Iconic Abilities

### Aetherian's Disjunction

* Description: You rend the battlefield with disjoining magics purging All Physical and Magical Effects and Combat Conditions from those you target.
* Accuracy: Dexterity
* Roll Stat: Ranged Attack Bonus vs Armor Class
* Cooldown: 60min
* Range: 4
* Targets: 6
* Duration: 0
* Special: *Requires your entire Turn to use this ability.*
* Mayhem: N/A
* Damage: -20HP+10HP to Caster
* Crit Damage: N/A

### Adramelch's Gaze

* Description: Your eyes burn with bright white light, all those who are unlucky enough to meet your gaze are Petrified for 1 Turn and dealt considerable damage as their flesh hardens.
* Accuracy: Dexterity
* Roll Stat: Ranged Attack Bonus vs Armor Class
* Cooldown: 60min
* Range: 2
* Targets: 3
* Duration: N/A
* Special: *Requires your entire Turn to use this ability.|This ability ignores Resilience.*
* Mayhem: N/A
* Damage: -1d10 + Intelligence + Wisdom - Damage Reduction
* Crit Damage: 2D10+Intelligence+Intelligvence-Damage Reduction

### Andamere's Initiative

* Description: You call upon the speed and lethality of Andamere to deliver a deadly attack. This ability has two effects, it sets you to First Position in the Turn Order and Doubles the Damage the next Attack you land deals. Adjust extra Hit Point loss manually.
* Accuracy: 0
* Roll Stat: Fixed
* Cooldown: 60min
* Range: 0
* Targets: Self
* Duration: N/A
* Special: *This ability can be used in place for your Movement Action for the Turn.*
* Mayhem: N/A
* Damage: +2 Melee Attack Bonus +2 Ranged Attack Bonus
* Crit Damage: N/A

### Cellestra's Restoration

* Description: You call upon the life giving energies of Cellestra recovering a large amount of health to an ally.
* Accuracy: 0
* Roll Stat: Fixed
* Cooldown: 60min
* Range: 3
* Targets: 1
* Duration: N/A
* Special: *Requires your entire Turn to use this ability.*
* Mayhem: N/A
* Damage: Healing Power: 2d10 + Wisdom + Wisdom + Wisdom
* Crit Damage: N/A

### Daine's Reckoning

* Description: A volcanic hammer appears in your hand it crackles and spews fire onto the battlefield. You bring this hammer down on your foe annihilating their defenses!
* Accuracy: Strength
* Roll Stat: Melee Attack Bonus vs Armor Class
* Cooldown: 60min
* Range: 1
* Targets: 1
* Duration: N/A
* Special:
* Mayhem: N/A
* Damage: 1d10 + Strength + Wisdom - Damage Reduction-6 to Armor Class
* Crit Damage: 2D10+Strength+Stength+Wisdom+Wisdom-Damage Reduction-6 to Armor Class

### Doran's Resolve

* Description: You refuse to surrender, even death cannot keep you from completing your task. When you reach 1 or less Hit Points you may activate this ability to render yourself Immune to Damage/Healing and any Combat Condition for 2 Turns.
* Accuracy: 0
* Roll Stat: Fixed
* Cooldown: 60min
* Range: 0
* Targets: Self
* Duration: N/A
* Special: This ability can be used as a Free Action once you fall to 1 or less Hit Points.|You can only use this ability once per Combat.
* Mayhem: N/A
* Damage: N/A
* Crit Damage: N/A

### Exol'Vuhn's Joy

* Description: You fill your allies with great joy and renewing energies. This ability heals many targets for a modest ammount and increases their offensinve and defensive capabilities.
* Accuracy: 0
* Roll Stat: Fixed
* Cooldown: 60min
* Range: 4
* Targets: 8
* Duration: N/A
* Special: *This ability requires your entire Turn to use.*
* Mayhem: N/A
* Damage:Healing Power: 1 + Wisdom + Charisma+3 Melee Attack Bonus +3 Ranged Attack Bonus
* Crit Damage: N/A

### Ghib'Batha's Rime

* Description: You freeze the air around up to 3 foes dealing damage and rooting them for 2 Turns. While they are effected the next source of damage dealt to the them will deal an extra 20 points of damage (Adjust Manually) and end the Root effect. Root effects that are not removed or dispelled will Stun said foe for 1 Turn at the end of those 2 Turns.
* Accuracy: Dexterity
* Roll Stat: Ranged Attack Bonus vs Armor Class
* Cooldown: 60min
* Range: 3
* Targets: 5
* Duration: N/A
* Special: *This ability requires your entire Turn to use. Ignores Damage Reduction, Ignores Resilience*
* Mayhem: N/A
* Damage: -3d6 + Wisdom + Intelligence (ignores damage reduction)
* Crit Damage: -6d6 + Wisdom + Wisdom + Intelligence + Intelligence (ignores damage reduction)

### Graewald's Treachery

* Description: Through necrotic magics you twist the last attack back on the foe that dealt it to you. Dealing damage equal to what you took and restoring the same amount of Hit Points to yourself. Adjust Hit Point Gain/Loss manually.
* Accuracy: 0
* Roll Stat: Fixed
* Cooldown: 60min
* Range: 3
* Targets: 1
* Duration: N/A
* Special: *Must be used after taking damage and only if the foe that harmed you is within range.*
* Mayhem: N/A
* Damage: Black tendrils burst from caster absorbing target's attack! Target is struck for the same amount of damage they dealt to caster! caster regains Hit Points equal to the amount lost by target's attack!
* Crit Damage: N/A

### Hashmaul's Verdict

* Description: Your weapon erupts in fire infused with the power of Hashmaul. This attack deals immense damage to your foe and bypasses Damage Reduction but should you miss your attack it will deal immense damage to you!
* Accuracy: Strength
* Roll Stat: Melee Attack Bonus vs. Armor Class
* Cooldown: 60min
* Range: 1
* Targets: 1
* Duration: N/A
* Special: *Requires your entire Turn to use this ability.*
* Mayhem: N/A
* Damage: 5D10+Strength
* Crit Damage 5D10+Strength+Strength+Strength
* Failure: 5D10+Strength to Caster
* Critical Failure: 5D10+Strength+Strength+Strength to Caster

### Iltox's Damnation

* Description: You command dozens of fiery chains to burst from the earth to damage and bind your foe. These chains pull your target into the earth for 1 Turn rendering them unable to act or be interacted with.
* Accuracy: Strength
* Roll Stat: Melee Attack Bonus vs Armor Class
* Cooldown: 60min
* Range: 1
* Targets: 1
* Duration: N/A
* Special: *Requires your entire Turn to use this ability.*
* Mayhem: N/A
* Damage: 1d10 + Strength + Dexterity - Damage Reduction
* Crit Damage: N2D10+Strength+Strength+Dexterity+Dexterity -Damage Reduction

### Lavanthia's Protection

* Description: You surround your allies with a pearlescent shield reducing the damage they take by 50% for this Combat Round.
* Accuracy: 0
* Roll Stat: Fixed
* Cooldown: 60min
* Range: 4
* Targets: 4
* Duration: N/A
* Special: *Requires your entire Turn to use this ability.|This ability can only be cast at the start of a Combat Round.| This ability ignores your normal place in the Turn Order.*
* Mayhem: N/A
* Damage: Caster surrounds their allies in a pearlescent shield reducing the damage they take by 50% for this Combat Round. This ability ignores turn order and must be cast at the Start of a Combat Round. (Adjust prevented Hit Point loss Manually)

### Maz's War Cry

* Description: You cry out to the sky for aid, winged beasts descend on your foe's lifting them high into the air then releasing them to plummet to the earth to a location of your choice where they are Stunned for 1 Turn!
* Accuracy: Dexterity
* Roll Stat: Ranged Attack Bonus vs Armor Class
* Cooldown: 60min
* Range: 4
* Targets: 3
* Duration: N/A
* Special: *Requires your entire Turn to use this ability.*
* Mayhem: N/A
* Damage: 10D6-Damage Reduction
* Crit Damage: 20D6-Damage Reduction

### Nashti's Wisdom

* Description: You are blessed with the foresight of Nashti seeing every outcome of your immediate futures. All attacks made against you until your next turn you avoid.
* Accuracy: 0
* Roll Stat: Fixed
* Cooldown: 60min
* Range: 0
* Targets: Self
* Duration: N/A
* Special: N/A
* Mayhem: N/A
* Damage: Caster's mind expands into the future seeing all possible outcomes! Until the end of caster's next turn they avoid all attacks made against them. (Adjust HP manually)
* Crit Damage: N/A

