recursal/Fanatic-Fandom huggingface dataset:
Tongues

*3rd-Level Divination*

* **Casting Time:** 1 Action
* **Range:** Touch
* **Components:** V,S
* **Duration:** 1 Hour

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

***Spell Lists.*** Bard, Cleric, Sorcerer, Warlock, Wizard
Команды

Команда - набор символов вводимых в чат игры для достижения цели команды.

## Доступные команды

* /help - посмотреть доступные команды и их значение;
* /spawn - Начать телепортацию в центр карты (раз в 6 часов)
* /home - Начать телепортацию на кровать (раз в сутки) (доступна при покупке привилегированного статуса)
* /suicide - убить себя;
* /resetspawn - сбросить точку возрождения (вы появитесь на Спавне);

* /kit - узнать доступные команды по наборам;
	+ /kit list - список доступных наборов;
	+ /kit get [название набора] - получить набор;

* /votes - узнать доступные команды по наградам за голоса;
	+ /votes stats - узнать количество доступных голосов и доступные наборы с их ценами;
	+ /votes buy [название набора] - приобрести набор за голоса

* /emotes - доступные эмоции
	+ /[название эмоции] - использовать эмоцию

* /clan - узнать доступные команды клана
	+ /clan create [название] (до 20 символов) [тэг] (до 5 символов) - создать клан
	+ /clan invite [игрок] - пригласить игрока в клан
	+ /clan accept - принять приглашение в клан
	+ /clan decline - отклонить приглашение в клан
	+ /clan members - посмотреть список членов клана и их звания
	+ /clan kick [игрок] - выгнать игрока из клана
	+ /clan delete - распустить клан
	+ /clan leave - покинуть клан
	+ /clan roles - доступные звания клана
	+ /clan change [звание] [игрок] - повысить игрока в звании
Tiny Servant

*3rd-Level Alteration*

* **Casting Time:** 1 Minute
* **Range:** Touch
* **Components:** V,S
* **Duration:** 8 Hours

You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. See the stat block for its statistics.

As a bonus action, you can mentally command the creature if it is within 120 feet of you. (If you control multiple creatures with this spell, you can command any or all of them at the same time, issuing the same command to each one.) You decide what action the creature will take and where it will move during its next turn, or you can issue a simple, general command, such as to fetch a key, stand watch, or stack some books. If you issue no commands, the servant does nothing other than defend itself against hostile creatures. Once given an order, the servant continues to follow that order until its task is complete.

When the creature drops to 0 hit points, it reverts to its original form, and any remaining damage carries over to that form.

***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, you can animate two additional objects for each slot level above 3rd.

***Spell Lists.*** Wizard, Artificer
Wind Walk

*6th-Level Alteration*

* **Casting Time:** 1 Minute
* **Range:** 30 Feet
* **Components:** V,S
* **Duration:** 8 Hours

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form.

Reverting takes 1 minute, during which time a creature is incapacitated and can’t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.

***Spell Lists.*** Druid
True Resurrection

*9th Level Necromancy*

* **Casting Time:** 1 Hour
* **Range:** Touch
* **Components:** V,S
* **Duration:** Instantaneous

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature’s soul is free and willing, the creature is restored to life with all its hit points.

This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs or limbs.

The spell can even provide a new body if the original no longer exists, in which case you must speak the creature’s name. The creature then appears in an unoccupied space you choose within 10 feet of you.

***Spell Lists.*** Cleric, Druid
Unseen Servant

*1st-Level Conjuration (ritual)*

* **Casting Time:** 1 Action
* **Range:** 60 Feet
* **Components:** V,S
* **Duration:** 1 Hour

This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends.

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

***Spell Lists.*** Bard, Warlock, Wizard
What's Goin' On

**This Article is still a work in progress**
This article is slowly being improved for the benefit of all visitors. Please bear with us while improvements are being made. We apologize for the inconvenience this may cause in the meantime. Thank you for understanding.

Pages with this template are automatically sorted into this category.

## What's Goin' On

### Tracklist

1. What's Goin' On
2. Baila Con Ox

## Release Chronology

### Next

TBA

***What's Goin' On*** is the first single album by Omega X. It was released on September 6, 2021, with "What's Goin' On" serving as the title track.

## Tracklist

1. "What's Goin' On" - 3:12
2. "Baila Con Ox" - 3:14
Terre du Soleil

La Terre du Soleil est l'une des 8 Terres du Monde Émergé.

## Géographie

Au sud se trouve la Terre des Jours, à l'est le Grand Désert, au nord la mer et les Ecueils de l'Ombre, au nord-ouest la Terre de la Mer et à l'ouest la Grande Terre. Elle partage avec la Terre de la Mer une grande forêt : la Forêt intérieure, et avec la Terre des Jours une chaîne de montagnes : les monts de la Sershet, recouverts de glace et de neige éternels. Les cols de ces montagnes sont utilisés par de nombreuses routes et passage d'échanges. Au centre de Sershet se trouve un plateau toujours fleuri. La capitale de la Terre est Makrat. Leur monnaie est le carole. Au nord il y a une forêt dans laquelle Doubhée vécût un moment et où se trouve la Fontaine Obscure, une source d'eau douce faite de basalte.

