recursal/Fanatic-Fandom huggingface dataset:
Ariel

### Text

When Ariel is played, you may move an unattached Item from an unlocked location to her location. Until Ariel is defeated, Ursula cannot perform the Move an Item or Ally action.

**Ariel** is a Hero in Ursula's Fate deck.

## Strategy

The most powerful card in Ursula's Fate deck. If she pulls the Crown or Trident from Ursula's Lair to The Shore, she can delay Ursula's win by at least four turns, potentially more if Ursula doesn't have the right cards available to deal with Ariel. Try not to play Ariel until either the Crown or Trident are on Ursula's side of the Board, or Ursula will just ignore Ariel entirely, playing her Items directly to her Lair.

## Previous versions

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* **Ariel** • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Focalor

**Focalor** est le second boss dans le jeu *Bloodstained: Curse of the Moon*.

## Description

Focalor se trouve vers la fin de la caverne de glace dans le stage 2, Frigid Hell.
Elle est un monstre aquatique avec un corps d'humain pour le haut et une carapace ainsi que des palmes de tortue pour le bas.

## Capacités

Focalor commence le combat en lançant un rayon de bulles d'eau avec une main et elle en lance une deuxième avec sa seconde main, Il faut se baisser pour ne pas se faire toucher.
Elle fera ensuite tomber 3 blocs de glace du plafond, elle essaiera de foncer ensuite dans votre personnage, il faut juste sauter pour l'éviter.
Elle revient ensuite au dessus en volant et fait tomber 2 ou 3 gouttes d'eau du plafond, elle se laisse tomber d'un coup sur le sol en tournant rapidement, il faut l'éviter pour ne pas se faire toucher.
Elle change ensuite de tactique en faisant tourner 8 bulles d'eau autour d'elle, il faut les détruire pour pouvoir toucher son corps.
Elle recommence ensuite à lancer des bulles d'eau avec sa première main et de sa seconde main elle recommence les mêmes techniques jusqu’à ce qu'elle soit vaincu.
Avant de mourir elle lance une dernière attaque en fonçant à toute allure sur le personnage, elle meurt en s'écrasant le long du mur de la caverne de glace.
Gazeem

### Text

When Gazeem is discarded from your Realm, you may choose an Item from your discard pile and put it into your hand.

**Gazeem** is an Ally in Jafar's Villain deck.

## Clarifications

* Gazeem is considered discarded when removed from the Realm and moved to the discard pile. This can be done through Effects or Vanquish actions.

## Strategy

Gazeem has poor Strength for his Cost, and is often discard fodder unless you really need an Ally. His main use is in games where you draw the Magic Lamp before the Scarab Pendant - in this case, if you also have Gazeem, you can safely discard the Magic Lamp to help you hunt for the Scarab Pendant faster, knowing you can use Gazeem to pick it up later.

## Previous versions

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Miriam

**Miriam** (ミリアム) est le principal protagoniste du jeu *Bloodstained: Ritual of the Night*, elle est également un personnage jouable dans le jeu *Bloodstained: Curse of the Moon*.

## Apparence

Les motifs sous forme de vitraux visibles sur sa peau résultent de l'évolution de la malédiction des cristaux magiques présents dans son corps.

## Histoire et évènements

Miriam est une héroïne maudite par la guilde des alchimistes dès son plus jeune âge. Suite à la malédiction, la peau de Miriam s'est trouvée rongée par les cristaux magiques, un élément qui pourra servir à gagner de nouvelles capacités ou forger de nouvelles armes dans le jeu.

## Notes

* Lors des premiers travaux de conception du jeu, le protagoniste principal était un homme. Cependant, le producteur Koji Igarashi a finalement décidé de se conformer aux nombreuses demandes émanant de fans souhaitant un personnage jouable féminin. Ce fut également le cas précédemment lors du développement du jeu *Castlevania: Order of Ecclesia* auquel il a participé.

* Miriam apparaît dans le jeu *Blasphemous* chez un autre éditeur depuis la mise à jour intitulée *Strife & Ruin*.

* Le costume de Miriam peut aussi être débloqué dans le jeu *Wallachia: Reign of Dracula*.

## Galerie

Un costume alternatif représentant Miriam avant qu'elle ne soit frappée par la malédiction
Arrogance

### Text

During their turn, if another player defeats a Hero with a Strength of 4 or more, you may play Arrogance. Draw three cards into your hand, then discard any three cards.

