recursal/Fanatic-Fandom huggingface dataset:
Season 2, Episode 14: Rico's Operation

## Reveal Ending Scene

### Ending

Billy intentionally makes himself fall off of a cliff after Alyx and Sadie discover his true colours.

## Credits

### Backgrounds:

Google
 Harley Smith

### Edited Effects:

CapCut
 Harley Smith

### Music:

Free Vibes
 East 17
 FesliyanStudios
 Secession Studios
 Choir of St John’s College, Cambridge
 Patrick Thomas Hawes

### Sound Effects:

CapCut
 YouTube

## Navigation

### Link:

https://youtu.be/PaPwT477CrE?si=dJOiKDz5ZlSMKXcb

## Summary

It’s Christmas Day, but it isn’t very merry for anyone.

## Credits

### Regular Cast

* Rico Rodjey
* Steve Johnson
* Melanie Cortez
* Roger Hughes
* Jack Peer
* Ben Cepart
* Jason Jobs
* Sadie Jones
* Alyx Jobs
* Billy Smith

### Recurring Cast

* Bank Worker
* Sniper

### Guest Cast

* Citizen 1
* Citizen 2
* Citizen 3
* Spacey Nomanom **(v) (f)**

## Notes

* This was the Christmas Special for Lego Life: Season 2.
	+ To mark occasion, this episode has a duration of 10 minutes.
* This episode features a promotional photo as the cover rather than an image from the episode.
* This episode featured Rico and The Spanish Redemptioners robbing St. Lance Bank, a storyline which has been portrayed since Season 2, Episode 3.
* The end of this episode featured a rolling credits on screen rather than the typical Outro.
* Spacey made a **(v)** voice-only and a **(f)** flashback appearance.
* Possible final appearance of Billy Smith. His status is unknown.
* This episode contains the most amount of characters in Lego Life history, with 16 credited characters.
* This episode contains the longest list of credited artists for music used.
Bob Verstill

© Itz-HarleyRoxx

## Introduction

**Bob Verstill**, also known as Officer Verstill, is a recurring character of Lego Life: Season 1. It is visibly noticeable that Bob is a police officer and spends a lot of time in Swansea. Bob makes numerous attempts in trying to stop Alyx Jobs, Jason Jobs, Rico Rodjey and Spacey Nomanom from committing crimes.

## During Season 1

When Season 1 begins, Bob catches Alyx Jobs chasing Mandyil Hughes on the road, Bob quickly pursues the two and then pulls Alyx over, he informs Alyx that he was driving too quick but Alyx completely ignores Bob and speeds off - resulting in Bob calling for backup.

Later that day, Jason Jobs murders Mandyil however Bob notices that Jason has a gun and arrests him for this. Rico Rodjey and Spacey Nomanom panic as Jason is drove away but they hastily create a plan and take it into action. Rico and Spacey land on top of the roof of Bob’s Police Van - he notices and brings the van to a quick stop, Bob confronts Rico whilst Spacey breaks Jason out, Bob quickly catches on to what is happening and drives off with Spacey and Jason still on the van, almost falling off. Rico hooks onto the door of the van which Jason holds on to, Bob tries to make it a challenge for the 3 to escape but he fails, Rico manages to pull the door off and Spacey jumps ontop of Jason. The 3 ride off and some backup arrives to try and intercept Jason, Rico and Spacey. The heated chase comes to a stop as Bob skilfully crashes into Rico’s vehicle. Jason punches an officer but they are attacked by The Police Dog. Bob sits in his van and watches, however Alyx suddenly crashes into the van, causing heavy damage and almost injuring Bob. Bob has no choice but to drive off and leave the 4 alone.

During Episode 10, Alyx, Jason and some old friends plan an attack on a police van with digital money stashed in it, Bob coincidentally happens to be driving it and is fiercely stopped as Alyx pulls in front of the van. Bob gets out and instructs him to leave but Alyx chooses the violent approach and hits Bob with a weapon, Bob bounces back and jumps on Alyx as they fight, one of the old friends assists Alyx and locks Bob in his own handcuffs. Bob falls to the floor helplessly but still manages to attack Alyx again, completely ignoring the ongoing robbery. Alyx is yet again assisted but Jason blows the robbery and everyone but Alyx leaves, Bob crawls up to Alyx but he bashes him over the head with a weapon and knocks Bob unconscious.

## Appearances

Bob Verstill, voiced by Harley Smith has appeared in **3** episodes of Lego Life.

### Season 1

1. Episode 1 - Alyx’s Crash (25th November 2019)
2. Episode 3 - Alyx Returns (27th November 2019)
3. Episode 10 - We’re Rich Again… (29th December 2019)
Teacher (S2.E6)

## Introduction

The **Teacher**, is a guest character of Lego Life: Season 2. The Teacher can only be heard in a flashback in Billy Smith’s mind. It can be heard that The Teacher stopped a fight between Billy and his Bully.

## Backstory & Early Life

### Adulthood

During Adulthood, The Teacher would’ve gone to university and qualified as a Teacher.

As their career as a teacher progresses, The Teacher has to stop a fight between Billy and a Bully.

## During Season 2

As Billy has a flashback, he is reminded of the fight from his childhood.
Season 2, Episode 6: Memories Of All

## Summary

The past is on everyone's mind whilst Sadie and Billy's feud gets worse.

## Notes

* This episode was revealed as a special episode on Facebook by the official Lego Life page.
	+ The speciality regarding this episode is that the main characters (Rico, Alyx, Jason, Billy and Sadie) all experienced as flashback from their daunting pasts.
	+ Due to the special scenes, this episode aired at 7pm BST rather than 6pm.
* Steve only had a voice **(v)** appearance in this episode via radio communication.
* First vocal appearance of Ella Jobs, Pilot, Bully, Teacher, Thomas Smith and Tyrone Jones.
* Spacey Nomanom also vocally appears, however his appearance is limited to a flashback.
* This episode was originally named as ‘Important Priorities’ when first written, but was later changed to ‘Memories Of All’ as it suited the theme of the episode better.
Katana

The Katana is a weapon that can be equipped in the Knives slot.

