recursal/Fanatic-Fandom huggingface dataset:
Anvil of Fury

The **Anvil of Fury** is an anvil in Diablo and Diablo: Hellfire. In the quest with the same name, Griswold will ask you to retrieve this item for him, so that he may use it to forge weapons. The anvil can be found on a peninsula on the tenth level of the dungeon (the second level of the Caves), where it is heavily guarded.

After the player returns the anvil to Griswold he will forge the Griswold's Edge and give it to the player.
Armored Destroyer

> “
> No one has seen an armored destroyer since Diablo was exiled from the Burning Hells centuries ago. Before then, they were the bulk of his army, and they crawled thick as locusts over the face of their master's realm. Should the Lord of Terror ever return, I fear they would be his heralds.
>
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> — Deckard Cain
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Anu

Gender
 Affiliation
 Status
 Appearances

"Just as Tathamet was the ultimate evil, Anu was the ultimate good. It is said by some that the Crystal Arch is all that remains of this great warrior."

— Tyrael discussing Anu

**Anu** was the first entity of the Diablo universe, arguably the creator god from which everything stems. Before anything of the universe existed there was just a pearl, and this pearl was the unfathomable spirit Anu, who was the sum of all things: good and evil, light and dark, physical and magical. When Anu contemplated itself, it decided to cast off all of its imperfections to become pure. What remained was a diamond warrior, but the cast off parts assembled themselves into Tathamet, a seven-headed dragon of death and darkness. The two beings battled with each other within the pearl for countless millennia. As the two beings landed their final blows, their deaths created the universe and everything in it.

Anu's shining spine became the Crystal Arch, where the High Heavens eventually formed and from where all angels come. Tathamet's body would similarly become the Burning Hells, and the seven heads of the dragon became the Great Evils. The three central heads became the Prime Evils, while the remaining four became the Lesser Evils. In the middle was where Pandemonium would form. This was the location of the Worldstone, also known as the Eye of Anu, for which Heaven and Hell would battle.

## Interpretation

The creation myth was first explained in the Book of Cain, and it is clearly stated there that it is unknown whether the story of Anu is true or merely an allegory for how the universe was created.
Archangel Imperius, the Aspect of Valor

Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sockets
 Sell Value

> “
> Imperius, the archangel of Valor, is the greatest warrior in all of creation. He revels in war and combat and has led the hosts of Heaven to innumerable victories. With Malthael's absence, it is Imperius who now rules over the Angiris Council, seeking always to defend the High Heavens from any foe.
>
>
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> — Selathiel, Angiris Scribe
>
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>

## Location

**Archangel Imperius, the Aspect of Valor** is obtained from the Angiris Archive container, which can be found in Gardens of Hope 1st Tier, 2nd Tier, and Hell Rift.

* Before it is picked up, the journal will display as *The Archangel Imperius*.
Arcstone

Description
 Damage
 Damage
 Attack Speed
 Item Level
 Sell Value
  •  Lightning pulses periodically between all wearers of this item, dealing 1000 – 1500% weapon damage.
 •  One of 3 Magic Properties (varies)

 •  +85 – 108 Dexterity
 •  +85 – 108 Strength
 •  +85 – 108 Intelligence
 •  +4 Random Magic Properties

> “
> Robbers plundering an ancient tomb near Westmarch discovered forty-two skeletons laid out in repose, each wearing one of these rings. Their origins and creators have been lost to the ages, but the Arcstone rings have returned.
>
>

 Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sell Value
  •  Lightning pulses periodically between all wearers of this item, dealing 1000 – 1500% weapon damage.
 •  One of 3 Magic Properties (varies)

 •  +416 – 500 Dexterity
 •  +416 – 500 Strength
 •  +416 – 500 Intelligence
 •  +4 Random Magic Properties
* **Ancient**

 •  One of 3 Magic Properties (varies)

 •  +550 – 650 Dexterity
 •  +550 – 650 Strength
 •  +550 – 650 Intelligence
Archangel Malthael, Former Aspect of Wisdom

Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sockets
 Sell Value

> “
> Much uncertainty surrounds the archangel Malthael. Once the calm guiding hand of wisdom, he was lost to us the moment the Worldstone disappeared. Unable to fathom that catastrophic event, he abandoned Heaven. His departure created a colossal fracture within the Council — one that, to this day, remains unrepaired.
>
>
>
> — Selathiel, Angiris Scribe
>
>
>

## Location

**Malthael, Former Aspect of Wisdom** is obtained from the Angiris Archive container, which can be found in Gardens of Hope 1st Tier, 2nd Tier, and Hell Rift.

* Before it is picked up, the journal will display as *The Archangel Malthael*.
Armageddon (Diablo II)

## Description

Armageddon works a little differently than expected, similar to the Sorceress' Thunder Storm. Once cast it follows you around. This makes it highly imprecise to use, and compared to other spells in Diablo II it also lacks raw damage potential. These two things combined makes Armageddon far less powerful in the hands of the Druid compared to what a Sorceress can perform. However, Armageddon can be useful.

The Druid can use this skill while in Werebear or Werewolf form, which certainly adds to its use. However, the number of synergies a druid must invest in to make his elemental skills powerful often makes this skill suffer while the druid spends points into other Shapeshifting skills.
Aidan

Gender
 Affiliation
 Status
 Appearances

This article is about Aidan as a person. For information on the Dark Wanderer NPC from Diablo II, see Dark Wanderer (Diablo II).
**Aidan** is the hero of Diablo I, the Dark Wanderer and the son of king Leoric. He was the host of Diablo for the entirety of Diablo II and is one of the most pivotal characters in the lore. He was finally killed at the end of Diablo II, though it is uncertain how much of his humanity remained at that point.

## History

Aidan lived with his father as he grew up. The earliest information we have about him is that he served in his father's army and was under the command of Lachdanan when he led the assault against Westmarch prior to the events of Diablo I. Upon returning to Tristram and seeing his father raised from the dead, his younger brother missing and Lazarus gone, he journeyed into the depths of the labyrinth under the Cathedral.

