recursal/Fanatic-Fandom huggingface dataset:
Celestial Magic

### Written by Tudos Krav

I must begin with a warning: void celestial magic is not without its dangers, and should only be studied in depth by the most competent or foolhardy of mages (both are certainly assets in this endeavor).

Celestial magic was one of the first kinds of magic on record, according to the Archives of Aurelus. This is to be expected, since many people can unwittingly access small bits of celestial magic without training, especially in times of duress. Unfortunately, people can sometimes access void celestial magic in times of distress, which can cause damage to the user's mind and body. Thankfully, this is quite rare and people often use stellar celestial magic instead.

There is much speculation on the source of celestial magic, but we know that there exists an obvious and strong link between celestial magic and the placement of the stars in the sky. The evidence for this link was first shown by astronomers at the Enta'el School while it was still an observatory, and it is well documented that both the time of day and time of year can make both kinds of celestial magic change in strength; often the as the strength of one of the twin magics waxes, the strength of the other wanes.
Druid of the Great Marsh

### Written by Maera

The citizens of the town of Gorthorn tell stories of an individual who lives out in the Great Marsh, supposedly surviving with only the aid of magic and nature. Whether rumors of this druid are true, they have had a profound impact on the region. Parents routinely use the druid as an almost mythological figure to both intimidate their children and reassure them of their safety in the Marsh.

Outside of Gorthorn, the most widely known story of the Druid is actually that of their supposed animal companion, a great, golden eagle named Jeha. Several moderately well known works of art depict an eagle with a majestic rider, a duo which some scholars have connected to the Druid and Jeha. The duo is almost shown as a force of balance, whether between good and evil, nature and civilization, or mundane and celestial.
Vothas Aindror

### Written & Played by Aaron Salomon

Vothas, the youngest of 6, was born into nobility belonging to House Aindror. Being the youngest of his siblings, he was not likely to become the head of the house in his Father's passing. Vothas was instead trained in fighting to gain glory and fame for his family on the battlefield.

Vothas trained in the army of the Kingdom of Draxxell, and fought in few battles clearing bandits from the countryside. Vothas left the army when his father died, and his eldest brother Zandro became head of the Household.

Due to Vothas’s upbringing he is always trying to prove his worth, and can often get himself into trouble by taking on challenges he is not prepared for. Vothas can sometimes come off as arrogant especially when talking about his family history, but that is because he is proud of House Aindror.

Vothas now spends his days wondering the countryside looking for the next fight, and the next opportunity to spread the name of House Aindror.
Tudos Krav

### Written & Played by Ryan Oakley

Tudos was never part of the Yorelorn Order, that much is known quite well in academic and mystic circles. His scholarly proclivities, quick wit, and curious personality would have made him quite an asset for the Order, and not much is said on why they refused him in such a public way. Maybe it had to do with his bleeding heart for the poor, which was completely understandable given his extended family's meteoric fall from the aristocracy. Or perhaps it had to do with his magic skill being focused in less ... martial areas.

Whatever the case, Tudos seemed to rebound quickly after his rather embarrassing rejection. Then again, some might say that the humiliation he endured broke him slightly, as he began consuming magical knowledge a distressingly fast rate.

Tudos is not a quiet man, not really. He may seem so at first, but more often than not he is simply waiting for the best opportunity to speak. This, combined with his wit and general lack of common sense, can make him either the center of a party's laughter or the center of a tavern brawl. When faced with the latter, Tudos is always ready to make use of his long legs to escape.
Zyradel School of Magic

### Written by Al'fahrim

The City of Zyradel lies on the border between the two southernmost of the Southern Countries, at the western end of the Valeyrian mountains where the Great Marsh opens up into the rest of the continent. Lacking the support and infrastructure of the Aurelians, Zyradel constantly attracts conflict from the Marsh, and specializes in the martial forms of magic.

While I admit that there is something to be said of the prudency of this curriculum, The Draxxians lack the elegance that comes with understanding sorcery for knowledge's sake, instead favoring its highly practical use within battlefield sorceries. And it is true that the scholars of Zyradel are incredibly dedicated to their craft.

While I have not laid eyes on one such artifact, it is rumored that the more talented mages of the Zyradel School can enchant weapons and armor with such raw efficiency that to the untrained eye the artifact truly seems mundane, despite outperforming even an enchanted Enta'el counterpart. As one can suspect, this provides quite the tactical advantage due to the element of surprise.

While attack magic is better performed when better understood, enchantments such as those taught by the Zyradel Scholars are unparalleled across all of Lotharel. I cannot recommend this school highly enough.
Timeline

This is a history of the major events that shaped the world, in roughly chronological order.

*tl:dr a lot of shit happened and as of now we are unsure of when.*

## Post-Cataclysm

* Kingdom of Draxxell founded
* Aurelai Kingdom founded
* Archives of Aurelus founded
* Enta'el Observatory founded
* Kingdom of Alar (Old Alar) founded
* Yorelorn Order established
* Enta'el turned into a school of magic
* Old Alar splits in to Alar and Eriar due to civil war
* Zyradel School founded
* King Branstone assassinated, Isenthorn claims the crown
* Yorelorn Order delivers prophecy of the Urul'Hai
* Yorlorn Order disbanded
Maera Evinar

### Written & Played by Glenna Greer

As a professor at the Enta'el School, Maera Evinar has spent the past twenty-odd years utterly absorbed in theories of magic. As far as her students know, she has not left the campus in years, and except for a few unavoidable excursions, they're correct. She prefers to busy herself with research rather than the news of the outside world. However, the fall of the Yorelorn Order has caught even her attention, and she now shifts her focus from her research to the very real dangers outside the school's walls.

