recursal/Fanatic-Fandom huggingface dataset:
The Beyond

The land that supposedly lies beyond the edge of the Skeleton Trees. Though spoken of as a sort of afterlife in most cases, it would seem this isn't entirely true - as souls can be reincarnated from the Beyond, and things apparently do lie *past* it. It's a realm closely tied to Lavio and Luka, though no one living has actually been there - or, if they have, they cannot remember.
Ubelian

The Ubelian are a race of small, molelike people who live exclusively in the Roots. Highly respected by all other races, it’s said that their people were the first rootkeepers. To this day, they still dutifully remain below the ground - not because they must, but because they choose to. A very honorable and kind people, they hold no prejudice for anyone; so long as a person is kind and does their duties, the Ubelian will have no qualm with them.
Adagio

A strange and unique Beast from Violl's Garden, whose broken form was apparently a direct result of Aficia's death and subsequent rebirth.

### History

Nothing is known about who or what Adagio may have been previously, her broken form having succumbed to madness long ago. She haunted the nightmares of the Irotori girl Aficia from the moment of her rebirth, always pleading for the girl to return 'her life, her song', so that she could assume her true form once more.

## The Four Rogues

Upon their arrival at the Temple of Violl, the rogues found that, unfortunately, Aficia had already completed her merge with Adagio. Despite this, however, the Irotori girl had regrets about what she had done and, with what little control she still possessed, begged the rogues to kill Adagio, even if it meant her own life. Thankfully, they were able to destroy Adagio without killing Aficia. Her body decomposed into blood - with no chance of return.

## The Sunday Crew

Summoned by Aficia's song, Adagio rose from within the Temple of Violl to merge with Aficia. The Irotori girl, though possessing little control over Adagio's full form, managed to break through once the Metronome was utilized; ultimately helping her friends to control the Beast and save the Garden. Her body decomposed rapidly into nothing more than blood - with no chance of return.
Dorou Haller

A greenfeathered Irotori bard from the First Tribe of Wintervale, and the brother of Jax Haller. Though he had a love of doing chores, most of his time was usually spent on practicing his instruments of strengthening his voice. He had a fondness for sweets and was known to do just about anything for them. His tribe name was 'Shout of Silence'.
Allia

King Fenzhal's maid and closest companion. Known by many as the 'Shadow Witch', she is a brilliant, thoughtful woman who carries out all of the king's orders and errands with precision and grace, and who's always glad to be on the front lines of it means helping Fenzhal - though, above all, she'd much rather be at his side than anywhere else.

There are many rumors about her, though none have ever been confirmed. Perhaps the strangest thing about Allia is how little anyone knows about her - and how she manages to elude nearly all attempts to discover anything...

Has connections to Rain, Blaze, Breeze, and possibly others.

Her nickname of "Shadow Witch" is mainly derogatory, and mostly comes from people who don't approve of her. Indeed, it's hard to find many who *do* agree with Allia's sudden appearance. As she joined King Fenzhal's ranks only after Queen Melusine fell ill, there's speculation that she had a hand in whatever caused the Queen's sickness and that she intends the King harm - despite the knowledge that Melusine is the one who sent for her and had her hired.

She is actually Queen Melusine in disguise - with the persona of 'Allia' being a disguise and cover up for her strange illness. Fenzhal is worse at hiding this than she is.
Diam Mine

Diamond "Diam" Mine is an unimposing, quiet man from Lusanne, Wintervale. Well-spoken and skilled in the art of sleight-of-hand, Diam never reportedly has much of interest going on that anyone knows about. Though mostly keeping to himself about his personal life, he ventures out of the country often and seems to at least have a high number of friends. Has reportedly been seen at Dovreisi Castle a number of times, but there's no other evidence to connect him to Nola Dovreisi or the Court of the Frozen Heart.

## Spite Crew

A childhood friend of Harmony Killanen. Diam always kept an eye on her when she would try to go off on adventures in the snow, and saved her life from various dangers a number of times. She did, eventually, manage to repay these acts when rescuing him and a number of others from certain death at the hands of Donovan Fugue.

## The Ice Ice Babies

Seems to have a fondness for Dr. Galahan Fac'ilier, and has made repeated attempts to show off in front of him where possible.
Istus

Istus is the Goddess of Fate. She primarily watches over the fate of the world and its denizens, sometimes even reaching out to those she can to offer aid in the form of visions or fortunes. She is always seen in one of three forms - an kind old crone, a haughty noblewoman, or an unfeeling young girl.

Stories and plays show her as somewhat detatched from the affairs of other gods and goddesses, with her mind always turned more towards mortals than them.
Titan Stone

A mysterious mask wearing Frozen Heart who rarely leaves Castle Dovreisi. Due to the low profile he keeps, it seems like no one's ever actually seen what's under his mask. Reportedly, he has supernatural musical and hearing abilities that he uses to aid Nola and the other Frozen Hearts, though no one outside the castle has ever seen him in action.

