Dagda

* Art
* Symbol

A pagan god of ancient Elysia, said to have been worshipped long before the rule of the God-Emperors of Elysia. He is the father of the Pagan Gods and husband to Morrígan.

## Description

Dagda is credited with many powers and possesses a cauldron that never empties, fruit trees that are never barren, and two pigs—one live and the other perpetually roasting. He also has a huge hammer wrapped in vines that have the power both to kill men and to restore them to life. With his harp, which plays by itself, he can summon the seasons.

## Dawn of Tosima

It is believed that with the end of the Aberrant threat and the machinations of the Dark End, the influence of the Father was able to be reborn in Elysia, notably within the lands of Old Tosima. Where barren lands lay salted and without life, fruits, crops and flora blossomed once more. Where trees had fallen and decayed, their roots would live once more, growing taller than ever before. Where rivers ran dry from the mountains, vitality returned and with marine life with it. Even old and lost species, believed to have been extinct, were once more walking upon the world due to his influence and power.

## Nature

With his immense love for all things and paternal kindness to all living creatures, the life force of awakened creatures surged within Old Tosima, with a dense population of Harengon, Owlfolk, Rabbitfolk and Rakin within the lands he had given new life. With his influence transcending to the Feywilds, many Satyr, Pixie, Fairies and other Fey would find a new home in Elysia, seeking to spread the influence of the father and help rebuild what was once lost.

## Elemental Powers

Believed to draw his power from the inner planes, tapping into the elemental powers that bear life into the natural world, many Genasi believe the Father to be their true creator. Even the elusive Jann race have travelled from far, from across the planes to give thanks and worship to the pagan god. Giant-kin too, see a paternal figure in the Father, owing to his large form and ties to the elemental planes. Upon Dagda's return to Elysia, many Giant-kin turned their back upon the ordening and old gods, so too on the old ways, seeking to live amongst man and serve the rebirth of Elysia in the image of the Father.

## Earning & Losing Piety

You increase your piety score to Dagda when you expand the god’s influence in the world in a concrete way through acts such as these:

* Providing hearth and home to denizens of his realm.
* Acting as a shield of the land and the awakened ones.
* Bringing Giant-Kin to Dagda's fire and cauldron through a ceremony of dedication.
* Ridding the lands of malevolant denizens.
* Diminishing the influence of Zitus.

Your piety score to Dagda decreases if you diminish his influence in the world, contradict his ideals, or threaten the integrity of destiny through acts such as these:

* Acting with prejudice.
* Rushing to violence before reason.
* Allowing the destruction or harm of home, hearth and habitat.

### Dagda's Devotee

***Piety 3+ Dagda trait***

Your life is protected from harm by the embrace of the Father. You can cast aid with this trait, requiring no material components, once per day. Once you cast the spell in this way, you can’t do so again until you finish a long rest.

### Dagda's Votary

***Piety 10+ Dagda trait***

You are imbued with the power to gift food and water to friends and the needy, offered from the Cauldron of Dagda. You can cast Create Food & Water with this trait, requiring no material components, once per day. When cast in this way, the food and water is created within two mundane cauldrons that are conjured as part of the spell. The cauldrons disappear after 24 hours. The food created is full of flavour when cast in this way.

Once you cast the spell in this way, you can’t do so again until you finish a long rest.

In addition, you gain proficiency in Constitution saving throws.

### Dagda's Disciple

***Piety 25+ Dagda trait***

You are granted the strength, power and stature of the Aes'ahn's giant lineage. Using an action, you are granted the effects of enlarge from the 'enlarge/reduce' spell. The effects last for 1 minute and does not require concentration.

Once you cast the spell in this way, you can’t do so again until you finish a long rest.