Maera's early life was different in every conceivable way to her later years. She grew up in the remote village of Doregal, which lies just on the edge of the Kingdom of Alar, and practiced magic not to get into any school or improve her life in any meaningful way, but instead simply to pass the time. She never attended school and didn't learn to read until a chance encounter with a ranger showed her that her magic was worth more than the distractions that she was using it for.

Years later, she balks at the thought of going on any more adventures. Instead, she focuses on understanding the demonic entities that give her her unique powers and passing that forbidden knowledge on to those with less shattered nerves who can use it.
Great Marsh

### Written by Vothas

Great Marsh is the name given to region Draxxell found where the Gravlux River opens into the Brantics Sea. The Region is famous for its many Marsh Goods, as well as being an incredibly dangerous area due to the many monsters that inhabitant the area.

The walled town of Gorthorn serves as refuge in the marsh, safe from monsters and protected by the Draxxellian army. Gorthorn is where a majority of the inhabitants of the Great Marsh live, while anyone crazy enough to try and live else where usually being found dead by a Giant Spider hunting party.

There is a rumor told by the locals that deep in the marsh lives a druid who dwells in harmony with the creatures of the marsh. Whether these rumors are true, if this Druid of the Great Marsh does exist they would have to be very skilled in their magic to have survived and most likely a little crazy to have tried.
Al'fahrim

### Written & Played by Steve Krueger

Al'fahrim, a sage of the mystical arts in the High Aurelian Court, was set to inherit the Kingdom's position within the Yorelorn Order before it suddenly (and violently) disbanded. As such, he is well-versed in the sorceries of the Court - having contributed a few to the Archives himself - and has a bitter temperament towards those who are not as willing to go to such lengths for the sake of knowledge.

Although he will not admit it to those he does not trust implicitly, he is still miffed that the Order fell before he could join it. Despite its reputation, Al'fahrim was convinced that he could be the one to change its ways for the better. However, in these days mere mention of the Order has become blasphemy, and so he keeps his opinions to himself, biding his time.

Al'fahrim has no intentions of raising a family, for the art of sorceries in his opinion is a much more intensive and rewarding endeavor. He is a good person, albeit reserved, but because his hobbies include books, scrolls, and near zero personal contact, he may rub off on others as rash, condescending, and rude.

He listens to the "Bardic Bassists" when nobody's around.
People

As you go through the world, you will undoubtedly hear of and meet important people inhabiting it.

This is a list of such people, with a short description of each and where they hail from.

## Kingdom of Draxxell

* King Isenthorn Parthorn, the current laissez-faire ruler and part-time vigilante (aka: Captain Kip).
* King Branstone, the late former King.
	+ Maxwell Nexose, the assassin who killed him.
* Duke Morg, unknown, but rumored to be a half orc.
	+ Duke Quarg, Morg's late father, who vehemently denied such claims.
* The Druid of the Great Marsh, an almost mythical figure of balance popular in the town of Gorthorn.
	+ Jeha, their golden eagle (OF JUSTICE!!!).
* Vothas Aindror, the youngest of 6 brothers in Draxxian nobility, and a wandering mercenary.
	+ Zandro Aindror, his eldest sibling and the new head of House Aindror.

## Kingdom of Alar

* The Council of Aeved, the influential individuals who hold all the power among the major cities in Alar.
* Gren, the squatting inhabitant(s) of Valar Koth. May not even be people.

## Kingdom of Eriar

* Ravens of Chaiton, the only group of traders and rangers to regularly traverse the Cedric Mountains.

## Aurelai Kingdom

* High Aurelian Court, the ruling class of the kingdom, located in its capitol citadel.
* Al'fahrim, an acolyte seeking the Order before it was disbanded, and a scholar of the Archives of Aurelus.
* Maera Evinar, a professor at the Enta'el School, from the remote village of Doregal.
* Korr Jhas, the Enta'el School's youngest and most dangerous student ever expelled.
* Brant the Archivist, unknown, and also centuries dead.

## Unknown

* The Yorelorn Order, a secret global organization that collapsed from within after delivering a prophecy.
* Derrus Thornbarrel, a reformed drunkard wanderer who became a Paladin of Keyarr
	+ Bross Thornbarrel, his elder brother. Likely not relevant, but who knows?
* Torimor Tandolyn, a god-like warrior of the nomadic Remanus Tribe.
	+ Taalia Tandolyn, his wife.
* Remanus Tribe, a group of nomadic warriors who thrive in the shadows of Southern Lotharel.
* Tudos Krav, publicly rejected from the Yorelorn Order and too charitable for his family's former wealth.
* The Urul'Hai, a demigod responsible for the most destructive event in history, the Aeternus Cataclysm.
NUTRS West Marches Wikia

Can't find what you're looking for? Try this!

## Welcome to the West Marches!

Welcome to the Wiki for the Fall 2016 run of West Marches!

The purpose of this wiki is twofold:

1. It is a hub for the preliminary game of Lexicon, in which the world will be built
2. It is a compendium of the world once the campaign begins in earnest, with a forum for discussion and campaign planning.

Have fun creating your own adventure!

