Chimeras

**Overview**

*Chimeras are a faction that comes from the heart of smash up.  They smash different things together to create powerful chimera with abilities that often combine what was smashed together.  The chimera come with an extra deck full of these hybrid creatures.  If you enjoy smashing things together, chimera just might be a faction that you will enjoy :)*

This faction is part of the Smash Up Inside Smash Up custom expansion!

Other factions in the expansion: Hybrids, Insane Ape Mounties, Moonlighters

**Details**

**General**

* Name: Chimeras
* Author: Lonan
* Complexity: 3.5/5
* Version: 6?
* Last Updated: May 2023

**Mechanics**

* Extra Deck
* Special Summons
* Subtypes

**Rules**

Rules about making a chimera:  Chimera can be made two ways.  They may be made once per turn during phase 2 (play cards phase) as long as they meet the requirements written on the chimera card.  Often this requirement is to have the two ingredient minions on the same base.  Another way is if an action permits the creation of a chimera.  This creation does not take away from the once per turn normal way.  When a chimera leaves play it goes back to the chimera extra deck instead of going to the discard pile.

**Breakdown**

Chimeras have an atypical minion structure that pairs 5 groups of double copy minions. They have 2x Shark (4), 2x Horse (3), 2x Cat (2), 2x Wolf (2), and 2x Dino (2). This brings them to a total printed power level of 26. This is an average of 2.6 power per minion. However, you can create higher powered creatures from the extra deck, so this number can be deceptive. The Extra Deck brings all combinations of these minions into account through chimera creation. Some actions also allow recursion or can provide ingredients for chimera creation and more. The faction has 10 actions as well that are classified as follows:

* 4x Play on Base Actions: 2x Splicing station, 1x Repeatable Experiment, 1x Retrieve Supplies
* 1x Play on Minion Action: 1x Venomous Enhancement
* 5x Standard Actions: 2x Missing Ingredient, 1x Gather Specimen, 1x More Chimeras!, and 1x Beneficial Mutation

**Cards**

Extra Deck:

-1x Shorse (Shark-Horse) (7): Special: Destroy a shark and horse that are on the same base to play this minion there. Ongoing: This minion has +1 power for each of your other minions here or Special: Before this base scores you may destroy a minion here of power 3 or less.

-1x Dinowolf (Dino-Wolf) (4): Special: Destroy a Wolf and Dino on the    same base to play this minion there. You may destroy a minion here of power 2 or less. Talent: This minion has +1 power until the end of the turn.

1x Were-cat (Wolf-Cat) (4): Special: Destroy a Wolf and Cat on the same base to play this minion there. Take control of a minion of power 3 or less until the end of the turn.  All of your minions here of power 4 or more have +1 power until the end of the turn.

-1x Wereshark (Wolf-Shark) (6): Special: Destroy a Shark and Wolf on the same base to play this minion there. Special: Before this base scores your minions here gain +1 power. Ongoing: After you destroy a minion here, place a +1 power counter on this minion.

-1x Worse (Wolf-Horse) (5): Special: Destroy a Wolf and Horse on the same base to play this minion there. If you have another minion here, you may play an extra minion here. You may destroy a minion of power 3 or less here.

-1x Hat (Horse-Cat) (5): Special: Destroy a Horse and Cat on the same base to play this minion there. Special: Before this base scores take control of a minion of power 3 or less until the end of the turn. Ongoing: This minion gains +1 power if another one of your minions is here.

-1x Dino cat (Dino-Cat) (5): Special: Destroy a Cat and Dino on the same base to play this minion there. Talent: Take control of a minion of power 3 or less until the end of the turn.

-1x Dino Horse (Dino-Horse) (5): Special: Destroy a Horse and Dino on the  same base to play this minion there. Ongoing: This minion has +1 power for each chimera here. Talent: Draw a card if you have another minion here.

-1x Dino Shark (Dino-Shark) (6): Special: Destroy a Shark and Dino on the same base to  play this minion there. Talent: Move this minion to another base to destroy a minion there of power 2 or less.

-1x Sharcat (Shark-Cat) (6): Special: Destroy a Shark and Cat on the same base to play this minion there. Take control of a minion of power 2 or less until the end of the turn. Talent: You may destroy one of your minions to play an extra action.

Main deck:

Minions

-2x Shark (Shark) (4): Talent: Move this minion to another base to destroy a minion there of power 2 or less.

-2x Horse (Horse) (3): If you have another minion here you may play an extra minion.

-2x Wolf (Wolf) (2): This minion has +2 power until the end of the turn.

-2x Cat (Cat) (2): Give another minion -2 power until the start of your turn.

-2x Dino (Dino) (2): Ongoing this minion has +1 power for every card here with Dino in its name.

Actions

-2x Repeatable Experiment: Play on a base. Talent: If a chimera was created here this turn you may place one of the minions that was used into your hand.

-2x Missing Ingredient: Search your deck and/or discard pile for a minion that can make a chimera with a minion in play.  Use it to make a chimera.

-1x Splicing Station: Play on a base. Talent: Create a chimera here from your minions that are in play. The minions do not need to be on the same base.

-1x Gather Specimen: Search your deck for a minion and place it on top of your deck.

-1x More Chimeras!: Choose a base. Make any number of chimeras there from your minions on any number of bases.

-1x Retrieve Supplies: Play on a base. Ongoing: Draw a card after one or more chimeras are created.

-1x Beneficial Mutation: All of your chimera gain +2 power until the end of the turn.

-1x Venomous Enhancement: Play on a minion. Talent: Choose another minion here to have -2 power until the start of your turn.

Bases

-(18) Chimera Laboratory (4 2 0): Once per turn, you may destroy one of your minions here to add its power to another one of your minions here.

-(22) Forest of Creatures (4 3 1): Once per turn after you play a minion here you may search your deck for a minion of power 2 or less and place it on top of your deck.