recursal/Fanatic-Fandom huggingface dataset:
Matter Police Issue

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Matter Police Issue** *(also known as Matter Blaster)* is a handgun that shoots a matter charge. Standard magazine (Matter) size is 12. This weapon cannot be found in any maps. However, the security in Survival Mode wields this pistol.

Very similar to the matter pistol (prototype) but with much better range and accuracy, plus upgradeability.

It cost 200 volts to buy it, and 75 volts to buy the Scope.

## Upgrades

* Scope
	+ Increases aim range and gives bullet time bonus.
	+ Level 1 costs 75 volts
Boomerang

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Boomerang** is a Throwable the player can use.

## Usage

Once thrown, the **Boomerang** flies a short distance forward, and then, provided it doesn't hit anything, flies in a parabolic arc back to the player. The **Boomerang** can currently be found in the tutorial map and in the Survival map Bird Temple.
Explorer Torso

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 **Chrono power** | +14

The **Explorer Torso** is an equipment item, and is one of the four parts that compose the Explorer Hull set. It was the first torso hull to ever be in the game.

To see the base stats from a metalface, go to Metalface.
Explorer Feet

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 **Move noise** | -0.5

The **Explorer Feet** are an equipment item, and is one of the four parts that compose the Explorer Hull set. It was the first feet hull to ever be in the game.

To see the base stats from a metalface, go to Metalface.
Jet shoes

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The **Jet shoes** let the player jump greater distances by giving metalfaces the ability to hover for a short amount of time.

## Usage

With the Jet shoes equiped, jump and hold down the jump control. This will active the Jet shoes. They will run out after roughly 3 seconds.
Gyrojet Gun

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Gyrojet Gun** is a handgun that shoots rocket bullets. Standard magazine (.49 Rocket) size is 6.

The Gyrojet Gun can be bought in survival for 275 Volts, and each upgrade cost 80 volts.

One of the best weapons in the game, the Gyrojet Gun has amazing damage, killing most NPCs in one hit. sometimes reffered to as the 'flare gun', rockets fired from the Gyrojet Gun can travel a great distance before stopping. Because shots fired from this gun may be deflected by rolling, its not recommended for close range combat.

## Galactipedia

Gyrojet Gun
Gyrojets are really small rockets fired from a hand-held gun. One peculiar feature of gyrojets is that they accelerate when fired, extending their effective range.

Some people refer to gyrojet guns as hunk of junk, though.

## Upgrades

* Extended Barrel
	+ Increases range
* Magazine (Levels: 1)
	+ Adds 3 ammo capacity.
Patch Notes: v112 + v113 Alpha

## v112 + v113 Alpha

*Released September 18, 2012.*

**Alterations:**

* Notice: I have restructured the inventory system and the behaviour should be like the old one, but please be on the lookout for any changes or new bugs in it.
* Notice: I have also restructured the reload and emotion system, so be on the lookup for strange bugs there too!
* Added a settings for debris duration. Debris will now only remain for that number. Default is 5 minutes.
* Added more sounds to spikebird.
* Lava balls have been modified so that they dont care about the lava until they exit it. This might cause some changed trajectories in certain maps. I have done a small default adjustment that worked well for dr reds hideout. Uncertain how it will work for other maps.
* Added a slight shadow behind pickupables when highlighted

**Bug-Fixes:**

* Interact is now also editable in presets.
* Strange rectangle in actors group in editor was rendered by the spawner booth and has been fixed. This also used to affect maps.
* Fixed shops without any stock crashing
* Fixed having to press the slot button 3 times after a pickup to change the weapon.
* Fixed a crash that occured when using the phaser on active tiles.
* Fixed a bug where debris would not be destroyable by explosions
* Fixed a crash bug where airbomb and perhaps birds would generate too many fx crashing the game when killed by certain plasma shots.
* Fixed a bug where AI would consider teleporters that could only teleport objects a path.
* Fixed trails behind bullets not behaving correctly when teleported.
* Map Editor: Fixed select target shortcut (3) when tapped multiple times would only switch between the first two.
* Fixed using two underscores in mapnames generating wrong default names
* Fixed a bug where a divison by zero would cause a hang on converyour belts.
* Fixed jump kick not working by tapping if you had “hold” in your double jump preferences.
* Fixed rendering of certain tiles, for example, shadows with alpha no longer create lines.
* Sliding doors would render incorrectly on non-default resolutions
* Lava now hurts actors while under the effect of klonk
* Fixed a number of strange bugs that appeared in v112, like infinite scale pupils on spikebirds, helmet crashes and infinite remove lists on scrappable objects, converters stopping if you leave and stand on it again.
Fine Ruby

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Originally not thought of as a ruby because it's small size, but after considerable amounts of complaints to the Galactipedia Committee of Naming Things, upset miners got their way and it was decided that 'Fine, it's a ruby.' Ever since, small red gems are called fine rubies. If you have a problem with this you need to speak to the union." - **The description found in eng.translation***

A **Fine Ruby** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Fatshark

*This article is a stub. You can help Cobalt Wiki by expanding it.*

Fatshark is the studio currently in charge of porting Cobalt to the xBox 360 and xBox One consoles. With Fatshark's collaboration, Oxeye is now looking towards implementing online multiplayer as soon as possible, since the developers at Oxeye stated that online multiplayer was part of the contract.
Plasma Striker

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Plasma Striker** is a handgun that shoots medium-sized plasma charges. Standard magazine (Plasma) size is 10, but use 2 ammunitions at each shot.

