 BTH
 * Whenever you attack using the weapon, there is a [# of hits that connected]/[# of hits attempted]*15.1% chance of attempting to inflict Flames of the King (re-named  Burn)*. This has a level of 105, power of 2, and lasts for 2 rounds, dealing 11-72 damage each round. Fire-element monsters** and monsters with Burn Immunity*** are not affected by this. The monster takes a penalty of -20 to its save:Level: 105 vs. MonsterLevel
Major: PlayerINT vs. MonsterCHA
Minor: PlayerLUK vs. MonsterLUK * If the monster is already affected by Flames of the King, all attacks with the weapon will deal 105% damage instead. This will also happen if you used  King's Rebirth to inflict the status.

SET BONUS
If you also have an armor and a shield of the set equipped, the weapon's Special gains an additional hit:Type: Ranged
Element: Fire
Damage: 444.8% Base and Random
Stats: No normal stats; 290.8% Lucky Strike damage
BTH: +44*The flames from King's Authority begin to consume your foe!
**Creatures of Fire are immune to the flames of your blade!
***This foe is immune to Burning!
Your foe manages to avoid being further burned by your sword's flames!
The flames surrounding your foe cause the flames of your blade to blaze even hotter!

DESCRIPTION
The fiery sword of kings long forgotten! This swords magical flames will leave an opponent severely burned.

 http://media.artix.com/encyc/AQ/AQPedia/Weapons/OverlordsSupremacyweapon.jpg

Numbers, names, description and effects courtesy of Ash. Additional thanks to BlackAces, Dev, Xrai and RedEyedDrake. Update thanks to In Media Res.

```

< Message edited by Koree -- 1/5/2013 7:51:03 >
Guardian Bun-Bowman

Guardian Rare

```
Guardian Bun-Bowman
Also see other Bun-Bowman:  https://forums2.battleon.com/f/tm.asp?m=17542123 - �Normal�,  https://forums2.battleon.com/f/tm.asp?m=17542125 - Z, Guardian

Level: 35
Power Level: 41
Price: 81 Gold
Sellback: 40 Gold
Location:  https://forums2.battleon.com/f/tm.asp?m=17486128 - Bun-Bit War!

Element: Wind
Training Difficulty: 0

ATTACK #1
Hits: 1
Type: Melee
Element: Wind
Damage: 4-11 plus 139% Stats
BTH: +10
Rate: 50%

ATTACK #2
Hits: 2
Type: Ranged
Element: Wind
Damage: 3-10 plus 131.28% Stats per hit
BTH: +15 each
Rate: 50%

EFFECT [Both ATTACK #1 and ATTACK #2]
If the pet acted, at the end of the pet's turn, there's a (0.15/0.56)*(monster Wind res) chance of paralyzing* the monster. The monster can resist with a save** at a +10 bonus:

Level: 41 vs MonsterLvl
Major: YourCHA vs MonsterCHA
Minor: YourLUK vs MonsterLUK

If the monster fails the save roll, it becomes  https://forums2.battleon.com/f/tm.asp?m=17839821 - Paralyzed for one round.

*Your opponent is too busy d'awwing at your bunny to attack!
**Your opponent resists your bunny's adorableness.
***Your opponent doesn't find bunnies very cute.

DESCRIPTION
The Bun-Bits have risen from the depths of Lore after living for centuries in fear of the other races! This Bun-Bit has agreed to help you - for a price!

 https://img442.imageshack.us/img442/6253/bowv.jpg
Note: The fur color is generated pseudo-randomly based on your character ID and the tier.
For example, the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player.

Stats thanks to Scakk. Updated stats thanks to In Media Res. Image thanks to Raven Mac Drake. Correction thanks to Koree.
Analysis
All attacks start off as 7-21 plus 278% Stats, along with +10 BTH.

 * ATTACK #2 receives +5 BTH and a *85/90 damage modifier.
 * All hits do *2/3 damage to account for the number of hits.
 * All attacks do *0.75 damage to pay for the Paralysis effect.

