Active Abilities

Active abilities are abilities that tanks receive when they kill opposing tanks. They are unlocked after 1 kill, 3 kills, and 5 kills streak. After your 3rd ability unlock, it resets, eg. 5 kills gives the third ability, 6 kills gives the first and 8 kills gives the second etc. Streaks are lost upon death.

## Wall

Walls are an ability that can be used by light or medium vehicles. It costs 1 kill to ready it. Using the ability drops a deployable wall in front of your vehicle. Unlike other abilities, the deployment is not instantaneous, so you can still get hit for a second after you start deploying the wall. Walls block tank shells, and the vehicles themselves, and they block both teams including yourself. They have a finite amount of health so they can be destroyed with enough tank fire or with explosives such as a grenade.

## Landmine

*Strategies can be referred to here.*

Landmines are an ability that can only be used while playing a heavy tank. It cost 1 kill to ready it. Using the ability drops a landmine behind your vehicle. The deployment is instantaneous and therefore can be used for emergency damage. Landmines can only be destroyed by explosive damage or by an enemy vehicle running over it.

## Grenade

Grenades are an ability that can be used by light and medium vehicles. It costs 3 kills in a row to ready it. Using the ability throws a grenade in the direction your turret is facing. The grenade has a flight time for a few seconds where it ignores all obstacles. Once its flight time is over, it lands on the ground and ignites its fuse. The grenade may be interacted with during this time, (Ex. a tank can push it while it's on the ground.) Once the fuse is over it explodes, damaging all enemy vehicles, enemy colossus, and walls in its explosion radius.

## Colossus

Colossus is an ability that can only be used by heavy tanks. It cost 3 kills in a row to ready it. Using the ability drops a explosive drone behind your vehicle. The colossus wanders the map, and boosts occasionally. When it gets destroyed it explodes, damaging all enemy vehicles, enemy colossus, and walls in its explosion radius. Colossus primarily explode by getting into proximity with an enemy vehicle dealing damage to them. Colossus drones are easily destroyed, detonating when taking any form of damage.

## Airstrike

Airstrike is an ability that can be used by light and heavy vehicles. It costs 5 kills in a row to ready it. Using the ability calls an airstrike in the direction your turret is facing. When using the ability, a radio can be heard. This radio can be heard by both friendly and enemy players that are close enough to you. Afterwards a squadron of bombers drop bombs in a line indicated by the rush of airplanes. The bombs landing positions are shown via their shadows. After a few seconds, they land dealing heavy damage to whatever is below them. Friendly players can not take damage from your airstrike.

## Artillery

Artillery is an ability that can only be used by medium vehicles. It costs 5 kills in a row to ready it. Using the ability throws a smoke canister in the direction that your turret is facing. Like the grenade, the canister flies for a short period of time before landing on the ground, following the same interaction rules as the grenade during each phase. Once it lands the canister will start releasing the smoke. After a few seconds, a barrage of artillery shells will land around the canister. The shell landing point is indicated with shadows. Friendly players can not take damage from your artillery.