Lumoria

The **Lumoria** campaign, originally titled *Project Lumoria*, is a mod of *Halo: Combat Evolved*, developed by TM Mapping Team. Initially released on its own on the 26th of November 2010 for *Halo: Custom Edition*, a vastly updated version was released by the SPV3 Dev Team, with the original developers permission, and included with *Halo SPV3* in the 2019 update on July 6th. *SPV3*'s Lumoria consists of 3 missions out of 6 that were added to the mod in the update, along with None Left Behind, The Commander and The Commander: Evolved that were added to the Installation 04 Campaign.

The mini Campaign tells the story of a group of Marines aboard the UNSC Endless Horizon, after they escape the Fall of Reach, discovering the strange Forerunner world of Lumoria, the events of which happen in parallel with the Battle of Installation 04.

In place of the Master Chief, players instead control a female SPARTAN-II, May-017 (called May-073 in *Project Lumoria*). The original version mostly features the vanilla gameplay, vehicles and weapons featured in *Halo: Combat Evolved*, albeit with its own environments that seem to be mostly based on *CE*'s 2nd mission, Halo. The *SPV3* version has improved graphics, unique weapons, some new vehicles and enemies from the Installation 04 campaign. The story was also slightly changed, despite the mission objectives in both versions remaining the same.

The end of *SPV3*'s Campaign features credits of the people who developed this Campaign as well as those of the TM Mapping Team, the original developers of *Project Lumoria* in 2010.

## Story

Lumoria is set right after the Fall of Reach. The events take place at the same time as the Installation 04 Campaign, but in an entirely separate corner of the galaxy.

Just before Reach was glassed by the Covenant, Sergeant Brandon Keifer, a highly trained ODST, and ONI Agent Jayne Ethan Joness rescue May-017, a female SPARTAN-II whose suit resembles John-117's. Together, with a large group of other Marines and ODST's, they escape the destruction of Reach on the Endless Horizon, a UNSC Stalwart-class light frigate filled with many obsolete weapons and equipment. This is because the ship is one of the few human vessels not adequately equipped to deal with the Covenant, instead tasked with dealing with Marine deserters and insurrectionists. They quickly plot a course through subspace based on coordinates found inside an ancient Forerunner structure on Reach.

   The Endless Horizon arrives in orbit around a mysterious planet called Lumoria. On the planet is a single Covenant cruiser. Lumoria is littered with Forerunner structures and tunnels that run through the planet. Joness leads a small research team down to the surface to study the architecture and learn what the Covenant's interest is in the world. However, soon after, the crew on board the Endless Horizon lose contact with Joness' team, and Brandon and May lead a rescue mission with the aid of Scarecrow, pilot of the Pelican dropship Delta-137.

During the mission, May learns that several Covenant ships came to Lumoria 25 years ago and, after entering restricted areas, met with resistance from Forerunner Sentinels and Enforcers. A few years later, an entire Covenant fleet appeared, causing Lumoria's defense systems to counter the threat with a powerful EMP. That, coupled with the ever-intensifying war against humanity, caused the fleet to withdraw from Lumoria around 22 years ago, save for one ship, the ORS-class heavy cruiser Strongest Wills, that has remained on the world ever since.

After battling through Covenant and Sentinel forces, May and Brandon rescue Joness, who informs them that he has discovered that Lumoria is actually an artificial planet built entirely by the Forerunners. The world acts as a stronghold for much of the Forerunners military technology that the Covenant are salvaging. But he also says the planet is an enormous database that houses a record of the locations of all planets in the entire galaxy and lists all their inhabitants, and that the Covenant are attempting to find out the location of Earth from it. They then escape but are chased down by the Elite Imperial Admiral of the Covenant on Lumoria, Lor 'Darram, who is equipped with a Forerunner teleportation device and Active Camouflage.

