recursal/Fanatic-Fandom huggingface dataset:
Reglamento general

Ok pues este es el reglamento para la wiki. Espero que las reglas sean claras y simples.

1. NADA de gore extremo! tal vez una mano con un poco de sangre o algo así esta bien, pero nada brutal.
2. NADA de pornografia! El que lo ponga sera bloqueado permanentemente.
3. Se tiene que categorízar las pastas. La lista de categorías esta aqui. Si la pasta no es categorízada, posiblemente sea borrada y se le advertira al creador.
4. Las pastas tienen que tener cierto nivel de calidad. Si es pesima no se aceptara.
5. Las troll pastas, no son bienvenidas aquí. Si subes una esta se borrara.
6. NADA DE SCREAMERS! si veo un video, o un .giff o lo que sea que grite y reviente las bocinas, seras bloqueado por un año. Fin de la historia.
7. Esta es una wiki en ESPAÑOL! por lo que el idioma predominante de la historia he de ser el Español/Castellano.
8. **Nada de pastas de Jeff, o nada de sus derivados! Nada de Stephanie the Killer, o Jane the Killer, o Edward the Killer. Ningun tipo de esas historias, Toda historia asi sera borrada sin previo aviso.**
9. **NADA DE PONER PASTAS EN HILOs. Los hilos son para dar noticias, las historias van en los articulos.**
10. **NO EXAGERAR CON LAS IMÁGENES EN LAS CREEPYPASTAS,** si una creepypasta tiene una imagen y no necesita mas, se le deja, no se le agrega, si la creep es corta y ni las necesita, no se le agrega, no agregar mas de 2 imágenes a creeps que no lo necesiten. Claro aquellas que lo necesiten si lo pueden hacer, **si quieren mas organizado lo pueden hacer mediante una galería al final de la creep. Si lo haces, se te será advertido UNA VEZ, si continúas serás bloqueado por 2 semanas, o mas.**
Lego Jurassic World Wikia

## About the Jurassic World..

The Jurassic World is full of dinosaurs; including the terrifying and mighty Indominus Rex. This Wiki harbors information about the LEGO theme for the film. There are six sets in total in the theme's first wave. A video game is set for release in June. Explore!

## External Links

* http://en.brickimedia.org/wiki/Jurassic\_World
* http://www.lego.com/jurassicworld

## Explore

<gallery captiontextcolor="#FFEA00" bordercolor="limegreen" bordersize="medium" captionalign="right" columns="3" orientation="landscape" spacing="small">
Alan and Ellie.png|Characters
JW Game 7.PNG|Creatures
75919 Entirety.png|Sets
Shocked2.png|Video Game

## Featured article...

**Echo** is a raptor in Jurassic World. Long ago, when she and Blue were young raptors, she challenged Blue for command of the pack, giving her permanent battle scars across her face.Read more...

File:Placeholder
Wiki Creepypasta:Administración

Saludos, en ésta página encontrarás una lista de usuarios que ocupan diferentes cargos en el Wiki; ya sean: Burócratas, Administradores, Reversores y/o Moderadores de Chat, entre otros.
Estos usuarios han demostrado ser dignos de confianza y competentes para toda la comunidad. Mediante su empeño y trabajo por el Wiki. Por esta razón se les ha confiado y otorgado ciertas herramientas en honor a su trabajo y que les ayudaran a mantener el Wiki en perfecto orden y administración.

Sabemos que diferentes usuarios tienen acceso a diferentes funciones en el sitio. Si bien cualquier editor puede realizar la mayoría de las acciones disponibles en el sitio, incluyendo la lectura y la edición, pero hay usuarios con mas poderes que los usuarios normales para poder garantizar la seguridad, orden y administración del sitio.
Leviathan Genesis MKI

Class
 Production
 Layout
 Powerplant
 Top Speed

The **Leviathan Gensis MKI** is a two-seat, open-cabin racing roadster built by French automaker Leviathan-Automobile.

## Build Information

The build was completed on the 21st of January, 2015, and was revised several times in the weeks that followed. It was a largely proof-of-concept car to test ACF Engines.
Aside from some on-server experimenting done to tweak performance, this car has seldom appeared online; competitive or casual events alike.

It is powered by an ACF Special I6 linked to a Transaxial gearbox. Despite the flaws in its construction the car still maintains a 70 MPH top speed, although it has trouble maintaining this uphill. Due to these problems, the car is entirely unsuitable for serious racing events.

## Design Information

The Genesis is based off of early 1920's roadsters, such as the Bugatti Type 35.
75917 Raptor Rampage

**Minifigures** | Owen
Claire
 **USD Price** | $49.99

**75917 Raptor Rampage** is a *Jurassic World* set released in May 2015.

## LEGO.com Description

Fend off raptor attacks on the mobile vet unit!

Watch out! The mobile vet unit is under attack from Blue and Charlie, two marauding raptors. Drive the powerful vehicle at top speed to evade their charges. Join Owen on the motorbike to distract the dinosaurs and lure them away with the flare. Fire the rotating rooftop shooter to repel the raptors and put them to sleep with the ACU trooper’s tranquilizer gun. Includes 3 minifigures with a weapon and assorted accessories: an ACU trooper, Owen and Claire.

* Includes 3 minifigures with a weapon and assorted accessories: an ACU trooper, Owen and Claire
* Mobile vet unit features a driver’s cockpit for a minifigure, opening rear door, detailed interior, assorted tools and a rotating rooftop shooter
* Raptors (Blue and Charlie) each feature posable arms, legs, neck and SNAPPING jaws, plus raptor headgear elements
* Motorbike also included
* Includes the ACU trooper’s tranquilizer gun
* Accessory elements include Owen’s knife and Claire’s mobile phone (plate with decoration)
* Drive the mobile research unit at top speed
* Repel the raptors with the rotating rooftop shooter
* Distract the dinosaurs with Owen’s motorbike and flare
* Fire the tranquilizer gun to bring down the beasts
* Create your own thrilling Jurassic World action scenes
* Mobile vet unit measures over 4” (11cm) high, 6” (17cm) long and 2” (7cm) wide
* Motorbike measures over 1” (3cm) high, 2” (6cm) long and under 1” (2cm) wide
* Raptors (Blue and Charlie) each stand over 2” (7cm) tall
Ragnarök

L*e Ragnarök est une fin du monde prophétique annoncé par une Völva au Père-de-Tout.*

Le Ragnarök sera d’abord annoncé par trois hivers où des guerres entre les hommes surgiront de par le monde, poussant les frères à s’entretuer, les pères à tuer leurs fils.

