DragonLord

**DragonLord** is the original Dragon Amulet-only class. It is obtained by training at Sunbreeze Grove. The class can be unlocked starting at level 8, but the final skill requires level 21 to unlock.

Dragonlord has multiple Artifact variants, which can be switched outside of battles by equipping various trinkets:

Tier 1:

* Patient DragonLord (PDL)
* Rage DragonLord (RDL)

Tier 2:

* Bulwark DragonLord (BDL)
* Wrath DragonLord (WDL)

* Base DragonLord
* Patient DragonLord
* Rage DragonLord
* Bulwark DragonLord
* Wrath DragonLord

DragonLord without any Artifact.

## Skills

* Dragon Heart
	+ 15 MP, 1 CD
	+ Requires <=20% HP to use.
	+ Attacks for 7 hits of 42.9% damage (300% total).

* Dragon Eye
	+ 35 MP, 7 CD
	+ Attacks for 1 hit of 150% damage with +100 Bonus and +200 Crit.

* Dragon Tail
	+ 25 MP, 13 CD
	+ Attacks for 1 hit of 120% damage.
	+ Inflicts 'Dragon Tail' for 3 turns, a stun.

* Water Dragon Spirit
	+ 0 MP, 10 CD
	+ Heals the player for 30% of their maximum MP.

* Wind Dragon Spirit
	+ 35 MP, 12 CD
	+ Heals the player for 15% of their maximum HP.
	+ Applies 'Wind Dragon Spirit' for 2 turns, a 10% HoT.

* Earth Dragon Spirit
	+ 30 MP, 12 CD
	+ Applies 'Earth Dragon Spirit' for 2 turns inclusive.
		- +25% Damage Reduction (+75% total).
	+ Applies 'Earth Dragon Spirit' for 4 turns inclusive.
		- +50% Damage Reduction.

* Darkness Dragon Spirit
	+ 30 MP, 8 CD
	+ Applies 'Darkness Dragon Spirit' for 2 turns inclusive.
		- +180 Melee/Pierce/Magic.

* Attack
	+ 0 MP, 0 CD
	+ Heals the player for 15 MP.
	+ Attacks for 1 hit of 120% damage.

* Dragon Bite
	+ 0 MP, 0 CD
	+ Attack for 2 hits of 80% damage (160% total).

* Dragon Claw
	+ 0 MP, 1 CD
	+ Only available if the previous move used was Dragon Bite; replaces Dragon Bite.
		- Dragon Claw is re-locked and replaced with Dragon Bite if another attack is used, but using a non-attack skill will still allow this skill to be used.
	+ Attacks for 3 hits of 70% damage (210% total).

* Dragon Breath
	+ 20 MP, 2 CD
	+ Attacks all enemies for 1 hit of 125% damage.

* Energy Dragon Spirit
	+ 30 MP, 7 CD
	+ Attacks for 1 hit of 150% Energy damage.
	+ Inflicts 'Energy Dragon Spirit' for 4 turns inclusive.
		- -25 All.
		- +25 Health.

* Light Dragon Spirit
	+ 30 MP, 7 CD
	+ Attacks for 1 hit of 150% Light damage.
	+ Inflicts 'Light Dragon Spirit' for 3 turns.
		- -60 Bonus.

* Ice Dragon Spirit
	+ 30 MP, 8 CD
	+ Attacks for 1 hit of 150% Ice damage.
	+ Inflicts 'Ice Dragon Spirit' for 3 turns.
		- -50 Boost.

* Fire Dragon Spirit
	+ 25 MP, 6 CD
	+ Attacks for 1 hit of 150% Fire damage.
	+ Inflicts 'Fire Dragon Spirit' for 5 turns, a 33% Fire DoT.
		- This DoT will instead use the player's weapon element when inflicted after using Dragon Wings.

* Dragon Wings
	+ 30 MP, 12 CD
	+ Requires the use of a Dragon Spirit skill to unlock.
	+ *Your Dragon Spirit is unbound! Next three Spirits are no longer element locked.*
	+ The next 3 Dragon Spirit skills will instead use weapon element (even if they are not attack skills).
	+ Attacks for 4 hits of 100% damage (400% total).

