The Black Plains

The Black Plains is the tundra and forest region where the great Half-Ogre tribes dwell. Untouched by civilization, hidden behind thick forests and the frozen wastes to the north. The food chain is more like a food free-for-all, settlement walls are the only thing protecting it's inhabitants while they sleep with ferocious beasts eager to feast. The five tribes have lived here for generations, in a land rich of food, resources and external conflict. Spanning 100 miles from side to side. (negotiable with map facts with GM)
Click here to learn more about culture in the Black Plains

## Vowal Mountains

Harsh terrain is met with every step you take in the Vowal Mountains, tumbling boulders, blizzards and birds big enough to take a Half-Ogre away to it's nest.

The Irb Tribe has their settlement at the foot of the mountains, taking advantage of it's precious metals and deep mines. Food is scarce and the only way you'll eat is to kill the thing that is trying to eat you. Hard to cross, most travellers listen to their common sense and go round.

## Tall Tree Forest

Deep woods that meet the Many Fish Lake on it's west and continues into the Endless Wood on it's east.

Full of game, lumber and seclusion, the Orb tribe's settlement is located at the end of the Crescent River and hidden within the Tall Tree Forest. Their settlement's walls are heavily reinforced with easy access to wood and their bellies are full. They often trade pelts and meat with the Irb Tribe in turn for iron for weapons and other metals.

## Many Fish Lake

Teeming with aquatic life, the Many Fish Lake makes for good hunting, as given in the name.

The wise tribe of Urb has heeded a warning to the other tribes of a gigantic Sea-Drake that roams the lake, swallowing Half-Ogres that fish in it's water. Although they give this wisdom, they continue to fish there themselves, to which they have stated "we just got lucky, don't look too close, it might get you". It must be very intelligent and good and hiding for none of the other tribes have ever gotten a glimpse at it.

## Less Fish Lake

In the wise words of a dead elder of the Arb tribe "If lakes could talk, the Less Fish Lake would be very jealous of the many Fish Lake". That's on a plaque.

The Arb tribe lives on the coast of the lake, food is harder to come by but not impossible, most tribes are separated by the great lakes and the Erb tribe's settlement placed on the only crossing for miles. But the Arb tribe are able to travel across the lake in the winter when it is frozen over. Why not just use a boat? you try putting sheep on a boat, vomit everywhere!

## Water Volcanos and Lake

A much smaller lake with a strip island in the middle, the coasts of the lake are steamy and have small volcanos that shoot water from the ground.

The wise tribe of Urb that manage to fish around the legendary Sea-Drake unnoticed are yet to figure out what geysers are.

## Red Scorched River

A river that draws from the Less Fish Lake and into the far east.

Reginarb's father, Gasarb said he sailed down the river to an ocean where he ventured frequently.

## Crescent River

A river that falls off of Red Scorch River and south into the Tall Tree Forest.

The Orb tribe's settlement is placed at the foot of the river where it separates into much smaller rivers, rivers that many would consider so small that they're not even worth putting on a map.

## Human Hunting Camp

Let me be clear, this is a camp USED BY humans to hunt game and take their prizes south, it is not to be believed as a camp where you're allowed to HUNT humans.

That aside, their hunting has caused problems for the nearby settlements with the greedy humans taking much of the game and has led to multiple isolated incidents, mostly with dead humans.

## Irb Tribe Mines

The Vowal Mountains are long from being stripped down but the Irb Tribe believes it's important to set up mines on all sides, to protect their interests.

Even from other tribe's attempts of opening mines, which has caused tensions and claims of what belongs to who.

## Merchant Ambush Area

I'm not saying that merchants should be ambushed by any means, they are good people trying to make a living themselves, however...

...if you were going to ambush a merchant, this is definitely the ideal area to do it, regular caravans travel through these parts diagonally from the south and west.