Year One

### Day 2

Gained Torch Elementalism in Geomancy class. Professor Koslov gave Mikelle 5 pick-me-up pills. Taught Mia art. Went to see Doctor Park and painted.

### Day 4

Gained second circuit Stone Elementalism in geomancy class. Good day in Hydromancy class gained

Hydromancy Bonus: Improved Encoding active learning increased (1d6/2)

Hydromancy Bonus: Improved Encoding active gains new feature (for every academic point over 2 gained, bonus roll gets +1)
Hydromancy Bonus: Max Willpower increased by 1d5 = 3

Joined Art club and did makeup Chemistry with Blue.

## Weeks 2-6 timeskip

### Class Bonuses

Geomancy Bonus: Light Saber Elementalism unlocked
Geomancy Bonus: Fourth circuit gained
Geomancy Bonus: fourth circuit Light Elementalism unlocked
Your Geomancy has grown to 2.

Chemistry Bonus: Material Identification learned
Chemistry Bonus: Max Willpower increased by 1d5 = 4
Chemistry Bonus: third circuit Fire Elementalism unlocked

Hydromancy Bonus: Willpower Coating learned
Hydromancy Bonus: Illusion Solidity learned
Hydromancy Bonus: Max Willpower increased by 1d5 = 5
Your Hydromancy has grown to 5.5.

### Encoding Spell Improvements

Research Success: Improved Encoding passive learning increased (1d5/2)
Research Success: Improved Encoding passive gained new feature (double banked Research)

Research Success: Improved Encoding active learning increased (1d7/2)

### Research: Multithreading Improvements

Research Success: Multithreading passive pool increased to 8

## Week 7

### Day 1

Learned Impossible Illusions in art class. Exercised in the fitness center learned Second Wind. Meet with Professor Koslov to identify the sword of whimsy. Killed Luica Stauss.

### Day 2

Foolishly went to class. Saw Doctor Park.

### Day 3

Gained Psychosis (Obsession: Lucia Strauss). Painted. Trained sword fighting learned (One handed, Basic). Met with Professor Blue.

### Day 4

Gained 4th circuit and water Elementalism in Geomancy. Learned Acid Elementalism Chemistry class. Learned Emotive Illusions in Art class. Gained Aeromancy and trained it. Joined the Blooded.

### Day 5

Geomancer skill gained from Geomancy class milestone. Third Circuit stone elementalism unlocked in Geomancy class. Chemist skill gained from chemistry class milestone. Material Identification improved and gained 1d5 -> 3 willpower in chemistry class. Told Graham he had a hit on him. Researched sleep and got a credit from an art commission. Learned about Red Lightening.

### Day 6

Fourth Circuit fire elementalism unlocked in Geomancy Class. Trained Aeromancy. Met with Savitr Mukesha.

## Week 8-12 timeskip

### Research: Improved Encoding

* Improved Encoding active learning increased (1d8/2)
* Improved Encoding passive learning increased (1d6/2)
* Improved Encoding passive gained new feature (rudimentary premind)
* Improved Encoding active gained new feature (triple banked research)

### Train: Extradimensional Symbiotic Materials

* Crystal Gauntlet improved
Crystal Shield learned
-1 Maximum Willpower

* Crystal Barbs learned SHINY learned -2 Maximum Willpower Your Aeromancy has become (1).

### Research: Sleep

* Restful Sleep learned (+1 Willpower recovered per full night's rest)
* Efficient Sleep learned (Pay 10 Willpower to gain another action. Sleep does not reduce stress. Incompatible with Restful Sleep)

### Geomancy class bonuses

Second Circuit water elementalism unlocked

## Week 13

### Day 1

Layered Illusions learned in art class. A student feel asleep in Hydromancy class. Mikelle took him to Doctor Park. Meet with Blue and painted in the Art Club.

### Day 2

Mathematician Skill improved as a Calculus class Milestone. Gunpowder recipe learned as a chemistry class bonus. Trained on Resistance Machine and painted a commission for 2 credits.

### Day 3

Researched improved encoding and make up hydromancy. Took Mia to the Art club.

### Day 4

Make up Geomancy. Photocopy skill learned in general art class. Went to Shop Club. Went to Art Club with Mia. Researched Improved Encoding.

### Day 5

Third Circuit water elementalism unlocked Geomancy class. Chemist skill improved and Sticky Foam learned as chemistry milestone. Did make up Geomancy. Painted in Art Club and improved Artist Skill Credit pool becomes [1,1,2,5] from [.5,1,1,2,5]). Made a commission for 2 credits.

### Day 6

Geomancy milestone increase geomancy headway dice to 1d3 after vote. Researched Improved Encoding which resulted in Second Level Improved Encoding learned (2 Willpower: 1d10/2 Academics).

Did make up General Art and got the general art milestone of Vivid Illusions and 1d5->5 max willpower. Also hung out with Blue.

## Week 14

### Day 1

Arranged a meting with Mia in two days. Learned numbing agent in Organic Chemistry. Gained 1d4->1 max willpower in remedial Hydromancy class. Trained on treadmill and Painted. Lucky's game for 3rd years started.

