recursal/Fanatic-Fandom huggingface dataset:
Saint

The Saint is a Townie Role from Traitors in Salem. It is apart of the Utility alignment.

As a townie, their primary goal is to either eliminate all the Traitors by way of either eliminating them or completing the final banishment quest.

## Special Abilities

Upon your death, the cooldown of your killers abilities will be doubled. This effect stacks for every saint that Traitor kills.

If a Jester dooms you after getting lynched their control cooldown won't be doubled

## Lore

When he was a child, the little boy had a beautiful life. Everyone loved him due to his kindness and intelligence. His mother was one of the most infamous retributionist in town. They would travel around town, greeting everyone they meet, use magic and spells to help people in need, and even letting families see their dead loved ones.

That is until one day, he woke up with a terrified look. His mother was dead, lying on her bed. She was assumed to be killed by one of the members of the so called Coven as there were traces of Dark magic, Curses and poison all around the house. But even after his mother's death, he would continue doing his work, following his mother's footsteps, helping around Salem as that is what he does best.

Years later, news of the Necronomicon rising from it's shambles spread, an ancient magic that was sealed long ago. He wanted to help, he tried to learn everything his mother did back in the days but to no avail. He knew his mother was one of the few people that sealed the Necronomicon, so surely he'd find something. He looked around and found what he needed, an old spell used to weaken the Necronomicon. But he required a sacrifice, a holy soul of purity. He was hesitant at first but nevertheless he did the unthinkable, he was gonna be the sacrifice. He was found dead on the floor the next day and everyone who found out about the news was in sorrow, but the effort was not in vain. Ever since that day, all chaos caused by the Necronomicon slowed down by a signifiant amount. No one knew why and how but nonetheless the townspeople cheered. He was happy, the Saint was happy.

*-Unofficial Lore by NotDarkNeonBTW#3196 of the Traitors in Salem Discord*

## Achievements

 Martyr: Win 25 games as a Saint
Prosecutor

The Prosecutor is a Townie Role from Traitors in Salem. It is apart of the Power alignment.

As a townie, their primary goal is to either eliminate all the Traitors by way of either eliminating them or completing the final banishment quest.

## Special Abilities

You can prosecute one person to force them to be put up on the gallows, this decision can not be reversed. The target will be guiltied by everyone in the lobby. If you happen to prosecute a Townie, you will die after the trial.

## Lore

Salem had a complicated legal history with it's witch trials and as such, the Prosecutor was called over to take charge of the legal system in stead of the Mayor.

The Prosecutor was famous in the capital for the numerous cases he solved through intuition, legal means and loopholes. When the King asked him to take over the legal system of Salem, he saw an opportunity and took it. Years passed as he grew his power over the town until rivaling with the Mayor himself. Unfortunately, news of the return of the Necronomicon shook fear into Town and the Prosecutor had to hide himself from the crazed townies. He knew how many enemies this Town had, but not how powerful they were...

*-Unofficial Lore by Bonkoul#3143 in the Traitors in Salem Discord*

## Achievements

 Blow The Whistle: Win 25 games as a Prosecutor
A.2.28

Alpha 2.28 was released on December 6th, 2021 and is the first update launched since Wave 3 invites were sent out.

* Added targeting effect icon to highlight the Necromancer’s minion target.
* Harmful traitor abilities are now purified from a target who is converted to cult member. Hex, Executioner Target, Necromancer Target, Poison are now removed.
* cannot reload the same skin in customization
* Users wont get stuck in a non existent game during server restarts anymore
* Antispam checks
* Poisoner timer works correctly when a meeting is called during an active poison
* Dead bodies now get moved when the bridge raises instead of staying in the river.
* Added some bulletproofing to medium Reveal ability to help it not fail if it got a bad player proxy id for whatever cursed reason
* Abilities now handle entities like illusions and minions more consistently.
A.1.19

**NOTE: Anything related to ANY of the A.1.x versions must be in the actual game to be eligible to be posted here. If you break this rule, you will be forbidden from posting anything on this Wiki.**

A.1.19 was released on November 12th, 2021.

* The Game icon drawer now pops out by default after big role card autohides.
* Townie and Traitor are free bans now. Max ban count is still 3, but can be up to 5 if Townie and Traitor are on the ban list.
* Added error message when trying to exceed the maximum number of roles in role list.
* The minigames Sabotage Drawbridge and Fix Drawbridge now alternate as appropriate.
* Day Night timer graphics updated
* End game screen is much more reliable about who is shown
Changelog

Here is the game's changelog. Any versions not listed were not released publically. Please create if you have time to do so and copy from the Discord's announcement page.

