recursal/Fanatic-Fandom huggingface dataset:
The Mages of Maag Ca'Shaan

Maag Ca'Shaan is a notoriously mysterious land, and its inhabitants maintain this secrecy, none more-so than the mages of the island nation. In spite of their secrecy and their tight maintenance of state secrets, and mysteries information still leaks to the wider world.

The Inquiry is one of the most well known groups of wizards from the lands of Ca'Shaan. Trios of magicians, with one representative wearing robes or coats of black, red and white respectively. These three represent offices among the magicians: Convictors - Ebony magi, Prosecutors - Crimson magi, and the Jurists - Alabaster magi. While the details remain hazy of their roles, they are known collectively to be arbitrators and police of the use of magic, not simply in their homeland, but are welcomed into the most unexpected places across the known lands of Caligos. Their exploits have risen to the level of legend in many places, with stories of incredible power among their numbers.

### Ordu Jurista

Jurists - Alabaster magi - Magus Jurists, legal authorities of Ca'Shaan.

### Ordu Prosecura

Prosecutors - Crimson magi - Investigators of magical misuse, as well as discovery of those who wield the Magisphere for the purposes of recruitment.

### Ordu Convica

Convictors - Ebony magi - Incarcerators of magical crimes and the punitive executives of Maag Ca'Shaan.

### Ordu Foci

The Forcers - Lapis magi - Researchers - are another office of arcanists that have been seen by members of the wider public but remain largely shrouded in mystery. Their outstanding features seen thus far place them in places devoted to research, and they bear blue robes or coats of office.

### Ordu Retainus

The Retainers - The Amber magi - Ca'Shaani Historians.

### Ordu Gris

Ordu Gris - Achroma magi - Dictators, political radicals that take the presumptions of the Viridian to an extreme level. The "Greys" ply their efforts to stand next to the Viridian magi as guides of history. They believe that the police action of the Tower is the beginning and requires more action.
Thea

Thea is a hobbit and recent fast friend of the large, odd man Theodor. Having met in the wood, the two have found themselves travelling companions, leading them into Kelenor for seemingly mercenary reasons.

Recent events found her in a peculiar circumstance while visiting. A series of explosions followed by a robbery and a peculiar bizzare string of events involving a city-guardsman named Leon, Theodor, the odd and seemingly magical Volney Phoenixlash, and the enigmatic Vitis led them along with the waif Breeta into a hidden mountain cave beneath Mount Dorman.
The Yavigmuth

**The Yavigmuth** - The Republic Navy of Hilden, and part of the wider Republican Army and Navy.  Answerable to the Region Sovereigns of the Hilden Senate, an ancient tradition meant to make division of powers and to aid the mostly coastal capitals to be capable of quick action.  Based out of Castle Aspide, and nearby Adderit.
Shov Dai

NATION - The Confederation of Shovien City States, The Hunter's Veldt, The Bondsman's Coast. Located on the southwestern coast of Meindra, just west of the Shuki Disputed Territory, along the Hine Sea. The Shov people are fiercely independent, and have largely ignored any collective descriptives.

The chief language is Common (New Hilde), however a whole litany of languages are used as market.

## Cities

The only city of note in the Saga campaigns thus far has been Halkiel.
The Nine Siblings - The One Made Three, and The Three Threed

"In the name of the One, made Three, and the Three thus Threed."

- Written upon the tiny, isle gate east of Meindra.

## Divine Nature

The Nine Siblings are nine powerful, divine beings identified by the goddess Shoah, creators of the living races, and gods of the world. She classed each in threes and as being of light, twilight and darkness. Within each trio she identified each as being of law, balance, or chaos. Thus did she describe them, respectively, her siblings:

"Of the Light:"

* *Atarak*
* *Daetum*
* *Gea*

"Of the Twilight:"

* *Shoah*
* *Elbaed*
* *Shellaelah*

"Of the Darkness:"

* *Taeynev*
* *Zeadra*
* *Berham*
Toni

**The Toni** - A copper skinned, dark-haired, nomadic, human people.  Their origins are shrouded in mystery and they are often considered with a mixture of amusement and distrust by other groups and people.  They are widely traveled and are seen throughout the continents of Vaanth, parts of Yan and the Blorian Rise.

They have a decidedly negative reputation, with mawkish, overconcerned stereotypes being typical. They will often be accused of everything from petty theft, hoax peddling and hucksterism to kidnapping and cultic murder.  They often ingratiate themselves to locals by being fawning, overly helpful and even charismatic or entertaining.  The balance of bad feelings, and the necessity of toadying has allowed the strange folk to continue without too many major incidents.
Undead

"Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters."

Undead is a category that breaks categories. In most cases necromancy or some magical means is used to infuse a dead or dying creature with umbral or negative energy, innervating that creature's form with a parody of life, this resultant creature is called an undead.

Not all undead are parody creatures or puppet creatures simply led by magic impulse. Some edge cases consist of the dead or dying creature's spirit being sealed to a corpse or some object. Some have their spiritual essence transformed by the umbral force, fundamentally altering their existence and self. Still others have their physical form stripped away, with their spirit left behind and forced to wander rather than being drawn to some afterlife or perdition.

