0.2

The first big update to the Early Access version of Blightbound, one step closer to completion! Or rather, a pretty big stomp as this update brings a new boss: Khuliant! We very excited to give you the opportunity to face him in update 0.2.

## Additions and Changes

* A new area is ready to be explored by your heroes in the Blood Ridge: Khuliath, the Humongore. This area features a new boss and new boss music.
* Creen's personal story can now be completed.
* Ezzouhn the Seeker can now be found and rescued to join your band of heroes.
* Nilbous Flann can now be found and rescued to join your band of heroes. (Note that his story can’t be completed yet: only his first story beat is included.)
* 11 new items have been added to the game for you to loot, craft and experiment with.
* The elite enemy “Golem Eye" can now be encountered when adventuring.

### General

* System error windows now show 'Blightbound' in the title instead of 'Awesomenauts'.
* Tweaked the wretch shout visual effect.
* Different visuals have been added for elite Blood Magii, the Meatclots, the Iron pursuers.
* Loading control schemes will now no longer potentially crash the game.
* Improved impact effects for all forge-related abilities.
* Reduced texture size by a small amount.
* PS4 icons are now shown in the configure controls menu when using a PS4 controller.
* Reduced stutter at start of game for character positions.
* Early access information panel now shows teasers for update 2.
* Fixed a crash that could occur when a player leaves the party.
* Fixed a number of potential crashes related to party interactions.
* Slightly reduced network load with spotty internet connections.
* Fixed that some menu interactions like dragging items didn’t function properly for some players.

### Tutorial

* The popup that asks to try Korrus' two skills in the tutorial now fades out properly.
* The Meatclot at the end of the Tutorial is now correctly named Ramkraak instead of M'Glord.
* The Meatclot at the end of the Tutorial no longer spawns items on death.

### Gameplay

* Increased the difficulty a little bit. The goal is to increase it incrementally instead of in one go to see how players react to the new changes without immediately overdoing it.
* Improved pathfinding for larger characters.
* The bloodspawn modifier no longer has projectiles shoot upon taking damage from the named enemy.
* The bloodspawn modifier now has visual effects.
* Added visual effects for corpse heal enemy modifier.
* Enemy cooldowns should no longer be unnaturally low.
* The Horrid's projectile will now spawn a Tentacle Trap when hitting collision instead of terrain.
* The Blood Magus' beam should now no longer easily miss the player.
* Blood Magus' clones should now no longer leave their life drain skills in mid-air after dying.
* The Blood Magus now no longer turns around to try and hit his beam attack before shooting when the player was standing close to the Blood Magus.
* The Blood Magus in the Ominous cave now only shows up once all party members are present.
* Blood magus' bloodpools should now no longer persist after the Blood Magus dies.
* Enemies inside of cells are now invincible, preventing players from killing and interacting with them before they start the encounter.
* Kromn now correctly triggers his sunburnt effect when using his Bull Charge.
* Tweaked the warrior charge targeting visual.
* Adjusted the cooldown reduction calculation to ensure the cooldown reduction coincides with how much is communicated to the player.
* Reversal shield no longer has a grammatical error in it's description.
* Clarified Kujuk's Fast passive skill description.
* Spirit shot now has proper spacing between damage percentages.
* Sword strike now has proper spacing between damage percentages.
* Summon Spirits now has an indication of how much damage it deals when used in it's description.
* Death from above skill now properly resets it's cooldown when intended if you are not the host.
* Improved the Phalanx ability's visual effects.
* Prevented that survivors that were revived, killed, and revived again counted as two separate survivors rescues. This process could be repeated indefinitely.
* Removed silence status effect on NPCs.
* Characters will now no longer be able to suddenly fly off to the side when interacting with a lever or pushable block.
* Creen now uses the correct animation when using his Warcry skill.
* Fixed a crash that could occur when first loading into a new level.
* Dena’s Lemna’s ability now works correctly for non-host players.
* Dena’s Lemna’s ability now gives the correct amount of bonus health for warriors and mages.
* Dena’s Lemna’s ability now also procs on self-heal by Rage attack for warriors.
* Sunrise and Sunset’s abilities now trigger correctly for non-host players.
* Passive abilities now works correctly for non-host players for Malborys, Creen, Kromn, and Triss.
* Creen’s passive ability now deals 150% increased damage as indicated in the description, instead of 200%.
* Updated Desert Mouse’s passive ability description to be more accurate.

