ShooterofIO: Modern Ops III

*For the game released in 2013, see ShooterofIO: Modern Ops 3.*

"*The ultimate evil awaits!*"
— Tagline
***ShooterofIO: Modern Ops III*** is a first-person shooter video game developed by War Games for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. It is the sixteenth in the overall *ShooterofIO* series, serving as the sequel to *ShooterofIO: Modern Ops II*. The game was confirmed on August 12th, 2023 and was released on November 10th, 2023.

## Campaign

### Overview

The Campaign features eight missions that explore the world of *ShooterofIO*, it is a complete reboot and doesn't continue on from the story left in the previous franchise. This Campaign is much different featuring classic movement. You also have the ability to climb walls when needed. Each mission is located around the world specifically in America, Russia, and London.

Template:SOI16 Missions

### Plot

In a world teetering on the precipice of disarray, where unease ruled the hearts of millions, a malignant shadow began to creep into the very fabric of society. This shadow was more than mere metaphor, for it took form in a villain known as "Shadow," a mastermind orchestrating chaos across the globe. His very existence sent shivers down the spines of governments and struck fear into the hearts of the masses.

But from the dark crevices of despair arose heroes, brave men who would stand against the looming darkness. Captain John Price, a veteran soldier with eyes that had seen the horrors of many battles; Noah Mad, a genius strategist with a mind sharp as a razor; and Jackson Smith, a young but fearless field operative. Together, they were tasked with the monumental duty to unravel the threads of Shadow's nefarious schemes.

Their mission began in the obscured corners of Eastern Europe, where rumors and whispers had led them to an enigmatic facility. Inside, they found not merely machines and weapons but hints of a game so complex and dangerous that it sent a chill down their spines. It was a puzzle, a maze, and at its heart lay a man of myth and legend, John Wick, Shadow's formidable right-hand man.

With Wick in play, the pursuit became a dance of predators, a game of chess where every move had consequences. Wick was a master of his craft, leading them on a chase that spanned continents, always staying one step ahead, a ghost just beyond their reach. The hunt grew more desperate, the stakes escalating with each passing moment as Shadow's web of deception and chaos unraveled.

Through cities and deserts, the team battled Shadow's operatives, cracked codes, and dug into the shadows of political corridors. The clock was ticking, and an unseen disaster loomed on the horizon. They were tested, their mettle forged in the crucible of conflict, their trust in one another solidified as they faced obstacle after obstacle.

But the plot twisted, and the shadows reached into their very souls as personal connections to Shadow came to light. These revelations tore at their hearts, challenged their morality, and made them question their very purpose. The battle against Shadow was no longer just an external one; it raged within them, blurring the lines between right and wrong.

Undeterred, they pressed on, driven by a relentless pursuit of truth. The path led them to a terrifying discovery: Shadow's ultimate goal was an event so cataclysmic it would rewrite history itself. The confrontation with Wick reached its climax, and after a fierce battle, they captured him. From his lips, they extracted the secrets that would lead them to the truth about Shadow.

The betrayal cut deep as Shadow's identity was unveiled, shaking them to their very core. The stage was set for a showdown unlike any other, a battle filled with cunning, ruthlessness, and stakes so high that failure was not an option. It was a clash of titans, and through grit and determination, they triumphed, dismantling Shadow's network and averting disaster.

Victory was theirs, but it was a bittersweet one. The world was safe once more, Shadow's reign extinguished, but the scars they bore were deep and lasting. They reflected on their journey, the price they had paid, and the legacy they left behind. The echoes of battle lingered in their minds, a haunting reminder of what had been, resonating in the silence that followed.

They stood together, looking out at a world that was once again at peace but forever changed. They had faced the shadow, and though they had emerged victorious, the battle had taken its toll. With weary smiles and heavy hearts, they knew that they had done their duty, but the cost would linger, a reminder of a time when heroes stood tall against the darkness, never faltering, even when faced with the very shadow of evil itself.

## Carry Forward

*ShooterofIO: Modern Ops III* will present a system called Carry Forward. The term "Carry Forward" simply refers to content currently available to players in *ShooterofIO: Modern Ops II* and *ShooterofIO: Wargrounds 2* (such as weapons and cosmetic content, including Bundles, Operators, and other rewards and unlocks from the game), and how much of it will be accessible in *Modern Ops III*, what includes:

* All *Modern Ops II* weapons, including the respective Blueprints of every weapon.
* All *Modern Ops II* Operators, including the respective skins of every Operator, and Finishing Moves.
* All *Modern Ops II* Customization Items such as Emblems, Calling Cards, Loading Screens, Weapon Charms, Weapon Stickers, Gun Screens, Large Decals.
* All *Modern Ops II* Weapon Camouflages (MOII Camouflages can only be applied to MOII weapons).

