Ice Dragon

**Ice Dragons** are one of the three dragon species that roam the Overworld. They are known for their ability to breathe an icy breath. They are adept in earth, air, and water. Like fire dragons and lightning dragons, ice dragons have several formidable attacks that can end players in seconds. They also progress through five stages of development, where they grow larger, stronger, and more terrifying. They are considered by some to be the weakest of all dragons

## Appearance

Like fire dragons and lightning dragons, ice dragons are quadrupedal reptiles with massive wings, long tails, spike-laden backs, and massive jaws. However, ice dragons possess many physical differences as well. Ice dragons have wider heads, a tiny third pair of horns on the top of their heads, and a small, knob-like horn their snouts. Their tails also end in a large, fish-like fin used to propel them through water. Male and female ice dragons can be distinguished as well. Males have light-colored spots on their wings, and females have curvier horns.

Ice dragons come in four colors: Icy Blue, Gem Blue, Silver White, and Snowy White. Dragons grow from 2 blocks long at 0 days old to 50 blocks long when fully grown.

## Spawning

Ice dragons can spawn in any biome that has a temperature of -0.5 or below, such as any snowy biome, ice spikes or deep sea/cold sea. They can also spawn in modded biomes, as long as they are cold. Younger dragons (Stages 1-3) are found on small roosts on the surface, whereas older ones (Stage 4 and rarely Stage 5) lurk in subterranean caverns.

## Drops

Loot from an ice dragon generally depends on the stage of a dragon. All dragons drop either dragon scales, a dragon heart, and dragon flesh, or, with a glass bottle, dragon blood. A dragon skull and dragon bones are always dropped. The most important loot a dragon corpse can produce is dragon eggs, which can only drop from a female Stage 4 or 5 dragon. Stage 5 female dragons can occasionally drop 2 or even 3 dragon eggs.

Instead of evaporating like normal Minecraft mobs, a dragon will fall to the ground as a corpse when it dies. To loot the dragon corpse, right-click on it repeatedly with an empty hand: items will drop off of it until it turns into a skeleton and, finally, disappears altogether. To obtain dragon blood, right-click on the corpse with an empty bottle. Obtaining all possible dragon blood will prevent you from obtaining scales, flesh, or a heart. However, if you only harvest some blood, you can still get 100% of the other drops. Make sure to click on the dragon's hitbox when looting; this is usually located near the middle of the dragon's body.

Newly-hatched dragons evaporate upon death, falling as a skeleton after day 5 and as a corpse after day 10. Fully grown dragons drop around 46 bones, and either 12 vials of blood or around 58 scales.

## Behavior

Ice dragons are hostile towards almost every mob, including players. When naturally spawned, wild dragons frequent small roosts adorned with large piles of silver and many loot chests. They are also hungry and will search for animals (such as squid or rabbits) to eat; they can spot prey from 64 blocks away. When hunting, dragons may use ice attacks, which freeze all blocks in the area (turning them into frozen blocks), form piles of snow, and occasionally send blocks flying. At night, dragons will sleep at their roosts, but will wake if a player breaks a silver pile or opens a nearby chest. Dragons will rarely eat meat items that are dropped on the floor.

### Abilities

Like fire and lightning dragons, ice dragons can fly quickly, making melee combat nearly impossible. In addition, ice dragons can swim through large bodies of water, making escape in water futile. They can encase players in ice with their frigid breath, impeding their movement and leaving them vulnerable to further attacks. They are also unfazed by unavoidable obstacles such as blocks, and will simply break through them in order to get to their target.

Dragons have nine natural attacks:

