recursal/Fanatic-Fandom huggingface dataset:
Double Reinforced Secure Hard Metal Door

## Description

As of Alpha 10.4 build 10 the **Double Reinforced Secure Hard Metal Door** does not exist in the Creative Menu.

A Double Reinforced Secure Hard Metal Door was a door that can be locked and unlocked by the player. It was the upgraded version of a Reinforced Secure Hard Metal Door, A Double Reinforced Secure Hard Metal Door can not be upgraded any further. It can not be crafted using other materials, the only ways to obtain a Double Reinforced Secure Hard Metal Door are through upgrading a Reinforced Secure Hard Metal Door or using the Creative Menu. It was not possible to use a Double Reinforced Secure Hard Metal Door as a source of Combustible fuel.

## Usage

Built into a Double Reinforced Secure Hard Metal Door was a security function which offers the player three options in relation to the control of the Door, Pressing holding down the E key while looking at the Door will bring up three icons showing each of the three options, these are explained below.

* Left Icon - This is a keypad icon and is used to set up a password for the Door, moving the cursor over the icon and releasing the E key will bring up the password input box. Using the password input box the player can type any password they like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once the player has set a password they will have to enter it into the Door to be able to open it, this only needs to be done the first time the player uses the Door. Any player that knows the door code will be able to open this Door.
* Centre Icon - This is a doorway icon, moving the cursor over this icon and releasing the E key with either open or close the Door depending on which state it was in when the player pushed down the E button.
* Right Icon - This is a padlock icon and represents the Door lock, moving the cursor over the icon and releasing the E key will toggle the Door between being either locked or unlocked. A Door that is locked without a password can only be opened by the player that locked it.

## Upgrading

A Double Reinforced Secure Hard Metal Door was the final result of the upgrade process and no further improvements can be made.

## Notes

* Like every door, a Double Reinforced Secure Hard Metal Door must be placed on a block and between at least one block on each side.
Game Mode

**Game Mode** is the term given to the different difficulty levels or worlds the player can select at the start of the game that are available in 7 Days to Die. The game difficulty and settings can be changed at any time in the main menu prior to loading. The world/map cannot be changed and the player will have to select **New Game** to try another map selection.

## Difficulty

* **Scavenger** - Easiest Setting designed for Noobs
* **Adventurer** (Default) - Not just a new recruit anymore
* **Nomad** - Designed for experienced FPS players
* **Warrior** - Now you're starting to impress!
* **Survivalist** - Kids don't try this at home!
* **Insane** - You're one brave mother!

## Worlds

Better known as Maps or World Seeds, there are these available:

* **Navezgane** - Is a Static map with Specialty Points of Interest only available there. Size cannot be altered.
* **Random World Generation** - Random Generation size can be determined by 10k, 8k or 6k
* **Pregen10k** - Is an unchanging/Static map
* **Pregen6k** - Is an unchanging/Static map
* **Pregen8k** - Is an unchanging/Static map

## Join a Game

Players can choose from playing with hundreds of other players in their Dedicated Server Providers or with those that are playing Peer to Peer. LAN is also an option.

## Notes

* Currently in the PC version of the game there are no penalties toward acquiring the Steam Valve Achievements when players choose to use the Cheat Mode or the Debug Mode.
Concrete Form Blocks

## Description

It is upgraded, with a tool, using Concrete Mix to Poured Concrete. After some time the initially wet concrete dries, the wooden mold pops out and Reinforced Concrete Blocks is obtained. Reinforced Concrete is also stronger than its wet form.

## Block Varieties

The Concrete Form Blocks comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

## Unlocking

In versions prior to Alpha 14, the book Set In Concrete unlocked the recipe. After the implementation of Skill Trees in Alpha 14, the recipe is only available after unlocking Concrete Mixing.

## Crafting

### Required Ingredients

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Rebar Frames1Wood10{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
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Concrete Form Blocks Recipe

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 **00:03**

Prior to forging a Concrete Form Blocks, you must first smelt iron and clay in a forge and have an Anvil placed in the appropriate tool slot of the forge.

For a complete understanding of how to use the forge for this and other recipes, see the 'Usage' section of the forge page.

## Upgrading

### Required Items

It is possible to upgrade a Concrete Form Blocks into Reinforced Concrete Blocks and one of these items will be required to do so.

### Tool

The following tools can be used to upgrade and repair Concrete Form Blocks.

### Upgrade Materials

* Stage 1 : Wood **x10**
* Stage 2 : Concrete Mix **x10**
* Stage 3 : Approximately 15 Time units.

### Recipes

The following recipes require **Concrete Form Blocks**:

### Upgrade Process

Once the player has a required tool and upgrade materials they can begin the upgrade process. The chosen tool is equipped and the materials are left in the bag or on the tool belt. Approach the Concrete Form Blocks and right click on it with the chosen tool and an icon will appear showing the current upgrade status.

## Scrapping

A Concrete Form Blocks can be scrapped to produce Iron.

## Forge

A Concrete Form Blocks can be placed into the forge and will be melted down into iron. Each Concrete Form Blocks will produce 5 units of iron.
Fort Bites

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

Fort Bites grants 40% damage resistance for six minutes.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Blood Bag5Beer1Rotting Flesh20Vitamins1{{{linkname5}}}{{{itemcount5}}}Medical Journal10{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
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Fort Bites Recipe

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Fullness

## Description

**Fullness** is one of the main Player Statistics. Fullness (Food) is a measure of the Food level of a character. It slowly decreases over time, as well as when recovering Stamina. Failure to maintain a level of Fullness above 50% will lead to a character receiving progressively worse debuffs. Below 2% Fullness Starving will drain health over time and eventually kill if left untreated.

## Temperature

Temperature affects Fullness. If a character is cold Fullness is decreased at a quicker rate.

* When a character is Cold Fullness is drained 30% faster over time, and is further decreased at a rate of 1 per stamina point recovered
* When a character is Freezing Fullness is drained 60% faster over time, and is further is decreased at a rate of 2 per stamina point recovered

The perk Well Insulated decreases the amount of Fullness loss when cold, and makes a character more resistant to getting cold in the first place.

## Fullness Depletion

In the absence of performing activities that use Stamina, Fullness decreases steadily at a barely noticeable rate. While recovering Stamina Fullness decreases faster.

The perk Iron Gut and the drink Red Tea reduce both Fullness and Hydration depletion.

* When Fullness drops below 50%, the status effect Hungry is applied, notifying you that your stamina is decreased.
* When Fullness drops below 25%, the status effect Very Hungry is applied, notifying you that stamina is decreased.
* When Fullness drops below 2%, the status effect Starving is applied, notifying you that your stamina is decreased and damaging you over time.

## Fullness Restoration

Virtually all Food items will restore Fullness when consumed. With the exception of some early game foods, most of the foods that can be cooked on a Campfire restore more Fullness than the canned food which can be found in loot.

Bacon and Eggs are a common early game food source as it only requires Raw Meat and Eggs to craft. Though it also requires a recipe to unlock or one level in Master Chef.
Cripple Em Mod

## Description

20% chance to cripple a leg on a bipedal target.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Cripple 'Em Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
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Cripple Em Mod Recipe

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 **01:31**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Floor Garbage

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Floor Garbage** (for lack of a better term) is a small, flat pile of trash on floors, usually inside buildings. It has no label when looked at, and can't be looted or used for Storage. About the only thing that distinguishes it from other terrain decorations is that it makes a "trash noise" when stepped on or walked over. It can be destroyed with any tool, or your fist (although a Fireaxe seems to work best). The first two break into Paper when destroyed; the 3rd one breaks into Broken Glass.
Friends Tab

## Description

The **Friends Tab** is a tab accessible on the Map screen and is found on the right hand side of the map. It is used to control friend request while playing online games and is divided into three sections.

* Top Section - **My Friends**.
* Bottom Left Section - **Friend Requests**.
* Bottom Right Section - **Send Invite**.

## My Friends

Here the player can find their friend list, it should be noted that friend lists are used on a per server basis. Each different server game will have a different friend lists depending on who the player has added or invited to be their friend on any given server they may play on. Friends can be deleted from this list by clicking on the friend's name and pressing the **Remove Friend** button, the selected friend will be removed. A player can also track any of their friends from this section by clicking on a friend to highlight their name and then clicking on the **Track Friend** button. The selected friend will be displayed on the map as a green arrow, in addition to a green arrow icon placed on the Compass which enables the player to easily find their friend in game.

## Friend Requests

This section displays friend invites you have received from other players, you can accept or reject an invite from here. To accept an invite simply click one to highlight it then click the **Accept** button, your new friend will be added to the **My Friends** section. To reject an invite highlight one then click the **Decline** button, the request will be removed from the **Friend Requests** section and discarded.

## Send Invites

This section displays the players currently online on the same server and allows you to send friend requests to them. To send a friend request to another player simply highlight their name in the list and click on the **Invite** button.
Explosive Charge

## Overview

**Explosive Charge** is a craftable item which can be used to destroy blocks. It is recommended that you are far away before you detonate it as it has splash damage. Shooting it or a Pipe Bomb explosion will detonate it. A Crossbow doesn't trigger the explosion unless you use exploding crossbow bolt nor will a Dart trap Dart. TNT can also be hit with a torch, but doing so will cause damage to the player lighting it. Explosive Charge can damage or even destroy blocks in a 5 block diameter sphere.

The explosion will detonate Sedans, Gas Barrels, and other blocks of Explosive Charge, triggering a chain reaction that can demolish large structures.

## Lock Cracking

Since Explosive Charge has a block damage of 900, and Wall Safes and Gun Safes are locked with a layer of 2500 durability, the explosion of Explosive Charge can be used to unlock a locked safe.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Plant Fibers1Gun Powder20Paper10Duct Tape1{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
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Explosive Charge Recipe

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 **00:23.2**

## Notes

* In Stone, the Explosive Charge makes a hole of 3x3 blocks and it damages some of the adjacent blocks.
* Explosive Charge is great for clearing out mines rapidly if you have the extra materials. Just use caution not to collapse the roof on top of you. Doing this may attract a large number of zombies.
Efficient Digestion

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Efficient Digestion** is a Status Effect giving a positive buff that is gained through drinking Pure Mineral Water or Red Tea. It will decrease the rate fullness and hydration is used for stamina regeneration by 15%.

Different consumables have different duration.
Dismemberment

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

* Dismemberment allows the player to dismember zombies and most animals by doing damage to their limbs and head.
* As of Alpha 20, dismemberment has new mechanics.
	+ Visual damage to zombies depends on what kind of weapon they were dismembered with. Bladed weapons can cleanly chop off zombie's limbs, while heavy blunt weapons can cave them in. Limbs detached with blades can be seen falling to the ground, and are pushable by walking into them. This is not yet implemented on every zombie, nor every weapon, as of the A20 official release.
	+ Some zombies, mainly the Reanimated Corpse, can sometimes have their brain exposed upon a blunt weapon attack.

## Mechanics

* Dismembering a certain body part has different effects on zombies:
	+ Dismembering an arm will reduce the damage and stun chances of a zombie.
	+ Dismembering legs will force the zombie to crawl on the ground.
	+ Dismembering the head will result in an instant kill.

## Notes

* Some animals can not be dismembered, notably Rattlesnakes and Zombie Vultures.
	+ Infected Police Officers and Mutated Zombies cannot have their legs dismembered. Oddly, the other exploding zombie, the Demolisher, can have its legs dismembered.
	+ Similarly, the Hazmat Zombie cannot have its head dismembered.
* Zombies seem to no longer pathfind to the player on Blood Moons if reduced to a crawler via dismemberment, they will simply crawl around below the player if they are standing high up, such as on a wall.
* Zombies can still attack you while both of their arms are taken off. (They appear to bite you.)
	+ Similarly, zombies can somehow still crawl with no legs or arms, despite that not logically being possible.
		- This could be an oversight, or simply something the developers thought was so specific and difficult to cause, that it wouldn't matter whether they made any changes to it.
* Dismembering an animals limbs does not have any effect on their behavior and attack damage other than receiving damage when the dismemberment occur.
Flaming Arrow

*This page is about Flaming Arrows. For other types of arrows, see Arrow.*

## Overview

Flaming Arrows are an Ammunition type used by Bows.

They are fairly expensive, but your target will catch on fire debuff, dealing additional 120 damage over 14s to the enemy.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}12Steel Arrowhead1Scrap Polymers2Gun Powder2Cloth Fragment5Animal Fat1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Ranger's Guide to Archery Vol. 5Workbench{{{implement}}}{{{inventorycraft}}}
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Flaming Arrow Recipe

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 **00:12**

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Dehydrated

## Description

**Dehydrated** is a debuff that is acquired when a character's Hydration falls below 50%. This reduces maximum stamina. Failure to raise Hydration will lead to a character suffering from Severely Dehydrated when hydration falls below 2%. Severely Dehydrated will slowly kill the player.

## Cure

Consuming any Food that raises Hydration above 25%. Drinks are especially good for this though a number of the stews also raise Hydration by a decent amount.

If Hydration is raised above 25%, but is still less than 50%, you will still be Thirsty.
Creative

**Creative** is one of three playable Game Modes in 7 Days to Die. In Creative players are completely immune to damage, do not lose Stamina or die to Hunger. There are also no Zombies when playing with the Creative game mode. Any item can be obtained through the Creative Menu.

## Starting Items

The player does not start with any items at all, however, spawn points appear to be set very close to lootable items, which one would assume will contain story-driven elements in future updates.

## Maps

* Random World Generation
* Navezgane

## Game Settings

A player is limited to very few options in the campaign based story driven game mode. A player can expect to be able to set the following options:

**Standard Options**

* Daylight Length

**Modded Options**

* 24 Hour Cycle

**Multiplayer**

* Private/Public

## See also

* Survival MP
* Survival SP
Football Stadium

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | Yes

The **Football Stadium** has a stand where people once watched football games. The field has the number '7' written in the middle, and the two endzones are named 'Survivors' and 'Zombies'. The Football Stadium can be found in Navezgane and Random Generated Worlds.

## Location in Navezgane

The Football Stadium is located next to the High School in the Plains at 1781 N, 405 W.

## Loot

Large amounts of clothing can be found here by searching the locker rooms. Coolers can be found around the football field.

## Camping

Survivors should consider setting up camp in either of the 2 locker room or the observation room on the top of the stage. Block of the entrance to the field and reinforce the front entrance with high level doors.

## Bugs

\*Due to it being by far the largest building in Navezgane conflicts with the framerate on console version when wandering around or returning to the Stadium can cause the game to crash. Removing cars and misc objects lessens the chance.
Destroyed Generator Bank

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## **Description**

Destroyed Generator Banks are loot containers found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* Destroyed Generator Banks differ from Generator Banks in that they aren't craftable.
Decayed Cheerleader

A **Decayed Cheerleader** is a type of Zombie.
If this zombie's corpse is looted you might find Water Bottle, Paper, Stick, Cloth Fragment &/or Glass Jar.

## Combat

One headshot with a 100% condition Pistol is enough to kill it on difficulties below insane. It's easy to strike a headshot on this zombie because of her movement, so using a Crossbow is recommended.

During night, the running behaviour is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.

As of Alpha 10, decayed cheerleaders are slightly weaker than other zombies (3 100% condition non-crit headshots from a spiked club will drop them on insane vs 4 for standard zombies), but notably faster in both walking and running speed. When sniping a pack from an insecure location (e.g., the ground, while being chased), these should probably be second priority after dogs.
Durability

## Description

**Durability** is a value which represents the number of uses remaining of a tool, weapon, or armor. Only items that have a Quality level use the Durability stat.

## Max Durability

Max Durability of an item is determined by the Quality level of the item. Inspecting an item's stats in your inventory will display its Max Durability.

## Current Durability

Items that have the Durability stat will have a colored bar located in the lower portion of the item's icon when viewed on the Tool Belt or in the Character Inventory. When this bar is full, the item is at Max Durability. As an item loses Durability, its Durability bar starts to shrink. The colored bar length reflects the percentage of Durability the item has remaining, and the color of the bar is determined by the Quality level of the item.

## Effects of Durability

Weapons and Tools typically lose 1 point of Durability with each use. All equipped Armor will lose 1 point of Durability each time the player's character is hit by an enemy. The sale value of an item is reduced proportionate to its Durability loss. Otherwise, all items are fully functional while the Durability is above zero. When an item's Durability reaches zero, the item ceases to function. Durability is used slightly differently for different categories of items.

#### Tools

Most tools use the Durability stat. Each use of the tool reduces its Durability by the **Degradation per Use** stat of the tool, which as of A18 is set to 1 for all Tools. When the Durability of the tool reaches zero, it is no longer usable.

#### Weapons

Most weapons use the Durability stat. Each use of the weapon reduces its Durability by the **Degradation per Use** stat of the weapon, which as of A18 is set to 1 for all Weapons. When the Durability of the weapon reaches zero, it is no longer usable.

#### Armors

Most armors use the Durability stat. As you take damage, all of the armor you are wearing will have their Durability reduced by 1 point. Armor that has its Durability reduced to zero will no longer provide any protection.

#### Vehicles

All vehicles use the Durability stat. Vehicles do not have their Durability reduced with normal riding of the vehicle. Instead, Durability is reduced when the vehicle is being driven and collides with certain items in the environment. Attacking a vehicle also will cause damage to its Durability. When the Durability of the vehicle reaches zero, the vehicle will explode and is destroyed in the process.

## Restoring Durability

Most items can be repaired, which results in the item's Durability being restored back to its Max Durability. Some items cannot be repaired.
Death

**Death** occurs in *7 Days to Die* when your Health reaches zero. You will re-spawn after dying, and if you have placed a bed, you will have an optional choice to select to spawn on your bed or near it. Upon death you will lose your items determined by the option set when the map was loaded.

* "Everything" will result in you dropping everything.
* "Tool-belt only" will result in you dropping items in your tool-belt.
* "Backpack only" will result in your dropping all your items in your backpack.
* "Delete All" will result in all items from your backpack and tool-belt to be removed from the game completely.
* "Nothing" causes you to retain all your items, clothes, armor, and anything else the player may be carrying. No backpack will be spawned, due to the lack of loot to recover from the site of death.

A backpack will be placed on the spot where you died. It contains the items mentioned above (unless deleted, or nothing was dropped), and a blue backpack marker will be visible on the map and compass. The backpack will stay around for some time and then disappear. The amount of time before disappearing can be found in the entityclasses.xml configuration file. As of Alpha 19, it defaults to 3600 seconds (one hour).

Also after dying, you will receive an effect called Near Death Trauma that will give you a sizable XP debt to pay in addition to losing 10% of your regular XP.
Crushed Sand

*Not to be confused with Sand*

## Description

**Crushed Sand** can be obtained from the Desert Biome, Wasteland Biome, from dirt roads and sometimes on the shores of any body of water. It can also be crafted in the Cement Mixer using Small Stones

Crushed Sand is used in the Forge to craft glass items such as the Glass Pane.

## Crafting

**Crushed Sand** can be crafted in the Cement Mixer:

### Recipe

To craft Crushed Sand you will require these items.

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Small Stone1{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Cement Mixer{{{implement}}}{{{inventorycraft}}}
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Crushed Sand Recipe

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 **00:0.2**

## Usage

### Recipes

The following recipes require **Crushed Sand**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Notes

* As of Alpha 7.5 when crafting, if any product goes into the toolbelt, removing a single stack will cause any remaining stacks in the toolbelt to vanish completely.
Exploding Crossbow Bolt

## Description

An **Exploding Crossbow Bolt** is a type of Explosive Ammunition for the Crossbow obtained through crafting. It inflicts high damage to all entities within range of the point of impact. The point of impact may also take damage from the arrow itself. The explosion will also damage blocks. The Exploding Crossbow Bolt can be crafted by reading the Ranger's Guide to Archery Vol.2.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}10Steel Arrowhead1Scrap Polymers2Gun Powder8Duct Tape1{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Ranger's Guide to Archery Vol. 2{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Exploding Crossbow Bolt Recipe

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 **00:10**

## Notes

* Exploding Crossbow Bolts were introduced in Alpha 12.2.
* The damage depends on the quality of the crossbow.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Feral

## Description

Most zombies have a chance to spawn with a special trait - Feral or Radiated. A Feral zombie will have glowing orange eyes, increased health, deal more entity and block damage, and may have a different speed depending on the game's Zombie Feral Speed setting, along with faster animations in general (waking up, attacking, recovering from a fall, etc..). Radiated has even more stats than feral and can regenerate health.

The Burn Victim is the only zombie unable to have the feral trait.

Feral zombies appear more frequently as the player's Gamestage progresses, showing up more often in certain Point of Interests and during Blood Moon Hordes.

## Combat

Feral zombies can be fought almost exactly the same as normal zombies since they fight exactly the same; unless their speed has been changed. If the game's Feral Zombie Speed is set to Jog or higher, fighting feral zombies requires more caution as they can catch a survivor off guard with their speed. Due to their high health, using a high damage weapon and/or taking advantage of stealth bonus damage proves highly effective when dealing with feral zombies. If their speed is a problem, dismemberment, traps, and staggering (also known as ragdolling) can help to slow them down and make them easier targets for attack. Feral zombies are more resistant to dismemberment than normal zombies.

## Detection

Feral zombies have nearly twice the detection ability of their normal counterparts, making them much more difficult to sneak past and almost guaranteeing their presence when using a loud vehicle. Like with normal zombies, this can be mitigated by having a lower Noise stat (see: Stealth System), moving slowly, staying out of light and trash piles, and investing skill points into the *From The Shadows* perk, under the Agility skill.
Firearms

This table lists every firearm in the game in categories based on their respective skill trees. For instance, the SMG-5 is listed in the Pistol category. This table also includes all relevant firearm statistics in a sortable format, so you can easily compare each firearm within its category.

Explosive. *Please note that all figures may vary due to the randomness of loot, figures shown are from a world on default settings with no perks added to the character and no difficulty modifiers other than the default.*
Frozen Lumberjack

## Description

The **Frozen Lumberjack** is one of the many different variants of Zombies. It is currently only found in Snowy Forest biome. Frozen Lumberjacks are very tall, with broad shoulders and thick beards, wear knitted caps with red flannel shirts and blue jeans, and are fairly easy to spot in the white snow even from great distances. At first glance it appears as though this zombie is experiencing an intense case of frostbite, as its skin has turned a sickly shade of blue.

The Frozen Lumberjack will emit high-pitched wails when near a player, as well as a constant 'crunching' sound as it moves. This is likely to emphasize the fact it is literally a frozen, shambling corpse.

It appears to be the Snowy Forest's equivalent to the Bloated Walker as it has slightly more health and moves slower than the average zombie.

## Combat

The Frozen Lumberjack has more health than an average zombie and can inflict bleeding, despite how slow it moves it can still pose a threat in close-combat. It is recommended to keep a short distance between it and yourself when fighting one, as unwary players will otherwise be stunned and likely killed. It can take several shots to kill one depending on the player's current levels in archery and firearms.

Much like the Bloated Walker, this zombie is slightly slower than other running zombies during the night. Clearing out faster zombies first and leaving these zombies alive can be a good strategy when making a tactical retreat as they will not be able to outrun the player easily.

## Snow Zombies

The Frozen Lumberjack seems to share similar health with the now removed Frigid Hunter and Frostbitten Worker. These Zombies have slightly higher HP than regular zombies, but with the release of Alpha 13 they started dropping rare Tools and other supplies.

## Quest

Objective of the challenge; "I'm a Lumberjack and I'm Okay"

Challenge: Kill 3 Lumberjack zombies with a fire axe.

## History

* Last model up to Alpha 19.6
Flaming Crossbow Bolt

## Overview

Flaming Crossbow Bolts are an Ammunition type used by the Crossbow.
They are fairly expensive , but your target will catch on fire debuff, dealing additional 120 damage over 14s to the enemy.
In order to equip Steel Crossbow Bolt, hold the reload key while the bow is equipped. Select the ammunition type in the shown radial menu.

## Unlocking

In order to craft Steel Crossbow Bolt, a character needs to read Ranger's Guide to Archery: Vol. 5.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}14Steel Arrowhead1Scrap Polymers2Gun Powder2Cloth Fragment5Animal Fat1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Ranger's Guide to Archery Vol. 5{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Flaming Crossbow Bolt Recipe

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 **00:14**

## Notes

* The damage depends on the quality of the Crossbow.
* Arrows and bolts have a chance to apply a Arrow Critical Bleedout debuff, which drains 1 health per second for 50s.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Domed Trash Can

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Domed Trash Cans** is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Departed Woman

## Description

**Departed Woman**, previously "Zombie Marlene", is one of the variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed. The right side of her face is missing skin, revealing the skull, and she is missing an eye.

## Combat

These Zombies are normal zombies with not a whole lot of HP or strength, but like all zombies they can stun you and cause trouble in groups. The Departed Woman can spawn anywhere and is usually found in Day 7 hordes.

During the night, the running behaviour is the same as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running towards you can be slightly easier.

Feral variations are harder to kill, as they have more HP and always run.

As of Alpha 17, Zombies cannot be looted after a player kills them, however they do have a chance of spawning a loot container
Denim Pants

## Description

The **Denim Pants** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Denim Pants has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Sewing Kit1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 2{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Denim Pants Recipe

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 **00:51**
Countrytown Business 9

Game Worlds

## Description

**Countrytown Business 9** or **countrytown\_business\_09** is a Point of Interest that contains 2 locations. This Point of Interest does not generate in Navezgane.

From left to right they are:

### 4Ever Video

The building on the left side says **4EVER VIDEO** and also has a sign with the name as well and on the opposite side it reads FOR LEASE. A short distance away from that sign is a billboard that is an advertisement for Cell Phones. Inside are empty shelves and any videos that were here have been looted and all that remains are the other containers.

### Police

On top of the building it says **Police**. Its a rather small police department but is most likely a modest local P.D. with limited space. Small crowded and tiny rooms make up this Police location. It also has a trailer on the exterior of the Police area.

## Prefabs

There are 14 different types of Countrytown Businesses but 11 & 12 are not in the game files.

## Images

* Front Entrance
* Right Side
* Rear Side
* Left Side
* Unrelated billboard
* 4Ever Video sign
Forest Ground

## Overview

**Forest Ground** is one of the building blocks of the World. It can be found most commonly in Forests.

Digging up **Forest Ground** using a Shovel will yield 22 Clay Soil. This can be used to craft either Top Soil or Dirt blocks which are both renewable resources as they cost less Clay Soil to make than they produce when dug up. The gain can be increased by investing into the Mother Lode perk.

**Forest Ground** can be repaired using up to 14 Clay Soil, but cannot be melted in a Forge nor scrapped.

## Uses

**Forest Ground** provides an easy source of Clay Soil.

The **Forest Ground** block cannot be crafted, but it can be replaced using a Top Soil block which will take the colour of **Forest Ground** and yields the same resources when dug up (but has 50 fewer hit points).
Empty Can

## Description

An **Empty Can** is used as a source of Iron. While the Empty Can can be scrapped into Iron to save inventory space, it can also be smelted directly in a Forge. Smelting Empty Can directly instead of scrapping it will yield 50% more Iron. A player can obtain an Empty Can by looting and finding and consuming any Canned Food or by crafted one in the Forge.

## Forging

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron5Clay Soil1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Empty Can Recipe

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 **00:03**

## Usage

### Recipes

The following recipes require **Empty Can**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Scrapping

One empty can can be scrapped to produce 3 Iron

## History

* Prior to A17, Empty Cans could also be used to create Canned Murky Water. This was done by "right-clicking", with a Empty Can selected, whilst standing in or near a water source. Canned Murky Water would then be boiled in Campfire to create Boiled Water. Boiled Water had a stack limit of one since there is no lid to the container and it was meant for basic survival in the wild with primitive means until a cooking pot could be obtained. They also used to be able to be thrown as a distraction for zombies, but this feature was removed because the throwing animation didn't work properly.
Crafting Skill Magazines

**Crafting Skill Magazines** are newly added items in Alpha 21 as a part of the new Learn by Reading crafting skill system. Now a certain amount of magazines must be obtained & read to unlock most crafting recipes. This excludes Modifications which are unlocked through Schematics as well as the unique Can of Sham & Super Corn Seed recipes or specific items which are unlocked through Perk Books.

They are divided in 23 categories related to each type of crafting and can be obtained as quest rewards via Crafting Skill Magazine Bundles (dropping 2 magazines of 3 types), bought from the Trader or looted in mailboxes, newspaper boxes, bookshelves and bookstores (much like Perk Books). Some magazines, for example 'Home Cooking Weekly' (Food skill), are also found in the loot places typically associated with their respective items (e.g. food piles & cabinets).

Unlike Perk Books there are no differences between magazines of the same type. New crafting recipes will be unlocked after a certain amount of magazines of the same type have been consumed. The drop chance for specific magazines increases when putting perk points into related skills (For example 'Master Chef' under the Strength Attribute will increase the 'Home Cooking Weekly' drop chance).

## Magazine Series

Below is an overview of all Magazine types and the amount needed to reach the maximum level in that crafting type category. Levelling up the related Skills increases the drop chance for the associated Magazine.

## Notes

* The most effective way to gather 'Forge Ahead' magazines is to level the Lock Picking skill as that ONLY increases the chance to find additional 'Forge Ahead' magazines as opposed to Advanced Engineering, which increases loot chance for 4 types.
* Each increasing level of an associated skill increases the chance of a found magazine being of the related type by 200% per level (up to 1000%), but it does NOT increase the chance of actually finding a magazine.
* Since each skill level adds a percentage to finding certain magazines, levelling both related skills doubles the chance of finding that type (applicable to 'Tech Planet', 'Armored Up' & 'Forge Ahead').
* Once the max level is reached (i.e. you have unlocked all crafting options for that magazine) the loot chance reverts to 0% so you won't find additional magazines of that type. It is unclear how this behaves in multiplayer.
Damage

## Description

Damage refers to physically weakening the health of a player, enemy, or object. There are 4 types of damage in 7 Days to Die.

## Entity Damage

Entity Damage is a type of damage caused by attacks that physically damage a player, Zombie, or Animal.

## Block Damage

Block Damage is a type of damage caused by attacks that physically damage a block or object in the environment.

## Fall Damage

Falling from too great a distance can cause Fall Damage to a player, Zombie, or Animal.

## Status Effect Damage

Many of the various Status Effects will cause damage to an Entity's health. Some of these effects apply immediate damage, and some cause damage over time.