This weapon heats up extremely quickly with each shot, the hotter it gets, the slower it shoots.

It cost 325 volts to buy it, and each upgrade cost 125 volts.

## Upgrades

* Booster
	+ Increases the Striker's range and damage.

* Cooler
	+ Cools the gun faster
Cloaking Power

### Overview:

Cloaking Power is a statistic exclusively found in the Stealth armor pieces in Cobalt.

Cloaking power is added upon equipping any piece of Stealth armor, and you get more cloaking power the more pieces you put on.

Cloaking Power affects whether you can cloak or not, and how fast you do so.

Cloaking Power is also affected by whether you are in combat or not.

No other set pieces give the metalface cloaking power.

You get the most cloaking power from the Stealth Head, followed by the the Stealth Torso, Stealth Hands, then Stealth Feet.

### WASD:

All information regarding WASD Cloaking can be found here - Sneak
Patch Notes: v109 Alpha

## v109 Alpha

*Released August 21st, 2012.*

**Alterations:**

* Phaser bullet has gotten a slight push added to hitting objects. (like when phasering a grenade, it will be slightly pushed)
* Rail weapon slugs now now start to wobble in the air over time eventually leading to end of their flight into a de-stabilized debris bullet (resulting in their effective range being different)
* Tweaked rail bullet bullet-time effect.
* Camera behaviour with auto aim has been tweaked. It now shows ahead of you based on the weapon range even without a target being spotted.
* All weapons have had their aimranges tweaked, as well as reworked scope to extend aim range beyond effective bullet range making it possible to plan your attack better
* gyrojet gun bullet have a little less life-time and more acceleration (overall less range, but a little faster)
* missiles have a little less range, have a moment in the start where the rocket is not ignited, and slightly less top speed, but have a high explosive radius.
* made the rolling quickly from left to right quickly less slippery.
* Bullets such as rail slugs, matter, gyrojet bullets and slugger shots are now part of a new collision group which makes them not interact with each other. They will still hit grenades and missiles, and grenades still hit each other. Changed this because: A) inter-bullet collision behaviour was not clear, B) it made it really hard to attack bunched up robots, C) when it happened it was usually not desired. D) Old behaviour was more of a nuisance than fun. E) it distinguishes the bullet-grenade behaviour more clearly.
* Range for punch and kick is slighly longer range.
* Railgun shots are now deflectable, but they have a penetration value which means that even if you deflect they will deliver some of their damage. If the damage delivered is more than the health you have, the bullet will simply go straight through you. (the “Rail Gun” will kill you even if you deflect due to its damage (5) multiplied with its penetration (0.4) being higher than the metalface max health (1).

**Bug-Fixes:**

* Fixed crash bug regarding touching activated tiles.
* Fixed layer switching crashes and move tiles layer switch crashes
* Fixed map load crash related to updating an actor spawn with too many weapons. (possibly)
* Fixed infinite upgrades on items when carrying two of the same
* Fixed infinite spike bird deflect glow.
* Fixed phaser bullet incorrect range (was accidentally being placed inside the gun in v107)
* Spawn rings are back again (accidentally went missing)
* Double reaction enhancer boxes in some resolutions fixed.
* Fixed camera and laser bugs related to the beams (stuttering, and disappearing)
* fixed editor rose crash related to pickups
* force device added to pickups list
* fixed some annoying behaviour in the upgrade and shop gui when items run out of stock.
Capacitor

*This article is a stub. You can help Cobalt Wiki by expanding it.*

(Bounty) 1

A **Capacitor** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Cobalt Wiki/Section 4

**Meet Metalface**
Metalface MK-1 is a highly reliable cyborg for long missions with low chance of success. Loved for its upstanding morale, positive attitude and charming eyes!

It's hard to be a metal face. Agent Cobalt has learned as much after finding the Space Exploration Foundation's lost colonization ship "The Seed" at planet X9CSEC5.5B-blue, Trunkopia. It was once built by a one million strong development team back on Earth, but disappeared merely 30 minutes after its subspace jump. Whatever happened on board during its misadventure, sanity was not invited.

**The Wiki Community**

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Official Help Wiki**.

**Adding some content!**

* Check out a few pages and see what they look like or what the source code for a pages is to get ideas, or visit the New to moderating page to get some suggestions.
Force Device

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The Force Device is a melee weapon often carried by Ninjas. It launches Klonk like electrics arcs in a cone, dealing low damage (4 hits required to kill a player) and needing 1-2 seconds to fire again, but having about the same knock back of a Klonk, about three times the range of the Phaser and the ability to damage any enemy in his range (need to be confirmed with apropriate tests). Additionally, if there is any projectiles (even explosives) in his range when firing, they will be deflected like rolling, but doing so will not damage any enemy.