### Day 2

Learned Clotting Agent in organic chemistry class. Fifth Circuit light elementalism unlocked in geomancy class. When to the Requisition office for some chemistry supplies. Unsuccessfully studied our needle of willpower poison.

### Day 3

Good Taste skill gained in painting class. Sixth Circuit unlocked in geomancy class. Light Saber Elementalism improved in geomancy class. Told Graham that he had 16 credit bounty now. Made 2 credits from a commission and had fun painting Mia.

### Day 4

Gained 1d5->3 max willpower in hydromancy class. Sixth Circuit light elementalism unlocked in geomancy class. Helped Graham kill Ailis Quigley and got a an obsession with her.

### Day 5

Painted 3 paintings dedicated to Ailis Quigley learned Macabre Illusion, Invisibility spell and gained 1d5->4 max willpower. Took Ailis Quigley's body to Park and looted it for Needle Token and Doppelganger Totem. Researched restful sleep.

### Day 6

Gained 1d5->3 max willpower in hydromancy. Gained express art skill in painting class. Gained Gaian Filtration and Seventh Circuit from completing painting series. Watch movies with Amy Blue. Met with Savitr.

## Week 15-19 timeskip

Bliss learned. (Fake) Aeromancer skill gained. (+1 To training Aeromancy).

### Hydromancy class bonuses

Gained Aisthephagy and improved Silent Communication from hydromancy class bonus. Learned Mind reading from hydromancy milestone.

### Improved encoding research

Research Success: Improved Encoding Active gained new feature (2 Willpower: Quadruple banked research instead)

### Combat training

Combat Illusion learned

Main Gauche learned

Sand Attack Maneuver learned

Combat High learned

### Organic Chemistry class bonuses

Magical Chemist skill learned (Magical componds are unlocked)

Inadvertant Chemist skill learned

### Restful Sleep research

Research Success: Restful Sleep improved (Stress loss becomes 1d2) -1 Maximum Willpower

### Geomancy class bonuses

Second Circuit Acid Elementalism unlocked (Can corrode with a touch)

Third Stage Torch Elementalism unlocked (Can make light produce heat)

Forth Circuit Water Elementalism unlocked (Basic Hydrokinesis)

## Week 20

### Day 1

Trained Parkour between class. Makeup Sample obtained from Graham. Sleep curse hit someone in Geomancy class interrupting class. Researched improved encoding and made a breakthrough. Talked to Professor Koslov about the sleep curse.

### Day 2

Improved commission dice from milestone of completing art class. Magma Elementalism unlocked from geomancy class bonus. Researched runes successfully. Trained new element painting elementalism.

### Day 3

Biologist skill learned in Biology class. Fourth Circuit Stone Elementalism unlocked in geomancy class raising Geomancy rating to 2.5. Researched restful sleep and restful sleep improved. Make 3 credits from 2 commissions. Then went to the Art club to check up on Mia. Mia told Mikelle that he had the sleep curse. Graham with a crushed arm came in chased by Lau. Mikelle,Graham, Mia and Cyril fought Lau. Lau left after being injured a bit and Mel joined the fight. After Graham, Mikelle and Mia went to Doctor Park to deal with Graham's arm and Mikelle's sleep curse. Doctor Park revealed that Mia is a thrice-Cursed causes her to run. Mikelle runs after her after picking up the sleeping pills to deal with the sleep curse. Mikelle and Mia have sex. All in all a very busy day.

### Day 4

Skipped classes in order to make 4 gift paintings for the other members of the Art club and research the blooded.

### Day 5

Researched Multithreading successfully between classes. Graham beat Mikelle in arm wrestling with the new arm he got from Doctor Park. Went to art club to offload gift paintings could not find them and sculpted instead. Tried to find Professor Koslov, but could not.

### Day 6

Lethal Targeting learned in Biology class. Tried to offload gift paintings between classes. Painted in the Art club and learned Soporific Illusion Tried to hunt down Lumberjack well we were still cursed failed.

## Week 21-25 timeskip

### Biology class

Learned Biological Identification as a class bonus

Learned Anima Perception as a milestone bonus

### Hydromancy class

Learned Mental Encryption as a class bonus

Learned Willpower Blast as a class bonus

learned Deceptive Illusion as a class milestone

### Chemistry Class

Learned Nutrient Goop as a class bonus

Learned Precision as a class bonus

Learned Deadly Neurotoxin as a class bonus

Learned Batch Processing as a class milestone

### Geomancy class

Geomancy Bonus: Seventh Circuit Light Elementalism unlocked
Geomancy Bonus: Fifth Circuit Fire Elementalism unlocked
Geomancy Bonus: Fifth Circuit Stone Elementalism unlocked
Geomancy Bonus: Fifth Circuit Water Elementalism unlocked
Geomancy Bonus: Eight Circuit gained
Your Geomancy has increased to 3.

