recursal/Fanatic-Fandom huggingface dataset:
A Myriad of Bones

**A Myriad of Bones** is a minor quest at the Corrupted Tombs in *Outward*.

## Walkthrough

To start the quest, the player must head beyond the first frozen area of the Corrupted Tombs, past the Illuminator Horrors, and down to the train track area. **Myriade** the skeleton will call out to the player and begin the quest as they approach him.

1. Assemble all of Myriade's bones in the Corrupted Tombs, in the Chersonese. Start by taking the skull.
2. [Optional] Destroy Myriade to open the magic seal by force.
	* Speak to Myriade and choose the option to "smash his skull in". You receive no rewards from him, but the seal is broken.
3. Find the torso, which is close to a lit minecart track.
	* Head further into the train track area, down a path to the right. The torso sits on a box.
4. Find an arm, which is close to a mana crystal.
	* Head deeper into the mine cart area until you find 2 Green Ghosts. The arm is on the ground after them.
5. Find an arm, which is high up and close to many-legged creatures.
	* Head back to the Illuminator Horrors. As you leave the mine cart track, take the path on the right upwards. Turn around 180 degrees and cross over the narrow bridge, then continue forward until you drop off a small ledge - the arm is found here.
6. Find a leg, which is close to water.
	* From the arm, head directly west until you reach a wall, then turn south and drop down to the platform below, by the water. The leg is found here.
7. Return all the bones to Myriade's body.

## Outcomes

* Opens the door near the first frozen room, which contains an Ornate Chest, and is required to be open for Questions and Corruption, the Monsoon faction quest.

### If Myriade Saved

* 2x Pot-au-Feu du Pirate
* Recipe for Pot-au-Feu-du Pirate
* Ghost's Eye

## Transcripts

This article is associated with the following Transcript pages:
* **Myriade Dialogue**

## Gallery

* Myriade catches the player's attention
* The "torso, which is close to a lit minecart track."
* The "arm, close to a crystal"
* The "arm, which is high up and close to many-legged creatures."
* The "leg, which is close to water."

## See Also

* Questions and Corruption
* Quests
Black Fur Boots

Object ID | 3000332

**Black Fur Boots** is a type of Armor in *Outward*.

## Acquired From

This item is the result of a Legacy Chest upgrade.

## Enchantments

**Black Fur Boots** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Flux  | * Gain +3%  Movement Speed bonus
 Inner Warmth  | * Body Armor: +15%  Fire damage bonus
* Helmet/Boots: +10%  Fire damage bonus
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots
Black Fur Helmet

Object ID | 3000331

**Black Fur Helmet** is a type of Armor in *Outward*.

## Acquired From

This item is the result of a Legacy Chest upgrade.

## Enchantments

**Black Fur Helmet** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Inner Warmth  | * Body Armor: +15%  Fire damage bonus
* Helmet/Boots: +10%  Fire damage bonus
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots
Armor Training

**Armor Training** is a passive skill in *Outward*, and is part of the Mercenary skill tree.

## Effects

* Reduces Equipment movement penalties by 50%.
	+ Importantly, this only applies to the attributes "Movement Speed" and "Stamina Use" on equipment. It does **not** apply to general weight burdens from wearing too much heavy equipment.

## Notes

* The effect will not work on armors gained positive bonuses from Enchantments. If wearing a Chaos and Creativity enchanted Runic Armor, only its stamina penalty is halved.

## See Also

* Mercenary
* Passive Skills
Blessed

Amplified | * +30%  Lightning damage
 Duration | 240 seconds

**Blessed** is a positive Status Effect in *Outward*, and it is a type of Boon.

* +20%  Lightning damage bonus
* +20%  Lightning resistance

## Sources

**Obtained from:**

* Blessed (skill)
* Blessed Potion
* Call to Elements
* Mace Infusion
* Saved by Elatt
* Saved by ghost at Cabal of Winds Temple

**Required by:**

* Infuse Light

*The sources above were generated dynamically. Click here to force an update of the data.*

# See Also

* Infuse Light
* Boons
Arcane Elemental (Decay)

*DLC:  *The Soroboreans**

**Arcane Elemental (Decay)** is a type of Arcane Elemental in *Outward*.

## Description

A strange floating creature which uses elemental projectiles to attack the player. Involved in the exterior Antique Plateau Elementals puzzle.

Can be found at:

* A dynamic spawn in south-western Antique Plateau, south of Compromised Mana Transfer Station, and by the Duvernay Plaza after the puzzle
* Forgotten Research Laboratory
* Old Harmattan Basement
* Jade Quarry
* Dark Ziggurat
* Stone Titan Caves
* Sulphuric Caverns

## Combat

This enemy makes use of various elemental projectile attacks.

### Skills

* Shoots three elemental projectiles dealing 20  Decay damage each and inflicts Sapped and Leywilt (10% chance)
* Shoots a large, tracking elemental projectile, with the same damages but a higher Sapped buildup rate

## Drop Table

**Guaranteed Particles**

**Guaranteed Items**

**Random Table 1**This drop table will be rolled **1** times.

**Random Items**This drop table will be rolled **1** times.
Arcane Machine

**Arcane Machine** is a Minor Quest in *Outward* that begins in the Electric Lab in Abrassar.

## Walkthrough

1. To begin the quest, first solve the elevator lever puzzle in the Electric Lab to gain access to a large glowing purple orb at the top of the Electric Lab.
2. Interact with the orb to initiate the quest. You will discover that the orb is part of a battered **Arcane Machine**. You learn that the **Arcane Machine** still has power but something just outside is interfering with its magical field.
3. Take the exit at the opposite end of the hallway. This leads to a large exterior courtyard on a plateau that is unreachable except from this path.
4. You must defeat the three Sword Golems in the courtyard. Their strange magical headpieces are the cause of the interference that is disrupting the **Arcane Machine**.
5. After defeating the Sword Golem at the northwest end of the courtyard, take the opportunity to claim the Werlig Spear by pulling it out of the stone sitting on a nearby ledge.
6. After defeating the last Sword Golem, return to the **Arcane Machine** inside the Electric Lab and interact with it to activate it.
7. Upon activation, the player is informed of the following: *"The machine activates, as the grinding of palladium gears indicates something has moved in the desert sand. Other, related, machines perhaps?"*.

