recursal/Fanatic-Fandom huggingface dataset:
Carry Weight

Carry Weight identifies how much weight a creature can carry at once, and counts both equipped items and inventory items. It is determined by a creature’s Strength.

## Mechanics

Carry Weight
(
k
g
# )
B
a
s
e
(
S
T
R
∗
6
)

\color[RGB]{180,160,140} \text{Carry Weight } (kg) = Base + (STR \* 6)

*Base = 30kg* for Human players, but can vary depending on creature type.
Dawn Island

In the middle of Aerhen lies the beautiful, mysterious and deadly island "***Dawn Island***".

Connected to the main continent by a few thin trails, all paths lead to the mountaintop, the paths leading past ancient ruins full of mystery and danger, only to find the altar of the monstrous Legendary Colossal Crystalline Construct at the top.

Everywhere one notices the smaller and larger crystal formations that grow in these lands like plants and trees that nourish the creatures that live there and get protected by them.

## Altar

A dangerous spoiler beast lays ahead.

Read more about the Legendary Crystal ColossusLonely at the top of the mountain, at the coordinates -481 W, -144 N, lies the altar of the Legendary Crystal Construct.

To summon this legendary and powerful creature you need the following items:

* 50 x Primordial Dust
* 5 x Crystallized Magic
* 1 x Primal Flame Shard
* 1 x Primal Frost Shard
* 1 x Primal Storm Shard
* 200 x Spell Residue

## Resources

A dangerous spoiler beast lays ahead.

 Pine
 Icycle Thorns
 Icebal
 Plant Fibers

### Crystal Primeling

###### Read more about the Crystal Primelings

Small four-legged creatures that occur in large numbers on "Dawn Island" and can silence opponents with their mean attacks and drain their mana.
### Crystal Elemental

###### Read more about the Crystal Elementals

Levitating ladies that shoot magic missiles, cause magic explosions, and either dodge enemy abilities or punish attacks with severe mana drains.

### Greater Crystal Elemental

###### Read more about the Greater Crystal Elementals

Levitating crystalline constructs fully charged with magic, they create destructive prism storms, trap enemies in crystalline chains that silence people and break their will, and respond to melee attacks with massive mana drains.
### Legendary Colossal Crystal Construct

###### Read more about the Legendary Colossal Crystalline Construct

The largest and most powerful of all the elemental colossuses, it combines the abilities of its lesser minions and augments them with sheer strength and endurance.
Chadra/de

**Chadra** sind eine tigerartige Familie der Tierwesen Rasse in *Fractured* und beheimatet auf Arboreus.

Auch als Tiger-Kin bekannt, sind die Chadra, deren Körper wesentlich größer als ein durchschnittlicher Mensch ist, die Tierwesen, die am besten mit schnellen Reflexen und **Agilität** ausgestattet sind. Sie sind echte Alleskönner und zeichnen sich dank der **Präzision** ihrer Angriffe in den meisten Kampfstilen aus und können auf Magie zurückgreifen um ihre Kampfkraft weiter zu steigern.

Wenn sie sich in ihre Urform den Tiger verwandeln, genießen die Chadra eine noch höhere Bewegungsgeschwindigkeit und Genauigkeit bei Angriffen. Außerdem erhalten sie Zugang zu einzigartigen Fähigkeiten, die darauf abzielen, fliehende Ziele einzuholen und ihre lebenswichtigen Punkte zu treffen, was schwere Wunden verursacht, die dazu führen, dass die Opfer schnell verbluten.
Fractured Wiki/Section News

**Endgame Changer Is Coming**

Prometheus – Jan 19, 2024

  Base Mechanics In order to expand gameplay, Attributes Rework. Potions   Mounts The first 2 rare mounts will be finally live in EGC! They are found in new dedicated world events, and can be captured...

**Patch b.1.0g – Economy, PvE & PvP Balancing**

admin – Dec 05, 2023

Here come the largest balancing patch since our Early Access launch, targeted at both PvE and PvP. Come check out all the changes!
The post Patch b.1.0g – Economy, PvE & PvP Balancing appeared fir...

All News
Direwolf Leather

Direwolf Leather is crafted by tanning Raw Direwolf Hides in a Tanning Tub.

## Crafting Direwolf Leather

Direwolf Leather is crafted via Tanning Tub.

## Direwolf Leather as an ingredient

Direwolf Leather is used in the following recipes:

* Leather Armor
* Leather Boots
* Leather Gloves
* Leather Helmet
* Ranger Armor
* Ranger Boots
* Ranger Gloves
* Ranger Helmet
* Rogue Armor
* Rogue Boots
* Rogue Gloves
* Rogue Helmet
Dynamight Studios

**Dynamight Studios** is an independent video game development startup based in Milan, Italy.

Our mission is to innovate the world of Sandbox MMOs by opening it up to audiences that have been cut off from what we believe is the most exciting online game genre out there - and one with exceptional growth perspectives, too.

As of today, we are a team of 8 full-time employees (and full-time geeks) and 2 freelancers, all focused on the development of Fractured, our flagship product through which we hope to make our dream your reality.

## External Links

* Fractured official website
* Fractured official forum

## References

1. ↑ Dynamight Studios (Unknown). "Dynamight - Fractured - The Dynamic MMO". *Official Fractured Website*. Retrieved April 12, 2019.
Elder Mountain Troll

Trolls are the physical manifestation of the forces of chaos that exist within the Primal Energy that flows through Elysium. Although they appear in different shapes, they all share the same predisposition towards the complete destruction of any other living being and show strong territorial behaviors. Mountain Trolls Are Large, Strong, and gifted with an extremely tough skin.

