recursal/Fanatic-Fandom huggingface dataset:
ウィザードリィ日本語版 Wiki

**ウィザードリィ日本語版 Wikiへようこそ！**
このWikiは、ウィザードリィ日本語版に関するウェブサイトを、同じテーマに興味を持つインターネット上の仲間と協力しながら作り上げていくための場所です。まずは、ページの上のほうにある「新しいページをつくる」または「編集」ボタンをクリックして、サイトの構築を開始しましょう。

## 主要なカテゴリ

カテゴリ:タイトルカテゴリ:実在の人物・団体・企業カテゴリ:登場人物カテゴリ:呪文カテゴリ:モンスターカテゴリ:アイテム

## ご利用の手引き

* Wikiのルール
* 使ってみよう
* 編集するには？
* コミュニティを管理しよう
* ガイド
* 全てのヘルプをチェック！

このWikiは、多くのFandomコミュニティの１つでもあります。ぜひFandom コミュニティセントラルもご活用ください！

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。
バイペンニス

# バイペンニス(BIPENNIS)

概要
--

冒険中に複数の手段で入手できる品の一種。両手持ちの「武器」。

初出はシナリオ#6『禁断の魔筆』。

シナリオ#7『ガーディアの宝珠』でも同名の品が入手可能である。

なおPS版『ガーディアの宝珠』とSS版『Ⅵ&Ⅶ』では「バイプニス」と表記されているが、実際のラテン語表記は「ビペンニス」と発音するようである。

特徴
--

柄を中心として左右対称の刃を持つ両刃斧。

戦士・戦乙女・君主に装備可能、フェアリーには装備不能となっており、性別の制約はない。

両手持ちだが射程は短く、攻撃方法は「振る(SWING)」と「乱闘(MELEE)」。

## 元ネタ

西洋では古くから林業や戦闘で用いられた斧であり、語源はラテン語で「双翼」。

ラブリュス(lábrys)、ペレクス(pelekus)、サガリス(sagaris)とも呼ぶ。

宗教、芸術、および社会運動における象徴としての意味もあるが、『wizardry』においては単に微妙な性能の武器というだけである。

## スペック

戦・乙・君

種族：フェアリー以外

両手持ち

モード：振・乱

射程：前衛-二列目まで / 後衛-攻撃不可

命中補正 ±0 / 貫通補正 ±0

ダメージ：最小 4 / 最大 14 / 期待値 9

重量 18.0￡

基本価格 3,250 G

## 入手手段

購入：スミッティー

宝箱：

戦闘：
Terms of Use

```

```
2) All the terms and conditions mentioned on this page are applied to all users of our bot without exception.

```

```
3) We welcome any inquiries of all users, and our support staff is ready to answer all inquiries of clients throughout the day on our Support server

```

```
4) We may change or add new terms to our ToS at any time. We will notify the users of any such changes in advance.

```

```
5) We reserve the right to take any actions against user accounts who violate any of our terms, and to enforce our terms on any suspicions without the need for proof.

```

```
6) As our service relies on many outside factors not under our control, there is no guarantee we can sustain all of the currently available features.

```

### Terms of use of Camelot

```
1) Any abuse of bugs in our bot to gain advantages over other players or cause damage to our servers are strictly prohibited.

```

```
2) The use of bots to gain advantages over other players and/or spam or attack our services are a violation against our Terms of use.

```

```
3) Using alternative accounts to speed up progress and gain an advantage over other players is strictly prohibited.

```

```
4) Players are expressly prohibited from engaging in real-money trading or cross trading for in-game items, or to otherwise gain advantages over other players outside of the services offered by Camelot itself.

```

```
5) Players must not attribute their referral IDs to new players who they have not personally invited or motivated to start the game. Misrepresentation of the referral process to gain unearned rewards or benefits is considered a violation of our terms.

```

```
6) The user assures that his use of bots will not harm our servers and will not violate the terms and conditions of our services.

```

```
7) Our administration disclaims the responsibility for any damage or losses inflicted to the user as a result of his misuse of our bot.

```

```
8) Our administration has the right to stop the account or subscription of a user if he violates the terms and conditions of our bot.

```

```
9) It is forbidden to use our bot against the law or cause harm to our bot or to any other person.

```