## Outcomes

When the **Arcane Machine** is activated, a number of altars throughout Abrassar will appear, each containing an Ornate Chest with randomized loot. The altar in the courtyard just outside of the Electric Lab also contains a Tsar Stone.

* Altar 1: In the courtyard where the Sword Golems were fought
* Altar 2: West of the Abandoned Docks
* Altar 3: East of the Stone Titan Caves, directly south of the Parched Shipwrecks
* Altar 4: Directly southwest of the Stone Titan Caves
* Altar 5: North of The Walled Garden

## Gallery

* Purple indicators show approximate location of altar locations.
* Example of an altar.

## See Also

* Quests
* Electric Lab
Backpacks

Choosing your type of backpack is extremely important for the journey in Outward. Backpacks allow you to carry crucial items and equipment in the player's inventory.

Equipping most backpacks will slow the player's dodge roll unless specified otherwise, or if the player has the Feather Dodge skill.

You can hang a lantern from most backpacks by simply moving the lantern from your pocket to the pack, thereby freeing up your offhand.

## Inventory Protection

**Inventory Protection** is a stat listed on the Wiki for certain Backpacks. When you are hit from behind by enemies, items in your Backpack will take some durability damage. Inventory Protection works similarly to Protection , except it reduces that durability damage to the items in your backpack instead of reducing damage to your health.

## See Also

* Equipment
* Weight
Alpha Jerky

Object ID | 4100013

**Alpha Jerky** is a type of Food item in *Outward*.

* Player receives Rage

* Player receives Health Recovery (level 3)

* Raw Alpha Meat
* Salt
* Salt

* Ration Ingredient
* Salt
* Ration Ingredient
* Salt

## Acquired From

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Jerky
* Cooked Alpha Meat
* Food
Arcane Dampener

*DLC:  *The Soroboreans**

 Object ID | 6500160

**Arcane Dampener** is a type of craftable item in Outward that is used to arm Pressure Plate Trap.

## Usage

Arcane Dampener is used in the traps:

* Sapped Trap

## Recipe

* Crystal Powder
* Boozu's Hide

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Battered Maize

*DLC:  *The Three Brothers**

 Object ID | 4100850

**Battered Maize** is an Item in *Outward*.

* Player receives Stamina Recovery (level 3)

* Player receives Stealth Up

### Used In

***Battered Maize** also fulfills the ingredients for: Ration Ingredient,Vegetable*

* Pypherfish
* Peach Seeds
* Vegetable
* Salt
* Woolshroom
* Vegetable
* Vegetable
* Ration Ingredient
* Salt
* Ration Ingredient
* Salt

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Amethyst Geode

*DLC:  *The Three Brothers**

 Object ID | 6000370

**Amethyst Geode** is an Item in *Outward*.

## Building

Amethyst Geode is used to construct the following Buildings:

* City Hall
* **Inn Expansion** on Food Store
* **Armor Forge** on Blacksmith shop

## Enchantments

**Amethyst Geode** is compatible with the following Enchantments:

 Fechtbuch  | * Requires **Expanded Library** upgrade
* +40%  Physical Damage Bonus

Enemy Drops

*The sources above were generated dynamically. Click here to force an update of the data.*
Ammolite Armor

**Ammolite Armor** is a craftable Armor in *Outward*.

## Enchantments

**Ammolite Armor** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Body Armor
* Equipment
Baron Montgomery

**Baron Montgomery** is an NPC in *Outward*.

## Quest Involvement

**Baron Montgomery** features prominently in the Heroic Kingdom quest-line, and in the parallel quest Blood Under The Sun.

## Combat

During Blood Under The Sun, the player can choose to fight the Baron. He uses a Brutal Axe and Marble Shield, and is equipped with Scarab Mask, Entomber Armor and Entomber Boots.

The Baron is weakest to Ethereal and Frost damage, and has high resistance to Physical and Lightning.

## Family

Baron Montgomery is a member of the Montgomery family.

* Joliette Montgomery, Dean of History

## Drop Table

If defeated, the Baron will drop the following items:

**Guaranteed Weapons**

**Drop Table 1**This drop table will be rolled **2** times.

*\* The second number indicates the total chance of receiving the drop at least once, from 2 rolls.*

## Trivia

* Before combat, a unique dialogue option appears to players who paid the Baron 200 during Looking to the Future. *"This is for that time you ripped me off and gave me a tent!"*

## Transcripts

This article is associated with the following Transcript pages:
* **Baron Montgomery Dialogue**
Blade Dancer

**Blade Dancer** is a type of Golem enemy in *Outward*, and is a creation of the Plague Doctor.

## Description

A hostile creature found in the Hallowed Marsh. The creature has a black body, adorned with various Jade jewellery and armor, and it has seemingly telekinetic control over multiple jade scimitars.

## Combat & Tactics

Like all Golems, it is immune to Bleeding and Poison status effects.