## Locations

* Syndesia
	+ Myr
Building

* You can have **one** plot per planet. Personal land plots are predefined on the map and are located in the residential areas. All plots taken in residential areas have the same 4x4 size. Plots are already flat, you don't have to level them. You cannot destroy somebody's house and cultivation can't be pillaged by strangers. While inside your plot of land you cannot be attacked.

* Erecting a building in Fractured requires multiple steps. First, you must lay the foundations of the house, then you can construct the walls and floors to finally have access to the roof. Each step requires carrying **heavy resources** by hand or by cart, so having friends will speed up the process. You can help somebody build a house. You can place your house anywhere you want on your plot. Houses are either 2x2 or 3x3 size, building one of the other will depend on your personal preferences and on how many facilities you want to build outside and how many inside. Different types of personal houses aren't tied to specific plot sizes. Only you and the people you give permission to, have access to your house. This doesn't require a key or anything like that.

* To claim a plot, you have to find an **unclaimed** one (it will have ropes around it), and once you step inside an house icon will appear, allowing you to purchase that plot. The following image shows an unclaimed plot and the icon.

**This will cost you 4000 gold and will require 2000 gold per week to be maintained. If the house bills aren't paid on time, the house gets removed and everything on the land gets lost.**

* Alternatively, you can get yourself a plot inside a city, but this will require you to be a citizen of that city, and this means getting your apply accepted by the governor.

* Citizen plots work a little differently, since they can be of different sizes. The cost will be set by the governor and there will be no gold maintenance. The house built on it will contribute to the prestige of the city, which is required to increase the city rank. Be warned though that a plot in a city comes with danger. Should the city ever be conquered you will lose it! If you want to be safe, take yourself a residential plot like explained above.
Crystal Primeling

These walking crystalline beings roam the Dawn Island to feed on the crystals there and fight off invaders.

## Stats

This creature doesn't get affected by

Warm Debuff
Burning Debuff
Chilled Debuff
Frozen Debuff
Shocked Debuff
Shocked Paralysis Debuff
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Aerhen
Asteroids

*This article is a stub. You can help Fractured Online Wiki by expanding it.*

They come and they go, so you always have new areas to explore in the "end game". You can find Labyrinth Dungeon Crawler on asteroids. It is expected that guilds will have large scale battle for asteroids,

Some pass once and there are never to be found again, some pass regularly every few weeks, months or once a year(real time). Asteroids can last for an hour or a week. Rules set will differ on asteroids - Lawful PvP, PVE, Lawless PVP. They will have variety of biomes and life on them. Players will get on asteroids through events and rituals. Some asteroid could be made entirely of metals. Some are deprived of lifeforms, some are rich in other resources.

Players can build some things on asteroids like mobile encampments, roads, workbenches, these things are saved and will be there when asteroid comes back but of course their will decay over time. Building materials can be salvaged and building rebuild. Players can salvage any ruins,

Players cannot conquer asteroids.

Reasons to go there: You can find there resources in high concentration which would otherwise be unavailable for you from different reasons. Hardcore competitive PvP, tasks for skill upgrades.
Bandit Leader

Bandits are gangs of humans who live outside the law and find delight in violence. They form nomadic groups that ambush travelers and merchant caravans in remote locations to rob them of all their belongings. Leaders are bandits with a strong personality and charisma who manage to keep in line a mob of subordinates. In combat, they can deal heavy damage to their opponents.

## Locations

* Syndesia
	+ Myr
	+ Aerhen
* Arboreus
	+ Terra
Economy/de

*This article is a stub. You can help Fractured Online Wiki by expanding it.*

Die **Wirtschaft** in *Fractured* besteht aus von Spielern hergestellten Ausrüstungen und Gegenständen.

Es gibt verschiedene Wege wie sich Spieler an der Wirtschaft beteiligen können.

## Landwirtschaft und Hirtenhaltung

Charaktere haben Anspruch auf freies Land, das sie für Getreide oder Vieh verwenden können, solange sie es verteidigen können.

## Bergbau und Forstwirtschaft

Charaktere können Bäume fällen oder Mineralressourcen abbauen, vorausgesetzt, sie können die von solchen Aktivitäten beleidigten Einheimischen besänftigen.

## Jagen und Sammeln

Einige Ressource sind nur über PvE Kämpfe verfügbar.

## Herstellung

Charaktere können auch dazu beitragen, indem sie Rohstoffe in andere Ressourcen oder fertige Ware umverwandeln.

Mehr zur Herstellung?: hier
Emeline/es

Emeline es una mujer que vive al norte de Vamp'Ire. Ella es la única otra sanadora además de Sava Savanovic en Vamp'ire. Ella muere en la incursión del Witchmaster en la ciudad.

## Diálogo

“*Puedo curar la mayoría de las cosas, pero no las asquerosas heridas de rata. Pero no le digas a Sava que soy sanadora, que quiere ser el único curando por aquí.* „

“*¿Quieres curarte?* „
Kickstarter/Legend: Duke of Syndesia

\*all previous rewards already included

\*all previous rewards already included
The **Legend: Duke of Syndesia** pack had a regular pledge of €2,500 or more with 3 regular backers.
## Access To

* Release
* Beta Phase 2
* Beta Phase 1
* Alpha Phase 2
* Alpha Phase 1

## Forum Titles

* Supporter
* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor
* Aristocrat
* Creator
* Duke of Syndesia

## In-game Titles

* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor
* Aristocrat
* Creator
* Duke of Syndesia

## Forum Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire
* Emerald
* Ruby
* Diamond

## In-game Avatar Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire
* Emerald
* Ruby
* Diamond

## Pet Companions

* Baby Dragon Evolution 1
* Baby Dragon Evolution 2
* Baby Dragon Evolution 3
* Baby Dragon Evolution 4
* Ghost Butler
* Royal Eagle

## Construction Plans

* Founder Cottage
* Founder Villa
* Founder Palace
* Founder Manor
* Founder Castle