```
10) The user assures that they have all the required rights of all materials uploaded to our services to use them.

```
コボルド

## コボルド(KOBOLD / KOBOLDS)

不確定名:にんげんがたのいきもの(SMALL HUMANOID / SMALL HUMANOIDS)

概要
--

迷宮内で遭遇する通常モンスター(エネミー)の一種。

生息域はシナリオ#1『狂王の試練場』B1。FC以前の版と『リルガミンサーガ』では、オークやアンデッドコボルドの後続としても出現する。

#4『ワードナの逆襲』ではLv1召喚モンスター。

#2『ダイヤモンドの騎士』ではFC版移植に伴い、追加要素の一環として起用された。

外伝Ⅰ『女王の受難』にも出現。外伝Ⅲ『闇の聖典』では「コボルト」名義。

『DIMGUIL』では通常のグループではなく「最大6体のパーティー」を形成する魔物の一種。

『EMPIRE』シリーズ、『BUSIN』シリーズでも同名のモンスターが出現する。

特徴
--

犬を連想させる凶悪な容貌の人型生物。背丈はドワーフと同程度だが痩せぎす。

狂暴残忍な性質を持つが臆病で、個体の戦闘能力はオークよりは強い程度。徒党を組んで「勝てそうに見える相手」のみを襲い、戦闘が長引けば仲間を見捨てて逃げ出す。

オークとは縄張りを巡って争っているが、冒険者を襲う際には臆面もなく結託する。ただしFC版とGBC版では、B1の敵は複数グループでは出現しないので、オークとコボルドが連れ立って出現することは無い。

意外なことに冷気属性のダメージを半減させる耐性能力を具えているが、コボルド相手にダルトの呪文を使う者もいないのでほとんど意味が無い。

## 元ネタ

ドイツを中心として、欧州各国の民間伝承に語られる妖精。ドイツ語での発音はコボルトもしくはコーボルト。ゴブリンと同義に扱われることも多い。

ノームのような小人の姿で描かれることもあれば、より獣じみた姿で描かれることもある。

人家に棲むものと鉱山に棲むものが伝わっている。

前者はブラウニーや日本の座敷童に近く、新鮮なミルクや穀物を用意しておけば家事を手助けしてくれるが、贈り物をせずにいると悪戯を仕掛けるという。

後者は銀の鉱脈に細工をして別の物質に変えてしまい、金属元素コバルト(cobalt)の語源となっている。

近代以降のファンタジー作品では、四大元素のうち「地」を司る精霊として扱われることも多い。

『D&D』のコボルドは犬に似た頭部に小さな角を生やし、体表は鱗に覆われた爬虫類型のヒューマノイドとなっており、『Wizardry』を含む複数の作品に影響を及ぼしているが、鱗を持つ爬虫類としての要素はあまり浸透していない。

能力
--

戦士系 Lv2

HP 3～7 (期待値5)

AC 8

攻撃回数 2 / 最大6 / 期待値5

特殊能力：逃走

抵抗：冷

出現数：3～5

後続：なし
Explore The Old Backrooms Wiki

**Welcome to The Backrooms…**
### If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you.

This wiki is hugely inspired from The Backrooms wiki, and the other wikis that has archived an old “Levels” Be sure to check it out.

## Important articles(WIP)

PlaceholderEntitiesPlaceholderObjectsPlaceholderEventsPlaceholderSublevelsThe Old Main Nine Levels

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Camelot Library Wiki

# Welcome to the Camelot Library Wiki!

You may be wondering how you’ve arrived at this enchanting place known as Camelot – A glorious realm teeming with the bravest knights, the wisest of wizards and obviously, the deadliest of monsters to entertain them. Our kingdom transcends the constraints of time and space, serving as an inter-spatial crossroad for numerous visitors and potential comrades – even from the Imagi-nation.

This fandom is intended as use for helping you through this amazing journey, brought to you by fellow players! If you wish to participate in adding content, don't hesitate to contact Just Guide!

### **Important Pages**

1. Read our Terms of Use before reading following pages.
2. Start your search here afterwards. Table of Contents
Sol and the Questioned Sanity

"WE ARE TEAM WANDERERS AND NO OUTLAW CAN ESCAPE US!" - Eevee

**Sol and the Questioned Sanity** is a eighth episode of "VeggieTales" based on a eighth chapter of Sol of the Mystery Dungeon had a same name. It was released on October 13th, 1997.

## Blurb

Can to Handling with Questioned Sanities? Sol the Riolu and Eevee discover a first outlaw with a wanted criminal Pokémon at Mt. Bristle. Drowzee threatened Azurill to get a item otherwise a big trouble, Will Eevee ever calm down from the all-consuming rage after the battle? Will Sol the Riolu gets Azurill back to Marill? Find out with some sanities that are questioning from letting go out the anger in... "Sol and the Questioned Sanity".

## Songs

1. VeggieTales Theme Song (1994-1997)

1. Love Songs with Mr. Lunt: His Cheeseburger

1. What Have We Learned

1. March in the Hares (in the credits)

## Cast

* Phil Vischer as Bob the Tomato (Opening and Closing countertop only), Mr. Lunt (Silly Song only) and Archibald Asparagus (Silly Song only)

* Mike Nawrocki as Larry the Cucumber (Opening and Closing countertop only)

* Chip Hanawalt as Sol the Riolu, Eevee, Drowzee, Marill, Azurill and Bidoof

## Releases

It was a eighth episode released on October 13th, 1997 by Word Entertainment on VHS, It was reprinted on July 21st, 1998 by Word Entertainment on VHS, It was reprinted on October 20th, 1998 by Everland Entertainment on VHS, It was reprinted on November 24th, 1998 by Lyrick Studios on VHS, It was reprinted on April 11th, 2000 by Lyrick Studios on VHS and DVD, It was reprinted on March 29th, 2002 by HIT Entertainment on VHS and DVD, It was reprinted on May 27th, 2004 by Sony Wonder on VHS and DVD, It was reprinted on April 20th, 2005 by Word Entertainment on DVD and It was reprinted on October 29th, 2009 by Vivendi Entertainment on DVD.

