recursal/Fanatic-Fandom huggingface dataset:
JTR31 Missile Launcher

The JTR31 Missile Launcher, is a Surface to Air Missile (SAM) Launcher that is, of course, effective against Aircraft. Having High Range and Damage, but Low Rate of Fire and Accuracy outputs, these SAMs are devastating towards any Aircraft, but just like any other SAM, they are unable to target any Ground Target, such as Infantry and Land Vehicles. They are mounted on the Galix4 Stationary Weapons Platform.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive (Plasma)

Ammo Capacity: 6 Shots until Reconstruction

Unit Specialty: Aircraft

Equipped by: Galix4 Stationary Weapons Platform
Verstrafe Dropship

The Verstrafe Dropship, is a massive Transport, able to deploy a large quantity of Units and/or Supplies. The Dropship is able to carry 40 Infantry w/Supplies, 68 Infantry, 6 Vehicles w/Supplies, 9 Vehicles, 24 Infantry and 3 Vehicles w/Supplies, 30 Infantry and 5 Vehicles, or a massive quantity of Supplies. Unlike the Genesis and Holomane Transports, it is armed with 2 BT36 Anti Matter Cannons (1 on the Back and Front), and it itself is Moderately Armored and Heavily Shielded. The Dropship is a very useful asset to the Battlefront, however it is vulnerable to attacks from Aircraft, and Anti Air/Anti Air Artillery Weaponry, because of it's size, and would require an escort to avoid being automatically destroyed. These Dropships are even able to carry Experimentals, with Gravitation Lifts, that pull said Experimental upwards, however it requires a minimal of 3 Dropships, to a Maximum of 10, to deploy said Experimental. Deploying said Experimental causes the Dropship to not deploy other units, until the Experimental is deployed as well. They are deployed in Transportation.

## Stats

Type: Dropship

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Heavy

Weapons: 2 BT36 Anti Matter Cannons

Height: 45 Feet Tall

Length: 90 Feet Wide

Weight: 2.4 Tons

Deployment: Transportation

Month/Year of Service Enter: February, 3237
Asvlimen-04 Anti/Dark Matter Cannon

The Asvlimen-04 Anti/Dark Matter Cannon is a primary bombardment weapon that can only be used by Aerostats, able to fire Anti Matter and Dark Matter ammunition. With a balanced Moderate Damage, Range, Accuracy, and Rate of Fire output, these weapons are mainly used to combat against Aerostats, though it could be possible to hit Aircraft and Spacecraft however it's a rare occurrence, and it is unable to fire upon Ground Targets. These cannons are mounted on the Asvlimen Experimental Supercarrier.

## Stats

Weapon Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Anti Matter, Dark Matter

Ammo Capacity: 100 shots until recharge.

Unit Specialty: Aerostats

Equipped by: Asvlimen Experimental Supercarrier
House Ashford

**House Ashford of Ashford** is a noble house from the Reach, sworn to House Gardener. Their seat of Ashford is located north of the Dornish Marches, near the border with the Stormlands.

Their sigil is a white sun-and-chevron on orange. Their words are *"Our Sun Shines Bright"*.

## Known Members

* Lord Alliser Ashford, current Lord of Ashford.
	+ Lady Coryanne Ashford, his wife, originally of House Mullendore. Nicknamed *"Cory".*
		- Anderon Ashford, their son and heir.
* Lady Alysanne Ashford, Lord Alliser's older sister. Married to Lord Armistead Ambrose.
KU76 Plasma Minigun

The KU76 Plasma Minigun, is an Aircraft Weapon, that is used against hostile Aircraft, and on some occasions, Ground Units. Having a High Rate of Fire, Moderate Range, but Low Damage and Accuracy outputs, these Miniguns are great of putting a lot of pressure on hostiles with it's High Rate of Fire, however the Minigun's damage are of concern, and may not effect as much units. They are mounted on the CFT59 Interceptor and Gadtroid Kamikaze Drone.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 3500 Shots until Recharge

Unit Specialty: Aircraft

Equipped by: CFT59 Interceptor, Gadtroid Kamikaze Drone
ZOSS-05 Plasma Rotary Autocannon

The ZOSS-05 Plasma Miniguns is the fifth and final weapon designed specifically for the Zarvokian Orbital Supremacy Station (Z.O.S.S) that is mainly used as an anti-aircraft/anti-spacecraft weapon. The weapon boasts an automatic rate of fire (it being a rotary autocannon), with the damage dealt to hostile aircraft being highly significant as the plasma fired is able to go through highly tough armor with relative ease, while firing with precise accuracy. The main drawbacks of this weapon however is that it's range is limited to close encounters and that the cannons may be prone to overheating if fired for too long. As specified earlier, the rotary autocannon is mounted on the Zarvokian Orbital Supremacy Station.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 2000 shots until battery recharge

Unit Specialty: Aircraft, Spacecraft

Equipped by: Zarvokian Orbital Supremacy Station
Black Arms

(OOC Disclaimer: This is merely a faction's perspective on another, and is not meant to be taken seriously. As such, the actual page... or in this case, a few pages, of the faction being reported shall be listed below)

Zarvokian Database Faction Entry: The Black Arms

Relations w/ Faction: Hostile (at war)

Governing Body: Hivemind

Head of Faction: Black Doom (deceased), Black Death

TBA

(http://sonic.wikia.com/wiki/Black\_Arms, http://sonic.wikia.com/wiki/Black\_Arms\_(Pre-Super\_Genesis\_Wave), http://sonic.wikia.com/wiki/Black\_Arms\_(Archie))
Exterminator-03 Anti/Dark Matter Cannon

The Exterminator-03 Anti/Dark Matter Cannon, is a high-powered Artillery Cannon, that has the power to damage even the mightiest of structures and units (depends on the structure and unit however). Having a High Damage, Range, and Accuracy output, but Low Rate of Fire, this Cannon is the bane of any unit that gets in it's range. The only problem is that the Cannon has problems when dealing with fast units such as Aircraft, and due to the immense power of the Cannon, it has a very low Ammo Capacity. They are mounted on the Exterminator T46 Experimental Artillery.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Anti Matter, Dark Matter

Ammo Capacity: 3 Shots until Recharge

Unit Specialty: Infantry, Land Vehicles, Vessels, Aerostats

Equipped by: Exterminator T46 Experimental Artillery
Quentin Mick Vincent

Notice: This page describes the character in the perspective of The Zarvok Federations. To view the original page, please click the link that will be provided below.

