Abilities

Cold Steel Abilities are special effects that can be added to a Cold Steel Weapon.

**You can get a short description of the abilities that your current weapon has by Holding Shift and Hovering over the item in your Inventory!**

You can add **abilities** either by gaining a Rank on the weapon, or using a Cold Steel Diamond. Some weapons even come with **Abilities** built in.

Abilities belong to 1 of 5 groups.

* Core Melee Group
* Secondary Melee Group
* Over Time Group
* Defensive Group
* Base Group

Ranking up will limit you to only 1 ability out of the first 4 groups. Once you've Ranked Up your Cold Steel Weapon to it's MAX Rank and if it has an available Cold Steel Diamond Slot, you'll be able to apply different **abilities** from a single **Ability Group**.

You can gain any of the Base Group Abilities on a single weapon while Ranking up.

Core Melee Group Abilities

* Strength - Attacks do 1 additional damage per level of Strength.
* Flurry - Attacks have a 50/50 chance to unleash a Flurry Strike and grant a short Haste Boost. Each Flurry Strike also has a 50/50 chance to unleash another Flurry Strike.
* Cleave - Your Attacks strike nearby targets and knock them back. The Damage and Radius are increased per level of Cleave.
* Gravity - Your Attacks strike nearby targets and pull them to your focused target. The Damage and Radius are increased per level of Gravity.

Secondary Melee Group Abilities

* Crit - Attacks have a chance to do additional damage. The Chance is increased per level of Crit.
* Counter - Being Attacked has a chance to instantly strike back at your attacker. The Chance and Damage Dealt is increased per level of Counter.

Over Time Group Abilities

* Freeze - Attacks Slow your target. The Duration is increased per level of Freeze.
* Firebrand - Attacks set your target on Fire. The Duration is increased per level of Firebrand.
* Venom - Attacks have a chance to poison your target. The Duration is increased per level of Venom.

Defensive Group Abilities

* Healing - Attacks have a chance to heal you.
* Life Stealing - Attacks have a chance to heal you and deal additional damage to your target.
* Nourish - Attacks have a chance to restore hunger.
* Warding - Taking damage has a chance to apply the Absorb Effect on you.

Base Group Abilities

* Reinforced - Each time your weapon loses durability, it has a chance to ignore the loss.
* Renew - Each time your weapon loses durability, it has a chance to repair the weapon instead.
* Momentum - Attacks apply a short Speed Boost to the user.
* Torchbringer - Attacks will drop a Torch at your feet if you are in Darkness and CANNOT see the sky.
* Wisdom - Attacks have a chance to break open an Experience Bottle granting you additional Player Experience.

Abilities that can **ONLY** be applied using a Cold Steel Diamond or found on a weapon.

* Fireball - Right Click to hurl a Fireball. Creatures hit will be lit on fire. Duration increased per level of Fireball. The Firebrand ability will also increase the initial damage of Fireball.
* Frostball - Right Click to hurl a Frostball. Creatures hit will be slowed and damaged. Duration increased per level of Frostball. The Freeze ability will also increase the initial damage of Frostball.
* Frostfire - Right Click to hurl a Frostfire Ball. Creatures hit will be lit on fire and slowed. Duration increased per level of Frostfire. The Firebrand and Freeze abilities will also increase the initial damage of Frostfire.
* Ender Throw - Throws an Ender Pearl allowing you to teleport to it's impact location.
* Steal - Attacks have a chance to steal an Emerald from Humanoid Targets. Chance increased per level of Steal.
* Butcher - Animals killed will drop more meat based on the level of Butcher.
* Escape Artist - Teleport to the Surface when you Right Click.
* Scavenger - Cutting grass sometimes yields Emeralds.

Abilities that can **ONLY** be found on a Cold Steel Weapon and **CANNOT** be added using Cold Steel Diamonds or by Ranking Up.

* Blinding - Attacks cause your target to go Blind and be slowed for a short time.
* Wither - Attacks give your target the Wither Effect for a short time.
* Levitate - Right Click to give yourself a short Levitation Effect.
* Poseidon's Call - Right Click to give yourself a short Dolphin's Grace Effect.
* Nether Run - Grants a Speed Boost while you're in the Nether. Also comes with an interesting visual while moving.
* Botanist - Sprinted causes plants to grow with each step.
* YoYo - Grants a temporary Speed Boost. When the effect ends, you're teleported back to where you started. Also prevents fall damage while under the effect. (*Found on the Scouts Blade*)
* Float - Attacks have a chance to make your target float for a short time.
* Ender Pull - Right Click to throw a Twisted Ender Pearl. Targets hit by the pearl will be teleported to you.
* Golden Bite - Right Click to fill a small amount of health and fill your hunger. (F*ound on the Mighty Golden Carrot)*
* Sand Wall - Right Click to throw Sand, creating a temporary barrier! (*Found on the Dark/Light Pharaohs Scythes*)
* Wanderer - Right Click to Teleport to a random Location, Crouch + Right Click to teleport home! (*Found on the Wandering Traders Staff*)
* Light Walker - Each step you take will temporarily light your way!