Khierre: World

## Khierre (Continent)

### **Badlands**

A large portion of land marred by magic. A red dessert covered in mesa's, the Badlands are home to both Wyrms and Greater Wyrms. It is considered the most dangerous environment of Khierre.

### **Benek’r Tundra**

A Northwestern subcontinent of Khierre. Covered in perpetual snow. Small forests encircle a vast frozen tundra. This is the chosen home of the Orcs.

#### **Bes'rk Hold**

Capital City of the Orcs. Run by the Bes'rk Clan.

#### **Sto'hde Hold**

The Eastern most city in Benek'r. Held by the Sto'hde Clan.

#### **Vyt'tal Hold**

The Western most city in Benek'r. Held by the Vyt'tal Clan.

### **Bor Island**

A small swamp island situated between the Ver'ilan Forest and Korrinok Dessert. Birthplace of lizardfolk. No notable towns or villages exist.

### **Fairecap**

A small mushroom forest between Sera and the Badlands. Birthplace of Centaurs.

### **Korrinok Dessert**

A southeastern subcontinent. Birthplace of the Dwarves. A vast desert nestled between the Korrinok Inlet and the Sea of Gods.

#### **Foer-Dium**

The central Dwarven town. A vital rest stop for pilgrims to Mordspire.

#### **Gerinspire**

The Southern most Dwarven town. A necessary stop for those looking to brave the Badlands. Once home to the mighty warlord Gerin, a contender to the Dwarven throne before the Imperial Age.

#### **Mordspire**

Capital of the Dwarven Kingdom. Once home to great craftsman Mord. After Mord won the Dwarven CIvil War, His home town became the official capital of the Dwarves, and he, the king.

#### **Siid-Dium**

The Dwarven Port city. An important trade destination, especially for Artisan goods coming from Fenstire Crescent.

### **Lerris Crater**

The impact crater from the Heart of Lerris. Chosen home of the Empire.

#### **East Pass**

East Pass is a small town technically located within the Seran subcontinent. It defended the Eastern end of the Mountain pass connecting Sera and the Lerris Crater.

#### **Erichston**

One of the first towns established in the Empire. Named after the hero Erich, who cleared a basilisk nest on the site of the town.

#### **Giants Rest**

A small village off of the upper Ver'ilan RIver. Named for the myth of it previously being home to a giant.

#### **Greatwood**

A town located right before the Lerris Jungle. Named after the trees comprising the jungle.

#### **Haroldsford**

The border town between the Lerris Crater and the Ver'ilan forest. Named after its infamous line of lords, the Harold's.

#### **Kings Square**

A town nestled between two of the crater lakes. It hosts many of the Empires ceremonies, most notably the crowning ceremony of which it gets its name.

#### **Kyv**

The border city between the Lerris Crater and Sera. It was the staging point for adventurers to clear out the monsters from the Crater during the early imperial age.

#### **Lerris (Village)**

A village in the eastern crater. Named after the Heart of Lerris.

#### **Lorich (Capital)**

The Capital city of the Empire. The largest city of Khierre (Planet). It resides in the center of the crater, directly around the impact mound of the Heart of Lerris. It has a section for each of the other empires, along with being the largest melting pot in the world.

#### **Millstone**

An industrial village focused largely around crop products. Many farmers and traders bring their yields and purchases here before entering the Capital.

#### **Riversbend**

A port town located on the Upper Ver'ilan River. The main staging point for trade out of the crater.

#### **Tariz**

A village hosting only a handful of citizens. It is the only safe haven within the Lerris Jungle.

#### **Walden**

The village situated above the Crater Lake. They are the largest of the villages attempting to become a town.

#### **West Pass**

The sister town to East Pass. Protecting the Western side of the mountain pass.

### **Macmi Island**

A large island off the coast of the Ver'ilan forest. Was once part of the Terros Archipelago, until Lorich annexed them during the imperial age. They still hold allegiance with the Macmi Cliffs however.

#### **Arkec**

The Northern village of Magmi Island. It is used as a connecting port to the Ver'ilan forest.

#### **Eti**

The Southern village of Magmi Island. It is closely allied with the Magmi Capital of Hamec, and is a staging point if the Magmi Tribes trade with Khierre (Continent)

#### **Weytez**

An overflow village created by Magmi tribesman. It consists entirely out of relocated villagers during times of overpopulation.

### **Sera Forest**

The dense forest in the Northeast of Khierre (Continent). It is the chosen home of the Humans and is host to the many strong trees that the Humans find vital for life.

#### **Acomb**

A small crossroads village named after the Acomb tree. It harvests the local Acomb trees for use in ship crafting.

#### **Aramore**

A rest stop along the road to East Pass. Named after the Aramore tree, which the town famously harvests for use in artisan goods, alongside the Linemell Tree.

#### **Briar Glen**

A village nestled in the mountain pass separating the Sera Forest from Haven Rock. Named for the Briar tree, used mostly in construction.

#### **Haven**

The Capital of the human kingdom. Originally built by refugees fleeing the Terros Archipelago in the late imperial age, It quickly became a bustling city. Placed high on the rocks above the Sea of Gods and far from the dangers of the Sera Forest, it gained the name Haven since it was considered a truly untouchable city.

#### **Linemell**

The sister village to Aramore. Named for the Linemell tree sold for artisan goods.

#### **Orken’s Post**

A large port city near Vestfild Island. Named after the great artisan Orken who sponsored the construction of the town.

#### **Sera**

The original Capital of Sera. A masterclass of Pre-Imperial Human engineering. After the successful colonization of the Lerris Crater, Sera was almost entirely abandoned in order to fill the up and coming cities of the Empire.

#### **Shipton**

A massive city built around six dry docks. All inhabitants of this city have a job within the ship industry. This city was also once host to the Seran Navy. This was the richest city during the imperial age, but found itself lacking industry after the creation of the Khierren Empire.

### **Ver’ilan Forest**

The South Western landmass of the Khierren Continent. Home of the Elves, its host to a large forest of red, orange, and yellow trees.

#### **Caea’ Forghe**

A large Elven Town situation on the crossroads between the Southern Crater border and the Badlands. This is the last possible trade stop before the Badlands, this is the main source of income for the town. Acts as guardian of the Southern Ver'ilan River

#### **East Ven’ere**

One of two sister villages in Southern Ver'ilan Forest. Each guards the crossroads leading to Ilya Noft

#### **Ilay Noft**

A large port town. Ilya Noft was the pre-imperial capital of the Elves.

#### **Ilya Veros**

A militaristic fortress town cutting from the Sea of Gods to the Ver'ilan Mountains. It acts as a complete barrier splitting off the North and South of Ver'ilan.

#### **Ilya Volt**

A small Elven fishing village along the road between Ilya Noft and Zaerfeld.

#### **Monpeli’ere Volt**

A small mountain village between Ilya Noft and Montpeli'ere Volt. Recognizable for its large terrace farms.

#### **Montpeli’ere Noft**

The Northern border town of Lerris Crater and Ver'ilan. Acts as the guardian town of the Northern Ver'ilan River.

#### **West Ven’ere**

The other of the two sister villages in Southern Ver'ilan Forest. Each guards the crossroads leading to Ilya Noft

#### **Zaerfeld**

The post imperial capital of Ver'ilan, named after the King of the Elves, Zaerolft.

### **Vestfild Island**

A large island off the Eastern coast of Sera. It was once a part of the Fenstire Plains before the Lerris impact.

#### **Vestfild Keep**

A large military keep weaving across the entirety of Vestfild and throughout its mountains.

## **Terros Archipelago**

### **Khierre’s Tempest**

A massive volcanic island in the north. Unlike the other volcanoes present on Khierre, Khierre's Tempest is entirely artificial. Deep within its core lies a World Eater god.

### **Macmi Cliffs**

A series of mountainous islands at the tail end of the Terros Archipelago. With multiple volcanoes across a thick jungle, these islands are the perfect home for the Macmi Tribes.

#### **Dactiz**

A Macmi village built around a large steep mountain. It is the only Macmi village within the Terros Archipelago.

#### **Hamec**

The capital city of the Macmi, it occupies nearly the entire island.

### **Terrosian Forest**

The Northern expanse of the Archipelago. Known for its large mountains and deep valleys.

#### **Bridge Keep**

Bridge Keep consists of two villages on either side of a large bridge that connects the largest of the two islands.

#### **City of Life**

The capital city of the Terros Republic, situated in a valley nearest the Ambrosian Tree. The City of Life is led by the Life sect of the Terrosian God Cult.

#### **City of Mountains**

The City of Mountains is unsurprisingly a large mountain town. It is led by the Rock sect of the Terrosian God Cult.

#### **City of Roots**

The City of Roots is nestled into a long valley surrounded by exposed roots of the Ambrosian Tree. The City of Roots is led by the Nature Sect of the Terrosian God Cult.

#### **City of the Sea**

The City of the Sea sits along the steep shore of the largest island. The City of the Sea is led by the Water sect of the Terrosian God Cult.

#### **Fenstire Keep**

Fenstire Keep is a large fort village on a Southern island. It is the closest point to Fenstire Crescent. It is meant as a forward operating point for any potential wars with the Fens.

#### **Khierre's Reach**

Similar to the keeps, Khierre's Reach is meant as a military launching point. However, after the imperial age they largely abandoned the fort on the island and attempted to reuse the island as a trade port.

#### **Life’s Keep**

A village near the City of Life. Unlike the other keeps, Life's keep is dedicated to the protection of the Terros Archipelago instead of attacking a foreign location.

#### **North Point Island**

The largest military base located on the Terros Archipelago. All Terrosian warriors serve a fifteen year tenure here before returning to their home village for further training.

#### **Port of Macmi**

One of two port cities used exclusively for transportation. As its name implies, this port is located on the Macmi subcontinent.

#### **Port of Terros**

The Terrosian counterpart to the Port of Macmi. Used only as a transportation hub.

#### **Tempest Keep**

Located at the Northern tip of the largest island. It is a military village dedicated to the protection of Khierre's Tempest and the World Eater inside.

#### **Terro’s Keep**

A highly secretive village. The warriors from this village act as the private military force of the King of Terros. They are uniquely the only warriors allowed to act within the kingdom against their own people.

## **Fenstire**

### **Fens Dessert**

A significantly larger portion of the Korrinok Desert, separated from the larger continent during the Lerris Impact.

#### **Arnship**

Arnship is the home of the Fenstire Navy. It is named after an Arnship, an explosive ship that decimated the Khierren fleet during the imperial age.

#### **Dromstry**

A Small village on the Eastern bank of the fens river. Almost completely abandoned by the Fenstire government.

#### **Dwarf Step**

The closest town to the Khierren continent, specifically the Korrinok Desert. Named in mocking against the Dwarves who once tried to invade the town but were unable to climb any of the large steps around the city.

#### **Gremadine**

Gremadine is the Northern most village in the desert. Being the only village near the ocean it has a booming fishing industry.

#### **Hortifor**

A large river village located at the foot of the World Eater Temple. Due to its proximity to the temple, it is haunted by various megafauna and abnormal creatures.

#### **Ketong**

The smallest village in Fenstire Desert. It's known for its excellent alcohol production.

#### **Selnev**

The most centrally located village of Fenstire Desert. The four winds of Fenstire carry harsh sand storms into Selnov. The town sports raised buildings to compensate for the constant sand offload.

#### **Terro’s Bane**

A massive town populated entirely by Fenstire God Cultists. It's the closest town to the Terros Archipelago, and thus is named as a threat to its people. Despite this, the Fenstire Conquerors have never won a single battle against the Terrosian military.

### **Fens Plains**

Vast empty grass plains North of the Fenstire Desert.

#### **Fenstire**

The capital city of the Fenstire Crescent. Home only to nobles and lords, with harsh rules against peasants and warriors.

### **Gods Rest**

A massive stone "Island" off the west coast of the Fenstire Crescent. In reality, it is the petrified, sleeping form of a World Eater. It sits along multiple trade routes, and as such has bred a large area of non aggression.