Afterwards, May, Brandon and Scarecrow lead the Marines and ODST's on an assault against the Covenant forces in the surrounding areas of the main facility on Lumoria that houses the database, while searching for survivors of Pelican dropships that had been previously shot down. The Covenant have barely stepped foot into the areas around database facility for years due to heavy Sentinel resistance, only recently doing so due to the presence of the Marines. They have named the whole region the "Exculsion Zone". During the operation, Brandon hacks into the Covenant Battle Net and learns from them that a nearby structure in the Exculsion Zone is believed to house some kind of superweapon beneath it. Wanting to take control of it for themselves before the Covenant do, May and Brandon head to the facility and defeat the Covenant defenses there and the swarms of Sentinels around the structure with Scarecrows assistance. Inside they find Covenant corpses scattered around and, at the central terminal, discover the superweapon, only to find that it is sentient and recognises them as humans.

The superweapon, 734 Antecedent Sage, is in fact a rogue Guardian that turned on its Forerunner creators thousands of years ago, after siding with the Flood during the Forerunner–Flood war. With the other Guardians combined, however, the Forerunners were able to defeat Antecedent Sage and imprisoned it beneath the surface of Lumoria, where it has remained ever since. The presence of the human Reclaimers has awoken the Guardian and it has once again emerged with the intention of a forced everlasting peace, by finding the Flood and unleashing the parasite upon the galaxy. May and Brandon conclude that, although they don't fully understand exactly what Antecedent Sage was talking about, the Guardian is hostile and must be stopped.

Meanwhile, the Covenant, fearing that the danger held beneath the Exculsion Zone was the Flood, have moved the Strongest Wills to the database facility and fortified it, in order to hasten their mission to find Earth. May, Brandon and Scarecrow are joined personally by Joness and lead and all out assault on the facility, the Endless Horizon itself taking part by engaging the Strongest Wills above the structure. Every Marine on Lumoria helps by fighting through Covenant, Sentinels and Enforcers to get to the main terminal to prevent the Covenant from accessing the database, and to uncover a way to stop the Guardian. During the assault, 734 Antecedent Sage itself appears at the facility, charging its engines in preparation for its jump to slipspace. The Guardian addresses both the humans and the Covenant, saying that humans are unworthy of the Mantle of Responsibility and that the Forerunners are false gods. A terminal in the final area states that Antecedent Sage has detected the conflict of the Battle of Installation 04 across the galaxy, which is taking place at the same time as the fight on Lumoria. It intends to travel there in hopes of finding the Flood. May, Brandon and Joness order the Endless Horizon to fire at the Guardian in order to buy extra time as they power on towards the main terminal of the database.

The terminal is guarded personally by Lor 'Darram, who kills Brandon after engaging him and May in battle. However, May defeats the Admiral, using his own Energy Sword to deliver the killing blow. Joness then approaches the terminal and, under May's order, detonates a powerful EMP from within 734 Antecedent Sage that envelops the whole surrounding solar system. The Guardian is finally destroyed, but at the cost of permanently disabling all forms of technology on the planet; Forerunner, Covenant and human, leaving May, and all of her surviving allies, stranded on Lumoria.

The Campaign ends with an epilogue from May, saying that even though they have no way to leave the planet, and that it could be years before they are found, if they ever are, every Marine who died there, especially Brandon, fought for what they believed in. She also laments on the sacrifices made by soldiers, Marines and SPARTAN's alike, that they can only hope their actions on Lumoria were worth it, and that SPARTANs never die. They just go missing in action.

