Senju Guide

Those of the Senju Clan are blessed with the innate Kekkei Genkai of the Wood Release (木遁, Mokuton) elemental nature.This also extends beyond the creation and control of Wood to  creating seeds, other flora and living organisms. They are capable of drastically altering any given battlefield to their favour and have powerful synergy with ninjutsu elemental chakra and poisons allowing them to create beautiful yet devastating combinations.

Their ultimate abilities allows them to summon entire forests of great variety as well as a gigantic, powerful dragon made of Wood that acts and behaves as a living creature capable of absorbing chakra and redirecting attacks to cause massive damage.

## **D - rank = seed**

The user has just started to manipulate mokuton, they may even create quite small organic beings like flowers or small trees. The integrity of the mokuton is that of ordinary natural wood. The user may keep one mokuton technique active at a time.

**You learn mokuton spikes**, they require the user to wave a medium set of hand seals, they may be shot from any part of their body. At this rank they can only be shot up to a medium range and will be blunt, but their power of impact is strong and shouldn’t be underestimated. They can shoot 2 at a time and they will destroy themselves upon impact.

**Your mokuton manipulation** is amateur, you may summon small structures like walls and round small shields, some wooden tools as well. You may not use a mokuton yet while in close quarters combat.

**As a walking nature** you may turn interiors and the battlefield into a minor manifestation of a nature’s biome you possess (water summons sea related flora, Earth can gradually spawn cactus and sand) on this rank the user can summon a small biome to reduce the costs of a select nature, though on this intensity it’ll be a minor reduction but less expensive to summon. This lasts approximately 3 minutes.

The user still cannot combine natures with their mokuton nature.

## **C - rank = flower**

The user’s mokuton seems healthier, they also recover from wounds at a quicker pace but not in a metahuman way. The user may create roots, small wooden objects and summon shrubs and such. The Mokuton’s integrity pairs with strong wood like pine and won’t be torn down too quickly as conventional wood would in the presence of fire or heat, though it is still susceptible to it. The user may keep three mokuton techniques active at a time.

**Mokuton spikes** require the user to wave a medium set of hand seals, they may be shot from any part of their body. At this rank they can only be shot up to a medium range and now can be sharp. They can shoot 3 at a time, only two spikes can be kept active and from which other mokuton techniques can be performed for an extra chakra cost.

**You learn Mokuton roots** terrifying protuberances that can either be fixed on the user’s body and extend the reach of their close quarters attacks, trap, grab, etc or be summoned from an existing mokuton technique (like active spikes). These can be wooden like but can also be shaped as plant aspect, have leaves or any organic aesthetic look the user may want to give them. limited to 4 attacks till they destroy themselves. Can only have one root active at a time.

**Your mokuton manipulation** is basic, you may summon moderate structures like walls and medium sized shields, wooden tools and weapons as well. You may use mokuton while in close quarters, this includes the roots and spike techniques but also to cover certain parts of your body intermittently to add more damage to your punches or parry upcoming attacks, this is not continuous but intermittently.

**As a walking nature** you may turn interiors and the battlefield into a moderate manifestation of a nature’s biome you possess (water summons sea related flora, Earth can gradually spawn cactus and sand) on this rank the user can summon a medium sized biome to reduce the costs of a select nature and even summon flora to block attacks or make it fall down or be the starting point of a nature technique  this has an extra chakra cost (this move requires a medium set of hand seals), though on this intensity it’ll be a minor reduction but less expensive to summon. This lasts approximately 5 minutes.

The user can combine nature techniques with mokuton techniques from this rank on, but as long as these techniques belong to the same rank of expertise with mokuton.

## **B - rank = shrub**

The user’s mokuton seems strong and vital, they also recover from wounds at a quicker pace and reduce the time of the effects of poisons of D-C rank considerably. The user wooden creations are quite detailed yet they seem basic upon inspection. The Mokuton’s integrity pairs with weak iron and it is even less susceptible to high temperatures and it is no longer flammable as regular wood. The user may keep 4 mokuton techniques active at a time.

**Mokuton spikes** require the user to wave a short set of hand seals or add double the chakra cost if they shoot them without them, they may be shot from any part of their body. At this rank they can only be shot up to a medium range but with added chakra they can reach even a longer range and now can explode on impact releasing small splinters that will tamper with the physical performance of the targets and nearby individuals for a very brief moment, causing minor wounds and cuts. They can shoot 4 at a time, only two spikes can be kept active and from which other mokuton techniques can be performed for an extra chakra cost. **Note:** the splinter explosion costs extra chakra as well.

