Academic City

It is a lively city where many people live.

To progress to the next area Coastal City you must get title 1 (apprentice warrior for warrior class), go to the guild and then accept **Destroy the Golem** quest. (the same applies to every next title up until Ancient Ruins

## Tournament

There are currently at least 10 tournament battles. Each battle gets a lot more difficult than the last. Only the main character can be in the party to take part, much like the training room in Village. Completing each tournament gets you movement, among other things. Completing some tournaments unlock new facilities to venture to.

## Classwork

This area includes 9 training battles to improve stats and unlock skills, among other things.

These 9 training battles are split into 3 categories: Beginner, Intermediate and Advanced. There is a large difficulty jump between these categories.

Below are the total rewards for clearing all classwork for a given class :

**Warrior classwork:**

* Destiny max : +120
* Stamina max : +9
* Stamina regen : +0.6
* Attack : +156
* Defense : +156
* Max HP : +156

**Sorcerer classwork:**

* Destiny max : +120
* MP max : +4
* MP regen : +0.2
* Fire/Water/Wind/Earth max : +2
* Fire/Water/Wind/Earth regen : +0.15
* Max HP : +78
* Attack : +78
* Defense : +78
* Magic Attack : +117
* Magic Defense : +117

**Tamer classwork:**

* Destiny max : +120
* Stamina regen : +0.6
* MP regen : +0.6
* Research drop amount : +105%

## Movement

Many sub-areas in Academic City are unlocked by spending a resource called movement.

## Go Deeper Into The Slums/Steer Clear of the Slums

"Go deeper into the Slums" is a relatively undemanding path that requires gold and gives Destiny regen, which is valuable for a first playthrough. It unlocks no special items, but the Mandragora which is only needed for ED5.

"Steer clear of the Slums" is an ***incredibly*** grind-heavy path that nonetheless provides a significant amount of max Destiny(389 more than deeper). It significantly raises the Goddess Statue maximum and eventually unlocks Shrines, which increase the cap of items in the "Amulet" category.

The problem is that it requires a ***ludicrous*** amount of Goddess Statues to finish the Bishop questline (666). With three Sloth slots, it may be possible to automate the process (with **Loop** & **Skip if stuck** checked) by putting Flower Fairy in the party and using the title Forest People for Wood and Flower regen, then setting the Sloth tasks to **Knitting a Wreath**, **Carve a Wooden Statue**, and **Create a Goddess Statue**. However, the initially low Goddess Statue cap means that, early on, the process will still require careful monitoring to avoid wasting time due to the statues hitting the cap.

It is ***highly*** recommended to get **Loop Action+** from the Akashic Record before attempting the questline, as this improves Loop Action efficiency by 50%. If manually chopping wood, Beetle (from Lostlorn Forest) is useful for its Lumberjack boost. For attempts *after* unlocking Valley (may require an ED3 playthrough), Tree Golem is of course very helpful for its passive Wood regen and boost to Create a Goddess Statue.

The extreme tedium of the Bishop questline is such that it should be **avoided** unless you are **specifically** going for an ending that needs a high Destiny cap relative to what you can easily attain. Chokepoints:

* ED1: no special considerations - all Destiny options can be attained regardless of questline.
* ED2: **MUST** have 5.5K Destiny in order to **Search the Bandit** in Bandit Hideout.
* ED3: **MUST** have 7K Destiny in order to progress the Iari storyline (attainable without Bishop route if ED1 and ED2 have been run several times)
* ED4: **MUST** "Leave the Village Alone" **MUST** become "Elemental Master" as last title before Graduation. (Req. Finishing Spirit Spring with 30Fire/Water/Wind/Earth)
* ED5: **MUST** "Go deeper into the Slums" as you need the Mandragora for this ending.

That said, you really don't have to make a decision until you're about to Graduate, so hold off on the decision between Go Deeper and Steer Clear until then if you're uncertain. Better to be able to take the path then than to be stuck needing another playthrough.