## Transcript

*(Intro text): "Reach, mankind's, las stronghold has fallen. Their fleet of ships has been destroyed, its forces scattered, and its leadership burnt to ash when the Covenant burned the planet to a cinder. There is now nothing that stops the covenant from finding Earth, and exterminating humanity once and for all. Before Reach fell, the Pillar of Autumn deployed all available Spartan-IIs to defend the planet. The Spartans, bred for combat and built for war, were separated on the planet's surface. As the Covenant began to glass the planet. Spartan-117 and the Pillar of Autumn were forced to flee, escaping to an unknown corner of the galaxy. 117 was believed to be the only Spartan to escape the fall of Reach. ...But that's not true. In the chaos on the surface of Reach, a group of ODSTs led by Sgt. Brandon Keifer and ONI Agent Joness managed to rescue Spartan May-017. She accompanied them back to their ship, the Endless Horizon. In a last ditch effort to save the ship and its crew, Joness has directed the Endless Horizon to make a jump to unexplored space, based on coordinates discovered deep inside an ancient alien structure excavated on Reach by an ONI science team. After exiting slipspace, they stumble upon a mysterious world under occupation by a single Covenant ship. ONI Agent Joness has taken a small team down to the surface, in order to determine the purpose of this newly discovered world, and the Covenant's interest in it. However, the reasearch team has gone missing, resulting in the launch of a rescue party to extract him and the intelligence he has gathered. This team, led by Spartan-017 and Sgt. Keifer, will discover a secret that will change the course of the war.*

**0800 Hours - Unknown Planet Surface**
*A drop pod crash lands on Lumoria's surface.*

**It's Quiet...**
*May-017 exits from the drop pod.*

May-017: "Brandon, do you read me? What's your position?"

Brandon (COM): "Currently approximately 300 meters from your location. Didn't land in the nicest neighborhood, require immediate backup in the foot of the river."

May-017: "Acknowledged, hold your position, I'm in route.

*May clears out the patrolling Covenant, then acquires ammunition and clears out another wave of Covenant attacking Brandon.*

Brandon (COM): "Let's get inside that structure, May."

Scarecrow (COM): "Pelican Delta-137 is inbound to provide support, looking for Sergeant Brandon Keifer, do you read?"

Brandon (COM): "Loud and clear, Delta-137."

Scarecrow (COM): "Callsign is "Scarecow" if y'all don't mind."

Brandon (COM): "Alright, Scarecrow, what's our status?"

Scarecrow (COM): "We've got plenty of gear loaded up for you, folks. The canyon opens up further ahead of your position. Set up an LZ there, and I'll deliver the goods."

Brandon (COM): "Roger that."

*May and her squad clear the bridge and corridors of Covenant forces.*

May-017: "Scarecrow, I've secured an LZ, got a Warthog you can drop off?"

Scarecrow (COM): "Sure thing, Lieutenant! Hog with your name on it, coming up! Pelican's been flying search patterns and we have picked up the research team's IFF transceiver. Too faith to pinpoint yet, but thermal imaging shows large tunnels up ahead that will put you in the neighborhood."

Brandon (COM): "Awesome, I'll hop on the Pelican, and take a look at it. May, I'll meet you in the next valley."

*The ODST pair enter the Pelican, and a pair of Marines ride with May and the Rocket Warthog, battling Covenenat forces in the process. Eventually, she comes across a large chasm, in which she exits the Warthog, quietly takeing down the sleeping Grunts and patrolling Brutes and Jackals in the corridors, and destroying three Sentinels guarding the control panel that activates the light bridge.*

**Switchback**
*May activates the control panel, extending the light bridge and returns back to the Warthog as usual.*

*She then encounters three Grunts and Elites (the first driving a Ghost, the second supported by a lance of Jackals, and one or two Stealth variants guarding the river).*

**Abeyant Revelations**
Scarecrow (COM): "Covies are dug in, nice and tight up ahead, on my way with reinforcements! The research team's IFF signal is stronger, we're getting close!"

*May, Brandon and the squad take out Covenant forces.*

Scarecrow (COM): "More Covenant, coming through the river canyon, looks like they're about to charge the wall!"

*Covenant reinforcements attack the squad.*

Brandon (COM): "They're starting to charge, I'll fall back to take them out while you take their fire."

*Skirmishers arrive from the hill.*

Brandon (COM): "Shit, coming down the hill! We've got Skirmishers trying to flank us!"

*After eliminating reinforcements, an Energy Sword-wielding Elite suddenly comes out of a corridor.*

Brandon (COM): "What the hell kind of Elite is that? Take it down!"

