Simulator

## General Info

**The Simulator is the place to farm Genic Seed materials.**
These Genic seed increase the basic stats of a pixie. You will need to keep your pixies updated on their stats in order to progress through the game.

The simulator is a series of battles that cost no AP. In each server there are 30 stages. The enemies you faced each stage are from a selected pool of teams based on the server. Should a Pixie gets shot down in a battle, that Pixie is unusable for future battles until reset the next day. It is recommended to start from server 1 in order to keep up with the mat costs of higher genic seed levels. There are currently 5 servers (9 servers in KR version). The higher the server the harder the difficulty.

* **Clear**: uses [auto clear tickets] to complete up to the furthest stage cleared or clear the entire server if you have beaten it already.

* **Auto-Clear**: use an [auto clear ticket] to clear the specific stage your on. You cannot use tickets on stages you have not beaten yet.

* **Reset**:

### Drop List

**NOTE**: (Stat) Genic Seed = Genic Seed Gemstone (Grade) + Memory Essence (class) + Crystal of (Stat)

* **Genic Seed Gemstones**: They are the fundamental part of creating a Stat Genic Seed. Currently in global there are up to 5 grades of Gemstone (up to 9 in KR version). The grade of gemstones found depends on what server the stage was cleared in. For example clearing stages in server 4 will only drop gemstone Grade 4

* **Memories of Essence**: Another part needed to craft a Stat Genic Seed. You can obtain these in any server. There is a one for each corresponding pixie class. You must use the corresponding Memories of Essence (class) as the pixie’s Stat Genic Seed.

* **Crystals of (Stat)**: The last part needed to craft a Stat Genic Seed. There are six different types of Crystals, one for each main stat. You can obtain these in any server. Higher grade levels require a massive amount of crystals so make sure to do simulator daily.

* **S3 materials**: (Titanium Armor, Nitinol, Launcher Booster, EMP Booster). These materials are to modify suits.

* Each stage has a chance to reward 1 **Lucky Box (Normal)**

* Each stage has a chance to reward 1 **[Auto-Clear Ticket]**:

### Tips

* **You can quit a simulator battle without any penalty.** Any pixie fallen during that battle are usable again (think of this as resetting the battle).

* There are several possible maps in each server of simulator. Some of these maps are hard while some are much easier. When you find a difficult map in a stage level that you have cleared before, use Auto-Clear Ticket.

* Kana’s awakening (Nightmare) is a very useful skill to have in simulator as it only cost 120 CP. As long as your team has 5 awakened pixies, her awakening can be casted without the need to kill any enemies. Enemies are also grouped close together which would usually allow her to affect all the enemies. As attack reduce debuff allows your unit’s defense to be more relevant, enemies that are affected by this debuff will deal close to no damage to your team most of the time. You can retry as much as you want when the nightmare miss.

* As simulator maps only have a few enemies that comes from one direction, Magata's Sanctuary Dash skill is especially effective as it can reach 100% damage reduce against one enemy type with the help of pixie skill and defense part bonuses.

### Server 1

**Stage Information**

 30 chances for a Lucky Box, Genic Seed Gemstone (Grade 1), or an Auto-Clear Ticket

### Server 2

**Stage Information**

 30 chances for a Lucky Box, Genic Seed Gemstone (Grade 2) or an Auto-Clear Ticket

### Server 3

**Stage Information**

 30 chances for a Lucky Box, Genic Seed Gemstone (Grade 3) or an Auto-Clear Ticket

**Enemy List**

* All enemies can be targeted with nightmare, use it in your first move.
* Nightmare will miss some of the enemies but it’s fine. Kill as much of the un-debuffed enemies as possible in the first turn.
* Enemies tend to heal each other in their first turn. They heal for about 1/3 of their health but being debuffed with nightmare will reduce their heal by a lot.
* Position your assault close to the enemies to pull their aggro. Don’t use your assault and supports to attack the enemies if you want to avoid counters.

* The 3 normal assaults have a small AoE skill. Don’t put your other units right behind your tank.
* Elite support has AoE skill that might be a bit of a problem if it is not being debuffed by nightmare.
* Kill the normal bombardier first, then the 3 assaults and leave the elite support for the last. Deal with it as you do with elite assault in the other map. Don’t hit it with your own assault and support to avoid being countered.

* It is important to debuff the elite sniper with nightmare as it can kill your own sniper in 1 shot during counters otherwise.
* Kill the elite sniper and as much normal bombardier as you can before nightmare debuff is over.
* Don’t hit enemy’s assault with your own assault to avoid being countered. Simply position it near the enemy.
* Elite assault doesn’t hit for a lot so if your assault is just one hit away from death, you can put bombardier and support to delay it and allow your support heal skill to cooldown before positioning the assault to tank again. Enemy elite assault is somewhat tanky.
* In a pinch, you can also use Elder’s movement buff to position all your units away from the enemy’s range for 1 turn

* Try to kill one of the elite bombardiers before nightmare debuff is gone.
* When there is only one elite bombardier enemy remaining, Elder movement boost can be used to “trap” the last bombardier. This is done by placing 4 of your units next to it, rendering the enemy unable to move and unable to attack if none of your units are in its attack range. Assault’s push skill can also be used to pin the enemy bombardier into a wall so that only 3 units are needed to trap it.

* Although it’s a stage of full Bosses, these Muspels has rather low health and it is not too hard to kill 1 or 2 of them while they are still under the nightmare debuff.
* They hit hard, and they have high eva, so you’ll most likely need to retry a lot of times so that all 3 Muspels are debuffed. This is important to allow your survival.
* Keep in mind that, sometimes, these Muspels will attack your rear if it need to take too many steps to attack your assault. Your Bomber is prone to being targeted by them as it would most likely be just within the Muspels’ attack range.
* Their skills’ AoEs is big. They will use those skills in the second turn when they have enough MP regenerated. Remember to put your snipers far in the back.
* Just like the elite bombardier map, the last Muspel can be trapped using 4 units with the help of Elder’s movement boost.
* As your bombardier is also prone to being-counter attacked by the Muspells, you will likely need to consider winning the stage with some casualties.

Note: From this point onward, winning the maps without any US rank suits will be very hard. Just use skip ticket if you find them in a stage level that you’ve cleared before.

* As weird as it is, these snipers are much tankier than the 3 Muspels, even if you meet them at the same stage level.
* They still have attack comparable to the Muspels of the same stage level.
* If your team don’t have enough firepower to kill them while under nightmare, you will have to deal with their full powered counters on your own sniper.
* These merrows has a double attack skill and a destiny crit skill. They will use those skills in the second turn when they have enough MP regenerated.

* Pygma has slightly higher attack and much lower health compared to the Powler. It also has defense reduce debuff skill, hence, it is the highest priority to kill.
* Similar to the Merrows map, the Powler is really tanky and it also has overheat attack skill.
* After their overheat skill is used, your snipers will have 2 turns to attack without the fear of being countered.

* The 2 elites will also attack the lowest HP unit that it could reach, though they don’t have the blink skill.
* They don’t hit too hard, but they can apply corrosion debuff on your units. Massively hindering your healers’ heal.
* Unlike the Temple, you don’t have the extra unit that your friend could provide and your units is positioned far away from the map’s corner. Thus, you cannot hide your low HP units behind your other units to avoid the boss’ blink.
* The elites don’t have too much health and they can be killed, even before nightmare is over, if your unit have strong attack. The boss is much stronger than them however.
* Due to their high defense, Pygma’s def debuff skill will be especially effective against them.

* As with the Grash you are probably familiar with, they have a multi-target dash-stun skill that they could use in their second turn when they have enough MP recovered. If the map unit positioning makes it inconvenient for the Grash to dash-stun your assault, they might decide to target your rear instead.
* No, don’t decide on raising an MP drain unit because of this.
* When found in a stage level you haven’t cleared, just give up, wait until tomorrow, or use gems to reset if you really want to.

* Elders are stupid and will cast useless movement buff, which is nice.

### Server 4

**Stage Information**

 30 chances for a Lucky Box, Genic Seed Gemstone (Grade 4) or an Auto-Clear Ticket

**Enemy List**

* The enemies’ attacks are weak, and their health is low
* The supports can cast 1-turn 1 MOV buff and 2-turn 30% DEF Buff

* The boss support can heal the elite snipers to full. It also has a 2 turn 50% crit damage boost skill that might ruin the run if you’re unlucky
* The boss support is hard to kill with its high health, evasion and heal. However, it doesn’t hit for too much and it waste turns by healing and buffing itself.
* Corrosion units are especially effective against the boss.

* Adelaide has a V-pattern attack skill (Like Garv’s). This skill can be aimed at your DPS unit.
* Just like any fights against sniper bosses, assaults and bombardiers should attack diagonally to avoid counters. The exceptions to this are Magata’s dash skill and when you can deal a killing hit against the boss using a skill.
* When using Magata’s dash skill, try to attack the boss from a different cardinal direction to where your sniper is attacking it from. This is to prevent your sniper and assault to line up and allow the boss to hit both.
* Don’t use your sniper to attack when she is one counter away from death, unless Adelaide is under nightmare or unless she is ensured to die with the attack.

* As bombardiers, the 2 Tai Shei will likely need to move a few tiles to attack your assault. During a prolonged fight, enemy formation will become messy and it would become harder to hit multiple enemies at once with the sniper and bomber. Kill the Tai Sheis first.
* The Falcon has a horizontal attack skill. Don’t position 2 of your units horizontally.
* The Falcon has an overheat attack skill. After this attack, it won’t do any move in its next turn and you will have 2 turns where you can attack the falcon without fear of counters. Wait for this opportunity if your sniper is one counter away from death.

* Very similar to the Falcon & Tai Shei map. Nothing much more to say.

* The Elite assaults don’t hit for a lot of damage, but they have a large AoE skill that prevents placing DPS units 2 steps behind the assault. This forces you to decide between letting Kana receive some damage from the assaults or letting 2 of the elite snipers to not be debuffed by nightmare.
* The snipers has a debuff-removal overheat skill that can dispel Magata’s sanctuary. They also have a single target gatling skill that can deal a lot of damage. They can only use these skills on their second turn after enough mana has been regenerated.
* These assaults and snipers tends to surround its target. This can prevent Magata from moving to use its dash skill.

	+ 2-turns 100% def debuff attack that targets the reachable highest-defense unit
	+ A single target skill that targets the debuffed unit. If the debuffed unit is unreachable or has already been cured, Fairis will use normal attack with nearest unit as target.
	+ 1 turn 1000% Eva self-Buff
* Joan’s available moves are:
	+ Normal sniper attack that targets the nearest unit
	+ An attack that targets a unit with the lowest health
	+ An AoE silence attack with herself at the center of the AoE
* Athena’s available moves are:
	+ Single target attack that can Inflict freeze
	+ 2-turn 30% ATK buff
	+ 2-turn 50 % ATK continuous heal
* Joan is the highest priority target as she has high attack and can attack your damage dealers while having the least health. Her silence skill will also prevent Magata from using dash while dealing very high damage. The fight will become rather straightforward once Joan is dead.
* Faris’ def debuff attack is dangerous, but it can’t affect damage reduction so Magata can easily survive against her with a high boss damage-reduce defense part.
* Athena’s freeze attack is bad and can prevent Magata from dashing. Because of her tendency to use buffs, she can end up being far behind Faris. But it’s still fine to target her right after Joan as Faris only attack your assault unless in a rare and specific situation.

* Breaking Dawn has a 2 turn 28% crit chance buff and Nadia has a 5 turn 50% ATK buff. These 2 buffs work together to let the 4 supports deal high damage for a normal attack. Momentia also has a 2 turn 25% ATK buff, but because its turn goes before Nadia’s, it would usually end up being a waste of its turn.
* After a few turns, Amadeus will apply debuff-block on the enemy that has a debuff. This won’t dispel the debuff but it will prevent further debuff skill to be applied 4 times for 2 turns. It is troublesome as it prevents Pygma’s def debuff skill and corrosion to apply. Making corrosion units less effective against the healers of this map and significantly increasing their survivability.
* Breaking Dawn will also apply damage-block on the enemy with least health. Preventing it from receiving further damage 4 times for 2 turns.
* Nadia has a big AoE damage skill centered on herself that will drain 34%~ of your unit’s max mana. This is a big problem for Magata as its survivability is closely tied to its dash skill. Destroying mana-boxes will alleviate this problem by a lot but even then, Magata’s mana will only be able to survive for around 6~8 turns unless Nadia is killed.
* Being the one enemy of the map that attacks the most frequently and added with her strong ATK buff, Nadia is the highest priority target to kill in the map.

* This map is hard due to the weird targeting priorities that the enemies have.
* The elite support is fine as she would simply use her buff and attack the nearest unit to her.
* The 2 elite bombardiers tend to use their AoE skills on your rear. The blue elite bombardier has a horizontal-line pull-freeze attack while the red elite bombardier has the more normal pull-freeze with a 5x5 diamond AoE. That said, they only use their normal attack on the nearest unit, which is nice.
* The assault boss has a weird targeting. It tends to attack the unit with the strongest attack that it could reach, but it would sometimes attack the assault that is placed much further than it. (please make an edit on this if you have it figured out)
* The assault boss has a Darr-like AoE mana drain skill that fortunately doesn’t drain too much MP. It also has an AoE dash attack skill that it would frequently use on your rear.
* As the fight progresses, the 2 bombardiers that needs to move to attack the assault will make enemy’s formation into a mess. Making it hard to multi-hit with bombardiers and snipers.
* Applying nightmare on the assault boss and the 2 elite bombardiers will help the beginning stage of the map by a lot

* The biggest problem here is the 2 Amadans. They have a 60% MP drain skill that deals a ton of damage. The Amadans target the unit with the most MP in percentage. It is a huge problem. whether it attacks your DPS units or your Magata.
* To add to that, when the Amadans target your DPS, you will suddenly find them being very close to your DPS units. If your DPS survived, you will have to shuffle your formation a lot so that the Amadans would target your tank.
* Kusanagi has a horizontal line attack and a buff-removal overheat skill. With it being far behind the front-line assaults, it is doubtful that focusing your attacks on it would be the most effective strategy even if she is the weakest enemy unit defensively.

### Server 5

**Stage Information**

 30 chances for a Lucky Box, Genic Seed Gemstone (Grade 5) or an Auto-Clear Ticket