recursal/Fanatic-Fandom huggingface dataset:
Freeport

Freeport is the largest port town in the Nelanther Islands. Freeport is not a pleasant city, but it is an exciting one filled with sea farers from distant lands. The Lucky Seven came here to recruit some old friends of Gram in their efforts to find a crew and a ship that could take them south through Umberlee's Asshole.
Church of Lathander

The second most prominent religion in Amn. Worships Lathander, the God of Light. Along with the Order of the Gauntlet, comprises the Order of the Dawn. Practices at The Rose of the Dawn Church in Athkatmon and The Spires of the Morning in Waterdeep.

Notable members:

* Thadius Dawnhunter
* Sarah Chiller
* Mornmaster Gladwell
* Prior Athosar
* High Radiance Ghentilara
Plane of Air

"It is as open as the eternal sky.

It is as solid as a child's breath.

It is falling forever.”

— Manual of the Planes

The Elemental Plane of Air is filled essentially completely with air but had various impurities that tend to form pockets or bubbles in the otherwise pure atmosphere. Gaseous bubbles include clouds of every type, fog, steam, mist, smoke, poisonous clouds and acidic vapors; also the rare intrusion of elemental fire which is flame without fuel. Liquid impurities are usually water or water-based and tended to form floating spheres when not buffeted or frozen by the winds. Solid matter can be found here, from dust, ash, salt, or sand, to chunks of earth approaching the size of a large asteroids. The larger chunks are often brought into the plane by intelligent beings and are very likely to be inhabited or formerly inhabited.

A portal to the Plane of Air exists in the nation of Amn, in the capital city of Athkatmon. On one side of the location is an innocuous enough seeming shop, Balister’s Bargin Books and Amazing Antiques. On the other side is an impressive floating castle in perpetual winter storm, Balistar's Citadel. It is guarded by none other than Balistar North.

The portal to the Plane of Air is one of a handful of portals to one of the inner planes that exist unusually close together in the nation of Amn.
Gobsog

This black liquid is distilled from various species of mushrooms by The Hueler Tribe.
It has some minor restorative qualities, if one can stomach it, but
causes a sense of paranoia that can heighten reaction times. When
you drink this potion, roll a d6:

d6 Effect

* 1 You take 1d4 poison damage.
* 2 You become jittery and twitchy, and have disadvantage on attack rolls as well as skill checks and saving throws that use Strength or Dexterity for 1 minute.

* 3-5 You regain 5 (2d4) hit point
* 6 You regain 5 (2d4) hit points, and your reflexes are honed, giving you advantage on Dexterity saving throws for 1 minute.

A goblin can choose which effect they receive from the potion.
Potion of Fire Breath

After drinking this potion, you can use a bonus action to
exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6
lire damage on a failed save, or half as much damage on
a successful one. The effect ends after you exhale the
lire three times or when 1 hour has passed.

This potion's orange liquid flickers, and smoke fills the
top of the container and wafts out whenever it is opened.

Oswalt gave both Dorn and Rensig a potion each.
Chondrus

Chondrus is originally from the city of Mytros on the continent of Thylea. The Lucky Seven first encountered him in the chambers of the king and queen of Mytros when the city was under attack from Sydon. Although they did not like his ideas, they would later end up traveling with him after he bartered the missing piece of the Antikythera for passage into the Nether Sea.
Extra Dimensional Pocket

This bag functions similar to a bag of holding but is a good deal smaller. Designed and crafted in one night by Rensig Iasey of The Lucky Seven, the pocket is much larger on the inside than on the outside. It can hold up to 200 lbs. or 20 sq. feet of matter. Despite this incredible capacity for storage the bag never increases in weight regardless of what it carries inside.
Order of the Dawn

A collaboration between the Church of Lathander and the Order of the Gauntlet that formed in the years following The Scattered Wars. The organization is focused on investigating and stopping supernatural evil threats. It is based out of the Citadel of Light.

The Order of the Dawn has limited access to activates in
Athkatmon, and greater Amn in general. Though non-denominational, Amn as a whole is still very much
Waukeen’s territory. It’s one thing to welcome followers of Lathander into the
folds of the nation, it’s another to allow them to run the show.

Notable Members:

* Headmaster Galenthorpe
* ~~Professor John Broom~~
* ~~Firefist Tajic~~
* ~~Lightbearer Drazhan~~
* ~~Lightbearer Luda~~
* Mornmaster Gladwell
* ~~Lightbearer Anung Un Rama~~
* Anemenem
* Elizabeth Grey
* Killian Wagner
* ~~Peter the Stablehand~~
* Diane
* Lightbearer Tonya
* Lightbearer Nora
* Lightberry Earlen

* Lightbearer Rhys Cooper
* Lightberry Muffy St. Claire
Eldritch Claw Tattoo

Dorn's final challenge upon entering The Stone Guard was to survive imbibing a powerful poison made from rare herbs and purple worm venom. He successfully did and the process left him branded with the eldritch claw tattoo.

*Wondrous item (tattoo), uncommon (requires attunement)*.

