Do Artificers Dream of Electric Sheep

23rd May 2023

As the sun rises over the horizon, the land awakens to a new day filled with mystery and adventure. In a small room in the Adventurer's Guildhouse, Io Aerkeryrm, our valiant hero, stirs from a restless sleep, her mind filled with haunting dreams of a burning library. Night after night, these visions have plagued her, leaving her with an insatiable desire for answers.

But this time, something is different. In the depths of her subconscious, Io's mind latches onto a crucial detail, one that may hold the key to unravelling the enigma that has consumed her thoughts. It is the crest of a local sect, etched onto the pauldron of a heavily armoured paladin. With this newfound clarity, Io awakens, drenched in sweat, her heart pounding in her chest.

## Adventurers Attending

* Io Aerkeryrm
* Liz Cold-Scales
* Ravien Aratar
* Bosu, The Stranded
* Aldier Carrion

## TL;DR

Io Aerkerym, driven by vengeance, gathers her comrades in Otha's Rest to seek retribution against the paladins who burned her home. Despite bureaucratic obstacles, the party presses on. They visit the archives and discover the sigil of the Order of the Mystic Fire, confirming their suspicions. Seeking more clues, they consult Diane, an archaeologist who identifies a blackened pauldron with a matching symbol.

With newfound knowledge, they locate the hidden entrance to the order's headquarters and infiltrate the stronghold. They incapacitate guards and capture knights, but the captive members remain silent. The adventurers secure the captives and proceed deeper into the complex. There, they confront a high-ranking knight, and Io's attack is halted by his commanding presence. Io is briefly banished, but her comrades present their case, sharing the story of the burning archives. The knight promises an investigation and warns the party to keep the order's location secret. As they leave, the party is left with unanswered questions but remains determined to uncover the truth.

## Session Summary

As the sun began to rise on Otha's Rest, Io Aerkerym, fueled by vengeance, gathered her trusted colleagues from various corners of the city. The group of adventurers, each carrying their own motivations and skills, answered her call to enact retribution upon the paladins responsible for the burning of her cherished home. With the party assembled, Io led them through the bustling streets of the city, their footsteps echoing with determination. However, the bureaucratic demands of the Adventurer's Guild had dampened their spirits, as they were forced to fill out tedious paperwork before embarking on their mission. Grumbling, they pushed past the administrative obstacles and pressed onward.

Their first stop was the archives, a dimly lit repository of knowledge and secrets. Creak, the master archivist, guided them through the labyrinthine stacks of books and scrolls. Finally, among the countless tomes, Creak's expert eye fell upon the sigil that had haunted Io's dreams. It was a symbol of the Order of the Mystic Fire, and it confirmed their suspicions. Eager for more clues, the party sought out Diane, an archaeologist known for her vast collection of artifacts. Hours passed as she meticulously examined the relics until her eyes fell upon a blackened pauldron etched with a hand and a flame. The matching symbol sent a shiver down Io's spine, igniting her resolve to seek justice.

Armed with newfound knowledge, the adventurers embarked on their journey to the northern outskirts of the city. There, amidst the newly built structures, they uncovered the hidden entrance to the headquarters of the Order. It was a puzzle that required wit and intuition to solve, and their reward was a descending floor revealing the enigmatic lair below. Stealthily, they infiltrated the stronghold, catching the guards off-guard. Swift and efficient, they incapacitated the first soldier with a well-placed strike, while Aldier's mesmerizing spell, Hypnotic Pattern, subdued the next two. Although the captives refused to divulge any information about their order, the party remained undeterred.

Bundling the captured knights into a nearby kitchen, they locked the door, ensuring they wouldn't pose an immediate threat. The group then ventured deeper into the underground complex, stumbling upon a small fighting ring. To their surprise, a high-ranking knight stood before them, training the next generation of recruits. Io, consumed by her thirst for vengeance, launched an attack against the knight. Yet, with a commanding presence, he halted her assault, forcing her to halt through the sheer force of his will. Undeterred by his power, Io persisted, leading to a brief banishment to the Ethereal plane, leaving her comrades to continue the conversation. The knight, wearied by the defiance, permitted the remaining adventurers to present their case. As they shared the story of Io's burning archives and the potential release of a great evil, the knight's countenance remained unperturbed. Recognizing the gravity of the situation, he pledged to send someone to investigate the matter further.

The knight implored the party to respect the secretive nature of the Order. Survival, he reminded them, had been achieved through the preservation of their anonymity. With a final warning, he bid them farewell, trusting that their paths would not cross again. Leaving the underground stronghold, the party emerged into the cool night air, their hearts heavy with unresolved questions. They had made progress, yet the true nature of the Order and the full extent of its involvement in the burning of Io's home remained elusive. Determined to uncover the truth, they set their sights on future adventures that would lead them closer to the answers they sought.

## Rumours

* Who infiltrated Io's dream to provide the details she needed to track down the order?
* What lies in the depths of the Order's headquarters?
* How did the order locate Io's home, and Library?