Margaret "Peggy Pain" Rosanna Payne

* 🔹 **Lore Producer:** *Reserved for Ciara O'Doherty of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Margaret Rosanna Payne**
* Jersey Number: **44**
* Position: **SF1** • **Starting Small Forward** for the **Boston Potatoes**
* Age in Chapter: **21 years old**
* Date of Birth: **July 1st, 1917**
* Modern Country of Origin: **Ireland 🇮🇪**
* Official BSofA Nickname: **Peggy Pain**
* Career Goal: **Be a Media Darling**
* Struggle: **Insecurity**
* Alignment: **Performative Good**
* Height: **6' 7" | 2.0066m**
* Weight: **198 lbs | 89.81129kg**

### Play Style: **Painful**

Margaret "Peggy Pain" Payne is a great rebounder, but tough to watch because she plays so rough. Margaret is the originator of the **Painful** Play Style, and it's part of her lasting legacy in the BSofA.

### Player Class: **Rogue**

Margaret Payne never knows the play and generally doesn't respect the coaches. This Play Style was originated by **Nyla "Rogue" Sturridge."**

### Alignment: **Performative Good**

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Margaret "Peggy Pain" Rosanna Payne was born in Waterford, Waterford County, Ireland on July 1st, 1917. She was always taller than the other kids her age, which made her the target of many bullies. To cope with the teasing, Peggy took up basketball at a young age and quickly realized that her height was an advantage on the court. She was soon known as the enforcer of her local team, using her size and physicality to grab rebounds and intimidate opponents. She eventually met her match, playing against another giant Irish pre-teen from Waterford, Prudence "Poppy" Day. **Poppy Day and Peggy Pain** became locally famous around the Waterford street ball scene during their developmental years, and decided to take on the newly-formed BSofA together in late 1938.

Peggy's proudest moment came when she was scouted by the Boston Potatoes, one of the original twelve teams in the newly formed Basketball Syndicate of America (BSofA). She jumped at the opportunity to play professional basketball and prove herself to the world. Her motivation to become a media darling comes from her deep-seated insecurity. Peggy wants to show everyone that she is more than just a rough player and has a soft side too. Margaret is a starting small forward for the Boston Potatoes and **is known for her legendary aggressive play style.** Her **Painful** style of play may be tough to watch for some, but it makes her an unstoppable force on the court. Peggy also has a tendency to ignore the coach's play calls and just do her own thing, which makes her a **Rogue** Player Class, named after fellow Founding Syndicate Player Nyla "Rogue" Sturridge. Peggy's love for the game is evident in the way she plays. She brings a unique energy to the team atmosphere, inspiring her teammates to play harder. Despite her rough exterior, Peggy is a performative good player, concerned with her image and reputation. She always tries to make a good impression, both on and off the court.

When it comes to dealing with the media spotlight, Peggy is still learning. She is always on edge, worrying about what the journalists might ask or write about her. However, she knows that the media is a crucial part of the game and is determined to handle it with grace.

## Details

* Favorite Food: American Food
* Favorite Color: Blue
* Favorite Animal: Wolfhound
* On-Court Habit: Washes their hands every time out
* Piece of Trivia: Can recite all of Shakespeare's Sonnets by heart
* Has a Fear Of: Nuns
* Diet Plan/Training Regimen: a strict diet of carrots, cabbage, and mutton, combined with interval weightlifting to build strength
* Pop Culture Interests: Traditional Irish folk music, silent films, and the works of W.B. Yeats
* Love Interest: Tim "The Tinderbox" Derrick O'Malley, a fireman and professional boxer in Boston.
* Other Professional Interest: Performing Shakespeare at the Globe

## Fan Letter

The Press Pass (Season One) production team discovered this letter from a Watertown Potato fan , written to Margaret Payne shortly after she out-rebounded a much taller and heavier man in an early season game.

### The Reign of Peggy Pain

> There once was a player named Margaret
>
>
> Saw opponents in her target
>
>
> She'd soak all their gawks in
>
>
> And box-out those oxen
>
>
> Peggy Pain tells the men where to park it!
>
>
>
>
> In Boston, Peggy Pain reigns
>
>
> She's a Rogue, she doesn't have chains
>
>
> Her game is so Painful
>
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> Her play is distasteful
>
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> She tarnishes Potato grace
>
>
>
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> In Watertown, we prefer not to see it
>
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> My three boys and I, we just don't need it
>
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> Her Painful style
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> and Rogue Class so wild
>
>
> My three boys and I, we just don't need it
>
>
> ~ Signed, Professor Linus O'Shouts and his three boys, hailing from Watertown, Massachusetts.
>
>
>
>

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Margaret "Peggy Pain" Rosanna Payne*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.