Frostholm

Frostholm is a legendary, mythical Dwarven city, once thought not to exist. It is located in the icy hell of The White. Far from the ‘civilised’ final point of The Dredges, Lastpost, The White sprawls outwards in an almost endless frigid wave, but nestled within, nearer the mountains lies this once forgotten city.

## Locations

### The White

The White is a tundra, with mountains to the far west. It is much larger than Icewind Dale, and likely much more dangerous to boot. There is ice, blizzards, whirling snow storms, and deep crevasses throughout the land itself, with potential hypothermia and starvation looming like a constant shadow as you travel. An extreme environment that can easily overwhelm the underprepared, it is likely to swallow them in a blanket of white.

Not to mention it’s inhabitants. Creatures that thrive in this type of inhospitable territory become twisted and as cold in heart are the tundra itself. Remorhaz, Yetis, White Dragons, Giants and other creatures that have had centuries to adapt unlike humble adventurers.

Old dwarven outposts, once left to be swallowed by the snow, had become controlled by Orcs, with frozen bodies simply left where they lay. But they were also a sign that Frostholm did exist. Infernal drop pods were found to litter parts of The White not too far from Frostholm, remements from events centuries ago, if not longer.

Adventurers were shocked and relieved  to find that Frostholm did exist, but it wasn’t as abandoned as expected.

### Frostholm

A dwarven city, surrounded by mountains and ice. Buildings are stacked up high and close together, while beneath lies an undercity as well. First contact was not the most favourable, the city having been taken over by a variety of squatters, with factions forming within the community as a whole. Traditionally these factions do not see eye to eye or get along. The reason these factions got along became apparent as the city was further explored. Within the citadel, was a being known as The Radiant One (an entity believed to be an ancient white dragon, thought to glow with eldritch radiance.), one who was the reason peace was kept. If offerings were given and trouble wasn't caused openly, the populace would be left alone. However this creature is no longer around due to the adventurous settlers, with the tax money given back to the populace and a council having been set up to keep the peace between the factions.

The gated entry district of the city was mostly taken up by ‘monstrous’ races. Orcs, Kobolds, Goblins, Orges, Giants and the like. They didn’t really care for where they were living, resulting in it being quite basic.

Other known factions were a faction of infernals, a faction of drow  and a faction of duergar (known to work with a Red Dragon to heat their forge). The Crypts (one of the districts) used to be home to a faction of undead, but the adventurous settlers took it and began to make it a home.

Since the adventurous settlers have established a hold there, new locations have spawned. One of these is a tavern called The Rising Moon.

Within Frostholm there are connections to the Shadowless (the upper areas between the surface and the Underdark), links to relatively unexplored saurian city and past the wall is The Land.