Enhancement

**Enhancement** is the process by which players can use enhancement dust to improve their gear at an enhancement station. There are three rarities of enhancement dust, each of which is needed for certain enhancement levels (this is unrelated to item level). The maximum level gear can be enhanced to is +5 for **Common** items, +8 for **Uncommon**/**Rare** items and +10 for **Epic**/**Legendary**.

## Enhancement Costs

Enhancing your gear will cost an amount of enhancement dust and Zen currency. There are three rarities of enhancement dust; **Basic Dust** (white ribbon), **Super Dust** (green ribbon) or **Mega Dust** (purple ribbon). The rarity of dust required will vary depending on the resulting level of enhancement. Enhancement dust also has a quality tier (Regular, Superior or Flawless), but this does not seem to currently have a practical effect on enhancement.

When attempting to enhance an item there is a chance of failure, which results in a loss of the dust cost of the failed enhancement. The in-game help page mistakenly contradicts this, stating that dust is not lost. Zen is only charged upon successful enhancements.

When adjusted for the odds to fail an enhancement (and rounded up to the nearest whole number of enhancement attempts) costs are as follows:

* going from +0 to +4 costs 2500 and requires an average of 105 Basic Dust
* going from +4 to +8 costs 6500 and requires an average of 80 Super Dust
* going from +8 to +10 costs 5500 and requires an average of 35 Mega Dust
* going from +0 to +10 costs a grand total of 14500

## Primary Stat Boost

The primary stat bonus on equipment goes up roughly 20% each time it is enhanced. This difference is not always visible because the displayed value is rounded to the nearest integer.

## Bonus Perks

Equipment Perks are added onto enhanced gear upon reaching +4, +8, and +10 and is accompanied by a name change of the equipment (zencrafted, hexwoven, and aetheric respectively). These perks are always added at Tier 1 regardless of the quality of the item being enhanced.

## Acquiring Enhancement Dust

Enhancement dust can be acquired by finding it in chests, or by scrapping unwanted weapons and armor by dragging it to the red pile of dust icon to the right of your inventory (destroying the item in the process). Item Quality plays a small part in dust payouts, with regular paying out 1-2 dust, superior paying out 1-3 dust, and flawless paying out 1-4 dust.

### Dust Types

The Type of dust you receive from scrapping an item depends on the item's Rarity, with **common** items giving **basic dust**, **uncommon**/**rare** items giving out **super dust**, and **epic**/**legendary** items giving out **mega dust**.

### Bonus Dust

Weapons and armor will also pay out additional dust when dissolved depending on their enhancement level, with higher enhancement levels generally paying out more. General wisdom says that when trying to get the optimal amount of dust from an item you should not enhance **common** items, **uncommon**/**rare** items should be enhanced to +4, and **epic**/**legendary** items should be enhanced to +8. Due to the ease of crafting **uncommon** items, and the large payouts of dust from **epic**/**legendary** items, players often find that in the long term **basic dust** is actually the type in shortest supply.

The following table lists the dust you get at each enhancement level not including the 1-2/1-3/1-4 (regular/superior/flawless) dust you get from scrapping an unenhanced item.

## Enhancement Station Locations

Enhancement stations are located in peaceful civilian areas where you find non-interactive NPCs, and can currently be found in the following places:

* Nexus District (Zenith City)
* Amarite Forest's Hidden Grotto
* Obsidian Fortress
* Radiant Coast
* Emerald Desert

## Infusion

Performed at **Enhancement** stations by pressing the red button on the left. Currently only starter weapons, Fractured armor (ilvl 43 initially), and Celestial weapons (ilvl45 initially) can be infused. You can infuse Fractured armor/Celestial weapons up to ilvl 50, but starter weapons cap at ilvl6. Infusing increases the item level, which changes the stats as if you had equipped an item of a higher level.

*See also: ilvl*