Biomes O' Plenty

Biomes O' Plenty is an expansive biome mod for Minecraft that adds a slew of new, unique biomes to the Overworld and Nether!  To go along with the new biomes, it adds new plants, flowers, trees, building blocks, and much more!

Check the link to the mod here to see all about it! Below are some brief descriptions of each of the biomes you might encounter!

## Desert Biomes

### **Lush Desert**

The Lush Desert is a fairly hilly desert-like biome.

As of recent versions the ground is made up primarily of Red Terracotta blocks, with occasional patches of dirt, sandy grass, and sand. It may spawn patches of the Oasis sub-biome. The abundance of grass represents some deserts (like California in January) and how they can be greener at times making this a biome that was mostly added to add even more realism to the game.

* **Rarity:** 1
* **Precipitation:** Rain
* **Villages:** Yes
* **Gem:** Ruby

#### **Vegetation**

Vegetation consists of Dead Bushes, Desert Grass, Tiny Cactus, Acacia Tree and Dead Tree, and vanilla Cacti. Wildflower and Bromeliad can also occur here, alongside Coral and Algae in rivers and ponds.

#### **Mobs & NPCs**

This biome is similar to normal vanilla biomes, it can spawn passive mobs like chickens as well as have villagers.

#### **Survival**

Just like most desert biomes, it's fairly easy, empty with not much wood to harvest but lots of open space.

### **Scrubland**

The Scrubland is a somewhat flat biome with occasional low hills. Tall grass, some oak trees and oak brushes are the main vegetation here. This biome is somewhat similar to the Chaparral biome.

Rolling hills of drought-yellow grasses and low bushes typify this biome. Scrub vegetation and tall grass fill the biome.

* **Rarity:** 7
* **Precipitation:** Rain
* **Villages:** Yes
* **Gem:** Ruby

Passive mobs spawn naturally.

#### **Early Survival**

This biome is very easy to survive in due to its abundance of wood from trees and bushes, and the volume of tall grass present in this biome, which drops seeds. Passive mobs are common here, making this one of easiest biomes of the mod.

### **Volcano**

The Volcanic Island is a unique biome. It is a large mountain made out of Ash Blocks and lava. Caverns are found more often here in this biome. Survival in this biome would be difficult due to the lack of trees, impossibility of farming, and lack of passive mobs.

This biome is VERY rare, having similar chances or even being somewhat less common than the mushroom fields biome.

* **Rarity:** 1
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** Possibly Ruby

### **Wasteland**

The sky is a darker shade of blue, and the biome has no useful vegetation. Pools of brown water are scattered about. The fog is also bright yellow.

* **Rarity:** 1
* **Precipitation:** Dry
* **Villages:** No
* **Gem:** Ruby

#### **Vegetation**

The vegetation here is sparse, and what can be found is dead. Dead Trees, Dead Grass and Wilted Lilies are found here. The majority of the trees are bare, so gaining saplings could be hard, as not every tree drops a sapling.

#### **Mobs & NPCs**

No passive or neutral mobs spawn here. Hostiles still spawn at night and in the unlit areas but creepers do not spawn. Husks spawn instead of Zombies.

#### **Survival**

Survival here is very difficult. Due to the lack of flora and fauna, food will be a big problem. You will either have to fish for food, or make yourself a nether portal and find food in the nether.

## **Forest/Mountain Biomes**

### **Coniferous Forest**

The Coniferous Forest is made up primarily of large spruce-like Fir Trees.

This biome is a heavily forested area, with extremely large trees. A snowy variant of this biome exists. This biome grows on Loamy Dirt, and spawns Gravel beaches along its coast.

* **Rarity:** 10
* **Precipitation:** Rain
* **Villages:** Yes
* **Gem:** Emerald

#### **Vegetation**

Fir Trees are either 2x2 or 1x1 block in diameter and approximately 10-30 meters (32ft-98ft) high. These trees have a special wood type, Fir Wood. Lots of mushrooms grow throughout these forests, such as Toadstools and Blue Milk Caps, alongside plants like Bluebells, Oxeye Daisies, and Flax.

#### **Mobs & NPCs**

Chicken, Cows, Pigs, Sheep and Wolves all spawn in this Biome. Villages and Woodland Mansions can spawn here as well, meaning both Villagers and Illagers are possible.