C'est une Terre variée, avec des villes "chaotique(s) et incroyablement peuplée(s)" et des forêts luxuriantes. Il peut y neiger, car l'hiver et le printemps sont glacials, mais l'été arrive très vite et est très chaud. Dans les grandes villes, les maisons sont serrées entre elles, "s'empilent les unes sur les autres", ce qui forme un véritable labyrinthe. Se côtoient la richesse extrême, bien affichée, et la pauvreté, plus cachée. Après le coucher du soleil, le ciel se teinte d'une lueur violette : c'est ce que les habitants de la Terre appellent "l'heure violette".

Au centre de chaque cité se trouve le siège du gouvernement municipal : un palais carré.

Dans les Chroniques, la Terre est libre. C'est là où se trouvent Glael.

## Peuple

### Général

La Terre du Soleil est pendant les Chroniques, et certainement après, le refuge de beaucoup de réfugiés des autres Terres. Dans les grandes villes habitent les personnes les plus riches de la Terre, tandis que les campagnes et les villages sont occupés par une population plus pauvre, la plupart des paysans ne possédant pas la terre qu'ils cultivent.

Les habitants ont souvent une peau ambrée et des cheveux noirs.

### Personnages

* Doubhée
* Leana
* Ido (anciennement)
* Nihal (anciennement)
* Raven
* Laïo (anciennement)
* Parsel
* Dohor
* Sulana
* Mathon
* Pat
* Gornar
* Sams
* Renni
* Jenna
* Forra

## Gouvernement

La Terre est une monarchie : d'abord dirigée par la reine Sulana, puis par le roi Dohor, puis par la reine Leana.
True Strike

*Divination Cantrip*

* **Casting Time:** 1 Bonus Action
* **Range:** 30ft
* **Components:** S
* **Duration:** Concentration, up to 1 round

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next attack, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.

***Spell Lists.*** Bard, Sorcerer, Warlock, Wizard
Vamos (song)

## Vamos

Vamos is the title track on OMEGA X‘s first album Vamos.

## Lyrics

* HAN
* ROM
* ENG

Hangul

WAH O.X YE YOU KNOW SPIRE LET'S GO HEYHOLAHOLAHOLA WASSUP HEREWE GO TONIGHT I'M CAPTAIN눈치 보지 말고 START CLAPPIN불러 MA AMIGOS 오늘 끝까지 가자고VAMOS A LA FIESTA긴장 풀어 풀어 풀어 야다 들어 들어 들어와 어방해할 생각이면 나 (DD DD) 어 돌아가I KNOW THAT'S TOO BAD BUT I'M LOCOI KNOW I'M SO GENTLE BUT I'M LOCOWOOH 아직 준비가 안된 듯 해 (BABE LIKE)WOOH 마치 나와 단 둘인 것 같이 BABE 더멈추기엔 아쉬워 마찬가지LADY UR MA ONLY SENORITAI'LL BE UR STELLA화려한 밤이 오늘 일지도 몰라VAMOS A LA FIESTAHOLA HOLA HOLA여기도 저기도 다VAMOS A LA FIESTA덩 기덕 쿵 더러러러장단 맞춰 더더더더덩 기덕 쿵 더러러러얼씨구나 좋다오늘 컨셉은 LIKE HEAVEN이미 넌 다 아는 눈치 군WAIT A MINUTE WAIT A MINUTE새로 온 친구가 그댄가 HOLAHOLAHOLAWELCOME TO THE FIESTA CARINO하나 둘 셋 넷 하면 다 HO걱정하지 마 WE’LL BE ALRIGHT그냥 즐겨 WE'RE JUST HAVIN FUNWOOH 아직 준비가 안된 듯 해 BABE LIKEWOOH 마치 나와 단 둘인 것 같이 BABE 더멈추기엔 아쉬워 마찬가지LADY UR MA ONLY SENORITAI'LL BE UR STELLA화려한 밤이 오늘 일지도 몰라VAMOS A LA FIESTAHOLA HOLA HOLA여기도 저기도 다VAMOS A LA FIESTA덩기덕 쿵 더러러러장단 맞춰 더더더더덩기덕 쿵 더러러러얼씨구나 좋다까만 밤을 덮고서지금 이 기분이 좋아ALL I WANT IS U BEAUTIFULA YES 지금처럼만 YE LIKE THISLET'S RIDE THIS PEACE꿈같은 지금 멈추지 마 RIDE TONIGHTVAMOS A LA FIESTAHOLA HOLA HOLA여기도 저기도 다VAMOS A LA FIESTA덩기덕 쿵 더러러러장단 맞춰 더더더더덩기덕 쿵 더러러러얼씨구나 좋다여기도 BABE 저기도여기도 BABE 여기저기 다여기도 BABE 저기도전부다 얼씨구나 좋다여기도 BABE 저기도여기도 BABE 여기저기 다여기도 BABE 저기도여기저기 우리 모두 다VAMOS A LA FIESTA

Romaja

TBA

English

TBA
Desumanos

Desumanos, como o nome sugere, são ex-humanos que, por conta do abuso de drogas durante um longo período de tempo acabaram se transformando em monstros.

