Update 0.5

Date: October 12, 2017

Blog link: Foxhole-05-Release-Notes

Update: A small client fix (0.5.5.1) has been released that disables seat switching (which was causing a rare server crash) and adds in the updated version of the Farranac Coast map

### New Content

* New Vehicles: Colonial & Wardens Half-Tracks
	+ Ability to carry an additional passenger at the back
	+ Players can now walk around and fire from the cargo bed, providing additional support at the rear
* New Vehicle: Wardens Landing APC

### Gameplay Features & Changes

* New Game Mode: Weekly War Games
	+ Offers a fresh take on wars every week
	+ 1-3 gameplay modifiers will be applied, changing the rules of war
	+ Modifier List
		- No Man's Land - Outposts and Barracks are unavailable
		- PvP - No AI inside structures
		- Explosive - Sulfur respawn rate is accelerated
		- High Tech - Technology Part yield rate is accelerated
		- Town Fortress - Only structures near Town Halls will be manned by AI
		- Engineers - CVs can be used to build any structure
		- Extra Labor - Manufacturing yields more resources for the lower populated faction
		- Take Cover! - Howitzers are available at Technology Level 1
* New Feature: Treading Water (limited Swimming)
	+ Players can now tread water until stamina drains
* Structure visual damage states
	+ Structures now change appearance depending on how much health they have remaining
* Seat switching in vehicle (cabin seats only) [Disabled in hotfix due to critical bug]
	+ Z to cycle between seats
	+ Ctrl-1/2/3 to switch to a specific seat in a vehicle cabin
* Items can now be stacked to 100 inside inventories
* All structures are now repairable
* Structures can only be upgraded when a Hammer is equipped
* Players are now visible by other players inside smoke if they are very close to each other
* Landing APC is now available on all maps
* Structure decay system revamp
	+ Almost every structure in the game decays over time now, which reduces late game structure spam
	+ Decay begins after a certain amount of time (e.g. 1 real time day for Foxholes)
	+ Decay is gradual and is effectively very slow damage over time
	+ Decayed structures can be repaired back to full health
* Farranac Coast has been updated to include additional islands with buildable areas

### Game Balance

* Increase LAPC speed over water by 17%
* Half-Track cost changed from 130 Refined Materials to 120 Basic Materials
* Storm Rifle Single Shot mode damage increased by 15%
* Howitzer Ammo Technology Level changed to 1
* Howitzer Ammo Explosive Material and Basic Material requirements decreased from 120 to 80

### Other Changes

* Character Context Menu
	+ Hold ALT and click on a character to access this menu
	+ Various F1 screen functionality is now accessible through this menu (squad, mute, commend, etc)
* Server Queue revamp
	+ Players will no longer get stuck in the queue indefinitely
	+ Queues will no longer build up even though there are many slots available in-game
	+ Wait times are reduced significantly when there is room on the server
	+ Coming soon: Faction specific queues
* Scroll through text chat history with Ctrl-Up/Down
* Player character now plays an animation when walking through barbed wire (instead of freezing up)

### Major Bug Fixes

* Players are no longer stuck in the revive animation if their patients are killed
* Gun Turrets will no longer continue to fire at vehicles once they are destroyed
* Barge explosions (on destruction) will no longer damage nearby vehicles
* Several German translations have been corrected
* Landing APC mesh no longer jitters when hit by tracers
* Multiple Town Halls will no longer be claimed as Home Towns after a server restores a war
* When Light Tanks are destroyed, the correct destroyed mesh will now be shown
* Editing the middle of a chat message no longer moves the cursor to the end of the line

### Known Issues

* Players may die when dismounting the HMG on Half-Tracks moving at full velocity [0.5.5.1 hotfix prevents this issue]
* Map screen image does not reflect latest changes on Farranac Coast [0.5.5.1 fixes this issue]
* Some textures on ColonialHalf-Track may appear blurry