The **Blade Dancer's** telekinetic attacks allow for quick, three swipe attacks as well as long cleaves. A common way of dealing with this is to roll away each time it starts an attack, opening up an opportunity for a quick ranged attack or spell. Melee is not recommended as the Blade Dancer's three-swipe attack is enough to knock the player down with ease.

For melee, you can stay far away from it and wait for its charging attack, then evade it by running away. After the charging attack, you can attack a few hits behind it (or you can Push Kick it), then move away and repeat the process.

### Skills

**Blade Dancers** have knowledge of two skills:

* On it's third attack, can perform a side-swipe with all 3 swords, which deals an extra 8  Physical damage and 100+  Impact.
* A powerful charging sword attack, which also deals an extra 8  Physical damage and high impact.

## Drop Table

**Guaranteed Items**

**Drop Table 1**This drop table will be rolled **1** times.

## See Also

* Golems
* Enemies
Bandit Lieutenant

**Bandit Lieutenant** is a type of enemy in *Outward*.

## Description

These bandits are most commonly found in Chersonese, Montcalm Clan Fort and Ancestor's Resting Place.

They are equipped with:

* Iron Greathammer (26 )
* Scavenger Scarf, Scavenger Coat and Scavenger Boots

They can also be found in Enmerkar Forest with:

* Iron Mace (25 ) and a Round Shield
* Scavenger Mask, Scavenger Coat and Scavenger Boots

## Drop Table

**Guaranteed Weapons**

Note: Bandit Lieutenant will only drop Weapons which they have equipped.

### Main DropTable

**Drop Table 1**This drop table will be rolled **2 to 3** times.

*\* The second number indicates the total chance of receiving the drop at least once, from an average 2.5 rolls.*

### Enmerkar Variant

**Drop Table 1**This drop table will be rolled **2 to 3** times.

*\* The second number indicates the total chance of receiving the drop at least once, from an average 2.5 rolls.*

## Gallery

* The Standard Variant (Iron Greathammer)
* The Enmerkar Forest variant

## See Also

* Enemies
* Bandit enemies
Black Dancer Clothes

**Black Dancer Clothes** is a type of Armor in *Outward*.

## Enchantments

**Black Dancer Clothes** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Merchant Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Body Armor
* Equipment
Beast Golem Halberd

**Beast Golem Halberd** is a polearm in *Outward*

### Used In

***Beast Golem Halberd** also fulfills the ingredients for: Decraft: Palladium (Small)*

## Enchantments

**Beast Golem Halberd** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Polearms
* Equipment

## Gallery

* A character on the Main Menu holding a Beast Golem Halberd.
Bea Battleborn, Weapons Master

*DLC:  *The Three Brothers**

**Bea Battleborn, Weapons Master** is a  teacher of Weapon Master skills. This teacher is accessible to those who have purchased the appropriate upgrade for their Gladiator's Arena in New Sirocco.

## Family

Bea Battleborn, Weapons Master is a member of the Battleborn family.

* Sagard Battleborn
* Serge Battleborn, Master of Motion
* Ibolya Battleborn, Chef
Black Pearlbird Mask

Object ID | 3000251

**Black Pearlbird Mask** is a type of Armor in *Outward*.

## Acquired From

This item is the result of a Legacy Chest upgrade.

## Legacy Chest

This item has a Legacy Chest upgrade. When collected on a Legacy Character from a Legacy Chest, this item upgrades to:

* Jewel Bird Mask

## Enchantments

**Black Pearlbird Mask** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots
Arcane Hood

**Arcane Hood** is a type of helmet in *Outward*.

## Legacy Chest

This item has a Legacy Chest upgrade. When collected on a Legacy Character from a Legacy Chest, this item upgrades to:

* White Arcane Hood

## Enchantments

**Arcane Hood** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Stabilizing Forces  | * Body Armors: Gain +3%  Movement Speed bonus, and +10%  Impact resistance
* Helmets: Gain +5%  Mana cost reduction (-5% Mana costs), and +5%  Impact resistance

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Helmets
* Equipment
Ellen Ripley/Ripley 8

Voice Actor | No unique voice

**Ripley 8** is a **Very Rare Outfit** available to Ellen Ripley.

## Overview

Created aboard the *Auriga*, **Ripley 8** is the first successful clone of Ellen Ripley, her genes having been combined with the ones of a Xenomorph Queen. This granted her several Xenomorph attributes and abilities, including jumping long distances.

## Trivia

* **Ripley 8** is the first outfit depicting a conventional Survivor to be classified as a *Costume Character*.
Arcane Elemental (Lightning)

*DLC:  *The Soroboreans**

**Arcane Elemental (Lightning)** is a type of Arcane Elemental in *Outward*.

## Description

A strange floating creature which uses elemental projectiles to attack the player. Involved in the exterior Antique Plateau Elementals puzzle.

Can be found at:

* A dynamic spawn in central-eastern Antique Plateau north of the Old Theater's Bridge, and by the Duvernay Plaza after the puzzle
* Compromised Mana Transfer Station
* Bandit Hideout
* Voltaic Hatchery
* Spire of Light
* Electric Lab
* Steam Bath Tunnels

## Combat

This enemy makes use of various elemental projectile attacks.

