recursal/Fanatic-Fandom huggingface dataset:
Penitents

The Adepta Sororitas has one unit specifically made for close combat: the Sisters Repentia. Normally these girls look like scantily clad dominatrix nightmares with huge chainswords (Eviscerators), accompanied by a Mistress of Repentance with her neural whips. Naturally, this scheme just won't do for my conversion army. The Celestine Monks certainly have their share of rule-breakers in need of punishment, and the unit has its uses during gameplay, so I started building my own 'Penitents' from bitz and greenstuff.

The main idea was to find a model that looks generally unarmored (the penitents get only a 6++ save) but could still wear a helmet and fit in with the rest of the monks. The plastic Cadians fit the bill, and with some more DA Veteran hooded helmets I had the base model.

Their robes (I took inspiration from the white medieval penitent robes worn during public confessions) came from the new Skitarii models, severely cut down, really only using the bottom half, and rebuilt with a good amount of greenstuff to fit around the larger Cadian torso. A greenstuff belt to tie around the waist completes the look.

The large eviscerators are just two normal Cadian chainswords cut and glued together, with an extended handle made from Grey Knight halberd handles and/or Cadian flagpoles. I may put some card on either side of the blades to better hide the seam between chainsword bits but for now I think it's OK. I can't take credit for the eviscerator design, I copied it from someone else on the web and I would link to their site but I can't find it anymore.

The Penitents can't go into battle without their Confessor (AS Mistress of Repentance), and he's only slightly different than the normal monk, in that he carries two neural whips. I took whips from some Dark Eldar (or Dark Elf? I can't remember), cut off all the extra hooks and spikes, then mounted into Grey Knight falchion handles to make his neural whips. Just to give the confessor a little something extra, I used the cape of a Space Marine Commander that will also be a dirty white to match the rest of the squad. I also briefly considered a hood for him as well, but decided so many have hoods already and he's not repenting, he's kicking ass, so no hood.
Veteran Points

**Veteran Points**

Units with at least 50% of their models surviving a battle gain a veteran point which may be saved or spent on upgrades in the Upgrade table. Vehicles gain a point if they survive with at least half their hull points remaining. A unit that destroys the enemy warlord gains an additional point. Units may not gain more than two points in a battle unless otherwise noted. Veteran units that are killed entirely are replaced with fresh units and lose all upgrades, but if any models survive the upgrades are retained. Unique characters or veteran independent characters/monstrous creatures destroyed in a battle roll on the Serious Injury table. Units lost by not appearing from reserves are not affected. A veteran with un-allocated points may re-roll one die per game for each point in reserve. Also, a point may be permanently spent to allow re-allocation of all points.

Serious Injury Table:

Upgrade Table: Allocate Points for the following upgrades
Namdoss Dynasty

As the Tomb World of the Namdoss Dynasty slumbered for nearly sixty-five million years, the galaxy went on without them. As the vast power plants began to spin up again and the Canoptek servants went about their work to re-awaken the dormant Necrons, Nemesor Wo'den was the first to step out and see what his world had become. A sprawling Tau settlement lay upon the surface of his planet, flitting about in complete ignorance of the rightful owners. As a leader of greater curiosity than bloodshed, he issued an edict of eviction to the fledgling aliens, and was met by a contingent of Water Caste diplomats. Finding they had more in common than first believed, particularly the goal of galactic conquest (albeit for entirely different purposes), the Nemesor agreed to forgive their trespass in favor of a tentative alliance. While warriors with Namdoss markings march implacably forward under screaming Doom Scythes and towering Monoliths, it is not uncommon to see their foes smashed by railgun and plasma fire. How long the alliance will last, none can say, but Wo'den has the patience of a million lifetimes.
Creating the CM

Based on the backstory, the Celestine Monks are a band of disfigured Ministorum Priests who were subjected to gene seed experiments by a rogue Adepta Sororitas convent. The Sisters attempted to make Space Marines out of the priests, and clad them in stolen Grey Knight armor that they had repainted red and black. Of course this is a great cover for the real reason for the Monks' existence: I like the Sisters of Battle as an army, but their models are expensive and look pretty much like crap. I needed an excuse to use converted GK models to stand in as a male SoB army, and so the Celestine Monks were born.

Creating basic Monks was not difficult. GW has made significant strides over the last few years in making truly interchangeable plastic parts, especially for various Space Marine models. I took a few boxes of PAGK with bolters and bolt pistols from basic Space Marines, along with a few converted pieces to stand in as flamers and multimeltas.

In the above photo you can see the Incinerator being used as either a flamer or heavy flamer, and a converted psilencer chassis with multimelta barrels taken from a vehicle sprue. The squad leader, or Circutor, has a bolt pistol and power maul taken from a Blood Angels sprue with all of the BA symbols shaved off.

The photo above shows a WIP of a monk with a Simulacrum Imperialis, made from various bitz. The Simulacrum helps with Acts of Faith, but costs points and if lost, makes any other Acts of Faith impossible for the rest of the game, so it's fairly vulnerable. Most of my rosters don't include these but I thought I should have a neat conversion just in case I decided to take one or three.

