Sphere of Tempesta

## Sphere of  Tempesta - Temaur

Tempesta is the sphere of storms, and is dominated by Temaur. Their core values are the ideas of Stalwart Faith, Righteousness and Pride. Their miracles comprise mainly of Thunder, Lightning and great winds.

## List of Invocations:

### Disciple:

**Lightning Walker**

With Lightning Walker, a thaumaturge is able to do bursts of supernatural speeds to reach their destination or target. At Disciple, a Lightning Walker can move up to 10 feet *twice* at a speed of *26 mph* with a cooldown of *5 minutes*, at Herald they can move up to 20 feet *four times* at a speed of 36 mph with a cooldown of 7 *minutes*, and Prophets can move up to 40 feet *six times* at a speed of *46 mph* with a cooldown of 9 *minutes*. **They can only move in one direction and cannot use any invocation while using a lightning walker**.

*\*Cannot be chosen with Warrior’s Strength*

**Control Lightning:**

The Tempesta is able to harness the volatile strength of lightning. They can either produce divine lightning from their hands or call it down from the sky to strike their enemies. They do not have the same mastery over it as Mancers, a Disciple being similar to an Adept Electromancer, a Herald being similar to an Expert and a Champion a Master.

*\*Cannot be chosen with Guiding Winds*

**Guiding Winds:**

The Tempesta is able to harness the gentle and brutal duality of wind. They can manipulate air, however, they do not have the same mastery over it as mancers, a Disciple being similar to an Adept Aeromancer, a Herald being similar to an Expert, and a Champion a Master.

*\*Cannot be chosen with Control Lightning*

**Thunderwave:**

Unleashing the power of the skies, a Tempesta can produce a thundering explosion of force in front of them, able to knock nearby creatures off their feat and temporarily deafen them. The ability is close-ranged, only extending to about 10ft in front of the caster.

**Smite:**

The thaumaturge can prepare their weapon for a powerful attack, calling upon thunderous force to strike their foe. The attack produces enough force to knock their enemy off their feet. This attack cannot be used often, unless the thaumaturge wishes to break their weapon.

**Tempest's Aura:**

The weather is the Tempesta’s domain, and they can call upon it to inflict damage upon those who incur their wrath. The Tempesta extends their arms, exuding an aura of weather in a 5 feet radius that damages those within it. The effects change depending on the environment; A Tempesta in a colder area would exude the aura of a snowstorm, causing a chill. In a warmer area, they would exude an aura of a sandstorm, creating uncomfortable heat. At Herald, the potency of this invocation increases, being able to cause frostbite or heatstroke, and at Prophet the chill can freeze someone or burn them depending on their environment.

**Call Storm:**

Invoking the power of the raging storm, a Tempesta can call down dangerous weather to strike at his foes, such as thunderstorms, extreme hail, and extreme downpour. These can only be cast outdoors but once cast, it is able to be directed wherever. They cannot dismiss the effects of other storms cast by Thaumaturges but can with normal weather.

### Herald:

**(Passive) Child of the Storm:**

The Tempesta has braved the storm and the inclement weather that comes with it, not only surviving but thriving in it. They are not burned or stunned when struck by lightning, though they still feel the force of the blow. They are also able to catch lightning and send it back. In addition, they can survive in high altitudes or frozen environments with minimal clothing. The effects of ice spells will still physically hurt the Tempesta, but they feel minimal cold and will not fall victim to frostbite.

**Hailstrike:**

The thaumaturge is able to summon great amounts of hail which they can assault their enemy with at high speeds, causing considerable blunt force trauma. This hail can either be willed by the thaumaturge or called down from the sky, used as many small projectiles or one large projectile.

**Cloud Travel**:

Reaching for the heavens, the Tempesta can look down from their patron’s cloud storm-wracked domain. While focusing their magic, they can form a small solid cloud they can fly on. Their speed can reach up to 45 mph, however, it’s recommended in short bursts to avoid energy loss. As time passes, the Tempesta will slowly sink to the ground and must exert constant effort to keep themselves afloat. While not moving, they can remain there without exerting any energy. At Herald, anything kept on the cloud, even people, will fall rapidly to the ground. At Prophet, however, one other person is able to go on the cloud as well as items. The Tempesta can sustain this magic for **15 minutes** before gently floating to the earth at the end. The people on it will also fall gently but items will not.

*\*If used alongside **Call Storm**, storms or rain showers can be called upon to pour from the bottom of the cloud.*

*\*If used alongside **Hailstrike**, small hail pellets will fall onto the ground as the cloud stays up.*

*\*If used with **Guiding Winds**, the cloud will move faster, allowing for longer bursts of speed.*

**(Passive) Warrior's Strength:**

A warrior of wrath has no need for armour. The thaumaturge most forgo all armour completely, instead focusing on raw divine strength that empowers their strikes. Their weapon attacks produce heavy blunt force impacts, even when fighting with swords. They are sometimes liable to break their weapons, in which case their fists also provide a viable option. It alsoaAllows the body of the thaumaturge to be even more durable and stronger than before. Merely normal lacerations and injuries are impossible to occur to these individuals. Their flesh is their armor, and bones of steel allow them to be more durable. They however would still be inflicted with stab wounds and fatal injuries if they occur.

*\*Cannot be chosen with Lightning Walker*

## **Strength of Tempesta**

Strength-related invocations become stronger throughout a thaumaturges progression via leveling-up in the game, (Disciple > Herald > Prophet) this will clear up the strength of each Tempesta with specific strength abilities that have a permanent change on their raw strength. Tempestas who don't choose any of these abilities have their normal race strength.

***Herald:***

Thaumaturges of Tempesta with ***Warrior's Strength*** invocation would get strength *similar* to an Ogre.

***Prophet:***

Thaumaturges of Tempesta with ***Warrior's Strength*** invocation would be *slightly* stronger than an Ogre.