## How to use this wiki

**~~Writers:~~** ~~You will be participating in a game of Lexicon with each other to create an interconnected web of brief, descriptive "articles" that will comprise the main lore of the world. This will expand the wiki as the game progresses. You can find the rules **here**.~~ Lexicon has been, for the most part, concluded.

**GMs** and **Players**: You can use this wiki as a reference for people, places, things, and events within the world. Update it with your new discoveries, and investigate any loose ends you want to unravel within the world!

**Scribes**: You help to keep the wiki up-to-date with the stories, adventures, and events that happen within the world. Everything happens chronologically once the campaign begins in earnest, so a brief update in the quest log on which players did what in which session will suffice. That said, if you want to take the time and effort for it, a new page with a narrative write-up of the session would be motherfucking awesome.

***IF YOU HAVE THE IN-GAME INFORMATION TO CREATE A NEW TOPIC, OR ALTER AN EXISTING ONE, YOU ARE FREE TO DO SO. WHEN WRITING A NEW ARTICLE ABOUT SOME IN-GAME TOPIC, PLEASE FOLLOW THE GUIDELINES FOR WRITING LEXICON-STYLE PAGES.***

## Where to go from here

Check out the current lore of the world, from its people to its places and more, or look at who is playing which characters.

Players! Check out the page of player-specific information for building your characters and getting started adventuring in this world!

Given the information of the world so far, I've made a Roll20 campaign with a collection of Inkarnate maps that show what I believe to be the most accurate geography of the region. Feel free to update these maps with any drawings or labels you wish, or just use it as a reference for where in the world your places could potentially exist. I will periodically update the Roll20 maps with added information, to be more cohesive.
Valar Koth

### Written by Korr Jhas

Valar Koth is the name the Alarians give to the ruin of an ancient gigantic structure, whose shattered fragments now litter a short stretch of Alar’s main road. The smallest of these fragments is as large as a house, and the biggest is as large as a castle.

The fragments’ natural crevices and overhangs are used as shelter by travelers camping by the road, though the ones farther from the road are often inhabited by Gren.

All can agree that whatever built Valar Koth must have possessed power far greater than any present in our world today. The scholars believe the structure was an obelisk when it was whole, perhaps a monument to some god. No one knows what destroyed it for certain, but many believe the Aeternus Cataclysm to be responsible.

But what I find most interesting about Valar Koth is not its age or size, but the subtle magic that permeates its pieces. Doors have been found, which presumably lead inside the fragments, but they are sealed steadfastly shut by whatever enchantments guard them.

When someone finally cracks that seal, I have no doubt that what they find will change the world.
Kingdom of Draxxell

### Written by Vothas

The Kingdom of Draxxell is a large wealthy kingdom, thanks to the kingdom's location along the Gravlux River, as well as many populated trade routes the kingdom is a large hub of trade with almost all of the southern countries trading with Draxxell in one form or another.

Due to Draxxell's large amount of wealth the kingdom invest heavily into its military to protect the kingdom and its many trade routes. Draxxell fields one of the largest armies of the southern countries, which is used to eradicate the bandits that commonly appear along their trade routes. Draxxell is home to the Zyradel School of Magic, a school that follows Draxxell's militaristic nature and specializes in magic used for fighting and warfare.

Draxxell is located on the southwest coast bordering the Brantics Sea.
Krasnolud

**Krasnolud** - pradawna rasa wojowników i rzemieślników, której pochodzenie ginie w pomroce dziejów, choć nieżyczliwi twierdzą, że jest to pomroczność jasna, spowodowana spożywaniem różnorakich trunków wysokoprocentowych (krasnoludy słyną z zamiłowania do alkoholi mocnych i niekoniecznie smacznych).

## Opis fabularny

Według krasnoludzkich legend, bogowie stworzyli to plemię w czasach, gdy na Ziemi panoszyło się zło. Stąd Krasnoludy to istoty budowy silnej i postawnej. Są twardzi niczym kamień, których obróbką zajmują się często i z lubością (legendy wspominają o pochodzeniu Krasnoludów od właśnie od kamieni, same Krasnoludy przeczą - najczęściej z toporem w dłoni, jako że są plemieniem niesamowicie dumnym). Cechą charakterystyczną dla Krasnoludów, oprócz kolczugi i topora, jest broda. Jej stan i długość świadczą o statusie społecznym i wieku Krasnoluda, oraz mądrości nosiciela. Według krasnoludzkich tradycji, im który starszy tym mądrzejszy. Prowadzi to czasem do zabawnych nieporozumień - jak wszyscy Krasnoludy na starość dziwaczeją, rozkochują się w złocie i mirthylu, stając się przy tym jeszcze waleczniejsze i jeszcze bardziej skąpe.

## Przyrost statystyk

Za 1 AP Krasnolud otrzymuje:

* +3.5 do siły
* +3 do wytrzymałości
* +2 do zręczności
* +2 do szybkości
* +2.5 do inteligencji
* +2.5 do siły woli

## Cechy specjalne

* "Gruboskórność": krasnolud, który nie jest rzemieślnikiem zdobywa 15 punktów życia przy awansie na następny poziom
* "Nie mój rozmiar": krasnolud nie może nosić elfiego ekwipunku

## Podstawowe wartości statystyk i umiejętności

* Wytrzymałość: 10
* Kowalstwo: 3
* Górnictwo: 10
Wriggle Nightbug

**Wriggle Nightbug** (リグル・ナイトバグ, *Riguru Naitobagu)* is a minor antagonist in Standmaku Crusaders. She is a youkai with the ability to control other insects. She likes using her ability to attack humans and generally cause mayhem and panic.