Shops can sell them as of Alpha 102 where they cost 450 Volts).
Rail Gun

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Rail Gun** is a single-fire rail weapon that shoots bullets at extremely high speeds. This weapon shoots an extremely fast-moving projectile which is very hard to dodge. The bullet can pass through multiple targets, and cannot be deflected.

## Upgrades

* Scope: Increases aim range. Costs 125 Volts.
* Pointer: Adds a laser pointer. Costs 100 Volts.
Default Controls

These are the **Default Controls** used to steer your Metalface. Please note that as of v101 Alpha, controls are completely configurable.

## Weapon controls

In addition to the reload key, holding down any of the above will reload the selected weapon, and bring up a small weapon selection graphic.
The selected weapon in this list will be reloaded if possible.

## Usage of Throwables

You use Throwables by pressing  **D**  on the keyboard to select them, holding  **X**  to charge, and releasing  **X**  to throw. The longer you hold down  **X**  to charge, the further will your Metalface throw the Throwable.
In addition to that, you can make good use out of the roll momentum: Hold down  **X**  to charge, roll, and in the right moment release the  **X** -key to throw your throwable even further. This technique is also featured in the advanced tutorial.
Phaser Gun

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Phaser Gun** is a very powerful Melee weapon found in Space Zone and Secret Hideout.

In survival mode you can buy it for 250 Volts at the shop, and each upgrade cost 80 volts.

It can also launch you farther if you kick.

## Upgrades

* Super Connector
	+ Increases range
* Super Charger (levels: 2)
	+ Increase damage
	+ Increase knockback

## Bugs

* Walking into a locked door with an enemy on the other side of it, the phaser shot goes through the door and hits/kills the enemy.
Pointer

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The **Pointer** is an upgrade which greatly enhances accuracy available for many guns. It usually increases aiming speed, reduces recoil fatigue and, most importantly, adds a laser ray which helps time your shot. You can buy the pointer at the Upgrade Bench. The price of the scope varies with the weapon you have and Upgrade Bench you use.
Hotel Alley

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Author | Frall

**Hotel Alley** (Previously known as *Back Alley* and even just *Back*) is a Deathmatch map that was accidentally introduced in v105 Alpha. This map supports all 4 teams.

## Featured Pickups

* Phaser (Broken)
* Missile Launcher
* Matter Police Issue (Upgraded)
* Grenade
* Flashbang
* Thermal Bomb
* Shield Belt Batery

## Gameplay Video

Video needed

EmbedVideo is missing a required parameter.
Marvelous Sapphire

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Marvelous sapphires are remarkably hard and thus often used to hit people with when a regular rock isn't within reach." - **The description found in eng.translation***

A **Marvelous Sapphire** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Chemical Vial

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Chemical Vial** is a simple thrown weapon, with no special effects aside from damage upon a hit. It also gives of a small puff of purple gas when it collides with an object/structure. It also cannot be deflected by rolling, making it a such deadly weapon if you don't have a Shield Belt and a battery.
Cannon Dungeon

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Spawned Equipment | Random

 ***"A burnt condiment took refuge in this cave... But it was filled with invisible cannon robots. Who knew."***

**Cannon Dungeon** (previously known as Cannon Arena) is a Deathmatch map introduced in  v100 Alpha.
It contains a lot of throwables, as well as some heavy weapons, making this a map full of dangers.

## Featured fixed Pickups

* Matter Cannon
* Missile Launcher (Spawns after the match has started, on the top right platform)
* Matter Assault (Salvageable, Upgraded) (Spawns after the match has started, on the top middle platform)
* Plasma Accelerator (Spawns after the match has started, on the top left platform)
* Flashbang
* Chemical Vial
* Stick Grenade
* Klonk (spawns after the match has started, right in the middle of the bottom floor)
* Shield Belt Battery (Spawns after the match has started, on the platform at the middle of the map)
A View

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Teams | None

 ***"A View to a past more glorious but alas forgotten"***

**A View** is a Deathmatch map which was first introduced in v125 Gold.

This map contains a variety of weapon types, and throwables. It is also one of the first maps to introduce a moving platform.

## Starting Weapons

* Matter Army Issue with Pointer upgrade enabled
* Stick Grenade x1
* Flashbang x1

## Starting Equipment

* Full Explorer Hull set
* Hard Shield Belt

## Featured Pickups

### Weapons

* Grenade Gun
* Matter Army Issue with Pointer and Suppressor upgrades enabled x2
* Matter Bolt with Magazine, Scope and Suppressor upgrades enabled
* Rail Scout with Scope upgrade enabled
* Slugger Revolution

### Throwables

* Flashbang x2
* Grenade x2
* Klonk
* Nitrogen Grenade x2
* Stick Grenade x3
* Weaving Nut

### Other

* Shield Belt Battery
* Upgrade
Minute Jade

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"These are thoroughly unimpressive gems. They have been named after how long it takes for someone to lose all interest in them." - **The description found in eng.translation***

A **Minute Jade** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Punch Jump

The **Punch Jump** *(also known as Punch Dash)* is an advanced technique mainly used to cover distances quickly or to execute a triple air jump.

It's taught to the player in the advanced part of the tutorial, where you need to hop over a huge gap using the triple air jump.

To execute this, you first need to charge up a punch,

then begin rolling,

and while you're facing the ground during the roll, you release the punch and launch yourself off the ground.