## Strategy

It is highly recommended to upgrade to **Dragon's Bulwark** or **Dragon's Wrath** as soon as possible, as they are both strict improvements to the class. Bulwark DragonLord is a much more defensively-focused class that ramps up over time, whereas Wrath DragonLord is an offensively-focused class that bursts down enemies quickly.

**Patient DragonLord** is one of the DragonLord variants, enabled by equipping Dragon's Patience. Patient DragonLord passively increases damage output over time, at the cost of your trinket slot.

Dragon's Patience can be further upgraded into Dragon's Bulwark at Book 3 Dragongrasp, enabling additional mechanics.

Patient DragonLord uses a special mechanic known as **Dragon's Patience**, increasing the damage of all DragonLord skills over time.

## Skills

* Dragon Heart
	+ 15 MP, 1 CD
	+ Requires <=20% HP to use.
	+ Attacks for 7 hits of 42.9% damage (300% total).

* Dragon Eye
	+ 35 MP, 7 CD
	+ Attacks for 1 hit of 150% damage with +100 Bonus and +200 Crit.

* Dragon Tail
	+ 25 MP, 13 CD
	+ Attacks for 1 hit of 120% damage.
	+ Inflicts 'Dragon Tail' for 3 turns, a stun.

* Water Dragon Spirit
	+ 0 MP, 10 CD
	+ Heals the player for 30% of their maximum MP.

* Wind Dragon Spirit
	+ 35 MP, 12 CD
	+ Heals the player for 15% of their maximum HP.
	+ Applies 'Wind Dragon Spirit' for 2 turns, a 10% HoT.

* Earth Dragon Spirit
	+ 30 MP, 12 CD
	+ Applies 'Earth Dragon Spirit' for 2 turns inclusive.
		- +25% Damage Reduction (+75% total).
	+ Applies 'Earth Dragon Spirit' for 4 turns inclusive.
		- +50% Damage Reduction.

* Darkness Dragon Spirit
	+ 30 MP, 8 CD
	+ Applies 'Darkness Dragon Spirit' for 2 turns inclusive.
		- +180 Melee/Pierce/Magic.

* Attack
	+ 0 MP, 0 CD
	+ Heals the player for 15 MP.
	+ Attacks for 1 hit of 120% damage.

* Dragon Bite
	+ 0 MP, 0 CD
	+ Attack for 2 hits of 80% damage (160% total).

* Dragon Claw
	+ 0 MP, 1 CD
	+ Only available if the previous move used was Dragon Bite; replaces Dragon Bite.
		- Dragon Claw is re-locked and replaced with Dragon Bite if another attack is used, but using a non-attack skill will still allow this skill to be used.
	+ Attacks for 3 hits of 70% damage (210% total).

* Dragon Breath
	+ 20 MP, 2 CD
	+ Attacks all enemies for 1 hit of 125% damage.

* Energy Dragon Spirit
	+ 30 MP, 7 CD
	+ Attacks for 1 hit of 150% Energy damage.
	+ Inflicts 'Energy Dragon Spirit' for 4 turns inclusive.
		- -25 All.
		- +25 Health.

* Light Dragon Spirit
	+ 30 MP, 7 CD
	+ Attacks for 1 hit of 150% Light damage.
	+ Inflicts 'Light Dragon Spirit' for 3 turns.
		- -60 Bonus.

* Ice Dragon Spirit
	+ 30 MP, 8 CD
	+ Attacks for 1 hit of 150% Ice damage.
	+ Inflicts 'Ice Dragon Spirit' for 3 turns.
		- -50 Boost.

* Fire Dragon Spirit
	+ 25 MP, 6 CD
	+ Attacks for 1 hit of 150% Fire damage.
	+ Inflicts 'Fire Dragon Spirit' for 5 turns, a 33% Fire DoT.
		- This DoT will instead use the player's weapon element when inflicted after using Dragon Wings.

* Dragon Wings
	+ 30 MP, 12 CD
	+ Requires the use of a Dragon Spirit skill to unlock.
	+ *Your Dragon Spirit is unbound! Next three Spirits are no longer element locked.*
	+ The next 3 Dragon Spirit skills will instead use weapon element (even if they are not attack skills).
	+ Attacks for 4 hits of 100% damage (400% total).

## Mechanics

### Dragon's Patience

* Every turn, Patient DragonLord gains 1 stack of Dragon's Patience, up to a maximum of 30. Each stack of Dragon's Patience provides +5% base damage to all non-trinket skills, for a total of +150% at maximum stacks.
	+ *Dragon's Patience shines brightly! +X% damage!*
	+ This applies on turn 1 and any turn when the player drinks a potion, uses an on-attack special, or is immobilized.