November 2nd, 2021 - A.1.7

November 2nd, 2021 - A.1.8 (hotfix)

November 4th, 2021 - A.1.9

November 5th, 2021 - A.1.11

November 8th, 2021 - A.1.13

November 10th, 2021 - A.1.15

November 11th, 2021 - A.1.18

November 12th, 2021 - A.1.19

November 15th, 2021 - A.2.21

Official Launch of Wave 2

November 16th, 2021- A.2.22

November 17th, 2021 - A.2.23

November 19th, 2021 - A.2.24

November 23rd, 2021 - A.2.26

November 29th, 2021 - A.2.27

Launch of Wave 3

December 3rd, 2021 - A.2.28

December 13th, 2021- A.2.30

December 22nd, 2021 - A.3.33

January 10th, 2022 - A.4.36

January 14th, 2022 - A.4.37

Launch of Wave 4

January 24th, 2022 - A.4.41

January 26th, 2022 - A.4.42

January 28th, 2022 - A.4.43

February 11th, 2022 - A.4.46

February 25th, 2022 - A.4.47

February 28th, 2022 - A.4.48 (hotfix)

March 4th, 2022 - A.5.50

March 10th, 2022 - Announcement of Beta

March 11th, 2022 - A.5.52

March 18th, 2022 - A.5.53

March 25th, 2022 - A.5.58

March 27th, 2022 - A.5.59

March 31st, 2022 - A.5.60

April 1st, 2022 - A.5.62

April 8th, 2022 - A.5.63
A.5.53

A.5.53 was released on March 18th, 2022

• Updated Smith & Hunter kill animations

• Added logging which should reveal what exactly is blocking character movement.

• John Jr. NPC at the farm can now give out a new Collect Frog quest and minigame that rewards you with a Vision Boost when successfully completed.

• Player List is now available in Roaming mode.

• Added Player List button that displays during Discussion Phase.

• If you finish dialoging with Eden after nightfall, she will now be properly sent home after the dialog is closed.

• Eden NPC dialog balloon adjusted to prevent overlapping nametag.

• The Holy Water quest is now given out by Sister Mercy instead of Reverend Parris.

• Updated Catch Loose Animals quest to Catch Loose Sheep.

• Effect type icons such as poisoned or Executioner target will now be properly removed when a player dies.

• Fixed the "Fast Movement Detected" warning that occurred after a player was awarded a speed boost.

• The "Displace Spell has dissipated" stackable notification has been removed.

• Ice Storm slowness is now properly removed after the Ice Totem is destroyed.

• Fixed null reference exceptions upon opening the Deck Manager in any lobby but the first lobby you joined.

• When switching between saved games in Deck Manager, Custom Settings (Host Options) will now update appropriately in the interface.

• Lobby chat will now update a player's name and headshot on past chat messages to match any changes to their name or skin in Customization.

• The "You are the host!" banner notification will no longer display every time you switch between private and public lobby.

• Ghosts can no longer click the Skip button during the Discussion phase.

• Fixed positioning of Lobby Chat box title and repick button.

• Players will no longer spawn inside the gallows when found innocent at trial.

• Ease added to Sheep npc's transition from Walking to Idle.

• Fixing and sabotaging gears now have focus highlights in-world.
Hex Master

The Hex Master is a Traitor Role from Traitors In Salem. It falls into the Traitor(Power) Alignment. Like all Traitor Roles it has the ability to kill. Traitors win upon all the town members dying.

## Special Abilities

Use your ability button to cast a hex on a player, once every single living player is hexed. They all die. The hex is marked by a special icon above their head.

## Lore

It had been years since the heyday of the Witch Trials and the Town of Salem. The Coven, having failed to destroy the Town of Salem despite their best efforts, had since partially disbanded after the mysterious disappearance of the Coven Leader, alongside their source of power, the Necronomicon. While the Medusa and the Potion Master bid the group farewell and parted their own ways, the last three remaining members of the Coven still stayed together, hoping one day vainly that the Necronomicon would return to grant them one final chance at ridding Salem from the world.

Years later, that day came, and the wretched power of that prophetic book finally consumed Salem's light, ready once again to unleash its dark power.

The Hex Master, having still maintained practice of her Grandmother's deadly curse, was thrilled to finally get the chance to use her Hex's power after the Townies stopped her before. However, since the disappearance of the Necronomicon, she had been obsessively experimenting with her Hexes in order to find a more... efficient means to wipe Salem out, and her dedication had paid off.

She'd conjured a twisted version of her original Hex, one which valued its power over its defense. This new Hex was capable of mass destruction if allowed ample time to activate, however, to garner this strength, it needed to harness the power of one of the Necromancer's Totems in Salem to do so, making it easily prone to interruption by the disgusting hands of the Townies. She would need a distraction if it were to ever work.

Fortunately for her, she needn't worry about the lack of a distraction for long. Not after she'd realized just how many dangerous enemies this Town had made in its grim past...

*-Unofficial Lore provided by Sir Sins#5712 in the Traitors in Salem Discord*

## Achievements

 Jinx: Win 25 games as a Hex Master
Finn Wolfhard

**(Most information from the Stranger Things Wiki)**

**Finn Michael Wolfhard** (born December 23rd, 2002) is a Canadian actor, musician, screenwriter and director. He is best known for his portrayal of main character Mike Wheeler in the Netflix original television series *Stranger Things*. Finn has featured in pieces of media, some of the most popular being Richie Tozier in IT (2017), Trevor Spengler in Ghostbusters: afterlife and many other films.