Notice #2: This character is owned by another user. Use of this character has to be done by asking permission to the owner of this character.
CPB-56 Plasma Cannon/35mm Autocannon

The CPB-56 Plasma Cannon/35mm Autocannon is a joint weapon between the Zarvok Federations and the Allied Countries of the Confederation, having two types of ammunition to use; Plasma and Millimeter bullets. For the plasma variant, it shoots a continuous beam of plasma as it's target, boasting a high Accuracy, Range, and Damage output, with low Rate of Fire, as it can take out single units with relative ease (dependent on hostile unit however), however it has a long recharge time and can only fire for several seconds. For the Millimeter variant, it fires 35mm High Explosive Armor Piercing rounds at it's target, as it boasts a high Damage and Rate of Fire output, with moderate Range and Accuracy, as it can shred through some armored units and can take out most types of infantry (again, dependable) and some Vehicles, however the autocannon will overheat if used for extended periods of time. Since the weapon is able to switch between the two variants, it usually has a rearming process that will take a few seconds until it is ready. This joint weapon is mounted on the Annihilator-AV45 Allied Attack Helicopter.

## Stats

Type: Single Fire (Continuous) [Plasma]/Automatic [35mm]

Country of Origin: Zarvok Federations, Allied Countries of the Confederation

Ammo Type: Plasma, Bullet (Millimeter)

Ammo Capacity: 20 seconds until two minute recharge period [Plasma]/300 shots until Reload [35mm]

Unit Specialty: Infantry, Land Vehicles, Aircraft [Plasma]/Infantry, Land Vehicles [35mm]

Equipped by: Annihilator-AV45 Allied Attack Helicopter
Galix4 Stationary Weapons Platform

The Galix4 Stationary Weapons Platform, is a Weapons Platform that is stationary, and is mainly defensive. Moderately Armored and Shielded, the Weapons Platform is able to defend against Infantry, Land Vehicles, and Aircraft, since it is armed with 2 FR65 Plasma Autocannons, 2 JTR31 Missile Launchers, and 2 BMK6 Plasma Miniguns. While it is able to defend it's position very well, Swarming Units will usually take it to it's downfall (Unless their all infantry, then good luck with that). They are seen uncommonly within Zarvokian Forts/Outposts.

## Stats

Type: Defensive

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Weapons: 2 FR65 Plasma Autocannons, 2 JTR31 Missile Launchers, 2 BMK6 Plasma Miniguns
Bemavo Grenade Launcher

The Bemavo Grenade Launcher is a Anti-Infantry weapon that uses two kinds of Grenades: Average and Napalm. The average variation fires normal grenades, that is able to be remotely detonated within a 30 second time-span until it detonates on its' own, this variation allows for skilled marksmen/demolition experts to time their engagements well. The Napalm variation allows for a more head-on approach style, due to it not able to be remotely detonating, rather than detonating upon impact, making it more useful in frontal-confrontations.

However, when impacted, a 15-feet area would be effected by a Napalm Canister within the Grenade, allowing for Area Damage (some form of distance is needed to remain unaffected by the napalm). The Launcher itself, has moderate range, but accuracy depends on where the Launcher is aimed at, damage depends on grenade variation as well. The weapon is equipped by personnel within the Zarvokian Demolition Trooper infantry class.

## Stats

Type: Single-fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive, Napalm (Napalm Variation)

Ammo Capacity: 1 Shot until reload

Unit Specialty: Infantry

Equipped by: Zarvokian Demolition Trooper
KY63 Plasma Cannon

The KY63 Plasma Cannon is a Light Naval Bombardment weapon, that is used to bombard coastal targets. Having a High Accuracy and Range, but Moderate Damage and Low Rate of Fire outputs, these Cannons are very effective against Infantry and Lightly Armored Vehicles/Structures, but Heavily Armored Vehicles/Structures are a problem to deal with, along with it's inability to target Aircraft. These Cannons are seen mounted on the Havoc-46 Attack Submarine.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 20 Shots until Recharge

Unit Specialty: Infantry, Land Vehicles

Equipped by: Havoc-46 Attack Submarine
CSR3 Fighter

The CSR3 Fighter is the main Manned/Robotic Fighter Jet within the Zarvok Federations. These Moderately Armored/Shielded Fighter Jets can go up to impressive speeds and maneuverability, as they swat down opposing Aircraft with their 2 Meletree-31 Anti/Dark Matter Cannons, and 2 TVG56 Missile Launchers (which the Missiles can also be used on Land Vehicles). While being able to secure Air Domination in a Battlefield, they of course are vulnerability to AA/AAA weaponry, along with EMPs. These Jets require 1 Pilot, and 1 Co-Pilot (If manned), as it is deployed in Offensive and Defensive.