Geomancy Academic Milestone Novelty (Circuits for unique elements unlock two at a time)

### Research: Premind

Research Success: Willpower Partition Ritual (Spend any amount of Max Willpower to increase the Premind's Willpower Pool at a 3:1 Ratio)

Research Success: Premind Encoding Ritual (Pay 5X Willpower to teach your Premind a spell that costs X willpower and a simple trigger)
Research Success: Willpower Partition Ritual improves (2:1 Ratio)

### Research: Regeneration

Research Success: Combat Regeneration learned (Pay 10 Willpower: Rapidly regenerate lacerations, contusions, and burns)

Made 14 credits painting commissions

### Research: True Sight

Research success: Directional False Sight learned (Pay 5 Willpower: Gain True Sight in a small cone. Renders you blind otherwise.)

## Week 26

### Day 3

Researched premind successfully. Went to lay a claim on Graham's bounty and took all 3 trials. Fought The Emissary for the trial of honor. Looked up the intranet on Annabelle Straw for the trial of blood. Talked to Graham to tell him the news. Painted.

### Day 4

Savitr started putting in traps to defend the house. Stalked Annabelle and was attacked by Camila. Painted and improved Macabre Illusion and got life's forge mediation. Studied willpower poison again this time successfully. Trained Aesthepagy.

### Day 5

Painted. Savitr gets a pet starsquid. Make a commission for 2 credits. Painted something for Miss Blue and improved commissions. Met with Mia. Was attacked by Wolfboy and learned Numbness illusion. Met with Blue.

### Day 6

Hunted and killed Annabelle Straw. Used life's forge mediation. Trained Aeromancy for coverage (now covers chest and upper stomach). Saw Delpho on the way to meting Mia and ran from him.

### Day 7

Did a commission for 1 credit. Painted. Trained Painting elementalism twice. Studied the needle token and failed. Dami organized a mass killing the the test area.

### Interlude

Silent Communication improved (Pay 5 Willpower: Send a message to anyone you have previously messaged)

### Day 1

Trained Painting Elementalism and Attunement Speed three times with Mia learning Rush attune. Then trained Painting Elementalism again.

### Day 2

Trained Attunement Speed with Mia learning Synchronized Attunement. Then trained Painting Elementalism 3 times unlocking it. Then painted a wisp of Contrast.

### Day 3

Went to classes under illusion. Locus Attunement Learned in geomancy class. Pattern Recognition improved in Linear Algebra class. Went to Art Club and finished the trials. Was attacked by Wolfboy. Met with Professor Koslov and made a gradient wisp Subtle Touch learned.

### Day 4

Rush Attune improved in Geomancy class. Mass Production gained in Inorganic Chemistry class. Became a Lab partner with S. Researched True sight and trained Crystal Armor; Armor now covers Stomach and upper left Thigh and Dazzle learned.

## Week 28-32 timeskip

(Fake) Aeromancer improved (Aeromancy headway rolls now 1d3 from 1d2)​

### Philosophy Class

Bonus: Self-Awareness gained (+1 Willpower recovered from all meditations)​

### Geomancy Class

Milestone: Geomancer's Eye gained (Automatically identify most Geomancy)

Bonus: Ceromancy Learned (Can attune by destroying a sufficient regent)

Bonus: 6th Circuit Fire Elementalism Unlocked (You can launch small fireballs)​

### Sculpting Class

Bonus: Invisible Box learned (3 Willpower: produce illusionary pantomime barriers)​

### Linear Algebra Class

Bonus: Pattern Recognition Improved (Active now extrapolates all possible vectors of attack)​

### Inorganic Chemistry Class

Ionic Preservative learned (Table salt. DC 5)

Oxygen Destroyer learned (Violently reacts with and consumes free oxygen molecules. DC 200. Potential Catastrophe)​

### Hydromancy Class

Bonus: Sun's Glory Meditation learned (Gain 3 stress and 5 Willpower. Must be chosen before sleeping and only at less than 5 stress. Costs no actions.)​

### Research: Optimized Development

Research Success: Optimized Development Learned (Headway dice are now rolled before AND after training. Actions on an 'impossible' or 'currently impossible' goal will be automatically redirected to another training action. No hidden training DC. Lethal and serious training accidents will be prevented. Gain a +1 bonus when training alone. Pay 20 Willpower to get a +20 bonus to training.)
-10 Maximum Willpower

### Training: Aisthephagy

Success: Aisthephagy improved (Now returns 1d2 willpower up from 1).

### Training: Art Infusion

Success: Art Infusion improved (Targets gain the Charged quality)
Success: Art Absorption learned (Can destroy Charged Geomantic Artwork to regain 1 willpower)

Success: Art Infusion improved (Pay 5X Willpower while creating art: give it Charged X)
Success: Art Absorption improved (Can remove Charged X state from any Artwork to regain X willpower)
Success: Art Absorption improved (Can destroy a Charged X Geomantic Artwork to regain Xd3 willpower)
Success: Painting Elementalism improved (Imbuing a target using a Charged Wisp grants the Tagged state)

Grafiti learned (While a target remains Tagged or Charged, you have a general sense of its location and condition.)

