recursal/Fanatic-Fandom huggingface dataset:
Question 2

Question 2 of the OOTBC says 'UNKNOWN', with the answers saying unknown,?,what?,and CLICK HERE IF YOU HATE THIS!!!
The last choice seems like something you'd want to click,but that gives you an instant gameover,because if you hate this,why play it in the first place?The correct answer is ?,because that is the only option in which you don't know what it's telling you.

<<Previous Question Next Question>>
Trevol

**Trevol** é o personagem da série

## Aparência

Trevol é moreno ,pele clara ,magro camisa cinza escura calças pretas

## Personalidade

Trevol é descrito como um encrenqueiro ,leal ajudante de seus amigos ,Trevol é daqueles que topa qualquer aventura louca junto com seus melhores amigos TB e FCS

## Trivia

* Trevol já se vestiu de TB (em o plano de TB em web- série)
* Trevol já revelou pra FCs e TB que Chester quase te beijou visto em O Plano de TB
* Trevol já entrou em várias encrencas
Question 20

Question 20 of the OOTBC contains a message and says 'read'.

There is a button at the bottom of the question that says 'CLICK HERE FOR INSTANT DEATH!!!'. You can also read the message.

## Answer

Just click the button. Why shouldn't you read it? After 6 seconds of the question, a huge 1-second bomb will appear on the screen, most likely giving you a game over.

## Reference

It's referencing Question 90 or 91 of the Impossible Quiz 2, which has an incredibly long message, but a much longer appear delay.

<<Previous Question Next Question>>
Question 11

Question 11 from the OOTBC has nothing to do with the 11-second bomb(a character you will meet in Question 58.)It just says 'U MOST DI!'. The question is written with intentionally bad grammar, and there is no bomb or anything dangerous.There are only the four choices, which say 'Live','Nevah','BRAAAGH!',and 'GT-O'.

While the first two seem reasonable,they are both wrong.The correct one is the third choice,once again referring to a Shoop Da Whoop lazer. The fourth one gives you an instant game over, so be careful.

<<Previous question Next question>>
Question 28

Question 28 of the OOTBC asks "What is this?", referring to the image on the right. The potential answers are "Enderman", "EXPLICIT" in red letters, "Kid's Nightmare", and "Question 28".

## Answer

The image is just a distraction, the answer is the last option.

## Reference

The "Enderman" option refers to a mob in the extremely popular game Minecraft, which looks similar to the image, not counting the bottom half.

<< Previous Question Next Question >>
Regional occupation

**Regional occupation** is a gameplay system in the campaign mode of *Total War: Warhammer*, which puts limits on which factions can settle which provinces.

## Overview

A map of how the regional occupation system applied to The Old World campaign can be found on *The Old World* page.

* Temperate climates can only be settled by Empire, Bretonnia, and other human factions, as well as Vampire Counts.
* Holds and badlands of a mountain/wasteland can only be settled by Greenskins and Dwarfs.
	+ Many of these mountain/wasteland settlements change their appearance on the campaign map, depending on whether they are held by Dwarfs or Greenskins.
* Lifeless northern wastes are areas where none may settle except Norscan tribes.
* Wood Elves have a special settlement system different to all other races.
* Horde factions such as Beastmen and Chaos Warriors of course can not settle anywhere, as normal.
Question 9

Question 9 from the OOTBC asks 'What is this?' with the potential answers being 'Death','Zombie','German', and

'Lord Idiot'.The correct answer is 'German',because in this case,it's actually talking about a Germ man, as the drawing is a stick figure of what resembles a type of bacteria standing on 2 legs.

<<Previous question Next question>>
Fusestopper

The Fusestopper is a power-up in the OOTBC Series. It makes an appearance in all 3 quizzes.

## OOTBC

1st Fusestopper: Question 17: Simply type the word 'Fusestopper' using the Keyboard.

2nd Fusestopper: Question 24: Simply choose the answer that says 'Fusestopper'.

3rd Fusestopper: Question 47: Drag the Fusestopper to your Fusestopper pane. Beware, clicking it will take away a life!

## OOTBC Part 2

1st Fusestopper: Question 66: Type the word 'Bomb' in the keyboard.

2nd Fusestopper: Question 68: Type the word 'epik' in the keyboard.

3rd Fusestopper: Question 73: Find the hidden Fusestopper.

## OOTBC Part 3

1st Fusestopper: Question 107: Type in 'Kirby' using the keyboard

2nd Fusestopper: Question 129: Select the Black square on the right of the option 'There never was'.

3rd Fusestopper: Forgotten

## OOTBC Part 4

1st Fusestopper: Question 160: Click on the tiny piece of a fusestopper on the bar holding the option "What?"

2nd Fusestopper: Question 168: Search for the fusestopper nearby the right building.

3rd Fusestopper: Not hidden at the present time.

## Trivia

The Fusestopper is identical to that of the Impossible Quiz. It was also inspired by said Quiz Series, just like the game in it's entirety.
Question 14

Question 14 is a very difficult question for it's location. It simply reads "YOU HAVE ALREADY LOST",with the options reading 1 2 3 4 5 6 7 8 9 10, 108?, 4 8 15 16 23 42, and CHRIS WILDE (not the cat Chris).

## Answer & Reference

This question is actually referencing "Lost", making the answer the 3rd one,because this is an important code that needs to be imput into a computer every 108 minutes to prevent a catastrophe.

Option #2 could've worked as well, but the sequence was the question's intention.

<<Previous Question Next Question>>
Skip

The Skip is an important powerup found in the quizzes.It allows you to skip a question,however,they aren't just in plain sight.You have to search for them.

Here is the location of all the skips of OOTBC.

