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Master of Orion Wiki

Welcome to the Official Master of Orion Wiki
The knowledge repository for the aspiring galactic ruler. We are currently maintaining 731 articles (2,900 pages), written by 33,881,470 users.
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We are currently maintaining 2,900 pages (731 articles).

Spotlight: *Master of Orion*
Announced on 9th June 2015, Wargaming.net, *Master of Orion* is a restart of the *Master of Orion* series, authored by NGD Studios from Argentina. Following in the footsteps of its grand ancestors (with the exclusion of *Master of Orion 3*), it released in 2016 - giving everyone the ability to test their skills in crafting an interstellar empire and dominating all who oppose them - or failing miserably and watching as their people fall prey to stronger opponents.

Are you up to the task? *Master of Orion* is in Full Release now!

General
Glossary · FAQ · List of third party tools

eXplore
Races and racial traits
Humans (Terran Khanate) · Alkari · Bulrathi · Darlok · Elerian · Gnolam · Klackon · Meklar · Mrrshan · Psilon · Sakkra · Silicoid · Trilarian · Antaran · Orion · Independent civilizations
Galaxy
Systems · Planets (Biomes, Gravity, Mineral richness, Resources) · Stars · Gas giants · Asteroid belts
Miscellaneous
Orion · Space monsters · Pirates · Anomalies · GNN · Random events

eXpand
Empire management
System management · Warp points · Economy (Food · Production · Research points · Credits) · Population · Morale · Taxation · Research · Technology tree

eXploit
Planet management
Planet features (Biomes, Gravity, Mineral richness, Resources) · Colony structures · Colony projects · Colony defense · Colony leaders

eXterminate
Fleet management
Space combat · Ship types · Ship modules (Ship weapons) · Ship designer · Ship leaders

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Ren

**Ren** (The Telekinetic) is a Ship leader in *Master of Orion*.

## Background

Ren was formerly a beloved cousin of the Elerian Grand Marshal before she lost control of her telekinetic powers, killing many innocent bystanders and causing great shame on her family. She has studied under various clerics and monks of other species and now controls her gifts to a point where she can rely on them for mercenary work in order to survive. The guilt of her actions has made her believe that she is past the point of saving, and will take on any mission despite the consequences.

## Bonuses

* Ship repair per turn +4% and +2% per rank above 1
Raas

The **Raas** are one of the playable races in *Master of Orion 3*. They are a "saurian" species, along with the Sakkra and Grendarl. They do not appear in any other title of the series.

## Description

The Raas were bred by their fellow Saurians as highly productive slave laborers, and were sold and used throughout the Orion Sector until the end of the Great War. They orchestrated a vast and bloody revolution that ultimately earned them their freedom. They left to found a new society, with their own governments and religion. Their industrious natures are still there, and now they finally have a chance to work for themselves and take their place in the history of the Orion Sector.
Pollution

**Pollution** is the result of industrial waste in a colony. Each biome type can withstand certain maximum pollution level before degrading (see biomes for absorption levels).

## Overview

Pollution builds up as a byproduct of Production, increasing by a percentage depending on the amount of production generated and Food slots are less effective. Once it reaches 100%, the planet's biome drops drastically, usually by one rank class: gaia to terran, terran to arid or swamp (depending on planet orbit), grassland to arid, tropical to swamp, inferno to volcanic, arid and cavernous to desert, ocean and swamp to tundra, desert and tundra to barren, and barren to toxic. (Radiated planets also downgrade to toxic, however they are immune to pollution.) Managing pollution can be done with the pollution clean-up project or by building dedicated structures.

If pollution does accumulate, the planet can be restored through terraforming. This is the only way short of destroying the planet with a Stellar converter or a supernova to revert an Uber planet to one that can be terraformed to Gaia or vice versa.

## Structures for managing pollution

 Pollution processor |  | 120
 Recyclotron |  | 140
 Core waste dump |  | 200
Planetary barrier shield

**Planetary barrier shield** is a colony structure in *Master of Orion*.

## Description

A Planetary Barrier Shield seals a planet in a nearly impenetrable energy field. This shield converts Radiated biomes into Barren by reducing solar radiation. It also protects the colony from orbital bombardment, reducing all damage against a planet. As long as the barrier shield is in place, neither ground Marines nor biological weapons can enter the planet�s atmosphere.
Ship weapons

**Ship weapons** are ship modules designed for one purpose, with one desire and one drive: To destroy.

## Missiles

Missiles are fast-moving projectiles that deal plenty of damage, but are very vulnerable to point-defense weapons.

## Torpedoes

* Trading speed and maneuverability for punch, torpedoes are essentially missiles on steroids. While not as fast or numerous, they pack a punch far above that of regular missiles.

## Surface bombs

* Not used in direct combat, bombs are used to bombard planetary surfaces and space structures like outposts or mines, to destroy infrastructure, kill military units, and wipe out civilian populations (in that order).
* Biological weapons do not deal damage to infrastructure, but cause mass casualties among civilians. Understandably, other races are not pleased with this.

 Fusion bomb |  | 6
 Anti-matter bomb |  | 10
 Neutronium bomb |  | 15
 Bio Terminator |  | 6
 Death Spores |  | 6

## Strike craft bays

* Replacing weapon systems on larger ship classes, bays allow the ship to deploy wings of strike craft to protect it from attacks or attack enemy vessels.