## Personal House

* 1 set of Crafting Stations to be placed and used in your plot of land
* 1 Mule mount plus a Wagon to carry heavy materials
* Exclusive Founder Statue
* Custom painting of your character to be displayed in your home

## Skins

* Exclusive Knight Armor Skin and Horse Armor Skin
* Exclusive Governor Armor Skin and Horse Armor Skin
* Exclusive Aristocrat Armor Skin and Horse Armor Skin
* Personal Duke Armor Skin with your own Crest

## Reservations

* Reserve unique character name
* Reserve guild name

## Town and World

* Start the game as Governor of one of the towns of any planet
* Name the town you’re governing
* Permanent stone statue placed in the center of the town commemorating you
* Custom personal Crest and Banner to be displayed in one NPC-controlled town of Syndesia
* Permanent statue placed in the center of the town commemorating you
* Work with the dev team to include your personal history in the lore of the town

## Design

* Design your custom, unique Guild Crest
* Design one of the Minor Deities of the Pantheon of Elysium
* Design one of the Disciples of Galvanos, the legendary Archmages of Elysium
* Design one of the Relics of Power, granting bonuses to the town that stores it
* Design one of the creatures inhabiting one of the three planets
* Receive concept art prints of your creations signed by the Art Director
* Personal contact with the Dynamight Studios team
* Design your own weapon
Branch

Branches are an item acquired by harvesting trees.

## Branch as an ingredient

Branch is used in the following recipes:

* Arrow Shafts
* Ashes
* Campfire
* Fleshing Beam
* Primitive Club
* Primitive Hammer
* Primitive Handaxe
* Primitive Longbow
* Primitive Mace
* Primitive Mage Staff
* Primitive Quarterstaff
* Primitive Shield
* Primitive Spear
Cotton Cloth

Cotton Cloth is an item crafted using Cotton Ball.

## Crafting Cotton Cloth

Cotton Cloth is crafted via Weaving Station.

## Cotton Cloth as an ingredient

Cotton Cloth is used in the following recipes:

* Assassin Boots
* Assassin Clothes
* Assassin Gloves
* Assassin Hood
* Commoner Boots
* Commoner Bracers
* Commoner Clothes
* Commoner Hood
* Scholar Boots
* Scholar Clothes
* Scholar Gloves
* Scholar Hood
Earth Elemental

Amongst the first creatures walking on Elysium, elementals are a direct manifestation of the Primal Energy flowing within any living being. Earth Elementals are exceptionally strong, and usually spend their lives as guardians, protecting and safeguarding the natural order of the universe.

## Stats

This creature doesn't get affected by

Snared Debuff
Warm Debuff
Burning Debuff
Chilled Debuff
Frozen Debuff
Silenced Debuff
Petrify Debuff
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
* Arboreus
	+ Terra
Eclipse

Since the Fracture, the fates of humans and demons have been inextricably tied to those of Syndesia and Tartaros. As punishment for having plunged Elysium into chaos, the two new planets have been designed to orbit each other around a common barycenter, giving birth to what in astronomy is known as a binary system. This peculiar structure leads the two planets to regularly obscure each other through long **eclipses**, which have a deep impact on the lives of demons and humans alike.

Not much is to be said regarding the eclipse of Tartaros – the time when the planet is shadowed by Syndesia. The latter possesses no aura, being neither good nor evil as the human race that inhabits it, and casts no influence on Tartaros during an eclipse.

Entirely different is the fate of Syndesia when the planet is obscured by Tartaros. The event, which lasts for several real-time **hours**, sees the human world plagued by the demonic aura of Tartaros and the desire of Babilis and its progeny to taste human blood. Thanks to the aura, demons don’t suffer the usual **penalties** when walking the grounds of Syndesia, retaining all the powers they have on Tartaros, and being able to haunt humans until the eclipse is over.

During the unnatural dark times, several Stargates are spawned on the two planets, allowing demons to effortlessly invade Syndesia. Such portals can be closed, but it’s an incredibly strenuous task for even the largest human armies, since the locations are infested not only by demon players, but also by AI-controlled demonic spawns.

More often than not, the only chance of humans during an eclipse is to lock themselves up in their towns and villages and try to hold off the invaders, praying for the Long Night to be over soon.

Eclipses happen a couple of times a week.
Combo turn

## Definition

**Combo Turns** occur frequently in battle. At the beginning of a Combo Turn the character may receive a boost in Focus (abreviated FP) and health according to their stats and Bloodlines. During the Combo Turn the Player Character may select multiple actions from Weapons, Instinct, and Control as focus and equipped weapons allow. All selections are pooled in the Queue to be edited at player leisure.

A character may only select the same action five times in one Combo Turn, and only up to a maximum of eight abilities in total. Abilities are those in the Control and Instinct categories. Anything in the Weapons list is only limited by the available focus pool.

Combo attacks (attacks that cost FP) are only limited by the Player Character's focus, but should be done before having eight abilities, otherwise, the attack queue will be considered full.

## **Example of a Combo Turn attack queue:**

### **Total Cost 287 FP**

* Petrify
* Bat Swarm
* Conjure
* Bite
* Backstab
* Fracture
* Sharpen
* Shield Bash
* Punch
* Fortify
Accuracy

Accuracy determines how likely a creature is to hit its opponents with basic attacks and spells. More specifically, it applies to melee attacks and most AoE spells and abilities. Ranged attacks and “skill-shot” spells, instead, always hit the opponent if they're aimed correctly. It is contrasted by the target’s Fortitude, Evasion and Willpower modifiers, depending on the type of attack. Accuracy is determined by a creature’s Perception.