Une prophétesse, une Völva explique alors à Alchem qu'un loup gigantesque, Yrûl (un des fils de Zol) dévorera le Soleil, qui ne brillera plus les étés suivants, et engendrera des tempêtes effroyables qui ébranlera Midgard.

Les parents souilleront leur propre couche ;
Temps rude dans le monde, adultère universel,
Temps des haches, temps des épées,
Les boucliers sont fendus,
Temps des tempêtes, temps des loups,
Avant que le monde s'effondre ;
Personne, n'épargnera personne.

Heimdall soufflera fortement dans son cor Gjallarhorn, Alchem consultera la tête de Mimir, les fondation de l’Arbre de vie trembleront, Yrûl se libèrera de ses chaines, et les flammes de Surt embraseront les mondes.

Le géant Hrym arrive d’Utgard, armé d'un bouclier, Jörmungand se retourna et déchainera ainsi des vagues terriblement plus haute qu’un géant, un aigle immense lacéra les cadavres, un immense navire sera détaché dans les roches par Zol, conduisant les Géants au combat.

Surt arrivera du Sud avec son épée enflammé comme le Soleil, les hommes fouleront le chemin de Hel et le ciel se déchirera. Alchem après un combat acharné contre Yrûl mourra, et Frea combattra de toute ses forces mais faillera contre Surt.

Avec les enfants d’Utgard,
Progéniture de monstres, alliés du loup,
Tout ceux qui suivent le traitre.
Surt arrive du Sud avec le malheur des flammes,
L'épée de Hel produit le soleil,
Les rochers s'écroulent, les monstres bougent,
Les hommes marchent sur la route de Hel,
Les cieux se fendent en deux.
Un malheur de plus, fond sur Sigyn
Quand Alchem s'avance pour combattre le loup;
Frea, la vie, combat Surt;
Maintenant tombe le bien-aimé de Sigyn.

Un des fils d'Alchem, Vidar, vengera son père en enfonçant son épée dans le cœur d’Yrûl. Eon combattra ensuite Le Léviathan et le tuera, mais périra à son tour, empoisonné par son venin mortel, après avoir effectué neuf pas. Après cela, tous les hommes déserteront leur demeure, le Soleil s'obscurcira et la Terre coulera dans la mer, les étoiles disparaitront et les flammes toucheront le ciel.

La terre réémergera de la mer et se couvrira de verdure. Les dieux ayant survécu se réunissent et parleront des évènements de la bataille. Des récoltes de champs repousseront sans avoir été ensemencés, et les dieux Hölder et Balder, fils d'Alchem reviendront ensemble de Helheim vivre à Godheim, et rebâtiront le monde.

Au dernier jugement,
Le puissant, le magnifique,
Celui qui tout gouverne.
Como Publicar

## Como subir la creepypasta

1/2**
1. Lee las reglas. Antes de todo y antes que nada, lee las reglas.
	* Reglamento general
2. Dale click a este link
	* Crear Página
3. Ponle el nombre de tu pasta con las ¡mayúsculas correctas! Esta es una regla y se aplicara a **TODAS** las pastas. ¡Reconmendando! Cuando le pongas nombre no le pongas punto al final, puesto que causa problemas al tratar de pasarla por el chat.
4. Escribe tu pasta y ponle su  categorías.
5. Dale click en "publicar".
6. Mas información Aqui.
List of Episodes

The MC Story is a Minecraft comic created from 2012-2020. Virtis Tales is a spinoff made from 2018-2019. The Minecrafters Story is a crossover between The MC Story and The Minecrafters created in 2019.

## Trivia

* Virtis Tales Season 1 and The Minecrafters Story tie as the longest seasons so far in terms of episode count, with 15 episodes.
* Virtis Tales Season 2 is the shortest season in terms of episode count, with only 6 episodes.
* No episode of The MC Story or Virtis Tales begins with the letters J,K,U,X,Y,Z.
Walking with dinosaurs

it is a bbc documentary compillation about dinosaurs.it has six (6) episodes,the first one being New blood,featuring coelopysis,the next one time of the titans,featuring diplodocus,then the cruel sea,featuring opthalmosaurus,giant of the skies,featuring ornithochierus,and finally death of a dynasty,featuring tyrannosaurus rex.it was made in 2005 and won an award for it's realisticness.
Yrm

Yrm est le Dieu de la Justice, de l’Ordre et de l’Esprit, également patron des stratèges. Initialement un dieu souverain, il incarne en particulier l’aspect de la justice et de la souveraineté, associé à l’assemblée des nobles de Manaheim, également dieu des serments et du droit. Il symbolise la Victoire.

L’on raconte que Yrm est sans doute un dieu plus ancien qu’Alchem. Son rôle et son culte auraient perdu de l’importance en faveur d’Alchem et d’Eon. Il est selon les Sagas le fils d’Alchem ou du géant Hrym, et montra sa valeur héroïque en sacrifiant sa main dans la gueule du loup géant Yrûl pour gagner sa confiance et ainsi l’enchaîner.

## Caractéristiques

Les Sagas sur Yrm sont rares. Mais il est néanmoins présent dans les 7 divinités principales ce qu’il laisse penser qu’il est un Dieu important. Néanmoins cité par Alchem comme étant un être très sage et plus courageux qu’Eon lui-même. Il peut influencer le déroulement d’une bataille ainsi repose sa véritable force et les croyances qui découle de lui.

