Clan Hagmar

Clan Hagmar is the youngest, and, surprisingly enough, most powerful Neptunian clan as of the 26th century. They're known for their over-the-top scientific research, as well as generally being the most advanced Neptunian Clan of all thanks to their ties to Cassini Research. The Hagmars are also considered an exception amongst Neptunians, and a stepping stone in Martin Goodhound's anti-Neptunian propaganda.

### **Numbers:**

**Triton:** *~220500 (Civilians); ~10500 (Active Personnel).*

**Oberon:** *~38000 (Civilians); ~2500 (Active Personnel).*

**Neptune:** *~9500 (Civilians); ~2000 (Active Personnel).*

### **Notable People:**

* **Otto Hagmarinen** - clan founder, scientist by trade, former head researcher of Cassini Research’s Triton mission. Known for founding the one and only Neptunian trade company alongside his own clan - Hagmar Industries.
* **Hylla Lampinen** - incumbent clan leader, chemist by profession. Known for vast investments into refurbishment of Cassini Research’s abandoned facilities, as well as development in the sphere of plasma-weaponry - in particular, making such weaponry portable and handheld.
* **Lahti “Lancelot” Hagmarinen** - great-great-grandson of Otto Hagmarinen, explorer, contractor. One of the only Hordyns working for the Security Contractors’ Union. Personal assistant and guide into Neptunian space for clients from inner planets.

### **History:**

The story of Clan Hagmar begins with Cassini Research - an influential group that came over to Triton from lands closer to the sun. Some researchers, and the scientific community in general, called Triton their permanent home after establishing a few colonies there - as it was the perfect, desolate place to conduct less-than ethical experiments out in the wild. As an organization, Cassini focused mostly on the development of inexpensive power and fuel for ships to operate on, as well as nuclear power, weather manipulation, and better artificial gravity for newer ships. Naturally, those scientists lived quite cushy while the supplies from sunward rolled in, but with the Ice Giants gaining a questionable reputation - an age of strife suddenly came upon Cassini’s distant colonies.

Even though times weren’t nearly as harsh or difficult for those stuck on Triton, some still yearned to go back home. However, there was a group of “madmen” who thought there could be life preserved from the colonies established prior - and thus, they weren’t quite as alone as they were on this desolate moon of theirs. One of the most prominent advocates for the idea of life on Triton was Otto Hagmarinen - a scientist working on Cassini’s nuclear research program who often spent time reading through old ledgers and surveillance footage. One day, Otto found proof of life on Triton and demonstrated it to the less-than enthusiastic crowd of his colleagues. They weren’t impressed, but rather - scared of the “savages” that roamed this cold, rigid wasteland.

Otto wasn’t satisfied with the results of his research. It was going nowhere. Nothing was working with the tools he had. And besides, Otto and his supporters yearned for a break from this isolation. Humans and Awakened both are very social creatures, after all. So, with a team of his most loyal subordinates and friends, Otto Hagmarinen set out on a journey to find the Tritonian “savages,” and perhaps make contact with them. That they sure did:

Hagmarinen and his troupe haven’t gotten back to Cassini. Ever. Most presumed he and his peers were dead. However - they integrated themselves into Neptunian society that worked in the mines and struggled to survive. Otto and Co found themselves much more technologically-advanced than those hidden beneath the surface and roaming the frozen wastelands. Hence, they made the only sensible decision in their situation - they turned their knowledge into insane profit: Otto Hagmarinen and his team started to work for the three existing clans as mercenaries, selling patents and blueprints off to the highest bidder. However, that was only for a short while, since they needed a starter capital to work with - as these scientists had big plans lying ahead.

As a few blueprints were sold for insane, speculated prices, Otto and Co started to slowly integrate themselves into the Hordyn society more and more. In fact, the proto-Hagmars are responsible for creating a proper interpreter of Hordyn speech to Solar Basic, as well as numerous records of their customs and traditions. Until Otto’s group started to form families, customs, and traditions of their own. In about two decades, they became an integral part of Neptunian society - so much so they formed their own clan, in the name of their founder: The Hagmars.

Clan Hagmar’s start of independent research was rocky and tumultuous. The dastardly Dreyrhunds decided to attack them as soon as they were no longer as viable for bullying and stealing blueprints from. Hagmars took that declaration of war in, and they worked with it. Although the Dreaded Hounds had a bigger, superior army, the Pallid Cancers of Triton knocked them back to Uranian moons after a good few years of infighting. The Ashen Bloodbath nearly wiped the Hagmars out, however, so they took a long time to recover and reach the same level of development they were at before.