# Accuracy
(
B
a
s
e
)
(
P
E
R
∗
25
)

\color[RGB]{180,160,140} \text{Accuracy} = (Base) + (PER \* 25)
Deer Doe

Deer are undoubtedly one of the favorite preys amongst hunters. They run away at the slightest potential threat, which often makes it quite challenging for anyone to score a kill. Their delicious meat is the main reason they are hunted, but stag heads also make for exceptional trophies.

Deer do not turn hostile even when provoked, and will return back to the herd after being spooked or attacked.

## Locations

* Syndesia
	+ Myr
Crawling Horror

These crawling creatures of nightmares can be found in cursed forests infected by undeads. Raised with necromantic powers, they roam their territories spreading death and disease, and mindlessly chasing any living creature in their sight.

## Stats

This creature doesn't get affected by

Paralyzed Debuff
[[Status Effects#{{{debuff2}}}|{{{debuff2}}} Debuff]]
[[Status Effects#{{{debuff3}}}|{{{debuff3}}} Debuff]]
[[Status Effects#{{{debuff4}}}|{{{debuff4}}} Debuff]]
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Critical Damage

Critical Damage determines the amount of extra damage dealt while performing a critical hit. It's expressed as a percentage of final damage.

## Critical Damage formula

Critical Damage
(
%
# )
B
a
s
e

\color[RGB]{180,160,140} \text{Critical Damage }(\%) = Base

Critical damage is affected only by item bonuses and talents.

## Base Critical Damage

Base **Critical Damage** vary on creature type. The result cannot go below 50% or above 300%.

## References

1. ↑ Prometheus (August 07, 2020). "Patch Log - v.a.2.3.0g - 1st Balancing Patch". *Official Fractured Forums*. Retrieved August 07, 2020.
Good

When flagged as **Good**, you’re **not allowed to perform any hostile action** against other players flagged as Good or Neutral. This means no basic attacks or targeted spells against Good and Neutral players, neither looting them nor giving them a fatal blow. However, such actions **can be performed against Evil** aligned players, and will **even earn you Karma points!**
Gladiator

Enslaved after the defeat of your barbarian tribe, you have earned the respect of the people of Syndesia as a champion of the Arena.

For you, being chosen to assess a new, savage world is just another challenge to be overcome by your strength and resilience.

**Difficulty**: Easy

**Starting Abilities**:

* Lunge
* Swipe
* Execute
* Resolve
* Shockwave (during Tutorial)

**Starting Items**:

* Hide Armor
* Primitive Spear
* Primitive Dagger
* Primitive Hammer
* Linen Bandages \* 100
* Roasted Wolf Meat \* 5

**Recommended Attributes**:

* Strength: 18
* Dexterity: 15
* Intelligence: 6
* Constitution: 15
* Perception: 15
* Charisma: 10
Hunter Armor Set

The Hunter Armor set is a Tier 2 medium armor set.

Due to the very peculiar effects of the Expert Hunter bonus set it offers, it is a set aimed at making PvE routine activities more efficient.

It is composed of hides and offers no insulation toward heat (0), and a very good insulation toward cold (20). Users of this set can walk in almost any cold land.

It offers an average physical (360) and a minor  magical (140) protection. The protection is the same against all types of damage.

Once you wear all the 4 parts of this set, you unlock the Expert Hunter set bonus:

"You deal up to 50% extra damage to monsters, depending on how much knowledge you unlocked for them"

It is composed by Hunter Armor, Hunter Boots, Hunter Gloves and Hunter Helmet. In total it has an Armor Encumbrance of 30.

The components of this set have a base durability of 350.
Lich

## Lich Transformation

It’s a well-known fact that the Human race craves for knowledge and power, and to get it they are ready to open doors that should better stay closed. The door of the **Afterlife** is one of them.

The path that leads a Human to turn into a **Lich** is long and tortuous, as much as the one leading from Wildfolk to Abomination and from Demon to Angel. It involves the collection of very rare resources, crafting of powerful artifacts to channel the magic, and Divine quests. It's not possible to transform back.

The final ritual of the Lich transformation sees the Human character join the embrace of Death to be reborn as a cadaverous, almost skeletal **undead** creature, with a whole new set of weaknesses and powers. Some are common to all undeads, such as weakness to **fire**, increased resistance to **cold**, resistance to poison and the need to **feed oneself** now gone. Others are more specific, such as a particular affinity for the Necromancy and Abjuration schools of magic. There will be differences in talent tree for liches, boost to regenerations, resistance to mental attacks, lose Constitution gain Intelligence, lose Charisma. Spells that affect Undead might also affect liches.

One final word here. You thought a Lich has an Evil alignment? Just because it’s not technically alive anymore? Bad! Prejudice! A Human turning into a Lich preserves its Karma and Alignment – it’s no different from a regular Human in this regard!

Liches will also get new looks. After completing transformation ritual, you will be disconnected and in character selection menu you find your character with changed race. You will be able to finalize appearance of your character but not stats. Your stats will same except for gains and loses caused by transformation.
Abjuration

The school of Abjuration includes a vast array of powerful protection spells, coupled with several ways to negate or modify the effects of other magical or physical abilities.

Knowledge of Abjuration allows the caster to grant immunity to magical and physical attacks, absorb or reflect hostile magic, and generate auras that negate the adverse effects of the elements. A typical user of this school is also good at disrupting the magical defenses of the opponents, leaving enemy sorcerers helpless and turning them into easy targets. Some Abjuration spells even allow the caster to banish items and beings out of existence for a limited time and to trap foes into alternate dimensions.

The power of most abilities belonging to this school depends on the Intelligence of the caster.

