recursal/Fanatic-Fandom huggingface dataset:
Buddy & Me Wikia

**Welcome to the *Buddy & Me* wikia!**An endless adventure about friendship, *Buddy & Me* is the story of a young child who each night dreams of exploring a never-ending treehouse world of platforms, ropes, bridges and tire swings with a giant, floppy-eared, flying companion, Buddy.

*Buddy & Me* combines the high-quality painted backgrounds and lovable characters of classic animated films, with the unique gameplay experience of a giant flying companion’s loyal assistance when in need. Run, jump, bounce, glide, and together fly your way through an infinite treehouse filled with interactive obstacles, curious creatures, and beautiful landmarks inspired by the Pacific Northwest.

1/5

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> <a href="https://www.facebook.com/SunbreakGames">Sunbreak Games</a>
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Stone

Stone is one of the most basic materials in the game and used to craft buildings and some intermediate materials.

In Judgment, they are a resource harvested from stones on the base map.

## Tips

* The best way to get stone is to quarry it from locations on the base map.
* Some skills improve quarrying speed.
* You can use the **Geologist Station** to discover additional stone deposits in your map.
Paladin's Blessing

It has been over a century since the last true knight rode down a battlefield, full of might, fury, and righteousness. But now, when demons walk the Earth, it is time to call upon those old traditions again. This armor is reserved only for the most elite and noble of those knights, true guardians of the light.

Saint's Armor requires the Rare Holy Armor skill to equip.

 Effect

In Judgment, the Paladin's Blessing is a rare Tier IV armor that survivors can craft and use in combat.

## Tips

* This is the perfect armor for a tank wishing to lead a group of melee warriors into combat.
* It has the largest bonus to Health in the game, but relatively low armor and very low evasion. It makes for a solid all-round tank.
Sandalwood Bracelet

They said homeopathy isn't real. Well, guess what? This bracelet will heal its wearer in combat, no matter how many times you dilute it.

In Judgment, this bracelet is an item that Survivors can find in world locations and equip for combat.

## Tips

* Sandalwood Bracelet heals its wearer up to once per combat.
* It does not get consumed like regular medkits, but cannot be used on others.
* It cannot be crafted - but it's out there...
Sledgehammer

A Sledgehammer is basically a hammer with an extremely large metallic head, making them devastating melee weapons that can easily crack through the toughest armors.

The sledgehammer requires the Rare Tool Weapons Skill. It is considered both a **Tool Weapon** and a **Melee Weapon**, allowing it to gain bonuses from both skill trees.

In Judgment, a sledgehammer is a Tier III weapon that Survivors can find in world locations and use in combat.

## Tips

* With 64 damage per hit, few other weapons can compete with a single blow of a sledgehammer, that can kill many lesser demons.
* The Stunning Attack makes the sledgehammer a highly effective weapon for melee tanks against powerful single enemies.
* While no profession has both the Melee and Tool Weapon skill trees, this combination makes the Sledgehammer a highly versatile weapon.
Boulder Guard

Those truly blessed by mother Earth can call upon the very soil to protect themselves, draping them with an almost impenetrable hide of rocks, small pebbles.

The vestments require the Rare Nature Armor skill to equip.

 Duration
 Uses

In Judgment, this is a rare Tier IV armor that Survivors can find and use in combat.

## Tips

* The Boulder Guard offers the second highest armor rating in the game and the highest rating for any **Nature Armor**.
* Use the Unburden as a way to get a quick burst of speed, or better yet, give the armor to a ranged unit for an additional boost of firepower.
Nailgun

Originally a power tool to install hardwood floors and fix house furniture, this appliance can be deadly when used as a weapon.

A nailgun is considered to be both a **Pistol** and a **Tool Weapon**. It can enjoy all modifiers and bonuses from both skill trees, making it a potentially very deadly weapon.

 Range
 Duration
 Uses

In Judgment, a nailgun is a Tier II weapon that Survivors can craft and use in combat.

## Tips

* The Nailgun offers decent damage per shot and a reasonable attack speed, but it's not a very accurate firearm.
* In the hands of an Artisan, a nailgun can be extremely powerful, as the only profession that has both the **Pistol** and **Tool Weapon** skill trees. Maximize both to gain stacking bonuses to damage, accuracy and attack speed.
Wood

Wood is a basic resource, required for many items, structures and crafting of intermediate resources.

In Judgment, they are an item that Survivors can collect and use for crafting and building.

## Tips

* The best way to get wood is to chop trees.
* You can plant trees as a future investment.
* Some occult magic might just do a quicker job if you are looking to quickly reforest your area.
Shotgun

Shotguns are a favorite among many weapon lovers for their style and firing mode: high damage slugs with a high spread, contrasted by a low range and low rate of fire. You want to always be on the wielding side of those - especially as they are the first weapon in your arsenal that deals splash damage.

Shotguns deliver 50% **Splash Damage** over a radius of 1. This is the first weapon with splash damage that survivors can use. Shotguns are considered to be **Rifles** and enjoy all modifiers that come from the Rifle skill tree.

Shotguns can only be used with survivors that have the Rare Firearms Skill - so they are usually reserved to level 4 survivors that maximized their Rifles skill.

In Judgment, shotguns are a rare Tier II weapon that Survivors can craft and use in combat.