## Strategy

It is highly recommended to upgrade to **Dragon's Bulwark** as soon as possible, as it is strictly better.

**Rage DragonLord** is one of the DragonLord variants, enabled by equipping Dragon's Rage. Rage DragonLord sacrifices defensive ability for greater offense, at the cost of your trinket slot.

Dragon's Rage can be upgraded into Dragon's Wrath at Book 3 Dragongrasp, enabling additional mechanics.

## Skills

* Dragon Heart
	+ 0 MP, 9 CD
	+ Costs 10% of maximum HP. When used with <10% HP, sets the player's HP to 1.
		- *The rage of dragons overcomes you!*
	+ Attacks for 7 hits of 71.4% damage (500% total).

* Dragon Eye
	+ 35 MP, 7 CD
	+ Attacks for 1 hit of 200% damage with +100 Bonus and +200 Crit.

* Dragon Tail
	+ 25 MP, 13 CD
	+ Attacks for 1 hit of 130% damage.
	+ Inflicts 'Dragon Tail' for 3 turns, a stun.

* Water Dragon Spirit
	+ 0 MP, 10 CD
	+ Heals the player for 30% of their maximum MP.
	+ Attacks for 1 hit of 100% Water damage.

* Wind Dragon Spirit
	+ 35 MP, 12 CD
	+ Heals the player for 20% of their maximum HP.
	+ Attacks for 1 hit of 100% Wind damage.

* Earth Dragon Spirit
	+ 30 MP, 12 CD
	+ Applies 'Earth Dragon Spirit' for 1 turn inclusive.
		- +25% Damage Reduction (+75% total).
	+ Applies 'Earth Dragon Spirit' for 2 turns inclusive.
		- +50% Damage Reduction.
	+ Attacks for 1 hit of 100% Stone damage.

* Darkness Dragon Spirit
	+ 30 MP, 8 CD
	+ *The rage of Darkness Dragons fills you with power!*
	+ Applies 'Darkness Dragon Spirit' for 2 turns inclusive.
		- +180 Melee/Pierce/Magic.
	+ Applies 'Darkness Rage' for 3 turns inclusive.
		- +50 Boost.
	+ Attacks for 1 hit of 100% Darkness damage.

* Attack
	+ 0 MP, 0 CD
	+ Heals the player for 15 MP.
	+ Attacks for 1 hit of 130% damage.

* Dragon Bite
	+ 0 MP, 0 CD
	+ Attack for 2 hits of 100% damage (200% total).

* Dragon Claw
	+ 0 MP, 1 CD
	+ Only available if the previous move used was Dragon Bite; replaces Dragon Bite.
		- Dragon Claw is re-locked and replaced with Dragon Bite if another attack is used, but using a non-attack skill will still allow this skill to be used.
	+ Attacks for 3 hits of 100% damage (300% total).

* Dragon Breath
	+ 20 MP, 0 CD
	+ Attacks all enemies for 1 hit of 155% damage.

* Energy Dragon Spirit
	+ 30 MP, 7 CD
	+ Attacks for 3 hits of 66.7% Energy damage (200% total).
	+ Inflicts 'Energy Dragon Spirit' for 4 turns inclusive.
		- -25 All.
		- +25 Health.

* Light Dragon Spirit
	+ 30 MP, 7 CD
	+ Attacks for 3 hits of 66.7% Light damage (200% total).
	+ Inflicts 'Light Dragon Spirit' for 1 turn.
		- -90 Bonus.

* Ice Dragon Spirit
	+ 30 MP, 8 CD
	+ Attacks for 2 hits of 100% Ice damage (200% total).
	+ Inflicts 'Ice Dragon Spirit' for 1 turn.
		- -50 Boost.

* Fire Dragon Spirit
	+ 25 MP, 9 CD
	+ Attacks for 2 hits of 100% Fire damage (200% total).
	+ Inflicts 'Fire Dragon Spirit' for 5 turns, a 50% Fire DoT.
		- This DoT will instead use the player's weapon element when inflicted after using Dragon Wings.