## Abilities

Back

	+ Myr: Legendary Ghoul Malakar, Legendary Treant Eoronn, Ogre Mage
	+ Aerhen: Jotunn Cleric
* Arboreus

	+ Myr: Bandit Archmage Outcast
* Arboreus

	+ Myr: Black Widow, Goblin Medic

	+ Myr: Bandit Crazy Cryomancer
* Arboreus

	+ Myr: Bandit Crazy Aeromancer
* Arboreus

	+ Myr: Bandit Crazy Pyromancer
* Arboreus

	+ Myr: Skeletal Priest
Goblin Trapper

Goblins are chaotic humanoid creatures, highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to ambush and outnumber their enemies. Goblin Trappers are skilled hunters and marksmen. They usually hunt and scout their territories with trained wolves.

## Locations

* Syndesia
	+ Myr
	+ Aerhen
Goblin Frost Shaman

Goblins are chaotic humanoid creatures, highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to ambush and outnumber their enemies. Frost Shamans are powerful spellcasters, treated with respect by other goblins. Their magic can enchant their allies and freeze their enemies.

## Locations

* Syndesia
	+ Aerhen
Elysium

Elysium is one of the Gods from the Fractured universe.

Elysium is thought to be the source of Arboreus’ primal energy.

Elysium is a Good God, which means offerings given to Elysium will have a positive effect on your Karma.

## Notes & Trivia

After the Fracture, Arboreus was put under the protection of three of the Six Gods: Elysium, which is thought to be the source of Arboreus’ primal energy; Tyros, god of light and justice; Nelena, goddess of the wild and mother of all wildfolk.
Kickstarter/Creator

\*all previous rewards already included

\*all previous rewards already included
The **Creator** pack had a regular pledge of €1,500 or more with 0 regular backers.
## Access To

* Release
* Beta Phase 2
* Beta Phase 1
* Alpha Phase 2
* Alpha Phase 1

## Forum Titles

* Supporter
* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor
* Aristocrat
* Creator

## In-game Titles

* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor
* Aristocrat
* Creator

## Forum Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire
* Emerald
* Ruby

## In-game Avatar Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire
* Emerald
* Ruby

## Pet Companions

* Baby Dragon Evolution 1
* Baby Dragon Evolution 2
* Baby Dragon Evolution 3
* Baby Dragon Evolution 4
* Ghost Butler

## Construction Plans

* Founder Cottage
* Founder Villa
* Founder Palace
* Founder Manor
* Founder Castle

## Personal House

* 1 set of Crafting Stations to be placed and used in your plot of land
* 1 Mule mount plus a Wagon to carry heavy materials
* Exclusive Founder Statue
* Custom painting of your character to be displayed in your home

## Skins

* Exclusive Knight Armor Skin and Horse Armor Skin
* Exclusive Governor Armor Skin and Horse Armor Skin
* Exclusive Aristocrat Armor Skin and Horse Armor Skin

## Reservations

* Reserve unique character name
* Reserve guild name

## Town and World

* Start the game as Governor of one of the towns of any planet
* Name the town you’re governing
* Permanent stone statue placed in the center of the town commemorating you

## Design

* Design your custom, unique Guild Crest
* Design one of the Minor Deities of the Pantheon of Elysium
* Design one of the Disciples of Galvanos, the legendary Archmages of Elysium
* Design one of the Relics of Power, granting bonuses to the town that stores it
* Design one of the creatures inhabiting one of the three planets
* Receive concept art prints of your creations signed by the Art Director
* Personal contact with the Dynamight Studios team
Evil

As for the **Evil** alignment, there are a few reasons why you could be on this path in Fractured Online.

Maybe you’re a Demon, or you “just” wanted to engage in criminal activities such as **stealing** or **murdering** and looting innocent players. No matter what got you there, when aligned as Evil, you’re in a high-risk situation, since anyone can hunt you down and you may even end up in Jail.
Illusionism

Spells belonging to the school of Illusionism use their power to mess with the **minds** of other creatures, sometimes to the point of causing physical damage to the victims.

Mind manipulation can take place in two ways – by hitting a single target, or by enchanting a whole area, affecting the minds of all the creatures that step into it (or sometimes just look at it). The most powerful and realistic illusions can hurt even the most intelligent creatures, or trap them into horrifying nightmares.

The power of most abilities belonging to this school depends on the Intelligence and Charisma of the caster.

## Abilities

Back

	+ Myr: Bandit Spellsword
	+ Aerhen: Vampiric Spider
* Arboreus

	+ Myr: Bandit Archmage Outcast, Ogre Mage
* Arboreus
Hide Armor Set

The Hide Armor set is a Tier 1 medium armor set.

It is quite easy to craft for new players. It is the only set which has 3 different options for helmets and is also the only set that currently provides a bonus to attributes. It is composed of hides and offers a very bad insulation toward heat (-10), and excellent insulation toward cold (25). Users of this set can walk in any cold land but will find themselves too hot even in temperate areas.

It offers a minor physical (220) and minimal magical (80) protection. The protection increases to 420 against Crushing damage and 440 against Ice Damage.

Like all Tier 1 sets it provides no special bonuses for wearing all four pieces of the set.

It is composed by Hide Armor, Hide Boots, Hide Gloves and then one of the three helmets, which are Wolf Headdress, Stag Headdress and Bear Headdress. In total it has an Armor Encumbrance of 30.

The components of this set have a base durability of 300.
Bandit Ruffian

Bandits are gangs of humans who live outside the law and find delight in violence. They form nomadic groups that ambush travelers and merchant caravans in remote locations to rob them of all their belongings. Ruffians are wild and unpleasant bandits who create chaos by blinding opponents before the plundering.

## Locations

* Syndesia
	+ Myr
	+ Aerhen
* Arboreus
	+ Terra
Goblin Archer

Goblins are chaotic humanoid creatures, highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to ambush and outnumber their enemies. Goblin Archers are skilled with the bow and are trained to defend their villages from any intruder.