Figuring out a color scheme proved difficult, mostly because I've never painted Space Marines before, and I was worried that they would look like all the other marines out there. I opted for a dark silver rub, to represent the stolen Grey Knight armor the crazy Sisters tried to paint black for their new chapter. I kept the red, gold, and other highlights dark to keep with the dirty worn ominous theme I was going for. The bases in this photo are only temporary, the army stands on ruined temple bases from Secret Weapon Miniatures.

Here's a photo of a full squad of Monks with a Priory Rhino, custom Repressor, and an Avenger Strike Fighter overhead providing some close air support.
Armies

Click a link below to discover the many factions vying for control of the Aradi system.

Task Force Pyz: Officially designated as the 8th Cadian Infantry Regiment, Task Force Pyz is named after its first Commander, Colonel Pyz, who led the regiment to victory over the Tyranid Swarms during the Cactuar Wars.

Namdoss Dynasty: Once masters of the entire galaxy, a devastating war with the Star Gods themselves sent the remainder of the Necrons into a long stasis. After some sixty-five million years, the Tomb Worlds are waking to reclaim what was once theirs. One such world has recently returned to full operation, and having settled affairs with the Tau settled upon their world, Nemesor Wo'den of the Namdoss Dynasty has decreed reclamation of the Aradi system as an initial step back to galactic dominance.

Tau Sept Vai'hla: During the Third Sphere of expansion, Tau settlers came upon a seemingly uninhabited world. Despite anomalous seismic activity noticed by the Earth Caste, colonization proceeded quickly, and the Tau Sept Vai'hla became a populous and product part of the Empire. When the Necrons beneath them awoke, the Water Caste negotiated a tentative alliance between them. Far from fast friends, the Necrons' current agenda is in keeping with the Greater Good, and joint operations are frequent. For now.

Celestine Monks: The Inquisition's newest strike force, the Priory of the Order of the Celestine Monks, commanded by the 'Black Saint', officially acts as a galactic Inquisitorial cleansing force deployed to hold back the tide of the alien, witch, and daemon at whatever cost. More commonly, however, the Celestine Monks are called to act as a rapid-response defense force to secure far-flung worlds where no other army can quickly reach to deny the Enemies of the Imperium a foothold from which to strike deeper into Imperial territory.
Ages of Adventure Wikia

## Welcome to the Ages of Adventure Wikia

Post Custom Lore here to get your character or faction recognized as part of the Ages of Adventure server.

## System of War and Roles

War is attempted to make more roleplay and fun, Firstly troops are based off a tier system, the tiers range from 1-10, the first for example being a Goblin. Each faction has diffrent tiers. A List of Tiers can be Found Here. Roleplay Roles are based off lore, but none are made too much stronger than others except for Istari, but with Istari one cannot fight in a war without another Istari defending or attacking. Custom Roles are made all the same but their gear can be improved by completing custom-made Quests. Gear is also in a tier System ranging from Worthless to Legendary Craft. Worthless being the lowest of low gear, Legendary Craft only being attained by one Role, Sauron Which requires the Witch King(or other evil) to complete a very very hard quest and complete it without dieing. Legendary Craft items other-wise being attained by a Main-Quest Lines final boss as a rare drop, or as a open-dungeons boss drop but has a 2% chance to drop... Legendary Crafts all have diffrent Abilitys, Lightning, sometimes you can attain magic powers. Master Crafts can be attained by the Istari Roles as their Magical Powers, Like Radagasts healing ability, Sarumans Fireballs, and Gandalf the Grays Paralyzing Ability. As well as Diffrent Quests or Role Quests, for Example Aragorn can go on a Role Quest and must complete it without death to craft Anduril... Which would be a Master Craft.

## Roleplay Actions

"Roleplay Actions" are categorized as Actions like, Rebellion, War, and Duels. Death in War as a Role has a possibility of "Death" for the Role. Dieing as a cannon Role will pass on the Kingdom to a heir.. the kingdom can be contested if someone dies if their is no chosen role the old player of the now dead role can take up the kingdom as the heir. Once a Rebellion Takes place the rebels can choose a new goverment, Leader or Leaders. To Upgrade your characters gear or transition like lore for example Gandalf the Gray has to complete a custom quest to become Gandalf the White, giving him better gear.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
The Black Saint

The honored leader of the Celestine Monks, Pyzethon, The Black Saint, (a stand in for Saint Celestine) was taken from a Brother Captain Stern model that was pretty much unconverted. BCS has some great markings, he's in power armor, holds a cool looking sword, and is overall pretty badass. Of course, he will NEVER be taken in my GK army as himself because his rules are absolutely terrible. So converting him to be the Black Saint gives me a double win, I get to use a great looking unique model I would otherwise not use, and have a good base model for my new CM character that won't look like anyone else in the army.

Of course Pyzethon, like Saint Celestine, is a jump infantry character. Most Celestine conversions give her wings instead of cherubs holding a cape, and I liked that idea for my saint as well. But, I had to make it a little more masculine and make the 'wings' fit the story. So although I suppose he could have just sprout extra flying appendages, I felt it would be better if they were installed on his pack instead. I made a winged jump pack much like the Sanguinary Guard for him to use, and to match the converted Sanguinary jump packs I used for the CM Seraphim Squad who will accompany Pyzethon into battle.