**Magical Strikes.** While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.

**Eldritch Maul.** As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.
Dorn

Dorn is a member of The Lucky Seven and is possibly still aligned with The Shadow Thieves. Dorn met the other members of The Lucky Seven as his world was falling apart: The Shadow Thieves being decimated by a rival criminal organization known as The Giant's Legion. Growing up on and below the streets of Athkatmon, Dorn was one of the many orphan thieves working for and protected by The Sewer King. During that time he was watched over by the blink dog, Begbee. Dorn is the half brother to Bucket “Bucky” Girl, something they only discovered very recently. Of note, he is disfigured, constantly covered in painful sores and abscess. Professor John Broom, after examining Dorn, explained to him that this condition is due to a curse, one that seemingly has been with Dorn for as long as he can remember. Dorn recently started gaining better control of his body and mind through the training of Quora.

When Bucky cast identify on The Codex Drydalis, she discovered it had been written by Dorn's mom, who she also discovered was the daughter of one of the most powerful Archfey in the Feywild. Thus making Dorn the grandson of one of the most powerful Archfey in existence.

Dorn joined The Stone Guard in order to gain their aid in the battle against The Nine Hells.

After drawing The Void card from The Deck of Many Things, Dorn's soul has been removed from his body and is currently in a location unknown to The Lucky Seven. His body is being watched over for the time being by Santa.

Weapons of choice: Kusanagi (The Grasscutter Sword), Vampire Killer (Fiend Bane), His Bare Hands.

Magic Items:

* Kusanagi The Grasscutter aka Windrazor (attuned)
* Vampire Killer aka Fiend Bane (attuned)
* The Immovable Rod
* The "Dorn Horn"
* Dimensional Loop (attuned) (currently in the posession of Bucky)
* Yew Wood Hand of the Great Tree (attuned)
* Eldritch Claw Tattoo (attuned)
* Titan Stone Leg Weights (in Professor Broom's office at The Citadel of Light)
* Sending Stone (Oro has the matching one to this set)
* The Deck of Many Things

Dorn's Lost Magic Daggers:

* ~~Dragon Tooth Dagger (given to Tharundar Olehm at Golden Spires)~~
* ~~Geminite Blade~~ ~~(Left in Eshpurta)~~
Cartographer's Orb

The orb was waiting for Bucket Girl in the vault of her father Cassim Duemien in The Feywild. Locksmith had been holding it for her until her or Dorn's arrival.

The item has the following properties:

*Very Rare Wondrous Item*

It can be used to cast the Clairvoyance spell once per day, but with unlimited range.

Minimap:

* Once a week, the globe can be used to find the location of any hidden doors, traps and magical items within 60 feet.
* It can also be used once per month to show the exact layout (without hidden doors, traps and etc.) of the building/dungeon/cave the orb is in at the moment.

Quest Marker: The Orb can be used once per ten years to find the location of a specifically named creature/item/location. The sought-after thing will be highlighted by a column of light in the sky, visible only to the creature in possession of the orb. The column will disappear only once the orb comes within 10 feet radius of the highlighted thing. (If the sought-after thing is a creature or if it moves, the column travels with the creature)

* If the thing is on another plane than the orb, the column will disappear, and will only appear once they both are on the same plane

New Ton Magic: The Orb can be used once per day to cast the Reverse Gravity spell (DC:16)
Mariner's Armor

[ Armure de matelot ] Armor (light medium or heavy), uncommon. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. Ageis' version is splint mail.
Gram Pelos of Athas

A traveler from another world, seemingly a younger and almost completely different man with the same name suddenly appeared in place of Gram Palos of The Lucky Seven. He lacked knowledge of common concepts of things like rivers and ships, yet spoke of foreign and esoteric ideas such as planets. The group knows little about him but Bip claims that he at least "feels" the same as the Gram they know. When their Gram returned, he was almost twice as old as when he had left apparently spending decades on the home world of this new stranger in the span of only hours for everyone else. One thing both of these men share in common other than a name is the connection to an unspeakable horror that threatens to consume their very souls.
Bag of Holding

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Dumistra

Dumistra is a city built into the very tree tops of the enormous trees in the Forest of Mists. It is home to a relatively secret society of elves living close to a nation of humans and might be located in or near Swan May's Glade. Dumistra would prefer the human's to leave Snake Woods who have entered into these woods for a mining operation. While the actions of the humans have not had any direct impact on the elves, their actions have drastically upset the balance of the ecosystem in both Snake Woods and in the Forest of Mists. For this reason the elves have decided something must be done, but they are not exactly sure what. There efforts thus far have not proved effective and talk of war has started. The elves view this as a last resort, but a course of action they are prepared to take if need be. The Lucky Seven have agreed to try to help find a solution to their problem, one that would ideally leave war out of the equation.

Notable residents:

* Alaine the Flamespeaker
* Treespeaker Rothimire
* “Ferret”

Members of Alaine’s enclave:

* Keelin
* Talisen
* Psyche

Known Elven Words:

* Sliefahl- Friend
Edward

Edward is a halfling living in Elttash. The morning after the wedding of Ben & Kate, he offered to stable the animals of The Lucky Seven should they ever need it. He gave Rensig a pipe he had carved himself and some tobacco and told him he hoped Rensig would be passing through Elttash again sometime soon.
Mechanus

Mechanus is, in some conception, at the center of all things--the orderly heart of the multiverse. It is a plane of pure law ruled over by a God Like being Primus. This plane is filled with an infinite number of country-sized circular interlocking gears which are habitable on one or both sides. These great flat wheels are at least 1,000 miles (1,600 kilometers) in diameter and have teeth that mesh at right angles, all turning slowly in synchronicity. Each disk had its own gravity that operates in a sphere circumscribing it exactly and pulling normal to the top and bottom surfaces.