Existem 2 formas conhecidas de se Desumanizar.

Experiências usando o composto DK-S (Caso do Darius) e o abuso de drogas sintéticas (com exceção da Bendita que foi geneticamente manipulada usando o DK-S).

Existe uma teoria que afirma que o gás presente no interior das Cavernas é responsável pela aparição de Desumanos em todos os países do mundo, mas ainda carece de dados.
Trickery

### Blessing of the Trickster

Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.

### Channel Divinity: Invoke Duplicity

Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.

As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.

For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.

### Channel Divinity: Cloak of Shadows

Starting at 6th level, you can use your Channel Divinity to vanish.

As an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell.

### Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with poison – a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.

### Improved Duplicity

At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.
Withdraw

*2nd-Level Abjuration*

* **Casting Time:** 1 Action
* **Range:** Self
* **Components:** V,S
* **Duration:** Concentration, up to 1 minute

You summon a shield that constantly hovers around you. You gain 10 Feet of movement speed, and a +4 to your AC for as long as the spell is active. However, if you are to take Magical, or elemental (fire, cold, poison, electric, thunder, or Necrotic) you take double damage.

***Spell Lists.*** Artificer, Cleric, Paladin
Изменения оригинальной игры

## Сторонние

* Epic Loot
* Моды на строительные объекты: OdinArchitect, MoreGates (мебель, для зданий, освещение, двери и т.д.)
* Мод на изменение осей при постройке объекта
* Изменение цвета и формата текста на табличках
* FPS Boost (вкл/выкл на кнопку F9)
* Мод на еду

## Собственной разработки

* Система заряда для оберегов и их прокачка уровня за монеты (с каждым уровнем больше бонусов на территории оберега)
* Разделение уровня монстров на 10 уровней, вместо 3 оригинальных (3 растянуты на 10)
* Чат: тэги ролей, кланов, личные сообщения, наборы ресурсов и др.
* Клановая система (видно на карте сокланов, клановый чат, стоимость создания: 5000 монет)
* Защита снаряжения при смерти (броня и оружие в слотах: 1 - 8 и Z, V, B) с шансом на выпадение 5% на каждый предмет)
* PvP ивент "Точка Захвата" с сундуком награды за захват
Zeal

### Priest of Zeal

From 1st level, Hazoret delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

### Channel Divinity: Consuming Fervor

Starting at 2nd level, you can use your Channel Divinity to channel your zeal into unchecked ferocity.

When you roll fire or thunder damage, you can use your Channel Divinity to deal maximum damage instead of rolling.

### Resounding Strike

At 6th level, when you deal thunder damage to a Large or smaller creature, you can also push it up to 10 feet away from you.

### Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

### Blaze of Glory

Starting at 17th level, you can delay death for an instant to perform a final heroic act.

When you are reduced to 0 hit points by an attacker you can see, even if you would be killed outright, you can use your reaction to move up to your speed toward the attacker and make one melee weapon attack against it, as long as the movement brings it within your reach. You make this attack with advantage. If the attack hits, the creature takes an extra 5d10 fire damage and an extra 5d10 damage of the weapon’s type. You then fall unconscious and begin making death saving throws as normal, or you die if the damage you took would have killed you outright.

Once you use this feature, you can’t use it again until you finish a long rest.
Качество

Ресурсы в мире теперь имеют качество от 0 до 100. Уровень появляется рандомно, так же можно встретить ресурсы без качества.

Соответственно все создаваемые предметы, еда и объекты будут тоже со знаком качества.

Ресурсы можно объединять между собой перетаскивая один на другой(при этом показатель качества меняется), либо можно воспользоваться автостаком ресурсов, передвинув курсор на нужный вам уровень.

Все ресурсы до выставленного показателя будут объединяться автоматически.

При крафте, объединении материалов разного качества и других операциях с качеством используется формула "Среднее арифметическое взвешенное"

### **Материалы**

1. Все подбираемые ресурсы, которые можно добывать помимо сбора ремеслами, имеют максимальное качество 25. Данный параметр касается следующих ресурсов: ветки, камень, семена моркови, семена репы, дикий ячмень, дикий лён, осколки олова, болотная руда, семена лука

При добыче качественных ресурсов не качественным инструментом всегда получается 1 уровень.

2. Все инструменты для добычи ресурсов теперь имеют ограничение по уровню сбора-предел качества.

