recursal/Fanatic-Fandom huggingface dataset:
Berserk (ability)

**Berserk**

*Modifier*

When a character wins a duel, its controller may send it to the next duel. Character's points are not added to player's Score but are carried over to the next duel. When a character goes **Berserk**, trigger the ability effect at the beginning of the next duel.

• When a character goes **Berserk**, the new duel is a full-fledged new duel so all limits for actions per duel are refreshed and the character is not affected by any effects from the last duel except for the effect of its **Berserk**.

• **Berserk** can be repeated until the character loses or leaves the duel.

• Berserking character's points are cumulated in a circle next to its poins until it wins a duel and its controller decides to not continue Berserking - then both the points accumulated from previous duels and points from the current duel are added to player's Score.

• Points from previous duels are only carried over to the character in **Berserk** and are lost when that character leaves the duel.

• If Berserking character wins a duel thanks to Domination, it will gain no points from that duel but will carry over points from previous duels.

• When a character goes **Berserk**, the duel is not counted as a Duel Win for that character and does not trigger the modifier Win but it triggers the modifier Loss for opponent's character.

• The ability effect triggered by **Berserk** is a one-time effect.

**Example**: **[Berserk]: Boost 25%**

**Featured cards with Berserk**

* XOGOTH
* CHOGOL

Gallery of cards with berserk
The Forest Вики/Top section

**About**
The Forest Wiki is the most comprehensive source of ***The Forest*** information.

We are maintaining 219 pages and 51 articles since November, 2013.

If you have any questions or concerns, feel free to ask anybody from the community or simply leave your comment in the wiki's discussion page or join the discord.
If you wish to make edits, read the help page beforehand.

***The Forest*** can be purchased through Steam, Humble Bundle, and GameStop

**Contents**
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BORUUK (card)

**Abilities**

* Dump 1 subtype RUUK from the top of your deck: OPP Summon (Your opponent sends the first character from the top of his or her deck to the duel)
* Dump 2 subtype RUUK from the top of your deck: Add 1 Champion Xenno from the top of your deck into your hand

**CHARACTER'S STORYLINE AVAILABLE HERE!**
COMMANDOS UNREE (connection)

**COMMANDOS UNREE** is a three-level suitable for decks, that rely on playing Tricks. The fist level is a commonly payed in different strategies. The higher levels are used in decks focused on Score manipulation. They are even themed, so-called "Unree Decks." Often as a cooperation with An-waranh or Kangar and Gande.

Tooltip: Whenever you play a Trick, your opponent loses 1/2/3 Score
Aglomeros

**Race:** various

**Homeworld:** Coraab

**Era:** 3799 Tu - present

Aglomeros units have clear focus - to fight spatially enormous violators in densely populated areas. The main tenet of their training speaks clearly: *it is paramount to pacify the perpetrator while minimizing the damage to public property and civilian lives*. Aglomeros encounter wide variety of problems during their missions - whether it is a taran who fled from a *xennopark*, a colossal mecha-droid with hacked brain or a giant gelatinous entity feeding on *vormit*, the aglomeros must always keep their composure in all situations. Their equipment is specifically designed for combat in the streets of the most populated Sectors; they are usually equipped with a wide variety of non-lethal weapons such as microwave cannons, paralyzing webs or tranquilizer guns.

Individual units of aglomeros compete among themselves in a long-running contest for facing the biggest adversary in the streets of C'Ora. They even have their own sub-net channel broadcasting their interventions as recorded by the police cameras. The current leader is Qybak Squad, which was forced to encircle and destroy a six hundred meters (!) long carnivorous worm in 4014 Tu.

Nevertheless, the biggest catch is in fact missing both from the official bulletin board as well as the sub-net - years ago in Sector 11, Nooga Squad met a rare elastic gastropod that was able to stretch its body over an area of almost one square kilometer. Sadly, its body vapors dissolved the entire unit immediately upon its arrival. The gastropod was annihilated only thanks to the power of a military satellite equipped with powerful thermolaser.
AN OVERBURDENED MAGRAV (activity)

**An Overburdened Magrav** is a Mercenary activity on Coraab.

**STORY**

Briefing:

**Bukran:** *I need your help! A magrav from Ysaan is closing on Coraab and it’s a big one, THAL-class and with an illegally modified hullsize to boot. When we scanned it with sensors, half of our space controllers circled - that ship can’t land here, its size and weight are completely beyond the scope of our port. I don’t get who could even think landing here would be a good idea but we have to hurry up, it already flew past Unra…*

Debriefing:

**Bukran:** *Your solution was smart, ejecting the cargo on the orbit at the right time and immediately rerouting that giant magrav to Traxol worked great. There’s no ship too large for Traxolian hiveports!*

**OBJECTIVES & REWARDS**
Camille Kuo

**Country:** Taiwan

**Webpage:** camilkuo.wix.com

**Bio:** Born and raised in Taiwan. Went to HS and College in USA from the year of 2000~2007, and received a BFA degree in illustration from California State University, Fullerton. First started out as a sole illustrator until the very last semester before graduting, then switching to do concept art . She's interested in wide varieties of subjects. However, she still loves painting her own imagination and hopes someday she will be able to do just her own things for living.