**Arrogance** is a Condition in Ursula's Villain deck.

## Strategy

A very useful effect, letting you get to your key Items faster, but Arrogance is not the easiest Condition to trigger. Unless an opponent currently has a Hero of the right Strength in their own Realm, it's probably best to just discard this.

Of your possible opponents:

* Jafar/Madam Mim/Scar - have a strong enough Hero that they *must* defeat, but doing so doesn't immediately win them the game
* Captain Hook/Evil Queen/Pete/Ratigan - have a strong enough Hero that prevents them from winning, but won't necessarily be played (or must have their Strength increased)
* Cruella De Vil/Gaston/Mother Gothel/Queen of Hearts/Prince John - have a strong, obnoxious Hero that doesn't need to be defeated, but probably will be
* Dr. Facilier/Hades/Maleficent/Syndrome - have a strong, obnoxious Hero, but their Strength can be reduced
* Horned King/Lotso/Lady Tremaine/Yzma - can completely ignore strong enough Heroes
* Oogie Boogie - has one strong enough Hero that he *must* defeat (although his Strength can be reduced), but doing so will win him the game.

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* **Arrogance** • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Hero

**Hero** is a card type. It only appears in Fate decks, and is denoted with a gold font. Heroes are played to the top of a Villain's board, in a particular location, where they cover up the top actions at that location. All Heroes have a Strength, which is used to determine if they can be Vanquished by Allies, or otherwise defeated by Conditions or Effects.

## Official Rules

* Hero cards appear only in the Fate deck and represent the irksome do-gooders who are trying to stop your Villain’s sinister plans.
* You play Heroes from your opponents’ Fate decks by performing the Fate action.
* To play a Hero, place the card so it is covering the top of any unlocked location in that opponent’s Realm.
* You can use a Hero to hinder an opponent’s progress by covering useful actions.
* The actions covered by a Hero are no longer available until the Hero is moved or defeated.
* Each Hero has a Strength (shown in the lower left corner), which may be modified by other cards in the Realm.
* Additionally, most Heroes have an Ability that makes it harder for your opponent to achieve their Objective.
* If there are multiple Heroes at a location, and the Hero covering the action symbols is defeated, move any other Heroes down so one of them covers the symbols.

## FAQ

* Heroes can always be played, even if their on-play Ability cannot be fully resolved.
* If multiple heroes are at one location, you may choose which Hero to defeat
* Whenever referring to a Hero's Strength, always consider all other card Abilities that are in effect in the Realm. For Example, if a Hero has a Strength of 5 printed on their card, but another card in the Realm gives them -1 Strength, then that Hero's Strength is considered to be 4 for all purposes.
* If a Hero's Strength is reduced to 0 by other card Abilities you must still use a Vanquish action or card Ability to defeat the Hero. However, if you use a Vanquish action, no Allies need to be discarded. Yo can defeat a Hero even if you have no Allies at the Hero's Location.

## Clarifications

* The strength of a Hero is only altered after being played. For instance, if Forest of Thorns and Dreamless Sleep are at the same location, Prince Phillip can still be played there and discard the Forest of Thorns, even though he will be only 3 Strength once he is on the board.

 **Unique Types**
Cheat • Curse • Guardian • Ingredient • Omnidroid • Prince • Prisoner • Relic • Remote • Titan • Transformation
By Order of the Queen

**By Order of the Queen** is an Effect in Queen of Hearts' Villain deck.

## Strategy

Useful if your Activate locations are covered by Heroes, but as a rule, you should be trying to turn your Card Guards into Wickets as you play them, making this card often discard fodder. Notable in that it lets you convert multiple Card Guards in a single turn. Great counter to Cheshire Cat and White Rabbit.

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* **By Order of the Queen** • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Effect

**Effect** is a card type. It appears in both Villain and Fate decks, and is denoted with a green font. Effects are immediately discarded after they are played, as they produce an immediate "effect", rather than staying on the board like an Ally or Hero.

## Official Rules

* Effect cards appear in both the Villain deck and the Fate deck and are one-time events.
* To play an Effect, pay its Cost (if one is shown in the upper left corner), do what the card says, then discard it face up to the appropriate discard pile.