 Bomber bays |  | Bomber Bays carry short-range bombers similar to Interceptors, except that these are fielded with a single high-yield torpedo. Bombers fly out to their target, drop their payload at point-blank range, then return to the carrier for repairs, rearming, and refueling.
 Heavy fighter Bays |  | HFBs carry powerful fighters armed with both energy weapons and torpedoes. Heavy fighters are the highly advanced fighters: more resilient, yet fast and maneuverable like Interceptors while still packing the same high-yield payload of a Bomber. Fighter Ships must periodically return to their carrier for repairs, rearming and refueling.
Interplanetary administration

**Interplanetary administration** is a colony structure in *Master of Orion*.

## Description

The Interplanetary Administration centralizes the management of an entire planetary system increasing efficiency. The Food surplus of colonies in the system is automatically distributed to colonies in need to help them grow. Setting a colony to Export sends its Production points to the colony where the Interplanetary Administration resides.
Space factory

**Space factory** is a ship type in *Master of Orion*.

## Description

Worker unit. The Space Factory can build Defense and Strategic structures on warp points. It also constructs Mines on asteroids to extract valuable resources. For a list of buildable structures, see space structures.

## Recognition chart

* Alkari
* Bulrathi
* Darlok
* Elerian
* Gnolam
* Humans
* Klackon
* Meklar
* Mrrshan
* Psilon
* Sakkra
* Silicoid
* Terran
* Trilarian
Telepathic training

**Telepathic training** is a tech achievement in *Master of Orion*.

## Description

Telepathic Training allows your empire to develop the talents of the naturally telepathic members of your race. As a result, your Spies gain an effectiveness never before attainable. This achievement improves Security and reduces the duration of espionage operations.
Kurt

**Kurt** (The Brainer) is a Colony leader in *Master of Orion*.

## Background

The Sakkra historically care very little about academic efforts, deeming it the work of weak and lesser beings. Kurt has been ridiculed by almost every Sakkra he meets, but he still works tirelessly to improve education and research rates throughout the Brood.
Matrix

**Matrix** (The Cyber Mage) is a colony leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Assassin 2% (+2% per level)
* Telepath\* +3% (+3% per level)
* Science Leader\* +15% (+15% per level)
* Spiritual Leader\* +15% (+15% per level)

## Strategy

Good choice for research-focused races. Note that Unification obviates his morale skill, reducing his hiring priority.
Research points

**Research points** are one of the crucial aspects of a planet's productivity, providing the means for ascending the technology tree.

## Overview

Research points generated by colonies are pooled together for the purposes of research. Naturally, you want this to be as high as possible, to ensure a technological advantage over the opponent or simply to not lag behind them overly much. While raw industrial output and strength in numbers can provide a decent advantage, nothing beats cutting edge ships loaded with the most advanced weapons brought to bear on the opponent (well, except for prohibitive costs of manufacture).

## Optimizing production

For a list of structures that affect the food output of a planet, see Colony structures#Research
* Research points are biome-agnostic, unlike food and production. Finally, a purpose for all those F-class planets!
* Ideally, you want to construct worker-independent structures first. These provide a constant supply of RP without the need for devoting precious manpower to research. Follow them up with those increasing the general output of productivity and global bonuses.
* Of course, if you're going for a research blitz, focusing on individual bonuses is preferable, as these maximize the effectiveness of each worker.
Removed resources

Resources were planned to be a strategic commodity that could be used to lower the cost of advanced technology and as a bargaining chip with other races. In order to tap a resource, a mine or a colony would have to be established to exploit them. The following resources were never fully implemented and are removed from the final version of the game.

### Reactor resources

* These resources halve the costs of manufacturing ships with their respective reactors.

### Tradeables

* Tradeable resources can be exchanged as part of diplomatic actions, but offer no bonuses in themselves.
Khunagg

**Khunagg** (The Ruthless) is a colony leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Commando +2 (+2 per level)
* Farming Leader +10% (+10% per level)
* Labor Leader +10% (+10% per level)
* Tactics +6 (+6 per level)

## Strategy

Excellent multipurpose leader, even to Unification or Tolerant races. Note that the Tactics skill is broken and doesn’t work.
Racial biases

**Racial biases** are diplomacy modifiers impacting the relations between major civilizations.

## Biases

Multipliers affect how a given race will perceive your activities. Positive multiplier affects how they receive any positive actions, such as treaties or gifts. Negative multipliers include everything that might conceiveably harm relations between species.

 Wary
 Unease
 Neutral
 Relaxed

## Table of bias

Note that bias is not necessarily reciprocal. For example, the Darloks are relaxed about Humans, but Humans are wary about Darloks.

## In older games

### Master of Orion

This table corresponds to the relationships in the original *Master of Orion* from 1993.
Major civilizations

There are fourteen **major civilizations** in *Master of Orion* (ten in the base game), each with their own appearance, backstory, personality, and specific racial traits. Up to nine of them may be present in the galaxy during a game.