* Gallery of artist Camille Kuo
* Redda
* Sokurr
CALEPH (card)

**Abilities**

* Aggression (If the compared parameters are equal, this character wins the duel)
* OPP Prohibition (Your opponent cannot dump cards)
* Berserk (This character can stay for the next duel and gain a bonus): ALL Isolation (Both players can play 1 less Trick)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Ali Tunc

**Country:** Turkey

**Webpage:** www.alitunc.com

**Bio:** Born in 1982. Graduated in industrial design at Marmara University. Began to work on various projects in entertainment industry and design while studying. After graduation, he focused on digital art. Worked for many customers from around the world as a freelance artist.
Nowadays, Ali works as a concept artist and illustrator in one gaming studio but still works on private contracts from time to time. He is also a part-time teacher of digital art at the department of digital art of one Istanbul university.

* Gallery of artist Ali Tunc
* Marrdac bug
* Xogoth
Bukella

**Race:** Tal

**Homeworld:** Coraab

**Era:** 4189 Tu - present

Born as *Tokoi Buma*, the owner of a militant modeling agency *Kraasox*. Bukella based the style of her "empire of beauty" exclusively on plump shapes and she succeeded. Corpulent women are usually considered one of the ideals of perfection in the Miners' society. Bukella is a traditionalist and only carefully selected Miners' models may prance on her catwalks - they say the acceptance limit is equal to one *nahha* (around one hundred kilograms) of weight. She herself is always the highlight of the whole fashion show. Her clientele comes pretty much exclusively from the community of Miners since most of the other races and nations utterly despise the style of *Bukella's* *Kraasox*.

Bukella hates the owner of the rival modeling agency *BulthaiBaka* to death. They even once had a furious fight during a ceremonial banquet - Bulthai tore away the straps from chubby Bukella's robe and made her fall down into a fountain full of wangled Klujj. The sub-net tabloid *Blink!* dedicated several full sub-ports to this event.

Bukella was once given a rare Xot jewel from Zapraskal himself. Complications arose when she gave an interview while wearing it - soon afterwards, a citation landed on her desk. One artisan saw the interview on the sub-net and immediatelly recognized the jewellery which was stolen from his shop years ago. Bukella was gravely offended and decided to sever all connections with Zapraskal for good.
Agrava

Called *aggaka* in the language *Coraabish*.

**Agrava** is a general term referring to smaller, interplanetary ships used for personnel or cargo transportation. Agravas do not meet physical norms for oscillating via strings. As such, they mostly rely on their bi-ion engines to help them cover the long distances between individual planets in a single star system. Agravas are often used for personnel transport from the strings to their nearby inhabited worlds.

Agravas are used by governments as well as private subjects. Their high purchase price is justified by their perfect flight dispositions and often comfortable interior. The main advantage of agravas is their characteristically high maximum velocities.

Larger transplanetary vehicles are called magravs.
BOTCAHOOF (card)

**Abilities**

* If you have 1 subtype DAEMON in the deck: Your character gains 3 Point(s)
* If you have 1 subtype RUUK in the deck: ALL Prophet (Both players reveal the top cards of their decks)
* When this character wins the duel: Add 2 Tricks from the top of your deck into your hand

**CHARACTER'S STORYLINE AVAILABLE HERE!**
The Forest Вики

**Welcome to The Official Forest Wiki**
***The Forest*** is an open world survival horror game that is being developed by Endnight Games.

**About**
The Forest Wiki is the most comprehensive source of ***The Forest*** information.

We are maintaining 219 pages and 51 articles since November, 2013.

If you have any questions or concerns, feel free to ask anybody from the community or simply leave your comment in the wiki's discussion page or join the discord.
If you wish to make edits, read the help page beforehand.

***The Forest*** can be purchased through Steam, Humble Bundle, and GameStop

**Contents**
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**Updates**
**Current Version**

v0.12
*(released Шаблон:CurVersionDate)*

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**Join The Forest Wiki Discord**

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**Article of the Day**
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**Help**
**To-do list**

**How to help**

See how you can help contribute to the The Forest Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register an account to keep track of your contributions.
How Can I Help?  • Getting started  • Editing pages  • Starting a new page  • FAQ  • More help...  • Recent changes  • New pages

**Statistics**

Number of Pages: 219

Number of Articles: 51

Number of Files: 16

Number of Edits: 604

Number of Users: 33 583 195

Number of Active Users: 1

**Helpful links**

Official Homepage of The Forest

The Forest Official Steam Page

The Forest Steam Bug Thread

Steam discussions about The Forest

Official Facebook Page of The Forest

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The Forest Map

**News**
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**Trailers**
**2017 Playstation 4
Trailer**
Dec 9, 2017

**2017 Playstation 4 Developer Interview
 + Gameplay Footage**
Dec 10, 2017

All Trailers

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
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Anthony Jones

**Country:** USA

**Webpage:** www.robotpencil.org

**Bio:** profesionální skicař, spolupracuje např. s Fire Forge Games (miniatury a válečné hry) nebo Section Studios (multioborová firma zabývajíci se skicováním, webovým designem, vývojem her atd.)

* Gallery of artist Anthony Jones
* Atomic osteomancer
* Skelethor
* Gutsy
Aggression (ability)

**Aggression**

*One-time effect / continuous effect / condition*

The player whose character is affected by **Aggression** becomes the winning player when the compared parameters of both characters are tied.

• Individual instances of **Aggression** can stack. The winning player is the player whose character has more instances of **Aggression**.

• When both characters have the same amount of instances of **Aggression**, the duel is tied as usually.