Rumor says he could be a disgraced Patchwork now living in disguise, but there's no proof behind it.
Derica Bruno

Born and raised at Home, Derica Bruno all but lives her life by the creed of "fortune favors the bold." Raised in the Market District, Derica began using her love for card tricks and rigged games as a means of income at age 10, when her family briefly fell on hard times. It wasn't long before she was discovered by an elf only known as "Pinky" and brought to the Rogues' Gallery in the Slums, where her skills earned her permanent employment and the favor of Mars Torojic.

Though jovial and good natured, she still tends to think of herself (and those close to her) before others more often than not. She's also a shameless flirt (although she's not very good at it) who's almost never seen without her trademark cheeky smirk.

She puts a great deal of effort into her "craft," and believes that everyone is entitled to do whatever, within reason, makes them happy. Even if it's a bit illegal.

May or may not be associated with Gabriella Crispino.

May also be associating with Claudine Hahn.
Taryn Beaker

Taryn Beaker finally deserves his own wiki page, the brilliant bastard that he is. An Undead Rogue who works at the Rogues' Gallery, he sells generally shitty wares as part of his cover--in private, however, Taryn is a brilliant inventor and tinkerer, and his inventions help to keep Mars Torojic and the Rogues' Gallery afloat. He claims that by pretending to be incompetent, he ends up making more sales because people pity him...

Being Undead, he doesn't need to have a proper diet--and so, as he's told Derica Bruno and co, he eats nothing but cabbages.

He's agreed to help the Ice Ice Babies with their current quest of deceiving a literal god, and made Derica a choker in exchange for a favor later down the road.

Everyone asks me why he's hot and the reason is: Yes.
Skeleton Trees

The skeletons of dead giants. They're visually trees - HUGE trees (20,000 feet, at their smallest,) that rise throughout all of Songhaven and border the entire land. Not much is known about their properties, other than that they're magical in some nature, keep a long-forgotten terrible evil at bay (the stuff of legends, these days) and cannot die or wilt or be cut down; they also can't be artificially torn apart in any way. Different trees do have different properties - the bark a tree from Wintervale, for example, might have a healing property, where a leaf that falls from a tree in Violl's Garden will strengthen your sword or make you impervious to being harmed. The Skeleton Trees are tended to by the Canopists on the Sky Islands.

These trees also border all of Songhaven, and the thicket extends so far out that nothing can be seen past it - it's rumored that something lies beyond this strange greenbelt, but all who attempt to traverse it or leave Songhaven's border circle back and end up where they started - no matter how straight a path they travel.

The top branches, and their leaves, are transparent - the sky is still visible through these trees, and everything else above.
Stardancer

The current ruler of Violl’s Garden, and one of her brightest warriors. What she lacks in power, she makes up for in speed and stealth. Her first name is Anna, but no one refers to her as such out of respect. Rather silent and standoffish to most, she is something of a mirror image to her Elder Giant husband Violl and prefers to work in the shadows most of the time.

People are often surprised by how genuine her love for Violl is, most initially assuming that the marriage was made for reasons of power rather than reasons of love - but indeed, when she's not hard at work for her nation, she's constantly at her husband's side and openly proclaims her love for her "Fiddle" at any presented opportunity.
Honey's Bees

Though long ago regarded as a Beast-hunting faction, Honey's Bees are now simply members of the Elder Giant Honey's entourage - those she keeps closer than others in her affairs. In the past, they specialized in matters of healing...these days, however, it seems like the title isn't good for much of anything outside of arranging for parties.
Queen Melusine

King Fenzhal's wife and the beloved queen at Home, who fell gravely ill and has been in quarantine at the castle ever since.

When she was in good health, you couldn’t find Melusine without a smile on her face - colorful and energetic, she was always racing around the castle and helping the maids to decorate when she wasn’t busy with actual courtly duties, or travelling through the various districts of Home in person to see what she might be able to help with. She loved her nation almost as much as she loved her husband, Fenzhal - and there was no doubt in anyone’s mind that he loved her just as much. The pair were practically inseparable when Melusine was around, doing everything in their power to make Home a better place.

Melusine also loved music, and loved to sing more than anything in the world - there was always music in the halls of the castle at Home because of this, with the queen inviting anyone who could hold a tune - and even some who couldn’t! - to perform there simply for the joy of sound.

There isn’t a single person at Home who doesn’t miss her - and indeed, there are many from other nations who are also horribly worried about her. But there is no one who misses her more than her husband, King Fenzhal.
Silver Sigil

The Order of the Lorekeepers

> "I used to think light and shadows were opposites, but once I joined, I understood one could be used for the benefit of the other." **Lemer Ire, 1012 AE**
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## Overview

The Silver Sigil is a secretive organization. They often work in the shadows of society to promote a better, more robust, and healthy understanding of magic. The organization is constantly at odds with the Kalkyn, that is, whenever the Kalkyn are able to uncover a clue as to what the Silver Sigil are up to. Members of the Silver Sigil are heavily woven into the governments of Red Axe, Undar, North Hold, and the Darken Vale.

## Leadership

### The Silver Senate

A senate composed of 11 representatives. One from every nation.

### Judicator Ondis Wechard

A judicator is chosen each decade to be a final voice on matters the senate cannot come to an agreement on.

