recursal/Fanatic-Fandom huggingface dataset:
Sydney

Sydney is one of the main character in the *BFF* series.

## Personality and bio

### Strengths

She is pure kindness and harmony. She always tries to do good. Sydney protects, guards and cares for all her friends

### Hobbies

Sydney loves to tell thousands of stories of all kinds

### Weaknesses

She is so focused on the welfare of others that she sometimes neglects to take care of herself

### Role in the group

She is the caretaker of the group, she is always looking out for the well being of the others. What she likes most is to tell all kinds of stories

## Physical Appearance

Sydney has beautiful blue hair and showcases a dreamy swan theme.

## Episode Appearances

* Big dreams: The TV Show!
* Vote for Rym!
* You can do it, Sydney!

## Trivia

* Sydney is one of the characters that is from "Cry babies magic tears" when they are younger.
* She appeared in the bff series, In the Episode, Big dreams: The TV Show & episode 3: you can do it Sydney!, but IMC toys want to make a doll version of her,
* she first appeared in season 2, In the Episode, Big dreams: The TV Show.
* As a baby, she first appears in "Cry babies magic tears" season 4.

```
                                 Elodie, Sydney, Sky, Shannon, Nikoletta

```
Talent Camp

**The talent campus** is a school, which many characters in the *BFF* franchise attend. It was first seen in "The Reunion at camp", with its interior seen for the first time in "Catch the thief!". the students were Lady, Dreamy, Jenna, Coney, Lala, Phoebe, Stella, Daisy, Ella & Kristal

It is also a Main setting in the *BFF* universe.

the only known staff is. Miss collect

## Appearance

The Camp looks like a typical High school, with an arch outside with the rose colored fences. The school has a two doors in front of it. The parts of the interior shown are, Cafeteria & Classroom.

The classroom has many desks in the center of it, with a few shelves beside behind them. Above the shelves is the vase. In front of the room is miss collect's desk and the chalkboard. on the side of the classroom are things such as posters, clock and a monitor.

The classroom contains various objects, such as a spare desk for Miss Collect.

## Students

### Current Students

* Lady
* Dreamy
* Jenna
* Coney
* Lala
* Phoebe
* Stella
* Ella
* Daisy
* Kristal
* Shak
* Narvie

## School Faculty

### Miss collect

Miss collect is the only known teacher working at the school. He appears as a leader of the campus.
Big Dreams: The TV Show!

Big Dreams: The TV Show Is the First Episode and the Premiere of Season 2.

The BFFs reunite to take on a new challenge: participating in a televised talent competition called "Big Dreams". It's time to join a new academy and practice for the gala performances! All of this under the guidance of the academy directors and their new companions: Elodie and Sidney.

## Characters

* Lady
* Dreamy
* Jenna
* Coney
* Lala
* Phoebe
* Stella
* Daisy
* Ella
* Kristal
* Miss Collect
* Nikoletta (Debut)
* Elodie (Debut)
* Sydney (Debut)
* Shadow (Last Appearance)
* Shannon (Debut)

## Trivia

* This the first episode of season 2.
* this is the first Time Elodie, Sydney & Shannon appeared.
* This is the First Episode To Feature Allusions.
* Some Screenshots From The Cry Babies Magic Tears Episodes Can Be Seen From The Album That Is Ella & Lala Looking at.

## Allusions

* Big Dreams- The Talent Show's Name Is Named after from A Talent show In Nigeria With the Same Name.
* Nike- Kristal Can Be Seen Wearing White Sneakers That Looks Like Nikes.
* Tomorrowland- Shannon's Outfit Might Be Inspired From The Festival.
Daisy

Daisy Is one of the Main characters in the BFF Series

## Physical Appearance

Daisy has stylish bright purple hair, glass eyes and 6 points of articulation ready for any adventure! She wears a trendy outfit with an adorable cat ears headband! She sports a white and pink collared top and an adorable pink and purple checkered skirt, with matching cat socks and white and purple shoes! Accessorize her with her purple purse and matching BFF necklace!

## Episode Appearances

* The Reunion at camp (Debut)
* Return to magic tears
* best friends forever
* Party on Camp
* Catch The Thief!
* Kristal's Dance (Cameo with Jenna)
* the Camp President
* The Ghost student (Part 1)
* The Ghost student (Part 2)
* The TV Crew is Coming!
* Posing for the yearbook
* Run Free, Rym
* Homecoming for Christmas
* Big Dreams: The TV Show!
* You can Do It, Sydney!
* The Mysterious Case for Halloween
* OMG, I'm A Unicorn!
* The Gossip Queen Has Spilled My Secret!
The Gossip Queen Has Spilled My Secret!

The Gossip Queen Has Spilled My Secret! Is An Episode from BFF By Cry Babies Season 2.

## Description on youtube

The BFFs' secrets are leaked and exposed, all because of Shannon. Consequently, the audience gets to know their insecurities. Through their friendship, the girls manage to turn these insecurities into strengths and excel at the gala, especially Coney's talent and her secret will play a significant role.

## Plot

The Bff dream show is over and the girls were very tired. Lady says that its a good thing its the last class. Ever since there are camera's everywhere, she stops biting nails. Stella tolds her that before she go on stage, she starts to sweat. And her fingers will slip when she's touching the guitar. Jenna and Daisy heards what Stella said, because Jenna says that thats the bad thing about being recorded. Everytime she thinks about it, she stutters. Coney is agreeing with Jenna. She tolds the girls whever she's nervous and can't sleep she uses the pacifier so that she's relaxed. She also tells them NOT to tell the others, which they promised. Shannon heard everything and Photoshoped Coney wearing pacifier and posts it on Big dreams website.