Caveats:

* if *Modern Ops III* doesn’t have some vehicle, or a specific piece of Tactical or Lethal Equipment in any game modes, any skins that the player unlocked for these items in *Modern Ops II* won’t be in *Modern Ops III*. In addition, War Tracks (music) will not carry forward from *Modern Ops II* to *Modern Ops III*.
* There will be no “Carry Back” (from *Modern Ops III* to *Modern Ops II*).

Shared Progression:

* Players can progress level and challenges of the weapons, such as Weapon Camouflage challenges, and Calling Cards of *Modern Ops II* in *Modern Ops III* and also in any of the two games any time.

## Multiplayer

"*The classic Multiplayer experience is back!*"
— Mode description
*ShooterofIO*'s multiplayer mode features signature boots on the ground gameplay. The movement includes Super Sprint and Sliding. Something different is the ability to dive. Special Equipment make a return but are now called Field Upgrades.

### Face Off

*Main article: Face Off (mode)*
Face Off is a returning gamemode from *ShooterofIO 1: Modern Ops* and this time around plays on all multiplayer maps. Instead of being able to choose custom classes, players are given a random loadout each round. There are three rounds per match.

### Maps

Maps from *ShooterofIO 1: Modern Ops*, *ShooterofIO: Dark Warfare*, and *ShooterofIO: Dark* *Warfare II* brings together 16 of the greatest maps in ShooterofIO history.

### Scorestreaks and Perks

*ShooterofIO: Modern Ops III* will launch with the same Perks and Scorestreaks from *ShooterofIO: Modern Ops II*. War Games confirmed new perks coming post-launch.

## Zombies

*Main article: Zombies (Air Studios)*
"*A new Era of Zombies has arrived!*"
— Mode description
Zombies mode returns in *ShooterofIO: Modern Ops III* and is developed by SOI Studios. It is the first game to be set in the Dark Aether Story that is being worked on by Air Studios alongside SOI Studios. The launch map is called Widerstand. The game features the return of Perk-a-Colas such as Juggernog, Speed Cola and Deadshot Daiguiri. Like the other games, you'll be able to play as your multiplayer operators. The mode uses modern day technology to make the game feel like its set in the present day. Undead Forest was released alongside Season Two of content. It is a faithful remaster of Air Studio's map. Leben der Toten was released alongside Season Four of content. With Season Five, Onslaught was released for all players and is played on all Multiplayer maps. The Zombies finale map, Operation Deadbolt was released on September 29th, 2024 alongside Season Six.

## Wargrounds 3.0

*Main article: ShooterofIO: Wargrounds 3.0*
*ShooterofIO: Modern Ops III* brings a totally new *ShooterofIO: Wargrounds* experience with *ShooterofIO: Wargrounds 3.0* and would be an expansion to the Modern Ops universe, with development led by SOI Studios on both games. *ShooterofIO: Wargrounds 3.0* was released free for everyone on December 6th, 2023. *Wargrounds 3.0* will feature the new *Modern Warfare III* content and systems with brand-new progression and inventories.

## Marketing

### Modern Ops II

On March 10, 2023, inside of *ShooterofIO: Modern Ops II*, SOI Studios added a update that added encrypted text that translated to "Modern Ops III is coming."

### Teasers

On June 10, 2023, War Games released two 20 second teasers that revealed the game. The second teaser confirmed the existence of 2023 Zombies that would later be confirmed to be developed by Air Studios. On August 20, the Gameplay Reveal Trailer was released. On October 8th, the Multiplayer Gameplay Trailer was released. On October 18, the Zombies Gameplay Trailer was released.

### Release

When the game was released on November 10th, 2023, War Games released the Launch Gameplay Trailer and released information for Season 01.

## Editions

### Standard Edition

* $100 price
* Full game and cross-generation version for console purchase.
* 1300 SOI Points

### Premium Edition

* $170 price
* Full game and cross-generation version for console purchase.
* 1300 SOI Points
* Vault Weapons Pack

## Trivia

* *Modern Ops III* is the first Modern Ops game to feature a written story.
* The third game to be developed by all the developer teams.
* The first *Modern Ops* title to feature Zombies.