Valkadia

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Valkadia is a **Thousand crown project**'s nation with associated cultural identity and story.

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## National Details

### Religions / Cults

The Story
The Game

## Geography

### Local Features

Abundant ruins
 Magical fallouts

### Biomes

Dense temperate forests
Cold deserts (magical)

## Meta informations

### Inspirations

Rome,
A practical Guide to Evil

## Nation overview

> Our beloved Valkadish tongue has thirty-four words for leverage, ten for friend and only one for power. - attributed to Landaleitan (famous Valkadian explorer).
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Valkadia is a sovereign sea-bordering empire located in Idaros landmass's far south-east and isolated from the continental plain by the austral Wardak mountain range shadow, this nation benefits from a natural shield while sitting near one of the few practicable vales in the continental ridge.

The Valkadian people believe strongly in one right to its own destiny. Acquiring power is paramount in valkadian culture, as it is the best way for someone to truly shape their reality, therefore Valkadian social groups always revolves around clear official hierarchies and a shared understanding that everyone is catering to their own interests. But if one amasses power, the other's expectation grow, for powers unspent is nothing but a dream.
The general population expects their betters to make the nation stronger, for everyone in valkadia partake in the Game. Some diplomats even call Valkadia "the land of deceit" in reference to the local political customs, other goes by "the kingdom of eternal lies" for its shadowy social web and ever-shifting power structure, but at the moment, most don't call it at all, as Valkadia stands alone in this corner of the continent.

##### National creed :

 The story hasn't ended ... (in full : The story hasn't ended, the game continues.)
- Valkadia cultural creed, often said in jest or to motivate onself.

Most often, only half of the creed is uterred. Common variation includes "The story didn't end for you" as a way to sign last-will and "the game continues, but not for you", mostly used as a traditional execution sentencing. To valkadian, power is ever shifting, nothing shall be taken for granted, even once the victor is declared. It is unknown if this creed is their mysticism’s source or it's results.

## Valkadia History :

To get an in-depth view about Valkadia's history through the ages see this article.

### Pre-Bronze age history :

Valkadia's original mythos follow the arrival of their ancestor in this world. The legendary Valka, an almost omnipotent warrior necromancer rumored to have founded the First Empire and sired the whole valkadian population with native population and crossbreeding experiments. It is rumored it's first generation childrens still roam the world from the shadows and guide Valkadia on it's cyclic path to eternal glory.
Following this mythical First Empire, the valkadian raised countless empire, attaining unparraleled heights in the art of necromancy and magical engineering, all this to crumble to dust each time. Each successor empire rebuilding a bit faster over ruins and lost technologies and strifing a bit further in their endless cycle toward their percieved paradise : a world of absolute power upon the material realm where every sentient being may access a superior dimention of existence transcending the material realm. But as Valkadian mystical tennet often sum it up : *the path to utimate power start with you*.

### Bronze Age Valkadia : The undying empire

Click here for a full bronze age valkadian history breakdown

Rebuilt upon the Elder's Ashes's from the last great Game and making liberal use of their age old necromantic arts, Valkadia offically calls itself the undying empire in memory of their glorious past and posit that its founding days are called the raise from the Ashes, this mark year zero of their dark calendar (DC). It benefits from a rebuilt centralized institution under guidance from it's surviving houses system. Trying to reclaim their old grandeur, the valkadian set out to reclaim their old dwellings, traditional noble houses fiefdoms and knowledge.

The first few century are marked by their insatiable hunger to get back their older territories to unveil the mysteries of their space.

## Populations :

### Valkdadian :

**Complete article about the Valkadian specie here.**
Valkadians are blue skined, long lived omnivorous humanoids, descending from an unknown extraplanar denizen. They tend to be naturally attuned to magic, such as necromancy and telekinesis and fastly showing magical potential direcly following their hatching days. Their culture emphasize the pursuit of one's agency over the world to embetter it and advance their people common wellbeing by encouraging creative problem solving. Valkadian social etiquette tend to put a lot of importance over social and navigating their internal political schemes. At the same time they tend to feel with passion, feeding their grudges with profound hatred and help their true friends with undefectible loyalty. The hard part being to know if a valkadian considers you a friend or a tool.