### Training: Painting Elementalism

Success: 3rd Circuit Painting Elementalism Unlocked (Can actualize Compound Wisps, and create them from/split them back into two component Wisps.)​

Novelty: 4th Circuit Painting Elementalism Unlocked (Can create and imbue Essences. Can actualize one Essence.)​

### Training: Mind Reading

Success: Mind Reading Improves (Can now read surface thoughts of touched willing targets)

Success: Mind Reading Improved (Can pay 2 additional willpower to read minds at line of sight)

## Week 33

### Day 1

Conduit Attunement learned in geomancy class. Mel dragged us to an Art Club meeting in response to Ricardo's death. Mikelle voted for Madison leading to her becomes the new president. Then researched Multithreading unsuccessfully.

### Day 2

Went the Art Club and joined everyone in killing Leroy. Jessica died and Mikelle lost an eye. Crystal Armor improved (Now covers lower left half of face) -2 Maximum Willpower saving Mikelle's life. +1d10 = 4 Max Willpower gained from sweet revenge.

### Day 3

Skipped morning classes and used Life's forge mediation and painted. Mel offers Mikelle a favor. Molecular Filtration Learned in Inorganic Chemistry class. Practiced Mind gained as a Hydromancy class milestone. Attacked by and make a fool of Wolfboy. Research Multithreading successfully. Efficiency Ritual learned.

### Day 4

6th Circuit Water Elementalism unlocked in Geomancy class. Brute Force Dispel learned in Hydromancy class. Went with Camila to meet the chess club. Used Efficiency Ritual for Improved Encoding.

### Day 5

Inferential Analysis gained as Philosophy Academic Milestone. Go to Art Club to ask Mel to train Mikelle and Mia in geomancy. Met with Blue.

### Day 6

8th Circuit Light Elementalism Unlocked from Geomancy class bonus. Fists of Iron learned from Sculpting class bonus. Illusion Replication learned from Linear Algebra class bonus. Met with the Art Club and decided to do a Mutual Defensive Pact with the Chess Club. Then when and told the Chess Club.

### Day 7

+1d3=2 Max Willpower gained as a Philosophy class Bonus. Did two commissions using Express Art to gain 3 credits. Successfully trained Improved Encoding.

## Week 34-34 timeskip

### Interlude face of fear

(Fake) Aeromancy Improves (+2 Aeromancy Headway whenever you successfully train Aeromancy)​

### Philosophy Class

Bonus: +1d5 = 1 Max Willpower

[ ] Dogma +2d5 Max Willpower. Increased resistance to mental effects.

**[X] Epistemology +1 to Non-Academic Bonus Rolls, +2d5 Trivia**

[ ] Nihilism 50% chance to avoid Mental Breaks, -1 Stress gained from combat (minimum 1)​

### Geomancy Class

Bonus: 6th Circuit Stone Elementalism unlocked (You can conjure streams of sand from your hands)

Bonus: 7th Circuit Fire Elementalism unlocked (Your skin can severely burn anything it touches)

Bonus: Receptive Soul Meditation learned (Spend an action to gain a temporary circuit that lasts a day. Can be used multiple times.)

[] Earth Unlock 7th Circuit Stone Elementalism. Unlock Second Circuit Magma Elementalism

[ ] Sea Unlock 7th and 8th Circuit Water Elementalism

**[X] Sky Unlock 1st Circuit Air Elementalism. Gain 10th Circuit**​

### Sculpting Class

Bonus: Mold (You may spend willpower to make material more malleable.)

[ ] Marble Commision Dice pool improves, Fist of Iron Improves

**[X] Clay Learn First of Clay, Crystals become more Malleable**

[ ] Wood Learn Barkskin​

### Linear Algebra Class

Bonus: +1d5 = 5 Maximum Willpower

Bonus: Flurry Attack Learned (1 Willpower, Combat Illusion + Illusion Replication)

[ ] Scalar Batch Processing Improves, Mass Production improves

[ ] Vector Pattern Recognition Improves

**[X] Matrix Learn Illusion Auto-process**​

### Inorganic Chemistry Class

Bonus: Electro Goo Recipe learned (DC 20. Very sticky. *Very* conductive.)

Bonus: Concentrated Acid Recipe learned (DC 70. Extremely corrosive material. Potential Catastrophe)

Bonus: Antacid Recipe learned (DC 30. Neutralizes most acidic substances. Good for stomach aches)

Bonus: Degooer Recipe learned (DC 40. Washes away Electro Goo, Sticky Foam, and other adhesive substances. Irritating Odor)

Bonus: Mass Production improves (The first crafting action of the day has a 25% chance to be doubled)

[ ] Acid Concentrated Acid DC becomes 10 and produces double doses. Learn Poison Handling

[ ] Base Learn Slickness. Learn Poison Detection

**[X] Neutral +2d7 Max Willpower**​

### Hydromancy Class

Bonus: +1d7=2 Maximum Willpower

Bonus: Efficient Sleep improves (Now costs 8 Willpower from 10)

[ ] Mind Mind Reading improves, Improved Encoding improves
[ ] Body +20/+20/+20 Nonmagical Combat headway, +2d5 Max Willpower
**[X] Soul Learn Moon's Majesty Meditation, +1 Willpower Regeneration**​

### Mel Training

Breathless learned (-3 Maximum Willpower. You don't need to breath, but it helps.)