*The squad manages to eliminate the Elite before it slaughters them.*

Brandon (COM): "Perimeter secure, let's move in to the structure."

## Difference's from *Project Lumoria*

Although the environments and mission objectives are the same in both the classic Lumoria and the *SPV3* remake, there are many differences between the two.

### Story Details

#### 734 Antecedent Sage

Most notably, the story was altered to feature a Guardian in the *SPV3* version, the title entity from *Halo 5: Guardians*. In *Project Lumoria*, 734 Antecedent Sage was a Strato-Sentinel, an enormous Forerunner AI construct that acted as a sort of caretaker of Lumoria. However, unlike 343 Guilty Spark or the other Monitors, the planet seems to have been created for the AI, rather than the AI created to oversee the Installation.

In *Project Lumoria*, 734 Antecedent Sage was created by a Forerunner referred to only as the Librarian (it can be assumed that this is the same Librarian from the main series, being referred to simply as "L" in the terminals, much like *Halo 3*). The AI pondered the meaning of life and its creator provided it the artificial world so it could discover facts about life by creating and nurturing it. It was then left to oversee and learn from Lumoria alone for 8,000 years.

Eventually, the Librarian returned with word of the Flood and the Forerunners plan involving the Halo Array, and tasked Antecedent Sage with looking after the humans that would be brought to Lumoria, so that it can be used as a conservation world to save them. The Forerunners plan to eradicate life was in direct contrast to everything the AI had learned in its long existence. Over the next several millennia, 734 Antecedent Sage obeyed the Librarian and carried out this mission while questioning its own existence over the aforementioned paradox. By the time May and the Marines arrive on Lumoria, its state of mind is not exactly clear. When encountered for the first time, it seemingly thinks May is one of the humans brought to the planet before the Halo Array was fired and she has left her designated environment zone. Antecedent Sage also still believes that the Librarian is still coming to visit, and vows to have everything in order by the time she arrives by purging all Lumoria's interlopers, especially the SPARTAN. This could be because of its obliviousness to the galaxy outside Lumoria, or, due to the thousands of years of solitude and conflicting instructions, 734 Antecedent Sage could have entered rampancy.

The Strato-Sentinel itself appears at the database facility after the Marines had battled the Covenant to enter. Rather than addressing the Marines and Covenant like in the *SPV3* version, it communes directly with May alone via her neural implants in an attempt to stop her reaching the final terminal. Before the final assault, Antecedent Sage addresses another unknown intruder AI construct. The identity of the rogue AI it detected is unclear. It could be referring to the Covenant ships onboard ancilla, or itself. Antecedent Sage then, at least by its own admission, destroys said AI off-screen, meaning it has either destroyed the Covenant's ship or launched an attack at itself, a sure sign of rampancy.

At the end, Joness, simply called the "Scientist" in the original mod, uses the terminal to disable Antecedent Sage's shields so that the Endless Horizon can bombard and destroy the AI. It has full control over Lumoria's Sentinels, since after its destruction, all Sentinels on the planet are also destroyed. The Marines then leave Lumoria instead of becoming stranded there. A note of interest is that the Strato-Sentinel is referred to as 734 Antecedent Sage in the mods terminals, but it refers to itself as "735 Antecedent Sage". Whether this is simply a mistake or not is unknown.

#### Endless Horizon

Aside from the AI, the backstory of the Endless Horizon's purpose on Lumoria was also slightly altered. Rather than escaping Reach, it can be assumed from the opening of *Project Lumoria* that the events of the Campaign occur before the Fall of Reach.

The UNSC bans the exploration of new worlds, so all human assets in the galaxy can concentrate on the war effort against the Covenant. One scientist (the character of Joness in the remake) defies this rule and travels to the newly discovered Lumoria with a group of Marines as escort. Once there, the Covenant arrives, kills most of the Marines there and captures the scientist. Some Marine survivors set up a distress beacon, to which the UNSC responds, sending the Marines led by Major Kallis, along with Sergeant Brandon Keifer, accompanied by May-073 (as she is designated in *Project Lumoria*), to rescue them aboard the Endless Horizon.