EDITING SOON AS POSSIBLE

## Characters

* Lady
* Dreamy
* Jenna
* Coney
* Lala
* Phoebe (Cameo on Big dreams title card)
* Stella
* Daisy
* Ella
* Kristal (Cameo On Big Dreams Title Card)
* Shak
* Narvie
* Sky (Cameo)
* Shannon
* Elodie (Cameo on Big dreams title card)
* Sydney (Cameo on Big dreams title card)
* Nikoletta
* Miss Collect (cameo)

## Trivia

* This is the first time the BFFs Can be seen With Pacifiers

## Allusions

* V.I.P Pets- The Plot Of the Episode Is Inspired from the Episode "The Secret" From Season 2.
* Tomorrowland- Shannon's Appearance and Narvie DJing Is a Reference to the Festival.
* Elvis Presley- The Scene Where Stella Has A Guitar & A Microphone Is A Reference To Elvis Presley.
Jenna

Jenna Is One Of The Main Characters Of BFF by Cry Babies Series.

## Physical Appearance

Jenna has stylish rainbow hair, glass eyes and 6 points of articulation ready for any adventure! She sports a blue and white tiered dress with a metallic bomber jacket and cute pink boots! Accessorize her with her candy shaped purse, adorable animal ear headband and matching BFF necklace!

## Episode Appearances

* The Reunion at camp (Debut)
* Return to magic tears
* best friends forever
* Party on Camp
* Kristal's Dance (Cameo with Daisy)
* the Camp President
* The Ghost student (Part 1)
* The Ghost student (Part 2)
* The TV Crew is Coming!
* Posing for the yearbook
* Run Free, Rym
* Homecoming for Christmas
* Big Dreams: The TV Show!
* You Can do it, Sydney!
* The Mysterious Case For Halloween
* The Prince's Hidden Talent
* The Gossip Queen Has Spilled My Secret!

## Trivia

* Jenna was one of the characters that came from "cry babies magic tears"when she was a baby.
* In "Return to magic tears" it has shown that Jenna can fly, just like when she was a baby.
* She has got Purplish eye color.
* Jenna also got a necklace, just like her friends does.

```
                                 Elodie, Sydney, Sky, Shannon, Nikoletta

```
Shadow

**Shadow** is a character in the *BFF* series, appearing as the main antagonist of The BFF Season 1.

She is a Sorceress, and a mischievous and magical character who desperately tries to spread "bad vibrations” in and around the camp. Only to be challenged and thwarted in her efforts by the BFF’s and their friendship necklaces! 📿

## History

### Background

Shadow is a Sorceress, and a mischievous and magical character who desperately tries to spread "bad vibrations” in and around the camp.

### Events of *BFF*

She usually turned the entire magic tears world into grayscale, It was started off as a Purple Smoke. Once the Magic tears world back in color, she said that is not over yet because she will turn the entire camp into grayscale and gloom, causing everyone to panic.

### Ending

The 📿 necklaces 📿 have special powers when the BFF’s are all together, caring about their friendship and turning darkness into light, Defeating their arch nemesis Shadow 🔮 At the height of their battles, a bright light shines out of their necklaces that weakens Shadow, sending her back to the fountain where she lives.

### Season 2

In season 2 when Shadow finally returns back, she was wearing blue and purple clothes and have cyan hair. she was also called "Shannon".

## Episode Appearances

### BFF

* Best friends forever (Debut)
* Party on camp
* Catch the thief!
* Kristal's Dance
* The camp president
* The ghost student part 1
* The ghost student part 2
* The TV crew is coming!
* Shadow go away! (song)
* Posing for the yearbook
* Run free Rym
* Homecoming for Christmas
* Big Dreams: The TV Show! (Last Appearance)
* The Prince's Hidden Talent (Pictured)

## Trivia

* She never appeared in "cry babies magic tears".
* In Season 2, Shadow Gets Into The Portal And Becomes A Teenager. Being Renamed As "Shannon" Becoming the main antagonist of BFF Season 2 with a Neutral personality.

```
                                 Elodie, Sydney, Sky, Shannon, Nikoletta

```
Parry

**Parry** is a card of Combat type and of Rare rarity in *Alina of the Arena*.

## Description

"*Deal 6 damage. Gain Block equal to damage dealt."*

## Notes

Low damage for a 2 cost attack, especially when upgraded.

Works well with flat damage increases such as Strength and Focus, as this also increases the block gained.

Weapons that can hit multiple enemies such as longswords and spears are recommended, as they can generate more Block by hitting multiple enemies.

If using Parry as your primary form of defense, it is recommended to use Hunker Down or Shield Charge as well. Parry does not provide Barricade like using a block card with a shield does, so some other way to keep Block between turns is needed.

## Version History

Early Access Release
* Introduced
Swipe

**Swipe** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Attack 3 surrounding tiles. Deal 6 damage."*

## Notes

Good damage, especially when upgraded.

Does not stack with Longswords' and certain power moves' extra area, but does stack with crossbows' and polearms' extra range, as well as Fire Axe's power move.

Useful with both cursed swords as it works with their power moves, allowing you to heal from multiple enemies at once or gain multiple stacks of damage on Soul Feeder by killing multiple enemies in one hit.

## Version History

Early Access Release
* Introduced
Strike (Warrior)

**Strike (Warrior)** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Deal 2 damage, plus 1 additional damage for every 5 cards in your deck."*

## Notes

Deals 1 extra damage for every 5 cards in your deck, including itself.

When upgraded, Strike (Warrior) deals 1 extra damage for 4 cards in your deck, including itself.

