How to play guide for Fractured

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* Basics Guide
*This article is a stub. You can help Fractured Online Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Fractured Online***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

While combat is a core feature, Fractured revolves around traveling and exploration specifically. This means you will have to prepare accordingly for your journey because the environment can and will kill you if you aren’t ready. For example, traveling over the mountains will require food, water, and shelter; without one of these three elements, you will die. Fractured wishes to cater to both the hardcore PvP players, more casual PvE players, and any playstyle in between. Thus, they have created 3 planets where different combat systems exist.

The PvP system relies on several factors, mainly: Alignment, Race, and Planet. Depending on the Alignment of yourself and your opponent, killing them will get you a Karma gain, a Karma loss, or neither.

The PvE system relies on the same factors as PvP, albeit for NPC Bestiary instead of other players - Spells & Skills.

Abilities are grouped into different categories, called Schools of Magic and Schools of Fighting. You are not restricted from learning any skill, nor are you forced to learn them in any order. The system is designed to allow you to mix different schools to create the perfect character suited to your play style.

Travel and exploration are key components of the Fractured experience, which requires distances be meaningful and the world to not feel empty.

## Character Creation

Character creation consists of choosing a race, assigning attributes, and defining your character background.

### Step 1 - Race

The choice of race is the most impactful you’re going to make in your Fractured experience. It determines on which planet you start your journey and the ruleset you’ll be subject to – something far greater than what you’ve likely experienced in other MMOs.
Other than that, different race – and families – come with a set of advantages and disadvantages such as unique abilities and backgrounds, basic statistic modifiers and attribute variations.

### Step 2 - Attributes

Once you’ve selected your race, it’s time you decide how to set your main character attributes: Strength, Dexterity, Constitution, Intelligence, Perception, and Charisma.
Every character in the game has 6 attributes that determine their statistics and performance in various tasks. These attributes are: Strength, Dexterity, Intelligence, Constitution, Perception and Charisma. You can find the effects that these have on a character on their individual pages ***or click here to see the information about all the attributes at once***.

You’re given a pool of **Creation Points** that can be distributed among the six attributes – 80 if your new hero is a Wildfolk or a Demon, 100 if Human. Creation Points can be spent to increase your attributes from their minimum value of 6 up to their soft cap, which is normally 18 but can change according to the character’s race and family (as shown in the table below, which lists cap variations by race). If the value of an attribute is below 10, you’ll suffer maluses to all the statistics related to it – that’s why it’s convenient to raise each up to 10, particularly for inexperienced players.

### Step 3 - Background

Each kind of background grants you a different set of abilities already learnt to level 1, plus some known crafting recipes and starting equipment. All character backgrounds available are **pre-defined** – you can’t choose the exact abilities, recipes and equipment you already know or own. This choice has been taken to have new heroes always start with a set of abilities and equipment that synergizes properly with each other, allowing new players to have a more effective early game experience. Once your character learns new abilities and gains talent points, its background will no longer be significant.

Available backgrouds now are: Gladiator, Arcanist

## See also

* Bestiary
* Enchanting
* Gods
* Schools of Fighting
* Schools of Magic
* Release date
* System requirements