    Каждый инструмент имеет шаг +20

    Учитывая что кирок всего 3 тира, максимальный на текущий момент предел качества у кирок равен 60.

В разработке новый грейд кирки, следите за новостями

3. При добыче ресурсов качественным инструментом:

     3.1 Если ресурс ниже или равен пределу сбора инструмента-получаемое высчитывается путём среднего арифметического между качеством инструмента и качеством ресурса

     3.2 Если ресурс выше предела сбора инструмента-уровень качества получаемых ресурсов высчитывается путём среднего арифметического между пределом качества сбора инструмента и качеством инструмента.

4. Для упрощения менеджмента ресурсов добывая их топором или киркой, качество ресурсов всегда округляется к числу кратному 5. Для примера 33 ресурс будет округляться к 35, 32-к 30.

## **Стройка и Крафт**

При крафте ресурса или постройки объекта, уровень качества зависит от материалов использованных в крафте и уровне станка (только при крафте на верстаке, кузнице или другом ремесленном станке).

Если в инвентаре несколько одинаковых предметов разного качества, в расчётах будет использоваться ресурс максимального качества.

### **Плавильня и ферментер**

При плавке руды или обжиге древесины, так же учитывается уровень плавильни, уровень руды/дерева а так же уровень топлива.

### **Дроп с мобов**

Любое существо, не зависимо от уровня, может получить качество.

При смерти весь лут будет равным уровню существа с округлением до 5, как при добыче ресурсов.

### Фермерство и животноводство

Все выращиваемые растения могут дать плоды более или менее качественные от -5 до +5 уровней

После того как растение созрело, на нем отобразится окончательное качество

Доступно новое животное для приручения и размножения -лошадь.
Zealot

### Divine Fury

Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your Barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.

### Warrior of the Gods

At 3rd level, your soul is marked for endless battle. If a spell, such as Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you.

### Fanatical Focus

Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.

### Zealous Presence

At 10th level, you learn to channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.

Once you use this feature, you can’t use it again until you finish a long rest.

### Rage Beyond Death

Beginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows.

While you're raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
Wish

*9th Level Conjuration*

* **Casting Time:** 1 Action
* **Range:** Self
* **Components:** V
* **Duration:** Instantaneous

Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.

The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell, including costly components. The spell simply takes effect.

Alternatively, you can create one of the following effects of your choice:

* You create one object of up to 25,000 gp in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
* You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
* You grant up to ten creatures that you can see resistance to a damage type you choose.
* You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your com panions immune to a lich’s life drain attack.
* You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent’s successful save, a foe’s critical hit, or a friend’s failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.

You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner.

The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn’t 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.

***Spell Lists.*** Sorcerer, Wizard
Наборы предметов

Набор предметов (англ. kit) - набор, который можно получить прописав нужную команду в чате игры!

## Команды

/kit - посмотреть информацию о командах для получения наборов.

/kit list - узнать доступные на данный момент вам наборы.

/kit get [название] - получить нужный вам набор.

Наборы выдаются один раз. Привилегии также дают наборы с соответствующими названиями!
Ko’Wite

(Ko-Wu-ie-tt)

## Description

There is a small and large version, they look like typical salamanders, except for the huge size disparity. Small ones are less vibrant with completely blackened eyes, whilst the large ones have vibrant colors and typically asymmetrical eyes. They are great swimmers, and the small ones can walk bipedally, whilst the large ones walk quadrupedally.

## Combat

The large types of Ko'Wite use their strong jaws to bite creatures when threatened, or they will use their large bodies and tails to slam other creatures, sometimes stomping other's if they are small enough. While the small ones are extremely toxic, to the point where their poison can seep through the skin of other creatures; causing psychedelia effects.

## Ecology

Ko'Wites normally travel in small groups of up to 5-6. Typically, there are fewer small Ko'Wites as compared to the Larger ones.

### Habitats

The Ko'Wite are found in shallow waters where there appears to be large amounts of microbial life. These creatures typically will bury small burrows to make homes for themselves and to protect their eggs. They are most found off the west coast of Cethye.

### Relationships

Many Ko'Wites imprint off of the first living creature that they see after birth. This leads to many Insecta and Kenku civilizations to train Ko'Wites as pets.

### Usages

Ko'Wites are sometimes kept as pets by other species.

Small Ko'Wite toxins are used in the production of many psychedelic drugs, such as Wind, Myth, and Spice.

Sometimes Ko'Wites are hunted to remove a predator of larger or smaller fish in the region.
Epic Loot

## Описание

Мод добавляет в Вальхейм выпадающие ресурсы, магические предметы и зачарование. На сервере мод переработан.

Вы можете помощью зачарования превратить обычные предметы в магические, редкие, эпические или легендарные магические предметы. Каждый магический предмет имеет ряд магических эффектов, которые дают бонусы предмету или вашему персонажу, когда этот магический предмет экипирован.