## Stats

Vehicle Type: Fighter Jet (Manned/Robotic)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Weapons: 2 Meletree-31 Anti/Dark Matter Autocannons, 2 TVG56 Missile Launchers

Height: 5 Feet Tall

Length: 26 Feet Wide

Weight: 23.6 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: February, 3232 (Model and Weapons were different during time period)
Rusher-NS4 SWAT Vehicle

The Rusher-NS4 SWAT Vehicle is an unarmed SUV that is moderately armored, that is able to transport five S.W.A.T personnel to a crime scene(s). Similar to the Deliek Police Vehicles, the Rusher-NS4s have Sirens and in-built computers connected to a Database. While having little combat capabilities (I.E you can only run something over), they are good for establishing roadblocks, and occasionally provide some cover for SWAT personnel in firefights. While able to resist Firearms, any explosives will easily take this vehicle down. They are deployed in Civilian Support.

## Stats

Vehicle Type: SUV

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: N/A

Weapons: N/A

Length: 6 Feet High

Length: 12 Feet Wide

Weight: 985 Pounds

Deployment: Support

Month/Year of Service Enter: November, 3232 (2012)
Project Kilgore

Project: Kilgore is a experimental project that focuses on designing and building five highly dangerous and effective Automatons, that the Zarvok Federations can manage as their technologies progress over time. Project Kilgore gets it's name from the design of its first ever automaton, codenamed; Kilgore, though it wasn't seen after its first field test, and it's current whereabouts remain a mystery except to the Faction Leader. Currently, only one out of five of these automatons exist, with the others on the way.

## Members

Kilgore Prototype: Framework Model [REDACTED]

Fulgore Mark I: Primary Offensive Model/Squad Leader [Automaton in active service]

Stelgore Mark I: Reconnaissance/Stealth Model/Sniper [Automaton Model only in planning phase]

Artilgore Mark I: Fire Support Model/Demolitions [Automaton Model only in planning phase]

Velgore Mark I: First Response Model/Assault [Automaton Model only in planning phase]

Medgore Mark I: Mobile Repair Model/Combat Medic [Automaton Model only in planning phase]

## Stats

Division Ranking: Unspecified

Member Capacity: 4 - 6 Infantry Units

Country of Origin: Zarvok Federations

Deployment: Offensive, Defensive, Support

Threat Level Deployment: Level 2: Moderate, or higher
J6-RS Plasma Machine Gun

The J6-RS Plasma Machine Gun is a vehicle-based Weapon that is mainly effective against Infantry. While it boasts a high rate of fire, said RoF will begin to affect it's accuracy upon prolonged usage of the weapon. Though like most Zarvokian plasma weapons, the plasma shots fired from the weapon can go through the toughest of armors, it being a plasma weapon. The J6-RS is mounted on the Ballistic-G69 Medium Tank.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 250 shots until Recharge

Unit Specialty: Infantry

Equipped by: Ballistic-G69 Medium Tank
CFT59 Interceptor

The CFT59 Interceptor is, well just what the name implies, an Manned/Robotic Interceptor that is Moderately Armored/Lightly Shielded. This aircraft is used to Intercept hostile Aircraft, while also being able to enact strafe runs on Hostile Forces on the Ground. Armed with 4 KU76 Plasma Miniguns and 2 NVW4 Missile Launchers, this Interceptor is very powerful to use on hostiles, however they are easily able to get shot down by hostile Anti Air/Anti Air Artillery, as well as getting disabled by SAMs. When manned, the Interceptor requires 1 Pilot, and 2 Co-Pilots to be fully operational in Offensive and Defensive deployments.

## Stats

Vehicle Type: Interceptor Jet (Manned/Robotic)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Light

Weapons: 4 KU76 Plasma Miniguns, 2 NVW4 Missile Launchers

Height: 8"3 Feet Tall

Length: 32"7 Feet Wide

Weight: 658.6 Pounds

Deployment: Offensive and Defensive

Month/Year of Service Enter: April, 3236
Terrestro Plasma Minigun

The Terrestro Plasma Minigun is a Suppression, Anti-Infantry Weapon, this is very useful for... well, mowing down hordes of infantry. Having a High Rate of Fire, with Moderate Range, but Low Accuracy and Damage, these Weapons can take down an entire platoon of Infantry with little to no effort (although it does depend on the Individual's Armor of course), however it has little effect on Land Vehicles, and cannot target Aircraft. They are mounted on the RYD-43 Light Mech.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 3000 Shots until Recharge

Unit Specialty: Infantry

Equipped by: RYD-43 Light Mech
Alfred-03 Dark-Matter Bomb

The Alfred-03 Dark-Matter Bomb is 3 out of 3 Variations of the Alfred Bomb. The Dark-Matter Bomb is a single-use weapon, that has a Low-Moderate Damage Output. These bombs are moderately effective against Ground Forces, and sometimes Aerostats within Atmosphere. The bombs have difficulty damaging Shielded Targets, however. They are used by the CSR9 Bomber and EG501 Strategic Bomber.

## Stats Edit

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Dark-Matter

Ammo Capaity: Single Use

Unit Specialty: Infantry, Land Vehicles, Vessels, Aerostats

Equipped by: CSR9 Bomber, EG501 Strategic Bomber
The Naugus Uprising

(OOC note: May include spoilers for Naugus Resurging. Tread carefully.)

The Naugus Uprising is a small period of conflict within the Republic of Acorn capital of New Mobotropolis when it's king: Ixis Naugus attempted to gain complete control over it's land by controlling the minds of it's Royal Army, resulting in an intervention by the Zarvok Federations to protect it's close ally. The event is long over, and people have chosen their sides.