* On Question 16,click on 't' in 'Armpit',and then 'r-o-l-l',',in 'roll'.
* On Question 25,rotate the arrow until it points to the right.
* On Question 45,choose the option 'Piks'

The following are the locations of the skips in OOTBC Part 2

* On Question 60,obtain the green pebble on the bottom of the map,near the lava,by going in an almost invisble tunnel.
* On Question 70,click on the skip arrow on the back of Skippyhead's head.His name is not a lie.
* On Question 86,click on the answer choice 'Skipt'.I apparently don't change the hiding place of some skips...(:

In OOTBC part 3,the skips are in the following locations.

* On Question 112,click on the tiny skip arrow in the question number.
* On Question 120,click on the skip in the sinking choice '+1 skip'.
* The third skip has not yet been hidden...I'm on Question 139.
Question 21

Question 21 is a simple question. It simply says 'Lemur'. The answer choices are 'CAMEL' 'HORSE' 'FOXES' and 'ROBIN' There is also a 6-second bomb.

## Answer

The answer is simply to let the bomb explode. It's a dud bomb, and none of the other options work

## Trivia

This is the first question with a dud bomb.

Ironically, the question lacks a 21-face

<<Previous Question Next Question>>
Question 16

Question 16 is a question that says 'Something Easy'. Its answers could be 'hi', 'Roll' 'Sheep', or 'Armpit'.

## Answer

The answer to the question is simple. Simply select any of the 4 answers. They will take you to the next question.

If you take too long, a giant 1-second bomb will appear. This means this question is NOT a safe question.

## Bonus

The first Skip can be found in this question. Simply click on the 'T' in armpit, then each of the letters of 'Roll' sequentially.

<<Previous Question  Next Question>>
Question 27

Question 27 of the OOTBC asks "Which one now?", referring to Question 8. The question number is replaced by a question mark. The options are "#23", "#30", "#27", and "#26". There is also a 5 second bomb ticking in the corner.

## Answer

Unsurprisingly, the answer is "#27". There is no trick or twist whatsoever in this question.

<< Previous Question  Next Question >>
11-second bomb

The 11-second bomb is a character you will first see in Question 56,but you will actually meet him in Question 58. He will ask you if you want to help him escape, to which you must reply either yes or OK.He will then tell you a code '7518' in Question 59.You have to choose either Sure! or OK.After this,he will appear in a few questions to give you a hint about illogical questions,such as Question 90.In Part 3,after Question 110,he will be entangled in a plain mess.This is not really a question,but it asks you to choose either 'Use Your 11-second save',or 'Leave him.' There is also a 10 second "bomb".If it explodes,instead of giving you a game over,it simply chooses the second(and more tragic choice).If you used the 11-second save or didn't even try the second part,this scene will be skipped...He will make a few more cameos and will be needed to beat the final question...

Facts

Name: **11-second bomb**

Age: Unknown (Possibly 11, 21, or 31)

Gender: Male (supposedly)

Enemies: N/A

Allies: The Player

Family: N/A

Role: A secondary protagonist

Importance range in the series: Questions 58-170

Related: Bombs
Question 9003

Question 9003 is the last bonus question which says 'INFINITY',with the options saying '8' but sideways (the infinity symbol), '1Ō LOL', 'I x I', and 'IT'S OVER 9000!

The answer is the same one that took you here in the first place 'IT'S OVER 9000!',because Infinity is indeed over 9000.Right?(:

<<Previous question Next question>>
Question 9002

Question 9002 is the second bonus question from Question 3,and this is the first bomb question you can reach.The bomb fuse is 15 seconds,which later on actually seems like plenty of time.It asks you 'Do you like Shoop Da Whoops?' with the answers being 'Yes','No','Whatev', and 'BRAAAAAAAGH!!!!'

The correct answers are the first and fourth one.The fourth one's text actually is refering to the sound a Shoop Da Whoop makes when firing its lazer.So this question is referencing Shoop Da Whoops,quite obviously.

<<Previous question Next question>>
Question 8

Question 8 from the OOTBC says Which question are we on?,with the answers being #6,#7,#8,and #9004.There is also an 8 second bomb.

Sounds really easy,but inatead of showing the question number in the top left corner,it simply displays a question mark.The correct answer to this question is #8,quite obviously.

<<Previous question Next question>>
Question 24

Question 24 makes an obvious reference to the game's inspiration, the Impossible Quiz, by stating "To proceed, play the Impossible Quiz", with some options written in their respective colors, being "Red", "Green", "Yellow", "Blue", and "Fusestopper" written in purple.

## Answer

The sequence is the staple of the Impossible Quiz, "Blue, Red, Blue, Yellow".

## Power-Ups

To get the second Fusestopper of the series, just click on the "Fusestopper" option.

<< Question 23 Question 25 >>
Как обслужить соревнование во Дворце спорта "Динамо" (Москва)

## Как доехать

* Адрес: Лавочкина, 32
* Метро "Речной вокзал", пешком 10-15 минут

## О центре

* Заезд не с главного входа, а с противоположной стороны, с улицы Ляпидевского
* Чтобы подъехать ко входу и разгрузиться/загрузиться нужно заранее оставлять через оргов заявку, ЧОП за красивые глаза не пустит
* Еще одна заморочка - как ставить машину. Все точилы на паркинге должны стоять капотами в одну сторону, если забудешься - к тебе подойдут и напомнят
* В здание проходишь без проблем, за охраной налево или направо, на второй этаж. Это если соревнование в большом зале проходит. Который с трибунами. Редко соревнования могут проходить в зале на первом этаже. Без трибун. Тогда за охраной по первому этажу налево до конца и направо.
* В центре не зевать, ничего не оставлять. На ночь оборудование оставлять нельзя - нужно все снимать, запирать в комнате и сдавать ключ на вахту
* Корм: есть свое кафе. Работает с 10 до 20. Бизнес-ланч до 15 часов, но может закончиться раньше. Порции огромные. Стоит 270 руб. На первом этаже полно вендинга.
* Здание АЦЦКИ холодное. Зимой судьи в большом зале сидят в шубах. Заболеть как нефиг делать. Одеваться тепло! (Экскурс в историю: у здания скаты крыши сделаны так, то снег не сползает и падает у стены, а скатывается в середину; проект был для более южных широт, но торопились и построили для Олимпиады то, что было готово к постройке; чтобы крыша не рухнула зимой теплый воздух подается не людям, а под крышу - чтобы снег топился и стекал)
* Режим работы кошмарный. Как-то приехал в три ночи, вообще все спали, не открыли. В другой раз в 23 часа выгнали под предлогом, что здание закрывается на ночь. В-общем либо ночью вообще нельзя работать или нужно очень четко об этом договариваться через оргов.
Арабско-Синайская война

## Арабо-Синайская война

Арабо-Синайская война 1852-1859 годов, была конфликтом между Арабским Халифатом и Синайской Империей. Это война была начата в ответ на провокации Арабского Халифата, такой как Покушение на Императора Синая.