## Locations

* Syndesia
	+ Myr
	+ Aerhen
Forest Troll Leather

Forest Troll Leather is crafted by tanning Forest Troll Skins in a Tanning Tub.

## Crafting Forest Troll Leather

Forest Troll Leather is crafted via Tanning Tub.

## Forest Troll Leather as an ingredient

Forest Troll Leather is used in the following recipes:

* Leather Armor
* Leather Boots
* Leather Gloves
* Leather Helmet
* Ranger Armor
* Ranger Boots
* Ranger Gloves
* Ranger Helmet
* Rogue Armor
* Rogue Boots
* Rogue Gloves
* Rogue Helmet
Kickstarter/Legend: High Druid of Arboreus

\*all previous rewards already included

\*all previous rewards already included
The **Legend: High Druid of Arboreus** pack had a regular pledge of €2,500 or more with 4 regular backers.
## Access To

* Release
* Beta Phase 2
* Beta Phase 1
* Alpha Phase 2
* Alpha Phase 1

## Forum Titles

* Supporter
* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor
* Aristocrat
* Creator
* High Druid of Arboreus

## In-game Titles

* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor
* Aristocrat
* Creator
* High Druid of Arboreus

## Forum Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire
* Emerald
* Ruby
* Diamond

## In-game Avatar Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire
* Emerald
* Ruby
* Diamond

## Pet Companions

* Baby Dragon Evolution 1
* Baby Dragon Evolution 2
* Baby Dragon Evolution 3
* Baby Dragon Evolution 4
* Ghost Butler
* Golden Howl

## Construction Plans

* Founder Cottage
* Founder Villa
* Founder Palace
* Founder Manor
* Founder Castle

## Personal House

* 1 set of Crafting Stations to be placed and used in your plot of land
* 1 Mule mount plus a Wagon to carry heavy materials
* Exclusive Founder Statue
* Custom painting of your character to be displayed in your home

## Skins

* Exclusive Knight Armor Skin and Horse Armor Skin
* Exclusive Governor Armor Skin and Horse Armor Skin
* Exclusive Aristocrat Armor Skin and Horse Armor Skin
* Personal High Druid Armor Skin with your own Sigil

## Reservations

* Reserve unique character name
* Reserve guild name

## Town and World

* Start the game as Governor of one of the towns of any planet
* Name the town you’re governing
* Permanent stone statue placed in the center of the town commemorating you
* Custom personal Druidic Sigil to be displayed in one NPC-controlled village of Arboreus
* Permanent statue placed in the center of the village commemorating you
* Work with the dev team to include your personal history in the lore of the village

## Design

* Design your custom, unique Guild Crest
* Design one of the Minor Deities of the Pantheon of Elysium
* Design one of the Disciples of Galvanos, the legendary Archmages of Elysium
* Design one of the Relics of Power, granting bonuses to the town that stores it
* Design one of the creatures inhabiting one of the three planets
* Receive concept art prints of your creations signed by the Art Director
* Personal contact with the Dynamight Studios team
* Design your own weapon
Full Plate Armor Set

The Full Plate Armor set is a Tier 1 heavy armor set.

It is the hardest tier 1 armor to craft, since it requires the use of many ingots. It offers It offers the best physical protection among all tier 1 armors, but severely limits the skill choices for the wearer. Also, it has an extremely high Armor Encumbrance.

It offers bad insulation toward heat (-5), and an average insulation toward cold (10). Users of this set will experience issues during the day in most locations and may have issues during the night in the colder locations.

It offers an excellent physical (700) and a minor  magical (200) protection. The protection is the same against all types of damage.

Like all Tier 1 sets it provides no special bonuses for wearing all four pieces of the set.

It is composed by Full Plate Armor, Full Plate Boots, Full Plate Gauntlets and Full Plate Helmet. In total it has an Armor Encumbrance of 80.

The components of this set have a base durability of 350.
Intelligence/de

Intelligenz ist ein Maß für Cleverness, Wissen und Affinität mit der Urenergie, die in jeder Kreatur in Fractured enthalten ist. Eine hohe Intelligenz ermöglicht es einem Spieler, einen größeren Mana vorrat und eine bessere Manaregeneration zu haben.

Obwohl Intelligenz eine offensichtliche Voraussetzung für angehende Magier ist, wird empfohlen, einen Intelligenzwert von mindestens 10 zu haben.

Die folgenden Schulen werden von der Intelligenz des Benutzers beeinflusst, um die Auswirkungen der Fertigkeiten zu bestimmen:

 Beschwörung
 Änderung
 Aufruf
 Erholung
 Nekromantie
 Wahrsagerei
 Verzaubern
 Illusionismus

## Spiel Mechaniken

Betroffene Modifikatoren
 Mana regeneration | +2/s

# Willpower
[
B
a
s
e
(
I
N
T
∗
25
)
]

\color[RGB]{180,160,140} \text{Willpower} = [Base + (INT \* 25)]

*Base = -150* for Human players, but can vary depending on creature type.

The chance to evade an attack or avoid an effect through Willpower is:

# Chance

T
a
r
g
e
t
W
i
l
l
p
o
w
e
r

A
t
t
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k
e
r
A
c
c
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a
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1250

\color[RGB]{180,160,140} \text{Chance} = \frac{Target Willpower}{Attacker Accuracy + 1250}

# Mana
B
a
s
e
(
I
N
T
∗
75
)
(
C
H
A
∗
50
)

\color[RGB]{180,160,140} \text{Mana} = Base + (INT \* 75) + (CHA\*50)

*Base = 0* for Human players, but can vary depending on creature type.

# Mana Regeneration
B
a
s
e
(
I
N
T
∗
2
)

\color[RGB]{180,160,140} \text{Mana Regeneration} = Base + (INT \* 2)

*Base = 0* for Human players, but can vary depending on creature type.
Ghoul Leather

Ghoul Leather is crafted by tanning Ghoul Skins in a Tanning Tub.

