Stone Grimace

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A **Stone Grimace** is an invincible stationary statue with the shape of a head with a wide-open mouth and hollow eyes. Stone Grimaces will sporadically spit a Red bullet in Isaac's direction until the room is cleared by killing regular enemies, or by pressing Pressure Plates. When the room is cleared, the Stone Grimace closes its eyes and mouth.

## Variations

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Chance to replace a normal Stone Grimace

The **Vomit Grimace** fires an explosive -like shot. Like Stone Grimaces, Vomit Grimaces will stop firing at Isaac when the room is cleared.

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The **Triple Grimace** fires a triple shot. Like Stone Grimaces, Triple Grimaces will stop firing at Isaac when the room is cleared.

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The **Gaping Maw** sucks Isaac towards it, along with warping Isaac's and any enemies' bullet paths. It does not fire any shots and simply functions as an obstacle, and is often surrounded by spikes.  They can, however, be deactivated by Pressure Plates.

#### Notes

* If a Gaping Maw is rerolled with , it will always turn into a Broken Gaping Maw.

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Chance to replace regular Gaping Maws

A broken variant of the Gaping Maw. It alternates between active and inactive every four seconds, but it has a much stronger attraction power.  Just like regular Gaping Maws, they can be deactivated by Pressure Plates. Prior to Afterbirth+ Booster Pack 5, only one room in the game contained Broken Gaping Maws.

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**Constant Stone Shooters**, sometimes referred to as Turret Grimaces, constantly fire bullets in a fixed direction, and do not stop firing even after the room is cleared.  The exceptions are rooms with Pressure Plates, which deactivate them once they are all pressed.

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Cross Stone Shooters were added in Booster Pack #4.

The **Cross Stone Shooter**, sometimes referred to as Cross Grimace, constantly fires bullets in four directions, alternating between cardinal and diagonal directions. If the room has to be cleared, whether by killing enemies or by pressing Pressure Plates, then Cross Grimaces will deactivate upon the room's completion like a regular Grimace. However, if the room is purely trap based and does not present an objective to complete, then Cross Grimaces will continue shooting indefinitely.

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Found in Gehenna and Sheol, the **Brimstone Head**, sometimes referred to as Brimstone Grimace, periodically shoots  lasers and does not stop firing even after the room is cleared.  The exception is pressing all Pressure Plates, which deactivates them.

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The **Stone Eye** resembles the Bloodshot Eye. It constantly rotates in a clockwise circle and shoots a flickering  laser. It stops firing after the room is cleared. Unlike any other Stone Grimace variants, the Stone Eye appears to despawn when the room is cleared, exited, and then re-entered.

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 (Mines and Ashpit only)

The **Bomb Grimace** is a unique Stone Grimace in that its only purpose is to keep a single Throwable Bomb spawned. A few seconds after Isaac takes the bomb, it will spawn another.

If it is destroyed with an instant-death attack such as  or , it spawns 10 throwable bombs.

Always spawns during the battle of Tuff Twins and The Shell.

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The **Quake Grimace** fires a line of rocks in one direction upon landing every 3 seconds. In most cases, even after the room is cleared of vulnerable enemies, they will continue this behavior. However, they can be deactivated from Pressure Plates.

If a Secret Room or a Super Secret Room is placed in the path of their attack, the attack will break the wall and open the entrance.

## Notes

* These monsters are impassable, even with flight.
* These monsters can be destroyed using ,  and , though they will respawn upon leaving and re-entering the room they were in.
* With , killing Stone Grimaces creates a Blue Spider, allowing blue spiders to be farmed by leaving and re-entering the room.
* tears that hit these monsters can still cause explosions.
* Hitting Grimaces increases the  damage multiplier.
* Grimaces can appear in rooms with Pressure Plates, and will stop shooting once all Pressure Plates are pressed.
* If an uncleared room has Cross Grimaces, leaving and then re-entering the room by bombing a door will make them stop shooting, making the room easier.
* 4 Stone Grimaces can appear in Loki's boss fight.

## Gallery

* Sketches of monsters for the Binding of Isaac: Rebirth, including the Stone Eye in the first square of the first row, which was formerly called "360 Stole Laser;" the Constant Stone Shooter in the second square of the first row, which was called "Constant Stone Shot;" and the Brimstone Head in the third square of the first row (no visible sketch name).
* Brimstone Head's appearance in Gehenna. (Added in v1.7.7 but currently unused)

## Trivia

* Stone Grimaces and their variants play their appearance animation for a second before resuming as deactivated in a cleared room if they were deactivated.
	+ They now no longer reuse their appear animation in a cleared room when the player re-enters it.
* If a Constant Stone Shooter is deactivated, it closes its eyes and mouth and stops crying, looking similar to Stone Grimaces upon deactivation. The difference is that deactivated Constant Stone Shooters still have a crack on top of their heads.
* If a Gaping Maw or Broken Gaping Maw is deactivated, unlike other Grimaces, it doesn’t fully close its eyes. Instead, it closes its eyes only partially and makes a frown.
* Previously, Broken Gaping Maws were extremely hard to find. As of Booster Pack #5, they are now more common to find in rooms.
* Grimaces will turn green if poisoned.
* Great Gideon is the boss variant of Stone Grimaces.
* Gaping Maws were going to have fangs, as shown on the Bestiary. They now can be found surrounded by spikes.
* The Bomb Grimace and Quake Grimace first appeared in the *Antibirth* mod.
	+ Quake Grimaces have substantially different designs compared to their original appearance in *Antibirth*. Most notably, they are the same size as other Stone Grimaces instead of being twice as large, and they do not have the large gash in their body.
		- Pre-release content of Repentance as well as the "death preview" shows the original version of Quake Grimaces, suggesting this change was made late in development.