Alpha 60

**Alpha 60** was an update released on September 20th, 2018. It added the Mayor Village and finally allowed the game to be completed. It also Super Special Abilities as a reward for completing a character's Big Quest.

## Patch Notes

### New Features and Content

* Game can now be completed. This isn’t going to be the most “complete” patch notes, because a ton of new related changes have been made that I forgot to write down.

### Music

* Four new tracks added, all of which are now included in the soundtrack DLC:
* Final Floor: The Mayor's Lament
* Final Floor: Speech! Speech!
* HUH. Get Funky. In the Streets of Rogue. Yeah. Jam On. (Credits)
* Let's Get This Video Game Started (Titles)

### Achievements

* Six new achievements:
	+ You Rule
	+ Hostile Takeover
	+ Peaceful Takeover
	+ Legal Takeover
	+ The Bad Ending
	+ Quest Conqueror

### UI / Controls

* Added “Electability” ratings to the stats screen. You can find out how this works by reading a sign in the Mayor’s office. I’ll probably end up adjusting the specifics in future builds.
* Added opening logo animation
* Added fade animations to menus
* Fix for word bubbles not stretching properly for when there are 3 or more lines of text

### Playfield Objects

* Fix for certain objects inappropriately saying “(Empty)” on multiplayer client

### Status Effects / Traits / Special Abilities

* Recharge countdowns do not continue if the player is teleporting, or in other similar circumstances where control is taken from them
* No longer possible to purchase Upper-Crusty status, this is now the goal of the Slum Dweller’s Big Quest
* Alien can no longer be Possessed or Cannibalized

### Missions

* Fix for missions completing in multiplayer mode after the game had ended

### Big Quests

* All Big Quests are now properly completeable and have rewards, which are activated through he Super Special Abilities mutator

### Level Generation

* Changed the overall structure of the game a bit to make some of the levels smaller and contain fewer quests in an effort to improve the game’s pace. I’m still toying with this stuff, so I may alter these values in the future

### Artificial Intelligence

* Office Drones can be bribed to like you again (this can be used for electability purposes)

### Text

* Changed the names of a couple of real-world songs referenced in the game
* Changed the Earwarp Whistle description

### Multiplayer

* Fix for certain instances where client interacting with people would produce an internal error and the interaction would not take place

### Other

* Updated NAT Traversal plugin to version 1.63 from 1.61
* Updated Rewired plugin to version 1.1.19.9 from 1.1.18.0

### Internal

* Added support for a bunch of other new achievements that will probably be added on 1.0 launch
* Added support for a bunch of new traits that will be coming soon-ish

## Subpatches

### Alpha 60b

* Fix for Big Quests not always completing properly at the very end
* Fix for saved games from the previous version having issues progressing to the next level. Electability stuff probably won’t work properly, however -- you’ll need to start a new game for that.
* Fix for credits list remaining onscreen in home base if the player pressed Skip Ending while they were visible
* Fix for Doctor not having infinite Tranquilizer darts for their Super Special Ability
* Fix for bullet-related errors

### Alpha 60c (September 21)

* Fix for 3- and 4-player modes not working
* Game can be completed in Sandbox mode, rather than looping like Endless mode does
* Fix for player being able to take out loans in Uptown and Mayor Village (this should not have been possible)

### Alpha 60d (September 22)

* Anti-hack measures taken to prevent people from hacking into password-protected multiplayer games. Remember, you can still use /ban and /kick in the chat box to remove people from games
* Fix for shadows not always appearing under NPCs
* Fix for “slash” sound effect sometimes playing during punches for NPCs that aren’t Zombies or Werewolves
* Fix for certain items not being removed from the player’s inventory at the end of levels as intended
* Speech bubbles do not appear in multiplayer mode when people talk to each other during the ending cinematic
* Fix for armor slot at top of screen sometimes having a number but no image

### Alpha 60e (September 25)

* Fix for yellow target appearing at the start of 3-player mode
* Fix for Soldier not getting free refills when Super Special Ability is active
* Fix for Hacker Super Special Ability not being instantaneous when hacking NPCs
* Fix for Hacker Super Special Ability often not being able to hack things to blow them up after hacking them to do something else first
* Hacker Super Special Ability can blow up Power Boxes
* Hacker Super Special Ability works properly with Alarm Buttons
* Fix for Shapeshifter turning NPCs into Upper-Crusters and Supercops when possessing them with the Super Special Abilities mutator turned on
* Holograms will no longer try to join the crowd at the end of the game
* Giving the ending speech removes all status effects and forces you out of your cardboard box
* Fix for metal detectors sometimes playing their sound effect too many times in rapid succession
* Fix for one of the tutorial NPCs appearing at the incorrect angle under certain circumstances
* When someone is enslaved while wearing something on their head, they will drop that item
* Fix for player being able to get the “bad” ending by enslaving the Mayor and then freeing him
* Fix for players being able to move while frozen
* Secret Werewolf does not appear on the final level
* Fix for Cop Bots saying things during end cinematic
* Fix for items from final level sometimes appearing in home base
* Fix for player not being able to move in home base after pressing the Skip Ending button on the main menu
* Fix for players being able to get the Non-Violent Win achievement when the Mayor had been Zombified
* Fix for red arrow sometimes appearing above items when it’s not supposed to
* Failsafes for multiplayer loading issues

### Alpha 60f

* Fix for game freezing on Investment Banker ending
* Key at Guard Post in Mayor Village no longer says “Generic”
* Slave Helmet Remover is no longer automatically placed in the toolbar
* Werewolf does not become Dizzy if ending is started while in Werewolf form