Gunslinger

Classes ‣ **Gunslinger**

The Gunslinger is a class in Rogue Legacy 2.

## Class Passive

* The Gunslinger's class passive is **Suave**. Your weapons deal extra damage equal to 15% of your Intelligence.
	+ The Intelligence damage bonus applies per hit, meaning it's very powerful on fast-hitting weapons like  Hephaestus' Hammer or the Boxing Gloves, but weak on slower weapons.
	+ Also applies to the Gunslinger's Spin Kicks.

## Kinetic Revolver

* Initial Shots
* Last 10 Bullets

### † Note

*Gunslinger's passive also adds* +15% Int. *to every shot*

### † Note

*Gunslinger's passive also adds* +15% Int. *to every shot*

The Gunslinger's weapon is the **Kinetic Revolver**.

* By holding Attack, Kinetic Revolver constantly shoots until the player lets go or the gun empties.
	+ The gun shoots at 576rpm (or 9.6 round per second).
	+ The last 10 bullets fired from the gun always **Skill Crit**.
* While the gun is empty, reload by attempting to fire. You can also reload anytime by pressing the USE button.
	+ Reload time scales according to how empty the magazine is, reloading as quickly as 0.1 seconds with 1 round missing.
	+ Spinkicking will cancel the reload.
* When the heir shoots in mid-air, they stay in place floating until the player lets go of the attack key.
	+ They keep floating even if the heir runs out of ammo.
* Adding 1  Siphon Rune will increase Kinetic Revolver's mana regen from 3 to 4 mana per shot.
	+ If using the Lv 50 Unity Bonus from the  Leviathan Set, adding 2 Siphon Runes will increase it to 5 mana per shot.
* Very low per-shot damage (40% Str. scaling).
	+ Gunslinger's class passive (+15% Int. scaling for weapons) partially makes up for this.
	+ This means 27% of Gunslinger's revolver damage comes from their Intelligence stat.
* Cannot fire while dashing.
* For Talents that recharge on hit, each shot reduces the recharge by 0.25 hits.

## Makeshift Explosive

### Fuse Time

0.65 seconds

The Gunslinger's Talent is **Makeshift Explosive**.

* When used, slightly lifts the Gunslinger and drops a bundle of dynamite which explodes twice in a large cross formation.
	+ The first explosion occurs after 0.65 seconds, and both explosions destroy all **Mid-sized Projectiles** hit.
	+ Each explosion deals 165% Magic Damage and restores 15 Mana, making this Talent one of the most powerful damage talents in the game.
	+ Both explosions create a total projectile clearing window of 0.45 seconds.
* To ensure both explosions hit the target, place the dynamite so the enemy stays within the radius of the flames even when it is knocked back by the first explosion.
* The first explosion has weak knockback; the second has stronger knockback.
	+ Has a special knockback property allowing it to knock back normally immovable enemies, like Plankies.
* Has 2 charges. The 8 second cooldown restores both charges at once.
* Dropping both Makeshift Explosive charges at once does great damage, but the cooldown starts after you've only dropped one. If you space out the charges a bit, you can have a dynamite available every 4 seconds.

## Class Tips

The Gunslinger's passive, in conjunction with the Kinetic Revolver's high mana regen and Makeshift Explosive's excellent damage makes Intelligence build Gunslinger the most powerful way to play it. Use both spells and your talent often; the Revolver is strong but only a part of the Gunslinger's potential.

Kinetic Revolver's both Skill and Random Crit potential is high. Taking  Sharpened Runes,  Might Runes, Critical Damage/Super Crit relics and the  Warden Set especially the 3rd Unity Bonus is worthwhile even when building for Intelligence.

The  Lightning Storm spell inflicts  Vulnerable on enemies hit, allowing your dynamite to Skill Crit with both hits.

 Lucent Beam is the spell equivalent of the Kinetic Revolver, with the added benefit of the beam piercing through terrain. Use it in conjunction with Makeshift Explosive to take out enemies who can't reach you.

Spin Kicks, the lift effect from Makeshift Explosive, and the gun's recoil allow the Gunslinger to stay in the air for long periods of time.

