Sandrake - Atmospheric Interceptor

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

Back Story

"A good story helps convey a state of mind."

---A speech made during the RB7 Centennial Celebration by Gulle Samoilov, President of NOMA Shipping Group

## Sandrake - Dual-Purpose Type (variant A)

* Holographic
* Systems
* Schematic

## Cost

###

4990

###

440

###

140

###

00:10:10

* Hangar Size Required: Small
* Category:
* Advantage: Adventageous anti-air traits on both offense and defensive engagements
* Disadvantage: (seems to be targeted early by opposing interceptors, leading to destruction)
* Game description: A mobile interceptor with an anti-aircraft gun/missile system. It boasts great firepower as an interceptor. The fighter is designed with aerodynamics in mind and is able to serve as a dual-purpose vehicle.
* Maximum tech points: either 107 or 111 (depending on which enhancements are applied)

The Sandrake is an anti-aircraft interceptor capable of doing heavy damage against fighters. Sadly, the majority of its damage is tied to a missile which is only shot when being attacked by other air targets. However, when it’s missile is used it will quickly decimate whatever it is firing at, making it specialize at killing other interceptors such as the CV-T800.

### BG-330D Airborne Combat Cannon

Description: An airborne assault cannon ideal for close to medium-range dogfights. It is capable of mounting effective attacks on all types of enemy aircraft.

* Adjustment increment: 4%
* Adjustment tech types: Subsystem\_Platform\_Tech or Aircraft\_Tech
* Adjustment tech quantity: 1

Airborne Combat Cannon

### BM-275B/D Anti-Aircraft Combat Missile

Description: A generic airborne anti-aircraft combat missile capable of mounting effective counterattacks on incoming aircraft.

* Adjustment increment: 4%
* Adjustment tech types: Subsystem\_Platform\_Tech or Aircraft\_Tech
* Adjustment tech quantity: 3

Anti-Aircraft Combat Missile

### Weapon System Enhancements

* Full enhancement cost: 63 or 67 tech points (depends on the chosen enhancements)

### F-100 Generic Fuselage

Description: A fuselage widely used in fighters. It can adapt to the complex space environment and resist impact and radiation.

### AC-10 Generic Aircraft Armor

Description: Generic armor for aircraft to resist medium space dust impact.

### Armor System Enhancements

* Full enhancement cost: 20 tech points (depends on the chosen enhancements)

### ENA-30 Aircraft Vector Engine

Description: A vector engine for light aircraft. It provides enhanced mobility and acceleration for aircraft.

### Propulsion System Enhancements

* Full enhancement cost: 24 tech points (depends on the chosen enhancements)

### XC-100 Command Compartment

Description: A generic command compartment for fighters, controlling the operation of their weapons and engines.

No special effects or enhancements.

## Enhancement Strategy

WORK IN PROGRESS

There are different schools of thought as to what enhancements to apply, and in what order.

### Some guy's opinion

Arkang3l's take on which enhancements give the best bang for the buck.

### Null Pointer's recommendations

These recommendations are based on his combat experiments plus his in-depth knowledge of how combat actually works.

The order given uses the best available estimate based on increase in Damage Per Minute per Tech Point.