recursal/Fanatic-Fandom huggingface dataset:
Zeminar

Area | 2246590 km²
 Population Density | 15/km²

Zeminar (Royal: *Zeminar*) was a dominion of the Snow Empire. Throughout Geran history, Zeminar and the territories within it have remained strong technological, cultural, and military force despite its comparatively small and sparsely spread population. It was the first dominion to be granted autonomy as such when captured by the Snow Empire. Lorewell currently rules Zeminar as grand theocrat, but large sections of the territory once under the dominion have attempted to secede.
Peerage of the Snow Empire

The Peerage of the Snow Empire is a system of ranks granted by existing nobles. Though the peerage system of the Snow Empire was once strictly hereditary, over the centuries it is shifted to a system based on appointment. The government rank system also exists in parallel to the titles of peerage, and many appointments also have a de facto government rank requirement. The only truly hereditary offices that remain in the Snow Empire are king and the heads of court.

## History

The current ranks originated in the time of the Chela collective. As a means to consolidate power, six ranks were originally established: king, duke, marquess, count, viscount, and baron. These ranks would remain, and would often be granted to existing nobles when the Snow Empire conquered territories. However, when the dominions were first established, a new rank, Lord, was created to rule them. Viscount was phased out in order to preserve six ranks, as the number seven has been considered a bad omen in Netkhal culture. As time would go on, appointment would become the way in which the ranks were distributed; each rank would come to appoint the ones below it.

## Present Day

Some ranks remained hereditary in a de facto sense; certain families are always appointed, especially by lower-ranked officials such marquesses or counts. The peerage system exists in parallel to the government rank system, though as time has gone on the government ranks have become more and more important in deciding who gets appointed to noble positions, though there are exceptions.

## Ranks

1. King
2. Lord
3. Duke/Head of Court
4. Marquess/Courtier
5. Count
6. Baron
Habuero

**Hizmai Fefgai**, most often known by the name Habuero, was the guardian of the Green Haggle. As the first human to be accepted into the Green Haggle by Savior of the Sharpened, he was given guardianship by Savior when the dragon needed to enter an extended torpor. Following this event, the panthiors gave him the name Habuero, which meant "guardian" in their language. However, Habuero would come into conflict with later human settlers of the haggle, and over time he would become corrupted. He was eventually defeated by Domino Jeksen and Kenedi Fayaduri in Geran Year 1786, after which the guardianship of the forest passed to Ignea.
Arkane Studios

**Arkane Studios**, with offices in Lyon, France and Austin, Texas, was founded in 1999 and has earned an enviable reputation for creating distinctive games. Their most recent release, the innovated first-person action game Dishonored, has received worldwide critical-acclaim, winning over 50 awards at the 2012 Electronic Entertainment Expo (E3) as well as GamesCom's "Game of the Show". Since its release in October 2012, Dishonored has received over 100 ‘Game of the Year’ and ‘Action/Adventure Game of the Year’ awards from the industry’s most influential media outlets.
Bloodfly

**Bloodflies** are exotic insects likely brought over from the Pandyssian Continent to Serkonos. They build large nests where they gather, though they reproduce by laying eggs in corpses.

Their nests can be destroyed with a sword, Pistol bullets, or by means of fire, using either incendiary bolts or bottles of flammable alcohol.

## See also

* Nest Keeper
* Note about Nest Keepers
* Clearing Bloodfly Nests
* Sokolov's Notes - Bloodfly Study
* Bloodfly Swarm
Bloodfly-infested building

There are bloodfly infestations with their resulting nests and quarantined buildings all over Karnaca. These are easily identified from the exterior as they are typically draped in large canvas sheets and marked:

* there is a Bloodfly-infested Apartment in the Dockyard Quarter
* a quarantined building in the the west block of apartments in Lower Aventa District
* a quarantined building with a painting studio off the Side Alley past the Wall of Light in Upper Aventa District
* a quarantined building next door to Winnow's Bar in Cyria Gardens
* Aramis Stilton's Manor has large areas that are infested with bloodflies

## Gallery

* Quarantined building in Lower Aventa District
* Quarantined building in Upper Aventa District
Cal

Cal of Merinar, also known as Cal the Great or the Prophet Cal, was an ancient warlord who became the original and primary prophet of Battlism. His immense magical power, said to be gifted to him by Winter and Mighel themselves, allowed him to unite all Migelayn peoples into a massive state called the Calpirium, and to complete the Free Road Campaign, which wiped out most of the Western Wai tribal confederacies that had previously held the entire western half of what would become modern-day Zeminar.
Book of Sermons

## Content

> “
> Sermon for Mid-Hearth Eve
>
>
>
>
>
> ---
>
>
> Pious Serkonans and my Righteous Brothers from the Abbey, welcome all.
>
> We are being tested in these times, tested by the Outsider. He searches daily for weakness, for fear. And what form, this test?
>
> Bloodflies. Biting vermin that are the very representation of our moral decay, or corrupted spirit! Minions of the Outsider, escaped from the Void! And all the while he laughs. Each infestation brings him ecstasy. Each death, a victory for him, a battle won in his endless war against our steadfastness.
>
> But he needs an ally in our world. Where does the Outsider find these traitors? In those places most downtrodden! Crumbling buildings, stinking whorehouses, and filthy back alleys where fishmongers toss the innards of their catch! In the sewers where mudlarks collect dropped trinkets among putrid human waste! And in ale houses. Trust not these dark places and their denizens! The Mark of the Outsider is upon them.
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> Let us now contemplate the Strictures as we listen to the Hymn, “Corruption At My Heels, I Hasten Away.”
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Recursos de Conta

[[File:|60x60px|link=]]

*Este artigo é um esboço. Você pode ajudar Fortnite Wiki ao expandir isso.*

**Recursos de Conta** são a categoria de recursos que são usados principalmente para a progressão no jogo fora de missões. Eles podem ser visualizados na seção "Recursos" do Arsenal.

## Lista de recursos de Conta

* Materiais de Evolução
* Experiência
* Pessoas (recurso)
* Flux
* V-Bucks
* Moeda de Evento
* Ouro
* Moedas Diárias
* Legendary Troll Stash Llama Token
Melody

**Melody** of New Zeminar (Royal: *Izë-Zeminarte Merëni*) was a commander in Efsisi's army. She was later chosen to be one of King Fyuri's ceremonial guards during the Festival of Light.

## History

### Early Life

Melody was born in the largest city in New Zeminar, Ezminain, to a lower-class family. Ezminain was known to be where controlled experiments on the harnessing of natural magic were conducted, and Melody's parents were both low-level clerical workers in one of the facilities. For years, Ezminain had been targeted by attacks by the gnoll terrorist cell known as the Ancient Order of Gnollic Sorcery, due to Baranov's treatment of the gnoll mages who had been ordered to help unlock the secrets of natural magic. Despite this, Melody's parents, unwilling to leave their extremely young child to fend for herself at home, would bring her and watch her as they worked. But when Melody was three years old, the Ancient Order attacked the facility in which her parents worked. They managed to kill 12 workers before being apprehended by Efsisi's army, including Melody's mother and father. Though Melody witnessed the killing, she was spared for unknown reasons.

### Efsisi Care

Following the massacre, Melody was placed into Efsisi's care system, which was unique in that it emphasized military training above all else. She was sent to an orphanage in New Yuhanto. Though the supervisors demanded strict discipline in their presence, bullying and fighting were rampant and even tolerated.
Ashworth Connected to the Occult?

This is an audiograph which suggests a connection between Breanna Ashworth and the Oracular Sisters. It is found inside the Overseer Outpost in Cyria Gardens.

## Transcription

> “
> Breanna Ashworth, curator of the Royal Conservatory. For awhile I've believed Ashworth has some connection to the occult in Karnaca. Something is happening that I don't understand. The Overseers are the forward face of the Abbey, but equally unimportant are our sisters from the Oracular Order.
>
>
> To be direct, I suspect something is wrong within their sect. Subtle changes to the types of proclamations they've been making, small but troubling deviations from tradition. But publicly saying anything along those lines will get me accused of heresy by my rivals within the Abbey.
>
>
> Is it possible that Ashworth has infiltrated the Oracular Order?
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Royal Dominion

Area | 157700 km²
 Population Density | 13/km²

The Royal Dominion (Royal: *Peisar Mëlhën*) was a dominion of the Snow Empire. Unlike the larger dominions of Vos, Efsisi, Zeminar, and Ferilos, the Royal Dominion is not ruled over by a High Lord, but rather it is under the domain of the King himself. The heart of the Royal Dominion is the Royal City, the home of the King and Royal Court, as well as approximately 4/5ths of the dominion's population. During the Struggle for Gera, the Royal Dominion was largely seized by Caius, though the Royal City remains out of his grasp. The city is controlled mostly by sections of the King's Army and Royal Court who see Caius's rule as illegitimate, instead claiming that the city belongs to the most credible living member of the Royal City, King Fyuri's third cousin twice removed.
Alec's Note

This note is found in an apartment in the Drawbridge Way section of Kaldwin Bridge where two thugs are hiding out with a chest containing one large and two small river krust pearls.

## Content

> “
> Wait here and stay hidden until I come back, I have one last thing to do on the other side of the drawbridge. I need to deliver all these pearls we gathered to the boss tonight, so don't be messing around.
>
>
> If something goes wrong with the guards or if anything else happens, use the sink next to the building and speak loud. The boys will come running to help.
>
>
> --Alec
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Anton Sokolov Diary - The Gears of Time

This diary is found on Sokolov's bed, in his cabin aboard the Dreadful Wale.

## Content

> “
> Hello again, neglected journal,
>
>
>
>
>
> ---
>
>
> I smile as I write this. For I know others will read it. When I’m gone to the Void. Or perhaps as I languish in a prison cell somewhere.
>
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> Fine then. Read away! And laugh - if it is in your nature - at my foolishness and my aching joints. Does it please you to know that even walking is a chore? But I am too proud to use a cane! I can hear my bones protest with every step. A most unpleasant grinding noise that follows me wherever I go.
>
>
> Is it amusing to know that my eyes can barely see this page? Or that my hand trembles as I hold the pen?
>
>
> Then laugh! Yes, the once great Sokolov is now just a tired old bag of bones. My meals are brought to me! Soon someone will have to hold the spoon lest I starve!
>
>
> I find it nearly impossible to paint and even more difficult to urinate. So laugh!
>
>
> But then pause in your glee, and take a moment to realize this: The same fate awaits you, my friend, should you be smart enough, and lucky enough, to live as long as I have!
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Struggle for Gera Wiki

Welcome to the Official Struggle for Gera WikiWelcome to the Struggle for Gera Wiki
The Struggle for Gera guide for Characters, Monsters, Actions and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Struggle for Gera

Struggle for Gera, or "SFG", is an in-progress digital trading card game with five playable characters, each with their own unique abilities. The player's objective is to reduce their opponent's health to zero, and there are two types of cards which help to accomplish that—monster and action cards. Monsters take their place on the battlefield, enact their abilities on the opponent, and attack as soon as the player wishes them to. Each monster has a power value; a combination of the conventional attack and health values. Actions, however, are anything from magical spells or complex battle tactics which supplement their efforts. To use a card, a player must expend either their monster tokens or their action tokens depending on what type of card they wish to use. Each player receives three monster tokens and action tokens at the beginning of their turns; these tokens function as a form of income to be spent rather than a replenishing resource.[Read more...]

Content

* **Characters**
* Caius
* Ignea
* Lorewell
* Rinwald
* Yakov

* **Monsters**
	+ TBA
* **Actions**
	+ TBA

Guides

* How to play guide for Struggle for Gera
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

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Wiki Community

We are currently maintaining 388 pages (64 articles)!

Recent changes | New pages | Missing pages

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Golden Protector

## Available Enchantments

This item will increase your Hero's max Armor by 40+4\*Quality and the Hero's Health Regen by 3.5+0.35\*Quality.

## Bonuses Given from Enchanting

**Common:** Increases the Armor proved by 0+10\*Quality %.

**Legendary:** Fortifying. Increases Armor by an additional 1+1\*Quality for 3 seconds upon being attacked. Stacks 4 times.

## Original Components:

Defensive items
Barrier Token • Blessed Orb • Blood Pendant • Captain's Crest • Cleric Chalice • Dampening Cloak • Dragon Shield • Elder Stone • Enduring Helm • **Golden Protector** • Guardian Helm • Iceforged Plate • Immortal Gaze • Inferno Brand • Silver Buckler • Soulstealer • Spirit Ward • Stone Skin • Wizard's Hourglass
Auditorium

The **Auditorium** is a two-story section of the Recuperation wing of the Addermire Institute. It is here that Dr. Hypatia has set up her lab while she is confined to the Institute. The lower floor consists of the lab area, a small adjoining office and work area and a back room.

The small office has a bulletin board with maps of Dunwall and Karnaca and a note pinned to it with a knife. On the wall above the desk is a painting: "I Regard Her, Within and Without".

Vasco is in the back room, as is an audiograph.

The second story is a gallery overlooking the lab area below with a few scattered bookcases and cabinets, one of which contains a Lost Student Notebook.
A Welcome and Warning

*This article is a stub. You can help Dishonored Wiki by expanding it.*

## Transcription

> “
> Welcome to my home, stranger. The door is always open to those with the will to pass the threshold. If you're here by appointment, then proceed, and bide yoru time.
>
>
> Otherwise, I'd be remiss if I didn't inform you about the defensive mechanisms employed here, which are quite formidable. Many have entered without invitations for reasons as myriad as the fish in the Ocean. But of those who've dared to explore further, very few have found their way back out.
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Aramis Stilton's Manor

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Aramis Stilton's Manor** is one of the locations in *Dishonored 2*. It is located in the Batista District, otherwise known as the "Dust District" of Karnaca. To enter, you must either solve the Jindosh Riddle or find the solution another way.
A Student's lost Journal

## Content

> “
> Upon receiving confirmation of my acceptance to the Academy of Natural Philosophy, I stood on the steps of my father’s shop, holding the letter in trembling hands. My eyes ran over the words, written in elegant script. My thumb caressed the wax seal bearing the crest of that esteemed institution. The thought of spending years among the greatest minds from across the Isles overwhelmed me.
>
>
> Saying goodbye to my family in Karnaca, I travelled to Cullero for a week with my cousins before continuing my passage toward Dunwall. My pride and their praise carried me along. I entered the Academy halfway through the month of Darkness and with perspective that feels appropriate.
>
>
> I dreamed of exploring the depths of knowledge, but as a first year student the only depths I have explored are at the bottom of chamber pots. Layers of hierarchy press down upon me, so that I feel like a tiny worm, twisting at the heart of a great cathedral. I cook, clean and mend clothing for the older students and faculty. I spend half my nights over steaming laundry vats instead of the dense tomes I expected.
>
>
> How naive I was to imagine that I might engage with the emerging theories of our time, and even perhaps expand them. Alas, I am only a fresh set of hands for receiving and peeling crates of potatoes from Morley. Mother! Father! Milk churning bears no more secrets for me. Is this truly how my intellect is to be applied?
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Bloodfly Fever

**Bloodfly Fever** is the new plague afflicting the Isles in *Dishonored 2*. For the moment it is mostly localized to the isle of Serkonos, in the south. The disease is transmitted by bloodflies, hence the name.

In some cases, the fever does not actually kill the host, but turns them into so-called "nest keepers".
A Reflection on My Journey to the Pandyssian Continent 3

## Content

> “
> By Anton Sokolov
> Chapter 15
>
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> ---
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>
> At dawn, I set out with the group that foraged east and included two other natural philosophers and four crewmen. We used blades to clear the vegetation that grew thickly here, and slowly made our way away from the shore up a steep incline. Our purpose was to gather samples of the native plants for our research journals. I found myself pressing leaves and stems between pages and taking copious notes on several species of flora I surmised no human had ever set eyes on previously, when suddenly young Mr. Gravet from the Academy began hopping about and screaming wildly!
>
>
> Chance had bade him pick an unfortunate place to step! Aggressive ant-like creatures swarmed him from below. So many in number were his tiny attackers that we quickly lost sight of him under their onslaught. We finally managed to pull Gravet from the insects – acquiring several painful welts where we had come to his aide. Mr. Gravet however was bitten (or stung, as I would eventually discuver) so many times he was barely recognizable. Swollen unto deformity, over every inch of his person. Moaning like a sick bull, he expired before we could carry him back to the beach. Luckily, some of the creatures till clung to him, providing me with precious samples!
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## See also

* A Reflection on My Journey to the Pandyssian Continent [1]
* A Reflection on My Journey to the Pandyssian Continent [2]
* A Reflection on My Journey to the Pandyssian Continent [4]
Boyle Industries Office

**Boyle Industries Office** is located across the street from the office of the Dunwall Courier in the Tower District. Inside are a number of safes, cash registers, a coin display cabinet and the body of Ichabod Boyle. There are also two guards patrolling the interior. The easiest ingress is found behind the building, up a staircase.

Upon your return to Dunwall, the building is in much worse repair and taken over by the Hatter Gang.

## Mission

* A Long Day in Dunwall
* Death to the Empress
Answer from the Mayhew Family

This letter is found on a chair in Corvo's cabin aboard the Dreadful Wale after the Dust District mission.

## Content

> “
> Lord Attano,
>
> We are devastated since our Alexi’s death, but we found some comfort knowing that you managed to escape and that there may be hope yet for Dunwall and our Empress. Thank you for your kind words.
>
>
> We’re ashamed to say that we won’t wait for your return though. One morning, all the bread in Gideon’s bakery was turned to ashes; on another, the wool yarns in my haberdasher shop were full of snails and slugs. There’s a curse on the city, and I’m not even talking about the Hatter gang who now rules over our streets.
>
>
> Anyway, we’re returning to our old home in Potterstead, where Alexi grew up. Good luck to you.
>
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> Paulina Mayhew
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Batista District

The **Batista District**, more commonly known as "the Dust District", is one of the locations in *Dishonored 2*. Depending on how events in the past are manipulated during "A Crack in the Slab", this district is transformed.

## Points of interest

* Aramis Stilton's Manor
* Batista Overlook
	+ Shindaerey Peak Miners' Family Committee office (B4F on the map)
* The Crone's Hand Saloon
	+ Durante's Office
* Paolo's Apartment
* Paolo's Hideaway: located underground. Inside, there is an Overseer tied to a post. There is a long bench which contains: a regular bonecharm, 2 bottles of Howler Dust, a health potion, 1 piece of raw whalebone, Old Widows' Recipes and the Secondary Coiling blueprints. There is also a metal crate containing 2 more bottles of Howler Dust, some Howling Bolts, a Sleep Dart and a flask of Addermire Solution.
* Grand Guard Checkpoint
* Mindy's Apartment
	+ Mindy's Ink
* Modotti Silvergraph Studio
* Overseer Outpost
* Soup Kitchen
* Valia Street

## Missions

* Dust District
* A Crack in the Slab

## Gallery

* Theodanis Abele Plaza
* Entrance to soup kitchen
* Soup kitchen
* Overseer outpost
* Dentist's Office
* Dentist's Office
* Stilton Renovation Plan
Book of the Fallen

This book is found on a podium at the front of a large room inside the Overseer Outpost in Batista District.

## Content

* Nonlethal path
* Lethal path

> “
> Inscribed here are the names of the Abbey faithful who have fallen waging war against the heretic Paolo, in the contest for the heart and soul of this district.
>
>
> Overseer Icharos Humphry
> Overseer Terrence Rios
> Overseer Tye Abstanso
> Overseer William Mudd
> Overseer Clauss Brigg
> Overseer Hsu Chou
> Overseer Esteban Apothos
> Overseer Anthony Russell
> Overseer Michael Russell
> Overseer Benjamin Russell
> Overseer Steven Powers
> Overseer Laurent Barbier
> Overseer Mickael Rodriguez
> Overseer Montgomery Martinez
> Overseer John Blaine Marshall
> Overseer Manuel Galvan
> Overseer Daniel Riggins
> Overseer Eugene Portnoy
> Overseer Elan Moore
> Overseer Thomas Lee Norton
> Overseer Yulan Huang
> Overseer Mikola Bivos
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> “
> Inscribed here are the names of the Abbey faithful who have fallen waging war against the heretic Paolo, in the contest for the heart and soul of this district.
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> Overseer Icharos Humphry
> Overseer Terrence Rios
> Overseer Tye Abstanso
> Overseer William Mudd
> Overseer Clauss Brigg
> Overseer Hsu Chou
> Overseer Esteban Apothos
> Overseer Anthony Russell
> Overseer Michael Russell
> Overseer Benjamin Russell
> Overseer Steven Powers
> Overseer Laurent Barbier
> Overseer Mickael Rodriguez
> Overseer Montgomery Martinez
> Overseer John Blaine Marshall
> Overseer Manuel Galvan
> Overseer Daniel Riggins
> Overseer Eugene Portnoy
> Overseer Elan Moore
> Overseer Thomas Lee Norton
> Overseer Yulan Huang
> Overseer Mikola Bivos
> Vice Overseer Liam Byrne
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Call to the Spheres, Vol 1

Copies of this book can be found in a number of locations, including:

* Emily's Tower
* the supply depot in the Back Yard of the Office of the High Overseer

## Content

> “
> [Excerpt from a work of fiction, early chapters]
>
>
> My stomach twisted as the engines of the odd vessel roared louder. It was the creation of Orchado, Third Prefect from the Academy of Natural Philosophy. He was exhilarated, savoring each of the small craft's undulations. Orchado pulled a lever and a great gout of smoke surrounded us. The smell of burning whale oil grew unbearable as the machine propelled itself upward.
>
>
> I was too afraid to look through the window, which suddenly didn't feel thick enough. As if knowing my thoughts, Overseer Bryn looked at me and smiled: "Recite some of the Litany, my pupil. It will protect your heart from the turpitude of the Void on your way to the Outer Spheres."
>
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>

## See also

* Call to the Spheres, Vol 2
* Call to the Spheres, Vol 3
Struggle for Gera Wiki/Section 4

Wiki Community

We are currently maintaining 388 pages (64 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Struggle for Gera Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

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Bonded Galvani Weave

The **Bonded Galvani Weave** blueprints describe a chemical treatment that can be applied to cloth or leather. Piero can use this to upgrade armor and clothing. The blueprints are found in the workshop in the Back Yard, behind the Office of the High Overseer. They are inside a cabinet which requires a key. That key is found above the cabinet, inside a bottle.

## Upgrades unlocked

* Mask Optics Upgrade 2
* Improved Armor
Campbell's Curse

This note is found in the Flooded District

## Content

> “
> Curse that fool Hiram Burrows! Lord Regent my lilly white bottom! We almost had it all. Now I will wear the Heretic's Brand for the short remainder of my days. The Heretic's Brand, of all things! I should have banned the ritual, but in truth I planned to use it against a few undesirables should the need arise, perhaps even Hiram. Now it's all lost. When I spy my own reflection in a puddle of filthy water, I see failure burned into my face. I am cast out.
>
> And now the plague is upon me. Already, the fever grows and my thoughts are as slippery as hagfish. It won't be long before I'm drooling and moaning and bleeding from the eyes. Last week I was sipping fine Tyvian wines and enjoying the comforts rightfully afforded to my position within the Abbey. Today, I sleep in filth, lost in this bleak and destroyed district.
>
> If my mind is going to rot away, then let these be my last words, the final coherent thoughts of Thaddeus Campbell - a great man, a voracious lover of life in all its flavors and odors, and once High Overseer in the great capital city of Dunwall itself.
>
> From the blackness of the Void, I fling curses upon the head of Corvo Attano. It was he who cost me everything I held dear.
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> May flies nest in your eyes, Corvo, and may all your desires come to ruin as you have ruined mine.
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> --Thaddeus Campbell
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Waioloyan

Netkhal is a ethno-cultural classification used by people in Gera for humans who are thought to have originated from mainland Gera's surface. Along with the Mighelayn and the Netkhal, the Waioloyan are one of the three major divisions into which the humans of Gera classify themselves. Once dominant in all of mainland Gera, the largest populations of Waioloyan people are concentrated in the west of the mainland and the Laseet Island Chain. The Ebzesa peoples of Efsisi are a unique group. Though they speak Mighelayn languages and trace some of their ancestry back to Mighelayn merchants who settled Efsisi 1600 years ago, they are primarily Waioloyan, both in ancestry and appearance. In addition, the Baryan people have a significant portion of Waioloyan ancestry, though they are considered Netkhal by the people of the Snow Empire. Though the Gristokre people have traditionally been considered Waioloyan, Geran scholarly consensus has been moving in the direction that they are their own unique group linguistically, culturally, and even in terms of appearance, and should therefore not be classified as Waioloyan, but as some other group.

## Waioloyan Subgroups

The Waioloyan are traditionally divided into four groups, though there are only three if the Gristokre are not counted. The Wai and Lettyen primarily inhabit the east of the Snow Empire. Among the Wai, there are hundreds of distinct ethnic groups, though the Lettyen are more united culturally and linguistically. Most of the Laseet island chain is Lettyen, though northern Wai people primarily inhabit the duchy of Pilu. There is also a pocket of Southern Wai people stretching along most of Efsisi's southern coast, as well as one on the island of Pasivia. The Ebzesa once covered the large majority of the area now called Efsisi, though today they live in three primary pockets: far-west Efsisi, in the greater Sand City area, and another pocket in central-eastern Efsisi. The Gristokre live primarily in and around the Grist mountain range.

**Wai**

* Northern Wai
* Western Wai
* Southern Wai

**Lettyen**

* Lettyen

**Ebzesa**

* Core Ebzesa
* Outer Ebzesa
* Uzdisi

**Gristokre**

* Ohrenuno
* Kwalakle
Black Bonecharm Notes

These notes are found inside the small nursery next to the staircase, across from the Breanna Ashworth's effigy lab.

## Content

> “
> 5th
>
> I’ve set out to craft a new bonecharm, and I hope to have it blacken, in keeping with those of greater power. It will complement the one I’ve carried since finding it within a mausoleum in Alba. Though it’s rare to meet others touched by the Void, summoners beware, for as long as I carry that bonecharm, their rats and vermin will turn against them. And the new charm, if it works, will shield me against assassins.
>
>
> 11th
>
> I am still working on my protective charm. I’ve taken the Tyvian Grey Bone recipe and altered it, using much more burdock root. The instructions were vague and the safeguards it offers are weak.
>
>
> 18th
>
> Neither chamomile nor nasturtiums added to the mix give me the right effect. Though they perfume the air quite nicely. I feel well protected from unpleasant smells, but not much else.
>
>
> 23rd
>
> I’ve finally got it! Hellebore of course, fermented and reduced over a low flame. It’s rare to achieve this effect, where the bonecharm turns darkest black. As I wanted, I’m warded against the first bullet or bolt from an assassin’s weapon. The initial shot that would fell me will instead change to bloodflies in an instant!
>
>
>
>
>
>
>
>
A Second Solution

This book is found on the table just inside the main door of of Piero's workshop.

## Content

> “
> [Excerpt from a series of newspaper articles from prominent natural philosophers - by Piero Joplin]
>
>
> It is through no fault of my own that the average citizen has expressed a preference for Sokolov's Elixir over my own formula, sold as Piero's Remedy, a name I did not choose if you must know the truth. The public has spoken its usual message of idiocy, spending their coin as a means of selecting Sokolov's formula over mine, which I believe to be equal if not superior.
>
>
> Much has been made over the popularity of these concoctions as a means to resisting this remarkable new plague. I say remarkable because this strain works with an efficiency we have not seen in the history of the Empire. This plague, now making its way through the City of Dunwall, is unrivaled in its effectiveness. I have studied it within the blood of those afflicted and it is nearly perfect. Elegant, in fact.
>
>
> And while it is true that Piero's Remedy and Sokolov's Elixir are known to protect the body against the plague equally, my own has properties, not fully understood, which relate to the mind itself, and the spirit. And it is in this way that my formula wins out. Here, is where one should pay attention to this contest. For you see, Sokolov's Elixir, with its emphasis on the brute, animal body, is a cross goo better suited for livestock. The subtle and secret variance in the key ingredients making up Piero's Remedy ensure that it works on the higher functions that separate humankind from the mindless blue-jawed hagfish swimming in the Wrenhaven River.
>
>
>
>
>
>
>
>
Apprenticeship, Draft 2

This note is the second draft of Humphrey's letter to High Artificer Bartholomew requesting a promotion. There are two other drafts of the same letter under his bunk.

## Content

> “
> Dear High Artificer,
>
>
> This is in regards to my being chosen for the position of your apprentice. If you don't mind, I would appreciate it if you looked at my record of service over the last several months. You will find that I have been –
>
>
>
>
>
>
>
>

## See also

* Apprenticeship
* Apprenticeship, Draft 1
* Apprenticeship, Draft 3
Amparo Plaza

**Amparo Plaza** is located south of Ravina Boulevard in the Palace District. On the west side of the plaza is the Black Market Shop, to the south is a rocky area with a hidden underground chamber which houses an Outsider shrine, to the northwest is the building where Petronilla's Apartment is located and to the east is ??
Aiding the Miners

This audiograph is found inside Dr. Hypatia's Apartment, on her desk, next to a Blood Amber Bloodfly Statue.

## Transcription

> “
> I spend less and less time here at my apartment, but my work at Addermire demands it. After the horrible failures of my first serum, I’m more determined than ever to help the miners.
>
>
> It’s not my say, how hard the Duke and his cronies drive the workers, but until he sees reason, I’ll do what I can to make their lives better, and to provide comfort to their families.
>
>
> It’s my obsession, this work and the impact it will have on the least privileged people in Karnaca. Studying the original plague elixirs, I’m close to something.
>
>
>
>
>
>
>
>
Beloved Doctor Murdered

This issue of the Karnaca Gazette only appears if you eliminate Dr. Hypatia by lethal means.

## Content

> “
> News has just arrived that our beloved Dr. Alexandria Hypatia has been brutally murdered.
>
>
> The Grand Palace issued this statement: “Doctor Hypatia, Director and Chief Alchemist at Addermire Institute, has been murdered by the Crown Killer. The Empire has suffered a terrible blow, and we call for a day of mourning. Dr. Hypatia was highly regarded for the treatment of miners’ ailments, but is best known for her “Addermire Solution,” an elixir that treats a variety of ills, including biliousness and bloodfly fever. Addermire Institute is now closed, and will remain so for the foreseeable future.”
>
>
>
>
>
>
>
>
Anonymous Note

This note is found in Corvo's Chambers along with a rune if doesn't kill any of the Boyle women during the party.

## Content

> “
> Whoever you are, I must thank you for sparing at least part of my family. We all have enemies, certainly we Boyle women. In a way, you've done me a favor, so you deserve a reward. I've passed this along from one of my servants through another who knows another, to one of yours. May we never cross paths again.
>
>
>
>
>
>
>
>
Arc Pylon

The **Arc Pylon** is a powerful, stationary security device that produces a deadly arc of electricity. This security device will release a powerful arc of electricity when any unauthorized person, or animal, comes too close.

## Tips

These devices can be sabotaged by using Rewire Tools on the Security Panels which control them, or by removing Whale Oil Tanks from the units that power them.
Anton Sokolov's Investigation Notes

## Content

> “
> Why can't an old man enjoy his last years in a warmer climate, with good wines and spicy foods, without stumbling into another nest of aristocratic vipers, eager to coil around the heart of the Empire.
>
>
> As I've leanred more, each week for months now, I've found my mind turning, turning over the movements beneath the surface here in Karnaca. Duke Luca Abele and some inner circle that even seems to include Captain Mortimer Ramsey of the Dunwall City Watch, a betrayal that boggles the mind. How many others are involved? They aim their venom at our dear Empress, young Emily, that much is certain, but when will they strike, and how?
>
>
> Do I dare spend another month gathering stray bits of esoteric information, linking it together with what we already know? Can we even afford another week? Or should Meagan and I set out for Gristol tonight, taking this leaky tub up through the Canal?
>
>
> Corvo will not hesitate. He will act as soon as I hand over what I know, and if I'm too hasty, it might be his undoing, coming home to his native Serkonos without some critical piece of knowledge about this affair.
>
>
> And then there's the Crown Killer to worry about. If that fiend is part of Duke Abele's schemes, as I suspect, how long until the Dreadful Wale catches the Duke's eye?
>
>
>
>
>
>
>
>
A Gaffer's Tale, Vol 2

Two copies of book can be found inside the Hound Pits Pub: one copy in Admiral Havelock's office and a second copy in the bathroom, both on the second floor.

## Content

> “
> (Excerpt from the travel journal of a whaler in his final years)
>
>
> A Gaffer's Tale, Vol 2: Or, A Gaffer's Final Passage
>
>
> After more than a quarter of a century, I am done with whaling, too broken to continue. I've seen all corners of the Isles and made more coin that most men see in a lifetime. But it's all gone. I've lived through an Emperor and watched his daughter take the throne, fair young Empress she was, but slain so young. Everything beautiful comes to die. I've eaten in every port of the known world and sailed in the loneliest waters you could imagine. I've seen the cliffs around Pandyssia. Even the best of it doesn't give me an ounce of joy. The years come back across my dreams as a line of butchered bodies; long, sleek and singing among the waves under the moonlight, only to be speared by ugly, weather-scarred men who'd knife each other for a good pair of boots.
>
>
> Each year I had less time to come home. My tongue forgot the language of small chatter and those who lived in the cities thought me odd. My sister Nina hardly knew what to say to me during our visits. When she lost her business to the Lord Regent's crooked barrister I was a hundred miles east of Morley, gaff-hand frozen from the sleet as we tracked the first bull whale we'd seen in months. I helped her as much as I could, but Nina died in the early days of the plague. None of it mattered. If I'm jaded and bitter, it's because this industry has taken away my dreams. The world has beaten me.
>
>
>
>
>
>
>
>
A Reflection on My Journey to the Pandyssian Continent 4

## Content

> “
> By Anton Sokolov
> Chapter 16
>
>
>
>
>
> ---
>
>
> Two dead on our first day on the Continent, but the new world was not sated and would have one more! None other than the captain himself! His group had found a cluster of small rodents, much like rabbits or prairie moles. The lure of fresh meat proved too much a temptation for our good captain, who had dined on scant fish and the same rations as the crew all these dreary months. He was able to grab one of the creatures with his bare hands! But the docile beasts were not so tame after all.
>
>
> Having allowed the captain to pick it up, the creature became enraged and delivered several stings from a gland hidden in its tail. The Captain comaplained of "heat and itching" where the stings had penetrated, but insisted they press on. He died of asphyxiation within a quarter hour.
>
>
> It was suddenly obvious to me that at this rate of attrition we would not only fail to sufficiently research the continent, but we might soon lack enough crew to make the return voyage! Something had to be done to save the venture! And so I immediately declared myself Captain. On my orders the remaining crew kept to the relative safety of the beach for the duration of the week.
>
>
> Though I sent two young Academy students armed with nets and cages to fetch a live sample of the "prairie mole" that had so swiftly killed the Captain. As first and foremost, ours was a research expedition.
>
>
>
>
>
>
>
>

## See also

* A Reflection on My Journey to the Pandyssian Continent [1]
* A Reflection on My Journey to the Pandyssian Continent [2]
* A Reflection on My Journey to the Pandyssian Continent [3]
Aventa Station

The main **Aventa Station** is located in the Lower Aventa District of Karnaca. Outside the station, four guards patrol the plaza. One is inside the guard post, one walks back and forth in front of the Wall of Light, a third stands guard in the plaza itself and the fourth patrols the area towards the sewers and apartment blocks. Inside the station are two more guards on the second floor. Initially there are not guards inside the station, but two guards arrive via carriage shortly after you enter the district.

While the wall of light is operational, the easiest way to enter the station is via the skylight on the roof.

## Points of interest

* Ticket Booth on the ground floor which requires a key to enter, with a safe inside
* Wall of Light (the Security Panel is outside the station), and a Whale Oil Tank Dispenser
* Second story carriage platform. The room at the top of the stairs has a bonecharm on top of some wooden crates.

## Items of note

* regular bonecharm on the second floor platform
* Safe in the ticket booth:
	+ Pyro-sonic Casing blueprints
	+ 2 Silver Ingots and coins
* Note to Employees
* Stun Mine
Bonecharm Crafting

**Bonecharm Crafting** is one of the powers Emily or Corvo can acquire. It allows you to craft your own unique Bonecharms, with some chance of corruption. The base level of this power costs 1 rune.

## Upgrades

### Level 1

* Witch Crafting, Cost: 2 runes
* Trait Synergy, Cost: 3 runes

## Strategic tips

Craft your own Bonecharms by selecting a combination of mystical Traits, and expending Raw Whalebone as a resource.

Trait effects are cumulative – if you use a Trait more than once, its effect stacks, becoming stronger.

Sometimes, Bonecharms get corrupted during crafting, and will also have negative Traits. Bonecharms with 3 or 4 Traits are more likely to be corrupted.
Abductee Manifest

This book is found on a table in an underground room just inside the Back Yard Gate. Next to it is a copy of the Back Yard Gate Key.

## Content

> “
> The following children have been brought to Godfrey's farm, awaiting passage to White Cliff on the 13th Day, Month of Seeds.
>
>
> Jude Thornton, Ada Hargreve, Nicholas Reynes, Patrick Fagan
>
> Roland Wiliams, Zachary Clendon, Thomas Jordan, Kent Hodgson
>
>
> Ration allotment:
>
> 12 crusts of bread
>
> 1 wheel of blood ox cheese
>
> 5 tins of brined hagfish
>
>
>
>
>
>
>
>
Abandoned Apartment

The **Abandoned Apartment** is located across the street from the Hound Pits Pub. After The Royal Physician mission, Cecelia tells Corvo that it is her "safe place" and that he can find the key under her bunk in the staff sleeping quarters back at the pub.

After the "Flooded District" mission, this is where Corvo emerges from the Old Port District Sewers.

## Items of note

* 1 bonecharm under the bed
* Abandoned Apartment Key, hanging beside the door after emerging from the sewers
* Old Port District Sewer Key, hanging beside the door after emerging from the sewers
* Hemlock Essence, Processed whale oil and a health potion

## Missions

* The Royal Physician, after completing the mission
* The Loyalists
Blueprints

## In *Dishonored 2*

There are a number of **Blueprints** which can be found or purchased in *Dishonored 2*. These include:

### Edge of the World

* Dispersed Incendiary Release, looted from Fletcher & Daughter Offices
* Fire Hardening Treatment, looted from Karnaca Enclave

### The Good Doctor

* Combat Sleep Dart Formula, looted from the second floor of the Addermire Institute
* Mercury Vapor Distillation, looted from Hamilton's Quarters

### The Clockwork Mansion

* Alloy Polarization, looted from the Grand Guard office
* Conductive Filaments, looted from Waiting Room of the Jindosh Mansion
* Pyro-sonic Casing, looted from Aventa Station ticket booth
* Slug Splintering Wedges, looted from Kirin Jindosh's desk in his Laboratory

### The Royal Conservatory

* Reverberation Tubing, looted from the apartment across the street and east of the Conservatory in Cyria Gardens
* Triggered Housing, looted on the ground floor of the Royal Conservatory, in the room with the Wall of Light
* Configurable Grooving, reward for bringing the Roseburrow Prototype to the Black Market Shopkeeper

### Dust District

* Secondary Coiling, looted from Paolo's Hideaway in the cellar
* Spiked Grenade Housing, looted from a metal crate near the sleeping guard, on the lower floor of Paolo's Apartment

### A Crack in the Slab

* Fire Chamber Pivot, looted from the vault in Aramis Stilton's Manor

### The Grand Palace

* Blade Conversion, loot
* Folded Galvani Resin, looted from the table inside secret war room adjacent to Duke Abele's Vault
* Small-scale Combustion Refinement, looted the Shopkeeper's Apartment in the Palace District

### Dreadful Wale

* Dual-layered Galvani Weave, looted from the Main Room

### Death to the Empress

* Counter-blast Inversion, looted from the table in Dr. Galvani's Apartment

## In *Dishonored*

There are a number of **Blueprints** which can be found or purchased in *Dishonored*. These include:

* Lens Magnification, purchased from Griff
* Bonded Galvani Weave
* Folded Galvani Resin
* Incandescent Paste
* Prototype Blueprints
* Spiked Grenade Housing
* Small-scale Combustion Refinement
* Sokolov's Formula, purchased from Griff
A Letter From Emily

This letter is found in Corvo's Chambers

## Content

> “
> Corvo,
>
>
> Remember before when I mentioned a special drawing I was working on for you? This is it. I don't know where you went, but I hope when you get back you see this and like it. I'd like to take it to Dunwall Tower with us. Everyone's acting strange tonight. Samuel was whispering to Callista about a flare launcher that she was supposed to use to call him. He told her to lock the door to my old tower. I heard the Admiral tell the others we are leaving tonight for a place called The Lighthouse on Kingsparrow Island. I hope you get back before then.
>
>
> --Emily
>
>
>
>
>
>
>
>
Apprenticeship

This note is the final version of Humphrey's letter to High Artificer Bartholomew requesting a promotion. There are three drafts of the same letter under his bunk. Sadly, his apprenticeship does not work out well for him as he is found dead in the supply depot.

## Content

> “
> High Artificer Bartholomew,
>
>
> I would appreciate it if you would consider promoting me to your apprentice, formally, so that I might work with you full-time.
>
>
> Thank you,
> Humphrey
>
>
>
>
>
>
>
>

## See also

* Apprenticeship, Draft 1
* Apprenticeship, Draft 2
* Apprenticeship, Draft 3
Allison's Letter

This note is found by the body of a man in the alley off Bottle Street behind The Golden Cat where Granny Rags has relocated after the House of Pleasure mission.

## Content

> “
> Dear Daniel,
>
>
> I've been given a geologist position with the Horizon Trading Company in Serkonos. Soon we'll be undertaking our first survey just south of Karnaca. Don't wait too long to leave, because there are rumors of people being denied passage out of the city. Wait for me in Karnaca.
>
>
> Love,
>
> Allison
>
>
>
>
>
>
>
>