The back view shows the jump pack and wings, which will have an extra Inquisition symbol added for good measure. The pack comes from an extra set of Warhammer Fantasy pegasus wings and a Sanguinary Guard jump pack. I magnetized the pack so I can use either his wings as the Black Saint, or his normal pack and banner to be an unnamed Prior (Canoness) for smaller point games.
Task Force Pyz

Officially designated as the 8th Cadian Infantry Regiment, Task Force Pyz is named after its most revered Commander, Colonel Pyz, who led the regiment to victory over the Tyranid Swarms during the Cactuar Wars.

TF Pyz is an Imperial Guard army modeled after the modern U.S. Army, with multicam uniforms, black rifles, coyote brown gear, olive drab metal, and desert tan vehicles.

## Inspect the Force

Officers of the Regiment

TF Pyz Infantry Company

TF Pyz Armor Company

TF Pyz Artillery Battery

TF Pyz Air Detachment

TF Pyz Special Operations Detachment
Zone 2: Brios

**The Brios Conflict**

While the Imperium of Man may be in slow decline, beset on all sides by xenos and heretics, their might is far from spent, their numbers remain great, and their worlds still contain treasures. Recently, upon Brios, a sparsely-populated planet in the Aradi system, one such gem has been unearthed; a massive power core belonging to a defunct and buried Warlord-class Titan is being slowly raised from its age-old metal tomb by servants of the Emperor. Though the Titan itself is beyond repair, the core is fully functional and requires only the right equipment to tap its vast energies. The Adeptus Astartes dispatch a chapter of their Space Marines, the Dark Angels, to secure this relic from the Guardsmen and return it to the service of the Emperor, but their motions do not go unnoticed. Traitors within the ranks of the Imperial Guard have gone groveling to their Chaos masters to report this turn of events, and the Forces of the Dark Gods prepare to claim the power core for themselves. Warriors emerge from the Warp and advance upon Brios, seeking glory, death, and slaughter in the name of the Ruinous Powers. Nor has the artifact escaped the attention of the Tau, whose wary eyes are constantly on the Imperium's activities, and their Ethereals recognize the capability such a power source could grant their growing sphere of influence. Tau starships slip into orbit above Brios, Hunter Cadres quietly touching down on the surface to make their way toward the excavation, hoping to claim the prize for the Greater Good. Though loyalist, heretic, and xeno all wish to possess the Titan's core, only one may emerge victorious.

**Structure:**

The campaign is played in a series of tiers, each with multiple possible battle scenarios. Which scenario is played is determined by the win/loss records to that point. For example, if chaos win the third battle and Dark Angels won the first two, the fourth battle would be the scenario designated as 'DA winning', likewise if Angels had won all three. Scenarios are intended to be stacked against the leader, to be more difficult to keep winning. The campaign winner is determined by the outcome of the final battle, with one side winning either a major or minor victory, depending on who had been leading at the final tier. This campaign uses Requisition Points.

**Download the .pdf for the full campaign**

File:Brios.pdf
Zone 3: Ki'yon

**The War of Ki’yon**

Hive Fleet Uardo sets its eyes upon Ki’yon, a verdant Tau world in the Aradi system, whose inhabitants disagree with the tyranid agenda. Conflicts escalate as the bulk of the hive fleet arrives and Tau re-enforcements hurry to aid their brothers.

**Structure:**

Battles are played in the order given, forking to the next battle depending on which side is victorious. This campaign uses Veteran Points. Units with at least 50% of their models surviving a battle gain a veteran point which may be saved or spent on upgrades in the Upgrade table. Vehicles gain a point if they survive with at least half their hull points remaining. A unit that destroys the enemy warlord gains an additional point. Units may not gain more than two points in a battle unless otherwise noted. Veteran units that are killed entirely are replaced with fresh units and lose all upgrades, but if any models survive the upgrades are retained. Unique characters or veteran independent characters/monstrous creatures destroyed in a battle roll on the Serious Injury table. Units lost by not appearing from reserves are not affected. A veteran with un-allocated points may re-roll one die per game for each point in reserve. Also, a point may be permanently spent to allow re-allocation of all points.

**Download the .pdf for the full campaign**

File:Kiyon.pdf
I Don’t Love You

Шаблон:Notification

* “Famous Last Words” (2007)
* “**I Don’t Love You**” (2007)
* “Teenagers” (2007)

2. “Dead!” – 3:15
3. “This Is How I Disappear” – 3:59
4. “The Sharpest Lives” – 3:20
5. “Welcome to the Black Parade” – 5:11
6. “**I Don’t Love You**” – 3:58
7. “House of Wolves” – 3:04
8. “Cancer” – 2:22
9. “Mama” – 4:39
10. “Sleep” – 4:43
11. “Teenagers” – 2:41
12. “Disenchanted” – 4:55
13. “Famous Last Words” – 4:59
14. “Blood” (Hidden Track) – 2:53
The Fallen into Chaos

This band of Fallen heralds from a long-ago task force of the Janissarius Imperium. Sent on a far flung mission, their craft was lost in a Warp storm. During the decades of it's presumed loss, the unlucky few made use of their time training, attempting to attain perfection, becoming obsessive zealots of the art of war. Through this crack in the normally impervious armor of the Space Marine mind and ethos, Lord Slaanesh began his insideous whispers. So long had these warriors been idle, the crack became a break, and the Fall occurred. Now outcast from their brethren they have grown by gathering misfit bands of other Traitors and actively recruiting those already teetering on the edge of loyalty to the False Emperor.
Frostgrave

Welcome to the Frostgrave page of the Aradi Wikia! This page will serve as the repository for all things Frostgrave, including modeling, warbands, bestiary, battle reports, custom co-op campaigns, and competitive scenarios.