## Galena Mave

Galena Mave is a massive citadel on the island of Coven, off the coast of the lawless region of Galken. Within the Mave is the museum known as the Silver Conclave. The Silver Conclave is famous because it houses the Earthfire artifact, the Torch of Cargog, as a public display for any who wish to view it. Historically Galena Mave has served a neutral diplomatic grounds for world leaders to meet and negotiate peace treaties or other similar agreements.

## Notable Members

### Lilfir Mattison

Lilfir is a bard, courtesan, and slave currently in service to Drelen Mattison. The courtesan was outed as a secret member of the Silver Sigil by the Kalkyn sentinel Mikanna Lyrrel. The woman's motives still remain a mystery but she seems to be heavily invested in the political dealings of Ardorserii's ruling class.

### Shosenus

Shosenus currently serves as the head of security for the Immigration Council in Ardorserii. The man has been seen ensuring the creatures locked up by the Kalkyn remain imprisoned in the absence of the Kalkyn.

### Cridorii Calleendar

Cridorii is a milserii scholar who has intimate knowledge regarding crafting, mending, and destroying artifacts.
Aileen Ryan

A soft spoken nurse who frequently visits the Temple of Istus as a way to calm herself - fate has always scared her a bit, plus the fact that she can’t always save those who come into her care, so it’s nice for her to know that there’s someone who has some sort of handle on it. Thanks to an attack from a Beast, she’s missing an eye - but she’s not bitter about the world for it, instead vowing to save as many as she can from similar fates.
Braun Voss

The current mayor of Schzzwyxz, and an all-around horrible human being. Somehow they haven't elected anyone else yet. He has a horrible voice, face, and personality, and he'll usually stop at nothing to remind everyone around him of how important he is. People also make balloons of him. Scroll down to see one.
Avandin Cuorre

The Elder Giant of Torrine. A brilliant inventor, he's known best for his tactical brilliance...as well as his 'creative' use of his powers. With the help of his mortal partner Dominic Stacey, Avandin is known to concoct wild schemes, brilliant plans, and absolutely ridiculous ideas - and somehow, they all work flawlessly. He alternates between spending his time in the Sea of Maridia and in Perla, but apparently runs all around Torrine quite a lot.

A bit scatterbrained, he has several workshops scattered throughout the nation so that he can work on new inventions at any time. It seems as though he can be hard to get through to - though, when the situation calls for it, he's as capable as the rest of his siblings in leading the people. He has the least qualms with his history and rebirth as an Elder Giant, finding no pain or worry in the way he died, or the way he was reborn. Though generally peaceful, he does seem to anger quickly when being challenged on the possibilities of what can and cannot be invented - firmly believing that nothing can or should stop invention beyond divine intervention.

He is singlehandedly responsible for the creation of the Sireni race, and apparently created them as a gift to Dominic Stacey. He has been asked politely not to just 'create' any more races by his brother Eoin, however, and seems to be, so far, following that directive.

His powers seem more ambiguous than those of his siblings, with no one being exactly certain of *what* they precisely encapsulate.

His festival, Sempremi, is held on 13th Miserari (on land), and on 17th Miserari (below the sea.)
Shita

Shita is the Goddess of the Sea. Responsible for overseeing the Sea of Maridia, Shita presents herself in the form of a wild old woman with a hook for her left hand, a peg leg, and a very snazzy coat.

Most stories and plays depict her as a caring, motherly woman despite her adventurous nature - though loud and boisterous, she is ultimately seen as kindhearted.
Mattias

A young boy living in Wintervale. He's cursed, it would seem, to remain a child for all his life - it would seem he takes great joy in it though, enjoying the simplicities that a life of eternal youth offers, even if he'll never mature.

He lives, primarily, in Castle Dovreisi, and is something like an adopted son to most who live in the castle - namely Queen Nola Dovreisi herself. His favorite activities include reading and learning as much as he can about the world in order to help others. Though he's a bit shy, if he catches word of a problem you'll find him with a book about it in the hour trying to learn all he can to assist. He loves to help more than anything.

Also loves butterflies.

## The Sunday Crew

Thanks to Revel Baccharnale, the curse upon him has been broken. He is now staying at Honey's manor as a guest.
Deto Imeina

The cheerful and ever eager scout for the First Tribe of Wintervale. A bluefeather Irotori, she was always a bit mischievous despite her projected innocence and often teased her tribemates as a way of showing them that she cared. She was easily hurt, however, and couldn't take being teased in return - she was also known for becoming quickly saddened if others had food and wouldn't share with her. Her tribe name was 'Flame Dancer'.
Leba

One of the five Patchwork. Serious and stoic, Leba spends most of his time writing songs and creating art. He seems to have decorated his mask, unlike his siblings, and dresses and speaks with a bit more formality than they do. Widely regarded as the 'friendliest' of his kind, he still won't speak on the history of Songhaven. The most artistic of the Patchwork, he lives in Lusanne - but also travels often to seek inspiration. Identifies as male.
Aluin Page

A mysterious man who doesn't speak much and tends to hide from public view. Carries a few strange devices at all times that seem to be of his own invention, and has an odd amount of knowledge concerning the Patchwork.

## In-Game

### The Four Rogues

Aluin has been pursuing the Four Rogues since Viollfest. His motivations are unknown, but they don't seem to be good.

