Donut Steel

Ponified Blitzkrieg

## Description

**Prepare yourselves for the action movie about the greatest original character who ever lived!**

## Abilities

*Work in Progress*

**Passive**

Donut Steel has access to multiple rocket launchers, which are divided into two categories: **Standard** and **Life Loss**. All rocket launchers have very fast reload and firing speed, while their damage and projectile speed varies. The ammo must be loaded into the launchers similarly to the Beggar's Bazooka.
At the start of the round, Donut Steel automatically receives a Standard rocket launcher with 180 reserve ammo.
The stats of the rocket launcher that Donut Steel receives depend on which difficulty he is on and the category the weapons falls in. In general, *Standard* launchers are weaker than their *Life Loss* counterparts. For the exact attributes of the weapons, please refer to the associated page.
**Difficulty** - Donut Steel has multiple difficulty settings which affect the strength and attributes of his rocket launchers. The available difficulties are:
* Easy
* Normal
* Intermediate
* Difficult
* Lunatic
* Insane
* Godlike
* Rocket Hell
* Total Blitzkrieg

The difficulty that Donut Steel starts at depends on the map. The possible ones that he can start at range from Easy to Lunatic.
**Multiple Lives** - Donut Steel has 5 lives.
**Blitzkrieg Barrage** - When Donut Steel loses a life, his difficulty is increased and he receives ÜberCharge, crits, the Strength powerup and a random Life Loss launcher with 360 reserve ammo. The Über lasts 10 seconds, crits last 15 seconds and Strength lasts 20 seconds.
When affected by Crits, Donut Steel's damage is multiplied by 2.1 (instead of 3.0).
When affected by Strength, Donut Steel's damage is multiplied by 1.6 (instead of 2.0).
During the round, Goomba Stomps are completely disabled and neither team can perform them.
**RED Team**
* Some of the classes' weapons have their stats changed, becoming more powerful.
* All Medic secondary weapons are replaced with an enhanced Medigun.
	+ There is a limit to how many Medics can wield a secondary weapon during Donut Steel's round. If the number of active Medics surpasses the number of allowed Mediguns in the round, the game chooses some of the Medics at random and removes the medigun from their inventory. The affected players have their primary weapon replaced with an enhanced Crusader's Crossbow.
* For the exact attributes of the weapons, please refer to the associated page.

Donut Steel's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 8s

Donut Steel has access to **Glide**.

* Usage: **Jump** (Spacebar)

Donut Steel has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

The effects of this ability vary slightly depending on whether Donut Steel wields the *Strength* Powerup while activating the Rage or not.
* If so - Donut Steel receives a random Life Loss launcher with 360 reserve ammo, crits for 10 seconds and 2 Point Teleports.
* If not - Donut Steel receives a random Standard launcher with 360 reserve ammo, crits for 10 seconds and 2 Point Teleports.

Point Teleport attributes:
* Activation: **Reload** (R)
* Range: Infinite
* Note: Upon use, the weapon clip is emptied and boss cannot attack for 1s

Donut Steel needs to receive 2700 damage in order to get from 0% rage to 100% rage.
## Weapon Attributes

### Donut Steel

#### Melee Weapon

Crossing Guard | +210% damage bonus
-30% reduction in push force taken from damage
-30% reduction in airblast vulnerability
Always critical hit from behind
Reduces mystery solving time by up to 90%
Reduces chance of hunger by up to 90%
Killstreaker: Incinerator
Sheen: Villainous Violet
-60% damage penalty

#### Primary Weapons

*Main article: Donut Steel/Rocket Launchers*

### RED Team

*Main article: Donut Steel/RED weapon changes*

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **RELOAD** (R) uses the Point Teleport.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)
* **JUMP** (Spacebar) activates/deactivates the Glide. (while mid-air.)

## Music

**Touhou Remix #121 (Metal) Wind God Girl [Speeded Up]**

**Utsuho Reiuji's Theme - Solar Sect of Mystic Wisdom ~ Nuclear Fusion (REMIX)**

**RawGreen - Donut Steel; The Game; The Movie; The Game(The Soundtrack)**

**RawGreen - Donut Steel 2; The Soundtrack**

## Quotes

Narrator: *"So prepare yourself... for DONUT STEEEEEL!"* - [Intro]

*"I heard you like bananas, so I came here to kick your ass!"* - [Intro]

*[Explosion]* - [Super Jump]

*"Hasta la Pasta, changelings!"* - [Main Rage]

*"Ravioli, ravioli, annihilate the Pinkie-oli!"* - [Main Rage]

Narrator: *"**TWOOOO!**"* - [Life Loss]

Narrator: *"And featuring... DONUT STEEL: The Game: THE MOVIE! **THE GAME!**"* - [Killing Spree]

*"I should've been the one to fill your dark soul with LIIIIIGHT!"* - [Defeat]

Discord: *[clears throat] "Oh no I have been slain by... Do Not Steal."* - [Victory]