recursal/Fanatic-Fandom huggingface dataset:
Harlequins

Harlequins are a separatist society, working to undermine and overthrow the rule of the Meritocrats. They want sentient creatures to be in control of their own destinies. Many are believed to have fled to America.

Harlequins assign themselves to different card suits: hearts, diamonds, spades, and clubs. They seem to be divided into chapters with leaders such as Rakefine. Some chapters seem to be significantly better organized than others.

A comment from Earhart in episode 61 suggests that they weren't always a separatist group; she says that "once the whole separatist thing set up, it was kind of dangerous to be linked" to the Harlequins, leading to people like Hirald Smith leaving the organization. Earhart also suggests in episode 62 that membership in the Harlequins is hereditary and not necessarily something you choose.

The Harlequins are also known as the Jesters (according to Alex's introduction in episode 62.)

## Harlequin chapters

* The Damascan's Peoples Front
* London chapter (presumed, given Rakefine leading a chapter while in London)
* Prague chapter (possibly the Prague University council)
Enciclopedia de Gamers Wiki

## Sobre Nosotros

* ¡Bienvenido/a! Esta es una Wikia que empezo hace poco por **Creperpastero654**y tratamos de informar sobre todos los Juegos y No sobre solo uno. Estamos inpirados por la Wikia **Freddy Fazbear Pizza** y Gracias por inspirarme a hacer esta wikia.Esta Wikia aun Tiene pocos Articulos pero su Mision es tener Informados sobre todos los Juegos,Curiosidades,los que los Componen como Rooms,Backgrounds,Sprites,Pixeles y otros.Bienvenidos al Wiki Y Hogar de los Gamers.

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## Colabora con esta Wikia

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## Articulo destacado

Los Bugs:Los Bugs son errores que Generalmente son Causados por que la Compañia o Diseñador Individual no Previenen estos Errores en la Fase de Programacion y a veces hasta pueden ser causados por la misma '*PC **siendo que esta no tiene suficiente memoria** RAM **Para ejecutar efectivamente los** **Programas;**Y tambien puede ser causada por el*.Leer Mas.
Wikia talk:Portal de la comunidad

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Draal

## Draal (they/ them)

Image: Digital art of Draal. They are a red kobold, wearing a long, brown trenchcoat over a green shirt, with bandolier straps across their chest. They have shoulder pad armor, and are wearing an eyepatch. Art by @spirallavatar on tumblr. Used with permission.

### Affiliation

Yoshida Shoin (former)
London & Other London Outstanding Mercenary Group
Kobold Bodyguards

## Meta Information

### Introductory episode

Dinner with Dragons (appearance)Hide the Fang (mentioned by name)

Draal is one of Hamid's kobold 'bodyguards' and is under the command of Skraak.

## Personality

Draal has been known to play Hide the Fang, possibly poorly.

They use they/them pronouns and speak Draconic.

## History

*[154 - 173]*

Draal is one of the kobolds that attack the inn in episode 154. They are initially deferent towards Hamid. They accompany the party to Hiroshima in episode 158 and help in repairing Earhart's airship in episode 161. They join the crew of the airship The *Vengeance* on a trip to Svalbard in episode 162. Wild magic places them in Siggif's body and Driaak in their body in episode 168. They recover their own body in episode 173.

*[174 - 180]*

In episode 174, Hamid catches them in mid-air as they fall from the crashing ship, saving their life. During the resurrection ritual in episode 177, they stay outside kneeling with Hamid and the other kobolds. They attend Meerk's funeral in episode 178, helping to light his pyre along with Hamid, Skraak, Tadyka, Natun, and Driaak. They reminisce about Meerk with Hamid and the other kobolds in episode 179. When the party goes to the Garden of Yerlik in episode 180, Draal is left behind on the bear with the rest of the Vengeance crew.

*[192]*

In episode 192, Wilde informs the party that through his connection to Carter and Sassraa, the Vengeance crew know the party is OK, and that they are planning to help in some way.

## Skills

Like the other kobolds, Draal is an extremely competent engineer.

## Other Notes

Draal's pronouns were confirmed by Bryn on the official discord.
Ada Lovelace

## Appearance and personality

Ada is fairly petite, and very young. She is quite quiet, and focused on her work. She is very clever, and a competent scientist and engineer. She is a little awkward and struggles in social situations, and is not a very confident speaker. She is easily flustered, but really knows what she's talking about.

## History

### Pre-campaign

Ada Lovelace defected to America with Nikola Tesla and Charles Babbage, and is likely a separatist.

### Season 4

When the party encounters her in episode 195, Ada is in London, residing in a compound beneath the pub The One That Got Away while working on a cure for the blue veins. She is working alongside Albert Einstein, Augusta Leigh, Barret Racket, Nikola Tesla, and what is left of Charles Babbage, and probably knows the inner workings of the device better than any of them. She briefs the party on their upcoming mission to Svalbard, and helps to prepare them before they depart.

## Trivia

Historically, Lovelace is the daughter of Lord Byron and Augusta Leigh is her aunt, but this has not yet been confirmed in canon.
London & Other London Outstanding Mercenary Group

Formerly known as The London Rangers (We're Still Working on the Name).

Renamed by Hamid in episode 66 while reforming the party after Zolf's departure, to form the acronym L.O.L.O.M.G.

Past and current members are:

* Hamid Saleh Haroun al-Tahan (current)
* Sasha Racket (past)
* Sir Bertrand MacGuffingham (past)
* Grizzop drik acht Amsterdam (past)
* Azu (current)
* Zolf Smith (current)
* Cel Sidebottom (current)
Hawaa Layla Halima

## Hawaa Haroun (she/ her)

Art by @sphor-art on tumblr. Used with permission. If using this art as reference, please credit the artist.

### Relatives

Saleh Ibrahim (son)
Aziza Hawaa (daughter)
Saira Hawaa Layla (daughter)
Hamid Saleh Haroun (son)
Ishaq Saleh Amoun (son)
Ismail Saleh Haroun (son)
Apophis (ancestor)

## Meta Information

### Last episode

We Hardly Knew Ye

Hawaa is Hamid's mother.

## Appearance and Personality

According to Saira in episode 88, a gambling addiction runs in Hawaa's side of the family, which has manifested in Saleh Jr. and in Hamid.

## History

### Pre-campaign

Along with her husband Saleh Sr., Hawaa helped smooth things over with Cambridge University when Hamid was kicked out, and sent Hamid a letter saying “Don’t come back until you’ve made something of yourself.” Earlier, she and Saleh had arranged for the Sleeves of Many Garments to be given to Hamid on his birthday. This present was never delivered, presumably due to the incident at Cambridge, but Hamid discovered it in episode 20.

### Season 3

Hawaa is filled with grief at the death of her eldest daughter, Aziza, and seldom appears during the Cairo arc. After Aziza's funeral in episode 89, Hawaa lingers for a bit by Aziza's grave before being led away by Saira.

### Season 4

Hawaa and most of the al-Tahan family traveled south, inland, to their country home when sandstorms caused Cairo to be nearly inhabitable, after donating their mansion to Marie Curie and the Harlequins, as described in episodes 127 and 152.

In Episode 192, Ishaq conforms to Hamid that after the fall of Cairo, the al-Tahan family has moved to safety in "the middle of nowhere", and that Ed Keystone is with them.
Charles Babbage

## Appearance and Personality

Babbage does not have a canonical appearance, although he could be assumed to look like his historical namesake. Babbage is ambitious and driven, and will do anything to achieve his aims- but he is not villainous.

## History

### Season 1

In the early part of the campaign, Charles Babbage is someone said to be trying to replicate the feats of the French Ordinateurs. He apparently defected to America with Tesla and Lovelace, and is likely a separatist. He was mentioned in the list of names that Rakefine gave Bi Ming to pass on to Sasha in Episode 18.

### Season 4

In Episode 195, the party discover that Babbage has sacrificed himself for the good of stopping the infection, and is working with Tesla, Ada Lovelace, and Augusta Leigh. He has volunteered to undergo irreversible brain surgery and his brain is now in a large vat under Upper London. He plans to usurp the consciousness of the blue-vein entity in the hivemind, and release those in the hivemind.

## Trivia

In real life, Charles Babbage was an English polymath and a pioneer in modern computing. He also corresponded with Ada Lovelace during the development of his Analytical Engine; the character Ada Lovelace in the RQG campaign is also based on her namesake, and they are working on the Engine together.
Arian

Art by @skraak on tumblr. Used with permission. If using this art as reference, please credit the artist.

## Meta Information

### Played in

RQG 4Thought Special

Arian is a rogue who, upon attempting to rob a museum, stumbled upon an old artifact that connected her soul with the three inhabitants of the artifact.

## Appearance

Arian wears a set of leather armor and has a small short-sword. She is about 27 years old.

## Personality

Arian is confident and knows that she is very good at her job. While initially confused and panicked about the voices in her head, she ends up mostly acclimating to it and keeps a cool head under pressure. She's very competent.

## Additional Info

She was initially hired by one of her contacts, Zheni, to steal the necklace in the museum. She has safehouses throughout The City so that she can easily go and get her tools.
Airships

## Earhart's first ship

It looks like a full-size retrofitted ship with two engines on the back and the front, with large chemical tanks strapped to the side. There are fins on the side. Entrapped air elementals keep it aloft, and the engines keep it moving. It’s a well-thought-out vessel with many specialist parts, prone to frequently breaking down because it’s almost willfully complex. The core structure is metal with wood housing on the outside.

### Top deck

For sailing. Includes a crow's nest and a cockpit. There are the guide lines act as safety harnesses so they can clip in to parts of the deck and wander without fear of falling off the edge.

### Middle deck

For passengers. Includes a lounge and bedrooms with both bunkbeds and hammocks.

### Bottom deck

For engineering and crew. Here, there’s loose equipment out in the hallways, and pipes and steam everywhere.

### Earhart's cabin

Sparse but nice, with a lot of shiny equipment and gears covering the surfaces. There's a table covered in gears. Food can be delivered via a dumbwaiter.

## The *Vengeance*

It looks like someone took a hot-rod car and strapped a lot of knives to it. There’s an engine on port, another on starboard, and one near the stern; it still has masts and rigging, but also a ram at the front, reinforced sides, and in general appears to be longer and thinner. Like Earhart’s previous ship, there are guide lines on the top deck to which people attach their harnesses via carabiners in order to stay on. Some of the carabiners are bloodstained. There is an "oh no!" bell for emergencies. There is a kitchen.

### Bar

Above deck, towards the bow in one of the few spaces not full of weapons or provisions, there’s a pseudo-bar/bivouac. There’s a dart board with a leadership board, and places to sit.

### Crow’s nest

Cramped on the inside, though big enough for two people to stand. Spiky on the outside.

### Earhart’s cabin

Barely big enough for two people to stand without getting in each other’s way. The door locks. It’s mostly just a hammock and a desk.

### Cargo hold

Very full. The crew have constructed a secret, though poorly-concealed poker den, with crates as its walls. There’s a barrel as the table (with a jar of hooch in the middle) and a pile of furs to make it comfy. Additionally, Kiko has made a separate cubby hole where she sleeps. This cubby hole has some candles, a couple of bed rolls and pillows set up as a couch, a few bottles of booze, a few books, and a used pair of socks.

### Wilde’s cabin

In the forward bow. Formerly a guest cabin, but now much more cramped. There is a bunkbed-desk. There’s a small shutter that can be opened to see out to the bow.

### Living quarters

Close to the bow; there is a ladder that leads up near the helm. Now has an a magic-resistant cage around it. Beer is stored in kegs near there.

### Crew members

* Amelia Earhart (captain)
* Zolf Smith (first mate)
* Cel Sidebottom (chief engineer)
* Azu (lookout)
* Hamid Saleh Haroun al-Tahan (navigator)
* Skraak
* Draal
* Natun
* Tadyka
* Driaak
* Sassraa
* Meerk
* Siggif
* Friedrich
* Kiko
* Oscar Wilde
* James Barnes
* Howard Carter
Feryn Smith

## Feryn Smith (he/ him)

Art by @thoughtsbubble on tumblr. Used with permission. If using this art as reference, please credit the artist.

## Meta Information

### Played by

Alex Newall

Feryn Smith is Zolf's brother and a member of the Harlequins.

## Appearance and personality

Feryn does not have a description, but as a dwarf, he would have been in the 4 ft (1.2 m) range, and rather wider than a human, most likely with a beard.

## History

### Pre-campaign

As Zolf and Earhart explain in episode 61, Feryn grew up in Somerset and was "super keen" on being a miner like his father and grandfather. He joined the Harlequins after his father, Hirald, had stopped working for them as a logistical freelancer. Hirald didn't approve of Feryn's involvement with the Harlequins, but didn't stop him from working for them, and passed on his Harlequin ring to Feryn.

Feryn seems to have known, or at least be known by Amelia Earhart, through his affiliation to the Harlequins. After Feryn died, Zolf inherited his Harlequin ring; however, no one told Zolf what the ring meant. In episode 153, Zolf reveals to the party that he was accidentally responsible for Feryn's death. They had both been in a mining tunnel, and Zolf had been bored. He kicked at a wooden strut, which turned out not to be very stable. It collapsed, and resulted in a rockfall that killed Feryn. Zolf has blamed himself all his life.

### Season 4

*[188 - 189]*

In episodes 188 and 189, Zolf is confronted with an apparition with the voice and appearance of Feryn, which blames Zolf for killing him (Zolf agrees), and berates him for leaving him there. Through this interaction, despite this not being the real Feryn, we learn that Feryn's hand, from which Zolf took the ring, was the only part of Feryn that they could find under the rocks. We also learn that in Zolf's eyes, Feryn was the 'golden boy', i.e. their parents' favoured child.
Meerk

Art by @starrjelly on twitter. Used with permission.

Meerk is one of Hamid's kobold bodyguards.

## Personality and Appearance

Meerk is fond of loud noises, and often takes things too far. They use both they/them and he/him pronouns.

## History

### Season 4

*[154 - 173]*

Meerk is one of the kobolds that attacked the inn in episode 154. They are initially deferent towards Hamid. He accompanies the party to Hiroshima in episode 158 and helps in repairing Earhart's airship in episode 161. He joins the crew of the airship The *Vengeance* on a trip to Svalbard in episode 162.

Wild magic places him in James Barnes's body and Azu in his body in It's OK, But It's Complicated. During the onboard party in episode 171 Azu dresses Meerk's body in as many shiny spikes as she can fine, which they are both very pleased about. Kiko rolls her at Carter. They recover their own body in Mixed Blessings.

*[174 - 179]*

In episode 174, they are flung from the airship and die. Skraak tries to retrieve his spirit with a ritual in episode 177 but Meerk, who is in a spiky, loud, and shiny 'afterlife waiting-room', does not want to return and stays dead. Their body is cremated at the end of episode 178, with each of the other kobolds and Hamid lighting the fire together with their breaths, and the flame becoming unbearable hot and bright for a moment before burning normally. In episode 179, the remaining kobolds and Hamid reminisce about Meerk, saying that they were always the one to take things too far, and where the one that threw the fang over the side of the ship in Hide The Fang.

## Skills

Like the other kobolds, Meerk is an extremely competent engineer. Meerk can also play the drums very well.

## Other Notes

Meerk's pronouns were confirmed by Bryn on the official discord.

Meerk is especially good friends with Natun.
Mister Doctor Medic

Art by @brinnanza on tumblr. Used with permission. If using this art as reference, please credit the artist.

### Affiliation

Eurasian Incorporated's Black Ops division

## Appearance and personality

A germophobe who is pristine to the point of antiseptic. His hair is bleached white and slicked back. He wears an archaic white coat to identify himself as a doctor over his operative gear. In the back of his head, hidden behind some hair, is a neural port. He always corrects people who omit any part of his full name

Hugo hates him because he finds Mr. Doctor Medic extremely irritating.

## Kit

Suit of armour

Neural port (gives +8? bonus to AI rolls)

## Known Stats

### Skills

Lying and Acting:

Computers and AI (professional skill- doubles become a critical success if using this skill)

(Intelligence + Computers & AI = 16)

(Presence + Lying and Acting = 9)

(Perception + observation = 12)
Erogenous Rakewell

A rake.

## Appearance

Like Noel Coward from Private Lives in terms of body shape and type — not a hunk, but a “rakish figure.” His skin is purple velveteen, covered in diamonds.

## Skills

d10 in daring

d8 in handsome

d6 in vicious

Once per scene, can find a laser-flintlock, or declare that one malfunctions.

Once per session, can trigger a Mexican standoff in your favour.

## Additional Info

Travels with Serratio Kingson, a beautiful space prince with literal emerald eyes (also Erogenous’s ex-lover); and Terpsichore’s Vaunt, a star-skimmer that’s been in his family for generations (that Erogenous insists is called the Erogenous Zone, much to Bathin’s displeasure.)
Amelie Rose

Amélie Rose was an investigative reporter. She worked for the Gazette with Auguste Lumière and investigated the Ordinatists. She is one of the names that The Rangers are set to investigate on the trail of The Simulacrum.

She investigated Jean-Luc Bolieau, Paulette Loup, Sélène Souchet, Jacques Piaget and Vivianne Messier. She tried to meet François Henri, presumably without any luck, and eventually found her way into the catacombs beneath Paris. Here, she met Mr. Ceiling, where she spent a lot of time talking to it.

Eventually, her memory was modified by the Ordinateur and she moved to America where she is happy.

After she left for America, the London Rangers visited her mother in hopes of finding more information about what she discovered in her research, but according to her mother, her status was unknown.
Cult of Apollo

Image: An interpretation of the symbol of the Cult of Apollo: golden sun with a lyre at its centre. Art by @darling\_sammy on twitter. Used with permission.

### Known members

Edward Keystone, Friedrich (Cult of Apollo), Dave, Steve

### First Mention

RQG B2 Keystone's Key Stone

Show-offs, tends to be flashy and loud, paladins don't all seem to be particularly bright. White robes with a golden sun, symbol is a sun.

A Temple of Apollo is located in what used to be Notre Dame in Paris. The Apollo Paladins run very enthusiastic tours of the Temple.

Paladins go on pilgrimage to Rome.

Get along well with the Cult of Aphrodite.

Known members include Edward Keystone, Friedrich, Dave, Steve.
Mr. Squeakington

Mr. Squeakington is a talking (inter-dimensional) budgie. She was sent to prison when she was caught being a part of an underground effort to smuggle other budgies free from their captivity.

## Appearance

She looks like a normal (pet-sized) budgie. In Mr. Squeakington's original dimension, she was bigger, and as a result she is deceptively strong.

## Personality

She squeaks when she gets excited, and seems to be relatively high-strung. She is generally pretty furious. In her downtime, Mr. Squeakington takes dust baths, pecks at her mirror, and just kinda flaps around.

## Skills

Cackling and squeaking. Clawing eyes out.

## Additional Info

Mr. Squeakington has clawed out the eyes of at least one person in the past, although given her small claws it took her quite a while. All of Mr. Squeakington's friends were melted when something went wrong with the trans-dimensional portal system they were using to smuggle the other budgies back to her original dimension. She doesn't like to think about it. What she did to her previous owner was so awful, she chose to describe it in her native language as to avoid offending anyone. Her home on the ship is a nest in the tree.
Deraldio Pilchards

Art by @artopodians on twitter. Used with permission. If using this art as reference, please credit the artist.

## Meta Information

### Played in

RQG Space Pals Special

Deraldio Pilchards is of the Hybunk race, and was imprisoned for digging trap pits (as he was a bandit).

## Appearance

He is described as "squat, square, and cross," and has been called a trap-door spider before. He has a two foot long tongue. He lost one of his six legs when it caught in a knothole while he was running through the forest, and the loss of the other is unknown, leaving him with four. He has an "idiosyncratic" fashion sense, as he usually just throws on whatever clothes he's stolen that don't immediately rot off. He carries around a surprisingly large number of machetes.

## Personality

Deraldio has an incredibly dry sense of humor, and doesn't take most things seriously unless they involve his pit. He is incredibly sarcastic and likes when things go his way. He has a grudge against Commander Unal Manspray, as Unal and his troop attacked Deraldio and his people years ago.

## Skills

He is stealthy and good at setting traps, as shown in his history of being a bandit and stealing Unal's mints.

## Additional Info

Deraldio is described as having a "wealth of experience", and has killed people in many different ways (although he only wanted to kill one of them). Deraldio is addicted to what he calls "fun crystals." He stays in the bottom of the ship, because it feels similar to the pits he used to dig.
Billinger the Gilded

A human barbarian and one of Beowulf's thanes.

## Personality

Billinger has travelled extensively, which is very impressive in the historical period the story takes place. He brags about his travels and flaunts his skill and wealth with various valuable objects he acquired from various regions. His equipment and weapons are very shiny and flashy. He refuses to leave his things behind even when diving to the bottom of a lake.
Nikola Tesla

Nikola Tesla is an inventor, most widely known for his work on the lighting rail in London. While his current whereabouts are unknown, The Rangers (and subsequently London & Other London Outstanding Mercenary Group) have uncovered much of his previous activity via his notebook.

Although it is widely believed that the Simulacrum is Edison's work, it was in fact designed by Tesla.

## Description

### Personality

Tesla is a deeply remorseful and broken man.

### Appearance

He is described as very tired and wizened looking. He is only around 50 years old but looks more like an unhealthy 70-year old. His hair is pure white and clumps of it are missing. He wears big, thick glasses and walks with a cane.

## History

After the lighting rail disaster in London, Tesla fled to North America where he encountered a rare plant with interplanar properties. This plant inspired him to start working on The Simulacrum when he returned to Europe. As he was looking for funding, the Cult of Hades made contact and provided him with the necessary money. Tesla travelled to various places and collaborated with several people as part of his work.

* Went to lunch with Henri
* Worked with Franz Kafka
* Newton calls his work generic and limited, but Liliana is expanding it
* Worked with Shoin

He travelled to The Northern Wastes and lived with the Ursans for a year. During this time he and Sumutnyerl became emotionally involved and she allowed him to visit the Garden of Yerlik, where he secretly stole a seed.

At some point he acquired drafted plans for a Simulacrum kill switch and the party discovers these designs in his bank vault in Cairo.

He ultimately realised the danger that the Simulacrum would pose and terminated the project. The Cult of Hades decided to continue without him and brought on Edison to finish the project. Unhappy with this arrangement, Tesla arranged for the Simulacrum to be destroyed at the auction via the Serpentines.

### Season 4

Tesla was reportedly in London when the infection hit. When the party finally meet him in episode 195, he is residing in a compound beneath the pub The One That Got Away while working on a cure for the blue veins. He is working alongside Ada Lovelace, Albert Einstein, Augusta Leigh, Barret Racket, and what is left of Charles Babbage.

The solution they have devised consists of two parts, one is a complex machine in the compound that contains the brain of Babbage and the other is the Simulacrum kill switch. The plan is to replace the gestalt mind of the blue vein entity with a more benign mind that will withdraw its influence from everyone. The kill switch is a necessary component as it is what would allow them to affect the whole gestalt entity at once. The modified kill switch will need to be taken to the heart of Big Ben to enact the plan.

## Additional information

* According to Curie, he is a Separatist but not a Harlequin.
Driaak

Driaak is one of Hamid's kobold bodyguards.

## Appearance and personality

They use they/them pronouns. Driaak is a kobold, and as such is very small (around 60-70 cm), and reptilian (with a tail, scales, horns etc.).

## History

*[154 - 173]*

Driaak is one of the kobolds that attack the inn in episode 154. They are initially deferent towards Hamid. They accompany the party to Hiroshima in episode 158 and help in repairing Earhart's airship in episode 161. They join the crew of the airship The *Vengeance* on a trip to Svalbard in episode 162. Wild magic places them in Draal's body and Friedrich in their body in episode 168. They recover their own body in episode 173.

*[174 - 180]*

In episode 174, they remain on the crashing airship and are unharmed. During the resurrection ritual in episode 177, they stay outside kneeling with Hamid and the other kobolds. They attend Meerk's funeral in episode 178, helping to light his pyre along with Hamid, Skraak, Tadyka, Natun, and Draal. They reminisce about Meerk with Hamid and the other kobolds in episode 179. When the party goes to the Garden of Yerlik in episode 180, Driaak is left behind on the bear with the rest of the Vengeance crew.

*[192]*

In episode 192, Wilde informs the party that through his connection to Carter and Sassraa, the Vengeance crew know the party is OK, and that they are planning to help in some way.

## Skills

Like the other kobolds, Driaak is an extremely competent engineer.

## Other Notes

Driaak's pronouns were confirmed by Bryn on the official discord.
Episode Timeline

## Chronological Timeline

The episode timeline (below) records the party's experience of time passing, rather than how time passes on the material plane. For a timeline of all events mentioned in the campaign, recorded in chronological order as they passed in the material plane, please see this fan-created chart (contains spoilers up to and including season 4.)
Kondha

Kondha is an Ursans elder. They are a member of the council, representing Numi Torum.

## Appearance & personality

Kondha is the oldest-looking member of the council; they are extremely elderly, bald, and shrunken-in on themself. They are most likely a druid. They give away no emotion.

## History

### Season 4

In episode 180, during the Ursan council meeting, Kondha asks the party why they have come to the Ursans, and then sits back down. Earhart explains their situation. The council have a quiet discussion while the party sits there.

After the council discusses the blue veins, Kondha stands again and says that they have relevant information to share regarding the malady that the party spoke of. He tells them they recently received a visitor, not too long after the party arrived at the city. Azu asks what they look like, and Kondha says that they are an orc, and that they claim to know Azu. Kondha explains that they’ve been keeping the other orc away from everyone else; the individual’s name is Chinua. Kondha says that it may be best for Azu and the rest of the party to meet with this person before continuing, as they claim to have information relevant to the malady. Kondha says that a cowled figure dropped him off, and then disappeared.

Zolf tells Khonda to quarantine the orc for at least a week, and to quarantine anyone who he’s been in contact with, since they still aren’t certain how the malady spreads apart from symptoms appearing in seven days. Khonda says that according to Chinua, blue veins will appear under their eyelids a day after they had been exposed. Wilde asks if Chinua has been allowed to roam around the city, to which Khonda replies that he hasn’t been.

## Trivia

* Kondha is potentially named after the Konda (Конда) river and Mansi dialect.
* Numi-Torum (also sometimes pronounced Num Torum, Нуми Торум) is "the upper god" or Upper Sky Man in the traditional beliefs of the Mansi and other Ugric cultures, such as Khanty; he is the supreme deity, the demiurg of the creation.
Gragg Coulson

## Gragg (he/ him)

Gragg is the owner of an inn called "The Bloody Bulldog," the poshest pub in Other London.

## Appearance and personality

Gragg is initially described as enormous to the point that they may not be entirely human. Later, he's confirmed to be a half-ogre. He speaks with a deep, gravelly voice, and his cooking and bartending skills are basic but functional. He is very kindly, and believes in helping people in any way he can- even if he can't save Other London.

## History

### Season 1

In episode 12, Gragg becomes the Inventor of eel "keesh" once Hamid describes a quiche to him. The party stays at the Blood Bulldog after being kidnapped by Barret's goons, and Gragg is so pleased with his new culinary repertoire he provides them all with a packed keesh lunch for later that day.

### Season 4

*[191 - 195]*

Gragg is re-encountered in episode 191 after the party return back to Other London through planar travel. He finds Cel unconscious in a patch of "memory moss" and assists them in both recovering from the temporary and severe amnesia as an effect of the moss, and attempting to reconvene with the party and Wilde from a number of bases including his inn where we encounter him in-episode.

He escorts Cel to Barret's complex in and attends the briefing meetings in episodes 192 and 193 along with the rest of the party, and accompanies them part of the way to the secondary location in London in episode 194. He peels off, however, and returns to his pub. This is partially because Barret doesn't want him to come on the next part of the mission, and partly because he sees his place as helping individual survivors of the infection, bringing them supplies and connecting them with other survivors. He believes that he should look out for Other London, because no one else will. He also considers it 'above his pay grade'.

Azu makes a mental note that he might be good in the Cult of Aphrodite.

## Trivia

Alex voices Gragg, and the very deep, gravelly voice is all Alex- it's not edited.

Gragg loves poetry.
Brock

## Brock (he/ him)

Art by @sphor-art on tumblr. Used with permission. If using this art as reference, please credit the artist.

### Relatives

Sasha Racket (cousin)Barret Racket (uncle? cousin?)

## Physical description

### Species

Human

Brock is Sasha's cousin and childhood friend, who was missing for nearly a decade. A member of Barret Racket's gang, eventually sent to Paris by Barret. Presumably part of Mr. Ceiling's brain power. A note regarding him is used in an attempt to lure Sasha to Other London in RQG 2.
Cult of Mars

Image: An interpretation of the symbol of the Cult of Mars: a red-tinted Greek helmet in front of two crossed black spears, with a red war bird above it. Art by @darling\_sammy on twitter. Used with permission.

### First Mention

RQG 80 - What Now

Very strict. Don't like the undead, and have discriminatory attitudes towards "monstrous" species such as goblins. Like to guard things and lock up perceived "troublemakers." Other members of cults, such as Grizzop and Azu, don't seem to like them very much. Wear red robes.

After Kafka attempts to conduct a ritual in Prague, the Cult of Mars takes over Prague University, arresting the party, and searching for the university council and anyone associated with Kafka. They guard the entrance to Rome, and seem to have some sort of agreement with the Cult of Apollo that let that cult come look at Rome as part of their paladin initiation rites.

Unlike other cults, they use the Roman name of their deity. The reason for this is still unknown.
Clutch: Clauz

## Meta Information

### Played in

RQG 2015 Goblin Quest Festive Special!

Clutch members include: Fred, Jim, Brian, Al, Vic

## Personality

Fred (a ringbearer- carries around a large sack full of cheap plastic rings)

Jim (All the hats)

Brian (saucerer)

Al (genre-savvy; wears a T-shirt with 2D6 on it)

Vic (Definitely a flying reindeer; wears a onesie, has a red nose and antlers)

## Skills

Expertise: delivery (in the courier sense)

Quirk: optimism

Dream: want to see lots of different places

Heirloom: a sleigh, and definitely not a bent, rusted piece of corrugated iron.
RQG 205 - A Barret Problem

## Content Warnings

 Character death. Discussions of: death & mortality, killing, violence. Mentions of: fatigue, explosions, knives, emetophobia. SFX: bubbling, brief beep

## Summary

Join Alex, Helen, Bryn, Lydia, and Ben as they prepare for what's to come and debate a controversial topic.
This week Cel makes Skraak a promise, Zolf advocates for big solutions, Hamid discovers something in the labs, and Azu deletes a door.
Cult of Aphrodite

Image: An interpretation of the symbol of the Cult of Aphrodite: a heart with a stained-glass pattern. The heart is pink and red, with smaller hearts within in. Art by @darling\_sammy on twitter. Used with permission.

### First Mention

RQG 66 - Loose Ends

The Cult of Aphrodite is a religious group that worships the goddess of love.

## Culture & Function

Very friendly, empathic and caring. Excellent healers especially if it is a complex case. Bright pink robes.

Temples of Aphrodite tend to be large and grandiose; they have a lot of decorative cornicing, chandeliers and curves. They are typically set up as hospitals. The temple in Cairo has a large mural in the foyer of Botticelli's 'Birth of Venus' (Aphrodite). The temple in Hiroshima is more corporate and "blank" than typical temples, but is nonetheless is a hospital. There is a space to light candles in memory or care for loved ones.

Following the time skip, the Cult of Aphrodite has been doing humanitarian work, such as relocating civilians, giving out provisions, and maintaining their temple-hospitals. Although they provide medical aid on the warfront, they're more present on the civilian side relative to other cults.

## Relationship with other cults

Other cults, particularly the Cult of Artemis, seem to regard them as somewhat "soft" and unhelpful. While Azu maintains that following Aphrodite is about "healing all parts of the body and soul and doing good in the world," Grizzop testily asks if the Cult is for people who like kissing.

They get along well with the Cult of Apollo, according to Azu and Edward Keystone. Like most people, they don't like the Cult of Mars.

## Heart of Aphrodite

The cult's sacred artefact of healing is the Heart of Aphrodite. It can raise people from the dead and heal any illness with no negative consequences.

The Heart is a huge ruby that almost looks perfectly smooth from how finely it’s been chipped. It is held in a rose gold clam that can be opened or shut.

To use the Heart, it is placed around the neck of the person who is to be healed; presumably, it is on a chain. When the divine healer casts a healing spell on the person, the Heart emits a bright pink glow and thrums rhythmically.

The Heart is currently being held by the Meritocrats due to its immense power, much to the dismay of the Cult, who would like to use it to heal people. It is being held in the central al-Tahan branch in Cairo. It is stored in a darkened room with a pedestal in the middle, with a pink glow coming from it as it sits in a pillar of light. The heart is later transported in an anti-magic rosewood box with velvet pillows.

Eren Fairhands uses the Heart in Episode 100 to heal Sasha.

## Tenets of Aphrodite

* Love comes before all other virtues.
* Do not harm more than necessary.
* Heal the sick. Assist the needy. Mend the weak.
* Justice and mercy are not opposites.
* Indifference is worse than hatred.
* Do not confuse love for weakness.
Khantu

## Khantu (they/ them)

Art by GugTheGoose. Used with permission. If using this art as reference, please credit the artist.

## Meta Information

### Introductory episode

Eat, Drink and Be Merry (appears)Visitation (named)

Khantu is an Ursan and a member of the Ursans council, representing Kaltes.

## Appearance & personality

Kantu is young, probably 16 - 17 years old. They're expressive, impetuous, and nervous, especially in contrast to their fellow councilmembers.

## History

### Season 4

In episode 179, the party is greeted by Khantu. In episode 180, they welcome the party to the Ursan council, and opens the meeting. They seem nervous. Khantu is incredibly expressive, and it’s very easy to read their face as the council discusses the infection that Earhart told them about when she explained the party's mission. Khantu is clearly mortified while hearing about this (it’s very clear that they may know what has caused this), and when Sumutnyerl asks about the hive mind and Hamid says that they all act as one, Khantu looks confused and worried as the council discusses this.

After Kondha has told the party about Chinua visiting, and the party has explained the danger of the blue veins and quarantine procedures, Khantu stands again, asking if they should take action immediately. Zolf and Azu both say that they should, and Khantu asks to be released from the council session to handle this situation. The rest of the council members grant this pardon, and they sprint out of the council chambers to begin the quarantine process.

## Trivia

Kaltes may be an allusion to Khaltesh Anki (Калтащ Анки), who is a Khanty goddess of earth, mother of god (Numi Torum)
Cult of Hephaestus

Image: An interpretation of the symbol of the Cult of Hephaestus: a black anvil surrounding by red flame in a black triangle. Art by @darling\_sammy on twitter. Used with permission.

### First Mention

RQG 119 - Magic Naps

Makers and Engineers. Their temples tend to be large warehouses. Bring a gift if you want a favour.

In episode 120, Grizzop visits the Temple of Hephaestus in Damascus and meets Garten, who is working on making the kill switch for the simulacrum. However, in episode 130, Wilde reveals that the Temple of Hephaestus denies all existence of the information that Grizzop gave them, and Garten has disappeared. This is likely because Grizzop made Garden swear an oath not to tell anyone about the project.

The party finds a cleric of Hephaestus underneath the Shoin Institute in Japan. According to the party's findings in episode 149, this cleric was part of an adventuring party investigating Shoin, and was the first adventurer to make it to the heart of his lair. The cleric, who bore the blue veins of the infection, infected Shoin.
Cult of Artemis

Image: An interpretation of the symbol of the Cult of Artemis: a green crescent moon with three black arrows beside it. Art by @darling\_sammy on twitter. Used with permission.

### Known members

Grizzop drik acht Amsterdam, Eva van Dijk, Elana, Giffis

### First Mention

RQG 66 - Loose Ends

The Cult of Artemis is a religious group that worships the goddess of the hunt and the moon.

## Culture & function

This cult is practical and outdoorsy. Its members tend to be no-nonsense, straightforward, and permanently "plussed."

Temples of Artemis provide healing to those who require it, though don't seem to be as interested in taking on complex illnesses as the Cult of Aphrodite, and, given Sasha's experience in episode 66, their bedside manner tends to be rather rough.

The cult seems to also work as bounty hunters and peace-keepers; Grizzop was asked to search for Franz Kafka by his supervisor within the cult, and the temple in Damascus has cells for prisoners, including a drunk tank.

Temples of Artemis tend to be very functional and defensible; they often have arrow slits. Sasha visits the temple in the City of Prague in episode 66 to receive healing, and Grizzop appears to work out of that temple under the supervision of Captain Eva van Dijk (name referenced in episode 81.) Azu, Hamid, and Grizzop visit the temple in Damascus several times during their time in the city. The temple in Damascus also provides healing and safety to Wilde when he is being cursed. Elana works as a guard at that temple, and Giffis works as a cleric.

## Relationships with other cults

Grizzop, at the very least, seems somewhat judgmental towards other religious cults. He refers to a member of the Cult of Dionysus as "party boy" and asks Azu whether she joined the Cult of Aphrodite because she liked kissing. However, Eva, Grizzop's mentor, refers Sasha to the Cult of Aphrodite for more in-depth healing.

Grizzop also hates the Cult of Mars, particularly after they refer to him as a creature when seizing control of the University of Prague.

## Tenets of Artemis

* Nurture the weak, so that they may become strong.
* Respect the predator, so that you will be victorious against them.
* Remember the slight, so that you may pay it back in kind.
* Protect the wild, so that it can protect you.
* Rejoice in life, so that you do not waste a precious and fragile thing.
* Guard the pack, so that you will succeed together.
* Savour the hunt, so that you do not lose your edge.
* Destroy the undead, so that they do not sap the life from the world.

## Afterlife

It's a large forest; the plants and animals are strange, but it’s incredibly new and lush. It's actually nighttime, and the moon is shining overhead. It’s a completely untouched wilderness, with huge mountains off in the distance. A forest stretches out before becoming plains, and then birds startle from trees as an enormous creature begins moving around in the forest. The stars above are completely unfamiliar, 10x as many as in the real world, and a streak of green through what would be the milky way.
Origami swan

The origami swan is a clue found by The Rangers in The Notebook. It has the phrase "For teaching me not to forget my culture" written on it. The the ink used on the paper is squid ink, and there is a watermark of the ying of the ying-yang symbol in a circle.

In episode 148, the party discovers that the message was written by Yoshida Shoin, in the same squid with which that Shoin wrote many of his notes.
Clutch: The Yulebringers

## The Yulebringers

Clutch members include: Chomper, Slurper, Dribber, Gnasher, Gnawler

## Personality

Chomper (excessively greedy)

Slurper (obsessed with drinks rather than food)

Dribbler (very very slow)

Gnasher (bites)

Gnawler (really likes carols).

## Skills

Expertise: Excessive Meals

Quirk: prone to massive sugar highs

Dream: must always eat as much as physically possible (and more) at every given opportunity

Heirloom: the Ladle of Yuletide Justice: a ladle wrapped in tinsel, or possibly old paperclips.
Calais

Calais is a city and transport hub in France.

Calais has a number of mechanical men and automobiles in the street. There are more mechanical men in the upmarket areas, and the quality of clothing, shops, etc. is higher as well. There's a lot of flashy technology here, and it is much more cosmopolitan than London was. The streets are busier.

## Railway station

The station in Calais is very nice, with lots of filigree and golden lacing. There's no one there, but there are all the standard ticketing booths and so on. At the main entrance, there is a staff member standing behind a gate keeping the public out. There are huge vaulted ceilings with frescoes, with gilding edgings, and enormous amounts of mechanical men going about their business. There's a consultation/customs room with a table.

The train to London is proper fancy; in their compartment, there's a small table with a pentagram in the middle, with multiple different buttons to summon food. There's a cabinet with drinks as well.

## The Chest

A rundown hotel in Calais, to which the automated cabbie takes Bertie. Inside, there's a desk with a manager sitting behind it.

## The Hôtel C'est

The most expensive hotel in Calais, and thus the end location of the party's race across the channel. It's an incredibly chic and "hip" hotel, very minimalist and black-and-white. The suite that the party stays at is very nice, with a mini-fridge in the corner. There are four rooms surrounding the central lounge area, which is very flashy. The lamps are run on electricity rather than gas.
Bathin Galactonium

Image: A digital torso-up illustration of Bathin, with a blue background and a circular hypnosis wheel pattern behind Bathin. He has long, wavy blue hair (similar to King Charles II), green skin, and golden eyes that are looking off to the right. He is wearing earrings, and has orange eyeshadow on. There is a bright green pattern that stretches from just above the bridge of his nose across the underside of his eyes/cheeks toward his ears on both sides. His arms are crossed, and he is wearing an orange, red, and yellow peacock-patterned high-necked shirt, with shoulder pads. His hands are orange, with green tips. He looks bored. Art by @llichk on twitter. Used with permission.

## Meta Information

### Played in

RQG/STL Halloween Crossover Special 2020

The sexiest space pirate to ever pirate in space.

## Appearance

Incredibly handsome. Has King Charles II’s hair (he stole it), dyed a deep azure blue. His skin is the green of the deep sea. He is wearing “whatever you want him to, babey.”

## Skills

d10 in handsome

d8 in daring

d6 in vicious

Once per scene, can determine exactly what an NPC wants right now.

Once per session, can find a party happening nearby (you’re invited.)

## Additional Info

Has Terpsichore’s Vaunt, a star-skimmer that’s been in his family for generations. Travels with Jezail Fleurdelys, rampant space wizard.

Bathin is originally from Stellar Firma.
Janice "On Ice" Smith

The HR manager at the Wetherton Gazette by day (thus works with Kevin), mediocre figure skater by night in a duo with Leonardo.

## Appearance and personality

Janice "On Ice" Smith loves nothing more than getting the newest office gossip. Janice is really out to prove that *she* should be the sole host of the *Extravaganza On Ice*. Janice can be very cutthroat and passive aggressive.