Void Terrors

*Even worse, the various Void Terrors were all different. Not a single one resembled the strange wolf-like creatures we’d first encountered. Some were tiny. Some were huge. A few had tentacles. Others sported wings or tearing, insectile claws—sometimes both. All were horrific, though, and I was confident they’d fuel my nightmares for days and weeks to come.*

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***Void Terrors***

Void Terrors are a semi-sentient group of dangerous and often bizarre creatures that inhabit the darkest regions of the Shadowverse. Void Terrors are something of a mysterious anomaly, since no one is quite sure where they come from, how they are formed, whether they reproduce, or even how they survive. Ajahn Mahasi, a Grand Shadowmancer from the 6th century A.I.C., posited that Void Terrors are actually the murdered souls of especially vicious monsters who refused to pass on into the next life. Void Terrors can be especially dangerous to unwary travelers because all damage dealt is counted as Shadow Damage and ignores 35% of an opponent’s armor rating.

**Shadowmancers and Void Terrors**

Shadowmancers have a wide variety of powerful skills at their disposal, but one of the most unique and formidable techniques is their ability to bind and summon captured Void Terrors directly from the Shadowverse. For every Proficiency Point invested into the Void Terror ability—giving the Shadowmancer access to up to seven distinct Terrors—the Shadowmancer may permanently bind one wild Void Terror to their will.

Bound Void Terrors retain their unique creature properties and abilities and will level up as they are used; larger Terrors can also be utilized as mounts. Only one Void Terror may be summoned to the Material Plane at any given time. All Void Terrors must return to the Shadowverse after twenty-four hours and remain there for at least eight in-game hours to recuperate. Void Terrors cannot be truly killed; if they perish while summoned, however, they lose all current EXP, return to the Shadowverse, and are then subject to a mandatory eight-hour cooldown time. Traditional healing potions, spells, and buffs do not affect Void Terrors—instead, they can only be healed by consuming Raw Darkshard Ore or through specialized potions, concocted using Shadowverse Salts and ground Void Terror Claws.

Investing Proficiency Points in the Shadowmancer’s Astral Connection skill can increase the power, strength, duration, and EXP gain of summoned Terrors, while also reducing the cooldown time required to summon a given Terror. At higher levels, the Astral Connection skill also converts a portion of all damage done by the Void Terror into Spirit for the Shadowmancer.

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**Terror Bound**

In order to bind a wild Void Terror to serve as a minion, the Shadowmancer must have at least one available point invested in the Void Terror ability, then the Shadowmancer must cast the specialized conjuration spell, *Terror Bound*, on a severely weakened Void Terror. If the spell is successful, the caster and Void Terror will enter into a *Contest of Wills*: If the caster prevails in the contest, the Void Terror will be bound. If the caster loses the battle, they will instantly be killed and sent for respawn.

Would you like to learn the specialized conjuration spell, *Terror Bound?*

*Accept:* Yes/No?

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*Skill:* Void Terror

Through their unparalleled connection to the Umbra, Shadowmancers are able to call upon the denizens of the Shadowverse for aid.

*Skill Type/Level:* Spell/Locked

*Cost:* 500 Spirit

*Range:* 1 Meter

*Cast Time:* Instant

*Cooldown:* Void Terror must rest for 1 hour in the Shadowverse for every 3 hours spent in the Material Realm; Void Terror must return to the Shadowverse after 24 consecutive hours in the Material Realm.

*Effect:* Call upon denizens of the Shadowverse to fight on your behalf; some conjured minions can also be used as mounts.

*Restriction:* Must have a bound Void Terror in order to utilize this skill.

*Restriction:* A Shadowmancer can only bind up to seven Void Terrors—one for every Proficiency Point invested.

*Restriction:* Only one Void Terror may be summoned at a time.

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