Core Player Races

The Cloudsea races are divied up between three settled regions of significant islands in the Cloudsea. There are no inherently evil races on the Cloudsea.

## Civilized People of the Nest

Human — Humans live only on Windswept Island and come in all variety of people from other realms. Sometimes referred to as Hume or Moon Hume, their principle settlement was Windswept Town, which had a bustling port district.

Elf — The wood Elf of the aptly named Elfenwood, live on the large island of Timbershire, alongside the High Elves of Beachwood and Oakshroud. The wood elves were born of the trees planted by the high elves, who came from another realm long ago.

Halfling — The Halfling are younger than even the humans, they live on Sunspur island, a small barrier island just off the shores of Timbershire. They have a small village built out of the base of great firs which may outlive even the Wolf. They are making efforts to migrate to Timbershire's other barrier islands.

Orc — The inhabitants of the northerly Fowlghale are a green skinned orc who are only civilized in the sense that they have formed a barbarian society that are adherents to the blessings of Maque, though, they have a curious adaptation to the Sparrow's tenets. Further north still the grey orcs of Ashen Snow teeter between the way of the Sparrow and the Owl.

Aasimar — The holy planetouched live on the Shimmering Isle at the centre of Maque's islets. They exist in their various forms and are the minders of all the lands created by the Hare.

## Monax' People who Build

Dwarves — At the center of the burrow mounds is Bluebell mountain, the home of the dwarves, who mine in the depths of the mountain and smith great works through their metallurgical prowess. They are also the master builders of constructs.

Rock Gnomes — In the vast Burrow Mounds that surround the mountain, the numerous gnomes make great works of machinery and stone. They are the primary builders of cloud ships.

Goblins — The crafty Goblins of the Shadowood build great engines with their mastery over coal and wood. Some of the Cloudsea's more sturdy folk can utilize the goblin para-cannons to travel between the lands.

Cloudforged — Magical beings forged of metal, wood and stone. These living constructs never sleep, and patrol the Cloudsea thanks to their mighty wings. They live atop Bluebell peak, and feed primarily on coal which they trade with the Goblins in exchange for labour.

Hobgoblins — The expertise of the hunters of Shadowood not only provide the people of the Cloud sea with a reliable source of game, but they are also the ultimate hidesmiths, constructing hide armors, or even homes with hide walls.

## Strigand's People of the Always Dark

Dark elves — The Dark Elves rule the easternmost horn, and like the High Elves arrived in the Cloudsea from elsewhere in the realms. They are masters of magic, and spidersilk.

Gray Dwarves — The dark skinned cousins of the Dwarves of the mountain. They inhabit the land between the horns, which few dare visit because of the magma flows.

Deep Gnomes — Below the magma flows the deep gnome masters of stone build a magnificent city of stone in the horns' crust.

Aarakocra — Hailing from the elemental plane of air, the bird folk came to the Cloudsea early on, and settled on the peaks of the horns, where in the absence of light they became more like Stigand the Owl. The are solitary hunters who live short lives.

Purebloods — Slit-eyed serpantine-humanoid beings, they lived in the westernmost horn in the city of Eshulssestu, and could transform into a viper by force of will alone. They were decadent creatures obsessed with the arts.

## Minor Races

There are many other races existing on the small number of islands in the Cloudsea. Most of them are good creatures, escaping other realms of planes of existence where they are perhaps a minority in their community, not unlike the Cloudsea's dark elves. Others still find themselves in the Cloudsea to find refuge from the politics of their own realms, which see even good people undertake evil acts, at the behest of a corrupt government, or manipulative sociopolitical conditions between enemy nations. There is no such thing in the Cloudsea as nations and politics have not yet had time to take hold, and religions only existing as fledgling cults between the few animist deities that created the Cloudsea.