As no universe is perfect, there are certain racial biases at play.
Space combat

**Space combat** is the principal element of warfare in *Master of Orion. Enemy ships face off in space and fight until one side either retreats or all of its ships are destroyed.*

## Overview

* Combat takes place on a 2D plane, with ships beginning at opposite sides of the arena, well outside each other's range.
* Ships fire upon each other automatically when in range, with special system being used by each player manually.
* The arena is usually populated with a number of asteroids and other obstacles, providing cover from enemy weapons. Their durability is not infinite and upon taking enough damage, the obstacles are destroyed.
* The biggest change occurs when space structures such as military outposts or battle stations are involved. These durable installations are completely immobile, but are heavily armored and armed. They virtually guarantee a planet's immunity to attack in early phases and even later on they can provide a significant obstacle.
* Ships that enter a Nebulae (clouds in space) in the arena will have their shields disabled but the nebulae also disorients incoming missiles. The nebulae are usually in the middle where the space structures are thus rendering their shields useless as they can't move out of it.

## Related

* Simulated combat
* Tactical combat
* Colony invasion
Zuma

**Zuma** (The Fighter) is a Ship leader in *Master of Orion*.

## Background

Birthed in a cluster of fighter pilots with enhanced vision and dexterity, Zuma was bred by the Klackon to be an elite pilot. The gifts given by his careful breeding also make him an exceptional hand-to-hand combatant.

## Bonuses

* Ship beam defense +10% per rank
* Ship missile damage +10% per rank
* Ground combat rating +10% per rank (fleet-wide)
Master of Orion Wiki/editcopy

Since the Master of Orion Franchise is as four game under it belt. Would it not better if there was a navigation menu on this wiki that allow people to navigate between different games in the series?

Here is mockup example I made.

MOO Franchise
Master of Orion · Master of Orion II: Battle at Antares · Master of Orion 3 · Master of Orion: Conquer the Stars

What do you think?

- AlienfinderX
Turrets

The turrets in your Base can be be used to counter attacks from either computer generated insects or from other players.

You start the game with 4 Vulture level turrets and can build two additional Vulture turrets for 299.

## Upgrades

Existing turrets can be upgraded by first purchasing the research at the Tactics and Strategy section (Research Center), studying the research (also at the Research Center), and finally selecting and upgrading a turret.

There is no explicit level requirement for the research or upgrade. However, you will encounter limits based on the amount of resources you can collect within the Storage Depot.

## Base Defense

From time to time, your Base will be randomly attacked by a waves of spiders, sliders and bombers. Their intent is to damage your buildings. See Random Encounters for more information on such attacks.

Your base will attempt to automatically protect itself against these attacks by using its turrets.

All turrets have the same range, but higher upgrade turrets deliver a higher amount of damage per second.

## Player vs Player (PvP) Attacks

Your turrets also come into play during attacks by other players. If the attacking player is detected, they first have to deal with one of your turrets.

The chances of detection can be improved as follows:

* Each turret you have increases the chance of detection by 5%.
* Building the Radar increases the chance of detection by 20%.
* Selecting the Radar and activating Shield Mode will double the chance of detection.

Its possible to temporarily increase the change of detection to 100%.
Liesel

**Liesel** (The Challenger) is a Ship leader in *Master of Orion*.

## Background

After a failed, but respectable, attempt to overthrow the High Lord of her outlying colony, she took to the stars to fight on behalf of the Sakkra Brood. While quarrelsome and fiery, Liesel is committed to improving the standing of the Sakkra throughout the galaxy.

## Bonuses

* Ship beam defense +10% per rank\_antarans\_monsters
* Ship missile damage +10% per rank\_antarans\_monsters
Lyuda

**Lyuda** (The Academic) is a Colony leader in *Master of Orion*.

## Background

Mocked in Bulrathi society for preferring books over battle gear, Lyuda was one of the hardest working scientists on Ursa. Instead of accepting a mediocre role within the Scrutineers, who deemed her a snobby eccentric, she took to the stars to find her own research opportunities among those who would respect her work. Lyuda has an innate gift for understanding the science behind planetology, biology, and agriculture.

## Bonuses

* Colony research +10% per rank
* Colony food growth +10% per rank
Uridium

## Overview

### Effects

Harvesting Uridium reduces 50% of the Production cost when building ships with uridium reactors.

**Uridium** is a removed planetary strategic resource in *Master of Orion*.

## Description

Harvesting Uridium reduces 50% of the Production cost when building ships with uridium reactors.

This subsystem is not present in the final version of the game.
Microlite construction

**Microlite construction** is a tech achievement in *Master of Orion*.

## Description

Microlite Construction proceeds using microscopic nano-machines to construct buildings and ships. This results in the use of less material overall, but the same strength and durability of structures. Reduces Production cost in all colonies.
Neutronium armor

**Neutronium armor** is a ship armor in *Master of Orion*.

## Description

Ultra-dense Neutronium Armor boosts the structural hits of ships and fighters. Naturally, it absorbs more damage than Zortrium Armor, even when installed on missiles. Furthermore, Neutronium-laced armor and shields add bonus points to all ground Marine combat strength.
Interphased drive

**Interphased drive** is a ship drive in *Master of Orion*.

## Description

The Interphased Drive further manipulates the folded hyperspace bubble, phasing it (and the matter/anti-matter reaction going on inside) in and out of normal space several hundred times a second. The incredible energies produced by this process increases ship's movement. This drive is added to all your ships as soon as you complete your research.
Natives

**Natives** are a special form of resource in *Master of Orion II.*

## Overview

Humanoid life has evolved on a planet in the system. If you
colonise this world, the natives are integrated into the population of
your colony. Natives always spawn in threes, and consume one unit of food.