## The Sides

### Side One: Zarvok Federations

The Zarvok Federations is a Interstellar constitutional monarchical federal republic, led by a council figureheaded by Adex Zarvok Burns. The Zarvok Federations intervened in the coup of their ally upon being informed by the head of the Secret Freedom Freedoms (whose name shall not be disclosed). The participants on this side are listed below:

* ***Zarvok Federations (Main)***:Functional, Prevailed in Event.
* ***Republic of Acorn (Main)***: Functional, Prevailed in Event.
	+ ***Secret Freedom Fighters***

### Side Two: Coup of Naugus

The Coup of Naugus was a coup instigated by former king Ixis Naugus in an attempt to gain complete authority over the Republic of Acorn by controlling the minds of its military forces and launching an attack on New Mobotropolis. The coup failed when the Eldritch Rite controlling the minds of the military was destroyed, with Ixis Naugus held under Zarvokian custody. The participants on this side are listed now:

* ***Republic of Acorn's Royal Army Forces (Main)***: Functional, No longer mind-controlled.
	+ ***Ixis Naugus***: Defeated, Held in Custody.

## The Event

(This will be listed in the perspective of the Zarvok Federations. Please refer to the link above to see where the event took place in)

TBA
Warmech2-27 Anti/Dark Matter Cannon

The Warmech2-27 Anti/Dark Matter Cannon is a Shoulder-mounted Artillery Cannon, made specifically to take on Heavily Armored units, specifically Aerostats or Massive Land Vehicles. Although having a Low Rate of Fire Output, it has a Moderate Accuracy and a High Damage/Range output, which makes it extremely deadly. However, because of it's Rate of Fire, it cannot be fired as often, which allows opponents to have time to adapt to the weapon's accuracy. They are mounted on the Zarvok-7RV Warmech Experimental Colossus.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Anti Matter, Dark Matter

Ammo Capacity: 15 Shots until Recharge

Unit Specialty: Land Vehicles, Aerostats

Equipped by: Zarvok-7RV Warmech Experimental Colossus
DF7-3 Infantry Fighting Vehicle

The DF7-3 Infantry Fighting Vehicle is a highly effective, moderately armored/shielded IFV that is useful for providing support to friendly forces, by wiping out hostile Infantry. This vehicle can also serve as a makeshift AA vehicle given the circumstances and the type of hostile Aircraft. Armed with 2 QF68 Dark Matter Autocannons, these IFVs are able to take out entire platoons (depending on said Platoon) with ease. However the IFV is barely effective against Land Vehicles, and it's Robotic variations are susceptible to hacking, as well as being disabled by Electromagnetic Pulses. They require a crew of 1 driver and 2 gunners to be operational, and they are deployed in Offensive and Defensive.

## Stats

Vehicle Type: Wheeled IFV (Manned/Robotic)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Weapons: 2 QF68 Dark Matter Autocannons

Height: 11"7 Feet High

Length: 19"3 Feet Wide

Weight: 3.8 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: December, 3236
YN4 Plasma Submachine Gun

The YN4 Plasma Submachine Gun is an automatic SMG that wields dark matter canisters for ammunition, instead of the usual plasma batteries, each battery allows it's user to fire eighty-five dark matter blasts, until which you have to recharge the battery properly. The SMG itself is quite inaccurate when using it at a distance, making it useful as only a close range weapon, and it's rate of fire can eat through the weapon's ammo count quickly. It being a plasma weapon, it may also go through the toughest of armors, especially when fired at close range. It is equipped by personnel within the Primary Infantrymen, Close Quarters Specialist, and Special Commando Unit infantry classes.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 85 shots until battery recharge

Unit Specialty: Infantry

Equipped by: Primary Infantrymen, Close Quarters Specialist, Special Commando Unit.
Members

This page specifies all (Known, as in: no NPCs) members within the Zarvok Federations. Known aerostats are also to be included as well.

## Military

Members in this category are usually listed because they are enlisted/apart of the Zarvok Federations' Military, or otherwise holds a significant position similar to one in the military, choosing to support them at their own will.

* Adex Zarvok Burns (Faction Leader/Lead Founder)
* Joshua Sentrium Burns (Potential Next Heir)
* Jayden Sarah Burns (Member)
* Marilyn Bagley Regis (Member)
* Wade Eureka Lester (5-Star General)
* Marisa H. Anderson (4-Star General)
* Jordan Lenn Valhalla (3-Star General)
* George Fernado Gatsby (2-Star General
* Madison Lipson Sedvor (Commander)
* Quentin Mick Vincent (Member)
* Lucas Pierpoint Vincent (Colonel)
* Carlos Saste Retrovack (Field Commander)
* Fulgore Mark I (Project Kilgore Squad Leader #2)
* Connie Ethel Darden (Support Medic)
* ???

### Known Aerostats/Vessels

#### Aerostats

* ZFAS Velocity
* ZFAS Gauntlet
* ZFAS Seratord
* ???

#### Vessels

* ZFAS Colton
* ???

## Civilian

TBA
Zarvokian Revolution War

The Zarvakion Revolution War (sometimes referred to as the Zarvokian Resistance War) is a conflict that would decide the fate of the Zarvok Federations in it's early stages, whether they succeed in fighting for their independence from the United Federation (or specifically it's rogue continental garrison), or fail and have it's members disband or arrested. The conflict itself is long over, and the factions involved have already picked their sides.

## The Sides

### Side 1: The Zarvok Federations

At the time, the Zarvok Federations was a force of rebels initially called the Zarvok Resistance led by Adex Zarvok Burns before renaming itself to the Zarvok Federations, in an attempt to achieve independence from the United Federation. They were forced into resorting to war due to the sudden assassination of a Jkirkian CO during negotiations for peace between the two sides. The participants on this side are listed below:

***The Zarvok Federations (Main): Functioning, Prevailed in Event***

United Federation/Guardian Unit of Nations: Functioning, Prevailed in Event

???