Yrm est un dieu garant de l’ordre du monde par le fait qu’il représente la Justice et l’Ordre. En sacrifiant sa main droite pour enchainer le loup géant Yrûl il a conjuré les forces du désordre et du Chaos pendant un long moment. En effet dans les sagas, à chaque problème les dieux se réunissent pour faire valoir les lois et ainsi **Yrm** représente l’aspect parfait de celle-ci. Dans la société de Manaheim, la loi et le droit sont sacrés et essentiels pour régler les disputes et les réprimandes. En cela, comme un autre Dieu, Heimdall, **Yrm** semble être a l’opposé du dieu Zol qui est sans honneur, sans foi ni loi, représentant du Chaos lui-même.
BTM I

Armor
 Primary Armament
 Secondary Armament
 Powerplant
 Top Speed

The **Battle Tank, Medium I "Herman"** was a primitive medium tank, designed circa 2009.

## Development

The Herman was the first entry in the BTM series. It was built with a passing resemblance to the real-life M4 Sherman tank, hence the name and 75mm cannon.

## Characteristics

Historical records indicate that the Herman performed acceptably. A mouse-aimed turret gave the cannon acceptable short-range accuracy, though bounce robbed it of long-range precision. The armor, while woefully light, was well-sloped and augmented by applique screens designed to detonate APHE and HEAT rounds.

Unfortunately, the blueprints of this vehicle were lost long ago. All that remains is a single blurry photograph.

## Variants

* **BTM I "Herman"**: Original model.
* **BTM I "Herman Gumbo"**: Improved model. Heavier turret mounting a 100mm cannon. Heavier armor.
Alchem

Alchem est le dieu principal de la mythologie d’Alchem. Son rôle, comme pour la plus part des dieux est complexe, étant donné que ses fonctions sont multiples : il est le dieu des morts, de la victoire, du savoir et de l’alchimie. Dans une moindre mesure, il est également considéré comme le patron de la magie, des prophéties et de la guerre. Il est considéré comme le Dieu souverain du panthéon.

Il apparaît être un acteur important dans la Cosmogonie d’Alchem.

## Caractéristiques.

Alchem possède deux corbeaux Hugin et Munin qui l’aide à observer les mondes.

Alchem est représenté comme un homme âgé, barbu et borgne. Divinité polymorphe, pouvant prendre notamment la forme d’un corbeau, se déplaçant à sa guise entre les mondes pour observer et guider les hommes de Midgard. Lorsqu’il est a Godheim dans l’enceinte de son palais, Wieldheim, ses deux corbeaux Hugin et Munin lui racontent à l’oreille ce qu’ils ont vu des mondes.

Les rôles d’Alchem sont complxes. Il est entre autre le dieu des morts, guidant les âmes des guerriers tombés au combat dans son grand palais, Wieldheim. Frea accueillant la seconde moitié. Portant le nom d’Einherjar., ils combattent entre eux le jour pour se préparer au Ragnarök et sont conviés la nuit a un grand banquet . Il est aussi le patron des alchimistes, auxquels il a apporté le savoir et la connaissance nécessaire a la compréhension des mondes.

Sans être directement dieu de la guerre, Alchem est néanmoins le dieu de la victoire. Il l’offre à ses protégés par quelque moyen que ce soit, qu’il s’agisse de valeur au combat, de chance, ou plus particulièrement de ruses. Il confère la victoire en inspirant l’intelligence et la stratégie, a l’inverse d’Eon qui lui les inspires avec l’ardeur des guerriers. C’est donc un dieu sage, courageux et généreux, mais également craint car il possède des traits sombre et peut se montrer tout aussi fourbe que Zol et plus punitif qu’Yrm.
Berany

**Race:** Human

**Alignment:** Good

**Style:** Militaristic-Agressive

**Agents capacity:** 2

**Heroes capacity:** 4

**Affinity:** Plains, hills, light forests

## Starting with

* Economy: 19
* Gold: 1392
* Provinces: 6
* Resources: 3x horse
* Landmarks: 1
* Magic Xp: 6
* Troops: 3x infantry, 2x garrison, 2x duelists, 3x advance squadron, 6x squires, 1x uhlan, 1x cuirassiers, 1x beranese light recon

## **Spell tree**

### **Level 1**

###

### **Level 2**

 Ford

###

### **Level 3**

 King's Call
 Loyalist Brigade

###

### **Level 4**

 Treachery
 war Machine

###
Hugin et Munin

Perchés sur l’épaule d’Alchem, dans les Sagas ont précisées que les corbeaux sont les messagers qui l’accompagnent. Hugin signifie « esprit » et Munin « mémoire ». A L’aube, ils partent et parcourent les mondes et reviennent le lendemain matin pour rapporter à leur maître ce qu’ils ont vu et entendu en lui murmurant à l’oreille.

*Dans les Sagas, on note qu'Alchem mentionne ses corbeaux pour lesquelles il s'inquiète.*

Au-dessus du sol immense des mondes ;
Je m'inquiète que Hugin ne revienne pas,
Pourtant c'est pour Munin que je suis le plus anxieux.
Categorías

Esta es la lista para las categorías que se pueden utilizar. ¡SOLO ESTAS! Si la creas una categoría nueva, seras bloqueado. (No podrás editar, ni corregir, ni nada).

*ADVERTENCIA:* Las categorías como todas las que tienen la palabra Plantilla "ejemplo: Plantillas generales, Plantillas de Portada" todas están restringidas. Favor de no utilizar. Si se utilizan, también terminara el usuario siendo bloqueado.

*Peligro: FAVOR DE NO UTILIZAR LA CATEGORÍA DE* CP del M. ¡*EL QUE LO HAGA SERA BLOQUEADO!*

## La Lista

Ángeles: Pastas sobre ángeles caídos, etc...
(0 P)

Animales: Pastas con todo tipo de animales o criaturas... parecidas a animales. (1 P)

Bestiario: Es el diccionario de criaturas, aquí se pondrán todas los articulos que son para informar sobre un demonio u otro ser. (1)

Caricaturas: Pastas de caricaturas y episodios perdidos... (0 P)

Ciencia: Pastas que incorporan ciencia o expertimentos.(1 P)

Concurso de Creepypastas : Pastas de nuestro concursos. (0 P)

Contenido Original (CO) : Pastas escritas por usuarios de la wiki. (1 P)

Demonios: Pastas que contienen espiritus de el infierno. (1 P)