* Dragon Wings
	+ 30 MP, 12 CD
	+ Requires the use of a Dragon Spirit skill to unlock.
	+ *Your Dragon Spirit is unbound! Next three Spirits are no longer element locked.*
		- The next 3 Dragon Spirit skills used will use the player's weapon element.
	+ Attacks for 4 hits of (75 + 3X/4)% damage ((300 + 3X)% total) (600% max).
		- X is equal to the player's missing HP %, capped at 100%.

## Strategy

For farming, STR/DEX maximizes turn 1 minimum damage using Fire/Heart/Breath, depending on the lineup.

It is highly recommended to upgrade to **Dragon's Wrath** as soon as possible, as it is strictly better.

**Bulwark DragonLord** is the upgraded version of Patient DragonLord, enabled by equipping Dragon's Bulwark. Bulwark DragonLord passively increases damage output over time, at the cost of your trinket slot.

Bulwark DragonLord uses three special mechanics, **Dragon's Bulwark**, **Dragon's Body**, and **Dragon's Spirit**:

* **Dragon's Bulwark** is passively built over time, increasing the damage of all Bulwark DragonLord skills.
* **Dragon Body** is generated when using Dragon Body skills, and automatically empowers your third Dragon Body skill to gain additional effects.
* **Dragon Spirit** is generated when using Dragon Spirit skills, and can be toggled to empower your next Dragon Spirit skill to gain additional effects.

## Skills

* Dragon Heart
	+ 15 MP, 1 CD
	+ Requires <=20% HP to use.
		- If empowered, can be used without meeting the HP requirement, but has 9 CD if used this way.
	+ Attacks for 7 hits of 42.9% damage (300% total).

* Dragon Eye
	+ 35 MP, 7 CD
	+ Attacks for 1 hit of 150% damage with +100 Bonus and +200 Crit.
		- If empowered, attack gains +75% damage (225% total).

* Dragon Tail
	+ 25 MP, 13 CD
	+ If empowered, automatically inflicts 'Dragon Tail Crush' for 1 turn inclusive.
		- -50 Immobility.
	+ Attacks for 1 hit of 120% damage.
	+ Inflicts 'Dragon Tail' for 3 turns, a stun.

* Water Dragon Spirit
	+ 0 MP, 10 CD
	+ Heals the player for 30% of their maximum MP.
	+ If empowered, purges the player of all effects besides 'Stuffed', permanent effects, and any DragonLord buffs, such as 'Dark Bulwark'.

* Wind Dragon Spirit
	+ 35 MP, 12 CD
	+ Heals the player for 15% of their maximum HP.
	+ Applies 'Wind Dragon Spirit' for 2 turns, a 10% HoT.
	+ If empowered, applies 'Wind Bulwark' for 1 turn inclusive.
		- +180 Block/Parry/Dodge.

* Earth Dragon Spirit
	+ 30 MP, 12 CD
	+ Applies 'Earth Dragon Spirit' for 2 turns inclusive.
		- +25% Damage Reduction (+75% total).
		- If empowered, instead applies 'Earth Bulwark'.
			* +30% Damage Reduction (+90% total).
	+ Applies 'Earth Dragon Spirit' for 4 turns inclusive.
		- +50% Damage Reduction.
		- If empowered, instead applies 'Earth Bulwark'.
			* +60% Damage Reduction.

* Darkness Dragon Spirit
	+ 30 MP, 8 CD
	+ Applies 'Darkness Dragon Spirit' for 2 turns inclusive.
		- +180 Melee/Pierce/Magic.
	+ If empowered, applies 'Darkness Bulwark' for (10 + X) turns inclusive (max. 16 turns).
		- +[Player Level + 10] END (100 at level 90).
		- Adjusts the player's HP equal to the amount of health gained by this effect (500 at level 90).
		- X is equal to the current number of Dragon's Bulwark stacks, divided by 5 (max. 6).

* Attack
	+ 0 MP, 0 CD
	+ Heals the player for 15 MP.
	+ Attacks for 1 hit of 120% damage.

* Dragon Bite
	+ 0 MP, 0 CD
	+ Attack for 2 hits of 80% damage (160% total).
		- If empowered, attack gains +75 Bonus.