As he journeyed deeper and deeper into it he not only found and killed his own father as the Skeleton King, he also killed Lazarus and his own brother who was at the time possessed by Diablo.

The further down he'd gotten however, the larger Diablo's influence over him had grown. The Lord of Terror recognized what a fine host Aidan would make, and so slowly crept into his mind. Once Diablo was slain, Aidan had become convinced that in order to contain Diablo he had to shove the soulstone into himself, and so Aidan became the Dark Wanderer.

### The Dark Wanderer

As Aidan emerged victorious from the Cathedral, the townspeople of Tristram rejoiced. No one suspected his dark secret though save for Adria, with whom he is hinted to have conceived Leah during his brief stay in Tristram before he left for the east. Shortly after he left, demons poured forth from the cathedral and laid waste to the town, killing all remaining inhabitants save for Deckard Cain who was imprisoned and left to die.

On his journey east he came upon the Rogue Monastery and instructed his demon minions to lay waste to it before summoning Andariel to guard the mountain pass and any would-be pursuers. He then tracked down Marius, a survivor of the attack on the monastery. Why he did this, why he chose Marius and why Marius ended up following him is unknown, but the two began traveling towards Lut Gholein and the tomb of Tal Rasha where Baal was buried.

When the two find the tomb, Tyrael is waiting for them and engages Aidan in a fight to prevent him from freeing Baal. At this point Marius plays a pivotal role as he is the one to set Baal free (albeit unintentionally). Without his aid, it is likely that Tyrael would have won and prevented the return of the Three. Instead Tyrael is imprisoned and Duriel summoned to guard him.

As the journey progressed Aidan began to show more and more demonic features as Diablo solidifies his control, and it's questionable how much free will, if any at all, Aidan retains at this point. The last parts of him die when Diablo assumes his demonic form under Travincal in Kurast.
Arreat Crater Level 2

Shrines
 Goblins
 Layout

**Arreat Crater Level 2**.

## Monsters

* Blood Clan Occultist
* Blood Clan Warrior
* Colossal Golgor
* Demonic Serpent
* Hellhide Tremor
* Hulking Phasebeast
* Soul Lasher
* Succubus
* Tormented Stinger
* Blood Clan Occultist
* Soul Lasher
* Mhawgann the Unholy
* Sawtooth

## Spawnable Containers

* Chest
* Demonic Vessel
* Infernal Cocoon
* Pile of Bones
Aether Walker

Description
 Damage
 Damage
 Attack Speed
 Armor
 Required Level
 Item Level
 Sell Value
  •  +626 – 750 Intelligence
 •  Teleport no longer has a cooldown but costs 25 Arcane Power.
 •  One of 7 Magic Properties (varies)

 •  +(981 – 1199) – (1175 – 1490) Arcane Damage
 •  +(981 – 1199) – (1175 – 1490) Poison Damage
 •  +(981 – 1199) – (1175 – 1490) Lightning Damage
 •  +(981 – 1199) – (1175 – 1490) Holy Damage
 •  +(981 – 1199) – (1175 – 1490) Cold Damage
 •  +(981 – 1199) – (1175 – 1490) Fire Damage
 •  +(981 – 1199) – (1175 – 1490) Damage
 •  +3 Random Magic Properties

> “
> Virgil quickly lashed together remnants of his old broken wands and an unidentified artifact and sanctified them with his own blood, allowing him to teleport to safety and to begin formulating his revenge.
>
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Adenah the Curio Vendor

> “
> Impressive! You braved the khazra to come see my wares?
>
>
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> — **Adenah the Curio Vendor**
>
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>

**Adenah** resides in the House of Curios in the Lonely Dwelling area in the Fields of Misery. She is randomly generated and is quite rare. She must be located to complete the achievement Market Research.

## Achievements

* Wandering Tinker
* Rodger the Alchemist
* Vendel the Armorsmith
* **Adenah the Curio Vendor**
* Kyr the Weaponsmith
* Zaven the Alchemist
* Larra
* Halmin the Alchemist
Act Boss

An **Act Boss** is simply the boss monster you must defeat at the end of each Act. In Diablo II They appear in the following order:

1. Andariel
2. Duriel
3. Mephisto
4. Diablo
5. Baal

Their deaths grants you access to the following Act. Depending whether you have Diablo II: Lord of Destruction or not, you have to kill Normal Baal or Diablo to have access to Nightmare, and you have to kill Nightmare Baal or Diablo to have access to Hell.
Angel of Death (Crusader)

*This Diablo III article is a stub. You can help Diablo Wiki by expanding it.*

1. Talk to Tyrael
2. Go to the Spirit Well
3. Search for the Soul Prison in Pandemonium Fortress Level 2.
4. Kill Guardian Seraziel in Pandemonium Fortress Level 2.
5. Destroy the Soul Prison chain in Pandemonium Fortress Level 2.
6. Find Malthael in the Heart of the Fortress.
7. Kill Malthael.
8. Talk to Tyrael.

**Angel of Death** is the eight and final quest in act V.

*This Diablo III article is a stub. You can help Diablo Wiki by expanding it.*

← Breaching the Fortress *:Previous Quest*
## Quest Rewards

* 11200 XP
* 4690

## Objectives

### Destroy the Soul Prison chain in Pandemonium Fortress Level 2.

**Rewards:**

* 4200 XP
* 1760

### Kill Malthael.

**Rewards:**

* 7000 XP
* 2930
Arcane Star (The Hell)

Arcane Star fires a small ball towards its target. It deals magic damage.

Arcane Star damage: (24\*SLVL + MAG), no splash.

Arcane Star flying speed depends on difficulty: 12 on Horror, 18 on Purg, 24 on Doom. This affects both player and monsters (added v1.8).

