NPCs

## Passive

* Waiters
* Chef
* Party Attendees
* Civilians
* Kalim
* Lawyer
* Accountant/Complex Employee
* Complex Manager
* Howitzer
* Camera Operators

 Waiters are a passive type NPC, they will surrender upon detection. They appear in Linear Facade They used to have the ability to hold plates, but this feature was removed in a revision for Linear Facade, They cannot be taken out until further into the mission or playing certain game plans.

 Chefs are a passive type NPC, they will surrender upon detection. They appear in Linear Facade They cannot be taken out until further into the mission or playing certain game plans.

 Party Attendees are a passive type NPC, they are only found in Nightclub They roam around attending the party, as their aforementioned name suggests.

 Civilians are Run-Away type NPCs that will run away from the player and get help upon detection. Their outfit is randomly generated, unlike most NPCs in Chrome. They can be hostaged only when pickpocketed.

Kalim is a passive type NPC that appears in Trilogy. His extraction is required for completion, killing him will result to a mission fail.

Lawyers are a passive type NPC that appears in Trilogy and We & The Moon. Accountant/Complex Employee are a NPC that appears in We & The Moon, they are semi-assertive, The receptionist will have a alarm in their desk where you have a time window, while the others can surrender when alerted. they're the only NPCs that can sit down.

 The Complex manager is a NPC that appear in We & The Moon, they are semi-assertive. They will have a chance to have codes.

 Howitzer is a NPC that appears in We & The Moon, he is a ally, he can't be alerted nor hostaged, even when pickpocketed. If he is killed it fails the mission.

 Camera Operators are a special type of civilian that appears in the game, despite being guards, they don't even use there phones to call help. They will call if the camera is alerted.

## Assertives

* Guards
* Jason
* Crook
* Club Guard
* Zebra Crooks

 Guards, typically criminals in disguise, are assertive based NPCs that are equipped with mobile communication to call any re-enforcements required to scare away any FBI agents. These guards are almost never real certified guards, but that doesn't seem to matter much in the long term. These enemies appear in Linear Facade, End, Tutorial and Comet Collector.

Jason is an assertive type NPC that appears in Trilogy. He is the only major character in Chrome to be an assertive type NPC, in We & The Moon he's armed.

 Crooks are the main assertive type enemies in Trilogy and Tutorial. They wear a black tank top. In tutorial a unique version is a civilian.

 Club Guards are only found in Nightclub. The guard at the front of the Nightclub has dialogue for approaching them with no disguise. The dialogue varies between the gender of the player approaching. They are an assertive type NPC and are equipped with a mobile phone.

 Zebra Crooks are a special type of crook that appears only in Linear Facade and Nightclub (as a civilain). They come as backup security in the game plan "Zebra Striped". They are a smoke type of NPC.
## Hostile/Armed/Smoke

* Esme
* Pia
* Damien
* Aristocrat Crooks
* The Brother
* Agent-B
* Isla
* Aristocrat Guard
* Moonlight Creature
* Fragments
* Doppelgänger

 Esme is an armed type NPC that only appears in Linear Facade. He cannot be taken out until further into the mission or playing certain game plans.

 Pia is an armed type NPC that appears in Trilogy. Her death is required for completion.
Pia is also seen in Linear Facade in one of the game plan's. She acts as a smoke type.

Damien is an armed type NPC that appears in Trilogy. His death is not required for completion.

 Aristocrat Crooks are a special type of crook that appears only in Nightclub. They sabotage the nightclub moments before being eliminated by the player. They are a hostile type of NPC and are equipped with knives. It's possible to hostage them all depending on your luck

 The Brother is a hostile type of NPC that's equipped with a Banana. They are the only NPCs to drop items and have alternating glasses.

 Agent-B is a smoke type of NPC that's equipped with a Banana. He drops a Recipe.

 Isla is a smoke type NPC that will alert everyone upon detection. She only appears in Nightclub and does not play a very big role in the mission. A guard that appears in We & The Moon. They are armed with Deagles, It's possible to hostage them all depending on luck. They are the only armed guards in the game.

 A Demi-god being, despite being demi-gods, they still can be killed, they are equipped with smoke, it's possible hostage them all by pickpocketing depending on you luck.

 A Demi-god being, despite being demi-gods, they still can be killed, they are armed with tomahawks, it's possible hostage them all by pickpocketing depending on your luck.

 A npc version of the player, in Oblivion They are armed with a tomahawk, they can't be hostaged due to them being alerted already even if you pickpocketed them on time. In Comet Collector they wearing the same clothes as the guard and are assertive.