## Frostgrave Topics

Warbands

Scenarios

Co-op Campaign based on Dungeons & Dragons: Honor Among Thieves
Seraphim

The Celestine Monks have two options for Fast Attack units; the Dominions, who are essentially scout/assault troops, and the Seraphim: the Priory's jump troops and personal bodyguard of The Black Saint. Since the Seraphim are named after angelic warriors, that's how they should be modeled. I chose Blood Angels Sanguinary jump packs and wings, DA Veteran robed bodies, and Grey Knight everything else to match the rest of the army. I had to greenstuff the remainder of the robes over the Grey Knight torsos, but left them open to show some armor and Inquisitorial symbols. The robed bodies had half a rope belt, but the Grey Knight torsos have smooth belts with buckles. I shaved off the ropes, then covered the area with a matching smooth strip of greenstuff to make the complete Seraphim belt. I breifly considered hood for these guys as well, but it seemed it would be difficult to fly around with a hood bellowing all over theplace, the robes are difficult enough, so I went with normal helmets. Weapons came from various space marine bitz.
Zone 7: The Capitol

**The Capitol Campaign**

Aradi has long been rumored to hold a treasure trove of lost technology in the ruined depths of its once-great cities. As Task Force Pyz and Tau Sept Vai'hla converge on Aradi's capitol city, both forces pick up a trace power signature in what is thought to be the archives annex below Capitol Hill. With luck, recovering the relic could lead to a discovery of immense power: knowledge. Knowledge of the ancient Aradian culture, their government, technology, and possibly even clues to what caused Aradi's apocalypse. The Tau, believing this knowledge to be in service of the Greater Good, see this opportunity as critical to the success of the Tau campaign in the system. TF Pyz, on orders from the Imperial High Command, must control and prevent the release of any information on Aradi by any means necessary, even destroying it. The forces must battle each other through ruined city streets and a maze of archives to find the mysterious power source that could hold the key to victory over the Aradi system.

**Structure:**

The campaign is played in five tiers, each with multiple possible battle scenarios set in a mixed Urban Streets and Zone Mortalis environment. Which scenario is played is determined by the win/loss records to that point. For example, if Tau win the third battle but TF Pyz won the first two, the fourth battle would be the scenario designated as 'TF winning', likewise if TF Pyz had won all three. Scenarios are intended to be stacked against the leader, to be more difficult to keep winning. The campaign winner is determined by the outcome of the final battle, with one side winning either a major or minor victory, depending on who had been leading at the final tier. This campaign uses Requisition Points to represent valuable ancient technology found in the ruins of the capitol.

**Download the .pdf for the full campaign**

File:Capitol.pdf
Campaign

Aradi lies on the galactic eastern border of the Ultima Segmentum, tucked between the Tomb World of Kaurava III, Ichar IV, and the edge of the Tau Empire. Miraculously, the planet somehow managed to go unnoticed by the Great Tyranid Hive Fleet Kraken during their invasion of the Imperium during the Second Tyrannic War of 992.M41. The planet has been abandoned for many millennia, though significant remnants of an advanced humanoid race remain on the surface and in orbit. Even though a wealth of knowledge exists on the Aradian Civilization, there is no record of their fate.

Whether they evacuated their home or were wiped off the face of the planet, the evidence of a major, devastating conflict can be seen throughout the ruined cities and barren countryside. Even so, much of what was once a great civilization still stands as a testament to Aradian engineering and ingenuity. Unconfirmed rumors of limitless natural resources and extremely advanced technologies waiting for exploitation on the planet's surface have lured countless settlers, armies, and empires to Aradi, though none have ever returned to tell whether those stories are true.

Recent scattered reports from surrounding systems indicate that Aradi may again be attracting interest, but Imperial Intelligence Officers have largely refuted this, stating that it is wholly unlikely that Tyranid, Tau, AND Necron forces could be spotted so close to a single system on the outskirts of the Imperium without a major outbreak in hostilities... Even so, if the rumors were true it would certainly attract the attention of the foul Orks, or, Emperor forbid, the forces of Chaos, who would certainly move in to join the fray.

* The Aradi system contains a yellow dwarf star circled by the planets Aradi (and her moon, Syntar), Brios, and Ki'yon, and a small rocky proto-planet named U547.
* *More details on the system, this gives us options to build in other planets/moons/continents that can hold smaller campaigns for 2-5 players as they see fit. I haven't built in a sub-campaign section yet. I imagine the campaign map will hold the whole system with all celestial bodies (and mechanical objects- derelict space station anyone?), then each object will be a ZONE linked to a sub-campaign for that area. I don't want to go through the trouble of designing a system map until we have some clarity on the size and disposition of it.*
Ananas bouteille

L'**ananas bouteille** est un ananas se faisant aussi appelé **Pain de Sucre**.

## Origine géographique

Cet ananas provient de Guadeloupe. Il y aurait été introduit anciennement par les Indiens des caraïbes, et il est le premier à avoir été décrit par Christophe Colomb, en 1493, lors de son deuxième voyage. Cette variété est spécifique à cette île, où elle a acquis son originalité par mutations successives ou par hybridations et sélections locales. On le cultive énormément sur les plantations de Basse-Terre.