Hotkey for arcane star: D

Diablo: The Hell is a free modification of Diablo: Hellfire. It features many minor improvements and bug fixes, which combined greatly enhances the players experience over the original game. If you are thinking about replaying the original Diablo, try Diablo: The Hell instead. Start by reading the getting started guide.
Asheara's Lock

Description
 Damage
 Damage
 Attack Speed
 Durability
 Required Level
 Item Level
 Sockets
 Sell Value
 •  +26 - 30 Fire Resistance
 •  Increases attack speed by 14 - 15%
 •  +102 - 111 Dexterity

> “
> The Iron Wolves have traveled far and done much in the last twenty years. From the docks of Kurast to the palaces of Caldeum, they upheld their duty until they were driven from the emperor's side by the Imperial Guard.
>
>

## Trivia

Replaced by Asheara's Tracks level 52 and Asheara's Finders level 70

## Recipe

 Material(s)
Arachyr's Legs

Description
 Damage
 Damage
 Attack Speed
 Durability
 Required Level
 Item Level
 Sell Value
 •  +4 Random Magic Properties
 •  2 Empty Socket

> “
> “Much like his uncontrollable children, it is said he can be charmed to do ones bidding-but often turns on his supplicants with no warning.” -The Tomes of Creation
>
>
Archivist

The **Archivist** was an April Fools joke in 2009. He was supposedly the fourth class, and was based off of Deckard Cain.

## Skills

Lorenado
Quest Bolt
Shush
## Lore

> *"In my writings, I have recounted stories of the barbarians and their endless battles with the demons of the frozen north, and devoted pages to the wizards of Caldeum who harness the primal forces of reality. But the might of these heroes is nothing compared to the power of the archivists of Westmarch. These brave souls wade into battle wielding tome and quill, armored not in ensorcelled plate or links of chain, but in the knowledge of generations past. These archivists fight not only for our future, but for our past as well.*
>
>
>
>
> *I first encountered an archivist in the ruins of the great city of Travincal. While exploring one of the long-abandoned temples, I was drawn by the flickering of faint torchlight through a distant doorway, and then, as I crept nearer, by the sound of a voice. There was a feeling in the air of danger near at hand, an electricity that made the hairs on my neck rise. I inched forward, breath caught in my throat, grateful for the safety of the hallway's long shadows. Then I saw him.*
>
>
>
>
> *He was surrounded, the looming shapes of his foes bearing down upon him. His hair was unkempt and frazzled, his calloused hands cut and stained. But he had an air of supreme confidence, of a submerged violence that threatened to explode into being. He leapt forward, his hands grabbing for the leather bindings of his nearest enemy.*
>
>
>
>
> *The archivist's eyes searched for an opening, a weakness. His hands wrenched suddenly about his adversary and a sickening crack pierced the still air. Its spine broken, the book lay unmoving in the archivist's now gentle grip. As he lifted its lifeless form into the dim light, the pages of the ancient tome fell open, the secrets of the text laid bare. I remember the words he read, the religious fervor of his voice: "Here begins the first chronicle of the life of holy Akarat, prophet of Zakarum...." And on the shelves that stood all around him, tome after tome waited.*
>
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> *I have the utmost respect for the archivists, these warriors of myth and legend. We know their names: Alimet Two Quills, master of illumination with both left and right hand; Morienne the Scrivener, a midwife whose poetry stole the hearts of kings and brought tyrants to tears; and Salazar Cid, the Master Transcriber of Gea Kul, whose bombastic penmanship is known in all the lands of the Twin Seas and beyond. But these are only a chosen few. The members of their honored fraternity are many, and their numbers grow every day.*
>
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> *In the dark days that I fear are yet to come, much will be decided by sword and axe, with steel and spell, but I believe that in scroll and tome our survival lies.*
>
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Andariel, the Maiden of Anguish

Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sockets
 Sell Value

> “
> Andariel was the only female Evil. She aided the Lesser Evils for many years, but eventually she lost faith in their plots. Two decades ago, she chose to help Diablo during his resurgence and seized the Citadel of the Sightless Eye. Ultimately, she perished at the hands of brave heroes.
>
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> — Deckard Cain
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>
>

## Location

**Andariel, the Maiden of Anguish** is lootable from Cain's Lost Satchel in Secret Altar, Stinging Winds, The Ruins, Road to Alcarnus,
Flooded Causeway, Ruined Cistern, Dahlgur Oasis, The Forgotten Ruins, and Vault of the Assassin.
Arctic Blast (Diablo II)

## Description

The **Arctic Blast** skill sends a jet of icy air out that freezes enemies in their tracks. Many *Diablo II* players are partial to cold attacks because they not only damage the enemy, but also slow them down and possibly even shatter them. This eliminates them permanently with no chance for resurrection; their corpses cannot be used for nefarious activities (such as **Corpse Explosion**). For this reason **Arctic Blast** is very effective against **Shamans** and **Unravelers**. This skill does a surprising 8-15 points of cold damage per second over a 5.3 yard radius. It's important to note that this is not a radius effect. Rather, it's a straight line that affects all units in the area of the line (for four seconds). As you put points into **Arctic Blast**, the damage and range increases and the duration is extended by 0.6 seconds per point.

## References

1. ↑ *Diablo II Ultimate Strategy Guide*, page 110-111. Blizzard Entertainment, 2001.
Affixes (Diablo II)

This is a master list of all item affixes that can spawn in Diablo II. An item type with its name listed in yellow means the affix can be found on either a Magic or a Rare item, while blue means it can be found only on a Magic item. A number in (parentheses) following the item type indicates the required ilvl for the given affix to spawn on that item type. A number in [brackets] following this number indicates the bonus range for the given ilvl. For example:

This indicates that "Wailing" can spawn on Magical (but not Rare) Bows and Crossbows at ilvl 24 and will cause the monster to flee 25% of the time. It can also spawn on all other weapon types - either Magical or Rare - at ilvl 20 and will cause the monster to flee 100% of the time.