## Appearance

The Katana is a **two-handed** weapon, but can still be used one-handed on either the left hand or the right hand.

The handle has black leather around it, a black rail guard, a gold/bronze blade collar, and a sharp and curved iron blade. When you are not using the Katana and have it in your Knife slot, the Katana gets sheathed into a scabbard.

The Katana also has a strange golden symbol on the bottom and sides of the handle.

### Gamemodes

The katana appears in the Standard game mode, as well as the Ninja Warrior game mode. It is the only sword available for Ninja Warrior but it still costs two for both Standard and Ninja Warrior. It has the same model for both modes.

Due to Survival mode and Zombie mode not allowing the upgrades of Knives, the Katana is unfortunately not available in either of the two game modes.

## Practicality

### Damage

The Katana is a near instant-kill weapon, with everything from the torso up killing a player with basic armor instantly. It does a High amount of damage to anything in the path of your swing, killing instantly if you hit the head of your target.

### Range

Due to the size of the katana, you have a great range for hitting enemies, with the only limit being how far away the enemy is from the sword.
Season 2, Episode 1: A New Day

## Summary

Alyx and Jason are back on the run from The Spanish Redemptioner’s, Rico is also back but he is occupied with his own life and worries.

## Credits

### Regular Cast

* Alyx Jobs
* Jason Jobs
* Billy Smith
* Rico Rodjey
* Steve Johnson
* Melanie Cortez
* Roger Hughes
* Jack Peer

## Notes

* This is the first episode of Lego Life: Season 2.
	+ This is the first Lego Life episode since 2020.
	+ This is the first Lego Life episode of 2023.
* Return and first Season 2 appearance of Alyx Jobs, Jason Jobs, Rico Rodjey and Mark Norman.
	+ Mark appears in a flashback, rather than a physical and alive appearance.
* It is visibly clear that Alyx and Jason have new outfits.
* Season 2 will be more scheduled than Season 1, the dates and times are more clear and understandable then the unique pattern of Season 1.
* The credits for this episode were revealed by the producer in June 2022, however some of the new cast are unknown.
* Lego Life: Season 2’s Outro is also a credits sequence, this wasn’t a thing in Season 1.
* This episode was initially scheduled to be released on 15th November 2022, however Lego Life: Season 2 was postponed by a year due to the Lead Producer not finishing the season in time.
* This episode was set as a premiere on 1st November 2023.
* Lego Life: Season 2 is officially set in 2020, rather than 2023.
* Upon release, this was the longest Lego Life episode. Episode 7 then surpassed the duration of this episode.
Police Dog (S1.E3)

## Introduction

The **Police Dog** is an Animal Character in Lego Life: Season 1. The Police Dog pursues Jason Jobs, Rico Rodjey and Spacey Nomanom following a police breakout. He is also a guest character.

## During Season 1

Jason Jobs is arrested after murdering Mandyil Hughes, he is placed into a police van and accompanied by The Police Dog. Rico Rodjey and Spacey Nomanom hatch a plan to break Jason out before he arrives at the police station - the two act upon this and break him out. The Police Dog, Bob Verstill and Pete Georgiason consequently pursue the 3 to try and re-arrest Jason, however they are unsuccessful. Jason punches Pete and The Police Dog retaliates and viciously jumps on top of Jason, The Police Dog is then flung into the air by either Jason or Spacey.
Lego Life Wiki

**Welcome to the Lego Life Wiki!**
Welcome to the **Lego Life Wiki**. This wiki will provide you with all the information you need to know about Lego Life on the YouTube Channel 'Itz-HarleyRoxx' - https://www.youtube.com/channel/UCGOXphbgv2SX8ZTecQtKkVQ

clipboard   **Watch Lego Life: Season 2!**
**Started on 14th November 2023**https://youtube.com/playlist?list=PLNeYdx\_yh3fOH5L4OE8le5isXL\_3wGEmz&si=ZsuI9vGqPbfYfKyi

alert
   **NEW WIKI RULE**
From **15th December 2023**, all characters from Season 1 who did not get an official exit and were not physically written out of Lego Life will have their infoboxes edited to display “2019-“ instead of “2019-2020, 2023-“. Alyx Jobs is subject to this rule. Although, characters such as Spacey Nomanom and Mark Norman are not. They died during Season 1, which is considered as an official exit.

 Please try not to be too confused with this.

 - **Harley Smith, Lead Producer**

On this wiki, you will find pages regarding characters, episodes, seasons, years, storylines and much more! Every page will be updated regularly by an administrator or whenever an issue is apparent.

If you have any questions for us, please send us an email: legolifeseries@outlook.com.

You can also find us on Facebook! - https://www.facebook.com/profile.php?id=100092362358218

This wiki was created using 'Fandom' to see some other wikis regarding various topics, visit Fandom's Community Central!

The Lego Life Team.
Astronaut (S1.E5)

## Introduction

The **Astronaut**, is a guest character of Lego Life: Season 1. It is visibly noticeable that the character is an astronaut. The Astronaut only appears in Season 1, Episode 5 and kidnaps Rico Rodjey.

## During Season 1

The Astronaut kidnaps Rico Rodjey but Rico pulls a clever stunt and retaliates against the tribe of enemies, The Astronaut aims a gun at Rico - claiming that he’s not so strong however a drunken Alyx Jobs, dressed as a superhero, saves Rico and fights off The Astronaut.
Mimi Long

© Itz-HarleyRoxx

## Introduction

**Mimi Long** is a recurring character in Lego Life: Season 1. She is a nurse at the hospital in Swansea and treats Alyx Jobs with helping him recover from his car crash with Mandyil Hughes. Mimi lives in Swansea

## Backstory & Early Life

### Adulthood & Prior To Season 1

Somepoint prior to 2019, Mimi would’ve attended university and qualified as a nurse, she then would’ve started working as a nurse at the Swansea Hospital.