**Example**: **Aggression**

**Example**: **[OPP Aggression]: Domination**

**Example**: **[Berserk]: Aggression**

**Featured cards with Aggression**

* BAZHAG (Berserk: Aggression)
* HONTA (Aggression)

Gallery of cards with aggression
Brug Tumor

**Race:** unliving – Ilokaj

**Homeworld:** Coraab

**Era:** 2811 Tu - 2976 Tu

Brug spent a great part of his unlife in Periferies and was forever stained by the attitude and habits he developed. He worked as min-log merchant and traveled with trader caravans, ever flowing to distant parts of Coraab. Brug later moved to the great city and with some other Ilokai founded the legendary *Karaa* movement. He is remembered as a relentless fighter for the rights of his community. He is ultimately killed during one of anti-miner demonstrations - he became a symbol of tireless resistance against the racist government.

Today, Brug's actions are being undermined, mostly by the deterioration of the ancient *Karaa* community. Great starport and many streets have been named after Bocheezai the revolutionaire, Brug Tumor left no real trace in today's Coraabian society.

Even though Brug forught for Ilokaii rights, he strictly defined the line between them and the other Unliving tribes. He deemed Vatters to be filth to be exterminated, Zombs to be elitist traitors of their own race. Rumor has it, that Brug Tumor wasn't killed by the police during the Miner Council, rather, it were assassins sent by Zaan Valigursai himself.
BEZOK (card)

**Abilities**

* When this character  enters the duel for each 1 Trick in your opponent's hand: Your opponent dumps 1 Trick from the top of his or her deck
* When this character  enters the duel for each 1 Champion in your opponent's hand: Your opponent loses 1 Score

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Automaton

**Race:** artificial intelligence

**Homeworld:** Khalfass

**Era:** 3886 Tu - present

Production of so called *mobile defense automatons* was a natural reaction of Basaap botters to the monopoly of giant technocorporations from WaalkWak and Cosmopolitan worlds. People of Khalafass were fed up with buying overpriced bots from distant worlds, especially due to the *oscillation tax* burden. Automaton's biggest advantage lies in its price - a new machine can be bought for about the same money as a basic Agrava model without nanometalic paint job. Automatons are being successfully deployed in a wide range of tasks and activities : from military operations, through property and personnel security, to heavy industry or even translation services. However paradoxically it may sound, these grim looking monsters contain sophisticated interware with advanced intelligence.

After the introduction of the first Automaton series, the competitors were puzzled by Khalafass botters quick development of technological innovations contained by the machine. The reason they found was quite simple - the interware was copied to the line from wak *Indigo-bot* series and weapons could be tracked down to confiscated cargo from Ulgor. Khalafassians didn't even bother to get rid of the original production serial numbers.

Automatons might be but a mixture of stolen or illegally acquired technology, but it does not change the fact, that local botters did a great job. They are selling well, despite that sales on WaalkWak and in Cosmopolitan worlds are strictly prohibited. Interestingly, these are the places where most of Automatons are shipped to. This is no wonder, as its cost is only a fifth of an Indigo-bot.
Agoadan

*Agoadan* means something like *Distant Light* in the language Mogra.

**Agoadan** is a remote and vast region of Coraabia bordering Qawakka and Iontachor.

Areas of Agoadan were once discovered thanks to brave xenauts, who used the original mycoid strings to travel to unexplored frontiers. Sadly, only few of them were lucky enough to survive the return trip and share their newly acquired knowledge.

All the mycoid strings lead to Agoadan, so it was determined fairly quickly that mycoid swarms crossed this regions several thousand Tu ago. Agoadan is a direct route to the center of the galaxy, which is only sparsely explored as of now.

Cosmopolitan Worlds are located close to the borders of Agoadan and have some industrial colonies within its borders. The vast majority of the area is unused as of now, though.

**Worlds of Agoadan**

* Xa-Sol
* Southern Cloud (only its remote areas, not including the Lordly Moon of Ibars)
BULTHAI (card)

**Abilities**

* Reveal the top card of your deck: Restart to Karma (Change compared parameter to Karma)
* Reveal the top card of your deck; if it is a character of the faction Mercenary: You gain 4 Score
* Reveal the top card of your deck; if it is a character of the faction Outlaw: Dump 5 cards from the top of your deck

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Рыбы

**Рыбы** - хороший источник пропитания на острове. Могут быть обнаружены в прудах и водоемах. Также, в изобилии водятся вблизи пляжей.

Для того, чтобы ловить рыбу нужно копье - заточенная с одного из концов острая палка, ее можно подобрать рядом с каким-нибудь водоемом. Обычно воткнута в грунт на берегу. Пока что, это единственный способ ловли рыбы.

### Использование

* Как источник питания: просто положите сырую рыбу на костер или сушилку.

 **Нейтральные** | *Люди* (Пассажиры • Тимми) • *Животные* (Летучие мыши • Птицы • Олени • **Рыбы** • Ящерицы • Кролики • Еноты • Чайки • Акулы • Морские звезды • Жабы • Черепахи) • *Насекомые* (Пауки • Мухи)
B'Khelith

**Race:** Daemon

**Homeworld:** Grannok

**Era:** 3111 Tu - present

A symbol of the tyranny of daemons over the planet Grannok is named *B'Khelith*. It was this very feared daemon who killed the peaceful Hwarang and thus symbolically ended the era of coexistence with other lifeforms. As well as other daemons, B'Khelith originated from the semi-intelligent mass Xa, which began to spawn ever more and more bloodthirsty creatures by the time of B'Khelith's coming. Under his unwritten leadership, daemons then became the terror of all that lived. Proto Xins - the local guardians - repeatedly tried to interfere, yet all attempts to eliminate the mighty B'Khelith always resulted in catastrophic casualties. With his bionic power, B'Khelith is able to blow the surrounding Xa to smithereens, creating thousands of sharp splinters, or to melt the mass into a dangerous sticky liquid which self-ignites on contact with the skin of the enemies.

