recursal/Fanatic-Fandom huggingface dataset:
Games Channel

The Games Channel is a navigable waterway located in Northern Nautilus. It is the central part of Sea Of Games Subcontinent. The name is not official, it was submitted to SLGI team by a resident who lives in the area.

## Structure

One important feature is that the channel is connected to East with other navigable waterways, but to West it is a dead-end, leading to a few private-owned water sims.

The channel is a continuation of the Sunrise Avenue Transcontinental Channel towards West. It is the central navigable way and the backbone of Sea Of Games Subcontinent. It spans through 7 sims of Protected Land. To West, it is continued by a resident-made waterway, as shown on the map as a light blue line, which connects the airport in Fenstriano with the Protected Land waterway.

From the airport, one can continue towards West and reach another sim of protected water, Brez. And from there, navigation is still possible towards North inside Tebbitza sim, using a private-owned waterway.

The Games Channel passes through 8 sims of protected land and 5 sims of Inhabited Land, which is unique and never seen anywhere else on the grid. The private-owned navigable part of the route might change over time, as land can be sold or abandoned or the owners might change their approach to the land.

## Navigation

As for 2020, the channel ends in West at Tebbitza sim, while in East, it reaches the Sunrise Avenue transcontinental channel. Through Rollo Passage, which is also private-owned, one can reach the East navigable waterways of Nautilus.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Nautilus
East Gaeta 1

The Eastern part of Gaeta 1 is a Subcontinent. SLGI team gave it the transitory name **B123**.

## History

This subcontinent was built at the end of 2008 or the beginning of 2009. It is the last part of the old mainland built by Linden Lab. As the Linden officials were building this subcontinent, Abandoned Land started to form all over the grid. The demand for new land decreased below the available land requirements.

For a long time, most land was not sold. After 2017, a few estates, interested in purchasing entire sims, took advantage of the situation and purchased most of the sims located in East.

Gaeta 1 remained incomplete since that time. It was planned to build a road network, which was never completed and remained as a virgin path.

## Structure

The subcontinent consists of 17 sims, 8 of them being entirely Protected Land and one being half protected, half Inhabited Land.

## Geography

Half of the continent is coastal waterway, while half is a coastal plain. Altitude is very low. All dryland is a large plain. In most places, through terraforming, elevation can be reduced below sea level.

Before land was sold, the overall aspect of the area was that of a desert.

The Northern sims are opened for navigation, protected waterways.

There is an island located in East, in Blinter sim. The island has a small rezz zone. Most residents consider it *the island at the end of the world*.

## Land Status

Half of the subcontinent is composed of protected waterways. There is also a trail of protected land formed of two waterways and a virgin trail known as *Wedge Road*. The other half is Inhabited Land, usually owned by large corporations.

## Access

The subcontinent has the advantage of large undisturbed waterways, opened for sailing. One can rezz a boat at Blinter Island.

There is a virgin trail known as the *Wedge Road*, which is continued with three narrow waterways. Nearby residents tried to put asphalt on the road. There is a rezz zone for cars and boats in Wedge.

The YavaScript pods and the SLGI Fleet operate in the area.

## See Also

* Second Life Geography
* List Of Subcontinents
* Gaeta 1.
Hatstat - McGinnity

The low, sandy island, is located at the border between sims *Hatstat* and *McGinnity*. It is an island stretching about 100 m long and 60 m wide, with a maximum elevation of 24 m. The island has no rezz zones and no vegetation.

Despite its low elevation, surrounding water can be deep. Also, even if there is no vegetation on the island, there are plants in water. On occasions, one can even find fish, including sharks, that are rideable.

The only things on the island are located at its Eastern cape: two beach chairs and a metal barrel.

The island is used as a station by the SLGI Fleet.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Corsica
Cotton Microcontinent

**A315** or **Cotton** is a Microcontinent located at Coordinates 919-920/1248-1249, Grid Sector I12, Northern Ocean, inside A063 Sim Cluster.

## History

A315 developed slowly, inside A063 Sim Cluster. It was listed in July 2015 as a microcontinent by SLGI team.

## Structure & Geography

A315 is made of 4 sims and has a compact shape. It resembles a Tropical Beach Paradise. Ground texture is sand. Each sim is divided into 16 smaller parcels, each parcel is separated by water channels.

## Land Status

Even if A315 is a compact structure, land is residential. Land With Restricted Access exists and so does land for sale.

## Sim Examples

* Cotton Reef
* Cotton Creek
* Cotton Cay
* Cotton Bay

## Status update

The microcontinent was identified again during February 2023 survey and it appears unchanged.

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
Henshaw Observatory

Henshaw is the Northernmost Sim of Mare Secundus, Sansara. The island is 43 m high. It has a dock on its Southern end and a path that leads upwards to the observatory.

The observatory is a round, domed building, with a narrow entrance. Its dome slowly moves around if you click on it. Inside, there are a lamp, a clipboard with nothing written on, a microscope and a chair. It is not possible to sue the telescope to actually something. The interior is nicely made with a wood texture.

There is a bench in front of the observatory. The island has some vegetation, especially palm trees and bushes. Birds can be seen flying above. There are three small islands, which, together with the front peninsula, give the island a cross shape. There is a lamp on one of the islands.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Grid Sector I12

Grid Sector I12 is located at Coordinates 900-999/1200-1299, Northern Ocean. It is bordered by, Grid Sector I13 in North, Grid Sector I11 in South, Grid Sector J12 in East and Grid Sector H12 in West.