But please, spare yourself pain and **do not** take "Steer clear of the Slums" on a first playthrough! You don't need the Destiny max at that point, and trying to finish the questline without Sloth automation and Loop Action+ is worse than anything the Demon King can do to you!

Later in the game, when you aim for ED4 and therefore left the Village without the girl Norn, you don't have to make that decision. As your godess statue max will be only 1 without her when you arrive in Academic city and it won't be possible to raise it the first time you do ED4, you'll be forced to choose "Deeper into the slums".

For a better overview, this is the net gain and costs of both paths

Destiny: -200
Herb: -180
Gold: -8.7K
Movement: +2.7
 Bishop (Steer clear...)
Shrine max: 18
Movement: +3.6
Destiny regen: +0.100/s

Note that each Goddess Statue gives you Destiny max: +5 and destiny regen: +0.020/s and that each shrine gives you (among other things) Goddess statue max: +1 which means that the Bishop will grant you Destiny max: +180 and destiny regen: +0.720/s by the extra Goddess Statues alone. Adding the extra Wooden Statues and the extra Stone Statues the shrines allow you to build (54 each) this adds up to Destiny max: +504, among the other bonus

## Graduation

Graduating is essential to progress in the game, yet it locks an enormous number of tasks.

An incomplete list of locked tasks is below:

* Everything under "Tournament"
* Everything under "Classwork"
* Many "Orphanage" tasks
* The "save Norn" subplot
* The "Bandit Hideout" subplot - **this subplot is critical to ED2 and ED3, so pay attention to this if you are attempting one of those endings!**
* The "Go deeper into the Slums"/"Steer clear of the Slums" fork - **note that the actual paths are not locked *once started*, but the option to *start* those paths is locked by Graduate.**

## Actions

### Upgrade Action

**Note:** To get the Recipes, you really only need to have the ingredients in your inventory and pay the money. The ingredients are not used up.

Mayor's House

Bishop *(Bishop path)*
Movement: +0.1
Steer clear of the Slums
Thank you very much. It's a dangerous world these days. Many people lost their families to demons and monsters.
I can only provide a place of prayer for such people and give them comfort.
 Talk with Bishop [2]
Movement: +0.1
[Step 14] Destiny regen: +0.005/s
No, I won't give up! We have to save as many people as possible! ...What's that look in your eyes? Ah! You think it's a useless effort?
Hm, okay. let's talk about one parable. Please! Please listen without running away!
Well, here is my parable. There was a boy with a think mind who had no hope.
He was an abandoned child. At that time, there was no orphanage, and he lived a wild life without any relatives.
I was going along with the lively girl next door that day. And we come upon him during a city expedition.
I didn't have the courage to talk to him, and I was turning a blind eye to him.
But she talked to him. 'Where do you live? What is your favorite food? Are you good at playing games?' She blurted out every thought that crossed her mind.
At first he was hesitant and wouldn't let her into his heart. They sparred a lot. She found it invigorating since she liked exercising. I never thought she would compete with a wild child.
Gradually, the fights stopped and they started playing tag around the city. And little by little, from then on, they became friends.
"It's sad to live alone as a child. Let's have an adventure together." She reached out. Then he started living with us.
The driving force of my missionary activity is definitely inspired by her. I also wondered how happy I would be to guide a person in such a way.
Yes, that is all. The lesson of this parable is "don't deny yourself even if you don't understand the other person!"
 Talk with Bishop [3]
Destiny regen: +0.005/s
Movement: 0.1
[Step 18] Destiny regen: +0.01/s
Our god tests us and sees us working hard every day and overcoming difficulties. And the soul who has fulfilled his natural life can be used in heaven.
That being said, I really don't like this teaching.
Why are there unnecessary difficulties? I have seen many peoples who are sad and unable to overcome difficulties.
I think it is a little unreasonable to say that the existence of demons is a test by the god of destiny. It would've been better if the demons hadn't existed at all.
May a tell you a little old story? It's about repentance.
I used to be an adventurer in the past. We had a party of three: a sullen guy, a girl who cheered us up, and me.
We received difficult requests, managed to succeed in all of them, and celebrated all night long. Those were great days for me, as I felt that I was steadily growing stronger.
But one day, we witnessed an abduction on a deserted street. We were young at that time, and we had a great sense of justice.
We were able to fulfill the previous difficult requests, so we had an idea. Rather than report to the Knights, we tried to solve it ourselves.
Of course, there was a disagreement. But there was no time to argue, so I ran to the Knights and the other two decided to pursue the abduction.
My other party members thought they could beat one kidnapper, but the opponent was a demon. They were defeated and the girl was gravely wounded.
By the time i caught up, the sullen man was weeping and screaming, and she was lying in her own blood.
I couldn't help her, I wasn't there for them, and worst of all, I let her die in front of him.
If I had made a different choice, she wouldn't have died. If only I had chosen to go with them...
He, who could not protect her in front of the demon, felt genuinely responsible. After that, we talked less and less, and that is how we are right now.
If this is said to be a test of the god of destiny, what should I do with this anger, sadness, regret?
I've said a little too much. Please forget we ever had this conversation. Such a rebellious bishop would be laughed at.

Library
Movement: +0.1
[starting from stage 16:]
Destiny regen: 0.100/s
The demons attack people, sometimes they kill them, and sometimes they abduct them. Since each demon possesses a large amount of magical power, people were frightened by their mighty power.
Those who could not tolerate the destruction wrought by the demons decided to vanquish the demon king. One day, with a desire for revenge burning in their soul, five brave people who were chosen as heroes gathered
Everyone's hope lay with the five heroes, the Muscular Swordsman, the Swift Spearman, the Archbishop, the Archmage of Ice, and the Elemental Master.
The Muscular Swordsman was able to use one arm to wield a large sword that was as big as his body, and with one stroke he could cut the ground in two and slash enemies from afar.
The Swift Spearman could appear in front of an enemy in the blink of an eye, hitting 7 consecutive strikes within two blinks, and was fast enough to fell the enemy within three blinks.
The Archbishop manipulated the magic of light, and their magic is said to have been able to create a barrier that could cleanse the entire city.
The Ice Archwizard has violently large amounts of magical power that was rumored to be able to cause an Ice Age if their magical power was set lose.
The Elemental Master is said to have been loved by the four great spirits, wielding the four attributes of fire, water, wind, and earth, and could manipulate the largest, most unique complex spells in the world.
The decisive battle was hold on the Devil Continent. The heroes cut through the horde of demons by themselves and proceeded to the Demon King.
The battle between the heroes and the demon king was extremely fierce. After the battle, it seemed that the Demon King had fallen due to a fatal blow by the Muscular Swordsman, but the Demon King was revived by the effect of the "Revival Orb".
The exhausted five heroes decided to withdraw. They decided to temporarily halt the progress of the demons by destroying the only bridge over the great valley that separates the demon continent from our own.
A tremendous amount of force was required in order to destroy the huge bridge. Everyone was exhausted, but the Elemental Master was able to borrow the power of the great spirits.
The Elemental Master stayed behind and after the other heroes crossed the bridge, she used all of her magic and succeeded in destroying the bridge.
But even that was barely possible, and the Elemental Master was unable to escape the pursuit of the Demon King. Thus only four of the heroes survived.
One of the five heroes did not return, but the remaining four survived despite their grave wounds. They had destroyed the demon king's army and diminished a great deal of his power.
In this way, the bridge over the Great Gorge was destroyed, and due to the heavy losses on both sides, the war continues. One year after the decisive battle, I have written some advice in this book.
Next time someone challenges the demon king, they need to prepare three things. A means to travel instead of the destroyed bridge, a means of sealing the "Revival Orb's" magic, and a force equal or greater than that of the former heroes.
The means of travel and the means to prevent revival must be studied in the future. And I'll leave it to the next generation to kill the Demon King. - god's blessing to the future brave souls.
 Read Magic Book/ Magic Book
Movement: +0.1
Magical power is what floats in the air. And a person can store magical power in their body. It is said that magic is generated by focusing on a phenomenon that you want to generate using the magic power in the body and transmitting it to the magic power in the air.
There are two indicators for measuring the strength of a person's magical power: the "Magical Capacity" that someone's body can hold and the "Magic Regeneration Efficiency" of the magical power that is naturally absorbed over time. This can be increased by training, however it is said that there is a natural limit.
Since a large amount of magical power is required to create a large phenomenon, the more "Magical Capacity" a body can contain, the more powerful the magic that can be wielded.
Generally, the probability of having a child with magical powers is
said to be one in ten, but children born from parents with magical power often have magical power as well.
There are four major elements found in the air, the elements of fire, water, wind and earth, but there are also the advanced elements of lightning and ice. Additionally, magic with special attributes exist - light and dark.
The light element is also called the sacred element. It is called sacred magic because priests are good at light magic and its power helps people, such as restoration and barriers. The church embodies that power.
It is recognized that the dark attribute is the attribute the Demon King is good at. Research on dark has not advanced much due to the rarity of dark examples.

Old Woman
 Go to the Drugstore
 Talk with Old Woman
Potion: -1/3
Potion max: 0/1/2/2
Yeah, You youths learn everything so quickly. Maybe you could help me make a potion out of the medicine.
Try making a potion. Nice. You're good at it.
There shouldn't be any problem using it in public. You need to keep practicing until it becomes automatic.

### Next Action

Next Area
Action regen: 0.100/s
Talk with Teacher 2/6
**Important Note:**This will lock many, **many** actions.
 Fly away
Adding Scarlet Dragon to your party.

### Instant Action

Donate
 Donate the Wooden Statue
 Donate the Goddess Statue
 Give Manure

Sell
 Sell Rare Metal
Have Rare Metal

Area Action
 Buy Medicine
 Crush the Statue of Muscle
 Build Shrine
Wooden Statue: -4
Stone Statue: -4

## Dungeon

Event
Trashed room
Demon Warrior
 Bandit Hideout
OR Destroy the hideout

Hoarder's House
Clear "House clean up"
Rat
Red Slime
Dung: 1
 Sewer
Clear: Hoarders House
Black Insect
Ghoul
Sludge Slime
Stench: 1
 Sewer - Abyss
Clear: Sewer
Slime Jelly: 1
Character Max Level: +81
Title: The Cleaner
* Max HP: +20
* Magical Attack: +15
* Magical Attack: +15
* Dung max: +10
* Muddy Mucus Regen: +0.05/s

Silver Chest: 1

## Facility breakdown

In Academic City, there are lots of facilities where you can get very different bonus stats. The problem is that you need Movement to reach them and you won't have much of that early on. So here is a little table with net gains and losses of every facility (including the costs of the "Go to..." option) to help you decide where to go first.

Destiny max: +200
 Monster's Laboratory
Orc Research: -1.5K
Treant Research: -1K
Rock Golem Research: -2K
Elder Treant Research: -4K
Scrap Metal: -10
Rare Metal: -6
Scarlet Dragon Research: -8K
Destiny max: +250
 Knights Training Area
Stamina: -136.00
Statue of Muscle: -24
Destiny max: +160
HP max: +84
Attack: +84
Defense: +84
Magic attack: +84
 Orphanage (without winning tournament)
Pork: -40
Apple: -50
Manure: -6
Fish: -20
Cream Stew\*: -3
Anchovy Sandwich: -10
Destiny: -26.55K
**Movement: -0.7**
 Orphanage (additional after winning Tournament until Fallen Sister)\*\*\*
Meat Festival: -3\*
Dessert Carnival: -3\*
Meuniere: -3\*
Destiny: -105K
 Cooking Workshop
Destiny: -2.65K
Ingredients\*\*
Destiny max: +240
[15 Recipes]

\* You'll need the recipe for this which can only be unlocked in the cooking workshop.

\*\* You don't use up the ingredients, but you have to have them in your inventory. That last of them is egg, which is needed for 3 of the recipes and can only be found at Ancient Ruis - Dragon's nest.

\*\*\*After Fallen Sister you can chosse among multiple paths with different outcomes so they are not included here.