recursal/Fanatic-Fandom huggingface dataset:
Technologist

## General

Some people cannot get enough of new technology. Those with talent tinker or create. Those without collect, study, or simply nag every engineer and inventor they meet. Whether dabblers or professionals, often these technology enthusiasts come up with ideas for devices that straddle the line between clever and impractical.

In Danor, academies train technologists in specialized fields, while in Drakr master dwarven craftsmen guide huge stables of apprentices in the massive engineering projects. Crisillyir punishes such tinkering with holy flagellation, as do colonists in Elfaivar, whereas the native eladrin are as unsettled by technology as are the denizens of the Dreaming. A few enterprising technologists in Ber curry favor of the royal court, which responds eagerly to such intellectual pursuits.

After centuries of reliance upon swords, bows, plate armor, and the occasional arcane evocation, keeping up with the modern pace of developing technology is daunting to many power groups, especially law enforcement and the military. Such groups might enlist technologists as specialists to explain unfamiliar devices, or to craft specialty weapons or tools. While the Danoran industrial revolution has mass-produced many common tools and weapons, only a few have the knowledge and talent to create custom items.

Technologists tend to gather lots of disposable tools and weapons, so that they always have something handy in an unusual situation. Many make a point to learn a bit of magic or alchemy as well, though every technologist is inspired by a different vision of what technology can provide.

## Known Technologists

* Cleone Weld
* Tinker Oddcog
* Benedict Pemberton
* Serena
* Geoff Massarde
* Lloyd Gauthier
Urim

The plane of earth, or rather a scattered, shattered belt of relatively tiny shards of metal, which sometimes fall from the sky bearing precious ores and accursed worms. Influences the earth, the rise and fall of fortunes, and random meetings of strangers.

Smells of freshly rained-upon dirt.

The former plane of Earth, now headed towards the Gyre after the Obscurati's rearrangement of the planes.
Ziggurat of Jiese

Located near Muelshoe. Home to the seal of Jiese. Once made of stone like the other ziggurats, now turned entirely to brass thanks to Jiese salamanders who crossed over following the opening of planar travel in Adventure 10. The salamanders set up here and made plans to conquer or burn Lanjyr, but thanks to some party tricks they're more or less confined to the area around the ziggurat.
Trekhom

The capital city of Trekhom, Drakr is a major hub of industrial trade, as well as a nexus for several rail lines.

The party stopped by Trekhom in Adventure 4 during their trip on the Avery Coast Railroad, where Hoya and Damata Griento attended a talk by Vlendam Heid.

They visited again in Adventure 11 for PR reasons and to allow Leo Faellen-Brizside to recover after he was retrieved from Grandis Komanov's cult.
Xambria Meredith

Famous archeologist. At only 28 years old, she is Pardwright University's youngest professor ever. Her PhD thesis was on the extinction of the Ancients. Her students and crew died at the Ziggurat of Apet.

Died as a result of planar energy released when the seal to Apet was opened in Adventure 3, her corpse possessed by Sijhen. Sijhen proceeded to mess with her head and use her body to achieve his ends, and eventually ditched her body. Thankfully, Xambria's soul found refuge within Hoya's head instead. They bonded quickly, and eventually fell in love. Xambria sometimes possessed Hoya in turn, usually when Hoya was overwhelmed or (in one incident) failing to run from danger.

Hoya, Cleone, and Tinker constructed her a water-powered robotic body which Hoya was able to move her into during Adventure 7. She and Hoya married shortly after. Since then Xambria has been hanging around Flint, looking after Hoya and getting to know Antonia Cipiano and Madame Andromeda's game night crew.

Hoya's "chosen" person. Managed to evacuate underground with Antonia and a handful of others during the Adventure 12-13 timeskip. Immune to the hivemind due to her nature as a construct, Xambria has been their agent on the Flint streets since until the party's return in Adventure 13. She helped brief the party on what happened during their absence before leading them underground to Antonia.
Tinker Oddcog

An inventor whose mad scientist habits were elevated to genius through the help of a mysterious artifact he recovered in Slate. A good-natured person, he possesses no true malice, but becomes frustrated when his talents are challenged. He might possess some truly bad judgment. Hoya's mentor and father-figure.

Former member of the Obscurati, who helped to create Borne and Alexander Grappa's other sons. After escaping the Bleak Gate Cauldron Hill facility, he allied with Benedict Pemberton/Gradiax in Ber in Adventure 6 while being chased by both the RHC and the Obscurati (through Lya Jierre). He became Risur's Royal Scientist following his rescue, and now lives in Flint with regular visits from Hoya.

Nowadays stays in Flint working on projects as requested by the party/crown. As of Adventure 9, collaborating with Amielle Latimer possessing Henry's old body.

Ring inscription unknown, as he didn't pay attention and ditched the ring at first opportunity.
Voice of Rot

Fey titan. Foretold to consume all of time when the world ends in ice, and he very much wants to do so. Formerly a Demonocracy leader known as the Speaker of Snow, who survived Triegenes minus one eye.

The party met the Voice of Rot at the Ziggurat of Apet in Adventure 3, who sent them after an intruder. Secretly the Voice of Rot also blessed them with extreme growth in order to use them as agents against the Obscurati, whose plans for planar rerrangement would prevent his plans to consume Reida.

Transported the party to the Dreaming at the start of Adventure 9 to take them out of the game until the time was right, then had his liason Copperhat fake Rock Rackus' death to start a war among the fey to distract them away from helping the constables.

Currently in the Gyre on his way to eat Reida. The Gyre version of the party killed him there before he could devour the plane of time.

A white serpent who controls swamps and dead animals. He is roused from his slumber most often, since there are few mortals who live in his domain and think to leave him offerings.

Five centuries ago, as Lanjyr was reeling from the fall-out from the Great Malice, the Voice of Rot rose up against Risur and cast a smoky pall across the sun. The king at the time, Dukain, was a mighty, aged wizard who wielded magic through his sword. He traveled to a mountain ridge overlooking the High Bayou, known as the Black Needles, and there he battled the fey titan, which had taken the form of a towering anaconda of smoke and peat.

The king battled the titan high into the Black Needles, and after three days neither side could force the other to surrender. Realizing he could not defeat the titan and thus was unworthy of his crown, Dukain cast aside his sword and abandoned the battle. The titan, in its fey logic, saw that it and the king were equally matched, so when Dukain ceased to fight, so did the titan. Dukain yielded his crown to his chosen successor, the titan returned to its slumber, and Risur was saved.

Scholars fear that should the lost Sword of the Black Needles ever be recovered, it would signal a resumption of battle for the fey titan, and once again threaten the existence of Risur.
Panoply

Nascent philosophy from Ber, concerned with examining how and why cultures differ. Followers often feel dissatisfied with the traditions of their homeland, and defend the value of foreign ideas.

This young movement consists of a few educated Berans who have proclaimed themselves scholars. Inspired by the new—and comparably peaceful—cooperation among the many races of Ber, they have begun to found schools throughout their nation. There they educate students in matters of art and culture from around the world, pursuits normally mocked by those who follow the old tribal ways.

A few traveling professors from the Panoply schools have made a splash among the dockers in Flint, and every year more foreign artists and poets attend the parties of wealthy Beran nobles who are eager to appear cultured.
Roland Stanfield

One famous exception to the power of the nobility is Roland Stanfield, the deva governor of Flint. Five hundred years ago he witnessed the fall of the eladrin goddess Srasama, and in various reincarnations he has called Risur his home ever since. Forbidden by the rites of rulership from pursuing the crown because he is no longer precisely “mortal,” Stanfield was long content to govern Flint and its relatively insignificant province of farmers, miners, and fishermen. When King Aodhan decreed Flint would become the seat of Risur’s industry, however, the old deva eagerly took to the challenge, claiming he was excited to try something new after so long.

Fond of docker artwork.

Definitely had a thing with the Contessa. Reed McBannin is their grandson.

Actually a member of the Obscurati. Has all of his past lives' memories thanks to Nicodemus' help, and the ability to summon his past incarnations as well as make himself into a semi-incarnation of Srasama. The Obscurati plans to make him king of Risur to circumvent the monarch's power to shield the people of Risur from mental influence.

In Adventure 9, used Flint's lighthouse to both shield Flint from the planar fallout of the Ob's ritual to change the planes as well as perpetuate Obscurati brainwashing. The party stopped him, and Gatria later used a combination of suffocation and witch oil to kill him permanently rather than let him reincarnate (though unknownst to either, he wouldn't have reincarnated anyway).
The Strange One

Kobold spymaster of Ber, commanding an army of extremely efficient kobold spies. Master of stealth, but enjoys dramatic entrances/exits. Helped out the party a lot in Adventure 7. His given name *might* be Stephen/Steven, or it might not.

Following the planar shift in Adventure 9, he established a network of sentient rat spies in Danor by feeding them peppercorn cheese and taking advantage of hivemind formations. In Adventure 10 he worked closely with Brakken of Heffanita in support of Ber and asked him to investigate Axis Island. The Strange One himself appeared on Axis Island to give the party their own anti-divination rings and coordinate with Gatria about how to approach the Forward Symposium.

Stayed free of the Obscurati worldwide hivemind during the timeskip. Assisted the party in Adventure 13 by teleporting the non-duplicant Cleone around during their cross-country operations.
Ushanti

An eladrin enclave in Elfaivar once led by Kasavarina Varal, currently led by Ajit. Alastor lived in Ushanti after Kasavarina took him in.

During Adventure 9, Kasavarina killed Ajit and Cula to rid Ushanti of Obscurati control before encouraging the enclave to evacuate ahead of coming planar instability. Some of them followed her to Flint.
Ziggurat of Mavisha

The Ziggurat of Mavisha is off the eastern coast of Ber in the waters of the Avery Sea. It's about a half mile from the town of Pezarillo, and on the original continent of Lanjyr was entirely above water. The party discovered the location when reading the star map in the Ziggurat of Apet, though now there is reason to believe there are plenty of star maps to be found--Caius Bergeron had a map on his desk which was marked in the same place as the star map at the other Ziggurat, and it's unclear who else may have access to the same map or ones similar, though the party has reason to believe Reed McBannin also had one in his possession, too.

This Ziggurat has been almost completely destroyed over time, with only craters and the ancient seal still in place. Finona Duvall and company, aboard *Il Dracon de Mer* (captained by Bernard Molinelli) is already at the site upon the party's arrival. Aboard *The Dagger* from Risur is Captain Jack Glassmaker, with Xambria Meredith ~~who is totally fine.~~ A third ship is also circling the ruins of the Ziggurat, *La Inspiracion* with a very eager goblin archaeology professor, Paco. Initially, Paco had been tipped off to the site by presumably Caius, but has since been crowded away from his materials and dig site by Finona and co.

In spite of the known dangers of Playing with Portals, Finona was attempting to recover the seal for further research of the magic of the different planes. From Finona, the party learns that there are pocket dimensions behind the seals at the Ziggurats. Ultimately, the decision is made to open and then close the portal to the pocket dimension, as it was impossible to protect the seal from the water around it and thus the likelihood of a catastrophic event like the one at the Ziggurat of Apet was unavoidable if something wasn't done.

To convince Paco to *go away* and not come back, the party provides him with golden seal from the portal of Mavisha, and he promised not to go back. Good plan, Paco.
Reida

The plane of time, a ring around Apet. The course of time is inscribed upon it, and skyseers understand their future through what is written. A break in the ring seems to correspond with the still-mysterious "end" of time.

Coveted by the Voice of Rot. During the planar shift in Adventure 9, Reida was flung away from Apet and into the Gyre; the Voice of Rot followed.

The former plane of Time, now headed towards the Gyre after the Obscurati's rearrangement of the planes. Reida's end was engineered by the Ancients, who meant it as a method of ensuring their chosen planar arrangement would not be immutable.
Yerasol Veteran

The islands of the Yerasol Archipelago were perhaps the most verdant, beautiful battleground in history. During two centuries of intermittent warfare, untold thousands of soldiers from Risur and Danor died among the windblown rainforests and flowered beaches of those isles, trying to protect their homelands’ exceedingly prosperous plantations. Those who survived—the ones who didn’t succumb to aberrant infections, crippling physical injuries, or unyielding mental trauma—often turned their war-time glory into profit or political clout.

Poets of the two nations memorialized the greatest acts of heroism from the Four Yerasol Wars, the last of which ended seven years past. It’s an open secret that history is written by the survivors, and many so-called war heroes were merely lucky enough to witness something brave and amazing, and not die in the process so they could take the credit for themselves. A rare few, however, demonstrated genuine heroism and lived to have their tales told by others.

Everyone knows the names of a few veterans who distinguished themselves in battle—not quite famous, but certainly memorable. Every veteran of the isles has a story that made him a celebrity, though many do not enjoy recounting their tales. The fact that everyone likes a war hero doesn’t lessen the trauma of having seen friends die.

After two centuries of trial and error, though, Risur and Danor have learned to exploit these heroes of the moment, giving them cushy jobs and helping them reacclimate to civilian life. It doesn’t do to have a “hero” become a drunkard and embarrass his nation, after all. The aid and adulation from their nation helps a great many Yerasol veterans become pillars of their communities. Such aid quickly dries up, though, should a hero ever decide to publicly criticize his homeland.

## Known Yerasol Veterans

* Diana
* Bree Kaldeckis
* Carlao
* Aodhan
* Alexander Grappa
* Lorcan
Solo Logs

### Pre-Campaign

Winter Days

Q-leone

A Railroad Engineer, Not a Soldier

### Adventure 5

Cleone's Will

Lunch with Lloyd

The Weight of Hope and Secrets

### Adventure 7

"Do Not Return to Danor"

Study Dates in Exile

Matters of Power

### Adventure 8

Cleone's Twenty-Second Birthday

Fifteen Seconds

Companionship

### Adventure 9

Cards on the Table

Under the Wrong Stars

### Adventure 11

Defined by Shadows

Fundamentally Changed

### Pre-Campaign

Not Crazy

Willem

Karakuri

### Adventure 4

Haircut

Sympathy for the Serial Killer

### Adventure 5

Love, Fidgey

Worry

Lady Hoya Ipswom

### Adventure 6

Preservation

Contingency Plan [AU]

Meeting the Parent

### Adventure 7

Proposal

Elopement

### Adventure 8

A Trip with Ottavia

"I Don't Think I Could"

## Mona

### Adventure 5

What Won't Kill You

Just Toad Things

### Adventure 7

Words Unspoken

Stealth Mission
Rock Rackus

Local celebrity singer and adventurer who was born in the Bosum Strand. A modern celebrity who tells wild tales of using magic to visit the planes, meet the strange locals, and return with treasure as proof. Skyseers dismiss his claims as a fool being tricked by fey, but Rackus’s shows sell out as audiences delight at his bawdy and bold adventures. Famous for hijacking an opera to preform his own improv skit, and has been notorious ever since. His most famous song is about bedding the Fey King's wife while he watched. Loved by the locals, hated by the Fey.

Currently under arrest for manslaughter. When he gets out on bail, he shows up at the Pardwright Gala and helps the PCs fight Xambria who so maybe he's okay...ish. When he doesn't have his ostentatious diamond/gold gun. He went on to write a song about being a hero at the Pardwright Gala with his good friends the party constables.

Uses scrolls gained from adventuring at the Ziggurat of Jiese to travel the planes. Accompanied Finona Duvall at the ziggurat as a job for Caius Bergeron, who was referred to him by Gran Guiscard. Promised the constables a planar jaunt if they solve his eventual murder, so Mona currently has his gun as collateral for cooperation with the party.

   Disassociated from the docker movement by Gideon Ambrose.

Has estates in Beaumont and Alais Primos. Gatria is on a quest to plunder them for the scrolls he found (and because he's a tool in general) and found some in Alais Primos.

Despite all skepticism, really is the Royal Consort to the monarch Thisraldion of the Unseen Court. Also beloved by the Hedgehog Court.

Last seen being taken into the Dreaming by Copperhat the Headless. Copperhat faked his death to throw the Dreaming into turmoil and civil war, in turn to stall the party when the Voice of Rot stuck them in the Dreaming. The party eventually found Rock and solved his "murder."

After Av's changes following the Obscurati's planar realignment and the plane's instability, Rock Rackus figured out passage between the Dreaming and the Bleak Gate and found himself a new ghost girlfriend. In Adventure 12 he alerted Hoya to the Golden Legion's invasion and Thisraldion's capture, and grabbed a flying ghost pirate ship to help the party save Av.
Ursaliña

City in western Ber.

The mountain city of Ursaliña hosts a strange tradition, wherein those who wish to act as ambassadors of Ber hold proxy battles using trained short-haired bears, each standing a dozen feet high at the shoulder. A great coliseum, once used for entertaining bloodthirsty dragon tyrants, now hosts these vicious battles, which occur every few months; different days determine the positions of different ambassadorships.

Thousands turn out to watch the games, which are surrounded with grand pomp and much feasting. The fights between the bears are seldom to the death, because each beast is worth a small fortune.

One game five years ago, however, witnessed an event so unbelievable that word of it spread throughout Lanjyr, resulting in Bruse Shantus gladly naming Brakken of Heffanita an ambassador. Perhaps even more unexpected, two years after Brakken began his ambassadorship in Orithea, the country’s civil war ended, and it came under the protection of Danor. Today Orithea is part of the rail route along the north Avery Coast, and it is enjoying unprecedented prosperity. This past year, Brakken competed to become ambassador to Risur, and won without any challengers.

In Adventure 11, the Gidim launched an invasion using Ursaliña as a starting grounds, taking over the majority of the population using the bardic college as a feeding ground for their Leviathan and the arena as a feeding grounds for proto-monsters. The party helped take out their leader and eliminate the Gidim presence, though the city still needs to recover from the invasion.

## Major Locations

* Executores dola Liberta headquarters
* Bardic college
* Ursaliña Bear Games arena
Radical Eschatologists

A cult/movement of eschatologist extremists who take action to bring people's attention to the coming apocalypse or kill others to spare them the end of the world. Dwarven members typically shave their beards before engaging in suicide missions.

Tried to set off a gigantic bomb in Flint in Adventure 5, but the bomb was successfully dismantled with no casualties.

Led by Grandis Komanov, with Leo Faellen-Brizside as her right-hand man. Vihan, Zubov, and Abiera are also members.

In Adventure 8, they attacked the Isle of Odiem in order to position Komanov and Leo to learn the Sacrament of Apotheosis from a memory of Ashima Shimtu.

In Adventure 11, they used the Sacrament to summon the Lost Riders and are laying siege to Bhad Rhyzhavdut.
Vendricce

An isthmus connects Crisillyir and Elfaivar, and the city of **Vendricce** has grown fat from taxing trade through its gates, including the Avery Coast Railroad that terminates here. A grand arched bridge that once spanned the channel between the two nations was destroyed during the Second Victory, but Danor is funding its repair, hoping to extend the railroad so it can feed through the city and into Elfaivar.

The Obscurati held a meeting in Vendricce on Winter 20, 500 AOV. The party learned about it after finding a letter from Caius Bergeron, who was due to attend until he was murdered. In Adventure 4 the party came to Vendricce to investigate the meeting via the Avery Coast Rail but fled the city after encountering Nicodemus and Lya Jierre.
The Dreaming

The surface of Av, and a reflection of the Waking.

The folk of Risur know that the Dreaming exists, though they might call it the feywild, the green land, the unseen house, the world beyond the looking glass, or the happy hunting grounds. Most Risuri treat it like an unpredictable neighbor. While human kings rule in the material plane and there are clear cities, nations, hierarchies, and borders, the Dreaming follows rules mortals can only struggle to understand.

The most famous manifestation of the Dreaming in Risur is the Great Hunt headed by Riffian. Every 17 days a mass of mounted fey warriors tromp across the entire length of the nation, avoiding cities and sticking to the uncertain borders of civilization and the wilds. The wind carries the stamping of their steeds’ hooves, the melodies of their riding sounds, and the baying of their hounds, but they are only ever seen by the light of the full moon.

The Clergy states that the Dreaming, which they call the Green Temptress or Hell’s Garden, is where people’s minds go when they sleep, and that the beings called the fey are dreams given flesh by evil magic. Folk religion in Ber proclaims that the moon is a looking glass, and the Dreaming is what we look like reflected in it, while many Drakrans believe it’s a trap between this world and the afterlife, meant to trick people from their just ends.

## Locations

* **Clover**
* **Thistle Palace**
* **Blighted Lands** - The area mirroring Flint. Fey don't go here because it makes them sick, and is regarded as a lost cause.
* **Black Needles** - The Sword of the Black Needles is here. The Voice of Rot resides in a nearby bayou.

## Time Mechanics

Time does not progress in the Dreaming unless a formal agreement for the passage of a certain amount of time is agreed upon, and generally does not work synchrously with the Waking. Nathan Jierre spent ten years in the Dreaming in one year of Waking time, while the party spent a few days in the Dreaming in Adventure 9 that spanned roughly a month in the Waking.
Ostea

**Title:** The Beating Heart

**Energies:** Life, Water

**Aspect:** Healing

**Traits:** Rapid Healing

Planet made of blood, seems to pulse as if it has a heartbeat. Land masses look like bone. Literally just a Hades level.

Part of the Obscurati's planar arrangement as the plane of Water. In the current planar arrangement as of Adventure 9's end, Ostea empowers the senile and enfeebled as in the cases of Sor Daeron and Wesley Beaumont. It also granted Ashima Shimtu new abilities.
Skyseer

## General

Truly ancient lore suggests that once the mortal races were able to travel to the stars with the aid of lost magic, much like demons and angels can be briefly summoned into this world. But for the full length of remembered history, the heavens have been nearly inscrutable. The druids, used to thinking in long terms of seasons, years, and the lifespan of trees, were the first to notice subtle connections between the movements of stars and the affairs of this world. They too were first to learn how to step through the veils that lead to the Dreaming or the Bleak Gate, and without their aid King Kelland could never have defeated the fey titans.

For over a thousand years, the druids would gaze into the sky night after night, awaiting dreams that would grant revelations of the future. These seers, by guiding journeyers and heroes with their visions, averted many catastrophes. When the Second Victory led to Srasama’s fall, the skyseers read the signs and helped hundreds of eladrin women flee their homeland so they could avoid genocide.

In the past few centuries, however, the many orders and factions of skyseers in Risur have struggled to divine much of import from the stars. Their visions, never precise or clear to begin with, failed to foresee the rise of Danor’s industry, failed to avert scores of natural disasters and man-made tragedies. The people of Risur still go through the motions of skyseer rituals, but the old druids’ influence has faded. Few young people today aspire to join their once-prestigious ranks.

Those few who study to be skyseers today usually have a close mentor among the druids. Some may have spent countless nights as children staring up at the stars, before one night waking from a vivid, prophetic dream. Apprenticed to an elder skyseer, they learned the names of the stars and planets, their patterns and influence. Though precise visions are rare, it is still indisputable that magic of travel works better under the full moon, and that any ship that sets sail the night when Jiese enters retrograde within the constellation of the Mad Pirate will face great misfortune before it reaches its destination.

Skyseers favor the night, and with a glance at the starry sky can tell time as precisely as any clock. Even in this new age of technology, most Risuri ship’s captains won’t sail beyond sight of shore without a skyseer aboard. Though their influence has faded somewhat, they still have strong connections with many families, villages, and organizations, and they can easily find a welcome home—as long as they do not begin speaking of prophecies.

## Known Skyseers

* Mona Faellen-Brizside
* Maeve Ruanzor
* Nathan Jierre (basically)
* Chatwood
* Cliff Swanland
* Hugo Theroby
Wolfgang von Recklinghausen

A world-famous surgeon who became wrapped up in the affairs of the Obscurati through sheer bad luck. Closely related to Andrei von Recklinghausen, though he denies it. Was close to Nilassa Hume before her death.

In Adventure 6, he claims that that Andrei is an "abomination from the Malice Lands" (probably a product of Wolfgang messing with necromancy) who killed his wife. According to Andrei, Wolfgang created him through unethical experimentation involving his son and an attempt to create life from death, and Andrei torched Wolfgang's estate to destroy his lab and put his imprisoned wife out of her misery. The truth is somewhere between these!
Triegenes

According to the church’s holy text, one thousand years ago a human fisherman named Triegenes from what today is Danor discovered the secret of divinity while lost in a storm at sea. He returned and preached about the divine spark within all mortals, and how by constantly challenging oneself, a person can become like a god. He inspired followers to fight beside him, and together they toppled tyrants, slew legendary monsters, and eventually established a new nation, based upon a hierarchy of divinity, where rank and reward were based solely on merit.

After his kingdom was established, Triegenes undertook the greatest challenge left in the mortal world: to defeat the demonocracy that oppressed the lands to the east. He confronted the abyssal lords who had taken residence on this world, sacrificed himself to banish them forever, and then left his mortal shell and ascended to godhood.

The Clergy believe in many gods, with no pinnacle godhead, but they preach foremost the teachings of Triegenes, that every man has greatness within him, and he merely needs to be challenged to awaken his potential.

Actually never ascended to godhood!

Triegenes' diary details his efforts to become a better person after a fishing boat accident in which he'd forgotten about his wife's safety in favor of his own. His efforts to do the right thing brought him into leadership, first against invaders and then the Demonocracy. Before his final battle Triegenes was offered the power to become a god by Ashima Shimtu, but chose not to use it as it both would risk magnifying his flaws without the grounding of mortality and would endanger his followers should he die anyway. Triegenes would of course perish after taking out the Demonocracy with a giant meteor, his death mistaken for ascension to godhood.

In Adventure 11 Triegenes was publicly revealed to have never ascended and therefore lost his position in the Clergy pantheon, instead given a status more akin to a saint.
Primrose

Calilly Buen's sister. Left Caeloon rather than live under the Legion and ended up a captive of the Hunlow pirates instead. Had a child she named Calilly after her sister; passed away by the present. Taught her daughter and descendants on Drozani to respect each other and what they had, rather than adopt Hunlow's values.
Evan's Publishings Wiki

**Welcome to the Evan's Publishings Wiki!**

This wiki discusses everything about Evansoundmeme's fanfictions and original novels, you can find information, read the fanfictions\novels, enjoy fun chats with other users, and create collaborations, and hey, maybe you'd even like to write your own novel!

## Fanfictions

The Nightmare Before ValentinesWish UponBolt 2
Memefinity War

Memefinity War is a google slide movie created by Evan Potter and David Grubaugh. It features different worlds, characters and moe and started in late 2018 and has been going on for years.

## Plot

The series revolves around Funneh, also known as ItsFunneh and her friends Toothless and Gold having to save the world from different Villains and Antagonists, such as Purple Shep and Arch Dakon. The series is mixed with disney characters, YouTubers and internet characters and is connected in one Giant Universe. There are Many films in production but heres the finished ones.

* Memefinity War Part One
* Memefinity War: Endgame
* Memefinity War: Beyond The Fourth Wall
* Memefinity War: Season Of The Night Fury
Temple of Ingatan

A temple in Elfaivar where the weretiger Children of the Hewanharimau led by Betronga Sidhon worship Ingatan, a fallen eladrin god. The temple once housed the Arc of Reida and four trials of the distant past, near past, near future, and distant future in order to access it. A Clergy group led by Aulus Atticus once clashed with the eladrin here.

In Adventure 8 Hoya and Gatria once snuck into the temple and underwent the trials in order to retrieve the Arc of Reida.
Reina Solis-Ortiz

Gatria's mother, a grey tabby catfolk. Tried to protect a young Lucita from being kidnapped by the Cult of the Steel Lord and was paralyzed by the cult in return.

In Adventure 11 Hoya found her living in an Ursaliña tenement with the Executores' "help." Hoya reunited her and Gatria, and Reina agreed to come live in Flint where she was welcomed by Antonia Cipiano.

She later accompanied the party to Alais Primos, where she was present for Gatria and Antonia's wedding. On Gatria's request, the Family was able to heal her paralysis afterward.

Evacuated underground with (and by) Antonia Cipiano and her people during the Adventure 12-13 timeskip. Helped take care of the party's bodies during their duplicant adventures, and was extremely distressed when Gatria started taking significant damage in the battle against Morgan.
Nathen Samson

Nathen Samson is a major character in Black Mirror. He was a realworlder when suddenly he was pulled into a mirror and ended up in wonderland a few years ago and have been forced to survive ever since. Nathen ends up being The Red Queen's biggest target so The Mad Hatter has to hide him whenever The Armored Cards comes around. Nathen is also the main protagonist in a fanfiction not related to Black Mirror called "Disney Forever"

## Physical Appearance

Nathen is a teenage boy from The Real world so he wears modern clothes unlike most of Wonderland. Nathen has brown hair, blue eyes and wears a lot of T-Shirts and blue jeans.
Solo Log: Just Toad Things

**Spring 42, 501 AOV**

Croak ribbit ribbit ribbit croak ribbit, Toad croak ribbit ribbit croak ribbit. Ribbit, croak? Ribbit ribbit ribbit croak. Ribbit croak ribbit croak ribbit. Ribbit ribbit ribbit. Croak croak ribbit, croak croak croak.

“Ribbit ribbit ribbit croak…” croaks Toad. Ribbit ribbit croak, ribbit ribbit. Croak ribbit ribbit ribbit croak ribbit, croak ribbit ribbit croak ribbit. Ribbit, croak? Ribbit ribbit ribbit croak.
Thames Grimsley

Head of the Docker Union of Flint. Grew up as a theatre stage-hand, and is very familiar with how to connect with the common people. One of the most respected men in Flint, he is unfortunately finding the conflict between the dockers and the police hard to manage.

As of Adventure 9, leading cooperation with King Marcel and the rest of the party.
Stover Delft

Our boss, the assistant inspector of the Flint RHC. Had a mimic tear out a chunk of his leg in his Constable days, and walks with a cane. While he has a reputation for being a good leader, by open self-admission, he is a rather poor investigator.

A local Flinter in his early 40s, Delft gets squinty and condescending when his authority is questioned, but he can recognize talent and good work. Since his days as a constable himself, Delft served a vital role handling logistics, though in the past few years he’s acquired a modicum of leadership skill. He often expresses pride for three of his old underlings who went on to head spy cells overseas.

Delft chews leaf of Nicodemus, and thinks he looks charming if he grins while sucking the juices. He walks with a cane because a mimic tore a chunk out of his leg fifteen years ago. He has a habit of poking inanimate objects with the cane before he gets too close to them, and spitting on them when he wants to be extra sure.

The only human in A Muppet Zeitgeist.

Really, he's doing his best. He Is Not Going to Be the Big Bad Guy, so help us all.

Following Saxby’s escape in Adventure 3, became the new head of the Flint RHC. Supported the party in their work in the adventures to follow, even when their work grew beyond the scope of Flint alone.

Tricked into being a victim of Roland Stanfield's barrier ritual in Adventure 9, but was one of the two survivors. Roland also had an imposter assume Delft's appearance and role, but thanks to the Hook the party saw through it and dealt accordingly.

As of Adventure 11, Delft is leading the remaining RHC constables and helping with an anti-Gradiax watch force.
The Ayres

North of Flint lie a clear island chain and several satellite islands. Many of these are merely rocky sandbars with a few trees, but a few larger islands serve as remote villas for the city’s wealthiest. Nobles hold many family estates here, though one island is owned by a man new to his money: Guy Goodson, who swindled his initial wealth from a dozen naïve villages, and invested early in Flint’s industrial boom. Today he owns dozens of factories in Parity Lake, and regularly dines with his noble neighbors, who delight in the small steamboat he uses to visit them.

Since technically The Ayres is considered part of North Shore, it does not have its own district mayor. In practice, law and government officials never bothers the nobles on their islands unless an equally wealthy or powerful individual lodges a complaint.
Wesley Beaumont

Marcel's adoptive father, head of an acting company. Found Marcel on the streets and took him in assuming he was a street orphan; Marcel never corrected him. Passed his position on to Gideon Ambrose, whose political commentary drew the company trouble before Marcel convinced Wesley to lay low for a while in terms of productions. At some point, he became ill.

Eventually Marcel ran away, and a vision of Wesley appeared to him at the Ziggurat of Apet in Adventure 3 warning there would be a time when Marcel could no longer return home. Thankfully this never came to pass, and Marcel returned to reconcile with Wesley after Adventure 5.
Fanfictions

* Nightmare Before Valentines
	+ The Nightmare Before Christmas 3
* Wish Upon
* Bolt 2
* The Good Place: Dakon Strikes Back
* Corpse Shep
* The Adventures of KAREN! KAREN VS THE DISNEY CHARACTERS
* Ready Or Not: Disney Version
* Ready or Not: Here Grace Comes
* Slash
* Central Park: Environmental War
* Ever After
* Toothless and Bolt: A Parallel Friendship
* The Adventures Of Gray: GRAY X READER
* Crossing The Line: A Diary of A Wimpy Kid Story
* ONE SPARK
* One String: Johnny X Ash
* We're Over: A Descendants Story
* Christmas In Auradon
* Epic Mickey 3: Season of The Blot
* Better Film: Bolt VS WALL-E
* Once Upon A Dream
	+ Descendants 2 (Carlos X Audrey)
* My Inner Demon
	+ My Dark Side
* Boltchanted
* Once Upon A Time: Season 8
* Life in OH MY DISNEY
* Once Upon A Descendants
* The Truth Hurts Doesn't It
* RUNAWAY
* Carlos: Painful Memories
* Descendants: Destiny Awaits
* Today Is A Fairytale
* Epic Nightmare
* Escape: Once Upon A Descendant
* HEROES VS VILLIANS
* Cassandra In Wonderland
* Our Only Hope
* Drag Me to Hell (HSM Fanfic)
* Disney Vs Karens
* Godmothered:Bolt
* Descendants 2: Lady Tremaine's Revenge
* Audrey's Secret
* Descendants 4
* Family Reunion
* Descendants 4: Heroes and Villians
* Black Mirror
* Wild Card
* Bolt 2: Species Switch
* The Nightmare Before Easter
Sor Daeron

An eladrin warrior who lost his arm in the holy wars. Nicodemus told him and Latika of Kasavarina's role in Srasama's fall. He and Latika enacted Nicodemus' plan to kill Launga to take revenge on Kasavarina.

In the present, Sor Daeron now lives in an enclave in the Anthras Mountains. Alais, who grew up in the same enclave, knows him as Abuelo Juhu. The party tracked him down in Adventure 8, where he admitted deep regret over killing Launga and tipped them to Nicodemus' involvement in Launga's death.

Following Adventure 9, Ostea healed Sor of his senility. He encountered Dabo Griento and took her in as a pupil in swordsmanship, together becoming vigilantes protecting Ursaliña from Obscurati and outsiders. The party encountered them in Adventure 10 where he had a row with Cleone, Cleone not trusting him with a young woman's life and Sor not trusting her as a deva. Cleone later told Kasavarina that Sor is lucid nowadays, so good luck my dude.

Was, uh, present in Adventure 13 when the party saved people from execution in Ber? He almost apologized to Kasavarina, though it's for the better that he stayed away. Mona's Beran duplicant started bullying him by following him around while shapeshifted as Kasavarina.
Absurdist Web

An item given to the party in Adventure 7 by Copperhat the Headless. In Adventure 9, Rock Rackus was eventually discovered inside the web having been placed there by Copperhat as part of the Voice of Rot's plans.

## Description

*You try to unfold this knot of spidersilk the size of a bedsheet, occasionally unearthing a long-dead sparrow or a cricket that waves thanks before hopping away. It's probably easier just to wad it up and stick it in your pocket.*

The interior of this ball of web is an extradimensional space roughly equivalent to a ten-foot cube. To place things into this space you must push it into the web, so it cannot hold liquids or gasses. You can only retrieve items you know are inside, making it excellent for smuggling. Retrieving items take at least two rounds, or more for larger objects, and things like loose coins tend to get lost inside it. No matter how full, the web never weighs more than a half pound.

Those attempting to divine the contents of the web via magic must first succeed at a Spellcraft check (DC 33), which they can only attempt once per day.

Any creature placed into the extradimensional space is placed into stasis for up to a month, needing no food or water, but still healing at a natural pace. Dead creatures in the web do not decay. If a living creature is not freed within a month, it is shunted from the web and appears beneath a large spider web 1d6 miles away in the real world.
Solo Log: Cleone's Will

Inside Cleone's desk is a large envelope marked *IN THE EVENT OF MY DEATH: To be opened only by Constables Sterling, Hoya, Faellen-Brizside or by Gatria; by Inspector Stover Delft; or by an individual trusted by one of the above should they also be deceased.* Inside that envelope is another, slightly smaller envelope marked *This won't have any use until after I'm dead so there's no use prying.* Inside that is a third envelope labelled *If someone is still snooping, you damn well better heed my instructions.* Inside that is, finally, a letter.

> To whoever reads this:
>
>
> I, Cleone Weld, swear that this document is my last will and testament in the event of my death.
>
>
> If you're one of the people named, you should already know that I'll likely reincarnate soon after you read this or I will have already reincarnated. If you're not one of them, you may guess from the previous sentence that I am a deva and reincarnation comes with my nature.
>
>
> If you recognize the name of the Obscurati, my greatest and most important wish upon my death is that you find my next life and keep them away from the Obscurati. Anything else is acceptable, just as long as they don't fall into the hands of those who would take advantage of them or their relation to myself. If you don't recognize the name, it's for the better.
>
>
> Do not pressure them to take my place. My next life will not be Cleone Weld, and I would not hope for them to be. Meet them if you want to, even befriend them if you'd like, but ultimately I ask that you let my next life find their own place in the world.
>
>
> For my own possessions, I ask that my creations and technical plans - including my personal simulacrum - be given to Lloyd Gauthier of Gagneux, Danor. I appoint Florette Joubert of the same to manage the rest of my estate. Any mechanical tools or equipment I own may be donated to practicing workers and artisans in Flint.
>
>
> My second greatest hope is that my life and death had benefit to the world I leave behind.
>
>
>
> Cleone Weld
>
>
Urban Empath

Mediums can sense the lingering thoughts of spirits of the dead, but people have for ages referred to cities as having a spirit, a genius loci. Especially in a place where so many have died over the years, with the right mindset it becomes possible for a medium to attune to the psychic nature of cities. The city begins to sustain them, speak to them, and protect them.

This close communion with urban environments has its limitations, of course. A medium who devotes himself to speaking with cities can still use his powers in the wilderness, but in a much weakened capacity. In the smog-choked streets of a burgeoning industrial metropolis, though, he has a veritable army at his command.
Vairday Bruse

Four decades ago, an orc warlord, Vairday Bruse, declared himself king of Ber after he managed to conquer the three largest cities in the land. Risur expected an imminent invasion, but instead the new king opened diplomatic channels with Danor, asked for help writing a constitution, and arranged for the construction of factories. The wealth from this new industry helped keep tribal warlords cooperative, and the work gave would-be soldiers something to do with their energy.

Dubbed “Le Roye,” a Danor diminutive for “the king,” Bruse managed to keep peace until his death five years ago, and had the foresight to arrange a peaceful transition of power. He took his cue from Risur, and passed the crown to a respected ally who was not a blood relative; indeed he was a minotaur, not even an orc. The new king kept his predecessor’s name in place of the typical “king,” and so was crowned Bruse Shantus.

One of Vairday Bruses’s more contentious programs was to aggressively end the practice of slavery except as a punishment for criminals. He enlisted bureaucrats from Crisillyir to reform the country’s legal system and track convicts, and then created a law enforcement group of warriors and priests, the Enforcers of Freedom.
Zubov

A member of the radical eschatologists, and the leader of the group that tried to assassinate Roland Stanfield using a gigantic bomb in Adventure 5. Hired Kvarti to smuggle people in, before Kvarti decided he wanted to wipe his hands of the business. A group of RHC constables together with Kvarti apprehended him and Vihan; Zubov did manage to start the bomb, but the constables successfully dismantled it before it could do any harm.
Planar Icons

Golden tokens, each bearing a magic circle created by the Ancients and representing a particular plane. The Ancients created these to serve as planar focuses used to represent each plane in the ritual to change the planes at Axis Island.

The making of a planar icon requires that the crafter be familiar with a plane and, while mentally attuned to/vibing with the plane, stamp its symbol into metal with the addition of magic. Gold is the traditionally used metal, but not strictly required. Familiarity with a plane entails either a visit to or experience with the plane (hence why Sijhen was able to make a crude Icon of Apet after having been trapped on Apet or in the Apet seal), or less preferably secondhand methods involving study or reverse-engineering planar information. For example, Finona had to study Mojang for a year; planar meteorites might also hold weak information towards these purposes.

* Golden Icon of Avilona
* Golden Icon of Urim
* Golden Icon of Apet
* Golden Icon of Nem
Torfield Palace

The king’s residence, Torfield Palace, sits atop a broad grassy hill a mile south of the weft in Slate. It is symbolic of the government of Risur that the king lives with the people, and only once he steps down or dies does his family move to the west bank.

The party traveled here multiple times to meet with King Aodhan. The palace was attacked by the Obscurati in Adventure 9.
Verzubak Tantalovich

Science/math enthusiast who makes a living counting cards and such at casinos. Carries a cup in which he continually rolls dice to test natural luck/magic. Possibly has a bounty on his head.

Invited Tifa out for a night at the casino. Math and science are definitely related to magic and luck, according to him, and also he can use these skills at the casino so it definitely all makes sense. He's probably a fine person.

This guy was rolling a dice in a cup and is also an asshole, and he rolled a 6 for Hoya?

A mercenary working for Bree in Adventure 4, using his magic dice to suss out friend and foe. Unfortunately his dice didn't deduct points for being a serial killer, which landed them with Olivert. Befriended Hoya after the dice told him he'd find a friend in her, and gave her warning when he knew she was one of the Risuri spies Bree was looking for. Hoya offered to pay him for his silence, but Gatria tipped off a casino to his magic dice and he got arrested making the whole thing moot. Oops.
Vicemi

Leader of the Obscurati's Lantern Cell and a member of the ghost council. Was at ObCon, although the party didn't really interact with him there.

In Adventure 11 Vicemi led an Obscurati assault on Seobriga, free from lighthouse control thanks to the party's warnings. The party ambushed him and Gatria trapped his soul in witch oil to prevent his revival by Nicodemus.