recursal/Fanatic-Fandom huggingface dataset:
Corrupted Future

* Icon
* Map

The **Corrupted Future** is an area in The Messenger. It is the future the Order of the Blue Robes is trying to prevent, a corrupted version of The Void.

The only entrance to the Corrupted Future is a portal in The Artificer's room in the Tower of Time HQ, activated with the Demon Crown. However, this portal is destroyed after completing the Abomination chase sequence.

The actual Corrupted Future cannot be explored until Ninja has obtained the Magic Firefly as he'll reach a wall that cannot be traversed without the help of Magic Fireflies.

## Appearance

The Corrupted Future is filled with mutated blue-gray rock formations with a scaly texture. The formations are covered in holes, tube-like structures, and tentacles. Shiny purple papules decorate tree-like formations and a few other random areas. Large yellow eyes with red irises and black bowtie-shaped pupils are integrated into many walls of the Corrupted Future. The bottom of the Corrupted Future is filled with a river of flowing purple liquid.

In the mist-covered background is an ocean filled with towering shadowy tentacles that constantly wriggle around, shadowy human-shaped figures raining from the sky and into the ocean, and a shattered moon in the upper-left corner of a dark starry sky.

Magic Fireflies are scattered around in various places, and some are trapped in spherical chunks of amber. When the Magic Fireflies are attacked, they reveal the 8-bit era in a rectangle around themselves, displaying architecture and the background from the 8-bit Tower of Time.

## Items

### 16-Bit

* After trekking through the entirety of the Corrupted Future, Ninja reaches the Key of Courage.

## Trivia

* Below the metal ring just before the Key of Courage is a flat round rock with a crescent moon symbol, covered in corruption. This is a reference to The Shopkeeper's story in the Tower of Time.
* If the player Rope Darts the metal ring just before the Key of Courage and immediately deploys the Wingsuit, they can collect the Music Note and fall into the ocean to die, which skips the Abomination chase sequence. This is a common speedrunning trick.

## Achievements

*For the main article, see Achievements.*

## Gallery

The clean version of the Corrupted Future's map.Unfinished overworld map of the Corrupted Future.
## References

1. ↑ https://www.youtube.com/watch?v=X7N7dVP85zs&t=5681

## Interactive Locations Map

Ninja Village
Music Box
Autumn Hills
Rivière Turquoise
Forlorn Temple
Catacombs
Dark Cave
Tower of Time
**Corrupted Future**
Bamboo Creek
Howling Grotto
Elemental Skylands
Quillshroom Marsh
Sunken Shrine
Cloud Ruins
Glacial Peak
Searing Crags
Underworld
Text Adventure Game

In the ARG, The Shopkeeper hosted a 3-part **text adventure game** in the official The Messenger Discord. The storyline involved characters such as Pitou, The Fleshmancer, and Keenathan.

## Context

When the community amassed enough Time Shards to afford a perk from the Discord branch of the shop, The Shopkeeper would arrive online to the Discord, typically on the upcoming Friday. She would chat in #the-shop text channel with one lucky member who was selected to be "The Messenger." They sometimes had the option to participate in the text adventure game.

The text adventure game concluded with the reveal of the first chapter's title of Book 2. (Book 2 is the second book that The Archivist plans to give to Sabotage Studio to translate into their second video game.)
Achievements

Steam **achievements** and PlayStation 4 **trophies** are external trophies unlocked in The Messenger. There are 48 Steam achievements total, and there are 43 PS4 trophies total, obtained either through normal game progression or through performing specific in-game feats.

## Limited-Time Achievements/Trophies

Some achievements only have a limited timeframe in which you can achieve them. If you miss the window of opportunity, you will have to start a new game in order to obtain the achievement.

* **I Swear It's My First Time**: You must complete the Dark Cave without obtaining the Ordinary Wax Candle. Once you obtain the Ordinary Wax Candle, you can no longer obtain this achievement.
* **Fine, I Won't Open It**: Enter any shop with a Shopkeeper and continuously interact with the cabinet until The Shopkeeper initiates cabinet rant #1. After obtaining 1 Music Note on the Version 1.0.4 update or higher, you can no longer obtain this achievement. For a New Game + runthrough, it is also not compatible with the Voodoo Mask from Picnic Panic, as the Caged Monster is needed to hear the final line of dialogue.
* **Bait Taken**: Before summoning the Tower of Time at the top of Glacial Peak, there is a shop at the top of Glacial Peak without a Shopkeeper. You must continuously interact with the cabinet inside this specific shop until The Shopkeeper initiates cabinet rant #2. After summoning the Tower of Time, you can no longer obtain this achievement.
* **You Said This Was A Platformer**: After defeating Barma'thazël but before opening the cabinet, you must either continuously try to leave the shop or continuously talk to The Shopkeeper until The Shopkeeper initiates cabinet rant #3. After opening the cabinet, you can no longer obtain this achievement.
* **No Argument Here**: From the beginning of Ninja Village until defeating the Queen of Quills, you must have 0 deaths. If you die at all, you can't obtain the achievement.

## Trivia

* The achievement "Welco Metot Henex Tlevel" is a reference to a Sega CD commercial.
* The achievement "More like EleMENTAL Skylands" used to have a typo with a capitalized "K."
* "Hope This Phelps," an achievement related to purchasing the swim dash ability, is a reference to the famous competitive swimmer, Michael Phelps.
* Although the achievement "Nothing To Fear" is organized as the first achievement on Steam, it is more appropriately organized between the achievements "The Lava Is Floor" and "Not With THAT Altitude" on PlayStation 4.

## References

1. ↑ https://www.youtube.com/watch?v=hSAyFDTxSac&t=24
2. ↑ File:Citation Elemental Skylands Achievement Typo.png
Ruxxtin's Amulet

**Ruxxtin's Amulet** is an item in The Messenger. It is an amulet found in 16-bit Catacombs in a large coffin in Ruxxtin's room. The amulet is used to transport between Glacial Peak's summit and Cloud Ruins by talking to Ruxxtin's Staff.