In virtually all cases, undead by virtue of their un-life have a condition of their negative energy that draws or eats away the positive energy in living things. Some arcanists believe that this is a deep physical process where the energies tuned, hidden at the underpinnings of creation experience some change in charge. Regardless of the efficacy of such theories, the net result is that undead draw life, almost like a draining, magnetic hunger from living things.

Certain individuals are sensitive to these umbral wave forms, and energies that radiate off of these creatures, and can sense these creatures.

1. ↑ D&D Lead Designers: Mike Mearls, Jeremy Crawford, Monster Manual Lead: Christopher Perkins (Sept. 2014). *Monster Manual 5th edition.* (Wizards of the Coast), p. 7. ISBN 978-0-7869-6561-8.
The Soirseraum

**The Soirseraum** - A unit of the Cassálraum stationed at the northern war front of Hilden.  Their unit is composed of Dark Elves have caused mixed feelings among the folk of Belker.  They have, by their daring night raids of the Telanian forces, caused a number of setbacks for Heród, pushing many of their forces back across the Korianus.  However, the old historical griefs of the people of Caligos, their cultural differences, bracing personas and a willingness to slay their goblinoid Soirseraum comrades, have caused the dark elves of Cassálraum trouble among the people of Belker.
Whitcatcher

A tiny village of humans in the north west of Hilden off the Melchiar Highroad. Little of note exists in the village, which serves as an excellent stopover on the Highroad. The location's only inn is The Leaping Doe.

The main business of the village is swine farming, with the Johnaston, Debeer, and Kirkwood pig farms providing much of the material wealth and work for the people.

A game the locals refer to as "cricket" appears to have become wildly popular in the small place. Its rumored that when winter breaks a picnic and tourney is planned between Whitcatcher and nearby Ibstaller, consummate trading partners.
Unthir Debaine

Unthir was a tiefling slave aboard the Heródian Her Royal Majesty's Song of Saint Cytrian ship, a serving as a rower. He would come to gain experience as a sailor there before a mysterious pirate crew would rob the ship in late 4745 DE, taking away their tiefling slaves.

After his rescue he would join these pirates and their captain, Gal'undria Allaire. Thus, in employ of Allaire he would come to work for the Cyrano Trading Company.
Shoah

Creator goddess of þursar and antha. She would be called upon and invoked in matters of law, for to swear an oath to her was to swear to the justice and fidelity manifest.

The Cyrano Trading Company would travel through a small, stone gate due east of Meindra, after an epic battle at sea, and would discover themselves upon an strange world of grey dust, and endless stone. On this odd world, with its black, star filled sky they would find a stone structure and within would find a similarly shaped coffin or bed containing a massive feminine figure. In the distance they could see the sun, Lucai and a small, but quite visible blue world, girded with three small worlds around it.

The figure, grey and covered with wounds would scantly respond to any effort by the crew. Only after the paladin Escanor sought the aid of Atarak would they find that this being was a divine figure, a being of power and a sibling deity to the Justicemaker. With the healing power of the newest member Bonn, and the aid of Terraric were they able to apply enough of the divinely enhanced healing of Atarak to call forth Shoah to her full power.

Arisen, and full of power, Shoah would overcome the mage Cytonius with her greatness, and would invite the curious questioning of the crew of the Cyrano Company. Shoah, goddess of humanity, their creator and mother world reveal much about the nature of the other races of Caligos, as well as the nature of Breo, the "Gaoler of Ruin," as well as the being called Ruin and the cause of battle against the terrible Lahwita and the awful hordes of the Neetghyng. Her call, would be for the party to seek out her chosen "Progenitor" being, a weapon called Tzedeki to assail the Lahwita powers. She would entice them to be cautious of the balance of all things and to free her siblings, and to overcome the fiends in an orderly fashion to not tip the balance of creation.
Potion of Healing (Common)

A deep red liquid, it glimmers with an internal lambency when agitated. Ca'Shaani Citrine Magi cite the interaction of the latent components with the fields of the Magisphere as being the source of the reactive light.

While jealously guarded as a trade secret of the Magocracy, some variations of the formula have made their way around Caligos. The most common includes the following:

**Anjelica** Which is known to come from Poa Hwuang in Shenea.

**Aspen bark** a common enough source.

**The Kari root** - Of the Kari of Western Bly Mora, root is subjective term in this case as the plant uses them like tentacles to move.

**Thyme** - Common.

**Yarrow** - A common temperate plant.  Must be fermented to an alcohol, aged a year.  Not a common distillate.

**Artichoke** - Common.

**Lavender** - Common.

**Cockatrice bile** - Difficult to obtain, those of Cen-Yan are able to "domesticate," cockatrice, but charge a premium.
Ṣallamu

Seen only briefly flying overhead in the World Above, the ṣallamu was a long, massive winged lizard. Its size easily dwarfed the dragons of the Underworld, though it shared many characteristics. In spite of the fact that they saw little more than a glance of it, most of Estovar's Free Company would feel and otherworldly and supernatural terror at the mere sight of the horror flying past. Shamshi would exercise extreme caution concerning the beast, stating that its wisdom and terror far outstripped the "hunters," a group a medium-sized saurians seen earlier by the group.

Aside from the clear danger of the creation, and its easy devastation of the elk like creatures of the valley below, little else is known of this terror of the Overworld.
West Meindrin Trade Way

The West Meindrin Tradeway is a winding, centralized trade road passing from the Hine Sea access of Halkiel along the southern coast of Shov Dai, northward through Whyl, and Taethir, at the Vorthere, before veering westward to the coast and passing through the Bande Independent Cities. From the Cassiene Sea access of the Cities, it turns to the heart lands of Nistum, driving eastward to western Betare Highlands.
Prophecies of the Unyielding

The Prophecies of the Unyielding are another version of the creation myth and another retelling of the work of the Heavenwardens honored as canon by the Church of St. Ageel. High Sanctus Armin Marcus the Unyielding of Acken would write his visions, which would cause incredible fervor in members of the church. This more apocalyptic text would become wildly popular with the parishioners of the church, and would spawn many fevered pilgrimages as well as battles and even wars with Hilden.
The Church of St. Ageel Triumphant

The religious dogma declares that it is a faith of saints serving a monotheistic deity, the Great and One. The saints cast down the great dark ones, and by the Great and One’s power became saints, nigh on demi-god like beings.  Based in the Horn, a city-state within the continent of Boulince, with a secondary base in Ornom, capital of Telan Haród, the state religion with increasing popularity outside the borders.

The Ageelian priests are of a particularly moral faith, with very concrete theology and an unbending insistence on rooting out disagreement.  When in power situations they will flex muscle to enforce agreement, when out of power they will play the part of the martyr.

It was claimed by the prophet Armin Marcus the Unyeilding who lived 300 years ago, that the Great and One had led St. Ageel and his Holy Knights to seal the Great Dark Ones under Mount Shom, eastmost peak of the Aestervholr range.  His prophecy, coupled with the Zelian Scriptures, penned in Togg during the age of the Hildenian Empire, has caused the church to rise up militant and seek this holy site.
The Resurrectionist

## Background

The Resurrectionist is affiliated with the mystery cult of Brego the Supplanter of the Grave. The presence of the nascent faith has grown to encompass the whole of Hedgewarder Neem, a village in northcentral Hilden.

The Resurrectionist was a man named Danfield Kelk. It has been said that his young fiance was delivered, "from the darkness by the Supplanter," which apparently brought the whole of the mystery cult to the people of Hedgewarder.

## Story

### Early Aefgoel, 4750 DE

The Resurrectionist was an enigmatic figure who featured heavily in the mind of the troubled bard, Chisar Clementes. Clementes swore to save the famed figure of Lorene of Kelenor from the Resurrectionist in spite of all odds. A series of circumstances would see the crestfallen bard flee Neem, having discovered that Lorene had died. Clementes would thereafter leave the religious leader be, or so it would seem.

### Late Ghetn, 4751 DE

A year after meeting members of both Estovar's Free Company, and Cyrano Trading Company, prior to either taking such names, Kelk and his faithful would leave Hedgewarder to take part in an army formed by the purported Rosegold Empress. He would remain among the army, preaching his god Brego, as they neared Kelenor.

Alan Wheat would briefly sit down with Kelk, taking measure of what was occurring just north of the former capital. The Resurrectionist, self-assured in his faith would cajole the former soldier to come to his faith and join him, and would note that he knew of his former companion Takvor's death. He would coax Wheat, pointing out that he had seen the god's power in the raising of Dancing Ragdoll from the dead. Alan, nonplused, would put him off, good-naturedly.

The members of the Free Company, walking about the camp would see that Kelk and the people of Neem had become part of an army consisting of multitudes of Hildenians, Fear Dearg and the terrifying Creatures of Nim.
Thoshaddn

CITY - The Borrow of Hills, Norport, The Alcanestown. Situated due east of the Vaanthian shore of the Hine Sea and Broward, in north-central Hargravia, on the eastern edge of the Alcane Westerlands. The people of Thoshaddn regularly use the national demonym Harten.  Their possessive is Hargravian.

### Economics

The major economics include meats, fish, some vegetables, coffee and tea.  Exports include vegetables, grains, agricultural by-products, and some lime, limestone and granite. The Currency is the Lagin, a system of coins with an emphasis on the silver lag penny.

* Hunnerlag 1 cp
* Tenlag 1 sp
* Haylag 1 ep
* Lag Penny 1 gp
* Deklag 1 pp

### Currently

The people of Thoshaddn are being overrun with farming and agricultural problems. Tons of produce have gone missing, driving many into near paupery in Thoshaddn, They are currently looking for means of deliverance from these thefts or disappearances.
Green Fox Team

Fox Team

The green fox team is one of several fox teams sent to find artifacts.

Current members:

* Ziria Aplathon - elf - monk - Amadar - female
* Teclion Gothmire - human - fighter - Demlan - male
* Kent Wind - human - warlock - Metca - male
* Ecklan Strongback - dwarf - cleric - Amadar - male

Noted past member:

* Tim Cooper - half-ork - ranger - Phule's Island - male
* Ingrid Cooper née Deolid - half-elf - druid - Paradise Island - female
Speaker Arden

Arden del Ebullen is a man of indeterminate older age.  Arden is by blood a Herodian duke, but lays no claim to his family estate, preferring to leave such things to his young, married cousins.  Arden is widely known to be a grim opponent of "evil majiks and dark, sinister sorceries."

He is the direct advisor to the High King Ethyr Hige Delaran Telan and rarely leaves his King's side. He also serves, by virtue of his counsel, as an unofficial member of the Knights Heofonhield. He is said to have a significant residence on the grounds of the royal court at Ornom, Telan's capital. This locale, called the Hethesium, has been passed to those in the role of Speaker for generations. A powerful influence as Speaker, since he served Ethyr's father, High King Belthys Hugh Nyburn Telan, Arden has gained an almost storied quality to his life. There is a legendarium that has formed around him that proposes he can converse with the Saints, and with ancient spirits, extending the counsel of the king to mighty and eld souls.
"Cid"

"Cid," as he introduces himself, is a strange, fox-like humanoid found by the privateers Volney Phoenixlash, Dusk in a Shady Vale, Kaulder Duń, and Sunny as well as their new compatriots Din and Inllies Nunamir. They discovered this enigmatic being in a seemingly small cottage nestled right in the middle of a thoroughfare on the way to Epimaricage. He, with multiple trades of strange gifts parlayed with the party, offering seemingly mystical items with little fanfare. Finally, when offered the quartz the crew meant to sell to the elves, the strange fox-man pled a case to not offer trade to them, but chose instead to secure their request, "by pact."

A robed figure, not much taller than five feet and with distinctive features clearly seems to be magic user. He demonstrates casual control of a collection of rather astonishing objects and seems a capable fighter, judging from his ability to kill elves and secure their gold (his means of paying the crew for their quartz). The party, after a tense few days in the creature's home, took their prizes and fled in disquietude.
Womb of the Mother

The Womb of the Mother is an impossible location on Gloam, largest of Caligos' moons. Its exterior consists of a strange, angular edifice, build with a door. Within is a large wedge-shaped plinth, and within this plinth, Cyrano Trading Company found Shoah, creator of human beings. On their first inspection, there seemed to be little else to this amazing place other than geometric shapes and swirls on nearly every surface.
Tim Cooper

Characters

Non-Player Characters - Present

**Tim Cooper** was recruited as a member of the green fox team when he was 26. A half-ork ranger born on Phule's Island he traveled and searched for the Sigil of Destruction for 46 years.

Age 26 - Recruited

Age 32 - Ingrid Deolid a half-elf druid for Paradise Island joined Green Fox Team.

Age 36 - Seely Cooper is born to Ingrid and sent to live with Ingrid's family on Paradise Island.

Age 39 - Brenly Cooper is born to Ingrid and sent to live with Ingrid's family on Paradise Island.

Age 47 - Ingrid falls off a crumbling ledge in Mount Ambrose and falls to her death in a lava flow.

Age 72 - Died from old age (a rare cause of death for fox team members) at Villaman's Disgrace on Demlan.
Solsdaeg

**Solsdaeg** - The First Aerday past mid-Solmonath.  Named for the celebration of "Sol" or offerings. It is a high holy day of the Ennean calendar.  In rural places where people are less inclined to live near others it is the "First Gatherings" where locals will gather to praise the care of the gods for bringing them through High-Wintertines, celebrate the memories of the year before and to remember the lost.  It is quite enjoyable to many merely for the reunion that it offers old friends who may not have seen one another since harvest.

Typically, a symbolic turning of soil will happen with a plow.  In some places, Ennea priests will take the yolk and be hitched to pull the plow as a sign of humility. In some, the priests guide the plow as beasts pull. Some rural areas will have local men pull as a show of pride and strength. From the furrow, nine handfuls of the soil so upturned will be taken, put into a ceremonial urn and salted into uselessness.  This symbolic "ruining" of fallow soil is a prayer to the Nine that this shall be the only despoiling of the land for the year to come.

A feast in the case of a village, or multiple feasts for larger settlements will be held to celebrate the remaining bounty and to break bread with their fellow countrymen.  Inherently religious in the offering to the Ennea, "First Gatherings," is widely practiced and held in lands of the former Hilden Empire, even those who have long since drifted from the old faith.

There may be a giving of gifts, exchanging of books, letters, and recipes and is often a reading of the The Lord, the Scholar and the Huntress.  The religious tale depicts three characters, the lord of the land, a distant scholar of the soil he calls to aid him and his servant's farm work with wisdom, and the huntress wise in agriculture who meets the scholar on the road and teaches the lord of the farm and the masterful scholar of the soil and earth many hidden things.  The tale is widely understood to be an analogy of three of the Ennean gods with primacy over the land, soil itself and agriculture respectively, Tel'yik Tenom, Del'Thuum and Chel'ham Haliik meeting to discuss how to teach the people's of the world how to farm and tend the soil.
Wiki rules

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1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
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Doknes

### Wygląd

Doknes jest wysokim i wysportowanym blondynem o szaro-niebieskich oczach. Ma widoczne rysy twarzy i głęboko osadzone oczy. Jest uważany za ładną osobę która o siebie dba. Hubert jest wysoki jak na swój wiek,

### Youtube

Obecny kanał na YouTubie założył 24 lutego 2014 roku. Natomiast pierwszy kanał założył w 2010 i tego samego roku w wieku 11 lat nagrał pierwszy film. Ma jeszcze 2 kanały *Doknes Vlog* i *DoknesTV*. Na pierwszym z wymienionych nagrywa vlogi i challenge a na drugim przegląda aplikację *Reddit*. Na głównym kanale ma 1,14 mln subskrybcji na *Doknes Vlog* - 111 tys. a na *DoknesTV* - 73,3 tys. subskrypcji.

### Charakter

Hubert jest śmieszny i ma poczucie humoru. We wcześniejszych latach był dziecinny (nie zmieniło się to). Rzuca często podtekstami które są dwuznaczne. Doknes jest dosyć otwartą na otoczenie osobą. Czasami ma problem z postawieniem się innym, szczególnie Dealerowi. Pomimo swojego wieku i zachowania jakie można u niego zauważyć jest bardzo ambitny oraz sprawiedliwy. Chociaż Czasami Przeklina Wyrazami To I tak Jest Dobrym Youtuberem.

### Ship

Doknes był i jest shipowany z Dealerem. Ship ten nazywa się *DxD Dealereq x Doknes.* Ship ten krąży od bardzo dawna (nie podam daty bo nie znam). Fani bardzo się zaangażowali w rozwinięcie tego Shipu. Doszło nawet do tego że Doknes nagrał film "*Czy jestem z Dealerem? Prawda o DxD*". Koło 9 minuty powiedział zdanie "*Ja nie wiedziałem że mnie ciągnie do Dealera.... Dopóki mi tego nie uśwadomiliście. MATKO BOSKA co ja powiedziałem?*" Jednak Ship z czasem zaczął "umierać" jednak duża część osób nadal w niego wierzy (w tym ja).

### Ciekawostki

* Gdyby nie został YouTuberem zostałaby programistą.
* Ma w domu kotke o imieniu Nla
* Najczęściej filmy nagrywa z dealerqiem.
* Jego pierwszą serią, którą stworzył było *Lego, zbudujmy to!*
* Jego nazwa wzięła się od słowa *darkness (ang. Ciemność)* niestety z braku jakiejkolwiek wiedzy na temat angielskiego napisał *Doknes* później mu się to spodobało i tak zostawił.
* Fani nazywają go *Królem*
* Jego ulubionym kolorem jest szary.
* Jego ulubionym daniem jest makaron z sosem.
* Bardzo lubi tańczyć i kocha przejażdżki rowerowe.
* Nie ma dziewczyny (nic nam o tym nie wiadomo).
* Jego Vlogi nazywał *Dlogami*.

[[Kategoria:Gosc co patrzy jak kupe robisz :)
Satyr

Satyrs are a group of creatures that naturalist argue could fit within either the category of beastmen or fae. Some believe them to be a naturally occurring race to Caligos, others argue that they are a phenomenon of the Fae incursions.

The satyr or faun or faun folk are a woodland people given to delights, pleasures and simplicity. Half-humanoid, half-goat, these carefree beings, like centaurs and bariaurs have their more bestial parts situated below their waist lines, with torsos and arms like most humanoids. Their heads are topped with two sharp, goat-like horns.

A female satyr has never been seen in nature, and their record as a race in history is relatively short, leading some to believe they are most certainly magical things from the Fae Realms. One naturalist, Boniface, noted a belief that they are partnered to a wood spirit creature he said was called a dryad. Whether these strange beings were in fact the female counterparts to Satyrs is still a matter of debate.
Yan Supercontinent

Yan is the single largest landmass of Caligos. At nearly 10000 km or roughly 6200 miles from east to west this monstrous continent begins at Boulince, wedged between the Kaelidian Ocean and the Meridian Ocean and travels nearly 75% of the central landmass of Caligos to Belore. A narrow series of seas on its east and the width of the Meridian on its west separates it from Vaanth, which it nearly touches on both its east-west sides.

Yan features some of the largest and most significant mountain ranges on Caligos, including the second tallest mountain, Mount Ovda in northern Turbish.

The continent is usually divided into three regions, The Western Reaches, the Eastern Reaches (or Far Eastern Yan) and Central Yan or Cen-Yan as most call it. Yan is incredibly diverse and contains more than 20 widely accepted nations. In various places, racial groups, religions and tribes dispute and rewrite the boundaries of the nations frequently.
Cozy Sweet: Pink

Pink is the main character of the game series cozy sweet. He plays a major part in the first, second, fourth, fifth, sixth, and seventh cozy sweet games.

## Physical Appearance

Like almost all the characters in cozy sweet pink has very skinny black cube arms. He has a pink shirt and yellow head.

## In-Game Plot

### Cozy Sweet I

In the first game pink aka your character starts of in his bed room. He we see orange next him and orange will talk to him. Pink will have to collect all 10 coins and avoid red, purple, and the fish from attacking him.

## In cozy sweet 2 it's much of the same. The only difference is that pink moved into a new house.

### Cozy Sweet IV

In this game pink is in the attic of his new house and he has to fight red and purple for the final time.

### Cozy Sweet V

In cozy sweet 5 pink is in oranges deminsion and has to fight different enimys than what he's used to.

### Cozy Sweet VI

in cozy sweet Vl pink must fight a massive form of orange.

### Cozy Sweet VII

In all of the other games pink is a kid but in Cozy Sweet part two which is also known as Cozy Sweet 7 Pink is grown up. He must worry about the last of oranges clones.

## Powers

Pink can normally punch his enimys but he also has a special power that has to load before he can use it. After the power loads he can destroy almost anything ounce.

## Paintings

Pink is in many paintings including: Purple, Fish out of water, The attack, Clones, Battle, Green, The grave, Peace, and Thanks.￼
Prim Shrewshear

Characters

Player Characters

Race: Deep Gnome (Svirfneblin)

Class: Transmutation Wizard

Background: Inheritor

**Prim Shrewshear** is a deep gnome wizard from Paradise Island. Her family owns a sand and aggregate mining and distribution business.

Mother: Sand harvester

Father: Accountant

Has a delightful familiar (Spider) Harry

Has seven cousins from her father's siblings

Trinket: Prim has a trinket bequeathed to her from her maternal grandmother, it is from the time before the reign of the Lord High Despot. She was her grandmother's only granddaughter. No one in the family knows anything about the trinket except what is obvious and observable. Namely, it is some sort of faintly-magical vessel containing a set of clockwork mechanisms of unparalleled design and construction. Excessively complicated mechanisms can be seen to slowly move, rotate, and whir, silently within the vessel. All that micro-machinery only being possible from adamantine mechanisms suspended within a perfect vacuum. The mechanisms within cannot be revealed by external light. The mechanisms can only be seen while Prim is in direct contact with it, when it glows from the inside, ever so dimly.
The Sign of Prohibition

**The Sign of Prohibition** - The sign of prohibition is another piece of the culture of Caligos. This sign is a “Lambda” shaped, or triangular movement of the hand, or shaping of the hands.  It has received a status of almost being archetypical to the minds of intelligent races.  In addition to the movement of the finger to make the sign, it will often be used as a simple triangling or steepling of the fingers with connected thumbs, and this gesture in turn will be placed over the heart, chest, head or eye.  Curiously, this gesture has a level of ubiquity that defies cultures, geographical gulfs and time itself.

The gesture itself in all of its forms seems to be a sign of warding, negation or even a prayer of deliverance.  The typical use will be almost a “knock-on-wood,” symbolism with a statement made, ie:

* “Thomus looked over his wife and children after the fire.  Their faces were smudged with soot, and tears and raindrops rolled down their faces, but Thomus could not help but smile and say.  “Praise the very gods old and new, at least we are all unburned and safe.”  Marta, his wife, looked around the now rain streaked and night darkened woods they stood in and made a sign of prohibition.”
* “Burning Daystar landed on his feet after dropping from the window the wizard’s tower, twenty feet above.  He clutched the stolen medallion to his bare, fur covered chest and sighed, “I could have snapped a leg,” and quickly waved the triangle with a free finger.”
* “Showna looked at the group of orcs gathered in front of her, their tusks ceremonially capped and tasseled, their ritual plate marked with the House of Dominator Hai Junga, she could not know its meaning, she only saw only inhuman brutes.  Weeping, her lovely face drawn into an ugly mask of helpless tears, the woman brought her hands up over her heart in Prohibition, and gasped with sobs.  High Thuth Gruthar rolled his eyes at outlanders and bowed at the waist in traditional greeting.”

Scholars of the Amber Order of Caelainor haved noted that the sign bears a terribly similar sequence of movements, if simplified, to some magicks.
Fries

## In Game

### Appearance

In game Fries appears as a greenish-brown colored pug mascot suit with a heavily wrinkled and sad expression on his face. A seemingly yellow shirt can be seen on his chest, although it is largely faded and stained. The character is also wearing torn brown pants with two slip on feet for the wearer resembling that of two furry brown socks. Some features are missing from Fries original form back when the diner was open.

## Backstory

In 2002, along with the mascots Pop, Cosmo Mcpizza and Icy, Fries was created, although his original name in the time of *Meaty's Diner* being open was 'Fire'. Fire's shirt during this time was not ripped and was yellow unlike his dirty, rotted form in *The Friendly Gang.* Burnt colored orange hair similar to that of flames could be seen on Fire's head. Fries is strangely missing this feature. The brown pug face still remains with both versions, although Fries seems less cheerful. Brown pants cover the legs on the mascot suit's body but, as mentioned before, not torn like Fries.

Fire's job, like the other mascots, was to entertain guests at the diner and occasionally be their waiter. In 2008 the restaurants's success rapidly declined after an incident where a unknown substance spilled over multiple food elements in the establishment's fridge, which caused them to come to life and corrupt the suits. Fire and all the other suits were soon abandoned after the location was closed down. Eleven years later, when *The Friendly Gang* takes place, the character is no longer what he used to be.
The Dona/Stars

The Dona, or sometimes Donu, are a grouping of several hundred stars in the night's sky visible over Caligos. The sizes of these objects appear to vary, with some being mere twinkles and others being bright stars. Their colors vary as well, white, red, orange, yellow and blue.

The Dona provide peculiar but somewhat unreliable service to navigation. They have been observed to be moving as one examines them from region to region, which made distance travel, particularly at sea, quite dangerous in the past. There is an old saying, "Err the traveler 'ware, the stars be liars after many miles." They can be serviceable, but traditionally other means have been used for reliable navigation on oceanic or long sea trips.

The last few centuries have seen the development of a methodology referred to as, "divining the message of the stars." With a series of complex charts and maps, navigators with an astronomical study can suss out a method to maintain navigation. However, various groups of individuals with seemingly unique navigation talents, generally referred to as reading the Ley lines, including the mysterious bird people, appear to be a cheaper alternative then the taxing level of study required understand the astronomical movements.

Constellations exist in the stars of Caligos, but as with navigation in general, these are regional. In spite of incredible study through the centuries, the mysterious Dona continue to perplex astronomers and thinkers alike.
Tetzo

Characters

Player Characters

Race: Lizardfolk

Class: Cleric

Background:

Born/raised: Mandrake Islands on the NE island to the Red Lizardfolk clan. Very to the point, determined to find the Tempest Orb and redeem his clan so they can get on with ignoring the out side world.

He was aloud to retire once the Tempest Orb was found.
Metca

Islands

Metca is a small rocky Island to the north of Amadar, there is a small rocky beach at/near water level that runs inland for some time then rises to a stony plateau. To get there travel to the town of Metca Port in the north of Amadar and travel by ferry to Metca Landing which sits on the larger southern beach area. The island's small community mainly serves the magic collegium that has been standing at the southern edge of Metca's plateau for longer then there are any records for.

Map
Oil of Phasing

Oil of Phasing

* Potion, common
* This clear oil reeks of vanilla and can be poured over the body of one Medium or smaller creature. Applying the oil takes 1 minute.
* Once applied, the creature can phase through one wall or object up to 5 feet thick provided it does so within 1 hour of applying the oil.
* If the creature ends its turn in an object, it takes 5 (1d10) force damage and is pushed out of the object in a direction of the GMs choosing. Once the creature phases through one object, the oil has no further effect.
Sorretto Bankers

**The Sorretto Bankers** - The gnomes of the Sorretto family were pushed  out of Velnor, forced to vacate Hargravia, and sent to the poor districts of Melchiar in Kotesh.  The gnomes had little chance to recover before receiving word that they were being forbidden practice of nearly every skilled trade in Kotesh.

Gnomes are nothing if not diligent workers, and being cast out of their forested homelands, and the trade routes they had built for Velnor during the civil war, the gnomes began to work in the only trades they could manage with their fortune, gemology and banking.  In short order the Serrettoes had cornered the money market of Melchiar, rising to prominence, in spite of the Koteshee racism.

In time this led to lending operations and financing.  The family owns a great many properties, and Realty and land speculation are among their present interests.  Some allege that criminal matters, money laundering, and strong-arm tactics are among the techniques used by the Sorretto's.  Regardless, from humble beginnings they have become true power brokers in Vaath.
Official Jewels Entertainment (J.L.Z.) Wiki

**Welcome to the Official Jewels Entertainment (J.L.Z.) Wiki!**
This wiki is dedicated to the games and shows that will hopefully be developed in the future by Jewels Entertainment, and is written officially by the company's founders. Feel free to share your own ideas on the wiki in the comments!

We're a collaborative community website about Official Jewels Entertainment (J.L.Z.) that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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Scythe

Scythes are a weapon type homebrewed to Saga of the Gaoler of Ruin, that has the following features:

* Two-Handed property, scythes are large and require two hands to be managed properly.
* Scythes are a 1d8 slashing damage weapon.
* Falls under the *Simple Melee Weapon* heading.

These would be a weapon used by a farmer, a country man pushed to far, simple folk pulled into battle against their will, or a martial group that utilizes standard farming implements to maintain a low profile (i.e. the ninja concept or the western martial arts experts concept).

Any class naturally starting with the ability to use quarterstaves and sickles, or simple martial weapons are considered proficient in the use of the scythe.
Tackron

Islands

**Tackron** is an island composed of a ring of five mountain ranges surrounding a large freshwater lake.

Mountain ranges:

* Mount Keldra (north-west)
* Mount Bronlis (north-east)
* Mount Maglar (south-east)
* Mount Trelmyr (south-west)
* Mount Kess (west)

Settlements:

* Seaside (clockwise from Xyrix)
	+ Xyrix (north-east of Mt. Keldra) main port of the island
	+ Halibut Dock (north-east of Mt. Bronlis)
	+ Widow's Port (south-east of Mt. Bronlis, north of Mt. Maglar)
	+ Tuna Dock (south of Mt. Maglar, east of Mt. Trelmyr)
	+ Cod Dock (north-west of Mt. Trelmyr, south-west of Mt. Kess)
* Lakeside (Weeping Lake)
	+ Greydon Manor (south of Mt. Bronlis, north-west of Mt. Maglar)
	+ Pike Dock (east of Mt. Kess, west of Greydon Manor)

* Dwarven settlement under Mt. Maglar, the party found this while traveling from Greydon Manor to Widow's Port, this is not a commonly known settlement, Rei didn't know about it and he grew up here.

Water bodies:

* Weeping Lake (freshwater)

Sub-Islands:

* Drop Island (Weeping Lake)

### Ferry service

There is a seaside ferry service that starts at Xyrix, travels clockwise around the coast until it reaches Tuna Dock, then turns around and travels counter-clockwise around the coast until it returns to Xyrix, whereupon it restarts the whole process. The ferry stops at each seaside settlement while traveling in both directions. The settlements are visited in the following order when the ferry travels clockwise (and in the reverse order when traveling counter-clockwise):

* Xyrix
* Halibut Dock
* Widow's Port
* Tuna Dock

A separate ferry travels counter-clockwise from Xyrix to Cod Dock and back every day.

Map
Fox Tattoo

All members of a specific fox team are magically branded with a magical fox-shaped tattoo of the same colour.

* The tattoo is typically positioned on the back of the member's hand.
* The tattoo facilitates communication between Drum and the fox team and allows Drum to pinpoint the position of fox team members
* The colour of a fox team member's tattoo matches the name of the fox team (orange fox team members have orange fox tattoos)
* When rubbed by the branded fox team member, the member can speak one of two words
	+ "Report"
		- Causes a simulacrum of Drum to appear, allowing two-way communication.
	+ "Surrender"
		- Effects unknown. Likely unpleasant for the branded member.
Islands

The Cursed Isles is comprised of many islands.

* Central Islands
	+ Amadar
	+ Metca
	+ Mandrake Islands
* The Volitac Region
	+ North-Western Islands
		- Vec-mra
		- Vidra
	+ Western Islands
		- The Kiln
		- Vestra
* East Islands
	+ Bird Island
	+ Demlan
	+ Sepita
	+ The Eye
* South-East Islands
	+ Tackron
* South Islands
	+ Phule's Island
* South-West Islands
	+ Paradise Island
Anna Heston

Characters

Non-Player Characters - Present

Is the only daughter of Captain Heston, she was born on Phule's Island and moved with her father to Demlan when he was sent to his pre-retirement assignment.

She is very interested in scholarly pursuits and would like to go to the university in the Capital City on Amadar to become a researcher. She has spent hours pouring over the old records in the small library in the manor house at Ramley's Retreat.
Letter from A to K at Greydon Manor - 2

I had to take a fishing boat from Breymore’s Post to Beldrose, I traveled over land to the capital there I caught word that the Despot has ordered us disbanded, I have had to shed most of my kit to avoid detection but was able to get a berth on the Sea Breath under Captain Morgan.

He was acting strangely and I was concerned that I had been detected, he focused on me and I was afraid that he could sense the item on me, I had noticed it glows from within at the most inopportune times, he only talked to me once, he said, in a brief moment of seeming lucidity, “We are doing the wrong job, you have and will fail us, we will fail...” most of the time he spent inebriated on the ship somewhere. The first mate does most of the day-to-day as far as I can tell.

If you have had to flee before I arrive I will dispose of the item on Tackron and attempt to fade into shadow, if not I have the vial.

-A-
Potion of Drunk Muscles

Potion of Drunk Muscles

* Potion, common
* When you drink this potion and are poisoned, you gain a +2 bonus to your Strength score to a maximum of 20. This increase lasts for 1 hour or until the poisoned condition ends, whichever comes first. When the effect wears off, you gain one level of exhaustion. This potion is a pure yellow liquid that tastes like raw eggs.
Non-Player Characters - Present

Characters

* The Lord High Despot Lidreck Wityard
* Count Elert Drum
* Mama Nava
* Captain Morgan
* First Mate Smirnoff aka Smee
* The crew of the Sea Breath
* Captain Heston
* Anna Heston
* Cogswright
* Lecka Wind
* Tim Cooper
* Sergeant Vakman
* Amsdrell
* Grimdell
* Eldrick
* Lady Edna
* Dean Professor Rebsley (WIP)
* Professor Dweel, Keeper of the Keys (WIP)
* Professor Raslyn (WIP)
* Professor Crane (WIP)
* Professor Detley (WIP)
* Glen
* Linsey (WIP)
* Mr Harken
* Seely Cooper, Vizier of Paradise Island
Thiana Ghralfanyo

Characters

Player Characters

Race: Lamia

Class: Flaming Dancer. Flaming Demon

Background: Entertainer

Raised on Paradise Island

Mother: Lysithea Ghralfanyo - Owner and proprietor of the Ghralfanyo Spa, catering to the high society of Paradise Island hoped her daughter would take over the business.

Father: Adras Ghralfanyo - Guard on Paradise Island