Weapons

There's a large variety of **Weapons** to master in Let It Die as you battle the enemies of the Tower. Created from the different factions, they can be picked up from defeated enemies or developed with R&D from your own Blueprints at Choku-Funsha. Most weapons are also paired with an armor set using a Set Decal. However, the weapons can be paired with the Addict Decal to boost the attacks as well.

**Weapon Elements:** There are six element damage types in Let It Die: three physical, and three elemental. Every weapon deals a type of physical damage, and a few of them will deal split physical and elemental. No damage type is inherently superior, as it mostly depends on the resistances of enemy Armor to determine which type is the most effective. Getting familiar with the weapons and armor sets you find throughout the game is key in choosing the right weapon for the situation.

* **Slash** - The most common damage type. Found on the majority of melee weapons.
* **Piercing** - The damage type on most guns and ranged weapons.
* **Blunt** - Mostly on weapons that don't have slashing parts, or larger melee weapons.
* **Fire** - Being hit by Fire damage will affect the target with a Fire DoT (Damage over Time) effect. This will burn through armor durability quickly.
* **Electric** - An uncommon damage type that has a chance to paralyze and stun targets.
* **Poison** - Being hit with enough Poison damage will trigger a Poison DoT on the target. It does not affect armor durability, but may force the target to vomit in order to perform certain actions again. Hardcore Haters very high in Tengoku are immune to vomiting.

**1-Handed / 2-Handed Weapons:** Weapons are either held in one or two hands (this is determined by the weapon itself). You can hold up to 6 weapons in your hotbar at a time to easily switch between them. However, you can only have two 1-Handed weapons or one 2-Handed weapon active at a time. The main difference is that 1-Handed weapons (e.g. Bat) can only have two different moves (though a move may extend into a combo), while 2-handed weapons can have up to four moves (e.g. Katana).

**Ammunition:** Ranged weapons (and some melee weapons) display their ammo above their durability bar as Loaded Ammo/Total Ammo. There is no way to refill ammunition once it's been depleted - you must use a new weapon. However, weapons with depleted ammo may still use Rage moves and perform Goretastic finishers. To reload a ranged weapon: Hold 🅧 and press L2/R2 (hand-dependent), or press F and Left-Click on 🖱️PC.

**Mastery:** Each weapon category has 20 levels of mastery, which increases as you earn Ability Points (ABP) from killing enemies. At Mastery Levels 6 and 10, new moves/combos are unlocked. Increasing Mastery will also upgrades Attack Power, Rage Move Power, reduced Stamina Consumption, and Kill Coins + Experience Gain. Every weapon in the game takes the same amount of ABP to reach Level 20, except for Fists, which take much more.

**Weapon Quick Change / Drop:** Your left and right hands have three weapon slots each, for a total of six. Use the directional buttons to quickly switch between them. You can quickly drop an equipped weapon by holding 🅧 and pressing 🢡 or 🢠 on the D-Pad (hand-dependent). On PC, press and hold F and press either 1 for your left hand weapon, or 2 for your right hand weapon.

**Durability:** All equipment has a durability value, displayed as either a white or green bar near the gear icon. A green bar means you've developed the upgrade for that weapon, while a white bar means you have not. Gear with a white bar will break on its own if equipped on a Fighter you've set up in TDM Defense or sent on an Expedition. In the case of weapons, durability will decrease as you deal damage or hit walls. Rage Moves also significantly decrease durability. The attack value will also decrease as the durability decreases. If durability reaches zero, the item breaks and is destroyed. Equipment found in the Tower of Barbs is almost always near-broken and doesn't last very long, making it a better long-term investment to use equipment bought from Choku-Funsha. Durability increases significantly upon Uncapping.

**Strengthening:** Each weapon blueprint may be strengthened through R&D to +4, which then unlocks the next **Tier** of the equipment which can be raised to +4 again. Upgrading to a new Tier will grant Funshots, and there are 4 Tiers of equipment before Uncapping. Stars are not tiers. *(e.g. Jungle Machete -> Jungle Machete E -> Battle Machete -> Battle Machete E)*

**Uncapping:** After reaching Tier 4 +4, equipment can be "Uncapped" and be upgraded to +5, and then all the way to +19. Upgrading to +5 gives a great boost to Durability. Attack also upgrades as usual. Uncapped equipment counts as a different item in the shop (granting Funshots), and can be purchased separately from Tiers 1-4. Currently, all weapons can be Uncapped except the Tengoku Weapons.

## List of Weapons

There are a variety of weapons to use in the base game, though a few are unobtainable or rare. There are a few different categories:

* **Tower BP:** These are normal weapon blueprints that you can find just from exploring the tower. The blueprints you find are based on which area you're in (01-10F, 11-20F, etc.).

* **Jackals:** The Jackals have a chance to drop blueprints for their gear upon death. The Jackals above 52F drop separate blueprints than the blueprints from the Jackals in 01-40F.

* **44CE:** The Four Forcemen have a chance to drop blueprints for their gear on Hard and Nightmare difficulty.

* **44CE H:** The Four Forcemen have a chance to drop blueprints for their gear on Hell difficulty.

* **Charger:** • There are 6 different Haters called Chargers (named "YTYM@CHARGERS") who drop blueprints for the gear they have. May not always appear; Charger rotations change each Thursday.

* **TDM:** ***✓***  The blueprints for this gear currently drops from TDM Lost Bags, but the oldest gear (out of 2 sets) will be removed once the next TDM Season starts. Seasons last 3 months.

* **Hernia:** ***○*** Blueprints exclusive to the Hernia is gear that used to be obtained from TDM Lost Bags, but were removed. They may be bought for Death Metals, and are the *only way* to acquire them anymore. May also include RE gear.

* **Event:** ***×*** / ***✓***  These weapons were only available as part of an Event, and likely will not return. Alternatively, these are event weapons which are currently available, but will be gone soon.

Additionally, the tables below have columns for STR  and DEX . These represent how much your Fighter's STR or DEX stat will influence the weapon's damage. These values are an approximation found through testing, and may not be exact. A weapon's stat requirement is not an indicator of whether the weapon scales more with STR or DEX.

### Tier 4

**\*\*\*The damage types listed in this table are for Tier 4 weapons only.\*\*\***

If a weapon changed damage types within previous tiers, it is listed in the table below this one.

### Tier 1-3

Click the [Expand] button to expand the table.

### TDM Season Rewards

TDM Seasons last 3 months, and at the end of each Season, players in Silver, Gold, Platinum, or Diamond Rank will receive an exclusive blueprint for a TDM Weapon variant. Unlike normal weapons, **they cannot advance to the next tier after reaching +4.** The different tiers are awarded based on rank, with the Diamond Rank weapon being Tier 4 and Uncappable. These weapons are stronger and more durable than the normal versions, though take much longer to restock. These weapon blueprints may only be acquired in this way - once the season ends, you can no longer obtain them. These should not be confused with the weapons received from TDM Lost Bags. The table below lists the damage types of the Tier 4 versions.

The current season is **TDM Season 26**, which lasts until March 25th.

### Tengoku Weapons

These weapons are very rare, very powerful variants of normal weapons, which can drop in the TENGOKU area past 51F. Their blueprints are split into two categories: Half of them can drop from Silver Chests that are already on the floor somewhere, or from Silver/Gold Chests after killing a Hater. The other half drop from Gold Chests that appear after killing the Treasure Tubers in a Pit, or from after defeating a Boss. There is no floor restriction to finding any of these, but they are very rare drops. They may be available in the Bloodnium Exchange (as a weapon, not a blueprint) for  3000. The last 4 in the list will not be sold there. Currently, these weapons cannot be Uncapped.

### Rage Series

These weapons were only sold on PS4 during the Precious Metal Madness event from 4/12/2017 - 4/27/2017, as a KC purchase from Choku-Funsha. They had no blueprint, could not be upgraded, and would break after using a Rage Move. While no longer obtainable directly, these weapons may still be dropped for other players through TDM.