recursal/Fanatic-Fandom huggingface dataset:
Promise of Life

## Promise of Life**Edit**

* Frost
* Nature

 **Promise of Life**Promise of Life1704 ArcaneBlessed Revive

 **Promise of Life**Promise of Life1704 ArcaneGifted Revive

**Promise of Life** is a Tier 3 () Spell of the Nature faction. This ultra rare card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Promise of Life (Frost)
* Promise of Life (Nature)

**Blessed Revive**
Affinity Dependency:  Frost **Godspell:** Casts a charm upon the targeted friendly unit that will make it resurrect after 15 seconds if it dies within 20 / 25 / 30 / 30 seconds. While affected, the unit cannot be executed by the player. After the resurrection, the unit will be immune to revive effects for 30 seconds. Additionally, the resurrected unit will gain an Ice Shield that absorbs up to 800 damage for 30 seconds. Reusable every 20 seconds.

**Gifted Revive**
Affinity Dependency:  Nature **Godspell:** Casts a charm upon the targeted friendly unit that will make it resurrect after 3 seconds if it dies within 20 / 25 / 30 / 30 seconds. While affected, the unit cannot be executed by the player. After the resurrection, the unit will be immune to revive effects for 30 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* / :
	+ The temporarily gained revive immunity on resurrected units is now displayed in their status bar with a proper icon.

Patch #400033
* Changed the card's orb requirements from 3 Nature + 1 Neutral to 3 Nature.
* / :
	+ Increased unkillable duration on affected unit from 20 / 20 / 25 / 30 seconds to 20 / 25 / 30 / 30 seconds.
		- Now it matches the actual duration during which the unit can be revived.
	+ Can no longer be cast on a target with an active revive effect to prevent power expenditure without effect.
	+ The temporarily gained revive immunity on resurrected units is now displayed in their status bar.

Patch #400022
* **Blessed/ Gifted Revive**:
	+ Does no longer check if certain card play conditions are met, hence units always get revived now.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Surge of Light

## Surge of Light**Edit**

 **Surge of Light**Surge of Light8020 ArcaneHealing Light

**Surge of Light** is a Tier 1 () Spell of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

Simple, yet powerful. Surge of Light provides instant restoration of health.

## Card Info

**Healing Light**
Instantly heals friendly units within a 15m radius for up to 1000 / 1100 / 1200 / 1320 life points in total. Immediately reusable.* Hide
* Show Details

This spell can easily heal most T1 and T2 creatures fully, and can provide a decent amount of health to multiple T1 creatures. Additionally, this spells healing can revive dead members of a squad.
## Notes & Strategies

Surge of Light is a staple of Nature decks far and wide. The ability to instantly heal damage is invaluable, and provides an extra edge in long battles. However, because the spell has no cooldown it can be easily spammed and thus chew through power and charges rapidly.

Knowing when to use this spell is key to effective use of it.

## Campaign PvE

Surge of Light is an effective buffer for early combat, where units may run into trouble especially on higher difficulties. There are many circumstances where this spell is useful but casting it too early can easily waste power, and casting it too much will do the same.

## Random PvE

Surge of Light can help with the early pushes into the initial camps and aid in obtaining T2 and T3, but the spell is less effective later on, and is better replaced by  there.

Because of the , this card is often not even necessary in most Random PvE games.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Flame Crystal

## Flame Crystal**Edit**

 **Flame Crystal**Flame Crystal1004 DeviceFire AffinitySlowed Construction880

**Flame Crystal** is a Tier 2 () legendary Building of no faction. This common card was released with the Amii Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Fire Affinity**
Power Cost: 0 **Active:** Activate to enrage those that have an affinity towards Fire: every own unit endowed with a Fire Affinity in the current game will deal increasingly more damage the longer it attacks but falls back to its original damage output if it doesn't fight for 10 seconds. Lasts for 30 seconds or until crystal is destroyed. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.

**Slowed Construction**
 **Passive:** Construction time is increased by 50%.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Aligned the card name in Russian with the other crystal's naming convention.

Patch #400030
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
* Card is now properly affected by the adjusted legendary play-out restriction of Patch #400022.
* Added the usual descriptive sentence that this is a support building that does not attack directly.