## General Info

* Sim population: 1200
* Sim density: 12%
* Void Ocean: 0%
* Sims inside grid structures: 90%
* Unassociated Sims: 10%

## Internal Grid Structures

* A057 North Megacluster - S - 965-1047/1199-1272, grid sector I12, J12
* A062 Business District Microcontinent - M - 931-934/1239-1242, grid sector I12
* A063 A063 Sim Cluster - S - 858-983/1222-1312, grid sector H12, I12
* A315 Cotton Microcontinent - (M) - 919-920/1248-1249, grid sector I12
* A316 ZoHa Microcontinent - (M) - 910-911/1249-1251, grid sector I12
* A475 Game Station - (M) - 913-914/1220-1222, grid sector I12
* A476 Kona - (M) - 943-944/1246-1247, grid sector I12
* A520 Bauer - (M) - 899-902/1200-1202, grid sectors H12, I12

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Degrand Island

The Degrand Island is located inside *Degrand* sim and is the core of Degrand Channel, Corsica. The island hosts the only infohub on the continent.

**The Island.** It is round-shaped and flat. The island is about 100 m wide and its highest point is at an elevation of 24 m.

**The Infohub.** The central part of the island, the infohub, is a very small place. It is a rectangular square of land, not separated by any fences or anything. It hosts four info kiosks, one about the Linden Dollar, one with video tutorials, one about Second Life hot spots and one about the official SL blog. Except for the fact that land has a different name, there is no difference between the infohub and surrounding land.

**Water Activities.** The rest of the island's land is called *Water Activities*.

There is a boathouse located East to the infohub. The building is made of wood and placed on stilts. There is a small ramp that allows boats to be pushed in. There is no rezz zone nearby. To North, there are a few trees. Behind them, there is a shipwreck and a bit further North (inside *Mautte* sim) there is a navigation lamp placed on some large boulders. To West, behind a few trees, there is a wooden dock with a ship moored to it. The ship is a fishing vessel if we judge by the fishing nets it has. There is also a wooden building built on stilts close to the dock, with nothing inside. To South, behind a few trees, there is another wooden building, again, built on stilts. Further South, there is another boathouse with a small shed on one side, filled with planks. A large stone is on its right and a wooden building, this time built on a stone platfrom, is seen on left. The platform has walls and you need to climb stairs to get there. Attached to it, there is a Nautilus stile lighthouse with its walls painted in white and red and with three light beacons.

## Access

Because all surrounding waters are Protected Land and land allows both people and vehicles to approach, both the Yava Script Pods and the SLGI Fleet have stops here. This is also a place where many sailors drop anchor.

The infohub is an excellent place to start exploring the wonders of Degrand Channel. The channel is not a place to explore with boat. It is rather a place to go scuba diving, to closely see the ruins, the caves and find the treasures that are hidden below the surface.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Degrand Channel
* Corsica
ITE Microcontinent

**Important:** The February 2023 survey failed to identify ITE or its component sims.

ITE (or A198 on its transitory name) is a Microcontinent placed at Coordinates 1145-1148/1231-1233, in Grid Sector K12, Eastern Ocean, North to LR Sims.

## History

The microcontinent was discovered by SLGI team in autumn 2013. Since then, it remained unchanged.

## Structure

A198 is made of 9 sims and has a compact shape (square).

## Geography

Unfortunately, access is restricted, so there is no available data for this microcontinent.

## Sim Examples

* ITE World CW1
* ITE World HQ
* ITE World CC3
* ITE World CC1

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Isles Sim Cluster

Isles (or A039 on its temporary name) is a Sim Cluster placed in Grid Sector H10, Western Ocean. Coordinates are 832-851/1068-1092.

## History

A039 was the 39th grid structure identified by SLGI team in April 2013. Since then, it sowly growth in size. First estimations were of 50 sim, while in July 2015, 84 sims were counted.

## Structure

The sim cluster is composed of maximum 84 sims, some of them in contact at their corners. It is difficuld to further divide the sim cluster into smaller divisions. Nearly all sims share the world *isles* in their name.

## Geography

Majority of sims are undvided, but some of them are split (usually by mountains) into smaller parcels. Land variation is high, but usually there is a flat area for building, usually in center. In many places, land has a sandy texture and there are tropical plants, also water is present. There are many residential buildings, but not only.

## Sim Examples

* Syn Isles
* Cultured Paradise
* Augest Isles
* Sunny Isles

## Land Status

Our survey, based on random teleporting, found no Land With Restricted Access, but it is possible that it still exists.

## Status update

The February 2023 survey identified the sim cluster at given coordinates.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Inner Coast

The Inner Coast is a Subcontinent of Heterocera. SLGI team gave it the transitory name **B044**.

## History

This area was built together with the continent and by 2006 it was finished. We know that the Lindens took special care while building the coastline.

## Structure

This subcontinent cannot be delimited using sim borders. To the interior, it is marked by a protected waterway that follows the shore. To the exterior, the border is roughly the altitude line of 45 m, which marks the starting point of Mountains Of Heterocera. To South-East, the separation line is Crumbi sim border, while to South-West, it is Hera sim border.

