Level 34

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unsecure**
**》Non-Entity Hazards**
## Description

Image of **Level 34**.

**Level 34** is a big network of caves, and mineshafts, overgrown by stalagmites and algae. Giving the wanderer a ancient feeling of a overgrown cave. Sections of the levels or the bigger caves are submerged in lakes or pools of Almond Water, however the liquid is not drinkable due to how dirty it is and the diseases that it contains. The pools can go down 2 meters, to 12 meters. And the deepest pools can go down to 63 meters, however not safe for diving. The average caves in this level can go from a normal corridor to a widely sized cavern. There are some caverns that contain mineshafts, but they are heavily damage a sometimes got little to nothing, however, the mineshafts underwater remain undamaged. Every mineshafts have a wood support, or a metal support made out of an **unknown object**, which means some mineshafts can just collapse on itself which is quite a hazard for explorations.

The mineshafts don’t have any rails, but if a wanderer finds one, it would be extremely damaged. But there are chests around the mineshafts that contain almond water that restocks once a week, there are lots of light sources around the level making navigation quite easy, but if the caves are way to big, there could only be light sources on the celling making some of the level unmapped.

How is it traversing in the water? Anyways, Gary here. There seems to be some anomaly in the water and it made me lose half of my crew when diving. I need to get back with **M.E.G** immediately, because the electronic don’t work anymore, only our tanks at least. We cant find the way out, and we dont know how much air we have left. So don't traverse further or else theres a high chance your getting lost. Thanks. - *Gary*

Image of the expansive network.

There is a commonly visited location, because of how expansive it is. Its called the expansive network, a big cave that networks to other big caves and it is the main centre of the entire level.

Location-sensing devices are only partially functional or behave strangely on this level. Attempts using a GPS or Radio will display your location **Australia** or **Russia**, Compass only point south for the whole level no matter what, but a electronic compass points to the big caves or mineshafts. Communication is partially functional but you can hear static randomly, or in some cases, it static completely. Some light sources don’t work on this level, and electronics don’t work on this level…

The temperature on **Level 34** is a average 23°C and at times, it can drop to 19°C if it is at a foggy state. The caves always have a noise, it could be stone dropping from the ceiling, water dripping onto the lakes, or just simple rumbles. For some reason, source of the noises are not found still.

## Entities

There are no entities in **Level 34**. But there are spider infestations around the caves, these are not venomous, but they do bite. And these entities can be found in the dark areas on the ceiling. But it is rare you could encounter them cause they stay away from wanderers and light. They don’t stick to the ground either.

## Incidents

One Incident has occurred in the database records.

* Cavern Earthquake Incident - 1993 October 3th

Happened when a wanderer was mining the stone from the ceiling for his colony and **M.E.G** until the roof just collapsed on itself and the impact was so strong, it started a slight earthquake that damaged 23% of the level. But after 3 years, the caverns were back to normal with no damage.

## Entrances

* If you find a hole in Level 33, you will get teleported here.
* If you enter a black portal in Level 32, you will be teleported here. Find a hole that looks like this level in Level 32.
* No-clip while falling down a hole in Level 39 to be sent here.
* Noclip through lab equipment in Level 47 to get here.

## Exits

* Find a portal to **Level 36** and you're out of this level.
* Going through cave holes will bring you to Level 21.
* No-clip through the water to be sent to Level 40.
* No-clip in a hole to be sent to Level 37.
* No-clip through a wall to reach Level 47.

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**Author**: User:GeometryDasherWiki

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