## Предыстория

в 1851 году Синайский Император имитировал покушение на себя и обвинил в этом Арабский Халифат. У Синайской Империи не было весомых доказательств и документов о теракте со стороны Халифата, однако это не помешало им объявить войну. Главной причиной войны является: Мировой Терроризм. Через год начались военные действия.

## Стороны конфликта

Агрессор: Синайская Империя

Союзники Агрессора: Королевство Италия

Защитник: Арабский Халифат

## Главная линия фронта

На Арабо-Синайской границе все было относительно спокойно, первые годы ни одна из сторон не предпринимала активных действий. Во второй год войны Синай предпринял попытку прорвать оборону, но Арабская сторона сдержала натиск и перешла в контр-наступление.

## Западный фронт

В первый же год войны Арабская сторона выстроила защиту на северном побережье Красного моря. Однако Арабский штаб ошибся с местом дислокации Синайских войск. Те высадились чуть Южнее и сразу же взяли Столицу государства. Штаб Синая допустил ошибку, они считали что Медина столица Халифата и отправились туда. Благодаря ложным данным, императорская семья была эвакуирована. Тогда Арабская армия пошла на перехват Синайцев для разгрома их армии и возвращение оккупированных территорий. План перехват не удался. Синайское командование решила зайти в тыл Арабской армии, но при обходе они встретили кавалерию что подкосило обе стороны конфликта. Позже в войну вмешался Итальянский Король. Он оккупировал южные земли западного побережья, но сразу-же вернул, зная что его солдаты не готовы к климатическим условиям Аравийского Полуострова.

## Конец войны и последствия

Война закончилась статус-кво из-за рестарта Державии.
Charles

**Charles** é um personagem da série , o macho do desenho com outros amigos dele

## Informação Gerais

### Voz por

Eusébio Gomes (web- série)Luiz Sergio Viera (série de TV)

## Personalidade

Charles ,é um típico macho ,não gosta de boiolas ,isso é um típico medo de gostar , Charles é homem e sempre quer ser sempre

## Aparência

Charles têm cabelos preto similar do Chester ,ele também têm uniforme idêntico ao de Chester ,mais só que é azul escuro , é olhos marrons

## Trivialidades

* ele é parecido com Chester na aparência
* ele não gosta das boiolagens de Chester ,Mastaurus e outros viados
* Ele sempre quer ser macho
Antisexuals

The  **antisexuals**  are a broad class of drugs which serve to reduce or eliminate

 a person's capacity for physical and/or psychological sexual pleasure.

 The antisexuals include the serotonin reuptake inhibitors (SRIs; includes the SSRIs and SNRIs),

 and the D2 receptor antagonists.

 SRIs are typically marketted as "antidepressants", and the D2 antagonists are typically marketted as "antipsychotics",

 because people would not consume them if they were marketted openly as "antisexuals".

 People of a particularly schadenfreudic psychopathic temperament refer to the antisexuals

 as "medicine", "medication", or "meds", because that is the polar opposite of what they are.

A small percentage of the people who consume SRIs get  *permanent*  sexual anhedonia from them,

 as psychiatrists had discovered, and studied behind-the-scenes, in the early-to-mid 1990s.

 That is more likely to occur with younger age of the SRI-consumer, higher dosage of the SRI,

 consumption of the "super-SRIs" citalopram or escitalopram, and particular neuropsychological traits of

 the SRI-consumer- namely introversion and "nerd" qualities.
Question 25

Question 25 of the OOTBC asks "Why did the snowflake go north?", having an upwards arrow next to it. The options are "He lived in the Sahara", "He went sightseeing", "For cooler weather" with the two o's resembling glasses, and "The sun chased him from the south".

## Answer

While none of these answers make any sense at all, the correct choice is the third one, as a snowflake would prefer colder weather.

## Power-Up

The second Skip can be found on this question. Just select and rotate the arrow next to the question to the right.

<< Previous Question Next Question >>
Aemoth Wikia

## **Describe your topic**

Aemoth is a medium fantasy world filled with various races, species, cultures, and endless stories.

## **Pages so far**

The Triangle

Spirit Bonding

Plane Walking

Magic

The Old Ones

### Deities:

Dezella

Altios

### Places:

Kniqeht Mountains

Draednor Forest

Faretaw

Shimmervale

Drisnull

Ambermaw

Oldmire

Silent Bay

### Races:

The Draednor

The Sluds

The Kniqeht People

The Dwarves

### Factions:

Guardians of Dezella

The Church of Altios

#### Food:

Leafy Chanterelle

Desert Candy Cap

### Creatures:

Upuggu

Prakki

Drachs

Skrags

Cluguls

Beosryls
Capítulo 9: Lápis Lazúli

## **Episódio:**

Em mais um dia de batalha, a soldada Lápis Lazúli (a mostrada na série original), estava fugindo de uma batalha para observar melhor o planeta. Ela estava em uma área que só havia destruição, raios, estadas caindo, gems destruídas... Ela foi para uma floresta, aonde havia arvores, plantas e animais; ela se sentou e ficou observando a vista, quando, ela ouviu um barulho.