Episodios Perdidos: Creepys de Episodios Perdidos de Series de Televisión y/o Caricaturas.
(0)

Fantasmas: Pastas que tienen que ver con lo paranorma ¡BOO! (1 P)

Holder: Pastas de Holders: artefactos que tienen poderes desconocidos. (0 P)

Internet: Pastas de el internet y sus misterios. (0 P)

Lectura sugerida: Un buen inicio para quienes son nuevo. (Solo Administradores pueden agregarla). (0 P)

Leyendas Urbanas: Pastas perteneciente al folclore contemporáneo, nacen puramente de hechos cotidianos y actuales. (0 P)

Lugares: Creepypastas sobre Lugares malditos, etc... (1 P)

Música: Creepypastas sobre canciones malditas o cantantes, etc... (0 P)

Mentes Trastornadas: Personas que se trauman, que son mal entendidas, todas sus pastas se encuentran aquí. (1 P)

Muñecos: Pastas conteniendo a los muñecos que aterrorisan tu sueños y imaginación. (0 P)

NRHT (No Recomendable en Horas de Trabajo: Pastas con temas brutales que no son recomendables de leer en el trabajo. (0 P)

Otros: Estas pasta no tienen una categoria fija. No son relatos, pero solo historias raras. (0 P)

Poemas : Pastas que a la vez son poemas. (0 P)

Payasos : Pastas de Payasos asesinos, etc.
(0 P)

Pokémon : Pastas de Pokémon. (0 P).

Redes Sociales: Pastas que tienen que ver con redes sociales como el facebook. (0 P)

Relato: Estas pastas son historias que se pasan de boca a boca; leyendas, mitos y todas esas cosas. (0 P)

Rituales: Rituales paranormales (no lo hagan en casa niños.) (0 P)

SCP: (0 P)

Series de televisión: Pastas sobre series de television. (0 P)

Sueños/Dormir :Pastas sobre el universo en nuestro subconsciente. (0 P)

Vampiros : Creepypastas sobre Vampiros. (0 P)

Videojuegos: Pastas que tratan videojuegos. Ten cuidado de no quedar hipnotizado. (2 P)
Hel

**Hel**, est la déesse des morts et de la destruction. Fille de Zol et d’Angroboda, sœur d’Yrûl et du Jörmungand, elle règne sur Helheim et représente l’élément du feu. Elle est également de par son statue l’hypostase de Frea , signifiant qu’elle accueille également à l’instar de celle-ci qui accueille la moitié des guerriers mort au combat.

## Caractéristiques.

On ne fait pas mention de son apparence physique. Néanmoins on sait que **Hel** est la douce déesse de la mort, un visage à moitié plongé dans les ténèbres de la mort et l’autre dans la lumière de la vie. Ses mains sont imprégnées de flammes et de magma dégoulinant, elle conduit les esprits des défunts, notamment ceux qui ont eu une mort naturelle loin des combats.

Guidant les morts à travers les grandes rivières de magma quelle créer de ses mains jusqu’à leur repos dans Helheim. On note également que celle-ci accorde à ceux qui n’ont pas la possibilité d’être inhumés de pouvoir en bénéficier après leur mort, enflammant ainsi leur corps dans le monde de Midgard pour que ceux-ci puisse trouver le repos éternel.

Il est écrit qu’elle n’est ni bonne ni mauvaise, car la mort est indéfinissable. Elle fut jetée dans Helheim par Alchem, qui lui donna autorité sur tous ceux qui étaient des morts de maladie ou de vieillesse. Elle ne sera pas présente lors du Ragnarök, mais enverra une armée de morts commandée par son père, Zol. En attendant ce jour, elle construit dans la roche avec les ongles de morts un immense navire qui sera dirigé par son père. Régnant sur les mondes infernaux, elle a pour seuil la perfidie, pour lit la maladie, pour écuelle la disette et pour couteau la faim.
Zol

Zol est le dieu de la discorde et des ténèbres. Fils d’un géant, il est également le père de plusieurs monstres, le serpent-dragon Jörmungand, le loup géant Yrûl, et de la déesse Hel, ayant le contrôle sur Helheim. Malgré ses origines, il est accueilli dans le panthéon divin par Alchem, le considérant comme l’un de ses fils.

Zol est capable de se métamorphoser, et il est autant impulsif et irresponsable que fourbe et rusé. Les dieux ont souvent recours à lui pour régler des problèmes, alors que bien souvent c’est **Zol** lui-même qui en est la cause. De nature fondamentalement négative et traîtresse, sa jalousie envers certains dieux en arrive à causer la mort du dieu Balder. Furieux, les dieux le punissent en l’attachant avec les entrailles d’un de ses fils sous une araignée géante dont le venin coule goutte à goutte sur son visage. Il en sera ainsi jusqu’à la fin prophétique du monde, le Ragnarök, ou **Zol** se libéra et mènera les Géants à l’assaut contre les dieux et les hommes. **Zol** et son dieu opposé, Heimdall s’entretueront pendant la bataille.

Néanmoins malgré sa captivité il semble être en accord
parfait avec les éléments du Chaos qui se défoule sur les mondes.

## Nature et Caractéristiques.

Zol est compté parmi les Dieu bien qu’il n’ait aucun lien de parenté avec eux. Il a été accepté dans la famille par Alchem il apparaît dans de nombreuses sagas comme accompagnant Alchem et Eon. Il sert en quelque sorte de bouffon pour les dieux, qui l’utilisent comme messager et semble le considérer comme un être inférieur de par sa nature. Malgré son ingéniosité, sa nature impulsive conduit à ce qu’il soit la cause de nombreux malheurs, qu’il est contraint malgré lui de réparer sous la menace des autres dieux, ce qu’il réussit grâce à ses ruses et tromperies.

