recursal/Fanatic-Fandom huggingface dataset:
Heliconia

## Summary

Heliconia is a Female IvyClaw created by LeozekeanEmpire. She was one of the Prophecy dragons that took down Qeen Typhoon.

## Appearance

bright pink mainscales, greenish-yellow belly, yellow eyes, greenish yellow scales on her claws like boots, maroon horns, green leaves down her back

## Personality

Heliconia is smart, a good leader, but respectful when someone else is in charge. She's a bit of a nerd, and gets insulted easily and will give you nasty remarks if you are rude.
Rules

This is a wiki. A place on the internet where people from all over can interact with each other. Things can get out of hand though, so here are some rules to keep in mind...

1. No Homophobic comments
2. No being rude
3. Arguing is allowed, just as long as it doesn't get out of control
4. If you are in an art contest, you may *not* submit anything traced or copied.
5. If you want to be an admin/threadmod/chatmod/bureaucrat, you need to submit a self nomination on Aphid's wall
6. No scavenger swearing
7. Follow these rules
8. Have fun!
Hoarfrost

## Summary

Hoarfrost is a female ArcticClaws-IvyClaws hybrid Oc created by Silver the Shimmerwing. She is one fo the kidnapped by the dragonappers, due to her being a hybrid.

## Appearance

Her body is mainly grass green IvyClaw scales, with a few tints of silver along the edges of her scales. She has a few blubber scales near the side of her tail, and has feathered, ice- white wings.

## Personality

Calm and collected. Has a horrible backstory that she tries to ignores, but if others question too much she'll either break-down or rage. Smart and assesses others.

## History

Hoarfrost was raised on an island. Just an Island. In the middle of the ocean, unable to leave, dead parents, alone, waiting to be saved. It was said that a dragon would come and save her, free her. And that dragon did... but died while returning back. She has regretted it ever since, heart-broken of her savior, and has been bitter ever since, although somewhat maintaining her calm self on the outside.
LavaClaws

LavaClaws are ruthless dragons known for their fighting skills. They are not afraid to fight.

## History

### War With CrystalClaws

LavaClaws have been at war with the CrystalClaws for decades over a stretch of CrystalClaw territory. The LavaClaws were not satisfied with their volcano home, and they strongly believe that the CrystalClaws should give up some of their territory to them.

## Abilities

LavaClaws have the ability to withstand heats up to 2,450 degrees Fahrenheit, and can heat themselves up and cool themselves down. They breathe molten lava when attacking, and have sharp claws.

## Description

Although they have no wings, they are normally strong and muscular. Their scales can range from light gray to coal black, although, in very rare cases, they may be white. In between their scales are either a glowing red, orange, yellow, or simply black. Their horns are thick and sharp. They have a very good sense of smell, and their eyes are either red, orange or yellow, although, in very rare cases, they may be white.

## Society

### Naming

The LavaClaws normally name there dragonets after items commonly found in the molten biomes, things found deep underground and, most commonly, things extremely hot or to do with high temperatures.

### Royal Family

Queen: Queen Celsius

King: King Fahrenheit

Prince: Prince Char

Princess: Princess Obsidian

## Special Feature Options

### Lava Touch

If a LavaClaw touches something that can burn or melt, it'll immediately turn to ashes.

### Control

A LavaClaw can control any animal to do its bidding. If the power is strong enough, they may even be able to control another dragon.
Constellation

Constellation is a CrystalClaw/CometClaw hybrid. she is an OC made by LeozekeanEmpire

## Description

blackish iridescent scales with light purple accents primarily on her claws like boots and on her snout like a beak, aquamarine crystal tip and spine. her feathers are a mix of light blue and light purple. her eyes are pure white and she is quite small.

BoneClaw desc: her lights are both stars, one is sky blue and the other one is a light lavender. her bones are black, she still has her crystal spine and tail tip but they have a blue, fire-like aura around them.

## Personality

Constellation is a shy but very determined dragon. when you get to know her, she is a lot nicer but also will pull a lot of pranks on you. she gets spooked by small things quite easily but if there was a giant dragon bursting from out of a mountain (cough cough) it wouldn't shake her one bit. she is also a fierce killer when she needs to be, like in Queen Typhoons arena.