Flame Retardant learned (-2 Maximum Willpower. You don't catch fire. You can survive overheated environments. Paying willpower increases this effect.)

Burning Need Meditation learned (Gain 3 Stress and lose 1 Maximum Willpower to regain 11 Willpower. Only available when under threat. Requires time to concentrate.)

Shatterpoint learned (You can pay willpower to break solid objects. You have minor control of the direction the rubble flies.)

You have lost 3 maximum willpower.​

### Training: ESM

Success: Armor now covers whole left side.You have lost one maximum willpower.​

Success: Armor now covers full body.

Success: Repulse learned (Pay 2 Willpower, matter is repelled from one section of your armor)
You have lost one maximum willpower.​

Success: Lucia learned (Pay 10 Willpower and shed your armor to turn it into a remote-controlled crystal simulacrum.)

Aeromancy improves to 4​

### Shop Club

Bought a Everything Barrier Jacket for 50 Credits.

### Research: Restful Sleep

Restful Sleep Improves (Now restores 3 additional, from 2)
You have lost two maximum willpower.​

### Training: Improved Encoding

Success: Improved Encoding improves (Now cost 2 to etch memories, from 3)​

Success: Improved Encoding improves (now has a 10% chance to refund willpower)​

### Research: Body Reinforcement

Success: Overclock Learned (Twice as effective as Body Reinforcement. High chance of damage.)​

Success: Permanent Reinforcement (Your body is always under the effects of one willpower worth of reinforcement)
You have lost three maximum willpower.​

Success: Autocannibalism Learned (Temporarily weaken parts of your body for temporary willpower.)​

## Week 39

### Day 5

Rescheduled S's meeting. Researched Multithreading. Trained Painting Elementalism using Optimized Development 5th and 6th Circuit Painting Elementalism Unlocked. Researched Multithreading successfully. Researched Restful Sleep and learned Rejuvenating Rest.

### Day 6

Trained Painting Elementalism using Optimized Development and Seventh and Eight Circuit Painting Elementalism Unlocked. Meet with S and learned learned SEP Field. Researched Stress Management and learned Destressor Recipe. Told Mia about having sex with Lucia.

### Day 7

Researched Replacement Eyes with Insufficient Physiology and gained +1d2=1 Trivia. Trained Painting Elementalism unsuccessfully. Cast Healthiness to check for health problems. Researched Mental Fork with Insufficient Computer Science and got +5 Mental Fork Headway​. Trained Painting Elementalism then trained it again with Optimized Development and unlocked 9th and 10th Circuit Painting Elementalism. Geomancy improved to 4.5​. Was visited by Doctor Park.

## Interlude

True Sight improves (Recasting true sight in the same day only costs 1 willpower)​

## Week 40

### Day 1

Mastery of One's Fate Ritual learned in Hydromancy class as a bonus. Used mental fork with Life's Forge Meditation and Painting and gained +1d5=3 Max Willpower​. Then painted again.

### Day 2

Got a Cookie from Doctor Park. Gained Geomancy class bonus Geomancer improves (+4 to Geomancy training, from +3)​. Painted with Camila. Researched Multithreading. Picked up High Quality Barrier Jacket.

### Day 3

Trained Circuit Duration with Mia Gaian Filtration improved (First circuit damage of the day is prevented automatically)​ and Circuit Duration increased minorly.

Trained Circuit Duration with Mia again; Circuit Duration increased minorly and Circuit Pliancy.

Trained Circuit Duration with Mia again; Success: Circuit Duration increased minorly and Circuit Hotfix learned (Pay 3 willpower for a 50% chance to refresh a single attuned circuit. If you succeed, it is as if you had just attuned it. If you fail, you obtain circuit damage. Additional circuit refreshes only cost 1 Willpower.)​

Trained Circuit Duration with Mia again without success.

Did not answer the knock on the door.

### Day 4

Watched the freshmen frenzy.

Sword Fighting improves (You gain a bonus to fighting lances, staffs, and pole arms when using a sword)

Carbon Monoxide Maneuver learned (As long as you have 3 circuits attuned to Fire and 1 to Air, you can generate Carbon Monoxide)

Bio-metalic Materials Recipe learned (A dense metal that works well with living tissues. Much less likely to be rejected as an implant. DC 50)

Dead Eye improves (You may now pay willpower to overcome unreasonable conditions.)

Freshmen Dossier Complete
+5 Maximum Willpower​

### Day 5

Physical Chemistry class bonus Endothermic Coating learned (A liquid coating that rapidly absorbs heat. DC 20, Potential Catastrophe)​. Hydromancy class Willpower Detection improves (Significantly large amounts of willpower can be detected automatically) -1 Maximum Willpower​. Met with Savitr. Met with Professor Blue​.

