Episode 138 - Slaad Graab

Having been slightly derailed on their quest to join the Army of Bahamut, the gang decides to actually listen to the giant, menacing dragon and tracks down some Slaadi. Things get real weird real fast and our heroes have to take a moment to wonder “are we doing the right thing?” They have been told that the Slaadi are bad and are beings of pure chaos but when face to frog-like-face fighting the creatures seems… strange. Luckily, the Slaadi start to really beat down those fears both physically and spiritually. But, are our adventurers hard enough to finish the fight?

## **Story**

### Long Story

Having just gotten themselves into another sticky predicament, Aludra and Jaela find themselves facing ~~8~~ 10 gross Slaadi, with Thom and Harper watching on in horror. They join the inevitable fray. There is a mighty battle, a strange battle. One of the Slaadi eats a sandwich, one stands on his head. A third turns on his friends and seems to join the gang. Thom begins intensely making out with another. Aludra uses her Moonbeam power again, and gets clawed really hard, and it kind of stings weirdly. Harper grants everyone Haste. And Jaela does massive amounts of damage and save Aludra from nearly dying. They are careful to do non-lethal damage, and once they've knocked unconscious enough of them, things begin to wind down...

## **Trivia**

* This episode may mark the first occurance of Nika wearing headbands, a goof that will live in infamy...
* Michael claims that "nothing stacks", without even *hinting* at the Double Poisined episode

## **In This Episode...**

### **Cast and Player Characters**

* Michael DiMauro - *Dungeon Master*
* Tim Lanning - Lord Titus Harper
* Jennifer Cheek - Aludra Wyrmsbane
* Mike Bachmann - Thom Vidalis / Steve Meloncamp
* Nika Howard - Jaela

### **Quest Log Updates**

* [On-hold] - End the Demon Apocalypse / Kill Fennekin
	+ [On-hold] - Destroy the Demon Portal device with the Hammer of Sundering
* [Active] - Rescue Adira Harper
	+ [Active] - Investigate Baron von Du in the Barony of New Stigia
		- [Active] - Investigate the Army of Bahamut
			* [Active] - Get to New Newfoundland Land
				+ [Active] - Get out of Mastwick
					- [Optional][Active] - Retrieve four (4) living Red Slaadi for Pyre
* [Optional] - Clean up Drunkeros
	+ [Optional] - Investigate the Mind Flayers in the Swamps of Ichtaka
	+ [Active] - Investigate the Church of Bahamut's army
	+ [Optional] - Recruit the assistance of the Dwarves in Deephome
	+ [Optional] - Recruit the assistance of the Elves in Galanthis
* [Backburner] - Find a way to get Steve Meloncamp out of Thom's head

### **Quotes**

**"Are the Slaadis just peacefuls? Are we not actually in combat with them, but we just think we are? And we're just, like, slaughtering them as they go about their day?"** ~ *Thom the Dragonborn, in a rare moment of clarity*

**"I wish that we could get the rights to play [U Can't Touch This] everytime it was Hammer Time."** ~ *Nika Howard, after Aludra rolled really well to use her warhammer*

## **Rolls**

* **Recap**
	+ Tim - 12 - Bapped
	+ Jennifer - Nat20
	+ Nika - ??
	+ Bachmann - ??

*Combat Begins vs the Slaadi*

* **Initiative**
	+ Slaad 1
	+ Slaad 2
	+ Jaela - 18
	+ Slaad 3
	+ Slaad 4
	+ Slaad 5
	+ Slaad 6
	+ Slaad 7
	+ Harper - 11
	+ Thom - 9
	+ Slaad 8
	+ Slaad 9
	+ Slaad 10
	+ Aludra - Nat1

*Round One*

* **Slaad 1**
	+ Grapples Jaela - 11
		- Miss

* **Slaad 2**
	+ Bites Aludra - 19
		- Miss
	+ Claws Aludra (x2) - 15, 20
		- Miss, Hit - 12 damage
			* Also, requires a DC 15 CON saving throw - 26
				+ Passes