## Clarifications

* In general, an Effect can only be played if you can do what its Ability says.
* If a clause in an Effect's Ability begins with "you may" or "up to", then it is optional, and the card can be played without fulfilling it.
* If an Effect does multiple things, it can be played as long as you are able to perform at least some of its Ability, unless one part of the Ability is dependent on another part.
* For examples:
	+ Love's First Kiss can be played if Evil Queen has no Poison, or if she has no Heroes in her discard pile, but not if she has neither.
	+ Bibbidi-Bobbidi-Boo can only be played if a Trapped Hero is in Lady Tremaine's Realm, as that is a prerequisite for the rest of the card.
* If an Effect has some sort of additional cost to it, usually indicated by the word "pay" or "lose", it can only be played if that condition is met. For example, Now I'm the Bad Guy can only be played if Mother Gothel has Trust to lose.

 **Unique Types**
Cheat • Curse • Guardian • Ingredient • Omnidroid • Prince • Prisoner • Relic • Remote • Titan • Transformation
Intimidation

### Text

Perform a Vanquish action, but do not discard the Allies used to defeat the Hero.

**Intimidation** is an Effect in Prince John's Villain deck.

## Strategy

A bit more expensive than Bow and Arrows, but it covers all the Allies involved, and doesn't require you to be at a Vanquish location. Having a Golden Arrow on one of the Allies makes this essentially free.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
King Candy

File:King Candy.png
**King Candy** is one of two playable Villains in the Villainous expansion, *Sugar and Spite*. He is from the movie *Wreck-It Ralph*, released in 2012, in which he is voiced by Alan Tudyk.

 **Wicked to the Core**
 **Evil Comes Prepared**
 **Perfectly Wretched**
 **Despicable Plots**
 **Bigger and Badder**
 **Filled With Fright**
 **Sugar and Spite**
**King Candy** • Shere Khan
Archimedes

### Text

Draw a Merlin Transformation and play it to the same location as another Merlin Transformation in Madam Mim's Realm. Shuffle the previously played Merlin Transformation in that location back into Merlin's deck.

**Archimedes** is an Effect in Madam Mim's Fate deck.

## Clarifications

* Archimedes cannot be played if the Merlin Transformation deck is empty.

## Strategy

The most niche of Madam Mim's unique Fate Effects. Swapping a Merlin out for another can slow Madam Mim down a bit if she had the right Transformation of her own out already, but not as much as discarding that Transformation or reshuffling in a defeated Merlin. Even Knowledge and Wisdom can often be better, particularly if Madam Mim doesn't have the right Transformation out for the current Merlin anyway.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Goat Merlin

**Goat Merlin** is a Transformation in Merlin Transformation deck.

## Strategy

See Transformation Strategy.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Fate deck

A player's **Fate deck** is the deck of 15 cards that sits to the right of their Board, colored white. They are not played by that Villain, but by other player's taking a Fate action against them. Each Villain's Fate deck is different, customized for their Board and win condition, and part of learning to play a Villain is learning the cards in their Fate deck. There are typically 1, 2 or 3 copies of each card in a Fate deck.

When Fate cards are discarded, they are put into the Fate discard pile. When there are not enough cards in a player's Fate deck to do something (finding, revealing, or looking at cards), the Fate discard pile is shuffled to form a new Fate deck.

## Gallery of Fate deck card backs

 ***Card Archetypes:*** Archer • Brute • Invincible • Scavenger • Taunter • Trophy
Abu

### Text

When Abu is played, you may choose any Item at his location and attach it to him. Jafar cannot use the Item. When Abu is defeated, the Item is returned to Jafar at the same location.

**Abu** is a Hero in Jafar's Fate deck. He can steal an Item away from Jafar, preventing him from using it.

## Clarifications

* He can't use stolen items. A Scimitar doesn't grant him Strength bonus.
* While in his possession, Items cannot be used by Jafar.
* Once defeated, including by Hypnotize, the item is returned to Jafar at the location where he was defeated; if he had a Scimitar, it is returned to the discard pile instead.

## Strategy

The second best card in Jafar's Fate deck (Aladdin has the same effect but a higher Strength), as he can steal the Magic Lamp, preventing Jafar's win condition. The Magic Lamp should be your main target, but if it's not on the board yet, the Scarab Pendant or Snake Staff are also acceptable.