#### Cutscenes and Characters

Other differences include the removal of cutscenes and characters in the remake. The cutscenes in question generally delve further into *Halo*'s lore, referencing things like the Precursors, or simply provide filler. These were removed, possibly to maintain story momentum and to keep the Campaign more mainstream. Major Kallis, the commander of the Endless Horizon's military force, is a character from the original that has been removed from the *SPV3* version as he appears in the deleted cutscenes. Although Scarecrow is still featured in the new version, he is never seen as the cutscenes he appears in have been scrapped. The captain of the Endless Horizon is also an omitted character from *Project Lumoria*.

#### Character Models and Voice Actors

In *Project Lumoria*, May was represented by using Master Chief's character model from *Halo: Combat Evolved*, but with a female voice actor. In the *SPV3* version, a unique character model has been developed for her, which is heavily based on Master Chief's appearance, but more feminine looking. She also has a different voice actor with revised and extended lines added. The other characters, such as Brandon and Scarecrow, also have new voice actors and edited lines. Lor 'Darram, in the original, resembles a regular Spec-Ops Elite from Combat Evolved, but with a curved helmet. In the remake he has a regular shark-shaped helmet but sports a unique black and gold colour scheme for his entire combat harness.

#### Terminals

In the *SPV3* version, just like the Installation 04 Campaign, datapads for the UNSC and Covenant can be found in the levels alongside Forerunner terminals. There are 2 of each in each mission. The UNSC datapads are from the perspective of Joness or members of his team during their initial landing on Lumoria and, later on, the survivors of the crashed Pelicans. The Covenant datapads are all writtten by Lor 'Darram, while the Forerunner terminals initially act as logs of previous events, detailing Lumoria's history since the Covenant first came to the planet. After the Guardian is awakened, however, the content of the Forerunner terminals changes, detailing events from Antecedent Sage's point of view.

In the classic version, there are no datapads, but terminals do make an appearance. There are only two in the whole mod though, and both are featured in the first mission and they contain recorded conversations between the Librarian and 734 Antecedent Sage, detailing the Strato-Sentinel's backstory before it appears in-game.

### Gameplay Details

#### Enemy Units

Engineers, or Huragoks, are enemies that were cut from *Halo: Combat Evolved*, but they briefly
appear in one section of the 3rd mission in the original mod, floating
over a crashed Covenant Spirit dropship. Although they were cut, an
in-game model and some basic animations for them exist in the game files of *Halo: CE*. They have been removed in the *SPV3* version however. In *SPV3.2*, just before the final area in Fight For The Future, an Elite Spec-Ops Commander was encountered, the only time in *SPV3* this particular enemy type ever was. The Elite wielded an Energy Sword a large shield gauntlet. It has since been removed in *3.3*, but in *Project Lumoria* several gauntlet Elites were encountered, replaced in *SPV3* by an Elite Honor Guardsman Zealot and a Brute War Chieftain.

Sentinel Enforcers appear in both versions, but a new gold Sentinel, that replaces the black Sentinel Snipers from the Installation 04 Campaign, is featured in the remake. In the original iteration, the flying Drone enemies from *Halo 2* make an appearance in several encounters but have been removed in the remake, replaced with more Sentinels and Enforcers to enable multi faction encounters.

During gameplay in the original version, wildlife on Lumoria can be observed. Aside from the flora, strange winged creatures can be seen flying high in the sky. They cannot be interacted with, nor can they be shot down. These animals are absent in the *SPV3* version. However, Sentinels can be seen in the sky instead, and appear on the motion tracker as friendly units. Despite this, they can be shot at and destroyed with long range weapons and their Sentinel Beams can be retrieved for use in battle, provided they fall within the games boundaries. In the second mission of the classic Lumoria, Sentinel Constructors appeared in the first room inside the Forerunner structure after the beach battle. The *SPV3* version omitted them.

