Cora Hale

*Independent Little Sister*

* Overview
* Sheet
* Background
* 'Ships
* Logs

 I can't believe I got my ass thrown in a vault for three months for you. All those rumors I heard... A powerful new Alpha, one of the Hales, building a pack! Do you know how long I've waited to hear something like that? Do you have any idea how it felt to find out you were alive?

— Cora Hale

Cora is the sister of Derek Hale. She returned to Beacon Hills from Mexico. Now that she has her family and family home restored to her, she is enrolled in college and trying to have as close to a normal life as is possible.

## Personality

Due to her being orphaned at a young age and going on the run after the Hale House Fire, Cora has grown into a headstrong, independent young woman who is more than capable of taking care of herself. She has the tendency to be reckless and impulsive, particularly when it comes to incoming battles, where she is more likely to run straight into danger rather than retreat. Cora is also shown to be extremely mature for her age, like due to having to take care of herself from a young age.

## SKILLS

Cora is a middling student at Beacon Hills College. She has an average level of knowledge and aptitude in the realm of academia.

Cora is a solid athlete and fighter. Her sport of choice would be mix martial arts, where she is a very competent fighter. She is agile and lean and able to do any number of athletic and acrobatic maneuvers.

Cora is a born werewolf from a long line of the same, Cora has a solid understanding of the supernatural world. She may not know specifics, but often knows at least the basics.

## POWERS

Werewolves are famously able to transform into more bestial shapes, gaining various special traits and abilities based on their current form. With training, they learn to perform partial-shifts, such as manifesting claws or fangs while otherwise remaining in human form. By default, werewolves of this type are able to manifest what is often called the "Wolfman" form, which essentially resembles their human shape but with a more bestial edge, including features such as glowing eyes, fangs, and claws. Other, more powerful or exotic forms are detailed in separate power entries, as are the special traits that their various forms provide.

Werewolves of this type can intimidate those without exceptional willpower, especially normal humans and most animals, simply by making their eyes glow and growling or snarling towards them. They naturally gives off a predatory aura, though this is enhanced and punctuated by any show of dominance, typically when they are agitated or nervous.

The resiliency this type of werewolf allows them to endure non-lethal wounds from personal weaponry such as swords, shotguns, or even rifles without significant loss of ability. Minor wounds heal almost instantly, and even more severe wounds will heal within a few days at most.

In their "wolfed out" forms, werewolves of this type have sharp fangs and claws. These are able to carve through stone and steel, and their bite's pressure is able to shatter bone and tear flesh easily.

Werewolves can alleviate the pain of someone else by transferring it onto themselves. This requires physical contact and significant focus, becoming more difficult depending on the severity of the pain.

Werewolves of this variety are much tougher, stronger, and more agile than an average human, able even to twist and bend solid metal, smash through most structures short of armored or strongly-reinforced materials, and break through solid walls of cement or brick with moderate effort. They can resist substantial amounts of damage, especially blunt force trauma, and emerge either unscathed or with only minor injuries. Especially when "wolfed out," and specifically when running on all fours, they can easily outrun most mundane opponents. They also possesses superior agility, able to catch arrows in midair with moderate effort and, with a little luck, even dodge projectiles like bullets. This enables them to leap much higher and farther than an average human, as well as giving them the ability to bounce off walls and tumble like a skilled gymnast.

The senses of this type of werewolf are enhanced far beyond the ability of any average human. They can hear things like a person's heartbeat and tell if they are nervous and possibly lying and clearly hear the murmur of a quiet conversation several rooms away. He can see over long distances and also possesses excellent night vision. Through scent, they can track a person, even if the trail is days old; they can also isolate specific individual scents in a larger group.

## ADVANTAGES

Cora is a member of the Hale family, a family with a long history and reputation in and around Beacon Hills. That affords her a certain notoriety in the supernatural world. She also has access to Hale House and the family funds when she needs them, though she is often likely to try to handle things on her own when she can.

Cora is a member of the Beacon Hills Pack and the sister of one of the alphas. She has but to let them know she needs help and she'll get it.

Everyone has heard the phrase "strength in numbers." For this type of werewolf, the expression is quite literally true. After being accepted by the pack's alpha (or alphas, in unusual cases), a werewolf gets stronger, faster, and tougher than they would be as a lone wolf. The strength of this enhancement depends both on how many total members the pack has, as well as how close together the members are at a given time. The size of the pack also affects the pack's alpha, whose powers increase when they're leading or protecting their pack members. In practical terms, this usually does not increase the characters' power ratings to a higher level than is on their sheet, though when the pack is strong and working together their abilities may increase from, say, Basic to Basic+ or Enhanced to Enhanced+. In staff-approved circumstances, those powers may be elevated from Basic to Enhanced or Enhanced to Supernatural as befits the current plot or scene.

## WEAKNESSES

Cora grew up mostly alone after the fire and had to learn to take care of herself. As such she is very independent and is unlikely to ask for help. She'll handle things her own way which often involves running into a situation without thinking it through.

Werewolves are closely tied to the phases of the moon. This affects them in various ways, such that they are at their strongest when the moon is full and their weakest during a lunar eclipse. The phase of the moon also strongly affects the werewolf's emotions, such that they can become almost overwhelming near the full moon. Werewolves often find a strong urge to shift during the full moon, as well as on the nights just before and after a full moon. Most werewolves eventually learn to control their shifts and to manage their emotions via various methods.

During a full lunar eclipse, werewolves of this type are generally powerless and essentially reduced to the status of ordinary, if healthy, humans. If the Bite cured them of any health conditions or injuries, these remain cured. Once the moon becomes visible again, their power is restored. During a partial eclipse they are somewhat weaker than normal, but they do retain their powers at a high-end Basic level.

Mountain ash, when activated, creates a barrier against most supernatural creatures. Werewolves cannot generally penetrate such a barrier, nor can they create one.

Wolfsbane is a poisonous plant that is especially dangerous to werewolves. When introduced into a werewolf's system, it slows the natural healing process and may force uncontrollable shifting and steadily-increasing weakness that may lead to death. Various methods, both medical and ritualistic, exist to cure this poisoning, but they all require specialized knowledge, power, or ingredients.

Cora's life was a rather charmed one, up until the Hale fire. She was raised with a loving family, with a mother who was influential, and respected in supernatural circles. After the fire at Hale House that all changed. She ran, she didn't know who had started it or what was coming; she just ran all the way to Mexico. There she joined a pack for a time, though she never really felt like she was a part of it. She learned to take care of herself.

Years passed, and she finally heard rumors of one of the Hales back in Beacon Hills and starting a new pack. She journeyed up there straight away to find her brother in charge of a pack of teenagers who didn't seem to know what they were doing, but had good hearts. She stuck around for a while and tried to help out but was often more of a hindrance than a help, since she was a distraction to Derek, who was very concerned with her well being as she was the only family he had left. (Peter doesn't count.) After she was nearly killed and Derek sacrificed his alpha spark to heal her, she left, returning to Mexico. This was because she realized she was nothing but a distraction to him, and was profoundly uncomfortable with someone looking after her like she was still a child. In time, she would be summoned back to Beacon Hills and, in the end, would have her sister and family home restored to her, while the spirit of their mother watched over all of Beacon Hills.

Logs featuring Cora Hale:

*Coming soon!*