* Roar: Upon spotting the player, the dragon emits a loud, piercing roar. Stage 4+ dragons can inflict Weakness for 14 seconds with their roars; this effect can be nullified by wearing earplugs.
* Super Roar: Rarely upon spotting the player, the dragon rears on its hind legs, spreads its wings, and emits an even louder and more powerful roar. Stage 4+ dragons can inflict Weakness II for 14 seconds with their roars; this effect can be nullified by wearing earplugs.
* Bite: If on the ground, the dragon simply bites its target.
* Grab-and-Shake: If on the ground, the dragon seizes its target in its jaws and shakes it to death.
* Tail Whip: If on the ground, the dragon swings its tail sideways in order to smack a target, dealing knockback.
* Wing Beat: If on the ground, the dragon rears up and violently flaps its wings, creating a powerful gust of wind that knocks back its target.
* Ice Breath: The dragon breathes an icy breath at its target, freezing blocks in the area, causing large of piles snow to form, and leaving behind a few ice spikes which damage targets that walk on them. If in the air, it flies above its target while performing this attack.
* Ice Bomb: The dragon spews a large ice bomb that explodes on impact, leaving a frozen, snow-covered crater with many ice spikes. If in the air, it flies above its target while performing this attack.
* Aerial Tackle: If in the air, the dragon will swoop down towards its target with outstretched talons and smack it down.

### Combat

*See also: Dragon Fighting Tips*

Please note: Ice dragons will attack fire dragons and lightning dragons, so do not put an ice dragon with your other dragons on wander. Otherwise, you might end up with dead dragons and lots of destruction.

## Hatching

*See also: Dragon Egg*

Wild ice dragons can not be tamed. A player can only tame a dragon by hatching an egg. Ice dragon eggs must be placed in water to start the hatching process. When in water, the water freezes, and the egg hatches in a few minutes.

It is recommended that the egg is placed in a shallow pool of water, so the owner can hatch the egg without worrying about drowning.

### Breeding

Two Stage 4+ dragons of opposing genders can be bred by right-clicking both dragons with frost lily mixture, similar to breeding vanilla animals. Upon breeding, the female dragon will create a nest and lay her eggs inside.

## Usage

### Equipment

A dragon's inventory can be accessed via interacting with them while sneaking. It has 5 slots; the first 4 slots are each for a different part of Dragon Armor, while the last slot is for a banner.

### Growth

Baby dragons are very small creatures no longer than a single block. It takes 25 days for a dragon to progress from a stage, and 125 for them to reach maximum size. At maximum size, their health is 500. Their growth can be accelerated with Dragon Meal, which adds a day to their age, or stopped altogether with Sickly Dragon Meal. Each piece of dragon meal grows the dragon by one day. For males, wing spots grow in on day 10 of stage 1.

After they are fully grown, they still age with days and can still eat dragon meals, but they do not gain size nor health.

Dragon Stage Growth By Days

### Tamed Behavior

If a dragon is Stage 1, it can be clicked on with an empty hand in order to put the baby on the owner's shoulders. To get a baby dragon off one's shoulders, press **X (default key)**. A player can have a maximum of three dragons on their shoulder at a time. At Stage 2, the dragon can no longer be picked up. Dragons Stage 3 and up can be mounted by interacting with them with an empty hand. Like with any rideable mob, **WASD** controls are used. **Spacebar** makes the dragon rise if it is in the air; if held for over a second while it is on the ground, it makes the dragon start flying. **X** lowers the dragon, and **Shift** is used to dismount. **R (default key)** makes it breathe ice, and **G (default key)** makes it use a strike attack, attacking the mob the player is currently looking at.

A Dragon Command Staff can be used to order the dragon to either stay, or to wander. Dragon Horns can be used to summon and un-summon the dragon via an item. A Dragon Bone Flute can be used to call a flying dragon down to the ground. A Dragon Summoning Crystal can bind the dragon to itself, so that the owner can teleport the dragon should it wander off into the distance.

Sneaking while interacting with a dragon with a stick or a Dragon Command Staff will set a home position where it is currently at, and it will not go far away from that position. The home position can be removed by sneaking while using the Dragon Command Staff again.

Ice dragons will breath their ice at an active Ice Dragonforge if near one, powering the multi-block structure and allowing it to turn iron ingots into Ice Dragonsteel Ingots.

A tamed ice dragon also will try to attack tamed fire dragons and lightning dragons of other players, but not of their owner.

## Skeletons

Ice dragon skeletons naturally spawn in glacier biomes. They can provide a good source of Dragon Bone for players hoping to craft Dragon Bone Tools. Stages 1-5 can spawn.