While they work only as farmers, they do so at a +2 food production
advantage, and refuse to ever leave their home world. Natives do not
take on your racial advantages or disadvantages.

## Strategy

While this might seem like a burden, it's actually a boon. The natives are *extremely* productive, and they're essentially free +6 BC for a Lithovore race, compensating for the lack of taxation. Finally, if these happen to spawn on a Desert planet, they also delay the moment when you need to start building agricultural improvements. Just keep in mind the size: If it's pop 1 after the natives factor in, it's mostly an ag planet to supply other planets in the system.
Return

**Return** (The Whisperer) is a Ship leader in *Master of Orion*.

## Background

Return spent so long infiltrating a pirate hub near Nazin that he began to lose grip on himself and started to embrace the identity of a rogue pirate. He cannot return to the Cabal, but he still uses their networks (without their knowledge) to track down work.

## Bonuses

* Ship travel speed +10% and +5% per rank above 1
* Global credit income +6% and +2% per rank above 1
Minna

**Minna** (The Jeweler) is a Colony leader in *Master of Orion*.

## Background

Minna trained as an elite jeweler in the Silgran Canyon of Gnol and gained the decades of training that make her an exceptional miner and excavator. The mysteries of the Gnol’s treasures mostly discovered, Minna seeks the stars to find new opportunities.
Quasarrious

**Quasarrious** (The Navigator) is a Ship leader in *Master of Orion*.

## Background

An honorable and noble pilot, Q (as his teammates call him) left the Trilarian Shoal in order to promote the virtues of their society across the stars. He is something between an explorer, a diplomat, and a missionary.

## Bonuses

* Ship travel speed +10% and +5% per rank above 1
* General foreign disposition +10% and +5% per rank above 1
Pirate Marauder

**Marauder** is a ship type in *Master of Orion*.

## Description

A bigger ship cobbled together by the space pirates, destroyers are an actual threat in no small part due to their ability to bombard colonies and space structures. Target with care.

## Evaluation

A decent challenge if it happens to spawn early on. Destroyers will start spawning at random after turn 18.
Sechaba

**Sechaba** (The Designer) is a Colony leader in *Master of Orion*.

## Background

Sechaba understands the shy nature of the Psilon and integrates comforting designs into his architecture style. The Psilon who live and work in Sechaba’s creations find themselves happier and calmer without consciously realizing the effect.

## Bonuses

* Colony morale +10% per rank
* Leader appearance chance +20% and +8% per rank above 1
Maelia

**Maelia** (The Tribe Mother) is a Ship leader in *Master of Orion*.

## Background

A fierce protector of her tribe and of the Sakkra Brood, Maelia is an elder warrior with scars showing decades of hard won battles. She inspires those who fight with her based on her experience, her calm demeanor in battle, and her firm allegiance to the Brood.

## Bonuses

* Ground combat rating +10% per rank (fleet-wide)
Zara Song

**Zara Song** (The Diplomat) is a Colony leader in *Master of Orion*.

## Background

Zara began her career as a linguist and a researcher, but fell into the diplomat’s life after a series of chance encounters with alien convoys. She has seen Human kind at its darkest and strives to keep the noble ideals of the Republic alive.

## Bonuses

* Colony research +10% per rank
* General foreign disposition +10% and +5% per rank above 1
Microbiotics

**Microbiotics** is a tech achievement in *Master of Orion*.

## Description

Microbiotics enable your scientists to develop genetically engineered microorganisms that actively attack infections and tumors. Microbiotics increases the population growth rate of all your colonies and cuts the effectiveness of Death Spores and Bio Terminators dropped on your populations.
Saeko

**Saeko** (The Mercenary) is a Ship leader in *Master of Orion*.

## Background

Born to parents who had already been alienated from the Fiefdoms for participating in alien cultures, Saeko was born without the loyalty or allegiance to Elerian life that most others have. Content enough to find her own way through the galaxy, Saeko is a stern warrior who is used to being mocked and objectified by those who have yet to learn her strength.

## Bonuses

* Ground combat rating +10% per rank (fleet-wide)
* Global credit income +6% and +2% per rank above 1
Nimraaz

**Nimraaz** (The Master Tactician) is a colony leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Commando +3 (+3 per level)
* Operations\* +3 (+3 per level)
* Instructor\* +1 (+0 to 1 per level)
* Tactics +9 (+9 per level)

## Strategy

Synergizes well with other leaders (increasing their level-up speed)

* and increases the number of command points. Note that Tactics is broken and doesn’t work.
Phasing cloak

**Phasing cloak** is a ship special in *Master of Orion*.

## Description

The Phasing Cloak is a vast improvement over the Cloaking Device. It allows the ship to temporarily shift its hyper spatial harmonics in a sense moving its atoms partially into another dimension instead of just eliminating the evidence of its movements. This system hides the ship completely from all detection scanners, combat sensors, and targeting systems. While cloaked, the ship cannot be attacked.
Neutronium

## Overview

### Effects

Harvesting Neutronium reduces 50% of the Production cost when building ships with neutronium armors.