**Zolest** quelqu’un de très observateur et curieux et détient le don de métamorphose, changeant sa forme comme il le souhaite, surement dû a ses affiliations avec les ténèbres. Il peut également changer de sexe, se métamorphosant alors dans le sexe opposé. Loki est sans morale, traître, injurieux et menteur, des qualités qu’il utilise pour sauver sa propre peau ou par simple plaisir. S’amusant avec des farces perverses se mettant ainsi lui-même dans des situations délicates, se révèlant par-dessus tout mauvais joueur. Finalement sa nature négative et haineuse culmine dans sa part dans le meurtre gratuit du dieu Balder et de beaucoup d’hommes de Midgard. Ne se souciant pas des répercussions de ses actes, il finit traqué comme un bandit, puis sera finalement puni jusqu’au Ragnarök, où il se libèrera pour mener les Géants et diverses forcent du mal contre les dieux et les hommes.
Ressources

**Resources effects**

* **Alchemy**: Every time you cast a Spell, gain 150 Gold.

* **Art**: All realms gain a +1 Diplomatic Offset toward you.

* **Beer**: All of your Standard Infantry gain +1 Morale. Does not apply to Undead, Monsters or Dragons.

* **Contraband**: You have a -1 Diplomatic Offset with all Civilized Realms. Gain 350 Gold per turn.

* **Crafts**: All provinces you own with a 1 currentEconomy function as 2 this turn for purposes of generating Gold

* **Finance**: At the end of each turn, add 2% interest to your Treasury.

* **Fish**: Upkeep of all Standard Units is -4 per turn (to 0). Does not apply to Undead

* **Gems**: Gain 75 Gold per turn.

* **Horses**: Purchase Price of Cavalry is -100 Gold. Does not apply to Mercenary or Auxilliary troops or to Monsters and Dragons.

* **Iron**: Purchase Price of Infantry is -50 Gold. Does not apply to Mercenary or Auxilliary troops, or to Monsters

* **Lumber**: Purchase Price of Naval Units is -15% Gold.

* **Salt**: All Units in any Fortifications you own each have -15 Upkeep (to 0) this Turn.

* Stone: All damaged Fortifications repair by 1 point automatically per turn. This is in addition to any other repairs underway

* **Wine**: Increase Morale of all Elite Units by +1. Does not apply to Undead, Monsters or Dragons

* **Wool**: Each Turn, 1 random Standard Unit decreases Upkeep by 10 (to 0) permanently. Bonus applies once only per Unit. Does not apply to Undead, Dragons, Elves, or Monsters
Resources

**Resources effects**

* **Alchemy**: Every time you cast a Spell, gain 150 Gold.

* **Art**: All realms gain a +1 Diplomatic Offset toward you.

* **Beer**: All of your Standard Infantry gain +1 Morale. Does not apply to Undead, Monsters or Dragons.

* **Contraband**: You have a -1 Diplomatic Offset with all Civilized Realms. Gain 350 Gold per turn.

* **Crafts**: All provinces you own with a 1 currentEconomy function as 2 this turn for purposes of generating Gold

* **Finance**: At the end of each turn, add 2% interest to your Treasury.

* **Fish**: Upkeep of all Standard Units is -4 per turn (to 0). Does not apply to Undead

* **Gems**: Gain 75 Gold per turn.

* **Horses**: Purchase Price of Cavalry is -100 Gold. Does not apply to Mercenary or Auxilliary troops or to Monsters and Dragons.

* **Iron**: Purchase Price of Infantry is -50 Gold. Does not apply to Mercenary or Auxilliary troops, or to Monsters

* **Lumber**: Purchase Price of Naval Units is -15% Gold.

* **Salt**: All Units in any Fortifications you own each have -15 Upkeep (to 0) this Turn.

* Stone: All damaged Fortifications repair by 1 point automatically per turn. This is in addition to any other repairs underway

* **Wine**: Increase Morale of all Elite Units by +1. Does not apply to Undead, Monsters or Dragons

* **Wool**: Each Turn, 1 random Standard Unit decreases Upkeep by 10 (to 0) permanently. Bonus applies once only per Unit. Does not apply to Undead, Dragons, Elves, or Monsters
Unit Abilities

A

* **Auxiliary:** Allies may purchase this unit while alliance is lasting.

B

C

* **Chaos:** Attacks may disorder target. Disorder a unit if it does not make a check on D20.
* **Crushing Blow:** If it deals more than 30 damage to an enemy unit, it will lower targeted unit armor to 0 for the remainder of battle. Targeted unit will also suffer -1 discipline.

D

* **Dormant:** Unit has no upkeep unit it is moved to another province or take part in a battle.

E

* **Evasion:** Unit may not be captured in the field. If a capture is called, this unit instead retreat.

F

* **Forester:** Unit ignore all penalties while fighting in forests and move in forests as if it were plains.

G

* **Garrison:** May not attack provinces. Double ability to supress revolts.
* **Guardian:** Guardians have a hard-line zone of control that negates phased and phantom movements and units with mobility that move adjacent to them. They are also immune to charge.

H

* **Healer:** May choose of healing a friendly unit instead of attacking; that unit will be healed equal to 10x your heal stat.

I

J

K

L

M

* **Mariner:** Ignores landing penalties of amphibious invasion. While loaded aboard a naval transport, ignore damages from all sources.

N

O

P

* **Pikes:** +3 attack against cavalry, and first-strike.

Q

R

* **Rally:** All units in army get +1 discipline. Rally is not cumulative with other rally effects.
* **Rebels:** Units get +2 attack, +2 initiative and stealth when attacking any home province.
* **Recon:** Reconnaissance may use phased movements, in addition if this unit is attacked it may retreat and receive only half damages.
* **Roll Up:** If this unit destroys an enemy unit during battle, it reset 2 move points and can attack again.

S

* **Scout:** On campaign map may see units within adjacent foreign region. Stealth stay hidden.
* **Sharpshooter:** Ignore ranged-attack retalation

T

* **Tower Shield:** +3 defense toward ranged-attack.

U

V

* **Vuln *x*:** Takes double damages where *x*

W

X

Y

Z
Ariselle

## **Ariselle**

**Race:** Human

**Alignment:** Good

**Style:** Naval-Diplomatic

**Agents capacity:** 5

**Heroes capacity:** 3

**Affinity:** Plains, Hills, Light Forests

## Starting with

* Economy: 15
* Gold: 1450
* Provinces: 4
* Resources: Beer, Salt, Lumber, Fish
* Landmarks: 1
* Magic Xp: 2
* Troops: 10 Sloop, 3 Marines, 4 Footmen, 1 Knights, 4 Longbowmen, 1 Druids.