At the center of the plane is an artifact known as The Heart of Mechanus which is itself one piece of The Rod of Seven Parts. When Dorn drew the void card from The Deck of Many Things, his soul became trapped in the artifact, but thanks to a casting of the wish spell by Bucket Girl, The Lucky Seven were able to figure this out.
Plokamians

1 example of many different Plokamians

"Where do I begin? Plokamians may look like any ol' regular space alien, but every Plokamian is different. At least, their appearances. They can have all tentacles, no limbs. Limbs, no tentacles. 4 legs, tentacles, 4 legs no tentacles, 2, 3, 5, limbs, you name it! Even their color can be different, they could be all grey. All purple, all brown, etc. Heck, Even multicolored! No pupils, pupils. All of this make Plokamians unique creatures. Their brains are also very big, in which they're able to speak telepathically."

## Facts:

Everyone is vastly different.

They're from planet Vathys, mostly oceanic with some land masses here and there.

Type 2.7 civilization

They have a highly advanced military and arsenals of weapons at their disposal.

A Friendly and curious species, usually. (I'm looking at you, Raj)

Their leader's name is Raj. An oversized Plokamian.
Mirt

Mirt appeares to be a loud, tipsy braggart, but those with careful insight can see that this is something of a put on, much more clever then he lets on. He is known to The Lucky Seven as a member of the Harpers and has the ear of The Open Lord of Waterdeep, Laeral Silverhand. Mirt along with Lady Remalia Haventree and Seeker Assume was instrumental in putting together the meeting with the members of The Lord's Alliance to discuss aiding Amn against the forces of the 9 Hells.
Amn

Amn is a wealthy, predominantly human nation, situated along the coast. The military of Amn is known as The Shield of Ucerin. The most prominent religion of Amn is The Church of Waukeen. Magic is highly regulated in Amn and the use of unregulated magic is a serious crime. This is especially true in the capital city of Athkatmon.

Notable Cities:

* Athkatmon The Capital City, a wealthy port city in western Amn, on the coast. The largest city in the nation of Amn.
* Crimmor A major hub of caravan activity, centrally located in Amn near lake Esmel.
* Eshpurta A frontier city, one of the primary locations of The Shield of Ucerin, located in northeastern Amn near The Cloud Peak Mountains and Snake Woods.
* Esmereltan A city that's populated by an almost equal mix of halflings and humans, situated in southeastern Amn near The Forest of Mists.
* Meran A seaport town.

Notable Geographical Locations:

* Mount Speartop
* The Cloud Peak Mountains
* Lake Esmel
* The Forest of Mists
* Snake Woods
* The Golden Expanse

Locations Unknown to the general populace but known to The Lucky Seven:

* Dumistra
* Elttash
Belagos

A Red Dragon, who ruled the mountain the humans are trying to mine into at The Mining Camp and commanded a warren of kobolds that live within including the Swolebold, Ulrich. Belagos was not a fan of The Lucky Seven and that feeling was mutual. Belagos killed their friend Kohlam and would have killed their sort of friend Bet if not for Muffy St. Claire tapping into her ability to manipulate life and death. The Lucky Seven fought Belagos twice, the first time managing to eventually drive him off after an incredibly grueling fight. The second time he nearly killed the entire group, but the battle was turned thanks to Bucket Girl using an arrow gifted to her by her uncle, and a very unlikely assist from Bip "The Mighty" who followed Bucky's dragon slaying arrow with an arrow tipped in sleeping herbs that incredibly knocked the dragon out. With the other members of the group unconscious but stable, the siblings, Bucky and Dorn struck the killing blow on Belagos.
Anoushka Kholana

A talented musician and frequent performer at Muggy's, Anoushka has taken a special interest in the wellfare of Muffy St. Claire. She spoke of a creature known as The Corinthian, a creature particularly dangerous to Muffy given what she is. Anoushka apparently was one like Muffy before this creature attacked her, now she wishes to make sure Muffy does not suffer the same fate.
RIMCoM

The Rensig Iasey Memorial Conservatory of Music was established by Sovereign Hazim Alibakkar in Rensig's memory after, so believed by the population of Amn, The Lucky Seven sacrificed themselves to save the nation/world. Known by the locals as RIMCoM it now stands where The Alabaster Lyceum once was located before the invasion by the forces of The Nine Hells. Along with being a center for magical study it is also, and perhaps more so a center for the study and enjoyment of music and the arts.
Razorvine Scale Mail

Found by Bucket Girl in the horde of her father, given to Bibble as a gift.

