Paialogus' Federation

**Paialogus' Federation** or **The Federation** is a federation of states on the northwest coast of the continent of Rodinia. It borders Gruzia, Kohary, Berenyi and Samnos. The people of the Federation are primarily Beastfolk. It is not considered a state in of itself but instead a federation of multiple different states under one organisation. There is no central government for the Federation but each state has the power to forge its own laws and policies. Each state is fiercely independent and the Federation is known as a whole for its defiance against the Gruzian Empire and is seen as an example of resistance against the Empire. The Federation is protected from the Empire by the Levedi Mountains.

## History

Before the creation of the Federation, there used to be a civilisation that existed in Spitia. The name of the civilisation has been lost but the modern people of Spitia refer to this civilisation as Miletis. Multiple cities were built across the land, primarily by the coast to serve as ports for the intercontinental trade between the West and the East. The cities became rich and prosperous. The prosperity from trade was used to build massive structures that still dwarf the capability of current Master Builders. These range from fortresses, castles, roads, statues and dungeons. Though these structures have been left to decay for more than a millennium, they still serve as monuments of the past. One major example would be Castle Thalassokastro in Thalassokastro. These cities were independent from each other but shared a common culture because of trading links.

This era was brought to a close when the Dark Lord arose and declared war on the world to achieve their ambition by the 4th century CE. Seeing that the mana of the world was being drained, causing death to their crops, all the cities of Spitia declared war on the Dark Lord in an attempt to subdue them and stop their plan. However, the Dark Lord's armies had become more advanced compared to the rest of Airall. The armies of Spitia were defeated by the Dark Lord's armies, that were primarily of Demons. Eventually, the cities were put under siege. The cities of Spitia gave an admirable resistance that became the basis of multiple legends but these stories would end in tragedy as the last city fell after 4 years of siege. The inhabitants of the cities were slaughtered and the cities were occupied.

However, this will not be the end of Spitians. Many people would have managed to escape the sieges through secret passageways and during the night. These escapees would form the basis of the tribes. Tribes would then hide away from the cities and establish themselves in rural and remote areas, Demonic occupation of the Spitian cities lasted for 3 decades. In that time, the tribes would avoid the cities for fear of being killed by the Dark armies. This will develop a superstition among the tribes of the cities being 'unholy' places.

Ever since then, the tribes would wage a low-level war with their occupiers. The tribes would also have to fight for each other for food from scavenging and hunting. Through these conditions, the tribes would develop a very warlike culture, focused on glory and necessity of battle. Though Spitians could not possibly defeat the armies occupying their land, they have developed a reputation of being fierce warriors who will not retreat in the face of danger.

The Dark Lord's occupation would not last. They would be killed by The Goddess' Chosen in the final battle. The Dark Lord's Armies would then divide amongst themselves between ambitious and ruthless commanders who declared themselves as the True Successor. This resulted in a withdrawal of troops to fight in wars between successors allowing for the Spitians to attack remaining garrisons. Demons were considered as unholy beings by the Spitians. Eventually, the environment became so hostile to the demons that the remainder left the land and returned home. The last demons would leave the land in the 5th century CE

Cities would remain abandoned for some years however because of the lingering superstition regarding the cities but also the destruction of trade. The doctrine of unholy cities became dogma that the Spitians taught their children who then teach their children and so on and so forth. The first cities were only occupied in the 8th century CE, when the first tribes tried to scavenge and explore for supplies in these ruined cities. Quite a lot of tribes found out that the cities were placed in suitable areas for farming or fishing and resettled the cities soon after. Other tribes would establish and find their own cities. Quite notably, the current capital of the Principality of Paialogioi is a new city as the old city had been washed away by tides.

The tribes would establish many petty kingdoms and primitive tribal democracies. Spitian tribal democracy would become the basis of many laws established in Spitia. Generally, these petty kingdoms and tribes, even though claiming the same heritage as the people who fled the cities of Spitia a few centuries ago, have diverged in culture, language and beliefs. They have become divided amongst each other. Wars have occurred among the Spitians but so too have intermingling, camaraderie and marriage between peoples occurred. By this time, the majority of the population would be Canis, with a small distribution of Felidae.