## Gallery

Ruxxtin's Amulet's inventory icon.Ruxxtin's final resting place, which houses Ruxxtin's Amulet along with a letter for Ninja.
Ranged Kappa

* 8-Bit
* 16-Bit

**Ranged Kappa**, also known as **Turtle Man Ranged**, is an enemy in The Messenger. It is based on the mythological Kappa demon from Japanese folklore. Ranged Kappa's Picnic Panic counterpart is the Tropical Ranged Kappa.

## Profile

### Appearance

Ranged Kappa is an orange turtle-like monster hunched on the floor. It has two very short pointy horns on the top of its head, and it has a turtle shell on its back. It sits on the floor with legs bent and its hands on the ground in front of it. A flicker of flame glows from its mouth. It wears a loincloth.

### Abilities

Ranged Kappa sits stationary in one location. At evenly set intervals, it shoots two fireball projectiles from its mouth in quick succession. These projectiles pass through walls. Some Ranged Kappa will turn direction to always face Ninja, while other Ranged Kappa remain facing a fixed direction.

## Main Story

When the Demon King invades Ninja Village in both the 8-bit era and the 16-bit era, he's accompanied by two Ranged Kappa. The Western Hero arrives and kills the Ranged Kappa with a barrage of magic attacks.

## Trivia

* When The Bowman kills the two Ranged Kappa in the beginning of the game, sometimes these enemies drop Time Shards which fly into Ninja and increase Ninja's Time Shard count. However, according to Thierry Boulanger, the main writer and director of the game, these two Ranged Kappa were never meant to drop Time Shards since it contradicts with the lore that only those who carry the scroll or are in The Void can see Time Shards.

## Gallery

Ranged Kappa's 8-bit spritesheet.Ranged Kappa's projectile's 8-bit spritesheet.Ranged Kappa's 16-bit spritesheet.Ranged Kappa's projectile's 16-bit spritesheet.Ranged Kappa's 8-bit toy.Ranged Kappa's 16-bit toy.Ranged Kappa's description card.Beta version of Ranged Kappa's 8-bit spritesheet.Beta version of Ranged Kappa's 16-bit spritesheet.Beta version of Ranged Kappa's projectile's spritesheet.Key art #1, which depicts a Ranged Kappa.Key art #2, which depicts a Ranged Kappa shooting a fireball on the right.Key art #3, which depicts a Ranged Kappa at the top.Special Reserve Games key art, which depicts a couple of Ranged Kappa in the lower-right corner.
## References

1. ↑ Datamined name used in the picture files.
2. ↑ Thierry's Lore Tidbits#January 16, 2019
Rake Voodkin

* 8-Bit
* 16-Bit

**Rake Voodkin** is a Voodkin enemy in the Picnic Panic DLC of The Messenger.

## Profile

### Appearance

Rake Voodkin is an orange Voodkin with yellow dreadlocks tied into a ponytail at the top of its head. It sports a short yellow beard. It wears light-yellow tribal face paint and wields a rake tipped with spearheads. The rake varies in height, ranging anywhere from short to tall in order to suit the distance between the Rake Voodkin and the thin platform it stands beneath.

### Abilities

Rake Voodkin stands stationarily in one place, positioned beneath a thin platform. At evenly set intervals, it lowers and raises a rake tipped with spearheads. The rake cycles, from middle, to below, to above, then back to the middle of the platform.

Rake Voodkin can be walked through harmlessly, but the spiky tips of its rake deal damage. If Rake Voodkin is attacked, it "dies" by flying a small distance away, where it falls to the ground. It can be attacked an additional time to send it flying downward and off the screen. Like other Voodkins, it does not drop health, Ki charges, or Time Shards upon "death."

## Trivia

* Many Voodkins, including Rake Voodkins, are seen in the background of the Barma'thething boss fight. These Rake Voodkins uniquely wield short normal spears rather than rakes.

## Gallery

Rake Voodkin's 8-bit spritesheet.Rake Voodkin's 16-bit spritesheet.Rake Voodkins lifting rakes.
## References

1. ↑ Datamined name used in the picture files.
Wall Shmu

* 8-Bit
* 16-Bit

**Wall Shmu** is an enemy in The Messenger.

## Profile

### Appearance

Wall Shmu is a miniature orange cannon-shaped creature with a rocky exterior. It has two short skinny antennae, each one on opposite sides of the cannon opening. Wall Shmu stretches and squeezes widthwise, and it squeezes and stretches most extremely when it shoots a fireball out of its opening.

### Abilities

Wall Shmu slides slowly across a surface; when it reaches the edge of a ledge, it slides in the opposite direction. When Ninja enters within a certain range, Wall Shmu will periodically shoot a tiny fast-moving fireball projectile at him, which flies in a straight line.

## Trivia

* According to game artist, Jean-Luc Savard, the first thing he made for The Messenger was 8-bit Wall Shmu.

## Gallery

Wall Shmu's 8-bit spritesheet.Wall Shmu's 16-bit spritesheet.
## References

1. ↑ Datamined name used in the picture files.
2. ↑ File:Citation Wall Shmu.png
Skelout

* 8-Bit
* 16-Bit

**Skelout** is an enemy in The Messenger.

## Profile

### Appearance

Skelout is a dark green demon head with a large mass of swirly hair on the back of its head. It has a small nose that resembles a pig snout and pointy animal eras on the top of its head. Its mouth is frozen open, revealing pointy teeth. Its eyes and mouth glow bright blue-green. Skelout has an angry expression on its face, and it has no sprite animations besides glowing, giving it a stiff appearance.

### Abilities

Skelout materializes from the edge of the room and flies horizontally through the air, bobbing upwards and downwards in large sweeps.