## Caractéristiques

### Aspect

Sa forme très allongée et conique, ce qui lui a valu son nom. Il a la particularité de rester vert même à maturité. La couleur de peau n'est pas uniforme, elle est parfois légèrement jaune à la base. Sa chair est blanche.

### Goût

Sa chair a un goût de miel, et est très sucrée.
Conduct of the Campaign

*Lead-up to the campaign:*
This should be a short narrative that puts each army in the right place to start the campaign.

*Gameplay:*
A discussion of the mechanics of how a 3, 4, or 5-way campaign can be played and managed fairly

*Rules:*
The groundwork for our games, house rules, etc.

*Victory conditions:*
How do we measure success in the campaign?
Vehicles of the Priory

Many of the vehicles available to the Celestine Monks are no longer for sale, or the original models have too many Adepta Sororitas logos, or the models just look terrible, or all of the above. Due to this, I have made custom conversions of various 40k vehicles to outfit my priory's motor pool.

**Converted Repressor:**

Unfortunately I do not have any other work in progress photos for this model, but a good deal of work went into this one. I bought the wheeled conversion kit from Chapter House Studios, which included the wheels, new sides, and the front bumper bar. The kit did not fit well onto the Chimera body and needed a significant amount of cutting and green stuffing to make it work. I also had to fill in some holes and heat the sides to fix some moderate warping due to the resin casting process. I had a Forge World Inquisition Chimera back ramp that I also put on, that needed about the same amount of work to fit to the body as the sides did. I cut out the round gun swivels, filled the holes with greenstuff backed by some old sprue material. I then took the internal frames meant to hold the little turret lasguns and cut it into sections to use as the rectangular gun hatches on the sides. Three grey knight tilt shields are magnetized onto the frame to act as hull point counters: remove one for every point of damage dealt (and yes I know it only really needed two, as the third would destroy it, but I like the look of three). The tilt shield system is used on every vehicle in my army, including the Custom Avenger Strike Fighter. The main gun and the front bolter shown in this photo were magnetized on back when this vehicle was meant to be an Inquisitorial Chimera, but the finished Repressor has a heavy flamer on the turret and removable hunter-killer missile on the front. The side not pictured has a brass Inquisitorial Sword insignia running along the hull to break up the large flat surface on that side.
Aradi Wikia

## Welcome to Aradi

Aradi serves as the host for fantasy and sci-fi campaigns, armies, battle reports, and modeling projects. Here you will find resources for custom creations for Frostgrave, Warhammer, Kill Team, and other tabletop wargames.

## Explore Aradi

* Wiki Guidelines
* Terrain
* Frostgrave
	+ Warbands
	+ Scenarios
	+ D&D Co-op Campaign
* Sci-Fi
	+ Armies
	+ Aradi Sci-Fi Campaign

* Other Games
	+ Campfire Cards
	+ Black Seas
The Mapping World Wikia

## Welcome to the The Mapping World Wikia

The home of mapping! Here we discuss mapping, where creators explore the infinite alternate paths of history and the future, and videomapping, where creators display historical events like wars and colonisation through video. Whether you're a creator or just a fan, you're welcome here!

## Mapping and VideoMapping, what's the difference?

What is the difference between Mapping and VideoMapping, you may ask?

Video Mapping is realistic videos about historic events and wars that have happened in the past. Video Mapping can also include Alternative Histories just as long as they are realistic.

Mapping is about videos traditionally depicting the future of Europe or the World scenarios. Mapping is generally less realistic and countries become 'characters'.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Zone 1: ODS1

**Orbital Defense Station 1**

The ancient and now abandoned Orbital Defense System originally consisted of nine space stations in orbit around Aradi and one ground control center, all designed to harass enemy forces as they attempt to invade the planet. Now only one station remains intact in orbit. Interestingly, most of the ODS weapons point towards the planet's surface, rather than out to space. Aparrently the original builders were not concerned about ships deploying in orbit, choosing instead to use the station's powerful arsenal to provide overwatch for ground troops repelling the assault. It is unclear whether ODS1 can be made functional again, or if any of its weapon systems can be of use in this new war for control of the Aradi system. But, the opportunity to rain fire down upon one's enemies from orbit is too tempting for the Namdoss Dynasty or TF Pyz to ignore. Little do they know, the Tyranid swarm has already taken up residence on the station...

**Structure**

The campaign takes place entirely in space aboard ODS1, and as such uses the Zone Martalis format. The campaign follows a map layout of 7 sections, where the army who controls the most sections (wins the most battles) wins the campaign. The battles are not chronological, instead, each is a battle for one section of the station and can be played in any order, following the map. One player must control a simple majority (4 of 7 sections), after each of the other players get one turn to attack, in order to win the campaign.

Each battle grants the winner control of that section and use of the special functions of that section (for instance, control of the command center grants the winning army the ability to automatically open and shut doors during battles for other sections).

Each army controls an airlock section at the start of the campaign, and players take turns choosing which section to attack. The choosing player is the primary attacker, the player who controls the section is the defender, and the third army is the secondary attacker. If no one controls the section and the choosing player is not the Tyranids, the Tyranids become the defender, if Tyranids are attacking an uncontrolled section there is no defending player, instead there are two secondary attackers.

