Space Realm

## Overview

Space Realm wants to play on the most recently played based. They provide breakpoint damage and the ability to swap out bases for new ones to have some control over the most recently played base.

### Details

#### General

* Name: Space Realm
* Author: Sonus
* Complexity: 4/5
* Version: 2
* Last updated: 7/26/23

#### Mechanics

* Breakpoint changes
* Movement
* Changing out bases

## Cards

### Breakdown

Standard 10 minions 10 actions with normal 30 minion power.

* 1 play-on-minion actions
* 2 play-on-base actions

### Minions (10)

* **1x Ether Lord (5):** Ongoing: After another base is played, you may move this minion to there. Special: After this base scores, if it was the most recently played base, gain 1 VP.
* **2x Star Dragon (4):** You may increase this bases breakpoint by 4 until the start of your next turn. Ongoing: At the start of your turn, if this is the most recently played base you may reduce this bases breakpoint by 2 until the end of the turn.
* **3x Cosmic Architect (3):** You may discard a base in play with no minions on it to search the base deck for a base with a different printed breakpoint to replace it. You may move this minion to that base.
* **4x Arbiter (2):** If this is the most recently played base and there is not another Arbiter here, draw 2 cards.

### Actions (10)

* **2x Starfall:** Reduce a bases breakpoint by 3 until the end of the turn. If it's the most recently played base, play an extra action.
* **2x Planetary Portal:** Move one of your minions to another base and draw a card. Special: You may play this after a base scores where you didn't win, choosing a minion there or after a new base is played, choosing that base.
* **1x Black Hole:** Play on a base. Ongoing: At the start of your next turn, destroy this base and replace it with the top card of the base deck. Shuffle all cards on it into their owners' decks. If this was the most recently played base, you may keep your cards on the base that replaces it.
* **1x Consume World:** Play on a base. Ongoing: At the start of your turn, place a +1 power counter on this card and draw a card. This base's breakpoint is reduced by 2 for each +1 power counter on this card.
* **1x Cosmic Form:** Play on your minion. Ongoing: At the start of your turn, reduce this bases breakpoint by 1 until the end of the turn. After each time a bases breakpoint is changed, you may have this minion gain +1 power until the end of the turn.
* **1x Gravity Shift:** Special: Once per turn after you play a minion, you may play this card as an extra action. Reduce or increase the breakpoint of that minions base by 2 until the start of your next turn. You may place this card back into your hand instead of the discard pile if the minion was played on the most recently played base.
* **1x Refresh World:** Choose a base. Place it in the discard pile and replace it with itself. All minions from the original base remain. You may return one of your minions there to your hand or play an extra action.
* **1x Reform World:** Choose a base with no cards on it. Swap it with a base from the discard pile. Place this card in the box instead of where it would normally go. Play an extra action.

### Bases

* **(Breakpoint) Base 1 (VP):**

* **(Breakpoint) Base 2 (VP):**

## Clarifications

* Use something to keep track of the most recently played base, like a colored token that you shift around.
* During setup, the last base put into play is considered the most recently played base

## Strategy

### General

Try to play on the most recently played base for extra benefits. They can also lower breakpoints and bring in new bases.

### Partner Suggestions

#### Published

* Sheep
* Explorers

## Author Notes

Any fun facts, notes about the creation process, things to keep in mind while playing - anything you as the creator want to discuss about the faction that isn't mentioned elsewhere can go here!

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