War 83

War 83 started on 9/22/21 and lasted 36.7 days ending in warden victory. This war was the longest and most deadly war until War 95.

## Update

This war would be the first war of update 0.46 'Entrenched' which included an expanded map, new weapons, outfits and tanks. The map was expanded to include 14 new tiles.

## Course of the war

### Early war stalemate

Nothing much happened for most of the early war. There were some pushes in Linn of mercy and the Deadlands. This is partially due to the new building mechanics, as exemplified by the massive sandbag and trench systems present at Deadlands within the first week of the war.

### Western warden offensive

After about 15 real life days the wardens started to gain ground in Loch Mór and Farranac coast. The stalemate was broken by 300mm being teched by both sides within hours of each other.

### Eastern warden offensive

Around the same time as the western offensive the wardens made some gains in Endless shore and the Drowned vale.

### Colonial pushback

About 2 days after these eastern and western offensives, the colonials took back all previously lost places/regions. Some attacks were made that pushed further than that like in the Oarbreaker isles and Godscrofts. Colonials captured the warden backline logistics town 'The King' which resulted in the colonials obtaining the' Special Operation' war achievement.

### Warden offensive

The wardens took all of Loch mor which lead to attacks on bordering regions. This seems to have set off a bunch of offensives leading ultimately to the fall of the following regions to the wardens over the next few days:

* Farranac coast
* Loch mor
* Umbral wildwood
* The drowned vale
* Westgate
* Fisherman's row
* The rest of Endless shore
* Some of the heartlands
* Small advance into tempest island

### Server issues of 10/20/21

For a few hours people were not able to join the home region, but people already in game were still able to play. This lead to player count imbalence with some places having only a few people and so places were being taken unfairly. Its seems that the effects of it were minor and no major gains were taken because of the player counts.

### Colonial push back and skirmish (Day 31 to 33)

The colonials and wardens would fight back and forth over all of the regions on the front. But most gains by both sides could not be kept for long because of newly built bunker bases and towns not having AI.

### The nuking of Ashtown (Day 33)

Ashtown was nuked on day 33. The nuke hit the townhall and some garrisoned houses but none of the industry. But without the townhall when the industry was destroyed it could not be rebuilt.

This had a HUGE effect on warden morale and this directly lead to the offensive that lead after. While technically being a bad spot to nuke (there were factories there that could have been used to supply the front), it was more important that the morale was gained.

### Slow warden advance and the end of the war (Day 33 to 36)

After the initial colonial advance a slow advance across the whole front took place. With sub region parts taking hours to days to take it made for a tiring, grueling offensive with morale only being held up by the nuking of many colonial VP's. But after a few days and nukes the war finally ended making it the longest war to date.

Nukes and where they landed in chronological order:

* Ashtown
* Mercy's wail
* Failed Warden nuke in Red River
* Sitaria
* Silk Farms that destroyed a warden tank column
* Silk Farms - This nuke ended the war

### Burnout

With this being the longest war in foxhole, many experienced burnout for the game. It is unknown how exactly wide scale it is and how much it will affect war 84

### Extra: The stalemate of Tempest and Godscrofts

For the whole war the Temptest/Godscrofts front barely ever moved. For the whole war neither side could gain a decisive victory and fully push into the others region. While at some points advances were made neither side could keep their gains.