Cards do not actually have to be in the deck to be counted. Cards in the hand or discard pile count as well. cards that have been Exhausted do not count.

Synergizes with Jab, which can quickly increase the number of cards in your deck.

Synergizes with Fast Metabolism, letting you fill your deck with fatigues for extra damage while keeping your deck functional.

Starting card for Warrior.

Not available as card rewards or in shops, can only be obtained as part of the starting deck or by duplicating them during certain events.

## Version History

v0.9.2
* Introduced
Vote For Rym!

Vote For Rym! Is The Second Episode of Season 2 of BFF By Cry Babies.

Dreamy brings her pet Rym to the academy because she doesn't want her to be alone at home, but the principal finds out and threatens to send him to an animal shelter: no unicorns in her building! The BFFs will have to figure out how to get the adorable unicorn Rym to stay and to do this the show's audience will play a very important role.

## Characters

* Dreamy
* Phoebe
* Stella
* Miss Collect
* Nikoletta
* Elodie
* Sydney
* Sky (Debut)
* Shak
* Narvie
* Shannon
* Rym

## Trivia

* This is the First Appearance Of Sky In The Series.

## Allusions

* Clifford the Big Red Dog- The Scene Where Elodie Tells The Girls To Dress Rym As A Big Dog Is A Reference To An 2000 Animated Series.
Shannon

Shannon is one of the Secondary characters who appears as the main antagonist Of BFF By Cry Babies Season 2. She Is A former-Adversary Named Shadow & Has A Neutral Personality.

## Episode Appearances

* Big Dreams, The TV Show! (Debut)
* Vote for Rym!
* You can Do it, Sydney!
* The Mysterious Case of Halloween

## Trivia

* She is the Teen Version Of Shadow.
* She is only the Antagonist with a Neutral Personality.
The Power of Friendship

**The Power of friendship** is a Special ability introduced in Campus party. It is the signature attack of the BFF girls.

## Effect

### In Episodes

The 📿 necklaces 📿 have special powers when the BFF’s are all together, caring about their friendship and turning darkness into light, defeating their arch nemesis Shadow 🔮 At the height of their battles, a bright light shines out of their necklaces that weakens Shadow, sending her back to the fountain where she lives.

## Gallery

The attack being used for the first time.Attack being used while holding hands (Starting from Kristal's dance)

## Trivia

* The name of the ability is also the name of the song from LEGO Friends Series and Song.
* The scientific literature offers plenty of insight on what close friends do for us. They give us confidence and bolster our sense of self, especially during tough times. They increase our sense of purpose and belonging. And they significantly influence some of our most important behaviors.
Alina of the Arena Wiki

**Welcome to the...**
**Alina of the Arena Wiki**
**68 articles • 47 files • 376 edits**

**About the wiki**

This is the wiki about the video game *Alina of the Arena* that anybody can edit. It plans to document all of the content that can be found in the game, such as the cards and the items.

**Navigation**

* **Cards:** Combat Cards, Action Cards, Skill Cards, Power Cards, Status Cards
* **Items:** Consumables, Weapons

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Guard (Warrior)

**Guard (Warrior)** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Gain 4 Block. Reduce cost by 1 if you have more than 5 cards in your hand."*

## Notes

Guard (Warrior)'s cost is reduced by 1 if you have 6 or more cards in your hand, including itself. Upgrading reduces the required number of cards to 5.

Starting card for Warrior.

Guard (Warrior) is strictly better than Guard.

Because its cost can be reduced to 0, Guard (Warrior) can be used to gain infinite block with a small enough deck and a 0 cost draw card such as Bloodthirsty.

Not available as card rewards or in shops, can only be obtained as part of the starting deck or by duplicating them during certain events.

## Version History

v0.9.2
* Introduced
Payback

**Payback** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Deal 14 damage. Reduce cost by 1 energy each time you lose HP this fight."*

## Notes

Works well with cursed weapons and No Pain No Gain, as they deal small instances of damage on command, rather than relying on enemies.

Burn can work too, although it is slower and can limit your movement while taking the damage.

The cost cannot go below 0, but the cost reduction seems to have no cap. If you take damage 4 times in a fight, Payback's cost will be 0 even if the cost is increased by Triple Fist's power move.

## Version History

Early Access Release
* Introduced
Strike

**Strike** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Notes

Very poor damage for the cost. The only attacks less efficient have powerful secondary effects such as Follow-up and Parry.

Starting card for Slave and Deprived.

Not available as card rewards or in shops, can only be obtained as part of the starting deck or by duplicating them during certain events.

## Version History

Early Access Release
* Introduced

v0.8.5
* Added as starting cards for all classes

v0.8.7
* Added as a starting card for Samurai

v0.9.2
* Removed as a starting card from Bandit
* Removed as a starting card from Hunter
* Removed as a starting card from Mercenary
* Removed as a starting card from Pyromancer
* Removed as a starting card from Samurai
* Removed as a starting card from Warrior
Raise Shield

**Raise Shield** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Gain 3 Block, Increase gained Block by 2 each time the card is played this fight."*

## Stats

 Base Block
 Bonus Block

## Notes

Block gained becomes competitive with other block cards after being played 2 times.

Useful in small decks and decks with a lot of draw power where Raise Shield can be played almost every turn.

Synergizes with Breathing Technique, letting you play Raise Shield multiple times without shuffling.

## Version History

Early Access Release
* Introduced
Guard (Samurai)

**Guard (Samurai)** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Stats

 Block
 Card

## Notes

Poor Block, especially when not upgraded.

Starting card for Samurai.

Guard (Samurai) is strictly better than Guard.

Can be used as an energy sink in the Slave Arena.

Not very useful outside the early parts of the game, as its focus gain does nothing to make it better than other Block cards for a block build, and its focus gain is very slow compared to every other source of focus in the game.

Not available as card rewards or in shops, can only be obtained as part of the starting deck or by duplicating them during certain events.

## Version History

v0.9.2
* Introduced
Strike (Mercenary)

**Strike (Mercenary)** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Deal 3 damage, plus 1 additional damage for every 2 attack type Combats of the same color in your deck."*

## Notes

Deals 1 extra damage for every 2 attacks you have of the same color in your deck, including itself.

When upgraded, Strike (Mercenary) deals 1 extra damage for every attack you have of the same color in your deck, including itself.

Cards do not actually have to be in the deck to be counted. Cards in the hand or discard pile count as well. cards that have been Exhausted do not count.

Synergizes with Jab.

Starting card for Mercenary.

Not available as card rewards or in shops, can only be obtained as part of the starting deck or by duplicating them during certain events.

## Version History

v0.9.2
* Introduced
Watchful

**Watchful** is a card of Combat type and of Rare rarity in *Alina of the Arena*.

## Description

"*Gain 4 Block. Increase gained Block by 1 each time the card is retained this fight."*

## Notes

Low Block.

Watchful and Watchful+ become competitive with other block cards after being retained twice.

More useful as an emergency Block in a non Block deck than as part of a Block deck, as Block decks generally want to play Block cards as soon as they are drawn, rather than waiting to use them at the right time.

## Version History

Early Access Release
* Introduced

v0.8.9
* Increased Base Block from (2/4) to (4/6).
Strike (Bandit)

**Strike (Bandit)** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Notes

Starting card for Bandit.

Very poor damage for the cost.

Deals less damage than Strike, but has Pierce, which combos well with the Bandit's passive.

Works very well with Bleed, allowing daggers to apply bleed through block.

Can be risky against enemies with block, as you cannot use it to break the enemy's block for a stun.

Not available as card rewards or in shops, can only be obtained as part of the starting deck for the Bandit or by duplicating them during certain events.

## Version History

v0.9.2
* Introduced
Last Stand

**Last Stand** is a card of Combat type and of Rare rarity in *Alina of the Arena*.

## Description

"*Deal 8 damage, plus 3 additional damage for each Fatigue in your deck."*

## Stats

 Base Damage
 Bonus Damage

## Notes

Very low damage without Fatigues.

Compared to Heavy Blow, Last Stand deals one less damage with 1 Fatigue, and Last Stand+ deals the same damage as Heavy Blow+ with 2 fatigues.

Compared to Full-on Attack, Last Stand and Last Stand+ both require 4 Fatigues to deal more damage than Full-on Attack and Full-on Attack+.

Highly recommended to use a heavy weapon to consistently generate Fatigues.

The Fatigues do not have to be in the deck to gain the benefit. Fatigues in the hand and discard pile increase Last Stand's damage as well.

## Version History

Early Access Release
* Introduced

v0.8.9
* Bonus Damage increased from (2/3) to (3/4)
Strike (Hunter)

**Strike (Hunter)** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Deal 4 damage. Gain 1 Precision when used to reload."*

## Notes

Very poor damage for the cost.

Strike (Hunter) deals the same amount of damage as Strike, making Strike (Hunter) a strictly better card.

The only source of Precision in the game.

Precision increases the damage of your next attack by 25% when you use it to reload a ranged weapon.

Starting card for Hunter.

Not available as card rewards or in shops, can only be obtained as part of the starting deck or by duplicating them during certain events.

## Version History

v0.9.2
* Introduced
Guard (Hunter)

**Guard (Hunter)** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Gain 4 Block. Draw 1 card when used to reload."*

## Stats

 Block
 Reload draw

## Notes

Poor Block, especially when not upgraded.

Starting card for Hunter.

Because reloading is free, Guard+ (Hunter) can create an infinite combo with a small enough deck and a free attack such as Harvest.

Not available as card rewards or in shops, can only be obtained as part of the starting deck or by duplicating them during certain events.

## Version History

v0.9.2
* Introduced
Breathing Technique

**Breathing Technique** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Gain 5 Block. Return a card from your discard pile to your draw pile."*

## Stats

 Block
 Card Placement

## Notes

Only gains 3 block when upgraded, so the upgrade is more for the better effect.

Breathing Technique places the selected card in a random spot in the deck, while Breathing Technique+ places it on the top of the deck, ensuring that the selected card is the next card you draw.

Whether or not Breathing Technique is worth upgrading is dependent on the size of the deck.

In larger decks, Breathing Technique+'s consistency ensures you can draw important cards when you need them, so upgrading is helpful.

In smaller decks, the random element in Breathing Technique is minimized, so upgrading is less of a priority.

## Version History

Early Access Release
* Introduced
Jump Attack

**Jump Attack** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Move forward and deal 8 damage. Multiply total damage by 1.5."*

## Stats

 Damage
 Damage multiplier
 Fatigue

## Notes

Damage multiplier applies after most other buffs such as Strength, weapon damage, and Bleed.

Numbers are rounded down after each step in damage calculation, so damage can sometimes be 1 lower than if rounding only happened at the end of damage calculation.

Playing Jump Attack with a heavy weapon creates 2 fatigues.

Cannot be played if there is nowhere to move to or if Alina is Immobilized.

## Version History

Early Access Release
* Introduced

v0.8.9
* Jump Attack+: cost reduced from 2 to 1
Cripple

**Cripple** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Notes

Poor damage for a 2 cost attack.

