Creatures

# The Creatures

Bitmons are the creatures that inhabit the Block islands. They come in a variety of forms and types. Although many Bitmon resemble animals, some are inspired by plants, mythological creatures or daily objects. There are **69** Bitmon species known and obtainable.

Bitmons are creatures that, once captured, can become travel companions; they are also known to like to fight against other Bitmons, thus creating a competitive sport for the islands' inhabitants.

**Characteristics**

In the Block islands, Bitmons are captured and used as traveling companions. Also, collecting Bitmon is a popular hobby. It is implied that Bitmon likes to fight, which is considered a sport among the people. Various aspects of Bitmons are important in combat.

### **Types**

Each Bitmon species can have one or two types, and each technique also has a type. Bitmon’s typing will determine if they take more or less damage from techniques of specific types.

The types are Neutral, Nature, Fire, Water, Earth, Wind, Electric, Magic, Metal and Dark.

### **Techniques**

During combat, techniques can be used. Each technique has its own properties, such as type, category, damage, stamina cost and priority. Additionally, some techniques are capable of inflicting status conditions.

### **Abilities**

Each species of Bitmon can have one of two possible abilities and a hidden ability. These are passive properties that take effect during combat. Some abilities affect type effectiveness, others apply status conditions, and some can increase or decrease stats.

### **Natures**

Nature usually affects the value of two of its stats, ultimately increasing one of the following stats: Attack, Defense, Special Attack, Special Defense, or Speed, by 10% and decreasing another by 10%.

### **Stats**

Stats are the seven factors that determine Bitmon's performance in battle. They affect damage calculations, turn order, and ability caps.

The seven stats are ***HP***, ***STA***, ***SPD***, ***ATK***, ***DEF***, ***SPATK*** and ***SPDEF***.

The total stat for each of the stats is determined by the base stats, unique values, training values, and the level of the Bitmon.

### **Accuracy**

Accuracy on a Bitmon is a battle multiplier that ranges from 1 to 8 and affects how likely the technique used is to hit the opponent.

### **Luck**

Luck is a parameter of Bitmons and tells how likely it is that a damage technique will be a critical hit.

### **Charisma**

Charisma is the value that lets you know how soon the Bitmon can be compatible with another in the breeding process, a high value makes the breeding time shorter.

### **Fertility**

Fertility determines the number of times a Bitmon can breed. The Bitmon’s maximum fertility is 8. After an egg is produced, the fertility value of the parents decreases by 1.

### **Evolution**

Many species can evolve by increasing a certain number of levels, thus transforming into different species. Species related to each other in this way are called evolutionary lineages.

### **Breeding**

Male and female Bitmon that share the same species or family egg group are compatible for breeding. They can produce eggs with the first form of the evolutionary line of the female parent. Many aspects of the parents are inherited in the offspring. The number of times a Bitmon can spawn is limited by fertility.

### **Chroma**

Chroma Bitmon is a very rare event. They have different coloring, glitter, and particle effects, as well as a shimmering glow when engaging in combat. It is a purely cosmetic variation. The current chance of finding a wild Chroma Bitmon is 1 in 10,000.