Memory of the Nether - Guide

Published July 10 2023

**Introduction**

The Memory of the Nether is the third set of stages available during the World Tree Tower. Much more difficult than the previous two stages, the Memory of the Nether can prove difficult if one can’t match the high CC requirements.

It’s important to note that in the final level of the stage, you will need 330,000 CC in order to go first, and the boss will take 50% less damage unless your hero has an attribute advantage. This means that you need either a Dark, Light, or Blue (Speed) attribute hero in order to deal any significant damage to the boss. Moreover, even the minions in the first phase of the level are extremely damaging to your team and could easily two-shot your heroes if they do not have HP/DEF gear, but the minions themselves are not particularly tanky.

**Team Building**

In general, many characters are going to struggle within this stage. Inevitably, a team that has some defensive utility is a requirement. A team such as that of Goddesses is one of them, being a team that is not only building their basic stats but also has Buff skills that reduce damage taken.

**Goddess Team**

* Light Mael of Sunshine
	+ Mael’s role is to mainly do the damage dealing but he also is extremely effective in reducing the damage enemies do with his Debuff skill and his Unique Ability.
* Blue Festival Ludociel
	+ Ludociel is used for his Unique Ability and Buff skill, though his damage is acceptable if need be. His Ultimate can deal massive damage to the boss of this stage, so try to aim for it.
* Green Sariel
	+ To use Sariel, it is highly recommended to use UR HP/DEF gear as due to the damage the bosses do, Sariel needs the extra defenses to survive as a Taunt unit. It is especially important to have his Holy Relic so you can deal more damage on counters to lifesteal more effectively.
* Blue Tristan
	+ Though limited in usefulness, Tristan’s Defense-related stat Buff as a sub-slot unit in this stage is extremely effective, especially for Sariel. Alternatively, one could use Red Elizabeth for extra healing per turn or Red Ragnarok Ban for some extra survivability, or Blue Tarmiel for Sariel’s stance.

**Demon Team**

* Blue Festival Berserk Estarossa
	+ The main purpose of Estarossa is to allow Darkness to be stacked upon the enemies which allows the team to do more damage.
* Dark Traitor Meliodas
	+ The main DPS of the team. He can also provide damage reduction through his Unique Ability.
* Blue Chandler
	+ He is here mainly for his Stance ability and counters. Holy Relic recommended.
* Blue Gilthunder
	+ Gilthunder will increase Chandler’s defense, allowing him extra survivability.

**Ultimate Rush**

* Blue Goddess Elizabeth
	+ This strategy is only recommended if you have Elizabeth’s Ultimate at a high level, such as level 5 or level 6. The idea is to rush her Ultimate so that you can utilize her Reflect damage.
* Blue Festival Ludociel
	+ Ludociel will increase Goddess allies’ basic stats through his Unique Ability and has a strong Buff skill.
* Green Sariel
	+ To use Sariel, it is highly recommended to use UR HP/DEF gear as due to the damage the bosses do, Sariel needs the extra defenses to survive as a Taunt unit. It is especially important to have his Holy Relic so you can deal more damage on counters to lifesteal more effectively.
* Green Merlin
	+ Her Unique Ability allows you to start the battle with an extra Ultimate Move Gauge orb.