Sakrot, the Failed One

**Sakrot, the Failed One** is the third boss of Cells of Horror.

## Encounter design

The encounter is split up into three phases, **Phase 1, Phase 2,** and **Phase 3**.

In **Phase 1**, there will be two active enemies: **Sakrot's Left Tentacle** and **Sakrot's Right Tentacle**. The best way to fight them is by splitting the group up into two equal halves.

In **Phase 2**, there will be one active enemy: **Sakrot's Maw**. The entire raid must group together to defeat it.

In **Phase 3**, there will be three active enemies: **Vengeance of Sakrot**, **Fury of Sakrot**, and **Sakrot's Eye**. The best way to fight them is by having one tank along with every party member save for a single healer attack the Vengeance of Sakrot, while one tank and the aforementioned healer deal with the Fury of Sakrot. Once the Vengeance of Sakrot dies, everyone can move to kill the Fury of Sakrot. After that, Sakrot's Eye is fully activated.

## Mechanics

### Phase 1

#### Sakrot's Left Tentacle

* **Suffering Strike** — Sakrot's left tentacle will slam on the ground in a cone, dealing 3,403 - 4,506 damage to anyone hit by the attack.
* **Spike Barrage** — Sakrot's left tentacle will shoot spikes out of the tentacle. Small swirls will appear in a cross formation, remaining there for 3 seconds. The spikes will deal 2,500 - 3,500 damage.
* **Painful Existence** — Sakrot's left tentacle will place a debuff on a random player, causing them to have a circle below them, extending out 5 blocks. After 8 seconds, it explodes, leaving a pool wherever it is left.
* **Take Root** — Sakrot's left tentacle will summon two smaller tentacles who will do frontal attacks. Upon their death, one tank is given the Shadows of Mayhem debuff, which causes them to become slower. After 5 seconds, it explodes, dealing raid-wide 2,605 - 4,670 damage.
* **Death Throes** — Upon reaching 1% health, Sakrot's Left Tentacle will begin to erupt. Once dead, a pool of blood covers the floor, and small slimes spawn that must be killed before they can infect the entire group with Contortion.
	+ **Contortion** — This debuff will deal 3,310 damage over 5 seconds. When worn off, it will spread to other party members. It can not spread to someone who has already been possessed by it. If every group member is afflicted, they will instantly die.

#### Sakrot's Right Tentacle

* **Death Scar** — Sakrot's right tentacle will fire bolts of blood magic at everyone nearby. It will deal 1,430 - 2,506 damage.
* **Lunging Strike** — Sakrot's right tentacle will slam down on the tank, dealing 3,506 - 3,988 damage.
* **Reckoning** — Sakrot's right tentacle will drop spikes on the ground. They are attackable and must be killed, unless they explode and deal 1,785 - 2,300 damage to everyone nearby.
* **Inscription of Chaos** — Sarkrot's right tentacle will drop small runes on the ground. Anyone who steps on them will be stunned for 6 seconds, and 503 - 984 health will be stolen by the tentacle.
* **Final Cry** — Upon reaching 1% health, Sakrot's right tentacle will begin to explode, shooting out bolts of blood magic at everyone nearby, dealing 883 - 1,200 damage every second for 5 seconds. At the end of the cast, it will put a three-block radius circle under each player, following them for 8 seconds. After they disappear, every player is afflicted by Deafening Whispers.
	+ **Deafening Whispers** — Deafening Whispers will send anyone afflicted by it into a mad panic, causing them to run around aimlessly for 5 seconds. Upon wearing off, they take 1,540 - 2,345 damage.

### Phase 2

#### Sakrot's Maw

* **(E, N, C) Blistering Orbs** — Sakrot's Maw begins to expand, and drops off 6 - 10 orbs spread around the room. After 10 seconds, they will explode. Players must pick them up and hurl them off the edge. If they explode on the platform, they leave a large 12-block-wide circle that deals 1,322 - 2,456 damage-over-time to anyone inside.
* **Imploding Cyst** — Sakrot's Maw expands and sends three cysts flying onto the battlefield. If they are not killed, they will deal 15,210 raid-wide damage. If they are killed before their 30-second (E,N,C), 25 second (D), 20 second (H) cast goes off, then the spell will not be cast.
* **Flustering Gaze** — Sakrot's Maw will target a random healer and put a debuff on them that causes their healing abilities to damage players instead of healing them. Lasts 15 seconds.
* **Decay** — Sakrot's Maw places a debuff on three random ranged players causing their spells to inflict damage on themselves. Lasts 15 seconds.
* **Zero Chances** — Sakrot's Maw places a small circle on the ground with a spike slowly landing on it. A tank must soak the hit. If anyone else steps inside, they are killed instantly.
* **Pale Thunder** — Sakrot's Maw begins to shudder, causing a thunderstorm to form above the battlefield. Thunder will begin to strike clock-wise. Players must run to avoid being hit. Lasts 30 seconds.
* **(D) Silver Gnashing** — Sakrot's Maw bites together, causing four massive teeth to erupted in the corners of the boss room. The will extend upwards and collide with the ground after 7 seconds. Anyone who is hit will instantly die.
* **(H) Greater Blistering Orbs** — Sakrot's Maw will throw 10 Greater Blistering Orbs around the boss room. After 10 seconds, they will explode, dealing 6,469 raid-wide damage. Players must pick them up and hurl them off the edge. If they explode on the platform, they leave a large 20-block-wide circle that deals 4,430 damage-over-time to anyone inside.
* **Collapse of the Void** — At 0% health, Sakrot's Maw will attempt to pull everyone towards its mouth. Players must run away from the pull, or else they are instantly killed if swallowed by Sakrot.