### Theory

Elijah proposes that he could be Aficia's father. This is going to make their current situation far more difficult.

Andrew believes he could be a spy for King Fenzhal, or for one of the Elder Giants.
Iain the Starhearted

A truly gentle giant, Iain subverts most immediate first impressions of him. Despite wearing an impressive array of tattoos about his arms and chest, standing a head above most folks and having a physique to match, there is little to no malice in this Ashbourne-dweller's heart.

Following the circumstances involving a certain prophecy, Iain has become embroiled in a series of visits to and from members of courts all across Songhaven along with Aife Twinpeak, Siri Favager, Revel Baccharnale and Thief the Exiled.
While their misadventures have proved an excellent source of new friends and wonderful experiences, Iain really could use a day or two to himself at home to relax and let his growing anxieties un-knot themselves by working with some clay or spending the afternoon with his dad or his childhood friend.

## Epilogue

On returning to Songhaven, Iain the Starhearted carried his newfound song across the nation with pride. Converting all the Beasts of the world back to mortal forms would take some time... but of course, he was never alone in his pursuit. Innig and Gordon both helped him to carry the song to the Beasts who needed his aid, as well as all of the friends he had made across the course of his adventure. The Ashbourner’s voice was joined in chorus with all those he knew, and all those he had helped, and each new Beast who learned the song was able to carry it to the next Beast, tying them together in a chain of music. Iain, whose family had for so long been in isolation, now had a family of countless unique individuals, a web of life and love that spanned the entirety of Songhaven... and of course, this new family would need somewhere to live!

Fulfilling his lifelong dream, Iain used his newfound connections from adventuring to create new homes for the restored Beasts in Oasis, as there was plenty of room to do so, and to build more facilities in the town, both practical and recreational. He brought prosperity back to his hometown, turning it from a lonely desert to a cultural hub where all are welcome, even (and especially) dragonborn. It now truly is an Oasis in the desert.
Calendar

The calendar of Songhaven has 7 months, with each month having 25 to 26 days; there are 177 days in a year. The months are named for the solfeggio; notes on a scale. The date is marked with the number first, followed by the month - 16th Doyana, 7th Miserari, 20th Solatine, etc...

The days of the week are named for famed, ancient composers - Handei, Byrdei, Chodei, Betadei, Debudei, Ravedei, and Hakodei. Each new week begins on Handei.

Songhaven's timeline is divided into Sessions - for every thousand years, one Session is marked. Thus, the current year and session are Session 35, year 694. The months are:

1 - Doyana; 26 days (Mahjara)

2 - Reich; 25 days

3 - Miserari; 25 days (Sempremi)

4 - Faverei; 25 days

5 - Solatine; 26 days (Viollfest)

6 - Laches; 25 days

7 - Tideau; 25 days (Liebenheit)
Tierii: Understanding Our Greatest Threat

## General Overview

"Tierii: Understanding Our Greatest Threat" is a popular new book published by the accomplished scholar Newtish Riggleby. After spending several months in Galken and a few weeks on the front lines of Betrayer's Isle, Newtish collected a vast amount of arcane knowledge about the undead into one large comprehensive tome.

While widely accepted among most learned circles as the most prominent source of knowledge relating to Tierii, some debate the weight of the points the book suggest as it does suggest the nature of all Tierii is to consume life and spread death.

## Introduction

Before we get started I would like to address the term, "Tierii," in its completion. The connotation of the suffix Rii implies that a Tierii has a living essence inside them that binds them to this world and are creations of the Goddess Alilia. However, this is quite the opposite. The defining characteristic of Tierii is that the creatures lack a self-sustaining Rii, or rather living essence. They have neither a Rii nor are they creations of Alilia.

Now make no mistake, Tierii are very much alive. A Rii is fuel for the body, but any body can sustain itself for a little longer than a week without essence.

The term Tierii actually comes from Ficktier the second destroyer. Tierii are results of his actions of ripping the Rii out of a living individual. Therefore, "Tierii" is a slang term that combines "Tier" from Ficktier, and "Rii" to denote sentience. Tierii has become the widely accepted term when referencing these creatures, however, I feel the more appropriate term when referencing them in common tongue is dullspawn.

Dull references the lack of a sustaining Rii, and spawn references the creatures sentience. There are many different classifications of dullspawn but the main two categories that can define dullspawn are intelligent and primal.

Depending on how someone's Rii is taken and how long the body has been without essence the mind reverts to a primal state attempting to consume anything it can to survive. We call these dullspawn: primals. Gorgers (Zombies) and hunters tend to fall in this category

On the other end of the spectrum are the intelligent dullspawn. Intelligent dullspawn maintain heightened thinking. Vampires and wraiths tend to fall in this category. Because of their intelligence, these dullspawns are often able to consume Rii's in their most pure forms.

An intelligent dullspawn can always slip and become primal if they do not consume essence when their body requires it. A primal dullspawn can become intelligent if it consumes essence quick enough. Although the longer a dullspawn remains primal the more difficult it becomes to revert it back to its intelligence.