## Skills

she has no special powers, but is very creative and quick-footed. she is very flexible and due to this and her size can fit in many strange places most dragons cannot.
Empire of Khoria

Massive, expansionist empire ruled by a seemingly ancient man. The Empire of Khoria, also referred to the Khorian Empire or simply Khoria, is the largest nation on Faelar. Lead by an especially long lived man Emperor Xavius Rhalan, Khoria was transformed from a small weak country into an Empire by conquering and absorbing the surrounding kingdoms. Driven by this manifest destiny, the Empire of Khoria expanded to it's natural borders of both coast and mountain. The only neighboring country not absorbed is Kessan, due to their powerful magi. The two countries are currently at a tentative peace, but it believed that the Emperor is only biding his time.
AmberClaws

AmberClaws are a mysterious tribe created by LeozekeanEmpire that nobody knows about. will you be the first to discover them?

### History

they are an undiscovered tribe, but there are said to have been sightings of these long dragons in the mountains. secretly, they live on a series of floating islands deep in the clouds. they are a very curious tribe that wants to learn more about the world and other continents.

### Abilities

can fly, breathe fire, live a long time, have very sharp claws, can turn invisible

### Description

white Chinese dragons with any color eyes and amber patterns/accents. do not have wings.

### Naming

The AmberClaws name their dragons after the color of their eyes, the stars, fire, as well as Greek and Roman mythology

### Royal Family

King: King Chronos

Princess: Princess Eternity

Prince: Zephyr

### Special feature Options

Time travel: Can time travel once per month

Force beam: Creates a strong substance that can be used as an attack or make a forcefield, is see-through and can be any color
Cloudburst

## Biographical Information

Cloudburst is a SparkClaw and StormClaw hybrid, created by Silver the Shimmerwing. He is a demiboy and has a SparkClaw BlueScale power. He has three BlueScales, and is fairly powerful. He was one of the kidnapped dragonets in the ClawScale Union Academy.

## Description

They look like a normal StormClaw, with occasional zig-zag patterns. 2 blue scales are freckled onto his face, and the third one on their tail. They have mainly yellow mainscales, a pale white-ish underbelly, and stormy grey wing membranes.

## Personality

Cloudburst has a rather loud personality. He rarely thinks before he speaks. He just blurts the first thing that comes to his mind. He is never the most smart when it comes to common sense, however, he is smart when it comes to learning subjects. He rarely interacts with others first, but instead waits for them to talk to him, then he will talk excitedly back.

## Skills

Cloudburst has the BlueScales ability, meaning he can shoot blue electricity, and sometime, although very rarely summon lightning. He also is interested in most if not all of the subjects in school. He has a good mind for memorising facts and formulas and such.

## Backstory

Cloud's mother was a SparkClaw and father was a StormClaw.

TBD

## Trivia

* A cloudburst is a sudden violent rainstorm.
Abyss

Abyss is Comet/LavaClaw hybrid. The queen of the LavaClaws dissaproves of his parents' choices to cross breed. OC made by Aphid .

## Character Information

### **Relatives**

Mother: TBDFather: TBD

Long-lost sister: tbd

## Description

Abyss is a pitch black main scale color with glowing electric-blue in-between his scales. His eyes are black with a white pupil. White feathers going down his back with blue tips. He has an orange fire at the end of his tail.

## Personality

Abyss is secretive and manipulative. He loves spying on people and fighting. He used to be playful and fun until the Queen of the LavaClaws, Queen Celsius, told him never to show his weaknesses and told him to be serious if he wanted a place among her tribe.

## Skills

Although Hybrids can posses no special features, Abyss is very skilled with stealth and agility. He is intelligent and excels in his work as a spy for the LavaClaws.
The Sessite Desert

Massive Saharan-like desert located on the north end of Ilune. The Sessite Confederacy is located along the Carvel River. The veil between the Plane of Air, the Plane of Water and the Material realm is weaker here resulting in the desert featuring a unique geographical anomaly. Outcropping of never melting ice jut from sands in varying sizes, from small crystal formations to massive glaciers. Many of these areas feature pools of fresh water and are often important places of rest for weary travelers. However many of these sites are protected by Ice elementals that will rise up from their slumber to chase away any would be campers.
Alexandrite

Alexandrite is a CrystalClaw OC made by LeozekeanEmpire.