Магические предметы при смерти выпадают в 2 раза реже, чем обычные.

Описания всех доступных магических эффектов находятся в компендиуме во вкладке "Магические эффекты".

## Починка

Для починки магических вещей требуется магическая пыль, которая может выпасть с мобов, либо её можно получить, пожертвовав некоторые трофеи через Мусоросжигатель.

## Зачарование

Зачаровать обычный предмет можно с помощью Стола ремесленника. Для этого вам потребуется магическая руна, которую можно купить у Хальдора. С некоторой вероятностью крафт может не удаться, ресурсы при этом тратятся, но улучшаемый предмет остаётся.

Нужно открыть меню Стола ремесленника и выбрать вкладку "Enchant", далее выбрать нужный предмет и редкость зачарования, после этого нажать "Enchant". Предмет зачаруется на случайные доступные для предмета магические эффекты.

Список магических эффектов

## Жертва

Магические предметы можно "распылить" на магические ресурсы с помощью Мусоросжигателя. Трофеи **всех мобов и боссов** перерабатываются на магические осколки или пыль в **мусоросжигателе**. Магические предметы можно переработать в магические осколки в мусоросжигателе
Проект Ragnarok

Ragnarok (др.-сканд. *Ragnarök* - «Судьба богов») - проект игры *Valheim,* разработанной студией разработчиков **Iron Gate Studio.**

Наш проект включает множество модификаций собственной разработки, а также несколько сторонних модификаций, которые улучшают игровой процесс и делают его интереснее.

Проект включает два сервера: Ragnarok и Experimental

* Ragnarok
	+ PvP ивенты - Точки захвата, за захват которой появляется сундук с наградой (пчела, драгоценности, зелья и др.)
	+ PvP включается по желанию, есть зоны с принудительным PvP, например на точках захвата
	+ Игра близка к оригиналу, добавлены некоторые модификации сторонних и собственных разработчиков
	+ Также проводится PvP Турнир с наградами дважды в неделю

* Experimental
	+ PvP ивенты - Точки захвата, за захват которой появляется сундук с наградой (пчела, драгоценности, зелья и др.)
	+ PvP включено везде кроме зоны Spawn
	+ Переработана система и типы урона игроков и мобов
	+ Переработана система уровней предметов, теперь они называются качество и разделены на 100 с некоторыми изменениями (больше прочности, урона)
Мутации

Мутации - изменение монстров на генном уровне, все мутации наследуются следующему поколению.

Каждый тип мутации может случайно появиться при появлении определенного монстра. Какие бывают мутации на каких монстрах можно увидеть в таблице ниже.

Из убитых мутировавших монстров могут выпасть золотые монеты от 1 до 5.

## Возможные мутации

* Клонируемый
* Зараженный
* Охотник
* Танк
* Упитанный
* Призыватель

При смерти создает двух клонов ниже уровнем, клоны делают тоже самое пока уровень новых клонов не достигнет 1.

Испускает облако яда, отравляющее игроков.

Имеет высокую скорость бега, а также дальность видимости.

Увеличенное сопротивление ко всем видам урона.

Увеличенное количество здоровья.

Раз в определенное время призывает монстров 1 уровня того же типа как он сам, максимальное количество призываемых монстров зависит от уровня призывателя.
Оберег (Experimental)

## **Тотем**

Защищает постройку от набегов других викингов и существ.

Заряжается обычной древесиной и камнем, уровень ресурсов не имеет значения.

Расчет ресурсов идет на 1 час реального времени.

Каждые 500 объектов добавляют тотему стоимость содержания.

Заряжать может владелец, либо он может дать доступ зарегистрированным в тотеме для его зарядки

Для получения доступа к оберегу игроку теперь нет необходимости находиться рядом, достаточно быть онлайн. Владелец тотема добавляет игрока просто нажатием клавиши + напротив ника

Открыть меню тотема -Е

Открыть инвентарь тотема для зарядки alt+E
Монстры

Монстры на сервере Ragnarok отличаются от оригинальных монстров тем, что у них не 3 уровня, а 10.

Чем дальше от центра карты, тем чаще будут встречаться монстры с высоким уровнем!

У всех монстров 1 уровня множитель 1. С каждым уровнем к этому множителю прибавляется множитель, указанный в таблице ниже.

Пример: Олень 1 уровень 10 здоровья (множитель 1) - Олень 2 уровень 14 здоровья (множитель 1.4)

* Луга
* Черный лес
* Болота
* Горы
* Равнины
* Океан
* Туманные земли
* Пепельные земли
* Дальний север
Doubhée

Doubhée est la protagoniste des Guerres du Monde Émergé et un personnage secondaire des Légendes.

## Apparence

Doubhée est une jeune fille, petite, à la musculature fine et aux longs cheveux châtains. Elle est dit avoir "l'air sérieux, les yeux sombres, les joues pâles". Quand elle entre dans la Guilde, on lui coupe les cheveux et elle porte après sa purification 7 cicatrices : une sur chaque main, chaque avant-bras, chaque jambe, et une sur le front.