#### **Survival**

This is not a very easy biome to survive in as despite there being a lot of wood, the tall fir trees cover the biome and allow lots of mobs to spawn. The size of the trees also make it hard to build a house.

### **Highland**

The Highland is a high-altitude grassland with rolling hills and very steep slopes at the edges. The Highland is a cold, mountainous biome. Grasses grow here, but no trees.

* **Rarity:** 5
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** Emerald

#### **Vegetation**

The only things that grow here, unless other mods are installed, are various grasses including Tall Grass and Wheat Grass.

#### **Survival**

This biome is somewhat hard to survive in, due to the lack of trees. Travelling can be difficult.

### **Redwood Forest**

The Redwood Forest is a densely wooded biome filled with Redwood Trees. The terrain is fairly flat, with low hills. The ground is covered in vegetation.

This biome grows primarily on Podzol, and has a normal blue sky. It is often easy to spot from a distance, due to the sheer height of the Redwoods. Small pools of water are frequent here.

* **Rarity:** 7
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** Emerald (possibly Amber)

#### **Vegetation**

This biome has many large Redwoods, some large enough to build a house out of. Others have only a one block wide trunk and a 3x3 stump. The ground is covered with Ferns and Tall Ferns. Occasional mushrooms, Shrubs, Leaf Piles, and Dead Leaf Piles can also be found.

#### **Survival**

Survival is easy with the amount of wood and shelter. Passive mobs do spawn within the forest. Most of these forests have many low hills inside the biome, this makes building large flat areas hard, and may also make them hard to navigate through at times.

### **Cherry Blossom Grove**

The Cherry Blossom Grove is a forest made up of white and pink Cherry Trees. Trees are reasonably spaced to create glades in this biome, filled with flowers.

* **Rarity:** 1
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** Emerald

#### **Vegetation**

Alongside the Cherry Trees, there are Pink Daffodils and Grass. Bamboo will generate here as of 1.14. Lily Pads and Seagrass can be found in the water as well.

#### **Mobs & NPCs**

Villages do not spawn in this biome. The normal range of passive mobs, such as Sheep, spawn here. Pandas will also spawn here.

### **Jade Cliffs**

This biome is full of beautiful waterfalls and cliff overhangs. Clouds block out the sunlight, making the sky appear grey. The trees are Pine Trees that are made out of pine wood, which when made into planks resembles jungle wood with a greyish tinge. Oak shrubs grow on the ground along with a variety of grasses.

Jade Cliffs have Jade and are a relatively nice place to live. They are also good to quarry, as they spawn up to a decent height.

* **Rarity:** 1
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** Emerald

#### **Survival**

Survival can vary from easy to hard, depending on your location. Be aware that mobs spawn more frequently in this biome's abundant dark spaces, such as beneath the overhangs of the cliffs and under the dense canopy of the trees. The abundance of wood above ground and coal below provide easy access to fuel. Wild Carrots spawn here and other plant life can be harvested for seeds, giving you a supply of food.

### **Lavender Fields**

These biomes have small hills, and are most notable for their sea of lavender, broken occasionally by the slightly darker shade of jacaranda. The earth is made up of silty dirt blocks.

* **Rarity:** 3
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** Unknown

#### **Vegetation**

There are three particularly common types of trees there-- Jacaranda, oak, and flowering oak trees. The eponymous lavender is the main plant you'll find here, along with some grass scattered around.

### **Silkglade**

The Silkglades is a rare swampy biome with patches of cobwebs strewn around its mountainous landscape. Vines drip off of many trees and mushrooms spawn below the tree cover.

* **Rarity:** 1
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** None

#### **Vegetation**

Willow-shaped oak trees, oak bushes, oak-shaped dead trees and pear-shaped birch trees spawn naturally as well as mushrooms and sparse tall grass.

#### **Mobs & NPCs**

Spiders replace many hostile mob spawns, but during the day will only be hostile if encountered in the dark. Passive mobs spawn naturally.

#### **Features**

Cobwebs are strewn about the ground in various places. These are non-renewable, however; they do quicken the access to string and can be crafted into wool making an early bed easily obtainable. Sometimes cobwebs replace some leaves or all leaves on oak-shaped dead trees and oak bushes.

