Sayaka Shiro

* Casual
* Hero

## Appearance

### General Appearance

Sayaka adores the color white and chooses to dress in it as often as she can, usually sporting a white hoodie in white shorts with white shoes and socks, her skin is pale and her hair is her favorite color, white.

### Costumed Appearance

Sayaka wears a short white dress with white cloth crossing over her chest and wrapping around onto her arms as her sleeves, along with the dress she wears thigh high white socks and a pair of white shoes.

## Personality

Generally quiet and somewhat hard to spot, Sayaka has gone through most of her life in the background, unnoticed. She isnt upset by that though, shes never wanted to be the center of attention, happy to do her part from the side. Though when her quirk is active she can be a bit more aggressive willing to fight more head on with her serpent by her side, ready to give the enemy a cool chill.

## Character Background

She comes from a very wealthy family her father a smart investor and her mother, the CEO of a small pharmaceutical company, she wasnt spoiled as a child, though she also didnt live roughly, she was taught to keep her manners and act with grace and dignity in front of others, as well as to keep her tongue as only the foolish have loose lips, leading to her very quiet nature.

## Aspects

Aspects are a roleplaying mechanic, that can be about your character's personality, their skill, their beliefs, their looks, or whatever you choose. They can be activated during roleplay, by anyone involved in the scene to cause certain actions or lack of action to have more impact. Aspects are not inherently positive or negative, meaning they can be used to hinder a character or help them, depending on who makes use of them. ***Most importantly,*** Aspects are always true of your character. Think carefully when thinking up one. ***Every character starts out with 3 Character Aspects.***

1. In the Background
2. Childlike Appearance
3. Overly Empathic

## Stat Points

Stat points are your character's physical capabilities and hopefully won't need too much explaining. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning. Remember, Will is an average of your 4 Stats and does not count towards the total.***

 Agility
 Perception
 Durability
 Will

## Quirk

#### **Spirit Summon**

Sayaka can summon up to two flying serpents made of a material similar to ice, that she has full control over and can communicate to others through.

#### **Quirk Cost**

This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.

 Quirk Points Used
 Quirk Points Total

 * No Limbs(-8): Snakes are limbless creatures and don't have any arms or legs.
* Clear Trail(-1): While a summon is out, both the summons and the user possess a blue mist around them. The mist does not hide them in any way. The user's eyes also change from blue to red.
* Clear Trail(-1): When a summon is produced, there is an audible twinkling sound.
* Nervous Habit(-2): To bring out a summon, the user must first place their hand on their chest and then extend it outward.
* Ice Generation(+5): The summon is made from ice, giving it physical form. With enough force, these snakes will crack and shatter but can be summoned again at the user's behest.
	+ Attach(+1)
	+ Shatter Stun(-8): When one of the summons is shattered, the user's body will completely freeze up for two turns.
		- Cold Feet(-3): If one snake is shattered, the user becomes unable to summon another one for three turns.
		- Frozen Feet(-5): If two snakes are shattered, the user cannot summon another for seven turns.
	+ Bone Dry(-4): While in hot and/or dry climates such as a desert, the user will feel weak, causing them to lose one tier of strength and agility respectively.
* Fangs(+2): These summons possess a mouth full of sharp teeth.
* Duplication(+15): The user can produce muliples of the summon. For every duplicate they make, the 'stats' of the summon become split between them, making it dangerous to do so haphazardly, as too many will lead to it being brittle and unable to carry itself. Additionally, every duplicate you make will likely use up some stamina, so this is an ability best used wisely.
	+ Attach(+1)
* Flight(+5): These snakes can move through the air, allowing them to fly.
	+ Attach(+1)
* Sensory Sharing(+16): The user is capable of sharing their senses with their summons, allowing them to all intermittedly experience what each other deal with. The user is also capable of communicating with them telepathically to give orders.
	+ Attach(+1)
	+ Summons Only(-8): The user can only share senses and thoughts with their summons.
	+ Out to Lunch(-6): While the user is sharing senses, their body cannot move or communicate until it ends.

## Quirk Techniques

Any quirk techniques that have been approved should be listed here.

## Gear

This is where you type in the gear that your character owns. Gear is bought using quirk points which are then converted into Gear Points. Just like quirks, any gear you wish to purchase requires approval.

 Gear Points Spent
 Gear Points Remaining