### Nestria's Vanity

* Description: You emit a wave of awe out from yourself captivating your foes forcing them to stand abashed at your beauty for 1 Turn.
* Accuracy: Dexterity
* Roll Stat: Ranged Attack Bonus vs Armor Class
* Cooldown: 60min
* Range: 2
* Targets: 4
* Duration: 1 Turn
* Special: Special: Requires your entire Turn to use this ability.|This ability ignores a targets Resilience.
* Mayhem: N/A
* Damage: -2 All Stats
* Crit Damage: N/A

### Phelyne's Quill

* Description: Feathers form along your open arms. You then quickly close them sending an ivory feather to up to four allies. This feather grants the following to all abilities Mayhem: You may activate this ability any time you are dealt damage and target a foe or ally with it as long as they are with in range. This bonus expires after using a Non-Mayhem ability as a Mayhem Attack.
* Accuracy: Fixed
* Roll Stat: N/A
* Cooldown: 60 Minutes
* Range: 4
* Targets: 4

### Tohlvast's Ire

* Description: Open a Rift Gate and call in Aerial support from the Sky Darkener. The ship will bombard the area with devastaing weapon salvos harming Ally and Foe!
* Accuracy: Dexterity
* Roll Stat: Ranged Attack Bonus vs Armor Class
* Cooldown: 60min
* Range: 10
* Targets: 10
* Duration: N/A
* Special: Requires your entire Turn to use this ability.|YOU MUST TARGET 1 ALLY for Each Foe you target.
* Mayhem: N/A
* Damage: 4d10 + Intelligence + Charisma - Damage Reduction
* Crit Damage: 8d10 + Intelligence + Intelligence + Charisma+ Charisma - Damage Reduction

### Uhne's Dream

* Description: You drift into a deep slumber, cradled inside a sphere of force for 2 Turns. At the end of these 2 Turns you emerge cleansed of all Physical/Magical Effects and healed for 50% of your Maximum Hit Points. Your character is untargetable during these turns and completely unaware of events occuring outside the sphere. You can take no actions during these 2 Turns.
* Accuracy: 0
* Roll Stat: Fixed
* Cooldown: 60min
* Range: 0
* Targets: Self
* Duration: N/A
* Special: N/A
* Mayhem: N/A
* Damage: Caster drifts into a deep slumber, cradled inside a sphere of force for 2 Turns. At the end of these 2 Turns you emerge healed for 50% of your Maximum Hit Points. {caster} is targetable during these turns and completely unaware of events occurring outside the sphere. Caster can take no actions during these 2 Turns. (Adjust HP Manually)
* Crit Damage: N/A

### Vaelstrix's Assault

* Description: You call upon the lethality of the Night Mother conjuring a Shadowy Clone of yourself for the next 2 Turns. During this time the Shadow Clone may use your Basic Attack to assault any foe within range of you the Shadow Clone may only attack the same target once per round.
* Accuracy: 0
* Roll Stat: Fixed
* Cooldown: 60min
* Range: 0
* Targets: Self
* Duration: N/A
* Special: N/A
* Mayhem: N/A
* Damage: N/A
* Crit Damage: N/A

### Valgerd's Defiance

* Description: The insurmountable will of Valgerd fills your body and fuels your heart. Fiery wings erupt from your back and propel you like a comet across the battlefield toward your foe. Upon impact you explode Stunning your Target and Knocking Prone all foes in adjacent tiles of your target!.
* Accuracy: Strength
* Roll Stat: Melee Attack Bonus vs Armor Class
* Cooldown: 60min
* Range: 5
* Targets: 1
* Duration: N/A
* Special: N/A
* Mayhem: N/A
* Damage: 2d10 + Strength + Constitution - Damage Reduction
* Crit Damage: 4D10+Strength+Strength+Consistution+Consistution-Damage Reduction

### Veth's Honor

* Description: Veth infused your being in shining heavy plate armor and gifts to you his celestial blade and a portion of his power. You become the Avatar of Honor gaining new abilities for the duration of this ability. Grants Access to Single Blade Style and Minor Wisdom Abilities for the duration.
* Accuracy: 0
* Roll Stat: Fixed
* Cooldown: 120min
* Range: 0
* Targets: Self
* Duration: N/A
* Special: *Special: Requires your entire Turn to use this ability.|This ability cannot be dispelled.*
* Mayhem: N/A
* Damage: N/A
* Crit Damage: N/A