Castellan

A human castellan

### Secondary Resources

Castellan Defenses AC: 8 + Proficiency Bonus + Intelligence.Castellan Defenses HP: 10 + Proficiency Bonus + Intelligence.

### Save DC

Castellan Save DC: 8 + Proficiency Bonus + Intelligence Bonus

### Attack Bonus

Proficiency Bonus + Intelligence Bonus

A castellan is a hero that uses his magic to create safe bases, in which they usually dwell, and tinker new inventions.

With their magic they are quickly able to deploy defenses and structures, but they are also able to curse or bless these places. Sometimes even able to bring these places to life… They provide utility to their party and are hardy people.

## Features

### Mark of the Castellan

You gain proficiency in *Deployable Consumables*, *Art* and *Architecture*. You gain proficiency in *light* and *medium armor*, and all *simple* *melee weapons*. You gain the following abilities:

> ***Mark of the Castellan*** - You have a magical mark of the castellan or an implant that allows you to use magic or hard light manipulations. This also provides you with 1 hit point per Castellan feature picked.
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> ***Man the Barricades*** - You and all allies within 30 ft gain +1 on attack rolls and save DC when they are using turrets or siege equipment.
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> ***Builder*** - When you and your allies are purchasing Quarters for your base, you can reduce the price of these quarters with your presence. The reduction of the price equals 25 times the amount of Castellan features picked. The price cannot be reduced to less than 50 C per Quarter. Does not stack with other Castellans.
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### Build Defenses

Using your Castellan mark, you are able to reform the battlefield as you see fit. You gain the following abilities:

> ***Defend the walls*** - All allies within 5 ft that take the Take Cover reaction may also immediately make a free attack of opportunity against the attack.
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> ***Build Defenses*** - You are able to build the defenses within a 30 ft radius on an unoccupied tile that you can see. These defenses all crumble to dust at the end of your next Sleep Rest. The health and AC of these constructs are listed at the start of this chapter. The following defenses can be built:
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> * ***Ammo Crate*** (2AP, 1 Castellan Charge) - You create a barrel that provides 3 types of ammo of your choice, with 20 pieces per type (counting bullets or arrows, not clips or quivers). These pieces of ammo crumble as well at the end of your Sleep rest.
> * ***Ballista*** (2AP, 1 Castellan Charges) - You create a medium ballista that can be used by 1 creature. The ballista is an immobile crossbow with 2d8 piercing damage, dealing double damage against creatures with the tag ‘mechanical’ or against objects and structures, and the reload speed is reduced to 0AP. It spawns with 5 ballista bolts.
> * ***Torch Brazier*** (2AP, 1 Castellan Charge) - You create a burning brazier that contains 6 lit torches. The brazier provides 30ft bright light and radiating heat, giving all allies within 15 ft to gain resistance to cold damage, and deal fire damage with their melee weapons.
> * ***Gargoyle*** (3AP, 2 Castellan Charge) - You create a Medium sized statue on a 5ft square, taking the form of a gargoyle. All enemies that see this statue for the first time must make a Wisdom save to your Castellan Save DC or be frightened by the Gargoyle for 1 minute, but they may reroll the save at the end of their turn.
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### Fortify

You gain the following ability:

> ***Fortify*** (1 hour, 2 Castellan charges) - You can take time to fortify the defenses and walls that you have created in order to make it last permanently. Target all the creations of one of your earlier casts of ‘Erect Walls’ or ‘Build Defenses’, it will no longer crumble at the end of your next long rest, and you triple the health.
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> ***Erect Walls*** - You re able to build the following walls, all using the same rules as Build Defenses:
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> * ***Barricade*** (2AP, 1 Castellan Charge) - You create 2 10ft wide, 3ft high and 5ft thick barricades that provide cover. Each tile has a separate health pool equal to the Castellan Defense Health.
> * ***Wall*** (3AP, 2 Castellan Charges) -  You create a wall of worked wood, concrete, bricks, metal or stone up to 30 ft wide, 5ft thick and 20ft high. It has double the default Castellan Health. Each tile has a separate health pool.
> * ***Floor*** (3AP, 2 Castellan Charges) - You create a floor of worked wood, concrete, bricks, metal or stone that can span 8 tiles of 5 ft high by 5ft wide and 1 ft thick. This floor can also be used as a ceiling. Each tile has a separate health pool equal to the default Castellan Defense Health.
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### Sanctuary

The structures you create with your powers are sanctuaries to your allies. Whether for good or darkness. You gain the following ability:

> ***Sanctuary*** - You are able to choice 1 sanctuary effect per sleep rest, with 1 active at the time:
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> * ***Sanctuary of Rest*** - Creatures that take a rest on your floors and that are shielded from the elements have an amazing rest. If they take a short rest, they regain 1 Hit Dice. If they take a sleep rest, they regain 1 extra Hit Dice. They also gain 2d8 temporary hit points if they engage combat during their rest.
> * ***Sanctuary of Dread*** - Your walls and floors emit an aura of dread. A creature of your choice that you can see that uses your walls or barricades for the Cover reaction is immediately frightened of you until the end of their next turn. Allies with the undead, beast, plant or aberration tag gain +5 ft movement speed and advantage on Intimidation checks when on your floors. They also gain 2d8 temporary hit points if they engage combat during their rest.
> * ***Sanctuary of Hope*** - Your walls and floors emit an aura of hope. A creature of your choice that you can see that uses your walls or barricades for the Take Cover reaction is healed for 1 hit point. They also gain 2d8 temporary hit points if they engage combat during their rest.
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### Expel

You are able to manipulate your floors to expel certain groups. You gain the following ability:

> ***Expel*** (3AP, 3 Castellan Charges, Concentration) - You choose any creature tag. All the floor tiles within 120ft of you start radiating heat, cold, radiation or necrotic energy (your choice), which only affects this creature tag. At each end of your turn, all creatures with the chosen tag take damage equal to 1d4 hit points using the chosen type. Up to a minute.
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### Guardians

Your creations can be animated. You giant he following ability:

> ***Summon Guardian*** (2 AP, 1 Castellan Charge) - You touch one of your created Balistas or Gargoyles. They start being animated for 1 minute as a ghostly shimmer alights them. They gain the undead or mechanical tag.
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> * The ballista is no longer able to be used by a creature, instead making 1 attack at the start of your turn to an enemy within its range. They attack with a to hit bonus equal to your Proficiency Bonus plus Intelligence Modifier.
> * The Gargoyle starts moving with a 20ft movement speed. It may attack twice in its turn, with a to hit bonus equal to your Proficiency Bonus plus Intelligence Modifier, and dealing 1d4 plus your Intelligence Bonus bludgeoning damage. The Gargoyle will crumble if it goes 60 ft further from the tile on which it was created, which will remain its preferred tile to be idle.
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