## Appearance

Wriggle has blue eyes, teal hair, and bug-like antennae. She wears a white shirt with stylized short sleeves, a black cape with red lining, which is shaped to resemble insect wings and baggy blue knee-length shorts.

## Personality

She seems normal at first but is plain evil, taking up a modus operandi of killing her victims by cutting off their tongues with her Standmaku. Her sadistic personality drives her to kill and terrorize people just for fun. She has been known as a youkai who causes multiple accidents and kills people to steal their valuables. Reisen notes that PADIO didn't need to use a spore to control her, so she probably took the job for the fun of killing Kaguya's group.

She has caused many thefts and mass killings disguised as accidents involving plane crashes and train accidents both in Japan and other parts of Asia, including a plane catastrophe in Malaysia with 300 casualties, with no signs of her crimes.

She first appears on a plane en route to Bangkok as one of the passengers. Since she has the appearance of a young child, she does not fight Kaguya and the others directly, instead letting her Standmaku do the job while she goes unnoticed.
Black Burrows

### Written by Vothas

The Black Burrows is a cavern system found in the Kingdom of Alar. Nobody knows for sure how the caves were formed but the most popular theory is that the caves are not natural, and were instead dug out by some large creature. Nobody can confirm this theory for sure since nobody has seen such a creature, but who can say for sure what dwells in the deepest parts of the caves.

The cave is unique due to it being the only known place to find Zandrium ore, a rare metal with powerful magical properties often used to create some of the most powerful weapons in Lotharel. Due to Zandrium's properties and rarity the raw ore can catch a very high price, with many an explorer perishing in the burrows in pursuit of wealth.

The cavern itself is dangerous with creatures known as Ruriks infesting the caverns. The creatures are rarely seen anywhere else possibly being attracted to the area due to the high levels of magic associated with the Zandrium ore.
Lotharel

### Written by Vothas

Lotharel is the largest continent on the planet. The continent is divided in half by the Cedric Mountains commonly referred to as the "Northern Mountains" in the Southern Countries. Lotharel consists of the the Southern Countries to the South - namely Draxxell, Aurelai, Alar, and Eriar - and the Northern Countries to North. Only the Ravens have regularly seen the North, so few can reliably say what lies beyond the Mountains.

Lotharel is bordered on the East by the Vassex Ocean and to the West by the Brantics Sea.
Player Info

## System Information

The West Marches will be run in Dungeons and Dragons 5th Edition. Here are some links to the Wizards Official D&D Website , as well as some... less than official links to PDFs of the PHB, DMG, and MM respectively.

## Game Information

### Fall 2016

Characters starting in Fall of 2016 will be Level 1 using any race and class in the core PHB. Stats will be on a point-buy system as mentioned on page 10 of the PHB.

> You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs 7 points. Using this method, 15 is the highest ability score you can end up with, before applying racial increases. You can’t have a score lower than 8.
>
>

 9
 10
 11

You may begin with the starter equipment package listed in your chosen class, or buy items directly from Chapter 5's table of recommended starting budgets by class (Page 143 of the PHB/134 of the PDF), and you may choose a background based off the ones listed in Chapter 4.

If you are unsure about character creation or wish to negotiate a specific background, you can talk to a GM or message the NUTRS Facebook Page directly to schedule a session zero. Similarly, if you want to run a session, talk to a GM outlining what you want to achieve and we can set up a session for you and a few others to play.

If you cannot find a group of friends to adventure with you, solo sessions are possible though not recommended. The world is still just as dangerous for one person as it is for four, if not more so.

## Scheduling Sessions

* If you are a member of the Facebook Group, You can post there directly.
* If you are not a member of the Facebook group, but still have Facebook, you can message our page here. You may also consider letting us add you to the group.
* If you do not have Facebook, you can use the forum on this page or email us at nutrsoffical@gmail.com

## The Wiki Forum

It is preferred to post your questions, requests, and other information about the West Marches campaign to the Forum, accessible at the top of the page. We will get back to you as soon as possible. If you are in a hurry to gather allies or schedule a game, however, it is probably faster to message the group directly.
Korr Jhas

### Written & Played by Zachary Lee

Known in the Aurelai Kingdom as the youngest student to have been expelled from the Enta’el School, Korr Jhas is known elsewhere by many names. He is a scholar and a wanderer, and, like the professors that cast him out, pursues magical knowledge relentlessly.

But Korr never had the patience for delving deep into the mysteries of one area of magic. Impatient and brash, with an affinity for new magics, he devoured the Enta’el’s first year curriculum, and turned his energies to darker, more dangerous things.

Ultimately expelled for dangerous experimentation with void magic and Draxxelian war rites, Korr left the Aurelai Kingdom, bitter. He has since been nearly everywhere in the southern kingdoms, studying everything from the complex metallurgical magics of Alar, to the little known rituals of the Remanus tribe and the herbalism of Marsh druids. One of the few outsiders to have studied at the Zyradel School, he took a liking to the bloody practicality of their methods, and even taught there briefly.

Not long before the fall of the Yorelorn Order, it was said that he had taken on an apprentice, and turned his attention to a new area: The magic of how gods are made.
Góry Tul-duar

**Góry Tul-duar** - pasmo górskie na północy, ciągnie się wzdłuż wschodniego wybrzeża. Na południe od niego ulokowane jest miasto Arrakin.