## Trivia

* In 2009 reprint Vivendi Entertainment DVD, it features a 2009 VeggieTales logo and a different looks on the cover.
* This episode was originally gonna to be released on September 29th, 1997, or October 1st, but it was rescheduled back to October 13th, 1997.
* This is the last episode for several things:
	+ The last episode to use the original VeggieTales logo and theme song. By the time Sol and the Family Reunion was released, the 1998 logo and opening montage were introduced.
	+ This is the last episode to be distributed by Everland Entertainment, although Everland distributed several Alby VCD releases from 1998 to 2000.
	+ The last episode to have the "Welcome to VeggieTales" promo for the Mass Market.
	+ The last episode to have the "Distributed by Word Entertainment" text on the back of the VHS Cover.
閨蜜

**年齡分級 : 12歲**

**故事類別 : 恐怖**

人物 : 由紀娜**、**蘇菈妮**、**夏婉瓔**、**露瑄婭

故事內容 : (男生可能沒法理解，如果您是女生，就應該要知道，女生三人友誼是非常容易破碎的)，閨蜜，那是很多女孩想擁有的，但也很難遇到真心對你的朋友，在學校，非常看重友情的由紀娜在學校有著兩個和她非常好的朋友(夏婉瓔和露瑄婭)，她們互稱為閨蜜，由紀娜天天和她們在一起玩、聊天、散步，直到某一天，她在走廊的拐角處聽到夏婉瓔和露瑄婭聊天的聲音，她聽到露瑄婭說"小瓔啊~妳不覺得由紀娜很煩嗎?一直打擾我們的友情，我根本不喜歡她"夏婉瓔回答"就是啊!她煩死了，我也不喜歡她"由紀娜頓時又驚又悲，現在才知道兩個"閨蜜"並不喜歡自己，隔天她們三個就絕交了，由紀娜在班上除了夏婉瓔和露瑄婭沒什麼朋友，她們絕交了就表示由紀娜得當個邊緣人，在學校，沒人關心她，在家，父母沒時間里她，她也討厭自己的妹妹，因為曾經和她玩得很好的青梅竹馬被她的妹妹給搶走了，彷彿這個世界對她漠不關心，直到某天她被逼瘋了，她討厭這個世界對她的冷酷無情，看著往上的血腥殺手，對於血腥起了興趣，從此以後，由紀娜不管去哪都帶著一把刀，開始尋找自己的樂趣，某一個夜晚，由紀娜獨自走在路上，就和學校有名的8+9學長給撞上，學長說"好大的膽子，誰讓妳撞我的!?"另一個說"诶?她好像是校花"，當由紀娜聽到他們說自己是校花時，便感到不開心，因為夏婉瓔和露瑄婭就是嫉妒自己的美貌才討厭她的，學長把由紀娜按到牆上，由紀娜一把推開，拿出小刀，向學長刺了過去，另一個學長見狀，嚇得拔腿就跑，由紀娜追了過去，把他撲倒在地，用那把血淋淋的刀子結束了第二位學長的生命，由紀娜看著血跡斑斑的現場，發覺自子愛上了血腥與殺人，突然有個聲音從後面傳來，說"哎呀~校花姊姊也喜歡殺人呀"，由技轉過身，隔壁班的高冷少女蘇菈妮走了過來，由紀娜握緊小刀，靜靜的看著蘇拉妮，蘇拉妮說"妳喜歡殺人，我也是，我是一個血腥組織的首領，妳要加入嗎?我們同校，但沒有人跟妳一樣，妳很特別，加入了我也會讓你當首領的，考慮一下?"，由紀娜回答"好，妳有閨蜜嗎?如果可以，我想和妳成為最的閨蜜，一起殺人，欣賞血腥"，蘇拉妮說"可以啊，剛好我在班上沒什麼朋友，明天學校見啦!"，由紀娜看著蘇拉妮的背影漸漸消失，自己也走了回家，隔天，由紀娜下課時遇見了蘇菈妮，由紀娜提議"我想要報仇...!我必須做..."，蘇菈妮回答"好啊，我陪你"，之後二人開始執行那場祕密計畫，4/4，二人開始對校園大屠殺，見人就砍，現場血跡斑斑，整個學校充滿了血腥味，滿滿的仇恨與悲傷流露在師生的血液中，夏婉櫻和露瑄婭看著眼前的杯盤狼藉，不知該如何是好，由紀娜和蘇菈妮走到她們面前，"輪到妳們了"由紀娜淡淡地說，夏婉櫻和露瑄婭都急哭了，苦苦求由紀娜別殺她們"，但這都太晚了，由紀娜毫不留情的了結了她們，由紀娜和蘇菈妮就漸漸地消失在夏婉櫻和露瑄婭那淚眼汪汪的瞳孔，閉上了雙眼，永遠的沉睡，由紀娜和蘇菈妮也永遠消失在她們的眼中。

謝謝閱讀，希望您喜歡!
Vinina Wiki

**Welcome to the Vinina Wiki!**
Hello! My name is Vinina玖娜, this wiki mainly introduces my own stories.

My pen name is Jolia暄娜

Stories are divided into many types, each story has a different age limit, please watch with caution.

Highest limit 15 years old; least restrictive 0 year old

For the needs of the plot, **the story will be written in Chinese. (Note : traditional Chinese)** If you don’t understand, you can read the translation.

**Please abide by the regulations of the crisis. If you violate the regulations three times, you will directly stop the right to interoperate**

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
薰風鬼月節

**年齡分級 : 12歲**

**故事類別 : 愛情、恐怖**

人物 : 楊子梁**、**蘇月涵**、**楊子馨**、**陳彥潾

故事內容: "袂食五月粽，破裘毋甘放；袂食五月粽，破棉被毋甘放。"，5月5，過端午，兩年前，楊家和蘇家的感情就很好，蘇家因此邀請楊家來一起過端午，當時正值志學之年楊子梁和荳蔻年華的蘇月涵也因此有了發展，今年，楊子梁18歲，蘇月涵16歲，月涵在和母親和奶奶包粽子，等待楊家的到來，楊家已在門口等，蘇月涵去接待，她一眼就看見了楊子梁和正值及笄之年的楊子馨，溫柔面對，笑容接待，6月初，三位學生各拚會考和聯考和學測，為了有好的成績升上高中和高三，但這其中發生了意外，學校晚上的夜自習，楊子馨為了想考好而比他人還要晚回家，隔壁班的蘇月涵也提醒她早點回家，正當學校剩下子馨一個人時，她正準備回家，但這時，門被反鎖了，窗外依舊因與飄飄，天空貌似變成了紅色，有個黑影飄過，飄到子馨的面前，子馨嚇得縮在牆角，果不其然她被殺了，一星期後，子梁和月涵來到子馨死亡的地方，門外已被封閉，月涵心想"4樓4班，這數字真不吉利..."，子梁比月涵還傷心許多，雖然子馨覺得子梁和月涵天天灑狗糧很煩，但子馨畢竟還是子梁的親妹妹，考完了段考和會考，終於輕鬆了許多，也要放暑假了，"7月初，鬼門開，8月底，鬼門關"，夏天的下午總是一直下雨，所謂"西北雨直直落"，象徵著夏天的午後雷陣雨，7月中，和平常一樣，夏起了午後雷陣雨，但又好像不是，為什麼雨會下這麼久?天氣預報又沒通知，是預測初錯嗎?可是，附近又沒有低氣壓，怎麼會這樣?到了晚上，天空好像呈現紅色，雨也還沒停，半夜，子梁和月涵覺得無聊，想出門走走，雨依舊沒停，天色好像更紅了，他們學定去學校，4樓4班裡查看，雖然靈異事件不斷，但還是想知道子馨那天到底發生了什麼，偏鄉學校，雜草叢生，帶給人毛骨悚然的感覺，來到教室裡，看起來就是普通的教室，正當子梁和月涵要回家時，們卻被鎖起來了，黑板上出現血跡，玻璃上有血手印，彷彿這裡曾經有許多人死在這裡，二人轉頭看向牆角，看見了子馨的屍體，一道黑影閃過，先捅了月涵一刀，再把子梁上吊，二人也死在了4樓4班的教室裡，鬼月期間，難免會有不好的事情發生...，月黑風高，雨依舊的下，夜晚時"新鬼冤煩舊鬼哭，天陰雨下聲啾啾"，地府，多麼陰暗的地方，月涵看著水中的倒影，她，還是如此的窈窕，鏡子漣漪就是最好的呈現，月涵和子梁在地府也過得很好，好景不長，8月初，月涵以鬼魂的身軀來到了家裡，看到母親和一位年輕男子(陳彥潾)在討論事情，她聽到母親說"彥潾阿，我們家蘇月涵雖然已經死了，但也不知道她過得好不好，來，看她生前的照片，好看吧，你考慮一下，我希望你和她冥婚"，彥潾回答"確實不錯看，我覺得可以"，雖然二人看不到月涵，但月涵當時不知該怎麼辦，心想這是我的母親嗎?