*Armor (scale mail), rare*

The eladrin are said to be the makers of *razorvine scale*, which both protects and exacts revenge. While wearing *razorvine scale*, you gain a +1 bonus to AC. In addition, when you are struck by a melee attack, the *razorvine scale* lashes out, causing the creature which attacked you to take 1d4 slashing damage.
Marteen

Marteen acted as the face for the smuggling operation ran by the Shadow Thieves and took his orders from Korag. Psyche impersonated Marteen in order to lure nobles interested in the smuggling operations of The Shadow Thieves into a trap. According to Arledrian, Korag and Marteen now run with The Giant's Legion. Marteen was freed from his captivity below Kymall’s by The Lucky Seven.
Kusanagi The Grasscutter aka Windrazor

**Grasscutter aka Windrazor aka Kusanag**i (+2 longsword) legendary (requires attunement)

A sword of mythic origin, Grasscuter holds a special connection the wind, as does the wielder of this finally crafted blade. The weapon feels insubstantial, as if clutching a cool, gently flowing breeze. You have a +2 bonus to attack and damage rolls made with this magic weapon, which has the finesse weapon property.

Air Mastery:

* With a swipe of the sword, you can cast the *gust* cantrip as an action, no verbal components required.
* Once a day you can cast the spell *warding wind* as an action without requiring material components. When you cast the spell in this fashion, you do not need to maintain concentration on the spell and lasts for the duration unless you chose the end it early as a bonus action. (Dorn specific upgrade, you can spend a ki to a cast this spell again after you've used the one free daily use)
* Air Rend. This weapon can manipulate the air around it to generate blades of wind, delivering devastating slashing attacks from range. When you take the Attack action, you can make a special ranged attack with the sword against a target you can see up to 30 feet away. If you have the Extra Attack feature, you can use this special attack for any of the attacks you make as part of the Attack action.
* Steel Wind Strike. On the Roll of a Natural 20 on initiative, you may cast the spell Steel Wind Strike on your turn using Dexterity as your spell casting ability.
Kholam Yillross

Kholam Yillross is a short tempered, half-orc, Speaker of Milil, and a semi-member of The Lucky Seven. Kholam bravely sacrificed his own safety to remain a hostage of the red dragon Belagos, allowing the other members of The Lucky Seven to escape. He was eventually killed by Belagos before The Lucky Seven could rescue him.

Kholam was brought back to life over 3 years later by the archfey Rensig Iasey aboard The Charm.
Poison Apple (initiative)

**Poison Apple** is a code named program that consists of three people: Court Gentry, Zack Hightower, and Zoya Zakharova.

## Overview

It is approved by the CIA director, and it is runned by Suzanne Brewer, with the DDO determining the operations. They are basically Matthew Hanley's private assassins. They are also spooks, surveillance artists and whatever else that needs to be done that's blacker than black.
Nemesser Island

A small and mostly uninhabited island in the Nelanther Isles, it houses one of the last remaining pieces of architecture from The Shoon Empire: a massive tower with a continual flame cast at the top of it that acts as a beacon for sailors. At the base of this tower is a teleportation circle that The Lucky Seven used as they began their journey towards Umberlee's Asshole.
Djinn and Tonic

Found by Bucket Girl in the horde of her father.

**Djinn and Tonic**

*Potion, common or rare*

The typical *djinn and tonic*, a common potion, is a specialty alcoholic beverage that causes a magical wind to tussle your hair, cloak, or other clothing dramatically for 1 hour after you drink it. A small mote of mist dances above the potion's liquid and gently stirs it. The beverage is smooth, bubbly, and very refreshing with notes of juniper, elderberries, white peach, and lavender. Due to its magical nature, the alcohol within this potion affects a creature twice as much as the alcohol within a nonmagical beverage.

However the version of *djinn and tonic* Bucky found is a rare variant with additional properties. It also tastes better.

When you drink this potion, you gain the effect of the *gaseous form* spell for 10 minutes (no concentration required) or until you end it early using an action. When the effect ends, your form rematerializes in a rush of air, forcing all Large and smaller creatures within 30 feet of you to make a DC 15 Strength saving throw. On a failed save, a creature is pushed 10 feet away from you and knocked prone.
Pallon the Pious

Pallon the Pious was a pirate captain, who towards the end of his life decided to turn over a new leaf and became a devotee of Lathander. Despite his age, due to his combat prowess he was eventually recommended as a candidate to join The Order of the Dawn and he excelled, climbing through the ranks. It seems however that the saying about old dogs and new tricks is true. Pallon returned to his former ways stealing from The Order. When he left, he left with The Scales of Fate, then hid out on a small rocky island in an unusual, water logged underground chamber. Knowing that Pallon would not be seated by the side of Lathander in death, but rather was probably due to some darker place, he attempted to contain his essence in the remnants of his body, his skull to be exact. How well he accomplished the goal is a matter for debate, but at least something of him was left behind, guarding his treasure. The taint of dark magic sunk into the very rocks of his lair.

Rhys and Muffy had been asked by the Professor to track down the island after (for a reason he was not sure of) the Proffessor was suddenly able to locate The Scales of Fate. However the Professor did not know what he was sending his agents and the rest of their adventuring party into. Pallon's animated skull battled the party and one of the shadows he created took the life of Muffy St. Clair.
Modrons

**Modrons** (pronounced: /ˈmoʊdrɑːnz/ *MO-dranz*) are a race of immortals known for their zealous adherence to the principles of law and order above all else. Just as fiends are considered the embodiment of evil and celestials the embodiment of good, so are modrons the embodiment of the universal principle of order. They are native to the plane of Mechanus and serve Primus.