Patch #400022
* Added passive ability **Slowed Construction:**
	+ `Construction time is increased by 50%.`
	+ Functionality remains unchanged.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Volcano

## Volcano**Edit**

* Fire
* Nature

 **Volcano**Volcano1504 FortressInfused EruptionLava Sea41504390

 **Volcano**Volcano1504 FortressGifted EruptionLava Sea41504390

**Volcano** is a Tier 4 () Building of the Fire faction. This ultra rare card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Volcano (Fire)
* Volcano (Nature)

**Infused Eruption**
Affinity Dependency:  Fire **Autocast:** Every 4 seconds, Volcano erupts burning boulders that crash onto the ground dealing 581 damage to enemies in a 15m radius up to 872 in total. Knocks back small and medium units. Volcano deals increasingly more damage the longer it attacks but falls back to its original damage output if it doesn't fight for 7 seconds.

**Lava Sea**
 **Passive:** If Volcano deals at least 1740 damage it starts to erupt burning liquids. The lava flows from Volcano and slowly covers a 25m area around it dealing 100 damage to every enemy within it, up to 1000 in total. Affected enemies will be set on fire and take an additional 100 damage per second while burning. After 15 seconds the lava will retract again.

**Gifted Eruption**
Affinity Dependency:  Nature **Autocast:** Every 4 seconds, Volcano erupts burning boulders that crash onto the ground dealing 581 damage to enemies in a 15m radius up to 872 in total. Knocks back small and medium units. If Volcano deals at least 1740 damage it will start to regenerate 200 life points every second for 10 seconds.

**Lava Sea**
 **Passive:** If Volcano deals at least 1740 damage it starts to erupt burning liquids. The lava flows from Volcano and slowly covers a 25m area around it dealing 100 damage to every enemy within it, up to 1000 in total. Affected enemies will be set on fire and take an additional 100 damage per second while burning. After 15 seconds the lava will retract again.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Changed the card's orb requirements from 3 Fire + 1 Neutral to 2 Fire + 2 Neutral.
* Autocast ability :
	+ Increased the self-regeneration from 150 to 200 life points.
	+ Increased regeneration duration from 5 seconds to 10 seconds.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Nightcrawler

## Nightcrawler**Edit**

 **Nightcrawler**Nightcrawler6016 Beast SoldierFrenzySwift815745

**Nightcrawler** is a Tier 2 () Unit of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Frenzy**
Power Cost: 0 **Active:** Unit deals 50 / 75 / 100 / 100% more damage for 20 seconds. After the effect wears off unit will die.

**Swift**
 **Passive:** Moves at high speed.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Active ability :
	+ The debuff shown as status bar icon now has a correct description on all upgrades.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Death Ray

## Death Ray**Edit**

 **Death Ray**Death Ray2404 Artifact DominatorNecro BeamSlowLeech Guns40003000

**Death Ray** is a Tier 4 () Unit of the Shadow faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Necro Beam**
 **Autocast:** Every 4 seconds, unit fires a deadly ray that deals 550 / 580 / 640 / 640 damage to enemies in a 15m radius around its target, up to 830 / 870 / 960 / 960 in total. Knocks back small and medium units.

**Slow**
Availability: Upgrade 0-2 **Passive:** Slow movement.

**Leech Guns**
Power Cost: 0 **Toggle:** Brings 4 turrets into action that each drain 100 life points from own units in range every second. A total of 3000 / 5000 / 5000 / 5000 life points can be stored at once. As long as the stored life points last unit deals 100 / 100 / 150 / 150% more damage. Leeching will go on until deactivated.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Toggle ability :
	+ Increased the strength of the damage buff from 50 / 50 / 100 / 100% to 100 / 100 / 150 / 150%.
	+ Increased the ammunition production per drained life point from 1 point of bonus damage to 1.5 points of bonus damage.

Patch #400035
* Autocast ability :
	+ Fixed incorrect handling of overkill damage.

Patch #400031
* Toggle ability :
	+ Moved downwards to be displayed as last ability on the card and tooltip.
	+ The description shown in the status bar is now correct for all upgrades.
	+ Improved ability tooltip and status bar description in Russian.

Patch #400030
* The passive ability  is now properly shown on the card and explained in its tooltip for upgrades 0-II and lost on upgrade III.
* Toggle ability :
	+ Now properly uses a mode change icon instead of an active icon.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Unstable Demon

## Unstable Demon**Edit**

 **Unstable Demon**Unstable Demon10016 Demon SoldierUnstable FleshLife StealerCritical MassDemonic Rage20001800

## Statistics

### Booster Content

General, Mini, Amii, Bandit, Lost Souls, Shadow

### Card ID

560

**Unstable Demon** is a Tier 3 () Unit of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Unstable Flesh**
 **Passive:** Unit is summoned with only 50 / 50 / 50 / 75% of its maximum life points and loses 50 life points every two seconds.