**Download the .pdf for the full campaign**

File:ODS1.pdf
Wiki Guidelines

1. Feel free to add anything you want to any page, especially joint pages with questions and partially-filled information, or create new pages with neat content of your own. There are comment sections at the bottom of each page that you can start discussions on if you choose, please make grammatical corrections at your leisure and provide input to other members' ideas.

2. Use the pre-made tags to categorize new pages as much as possible, but if you need to make a new tag go ahead. Please follow the organizational style of the rest of the page (one page per army, with sub-headers for different sections, etc.)

3. Members have full editing authority throughout the site, the only 'personal' pages are the specific "modeling" pages which are the domain of the creator so please coordinate with the respective person before making changes/ improvements to those pages (grammar/spelling aside).

4. Pictures are great, but please make them web-ready before posting because the entire site has only 500MB of storage. When uploading to a page, set the picture as a thumbnail, with a width of 680px, align to the left, and insert a caption before submitting as an added photo. I am more than willing to assist in any page creation or administration, but I am still learning the ins and outs of how the wikia system works. If you know how to use the site to create great stuff and improve the content/interface please go right ahead, then tell us how you did it!

5. Feedback, creative input, theoretical debate, and new content are all very welcome, in fact that is the primary purpose of the site. Thanks for sharing!

6. Use ##### to insert placeholder space for undetermined names, places, etc. If you see a #### feel free to insert something to fill the gap. The only exceptions are of course the individual modeling pages.
The Priory's Priests

Most in the Order of Celestine Monks have taken vows, but not completed training to become full priests. Those that have entered the priesthood are charged with keeping the faith and performing the sacrements of the Order. That's not to say they aren't superb fighters, in fact they are some of the best the Order has to offer. The Celestine Monks can take Ministorum Priests, who can be outfitted with a wide assortment of weapons and gear, and Uriah Jacobus-Protector of the Faith, who carries an old double barreled shotgun, which he named 'The Redeemer', and the Banner of Sanctity. The orginal models for these fine gentlemen look mostly like 40k versions of Friar Tuck, which just won't do for my Grimdark conversion army of warrior priests. So I made my own.

**Uriah Jacobus - Protector of the Faith**

The orignial model for Jacobus features an old bearded man in filthy robes, swaddled in ammo belts, holding an almost-neat-looking gun and a strange banner with absurdly huge finial. I don't much like the model, and it certainly doesn't fit the army style I'm going for. My Jacobus needs to look more like a holy warrior out of the Crusades rather than a recluse in a monastery.

The WIP photo above shows the various bitz I started with. The base model is the resplendent Inquisitor Coteaz (bird removed) complete with fur-lined cape and olde time plate armor. I took a third party ork shotgun to represent The Redeemer, and made the Banner of Sanctity from various bits, including Inquisitor accessories from Forgeworld. I ground off his head and replaced it with a Veteran hooded helmet to match the rest of the CM force, and made a custom chainsword to sling across his back. He still needs a good bit of cleanup and some greenstuff to finish up the details before undercoating.

**Ministorum Priests**

Ministorum Priests have a wide range of accessories to choose from, including power weapons, combi-weapons, plasma weapons, and various relics. The GW priest models are similar to the GW Jacobus model, that is, dirty friar folk. I built
Página principal

## Bem Vindo a  Wiki Utube BR

Essa Wiki Fala tudo Sobre os Youtubers Brasileiros e que Fazem Sucesso no Brasil.

O Que é o Youtube: olá pessoal, sou eu, MrPoladoFul

Youtube é um site feito em 2005 que permite que você crie videos e os envie para que pessoas do mundo todo veja seus videos atraves dele. É uma bosta, só tem gente bostejando conteúdo fútil, lixo, canais como Geração Gamer, Urubu Galatico, Rodness, Nerdologia, JoaozinCraftTutors12, Mil e Uma Vozes, GVitorHD, Assopra Fitas, OQJogar, Load Gameplay, Canal SnesTalgia, que são canais pequenos que tem conteúdos espetaculares, não crescem em meio a tanta asneira
Un toque que me hizo cambiar

para serles sincera antes de comenzar esta materia no me importaba o mejor dicho no le prestaba atención a la naturaleza, gracias a esta asignatura le fui agarrando cariño al ambiente.

me hizo cambiar porque ahora se y entiendo que todo elemento vivo existe y se desarrolla en relación con un ambiente determinado, nunca lo va a realizar de manera aislada.

Las inundaciones, la contaminación del agua y del aire por desechos industriales, la tala de bosques, la caza y la pesca indiscriminada y el uso de armas de guerra, son algunos de los problemas que tienen que ser estudiados y resueltos para que ninguna especie resulte perjudicada. Estos son algunos de los problemas que debemos prestarle atención porque en nosotros esta la solución.

La falta de cuidados por parte del hombre hacia otros seres vivos pone en peligro de extinción a muchas especies, el oso panda, algunos batracios, las focas del ártico o las ballenas de los mares del sur son algunas de ella. Algo tan pequeño como usar protector solar o insecticidas afecta a los animales.

Por otra parte también me he dado cuenta que Hoy en día todo el mundo vive en ciudad y se han adaptado a vivir en calles asfaltada, ahora el barro les molesta en sus bonitos zapatos de marca, las plantas le dan alergia a cada vez más gente por no haberse adaptado al campo y los animales se han convertido en esos pájaros que ensucian los carros o el perro de la vecina que no para de ladrar. Pocos aprecian ya la naturaleza como una forma de vida. Este amor por la naturaleza la demos recuperar y esto se logra con la educación ambiental.