## Opis fabularny z gry

Niebotyczne szczyty łańcucha Tul-duar od dawien dawna przyciągały różnej maści Krasnoludów. Ostre turnie i głębokie kotły polodowcowe ucieszyć mogą oko nie tylko przedstawicieli Niskiego Ludu. Jednak to Krasnoludy były pierwsze. Poza bowiem stricte powierzchniowym, wizualnym pięknem Góry Tul-duar w swych trzewiach kryją inne piękno: mithril. Ten metal ściągnął tu właśnie Krasnoludy. Żmudna praca wielu pokoleń sprawiła, że cały masyw pokryty jest obecnie korytarzami kopalni. Część z nich, zamieniona na obszerne jaskinie została zaadaptowana na mieszkania dla górników, ich rodzin i klanów. Wiele rzeczy, chwalebnych i wielkich, a także strasznych i nikczemnych wydarzyło się w jaskiniach Tul-duaru. Ale próżno szukać wzmianki o nich w jakichś kronikach. Żyją one tylko w zbiorowej pamięci krasnoludzkich klanów. Warto zaznaczyć, że nie cały system kopalni jest wykorzystywany: w całym masywie istnieją tysiące nieużywanych szybów i sztolni. Co w nich żyje tego nie wiedzą nawet same Krasnoludy...

Witaj więc, cny Wędrowcze w Górach Tul-duar, co chcesz robić?
Elf

**Elf** - starożytna rasa, według samych Elfów najstarożytniejsza, najwspanialsza i najpiękniejsza. O tym, że najmądrzejsza wspominać nie trzeba, wystarczy spytać się o to pierwszego lepszego Elfa.

## Opis fabularny

Elfy zasiedlają wiele krain, pochodzą jednak prawdopodobnie z jakiejś leśnej krainy, gdyż właśnie ukryte w półmroku lasu czują się najlepiej. Smukłe elfickie sylwetki, ubrane na zielono, są często niewidoczne. Tak ukryte Elfy mogą niepostrzeżenie ostrzelać każdego wroga, gdyż od dzieciństwa (które, podobnie jak całe elfie życie trwa bardzo długo) uczą się posługiwać wszelkiego typu łukami. Skryty tryb życia elfich atenatów, a także obecne nieomal powszechnie w tym plemieniu zdolności magiczne powodowały często scysje z innymi ludami (zwłaszcza z Krasnoludami), a także szereg niepochlebnych opinii, nieraz godzących w dumę Elfów. Tymczasem Elfy bardzo często znajdują radość nie w wojaczce, a w organizowanych z byle powodów uroczystościach, w tworzeniu przepięknych dzieł sztuki, układaniu pieśni i wierszy oraz w tańcu przy świetle księżyca, który niezmiernie kochają. Według Krasnoludów nie mają poczucia humoru.

## Przyrost statystyk

Za 1 AP Elf otrzymuje:

* +2 do siły
* +2 do wytrzymałości
* +3.5 do zręczności
* +3 do szybkości
* +2.5 do inteligencji
* +2.5 do siły woli

## Cechy specjalne

* "Talent magiczny": +10% do maksymalnych punktów many
* "Talent magiczny": +10% do mocy umagicznianych przedmiotów
* "Nieuchwytny cel": Elfi ekwipunek zapewnia dodatkowe 50% premii do uniku
* Premia do zielarstwa w wysokości 1/60 inteligencji

## Podstawowe wartości statystyk i umiejętności

* Zręczność: 10
* Rzucanie czarów: 5
* Strzelectwo: 10
Chiyuri Kitashirakawa

**Chiyuri Kitashirakawa** (**北白河 ちゆり**, Kitashirakawa Chiyuri) is one of the main characters of Gold Experience. She is a core ally and member of Yukari's Gang.

## Appearance

Chiyuri is a teenager of average height and a small build. She has blonde hair and yellow eyes. She wears a white sailor uniform with a blue neckerchief.

## Personality

Chiyuri is a laid-back teenager, often seen goofing around when not directly in combat. Her backstory describes him as a carefree individual, who's goal was to enjoy simple daily pleasures.

However, Chiyuri became noticeably more serious and active when faced with the possibility of battle. She is a supporter of taking initiative and often advocates for directly confronting her enemies. In combat, Chiyuri has shown great insight and calmness, even when faced with a desperate situation. That calmness has its limits, however, as she started to panic during the final encounter with Kanako.

Her most noticeable trait is her severe tetraphobia; fear of the number 4. If it is mentioned, she will immediately become serious and paranoid. Additionally, her Standmaku Guns n' Roses has bullets labeled 1-7, with 4 omitted. She is also said to believe in God to a fundamental level; interestingly enough, whenever she's in danger, she always thinks "I'll certainly be saved!" or "It will definitely pass over!", and it always seems to work. This, however, is never demonstrated in action.