## During Season 1

Alyx Jobs crashes his car at high speed. Spacey Nomanom and Rico Rodjey then call an ambulance and Mimi attends the incident to assist, she struggles to get Alyx out however Rico manages to get him out, he is then placed into an ambulance and Mimi takes him to the hospital. Later that day, Rico and Spacey call Alyx whilst he’s in hospital, however Alyx dismisses the call as he needs to speak to a doctor, who is Mimi.

When Alyx returns out of hospital hours later, he acts violent and crashes his car once again, but not as severe. He then remembers Mimi’s advice “Remember, no driving okay?”

## Appearances

Mimi Long, voiced by Harley Smith, has appeared in **2** episodes of Lego Life.

**(f)** denotes a flashback appearance.

### Season 1

1. Episode 2 - Racers Death (26th November 2019)
2. Episode 3 - Alyx Returns (27th November 2019) **(f)**
2020 Christmas Message

© Itz-HarleyRoxx

## Summary

The Lego Legends have returned to wish you a Merry Christmas! The credits for all of the 2020 characters are in the video too!

## Credits

### Regular Cast

* Alyx Jobs
* Jason Jobs
* Rico Rodjey

## Notes

* This was the first ever Bonus Video made by Lego Life.
* This was the first Lego Life Video in 9 Months.
* This is a Christmas Special.
Mechanic (Season 1)

## Introduction

The **Mechanic** is a recurring character in Lego Life: Season 1. He has numerous encounters with Alyx Jobs which never lead to greatness. The Mechanic lives in Swansea and fixes cars for the community.

## During Season 1

In Episode 3, The Mechanic fixes the cars of Mandyil Hughes and Alyx Jobs after a high-speed collision. After some hours, The Mechanic successfully restores the cars to their original state. Later on, Alyx is discharged from the hospital and acts violent towards The Mechanic, instead of thanking him and showing gratitude, Alyx demands The Mechanic to exit his car then hits him over the head with a tool, sending him unconscious and Alyx then drives away. A few weeks later, in Episode 4, The Mechanic seeks revenge as he sneaks into Alyx’s home. The Mechanic tries to be stealthy but Alyx instantly clocks on to what is happening and fiercely throws out The Mechanic.

When Alyx receives a new car, he takes it to the garage and is served by the same mechanic once again. However, The Mechanic is friendly to Alyx this time and puts the past behind him. He then fills up Alyx’s car as requested.

## Appearances

The Mechanic, voiced by Harley Smith has appeared in **3** episodes of Lego Life.

### Season 1

1. Episode 3 - Alyx Returns (27th November 2019)
2. Episode 4 - Christmas Link-up (19th December 2019)
3. Episode 8 - The Setup (27th December 2019)
Christmas is coming…

© Itz-HarleyRoxx

## Notes

* This is the first ever trailer of Lego Life.
* This trailer contains brief scenes for the upcoming Christmas Special.
* Like both trailers in Lego Life: Season 1, the scenes in this trailer were filmed before the episodes, meaning the scenes aren’t 100% accurate to what was shown in the episodes.
	+ The only scene which wasn’t recreated in the episodes was the scene with a burglar entering Alyx’s house.
Every Lie Gets Revealed…

© Itz-HarleyRoxx

## Notes

* This trailer contains brief scenes for the upcoming episodes of Lego Life: Season 2.
* A few police officers appear in this trailer, Bob Verstill may be one of them - however, this isn’t confirmed.
* Spacey Nomanom is referenced by his unknown brother in this trailer.
* This trailer was uploaded as a YouTube Short and a Facebook Reel.
Another SPECIAL EPISODE releases for Lego Life: Season 2…

**EPISODIC**Season 2 → Episodic

**SADIE’S TRUTH:** **Another Special Episode releases for Lego Life: Season 2, here’s what to expect**

By **Harley Smith** on **Sunday, 3rd December 2023** at **00:32**

**Lead Producer announces that there will be another special episode directly after prior episode, which was a special too.**

This Tuesday (**5th December**), viewers will see another special episode on Lego Life: Season 2, considering Episode 6 (**Memories Of All**), which released last Thursday (**30th November**) It has been hinted that this episode will specially dig into Sadie Jones. Episode 6 saw five main characters of Season 2 each experiencing a flashback based off of their dark pasts. Sadie is constantly reminded of the recent death of her now-late husband Tyrone Jones.

An image displayed can infer that Sadie is checking a fence outside while standing on grass, suggesting that she may be ensuring the security of the fence and the place she is at. There is also a building behind her with a red door, which seems like it could be a barn - indicating that Sadie may have some involvement with animals.

The special episode has also been marked with the following alert: “⚠️ WARNING: This episode contains upsetting scenes and the use of weapons, please refrain from watching if you feel this will affect you.” An alert like this has never been seen before, meaning that this episode will be a one-of-a-kind.

**Sadie Jones’ Promotional Photo****Tyrone Jones’ Promotional Photo**
The contents of the episode are unknown. Although, Lead Producer confirmed that the episode will be extended and run for over 5 minutes. Season 2, |Episode 1 had a total runtime of 5 Minutes, 6 Seconds however this special episode will be longer than that. Additionally, the episode will release at 8pm BST rather than 6pm - the usual episode release time. The release time has most likely been changed due to the more mature scenes based off of the warning.