### Interlude An Educational Experience

Illusionist gained (+3 to training Illusions)​

## Weeks 41-45 timeskip

### Aeromancy class

Aeromancy Bonus: Inferential Analysis Improves (If you know a concept, you can get the gist of actions to avoid)
Aeromancy Bonus: Inferential Analysis Improves (If you know a concept, you can get a hint of its weaknesses)
Aeromancy Bonus: Dazzle Improves (You may selectively target who is affected)
You have lost one maximum willpower
Aeromancy Bonus: Attract Learned (Pay 2 willpower: you may attract matter to a section of your crystals)
Aeromancy Milestone​

Choose a bonus:

[ ] Not of the World 50% chance to unlock a circuit; 20% chance to learn Gaian Rejection

**[X] Twisting of Sanities +1d5 Max Willpower; Improve Inferential Analysis**

Aeromancy Milestone: +1d5=2 Max Willpower

Aeromancy Milestone: Inferential Analysis Improves (With a small amount of data, you can get a very accurate estimation of an Aeromancer's concept.)

[ ] Impossible Geometries +0/+20 Aeromancy Headway; 20% chance to gain Compliant Crystal​

### Physical Chemistry class

Chemistry Bonus: Eschew Materials learned (4 Willpower: You can mimic simple catalysts with your magic alone. Very Inefficient)

Chemistry Bonus: Special Ingredient (You may pay 1 willpower when you craft chemicals to infuse them with your magic. Does nothing)

Physical Chemistry Milestone​

Choose a bonus:

[ ] To Craft One's Finest Works Gain Slow and Steady; Learn one useful recipe

**[X] To Devise the Greatest Concoctions Gain Mad Scientist; Learn one impractical recipe**

Chemistry Milestone: Mad Scientist gained (+20 to developing Unique Concoctions. +20 to crafting concoctions you invented.)

Chemistry Milestone: Deastralizer recipe learned (Forcibly bounds with ethereal and intangible entities, binding them in place and allowing for physical contact. DC 120, 5 Willpower)

[ ] To Flood the Market Improve Mass Production; Learn one practical recipe​

### Hydromancy class

[ ] Man of Magic +1d5 Max Willpower; 20% chance to gain Willpower Burst

**[X] Man of the Mind Gain Mentalist; Improve Mind Reading**

Hydromancy Milestone: Mentalist gained (+1 to training related to the mind)
Hydromancy Milestone: Mind Reading improves (You may target unwilling minds for two additional willpower. Your intrusion is obvious.)​

[ ] Man of Mystery Invisibility Illusion improves; 20% chance to learn Imperceptible​

### Psychology class

Psychology Bonus: Mind Reading improves (Costs 4, from 5)
Psychology Milestone
​Choose a bonus:
[ ] Id Learn Inner Want Meditation; 50% chance to learn Base Desire Illusion

**[X] Ego +2d5 Max Willpower; 10% chance to learn Self, Paramount**

Psychology Milestone: +2d5=3 Max Willpower

Psychology Milestone: 1d10 = 2 < 10

[ ] Superego Learn Normalization Illusion; 50% chance to learn Bindings of Guilt​

### Geo-Hydro Interactions class

Geo-Hydro Bonus: Geomantic Flexibility improves (Now costs 4 to create a temporary circuit, from 5)
Geo-Hydro Bonus: Geomantic Flexibility improves (You may now create a second temporary circuit for 2 additional willpower. You may create a third for an additional 1.)
Geo-Hydro Bonus: Self Attunement (You may attune circuits to yourself. For every five attuned this way, you gain 5 temporary willpower. This willpower can place you above your maximum willpower. This willpower, if not spent, is lost when the circuits detune, and cannot be used outside of combat.

Geo-Hydro Interactions Milestone​

Choose a bonus:

[ ] Mind of the World Unlock a circuit; 50% chance to improve Self Attunement

**[X] World of the Mind +1d10 Max Willpower; 5% chance to learn Personal Domain**

Geo-Hydro Interactions Milestone: +1d10=6 Max Willpower

Geo-Hydro Interactions Milestone: 1d20 = 17 < 20

[ ] I, Gaia Unlock 1d4 circuits for random elements; 25% chance to learn Communion Attunement​

### Geomancy class

Geomancy Milestone

Choose a bonus:

**[X] Breaking the Bonds Unlock a circuit; 25% chance to learn Elemental Deconstruction**

Geomancy Milestone: 11th Circuit Unlocked

Geomancy Milestone: 1d4 = 1 < 4

[ ] Melding the Materials Unlock one circuit for a random Hybrid Element; Gain Elemental Puree

[ ] Feeding the Flames Unlock the next 1d5 circuits of Fire Elementalism​

### Research: Restful Sleep

Success: Restful Sleep improves (Regain 4 additional willpower when sleeping naturally, from 3)
Success: Restful Sleep improves (Regain 2 additional willpower when sleeping unnaturally, from 0)
You have lost 2 maximum willpower.
You have run out of research for this topic.​

### Research: Efficient Sleep

Success: Efficient Sleep improves (Costs 7, from 8)
Success: Efficitent Sleep improves (You cannot gain stress from nightmares when using Efficient Sleep.)​

### Research: Multithreading

Success: Multithreading improves (Pool increased to 40, from 30)

Insufficient Computer Science
+1 Hydromancy Headway
​

### Research: Mental Defenses

Success: Mental Expulsion learned (Pay any amount of willpower to attempt to forcible eject invading minds.)