## Characters Voiced

* Man Living In Wall
* Bliblies

## Film list

* Stranger Things Since 2016
* It 2017
* Ghostbusters: Afterlife 2021
* The Goldfinch 2019
* The Turning 2020
* It Chapter Two 2019
* The Addams Family 2019
* When You Finish Saving the World 2022
* The Summers of IT: Chapter One
* Pinocchio 2022
* Carmen Sandiego 2019 – 2021
* Rules for Werewolves 2020
* Dog Days 2018
* Spendtime Palace: Sonora  How It Ends 2021
* Night Shifts 2020
* Carmen Sandiego: To Steal or Not to Steal 2020
* The Legend of Ochi
* The Summers of IT: Chapter Two
* Howard Lovecraft and the Kingdom of Madness 2018
* Home Movie: The Princess Bride 2020
* Supernatural 2005 – 2020
* The Year: 2016 Since 2016
* GQ: Actually Me
* Weezer: Take On Me
* The Cold Open
* The 74th Annual Golden Globe Awards Since 2017
* Young Math Legends
* CNN Heroes Since 2007
* Omniboat: A Fast Boat Fantasia 2020
* JJ Villard's Fairy Tales 2020
* Pup: Sleep in the Heat
* Afterlife
* Showbiz Kids
* Calpurnia: Wasting Time
* Nickelodeon Kids' Choice Awards 2021
* 74th Golden Globe Awards
Lookout

The Lookout is a Townie Role from Traitors in Salem. It is apart of the Utility alignment.

As a townie, their primary goal is to either eliminate all the Traitors by way of either eliminating them or completing the final banishment quest.

## Special Abilities

Like the Wildling, you can use your ability to have an increased field of view over your surrounding area for a limited time. In which this period, your vision doubles.

## Lore

A watcher, a scout, a lookout. Whatever anyone calls him, he has always been know for being Observant, paying attention to every little detail. He would witness bizzare things during his job, ranging from protection, interrogation, and even death itself. He has seen them all. No matter how brutal it was he didn't bat an eye. He only cared about one thing and that was to watch, observe. Days passed and one by one, little by little, the mafia, the coven, and other factions forwarding their own goals slowly vanished thanks to the Lookout. Nobody praised his work however and instead, the so called Mayor of the town was given credit for the work he did. He left the town a few days later, realizing the true colors of the selfish Mayor.

It has been many years since the Lookout has left Salem. He would always sit in his chair, reminiscing the old days. That is until the Mayor of Salem came to his place, asking for his help as an old ancient magic has broke free from it's prison. He declined his offer, reminding the Mayor of his past actions. The Mayor apologized, begging him to join as the town was in great danger and needed as much help as they could. After enough convincing, the Lookout gave in and agreed to help. This time however, it would be different as he needed to roam around Salem, dispel magic and do rituals to force the Necronomicon back to it's hell. Which means he won't be as safe as he was before, putting his life on the line. But nevertheless, he was ready and entered the town with his old tool in hand before once again returning to this game of life and death.

*-Unofficial lore by NotDarkNeonBTW#3196 of the Traitors in Salem Discord*

## Achievements

 Sentinel: Win 25 games as a Lookout

## Trivia

The **Lookout** shares its ability (Eagle Eye) With its 5 win achievements, and its Town Of Salem achievements.
A.2.23

Alpha 2.23 was released on November 17, 2021 with the following fixes. Most early content will be from this version as it was the second version of Wave 2.

* Fixed Gallows getting stuck open across games.
* Fixed Kitsune's blade missing after hanging.
* Inquisitor ability button wasn't getting cooldown update. Fixed now.
* Fixed bug that made multiple votes from Mayor/King show on the wrong player icon during judgement phase
* Collect Firewood minigame: integrated animation of log section falling off after chop, new chopping guide arrows, and animation illustrating chopping motion.
* Made the cut zones on the chop wood bigger so it should be a little easier to accomplish.
* Changed Seer ability cooldown from 45 seconds to 90 seconds
* Reduced Seer ability uses to 3 from 5
* Updated some minigame instructions to clarify how to play the minigame. (edited)
* Priest Quest fix
* Fix to transition to a lobby code game.
* Home & Login screen graphics updated.
* Join button with Code now shows a Please Wait transition overlay.
* Updated Registration form with new button design.
* Patch Notes dialog title updated with new design.
* Updated common dialog with new button design.
* Updated Settings popup with new button design.
* Increased autosize of fonts on Settings popup for better legibility.
* Set Settings popup hotkey background color to match slider backgrounds.
* Updated TransitionOverlay with new button design.
* Fixed some font sizing issues with the common Dialog and increased its overall size.
* Updated registration instructions link text blue to a shade that looks better against a dark background.
* Town torch for Bring Fire quest moved to left side of Church entrance for better visibility.
* Tooltip graphics updated.
Pahlavireich Wiki

**Welcome to the Pahlavireich Wiki!**
The site for Pahlavireich, which is an alternate timeline in which the Shah of Iran remains in power as Shah of Iran and the Iranian Revolution had failed. The failure of the Iranian Revolution resulted in a long war that resulted in America and the Soviets getting nuked by each other and their southern neighbors as they rise and become great powers in place of America and the Soviets.

We're a collaborative community website about Pahlavireich that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sheriff

The Sheriff is a Townie Role from Traitors in Salem. It is apart of the Investigative alignment.