### Side 2: Guardian Unit of Nations (Downunda Garrison)

The Guardian Unit of Nations (G.U.N for short) is the main military force of the United Federation, of which it is one of Mobius' powerful military forces present. Specifically, the Downunda Division was responsible for assassinating a Jkirkian CO under the order of a rogue G.U.N commanding officer, that despised the newly founded Federations. The participants on this side are listed below:

***G.U.N Downunda Garrison [Rogue] (Main): Functioning, Defeated in Event***
S31Y Infantry Factory

The S31Y Infantry Factory is a military production structure seen in almost every Zarvokian Military Foothold. This factory is ideal for building Robotic Infantry, and also Weapons and Armor for all of the Zarvokian Infantry Classes. The factory uses Atom-Construction Technology to build these items from Atoms, as well as any other Production Building. This moderately Armored/Shielded factory is only able to build/deploy 4 Robotic Infantry Units at a time, or 16 Armor Pieces/8 Weapons. While not armed with any weapons, it is incredibly useful upon the Battlefront.

## Stats

Building Type: Production

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Capacity: 4 Units/8 Weapons/16 Armor Pieces at a time during production

Weapons: N/A
B980 Defensive Turret

The B980 Defensive Turret is a stationary, two story-like tower, that mainly focuses upon hostiles on the ground (Infantry and Land Vehicles). Armed with two B439 Plasma Miniguns, and one B205 Anti/Dark-Matter Cannon. This turret is devastating defense against Infantry and Land Vehicles. However, they are unable to target Aircraft, and they are only Moderately Armored/Lightly Shielded, so it can be taken down easily. They are seen in almost every Zarvokian Outpost/Fort.

## Stats

Type: Defensive

Country of Origin: Zarvok Federations

Weapons: 2 B439 Plasma Miniguns (Sides), 1 B205 Anti/Dark-Matter Cannon (Top)

Armor: Moderate

Shields: Light
XR-90G Surface to Air Missile Launcher

The XR-90G Surface to Air Missile Launcher, are SAM Launchers that are able to target hostile Aircraft, from far distances. Having a High Range and Accuracy, but Low Damage and Rate of Fire, these SAMs can push major amounts of pressure on hostile Aircraft, however the SAMs are unable to target Ground Forces. These are mounted on the H-45U VTOL Platform.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive

Ammo Capacity: 6 Shots until Reconstruction

Unit Specialty: Aircraft

Equipped by: H-45U VTOL Platform.
Annihilator-AV45 Allied Attack Helicopter

The Annihilator-AV45 Allied Attack Helicopter is a combination unit commissioned and designed by the Zarvok Federations and the Allied Countries of the Confederation. The attack helicopter is a manned moderately armored Aircraft, using armor available to the A.C.C, while having light shields that were available to the Zarvok Federations. The aircraft is armed with a single CPB-56 Plasma Cannon/35mm Autocannon on it's front, with two HM5-88 Missile Launchers on it's sides (one for each side), making it a very effective aircraft. However the helicopter is prone to strikes from hostile Fighter-craft, as well as AA weapons, given it's light Shielding can only provide minimal protection. The joint aircraft is used both by the Federations and ACC, deployed usually in Offensive and Defensive deployments.

## Stats

Vehicle Type: Attack Helicopter

Country of Origin: Zarvok Federations, Allied Countries of the Confederation

Armor: Moderate [ACC]

Shields: Light [Federations]

Weapons: 1 CPB-56 Plasma Cannon/35mm Autocannon, 2 HM5-88 Missile Launchers

Height: 11"7 Feet High

Length: 37"2 Feet Wide

Weight: 3.66 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: August, 3237
Gadtroid Kamikaze Drone

The Gadtroid Kamikaze Drone, are Robotic/Remotely Controlled (either one may apply to the unit) Drones, that are designed to cripple hostile Forces, by simply sacrificing itself via Crash. Lightly Armored and Shielded, and only armed with one KU76 Plasma Minigun to protect itself, these Kamikaze Jets are able to go up to very high speeds, able to boost to 7 times the speed of sound (that is 5328.44 MPH by the way), and can only reach 2 times the speed of sound when it's boost is not active (1522.41 MPH), at the maximum, straight into a hostile unit. The Drone can be loaded with explosives ranging from Plasma, Napalm, and EMP, which will cause major damage to units caught in the blast radius. However, the Drone is able to be intercepted, which will not trigger the explosives, and therefore saving the hostile units. They are deployed in Offensive.

## Stats

Vehicle Type: Aerial Drone

Country of Origin: Zarvok Federations

Armor: Light

Shields: Light

Weapons: 1 KU76 Plasma Minigun, Implanted Explosives (Plasma, Napalm, EMP)

Height: 8 Feet High

Length: 15 Feet Wide

Weight: 247.64 Pounds

Deployment: Offensive

Month/Year of Service Enter: January, 3237
ZFAS Velocity

The Zarvok Federations Aerostat Ship (ZFAS); Velocity is the personal transportation aerostat of the Zarvokian Faction Leader. Commissioned to service on March 16th 3235, the aerostat has been used by the faction leader ever since it's construction and service commission. The Velocity is a lightly armored, but heavily shielded military aerostat, that is mainly used to transport the faction leader, as well as any guest that is accompanying him from one place to another. The transport comes with a hangar on it's left side, as it mainly holds a Holomane Transport to be used by Adex and others to get them to, and from the ship.

The aerostat itself is not meant to deploy the faction leader into certain warzones, as it is not designed for combat. Furthermore, it is more of a casual civilian transport, that is outfitted with personal quarters for the faction leader, as well as eight other personal quarters for certain guests that are accompanying him that are used if they must spend a few nights aboard the aerostat. These quarters usually consist of a king-sized bed, a couple of chairs, a personal kitchen that comes with many cooking essentials, ingredients, and food, a bathroom, and a television.

