Abilities

Abilities (also referred to as Skills) are an in-game mechanic providing enhanced combat. Each class has their own set of abilities, corresponding to the class's nature. In addition to that, there are few all-class passive abilities a player can choose from if none of the class-related ones suit them.

## Viewing and Binding Skills

### Class GUI

In the Class GUI there are 6 slots for skill binding - 4 for activated skills (see #Activated Skills) and 2 for passive skills (see #Passive Skills). Activated skill slots aree indicated by the lime dye and passive by yellow dyes. Under those dyes, lies a place to bind a skill to. Upon pressing, you will see a list of all available skills that can be bound to this clicked slot. Hover over the skill's icon for its description.

### Changing Abilities' View

Some abilities in their descriptions have percentage amount of damage or max hp. You can view the exact amount based on your current stats and last held weapon (note: the weapon must be usable by your class) by right-clicking any of the skill icons. Current stats that can be calculated are:

* Max HP (when it refers to yourself, e.g. First Aid shows the exact heal amount)
* Damage (when it refers to the weapon's damage, e.g. Fireball shows the exact impact damage and damage every fire tick)

### Bindind Abilities to Slots

Once you select a slot you want to bind a skill to, hover over the item icon of skill you want to bind.

#### Purchasing New Abilities

If you don't own a specific skill, you can unlock it by using the appropriate amount of skill points (denoted in the skill's description on the bottom) by left-clicking it. If you have enough skill points and you confirm the unlock, the skill will be purchased and automatically bound to the slot.

#### Selecting an Unlocked Ability

If you own a given ability, you can bind it by simply left-clicking it. The selected ability will gain an enchanted glow around it and will change their description accordingly.

**Note:** You cannot bind to a slot a skill that is already used in other slot. To do so, you would have to firstly unbind a skill from the other slot (look below)

#### Removing a Binded Ability from a Slot

If you bind another ability in the slot that has a skill bound to it, it will simply replace it. If you want to completely remove a skill, click on the slot containing that ability, and in skill selection window click on it again. It will then unbind the skill from that slot.

## Ability Types

Each class has 4 skill slots for activated abilities and 2 skill slots for passive abilities. Below are the decriptions of each type.

### Activated Skills

Activated skills are used for more active gameplay. Upon bindind a skill to a specific slot, you will be able to use it by triggering a mouse button combination. While holding a weapon that can be used by your class, click a mouse button opposite to the weapon's normal attack button (right click for melee, left click for ranged). It will trigger a combination input.

Combination input requires a player to press 2 mouse buttons after each other, if no button is pressed in 2 seconds, the combination input will disappear and you will need to trigger it by again pressing the button opposite to the weapon's main attack button.

Note: R - means right click, L - means left click.

If the ability on the selected slot is present and can be triggered (see #Activation Requirements), it will perform the associated effects, consume appropriate amount of mana and be put on a cooldown.

If you don't remember which slot had which ability bound, you can look at the right side of your screen, under the Cooldowns section (see below section for an image).

#### Activation Requirements

All activated abilities need to meet at least 2 conditions:

* you need to have enough mana (amount required in the skill's description)
* the skill's cooldown needs to be over (written in the skill's description)

You can check the current skills' cooldowns at the right side of your screen, under the Cooldowns section:

Additionally, after the skill's cooldown is over, you will hear a "pling" sound.

### Passive Skills

Passive skills are more of a utility purpose. There are three types of them:

* always active - you don't need to do anything, they will work as long as the conditions for them are met (specified by each ability, can be none)
* triggered - if certain conditions are met, they activate and put on trigger cooldown. This is meant for stronger passive abilities to balance them.

#### Trigger Cooldown

Certain passives (such as First Aid or Shadow Escape) have a cooldown that is triggered upon the skill's activation (e.g. reaching 20% of max hp). Once the cooldown is on, the ability will not activate again, unless the specified amount of time passes (written on the skills' descriptions).

## All abilities

For the list of possible abilities, please click on the class's name below.

* Warrior#Abilities
* Rogue#Abilities
* Mage#Abilities
* Ranger#Abilities

All-class passive abilities:

* Meditation
* Opening Protection
* Quick Rest