Nemesis

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## Combat

### Attack(s)

Seize and Destroy Protocol
Defensive Shield Barrier
Bombardment Failsafe
Dig

### Weakpoint

Exposed internals: x2
Side Panels: x2
Back Panel: x2
Eye: x2

## Temperature

 — Miner's Manual Description

The **Nemesis** is a specialized killing machine designed by Rival Tech to lure dwarves in by synthesizing the voices of their comrades, before ambushing and crushing them with its pair of robotic appendages. Dwarves cannot escape after getting grabbed causing them to be downed, however, in solo missions, nemesis will only grab the player until it has depleted 25% of the players health (including shield), without a shield, nemesis will deplete 50% of the players health, unless the Nemesis gets eliminated, collides with terrain before it depletes your health, or if the targeted dwarf has the Heightened Senses perk equipped. It moves slowly and can only grab if close to any standing dwarf.

Before engaging in combat, the Nemesis will slowly hover around, simulating voice lines of fellow dwarves in the hope of luring a dwarf over to its location.

## Spawning

There is a 7% chance that the Nemesis will spawn at the beginning of any mission.

The chance of nemesis spawning is greatly increased on missions with the rival presence warning.

## Combat

The Nemesis has a large amount of HP, but is only capable of attacking at close ranges and can be attacked at any distance. Its movement pattern consists of slowly moving towards a targeted dwarf, where it will attempt to snatch up its target at a very close range. It will also attempt to grab L.U.R.E.s (2 max, 1 for each claw).

The Nemesis will occasionally launch Plasma Force Fields, akin to a Repulsion Turret. These move slowly and both damage dwarves they pass through while also blocking any oncoming projectiles.

If a Nemesis has been engaged but cannot get in range of a targeted player, the Nemesis is capable of carving through terrain to reach its target, similarly to a Glyphid Dreadnought. It will dig by repeatedly emitting a spherical forcefield around itself that, unlike its other forcefield attacks, will destroy terrain in its vicinity. It should be noted that this spherical forcefield has an extremely short range.

Once its health bar is depleted, it will engage a self-destruct sequence, consisting of falling onto the ground and retracting its arms, playing a voice line and after a short delay, subsequently spawning a large number of phase bombs in the general location of nearby players. These bombs are created based on nearest line of sight and can sometimes be fired ahead of where a player is running.

* The only way to escape being grabbed is to be standing behind an obstacle, or by use of the Heightened Senses perk, but unlike other grabbing enemies, using this perk will not instantly kill the Nemesis.
* The Nemesis has four bright orange weakpoints: two below the arms, one on the back, and the "eye", alongside permanent weakpoints on its top and bottom once the heavy armour is destroyed.
* Just like all rival tech, the nemesis is weak to fire, and will instantly die if its temperature gauge reaches the On Fire status effect.

## Voice Lines

### Trivia

* The Nemesis has voice lines referencing various science fiction movies like *2001: A Space Odyssey* (1968), *Blade Runner* (1982), *WarGames* (1983), *2010: The Year We Make Contact* (1984) and *Demolition Man* (1993).
 Additionally but not directly, referencing the video game *Portal* (2007) and *Doctor Who* (1963) series.
* The Nemesis is the first enemy to have proper voice lines instead of simply noises.
* While grabbing a L.U.R.E., the Nemesis will play its seize and destroy protocol voice lines.
* The Nemesis' voice lines have very notable behavior depending on when they are used.
	+ Voice lines when the Nemesis is mimicking dwarves attempting to lure them towards it are recording versions of the shout and downed voice lines. All of these voice lines have ticking noises in the background and end with a beeping noise similar to the end of a voicemail message. Additionally, the Nemesis stutters on some of the words in most of the lines.
	+ Voice lines when the Nemesis is attacking the dwarves are spoken in it's true voice. They're much more robotic and menacing with a deeper pitch and more distorted than before.
	+ Voice lines when the Nemesis is defeated are again mimicking the dwarves. However, unlike the lure voice lines, these contain no stuttering and are said by the Nemesis itself rather than mimicking one of the shout or downed voice lines. Distorting audio can be heard in the background implying the Nemesis is shutting down.
* Originally the Nemesis's death lines were spoken in it's true voice during the Season 2 public test build. It was changed to mimic dwarf voices once season 2 launched.

1. ↑ 1.0 1.1 Doctor Who (1963)
2. ↑ Demolition Man (1993)
3. ↑ 3.0 3.1 3.2 3.3 Blade Runner (1982)
4. ↑ 2010: The Year We Make Contact (1984)
5. ↑ WarGames (1983)
6. ↑ Portal (2007)