Lead Producer, Harley Smith provides the following quote: “I believe that Episode 7 is one of the best in Lego Life: Season 2, Sadie, an interesting character who is being portrayed greatly is certainly up for some amazing scenes, allowing for her character to be developed even more. I feel that the contents of this upcoming episode are a necessity to the plot and Sadie’s true story. The episode required a lot of work to produce and write, and the final result is perfect - I look forward to sharing this episode with you shortly” The reason behind the extended duration is due to the episode having too much content to fit into 3-4 minutes.

Regular episodes release 6pm BST on **Tuesdays** and **Thursdays**.
SkillDamageVsCritDamage

Skill Damage vs. Crit Damage

```
**variable**

base skd = your current total skd (include hidden stat)
base crit damage = your current total crit damage (include hidden stat)
x = skill damage to compare
y = crit damage to compare

```

```
**formula**

A = ( 1 + ( ( base skd + x ) / 100 ) ) / ( 1 + ( ( base skd ) / 100 )
B = ( base crit damage + y ) / base crit damage

```

```
**comparison**

if A > B skill damage is better
if B > A crit damage is better

```

Posted By: **SparK**
Order of Costume

First thing first: Every Costume stacks, so no matter what the order is, you will get everything in the end. This is only for the reference just in case you don't know what to buy

Second of all: This list is assume you are using V2 and Monoweapon. Since you need to do that to commit to that weapon and get it to V2

***GreatSword***

**Helmet of Knights Bestia** > **Dragonbone sword** = **Dragonbone Helmet** > **Dragonbone Armor** > Everything else

***Bow***

**Solar Deity's Bow** = **Admiral's Bow** = **Bow of Eagle Feather Chief** > **Sun Deity Set** > Everything else

***Dagger***

**Soul Collector Set** > **Rogue Ninja's Double Mask** > Everything else

***Staff***

**Ancient Arc Mage's Staff** = **Staff of Onmyoji** = **Mask of Plague Doctor** > **Robe of Plague Doctor** > Everything else

Credit:

Sword: **Edenlight**

Bow: **Ellezard**

Dagger: **ImWhoops**

Staff: **Nate**
Fairies

## What are the best fairies?

\*Disclaimer: This section has been written pre-SSS Costume patch.

The 2 staple fairies that you will have with any weapon and playstyle are **Glacio** and **Olla** (SS only for Olla)

The third fairy will depend on your weapon and current activity, all of the weapons **except** the Sword use **Nix** when you want to farm, it makes the clears faster, the exception to this is the sword where **Yeti** is a good alternative to **Nix**.

When you want to push higher and deal the maximum damage, use **Yeti** for the Sword, **Nix** for both the Bow and Dagger and **Sinbad** for the Staff.

If you are still in the early game with the dual weapon, Aqua is very good there as well.

## With the introduction of SSS Costumes and Boss Rush (VIP 14)

Passive stats provided by **Spring SSS Costumes (Patch 1.2.40)** demonstrate better synergy with some fairies, when combined properly, both shall aid you to clear boss stages within 5 secs even at higher stages (9000+). At updated **VIP 14 (Patch 1.2.50)**, if you kill the boss in 5 secs you shall fight the next boss immediately saving you a great deal of time for key farming.

```
**May-15 Update:** As per TDS Discord community consensus, **SS Nix** happened to received a lot of positive feedbacks from end-game players (including GreatSword users) as an all-rounder fairy for each weapon and daily tasks/purposes. Hence, merging of only one fairy lineup for daily tasks for all weapons. Added Greatsword+Staff dual optional lineup.

```

## Fairy Exploration

There are 5 grades of fairy explorations, C, B, A, S, and SS. S grade exploration requires an S grade fairy while SS grade exploration requires an SS grade fairy.

During the early stages of your game, you may encounter issues of not being able to complete your fairy exploration because you have pushed to level 4500 too fast. Even if you do not have the fairies, it would still be recommended to continue pushing or farming relics because fairies will not have a big impact at your current level.

```
**Note:** SS fairies can't be used as a placeholder for an S grade fairy. Similarly SSS fairies cannot be used. Certain exploration quests require region-specific fairies.

```

## Purchasing Fairy Package

It may be considered useful to purchase either **1x SS fairy** or **2x SS fairy** using real money to use for SS grade fairy explorations. Purchasing the fairy during the first/second week of your gameplay will enable you to participate in SS fairy exploration quests much faster. However, this is up to your own decision as you may be feeling lucky and pull a SS fairy from the fairy cage. On the other hand, it could potentially take up to a month and a half for your first SS fairy.
Energy Orbs

## Introduction to Energy Orbs

So, let's say you are new in to the game and have read about **+1/+2 and/or auto-pickup Energy Orbs** on **VIP** benefits and/or **Atk +15% per Energy Orbs** from Cards but you're not sure what they are.

```
**Energy Orbs** are buffs provided on **boss stages and are given in random**. At the beginning, you can get as much as 2 energy orbs until you achieve **VIP 10** where you can have 4 of 7 orbs (random orbs) during boss stages.

At best, you can collect all necessary offensive Energy Orbs to help defeat the stage boss but it will not always be the same case every time -- we're talking about Health Recovery orb which is not useful.

At **VIP 19**, you can have 5 of 7 orbs (random orbs) during boss stages.

```

**Boss Timer**, **Skill Damage** and **Skill Cooldown (CD)** orbs are considered to be the most helpful for breaking stage walls, floors that are very hard to defeat or overcome after several times of trying.

Posted By: **RyuJin**
Elements

## SSS Fairies: New Update!

**SSS Fairies system**, next tier to SS Fairies, has been introduced on Patch 1.2.90 Update (June 11, 2022). After few weeks, SSS Fairies Element skill damages have been buffed to be of "significant" level (approx. 10X-25X more) on Patch 1.2.91 (June 23, 2022) which means that the Elements can really help you clear stages and dungeons.

Major change is the addition of a **6th buff** for each fairy that is based on new **Fairy Element system**.