**Life Stealer**
 **Passive:** 75% of the damage dealt by the unit will be added to its life points.

**Critical Mass**
 **Passive:** Unit will explode when reaching full health dealing 560 / 700 / 900 / 900 damage to hostile and friendly entities in a 15m radius, up to 2000 / 2500 / 3000 / 3000 in total. Knocks back small and medium units.

**Demonic Rage**
Power Cost: 0 **Active:** Activate to sacrifice 500 life points and gain increased movement speed for 5 seconds. Cannot be used anymore once life points have been reduced below 500. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Active ability :
	+ Activation on upgrades 0-2 now properly grants the same movement speed, turn speed and increased acceleration as upgrade 3.

Patch #400030
* Increased the card's charges from 6 / 8 / 10 / 12 to 8 / 11 / 14 / 16.
* Added a new active ability :
*Activate to sacrifice 500 life points and gain increased movement speed for 5 secons. Cannot be used anymore once life points have been reduced below 500. Reusable every 20 seconds.*
	+ The ability increases the movement speed and acceleration speed by 25% and rotation speed of the unit by 100%.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Sun Reaver

## Sun Reaver**Edit**

* Fire
* Nature

 **Sun Reaver**Sun Reaver12012 Forestkin CorruptorMetal SpikesInfused RootBurning Paws11001980

 **Sun Reaver**Sun Reaver12012 Forestkin CorruptorMetal SpikesGifted RootBurning Paws11001980

## Statistics

### Booster Content

General, Mini, Bandit, Fire, Fire/Frost, Twilight

### Card ID (Nature)

1474

**Sun Reaver** is a Tier 3 () Unit of the Fire faction. This common card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Sun Reaver (Fire)
* Sun Reaver (Nature)

**Metal Spikes**
Power Cost: 0 **Active:** Activate to erupt a line of sharp metal spikes from the ground that deal several times damage to all enemies they strike. Each eruption of spikes deals 216 / 227 / 250 / 275 damage to all enemies they strike, up to 325 / 340 / 375 / 410 in total. Reusable every 30 seconds.

**Infused Root**
Power Cost: 0Affinity Dependency:  Fire **Toggle:** Enter this mode to become immobile and link the unit to a friendly root network. While connected Sun Reaver charges up his powers: if he is linked to the network for at least 10 seconds he will be able to deal 50% more damage for 20 seconds. As he is not able to generate any support for the network himself he needs to link into a network that already has members other than Sun Reaver units.

**Burning Paws**
 **Passive:** Enemies hit by the Sun Reavers' glowing paws will be set on fire and take additional damage that steadily increases the longer they burn.

**Metal Spikes**
Power Cost: 0 **Active:** Activate to erupt a line of sharp metal spikes from the ground that deal several times damage to all enemies they strike. Each eruption of spikes deals 216 / 227 / 250 / 275 damage to all enemies they strike, up to 325 / 340 / 375 / 410 in total. Reusable every 30 seconds.

**Gifted Root**
Power Cost: 0Affinity Dependency:  Nature **Toggle:** Enter this mode to become immobile and link the unit to a friendly root network. While connected Sun Reaver charges up his powers: if he is linked to the network for at least 10 seconds he will start to regenerate 45 life points every second for 15 seconds. As he is not able to generate any support for the network himself he needs to link into a network that already has members other than Sun Reaver units.

**Burning Paws**
 **Passive:** Enemies hit by the Sun Reavers' glowing paws will be set on fire and take additional damage that steadily increases the longer they burn.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* The melee attack value of total damage dealt over 20 seconds was increased on all upgrades from from 1000 to 1100.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Stranglehold

## Stranglehold**Edit**

* Nature
* Shadow

 **Stranglehold**Stranglehold6012 TowerGifted Strangling1400

 **Stranglehold**Stranglehold6012 TowerTainted Strangling1400

**Stranglehold** is a Tier 1 () Building of the Nature faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.

## Card Info

* Stranglehold (Nature)
* Stranglehold (Shadow)

**Gifted Strangling**
Affinity Dependency:  Nature **Autocast:** Every 3 seconds, tower is able to root a target enemy to the ground for 10 / 10 / 10 / 15 seconds. Rooted units are immobile but still able to use ranged attacks. After the effect wears off, target is immune against Root for a while. Affects ground targets only.

