The Graveyard Syndicate (Factbook/Orbat)

### Role:

Information Brokering, Mercenary Companies, Privateers, Spy Agencies, Assassins, Bounty Hunters.

## History:

Estimated to have been formed around 1980 (Imperial Standard Calendar), The Graveyard Syndicate is a group of organizations that come together for their common interest: Profit. Their leader: "Doxa", a Chestian acts as the figurehead, negotiator, and speaker for the organization. The deal to be apart of the Graveyard Syndicate is simple; A company, party, or organization pledges loyalty to Doxa, under the return of them being given a steady stream of contracts, jobs, and clients. The Syndicate allows for a safety net incase there is ever a falling out, along with streamlined negotiating. The give is all groups will act in the immediate defense of one another, will never act against or attack one another, and will never act out against any nation/party to avoid a war like the Stahlpakt-Ir'klaan conflict.

Although some smaller instances have occurred, the Graveyard Syndicate has relative success under Doxa. In the aftermath of the capture of the Ir'klaan, and the fall of the Virkul home fleet, the Syndicate quickly filled the vacuum left by them and has established a more amicable relationship with peer nations and the Stahlpakt.

## Pledged Organizations

### The Mulnati:

An absolutely Syndicalist race of 16ft tall super soldiers, with a body mass of upwards of 800lbs and the density of steel. Although low in population, they make up for it in sheer brute force, using 30mm auto cannons as their standardized rifles, incredibly dense soldier armor, and other tech to help the Syndicalists. (Areas of Operation: NORTHCOM, CENTCOM, SOUTHCOM, Eastern Gothic Constellation)

* Leader: TX-55
* Numbers: 350,000~ + 55 ships

### Crystoids/The Solraki:

A race of Crystaline skinned omnivores, who's diamond like skinned is strong enough to withstand railgun rounds. Strapping themselves with load bearing vests, holsters, and using rudimentary scrapped together guns ala the Sirikans, they've become effective mercenaries. Small in numbers, however, very effective force multipliers. (Areas of Operation: NORTHCOM, CENTCOM, SOUTHCOM, Eastern Gothic Constellation)

* Leader: DOMINUS
* Numbers: 45,000,000~

### The Black Fleet:

The continued survival of the Black Fleet, however, committed to simply helping lone Imperial mecenaries and soldiers of fortunes. Renouncing the former xenophobic stance, the new leader: "The Commandant", is committed to helping his men however he can. (Areas of Operation: NORTHCOM, CENTCOM, SOUTHCOM, Eastern Gothic Constellation)

* Leader: The Commandant
* Numbers: 6,000,000~ + 175

### Void Sisters:

A cult of psionics deemed to be "witches" by Chestia, and cast out. Harbored by Doxa they're used as a vanguard against Tectonian indoctrination and psionic energy throughout the graveyard belt syndicate's dealings and ships. (Areas of Operation: SOUTHCOM, Graveyard Belt, Eastern Gothic Constellation).

* Leader: Afti
* Numbers: 1,300,000 + 90 ships

### Cocaine Remnants:

The surviving fleets of the Cocaine Pirates; The Main Fleet, the Gaijix, and the Smog, all correlating together sought refuge from Stahlpakt pursuit. Who gave it to them but the man the Ir'klaan disregarded: DOXA. he keeps them under a tight lock and key, however, gives them refuge. (Areas of Operation: NORTHCOM, SOUTHCOM, Graveyard Belt, Eastern Gothic Constellation)

* Leader: Sagacity (Gaijix Fleetmaster)
* Numbers: 1,200,000 + 195 ships

### Eyes of Al Bahailt:

The result of Doxa establishing a foothold in NORTHCOM out of Al Bahailt, in order to crush any and all Mortem Infiltrators, provide early warning against any Northern Mortem in the Mutcorvian space, and to help stabilize the region after the Virkul Homefleet's messy pullout. The group is almost entirely spies, informants, and smugglers, with only the recruited Sirikans and Praetrepto warriors providing the muscle. The main purpose is to be solely a surveillance element, Per Doxa and Death Squadron's agreement. (Areas of Operation: NORTHCOM)

* Leader: Tiritus
* Numbers: 7,5000,000~ + 102 ships

### The Steel Legion

Led by Saren Kath, he leads the most organized remnant of Shajel's Virkuul Homefleet. Comprised of most of his own former "warband", he leads the majority of the population which includes Sirikans, Wesen, Gaijix, and Imperials to a better future. Currently he is trying to arrange permenant settlement spots with Doxa and The Architect within The Graveyard Belt, knowing the Virkuul Homefleet's way of life is unsustainable. His force makes up psionics and nonpsionic warriors, utilizing old metals scavenged to create super strong armor. However there is a catch, few races are strong enough to wear the armor, meaning others must wear more conventional pieces. A signature piece of the war band is the void blades, which Saren Kath outfits his most experience melee experts with.

* Leader: Saren Kath
* Numbers: 400,000,000~ (possibly more, operations underway) + 586~ Ships

## Other:

### Affiliates:

- The Triumverate: Although they have a shaky relationship Pre-2104, the introduction of the CIS has destabilized the situation between the Syndicate, Chestia, and The Ralok.

- The Bunnai: Although no organization of theirs has officially joined the Graveyard Syndicate, in the aftermath of their 2106 rebellion against the Tectonians they have unofficially started working together.

- NORTHCOM: As of the end of 2105, Doxa struck a deal with acting leader of the IF Lady High Admiral Destiny Chillwater. The proposal was simple: Doxa fills the vacuum Shajel and the Sirikans left during their retreat southwards and provides early warning recon against the Northern Mortem. He keeps his personnel strictly neutral and their presence does not toxify the local area like the Mont Lassi Cabal did. In return, Chillwater allows the establishment of the NORTHCOM Graveyard Syndicate, and allow contracts to be struck between them.

- The United Erde Government: The Syndicate and the UEG have a tense, yet profitable relationship between them. The UEG contracts the Syndicate to conduct recon on the surrounding area, as well as helping to track down known deserters of their military. The Syndicate has so far been complicit in this, however are growing more and more weary as more is found out about the UEG.

### Known Enemies:

- The Tectonians

- The Jui and Sogran Home Fleets (Rivals).

- The Mont Lassi Cabal (Unfriendly Rivals).

- The Northern and Eastern Mortem.

## Services:

- Information Brokering: Information in a wider galactic theatre is harder to come by, the Syndicate provides a very real service. In exchange for information, the Syndicate will request a favor, job, sum of money, or technology of equal worth.

- Mercenary Work

- Individual Bounty Hunters

- Supply and Logistics

- Reconnaissance