Element type will be acquired in **RANDOM** upon fairy upgrade (too much RNG haha). Below are the 10 different Element types which can be acquired by any fairy come SSS tier upgrade.

Youtube: TDS 10 Fairy Elements

* Based on the update 1.2.91, **VISION (best for ATK speed with HP Recovery Build)** is now the new most wanted element type by players due to having OVER-POWERED damage but player needs to re-invest on HP Recovery from usual ATK/ATK% Build. This is then followed by **FLAME** due to simple mechanism that almost ensures high damage priority on boss (simple and effective). **VOID (not the best for Bow) / LIGHTNING** are like Tier 2 (based on mechanics). **LIGHT** (good for GS & a bit on Dagger, light drops to fox's location), **ENERGY** (only casted once every stage and jumps to all nearby monsters and stun) are like Tier 3 (Light Tier 2 for GS/Dagger) along with **DARKNESS** (limited targets and low damage) and **GALE** (viable mostly to Dagger Evasion build, will not cast if fox gets hit by monsters and can be on a situation that GALE will be totally useless when evasion/shield is not enough). **ACID** and **EARTH** are the least favorite element types due to mechanics limitation to dual weapon swapping only (i.e. GS+Staff build) w/ inherent long cooldowns (5-7 seconds) and small AOE -- also useless on Master's Trial dungeons.

This section is being updated from time to time based on players feedbacks from Discord.

Posted by **Ryujin**
Slide Release

*or slide stop*

Pressing the same button used to eject a magazine on a pistol, allows you to release the slide.

Note that the magazine slide can only be released if the magazine contains ammunition, or if you have no magazine. If it is an empty magazine it will eject the magazine.

This is similar to the SCAR gun, in which if you place a new magazine into the gun and press the eject button, the charging handle will automatically go back.

The slide of the pistols will only go back if you deplete all of the ammunition **without** removing the magazine before it runs out.

An example of a slide release

You can move the slide manually in order to load the next round, but pressing the slide release is an easy way to quickly be able to shoot your target.

The slide **will** go back on a pistol if you manually eject every round by cocking the pistol.
Best way to farm keys

## **What is the best way to grind special keys?**

You'll find below some stats I've gathered from my best run.

I play mono-weapon GS with max skills V2 + full runes so it could be a bit faster or slower depending on what weapon you use.
I also have all rush/return masteries/relics at maxed and I am VIP12 at the moment I write this post.

The important information is the last column **"Key per minute"** as it's what display the effectiveness of your grind.

This stat stay low early on because you need to reach floor 6,000 before being able to grind for special keys.
Keep in mind that this stats includes rushes too.

**What this table show is that, the further you can push, the more effective your grind will be** and that for 2 reasons :

* The further you go when grinding, the higher you'll be when you return meaning less time wasted to get to floor 6,000
* The higher you go in stages, the more key you get per 100 stages beaten.

At some point (orange lines in the table), you stop playing online and let the game grind offline for you because you can't be the floor fast enough (or you can't beat it at all because of lack of training).

```
     * You entirely rely on rush to grind keys fast enough
     * You need to have pushed as far as you can before being able to push with offline + rush
     * Orange part becomes more and more efficient as you get all specific assist masteries/relics/VIP bonus.

```

PS : If you're interested to see more in details how the calculation has been done, you can check the spreadsheet directly here:

TDS Key Grind Calculation
Tailed Demon Slayer Wiki

**Welcome to the...**
**Tailed Demon Slayer Wiki**
**29 articles • 133 files • 345 edits**

**About the wiki**

This is a Fandom wiki about the game *Tailed Demon Slayer* that was moved from Miraheze due to the strict wiki closure policy. It plans to document all of the content from this game.

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Skill

Skills are the second main source of the players damage (first being the Basic Attack).
The player can aquire those skills by simply equipping at least one of the four weapons (Sword, Daggers, Staff or bow).

Each weapon has a set of four skills which is one dash ability and 3 main ability.

Each skill has 2 versions and each version has 4 Skill Rune slots for the player to unlock.

Detailed version of Skill Rune slots can be found on  Skill Runes  page.

## Upgrading skills

If players want to keep up with the difficulty of the stages it is crucial to upgrade your skills.
As for the currency that is used for upgrading the player's skill is called Skill Upgrade Stones.
Since August 8th 2022, max skill level is 999. It would take around 500 million skill stones to upgrade one skill from level 1 to 999.

## Version 1 skills

It's the players base weapon skill type.
Version 1 skills can only be upgraded from level 1 to level 50.

Version 1 skills at level 50 + 10 (cemetery)

## Version 2 skills

Version 2 Skills are the stronger version of the player's base weapon skills.
Version 2 skills can be acquired if the player uses the corresponding number of equipped/active Weapon's Monster Cards.

More detail on cards can be found on  A quick guide to Monster Cards page.

Version 2 skills can be upgraded up from level 50 to level 100

Version 2 skills at level 100 + 10 (cemetery)

Credit: **Purtily**
Cemetery-efficacy

**Cemetery** (+ Skill Lvl.) have different impacts on different weapons.

```
**TLDR;**
Total damage increase per **2 cem card**
Staff : 9.2%
Sword : 5.1%
Dag : 3.8%
Bow : ~6%

**1 cem translating to Skill Damage**

**Staff : 4.6% x 2.5 ≈ 11.5% skill damage**
**Sword : 2.55% x 2.5 ≈ 6.375% skill damage**
**Dag : 1.91% x 2.5 ≈ 4.775% skill damage**
**Bow : ~3% x 2.5 ≈ 7.5% skill damage**

**The *2.5* is skd multiplier**
**change *2.5* to something else if you have different skill damage**
**skd multiplier = (1 + (total skd %/100))**

```

## Terms & definition.

```
**Raw increment** = if Skill A have a total of 200% at lv 100 without skill damage multiplier, 5% raw increment = 10% (200*0.05).