**Tainted Strangling**
Affinity Dependency:  Shadow **Autocast:** Every 10 seconds, tower is able to root a target enemy to the ground for 10 / 10 / 10 / 15 seconds dealing 50 damage every second. Rooted units are immobile but still able to use ranged attacks. After the effect wears off, target is immune against Root for a while. Affects ground targets only.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Phalanx

## Phalanx**Edit**

 **Phalanx**Phalanx8020x6 Human SoldiersDefensive FormationPaybackSteadfastSlow7801320

## Statistics

### Booster Content

General, Mini, Fire/Frost, Frost, Lost Souls, Stonekin

### Card ID

359

**Phalanx** is a Tier 2 () Unit of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Defensive Formation**
Power Cost: 0 **Toggle:** Enable to gain:

**Payback**
 **Passive:** When being trampled, each member of this squad deals 230 / 250 / 270 / 300 damage to the hostile unit.

**Steadfast**
 **Passive:** Cannot be knocked back.

**Slow**
 **Passive:** Slow movement.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Increased the average damage dealt over 20 seconds from 570 / 600 / 660 / 750 to 600 / 630 / 690 / 780.

Patch #400030
* Passive ability :
	+ Slightly rephrased description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Nox Trooper

## Nox Trooper**Edit**

 **Nox Trooper**Nox Trooper5016 Human ArcherNightfireOverload500450

**Nox Trooper** is a Tier 1 () Unit of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Nightfire**
 **Autocast:** Every 2 seconds, unit fires a blast of dark energy at enemies that deals 40 / 42 / 45 / 50 damage.

**Overload**
Power Cost: 40 / 40 / 25 / 25 **Active:** Activate to release a powerful shot after a preparation time of 6 seconds that deals 300 / 300 / 300 / 325 damage to enemies. Knocks back small units. Reusable every 20 / 10 / 10 / 10 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Active ability :
	+ Now properly display upgrade stars on upgrade II and III.
	+ Fixed upgrade description on upgrade I.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Termite Hill

## Termite Hill**Edit**

 **Termite Hill**Termite Hill408 TowerTermite Swarm1000

**Termite Hill** is a Tier 2 () Building of the Fire faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Termite Swarm**
Power Cost: 30 **Active:** Activate to send termites to enemy structures in target direction that deal 130 / 135 / 150 / 165 damage every second, lasting for 20 seconds in total. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Shadow

**Shadow** is one of the nine playable Factions in BattleForge. It is represented with the colour purple and all Shadow cards have a purple border.

## Description

    Shadow is typically characterized by the element of risk versus reward that many of its cards possess. Almost all special abilities require a sacrifice of some sort, but the rewards for those sacrifices potentially make these cards very powerful. The prevailing thought of the player community is that this faction is the most difficult for new players.
Making effective use of the cards' abilities does require strategic thinking and understanding of the game's mechanics. It is certainly the faction chosen by players who like to *think outside the box.*

## Cards Overview

OrbsNumber of OrbsTypeRarity91 matching cards
## Gallery

* Shadow cards ingame
* Shadow Banner
* Shadow Landscape 1
* Shadow Landscape 2
* Historic Shadow Landscape
1/5
Twilight Manifestation

## Basic Info

Twilight Manifestations are large spawn buildings that are responsible for creating and supplying larger, more dangerous Twilight Cursed into various camps and armies that comprise the campaign missions and rPvE scenarios. They are a top priority to destroy if ever encountered.

## Abilities

**Official Tooltip**
Produces larger Twilight units

**Artifact Immunities**
 **Passive:** Generic Artifact Immunities
## Tips & Strategies

Destroying a Twilight Manifestation is of the highest priority to keep the more powerful units in the twilight arsenal from respawning or being sent your way. Utilizing siege units is highly advised to make the process take as little time as possible.
Skyfire Drake

## Skyfire Drake**Edit**

 **Skyfire Drake**Skyfire Drake1008 Dragonkin SoldierFireball1360450

**Skyfire Drake** is a Tier 2 () Unit of the Fire faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Fireball**
 **Autocast:** Every 2.8 seconds, unit hurls a ball of fire that deals 150 damage to enemies in a 5m radius around its target, up to 230 in total.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Autocast ability :
	+ Adjusted the displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- The attack value of total damage dealt over 20 seconds was already correct.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Rarity

In Skylords Reborn, the rarity and edition of a card are indicated by an icon in the bottom right corner. A card's rarity determines how often a card appears in Booster Packs and the outcome of Card Reforging.

* There are four different card rarities: **C**ommon (bronze), **U**n**C**ommon (silver), **R**are (gold), and **U**ltra-**R**are (platinum).
* In Skylords Reborn,  Promo cards are considered a special rarity above Ultra-Rare, with an even lower chance to drop from booster packs.
	+ This is unlike BattleForge where all promo cards were given out for special occasions.

## Overview

Below is a matrix how the respective icons look like:
Twilight Hatecaster

## Basic Info

Twilight Hatecasters are powerful towers in the Twilight arsenal, capable of regenerating damage dealt to it.