B'Khelith stands behing the series of merciless massacres after which most of the corporations withdrew from Grannok and the protection costs skyrocketed to astronomical heights. Excavation of the coveted mass Xa poses a great risk, which makes it one of the most expensive industrial materials. These days, Grannok is the only world in Coraabia where the mass Xa can be found.

The syndicate of Xa miners listed a fat bounty on B'Khelith's head, wishfully thinking it would attract xennohunters. Eventually, their victim was some Bu Khellit, a Tol'Pontian corset vendor in a souvenir shop. The investigation later revealed he was a wanted impostor with an unfortunately chosen false name. Thus the most dangerous living daemon in Coraabia still escapes his perdition.
Azatoth

**Race:** Cyborg (race unknown)

**Homeworld:** Coraab

**Era:** approximately -900 Tu - 771 Tu

Some historical annals state that it was the first time when a man-machine led the whole army into a war. Azatoth was given the commanding role by Drugar the Pusser himself during the time he was leading the armies against the Atomic Empire, which was held in thrall of mighty Zomboss. Soldiers under Azatoth's command achieved brilliant results. Azatoth, as a cyborg covered in an invincible corabit armor, led his men from the front lines. He mocked *Atomeeks* before their eyes because back then they had no weapons that could pierce or anyhow damage his battlesuit. Some say that one morning, he conquered an enemy base before his own soldiers even marched out of the camp. Azatoth was immensely cruel to his subordinates, achieving their absolute obedience.

Zomboss was annoyed with Azatoth for a long time and he did not know what to do with him. A stroke of luck helped him at last. During one of Azatoth's many campaigns behind the enemy lines, he fell through the ground into a several hundreds of meters deep hole full of magma and melted down before any help reached him. They say that his modulated scream was heard from the deep for many long days.

Azatoth was one of the few cyborgs that existed on Coraab back then. He kept only the top half of his previous body in order to put on the armor some legs capable of holding the entire armored construction. It is still not known who was actually hidden in Azatoth's armor. Some speculate about his possible extraplanetary origin.
CORPORATOR (card)

**Abilities**

* Gamble 2 (When this character enters the duel, you may have both characters gain 2 Points)
* Dump 1 Outlaw from the top of your deck: Restart (Change compared parameter)
* Dump 1 Mercenary and 1 Outlaw from the top of your deck: Your opponent loses 3 Score

**CHARACTER'S STORYLINE AVAILABLE HERE!**
BUREAUCRATH (card)

**Abilities**

* Dump 1 Guardian from the top of your deck: OPP Domination (Your opponent's character wins the duel for 0 points regardless of parameters)
* Dump 1 Unliving from the top of your deck: Your opponent dumps 3 Tricks from his or her hand at random
* Dump 1 Outlaw from the top of your deck: Your opponent loses 4 Score

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Bazaar (game module)

**BAZAAR**

The module Bazaar, as the name suggests, is a Coraabian marketplace where players can buy and sell cards for trins.

**Trading on Bazaar**

• Every Coraabian can buy cards listed on Bazaar.

• Selling is contingent on possessing the multiverse connection RINX. (awarded for any purchase in the Xottery or for finishing a single game at level 20)

**Filters on Bazaar**

• Several different filters can be used in the module Bazaar to make the orientation easier

• Show ALL your cards on the Bazaar. (useful for controlling the price of your cards)

• Show ALL cards on Bazaar.

• Show ALL cards on Bazaar by Faction. (Guardian, Xenno, Mercenary, Unliving, Outlaw)

• Show ALL cards on Bazaar by their rarity. (Common, Uncommon, Rare, Guru)

• Show ALL characters or tricks.

• Sort cards by descending/ascending price.

• Show only cards that are not in your Collection.

**Selling a Card**

• A card can be sold by clicking on it in player's Collection and than selecting SELL from the bottom menu bar.

• A card can be sold directly to Iblort for a fixed price or on Bazaar for any price. (the max price for one Card is 9,999,999 trin)

• A progressive tax is levied on the price listed on Bazaar; once the card is sold, its seller receives the price listed minus the tax
Caj Qan

**Race:** Ekhro

**Homeworld:** Qu-Puo

**Era:** 980 Tu - 1039 Tu

A trusted retainer of his liege lord Ibar Sigor, the founder of the ancient House of Ibar. In the old times of Qu-Puic Empire of the Seven Saint Worlds, it was Caj who led Sigor's troops into the battle against the alleged infidels inhabiting the surrounding worlds. Even though Caj Qan was honest and loyal, the Emperor-Prophet Quagh Puo rewarded him for his contributions only with words of shame and utter contempt. The reason was the mad imperator's ultimate hatred towards the nations of Ekhros and Mograts, who waged a war against him for years. At the sunset of his tyranny, Quagh even had the mercenary sergeant major Qan imprisoned and tortured. It is said that it was at this exact moment when the Emperor-Prophet lost the last remnants of allegiance Ibar Sigor had for him. Caj Qan lived to see another day of freedom, had his good name restored and led the famous academy Psi-Pu-Xan on Qu-Puo until the end of his life.

Among the mercenaries of the Sol caste, Caj Qan's vast autobiography Seven Wars is regarded as one of the pillars of generally accepted dogma. The sergeant major Caj stood head and shoulders above his contemporaries, for he possessed peerlessly progressive thinking and humane attitudes that have been a source of inspiration up to this day. Caj Qan was one of the lucky few who took part in all the most important struggles for the Seven Saint Worlds over the years and still managed to survive against all odds.