## Gallery

A baby Ice DragonPhoto of the baby dragon on your shoulderTop-down view of an ice dragonThe view of an ice dragon from belowMale stage five ice dragonBlue stage 1 ice dragonIce dragon from previous image on a player's shoulder.Silver ice dragon (with shaders)Dead ice dragonVisual differences between male (left) and female (right) ice dragonsStage 4 ice dragon from the sideStage 4 ice dragon from the frontAll ice dragonsAn ice dragon powering a dragonforge.How big can they get? So far, pretty big! That's a dragon compared too a villager.
## History

* 1.0.0:
	+ Introduced.
* 1.0.1:
	+ Nerfed block-breaking ability; when set to "weak", it cannot break anything harder than stone.
	+ No longer starts flying when placed with a Dragon Horn.
* 1.1.0:
	+ Can no longer ascend as sharply as it did before.
	+ Wing-flapping noises are no longer ridiculously loud; how loud they are can now be edited in the config.
	+ Stage 1 dragons are now unable to use the Grab-and-Shake attack.
	+ Tamed dragons can now be ordered to descend with the newly-added Dragon Bone Flute.
	+ Now follows the mobGriefing game rule.
* 1.1.1:
	+ Shift-clicking it now opens its inventory; normal clicking mounts it.
	+ Now turns aggressive towards players who break silver piles or open chests nearby when untamed.
* 1.2.0:
	+ Added new textures and sounds.
	+ Added new flight AI.
	+ Is now as implacably aggressive as it was intended to be.
	+ Grab-and-Shake attack has been nerfed.
* 1.3.0:
	+ Has undergone a complete overhaul.
		- Added new model (now has 3D talons).
		- Added new animations.
			* Added walking and flying cycles.
			* Added a sitting animation.
			* Tail now has delayed body movement during its turning animation.
		- Added new wing-flapping noises.
		- Can now roar; stage 5 dragons can inflict Weakness for 14 seconds with their roars.
		- Now has 2 new attacks: Wing Beat and Aerial Tackle.
		- Search radius has been increased; it can now see the player from twice as far away as it did before.
			* Added a config option for how wide the search radius is.
		- Can now target prey while flying.
		- Now targets a multitude of mobs, including animals from the Animania mod.
		- Can now be bred with Lily Mixtures again.
			* Upon breeding, female dragons will dig a hole made out of Dragon Nest Blocks and lay their eggs in there.
	+ Now attacks more relentlessly than it did before.
	+ Can now be hurt with arrows again.
	+ Added a config option for whether dragons can despawn or not.
* 1.4.0:
	+ Roars are now louder.
	+ Will not use the Aerial Tackle attack unless prey is out in the open.
* 1.5.0:
	+ Can now encase mobs and players in ice with its breath attack.
	+ Is now much more bloodthirsty and relentless than it was before.
	+ Ice dragon skeletons now spawn naturally in Snowy Tundras and Glaciers.
	+ Movement speed is now slower by default.
	+ Now rarer by default.
	+ Can now be given a home position by shift-clicking with a stick or Dragon Staff.
	+ No longer leaves its roost or den when flying.
	+ Can now "dig" by deleting blocks in its way when stuck.
	+ Tamed dragons no longer attack villagers from village mods.
	+ Now becomes tamed to the player that placed its egg, not the player closest to it.
	+ Improved swimming AI.
* 1.5.1:
	+ Players riding atop a dragon can change their third-person camera perspective by pressing F7.
* 1.5.2:
	+ Added a new, more graceful flying cycle.
	+ Now has natural armor points (with fully grown Stage 5 dragons reaching 20 armor points).
	+ Now receives extra armor points when equipped with Dragon Armor.
	+ Animals and NPCs now flee from dragons.
	+ Growth can now be permanently stunted by Sickly Dragon Meal.
	+ Will automatically take flight if burning in lava.
	+ Will automatically take flight if a prey item is more than 5 blocks above it.
	+ Added a config option for far dragons can generate from a player's spawn point.
	+ Can now be fed while being ridden.
	+ Will now teleport to its owner when dismounted (fixes it randomly disappearing when dismounted).
	+ Feeding a dragon meat heals more hunger points now.
* 1.6.0:
	+ Can now draw drops from a configurable loot table.
	+ Now has multiple hitboxes for its head, wings, and tail.
		- Hitting its head or tail will do extra damage to it.
