recursal/Fanatic-Fandom huggingface dataset:
Profession Book

Type | Instruction

**Profession Books**
are **Books**
that contain information regarding specific Profession within A Township Tale.

## Uses

Each **Profession Book**
around the Town will describe a different Profession within the game. They can be found lying upon a **Lectern**
in select buildings.

When a **Profession Book**
is first discovered, all its Pages will be missing. These Profession Book Pages must be discovered within crates in Cave Structures or chests scattered about the Overworld. Picking up a Page, then releasing it will cause an animation where the Page is added to a ghostly book. After this, the Page is available to all players via the **Profession Book**
. **Profession Books**
can not be removed from their **Lectern**
, so once the Pages are added, they will permanently allow other Players to learn about those Profession.

## Using Books

### Turning pages

To turn pages in a book, the player can grab a page and turn it using their hand or swipe the touch pad or thumb stick of the controller holding the book.

### Tearing pages

To tear a page out of a book, grab the page and pull the hand downwards away from the book. After passing a certain distance the page will then be removed. Please note that sometimes tearing gets a bit bugged. In the event of this happening, just make quick, long jerking movements until it rips and/or try gripping either the top corner, mid section, or bottom corner of the page instead.

### Using pages

To use a page from a book, place it in the frame of the projector on the crafting table or chisel deck. This will highlight every step needed to create the desired item.

### Respawning books

To respawn a book, simply light the candle on the book's stand. This is primarily used if the book is missing or glitched in a wall or the floor.

## Current Books

These are the books that can be found in town

### Archery

Found in the Town Hall, details how to craft a bow, arrows, and what to use them for.

### Blacksmithing

Found in the Blacksmith's Shop, details how to smelt ore to ingots, use moulds, and forge the weapons/tools.

### Carpentry

Found in the Carpentry Workshop, contains recipes for creating handles and other items made out of wood. Pages are torn out and placed on the projector to show the player where to chisel to create the desired item.

### Cooking

Found in the Tavern, details how to cook and provides recipes for stews and lists the effects they provide

### Generic crafting

Found in the Crafting House, contains recipes for creating a wide range of items such as backpacks, backpack attachments, lanterns and much more. Pages are torn out and placed on the projector to show the player where to place the parts in order to create the desired item.

### Mining

Found in the Miners' Quarters, details how to mine, some of the Creatures in the mine, and explains how to get crystal tools from the giant crystals.

### Woodcutting

Found in the Woodcutting Shed near the entrance to the Wooded Valley, details how to chop down trees, chop logs into Wood, and chop branches into stick then into arrow shafts.
Sai

Type | Weapon

The **Sai**
is a type of baton weapon found as a Legendary Loot item in The World, primarily the Camps region, but rarely also in the Mines. This weapon is a direct recreation of a real Sai (釵). It's a traditional melee weapon used in Okinawa. The basic form of the weapon is that of a blunted, prong shaped metal baton, with two curved prongs (yoku) projecting from the handle (tsuka).

## Obtaining

**Sais**
are primarily found in the Chests within the Camps, though also within Chests on Cave Structures in the Mines, as well as in various Chests found in the Overworld.

Though the existing **Sai** cannot be crafted, a **Sai Blade** can be crafted through the process of Mould Crafting.

## Use

Apart from acting as a weapon used to attack an opponent, there is a way to use the weapon most effectively. The Sais can be used alone, or more effectively in a pair. Striking an opponent by using thrusting and stabbing motions are the most effective way of attacking. Sais are also good at defending: due to their prongs, they can help block incoming attacks.
Supporter Belt

Type | Cosmetic

The **Supporter Belt** is the only publicly known unobtainable Cosmetic Item. The item was originally acquired by the players that chose to support the game before the Cosmetic Store was introduced.

## Trivia

While an exact number is unknown, rough estimates indicated that around 250 confirmed supporter belts exist, with more potentially existing unconfirmed.

It has been confirmed by the developers that the **Supporter Belt** will never be reintroduced.
Turabada Dome

The **Turabada Dome** is a large building that can be found within the Forest, and is home to many a Turabada.

## Location

The **Turabada Dome** does not have a certain location within the Forest, but is a rare find and not guaranteed to appear in every Forest.