Along with the quarters, the aerostat also comes with an medical bay that consists of Zarvok's most advanced medical equipment, as well as a stockpile of medical supplies and a automaton specialized in medical treatment, should injury or illness occur aboard the aerostat. Along with the medical bay the aerostat also has a room that's simply referred to as the 'Main Room', where guests and the faction leader could hang out to entertain themselves while aboard the Aerostat. The main room consists of five couches, which are accompanied with coffee tables and televisions, a large dining table with many dining chairs, and a kitchen with many cooking ingredients and essentials, which whatever food is requested is dished up and served by a automaton specialized in cooking, able to cook almost all meals with little to no hassle. The aerostat also comes with a Command Bridge which is operated by pilots and a captain, though this area is restricted by most on-board guests.

Being the personal transport of the faction leader however, does not necessarily make it unarmed. As such, in the sudden scenario that the ship may suddenly come under fire, the aerostat is armed with six plasma rotary autocannons that act as basic AA, as well as two Air-to-Air Missile (AAM) launchers utilizing electromagnetic properties, in an effort to protect anyone aboard the aerostat. While effective against hostile aircraft, the Velocity is usually left mostly ineffective against aerostats.

## Stats

Type: Personal Transport

Country of Origin: Zarvok Federations

Armor: Light

Shields: Heavy

Weapons: 6 plasma rotary autocannons, two Air-to-Air Missile launchers

Height: 127'4" Feet High

Width: 115'8" Feet Wide

Length: 325'8" Feet

Weight: 650,000 Metric Tons

Deployment: Transportation

Date of Commission: March 16th 3235 (2015)
T41C Land Vehicle Factory

The T41C Land Vehicle Factory is a military production structure seen in some Zarvokian Military Footholds. This factory is ideal for building all kinds of Land Vehicles, and their armaments/ammunition. They use Atom Construction Technology to build these from Atoms, as well as any other production vehicle. This moderately armored/shielded Factory is able to build/deploy only one Vehicle and it's armaments, or 30 ammunition for the vehicle. While not armed with any weapons, they are a very useful asset upon the Battlefront.

## Stats

Building Type: Production

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Capacity: 1 Vehicle, 30 Vehicle ammunition at a time during production

Weapons: N/A
GY75 Flamethrower

The GY75 Flamethrower, is a Anti-Infantry Weapon, that uses Flames to burn opponents in the 'heat' of battle. Although having a low Range Output, the Flamethrower has a High Damage and Accuracy output, with unknown Rate of Fire. Although extremely effective against Organic Infantry, the Flamethrower is ineffective against Vehicles, and some Robotic Infantry. These Flamethrowers are equipped by personnel in the Zarvokian Anti-Infantry Pyromaniac infantry class.

## Stats

Type: Continuous

Country of Origin: Zarvok Federations

Ammo Type: Fire

Ammo Capacity: 100 seconds until Canister Reload

Unit Specialty: Infantry

Equipped by: Zarvokian Anti-Infantry Pyromaniac
Ranks

This page labels all of the Military Ranks within the Zarvok Federations. Ranks may vary on acquirability.

## Organic Ranks

These ranks are for personnel that are living beings.

### Recruit (ZF-RCT)

Soldiers within the rank of Recruit, are just undergoing Basic/Officer Training within any Zarvokian Military Facility. They would usually have little to no combat experience, and are given a Participation Pay of 12 Zarvok Credits an Hour. Should a individual complete Basic/Officer Training, they will either ascend to Private, or Second Lieutenant.

### Private (ZF-PVT)

Soldiers within the rank of Private, have just graduated from Basic Training, and is now enlisted into Active Service, for a minimal of 1 Year. Privates are the most common rank within the Zarvok Federations, and personnel within this rank usually have moderate combat experience. They are given a pay of 16 Zarvok Credits an Hour. Should a individual complete a certain task, or a set of conditions are applied, Troopers are able to be promoted to the next Rank by Commanding Officers.

#### Private 1st Class (ZF-P1C)

Soldiers within the rank of Private 1st Class, have met certain requirements for a sub-rank promotion, due to their performance. Although their performance hasn't been enough for the Corporal, this promotion has increased the pay to 17 Zarvok Credits an Hour, and they would usually have moderate combat experience.

## Robotic Ranks

Note: These do not include personnel with cybernetic enhancements.

These ranks are for personnel that were built within Zarvokian Production Facilities. Unlike Organic Troops however, the robots don't get paid.

### Scrap Metal (ZF-SMT)

Robotic Soldiers within the Scrap Metal ranks, are only just beginning to be constructed by a Production Structure, and they usually have no combat experience (seeing they are in the middle of production). Once the Robot has finished it's production phase, it will automatically ascend to the next rank.
Deliek Police Vehicle

The Deliek Police Vehicle is a Lightly Armored Pursuit Vehicle, that is designed to pursue criminal vehicles. Able to carry 5 personnel in total (or otherwise 2 officers and 3 criminals), the Vehicle comes with a Siren (obviously), and an in-built computer that is connected to an advanced Law Enforcement Database. The Vehicle is very fast as well, but because of it being lightly armored, it will instantly be destroyed by Explosives, and can barely be protected by Gunfire. They are deployed in Civilian Support.

## Stats

Vehicle Type: Automobile

Country of Origin: Zarvok Federations

Armor: Light

Shields: N/A

Weapons: N/A

Height: 3"10 Tall

Length: 9"3 Feet Wide

Weight: 565 Pounds

Deployment: Support

Month/Year of Service Enter: November, 3227 (2007)
LRTC9 Napalm Mortar

The LRTC9 Napalm Mortar is a Anti-Infantry Weapon, that is designed to take on entire groups of Infantry. Having a Moderate Range and Damage output, with low Rate of Fire, and it's accuracy variable, it's Napalm Properties allow it to be most effective. However, when put up against Vehicles and Aircraft, it's effectiveness varies upon the Vehicle. The mortar is mounted upon the DX1-4 Armored Personnel Carrier.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Shell (Napalm)

Ammo Capacity: 1 Shot until Reload

Unit Specialty: Infantry

Equipped by: DX1-4 Armored Personnel Carrier
FT7 Plasma Minigun

The FT7 Plasma Minigun is a good weapon that is useful against Infantry and Aircraft. Having a high rate of damage, along with moderate damage, but with low accuracy and decent Range, this weapon is fairly good in combat. This weapon is also very effective against Shielded Targets as well. The weapon is also decently effective against some Land Vehicles, but not typically recommended. This weapon is mounted upon the T7-N4 VTOL.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 1500 Shots until Recharge

Unit Specialty: Infantry, Aircraft

Equipped by: T7-N4 VTOL
STK98 Missile Launcher

The STK98 Missile Launcher is an Air-to-Surface (ASM) and Air-to-Air (AAM) Missile launcher that is able to lock onto it's target. The missile possesses a High Range output, with moderate accuracy and Damage, but low Rate of Fire outputs. Able to lock onto both land and air targets, the launcher is a great means for taking out hostile Land Vehicles and some types of Aircraft. However, it cannot lock onto Infantry units, allowing for AA infantry units to take the imitative. The launcher is mounted on the Fermodix Gunship.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive

Ammo Capacity: 4 shots until regeneration

Unit Specialty: Land Vehicles, Aircraft

Equipped by: Fermodix Gunship
Alfred-01 Plasma Bomb

The Alfred-01 Plasma Bomb is 1 out of 3 Variations of the Alfred Bomb. The Plasma Bomb is a single-use weapon, that has a Moderate Damage Output. These bombs are quite effective against Ground Forces, and sometimes Aerostats within Atmosphere, and the bombs can do alot of damage on Shielded Targets. They are used by the CSR9 Bomber and EG501 Strategic Bomber.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capaity: Single Use

Unit Specialty: Infantry, Land Vehicles, Vessels, Aerostats

Equipped by: CSR9 Bomber, EG501 Strategic Bomber
FU317 Infantry Armory/Barracks

The FU317 Infantry Armory/Barracks is a military structure that houses organic personnel. The barracks is able to house about 50 troops in it's Troop Quarters at a time without getting overcrowded. The structure also comes with an Armory for Organic personnel to gather their weapons when ordered to mobilize/defend. Within the armory, there is a weapon customization station, where authorized personnel (such as Squad Commanders and the like) are able to customize their weapon(s) however they like. These structures are heavily armored, but not shielded, and are seen in almost every Zarvokian military installation.

## Stats

Building type: Other

Country of Origin: Zarvok Federations

Armor: Heavy

Shields: N/A

Capacity: 50 Infantry Units (Quarters), 100 weapons/equipment (Armory)

Weapons: N/A
AQ3 Plasma Rotary Autocannon

The AQ3 Plasma Rotary Autocannon is an aircraft-mounted weapon capable of taking out mass quantities of Infantry, establishing it's role as an anti-infantry weapon. The weapon boasts a very high rate of fire while also having a pretty reliable accuracy, due to it being a rotary autocannon. While it is also a plasma weapon, it's plasma intensity is lower than that of most Zarvokian plasma weapons. Nonetheless, the weapon is seen mounted on the A74-UT Paratrooper/Support Plane.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 2000 shots until 2 minute battery recharge.

Unit Specialty: Infantry

Equipped by: A74-UT Paratrooper/Support Plane
NVW4 Missile Launcher

The NVW4 Missile Launcher, is a Lock-on Missile Launcher, that is mainly effective against Armored Targets, such as Land Vehicles and Aircraft. Having a High Damage, Moderate Range and Accuracy, but Low Rate of Fire outputs, these Missile Launchers have 4 Missiles in their launchers, each being able to Lock onto it's target, can put a lot of pressure on the hostile units being targeted, however said Missiles are able to be intercepted. These Missile Launchers are mounted on the CFT59 Interceptor and Roosevelt-I46 Stealth Drone.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive

Ammo Capacity: 4 Shots until Reconstruction

Unit Specialty: Land Vehicles, Aircraft

Equipped by: CFT59 Interceptor, Roosevelt-I46 Stealth Drone
MS4-68 High Velocity Sonic Cannon

The MS4-68 High Velocity Sonic Cannon is a land-based weapon that propels an Area-of-Effect 'Sonic Wave' at hostile units that will dissipate after a time duration of ten seconds. Boasting a High Damage, Range, and Accuracy output, but Low Rate of Fire outputs, this weapon is capable of dealing tremendous damage to hostile Land Units, and even against hostiles in the sky (such as Aerostats and VTOLs). While powerful, hostile personnel are able to maneuver away from the blast if fast enough, with the cannon having difficulty when combating against fast units. Nevertheless, the weapon is mounted on the U7-R95 Heavy SC Tank.

## Stats

Type: Single Fire (Area of Effect)

Country of Origin: Zarvok Federations

Ammo Type: Sonic Waves

Ammo Capacity: 1 shot until 1 minute recharge period

Unit Specialty: Infantry, Land Vehicles, Aerostats

Equipped by: U7-R95 Heavy SC Tank.
Dexvarte EMP/Napalm Bomb

The Dexvarte EMP/Napalm Bomb is a Moderately Powerful WMD, that is very useful to both Infantry, and Vehicles (Aircraft, Land Vehicles, Vessels, Airship/Aerostat, Etc). The bomb has two variations, that may be switched during it's time in the Bomb Bay of some bomber. The first variation is it's EMP Variation, which yields a massive Area of Effect of 25 Miles, and will disable any Electronics that were caught in the blast, however Infantry or anything that doesn't use Electricity is unaffected by this.

The second variation is it's Napalm Variation, which it also yields a massive Area of Effect of 28 Miles, and will scorch anything it touches, mainly effective against Infantry. However, the bomb is able to be intercepted and destroyed (although it'll still trigger the explosion once armed) by either taking out the Bomber carrying it, or Intercepting it while it is dropped. Nevertheless, it is one effective Bomb that you won't want to be in it's blast radius. There is somewhat warning to this warning, as if you will see any Strategic Bomber in the area, there's a chance it's carrying the Dexvarte. The bomb is used by the EG501 Strategic Bomber.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Napalm, EMP

Ammo Capacity: Single Use

Unit Specialty: Infantry, Land Vehicles, Aircraft, Vessels, Airship/Aerostat

Equipped by: EG501 Strategic Bomber
Battlefield Tactical Heads Up Display

The Battlefield Tactical Heads Up Display (BFT-HUD) is a Heads Up Display that takes in the form similar to that of Aviator Sunglasses, that allows the user to view entire Battlefronts, and Command the Armies that are on them, while also being able to communicate with other Zarvokian or Friendly Units that have a device having Radio Communications, or anything similar. The BFT-HUD also has a restricted variation that restricts the authorization of Commanding Armies, which allows certain personnel to use them, however the Device is mainly used by the Commanding Officers, such as Individuals the rank of Lieutenant and Above, but also used by Squad Leaders led by Sergeants and whatnot.

They are unable to view in an area that has Satellite Surveillance Jammers, as the BFT-HUDs on a single planet uses a single Satellite (or Two if the Planet is a hotspot) to view and communicate, and if said Satellite(s) are disabled or destroyed, said Satellites would have to be replaced or wait for it to come back online after it being disabled temporarily. Nevertheless, they are extremely useful for those wanting to create a Strategic/Tactical Plan on the Battlefront. They are used only by Zarvokian Commanding Officers, as standard troopers have their own HUD system as of August 3237.

## Stats

Gadget Type: Portable Intel/Communications Device

Category: Safe

Effect: Observation of entire Battlefields, Commanding Armies, Communication between Friendlies

Equipped by: Commanding Officers
B792 EMP Launcher

The B792 EMP Launcher, is a Surface to Air Missile (SAM), that holds EMP properties, that allow it to disable aircraft. Having a High Accuracy and Range, but Moderate Rate of Fire, and Low Damage, this Anti-Air Weapon relies on it's EMPs to take down aircraft. If an Aircraft were to have EMP Countermeasures (Unless if single use), then the SAM Launcher will have a tough time taking it down. They are mounted on the B980-2 Defensive AAA Turret.

## Stats

Type: Variable (Single Fire, Burst)

Country of Origin: Zarvok Federations

Ammo Type: Explosive, EMP

Ammo Capacity: 6 Missiles until Recreation

Unit Specialty: Aircraft

Equipped by: B980-2 Defensive AAA Turret
Greene-R41 Missile Launcher

The Greene-R41 Missile Launcher, is a Missile Platform, that is capable of attack hostile bases from afar. Being mounted with 3 SFY65 Missile Launchers, these Platforms are able to make quick work of hostile structures, or possibly hostile units, if they are slow enough. However, the Platform itself is Lightly Armored/Shielded, so if hostile units were to engage it, it is easily vulnerable to destruction, if not protected. They are seen uncommonly in Zarvokian Forts/Outposts.

## Stats

Type: Offensive

Country of Origin: Zarvok Federations

Armor: Light

Shields: Light

Weapons: 3 SFY65 Missile Launchers
Zarvokian Orbital Supremacy Station (Orbital Fortress)

The Zarvokian Orbital Supremacy Station (Z.O.S.S for short) is a massive military space station that is used mainly to defend very important assets, and in very rare cases; spearhead a massive invasion. The station is very heavily armored and shielded, making the space station the ultimate Zarvokian war machine in terms of orbital and space engagements. Armed with five thousand and eight hundred JOSS-05 Plasma Rotary Autocannons (placed randomly around all sides of the station), seven hundred and fifty JOSS-04 Heavy Plasma Cannons (placed randomly around all sides of the station), five hundred JOSS-03 Heavy Anti/Dark Matter Autocannons (placed randomly around all sides of the station), two thousand and six hundred JOSS-02 Plasma Ray Cannons (placed randomly around all sides of the station, but fewer on the bottom), six hundred and eighty JOSS-01 Heavy Railguns (placed randomly around all sides of the station), and three Xervedia Orbital Plasma Cannons (located on the bottom).

The station also has a few dozen hangars (specifically forty-eight), most of which are only able to hold a large amount of aircraft, while eight of them are known to be able to hold two Regiment G26 Frigates or a single Sestromav-I91 Destroyer or Masotrev-92 Cruiser. However, due to the extreme size and power of the space fortress, only one of these massive fortresses exists due to the sheer resources and time it takes to manufacture one of these, which is known to be stationed on Xervedia. For now, the station is mainly deployed in Defensive and Support, but if another one is ever created, then one of them can be used offensively as well.

## Stats

Vehicle Type: Space Station

Country of Origin: Zarvok Federations

Weapons: 5,800 JOSS-05 Plasma Rotary Autocannons, 750 JOSS-04 Heavy Plasma Cannons, 500 JOSS-03 Heavy Anti/Dark Matter Autocannons, 2,600 JOSS-02 Plasma Ray Cannons, 680 JOSS-01 Heavy Railguns, 3 Xervedia Orbital Plasma Cannon

Armor: Very Heavy

Shields: Very Heavy

Height: 169,612'6" Feet High

Width: 178,431'1" Feet Wide

Length: 275,602"7 Feet

Weight: ??? Metric Tons

Deployment: Offensive, Defensive, Support

Month/Year of Service Entry: November, 3236