## Tips

* Shotguns are a good way to deal with heavily armored enemies or tightly packed groups of weak demons.
* However, they won't do as well against large hordes or ranged enemies.
Damnator

The result of the unholy merger of our best scientific and occult knowledge, the Damnator is nothing short of a hand cannon that fires concentrated arcane energy.

The Damnator, along with its cousin the Plasma Charger, are both the first weapons in the game considered to be both an occult and a tech weapon. They require the survivor has **EITHER** the Rare Tech Weapons Skill or the Rare Occult Weapons Skill.

In addition, the Damnator enjoys bonuses and modifiers from both the **Dark Weapons** and **Tech Weapons** skill trees.

 Duration

This is an exceptionally unwieldy weapon - as such, it reduces a survivor's **Walk Speed** and Evasion by **20%**.

In Judgment, the Damnator is a Tier V weapon that Survivors can craft and use in combat.

## Tips

* In the hands of the Academic, the Damnator can be especially dangerous, as it is the only profession that can specialize in both Dark Weapons and Tech Weapons. Maximize both to gain stacking bonuses to damage, accuracy and attack speed.
* Its pathetic range coupled with speed penalty makes it very hard to utilize well. A Minigun will outperform it in nearly every possible scenario.
Jericho

The Jericho is an all-around excellent pistol with high speed and considerable accuracy. It can be seen as the Glock's 'older brother', with a better make that allows for better firing rate and accuracy.

In Judgment, a Jericho pistol is a Tier III weapon that Survivors can craft and use in combat.

## Tips

* The Jericho is a great support weapon, versatile and powerful.
* It will only have troubles against the heaviest armor or the longer ranged enemies.
NXRA Vest

Using advanced composites and materials to shrink the active-defense system used by a wide range of modern armored tanks, the NXRA vast offers similar protection. It is capable of firing explosive shells directed at incoming missiles and projectiles, allowing mere mortals to face some of the strongest demons in Hell.

In Judgment, the NXRA Vest is a Tier IV armor that survivors can craft and use in combat.

## Tips

* The NRXA offers a very reasonable combination of health, armor, and evasion for relatively low production cost.
Reaper

"Reapers", "Death Angels", "Yama" or "Shinigami", the Reaper is known in many cultures as the bringer of death. Despite having a normal role in life, of passively reaping souls for people who died a natural death, since the apocalypse they take a more... active role.

Now they are reapers, come to collect human souls to bolster the armies of hell.

Reapers are amongst the first ranged enemy introduced to the game. They will stay behind while the faster, melee enemies, charge.

In Judgment, they are a Tier I enemy who can be found in map locations or take part in base attacks.

## Tips

* Reapers leave Ectoplasm behind when they die.
* You lose about 13% of your DPS to armor mitigation when attacking reapers with bows. Consider using more powerful weapons.
* Reapers have strong ranged attacks. As such should be high priority targets.
* Plan your attack: stack the odds in your favour by placing your units behind cover before initiating combat.
Armor of Night

For millennia, the Egyptian Goddess of Nut represented creation, fertility, protector, and the sky. Yet in time her disciples honed her teaching, focused on the aspects of the night sky, deception, and friend of the dead. These followers have guarded for centuries the secret of crafting this armor, reserved to their most high priests and priestess.

The Armor of Night grants **+10% Walk Speed**. It requires the Rare Dark Armor skill to equip.

In Judgment, it is a Tier V armor that survivors can craft and use in combat.

## Tips

* This is the most expensive armor in the game. Do not craft it without due consideration.
* The Armor of Night has the second highest evasion rating in the game. Coupled with the permanent Walk Speed bonus, its a great tool for tanks that need to close the distance to long-ranged enemies such as the Morax.
Resin

A highly viscous substance, resin is extruded by certain trees. Organic tree resin is highly useful in crafting, acting as a natural and powerful adhesive.

Resin is key in the crafting of composites, as well as various Tier I and II weapons, such as the crossbow.

In Judgment, Resin is a Tier I scavenged crafting material that can be obtained during combat missions, and used for crafting.

Skill Bonus: Gathering

## Tips

Resin can only be found in **Campsite** locations deep within forest biomes.
Ghillie Suit

Favored by snipers, hunters and special operation soldiers, the Ghillie Suit is designed to let the wearer blend into the surrounding environment as much as possible.

The Ghillie Suit grants **+1 Vision** and **+10% damage** to all **sniper weapons**.

In Judgment, it is a Tier II armor that survivors can find and use in combat.

## Tips

* Coupled with a sniper rifle, the Ghillie Suit can be devastating. Considering keep those for the later stages of the game to make your sniper extra powerful.
* However, the lack of armor does that you may want to eventually replace the Ghillie Suit.
Tree

Trees grow naturally in the base map. Trees prevent you from building where they are located, but also allow you to chop them in order to gain wood, one of the most basic resources in the game. In case you run out of wood, you can plant new trees. They will take time to grow and mature, and then you can chop them. There are also other methods to grow them...

Trees are one of the initial Objects in Judgment.

## Tips

* Place your initial log cabin close enough to trees.
* You can plant trees - best done in large amounts. just don't forget they take time to grow.
* Later in the game, you can summon trees by the occult ritual "growth ritual" in the magic circle.
Voodoo doll

Voodoo Dolls are cursed items meant to cause pain and suffering to their victim. They are spells of ancient nature, used to cause misfortune and suffering.

Voodoo Dolls come with **two charges** of **Hex**. It has a **Range 15** and puts a **Duration 30** debuff on one enemy. The debuff carries **-50%** to **Accuracy** and to **Attack Speed**. In addition, it does **15 Damage** to the selected enemy.

It In Judgment, they are an item that Survivors can craft and carry to use for combat

## Tips

* Voodoo Dolls drastically reduce accuracy and attack speed.
* They are a good solution for singular powerful threats.
Divine Healing

In Judgment, Divine Healing is a useful mid-game Ritual. It is cast via a Holy Altar.

For the duration of the ritual (**960**), the natural healing rate of survivors is tripled. Specifically, this refers to the rate that survivors heal Permanent Damage while sleeping in bed. By vastly increasing the natural healing rate, it is possible for survivors to heal almost all damage in one rest period - allowing them to quickly return to the fight.

Consider casting the ritual as soon as an important task force is on its way back to base to heal. This ritual can allow them to quickly return to the fight, or help protect the base, whatever is your need.

**Important:** Remember you can order a survivor to go to bed by issuing a command.
Combat Suit

A new military prototype that never entered wide circulation, the Combat Suits took the principle found in our more mainstream Titanium Armor to a whole next level of performance.

The Combat Suit requires the Rare Tech Armor skill to equip. Equipping this armor grants the survivor a permanent +10% bonus to **Accuracy**.

 Target
 Duration
 Uses

In Judgment, the combat suit is a rare tier V armor that Survivors can find and use in combat.

## Tips Edit

* The true strength of the Combat Suit lies in its both permanent and temporary bonuses. From all other aspects, its a rather mediocre armor, performance wise.
Self-Help Journal

Self-Help Journals, sold by many roaming merchants and traders, are a one-time use accessory that will grant the survivor that reads it **1000** points of experience.

## Tips

* Journals are a great way to get new survivors up to speed during mid-late game. Always try to save some scraps aside for the next time a visiting trader will drop by - they might just have a journal for sale!
Demon Scales

## Demon's Scales

Literally a layer of scales lifted from the skin of elder demons, Demon Scales are unnaturally hard and resilient to extreme temperatures. Those properties make them highly suitable to be used to craft various bits of Tier IV and V weapons, equipment and armor, such as the Sword of Nephilim.

In Judgment, Demon Scales are a Tier IV scavenge resource.

## Tips

* Demon Scales can be obtained by slaying elder demons such as the Morax, Demogorgon, and Belial.
Lucky Bounty

One of the very first Rituals you can learn and unlock in Judgment, a Lucky Bounty is cast via a Magic Circle.

This ritual effectively increases the amount of scavenge found in world-map scavenge missions. For every crate opened (either manually or automatically after killing all the demons on the map), there is a chance that this ability will trigger and the amount of loot found will be doubled.

Maximize your gains by casting this ritual before major scavenge expeditions.
Infirmary

Infirmary is where Survivors rest and heal after difficult battles. By using medicines in the infirmary, survivors heal very fast and efficiently. It must be built inside a house (be it a Log cabin or a Stone house).

An infirmary is an indoor Object in Judgment.

## Tips

* You probably won't require more than 1 infirmary.
* Healing consumes medicines, consider making a Herb Garden to compliment the infirmary.
Modding: Level Up Skills

This article is updated for Update 15.1

## Level Up Skills

When a survivor has free skill points, players can spend them to level up one of several skill categories. Which categories are available is determined by the profession. See Modding: Professions for more information.

In this article, we will explain how to define which skills are available when players spend skill points in the different level up categories.

Level up categories are defined in the file SkillLists.txt using the following format:

```
skilllist.entity.stalwart.parents=skilllist.base.combat
skilllist.entity.stalwart.ranks.1.stalwart1=1
skilllist.entity.stalwart.ranks.1.healingrate=1
skilllist.entity.stalwart.ranks.2.stalwart2=1
skilllist.entity.stalwart.ranks.3.stalwart3=1
skilllist.entity.stalwart.ranks.4.healing=1
skilllist.entity.stalwart.ranks.4.protection=1
skilllist.entity.stalwart.ranks.4.holyman=1

```

The "stalwart" category above defined 4 ranks. At rank one, the choices are "stalwart1" or "healingrate". At rank 2 there is no choice, only one option - "stalwart2". At rank 3 - "stalwart3". At rank 4, there are three options to choose from - "healing", "protection" and "holyman".

Note that in the vanilla version of the game all skills cost one skill point (hence the "=1" at the end of every line), but mods may have more expensive skills that cost more than one skill point. You can define how many skill points a survivor gains per level in Config.txt (config.skillpointsperlevel).

**Note**: Every category must have its display name defined in the localization file Texts.txt using the following format:

```
skilllist.stalwart.name=Stalwart

```
Beam Cannon

Few scientists could even dream about a weapon as powerful as the Beam Cannon in the hands of human soldiers. The appearance of new substances and materials on Earth after the Apocalypse however, and especially Permafrost, has allowed our scientists to create magnets powerful and small enough to act as a capable linear accelerator.

The Beam Cannon is considered a **Tech Weapon** and requires the Rare Tech Weapons Skill to use. Despite its looks, it is **NOT** considered a rifle for the purposes of skills and bonuses.

 Range
 Uses

In Judgment, a beam cannon is a Tier V weapon that Survivors can craft and use in combat.

## Tips

* Use the **Focused Shot** to take down an enemy being they can get close to your party. It can kill many types of powerful demons with a single long-range shot.
Stone house

## Small Stone House

Stone Houses are sturdier and larger houses to accommodate your survivors. Similarly to log cabins, they allow you to build indoor structures, but they are larger in size and more expensive.

Stone houses are available in two sizes. This entry refers to the smaller one, whilst there is also the Large Stone House available.

Stone Houses are one of the Objects in Judgment.

## Tips

* The small stone house size is 5X5.
* With stone houses, you can squeeze more structures in one house.
Holy Words

Holy Words is the last grim reminder to the origins of fallen angels. When extracted from a slain fallen angel, these holy scripts carry powerful magic which can be purified and used in various holy rituals and crafting.

In Judgment, Holy Words are a Tier III scavenge resource that can be obtained in combat missions, and then later be used for crafting.

## Tips

* Killing fallen angels is the best way to accumulate holy words.
* It's used in crafting some of the mightiest weapons in the game.
Metal shield

The heavy, metal shield will deflect blows and shots when equipped on a survivor.

 Carrying the metal shield grants its wearer **+12%** to **Evasion** and **+10%** **Armor**, but causes a small debuff of **-20%** to **Attack Speed** and **-10%** to **Movement Speed**.

 In Judgment, they are an item that Survivors can craft and carry into combat.

## Tips:

* Metal shields are one of the best ways to improve your evasion
Railgun

The Railgun is an electricity-powered weapon. While the smaller Coilgun offers a higher projectile velocity, the sheer size of the longer railgun, with its array of electromagnets, ensures its a ranged weapon with an

The Railgun requires the Rare Tech Weapons Skill to use, which usually restricts it to level 4 survivors that maximized their tech weapon skills.

 Range
 Uses

In Judgment, railguns are a rare Tier III weapon that Survivors can craft and use in combat.

## Tips

* Few weapons can compete with the railgun's range, accuracy, and stopping power.
* Use the **Focused Shot** to take down an enemy being they can get close to your party. It can kill many demons with a single shot.
* You will need Obsidian to craft it.
Growth Ritual

Growth Ritual is the first Ritual you unlock in Judgment, right along with the Magic Circle.

Completing the Growth Ritual will spawn several clusters of mature trees across the map, ready to be chopped. Usually, the ritual will spawn between 30 and 40 trees.

Use this ritual only when you are short in time and need a great deal of wood. Otherwise, simply plant seedlings and wait for a mature tree to grow.
Blessed Preacher

A weapon for the modern warrior-priest, a Blessed Preacher is a powerful bolt-action rifle, where the steel has been repeatedly tempered with holy water.

The Blessed Preacher is considered both a **Rifle** and a **Holy Weapon**. It can enjoy the benefits from both **Skill Trees**.

In Judgment, this is a Tier II weapon that Survivors can craft and use in combat.

## Tips

* No Profession has both the Rifle and Holy Weapon skill trees. However, there are some possible overlaps that can make the Blessed Preacher a truly useful weapon.
Modding: Status Effects

This article is updated for Update 14.

Status effects are defined in the StatusEffects.txt file.

Status effects are bonuses or penalties that are applied in combat, mainly through Combat Abilities.

**Note**: Every status effect must have a display name defined in the localization file Texts.txt using the following format:

```
statuseffects.hex.name=Hexed

```

See Modding: Combat Abilities for more information on defining when status effects are applied, and their duration.

## Status Effect Icon

Every status effect must define an icon that is displayed above characters that have this effect:

```
statuseffects.entity.flashbang.sprite=statuseffect_negative

```

These icons are displayed in a vary small area, and are normally 64x64 pixels.

In most cases you should use the pre-defined icons, "statuseffect\_negative" and "statuseffect\_positive".

See Modding: Adding Images to Mods for more information on how to add new images.

## Status Effect bonuses/penalties

A status effect's bonuses and penalties are defined using the following format:

```
statuseffects.entity.hex.effect.accuracy=-0.5
statuseffects.entity.hex.effect.attackspeed=-0.5

```

In the example above, the "hex" status effect reduces a unit's accuracy by 50%, and it's attack speed by 50%.

All values are multipliers that are applied on the unity's base value, unless stated otherwise.

Values may be positive or negative.
Ghost

Ghosts are the lost souls of the damned. Released from hell
to wander the face of the earth, searching for human survivors to hunt. Killing
a ghost means not only defending yourself but also freeing a trapped soul...

**Chilly touch:** The icy presence of a ghost is not soon forgotten, even after the battle ends. **75%** of all damage delivered by the ghost is **lasting damage**, instead of the usual **40%**.

In Judgment, ghosts are a Tier II enemy who can be found in map locations or take part in base attacks.

## Tips

* Ghosts don't have a lot of health or armor, but they're extremely evasive, and hit quite hard! Use high accuracy weapons to take them down, and try to avoid crossing their path.
* Ghosts cause a significant amount of lasting damage! Try to kill them with well-armored survivors.
* Ghosts drop a lot of Ectoplasm when they die.
* More so than Reapers, cover is vital. Plan the engagement by putting your combatants behind cover before engaging.
* Ghosts might come visit you at your base for various reasons...
Bricks

Bricks are used for constructions of many structures in the game.

In Judgment, boards are a tier I crafted material that can be crafted and then used for further crafting and building constructions.

## Tips

* Bricks are square.
* Can be scavenged from Housing, Farms, and Industrial tiles.
* Buy for 48 scrap
* Sells for 12 scrap
Demogorgon

The demogorgon, one of the most powerful demons in Hell, was created with one purpose in mind - to fight the future wars of Hell as the most elite frontline shock troop. Its visage and speed are so terrifying that even the most resilient of hearts is struck with fear when a demogorgon charges at them.

**Fear Aura:** All survivors at range **2** from the Demogorgon will become **Fearful**. They will suffer from a reduction of -15% to **Attack Speed** and -35% to **Walk Speed**, as long as they are in range.

In Judgment, a demogorgon is a Tier V enemy who can be found in map locations or take part in base attacks.

## Tips

* The Demogorgon is one of the most powerful demons in the game.
* The Demogorgon's accuracy is the highest in the game - its attacks can almost never miss. Since it also does a significant amount of damage per attack and causes the fear aura, the demogorgon cannot easily be tanked.
* The demogorgon almost moves very rapidly so escaping or kiting it is pretty much impossible.
* It is far less scary than it looks. Against survivors equipped with tier-appropriate weapons, it tends to go down before it can take a single swing.
First aid

First Aid is the most basic medicinal kit. It allows 2 uses and heals 20% of temporary damage each time.

It In Judgment, these kits are a **consumable** item that Survivors can craft and use in combat

## Tips

* First Aid kits can be carried to the battlefield.
* You can use them for non-combat healing as well.
Demon's Blight

Building on the techniques first used to make the Red Devil armor, the Demon's Blight armor enhances its dark arcane energies by also binding the essence of slain demons directly into the armor's alloy. The result is that the survivor can call forth upon truly awesome energies - but with a price. Always with a price.

 Target
 Duration
 Uses

In Judgment, the Demon's blight is a Tier IV armor that survivors can craft and use in combat.

## Tips

* Use the Tap Soul active skill for a burst of speed and power, allowing you to quickly close the gap to your enemies.
* Even without the Tap Soul skill, the Demon's Blight has some of the highest armor ratings in the game and could be very useful to defend against low-level enemies.
Mercurial Armor

Mercurial Armor is the product of the alchemical practice of mercury, producing mercury at a semi-solid state which grants its wearer amazing evasion properties.

 Range
 Duration
 Uses

In Judgment, it is a Tier III armor that Survivors can craft and use in combat.

## Tips

* The special qualities of mercury give this armor both highly evasive qualities and a good armor rating - as well as a way to dissolve the enemy's armor quickly.
Survivor's Grave

A grave is a place of rest for your fallen comrades, buried by a priest. In the current days of the demon apocalypse, a grave is more than the eyes can see - for the fallen souls of your friends produce demonite, to help you with your future encounters.

In Judgment, a grave is an Object that can be built outdoors.

## Tips

* Survivors can perform Dark Harvesting rituals to gather demonite from graves.
* Having too many graves around may attract some paranormal activities - be on guard!
Research Kit

Some of the research on firearms, minerals and certain forms of crafting, would have never been obtainable starting from scratch. Research Kits are immense tomes of knowledge, required for the most advanced research.

In Judgment, they are an item that Survivors can obtain in combat missions and use for research.

## Tips

* Research Kits are very rare. You can usually find them in heavily defend locations deep in city biomes, such as hospitals.
Carbon Bow

Utilizing space-age materials and superior composite bow crafting techniques, Carbon Bows are the pinnacle of human ingenuity and bow-crafting in the days before the fall. They were used by special forces and assassins that required a stealthy long-range solution.

 Range
 Uses

In Judgment, Carbon Bows are a Tier IV weapon that survivors can craft and use in combat.

## Tips

* The carbon bow can't compete with other bows for damage - but its relatively high range make it a worthy successor for the Olympic Bow.
* Use the **Focused Shot** to take down an enemy being they can get close to your party.
Leprechaun Quiver

An easy access to arrows can make your life a lot easier! Equip this item to gain a fixed **+10%** bonus to **Attack Speed** with all **Bows**.

In Judgment, it is an item that Survivors can find in world locations and equip for combat.

## Tips Edit

* It has a passive bonus which doesn't get consumed.
* It cannot be crafted - but it's out there...
Grave

## Survivor's Grave

A grave is a place of rest for your fallen comrades, buried by a priest. In the current days of the demon apocalypse, a grave is more than the eyes can see - for the fallen souls of your friends produce demonite to help you with your future encounters.

In Judgment, a grave is an Object that can be built outdoors.

## Tips

* Survivors can perform Dark Harvesting rituals to gather demonite from graves.
* Having too many graves around may attract some paranormal activities - be on guard!
Desensitser

## Desnsitser

A combination of illegal combat drugs, energy drugs, stimulants and arcane power, a desensitser will enhance your body and spirit.

Once consumed, it will increase **Evasion** and **Accuracy** by **+25%** for **Duration 30**.

In Judgment, the extract is a consumable item that Survivors can craft and equip for combat.
Summon Ghosts

In Judgment, Summon Ghosts is a useful early game Ritual. It is cast via a Dark Altar.

As its name suggests, the summon ghost ritual summons between 4 and 8 ghosts, as soon as the casting period is complete. This works similarly to the lesser Summon Imps ritual.

The ghosts will spawn in proximity to the altar, so be careful and be ready to defend the caster and your base as soon as possible. 8 ghosts beyond your base defenses can be overwhelming even for a moderately developed base, so do not cast this lightly.

This ritual is a quick and dirty way to replenish your ectoplasm inventory, as well as an easy method to gain some experience.
Scrap armor

The scrap armor, as it name suggests, is a makeshift armor made of scraps lying around. Its relatively cheap price makes it a good choice to equip multiple survivors. In Judgment it is an item that Survivors can craft and use in combat.

## Tips

* Scrap armor provides better armor than it's leather counterpart, but slightly lesser evasion.
* If you make sheep farms at an early stage, it can be a good choice.
Hunter's Gear

A relic of a bygone era of wealth, prosperity and over-indulgence, where people could spend an obscene amount of money to hunt game without any risk to themselves, this is less of an armor and more of a complete survival and hunting pack.

 Uses

In Judgment, the Hunter's Gear is a Tier III armor that survivors can find and use in combat.

## Tips

* Coupled with a low-accuracy/high-damage weapon, the Hunter's Instinct active skill can be very potent.
Belial

The worthless. The downtrodden. All those that were forever destined to be brought low, to never rise, were embraced by Satan when he sought to overthrow the heavenly throne. Satan gave them power and rank as the lords of hell itself. The son of Belial. The lieutenants of Satan.

**Chilly touch:** The icy presence of a Belial is not soon forgotten, even after the battle ends. **75%** of all damage delivered by the Belial is **lasting damage**, instead of the usual **40%**.

In Judgment, they are a Tier V enemy who can be found in map locations or take part in base attacks.

## Tips Edit

* The Belial has the most powerful ranged attack in the game.
* Belials, like Ghosts, cause a significant amount of lasting damage! Try to kill them with well-armored survivors.
* The Belial has relatively low health and armor, and high evasion. Use highly accurate rapid-fire attacks against them.
* The Belial drops a lot of Demon Scales when they die.
Modding: Food

This article is updated for Alpha 12.

## Modding Food Bonuses

You may define bonuses received by eating several food types in the Food.txt file.

See Modding: Items for more information on defining new items and categorizing them as food.

Define food bonuses using the following format:

```
config.food.bonuses.2.effect.healrate=0.75

config.food.bonuses.3.effect.workspeed=0.1
config.food.bonuses.3.effect.taskforcespeed=0.15

```

In this example, eating 2 food types will give a bonus of 75% to healing rate, and eating 3 food types will give a bonus of 10% to work speed and 15% to taskforce movement speed.

See Modding: Effect Values for all the possible effect values.
Eagle Eye

This is one of the first Rituals that you can unlock during your Judgment game. It is cast via the Arcane Foundry.

Eagle Eye is the first ritual you unlock that can have a decisive edge in combat. It grants all your survivors a bonus of **+15%** to **Accuracy** for the duration of the ritual (**720**).

Despite the relatively long casting period and high material cost, this can be a very useful ritual to cast prior to attempting an especially difficult mission. The accuracy bonus can more than overcome the gap between current and higher tier enemies, so this ritual is especially useful when trying to scavenge research materials.
Research Materials

Recovering the lost arts and science of the old world can be a difficult task all on your own - but luckily, we have documented knowledge sources to help us. Research materials are required to uncover some of the advanced research in the game.

In Judgment, they are an item that Survivors can obtain in combat missions and use for research.

## Tips

* Research materials are rare. Find them in school and university locations in city biomes.
* A total of 12 research books are needed to complete tier 1 research.
Smith 500

Even before the fall, the Smith 500 was considered an exceptional and unique handgun, a pistol powerful enough to rival hunting rifles and take down any animal known to man. While now it is used to hunt far more exotic game, the Smith 500, with a 10-inch barrel, is still a terrific - if somewhat unwieldy - choice.

Despite its brutal strength, the Smith 500 is considered a **Pistol**. It is the first pistol in the game that requires the Rare Firearm Skill to use.

In Judgment, the Smith 500 is a rare Tier IV Weapon that survivors can find and use in combat.

## Tips

* The Smith 500's stopping power is its greatest advantage. Use it to pick off weaker demons one by one.
Modding: ModConfig

This article is updated for Alpha 12.

## ModConfig File

For a folder in the Mods directory to be a valid mod, it must have the ModConfig.json file, and the file must be a valid JSON.

Even an empty JSON will be accepted (you can then use the Mod Upload Tool to edit the missing information, if you prefer not to modify the JSON file yourself).

```
{ }

```

The ModConfig file provides Judgment and the Mod Upload Tool with metadata about the mod, such as it's title, description and tags. It also contains a unique identifier for Steam Workshop, which is created automatically by the mod upload tool, and should not be edited manually.

**Note**: If you copy the ModConfig.json from another mod, **be sure to delete the uid line**, or it will replace the other mod when you try to upload it to Steam.

## ModConfig Format

ModConfig.json must be a valid JSON file, and may contain the following fields:

 desc
 uid
**Do not modify this value.**
 visibility
 creator
 tags

Example:

```
{
	title: "Aliens Example Mod",
	desc: "A sample mod to demonstrate Judgment's modding capabilities.

Not intended for use by players.",
	visibility: "0",
	creator: "Tomer",
	tags: "test,aliens,items,locations",
}

```
Modding: Adding Audio to Mods

Some elements in Judgment have audio clips linked to them, such as weapon/enemy attack sounds, abilities, tasks, and more.

When modding, it is possible to link these elements to new audio files that are part of the mod.

All audio files must be WAV files, and must be placed in an "Audio" folder inside the mod's folder. The audio file can then be referenced from the mod configuration files using the file name, without the ".wav" extension.

For example, after adding a "bolt.wav" in the Audio folder, you may then reference this audio clip to so it is played whenever someone attacks with a crossbow using the following entry in Items.txt:

```
items.entity.crossbow.properties.attacksound=bolt

```
Lookout post

## Lookout Posts

Lookout Posts can be built in order to allow survivors to defend their colony better - by reducing awareness and thus the frequency and intensity of demon base assaults.

This is done by assigning survivors to patrol the towers.

Lookout towers are an Object in Judgment.

## Tips

* It's best to make lookout towers closer to the edge of the screen, and far away from each other.
* Fighters, Defenders and Scouts are naturally better at patrolling.
* The patrol skill can also improve patrolling.
Message in a Bottle

Who can tell where this mysterious bottle originally came from? How long has it been since it arrived at your hands? All that you know is that there is a note inside...

Opening the bottle immediately activates a standard rescue mission.

This item cannot be crafted and is typically sold by random traders.

## Tips

* The bottle is used via the 'use' tab in your inventory screen.
Academic Thesis

In the old world, every academic thesis was one of the crowning achievement in the life of a growing scientist - but most of them were left to be buried in the local university library, never to be consulted or referred to. Now, those theses are the best way for our survivors to reacquire humanity's scientific knowledge.

Academic Theses are only sold by random traders. In the world of Judgement, they are a way to quickly purchase scientific advancements. Each Thesis will grant you 100 points of **Science Research**.

## Tips

* Academic Theses are used via the 'use' tab in your inventory screen.
Titanium Armor

Using cutting-edge research into mechanized war-frames and power-suits for special force soldiers, together with space-age materials, the Titanium Armor is an extremely light yet durable creation.

The Titanium Armor requires the Rare Tech Armor skill to equip.

In Judgment, a titanium armor is a rare tier IV armor that Survivors can craft and use in combat.

## Tips

* Despite not having any clear advantage, the Titanium Armor offers an amazing protection value for its production cost.
* The Titanium Armor has more armor and health bonuses than any other Tech armor.
Aether

Aether is the evasive matter which represents space itself. For years it had been considered a figment of the imagination, but since the apocalypse started, they became quite real.

In Judgment, Aether is Tier III scavenge resource.

## Tips

* It's used in crafting alchemical armors and weapons.
* Aether can be obtained by slaying high ranking demons such as Lich and Cerberus.
Quartz

Quartz, especially the purest and highest grade of the form, is of paramount importance to the creation of electronics. That has not changed even after the Apocalypse.

Quartz is key in the production of important materials such as Glass and Silicon, as well as a range of Tier IV and V weapons, armor and equipment, such as the Stun Baton.

In Judgment, quartz is a Tier IV scavenged crafting material that can be obtained during combat missions, and used for crafting.

Skill Bonus: Quarrying

## Tips

Quartz can only be found in **Quarry** locations, deep within the savannah biome.
Imp

Imps are small, mischievous evil spirits, among the lesser spawns of hell following the apocalypse.

They are most likely the first enemy you will meet, and are easily taken care of with any type of weapons.

In Judgment, the imps are a base-game level enemy who can be found in map locations or take part in base attacks.

## Tips

* Despite their weakness, several imps on close range can do some serious damage. Don't underestimate them!
* Imps are an easy and abundant source of Sulfur.
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Elemental Bomb

Sugar, Spice, Everything that's Nice... Are not part of the elemental bomb. However, Earth, Wind, Fire, and Water are. This peculiar alchemy-grenade has an area-of-effect for damage and causes its target to slow down and miss more.

Elemental Bomb deals **45 Damage** to all enemies in **AOE 2** from target tile. It has a **Range 8**. In addition, all enemies damaged by the attack also suffer **-25%** to **Evasion** and **Attack Speed** for **Duration 30**.

In Judgment, it is a consumable item that Survivors can craft and carry to use for combat

## Tips

* Elemental Bombs can hit multiple enemies at once if aimed carefully.
* Careful - they hit friends and enemies alike.
* Its target will lose 10% attack speed and evasion along with 15 damage.
Hell's Essence

Even the smallest fragment of Hell, true hell, is hotter than our sun, more full of arcane energy than a nuclear reactor. One dreads to think of what you could possibly do with such a substance.

Hell's Essence can be used to craft the most powerful rare equipment in the game, weapons, equipment, and bits of armor, such as the Damnator.

In Judgment, Hell's Essence is a Tier V scavenge resource.

## Tips

* The only consistent way to obtain Hell's Essence is by killing Shedim.
Lucky charm

The Lucky Charm makes sure lady fortune is always on your side. It will provide its carrier with better **Accuracy** and **Evasion**.

In Judgment, they are an item that Survivors can craft and carry into combat.

## Tips

* Lucky charms can be especially useful to improve weapons with low accuracy.
* The bonus is passive - it will stay active as long as its equipped.
Pain charm

The Pain Charm is a dark artifact, meant to cause its wearer to embrace, and even enjoy physical pain. It will allow its carrier to handle a lot more physical damage: **+15%** more to **Health**.

In Judgment, they are an item that Survivors can craft and carry into combat.

## Tips

* The bonus is passive - it will stay active as long as its equipped.
Prima Materia

Prima Materia is a legendary Alchemy matter, said to contain all possible natural matters. Finding or producing Prima Materia will allow the alchemist to transform it into different substances as he likes.

In Judgment, Prima Materia is a Tier III crafted material that can be further for further crafting and transmutation rituals.

## Tips

* Prima Materia is expensive and takes a long to craft.
* It can be a fast way to gain metals and minerals, even if not the most cost-effective way.
Protection spell

Protection Spells are holy spells created to help the living defend themselves from the forces of hell. They provide short-term powerful protection in combat to a single target of up to **Range 5**. The buff is equal to **+25% to Armor and Evasion** and has a **Duration 30**.

In Judgment, they are an item that Survivors can craft and carry to use for combat

## Tips

* Protection spells are cast on 1 friendly target.
* They will greatly increase evasion, and also improve armor.
* A single protection spell can be used 2 times.
Molotov

Molotovs are improvised grenades that cause an incendiary reaction and set enemies into flames.

A Molotov has a **Range 6**. It inflicts **15 Damage** to all within **AOE 2** of target tile.

In Judgment, they are an item that Survivors can craft and carry to use for combat

## Tips

* Molotovs do relatively low damage, but their cheap price makes them worthwhile.
* They can hit multiple enemies if aimed carefully.
* Careful - they hit friends and enemies alike.
Bow

With very basic design and cheap price, bows make a simple ranged weapon for an affordable price.

In Judgment, Bows are a Tier 0 weapon that Survivors can craft and use in combat.

## Tips

* For their low price, it's good to equip a few of your party members with bows.
* However, it might be a good idea to replace them as soon as better weapons become available.
Herbs

Herbs can be collected at specialized herb gardens. It is a resource which can be used in crafting medicine, food or ice boxes.

In Judgment, they are a Tier II raw material that can be grown in a herb garden and use for crafting.

## Tips

* Herbs are a critical resource for medicine. Consider making a herb garden when you feel the need for healing is growing.
Enemies

The gates of hell were opened, and ever since, a never-ending stream of hell's creatures is pouring on to Earth. On top of the harsh living conditions, enemies are the greatest challenge you'll meet.

Enemies will be found on map locations, in scavenge or rescue missions, and you'll have to defeat them to reap the rewards. Enemies will also attack your base, once your awareness level gets too high. Attacks will gradually get stronger and stronger with time, so you best gear up!

Enemies vary in their health, speed, attack speed, attack type, armor, evasion, and so on... It's important to have the right kind of weapon for the task!

## List of Enemies and Stats

DPS assumes a single target, all hits land and the target has no armor. DPS = Damage x Attack Speed / 5.

## Tough Difficulty

When playing Judgment on tough difficulty all demons have 20% more health, damage, accuracy, evasion and armour than listed above. You have been warned...
Stun Baton

A deadly combination of ancient law enforcement taser and a cattle prod, the stun baton is a powerful melee weapon that has multiple supercapacitors, delivering a crippling electric blow with every strike.

The Stun Baton is the only weapon in the game that has both an on-hit effect (**Stunning attack**) and an active ability (**Zap**). Both effects can stack, rendering a target very susceptible to attacks and weakening them considerably.

 Duration
 Uses

In addition to the on-hit and active ability, the Stun Baton also has passive modifiers, adding +10% to Evasion and +5% to Armor.

In Judgment, this is a Tier IV weapon that Survivors can craft and use in combat.

## Tips

* The Stunning Attack, coupled with the Zap, makes the Stun Baton one of the most effective melee weapons in the game, even compared to higher tier weapons.
* Use the Zap ability against enemies with high evasion, making them easy marks to your ranged attackers.
* Even without Zap, the Stunning Attack, with the bonus to evasion and armor, makes this one of the best weapons for tanks in the game.
Demonite bow

This terrifying bow is made with the essence of demons. It is extremely fast, for a bow, and poses a threat to most enemies.

This is the first Dark Weapon survivors can use. It is considered both a **Dark Weapon** and a **Bow** and enjoys the bonuses and modifiers from both skill tree.

 Duration

In Judgment, the bow is a Tier II weapon that Survivors can craft and use in combat.

## Tips

* The Demonite bow's damage and rate of fire make it a good, well-rounded choice.
* In the hands of the Occultist, the Demonite Bow can be especially dangerous, as it is the only profession that can specialize in both Bows and Dark Weapons. Maximize both to gain stacking bonuses to damage, accuracy and attack speed.
* Try to spread the Demonite bow attacks when facing large groups of demons, to maximize the hexed debilitating effect.
* If you want to equip your party with Demonite bows, you should probably try to kill as many demons as possible to harvest Demonite