Despite appearing as mechanical constructs, modrons are not entirely mechanical. Every modron has a mix of biological and mechanical parts, the degree of which is determined by their place in modron society. Lower ranked modrons have more mechanical components integrated within them than higher ranking modrons.

Sometimes modrons become separated from their kind and are tainted by chaos, gaining their own free will. These individuals are called rogue modrons.
Ring of Fire Elemental Command

Found in a tower sized mimic that tried to eat The Lucky Seven on Nemesser Island, Rhys Cooper now wields the powerful Ring of Fire Elemental Command.

This ring is linked to the Elemental Plane of Fire.

While wearing this ring, Rhys has advantage on attack rolls against fire elementals, and they have disadvantage on attack rolls against him. In addition, he has access to properties based on the Elemental Plane of Fire.

The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

He can expend 2 of the ring's charges to cast **dominate monster** on a fire elemental. In addition, he has resistance to fire damage. He can also speak and understand Ignan.

If he helps slay a fire elemental while attuned to the ring, he gains access to the following additional properties:

* He will become immune to fire damage.
* He will be can cast the following spells from the ring, expending the necessary number of charges: **burning hands** (1 charge), **fireball** (2 charges), and **wall of fire** (3 charges).
Captain Ghaers Rhinsveld the Thrice Blessed

Captain of The Majestros and after the deal with The Lucky Seven, captain of The Brought Forth. Captain Ghaers "Viari" Rhinsveld "The Thrice Blessed" was freed from The Tombs, the prison in Freeport by Bucket Girl, Dorn, and Bip as part of the deal Gram struck with Tuk Alderheart to find a crew and a ship to sail into Umberlee's Asshole.

Magic Items:

* +1 Leather Armor
* +1 Shortsword

Feats:

* Lucky
General Bearl Orhotker

General of the Shield of Ucerin and the armies of Amn and apparently also with some authority of the forces of The Nine Hells, it was Orhotker that was behind the mining operation that almost lead to the war between the elves of Dumistra and the humans of the nation of Amn. Orhotker is also apparently the father of the one time ally of The Lucky Seven, Bet Orhotker, and takes his orders from The Chimera. He appears to be a Djinn who wears the garb of, and uses the methods of, Efreeti--similar to what Djinn are but of the Element of Fire as opposed to Air.
Graz’zt

**Graz'zt**, called **The Dark Prince** and **Prince of Pleasure**, is a demon lord and one of the most powerful fiends in the Abyss. He is notorious for being the ultimate hedonist. When The Lucky Seven made a deal with Bavlorna to gain passage to Thither, they did so by agreeing to take care of one of the guests of the bathhouse. Little did they know that it was in fact Graz'zt himself. Other than a little madness taken on by several members of the party from just being in close proximity to the malevolent entity, things actually went rather smoothy, Graz'zt saying it was one of the best visits to the Bathhouse he's ever had.
Primus

Primus is said to be the first being ever created by the original Gods. Some refer to him as the first angel, others a God on to himself, and still others conceptualize him as a primordial. The true nature of Primus is not especially well known to mortals, however what is known is that Primus rules over Mechanus and is responsible for maintaining order the universe as well as the natural flow of time.
Ring of Animal Influence

This ring has 3 Charges, and it regains 1d3 expended Charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its Charges to cast one of the following spells:

• Animal Friendship (save DC 13)

• Fear (save DC 13), targeting only Beasts that have an Intelligence of 3 or lower

• Speak with Animals
Alluvius Ruskin

Alluvius Ruskin is a small, thin, elderly female tiefling with dark skin and wispy gray hair. She sells all kinds of items that are useful as gate keys: white rose petals for a portal to Arvandor, small blocks of unmelting infernal ice for a portal to the frozen wastes of Cania, or tiny blue pearls for a portal to the depths of an elemental sea. As a sideline to this business, she also cheerfully buys and occasionally sells magic items, though her selection is unpredictable at best. Her shop, Tivvum’s Antiquities, is a five story perfect sphere located at the end of a dead end road in The Market Ward of Sigil. There, The Lucky Seven purchased a diamond valuable enough for Rensig to be able to use as the material components for the powerful Gate spell and also a metal cube that would serve as the gate key to Mechanus.
Mytros

There are two Mytros in Thylea; the goddess and the city.

The goddess Mytos visited Rhys in a dream the night after The Lucky Seven and allies first arrived in Thylea. She apparently has a connection to Lathander though seems unable to recall the specifics. Something happened to her and while she was not clear on everything, she was one of many voices that spoke to the prophecy of The Lucky Seven's arrival in Thylea. She helped Rhys unlock greater power from The Phoenix Feather Blade and said she would do her best to help watch over Rhys and his friends while in Thylea.