### Skills

* Shoots three elemental projectiles dealing 20  Lightning damage each and inflicts Sapped and Leywilt (10% chance)
* Shoots a large, tracking elemental projectile, with the same damages but a higher Sapped buildup rate

## Drop Table

**Guaranteed Particles**

**Guaranteed Items**

**Random Table 1**This drop table will be rolled **1** times.

**Random Items**This drop table will be rolled **1** times.
Angel Food Cake

*DLC:  *The Soroboreans**

 Object ID | 4100740

**Angel Food Cake** is a type of Food in *Outward*.

* Player receives Discipline

* Player receives Stamina Recovery (level 3)

* Player receives Hot Weather Defense

## Acquired From

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Arcane Elemental (Ethereal)

*DLC:  *The Soroboreans**

**Arcane Elemental (Ethereal)** is a type of Arcane Elemental in *Outward*.

## Description

A strange floating creature which uses elemental projectiles to attack the player. Involved in the exterior Antique Plateau Elementals puzzle.

Can be found at:

* A dynamic spawn in south-eastern Antique Plateau by the Mana Lake, and by the Duvernay Plaza after the puzzle
* Ruined Warehouse
* Abandoned Storage
* Blue Chamber's Conflux Path
* Heroic Kingdom's Conflux Path
* Abandoned Ziggurat
* Dolmen Crypt

## Combat

This enemy makes use of various elemental projectile attacks.

### Skills

* Shoots three elemental projectiles dealing 20  Ethereal damage each and inflicts Sapped and Leywilt (10% chance)
* Shoots a large, tracking elemental projectile, with the same damages but a higher Sapped buildup rate

## Drop Table

**Guaranteed Particles**

**Guaranteed Items**

**Random Table 1**This drop table will be rolled **1** times.

**Random Items**This drop table will be rolled **1** times.
Build:BONK

**BONK** is a Character Build in *Outward*, created by Leoscar.

## Full Build Details

This build is all about being simple and effective : no tedious buffing and debuffing, no dependance on consumables, to quote the greatest philosopher in our times : "It just works". You cast your two main buffs, shoot your pistol, get in to BONK, and get out. Since Greathammers are the slowest weapon class and we're using Tsar's, we have to rely on armor to allow us to take a hit, and Zagis' allows us to do just that. Why Tsar's you may ask ? So we can get some juicy hits from our abilities during combat, but that build will work with any good physical damage greathammer really.

One of the build's real strenght is that even though the damage is quite good, we also have enough options to nuke the impact of anything and everything for days : between Sweep Kick, Predator Leap, the Greathammer's special attacks, your ennemies just won't do much during fights. Juggernaut can be used to stun too, but is best used when ennemies are getting back up. With a good timing, you can immediately stun them the moment they're done getting back up, and aren't take risks by tanking too many hits.

The build is also quite flexible. Want to pick Counterstrike instead of Flash Onslaught ? Sure. You'd like to use Mercenary instead of Wild Hunter ? That'll work.
The only "must have" for the build are : Master Of Motions from the Monk class to be able to take more damage when you'll inevitably take hits, Hermit for the amplified boons (more damage and defense) and Wind Imbue so we can swing the Greathammer at a half decent speed.

Oh and don't forget to pick up Brawns from the Specialist for more  Physical damage !

In terms of weapons to no one's surprise we use the canon pistol with Shatter Bullet for an easy Pain and Confusion, and Tsar's Greathammer since it's the highest  Physical damage Greathammer. But feel free to use another like Challenger's or even Masterpiece, it should do fine.
For armor : we use the full Zagis set except the boots. Zagis' Boots only give 2 % more  Physical damage and come with a ton of penalties, including 10 % more cooldown on our abilities. I recommend carrying around Master Merchant's Boots at the very least to run faster, ideally a Jewelbird Mask too ! Zagis' sets slows you down quite a bit.

You may have noticed we don't use Crescendo : that's because it sucks. Nothing to add, I wouldn't be able to make a more annoying weapon skill if I tried. Not worth the headache. Just a discount bin Speedster, nothing to see here.

Here's a bossfight against an end game UA boss : https://youtu.be/-LcQ1cRH6T4
Assassin Sword

**Assassin Sword** is a craftable One-Handed Sword in *Outward*.

* Inflicts Bleeding (33% buildup)

### Used In

***Assassin Sword** also fulfills the ingredients for: Decraft: Palladium (Small)*

## Enchantments

**Assassin Sword** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Build:Ice Assassin

**Ice Assassin** is a Character Build in *Outward*, created by Eldwen.

## Full Build Details

This build requires the following enchantments and additional passives to function:

Helmet: Inner Cool (10% frost damage)

Body: Spirit of Cierzo (25% frost damage)

(optional) Dagger: Midnight Dance (10% decay damage)

(optional) boots: Flux (3% move speed) or Agis (+1 protection)

(optional) sword: Etherwave (20% elemental vulnerability)

Passive Skill:
Lockwell's Revelation

Specialist skills:

Brains (15% more elemental damage, -25% physical)

Patience (25% all weapon skills (including dagger!), -25% physical damage)

The sword is there only for its benefit of 25% more damage for all weapon skills, once again boosting our dagger - any one-handed Damascene or Masterwork weapon can work for this.

with everything listed above, you will have the following numbers for the dagger:

37 base damage

+60% frost damage from enchantments

+50% damage from both the sword and patiance

+45% from passive skills (when very tired)

+30% from cool boon

+50% from elemental vulnerability and Frost Hex

+10% Frost from an Ice Varnish

+15 flat damage from an Ice Varnish

And - 15% frost from the Curropted status effect

For a total of 15+ 260% additional damage (making the dagger's base damage start at 52, before the frost% increase)

your normal dagger slashes will now do 135 damage;

Backstabs are at 540;

Opportunist Stab, when paired with confuse/pain (possible with probe) will do 810(!),

And Serpant's Parry will do 270.

