Quell

## Purpose

### Description

Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.

## General

### Abilities

Repair Suppression:* Range: 25 blocks (approximate, not shown in-game)

### Manufactured in

 Ship Assembler:* 4  Elude
* 12  Large Beryllium Wall

## Research

### Research Cost

Free

The **Quell** is the Tier 4 Air Unit of Erekir, obtained by fusing 4 Eludes and 12 Large Beryllium Walls in a Ship Assembler. It fires unit-like missiles at ground targets that explode for high damage but can prematurely detonate when destroyed by enemy projectiles. In addition, its **Repair Suppression** ability disables Regen Projectors and other mending blocks in its range. Like the Evoke and other Core Units on Erekir, the Quell has a payload capacity, although it is larger and can also carry units.

## Strategy

### For

Quells are very cheap units that outperform all other Tier 4s on offense. This is because of its massive 44-block range and the fact that its missiles are considered units and will absorb enemy projectiles. This not only protects the Quell but also suppresses projectiles for other Ground Units to safely enter the enemy base, which is helpful if you are dropping Tecta. It also means that lone Quells are more or less dead in the water, especially as their attacks will make enemy turrets fire and hit the unit by accident.

When using Quells in this manner of bombarding enemy turrets, the Disperse will be your greatest enemy as its fire rate is so high that no missiles can get through. You can pick up a block with your Core Unit to make it target-able, then move closer to the turret and redirect its attention, letting the missile projectiles hit. Attacking from two or more opposing angles is another option, as the Disperse can only fire in one direction at a time.

As of Build 142, Quells (and Disrupts) cannot attack other air units, which leaves them easily countered by lower-tier air units like Obviates or even Averts (which are common counter-plays against a Tier 4 rush), and on defense prevents them from offering any deterrence against attacking Quells sweeping ground targets. Defending Quells should be supported with extensive air defense, such as Disperse turrets or your own Averts or Obviates to be used as escorts.

Quells also have several non-combat purposes, thanks to their ability to pick up blocks and units that the Core Unit cannot. For those reasons, keeping at least one Quell close to your base may make sense, away from combat. Quells can airlift any T1-T3 ground unit as well as Eludes and Tectas, allowing them to move over walls and cliffs and into territory they normally wouldn't be able to reach. Units can also be loaded onto payload systems this way, which lets you upgrade your T1 and T2 units (or recycle them with a Deconstructor) after deploying them in combat.

### Against

In the campaign, Quells appear on Karst (Waves 6, 8 and 10) and Origin. Because they come as insignificant small groups and like to get close instead of exploiting their range, having a line of Disperses is more than enough to destroy them. The Regen Projector shutdown is usually not an issue since healing is mostly for passively recovering health between attacks instead of active stalling, although you will have to kill the Quell quickly if it is accompanying ground units or Obviates.

Speaking of Obviates, the Quell has very poor anti-air capabilities and thus is utterly defenseless against it. Making Obviates alongside the Quell means that you not only have protection against enemy Air Units but also have another solid attacker for busting bases.

## Changes

 Build 141
 Build 142
* Health decreased from 8000 to 6000.
* Armor decreased from 5 to 4.
* Range decreased from 51 blocks to 44 blocks. No longer outranges Malign and struggles more against Afflict.

## Trivia

* The Anthicus, **Quell** and Disrupt are currently the only units that spawn missile units for their attacks. Spawned projectile units do not contribute to the unit cap.
* Quell is the only unit that both upgrades from Elude and has Beryllium in its build cost.
	+ Quell is also the only tier 4 unit that does not require Tungsten to build any of its component payloads.
* Quell's missile launchers have an opening and closing animation.
* The Regen Suppression Field has a visual effect on Build Towers despite it not actually being affected.