Caj always made every effort to choose a strategy that would keep casualties to the minimum. During the defense of the Ro-Gupt Citadel in 1003 Tu, he did not regret the effort to employ satellite projectors and few cheap audiovisual tricks to evoke the feeling that a large relief force of Sigor's guardsmen rushed from the mountains to help. A thousand men strong enemy army surrendered to Caj Qan's fifty-five men without firing a single shot.
Azura

**Race:** mythical creature

**Homeworld:** Coraab

**Era:** Upper Dump

The distant Kazaar plateaus always incited imagination of explorers and dreamers alike. This unique environment - one of the very few biotopes unaffected by the Dump - remained unchanged since the ancient arrival of Dumpers to Coraab and gave birth to many real and mythical creatures. Azuras are supposed to be the latter - their existence has never been proven. Although several ancient texts mention their names, no tangible evidence supports the idea of any intelligent lifeforms ever living on the inaccessible and remote Kazaar plateaus. Azuras are usually described as four-handed battlepriestesses, fanatically worshipping the sacred biomass Chog-th. They are also credited with building the legendary Dome of Pillars.

Azuras were fabled to be very dangerous foes to meet in combat. Being able to use four deadly slashing weapons at once, they peppered their foe with attacks at a pace that was almost impossible to block. The defeated opponent was subsequently cut to pieces and fed to the ever-groving biomass to strengthen its power.

One theory suggests that Azuras were in the end eradicated by the biomass Chog-th itself, which spreaded beyond control due to the constant feeding. In 3940 Tu, a xennoarchaeologist expedition investigating the supposed ruins of the Dome of Pillars uncovered two skeletons that possessed several pairs of arms. Unfortunately, any additional research in Kazaar plateaus that could confirm these findings has been out of question as of late due to the lack of available funding.
Bordillox

**Race:** Mghor

**Homeworld:** WaalkWak

**Era:** 4225 Tu - present

Bordillox worked on a debotting line of the wak industrial giant Qqant. He frankly hated his job and entertained his colleagues by explosions of uncontrolled rage in moments of repeated failure at fine manipulation with the maintenance tools. He usually released his frustration in water arenas, where he showed off his skills with other warriors in the Wak'Su combat sport. In 4260 Tu, he even qualified to the planetary finals in the *Kkkw* category and the bets were largely in his favour. This was quickly misused by the infamous ulli-mant bookmaker Chacha-San. He strengthened Bordillox with a combat stimulant and placed a generous bet on his loss. Bordillox won - as expected - but the subsequent doping investigation ended up in annulment of his victory. The unfortunate Mghor thus lost his combat license.

To avoid possible backlash, Chacha-San hastily visited the raging Bordillox. Pretending deep regret, he generously offered him a free wobble to Coraab, where he arranged for him a bouncer job in his cousin's establishment. He promised him that he will do everything to reinstate him back as a famous champion. After some time, Bordillox realised that he actually likes his stay in the most visited bar of the c'orish Sektor 4 and decides to remain on Coraab.

After spending some good time at Golden ZanX, it became an unwritten rule that satisfied female customers would kiss the jovial bouncer. None of them knows, however, that there is a romantic soul of a kiss collector hidden under Bordilox's thick mghorish skin and that he scans their genetic traces using his bio-moustache impregnated by ikromazol. He keeps these traces permanently in his obscure collection.
Benedick Bana

**Country:** Philippines

**Webpage:** benedickbana.deviantart.com

**Bio:** Benedick is a full-time instructor/teacher in Ateneo de Naga University, Naga City, Camarines Sur, Philippines. He also works as a freelance concept artist in particular in character design.

* Gallery of artist Benedick Bana
* Agu'Ab
BAEL (subtype)

**BAEL** is one of advanced subtypes in the game. Bael is a modern name for a member of the exotic nation of skeletal beings on a selenium-silicate base. Baels call themselves Baëch Bahöf (which is loosely translated as Bones of the World's Origin). They come from an ancient race of Du'Baels (also known as "Wild Bones"), but their true origin is yet to be discovered.

**Subtype features**

* Most BAELs in the game are Rare and have 3 abilities. One is usually passive.

* Each BAEL works well with a different faction.

**Cooperation**

* Some other characters as  MASTODONTHA can work with BAELs, but they work best together.

**Connections**

* There is only one connection supporting BAELs, which is BAHOOFA. It adds +1 or +2 points for winning duels.

* BAEL CHARACTERS

**BAEL characters**

* ENG-LAR
* BO-KE
* DAGGY
* FU-TON
* HOLMES
* WAT-SON
* XOTT
* CREAK
* ULTHAAO
* KRA-NOL
A PUKECRETE GAMBIT (activity)

**A Pukecrete Gambit** is an Outlaw activity on Coraab.

**STORY**

Briefing:

**Kam Nydiram:** *Khemo! The Blupan syndicate calls for your services! It’s about time to swipe some puke. Take that gang of yours and meet us in Sector 15. The gravs will be stuffed with goods directly from Boch, all still hot from the wobble. Nice few manths of pure pukecrete, we can’t let that pass under our sacs! Just look out for xagons koping the whole place up and you won’t regret the hassle!*

Debriefing:

**Kam Nydiram:** *Nice heist! The cops don’t even know how much of that Traxolian dung slipped through their fingers. Enjoy the dough, the heads of Blupan will remember your name now.*

**OBJECTIVES & REWARDS**
A MISSION TO IONTAL I (activity)

**A Mission to Iontal I** is an Outlaw activity on Coraab.

**STORY**

Briefing:

**Lin Rezzt:** *Got an Om for me? I’d like to take you to the exoport with me, I’m expecting some goods from the Xennozone. The only problem I see is Mawazaan, he sticks his snout into everything that comes by string. We need to get ImmaDOR off our backs. The best way would be to hire some lachto who would keep them occupied while we attend to our business. Do you know a guy who could put up a great show for old Lin?*

Debriefing:

**Lin Rezzt:** *What were you even thinking?! That kurnut of yours fired a thermobomb right in front of the HQ of ImmaDOR, which riled them up like djubbas! I need to get lost or else they’ll sniff me out. You really korched that up!*

**OBJECTIVES & REWARDS**
AN-TUT (card)

**Abilities**

* Gamble 2 (When this character enters the duel, you may have both characters gain 2 Points)
* Dump 2 Unliving and 2 cards from the top of your deck: Opponent's character loses 2 Point(s)

This card is a reward for the activity - A MYSTERIOUS LODGE I (C)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Ahoud Snorgal

**Race:** Mogra

**Homeworld:** Agan, Cosmopolitan worlds

**Era:** 4102 Tu - 4227 Tu

A respected Agan scientist, thinker and a co-founder of the G.O.P. government research institute, Ahoud was exhibiting exceptional intelligence throughout his entire life. His colleagues loved him for his positive attitude and empathy. He was also a truly enlightened pacifist, always trying to resolve things rationally and without being overly emotional. Energetics and evolutionary anomalies were his main research fields, with his intensive research in the latter rewarded with a honorary Xot diploma from the DaruDar academy. During his life, the G.O.P. was an island of independent research and technological advancement. Snorgal was always able to find the necessary resources, either from the WaalkWak government or private corporations.

His secret dealings with the Ri-Das armos can be considered one of the few shady sides of his life. For a decent sum of money, Snorgal supplied them with chemicals that could be used for the production of deadly biological weapons. Thankfully, the dangerous substances have never been used. Defending his actions, he argued that he invested the resources into the fight against degenerative diseases.

Ahoud died of natural causes at the respectable age of 125 Tu. His adopted charge, Sonar, nevertheless still believes that specific groups from the academic circles were involved in his demise. Allegedly, Snorgal was on the brink of a revolutionary discovery that would change the understanding of bio-genesis. His work, however, remained unfinished and the logs documenting his last research have never been found.
A FATEFUL VI-LOG II (activity)

**A Fateful Vi-Log II** is a Mercenary activity on Coraab.

**STORY**

Briefing:

**Elto Belfe:** *I’m planning to pay a visit to the centropolis again. Prepared to join? We might come across something interesting. I know the measly government money is no incentive to you but think about the artistic value of the whole project. I’d like to record the traditional meeting of Miner community in Du-PalaX today. The point is in capturing moments characteristic for the lives of Coraabian middle class.*

Debriefing:

**Elto Belfe:** *A very revealing day. Have you noticed how the Miners constantly denigrate the Unliving tribes? I guess you really can’t teach an old Tal new tricks. And that fashion of theirs, all carmine and bling… a very obscure people so to speak!*

**OBJECTIVES & REWARDS**
ARMO (subtype)

**ARMO** is one of advanced subtypes in the game. Tha name of the subtype means "officer" in Coraabia. Armos are senior potentates, who effectively work with various subtypes and also other ARMO cards.

**Subtype features**

* Each ARMO has one passive, one Flash and one activated ability.

* Subtype ARMO can't be rarity common.

**Cooperation**

* Some other cards or subtypes like GOVERNOR ZULA or  SOL TRIXA can work with ARMO as well.

**Connections**

* There are no game connections supporting ARMO yet. Some bots are using C.P.F. connection, which is not assigned to players, but it should appear in some PvE/PvP activities in the future.

* ARMO CHARACTERS

**ARMO characters**

* AGGAK
* BRIIA PAWA
* CEFAL
* ENDUR
* GUL BETAR
* TUBON
* WRONKO
* XOSSA
Baggu

**Baggu** is a unit of weight in the Coraabian system BT-3, introduced by Miners in the first centuries of Excavation.

Often shortened to **bag** or **BG**.

**Units of weight on Coraab**

* mantha = 144 nahha

* nahha = 144 taah

* taah = 144 baggu

* **baggu** = 144 bsukka

* bsukka = 144 driia

* driia

 Note.: *The equivalent of baggu is 6 grams.*
BONES' BANQUET (activity)

**Bones' Banquet** is a Guardian activity on Coraab.

**STORY**

Briefing:

**Bael Holmes:** *A rough Tol ahead, kiddo. Mawazaan himself throws a posh banquet for some prominent Baels at Iontal. Such an event warrants only the highest level of security. All the big bones that mean something on Coraab will be there - Onmom, Buruua, Myrkur, the usual. We have to escort their magrav to the party in one piece. It better be a smooth ride if we want to keep our jobs!*

Debriefing:

**Bael Holmes:** *It’s finally over! The event at Iontal was a huge success but man was I worried. Imagine if the Redds appeared out of the blue and blasted us to the space. Anyways, what shall we do with you? Welcome aboard, kid, you’re officially a Bahoofa now!*

**OBJECTIVES & REWARDS**
AN UPROAR IN CORRAIKH (activity)

**An Uproar in Corraikh** is a Mercenary activity on Coraab.

**STORY**

Briefing:

**Kopibor:** *Greetings, karru. The name’s Kopibor, guildmaster of the Corash guilds. Someone has recently broke into our logs and copied part of our plans for the future series of bots we tried to keep in secret. I don’t want to contact InCorps, mostly because I don’t trust them one bit. Bukran said you’re on good terms with Waks - perhaps you could find out whether someone sold our blueprints on the Haze market?*

Debriefing:

**Kopibor:** *Excellent! The trail leads directly to Wakian sub-mags from 100-son, our main competitor. That bastard Wal Qank will certainly have some quality time with our lawyers! I’m sure we’ll be seeing each other more often, karru, thanks.*

**OBJECTIVES & REWARDS**
Boqqa

**Race:** Soop

**Homeworld:** WaalkWak

**Era:** around -110,000 Tu - present

The amphibious Soops are divided into many sub-species - one of them is the sauropelvic *Boqqa*. These Soops can usually be found on Waalk and they are actually quite rare on the giant's satellite co-planet Wakk. Although they are amphibious, Boqqas prefer land over water. If they decide to descend into the depths of planetary oceans, it's only for a single reason - to refresh their active knowledge of Wet. Boqqas are pefectly suited for the role of konstruquakks. Their remarkably fine motor skills and keen sight make them indispensable workers of the Soop ghettoshipyards. According to a research from 4267 Tu, eight out of top ten best-paid "quakks'" are *Boqqa* Soops. They are also well-known for their quarreling nature in all ghettoshipyards on the complanet.

These master technicians delight in debating in Wet. There even exists a Soop society called *Qoopa-WWa* which meets every Tol in shipyards' tanks. All their discussions are then held in every known dialect of the Wet speech. Unqqqas are the best orators in Wet thanks to their flawless knowledge of all the dialects, including the nearly forgotten SOOONQ-SUQ.

Foremen in dry sections of the Soop ghettoshipyards are usually recruited from the ranks of Boqqas. If the management installs a Soop from any other sub-species in the function, Boqqas will do anything to make him leave, willingly or by force. If the other Soop manages to hold onto the post for more than one production cycle, the Boqqas will not hesitate to protest by starting a hunger strike or ceasing to work altogether.
Bor Khal

**Race:** Tal

**Homeworld:** Coraab

**Era:** 4200 Tu - present

Bor Khal is a direct subordinate and right hand of centropolitan Governor Zula. It is Bor who, if the cohazaan is too busy with the homeland affairs, represents him on foreign visits of allied worlds. Khal's career begun in the Great Byro - alike Zula, he worked in several official positions that eventually led him to the enlightened top. As a Byrokrath, he's responsible for urban assimilation of Unliving tribes - he mostly junges the disputes between Tals and the native population. In 4260, he was approached by the city governate as an effective official. It is a secret to everybody that Bor Khal will be most likely Governor Zula's succesor in the highest office of C'Ora. There is no doubt that Bor is also one of the Hermes' minions.

Bor Khal is a direct successor of the famous Tal line stretching across thousands of Tu to Tal Bor-Khakee himself. He is anxiously hiding his noble origins, though, as today it would be more of a drawback than an advantage. Every year, however, he undergoes a ritual pilgrimage to ruins of D-Tal colony, to bow before his ancestors that build it in the ancient times.

Bor Khal is sometimes reffered to as the *Young Tal* (paraphrasing the typical nickname used for the *Old Tal* Governor Zula). Most of the Unlivning hate the governor's minion - radicals from Gu-Rang movement even plot to murder him before the supreme office passes on him after Zula's death. To be honest, even some Armos from InCorps despise the *Tal bootlicker*.
A MISSION TO IONTAL III (activity)

**A Mission to Iontal III** is an Outlaw activity on Coraab.

**STORY**

Briefing:

**Lin Rezzt:** *That hellish nightmare with Mawazaan refuses to end! Not even a gulion trins is gonna get me out of it now! But if you fail as well, you’re going down hard. I’ve been summoned to the trial circle at ImmaDOR. Find the best lawyers, we have to be prepared at the circle. I can’t afford any mistakes - once they send me to Goa’Kach, I won’t make it out alive!*

Debriefing:

**Lin Rezzt:** *Iblort damn it! Mawazaan stuffed the circle senate with righteous purists, they won’t let me go even if I promised them heaven on Coraab. I’m getting ready for the worst. Stay with me, if you make a run for it, you’re dead.*

**OBJECTIVES & REWARDS**
BODO KOX (card)

**Abilities**

* Dump 1 subtype BOT from the top of your deck: Your opponent dumps 1 Champion from his or her hand at random
* Dump 1 subtype ILOKAJ from the top of your deck: Add 1 Champion Unliving from the top of your deck into your hand

This card is a reward for the activity - DUMPDIGGER'S AIDE II (U)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
A GAME OF THU'KU (activity)

**A Game of Thu'ku** is a general activity on Coraab.

**STORY**

Briefing:

**Lan Laikh:** *Fumma’Thu is drawing closer at a bi-ion pace and our boys still don’t have what it takes to win! If that jelly B-NOM-155 shows up again, we might lose our tournament licence for good - last time, he stole all the stones as if we were all just small kenewts! I need you to focus on countering that playstyle. The strategy is clear. Wekch’Bu 5-5-4-5, donate in the last rang and own everyone with a raid in Ke°B prime!*

Debriefing:

**Lan Laikh:** *We ended up second! B-NOM’s place at the prime was filled with another jelly. Of course it was ilegally rewired from the ground up. This game ain’t fair as long as there’s a common class for both meatbags and scrapheads… but we scored a big success anyways.*

**OBJECTIVES & REWARDS**
Adrien Debos

**Country:** Canada

**Webpage:** www.adriendebos.com

**Bio:** Born in France, currently living in Toronto. Specializes in 3D character modeling. After graduating in art and eventually 3D graphics as well, he started to work in gaming industry as a 3D environment graphic designer but since 2005, his focus has been on character modeling. Worked in Arkane Studios, Relic Entertainment and Capcom Vancouver.