Largest source of Vulnerable in the game when upgraded.

Multi hitting power moves like Knuckle Dagger apply multiple stacks of vulnerable, but vulnerable is not applied until the final attack so vulnerable from the first attack does not increase the damage of subsequent attacks.

## Version History

Early Access Release
* Introduced
Dupe

**Dupe** is a card of Combat type and of Rare rarity in *Alina of the Arena*.

## Description

"*Deal 6 damage. Return a random 0 cost card from the discard pile to your hand. Dupe not included."*

## Notes

When used with multihit power moves, only one card is returned to the hand from the discard pile.

The effect can target cards that have had their cost reduced by effects such as Fortune Bracer and Get Psyched.

Be careful when using Dupe with Get Psyched, as using Get Psyched can reduce the cost of Fatigues in the discard pile to 0 and make it less likely you will retrieve a more useful card.

## Version History

Early Access Release
* Introduced

v0.8.7
* Renamed from Feint to Dupe
* Can no longer return Dupe from the discard pile using Dupe's effect
Brand

**Brand** is a card of Combat type and of Rare rarity in *Alina of the Arena*.

## Notes

Low damage.

Pyrophobia is applied before Burn from weapon effects and Flaming Weapons.

Very powerful when used with weapons like Flaming Spear and in decks with a lot of burn and Firestarter cards.

## Version History

Early Access Release
* Introduced
Guard

**Guard** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Notes

Poor Block, especially when not upgraded.

Starting card for every class.

Not available as card rewards or in shops, can only be obtained as part of the starting deck or by duplicating them during certain events.

Should be a priority to remove in most builds.

## Version History

Early Access Release
* Introduced

v0.8.5
* Added as starting cards for all classes

v0.8.7
* Added as a starting card for Samurai
Final Blow

**Final Blow** is a card of Combat type and of Rare rarity in *Alina of the Arena*.

## Description

"*Deal 4 damage. Increase damage by 1 each time the card is retained this fight."*

## Notes

Damage becomes comparable to other 1-cost attacks after being retained 2 times.

Helpful in decks with low draw power, ensuring you have an attack in hand when needed.

When used in decks with high draw power, Final Blow can limit how much you can draw by contributing to the hand limit.

## Version History

Early Access Release
* Introduced

v0.8.8
* Bonus Damage per turn increased by 1
* Final Blow+: base damage increased by 1
* Bonus damage is reset when played

v0.9.2
* Increased base damage from (2,4) to (4,6)
Guard (Bandit)

**Guard (Bandit)** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Gain 2 Block, plus 1 additional Block for each combo. Reduce cost by 1 if combo reaches 4."*

## Notes

Mediocre Block when unupgraded, but its block is quite high when upgraded in decks that can easily generate a lot of combo.

Because its cost can be easily decreased to 0, Guard (Bandit) can be used to gain infinite Block in certain decks.

Starting card for Bandit.

Not available as card rewards or in shops, can only be obtained as part of the starting deck or by duplicating them during certain events.

## Version History

v0.9.2
* Introduced
Feint

**Feint** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Deal 5 damage. Gain Focus equal to 25% damage dealt. Does not use Focus."*

## Notes

Does not consume or gain the bonus damage from Focus.

Works well with flat damage increases such as Strength and Bleed.

A starting card for Samurai.

## Version History

v0.8.7
* Introduced

v0.8.8
* Focus conversion rate decreased from (50%/100%) to (25%/50%)
* Feint: Damage increased from 5 to 6
Combo Finisher

**Combo Finisher** is a card of Combat type and of Epic rarity in *Alina of the Arena*.

## Notes

Combo Finisher's damage multiplier applies after all other damage increases, both flat and multiplicative increases. For example, if you have 3 Strength, a 3 damage weapon, and Kinetic, Combo Finisher's damage is 20 per combo count.

Combo Finisher only hits once, not X times where X is your combo count.

When used with a multi-hit power attack like the Knuckle Dagger's, the increase in the combo counter from the first hit will increase the damage of the following hit(s). This is the only instance where something from the first hit can change how much damage the second hit does, aside from the target dying.

Combo Finisher is pretty much the best card in the game. It combos with almost everything, deals more damage than everything, and costs zero when upgraded.

## Version History

Early Access Release
* Introduced
1960 Teams Championship Standings

After a race to forget for BRM, it is Ferrari who claim their 3rd consecutive Teams Championship crown, with Team Principal Tim Wagner also claiming his 3rd consecutive title as well! Not only do BRM not win the title, but thanks to Bonnier's efforts and a countback of 1st places, it is Maserati who bow out of F1R in 2nd place just 4 points off the Ferrari total in the end. Team Principal Ibbotson is going to be the name that almost every team next season will want to sign…

BRM do finish 3rd in a solid season for them, while Cooper will be disappointed to be down in 4th overall with Team Principal Morris likely in some trouble for having 2 of his drivers not even show up for the final race of the season…

…Vanwall meanwhile finish their F1R tenure with a very respectable 5th place (what will Team Principal Baston do next season, one wonders…?) ahead of Aston Martin in 6th (with Team Principal Anderson also on the market, given that this is the British marque's final season in the series).

7th place for Scarab overall has done no damage whatsoever to Team Principal Taylor's CV, though this will be the US team's first and last season in the series. Porsche had a season to forget in 8th (will the board keep the faith Howorth, one wonders…), while despite JBW finishing 9th in the last race it may be that Team Principal Fernandes' job is under threat still.

