Augur-Kala

**Augur-Kala** is a region of Ninth World that can be found inside the mountain ring of the Clock of Kala. It is considered beyond the Beyond.

## Background

Not technically part of the Beyond, the land known as Augur-Kala is as exotic and strange a place as anyone in the Steadfast could imagine.

The people of this realm are called Augurs. Although they appear no different from the humans of the Steadfast and the Beyond, they come from entirely different stock. They're, on average, smarter, stronger, faster, more attractive, and far less prone to disease. The expected lifespan of an Augur is 300 years. I the extremely rare event that an Augur mates with an outsider, procreation is possible but highly unlikely.

Augurs have a strong affinity for the numenera, but unlike the people of the rest of the world, their knowledge of it seems to be declining rather than increasing. Long ago, generations of Augurs had such a close relationship with the ways of the ancient past that they almost seemed like the people of a prior world themselves. But with each passing year, their expertise fades as older folk die and take more and more knowledge to the grave.

As if to punctuate this decline, near the center of Augur-Kala is a large metal structure that burst violently from the earth long ago. Legend has it that the Augurs descend from people who dwelled within this structure, sleeping underground for aeons. IF true, it happened so long ao that no Augur has any memory of it, nor memory of anyone who did.

Augurs have their own language, but some - mostly traders and merchants - speak the Truth. Occasionally, they use speaking machines to translate what they say and hear.

The land of Augur-Kala is green and fertile, with rolling hills, babbling streams, and and pleasant weather. Villages and small communities are rarer here than elsewhere in the Ninth World, with a higher percentage of the population living in cities. Many cities exist, but the two best known to outsiders are Urzat Zarteri and Sada Emidu (although, technically, the trade city of Wislayn on the eastern end of the Sheer is largely an Augur community).

Augur-Kala isn't without its dangers, of course, but most of its beasts, abhumans, and other creatures are different from those in either the Steadfast or the Beyond. Perhaps more terrifying of these are the Lug Sorek, which resemble great winged cragworms more than anything else.

## Cities

• Urzat Zarteri

• Sada Emidu

## Hearsay

#### Cure for What Ails You:

A scholar among the Augurs believes that their people are slowly devolving. He seeks explorers willing to travel to an ancient ruin and find a formula that he can use to stop deterioration from continuing into further generations.

#### Divided Camps:

A group of Augurs seeking independence from the rule of the Zealitor has gathered in an armed camp outside of Sada Emidu. In response, the Zealitor is reportedly threatening to unleash troops and his personal war machine - a hovering, armored dreadnought with long-range disintegration artillery - to quell the rebellion.

## Weird

#### Stampede of Ghosts:

A horde of ultraterrestrials, only partially in phase, moves en masse through the land from time to time, distorting reality like a finger drawn across the canvas of a wet painting. Their passing leaves a bizarre wake in the wilderness

#### Dead Machines:

In the southern region of the land, a number of wheeled metal machines lie dormant, damaged by weapons that inflict terrible heat. Portions of the machines have been entirely melted.

## References

1. ↑ Cook, Monte, et al. "Beyond The Beyond." Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 208. Numenera. ISBN 978-1-939979-77-3
2. ↑ Cook, Monte, et al. "Beyond The Beyond."" Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 208. Numenera. ISBN 978-1-939979-77-3
3. ↑ Cook, Monte, et al. “Beyond The Beyond.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 208. Numenera. ISBN 978-1-939979-77-3