## Suffixes

### Spell Charges

For more information on Charged Items and the numbers in this table, see here.

## Notes

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 Cannot spawn on Staves, Wands, or Orbs
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Cannot spawn on Wands or Orbs
3. ↑ 3.0 3.1 Cannot spawn on Boots or Gloves
4. ↑ 4.0 4.1 4.2 Cannot spawn on Throwing Weapons
Asheara's Finders

Description
 Damage
 Damage
 Attack Speed
 Durability
 Item Level
 Sell Value

> “
> The Iron Wolves have traveled far and done much in the last twenty years. From the docks of Kurast to the palaces of Caldeum, they upheld their duty until they were driven from the emperor's side by the Imperial Guard.
>
>

## Recipe

 Material(s)
Arreat Summit (Diablo II)

The **Arreat Summit** is the peak of Mt Arreat and the location of both the Ancients and the entrance to the Worldstone Keep. Reaching it requires navigating through numerous frozen tunnels carved long ago into the mountains by the Barbarians.

Before being allowed entrance into the Worldstone Keep, any traveler must first face the Ancients on the Arreat Summit in combat. Only by defeating the three guardians can any adventurer prove their worth and gain entrance. The sole exception to this rule is the Relic of the Ancients, which allows anyone to enter the Keep without facing the Ancients. Because Baal managed to get ahold of that relic from Nihlathak, he was able to pass by the Ancients unharmed, while the player has to battle them in order to pass.

When the Ancients have been summoned, no Town Portals can be opened; if a portal is opened, the Ancients automatically despawn, and the player has to restart the fight. Because of this, and because the ancients are strong monsters in themselves capable to spawning with nasty combinations of abilities in Hell difficulty, they are oftentimes the hardest part of player going through the game in Singleplayer. Since they will not have the aid of powerful friends or rare gear, only themselves and what might have dropped in their own games, facing the Ancients is sometimes nigh impossible. Builds which generally do very well solo, such as a dual element Sorceress, can sometimes find the Ancients impossible to beat.

 Korlic | -
Archangel Itherael, the Aspect of Fate

Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sockets
 Sell Value

> “
> Knowledge of the future grants power over the present. For this reason, Itherael, the archangel of Fate, is a vital member of the Council. He alone possesses the ability to decipher the threads of destiny woven in the celestial Scroll of Fate. His boundless sight grants him perspective others cannot fully comprehend.
>
>
>
> — Selathiel, Angiris Scribe
>
>
>

## Location

**Archangel Itherael, the Aspect of Fate** is obtained from the Angiris Archive container, which can be found in Gardens of Hope 1st Tier, 2nd Tier, and Hell Rift.

* Before it is picked up, the journal will display as *The Archangel Itherael*.
Armor of the Kind Regent

Description
 Damage
 Damage
 Attack Speed
 Durability
 Required Level
 Item Level
 Sell Value
  •  Smite will now also be cast at a second nearby enemy.
 •  +416 – 500 Strength
 •  +4 Random Magic Properties
* **Ancient**

 •  +550 – 650 Strength

> “
> "Yoel, the so called 'Kind Regent' of Taubej, was anything but. He took great pleasure in torturing his enemies, real or imagined, and periodically would have a random peon dragged out into the square to be tortured to death, just to keep his people scared and docile. Yoel named himself the Kind Regent, as he truly believed he was a benevolent ruler. Of course, he was quite mad." —Deckard Cain
>
>
Archbishop Lazarus (Diablo I)

*"Abandon your foolish quest! All that awaits you is the wrath of my master! You are too late to save the child! Now you'll join him -- in Hell!" - Archbishop Lazarus*
The **Archbishop Lazarus**, ambassador for the Zakarum Religion and church, trusted by the people of Khanduras and King Leoric, was the first mortal soul and living creature controlled by the Lord of Terror. In the Diablo game (1997) he is, deep in the dungeon slayed by the hero.

### Lore

He was a guardian of Mephisto's soulstone in Kurast and became a part of King Leoric's court in the abandoned Cathedral in Tristram. Later on he was deceived by Diablo and lured into the chambers and catacombs of the monastery, where he was demanded to shatter and destroy the soulstone. Lazarus was also the "kidnapper" of prince Albrecht and performed the ritual which gave Diablo his (Albrecht's) body as a physical place for his soul and powers. After completing the dark lord's "transformation", he left the catacombs to start a raid where he tricks the townsfolk down in the monastery to search for Albrecht, only to then be slaughtered by The Butcher. The Archbishop is then focusing his powers to convert and affect the king with advices, spells and words, Lazarus also had implications in the conflict and the war against Westmarch. However Leoric's mind stays dark and poisoned but still resists the powers of darkness and only to find himself defeated, Lazarus then goes deep into the cathedral to seek protection through demons and monsters.

#### In the games

Lazarus is found in the 15th level of Diablo I (1997). The hero is required to kill him in order to open the pentagram portal to the final level, wherein Diablo rests. Many of his attacks are ranged, magic attacks, and he can teleport around the map.
Arreat's Law

Description
 Damage
 Damage
 Attack Speed
 Armor
 Item Level
 Sell Value
  •  +(32 – 39) – (39 – 49) Damage
 •  Weapon Throw generates up to 15 – 20 additional Fury based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
 •  +128 – 163 Strength
 •  +3 Random Magic Properties

> “
> A relic from the time before the fall of Arreat.
>
>

 Description
 Damage
 Damage
 Attack Speed
 Armor
 Required Level
 Item Level
 Sell Value
  •  +(981 – 1199) – (1175 – 1490) Damage
 •  Weapon Throw generates up to 15 – 20 additional Fury based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
 •  +626 - 750 Strength
 •  +3 Random Magic Properties
Angel Hair Braid

