Fencer

The main challenger towards another famous duellist.

"Haw haw! Fools thinking that light should be existing without dark! You shouldn't have woken him!"

## Biography

Pierre LaPedite, or commonly known as Fencer, is a supporting antagonist to the Wonderful World Storyline. He is an expert in not just Form 3 and Form 4 combat, but also Form 1, Form 2, Form 6 and the Sacred Form in swordplay. He is a dangerous opponent towards Master Duellist and the Golden Ward, as well as the Royal Guard Battalion.

He first appears to attack Leader Of The Blue Band and his now forming group called the Golden Ward. In this mission he attempts to kill the newly found leader and his gang but is stopped and defeated by Master Duellist and the crew and then retreats to safety.

Fencer of one of the most skilled duellists in the entire storyline, even parring with Master Duellist himself. Although at the start of the story he lacks any special abilities, he later is granted the power of the Dragon Powers which Fallen Diver, one of the most powerful inhuman creatures of the land possesses too. Of course it was granted by the diver, and once in his defeat in the Dark Fortress by the Golden Ward.

## Appearance

Fencer has two variations of his appearance in the storyline. His most common is your typical fencing outfit, with a grey and black fencing mask, with extra padding on his chest. He has a grey shirt underneath that, with golden arm straps, seeming to be stolen from the Sacred Union at one point. He has black trousers and shoes to accompany his entire outfit.

He is almost never seen without his sharp, pointy fencing sword, that cuffs around his hand to prevent it from being parted with it.

His secondary outfit still keeps the grey and black padding, trousers and shoes, but has a few differences to his main outfit. For starters, he has lost the golden arm straps, and replaced it with light blue ones. In his left pocket, a blue teared strap of clothing can be seen. That may be a trophy from his encounter with the Golden Ward for his first time, and after his meeting with Carlos Espan, another duel master, the cloth is never seen again. He has also lost the helmet, which is the major detail of the outfit. His medium length light brown hair and beard are visible, with no signs of scars on his face from the helmet he carries with him.

## Personality

The Fencer is well known by allies and foes alike, for his taunting and laughing personality. He mocks and laughs at his opponents as they struggle to hit him as he zooms across the battlefield, poking his fencing sword and slicing his rivals. He always has a cocky, rude and boasting personality, and can piss off and annoy anyone he fights. That makes them lose control, begin to lose focus and then loosen up from the strict form of combat that they use, allowing him to get the upper hand and kill them much easier.

## Combat

### Form 1

The most simple of all the combat techniques that Fencer has learned over the years. He uses this form when up against any opponents who do not use the same sword type as he does. He usually uses this form for up against weapons such as a pitchfork, dagger or shields. It involves calm jabs from longer distances than other forms and never any large swings, that lose defence capabilities.

### Form 2

This form is the opposite of Form 1, which involves light swings. This form uses the heavier attacks to it's uses, but still remaining still and slow steps. Fencer uses this form for when up against larger opponents, and when he feels the need to parry strong and swift attacks towards him, blocking it and deflecting damage with ease.

### Form 3

A very defensive and offensive attack. Fencer is very comfortable using this form, as it provides easier stamina usage for him in particular. He also integrates ducking and steps backwards to counter other users of the form.

### Form 4

Hollow Knight, Leader Of The Blue Band and Agustus The Wise all use this form that he is aware of. It is a more clumsy, all-at-it form that uses your back and arms more than anything else. Fencer proclaims that he knows this form best, as it it commonly used among heavy hitters and mindless fighters who don't know what to do. He uses this form all out on occasions and almost beat Carlos Espan, while using this form, compared to him, who uses Form 5 attacks mostly.

### Form 6

The most uncommonly seen form in every city, apart from the Farlands. Fencer uses the skills that his unnamed Father taught him when he was younger. It cannot be used against any other form than the Sacred Form. Movements of this form are unknown to most inhabitants.

### Sacred Form

Members of the Sacred Union, such as Sacred Slicer, Sacred Dueller and Team Charger use this form. It is a very secretive form and is also a blend of Forms 3, 4 and 5. It cannot be replicated by most outside of the Sacred Union other than Fencer and a few others. It is a very difficult form to master, but when used to it's full potential, can deal devastating damage to its opponents.

### Powers And Skills

During the beginning of the story, Fencer had no special powers, but later on, he was granted one by Fallen Diver, his master at the time. He later lost that power when Fallen Diver met his end.

* **Dragon Kick -** *A strong special ability that allows the user to use Form 2 combat, and transform part of their body into the entity of a fore dragon. It lasts only for a few seconds, but can burn, daze and catch unsuspecting people off guard. It can be passed down by experienced users and if the original user is killed in action or dies, the passed down powers are lost too.*
* **Dodge Abilities** - *Fencer can dodge a lot of swings and jabs from swords and projectiles, however doing a certain amount in a short period of time can tire him out and drain his stamina and speed.*
* **Long Range Jab** - *With the right angle, Fencer can use the length of his sword to stab enemies from quite a long distance, out of arms reach.*
* **Great Swings** - *Fencer can swing his sword at great speeds, and with a lot of force at opponents.*
* **Accurate Deflections** - *Fencer can stop and rebound bullets, ranged projectiles and anything that moves at him with great speeds. With his experience too, he can redirect anything coming at him to another person or back to the sender at magnificent accuracy, and can hit things dead centre without even taking a step.*
* **Experienced Parries** - *In the heat of a battle, Fencer can use Form 2 and a handful of tactics from other forms too, to block and counter extremely heavy attacks from a large variety of weapons like the axe from Jack The Ripper, and the short sword of Sacred Duellist.*

## Gallery

Fencer's Alternate DesignThe Heat Of The Battle Between Fencer And Master Duellist In The Outskirts Of EldervilleFencer Slaying Sacred Union SoldiersFencer Eliminating An ArcherThe Leader Of The Blue Band Fights Fencer In A DualFencer Kills A Priest