竟做出如此瘋狂的事..."，月涵急忙地跑去和子梁說，子梁也很驚訝，也不知道該如何是好，8月10日，彥潾和月涵冥婚的當天，月涵心不甘情不願，但也無法向母親和彥潾表達，人間中的彥潾，把自己的照片掛在床邊，月涵也陰和彥潾冥婚，而無法靠子梁太近，8月15日，彥潾似乎想和月涵靈魂溝通，找來了通靈器，雨月涵的母親一起面對，月和也看著他們，開口到"媽，聽我說，我不喜歡彥潾，您竟然不故我的感受而讓我和彥潾冥婚，我已經有喜歡的人了，就是子梁，還有你彥潾，我不喜歡你，請把我的資訊和照片通通刪除且我要和你解除冥婚，我本來就要和子梁結婚了，你和媽去搞這套，讓我很難辦事，說完了，別再找我通靈了...!"彥潾和母親頓時不知如何回應，母親開口到"月涵，對不起，我只是希望你幸福，既然你要和子梁在一起，那我也就放心了，我會安排人解除冥婚的"，月涵回復"好的，媽"，月涵斷開了通靈，8月24月涵和子梁結婚，8月25，在地府發生不好的事，鬼王的妻子找上了二人，不過怎麼感覺有點眼熟?不對，是子馨!子梁和月涵臉上充滿著驚訝，鬼王也走到了旁邊，子馨說"哥，嫂，我萬萬沒想到你們竟然在人間灑狗梁還不構，死後直接在這裡結婚了，我真的要被你們煩死了!!"，子梁說"妹，這是愛情，還有你不也結婚了嗎?"，月涵說"小姑，你現在也有了愛情不是嗎?你也有著浪漫"，子馨回答"閉嘴!我看不慣你們很久了..."我要滅了你們的靈魂!"，鬼王說"我幫你"，子梁和月涵被一股神祕的力量打倒，暈倒在地，這下子梁和月涵是真的生氣了，平什麼子馨可以為所欲為，他們的愛情發展有錯嗎?於是鬼馨梁和鬼新娘就瘋了，發展出強大的力量，再次來到鬼王漢子馨的面前，用一種力量把二人打倒在地，並用王靈水晶封印，而校園噴泉也保存著和馨，天空不再紅，雨也恢復了正常，9月初，鬼門也關了，子梁和月涵也登上了新鬼王和新鬼王妻子。

謝謝閱讀，希望您喜歡!
怨魂

**年齡分級 : 15歲**

**故事類別 : 恐怖**

人物 : 黃雨琦**、**李雅婷**、**陳凱鈞

故事內容 : 6月5日，畢業典禮，雨琦的儲物櫃裡收到了滿滿的情書，她是校花，但她看到了一封特別的情書，它是用黑色的信封和破裂的愛心組成的，她第一次收到這麼特別的情書，內容只有短短幾句話"學妹，我喜歡你很久了\_畢業的學長"，雨琦並沒有把情書丟掉，而是把它收在自己的袋子裡，不知用意為何，轉眼間，畢業生漸漸遠去，換下一屆升上國三，剛升上國三的雨琦，即將要進行鋼琴表演，她心想"明天就要比賽了，今天晚上我來學校練習吧"，她靜悄悄的走上樓梯，心想"午夜的學校真讓人毛骨悚然"，當時是晚上10:30，她坐到鋼琴前，彈奏著當天要演奏的樂曲，不知不覺，已經12:00了，突然有一位全身黑色的人走了進來，雨琦也注意到了他，他把雨琦拎起來，推到牆壁上，雨琦撞到了牆上，重心不穩而站不穩，他把雨琦按在牆上，拿出刀子，刺向雨琦，用她的鮮血寫出"Help me**、**我做錯了什麼**、**求你，不要..."，那位殺手把雨琦的袋子翻開，裡面除了樂譜，還有那封情書，那位殺手翻開情書，看到雨琦寫的字"好特別的情書阿，為呵你不留下姓名呢?"，殺手看了驚訝不已，她沒想到雨琦正在尋找自己，看完信之後，他匆匆忙忙逃離現場，隔天因雨琦意外死亡而取消表演，和她感情較好的凱鈞和雅婷(雨琦的學弟妹)也傷心不已...。又過了一天，那位殺手再次來到了4樓鋼琴教室的走廊，他在樓梯間就聽到了漸漸鋼琴聲，教室外面更是明顯，突然他的背後傳來一震聲音"還記得來找我呀...?"，轉過頭一看，什麼也沒有，他被一股神祕的力量給推倒，神祕的聲音又傳來"如果我殺了妳，那我們就扯平了..."於是她用殺手留下的刀子結束了殺手的生命，從此4樓的鋼琴教室被列為禁忌，一到晚上，玻璃上布滿紅色血跡，外走廊的燈光明暗明暗，們口也被貼滿了符咒，她就是鋼琴鬼學姊\_黃雨琦 (怨魂指的是雨琦)。

後半段就沒第一集精彩了，大概是凱均和雅婷和雨琦的合作驅鬼，雨琦也在地府遇見了爸爸，並且化身鬼王的女兒，也和那位殺手的愛恨情仇有了發展，最終投胎成為凱鈞和雅婷的學妹(一年後)，她也舉行了鋼琴表演，和雨琦當初要表演的歌曲一樣，這是否是巧合呢?

謝謝閱讀，希望您喜歡!
必須上鳳凰

**年齡分級 : 12歲**

**故事類別 : 愛情、爭鬥**

人物 : 陳凱鳳**、**林品凰**、**王凱君**、**許玟婷**、**李悅婕

故事內容 : 某天，品凰走進教室，過了一節課，品凰打開自己的置物櫃咧面有滿滿的情書，他也不知為何有那麼多，此時，玟婷走來，向她說"品凰!你知道嗎?校草陳凱鳳和校霸王凱君喜歡你耶!"，品凰回她"是嗎?可是我又不是校花，他們怎麼會喜歡我?"，玟婷驚訝的說"啊?品...品凰，妳不知道妳是校花嗎?，妳不知道就算了，重點是你長得又漂亮還是校排一，但仔段未也有打到鳳凰蛋，連校名鼎鼎的綠茶李悅婕也比不過你耶!"，品凰回她"是喔~隨他們吧!謝謝稱讚，妳也是個好女孩，玟婷"，凰在學校除了對玟婷熱情，其他人都是冷冷對待，所以有"冰山美人"之稱，某一次下課，她遇到了校霸凱君的小弟，品凰不小心撞到了他們，小弟們看了她一眼，正要動手打品凰，凱君這時也出現在眼前，他說"住手!別打你們的未來嫂子"，品凰看呆了，心想"未來嫂子?他不會真的喜歡我吧?!"，小弟們回答"是的，老大"，品凰回他"謝謝"，這時，綠茶悅婕來了並說"凱君哥哥~發生了什麼呀?"，開君回她"不關妳的事"，正當品凰要走時，悅婕狠狠瞪了她一眼，品凰也不想理她，自己走回教室了，隔天，品凰在班上看到被一群女孩包圍的校草陳凱鳳，此時，綠茶李悅婕說"凱鳳哥哥~人家可以座你旁邊嗎?"，凱鳳回她"不"，然後凱鳳朝著品凰走過來，問她”等等要和我一起去圖書館嗎?"，品凰回答"都可以"，在旁的悅婕快要被品凰氣炸了，昨天品凰受凱君保護，今天和凱鳳去圖書館，越想越氣，轉身走了，連續過了好幾天，悅婕蛋仔技術已達到了無敵鳳凰蛋，凱鳳也是如此，在這個世界哩，無敵鳳凰蛋綁一男女將會成為情侶，但凱鳳並不想和悅婕成為情侶，於是他邀請品凰一起打巔峰上噴，好讓品凰成為無敵鳳凰蛋榜一女孩，某一添世界與但宰聯合，學校發生了大亂，距離無敵鳳凰蛋榜一最近的悅婕開始史用魔力，使學校摧毀，榜一男孩凱鳳也無能為力，榜二的開君也不知如何是好，而穿著黑色帽T的女孩走了出來，對悅婕開啟廝殺，過了好一會兒，黑色帽T少女打敗了悅婕，悅婕頭上顯示了無敵鳳凰蛋榜二，帽T少女拿下帽子，頭上顯示著無敵鳳凰蛋榜一，她就是校花林品凰，凱鳳的願望也實現了，品凰也同意了情侶設定，之後，凱鳳約品凰去了學校樓頂，他們兩個是青梅竹馬，品凰說"對不起，我知道妳喜歡我，但我也是為了大家..."，凱君回她"妳是對的，妳沒有錯，也謝謝妳一直陪我"，品凰給了他榜一的祝福，轉身走了，隔天，凱鳳把品凰退到牆上，壁咚了她，他說"終於追到妳了，妳可真難追"，品凰回答"呵~但你還是追到了阿"，之前凱鳳和凱君一直是情敵，一直在追品凰，可惜失敗了很多次，好在凱鳳和品凰做了情侶，凱君也找了個新女友，就是許玟婷，而悅婕則對品凰悶悶不樂，從此四人成了好朋友，有空一起讀書或上分。

謝謝閱讀，希望您喜歡!
禁區中的鬼少女

**年齡分級 : 15歲**

**故事類別 : 恐怖**

人物 : 瑪麗**、**露絲**、**巧娜

故事內容 : 巧娜"瑪麗阿...你怎麼就死了呢?..."，露絲"或許嗎?呃嗯...?到底...我討厭她嗎?為什麼，死亡?..."，瑪麗"呵呵...原來阿...又或者喜歡你?討厭你?報復?喔不...呵哈..."。"姊妹們! 我們三個是永遠的好朋友"，"當然!"瑪莉和露絲異口同聲地說，傳說中，不管是誰走過那條路，經過那塊空地，會有有趣的事情發生，不美好，不完美，死了就脫離了...，當然?假的，報復，討厭?真的。三人向往常一樣聚在一起聊天，露絲說"趕去是膽嗎?"巧娜問"哪裡啊?"，露絲回"空地"，瑪麗說"禁區?會不會太危險...晚上傳說還有禁忌..."，露絲說"呃...嘗試看看嘛...!?"，巧娜回"我沒膽，我不去了，那塊空地也死了不少人..."，"如果不是晚上的話那就沒事，我每天放學都要經過..."瑪麗說，夜自習，10點，瑪麗準備回家，她像往常一樣，走過那條路，看了下時間，"還沒12點，那還可以走"，路過那塊充滿怨魂的空地，瑪莉沒在看路，因此被石頭半倒，跌進了禁區，又看了一下手錶，"12點01分!?，...剛剛不是才時點半嗎?，難到禁忌除了會有恐怖的事發生，時間也會加快嗎?，原這就是那些死者無法逃離禁忌了原因，靈魂被所在了禁區"，角落有一個用木頭做的小房子，看起來很老舊，禁區中間有一把椅子，也很破損，周圍布滿血跡，瑪麗被一種力量給拖進了小木屋，木屋裡很小，指有一條繩子，瑪麗被打傷後上吊，昏迷了過去，被拖到椅子上，一把小的了結了她，她那白色
レベル1プリースト

## レベル1プリースト(LVL 1 PRIEST / LVL 1 PRIESTS)

不確定名:そうりょ(PRIEST / PRIESTS)

概要
--

迷宮内で遭遇する通常モンスター(エネミー)の一種。

生息域はシナリオ#1『狂王の試練場』B2。レベル3プリーストの後続としても出現する。

特徴
--

僧侶系呪文の専門家には、教義に従い自己を律する敬虔な信仰心が求められる。

「都市の寺院に属する者」や「冒険者の訓練場で僧侶の職に就いた者」の中からは、教えを軽んじ日常的に戒律を破る不良坊主が一定の割合で現れ、やがて追い剥ぎ野盗の同類に身を落としていく。

集団で行動し、野盗仲間のローグを後続に従えていることもある。

フレイルによる打撃とバディオスの呪文は、B2に到達したばかりの冒険者に対してはそこそこの脅威となりうる。

能力
--

僧侶系 Lv1

HP 1～8 (期待値4.5)

AC 5

攻撃回数 1 / 最大8 / 期待値4.5

特殊能力：呪文(僧1) 逃走

出現数：2～5

後続：ローグ(25%)
Cult of the Rot.

The Cult of the Rot is the majority religion is southern Glas, the religion dates back to the first age, however due to lack of recorded history nothing is known about this time period. The Cult of the Rot worships the elder deity of The Rot. Little is known about The Rot, other than it's high status as a god. The cult has no official way of summoning The Rot, nor some kind of tradition, it is simple worship of The Rot as a deity. The cult is fairly neutral in political stance, however it is known to violate borders to spread it's own influence, setting up cults around Cyrn. Radical cultists will sacrifice animals, and on occasion willing participants and enemy soldiers to The Rot. Although The Rot is the primary deity, they also worship other Elder Deities, however due to the rising prominence of The Rot, it has become their main worship.
レベル1メイジ

## レベル1メイジ(LVL 1 MAGE)

レベル1メイジ(LVL 1 MAGE / -)

不確定名:ローブをきたおとこ(MAN IN ROBES / -)

概要
--

迷宮内で遭遇する通常モンスター(エネミー)の一種。

生息域はシナリオ#1『狂王の試練場』B2。

特徴
--

城塞都市の訓練場で魔術師としての素養は認められたものの、登録される前の基礎訓練で脱落し、追い剥ぎ野盗の同類に身を落とした冒険者未満の落伍者。

魔術師系第一位階の呪文を習得してはいるが、鍛錬の不足を補うために異端の外法に手を染めており、魔力増強の代償として人間的な理性を喪失しつつある。

また自らが纏うローブや、同行しているハイウェイマンのサーベルに強化の魔法を施している。

それでもレベル1メイジ自体は単数でしか出現しないうえ、戦闘が長引けば逃げ出してしまう。

能力
--

魔術師系 Lv1

HP 2～5 (期待値3.5)

AC 4

攻撃回数 1 / 最大4 / 期待値3

特殊能力：呪文(魔1) 逃走

出現数：1

後続：ハイウェイマン(20%)
Aolkan

## Overview

A picture of Aolkan in 1490 QE.

A top-down view of Aolkan in 1490 QE.

**Aolkan** is the largest city and historical capital of the Matriarchy and Aol with a population of about 70,000 (1490 QE). It is situated on an artifically elevated peninsula in the southern part of the massive *Loch Ceo,* also called the Lake of Fog. The population of Aolkan and the elevated peninsula combined exceeds 130,000. The city was preceded by numerous settlements and villages on the peninsula before the Matriarch founded the city by building the Scarlet Keep around an ancient monument to the Old Gods in 42 QE. The Loch Ceo Peninsula was elevated over a number of years by the effort of the Matriarch's *terramancers*, turning the Scarlet Keep and a large area of arable land into a virtually unassailable fortress capable of sustaining itself in the event of a siege.

The city is divided between three levels: the Scarlet Keep, the High City and the Low City. The Low City is the most recent expansion of Aolkan, having started construction immediately after the Shattering in 1326 QE, transforming the informal settlements at its base into a fortress unto itself while also founding the *Opal Temple*, creating the first official Divine Light cathedral in Aol.
Suspendium

Suspendium's pixel art resource icon.

## Overview

**Suspendium** is a naturally occuring crystal. It is not yet known how suspendium forms and there's little it can be used for. Under normal conditions after being recently extracted, suspendium glows a vibrant blue and floats - the brighter the glow, the stronger the upwards pull. Over time the glow will dim and the crystal loses its ability to float. Through careful application of arcane energy, the crystal can be re-imbued with glow and be made to float again.
BreakTudo Awards 2023

A 8ª edição do **BreakTudo Awards** em **2023** foi um evento anual de premiação que celebrou notáveis realizações nos campos da música, entretenimento e influência digital. A cerimônia teve lugar em São Paulo e foi gravada em estúdio, sendo transmitida por meio de diversas plataformas online, incluindo Box Brazil Play, Yeeaah TV, Telemilênio e os canais oficiais do BreakTudo no YouTube.

Emanuela Nogueira e Gerf Barone foram os líderes da noite como apresentadores, enquanto influenciadores renomados, como Yuri Fuly, João Filipe, Guthinho e Dylan Bounce, desempenharam funções como apresentadores de diferentes categorias. Os artistas BINI, Digrecco, Anara e Agatha foram os responsáveis pelas performances durante o evento.

**Vencedores e indicados**
Kintoru