Description
 Damage
 Damage
 Attack Speed
 Durability
 Item Level
 Sell Value
  •  Ignores Durability Loss
 •  Punish gains the effect of every rune.
 •  +160 – 179 Strength
 •  +4 Random Magic Properties

> “
> Death is preferable to the fate suffered by those who are taken by the Burning Hells, for theirs is an existence of misery and pain. If they could only strike back against those who imprisoned them, they would die contented.” -The Journals of Deckard Cain.
>
>
Archangel Tyrael, the Aspect of Justice

Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sockets
 Sell Value

> “
> Tyrael, the archangel of Justice, is a being of balance and integrity. His compassion for mankind has compromised his standing within the Angiris Council. He alone recognizes the nephalem's capacity to transcend their divided heritage and become the true champions of creation.
>
>
>
> — Selathiel, Angiris Scribe
>
>
>

## Location

**Archangel Tyrael, the Aspect of Justice** is obtained from the Angiris Archive container, which can be found in Gardens of Hope 1st Tier, 2nd Tier, and Hell Rift.

* Before it is picked up, the journal will display as *The Archangel Tyrael*.
Anessazi Edge

Description
 Damage
 Damage
 Attack Speed
 Armor
 Item Level
 Sell Value
  •  +240 – 269 Intelligence
 •  Zombie Dogs stuns enemies around them for 1.5 seconds when summoned.
 •  One of 7 Magic Properties (varies)

 •  +(150 – 184) – (180 – 229) Arcane Damage
 •  +(150 – 184) – (180 – 229) Poison Damage
 •  +(150 – 184) – (180 – 229) Lightning Damage
 •  +(150 – 184) – (180 – 229) Holy Damage
 •  +(150 – 184) – (180 – 229) Cold Damage
 •  +(150 – 184) – (180 – 229) Fire Damage
 •  +(150 – 184) – (180 – 229) Damage
 •  +3 Random Magic Properties

> “
> The secrets of this blade are known only to the artisans of the Silzer plains.
>
>
Power Level

**Power Levels** function in tandem with the Player's actual level. Power Levels are used to determine the strength of most Items and whether the Player is capable of using/wielding said Items.
The Player's Power Level does not always just equal the Player's Level, and it slowly becomes much harder to increase one's Power Level.
The maximum Power Level that can be properly used is +100.
Here is a chart showing all of the attainable Power Levels and the levels needed to reach them (Power Levels that aren't listed are omitted because they can't be reached).

## Trivia

* The equation for calculating Power Level is: Power = (101 \* level - 81)/(level + 19)
* The maximum Power Level is +100 although it is currently possible for the player to reach Power Level +101 by reaching level 671088545.
Arreat Crater

As Mount Arreat was the symbol of the Barbarian peoples in their northern lands, its destruction was a crushing blow to their cultural consciousness. In the twenty years since that grim event, the Barbarian tribes are known to have spread widely across Sanctuary, many departing their traditional homelands due to the loss of their sacred mountain.

## Background

It is said that when the world was very young the tribes of the Northern Steppes were given a sacred charge. Somewhere deep within the great mountain, Arreat, was a source of great power, crucial to the well being of all humanity. The tribes acted as guardians of this artifact, and through this sacred duty, have shaped their way of life in observance of this power. These tribes are called "Barbarians" by many in the Western Kingdoms.

   After the events of Diablo II, the power within, the Worldstone was destroyed, and the entire mountain exploded, leaving only a massive crater, which also shattered the Barbarian society.

## Events Regarding Arreat Crater

Not much is currently known about the events surrounding **Arreat Crater**, however, it is thought to be of major importance in Diablo 3. It is depicted in the Cinematic Teaser, as well as on the Official Diablo 3 Website world map.

It's known that players will visit the site of the crater during Act III of Diablo III, where they must battle against the invading demonic horde in and around Bastion's Keep.

It's also known that the Mountain and Crater will be seen in a Diablo III cinematic. A view of the erupting mountain as seen in the cinematic is visible to the right.

## Gallery

* Before & after
* Battle below

Template:Location navbox
Arthef's Spark of Life

Description
 Damage
 Damage
 Attack Speed
 Armor
 Item Level
 Sell Value
  •  Heal for 3 – 4% of your missing Life when you kill an Undead enemy.
 •  One of 3 Magic Properties (varies)

 •  +41 – 53 Strength
 •  +41 – 53 Intelligence
 •  +41 – 53 Dexterity
 •  One of 7 Magic Properties (varies)

 •  +(8 – 9) – (10 – 12) Arcane Damage
 •  +(8 – 9) – (10 – 12) Poison Damage
 •  +(8 – 9) – (10 – 12) Lightning Damage
 •  +(8 – 9) – (10 – 12) Holy Damage
 •  +(8 – 9) – (10 – 12) Cold Damage
 •  +(8 – 9) – (10 – 12) Fire Damage
 •  +(8 – 9) – (10 – 12) Damage
 •  +3 Random Magic Properties

> “
> Arthef of the Dying Ones crafted this weapon to translate the misbegotten life of the undead into the living.
>
>

 Description
 Damage
 Damage
 Attack Speed
 Armor
 Required Level
 Item Level
 Sell Value
  •  Heal for 3 – 4% of your missing Life when you kill an Undead enemy.
 •  One of 3 Magic Properties (varies)

 •  +946 – 1125 Strength
 •  +946 – 1125 Intelligence
 •  +946 – 1125 Dexterity
 •  One of 7 Magic Properties (varies)

 •  +(1177 – 1439) – (1410 – 1788) Arcane Damage
 •  +(1177 – 1439) – (1410 – 1788) Poison Damage
 •  +(1177 – 1439) – (1410 – 1788) Lightning Damage
 •  +(1177 – 1439) – (1410 – 1788) Holy Damage
 •  +(1177 – 1439) – (1410 – 1788) Cold Damage
 •  +(1177 – 1439) – (1410 – 1788) Fire Damage
 •  +(1177 – 1439) – (1410 – 1788) Damage
 •  +3 Random Magic Properties
Arcane Sanctuary (Diablo II)

Were you looking for the quest The Arcane Sanctuary?
The **Arcane Sanctuary** is a dimension created by the mage Horazon, both to keep demon slaves within and to protect himself from outside threats. By the legend, Lut Gholein was built over the portal that leads to this place.

