Mr. Gold

This rare minifigure makes a dazzling first impression, as you can expect from someone covered in gold.

**Description -** *"Mr. Gold is an enigma. Wherever he goes, he graces everyone around him with his presence, dazzling attire, and sparkling personality. Was he born covered in gold? Is he cursed or blessed? Is that just... paint? No one knows the answer. And Mr. Gold is so mysterious, we can assume they never will."*

## Abilities

* **Golden Boot (Basic)** Deals 100% damage to 1-2 random foes and has a 50% chance to inflict Debilitate on a target foe. Copies 1 debuff from self to target foe and one random foe. Copies 1 buff from self to another random hero.
* **Spending Spree (Special)** Clears all debuffs from all heroes. Heals all heroes for 20% of **Mr. Gold's** max health, and **CITY** heroes will gain a bonus of 3% healing for each stack of Courage on the team. A random hero attacks a foe for 100% damage, with a 50% chance that 2 random heroes will perform a bonus attack on a random foe.
* **Crystal Clear (Special)** Deals 130% damage to a target foe and +60% bonus damage for each stack of Termination on heroes. There is a 75% chance to inflict Disarmed on each foe for 1-2 turns. If the target foe is defeated, all heroes are healed for 20% of **Mr. Gold's** max health, with +15% bonus healing for **COLLECTIBLE** and **CITY** heroes.
* **Fancy Dress (Passive)** At the start of the battle, **COSTUMED** heroes gain 5% Speed and 5% Accuracy. If Chicken Suit Guy or Corn Cob Guy is on the team, their critical chance increases by 10% and critical damage increases by 40%. Whenever Yuppie or Business Man Trent attacks a foe, **Mr. Gold** has a 60% chance to assist.
* **World Go Round (Passive)** At the start of the battle, **COLLECTIBLE** heroes gain 15% health and 10% attack. At the start of the turn, **Mr. Gold** has a: 45% chance to gain Damage Block II for 2 turns, 35% chance to gain Prepared, 65% chance to gain Attack Up II for 1 turn. At the end of the turn, **Mr. Gold** heals himself for 6% of his max health.
* **Big Development (Passive)** At the start of the battle, **CITY** heroes gain 7% attack, 10% speed and 10% accuracy. At the end of **Mr. Gold's** turn, the hero with the lowest health is healed for 10% of **Mr. Gold's** max health. Whenever **Mr. Gold** uses this ability, he has a 55% chance to perform a bonus attack on a random foe, a 35% chance to perform **Crystal Clear** on a random foe, and a 20% chance to perform **Spending Spree**.

## Upgrading Requirements

Gear Requirements:

Gear 2: Basic Cherry I, Basic Pizza I, Basic Life Jacket I, Basic Flintlock I, Basic Binoculars I, Basic Skateboard I

Gear 3: Basic Cherry I, Basic Pizza II, Basic Life Jacket I, Basic Pizza I, Basic Binoculars II, Basic Skateboard II

Gear 4: Basic Cherry II, Basic Pizza II, Basic Life Jacket III, Basic Pizza III, Lofty Binoculars I, Basic Skateboard III

Gear 5: Lofty Cherry II, Lofty Pizza II, Lofty Life Jacket II, Lofty Flintlock I, Lofty Binoculars I, Lofty Skateboard III

Gear 6: Fancy Cherry II, Lofty Pizza II, Fancy Life Jacket I, Lofty Flintlock I, Lofty Binoculars II, Lofty Skateboard III

Gear 7: Grand Cherry I, Fancy Pizza III, Fancy Life Jacket II, Fancy Flintlock I, Lofty Binoculars III, Fancy Skateboard III

Gear 8: Fancy Cherry I, Grand Pizza I, Grand Life Jacket I, Fancy Flintlock I, Grand Shield II, Grand Skateboard I

**Tile Obtainability:**

* Unlocks at 4 stars, requiring 115 tiles.
* **Collection Journey (Event)**

## Trivia

* **Golden Age** **-** Released in 2013.
* **Money on the Brain -** Mr. Gold is the first minifigure to feature a golden top hat.
* **The Rarest Prize -** Only 5,000 Mr. Gold minifigures exist.
* **Golden Ticket -** For a time, those who owned Mr. Gold could earn a special certificate.
* **Dressed to impress -** Only Mr. Gold's hands and the diamond on his staff are not gold (Unlocks at 5 stars)