## Abilities

Chiyuri's Standmaku Guns n' Roses allows her to redirect bullets shot from a firearm. Even without her Standmaku, Chiyuri is a gifted sharpshooter, her uncanny precision with a weapon supported by her ability to keep hier cool even in the middle of a gunfight.
Karserth

**Karserth** - wyznawców Karsertha, podobnie jak ich boga częściej można spotkać na polu bitwy niż w świątyni.

## Opis fabularny

Karserth jest panem wojny, miłuje swych wyznawców przede wszystkim za waleczność oraz odwagę, gardzi tchórzami. Poszczególnym rasom jawi się jako mężczyzna odziany w potężną, wspaniale zdobioną zbroję (wśród ludzi oraz krasnoludów) lub jako tajemniczy, smukły mężczyzna odziany w płaszcz tropicieli uzbrojony w bojowy łuk (wśród elfów). Swych wyznawców wspiera darowując im przede wszystkim siły oraz umiejętności do walki. Jego symbolem są skrzyżowany miecz oraz strzała.
Boku no Rhythm wo Kiitekure

**Boku no Rhythm wo Kiitekure** (ボクのリズムを聴いてくれ, *Boku no Rizumu o Kiitekure)* is the Standmaku of Hata no Kokoro featured in Toholion.

## Appearance

This Standmaku manifests as several floating masks surrounded by a light blue aura. Each of the 66 masks which make up Boku no Rhythm wo Kiitekure embody powerful emotions, and will impress that emotion on Kokoro and those around her. When all 66 masks are together, their effects complement each other and are under Kokoro's full control. If an individual mask is separated from the group, it retains its properties, but Kokoro will lose the ability to feel that emotion completely. The uses of this Standmaku are wide and varied. For example, she may use it to incite strong emotions in those around her, causing to attack each other or break down in fear. However the one downside to this Standmaku's abilities is it cannot differentiate between friends and allies.
Shou Toramaru

**Shou Toramaru** (**寅丸 星**, *Toramaru Shou*) is a core ally featured in Star Ocean.

Shou is one of Seija's strongest allies, befriending her during their trip to the prison complex.

## Appearance

Shou has orange-yellow hair with black stripes in it and golden yellow eyes. She wears a burgundy/orange/white dress with a tiger pattern around the abdomen along with white, frilly pants under her dress and black shoes. She is quite tall for a girl, standing at 170 cm with an athletic build.

## Personality

Despite a tough exterior, Shou is proud, loyal, and headstrong.

She does not shy away from a fight and is willing to do just about anything to put herself in a better situation whether it is taking a bet that could risk her organs to even splitting her own body parts with her Standmaku ability despite knowing that they eventually have to be fused back, wounding her severely.

Shou shows a severe sense of resilience, as she was still on her feet and moving around even after took her liver and survived the of suicide attempts from . She has a good sense of justice but violently punishes anybody who crosses her way.
Hecatia Lapislazuli

Hecatia (nicknamed Cat by Suwako) is a highschool freshman in the large modern town of Mayohiga in Gensokyo. Spell Card is Impossible starts with Kaguya Houraisan searching for her on behalf of Eirin Yagokoro, of whom she is an illegitimate child given up for adoption soon after her birth. Her adoptive father is a young Italian man living as an architect in Mayohiga. Her biological father is unknown, though it’s hinted by Kaguya that he was a young man with whom she had an affair with.

## Appearance

Hecatia is of an average height with a slim build, typical of an average teenager. The feature most prominent to her is her well maintained, short, silky red-dyed hair, an important part of her ‘persona’ as she calls it. She doesn’t take kindly to people making fun of her hair, often flying into violent fits about it.

Her casual attire consists of a multicolored mini-skirt with a black t-shirt with the words “ Neet  ❤  “ written on the front. It is loose, worn off her shoulders and revealing a grey sports bra underneath. She wears a circular black and a choker with gold chains attached, usually tucked into her skirt in 3 pieces. When her Standmaku manifests, it creates 3 objects; a sun, moon and earth, representing her Standmaku's secondary ability of manipulating gravity. They appear whether or not she decides to use Supernova's gravity well, however, but non-Standmaku users cannot see them.

Her school uniform is a typical girl’s sailor suit with navy blue collar and skirt with a turquoise neckerchief. Valuing footwear,  Hecatia wears a pair of Nike original  performance socks and black Converse All-Star high top athletic sneakers modified with gold ‘peace sign’ pins on both.

When she was only 2 years old, she had developed a high fever, similar to what happened to Tewi Inaba. She was seriously ill for 50 days, falling into a coma and almost dying. She returned to normal health after the defeat of PADIO. After spending a week in ICU, her Standmaku awoke within her with it’s unique ability to restore items to their previous state: healing, repairing and rejuvenating anything other than herself; an ability that stemmed from her strong desire to help others, a trait she inherited from her aging, absent mother.
Parsee Mizuhashi

**Parsee Mizuhashi** (**水橋** パルスィ, *Mizuhashi Parusi*) is featured in Spell Card is Impossible as the central antagonist of the Suwako Moriya (Resonance) arc.

Opportunistically targeting Suwako with her new Standmaku; Parsee subsequently becomes a minor ally.

## Appearance

She is a girl who is short in stature around Suwako's height (158 cm). She has wavy blonde hair and green eyes, and her skin appears to have pale chartreuse tint to it. She wears an odd dress; the top is brown with purple borders, with a white criss-cross pattern and a pink sash. The bottom is blue and purple with again the white criss-cross pattern and black with criss-crossed red strings hanging on the bottom edge. She has a white scarf tied around her neck and pink puffy arm socks.

## Personality

A foreigner from an unknown country, Parsee is a con artist who deceives people for money. She mentions that even her parents wouldn't believe her. She hates violence, so her Standmaku made her efforts to steal money much easier. After her defeat, she starts working taking back loans for casinos and the mafia, apparently by making people feel guilty if they don't pay.
Chen Yakumo

Chen Yakumo (**八雲 橙**) is initially introduced as a minor ally who joins the group when she stows away on their boat in Hong Kong, she becomes a core ally in the second half of the story, gaining a Standmaku called Survivor.