#### **Early Survival**

The Silkglades are not a terribly good first day survival choice because of the spawning primarily consisting of spiders and the common spawning of cobweb patches around the land. This being combined with the partially dead swamp like biome makes the Silkglades a very poor choice for living.

### **Meadow**

This biome sits on vanilla Dirt. It is largely flat, and sparsely forested. A sub-biome, the Meadow Forest can generate here.

* **Rarity:** 7
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** Peridot

#### **Vegetation**

Trees here are Spruce, with some Birch scrub. Flowers such as Blue Hydrangea, Flax, Dandelion, and Sunflowers can spawn here.

#### **Mobs & NPCs**

Villages can spawn in this biome, and they tend to feature Spruce wood. The common passive mobs spawn here.

#### **Survival**

Meadow is by far one of the best places to live, with flat land for building and plenty of wood and passive mobs it should be extremely easy to survive here.

### **Orchard**

The Orchard can be recognised by its Flowering Oak Trees and bright green colours. It is a relatively flat, forested biome. The grass is slightly yellower and brighter than normal grass. Tree leaves are unique on their own by their bright yellowish-green color and the trees have few flowers. Pools form, sometimes featuring Reeds.

* **Rarity:** 3
* **Precipitation:** Rain
* **Villages:** Yes
* **Gem:** Peridot

#### **Vegetation**

As listed above, the biome features Flowering Oaks, alongside Portobello and White Anemones, Flax, Oxeye Daisies, Dandelions, and large areas of Wheat Grass. It also features very occasional Berry Bushes.

#### **Mobs & NPCs**

Chickens spawn in this biome. Can not spawn villages.

#### **Survival**

There is not a lot to eat here immediately, until a farm is set up. However, the large areas of wheatgrass and the ponds allow for quick farm-building. There Berry Bushes here are not as abundant as some other forests, and therefore they do not provide such a steady source of food.

### **Prairie**

The Prairie biome is largely flat, with grassy plains and oddly-shaped Oak Trees. Its sub-biome is Pasture.

This sloping grassland boasts Berry Bushes, flowers and an abundance of tall grass interwoven with sparse oak trees. The oak trees are shaped like mini versions of some spruce trees, but use oak wood and oak leaves. Silty Dirt is generated in this biome.

* **Rarity:** 7
* **Precipitation:** Rain
* **Villages:** Yes
* **Gem:** Peridot

#### **Vegetation**

Flowers, Tall Grass, Wheat Grass, Trees, Flax, Portobellos, and Berry Bushes dot the landscape. Goldenrod is found here frequently.

#### **Mobs & NPCs**

Most Vanilla passive mobs spawn naturally in this biome. Villages can spawn in this biome as well.

#### **Survival**

The lack of many hiding places during the day makes aggressive mobs less threatening.

### **Shrubland**

A plains covered in vanilla Dirt, with a relatively low number of trees. Useful mobs such as Sheep, Cows, and Horses can be found here.

* **Rarity:** 1
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** Emerald

#### **Vegetation**

Shrubland has many grasses: Grass, Damp Grass, Wheat Grass, Short Grass, Bushes, and Flax. A moderate amount of Oak Trees occur in a single log block "shrub" form. Oak Saplings (and Apples) may be obtained from the broken leaves, and these saplings will yield standard oak trees if planted. Allium flowers grow here naturally.

#### **Mobs & NPCs**

Passive creatures, notably Horses, spawn naturally. Villages can spawn here.

### **Overgrown Fungal Jungle**

Fungal Jungle is a very rare biome. It features 2 grass colors, dark blue and teal. It contains Glowshrooms, Giant Glowshrooms, Mycelium patches and Red Mushrooms, this biome is the 3rd rarest biome in minecraft, being twice as rare as the mushroom fields (having similar chances to the very rare Modified Wooded Badlands Plateau from vanilla).

* **Rarity:** 1
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** Unknown

### **Rainforest**

The rainforest is a forest biome with distinctly bright green grass and leaves. The biome contains lots of large mountains, cliffs, valleys, and ponds of water.

* **Rarity:** 7
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** Topaz

#### **Vegetation**

The biome has many lakes with wetland plants around, such as Lily Pads. Both Birch and Flowering Oak Trees spawn here, sometimes featuring Vines. Orange Cosmos, Dandelions, Blue Orchids, and Rafflesia grow on the ground.