All this has ALREADY been factored in the numbers above.

```

< Message edited by whackybeanz -- 6/3/2013 13:16:39 >
Kiveras II

Kiveras II

```
Also see: Kiveras  https://forums2.battleon.com/f/tm.asp?m=17820014 - I /  https://forums2.battleon.com/f/tm.asp?m=17820027 - III /  https://forums2.battleon.com/f/tm.asp?m=17820033 - IV /  https://forums2.battleon.com/f/tm.asp?m=17820041 - V /  https://forums2.battleon.com/f/tm.asp?m=17820046 - VI

Power Level: 31
MP Level: 31
Location:  https://forums2.battleon.com/f/tm.asp?m=17820019 - Summon Kiveras II

Damage: 8-24
Stat: 266%
BTH: 7%
Upkeep: 21 MP

ATTACK RATE:
Rate at -66 CHA: 67%
Rate at 0 CHA: 100%

MELEE ATTACK
Hits: 1
Type: Melee
Element: Energy
Damage: 155.49% Base, Random and Stats
BTH: -3 plus Stats
Rate: 33.(3)% (When attacking)

RANGED ATTACK
Hits: 1
Type: Ranged
Element: Energy
Damage: 138.59% Base, Random and Stats
BTH: +7 plus Stats
Rate: 33.(3)% (When attacking)

NO ATTACK
Does not attack and shows the following message: "There's no opening in the melee for something Kiveras' size to make an attack!"
Rate: 33.(3)% (When attacking)

EFFECT
When attempting to summon the guest while fighting Irolustre, the guest isn't summoned and you get the following message: "Irolustre and Kiveras can't fight beside you now--they're on the other side of the battlefield!". If the guest is already summoned then it is dismissed.

 https://i485.photobucket.com/albums/rr214/Mysterious\_Strangeface/SummonKiveras.jpg

Write-up thanks to Khimera, stats thanks to Aelthai, Kaelin and Khimera, picture thanks to AVA. Effect thanks to Afterlifex. "No attack" message thanks to johnnyquest.aqrocks. Correction thanks to In Media Res.

```

< Message edited by Scakk -- 7/2/2010 17:05:05 >
Holy Handaxe

Rare

```
Holy Handaxe

Level: 15
Price: 500 43
Sellback: 250 375 21
Location: Undead War Chest (Rare)

Element: Light
Type: Melee
Damage: 4-20 5-26
BTH: 5

SPECIAL
Hits: 2
Element: Light
Type: Melee
Damage: 100% Base and Random each
Stats: No
BTH: +40 each
Rate: 30%

TRIGGER: On monsters whose names contain "zombie", "undead", "skull", "mumm", "ghoul", "vamp", and/or "ghost"
Effect: Your normal Player attacks deal +3 Base and +5 Random damage.

DESCRIPTION
This mighty handaxe is blessed, and does extra damage to the undead.

 https://i421.photobucket.com/albums/pp295/jmillou7/Holy\_Handaxe.png

Thanks to Baruman and UltimateAQ for the image. New image thanks to the AQ Wiki (via JMill)

```

< Message edited by Balu -- 6/8/2012 16:25:35 >
Intense Flare Flayer

Intense Flare Flayer

```
Also see other Flare Flayers ( https://forums2.battleon.com/f/tm.asp?m=15725124 - Irradiated Z,  https://forums2.battleon.com/f/tm.asp?m=15725154 - Hot,  https://forums2.battleon.com/f/tm.asp?m=15725170 - Glowing,  https://forums2.battleon.com/f/tm.asp?m=15725178 - Raging Guardian,  https://forums2.battleon.com/f/tm.asp?m=15725191 - Radioactive,  https://forums2.battleon.com/f/tm.asp?m=15725203 - Nuclear Z,  https://forums2.battleon.com/f/tm.asp?m=15725215 - White-Hot Guardian).

Level: 80
Price: 80,000 14,814
Sellback: 40,000 7,407
Location:  https://forums2.battleon.com/f/tm.asp?m=11059018 - Jagged Peaks

Type: Melee
Element: Fire
Damage: 7-28 9-37
BTH: 8

SPECIAL
Hits: 2
Type: Magic
Element: Fire
Damage: 147% Base and 106% Random each
Stat Bonuses: No
BTH: +52 each
Effect:If both hits connect and do not deal 0 damage, and if the monster is not Fire Element, then the monster may be  https://forums2.battleon.com/f/tm.asp?m=17839752 - Burnt for five rounds.  The Level of the burn is 80 (for 7-50 damage per turn).

 * Level: 80 vs MonsterLevel
 * Major: 180 vs MonsterEND
 * Minor: YourLUK vs MonsterLUKRate: 30%

DESCRIPTION
This blade is imbued with gamma radiation! Luckily for you, it is...mostly contained. Unluckily for your enemies, it suffers from frequent leaks which you will just have to direct at THEM! If both blasts connect, your enemy will suffer angry burns.

 http://i44.tinypic.com/20gk29u.jpg

New image thanks to arcangelgabrel. Image from Seto.  Numbers and stats from Yagno2000.

```

< Message edited by Koree -- 6/9/2012 3:22:58 >
Kittles Goldendish

Kittles Goldendish

```
�Mastercraft Energy pet. Can make the monster temporarily weaker against all Energy attacks.�

Related items: * Other items of the Asgoldian Voltage set:Weapon:  Asgoldian Mallet of Voltage
Armor:  Asgoldian Voltage's Muscle
Shield:  Asgoldian Voltage's Exactitude
 * Other versions of this pet: Goldie Cutiepants
 CookieHeart McGoldenful
 Fluffles Goldington
 Meowsby O'Goldence
Kittles Goldendish
 Mewpert MacThundergoldsing
 Muffintop Von Goldenham III
 Bygul Jr.
 * Asgardian variant;  Kittles VoltagishLevel: 95
Power Level: 105, Mastercraft
Price: 8,525 Z-Tokens
Sellback: 7,672 Z-Tokens for the first 48 hours, 4,262 Z-Tokens afterwards
Location:  https://forums2.battleon.com/f/tm.asp?m=10940431 - Thunder Mountain - Shop 3

Element: Energy
Training Difficulty: -66

ATTACK #1
Hits: 2
Type: Magic
Element: Energy
Damage: 7-34 plus 284.1% Stats each
BTH: 30 plus Stats each
Rate: 75%

ATTACK #2
Hits: 4
Type: Magic
Element: Energy
Damage: 3-16 plus 136% Stats each
BTH: 34 plus Stats each
Effect: If all* four hits connect, the pet will attempt to inflict  https://forums2.battleon.com/f/tm.asp?m=21308625 - Elemental Vulnerability on the monster. If successful**, the monster takes 119.1% damage from Energy attacks for 1 round. The monster gains a +10 bonus to its save***:Level: 105 vs MonsterLvl
Major: YourCHA vs MonsterEND
Minor: YourLUK vs MonsterLUKRate: 25%

SET BONUS
If also wearing the armor and shield of the set (of either the same tier or higher; Asgardian items work as well), the attack rates are swapped: Attack #1 will occur 25% of the time and Attack #2 will occur 75% of the time.

*Your opponent does the electric slide, and dodges the worse of the attack.
**The electrical assault overloads your opponent's defences!
***Your opponent endures the electrical assault!

DESCRIPTION
A powerful cat with amazing control over Energy! Also, it used to have a weird name, until I gave it a much better one :D

 http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AsgoldianPet.gif

Numbers thanks to BlackAces.

Analysis

Starts off as a random-heavy pet; 14-71 damage plus 595% Stats, with 26 BTH.
 * Attack #1 gains +4 BTH but deals *85/89 damage. Since there are two hits, each hit does 50% damage.
 * Attack #2 gains +8 BTH but deals *85/93 damage. Since there are four hits, each hit does 25% damage.

The pet's Mastercraft bonus is used for the ability to inflict Elemental Vulnerability without a penalty.

```

< Message edited by Koree -- 6/6/2013 7:20:57 >
Hydro Pen Z

Hydro Pen Z

```
Also see  https://forums2.battleon.com/f/tm.asp?m=20093847 - Aqua Pen,  https://forums2.battleon.com/f/tm.asp?m=20093852 - Hydro Pen,  https://forums2.battleon.com/f/tm.asp?m=20093855 - Wave Pen,  https://forums2.battleon.com/f/tm.asp?m=20093857 - Tidal Pen,  https://forums2.battleon.com/f/tm.asp?m=20093862 - Torrential Pen,  https://forums2.battleon.com/f/tm.asp?m=20093863 - Tsunami Pen

Level: 33
Power Level: 56
Price: 1,150 Z-Tokens
Sellback: 1,035 Z-Tokens for the first 48 hours, then 575 Z-Tokens
Location:  https://forums2.battleon.com/f/tm.asp?m=20294123 - Yon Ill Wind

Type: Magic
Element: Water
Damage: 7-20
BTH: 7

SPECIAL
Hits: 2
Type: Magic
Element: Water
Damage: 120.5% Base and Random each
Stats: 211.5% stats damage each
BTH: +7 each
Rate: 100%
Note: This is treated as a normal Player attack, not a Special.

EFFECT
While wielded, Water spells deal 118% Base, Random, and Stats damage. This applies based on the individual hit of the spell; the Water hit of  https://forums2.battleon.com/f/tm.asp?m=562381 - Elemental Doom will get the boost while  https://forums2.battleon.com/f/tm.asp?m=18642420 - Water of Immortality will not, as it deals Heal damage.

DESCRIPTION
This pen proves it's mightier than any sword by powering up the damage of your Water spells while you are wielding it! It also mimics a sword quite well with a powerful stab and slash combo all on its own!

 http://media.artix.com/encyc/AQ/AQPedia/Weapons/waterPen.jpg

Numbers thanks to BlackAces. Description thanks to Xrai. Image thanks to Dragoon23and and Duskstar. Basic stats thanks to Xrai, darksampson, Duskstar and AVA. Write-up thanks to AVA. Corrections thanks to Karmakas, ArchMagus Orodalf, Xrai and BlackAces.

Analysis

Magic Water 100% proc weapon. Deals 90% standard damage because of being 100% proc. To pay for the Water spells boost it forgoes the standard 1.02 boost to normal attacks a 100% proc weapon gets (already factored into the above numbers).

```

< Message edited by Koree -- 5/4/2012 7:12:03 >
Horde's Wrath Z

Horde's Wrath Z

```
�Fully Offensive Wind armor. Can deal more damage against Truphma enemies. Mastercraft; pays for the lack of downtrigger�

Also see other Horde's: Temper, Reckoning G, Reckoning, Fury, Outrage, Indignation Z, Indignation, Retribution, Wrath Z, Wrath, Ire

Location:  https://forums2.battleon.com/f/tm.asp?m=21466414 - Xov's Fire I
Element: Wind

Type	Z

```

Level 120
PowLvl 130 MC

Price 11000Z
S <48h 9900Z

```
 >48h	5500Z
COMBAT DEFENCE
Melee	47

```

Ranged 47
Magic 47

```
ELEMENTAL MODIFIER
Fire	77

```

Water 77
Wind 44
Ice 91
Earth 51
Energy 77
Light 77
Dark 91

```
ATTACK
Hits: 1
Type: �As Weapon�
Element: �As Weapon�
BR%	612.5

```

Stat% 1197.5
+BTH 16

```
EFFECT
 *   Armor Lean x1.25.

TRIGGER
 *  Every turn, there is a 20% chance of dealing 150% damage against Truphma enemies.

DESCRIPTION
This garb is similar to the one worn by Eukara Vox, beloved schoolteacher and Guardian of Creativity. It provides great Wind resistance, as well as good Earth resistance and a chance of dealing greater damage to Truphma and those corrupted by them!

 http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hordes\_Ire2.jpg

Numbers and image thanks to Ash. Image, description and additional info thanks to Dragoon23. Format and additional help thanks to Koree. Write up thanks to Bu Kek Siansu.

```
Horo-Show Void Vigilante

```

 * Armor
* Full Set

 ### Lean

 Fully Offensive (Old Lean)

 ### Elemental Type

 Light

 ### Skills

 Normal Attack

 ### Mastercraft

 Yes

```

Fully Offensive Mastercraft Ice armor with high blocking but poor overall resistances. Has a powerful SP costing, Ice based skill.

## Location

Battleon > Click Twilly > Anniversary Events > Dragon of Time > Reward Shop

## Description

*This armour has been corrupted by the same Void energies that corrupt Void Dragons! Luckily, it has been infused with the Time Dragon's essence, making it resistant to the glacial pace of time itself, and letting you let loose a blast of Ice!*

## Attack Information

Hits: 2.

Type: As Weapon.

Element: As Weapon.

## Skill Information

The armor has one skill built-in. This skill will require SP as its form of upkeep.

### Cryo-Chrono Blast!

Hits: 2.

Type: Magic if [yourINT > yourSTR]; otherwise Ranged.

Element: Ice.

## Analysis

### Skill

Stat bonus to damage is INT/4 (for Magic) or STR/5 + DEX/20 (for Ranged), and LUK/2.
Jester Facade

Jester Facade

```
�Fully Offensive armor. Protects well against earth and light attacks. Has an SP based skill.�

Also see  https://forums2.battleon.com/f/fb.asp?m=4921013 - Jester Disguise,  https://forums2.battleon.com/f/fb.asp?m=20522762 - Jester Costume,  https://forums2.battleon.com/f/fb.asp?m=20522764 - Jester Masquerade

Level: 125
Power Level: 135
Price: 10,500 Z-Tokens
Sellback: 9,450 Z-Tokens for the first 48 hours, then 5,250 Z-Tokens
Location:  https://forums2.battleon.com/f/fb.asp?m=20036332 - Z-Token Item Shop
Element: Neutral

COMBAT DEFENCE
Melee: 47
Ranged: 43
Magic: 43

ELEMENTAL MODIFIERS
Fire: 96%
Water: 88%
Wind: 96%
Ice: 96%
Earth: 44%
Energy: 88%
Light: 44%
Darkness: 96%

ATTACK
Hits: 1
Type: Melee converts to Ranged, Otherwise �As Weapon�
Element: �As Weapon�
Damage: 599.45% Base, Random and 1177.05% Stats
BTH: +16 plus Stats

SKILL - Card Toss!Hits: 4
Element: �As Weapon�
BTH: 16 plus Stats each
 * If using a Melee or Ranged Weapon: Type: Ranged
Damage: 239.78% Base, 239.78% Random,  and 470.82% Stats each
Cost: 390 SP * If using a Magic Weapon: Type: Magic
Damage: 319.71% Base, 319.71% Random,  and 470.82% Stats each
Cost: 488 SP
 * Note: The Skill is treated as a normal player attack regardless of weapon Type. Non-LS Stat bonus to damage is doubled, so that you use STR/5 + DEX/20 (Ranged) or INT/4 (Magic), + LUK/2 on a Lucky Strike.
DESCRIPTION
Become a Jester in this wicked outfit! Your acrobatic ability lets you dodge direct physical attacks better than nearly any other armor, and you have superb Earth and Light defense!
 http://media.artix.com/encyc/AQ/AQPedia/Armours/Jesterarmor.jpg
Numbers, names and description thanks to Ash and Dev. Additional thanks to Koree. Correction thanks to Bassetbookworm.

Analysis

 * Starts off with 631% B/R, 1239% Stats, and 16 BTH.

 * Attack does *.95 damage.

 * Skill: The skill deals *0.8*0.95 B/R/S damage. Base and Random damage (but not Stat%) is doubled. If you're using a Magic weapon, then it does an additional *4/3 Base/Rand damage, so that Ranged and Magic damage should be ~equal. If you're using a Melee or Ranged weapon, then the skill SP  cost is 80% of what the Magic Cost is. With Four equally powerful hits, each hit does 25% damage.
All this has ALREADY been calculated into the numbers above.

```

< Message edited by Dragoon23 -- 1/11/2013 17:48:53 >
Inferno

http://www.battleon.com/aq-guardian.asp - Guardian

```
Inferno

Also see  https://forums2.battleon.com/f/tm.asp?m=9619436 - MegaInferno.

Location:  https://forums2.battleon.com/f/tm.asp?m=20034377 - Guardian Shop
Level: 56
Price: 30,000  1,235 gold
Sellback: 10,000 15,000 617 Gold

Hits: 6
Element: Fire
Attack Type: Magic
Damage: 5-27; 5-27; 7-34; 5-27; 5-27; 7-34
Stats: 110%; 110%; 145%; 110%; 110%; 145%
BTH: +15% per hit
Mana Cost: 215

Description: A 6-Hit attack that is sure to leave nothing but a pile of ash where your enemy was standing!

 http://media.artix.com/encyc/AQ/AQPedia2/Spells/Inferno.jpg

Stats courtesy of Kalanyr. Sellback from Strong Bad. Description from Brilliancy. Image thanks to Butterfly.

```

< Message edited by Carandor -- 6/10/2017 12:38:10 >
Inflamed Thermostaff

Inflamed Thermostaff

```
�Magic Fire weapon. The special deals additional damage, but can also damage the player.�

Also see other Thermostaves ( https://forums2.battleon.com/f/tm.asp?m=19656854 - Hot,  https://forums2.battleon.com/f/tm.asp?m=19656857 - Fevered Z,  https://forums2.battleon.com/f/tm.asp?m=19656859 - Flushed G,  https://forums2.battleon.com/f/tm.asp?m=19656860 - Febrile G,  https://forums2.battleon.com/f/tm.asp?m=19656863 - Burning,  https://forums2.battleon.com/f/tm.asp?m=19656868 - Fiery)

Level: 78
Power Level: 78
Price: 71,550 12,029
Sellback: 35,775 6,014
Location:  https://forums2.battleon.com/f/tm.asp?m=19767193 - Parakkas Unbound!

Type: Magic
Element: Fire
Damage: 8-24
BTH: 10

SPECIAL
Hits: 1
Type: Magic
Element: Fire
Damage: 1058.2% Base and Random
Stats: No normal stats; 676.5% Lucky Strike damage
BTH: +33
Effect: With every special, the meter fills up partially. When the meter is full and the special occurs, it's emptied and it does the following hit that damages the player. You will then do the Special listed above, damaging the monster normally.Hits: 1
Type: Magic
Element: Fire
Damage: 384.8% Base and Random
Stats: No normal stats; 246.0% Lucky Strike damage
BTH: +39 Rate: 20%

Note:
 * When you first equip the weapon, the meter starts full, not empty. Once empty, it takes another 3 Specials to fill the meter again.
 * The meter won't reset when the battle is over nor will it when you switch equipment. Only logging out will reset it back to full.

DESCRIPTION
This staff, created by Galvatron, calls on the power of fire for a powerful special attack, unfortunately the staff sometimes overloads burning its owner. Thankfully the overload is easy to predict if the staff is carefully watched.

 http://media.artix.com/encyc/AQ/AQPedia/Weapons/thermostaff2.jpg

Basic stats thanks to shintilaberis and xPrototypex. Numbers thanks to In Media Res.

```

< Message edited by Balu -- 6/13/2012 14:22:14 >
Infernal Bludrut Blade

Rare

```
Infernal Bludrut Blade

�0% Proc Darkness Melee sword. Mastercraft; Can swap between Fire or Darkness damage.�

Location:  https://forums2.battleon.com/f/tm.asp?m=21466402 - Golden Giftboxes - Rare shop
Type								G

```

Level 10 30 50 70 90 110 130 150
PowLvl 10 MC 30 MC 50 MC 70 MC 90 MC 110 MC 130 MC 153 MC

Price 39 117 739 5758 46217 372410 3002287 24205166
Sell 19 58 369 2879 23108 186205 1501143 12102583Type: Melee

```
Element: Darkness (or Fire; see Effect)
Damage	4-13	7-20	9-25	10-31	12-35	13-39	14-44	16-48

```

BTH 1 4 6 9 11 14 16 19SPECIAL

```
None

EFFECT
 * Click the weapon to toggle between Fire and Darkness damage.
 * All normal Player attacks deal *1.09% damage.

DESCRIPTION
Drawing on the dark fires of Heck itself, this demonic blade lets its wielder choose between either Darkness or Fire damage as the source of pain for their foes!

 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Infernal\_Bludrut\_Blade.jpg

Numbers thanks to In Media Res. Write up and image thanks to Bu Kek Siansu.

Updates

January 17, 2014: The weapon was released.
February 21, 2014: The weapon became rare.

```

< Message edited by Carandor -- 3/25/2016 21:01:35 >
Kelp Scythe

Kelp Scythe

```
�Ranged Water Scythe.�

Also see other Scythes and Reapers: Kelp,  https://forums2.battleon.com/f/fb.asp?m=11191194 - Seaquake,  https://forums2.battleon.com/f/fb.asp?m=11191204 - Barrrnacle,  https://forums2.battleon.com/f/fb.asp?m=11191239 - King Tide,  https://forums2.battleon.com/f/fb.asp?m=21530626 - Great Blue,  https://forums2.battleon.com/f/fb.asp?m=21530628 - Maritime Terror,  https://forums2.battleon.com/f/fb.asp?m=21530629 - Megalodon

Location:  https://forums2.battleon.com/f/fb.asp?m=20730625 - TROBBLE ON THE HIGH SEAS!,  https://forums2.battleon.com/f/tm.asp?m=3782602 - Talk like a Pirate Day
Level 	30

```

PowLvl 30

Price 107
Sell 53

```
Type: Ranged
Element: Water
Damage 	6-21

```

BTH 4

```
SPECIAL
Hits: 1
Type: Ranged
Element: Water
B%	647.87

```

R% 259.15
LS% 308.90
+BTH 10 Rate: 15%

```
EFFECT
 * All normal player attacks (no weapon specials) receive -2 BTH and deal *85/83 damage. (Not Factored In)

DESCRIPTION
Captain Rhubarb discovered these scythes in a sunken ship, their time underwater has infused them with command over the waves.

 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/King\_Tide\_Reaper.gif

 Picture thanks to ZzlzhtT. Info thanks to TheKholdOne. Non rarity and new location thanks to Solar Boy. Link correction from demonkid990. New picture thanks to Trans21. New Number thanks to In Media Res.

Analysis

Special Starts out with:
BR%	500

```

LS% 298
+BTH 13 \* Half the Random damage is transferred over to Base. So NewBase = Base+Rand/4; New Rand = Rand/2. \* Special receives -3 BTH and deals \*85/82 damage.

```
All this has ALREADY been factored into the numbers above.

Updates
September 19, 2007: Weapon was Released.

??/??/2007: Weapon became rare.

??/??/2010: Weapon is no longer rare.

April 20, 2010: Weapon damage updated. Old Stats were:
Damage	4-16June 7, 2012: Price and sellback updated. Values before the update:
Price	2400

```

Sell 1200 September 25, 2013: Weapon was updated with new stats. Old stats were:

```
Damage	7-22

```

BTH 4

SPECIAL
Hits 4
B% 60
R% 40
+BTH 16
Rate% 20

< Message edited by Dragoon23 -- 12/4/2013 17:44:45 >
Icecalibur

Rare

```
Icecalibur

�10% proc Melee Ice sword. Mastercraft; can inflict Numb on the special.�

Location:  https://forums2.battleon.com/f/tm.asp?m=21189538 - Rare Item Hunts! � Reward from Rare Item Hunt XVII
Type	Z	Z	Z	Z	Z	Z	Z	Z

```

Level 3 23 43 63 83 103 123 143
PowLvl 41 MC 50 MC 62 MC 76 MC 93 MC 113 MC 133 MC 153 MC

Price 605 935 1705 3575 7535 9240 11330 13860
S <48h 545 842 1535 3218 6782 8316 10197 12474

```
 >48h	303	468	853	1788	3768	4620	5665	6930Type: Melee
Element: Ice
Damage	8-23	9-25	10-28	11-31	12-35	13-40	15-44	16-48

```

BTH 5 6 8 10 12 14 17 19SPECIAL

```
Hits: 2
Type: Melee
Element: Ice
BR%	370	435	525.5	635	755	836.5	915.5	992

```

LS% 371 430 509 602 714 846 978 1110
+BTH 17 21 26 32 39 47 51 54Rate: 10%

```
EFFECT
 * If at least one hit of the special connects, then it attempts to  Numb* the monster ([HitsConnected] turns, -150*[IceResist] DEX). The monster can resists with a save at a +0 bonus**:Level: PowLvl vs MonsterLvl
Major: VStat vs MonsterEND
Minor: YourLUK vs MonsterLUK@Ice-element monsters are immune*** to this effect. If the monster is already numb, then all normal player attacks deal +5% damage****.
Level	3	23	43	63	83	103	123	143

```

VStat 100 120 145 175 200 200 200 200\*\*\*\*The frozen spikes have numbed your foe!

```
****Your foe endures the numbing frost summoned by your blade.
****Those aligned with Ice are immune to the numbing frost of your blade.
****The aura of frost from your blade deals boosted damage to your Numbed foe!

DESCRIPTION
A copy of the powerful blade wielded by King Frost! This blade can call forth frigid spikes of ice that can numb your foe to the bone!

 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Icecalibur.jpg

Numbers thanks to In Media Res and Kamui.

Analysis

Special starts out with:
Level	3	23	43	63	83	103	123	143

```

PowLvl 41 50 62 76 93 113 133 153

BR% 740 870 1051 1270 1510 1673 1831 1984
LS% 742 860 1018 1204 1428 1692 1956 2220
+BTH 17 21 26 32 39 47 51 54With two equally powerful hits, each hit does \*1/2 damage.

```
All this has ALREADY been factored in to the above numbers.

Updates

August 20, 2015: The weapon was released.
January 18, 2016: The weapon became rare.

```
Inquisitor's Vow

Inquisitor's Vow

```
�Mastercraft Light pet that can burn undead and zombies. May heal the player when the armor and shield are also equipped.�

Armor:  Inquisitor's Ardor
Shield:  Inquisitor's Resolution
Weapon:  Inquisitor's Renown
 * Other versions of this Pet:  Acolyte's Word Z,  Acolyte's Word,  Cleric's Promise,  Paladin's Pledge,  Templar's Contract,  Hierophant's Pact,  Communicant's Oath,   High Communicant's OathLevel: 105
Power Level: 105, Mastercraft
CHA Level: 105
Price: 110,509
Sellback: 55,254
Location:  https://forums2.battleon.com/f/tm.asp?m=20743451 - Failure to Communicant

Element: Light
Training Difficulty: -66

ATTACK
Hits: 2
Type: Magic
Element: Light
Damage: 11-32 plus 297.5% Stats each
BTH: 26 plus Stats each

TRIGGER
Against undead and zombies, the pet's attack has a 7.143% chance of attempting to  https://forums2.battleon.com/f/tm.asp?m=17839752 - Burn the monster*. The duration is equal to the number of hits connected that turn, and the burn does 22-150 Light damage per turn. Light-element monsters are immune to this**. The monster takes a penalty of -20 to its save***:Level: 105 vs MonsterLvl
Major: YourCHA vs MonsterDEX
Minor: YourLUK vs MonsterLUK
SET BONUS
If you also have the armor and the shield of the set equipped, there is a 20% chance of the pet having an additional hit at the end of its attack, healing the player:Hits: 1
Type: Magic
Element: Heal
Damage: 9-27 plus 252.9% Stats
BTH: �Hits automatically�
*Inquisitor's Vow has surrounded your Undead foe in divine light!
**Creatures of Light are immune to your pet's divine light!
***Your foe manages to avoid the worst of the divine light.

DESCRIPTION
This spirit from the realm of Light has formed a powerful bond with you. It can Purify an Undead foe with incredible Light damage, and can heal you if you wield an armour and shield from the Inquisitor or related sets!

 http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/GoldenSetPet.jpg

Image and basic stats thanks to Dragoon23. Numbers thanks to In Media Res. Corrections thanks to Xrai.

Analysis

Starts off as a standard Light pet, which is 21-64 plus 595% Stats, with 26 BTH. * The normal attack is two equally strong hits, and so each hit does 50% damage.

 * The Mastercraft bonus is used to get a free trigger without a penalty. Typically, a trigger is a 10% damage increase, but instead the pet may inflict a Burn with a power of 4.2.

 * The set bonus gives the pet a chance of healing the player. The healing is equivalent to *0.85/2 of normal pet damage.

```

< Message edited by Dragoon23 -- 10/11/2012 2:56:19 >
JoltJumper Guardian Warbow

Guardian

```
JoltJumper Guardian Warbow

Also see https://forums2.battleon.com/f/tm.asp?m=20223089 -  JoltJumper Warbow and  https://forums2.battleon.com/f/tm.asp?m=20223137 - JoltJumper Warbow Z

Level: 77
Power Level: 80
Price: 39810 10,839
Sellback: 19905 5,419
Location:  https://forums2.battleon.com/f/tm.asp?m=20427649 - Shock to the Heart

Element: Energy
Type: Ranged
Damage: 11-33
BTH: 10

SPECIAL
Hits: 1
Element: Energy
Type: Ranged
Damage: 306% Base and Random plus 565.2% Stats
BTH: +10 plus Stats
Rate: 80%
Note: This is treated as a normal Player attack.

SPECIAL-SPECIAL
Hits: 1
Element: Energy
Type: Ranged
Damage: 982% Base and Random
Stats: 628% each*
BTH: +34
Rate: 20%

*Stat damage only applies when a Lucky Strike occurs.

EFFECT
The weapon's normal attack and special both take +4 BTH and deals *85/89 damage. This is not calculated into the above numbers.

DESCRIPTION
This finely-crafted bow can give your enemies an extra jolt from its electrocution arrows.

 https://i16.photobucket.com/albums/b28/Dragoon23/AdventureQuest/ScreenHunter\_12Mar291251.jpg
Credits: Image to Dragoon23, Numbers to IMR, Write-up to Avalonmerlin, Correction to Xrai

```

< Message edited by BlackAces -- 6/24/2012 22:47:11 >
King's Reign

King's Reign

```
�Fully Offensive Mastercraft armor with slightly lower accuracy. Good against Fire. Has a small chance of giving you an extra turn.�

Pet:  King's Rebirth
Shield:  King's Epic
Weapon:  King's Authority
 * Other versions of this Armor:  Vassals Stay Z,  Vassal's Stay,  Knight's Term,  Lord's Tenure,  Prince's Rule,  Emperor's Regime,  Overlord's Dynasty,  Supreme Overlord's DynastyLevel: 105
Power Level: 105, Mastercraft
Price: 442,039 Gold
Sellback: 221,019 Gold
Location:  https://forums2.battleon.com/f/fb.asp?m=9103650 - Ruins of Alnaphar! Valley of Legends
Element: Fire

COMBAT DEFENCE
Melee: 46
Ranged: 42
Magic: 42

ELEMENTAL MODIFIER
Fire: 53%
Water: 94%
Wind: 90%
Ice: 98%
Earth: 87%
Energy: 77%
Light: 81%
Darkness: 92%

ATTACK
Hits: 4
Type: �As Weapon�
Element: �As Weapon�
Damage: 132.876% Base, 132.876% Random, and 253.719% Stats each
BTH: +11 plus Stats each

EFFECT:
Every turn, there is a 8.6*[# of hits that connected] / [# of hits attempted]% chance of invoking King's Privilege* (re-named  https://forums2.battleon.com/f/tm.asp?m=17858035 - Celerity) for yourself and your pet, guest and item. The [# of hits...] parts only counts hits from normal player attacks, weapon Specials, and spells.  If you didn't make any such attacks, then you just use a flat 7.143% rate. The monster can resist** this with a save, for which it takes a +0 penalty:
Level: 105 vs. MonsterLevel
Major: 200 vs. MonsterCHA
Minor: PlayerLUK vs. MonsterLUK*You invoke the King's Privilege!
**The foe resists your invocation of the King's Privilege!

DESCRIPTION
The mighty armor of kings long forgotten! This armor grants such authority that you can command your enemies to give you extra attacks.

 http://media.artix.com/encyc/AQ/AQPedia/Armours/OverlordsDynastyarmor.jpg

Numbers, effect, names and description thanks to Ash and Dev.

```

< Message edited by Balu -- 1/17/2013 10:29:33 >