```
Jealousy III

```
The Demon Trials

**Kintoru** (近東瑠: *Kintōru*), more commonly known as **Sama** (様: *Sama*) was the main antagonist of Control's Book and was also one of the four main antagonists of the game, along with the other beasts in The Mimic. Known as the **accursed witch** and an evil-being, she was one of the four beasts that rampaged across the Earth as the **Beast of Control** and was also the entity responsible for Yasu's cursed bloodline, causing both of them to experience peculiar visions throughout their journeys.
Hexalite

Hexalite's pixel art resource icon.

## Overview

**Hexalite** is a material that denser and harder than steel, but suffers from being rather brittle. It occurs naturally in the archaic depths of the Bánderagi volcano and has formed deposits around itself embedded in rock. Due to its brittleness it is often used for armor, in blunt weapons or in runic enchantment and the Arcane Arts. It is not well-suited for base use in blades.
Tannonia

A picture of Tannonia in 1490 QE.

**Tannonia,** often referred to locally as 'Tannoniach', is a mountainous region situated in the north of Cyrn. It is made up of three regions, being Hachinatt (Lower Tannonia), (cipher) (Upper Tannonia), and Corri. The region of Eyrissen in Aol is also often considered part of Tannonia in many regards.

#### Regions

##### Eyrissen

Eyrissen is a region that sits in the river valleys bordering Aol. Dominated by the city of Eyrissen, it's position where three of Aol's major rivers converge made it a very strategic location, Under normal circumstances, this would allow Eyrissen to be a thriving marketplace. However, frequent skirmishes and Aolite raids has meant the city has often fallen victim to instability, raiding and lawlessness. It is currently ruled by the Kingdom of Eyrissen as of 1490 QE.

While Eyrissen is considered part of Aol geographically, it is a region that is dominated by ethnic Tannonians, speaks Tannonian and remains very culturally close to the rest of Tannonia. Throughout it's history, Eyrissen as a region has been under intermittent Aolite rule, especially under the Matriarchy of Aol. This has meant religions such as the Cult of the Matriarch and the Divine Light have a foothold in this region. The former is very present in the region's cities and even has a handful of shrines deep into Tannonia. As a result, Eyrissen is often called "Aolite Tannonia".

##### Hachinatt

Hachinatt is considered the heart of Tannonia, and it's main cultural centre. It contains the city of Hachinatt - often considered Tannonia's cultural and political capital, although Hachinatt is often better described as the biggest kid on the Tannonian block. The region is quite mountainous, and is punctuated by many valleys and mountains. The region also contains the ruins of the city of Shirr and Mount Giatrann (Sliap Giatrann).

As of 1490 QE, it is dominated by two kingdoms, the Kingdom of Hachinatt in the east and the Kingdom of Shirr in the west. While Hachinatt is thriving, Shirr is often described as a rough place, full of ruins and wilderness.

##### Corri

Corri is the outlier of Tannonia's regions due to the fact it is overwhelmingly dwarven. Corri has a culture and language separate from the rest of Tannonia, and has played a pivotal role in Tannonia's history, society and culture. It sits on the Corri Plateau, which has provided Corri's greatest defence - it is probably the reason Corri, in some form, has lasted around 4,000 years. It contains the city of Corri, which is it's main cultural and political capital. Corri City is surrounded by ruins, as it has been destroyed, and built on top of several times in it's history.

Corri is also littered with ruins refereed to as 'gattragannem', or 'nameless cities'. This often refers to the fact many of these ruined places are so old the current residents have forgot their ancient names.
Level 5

Level 5: "Thalassophobia"

Unsecure

Unsafe

↳slight environmental danger

 High entity count

↳Centipedes

↳Hounds

↳Meatballs

Level 5 also known as "Thalassophobia" looks like an inondated house from the 70s, Level 5 layout and structure is similar to normal households, the furnitures are stacked on each others as if to prevent them from getting in contact with the water, The water on Level 5 isn't safe to drink, as it is contaminated with bacterias and other sediments which can easily cause an infection and other disease.

 Colonies & outposts

Due to the environment of Level 5 no colonies or outposts have been established yet.

 Entities

Centipedes, Hounds and Meatballs have been observed in Level 5.

 Entrances

* You can enter Level 5 from a staircase in Level 4.
* You can enter Level 5 from an inondated muddy water rooms in Level 3.
* You can enter Level 5 via random No-clipping in any levels.
* You can enter Level 5 via a highered up metal door in level 6.

 Exits

* You can exit Level 5 via a highered up metal door to level 6.
* You can exit Level 5 via random No-clipping to any levels except The Downrooms.

Credits

**Level written by potatodablol**

**Images taken from the Backrooms Wikidot**

**Level highly inspired by Level 7 from the Backrooms Wikidot**
Namina

File:Placeholder Namina is a vocaloid OC(aka. a fan character)

Namina has only one song so far and it is unofficial and is the sequel to festival of asylum

## a world of light

the sequel to festival of asylum sung by Namina , it has namina has a average 7 year old who is under the protection of Rin or was just before kaitos infection she discovered she had a extrodinary power to make what she draws come to life. using the power she made a shield preventing the infection frorm reaching a small amount of the people including,Miki,Haku ,Namina herself and Neru thinking of all the infected people she runs away to a empty wood that she makes a more peaceful place full of light with the use of her notepad.
Matriarchy of Aol

## Regency-Queendom of Aol

The flag of the Regency-Queendom.

Placeholder pic.

## Overview

The **Regency-Queendom of Aol**, also known as the Queendom of Aol or just the Matriarchy, is a feudal monarchy in Aol that spans almost the entire region, making it a hegemonic power. It is bordered by Eyrissen to the north, the Zdobwyc to the south, and Aion, Buí and Gorm Éadrom to the south and southwest. It directly borders almost the entirety of the *Eastern Mountain Range,* beyond which the Ke'bri Empire lies.

The Matriarchy's capital is the city of Dumarria, which recently replaced Aolkan as administrative capital after the reigning Regency-Queen Maeve Máthramail favored it for its more central location.
The Conqueror Of Cities Wiki

**Welcome to The Hidden World Organization | The Conqueror Of Cities Wiki**
## Summary

Having endured relentless bullying in his past, Dionis becomes obsessed on the intense emotions he once experienced.

Thus, reaching out for something that gave him that thrill and adrenaline, he entered the world of crime, trying to get back the excitement he felt back in middle school.

He entered the world of drugs as a mere dealer, yet Dionis utilized his superior mind to emerge as a formidable presence, evoking fear and commanding a growing following. The birth of a shadowy organization marked his ascent to evil, conquering everything in his path.

## Important articles

Main Character

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
7 Days to Die Mods Wiki

**Welcome to the Unofficial 7 Days to Die Mods Wiki!**
This wiki is for 7 Days to Die mods, specifically A20, A21, and, when it comes out, A22.

We're a collaborative community website about 7 Days to Die Mods that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

This wiki is a work in progress, if you could help that would be greatly appreciated!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Weapons (Base-Game) (Ranged)

This is a list of all of the ranged weapons in the base-game.

## Tier 0

Tier 0 ranged weapons.

Primitive bow, pipe pistol, pipe shotgun, pipe rifle, & pipe machine gun.

## Tier 1

Tier 1 ranged weapons.

Wooden bow, pistol, double barrel shotgun, hunting rifle, & AK-47.

## Tier 2

Tier 2 ranged weapons.

Iron crossbow, 44. magnum, pump shotgun, lever action rifle, & tactical assault rifle.

## Tier 3

Tier 3 ranged weapons.

Compound bow, desert vulture, auto shotgun, sniper rifle, & M60.

## Tier 4

Tier 4 ranged weapons.

Compound crossbow, & SMG-5.

## Tier 5

Tier 5 ranged weapons.

Compound crossbow.
Armor (all)

*You can help 7 Days to Die Mods Wiki by expanding it.*

Reason: All of the armor types in mods.

This is all of the armor in the mods and base game.