#### **Mobs & NPCs**

Parrots and ocelots spawn in this biome, alongside common passive mobs such as chickens.

#### **Survival**

Getting from place to place in the biome can be difficult. Crossing bodies of water and climbing sheer cliffs is often necessary to find food and shelter. Though dense, there are small breaks in the forest that are suitable for building. Jungle Temples will spawn in this biome, providing some useful loot.

### **Tropic Beach**

These beaches are made of the white sand block, and generate always in tropical islands borders. Usual desert vegetation such as cactus, dead bush and Dune Grass cannot be planted in white sand.

* **Rarity:** 2
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** Unknown

### **Crystalline Chasm**

It has a pink fog, small Nether Crystals on the ground, sides and the ceiling. Nether Crystal spikes made of Nether Crystal Blocks also generate, but only on the ceiling. Piles of Glowstone are also much more common.

* **Rarity:** 5
* **Precipitation:** Dry
* **Villages:** No
* **Gem:** None

### **Undergrowth**

A relatively flat Nether biome. The ground consists of mixed Netherrack and Soul Sand. It is covered in various Nether plants, including Bramble, Burning Blossoms and Hellbark Trees.

* **Rarity:** 10
* **Precipitation:** Dry
* **Villages:** No
* **Gem:** None

#### **Survival**

This biome can be much more dangerous than other Nether biomes (despite the lack of lava) if you are not properly prepared. The garden may look extremely inviting if you've been on the run from Ghasts, but many of the plants are very dangerous:

Bramble thorns will deal 1 heart of damage to the player if they stand on top or next to it.

Burning Blossoms will light the player on fire for a short period of time if broken or walked through by the player. This can also be very useful, however, with an abundance of wood from the Hellbark Trees, lots of mushrooms for food.

### **Visceral Heap**

The Visceral Heap, originally called Bloody Heap, is a Nether biome added in 1.6.4 shortly after Biomes O' Plenty's original release. The floor is made of Flesh with Flesh Tendons hanging from the ceiling and bone columns on the ground.

* **Rarity:** 7
* **Precipitation:** Dry
* **Villages:** No
* **Gem:** None

#### **Survival**

First of all, you shouldn't be attempting to survive here, unless you are an incredibly experienced player with good knowledge of the Nether. But if you must know, Flesh makes a great building block. The Nether is not the place to be surviving, so make sure you bring a lot of cobblestone to block out those ghast's blasts.

### **Withered Abyss**

Withered Abyss is a very dark Nether biome with a black fog and the ground is made out of Blackstone with some very small patches of Obsidian and some Crying Obsidian. It lacks piles of Glowstone.

* **Rarity:** 3
* **Precipitation:** Dry
* **Villages:** No
* **Gem:** None

#### **Mobs & NPCs**

Only Enderman and Wither Skeletons spawn.

#### **Survival**

If you are going to the Nether for the first time, make sure to avoid this biome, because it is very dark to see unless you bring torches or Glowstone. Crying Obsidian, however, does provide a little bit of light. Also make sure to wear some armor, because Wither Skeletons spawn naturally and can easily take you out without armor. Wither Skeletons along with no Glowstone piles will make it very dangerous to travel through this biome.

### **Grove**

Groves are relatively flat, lightly-forested biomes. The grass colour is a mixture of dark green and a slightly lighter green.

* **Rarity:** 10
* **Precipitation:** Rain
* **Villages:** Yes
* **Gem:** Amber

#### **Vegetation**

Pear-shaped poplar trees cover the biome, either in Birch or Dark Oak versions. Oak bushes with Flowering Oak Leaves also spawn. Many flowers and plants spawn here, including: Clovers, Anemones, Dandelions, Poppies, Peony, Oxeye Daisies, Wheat Grass, and Berry Bushes.

#### **Mobs & NPCs**

Villages will spawn in this Biome. The wood of generated villages is replaced with Spruce wood when they spawn in Groves. Passive mobs spawn in this biome naturally.

#### **Survival**

Survival in this biome may prove a tad bit challenging, as it provides little cover for mobs during the day yet has plentiful food and wood.

### **Mystic Grove**

One of the rarest biomes, the Mystic Grove features some unique flowers. The grass is dark teal, has a blue-ish sky, pink fog and the water appears as a vibrant purple, the biome is the 4th rarest biome from BOP, and is about twice as rare as the mushroom fields from vanilla, this biome is almost as rare as the Fungal Jungle.

* **Rarity:** 1
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** None

#### **Vegetation**

This biome is the only place to find Magic Trees with their blue foliage and wood, along with huge 4x4 Dark Oak trees. It also features Flowering Oak Trees and Jacaranda Trees. Glowflowers, Blue Hydrangea, Pink Daffodil, also grow in this biome. So do Lily Pads. Giant Red Mushrooms also appear but they are rare. Vines on trees also occur.

#### **Mobs & NPCs**

Foxes and Rabbits are the only passive mobs that do spawn, and at night this biome spawns many Witches, making it particularly dangerous.

#### **Survival**

The Mystic Grove is one of the worst starting biomes but is okay for more advanced players. Witches constantly spawn in this biome. If you survive all that, there are a few advantages: killing witches drops Glowstone and Redstone Dust. Trees and Rabbits contain your only readily accessible food supplies: Apples and Rabbit meat. Don't get caught out at night, and you'll be fine.

### **Alps**

The Alps consist of a single mountainous landmass, specifically the base and the highest, flattest part of the area. The upper-middle region of the mountain generally (though not always) consists of an Alps Foothills sub biome, which is an entirely different location in itself.

The lower part of the Alps generally consists of a very steep, almost entirely vertical upwards incline. The bottom tends to display a few features from neighboring biomes, with stone and snow eventually replacing them as the elevation increases.

With regard to the peaks, there are deep layers of snow with no features whatsoever excusing occasional pools and pockets of (usually frozen) water. Alps Foothills biomes often generate on or near Alps peaks, providing a source of wood and mobs.

The Alps soar much higher than the cloud layer, at around y=200, and they are flat on the top. It is a cold biome.

* **Rarity:** 5
* **Precipitation:** Snow
* **Villages:** No
* **Gem:** Tanzanite

#### **Natural Hazards**

The Alps are incredibly high. Even falling from a peak to the foothills - about two fifths of the total fall - can prove to be deadly. Caves or empty pockets can also be hidden by snow, causing you to fall in if you dig below the snow layer.

#### **Vegetation & Spring Water**

There is no vegetation in this biome, other than subterranean fungi. However, there may be fir trees scattered around the nearby Alps Foothills. Spring water can be found in underground caves in this biome as well.

#### **Mobs & NPCs**

Passive mobs don't spawn in the Alps biome itself, but may spawn in the Alps Foothills and find their way up the mountain. These mobs are primarily llamas, but sheep can occasionally be found. Skeletons and strays spawn all over the Alps at night.

#### **Survival**

The Alps biome contains only the bare necessities for survival. Food and wood are both present and replenishable, yet scarce. Zombies do not spawn, so rotten flesh cannot be used as a food source. The trees in the Alps Foothills biome usually generate on stone, meaning you cannot replant them without bringing grass blocks from other biomes or from a lower part of the mountain. The plain terrain and lack of natural cover leave you open to attacks from large groups of mobs.

### **Snowy Coniferous Forest**

The Snowy Coniferous Forest generates on Loamy Dirt and Grass with lots of Snow.

* **Rarity:** 5
* **Precipitation:** Snow
* **Villages:** No
* **Gem:** Tanzanite

#### **Vegetation**

Large Fir Trees grow here, covered in snow. Mushrooms and Poppies grow underneath.

#### **Mobs & NPCs**

Passive mobs including Wolves spawn here.

### **Dead Forest**

The Dead Forest is a bleak, brown landscape with thorns but few other hazards. This biome sits on Loamy Dirt, and has a sky of a hazy, ominous gray color. Woodland Mansions can spawn in this biome.

* **Rarity:** 1
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** Tanzanite

#### **Vegetation**

It spawns Spruce, Dead, and Dying Trees, as well as Thorns and lots of Dead Leaf Piles.

#### **Mobs & NPCs**

Villages do not spawn here as of the most recent versions, but Woodland Mansions do, raising the risk of Illagers. Passive mobs such as Sheep do spawn in this biome.