## Purpose

At the core of the **Dome**, players can find a **Turabada Shard Core**, which when hit will explode, dealing an incredible amount of damage in one go, most likely causing death. The only way to prevent death would be ingestion of a large amount of Heartfruits, in which case the blast will instead cripple the player after the damage was dealt.
Ore Vein

Ore veins are large boulders that contain a significant amount of ore. By Mining an ore vein till it breaks, players can receive between two and four ore. Different ore veins contain different types of ore and can be identified by visual cues or by their drops. For more information on the attributes or the rock-related items, please visit Ore

## Unmineable items

Some distinguishing features of the Mines are unmineable. This includes, Purple/Green crystals, Large grey boulders, and marble pillars. Try if you want to, but they will not break and drop loot.

## Related

* Blacksmith
* Miner
* Ore
Warrior

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

## Description

The warrior's duty is to protect others in the face of danger. There are many great creatures roaming the land, and all settlers can take up arms in defense of their home. But a skilled warrior is adept at weapon handling, being aware of how to battle against beasts as well as malicious settlers. A great shield is a key part of the defending warrior’s equipment. The dual-wielding berserker fighters are often less trusted to keep their companions away from harm but are sure to deliver hefty blows. The Skills of the Warrior are associated with throwing around lots of damage to rapidly destroy their foes. Check out Combat to learn how to effectively utilize your Warrior potential. Be sure to unlock skills like air slash in mountain pass at the combat shrine.

*Developer description*

## Other Professions

Blacksmith

Carpenter

Cook

Farmer

Janitor

Merchant

Miner

Ranger

Woodcutter

Other
Secrets

There are a few known **secrets** in A Township Tale.

Two of these known secrets are the weapons named Ironclad and Lucy. These weapons are unique in their appearance, as they use deprecated textures and unobtainable parts, however ironclad is also unique because no matter how you hold it the blade will always face the correct way

## Ironclad

Ironclad is an iron sword with chips and warps along its blade, and features a wooden handle wrapped in black and blue striped cloth. This sword uses the older textures of iron that were swapped out with the ones used today. It is considered an uncommon weapon, as it displays a green colored dock when placed in a slot. This was due to it being uncommonly found within the mines before it was changed to spawn in a specific location once per server reset.
Hehehehaw

## Lucy

Lucy is an iron great sword, once again with a unique texture and model, featuring an absurdly long blade unlike any other. It also uses the large guard (sometimes referred to as a buster blade guard), and a thin wooden handle completely wrapped with a cloth strip. Lucy is a legendary weapon, as displayed by the orange dock when placed in a slot. However, unlike Ironclad, Lucy cannot be found in the world after update 0.0.31.0. However, preexisting copies of Lucy still remain in the game.
Ore Pouch

Type | Backpack Attachment

The **Ore Pouch** is a Backpack Attachment that provides more Ore specific storage to Miners.

## Uses

The **Ore Pouch** can be attached to a compatible Backpack with the Backpack Assembler. The **Ore Pouch is Ore** specific, but has a 1.5x Stack Limit, meaning it can fit 150 Ore in each slot. It has two slots.

The **Ore Pouch** also negates some of the carry weight that the items would normally have by 50%.

## Obtaining

**Ore Pouches** must be crafted at the Crafting House using the Assembly Deck and their respective recipe page.

## Construction

The Ore Pouch requires 6 Sticks, 4 Rope Bundles, and 1 Cloth Bundle. You are able to customize each piece in the steps below with a different material.

* Frame - 6 Sticks, 4 Rope Bundles
* Bag - 1 Cloth Bundle
Wooden Bag

Type | Item

The Wooden Bag was added in 0.0.46.0 as a resource for people just beginning their adventures in the Township.

## Use

**Wooden Bags** have 6 Docks, unlike the traditional Backpacks. This is because they are much easier to obtain than Backpacks, and are thus best for new players. These bags also have a 2x Stack Limit, much like the Legacy Backpack.

**Wooden Bag**
can be retrieved from the Player's back by placing their hand behind their back and grabbing it.

## Obtaining

New Players will spawn with the **Wooden Bag**
which they created in the Tutorial.

**Wooden Bags** can only be crafted at the Crafting House, using one of the Assembly Decks and its respective Recipe Page.

## Construction

The Wooden Bag requires 10 Sticks and 6 Dried Grass. This makes it much easier for new players to craft.

* Main Frame - 9 Sticks
* Walls - 5 Dry Grass
* Handle - 1 Stick, 1 Dry Grass

## Trivia

* In the patch notes on Reddit, Bossun referred to the new starter bag as the "Simple Bag", but after a community vote on the Meta Discord, it was agreed to be named "**Wooden Bag**" on the wiki.
Stick

Type | Resource

**Sticks**
are a common resource.

## Obtaining

**Sticks**
can be:

* Found around Town.
* Found in loot on a Cave Structure.
* Collected by Chopping fallen branches.