When the player enters the sanctuary, there are four possible paths to choose from. The four paths have essentially the same layout, but each has a different design to it: one path contains portals/teleporters, one with stairs and platforms in impossible geometric shapes (which turns out to be the bane of the minions/mercenaries' pathing AI), one another with regular stairs, and one with floor traps on completely flat surface. The paths, and particularly the stairs, are quite thin, making it hard for several people to traverse the sanctum.

The Specters of the sanctuary can spawn outside of the paths. While outside of said paths they can be killed by ranged attacks, but they will not drop anything when killed.

In terms of sheer size, the Arcane Sanctuary is by far the largest dungeon in the game. However, many of the tiles that make up the level are just black emptiness, making the actual size that you can travel in the Sanctuary much smaller.

## Quotes

Entry:

* Amazon: *"Am I the first to find this arcane fortress?"*
* Assassin: *"The sanctuary, Horazon's obsession."*
* Barbarian: *"One could get lost in here."*
* Druid: *"This was not designed by nature's architect."*
* Necromancer: *"This is fantastic. I wish I had time to study this bizarre dimension."*
* Paladin: *"This surely is the product of a twisted mind."*
* Sorceress: *"This place actually distorts reality. Fascinating."*

Find Summoner:

* Amazon: *"What a freak."*
* Assassin: *"Summoner, the dark magics have corrupted you."*
* Barbarian: *"Stand aside, old fool. I have no time for your babblings."*
* Druid: *"This place would drive anyone mad."*
* Necromancer: *"This bumbling fool cannot be the mighty Horazon!"*
* Paladin: *"Surely the evil here has driven you mad."*
* Sorceress: *"Is this truly Horazon?"*

Complete:

* Amazon: *"Good riddance freak."*
* Assassin: *"Horazon, your decoy is dead."*
* Barbarian: *"Oh I hate staining my hands with the blood of foul sorcerers."*
* Druid: *"Finally. Now I can leave this twisted nightmare."*
* Necromancer: *"He was not Horazon. He was a deluded fool who got too close to true power."*
* Paladin: *"Rest in peace tortured soul."*
* Sorceress: *"That couldn't have been Horazon. Poor wretch."*
Andariel (Diablo II)

**Andariel**, the "Maiden of Anguish", is one of the Lesser Evils in the Diablo universe, and the final boss of Act I in Diablo II.

She can be found on the lowest level of the Catacombs beneath the Monastery outside of the Rogue Encampment, the starting point of Diablo II. Killing her is the final objective of the Sisters to the Slaughter quest, as well as Act I.

In the Pandemonium Event, players have to track down Lilith and kill her in order to get the ingredients necessary to open a portal to Chaos Tristram. This is not a canonical event and Lilith simply received Andariel's model because there was no other fitting monster model to use in the game.

## Tactics

The chamber Andariel is in has some monsters in it, notably Dark One, Afflicted and Ghouls. The first room should be cleared before fighting Andariel, who can then be pulled back there from the second room without having to fight many other monsters along with her.

Andariel has three attacks, one melee attack and two ranged poison attacks. Compared to the other bosses she is not very deadly, though new characters may have trouble handling her poison damage if their gear and/or level is not adequately good. This can easily be offset if the player buys Antidote Potions from Akara in the Rogue Encampment however, which will provide a temporary +75 in Poison Resistance.

When Andariel dies, a permanent Town Portal opens up.

## Trivia

Andariel was voiced by Lani Minella, who also provided the voice for Adria the Witch and Wirt the Peglegged Boy in Diablo I, and for Blood Raven, The Countess, Malah and the Ancients in Diablo II.
Asheara's Cradle

Description
 Damage
 Damage
 Attack Speed
 Durability
 Required Level
 Item Level
 Sockets
 Sell Value
 •  +26 - 30 Cold Resistance
 •  Monster kills grant +21 - 22 Experience.
 •  +102 - 111 Vitality

> “
> Asheara envisioned this armor as a testament to the might of the Iron Wolves.
>
>

## Trivia

Replaced by Asheara's Gait level 52 and Asheara's Pace level 70

## Recipe

 Material(s)
Apocalypse (Diablo I)

**Apocalypse** is arguably the most powerful spell in the game. When cast, it damages all nearby enemies, and the spell cannot be resisted. It can be blocked, but with the number of enemies that can be hit, and the nice damage increase it receives at higher levels, it deals very good damage. The mana cost is exorbitant however, even for a fully maxed Sorcerer.

In regular Diablo I, it cannot be learned and can only be found on staves. In Hellfire it can be learned however, but in return it only strikes monsters that the player can currently see.

## Damage Calculations

*Main article:* Spell Calculations (Diablo I)
Area Level (Diablo II)

**Area Level** denotes the level that an area has in Diablo II. The level affects monsters objects spawned in it.

## Monsters

For Normal difficulty, area level has no impact on monsters whatsoever. In Nightmare and Hell difficulties however, monster levels are identical with the area level unless they're considered boss monsters by the game. This means that all monsters found within a given level will have identical levels, and thus largely identical drops as well.

### Monster Levels

As monster levels are adjusted by the area level and not the monster level in Nightmare and Hell, some discrepancies appear. Because of this, a single monster can have large level variations, depending on where it spawns. Since hit points, attack rating, damage, armor class and the experience of a monster depends directly on the level the monster has, this can lead to large differences.

