Diamond University Merits

**Adamant Hand: (2) (Arrow only)**
Lets you make an attack as part of a spell

**Astral Adept (3)**
Makes you better at meditating into your Mindscape.

**Status (1 to 5)**
Increases social rolls with the faction in question; indicates membership, influence and/or reputation with the faction in question. All students start with Status 1: Diamond University, and Status 1: (Order) for free. As it climbs, gives access to resources, helpers, and more.

**Destiny (1 to 5)**
Your character has a powerful Destiny. This makes them more likely to succeed at some things, but it also includes a Doom that may be their undoing.

**Dream (1 to 5)**
Gives you prophetic dreams sometimes.

**Egregore (1 to 5) (Mysterium only)**
Gives you friends in high places.

**Enhanced Item (1+, special)**
You have a magical item with a persistent, special property. This is not an "activated" power; but an "always on" thing.

**Grimoire (1 to 5)**
You have a magical book that contains a number of spells in it. You might be able to learn these spells; but you don't have to. You can cast these spells from the book; but you may never cast them at Instant speed, and must use an extended Ritual.

**Imbued Item (1+, special)**
You have a magical item with an activatable power.

**Infamous Mentor (1 to 5, requires Mentor rating at equal dots)**
You have a special relationship with a noteworthy figure of some kind in the University, probably one of the teachers. You can name-drop this and gain all kinds of effects such as emulating Status, allies, contacts and resources.

**Unseen Senses (2)**
You have a sixth sense for supernatural activity.

**Masque (1 to 5) (Guardian only)**
This gives you a secret, secondary magical identity that nobody knows about; this causes real changes in your personality when you switch and may give you some different stats.

**Occultation (1 to 3)**
Your character is unnoticible and inoffensive on a mystical level. Any time someone tries to read your aura or magic, it's very difficult to get straight answers or details from them.

**Allies (1 to 5)**
Allies help your character. Each instance of this Merit is a type of ally.

**Alternate Identity (1 to 3)**
You have a mundane secondary identity; the higher the merit the heavier the scrutiny it'll sustain before being uncovered.

**Contacts (1)**
Each instance of this represents a different sphere or organization in which you have contacts. Contacts are people who will provide you with information, but not direct favors.

**Defensive combat (1) (requires Brawl or Weaponry 1)**
You use Brawl or Weaponry when determining Defense, not Athletics.

**Fame (1 to 3)**
You are famous. This has perks. It also makes you harder to impact with some spells.

**Language (1)**
Each one of these represents an additional Language you speak.

**Library (1 to 3)**
Each instance of this merit represents a different topic. This merit adds to research rolls made about that topic. It represents your character owning tomes or otherwise notable databases of information.

**Mentor (1 to 5)**
You have a powerful ally who will act on your behalf, either with or without your knowledge (player's request.) They may want favors in return.

**Resources (1 to 5)**
This represents excess spending cash; which is useful for acquiring services or gear when you need it.

**Retainer (1 to 5)**
You have a specific sidekick; a butler or a bodyguard or a servant or a best friend or someone; they go on your adventures with you; maybe for a paycheck or a cut of the loot.

**Striking Looks (1 or 2)**
You might be horribly intimidating, massively large, or downright sexy. It adds to social rolls.

**Trained Observer (1 or 3)**
Gives you a keen eye for finding important details.

**True Friend (3)**
You have a friend the ST is not allowed to permanently kill, turn against you, or otherwise fuck with, without your permission. Everyone else is fair game.