* Gallery of artist Adrien Debos
BEYA AL-TONNRA (card)

**Abilities**

* OPP Prohibition (Your opponent cannot dump cards)
* OPP Prophet (Your opponent reveals the top card of his or her deck)
* Dump 1 subtype TAL from the top of your deck: Restart (Change compared parameter)
* Dump 2 subtype TAL from the top of your deck: Your opponent loses 4 Score

**CHARACTER'S STORYLINE AVAILABLE HERE!**
A NEW BIVOUAC (activity)

**A New Bivouac** is a general activity on Coraab.

**STORY**

Briefing:

**Bejik Zoh:** *Humm-Kaza! I’m Bejik Zoh and I’ve heard you’re looking for a cozy bivouac somewhere in upscale centropolis. May I interest you in some suitable offers? There’s a luxury suite near Dubbu-Rang or one free segment of a smart house in the heart of Yelent. A more modest variant would be a flat on the 144th floor of a hivescraper near X-Chent with security guards on each floor and triple layered anti-noise windows. The choice is up to you!*

Debriefing:

**Bejik Zoh:** *A most brilliant choice! A hivescraper will serve you well during you career start in C’Ora. Just make sure you buy a set of earplugs before going to bed - when a big THAL-class magrav lifts off in the nearby docks, one might be woken up!*

**OBJECTIVES & REWARDS**
Ajaarpa

**Race:** Tal

**Homeworld:** Coraab

**Era:** 4193 Tu - present

Ankh Ajaarpa is older and more sensible than his sidekick Knecht, with whom he operates in the streets of C'Ora - Ajaarpa is not lacking in prudence, he knows how to keep a cool head in every situation. This Kop is literally brimming with natural authority, which makes his job much easier. His specially modified mecha-armor does wonders as well. While most of it came from a discarded Ligan series given to Coraab as a fraternal assistance years ago, Ajaarpa recalibrated the armor and modified it to fit all needs resulting from his hard work. All this makes up the recipe for his excellent results – he has been nominated for Sector Tu'Kop thrice, twice successfully.

One of the lesser known facts is his longterm secret relationship with Bada, who served in the same precinct for several years. The disciplined Ajaarpa did not want his work to be pervaded by unwanted emotions so he practically ignored Bada in the workplace. She could hardly stand it though and in the end asked for a transfer to Sector 4. That spelt an end to their relationship.

Ajaarpa is not as clean as it might seem. He secretly patented the unique adaptations to his armor and incognito sold the licence to Khalfassan smugglers. When his buddy Knecht found out, it took a very fat bribe to forever sweep the whole affair under the rug.
A PATH THROUGH HAZE I (activity)

**A Path Through Haze I** is an Outlaw activity on Coraab.

**STORY**

Briefing:

**Pachyderm:** *Tal bless you. You knew my pal Mbreggo, right? Great guy. Still working for Zapraskal? That’s like drowning your ego in his piss. I plan to go back home to Pretto after all those years behind the bars but first I need a dependable choft to handle my Coraabian business while I’m gone. I heard you saved the rokos road to Coraab so I’m pretty sure you’d be up to the task. Interested? Make up your mind fast, then!*

Debriefing:

**Pachyderm:** *Sweet. I knew you had the sac to stand on your own legs. We’ll pay the Big Z some fat damages so he stays cool and doesn’t come after you. I’ll let you know the details, stay tuned!*

**OBJECTIVES & REWARDS**
BRIIA PAWA (card)

**Abilities**

* If you have 1 subtype BOT in the deck: Gamble 3 (When this character enters the duel, you may have both characters gain 3 Points)
* When this character  enters the duel if you have 1 subtype LIGAN in the deck: Your opponent dumps 1 Champion from his or her hand at random
* Dump 3 cards from the top of your deck: Your opponent loses 3 Score

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Algebrid

**Race:** varies, usually Tal

**Homeworld:** Coraab

**Era:** around 3620 Tu - 4033 Tu

There was once a saying on the great Orbital university: *If you want to lose your mind, try to graduate with xot diploma or become an algebrid*. After the death of despotic Beupo XII in 3604 Tu, the rector's office was entrusted to liberal traveller and philanthropist Xach Koinich. In his travels around Coraabian multiverse, he has seen and experienced many things and decided to apply them on academic grounds. One of those experiments was a certain breed of cerebral xennoparasite imported from distant CuCaan, where it was known for helping local people solve series of complex math tasks without need of any computational technology or cybernetic implants. This led to the foundation of so called algebrid course, which focused on fulfilling demand for brilliant mathematicians in purist and derobotized areas.

In exchange for exoparasite's computational capacity, Algebrid loses great part of its own personality - parasite connects to host's brain interface quite brutally and during the initial latch irreversibly damages the organ. Its removal is a risky and lengthy process, which often forces algebrids to carry out their task for the rest of their lives. This and other drawbacks led to termination of this course after a few centuries.

Algebrids were nicknamed *rochts* by other students on Orbital university's grounds. Algebrid, deep in symbiotic trance, doesn't react to outer stimuli and often drools or defecates uncontrollably. It also doesnt eat, drink or sleep until it solves currently given problem. Many algebrids irreversibly damaged their health while trying to figure out complex cosmologic questions.