Danganronpa Level II: Off to our International Academy!

> *To be an Ultimate is to have status. To be an Ultimate is to have knowledge. To be an Ultimate is to have power.*
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> *These are all things that Yota Fuji, the Ultimate Antiquarian knows well. Ultimates, with all their power and prestige, are no strangers to travel, something Fuji himself is well aware of. Despite his familiarity with travel, it's a bit of a surprise when Fuji finds himself awake in the middle of the ocean on a mysterious cruise liner, surrounded by 15 other Ultimates and a trio of strange robot bears, with an ultimatum placed before him:*
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> *Travel forever on this ship, or end somebody's life to earn your freedom.*
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**Danganronpa Level II: Off to our International Academy!** is a Fanganronpa created by TotalFarmage.

## Participants

### Host

* Monokuma
* Monotaro
* Monodam

### Students

* Yota Fuji - Ultimate Antiquarian
* Junpei Dewa - Ultimate Movie Critic
* Nadako Hiramoto - Ultimate Tutor
* Fukumi Uma - Ultimate Reporter
* Koyo Goto - Ultimate Mathematician
* Tomo Tadamori - Ultimate Personal Reformist
* Diana Valentine - Ultimate Street Performer
* Kagemoro Chujo - Ultimate Ghostwriter
* Tsubaki Ikari - Ultimate Cyclist
* Hyousuke Kimura - Ultimate Charismatic
* Jutaro Jitsuko - Ultimate Kickboxer
* Setsuna Esumi - Ultimate Archer
* Reika Sasabe - Ultimate Spearfisher
* Tsumoto Honda - Ultimate Public Speaker
* Rantaro Amami - Ultimate Adventurer
* Mari Kuno - Ultimate ???

## Rules

* Rule 0: The Captain may add additional rules at any point for any reason.
* Rule 1: For the foreseeable future, students must remain on the Ultimate Cruise Liner at all time. The only exception to this rule is for attendance at Class Trials.
* Rule 2: There is an assigned "Nighttime" period that lasts from 10pm to 8am. Areas may be rendered off-limits by the Captain, so stay up to date.
* Rule 3: Students are free to explore and spend time in any approved area of the 'Ultimate Cruise Liner'.
* Rule 4: Students may only voluntarily sleep in specified staterooms.
* Rule 5: Students may sleep in the room of another student. However, permission must be given.
* Rule 6: Violence against the Captain is forbidden.
* Rule 7: When a murder occurs on the cruise liner, a Class Trial will be conducted shortly thereafter. Participation in all Class Trials is mandatory for all remaining students unless otherwise authorized by the Captain.
* Rule 8: If the killer (referred to as "the Blackened" from this point forward) is correctly discovered during the Class Trial, then they will be punished for their crime.
* Rule 9: If the Blackened cannot be discovered, or if an innocent student is voted for instead, all students except for the Blackened will be punished.
* Rule 10: If the Blackened survives the class trial, they will graduate from the Overseas Killing Venture and are allowed to return to dry land.
* Rule 11: The Overseas Killing Venture will continue until either: A) a Blackened survives a Class Trial and graduates, or B) two or less students remain.
* Rule 12: Unless a student receives some other approval, all damage to the Ultimate Cruise Liner is prohibited.
* Rule 13: The Captain and his Deckhands will never directly participate in murder.
* Rule 14: A Body Discovery Announcement will play when three or more students discover a body.
* Rule 15: Trading or destroying Monopads is strictly forbidden.
* Rule 16: Certain rules can be ignored if a student is committing a murder.