## Personnalité

Elle nait paysanne à Selva, un village de la Terre du Soleil. Depuis qu'elle est petite, elle est fascinée par des animaux en tout genre. Lorsqu'elle a 8 ans, elle tue accidentellement Gornar, un ami à elle (chapitre 3 G T1).

Elle rencontre lors de son exil Sarnek, un tueur à gages qui devient son Maître et dont elle tombe amoureuse. Quand elle tue pour la première fois avec lui, elle se rend compte qu'elle n'aime pas ça et lui jure de ne plus jamais le refaire. Quand la Guilde les retrouve et veux récupérer Doubhée car c'est une Enfant de la Mort, Sarnek se blesse et manipule Doubhée pour qu'elle le tue avec un cataplasme, sachant que tant qu'il sera vivant, la Guilde pourra retrouver Doubhée. Elle devient à partir de là voleuse.

C'est une voleuse très douée, car elle est très alerte de son entourage, et elle est aussi experte dans l'art des poisons, car c'est pour elle une véritable passion. Elle aime enquêter plus qu'agir (c'est-à-dire voler ou tuer). Après la mort de son Maître, Sarnek, elle s'est juré de ne plus tuer, mais un sceau de la Guilde la confronte à ses envies de meurtres les plus profondes. Elle est forcée de la rejoindre quand Yeshol lui fait croire qu'elle n'a affaire qu'à une simple malédiction et qu'elle peut s'en sortir si elle reste au service de la Guilde. Or les potions que Rekla, une Assassin, lui donne, ne sont efficaces que pour un court laps de temps. Doubhée s'enfuit de la Guilde. Elle déteste la pitié.

Sur les Terres Inconnues, Lonerin et elle entament une relation, mais Doubhée n'arrive pas à ressentir plus que de l'amitié pour lui, et Lonerin se rend compte qu'il ne l'aime pas autant qu'il veut la sauver. C'est là-bas que la Bête, le sceau, montrera sa pleine puissance, transformant le corps de Doubhée pour le rendre semblable à un fauve.
Time (NG)

### Tenents of Time

***Preserve the Timeline.*** I shall end all of those who are not when they are supposed to be.

***See it Coming.*** I shall never be lied to or decieved, and allow it to go unpunished.

***Prevent Calamity.*** I shall not tell those of what happens in the future, no matter if I know or not.

### Channel Divinity:

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

* ***Time Hop.*** You may take an extra turn, but you gain 1 point of exhaustion.
* ***Time Skip.*** You may skip another creatures turn, but you gain 2 points of exhaustion.

### Vision

Starting at 7th level, you know when creatures attempt to decieve your earthly vision. You gain 10 Feet of Truesight.

### Overwhelm

Starting at 15th level, you are able to make it so that you do not suffer the effects of Exhaustion. Once per long rest, you may relieve yourself of all exhaustion points by taking 1 full turn to do so.

### Determined Judicator

Starting at 20th level, you gain the ability to not faulter when dealing justice for your time. Once per day, for 1 minute, you gain the following effects:

* You gain the ability to use *Time Hop* without using a Channel Divinity.
* You can cast the *Banishment* spell without expending a spell slot as a reaction.
* You gain an Extra Attack
Оберег

Оберег (тотем) - объект, необходимый для защиты строений игрока от монстров и других игроков, он дает полную неуязвимость постройке.

Оберег можно получить единоразово, введя команду в игровом чате: /kit get base

## Заряд

Оберег должен иметь заряд, необходимый для его работы. Каждый заряд - 1 час реального времени.

Чтобы зарядить оберег необходимо иметь:

* Ядро суртлинга (3 заряда = 3 часа реального времени)

либо

* Глаз грейдворфа (1 заряд = 1 час реального времени)

Нужно поместить предмет для зарядки в быстрый слот (1-8) и наведя камеру на оберег нажать на соответствующую кнопку. Максимальный уровень заряда равен 168 = 7 дней = 1 неделя.

## Уровень

Оберег также имеет уровень, необходимый для увеличения его радиуса защиты, а так же получаения преимуществ в зоне действия. Изначально его уровень 0 и он имеет стандартный радиус защиты и не имеет бафов для игрока.

Существует 10 уровней тотема, которые можно увеличить с помощью золотых монет. В сумме для полного улучшения нужно 6575 монет.
Web

*2nd-Level Conjuration*

* **Casting Time:** 1 Action
* **Range:** 60 Feet
* **Components:** V,S
* **Duration:** Concentration, up to 1 hour

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.

If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.