### Armor Sets

* Crescent Set
* Kin Set
* Warden Set
* Leviathan Set
* Scholar Set

### Runes

* Soulsteal Rune
* Sharpened Rune
* Might Rune
* Focal Rune
* Eldar Rune
* Lucky Roller Rune
* High Stakes Rune
* Siphon Rune[!]
* Capacity Rune
* Trick Rune
* Haste Rune
* Dash Rune
* Vault Rune

### Spells

* Fireball
* Fungal Spread
* Gravity Beam
* Lightning Storm
* Lucent Beam
* Magic 8 Ball
* Tesla Spike
* White Star

### Relics

* Aether's Grace
* Ananke's Grace
* Antikythera
* Arcane Necklace
* Atropos' Scissors
* Azure Aegis
* Body Buffet
* Boxing Bell
* Clotho's Spindle
* Coeus' Shell
* Dreamcatcher
* Freon's Reward
* Grave Bell
* Incandescent Telescope
* Lotus Petal
* Lotus Stem
* Obelisk
* Serquet's Stinger
* Silk Slippers
* Soul Tether
* Star Sling
* Steel-Toed Boots
* The Heavy Stone Bargain
* The Serrated Handle's Bargain
* Weighted Anklet
* Weird Mushrooms
* Zealot's Ring

### Curio Shoppe

#### Weapons

* Blunderbuss
* Boxing Gloves
* Celestial Sceptre
* Crow Storm
* Electric Lute
* Hephaestus' Hammer
* Labrys
* Lute
* Pepperoni Pizza
* Wand of Blasting

#### Talents

* Combat Roll
* Comet Form
* Crescendo
* Deflect
* Immortal Kotetsu
* Ivy Canopy
* Knockout Punch
* Pirate Ship
* Stew

## Fabled Class

* Press Up/Down on a Gunslinger in Character Select to change them into Brigands.
	+ Must be unlocked in The Soul Shop.
* A Brigand is the same as a Gunslinger but starts with the  Blunderbuss.
	+ The Blunderbuss is a short-range, burst damage alternative to the Revolver. When used in the air it sends you rocketing in the opposite direction, and the firing angle can be changed between the 2 volleys to direct where you want to go. Powerful but unwieldy.

## Lady Quinn Quotes

1. H-h-howdy there hot stuff! Sorry, I can't stop lookin' at your get-up. It's so pretty! Gunslingers seem to be the best at everything! They're fast, they deal a bunch of damage, and they look c-c-cool reloading their Pistol! In fact, they're so suave they deal bonus damage with any weapon they use based on their Intelligence.
2. A Gunslinger's best friend is that Pistol there. You wanna know what their next best friend is? Here's a hint: Every time you shoot your Pistol you're stuck in place, making you an easy target. So what c-c-can you do to get yourself out of a tight spot? If you said your next best friend is your Dash, you're r-r-right! ...But also wr-wr-wrong. The real answer is the Enchantress because I heard she can get you an extra Dash. S-s-s-sorry.
3. A Gunslinger's greatest weakness is their limited ammo. Reloading makes you v-v-vulnerable, but that's where your second-best friend comes in! You can dash away while reloading! Y-y-you can wait until the gun chamber is empty then attack again to reload, or you can reload early with the USE button. It's smart to p-p-plan ahead and reload when you're safe, but risky Gunslingers will be rewarded for using their f-full clip. Neat huh?
4. Want to know a cool b-b-bit of science? If you fire your Pistol in the air, you can keep yourself afloat. As long as you hold down the trigger you can stay afloat, even if you run out of ammo! So disrespect the l-l-laws of physics and hold that button down!

## Trivia

* Gunslingers wear a fedora and circle glasses.
* The Kinetic Revolver being fueled by kinetic energy apparently justifies how it shoots faster than some automatic rifles in real life.
* The Kinetic Revolver takes visual cues from the Volcanic Pistol, a lever action pistol manufactured in 1854 that fired proprietary "Rocket Ball" ammunition. The Pistol in-game preforms much better than the Volcanic Pistol did in real-life.
* Makeshift Explosive originally was supposed to hit only once per use, but had a bug where players with high FPS could get it to hit twice. This was later incorporated into the base functionality of the ability in Patch 1.0.2.
* When Gunslingers were first introduced in Early Access, their Talent was reloading. It granted them Suave for a few seconds, and decreased their movement speed for the duration of the reload.