If desired, being in the Heroic Kingdom will also provide a 15% bonus from Alchemical Experiment, bringing the total to a nice 275%

Apart from the strict ice damage, you have both Blood Sigil and Sigil of Wind, along with Conjure ready to provide some covering fire if needed - luring enemies into the blood sigil to slash at them with your dagger will also allow you to apply blood leach, and heal yourself.

If desired, using Pressure Plate Mastery can better set up opportunist's strike, but Stealth Mastery is also a good option to better set up backstabs and have additional mobility. Completely up to preference.
Build:Mittens of Death

**Mittens of Death** is a Character Build in *Outward*, created by AquaBBQ.

## Full Build Details

Some examples (you do not need to use any of this, just to help you get started):

To get the most out of this build ...

Some of the important items you need are ...

## Combos

The bread and butter of the build, use Vital Crash mostly in the end of battle.

If you encounter a foe of slightly higher capability, you can always use the discipline boon or rage boon too increase your repertoire, of moves.

In true combat situations you might need a truly powerful move with your increased repertoire of all the booms you should be more than prepared for what's to come.
Basic Boots

The following is a list of Basic Boots in *Outward*.

Items under this category fulfill the "Basic Boots" requirement when crafting recipes like Scaled Leather Boots and others.

## List of Basic Boots

* Black Worker Boots
* Dancer Leggings
* Desert Boots
* Makeshift Leather Boots
* Sandals
* Simple Shoes
* Tattered Boots
* Trader Boots
* Worker Boots

## Used In Recipes

***Basic Boots** also fulfills the ingredients for: Decraft: Cloth (Small)*

* Hide
* Scaled Leather
* Scaled Leather
* Predator Bones
Brutal Knuckles

*DLC:  *The Soroboreans**

**Brutal Knuckles** is a type of Weapon in *Outward*.

## Enchantments

**Brutal Knuckles** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Build:Blood Under The Sun

**Blood Under The Sun** is a Character Build in *Outward*, created by Kimaru.

## Full Build Details

Here is a quick guide to build this build with minimal investment during your playthrough.

*Chersonese*

Visit the friendly immaculate to learn possessed then go to the conflux mountain to unlock mana and learn the fire sigil. Do not forget to gather turmmips in order to enjoy your new life as a mage. If you have enough silvers save a scholar circlet for later. You will focus on mana reduction equipment for now, I also recommend using a shield to abuse ring of fire. When you have at least 500 silvers head to the ghost pass and unlock shamanic resonance.

*Hallowed Marsh*

Your next destination is Monsoon where you will learn leyline connection, fire affinity and mana ward for 1150 silvers. You can optionaly purchase the silver boots to use immolate without taking damage. You are now ready to defeat the jade lich in the dark ziggurat to equip its armor and drop a jade scimitar.

*Enmerkar Forest*

After that you will stop by Berg at the Enmerkar Forest to buy the runic boots then go to Abrasaar's desert.

*Abrassar's Desert*

At Levant learn swift foot, blood bullet and warm for 1150 silvers. Buy a pistol you like.

*Antique Plateau*

You can now fast travel to the antique plateau, start your faction quest and begin to gather materials for enchantments. Learn logistic expert during cloak and dagger. Craft the antique armor at the blacksmith then pimp your armor. When you saved the world get your big boy potion and go to Caldera.

*Caldera*

Kill things and craft the astral axe, rebuild the city and learn scalp collector for its amazing buff and pimp what's left to.

You are now ready to face endgame congratz.
Build:Adaptable Mage

**Adaptable Mage** is a Character Build in *Outward*, created by *an anonymous user*.

## Full Build Details

This build seeks to be adaptable to any situation with its wide variety of damage types physical, elemental, ranged, and melee sources of damage while keeping a wide array of defenses due to runic protection while keeping high speed and decent mana reduction.
Blue skull effigy

Object ID | 6200160

**Blue skull effigy** is an item in *Outward*.

## Acquired From

The Blue Skull Effigies can be found in the Necropolis protected by savage spirits. If you collect them all there is a room in the Necropolis where you will find Cremeuh Ayere, a gravekeeper. When you hand them over you will receive an Ornate Bone Shield that you may use.

The skulls are seated on pedestals, 2 on each side of the second level of the Necropolis. When you take an effigy, a Purple Ghosts or Red Ghost will appear and become aggressive.

## See also

* Necropolis
* Berg
* Ornate Bone Shield
Build:Fire and Shield and Chakram

**Fire and Shield and Chakram** is a Character Build in *Outward*, created by Worm-gpuser.

## Full Build Details

* Learn Fire Affinity from Philosopher and Infuse Fire from Spellblade, then there is a fire damage combo.
* Learn Master of Motion and Counterstrike from Warrior monk tree, but you may switch with Cabal Herbit tree for less defending but more fire damage.
* Take Mace Infusion if gonna fight an element enermy.
* Take Dispersion after reach the three brother DLC.
* You may use Smoke Chakram or Tsar Chakram as Chakram. Also can take the Mysterious Chakram if you are man of culture lol.
Build:Aether Totem Warrior

**Aether Totem Warrior** is a Character Build in *Outward*, created by Reeptide.

## Full Build Details

To prepare for a fight, deploy your Ghost Drums and cast Mist, Enrage and Runic Protection, and use a Spiritual Varnish.
This build is pretty tanky, further emphasized by the Ghost Drums and Sacred Fumes.
In the late game you can grab infuse mana if you're fine with giving up blood o' giants and ancestor's memories, but that's endgame stuff.

This could also be a quick character to obtain the lantern of souls.

Some of the most important items you need are Ghost Drums and Mist Potions, Spirit Varnishes are also very helpful.
I also like that this build doesn't use that many buffs.

