Undead

**Species Capability: Rank 2**

**✦**

**✦ Volume ⅠⅠⅠ**

## Description

The **Undead**, what people say are a staple of the 'apocalypse'. Though, they never really were. The **Undead** were only a warning of what's to come. The **Undead**; **Zombies** and **Skeletons**, started appearing out of the blue in 8 AP, just after the second **Great War**. They arise from the ground at night, and burn to death in the daylight. **Zombie** diet consists of solely eating other Races, meaning that they arise from the ground to feed. **Skeletons** get energy from murdering others, allowing them to stay risen from the ground. Otherwise, they fall apart and stop existing.

### Notes

› The Undead will still appear even if there aren't any corpses in the ground.
› The Undead are a Starter Race.

### Becoming an Undead

› Get bitten by a Zombie.
›  Infuse 14 Undead Anima.

### Misconceptions

Now, despite everything that was just written above, there is still hope for these horrible creatures. Starting off, the **Undead** aren't completely heartless or mindless. While they don't appear to have beating hearts, they still have souls. They aren't merciless, and will try to go for the cleanest kill possible. This isn't exactly easy for them, but they make the effort.

Another interesting thing is how clumsy **Zombies** are. **Zombies** in specific are very clumsy, with their limbs falling off way more often than **Skeleton** limbs do. They also trip and fall much more easily, meaning that their advantage typically comes in numbers. **Zombies** are very easy to defeat on their own, but try to take them when they're in a group. **Zombies** are also quite dumb at times, not really seeing the obvious at points.

**Skeletons** are quite the opposite however, being extremely careful and precise when taking shots. They're also very good at shooting on the move, which is helpful when being chased by their predators or prey; their predators or prey can overlap depending on when and how they're hunting.

### Bonding Tips

While this sounds ludicrous, some have managed to tame the Undead; more specifically, Zombies. From what it seems, Skeletons are much too violent to bond with at the moment. Zombies on the other hand, being clumsy and oblivious makes them easier to imprint on. Especially when you add the name tags mentioned in the biology section.

From what it seems, Zombies eat living flesh. Which is a little problematic when trying to bond with one, which is why it's best advised to either lock them up at night and to muzzle or gag them; their extreme hungers seem to disappear during the day. If you want your Zombie to live, you'll also need to equip them with a helmet and name tag of some kind.

## Biology

### Zombies

**Zombies'** biology is pretty typical for a **Zombie**. Their skin rots, though oddly enough it doesn't smell, part of their exterior are just missing. They typically have longer hair which covers their eyes. Something more odd is that **Zombies** have accessories such as the sweater and bow. It doesn't seem weird until you think about how **Zombies** rise from the ground every night, clothed. They don't have any pants though, and there isn't anything underneath the sweater from the looks of it.

### Skeletons

**Skeletons** are weird, while being made of bone, their bodies are somewhat flexible and even a little soft. Just like how Blazers' hair is made of partially solid lava, it's believed that **Skeletons** are made of partially solid bone; being flexible and rigid at the same time. **Skeletons** also appear to be reversed; they're hollow. Instead of being the bone inside, they're bone outside? It's odd but an interesting feature.

**Skeletons** also appear with a special quiver. This special quiver, being dubbed the "Infinite Arrow", does exactly as it's name. Any arrows taken from the quiver will be replenished within seconds. However, this does take partial energy from the **Skeleton**. The more arrows they take, the more drive they have to kill.

### Name-tags

While name-tags aren't exactly something they appear with, it's better to mention them here rather than above. Unlike other creatures, the **Undead** aren't named individually as there are too many of them. Plus, even if they were named, most of them die in a day or so regardless. That brings us to the discovery. We aren't exactly sure who, where, why or when, but someone had attached a name-tag to a Zombie via a collar. Unlike other **Undeads**, this **Zombie** didn't disappear fall apart like the others do after a set amount of time.

For whatever reason, giving **Undeads** a name-tag prolongs their stay by a nearly infinite amount of time. This, however, doesn't stop them from dying in the sunlight or to other means. The **Undeads** will also only let those who've bonded with them put the name-tag on them. While you could try and put a name-tag on an unbonded **Undead**, it'll most likely end with your death.

## Gameplay

### Race Info

Stats

+0 Strength

-2 Dexterity

-1 Constitution

-3 Intelligence

+0 Wisdom

+0 Charisma

Abilities

Reattachment ○

Reattachment ●

The ability to reattach severed/removed organs and limbs.
Source Here

Inventory

*Some Undeads arise with equipment, which is in percentages seen below.*

* **Infinite Arrow**: 100%
(Skeletons only.)
* **None**: 50%
* **Stone Sword**: 20-25%
* **Iron Sword**: 16-18%
* **Iron Helmet**: 10%
	+ **Personalized**: 5%
* **Diamond Helmet**: 4%
	+ **Personalized**: 2%
* **???**: 1%

30 MHP

Proficiences

* **Classes**
	+ Swordsman, Archer
* **Weapons**
	+ Swords, Bows
	+ Light-Medium Weight
* **Armor**
	+ Iron-Diamond Class
	+ Light-Medium Weight
* **Stats**
	+ None