To do a triple air jump, you need to press the jump button very quickly after the roll is finished, and then you'll be able to do 2 secondary jumps in mid-air.

## Breacher Dashing

Due to the amount of knockback the Slugger Breacher weapon gives on fire, you can use this to your advantage to gain high speed quickly by firing at the point where you'd usually release the charged punch.

You can keep up your speed by rolling.
Patch Notes: v118 Alpha

## v118 Alpha

*Released January 25th, 2013*

**Alterations:**

* Desert Wind actually updated now…
* Game now uses Dirext X by default again. You can use Open GL by checking the Force Open GL checkbox in game options in the launcher.
* Added price changes to upgrade levels.
* Re-added dm\_rooftops with increased performance and visual clarity adjustments
* More accurate explosion damage in respect to penetrating multiple small enemies.
* Added more tiles!

**Bug-Fixes:**

* Delivering the plug by touch now works properly
* fixed Safest Gate crash
* Fixed laser alarms incorrectly showing a disabled lightning icon
* Fixed phaser and jet shoe bullets being able to bounce on bouncepads.
* Fixed flickering mouse
* Fixed lua crash when pressing keys outside fields in launcher
* Fixed split screen hud and light error
* Fixed split screen sound missing
* Opening doors sneaking is now more accurate and takes duck-walking into consideration too
* Turned automatic controller timeout into a config option so that when you play many people in challenge, the controllers don’t get disabled while waiting.
* Multi-kill combo texts now spawn just 1 text for the whole multi kill
* Shield belt battery should now properly be listed
* Corrected some deflect speed impulses
* Improved logic for certain pickup weapon decisions
Portable Sentry

The **Portable Sentry** is a throwable that will create a sentry gun with the primary weapon of the player that threw it. By default, Portable Sentries use the primary weapon of the player, but if not present, it will use a secondary.

 WASD

### Cobalt

In *Cobalt*, Portable Sentries are found in Survival and Story Mode. It will inherit the equipped gun, but if no gun is available, it will default to a Matter Prototype.

### Cobalt WASD

In *Cobalt WASD*, Portable Sentries are throwables that can be purchased by Metalfaces (If a Metalface with a Portable Sentry dies, the Portable Sentry can be picked up by a Protobot.) Portable sentries heal teammates if used with
a Nano Pump, but they can also be used to damage enemies. Sentries can be hacked by a Hack Grenade, in which case it will join the second team, and attack the team of the player who placed it.
Plasma Cannon

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Plasma Cannon** is a shouldered weapon that shoots a large plasma charge. Standard magazine (Plasma) size is 3, but use 3 ammunitions at each shot.

This weapon heats up with each shot. The hotter it gets, the slower it shoots.

This weapon deals massive damage (able to destroy Hamsters in two hits, and Predators in four) and has very strong recoil. It may be the most powerful gun in the game, with its only drawback being the magazine size.

It cost 550 volts to buy it, and each upgrade cost 150 volts, with the exeption of the Cooler which cost just 125 volts.

## Upgrades

* Booster
	+ Increases the Cannon's range and damage.

* Spinner
	+ Increases the Cannon's range and projectile size.

* Cooler
	+ Cools the gun faster.
Rooftops

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Author | Frall

**Rooftops** is a Deathmatch map introduced in v107 Alpha.

## Starting Weapons

* Phaser (Upgraded)
* Matter Police Issue (Upgraded)

## Starting Equipment

* Jet Shoes
* Shield Belt

## Featured Pickups

* Missile Launcher
* Plasma Pistol (Upgraded)
* Flashbang
* Stick Grenade
* Shield Belt Battery (Broken)
Patch Notes: v120 Alpha

## v120 Alpha

*Released January 25th, 2013*

**Alterations:**

* All slugger weapons have had their rate of fire halved, damage doubled, and bullet time generated doubled.
* Slugger bullets now retain ability to hit after deflect.
* Punch is now more adaptive to how far from max range the hit was, in regards to how fast the next is charged up and damage
* You can now hold use to keep punching at max charge.
* Added a bunch of minable tiles

**Bug-Fixes:**

* Fixed incorrect speed calculation for tiles leading for crazy bobbing in fluids
* Fixed incorrect door rendering
* Added automatic adding of “simple” locks to io-connected to lock slots on old maps.
Cobalt Wiki/Section 1

**The Official Cobalt Wiki**
The comprehensive Cobalt wiki reference
written and maintained by the players.
Contribute by creating articles or expanding existing ones.
We are currently maintaining 1,424 pages (364 articles).

**The Game Of Cobalt**
A game by Oxeye Game Studio in collaboration with Fatshark, published by Mojang and music by Anosou Music, **Cobalt** is an action game of running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, pinata-ing, passing, scoring... and even more rolling!

Play cooperatively with friends or defeat your enemies in a Deathmatch, Team Strike, Waves Survival, or Plug Slam matches, or even one of the other game modes if you wish. You can also play the Story Mode with your friends!

The game was released on **February 2016** on Steam! Click here to buy it or go to your Mojang profile to find a redeem code if you had purchased the alpha. For further details please view the Cobalt release FAQ.

