Zamin

> When in doubt, embrace Dorandai. Dorandai will listen to you when you need it most." - A priestess
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## General Information

Zamin is a highly religious collection of people, most following the religion of Dorandai. Filled with a history of bloodshed, Zamin is trying to overcome this in the future. The people of Zamin enjoy a variety of spices in their foods and enjoy wearing loose clothing with bells around their ankles and wrists. They believe that the bells will show that they have no ill-intent towards those around them. They are very expressive when it comes to communicating, often gesturing with their entire body during a conversation. Physical touch is common in Zamin people, not really understanding what personal space is. If you are a friend, or a stranger, you will be welcomed with hugs and kisses on the cheek. Even though many believe that beauty comes from within, beauty augmentations are common, ranging from small mechanical pieces of a body to metal shavings for hair.

While not as technologically advanced as other settlements, some mechanical horses made for races, and those who can afford it have mechanical pets. These are offered for sale at few stands found in Baza, and are considered a luxury good.

## Government

Those with religious power rule, and the higher you are in the hierarchy of Dorandai, the more power you have. They can control the military though there is an unspoken rule of obedient disobedience, the military may decide to go against a ruling of Dorandai if they deem it too extreme.

## Locations

Baza - The centre island of Zamin, made up of a large mountain with a tree growing at its peak. Baza is made to look like a bazaar, tents put up all around it selling many trinkets.

Nebo Phai - The name of the Mountain that sits in Baza

Dorandai - The tree that grows at the peak of Nebo Phai, around the roots and where the trees fall, the air is surprisingly warmer than elsewhere. The roots of Dorandai wrap around the mountain and into a cavern, turning into the pillars to keep the ceiling up. Around the centre of the cavern, offerings are left, each having a different meaning.

Terra - An island with a monument to Grombeck.

Bhumi - An arid island with few life on it. It has many strange ruins on it, known as Perdut.

Lalolagi - A deserted island due to the frequent earthquakes. It is very small, so it is often overlooked in maps.

Zemlja - An island known for the selling and production of illegal goods. But they pay their taxes so no one truly cares.

Maapallo - Also known as "The court of a Thousand Jesters". Fighting pits are scattered across this island, many come here to win glory or let out their frustrations.

Alard - The main headquarters of the military in Zamin, though smaller stations are scattered on the other islands.

[There are many many more]

## History

85BU - Nassva Goldenaxe rose to power through terror. She lead Zamin to rule over the others through violence. The political power was corrupt, easily bribed and unable to see anything through. Under her terror, many decided to flee to neighbouring countries, seeking refugue from her reign of terror. During this time, Nassva was able to “collect” other smaller islands, showing that they are hers with the flag of a golden axe with a brown background behind it.

69BU - Unable to stay quiet under Nassvas rule, Pandril Darandil started a small revolution. He started to gather strong people who disagree with the rule. Slowly, word spread. Nassva heard of it by eavesdropping on her general who she didn’t trust. Upon finding out about this, she went out and slew Pandril on her own. While Nassva believed that this would end the revolution, it only started the change of Zamin.

57BU - After 12 years of delicate planning in secret, the exchange of codewords and preparing deep in the caverns of Nebo Phai, the Dwarves, Elves and Tieflings of Zamin banded together and led the revolution. What followed was two years of fighting, fleeing and surviving on both sides.

55BU - With fallen friends and foes around Nassva, Nemeia rose with her spear in hand and fire crackling between her fingers. Nassva raised her golden axe, though she was weakened by the fights occurring days before, leading to the climax. The fight lasted days, running through the forests of Nebo Phai until they reached the peak. At the peak of Nebo Phai, both sides were exhausted, weakly holding up their weapons to the other. Nassva feigned defeat, slumping to the ground and Nemeia, believing her, lowered her weapon and her defence. The fire in her hands slowly dimmed before extinguishing. At this moment, Nassva raised her axe to hit Nemeia. Nemeia however was able to turn, yet her tail was cut off and buried deep into the stone at the peak. With rage running throughout all of Nemeia’s body, she turned, a rush of adrenaline and scorched Nassva until she became dust. Her ash falling into the rocks. A few months later, when coming back to try and find her tail, Nemeia instead found the start of a tree. This tree looked to have really floppy branches that wouldn’t hold themselves up. Over the next couple of years, this tree rapidly grew.

50BU - At this point, Dorandai has been given a name atop Nebo Phai’s peak. Over time, the roots have grown to wrap around the mountain, some burrowing their way deep into the caverns and hanging from the roof. Some people have decided to make this tree their religion, worshipping it, though many just thank the tree in a way to thank Nemeia for her sacrifice of a tail. The vines from Dorandai have not yet reached their full potential, just hanging off of the mountain sadly.

27BU - After many complications to the wounds received, and years of treatment, Nemeia passed away painfully, ending her life with a vial of poison. Some thought this important, and a handful started to wear a vial of poison like a necklace. Should all options fail, they take the poison. It lead to some misunderstandings of what “if all other options fail” meant, and some would kill themselves because they didn’t get their preferred job. This prompted the start of the Military, known across Zamin as “Vatari”. The Vatari created the first laws that should be followed, the place became one ruled by the military. At this point, more and more people would worship Dorandai, and it started to form its own religion.

23BU - Instead of being group lead, the military came to be lead by a single dwarf, Grombeck Drunkblade. He ruled with an iron wrist, and many compared this to the fist of Nassva. The worshippers of Dorandai decided to band together and peacefully bring up the comparison to Grombeck. After some vulgar words, the religious group left, starting to plot on how they could remove Grombeck from ruling. After a few days, Grombeck invitied the worshippers of Dorandai back and agreed with them. They would now work together in leading Zamin, however, the one that has worshipped Dorandai the longest must lead. This was a small elven girl called Darie.

13BU - The Maggot Crisis of 13. Maggots infested the trees and had to be dealt with quickly before they reached Dorandai.

4BU - Grombeck falls during a smaller fight with Kestrel. The body was never found, though a statue has been set up on Terra, his home island. An annual festival called the Drunken Festival amongst Zamins citizens.

## Notable People

Nassva Goldenaxe - The first dictator of Zamin, she took pride in ruling with fear instead of empathy.

Pandril Darandil - The first to stand up to Nassva and lead the rebellion against her. Dorandai is loosely named after him.

Nemeia - The one who bested Nassva. She sacrificed her life for the betterment of Zamin.

Gromback Drunkblade - The first leader of the military, he fell during a small fight with Kestrel and a feast is held in his honour every year.

Darie - Current elven leader of Zamin, is highly religious and is sought after for her wisdoms.

## Rumours and Myths

"The tremors of Lalolagi are not natural, there's some creature hiding in the grounds, scaring off anyone that might want to live there."