En conclusión la ecología es muy importante para todos y no debemos dejarla a un lado como si no fuera parte de nuestra vida.

Annakarina De Jesús Rivas

CI 26210974

miércoles
The Shining Dragon

The Shining Dragon was rumoured to be a great dragon alive in the third age, this case being proven in the event of The Baut-Murdered Colony Quest.

## Lore and Strength

The Shining Dragon was incredibly strong, with a shining coat the only real weakness was not being invincble, unlike other dragons it could still be hurt by arrows and swords, while it's scales were almost as strong as mithril it wasn't a incredible strength. But one of its strongest feats is its Power of Silver-Fire able to Silently kill someone, Poisioning them, Stunning them, Or even Blinding them, It isn't confirmed if it is a Great Dragon but it was attracted to the iron hills colony of baut-murdered due to its mass amounts of gold and other ores mined from the black mountains.
Ufuriom

Ufuriom were Mutations of normal men sometimes elves, being "blessed" with the potiental of eru, they were vastly rare and those who were discovered were picked up into the order of Knights of Eru

## Appearence

Ufuriom had yellow and black eyes, or white and blue, they were said to have no true "mother" or "father" but instead their "mother" was a gateway into the world from Eru's will.

## Combat Ability&Potiental

Having the greatest combat ability, mainly due to their potiental in the magic of eru grant them incredible luck in combat, Many warriors were ufuriom, but were looked at as normal men by men.
Vikings

The Vikings were a collection of Men that traveled north and established colony that flourished in the ice land, Mainly due to their raiding and comat ability.

## Culture & Government

Heiling as a semi democratic republic they have a council as well as a head-jarl, the jarl is mostly a war and religous leader but has major say in goverment, the most famous of the Jarls is Blothorn, Who slayed a knight of the order of eru and stole his great axe, Allowing him to hone the power of eru, some say Blothorn was secretly a Ufuriom due to the ease he weilded the weapon and was able to last in combat with Starloiter

without dieing, though majory due to Tyr the Right-Handed who sacrificed his life so his Jarl can escape, he is still the Jarl today. They believe in the Norsko Mythology(norse)

## War Tactics and Millitary

Using Tactics of faking retreats, raiding when its a religous day or even raiding in the middle of the day... they are a beserk horde of warriors, trained for all their lives in way of blood thirsty combat, those who have fought against them and survived describe them like if Orcs and Men had offspring. They were also incredibly Honorable, if were one of their own anyone of them would die for you. This all being the case the Vikings were a incredibly harsh civilization to face.
Wendell Ruan

**Wendell Ruan** é um skatista, músico, empresário e universitário de nacionalidade Brasileira. Ficou bastante conhecido por sua participação em campeonatos e vídeos de Skate, seus obstáculos preferidos são corrimões e escadarias. Recentemente **Wendell Ruan** iniciou sua carreira musical assinando com a **Ventara Records**, onde lançou sua música de estreia chamada “**Together Again**” nos gêneros Indie Dance/Electronic.

Em 2021 lançou "**Look At Us Now**" que viria à ser seu segundo Single. Bebendo diretamente do EDM, a faixa contou com os vocais da cantora Norte-Americana "Raigga" amiga de longa data do artista.

No ano seguinte **Wendell Ruan** entrou para o time de artistas **VEVO**, a maior joint venture de música do Planeta.

Já no ano de 2022, **Wendell Ruan** lançou seu primeiro EP intitulado "**Repeat**" contendo 4 faixas inéditas nos gêneros Future Bass/Electronic, onde demonstrou pela primeira vez seu timbre na faixa "**Repeat**". Também fez parceria com a cantora ucraniana **Nomeli** na faixa "**Fallen**". O EP vem recebendo boas avaliações da crítica e dos fãs, tanto pelo novo subgênero quanto pela ideia artística.

**Skateboarding:**

**Wendell Ruan** Torres (Manaus/AM, Brasil. 24 de Fevereiro de 2000) Popularmente conhecido como 'Wendell Ruan', É um Skatista da Base Goofy que Começou à Andar de Skate com 14 Anos de Idade, Aos 15 Entrou como Skatista (Atleta) Na Loja ABMC SKATE SHOP de Manaus, que no final de 2016 acabou mudando seu nome para Freedom Skate Shop por motivos próprios, **é Dono do Melhor Frontside-Flip da cidade!** Seus obstáculos preferidos são Corrimões e Escadarias e em meio à tudo isso ele é Avançado para o nível Amador-2.