Eram gems correndo para o lugar que ela estava, e outras atacando com arcos, e raios, de repente, tudo ficou como era na Arena Principal de Guerra. Quando ela vou voar para voltar a Arena Principal, ela levou um soco nas costas, eles a confundiram com uma Cristal Gem, depois a colocaram em um espelho, onde estavam fazendo perguntas para ela: "Onde você fica?" "Você é uma das aliadas de Rose?"...

Ela aprisionada no espelho, respondia tudo, mas nunca o que as Gems queriam ouvir.

## **Personagens:**

* Lápis Lazúli (da série original)
* Rose (mencionada)
* Outras gems...

## **Lugares:**

* Arena Principal de Guerra
* Floresta

## **Informações:**

**Episódio:**09 (01 da segunda temporada) - Lápis Lazúli

**Estreia:**01/06/2016 (nesta wiki), TBA (na SU-FF)

**Temporada:**02

**Escrito por:**Perola Verde

**Dirigido por:** Perola Verde
Question 3

Question 3 of the OOTBC asks what is 1000+2000+3000+4000+500? With the answers being 2500, 105000, 10500, and IT'S OVER 9000!

This question has 2 correct answers,which are 10500 and IT'S OVER 9000!,because the answer to the math is 10,500,which is also over 9000.However,the latter will take you to quesstions 9001-9003,which are bonus questions.The third choice will just take you to Question 4.

<<Previous Question Next Question>>
OOTBC Wikia

## The OOTBC Wikia

This most likely won't be released, so don't get your hopes up.

<<Question 1>>

? ? ?

## The meaning

OOTBC stands for out of the box challenge.The main purpose of this is to blow away a bunch of answers to questions you will never see in your life.

Link to the Discussions: http://ootbc.wikia.com/wiki/Special:Forum

can't get the forum thread.
Kniqeht Mountains

The Kniqeht Mountains are by far the tallest mountains in all of Aemoth. They are primarily home to The Kniqeht People, who are know for their incessant desire to live as high as possible.

The Kniqeht Mountains are also home to a few different species of wildlife. Due to the high altitudes and cold temperatures, life is not quite as abundant as in other areas of Aemoth, which has lead the creatures here to be specially adapted to a cold life, and sparse food.

### **Wildlife**

**Skrags -** Are four-legged creatures with shaggy fur that are the primary domesticated animals of The Kniqeht People.

**Drachs** **-** are often referred to by the people of the Kniqeht region as the fiends of the skies, and for good reason.
Capítulo 11: Um Novo Soldado

## **Sinopse:**

HomeWorld vê que os seu soldados não são fortes o bastante para derrotar as Cristal Gems, então, elas criam um novo tipo de soldado.

## **Episódio:**

Depois das três Diamantes fundidas, perderem paras as Cristal Gems. Elas decidiram que iriam criar um novo tipo de soldado, um soldado com o DNA misturado (Jaspers e Rubis), sabiam que ele ia ser bem forte. Elas foram a HomeWorld, entraram em uma sala que avia várias pedras desconhecidas, pegaram um que estava bem no canto da enorme sala. Que era uma Topaz.

Elas voltaram a Terra, foram em um Jardim de Infância, chamaram uma Jasper e uma Rubi, colocaram elas em um scanner. Doeu um pouco, as Diamantes mandaram elas irem em bora e colocaram o Topaz no Injetor, e agora era só esperar.

Depois de em cerca de 2 dias, elas voltaram e lá estava, um soldado enorme, e parecia ser forte, mandaram ela para o Treinamento. E o Topaz disse:

\_Sim, claro. - Disse ele com um pouco de medo das enormes Diamantes. - Mas, porque eu estou aqui? Quem eu sou? Porque eu deveria obedecer vocês?

\_Vão te explicar no Treinamento, vá logo, temos que ver se você é útil. - Disse Diamante Amarelo.

**Parte 2** em breve...

## **Personagens:**

* Cristal Gems (mencionadas)
* Diamante Amarelo
* Diamante Azul
* Diamante Branco
* Jasper (breve aparição)
* Rubi (breve aparição)
* Topaz (estreia)

## **Lugares:**

* HomeWorld
* Terra
* Jardim de Infância
* Sala das Pedras

## **Informações:**

**Estreia:** 12/06/2016 (nesta wiki) - TBA (na SU-FF)

**Diretor:** Perola Verde

**Episódio:** 11 - Um Novo Soldado

**Temporada:** 02
Capítulo 10: A Fusão Onix

## **Sinopse:**

A fusão das 3 diamantes, contra a fusão de Rose, Pérola, Quartzo Amarelo, Ametista Branca e Quartzo Laranja.

## **Episódio:**

Em uma das batalhas mais importante, as Cristal Gems, deviam todas se fundir para derrotar a Diamante Verde Claro, a fusão de todas as Diamantes. Rose, Pérola, Q. Amarelo, Ametista Branca e o novo principal Cristal Gem, Q. Laranja, se fundiram e logo após a Batalha começou.

As duas gems gigantes, do tamanho de um prédio de aproximadamente 96 andares (prédio não, arranha-céu), cada soco, era tão forte, que chegava de quebrar o chão. Onix atacou com o Arco e Flecha, deixando a D. Verde Claro muito machucada, mais ela reagiu, jogando uma esfera de energia na Onix, mas ela se protegeu com o escudo e invocou as Manoplas Arremessáveis, e a jogou bem encima da adversária. Enquanto D. Verde Claro estava se recuperando, Onix invocou o Martelo de Guerra e bateu na cabeça dela e depois deu a arremessou para o ar, invocou seu Machado e jogou na adversária, o Machado passou raspando, apenas cortando um dedo da D. Verde Claro. Onix invocou o Arco, e soltou uma super flecha, que acabou com a fusão.

As Diamantes irritadas, saíram com muita dificuldade, Onix se desfundiu e as Cristal Gems ficaram bem felizes com o resultado da luta.