Lotus finish the season bottom of the pile - and of all the Team Principals, Witney must be sweating most about that after his team finish last for the 3rd season in a row - albeit having certainly closed the gap to the team above them this season…
Defend

**Defend** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Stats

 Block
 Opener

## Notes

Very high block for the cost.

Useful in Block decks with a lot of draw power, as Opener's effect will not trigger if Defend is drawn after the turn begins, allowing you to play it and Initiative in the same turn.

Useful in Block decks that also use Hunker Down, as they generally don't rely on Initiative for defense and don't have to worry about losing it by playing Defend first.

One of two 0 cost block cards, the only other being Perception, allowing for infinite block combos with cards like Bloodthirsty.

## Version History

Early Access Release
* Introduced
Pablo Birger

Pablo Birger was an Argentine racing driver who took part in the F1R series in 1955.

Better known as a Touring Car driver, Birger was given a brief cameo by the struggling Gordini outfit, which saw him finish a very respectable 14th position debut at Monaco…however, the following race saw him sustain an injury that caused him to miss the remainder of the season. By the time he was back on track, Gordini had moved on to other options and so he elected to go back to Touring Cars instead and then latterly focused on other business interests of his.
Lunge

**Lunge** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Move 1 tile and attack the tile ahead. Deal 6 damage."*

## Notes

When used with Run and Gun, the draw and reload happens after the attack, so when used with a crossbow it will instantly be reloaded allowing you to attack again.

Very reliable movement in decks that have a way to deal with the fatigues it generates.

When used with a heavy weapon, two fatigues are created, one from Lunge's effect and the other from heavy's effect.

Cannot be played if there is nowhere to move to or if Alina is Immobilized.

Energy will not be refunded if the enemy has precognition.

A starting card for Bandit

## Version History

Early Access Release
* Introduced

v0.8.4
* Lunge damage increased to 6
* Lunge+ damage increased to 9
Swing

**Swing** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Notes

Poor damage when not upgraded.

Comparable to Kick, with Swing dealing more damage and benefiting from equipped weapons at the cost of being more expensive and not having Retain.

Can knock back enemies from 3 tiles away using a Crossbow, and can knock back multiple enemies by using a longsword or polearm.

## Version History

Early Access Release
* Introduced
Skill Cards

This is a list of **skill cards** in *Alina of the Arena*:

* Mind's Eye
* Tough Nut
* Arsenal
* Empty Mind
* Fast Reload
* Double Take
* Get Psyched
* Flow State
* Power Through
* Conserve
* Trump Card
* Change Tactics
* Strategist
* One More Trick
* No Pain No Gain
* Warcry
* Echo
* Protective Ward
* Adrenaline
* Muscle Memory
* Beef Up
* Unlocked Mind
* Reinforced Gear
* Bloodthirsty
* Think Fast
* Battle Stance
* Zero Zone
* Wind Up
Leverage

**Leverage** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Deal 6 damage. Discard 1 card. Move 1 tile back."*

## Notes

Good damage for a 1 cost attack.

Always discards a card if you have at least one other card in hand

The discard happens after all other effects, so when leverage is used with a Heavy weapon and no other cards in hand, the Fatigue generated is automatically discarded.

Alina does not move back if no enemy is attacked, if her path is obstructed, or if the target has Precognition.

Alina moves in the opposite direction of the targeted tile, so when played with a longsword you can choose the direction you move by selecting a tile next to the target rather than the tile your target is on.

## Version History

Early Access Release
* Introduced

v0.8.7.4
* Updated description

v0.8.9
* Leverage+ no longer discards a card
Msmtree12

msmtree12 when he's told he can't take over the state of ohio

### Place of death

In his bed with a thermometer in his mouthCause: Dysentery and AIDS (from quinn's mom)

## Appearances

### Appears in

his house, school, market, his bedroom, hell, the back of your car, behind you, NOT in Mantis' closet

### Debut

his mom's womb

**About Msmtree12**

msmtree12 was a msmtuber with like 500 subscribers

he is known for his msm as rainforest series and his beef with quinnklez216 in mid 2020

he made some animations with twoop (fnf neo guy) for msm as rainforest

in late 2020 he quit youtube for unknown reasons

He is currently writing and animating and composing the music for struck

he still posts his art in other unknown platforms

Msmtree12 (the character) is a small floating wise mystical tree wearing a hoodie that resembles the one Rayman wears

He wears sun glasses (they're not actually glasses they're contact lens)

He is drawn with arms sometimes

his favorite movie is The Smurfs and the magic flute (1976)

**Irwin Dracula**

Irwin Dracula is a character from Maxwell Atom's The Grim adventures of Billy and Mandy

in mid 2022 a youtube channel was presumably created by msmtree12 called Irwin Productions where he posts msm videos and roleplays as Irwin

Irwin has denied his affiliation with msmtree12 and says that they were just old friends

**Appearances in JOS**

Msmtree12 (the character) has made appearances in JOS restitched 2 and is going to make cameo appearances in every episode of STRUCK

Appearances so far:

JOS restitched 1b (wierd portal thing)

STRUCK episode 0 - Lost Media (on news paper)

**Catchphrase**

DOIN' YOUR MOOOOOOOOM

**Fun Facts**

msmtree12 uses windows xp

msmtree12 likes to watch old internet videos and tv shows and pretends its 2005 frequently

msmtree12 owns a gba sp (doesn't work due to lack of charger)

msmtree12's favorite video game is rayman 3 hoodlum havoc

msmtree12 smells like acrolein

msmtree12 once scored a 227 on an IQ test (they gave the same test to a bag of rice and a bucket of chocolate milk and they both scored a positive 345)

msmtree12 likes: baby animals, crushing his enemies, vegetable soup, k-dramas, computers, windows xp, old rap, you, pretending to not be msmtree12, Copernicium (Atomic number: 112), quinn's mom, old flash animations, outdated software

msmtree12 dislikes: clowns, authority figures, clown authority figures, radishes, himself, eggs, cringe culture, the pursuit for happiness, turnips, quinnklezz216, scented candles, children, the sun, adobe, cell phones, exams, crypto. wasps

**NOTE**: Msmtree12 does not live in MantisGirl's closet. Any evidence related to Tree living in Mantis' closet is purely coincidental.

**Gallery**

msmtree12 turnaround sheet
Entertainer

**Entertainer** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Deal 14 damage. If target dies, receive rewards from the audience."*

## Notes

High damage, especially when upgraded.

Upgrading makes it very easy to kill most weak enemies, but be careful as upgrades are very limited and using an upgrade on an attack that can only be played once can be risky.

When fighting bosses and other difficult battles, it may be better to play Entertainer early rather than waiting to kill for the reward. Playing Entertainer early removes it from the deck and allows other cards that may be needed for combos or defense to be drawn instead.

## Version History

Early Access Release
* Introduced
Guard (Mercenary)

**Guard (Mercenary)** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Gain 3 Block, plus 1 additional Block for every 2 defense type Combat of the same color in your deck."*

## Notes

Gains 1 extra Block for every 2 block cards you have of the same color in your deck, including itself.

When upgraded, Guard (Mercenary) gains 1 extra Block for every Block card you have of the same color in your deck, including itself.

Cards do not actually have to be in the deck to be counted. Cards in the hand or discard pile count as well. cards that have been Exhausted do not count.

Starting card for Mercenary.

Not available as card rewards or in shops, can only be obtained as part of the starting deck or by duplicating them during certain events.

## Version History

v0.9.2
* Introduced
Flurry

**Flurry** is a card of Combat type and of Rare rarity in *Alina of the Arena*.

## Stats

 Effect | Attacks 2 times | Attacks 3 times

## Notes

Has the lowest damage of all 1 cost uncommon combats, but due to its multiple attacks it works well with effects that trigger on attack like burn and bleed, and benefits disproportionately from flat damage increases such as strength, weapon damage bonus, and bleed.

When used with Bleed, bleed is applied after all attacks, so bleed from the first attack will not increase the damage of the second or third attacks.

Effects such as power moves will apply to every attack, and when used with heavy weapons each attack adds a fatigue to the hand.

## Version History

Early Access Release
* Introduced

v0.8.2.1 (3/8/2022)
* Damage reduced from 3 to 2

v0.8.7 (6/10/2022)
* Description changed.
Full-on Attack

**Full-on Attack** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Notes

Very high damage, especially when upgraded.

Exhausts when in the hand at the end of the turn due to Self Exhaust.

Using it as a primary source of damage can limit your options because you have to be careful not to let it exhaust.

Combos very well with Muscle Memory.

Self Exhaust can be mitigated by giving it Retain with Trump Card, or by discarding it with cards like Leverage or Fast Reload+.

A starting card for Warrior.

## Version History

Early Access Release
* Introduced

v0.8.5
* Added as a starting card for Warrior
Vigilant

**Vigilant** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Notes

Vigilant is a core component of most block builds due to its high block, draw power, and common rarity.

Has decent synergy with Breathing Technique+, allowing you to draw the card you just returned to the deck.

Has several ways of working in an infinite combo.

Using Fortune Bracer to reduce its cost to 0 and having a small enough deck allows for infinite Block by using vigilant to draw itself.

Using No Pain No Gain and a small deck can also work, at the cost of most of your hp.

## Version History

Early Access Release
* Introduced
With The Boys

"**With The Boys**" is the second studio albums by The Boys, released on November 22nd, 1963.

## Genres

* Rock and Roll
* Pop
* Soul
* Oceanbeat
* Doo-Wop

## History

Unlike Please Fight Him, which was recorded in one day, this album was recorded across multiple recording sessions. The cover was taken by the wife of their original bassist, Kayden Bivens.

## Track Listin

### Side 1

1. "This Will Be Long"
2. "All That Is Brand New"
3. "All My Hatred"
4. "Don't Mess With Me"
5. "Dancin' In The Street"
6. "I'm Gonna Kill You"
7. "Don't, Mister Postman"

### Side 2

1. "Blue Suede Schubert"
2. "Suck My Toes"
3. "Rock The Joint"
4. "I'm Gonna Kill Your Man"
5. "Between Us"
6. "Not Another Try"
7. "Lonely (That's What You Are)
Blood for Blood

**Blood for Blood** is a card of Combat type and of Rare rarity in *Alina of the Arena*.

## Description

"*Gain 7 Block. Gain 1 Vengeance. Discard 1 card."*

## Stats

 Block
 Vengeance
 Discard

## Notes

Vengeance increases focus by 50% of damage received from attacks. One stack of Vengeance is lost at the beginning of your turn.

Blood for Blood's high base block and powerful buff makes it useful as a block card in a hybrid block attack deck.

Self-damage from Fireball activates Vengeance.

Damage not from attacks, such as Burn damage, HP costs, and damage from spiky do not activate Vengeance.

Blood for Blood is useful at high Hellwalker levels when combined with Parry and similar effects as a way to survive and kill enemies with thousands of HP.

## Version History

v0.8.7
* Introduced
The Prince's Hidden Talent

The Prince's Hidden Talent Is The 5th Episode In BFF by Cry Babies Season 2.

