Electro (Hero)

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* Classic Electro

* **Gallery**
* **Dialogues**
* **Notes and Trivia**
 *This article is about the playable hero* **Classic Electro***. For the Enemy version, see* **Electro (Villain)**.

## Trials

* 2-Star Trials
* 3-Star Trials
* 4-Star Trials

 x10 or x100 | Use Electro to complete 5 Scouting Missions.

 x10 or x250 | Use Electro to defeat Crimson Dynamo on Hard difficulty.

 x10 or x500 | Use Electro to killing-blow M.O.D.O.K., with a melee attack, on Heroic difficulty.

## Patch History

* To see all changes made to Classic Electro, visit Classic Electro/Patch History.

## Gallery

* For Images, Artwork, and Icons of Classic Electro, visit Electro/Gallery.

## Notes and Trivia

* To view the Notes and Trivia for Classic Electro, visit Classic Electro/Notes
* Electro is the reward for Chapter Mastery of Chapter 1

## Abilities

* Abilities (table style)
* Abilities (list style)

## Abilities

### **Static Discharge**

* Damage: 70
* Speed: Normal
* Generates 1 Charge
* **Static Shock**: Taking damage after an enemy performs a Shock attack (Application Chance: 70%, Physical Debuff)

####

* Damage: 77
* **Flanking**: This action can attack Protected targets

####

* Damage: 84
* Increase **Static Shock** Application Chance: +30%

#### 4 Star

* Damage: 91
* Update Speed: Fast

### **Electrical Storm**

* Damage: 60
* Speed: Slow
* Generates 1 Charge
* **Exploit Weakness**: This attack deals +50% damage if the target has a Physical debuff
* **Area Attack**: This attack targets all enemies

####

* Damage: 75

####

* Damage: 81
* Update Speed: Normal

### **Shocking Grasp**

* Damage: 90
* Speed: Normal
* Generates 1 Charge
* **Susceptible:** Increases Damage taken from Status Effects by 50% (Application Chance: 70%, Mental Debuff)

####

* Damage: 99
* **Demoralized:** Reduces the next attack's Damage and Accuracy by 30% (Application Chance: 50%, Mental Debuff).

####

* Damage: 108
* Increase Application Chance: +30%

#### 4 Star

* Damage: 116
* Update Speed: Fast

### **Tesla Field**

###

* Buff
* Speed: Normal
* Generates 1 Charge

**Self:**

* **Improved Shield:** Absorbs a large amount of damage

####

* **Sharpshooting**: Increases Ranged Damage by 40%; Removed if damaged (Application Chance: 80%, Mental Buff)

####

* Update Cooldown: 2

### **Super Conductor**

###

* Debuff
* Target: All Enemies
* Speed: Fast
* Generates 1 Charge
* **Stun:** Target's next action is delayed. Note: Continually applying Stun has decreased effectiveness.
* **Static Shock:** Taking damage after an enemy performs a Shock attack (Application Chance: 100%, Physical Debuff)

####

* Update Speed: Very Fast

### **Ball Lightning**

* Damage: 120
* Speed: Slow
* **Exploit Weakness**: This attack deals +50% damage if the target has a Physical debuff
* **Shielded Maneuver**: This attack deals +50% damage when the attacker is shielded

####

* Damage: 150

### **Chain Lightning**

* Target: Random Enemies
* Damage: 90
* Speed: Slow
* **Scattered Attack**: This attack targets enemies at random
* **Brutal:** Each time this attack crits, the damage of all subsequent hits is increased

####

* Damage: 99
* Increase Application Chance: +30% (???)

#### 4 Star

* Damage: 108
* Update Speed: Normal

### **Human Dynamo**

###

* Damage: 100
* Speed: Slow

* **Area Attack**: This attack targets all enemies
* **Lightning Tethers:** Attacking causes damage to allies (Physical Debuff)

## Tactical Ability

#### **Charge Capacitors**

* Target: Self

* Speed: Very Fast
* **Focused**: Increases Accuracy by 25%

## Innate Ability

#### **Power Arc**

* 30% chance to apply Static Charge to any enemy that attacks

## Notes

* Electro is the reward for Chapter Mastery of Chapter 1