This build is meant to be Co-op Friendly and can help many mage builds with Elemental Vulnerability, grab Nurturing Echo and Battle Rhythm if you plan on going Co-op
Build:Fire Assassin

**Fire Assassin** is a Character Build in *Outward*, created by Worm-gpuser.

## Full Build Details

Buy a Cannon Pistol at Harmattan if you don't have it, it works really well with Shatter Bullet, just a shot and an Opportunist Stab can kill any minions. Shooting in a short range if the enemy have more HP, more shorter more easier to back stab.

Having Feather Dodge for more rolling, looks like an assassin lul. Rolling is good for you to back stab some kind of monsters if controlling well, also wearing a big backpack without throwing it in fight is very convenient. With Feather Dodge, use the backpack as large as you can of course, or Brigand's Backpack if you wanna do some more damage.

Picking Leyline Connection for the Fire Affinity, also free mana regeneration for having boons.

Shamanic Resonance will increase your damage with buffing Discipline Boon and Warm Boon. Also Infuse Wind is useful for kicking down enermies.

Antique Plate Set can be replaced with Wolf Mask and Master Dessert Set for more fire damage and movement, such as enchanting Spirit of Levant

The main weapon is not very important, so maybe you can have Galvanic Mace or Marble Morningstar, or some swords with Confusion or Blaze or some kind of that to have Puncture. Old Legion Gladius with War Memento works well too.

## Combos

Infuse wind may replace with Fire Rag or Fire Varnish or whatever you like.
Replace normal attack with Probe if the enemy has really too much HP.
Build:Lightning Battle Mage

**Lightning Battle Mage** is a Character Build in *Outward*, created by AMTITI.

## Full Build Details

To get the most out of this build you need a Light Mender's Lexicon or a Lexicon, Activated Wind Altar, Light Boon, Infuse Lightning, Rune: Dez, Rune: Egoth, Rune: Fal, all pasive skill that you can get, a **Lightning Totemic Lodge.**, and you should bring a Sky Chimes, with the Welkin Ring skill.

## See Also

* Character Builds
* Build:Plague\_Mage
Build:Jester

**Jester** is a Character Build in *Outward*, created by HexxenRuge.

## Passive Skills

* Alchemical Experiment: Levant questline
* Brawns: Sirocco trainer, need to build, fine to skip
* Patience: Sirocco trainer, need to build, fine to skip

## Consumables

* Golem Elixir
* Alpha Sandwich
* Bouillon du Predateur
* Alertness Potion

## Full Build Details

Straight upgrade on the Trickster build.

There is a reason why i call this most damaging build in the game. It even out damages Moment of Truth builds. Reason for that is damage multiplier on Opportunist Stab and amount of  Physical damage bonus you can stack in this game.

* Discipline(Amplified): 30%
* Physical Attack Up: 20%
* Brigand's Backpack: 15%
* Assassin: 20%
* Brawns: 25%
* Alchemical Experiment: 15%
* Calygrey Bone Cage: 10%

Total +135% Physical damage bonus.

So we have 40 (Dagger Base Damage) x 2.35 (% Physical Bonus Damage) x 6 (Opportunist Stab multiplier if Pain+Confusion) x 1.25 (Masterpiece Sword multiplier) x 1.3 (Patience multiplier) = 40 x 22,9125 = **916,5** physical damage on targets with 0-25% physical resistance. Coz we have Pain on target applied with Shatter Bullet. And the best thing about this, is you can repeat Shatter Bullet > Fire and Reload > Opportunist Stab every 4 seconds. Meaning it is basically has no cooldown, coz you need to load your pistol with Shatter Bullet and use Fire and Reload which approximately takes 4 seconds.

## Combos

All combos assume you have Shatter Bullet before you start combat.

That's exactly what it's name is, you just shot and reload with Shatter Bullet. Each shot will knockdown most mobs in the game and reload time with Shatter Bullet is smaller than the time it is required for mob to stand up.

One shot combo due to Cannon Pistol's 100% Confusion and Shatter Bullet's 100% Pain. In this case Opportunist Stab will deal x6 damage with Vampiric Dagger.

Two knockdowns in a row. Sweep Kick will instantly knockdown target affected by Confusion, even bosses.

Use it in melee range to hit all strikes. If timed correctly you have enough time to go behind and land x4 damage on Backstab. Sweep Kick secures second knockdown and chains into Puncture dealing x2 damage. Then we finish with Opportunist Stab x6 damage at any time, coz Opportunist Stab consumes Confusion and Pain.

## See Also

* Build:Trickster
* Build:Survivor
* Build:Red Mage
Build:Co-op tank

**Co-op tank** is a Character Build in *Outward*, created by NoMercant.

## Full Build Details

Highly armored tank with shield is able to heal, gain more magic armor, good against mechanisms and others. Runic trap helps with gosts, and other weapon enchantments are good too. You can choose between frost or fire imbue, depends on control or damage you want to deal. And with co-op play you can play with mages or archer because enemy will be on you. Talus cleaver good agro abbility.
Build:Jade's Axe

**Jade's Axe** is a Character Build in *Outward*, created by Doukke.

## Summary

Base stats:

* Worldedge Greataxe: 24.5 Decay damage
* 80% Decay bonus: Possessed (20%), Jade-Lich Set (35%), Gift of Blood (15%), Spiritual Communion (10%)
* Dark Varnish (20%, 15 flat)

Weapon damage:

* 24.5 \* (1.00 + 0.20 + 0.35 + 0.15 + 0.10)
* = 24.5 \* 1.8
* = 44.1

Imbue damage:

* ((24.5 \* 0.2) + 15) \* 1.8
* = 35.82

Weapon + Imbue:

* 79.92  Decay damage.

