Duméri

Dumeri is one of the nations of Reth’car, and amongst all nations it is unrivaled in its developed art and culture. Many nations import food that can only be grown here, to make recipes that are a decade behind of Dumeri’s cuisine.

List of Dumérian people

## History

Until over 800 years ago, Duméri wasn't formed yet. It was created when 5 nations were conquered and united by Raynart 5 crowns.

After the scorpion wars 300 years ago, its capital and many other cities were rebuilt into beautiful monuments of elven and dwarven architecture working side by side.

Duméri is unlike many other nations in that they have no large outbreak of undead. This was once believed to be due to their ban of the arcane arts, the source of this scourge. Arcane practitioners, especially those who have trained their abilities further than what they are born with, were once to be captured and punished. Banishment was a common sentence for mages in hiding, and death for those who use their abilities to harm or deceive others.

This changed after the Tower of 8 made a case for changing the law, where they proved that using arcane magic did not cause ambient necromantic energy to spread. They further proved the harm which the Anti-Arcane Authority for excessive to the people, and the positive developments which could be achieved if the nation embraced arcana.

## People

For as long as anyone can remember, perhaps even before the nation of Duméri itself, Pelor has been the primary god of these lands and the sun is the national symbol. Their churches are large and luxurious, with plenty of seatings for the Saturday evening attendants.

The typical dumérian soldier is not impressive in neither equipment or training to other nations. They do however posses a will stemming from their devoted lives which allows them to prowess through attacks which would break other's spirit. The army consists mostly of professional combatants but during larger conflicts the crown and/or war minister will draft commoners and train them.

## Culture

### Dogs

Dogs are bred for function amongst the peasents, while nobility breed them equally for looks and for intelligence.

### Food

Duméri uses wildly different ways of preserving food, inspired from all over the world. The only limitations are freezing, due to the climate.

## Goverment

   Duméri is a kingdom. While the king is not required to be pope of Pelor, it has been a trend for the last few rulers that they gain both positions.

The nation is divided into counties, ruled by counts who answer to the crown.

The nations greatest weakness is its exploitable goodwill towards its people. Revolutions againsts counts are not unheard of, and to prevent them from going too far concessions are often made. This can create rifts, especially if exploited by agents of other nations.

## Organizations

The Dumérian druids are a circle of druids which care for the nation. While they primarily serve to keep the balance of nature in Duméri, they also serve the people by using their magic and skills to improve crop fields and animal matters.

The Tower of 8 is the only open arcane organization in the nation, and is known all over for revoking the ban against arcane magic during the Arcane revolution. They teach willing people arcane magic and seek a way to reverse the effect of branding.

The Anti-Arcane Authority are a inquisition against arcane magic. They have been repurposed from hunting all arcane users in the nation to now serving as specialized hunters after the Tower of 8 revoked the arcane ban.

The Dawnwardens of Wee Jas have a small group hiding in Sunspear. They seek to understand the nations strong protection against the undead. Until the Tower of 8 changed how the nation viewed arcane magic, they trained willing people in secret.

## Geography

The nation has several large chains of mountains. The most prominent is in the middle of the nation and has two large cities there. On the northern tip is Fort Irkatz and at the western middle edge is the nations capital, Lutecia.

At the northwestern edge is the rocky terrain Tiamat's fall, from which the Scorpion war started.

It is rich in zinc, boron, lithium and nickel.

## Relations

Altheria's attempts at expansion never stops and Duméri is always responding. Due to these years of constant threat, Duméri has some of the finest knights around, just as home in the court of nobles as on the battlefield.

Tir Bor La lies to the west. When to necromantic nation fell due to Vecna disappearing from the world, the nations collapse was met by joy from the dumérian people. They considered the elven nation to be a tale of just repercussions for their arrogance in believing that they could control necromancy. When refugees attempt to enter the nation, they were forcibly rejected from the borders.

Veshi lies southwards. Duméri seeks diplomatic relationship and trade with the gnome tinkerers but so far, Veshi rejects their offers to protect their technology.

## Internal threats

For many years one of the biggest threats was the orcen Broodsinger tribe. This tribe was so large and organized that they had to split into sister-tribes who paid tribute to the main tribe's leader. While they still remain a threat, they took a huge blow to their numbers when they attempted an assault on Lutecia led by Primeval chieftain Azbul. Amongst these orcs several Tanarukks could be found.

In the eastern forest, barbaric wood elves hunt down and kill anyone who enters their grounds. They are led by Khan Sunarell.