## **Personagens:**

* D. Verde Claro (fusão)
* D. Branco
* D. Azul
* D. Amarelo
* Onix
* Rose
* Q. Amarelo
* Pérola
* Ametista Branca
* Q. Laranja

## **Informações:**

**Episódio:**10 (02 da segunda temporada) - Lápis Lazúli

**Estreia:**01/06/2016 (nesta wiki), TBA (na SU-FF)

**Temporada:**02

**Escrito por:**Perola Verde

**Dirigido por:** Perola Verde

Esse foi o episódio que conteve maior quantidade de personagens
Capítulo 8: O que acontece com os cacos das Gems?

## **Sinopse:**

As Diamantes procuram um lugar para colocar os cacos das pedras das Gems.

## **Episódio:**

Depois de alguns meses de batalhas, estavam sem lugares para guardar os cacos das gems. As Diamantes resolveram discutir, aonde deviam colocar os cacos das Gems que iam perdendo as batalhas. Quando as três estavam na Sala de Reunião, D. Azul deu uma proposta:

\_Que tal jogarmos os cacos no espaço?

\_Jogar no espaço? - Disse D. Branco - Se esses cacos chegarem em HomeWord, podem emergir e destruir as gems. Acho melhor encapsular todas, assim nós podemos jogar elas no espaço sem problemas.

\_Bom D. Branco, boa ideia, mais eu venho desenvolvendo um plano, de usarmos esse cacos para fazer uma arma destruidora de mundos. Juntando esses milhões de cacos, podemos formar uma super fusão, apenas colocando esses cacos no centro do planeta que pretendemos destruir.

\_Ótimo! - Concordaram as outras Diamantes - Em qual planeta vamos testar? - Disse as outras Diamantes.

\_Nesse planeta, caso... - D. Amarelo foi interrompida por D. Branco.

\_Como assim? Estamos lutando por esse planeta para isso!

\_Posso terminar? Caso perdermos a Guerra.

Todas concordaram, e arquivaram o plano, na Base Lunar. As Cristal Gems, não podiam saber nada.

## **Personagens:**

* D. Branco
* D. Amarelo
* D. Azul
* O Feixe (futuro nome do plano)

## **Informações:**

**Episódio:**08 - O que acontece com os cacos das Gems?

**Estreia:**01/06/2016 (nesta wiki), TBA (na SU-FF)

**Temporada:**01

**Escrito por:**Perola Verde

**Dirigido por:** Perola Verde
Capítulo 6: Diamante Amarelo vê o Humano

## **Episódio:**

As rubis pegaram um humano, voltaram para a Nave e colocaram ele dentro dela. O humano, sem entender, ficou parado, até chegar a Base Gem; as rubis contaram o que viram, e foram logo ligar para a Diamante e perguntar se podiam entrar. A Diamante aceitou, e mandou ela entrar, as rubis se apresentaram e uma começou a falar:

\_O, minha Diamante. Essa é a nossa descoberta, tem a forma física parecida com a nossa, não parece ser muito inteligente, tem um corpo muito frágil e...

\_Está bom. - Interrompeu a Diamante - Vou analisar isso direito, se retire agora.

As rubis fizeram o que ela mandou e foram embora, Diamante Amarelo pensou: "Mais um problema, vamos ter que ver isso melhor, estou surpresa do tanto de coisa que há nesse planeta miserável!"

## **Personagens:**

* Rubis
* Humano
* Diamante Amarelo
* Pérola Amarela

## **Lugares:**

* Base Diamante da Terra
* Europa

## **Informações:**

**Episódio:** 06, Diamante Amarelo vê o Humano.

**Estreia:** 21/05/2016 (nesta wiki), TBA (na SU-FF)

**Temporada:** 01

**Escrito por:** Perola Verde

**Dirigido por:** Perola Verde

Esse episódio foi curto.
Capítulo 1: O Começo

## Resumo:

A cerca de 10.500 anos, teve uma guerra, chamada “A Grande Guerra Gem”, está guerra foi para proteger a Terra de uma colonização, as gems da Terra Natal queriam transformar a Terra em uma colônia para expandirem seu império. Mas as uma gem muito poderosa, chamada Rose Quartz achou um absurdo fazer isso com um planeta abitado por outras vidas.

Não só ela, mas também Pérola e Quartzo Amarelo, elas se juntaram e formaram  as Cristal Gems, juntas elas lutaram durante anos até conhecerem Quartzo Verde e Safira que eram contra a colonização mas tinham medo de serem quebradas se falacem. Rose e sua equipe conversaram com elas então elas resolveram ajudar, outra coisa que elas conversaram era sobre fusão, se elas podiam ficar fundidas. Rose não se importava então ela deixou. juntas elas formaram Ametista Branca

## Personagens:

* Pérola

* Rose Quartz

* Quartzo Verde

* Quartzo Amarela

* Ametista Branca
* Safira

## Curiosidades:

Rose Quartz era a comandante da Ordem Quartzo.

Pérola era da Diamante Branco.
Capítulo 5: O Primeiro Humano é Encontrado

## **Episódio:**

Depois da discussão com Diamante Branco, as Cristal Gems seguem seu caminho para o Templo do Cristal. Mas enquanto isso, 4 rubis foram mandadas para explorarem outras partes do planeta, que ainda não haviam explorado. Elas em sua Nave Rastreadora, procuravam novos legares, e quando já havia atravessado o mar, encontraram uma nova terra, que não foi reconhecida pela nave, então resolveram pousar e descer.

Elas foram caminhando, até que acharam: um humano! Uma rubi (achando que era uma gem) perguntou:

\_Quem mandou você aqui? Está perdida? Aliás, qual gem é você?!

O humano, não entendendo nada, saiu andando, e as rubis foram atras. Chegaram em um lugar, que havia umas 3 ou 4 casinhas, e umas 15 pessoas. Uma rubi disse que era um ser desconhecido, e era melhor levar para uma Diamante.