## Combos

* **This combo needs to be refreshed after every time you use it, so keep some rage and discipline potions in your pocket.**
* **Make sure you use Execution AFTER the enemy gets knocked down to deal double the damage, change around the combo order if they get knocked down too early or too late**
Build:Dragoon

**Dragoon** is a Character Build in *Outward*, created by Sk0ooma.

## Full Build Details

Dragoons are powerful physical attackers who wield spears and lances. They wear special armor meant to invoke the imagery of dragons, including helmets shaped like a dragon's head, spikes, and wing and scale designs, the Dragoon has 2 options for this build, Heavy Dragon Knight or Aerial Lancer, the Heavy Dragon Knight uses Tsar armor and boots with Tuanosaur Mask while the Lancer uses Caged Armor, Master Trader Boots, and Virgin Helmet enchanted with Rascal's Verve. The trademark ability of Dragoons in FF is Jump, which allows them to leap into the air, avoid attacks while airborne, and descend a moment later to impale enemies and deal heavy damage, here we use Predator Leap, Splitter, and Flourish. Sometimes, Dragoons use various breath abilities to either deal elemental damage or drain enemy HP to heal themselves, referring to dragons' typical ability of breathing fire...Here we use Blood Bullet. Dragoons wield spears or halberds in battle and are highly skilled aerial warriors and the unbreakable nature of the Tsar equipment will keep your skills from destroying your gear. By choosing Sorobor Academy for the faction and utilizing the CDR from Speedster, the Dragoon is able to spam high flying attacks via Flourish (Probe lvl 4), Splitter, and Predator Leap, making for some very graceful and fluid aerial combat.
Boiled Cactus Fruit

Object ID | 4100390

**Boiled Cactus Fruit** is a Food item in *Outward*.

* Player receives Stamina Recovery (level 1)

### Used In

***Boiled Cactus Fruit** also fulfills the ingredients for: Vegetable,Ration Ingredient*

* Pypherfish
* Peach Seeds
* Vegetable
* Salt
* Woolshroom
* Vegetable
* Vegetable
* Ration Ingredient
* Salt
* Ration Ingredient
* Salt

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Food
* Cooking
Build:Kazite Martial Artist

**Kazite Martial Artist** is a Character Build in *Outward*, created by m2x1m4s.

## Full Build Details

Logistics expert from Soroborean questline gives 10% CDR
Daredevil skill from speedster tree with 4 alertness gives 40% CDR
Energizing potion gives 10% CDR
Ivory Master's Staff with isolated rumination gives 10% CDR
Scholar Circlet with arcane unison gives 15% CDR
Shadow Kazite Light Armor gives 10% CDR
Shadow Kazite Light Boots gives 5% CDR
That sums to 100% CDR.

Flash onslaught, if you don't know, is a tier 3 skill from the warrior monk tree. Your character phases out of the world, becoming immune, striking each enemy within a comfortably wide range. It consumes your discipline boon (which we reapply by using brace or focus). It is very strong, and by default has a 240 second cooldown. We've taken that to 0, and with brace and focus also at 0 second cooldown we can effectively spam flash onslaught. Ivory Master's staff deals decent attack damage for a staff, further enhanced by the assassin enchants on our armor and an imbue of your choice. You will need to carry energizing potions around, and either hit probe 4 times without getting hit or carry alertness potions too. I purposefully left the third skill tree unchosen. Cabal hermit would work well with the breakthrough and wind infuse, kazite spellblade is also good as elemental discharge becomes very strong with 0 cooldown granting a ranged magic attack and versatility to the build. Hex mage and merc are good for quality of life, and rogue engineer's free dodge rolls can come in clutch sometimes. Really up to personal preference here. The remaining four quickslots are also customizable. You could put your potions in there, your infuse spell, w/e you like. Stam regen foods are nice. Marshmelon tartines are great, so are crawlberry tartines, and dont forget water.
Brace

Effects | Blocks attack. If successful:* Restores Stability
* Grants Discipline

**Brace** is a Monk skill in *Outward*, requiring a Melee weapon.

## Effects

Blocks an attack (can be melee, magic or ranged). If successful:

* Player receives Discipline

* Restores Stability
* Nearby enemies are knocked back, and the attacker's Stability is reduced to 50%

The effects of Brace only apply if an attack was successfully countered. If no attack was blocked, Brace goes on cooldown and no effects are gained.

## See Also

* Warrior Monk

**Other parries**

* Serpent's Parry
* Counterstrike
* Pommel Counter
* Simeon's Gambit
* Warrior's Vein
Build:Dream Drifter

**Dream Drifter** is a Character Build in *Outward*, created by Macro Tofu.

## Full Build Details

Technically, this build only requires Hex Mage breakthrough; you can choose other breakthroughs as you see fit.

Faction requirement changes to ANY if Lantern of Souls is obtained as a legacy.

Primary damage is  Ethereal: the least resisted damage type in the game.

This build only requires to maintain a single buff - Mist (skill).

Cast Flamethrower using Lantern of Souls is the only way to both deal damage and cause hex to a small group of enemies; cast Rupture after hexes are applied will detonate several enemies at once, causing massive AoE damage if they stand close to each other.

The overall best armor set for this build is Tenebrous Set, combine with enchantments Order of Discipline, Chaos and Creativity, and Speed and Efficiency, it provides ample damage boosts, resistances, and movement speed bonuses.

