Update 08-16-18

* Fixed Weights on Dressed\_Mid\_02\_v1
* Added Bear Hit react
* Added Deer turning animations
* Weight fix on Dressed\_Mid\_V2\_01
* A few fixes
* Removed action bindings for "InGameMenu" and "Target" - Default action binding for "ToggleMeleeTargetSelectionMode" ch...
* A few boxing skill fixes
* Added prisoner holders on character menu
* Added missing option
* Added click sound to server info widget - Removed de...
* Temporarily disabled destructible meshes
* Added stand hit reaction, bear
* Removed fire sound from candle
* Possible fix for crash on destructible actor spawn (item destroy)
* Reduced movement speed when weapons are in hands
* Adjsuted throwing strength and bounce factor
* Fixed potato nutritions
* Adjusted speeds per strength shortage along
* Fixed respawn on shelter and added option to respawn on squadmate
* Long sleve shirts can be cut to rags now - Sweaters have 1x2 room to place things now - Bundel of rags and bundle of s...
* Adjusted xp needed for fame points - Disabled changing clothes and dropping items while in events
* Fixing Landscape Bugs
* Removed MP5 mag from spawning
* Editing Event Force field
* Preview prisoner is always uncrouched
* Possible corpse crash fix
* character creation window tooltips
* Metabolism window tooltips
* TV Base - Enabled Double sided geometry for collision - Sentry visibility
* Forgotten commit
* Sentry ground shake reduced to 5m radius
* Increased Material densiti for Landscape materials
* Reduced Chance For Corn and grape
* Added Team Deathmatch Game Events
* New Drone explosion particle created
* Reduced Spawning chance
* HuntingStand
* Fixed bug with cloth item not disabling collision after equip
* Added bear intimidate
* A few fixes
* Auto save interval increased to 5 minutes
* Added new bear, deer animations
* Saved Blend File
* Zombie Dressed\_Mid\_02\_V1: Optimization, Atlas textures, Assets added to chunks
* Zombie Dressed\_Mid\_02\_V1: Optimization, Atlas textures
* Edited Sentry Rvo avoidance values
* Added BCUTooltips asset for localization placeholders
* Sentry now reissues warning if it goes back to roaming
* Frag grenade change radiuses and fallofs chanegd
* Added leaving squad warning on logout
* Added sound to bash montages
* Fixed crash on NPC prisoner in HandlePossessedBy
* Prepared spawn menu for localization
* Added dirty fix for alt being stuck when alt tabbing
* Added more music for radio station
* Remade firehand drill. It can light the fireplace up again
* Implemented rifle bash
* Increased rate of fire for M1
* Added drone voice
* Added Dressed\_Mid\_01\_V2 optimizations,LODs,Atlas textures
* Added Dressed\_Mid\_01\_V2 optimizations,LODs,Atlas textures
* Revorked all LODs, Bake Atlas for SM\_Hospital\_House\_01
* VoiceChat distance tune
* MotionBlur ghosting fix when motion blur is turned off
* Reduced ingridents need to make a shelter
* Fix for smoke grenade not stopping active sound
* Added negative fame point penalty
* Added new rain and wind sfx
* Forgot to increment schema number
* Persistent items serialization to DB
* Decreased volume of rain and drone
* Added Zombie\_Dressed\_Mid\_01\_V1 optimization,Atlas textures, Adding assets to chunks
* Added Zombie\_Dressed\_Mid\_01\_V1 optimization,Atlas textures
* Refactored spawner serialization - Preview prisoner is updated on direction connection ip/port change
* Added player spawn positions
* Drone explosion fix
* Shovel orientation and holster fixed
* Hen skinned can be taken in hands now
* Combat and JNA boots can holster a knif...