Nowadays, Hagmars are considered to be the diplomatic leaders among Neptunians. They contact the inner planets through Cassini’s systems, they trade their wacky and wild tech with the highest bidder, they have a steady contract of tech exports with the Syndicate, and they’ve generally been the most prosperous of all Neptunian clans to date. With that in mind, it’s safe to say that trend is going to continue, as the Hagmars had a big advantage in tech and development compared to everyone else around them. Who knows, they might be the next great united after the Ulfmunds to take Neptunians out of their distant lands…

### **Culture:**

Naturally, a big part of Clan Hagmar’s culture is built around the importance of science and eternal research. Hagmars could definitely be the most eccentric and open-minded of all four clans around the Ice Giants. With that in mind - it’s safe to say their passion for some finer arts, as well as artisan goods, earned them a certain degree of disrespect from the oldest clan around - the Ulfmunds. They’re polar opposites of one another, but it doesn’t seem like the Hagmars care much about what the Wolves think of them. And with that said, their development in the fine arts is certainly bringing a more positive image to the Neptunian Horde.

Another pet-peeve of other clans with Hagmars is how close they are in size and appearance to those closer to the sun. Indeed, thanks to their better artificial gravity modules, the Hagmars aren’t as tall as most Neptunians, and because they have access to artificial vitamins - they don’t have the same sicknesses Neptunians usually suffer from, and they certainly have a lot less albinos around. With all that in mind, one could say the Hagmars are an in-between for a pure-bred Hordyn and a Jovian elite. A strange combination, most certainly so, but it led them to success instead of strife thus far - mostly thanks to the strange and intriguing mix of cultures.

Intelligent as they are, Hagmars are masters of diplomacy. They keep their ties quite close to Jupiter’s moons and Cassini Research facilities back on Triton - as they used to be a part of it about a century ago. Water is Hagmars’ main element, and thus - they tend to be quite easy-going, fluid, and collected most of the time. They easily adapt, they overcome their troubles with brains rather than brawn, and they certainly pride themselves on that fact. Which, once again, led to some bad blood between them and more traditionally-savage clans, but it seems that nowadays the beef has died down, and the Hagmars spread science around Neptune and Uranus as Otto Hagmarinen once suggested… Though, moreso through control and suppression rather than diplomacy, as, of course, the Hagmars had to adjust to their environment.

An unthinkable crossbreed between savage and gentleman, the Hagmars have a culture not unlike a palace overwhelmed with nobles, who speak a dialect quite similar to Finnish and Estonian - which, to many, sounds almost-elvish. Hence the occasional witty quip about “knife-eared trouts” and so on and so forth. Still, even culturally, Hagmars are a force to be reckoned with, as it seems they’re growing all the more popular with the new arrivals to Ice Giant space.

### **Specialties:**

* **Kalastay:** *The Fisherman.* Quick and nimble, the Fishermen are arguably the speediest non-motorized unit among all of Neptunian kind. They’re so fast, in fact, most can’t even see  them jutting across the battlefield. Swift as they are, the Kalastay are, too, made up of scientists who wield micron-katanas and mini-SMGs - as they’re at their best while scouting or skirmishing. Light carbon-plate armor also allows this unit of the Hagmar force to dodge and take most smaller calibers, which makes them the most serious and prone danger to lightly-armored infantry units.
* **Vallas:** *The Whale.* This class is the bulkiest among Hagmars - in spite of the latter class having more armor. The bulkiness in particular comes from wielding heavy weaponry: The Whales are quite proficient with sledgehammers and heavy-duty weaponry. It is rumored that a Vallas can carry two armor-piercing gatlings in both arms - some even saw the use of such on the battlefield. The Whales are mainly scientists responsible for research on portability of heavy-duty weapons. On occasion, some may wield an experimental railgun or plasma-cannon, but those experiments usually end poorly. Vallas are, quite literally, the Hagmars’ nuclear option, since they wield heavy backpacks with the necessary power to wield their weapons - which are quite prone to explosions if a Whale isn’t careful enough. Hence - whale explosions happen quite often, but not quite because of internalized gas.
* **Liuotin:** *The Solvent.* That class is pretty much the result of Hagmars experimenting with all sorts of chemical weapons that could be put to use in space. Usually heavily-armored against numerous concoctions and radiation, that class specializes in making diversions and weapons of mass destruction. Furthermore, the Liuotins are responsible for the Hagmars’ nuclear program - as they’re mostly composed of the scientists behind Cassini Research’s nuclear weaponry and energetics development. As scary as they are, though, the Liuotins have the highest rate of mortality among Hagmar soldiers - as their dangerous job and weapons often turn against their wielders.

### **Friendzone:**

Being in the Hagmars’ good graces usually entails a long and prosperous future. Though, as the four Neptunian Clans’ incumbent leaders, Hagmar clansmen tend to get as many friends as enemies. Trebjurns are their undisputed and greatest allies, whereas the long rivalry between them and the Ulfmunds maintains a lot of strain in their relationship. The Dreyrhunds are, undoubtedly, a more important foe than Ulfmunds for the Crawdads of Neptune, so they bash heads often. The Syndicate is as much of an outside influence for the Hagmars as they are for any other clan. Their stance is pretty neutral, though it’s evident the Syndicate wishes to obtain a contract or two with them just for a profit incentive.