* Dragon Claw
	+ 0 MP, 1 CD
	+ Only available if the previous move used was Dragon Bite; replaces Dragon Bite.
		- Dragon Claw is re-locked and replaced with Dragon Bite if another attack is used, but using a non-attack skill will still allow this skill to be used.
	+ Applies 'Protector's Fray' for 4 turns inclusive.
		- *You gain control over the battle! +5 All resist, -5 Health.*
		- +5 All.
		- -5 Health.
		- If empowered, increases effectiveness of 'Protector's Fray'.
			* *You gain control over the battle! +8 All, -8 Health.*
			* +8 All.
			* -8 Health.
	+ Attacks for 3 hits of 70% damage (210% total).

* Dragon Breath
	+ 30 MP, 2 CD
	+ Attacks all enemies for 1 hit of 125% damage.
		- If empowered, attack gains +20% damage (145% total).

* Energy Dragon Spirit
	+ 30 MP, 7 CD
	+ If empowered, automatically inflicts 'Energy Bulwark' for 3 turns inclusive.
		- -180 Melee/Pierce/Magic.
		- -180 Block/Parry/Dodge.
	+ Attacks for 1 hit of 150% Energy damage.
	+ Inflicts 'Energy Dragon Spirit' for 4 turns inclusive.
		- -25 All.
		- +25 Health.

* Light Dragon Spirit
	+ 30 MP, 7 CD
	+ Attacks for 1 hit of 150% Light damage.
	+ Inflicts 'Light Dragon Spirit' for 3 turns.
		- -60 Bonus.
		- If empowered, instead inflicts 'Light Bulwark' for 5 turns (effect is unchanged).

* Ice Dragon Spirit
	+ 30 MP, 8 CD
	+ Attacks for 1 hit of 150% Ice damage.
	+ Inflicts 'Ice Dragon Spirit' for 3 turns.
		- -50 Boost.
		- If empowered, increases effectiveness of 'Ice Dragon Spirit'.
			* -(50 + [Player's Missing HP %] / 3) Boost (-83 max).

* Fire Dragon Spirit
	+ 25 MP, 6 CD
	+ If empowered, applies 'Fire Bulwark' for 5 turns inclusive.
		- +40 Boost.
	+ Attacks for 1 hit of 150% Fire damage.
	+ Inflicts 'Fire Dragon Spirit' for 5 turns, a 33% Fire DoT.
		- This DoT will instead use the player's weapon element when inflicted after using Dragon Wings.

* Dragon Wings
	+ 30 MP, 12 CD
	+ Requires the use of a Dragon Spirit skill to unlock.
	+ *Your Dragon Spirit is unbound! Next three Spirits are no longer element locked.*
	+ The next 3 Dragon Spirit skills will instead use weapon element (even if they are not attack skills).
	+ If empowered, gain 2 stacks of Dragon's Bulwark.
	+ Attacks for 4 hits of 100% damage (400% total).

## Mechanics

### Dragon's Bulwark

* Every turn, Bulwark DragonLord gains 1 stack of Dragon's Bulwark, up to a maximum of 30. Each stack of Dragon's Bulwark provides +5% base damage to all non-trinket skills, for a total of +150% at maximum stacks.
	+ *Dragon's Bulwark shines brightly! +X% damage!*
	+ This applies on turn 1 and any turn when the player drinks a potion, uses an on-attack special, or is immobilized.

### Dragon's Body

* Bulwark DragonLord has a **Dragon's Body** counter that starts at 0 and caps at 2.
* Each time a **Dragon's Body** skill is used, this counter increases by 1.
* The current state of empowerment can be seen with the left widget.
	+ *Two Body attacks will empower your third.*
* At max stacks, the next **Dragon's Body** skill will automatically be empowered, consuming the stacks to gain additional effects.
	+ *Next Body attack will be empowered!*
* The following skills are considered **Dragon's Body** skills:
	+ Dragon Heart
	+ Dragon Eye
	+ Dragon Tail
	+ Dragon Bite
	+ Dragon Claw
	+ Dragon Breath
	+ Dragon Wings

### Dragon's Spirit

* Bulwark DragonLord has a **Dragon's Spirit** counter that starts at 0 and caps at 4.
* Each time a **Dragon's Spirit** skill is used, this counter increases by 1.
* The current state of empowerment can be seen with the right widget.
	+ *Not enough Dragon Spirits. Have: 0/1*
* At 2 or more stacks, clicking the right widget will enable your next **Dragon's Spirit** skill to become empowered, consuming 2 stacks to gain additional effects.
	+ *Empowered with 2 Dragon Spirits. Have: 2/3/4*
	+ *Skill unempowered.*
* The following skills are considered **Dragon's Spirit** skills:
	+ Water Dragon Spirit
	+ Wind Dragon Spirit
	+ Earth Dragon Spirit
	+ Darkness Dragon Spirit
	+ Energy Dragon Spirit
	+ Light Dragon Spirit
	+ Ice Dragon Spirit
	+ Fire Dragon Spirit

## Rotation

Due to the defensive nature of the class, Bulwark DragonLord does not have a strict damage rotation, and it is more common to cycle defensive skills and slowly whittle down the enemy, as follows:

1. Any Dragon Spirit
2. Bite
3. Claw
4. Repeat

If in a situation where damage is needed, however, the optimal rotation is the following:

1. eFire
2. Energy
3. Wings
4. Eye
5. eHeart

More often than not a rotation like this will not be needed, as the natural ramping of Dragon's Bulwark and strong defensive skills allow it to simply outlast most enemies.

## Strategy

Bulwark DragonLord's incredible defenses allow it to survive against nearly anything that is thrown against it, where Dragon's Bulwark will enable it to do much more damage as time passes. The primary focus of the class revolves around Protector's Fray, which provides a minor +All buff of 5 (8 if empowered). While this may not seem like a significant buff, since elemental resistance provides increasing returns the higher it goes, this will effectively translate to around 15% less damage while it is active. The result is that much of Bulwark DragonLord's gameplay will aim to use defensive skills and apply Protector's Fray over and over.

In between looping Protector's Fray, Fire Dragon Spirit and the other Body skills provide decent damage. Otherwise, most Spirit skills are used as defensive skills to fill in the rest of the gaps. Light Dragon Spirit is one of the best skills to empower, as extending the Bonus debuff to 5 turns means that the enemy will have a hard time hitting you for over half of the fight. Darkness Dragon Spirit is also a great skill to empower, granting 100 END, making heals from Wind Dragon Spirit and Pet Dragon drastically stronger, as well as being a flat 500 HP heal unaffected by Health resist. Against enemies that have high Bonus where shielding isn't as useful, Earth Dragon Spirit provides significant Damage Reduction, often knocking damage down to the double or even single digits.

STR/END is recommended for bossing due to no natural +Crit. Use Wrath DragonLord (or Rage if you're poor) for farming instead.

**Wrath DragonLord** is the upgraded version of Rage DragonLord, enabled by equipping Dragon's Wrath. Wrath DragonLord sacrifices defensive ability for greater offense, at the cost of your trinket slot.

Wrath DragonLord uses two special mechanics, **Dragon's Body**, and **Dragon's Spirit**:

* **Dragon Body** is generated when using Dragon Body skills, and automatically empowers your third Dragon Body skill to gain additional effects.
* **Dragon Spirit** is generated when using Dragon Spirit skills, and automatically empowers your next Dragon Spirit skill to gain additional effects.

## Skills

* Dragon Heart
	+ 0 MP, 9 CD
	+ Costs 10% of maximum HP. When used with <10% HP, sets the player's HP to 1.
		- *The wrath of dragons overcomes you!*
		- If empowered, does not cost HP.
	+ Attacks for 7 hits of 71.4% damage (500% total).

* Dragon Eye
	+ 35 MP, 7 CD
	+ Attacks for 1 hit of 200% damage with +100 Bonus and +200 Crit.
		- If empowered, attack gains +125% damage (325% total).

* Dragon Tail
	+ 25 MP, 13 CD
	+ If empowered, automatically inflicts 'Dragon Tail Crush' for 1 turn inclusive.
		- -50 Immobility.
	+ Attacks for 1 hit of 130% damage.
	+ Inflicts 'Dragon Tail' for 3 turns, a stun.

* Water Dragon Spirit
	+ 0 MP, 10 CD
	+ Heals the player for 30% of their maximum MP.
	+ If empowered, applies 'Water Wrath' for 5 turns inclusive.
		- +200 Crit.
	+ Attacks for 1 hit of 100% Water damage.

* Wind Dragon Spirit
	+ 35 MP, 12 CD
	+ Heals the player for 20% of their maximum HP.
	+ If empowered, automatically inflicts 'Wind Wrath' for 3 turns inclusive.
		- -180 Melee/Pierce/Magic.
	+ Attacks for 1 hit of 100% Wind damage.

