Improvised Weapons

**Improvised Weapons**, also known as **Props**, are objects in *Saints Row 2* which can be used as a Melee Weapons.

## Overview

Although at first limited in what the player can actually buy and take from Civilians and enemies, many ambient items around Stilwater are now usable as weapons, although their effectiveness is less than that of a real Melee Weapon. These items cannot be bought, and cannot be stored in the Weapons Cache.

Improvised Weapons can either be swung, or thrown, but will break after several uses. It is possible to do a charged attack by holding down the attack button, which can drastically change the attack animation for some weapons. For example, the standard attack with a "wood post" is to lunge with the end, but a charged attack will swing the post instead.

Killing someone with an Improvised Weapon earns Diversion stars for the Brutality Combat Trick.

Fine Aim is unavailable while holding Improvised Weapons.

## Technical

Improvised Weapons are defined in level\_objects.xtbl, which also defines the behaviour of other movable or destructible objects in the world. Objects are assigned in the world files, and cannot be modified. Some objects are specified to be a different object than they visually appear, and so use the behaviours defined for that object.

There are 989 Level Objects

* 330 defined as "Weildable", with 139 different names
* 330 defined as "Outside"
* 173 defined as "Inside"
* 52 defined as "Small Clutter"
* 51 defined as "Other
* 47 defined as "Generic"
* 1 defined as "Mission"

## Attacks

There are 4 sets of attacks, depending on the type of object.

* 1-hand - normal attack is overhead swing, charged attack is long swing
* 2-hand - normal attack is swing, charged attack is uppercut
* 2-hand low (long) - normal attack is thrust, charged attack is swing
* 2-hand high (heavy) - normal attack is swing, charged attack is overhead.

Heavy objects are held above Playa's head, and even a standard attack has a short recovery time, due the weight of the object.

## Weapons

### Bones

In a small crevice behind trees near the lake to the north of Mount Claflin, there is a hockey mask similar to Jason Voorhees' mask from the movie Friday the 13th.

This hockey mask object is defined as the "bones" Improvised Weapon, specifically BoneSkullA01. When picked up and taken away from the original location, it turns into the normal skull.

### Sofa Pillow

In University Loft, there is a stuffed pillow in the shape of a person.

This pillow object is defined as the "sofa pillow" Improvised Weapon. When picked up and taken away from the original location, it turns into the normal sofa pillow.

### Basketball

Basketballs are available in multiple locations around Stilwater, including inside the Marshall Winslow Recreation Center, near the Church of Cheese in New Hennequet, inside the Brotherhood hideout in Poseidon Alley, and in the prison exercise yard.

They have a special running and throwing animation, the button usually used to swing an Improvised weapon throws the ball instead. There are usually basketball hoops nearby, but while it is possible to get the ball inside the ring, it is not possible to get the ball all the way through, and there is no reward.

### Fight Club

Some of these weapons are featured in the Fight Club diversion.

Stilwater Penitentiary

* Level 1: tv, barrel (4 hits)
* Level 2: cinder block, tv, wooden post (5 hits)
* Level 3: barrel, cinder block, hockey stick 1, wooden post (5 hits)
* Level 4: cinder block, hockey stick 1, tv, wooden post (5 hits)
* Level 5: barrel, cinder block, hockey stick 1, hockey stick 2, tv (6 hits)
* Level 6: tv, wooden post, hockey stick 1, hockey stick 2, cinder block (6 hits)

Ultor Dome

* Level 1: cinder block 1, cinder block 2 (4 hits)
* Level 2: cinder block 1, chair, trashcan (5 hits)
* Level 3: cinder block 1, tire, trashcan (5 hits)
* Level 4: chair, cinder block 2, tire, trashcan (5 hits)
* Level 5: chair, cinder block 1, cinder block 2, tire, trashcan (6 hits)
* Level 6: chair, cinder block 1, cinder block 2, tire, trashcan (6 hits)

## Trivia

* Playa will throw an Improvised Weapon away if a compliment or taunt is used.
* The PS3 version uses the text "Press and hold" instead of just "Hold".
* The name "liquor bottle" is defined as an Improvised Weapon name, but there is no object that uses that name and all 8 liquorBottle objects use the name "bottle".
* The name "ghetto blaster" is defined as an Improvised Weapon name, but there is no object that uses that name and the GhettoBlasterA01 object uses the name "boombox".
* There are 12 objects defined as Improvised Weapons which do not have a Wieldable\_Type field, so cannot be picked up.
* There are several Improvised Weapons which are only used by NPC action nodes, but cannot be picked up after the Civilians drop them.

## References

1. ↑ **Image**:

This article contains no references. See Help:Refs.