💜 Sky is sad, it seems that nothing excites or motivates him; it's as if he's the only one in the academy who doesn't have any talent. The BFFs help him find his talent, and after trying countless things, Sky gives up: He'll never find his talent! An unexpected event will lead Sky to discover a new hobby that he's quite good at... Maybe, in the end, he has found his talent. 💜

## Characters

* Lady
* Jenna
* Coney
* Phoebe (Cameo)
* Elodie (Cameo)
* Kristal
* Sky
* Shannon
* Shak
* Narvie
* Nila (Debut)

## Trivia

* This Is The First Appearance of Nila
* A Picture Of Shadow In The Thumbnail Of Catch The Thief! Can Be Seen The Jellies Holding.
* The Scene Where Jenna Hugs Sky Is A Reference To The Very First Episode of BFF By Cry Babies, "The Reunion At Camp"
* On Nov. 10, This Episode Was Deleted And Set To Be Reuploaded On Nov. 12

## Allusions

* Cinderella- When Shannon Tries To Catch The Jellies In the Stairs Is A Little Reference To Cinderella Leaving The Palace Scene.
* How To Train Your Dragon- The Scene Where Sky Takes Nila To His Palace Might Be A Reference To Learning how to fly Scene.
* Do Or Die (Trio)- When Sky Wishes He Could Fly Away From The Academy, He Quotes This Line From The Song, "Fantasy": "I wish I could Fly (Away From Here)."

## Errors

* On The Magic Tears Scene When Nila Is About To Go To The Portal, Suddenly, A Black Screen Will Suddenly Appear In A Second.
* The Fade In Animation on the Title Card Was Not Applied
Heavy Rain

**Heavy Rain** is a card of Combat type and of Rare rarity in *Alina of the Arena*.

## Description

"*Deal 8 damage. If damage is dealt, draw a random Heavy Rain from the draw pile and reduce its cost to 0 this turn."*

## Notes

Has the Highest Base damage of all 1 cost attacks.

Requires multiple copies to utilize Heavy Rain's effect.

When Heavy Rain's cost is reduced by its effect, its cost remains 0 even when used with Triple Fist's Power Move.

Heavy Rain works better in larger decks because it makes it less likely for you to draw multiple copies of Heavy Rain at once.

When used with any other effect that draws cards, the draw happens before Heavy Rain's effect activates, potentially leading to drawing a Heavy Rain and its cost not being decreased.

## Version History

Early Access Release
* Introduced

v0.8.6
* Heavy Rain damage increased from 6 to 7

v0.8.9
* Increased damage from (7/10) to (8/11)
Refocus

**Refocus** is a card of Combat type and of Epic rarity in *Alina of the Arena*.

## Description

"*Gain 5 Block. Discard your hand. For each card discarded, draw 1 card, and gain 1 additional Block."*

## Notes

Very high Block.

The only Epic rarity Block card.

Anti synergy with Roll.

Can use a heavy weapon to fill the hand with fatigues, then use refocus to draw more cards and gain more Block.

## Version History

Early Access Release
* Introduced

v0.8.4
* Refocus: base Block reduced from 6 to 5
* Refocus+: base Block reduced from 8 to 7
Perception

**Perception** is a card of Combat type and of Common rarity in *Alina of the Arena*.

## Description

"*Gain 10 Block. Reduce cost by 1 energy each time you lose HP this fight."*

## Notes

Works well with cursed weapons and No Pain No Gain, as they deal small instances of damage on command, rather than relying on enemies.

Burn can work too, especially with combust, though this can be slower than using a cursed weapon.

The cost cannot go below 0, but the cost reduction seems to have no cap. If you take damage 4 times in a fight, Perception's cost will be 0 even if the cost is increased by Black Iron Shield's power move.

## Version History

Early Access Release
* Introduced
Alina of the Arena

**Alina of the Arena** is a roguelike deckbuilder game developed by PINIX and published by PINIX and IndieArk. The game had its 1.0 release on Steam for Microsoft Windows on October 13, 2022.

## Premise

*A roguelike deckbuilding tactics game that combines elements from 'Slay the Spire' and 'Into the Breach'. Play as a gladiator to survive. With roguelike deckbuilding and hex-based tactics, no longer bound by simple attack and defense. Make use of dodges and knockbacks to stay alive!*
Breach

**Breach** is a card of Combat type and of Epic rarity in *Alina of the Arena*.

## Description

"*Deal 6 damage. Draw 1 card and gain 2 Momentum for each enemy attacked."*

## Notes

Better in almost every way than Improvise. The only advantage of improvise is that you still draw even if you do not hit an enemy.

Works well in high combo decks, as the momentum increases the damage of every other card played that turn.

When used with power moves that cause attacks to hit multiple times, the Momentum and draw is multiplied by the number of hits. The Momentum is applied after all hits, so the Momentum from the first hit will not increase the damage of subsequent hits.

Cards are drawn and Momentum is gained for each enemy hit, so using a longsword or other weapon that can hit multiple enemies is beneficial.

Momentum's ability to draw multiple cards makes it useful in infinite combos, but some way to gain energy like No Pain No Gain is also needed.

## Version History

Early Access Release
* Introduced

v0.8.2.1
* Breach reworked.
* Cost reduced from 3 to 1
* No longer has Free Hit
* Now gains 2 Momentum on Hit
Blood Biter

This is a weapon that is offered in random events. It is offered to the player, and if they equip it, they cannot unequip it for the rest of the playthrough. It offers 8 extra attack damage to whichever card type it is equipped to. Whenever the player plays a combat card, the sword deals three self-damage to them. The power move for this sword heals the player for half of the damage dealt in one card.