* Earth Dragon Spirit
	+ 30 MP, 12 CD
	+ Applies 'Earth Dragon Spirit' for 1 turn inclusive.
		- +25% Damage Reduction (+75% total).
	+ Applies 'Earth Dragon Spirit' for 2 turns inclusive.
		- +50% Damage Reduction.
	+ If empowered, applies 'Earth Wrath' for 3 turns.
		- While 'Earth Wrath' is active, become Deathproof.
	+ Attacks for 1 hit of 100% Stone damage.

* Darkness Dragon Spirit
	+ 30 MP, 8 CD
	+ *The rage of Darkness Dragons fills you with power!*
	+ Applies 'Darkness Dragon Spirit' for 2 turns inclusive.
		- +180 Melee/Pierce/Magic.
	+ Applies 'Darkness Rage' for 3 turns inclusive.
		- +50 Boost.
	+ If empowered, applies 'Darkness Wrath' for 5 turns inclusive.
		- Increases base damage of all class skills by +[Missing HP %] (+100% max).
	+ Attacks for 1 hit of 100% Darkness damage.

* Attack
	+ 0 MP, 0 CD
	+ Heals the player for 15 MP.
	+ Attacks for 1 hit of 130% damage.

* Dragon Bite
	+ 0 MP, 0 CD
	+ Attack for 2 hits of 100% damage (200% total).
		- If empowered, attack gains +75 Bonus.

* Dragon Claw/Rampage
	+ 0 MP, 1 CD
	+ Only available if the previous move used was Dragon Bite; replaces Dragon Bite.
		- Dragon Claw/Rampage is re-locked and replaced with Dragon Bite if another attack is used, but using a non-attack skill will still allow this skill to be used.
	+ Applies 'Wrathful Rush' for 5 turns inclusive.
		- *Your wrath is unleashed! +10 Boost.*
		- +10 Boost.
	+ Attacks for 3 hits of 100% damage (300% total).
	+ If empowered, instead becomes Dragon Rampage.
		- Applies 'Wrathful Rush' for 5 turns inclusive.
			* *Your wrath is unleashed! +15 Boost.*
			* +15 Boost.
		- Attacks for 6 hits of 70% damage (420% total).

* Dragon Breath
	+ 20 MP, 0 CD
	+ Attacks all enemies for 1 hit of 155% damage.
		- If empowered, attack gains +200 Crit.

* Energy Dragon Spirit
	+ 30 MP, 7 CD
	+ Attacks for 3 hits of 66.7% Energy damage (200% total).
	+ Inflicts 'Energy Dragon Spirit' for 4 turns inclusive.
		- -25 All.
		- +25 Health.
		- If empowered, instead inflicts 'Energy Wrath'.
			* -40 All.
			* +40 Health.

* Light Dragon Spirit
	+ 30 MP, 7 CD
	+ If empowered, applies 'Light Wrath' for 5 turns inclusive.
		- +100 Bonus.
	+ Attacks for 3 hits of 66.7% Light damage (200% total).
	+ Inflicts 'Light Dragon Spirit' for 1 turn.
		- -90 Bonus.

* Ice Dragon Spirit
	+ 30 MP, 8 CD
	+ If empowered, purges the player of all DoTs and HoTs.
	+ Attacks for 2 hits of (100 + 50X)% Ice damage ((200 + 100X)% total) (500% max).
	+ X is equal to the number of DoTs purged (if any), capped at 3.
	+ Inflicts 'Ice Dragon Spirit' for 1 turn.
		- -50 Boost.

* Fire Dragon Spirit
	+ 25 MP, 9 CD
	+ If empowered, grants the player an extra action.
	+ Attacks for 2 hits of 100% Fire damage (200% total).
	+ Inflicts 'Fire Dragon Spirit' for 5 turns, a 50% Fire DoT.
		- This DoT will instead use the player's weapon element when inflicted after using Dragon Wings.

* Dragon Wings
	+ 30 MP, 9 CD
	+ Requires the use of a Dragon Spirit skill to unlock.
	+ *Your Dragon Spirit is unbound! Next three Spirits are no longer element locked.*
		- The next 3 Dragon Spirit skills used will use the player's weapon element.
	+ Attacks for 4 hits of (75 + 3X/4)% damage ((300 + 3X)% total) (600% max).
		- X is equal to the player's missing HP %, capped at 100%.
	+ If empowered, inflicts 'Unrelenting Flight' for 4 turns inclusive.
		- +40 Health.