#### Tier 0

Padded hood, padded chest armor, padded gloves, padded leg armor, & padded boots.

#### Tier 1

Leather hood, leather chest armor, leather gloves, leather leg armor, & leather boots.

#### Tier 2

Military helmet, military chest armor, military gloves, military leg armor, & military boots.

#### Tier 0

Scrap helmet, scrap chest armor, scrap gloves, scrap leg armor, & scrap boots.

#### Tier 1

Iron helmet, iron chest armor, iron gloves, iron leg armor, & iron boots.

#### Tier 2

Steel helmet, steel chest armor, steel gloves, steel leg armor, & steel boots

#### Tier 0

Padded hood, padded chest armor, padded gloves, padded leg armor, & padded boots.

#### Tier 1

Leather hood, leather chest armor, leather gloves, leather leg armor, & leather boots.

#### Tier 2

Military helmet, military chest armor, military gloves, military leg armor, & military boots.

#### Stealth Armor

Military stealth helmet, military stealth chest armor, military stealth gloves, military stealth leg armor, & military stealth boots.

#### Tier 3

Titanium-plated helmet, titanium-plated chest armor, titanium-plated gloves, titanium-plated leg armor, & titanium-plated boots.

#### Tier 0

Scrap helmet, scrap chest armor, scrap gloves, scrap leg armor, & scrap boots.

#### Tier 1

Iron helmet, iron chest armor, iron gloves, iron leg armor, & iron boots.

#### Tier 2

Steel helmet, steel chest armor, steel gloves, steel leg armor, & steel boots.

#### Tier 3

Titanium helmet, titanium chest armor, titanium gloves, titanium leg armor, & titanium boots.
Weapons (all)

These are all of the weapons in all of the mods and vanila game.

#### Primitive Tier

Wood club, stone spear, pipe pistol, pipe rifle, pipe machine gun, pipe shotgun, primitive bow, & bone knife.

#### Standard Tier

Baseball club, iron spear, pistol, hunting rifle, AK-47, double barrel shotgun, wooden bow, & hunting knife.

#### Steel Tier

Steel club, steel spear, 44. magnum, sniper rifle, tactical assault rifle, pump shotgun, iron crossbow/compound bow, & machete.

#### Level 2 Steel Tier

Desert vulture, M60, auto shotgun, compound crossbow.

#### Primitive Tier

Wooden club, stone spear, pipe pistol, pipe rifle, pipe machine gun, pipe shotgun, primitive bow, & bone knife.

#### Scrap Iron Tier

Scrap iron club, scrap iron spear, & scrap machete.

#### Standard Tier

Baseball club, iron spear, pistol, hunting rifle, AK-47, double barrel shotgun, wooden bow, & hunting knife.

#### Steel Tier

Steel club, steel spear, 44. magnum, sniper rifle, tactAR, pump shotgun, iron crossbow/compound bow, & machete.

#### Level 2 Steel Tier

Desert vulture, M60, auto shotgun, compound crossbow.

#### Titanium Tier

Titanium club, titanium spear, titanium machete.
Level 0

# Level 0:”The Lobby”

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》No Entites Currently Seen****Level 0** is the 1st level of the Backrooms, being the first location that most wanderers will initially find themselves in.

## Description

**Level 0** is an expansive non-Euclidean space, resembling the back rooms of a commercial building. All rooms in **Level 0** share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical in layout.

The fluorescent lighting in **Level 0** hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has proven inconclusive. Additionally, the fluid saturating the carpet cannot be consistently identified; it is not water, nor should it be consumed.

Linear space in **Level 0** is altered drastically; it is possible to walk in a straight line, return to the starting point, and end up in a completely different set of rooms than the ones previously traversed. Due to this phenomenon, and the visual similarity between each room, consistent navigation of **Level 0** has proven very difficult. Devices such as GPS locators and compasses fail to function within the level, and radio communications are audibly distorted and often prove unreliable.

Above the ceiling tiles in **Level 0** lies a cramped, dark space, roughly one meter in height. The air in this area is stale and thick with dust, making it difficult to breathe, and electrical wires line the ceiling in all directions. Attempting to use this space as a means of navigation is impractical, as the ceiling tiles easily give way under pressure. The most prominent threat in **Level 0** is the stark lack of available resources; as the fluid saturating the carpet has been deemed unsafe for human consumption, most are likely to perish before managing to find an exit due to extended dehydration, starvation, and exhaustion.

## Entities

As reports are inconsistent and difficult to verify, it is unknown whether entities exist within **Level 0**. In addition, no interactions with other wanderers have ever been reported during explorations, as the individual wanderer is isolated at all times.

## Entrances and Exits

### Entrances

**Level 0**, and by extension, the Backrooms, can be accessed by accidentally noclipping out-of-bounds in normal reality. In addition, many levels can lead one to **Level 0**.

### Exits

There are five currently known methods of exiting **Level 0**.

* A variety of factors will eventually cause the hallways to fade into Level 1.
* Breaking a wall will lead one to Level -1.
* Breaking through the floor may lead to Level 27. It may also lead out into The Void.
* Rarely, wandering far enough in any direction may lead one to the Manila Room.
* One may occasionally find doorways constructed out of glass. These doors lead to Level 13.
The Secret Hub

**Survival Difficulty:**
*Class Undetermined*
**》Mysterious Properties**
**》Unknown Information**
**》No Entities**

## Description

The Secret Hub is a hidden section of The Hub. Its appearance is identical to The Hub but has notable differences such as one side of the tunnel not utilizing light, making it pitch black. The once yellow industrial lights are now various colors depending on the exit and notably emit far less light. Unlike The Hub, exits are now decorated to fit the theme of a specific level. The Secret Hub allows for quick access to any enigmatic level.

## Entrances And Exits

### Entrances

* Moving forward in blackout tunnel in The Hub will lead you to here.

### Exits

* Going on pink lighten door will lead you to Level Fun.
* Going on white lighten door will lead you to The Whiteout.
* Going on Red lighten door will lead you to The Blackout.
* Going on Yellow Lighten door will lead you to The End.
* Going on Green Lighten door will lead you to the Fake Reality.
* Going on Cyan Lighten door will lead you to the gift plane.
* Going on Blue door will lead you to The Blue Channel.
* (Joke) Going to Brazil door will escape the backrooms, but sending you to Brazil.
Bob and Larry Sing the 80s Fanmade Dialogue Bits

## Wake Me Up Before You Go-Go

Bob: Well. What's on your mind?

Larry: I know what Christmas is in the mind, Eevee.

Eevee: (worried) I know...

Larry: But not for long.

Eevee: (shocked) Where?

Bob: I'm coming!

Eevee: (grateful) Phew... Thanks, I'm free.

Eevee: (grateful) Wow, A present for me?

Larry: Yep.

Eevee: (grateful) Thank you very much!

Eevee: (worried) I know it, Sol. I'm worried to see more snow plunging down.

Jimmy: I am.

Mr. Lunt: This song has a Christmas spirit!

Junior: Me too.

Bob: (shocked) Christmas spirit?! No way!

Eevee: (shocked) What do you mean?

Sol: Ahh, True meaning of Christmas.

Larry: Merry Christmas guys!

Eevee: (shocked) (gasps in shock) Christmas?!

Eevee: (sad) I can't believe that December is almost over.

## That's What Friends Are For

### Before

Mr. Lunt: Oh, this is a good one. Come on, guys. Huddle up. Let's sing together.

Bob: Okay. What's on your mind?

Sol: Eevee, Let me to know what is it.

Eevee: (shocked) What?!

### After

Mr. Lunt: Oh, yeah.

Bob: Oh.

Jimmy: Where's my harmonica?

Bob: Oh. Hug me, man!

Mr. Lunt: Play it, Jimmy.

Jimmy: I am.

Larry: I love you guys!

Eevee: (tearfully) Sol!

Mr. Lunt: Oh, this song makes me cry!

Sol: (tearfully) It breaks my heart...

Junior: Me too.

Bob: (tearfully) I've never had friends like you guys!

Mr. Lunt: *For sure* (Junior: *For sure*)

Bob: (tearfully) Oh! I didn't think this song would befriend me so much!

Mr. Lunt: Mmm-mmm-mmm.

Eevee: (tearfully) (sobbing) I-I'm a silly Pokémon I am... I'm crying... (sobbing again)

Larry: (sniffles) 'Cause I'm about a sad harmonica.

Bob: (tearfully) Yeah!

Mr. Lunt: I'll be there for you guys. I just want you to know that.

Bob: (tearfully) Thanks, Mr. Lunt!

Mr. Lunt: Unless you need money.

Bob: (tearfully) Okay.

Mr. Lunt: Then call Mr. Nezzer.

Bob: (tearfully) I will.
The Hub

**The Hub** is a hidden level which serves as the nexus to the entire Backrooms, containing an entrance to every single level.

**Survival Difficulty: Class 0**
**》Safe**
**》Secure**
**》Devoid of Entities**
## Description

**The Hub** presents itself as a vast subterranean complex, composed of an infinite interconnected network of tunnel systems. The tunnels are lined with evenly-spaced doors, the design of each one representing the respective level that it leads to each doors have labeled number and for example:If you go to the door labeled 1, You will send to Level 1:Lurking Danger.

The Hub is also has a blackout tunnel that has no lights.

## Entities

entities have been documented in The Hub, but they are only benign ones that are merely passing through the level in their travels. All hostile entities immediately disappear upon entering. The level seems to be able to detect the intent of all who enter, including even wanderers, and thus the permanent safety of The Hub is ensured.

## Colonies and Outposts

### The United Backrooms School System

* 20 teachers and 80 students.
* Use doors to teach students about entities and The Backrooms in general.
* Give breakfasts and lunches to students and teacher in exchange for schools supplies.
* Open to new members in exchange for school supplies.

## Entrances and Exits

### Entrances

* Following a specific sequence of halls and doors in Level 1 may lead to The Hub.
* There are rare instances in which no-clipping in any given level may bring a wanderer to The Hub.
* There are also rare instances in which a door to The Hub may temporarily manifest in any given level.
* Trying to dig yourself into the ground in The Barrier will take you to The Hub.

### Exits

* Going on door that labeled with number you wanted will lead you to level that you wanted.
* It is still unconfirmed, but if you keep going through of the tunnel that is blackout will lead you to The Secret Hub.
Level 6

# Level 6:”Lights out”

**Survival Difficulty:**
*Class Undetermined*
**》Mysterious Properties**
**》Unknown Information**
**》Undocumented Entities**

**Level 6** is the 7th level of the Backrooms.

## Description

**Level 6** is an expansive complex of indeterminate size, consisting of metallic walls, concrete floors, and complex systems of pipes. Strangely, the entirety of the level is shrouded in a complete, profound darkness, with any artificial sources of light being immediately extinguished upon entry. The absolute absence of light in **Level 6** makes it nearly impossible to accurately navigate through the intricate maze of corridors and rooms.

Auditory hallucinations are frequently experienced in **Level 6**, ranging from rushing water to indecipherable voices ringing throughout the complex. It is believed **Level 6** may be able to influence one's perception of reality, resulting in symptoms of paranoia and derealization. Despite possessing no known tangible threats, **Level 6** is regarded as being one of the most dangerous levels in the Backrooms because of its sheer darkness. A significant portion of the Wanderers that enter this level permanently lose themselves or go missing.

The auditory hallucinations and paranoia experienced in **Level 6** are all results of being exposed to its oppressive darkness. The mental effects are typically due to the lack of sleep from the loss of time or from isolation and a lack of mental stimulation. This also exacerbates already-existing psychological disabilities from the causes previously mentioned. After extended periods of time in **Level 6**, further exploration becomes difficult—both from fatigue and from constant bursts of rest, known as microsleep. While it can be argued that there is nothing on **Level 6** to cause physical harm, the lack of light and loneliness have been shown to have detrimental physiological effects upon the human body.

## Entities

Entities may exist in **Level 6**, but they are unable to be seen due to the level's complete state of darkness.

## Colonies and Outposts

Attempts to form lasting bases in the level have failed; members continuously disappear into the darkness.

## Entrances and Exits

### Entrances

* Going through a boiler located within Level 5.
* A rusted door located on Level 6.1, which leads directly to **Level 6**.

### Exits

* Tripping on a wire leads to Level 6.1. May be dangerous level upon future.
* Entering a hole will lead you to Level 8.
* Wandering far enough will bring you to Level 7.
Edition 5

Edition **5** of **Kacper's Song Contest** was held in  **Rome, Italy**.

The winning song this edition came from  **Lithuania**, which was represented by **Algirdas** with their song **"Viltis"**, receiving **253** points. The runner-up of this edition was  **Wales**, which was represented by **Aaron Ithel** with their song **"Hiraethol"**, receiving **216** points.

## Host City

**5** cities were in the running to be the **Host City** of Edition **5**.

## Grand Final

 **Lithuania** won **Edition 5** by **37** points.

## Withdrawals

* **Northern Ireland** has withdrawn due to financial issues.
Edition 4

Edition **4** of **Kacper's Song Contest** was held in  **Brussels, Belgium**.

The winning song this edition came from  **Italy**, which was represented by **Michel-Angelo** with their song **"Apericena"**, receiving **311** points. The runner-up of this edition was  **Malta**, which was represented by **Vanda** with their song **"Tal-Ħsara"**, receiving **306** points.

## Host City

**3** cities were in the running to be the **Host City** of Edition **4**.

## Grand Final

 **Italy** won **Edition 4** by **5** points.

## Withdrawals

* **England** has withdrawn due to poor results.
* **Norway** has withdrawn due to poor results.
* **Portugal** has withdrawn due to financial issues.
Edition 2

Edition **2** of **Kacper's Song Contest** was held in  **Cologne, Germany**.

The winning song this edition came from  **Poland**, which was represented by **Marcell** with their song **"Elixir"**, receiving **262** points. The runner-up of this edition was  **Finland**, which was represented by **Hyvä** with their song **"Kuiskaus"**, receiving **243** points.

## Host City

**3** cities were in the running to be the **Host City** of Edition **2**.

## Grand Final

 **Poland** won **Edition 2** by **19** points.
Edition 1

Edition **1** of **Kacper's Song Contest** was held in  **London, England**.

The winning song this edition came from  **Germany**, which was represented by **Elias Müller** with their song **"Narben"**, receiving **188** points. The runner-up of this edition was  **France**, which was represented by **Mathieu** with their song **"Tatoué"**, receiving **173** points.

## Host City

**5** cities were in the running to be the **Host City** of Edition **1**.

## Grand Final

 **Germany** won **Edition 1** by **15** points.
Oisín mac Gabhann

Oisín mac Gabhann (1462 QE)

### Relatives

**Sons** - Páidí mac Gabhann, Tierney mac Gabhann, Felimid Mac Gabhann**Grandson** - Mairtin mac Gabhann

### Religion

Divine Light

Oisín mac Gabhann (1407 QE - 1468 QE) was the first Duke of the Duchy of Sirene, from his coronation in 1466 QE until his presumed death in the Battle of Düghorm in 1468 QE. Oisín was Born in Réval, Gorm Éadrom of The High Kingdom.
Edition 3

Edition **3** of **Kacper's Song Contest** was held in  **Kraków, Poland**.

The winning song this edition came from  **Belgium**, which was represented by **Aäron Muyskens** with their song **"Tattoo"**, receiving **302** points. The runner-up of this edition was  **Spain**, which was represented by **A'rpa** with their song **"Madriguera"**, receiving **273** points.

## Host City

**5** cities were in the running to be the **Host City** of Edition **3**.

## Grand Final

 **Belgium** won **Edition 3** by **29** points.

## Withdrawals

* **Denmark** has withdrawn due to poor results.
* **Ireland** has withdrawn due to poor results.
* **Wales** have withdrawn due to poor results.
Edition 6

Edition **6** of **Kacper's Song Contest** was held in  **Kaunas, Lithuania**.

The winning song this edition came from  **Ukraine**, which was represented by **Larysa** with their song **"Tayemnytsya"**, receiving **423** points. The runner-up of this edition was  **Finland**, which was represented by **Luukas Täht** with their song **"Insomnia"**, receiving **405** points.

## Host City

**2** cities were in the running to be the **Host City** of Edition **5**.

## Grand Final

 **Ukraine** won **Edition 6** by **18** points.

## Withdrawals

* **Turkey** has withdrawn due to financial issues.