Survivor: Captains and Crew

**Survivor: Captains and Crew** was the fourteenth season of Survivor at UVA. The season highlighted a theme of captains and crew, with captains receiving power and advantages throughout the game

## Twists

* **Physical or Mental Captain Challenge:** At the first challenge of the season, castaways chose whether they wanted to do a physical or mental challenge and the winners of those two challenges became the captains for the starting tribes.
* **Captain Schoolyard Pick:** The two captains alternated choosing members to join their tribes until all 20 castaways were on tribes. The captains were then sent to join the tribe they did not pick.
* **Extra Vote:** This item, given to the person picked last during the captain schoolyard pick, could be played
* **Captain's Vote:** Remaining Castaways were asked to complete a form, voting for 5 people (ranked) without being told what it was for. From there, the top 3 vote getters became the "captains" and chose their new tribes based on the top of the vote list (excluding the captains), the middle of the vote list, and the bottom of the vote list. The person with the lowest number of votes was sent to Exile Island.
* **Exile Island:** Following the captain's vote swap, one person was sent to Exile Island where they did not participate in the challenge or join a tribe until afterwards. They were also offered choices to make in the game.
* **Prisoner's Dilemma:** At the start of the fourth challenge, each of the tribe's captains were given the opportunity to choose to risk their vote or protect their vote. If all captains chose to risk their vote, they would all lose their vote at their next tribal council, but if only one or two did, the one or two that risked it would receive an advantage.
* **Delete a Vote:** This advantage allowed for the person in possession of it to choose one person's vote to delete from the final vote count, nulling this person's vote.
* **Merge Captains:** At the start of each new challenge in the merge, a captain was chosen, based on the decision of the whole tribe (at Final 11) or based on who has received the most votes at the previous tribal council without having been eliminated. These merge captains received an advantage in the challenge.
* **Advantage Balloons:** At the merge challenge (Touchy Subjects), three mystery balloons were added to the grid of balloons. The three people who popped these balloons each received an advantage in the game.
* **30 Minute Tribal:** The tribal at final 8 was immediately followed by a challenge (Storytelling). After the challenge, castaways were told they had 30 minutes between the end of the challenge and the final 7 tribal council.
* **Safety Without Power:** During the game, this advantage was introduced, which allowed for the castaway in possession of it to leave tribal council before the votes are cast, taking away their own vote, but also making it so that they couldn't be voted out.
* **Opt Out:** At the beginning of the final 7 challenge (Storytelling), it was announced to the castaways that they could opt out of participation in the challenge in exchange for some type of advantage in the game.
* **Hidden Immunity Idol**: Clues to different Hidden Immunity Idols were distributed throughout the season in various ways, including during challenges. Idols were hidden across the Grounds of the University of Virginia.