* **Jaela**
	+ Marks Slaad 1 as her Oath
	+ Melee Attacks (Adds Divine Smite)- 26, 21
		- Hit - 27+6=33

* **Slaad 3**
	+ Stands on its head

* **Slaad 4**
	+ Peeks his head out of his hut, then back in

* **Slaad 5**
	+ Sits down and eats a sandwich

* **Slaad 6**
	+ Bites Aludra - 10
		- You know that misses, bro
	+ Claws Aludra (x2) - 16, 14
		- Miss, Miss

* **Slaad 7**
	+ Bites Aludra - 24
		- Hit - 12 damage
	+ Claws Aludra (x2) - ??, 22
		- Miss, Hit - 12 damage
			* Also, requires a DC 15 CON saving throw - ~~13~~ 14
				+ Fails - It really stings when it claws her

~~\***Thom**~~

* **Harper**
	+ Gives everyone within 30 feet Haste
	+ Rolls *Stealth* to move up to get everyone in range - 22
	+ Moves back to safety

* **Thom**
	+ Charges and Melee Attacks (x2) Slaad 8- 16, 24
		- Hit, Hit - 19 + 15 damage

* **Slaad 8**
	+ Bites Thom - 23
		- Hit - 6
	+ Claws Thom (x2) - 22, 24
		- Hit, Hit - 12 damage total
			* Also, requires **2** DC 15 CON saving throw - 18, 25
				+ Pass, Pass

* **Slaad 9**
	+ Bites Thom - 15
		- Hit - 6 damage
	+ Claws Thom (x2) - ??, ??
		- Miss, Miss

* **Slaad 10**
	+ Runs away

* **Aludra**
	+ Casts Moonbeam on a Slaad 2, requiring a DC 15 CON saving throw (with Advantage) - ??
		- Succeeds the saving throw, takes half damage - 3 radiant damage

*Round Two*

* **Slaad 1**
	+ Bites Jaela (with Disadvantage) - 20
		- Hit - 12 damage
	+ Claws Jaela (x2) - Nat20+8=28, 24
		- Hit, Hit - 24 damage
			* Also, requires **2** DC 15 CON saving throw - 21, 17
				+ Pass, Pass

* **Slaad 2**
	+ Bites Aludra - 22
		- Hit - 12 damage
	+ Claws Aludra (x2) - ??, 22
		- Miss, Hit - 12 damage
			* Also, requires 1 DC 15 CON saving throw -

* **Jaela**
	+ Lays on Hands Aludra - heals her for 40 hp
	+ Also Melee Attacks Slaad 1 *(I think, it's hard to keep track)* - 24
		- Hit - 8 damage

* **Slaad 3**
	+ Stands on its head

* **Slaad 4**
	+ Begins to sing *The Rainbow Connection*

* **Slaad 5**
	+ Continues eating his sandwich

* **Slaad 6**
	+ Kills Slaad 1!

* **Slaad 7**
	+ ???

* **Harper**
	+ Casts Ice Storm, requiring 3 Slaads and 1 Thom to make a DC 16 DEX saving throw
		- 1 passes
			* 13 total damage
		- 2 fail
			* 26 total damage
		- Thom - 11
			* 13 total damage
	+ Flies 10 ft.

* **Thom**
	+ Attacks whichever one is most dead (x2) - 18, 26
		- Hit, Hit - 17 + 12 nonlethal damage - Knocks him out
	+ Attacks another - 23
		- Hit - 10 damage

* **Slaad 8 or 9 or 10**
	+ Moves toward Thom to kiss him
		- Success - They start making out

* **Aludra**
	+ Casts Searing Smite, to modify her next Melee Attack
	+ Melee Attacks - 24
		- Hit - 7+6 nonlethal damage - Knocks him out

*Combat Kind of Ends, I Guess. It's a Real Weird Combat*