Level 1

## Description

An image of Level 1.

Welcome to the Backrooms, Level 1 is a seemingly endless collection of empty, repeating corridors and rooms of a mono-yellow backroom. The environment lacks purpose and origin, which is unique, as the levels after each mimic a specific environment in baseline reality. While not incredibly hazardous, Level 1 poses a significant mental risk, as the moist carpets, the mono-yellow wallpaper, the slightly claustrophobic rooms, and the maximum fluorescent hum buzz in constant repeat may drive wanderers insane. The level does not follow Euclidean geometry, meaning that linear space is altered significantly; wanderers can trace back to where they were despite walking in a straight line.

The C.B.C. has also identified the fluid permeating the carpets of level 1, now designated as Liquid Pain. This fluid is incredibly hazardous for wanderers to consume even if the carpets were completely sanitary; upon drinking said liquid, wanderers will undergo a series of worsening symptoms before mutating into Insanities. Furthermore, Liquid Pain may also inflict minor agitations upon skin contact.

Level 1 has ramps and staircases that lead above and below, meaning one can access an infinite amount of floors. A series of complex ventilation systems also run inside the floors of level 1, and said vents are usually big enough for wanderers to crawl through; these tunnels are usually utilized by wanderers to escape from entities. One can access these ventilation tunnels by opening a ventilation grate; on rare occasions, the grate may already be broken.

## Entities

While there are frequent reports of entity sightings, the lack of research gives no conclusive evidence, common reports include the sighting of Hounds, Skin Stealers, and Facelings.

## Colonies and Outposts

The biggest threat level 1 poses to wanderers is the lack of necessities, as wanderers are very likely to perish due to prolonged dehydration, starvation, and exhaustion. Thus, it is nigh impossible for humans to establish any prolonged settlement in said level. Although it is not unheard of for one to find abandoned camps or failed outposts from perished wanderers. This means that there may be small, temporary settlements in level 1.

## Addendum

Recovered Note:

First image of Level 1.

I woke up surrounded by mono-yellow walls, cheap fluorescent lights, and a stink in the moist carpets beneath me; disgusted, I stood up. The environment around me seems so familiar yet wrong as if this place is a twisted, alien version of a place I've seen before. My first instinct was to wait, which was the wrong decision since no one came to aid me. The place seemed so empty and so vast. I shouted for help, but nothing happened. Finally, I decided to move.

After what seemed like forever, through the boring, repeating rooms, I discovered a camp of some sort, empty and secondhand. There are scattered supplies, a backpack, a lighter, and a strange syrup bottle. I picked them up and continued my journey. I suspected that someone kidnapped me, but after discovering the encampment and checking my wallet, it proved my suspicions false.

I kept walking until I encountered a glitching patch on the carpets beneath me. Normally, I would not do such a reckless thing, but looking back at the endless maze, going anywhere seems better than here. I dipped my backpack in the glitch and pulled it out, nothing happened. Glad at the result, I jumped into the glitching patch, hoping I end up somewhere better.

I have a nagging feeling that I will encounter this place once again...
## Entrances and Exits

### Entrances

* Random no-clippage from baseline reality.

### Exits

* Glitching patches on walls or other places will no-clip one to Level 2.