Hex: Face the Darkness

**Hex: Face the Darkness** is a **Unique** Perk belonging to The Knight.
Prestige The Knight to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Hex: Face the Darkness** for all other Characters.

You make an example of one of your victims, forcing their allies to become awed by your power.
<p>Once you injure a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by any means, if there is still a Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining on the Map, ''Hex: Face the Darkness'' activates and lights it, cursing that Survivor:
\*All other Survivors will scream every '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''seconds''' if they are outside of the Killer's Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, revealing their Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">2 seconds</span>''' each time.

<p>''Hex: Face the Darkness'' deactivates when the Cursed Survivor either enters the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or becomes Healthy<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, extinguishing its Totem.
<p>''Hex: Face the Darkness'' is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

You make an example of one of your victims, forcing their allies to become awed by your power.
Once you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, *Hex: Face the Darkness* activates and lights it, cursing that Survivor:
* All other Survivors will scream every **35**/**30**/**25** **seconds** if they are outside of the Killer's Terror Radius, revealing their Auras for **2 seconds** each time.

*Hex: Face the Darkness* deactivates when the Cursed Survivor either enters the Dying State or becomes Healthy, extinguishing its Totem.
*Hex: Face the Darkness* is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem.

You make an example of one of your victims, forcing their allies to become awed by your power.
<p>Once you injure a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by any means, if there is still a Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining on the Map, ''Hex: Face the Darkness'' activates and lights it, cursing that Survivor:
\*All other Survivors will scream every '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''seconds''' if they are outside of the Killer's Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, revealing their Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">2 seconds</span>''' each time.

<p>''Hex: Face the Darkness'' deactivates when the Cursed Survivor either enters the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or becomes Healthy<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, extinguishing its Totem.
<p>''Hex: Face the Darkness'' is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

You make an example of one of your victims, forcing their allies to become awed by your power.
Once you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, *Hex: Face the Darkness* activates and lights it, cursing that Survivor:
* All other Survivors will scream every **35**/**30**/**25** **seconds** if they are outside of the Killer's Terror Radius, revealing their Auras for **2 seconds** each time.

*Hex: Face the Darkness* deactivates when the Cursed Survivor either enters the Dying State or becomes Healthy, extinguishing its Totem.
*Hex: Face the Darkness* is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem.

## Change Log

### Patch 6.6.0

* ***Change:*** modified the behaviour of the triggered Survivor screams to be consistent across all Unlockables:
	+ Survivor screams are now 3D with a maximum audible range of **19 metres** (used to be a map-wide 2D scream).
	+ Triggers a *Loud Noise Notification*.

### Patch 6.6.2

* ***Reversal:*** reverted the behaviour of Survivor screams to their original functionality.
	+ The reversal was motivated by the community's negative response to the range limit, which caused the Perks to end up weaker than before.

## Trivia

* Pairing **Hex: Face the Darkness** with Hex: Thrill of the Hunt with 5 Tokens remaining makes cleansing either respective Totem impossible while outside the Killer's Terror Radius.