A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

***Spell Lists.*** Artificer, Sorcerer, Wizard
SUPER BENBO QUEST Wiki

BENBOQUEST WIKI
WIKIPEDIA 4 ALL THING'S SUPER BENBO QUEST (FAKE GAMERS NOT WELCOME)

## ARTICLE'S

Evil Giant Skeletone HeadMaySkellymanAchievementBoneguyEvil Fucking Skeletone HeadEvil Fucking giant Skeleton Man HeadEvil Skeleton HeadBonecrusherBUY SUPER BENBO QUESTEvil Skeleton Bad GuyTeam Fortress 3 (Contraversy)Infinite Skeleton Hell Army

WELCOME 2 THE BENBOPEDIA

THIS IS THE PEDIA FOR BENBOQUEST

ITS STILL A WORK IN WIP SO DONT BITCH TO ME IF SOMETHINGS MISSING

-User:EPICVIDEOGAMER666
Shen Lan Qi Yu: Wushuang Zhu

## Description

The **Shen Lan Qi Yu: Wushuang Zhu 神澜奇域无双珠** is a novel written, serialized and copyrighted by **Tang Jia San Shao** (**Zhang Wei**) in **iQiyi Literature**.

### Novel Cover

This fantasy novel was written in 2018 and completed in 2019; which is a sequel to the fantasy novel by the same author, **Douluo Dalu III: Legend of the Dragon King 龙王传说**. This is due to introduction of some of the notable races, clans, seas and domains in the **Fairy Continent** of **Falan Star** when **Tang Wulin**, the *main character* along with his friends, met **Huo Tian** of the **Huo Li Clan** of the **Magma Red Sea** at the **17th Level of Hell** of the **War God Temple** in the **Douluo Continent** (from Chapter 1718 to Chapter 1721).

In this novel, the story circulates around the two main characters Fa Hua of the Law Domain and Lan Ge of the Blue Domain; their abilities, cat-fights, thrilling adventures, and road to godhood.

### Anime Wallpaper

The animated adaptation will be released by **iQiyi Network** and about to come to life most probably by end of November 2021; which was named **The Land of Miracles** following the release of its trailers.
Fa Hua

## Description

**Fa Hua** is one of the main protagonist of 神澜奇域无双珠 Shen Lan Qi Yu: Wushuang Zhu (The Matchless Pearl) novel.

He is the best genius in the Jurisdiction. He lives in the City of Wisdom, obeys the order, conforms to etiquette, is good at reigning and controlling the law. He is the adopted son of the city lord, who is also his master, Fa Yun.

He meets Lan Ge of the Blue Domain, and together, they are the masters of the Matchless Pearl.

## Appearance

He looks handsome, with bright eyes and bright eyes. His height is about 1.8 meters, and under the background of a white robe, there is no lack of fortitude in his elegance.

## Personality

He is used to etiquette and has charisma.
Магические предметы

Описание **магических предметов** мода Epic Loot и способы их добычи.

## Руны

Существуют всего 4 **руны**, с помощью которых вы можете зачаровать предмет на кузнице или столе ремесленника.

* Magic
* Rare
* Epic
* Legendary

 Можно купить у Хальдора

 Можно купить у Хальдора

 Можно купить у Хальдора

 Можно купить у Хальдора

## Реагенты, пыль и осколки

С помощью **реагентов** и **пыли** вы сможете зачаровать Броню, а с помощью **эссенции** и **пыли** Оружие и инструменты на кузнице или столе ремесленника, а имея **осколки** также произвести Аугментацию для смены одного из эффектов снаряжения.

* Magic
* Rare
* Epic
* Legendary

 Найти в сундуке сокровищ Хальдора в биомах Луга и Черный лес

 Найти в сундуке сокровищ Хальдора в биомах Черный лес и Болота

 Найти в сундуке сокровищ Хальдора в биомах Болота и Горы

 Найти в сундуке сокровищ Хальдора в биомах Горы и Равнины
Mysterious Seas and Lands of Wonder Wiki

**Welcome to the Mysterious Seas and Lands of Wonder Wiki!**
Mysterious Seas and Lands of Wonder Wiki is a collaborative encyclopedia where you can discover, share, and add your knowledge about everything related to the Mysterious Seas and Lands of Wonder novel series.

We're a collaborative community website about Mysterious Seas and Lands of Wonder that anyone, including you, can build and expand. Get involved and add content by clicking the "ADD NEW PAGE" or "EDIT" buttons!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lan Ge

## Description

**Lan Ge** is one of the main protagonist of 神澜奇域无双珠 Shen Lan Qi Yu: Wushuang Zhu (The Matchless Pearl) novel.

He is the best genius of the Blue Domain. He lives in the Thunder City; advocates freedom; and is good at fighting and controlling the elements. He is the only son of the city lords, the king and queen of the Kingdom of Liberty, who can be considered his masters, Lan Xiang and Xiang Yun.

He meets Fa Hua of the Jurisdiction, and together, they are the masters of the Matchless Pearl.
Sebin

**This Article is still a work in progress**
This article is slowly being improved for the benefit of all visitors. Please bear with us while improvements are being made. We apologize for the inconvenience this may cause in the meantime. Thank you for understanding.