## Abilities

**Official Tooltip**
Fires magical projectiles and slowly regenerates damage done to it.

**Hatred**
 **Autocast:** Every 4 seconds, flings hateful projectiles that deal 160 damage to enemies in an 8m radius around its target, up to 216 in total. Knocks back small units.* Hide
* Show Details

* The ability name and description are not official.

**Regenerate**
 **Passive:** Restores 20 life points every 2 seconds.* Hide
* Show Details

* The ability name and description are not official.

## Trivia

* The Twilight card  is based on the Twilight Hatecaster, but with more unique abilities.
Suppression

## Suppression**Edit**

 **Suppression**Suppression4016 SpellSpellblocker

**Suppression** is a Tier 1 () Spell of the Fire faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Spellblocker**
Disables a building's attacks and special abilities for 10 / 12 / 15 / 20 seconds. Immediately reusable.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Vulcan

## Vulcan**Edit**

 **Vulcan**Vulcan12012 Elemental ArcherFlamethrowerConflagrate24001280

**Vulcan** is a Tier 3 () Unit of the Fire faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Flamethrower**
 **Autocast:** Unit casts raging flames that deal 120 damage to enemies every second. Affects ground targets only.

**Conflagrate**
Power Cost: 30 **Active:** Activate to fill a cone-shaped area with devastating flames that deal 210 / 220 / 240 / 265 damage to enemies every second. Lasts for 20 seconds. Affects ground targets only. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Active ability :
	+ Decreased the activation cost from 50 power to 30 power.

Patch #400035
* Autocast ability :
	+ Added missing targeting restriction to the ability description.
* Active ability :
	+ Added missing targeting restriction to the ability description.

Patch #400030
* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Swamp Drake

## Swamp Drake**Edit**

* Normal
* Promo

 **Swamp Drake**Swamp Drake12012 Dragonkin CorruptorAcid BreathSleep well!17701100

 **Swamp Drake**Swamp Drake12012 Dragonkin CorruptorAcid BreathSleep well!17701100

## Statistics

### Booster Content

General, Mini, Amii, Nature, Stonekin, Twilight

### Card ID (Promo)

1031

**Swamp Drake** is a Tier 3 () Unit of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, but a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

Swamp Drakes are one of the more common cards to see in Skylords Reborn. They are highly versatile, compliment many decks, and are very effective for hit and run attacks.

## Card Info

* Swamp Drake
* Swamp Drake (Promo)

**Acid Breath**
 **Autocast:** Every 2.8 seconds, unit spits an acid cloud at enemies that deals 198 damage to enemies in a 5m radius around its target, up to 297 in total.

**Sleep well!**
Power Cost: 20 **Active:** Makes up to 3 / 4 / 5 / 6 enemy units fall asleep for 15 seconds. Affected units may neither move nor attack. After 3 seconds they will awake if being attacked. Reusable every 20 seconds.

**Acid Breath**
 **Autocast:** Every 2.8 seconds, unit spits an acid cloud at enemies that deals 198 damage to enemies in a 5m radius around its target, up to 297 in total.

**Sleep well!**
Power Cost: 20 **Active:** Makes up to 6 enemy units fall asleep for 15 seconds. Affected units may neither move nor attack. After 3 seconds they will awake if being attacked. Reusable every 20 seconds.
## Notes & Strategies

Swamp Drakes, like most cards; are strongest in groups. However, a single Swamp Drake can still sufficiently crowd control an enemy group.

## Campaign PvE

Swamp Drakes are effective in most campaign scenarios, and are key in some expert runs.

## Random PvE

Swamp Drakes are usually not needed in RPvE as T3 is usually limited to buildings/spells as opposed to units.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Normal
* Promo

Promo cards are already fully upgraded by default and thus do not have upgrade cards.
## Gallery

* Card Artwork
* Card Artwork (Promo)
1/2
## Patch History

Patch #400030
* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* Autocast ability :
	+ Increased the damage on all upgrades from 168 (252 in total) to 198 (297 in total).
	+ Adjusted the displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 1500 to 1770.
* Active ability :
	+ Decreased the power cost on all upgrades from 30 to 20 power.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Vulcanos

## Statistics

**Vulcanos** is a Battleground early game boss unit which is encountered on the  **Fireland** preset on difficulty 4 till difficulty 7. On difficulty 10 it can also be encountered as a mid-game boss guarding the 4th  Monument.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Flamethrower**
 **Autocast:** Unit casts raging flames that deal 250 damage to enemies every second.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Patch History

Patch #400033
* The classification as `Fire` unit has been removed.
* Increased the unit's size from L to XL.
* Fixed a bug that prevented the unit from damaging air units.

Patch #400031
* Added  Vulcanos to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Maelstrom

## Maelstrom**Edit**

 **Maelstrom**Maelstrom1808 SpellMassive Blizzard

**Maelstrom** is a Tier 4 () Spell of the Frost faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Massive Blizzard**
Casts 10 frosty windstorms, each dealing 280 damage to hostile units in a 25m radius, up to 1400 in total, and freezing them after some time. After freeze wears off, targets are immune against Freeze for 10 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ Increased the damage per windstorm from 200 (600 in total) to 280 (1400 in total).
	+ Improved description to be more consistent.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Patches/Patch 400040

This patch went live on 27 February 2023.

## Mid-Patch Update 31 March 2023

* now also counts for the achievement  **The Tools of Ultimate Destruction**.

## General Changes

* Added an option for players to re-roll the same quest multiple times, with a total of one re-rolls per day. The minimum quest reward after re-rolling is now  50. If a player has excess quests, the quest with the most re-rolls will be reset to zero.
* Added a new type filter for achievements in place of the previous `Endless` checkbox.
	+ The following options can be selected: `All`, `One Time` and `Endless`.
* The achievements  **A Need For Speed** and  **Gotta Go Fast** now display the current best time with seconds in their tooltips.

## General Fixes

* Leaderboard achievements now use the current month's data, rather than the previous month's.
	+ Outstanding rewards will be granted retroactively on March 1st.
* The leaderboard reward period for achievements now starts at 00:00 UTC on the 1st of each month, instead of the 31st of each month.
* The achievement for completing rPvE quickly now properly completes after reaching the last milestone.
* The context menu now appears again when right-clicking on any area of a player's banner.
* The name tooltip for players in the leaderboard now updates correctly when changing pages.
* The achievement  **Too Heavy to Carry** now has a description in Russian.
* Internal fixes to reduce performance issues in the Forge.
Movement speed

* A stub is an article deemed too short to provide encyclopedic coverage of the subject.
* If you are familiar with the topic, please help to expand this article.
* This page is automatically sorted into the category Stub, until this box is removed.

Movement speed is a unit's statistic that represents the rate at which it can travel across the map. One movement speed point translates to one game distance unit (meters) traveled per second. For example, a unit with 4.8 movement speed will be able to walk 4.8 meters in one second.

Each unit has a collision radius that determines their ability to path around units and terrain. The smaller the collision radius, the easier it is to move without getting blocked. The collision radius depends on the size of the unit. Just like the collision radius a unit's base movement speed depends on the size aswell.

## Table of movement speeds

Each unit begins the game with a base run speed. Depending on that movement speed the unit might get one of the passive abilities below. Flying units are inherently faster but do not have this stated.

 9.6 ≤ x | 9.6 ≤ x | Very Swift

## Movement speed changes

A unit's base movement speed can be increased by flat bonuses by passive abilities and temporary bonuses by mode changes.

### Increase in movement speed

A unit can gain increased movementspeed by means of mode change (toggle) or active abilities.

### Decrease in movement speed

A unit's movementspeed can also be decreased which means that the unit then only uses their walk movement speed instead of run movement speed.
Patches/Patch 400036

This patch went live on 03 October 2022.

## General Changes

* Added an in-game notification when all gold chests have been opened.
* Fixed bug where you could start campaign PvE matches with free PvP decks.
* Solved numerous minor textual inconsistencies in the user interface.
* Renamed a button in the mail window from `Delete all` to `Collect all`.
	+ Added an additional dialog box that mentions the mails will also be deleted.
* Removed map seeds from the random PvE map pool, which are known to crash the game on start-up.

## Achievement Changes

* In the achievements window, achievements can now be filtered by the new status `Locked`.

### New Achievements

The following table lists newly added achievements:

### Changes to Existing Achievements

* **A Wrinkle in Time**:
	+ Improved description to clarify that the achievement requires cards of the Lost Souls faction.
* **Abandon all hope, ye who enter here**:
	+ The achievement is now  **locked** until a player reaches  **PvE Rank 10 (High Lord)**.
* **Never Thought of Him**:
	+ Now only requires the player to use a pure Fire deck instead of all players of their team.
* **A Force of Nature**:
	+ Adjusted the reward description from `1x Mana Wing` to `1x Mana Wing (Promo)` in order to clarify that the Promo variant is being rewarded.

### Removed Achievements

The following table lists permanently removed achievements:

## Card Changes

### Systematic Changes

* Generic faction passive status bar icons:

* The generic faction ability icons are no longer permanently displayed in order to conserve the limited space in their status bar.
	+ Life Stealer (Bandits)
	+ Elusive (Amii)
	+ Adamant Skin (Stonekin units)
	+ Adamant Alloy (Stonekin buildings)

### Player Card Changes

	+ Improved description to be more consistent in English.

	+ Improved description to be more consistent in English.
Nether Warp

## Nether Warp**Edit**

* Frost
* Nature

 **Nether Warp**Nether Warp708 SpellBlessed Teleport

 **Nether Warp**Nether Warp708 SpellGifted Teleport

**Nether Warp** is a Tier 2 () Spell of the Shadow faction. This ultra rare card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Nether Warp (Frost)
* Nether Warp (Nature)
Requires the selection of source and target location.

**Blessed Teleport**
Affinity Dependency:  Frost **Godspell:** Creates a warp zone that teleports any unit within it to the target destination which has to be within 60m range of the zone. Any unit sent through the warp zone may only move at walk speed for 10 seconds. Lasts for 10 / 10 / 15 / 20 seconds. Teleported units cannot use warp zones for 20 seconds. Reusable every 20 seconds.Requires the selection of source and target location.

**Gifted Teleport**
Affinity Dependency:  Nature **Godspell:** Creates a warp zone that teleports any unit within it to the target destination which has to be within 60m range of the zone. Any unit sent through the warp zone will restore 40 life points every 2 seconds. Lasts for 10 / 10 / 15 / 20 seconds. Teleported units cannot use warp zones for 20 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Decreased the void refund after card playout from 100% to the usual 90%.
* / :
	+ Improved Russian description.

Patch #400030
* / :
	+ Reordered sentences in description in order to improve clarity.

Patch #400028
* :
	+ Fixed tooltip on upgrade I (missing name).
* / :
	+ Can now port every unit only once during its runtime. Interactions with cards that enable units to ignore Teleport Immunity still remain in place.

Patch #400022
* Changed the card's class from **Arcane** to **Spell** for both affinities. Functionality remains unchanged.
* **Blessed / Gifted Teleport**:
	+ Healing and teleport immunity is now applied correctly (for 10 seconds).

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Twilight

Twilight are one of the nine playable Factions in BattleForge. They're represented by the colour combination of red and green; all Twilight cards have a red and green border.
## Description

   Twilight cards in BattleForge are cards that are hybrids between damage and health. Their faction trait Transformation allows Twilight cards to permanently transform into another Twilight card. Twilight cards however are poor at defending and have a limited amount of ranged units.

## Cards Overview

OrbsNumber of OrbsTypeRarity45 matching cards
## Gallery

* Lost Souls fighting against the Twilight.
* Twilight cards ingame.
1/2
Spearmen

## Spearmen**Edit**

 **Spearmen**Spearmen7020x6 Human SoldiersWeapon Change792720

**Spearmen** is a Tier 1 () Unit of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

Incredibly powerful first tier units are that of the Spearmen. Although costly to bear, their performance makes up for it.

## Card Info

**Weapon Change**
Power Cost: 0 **Toggle:** Makes unit more effective against medium units instead of small ones. Lasts until deactivated.
## Notes & Strategies

Spearmen--despite the expense--are very powerful and capable units. At U-3 they pack a whopping 792 ATK! Learning when to use their ability is important to mastering their use, and failing to do so can be very harmful to your experience. As you will not be getting the most from this card.

L Units are the death of this card, and should be avoided unless you have a sufficient force.

## Campaign PvE

Spearmen have adequate uses in PvE, that fulfill roles met by other Melee S Squads, such as the , or the .
They are a solid combatant and can dish out a high amount of damage quickly, enabling them to win 1-on-1 fights with other targets that they counter, which other units would struggle with.

Because of their cost, be wary when summoning them in an early low power situation. As dumping that power into them COULD be your downfall, if chosen poorly.

## Random PvE

Spearmen are similar in application in rPvE as they are in PvE. They are powerful and versatile, but tend to meet demise more readily due to the possibility of meeting L units early.

The  tend to see more use due to their speed and regeneration, which offer a more long term power advantage for the battlegrounds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Toggle ability :
	+ Now properly uses a mode change icon instead of an active icon.

Patch #400022
* Toggle ability :
	+ Reduced the toggle cost from 10 to 0 energy.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Unity

## Unity**Edit**

* Frost
* Nature

 **Unity**Unity10012 ArcaneBlessed Sharing

 **Unity**Unity10012 ArcaneGifted Sharing

**Unity** is a Tier 3 () Spell of the Fire faction. This common card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.
In Skylords Reborn the Frost affinity is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A spell that links the life points of units in its effect, sharing their individual health pools and becoming effectively a single unit.