A good example of this is the regular Zombie in Hell. In nightmare, level progression is fairly even: areas close to each other usually have the same level, give or take a few levels. In Hell however, this is not necessarily the case. There, the Blood Moor has an area level of 67, meaning all the monsters there also receive a monster level of 67. The Den of Evil however has an area level of 79, giving all monsters in there a significantly higher level. Because of this, a Zombie in the Den is not only harder to kill, it also drops significantly better loot.

### Exceptions

There are several exceptions to this, namely all monsters which are considered boss monsters by the game. These monsters will still use their own monster level regardless of what the area level is. As such, Ubers are always level 110, and Griswold is level 87 Hell, while all other monsters on Tristram are level 76.

Below is a complete list of all boss monsters:

* All Act Bosses
	+ Andariel
	+ Duriel
	+ Mephisto
	+ Diablo
	+ Baal
* All Ubers
	+ Uber Diablo
	+ Uber Izual
	+ Uber Duriel
	+ Lilith
	+ Uber Baal
	+ Pandemonium Diablo
	+ Uber Mephisto
* Some regular bosses
	+ Blood Raven
	+ Griswold
	+ Radament
	+ The Summoner
	+ Izual
	+ Nihlathak
* Other
	+ All Putrid Defilers. Why they are defined as bosses is unknown, perhaps because of their ability to spawn Pain Worms.

## Chests

Similar to monster level, the area level will decide what items that chests can drop on that level. Higher area level means better items from chests.
Arcane Enchanted

Monsters enchanted with **Arcane Enchanted** trait deal additional arcane damage and have the ability to summon orbs which fire rotating arcane beams. This can be deadly for unprepared players as the damage of the beams are relatively high and can be tricky to avoid.

Prior to Beta Patch 5 the Arcane Enchanted monsters summoned Arcane Hydras.

This trait can only occur for monsters equal to or greater than level 31.

## Reference

1. ↑ YouTube: Diablo 3 Beta 5 - New Arcane Enchanted Monster Effect
2. ↑ YouTube: Diablo 3 Beta - Arcane enchanted monsters
3. ↑ DiabloFans: (Spoiler) Diablo III - Monster Traits
Angel of Death (Barbarian)

1. Talk to Tyrael
2. Go to the Spirit Well
3. Search for the Soul Prison in Pandemonium Fortress Level 2.
4. Kill Guardian Seraziel in Pandemonium Fortress Level 2.
5. Destroy the Soul Prison chain in Pandemonium Fortress Level 2.
6. Find Malthael in the Heart of the Fortress.
7. Kill Malthael.
8. Talk to Tyrael.

**Angel of Death** is the eight and final quest in act V.

← Breaching the Fortress *:Previous Quest*
## Quest Rewards

* 11200 XP
* 4690

## Objectives

### Destroy the Soul Prison chain in Pandemonium Fortress Level 2.

**Rewards:**

* 4200 XP
* 1760

### Kill Malthael.

**Rewards:**

* 7000 XP
* 2930
Angel of Death (Demon Hunter)

1. Talk to Tyrael
2. Go to the Spirit Well
3. Search for the Soul Prison in Pandemonium Fortress Level 2.
4. Kill Guardian Seraziel in Pandemonium Fortress Level 2.
5. Destroy the Soul Prison chain in Pandemonium Fortress Level 2.
6. Find Malthael in the Heart of the Fortress.
7. Kill Malthael.
8. Talk to Tyrael.

**Angel of Death** is the eight and final quest in act V.

← Breaching the Fortress *:Previous Quest*
## Quest Rewards

* 11200 XP
* 4690

## Objectives

### Destroy the Soul Prison chain in Pandemonium Fortress Level 2.

**Rewards:**

* 4200 XP
* 1760

### Kill Malthael.

**Rewards:**

* 7000 XP
* 2930
Arachyr's Stride

Description
 Damage
 Damage
 Attack Speed
 Durability
 Required Level
 Item Level
 Sell Value
 •  +416 – 500 Vitality
 •  +4 Random Magic Properties

> “
> “Contrary to popular belief, his actions are not capricious or spiteful - they always have a purpose. And that purpose is simply to amuse him.” -The Tomes of Creation
>
>
Arcane Nova (The Hell)

Arcane nova creates a ring of arcane stars that shoot out from the caster.

Arcane Star damage: (24\*SLVL + MAG), no splash.

Arcane Star flying speed depends on difficulty: 12 on Horror, 18 on Purg, 24 on Doom. This affects both player and monsters (added v1.8).

Hotkey for arcane nova: Y

Diablo: The Hell is a free modification of Diablo: Hellfire. It features many minor improvements and bug fixes, which combined greatly enhances the players experience over the original game. If you are thinking about replaying the original Diablo, try Diablo: The Hell instead. Start by reading the getting started guide.
Ashnagarr's Blood Bracer

Description
 Damage
 Damage
 Attack Speed
 Durability
 Item Level
 Sell Value
  •  Critical Hit Chance Increased by 1.0 – 2.0%
 •  Increases the potency of your shields by 75 – 100%.
 •  One of 3 Magic Properties (varies)

 •  +18 – 23 Dexterity
 •  +18 – 23 Strength
 •  +18 – 23 Intelligence
 •  +3 Random Magic Properties

> “
> “Demon blood is a very important tool in the wizard’s arsenal. I infused this bracer with it, as a matter of fact. The extraction method was agonizing, to be sure, just thinking about it brings a smile to my face.” - Ashnagarr, First Wizard of the Accursed Multitude
>
>

 Description
 Damage
 Damage
 Attack Speed
 Durability
 Required Level
 Item Level
 Sell Value
  •  Critical Hit Chance Increased by 4.5 – 6.0%
 •  Increases the potency of your shields by 75 – 100%.
 •  One of 3 Magic Properties (varies)

 •  +416 – 500 Dexterity
 •  +416 – 500 Strength
 •  +416 – 500 Intelligence
 •  +3 Random Magic Properties
* **Ancient**

 •  One of 3 Magic Properties (varies)

 •  +550 – 650 Dexterity
 •  +550 – 650 Strength
 •  +550 – 650 Intelligence
Archangel Auriel, the Aspect of Hope

Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sockets
 Sell Value

> “
> It is through the archangel Auriel that the power of hope flows into the fabric of creation. Her eternal light illuminates even the darkest souls. With Malthael's departure, it falls to Auriel to hold the Angiris Council together. Should her light ever fade, all Heaven would fall to despair.
>
>
>
> — Selathiel, Angiris Scribe
>
>
>

## Location

**Archangel Auriel, the Aspect of Hope** is obtained from the Angiris Archive container, which can be found in Gardens of Hope 1st Tier, 2nd Tier, and Hell Rift.