## Crafting Ghoul Leather

Ghoul Leather is crafted via Tanning Tub.

## Ghoul Leather as an ingredient

Ghoul Leather is used in the following recipes:

* Leather Armor
* Leather Boots
* Leather Gloves
* Leather Helmet
* Ranger Armor
* Ranger Boots
* Ranger Gloves
* Ranger Helmet
* Rogue Armor
* Rogue Boots
* Rogue Gloves
* Rogue Helmet
Kickstarter/Legend: Tyrant of Tartaros

\*all previous rewards already included

\*all previous rewards already included
The **Legend: Tyrant of Tartaros** pack had a regular pledge of €5,000 or more with 1 regular backer.
## Access To

* Release
* Beta Phase 2
* Beta Phase 1
* Alpha Phase 2
* Alpha Phase 1

## Forum Titles

* Supporter
* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor
* Aristocrat
* Creator
* Tyrant of Tartaros

## In-game Titles

* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor
* Aristocrat
* Creator
* Tyrant of Tartaros

## Forum Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire
* Emerald
* Ruby
* Royal

## In-game Avatar Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire
* Emerald
* Ruby
* Royal

## Pet Companions

* Baby Dragon Evolution 1
* Baby Dragon Evolution 2
* Baby Dragon Evolution 3
* Baby Dragon Evolution 4
* Ghost Butler
* Skeletal Dragon

## Construction Plans

* Founder Cottage
* Founder Villa
* Founder Palace
* Founder Manor
* Founder Castle

## Personal House

* 1 set of Crafting Stations to be placed and used in your plot of land
* 1 Mule mount plus a Wagon to carry heavy materials
* Exclusive Founder Statue
* Custom painting of your character to be displayed in your home

## Skins

* Exclusive Knight Armor Skin and Horse Armor Skin
* Exclusive Governor Armor Skin and Horse Armor Skin
* Exclusive Aristocrat Armor Skin and Horse Armor Skin
* Personal Tyrant Armor Skin with your own Hellmark

## Reservations

* Reserve unique character name
* Reserve guild name

## Town and World

* Start the game as Governor of one of the towns of any planet
* Name the town you’re governing
* Permanent stone statue placed in the center of the town commemorating you
* Custom personal Hellmark to be displayed in all the Nests of Tartaros on the bodies of the Terrors of Tartaros
* Permanent giant statue placed in the center of all Nests commemorating you
* Work with the dev team to include your personal history in the lore of Tartaros

## Design

* Design your custom, unique Guild Crest
* Design one of the Minor Deities of the Pantheon of Elysium
* Design one of the Disciples of Galvanos, the legendary Archmages of Elysium
* Design one of the Relics of Power, granting bonuses to the town that stores it
* Design one of the creatures inhabiting one of the three planets
* Receive concept art prints of your creations signed by the Art Director
* Personal contact with the Dynamight Studios team
* Design your own weapon
Linen Weave

A piece of cloth made from threads crafted from Plant Fibers.
Used to craft bandages and clothing.

## Linen Weave as an ingredient

Linen Weave is used in the following recipes:

* Assassin Boots
* Assassin Clothes
* Assassin Gloves
* Assassin Hood
* Commoner Boots
* Commoner Bracers
* Commoner Clothes
* Commoner Hood
* Handcart
* Linen Bandages
* Packaging Station
* Peasant Bed
* Peasant Double Bed
* Ragged Cloth Hood
* Ragged Clothes
* Scholar Boots
* Scholar Clothes
* Scholar Gloves
* Scholar Hood
* Wagon

## Version history

 2.1.0b | * Crafting time reduced from 4 to 2.
Greater Storm Elemental

A larger and more intimidating version of Storm Elemental with devilish look and huge horns. Greater Storm Elemental looks like a blue giant, it floats in the air and halts to charge its first attack when spotted the target. A wide range of abilities makes Greater Storm Elementals hard to beat.

## Locations

* Syndesia
	+ Aerhen
Kickstarter/Governor

\*all previous rewards already included

\*all previous rewards already included
The **Governor** pack had a regular pledge of €450 or more with 15 regular backers.
## Access To

* Release
* Beta Phase 2
* Beta Phase 1
* Alpha Phase 2
* Alpha Phase 1

## Forum Titles

* Supporter
* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor

## In-game Titles

* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor

## Forum Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire

## In-game Avatar Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire

## Pet Companions

* Baby Dragon Evolution 1
* Baby Dragon Evolution 2
* Baby Dragon Evolution 3
* Baby Dragon Evolution 4

## Construction Plans

* Founder Cottage
* Founder Villa
* Founder Palace
* Founder Manor

## Personal House

* 1 set of Crafting Stations to be placed and used in your plot of land
* 1 Mule mount plus a Wagon to carry heavy materials
* Exclusive Founder Statue

## Skins

* Exclusive Knight Armor Skin and Horse Armor Skin
* Exclusive Governor Armor Skin and Horse Armor Skin

## Reservations

* Reserve unique character name
* Reserve guild name

## Town and World

* Start the game as Governor of one of the towns of any planet
* Name the town you’re governing
* Permanent stone statue placed in the center of the town commemorating you
Erwydra/de

**Erwydra** sind eine hirschähnliche Familie der Tierwesen-Rasse in *Fractured* und in Arboreus beheimatet.

Erwydra, auch bekannt als Hart-Kin, sind kluge, agile und scharfsinnige Kreaturen, aber körperlich schwächer als die Mitglieder anderer Tierwesen.