Mytros is also the name of the largest and most populated city in all of Thylea, known as "The Jewel of Thylea." It's ruler, King Acustus, is the most powerful political figure in all of Thylea. Despite this, his wife, the goddess Vallus, has ruled the city for much longer.
Mistress Krieger

Proprietress of The Black Horse Tavern and sister to Ebon. She was an apprentice of Professor Xavin Broom and is quite skilled in the arts of magic, though she is rather mercenary about offering her services. She was able to save The Lucky Seven from General Bearl Orhotker and get them to Balistar's Citadel on the Plane of Air... although she charged a fair amount for these services.
Dapper Duster of Defense

This rather striking duster once belonged to the reformed, and then once again, unreformed, pirate and former member of The Order of the Dawn, Pallon the Pious. Admired by many, including Mornmaster Gladwell, the coat was found on the headless corpse of Pallon in his hoard, after The Lucky Seven had defeated his undead head. It is now owned and worn by Gram Palos, granting him both greater defense and making others a little more pliable by him in social situations.

**Dapper Duster of Defense (unlocked)**

Very Rare wonderous item (requires attunement)

The default state of the duster is a +1 to AC, but the coat can be turned inside out as an action. As it is a magic coat it has not only two sides but many sides that can be uncovered when turning it inside out.

Sides:

* Brown Duster (default): +1 AC, +1 on all CHA based ability checks
* Deep Red with Gold Buttons: Fire Resistance, advantage on persuasion checks
* Blue with White Trim: Cold Resistance, advantage on survival checks
* Forest Green with Brass Buttons: Poison Resistance, advantage on stealth checks
* Black with Silver Buttons: Acid Resistance, advantage on intimidation checks
Order of the Gauntlet

An order of Paladins active to the North of Fauren. Along with the Church of Lathander they helped start the Order of the Dawn.

Many paladins and clerics of Tyr and Helm have joined the organization, seeing it as—finally!—a way of making common cause against the evils abroad in the world. The Order of the Gauntlet is ready to lash out the moment evil acts, and not a moment before. When evil breaks laws, agreements, or commonly accepted codes of conduct, the Gauntlet strikes hard and fast, without waiting for the blessings of distant temples or the permission of rulers. Evil must be met in the field and smashed, or it will swiftly overcome all.

The Order of the Gauntlet is a dedicated, tightly knit group of like-minded individuals driven by religious zeal or a finely honed sense of justice. Friendship and camaraderie are important to members of the Order of the Gauntlet, and they share a trust and a bond normally reserved for siblings. Like highly motivated soldiers, members of the Order of the Gauntlet seek to become the best at what they do and look forward to testing their mettle. There are few, if any, “lone wolves” in this organization.

### BELIEFS

1. Faith is the greatest weapon against evil—faith in one’s god, one’s friends, and one’s self.
2. Battling evil is an extraordinary task that requires extraordinary strength and bravery.
3. Punishing an evil act is just. Punishing an evil thought is not.

### GOALS

To be armed, vigilant, and ready to smite evil, enforce justice, and enact retribution. This means identifying evil threats such as secretive power groups and inherently evil creatures, watching over them, and being ready to attack the moment they misbehave. (These are always retributive strikes, never preemptive.)

Known Members:

* Ontharr Frume
* Savra Belabranta
Bet Orhotker

Former member of The Lucky Seven. Former Captain of the Shield of Ucerin. Son of General Bearl Orhotker. Bet traveled with the group for a time, but given his darker world view never truly meshed with the group. Bet was killed by the Red Dragon Belagos however Muffy St. Claire brought Bet back from the dead. At16, he was the youngest member of the group during his brief time with them.
Dwarven Plate

*Armor (plate), very rare*

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Kyrah

A poet and agent of The Oracle of Thylea, she greeted The Lucky Seven shortly after their arrival in this new land. As they had already heard from Ageis, according to Kyrah, The Lucky Seven are very well likely the heroes of The Oracle's prophecy.

After The Lucky Seven defeated The Great Storm Boar that had been terrorizing The Heartlands of Thylea, Kyrah revealed that she was one of the Gods of this land, in particular she is a muse to creatures and focuses on song, poetry, and creation. When the Lucky Seven sacrificed the Boar to her she swore an Oath of Protection to them.

Magic Items:

-potion of water breathing/heroism
Fenthras, The Foxglove Bow

Found by Bucket Girl beneath Loomlurch in the vault of her father, Cassim Duemien, this gorgeous longbow made of everbark from the Feywild seems to flex and shift like a living entity.

The Bow has the following properties:

Weapon (longbow), legendary (requires attunement by a chaotic creature)

* You gain a +1 bonus to attack and damage rolls made with this weapon.
* Arrows nocked in this bow begin to drip with poison. You may choose to do either poison or piercing damage with this weapon.
* When a creature is killed by an arrow from this weapon, a single 6-ft tree rapidly grows out of their corpse over the next minute.
* ***Oracle Shot***: When firing an arrow from this weapon, you can declare an oracle shot, allowing you to project your sight through the arrow you fire for up to 10 minutes. You cannot use this ability again until you finish a short rest.
* ***Bramble Shot:*** When you hit with an attack, you can declare a bramble shot. The target takes an additional 3d8 piercing damage, and they must make a DC 17 Strength saving throw or become restrained by the suddenly sprouting steel-hard thorn brambles that immediately grow from the arrow. The restrained target can repeat the saving throw at the end of each of its turns, ending the effect on a success. You can use this ability twice and cannot use it again until you finish a short or long rest upon which you regain two uses.
* Whenever you score a critical hit with this bow, roll a d6 on the Court of Arcadia row of the Servitors chart (page 31 of Strongholds and Followers). Foxglove flowers begin to fall like rain, and the rolled servitor appears behind the target. This servitor fights for you and obeys your commands. The servitor disappears after 1 minute or after being reduced to 0 hit points. You can also dismiss the servitor as a bonus action.
Helm of Teleportation