## Previous versions

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* **Abu** • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Colonel

**Colonel** is a Hero in Cruella De Vil's Fate deck.

## Strategy

Easily the most infuriating Hero in Cruella's deck, as he can easily double cover Radcliffe House. Cruella should avoid defeating Colonel so he can't come back via Twilight Bark.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same:

* Lumiere
* Nala

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • **Colonel** • Nanny • Perdita • Pongo • Sergeant Tibbs
Doctor Finkelstein

### Text

When Doctor Finkelstein is defeated, place him on the top of the Fate deck and shuffle it.

**Doctor Finkelstein** is a Hero in Oogie Boogie's Fate deck.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* **Doctor Finkelstein** • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Flaversham

### Text

If Flaversham is at The Secret Lair, the Cost to play The Robot Queen is reduced by 3 Power.

**Flaversham** is a Hero in Ratigan's Fate deck.

## Strategy

The worst Fate pick, as he can actively help Ratigan. Play him only if you can't play the other card, or if The Robot Queen is already out and you're desperate to cover the Move an Item or Ally action at Big Ben.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • **Flaversham** • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Fury

### Text

During their turn, if another player defeats a Hero with a Strength of 4 or more, you may play Fury. Shrink up to two Heroes.

**Fury** is a Condition in Queen of Hearts' Villain deck.

## Clarifications

* Fury cannot return enlarged Heroes to normal; it can only shrink normal Heroes.

## Strategy

A useful effect if you have one or more Heros in your Realm, but Fury is not the easiest Condition to trigger. Unless an opponent currently has a Hero of the right Strength in their own Realm, it's probably best to just discard this.

Of your possible opponents:

* Jafar/Madam Mim/Scar/Ursula - have a strong enough Hero that they *must* defeat, but doing so doesn't immediately win them the game
* Captain Hook/Evil Queen/Pete/Ratigan - have a strong enough Hero that prevents them from winning, but won't necessarily be played (or must have their Strength increased)
* Cruella De Vil/Gaston/Mother Gothel/Prince John - have a strong, obnoxious Hero that doesn't need to be defeated, but probably will be
* Dr. Facilier/Hades/Maleficent/Syndrome - have a strong, obnoxious Hero, but their Strength can be reduced
* Horned King/Lady Tremaine/Lotso/Yzma - can completely ignore strong enough Heroes
* Oogie Boogie - has one strong enough Hero that he *must* defeat (although his strength can be reduced), but doing so will win him the game.

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • **Fury** • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Finish the Job

**Finish the Job** is an Effect in Yzma's Villain deck.

## Strategy

Great for sliding Kronk into Kuzco's location, but also generally useful if other Heroes need dealing with, especially Chaca and Tipo. However, if you don't have Heroes around that need defeating, feel free to discard this. Remember that you can play it with A Cruel Irony later.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • **Finish the Job** • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Duplicity

### Text

During their turn, if another player defeats a Hero with a Strength of 3 or more, you may play Duplicity. Defeat a Hero with a Strength of 3 or less.

**Duplicity** is a Condition in Mother Gothel's Villain deck.

## Strategy

An okay card. While it is a little easier to trigger than similar conditions other Villains have, it can't defeat Rapunzel, and for other Heroes it is generally more reliable to use Gothel's many Allies to defeat heroes. Don't hold onto it unless it seems likely an opponent will defeat a strong enough Hero within a turn or two, and you have a weak enough Hero to defeat. If it does happen to activate, prioritize Pascal, then Ulf, or any Hero blocking access to Rapunzel's Tower. If you use this on a Hero at the Crown's location, it does activate the Crown's Ability, gaining you either Power or Trust, which can sneakily win you the game!

Of your possible opponents:

* Jafar/Madam Mim/Scar/Ursula - have a strong enough Hero that they *must* defeat, but doing so doesn't immediately win them the game
* Captain Hook/Evil Queen/Pete/Ratigan/Yzma - have a strong enough Hero that prevents them from winning, but won't necessarily be played
* Cruella De Vil/Gaston/Oogie Boogie/Queen of Hearts/Prince John - have a strong, obnoxious Hero that doesn't need to be defeated, but probably will be
* Dr. Facilier/Hades/Maleficent/Syndrome - have a strong, obnoxious Hero, but their Strength can be reduced
* Horned King/Lotso/Lady Tremaine - can completely ignore strong enough Heroes

## Identical cards

The following cards in other Villains' decks are functionally the same:

* Devilish
* Ferocity

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* **Duplicity** • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Friar Tuck

### Text

When Friar Tuck is played, you may discard all Warrants from his location. Prince John does not gain any Power from them..