As a townie, their primary goal is to either eliminate all the Traitors by way of either eliminating them or completing the final banishment quest.

## Lore

After the first murder took place and the Lookout was lynched for suspicion of being a traitor. The **Sheriff** was reading papers, documents and other important stuff, when someone knocked on his door. The **Sheriff** said "Come in". It was the Mayor, who with a face of fear begged for his help in a long conversation. The **Sheriff** said "Its alright, I will look into this", as he putted on his famous gold star in his uniform.

Outside, the Vigilante and the Investigator were talking about what to do about banishing the Necronomicon. The **Sheriff** walked up to them and asked: "May I borrow the Investigator for a minute?" Both the Vigilante and the Investigator agreed.

The **Sheriff** and the Investigator walked into the **Sheriff**'s office. Then the **Sheriff** began the interrogation.

Sheriff: So, do you know anything about these murders?

Investigator: Ummm, no? I was collecting fruit for Jaqueline just now.

Sheriff: Where were you before the incident happened?

Investigator: I was in the cave when the incident took place?

Investigator: I never even went near the mansion.

Sheriff: and when did I said where the corpse was?

Investigator: Ummm-?

Sheriff: There is no way you knew where the body was without someone saying it.

Investigator: well, i was in the graveyard and the ghost said that the guy was in the unreported dead list and died on Mansion.

Sheriff: Didn't you said that you were collecting fruit for Jaqueline?

Investigator: WAIT, I can explain.

Sheriff: That's it, I'll let the town deal with you.

Calling a town meeting, the Sheriff accused the Investigator of being a Traitor with this information and the Town agreed, leading to his death. Looking back on the interrogation, the Sheriff felt that his actions were too harsh that he swore off doing any more interrogations.

*-Unofficial Lore provided by sl1myoshi#3272 in the Traitors in Salem Discord*

## Special Abilities

You can investigate player(s) to learn if they are good or evil.

## History

As of A.2.23, the Sheriff role is busted and will not give you your results as expected and is limited to only 1 result. This has since been patched and works as intended.

## Achievements

 Deputy: Win 25 games as a Sheriff
A.2.24

A.2.24 was released on November 19, 2021

* Moved Chat Log to the right side of screen so it doesn’t block movement.
* Moved Graveyard to the right side of screen so it doesn’t block movement.
* Moved Role List to the right side of screen so it doesn’t block movement.
* Fixed error sound playing at some wrong times in Chop Wood minigame.
* Increased size of chop wood chop zones even more to make it even simpler to complete.
* Ritual Circle minigame graphics updated.
* Added Host option to hide the global announcement of the location of dead bodies
* Added a close button (x) to Minimap.
* Keybind labels in Settings keybinds are again showing the complete button name.
* Added a new, stackable notification area for Sheriff, Investigator, Inquisitor, Mayor, Knighted, Seer, Coroner, and Medium results, so they aren’t easily missed.
* Vigilantes no longer die after discussion phase if a trial is starting... they have to wait!
* Arsonist will now correctly hide role and location information on burned corpses
* Fixed camera locations for Match 3 games in the Town square and Farm.
* Fixed camera location for the Fix Pipes minigame in the Church.
* Fixed the various Match 3 minigames so they do not lose their line-of-sight limitations.
Vigilante

The Vigilante is a Townie Role from Traitors in Salem. It is apart of the Power alignment.

As a townie, their primary goal is to either eliminate all the Traitors by way of either eliminating them or completing the final banishment quest.

## Special Abilities

Similar to the Vigilante from Town of Salem, you may kill any one player. If they are not a Traitor, you will be filled with a sense of dread, which kills you after the next Voting phase.

## Lore

Like father like son. No generation is spared from the Necronomicon's curse. His father fought against the evil within Town like he could, but now that he disappeared, it's the son's job to do it. Took up arms and headed in Salem where news of his father was last heard of, to discover the Necronomicon is back. Hiding in plain sight, he seeks the Traitors to eliminate, having perfected the weapon his father left him.

*-Unofficial Lore by Bonkoul#3143 in the Traitors in Salem Discord*

## Achievements

 Judicatory: Win 25 games as a Vigilante
Serial Killer

The Serial Killer is a Traitor Role from Traitors In Salem. It falls into the Traitor(Power) Alignment. Like all Traitor Roles it has the ability to kill. Traitors win upon all the town members dying.

## Special Abilities

Kill 2 players back to back, upon getting a kill you have a brief 5 second window to attack someone again.

## Lore

When he was born, the Serial Killer was diagnosed with a mental condition which haunted his fate years later. When he was growing up, he was known for being a violent and rude person. At 19 years of age, he lost his family in a car accident triggering his killing spree. Eventually, the Sheriff caught on and he was sentenced to life for prison for his crimes.

One day, the Serial Killer could feel the return of the Necronomicon, so he fabricated a knife and killed all the guards in the prison, eventually making his escape. Eventually upon his return to Salem he stumbled upon the Traitors who with the Necronomicon could assist him in achieving his destiny. Destroy the Town.