## **Spell tree**

### **Level 1**

 Explorer's Ambition
 Battering's ram

###

### **Level 2**

###

### **Level 3**

 Quest

###

### **Level 4**

###

### **Level 5**

 Majesty
 Destiny's reign
Rora Automotive Ltd.

## Rora Automtive

Rora Automotive started as a backwoods car modification shop which grew to the manufacturer it is today. Only a handful of cars have been made since the company was founded in 1967. The first car to roll of the assembly line at their plant in eastern Tennessee was the '68 606. This was the first car to be completed by the company from scratch. The companies earlier models were badge-engineered versions of other big name company models and platforms. Design of the companies lineup since '67 has been completely original. Innovative designs on their models include fully functioning turn signals, door ajar chimes, engine warning lights, adjustable suspension settings and working gear shifters. The company has quite a small clientele and only produce small numbers throughout the model year of the particular vehicle. Vehicle models range from small, light sports cars to large 8x8 heavy duty trucks. Rora Automotive has had it's hands in racing since inception and sponsors it's own racing team, Rora Racing Syndicate. RRS has had teams in rallying, drag racing, circuit racing and offroad competitions.

## Vehicles

* 606 - Current flagship model, RWD sports coupe

* 606R - Flagship rally model, competition AWD/RWD

* Switchblade -'60-'70s era muscle car

* Switchblade - GT Limited production rally style muscle car

* S14 Light Duty - SUV and truck chassis/Trophy Truck

* D1200 Medium Duty - 4x4/4x2 truck chassis

* D2400 Heavy Duty - 6x6 truck/Trial Truck

* D8400 Super Duty - 8x8 truck/Trial Truck

Various other models were built but were simply badge engineered models of other larger companies.

## Ownership

The sole owner of Rora Automotive from the beginning until present has been Switchblade. Seemingly unaging since 1960, his family has been involved in motorsports and owned a small shop in their small town. He rebuilt engines of the cars that came through and soon realized his talent could be put to use. He was given a generous donation of money to start a modification shop and began "souping up" his clients cars. After this, he then realized that he could further his skills by making his own cars. Starting from a chassis that he built using an old schematic designed by the famous Big Adam, he began to build bodies onto these chassis and soon began building original body designs. From then on the company was believed to be run completely run by Switchblade. Cars were produced according to the order placed by a client and then shipped to customer.
Nucleana T-20

Role
 Armor
 Primary Armament
 Secondary Armament
 Powerplant
 Top Speed

## Description

The T-20 Medium tank was a development by the Nucleana Royal Armored Corps vehicle development committee after the first great war proved the validity of the tank concept. Built to work in conjunction with the Nucleana T-5 Cavalry or Nucleana T-8 Infantry Light tanks, the T-20 is a heavy breakthrough design, sporting armor that can shrug off many anti-tank shells with ease while delivering a powerful punch in return. The long body allows it to easily pass over trenches of up to 3 to 4 meters wide without fuss.

## Purpose

The T-20 Medium was developed to fit the role of a self-propelled field gun and heavy breakthrough vehicle, used to blast holes in the front that vehicles such as the T-5 Cavalry can exploit with the 15-pounder ROQF 75mm field gun mounted in the turret. Boasting a powerful Armor-Piercing High Explosive shot, it can obliterate many of the light tanks and fortifications it may encounter, while dealing crippling blows to tanks of similar weight classes with ease.

## Characteristics

### Advantages

* Good armor and armament
* Very good mobility
* Powerful gun
* Boiling vessel comes standard

### Disadvantages

* Low top speed
* Susceptible to infantry
* Large silhouette
Sofa's Builds

hello yes it is i Csp499 aka Mr. Walk Down Me I'm The Walkway aka Twelve Different Types of Soup! aka The Military Industrial Complex aka Angry Orphans aka Captain Prostate: Anal Combustor aka Mr. Terroristpants aka Turboslav.

Consume of my Sweet Meats.

Stop editing this if you're from Ravenfield.

## Lore

(See: Republic of Robania, Braczaya-Navin Motor Company)

## Tanks and Tanklikes

### **Tankette /** **Light**

* BN.Cz
* CzL.1
* CzR.1

### **Medium**

* CzS.2
* CzS.3

### **Transport and Support**

* BN Civjetsitraktor
* PCz.48

## Automobiles

* BN Konsorta
* BN M.2

## Aircraft

* Pc.1
* Waraziy I

## Maritime

* ArmaPar (Army Ferry) Type-7
* Oslan class corvette
CM.50

Role
 Armor
 Primary Armament
 Secondary Armament
 Powerplant
 Top Speed

The **CM.50** is a Robanian main battle tank and Sofa's first remotely "modern" fighting vehicle, featuring composite armor and double-differential steering.

## Development

Interwar-themed trundleboxes a superpower do not make; pancake tanks abound, whilst 140mm cannons and RACs conspire to penetrate my tender, historically-armored hulls. Something modern was needed; a sleek, state-of-the-art fighting vehicle decked out with the most cutting edge ACF had to offer. Of course, I then immediately got bored of that and made something early Cold War-themed.

## Characteristics

A low-lying profile is topped by a rounded turret, which features a main gun of alarming size for something of Robanian origin. Though not quite modern, its 100mm cannon and coaxial 20mm HMG give it a glimmer of a fighting chance, while composite armor offers significantly more protection than the usual Robanian arrangement of cardboard, masking tape, and prayers. It's still lacking in the speed department, but can dime-turn jarringly fast.

## Dumb Fluff

Dunno yet, actually. Trying to figure out this Altirus's equivalent of the postwar period without drawing too many parallels.
SAA-1 'Sal'

Role
 Armor
 Primary Armament
 Secondary Armament
 Powerplant
 Top Speed

## Description

The Semi-Automatic Artillery 1, nicknamed 'Sal', is one of the few home-brewed vehicles in Nucleana's armored forces. Developed to put the power of a full artillery barrage onto one chassis, the Sal is a devastating machine, and moreover is planned to replace the PzUng 7 'Pug' in the light field artillery support role.