The game includes a map editor which makes it very easy to create your own custom maps. Additionally the game has workshop support, which makes sharing & installing custom maps a super-easy task!

Cobalt is currently available on Xbox One, Xbox 360, and Steam for PC! [More Information]
Cobalt Wiki/Section 2

**Cobalt WASD**
Two teams of adorable murder-bots duke it out over a number of rounds. One side attempts to plant and detonate bombs in their opponents’ base, and the other, quite reasonably, attempts to stop them.

Designed for 4-versus-4 players, each round earns money (or "volts") which the teams can spend on outlandish equipment and weaponry. Take a stealth suit, slip past the enemy’s defences and snipe from the shadows, or dive straight into the fray, deflecting incoming shots with the reflector shield. Or toss a time bomb into the mosh-pit and watch as bullets and bots dance in balletic slow-motion! Synchronize with your team to achieve the best strategy and claim ultimate victory!

**Game Features**
Built especially for PC, with fluid controls tuned for WASD movement and mouse-aim.
Cool traversal abilities - dashing, teleportation, jet shoes and grappling hooks.
Five unique suits with abilities such as Time Distortion, Time Booster, Bullet Deflector, Cloaking, and Kinetic Absorber!
Over 30 different kinds of weapons and tools!
Mecha-styled vehicles to bring to the battle!
Damage-bonus hit zones including: head, eye and from behind!
10 maps at launch and more to come, plus workshop maps!
4 versus 4 multi-player with dedicated server software!
Customizable characters and UI/crosshair settings!
Steam workshop support for maps!

**Game Screenshots**

**Handy Wiki Resources**

* Admin noticeboard
* Recent changes
* Official Help Wiki
* New pages
* General disclaimer
* Missing pages
Ornate Egg

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Ornate eggs are very similar to other eggs but much, much prettier. They are so pretty that cracking one is considered a crime in many parts of Trunkopia. The most common punishment for cracking an ornate egg is a fine, but in extreme cases the culprit is forced to eat the cracked egg. This is a death sentence, as the yolk causes internal bleeding." - **The description found in eng.translation***

An **Ornate Egg** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Cobalt

A game by Oxeye Game Studio in collaboration with Fatshark, published by Mojang and music by Anosou Music, *Cobalt* is an action game of running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, pinata-ing, passing, scoring... and even more rolling!

Play cooperatively with friends in Waves Survival and Story Mode or defeat your enemies in a Deathmatch, Team Strike, or Plug Slam match, or even one of the other game modes if you wish.

The game was released on **2 February 2016** on Steam! Click here to buy it or go to your Mojang profile to find a redeem code if you had purchased the alpha. For further details please view the Cobalt release FAQ.

The game includes a map editor which makes it very easy to create your own custom maps. Additionally, the game has workshop support, which makes sharing & installing custom maps a super-easy task!

## Gamemodes

Gamemodes

Arcade

Story

Tutorial

Deathmatch

Plug Slam

Survival

Team Strike

Combat Challenges

Speed Challenges

Puzzle Challenges

## Links

* Official Website
* Steam
Radio

The **Radio** is a machine in Cobalt. It is yet found in the maps NewMenu.map and Safest Gate.

You can enable it by pressing the jump key. Once enabled, you can hold/press left and right to scroll through the channels. You hear a silent noise when you don't hit a channel. Once you hit one, you hear music and small green notes start to fly out of the radio. You get a "higher quality" by getting more far away from the channels where the song starts and ends. You can press the crouch key to exit the radio and walk around while the music still plays. To disable the radio, press the jump key again. There are 8 songs right now that you can listen to:

*Please Note: Some songs are very silent, so you might turn up your volume for sweat and chip.*

## Trivia

* There is a bug: When pressing Left/Right too short, it sometimes just changes the channel NUMBER, but not the channel itself. You can fix this by going back one channel and then going back to the other direction.
* In the Level Editor you can select the volume played from the radio aswell as changing the default channel. You can also play and see the different songs existing.
* When jumping from a high position onto the radio will make it glow and launch it away.

* Using Grenades you can actually break the radio. It drops a Power Slice which gives you 50 Volts.
Grenade Gun

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Grenade Gun** is a handgun that launches grenades. Standard magazine (Grenade) size is 5.

The grenades that the Grenade Gun launches are not the same as the Throwable grenades, and do not explode on contact (unless you have the Proximity Fuse upgrade).

It cost 200 volts to buy the gun, and 175 volts to buy the Proximity Fuse upgrade.

Pretty decent weapon, high damage.

## Upgrades

* Proximity Fuse
	+ Makes the grenades explode on contact.

## Notes

* Reload time increased 14% in v101 Alpha.
Air Bomb

The **Air Bomb** is an enemy commonly found in the Survival-Map Safest Gate as well as in Research Facility. It is round in shape with a gray metallic finish and a red light in its center. The bottom of the bot houses a small pale purple light that emits a wave-like effect, presumably an anti-gravity device that enables it to "fly." However, due to the device giving a slight propulsion, its flight is somewhat erratic and unstable as the **Air Bomb** will rotate to aim. The casing on **Air Bombs** will open and close as it patrols, keeping mostly closed. When it spots an enemy (such as yourself), it will unfurl to reveal its gun. As it takes aim, there is a slight pause and a beep before it will actually shoot. After it fires, it will the close back up as it reloads and the gun retracts. **Air Bombs** can come equipped with an array of weapons, but in the above mentioned maps it is only equipped with the Slugger Pipegun, sometimes with minor upgrades. When furled, it is completely invulnerable to bullets (excluding explosives, plasma shots and the Beam Gun) but unable to attack.