Success: Mental Fortifications learned (It is harder to invade your mind.)
You have lost three maximum willpower.

Success: Mental Expulsion improves (You can now sense if you have succeeded.)

Success: Mental Expulsion improves (You may attempt a weak dislodge without paying willpower.)

### Training: Mental Fork

Success: Mental Fork improves (Costs 9, from 10)
You have lost 1 maximum willpower

Success: Mental Fork improves (Costs 8, from 9)
You have lost 1 maximum willpower

Success: Mental Fork Improves (Instead of doing two actions at once, you may instead get +1 to d10 rolls and +10 to d100 rolls)

Success: Mental Fork Improves (Costs 7, from 8)
You have lost 1 maximum willpower

### Painting elementalism

Painting: Pointillism (Wisp)

Painting: Awe (Essence)

Painting: Rock (Lesser Entity)

Painting: Candle (Entity)​

Painting: Target (Lesser Entity) x2​

## Interlude Adrift

Magical Prodigy Improves (+2 to training Magic, from +1)​

## Week 46

### Day 1

Aeromancy class bonus +0/+10 Aeromancy Headway​ gained.

Not sure about the rest of the day the links don't work right. I assume that mastery of one's fate was used because it was active next day.

### Day 2

Trained Improved Encoding and improved (Now 20% chance to refund, from 10)​. Attempted to trained Hydromancy class and lost 5 max willpower because Professor Cadwell is jerk. Lariat Maneuver learned in Geomancy class. Attacked by Wolfboy took him to S's house and killed him and gave S the body. Used Mental fork to train Painting Elementalism and Illusion Solidity. Painted well using Life's forge meditation with mental fork.

### Day 3

Agreed to Spar with Camila and she raped us after winning. Gained 6 credits from commission.

### Day 4

Multitasked Production learned in Chemistry. Painted twice with use Life's forge meditation once and gained +1d5 = 2 Max Willpower​.

### Day 5

In Geomancy class Magma Elementalism improves. When to the chess club. Used Optimized Development to train DODGE and was successful. Use Aeromancy to make a Crystal Eye.

## Weeks 47-51 Timeskip

### Aeromancy Class

Aeromancy Bonus: (Fake) Aeromancer Improves (Headway training die improves to 1d4 from 1d3)

**[X] To Achieve the Improbable (Fake) Aeromancer Improves**

Aeromancy Milestone: (Fake) Aeromancer Improves (+1 Headway whenever you unsuccessfully train Aeromancy)

[ ] To Believe the Impossible Learn 1d6-2 Random Aeromancy Abilities

[ ] To Conceive the Irrational +1d5 Max Willpower. Inferential Analysis Improves​

### Physical Chemistry Class

Chemistry Bonus: Paralytic Agent recipe learned (Poisonous Gas that locks out muscle movement. DC 80. Potential Catastrophe)

Chemistry Bonus: Paralyze Heal recipe learned (Topical Medication that restores muscle movement and greatly increases sensitivity of the skin. DC 120)

Chemistry Bonus: Batch Processing improves (Successful Chemistry Actions produce 2d2 doses, from 1d3)

[ ] Factory Method Improve Mass Production; Learn one practical recipe

[ ] Anarchist's Cookbook Learn 2d5 dangerous recipies

**[X] Safety First 20% chance to learn Danger Precognition. Otherwise, gain Safety Measures**​

Chemistry Milestone: 1d5=5 >= 5; Success

Chemistry Milestone: Danger Precognition learned (If you would be endangered, you are given a nonspecific warning 5 seconds beforehand. You may pay 1 Willpower to temporarily increase the warning time by 5 seconds, up to 10 times.)
You have lost ten maximum willpower.

### Hydromancy Class

Hydromancy Bonus: +1d5=3 Max Willpower

Hydromancy Bonus: Hydromancer improves (+2 to training, from +1)

Hydromancy Bonus: Grand Experiment improves (Now grants 10 Max Willpower every year)

Hydromancy Bonus: Grand Experiment improves (Now grants +1 Willpower regain every year)

[ ] The Stoic 20% chance to learn Negate Injury, learn Tough Skin otherwise

**[X] The Cynic Learn Discern Lie. +1d5 Max Willpower**

Hydromancy Milestone: Discern Lie learned (Pay 1 Willpower: You become aware whenever somebody talking to you lies.)

