BoShek

*Reference Book: Star Wars Saga Edition Scum and Villainy*

*Affiliations: The Fringe*

If a "typical" Corellian ace from the years of the Galactic Civil War exists, BoShek is it.

Driven by a desire for excitement and a dislike of rules, BoShek left his homeworld to make his fortune in the ranks of underworld pilots. He shied away from the roles of enforcer or bounty hunter and focused on smuggling and espionage missions. He also took jobs that looked to increase his overall fame and reputation. He holds the record for completing the Kessel Run in the fastest time, even beating out his friend and rival Han Solo.

BoShek took a regular job ferrying clients to and from an outlaw slicer workshop concealed within a monastery on Tatooine, so he spent a lot of time there. While visiting Chalmun's Cantina in Mos Eisley, he was approached by Obi-Wan Kenobi, seeking passage to Alderaan. BoShek couldn't take the job because his ship had been shot down, but he directed the old Jedi to Chewbacca and Han Solo.

After that brief touch with history, BoShek went his own way. He tried to study The Force further but found his talent wasn't strong enough to grow (or his own attitudes prevented it from doing so). Shortly thereafter, he found a woman on the run from a Rebel Cell that sought to kill her. His noble side getting the better of him, he helped her cross the planet only to discover she was an Imperial agent. Though she suggested he join the Empire, BoShek refused and was incarcerated. Although his known history ends there, the odds are slim that the Empire left such a talented, neutral pilot to rot in a cell.

BoShek excels when behind the controls of a Starfighter, Space Transport, or armed Speeder. He believes his best chance at victory is to face foes headon. As a result, he prefers craft with powerful weapons and strong armor over sleeker, more maneuverable designs.

 BoShek Statistics (CL 8)

Medium Human Soldier 7/Ace Pilot 1

**Destiny Points:** 1; **Force Points:** 4

**Initiative:** +12; **Senses:** Perception +4

**Languages:** Basic, Shyriiwook (understand only)

### Defenses

Reflex Defense: 25 (Flat-Footed: 22), Fortitude Defense: 22, Will Defense: 18; Vehicular Combat

Hit Points: 83, Damage Threshold: 22

### Offense

**Speed:** 6 Squares; **Full Throttle**

**Melee:** Unarmed +8 (1d4+5)

**Ranged:** Blaster Pistol +10 (3d6+4)

**Ranged:** Thermal Detonator (1) +10 (8d6+4, 4-Square Burst)

**Ranged:** Weapon System +11 (+2)

**Base Attack Bonus:** +7, **Grapple:** +10

**Attack Options:** **Devastating Attack (Heavy Weapons)**, **Penetrating Attack (Heavy Weapons)**, Point-Blank Shot, Precise Shot

**Special Actions:** **Draw Fire**

### Base Stats

**Abilities:** Strength 13, Dexterity 17, Constitution 14, Intelligence 12, Wisdom 10, Charisma 10

**Talents:** **Devastating Attack (Heavy Weapons)**, **Draw Fire**, **Full Throttle**, **Penetrating Attack (Heavy Weapons)**, **Weapon Specialization (Heavy Weapons)**

**Feats:** Armor Proficiency (Light), Armor Proficiency (Medium), Force Sensitivity, Point-Blank Shot, Precise Shot, Skill Focus (Pilot), Vehicular Combat, Weapon Focus (Heavy Weapons), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Initiative +12, Knowledge (Tactics) +10, Mechanics +10, Pilot +17, Use Computer +10

**Possessions:** Blaster Pistol, Thermal Detonator (1), Comlink (Short-Range)