## Uses

**Sticks**
can be Chopped to create Arrow Shafts, or placed in Fuel Docks as a short-lasting Fuel source.

## Crafting

**Sticks**
can be used as a handle for primitive Tools or Torches.
**Sticks**
have two connection points, meaning you can place two primitive heads on them, or one Dried Grass and one primitive head.
Warrior Shrine

The **Warrior Shrine**
contains Skills associated with the way of the Warrior, lost for eons, but able to be learned anew once again.

## Location

The Warrior Shrine is located in the Mountain Pass, the home of howling winds, Wyrms, and nesting Spriggulls. The shrine is located near the end of the pass on the top level where crates and jars often spawn.

* look for a stone path leading to a cliff with stones around the edge
* walk around the cliff with stones to find a path up
* there are several ways to get up to the second level, here is another one
* follow the stone paths toward a wooden bridge
* continue over the wooden bridge
* up a hill and past a handle and crate spawn

## List of other shrines

These are the other current shrines found in the game (from Category:Shrines):

* Archery Shrine
* Woodcutter Shrine
* Mining Shrine
* Blacksmith Shrine
Q0.0.1.1

**Q0.0.1.1**
was a pre-Alpha update added to the Quest version of "A Township Tale" on July 15th, 2021.

## Full Patch Notes

* Fixed issue causing jittery movement. This will improve locomotion comfort for many people.
* Reduced items 'disappearing' by falling through the ground when reloading areas.
* Fixed the “save wipe” dashboard commands.
* The in-game server debug settings now need to be enabled on the dashboard before being used in game.
* The in-game settings will now apply more reliably.
* Customization randomize no longer adds unowned clothes.
* Updated some tutorial messages to remove PC references.
* Won't display “My Servers” by default if it only contains the tutorial.
* Changes to registration to reduce players making new accounts for already-used email addresses.
* Fix for getting to a black screen on bootup when the internet connection is a bit unstable.
* If your internet connection is too unstable you'll be prompted to check your connection.
* The torch should now have a local particle effect so you can easily tell that it is lit while you are moving.
Weight

Type | System

**Weight** is the limiting factor for Movement for a Player. The more **Weight** that is on your person, the slower you move. **Weight** will also decrease your stamina in Climbing.

## How is Weight Measured?

Weight is measured using a **Weight Gauge** that can be located in the Armory (to the left of the Smithy), the second floor of the Carpenter's Workshop, and the Crafting House. These **Weight Gauges** must be constructed with 35 Iron Bars.

## Materials

Different materials have different weights:

Example Item Weights (in segments/bars as displayed on gauge)
 Copper Ingot
 "13 ingot" Hammer (copper)
 "6 ingot" Sword (copper)
 "6 ingot" Sword (gold)
 Rusty Arrows [30]
 Ka Karimata Arrows [30]
 Gold Coins [100]

*Values determined experimentally and may vary from actual coded values. Of note, item weights and ingot weights for that item do not directly correlate.*

Though it is difficult to convey weight without a real-world metric, being able to compare where different materials fall in comparison to others can at least allow for some strategy when it comes to what Weapons or Tools you choose to carry round.

**None of these weights are drastically different from each other. The effects of weights will only be appreciated when in large quantities of each material.**
Wooden Net

Type | Tool

The **Wooden Net**
is a tool for grabbing items that are out of reach, or for picking things off the ground without having to crouch down.

## Obtaining

The **Wooden Net** must be crafted at the Assembly Deck with its respective recipe page:

* Bindings - 3 Rope Bundles
* Net - 1 Dried Grass

## Alternative Uses

Alternatively, the **Wooden Net** can be used to catch small creatures such as Dragonflies and Schmeechees. This is mostly for fun.
Woodcutter Shrine

The **Woodcutter Shrine**
contains Skills associated with the Woodcutter profession.

TODO fix this section up (very rough pass since nothing was here)

## Location

There are two ways to get to this shrine.

