recursal/Fanatic-Fandom huggingface dataset:
Timeline/fr

L'historique est le moyen par lequel les joueurs débloque des cartes et progresse dans le jeu. Les joueurs doivent utiliser des autocollants pour compléter et débloquer les cartes.

## Version actuel

L'historique actuel est constitué d'une séries de cartes sur la partie supérieure de l'écran qui représente les cartes verrouillés et d'une autre série de cartes sur la partie inférieure de l'écran qui sont les cartes que l'on doit compléter. Sur le dessus de l'historique est indiqué les ressources dont vous avez besoin (population, champs de blé, mine, etc) pour débloquer les prochaines cartes. Sur les cartes disponibles sont présentés le pourcentage d'achèvement de celle-ci. Juste en dessous des cartes sont représenté les autocollants que le joueur possède ainsi que la valeur de l'autocollant. On peux consulté les cartes acquises en cliquant sur le bouton en haut à gauche.

## L'ancien album

L'album a été le précurseur de l'historique actuel et a été utilisé jusqu'à la version 1.4. C'était un livre qui montrais les progrès d'un joueur et les cartes acquis dans un livre qui pouvait être ouvert en cliquant sur l'icône en haut à gauche de l'écran.

Il a été organisé en sections par période:

* La première page de chaque période décrit les commandements de cette période.
* La page suivante montre les cartes acquise pour la période et si elle était complété. Pour les cartes non complété mais acquise, des cartes de ressources était nécessaires pour les débloquer.
* Le reste de la section était une ou plusieurs pages de collection qui ont montré les cartes divine et les cartes de ressources acquises. Les joueurs pouvait également acheter des cartes de ressources avec des gemmes à condition que le joueur avait acquis au moins une de cette carte par une autre méthode.

Bien que chaque carte puissent être montré dans un article en particulier, il faut noter que cela ne signifie pas nécessairement que la carte sera forcément acquise au cours de cette périod ni ce que la carte sera utile pendant cette période. Les joueurs pouvaient débloquer des cartes utilisés pour des périodes futures.
Advance Card/fr

Les cartes de progression permettent de débloquer des fonctions utiles pour votre civilisation comme pour vous. Ce sont les cartes situer en haut et au milieu de l'historique. Une fois qu'une carte a été déverrouillé elle ira se placé dans la rangée du milieu où elle attendra d'être complété en plaçant un nombre suffisamment d'autocollants sur elle.

## Type de carte

Il existe cinq types de cartes qui demande d'être complété avec les autocollant du même type.

## Cartes spéciales

 4 | Super pack d'autocollant secret | Réparer le temple au trésors | -
Swamps

*This article is a stub. You can help GODUS Wiki by expanding it.*

Swamps

**Swamps** is the 25th advancement card. It unlocks the **Swamp** god power of the same name.

## Acquisition and Unlocking

The card becomes available when you reach 400 .

## Card Text

CLICK an area of land that might be crossed by another tribe to turn it into a swamp that will trap them and leave blighted land.

## Advancement

* Previous Card: Stronger Followers
* Next Card: Sculpt The Oceans
Utterly Full Chests

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Utterly Full Chests** is the 48th advancement card. After activating the card, chests scattered around the world will contain a resource sticker of the previous age in addition to the current age resource sticker or gems that would normally be found

## Acquisition and Unlocking

You need 2000  to unlock the card. To use it you have to pay 48 .

## Advancement

* Previous Card: Enormous Property
* Next Card: Mining Villages
Temple of Multiplayer

Removed!
This page or section refers to content that was removed from the game.

The **Temple of Multiplayer** is a structure located northwest of the Temple of Battles. It is found initially in a damaged state and must be restored by Followers. Once done, this unlocks multiplayer battles. To participate in one of these battles, simply click the Temple of Multiplayer to proceed. Currently, it is only possible to engage in battles against friends on your Steam Friends list.
Tomp of the Mage-Kings

**Ingame Description**

Beneath the soaring Castle Mystralia is a stone-lined crypt of many grand chambers, where the dead Mage-Kings of old, and their entire families, lie in massive, ornate stone coffins atop catafalques. Superstitious Mystralians claim that one can hear cries and shrieks at night nearby the Tomb's sealed gate.
Temple of Battles

Removed!
This page or section refers to content that was removed from the game.

The **Temple of Battles** is a structure located a little north of the peninsula where players start the game. It is found initially in a damaged state and must be restored by Followers. Once done, this unlocks the Mount of the Gods event, a series of battles against AI players. To participate in one of these battles, simply click the Temple of Battles to proceed.

## Gallery

* The Temple of Battles visible outside influence
* The Temple of Battles before restoration
Swamp/fr

Le marécage est la 25ème carte de progression qui débloque le pouvoir du même nom parfois.

## Acquisition et déverrouillage

Vous avez besoin de 400 adeptes  pour déverrouiller la carte. Coûte 4000 de croyance par utilisation

## Texte de la carte

Cliquez sur une zone de vos terrain où une tribu ennemi pourrais passer pour la transformer en marécage afin de les piéger et de laisser un terrain dégradé.

## Avancement

* Carte précédente: Adeptes plus robuste
* Carte suivante: Sculpter les océans

## Usage

Peux être utilisé en multijoueur pour ralentir les adeptes arrivant sur vous ou pour piéger les astaris.
Volcano Crater

Removed!
This page or section refers to content that was removed from the game.

**Volcano Crater** is a multiplayer battles map in Project GODUS. Rules, available powers, and prizes for winning will be broken up by game type. If a type is not listed it is not playable on the map.

## Population Race

### Rules

* Fast Followers
* Influence off
* No follower fighting
* Invest 4 followers

### Powers

* Settlement
* Beautify
* Champion
* Swamp

### Winnings

* 2 Followers
* 2 Resource Card

## Capture the Gems

### Rules

* Fast Followers
* Influence off
* No follower fighting
* Invest 4 followers

### Powers

* Settlement
* Beautify
* Champion
* Swamp

### Winnings

* 2 Followers
* 2 Resource Card
Temple of Happiness

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Temple of Happiness

 File:Temple of Happiness card.png
**Temple of Happiness** is a god power which sets up a build site for a temple that increases the Belief generated by Abodes in the area of effect.

## Acquisition and unlocking

This power doesn't appear to be available in the beta at the time of this writing.

## Power description

Remind your Followers of your godly love. Click on a plot to start construction and once Followers repair it, nearby Abodes give extra belief.
Tornado

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Tornado

 File:Tornado card.png
**Tornado** is a god power that creates a tornado that eats up land, leaves behind rubble, and causes Followers to panic and generate Belief.

## Acquisition and unlocking

This power doesn't appear to be available in the beta at the time of this writing.

## Power description

Click and drag a spiral on the land to conjure the wings into a tornado that blows away everything in its path. Alter its direction with the cursor.

## Usage

A spiral gesture can be used to increase the power of a tornado, while a push gesture determines its direction.
Wooden Idol

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*This article is a stub. You can help GODUS Wiki by expanding it.*

Wooden Idol

**Wooden Idol** is a God Card that grants 200 Belief.

## Acquisition and unlocking

They are unlocked when acquired, and can be acquired by ....

## Card text

+200 Belief

As a god you are only as powerful as the Belief that is bestowed on you.

## Details

Effect: +200 Belief.

Description:

As a god you are only as powerful as the Belief that is bestowed on you.
Virile Men

**Virile Men** is the 7th advancement card. It increases your birthrate of Followers  in Abodes by 5% per hour.

## Acquisition and Unlocking

You need 1250  to unlock the card. To use it costs - .

## Card Text

Your male Followers are filled with vim, vigour and virility. Abodes and Settlements now produce new Followers faster.

## Advancement

* Previous Card: Fertile Women
* Next Card: Shrine of Harvest
Wild Man

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Wild Man

**Wild Man** is a God Card that grants you a red-haired Follower that prefers to live in isolated Abodes.

## Acquisition and unlocking

They are acquired by winning the first, sixth, eleventh, and fourteenth battles of the Mount of the Gods event. They are unlocked when acquired.

## Card text

This red-headed Follower has joined your Homeworld. He prefers to live in isolated Abodes.

## Details

Description:

This red-headed Follower has joined your Homeworld. He prefers to live in isolated Abodes.

## Notes

By reproducing inside Abodes, this Follower produces more Wild Man Followers. Depending on where you place Abodes and where you release Followers, you can fairly easily end up having a civilization composed of mostly Wild Man Followers.
Tiki Torch

*This article is a stub. You can help GODUS Wiki by expanding it.*
The **Tiki Torch** is a divine gift introduced prior to the version 2.2.1 (for PC and Mac), and 1.4 (iOS). After it's placement, it can be lit up, and extinguished.

## Details

* Cost:12
* Happiness Boost:+5%

Prior to the game:

"CLICK to place an exotic Tiki Torch anywhere in your world and light up the days and nights. CLICK your torch to ignite or extinguish it."

## Unlocking

Normally, like all divine gifts, it is unlocked as soon as gems or the happiness bar is introduced to the player.

## Activation

The activation of the Tiki Torch is simple, as said on it's card:

"CLICK to place an exotic Tiki Torch anywhere in your world and light up the days and nights. **CLICK your torch to ignite or extinguish it.**"

The Tiki Torch can be lit up, or extinguished by simply clicking/tapping on it. However, it does not give off any light when lit whatsoever.

When the Tiki Torch is lit, it will not add any happiness, unlike the Fountain or Tree of Joy. Rather, happiness is added when placed, like the School of Fish. Thus, no more happiness can be added after placement.
Temple of Healing

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Temple of Healing

 File:Temple of Healing card.png
**Temple of Healing** is a god power which encourages Followers to build a temple granting good health to all within its area of effect.

## Acquisition and unlocking

This power doesn't appear to be available in the beta at the time of this writing.

## Power description

Click on a plot to inspire your Followers to build this temple there. Once it's built Followers within proximity will be blessed with good health.
Missing Worlds Media

*This article is a stub. You can help City of Titans Wiki by expanding it.*

**Missing Worlds Media** is a virtual studio, staffed entirely by volunteers. They met online, shortly after it was announced that the doors were to close on the game which we had played and enjoyed for years, *City of Heroes*. When a campaign to prevent the closure was sadly unsuccessful, they turned our efforts to creating a new home, where those heroes, vigilantes and villains left homeless could once again defend – or take-over – an entirely new world.

## Official Sites

* Missing Worlds Media
* Official City of Titans Site
* The Kickstarter page of "The Phonix Project"
* Missing Worlds Media Facebook Site
Mastery Sets

## Overview

Mastery sets are a further mean of defining your character by selecting inherent abilities. There are 5 designed per Archetype, with 3 intended for launch.

Masteries are not a single selection, nor are they a single defining attribute. They are themselves a growth path for your character, a three tiered evolution. As you select, and evolve the mastery, it enables the role of your character to subtly shift in various ways. Characters get a total of 3 Mastery Slots by level 50 with Mastery selections beginning at level 5, your second Mastery being chosen at level 15 and then picking your final Mastery at level 25.

Each Mastery has three tiers for the Player to spec into or they can mix and match across the board in order to achieve the particular playstyle that they might be aiming for.

## The Launch Masteries List

*This article is a stub. You can help City of Titans Wiki by expanding it.*
Hidden Canyon

Removed!
This page or section refers to content that was removed from the game.

Hidden Canyon is the setting of the second, eighth, and sixteenth Mount of the Gods events. The player begins on a beach, with the opponent on a plateau to the right, through a twisting canyon.

The player can expand across the beach to reach a population close to the opponent's final total. The canyon walls can be cleared to expand further toward the opponent.

In the background of the player's starting position is another stairway that leads up a high mountain to an area that can be cheaply flattened and expanded to accommodate a large number of followers. The totem is useful here to lure followers up the stairway to begin construction.

The first two events that take place in Hidden Canyon are Population Races against x AmY x, while the third is an Armageddon event versus B.Plimmer.
Law and the Superhero

*This article is a stub. You can help City of Titans Wiki by expanding it.*

## Overview

An in-universe publication titled, ***Know Your Powers, Know Your Rights: Legal Issues for Superpowered Beings***, issued by the Titan City Department of Public Safety discusses the relationship heroes, also referred to as "Titans", have with the law enforcement agencies such as the police and if heroes have the ability/authority to arrest criminals.

## Origins

In New York v. Tygron (1970) and United States v. Spess (1970), the Supreme Court held that “superpowered status” is constitutionally protected “suspect classification” under the Fourteenth Amendment. The Court struck down the New York City and Washington, D.C. requirements that all superhuman beings register with local governments, regardless of their powers, as unconstitutional. States and municipalities cannot impose special requirements on superhuman beings absent a compelling state interest. Titan City, of course, follows these laws and does not require universal registration.

Tygron is better known, however, for establishing that species is also a protected classification. Tygron, a tiger-like humanoid created by strange scientific experiments, had been required to undergo additional layers of registration. The Supreme Court struck these down as well, holding that all sentient species are entitled to equal protection under the law. Notably, California v. Prototype 8-A-1 (1979) extended the term “species” to cover sentient robots and AI’s. Other cases created extensive tests to determine legal “sentience.”

In general, if a creature is self-aware, can reason, and can communicate with humans, it is entitled to the same legal rights as a human.

## Regulation of Superpower Use: Registration

A question is asked on Page 15 of the *Know Your Powers, Know Your Rights: Legal Issues for Superpowered Beings* publication. It goes as follows:

```
 **"Q: When does a superpowered being need to register powers, if ever?"**

```

```
 **A: Any dangerous or intrusive power. And they must be registered before public use for a non-emergency purpose or within thirty days of first use for an emergency purpose (including initial manifestation). This includes weapons and gadgets, magical abilities, and even special skills, as well as inherent powers.**

```

"Dangerous" powers are anything that could be used as a deadly or dangerous weapon. This is broadly construed and includes items that are part of your body or training, such as the fists of martial artists.

"Intrusive" powers are those likely to interfere with the privacy or peace of ordinary, reasonable people. These include special senses, including extrasensory powers and telepathy, and powers whose use would constitute a noise or light complaint if used after 11 p.m.

## Conditions of Registered vs. Unregistered

Its important to note that registration is ***NOT*** required of a hero in order to stop crimes in progress.
The Paragons

*This article is a stub. You can help City of Titans Wiki by expanding it.*

*From left to right: Arrow Shade, Memory, Cambion, Anthem, Codebreaker, Vodnik, and Particle*

## Overview

The Paragons are the premiere super-team of Titan City. They are led by Anthem, the ex-protege of the now-deceased American Star.

## Members

* **Anthem**

* **Arrow Shade**

* **Cambion**

* **Codebreaker**

* **Memory**

* **Overclock**

* **Particle**

* **Vodnik**
Superior Pickaxes

**Superior Pickaxes** is the 5th advancement card. It increases your  per hour by 50% of all WeyWorld Mines .

## Acquisition and Unlocking

You need 800  to unlock the card. To use it costs 48 .

## Card Text

With better tools made of stronger materials, your Miners are able to dig up Ore much faster!

## Advancement

* Previous Card: Frontier Age Resources
* Next Card: Fertile Women
Cape Chasers

*This article is a stub. You can help City of Titans Wiki by expanding it.*

## List of organizations

* Aether Pirates
* Citizens’ Alliance for Protection - aka: “Cappies,” “Caps,” “the Hat Squad,” or “Hats”
* The Five Dragons
* The Rooks
* Scorpion
* The Bureau of Paranormal Investigations and Tracking
* The Deadly 7
* The Regency
* The Unforgiven
* Tyrosine Corporation
* The Vril
Crop Rotation

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Crop Rotation** is the 2nd advancement card. It increases your  per hour by 50% of all WeyWorld Fields .

## Acquisition and Unlocking

You need 450  to unlock the card. To use it costs 48 .

## Card Text

Your Farmers develop wonderful new agricultural techniques. Fields now produce much more Wheat

## Advancement

* Previous Card: none
* Next Card: Holy Deserts
System requirements

*This article is a stub. You can help City of Titans Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *City of Titans*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for City of Titans
* Release date
How to play guide for City of Titans

*This article is a stub. You can help City of Titans Wiki by expanding it.*

This page will serve as a basic **how to play guide for *City of Titans***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Voyage of Discovery

*This article is a stub. You can help GODUS Wiki by expanding it.*

Located early on in each players own Homeworld, the Voyage of Discovery is a sequence of challenges the player can overcome using the lessons, and knowledge they have gathered so far.

After the tutorial Expedition is completed, there are no more expeditions. The ship is permanently stuck at "More Voyages Coming Soon". The 22cans FAQ indicates that voyages have been "temporarily disabled", though they have been disabled since mid-2015.

## Voyages

There are multiple "Expeditions" each with their own set of levels. After the first Expedition, three more are unlocked, each with their own unique rewards. These rewards are for use in the homeworld.

## Reinforcements

When a stage in the **Voyage of Discovery** is failed every follower that came ashore is lost, reducing the amount of available followers on your ship. As soon as the stage is failed reinforcements will cast off on a raft and eventually catch up with the ship. The amount of followers on the raft will be equal to the amount that was lost. The raft is considerably slower, however, and the time it will take to catch up is based on the number of the stage that was failed (see **General Info**).

Multiple reinforcement rafts can be on their way at any one time. If the main ship moves further along the expedition course by completing more stages the raft does not take any longer to catch up. The same goes for if the ship moves back a stage (returning to the homeworld will move the ship back to the last stage it completed).

## Ship Upgrades

 First Class Explorers | Reinforcements arrive 10% quicker

## General Info

 10 | 100 Minutes

Each expedition has **10 stages** and **3 difficulty levels**; Bronze, Silver and Gold. As the difficulty increases so too does the reward gained for completing it.

If no belief is awarded at the beginning of a stage none can be collected during the stage by destroying rocks and trees.

It is best to set as many builders as possible to work on constructing abodes and repairing beacons before attempting **Voyage of Discovery** missions.

## Glitches

During any stage it is possible to bury the dock and the ship along with it.
Daniel Frisk

Real name
 Also known as
 Date of birth

**Daniel Frisk** overlooks the server architecture behind minecraft.net.

## Scroll avatar

 Countdown
 Health

*"**Daniel Frisk**, thinker and gentleman, bears the title of chief architect and readers are to take not that it is a mere coincidence that the men behind the German WWII campaign bore similar titles."*

## References

1. ↑ https://twitter.com/Dinnerbone/status/226446715383865344/
Rhinehart Park

## Overview

Donated to the city by an eccentric millionaire in the late 1890's, Rhinehart Park is a piece of tamed wilderness within the boundaries of Titan City. A place of beauty, city legend says that Rhinehart Park is a place of great fortune… or, perhaps misfortune. Strange things tend to happen in Rhinehart, and they all seem to center around a peculiar gemstone housed within Old Man Rhinehart’s old manor...

## Locations

* **Freetown Woods**: Today, Freetown Woods is an ideal spot for hikers, historical enthusiasts, campers, and supervillains. It wraps around behind Rhinehart Manor and is by far the largest part of the park. But back during the 1850s, Sigfried Rhinehart offered his estate as a station on the Underground Railroad before it ultimately became Rhinehart Park. Sigfried established several small hideouts and secret routes through the woods which have now been turned into a museum today, but Rhinehart was careful not to reveal all of his secrets.

* **North Field**: Once home to Sigfried Rhinehart’s private gardens. North Field is filled with botanical masterpieces, beautiful statuary, and elegant pavilions. It’s also a hotspot for weddings and tourism.

* **South Field**: South Field borders the south of Aurora and is one of the more popular recreational areas of Titan City.

* **Stately Rhinehart Manor**: An imposing gothic manor built atop a hill in the center of the park, Stately Rhinehart Manor is located at the intersection of the two fields and is somewhat of a museum now. No one lives there, though the Rhinehart Historical Society maintains it as it was when Sigfried Rhinehart and his ward lived there in the 1800's.
Mages of Mystralia Wiki/Section 3

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City of Titans Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

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Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Igni Wand

The wand can be purchased after completing the quest with the Strange guy in The Rise.

**Ingame Description**

Improves damage of igni spells while ignoring fire resistance.

Fire and flames, the innate power with which I was born. This wand is fused with it, I can feel it.

**Scared of mages (Quest)**

When first entering the Rise from the Mystral Wood a guy (Strange Man) is winking Zia to come closer.

He asks her if she is a mage. When Zia answers yes he gets scared and runs away.

Following the road to the left, after the next bridge the Strange man waits again. He'll ask Zia if she can control fire and when she answers yes he'll run away again.

Follow him to the left until he waits again. Now he'll ask if Zia is following hin. Doesn't matter what she answers, he will run away again.

Follow him again to his campside on the west end of the rise. Now he asks Zia if she can light up the fireplace. Help him out.

He'll offer you to sell you a new wand for 300 Green Soulbeads. Buy it if you can.
City of Titans Wiki/Top section

Welcome to the
The guide to *City of Titans* written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About City of Titans

*City of Titans*, previously codenamed *The Phoenix Project*, is the superhero MMORPG being developed in the spirit of *City of Heroes*. You can support the project on Kickstarter!

Archetypes

Stalwart

Ranger

Guardian

Operator

Enforcer

Commander

Sets

Power Sets

Mastery Sets

Other Wiki Links

About the wiki

Archetypes

Cape Chasers

Character Customization

Districts

Game Mechanics

Heroes

Lore

Missing Worlds Media

Modification System

The Paragons

Power Customization

Titan City

Travel Powers

Villains
City of Titans Wiki

Welcome to the
The guide to *City of Titans* written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About City of Titans

*City of Titans*, previously codenamed *The Phoenix Project*, is the superhero MMORPG being developed in the spirit of *City of Heroes*. You can support the project on Kickstarter!

Archetypes

Stalwart

Ranger

Guardian

Operator

Enforcer

Commander

Sets

Power Sets

Mastery Sets

Other Wiki Links

About the wiki

Archetypes

Cape Chasers

Character Customization

Districts

Game Mechanics

Heroes

Lore

Missing Worlds Media

Modification System

The Paragons

Power Customization

Titan City

Travel Powers

Villains

Guides

* How to play guide for City of Titans
* System requirements
* Release date

Videos

*City of Titans* Links

Discord

Facebook

Instagram

Kickstarter (Closed)

Ko-Fi

Official page

Patreon

Second Chance Crowdfunder (Active)

Twitch

Twitter

Youtube

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Rod of the Berserker

Reward for the Goblin quest in the Rise.

**Ingame Description**

A rod that does more damage as I get hurt.

*I'm not sure I feel safe wielding this rod, but its tribal goblin design is... surprisingly nice.*

**Goblin wants to fight (quest)**

When fleeing the burning Greyleaf to the Rise go right over the bridge. There is a goblin who is challanging Zia to a fight. Defeat all.
Magic Lily Bulb

The **Magic Lily Bulbs** can be found throughout the Land of Mystralia and they can be planted in the Enchanter's garden.
There are 5 in total. You can power up the Leaves of the Lily Bulbs with 20 Green Soulbeads to become a Mana Charm, which will heal your Mana fully once it is used completely.
The Lily Bulbs will only blossom again after you use the Mana Charm which was created with it.
Locations

* When passing the bridge after helping Rachel, go up the hill where the *Sacret Forest Glade* Puzzle is located. Use bridge on the whater left to it to reach the first Lily Bulb.
* In Greyleaf Zia can buy the second Lily Bulb from *Aniello the Shifty*. He can be found when following the main road through the town, that will go to **The Highlands**. Aniello will sell the bulb to Zia for 99 Green Soulbeads.
* In The Rise on the way to the sky temple you can see a Lily Bulb above the road. It can be reached from the lake where the Teleportation Anchor is. Go up ahead via Ice Bridge, destroy the detonation rock with the Detonation Rune attached to the Immedi spell and follow the road till the end. You'll reach the Lily Bulb from there.
* The last Lily Bulb is east to the Farmer in the Highlands. To reach it go north from the graveyard above Mystralia Castle and go twice west when the road is parting ways. After the three torch puzzle use the *High Bridge Spell* to cross over to the Lily Bulb.
Mages

**Mages** are the core element of the game Mages of Mystralia, and players will control the mage Zia, who was exiled for her magical abilities. On her journey through the world of Mystralia, she'll discover new spells and meet other mages.

## Known Mages

- **Enchanter**: He is the elder of the mages

- **Mentor**: Helps Zia when she burned down her village and sent her to Haven to become a real mage. He has a supporting role throughout the game and advices her where to go next.

- **Cinna**

- **Emma**: Zia first meets her at the Haven's Magic Puzzle. After that she stays at the upgrade fountains.

- **Aevum Decessus**

- **Portia**

- **Emilie**: attending to the instrument in Haven
- **Mage of the Trial**: mage that awaits Zia in the Arena of Trial to test her strength. Three prices can be won here

*This article is a stub. You can help Mages of Mystralia Wiki by expanding it.*
Move

**Move** is a Behavior Rune that causes a spell or Zia to move away from the casting location. The Rune has different effects and interactions depending on the Focus used.

### Optaining

When Zia passes the first time through the Goblin hideout in the Mystral Woods in front of the Old Mines she has to face a big Goblin. After defeating him she'll get the Move Rune as a reward.

## Actus

Actus spells will move toward where the cursor was when they were cast. Move has a different effect on each of the four Essences:

* Aura spells have the fastest movement (120% of Igni spells) and continue moving after hitting an enemy.
* Igni spells move quickly.
* Aqua spells have slower movement (80% of Igni spells).
* Gaea spells follow an parabolic curve, rising and then falling due to gravity.

#### Notable Interactions

* When linked with Rain, the spell falls at an angle starting above Zia.
When Rain is also directly linked with Time, the spell falls at a sharper angle.
* When directly linked with Time, the spells move more quickly.

## Creo

Creo spells will create a long path of their element rather than a single patch. Move has a different effect on each of the four Essences:

* Aura spells do not create additional tornadoes. The single tornado will continue moving until it hits an obstacle or expires. The speed is slower than Aqua Actus spells.
* Igni spells only travel a short distance before stopping. The speed is similar to Aura Actus spells.
* Aqua spells create one patch at a time, up to 6 patches in total. The speed is much slower than Aqua Actus spells.
* Gaea spells create one patch at a time, up to 8 patches in total. The speed is similar to Igni Actus spells.

#### Notable Interactions

* When linked with Rain, the spell creates additional clouds moving away from the casting location.
* When the base spell is directly linked with Size, the spell is slightly slower.

## Ego

Ego spells cause Zia to dash a short distance in the cursor's direction, stopping at and damaging the first enemy or object she hits.

#### Notable Interactions

* When using the Aura Essence, Zia dashes through enemies. Objects still interrupt the dash.
* When linked with Duplicate, Zia creates a clone at the casting location while dashing.
* When directly linked with Time, Zia's dashes finish more quickly and cover a slightly longer distance.

## All Focuses

#### Notable Interactions

* When directly linked with Left/Right, the spell will curve in the Rune's direction.

## References

1. ↑ 1.0 1.1 1.2 In-Depth Magery Statistics
Life Staff

The Life Staff is a reward for completing the Flowers for Anna quest.

**In-game Description**

Replenishes Zia's life everytime a spell deals damage.

*Life magic is not something Mages should dabble into, but this wand can do it for me.*

**Flowers for Anna (quest)**

In the marketplace of Mystralia Castle the man on the pier winks at Zia. He asks her to bring flowers to the traveling merchant Anna, who can be found in the ruins in The Rise near the drawbridge which leads to The Highlands.

If sought out promptly, Anna will accept the flowers in exchange for the Life Staff, triggering a goblin ambush which Zia must defeat.

If sought out after completing the Tomb of the Mage Kings, Zia will instead find Anna's grave, presumably the result of the ambush which Zia was not there to thwart. Putting the flowers on the grave will reward the Life Staff.

Note: This quest may be completed as soon as Zia gains access to the Detonate rune, before completing the Sky Temple.
Aqua Wand

Reward for helping the Fisherman in the Highlands.

**Ingame Description**

Ignores water resistance and adds a slow effect of aqua spells.

*This wand may look frail, but just holding it chills my blood. The power of water and cold radiates from it.*

**Something is strange with my island (quest)**

When passing the highlands go north near the sea. There will be a Fisherman fishing in the sea. He tells Zia that something on his island is strange and asks her to help.

Cross the lake to the right side and find his house with a fireplace. When entering the island Zia feels like she's being watched and says that she may be able to attrackt the attention of those by using the fireplace.

Light the fire and examine the fire pit. Zia will claim that she may be able to put meat over the pit.

Now you just need to kill a goblin that is riding on a boar to get the Boar Meat (appearing after clearing the Tomp of the Mage Kings). Go back to the island and hang the Meat above the fire and light the campside. Goblins will appear. Defeat all and talk to the fisherman again.
Bog Hound

Cost
 Countdown
 Health

## Description

**Bog Hound** is Common Creature scroll which can be summoned for 2 Decay resources.
Its subtypes are Error: Undefined index.
It has 2 attack points, 3 health points and a base countdown of 2.

## Appearance

   Scroll art
 File:Bog Hound (unit).png Summoned unit
## Flavor text

*Playing fetch is far more interesting when there are multiple limbs to choose from.*
Goo Lobber

**Goo Lobber** is a removed talent that allowed structures to attack, and added +1 Countdown to any unit which was hit by these structures.

## In-game description

*Units attacked by [this unit] gets +1 Countdown.*

## History

Goo Lobber was present in the first alpha version as Catapult of Goo's talent.
However, it was removed in beta 0.94.2 when Mojang fixed inconsistencies in Lobber meanings.
Goo Lobber was thus replaced by the combination of the Lobber talent and a Countdown reduction ability.
Push

Description | Pushes back objects and enemies hit by the spell.

**Push** is an Immedi-only Behavior Rune that adds a knockback effect to the spell.

### Obtaining

Greyleaf burning: Plattform above the houses: With Greyleaf being destroyed it is possible to reach behind Zia's house (where the refugees are gathered). Go to the right side and down the hill. Enter through the plattform. Destroy all monsters.

### Notable Interactions

* When linked with Gaea Mastery, the knockback distance stacks with Push.
* When directly linked with Time, the knockback distance is increased.
The Rise

**Ingame Description**

The Rise refers to the river becoming so steep that even small boats assisted by ropes to towpaths on the banks of the river couldn't safely move upriver from here; everything had to be unloaded and go by land. Since the destruction of the Mellowmar, that route is no longer used, and tribes of Goblins fight over the land upstream at the foot of Mount Mystralia.
Haven

**Haven** is the secret hideout of the remaining mages in Mystralia where the Enchantor lives and assemblie's are held. It can only be found by mages though it is a safe place for them.

**Ingame Description**

When the royal family and all other Mages were banned from Mystralia, some of them remained and built this secret hideout. The only path leading in is magically hidden, so an unwitting traveler could blunder through the place and not know they were near a settlement.
Mages of Mystralia Wiki

Welcome to the Mages of Mystralia WikiWelcome to the Mages of Mystralia Wiki
The Mages of Mystralia guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

**JOINING IN**

Register  •  Community / How to help

About this Game

In Mages of Mystralia, the players will join the young Zia who has an exceptional sense for magic, but unfortunately in her country the use of magic was banned! Zia then embarks on a journey to handle her magical abilities for which she became exiled for. The heroine traverses across the land to meet other mages and discovers the power of runes and to harness their magical properties. In the game, players can create their own spells with an incredible amount of different possibilities of rune combinations.

**Available on PC, PS4, XBOX ONE, Nintendo Switch**
[Read more...]

Wiki links

Mystralia

Zia

Mages

Spells

Locations

Quests

Items

Runes

Requirements

How to play

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Borealys Games

is a game studio founded 2014 and is based in Montreal, Canada. The team includes industry veterans as well as many young developers, some of whom previously worked for Ubisoft, Gameloft, Artifice, Ludia and Ankama. "Mages of Mystralia" was written by the bestselling author   *'Ed Greenwood'*  , the creator of the "Forgotten Realms" fantasy world for "Dungeons and Dragons".

Comic

Borealys also released the backstory of the game in a webcomic series, you can check out the comic here. The "Mages of Mystralia" comic is based on Ed Greenwood's story and created by writer Brian Clevinger (Atomic Robo, 8-Bit Theater) and artist Carey Pietsch.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.

You can create a new article by typing a new title in the box below and clicking "Create page".

You can also create new pages using the search box. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page.
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The Winding Glade

**The Winding glade** is a little area where Zia was taken by her mentor after she burned down her house.

Here the player actually starts his adventure.

**Ingame Description**

There was once a pleasant green meadow beside a waterfall here near the Mystral Woods, with an ancient and splendid temple-like stone pavilion older than the Mage-Kings themselves. They used it as a forest hunting lodge until time collapsed it into ruins. No one ever goes there any more.
Old Mines

**Ingame Description**

when it was safe to wander in the forest, Greyleaf's inhabitants used to mine crystals in these natural caves. Strewn with the rubble, the outermost, mined passages are unstable; small rocks and pebbles fall from the ceiling and walls. Those stone walls glint palely here and there with phosphorescent rocks.
Size

Description | .

**Size** is an Augment Rune that increases a spell's effect or area of effect. The Rune has different effects and interactions depending on the Focus used.

### Obtaining

Follow the road north from the graveyard and turn west twice. Pass by the Celestial Puzzle Door and find yourself by a puzzle with three torches. Use Multiple Fireball Directional (Fireball, Duplicate, Right) to light all three simultaniously.

### Notable Interactions

#### Immedi

* When directly linked with Detonate, Detonate spells have a larger area of effect.
Size must be linked to Detonate to have an effect.
* When directly linked with the base spell, Size spells have a larger area of effect.

#### Actus

* When directly linked with Duplicate, Duplicate spells have more copies.
* When directly linked with the base spell, Size spells are larger but do not deal more damage.

#### Creo

* When directly linked with Rain, non-Gaea Rain spells have a larger area of effect.
Gaea Rain spells instead deal more damage.
* When directly linked with the base spell, non-Gaea Size spells have a larger area of effect.
Gaea spells instead create pillars that block projectiles and movement. The pillars can be walked on if approached from above.

#### Ego

* When directly linked with Duplicate, Duplicate spells are larger and can take more damage.

#### All Focuses

* When directly linked with Homing, Homing spells have a larger homing range.
Zia

*This article is a stub. You can help Mages of Mystralia Wiki by expanding it.*

**Zia** is the main character of Mages of Mystralia and also the player character.

In Mystralia a mage is only born every 10 years. Since the last King got mad using Celestial Magic, the mages in mystralia are hunted and wanted. So when Zia's powers awaken and she burned down her house she was banished from her home town Greyleaf Hamlet and was found by "Mentor" who send her on a quest of becoming a mage and clensing the land of evil.
Green Soulbead

The **Green Soulbeads** are some kind of currency in the kingdom. You can buy some items through quests, get the Scarab on the market, which will allow you to heal once, or power up the Mana Charm.
Also the Soul Scepter is using them to power up the spells.

**Green Soulbeads Chests**

* Close to the tavern in Haven is a small chest with 5 Green Soulbeads.
* Coming from the Mystral Woods you'll head left. Above the attacking goblins there is a higher rock spur which hides an entrance to another place with a chest and 30 green soulbeads. To reach it the first time you are there, Zia needs to follow the road until she passes the big puzzle where she gets the Right Rune and the Key and go southeast from there. Go through the passage in the wall and open the chest.
* Entering the Sky Temple, after lighting the three torches which reveal the key and let Zia open the closed door, she'll get to the next area. Right to the house with the snowman there is a detonation barrel. Light it up and destroy the wall. Zia'll get 25 Green Soulbeads.
* Sky Temple: Chest behind the detonation rock door on the left side of the arena / puzzle mechanism where Zia gets the Mastery Rune (10 Green Soulbeads)
* Underneath Mystralia City's Market Place: Use the ice bridge to cross to the left side to a small plattform with a chest. It contains 50 Green Soulbeads.
* Before entering the Lava Grotto go right down over the Lava (use Rock Bridge). There is a chest with 20 Green Soulbeads.
Detonate

**Detonate** is an Immedi-only Rune that causes the spell to violently explode in a small circular area. Like the basic Immedi spell, Detonate is cast in front of Zia but can hit multiple enemies. Only explosive barrels and Detonate spells can break obstacles marked with the Detonate Rune.

### Obtaining

**Detonate** is found in Sky Temple and is required to progress through the story.

### Notable Interactions

* When directly linked with Left or Right, Detonate spells will explode in a line away from Zia in the Rune's direction.
When directly linked with Left and Right, Detonate spells will explode in a line in front of Zia.
* When directly linked with Size, Detonate spells have a larger explosion.
When further directly linked with Left and/or Right, Detonate spells will explode in a longer line away from Zia.
* When the base spell is directly linked with Size, Detonate's explosion will not be affected by Size. Size must be directly linked with Detonate to have an effect.
* When linked with Teleport, Detonate spells will explode at the target location.

### Bugs

* Detonate does not currently work with Overcharge. Detonate spells cannot be charged up.
Temple of Treasures

The **Temple of Treasures**, or simply **Treasure Temple**, is a special temple buried under the first mountain to be influenced, which gives, as its name states, a good amount of treasure.

## Location

The Treasure Temple is buried in side the sacred anus also known as the first mountain, thus it can be hard to find. But there are 3 places that marks its location:

* **Beacon of Expansion** - On the same mountain, there is a beacon placed on top of the said mountain. The temple is buried southwest of it.
* **Farms** - There are already-existing Farms on the world of Godus. It is Northwest of the Large Farm Field, and Northeast of the highest Medium Farm Field.

```
  Pretty much where ever there are gem trails leading into the mountains there will be a treasure temple to be dug up and built.
  The Treasure Temple is very high(~25 layers). Removing some mountaintops close to gem trails should reveal the position of the Temple.

```

## Rebuidling

The temple can have 8 builders  assigned to fix it. But first it must be dug up. It may take a long time and belief, since the temple is almost as big as the mountain itself.

## Rewards

After fixing the temple, the temple shall award you 15 Gems , and 8 random stickers.

The Gem potential doesn't end with the rebuilding. Near where the Temple is placed are long veins of gems, that miners can mine to increase the player's Gems, if one has unlocked the Mine for Gems card.