### Phase 3

#### Vengeance of Sakrot

*All raid members must focus down this mob, except for one healer and one tank.*

* **Horror Slam** — The Vengeance of Sakrot prepares a frontal attack, dealing 3,450 damage to the player hit by it, and sending them flying 15 blocks into the air.
* **Curse of Margos** — The Vengeance of Sakrot will afflict 10 (5 in 10-man mode) people with the Curse of Margos, dealing 2,210 damage every 2 seconds. Lasts 13 seconds or until they are dispelled.
* **Steal Weapon** — The Vengeance of Sakrot will cleave the tank with their own weapon, disarming them for 5 seconds. The tank is sent flying backwards 10 blocks.
* **Eerie Ambience** — The Vengeance of Sakrot will place a large circle around 5 players. After 7 seconds, the debuff expires and explodes, dealing 5,750 to anyone inside of it.
* **Fracturing Prism** — A small shield is placed over one tank. The Vengeance of Sakrot will begin to cast Fracturing Prism, which lasts 30 seconds. Everyone must be inside of the tank's shield, or else they are killed. The shield absorbs 543,405 damage.
* **Rotten Charge** — The Vengeance of Sakrot will target a random player. After 6 seconds, it will lock onto the player. The player can move out of the way. After 3 more seconds, it will charge towards the player, only stopping when it hits a wall. It leaves behind a trail of blood magic lingering on the ground.
* **Firestorm** — The Vengeance of Sakrot will target a random player with Burning Storm. They must run out to the edge of the boss room and wait for it to summon the Firestorm after 10 seconds. The Firestorm will move around the room. If someone is hit by the Firestorm, they take 3,560 damage and get knocked into the air by 20 blocks.

#### Fury of Sakrot

*One tank and one healer must drag the Fury of Sakrot to the other end of the room, as far from the Vengeance of Sakrot as possible.*

*Once the Vengeance of Sakrot is killed, the Fury will add the Vengeance's abilities to itself. All Firestorms will be cleared when the Vengeance dies.*

* **Enraged Cut** — The Fury of Sakrot will slice the tank, dealing 2,530 damage.
* **Torment** — The Fury of Sakrot targets the healer, stealing 1,335 life every 3 seconds. Cast lasts 10 seconds.
* **Flame Dance** — The Fury of Sakrot will place 1-block wide swirls of fire in random spots. They deal 7,532 damage when hit by them.
* **Pushback** — The Fury of Sakrot pushes back the tank and the healer by 5 blocks.

#### Sakrot's Eye

*After killing both the Vengeance and the Fury, Sakrot's Eye is activated.*

* **Beaming Death** — Sakrot's Eye targets a random player and fires a beam at them, dealing 3,540 damage over 6 seconds.
* **Grasp of Shadows** — Sakrot's Eye will target a random healer and pull them towards him. He will begin to focus a beam on to them until they get out of the 10-block range.
* **Suffering Strike** — Sakrot's Eye will slam down in a cone in front of him, dealing 7,430 damage to anyone hit.
* **Take Root** — Sakrot's Eye will summon four tentacles around the room. They will slam anyone nearby.
* **Lunging Strike** — Sakrot's Eye will focus the tank and slam down upon them. They will absorb 84,450 raid-wide damage.
* **Blistering Orbs** — Sakrot's Eye will summon 10 blistering orbs around the room. They must be picked up and hurled off the edge, or else they explode and deal 12,450 damage to the entire raid and will leave behind a 15-block wide pool on the ground.
* **Firestorm** — Sakrot's Eye will put a debuff on three players. They must run out to the edge of the room and place down the Firestorm. The Firestorm will move around the room and deal 4,833 damage to those hit by it.
* **Lingering Burrow** — At 50% health, Sakrot will burrow into the ground and begin to spew out blood that falls around the room randomly. After 30 seconds, Sakrot emerges again, knocking back every player by 20 blocks.