Mahiru Amamine

* Normal
* Magus Mode

**Mahiru Amamine** (天峰 真昼, *Amamine Mahiru*?) is a recurring character of the *Seventh Garden* main canon universe. She is a fifth year in Royal Biblia Academy and a member of the Disciplinary Committee. She is also an Archbishop-class mage of the Ira Archive.

## Profile

### Background

Born as the heir of the Amamine family, Mahiru had a lot to live up to. During her childhood, Mahiru had shown some progress but not as much as everyone had hoped. Her magical prowess is not as high as everyone thought and her grades were above average but not the best which was only made worse by Mahiru’s somewhat shy and quiet personality. Many people had expected Mahiru to fail and some thought that getting a new heir would be a better investment than continuing with an heir that seemed to have made less progress than hoped because of this Mahiru now had a purpose. She wanted to prove those who doubted her abilities wrong and thus began improving herself extensively. Every night, she would study extensively and during training she would proceed to put in her all which in some cases lead to the point of unconsciousness. At the age of 10, Mahiru would receive her first grimoire, Solus Scripture and the Infernal Staff which had been passed down in the family for generations and at the age of 12, signed up to Junior High at Royal Biblia Academy.

With the help of her grimoire who liked to call itself Rayleigh and had a mind of its own as it helped Mahiru to improve further. After a lot of blood, sweat and tears at the age of 14, Mahiru’s efforts began to finally show its true colours as her grades have massively improved over the years and her proficiency in magic as a magus has increased. By this time, less people have now doubted her abilities and recognized her efforts but of course there are still some that doubt even to this day to which only made Mahiru’s resolve strengthen. At the age of 15, Mahiru would enter forth year where she would continue to excel in her grades and magic proficiency before continuing to fifth year to improve as a magus and fulfill her goal despite still having a long way to go.

### Personality

Mahiru is an energetic and hard-working girl. She is one who strives for success and doesn’t take any shortcuts in the ways of progress in order to improve herself and become stronger for her own sake. Mahiru is never one to give up in any situation and is unknown to the concept of “failure” however she knows her limits and strives to go further beyond to become stronger. It is easy to get along with Mahiru due to her friendly and cheerful nature as it makes approaching her much easier. Mahiru is also never one to flaunt or boast about her abilities as she would rather not talk much about it unless she was asked about it.

## Abilities

### Themas

#### **Ira**

**Solstitium (Solstice)**: The primary Thema of Mahiru Amamine. It allows her to generate a wide range of flames in many ways, heavily based on her own bodily heat and emotions. The most common, yet effective way to apply Solstitium is to draw in and ignite the particles in the air generating a wave of flames. It naturally makes Mahiru more resistant to other heat-based Themas while making her more resistant to cold.

Great power comes with great drawbacks, the requirements to use Solstitium properly is dependent on the user’s body temperature and magical energy capacity. The more powerful attacks and spells the user uses, the more heat is generated on Mahiru's body with the amount of magical energy needed to power said attack/spell. Excessive usage of Solstitium can cause the body to overheat and make the user pass out or in worst cases death due to dehydration and overheating. Solstitium is also quite dependent on where the Mahiru currently is. If Mahiru was in a non-well ventilated room, Solstitium’s power would be reduced due to the less amounts of O2 in the air compared to that of a well ventilated room. It is also much more preferable to use it in vast environments because in enclosed areas, the amount of oxygen that is there is limited, so the flames may cause Mahiru to fall unconscious due to lack of oxygen.

Another drawback of Solstitium is that it is not very resistant against anything wet so water based attacks/spells could do considerable damage to Mahiru. Magic with temperatures colder than Mahiru's own are also a very effective weakness of Mahiru's Thema.

#### Magic Abilities

**Pyrosynthesis** (火合成, *Higōsei*?, lit. *Flame Compound*): The magic of Mahiru Amamine. It allows her to control her Thema of Solstice allowing her to absorb the heat in the environment, naturally emit higher temperatures of heat from her body, and manipulate heat absorbed into her body. The techniques Mahiru uses with Pyrosynthesis have intensities dependent on her bodily heat and emotions.

* **Fireball**: A basic fire-based spell learned by all Mages with Fire-based Magic. Casts outs a blazed sphere of fire that scatters on impact. Fireballs can also have their velocity increases by launching them with a brief burst of flames.
	+ **Incendiary**: An alteration of Fireball. When it scatters, it heavily ignites the area it impacts.
	+ **Heavy-Hitter**: An alteration of Fireball. Intensifies the flames within causing the ball to violently explode on impact.
* **Hot Hands**: Heavily ignites the current weapon wielded by Mahiru.
* **Reach of Solus**: Suddenly ignites Mahiru's blade before she swings it in a horizontal arc.
* **Brazen Pillar**: Summons a whirling pillar of flames below a targeted area that severely burns everything within. It can be cast multiple times, albeit with reduced intensity each time.
* **Blast Shield**: Hastily absorbs the heat in the area to create an intense aura of heat. This aura is capable of releasing flames intense enough to deflect some attacks.
* **Catch and Fire**: Rapidly absorbs the heat in the environment created by magic creating a sudden vortex where nearby objects and enemies are drawn towards you before you release that energy mid-absorption to release an explosive blast of energy.
* **Providence**: Mahiru's Trump Card, considered only to be used as a last resort. Concentrates a large amount of fire into one large fireball that has the equivalent temperature that of the sun and discharges it into its intended target before exploding into a large blast leaving destructive remains in its wake. It is highly recommended to only use this once and not with low magical energy because this spell requires at least around 90% of the user's magical energy capacity and if used in a critically injured or magical energy deprived state, it will almost definitely cause death.

#### Grimoires

Solus Scripture: The grimoire of the Amamine family, passed down in generations before being passed down to Mahiru. It is where the Amamine family obtained their signature heat-based magic. It is filled with fire-based Macros that aid Mahiru in combat and can help level her bodily temperature while in combat to prevent her body from overheating. It, however, does have a limit to how it can level her temperatures and cannot stop any emotional outbursts.