## Card Info

* Unity (Frost)
* Unity (Nature)

**Blessed Sharing**
Affinity Dependency:  Frost **Godspell:** Installs a magical bond between up to 8 friendly units within a 25m radius. The affected units will then mutually share their life points with each other as long as they are positioned within a 25m radius towards one another. All incoming damage will be equally spread among all members relative to each unit's current life points. None of the members can die as long as the group still has more than one life point left. Additionally, affected units will take 20% less damage. Lasts for 15 / 20 / 20 / 25 seconds. Reusable every 20 seconds.

**Gifted Sharing**
Affinity Dependency:  Nature **Godspell:** Installs a magical bond between up to 8 friendly units within a 25m radius. The affected units will then mutually share their life points with each other as long as they are positioned within a 25m radius towards one another. All incoming damage will be equally spread among all members relative to each unit's current life points. None of the members can die as long as the group still has more than one life point left. Additionally, affected units will regenerate 50 life points every 2 seconds. Lasts for 15 / 20 / 20 / 25 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* :
	+ Decreased the damage reduction from 25% to 20%.
* :
	+ Increased the regeneration per 2 seconds from 40 life points to 50 life points.

Patch #400035
* / :
	+ Added a visual effect underneath affect units.

Patch #400031
* / :
	+ Corrected small typo in English ability description.

Patch #400030
* :
	+ The effect is now refreshable by recast or using the other affinity.
	+ Adjusted description to be more precise.
	+ Status bar icons are now properly displayed.
* :
	+ The effect is now refreshable by recast or using the other affinity.
	+ The healing is now stackable.
	+ Adjusted description to be more precise.
	+ Status bar icons are now properly displayed.
	+ Fixed wrong duration of the healing on upgrade II.

Patch #400022
* Increased total card charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* **Gifted / Blessed Sharing**:
	+ Increased number of affected targets from 5 to 8 targets.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Stronghold

## Stronghold**Edit**

 **Stronghold**Stronghold1504 FortressCannon TurretsBombardment28503600

**Stronghold** is a Tier 3 () Building of the Frost faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Cannon Turrets**
 **Autocast:** Every 3 seconds, 8 turrets deal 60 / 60 / 74 / 74 damage each to enemies in 5m radius, up to 90 / 90 / 110 / 110 in total.

**Bombardment**
 **Autocast:** Every 4 seconds, fortress fires a mortar shell that deals 180 / 200 / 200 / 240 damage to enemies in a 10m radius around its target, up to 265 / 295 / 295 / 360 in total. Knocks back small and medium units.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Autocast ability :
	+ Changed the damage from 52 / 55 / 60 / 74 (75 / 80 / 90 / 110 in total) to 60 / 60 / 74 / 74 (90 / 90 / 110 / 110 in total).
	+ Standardized the english upgrade text to the usual way of describing damage increase.
* Autocast ability :
	+ Changed the damage from 180 / 190 / 210 / 240 (265 / 280 / 310 / 360 in total) to 180 / 200 / 200 / 240 (265 / 295 / 295 / 360 in total).
	+ Standardized the english upgrade text to the usual way of describing damage increase.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Protector's Seal

* Protector's Seal (Lost Souls)
* Protector's Seal (Twilight)

## Protector's Seal (Lost Souls)**Edit**

 **Protector's Seal**Protector's Seal1504 SpellLost Absorption

**Protector's Seal (Lost Souls)** is a Tier 3 () Spell of the Lost Souls faction. This ultra rare card was released with the Lost Souls Edition and has no affinity variants, nor a promo version.

## Card Info

**Lost Absorption**
Creates a 25m radius safe zone that absorbs all damage done by hostile Twilight, Nature and Fire units. Lasts for 15 / 15 / 20 / 20 seconds. Reusable every 60 / 45 / 45 / 45 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.
## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards

## Protector's Seal (Twilight)**Edit**

 **Protector's Seal**Protector's Seal1504 SpellTwilight Absorption

## Statistics

### Card ID

1514

**Protector's Seal (Twilight)** is a Tier 3 () Spell of the Twilight faction. This ultra rare card was released with the Lost Souls Edition and has no affinity variants, nor a promo version.

## Card Info

**Twilight Absorption**
Creates a 25m radius safe zone that absorbs all damage done by hostile Lost Souls, Shadow and Frost units. Lasts for 15 / 15 / 20 / 20 seconds. Reusable every 60 / 45 / 45 / 45 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.
## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards