DnDiary 11-07-2018

Party talks to Dohl a bit, he is stil
paranoid and tell them he wont say everything until they reach a safe
place

They decide the safest thing to do is
to go to Rhone and bluff their way through customs

They pass Dohl's old town (Shuvah) and
everyone looks sad.

A sandstorms starts brewing and the
crew gets checked by an official in a ship. “Bbobbhert tells the
official that they all perished in the explosion. Official says that
it's good riddance that they are now worm food.

They enter the port, which is closed
due to the weather and very quiet because there's nobody going in or
out.

8 big burly boys take out the crates for 120 flabbels, comment that it's weird that the crew has “merch” even though they're military, but decide not to question it any further. They take out all the boxes and stack them in front of Alley Kebab. The owner gets very mad due to lost income and demands
money.

Sigth gets in a fight with the kebab
owner while the rest of the party takes Kamal & Co out of the
crates.

Everyone moves to the hideout, Drink
carrying Sigth and Zoya carrying Dohl in a crate.

They reach the hideout, and Dohl is
carried down in the crate.

They start talking to Dohl, who tells
him what he's heard in prison. He tells them he was captured by the
Tahsin and tortured for information. The didn't ask about his
banditry much, which strikes him as odd. They did ask about the ruins
close to Shuvah, how many people got in there and if they found any
artifacts. He thinks they might have wanted it so they could sell it
for a lot of money later.

Also, the Tahsin's services were always
for sale, but they never seemed to have their own goal.

He also says he suspects they weren't
the only town to be so carefully disassembled, as they were very
efficient and seem to occupy different roles (ie. assassins, members
of local politics etc.). Dohl also met a person in person names
Leonardo Massimiliano, a man who insisted he was innocent. Yet he
knew about Dohl, implied that he knew about Dohl's run-in with the
Tahsin and that he had knowledge about some Rhonian politics,
military secrets among others.

WET JEFF ENTERS YARRRRRRRR MATEY

Wet Jeff tells Sigth that his daughter
misses him and that he should go home to recover. Sigth agrees. Also
fresh salty sea air, yarr! He's been passing time at home, but agreed
to help Marina get her father to visit. He's also hungry for
ADVENTURE.

Leonardo also told that he overheard
some guards talking about a nameless prophet from Muraqib who seemed
to be unable to speak. Zoya is kind of freaked out about this, as you
don't fuck with Muraqib. She explains that there's shamans and the
like in there, and a giant ancient wall behind which lies the domains
of the Gods. Dohl adds to this that nobody has ventured far beyond
the wall because everything is so extreme that it's hard to return
from it.

Dohl sort of mistrusted Leonardo, and
the crew thinks that he might've been a Rhonian spy. It was probably
a good thing that they didn't free him.

Everything feels like it doesn't quite
add up. Dohl and Kenny agree that going after the Tahsin for revenge
could be a good way to clear things up.

Dohl suggests the main crew should try
to find info on old ruins to see if the Tahsin are connected, and to
see if there's some documentations on places and/or persons they
might visit.

The main crew moves towards the
Archives, they talk to Hamid and he thanks them again for handing
them the artifact. He states that this isn't the first recorded
appearance of one of these artifacts, but the others have all
dissapeared before they could be properly documented. There's still
analyzing to be done, but they can do that from the documentation
alone. As such, the artifact is returned to them. After this, they
look for info on Muraqib. They find a few books about it.

Muraqib is a town which is still deeply
rooted in old customs and shamanism. They live at the bottom an
ancient wall. Behind this wall lies the “ land of gods”, and they
serve as protectors to this land. They barely fight, but other tribes
in the area seem to respect them and offer them protection.

Everyone goes to the Brab Schmuck after
Sigth is unable to recall any better bars.

Wet Jeff rubs a little person's head,
who gets mad but is intimidated by Sigth's size. He huffs and puffs
but leaves anyway.

Kenny tells Zoya and Sigth that
something very similar to Shuvah happened to his home city of Arothi,
which got taken over by bandits. However, since they didn't kill
Kenny, he's not quite sure if could be due to Tahsin meddling.

A big man shows up and a brawl ensues.
Wet Jeff spins on his pegleg and the man who assaulted him knocks
himself out. They exit the bar and leave for the man who brought Wet
Jeff over. At the port, they find out it's their old pal, Ali! Ali
brings Sigth along, who gives the broken artifact, some spices and
kangaroo jerky to the main crew.

Session end.