Found by Gram in the Vault of Cassim Duemien beneath Loomlurch, the helm has the following properties:

*Wondrous Item, rare (requires attunement)*

This helm has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the **teleport** spell from it. The helm regains 1d3 expended charges daily at dawn.
Bibble and Yuk Yuk

When The Lucky Seven were traveling into the Underdark, following the trail of "sludge" they encountered a dueregar (subteranian dwarf) caravan which was responsible for transporting the sludge from below Athkatmon to the dueregar city of Gracklestugh. Two goblins, Bibble and Yuk Yuk had been taken captive by the Duergar. After they were freed by Bucket Girl, they lead The Lucky Seven through the Underdark to Gracklestugh, and ended up becoming allies of the group. In particular, Bibble has taken a rather fast grasp of the rogue arts of Bucky. After their adventures in the Underdark, the pair moved into The Lucky Seven's Townhouse and have become their somewhat irreverent but trusted allies.

At some point during the 3 years from their point of view, that their friends The Lucky Seven were gone, Yuk Yuk fell in love with and married a satyr named Cersi. They are expecting a child.

Bibble's Magic Items:

* Razorvine Scale Mail
* Webgrip Bow
* Potion of Water Breathing/Heroism
Ebon

Ebon is an unknown type of humanoid with charcoal like skin and eyes like burning embers. He is Dorn's closest friend and fellow former member of The Shadow Thieves. He is missing one leg and one arm thanks to the efforts of Lord and Lady Cooper. He formerly lived with the The Lucky Seven in their townhouse in Athkatmon and taking care of the day to day upkeep around the property.

After Athkatmon was invaded, Ebon, along with Bip, Bibble and Yuk Yuk, escaped to the extra dimension tavern ran by his sister. From there they ended up at Balistar's Citadel, Ebon eventually staying and becoming a guest of Balistar's.

When Balistar was brought down by The Four Horsemen on the night he forestalled the arrival of the armada from The Nine Hells long enough for The Lucky Seven to put a stop to their arrival, Ebon became infused with power. A safe guard making Ebon the new guardian to the portal from Athkatmon to the Plane of Air. His missing arm and leg are now present made of roiling blue energy and his form is now over eight feet tall and covered in ruins. Archivist Ezree helps keep things organized and joins him in filling in for Balistar while Balistar lays unconscious at his citadel.
Laser Impaler

A laser targeting glove, paired with a bulky harpoon gun, whose metal skin bursts with tubing and exhaust ports. The headset’s red beam picks out the harpoons next target. Ranged weapon, range 150/600, heavy, two- handed, 4d8 damage, -5 to hit. Any creature can spend an action and/or a bonus action designating a target with the targeting glove; each (bonus) action spent doing so increases the to hit roll for the harpoon by +5. The bonus goes to 0 whenever the targeted creature moves.
Geminate Blade

Geminate blades are daggers forged in
pairs from a single piece of enchanted iron.
While holding a geminate blade you can speak
its command word as an action to cause it to
point towards its paired blade. If it's paired blade
is on another plane or obscured by a spell such
as sequester, the dagger will spin erratically. If
one dagger is destroyed, the other will shatter.

You can look into the polished surface of
a geminate blade to see everything reflected in
its paired blade as if looking through a window.

The siblings of The Lucky Seven, Bucky and Dorn each had one. Bucky still has hers, Dorn left his in a room in a tavern in Eshpurta.

On her last check of the paired blade, Bucky spotted a very surprised dwarf staring back at her through the reflective surface of the blade.
King Acustus

Acustus Arkelander has been the King of Mytros for two decades. As the husband to the goddess Vallus, he is the most powerful political figure in all Thylea. As The Oracle had predicted, he summoned The Lucky Seven to help quell Sydon's wrath. When Gram spoke with Sydon and found that Sydon would be waiting for him at The Tower of Praxis in The Forgotten Sea, The King suggested that if The Lucky Seven truly were Heroes of The Prophecy they would be able to handle Sydon personally. He gave them a map to the lost ship of The Dragonlords, The Ultros.
Lantan

Lantan is a technologically advanced island located in The Trackless Sea, somewhere to the southwest of Amn. It is believed that the new technological advances in Amn are due to a trade deal with the island nation. Of note, Lantan disappeared over a century ago but returned shortly after The Spell Plague.
Baldur's Gate

Baldur's Gate, also called simply the Gate, is the largest metropolis and city-state on the Sword Coast, within the greater Western Heartlands. It is a crowded city of commerce and opportunity, perhaps the most prosperous and influential merchant city on the western coast of Faerûn rivaled only by Athkatmon and Waterdeep.
Citadel of Light

Home base of the Order of the Dawn, built directly into the base of Mount Speartop. The Citadel of Light had originally been built by
Dwarves centuries ago, but abandoned for years. Eventually it came into control
of the nation of Amn. Then it had been called Citadel Amnur, named for the
legendary general and prince, Amnur, who led Amn (the whole damn nation is
named after him) to freedom at the fall of the Shoon Empire. After The Scattered Wars it became the home base of The Order of The Dawn.
Rensig Iasey