#### Vehicles

*Project Lumoria* features independent Covenant turrets in certain areas, that can be turned on your enemies if hacked at the control panel. These have been replaced by Anti Aircraft Wraith's and Anti Personnel Wraith's in the new version. *Project Lumoria* also features Covenant generators that disable use of all UNSC vehicles, used to prevent players from proceeding the story prematurely in the second level. These, however, were removed in the *SPV3* version. The Creep, a large Covenant vehicle from *Halo 2*, was shown in one section of the 2nd mission of the classic version, but is absent in the *SPV3* remake.

#### Music

The music is also different between the two versions. While the old mod mostly features the original score by Martin O'Donnell from *Halo: Combat Evolved* and *Halo 2*, it has segments dominated by tunes involving rock guitar riffs and solo's. It also includes the instrumental version of the song "Blow Me Away" by Breaking Benjamin, that was featured in *Halo 2*, during the final assault inside the database facility in the last mission and the final battle against the Elite Admiral. In the remake, Jafet Meza's scored further variations of O'Donnell's work, that have been used instead, and the guitar based songs, including "Blow Me Away", have also been replaced with Meza's score. The new mod includes several tracks not featured in the main campaign, mainly alternate versions of existing tracks.

## Gameplay

The Lumoria Campaign puts players in control of May-017, rather than John-117. Through most of the Campaign, players are accompanied by fellow Marines and ODST's. Brandon is a Hero Unit armed with an AMPED DMR (Shotgun in the original). Joness also appears as a Hero Unit, accompanying the player and Brandon in the last assault before the final battle. Marine allies here are more even in number with the Covenant and are also able to drive vehicles in certain cases. Scarecrow serves a similar role to Foehammer in Installation 04.

Many UNSC weapons in this Campaign are unique and are not featured in the Installation 04 Campaign. All these weapons have been balanced to create a well diverse sandbox that is featured solely in these missions. The idea is that the Endless Horizon is loaded out with older weapons: such as a silenced pistol, an SMG with higher ammo capacity and faster fire rate but is more difficult to control, an Assault Rifle that has more ammo, fires faster but is less accurate, a Battle Rifle that has a holo-sight instead of a scope but can fire in bursts of 2, 3, 4 or 6 shots and a DMR that is much stronger but causes severe flinching and has less ammo reserves but more than the Sniper Rifle. The Grenade Launcher, that replaces the Rocket Launcher, has more ammo but must be reloaded after every shot.

The Covenant also have new weapons including and a modified Brute Plasma Rifle that fires in massive bursts but is inaccurate at mid to long range and also overheats sooner and must be manually cooled down. The Spiker, a weapon from *Halo 3*, is also featured here. The Needle Grenade, that replaces the Fragmentation Grenade in The Commander and The Commander: Evolved, has taken the spot of the Cluster Grenade in the Lumoria campaign as the "crowd control" grenade. The Elite Admiral wields a standard Plasma Rifle in the original mod, but in the *SPV3* remake, he has a unique weapon, the Unstable Round Carbine. In *SPV3.2*, the weapon could be retrieved after his defeat, albeit with a very limited usage time, but it is irretrievable in *SPV3.3* Lumoria. However, the carbine is an unlock in Firefight.

Apart from the already mentioned weapons, all Covenant weapons are the same as the Installation 04, but a new Forerunner weapon has been added. Replacing the Sentinel Sniper Beam, gold Sentinel's will drop the Sentinel Light Rifle, which resembles the Sniper Beam but is gold with purple lights and fires accurate, concentrated bursts instead of one continuous beam. It also has a zoom function similar to the Battle Rifle or Particle Carbine, where it will fire much faster but it also overcharges quicker. The incineration effect of the Sentinel's weapons is still present for the Sentinel Light Rifle.