The subcontinent is very long and slim and has a horseshoe shape.

## Geography

The Inner Coast is a coastal plain that stretches up to 300 m wide. It is not perfectly flat. Areas close to the coast usually have an elevation of 32 m. Close to the mountains, altitude slowly increases. The change between the plain and mountains can be easily noted as a massive increase in slope and happens at an altitude of 40 to 45 m. There is a significant change in altitude close to the shore. There is a canal of protected waterway close to the shore. Not much Inhabited Land is below surface.

Road 1 follows the subcontinent on its entire length. In some places, the road is very close to the mountain slopes. There is no place where the road gets very close to the coast.

Behrii sim hosts a peninsula that advances towards the Outer Delta. Altitude is higher then in the delta (32 m, compared to 22). There are two canals within the area, both with protected waterways. Another peninsula is found in Rustic sim, which is crossed by a road that forms the Great Bridge. Larger land extensions are found in Bagworm and Agriopis, both areas being flat.

## Access

The most important access way is route 1, which crosses the entire subcontinent on all its length. The Great Bridge, which crosses the Outer Delta, offers a shortcut between the sims Rustic and Telea. Another road starts at Rivula and connects the Inner Atoll.

There is a long and almost continuous sheet of protected waterway close to the shore. Also, not far, inside the Mountains Of Heterocera, lies the railway. Access to the railway is possible through parcels of inhabited or abandoned land. There is no complete road reaching the railway, but still there are a few virgin trails: one in Menophra, one in Rivula, one in Leafminer. In Menophra and Rivula, there are roads that lead to the shore.

The YavaScript Pods have regular tours along this way. The SLGI Trains cross the area flying and having a few stations on the way.

## Destinations

The best way to explore the area is by following route 1. Along the road, there are a few special places:

* Mole Mart - Leafminer
* The park in Rivula
* The park in Menophra
* Spini Reservoir.

## See Also

* Second Life Geography
* List Of Subcontinents
* Heterocera
Grid Sector D10

Grid Sector D10 is located at Coordinates 400-499/1000-1099, Far Western Ocean. It is bordered by Grid Sector D11 tonorth and Grid Sector E10 to East.

## General Info

* Sim population: <10
* Sim density: <0.1%
* Void Ocean: 90%
* Sims inside grid structures: 0%
* Unassociated Sims: 100%

## Structure

There are a few Unassociated Sims close to the East sector border. There are no grid structures here.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Good - Evil Microcontinent

**Important:** This microcontinent could not be identified during the February 2023 survey. It has disintegrated into Unassociated Sims.

A160 is the temporary name of this Microcontinent. It is located inside Grid Sector I9 (but has a sim in H9), in Western Ocean, South to Caledon - Winterfel and West to Estate Continent. The name *Good - Evil* is not official, it comes from the name of the sims. Coordinates are 899-903/947-949.

## History

When discovered by SLGI team (autumn 2013), it was made of 11 sims. In July 2015, it had only 9.

## Structure

It is formed of 9 sims and has not a compact shape. There are two sims named *Good* and *Evil*, one close to the other. The other sims have more evil names then good names.

## Geography

All landscape is dark-urban, with almost no water and no unbuilt land. Inhabited Land is 100% here. There are a lot of buildings, partially abandoned, streets, tunnels and garbage. Night is fallen forever over this land. Don't expect to find flowers here, more likely you will find toxic waste and war zones.

## Land Status

The microcontinent is a large roleplay and combat area.

## Sim Examples

* Evil
* Good
* Remembrance
* Reliance

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Harry's Island

Harry's Island is located inside *Mohrr* sim, Bay Of Space Pigs.

## The Legend

It is said that the Lindens faced and succesfully repelled an alien invasion there. After a fierce battle, the invaders were killed and their spaceship was left there for future generations to see. The aliens were pig-like creatures as their spaceship resembles a pig.

The Bay Of Pigs is a place in Cuba where the Americans tried to dethrone Fidel Castro's communist regime and failed. It is most likely that this is what the Linden officials had in mind when they named the Subcontinent as Bay Of Space Pigs. The *Bay Of Pigs* is a symbol of a small nation's independence against a much stronger neighbour. It is probably a symbol that inside Second Life we, as residents, are free and don't belong to any nationality or system of external rules.

## The Spaceship

The ship is round and black, looking like a pig. It has a twisted tail and short legs. There is one opened door on one side with a stair attached. Smoke rises from the ship's nose. The ship's deck is inside, just behind the nose. Getting inside the ship is tricky but not impossible. On the side opposed to the door, the ship shows scratches.

## The Island

The island is 24 m high and is not a large one.

Close to the spaceship, there are two big suitcases. One is locked but the other one is opened. Freebies, including badges, can be gained. There is also a green tent nearby made for tiny avatars. A bit further away lies *Harry's Mud Hole* which is about 1 m deep, a place that pigs would love to find. Apart from this there are a few palm trees, two beach chairs and an umbrella.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Emin

The island of Emin, also known as *Emin Marina*, is located at the border between Linden Pathway and Tuarua Fiji Subcontinent. It is a small island.