## Appearance

Chen is an approximately 10 years old, of average height and thin to medium build.

She has short, brown hair; a small, slightly upturned nose, and red eyes. She commonly wears a red dress and a white long sleeved shirt and a green mob cap, later becoming a shorter sleeved shirt when she rejoins the group in Egypt.

## Personality

Chen presents herself as a temperamental and irreverent brat, becoming annoyed when Kaguya questioned her about being a youkai. On one occasion, she challenged all five of the members of the group with only a small knife when they were considering what to do with her, pretending to be cold-blooded killer.

Brave but reckless, she gathered the courage to flee from home and travel the world. Her bravado doesn't prepare her for the Standmaku she meets. As foretold by Kaguya, Chen still only drags the group down to the point of risking their own lives, especially in the battle against Speed King, where she screams for help instead of using the time she had to run. Eirin eventually tells Chen that she is going to give her money, plane tickets and send her back to Gensokyo as soon as possible. Despite her protests, she is left with no other choice and finally returns home, or so they think.

Chen later returns to the scene aboard a Yagokoro-sponsored helicopter in the middle of the desert, brought by the Yagokoro Foundation to help in the battle against PADIO. There, she reveal her newly acquired Standmaku, Survivor.

Chen values her independence, and she has a high opinion of herself, especially after gaining Survivor, thinking herself and hier Standmaku to be stronger than Kaguya and Star Sapphire.

Chen nonetheless has some standards, notably being willing to fight with Cirno to save a cat-lover child. She also selflessly sacrifies herself against Flandre Scarlet to save Youmu.
Eirin Yagokoro

Eirin Yagokoro (**八意 永琳** *Yagokoro Eirin)* is the grandmother of Kaguya Houraisan and mother of Hecatia Lapislazuli, as well as one of the main characters in Standmaku Crusaders, and playing a supporting role in Spellcard is Impossible and in Phantom Pain.

A strong and independent woman, she meets the fantastic threats approaching her throughout her life with initiative and ingenuity. Having studied medicine in a prestigious Japanese medical school, she is sharp and intelligent despite her advancing age. In her younger years, she is demonstrated to be naive and innocent, yet still maintaining her cunning and wit, a trait she would carry with her for the rest of her life.

## Appearance

As a youth, she looked very similar to Kaguya, complete with a hime-cut (albeit shorter). Her attire consisted of a sleeveless grey yukata and sandals.

In Standmaku Crusaders, her hair is long and grey, reaching up to her waist, topped off with a small ponytail. Her bangs are split evenly in two parts, with a nurse's cap (she discards it when the group arrive in Egypt). Her red and blue dress is also covered in various constellations.

## Personality

A strong and independent woman, she meets the fantastic threats approaching her throughout her life with initiative and ingenuity. Having studied medicine in a prestigious Japanese medical school, she is sharp and intelligent despite her advancing age. In her younger years, she is demonstrated to be naive and innocent, yet still maintaining her cunning and wit, a trait she would carry with her for the rest of her life.

As a youth, she is friends with Reimu Hakurei, fiercely loyal with a strong sense of right and wrong. Though easily frightened, she musters up the courage to do whatever she can to help her close friend and even manages to rescue a child from the Scarlet Devil Mansion who, in the future, goes on to become the mother of Part 2 protagonist Sanae Kochiya.

In Standmaku Crusaders she is now 65 years old. Despite her age, she maintains much of her health and figure. She becomes the brains of the group, and often sorts out the logistical and financial aspects of the journey to Egypt.

By the time of Spell Card is Impossible, she is now at 78 years old. Still healthy, though she now has a hunched posture and walks with a cane. She wears a white doctor's jacket over a red collared shirt with black baggy pants. She wears small rimless glasses and a wool sheepskin hat.
Yuuka Kazami

**Yuuka Kazami** (**風見 幽香**, *Kazami Yuuka*) is an antagonist featured in Gold Experience, and a member of Big Boss' Protection Squad.

## Appearance

Yuuka is a woman of average build, having short green hair.

She wears a red plaid skirt and a waistcoat of the same color and pattern over a plain white shirt. Typical of youkai, her eye color is red.

## Personality

Yuuka is a sadist. According to Kanako, Yuuka was a former doctor dismissed from her hospital for a medical accident two years before the start of Gold Experience. However, the deaths were not accidents but were just cover ups for Yuuka to freely operate on them, diagnosing healthy patients ill before doing so. She would sometimes limit their anesthetics so the patients would regain consciousness mid-operation, allowing her to delight in the patient's suffering and death.

Fancying herself a doctor, Yuuka is driven by his morbid curiosity, insisting on recording every death she witnesses and enjoying every single moment, as she claims these are for her own personal progress as a surgeon. She is also prone to gloating, presenting her philosophy of one's own progress at the first opportunity and expressing her enjoyment at others' suffering loudly. She is also known to eat humans, a trait that became rarer and rarer in youkai as Gensokyo became more modern, but persisting in a select, dangerous few.

## Abilities

Yuuka's Standmaku Black Album is a humanoid power Stand maku which spreads a deadly mold which will eventually consume person's flesh. The mold's growth is triggered by a lowering of altitude and has unlimited range as long as other people are infected.