```

## **Greatsword**

Floating Blade

* Base skill damage 180
* Skill damage increase per level 2
* Excalibur base skill damage 4000
* Excalibur's skill damage increase per level 40

+10 skill level will

* increase the floating blade damage by 20% from base of 380%. **That’s equal to 5.2% Raw increment** per 2 cem card.
* increase the Excalibur damage by 400% from base of 8000%. **That’s equal to 5% Raw increment** per 2 cem card.

## **Staff**

Meteor

* Base skill damage 100
* Skill damage increase per level 12
* Fallen Meteor Base damage 100
* Fallen Meteor skill damage increase per level 12

+10 skill level will

* increase the Meteor & Fallen Star by 120% from base of 1300%. **That’s equal to 9.2% Raw increment** per 2 cem card

## **Dagger**

Tag Explosion

* Per Tag base skill damage 50 + 15 from SSS lady bug
* Per Tag skill damage increase per level 0.4

+10 skill level will

* increase the Per Tag by 4% from base of 105%. **That’s equal to 3.82% Raw increment** per 2 cem card

## **Conclusion**

```
**The *Raw increment* per ONE cem card**

Staff : 4.6%
Sword : 2.55%
Dag : 1.91%
Bow : ~3%

Staff's meteor have the highest skill growth per lv relative to its base%, that makes cemetery highly effective for it compared to other weapon's main dps skill.

```

```
**Cem and Skill damage comparision**
Assume that we have around 150% skill damage, our skd multiplier will be 2.5

Staff : 4.6% x 2.5 ≈ **11.5% skill damage**
Sword : 2.55% x 2.5 ≈ **6.375% skill damage**
Dag : 1.91% x 2.5 ≈  **4.775% skill damage**
Bow : ~3% x 2.5 ≈  **7.5% skill damage**

As you can see, the higher skill damage% you have, the higher skd you'll need when you want to get as much tooltip% as one cem card.
In the SSS gear patch, 150% skill damage is definitely possible, it's even in the lower entry. Some people might be able to pull 200% even.

```

*I don't know Bow base% and growth% per level, the 3% come from equipping and unequipping cem to see how much it increase the skill tooltip% compared to non cem deck*

Posted by: **Spark**
Skill changes

## Skill changes in Patch 1.2.41

-Base skill damage 120 -> 200
-Skill damage increase per level 3 -> 5
**Multi Slash**
-Base skill damage 250 -> 400
-Skill damage increase per level 3 -> 5
**Absorption**
-Base skill damage 200 -> 300
-Skill damage increase per level 1 -> 2
-Shield 1500 -> 4000
-Shield's skill damage increase per level 15 -> 40
**Floating Sword**
-Base skill damage 125 -> 180
-Skill damage increase per level 1 -> 2
-Excalibur base skill damage 1500 -> 4000
 **Staff** | **Sprint Freeze**
-Base skill damage 90 -> 100
-Skill damage increase per level 2 -> 5
**Thunderstorm**
-Base skill damage 90 -> 100
-Skill damage increase per level 2 -> 5
**Meteor**
-Base skill damage 200 -> 100
-Skill damage increase per level 5 -> 12
-Fallen Meteor Base damage 50 -> 100
-Fallen Meteor skill damage increase per level 0.5 -> 12
**Frozen Sphere**
-Base skill damage 130 -> 100
-Base skill damage 150 -> 200
-Skill damage increase per level 3 -> 5
-Fan of knives base skill damage 400 -> 500
-Fan of knives' Skill damage increase per level 4 -> 5
**Multi Stabbing**
-Base skill damage 90 -> 150
-Skill damage increase per level 1 -> 2
**Smoke Bomb**
-Base skill damage 150 -> 200
-Skill damage increase per level 1.5 -> 2
-Monster base skill damage 800 -> 1500
-Monster's skill damage increase per level 8 -> 10
**Tag Explosion**
-Per Tag base skill damage 30 -> 50
-Per Tag skill damage increase per level 0.1 -> 0.4
-Base skill damage 800 > 1000
-Base skill damage increase per level 8 -> 10

Thx to **Edenlight** and **SparK**
Equipment Dungeon

## **Information on the updated Equipment Dungeon**

The **Equipment Dungeon** was updated on **23 April 2022 (Patch 1.2.60)** to provide additional stages (Lvl 16-30) and new token/currency called a dice which will be used for rolling or changing the transcendence ability of SSS gear/equipment.

This page will not cover what ***transcendence*** is so please refer to the **Gear/Equipment** page for more information.

```
**Note:** **Dice tokens** will only be obtainable from stage 16 onwards!

```

If you find it difficult to get to Stage 16, fear not! Farm at your own pace and improve your relics, equipment, fairies, monster cards and try it again!

### 2 challenges for completing the equipment dungeon

1. **You die to the boss.** The solution is to grind more and add **1 point to HP Absorption (Skill) vamp from Skill mastery**. And if you still died after putting 1 point into that mastery, then bring the 2 fairies named **Pharaoh** and **Pantasma** to help with your survivability.
2. **The dungeon has a 60-seconds time limit**. You may want to push and gather more **training attack**, or simply grind more and get better stats before attempting again.

```
**General Tips for clearing EQ30**
# Farm Training ATk. For Staff + GS need only 200mil CP or less.

```

```
**Weapon specific tips for clearing EQ30**

**GS + Staff combo**
1. Before you enter the dungeon, make sure you enter with GS
2. Also make sure you turn off the auto swap AND s3 from GS skill's setting
3. When the fight start, wait for GS to use all its skills, then manually press the swap button to swap to staff
4. turn the auto swap from GS setting back on.
5. Manually cast S3 when GS is not casting any skill.
# Doing it like this will ensure that you'll almost always have close to 100% floating blades uptime for the entire duration of the fight.

**Dagger**
1. Turn off auto S4 from the skill's setting
2. Manually cast Tag Explosion 2 times at 35th second.
3. Manually cast another 2 times at 4-5th second.