**You learn Mokuton roots** terrifying protuberances that can either be fixed on the user’s body and extend the reach of their close quarters attacks, trap, grab, etc or be summoned from an existing mokuton technique (like active spikes). These can be wooden like but can also be shaped as plant aspect, have leaves or any organic aesthetic look the user may want to give them. limited to 4 attacks till they destroy themselves. Can have 3 roots active at a time now.

**Your mokuton manipulation** is experienced, you may summon big structures like walls and domes, enclosures and shields, wooden tools and weapons as well. You may use mokuton while in close quarters, this includes the roots, spike techniques and your guardian but also to cover certain parts of your body intermittently to add more damage to your punches or parry upcoming attacks,this can be continuously used as nintaijutsu.

**Mokuton guardian** summoned living being, an extension of yourself that will viciously protect you, its integrity will be the one of pinewood and have normal human/animal strength and agility. It may perform very basic mokuton abilities (D-C ranks) up to 3 times before falling apart due to exhaustion. Can speak, and talk and even investigate on behalf of the user in some inaccessible areas where a spike has landed and from which the guardian is summoned. This guardian may be summoned only thrice during combat.

**As a walking nature** you may turn interiors and the battlefield into a quite notable manifestation of a nature’s biome you possess (water summons sea related flora, Earth can gradually spawn cactus and sand or a forest) on this rank the user can summon a big sized biome to reduce the costs of a select nature and even summon flora to block attacks or make it fall down or be the starting point of a nature technique  this has an extra chakra cost (this move requires a medium set of hand seals), though on this intensity it’ll be a medium reduction. This lasts approximately 10 minutes.The user can surf around the battlefield with vegetation or roots created at will.

The user can combine nature techniques with mokuton techniques from this rank on, but as long as these techniques belong to the same rank of expertise with mokuton.The user can surf around the battlefield with vegetation or roots created at will.

## **A - rank = Tree**

The user’s mokuton seems strong and vital, they also recover from wounds at a metahuman  pace which takes months to heal for them it takes days. It could take weeks for them to heal and reduce the time of the effects of poisons up to B rank considerably. The user wooden creations are quite detailed and even have miniscule details printed or carved on them can even spawn gardens or small biome’s upon emotional responses. The Mokuton’s integrity pairs with steel and it is not susceptible to high temperatures and it is no longer flammable as regular wood. The user may keep 6 mokuton techniques active at a time.

**Mokuton spikes** require the user to wave a short set of hand seals or add double the chakra cost if they shoot them without them, they may be shot from any part of their body. At this rank they can only be shot up to a medium range but with added chakra they can reach even a longer range and now can explode on impact releasing small splinters that will tamper with the physical performance of the targets and nearby individuals for a very brief moment, causing minor wounds and cuts. They can shoot 6 at a time, only four spikes can be kept active and from which other mokuton techniques can be performed for an extra chakra cost. **Note:** the splinter explosion costs extra chakra as well.

**You learn Mokuton roots** terrifying protuberances that can either be fixed on the user’s body and extend the reach of their close quarters attacks, trap, grab, etc or be summoned from an existing mokuton technique (like active spikes). These can be wooden like but can also be shaped as plant aspect, have leaves or any organic aesthetic look the user may want to give them. limited to 4 attacks till they destroy themselves. Can have 4 roots active at a time now.

**Your mokuton manipulation** is experienced, you may summon big structures like walls and domes, enclosures and shields, wooden tools and weapons as well. You may use mokuton while in close quarters, this includes the roots, spike techniques and your guardian but also to cover certain parts of your body intermittently to add more damage to your punches or parry upcoming attacks, this is not continuous but intermittently.

**Mokuton guardian** summoned living being, an extension of yourself that will viciously protect you, its integrity will be the one of pinewood and have normal human/animal strength and agility. It may perform basic Mokuton skills (D-B ranks) up to 4 times before falling apart due to exhaustion. Can speak, and talk and even investigate on behalf of the user in some inaccessible areas where a spike has landed and from which the guardian is summoned. This guardian may be summoned only four times during combat.

**As a walking nature** you may turn interiors and the battlefield into a quite notable manifestation of a nature’s biome you possess (water summons sea related flora with small waterfalls, Earth can gradually spawn cactus and sand or a forest) on this rank the user will totally transform the battlefield to reduce the costs of a select nature and even summon flora to block attacks or make it fall down or be the starting point of a nature technique  this has an extra chakra cost (this move requires a medium set of hand seals), though on this intensity it’ll be a high reduction of the desired nature. This lasts approximately 10 minutes.The user can surf around the battlefield with vegetation or roots created at will.

