"Come Back" Intervals

**"Come Back" intervals** are secret cutscenes first introduced in *The Joy of Creation: Story Mode* that the player can encounter under very specific circumstances that occur in every level of the game.

They are mainly triggered via unwanted means, meaning they can be avoided easily. An example of this is Office where the player is forced to die by Ignited Freddy, or in Bedroom where the player has to completely lose their sanity.

It is confirmed in the very last memory's secret newspaper and interval-in-session that Ignited Golden Freddy is the one who centrally utters this phrase via hallucinations.

## **Bedroom**

In order to trigger the game's first "Come Back" calling, the player must lose all of their sanity before completing the memory.

This can be accomplished via multiple methods, but one specifically can guarantee this the most, that being keeping the light on while Ignited Chica is the only one acting out as an enemy during the hour of 5 AM when their sanity is forced into the "red" condition.

Alternatively, the player can keep the desk lamp off for the entire memory and lose all their sanity earlier, supposedly at least the 1 AM to 2 AM period, and achieve the scene at a point prior to 5 AM, as no enemy is repelled via the act of keeping the desk lamp enabled when attacking the player.

Even though losing sanity is easy by itself, avoiding death as a result of losing it can be challenging. If the player sleeps while their sanity is at its lowest and Shadow Ignited Freddy was seen previously, the player must refrain from sleeping as it will trigger his attack. The character who will cause the scene to play out the most at this point is Ignited Chica, whom can be enabled to attack by simply keeping the light on while Ignited Bonnie is out of the room.

Once the player eventually manifests the scene, they will be without warning transported over onto a large bed planted far within the forest located outside the Cawthon residence that The Ignited and The Fallen originate from by the abilities of Ignited Golden Freddy. This event is a hallucination, and it is created by the demons using the image of the Freddy's franchise. When Ignited Golden Freddy finally attacks, his mugshot will appear in front of the player as "`COME BACK`" flashes on the screen a total of two times, before the screen turns black and the player's run ends.

## **Living Room**

In Living Room, a majority of the time reaching the scene itself is used for surviving until 5 AM. The player repeats the normal strategy of avoiding Ignited Freddy, Ignited Foxy, and Ignited Bonnie, as well as standing up and then sitting back down when they hear audible growling to either their left or right when controlling Ignited Freddy's progress and Ignited Foxy's progress via the television.

Once the player reaches the aforementioned point in the memory of 5 AM, the room gains a red hue. At this point, the player must be in a situation where they can sit down at the television for more than seven seconds or so, meaning Ignited Bonnie must be reset most importantly. This maneuver will cause Ignited Chica to spawn next to them, and then standing up and walking to the left or remaining on the couch will lead to Ignited Chica jumping the player. Instead of stunning them, however, Val Cawthon will die, finally leading into the events of the scene.

During the scene, the player will be seeing through the eyes of an enemy yet to be seen, making this memory the only level to contain a scene where the player sees through the eyes of The Ignited, their enemies, during both gameplay and cutscenes. From the point-of-view of the enemy, the room around them is of a red hue. They are seen approaching through Ignited Bonnie's doorway, gradually coming up to the door. Abruptly, the character then reveals they have a hook despite having a costume head that appears to be Ignited Freddy's from the player's point-of-view, and they slam it into their right of the two doors. The moment the hook makes an impact, the screen flashes with the text saying "`COME BACK`", and the scene ends.

## **Office**

Receiving the scene in Office has the third-most leisurely method out of all of the scenes, the first being Attic, as the player has to completely ignore Ignited Freddy whenever he appears. The player can, on occasion, still accidentally encounter him while searching for Chica's cupcakes. However, what matters the most is that as long as Ignited Freddy isn't encountered in any of the entrances over ten times, the scene will play.

To accomplish this, the player can only deal with Ignited Foxy during the first hour prior to Ignited Chica's appearance and completely ignore Ignited Freddy whenever they notice his appearance, as Ignited Foxy only uses the monitors themselves as defense against him. This is a simple move, as the player is allowed to remain in their chair during 12 AM only.

Once the player intentionally fails to encounter Ignited Freddy over ten times during the night, he will then disable the power in the entire house, or at least the entire house in the dimension the office Scott Cawthon is currently within was transported to, and trick the player into believing that they lost power due to an outage they caused directly via the externally-powered electronics in the room itself, and everyone else currently active will deactivate as an enemy, leaving the death of Scott Cawthon to Ignited Freddy.

After Ignited Freddy kills the player himself as intended, the scene will finally play. It will show a clock repeating its cycle from 12 PM to 6 AM three times over with the minute hand frozen on "12" before the hour hand circulates it in the same manner of a centrifuge. As it repeats, the clock's location distorts, the first phase with it in a normal state. In the second phase for its first repeat, there are minor burn marks crawling upwards; in the third phase for its second repeat, the burn marks grow as multiple pipes start to surround it; in the fourth phase after its third repeat, three drawings created by Nick Cawthon based on the Five Nights at Freddy's franchise materialize between the pipes, with one based on the first game in the bottom left, one based on the fourth game in the top left, and one based on the third game in the top right; the final time it completes a full circle before losing complete control of itself, the area starts to engulf in flames as the player hears Ignited Golden Freddy's laugh. This scene is a reference to Attic where time loops, and flames start to arise starting from the basement due Ignited Golden Freddy every two times he is flashed. A moment after the room bursts into flames, the screen flashes "`COME BACK`" and the screen cuts to black.

## **Basement**

The scene is the easiest to trigger in Basement as the player can completely disregard the game in this case, since complete inaction is the sole motive. The player may leave their input system untouched during this period. The player has to be in 05 of the memory for the event to be enabled, as the intended member of The Fallen will activate during this phase.

Once the player reads the phrase "You are not safe" on the screen, they must be away from any other active members of The Fallen before proceeding and wait for whatever length of time is of the most matter while the screen buzzes and turns red between set intervals, before the player's vision darkens and Michael becomes insane, causing the room to gain a red hue with white noise to be blended in, like 5 AM in Living Room, Office, and 02 of the respective level. After 3 seconds, Endo R "Blue" will appear running into the room and attack the player, leading to the game being over.

After the attack, a scripted scene will play. It features the player character awakening in silence within the furnace with all four of The Fallen, ordered Endo F "Red", Endo C "Mouth", Endo R "Blue", Endo B "Angel" staring directly and sharply at them, uncharacteristically inactive, as they burn in the fire with a lamp casually hoisted above them. It is unknown exactly what event is occurring here, and when it is being set is equally as ambiguous, but the most likely event is that it is Michael himself being created as a nonmaterial spirit in the fire before waking up in the bathroom as a human, since if he was in his human form, he would be unable to fit inside of it due to the furnace itself only being small enough to fit props into it. As given by Val Cawthon in Living Room's cutscene, and the ending with his first and only physical appearance, he also failed to make an intact physical form and came out scorched just the same way The Ignited did so. As the fire engulfs the viewer's peripheral vision, the screen flashes with "`COME BACK`" before flashing completely white as the sound of a shutter is heard and the scene ends.

## **Attic**

Attic's "Come Back" scene is arguably the easiest one to achieve, as all the player is required to do is wait for Ignited Golden Freddy to teleport behind them as a floating head and carelessly stay on the side of the doors for three seconds total, as the period of time it takes for him to attack is much quicker than the total length of the sound of the echoing moan that plays half a second after his appearance. He will attack Scott Cawthon about a deca-second after this moan crescendos. Note that if a member of The Fallen manages to enter the attic before Ignited Golden Freddy has a chance to attack, the scene won't trigger.

Once the player allows Ignited Golden Freddy to attack, a cutscene will play. The cutscene shows a wooden floor with blood splattered onto it. The sounds of distant vibrating on the right can be heard and the source of that sound is revealed urgently. The source is a phone, lying on the floor with Tobias calling Nick in an attempt to gather context on his status. The screen will then turn completely black, and instead of saying "`COME BACK`" it says "`...`" This illustrates the moment of Nick Cawthon's death inside the house after returning to it.

## **Trivia**

* It is unknown if the scenes will return in *The Joy of Creation: Ignited Collection*.
* There is a rumor in the game's community in that the player can answer Tobias' call in Attic's scene in order for the player to receive a good ending in the game, where Scott Cawthon didn't die and survived the attack. However, this has been proven false countless times.
* "Come Back" shares some similarities with the phrase "It's Me."
	+ Both are uttered by Golden Freddy.
	+ Both are secret messages.
	+ Both are spoken towards the protagonist.