Due to its unsteady nature, **Air Bombs** can not aim very well and most shots will miss, provided you are moving. However, if you remain still and an **Air Bomb** chooses to attack, the shot will most likely hit. If the bullet is deflectable, it is sometimes possible for the redirected hit to kill the **Air Bomb** as it is closing, but this counts on a clean deflect and a powerful round.

Plasma weapons are very effective against them, a plasma shot (tested with the Plasma Pistol and Plasma Assault) or a direct hit with a Flashbang (tested) will force the **Air Bomb** to become vulnerable and will "stun" it. Also, the Beam Gun will ignore its protection. Matter charges will be redirected away, sometimes back into the aggressor. Slugger guns bounce off harmlessly, but may fall onto you, resulting in a minor hit. The Phaser will push it away, and will kill an **Air Bomb** if it is open.

## Bugs

Occasionally, if the **Air Bomb** chooses to shoot as it closes, the shot will materialize outside of its shell and shoot as it would if it were open. If a player is controlling an **Air Bomb**, this can be exploited nefariously.

Sometimes an **Air Bomb's** pathfinding will drive it into and along the ground. It may attempt to attack or not, and will be easy to hit.

## Previous/Historical Information

As its name suggests, **Air Bombs** are explosive. In previous versions of the game, when nearing the player, **Air Bombs** would unfurl, and beep before exploding, the red light in the center flashing. This would trigger bullet time, and its explosion was quite deadly.
Rail Cannon

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Rail Cannon** is the Rail Gun's big brother, boasting even more damage, though has knockback to the person who shot it, most knockback comes when jumping. It's currently impossible to obtain it in any of the stock maps, but can be placed in a map via the map editor.

## Upgrades

* Pointer: Adds a laser pointer. Costs 175 Volts.
* Scope: Adds a scope, increasing aiming range. Costs 200 Volts.
Cooling Fan

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Fans are made of rotating blades. They are often intended, as in the case of the cooling fan, to cool down stuff. This leads people to believe that air actually is cooled by the fan, when in case it's only a question of transfer of thermal energy. For instance, if it's a hundred degrees, no matter the number of cooling fans you use, that snow man is going to melt." - **The description found in eng.translation***

A **Cooling Fan** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Classic Survival

*This article is a stub. You can help Cobalt Wiki by expanding it.*

**Classic Survival** (previously known as Survival) is a gamemode in which player(s) can keep fighting tiers of enemies that will never stop spawning, while exploring the usually-large maps.

## Maps

###### *See also -> Map*

* Desert Winds
* Safest Gate

## Gameplay

In survival mode the levels often have a protected spawn with lockable doors, but in certain levels the doors cannot be locked. Some levels have no protected areas, thus leaving little time to buy and consider different weapons or items. Part of the difficulty of survival is that if the player doesn't act fairly quickly and often the enemies can build up and become virtually impossible to kill without being overwhelmed. A good solution to this is to toss some form of grenade or other throwable into the cluster and/or use an fully automatic or area-of-effect damage weapon.

### Loot

Killing enemies and accessing hard to reach locations i.e. the top of a tower, results in the player gaining loot. After acquiring it, players can convert all the loot collected from killing enemies to Volts at the Volt Converter.

This will also increase your score.

### Buying Items

You can buy items with the Volts you collect to help you survive the increasingly difficult waves. There are various upgrades for each weapon, such as extended magazines and scopes.
Additionally, a Nano shower can be used to repair the player at a cost of 5 Volts (by default).

Some levels are based on going back to the main hub where you spawn to purchase items, while others are more based on getting to specific areas in the map to get more advanced weapons and items. Some of these areas can be guarded or difficult to access.

## Notes

* A new gamemode called Waves Survival was created based off Classic Survival in v123 Alpha
* Player health option added v101 Alpha
Plasma Assault

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Plasma Assault** is a machine gun that shoots plasma charges. Standard magazine (Plasma) size is 40.

This gun shoots very fast.

It cost 650 volts to buy it, making it one of the most expensive weapons along with the Matter Assault, and each upgrade cost 150 volts.

## Upgrades

* Booster
	+ Increases the Assault's range and damage.
* Scope
	+ Gives bullet time bonus

## Bugs

* Prior to v102, All upgrades are named in the Upgrade Bench were called "this is not a localized string"
Cobalt Wiki/editcopy

Play cooperatively with friends or defeat your enemies in a deathmatch, Bounty, Survival, or Capture the Plug matches! (Or one of the other game modes, of course!)
Cobalt is available for Alpha testing (Windows and Mac only). Download the client and get your pre-order in now!
The game's full map editor will be included with the Beta release of the game, and with the Gold release of the game it will be easy to share and find other player's maps. Additionally the game is written mainly in Lua (a script language), which allows for easy modding.
For further details please view the Cobalt release FAQ.