## **Personagens:**

* Cristal Gemm
* Rubi
* Rubi
* Rubi
* Rubi
* Humano (estreia)

## **Lugares:**

* Templo do Cristal
* Europa (novo lugar, estreia)
Capítulo 3: Batalha na Arena Água

# Resumo:

As Cristal Gems estavam se preparando para a batalha na Arena Água, onde Quartzo Amarelo iria lutar contra uma das gems mais poderosas da faceta 585. Na arena, Diamante Azul e sua Pérola estavam sentadas em uma cadeira, Pérola Azul em uma cadeira normal e Diamante Azul em uma cadeira enorme feita por puro ouro.

Rose, Pérola, Ametista Branca, se sentaram. Mas Quartzo Amarelo foi para a arena, e Lápis já estava a sua espera. Quartzo pegou sua espada e atacou Lápis, Lápis fez mãos de água e espremeu  Quartzo Amarelo, mas ela soltou um raio de ondas que fez as mão se desmancharem. Ela foi correndo em direção a Lápis e a cortou ao meio.

Mesmo a batalha não ter durado muito, Quartzo Amarelo estava muito ferida. Diamante Azul  com raiva disse:

\_ Não pensem que vocês vão ganhar a guerra! Vocês vão ganhar apenas a Batalha!

\_Diamante só saberemos depois. Podemos ser poucas, mas nos, somos fortes. – Disse Rose.

\_Calem a boca!! – Disse Pérola Azul.

\_Pérola! Eu que mando aqui você é apenas uma serva! – Disse Diamante Azul.

# Personagens:

* Lápis Lazuli (estreia)

* Quartzo Amarelo

* Pérola Azul (estreia)

* Diamante Azul

* Rose

* Pérola

* Ametista Branca
Desert Candy Cap

Desert Candy Caps are a type of mushroom found in the desert, specifically near Drisnull. They are small and off-white, with teal blue markings on them, most often amalgamated spots. They are considered by nearly all to be delicious. They have a sweet and earthy taste, and are often used to make a sweet syrup which is put on breads and other bland foods to help the taste.

They are commonly found near water, and as such, travelers and explorers in the desert consider them to be a sign that there is water nearby.
Capítulo 2: O sequestro

# Resumo:

Depois de terem Ametista Branca (fusão de Quartzo Verde e Safira), as Cristal Gems ficaram muito mais fortes. Durante a batalha na Arena do Vento, Quartzo Amarelo foi sequestrada por Quartzo Azul, que a levou até Diamante Azul para ter informações sobre as Cristal Gems. E quando chegaram lá, Diamante Azul pergunta:

\_Me fale, porque você quer proteger esse planetinha?!

\_Agora é a minha pergunta, porque vocês querem colonizar esse planeta se acham que é um planetinha? – Disse Quartzo Amarelo.

\_Nos queremos colonizar este planeta para expandir nosso império! E você não respondeu a minha pergunta! – Disse a Diamante engasgada.

\_ Porque é um planeta com vida, nele a plantas e animais, até uns seres que falam andam e lutam com animais. Como você ia se sentir se outros seres colonizarem nosso planeta?

A Diamante não disse nada e mandou Quartzo Azul levar Quartzo Verde a arena de novo. Quando chegou lá, Rose estava muito preocupada com ela porque a batalha já avia acabado e ela não avia aparecido, quando a viu Rose perguntou como ela estava e o que avia acontecido, e ela, contou tudo.

# Personagens:

* Rose

* Diamante Azul (estreia)

* Quartzo Azul (estreia)

* Quartzo Amarelo

* Ametista Branca (mencionada)

# Lugares:

* Sala da Diamante Azul

* Arena do Vento
Altios

Altios is the deity worshiped primarily by the people of The Kniqeht Mountains. Altios is believed to be the god of skies. Followers of Altios believe that he dropped the world and everything in it from the heavens.

The Kniqeht people believe that the higher in altitude they are, the closer that they are to Him, because of this, they incessantly build a tower on top of the highest peak of the Kniqeht mountains, which they continuously build higher and higher. Although it nearly always eventually falls after becoming much too tall, they will simply repair and rebuild, hopefully higher than the last time. The Church of Altios is lead by The Highest of Priests. The Highest of Priests lives in the base of the tower, and will lead processions to the top of the tower, where followers will leave sacrifices of food and valuables, as well as carry building materials to the top so that the tower may be extended higher towards Altios.
Question 30

Question 30 of the OOTBC asks "What do people do during the end of the world?", with the options saying "Scream and panic", "Listen to R.E.M", "Sleep in", and "Doughnut".

## Answer

While the first one makes perfect sense, the answer is the second one. R.E.M is actually a famous music band, who composed a song called "It's the end of the world as we know it", which the question is referring to.

## Trivia

The option "Scream and panic" another appearance in Question 106

<< Previous Question Next Question >>
Leafy Chanterelle

A Leafy Chanterelle is a type of mushroom found in the desert. They are short and a dark tan color, with very broad and round "leaf-like" projections on all sides. They are a common food for citizens of Drisnull, as the chanterelles are very plentiful, and are considered to be a very filling food. They are considered by some, mostly those who have not eaten them very often, to be a sort of delicacy. However, many people, especially locals considered them to not taste very good, in fact the taste of them was one of the motivations for Danzim to venture out into the desert during "Danzim's Adventure".
Upuggu

The upuggu are boar-like creatures which reside primarily in Draednor forest.

They are generally small, roughly 3 to 4 feet in length, and they have very thick bodies. They have two small tusks on either cheek which extend forward. Older upuggu will have tusks that curl either up or down. Upuggy have a very thick hide made of coarse, short hair, and hardened with mud and an oil which they secrete from their skin. The oil they secrete is very sticky, and it one of the strongest adhesives in all of Aemoth. As a combination of their fur, the oil, and the mud they constantly roll around in, their hide is very strong, even strong enough to deflect some weaker blades and arrows.