## **S - rank = Forest**

The user’s lifespan is double of a human’s now and can even be extended constantly, however, Senju normally give up and do not stop their aging (specially when their loved ones pass away), but the user is able to remain younger thanks to their vital energy . It could take weeks for them to heal wounds that could take years to do so and reduce the time of the effects of poisons up to B rank considerably. The user wooden creations are quite detailed and even have miniscule details printed or carved on them can even spawn gardens or small biome’s upon emotional responses. The Mokuton’s integrity pairs with Yuki hyoton of the highest intensity and it is not susceptible to high temperatures and it is no longer flammable as regular wood. The user may keep 8 mokuton techniques active at a time.

**Mokuton spikes** require the user to wave a short set of hand seals or add double the chakra cost if they shoot them without them, they may be shot from any part of their body. At this rank they can only be shot up to a medium range but with added chakra they can reach even a longer range and now can explode on impact releasing small splinters that will tamper with the physical performance of the targets and nearby individuals for a very brief moment, causing minor wounds and cuts. They can shoot 7 at a time, only five spikes can be kept active and from which other mokuton techniques can be performed for an extra chakra cost. **Note:** the splinter explosion costs extra chakra as well.

**You learn Mokuton roots** terrifying protuberances that can either be fixed on the user’s body and extend the reach of their close quarters attacks, trap, grab, etc or be summoned from an existing mokuton technique (like active spikes). These can be wooden like but can also be shaped as plant aspect, have leaves or any organic aesthetic look the user may want to give them. limited to 4 attacks till they destroy themselves. Can have 6 roots active at a time now. The user can use these to swing around as well.

**Your mokuton manipulation** is experienced, you may summon big structures like walls and domes, enclosures and shields, wooden tools and weapons as well. You may use mokuton while in close quarters, this includes the roots, spike techniques and your guardian but also to cover certain parts of your body intermittently to add more damage to your punches or parry upcoming attacks,this can be continuously used as nintaijutsu.

**Mokuton guardian** summoned living being, an extension of yourself that will viciously protect you, its integrity will be the one of pinewood and have normal human/animal strength and agility. It may perform basic Mokuton skills (D-B ranks) up to 4 times before falling apart due to exhaustion. Can speak, and talk and even investigate on behalf of the user in some inaccessible areas where a spike has landed and from which the guardian is summoned. This guardian may be summoned only four times during combat.

**As a walking nature** you may turn interiors and the battlefield into a quite notable manifestation of a nature’s biome you possess (water summons sea related flora with small waterfalls, Earth can gradually spawn cactus and sand or a forest) on this rank the user will totally transform the battlefield to reduce the costs of a select nature and even summon flora to block attacks or make it fall down or be the starting point of a nature technique  this has an extra chakra cost (this move requires a medium set of hand seals), though on this intensity it’ll be a very high reduction of the desired nature. This lasts approximately 15 minutes.The user can surf around the battlefield with vegetation or roots created at will.

## **Advent of a world of flowering trees [TIER-1 EG]**

The user summons massive branches around the battlefield from which several flowers will emerge and slowly shower the battlefield with polem, this dust will tamper with the system of the users capping all their skills to C rank for a period of approximately 20 minutes. The user will gain an extra discount in Mokuton based techniques while this forest of branches is summoned. The roots around are massive and if tried to be destroyed, pieces of mokuton will fall down which will grant the user more discounts when performing mokuton techniques. When this technique is active the user may not perform nativity of a sea of trees or walking nature kind of techniques and will occupy 4 active technique slots.may only be summoned once per fight.

## **Nativity of a sea of trees [TIER-2 EG]**

Similar to a walking nature, the user permanently summons a forest in the battlefield (until the fight is over) from which they may get into trees and relocate into another ones, though it won’t be an instant process and requires the user to touch them and wave a single hand sign, besides this, it grants the user the ability to weaponize the trees and even generate mokuton techniques out of them. When this technique is active the user won’t be able to summon the advent of a world of flowering trees or walking nature. Lowers visibility from enemies and can terraform the terrain at will to create obstacles. Using techniques that can burn down sections or cause trees to fall down on you may be a problem if you’re trapped inside this. While the technique is active it will occupy 4 techniques from the mokuton technique’s slot.may only be summoned once per fight.

## **Wooden dragon [TIER-3 EG]**

The user summons a massive wooden creature to aid them in combat, especially powerful when fighting against elemental guardians as it can siphon their chakra. The beast can absorb chakra from techniques and weaponise them via spitting streams of burning chakra or explosive chakra projectiles, the beast can cover most of the battlefield and is an easy target, damaging it will make mokuton techniques cheaper for the user, the dragon may perform spikes and roots techniques itself to pull and attack unsuspecting enemies or trap large targets or tear down buildings. This technique while summoned acts as 4 techniques from the mokuton techniques slot, may only be summoned once per fight.