Ogre

### **General**

Ogres are one of the many races that inhabit the Midlands and Eastralia. Ogres stand between 8' to 10' feet tall. They span from many shades of green, with the occasional ashen black and gray. Ogres live to 120, the oldest one living up to 140. They have large underbites with large canines that stick out of the mouth, pointed ears and a boar's snout. All ogres have a strongman's physique, bar their large pot belly.

From their appearance many would think that Ogres are related to goblins, hob goblins or trolls. However the smartest and wisest of ogres would detest that notion, believing that the origin of ogres came from The World Scar. The True and unknown Origin of the the Ogres is the ancient human Super Soldier Programs.

In combat Ogres use their strength, bites and clubs to overpower an enemy. They have thick skin that reduces the penetrative force of blades and arrows, paired with a minor regenerative ability, although nowhere near as strong as trolls. On top of that, Ogres are perfect for anti-mage combat.

Ogres can absorb the magical essence of the things they eat, and their nose can smell out and breathe in magic, leading them to places wherever the magic is thickest. Ogres store magic in their bellies, their bellies harden more as they continue to absorb magic. Once they absorb sufficient amounts of magic Ogres start to transform with accordance to the magic they absorbed. Their belly looses it's hardness, but they transform in specialized form of Ork.

Spitters are a rare 1 in 100 form of Ogre. They can swallow spells and then spit them out back at the opponent with reduced power. Ogre mages are even rarer at 1 in 10 000. Most Ogres are not very intelligent being born in low magic areas.

Ogres share a particular relationship with magic, they are able to eat it like food. Consume it and to some extent live of it, but it is a Drug. An Ogre can develop a serious addiction to magic. This makes Ogre's good "pets" as mages can make them addicted to their magic and thus subservient, specially trained Ogres are also used as "sniffing dogs" for magic and to track down mages. A Sniffing Ogre can track down a mage based of the "smell" of a spell cast hours ago.

### **Specialissed Forms**

Ogres that absorb an abundance of one type of magic permanently change their form and mental wiring, as well as increasing their affinity towards that type of magic. These are incredibly rare however, as a great deal of magic is needed to transform an ogre.

#### **Necrotic Ogres**

Necrotic ogres are ogres that have absorbed a great deal of permanence magic, which makes these ogres far more resilient to damage and increases their lifespans. In appearance these ogres become pitch black and grow a crown of horns around their head. Necrotic ogres are the most populous Specialised Form of Ogre in the Marshes of Drache.

#### **Arcane Ogres**

Arcane ogres are ogres that have absorbed the magic that pours out of The World Scar. They are commonly found closer to the mountains that surround the Marshes of Drache, some make pilgrimage to The World Scar. These Ogres are the smartest and wisest of all ogres, as the magic they absorbed came with knowledge. Arcane ogres have stony gray skin and have eyes that glow a variety of different colors. Due to the destructive nature of the magic they have absorbed, any and all magic they use or cast could be their last, rupturing their insides.

#### **Druidic Ogres**

Druidic ogres are the rarest kinds of ogres. They live closest to the Vassal Kingdoms of Treants, but stay within the Marshes of Drache. The skin of these ogres vary from vibrant greens to yellows and reds, reflecting the colors of leaves in and out of season. Druidic Ogres also have what can be described as bark growing on their skin, and occasionally have living vines or orchids live on them. Their growth magic allows them to promote the growth of the things around them. A common practice is to promote the growth of a berry bush on their heads so that they can have their own berry stash. Growth magic is also used during sexual intercourse to promote a larger number of offspring, and female druidic ogres are known to be sexually viable longer than their non druidic counterpart.

#### **Other Specialized Forms**

In odd environments or if specially bred Ogres can evolve into odder Forms. The Flamebeard Dwarves of the World Scar for example created Fire Ogres which they use as mounts and slaves of war. Some Ogres brought to Westerasi also, turned near Transparent and adopted abilities similar to time Wraiths.

### **Society**

Ogres tend to be solitary, aside when mating where they use calls to locate each other. Arcane ogres are the exception, seeking out each other to pursue intellectual discoveries, philosophical debates and magical experimentation. Even then most gatherings of arcane ogres never grow past a handful due to their scarcity. Arcane ogres are also the only ones who try to record their accumulated knowledge and history to relay it to any who is willing to listen. Still none of them build homes, many taking refuge in caves or any place that can shelter them. All ogres still hunt and harvest fruits wherever they can.

Ogres fear sunlight and despisethe Sun. Mainly because most later in life develop an allergy to it.

### **History**

The recorded history of ogres is heavily biased and lacks any real evidence to support their claims.

>be ogre

>born from world scar

>magically gifted as all ogres are

>travel east to midland

>create empire

>empire brought all the races together

>empire is always led by ogre

>other empires jealous, their empire worse than ours

>ogre empire best empire so jealousy is expected

>other empires create unrest using other races in midland

>ogres don't catch this as ogres too busy being great

>ourhubrisisourfolly.manuscript

>empire collapses

>ogres scattered throughout midland

>ogres lose their magic powers

>have to resort to absorbing magic

>mfw pic related

>this leads to modern ogres

### **Religion**

Arcane ogres have popularized a religion of praying to their ancestors for greater magical aptitude. The mythos ties to their history as pre-fall ogres are considered to be incredibly magically gifted, and ritualistic prayers allow them to attain a small portion of power. Again as this religion has ties to the heavily biased recorded history of ogres so who knows if their prayers are actually reaching to an ancestor or another deity.