**Neutronium** is a removed planetary strategic resource in *Master of Orion*.

## Description

Harvesting Neutronium reduces 50% of the Production cost when building ships with neutronium armors.

This subsystem is not present in the final version of the game.
Laurelos

**Laurelos** (The Thersonian Philosopher) is a Colony leader in *Master of Orion*.

## Background

An ancient plant based lifeform, Laurel has watched the actions of the universe unfold from the isolated and non-space faring world of Thersonia. She is wise and has a calm disposition even in the face of impending doom, the result of her millennia of observation.

## Trivia

While described as a Thersonian, Laurel's portrait comes from the Akirian banner instead.
Race picks

"Picks" is shorthand for **Racial Ability And Characteristic Points**, the foundation of *Master of Orion II* custom race development. You have 10 picks that you can use to develop your race. To
the right of every option is that option's Pick Modifier. If you choose that
option for your race, you lose (if the modifier is positive) or gain (if it's
negative) that many picks. Note that you can not choose disadvantageous
options to gain more than 10 extra picks, and you are also not allowed to
start a game with a negative pick total.

"Score" is short for Score Multiplier As Determined By Picks. This is the
percentage of your earned game score that will be awarded as your total
score. Your picks total directly affects this. For example, if you have zero
picks, your score is 100%; in this case, your earned score and your
awarded score would be the same. If you choose not to use five of your
picks, your score would be 150%; this would make your final awarded
score 1.5 times your earned score.

## Picks by category

### Population

 +50% growth
 +100% growth

### Farming

 +1 food
 +2 food

### Industry

 +1 production
 +2 production

### Science

 +1 research
 +2 research

### Money

 +0.5 BC
 +1 BC

### Ship Defense

 +20 defense
 +40 defense

### Ship Attack

 +20 attack
 +40 attack

### Ground Combat

 +10 ground combat
 +20 ground combat

### Espionage

 +10 spying
 +20 spying
Ovid

**Ovid** (The Miner) is a Colony leader in *Master of Orion*.

## Background

Ovid was born as a poor miner’s son in the trade hub of Hartis on Gnol. He defied the social order of the Gnolam by striking up deals with aliens to find his own wealth in the galaxy, no longer confined to a life in the same mine day after day. Once he made enough money to set out on his own, he turned his back on Gnol and swore to never return.

## Bonuses

* General foreign disposition +10% and +5% per rank above 1
* Income from trade treaties +10% and +5% per rank above 1
RSW-72

**RSW-72** (The Assessor) is a Ship leader in *Master of Orion*.

## Background

This agent has unique salvage detection systems that allow for the quick retrieval of assets from enemy wreckage. Must be present for the destruction of enemies, but turns a quick profit from on-site sales.

## Bonuses

* Global credit income +6% and +2% per rank above 1
Renwar

**Renwar** (The Caretaker) is a Colony leader in *Master of Orion*.

## Background

While the Silicoid do not have the need for a traditional medic role, Renwar tends to the damaged Silicoid who cannot care for themselves. While his role is subtle, the practice streamlines the Silicoid work force by removing those who slow it down. He is an ancient Silicoid, with his weathered exterior supplemented with pieces from other Silicoid.

## Bonuses

* Colony population growth +10% per rank
* Security +8% and +2% per rank above 1
Radiotelescopic observatory

**Radiotelescopic observatory** is a removed colony structure in *Master of Orion*.

## Description

Radiotelescopic Observatories built on Radiated planets reap the benefits of their limited major population centers. Radiated planets offer the perfect open landscape for the Radiotelescopic Observatory, and as such they generate additional Research Points upon completion
Nuclear missile

**Nuclear Missiles** are a ship weapon in *Master of Orion*.

## Description

Each Nuclear Missile carries a warhead that inflicts damage on the target ship. The standard guidance system in every missile all but assures a hit, unless the missile is destroyed in transit or deflected by a jamming system.

## Evaluation

The Heavy Armor modification doubles the base HP of 2, for a resulting HP of 4, for a 25% increase in both production cost and size. This isn't worth using since the base HP of Merculite missiles is already 3.5.

The MIRV modification doubles the base damage of 20, for a resulting damage of 40, which is well above the base damage of 25 for Merculite missiles. It also increases the production cost from 3 to 7. Unfortunately this mod does not give enemy point defense more targets to shoot at. It only increases damage. Therefore if you lose most of your missiles to enemy PD, the Merculites may serve better. Otherwise, this is a good mod to use, especially at this stage of the game.
Stasis field

**Stasis field** is a ship special in *Master of Orion*.

## Description

The Stasis Field generator ensnares the target ship in a temporal suspension bubble. While suspended, the ship cannot move, fire, recharge any of its weapons or shields, cloak, retreat, or be affected by any weapon. It is effectively removed from battle entirely. The field remains in effect as long as the ship generating the field remains undestroyed and in combat or the generator is intentionally turned off. A ship can hold one target ship in stasis for each Stasis Field it has installed. Ships in stasis at the end of combat must be released and dealt with. Otherwise, the combat does not end.
Ship designer

The **ship designer** is the most powerful weapon at your disposal when it comes to fleet management. Default loadouts provided by the game are balanced and do their job well enough, but the best and most powerful designs are always hand-crafted in the blueprint editor.