#### **Survival**

Survival is easier because of the Persimmon-bearing Dying Trees. It is easier than usual to start a farm here because of these Persimmon fruits. However, not all Dying Trees bear Persimmons. Other resources may be hard to come by.

### **Tundra**

This biome was created to resemble the tundra of Siberia and northern North America, both inhospitable places. The surface is covered by green-brown Silty Grass. The ground is covered only by red colored bushes and Cobblestone boulders (similar to the ones found in vanilla Giant tree taiga biomes, but without moss). The land has many small lakes, which are generally bordered by gravel.

* **Rarity:** 7
* **Precipitation:** Rain, Snow
* **Villages:** No
* **Gem:** Tanzanite

#### **Vegetation**

Only small plants grow in the biome. There are small red-brown bushes dotting the land, each with only a single oak log within. Decorative vegetation includes red Leaf Piles, Dead Leaf Piles, red Shrubs, Violets, and green-brown Short Grass. Reeds can be found in the lakes of this biome. Cave systems in this biome often have Roots.

#### **Survival**

Survival is tough here, with the only wood coming from the single oak log in every bush, and no actual trees present. There are only 2 sources of meat - Zombies' Rotten Flesh and Rabbit's Meat, but these are not ideal and hard to get.

### **Bayou**

In the Bayou biome, overcast skies overlook a lush swampy area with tall willow trees in the shape of cypresses, and dead trees sprout from the murky water.

The Bayou biome is very flat, like all swamp-like biomes. The sky has a light grayish green color. The Bayou can be divided into two parts: water and land. The ground of the land part is made of dirt and is covered by Grass, Mud, and few Mushrooms. Some very small patches of water occur around the land. Foliage is mainly willow trees, but there are some dead trees as well.

* **Rarity:** 10
* **Precipitation:** Rain
* **Villages:** No
* **Gem:** Malachite

#### **Vegetation**

Willow Trees make up the bulk of the foliage, with some Dead Trees mixed in. Cattails and Reeds girt the water's edges. Algae and lots of water lilies also occur here.

#### **Mobs & NPCs**

Villages do not spawn here, although Witch Huts can. Slimes can also be found above ground in this biome. Squids spawn in the water.

#### **Survival**

Surviving in this biome can be pretty easy. It has a large amount of wood, and a lot of grass to get seeds. Additionally, mud can provide the player with armor without having to wait for Leather or Iron. It also serves as a building material. Cattails can be also used for making wool and therefore players can have a bed without having to search for Sheep.

### **Ominous Woods**

The Ominous Woods biome is a dark, heavily wooded biome with scattered pools of dark purple water. Umbran Trees grow here, along with a variety of other vegetation. The fog significantly decreases visibility, this biome is pretty rare, having a similar chance of the rare vanilla biome Giant Spruce Taiga, which is a bit less common than the mushroom island.

* **Rarity:** 1
* **Precipitation:** Rain/Fog
* **Villages:** No
* **Gem:** None

#### **Vegetation**

Grass is found on the ground, mixed with mushrooms and Dead Leaves. The Bramble thorns found here can harm the player, and the Wither Roses apply the Wither effect when a player walks through it. Both the Bramble thorns and Wither Roses sap hunger, as well. Dead trees and willows can also be found here.

#### **Mobs & NPCs**

Villages do not spawn here, nor do common passive mobs, but Swamp Huts can be found. Evokers spawn naturally.

#### **Survival**

This is one of the most difficult biomes to survive in for beginners, but if you're okay with everything trying to kill you, it's quite a nice place to live. There is very little to eat, and both the Thorns and Wither Roses will sap hunger and health if the player is careless. Do note that the farther you go into these woods, the more fog there is and the harder it is to see.

### **Wetland**

* **Rarity:** 1
* **Precipitation:** Rain
* **Villages:** Yes
* **Gem:** Malachite

#### **Flora**

It contains dark foliage, Cattails, and multiple kinds of trees. It also contains mushrooms, including brown and flat top mushrooms and hydrangeas.

#### **Structures**

Villages can also spawn in the Wetland and have a unique building style. Witch huts can spawn here, as of other Swamp-like biomes.

#### **Survival**

Survival is easy because there are a lot of trees, and cows and sheep spawn here.

#### **Exploring**

Exploring is safe because there isn't anything that can't hurt you aside from flowers, though mobs can hide under trees and in caves.