Path of the Charm Arcana

*"Do as I say."*

**Requirements:** Eudaimonium (Cantrips), Base Course Set

**Path Completion Bonus**: +1 Spirit OR +1 Charisma

## Core Abilities

**Calm**

**Cost**: 400 XP

**Expedited for**: Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Activation**: 2 Actions

**Range**: 12 meters

Your magic has a calming effect on one target creature. You gain a [ +1 / +3 / +6 ] bonus to checks made to calm them or otherwise have them let down their guard and suspicion. The creature also takes a [ -10 / -20 / -40 ] penalty to Accuracy. The target may attempt a Perception check versus Spellpower to detect that they have been magically manipulated. This spell lasts until [ your next turn (or 15 seconds) / the end of the Encounter / the next Rest ].

**Shape Emotions**

**Cost**: 400 XP

**Expedited for**: Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Activation**: 2 Actions

**Range**: 12 meters

You influence the emotional state of one target creature within Range. Choose an emotion; the creature feels this emotion [ faintly / moderately / intensely ] and acts accordingly. This spell grants [ 1 / 2 / 3 ] stacks of Ebb or Flow accordingly to rolls related to the creature's emotional state. The target may attempt a Perception check versus Spellpower to detect that they have been magically manipulated. This spell lasts until [ your next turn (or 15 seconds) / the end of the Encounter / the next Rest ].

**Dazzle**

**Cost:** 400 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL:** [ 10 / 14 / 18 ]

**Activation:** 1 Action

**Range**: Touch

The creature touched by this spell becomes enraptured with a sense of pleasant stimulation. Unless the target succeeds a Charisma check versus your Spellpower or Evades the touch, they take 1 paralysis damage and [ 2 / 3 / 5 ] stun damage and gain the buff *Dazzled*: immune to further effects of **Dazzle**. On a successful double-cast, the target is also staggered.

**Enchanting Smile**

**Cost:** 400 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 0 / 1 / 2 ]

**Casting DL:** [ 10 / 14 / 17 ]

**Activation:** 3 Actions

**Range**: 12 meters

You surround yourself with an aura of compliance, gaining the buff *Enchanting*: [ +1 / +2 / +3 ] bonus to all Charisma checks against targets within range until the end of the Encounter.

**Beguile**

**Prerequisite**: **Enchanting Smile**

**Cost:** 500 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL:** [ 10 / 14 / 17 ]

**Activation:** 3 Actions

**Range**: 12 meters

You attempt to fool one target creature. The creature may perceive and resist your spell with a Wisdom check versus your Spellpower, making them immune to this spell for the remainder of the Encounter. Successfully casting this spell grants you the buff *Enchanting*: [ +1 / +3 / +6 ] bonus to all Charisma checks against this target until the end of the Encounter.

**Bestow Fear**

**Cost:** 400 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 3 / 6 / 9 ]

**Casting DL:** [ 11 / 15 / 20 ]

**Activation:** 3 Actions

**Range**: 12 meters

Enemies within Range are terrified by your presence. Unless they succeed a Charisma check versus your Spellpower, they spend the next [ 1 / 2 / 3 ] Actions fleeing you, then gain the debuff *Feared*: [ -1 / -3 / -6 ] damage on all attacks (min. 1). Once a creature is affected by **Bestow Fear**, they are immune to further applications of it until the end of the Encounter.

**Charm**

**Cost:** 400 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 4 / 6 / 8 ]

**Casting DL:** [ 11 / 15 / 20 ]

**Activation:** [ 3 / 2 / 1 ] Action(s)

**Range**: Touch

The creature touched by this spell becomes devoutly loyal to you. Unless the target succeeds a Charisma check versus your Spellpower or Evades the touch, they gain the debuff *Charmed*: they consider you their greatest ally; they will not take hostile action against you or your allies and will work against those who oppose you, including attacking their former allies or speaking on your behalf. Aside from the change in loyalty, the charmed creature retains all of their free will and may refuse suggestions that cause harm to themselves or their deep bonds, such as their family or life's wealth. At the start of each of their turns, they may re-attempt the Charisma check to resist this spell at a cumulative [ +3 / +2 / +1 ] bonus. Any successful resistance grants them immunity to the *Charmed* debuff until the end of the Encounter. After *Charmed* wears off, the creature is aware that they were manipulated unless the spell was double-cast.

**Charismatic Casting**

**Cost:** 400 XP

**Expedited for:** Magic, Charm

**Activation:** Passive

Your magical abilities are attuned to your charm. You may use your CHA instead of your SPI for casting rolls; if you do, add your SPI to the Spellpower of your cast.

**Comprehend**

**Cost:** 400 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 1 / 2 / 4 ]

**Casting DL:** [ 11 / 15 / 20 ]

**Activation:** 2 Actions

**Range**: [ 1 / 6 / 30 ] meters

While this spell is maintained as a Reaction, you understand the intentions behind spoken communication within the Range of this spell. At half-cast, you hear any spoken language as interpreted into your native language. At normal-cast, you can additionally understand any spoken communication, such as animal sounds or robotic beeps (although the interpretations are limited to the intention of what is being communicated). At double-cast, you can additionally understand audio communication within Range which you normally would not be able to hear, such as whispered conversations or radio waves. When multiple communications are happening at once, you must choose which source to focus on to interpret it; you can only interpret one source of communication at a time.

**Perfect Communication**

**Prerequisite**: **Comprehend**

**Cost:** 500 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 2 / 3 / 5 ]

**Casting DL:** [ 12 / 16 / 21 ]

**Activation:** 2 Actions

**Range**: [ 1 / 6 / 30 ] meters

While this spell is maintained as a Reaction, you gain all the effects of **Comprehend** and any creatures within Range who you speak to interpret your speech in their native verbal language, if they have one.

**Empathic Intuition**

**Cost:** 400 XP

**Expedited for:** Magic, Charm

**Activation:** Passive

You gain a permanent +3 bonus to all checks made to be empathetic, sympathetic, or otherwise understand emotional states and comfort others.

**Aura of Charm**

**Cost:** 400 XP

**Expedited for:** Magic, Charm

**Activation:** Passive

Whenever you make a Charisma check for persuasion, seduction, or other charms, you may spend X MP (up to SPI) to gain X stacks of Flow to the roll. You may have one aura active at a time. Your aura can be switched during a Rest.