Every living thing has a rii or some form of self sustaining soul that allows it to live on Ilderon. Dullspawn have lost that energy and therefore must consume it from other sources.
Alchemical Ingredients

> "A pinch of rosemary helps potatoes taste better. However, Rosemary oil preserves the natural viscosity of most ingredients while causing them to slide from their container easier. I wonder what else the oil could be used for..." **--Unknown, *Found Chef's Note,* 873 AE**
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## Overview

The vast ecology of Ilderon produces an abundance of material with alchemical uses. A summary of the most popular and rarest ingredients are listed below.

## Effects

### Asunji Firecap

A mushroom found around the mountains and volcanoes of Red Axe. When ingested Asunji Firecaps cause the body's internal temperature to rise to dangerous and feverish levels. A person who ingests a firecap takes 1d4 of fire damage and must succeed on a dc 12 constitution save or be sickened for 8 hours. A skilled Alchemist can distill firecaps safely into an ingredient that can allow potions to grant temporary damage resistance to cold damage for 1 hour.

### Rosemary Oil

Strained extract of rosemary. Safely thins out most things. When put in a potion or poison the substance loses most of its viscosity allowing potions to be drunk as a bonus action and poisons to be administered as a bonus action.

### Valbi Dust

Rare mineral found occasionally around valepear in mountains and mines. When added to a potion it causes the potion to boil and become a gas. The duration of the potion is cut in half but it can be consumed by inhaling it and has 3 doses before the fumes dissipate.

### Walk Water Thistle

Extremely rare herb that only grows in the presence of the goddess of nature. When added to a potion or poison it changes the effects of the duration to "until dispelled."

### Yarrow

Yarrow is an uncommon herb that grows in river lands. The herb can be refined into a painkiller, or used to fight off infection. A dc 12 herbalism kit check refines yarrow in a way that it can be used as a pain killer. A dc 15 herbalism kit turns it into an ingredient that when added to antitoxin mixtures will cause the antitoxin to also grant poison damage resistance for 1 hour.
Infusions

## Overview

Artificers of the Mapheus University have developed a method of replacing the magical properties of items with different infusions, altering the arcane energy the weapon produces. Any magical items with a +1, +2, or +3 bonus can be infused. Once an item is infused it loses its +1, +2, or +3 bonus and instead gains the effects of the infusions used on the item.

Items can hold a number of infusions equal to their bonus. To infuse an item, it takes 1 hour of work per infusion and expending gemstones equal to the gold cost listed below. At the end of the process a tool check must be made with an infusion kit.

 +2
 +3
Bridgebite

An Untreated spread of Bridgebite

## Overview

When the bite of a bridge hound goes untreated, the venom affects the body with a chronic disease that develops through several stages. In it's early stage the bitten body becomes hyper active allowing the host to fight past wounds that would normally be mortal but also spreading the venom through the body. The second stage of the disease the body becomes resistant to magic. The third stage, the host is affected by the sickened condition as the venom loses its viscosity and begins to harden throughout the body. Depending on the amount of venom initially transferred to the host, during stage four the host has a chance to be petrified, stalling the spread of the disease. Those who are not petrified have their hit point maximum halved. The final stages of bridgebite result in death.

## Mechanics

A creature afflicted by Bridgebite remain conscious below 0 hp until they have taken 20 additional damage, only while in stage one.

The second stage of the disease the body becomes resistant to magic. Each time the creature takes an action, the disease has a 10% chance to progress to the second stage. The affected creature gains magic resistance, and any attempt to magically remove the disease has a 50% chance to fail. If a magical method fails to remove bridge bite, the disease becomes immune to that magic for 12 hours.

The third stage, the host is affected by the sickened condition as the venom loses its viscosity and begins to harden throughout the body. The disease progresses to the third stage if the creature has been affected by the second stage for one day.

After three days of being afflicted with the third stage the creature must roll a percentage die. 1-50 the creature becomes petrified. 51-100 the creature does not become petrified. Those who are not petrified have their hit point maximum halved.

The final stages of bridgebite result in death. Each day the creature remains afflicted by Bridgebite they must make a DC 16 constitution saving throw or die.
Rainbow Sisters

The Rainbow Sisters are a family of seven sisters who are all employed by Dgoff Chisps. They work as a Loach racing troupe across Songhaven and have established Loach racing businesses in every major nation across Songhaven, including The Roots and The Canopy. They are easily identified by their colorful hair, tall tophats, and vibrantly-colored suits, and all host their races out of rainbow-colored tents.
Summon Monster

When this spell is added to your spell list, choose 5 different monstrosities, beasts, fiends, or celestials whose CR can be no higher than half of your character level rounded down. Each monster must have an intelligence of 6 or lower. The summoner must have seen these creatures in person. These creatures make up your summoner pool. Each time you gain a level you may replace one creature in your summoner pool.

In order for a creature to be added to your summoner pool you must have seen that creature in person before.

When you cast this spell, roll 1d6. Gain that many summon points. Then you may summon any creature from your summoner pool using your summon points and the table below:

Only three creatures can be summoned at a time by Summon Monster. If you cast this spell while other creatures are already summoned by this spell that you control, the spell fizzles and the spell slot is used.

The summon creatures act on your initiative. You can issue a bonus action to command all of them to attack, defend, or another command that they can understand. Once a command is issued, the summoned monster acts on their own initiative using their standard action and movement each round to carry out the given order to the best of their ability. If they are not commanded or they complete their order the summoned monster defends themselves from threats until the spell duration expires or they are commanded again.

**Higher level spell slots**: If you cast this in a 3rd level spell slot or higher, you may add 1d4 to roll for the summon points for each spell level above 2nd.
Morsia

## Current Leader

Hold Lord Ian Yardris

Morsia started as a series of farming villages outside the city states that would later come to be known as Alilnegi. Around 1100 WE, the Northern milserii clans of the axe discovered Emira and converted to The Wills and began to blend their cultures with sunserii who inhabited the verdant farming lands. Sheltered between the mountains of the Axe, the northern forests of Alyan, and the Inner Sea, Morsia eventually grew to be the bread basket of western Seadale and the Tidegate of Alilnegi.

## Osedon Hold

While Morsia lies on the northern portion of the Axe, their governing body remains completely separate from the Red Axe Alliance. Morsia is an oligarchy, and whatever provincial lord can raise the funds to control the massive abandon fortress, Osedon Hold, normally claims stakes to the surrounding lands. The safest and most farmable parts of Morsia lie within one hundred miles in any direction from Osedon Hold. The rest of the nation is filled with exiles and refugees from both Red Axe and Alilnegi.

The current provincial lord in control of Osedon Hold is Hold Lord Ian Yardris. The title of Hold Lord has rested with the Yardris family for four generations. Currently, Ian Yardris' name is spoken with contempt on the Axe anywhere outside of the Heartland of Morsia. He has been criticized for his more than friendly relations with the neighboring nation of Alilnegi, which has been responsible for many of the wars that occur in the turbulent lands of the Axe.

## The Great Temple of Daridel

Once, many of the milserii of Morsia were followers of Daranthel. But after years of political influence and pressure from Alilnegi, all of the clear seers of Daranthel were pushed out of Morsia and their great temple was ransacked. In modern years the temple was settled by a group of monks and reopened as a monastery. Daridel has become a cultural center for learning on the Ax.
Kamu

Kamu is the God of War/Combat. Responsible for overseeing battlefields and occassionally providing support to the side he favors, Kamu most often presents himself to mortals in the form of a menacing warlord with his features obscured by a grand, horned helm and heavy armor - though there are tales that state that Kamu will remove his helm to those who prove themselves worthy.

In stories and plays, he's usually written as a vengeful, angry man with a lust for power and bloodshed that can only be tamed by his wife or son.
Kyic Empire

> "Rumors circulate between the living dorii who fought in the early skirmishes that on occasion the Kyans were capable of granting their cities the ability to float. Sometimes on water... sometimes on air. Due to the events of the Kyic Wars and the Shattering of Galken, much of their culture's knowledge has been lost. Curious people they were." **--Arch Archivist Newtish Riggleby, *A Midseason Dissertation on Kyan Culture*, 983 AE**
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## Overview

The Kyic Empire was formed by the ancient milserii tribe known as the Kyans, or Kyandar. The god, Dimdeth, selected the tribe to be his chosen people and aided them in conquering the entire continent of Galken from Southern coast to Northern coast. The Kyic Empire was the largest and longest lasting Empire known to the world of Ilderon, however, much information has been lost about how the royal family was bureaucratically able to maintain control over such a vast land.

Dimdeth favored the Kyans so much he began empowering them with magic and knowledge never before shared with mortals. Through the Kyans and with Dimdeth's hand the first elementals and giants were created. Eventually, the Juukyorii, who were humans bonded with powerful elemental spirits, became his favored creations and the leaders of his empire.

One aspect of the Kyic Empire that continues to fascinate modern day scholars about the Kyic Empire was the strange magic they implored to fuel their arcane endeavors. Several prominent large structures strategically reside across Galken that allowed the Kyans to tap into the leylines of the world and form a network of magical energy across the continent. Olivia the Lost sundered the temples that made up the network and rendered the Kyan's advance magic useless during the end of the Kyic Wars.Ultimately, the Kyic Empire was destroyed after succumbing to nearly 300 years of constant war.
Artifacts

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## Historical Artifacts

### Storm Break

Storm Break was wielded by an Alilnegian Sky Queen. In 179 AE Sky Queen Atoma declared war on Ardorserii and their ascended gods. Her campaign was eventually put to an end by Umia, but during the war the Sky Queen engaged Galesong in battle and dealt the god a rending blow. The wound did not kill Galesong, but since then her infamous sword was forever named Storm Break.

## Earthfire Artifacts

### Chronaxe

Forged in the Southern Seadale Earthfire, Chronaxe is a two sided red and black battle ax that carries unique properties. It temporarily unbinds the user's soul from time allowing them to glance briefly into the future. During Olivia's assault on Seadale the weapon was lost and taken by the Archblight.

### Kiryan

Kiryan was a lock forged in the first Alilnegi Earthfire before it was destroyed by the Shatterers. The locket is always worn by Deelah Wynrona. While originally used as magical battery by the dorii archmage, the locket gained new properties when the wizard Yapel Quop tried to bind the Galken Earthfire to Deelah's trinket in order to move the sacred fire away from the nearby tierii of the Darken Vale who were feeding on it. As a result of Quop's ritual, the locket is able to permanently break the spiritual binding of someone's soul to their body and allow them to bind it to something else.

### Riirend

The Neycarts had information on how to craft a blade that cut the souls of mortals. Brock Brooks and Effie Freedomfall are investigating rumors of it's existence.

### Salchris the Eternal

Salchris was a blade forged in the Galken Earthfire, and lost to the sands of the Galken desert. The sword increases the binding the wielder has to the current time preventing them from aging as long as the sword is near.

### Shattertooth

Shatter tooth is a mirror hidden away by Drelen Mattison. The earthfire artifact possesses the ability to scry on any creature and pierce wards meant to prevent scrying.

### Torch of Cargog

This everburning torch was used by the ancient archmage, Cargog Calgarin. It’s flames burn with the energies of the first Earthfire of Ardorserii. The torch is currently held in a public museum on the island of Coven. Throughout history the Torch of Cargog has been lent out to extraordinary magic users to combat great threats.

### Ursamani

Ursamani is a lance created by the Kyic Empire. One of the few Kyic artifacts forged in the Earthfires, it was meant to be a gift to the demi-god Eshus of the Myandeth. The lance strengthen's the wielder's mental binding, allowing them to extend their will and manipulate chance in their favor.
Honey

Formally known as Elder Hanneliese Maria-Theresia, Honey is the Elder Giant of Wintervale. She seems to have trouble at times comprehending the small scale of the lives of people compared to hers. Most artwork will always depict her with a glass of wine in one hand and a paintbrush in the other. Despite her status as an Elder Giant, Honey loves nothing more than to throw parties - spending nearly all of her time on indulging and enjoying herself with others.

Honey is also said to have a bit of a need to rescue people and make their lives better - indeed, most of her staff reportedly come from difficult situations or have some form of tragedy or trauma that leave them incapable of working anywhere else.

The only one of the four Elder Giants whose powers were not gifted to her respective nation's ruler, she apparently does her best to stay far away from politics in favor of partying all day and night. She relies most upon her party planner Calena Novelia, her bard and "DJ" Valgren Treesong, and her ambiguous attendant, Revel Baccharnale.

Her festival, Liebenheit, is held on 21st Tideau, but is generally celebrated throughout the entire month until that point.
Ardor

## The Capitol Ardor

The main lands of Ardor

"No woman as fair, whose wrath is cold. Drawing the attention of an eye seeking gold. Lying between the river's wait--every serii comes to seek glory's fate." **--*Passion's Couplet*, Collected Ardorian Songs 952 AE**

## Overview

Ardor is the capital of Ardorserii and home to nearly a million different people mostly consisting of sunserii. The city started off as a lowlands river fortress, but after Ardorserii continued to grow under the Four Ascended's guidance, the capital shifted from Serii's Dawn to **Ardor**.

Ardor is split into several spheres that represent the different districts.

## City Spheres

### Palace District

The Palace District houses Zenith Rise, the home of the Celestial Magnate. The massive castle stretches out of the center of the city. Also in the palace district are the main buildings for the Chantry of Discipline, and the Chantry of Concordance.

### City Proper

The City proper houses many smaller offices of foreign embassies and dignitaries. The Nozeram Embassy, and Kalkyn office are located in the city proper. Many merchants set up permanent shop in this area of town as it is one of the most active parts of Ardor. The City Proper is also home to large public park known as the Forge Ring, where many artisans will spend the day publicly displaying their skills.

### Maiden's Watch

Maiden's Watch is the stretch of land overlooking Umia's temple and the main building for the Chantry of Unity. Many storage facilities are located in Maiden's Watch. The district is also homw to the largest military barracks for the Royal Army in the city.

### Somia

Somia is a residential district in the outer sphere of Ardor. It is the largest part of Ardor and houses the poorest individuals. In the center of Somia is the Neycart Keep.

### Elean

Elean is the nicest outer sphere of Ardor. Many councilmen, Merchants of the Ruby, and traveling adventurers and traders make their residence in Elean.

### Shaper's Retreat

On the west side of town the monks of Valerear have removed themselves from the heart of Ardor. There they work the fields and tend to the outskirts of Ardor. Their monastery doubles of the main building for the Chantry of Harmony.

### Old Ardor

Old Ardor is the most run down of the outer spheres. The remnants of what was left of Ardor after the rise of the Shatterer Ficktier still dart the landscape, however, many choose not to disturb the ruins.
Daranthel

> "A man doesn't fight a war with the force he wants, but rather the army he has. To aspire for more is of the Wills. Daranthel is to understand who you are, and lead that person to who you can become." **--Red Judge Desmar, *Daranthel Teachings Found near the ruins of Redrock*, 852 WE.**
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## Overview

The believers of Daranthel are referred to as the "Followers" by non-believers, but fellow believers refer to each other as "seers." When man emerged from the earthfires, many of them inhabited the lands around the earthfire and would come to learn from Emira, and the dorii. Those that left the light and warmth of the Earthfires found guidance from the servants of Notherild.

Daranthel seers are some of the most varying spirits on Ilderon. The faith encompasses both the darkest and brightest souls of the land. Throughout time four ways of Daranthel emerged, each influenced by a different servant of Notherild. Eventually the path of Gendoi broke off and formed their own religion. (For more information see Gendanthel)

## History

While mortals have worshipped fringe gods for the entirety of recorded history, Daranthel was not officially founded as a religion until 232 WE. Three Milserii clans came together just south of the riverlands in Seadale that would later come to be known as Morsia. The Daridel Monastery in Morsia would later be the first established temple for Daranthel.

## Teachings

Life is a Journey. This is the core belief upon which all the foundations of Daranthel are built upon. While there are a few prophets and teachers amongst the Daranthel churches and monasteries, the only way to truly learn a path of Daranthel is select a one and walk the path oneself. Where other religions have priests and preachers, Daranthel has guides.

## The Paths

### Path of Renaltuh

As gatekeeper to the Bridge, and the warden of deceased souls, Renaltuh is often viewed as the polar opposite of Emira. Seers of this path seek to bring balance to all aspects of their life. Renaltuh is popularly known as the being that represents death across all of Ilderon. In most culturesguides of Renaltuh's Path are viewed with suspicion.

### Path of the Pelrii

Those on the Path of the Pelrii are followers of the deity Delmiltis. Pelrii translates roughly to understanding the soul. Those who follow this path come to understand death in a different light than followers of Renaltuh would view death. They see life as a constant ebb and flow of energy, and death as a part of that cycle.

### Path of Deldeth

Seers of this path often worship in the shadows. They form circles similar to an Alildorii's Dalyith (Bloom Circle).

### Path of the Shiaori

Seers of this path are often individual unique thrill seekers. Rather than constantly sticking to the basic teachings of Daranthel, Dimdeth seers tend to walk many different paths, choosing whatever path gives them the best results for a particular situation. Shiaori roughly translates to those called to a life of glory.
Daridel

## The Great Temple of Daridel

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## Overview

Once, many of the milserii of Morsia were followers of Daranthel. But after years of political influence and pressure from Alilnegi, all of the clear seers of Daranthel were pushed out of Morsia and their great temple was ransacked. In modern years the temple was settled by a group of monks and reopened as a monastery. Daridel has become a cultural center for learning on the Ax.
Match

The outgoing, cheerful, and proud ‘leader’ of the Patchwork. He is effectively their face and is, generally, more than happy to talk to people - except about the past, of course. He agrees with his ‘siblings’ and has the view that, if the world is going to end, he shouldn’t offset its course. Identifies as male.
Lethalia Neycart

> "It is not my place to pry into Ardorian politics. Lady Neycart has declined every invitation I have sent to her, and refused every meeting I have tried to arranged and somehow has blocked every scrying attempt I have made to peer into the inner workings of her manor at the request of the Sky Queen. For a human, she has gained a commendable knowledge of on the arcane workings of divination." **--Deelah Wynrona, an excerpt from *A Century's Reflections*, 1004 AE**
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## Lady Lethalia "Lyra" Neycart

"The Mistress will not be supplying a quote for your silly encyclopedia." --Viadem Raph

### Affiliations

Merchants of the Ruby, The Twilight Fang (Enemies), The Royal Army, Knights of Arrowtheia

## Overview

Lady Lethalia Neycart is the current leader of the Neycart family in Ardorserii. She seldom meets with anyone other than her closest advisers. Information pertaining to where she came from or how she became engaged to her late husband, Lord Dionar Neycart, is relatively unknown. Only unconfirmed rumors of her origins circle around Somar Villa. By keeping a tight grip on who she allows into her inner circle, Lady Neycart ensures she remains an enigma wrapped around a mystery.

## Early Life

Many rumors exist of where Lethalia came from, however none of them have been comfirmed. The two most popular tales told of her are sung by the bards of Somar Villa.

The first claims that Lady Neycart is the last the living descendant of a former Sky Queen of Alilnegi who was beheaded for embracing the Four Ascended as gods, and Lethalia fled to Ardorserii where she met Dionar and the two fell in love.

The second tale claims Lethalia Neycart is a bastard child of a high elf and human who moved to Ardor so their love could blossom. This rumor is often said to be false as the few people who have seen Lethalia in person claim she bares no Dorii traits. However, the tale continues to circulate because many people in service to the Neycarts live their entire life never seeing their liege once.

## Currently

Lady Neycart resides in Somar Villa. She is the provincial lord of the region of Ardorserii known as "Arrowtheia." Nothing happens in the central region without her knowing, and very few things happen in all of Ardorserii without her knowing. Every 9th day she throws a massive ball in her keep in Somar Villa, however, she seldom partakes of the revelry herself.

The few adventurers who have been fortunate enough to meet with her claims she's paranoid she's being hunted by a group of spiteful vampires known as the Twilight Fang. When viewed, Lady Neycart is constantly wearing a ruby pendant marking her as a member of the Merchants of the Ruby.

## Personality

Lady Neycart is describe is paranoid, and stubborn. Those closest to her would instead describe her as careful and calculating. The two undeniable aspects of Lethalia's personality is her devotion to the Four Ascended, and her patriotism. In times of war Lady Neycart constantly bolsters the Ardorserii Royal Army with thousands of her personal bannermen to help stabilize and protect the country.