This changed when sea raiders from the Sporanic Islands invaded, bringing in an influx of new cultures. These people would identify themselves as Thivan. These folks would be primarily Felidae in origin. The invaders would overrun the tribes and the kingdoms of the south. However, north of Spitia would remain free from the influence of these invaders. These people would identify themselves as Aeolian. It should be noted however these names are not specific to a culture but instead a range of cultures. The Thivans would marry into and establish their own tribes but tribal culture is notably weaker in the south compared to the north. The Thivans would soon fight one another and join in alliance with Aeolians from time to time. Soon, they became assimilated into Spitia, becoming a part of the cultural landscape. The most notable Thivan kingdom would be the Kingdom of Paialogioi, who managed to conquer the surrounding areas in the Karinou Plains.

The most significant rivalry would be between Tribe Iouisitianioi and the Kingdom of Paialogioi. The two states would go to war with each other multiple times, spurred on by Iouisitianioi raids on the Kingdom. Every time Tribe Iouisitianioi would be conquered by Paialogioi, the tribe would manage to rise up and beat back their occupiers. By the 12th Paialogian-Iouisitanian War, during 1079, the Paialogioi were planning on performing genocide on the tribesmen. However, their plans were not implemented when the Gruzian Empire invaded and conquered Spitia.

The Gruzian Empire implemented a harsh system of laws on the tribes, intending to wipe the former tribes out and subsume the region under their control. These set of policies were known as The Imperial Generosity. The tribes were sidelined from positions of power and the Empire implemented a new bureaucracy of not only administrators from core Imperial lands but also collaborators that were willing to recant loyalty to their tribes. Spitian traditions were openly flouted and disrespected and the Empire would promote Gruzi language and culture. The goal was to assimilate the tribes into the Gruzian Empire. The tribes, refusing to be subsumed by a foreign force, decided to retreat into the forests, the caves and the backstreets.

There have been uprisings by the oppressed tribes but the tribal forces were no match for the Imperial armies. The Imperial armies were more numerous, more technologically advanced, had better logistics and even the blessings of the Emperor. Many of the tribes were wiped out during their uprisings while other collapsed due to pressure by the Imperial government. The Imperial government would provoke the tribes to rise up by raising taxes on salt, or having one of their soldiers rape the daughters of a tribal chieftain, in a bid to speed up the tribe's eradication.

Realising that the tribes could not defeat the Emperor alone, the many tribes of Spitia would meet in secret with each other to negotiate cooperation among each other even though they were divided amongst themselves. Old rivalries would be buried with cooperation understood as necessary to overthrow the new occupiers.

By 1200 CE, at the start of the new century, the most prominent tribes of Spitia would come together in a secret conference to negotiate on conditions for their planned uprising. The conference lasted for about a week. In that week, they have come up with an agreement that became known as The Final Spite. It was an agreement between the tribes that outline guarantees that all tribes would rise up against the Empire in unison if one tribe was attacked by the Empire or if one tribe declares war on the Empire. It also outlined relations and common laws that the tribes agreed to implement.

When the Emperor first fell sick in 1203, their grip on Spitia weakened as supplies from the Imperial core were reduced as the Emperor's vassals jostled for his expected succession. Tribe Paialogioi declared war on the Empire in the Beastfolk Liberation War. The tribes of Spitia managed to best the Empire, with the final Imperial army retreating across the mountains in 1212.

## Geography

*Main Article: Spitia*

The Paialogus's Federation is located in an area called Spitia. The nation's climate varies from tropical rainforest in the southwest to temperate forest in flatter areas and temperate woodlands near the mountains. The north and east are mountainous and difficult to control, with boreal forests in the east and drier mountains in the north. Arable areas exist in the south with fertile lands in the Paialogioi Principality where wheat is grown. Deserts can be found in Paialogioi and Iouisitianioi Principality.

The Levedi Mountains act as a protective barrier against the Gruzian Empire, which is the main threat to the Federation. The Federation also has a foothold on the Island of Rabat, providing influence over the Sporanic Islands. The western principalities have access to the sea, rich in fish, but are vulnerable to pirate attacks from the west.

Trade with the continent to the east of Rodinia is possible through the Eirinikos Sea, benefiting the western principalities in the Karinou Plains. Eastern principalities, located within mountains and lacking agricultural capacity, tend to be poorer. Border principalities receive resources for defense against the Gruzian Empire. Subsistence agriculture, wool manufacturing, and mining are common in the eastern principalities. The Levedi mountains have significant iron and gold deposits, while the Principality of Iouisitianioi has oil reserves and limestone quarries.

Salt deposits exist between the Principality of Paialogioi and Iouisitianioi. The Eirinikos Sea contains small islands that haven't been fully explored, but are believed to harbor pirates and magical creatures. These islands are relatively small in size but are a valuable source of magical stones.

## Economy

* Kallergis
	+ Forestry,
		- Major industry
		- Largest exporter of wood in the federation
	+ Medicine
		- Growing industry
		- Basic knowledge of medicine
		- Major exporter of medicine to other parts of the Federation
	+ Fishing,
		- Subsistence
			* Residents
		- Commercial
			* Major Industry
			* Fishing Wharfs dot the coast
	+ Farming
		- Animal-Rearing
			* Minor industry
		- Crop agriculture
			* More fertile land down South.
				+ North is frigid cold
				+ Lesser than the Karinou Plains but enough for export.
	+ Iron Mining
		- Iron is mined in the hills of the East
		- Minor industry
		- Nascent and underdeveloped
		- Has started to import slaves from Phokas to develop the industry for export
	+ Arms manufacture
		- The iron mines help supply this industry
		- Swords, spears, axes
			* Axes could be tools as well
	+ Crafts
		- Practical artisans
			* No fancy stuff
		- Tools
			* Has knowledge of making magical tools
				+ Gems harvested from magical beasts
			* Reliable farming tool maker
			* Renown for its axes
	+ Ice Carving
		- Minor Industry
	+ Woodworking
		- Intricate design
		- Major industry
		- Furniture export
	+ Trade
		- Nascent Industry
		- Some trade goes around the North Coast of the continent
		- However, it is rare
	+ Glass-making
		- As a result of having access to hot metal forges, could be used to create glass
		- Low quality but still functional
			* Crude glass. A lot of imperfection
		- Small industry
* Phokas
	+ Trade
		- Slave Trade
			* Major Industry
			* Largest exporter of slaves
			* Has deals with pirates to supply slaves to the state in exchange of the state neglecting to enforce laws on the seas
		- Trade Outpost
			* Useful outpost for trade between the Mareian and Gruzian Empire
		- Imports a lot of food for itself to sustain its population
	+ Forestry
		- Minor Industry
		- Hardwoods
			* Construction
			* Ship Building
	+ Ship Building
		- Major industry
		- Largest active navy in the Federation
		- Fearsome
		- Still needs to import more wood from Kallergis
		- Needs some source of cloth for sails
			* Wool preferably
		- Need ropes
		- Anchors
			* Some place that creates the anchors
				+ Kallergis maybe?
	+ Fishing
		- For residents
			* Subsistence
			* Spearfishing?
	+ Rope Making
		- Major industry
		- Imports hemp from abroad
			* Across the sea and from other states in the federation
		- Rope is exported to other states in the federation
* Paialogioi
	+ Note: Hardly any slaves here. Most of the residents are free men.
	+ Farming
		- Major Industry
		- Largest producer of food in the Federation
		- Crop Agriculture
			* Run by some Canis and Human races
			* Symbol of the State
			* Source of power for free men
			* Useless for Felidae and Dragonnewts
		- Animal-Rearing
			* Chickens, Sheep, Cattle in the fields. Pigs nearer to the cities
			* Preponderance of diseases in the principality
		- Wineries
		- Highest population out of all of the states in the Federation
		- Original support base for the Brotherhood of the Scythe
	+ Milling
		- Largest flour producer in the Federation
		- Major Industry
		- Built along the rivers. Mills grind flour here
	+ Textile Manufacture
		- Probably closest industry in the federation that is reaching industrial scale
		- Fueled by
			* Wool from sheep in the state and from the mountains in the east
				+ Imports from eastern states
			* Cotton grown in state
		- Major export for sails to the naval powers
		- Rudimentary cotton gin powered by water
			* Manufacturies placed along the river for this
	+ Clothesmaking
		- Textile industries sell to this industry
		- Known as being the fashion centre of the Federation
	+ Service
		- Companies of servants made of free men.
		- Typical of upper-middle class commoners to rent servants from these companies.
			* Status symbol to have at least one maid
	+ Craftsmanship
		- Produces good farming equipment
			* Resilient, long lasting
			* Major industry, exports to other states
	+ Forestry
		- Notably, has somewhat less of it, because most of the trees here have been felled to make way for farms
		- Forests are few and far between
		- Has to import from other states
	+ Trade
		- Somewhat large industry
		- Less compared to the states up North but still significant enough to have
		- Trade companies play a large role in this state
		- More sophisticated funding instruments used here, like investment options
			* Due to higher population
	+ Fishing
		- Major Industry
		- Though, it is not as large as the other states, still enough for export
	+ Sandmining
		- Small Industry
		- Mined from desert sands in the north of the state
		- Some export
* Minoi
	+ Agriculture
		- Major Industry
		- Sheep-Rearing is the largest sector here
			* Has the highest number of sheep per population
		- Still, not as large as Paialogioi
	+ Sausage-making
		- Major Industry
		- Known for high-quality sausages
		- Used for rations for border guards
	+ Wool
		- Sheep raised here produces high quality wool
		- Though not enough people or expertise for production of cloth, wool is exported to other states and to the Empire
		- Used to produce sails, cloth armour and clothing
	+ Quarrying
		- Major Industry
		- Produce construction materials for building forts and castles along the border
		- Production for some export to other states in the Federation
	+ Message Courier Service
		- Small but notable industry
		- Dragonnewts have the ability to fly
		- Dragonnewts that are residents of the state have formed companies to send messages to and from people and states
		- They do not have enough strength to carry large packages but they are able to send messages almost instantly
	+ Trade
		- Though not on any major trade routes, the state trades with the free dragonnewt clans
		- Dragonnewts are supreme hunters, going after magical beasts and harvesting their stones.
		- Companies in the state trade sausages, wool and wood crafts for these stones. Dragonnewts have also crafted rudimentary magical tools
			* Magic stones are in turned exported to other states
	+ Mercenaries
		- Mercenaries are centred around the state
		- Could sell themselves to fight for petty wars of the dragonnewt clans and suppress rebellions in the Empire
* Iouisitianioi
	+ Agriculture
		- Infertile land
		- Almost impossible to actually do
		- Done by freeholding farmers on their own land
		- Subsistence
			* The little amount of farming is shared among people
			* Land held in common
	+ Trading
		- This state is on a major trade route between the Mareian and Gruzian Empire
		- Major Industry
		- The state collects most of its revenue from taxing trade through the Perasma
		- The Crown Company (Iouisitanioi Company) of the state deals with merchant business as well.
	+ Smuggling
		- To get around the exorbitant prices required to import Imperial goods, smugglers know how to get pass the Perasma
		- Use small footpaths and crevices through the mountains
		- The state typically cracks down on this activity, declaring it illegal
		- However, they still survive and give rise to a criminal element in the principality
		- These smugglers aren’t organised but rumours abound that they are slowly consolidating operations
	+ Quarrying
		- Developing Industry
		- This state is the site of massive building projects in the distant past, linked to quarries that exist now
		- Typically run by slaves overseen by their masters
		- Has room to expand
		- Export to other states is not yet explored
			* Need to produce more
		- Produces sandstone
	+ Ship Building
		- Major Industry
		- Done by freemen artisans
		- Not as big to compete with the Phokas ship building industry but still is capable of export to other states
		- Wood imported from various sources but no trade agreement on it specifically
		- Not owned directly by the state but owned as a monopoly by its vassal for it service to the crown
	+ Salt Extraction
		- Developing industry
		- Desert in the south of the country has a lot of salt deposits
		- Used for curing and preserving meats
			* Important for a mostly carnivorous society
		- Does export but could develop more
		- Not owned directly by the state but by a vassal as a monopoly in exchange to service to the crown
		- Worked by slaves
	+ Fuel Extraction
		- Strategic industry
		- Not exported and kept a secret from other states
		- Used to manufacture flame weapons
			* Grenades
			* Rudimentary flame throwers
	+ Fishing
		- Enough for subsistence
		- There are wharfs but their production is tiny.
			* Enough for just producing food for all citizens of the state
				+ Theoretically anyway
	+ Sandmining
		- Very small but notable
	+ Beermaking
* Galati
	+ Farming
		- Fairly large industry
		- Fertile land, much more fertile compared to Paialogioi
		- However, produces less compared to Paialogian agriculture because of smaller farm area
		- However, the population density in Galati is higher compared to Paialogioi
		- More developed agriculture
		- Grows a lot of grapes
	+ Forestry
		- Major industry
		- Not all trees have been cut down to make way for farming.
			* Significant amounts of forests exist in this state
		- Exported to other states aligned with the Paialogioi
	+ Furniture
		- Major Industry
		- Forestries contribute to this industry
		- Furniture exported to other states in the Federation
	+ Medicine
		- Minor but growing industry
		- Derived from herbs that grow in the forests
		- Has expanded beyond basic remedies passed on by generations
		- Companies experiment with creating new medicines
			* Results questionable but new medicine is being made
	+ Glassmaking
		- Minor industry
		- Produced from sand received from beaches in the state and imports from Paialogioi and Iouisitanioi
		- Glass produced here is low in quantity but notably higher in quality compared to other states
	+ Apothecary Instrument Making
		- Nascent industry
		- To support the medical industry, instruments are needed to manufacture the medicine
		- Needs to import glass from somewhere
			* Import glass from Kallergis
			* Get glass from within the state
	+ Wineries
		- Major growing industry
		- Grapes from the state are used to manufacture wine for export
		- Galatian wine is renown in the Federation but outside the Federation, it is less well known
	+ Dye-Making
		- Minor, growing industry
		- Because of alchemical equipment being available here, this state produces its own unique dyes from plants and animal excretions that no one else in the Federation could get
		- Galatian dyes are still primitive compared to other dyes outside of the Federation but they are still cheap and more unique compared to other dyes in the Federation
* Libardarioi
	+ Agriculture
		- Notable for being completely average.
		- Enough food to feed everyone but not really enough to make the state famous for farming
		- Lower population compared to Galati
		- Has some grape production
		- This state grows its own hemp
	+ Trade
		- Notable trade with the petty kingdoms down south
		- Trades arms, armour and wine for metal jewellery, iron, metals
		- Friendly relations with the petty kingdoms down south compared to the rest of the federation
	+ Naval Supplies
		- Major industry
		- Imports metal from the the petty kingdoms and produces anchors
		- Hemp from the state is used to create rope
	+ Ship Making
		- Major Industry
		- Uses trees grown in own state to build ships
		- Does not export. Uses it to build its own navy
		- Close second to the Phokas navy
	+ Arms Manufacturing
		- Minor but supported by the state
		- Imports iron from the southern kingdoms
		- Produces Swords, spears, armour and metal shields
	+ Forestry
		- Major industry
		- Large amounts of forests exist in this principality
		- Does not export to other federation states but ships to the southern kingdoms
	+ Winemaking
		- Major industry
		- Less significant compared to Galatian winemaking industry
		- This they do export to other states in the federation
	+ Apiaries
		- Notable industry
		- Not as big as one would expect
		- However, honey from Libardarioi is renowned
		- Exports everywhere
	+ Medicine
		- Minor industry
		- Less developed to Galati
		- Imports equipment from Galatian companies
	+ Hunting
		- Major industry
		- Because readily available weapons, hunting is easy and expected
		- Training for Serifis, who act as knights in this setting
		- Hunting magical beasts from the forest here generates a supply of magical stones for tool manufacture
		- However, the state does not have knowledge of how to produce its own tools
* Zoi
	+ Pilgrimage
		- Major Industry
		- Holy sites are located here
		- The area is controlled by the major churches in a condominium
		- The profits from pilgrims are distributed equally between the churches
			* Though this would be controversial as the council of faiths have to determine who qualifies
		- Includes pilgrimages to holy artefacts (parts of holy men and saints) and areas that were blessed by the goddesses.
	+ Religious Paraphernalia
		- Major Industry
		- Skilled craftsmen help create paraphernalia for prayers on the request of priests.
			* Includes prayer beads, incense stands and sticks, coffins and grave markers
		- Most of this paraphernalia is used by the faiths during their services but the surplus is then exported out of the principality.
			* The fact that the priests of the principality have blessed the artefacts did help in increasing sales.
		- The amount of paraphernalia exports is enough to make up a significant portion of the Zoi GDP
		- Dependant on imports of incense and raw materials for production from other states.
	+ Liquor making
		- Minor Industry
		- Each church in the area has monasteries that receive tithes in forms of grain from free farmers that pledge their allegiance to each faith.
		- The monks in the monasteries use that grain for the production of alcohol for meals and selling.
		- After centuries of this production, some monasteries have specialised in the production of alcohol
			* Though the death cultists might not appreciate

## Politics

### Government

*Main Article: Government of Paialogus's Federation*

The pseudoconstitution of the Federation is named the Final Spite. Initially, this was not a written as a formal document. Instead, it was a legal poem shared between the tribes of Spitia before the outbreak of the Beastfolk Liberation War, promising various rights and protections for the various tribes that were going to participate in the war. Principally, it concerned with the protection of the culture and the way of life of the Spitians against attackers. After the Gruzian Empire was deposed, the Spite became the establishing document of the Federation.

### Tribal Groups

Though the more stories about the Beastfolk Liberation War against the Empire very much focuses its attention on the tribes that have fought for Spitia’s liberation, it does not mean all of the natives of Spitia actually fought against the Empire. Though some bureaucrats and soldiers moved to Spitia for the administration of the region, the native population still dwarfed their numbers.

Imperial control of the region could not have been maintained without collaborators. Collaborator tribes tend to be the tribes that were too weak to establish themselves against their neighbours, are tribes that were already heavily influenced by Imperial culture such as being closer to the Empire or were attracted to the riches of the Empire. The collaborators tended to work as enforcers to the Imperial regime, adopting their manner, dress and faith.

This inspired ire from the other tribes in the region. It was not Imperial soldiers that died the most in the war. It was the collaborators that died the most for the Empire.

When the Empire gave up control of the region in their surrender, most of the collaborators had left Spitia and followed the Imperials through the mountains. Some, however, retreated to the most remote regions of Spitia, biding their time, believing that once more, the Empire will return and reward their loyalty. Others tried to burn and hide their involvement with the Empire to at least be spared by the Victorious Tribes (Nikifores Fyles) as the clans who participated in liberation were now called. The ones less successful or refusing to hide their affiliation were tortured and executed. For our purposes, the Vanquished Tribes were thrown out of Spitian society.

However, not all clans were involved in the conflict. Some of them maintained neutrality in the conflict. However, they were distrusted by the Victorious Tribes for their neutrality and fear that they were not as loyal to the federation as the Victorious would hope. They feared that the Unsung contained clans that were sympathetic to the Empire. As such, the Unsung were given less rights compared to the Victorious Clans, such as not having the right to openly wield weapons or freely marry with the Victorious Clans. The Unsung form the lower classes.

### Tribal Affiliation

The following are the tribes that are afforded rights and protections in the Final Spite. The tribes listed are part of the Victorious Tribes. Tribes that are subordinate to another tribe are placed on a lower level to their master tribe. The political affiliations of each tribe are listed and all subordinate tribes share the same political affiliation as their master tribe unless otherwise stated:

* Kallergis Tribe (Pentadynami)
	+ Dorioi Tribe
	+ Dryopes Tribe
	+ Histatioi Tribe
* Phokas Tribe (Pentadynami)
	+ Agikorei Tribe
	+ Kritioi Tribe
* Paialogioi Tribe (Monarchist)
	+ Karinoi Tribe
	+ Aigeis Tribe
	+ Catanioi Tribe
	+ Locri Tribe
	+ Rhodoi Tribe
	+ Laconoi Tribe
	+ Heraklion Tribe
* Minoi Tribe (Pentadynami)
	+ Dyospathia Tribe
	+ Leucadioi Tribe
	+ Atintanes Tribe
* Iouisitanioi Tribe (Pentadynami)
	+ Thesalioi Tribe
	+ Accheliones Tribe
* Galati Tribe (Monarchist)
	+ Mourozis Tribe
* Libardarioi Tribe (2 Tribalist, 1 Republican)
* Treisaderfes Tribe (3 Independent)
* Monomarchoi Tribe (Independent)
* Mesatis Tribe (3 Monarchist)
* Korinthia Tribe: Naucratis Commune (2 Republican, 1 Monarchist)
* Taronites Tribe (Tribalist)
* Doxopatres Tribe (Tribalist)
* Oibia Tribe (1 Republican, 1 Monarchist, 1 Pentadynami)
* Sgourous Tribe (Independent)
* Messenia Tribe: Kamares (3 Independent)
* Aaronios Tribe (Monarchist)
* Arcadian Tribe: Aurea (3 Independent)
* Triphylioi Tribe (Independent)
* Aspietes Tribe (Monarchist)
* Siderodontia Tribe (Monarchist)
* Pamphylioi Tribe (Independent)
* Kekropis Tribe (Independent)

## Member States

### Principalities

* Kallergis
* Phokas
* Paialogioi
* Minoi
* Iouisitianioi
* Galati
* Monomarchoi
* Doxopatres
* Taronites
* Sgouros
* Aaronios
* Aspietes

### Communes

* Libardarioi
* Mesatis
* Naucratis
* Oibia
* Kamares
* Aurea

### Temples

* Zoi
* Thanatos