**Friar Tuck** is a Hero in Prince John's Fate deck.

## Strategy

A great pick if there's a Warrant on the board. Also a great target for Steal from the Rich, as otherwise Prince John may just Imprison and ignore him.

## Previous versions

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • **Friar Tuck** • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Bibbidi-Bobbidi-Boo

**Bibbidi-Bobbidi-Boo** is an Effect in Lady Tremaine's Fate deck.

## Clarifications

* This can only move Heroes that are Trapped.
* Lucifer does not re-Trap a Hero before this moves them.

## Strategy

Often a dud, but if a Trapped Hero can be moved, this can be useful, particularly if it's Fairy Godmother. Bruno can get Lucifer off Lady Tremaine's Items, so Jaq can swoop in to discard one. Cinderella and Gus are fine, but there will often be a more potent Fate option.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* **Bibbidi-Bobbidi-Boo** • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Basil

**Basil** is a Hero in Ratigan's Fate deck. Defeating him can become Ratigan's win condition if he discards The Robot Queen from play.

## Strategy

A great Fate pick. Be careful about discarding The Robot Queen too early, however, as defeating Basil is not very difficult for Ratigan to do. There are several ways in the Fate deck to move Basil around, so try to keep him out of locations with Allies. However, also try not to leave him in Buckingham Palace, as that will prevent him from being able to stop Ratigan's primary Objective. The best target for Makeshift Balloon, as that prevents Felicia from defeating him on her own.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* **Basil** • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Cheshire Cat

### Text

When Cheshire Cat is played, you may convert up to two Wickets to Card Guards. When Cheshire Cat is defeated, Queen of Hearts may convert up to two Card Guards to Wickets.

**Cheshire Cat** is a Hero in Queen of Hearts' Fate deck.

## Strategy

A great pick once Queen of Hearts has converted some Wickets. Try to play him to a location with no Allies so he can't be easily defeated, or at least convert Wickets that aren't where you place him. Prioritize converting Wickets that are alone, rather than part of a stack. Do not play Cheshire Cat unless Queen of Hearts has at least 2 Wickets already, otherwise you're just helping her convert Card Guards into Wickets.

## Previous versions

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • **Cheshire Cat** • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Guards (Syndrome)

**Guards** is an Ally in Syndrome's Villain deck.

## Strategy

The worst Ally in Syndrome's deck. They need to be with at least two other Allies to be worth their Cost, which is less likely given how often Syndrome wants to be Vanquishing, and That Was Totally Wicked periodically wiping the board. Discard fodder unless you have literally nothing else to play that turn.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • **Guards** • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Daisy's Locket

### Text

When Daisy's Locket is played, discard Big Baby. Shuffle Lotso's Fate discard pile into his Fate deck.

**Daisy's Locket** is an Effect in Lotso's Fate deck.

## Clarifications

* Daisy's Locket can be played even if Big Baby is not in Lotso's Realm.

## Strategy

Because of this card, Big Baby should not be played unless it can be Activated on the same turn. If you can discard Big Baby before every Hero is out, do so, as it will force Lotso to rely on Welcome to Sunnyside.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • **Daisy's Locket** • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Frog Form

**Frog Form** is an Item in Dr. Facilier's Villain deck.

## Clarifications

* If a Hero has its Strength reduced to 0, it is not automatically removed from your Realm: you must still perform a Vanquish action, though no Allies are required.

## Strategy

In many ways, strictly better than Masked Spirits as a Hero-removing tool. They cost the same, and have the same effect on Strength. The one advantage Masked Spirits have is that they can be played proactively rather than reactively; however, they really should not be, as they are vulnerable to several Fate deck cards.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • **Frog Form** • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Infiltrate

**Infiltrate** is an Effect in Syndrome's Fate deck.

## Strategy

The worst card in Syndrome's Fate deck. You will only play this if you're forced to by Teamwork, or if Syndrome is in a place you don't want to No Capes! him to stay at.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Anita and Roger

### Text

When a Puppy Token from the Supply would be added to this location, return it face up to the Supply.

**Anita and Roger** is a Hero in Cruella De Vil's Fate deck.

## Strategy

The happy couple can be very irritating all game long. Early game, play them to the location named on the fewest board Tokens to maximize their effectiveness. Mid and late game, play them to a location with revealed 22 Puppy Tokens, to make it even harder for them to come back after they Fly the Coop.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* **Anita and Roger** • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Friends on the Other Side

**Fortune**: Gain 2 Power, then discard Friends on the Other Side.

**Friends on the Other Side** is an Effect in Dr. Facilier's Villain deck.

## Strategy

Play this whenever you can to ensure you are swimming in Power. If you have 2 or 3 copies of this in your Fortune pile, it's often worth burning a copy of The Cards Will Tell to get the extra Power and clear out your Fortune a bit.

 **Villain deck**
*3 Copies:* **Friends on the Other Side** • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Gus

**Gus** is a Hero in Lady Tremaine's Fate deck.

## Strategy

A great pick if Lady Tremaine hasn't gotten all of her Items in play yet, otherwise pretty pointless.

## Previous versions

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • **Gus** • Jaq • The Prince
Ethan Davenport

Ethan Davenport is a current gen character. His faceclaim is Nate Buzolic.

## Biography

### Personal information

Ethan Davenport was born in Los Angeles, California. He is the youngest son, and second oldest child of Richard and Stella Davenport. He has an older brother, Xavier, and two younger sisters, Estelle and India. He is in a romantic relationship with Gloria Hamilton. He has two daughters with her, Davina and Dodie. During the current gen time period, he is an agent with the Federal Bureau of Investigation, and is a member of the Anti-WIN Joint Task Force.

### Growing up

Growing up was hard for Ethan. Richard Davenport isn't exactly the best father figure. He was never really physically abusive, but very much so emotionally and mentally abusive. Eventually, when Ethan was a teenager, he developed a drug habit. When Xavier discovered this years later, he attempted to help Ethan get clean. But Ethan rebuffed his brother's efforts for a long time. During this period, Ethan fell into a deep, dark depression. So much so that he purposefully overdosed and tried to kill himself.

### Gloria and having kids

Not long after that happened, Ethan met Gloria Hamilton. They had a connection, and ended up engaging in a sexual relationship with no emotional or romantic ties, at least at first for him. She ended up getting pregnant with their first child, Davina. Knowing that Ethan was an addict and still wasn't entirely clean, Gloria gave him an ultimatum. He either had to get clean or she wasn't going to allow him to be a part of their daughter's life.

So Ethan went to his older brother to put in his first real attempt at staying clean. It was a difficult process. During a dark period, Ethan overdosed again, but it was accidental. Eventually though, he got clean so that he could try and be a good dad for Davina. This led to a real romantic relationship developing between Ethan and Gloria. A few years after Davina's birth, they had a second daughter, Dodie.

### Eve and WIN

During the time Ethan was getting clean, Ethan began a close friendship with his neighbor, Eve Hudnall. This friendship lasted beyond his recovery and Davina's birth. One night, WIN used this friendship against Ethan and kidnapped Eve after attempting to kill him by poisoning him. Later in the hospital, the others told Ethan that his father, Richard, was behind it, as well as his cousin Clara's kidnapping and his teammate Andy Hernandez's attempted murder.

## Relationships

* **August Echols** - Nephew
* **Beckett Davenport** - Nephew
* **Davina Davenport** - Daughter
* **Dodie Davenport** - Daughter
* **Emilio Davenport Rivera** - Brother in-law
* **Estelle Davenport** - Sister
* **Gloria Hamilton** - Partner
* **India Echols** - Sister
* **Kaspian Hamilton** - Nephew
* **Keaton Hamilton** - Niece
* **Maxwell Hamilton** - Brother in-law
* **Nadia Young** - Ex-sister in-law
* **Richard Davenport** - Father
* **Robert Echols** - Brother in-law
* **Roman Davenport** - Nephew
* **Stella Davenport** - Mother
* **Xavier Davenport Rivera** - Brother
Cave of Wonders

**Cave of Wonders** is the rightmost location in Jafar's Realm. It starts the game locked; it is unlocked when Scarab Pendant is played. Magic Lamp can only be played here, and not until it is unlocked.

