Level 00.3

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Fragmented
»⠀Moderate Entity Count

**Level 00.3** is the 4th sublevel of the Outrooms.

## Description

**Level 00.3** is described as streets and buildings floating in a dark red sky, with these structures at every level. The streets and buildings of **Level 00.3** are similar to standard Chinese cities. Most of the buildings (approximately 88.5% of the buildings according to M.E.G statistics) are 5-9-story buildings in the center of big cities in the 1970s and 1980s, and modern buildings appear in a few cases. Attempts to approach these buildings will cause the building to move away from the wanderers, and sometimes even conflict with other streets leading to destruction. However, different from the architectural style, its street style is the uniform style of the small streets in the new town in the 2020s. The roads are extremely narrow, and the cross wind blowing from time to time makes it easy for people to fall, and some streets even end somewhere, or truncated in the middle. It can be observed that these streets seem to have no thickness. There are lamps made of unknown luminous material by the roadside, emitting blue light.

Streets are lined with park benches and new trash cans, which make homeless people feel "sleepy" when sitting on them. This is very dangerous, as doing so could return the Ranger to Level 00.0. The Trash Cans contain Mercury, which is very common in the Outrooms, and attempting to empty them will cause them to fill up again immediately. Illuminated signage is also sometimes found. These signboards are not higher than 1m, but are very long (ranging from 5 to 20m in length), and also emit blue shimmer. The text on the sign is unreadable, but all wanderers claim to understand the language. All wanderers attempts to describe its contents without looking at the signage have failed. Telephone poles pass high above the sky, present at every height. These poles appear to provide power to **Level 00.3**, even though there is no end to the lower end. Both poles and wires are indestructible, as attempting to do so will cause them to "repair themselves" extremely quickly.

Electric poles in **Level 00.3**.

The temperature of **Level 00.3** is maintained at a stable 24 degrees celsius for a long time, and the surface temperature of the benches is 20 degrees celsius. According to the color of the sky, the time of **Level 00.3** remains around 20:00 for a long time. Due to the particularity of the time flow on this sublevel, all existences (including wanderers) will not experience aging.

There is a special phenomenon in **Level 00.3**: All attempts to observe any existence in this sublevel will cause the entire floor to look like a layer of dim colored noise, as if it was taken by a mobile phone camera with low pixels . Staring at the depths of the sky for a long time will cause the noise intensity to increase, and the wanderer will experience the following symptoms:

* Dizziness
* Muscle cramps
* Even fainting in severe cases

At this time, the wanderer will be sent back to Level 00.0, or with a very small probability, will become the entity "Orange Lantern" or "Watcher".

## Entities

Since this floor is in the Outrooms, there is no entity of any other Backrooms levels. There are currently 3 unique entities found on this sublevel:

### Street Cleaning

"Street Sweeping" will appear every 20 minutes on the street where the homeless are located. 1 minute before the appearance, red LED lights **will be lit on both sides of the street**, which cannot be observed when the entity does not appear , and cannot be removed from the street. At the same time, the homeless will hear a siren from an unknown source, broadcasting the following in the homeless' own language:

```
   ·“Street cleaning is about to begin.”
   ·“Cleaning is necessary.”
   ·“Attention! Attention! Attention!”
   ·"Today is (a random date after January 13, 2024, no previous date found). Goodbye."

```

There are other things that the wanderer may hear, not all of which are listed here.
Then, the **red** **LED lights will instantly turn into green**, and the surface of the street It will turn up block by block (due to the characteristics of the entity, the size cannot be directly measured, the size is about 15cm\*15cm, and there is no thickness), revealing the off-white lower surface. After about 1 to 2 minutes, the "street cleaning" will end and the streets will return to normal.

### Orange Lights

Orange Light is a 5m high lamp post with orange street lights. Orange lights can move in unknown ways, often described as "smoothly". The orange light will "turn around" when a homeless person is spotted and interact with it by blinking. These flickering contents are binary numbers, bright is 0, dark is 1, and the recorded deciphered contents include:

```
   ·Hello. who are you?
   ·Welcome to the street(random name).
   ·Wait a minute, you are what I used to be...
   ·I know, but you are real now...
   ·I used to be... I don't belong here... I might as well return to **Level 00.0**...
   ·Why, why, why, why, why.
   ·I don't want to be driven by martingale!!!!!!!

```

After being logged, the orange light entity disappears.

### Watcher

The Watcher appears as a black figure, often found sitting on top of random buildings, holding binoculars to observe distant buildings. When a wanderer approaches, the watcher will turn to observe the wanderer. When observing the wanderer, the watcher will use the lights reflected by the telescope to interact with the wanderer. These flashing contents are binary numbers, bright is 1, dark is 0. The recorded deciphered content includes:

```
   ·What is your dream? It doesn't make sense to ask these again...
   ·It’s so lonely here...
   ·You know those orange lights?
   ·The group of orange lights have no dreams, but we are still locked here like them in the end...
   ·But I...have nothing but dreams

```

After being logged, the Watcher entity disappears.

## Poetry

Poetry was found written on a piece of paper, placed on top of a rubbish bin. Author unknown.

```
   #00013 (Suspected to be a certain number)

```

```
   This is my 13th time writing something like this...I don't even know what I am now...I'm more of a fragmented entity now...

```

```
   Ah! Those entities...they...

```

```
   This is a fragmented city
   here comes the presence
   If you stare at the sky far away
   Those with dreams
   will become a Watcher
   Those without dreams
   will become an orange light
   As long as someone enters
   This place will continue to fall apart
   Fragmented
   Fragmented...
   The frontrooms are also torn apart.

```

```
   It should be over... here I am

```

No other relevant information about this author has been found yet.

## Resources and Objects

There is a stable power source in this layer, as well as mercury.

## Colonies, Outposts and Bases

~~There is a base and an outpost on this sub-level.~~

### ~~The Streetchilds~~

* ~~Formed by a group of teenagers aged 14 to 19, about 19 people~~

* ~~Members like street graffiti~~

* ~~Members welcome people their age, but seem to show fear of people older than 20~~

* ~~Members occupy a street, if you are older than 20 years old, it is recommended not to interact with them.~~

~~This layer is fragmented and fragmented shattered shattered shattered shattered shattered shattered shattered broken to pieces shattered shattered shattered shattered shattered We will all become entities...~~

### **Data corrected successfully**

Due to the particularity of this layer, no bases can be built.

## Entrances and Exits

### Entrances

* Walk through a door from Level 00.2, and see a street floating in the crimson sky, and you'll be in **Level 00.3**.
* Drinking the red rainbow liquid from Level 00.14 will get you here.

### Exits

* Falling asleep on a bench and then waking up, or staring at the sky while unconscious, will send you to Level 00.0.
* Take out at least 3mL of mercury in the Outrooms of the trash can, then sprinkle it on any building, and then walk along the street, you will reach Level 00.4.

**However, to some wanderers, there is no exit from this sublevel.**

## Postscripts

* 73e5031b6b4f730deb730985f34d2133af2db3c5811bef0d730deb330f65f3a5291be34148f3339bc1afb3c1e91bef8d330f01b38741330f017303e77325ebf363cff30327f34369b3a549481bef8d330f4b330f65f3a529f36907b32d0b730905334f611bef8d330f497303e7b3ab0548b3a10b9bc1af730deb730985f34d2173890133af2d738901330f4fb3a549

* ・・－・－ ・－・－・ ・－・ ・・・－－ －－・－－ －－・ ・－・・ ・・ ・・－・・ ・・－ (translates into **#+R3ÑGLIĘU**).