Tips:

* Cast Jinx doesn't initiate combat, use it at your advantage
* Torment will apply Sapped on enemies if they have Haunted hex (inflict by Jinx or Flamethrower) on them, renders many bosses that use elemental attacks pretty harmless
* Eat Dreamer's Root or Boiled Dreamer's Root to guarantee the activation of Lockwell's Revelation
* Sleep in a Mage Tent for one hour to receive the -15% mana cost buff
* Maintaining Corrupted is recommended
* Prepare an Energizing Potion in your pouch, just in case
Build:Carnival King

**Carnival King** is a Character Build in *Outward*, created by Sk0ooma.

## Full Build Details

Using Probe gives Tsar Greathammer a fast attack that inflicts big knockdown, combine w/ Merc & Rogue alongside Speedster to play at a lightning fast pace & combine Sweep Kick & Push Kick for interactive combat. Able to spam Mana Ward & Juggernaut in rotation to temporarily become invulnerable & clear single mobs, but WILL lose Alertness levels through Mana Ward, so it is not infinite, but its good enough for one tough encounter.

Enchant Kazite gear w/ Assassin & Tsar Greathammer w/ Whiplash, then use Assassin Elixirs for movement speed bonus & added DoT in Extreme Poison. Use Energizing Potions for additional CDR.

Important non breakthrough Passive skills: Fast Maintenance, Fitness, Blitz, Marathoner, Logistics Expert, & Peacemaker Elixir

* UPDATE\* This Build is the original blueprint for my build The Truth, which has since been removed from the wiki and merged w/ Build:Master of Weapons
Blood Tendrils

*DLC:  *The Soroboreans**

 Effects | The Mana Push gains Blood Tendril effects* Adds 50  Decay and 50  Physical damage
* Adds 25  Impact

**Blood Tendrils** is a skill combination in *Outward*.

## Skill Combination

Blood Tendrils
* Adds 25  Impact
* Add 3%  Corruption to caster (once)

Blood Tendrils

The Mana Push gains Blood Tendril effects* Adds 50  Decay and 50  Physical damage
* Adds 25  Impact
* Add 3%  Corruption to caster (once)

### Notes

* Must be standing inside the Blood Sigil
* The effects of Mana Push are still applied

## See Also

* Skill Combinations
* Active Skills
* Magic
Bloody Beast

*DLC:  *The Soroboreans**

**Bloody Beast** is an enemy in *Outward*.

## Description

A powerful runic Stekosaur, found in the Antique Plateau region. They are often found in packs of two along with a Bonded Beastmaster. They are also found at the Blood Mage Hideout.

## Combat

Their standard attacks inflict Weaken, Bleeding, and Extreme Bleeding.

Bloody Beast has knowledge of several skills:

* An attack which grants Greater Fire Imbue to the Bloody Beast, deals low damage but 100  Impact. The Bloody Beast will now inflict Burning.
* Can buff itself and nearby allies with Rage and Discipline

## Drop Table

**Guaranteed Items**

**Random Items 1**This drop table will be rolled **1** times.

**Random Items 2**This drop table will be rolled **2** times.

*\* The second number indicates the total chance of receiving the drop at least once, from 2 rolls.*
Astral Halberd

*DLC:  *The Three Brothers**

**Astral Halberd** is a type of Weapon in *Outward*.

* Inflicts Haunted (33% buildup)

## Enchantments

**Astral Halberd** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%
Build:Immortal

**Immortal** is a Character Build in *Outward*, created by Anglus88.

## Full Build Details

Runic Blade for Mech's

Use Fire on Blood Mace for creatures

Stack as many Fire/Ethereal buffs as you can before combat.

Stack Buffs Before combat

Health, Mana and Stamina Regen/Recover built-in.

Anticipation over Blitz to make most of Mana Ward's Force Bubble
Build:Bubble Boy

**Bubble Boy** is a Character Build in *Outward*, created by *an anonymous user*.

## Full Build Details

A build that has a lot of AOE damage, some tankiness, and designed around co-op.
Uses Geb's Blade for Ethereal AOE damage, Mana Wall Set for Tankiness/Ethereal Damage, Lantern of Souls for increased resistance/Ethereal Flamethrower, and uses both Ritualist Totems and Nurturing Echo for more tankiness and heals. The damage is coming from your 1h sword attacks and rupture.

**To get the most out of this build ...**

Start with Geb's Blade. You'll likely get to the Ritualist breakthrough last but you'll have plenty of damage to get there.

Place your totems near an enemy, let the totems stack by hitting them, swing away with your sword for the AOE bubble bursts, and Rupture for more AOE bubble damage. Nurturing Echo for health/stam/mana regen bubbles.

Nurturing Echo is great for healing in Co-Op, and produces animations sort of like a bubble, but can easily be switched out for more AOE Damage. Ritualist in a whole is pretty flexible, some people don't like it but it adds protection, hexes, and can block ranged attacks. If you don't like the beat of the drums, or Shamanic Resonance, you can drop it for:

Warrior Monk: A bit more resistance from Motion, and +40 Stamina. Counter is also pretty good.
Rogue: Lots of utility here and you can throw down a nerve gas trap for more ethereal damage + confuse/pain. I was originally going to do this instead of the Shaman, but I didn't want to set up drums and traps in co-op for every fight.

The lantern can be dropped for a shield, and flamethrower dropped for shield charge. This would work good with the Fabulous Palladium Shield.

**Some of the important items you need are ...**

The main item you'll need for this is Geb's Blade which is relatively easy to acquire. Manawall armor will take a bit more time but is easily obtained for a new Legacy Character after getting Barrier Armor. Other than that you're pretty free to choose whatever backpack you think is best. Brigand's is easy to get, though the buff won't do a whole lot here it does a little and won't impede your dodge.