Pages with this template are automatically sorted into this category.

## Career

### Group Debut

* June 30, 2021 (OMEGA X)
* November 16, 2015 (SNUPER)

### Agency

SPIRE Entertainment

Sebin is a member of OMEGA X and SNUPER under SPIRE Entertainment and WIMDAY Entertainment.

## 2015: Debut With SNUPER

On November 16, 2015, Sebin officially made his debut with SNUPER and their debut mini album *Shall We*.

## 2021: Debut With OMEGA X

On March 26, 2021, Sebin was officially revealed as one of the 11 members that were a part of the upcoming boy group OMEGA X.

Later in the year, he debuted with the rest of the group with Vamos
Junghoon

Hyuk is a member of OMEGA X under SPIRE Entertainment. He is a former member of ENOi.

## 2019: ENOi

Hyuk debuted as a member of ENOi with their single album Bloom

On January 22, 2021, the agency announced through the group's fan cafe that ENOi had disbanded after Avin, Kevin, and J-Kid decided to terminate their contracts.

## 2021: OMEGA X

On March 26, 2021, Kevin was officially revealed as one of the 11 members that were a part of the upcoming boy group OMEGA X and debuted with Vamos
Tasha's Mind Whip

*2nd-Level Enchantment*

* **Casting Time:** 1 Action
* **Range:** 90 Feet
* **Components:** V
* **Duration:** 1 Round

You psychically lash out at one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can’t take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell’s other effects.

***At Higher Levels.*** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.

***Spell Lists.*** Sorcerer, Wizard
OMEGA X

**This Article is still a work in progress**
This article is slowly being improved for the benefit of all visitors. Please bear with us while improvements are being made. We apologize for the inconvenience this may cause in the meantime. Thank you for understanding.

Pages with this template are automatically sorted into this category.
Hyuk

Hyuk is a member of OMEGA X under SPIRE Entertainment. He is a former member of ENOi.

## 2019: ENOi

Hyuk debuted as a member of ENOi with their single album Bloom

On January 22, 2021, the agency announced through the group's fan cafe that ENOi had disbanded after Avin, Kevin, and J-Kid decided to terminate their contracts.

## 2021: OMEGA X

On March 26, 2021, Kevin was officially revealed as one of the 11 members that were a part of the upcoming boy group OMEGA X and debuted with Vamos
Wall of Fire

*4th-Level Evocation*

* **Casting Time:** 1 Action
* **Range:** 120 Feet
* **Components:** V,S
* **Duration:** Concentration, up to 1 minute

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

***At Higher Levels.*** When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

***Spell Lists.*** Druid, Sorcerer, Wizard
Phelta

Phelta est le village natal de Sennar sur la Terre de la Mer.

## Description

C'est un petit village entouré d'une palissade en bois. Les maisons sont typiques de la Terre : en torchis et toits de chaume. Il y a une petite place. C'est un village en bord de mer, donc de pêcheurs.

## Résidents

### Personnages

* Sennar (anciennement)
* Mère de Sennar
* Kala
* Man
* Faraq
* Aïrès
Wild Soul

### Lingering Magic

At 3rd level, your body reacts to the presence of magic. You can cast the Detect Magic spell without using a spell slot or components. Constitution is your spellcasting ability for this spell. You faintly glow a color corresponding to the school of magic you detect (you choose the colors).

You can use this feature a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest.

### Wild Surge

Starting at 3rd level, magic erupts from you as you rage. When you enter your rage, roll on the Wild Surge table to determine the magical effect produced. If the wild surge requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

##### Wild Surge

 2
 3
 4
 5
 6
 7
 8

### Magic Reserves

At 6th level, you can channel the magic surging inside you into other creatures. As an action, you can touch a creature and roll a d4. The creature recovers an expended spell slot of a level equal to the number rolled. If the creature you touch can’t recover a spell slot of that level, the creature instead gains temporary hit points equal to five times the number rolled.

You take force damage equal to five times the number rolled. When you reach 14th level in this class, you increase the die to a d6.

### Arcane Rebuke

At 10th level, the magic crackling within your soul lashes out. When a creature forces you to make a saving throw while you are raging, you can use your reaction to deal 3d6 force damage to that creature.

### Chaotic Fury

At 14th level, you become a wellspring of wild magic while you are raging. As a bonus action, you can reroll on the Wild Surge table, replacing your current effect with the new one.
Hangyeom

Hangyeom is a member of OMEGA X under SPIRE Entertainment. He is a former member of Seven O’clock.

## Career

### 2017-2020: Seven O’Clock

On March 16, 2017, Hangyeom made his debut as a member of Seven O'clock with their first mini album Butterfly Effect

### 2021: OMEGA X

On March 26, 2021, Hangyeom was revealed as one of the members that were a part of OMEGA X.