```

Credit

**Everyone**
What to buy

**This page lists the best areas to spend the various currencies.**

## Gems

1: Skill rune slots

2: Costumes

3: Everything else, not recommended.

## Real Money

1: Season Pass

2: Direct VIP XP (Pop-up offer early game when the first few VIP levels are taken)

3: Level-up package

4: Step-up package

5: 1500 gem + currency you need for 5$ / SS costume + currency you need for 13$

6: Gold + exp boost (Used to gain more gold for pushing only. You can max level in a week.)

7: SS fairy packages

## Gold

Only used in training, put everything in to Attack.
The people freedom

the people freedom is a resistance group that want to restore wolf city under freedom and democarcy and freedom

many of the injustice acts have made citizens to join the people freedom

their leader was a former mayor he wanted to restore order and freedom

their main enemys are the anarchist wolf

wolf security forces

currently they have set up base and captured anarchist outpost to make them a new tiny town known as freedomtown
Elderwood

**Elderwood** is the kind of coniferous tree that now grows exclusively in the Western Wealds. It is economically valued for its resin, a tar-like substance that can be distilled into the arcane reagent colloquially known as "sap."

## Lifecycle

Each tree requires at least 100 years to grow to maturity from a sprout. However, before the events of the campaign, the trees near Rally regrew in a matter of weeks, providing Rally with a renewable resource upon which its economy was based. During the campaign, it is shown that tree regrowth has been slowing for years, and just prior to the campaign, has stopped altogether.
Mare Sanctorum

**Mare Sanctorum**, during the time of the Old Empire, was a popular summering destination for royalty. As a city it survived into recent history, making it the last continuous population of Old Imperial denizens prior to its fall to the Lord Governess Kawa. Now known as Kawavar City is the capital city of Kawavar.
Runes

## Skill Runes that can be skipped (or not taken)

This is a page for all the **Skill Runes** that you can **SKIP (or not taken)** but still get the massive damage output. You can still take them if you want but not as high priority as the other Runes.

Before getting to the runes, I will explain some words I will be using in this Page

I will call **Skill 1**, **Skill 2**, **Skill 3** and **Skill 4** as **S1**, **S2**, **S3**, **S4**, respectively. Also the Runes will be number as 1 - 8 from top to bottom.

Example: *S1* [1 3] means that for Skill 1 and the runes no. 1 and 3 can be skipped (or not taken). And S4 > S2 means that S4 is priority than S2.

* **Sword:** *S4 > S2 > S3 > S1*

1. **S1** [1 3]
2. **S2** Take all
3. **S3** [4 5] or [1 4 5] if has SSS Chick 1-piece costume
4. **S4** Take all

* **Staff:** *S3 > S2 > S4 > S1*

1. **S1** [2 4]
2. **S2** [2]
3. **S3** Take all
4. **S4** Take all

* **Bow:** *S1 > S4 > S3 > S2*

1. **S1** [2]
2. **S2** [4]
3. **S3** [2] or [1 2] if has SSS Honeybee 1-piece costume
4. **S4** Take all

* **Dagger:** *S4 > S2 > S1 > S3*

1. **S1** [3]
2. **S2** [1]
3. **S3** [2]
4. **S4** Take all

Credits:

Sword: **Edenlight**

Bow & Dagger: **Ellezard**

Staff: **Nate**

Updates 5/1: **RyuJin**

## Unlocking Skill Runes Slots & Costs

Skill runes are not readily available for use in the on set as each needs to be unlocked first (except rune slot no.1).

Here you can see each rune slots costs and unlocking requirement/s.

Otherwise, unlocking ANY rune slot considered to be your 2nd-4th costs 100 Gems and ANY rune slots as your 5th-8th costs 1000 Gems each (**regardless of slot no. indicated above**).

* If you have unlocked **"X"/8** slots means you can use **"X"** no. of skill runes at the same time regardless of order *(e.g. Dagger S1 [1 3] means you only need 6 slots, so just buy rune slots 2-6 and level-up S1 to lvl. 80, then unequip slots 1 & 3 and equip slots 7 & 8 -- saving 2000 gems in the process)*.

**TIP (Optional):**

```
You may opt to temporarily halt levelling-up a **skill at lvl. 80** to unlock the last rune. Then, proceed to level-up the next priority skill to unlock corresponding skill rune slots, too.

```

Credit:

Priority skills & unlocking slots - **RyuJin**
Sisterhood of the Sapphire Sun

The **Sisterhood of the Sapphire Sun** is a clandestine group of women who practice martial and political arts as well as bond manipulation. It is implied that they align themselves with those in power throughout Ostilla, carefully exerting influence and leverage to accomplish their own ends, which they describe as "benevolent."
Changing Reticle

You are able to change the reticle color and shape of a Red Dot (and HAMR) sight. You are unable to change the red dot in the middle of Power Scopes, Acog, and other scopes with magnification(hybrid sight excluded). Changing the color of the reticle consists of multiple color options or RGB(red green and blue) sliders.

The Dot sight and the Docter sight despite having a small frame for pistols, are sights that enable reticle changing, with the reticle not changing size for the smaller form factor.

Coloring iron sights are also disabled, despite some iron sights being painted **green** or **white(ak74, Glock 22, etc).** You also cannot change the color **frames** of red dots.
Melmanon Lapignon

## Vital Statistics

### Title

Senior Warden on the Agravar Council (former)Leader of the Raid on Rally (former)
Steward of The Bathhouse

## Game Statistics

### Appears In

They'll Need a CraneThe Lizard King (occasional)

## Character Statistics

### Aliases

Mel

**Melmanon "Mel" Lapignon** (mel'**muh**'non **lap**'in'yon) is a player character in the Rally campaign played by Sayer Roberts. He is a harengon Paladin/Bard multi-class. He is also the first guest character to appear on Unbalanced Encounters and the only guest character to appear in the main Rally campaign.