## Gallery

Skelout's 16-bit spritesheet.Beta version of Skelout's 8-bit spritesheet. This version of Skelout was a demon mask set on fire.Key art #2, which depicts a couple of Skelouts in the upper-right.Key art #3, which depicts a couple of Skelouts in the upper-left.
## References

1. ↑ Datamined name used in the picture files.
2. ↑ File:Citation Skelout 1.png
File:Citation Skelout 2.png
Western Hero

The **Western Hero** is a character in The Messenger. They are the hero of legend, flying in from the western ocean to bring protection and knowledge to the human hideout. The Bowman acts out the role of the Western Hero for 8-bit Ninja Village, while Ninja acts out the role of the Western Hero for 16-bit Ninja Village.

## Main Story

### The Bowman

As the Demon King and his armies attack 8-bit Ninja Village, The Bowman arrives from the west, riding on an orange phoenix. The Bowman takes a leap off of his steed and into the air, firing a barrage of magic blue arrows, chasing away the demon army. He then hands the scroll to a nearby Ninja, directing him to carry the scroll to the top of Glacial Peak. The Bowman disappears in a flash of blue light.

### Ninja

As the Demon King and his armies attack 16-bit Ninja Village, a village of soldiers, Ninja arrives from the west, riding on Manfred. Ninja takes a leap off of Manfred and into the air, firing a barrage of magic blue shurikens, chasing away the demon army. A nearby Soldier praises Ninja as the Western Hero, which catches Ninja off guard. Ninja then hands the scroll to Soldier, directing him to carry the scroll to the top of the highest mountain. Ninja disappears in a flash of blue light and ends up in the shop.

## Parallels

 The Bowman fires a barrage of arrows at the demon army.
 The Bowman comments on his Western Hero status.
 The Bowman offers Ninja the scroll.

## Gallery

Intro cutscene, depicting the Western Hero's arrival from the western seas.Intro cutscene, depicting Ninja noticing the Western Hero's approach.Intro cutscene, depicting the Western Hero directing Ninja towards Glacial Peak.
Voodkin Island

* Icon
* Cutscene

**Voodkin Island** is a location in The Messenger. It is the island where the plot of Picnic Panic takes place, and it is a home to the Voodkins.

## Appearance

Voodkin Island is a small island covered in a tropical jungle. Fire Mountain, a huge volcano, is on the eastern edge of the island. The western edge of the island is covered in an expansive sandy shore.

## Main Story

In the original timeline that Ninja hails from, the flood left only a single piece of land remaining, Messenger Island. The Picnic Panic timeline is extremely similar to the original timeline, with a few notable differences. One of the key differences is that it is the dimension where Voodkin Island never merged with the mainland of Messenger Island.

After Ninja defeats Barma'thazël in the original timeline, Barma'thazël makes his escape into the Picnic Panic timeline. He kidnaps Phobekins who are taking a picnic break on Voodkin Shore, in order to lure Ninja into rescuing them and into his trap.

## Gallery

Picnic Panic intro cutscene, which depicts Voodkin Island with Messenger Island in the distance.Picnic Panic intro cutscene, which depicts Voodkin Island at the horizon.Voodkin Island during the ending.Map of Voodkin Island.Map of Messenger Island and Voodkin Island.Voodkin Island in the background of Open Sea.
Windmill Shuriken

* 8-Bit
* 16-Bit

### Inventory Description

Ranged attack - Use a Ki charge to throw with [shuriken button]. Keeps going until you catch it.

The **Windmill Shuriken** is an item in The Messenger. It is a reward for collecting all 45 Power Seals then opening up the Power Seal treasure chest in the shop.

## Notes

* The Windmill Shuriken can interact with many various objects, including dealing damage to enemies, destroying projectiles, triggering switches, dealing damage to Big Time Shards, triggering Magic Fireflies, and depleting lanterns of their contents. Hitting applicable objects also provides Cloudstep.
* The Windmill Shuriken acts like a boomerang, traveling a small distance in front of Ninja before returning back to him.
* If the Windmill Shuriken is avoided, it continues following Ninja until it is collected.
* The Windmill Shuriken has 3 charges in its meter. When a Windmill Shuriken is thrown, 1 of the meter charges is depleted. The meter will slowly regenerate once the shuriken returns back to Ninja. 3 shurikens can be active at one time.
* The Windmill Shuriken passes through walls.
* You can freely exchange between the Energy Shuriken and the Windmill Shuriken by interacting with the Power Seal treasure chest in the shop.

## Trivia

* Using the Windmill Shuriken to hit Emerald Golem's wisp after the fight is over will still provide Cloudstep.
* Using the Windmill Shuriken to hit Voodoo Totem's eagle head after the fight is over will still provide Cloudstep.
* You can skip curing Monk during a New Game + playthrough since you can use the Windmill Shuriken to reach Manfred's ice platform in 16-bit.
* Before the Version 1.0.4 update, the Windmill Shuriken didn't have its own regenerating charges and instead had limited Ki charges like the normal Energy Shuriken. The Windmill Shuriken also didn't provide Cloudstep.

## Achievements

*For the main article, see Achievements.*

## Gallery

Windmill Shuriken's 8-bit spritesheet.Windmill Shuriken's 16-bit spritesheet.Particle effect that follows the Windmill Shuriken as it flies through the air.The Power Seal treasure chest's spritesheet.Windmill Shuriken's inventory icon.
Scurubu

* 8-Bit
* 16-Bit

**Scurubu** is an enemy in The Messenger. Its winged counterpart is the Jumping Scurubu.

## Profile

### Appearance

Scurubu is a small green grub-like bug with two rows of three teeth each, for a total of six teeth. The teeth are always visibly exposed on its rounded mouth. Its body is partitioned into three rounded sections, and each section has two tiny leg nubs, for a total of six legs.

### Abilities

Scurubu inches itself slowly across the ground. If it hits a wall, it will walk in the opposite direction. However, if it reaches the edge of a ledge, Scurubu will continue walking until it falls off the ledge.

## Trivia

* Scurubu is misspelled as "Scuburu" in the sound files.

## Gallery

Scurubu's 8-bit spritesheet.Scurubu's 16-bit spritesheet.Scurubu's 8-bit toy.Scurubu's 16-bit toy.Scurubu's description card.2018 Halloween Steam Sale banner, which depicts a single Scurubu.Key art #1, which depicts a Scurubu.Key art #2, which depicts a Scurubu on the bottom of the picture.Key art #3, which depicts a few Scurubu.
Voodoo Feathers

* Yellow
* Green
* Blue
* Purple

**Voodoo Feathers** are collectible items in the Picnic Panic DLC of The Messenger. There are 4 Voodoo Feathers total; 3 are obtained by touching them in specific sections of Open Sea, and 1 is automatically obtained by defeating Octo. Collecting all of the Voodoo Feathers and Voodoo Mask Pieces and interacting with the Voodoo Altar in the shop forms the Voodoo Mask.

When redoing Open Sea, transparent Voodoo Feathers take place of Voodoo Feathers that have already been collected, serving as a way to re-collect them for fun.

## Trivia

* The Voodoo Feathers are encountered in the color order of green, blue, purple, then yellow. The Voodoo Mask itself has these 4 feathers and a mysterious 5th red/orange feather that's never collected during gameplay.
	+ The save file hints that there used to be 5 feathers but 1 was removed.

```
"feathersCollected":[0,1,2,4],

```

## Gallery

Transparent Voodoo Feather.8-bit spritesheet of the Voodoo Mask's formation.16-bit spritesheet of the Voodoo Mask's formation.Voodoo Feather map icon.Voodoo Feather inventory icon.Ninja follows the Green Voodoo Feather.Ninja follows the Blue Voodoo Feather.Ninja follows the Purple Voodoo Feather.Ninja collects the Yellow Voodoo Feather from Octo.
The Messenger (game)

**The Messenger** is a sidescroller action-platformer, developed by Sabotage Studio and published by Devolver Digital. It draws inspiration from the Ninja Gaiden series and other retro games.

## Story

On the western edge of a cursed world is a village of ninjas, the last survivors of humanity. The legends state that the demon army is fated to attack the village in an attempt to eradicate the last of humanity; but, legends also state that the village is fated to be saved by the Western Hero.

A young ninja, eager to leave his village and explore the world, experiences the fated day of the demon army attack. The legendary Western Hero appears, driving away the demon army, and tasks the ninja with the role of "The Messenger," who must deliver a scroll to the top of a mountain.

## Gameplay

In this platformer, the player controls a ninja, with basic abilities such as sword slashing and jumping. The ninja also starts off with a special ability called "Cloudstepping." As long as the player slashes objects like lanterns and enemies while in midair, they are provided with an additional jump. As the player explores the world, a shopkeeper provides mandatory progressional upgrades, and additional optional upgrades can be purchased using a currency called Time Shards.

Some mandatory upgrades that the ninja gains as he travels through his journey are: Climbing Claws, which allows him to cling to walls; Wingsuit, which allows him to glide through the air; and Rope Dart, which is a grappling hook that allows the ninja to cling to various objects. By combining these different abilities, the player can more expertly maneuver through the various levels and defeat enemies.

If the player loses all of their health, they are revived by a small winged demon called Quarble. Quarble teleports the player to their previous checkpoint and follows the player around for a bit, stealing Time Shards the player collects for a short amount of time.

## Patch Notes

*For the main article, see Version History.*

## Gallery

The splash art that appears when you load up the game.Special promotional artwork.The splash art introduced with the Version 1.0.5 update.Key art for the Picnic Panic DLC.Official artwork for the PAX East 2018 T-shirts.Official image, displaying Ninja, Quarble, and many different enemies.

## Videos

The Messenger Teaser TrailerThe Messenger Gameplay Trailer
Underworld

* Icon
* Map

The **Underworld** is the twelfth area of The Messenger. It is an underground area filled with lava, and it serves as a base for demons.

After Ninja completes the Evil Manfred boss fight, he falls from Cloud Ruins and ends up in the Underworld. After completing the Barma'thazël boss fight, he rides Manfred out of Underworld and returns to Ninja Village. Later on in the game, Ninja can return to the Underworld from Searing Crags if he has the Lightfoot Tabi.

## Appearance

The Underworld is a red and orange-themed underground area filled with orange lava and red demon statues.

## Items

### 8-Bit → 16-Bit

* Ninja obtains the Key of Chaos after a platforming segment that is only available in 8-bit, collecting the Music Note in 16-bit.

### Linear

#### Power Seal #1

In a room with rising and falling lava with a swinging spike pendulum, wait for the lava to recede and climb down to the bottom of the room. Head left a couple of rooms to reach the Power Seal room.

### Final

#### Power Seal #2

In 8-bit, in the first shop checkpoint room, head right into the next room. In the upper-right corner are two breakable blocks. Break the blocks and head up into the Power Seal room. Navigate the air currents and avoid the sawblades to reach the Power Seal.

#### Power Seal #3

In 8-bit, in the room with the Scurubu, trigger the vertical spike platform to head right. Drop down through the lower-left platform and into the Power Seal room. Slash the Magic Fireflies for Cloudstep while heading right to reach the Power Seal.

#### Power Seal #4

In the lower-right corner of the room containing Power Seal #3, use "Aerobatics warrior" to destroy the breakable blocks. Head down into the next room which contains Power Seal #4. Either Cloudstep off of the Demon Hives or walk across the lava using the Lightfoot Tabi in order to reach the Power Seal.

## The Shopkeeper's Dialogue

\*\* = Only occurs if you haven't previously encountered this dialogue in Cloud Ruins.

### Initial Dialogue, First Visit\*\*

  Shopkeeper | Sorry, I just can't get over the hat.

### Current area

  Shopkeeper | No I meant... ah never mind.

### The heat

  Shopkeeper | Come on, I'm happy to avoid certain clichés, but to think we wouldn't have lava to end your epic quest is pushing it.

### Any stories to share?

*For the main article, see The Shopkeeper's Stories.*

  Shopkeeper | Oh right, different timeline. Never mind.

## Trivia

* In the room before the Barma'thazël boss fight is a statue on each side of the room of a small demon holding a pike while it is sitting on the rim of a cauldron. This is a reference to The Shopkeeper's story in the Underworld.

## Achievements

*For the main article, see Achievements.*

## Interactive Locations Map

Ninja Village
Music Box
Autumn Hills
Rivière Turquoise
Forlorn Temple
Catacombs
Dark Cave
Tower of Time
Corrupted Future
Bamboo Creek
Howling Grotto
Elemental Skylands
Quillshroom Marsh
Sunken Shrine
Cloud Ruins
Glacial Peak
Searing Crags
**Underworld**
Rope Dart

* 8-Bit
* 16-Bit

### Initial Description

Press [Rope Dart button] to throw. Try it on rings, lanterns, walls and enemies!

### Inventory Description

Press [Rope Dart button] to throw. Can be used on rings, lanterns, walls and enemies.

The **Rope Dart** is an item in The Messenger. It is Ninja's third free upgrade from The Shopkeeper, granted when he reaches the first shop of Searing Crags. The Rope Dart is a grappling hook that allows Ninja to cling to various objects, including metal rings, lanterns, walls, enemies, switches, and Magic Fireflies. He is also propelled forward and deals damage when he reaches his target.

## Notes

* A successful Rope Dart provides invincibility frames as you "pass" or "roll" through your target, allowing you to safely pass through objects that normally deal damage.
* Rope Darting a metal ring automatically propels Ninja forward at a fast movement rate.
* Rope Darting a wall instantly drags Ninja into it, where he'll automatically cling to the wall if it is tall enough to accommodate him.
* Rope Darting invincible sections of Wallaxers is similar to Rope Darting a normal wall, where Ninja is instantly dragged into the object. The major difference is that Ninja cannot cling to the side of a Wallaxer, so after the invincibility frames wear off, he'll take damage if he's still touching the Wallaxer.
	+ Rope Darting Ruxxtin's acid rain is also similar to Rope Darting a normal wall.
	+ Rope Darting certain sections of Manfred's fireballs is also similar to Rope Darting a normal wall.
* Rope Darting lanterns, enemies, switches, Magic Fireflies, and other applicable objects causes Ninja to be propelled towards the object. If Ninja is holding left/right in the same direction as he is Rope Darting, he will continue to be propelled forward and past the object. However, if Ninja is not holding a directional input, then he is gently propelled backwards a small distance.
	+ Once Ninja reaches the object he is Rope Darting, he automatically attacks it, dealing damage or activating the object as if attacked normally.
* Rope Darting projectiles, spiky plants that fall from trees, boulders that drop from the sky, or fireballs in Underworld, will destroy the object, but it will not propel Ninja forward.
* Rope Darting a pulley will trigger it, but it will not propel Ninja forward.

## Trivia

* Ninja's Rope Dart was crafted by The Iron Hood.
* The Rope Dart is referred to as "Graplou" in the picture files, while metal rings are referred to as "GraplouThingy" in the picture files.
* The Rope Dart was originally intended to be the Queen of Quills's bramble whip, obtained after defeating her, but it would have been too uneven to have some bosses give upgrades and others not, so it was kept to the shop.

## Gallery

8-bit sprite of a taut Rope Dart.16-bit sprite of a taut Rope Dart.The Rope Dart's inventory icon.Ninja Rope Darting an enemy.Ninja Rope Darting a lantern.The Iron Hood references that he made Ninja's Rope Dart.
## References

1. ↑ Thierry's Lore Tidbits#September 25, 2019
Cloud City

Cloud City was a mining colony on Bespin that worked with the Mining Guild. It was owned by Lando Calrissian until 7980 CRC when the Empire took it over. As Lando escaped the city he warned everyone that the Empire was taking over and advised them to leave Bespin.

Cloud City had many landing platforms including Platform 327 and the East Platform.

## **Appearances**

* Star Wars: Episode V: The Empire Strikes Back (First appearance)
* Star Wars: Episode VI: Return of the Jedi

## **Notes and References**

1. ↑ 1.0 1.1 Star Wars: Episode V: The Empire Strikes Back
The Messenger Wiki

This wiki is about The Messenger video game released in 2018, developed by Sabotage Studio and published by Devolver Digital.

This wiki contains unmarked spoilers. Please read at your own discretion.

 The Messenger
Steam
Nintendo Switch

Characters
Bosses
Enemies
Locations
Items
The Game

Navigation
* Miscellaneous
* Characters
* Bosses
* Enemies
* Locations
* Items

Locations Map

Ninja Village
Music Box
Autumn Hills
Rivière Turquoise
Forlorn Temple
Catacombs
Dark Cave
Tower of Time
Corrupted Future
Bamboo Creek
Howling Grotto
Elemental Skylands
Quillshroom Marsh
Sunken Shrine
Cloud Ruins
Glacial Peak
Searing Crags
Underworld

Rules

Rules for wiki participation

Speedrunning Wiki

Deliver the Scroll faster!

Discord

Join The Messenger official Discord server

Sea of Stars Wiki

Check out the Sea of Stars Wiki!

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Giana Sisters •
Ganbare Goemon •
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*Want your community included? See how!*
The Kids

**The kids** are a group of characters mentioned in the ARG in the official The Messenger Discord.

## April 4, 2019

The Clockwork Concierge referenced "the kids" for the first time ever, revealing they reconfigured his circuits and were attuned to time magic.

 **Thierry** | Easy, Concierge.

## May 6, 2019

The Clockwork Concierge mentioned that "the kids" built him. However, his message was deleted by SaboTeam, due to the NDA with The Archivist that prohibits the reveal of unreleased lore content. The Concierge was sad, but the community comforted him.

## July 8, 2019

The Artificer posted his first ever blog post on the official website for The Messenger. In it, he mentions some backstory about himself, which is potentially related to the same "kids" that the Clockwork Concierge has referenced.

## July 29, 2019

The Clockwork Concierge talked very briefly about his past, mentioning "the kids" in relation to "The Fleshmancer."

## August 8, 2019

The Clockwork Concierge revealed a lore tidbit about The Fleshmancer, which was promptly deleted by SaboTeam. The Concierge complained that SaboTeam should tell the story of "the kids."

## September 18, 2019

The Clockwork Concierge revealed more about his past and how "the kids" helped give him a more welcoming appearance.

## References

1. ↑ Thierry's Lore Tidbits#March 22, 2019 (#1);
Thierry's Lore Tidbits#May 6, 2019
Tropical Blue Kappa

* 8-Bit
* 16-Bit

**Tropical Blue Kappa** is an enemy in the Picnic Panic DLC of The Messenger. Its normal counterpart is the Blue Kappa.

## Profile

### Appearance

Tropical Blue Kappa is a blue dinosaur-like creature that stands upright. A large aggregate ball projectile is continuously generated from a hole at the top of its humpback, which it spits out to attack Ninja. It wears a loincloth.

### Abilities

Tropical Blue Kappa stands stationary in one location. At evenly set intervals, it generates and shoots a single projectile in a parabolic arc at Ninja. When this projectile comes in contact with a solid surface, it splits up into 5 smaller balls that bounce forward a bit, passing through walls. Most Tropical Blue Kappa will turn direction to always face Ninja, but some Tropical Blue Kappa remain facing a fixed direction.

## Gallery

Tropical Blue Kappa's 8-bit spritesheet.Tropical Blue Kappa's 8-bit projectile.A piece of Tropical Blue Kappa's 8-bit projectile.Tropical Blue Kappa's 16-bit spritesheet.Tropical Blue Kappa's 16-bit projectile.A piece of Tropical Blue Kappa's 16-bit projectile.Concept artwork for the Picnic Panic Kappa enemies.Tropical Blue Kappa spitting projectiles at Ninja.
## References

1. ↑ The official name is unknown. This unofficial name combines the naming scheme of its normal enemy counterpart and the "tropical" adjective used by Tropical Birdy's datamined picture file name.
Basen

**Basen -** jedno z miejsc i obiektów występujących w Bronksie. Nie znamy jego dokładnej lokalizacji, ale wiemy też, że nie pojawia się ani w Bronksie, ani w Królestwie Gryfów. Pojawia się tylko w 7 odcinku Mini Kucy "Basen". Jest to tak naprawdę wysoka szklanka wody wypełniona do 3/4 wodą i stojąca na kuchence. Na razie gości było dwóch: Dziunia i Flubbershy.

## Personel i goście

- Dziunia

- Flubbershy
Shop Parrot

* 8-Bit
* 16-Bit

> "*Hey, I heard that!*"
> ― *Parrot*
>
>

    **Parrot** is a character in The Messenger. It is a denizen of the shop and is part of the shop's vibrant scenery, serving a similar role as Caged Monster. It is implied to have been The Shopkeeper's colleague before she mistakenly transformed it into its current form after an experiment gone wrong.

## Profile

### Appearance

Parrot is a purple-blue parrot with white accents around its eyes, on its belly, and at the tips of its crest. Light blue accents line the white sections of its body and also the tips of its wings. It has a yellow beak, yellow eyes, and yellow feet. In the normal version of the shop, Parrot hangs out on a brown perch attached to the left side of a bookshelf; the perch is above and to the right of The Shopkeeper's head. In the Picnic Panic version of the shop, the perch is connected to left side of The Shopkeeper's souvenir stand.

### Personality

Similar to Caged Monster, Parrot is briefly offended by The Shopkeeper's off-hand story comment about how it got transformed into a strange creature. Otherwise, it remains completely silent as background scenery for the shop.

## Main Story

When Ninja enter the first shop of Searing Crags, The Shopkeeper gives him a Rope Dart after a somewhat awkward conversation. In a follow-up conversation, Ninja questioningly thanks The Shopkeeper for the Rope Dart gift. The Shopkeeper asks him if he felt it was an awkward interaction, which Ninja agrees to. The Shopkeeper goes on to talk about a related and more awkward experience, alluding to the fact that, in the past, she had to tell her boss that her experiment went wrong and permanently impacted one of her colleagues. This prompts the Parrot to complain, "Hey, I heard that!" implying that the Parrot was the colleague in the experiment gone wrong. The Shopkeeper totally ignores the Parrot's comment and explains to Ninja that he can use the Rope Dart on many various types of objects.

## Picnic Panic

*For the main article, see Picnic Panic.*

Parrot makes a return, as a resident of the tiki version of the shop.

## Trivia

* Parrot is referred to as "PARROT" in the dialogue files, "Parrot" for its talk portrait file, and "ShopBirdie" for its sprite files.
* The Gamescom 2017 teaser trailer depicts Parrot with a different coloring scheme compared to the final game. It was also inside of a silver birdcage.
* The "Devolver Public Access: The Messenger-Sneak Peek" video depicts a beta talk portrait for Parrot. The beta talk portrait icon had an uncompleted look and depicted Parrot with features identical to the Gamescom 2017 teaser trailer, such as green streaks of feathers and a silver birdcage.

## Gallery

Parrot with a Santa hat.The Shop, where Parrot hangs out.The 16-bit Shop, where Parrot hangs out.The Holiday Shop, depicting Parrot in festive attire.The Picnic Panic version of the 16-bit Shop, where Parrot hangs out.Parrot's beta talk portrait icon from promotional footage.

## References

1. ↑ https://www.youtube.com/watch?v=RbotY4UNko8&t=6161
Tropical Green Kappa

* 8-Bit
* 16-Bit

**Tropical Green Kappa** is an enemy in the Picnic Panic DLC of The Messenger. Its normal counterpart is the Green Kappa.

## Profile

### Appearance

Tropical Green Kappa is a green chameleon-like creature that stands upright. If attacked, it turns red and crawls on the ground.

### Abilities

Tropical Green Kappa walks extremely slowly in a particular direction until it hits a wall or the edge of a ledge; if Tropical Green Kappa hits a wall or the edge of a ledge, it will walk in the opposite direction. If it is hurt, it experiences a bit of knockback, then it crawls on the ground at an extremely rapid pace.

## Gallery

Tropical Green Kappa's 8-bit spritesheet.Tropical Green Kappa's 8-bit crawling spritesheet.Tropical Green Kappa's 16-bit spritesheet.Tropical Green Kappa's 16-bit crawling spritesheet.Concept artwork for the Picnic Panic Kappa enemies.Unused 8-bit attack animation.Unused 16-bit attack animation.An injured Tropical Green Kappa and an unharmed Tropical Green Kappa.
## References

1. ↑ The official name is unknown. This unofficial name combines the naming scheme of its normal enemy counterpart and the "tropical" adjective used by Tropical Birdy's datamined picture file name.
Tropical Bat

* 8-Bit
* 16-Bit

**Tropical Bat** is an enemy in the Picnic Panic DLC of The Messenger. Its normal counterpart is the Bat.

## Profile

### Appearance

Tropical Bat has the appearance of a normal bat but with a skull for a head instead of a bat head. It has a white skull, blue or brown bat wings, and an aqua aura outline. Its eye sockets also glow with an aqua color.

### Abilities

Tropical Bat hangs upside-down completely motionless on a ceiling until Ninja closely approaches. Once Ninja approaches, Tropical Bat flies slowly at Ninja and pursues him wherever he goes. Tropical Bat can also pass through solid walls in order to reach him, but it will die if it touches lava.

## Trivia

* Bats are referred to as "batty" in the sound files.

## Gallery

Tropical Bat's 8-bit spritesheet.Tropical Bat's 16-bit spritesheet.
## References

1. ↑ The official name is unknown. This unofficial name combines the naming scheme of its normal enemy counterpart and the "tropical" adjective used by Tropical Birdy's datamined picture file name.
Theoretical Sequel

**The Messenger 2: Curse of Quills** is a theoretical sequel to The Messenger.

## Concept

Thierry Boulanger, the main writer and director of The Messenger, explained the high-level concept of a theoretical sequel to The Messenger during his Twitch livestream of The Secret of Monkey Island: Special Edition on May 9, 2022.

> "*I don't know if Messenger 2, if we would ever make it. It's in the high level in the arcs thing in the chapters and what happens to who. The outline of it is written already. It's called "Curse of Quills," but I don't know. We might never get to making it in production, because if you tag "Messenger" on it, it has to be an action platformer. We've kind of been there. The big thing for us is exploring other genres. It's really just a design journey, ironing out what works, what doesn't.*"
>
>
>

## References

1. ↑ https://clips.twitch.tv/AgileWonderfulBaconDAESuppy-1bgu3gYb6TfCkrlQ
Tropical Birdy

* 8-Bit
* 16-Bit

**Tropical Birdy** is an enemy in the Picnic Panic DLC of The Messenger. Its normal counterpart is the Birdy.

## Profile

### Appearance

Tropical Birdy is a large red bird with a blue head and blue feet. It has a long red tailfeather and a big yellow beak.

### Abilities

Tropical Birdy sits stationary on a perch until Ninja approaches within range. When Ninja approaches, Tropical Birdy will take flight. It will fly and attempt to ram through Ninja, continue flying a little onward past him due to acceleration, then slow down and fly at Ninja again. Tropical Birdy can also pass through walls in order to reach him.

## Trivia

* Birdies are referred to as "crow" in the sound files.

## Gallery

Tropical Birdy's 8-bit spritesheet.Tropical Birdy's 16-bit spritesheet.
## References

1. ↑ Datamined name used in the picture files.
The Craftsman's Corner

* 8-Bit
* 16-Bit

**The Craftsman's Corner** is a location in The Messenger where Ninja can chat with The Iron Hood and purchase toys with Time Shards . The area can be accessed by interacting with the shop's Money Sink after fixing it using the Money Wrench.

The Iron Hood sells various toy figurines that are modeled after select enemies and bosses.

## Appearance

The Craftsman's Corner is a physical extension of the shop, with identical dimensions and background, appearing as a blue rectangular prism that floats in The Void. The floor is composed of Time Shards, and a wooden walkway leads up to a wooden counter behind which the Iron Hood stands. A long metal pipe on the left wall connects The Craftsman's Corner with the sink in the upper shop level. Large jagged columns of Time Shards surround the room, and toy replicas of Bamboo Creek, Quillshroom Marsh, and the Underworld rest on top of flattened Time Shard pedestals. These area replicas are decorated with tiny toys that Ninja purchases from The Iron Hood.

Various craftsman's tools such as a hammer, paintbrush, and a paint palette lie on the wooden counter. Behind The Iron Hood is a shelf with paint cans. The Iron Hood's sword, which is inside its scabbard, rests at the very top of the shelf. The background music is muffled and also reflects whatever music is playing in the shop's Jukebox.

## Achievements

*For the main article, see Achievements.*

## Gallery

### "Baddies" Description Cards

Wallaxer.Scurubu.Ranged Kappa.Quillshroom.Ountarde.Jumping Scurubu.Jumping Quillshroom.Green Kappa.Demon Hive.Blue Kappa.
### Screenshots

The 8-bit Craftsman's Corner with all toys.The 16-bit Craftsman's Corner with all toys.
Voodoo Mask Pieces

**Voodoo Mask Pieces** are collectible items in the Picnic Panic DLC of The Messenger. There are 10 Mask Pieces total, and they are obtained by completing optional challenge rooms, similar in manner to Power Seals. Collecting all of the Voodoo Feathers and Voodoo Mask Pieces and interacting with the Voodoo Altar in the shop forms the Voodoo Mask.

Transparent Mask Pieces are found in rooms where the Mask Piece has already been collected, serving as a way to redo optional challenge rooms for fun.

## Trivia

* Attacking Voodoo Mask Pieces provides Ninja with Cloudstep.
* After Ninja collects his first Voodoo Mask Piece, The Shopkeeper appears and gives him a short explanation about Voodoo Mask Pieces. If the first one ever collected is a particular one in Voodkin Shore, in the room with the swinging pendulum, The Shopkeeper will spawn on an 8-bit Tower of Time floating blue block while she speaks to Ninja.

## Gallery

Voodoo Mask Piece of the right eye.Voodoo Mask Piece of the left eye.Voodoo Mask Piece of the upper mouth half.Voodoo Mask Piece of the lower mouth half.Voodoo Mask Piece of the left eyebrow.Voodoo Mask Piece of the right eyebrow.Voodoo Mask Piece of the left cheek.Voodoo Mask Piece of the right cheek.Voodoo Mask Piece of the chin.Voodoo Mask Piece of the nose.8-bit spritesheet of the Voodoo Mask's formation.16-bit spritesheet of the Voodoo Mask's formation.Voodoo Mask Piece map icon.Voodoo Mask Piece inventory icon.Ninja collects a Voodoo Mask Piece.
Poradnia

**Poradnia -** jedno z miejsc w Bronksie, powstałe z inicjatywy Królowej Gryfów dla jej siostry. Lady Elizabett udzielała tam porad dla Kucy. Pojawia się w odcinkach "Poradnia" i "Terapia dla par". Prawdopodobnie została spalona w wyniku przewrotu.

## Personel i goście

- Królowa Kucy

- Zielony Kuc

- Flubbershy

- Stablight Glimglum

- Random Bash

- Ropuch
Kuce z bronksu

**Kuce z bronksu** - pierwszy odcinek Kuców z Bronksu, zamieszczony na kanale Dem3000. Został opublikowany 24 lipca 2014 roku.

## Lista postaci

* Bimkie Guy
* Bumfight Sparkle
* Policjanci (wspomniani)

## Transkrypt

**Bumfight Sparkle**: BIMKIE GUY CO ROBISZ W MOJIM DOMU?

**Bimkie Guy**: WSZYSKIEGO NAJLEPSZEGO BUMFIGHT SPARKLE. TO IMPREZA NIEPSODZIANKA.

**Bumfight Sparkle**: DZWONIE PO POLICJE.

## Najlepszy cytat

*"Dzwonię po policję"* - Bumfight Sparkle

## Zobacz też...

 **Kompilacje** | "Kuce z Bronksu - Wszystkie 11 Odcinków - Oficjalny Kanał" • "Kuce z Bronksu - Wszystkie Odcinki - Oficjalny Kanał" • "Kuce z Bronksu - Sezon 2 (wszystkie odcinki)"
Kuce z Bronksu The Movie

**Kuce z Bronksu The Movie** - odcinek specjalny Kucy z Bronksu, opublikowany 13 X 2021. Jego akcja dzieje się po wydarzeniach z piątego sezonu.

## Lista postaci

* Bimkie Guy
* Dziunia
* Ropuch
* Wielka Kucica
* Zielony Kuc
* Lokaj
* Flubbershy
* Random Bash
* Inne kuce

## Miejsca

* Bronks
* Dom Flubbershy
* Muzeum Historii Narodowej
* Niebo
Kuce na bal

**Kuce na bal** - szósty odcinek Kuców z Bronksu, zamieszczony na kanale Dem3000. Opublikowany został 25 lipca 2018 roku.

## Lista postaci

* Bumfight Sparkle
* Flubbershy
* Królowa Kucy (wspomniana)

## Transkrypt

**Flubbershy**: KRÓLOWA KUCY ROBI DZISIAJ BAL. CO PLANUJESZ UBRBAĆ BUMFIGHT SPARGL?

**Bumfight Sparkle**: NA BAL U KUROWEJ BEDE MIEĆ ZAŁOŻONE MIAA ŁACHMANY, BO JESTEM BIEDNA, JAK WSZYSCY W TYM KRAJU. SIODŁO Z DYSTONTU USMAROWANE SOSEM SOMKOWY KAPELUSZ KTÓRY TROHE ZJADŁAM KOLCZYKI Z KARTONU ZROBIONE.

**Flubbershy**: OOOO JA RÓWINEŻ BEDE MIAŁA ZAŁOŻONE ŁACHMANY. NIECH ŻYJE ZROBNICZY REŻIM.

**Bumfight Sparkle**: NIECH ŻYJE ZBRODNICZY REŻIM.

**Flubbershy**: NIECH ŻYJE NIECH ŻYJE ZBRODNICZ Y REŻIM.

**Bumfight Sparkle**: ZAUSZ COŚ INEGO. ŁACHMANY TO MÓJ STYL.

## Najlepszy cytat

*"Niech żyje zbrodniczy reżim"* - Flubbershy

## Zobacz też...

 **Kompilacje** | "Kuce z Bronksu - Wszystkie 11 Odcinków - Oficjalny Kanał" • "Kuce z Bronksu - Wszystkie Odcinki - Oficjalny Kanał" • "Kuce z Bronksu - Sezon 2 (wszystkie odcinki)"