Wendell passa para as finais e acaba se Qualificando e conquistando o 3°Lugar no Marreta Cup 2017 ao lado dos dois melhores Atletas da Categoria Amador-1, Sendo Adriano Cole e Thiago Rick (GuGu). Wendell Ruan já havia anunciado em suas redes sociais por meio de imagens que estaria trabalhando em uma nova Video-Part que tem previsão para ser lançada no ano de 2020 sem mais informações.
Dwarven Golems

Golems were sculpted by the Dwarves and given life through the magic of the Dwarf Lords rings, Golems were most common in the Orocarni Civil War. Golems were very rare most lords did not know how to use the rings magic to truly bring one alive, a notable place where Golems were made for labor was the iron-hills colony Baut-Murdered in the Black Mountain before it was taken by the Shining Dragon, yet they still linger the halls. They are said to drop Tier 2 Weapons Commonly but are incredibly strong.
White Uruks

**The White Uruks are a fell race, even more savage and deadlier than the Black Uruks and the Uruk-Hai. Here's some info on them.**

## Characteristics

The White Uruks were named after their pale white skin. Think of Azog, but more pale; that's what a White Uruk looks like. They usually have pale white to gray skin with no hair and blue or yellow eyes. All of them have bulky muscles that are superior to the muscles of any other race of orc. There is a Special feature of the White Uruks that is very unique in which white uruks can suck blood and gain power depending on the type of blood.

The White Uruks originated from the Misty Mountains. Some say they were goblins mutated like the Great Goblin, but others say they we're created by the dark lord Morgoth. They lived a tough military life, and actually respected each other, unlike others orc races. They were similar to the Spartans. They were far more intelligent than any other race of orc; they hunted for large animals and feasted like kings. Today, they still live in the Misty Mountains, in a peak near the kingdom of Angmar.

## Military

The White Uruks lived a tough military life, as stated above. When young Uruks reached age six, they were sent to military camps on the peaks of mountains, to test endurance. They were taught not to skirmish, but to support each other. At the age of twenty, Uruks who survived the hardcore training were sent to war. In a battle, they used mainly warhammers and battleaxes in battle. White Uruks, with their brute strength and superior weapons, won almost every battle.

## Enemies/Allies

**Enemies**

* Goblins (Feud)
* Numenoreans (Enemies)
* Southgard (Enemies)

**Allies**

* Blackbeard Dwarves (Allies)
* Mordor (Friends)
* Angmar (Allies)
Rodness

Rodness é um canal de games antigos, da geração do Nintendo, passando pelo SNES até PS1 chegando aos PC's, tem um bom conteúdo para quem gosta de humor e games, ao estilo Poladoful de antigamente, só que menos engraçado né, pq Polado é Polado e esse Rodness ta começando agora, mas tem muito potencial!

Até agora não sabemos seu nome, somente que Rodness é uma mistura de nomes, Ness do EarthBound e Rod, de possivelmente Rodrigo ou Rodiney mesmo. Seu avatar é um controle de Super Nintendo vestido de Ness.

Canal foi criado em Outubro de 2016 e conta atualmente com 170 inscritos, bem pouco pro conteúdo de gigante que esse cara produz

~criado por um cara que descobriu esse canal faz 5 dias e acredita em seu potencial~
Silver Dragons

This is the page about the last Silver Dragons.

### **Silver Dragon's Names and Whereabouts**

There are only six Silver Dragons left to counter the Fel Beasts and Fire Drakes. Each lives in a different place except for a special pair who are sisters. The strongest of the five is Garvyn, who is a Silver Dawn dragon that lives in the Grey Mountains in Grunhold. Garvyn's brother, Raxtus, is also a Silver Dawn that lives in the capital of the Silver Dawn usually in his Human Avatar. Amarie and Lilian both who are sisters live with the Silver Dominion on Numenore. And the dragon that lives in Harad with the Men of the Silver Shield is a young girl dragonet, who is still learning her place in the world. Finally, the leader of the Men of the Silver Shield is Gerima, Mother of Raxtus and Garvyn, who lives in the Northern Base of the Silver Shield.

### **Holds of the Dragons**

There are Six Dragon Holds for each Silver Dragon, each in a different place. On Numenore, The Capital of the Silver Dominion is Amarie's Hold and Gate Watch is Lilian's Hold. Grunhold in the Grey Mountains is already said to be Garvyn's Dragon Hold, while Raxtus commands from the Capital of the Silver Dawn. the Young Dragonet lives within Darkenholde. and Gerima lives within the Capital of the Silver Shield. Each Hold has a special item that generates a shield protecting it, if it was stolen, the dragons would be vulnerable. Grunhold has already lost its item, Thanatos' Death Force protected it but it was taken to Erebor by greedy dwarves and lost somewhere there.

### **The Silver Dragon's Purpose**

The Silver Dragons were created by Eru Illuvatar in the Second Age to counter the evil dragons and Fel Beasts. But very quickly they required protection by the Silver Guard, because Men and Elves and Dwarves hunted them. They disappeared into their Dragon Holds, to be found in the Third Age by Dire Orcs. They were besieged and the allies of the Silver Guard were hard pressed along with the dragons who had to use breath attacks long forgotten.
Tiers for Exisiting Factions

Tiers are the Upgrades Avalible using CustomNpc Troops for each faction.

## Gundabad

* Goblins.(25 Silver Per, 20 max in war) (**available** as ranged)
* Mountain Goblin.(50 Silver Upgrade)
* Orc of Gundabad. (20 Silver Upgrade) (**available** as ranged)
* Orc Captain(1 Special Currency) (**available** as ranged)
* Gundabad Uruk(30 Silver)
* Gundabad Uruk Beserker(50 Silver)
* Troll of Gundabad (2 Special Currency)
* Snow Troll of the Misty Mountains (5 Special Currency)
* Elite Troll of Gundabad (2 Special Currency)
* General of the Gundabad (10 Special Currency)