### Items

* Improved the general crafting experience by adding more crafting recipes for existing items.
* Legendary story goal rewards are no longer sellable at the merchant.
* 50% blight potions now no longer recover way too much blight.
* Tergaron's vision now will also hit destructible objects within range.
* Bonecut's description now has been improved.
* Increased Bonecut explosion damage from 100 to 300.
* Bonecut now gives the player a critical explosion damage based on crits instead of based on interrupts.
* Sunstruck staff now gives players a haste effect for the appropriate amount when the reversal shield's lifetime is extended by perks.
* Improved Bonespike's visual effects.
* Blightbane now casts an additional shield on your own location.
* Made Skullpiercer piercing.
* Gorman Root now has the following added effect: snare enemies around you every 5 seconds.

### Refuge

* When buying multiple items shop items no longer overlap.
* The Refuge now shows build spots where artisans can be purchased.
* The resource panel in the in-game escape menu now shows the correct amount of Aetheri Sparks.
* Added a percentage symbol for a couple of perks and passives.
* Various fixes to button indicators at the bottom of the Refuge.
* Closing a Refuge panel by clicking outside of it should now always work.
* Renamed "quartermaster inventory" to "inventory".
* Improved controller navigation.
* Focus on the refuge's sidebar using a controller will now darken all menu elements correctly.
* You now need to actually reach the right prosperity level before being able to select a single character.
* The prosperity level for unlocking for playing with a single hero has been moved to a lower prosperity level.
* Removed the ability to to skip the elder's dialogue immediately.
* Repositioned the notoriety icon above the nodes in map select.
* Added a tooltip for the notoriety icon in mapselect.
* Fixed difficulty bar spilling out of area when picking a random map while having notoriety
* Swapped Elder dialog and reward popup when completing a quest (dialogue now comes first).
* Added indicator for when a dialogue is skippable.
* Completing a refuge quest now no longer shows broken text.
* The Mentor's activity log should now no longer have pixelated/grainy images.
* Meatclot is now no longer referred to as devourer in his bestiary entry.
* The hover-over and active state for refuge buildings in the left sidebar should now be a little more clear.
* Made the colours used in skill description texts more consistent.
* Tooltips should now no longer show for items that are outside of the inventory window's view.
* Closed off the goals section in map select as long as bounties aren't available.
* Items now allign properly in the region reward section of mapselect.
* Increased scrolling speed for quartermaster items, heroes and craftable items.
* Increased scrolling speed for the mentor menu.
* The Early Access information panel at the bottom of the refuge screen now properly layers behind all other popups that might show up when expanded.
* Updated all character portraits to better reflect their in-game appearance.
* The unlock popup for 'Mentor' now no longer uses the incorrect name 'Sage'.
* Reaching prosperity level 19 now correctly shows what you've unlocked.
* Removed refuge occupancy limits, and replaced related prosperity rewards with other rewards (Aetheri sparks over time, blight reduction per run, hero statpoints).

### Interface

* Replaced a missing texture popping up when disconnecting a local player's controller.
* Portraits that show when party members are off-screen should look less choppy.
* In 'For whom the bell tolls' the 'bell chimes left' popup no longer has an empty image at the top.
* In 'For whom the bell tolls' the 'bell chimes left' popup now has a space between the text and the amount of tolls left.
* Warriors should no longer sometimes show 2 rage indicators instead of the intended 3.
* Prevented instances where wizards and rogues had 4 class resources by default instead of the intended 3.
* Quest communication now blocks other popups until complete.
* Enemy health bars should now show their intended colours.
* Restored interact visuals to all pushable blocks.
* Made interact visuals to describe their actions instead of simply saying 'interact'.

### Levels

* Improved collision on several locations.
* Updated visuals for switches.
* Added dust effects when pushing pushable blocks.
* Switchable block obstacles now no longer have their collision linger around when lowered.
* Added more visual flair to locked gates.
* Added more visual flair to wooden gates in Blood Ridge.
* The visual of the lasers in the Elevator sequence in The Descent will now no longer show up for a fraction of a second when it has reached its end-point.

### Sounds

* Sounds created by the Pyroblast ability, the Blood Magus and Maggots will no longer be affected by the music volume slider.
* Tweaked sound effects for the elevator sequence in 'The Descent'.
* Tweaked sound effects for the Blood Magus.
* Tweaked Meatclot's voice.
* Backstab sound effects should now play properly.
* Changed walking and impact sounds for warriors in their Awaken Ancient form.
* Updated wretch voices and sound effects.
* Pursuer's charge sounds and voices  have been improved.
* Added extra sound effects to blood pools.
* Added ducking when voice lines are being played.
* converted all music and sound sample rates to 44.1kHz.
* tweaked several interface and menu sounds.
* The loading screen music now properly fades into game music.
* Rescued heroes now no longer play voice lines for other characters when rescued.