Peoples Needs

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The needs of the kingdom as attended to by King Eryk during his rule.

# Main Story

## Monsters

**Week** 1

*"Monsters attacked a village. We have send a General to see if he can find anything."*

**Week 2**

*"The monsters turned out to be bandits from Radovia, a place from which nothing good ever came."*

## Radovian Bite

**Week 2**

*"When a Radovian man showed up at the Davern's castle, Eryk immedietly knew it was about the promise he and his wife made thirteen years ago."*

**Week 3**

*"A letter arrived which confirmed Eryk's worries. Radovia is seeking what was promised to them."*

**Week 4**

*"Radovia attacked a nearby village at night. A general was send to deal with them."*

**Week 5**

*"More Radovian bandits are crawling through Davern. They have settled camps near the castle in order to put pressure on the King. He had no choice but to attack the enemy."*

**Map**

 Gain: Contentment +1 | Gain: Gold +2, Supplies +2 | Gain: None

# Side Quests

## Flood Damages

**Week 1**

*"The recent rainy weather damaged our pantry roof and dungeon. We should repair the damages when possible."*

Added to Weekly Overview

 Repair Cost: Gold -12

## Help with a Wedding

**Week 1**

*"A peasant asked for gold and supplies to fund his daughter's wedding."*

 Gain: Contentment +1

 Gain:TBF

## New Inn for the Village

**Week 1**

*"A peasant asked for gold to build a new inn for their village."*

 Gain: Contentment +1

 Gain: TBF

**Week 7**

## Divine Intervention

**Week 1**

*"A peasant imprisoned in our Dungeons was nearly killed by collapsing cells. Divine Intervention ?"*

 Gain: TBF

 Gain: TBF

## Lost Beloved Son

**Week 2**

*"A father came asking for help to find his son."*

 Gain: None

 Gain: Contentment +1

 "TBF"

## Ransom

**Week 2**

*"Lord Etton has visited our halls with a serious matter. His daughter was kidnapped by bandits."*

 Loss: Gold -12

 Send: General 2W

 "TBF"

**Week 4**

"I have paid these thugs the ransom."
"I was nervous as ever in my life, but surprisingly it all went smoothly!"
"They got what they wanted."
"I don't think they will be a problem anymore."
"As a thank you... I actually scraped together some gold."
 Gain: Gold +14, Contentment +2

 Gain: Gold +4, Contentment +2

 "TBF"

## Paranoid Lord

**Week 2**

*"Lord visited the castle. He mentioned something about fearing for his life, but never gave any details. He left in a hurry"*

**Week 5**

*"The Lord visited King Eryk again. This time he mentioned something about candles? Things are getting rather strange..."*

**Week 8**

*"Third visit. The Lord now suspects King Eryk of conspiring against him. The King ignored the troubled man, as it seemed like he himself didn't knonw why he wanted Eryk's attention."*

## Poverty in the Village

**Week 3**

"Villagers reported men dressed in black stealing their stock."

 Contentment +1

 Favor: Lord Etton

 "TBF"

## Tavern Business

**Week 3**

*"A merchant has offered King Eryk a share in his tavern business, in exchange for an initial investment."*

 Loss: Gold -12

**Week 5**

*"The Merchant returned, his inn fully build."*

**Week 7**

*"The Merchant returned, to report on his inn."*

## Fever in the Village

**Week 3**

*"A mysterious illness has spread through a village."*

 Gain: Contentment +1

## A Thief in Disguise

**Week 4**

**Week 5**

*"Lady Ada visited the Throne Room, warning of a thief who pretends to be a merchant."*

**Week 7**

See: Robbed Merchant

**Week 8**

 Gain: Army +60

## Robbed Merchant

**Week 7**

*"The thief has shows himself."*

## Radovia Stole Cattle

**Week 5**

*"Radovian forces have stolen cattle from a nearby village"*

 Gain: Contentment +1

 Gain: Contentment +1

## Gold for Boots

**Week 7**

*"A drunk citizen visited, asking for gold for ... boots."*

## Bandit Attack

**Week 7**

*"Bandits have attacked a village."*

 Gain: Contentment +1

## Merchant - Medicine

*"A travelling merchant was selling a 'cure all' medicine."*

**Week 7**

 Gain: Medicine

## Sick Father

**Week 8**

*"A peasant asked us to help her sick father."*

 Gain: Contentment +1