Babu

> "Come hell and high water, Babu stands." - First Council of Babu
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## Summary:

Founded around a grand mangrove tree that took root in the North Central swamplands, it has grown beyond the roots of the tree and into interlocking docks that spread out creating waterways.

The political hotbed that makes up the capital city, has its own divide, hosting not only the grand schemes of the country, the undercutting of the districts, and the foils of a city at war with itself. From the root to the reaching branches the politics dance on ever tier of the settlement.

The city is split between 6 levels, the first partially submerged, and the last being sturdy and built on the backs of those below. Each section has it's defining parts and pieces, though in the end only one group had open access to all of them, the Faithful.

1st tier - The Pits: The forgotten citizens, orphans, cut throats, thieves, and the homeless/boat less.

* Located between the outer and inner docks, a cleared area to widen the footprint of the city, populated by those who came without the means to survive. The Faithful normally provide care for those unable to do so for themselves.

2nd Teir - The Docks: Fisheries, Lesser merchants, Thieves guild, Sellswords, Lesser Churches

* Divided by the Pits, the outer and inner docks provide two separate experiences where the water hits the outer docks the fisheries reach out and send boats farther into the wetlands. Most have homes and businesses within the protection of the inner docks, a mix of cypress and stone create the dividing boarder and boxing in the pits. The music of the city drifts from the upper reaches and grooves down to these lower levels. Taverns of the Docks house sailors and people crossing the wetland not seeking long term housing.
	+ Notables:
		- Horus Company – Mercenary group founded around an Ibis Aarakorca who speaks of vision of a jewel of the desert.
		- Union of Crowns
		- Drowning Pool

3rd Teir - The Marketplace: Middle Merchants, Assassin's Guild, The Pennant (Paladin Order), Lesser Matron Families

* Above the inner docks are the towers of the merchants, the lower ranks holds business of the docks, but as the towers rise and the water falls down the grooves the prosperous bring gold and riches to the city of Babu. The mid-tier house general food markets, instead of the dock stores which are aimed at adventures and people passing by. The taverns of the marketplace have long term residences, along with a long standing connection to the Merchant Lords in the colleges.

4th Teir - The Colleges: Upper Merchants, Bankers, Bards College, Less Notable Wizards/Sorcerers Arcane, Middle Matron Families, Clerical Order, Upper Churches

* Rising above the marketplace are the colleges, some of the oldest buildings and most precariously built, some magicked together through force of artistry and skill.
* Babu houses two universities:
	+ Colleges of Babu – A collection of magic users, architects, engineers, navigators, with the focuses varying from civics to practical like weaponsmith.
	+ Snapdragon's School of Magiks – A group of occultist who have divined themselves separate from the colleges and focus only on the arcane.
* Upper Merchants (Merchant Lords)
	+ These individual families have either through of own skill, marraiges, or devouring smaller families have raised themselves on the skeletons of those who've fallen before. They are considered some of the most cut throat due to the fact every merchant in the lowers wants to come up to these ranks.
		- Carmo Alakirr (of House Quietstorm) - Represenative of the oldest standing family of High Elves in Nasyan.
		- Ah'l L'eti (of House Falling Star) - Aasimar Standing leader of a holy order founded during the apocalypse and the days that follow.
		- Bibbly Shorttrip Grimpli (of House Cenedril) - Gnome tinkers from L'Andae and Gnomish Dukedom, that have taken over the old House Cenedril title, Northern Marsh
		- Fandle Sprigmore (of House Twinsprings) - Halfling Current family taking the over the trade-network with the Kingless Lands, leader of the Western Bank
		- Othokent Thrashtail (of the North Marshes) - Lizardfolk (Monitor Lizard) - Who currently stands as the head of North Marshes Merchant group.
		- Masaccio Tammato (of the Eastern Banks) - Tortle (Tent Tortoise) - Stands as the head of the Eastern Banks merchant group.
		- Fenyang Moccasin (of the Southern Foothills) - Yaun - Ti (Cottonmouth) - Stands as the diplomat from the Southernfoothills, rumor has that Fenyang is actually a changeling and not a yaunti.

5th Teir - The Watchtower: Upper Matron Families, Upper Arcane, Older Noble Houses

* Nestled in the higher sections of the towering city but not it's highest point, the watchtower holds the homes of the founding families, the matrons meeting halls, and those of the Colleges who have gone above and beyond to entrench themselves in the wellbeing and upkeep of the city.  It also houses the homes for the council members of the greater Nasyan region, but those are only ever in use in the dry season, due to travel time and difficulties in the lower quarters during the wet season.
* Notable Locations:
	+ Silverscale Estate - One of the oldest estates to survive the apocolypse, it was founded as a union of five families across the lowlands; woodelf, lizardfolk, tortle, localth, and halflings. Over time each of the families would have a represenative live in the home, currently housing the Mellicent Silverscale

6th Teir - The Bastion: The Central leadership

* Towering above the jewel of the swamp are the Council of Nasyan's quarters. They are normally open when the council ins in session, otherwise they are a high tower locked away from the prying eyes of the people.
* The Council of Nasyan only meet during the dry season due to dangers and risks to get to Babu during the wet seasons

Division of Babu:

There are 5 leaders of the city, each portraying a sector of the city.

1. The Merchants (20) - Broken between actual merchants/mercs/assassins (14/2/4) - Kai Bleu Jai (Hooked Merchants) - Aarakocra

2. The Fishers (20) - Broken between actual fishers/ mercs/ and theives (10/3/7) - Rorbups Hoppington (Fishers & Gathers Co.) - Bullywug

3. The Travelers (20) - Broken between Mercs/ Bards/ Wizards/ Scorceres (2/8/5/5) - **Mellicent Silverscale (College of Balance) - Wood Elf (replacing General Righteous Wrath (Society of the Blade) - Lizardfolk)**

4. The Matrons (20) - Broken between the Matron Families and their head (3/17) - Matron Sawtooth (Church of the Claw) - Lizardfolk

5. The Faith (20) - Broken between Clerics/Paladin/Church (2/2/16) - Chancellor Viceroy (Order of the Pennant) - Loxodon

Actual Totals:

Merchants - 14

Mercs - 7

Assassins - 4

Fishers - 10

Theives - 7

Bards - 8

Wizards - 5

Socerers - 5

Matron Families - 3 (split between 5 families)

Head Matron - 17 (Single Matron)

Clerics - 2

Paladin - 2

Church - 16