## Overview

* A ship's maximum size and by extension cost and power is determined by which one of the ship types it is. A small frigate is unlikely to be the same kind of threat as a destroyer and especially a cruiser, but it's cheap to build and can be readily used as an orbital bombardment platform, allowing for primary combat ships to focus on destroying enemy fleets.
* On that account, specialization is the name of the game. Given that ship modules are usually designed to affect a single weapon type, a ship that mounts a single weapon class will benefit from it immensely. For example, missile ships become virtually unstoppable once the Dauntless guidance systems are researched, allowing swarms of missiles to retarget mid-flight and reach enemy ships.
* Note that specialization allows to conserve space and production costs. A ship mounting no beams or lasers can forgo a computer for directing fire.
Inferno

**Inferno** is a planet biome in *Master of Orion*. Silicoids with knowledge of Xenobiotics can upgrade a volcanic planet into an inferno planet by artificially increasing volcanic activity via controlled subcrustal detonations.

## Description

Inferno planets are heated by internal tectonic processes, making them harsh but habitable.
Ryu

**Ryu** (The Galaxy-Watcher) is a Ship leader in *Master of Orion*.

## Background

It is rare to see a Galaxy-Watcher away from the safety of Draconis, and even more unlikely to see them commanding a ship. Ryu was born with a gifted analytical mind and would have made an exceptional leader, but the matriarchal system of Elerian society prevented his success. Ryu left the Philosophers, using his skills, training, and telepathic abilities to take on dangerous missions that allow him to prove himself.

## Bonuses

* Ship travel speed +10% and +5% per rank above 1
Solar kiln

**Solar kiln** is a removed colony structure in *Master of Orion*.

## Description

A Solar Kiln utilizes the abundant solar power and space of a Desert class planet to boost the production rates of materials used for various industries. It generates Production Points per turn and is limited to Desert and Grassland-class planets.
Frisky

Frisky has 250/675 (Min/Max) units of health and wields an regular machine gun dealing 20/54 (Min/Max) units of damage. Regular weapons cause 100% of their damage against flesh targets and no damage against shielded targets.

His fast and powerful attack makes him a very effective partner in the early part of the game.

Frisky can be found at the Elysium Cargo Ship, on the opposite side of the southern wall from your starting position. His joining fee is 2500 .

## Biography

Little is known about frisky before he meets the commander near the Elysium ship other than his joining to the red faces gang.

In the gang he proved himself being a competent leader and was leading the red faces thugs securing Elysium ship on kingpin's orders, however he had a disagreement with the gang after a member of the vipers came to the ship and relinquished leadership from him.

EVOLUTION : BATTLE FOR UTOPIA.

When the Commander arrived to Elysium Frisky was already fed up with the gang and persuaded the Commander that he could be of help for a small amount of biofuel.

As a companion he'd give the Commander information about Kingpin, the vipers and the black legion.

KINGPIN: he mentions how even though the kingpin looks like a pile of fat But underneath all that fat Kingpin has muscles of steel and he recounts an incident when the kingpin tore a car into two halves with his bare hands, He also he talks about the kingpin's identity before coming to utopia.

THE VIPERS: he mentions the skills of the vipers to the Commander, telling him that they don't only have rapid reflexes or strong muscles they also have a military grade training and that they're the kingpin's equivalent to special forces, speculating that Kingpin sent a viper to Elysium because of the black legion.

THE BLACK LEGION: frisky says that the black legion makes the vipers look like " a kitty to a mountain lion". He then talks on telling the commander that general Kurbatov is the leader of the black legion and speaks about the origin of the feud between Kurbatov and Kingpin back before the cataclysm and how Kurbatov leaded the attack on green city to "set kingpin up big time", according to frisky Kurbatov is a warlord unlike kingpin who only wants power, Kurbatov wants to move armies and wage wars and for that purpose he uses drills and brainwashing to get cannon fodder against machines in the east that frisky only knows bits and pieces about as he's never been there before.

After that he fights with the commander's squad until the commander leaves utopia.

EVOLUTION 2:

During captain Blake's mission through the dominion gate colonel Morales ask dispatcher veronica to try and tell the red faces that the black legion will provide them with the latest terminator model to put the nutcracker's brain in.

Dispatcher veronica returns later to say that the red faces don't have the body and they're under the leadership of a new man called frisky.

If this man and frisky who fought with the commander are the same is yet to be confirmed but is highly likely.

## Training

A partner's rank can be upgraded at the Training Range, increasing the partner's health and attack damage.
Luciana

**Luciana** (The Infiltrator) is a Ship leader in *Master of Orion*.

## Background

Luciana possesses a knack for machines that has served her well during her lifetime as a traitor to the khanate. With a track record ranging from petty theft to conspiracy to assassinate a Khan, she’s not afraid of much the galaxy can throw at her. Of her crimes, she is the most guilty of wanting to escape the brutal lifestyle of the Terrans and find a simpler way of life.