Until the construction of Tuarua Fiji, the island was a remote place. The Linden Pathway did not go much further and crossing towards Bingo Strait was difficult as involved crossing sim corners. Everything changed when the new subcontinent was added, which boosted navigation in the area. The island became more visited.

Most of the shore is surrounded by rocks. The open part of the island is made of sand. A twisted Mare Secundus style tree grows in the middle of the island. There are two beach chairs under its shadow. The island has a modern dock to West with one sailboat moored already. You can sit in and start sailing. Scuba diving equipment is available for free. A large flag tells us that this is *Emin Marina*. You can also get a life preserver tube or a sailboat as freebies. Although the dock is made of wood, it has a central fireplace with chairs around it. There is a building in front of the dock with a few armchairs and a table with swim suits. Behind the building, there are a beach table and a rusted anchor.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Grid Sector D7

Grid Sector D7 is located at Coordinates 400-499/700-799, South - West Ocean. It is bordered by Grid Sector D6 to South and Grid Sector E7 to East.

## General Info

* Sim population: 40
* Sim density: 0.4%
* Void Ocean: 80%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

Half of A078 is located in this sector. There are no other sims.

## Internal Grid Structures

* A078 A078 Sim Cluster - (S) - 485-531/742-774, grid sector D7, E7

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
HNRW Railway Complex

The HNRW owns a large network of railways in Lappet, Leafroller and Pini, interconnected. The name comes from *Heterocera National Railway*, a group that owns the land.

There are 2148 m of tracks within the area. There is no station and the railway appears to be built for lumber mills and cargo freight. A few engines can be found in some places.

HNRW also owns a network of dirt roads, extending to West. The road network allows access to Route 1, passing over the Second Life Railroad over a bridge.

The entire area is rural-themed, with forests, ranches and farms. There are a few rivers that cross the area, as well as a few ponds.

## See Also

* Second Life Geography
* List Of Railways
* Second Life Railroad
* Heterocera Private Railway Initiatives
Grid Sector H9

Grid Sector H9 is located at Coordinates 800-899/900-999, Western Ocean. It is bordered by Grid Sector H10 in North, Grid Sector H8 in South, Grid Sector I9 in East and Grid Sector G9 in West.

## General Info

* Sim population: 800
* Sim density: 8%
* Void Ocean: 0%
* Sims inside grid structures: 30%
* Unassociated Sims: 70%

## Internal Grid Structures

* A137 A137 Sim Cluster - (S) - 880-903/905-918, grid sector H9, I9
* A307 Amazon Microcontinent - (M) - 832-835/969-972, grid sector H9
* A309 Sunweaver - (M) - 876-878/987-990, grid sector H9
* A310 Moon Microcontinent - (M) - 808-809/904-906, grid sector H9
* A432 Uhre Microcontinent - (M) - 859-865/986-989, grid sector H9
* A433 Greenhaven - (M) - 864-865/993-994, grid sector H9
* A434 Sylvhara - (M) - 860-863/992-993, grid sector H9
* A435 A435 Sim Cluster - (S) - 860-866/937-953, grid sector H9
* A436 Maple - (M) - 878-882/927-928, grid sector H9

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector M12

Grid Sector M12 is located at Coordinates 1300-1399/1200-1299, Eastern Ocean. It is bordered by Grid Sector M13 in North, Grid Sector M11 in South and Grid Sector L12 in West.

## General Info

* Sim population: 20
* Sim density: 0.2%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

M12 contains part of A203 sim cluster. It is a place where many sims have been relocated for the construction of Bellisseria.

## Internal Grid Structures

* A203 A203 Sim Cluster - (S) - 1290-1315/1180-1220, grid sector L11, L12, M11, M12

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Ganymede Dam

The Ganymede Dam is one of the few Dams. It is located inside *Ganymede* Sim, at its border with *Atlas*, Moons Subcontinent, Sansara. The dam impounds the Snowlands River and creates a reservoir that stretches through Atlas. Technically, it is a gravity dam, that is, it is not arched and uses the force of gravity to oppose the pressure of water upstream. There is a road on top of the dam, which is one of the ways towards Snowlands Subcontinent.

## Technical Specifications

* Dam length: 108 m
* Crest Altitude: 56 m
* Water altitude in reservoir: 35 m
* Water altitude downstream: 20 m
* Altitude at base of dam: 11 m
* Dam total height: 45 m
* Hydraulic head: 15 m
* Dam wall width at base: 40 m
* Dam width at top: 18 m
* spillways: two, tunnels.

## Description

The dam is a massive concrete gravity dam that stretches in a straight line from one side to the other. It is built in a place where the valley becomes narrower. The wall facing the lake is almost vertical, while the opposite wall is slightly tilted. It rises 11 m above the lake's surface. If it were to be filled to top, the reservoir would flood a significant part of settlements upstream and extend close to *Tethys*.

There are two large pipes that cross the dam. One is used as a spillway, while the other one ends at the power plant.

The power plant is built on the Southern shore inside a massive concrete structure. It has two Francis turbines, fed through large metal pipes. Water comes from the lake and is released into the river downstream. The power plant cannot be visited as it has no doors.