	+ Roars are now stronger.
	+ Added a config option for whether tamed dragons can grief blocks or not.
	+ Added a config option for whether tamed dragons attack nearby mobs or not.
	+ Baby dragons are now immune to swords' sweeping attacks.
* 1.6.1:
	+ Now has new experimental pathfinding AI.
* 1.7.0:
	+ Attacks now have more range.
	+ Will now use Ice Breath and Ice Bomb attacks while targeting prey from the air.
	+ Tweaked flight mechanics (details are coming soon).
* 1.7.1:
	+ Ice Breath is now less accurate.
	+ Ice Breath damage has been increased.
* 1.8.0:
	+ Has undergone another complete overhaul.
		- Added new model (now has a longer neck, curved horn tips, a longer tail, and larger wings).
		- Added new textures.
		- Attacks have been redone.
			* Grab-and-Shake now tilts its target to appear as if they are in its jaws.
			* Ice Breath is now more visually appealing, is less resource-intensive and destructive, and deals less damage.
			* Ice Bomb is now less destructive and can no longer be used on the ground.
			* Aerial Tackle is now much faster due to the new flight AI.
		- Added new flight AI (flight AI is now more similar to that of the amphithere).
		- Added new animations.
			* Idle animations are now smoother.
		- Now flies overhead of a target's position while using aerial fire attacks.
		- Now has sexual dimorphism; males have lighter-colored spots on their wings, while females have curvier horns.
		- Added new swimming AI.
		- Tamed dragons now have an escorting mode, where they will follow their owner from above.
		- Larger dragons now make wider turns than smaller ones.
	+ Tamed dragons are now used to power the newly-added Dragonforge.
	+ Can now be instantly tamed with the newly-added Creative Dragon Meal.
	+ Can now be equipped with Silver and Dragonsteel Armor.
	+ Can now break lily pads.
	+ Can now render from 256 blocks away (before, it could only render from 64 blocks away).
	+ Path navigation and model animation code have been optimized.
* 1.8.1:
	+ Now uses A\* pathfinding algorithms.
	+ Tweaked flight AI.
* 1.8.2:
	+ Is now much more aggressive than it was before.
	+ Now uses a new pathfinding code that replaces the failed A\* algorithm.
	+ Added a config option for how strong dragon breath attacks are.
	+ Added a config option for how long the cooldown for dragons' block-breaking behavior lasts.
	+ Model now generates less lag.
* 1.8.3:
	+ Added a configurable block-breaking whitelist.
* 1.8.4:
	+ Player-controlled flight has been reworked.
	+ Now has an inventory slot for banners, which can be displayed on its back.
	+ Now only drops blocks 10% of the time it breaks them, as well as if they are not blacklisted.
	+ Riding a dragon now enters a zoomed out third-person view automatically.
	+ Code is now genericized to aide any possible addons.
	+ Now has better pathfinding behavior.
	+ Dragon Armor now renders on a separate layer.
	+ Roar can now be nullified with Earplugs.
* 1.9.0:
	+ Added a config option for whether dragons can launch blocks with their breath; explosive breath is off by default.
	+ Idle animations are now smoother.
* 1.9.1:
	+ Can now be bound to the newly-added Dragon Summoning Crystal so that it can be teleported by its owner.
	+ Stage 2+ dragons can now walk over fences.
	+ Sleeping animations are now slower.
* 2.0.0:
	+ Will now use Ice Bomb attacks more often when targeting prey from the air.

## Trivia

* Like fire dragons, ice dragons have unique death messages for killing the player; in addition to this, these messages include 2 "mundane" death messages and 1 comical death message.
	+ When the player gets killed by the dragon's grab-and-shake attack, one of the following messages will display:
		- "<playername> was split in two by a dragon"
		- "<playername> was torn to shreds by a dragon"
		- "<playername> was devoured by a dragon"
	+ When the player gets killed by the dragon's icy breath, one of the following messages will display:
		- "<playername> was frozen by a dragon"
		- "<playername> was turned to ice by a dragon"
		- "<playername> was put into suspended animation by a dragon"
* When encased in ice, ice dragon eggs are registered as a block called "egginice", and can be obtained using commands or the Pick Block function.