Dank ihrer überlegenen Intelligenz neigen die Erwydra von Natur aus zu „magischen“ Praktiken und genießen die Vorteile eines ausgezeichneten Gedächtnisses. Die Schwäche ihres Körpers wird durch die Leichtigkeit kompensiert, mit der sie gefährlichen Situationen sowohl mit physischen als auch mit magischen Mitteln entkommen können.

Wenn die Erwydra sich in ihre ursprüngliche Form eines Hirsch verwandeln, erhalten sie Zugang zu Fähigkeiten, die es ihnen ermöglichen, magische Angriffe abzuwehren oder zu reflektieren und durch feindliche Linien zu stürmen. Falls sie das Schlachtfeld verlassen müssen, können sie sich auf eine noch höhere Bewegungsgeschwindigkeit und **Flucht**-Fähigkeiten verlassen.

## Attributes

Template:Attributes/de
Legende: Verringerung der Obergrenze, Erhöhung der Obergrenze, Erhöhung der Obergrenze mit Affinität
Knight Armor Set

The Knight Armor set is a Tier 2 heavy armor set.

It is the armor set with the highest physical protection currently in the game, and its set bonus limits the negative effects that affect the wearer. As such, it is aimed at defensive heavy armor builds.

It is composed of metallic materials and offers a minor insulation toward heat (5), and a very good insulation toward cold (20). Users of this set may experience issues during the day in hot locations.

It offers an impossibly high physical (1200) and an average  magical (300) protection. The protection is the same against all types of damage.

Once you wear all the 4 parts of this set, you unlock the Unbending set bonus:

"Whenever you lose more than 4% of your Max Health from a single instance of damage, the duration of any Negative Status Effect active on you is reduced by 1 second."

It is composed by Knight Armor, Knight Boots, Knight Gauntlets and Knight Helmet. In total it has an Armor Encumbrance of 80.

The components of this set have a base durability of 400.
Conjuration

Conjuration spells allow the caster to **summon** items and creatures from faraway locations – or even parallel dimensions! – to be used to its own advantage.

All conjuration spells are based on the instantaneous (or very quick) **transportation** of matter from one place to another, without being able to change the shape or **structure** of what’s been summoned or relocated. A good example of this peculiarity is the ability to summon flames at a specific location, setting a large portion of environment ablaze, but without being able to further interact with the fire – such as forging it into a ball and hurling it towards an opponent.

The power of most abilities belonging to this school depends on the Intelligence and Charisma of the caster.

## Abilities

	+ Myr: Forest Troll
* Arboreus

Back

	+ Myr: Elder Forest Troll, Skeletal Mage
* Arboreus

	+ Myr: Skeletal Mage
* Arboreus

	+ Myr: Spiderling
* Arboreus

	+ Myr: Bandit Crazy Pyromancer
* Arboreus

	+ Myr: Spider Lich

	+ Myr: Goblin Death Shaman, Legendary Goblin Death Shaman Utabogg
* Arboreus

	+ Myr: Legendary Woodland Wisp Zephyr
	+ Aerhen: Goblin Storm Shaman, Jotunn Cleric, Legendary Jotunn Argadr
* Arboreus

	+ Myr: Goblin Death Shaman, Legendary Goblin Death Shaman Utabogg
* Arboreus

	+ Myr: Bandit Archmage Outcast, Woodland Wisp
	+ Aerhen: Crystal Elemental, Legendary Colossal Crystalline Construct
* Arboreus

	+ Myr: Elder Sea Troll
Iridra

**Iridra** are a human race and part of the Wildfolk race in *Fractured* and native to Arboreus. They are also called "Blessed Human".

*"After the fracture, not all humans were created equal. While the large majority chose a life of free will, the Iridia preferred to live in harmony with nature – just as the Wildfolk did. Nelena of Arboreus took notice of this group, welcomed them to the Wildfolk race, and blessed them with new gifts to better help them channel primal energy. These blessings also changed the nature and basic instincts of the Iridra to behave as any other Wildfolk would, specifically ensuring they always have a good alignment to save them from the temptation of evil influences. And in this world filled with demons, there’s certainly enough evil to go around."*

## Primal Form

By activating the primal form, the Blessed Humans enjoy +200 mana regeneration and +200 health regeneration per second.

A VFX is displayed on the character to indicate that it’s making use of this power.
Gods

There are six gods in the Fractured universe.

Offerings given to Good Gods will have positive effect on your Karma, offerings given to Neutral Gods will have no impact on your Karma and offerings given to Evil Gods will cause a heavy Karma loss.

There are limitations to what gods you can pledge to, but not as strict as you may think. They don't depend on your race directly, but on your alignment. Some matches are obviously impossible, like a Beastman pledging to Babilis - unless the Beastman decides to betray its own race and turn to an Evil alignment. Neutral Gods don't care about your Karma.

You'll be able to devote yourself to a god for various blessings, and Divine schools of magic. You can only worship one god at a time.

#### Good Gods

Elysium, the source of Arboreus’ primal energy

Tyros, God of light and justice

Nelena, Goddess of the wild and mother of all beastmen.

#### Neutral Gods

Iridia (God), Goddess of fortune and mother of all humans

Galvanos, God of knowledge and keeper of the nine paths of magic

### Temple Offerings

A Temple Offering is a monetary donation that can be performed once a day in the home of one of the Gods of Fractured.

Temple offerings are an effective – albeit expensive – way to change your Karma towards that of the God you’re donating to. Offerings given to Elysium, Tyros and Nelena have a positive effect on your Karma, while money pledged to the dreadful Babilis cause a heavy Karma loss. Donations to Neutral Gods such as Iridia and Galvanos instead have no impact on your moral stance.

Other than (possibly) changing your Karma, a Temple Offering increases the favor of the God towards you. If high enough, you might even get bestowed a Divine Blessing, or assigned a Divine Quest to carry out!