## Actions

Cave of Wonders contains the following actions:

* Discard Cards | Gain 2 Power
* Play a Card | Move an Item or Ally

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Frontier Town

**Frontier Town** is the leftmost location in Pete's Realm. Bank Loot must be played here.

## Actions

Frontier Town contains the following actions:

* Play a Card | Gain 2 Power
* Move an Item or Ally | Vanquish

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* The Underworld

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Huntsman

**Huntsman** is an Ally in Evil Queen's Villain deck.

## Strategy

Ends up being neutral in terms of Power use if he's played just for Snow White, which can be fine to get the card out of your hand. Huntsman starts being very good when he can be used multiple times, most likely on Doc or Dopey. In such cases, try to keep at least one Activate action uncovered so he can be moved around, or use your Move a Hero action or Scream of Fright to bring Heroes to him.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Genie

**Genie** is a Hero in Jafar's Fate deck. He is part of Jafar's win condition, and must be hypnotized for Jafar's objective to be completed.

## Clarifications

* If you Hypnotize the Genie before playing the Magic Lamp, he will be replayed as a Hero when Magic Lamp is played, and you will need to Hypnotize him again.

## Strategy

Similar to Peter Pan in that he needs to be defeated as part of Jafar's win condition, but unlike Captain Hook's nemesis, Genie is actually really good to bring out early. At 6 Strength, he's quite hard to take out, and if the Magic Lamp hasn't been played yet, Jafar must choose between leaving actions covered at Genie's location, or having to defeat the Genie twice. However, Wishes should only be attached to Genie *after* the Magic Lamp is played, otherwise they will be discarded when it is.

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • **Genie** • Princess Jasmine • Rajah • Sultan • Treachery
Flew the Coop

**Flew the Coop** is an Effect in Cruella De Vil's Fate deck.

## Strategy

Simple, but often powerful. Play this if there are captured Puppies over any other card, as it will take at least two actions (and often two turns) for Cruella to reclaim Puppies liberated this way. Prioritize 22 Puppy Tokens.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* **Flew the Coop** • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Braeden Jeffries

Braeden Jeffries was born in Los Angeles, California. He is in a romantic relationship with Mikhail Nikolaev. During the second gen time period, he is a detective with the LAPD. Braeden met Garrett Watkins when they were 10 years old, and have been best friends their entire lives. They both joined the LAPD together, they became detectives together, under the command of Sergeant Gavin Lyon, and they work together as partners.

### Undercover with the Nikolaevs

Braeden went undercover with the Nikolaev crime family syndicate in order to gather enough evidence to take down Dmitri Nikolaev. In the process, he ended up growing close to Dmitri's son and oldest child, Mikhail Nikolaev, and fell in love with him. They kept their relationship a secret for two months. The operation fell apart when an unknown mole within the department revealed the truth about Braeden being a cop to Dmitri. A shootout occurred that night as Garrett attempted to get Braeden to safety. Mikhail caught up to them, at first feeling betrayed. But he couldn't bring himself to hurt Braeden, so he attempted to help them both escape. But before they could, Dmitri shot Braeden in the abdomen. Mikhail was able to hold his father off long enough for Garrett to be able to get Braeden to the hospital. In order to protect his partner, Garrett lied in the official report and omitted Mikhail's presence from the incident, and kept their relationship a secret. Braeden made a full recovery and was back to work in a couple of weeks.

### Taking down Dmitri

After Mikhail's disappearance, Braeden blamed himself, worrying that Mikhail was murdered by his own father for what he did to help Braeden. But five years after the event, Mikhail returned to Los Angeles in secret, and went to Braeden, saying that he wanted to stop his father. Together, with the help of Garrett and Sergeant Lyon, they began another covert operation to take down Dmitri, and the crime syndicate with it.

Through the investigation they uncovered evidence that the mole who blew Braeden's cover may have also been involved in the murder of Garrett's younger brother, Grayson, and Garrett started to believe the evidence pointed towards Detective Sheldon Medina. Braeden and Lyon were both skeptical about Garrett's suspicion, which led Garrett to try and take Medina down on his own. His suspicions were proven correct, but Medina overpowered Garrett when he attempted to arrest him, and took him hostage. Braeden tracked them down to the docks and attempted to free his partner, but was prevented from doing so by Mikhail's younger sister, Dina. She feigned shooting and killing Braeden so that Medina wouldn't grow suspicious of her true intentions, and told Medina that her father wanted to deal with Garrett personally.

