recursal/Fanatic-Fandom huggingface dataset:
ג'ון דילן

שם הדמות: ג'ון דילן

דמויות שמשוחקות על ידו: ארתור פרוסט בעולם סבלימינוס, ארתור פרוסט בעולם קלוקוורק

**מראה**: נראה כבן 20, שיער חום ג'ינג'י מסודר, עיניים חומות, רזה, ממושקף, גובה 1.85, לבוש בדרך כלל בג'ינס כחול, חולצה שחורה קצרה.

**תאריך לידה**: 20/10/2040

**מספר מזהה**:

**מקום לידה**: ניו יורק

**רמה סוציו אקונומית**: עני

**מקום מגורים נוכחי**: ניו יורק

**גיל**: 20 (2060)

**דת**: נצרות קתולית

**משפחה**: גדל בבית יתומים על שם נשיאת ארה"ב מלניה טראמפ

**דברים שבדרך כלל יהיו עליו (בכיסים וכדומה)**: סיגריות, כסף, מצית, סכין

**שפות**: אנגלית (4),

**אופי**: שמח, חברותי.

**שיר**:

**בית**: קרוואן בסנטרל פארק

**היסטוריה**: נולד בניו יורק בשנת 2040. גדל בבית יתומים.
Sand Elves

## Characteristics

Sand Elves, like most characters in the story have a stick body. They are usually seen wearing scarves around their heads, perhaps to protect them from the heat of the desert in which they live. However, it is speculated that they might actually be covering their faces due to being extremely hideous. From what is shown in the story it appears they have dried, flaky skin and deep sunken eyes. Their appearance is reminiscent of that of a mummified corpse.

## Trivia

They are seen sailing the sands of the desert on sand ships.

It appears they are a malicious group, according to Ica and Monte's reactions.

Sand Elves fear what they call "the worm" and offer it sacrifices.

"The worm" speaks to the sand elves through their eyes.
אלכס בקלוקוורק

אלכס הוא בן אדם, צייד כומר שמשתמש בכוח של האל מכונה. אלכס נראה כבן 30, בעל שיער חום עד הכתפיים, יש לו עיניים חומות ירוקות. הוא לבוש במעין חליפת עור שחורה עם שרוולים רחבים עם מעיל, יש לו גרזן מוסתרת נשלפת בשרוול אחד ואקדח מוסתר בשרוול השני, החליפה מחביה עוד נשקים לדוגמת סיכני הטלה, מים קדושים וסמלי כוח וקודש. על הצוואר יש לו צעיף סגור שחור שהוא לפעמים מושך מעלה ומסתיר את רוב הפנים.

אלכס הוא דמות שלילית, אך יש לו גם כמה תכונות חיוביות. הוא נחוש ומסור למטרות שלו, והוא תמיד מוכן לעשות את מה שהוא מאמין בו. הוא גם יכול להיות קצת אבהי, והוא תמיד דואג לחבריו.

אלכס הוא דמות חשובה בסיפור. הוא מסמל את הצד האפל והאלימות של האנושות. הוא תמיד מוכן להשתמש בכוח כדי להשיג את מטרותיו, גם אם זה אומר לפגוע באחרים. הוא גם אדם בודד, והוא תמיד מחפש משהו שייתן לחייו משמעות.

### תיאור פיזי

אלכס הוא גבר צעיר, עם שיער חום עד הכתפיים, עיניים חומות ירוקות וגוון עור בהיר. הוא מוצק ושרירי, ועומד על 1.80 מטר. הוא לבוש בדרך כלל בחליפת עור שחורה, עם שרוולים רחבים ומעיל. הוא נושא גרזן מוסתרת בשרוול אחד ואקדח בשרוול השני.

### אופי

אלכס הוא אדם נחוש ומסור למטרות שלו. הוא תמיד מוכן לעשות את מה שהוא מאמין בו, גם אם זה אומר להשתמש באלימות. הוא גם יכול להיות קצת אבהי, והוא תמיד דואג לחבריו.

### תכונות חיוביות

נחוש

מסור

אמיץ

דואג לחבריו

### תכונות שליליות

אלים

בודד

יהיר

### יחסים עם דמויות אחרות

אלכס הוא חבר טוב של ארתור, אנג'ל וארליך. הוא מוצא את ארתור קצת טיפש, אבל הוא מבין שהוא אדם טוב. הוא מוצא את אנג'ל קצת ציני, אבל הוא מבין שהוא אדם אינטליגנטי. הוא מוצא את ארליך נחמד, אבל הוא לא תמיד מסכים איתו.

### יעדים

המטרה של אלכס היא להפוך את העולם למקום טוב יותר. הוא מאמין שהדרך הטובה לעשות זאת היא להילחם באלימות באלימות.

### התפתחות הדמות

במהלך הסיפור, אלכס עובר התפתחות מסוימת. הוא לומד להבין את הצדדים הטובים והרעים של האנושות, והוא מתחיל להאמין בשלום.

### תוספות

אלכס הוא גם צייד כומר, והוא משתמש בכוח של האל מכונה כדי להילחם באלימות. הוא יכול לשלוח אנרגיה אלקטרונית ממכשיר שהוא נושא על גופו, והוא יכול להשתמש באנרגיה הזו כדי לפגוע באנשים או ליצור אש. אלכס הוא דמות מורכבת, והוא תמיד מאתגר את הקוראים לחשוב על נושאים מורכבים כמו אלימות ושלום.
Monta

Monta is eating his natural food.

## Appearance

Monta is a young man with dark spiky hair layered across his forehead. Like most other characters in the story, he has a stick body.

## Personality

Monta is portrayed as a generous individual who cares about the well-being of others. However, he is quick to pull an "I told you so" if things turn out exactly the way he predicted such as when Ica dried up from the desert heat after rejecting Monta's corn. Even after knowing Ica for only a couple of hours he does not abandon him when the sand elves approach them, showing that he is a loyal and selfless companion in any circumstance.

## Trivia

Monte seems to have a special relationship with corn, as it is shown that he carries some around for emergencies.

## Quotes

(To Ica) "*Good thing I packed some nice corn to eat along the way.*"

(To Ica) "*Shame that you didn't eat some corn when I offered. You could've been hydrated.*"
Ica

Ica explaining his problems to his father.

One of Father's children.

## Appearance

Ica is a young elf boy with tall, spiky blonde hair. Like most other characters in the story, he has a stick body.

## Personality

Ica tends to question everything even if it is completely harmless as seen in the prologue when he rejects Monte's corn. He tends to ramble on and on without noticing and has to be told to stop. He is portrayed as worrisome and often has a pessimistic attitude. Even when facing certain death he has a flair for the dramatics as he can be seen monologue-ing with over the top diction while he is severely dehydrated.

## Trivia

Ica is one of father's children, having 5 siblings and an unknown mother.

## Quotes

(To Monte) ''*OH CRUEL FATE. MY HANDS. MY FACE!! HATH TURNED OLD LIKE MY FATHER BEFORE ME!*''

(To Monte) '*'Monte.. Tell me? Will everything be okay? Will I Die?*''
The Cornfield

## Geography

The Maize Field is an almost infinitely-spanning field of corn of unknown origins. Due to the sheer size and thickness it is difficult to find one's way out of it.

## History

The Maize Field is used as a teleportation destination by Father. A side-effect of opening his coffin in his homestead is being sent away to the Maize Field.

## Trivia

It seems many people have been banished to the Maize Field via Father's coffin.

It is filled completely with stalks of corn and the souls of the banished.

Although it is extremely difficult to escape the Maize Field, it is confirmed that Elferia did just that at one point.
Desi

Desi giving a grin before doing her usual mischievous acts.

A serial coffin opener dedicated to disturbing the souls of the dead.

## Appearance

Desi, like most characters in the story has a stick-body. Her hair is worn in braided twin tails that cascade over her shoulders. She can often be found sporting two ribbons in her hair, however, since she got teleported to the cornfield they are nowhere to be seen. It is unknown whether the swirlies on her cheeks are drawn on or natural. She is known to contort her face into ridiculous expressions.

## History

Not much is known about Desi other than she likes to harass the coffins in her uncle-father's homestead.

## Hobbies

Opening coffins and getting into mischief, especially with her uncle-father.

## Personality

Desi is portrayed as being a mischievous girl with nothing to lose. She constantly stirs up trouble for the drama of it all even if the consequences are severe. At one point, she is teleported to the cornfield for opening the coffins in her uncle-father's homestead. It is shown in the prologue that Desi tends to ignore her surroundings and viable solutions in favor of her own selfish desires such as her wanting to eat Rose despite the field of corn surrounding her along with Rose's firewood to cook said corn.

## Trivia

It is speculated that Desi enjoys the taste of meat from people who are supposedly half feline but it is yet to be confirmed.

Desi has a collection of magical puppets which she stores in Father's house.

## Quotes

(To the mysterious figure in the cornfield) "*I got this whole corn on me and I ain't afraid to use it!*"

(To herself) "*DisgusTANG!*"
Rin/Jfry

A radiating Rin dictating that he is Father's favorite son.

The perfectly normal son.

## Appearance

Rin, like most characters in the story, has a stick body. He proudly wears a smile on his face almost 24/7. Rin has medium length shaggy hair that he covers with a dark poofy hat which is glued on.

## History

Not much is currently known about Rin other then he is father's self-proclaimed favorite child. He once tripped down a cliff trying to save Father.

## Personality

Rin is portrayed as kind and caring as evidenced in the prologue when he searches for father in the Haunted Woods. Although, when accompanied by his sister, Exa, his demeanor shifts to match hers.

## Trivia

Rin is part of father's family, having 5 siblings and an unknown mother.

## Quotes

(To Exa about Father) "*If anything he would be kept more safe away from your belly and into my hands because I am his favorite son*."

(To the unknown demon) "*My father. Give him to me.*"
Elferia

Elfie cute facing at her corgi.

One of father's daughters.

## Appearance

Elfie is a long-eared human with extra-long blonde hair and blunt bangs. She has a star tattooed under her left eye. Like most characters in the story, Elfie has a stick body.

## History

Not much is currently known about Elfie other than she is one of father's children. It was hinted in the prologue that she may enjoy going on misadventures like Desi as it is revealed she once also opened one of father's coffins.

## Personality

Elfie is a very warm and welcoming girl. She often looks after father's garden for him while he is away. She does her best to protect others from committing grave mistakes but is usually too late to do so.

## Trivia

Elfie is one of father's children, having 5 siblings and an unknown mother.

She has a pet corgi named Tootytoot.

## Quotes

(To herself) "*Ah for shame... I too made that mistake*."

(To Desi) "*I'm sure he doesn't mind you here as long as you don't touch his coffin*."
לוציפר

ארתור יושב ומאזין לסיפור, הוא שקט, מעשן סיגריה, מוציא עשן...

"מה קרה ללוציפר אתה שואל"

ארתור אומר ונועץ את מבטו בגחל הלוהט של הסיגריה. הוא שוב עוצם את עיניו וממשיך,

"לפני עידנים מרד הלל בן שחר, אותו אתם מכירים בשם לוציפר מורנינג סטאר בממלכת השמים.

כעונש הוא גורש מגן עדן ונזרק כלוא בריק חסר צורה המכונה הכאופלסמה (Chaoplasm).

הכאופלסמה הפכה למרחב שומם ועקר המכונה על ידי רבים גיהינום, היעד הסופי לנשמות ארורות.

שם הוא שלט, אכול שנאה, בהמתנה ליום שבו יוכל להשתחרר.

אותו מקום שומם במהלך הזמן החל להתמלא בשדים, מלאכים נופלים ובנשמות ארורות.

בהמשך הזמן הוא נאלץ לחלוק את כוחו בגיהינום. נוצר שם סוג של טריאומווירט (שלטון של שלשה), אך הוא עדיין הצליח לשמור על רוב הכוח.

השלשה היו עזאזל, בעל זבוב ולוציפר.

בשלב מסוים, האחד המוכנה בשם חלום שהוא אחד מבין האנסופיים (Endless) נכנס אל הגיהינום בחיפוש אחר דבר שנגנב ממנו, דבר שהיה בשליטתו של לוציפר."

ארתור עוצר לרגע, חושב... וממשיך

"את הסיפור הזה אספר לכם במועד אחר..." הוא אומר ונראה שעיניו נוצצות לרגע, אך עדיין עצומות.

"בכל אופן, חלום זכה בחזרה בחפץ שנגנב ממנו.

למורת רוחו הרבה של לוציפר, הוא גם פגע בכבודו למול כל שוכני הגיהנום.

לוציפר נשבע להשמיד את חלום.

לוציפר שלט כאדון הגיהינום במשך עשרה מיליארד שנים. במשך אותה תקופה הוא תמרן את השדים השונים של הגיהינום זה מול זה, סיפק מקום לייסור נשמות ארורות של בני תמותה, והוביל את המלחמה נגד השמיים.

עם זאת, בשלב כלשהו בתקופת שלטונו, הוא השתעמם מהקיום הזה. הוא התעייף מהסטריאוטיפים השונים שהחזיקו בני התמותה מהשטן, כמו הרעיון שרכש וסחר תמורת נפשות, שהיו לא נכונים ברובם. הוא גם התרעם על ההנחה שהוא גרם לרעות שבני אדם עשו - למעשה, לא היה לו שום קשר למעשיהם של בני התמותה שהגיעו לשם, הוא פשוט העניש אותם. הוא התעייף ממלכותו על הגיהינום, והרגיש שזה עונש לא הוגן שהוא יצטרך לשלוט שם לנצח פשוט בגלל שהוא פעם מרד.

תחושות אלו זורזו, בייחוד לאחר הביקור של חלום.

ובסופו של דבר לוציפר החליט לנטוש את אדנותו על הגיהינום.

יום בהיר אחד, לא לפני הרבה זמן, לוציפר גירש את כל השדים והנשמות הארורות מהגיהנום ונעל את שערי הגיהינום.

הוא מסר את המפתח לגיהינום לחלום.

כמובן שחלום לא רצה באחריות הזאת ובסופו של דבר, השליטה בגיהינום הועברה לשני מלאכים, דומא (Duma) שהוא מלאך השתיקה ורמיאל (Remiel) שהוא האחד שמעד ולא נפל.

לוציפר פשוט פרש לכדור הארץ.  אני לא יודע אם זה נכון, אבל סיפרו כי הוא מנהל בר" ארתור מגחך לעצמו במרירות ומסיים את הסיפור.
Rose

Rose appearing to Desi in the Maizefield.

## Appearance

Rose, like many other characters in the story, has a stick body. She has long purple hair and choppy bangs. It is speculated that she may be part feline due to her cat-like ears.

## Personality

Rose is unprepared and entirely too trusting. However, she is quick to abandon her current situation at the first sign of conflict or danger such as when Desi alluded to wanting to eat her in the Maize Field. One could classify her as a scaredy-cat, perhaps because of her supposed feline heritage.

## Trivia

Meat carved from Rose's body will give the consumer diarrhea.

## Quotes

(To Desi) "*Oh well if it's the hunger you got, I don't really got anything on me to eat*."

(To Desi) "*Desi , you don't wanna eat me... I uh... I'll give you diarrhea!*"
Red Chest

**Red Chests** are a type of chest that can appear in a run in Revita. Red Chests always contain a legendary relic and nothing else. Red Chests can be found in Large Chest Rooms at a very rare rate. As with other large chests, it can be broken by shooting it, and in return, the player is given a large number of souls.
Zero by Tomedashi Wiki

Welcome to the Zero by Tomedashi Wiki!

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## Important articles

FatherPlaceholderA page about your topicPlaceholderThe First EpisodePlaceholderA Key EventPlaceholderA Crucial ItemThe Maize Field

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Father

A rare moment in time where Father is looking at a family photo with glee.

Desi (Father's Niece-Daughter)

Ica (Father's child)

Father is an ambiguous being of unknown properties in the Zero Universe. Practically immortal in the sense that he cannot die, he is doomed to repeat a cycle of life and death. He currently has six children and a niece-daughter who ends up doing misadventures across the world.

## Appearance

Like most characters in the comic, Father has a stick-body. Normally he wears a hood with a mask obscuring his face from the known light. When unmasked, he has his silver-blonde hair and a radiate smile that is forced upon him.

## History

He is really, really old. He experienced wars and conflicts the likes the world has not seen in centuries. He is currently trapped in a nightmare scenario and is in conflict with the demon who confined him there. He also is never there for his children. He's a deadbeat and a no good father who would rather dream away on a floating comet than pay child support.

## Hobbies

On the occasion of looking into mysterious pictures that can bend space-time, he enjoys pondering long thoughts of existential crisis and eating an apple a day to keep the doctors away. He once appeared to a lost son as an illusion just to mess around with him. He also used his hologram to banish a mischievous person to the cornfields.

## Personality

Father tends to have a very joking and carefree approach to his methods. He is seen having a genuine care for his family and will do anything to protect his children, even if it means putting himself at risk.

## Trivia

He is always smiling, there isn't a single instance where you see him without the smile unless he has the mask on.

## Quotes

(To a demon) "*Now begone, demon. Off and away*."

(To himself about the demon) "*Let's see if they like THIS!!*"
Father's Homestead

The oasis Father claimed as his home

**Father's Homestead** is Father's place of residence. The exact location of his homestead is unknown except that it is in an Oasis somewhere in the desert. His house is placed at the edge of the Oasis. It is built with stone and is capable of withstanding harsh desert sandstorms.

There is an empty coffin next to his house that is guarded by a hologram. Anyone who opens the coffin will get transported to the The Cornfield.
Machine Gun

The machine gun is one of the 8 starting weapons, and is the very first gun available to be unlocked.

It has 3 variants. Its overall theme is high rate of shooting out bullets with low damage to compensate.

## Base

> "A fast firing gun with low accuracy and low damage"
>
>

The first gun the dummy allows you to unlock.

##### Base Stats

Base damage: 8

Damage Multiplier: -35%

Speed Multiplier: +0%

Shot Speed Multiplier: +0%

Fire Rate Multiplier: +0%

Range Multiplier: +0%

Luck Multiplier: +0%

Accuracy: +20°

##### Relic Interactions

* Moon Blossom, Golden Bullet, Cute Doll
	+ Machine gun functions by making fire rate upgrades more effective, meaning any sort of fire rate increase will do more for the rate you shoot on this gun.
* Old Mixer, Lazy Eye
	+ While the fire rate/damage upgrades of these are quite nice they also have accuracy decreases which lead to them being very situational relics on machine gun.

## Burst

>    "A machine gun variant, that shoots quickly in bursts"
>
>

Unlocked by beating shard 5 with any machine gun variant.

##### Base Stats

Base damage: 8

Damage Multiplier: -20%

Speed Multiplier: +0%

Shot Speed Multiplier: +0%

Fire Rate Multiplier: -40%

Range Multiplier: +0%

Luck Multiplier: +0%

Accuracy: +15°

##### Relic Interactions

* Burst Clip
	+ Probably does something weird?
* Continuator
	+ Allows you to get 3 constantly ticking lasers out at once, effectively tripling your dps

## Clip

>     "A slower machine gun variant, that has the ability to gain very high firerate after defeating some enemies"
>
>

Unlocked by beating shard 10 with any machine gun variant.

##### Base Stats

Base damage: 8

Damage Multiplier: -35%

Speed Multiplier: +0%

Shot Speed Multiplier: +0%

Fire Rate Multiplier: +0%

Range Multiplier: +0%

Luck Multiplier: +0%

Accuracy: +20°

##### Relic Interactions

No real notable interactions that don't apply to Base.
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Corrupted

**Relevant Relics** | * Ceremonial Knife
* Corrupted Bullet
* Corrupted Chump
* Creepy Doll
* Cursed Candle
* Cursed Credit Card
* Cursed Key
* Cursed Lock
* Cursed Soul
* Demonic Wings
* Devils Pact
* Eldritch Tentacle
* Empty Vessel
* Fake Bill
* Mandrake
* Mask of Torment
* Misfits Scarf
* Moon Locket
* Morals
* Necronomicon
* Pocket Rift
* Ritual Blade
* Skull Pendant
* Vampire Knife
* Void Prism
* Voodoo Doll

**Corrupted** is a synergy in Revita.

Upon obtaining the synergy, corrupted rifts will be 10% more likely to appear.
Caretaker

**The Caretaker** is an NPC that appears in Memoria Station at the base of the Slumbering Tree. He gives tips to the player and shows the player the Secrets.

## Gameplay

**The Caretaker** talks with the player after they die to different enemies or traps during their runs. He usually gives a tip, and a little piece of lore. If interacted with after speaking about the way they died, he brings up a menu which shows all of the Secrets. If Secrets are completed, he drops a Prison Key that correlates to the item that completing that Secret earns. **The Caretaker** gives the player a Metro Ticket upon their first arrival, which allows them to enter and explore the Clocktower

## Trivia

* **The Caretaker** has an objectively adorable cat.
* **The Caretaker** is voiced by Kelly Robotoson.
Denial

* False Guardian
* Holding On
* Pacifist

**Denial**, also known as the **All Seeing Guardian of Ignorance**, is the first boss encountered in a run of Revita. It resides in the Gazing Grove.

## Behavior

Due to it being suspended from the cable, it can move only when close to the top of arena, or off-screen. In both instances, a red vertical ray will be visible, marking its possible way descending down. When near ceiling, it goes either to the middle, or left/right side of the arena and lowers itself to the near-ground level. Denial has four attacks:

* When lowered, it shoots in all directions twice, which is telegraphed by all of its screens glowing red, with the middle one turning into a sphere.
* When lowered, it shoots in both directions, which is telegraphed by all of its screens blinking red.
* When lowered, it shoots in the player's direction, which is telegraphed by the side of the screen closer to the player blinking red.
* When at the top, or off-screen, it tries to follow the player. After some time, it slams down, and shoots two bullets affected by gravity, in both directions. While doing this, its screens turn red.

### Second phase

Its actions are generally faster, the most changes apply to the slam attack, Now it is possible for it to be done three times (the normal attack can still occur): first one on the either side of the arena, the second one on the opposite, and the last one follows the player. The third repeat also releases 3 bullets on both sides, instead of two.

Denial also gains a new attack, which happens quite rarely. When off-screen, the camera reveals the higher part of the arena, where the boss sits at the ceiling (on any side), its mask splits, revealing its eye, which fires at the player, with each shot firing further to one side. When killing the boss on this phase, the Nearsighted secret is unlocked, and thus the Eye of Denial.

## Lore

### Caretaker quote

"Have you faced Denial yet? Unfortunately, it is one of many monstosities waiting for you in the Tower. Watch for patterns. Maybe that will help."

### Catalog quote

"Denial is the All-Seeing Guardian of Ignorance. It draws its strength from all the truths you refuse to see."

## Trivia

* You can shoot the boss while it is offscreen.
* Second name of the boss is Daniel
Memoria Station

**Spoilers ahead!** This page contains spoilers for the game. Tread carefully.

    **Memoria Station** functions as Revita's main hub. The station houses many different characters and objects to interact with on it's two levels.

## Gameplay

The player can access Memoria Station by pressing "Return to station" in the pause menu, or by dying while on a run. The station houses three characters; The Caretaker, The Imprisoned, and the Caretaker Cat. The Caretaker looks after the Slumbering Tree, which gives access to Secrets. Other unlockable NPCs are as follow: The Tinkerer, Target Dummy, Metro Apprentices, The Librarian, The Fisherman, The Fool

As the player progresses through the game, more content is opened up for them to explore. See below for a list of the progression milestones and rewards.

 The Void is reached.

## Trivia

* It is possible to get on top of the right side roof in order to gain a Roof Fence Blueprint
Depression's Memento

The **Depression's Memento** is a common relic in Revita.

It cannot be upgraded, but can be removed.

**Depression's Memento** can not spawn in the same way as normal common relics and instead has a unique condition for obtaining it. You will be guaranteed to receive **Depression's Memento** after defeating Depression (in either the Somber Sepulcher or the Calm Caldarium) without being hit.

**Depression's Memento** can be given to the Loop Lord to progress his quest.
Музей истории Хранции

**Музей истории Хранции** (Musée de l’Histoire de Hrance) - самый известный музей Иль-де-Сранса, повествует посетителям о многовековой истории Хранции. Здание музея находится на "набережной Волн" (Quai de Vagues) в самом центре столицы.

#### Предыстория создания

Идея создания музея родилась впервые в лихие годы "декады безумия", когда революционеры собрали немалое количество редкостей и ценностей в особняках знати. Однако после того, как лихолетье минуло, всё украденное было возвращено прежним владельцам. Идея же осталась невоплощённой, пока наконец королевский министр просвещения Шарль Дильон в 1811 году снова не популяризировал эту тему. Депутаты Сената и Народного Собрания одобрили предложение почти единогласно, и деньги были выделены.

#### Развитие

К началу 1812 года правительством был куплен чудесный особняк в самом центре столицы, напротив Пале Вё. Начали собирать коллекцию всей страной, скупать антиквариат на блошиных рынках и реставрировать, проводить раскопки. Ежегодный бюджет музея к концу XIX столетия составлял три тысячи дублей, если переводить на сегодняшние деньги. В 1840-х годах музей истории получил новые помещения в Мюрсезе и Бретте. Кроме того, в 1878 году было создано специальное подразделения музея история Хранции - музей археологии, который ныне расположен на бульваре Арсеналь. С начала XX века музей активно сотрудничает с Национальным Архивом Хранции.

#### Экспозиция музея

В музее представлены многочисленные произведения искусства, в частности, старинная живопись, королевские короны, рыцарские доспехи. Кроме того, в залах музея есть и экспонаты бытового плана: древняя мебель и кухонная утварь XVIII столетия. Большая часть экспонатов находится в музее не постоянно, а в рамках отдельных выставок.

#### Немного статистики

В последние годы количество посетителей музея растёт стабильно, музей является одним из наиболее посещаемых во всей Хранции. На представленном ниже графике среднегодовое количество гостей музея:
דין בולט

*"ארתור ואדריאן, מגיעים אל החדר של דין בולט ונכנסים. משרד קטן, 3 שולחנות דחוסים, שתי ארוניות, מאחורי השולחן השמאלי יושב **בחור שמנמן, לבן, במדים.** ניתן להריח אלכוהול מבולט, וזיעה (למרות שקריר למדי). שעון שממנו עולה ריח של דם.*

*ארתור מפעיל פרזנס, אני ארתור מגוטהאם גאזט, "אני חייב את העזרה שלך לגבי החקירה של רצח בנג'מין ראולד סולט. אתה תציל אותי אם תיתן מידע על תיק החקירה שלו".*

*דין בולט פותח את המגירה מוציא בקבוקון ויסקי מוזג לעצמו כוס. לוגם.*

*כעבור 2 דקות של נעיצת מבטים ותהייה,  הוא שולף תיקייה, שעליה כתוב בנג'מין ראולד סולט, יש גם מדבקה שחורה גדולה שעליה כתוב 4A. הוא חושב ואומר 500 דולר,*

*ארתור: אין לי, תן לי מידע כלשהו.*

*דין בולט חושב לרגע ואומר: תגלח את הראש של בחור בשם ראמזי ותקבל את התיק."*
Golden Rift

**Golden Rifts** are portals found randomly in the The Clocktower. Upon interacting with them you get sent into an alternate version of the current Area, leaving you in the current Room you were in before entering the Rift. This alternate version causes the Boss to drop more Relics. It also adds a yellowish tint to the screen. These effects only stop when you enter the Metro.

In the Golden version of the area, all non-curse chests are mimics, and the shrine room is replaced with a mimic.
Pickups

**Pickups** are randomly generated items that provide assistance to Revita Kid's exploration. They can be obtained in many different ways, like being collected from secret rooms, bought from the Merchant, collected after completing a room with enemies, dropped from bosses, and looted from small chests. However, they cannot be found in chests that cost hearts to open, neither in curse chests. Under normal circumstances, common pickups cost half a heart at a shop, while rare pickups cost a full heart.

## Trivia

* While received pickups are randomized, it is not possible to find a health pickup while the player has full health unless you have Heart Stone.
* With recycle, you can exchange pickups for soul.
Sacrifice Room

**The Sacrifice Room** is a room that the player can find while on a run in Revita. This room is always the fifth room of each area the player encounters. The player can sacrifice their hearts to the goddess statue in the middle of the room. The statue has soul torches on both sides, if purchased through the Tinkerer.

## Gameplay

If the player chooses to sacrifice a heart, a relic is spawned in return. The player may sacrifice anything between one heart and their maximum number of hearts, just as long as it doesn't kill them. The player is capable of seeing what relic they will receive with their donated hearts, along with what rarity scale they will be on.

If the player has skipped previous goddess statues by not taking a relic, and has at least 3 curses, the goddess statue will be replaced by a devil shrine, where instead of sacrificing hearts, they take curses. 1 curse gives a common relic, 2 a rare, and 3 a legendary.

## Trivia

* The statue can give a relic of any tier, even if the player only sacrifices a single heart. However, there is a rarity meter that, increases every time a player donates a combined total of 3 hearts, increasing incrementally by 3. This will increase the chance of finding relics of higher rarity in the same run.
Loyalty Card

The Loyalty Card is a passive Relic in Revita. When something is bought at a shop, it will refund roughly half a soul meter.

## Trivia

The Loyalty Card is extremely powerful. If all you do is buy cheap pickups, having (on average) half a soul meter you can buy items essentially for free.

More expensive items are made cheaper as well, allowing for more relics overall.

It is a viable strategy to cash in all relics from the Shop, provided you have the right synergies. Items that make prices cheaper of upgrade the shop are invaluable.
Polishing Cloth

The Polishing Cloth is a passive item in Revita. When upgrading a relic at the Blacksmith that is Rare or Legendary, you gain a shield.

## Trivia

The Polishing Cloth grants one shield per upgrade, which is not enough to fully refund the HP lost at higher reforges or for legendaries. Therefore, it is advised not to lean on its support for long, especially considering the location of the Blacksmith.

It cannot be Upgraded for more shields.
Exa

Exa smiling due to the fact that she is about to eat the seed.

One of father's daughters.

## Appearance

Exa, like most characters in the story, has a stick body. She has long blonde hair with choppy bangs. Exa is constantly blushing, perhaps because she is thinking about eating father's seed.

## History

Not much is currently known about Exa other than she is related to Father. She once jumped off a cliff trying to save Father from a demon.

## Hobbies

She has a particular liking of attempting to eat Father's seed whenever the opportunity appears.

## Personality

Although she is prone to making jokes about father's seed, that is how she shows her love for him. Exa is portrayed as being protective of Father and her brother Rin. She often comes off as mischievous and it is hard to tell whether she is serious about her intentions or not.

## Trivia

Exa is part of father's family, having 5 siblings and an unknown mother.

## Quotes

(To Rin) "*How silly of Father to die such a pointless death*."

(To Rin about Father) "*I'll eat him and then he will always be protected*."
Fleye

**The Fleye** is a large open-eyed fly that appears in the Gazing Grove. This enemy is not to be confused with the Fly, which is a closed-eyed fly.

The Fleye will continuously pursue the player, heading directly for them in a slow, straight line. The Fleye can be spawned from the Fleye Nest, along with spawning naturally in rooms.
Hero

The **Hero** is an NPC that can appear on the first floor of an area, right after you leave the metro. He will offer you to defeat a crowned enemy in his name.

If you accept his request, a crowned enemy will appear on one of the next floors of the current area. Defeating it will grant you a relic and souls.
Bargaining's Memento

The **Bargaining's Memento** is a common relic in Revita.

It cannot be upgraded, but can be removed.

**Bargaining's Memento** can not spawn in the same way as normal common relics and instead has a unique condition for obtaining it. You will be guaranteed to receive **Bargaining's Memento** after defeating Bargaining without being hit.

**Bargaining's Memento** can be given to the Loop Lord to progress his quest.
Enigma

Enigma is the first boss found at the end of the Ticking Tower Top. Defeating Enigma progresses the fight to Acceptance. Note that Enigma must be defeated without taking damage alongside Acceptance for Acceptance's Memento to drop.

## Behavior.

Enigma can teleport, similarly to some other Bosses. This is telegraphed by a blue silhouette appearing at the target area for the teleport. Like all Bosses, Enigma cannot be fully halted by Freeze.

Enigma has 5 attacks:

* They spawn two lines of normal sized bullets that shoot out followed by some larger bullets that break into normal bullets
* They shoot four rows of five bullets at the player
* They point both of their hands and spin them in a clock. Each Rotation shoots out bullets where he points his hands
* They fly from side to side dropping bullets randomly, as if juggling.
* At half health, Enigma gains one more attack, and does this immediately upon reaching the threshold. They spawn two or sometimes three damaging chains that meet at some point, usually around the middle of the arena. These chains stay until either the attack is used again or enough time passes. The chains can be dashed through.

When defeated, a cutscene will play, and the Boss switches over to Acceptance.

## Dialog

Enigma is unique as it is one of the only bosses that talk. This dialog is only seen once on a save file upon reaching the Boss room for the first time

* Work in progress, please excuse this!

Enigma also has dialog a second time if the player dies to Enigma before getting to Acceptance.
Alpha 0.2.0

**Alpha 0.2.0** was introduced on December 18th, 2020. This update added new content to the game, mainly celestial weapons and the challenge room. A changelog from the developer can be found below.

```
- Added the challenge room. Are you ready to face some additional obstacles in exchange for loot?
- Added the observatory, as well as celestial weapons. A new way to mix up the combat.

- Relic balancing
- Ambrosia: Now slightly weaker to not be as crazy strong (Its still pretty hecking good though)
- Silver Bullet: Is now a rare relic, but also has slightly changed functionality.
- Bloody Bandages: Now also triggers on shield damage.

- The flashes during the elevator transition can now be hidden via the "flashes" option.
- Iframes are now visible after getting hit, to make it clearer when you can get hit again.
- If turned on, the game will now automatically pause when the window is out of focus.
- If turned on, the mouse can now be locked inside the game window.
- Secret rooms now also have a visual cue to them.
- New markers for when enemies are outside of your sight.
- Enemies now appear in front of spikes, so now maggots can't hide behind them anymore.
- A special animation now plays when completing a run, since people seemed confused when dying from the metro doors.

- Minor fixes and adjustments.

```
Characters

**Characters** can be found all throughout the world of Revita. There are currently 22 characters ingame, including the main character.

Most NPCs are unlocked as Lost Souls within the tower. Some are also tied to specific areas. You can find Fortuna in Fungated Funnels, Collector in Hollow Hives, Librarian in Arid Athenium, Priestess in Somber Seplucher, Fisherman in Calm Caldarium, and Fool in Ticking Tower Top.

Connoisseur is a unique NPC who only appears during special events. The two events currently in the game are October and December.
Curses

**Curses** are negative status effects that are given when the player collects a cursed relic, opens a Curse Chest, has the cursed start effect applied at the beginning of a run, or when certain relic effects are activated. Possessing a curse gives a chance that an enemy will be corrupted, further curses make them more common. Corrupted enemies have increased health and speed, as well as more difficult bullet patterns, they have 50% chance to drop two souls instead of one. Most curses can be stacked to increase their effect, others can only be found once.
Boss Room

**The Boss Room** is the room that the areas boss resides in. Boss rooms are always the 15th room that the player will encounter in each area. The first boss room houses Denial. Denial's room is around 18 tiles wide, and 13 tiles tall.

The following bosses are Anger, Anger{Behive form}, Bargaining, and Depression.
Chromatic Dragon

The Chromatic Dragon is a passive Familiar spawning item. When taken, it spawns a friendly Chromatic Dragon familiar.

## Trivia

The Chromatic Dragon may be a reference to Dungeons and Dragons, where all of the original dragons and their abilities are themed after colors.

Chromatic Dragon can apply almost every effect in the game, with the exception of confused [Citation needed].

Chromatic Dragon has a positive uptime with its normal fire rate, but upgrading the base fire rate, while expensive, is a substantial buff.

The Chromatic Dragon does not seem to have a pattern to its effect application.
Metro Smith

The **Metro Smith** is an NPC that appears on the metro ride between each area. He will upgrade a Relic of your choosing, in exchange for Heart containers. The price of an upgrade depends on the rarity and level of a relic. If you have any Relic Hammers, you can use them to upgrade Relics instead.

## Lore

While much about the Metro Smith is unknown, he is connected to the Blacksmith's Apprentices in some way.
Fish

**Fish** are obtained via fishing minigame in Revita. Fishing can be unlocked by finding the Fisherman NPC in The Clocktower and meeting him at the pond on the left side of Memoria Station.

Fish come in three different rarities, ACommon, BRare, and CLegendary; and five different sizes, Tiny, Small, Medium, Large, and Giant. Currently there are 50 fish.
Powercell

**Level 2** | Effect +15%
 **Level 3** | Effect +20%
Damage -20%

The **Powercell** is a common relic in Revita.

It can be upgraded and removed.

As soon as you acquire Powercell, you'll receive -20% Damage, which will stay with you for as long as you hold the relic. The +x% Damage bonus will not be received until you exit the metro to start the next floor, so you can still take the opportunity to level up the relic at the blacksmith in between floors and receive the benefit.
Large Chest Room

**Large Chest Room** is a type of room that the player can find in Revita. Large chest rooms contain one of these types of chests: Green Chests, Blue Chests and rarely Red Chests or Curse Chests. Chests of higher rarity have a higher chance to appear the later on you are in the run. These rooms are guaranteed to appear at least one time per area, and are locked each and every time. Chests in the first area cost half a heart to open instead of one.

### Mimics

Mimics have a small chance to replace green, blue, and red chests. They can be identified by the fact, that they only start to move when the player gets close to them, while normal chests always do. Mimics will turn hostile if the player interacts with them, or shoots them, after this, the room cannot be left until the mimic has been killed. They drop a relic and soul when defeated. A certain curse increases the likelihood of a chest being a mimic.
Keydiot

Keydiot is an NPC that can show up like many other NPCs after the player unlocks them. You do not need a key to enter Keydiot's special room. They will sell 2 Relics in exchange for your keys.

## Trivia

• Keydiot can be shaked using dash and will drop a key if you shake him enough and you have 0 keys when you enter the room.
Merchant

**The Merchant** is an NPC that can be encountered during a run in Revita. They sell various items in exchange for hearts.

## Gameplay

The Merchant can sell the player two goods for varying prices (one more if they have the Simple Package, and another if the shop expansion was bought from the Tinkerer). By default, the Merchant can sell common relics for one heart, rare relics for one and a half hearts, legendary relics for two hearts, common pickups for half a heart, and rare pickups for one heart. The Merchant also has a small chance to give a 50% discount on an item which costs more than half a heart. The door leading to the shop always requires a key to open, except the one in Gazing Grove. A shop is guaranteed to spawn in each area except in Hollow Hives and Calm Caldarium, where it is replaced by a large chest room.

## Trivia

* Relics that reduce the price for shops do not lower the price past half a heart.
* In the original Early Access release of Revita, The Merchant's sign read "ERCHANT" instead of "MERCHANT".
* The only pickup the Merchant is unable to sell is the heart.
* With the Scorpio Hook celestial weapon, the player can attempt to steal an item from the shop.
	+ This is done by shooting an offered item with the hook. If the Merchant notices, the item won't be stolen and the price of shop items will increase by 1 heart. Otherwise, the item will be gained for free, without any penalties. You can successfully steal an item by shooting the hook from the exiting elevator.
Beeeees

**Relevant Relics** | * Bee Bomb
* Bee Key
* Bees in a Bottle
* Hive
* Honey Heart
* Humble Bee
* Jar of Honey
* Royal Jelly
* Stinger
* Wax Wings

**Beeeees** is a synergy in Revita.

Upon obtaining the synergy, friendly bees will occasionally spawn similar to the ones spawned from Bee Bomb and Bees in a Bottle.
Food

**Relevant Relics** | * Box of Chocolates
* Coffee to Go
* Cookie Bag
* Cookie Jar
* Famine
* Fortune Cookie
* Frying Pan
* Full Meal
* Hot Chocolate
* Ice Cream
* Jar of Honey
* Meal Ticket
* Mug of Coffee
* Orange Juice
* Strainer

**Food** is a synergy in Revita.

Upon obtaining the synergy, a food pickup will drop on the ground.
הקהילות של אנשי הזאב

## אנשי הזאב

### הערת אוף פלי - על מבנה החברה

המבנה החברתי של אנשי זאב הוא מאד כאוטי מטבעו. בטבע יש לאנשי הזאב נטייה להתחבר לשבטים קטנים אשר נעים בין 4-16 פרטים, שבטים אלו נעים על פני שטחים רחבים תחת שליטתם. בעולם הרחב התנועה של אנשי הזאב היא כמו התנועה של חלקיקים במיים - הם זזים בצורה כמעט רנדומלית, אך בגלל השבטים מסביבם, יש לכל גורם שטח סופי להסתובב בו (ראה: https://www.chem.purdue.edu/gchelp/liquids/character.html).

כאשר אנשי זאב נכנסים לעיר הכל נהיה בלחץ גדול יותר, ובצורה דומה לזו של חלקיקים בתוך החומר, גם הקהילות של אנשי הזאב מתגבשות לכדי מוצקות. המוצקות הזו נוצרת סביב נקודות מסוימות (קצת כמו שפנינה נוצרת סביב חול, או קרח במיים קפואים יתחיל מנקודת אי שיוויון מסוימת). הנקודות האלו הם קארנים (carens). אנשי זאב חייבים את הקארן על מנת לחיות בצורה סבירה לאורך זמן. שם נוצר הקשר בינם לבין הירח ורק שם הגוף שלהם מתנקה מכל הזבל של העיר (וויבר/ווירם).

סביב כל קארן מתחברים שבטים רבים אשר לרוב גם חיים בתוך הקארן או הסביבה המאד קרובה. האופי הכאוטי של אנשי הזאב גורם לכך שאין מבנה שלט בתוך כל קארן. השבט החזק ביותר, ברגע נתון, שולט בקארן ושבטים אחרים משתפים פעולה או נאבקים ואז יתכן ששבט אחר יעלה. לפיכך המבנה החברתי בתוך כל קארן מכיל כשתי שכבות - השבט השליט וכל שאר השבטים.

עם הזמן נוצרו כמה חוקים/תפקידים משמעותיים בכל קארן על מנת לאפשר חיים לאורך זמן ולא לגרום לכך שתשעים אחוז מאנשי הזאב ימותו תוך חודש. במקום מאבקים שבטיים יש הרבה מקום למאבקים אישיים תחת הגדרות וחוקים ברורים. ישנו מדרג חברתי מאד ברור וסדור בתוך כל שבט, ובין השבטים השונים (כולל בין פרטים משבטים שונים), כאשר מי שגבוה יותר במדרג יכול להורות למי שנמוך ממנו והנמוך חייב בציות (כתלות בקארן הדבר נאכף בצורה חזקה או חלשה יותר). כאשר איש זאב רוצה לעלות במדרג החברתי הוא חייב להאבק רק בזה שישירות מעליו. אם הוא מנצח הוא מחליף מקום עם זה שמעליו. המאבקים הם אינם לחיים ומוות (חוץ משליטה על השבט, שם אם המאבק הוא בין מקום 1 למקום 2, לעיתים המאבק יהיה למוות). וישנם מאבקים רבים שאינם של כח. כך לדוגמא כאשר שני פילדוקסים נאבקים, הם בדרך כלל יקבלו משימה שהקארן זקוק לה, והראשון בינהם שיצליח להשיג את מטרות המשימה יוגדר כמנצח.

בקארן עצמו יש כמה תפקידים אליהם אנשי זאב נבחרים! אלו תפקידים מיוחדים ויש לאלו שמחזיקים בהם כח רב השובר את כל הדוגמה החברתית הכתובה מעלה. התפקידים:

ראש הקארן - גורם בודד אשר מארגן את עינייני היום יום של הקארן.

קרן הירח - מי שאחראי על הטקסים בקארן

דובר - גורם סבלני לדבר עם גורמים מחוץ לקארן

קרני השמש - מי שמטפל בכל הבעיות שנוצרות בין פרטים משבטים שונים בתוך הקארן

### הקהילות של אנשי הזאב

ישנם מספר מצומצם של קהילות אנשי זאב בעיר.

* משפחת דארסי - אחת משני הגורמים החזקים בעיר בתחום הפשע. בראשה עומד לודין, ערפד לשעבר ואבומינשיין בהווה. הרבה אנשי זאב הצטרפו אליה. ראוי לציין שהיא נותנת מקום גם לגזעים אחרים כגון ערפדים, קוסמים ופיות להצטירף אליה. הקארן של המשפחה קטן יחסית ונמצא באזור הצפוני (והעשיר) של העיר, ב amusement mile.
* פרחים מבטון - הקארן (Caren) הגדול בגותהם. נמצא בפארק על שם רובינסון (בחלקו המרכזי והדרומי) צמוד לנהר.
* גאיה! - הקארן העתיק של גותהם, אשר נמצא בעיר הישנה על האי פאריז (Paris island). הקארן מתגאה שהוא היה קיים הרבה לפני הכיבוש של האדם הלבן.
* בשר שחור - black meat - קבוצה של בלאק ספיירל דאנסרז בגוטהם
Denial's Memento

The **Denial's Memento** is a common relic in Revita.

It cannot be upgraded, but can be removed.

**Denial's Memento** can not spawn in the same way as normal common relics and instead has a unique condition for obtaining it. You will be guaranteed to receive **Denial's Memento** after defeating Denial without being hit.

**Denial's Memento** can be given to the Loop Lord to progress his quest.
Prison key

Prison keys are special keys found by completing secrets or by finding prison key pickups throughout runs. Unlike other pickups, prison keys can be spawned when defeating an enemy, instead of after a room has been cleared. Every enemy has its own prison key, and a very low chance of dropping it upon defeat. Prison keys serve no benefit during a game and cannot be recycled, but can be redeemed via The Imprisoned to unlock relics in exchange for soul coins, requiring more soul coins for a higher rarity relic. When a relic is unlocked via The Imprisoned, the player is given this relic during the next run they play, although no more than two can be brought at once.
Materials

**Materials** are currency used outside of runs with various NPC's in Memoria Station. **Materials** are also dropped by bosses and minibosses, after their defeat. **Materials** can be given to the tinkerer after finding blueprints to unlock decorations in The Metro as well as more special rooms for future runs. **Materials** are also used to unlock more soul guns.
Caretaker Cat

**The Caretaker Cat** is the cat owned by The Caretaker. It can be found next to The Caretaker in Memoria Station.

## Trivia

* The cat can be pet by pressing the interact button.
* In unlocked dialog, its name is revealed to be Smudge.
* It is also THE BEST CHARACTER. End of discussion
* It is a bicolour black cat.
Curse Chest

**Curse Chests** are a type of chest that can appear in a run in Revita. Curse Chests always contain a relic and nothing else. Unlike other large chests, the curse chest does not require any health to open, but when opened, the player is given a curse. Curse chests can appear right before a boss, as long as the player did not offer any hearts in the area. The chest can also be broken by shooting it, and in return, the player is given a large number of souls without gaining a curse.
Mimic

When you are in a large chest room, there is a chance that the chest is a Mimic. The Mimic is an enemy that hops around the chest room and shoots you. The curse Mimic Treat increases the chance for a Mimic to replace a large chest, and adds a small chance for Mimics to not drop relics when defeated.