Hydromancy Milestone: +1d5=5 Max Willpower

[ ] The Hedonist 20% chance to learn Stimulation, learn Enhance Sensation otherwise​

### Psychology Class

Psychology Bonus: +1d5 = 1 Max Willpower

Psychology Bonus: Empath learned (Pay 1 Willpower: Gain a sense of what your target is feeling.)

Psychology Bonus: Mind Reading Improves (By paying 5 additional willpower, you may leave a mental beacon in your target. So long as the beacon remains, attempts to read their mind cost 3 less, minimum 1. Beacons may be discovered and disrupted, but won't expire on their own.)

[ ] The Mind 10% chance to gain Mind 5.5 and the relevant skill

**[X] The Will +2d7 Max Willpower**

Psychology Milestone: +2d7=7 Max Willpower
[ ] The Madness 20% chance to gain Functionally Insane. 20% chance to gain Stress Guard​

### Geo-Hydro Interactions Class

**[X] This Link I Forge Gain two Circuits. Improve Geomantic Flexibility**

Geo-Hydro Interactions Milestone: You have gained two circuits.

Geo-Hydro Interactions Milestone: Geomantic Flexibility improves (Temporary circuits cost 1 less.)

[ ] This Line I Draw 20% chance to gain Beneath Gaia's Notice, otherwise learn Abort Connection​

### Geomancy Class

Geomancy Bonus: 7th Circuit Water Elementalism unlocked (You may rapidly accelerate globs of water.)

Geomancy Bonus: 9th Circuit Light Elementalism unlocked (Light you wield is somewhat harmful to matter, increasing with intensity and concentration.)

**[X] Conduit of Gaia Gain 1d4 Circuits**

Geomancy Milestone: 1d4=3; You have gained three circuits.​

[ ] Source of Light Gain a Circuit; Unlock the next 1d3 levels of Light Elementalism.

[ ] Guide of Elements Unlock the next level of Fire, Stone, Water, Air, Acid, and Magma Elementalism.​

### Training: Mental Fork

Success: Mental Fork improves (Consecutive Mental Fork actions cost two willpower less)

Success: Mental Fork improves (Bonus from Focusing both mind's on the same task is now +2 for 1d10 and +20 for 1d100 rolls. From +1 and +10)

### Training: Illusion Dispel Resist

Success: Stamina Sap learned (When ever an enemy successfully dispels your illusions, they are forcible drained of some energy.)
You have lost one maximum willpower.

Success: Dispel Buffer learned (Your illusions are capable of absorbing a small amount of energy before they begin to destabilize)
You have lost three maximum willpower.​

### Training: Illusion Solidity

Success: Illusion Solidity improves ('Solid' illusions have a chance to interact with other magic as if they were real. The more 'solid' the higher the chance.)

Success: Illusion Solidity improves (You may now pay up to 3 willpower to increase 'solidity,' from 1)

### Training: Illusion Subtlety with S

Success: Undetectable Illusions learned (It is impossible to notice when you cast your illusions without an extraordinary magic sense. Flaws within the illusion can still give it away.)

Subtle Touch has been made obsolete.

## Interlude The Humanitarian

Altruism gained (Gain 2 Maximum Willpower whenever you go out of your way to help someone with no expectation of reward.)​

## Week 52

### Day 4

Asked the Librarian about Universal Illusion Ensnarement found that the Topic not covered gained +10 Illusion Headway​. Visited the Chess Club read Computer Science: Review and Strategy. Daphne upgraded our eyepatch. Trained Painting Elementalism with Optimized Development 11th and 12th Circuit Painting Elementalism unlocked. Made a Contingency for Savitr's Betrayal.

### Day 5

Went with Camila to the Bloodied meeting. Trained Sword Fighting; Two-handed learned (You may effectively wield a sword in two hands)​. Used Mental fork to cast Mastery of Ones fate twice. Used Optimized Development to train Universal Illusion Ensnarement found the DC to be very high. Trained light elementalism with mental fork.

### Day 6

Trained Sword Fighting and Light elementalism two times; 10th Circuit Light Elementalism unlocked, Counter Attack learned (When possible, your dodges will put you in a position to attack decisively.). Continued training Sword Fighting with Graham another 2 times while using mental for to train Aisthephagy successfully.

### Day 7

Trained Light Elementalism; 11th Circuit Light Elementalism Unlocked. Trained Bone Reinforcement Success: Bone Reinforcement learned (As long as crystals remain in your body, your bones are much sturdier.) You have lost two Maximum Willpower. Trained Willpower Coating; Willpower Coating improves (Your coated willpower is somewhat hostile to everything but you.)​. Trained Circuit Duration two times; Circuit Duration increases minorly (Now 1 hour 30 minutes from 1 hour 20 minutes), Circuit Hotfix improves (60% chance of success from 50%)​, Circuit Duration increases minorly (Now 1 hour 35 minutes from 1 hour 30 minutes), Circuit Searing ritual learned (5 Maximum Willpower: You may lock a single circuit into being permanently attuned to a single element. You may only have one circuit locked in this manner. You may detune the locked circuit freely, but you will suffer massive circuit damage.).