The first one is longer but is immediately available upon server reset; going up the stairs located south of the Smithy and taking an immediate right, you'll follow a path that will eventually lead over a river and up a hill. Once you get to the top of this hill you should be able to turn left (west) and head towards a small mountain close to you. When you get to it, take a right but keep to the wall and you'll follow a small path to a fairly hidden wooden pathway that connects to the shrine. Walking past the shrine and down the hill from here leads to the Repair Box that builds the ramp down to the Wooded Valley, which requires 250 Wood, 25 Dried Grass and 15 Iron ingot. Completing this repair box opens up the second path.

The second way is **quicker**, *once the community has built the aforementioned ramp*. You must leave the town and head east-southeast towards the battlefield. At the end of the battlefield you cross over a sandstone bridge, you will see a set of stairs that may need repair, but a way can be easily found around if they do. Take those stairs up a level and you'll see the buildable ramp from method one. Take that ramp up and follow the path further up after that to the shrine.

## List of other shrines

These are the other current shrines found in the game (from Category:Shrines):

* Archery Shrine
* Mining Shrine
* Warrior Shrine
* Blacksmith Shrine
Blood Mage Hideout

*DLC:  *The Soroboreans**

**Blood Mage Hideout** is a location in the Antique Plateau, in *Outward*.

## Description

A hideout for several Blood enemies. This location is involved in the quest Bloody Business.

## Enemies

* 1x Blood Sorcerer
* 1x Bonded Beastmaster
* 2x Bloody Beast

## Loot

**Item Spawns:**

* 1x Ornate Chest
* 1x Junk Pile
* 1x Adventurer's Corpse
* 1x Corpse
* 1x Looter's Corpse

**Gatherables:**

* 7x Blood Mushroom (Gatherable)
* 2x Nightmare Mushrooms (Gatherable)

## Transcripts

This article is associated with the following Transcript pages:
* **Blood Mage Hideout Notes**

## See Also

* Antique Plateau
* Locations
Amor

Drive | Deals 1248 damage to 4 random enemies

**Amor** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Turabada Shard

Type | Item

The **Turabada Shard**
is a unique Arrow Head introduced in 0.0.41.1, and is an uncommon drop from the Turabada. Slaying a Turabada has a chance to drop 1 or 2. Gold Turabadas drop up to 4.

## Attributes

The **Turabada Shard**
can be combined with an Arrow Shaft and Fletchings to create an Arrow with unique properties.

The **Turabada Shard**
can also be attached to handles as Pommels, to shields as spikes, and to knuckle weapons as spikes.

When launched from a Bow it will explode on impact with an enemy, stunning the enemy for 5 seconds and dealing a very small amount of damage.
Roadmap

A Township Tale's Roadmap | Trello

From its README:

Hi! Welcome to A Township Tale's Roadmap.

Many many people wanted a roadmap they could look at, to get a better idea of A Township Tale's future.

It's important to recognize, this is not what we use for task management, rather it is an insight into our future plans. This means that some aspects may become out of date, or be missing from the roadmap. It's literally just down to us updating it occasionally to best depict our future plans.

Things also change. A lot. Some things get delayed due to unforeseen higher priorities emerging.

Some things also take a lot of time. Combining this with our small team, very large tasks are often put on short periods of hold in order to ensure that other important tasks (such as bug fixes) are carried out.

In short, this is pretty much here to give an insight into the future. Not everything here is necessarily locked in, nor is it scheduled to release at any particular time, in any particular order.

Commenting is enabled. Please don't abuse this, or we will have to disable comments. Feel free to share your thoughts on various topics!

Voting (Liking) is also enabled. This is there to help us know where your interests lie!

If you do have any questions about it, feel free to ask on the Discord.
Bakje

Drive | Gives Reflect (returns 40% of damage received) for 20s to all allies

**Bakje** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Teleportation Potion

Type | Liquid

**Recall Potion**
is a drinkable liquid that allow Players to return back to spawn.

## Uses

Drinking a Recall Potion will teleport the Player to the spawn area with all of their Items, including what is held in the offhand. **Recall Potions** can be used on another player by shaking it above their head and allowing the liquid to flow towards their mouth or can be thrown against the floor to create an explosion which allow Players to go back to the Spawn with an item in both of their hands.

**Recall Potion**s are a vital resource for Miners and travelers so they can return to the Town in an instant.

## Cooking

When **Recall Potion** is put in a Cauldron and cooked it can be used as base for Stew instead of water. It looks the same as normal Stew but when drank will teleport the player back to spawn with the stews effects. This can be good for healing yourself on the way to spawn or pranking your friends

## Obtaining

There is a crate at the top of The Cliffs east of the Dust Bowl similar to the ones found in Cave Structures containing infinite Teleportation liquid. If Players can find anything that can hold liquid such as Flasks or Gourds, they can be filled to use later on. Beware, though, on your trek up the cliffs to acquire the potion, you'll encounter Wyrms.

**Recall Potions** in Flasks can also be looted from Chests and Crates throughout the game-world.
Spy Glass

Type | Utility Tool

The **Spyglass** is an item commonly found throughout the Overworld. It can be used to scout areas.

## Obtaining

* **Spy Glasses** can be found in the crates located on Cave Structures in the Mines, as well as in various chests found in the Overworld, commonly in the Camps region.
* **Spy Glasses** can be crafted at the Crafting House, using one of the Assembly Decks and it's respective recipe page.

## Construction

The Spy Glass requires 2 Metal Plates and 1 Leather Strip. You are able to customize each piece in the steps below with a different material.

* Body - 2 Metal Plates
* Wrap - 1 Leather Strip

## Tips

You can attach a **Spyglass** to the lens of the in-game camera to zoom in.
Build:Alquemist of the Etherus

**Alquemist of the Etherus** is a Character Build in *Outward*, created by *an anonymous user*.

## Full Build Details

An alchemist who dedicated his life to studying the powers of the scourge, and on his way fell in love with his friend Oliele, but unfortunately he lost her because of an accident during his journey through Ellat. When the alchemist learned what happened to his beloved he swore revenge against Ellat and the rest of the world. Without serving anyone or receiving an order from anyone, the alchemist began to roam the world for all eternity, exploring places in search of his beloved Oliele.
This building built it because I love using the Light Mender Lexicon too much and using the runic combos and summoning the sword, so I researched it myself and created this build just to walk and explore the world without doing missions.
Quiver

Type | Storage

The **Quiver** is an item that holds arrows for Rangers. The Quiver can only be placed in the far left or far right belt slots, which is to probably to prevent players from hitting sensitive areas during heated battles. Quivers raise the arrows so they are easier to grab. They often spawn as loot in all levels of the mines.

The quiver can hold one type of Arrow at a time, and has a capacity of 90.

## Obtaining

* **Quivers** can be obtained from chests on Cave Structures in the Mines Region.
* **Quivers** can be crafted at the Crafting House, using an Assembly Deck and it's respective recipe page.

## Construction

The Quiver requires 1 Metal Plate, 1 Leather Roll, 3 Leather Strips, 4 Metal Buckles. You are able to customize each piece in the steps below with a different material.

* Bag body - 1 Leather Roll
* Two metal body rings - 2 Metal Buckles
* Laces - 1 Leather Strip
* Bag handle - 1 Leather Strip
* Two handle attachments, one handle wrap - 2 Metal Buckles, 1 Leather Strip
* Metal Plate on top of Quiver - 1 Metal Plate
Primitive Equipment

Primitive tools are the earliest possible tools to craft, requiring only a Stick and some basic resources that can be found lying on the ground.

## Current tools

Below is a list of all current primitive tools as of ATT 0.0.20.0

### Primitive Hammer

Made by placing a Stone onto either slot of the stick. Placing a stone in both allows for a greater surface area for hammering.

### Primitive Chisel

A piece of flint can be used as a chisel.

### Primitive Pickaxe / Spear

Made by placing a Flint on the end of a stick. Is a very simple weapon and cutting implement.

### Primitive Axe

Made by placing a flint on the side of a stick. Can be used as a basic axe for woodcutting, pickaxe for mining, and weapon for hunting Spriggulls. Usually better to make a sp-axe or torch-axe , but works in a pinch.

### Primitive Sp-axe

Made by placing a flint into both slots of the stick. Good for chopping wood, mining basic ore, and as a weapon when nothing else is available as each strike has a chance of counting as 2 depending on the angle of attack. Using two simultaneous ground slams, assuming you have the skill, is a viable option in a tough situation.

### Torch

Made by placing Dried Grass onto the end of a stick. Can be lit using flint or with other fire and will provide light.

### Primitive Torch-Axe

Made by placing dry grass on the end and a flint on the side of a stick. The bread and butter for most players, the torch-axe allows for a basic resource-gathering tool, a makeshift weapon, and an easily lit light source all in one convenient inventory slot. Can be lit by striking the axe head with a stone or another flint.
Well

Type | Utility

**Wells** are important structures that can be found scattered around the Overworld, but predominantly in the Forest.

## Location

From facing the Player Spawn, turn right and make your way through the centre of Town. Once you reach the end of the straight path, turn right to make your way through the Market and then take another left to move up the hill towards the Town Hall (the large tower). Once facing the Town Hall, turn right and make your way up through The Ponds area until you find the **Well**.

## Process

Players must possess a Bucket to be able to use the **Well**.

Using a **Well** is quite simple:

* First, the Bucket must be attached to the hook of the winch.
* Next, the Player must winch down the Bucket using the winching handle.
* The Bucket must be lowered until a splashing sound is heard, or the Bucket is no longer visible.
* Finally, the Bucket can be winched up and will be filled with water.

## Use

The **Well** is most important to those who chose to take part in Stewing, as it is an infinite source of the water necessary to make their Stew. If the bucket or an item is dropped into the well, it can be recovered just below the well from a grate that looks like a sewer entrance. It holds 9 slots.
Movement

You can move around the world of "A Township Tale" via teleportation, or as update **0.0.19.0**, smooth locomotion using the Valve Index's and Oculus Rift's analog joystick, or the HTC Vive's trackpad.

## Movement settings

Movement settings can be found in the level to the left side of the server selection board then pulling the level with a train icon.

Options include:

* Disabling smooth locomotion
* Changing whether it follows your controller or head while walking/running.
* Changing which hand's joystick/trackpad is responsible for walking/running .
* If you hold down the joystick/trackpad or press it to run.

## Notes

When smooth locomotion is on, the hand not used for walking is used for teleporting.

* When smooth locomotion is off, both hands are used for teleporting.

If your Hunger is too low you can't sprint or teleport as far.

* If you are starving your teleport/walk speed is reduced to a crawl

To sprint, press the joystick down.
Tool Hook

Type | Backpack Attachment

The Tool Hook is a Backpack attachment that was introduced in 0.0.45.0.

## Uses

The Tool Hook can be attached to either side of a compatible Backpack with the Backpack Assembler, allowing players to mount Tools and Weapons to the side of their Backpacks. Tools and Weapons can be placed on the Tool Hook by placing them behind the players waist, and can be grabbed from the Hooks in the same way.

## Obtaining

Tool Hook must be Crafted at the Crafting House using the Assembly Deck and their respective recipe page.

## Construction

The Tool Hook requires 1 Metal Plate, 1 Leather Roll, and 2 Leather Strips. You are able to customize each piece in the steps below with a different material.

* Main body - 1 (forged) Metal Plate
* Fabric Square - 1 Leather Roll
* Tool Ring - 1 Leather Strip
* Body strap - 1 Leather Strip
Slingshot

Type | Item

The **Slingshot** is a ranged Weapon that can fire a multitude of items to damage your foes.

## Obtaining

The **Slingshot** can only be obtained through Carpentry, using 12 Wood Wedges.

## Usage

The **Slingshot** can fire a wide variety of items as ammo, but only some of which can damage enemies. For some players it is very hard to aim with.

It can fire:

* Flint
* Sandstone
* Rocks
* Rock Salt
* Kunai
* Gotera Spore
* All types of Ore
* Most types of Edibles
* Turabada Shards
* Item Stacks/Bags
* Dried Grass (lit or unlit)
* Dynamite
* Coins
Version History

The first publicly available version of A Township Tale was released on February 1, 2018. Below is a list of all updates since then, along with a highlight of the most significant changes for each. The notes on this page are by no means exhaustive, and often patches also include various other tweaks, balances, or bug fixes.

## LInk

* News (Official site) main-0.1.4 later
* Narmdo (reddit) posted main-0.1.3 later
* cayde\_alta (reddit) posted PC-0.0.78.12 - PC-0.0.79.6, main-0.1.0.4 - main-0.1.1.1
* Bossun\_Alta (reddit) posted 0.0.2.0 - 0.0.77.0
Nebula

Drive | Deals 1141 damage to 3 random enemies with 400 additional damage to enemies petrified/stunned

**Nebula** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Shamash

Drive | Deals 913 damage to 3 random enemies

**Shamash** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Woodcutter

## Description

A combat and gathering profession, **Woodcutters**
are mainly found foraging in the Wooded Valley, The Cliffs and the Forest. As the areas are spawn points for Gotera and Wyrms respectively,**Woodcutters**
engage in combat often, especially if they're venturing alone. Due to this, combat professions like Ranger or Warrior are strongly suggested to be taken up alongside Woodcutting.

Carpenters rely heavily on **Woodcutters**
as their main source of Wood, and sought by Rangers for Arrow Shafts.

See Woodcutting for more in-depth information.

## Other Professions

Blacksmith

Carpenter

Cook

Farmer

Janitor

Merchant

Miner

Ranger

Warrior

Other
Recycler

The Recycler allows you to smelt down crafted metal items into Ingots at a loss in material cost. An undamaged crafted metal item returns approximately 50% of the cost. The more broken the item is the less of the original cost is returned.

## Location

It is located outside the Blacksmith house on the right side of the yard, opposite of the anvil.

## Construction

There is one **Recycler** that can be built, it costs **50 Iron Ingots** and **30 Coal** to construct.

## Use

Once you have deconstructed your tool or weapon, place the metal pieces in the large crucible on the left side of the machine - the portion attached to the bellows. Make sure there is fuel in the oven on the right, then pump the bellows to heat the metal until it disappears. Some metals take quite a long time to heat, like Valyan.

The bars in the middle indicate how much progress has been made towards the next ingot of that particular metal being returned. A full bar equals one Ingot. ie. If you smelt a blade worth 5 ingots you will receive 2 ingots back and 50% towards the next bar. **The Recycler can only hold partial progress for three metals**, if you smelt an item in a metal that is not currently one of the three in progress it will delete the oldest one. With this method only a max of one ingot of one metal can be wasted at a time.

Preheating your metal pieces can help speed this process along, especially with higher tier metals, this can be done with the Forge or by using the Ember Composer Blacksmithing skill (for blades).

## See also

* Deconstructor
* Smithy
* Blacksmith
* Mining
Potato

Type | Item

**Potatos**
are a very rare Food that can be farmed or eaten either raw, Roasted, or in a Stew. Potatoes can be acquired by pulling the potato plant from the ground and shaking the potatoes out.

## Obtaining

**Potatos**
can be found:

* Growing in the Forest.

## Uses

**Potatos**
can be:

* Eaten.
* Chopped, resulting in a potato half
* Roasted
* Stewed (if chopped)
* Planted
Page

Type | Instruction

**Pages**
are an uncommon resource that provide information to a player on how to do various activities. These include Cooking, Archery, Woodcutting, Carpentry and Smelting

## Obtaining

**Pages**
can be found in Cave Structures or scattered about the Overworld. Once a page is picked up, an animation will occur that shows the page being attached to a transparent book. The page has returned to its book and can be used in the proper areas. For this reason, there is very little reason to bypass a page and not pick it up.

## All Current Pages

Below are the various pages of the books found in the Overworld.

Cooking
 These pages actually contain a significant amount of information. On the left, there are the four ingredients required for the recipe. On the right, there are the buffs that are given ``when the food is eaten``. Around each buff is a number of arcs which correspond to the duration (Night vision, super strength, shielding), or the intensity (hunger satisfaction, instant health). The cauldron at the bottom indicates that water needs to be added. As of 0.0.21.2, water is the only liquid required for cooking, but this may change in the future.

Smelting and Forging
 Two ore of one metal and one ore of another ``may`` create an Alloy.

Archery

Woodcutting
wood

Mining
DJ Hertz

Drive | Deals 770 damage to 3 random enemies

**DJ Hertz** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Chaser

Drive | Heals 15%HP+40HP to 3 allies with lowest HP

**Chaser** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Eris

Drive | Deals 708 damage to 3 random enemies

**Eris** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Rope

Type | Resource

**Rope**
, also known as **Rope Bundles**
, are a unique resource used in the crafting of certain Backpacks and Backpack Attachments.

## Obtaining

**Rope** can only be obtained by finding it in chests, meaning there is no way to create it.

## Crafting

**Rope Bundles** are used in the crafting of certain items such as Ore Bags and Lantern Stands.
Pre-Alpha

A Township Tale is currently a **Pre-Alpha** game.

A **Pre-Alpha** version of a piece of software is a version which is incomplete and is not usually released to the public. During this stage developers are still deciding what features they want in their program/game. This is the first stage of software development and comes before the Alpha stage.
Oculus Quest

A Township Tale is coming to standalone **Oculus Quest**
on the 15th of July 2021!

It is also possible to play via link cable or through software such as Virtual Desktop (see below for instructions).