* Connection errors should now present an error widget
* Possible fix for character creation crash
* Editing Minimap texture
* Recreated Minimap
* Fixing Landscape bugs
* Disconnected keybinding ( T ) for Vomit action on Level Blueprint ( The\_Island.umap )
* Added new minimap
* Set ( true ) Is Ignored by Spawners on all items in Content/ConZ\_Files/Items/TODO ( folder )
* Added rifle bash 2
* Sentry guard volume now no longers stores actor inverse matrix, this matrix would be unuseable once the the world chan...
* Wooden stick icon and size update.
* Added empty can mesh to cans
* Zombie\_Stripped\_Fat\_04: LOD optimization. Atlas textures,
* Zombie\_Stripped\_Fat\_04: LOD optimization. Atlas textures, Assets added to chunks
* Added force logout option to logout confirmation widget
* Crafting panel will now take holstered items into account
* Prisoner will not reload state if repossessed by the same controller - Origin rebasing disabled in editor
* Zombie\_Fat\_Stripped\_03: Optimization(LODs, Atlas textures), Added assets to chunks
* Zombie\_Fat\_Stripped\_03: Optimization(LODs, Atlas textures)
* Small wooden stick bundle can be put in holster now
* Added inventory sounds for weapon mags - Decreased volume of error sound
* Fixed a bug where items contained in inventory wouldn't be shown properly on load
* Added Sand into Default layer
* Editing Rain particles
* Prisoner time of death serialized to DB
* Assigned inventory actions for melee weapons
* Reduced amount of dry signal to reverb from ambience birds
* Sentry has an additional capsule to block the player from crawling under it
* Moved Items (Raincoat\_Up\_01-06) to Content/ConZ\_Files/Items/TODO/Clothes (removed from spawning in game until it is fi...
* Fixed can infinte penetration
* Editing HutingStanf Collision anf Spawner chanse
* Jesus: Fixed artifacts caused by wrong refraction on masked rain
* You can drink from rivers now
* Added SM\_Cricket\_Bug\_01, custom LOD's and textures
* Added SM\_Cricket\_Bug\_01, custom LOD's and textures
* Zombie\_Stripped\_02: Optimization,Atlas textures
* Zombie\_Stripped\_02: Optimization,Atlas textures.Chunk adding
* Replaced blending short files for light and medium wind with long sample accurate loop
* A few minor fixes
* VisionEffectsComponent should now only affect the Prisoner's views, resulting in rain not being seen falling through c...
* Fixed bug where preview prisoner was incorrectly loaded for this first time
* A few fixes - Cleanup
* Task 2693: Basic SQLite integration
* Task 2709: Fix serialization/profiles related issues
* Exposed sickness catching modifier on food - Crafting will now take item in hands in account
* Sentries now switch targets when another target comes in close combat range
* Sentry sensor now looks lower - Sentries...
* Fixed a bug where clothes and boxes with contained items in vicinity weren't expandable - Fixed a bug where drag and d...
* Zombie\_Stripped\_Fat\_01: Optimization,Atlas textures
* Zombie\_Stripped\_Fat\_01:Optimization,Atlas textures,Chunks
* Added a small version of skewer with meat
* Reduced rarity of ammo boxes
* Added optimized Skeletal mesh Zombie\_Fat\_04\_V1 and V2,atlas textures,Assigned files to proper chunks,added examine dat...
* Added optimized Skeletal mesh Zombie\_Fat\_04\_V1 and V2,atlas textures
* Added a ServerConfig variable MaxAllowedCharacetrsInWorld under [SCUM], to cap the number of animals/birds/zombies to ...
* Added Sea sand into underwater blend - Procedural folliage editing (undervater)
* Update metal spear icon
* Added IsConsumable flag to food / drink items to specify if they can be consumed at all
* Implemented Sentry stop walk animations
* Added Team Deathmatch event type
* Server browser pinging thread fixes
* Changed calories consumption to only account for current pace and action difficu...
* Edited LODs for SM\_Hospital\_House\_01 (and rename files)
* Adjusted metal spear grip and holster
* Tweaked animal voice to be heard more often when in focus mode and if in front of you