## Purpose

Developed in response to an order placed for an autoloading artillery piece, the Sal boasts an upscaled anti-aircraft cannon loading massive 76mm high explosive shells in five-round clips. Able to fire a ranging shot and follow up with a full salvo of four shells immediately afterwards, the Sal is devastating to infantry and lightly armored vehicles alike, allowing for quick strikes of enemy supply lines with little warning. Holding enough ammunition for six full reloads plus one clip, the main downfall of the Sal is the paltry 30mm of armor, which covers the entire vehicle. Powered by an aircraft-grade B6 engine, the Sal has a very low-profile hull, with an open top design placing the crew at risk for enemy fire if spotted. Regardless, the capability of the gun combined with the very mobile chassis makes the Sal a very dangerous vehicle if allowed to go undetected.

## Characteristics

### Advantages

* Extremely mobile chassis
* Very good off-road performance
* Devastating gun with powerful HE ammunition
* Decent armor protection for many internal parts

### Disadvantages

* Very high center of gravity on account of the placement of the gun
* Open top leaves little protection for the crew
* Ammunition load is pure HE
Light Main Battle Tank 1 "Laton"

**Designer:** SP National Factories & Manufactures.

**Theme:** Cold War

**Role:** MBT, Light Tank.

**Weight:** 30 tonnes

**Armor:** 80-12

**Power Plant:** 5.4 L Flat 6 Multifuel SP Engine

**Armament:** x1 100mm Cannon, x1 20mm Heavy Machine Gun, x4 Somoke Lunchers.

## History.

The development of this tank was prompted by the need to create a simpler, more practical, mobile and versatile vehicle to complement military actions instead of using the expensive MBT "Trabajo", so a prototype of a light tank with good power and mobility and with the highest possible armament weight of around 30-35 tonnes was requested from the manufacturers.The tank was originally intended to be armed with a 105mm howitzer to give it versatility on the battlefield, but in the end the 100mm long gun was chosen for its excellent ballistics. Despite its limited armour in comparison to its big brother, the good angles it has allow the frontal shots to be deflected, making it frontally invulnerable to low calibre guns. Thanks to its 20mm heavy machine gun, it is able to respond very quickly against light vehicles without even having to use its main weapon.

## Prototipe Variants.

The good mobility of the vehicle in general made it think that it would be a good idea to turn it into a universal platform to perform other treasures, also it was proposed to change the main armament for a GLAMS launcher weapon, but the unreliability shown in tests of these dismissed the idea.
HB/A-1 'Valkyrie'

Role
 Armor
 Primary Armament
 Secondary Armament
 Powerplant
 Top Speed

## Description

The Heavy Bomber/Attacker 1, commonly known as the Valkyrie, is Nucleana's primary workhorse in the atomic age, carrying a respectable nuclear or conventional payload of up to 5000kg and twin M1 40mm cannons either side of the cockpit. Sporting four license-built Bristol Olympus turbines as well as a pared-down singular one located just behind the cockpit to allow for vertical take-offs and landings, the Valkyrie can easily achieve supersonic velocities, arguably a necessity for evading the large explosions from the commonly-deployed half-kiloton 'Little Filly' tactical warheads.

## Purpose

In direct response to the growing fears of Russian aggression and proliferation of nuclear arms in the years following the second world war, and to fill a quite embarrassing gap in her air force's fast attack bomber wing, the Nucleana Royal Air Force devised the creation of a jet bomber based upon Great Britain's own Avro Vulcan. Through trade agreements and some slight mention of how their previous communist-friendly policies led to the creation of the MiG-15, Nucleana was able to gain vast information in regards to the construction of delta-wing bombers, as well as a glimpse at the up-and-coming ideas of vertical take-off and landing aircraft. Born through the extensive work of Nucleana engineers, the first XB/A-1 took flight in 1955, being accepted into service and placed out among every suitable air base of Nucleana by early 1957.

Carrying 5 tons of bombs and packing two 40mm autocannons for offensive armament, the Valkyrie relies upon it's speed and maneuverability to avoid ground fire and missiles, capable of flying at both extremely high altitudes or nap-of-the-earth with ease. The Valkyrie has yet to see combat, though the aircraft has been used to carry Nucleana's atomic weapons for testing purposes, most notably in the 'Egghead' and 'Apple' test series.

## Performance

Propelled by the same engines as the Avro Vulcan at half the total loaded weight, the Valkyrie is entirely capable of reaching supersonic speeds, with mach 2.0+ being well within it's reach in level flight. The delta-wing design makes the Valkyrie an extremely nimble aircraft for her size, while the VTOL capabilities allow her to circle-strafe a target while raining down 40mm high explosive shells. Agile, speedy, and carrying a deadly payload, the Valkyrie is a deadly opponent against most all vehicles that would conceivably face her.
CzL.1

Role
 Status
 Weight
 Armor
 Primary Armament
 Secondary Armament
 Powerplant
 Top Speed

The **CzL.1** is a Robanian light tank designed for infantry support, scouting, and combat against other tanks. It is the canonical first (but real-world fifth) tank in the CzL (standing for Czokka Likoy, or "Tank, Light") series

## Development

At the time construction had begun on the CzL.1, the redone CzL.4 and CzL.5 were the sole functioning light tanks at Sofa's disposal. As opposed to the latter two's emphasis on speed, the CzL.1 was intended to be a lightweight brawler and infantry support vehicle. Originally armed with a 37mm cannon and coaxial 7.62mm machine gun, a revised variant featuring a 50mm cannon and a bow 12.7mm machine gun, in conjunction with significantly heavier armor. The CzL.1 design also spawned a line of self-propelled guns, and an infantry tank variant featuring a casemate 75mm cannon and 20mm HMG in the turret.

At present, the CzL.1-50 is Sofa's most frequently-used tank.

### **Characteristics**

Not unlike most Robanian designs, the CzL.1 is especially primitive-looking. Despite being a fictitious design, "historical" and "authentic" are excuses one might hear to explain subpar armor and weaponry, not to mention clunky and cumbersome in the mobility department.