*-Lore by sl1myoshi#3272 of the Traitors in Salem Discord Server*

## Achievements

 Sociopath: Win 25 games as a Serial Killer

## Trivia

The **Serial Killer**'s Achievements, like a lot of roles are the same as its Town Of Salem counterpart, with the one exception being Cutthroat, which replaces Lonely Killer. Its assumed to be this way because Serial Killer is no longer on its own.
A.2.30

A.2.30 was released on December 13th, 2021 with the following patchnotes. This introduced the first "patch" for the skin clip, a technique for getting out of bounds but it was proven ineffective within about an hour.

• Displace will no longer affect people in teleporters

• Fixed a few issues that cause your rolecard to wipe.

• Animations now reset before players are warped to discussion points such that we don’t give away kill animations etc.

• Added a new phase to show why a meeting was called.

• Abilities used are now written to the chat log.

• Body reporting, calling a meeting, hex totem and hex bomb now have cinematics.

• Improved look of chat log items

• One second delay between choosing different skins has been added

• Players can no longer use abilities or interact with anything while Jester possessed.
A.5.63

A.5.63 was released on April 8th, 2022.

• Tweaked home screen and login art

• Added Role Reveal cinematic to game starting

. • Added Townpoint Wrap-up cinematic at end of game.

• Fixed live granting of achievements.

• Key binding settings will no longer be lost upon logout.

• Custom lobbies now cannot go public or start with an invalid role list.

• Public/private button in custom lobbies now has a splash icon to indicate reasons you can't make your lobby public.

- A minimum of 5 roles on the role list are required to go public (more rules coming soon).

• Game browser improvements to include sorting by player count, voice chat filtering and increasing the number of games sent to clients for display.

• In voice chat games, you can now

- voice chat during judgement phase to discuss what the player on the stand said during their defense

- voice chat while a voted person is walking up to the gallows for trial.

- mute a players voice through the player menu.

• Added voice indicator to player list window.

• During voice chat games, the major chat areas of the game will no longer be autofocused so that the Push-To-Talk button can receive events. To chat via text during a voice chat game, click into the relevant chat input field.

• Added better visual timer to defense phase.

• Added visual timer to voting phase.

• Tracker dog active duration has been doubled.
Traitors In Salem Wiki

**Welcome to the Traitors In Salem Wiki!**
This is a community for the social-deduction game Traitors In Salem, a spinoff of another social deduction game, Town of Salem. Traitors in Salem involves similar concepts to Town of Salem, including some roles that have been carried over, day and night phase, etcetera. The gameplay is similar to Among Us, with trials, tasks, movement and real time killing.

Traitors in Salem has two factions, Townies and Traitors. The Town's goal is to either lynch all the traitors or banish the Necronomicon by finishing tasks. Traitors must either kill all Townies who stand in their way or destroy the Town with their Hex spell. Both sides have abilities that allow them to investigate, deceive and take special actions to forward the objectives of their factions, determined by the roles that every player is assigned at the beginning of a match.

It is currently in Beta, and you can buy it on steam https://store.steampowered.com/app/1497640/Traitors\_in\_Salem/

###### Roles

* Traitor Roles
* Townie Roles

###### Game Mechanics

* Day/Night Cycle
* Discussion/Roaming Phases
* Necronomicon and Spells
* Townie's Tasks
* The Town
* Skins
* Achievements

###### Meta

* Changelogs
* Major Updates

###### Fan Content

* Popular Gamemodes
* Fan Made Lore Entries
* Legendary Lobby Codes

###### Wiki

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
A.1.18

**NOTE: Anything related to ANY of the A.1.x versions must be in the actual game to be eligible to be posted here. If you break this rule, you will be forbidden from posting anything on this Wiki.**

A.1.18 was released on November 11, 2021.

• Fixed colliders in many locations that allowed clipping out of the play area/lobby area.

• Fixed banshees ability icon to correctly display the active duration cooldown

• Fixed final escort quest so that it cannot be completed before the Old Priest arrives at the cave.

• Fixed the final quest to turn off the ability to report bodies, call town meetings, or interact with things other than travel-related items such as stairs, ladders, teleporters, etc.

• Progress bar graphic fixed.

• Added space after colon in Graveyard cause of death label.

• Church Interior, TownBell, Torch, Job Board and wheelbarrow textures updated

• We now hide the big role card after 10 seconds to ensure player sees the smaller role card with its drawer widget containing graveyard, minimap, etc.

• In Lobby, hitting escape while typing in chat box to close the chat box will now return focus to moving your avatar.

• In Lobby, when chat is opened, the input field will now receive focus so you can immediately start typing, without having to click into the input field.

• Added new Who Died And How banner text for people who die due to disconnecting

• Added new Graveyard List death reason for doom and executed deaths

• Graveyard list now cares about the "kill type" that killed them.

• There are now 3 doom phases ... pre discussion, pre trial and post trial

• We now kill disconnected players during the pre-trial doom phase

• Vig guilt no longer interrupts trials

• Drawbridge, Pier, Swanboat and Swan flagpole textures updated.

• Pressing Esc during loading screen will no longer open a non-functional Settings window with all labels saying GUI\_SETTINGS\_x.
A.1.13

**NOTE: Anything related to ANY of the A.1.x versions must be in the actual game to be eligible to be posted here. If you break this rule, you will be forbidden from posting anything on this Wiki.**

A.1.13 was released on November 8th, 2021.