The upuggu have various typical living conditions or areas. Most commonly they will live in pits of mud near ponds or rivers where they stomp on the ground and roll around after getting soaked in water to create. Some upuggu will find dense brambles of bushes and vines to live in, and others still will fell trees by repeatedly charging them with their tusks in order to attempt to create a sort of ramshackle lean-to out of the pile of fallen trees.

They live in familial groups of about 3 to 10. The parents will raise their offspring, and in some cases the offspring will remain a member of the family unit for life, in other cases, the children will leave around their adolescence to find a mate. It is not uncommon for parent and offspring uppugu to meet again after they have separated and recognize each other.
Amulet of Comfort

Amulets of comfort are a common enchanted amulet which will always remain the same temperature. So if you go somewhere hot, it will feel cool, if you go somewhere cold it will feel warm. While they are not cheap due to being enchanted and containing a crystal, they are some of the most common enchanted items, and easily found in most markets, especially in the markets of Drisnull, and travelling bands of gypsies.
Guardians of Dezella

The Guardians of Dezella are a group of Sluds that reside in the desert. They gather and collect the crystals that are found in the desert and hoard them somewhere that nobody outside of their order has knowledge of.

Due to their mass collection of the crystals, they have strong enchantments on weapons and armor, and are generally very hostile to outsiders who try to collect the crystals in the desert. They can be recognized by their symbolic teal blue and maroon clothing, as well as their ceremonial staffs which are generally covered in the magic crystals.

They worship their deity Dezella, who they believe is the one that created all of the crystals, and imbued them with all of their power. They believe that if they collect enough of the crystals, they will be able to summon Dezella into Aemoth.
Ambermaw Academy

Ambermaw Academy is a college for non-magical knowledge which is located near the heart of Ambermaw.

### Governance

Ambermaw Academy is lead by a headmaster. While in the past the headmasters have primarily been Dwarves, there have been many humans and even a handful of sluds which have been headmaster of the college at one point or another.

Along with the headmaster, each school at the college has a principal which oversees that specific course of study. For example, the school of language has a principal which oversees all of the language courses, and reports to the headmaster.

Professors are selected at the academy by the headmasters and the principals of the individual schools. Nearly all of the professors of Ambermaw Academy were at some point in their lives educated there. Many outside of the academy view this as unfair, and believe that the headmaster selects the professors and principals arbitrarily and based off of who he likes the most.

### Students

People of all races are allowed at Ambermaw, although historically very few Draednor have ever attended. There are some within The Church of Altios who are against the academy and believe that the things taught are untrue and a waste of time, as the only things worth studying and learning are how to build a taller tower in order to gain Ascension and be with Altios. With that being said, many of the most well-known and best instructors of building and stone-masonry at the academy are members of, or ex-members of The Church of Altios.

### Courses of Study

#### Language

Every common language in Aemoth is taught in the academy. This is actually one of the main reasons that Ambermaw became such a world hub, as the languages were the first courses offered in the academy.

#### Medicine

####
Weston Nottley (Goldbeard)

Weston Nottley is a pirate captain, sometimes referred to as Goldbeard due to his characteristic full blonde beard.

Goldbeard is one of the more well-known pirates in Aemoth for many reasons, one of the primary being that while he takes his fair share of gold and treasure, he avoids killing and destroying ships whenever possible. He also has an affinity for books and literature, and steals/collects them whenever he can. It is rumored that he has a secret library somewhere in which he stores all of his collected books in a similar way that most pirates would store and collect treasure.
Capítulo 12: O Treinamento de Topaz

## **Sinopse:**

O primeiro treinamento de Topaz, o novo guerreiro.

## **Episódio:**

Logo quando ele chega no treinamento, vê várias gems que batem em objetos que parecem ser indestrutíveis, lutam com hologramas e desviam de raios. Uma Esmeralda chega do seu lado e diz:

\_Você deve ser o "novo soldado", vem, você vai começar com um teste de agilidade, vai ter que desviar desse raios.

Topaz concordou e foi logo para a sala dos raios, os raios começaram a disparar e ele começou a desviar, os raios passavam perto, mais não acertavam, depois de em cerca de 20 minutos, estava cansado e a Esmeralda disse:

\_Você passou no teste um, agora vai aprender a lutar com espadas com o holograma.

Topaz foi acompanhando a Esmeralda e imaginando ele cortado ao meio, ficou meio assustado, mais deixou para lá. Chegaram na sala de treinamento com espadas, Esmeralda invocou o holograma e colocou no nível um, e começou a batalha. Com o tempo ela ia aumentando o nível, e foi até o nível 50. Ela surpresa disse:

\_Passou no teste dois, agora vamos ver a sua força, você vai lutar com uma gem que acabou de chegar, como você.

A gem que havia acabado de chegar, era uma Sardonix, estava olhando tudo em volta, assustada e a Esmeralda explicou o que deveria fazer. Sardonix foi logo para cima de Topaz, ele o deu um soco que a fez voar até a parede, ela deu um soco nele, que o machucou, depois de minutos de luta, Topaz ganha, e foi aprovado para lutar no dia seguinte. Com Rose Quartz.

## **Personagens:**

* Rose Quartz
* Sardonix
* Topaz
* Holograma
* Esmeralda
Ambermaw

A central trade hub, the only above ground city maintained by the dwarves. It is located very close to the center of the majority of other cities and habitations. It is a big city that makes its money by trade, and is run by a dwarven king.

Points of interest

* Ambermaw Academy is a school with a primary focus on language and trade, and other non-magical knowledge. It is the only of its kind in Aemoth. At the academy, you can learn to speak nearly any other language spoken in the world, as well as how to be more efficient in mercantilism and other worldly skills..
* The stairwell is a giant, beautiful, and ornately carved stairwell in the center of the main city square. This stairwell goes down to the bottom part of the city which is underground where most of the city workers live. It is also the main way to enter the dwarven tunnels which stretch throughout the rest of Aemoth, and connect to all of the other Dwarven tunnels.
Dezella

Dezella is believed by many, mostly desert-dwelling sluds, to be the goddess of enchantments. She is believed to have blessed Aemoth with the crystals which are found throughout the land.