After Medina left with Garrett, Dina and Braeden began to follow him. On the way, Braeden called Sergeant Lyon to provide backup, and when they arrived, they managed to save Garrett. Both Dmitri and Medina were arrested, along with many other ranking members of the syndicate.

## Relationships

* **Gavin Lyon** - Superior
* **Garrett Watkins** - Best friend/partner
* **Mikhail Nikolaev** - Boyfriend
Everyone Has a Dream

**Everyone Has a Dream** is an Effect in Mother Gothel's Fate deck.

## Strategy

A decent Fate pick. It chips away at Mother Gothel's objective, but otherwise does nothing to hinder her, and a Hero or one of the other Effects may have more of an impact. However, this becomes mandatory as Mother Gothel nears (or reaches) 10 Trust.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* **Everyone Has a Dream**
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Courtyard

**Courtyard** is the leftmost location in Queen of Hearts' Realm.

## Actions

Courtyard contains the following actions:

* Discard Cards | Move an Item or Ally
* Gain 2 Power | Play a Card

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Chicken Mim

**Chicken Mim** is a Transformation in Madam Mim's Villain deck.

## Strategy

See Transformation Strategy.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Chunk

**Chunk** is an Ally in Lotso's Villain deck.

## Strategy

Play only if you have nothing better to play that turn (to The Library, to assist Demo Mode Buzz Lightyear); otherwise, discard this.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • **Chunk** • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Glutton Train

**Glutton Train** est le premier boss dans le jeu *Bloodstained: Curse of the Moon*.

## Description

Un géant golem de métal a pris possession de la cheminée à bord de la locomotive.

## Capacités

Le Glutton Train utilise son long bras en métal pour attraper de gros morceaux d'acier, il les fait ensuite fondre dans sa cheminée puis lance dans les airs de nombreuses boules de feu qui retombent un peu partout sur la surface de combat. Il faut les éviter pour ne pas se faire toucher. Une fois que le joueur les a évité, il recommence et il faut profiter du moment où il saisit les blocs de métal pour monter dessus. Il suffit ensuite de frapper la tête du golem avant que tout soit fondu. Si l'on s'approche trop près de la cheminée pour le frapper, il lance une grosse boule de feu en direction du héros. Après avoir encaissé un certain nombre de coups, le Glutton Train lance une dernière attaque dévastatrice avant de mourir. Il lance une gigantesque vague de flammes sur le joueur, il est nécessaire de se cacher derrière la pile de blocs de métal afin de ne pas se faire toucher.
Crown (Ursula)

### Text

Activate: Look at the top two cards of your Fate deck. Either discard both cards or return them to the top in any order.

*Not be confused with Crown (Mother Gothel).*
**Crown** is an Item in Ursula's Villain deck. It is part of her win condition, as it and the Trident must be in Ursula's Lair at the start of her turn for her to win.

## Clarifications

* This cannot be Activated if it's at a locked location.

## Strategy

The activated Ability of this card is very useful, so long as you have access to your Activate action. Being able to control when Ariel comes out can be very useful in securing your win condition. To protect it from Ariel, you can lock it in your Lair, though that will prevent you from using its Ability.

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Deception

### Text

During their turn, if another player has two or more Items in their Realm, you may play Deception. Reveal and play the top card of that player's Fate deck.

**Deception** is a Condition in Jafar's Villain deck.

## Clarifications

* In order to play this card you take into account Villain and Fate Items.
* This does not perform a Fate action, and Abilities that trigger off of Fate actions (such as Dragon Form or Injustice) do not trigger when this card is played.

## Strategy

This is one of the more powerful Conditions in the game, and is one of Jafar's main catch-up tools, allowing him to slow down the game so he can get to his Items in time. It is fairly easy to activate as well, with most Villains having at least two Items in their Realm at some point - Ursula, Syndrome, and Ratigan in particular. However, Lotso, Oogie Boogie, and Yzma only have *one* Item each in their Villain decks, Scar only has Items in his Fate deck, and Madam Mim has no Items at all, and while Gaston has two Villain Items, he's not likely to play them very often, so don't hold on to Deception if you're only playing against those Villains.

## Previous versions

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • **Deception** • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery