recursal/Fanatic-Fandom huggingface dataset:
Beastiary

There is the usual kind of animals around in the RP. Panthers, wolves, hounds, cats, tigers, bears and you name it. All kind of animals that we are also used to in our own life. However, thanks to the fantasy theme in the RP setting it is not that strange that some rarities do appear every once in a while. There are after all the Bijuu who can be considered the strongest of the mythological kind of creatures that can appear in the setting. But there are some others that have made their entry and left some impact in the setting. This is informative section is simply to give clarification on rare these creatures are, their strong points and weaknesses.

One might still encounter in literal work or in some rare occasions face to face ( with characters. I sadly can't introduce you to anything mythological in real life. Sorry). It also serves to help people to realise and find back what kind of mythological or rare creatures have been before in the story as this is, after all, a setting with a lot of fantasy themes in it.

## Usual Creatures

One has to think of creatures such as lions, wolves, bears and the like. Creatures we can encounter in real life with their regular size. With the known world in the Roleplay to have many diverse regions with different climates, there are many creatures that inhabit these areas as they would do in real life.

## "Rare" Creatures

Sometimes one can encounter animals that are much larger than they are 'supposed' to be. It isn't clear on how animals can become so large and why only a few manage to reach a larger size and extended lifespan. Some claim it is because of some anomaly in the chakra signature of the specific creature, allowing it to grow in a large size and become much older.

Whatever the cause is, most of these creatures are often tamed to become a summoning of shinobi. It is good to note that with their increased size and extended lifespan that the intelligence of the respective creature can vary. Where some of the larger creatures can speak and understand human language, some others seem to be unable to do so.

## Special Creatures

Special creatures are what animals and beasts that we won't be able to encounter in real life. In the Roleplay, these creatures are either a rumour, part of mythology or legends, or considered to be rare, due to being only found in a certain area of the world. Some of these creatures have been encountered in the Roleplay and have proven to be quite deadly.

Furthermore, some of these listed creatures aren't just animals. Due to special abilities that are considered rare and often abnormal, some humans are considered 'different'. Such as Leeches, for example.

*Beasts of Nature:*

* Alderboars
* Boggarts
* Bazelgeuses
* Dargs
* Direwolves
* Giant Squids
* Griffins
* Mafur
* Musekari
* Porfótr
* Rocs
* Vættir
* Yǐngzi
* Wyverns

*'Unnatural Beasts':*

* Chimera
* Dragon Turtles
* Leeches
* "Others"
* Vrykyls

*'Beasts of Legends':*

* D**júpr/ Ayakashi**
* Dragons
* Dread
* Krakens
* Nökken
* Wood Horrors
* Demons
Followers of Nanami

The Followers of Nanami believe in one god and that is Nanami. The religion explains that Nanami originated from Youko and in time managed to usurp all the other deities. This often times creates a conflict situation with the members and followers of Youko's Faith. Yet the followers of Nanami are generally quite pacifistic and seem to have some resemblance to The Cult of Hinode as Nanami is seen as the sun, watching over everybody.
Chonobi Tattoos

Tattoos are quite accepted within the Chonobi culture. They usually have a spiritual meaning but not always. There are various groups within the Chonobi culture and clans, such as the Dowhon, that have a more traditional approach to various tattoos that aren’t affiliated with a religious theme. Some tattoos are quite rare to find, save it for a particular region. A good example might be the dragon tattoos that are more popular within the Hyuzu clan than outside of it. Sometimes, however, a tattoo is supposed to bring some fortune or protection for the person.

Many tattoos that the Chonobi have are dark blue. This because of wood ash, which is used to dye the skin. There are some different colours but these are much rarer and usually thus for the rich and nobility. Tattoos are rarely drawn on the faces or forehead. The only known exception are the Dowhon. Usually, the Chonobi draw their tattoos on their arms and shoulders. Some traditions exist for families to have a particular tattoo. This isn’t just a matter of prestige or being affiliated, with a certain family but also useful for in the afterlife. Making it easier for relatives as loved ones to find each other.

Various symbols are also found back on items, to ward off evil spirits or bad luck. Or bestowing them with the ability to guide their user to where they need or want to go. These symbols are usually carved into wood for a particular reason. Whereas stone and steel are valued as materials, wood is considered to be capable of conducting various matters better due to having once been alive. Blessings can thus guided and moved better in and out of wood than metals or rocks. Though it isn’t uncommon for the Chonobi to inscribe symbols into metal or stone.

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The Blade of Faith

> *"It shall be then, when the blind man sees once more, the elder sister shall usher forth the Terror of the Waves and bring forth a new age of heroes."*
>
>

The Blade of Faith is a common legend within many diverse Taika clans and cultures. It is considered as a symbol of hope and prosperity. Legend has it that the Blade of Faith only appears once in a millennium, to bestow its abilities upon the worthy. Those who are blessed to wield the Blade are free to use its capabilities as they see fit, leading to many heroic tales. But also few sad and doomed variants exist, those who abused the trust of the heavens. Only to become punished for their sins.

The first event that heralds the coming of the Blade of Faith is the sighting of a master smith who sees a different world; his pale eyes being a curse and a blessing. When found, the master of the Anvil shall bestow multiple quests upon those who desire to prove their worth.

Those who pass the harrowing and challenging quests are gifted with the Blade of Faith. Pure individuals will know what to use the blade for; to drive away evil and chaos, establishing order and faith once more. But as it turns out, the Master of the Anvil isn't omniscient or able to prevent those with a corrupt mind to obtain the blade. Or some claim that the Master knows but that it isn't his duty to judge those who may succeed his quests.

The fact that many variants foretell that the Blade of Faith should be used to drive away evil, crush chaos and restore order is that it only appears when the world is troubled. For what purpose would the Blade of Faith have in a world where it has no meaning?
Godai Fire Techniques

The elemental techniques using the Fire chakra nature. Primarily used for Godai but it isn't odd for various figures in active military service to utilise the techniques in other situations and scenarios.

## Light Attack

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:

## Heavy Attack

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:

## Block Technique

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:
Shinobi Academy of Konohagakure

The Academy (忍者学校, Akademī, Literally meaning: Ninja School) is a huge building in Konohagakure located directly at the base of the Hokage Mountain and adjacent to the Governor's Residence. It is where the prospective members of the Imperial shinobi corps are trained. It has various classes and departments, allowing the academy members and recruits to orientate on various fields and studies.
Locations

This page is about places that are designed by the players, that can be found in the world of New Generations. These places are either important to some plot, characters or for other uses. Keep in mind that those who create these places are also in kind of control of them. Don't simply just barge into them or what so ever, as they are still some kind of work of the players who designed these places. In a way, these places are much like NPC's. Try to read the lore and information regarding the location. If you're still unsure then approach the author of the location before going further.

To create a place, simply fill in the underlying sheet and post it for a review in the OOC of the RP.

## Code

[i][b]Name:[/b][/i]
(Name of the place)

[i][b]Location:[/b][/i]
(Where is the location? Mind to give a good description of where the place is or how it can be found.)

[i][b]Appearance :[/b][/i]
(Give an idea of what the place looks like.)

[i][b]Description:[/b][/i]
(What is the history and such of the place? Every kind of information is welcome about the place, so it can be visited without any flaw with its logic.)

## List of Places:

A list of places that have been made and accepted:

* Maiden's Rest, Lightning Country
* Tohiko's hills, Akinian Empire
* The Hall of Nightmares
* Konkaishou Iwaya, Snow Country - thus under the rule of the Lightning.
* Yuukan Isle, Akinian Empire
The Great Cycle

A belief in which, when you die from combat, disease, old age or any cause really. Your soul is lifted from your dead body and then shot off into the world. Bits and pieces get lost in this process which may cause the memory of your past life to be unclear. Yet the Tokugawa clan is a great believer in The Great Cycle as it seems the most plausible in reality. Your loved ones are never truly dead. They are simply reborn in a new body retaining all their unique charms, just at the cost of their memory. This way great leaders are around forever, heroes still walk the green earth, older siblings become younger. Its an endless cycle made even better when the Yamanaka seers can see just when the said souls are revived and who they are revived into.
Military

It comes without any surprise that each country has its own military. On this page, you can find the information linked to the known military of each country. It is important to know that with your character being part of the Shinobi corps, of the respective country your character is serving, that they are also part of the regular military. The only excluded people are those who are part of a unit that isn't considered part of the regular military - such as the Intelligence Division.

The ranking within the regular military goes along with the ranking a character has as shinobi. It is very possible, for example, that a jounin can lead a team but is also ranked as a captain within its respective military. While it might be confusing for some, it is easy to know when the military ranking will be involved. During times of peace, it isn't really of much importance - unless the character has a high ranking which involves administrative work or decisions involving his or her unit. In times of peace, the ranking of genin, chuunin and etc are being in place. In times of war, the regular military ranking will kick in and be more present.

## In the West

* Bear Country's Military
* Claw Country's Military
* Earth Country's Military
* Imperial Akinian Military
* Fang'ss Dread Steel Legion.
* Mountain Country's Military
* Wind Country's Military

## In the North

* Frost Countr's Military
* Iron Country's Military
* Lightning Country's Military
* Rice Country
* Snow Country's Military
* Waterfall Country

## In the South

* Republic of the Water Country's Military
* Tea Country
* Sea Country

## In the East

* Beasts of Ulalic
* Honey Country
* Lagyrian Holy Spears
* Noble Sevudian Sons
* Onmossian Guard
* Rong's Military
* Spears of Arewen
* Wolf Country

## Specialised Units

Most nations have developed their own specialised military divisions. This can range from merely a corps specialised in communication to the likes of the ANBU, that are specialised in subterfuge and assassinations. Most countries have similar special operatives, such as the ANBU. But some countries have different or more special divisions and units.

### In General

These special units and divisions are used by a myriad of nations and clans. There are differences in preferences when it comes to approaches, what techniques they have and favour and so forth.  It is safe to assume that these military units are used by all the great nations on the Western continent.

* ANBU
* Intelligence Division

### 'Unique' Units

Some nations, and even clans, have their own unique specialised units. These units sometimes have one or more things in common with the other specialised units. What sets them apart, more than their name is usually the way on how they conduct their affairs and training as recruitment.

* The Empire of Akino
	+ Ghost ANBU
	+ Tough Rats
	+ Zero Teams
* Lightning Country
	+ *Asami's Mice*
	+ Storm Guard
	+ *Kaizen's Birds*
* Republic of the Water Country
	+ Shadow Hunters
	+ Street Sharks
Atlas Hope and Buddy

Buddy, manifesting as a power suit

**Atlas Hope and Buddy** is a character comprised of the symbiosis between the two beings.

## Appearance

Atlas Hope has a normal height and build, with long hair, white fur and blue eyes. Buddy is only visible to Atlas except for when manifesting as a power suit.

## Personality

Describe your character's personality here. Be sure to include information about how they interact with others.

## Abilities

### Innate Abilities

* **Spark:** Small but intense bursts of Fire energy
* **Power Suit:** Buddy transforms into protective armor when Atlas powers up a weapon

### Combat

Atlas carries a **sniper rifle** and a **power laser sword**, both of which are keyed to Atlas's life energy and only usable by him.

## Skills

* **Necromancy:** Through Buddy, Atlas can enter the Spirit Realm and speak with the dead
* **Mechanics:** Atlas is very good at building and fixing machines
Chonobi Lineages

Family/Lineage names aren't in general really known among outsiders as they are considered quite personal. It is a way for the members of the Chonobi cultures to keep others separated upon introduction towards one another, but to no-Chonobi, this is often a rarity to hear. In some cases, the family/lineage name bears the name of the founder where in other cases it holds a certain meaning or amount of pride as prestige.

A child will inherit their father's lineage. The mother's lineage will be inherited in case that a father of Chonobi heritage isn't present (either biological or in a literal sense). It is an interesting scenario when the parents are both Chonobi but from a different clan. In that case, the children will inherit both lineages. Most often, the father's lineage will be used or consider more proper in terms of introduction.

### Renowned Lineages

These lineages are widely known within the Chonobi clans and even sometimes outside of the Chonobi clans. People from these lineages are considered to have noble blood and a most prestigious name/lineage to them.

* The Atsushi Lineage - A Hon lineage.
* The Sigeberth Lineage - A Sarutobi Lineage.
* The Jin Lineage - A Cho Lineage.
* The Tryggve Lineage - A Hon Lineage.

### Known Lineages

These lineages are known within the Chonobi clans but are quite unknown to most outsiders. Some might have heard of them and while considered to a noble lineage, they aren't as prestigious as the more renown lineages. Most, if not all, lineages of the Jarls and some of their important thegns are part of this category.

* The Agnarr Lineage - A Hon lineage.
* The Orm Lineage, from House Rawon - A Hon Lineage.
* The Tashigi Lineage, from the Jarldom of Dagny - a Cho Lineage.

### Lesser Lineages

Lineages from this category aren't considered to be of noble blood but are yet able to trace their bloodline back to an ancestor that founded their bloodline. This is where most lineages are until a member is able to raise it higher through a deed that scores the respective achiever great renown. Sometimes leading to a new lineage.

* Nayami Lineage of the Cho Clan.
The Hall of Heroes

The Hall of Heroes serves the same purpose as the Hokage Mountain monument. It allows those who live in Konohagakure to learn about those who have done a great deed for Konohagakure in the past and also the current Empire. Various chuunin teams are usually assigned to guard and maintain the Hall of Heroes, seeing to it that the statues inside the Hall won't be damaged or defiled.

Currently, there is statues and information found about:

* Gakuro Senju, the First Hokage. Founder of Konohagakure and many contribute that as end of the warring clans
* Daisuke Uchiha, the Second Hokage. The Hokage who secured more ties and bonds with clans inside the now present Empire.
* Zakito Hon, the Third Hokage. The Hokage who further improved the military as administrative infrastructure. In addition, his work as the First Major General and Imperial confidante, Zakito is held responsible for the efficient Imperial military reforms.
* Hisoka Uchiha, the Fourth Hokage. The Hokage who brought stability to both the Fire province as to its military. Is considered the founder of both the Fire Union and its successor, the Empire of Akino.
* Kensuke Nimatsu, the Green Falcon. Responsible for killing Hitomo III of the Fang Country, halting the aggressive expansion of the Fang country.
* Hiron Hon, the Serious. Co-founder of the Guardians as leading one of the largest successes in the conflict against the Wind Country in 473 ADS. Mentor and guardian of the first Empress of Akino, Kiyomi Homura I.
* Matatabi (the Two Tails), the Blue Flame. The Guardian of the Homura dynasty.
Beliefs/Religion

In the setting of the Roleplay there are many nations, clans and thus also various traditions and manners. The same can be said about the religions and beliefs that a character can encounter in the setting. Ranging from the nature worship of some nomad clans in the northern range of the Lightning country, to the clashing religion between the followers of Nanami and the worshippers of Youko.

## Republic of the Water Country

* Followers of Nanami
* Miku's Light
* The Inner Circle
* Youko's Faith

## The Empire of Akino

* Ancestor Worship
* Chonobi Faith
* The Way of Fire
* Taishaku's Blessing
* The Great Cycle
* The Vetei

## The Lightning Country

* Nature Worship of the Sato Clan
* Chonobi Faith
* The Cult of Hinode [ 日の出 ]
* The Followers of Akemi

## In Other Regions

This will be expanded and updated as the roleplay progresses.

* The Horned Father
* The Chant

## The Oracles

There are several places, either known or shrouded in history, that have been the site to ask questions and possibly receiving answers. Oracles, seers and more names have been gifted to those who live in these mysterious places. The curious or desperate for an answer on a certain question seek out these places, in hope of receiving an answer. This wiki page details the few places that can provide a certain guidance, prophecies as answers on various questions to those willing to brave the dangers that come with both the journey as answers at the end.
Corin Mei

> "Wrong wrong, all wrong. Try again, this time without being an idiot."
>
>

A sharp mind and a sharper tongue, Corin can be described as a bit of a womanizer, a bit of a bastard, and a damn good doctor; of which he is fully aware of all three descriptions of himself.

## Personality

He doesn't tend to gloat but he isn't afraid to put people in their place when it comes to his chosen field and anything that could possibly increase his work flow. Otherwise, Corin is a rather interesting man to engage in a conversation on just about anything due to his rather extensive schooling and love of increasing his knowledge on anything that he can manage to get a text on.

## History

Born and raised in the Aegean Republic on the floating island of Lygos in the city of the same name, Corin grew up to a lower class family that slaved themselves away in the industrial behemoth of a city they called home. Corin attended lower schooling and learned of his affinity for wind chakra sometime during his final year of basic education. His parents, not wanting a Shinobi in their family decided to withhold him from attending any of the many Shinobi academies he could have attended and opted to continue to pay for him to attend schooling even though it would mean more money out of their own already strained pockets. Corin didn't waste the opportunity provided to him by his parents and managed to place considerably high for all the years of his school life.

With much hard work the young man would be accepted to a university on a medical program in Panna. Being taught by what are arguably some of the greatest minds in the world Corin's want to continue to learn only grew. He would graduate his program and begin working in one of the many public hospitals of Panna, building his experience and credibility to one day hopefully open a practice of his own back on Lygos but with the outbreak of the Great War Corin would find himself in a precarious position. Remain neutral with the rest of his country, or do what he had sworn to do upon becoming a doctor and do as much good as he could.

Leaving Panna aboard a ship he would travel to the Fire Country where he would travel around with a caravan of volunteer doctors and medical assistants from other parts of the world as they trailed a Fire Country host. It would be in the tents of this caravan with the sounds of battle in the near distance that Corin would finally feel he was making a difference, that he had found his true calling as a medical practitioner. After the war ended Corin would remain in the service of the Fire Country, earning citizenship through his own service. Currently he serves as the Chief Medical Officer of the 11th Brigade of the Third Imperial Division, although how he ended up in a majority Cho unit is a tale worth listening to if you get the man drunk enough.

## Skills

* Highly Skilled Surgeon
* Great Chakra Control
* Average Strength
* Good Reflexes
* Speaks fluent Franc and Aegean
* Speaks Taika, Chonobi, Yakimara and Rén with an obvious Franc accent
Hakanohi

> *"Lies and secrets, they can be the exact same thing, you know."*
>
>

The Hakanohi is one of the most covert organisations of the Akinian Empire. Most people within the Empire and many foreign countries aren't even aware of the organisation's name. It is a truth that many of the lower ranks serving the Hakanohi don't even know the name. But the individuals aware of its name, of its existence, have a reason to be nervous.
Jounin Commander's Office of Konohagakure

A complex that was once before just the Jonin Standby Station, in Konohagakure. With the Imperial reformation, there were several buildings build to support the administration of the Shinobi Corps as it is the HQ of the shinobi corps of the Akinian Empire and not just that of the Fire Province's. Outside the complex, there are two signs: a large, round green sign with the kanji for up (上, ue), short for jōnin (上忍), and a smaller brown sign below it with the kanji that says "wondering to oneself" (自問自答, jimon jitō), a proverb referring to answering one's own question.

The lounge inside the building is still present. It is a circular room with multiple windows, long red sofas that surround a single pillar with plants growing around it and a small green vent. These days it is often used by the administrative staff to sit there and during breaks or team leaders who are waiting for a briefing on a mission or operation.
Godai Water Techniques

The elemental techniques using the Water chakra nature. Primarily used for Godai but it isn't odd for various figures in active military service to utilise the techniques in other situations and scenarios.

## Light Attack

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:

## Heavy Attack

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:

## Block Technique

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:
Mafur

Drawing of a Mafur that is on the hunt for his next fish prey.

The Mafur, like its cousin the average Seagull, is a seabird that is often considered to be somewhat of a nuisance. Unlike its cousin, the Mafur is a solitary bird, and will rarely be seen with others of its kind, even getting into fights should one enter the “space” of another. Other differences from its cousin include its diet, as the Mafur will eat only fish and nothing else. They are capable of diving into the water and staying under for as long as 2 minutes, and even see underwater through the use of a second layer that covers their eye, giving the eye a unique purple colour to it. Using their extended breath and eye cover, they are capable of properly hunting fish underwater.

## Lifestyle

The Mafur are solitary beings, often preferred to be left alone. Should any animal or such being try to interact with it, the Mafur will attempt to attack it in retaliation. It is considered to be incredibly hostile towards outsiders, though it will not shy away from stealing fish from anyone who holds out in their line of sight. This has caused them to be considered a nuisance, just like their cousins.

Another something that is noticeable about the Mafur’s lifestyle is how they will only ever go towards others of its kind when it is mating. In those times, they can be found in nests that are often made against cliffs, supposedly to ensure no one could reach their eggs. While the mother takes care of the chicks at the beginning, as soon as they grow their feathers, they are left alone.

## Region of Appearance

The Mafur can be spotted all over the coasts and seas in the northern, colder regions of the world. They have clearly adapted to the colder region, having a secondary set of feathers that is not normally seen, unless one manages to properly examine the body of a Mafur.

Due to being birds that feed on fish, they can be most commonly spotted in fishing regions of the northern seas.

## Strong Points

* Excellent Fishers: They have been noted to be even more efficient at fishing than pelicans, due to their beak serving as a harpoon, and their capabilities allowing them to dive after a prey for a rather extensive period of time.
* A Bird of all Sides: It can walk on the land, fly in the air and swim in the water, giving it an edge when it comes to where it can survive at. The fact it has a decent flight speed and swimming speed is a bonus.

## Weak Points

* Solitary: Its nature causes it to have often fights with others of its kind, or with anything that passes into what it considers to be its territory.
* Weak: They are considered to be rather weak, as they cannot hold much weight for an extended period of time, nor can they do much damage when directly attacking something with their claws or beaks.
Training Facility of Konohagakure

The training facility is a circular building that isn't tall, but quite broad. Inside the facility gives a comfortable atmosphere for those who enter, which are mostly Imperial shinobi who have signed and requested a field to train in.

An idea originating from Amegakure, the facility sports at first sight only bland looking fields. Teams of chuunin who have specialised in certain elements and techniques work together as a team to form the field into something that a signed up team has requested. This allows for training in many more surroundings and scenarios.
Taishaku's Blessing

The major belief  that is present in the Rain province of the Akinian Empire. Taishaku is being held responsible for the almost constant rain pour which isn't seen as a punishment by the locals. It is being said that the rain is how the deity attempts to clean the land from demonic and foul spirits to protect his followers. Taishaku is a benevolent god and there are many tales on how he uses the weather to protect as advises his followers. Bad omens in the faith are when it starts to storm, signalling that Taishaku is angered somehow.
Henry Dittman

**Henry Dittman**-to amerykański aktor jaki wcielił się tu w postać Pana Słodzika w odcinku "Cuksy w gębie".

Występował w programach telewizyjnych takich jak Entourage , Brothers & Sisters , Good Luck Charlie , Two and a Half Men , Naruto , Party Down i Higglytown Heroes , a także był pisarzem i regularnym wykonawcą The Chris Wylde Pokaż Chrisa Wylde'a w Comedy Central i powtarzającego się szkicownika w Wanda Sykes Show i The Pete Holmes Show .Jako gospodarz był producentem i gospodarzem The Smart Show , programu podróżniczego, przez dwa sezony. Przeprowadził wywiady z takimi gwiazdami jak Tommy Lasorda , Mena Suvari , Marla Sokoloff , Marley Shelton i Ahmed Best . Wcześniej był gospodarzem 50 odcinków Before & After'noon Movie w sieci USA . Przedtem był pierwszym gospodarzem My Music Channel , cyfrowy kabel muzyczny kanał wideo sponsorowany przez AOL za Broadband, a gospodarzem Cartoon Network żywo pilotażowych akcja „s piątki , a także hosting dla pilotówKanał Fox Reality i E! oraz występujący jako regularny panelista w pierwszej dziesiątce Hollywood w ReelzChannel .

Jest także jednym z pięciu bohaterów japońskiej kampanii piwa dla Kirin Beer , która kręcona była w Japonii, Saipan, Anglii i Nowej Zelandii. Inne kampanie komercyjne to Go Daddy jako kretyn dla Daniki Patrick , Kayak.com jako kretyński podróżnik, który kupuje mąkę ryżową, która wygląda jak kokaina, United States Postal Service jako dystrybutor nadmiernej ilości kofeiny oraz Hyundai Motor Company jako Tony- Motywacyjny głośnik w stylu Robbins.Jako aktor głosowy Dittman jest znany fanom anime jako głos Kabuto Yakushi w hicie Naruto . Gra także Kafk Sunbeam na Zatch Bell! a także użyczając głosu pół tuzinowi pilotów i seriali internetowych dla internetowych witryn rozrywkowych Fox Broadcasting Company .

Na scenie w 2011 roku Henry wygrał Los Angeles Ovation Awards, a także LA Weekly Theatre Award za swoją pracę w Watson: The Last Great Tale of the Legendary Sherlock Holmes w Sacred Fools Theatre Company w Los Angeles; W 2010 roku pojawił się w Taylor Hackford skierowany Geffen Playhouse produkcję Louis i Keely: Żyją na Saharze jako Frank Sinatra .
The Bringers of Ember

> *"To bask in the warmth of his love, is to bask in joy and salvation."*
>
>

The Bringers of Ember are a religious faction within the Yakimara culture, clans and tribes. Most active in the more urban centres within the hold of the Yakimara, the Bringers of Ember are considered a nuisance for those living in the rural area and following the old ways.

## History

The religious faction came to be when The Way of Fire started to gain a large number of followers among the Yakimara. Despite the growing influence of the Way of Fire in the cities of the Yakimara, this influence would be much less prominent in the rural areas. Despite attempts of missionaries from both in and outside of the Yakimara, many tribes and rural sites stayed staunch followers of the old faith.

Leading to the formation of the Bringers of Ember. These driven men and women are described as fanatics and lunatics by some people but this isn’t an accurate description. Driven with the intent to bring the word of God to others, they are quite active and present within the cities of the Yakimara. But some even have banded and funded missions to foreign sites together.

A particular mission to the jarldom of Birgir was once undertaken with only three men returning, without a tongue. What precisely happened has never been uncovered as the three men refused to ever reveal what happened to the others.

Whereas some reacted in a violent fashion to the members of the Bringers of Ember, they rarely ever had any radical elements existing in their ranks. Nor have they ever shown contempt to those who have wronged them in the past.

## Present

The Bringers of Ember are still a faction that have a dominance in the urban centers of the Yakimara. Over the centuries they have somewhat tolerated, even accepted, that those on the rural areas won’t convert to the Way of Fire. Some elements within the faction have started to try to work their influence on the various leaders within the clans and tribes, hoping that with winning their trust to bring the Way of Fire to their followers. A small minority within the faction still desire to organise missions to the ‘mislead’ that worship false gods.
Chakra Metal

A **Chakra Blade** (チャクラ刀, *Chakura Tō*) is a special-made metal that can be infused through "chakra flow" with elemental chakra or even Yin–Yang chakra to produce added effects. According to experts, the blades are able to absorb the chakra type of the user, and become the origin of a technique, for the user.

The special made metal is most in favour with individuals who are capable of chakra flow or ninjutsu, using it to enhancing their tools and equipment for increased efficiency.
Youko's Faith

The faith of Youko is centred around the sea. It is said that life originated from the sea when the Lord Youko saw it fit that some of its creations were allowed to leave the water to live on the land. Humans were thus rumoured to be mermaids and mermen before what they are now. There are various gods and while Youko's faith doesn't inspire any aggressiveness towards different faiths, many followers only uphold one or two deities. In various stories, the gods of this faith are often clashing in all kind of matters.
The Heralds of the Crow

> *"We must prepare. For it is clear that one day, our fates will be decided. Our choices of today might very well seal our fate in the future!"*
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One of the most mysterious factions existing within the Yakimara culture, clans and tribes. The *'Heralds of the Crow'* are usually seen as doom-sayers, lunatics and mislead folk. They speak of the *Harrowing*, a time that they all live in now and that they must find a way to prevent that they will perish in what is to come: The End. One of the most misunderstood factions, there is no clear saying on how influential they are.

## History

The origin of the Heralds of the Crow is uncertain. Some scholars debate that there have been in fact several different groups and that the name is just a recurring one. Others state that the Heralds of the Crow are a more radical element of the Druids, splintering off to warn people about the Harrowing and that they must prepare for the worst.

The earliest documentation of the Heralds of the Crow is dating back to 212 AD. A man going by the name of Cinge, proclaimed that he had seen the world ending with a tide of darkness, brought by demons, trying to reign for a thousand of years. And that the only way to rebuke this coming onslaught to appease the chosen messenger: the Crow.

While unable to gather a large following or support, Cinge managed to lay the foundation of the Heralds of the Crow. Trying to lobby as warn various prominent members of the Yakimara clans and tribes, there has never been much of a recorded success. Nor any records stating that an established member of the Heralds committed any crimes.

## Present

The faction still doesn’t have a large amount of followers. Many that are followers are usually withdrawn from public life, making odd rituals and harmless sacrifices to the Crow. There are some scholars as even Bringers of Ember that try to understand the odd ways of this faction but nothing has yet discovered that lay out what the Heralds of the Crow are up to. Or what the extent of their influence is in the present.
The Druids

> *"Your father's father worshipped them. And his father's father before him. We aren't mislead. We are confident in our ancestor's beliefs, you insecure pest."*
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The Druids are a religious faction existing within the Yakimara culture, clans and tribes. They are most prominent on the rural sites, working in their sacred grounds to conduct rituals as giving advice to their followers. Despite they are mostly religious figures, the druids have often played a vital part in the political decisions of their people. Following and teaching about the Vetei, the druids are opposing the Bringers of Ember. Considering them a pest that tries to eradicate the ways of old. Usually bring them to be more cooperative with the other factions, such as the Heralds of the Crow.

## History

The druids have been around for untold centuries, passing stories and knowledge orally of their people and gods. The druids have faithfully worked and conducted their rituals, trying to appease to the gods. Slowly they would become interwoven with the politics of the Yakimara clans and tribes, usually filling in a role of advisors on some matters. Rarely, though, has there been a druid that tried to use his or her position for personal power.

The only notable change that occurred to the druids is perhaps their stance to outsiders. Already many druids have taken home in areas such as sacred woods or near bogs, making them not always the most social-types, but their distrust to outsider has gradually increased with the influence of the Way of Fire. The fact that many druids have been replaced with Bringers of Ember as advisors have certainly affected the bitterness over seeing many Yakimara in the course of history turning their backs to their ancestral belief.

## Present

Still to this day, the druids are active and play an important part within the lives of the Yakimara that reside in the rural areas. Some tribes still loyally recruit druids to become advisors, being as true as they can be to their ways of old. A true unified agenda doesn’t really exist among the druids. Despite that they have gatherings, they don’t seem to have any goal like the other factions existing within the Yakimara culture, clans and tribes.
Battle of Magnhild

### Outcome

The Defeat of Shoji's Forces. Two days after the defeat, the execution of Shoji and his remaining officers.

The largest occupation force was located near the Hon Estate/Magnhild. The fortified city with its stout walls stood as a beacon of hope and liberty from the Shoji occupation. Its defenders managed to keep the occupation forces at bay, led for a long time by Kiyomi Homura and Hiroshi Hon. A combination of Hon shinobi, soldiers, and warriors as rebels from over the whole Fire Union made a collaborative stand together. Every day went with bloodshed as the defenders manage to sell every inch of land for an expensive price.

Eventually, the outer wall of the city was breached, yet the defenders kept holding their ground. Evacuating the civilians to the inner walls of the city, the defenders kept holding on to keep out their foes. Under the leadership of Kiyomi, who started to lead tactics of ambushing invading soldiers in the streets, and Hiroshi who led the forces at the inner walls, the enemies were held up for a sufficient amount of time. With the arrival of the forces of the Lightning and Rain country - Asami and Ryoku's armies - as well the force of the Fire Union - led by Hisoka Uchiha, Jinkama Moto, Zakito, and Hiron Hon - changed the situation drastically. The sieging army was forced to take up defensive positions against these threats though they received reinforcements as well. Near the centre of Hon culture, the battle was waged where the airship of Shoji arrived during the battle. Managing to take the airship down through collaborative tactics between the forces present made it possible for the remaining enemy forces to be ordered to stand down.
Egir

> *(Name is composed from the word 'sea' within the Chonobi language.)*
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> *The Asynjur God of the Sea, the Master of Waves and the Deep. The Bringer of Tides and Storms.*
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Despite that most gods of the Chonobi aren't allowed to meddle with the living, this doesn't stop most from having an immediate influence on the world of the living. One of them is Egir, the lord of Waves, breaker of ships and bringer of storms. He is one of the moodiest gods in the Chonobi pantheon. It is his mood that can change a breeze to a storm on the seas. His will that can rapidly change the calm waves into walls of water, ready to crush and devour any ship.

Egir is also the Master of the deep. Terrifying creatures of the deep are under his command. Usually, Egir doesn't mind if one of his creatures ascends from the deep to terrorize anybody foolish enough to not seek out Egir's favour. But sometimes the mood god sends out one of these fearsome creatures for a spectacle, to see who is brave and skilled enough to take down one of his beasts.
Reiko's Solution

### Usage

Used to counter weak to moderate poisons. Effectiveness decreases the more potent the poison is.

## Ingredients

### List of ingredients

Demon's Leaves, Tadahisa's Branch, Hallvard's Beard, Water and Salt.

> *"You managed to make Reiko's Solution? Your luck is incredible. Now quick, before the poison takes him."*
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An antitode that is normally made in the field rather than in clinics, it is known to be a relatively uncommon sight, but fights many moderate poisons effectively, and serving as a complete cure to most weak poisons.

## Etymology

The name of the antitode comes from the first woman who ever made it, during the Warring Clans Era. The story goes that Reiko, who had been a medic for over 10 years in the field, came across an injured soldier, one who was an enemy. He had been pierced with a poison arrow and in much pain, so she decided to help him the best she can. Without any antitodes on her, and seeing that Hallvard's Beard alone did not suffice, she tried brewing something more effective from the plants she could gather. Once it was administered, it took a few minutes, but the effects were beginning to show. Reiko was quick to note down the process, and it was named after her.

## Usage

The use of Reiko's Solution is as an antitode to various types of poisons. While one of its components, Hallvard's Beard, can serve as a cure for some poisons, Reiko's Solution is meant to serve as the cure for the poisons that Hallvard's Beard cannot take care of. The antitode can mostly help up to moderate poisons, and mostly poisons that exist in the wild. On poisons that have been altered by people it has little to no effect.

Due to the nature of its ingredients, it is also noted to help relieve pain at the same time, but if one desires to only relieve pain, it is instead recommended to simply use Tadahisa's Branch. It is also stated that at times, people can still suffer from slight nightmares, a side effect of Demon's Leaves.
The Oracles

> *“For even the very wise cannot see all ends.”*
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There are several places, either known or shrouded in history, that have been the site to ask questions and possibly receiving answers. Oracles, seers and more names have been gifted to those who live in these mysterious places. The curious or desperate for an answer on a certain question seek out these places, in hope of receiving an answer. This wiki page details the few places that can provide certain guidance, prophecies as answers on various questions to those willing to brave the dangers that come with both the journey as answers at the end.

## The Oracles

Before one can learn of the location of an Oracle, they must understand that they aren't exclusive to a certain culture, religion or country. Whereas some claim to be gifted or working for a certain god or gods, they are open to all those who desire to seek their aid. However, one must be very cautious when contracting those who work in these mysterious places. For they can be fickle and not be willing to always provide an answer. And sometimes, you either don't want to hear a certain answer or not able to truly unravel its true meaning.

There are currently four known Oracles in the world. There may or may not have been more when the world was younger. It is interesting to state that each of the Oracles seems to focus on a particular area of one's origin or future. But it is known that the Oracles can answer many questions.

If they desire to.

* The Twins

The Twins key focus seems to be on one's future. Though it is a dangerous thing to blindly follow the Twin's, for one must be able to understand which one of them is lying.

* The Voice of Bergjlot

The Whisperer of Bergjlot seems to be focused on one's destiny. Which is not to be confused with one's future as it merely seems to set on what can become.

* The Crow's Nest

The Crow's Nest seems to be focused on one's past, being able to see within the past without a flaw.

* The Southern Oracle

The Southern Oracle is one of the most mysterious of the known oracles. It seems to be able to foretell one's death, which often has made people think that the Southern Oracle is Death itself.

## Prophecies

Over time, many legends and prophecies have been delivered. By both the oracles as other sources, these prophecies have often managed to captivate the attention of various people - from mere peasants to leaders of powerful nations. Many times, prophecies have been considered vital to drive the course of history into a certain direction. And many more times, people seem to misinterpret the true meaning of a prophecy or a part of it. This often leads to prophecies still coming true, despite various attempts of individuals trying to stop them.

Currently, there are a few prophecies known and being told. Though what their real meaning beholds? Only a few likely know or understand.

* The Brother Kings
* Herald of Fire
* The Successor of Scylda
* The Blade of Faith
* The Blessing of the Divine
* The Return of the Unwelcome
The Great Wolf/Dragon

*Bringer of courage, luck and strength.*

The origin of the Great Wolf is a mystery to the Chonobi clans. He can be regarded somewhat at the head of the deities that are known, respected and feared among the Chonobi. He doesn't often appear in legends and stories but usually, plays an important background role. The Hon consider him the deity that gifted courage and strength to mankind, to face their obstacles. The Cho consider him the one who also protects the afterlife as well preventing anybody from the world of the living to influence or disrupt the world of the dead, Lord Akumu's domain. The Sarutobi as Sanosuke hold the Great Wolf in the same light as the Hon but also as the bringer of luck, leading that many Sarutobi and Sanosuke who become parents often bestow a small sign of the Great Wolf on their children in hope that it will bring good luck.

## The Great Dragon

Where the majority of the Chonobi believe the Great Wolf is the shaper of the world and guider of its fate, the Hyuzu believe it is the Great Dragon. Many similarities exist between the two and some scholars even debate that the two are nothing more than the same. But there are some minor differences. The Hyuzu believe in a noble bloodline that stems forth from the first humans that the Great Dragon created to rule the earth, whereas there exist no myth of the Great Wolf having done something similar.
The Orm Lineage

> *"Soldiers generally win battles; generals get credit for them."*
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An old Hon lineage that has been in the service of the House of Rawon for centuries. A line of competent commanders and generals hail from this lineage, having proven their worth during many conflicts.

## History

Tracing their line back to the first settlers of Rawon, the Orm lineage has never been one filled with people of ambition. The founder, Orm, was merely a talented warrior. Proving his worth on raids and conflicts, he rose up to become the commander of a warband. Further success consolidated his standing among the Hons of Rawon and allowed for more success. Despite this, Orm was not keen or out for success. This trait seemed to have passed down to Orm's descendants.

A renowned descendant of Orm is Ingvar Hon. A man that was already at the rank of a general in service of the House of Rawon, that proved his worth once more during the Tokugawa Conquest. Much like his ancestor, Ingvar didn't seek or accepted much political influence or material rewards. Being loved by his kin and people, Ingvar would showcase his strategic and tactical insight during the conflict against the Uchiha and Hanta. His strategies often made his force win, despite being lower in numbers. After the Tokugawa Conquest, Ingvar wrote a book called 'A lifetime of Bloody War'. A literal work that describes Ingvar's experience of warfare, his strategies and tactics against various opponents as well some ideas on how to improve his people's military and idea of warfare.