* **Game Modes**
* **Weapons**
* **NPCs**
* **Maps**
* **Developers:** Oxeye

**{{{1}}}**
Metalface MK-1 is a highly reliable cyborg for long missions with low chance of success. Loved for its upstanding morale, positive attitude and charming eyes!
It's hard to be a metal face. Agent Cobalt has learned as much after finding the Space Exploration Foundation's lost colonization ship "The Seed" at planet X9CSEC5.5B-blue, Trunkopia. It was once built by a one million strong development team back on Earth, but disappeared merely 30 minutes after its subspace jump. Whatever happened on board during its misadventure, sanity was not invited.
Cool Egg

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Cool eggs are genetically engineered and originally produced by the Earth Corporation. Branded to accompany the launch of their 'Cool Mail' service it ended up naturally occuring all over planets. Nobody knows what, if anything, hatches from the egg, but since they're still used to redeem 'Cool Points' for extra mail space they remain a popular collectible." - **The description found in eng.translation***

A **Cool Egg** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up. It is dropped by Saberwings.
Multiplayer

**Multiplayer** mode was briefly explained on Mojang's blog, and also on the Oxeye Game Studio blog.

## How It Will Work

Only **Local Multiplayer** is currently in the game, but in Jacob William Jervey's blog post on Oxeye's site it is indicated that he would really like **Online Multiplayer** to be in the game's final version. However, as of right now, it's nowhere near done and may not end up being implemented at all.
Note: Only one keyboard can be used at one time in multiplayer.

## Game Modes

* **Capture the Plug**
	+ Limited number of players by how many USB-controllers you can plug into your computer.
	+ Up to ten bots can be added.
	+ Score limit can be changed to 1-9.(Default is 3)
	+ Teams can be randomized.
* **Death Match**
	+ Frag Limit can be changed to 1-30(Default is 10)
	+ Limited number of players by how many USB-controllers you can plug into your computer.
	+ Up to ten bots can be added.
	+ Team Based.
* **Loot Match**
	+ Probably deathmach like mode with Volt collecting as objective.
* **Race Match**
	+ Not much is known about this game mode.
* **Co-op Survival**
	+ Try to gain as many Volts points as you can while surviving the progressively harder enemies.
	+ Spend Volts to buy ammo and weapons.

## Sources

1. ↑ 1.0 1.1 1.2 1.3 http://mojang.com/2011/12/12/cobalt-pre-orders-around-the-next-bend/
2. ↑ 2.0 2.1 http://www.oxeyegames.com/no-networking-shenanigans/
3. ↑ http://www.youtube.com/watch?v=HLlPeU9ltto
Patch Notes: v103 Alpha

## v103 Alpha

*Released April 09, 2012.*

**Alterations:**

* Custom levels placed in maps with either ctp\_ dm\_ or sur\_ will now be loaded into the menu.
* Removed all girders from cannon arena and tweaked design and weapons.
* Improved head flying off rendering, also made all body parts be colored by the original actor.
* Objects and items that are destroyed (by explosions and heat for example) now have better feedback.
* Tweaked object healths.
* Added new deathmatch map, Gladiator.
* Added new ctp map, Frozen.
* New preference in profile for always showing your player name under your actor.
* Plug now has health and will die from sustained explosions and lava, and will respawn when destroyed.
* Jet shoes now do less damage initially, but also do heat damage over time.
* Added a bounty map and extended the map filters for future use.
* Added bounty AI and better bounty hud.
* Added new game modes: Defence, Challenge and Cooperative which are yet not playable.
* Added the level editor to be active in the menu.

**Bug-Fixes:**

* Safest gate left door is now lockable again.
* Garbage Collection has been turned off by mistake. This has been a big since v101. This is likely the cause for many periodic performance drop issues.
* Score hud being incorrectly scaled in some resolutions.
* Extended magazined and other ammo increasing upgrades now also add ammo as they used to.
* Burners no longer generate bullet time warnings.
* Thermal bombs that were destroyed by lava and plasma for example would not explode.
* Spare ammo icon no longer shown for salvaged weapons.
* Fixed some clipping metal hit sounds.
* Smoothed out a glowing trail jaggedness bug.
Cobalt Wiki/Section 3

**Game Preview**

**Recent Twitter News**

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Nano Dispenser

The **Nano Dispenser** (also known as **Healing Station** in *Cobalt WASD)* is a throwable that will heal players and allies. By default, Nano Dispensers release a pink gas, but the color of the gas will change to reflect the eye tint of the player that threw it.

 WASD

### Cobalt

In *Cobalt*, Nano Dispensers are used to heal yourself and allies. Wounded tameables such as Spikebirds and Sabertooth Hamsters can be tamed by healing them with a Nano Dispenser. If destroyed, nano gas will scatter and heal any entity it can find. Nano gas appears as gas.