## Bonuses

* Global credit income +6% and +2% per rank above 1
Trevor

**Trevor** (The Glis Janitor) is a Ship leader in *Master of Orion*.

## Background

Trevor, a bumbling sack of idiocy with no arms or legs, is the best ambassador the Glis could come up with. He pushes a broom around pretty effectively and has only broken three maintenance tools this week.

## Trivia

Trevor's portrait comes from the Thersonian banner.
Malovane

**Malovane** (The Battle Lord) is a colony leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Commando\* +3 (+3 per level)
* Instructor\* +1 (+1 per level)
* Labor Leader\* +15% (+15% per level)
* Spiritual Leader\* +15% (+15% per level)

## Strategy

General purpose, high level leader. Not great for minmax builds, but good for virtually any other race, especially one where morale matters.
Vott

**Vott** (The Technomancer) is a colony leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Megawealth\* +10 BCs

Researcher\* +7 (+7 to 8 per level)

* Financial Leader +15% (+15% per level)
* Science Leader +15% (+15% per level)
* Tech: Virtual Reality Network

## Strategy

Mandatory hire if you can get him before VR Network is researched. Not only does it translate to a flat +20% morale boost, it denies it to other civs!
Tropical

**Tropical** is an artificial planet biome in *Master of Orion*. Sakkra with knowledge of Xenobiotics can upgrade a swamp planet into a tropical planet by changing weather patterns and introducing engineered plant and animal species.

## Description

Tropical planets are essentially spherical jungles, thriving with giant vegetation and wildlife.
Narzelle

**Narzelle** (The Combatant) is a Ship leader in *Master of Orion*.

## Background

Narzelle spent years as a Mrrshan ship captain, and while she does not suffer the dissociation of those who abandon the Cabal, she returned from her mission with a passion for aviation. She still prefers the form of a Mrrshan, and often keeps Mrrshan survivors of her raids to replenish her stock of usable DNA to replicate.

## Bonuses

* Ship beam defense +10% per rank
* Ship beam attack +10% per rank
Tanus

* MoO
* MoO II

MoO II* Farming Leader +10% (+10% per level)
* Labor Leader +10% (+10% per level)
* Science Leader +10% (+10% per level)
* Spiritual Leader +10% (+10% per level)
* Tech: Advanced Government

**Tanus** (The Revolutionary) is a Colony leader in *Master of Orion* and *Master of Orion II*.

## Background

While his allegiances may remain in the shadows, Tanus is a former military agent and leader of an infamous mercenary group. He is a meticulous planner and skilled planner, determined to succeed against the odds of the galaxy.

## Bonuses

MoO
* Buyout cost reduction -10% per rank.
* Colony ground combat rating +10% per rank

MoO II
* Farming Leader +10% (+10% per level)
* Labor Leader +10% (+10% per level)
* Science Leader +10% (+10% per level)
* Spiritual Leader +10% (+10% per level)
* Tech: Advanced Government

## Strategy

MoO II
A mandatory hire. Not only does he have a throng of useful skills, he grants the free Advanced Government technological advance. Revolution, always a good choice.
Milo

**Milo** (The Scrapper) is a Ship leader in *Master of Orion*.

## Background

Milo’s specialty in the diverse field of salvaging is the raiding of recently attacked colonies and ships. While some may accuse him of plundering the dead, Milo sees no harm in making a profit off of those who won’t notice. His long encounters with the dead and crawling through the wreckage of noble battles have led him to abandon any loyalty to the Empire.

## Bonuses

* Global credit income +6% and +2% per rank above 1
Izula

**Izula** (The Striker) is a Ship leader in *Master of Orion*.

## Background

When Izula jumps out of her fighter jet’s cockpit and takes off her helmet, people are shocked to see a slow-blinking Psilon capable of such confident flight skills. Izula became a pilot during manufacturing tests, but found that she was an excellent shot and began accepting contracts so she could practice flying all manner of ships. The dangerous and unique designs of alien ships thrill her thirst for knowledge to the point that she doesn’t care what missions she takes in order to gain access to new machinery.

## Bonuses

* Ship weapons max damage +4% and +4% per rank above 1
Virtual reality network

**Virtual reality network** is a tech achievement in *Master of Orion*.

## Description

The Virtual Reality Network creates an empire-wide web of communications through which individuals can tap into computer generated alternate realities. The existence of this network increases Morale in every colony throughout the entire empire.
Zeon missile

**Zeon missile** is a ship weapon in *Master of Orion*.

## Description

The Zeon Missile carries an explosive warhead based on the bizarre properties of the only transuranic �noble� element ever discovered. This unlikely �inert� gas is so reactive that these simple chemical missiles are Shield Piercing, ignoring their target�s shield completely.
Ship modules

**Ship modules** are all the components that make up a ship and allow it to carry out your will as emperor.

## Overview

* Every module costs and increases the total production cost of a given ship. Even core systems, like the armor, drive, computer, and shield do (these are a flat 2.0 cost factor for armor, 1.5 for shields and drive, and 1.25 for the onboard computer)
* Space is everything. You can't jam a stellar converter on a frigate and making good use of available space on each ship class is essential to success.
* For more details, consult the ship designer.

## Core systems

Core systems cover the basic functionality of the ship. Only two are absolutely necessary for building a ship (armor and drive).