## Dumb Fluff

With tanks still very much in their infancy, the late 510s saw the introduction of fully traversing turrets. Though is layout had yet to see action, the Robanians were quick to implement it in a replacement for the primitive BN.Cz. This began as the BN.1, but the design was proven to be outdated before it even saw production. The BN.CzL - promptly rechristened the CzL.1 upon entering production - featured a 360-degree rotating turret sporting a 37mm cannon and coaxial 7.62mm machine gun, as well as armored compartments, leaf-spring suspension, and a top offroad speed of up to 30 kilometers per hour. At this time, light tanks were built for ease of production and sheer numbers rather than speed: A lightweight design intended to spare Robania's limited steel resources combined with a more cutting-edge engine design, however, created a tank that could outrun the infantry it was intended to support.

Production began in in the fall of 525, just in time for the invasion by Chergaria. Rushed off the factory floor and thrown into the fray by a panicked high command, the CzL.1 was easily defeated by its counterparts in head-to-head engagements. As Robania began launching their counteroffensive, however, its speed proved instrumental in outflanking, outrunning, and penetrating the enemy, which would combine to form "Utradacivjet" ("Thrusting Battle") tactics (similar to real-world Blitzkrieg). The CzL.1-50 variant - which replaced the 37mm cannon and machine gun in the turret with a 50mm gun, and a 12.7mm machine gun in the hull - would become the mainstay tank for these tactics throughout the conflict, as well as those to come, and would act as a precursor to the CzR family of light tanks.
Aevinwode

**Race**: Elve

**Alignment**: Neutral

**Affinity:** Forests

**Agents capacity:** 2

**Heroes capacity:** 2

## Starting with

* Economy: 8
* Gold: 862
* Provinces: 3
* Resources: 2x Wine
* Landmarks: 1
* Magic Xp: 16
* Troops: 1x Stag Rider, 2x Elven bows, 1x Satyr, 1x Woodland Ministrel, 1 White Hart

## **Spell tree**

### **Level 1**

 Wood Lore
 River Rapids

###

### **Level 2**

###

### **Level 3**

###

### **Level 4**

 Cleansing Ritual

###
Ravengard

## **Basic Description**

**Main Campaign Objectives**

- at least Average Power Ranking
- at Peace with all Realms
- Own at least 5 Landmarks

## **Starts with**

 **Resources:** | 1 Alchemy
1 Iron
 **Landmarks:** | Darkwood (**Effect:** Good Units -2 Discipline in Province)
Lorentel's Tomb (**Effect:** For Evil Realm, Death Knight joins battle in Province)
 **Magic Xp:** | 55

### **Infantry**

 **Abilities** | Ability 1
 **Resource Cost:** | Resource

ATK
 0 Physical

### **Irregular**

 **Abilities** | Ability 1
 **Resource Cost:** | Resource

ATK
 0 Physical

### **Archer**

 **Abilities** | Ability 1
 **Resource Cost:** | Resource

ATK
 0 Physical

### **Cavalry**

 **Abilities** | Ability 1
 **Resource Cost:** | Resource

ATK
 0 Physical

### **Naval**

 **Abilities** | Ability 1
 **Resource Cost:** | Resource

ATK
 0 Physical

### **Siege**

 **Abilities** | Ability 1
 **Resource Cost:** | Resource

ATK
 0 Physical
Light Tankette I "Clip"

**Designer:** SP National Factories & Manufactures.

**Theme:** World War 2

**Role:** Tankette

**Weight:** 4 tonnes

**Armor:** 15 - 6

**Power Plant:** 1200cc V-Twin Petrol Tractor engine
**Armament:** x1 37mm Short Canon

## History

Based on the chassis of the Tankette 1, the light tank 1 "Clip" was the first turret vehicle produced and designed by the republic. To form what would become the country's first armoured battalions, these battalions would be made up of "Clips" and a few Tankette 1's until the construction of a decent tank could be produced. They would form part of the first line of defence of the nation in case the other countries tried to crush the new revolutionary government.

The vehicle was tremendously slow and underpowered, the gun was taken from a very old artillery model from before the First World War, the only thing that made the tank worthwhile.The lack of a machine gun was due to the fact that what little machine gun production there was was intended only for the soldiers of the army.
Slaves in Nether

Slaves in Nether is the twelfth episode of Season Two of The MC Story and the twenty-sixth episode overall.

## Plot

Mob Destructor is attacked by Frost and sends every slave after him, including Herostar Diamond\_Lover and Sheep\_e after him. Every slave follows Frost into the Nether, at his fortress, where many fall into his traps. Unfortunately for Frost, a Ghast shoots a fireball at him and breaks the blocks beneath him.
AH-4D

Role
 Armor
 Armament

## Development

Until the introduction of the AH-4 series, Stalker Inc. had relied on modified versions of externally designed and produced helicopters for air support. The AH-4 broadsword is an attempt to combine the favourable traits of all its predecessors in one superior vehicle. It features a coaxial rotor system, powered by two gas-turbine engines. Its main armament consists of a 20mm chin mounted autocannon, firing high-explosive fragmentation rounds to counter infantry and soft targets. Hardpoints below its winglets allow it to carry a great variety of weapons, ranging from heat seaking air-to-air missiles to folding fin rocket launchers. The AH-4D comes equipped with 4 80mm rocket launchers by default. Earlier iterations of the helicopter (A-C) gradually had this armament added to them until the D-variant was finally accepted into the ranks of Stalker Inc.'s private military force and deployed in combat.

## Characteristics

### Advantages

* Excellent manoeuvrability. Can perform a variety of manoeuvres without the risk of a stall or getting trapped in a vortex.
* Advanced optics allow the 20mm autocannon to be used with sniper-like precision.

### Disadvantages

* Weak armour, just enough to counter small arms fire.
Compacto I

**Designer:** SP National Factories & Manufactures.

**Theme:** Cold War

**Role:** Civil Vehicle

**Weight:** 3 tonnes

**Power Plant:** 2.1 L I3 Petrol Compacto Engine

**Description:** A civilian vehicle for the citizens of the People's Republic of Iberia, cheap, reliable and easy to repair. *"The people's car"*.

## Trivia

It is known that other nations have been able to steal some examples of these simple cars from factories and put them to military use.