• Win conditions for Town roles updated to have the same wording on role cards.

• Fixed Navigation issues with Necro

• Fixed collision near the piano in the mansion.

• Fixed collision near the armour at the farm exit of the mansion.

• Fixed facade clipping on the south side of the tavern door from the outside.

• Fixed clipping of parts of characters near the church walls and archway

• Bramble(lockout) spell LoS fixed in spots where you could see past it.

• Warpzones created for brambles, bridge, and secret passage to prevent players from getting pushed out through colliders, or stuck in inescapable positions. (edited)

• “Waiting for host... The host is Name” now updates when the host changes their name.

• Changing skins in the lobby now updates the headshot icon in the top right Nameplate.

• Profanity filter is now on by default for new players. Existing players may need to turn it on in the Settings popup.

• Final quest starting will now knock all players out of their minigames so they can see the final quest task.

• On final banishment quest, when one player speaks to the priest and starts the Escort To Cave stage, ALL players are now updated to the Escort stage. Now if the original player gets killed by a Traitor, the other players can still complete the Escort quest in his stead.

• Fixed final quest 13 not removing all other quests from players.

• Gunshot volume reduced.

• Ghosts can no longer use boats.

• Hiding nametags during Bill Kill Screen and Prosecution.

• Chat filter now does case-insensitive matching.

• Turned off “made in unity” screen in build settings, replaced with custom splash.

• Minimap screen updated!

• Added temp brambles sound.

• Pirate hanging animation fixed.

• Task Board should now correspond to your active quests better.
A.4.42

A.4.42 was released on January 26th, 2022.

• Ice storm now does not slow you when you are in an interior

• Made brambles spell disable portals between rooms to prevent npcs from walking thru brambles

• Bottom left UI now doesn't get stuck invisible after the You Got Killed cinematic is interrupted.s

• Collect Dagger Minigame polish

• Widened labels on available role cards deck and increased vertical space between cards to alleviate card graphics overlapping onto labels.

• If you are changing your name when the game starts, your character will now be able to properly move.

• Message that more votes are required to start will no longer appear when Custom game is starting.

• Stacked notice will now be displayed when a player votes to start a Classic game early.

• Message with countdown timer and tick tock sound will now display when a Classic game is starting.

• Chat log when opened during discussion and voting will now properly scroll to bottom of chat.
Clipping

Clipping in Traitors in Salem has taken 2 primary forms over the games current development lifecycle. These are as follows:

The Skin Clip:

By swapping your skin between 2 different skins that have different hitboxes, the game will incorrectly warp you into the wall to account for the difference in hitbox. Shown here is the Skin Clip in the upper most wall of the Lobby area.

Prior to the finding of the skin clip, people were able to break out of the map just by running at certain areas of the map without any issue. With the fixed collision from these findings, the skin clip was introduced as the new and improved way and it has persisted to date in one form or another.

The Autoclicker Clips:

One of the most broken ways to break the game's collision, by clicking rapidly on the same skin while moving around allowed for players to go through any wall given enough time. However, in A.2.28 this was patched by not doing any skin updates when selecting the same skin again and as such, this is near ineffective now.

[Insert Video Here]
Wildling

The Wildling is a Traitor Role from Traitors In Salem. It falls into the Traitor(Utility) Alignment. Like all Traitor Roles it has the ability to kill. Traitors win upon all the town members dying.

## Special Abilties

Like the Lookout, you have the ability to enchance your vision, using your "Heighten Senses". This ability allows you to see players through walls, turns your vision green, and the amount of the map you can see doubles.

## Lore

Alone. Scared. Hungry.

Those three words were all the Wildling knew as they were orphaned very early on. Surviving by stealing from the Farm or the Graveyard when a fresh body was left in there.

Young and influenceable was the Wildling when the Necronomicon appeared. Their heighened senses were upgraded further through supernatural means along with a hunger for freshly killed humans.

Such hunger cannot be qualmed without direct action from the Wildling and as such, began hunting those who did not possessed the mark of the Necronomicon as they seemed long dead for the Wildling.

*-Unofficial Lore By Bonkoul#3143*

## Achievements

 Barbaric: Win 25 games as a Wildling
Transporter

The Transporter is a Townie Role from Traitors in Salem. It is apart of the Utility alignment.

As a townie, their primary goal is to either eliminate all the Traitors by way of either eliminating them or completing the final banishment quest.

## Special Abilities

You may use the same teleporters that the Traitors use to move around the map. There is a cooldown with doing so and you will immediately be teleported to the other teleporter without being able to stay in the teleporter.

## Lore

This infamous member of the town was once a loyal killing machine, a traitor who seeks revenge for his dead mother. He lacked abilities but nevertheless he was determined. Day by day, night by night, the town slowly fell apart. More and more members joined the group, some was capable of playing tricks, while others could dissapear in a blink of an eye. He would constantly get mocked due to his lack of abilities but nonetheless he didn't bat an eye.