You can purchase the game here: https://www.oculus.com/experiences/quest/2913958855307200/

## PC VR with an Oculus Quest

With a VR ready PC, the **Oculus Quest** line of headsets can be used with either Oculus' own **Link** service, or the third-party **Virtual Desktop** app:

**Oculus Link:**

* Purchase a compatible **Oculus Link** cable, a list of which can be found here.
* Download the software for Oculus Link, and install it onto your computer.
* Connect the Quest to your PC and perform the first-time setup.
* Run **A Township Tale** in **Oculus** mode in the **Launcher**.

**Oculus Air Link**

* Download the software for Oculus Link, and install it onto your computer.
* Navigate to the Beta tab of Settings, and enable **'Air Link'** at the bottom.
* Navigate to **Experimental Features** in the Settings app of your headset, and enable **'Air Link'.**
* Click the **'Oculus Air Link'** button on your quick menu to enable **Air Link**.

**Virtual Desktop**

* Purchase Virtual Desktop on the **Oculus Quest store**.
* Download the Virtual Desktop Steamer application onto your computer.
* Run **Virtual Desktop** on both your computer and Quest, and connect them together.
* Run **SteamVR** through **Virtual Desktop**, and then run **A Township Tale** from the Launcher.
* If you have any trouble with this setup, please consult the official Virtual Desktop Discord server.
Medeia

Drive | Deals 805 damage to 4 random enemies

**Medeia** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Leaf Feather Daron

Drive | Gives Vampirism (Absorbs 35% of the damage as HP) for 20s to all allies

**Leaf Feather Daron** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Warwolf

Drive | Deals 1798 damage to 3 random enemies and attack +70% for 18s to dark allies

**Warwolf** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Daphne

Drive | Gives 190HP continuous heal for 14s to 3 allies with lowest HP

**Daphne** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Vesta

Drive | Deals 910 damage to 3 random enemies

**Vesta** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Mayahuel

Drive | Deals 1255 damage and 100% chance to Confuse for 20s to 3 random enemies and heal 616HP to 3 allies with lowest HP

**Mayahuel** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Tree Seed

Type | Item

A **Tree Seed** is a Plantable Item that allows Players to grow their own Trees.

## Obtaining

**Tree Seeds** are an uncommon drop from Felling a Tree. Dependant on the Tree, you will get a different **Tree Seed**.

## Variants

There are currently 5 variants of **Tree Seeds:**

(From the left):

Oak, Birch, Walnut, Redwood, and Ash.
Red Revenger

Drive | Bleeding (250 continuous damage) and defense -40% for 18s to 3 random enemies

**Red Revenger** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Santa Claus

Drive | Deals 1853 damage and 90% chance to Freeze (unable to act and immune to damage) for 20s to 3 random enemies

**Santa Claus** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Profile

His forked tongue speaks the name "Santa Claus," but in truth, he is Satan Santa Claus, a demon who steals human souls. His lies have piled so high that he has started to believe he is the real Santa Claus. Did his true nature as a demon fly off somewhere on a cold winter's night? Though a professional swindler when it comes to deceiving people, he is a born complainer who never stops whining. He is locked in fierce rivalry with Saint Nichole, the reincarnation of the exorcist who inspired Santa Claus. In his heart lies lingering affection for Krampus, who used to be his Child.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Pomona

Drive | Gives 157HP continuous healing for 18s to 3 allies with lowest HP

**Pomona** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Phoenix

Drive | Gives a +22%HP barrier for 24s to ally with lowest HP and self

**Phoenix** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Sekhmet

Drive | Deals 798 damage to 4 random enemies

**Sekhmet** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Muse

Drive | Deals 1141 damage to 3 random enemies

**Muse** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Fenrir

Drive | Deals 1360 damage to 3 enemies

**Fenrir** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Yaga

Drive | Deals 1150 damage and skill gauge charge rate -40% for 20s to 3 random enemies

**Yaga** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Genius

Drive | Deals 868 damage to 3 random enemies

**Genius** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Rudolph

Drive | Deals 1194 damage to 3 random enemies and attack +50% for 25s to 3 allies with highest attack

**Rudolph** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Hermod

Drive | Skill defense +28% for 20s to all allies

**Hermod** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Alecto

Drive | Heals 19%HP+45HP to 2 allies with lowest HP

**Alecto** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Idun

Drive | Deals 913 damage to 3 random enemies

**Idun** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Light Revenger

Drive | Deals 829 damage and Blind (-30% accuracy) for 20s to 2 random enemies

**Light Revenger** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*