Ui and hud

Basic hud

At the start of each game you will start with 10 tokens and 40 food. The section that is coloured blue next to the circular icon represents your tokens and the section coloured yellow represents how much food you have, beneath that there are these 6 bars that let you know how many rooms you can move through before being forced to stay in a sacrifice a member of your team to continue(you do this by selecting a unit and moving it to the sacrificial zone(there's one in the floor of every room)), doing so replenishes your bar. Having the bar at 2/6 to 0/6 will penalise your armour and damage by 70% and 3/6 to 5/6 creates a 40% penalty.

On the left of the screen you can see the equipment that you can place on your units and you can do this by dragging the item to a newbie or control clicking or dragging items directly from a shop onto a newbie. As of 0.17 there are buttons which are a feature that offer “quick fixes” limited use abilities that allow you to defeat rooms, resurrect, heal and summon allies. These can be seen at the corner of your item menu. At the bottom middle of the screen you can see the unit display, here you can find the unit's name, appearance, base stats, modified stats(green/red)items and associated abilities. The first names of the newbies are randomly selected from a small list which changes when an item is equipped, to have a last name associated with that item class(eg. Tom Skywalker = fencer)

Mutations

Next to that you can find mutations available for your purchase in the form of a tech tree which is distributed into 3 major arteries, base stats, effects and items. Items in base stat vein will impact primarily attack speed, armour, and health, the effects vein will offer mana upgrades and some simple passive abilities, the items vein impacts the mutation altars, shops, and food. The tree has some bleeding points, you can also buy mutations multiple times, stacking certain effects, if an effect is not stack-able it will be mentioned in the description. To the right of the tree you can see (organised by class) what mutations you have at the moment, this includes only mutations you haven't purchased from the tree since those are displayed to the left of this section. Managing mutations is critical to the game, as they are permanents and less transient than equipment, humans and food. Playing with a lot of powerful units will cost a lot of food and in turn keep you from maintaining the state you want, as opposed to spending tons of money on food you should upgrade your units to work even better with each other.

Abilities and classes hud

Next to that icon there is a set of icons that represent what classes you have in your army, next to the class icon there will be a small grid of 2x3 pips used to indicate the progression of your class exclusive ability, each class does not necessarily cap at 6 stages of the ability, for each unique unit that contributes the class ability one pip will be given to the grid. That being said you need to meet the minimum requirements for the class ability in order to have a pip appear(you have 3 different tank units = this enables \*taunt\* = taunt is at base level = you get 1 pip, add one more unique tank unit and you'll have 2, since there are only 5 tank units you will only be able to upgrade the ability twice after activating, giving you 3 pips(disregard the number 6 and check the ability of unit for specifics)).

There are also two numbers that let you know if you have more unique class members to collect, if you possess a single unit of a class it will say ½  and if you have 4 different units it will say ⅘ and if you possess 5 identical units it will still say ½ and if you have 5 different units it will say 5/5. The ui can be slightly minimised.

Map features

Map features are straightforward, movement is room to room and tile based, rooms with the food icon indicate a room that you can purchase food from, offering an assortment of food varying for price the greater the quantity, if you would leave the room the shop would not disappear unless you’ve bought all the food. A weapons shop appears on the map where there is a circular icon in the tile, here you can buy unequipped newbies and weapons of all sorts of tiers from 1-5 assuming you have levelled up the shop to a point where that is possible, for a total of 42 tokens you can fully upgrade your shop, while at this point all items rarities possess a 20% chance of appearing on an item for any class, upgrade prices are in the following order, 4-9-12-15, a further detail of tier chances are visible by hovering your mouse over the upgrade button when at the weapons shop, the weapons shop will disappear if you leave the room after entering so be careful. A teleport feature is available only when you're in a room with little notches in the corners of the tiles on the map, which can also be seen in the corners of said room, from here you can expand your map by clicking it then clicking another room with corner notches to teleport without the cost of any food. The map also expands when you click it. The boss room logo is a skull, and a red skull when on the 11th level, you can also find a randomly generated prompt where you can gain a mutation that allows you to see the position of the boss room on the map.

Controls

Using a keyboard you can access hotkeys, E will toggle fight speed, F will commence a fight, Q will auto-place a unit and holding will rearrange the positioning of your whole army, you can use W/A/S/D to move to different rooms, ESC will pause, ALT will reveal friendly units health which can be switched on permanently in settings, and holding controls while clicking unequipped items can be used to quick assign on unarmed units, quickly moving to item to them. The bottom right of the ui also relates to these controls, as there is a pause button toggle speed button, an auto arrange button and a fight button in the bottom right of the screen.

Rearranging your army is something you should be considering occasionally, especially when fighting despot.you can left click a unit and right click to move them to a an empty tile, you can also click a tile that is occupied and doing so will get those units to swap positions, when moving tiles with multiple units that interfere with other units positions the game will find ways of swapping their positions to make room. You can also select one of the class icons at the top centre of the screen and this will select all members of that class for you to move them, you can also click and drag to make a selection of units. These controls can be a bit finicky because when you select a unit that unit is based on the ground that that unit is standing on as opposed to its appearance.