Rensig is an irreverent gnome performer and member of The Lucky Seven. He is most famous for his band Tree of Three, although they are now broken up. Until recently, he had worked for many years for the family of The Sovereign, Hazim Alibakkar, occupying such positions as tutor, nanny, entertainer, and landscaper. He helped raise Hazim and although he feels as though he may have failed to instill proper values in the ruler of Amn, he does seemingly feel, at least in some part, responsible for his well being. There is something about Rensig that makes him truly unique... a connection to the Feywild that took the incredibly knowledgable Balistar North by surprise. What that connection is, Balistar could not say, other than Rensig seemed to resonate with an aspect of the plane of fairie, something he had observed in objects, but never in a creature. While traveling to uncover where the sludge was flowing in the underdark, Rensig disappeared after, asking Bip to say goodbye to the others on his behalf. He reappeared a week later following the events that lead to the control of Athkatmon by the forces of The Nine Hells, having found his way back to the surface from the Underdark. Rensig is once again with The Lucky Seven.

Upon entering the land of Thylea, Rensig learned that he had once been an advisor to a group of legendary warriors known as Dragonlords, in the role of a mage, in that time going under the name Damon. This was centuries ago. Something Rensig has no knowledge of, nor can easily explain given he is roughly only 90 years old.

Rhys has begun to suspect that Rensig may be some sort of God.

When the group encountered Reynard The Fox in The Feywild, Reynard filled in a lot of the mysteries surrounding Rensig's past. Rensig is a lesser Archfey. He had at one point been known as Tuxil The Trinkletlord, but now suffers from a unique curse. He has no real memory of his life as Tuxil, and as soon as he does remember his mind goes through a reset a day or two later in which he winds up as someone else. Rensig is the most recent of these identities. Other know identities of Rensig aka Tuxil: Nib Agietusso, Mearn Frogamern, and Damon the Wizard of Thylea.

When The Lucky Seven broke the effect freezing The Crystal Court, Zybilna was able to end the curse on Rensig and since then memories from his many lifetimes have been coming back.

weapon of choice: The Yaka Arrow, Mace of the Black Crown, or his Lightning Bolt

Magic Items:

* Wondrous Wilfred's Glorious Gauntlets of Ogre Strength (attuned)
* The Yaka Arrow (attuned)
* Mystery Jug
* Extra Dimensional Pocket
* The Cane of Candy (attuned)
* Mace of The Black Crown (attuned)
* ~~Time Piece of Travel~~ (gave to Muffy who gave it to Rhys)
* Sticky Tongue Mask 🐸 👅 (attuned)
* Lyre of Building (attuned)
* ~~Wand of Smiles~~ ~~(broke in half for fear of it's power)~~
* ~~Clay Bowl~~ ~~(traded to Auntie Rhea)~~
* Potion of Fire Breath
Hourglass Coven

The Hourglass Coven is a group of three hags, formerly loyal to The Crystal Court and The Queen of Witches. They are Skabatha Nightshade, Bavlorna of the Bathhouse, and Endelyn Moongrave aka Bitter End. The three are sisters and daughters of Baba Yaga. The hags carved up domain of Prismeer, splitting it between them after they had betrayed and cursed their mistress and her court.
Captain Gram Palos

Gram Palos is a member of The Lucky Seven, having joined with them after being introduced by his friend Tannic. The day he joined the group was also the day he came into contact with an otherworldy presence that has been trying to take control of him. Gram shares a link with the Sprite, Bip "The Mighty", forged after Bip tried to gain a better handle on the unknown force that seemingly invaded Gram's very essence.

Gram is also captain of the Ghost Ship The Charm, a condition that his left him with the ghost of Estor Arklander in his head.

Gram shuns handling money, as it reminds him of a time in which money was his sole motivator.

After disappearing for what was only hours from the horrific scene of death, torture, and sludge beneath Haylee's Bathhouse, Gram was replaced by a man with the same name. This Gram, however was younger and seemingly from another world. When he reappeared, the Gram that had vanished was now decades older and missing an eye. What had been only hours for everyone else had been years for him. Now much older, the world he'd been on, seemingly this other Gram's world feels like a dream, but it's scars stay with him.

Thanks to the help of Archivist Ezree, Gram was reverted back to the age he was before traveling to that other world. He was also aided by Yun in ridding him of a curse put upon him by Auntie Rhea.

Weapon of Choice: The Cleaver, or his Eldritch Blast.

Magic Items:

* Xiphos of Slaughter (attuned) **1\***
* ~~The Cleaver (can be attuned)~~ sacrificed in ritual bonding Rhys and Grin
* Glamoured Cloak of Protection (attuned) **2\***
* Orb of Kraid
* Vaulting boots of Valtorr (attuned) **3\***
* Dapper Duster of Defense (attuned) **4\***
* ~~The Styx~~ (given to Tharundar Olehm at Golden Spires)
* The Charm (attuned) **5\***
* +1 chain mail armor
* Pearl of Power (requires attunement)
* Helm of Teleportation (attuned) **6\***
* The Antikythera
* Potions
	+ Gobsog
	+ Potion of Stone to Flesh