The Guardians of Dezella are a group composed almost entirely of sluds which reside in the desert. They are recognized by their characteristic teal and maroon vlosts and robes that they wear. They collect crystals incessantly, and hoard them somewhere that noone outside of their order has knowledge of. They believe that if they collect enough crystals, they will be able to summon Dezella, and bring her more power, in turn providing them more power through her as her subjects.

They are very protective of the crystals, and the desert overall. Due to the fact that they have a large amount of crystals, many enchanted weapons, and protectiveness of the desert and the crystals, they are very dangerous to outsiders, and many people will avoid the desert entirely because of this.
Capítulo 4: A Diamante Branco

# Resumo:

Logo após das Cristal Gems, irem em bora da Arena Água, elas caminhavam pera o Templo do Crystal, onde elas ficavam treinando. Mas no meio do caminho Diamante Branco esta a espera delas. Logo Rose pensou: “Lá vem alguém para nos interromper.”

Diamante Branco com uma cara de raiva olhou para Rose Quartz e exclamou:

\_Me devolva a minha pérola! Se você quiser uma é só encomendar!

Rose riu e olhou para a enorme Diamante, com muita calma disse:

\_Primeiro, ela não é de ninguém, ela é uma gem como qualquer outra. Segundo, se você quiser outra, não posso fazer nada.

Diamante espantada com a coragem de Rose, ficou calada um tempo. Olhou para Pérola e disse preparando uma grande bola de energia nas mãos:

\_Pérola, Pérola, minha querida Pérola. Já que você não serve mais, você deve ser QUE-BRA-DA!

Quando Diamante atacou, Rose protegeu a Pérola com seu escudo. O que fez Diamante sair rapidamente sem falar nada, mas pela sua cara, estava com raiva, muita raiva.

# Personagens:

* Pérola

* Rose

* Diamante Branco

# Lugares:

* Arena Água (mencionado)

* Templo do Cristal (mencionado)
Plane Walking

## Plane Walking is a point on The Triangle of Power.

Plane walking is the ability to open planes, and move through them freely. All planes are different in some way. One plane may be as small as a golf ball, one may be infinitely large, one may be a never-ending fire storm, one might be a void with no gravity.

A plane walker opens a plane using a 'conduit'. A conduit is merely a tool used to cut open an entry to another plane. Experienced plane walkers may be able to use something like their fingernail, or a piece of hair as a conduit. When opening a plane, the plane walker will focus intensely on the name of the plane. While doing this, they will 'cut' open a hole in Aemoth, which if done successfully will lead to the plane of their choosing. If done unsuccessfully, then nothing will happen at all.

An alternative to focusing on the name of the plane is to create a conduit with the rune form of the name of the plane on it. However, a mage will have to imbue the rune with power, which is essentially just using magic, to create the focus on the plane. A plane walker will have to be wielding the conduit for it to be effective. This is often done when teaching a less experienced plane walker how to open planes to simplify the process.

Opening a door to a plane is one thing, walking through them is something else entirely. The longer you remain in a plane, you will be more and more affected by what is called plane sickness. This sickness will cause you to become more and more delirious the longer that it affects you. Often times when less experienced walkers are exploring a new plane without assistance the sickness will affect them to the point where they cannot find an exit, or stop searching for one entirely. Plane walkers can bring other people into planes, however non-walkers are very heavily affected by the sickness, and will succumb to it very quickly.

Plane walkers are only able to open doors to planes that they know the name of, or have a corresponding conduit to. The Creators of the Planes held the secrets to creating planes, however nobody in recent times has ever been able to figure it out, or find even an inkling of how it was done. This means that as far as anyone knows, there are a limited number of planes, and many walkers hold the names of their favorite ones as closely guarded secrets.

Planes are very rare, and even the most experience walkers who have been walking for 100+ years may only know of 10-15 planes. Below is a list of the most commonly known planes:

1. Insert list of planes here.
Spirit Bonding

## Spirit Bonding is a point on The Triangle of Power.

Spirit Bonding is the ability to form a spiritual bond with another living thing. It could be anything from a tree, to an earthworm, to a house-cat, to a dragon. Someone who has the ability to spirit bond will also have the ability to reach out to the minds or spirits of other living things, and experience what they are experiencing. However, they will only be able to share experiences if the target is willing.

To form a bond with a creature, the user will mentally reach out to the creature that they are attempting to bond with. Once the creature accepts the user, then all that is necessary is to keep the bond going for a long enough time to cement it in place. After a long enough time, the bond will remain in place regardless of whether the user is attempting it, or if the creature is accepting of it. The only way out of a spirit bond is death.

There are many benefits to spirit bonds

1. You will be able to communicate with your bond-mate mentally. However, with all other mental sharing, and shared abilities or senses, they will become strained over great distances.
2. Due to the fact that you share your mind with your bond-mate, you will share experiences, memories, and knowledge with your bond-mate. This means that your bond-mate will be able to understand more complex ideas, scenarios, and thoughts than they normally would have.
3. Since you and your bond-mate are constantly linked mentally, you will be able to sense what they sense, thus raising your senses to the level of theirs, and enabling you to look in 2 directions at once, hear sounds in 2 locations at once, etc.
4. The longer the bond persists, the user will develop characteristics akin to their bond-mate. For example, if the user bonded with a Skrag, they might develop rougher feet, or hair more similar to that of a Skrags fur. If they were to bond with a tree, as is common among the Draednor, you might develop thicker skin similar to tree bark.

When a bond-mate dies, the user will be affected tremendously. Losing a bond-mate is like losing a part of yourself. A weaker bonder might be severely emotionally distraught, or even suicidal for years upon losing their bond mate. A stronger bonder may be able to have multiple bond-mates at once, however they will feel stretched out, and often when having multiple bond-mates, the bonder will not be able to cope, or make sense of all the extra-sensual information at one time. If the bonder dies, the bond-mate will be heavily affected, often going feral, or rabid.