Yuuka's sick experiments gave him an intimate knowledge of the human body, especially which body parts she can cut while preserving her victim's life.

## History

As a youth, Yuuka was constantly at the top of her class. When she was fourteen years old, she volunteered to take care of bedridden elderly people in rural Ningen no Sato, and received a commendation from the town mayor herself. In truth, however, Yuuka did not actually take care of the elderly at all. She fed them unhygienic food and illegal drugs, and would then whisper into their ears about how no one will visit them and other emotionally destructive things. This torment eventually drove old people to despair and eventually commit suicide. She even filmed the expressions of her helpless victims and their deaths. Kanako found that she has kept over 29 tapes worth of this material. After killing 9 people through psychological manipulation, Yuuka then decided to be a doctor.
Nue Houjuu

**Nue Houjuu** (封獣 ぬえ, Houjuu Nue) is a supporting character appearing in Spell Card is Impossible; featuring primarily in the arcs I Am an Alien and Man On the Tower.

With Standmaku-like powers, Nue professes to be of extraterrestrial origin; a claim of which the validity is never fully examined.

## Appearance

Nue has short black hair and red eyes, three red metallic-looking wings on the right side of her back, and three blue arrow-shaped tails coming out from her left side. She carries a trident, has a snake on her right arm and also wears a black wristband on her left wrist. Her dress is all black with blue and white trim in the middle, a red bow on the front, and a small, yin-yang-like design at the bottom corner of the skirt of her dress. She wears black thigh-high socks and red shoes with bows on them.

## Personality

In either an elaborate prolonged charade or a stark extended close encounter, Nue claims to be a 800 years old. She exhibits great curiosity in human culture, though does not seem to understand it. Unafraid when offered a handkerchief, she eats it.

Nue is otherwise a calm and pleasant person, not hesitating to risk her life to save her friends, and more than willing to return favors. Her kindness is seen first when she thanks and for their handkerchiefs by giving them two ice-creams (fabricated with the flesh of his own hands).

## Abilities

Nue's Standmaku-like power is named Undefined Fantastic Object; Nue may transform any part of or her entire body into almost any object at almost any scale.

Nue's powers seem more likely to be the result of a Standmaku ability bound to her body (like Notorious B.I.G) than an alien nature, but behaving as if she has always possessed them, doubt is cast on the otherwise reliable touch of the Arrow. An enigmatic character, Nue's true nature is never revealed, and evidence exists for both an alien and human nature.
Северный Порт

* Вид зала
* Сбоку
 **Тип**
 **Глубина**
 **Платформы**
 **Тип платформ**
 **Код**
 **Соседние станции**

**Се́верный Порт** (кир. *Karatal Nąnda*) — двадцатая станция Лиевиннского метрополитена, открытая 21 ноября 2020 года. Конечная на Линии 3. Находится рядом с главным городским портом на Лиевиннских озёрах, в честь которого и получила своё название.

Однопролётная станция мелкого заложения, глубина 9 метров под землёй.

Отделка выполнена из синей узорчатой плитки. На платформе располагаются прямоугольные деревянные беседки, в которых находятся скамейки для сидения.

## Закулисье

Дизайн станции «Северный Порт» оригинален и не имеет реального прототипа.
Oculus Rift

Oculus Rift (**オクルス . リフト**) is the primary Standmaku of Hatate Himekaidou featured in the Gold Experience story arc. When pierced with the Arrow, it evolves into Oculus Rift Distortion (**オクルス . リフト .  ディストーション**)

## Appearance

Oculus Rift is a humanoid Standmaku of slender build the same height as Hatate covered head to toe in a metallic gold finish, save for its green eyes. Its head is similar to a helmet, covering half of it’s face, revealing only its expressionless mouth.

## Abilities

Oculus Rift is capable of changing or converting inorganic objects into living organisms. A pen can be turned into a snake, a bullet into a beetle and so on. Hatate frequently produces small life forms (frogs, snakes, flies) and plants which she apparently has control over. She needs to touch something with its fists to trigger its abilities. When any of these are attacked indiscriminately, the creation will not be harmed at all; instead, the attacker receives the pain they would have inflicted, which can kill them. In addition to this, using a camera, Oculus Rift can project a sort of ‘vision’, allowing Hatate x-ray, night vision or even thermal sight through her cellphone. It can also produce thought-o-graphs, similar to Eirin’s Standmaku, with the exception that she need not smash a camera or need Oculus Rift to physically interact with objects. It can simply project images Hatate wants to see onto the screen of her phone or any electronic object with the capability of displaying images.

### Oculus Rift Distortion

Evolving into Oculus Rift Distortion, Hatate’s Standmaku becomes incredibly powerful with it’s seemingly reality breaking new powers, in addition to dramatic change in appearance. Its head extends into pointed tips with the back of the head hollow, giving it the appearance of a crown. It has an extended ridge collar on the back of its neck and several indentations and various other patterns covering its body. The helmet like appendage is now gone, revealing two small white eyes with purple pupils.

Distortion’s new ability is the nullification of anything to zero, including its opponents will to fight or desire to harm Hatate. Hence, it is virtually invincible. If the opponent is "killed" by the Standmaku itself, then they will also continuously experience death, as they will die but repeatedly return to point "zero" (i.e Kanako's endless death loop).This ability renders Hatate essentially and literally untouchable by anything that would try to hurt or kill her and is perhaps the absolute strongest form of defense in existence.