## Access

The dam can easily be visited by road (as it has a major road crossing on its top). It is also possible to sail upstream from the oceans, along Snowlands River. However, this task is difficult as the river meanders a lot and its mouth is in an area still far from major bodies of water. Sailing from upstream is also difficult as the Snowlands River has a few waterfalls and crosses rapids and is full of stones inside *Tethys* sim. Land in the reservoir does not allow objects entry.

The Yava Script Pods frequently cross the dam and give plenty of explanations about it, as it is located close to the pod station in *Durango*. The SLGI Trains have a special station at the dam. The SLGI Taxismight cross the dam from time to time.

## See Also

* Second Life Geography
* Dams
* Parks And Recreation Areas
* Sansara
Far North Build

The Far North Build is a Sim Group consisting of only two sims, located at Coordinates 697-706/2017-2021, which places them inside Grid Sector F20 and Grid Sector G20. As for 2023, this is an absolute record, it is the first time a sim is placed beyond the 2000 North latitude, which was thought impossible. They were identified in February 2023. SLGI team gave them the transitory name **A425**. Following the observation, we repeated the search to confirm that the two sims really exist and are not artefacts.

The two sims are:

* BCR Build
* Magic Valeria Build

As seen from the map, Magic Valeria looks like a replica of *Castle Valeria*, a sim located on one of the Transcontinental Channels linking Corsica with Nautilus. The other sim, BCR, looks like the streets of Bay City. Unfortunately, access is denied, so a close Geographic survey cannot be conducted.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Grid Sector R11

Grid Sector R11 is located at Coordinates 1800-1899/1100-1199, Zindra Ocean. It is bordered by Grid Sector Q11 in West and Grid Sector R12 in North.

## General Info

* Sim population: 300
* Sim density: 0.3%
* Void Ocean: 80%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Danu

Danu is a water sim located inside East Satori Coast, Satori. It is one of the Lilliputian Isles, a place built for tiny avatars.

The sim consists of one main island and a very small second island linked to the main one by a bridge. That bridge is also a rezz zone for boats and is the place where vehicles of Automated Transportation stop. The Northern part of the island is not built, it is a place with grass and where a few objects might roam. A board invites visitors to play tyrah.

The area to South is restricted to tiny avatars. You don't need to be a pocket avatar. Children are small enough to be allowed inside. After crossing a gate, you will find another parcel covered with grass and then a nice place to relax just behind a beach. Feel welcome to relax, have a sunbath or just enjoy the landscape.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Lilliputian Isles
* Satori
Eye In The Hand

The *eye in the hand* is located Bay Of Space Pigs, just 3 sims away from Da Boom, the oldest sim on the grid, Sansara. It resembles the logo of Second Life. It is one of the oldest structures on the map, being built around 2003. Later The Foot was built in response.

## Geography

The *eye in the hand* is made by digging in the ground. The sea floor is at an Altitude of 13 m (that is, 7 m beneath sea level which is 20 m). The darker coloured areas are dredged and have an elevation of only 2 m, while surrounding them, altitude rises up to 18 m. On the map, deeper structures appear darker and shallower water allows the sea floor to be partially seen. Depending on what viewer you use, you can see these features while flying at higher altitude.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
* The Foot
Gooseberry Microcontinent

Gooseberry was a Microcontinent located at Coordinates 669-674/1423-1429, Grid Sector F14. SLGI team gave it the transitory name **A373**.

Its original location ca. 2020 was 529-531/1148-1152 (Grid Sector E11).

## History

The microcontinent was identified by SLGI team in November 2020 in an area where new structures are often created. Gridsurvey data confirmed that the microcontinent was built in November 2020.

Some time between its discovery and May 2023, it moved from Grid Sector E11 to its current location in Grid Sector F14, and it grew from 7 sims to 29 sims. It temporarily joined with Briarwood, but the latter moved to a different location.

## Structure

The microcontinent is formed of 29 sims, shaped irregularly but a bit square-ish overall.

## Geography

Gooseberry appears to be a classic English residential place. It is a quiet area. There are roads, alleys and rivers separating parcels.

Expansions since its discovery added oceanic/island regions to the microcontinent's southeast area.

## Example Regions

* Gooseberry Estates
* Gooseberry Fields
* Gooseberry Forest
* Gooseberry Springs

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Grid Sector Q12

Grid Sector Q12 is located at Coordinates 1700-1799/1200-1299, Zindra Ocean. It is bordered by Grid Sector Q11 in South and Grid Sector R12 in East.

## General Info

* Sim population: 1
* Sim density: 0%
* Void Ocean: >90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

R12 hosts the only island of Zindra Ocean.

## Internal Grid Structures

* A206 Vortex Adult Sandbox - (I) - 1797-1797/1200-1200, grid sector Q12

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Hasdrubal Promenade

The sim of *Nautilus - Hasdrubal* is an interesting place as it includes different regions of Nautilus City. In South, it includes a bit of *The Citadel*, the most fortified place of the city. The citadel walls can here be seen from the shore. In the middle, it includes part of the lowlands of the city. To South, it reaches the shores and has a promenade, protected by a wall.

The promenade is a good place to watch the sea. It has a wide stone platform. From here, if you go diving, you might find some wood wreckage inhabited by marine life.

If you go further East, you will find the only place where the sea reaches citadel walls.

Hasdrubal was Hannibal's brother and a great fighter from Cartagena who posed a big thread to the early Rome. His name includes the word *Baal*. The Phoenicians and later the Cartagenese worshipped the gods Baal and Astarte.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus City
Hairy Hippo Fun Land

The Hairy Hippo Roler Coaster (wrote as *lollercoaster*) is the main attraction of Hairy Hippo Fun Land, a recreation area in North-West of Bay City, inside *Oak Bluffs* sim. It offers all the exitement of a roller coaster without the need to pay a ticket and to wait on crowded queues.

## Overall

The Hairy Hippo Fun Land consists of the roller coaster (which is built on stilts above water) and surrounding waterways. It has an access road leading to a loading platform. To start the ride, you need to touch a wooden billboard which will automatically call for a railcar within seconds.

## Description

The roller coaster consists of a loading platform and 600 m of track. The track is not compatible with Second Life Railroad technology, that is, a train from Heterocera railway network will not ride it. The track has some invisiprims that work as guides, telling the car what to do and what speed to have. The coaster has a few up and down sections, which are pretty realistic. The entire structure is built above water on metal pipes. The rail track is also made of round pipes.

Through roads, one can easily reach the coaster from the Western parts of Bay City. Even the alley to the coaster offers a pleasant trip. Nothing else exists around except for an island in front of the coaster with a large buoy.

Just North to it lies the Bay City Aquarium, where another adventure awaits.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* List Of Railways
* Sansara
Grid Sector G12

Grid Sector G12 is located at Coordinates 700-799/1200-1299, North - West Ocean. It is bordered only by Grid Sector G13 in North, Grid Sector G11 in South, Grid Sector H12 in East and Grid Sector F12 in West.

## General Info

* Sim population: 1000
* Sim density: 10%
* Void Ocean: 0%
* Sims inside grid structures: 50%
* Unassociated Sims: 50%

## Structure

G12 is a sector with many microcontinents and sim clusters.

## Internal Grid Structures

* A112 A112 Sim Cluster - (S) - 696-703/1238-1244, grid sector F12, G12
* A123 Junkyard Blues - (M) - 749-751/1213-1216, grid sector G12
* A124 A124 Sim Cluster - (S) - 761-813/1260-1291, grid sector G12, H12
* A243 A243 Sim Cluster - (S) - 695-732/1266-1295, grid sector G12
* A275 A275 Sim Cluster - (S) - 714-757/1185-1247, grid sector G11, G12
* A467 Luxe - (M) - 766-768/1201-1205, grid sector G12
* A468 Fantasy - (M) - 781-782/1206-1207, grid sector G12
* A469 A469 Microcontinent - (M) - 786-790/1216-1218, grid sector G12
* A470 Fin Microcontinent - (M) - 780/1226-1229, grid sector G12
* A471 Funsies - (M) - 777-778/1237-1238, grid sector G12
* A472 A472 Microcontinent - (M) - 767-768/1248-1251, grid sector G12
* A473 A473 Microcontinent - (M) - 766-767/1243-1245, grid sector G12
* A474 A474 Microcontinent - (M) - 711-712/1281-1282, grid sector G12

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Inner Delta Road Network

The Inner Delta is a Subcontinent located in Heterocera. It has its own network of roads, unconnected to Heterocera Road Network.

Historically, these roads are a remnant of a much larger system. After Heterocera was built and land was sold, many such roads were sold or dismantled.

## Structure

The roads found in the Inner Atoll are actually wooden bridges, suspended on pillars. They rise slightly above sea level. Water depth in the area is 5 m. There are a few different types of bridges, larger and smaller. They converge to *Temple Of Iris Moth*, which is an infohub. During night time, the roads are illuminated with candles.

While the main road, crossing through Iris and Istar sims, is large and could even host a truck, some are very narrow paths and can only be used for walking.

## Coverage

The roads cover four sims and slightly extend into other three. Total length of the road network, including all paths, is around 3000 m. Most roads are interconnected, but there are three unconnected segments in the East.

## Access

There is no rezz zone along the roads of Inner Delta. The roads are continued with waterways that allow access to other areas of the atoll, but without rezz zones.

## See Also

* Second Life Geography
* List Of Roads
* Heterocera
Grid Sector I7

Grid Sector I7 is located at Coordinates 900-999/700-799, South - West Ocean. It is bordered by, Grid Sector I8 in North and Grid Sector J7 in East.

## General Info

* Sim population: 50
* Sim density: 0.5%
* Void Ocean: 80%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

There are sims only in South, close to the sector border. If sims are added further South, a new grid sector, I5, can be added.

On the map, sims from A426 create sometimes a ghost image further South, creating the impression that Grid Sector I6 hosts a few sims. As for February 2023, I6 is void.

## Internal Grid Structures

* A426 CNDG Sim Cluster - (S + M) - 949-979/700-713, grid sector I7

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector I9

Grid Sector I9 is located at Coordinates 900-999/900-999, Little Pacific Ocean. It is bordered by, Grid Sector I10 in North, Grid Sector I8 in South, Grid Sector J9 in East and Grid Sector H9 in West.

## General Info

* Sim population: 900
* Sim density: 9%
* Void Ocean: 0%
* Sims inside grid structures: 70%
* Unassociated Sims: 30%

## Structure

I9 was in past dominated by Estate Continent and Estate Sim Cluster. In 2023, there is a significant decrease in sim density especially in North.

In June 2023, Estate Continent ceased to exist when its remnant moved to Azure Islands.

## Internal Grid Structures

* Sansara

* A040 Valley Sim Cluster - S - 931-939/908-920, grid sector I9
* A137 A137 Sim Cluster - (S) - 880-903/905-918, grid sector H9, I9
* A159 ROMA Microcontinent - (M) - 970-972/907-909, grid sector I9
* A161 Lindenworld Sims - (S + M) - 920-936/947-960, grid sector I9
* A162 West Sansara Sim Cluster - (S) - 960-987/986-1003, grid sector I9, I10
* A207 Estate Sim Cluster - 980-1009/944-964, grid sector I9, J9
* A437 Charm - (M) - 900-901/927-930, grid sector I9
* A438 Mem Build - (M) - 986-989/979-980, grid sector I9

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector C15

Grid Sector C15 is located at Coordinates 300-399/1500-1599, Tranquillity Ocean. It is bordered by Grid Sector D15 to East.

## General Info

* Sim population: 10
* Sim density: 0.1%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

The only sims are to the far East, coming from A075. Everything else is Void Ocean.

There are no Unassociated Sims.

## Internal Grid Structures

* A075 A075 Sim Cluster - S - 400-442/1550-1580, grid sector C15, D15

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector H12

Grid Sector H12 is located at Coordinates 800-899/1200-1299, North - West Ocean. It is bordered by Grid Sector H13 in North, Grid Sector H11 in South, Grid Sector I12 in East and Grid Sector G12 in West.

## General Info

* Sim population: 1000
* Sim density: 10%
* Void Ocean: 0%
* Sims inside grid structures: 60%
* Unassociated Sims: 40%

## Structure

H12 is home to a private-owned continent and large sim clusters.

## Internal Grid Structures

* Playa Isles (Continent)

* A063 A063 Sim Cluster - (S) - 858-983/1222-1312, grid sector H12, I12
* A124 A124 Sim Cluster - (S) - 761-813/1260-1291, grid sector G12, H12
* A149 A149 Sim Cluster - (S) - 862-880/1284-1284, grid sector H12
* A150 A150 Sim Cluster - (S) - 872-890/1234-1250, grid sector H12
* A151 A151 Sim Cluster - (S) - 820-838/1241-1259, grid sector H12
* A152 Mineral Sim Cluster - (S) - 862-875/1217-1232, grid sector H12
* A214 Cove - Meadow Sim Cluster - (S) - 820-840/1241-1253 grid sector H12
* A272 Japan Microcontinent - (M) - 796-801/1220-1224, grid sector H12
* A295 A295 Sim Cluster - (S) - 817-861/1281-1323, grid sector H12, H13
* A520 Bauer - (M) - 899-902/1200-1202, grid sectors H12, I12

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Glade Of Sorrows

There is a lighthouse located on Jeogeot South Coast inside the sim *Glade Of Sorrows*, Jeogeot.

Jeogeot's Southern coast consists of interupted waterways. Sailing here is limited to small parcels if at all. The lighthouse is located at the end of a peninsula in an area with only 3 open water sims.

The lighthouse is smaller than average lighthouses found in other places. It has a light projector on its top and is made of white masonry. It is built on the shore, so that parts of the foundation are in water. There are a few palm trees in front of it. Most of the coastline is empty.

There is a half-buried statue of liberty further away. It is not Linden-owned but belongs to a resident who owns land nearby.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Jeogeot
Dominion Microcontinent

**Important:** The February 2023 survey found that Dominion has disintegrated into Unassociated Sims. Dominion West is a new microcontinent formed at a different location and probably unrelated.

Dominion or A098 on its transitory name is a Microcontinent found at Coordinates 537-541/1329-1333, Grid Sector E13, North - West Ocean.

## History

Surveys in spring 2014 found it to be formed of 6 sims. Other 4 sims were nearby. In May 30th 2015, it looks like the microcontinent lost its Northern lobe, resulting two smaller structures. Other sims are linked by their corners.

## Structure

The term *microcontinent* might be now inadequate. Since there are many unlinked sims (or linked only by their corners), the structure is actually becoming a Sim Cluster.

This microcontinent hosts many shops, some of them sell erotic products. There are also ersidential places.

Majority of parcels are low and with access to Water. Altitude is low in center of a parcel, but there are hills that separates one parcel from another.

## Sim Examples

* The Dominion
* Dominion II
* Vynil Cafe
* Dominion Highlands

## See Also

Second Life Geography

List Of Grid Sectors

List Of Microcontinents And Sim Clusters

Oceans
Jilseo Islands

The Jilseo Islands consists of two sandy islands located inside the Water Passage, North of Jeogeot. They are hosted inside the sims *Jilseo*, *Sandeulbaram* and *Bampo*. The area has flying disabled.

There are two islands.

## Big Island

The largest island stretches through all 3 sims. Its highest point is 31 m high. There is a lighthouse on its summit which is made of white bricks, similar to other lightouses found on Jeogeot South Coast. We must acknowledge that, before works started on building Bellisseria, the Water Passage did not exist. It was composed of isolated water sims and sailing along this route was impossible. The lighthouse was purely decorative. There are a few palm trees on the island.

South-East from the island, there is a concrete platform with a water pump inside. It is dumping water into the ocean from an unknown source. The building is actually a bunker. Inside, you will find merman helmets, a fork and a poster with military vehicles entitled *know your enemy*. There are two antennas on top of the bunker.

There is a dock to the North shore. It has a wooden building. This dock has wooden signs. If you touch them, the dock will release a boat that will carry you to Pyri, which is one sim away. The main purpose of the islands is to offer a boat ferry service to Pyri. There, from the dock, you can go up the road to Pyri Funfair, the largest cave network on mainland... and find a big treasure if you survive. Sometimes a ghost can be seen roaming around the dock.

The dark and mountainous shores of Pyri can be seen from the dock.

## Little Island

The little island, located inside *Jilseo* sim, has no buildings on. It rises to 28 m high. There are a few palm trees growing there. Water is full of algae.

## Access

If you live in Heterocera and decide to go to Pyri Box Office you will be teleported here, to the dock on the big island. From here, you can sail to Pyri. Also, all advertising points within Sansara about Pyri will teleport you here. From here you have to use the one-way boat service to reach Pyri and from the dock there walk along the path to the funfair. There is no direct teleport to Pyri.

The SLGI Fleet have one spaceship that comes here every 6 hours and then goes to the docks of Pyri.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* List Of Geographic Structures
* Ferries
* Pyri
* Jeogeot
Forest Microcontinent

**Important:** This microcontinent could not be identified during February 2023 survey. One sim was found alone in a completely different location.

**A313** is the transitory name for **Forest**, a Microcontinent located at Coordinates 930-932/1212-1215, Grid Sector I12, Northern Ocean.

## History

According to Gridsurvey, this microcontinent was formed around 2010. SLGI team added it to the list of microcontinents and sim clusters in July 2015.

## Structure

It is made of 7 sims placed in a non-compact structure.

## Geography

The microcontinent has a double structure. First, visitors will enter a sky platform, where they can get adequate outfits, then they can land on the surface.

Land is usually covered by a dark forest. There are a few waterways, forts and even castles.

## Land Status

All 7 sims composing the microcontinent are Gorean Sims. So, visitors must act as requested and must respect the way of life of Gorean people. Please remember that Goreans have very strict social ranks, based on master-slave and outlaws. Sex is allowed in public among Gorean communities.

## Sim Examples

* Provinz Rorus
* CeRa
* wood island II
* Tarnrock Wood

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* Oceans
Japan Tropical Microcontinent

A142 is the temporary name given to this Microcontinent by the SLGI team. It has Coordinates 879-883/1048-1052, that places it inside Grid Sector H10, Western Ocean. It is West to Caledon - Winterfel and North to Uhre Continent.

## History

In early 2014, the microcontinent was made of 10 sims. and looked like a hook. In July 2015, it consisted of 5 sims, with additional two in contact at one corner. The two were once part of the microcontinent. In past, it had suspended roads and even airports.

## Structure

The microcontinent is composed of 5 sims, with two additional ones in West. It is located inside A302 Sim Cluster.

## Geography

Usually, altitude is low and more then half of the land is covered by Water. The sims have Japanese names. In North, islands are larger then in South. Since the old suspended road network vanished, ports now have to take all the cargo to waterways.

Parts of the microcontinent resemble a Tropical Beach Paradise.

Not all parcels have access for public.

## Sim Examples

* shin zushi
* zushi
* jane
* eboshi

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Green Bay Microcontinent

A253 is the transitory name of **Green Bay Microcontinent**, a Microcontinent discovered at Coordinates 674-677/1070-1071, Grid Sector F10, Western Ocean.

## History

A253 is (or at least, was in June 2015) the newest grid structure. It did not appear on survey images in June 1st 2015, but it appeared on June 20th. So, the entire microcontinent was created during the survey.

## Structure

It is composed of 7 sims, placed in a double row.

## Geography

From the 7 sims, 3 are completely flooded, while other 3 are flooded 80%. The remaining 2, contain large sand islands, forming a Tropical Beach Paradise. In *Green Bay Horus*, there are two mountains, the highest altitude was measured at 71 meters. In *Magic Place*, where is the largest island, all land is flat.

Water has a different, light-blue color.

## Land Status

Land is owned by a single estate. Since the microcontinent is so new, there is a lot of undeveloped land.

## Sim Examples

* Green Bay Horus
* Green Bay Graca
* Green Bay Sedna
* Green Bay Sea

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
Far Western Ocean

The Far Western Ocean is an Ocean located, as the name says, West of mainland continents, close to the end of the map. It consists of 6 grid sectors. It borders Far North - West Ocean to North, Western Ocean to East, South - West Ocean to South and Void Ocean to West.

## Structure

The ocean is vast and has a high density of sims, consisting of many Unassociated Sims and many grouped sims too. Sim density is rather constant and dramatically falls to West.

## Sectors

Coordinates: 400-699/900-1099

* Grid Sector D10, 400-499/1000-1099
* Grid Sector E9, 500-599/900-999
* Grid Sector E10, 500-599/1000-1099
* Grid Sector F9, 600-699/900-999
* Grid Sector F10, 600-699/1000-1099

## See Also

* Second Life Geography
* List Of Oceans
* List Of Continents
* List Of Grid Sectors