Vehicles are mostly the same as Installation 04, with the exception of a green Covenant Shadow that has a Fuel Rod Cannon mounted instead of a Shade Turret. The VISR armour ability has been replaced with THERMAL VISION, which highlights the enemies body heat, making cloaked Covenant visible. Many enemies with Active Camouflage appear in the levels, even Grunts, Brutes, Jackals and Skirmishers. In *SPV3.2*, this could be deactivated by overriding cloaking arrays in the field. This can't be done in *SPV3.3* though. While the RADAR ability is not featured, both HEALTH REGEN and SPRINT are unchanged.

## Features

### Weapons

* MA4E Assault Rifle
	+ MA4E Assault Rifle + M45 Grenade Launcher
* SOCOM BR50-HB Service Rifle
* M310 Grenade Launcher
* AMPED M393 Designated Marksman Rifle
* AMPED M7/Caseless SMG
* T-800 Minigun
* Fragmentation Grenade

Forerunner* Sentinel Beam
* Sentinel Light Rifle
* Incineration Cannon
	+ Brute Plasma Pistol
	+ Void's Tear
* Piercer
* Plasma Rifle
	+ Modified Brute Plasma Rifle
* Particle Carbine
	+ Unstable Round Carbine\*
* Focus Rifle
* Brute Shot
* Needler
* Shredder
* Spiker
* Hunter Cannon
	+ Hunter Beam Cannon
	+ Hunter Shade Cannon
* Jackal Shield
* Plasma Grenade
* Gravity Grenade
* Needle Grenade
* Energy Sword\*

\*-Unavailable for player use.

### Vehicles

	+ M12 LRV Chaingun Warthog
	+ M12A1 LAAV Rocket Warthog
	+ M12G1 LAAV Gauss Warthog
* M274-N Gungoose
* M850 MBT Grizzly
* D77-TC Pelican\*
* GA-TL1 Longsword\*
* UNSC Frigate Endless Horizon\*
* Shadow
	+ Shade Turret Shadow
	+ Fuel Rod Cannon Shadow
* Banshee
* Wraith
	+ Anti-Air Wraith
	+ Anti Personnel Wraith
* Shade Turret
	+ Fuel Rod Shade Turret
	+ Anti Personnel Shade Turret
* Phantom\*
* Spirit\*
* ORS Strongest Wills\*

\*-Unavailable for player use.

### Equipment

* HEALTH REGEN
* THERMAL VISION
* Health Kits
* Overshield

## Trivia

* As of 2021, the Lumoria exclusive weapons SOCOM Pistol and AMPED DMR, are available in the Installation 04 Campaign level The Truth And Reconciliation as part of the Rebel Assassin loadout featured in that mission.
* The Assault Rifle and SMG variants that are shown in this Campaign have their appearances largely influenced by pre-*Xbox* footage of *Halo: Combat Evolved*.
	+ The Assault Rifle also has Halo's traditional 60 rounds per magazine, as opposed to the Installation 04 campaign's Assault Rifle, which has 32 rounds per magazine.
* The Battle Rifle's design in Lumoria is taken from unused concept art for *Halo 5: Guardians*, while the Grenade Launcher first appeared in *Halo: Reach*.
* Another difference between the classic Lumoria and the *SPV3* Lumoria is that the original mod featured the Fuel Rod Gun as a usable weapon. Since the standard Fuel Rod Gun was not included in the Installation 04 Campaign, it doesn't appear here, but neither does the Hunter Fuel Rod Cannon, due to no Hunter Majors being encountered.
	+ The Elites carrying the shield gauntlets in *Project Lumoria*, and the Elite Spec-Ops Commander from *3.2*, were also seen in the E3 2000 trailer.
* The Endless Horizon is a UNSC Stalwart-class light frigate, the same type of vessel as the UNSC In Amber Clad of *Halo 2*.
* This Campaign, as it is entirely a fan-made mod, is considered non-canon to the *Halo* universe, despite it fitting in with the timeline and exploring canon Halo elements.