Joker/Ren Amamiya (SSBU)

# Ren Amamiya

* With Arsene
* Other
* With Arsene (Other)
 **Final Smash** | All Out Attack

## How to Unlock Ren Amamiya

* Buy him in the store and Update The Game to 3.0.0 and beyond so he is available to be bought if not updated then He can't be bought also in the update 3.0.1 the Joker problem of save was fixed.

## About Ren Amamiya in SSBU

The Page name is Joker/Ren Amamiya due to Ren's Code name is Joker but there is another Joker who is in Batman Universe so the /Ren Amamiya shows that it is the one from Persona 5.

Ren Amamiya is a light weight fighter who is easier to Launch but has a very powerful Mobility in all terms, Ground and Air. He Also has a kind of Fast Fall speed and a great Recovery, His Power is high in terms of Attack but he has a mechanic called the Rebellion Gauge which boosts his power even more so already great Power, He gains more power with Arsene with him but Arsene only lasts for 30 Seconds. To fill the rebellion gauge, It is either by just waiting fro it taking a long time, Taking Damage or Using Rebel's Guard which is his Down Special.

* Joker has a special mechanic called the Rebellion Gauge, which fills up over time. Joker can also charge it by being hit, or when Joker (or his teammates, if he is in a Team Battle) is behind in either score/stock. If Rebel's Guard is used while the opponent attacks, the Gauge fills up faster. When it is full, Joker automatically summons Arsene, who grants several changes:
	+ A dramatic screen effect consisting of Joker's eyes occurs (if the camera is close enough to the fighters, and the battle is either 1-on-1 or against CPU players only), and Joker removes either his masquerade mask or glasses (depending on his costume), which also alters his character icon in the HUD until the Gauge empties. If Joker is standing still during this, he gains intangibility during the animation.
	+ Arsene will attack in tandem with Joker during all attacks except his pummel, throws, floor attacks and edge attack, enhancing his damage output and range. Many of his moves gain an additional blue slash effect while attacking.
	+ Joker's special moves change to "Gun Special", "Eigaon", "Wings of Rebellion", and "Tetrakarn/Makarakarn", all enhanced versions of his previous moves.
	+ Joker announces "Arsene!" or "Persona!" upon summoning Arsene, and "Return!" upon using up his Gauge.
* Upon summoning Arsene, the Rebellion Gauge will slowly drain, and a small amount of Gauge will be lost each time Joker is hit.

Joker is only downloadable in update 3.0.0 and beyond. There was a bug In Update 3.0.0 and in the update 3.0.1 which was released shortly after the update, Joker's bug was fixed.

Joker's Arsene takes no Damage when With him.

Joker has Morgana in his taunts and has the other Dudes in his final smash, His home stage mementos also has the other dudes, Morgana appears in his Victory Poses too.

Joker has 4 ones and 3 of them is running continuously and the other one is ending the game with a final Smash.

Joker also can fight with his Student Uniform on with both colours and uses his Glasses to summon Arsene.

## Update History

Ren Amamiya Has been Nerfed quite Drastically, It did effect his performance as now he is significantly easier to Kill Than ever, Despite not being as much of a threat before, He still is not a lower tier character and has still a chance of at least reaching high tier.

### 3.0.1

* A bug where winning with a Final Smash while on Ren Amamiya's route in Classic Mode would prevent the game from progressing has been fixed. And the downloading problem.

### 3.1.0

* Ren Amamiya is Drastically lighter (89 → 83).
* Ren Amamiya's resistance to launching is drastically Lower (1.185 → 1.245).

### 4.0.0

* Ren Amamiya's Resistance to launching is 1.290.

### 5.0.0

* Ren Amamiya's Resistance to launching is an increase to 1.270.

## Attributes

* Ren Amamiya Is a light weight fighter, Weight of 83.
* Ren Amamiya is a super fast run speed, So fast that it is even over 2.000. Run speed of 2.289.
* Ren Amamiya has a extremely high Jump height of 48.77 giving him such a great Recovery of his move and a freaking Double jump also helps a lot.
* Ren Amamiya has an extremely good air speed of 1.315. Which is absolutely incredible. Amongst the highest fall speeds in the game, higher than Even Falco's and Incineroar's fall speed.
* Ren Amamiya has a very fast Walk speed of 1.421. Absolutely Incredible.
* Ren Amamiya has a Extremely powerful Agility Game of super powerful air mobility, Jump height and super ground mobility.
* Ren Amamiya's Fall speed is kind of Fast too, Well Almost. 1.689 however his susceptibility to combos is more in terms of Juggles. With Lower Bulk it is a problem but still there are a lot of Positives.
* Ren Amamiya's Defence is normal, 1.000.
* Ren Amamiya's Resistance to being launched is Bad, 1.270.
* Overall Ren Amamiya's Defence is low.
* Ren Amamiya's Unique Mechanic Is very good boosting his already powerful attack into a new level of such power.
* Ren Amamiya's Rolls are long distant.
* Ren Amamiya's Initial Dash speed is very high too, 2.178.
* Ren Amamiya's Traction is very high too, 0.1317. Allows him to punish out of shield easily.
* Ren Amamiya's Attack power is Very high so most Attack deal a Good Amount of Damage.
	+ When Arsene comes in, The Already Powerful attack get even more powerful.

### Taunts

Morgana appears for each of Joker's taunts. If he is present, Arsene will also rear back and flourish with his left arm when Joker taunts, making a pose identical to his official artwork.

* Smiles and tugs his sleeve while facing towards the camera. Morgana pumps his paw while saying "Looking cool, Joker!", before posing akimbo.
* Poses with his gun pointed, gun arm over his dagger arm. Morgana poses akimbo and meows playfully while showing starry eyes.
* Faces his back towards the camera. Morgana goes "He-hey!" while bouncing on the spot, before crossing his arms.

If Joker is involved in a fight with more than four fighters, Morgana won't appear during his taunts.

### Idling Poses

* Twirls his knife towards his chest.
* Twirls his gun before posing.

### Victory Poses

*Note: If there are three or more players, the color scheme will match the player's port. If Joker wins on Mementos, the color of the victory screen will match the color of the stage, and the victory music will be replaced with the corresponding victory fanfare from the game Mementos' design is currently derived from.*

* In all three of his victory poses, the transition to the victory screen will showcase a puff of cartoony smoke with star decals, and ending screen will always result in Joker moving continuously to the left, replicating the victory screen from *Persona 5*. Upon accessing the results screen, Joker will say "Be gone.", "Nice.", or "Hah!"
	+ Joker scratches his head as Morgana, transformed as the Morgana Bus, drives up next to Joker, picks him up, and drives towards the left.
	+ Morgana glares at the bottom right of the screen, which ends up hitting him in the face, causing him to spin around. Joker gestures to Morgana before running towards the left.
	+ Morgana bounces happily around Joker. Joker gestures to the bouncing Morgana before running towards the left.
* If Joker is in a Team Battle and someone else poses in front, he will perform an exclusive animation where he tightens his glove and maintains a stance similar with his knife, although both of these are ported directly from his in-game up taunt and idle animation respectively. If he poses in front, none of the other fighters on his team will be seen.
* If Joker wins a Stock or Stamina match with All-Out Attack, the match will conclude on the splash screen without returning to gameplay, and this will persist into the victory screen, just like in *Persona 5*.

When transitioning to the results screen, one of the Phantom Thieves will say one of the following quotes in place of the announcer's usual "[character] wins!"

## Moveset

* Ren Amamiya can wall jump.
* Ren Amamiya can Wall Cling.

*For simplicity, damage values for Ren Amamiya and Arsene's individual attacks are separated by a slash (/). With Arsene active, the total damage of a move is the sum of both listed values.*

*Note: All numbers are listed as base damage, without the 1v1 multiplier.*

## Damages against 8 UBs and the 11

### Neutral Attack

0-0 is 0 arsene and 0 Ren. Ren-Ars.

* UB. Does 0-0,0-0,0-1. Total can be from 0-1.
* UB. Does 0-0,0-0,0-1. Total can be from 0-1.
* UB. Does 0-0,0-0,0-1. Total can be from 0-1.
* UB. Does 0-0,0-0,0-1. Total can be from 0-1.
* UB. Does 0-0,0-0,0-1. Total can be from 0-1.
* UB. Does 0-0,0-0,0-1. Total can be from 0-1.
* UB. Does 0-0,0-0,0-1. Total can be from 0-1.
* UB. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.

### Side Tilt

* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 3%/3.5% (hit 1), 5%/6.5% (hit 2). Total can be from 3%/3.5%-8.0%/10.0%.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.

### Up Attack

Up tilt.

* UB. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* UB. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* UB. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* UB. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* UB. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* UB. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* UB. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* UB. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* the11. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* the11. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* the11. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* the11. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* the11. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* the11. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* the11. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* the11. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* the11. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* the11. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.
* the11. Does 0.00%/0.01% (hit 1), 0.00%/0.01% (hits 2-4), 0.15%/0.18% (hit 5). Total can be from With Arsene 0.01%-0.23%. And Ren Amamiya 0.00%-0.15%.

### Down Tilt

* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 5%/10%. Total can be from 5.000000000000000000%-0.0000000000000000%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.

### Dash Attack

* UB. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* UB. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* UB. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* UB. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* UB. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* UB. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* UB. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* UB. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* the11. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* the11. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* the11. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* the11. Does 3.4% (hit 1), 6%/9.5% (hit 2). Total can be from 3.400000000000000000000%-10.90000000000000000000000000%.
* the11. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* the11. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* the11. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* the11. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* the11. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* the11. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.
* the11. Does 0.05% (hit 1), 0.100%/0.150% (hit 2). Total can be from 0.05%-0.155%.

### Forward Smash

* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 16.0% (No Charge)-22.40% (Fully Charged). With Arsene then it does 20.00% (No Charge)-28.000% (Fully Charged). The Total of this Forward smash is without Arsene active, is 16.0% to 22.40%. And when Rebellion gauge active then it does 20.000000000000000000000000000000000% to 28.0000% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.

### Up Smash

* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 16.0% (No Charge)-22.40% (Fully Charged). With Arsene then it does 20.00% (No Charge)-28.000% (Fully Charged). The Total of this Forward smash is without Arsene active, is 16.0% to 22.40%. And when Rebellion gauge active then it does 20.000000000000000000000000000000000% to 28.0000% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.

### Down Smash

* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* UB. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 16.0% (No Charge)-22.40% (Fully Charged). With Arsene then it does 20.00% (No Charge)-28.000% (Fully Charged). The Total of this Forward smash is without Arsene active, is 16.0% to 22.40%. And when Rebellion gauge active then it does 20.000000000000000000000000000000000% to 28.0000% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.
* the11. Ren Amamiya Does 1.0% (No Charge)-1.8% (Fully Charged). With Arsene then it does 1.10% (No Charge)-1.90% (Fully Charged). The Total of this Forward smash is without Arsene active, is 1.0% to 1.80%. And when Rebellion gauge active then it does 1.10% to 1.90% damage.

### Neutral Aerial

* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 5%/10%. Total can be from 5.000000000000000000%-0.0000000000000000%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.

### Forward Aerial

* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* UB. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 3%/3.5% (hit 1), 5%/6.5% (hit 2). Total can be from 3%/3.5%-8.0%/10.0%.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.
* the11. Does 0.1-0.2%,0.1-0.2%. Total can be from 0.2%-0.4.

### Back Aerial

* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 5%/10%. Total can be from 5.000000000000000000%-0.0000000000000000%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.

### Up Aerial

* UB. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* UB. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* UB. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* UB. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* UB. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* UB. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* UB. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* UB. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* the11. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* the11. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* the11. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* the11. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from 0.750-9.0.
* the11. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* the11. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* the11. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* the11. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* the11. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* the11. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.
* the11. Does 0.750% (hits 1-4), 5.0%/9.0% (hit 5). Total can be from if Arsene is around 0.750%-12.000%. And With Ren Amamiya is will be 0.750%-8.000%.

### Down Aerial

* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* UB. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 5%/10%. Total can be from 5.000000000000000000%-0.0000000000000000%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.
* the11. Does 0.05%/0.09%. Total can be from 0.05%-0.09%.

### pummel

* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 3%. Total is 3%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.

### front throw

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### back throw

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### up throw

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Down throw

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Floor attack (front)

* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 3%. Total is 3%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.

### Floor attack (back)

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Floor attack (trip)

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Edge attack

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Neutral Special

* UB. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* UB. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* UB. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* UB. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* UB. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* UB. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* UB. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* UB. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* the11. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* the11. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* the11. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* the11. Does: Gun: 5%-3%-1% (standard, close-mid-far), 3% (circling), 4%-1.2% (downward, close-far)

Gun Special: 6%-3%-1% (standard, first bullet), 2%-1.5%-1% (standard, second and third bullets), 4.5% (circling), 4%-1.2% (downward, first bullet), 1.6%-0.8% (downward, second bullet). Total of The Gun is for 1 bullet 1%-5% and the Gun Special is for a single bullet 0.8000%-6%.

* the11. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* the11. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* the11. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* the11. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* the11. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* the11. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

* the11. Gun: 0.01%-0.005%-0.001% (standard, close-mid-far), 0.005% (circling), 0.01%-0.005% (downward, close-far)

Gun Special: 0.0200%-0.0100%-0.0060% (standard, first bullet), 0.0100%-0.0060%-0.0009% (standard, second and third bullets), 0.0090% (circling), 0.0100%-0.0090% (downward, first bullet), 0.0070%-0.0009% (downward, second bullet). The Total is For a Single bullet of The Gun is for lowest 0.001% is Far standard gun shot of 1 bullet and maximum of one bullet is 0.01% of Standard Close and Downward Close. For Total of Gun Special is: Minimum of 0.0009% from downward second bullet lower value and far of the standard second and third bullet. Maximum of: 0.0200" of standard close first bullet.

### Side Special

This Side Special is the one of the 2 attacks of Ren Amamiya which these characters take same damage from.

* UB. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* UB. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* UB. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* UB. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* UB. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* UB. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* UB. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* UB. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* the11. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* the11. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* the11. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* the11. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* the11. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* the11. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* the11. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* the11. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* the11. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* the11. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

* the11. Does: Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)

Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)

Total can be for Eiha is 11.000% and Eigon is 17.000%.

### Up Special

* UB. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* UB. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* UB. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* UB. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* UB. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* UB. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* UB. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* UB. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* the11. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* the11. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* the11. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* the11. Grappling Hook: 11% (grounded), 7% (aerial)

Wings of Rebellion: 0%

Total can be For Grappling hook is 7.0%-11.0% and Wings of Rebeliion deals no Damage.

* the11. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* the11. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* the11. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* the11. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* the11. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* the11. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

* the11. Grappling Hook: 0.11% (grounded), 0.70% (aerial)

Wings of Rebellion: 0.0%

Total can be For Grappling hook is 0.70%-0.11% and Wings of Rebeliion deals no Damage.

### Down Special

This is the only other move too. Where Rebel's Guard can still do 2.4% damage. The Other ones are counters so it will do it like all other counters and reflect moves.

* UB. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* UB. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* UB. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* UB. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* UB. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* UB. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* UB. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* UB. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* the11. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* the11. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* the11. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* the11. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* the11. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* the11. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* the11. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* the11. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* the11. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* the11. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

* the11. Rebel's Guard: 4.4%

Tetrakarn: 1.6× (12% minimum)

Makarakarn: 1.6×
.

### Final Smash

They are also not effected by Ren Amamiya's Final Smash 1V1 Multiplier

* UB. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* UB. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* UB. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* UB. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* UB. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* UB. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* UB. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* UB. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* the11. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* the11. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* the11. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* the11. Does 3% (trapping hit), 33.6% (cinematic), 13% (ending screen).
* the11. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* the11. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* the11. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* the11. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* the11. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* the11. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).
* the11. Does 0.30% (trapping hit), 3.36% (cinematic), 1.30% (ending screen).

## Rebellion Gauge

The Rebellion Gauge is a gray meter with a black frame, which is present next to Joker's portrait at all times. By default, it has a red splash around it, but if the match is in Mementos and *Persona 3* or *Persona 4* music is playing, the splash's color changes to dark blue or yellow, respectively. As the Rebellion Gauge fills, the gray is replaced with pink.

The Rebellion Gauge slowly fills over time, but can be more efficiently filled by (in increasing order of effectiveness): one of Joker's teammates being KO'd, one of Joker's teammates being attacked, Joker himself being attacked (which causes a spark matching the color of the splash at the right end of the Gauge), and Joker being attacked while using Rebel's Guard.

When the meter is filled, Arsene is summoned and the Rebellion Gauge turns cyan with blue flames behind it. Arsene remains active to boost Joker's abilities until the Rebellion Gauge runs out, which takes 30 seconds. Taking damage causes larger portions to be removed. Once the Rebellion Gauge depletes fully, Arsene leaves Joker and the meter resets to its default state.

If Joker dies at any point, the Rebellion Gauge is reset to 20% full. This includes if his meter is *below* that level.

Several instances can temporarily halt the depletion of the activated Rebellion Gauge. These include:

* Joker getting stunned by his shield being broken or a Deku Nut being used on him.
* Entering any cannon, such as:
	+ The Barrel Cannon on Kongo Jungle (SSB) or Kongo Falls.
	+ The cannons in The Great Cave Offensive.
	+ The cannons in a Stage Builder level.
* Getting trapped in a barrel in Wrecking Crew.

The Rebellion Gauge fills in units, calculated by 1.3 \* the damage Joker receives throughout the battle. For example, if Joker takes a Jab from King K. Rool in 1v1 (which deals 3%), the gauge will fill by 3.9 Units. Taking around 75% will give enough units for Arsene every time. It will also passively generate units, at 0.00925 per Frame. In a more readable format, it fills at 1.11 Units every 2 seconds, meaning 3 minutes will provide Joker with enough units to summon Arsene guaranteed as well.

When the Rebellion Gauge reaches 100 Units, Arsene will appear for 30 seconds. If Joker is hit during this time period, the Rebellion Gauge will decrease by 12\* the Damage received, only this time in frames rather than units (to calculate in seconds, divide the result by 60). If we bring up the aforementioned King K. Rool and say he does an Up Throw, dealing 20.1%, Joker will lose around 4 seconds.

If Joker is KO'd at any point, the meter will reset at 20 Units.

## Matches, Ranks and Summary

### Matches

#### Mario VS Ren Amamiya

26th April 2019

 VS

Ren Amamiya won 2-0.

#### Pikachu VS Ren Amamiya

28th April 2019

 VS

Ren Amamiya won 1-0.

#### Cloud VS Ren Amamiya

30th April 2019

 VS

Cloud has defeated Ren Amamiya 1-0.

#### Little Mac VS Ren Amamiya

3rd May 2019

 VS

Ren Amamiya won 1-0.

#### Ice Climbers VS Ren Amamiya

6th May 2019

 VS

Ren Amamiya Won 1-0.

#### Sonic VS Ren Amamiya

14th May 2019

 VS

Ren Amamiya defeated Sonic 2-0.

#### Isabelle VS Ren Amamiya

16th May 2019

 VS

Ren Amamiya wins 1-0.

#### Peach VS Ren Amamiya

19th May 2019

 VS

Peach won 2-0.

#### Corrin VS Ren Amamiya

20th May 2019

 VS

Ren Amamiya won 1-0.

#### R.O.B VS Ren Amamiya

23rd May 2019

 VS

Ren Amamiya almost lost but just won, it took over 8 minutes to complete that battle. Ren Amamiya won 1-0 with loads of Struggle.

#### Ren Amamiya VS Ganondorf

25th May 2019

 VS

Ren Amamiya won 1-0.

#### Simon VS Ren Amamiya

29th May 2019

 VS

Again A struggle similar to R.O.B, Ren Won 1-0 With Struggle. Took around 10 minutes.

#### Pit VS Ren Amamiya

1st June 2019

 VS

Ren Amamiya won 1-0.

#### Greninja VS Ren Amamiya

5th June 2019

 VS

Ren Amamiya won 3-0.

#### Ren Amamiya VS Master Hand

8th June 2019

 VS

Ren Amamiya won 1-0.

#### King Dedede VS Ren Amamiya

10th June 2019

 VS

Ren Amamiya won 1-0.

#### Machamp VS Ren Amamiya

12th June 2019

 VS

Ren Amamiya won 1-0.

#### Ren Amamiya VS Tobias

15th June 2019

 VS

Ren Amamiya won 1-0.

#### Cloud VS Ren Amamiya

16th June 2019

 VS

Ren Amamiya won 1-0 this time.

#### Pichu VS Ren Amamiya

18th June 2019

 VS

Ren Amamiya won 1-0.

#### Duck Hunt VS Ren Amamiya

19th June 2019

 VS

Ren Amamiya won 1-0.

#### Chandelure VS Ren Amamiya

20th June 2019

 VS

Ren Amamiya won 1-0.

#### Machamp VS Ren Amamiya

21th June 2019

 VS

Ren Amamiya won 1-0.

#### Simon VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Ren Amamiya VS Olimar

 VS

Ren Amamiya won 1-0.

#### Mega Man VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Ren Amamiya VS Mario

 VS

Ren Amamiya won 1-0.

#### Clawitzer VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Chandelure VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Mewtwo VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Blacephalon VS Ren Amamiya

 VS

Blacephalon won 3-0 obviously.

#### Bayonetta VS Ren Amamiya

 VS

Bayonetta Won 1-0.

#### Lucario VS Ren Amamiya

 VS

Lucario Won 1-0.

#### Mewtwo VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Mario VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Blacephalon VS Ren Amamiya

 VS

Blacephalon won 3-0 obviously.

#### Sonic VS Ren Amamiya

 VS

Ren Amamiya defeated Sonic 2-0.

#### Luigi VS Ren Amamiya

 VS

Ren Amamiya defeated Sonic 2-0.

#### Greninja VS Ren Amamiya

 VS

Ren Amamiya won 3-0.

#### Little Mac VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Ren Amamiya VS Zelda

 VS

Ren Amamiya won 1-0.

#### Ren Amamiya VS Ganondorf

 VS

Ren Amamiya won 1-0.

#### Daisy VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Link VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Peach VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Chandelure VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Greninja VS Ren Amamiya

 VS

Ren Amamiya won 3-0.

#### Bayonetta VS Ren Amamiya

 VS

Bayonetta Won 1-0.

#### Lucario VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Robin VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Shulk VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Link VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Yoshi VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Greninja VS Ren Amamiya

 VS

Ren Amamiya won 3-0.

#### Wario VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Greninja VS Ren Amamiya

 VS

Ren Amamiya won 3-0.

#### Mewtwo VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Snake VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Captain Falcon VS Ren Amamiya

 VS

Ren Amamiya won 2-0.

#### Falco VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

#### Gumball VS Ren Amamiya

 VS

Gumball won 1-0.

#### Mewtwo VS Ren Amamiya

 VS

Ren Amamiya won 1-0.

### Ranking

So Far Ren Amamiya has done amazing records and has his winning percent highest and has a very good reputation amongst smash players and is considered a top tier but It is not confirmed but majority says he will in the final tier be in the highers due to his extremely great moveset and with power and speed making up for his lower bulk.

But after a couple of updates and as the meta progressed, Ren amamiya is no where near as a popular pick anymore. He is no more of a top tier threat while also not being a high tier any more of his abysmal bulk. He is commonly seen now as a mid tier or top of the mid tier at best.

### Summary

Ren Amamiya is a light weight fighter who has a super mobility with very good power and with Arsene coming out when Rebelion Gauge is full. Ren Amamiya's strengths are his most attacks are speedy with Arsene and Ren Amamiya, Ren Amamiya's High attack power, Speed, Vertical Recovery and When rebellion gauge is full then Arsene comes out boosting his attack power which is already good and Ren has a lot of Combos available and few kill confirms.

Ren Amamiya also has weaknesses like all fighters, Ren's big weakness is his survivability that he is easy to kill than usual that low defence and light weight is a problem. The other Weakness is that Ren Amamiya has a kind of low horizontal recovery due to not much horizontal moves but still decent but not as great as wanted.

Ren Amamiya is one of the fastest characters, And he is a great mix of Full speed and Full Power.