### Computers

* Computers determine the accuracy of attacks made using beam and laser weapons. On ships without any, they can be skipped to save on size.

### Drives

* Drives determine how fast the ships move on the galaxy map and in combat.

## Special systems

* Special systems are entirely optional, but can provide a termendous boost to a ship's performance in combat.

### Area of effect

* Modules in this section have a combined effect allowing.

### Accuracy

 Battle scanner |  | 3 + hull \* 1.5
 Rangemaster targeting unit |  | 3 + hull \* 2

### Enemy mobility

 Warp dissipater |  | 16 + hull \* 1.5
 Wide area jammer |  | 12 + hull \* 1.7
Tactical combat

**Tactical combat** is a resolution method of space combat where both players directly control the players on the battlefield.

## Overview

* As with other tactical games, positioning is everything. Different formations are available and affect the firepower and effectiveness of the ship.
* Combined arms is the name of the game. While larger ships can certainly carry a plethora of different weapons, specialized ships used together are much more than the sum of their parts, allowing, for example, a dedicated point-defense frigate to provide protection from missiles, torpedoes, and strike craft for larger ships dedicated to fighting other ships or bombarding stationary targets.
Xantus

**Xantus** (The Supreme Leader) is a colony leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Environmentalist -15% (-15% per level)
* Financial Leader +15% (+15% per level)
* Labor Leader +15% (+15% per level)
* Science Leader +15% (+15% per level)
* Spiritual Leader +15% (+15% per level)

## Strategy

A vast array of skills and very useful to most civs – though he usually spawns late enough to minimize his impact.
Structural analyzer

**Structural analyzer** is a ship special in *Master of Orion*.

## Description

The Structural Analyzer links the ship�s weapons array to a powerful computer that chooses target points on an enemy vessel where the structure is weakest. As a result, the damage done by energy weapons that penetrate an enemy ship�s shields is increased.
Thersonian

**Thersonian** are one of the independent civilizations in *Master of Orion*.

## Background

A quick scan of the planet reveals the presence of an ancient but primitive race, with a complex non-star-faring civilization that covers most of its surface. They greet you with caution, not sure yet if they are to trust you or attack you.

## Characteristics

A timocracy is an honor-oriented system where the highest offices are granted to those deemed the most honorable. A timocracy will generally have elements of aristocracy (the honor or dishonor of a citizen affecting their relatives, resulting in frequent transmission of charges through heredity) and stratocracy (the battlefield being often the quickest way to obtain honor and glory).
Taeedor

**Taeedor** (The Archeologist) is a Colony leader in *Master of Orion*.

## Background

Taeedor’s quest for knowledge has taken him to the far reaches of space, leaving him a strange and peculiar sort. He has no intentions of returning to the Alkari home world and instead seeks a new post which will offer him new research opportunities.
Tachyon scanner

**Tachyon scanner** is a tech achievement in *Master of Orion*.

## Description

Tachyon Scanners detect the disturbances in the gravitic characteristics of normal space caused by the passage of ships travelling through hyperspace. These scanners have a base detection range of 4 parsecs. The differences in detection range caused by ship size still apply. Tachyon Scanners installed in Star Bases decrease attackers missile evasion by 40\%.
Titanium armor

**Titanium armor** is a ship armor in *Master of Orion*.

## Description

Standard armor for all ships. Provides little protection other than keeping the ship from being torn by the stress of interstellar travel or the ocassional stray asteroid and keeping the crew shielded from cosmic radiation. Without armor, interstellar travel is not possible
Pirates

**Space pirates** will regularly attack nearby systems with increasingly strong fleets.

They launch from pirate bases which can be located on planets or in asteroid fields. Bombardment from your ships can destroy a pirate base and grant you some credits or a new population unit for a nearby planet as reward.

Pirate bases can be found on any colonizable planet as well as in asteroid fields. They will settle in a wild system's worst planet, preferring inhospitable biomes such as asteroid fields, volcanic planets, toxic planets, or radiated planets and preferring smaller planets and poorer planets over larger or richer ones. Pirates will spontaneously appear on a random eligible system every ten turns, until turn 350. The first pirate ship will appear three turns after discovery of a pirate system; new fleets will then appear every 12 to 18 turns.

Pirate raiders will merely blockade a defenseless system, but pirate marauders and ravagers will bombard populations and destroy any unprotected space installation, such as a space surveillance system, an asteroid mine or laboratory, or a superscalar gas harvester. Military outposts at the warp points are enough to protect a system against space pirate intrusions, and missile bases are sufficient to protect a planet against raiders and marauders.

 Pirate Marauder(Destroyer)
 Pirate Ravager(Cruiser)
Ithkul

The **Ithkul** are one of the playable races in *Master of Orion 3*. They are a "harvester" species, created by the Antarans as a biological weapon against all other races.

## Description

The Harvester Project was the result of the Antarans’ quest for a biological agent that would infect most life forms and either kill them outright or render them mentally docile and obedient. It was a major endeavor, with dozens of research labs working on various facets of the project. And, in the end, the Antarans succeeded in breeding a parasite that did exactly what they wanted it to do. Now that parasite has been unleashed, and the Orion Sector races are right to be afraid of a species dedicated to wiping them out to the last.