One day, the Necromancer announced that the traitor will be kicked from the group, she explained how he lacked abilities and was practically useless. He was shocked. He begged the Necromancer to take him back in but she declined his wishes. He then packed his belongings while filled with sadness and dissapointment. He heard her talking about his mother on the other room before revealing she was the murderer. He was enraged. He ran as fast as posibble from the place before looking for the Town's Mayor.

A few hours after searching, he found the mayor talking with the local vigilante. He asked if he could talk with them and they agreed. he then explained his situtation to them, before further explaining that he learnt how to make use of the teleporters during his time as a traitor telling them that he could make use of those since no other townies has learnt how to use it. They were hesitant at first but after a lot of convincing, they decided to take him in.

The whole town heard the news about the identity of the new Transporter in town, everyone had very conflicicting opinions. Some wanted to keep him while others wanted him executed. One or the other, he will make sure that Necromancer will pay the price.

*-Unofficial lore by NotDarkNeonBTW#3196*

## Achievements

 Precious Cargo: Win 25 games as a Transporter
Discussion/Roaming

During the Day/Night Cycle the game has 2 phases. Discussion Phase and Roaming Phase.

Roaming Phase is where you will spend the large majority of your time. During this time, Townies can do tasks to progress, call meetings to discuss information, report bodies, and access the watch tower in the center of the town. This allows you to watch over the areas of the map from a safer distance. Traitors can use this time to kill Townies and/or use spells to divert/kill/distract the Townies. Traitors also have a small selection of tasks that they can do to try and fit in with the rest of the Town.

After a body is reported or the meeting bell is rang, you will enter Discussion phase where you have a brief duration to talk about what happened, get claims and vote somebody up into the gallows. Players also have the option of skipping the trial phase completely by voting Skip. If players choose to start a trial, you will be given the option to vote either Guilty or Innocent depending on the argument presented by the person who was voted up. You can also abstain from the vote in which your vote will not be counted towards either side. If the majority of people vote Guilty, the person will be lynched. If voted innocent, the person will be allowed to return to play.
Count on Me

This is a song cover by Bruno Mars.

List:

* Karelle Ariana Regio
* Kervin Paul Aguirre
* Mikhaela Claire Castro
* Matthew Suzuki

and

* Louie Marcelo

 Mikhaela
 All
 Karelle
 All
We'll find out what we're made of
When we are called to help our friends in need
You can count on me like one, two, three
I'll be there
And I know when I need it, I can count on you like four, three, two
And you'll be there
'Cause that's what friends are supposed to do, oh, yeah
Ooh-ooh-ooh-ooh
 Mikhaela and Louie
 All
 Mikhaela and Louie
 All
We'll find out what we're made of
When we are called to help our friends in need
You can count on me like one, two, three
I'll be there
And I know when I need it, I can count on you like four, three, two
And you'll be there
'Cause that's what friends are supposed to do, oh, yeah
Ooh-ooh-ooh-ooh
Ooh-ooh-ooh-ooh, ooh, yeah, yeah
You'll always have my shoulder when you cry
I'll never let go, never say goodbye
You know...
You can count on me like one, two, three
I'll be there
And I know when I need it I can count on you like four, three, two
And you'll be there
'Cause that's what friends are supposed to do, oh, yeah
Ooh-ooh-ooh-ooh
Ooh-ooh-ooh-ooh, ooh

Follow them at:
https://m.facebook.com/unight.malate
https://m.facebook.com/victorytaft/
Disguiser

The Disguiser is a Traitor Role from Traitors In Salem. It falls into the Traitor(Deceptive) Alignment. Like all Traitor Roles it has the ability to kill. Traitors win upon all town members dying.

## Special Abilities

Use your ability to sample a player, use your ability again to transform into this player, disguising yourself as them.

## Lore

This artist was once a member of the Mafia, but when the threat of the Necronomicon disappeared, the Godfather fled from Salem, leaving previously Mafia members confused and without support.

While most tried to go back into a normal life, the Disguiser went up to the disbanded Coven to ask if they could team up against town once there was signs of the Necronomicon returning. Upon a treaty with them and the Necronomicon was created, she saw her ability to mimic people become more focused on herself yet perfected.

She no longer seemed like another, she became another for a small amount of time. May the curtains rise on a scene of innocent blood.

*-Unofficial Lore by Bonkoul#3143 of the Traitors in Salem Discord*

## Achievements

 Master of Disguise: Win 25 games as a Disguiser
Coroner

The coroner is a Townie Role from Traitors in Salem. It is apart of the Utility alignment.

As a townie, their primary goal is to either eliminate all the Traitors by way of either eliminating them or completing the final banishment quest.

## Special Abilities

Perform an autopsy on a body.

Use your second ability button to see if the person was the killer

## History

The coroner received a rework on the 24th of November 2021. (A.2.26) Where its original ability was to see how long ago the body was killed (For example, using your ability on a Plaguebearer would tell you how long ago they died, like 15 seconds ago)

## Lore

Between the times of Salem and the days of the Traitors, the roles that Townies were assigned during working days were reviewed many times. There had already been a review in the middle of the Salem days, and from that the Trapper, Tracker and Psychic were enlisted, so surely another one couldn't hurt, right?