### Cobalt WASD

In *Cobalt WASD*, Healing Stations are throwables that can be purchased by Metalfaces (If a Metalface with a Healing Station dies, the Healing Station can be picked up by a Protobot.) Healing Stations heal teammates, but they can also be used to revive teammates. If a brain receives enough nanos, the player will "Materialize", unable to use hull abilities until they finish materializing and the ability recharges. If the Healing Station is destroyed, the nano gas will scatter and heal (and if a brain has a sufficient percentage of nanos due to prior healing, revive) any entities it can find. It will be green when scattering. Nano gas appears as hearts.

### Sounds

*The sound made when a "part" is healed. Increases in pitch for each "part".*

### Gallery

* The official render from the WASD Encyclopedia
* From the WASD Encyclopedia. Originally uploaded by kinten, but compressed with ezgif.com to be able to upload it onto Gamepedia.
Metalface MK-1

*"It's hard to be a metal face. Agent Cobalt has learned as much after finding the **Space Exploration Foundation'**s lost colonization ship **The Seed** at planet X9CSEC5.5B-blue, Trunkopia. It was once built by a one million strong development team back on Earth, but disappeared merely 30 minutes after its subspace jump. Whatever happened on board during its misadventure, sanity was not invited." - **Former slogan for the game; no longer reflective of the events in-game***

Agent Cobalt, the main character of *Cobalt*, is a **Metalface MK-1**.

Metalfaces are not exclusively controlled by human players, but can also appear as NPCs.

You can customize your appearance through the **profile creation** options.

## WASD

For the metalfaces in Cobalt WASD, see Metalfaces

## Requirements

**Brains Eligible:**

* Aged 15-95 years
* Both male and female!
* Mentally healthy - No exceptions!
* Bodily shortcomings not a problem!

**Package Includes:**

* Memory wipe of past life! (Optional)
* A guaranteed adventure!
* A second chance!

**The following voids warranty:**

* Rolling
* Use of jet shoes indoors
* Changing radio channel
* Utilizing jet bikes
* Compressing leg joints
* Unsanctioned tapping of the feet
* Walking against conveyour belts
* Using the Sloth-Grip™ hands for Climbing
* Throwing boomerangs
* Opening the eye-utility hatches

## Appearance

### Survival NPC

Formerly, in the Survival gamemode, **Metalfaces** could spawn. They used the default colours, and acted like Deathmatch bots.

In Survival House (Legacy), they would spawn at waves 6, 7, and 9.

### Deathmatch/Plug Slam Bot

In Deathmatch and Plug Slam, Metalface NPCs can have different colors, including different eye colors.

### Player-Controlled

Player-controlled Metalfaces have 48 Head, Detail, Hand, Feet, and Body colors to choose from, as well as 19 Eye colors, 49 Lid and Socket colors, and 37 Mouth colors.

## Gallery

* An example of the colors.

## References

1. ↑ 1.0 1.1 [1]From an archived version of www.playcobalt.com (18 October 2011), as viewed on the left side of the page.
Agent Cobalt

**Agent Cobalt** is the eponymous main protagonist of *Cobalt*. They are a Metalface MK-1, sent to the planet Trunkopia to investigate the disappearance of the humans 50 years prior to the events of the game. They are chosen for the mission by Borealis on the basis of being "the best". They do not know who they are, as they had received a memory wipe when they became a Metalface.

Agent Cobalt is genderless.

## Personality

Agent Cobalt's personality is shown in the Story Mode. In it, their overall personality can be somewhat changed by player input, but in cutscenes with no player input (Such as conversations with The Seed and the reports they write after each chapter), they tell jokes concerning the deaths of enemies (and prisoners), though they also seem to display care for certain characters (to an extent).

## References

1. ↑ "Cobalt - Movement!" (29 October 2010) by OxeyeGames on YouTube (https://www.youtube.com/watch?v=5EcDaNVroqU&t=41 (0:41))
Patch Notes: v134 Gold

## v134 Gold

*Released March 11th, 2016*

**Game-play:**

* Players joining late in survival now get the accumulated wave rewards when they join.
* "Force Device" now only targets dangerous objects. You can no longer push item pickups with it.
* "Research Facility" has a little better lighting to remove some of the 100% black areas.
* Brain hovering now doesn't stop when hitting ground as long as you keep trying to fly.

**Bugs:**

* Fixed bug with players getting too much wave rewards in survival.
* Fixed crash bug related to joining survival mid-game.
* Fixed bug for clients upgrading items in online not upgrading the right item after going back in the menus.
* Fixed charged shields not being restored correctly when using repair in "Team-Strike".
* Fixed editor not applying lights after an undo
* Fixed editor not having music in run settings.
* Fixed editor not running the latest editor state map when repeatedly pressing F5.
* Fixed editor galaxy option not working correctly.
* Fixed not being able to exit safe-cracking.
Dandy Gold

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Dandy gold is often used in jewelry and to gild things of beauty. It's also the in the title of the popular musical 'Oh Behold my Dandy Gold.'" - **The description found in eng.translation***

**Dandy Gold** is a pickup you can find in Cobalt Survival.

This pickup can also be found around Story Mode's chapters, especially in rocks, in several combat challenges, and Classic Survival.

A relatively common and cheap pickup, Dandy Gold can be dropped by many enemies, ranging from Deathshrooms to Mycelians.

In rarer cases, Shrooms can drop this as well.

You can find this pickup mostly in the Deathshroom mines.