## History

### Early Life

Mel was born and raised in a wealthy, landowning family in Agravar. He was a warden for most of his mortal life, rising to the Senior Warden on the Council by the time of his parting.

*Proceed at your own risk if you have not yet listened to Episode 12 and beyond.*

### Agravarian Revolt

When the Lord Governor Hakota Agra II declared war on The Empressar, Undying, Mel, along with the rest of the wardens, were called upon to execute a loyalty purge, in which they arrested political opponents of the Lord Governor. One such opponent was Commander Nasir Antoni. Mel and his long-time friend Branvir were set to guard Antoni. At one point, Mel steps away to consult the Lord Governor. When he returns, Branvir has been killed and Antoni has escaped.

### Raid on Rally

As Senior Warden, Mel was selected to lead a hastily-assembled raid on Rally.
Sayer Roberts

**Sayer Roberts** is a theatrical performer, composer, podcaster, and Canadian at-large. He is the host of MCU & Me, a Marvel Cinematic Universe discussion show. He is the composer of most of the music for Rally, including the theme songs for arcs 1 - 3. He is a recurring guest on Unbalanced Encounters, where he plays Melmanon Lapignon in Rally and The Shepherd in Old Folks Tome.
Main Page/HiddenStats

## Introduction to Hidden Stats

We know that our fox's **combat stats** are displayed on **Character > Equipment** main stat panel.

But, probably you have already noticed that some stats (e.g. Skill Crit rate, etc.) are not available/shown on that panel, too.

* For the sake of argument, we will be referring to these as **hidden stats**.

The below stats are not shown on the main stat panel but actually affect your actual damage.

 **Additional Damage on Monster** | multiplier when damaging mobs/non-boss type enemy

### Skill Crit

 **5%** | **Opportunity Creation** | **Skill** mastery

```
Total min : 20% (lv 50 weapon)
Total max : 35% (lv 100 weapon)

```

### Skill Crit Damage

 **150%** | **Carol of Blessing** buff | From **Glacio** (fairy, good boi!). This one is crit damage but it does not get added to the main stat panel, so we note it here.

```
Total min : 250% (lv 50 weapon)
Total max : 325% (lv 100 weapon)

```

### Weapon skill damage

 **7.5% - 15%** | **Undead Monkey's Bananas** (Staff) or **Dirty Thief Bag** (Dagger) or **Sword of Truth** (Bow) or **Forgotten Scroll** (Greatsword) (S relic) | It gives you **0.15 per lv** of the active weapon on active loadout you're using (1 weapon only).

```
Total min : 22.5% (lv 50 weapon)
Total max : 30% (lv 100 weapon)

```

### Weapon skill cool down

```
Total : 6%

```

### Additional Damage on Boss

```
Total min : 40% (lv 50 weapon)
Total max : 55% (lv 100 weapon)

```

### Additional Damage on Monster

```
Total min : 30% (lv 50 weapon)
Total max : 45% (lv 100 weapon)

```

## Hidden Stats - Monster Cards

**Monster cards** also have these hidden stats, but since everyone's equipped deck is different, it is your responsibility to add them in your total value computation yourself.

You may also use the **Unity WebGL Player-based** tool named **Monster Card Deck Builder** to get the overall stats/attributes provided by your deck.

TDS Monster Cards Deck Builder (link)

***Click the image or URL** to be redirected to **TDS Monster Cards Deck Builder** created by **@Spark** (data by **Natelicious**).*

* *Note: Inter-wiki and external links are being loaded on the same page, better **open link in a new tab**.*

## Hidden Stats - Leveling up the main weapon

Since we know that weapon lv contributes to increasing multiple hidden stats from above, here's the list for ease of tracking.

Posted by: **SparK**
Deagle

The Deagle (otherwise known as the desert eagle) is a Pistol secondary.

It costs a total of 8 points to buy, and $1000 to buy in survival mode.

## About

The desert eagle is based on the real-life Desert Eagle XIX and has a magazine capacity of 8 rounds and a weight of 0.823. By pressing the same button as the magazine eject button, you are able to release the slide catch.

## Attachments

There are no special optics to this gun, and no barrel attachments either.

For a limited time in the Zompkin Night event, you could participate in a zombie mode, allowing you to eventually gain the skin Skull Hunter

## History

Fixed Iron sights model error 0.93.3.0

Added skin Skull Hunter 0.93.2.0

Added V0.80.0
Stickman (SOS:SC)

## Appearance

Stickman is a black stick figure with a white fill on his head. It is a very simplistic design.

Stickman's height and every feature about him can be changed at will, since he is , as he puts it, "not a symbol, but an easily edited shape."

## Personality

Stickman is very pessimistic. He does not value his contestants as people, they're all just characters to him. Scripts and dialogues written into physical beings who become predictable after a while.

Stickman has convinced himself that he is the only "real" person besides his creator, the Cursor, because he is self aware of his situation while others are not.

## Abilities

Stickman can manipulate his own body shape to be anything he wants, because hes made of vectors and vectors are basically math turned into art. If you know how to manipulate the numbers, you can do anything with it. Besides that though, he has no abilities without his Tools of Creation.

The "Tools of Creation" are the Adobe Animate tools. Any animator that uses Animate CC would be familiar with them. They draw vectors, and they're used to create and manipulate animations. In this context, they are a recreation of the tool set an animator has, but given to the animation, which is Stickman in this case. This means that he can do quite literally anything with reality, since he lives within an animation.

The Tools can draw things, which amounts to creating an object he draws. They can also manipulate items which already exist, editing or deleting or moving them around.

If one knows how to use the Tools properly, the possibilities are endless for what it can do. There are very few limits to its power.