The Laughing One (CN)

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No one knows The Laughing One's true name. Xe is infamously known for keeping such informating close to xir chest, and those who may have known it have been silenced either by force or fear. Due to xir unique pronouns, some people even mistakenly call xem "Xe". Xe sometimes has fun with taunting mortals who think so foolishly, but can easily get bored with being disrespected and quickly turn a joke into something more deadly. However, not all is so dark when it come to xem. Xe quite enjoys harmless mischief and pranks, though they may not be as fun for others as they are for xem. While a powerful fae, few know that The Laughing One is of minor power compared to the other entities from the First World. The only reason xe is so powerful on the Material Plane is due to the enjoyment xe gets from interfering with mortals, and therefore has made xirself more well-known than the others and earned a spot among the mortals' pantheon.

**Edicts** Play pranks, think for yourself, dress in multiple colors, seek thrills

**Anathema** Let a slight go unanswered, ruin or explain a joke, kill a spider that has not harmed you, give respect to undeserving authority

**Areas of Concern** pranks, spiders, and fae

**Follower Alignments** N, CN, CE

### Devotee Benefits

**Divine Ability** Wisdom or Charisma

**Divine Font** *harm* or *heal*

**Divine Skill** Performance

**Favored Weapon** Sword Cane

**Domains** Delirium, Freedom, Swarm, Trickery

**Alternate Domains** Change, Indulgence

**Cleric Spells** 1st: *Spider Sting*, 2nd: *Shrink*, 4th: *Chromatic Ray*

### Divine Intercession

The Laughing One often takes enjoyment only in what xe causes. Benefits are generally given only to good sports of xir pranks and those that can cause pranks worthy of xir attention. Xe is very easy to displease, however, if the response to xir joke is undesirable or if a follower constantly performs poorly.

> **Minor Boon**: The Laughing One prevents your enemies from revealing your trick. Once, when a foe rolls a success on a Perception check to disbelieve your illusion, it gets a critical failure instead.
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> **Moderate Boon**: You wear a veil of illusion wherever you go. You can cast illusory disguise at will as an innate divine spell.
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> **Major Boon**: An embodiment of freedom, you break fetters with ease. At the end of each of your turns, you can end one effect that is currently making you immobilized (including effects that make you immobilized by grabbing or restraining you) as a free action.
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> **Minor Curse**: Any time you speak the truth, you vomit up spiders. This deals no damage and causes no conditions, but is obvious to all bystanders.
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> **Moderate Curse**: The Laughing One's displeasure brings rise to misfortune. You must always roll twice and take the worst result when attempting a check. This is a misfortune effect. You can make someone laugh and ignore this effect for 1d4 rounds by spending an action, which has the concentrate trait. If you perform a truly hilarious joke or prank, you ignore this effect for 1 day.
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> **Major Curse**: Those who arouse The Laughing One’s wrath find themselves bound to the earth with no place to hide. You are wreathed in constant faerie fire and constantly affected by earthbind, and any effect that grants invisibility doesn’t work on you.
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### Additional Information

Sacred Animal: Peacock Spider

Sacred Colors: Rainbow

Emblem: Spiderweb Wings