## Mechanics

### Dragon's Body

* Wrath DragonLord has a **Dragon's Body** counter that starts at 2 and caps at 2.
* Each time a **Dragon's Body** skill is used, this counter increases by 1.
* The current state of empowerment can be seen with the left widget.
	+ *Two Body attacks will empower your third.*
* At max stacks, the next **Dragon's Body** skill will automatically be empowered, consuming the stacks to gain additional effects.
	+ *Next Body attack will be empowered!*
* The following skills are considered **Dragon's Body** skills:
	+ Dragon Heart
	+ Dragon Eye
	+ Dragon Tail
	+ Dragon Bite
	+ Dragon Rampage
	+ Dragon Breath
	+ Dragon Wings

### Dragon's Spirit

* Wrath DragonLord has a **Dragon's Spirit** counter that starts at 2 and caps at 2.
* Each time a **Dragon's Spirit** skill is used, this counter increases by 2.
* The current state of empowerment can be seen with the right widget.
	+ *Each Spirit attack will empower the next one used.*
	+ *Next Spirit attack will be empowered!*
* At max stacks, the next **Dragon's Spirit** skill will automatically be empowered, consuming the stacks to gain additional effects.
* The following skills are considered **Dragon's Spirit** skills:
	+ Water Dragon Spirit
	+ Wind Dragon Spirit
	+ Earth Dragon Spirit
	+ Darkness Dragon Spirit
	+ Energy Dragon Spirit
	+ Light Dragon Spirit
	+ Ice Dragon Spirit
	+ Fire Dragon Spirit

## Rotation

Wrath DragonLord aims to burst down an enemy as quickly as possible with its strong autocrit skills. Your starting burst, and the core of your subsequent bursts consists of the following:

1. eFire + Ice
2. eWater
3. Energy
4. eDarkness
5. Heart
6. Wings

While the empowered Water Dragon Spirit and the empowered Dark Dragon Spirit are not very damaging skills on their own, they provide +200 Crit, +50 Boost, and a bonus to the base damage of all class skills, based on missing HP%. Combined with the -All on Energy Dragon Spirit, Dragon Heart and Dragon Wings will do a significant amount of burst damage. Dragon Wings is used after Dragon Heart due to the bonus damage from missing HP%, which naturally synergizes with Dragon Heart's 10% HP cost.

Until Water Dragon Spirit comes off cooldown, focus on mitigating damage taken using defensive skills.

## Strategy

Wrath DragonLord is the offensive variant of DragonLord, aiming to quickly burst down foes with its strong offensive buffs. The class has a bit of a berserker identity, with its empowered Dark Dragon Spirit and Dragon Wings gaining extra bonuses depending on how low your HP is. Both **Dragon's Body** and **Dragon's Spirit** empowerments must be spent as they are acquired, meaning the class often requires careful planning to get the most out of its various effects. The empowered Wind Dragon Spirit and the empowered Light Dragon Spirit lower the enemy's MPM and increase the player's Bonus respectively, so they should be used in cases where you are bursting down enemies through a shield. Most of the other empowered effects tend to either be niche or simply increase damage, so they can be treated more as a bonus than part of the main strategy.

Wrath DragonLord's biggest weakness is its defense; while the actual values on many of its defensive skills are relatively high, they last very few turns. Earth Dragon Spirit, Light Dragon Spirit, and Ice Dragon Spirit all have strong effects, but they need to be timed well, as the former skill lasts 2 turns and the latter skills only last 1. The class also has some amount of sustain in Wind Dragon Spirit, and MP is rarely an issue with Water Dragon Spirit. As a final note, since the empowered Darkness Dragon Spirit is used as part of the burst rotation, Wrath DragonLord can have an awkward time dealing with attacks that need to be shielded, relying either on Pet Dragon's Scales or timing the burst to have Darkness Dragon Spirit align with enemy burst.

INT/END is recommended for bossing, due to your strong autocrit burst damage. For farming, STR/DEX maximizes turn 1 minimum damage using Fire/Heart, while INT/DEX maximises damage using Breath, depending on the lineup.