The Doctor was seen as an imperative piece of the Town, and one of the main reasons the Town made it through the crisis, which is why it sent the Town into uproar when it was read from an anonymous letter written by the still-in-hiding Mayor that the Doctor was to be retired and replaced with a more "efficient" role that would "Help the town find and rid of evildoers faster, reducing the amount of healing that needed to be done", which everyone found ridiculous, as it essentially meant they were trading lives for info. Ignoring the irony of the previous statement, the Mayor's word, for the sake of order, was taken as gospel, and the Doctor was retired and replaced with the Coroner, an individual capable of performing an autopsy on a deceased corpse and running it against a living person to determine if that living person was the murderer.

The new Coroner, for lack of a better word, was a clutz. They immediately began making everyone's life harder than it needed to be, as they frantically looked for someone to perform an autopsy on. They constantly insisted on practicing their craft, which was an awful sight for the Mayor and King to bear witness to, and constantly confused the Investigator, who kept making calls to the Sheriff and Prosecutor that all led back to the Coroner. Despite their utility, many would've liked them outed from the Town, few may have even secretly wanted to outright lynch them.

When the Traitors and the Necronomicon returned to Salem, the Coroner did manage to get a match, and down the gallows went the Wildling. While some were happy with this, others could only think about the people that were lost along the way.

*-Unofficial Lore by Sir Sins#5712*

## Achievements

 Coroners Report: Win 25 games as a Coroner
A.2.26

A.2.26 was released on November 23, 2021

* Fixed cave collision that allowed clipping through, and clipping into terrain.
* Fixed the pantry ladder collider to make moving around less glitchy.
* NPC names have been updated and occupations added to the nametag.
* All text related to NPCs and quests have been updated with the proper names.
* Discussion chat now has a scroll bar, improved performance, and no longer jumps when scrolling back through earlier chat messages when a new chat arrives.
* Banshee Silence no longer gives Veteran access to Alert’s kill ability.
* Coroner now performs an autopsy on a dead body, gaining information on who has killed them.
* Coroner then uses a secondary ability to check players to see if they are the killer.
* Upon being killed the Medium has 30 seconds to reveal the role of a player. (Note: The Medium cannot reveal the role of their killer.)
* Updated coroner and medium rolecards.
* Disconnected players now get repositioned correctly at start of trials.
* All spells are now correctly cancelled when the game ends.
* Banner messages are now cleared when the end game screen appears.
* Added check to prevent interactions from starting if we aren’t currently in Roaming phase
* Wraith invisibility now cancels when Roaming phase ends.
* Added a Settings button to the Discussion screen.
* Fixed characters getting shoved into the gallows.
* Added coroner autopsy feedback message
Townie Roles

These are the current **Townie Roles**.

The Town are the good faction in Salem, who wish to banish the Evil that the Necronomicon has brought to Salem in the form of the Traitors. Townies are split into three different alignments, alongside a basic Townie with no abilities. Townies win by voting out all the Traitors or by banishing the Necronomicon, which is done by completing tasks.

###### Investigative Townies

Townies with abilities that give clues as to who the Traitors are.

* Sheriff
* Tracker
* Seer
* Investigator
* Medium

###### Power Townies

Townies with a strong ability.

* Mayor
* Vigilante
* Veteran
* Prosecutor
* King

###### Utility Townies

Townies with abilities to find Traitors or do their tasks more efficiently.

* Transporter
* Coroner
* Saint
* Lookout
* Psychic

When a Random Investigative, Random Power or Random Utility Townie card is put into the role list, the game will pull random Townies from the respective alignments to fill the slots. The Random Townie card will pull from all Townie alignments. Townies can also appear if a Random Any card is in the game.
Mayor

The Mayor is a Townie Role from Traitors in Salem. It is a part of the Power alignment.

As a townie, their primary goal is to either eliminate all the Traitors by way of either eliminating them or completing the final banishment quest.

## Special Abilities

You may reveal to gain an additional vote. Everyone in the game will be notified of your reveal and you will be marked in the Vote Screen as such.

## Lore

Salem was always an outspoken town, with those refusing to speak always targeted more than those who yell the loudest. The Mayor, however, has always tried to do both.

The Mayor knew that he was viewed as, well, controversial at best. His cowardly strategies and overuse of his political power made some people wish for his death. Yet, whenever the Mayor finally decided to make a bold decision, the town tended to follow.

However, he eventually had to face an inevitability, Election Day. While he tried to remind people of the victory he helped achieve against the mafia and coven, the votes ended up being split down the middle. It was a deadlock, either side could win at any moment.

But at the most inconvenient time, it returned. The Coven was back, albeit under a different name. The town was once again under attack, and the two candidates struck a deal with each other. They would both act as if they won but only announce it when they felt it necessary. Then, once the traitors were all lynched, they could continue the election on who was the real Mayor.

While they seemed to have a common enemy, both Mayors knew that the shenanigans wouldn’t stop at the election and that they would have to both watch their back once again.

Then again, being an intimidating target doesn’t always lead to death. Sometimes it leads to a much more interesting outcome…

*-Unofficial Lore by walliam#5403 of the Traitors in Salem Discord*

## Achievements

 Commander And Chief: Win 25 games as a Mayor