* Before it is picked up, the journal will display as *The Archangel Auriel*.
Armor Plated

**Armor Plated** is a Classes Achievement for the Wizard which is gained by keeping the same Armor spell active for 20 minutes. The first Armor spell, Ice Armor, is unlocked at level 14. The passive skill Galvanizing Ward (unlocked at level 40) helps prolong Armor spells.

This achievement can be completed by mindfully renewing the spell at least 30 seconds before it expires, every 90 seconds or so (or every 3 minutes with Galvanizing Ward).
Archives of Zoltun Kulle

Shrines
 Layout

The **Archives of Zoltun Kulle** is a subterranean complex and place of great power, with the relics of an age long past still humming with magical energy. Ancient wards and defenses were placed to guard the imprisoned head of Zoltun Kulle from the ill-intentioned seeking to restore or disturb the once great, Horadric mage. Portions of it were playable in the Blizzcon 2009 demo, and teased again during Blizzcon 2011.

## Media

* Archives of Zoltun Kulle, concept 1.
* Archives of Zoltun Kulle, concept 2.
* Archives of Zoltun Kulle, concept 3.
* Archives of Zoltun Kulle, concept 4.
* Archives of Zoltun Kulle, concept 5.
Apocalypse (The Hell)

* Apocalypse is an interesting spell that hits for physical damage. It will only hit a monster that's on the screen and within your line of sight. As a general rule, if you can hit it with an arrow from your current position and you can see it, Apocalypse will hit it.

* Currently, Apocalypse only appears on relicts. Diablo, Über Diablo, and Defiler are able to cast it.

* Damage = clvl \* rand(1, 100)

So if you're a level 30 Mage and your random number turns out to be 50, you'll deal 1500 damage.

* Damage type is physical, no monster can resist it. The damage reduction that Unique Monsters possess, however, DOES apply.

* Summoned golems and players are immune to Apocalypse.

*This information was updated using the written guide for versión 1.205d created by Daniel Campbell/sbx.*

Diablo: The Hell is a free modification of Diablo: Hellfire. It features many minor improvements and bug fixes, which combined greatly enhances the players experience over the original game. If you are thinking about replaying the original Diablo, try Diablo: The Hell instead. Start by reading the getting started guide.
Andariel

"Andariel was the only female Evil. She aided the Lesser Evils for many years, but eventually she lost faith in their plots. Two decades ago, she chose to help Diablo during his resurgence and seized the Citadel of the Sightless Eye. Ultimately, she perished at the hands of brave heroes."

— Deckard Cain, writing on Andariel(src)

**Andariel, The Maiden of Anguish**, is one of the Lesser Evils. She has to date only appeared in Diablo II as the first act boss, where she was killed. She rules over the Realm of Anguish in the Burning Hells.

## History

### The Dark Exile

Spawned from one of the lesser heads of Tathamet, nothing is known of Andariel prior to the events of the Dark Exile when she aided the other Lesser Evils in the civil war against the Prime Evils other than that she was a close ally of Diablo. She greatly enjoyed the humiliation he suffered as the Lesser Evils overthrew him and his brothers. After successfully banishing the Three to Sanctuary, Azmodan secured sovereign rule of Hell for himself and what happened to Andariel is unknown.

### Diablo

As Diablo passed the Eastgate Monastery he summoned Andariel to stand guard there and prevent anyone from crossing into Aranoch from Khanduras. Anticipating that the Three would eventually reclaim Hell with the aid of humanity, she joined him in the hopes of earning his favor. Shortly after coming to Sanctuary she began to corrupt the Sisterhood of the Sightless Eye and securing her hold over the countryside. She was eventually defeated by the heroes in pursuit of Diablo.

### Current Whereabouts

**Caution:** The following section contains content that has not been confirmed. At this point, it is pure speculation.
Andariel has likely been banished to the Abyss like the Prime Evils after her. She does not make an appearance in Diablo 3, but she is one of the seven demons who are sealed inside the Black Soulstone, used to subsequently reform Diablo as the Prime Evil.

## Physical Appearance

Andariel is the only Great Evil with a feminine appearance, though it is grotesque with three-joint legs and four appendages similar to scorpion tails extending from her back. Her long red hair is also always seen as standing up rather than falling down.

## Powers and Abilities

Unlike her brothers Duriel, Azmodan, and Belial, Andariel relishes in emotional and mental torment rather than physical pain. She is described as being in a state of constant ecstasy, but requires others to inflict anguish upon in order to sustain herself. She is thus constantly on the move and detests isolation.

## Retcons

Andariel was previously known as the daughter of Tathamet and aunt of Lilith, however with the release of the Book of Cain this has been changed with the inclusion of Tathamet into the lore as the source from which all Great Evils originate.

## Gallery

* 3D render of Andariel
* 3D render of Andariel
* Normal difficulty in Diablo II.
* Nightmare difficulty in Diablo II.
* Hell difficulty in Diablo II.

## References

1. ↑ Cain, Deckard., *Book of Cain*, page 32.
2. ↑ Cain, Deckard., *Book of Cain*, page 32.
3. ↑ Cain, Deckard., *Book of Cain*, page 12.