Sister: Ametrine

## Description

greyish-purple pastel scales with seafoam green or pink eyes depending on how they hit the light. tail point and spine are Alexandrite crystals

## Personality

Seems scary but is actually quite nice and just wants peace, very protective of the ones he cares for, doesn't talk unless spoken to or if he needs to

## Skills

is a good fighter and is good at making people listen to him
FeatherClaws

FeatherClaws are a fantribe made by Jaguar the Rainwing-Leafwing.

## History

FeatherClaws live in the rainforest near the pine forest where the IvyClaws live. The FeatherClaws and IvyClaws have always had a strong friendship. The FeatherClaws are a mostly peaceful tribe but they will defend themselves and they are not defenseless.

## Abilities

FeatherClaws have extra-sharp claws and teeth. The wings are slightly larger than the other tribes, so they can also use them to brew up the wind. This tribe also has their own language that consist of chirping noises. But they still speak the native language as well, so they can communicate with other tribes.

## Description

They have feathers arranged like fur around their body, but they act exactly like scales, except that they are softer. They have feathers along the tip of their claws and tails, and instead of wing membranes, they have thinner feathers. Their underbelly consists of thinner feathers as well. They also have webbed spines like a SeaWing or LeafWing. Their feathers are usually very bright, normally with yellow, orange, blue, red, and sometimes white, black or purple. Most FeatherClaws have more than one color. There is also a rare deformity that they have softer scales that are as fragile as feathers and these dragons are normally the brightest of the tribe and are considered more beautiful then the average FeatherClaw. But it is rare for them to make it past dragonethood.

## Society

### Naming

The FeatherClaws name their dragonets after birds of paradise and colors.

### Royal Family

Queen: Queen Perokite

King: King Macaw

Princess: Princess Violet

## Special Feature Options

### Life-Speak

If a FeatherClaw has this ability, they can understand all other living things, and with practice, some are even able to speak back to them.

### Wind Control

If a FeatherClaw has this ability, they can control the currents of the wind, but it drains their energy to do too much at a time. Very few dragons have this ability.
Trackmania Original

**Trackmania Original** is a game in the *Trackmania* series. It is an upgraded version of the original *Trackmania*, incorporating the *Sunrise* graphics engine and some new features.

## Gameplay

The three original environments, Alpine, Speed and Rally, are included and are available in Sunrise and Sunset moods for the first time. The same Race, Puzzle, and Survival tracks from the original *Trackmania* are there too, but there are two modes new to the game: Platform and Stunts, of which Stunts is new to the series.

The track editor returns as well with twice as many blocks. Other new features include the ability to import 3D Models, which can be skinned, and mods.

## Trivia

* If you finish the entire Survival Mode, you will unlock Super Survival Mode in which you must always finish track first.
* This is the only Trackmania in which you can choose the length and width of the building area, for example: 10x150 or 30x50.
* Crazy mode can be found in the track editor, but it is not part of the main campaign as in Trackmania Sunrise
Trackmania Sunrise eXtreme

**Trackmania Sunrise eXtreme** is an expansion of *Trackmania Sunrise*.

## Gameplay

*Sunrise eXtreme* has all the features of *Sunrise* plus more. One of these features is the new Stunts mode. There is also a new set of Race mode tracks which are part of the "Extreme Race" campaign. In the track editor, there are a couple of new blocks, including red boosters which make cars go faster than yellow boosters do. The same music is used as well.

A new ManiaStars system was added in order to recognize renowed and appreciated community members, independently of the Ladder.
Trackmania (game)

*For the game released in 2020, see Trackmania (2020).*

**Trackmania** is the first game in the *Trackmania* series. It was released on November 21, 2003 in France and the United Kingdom and May 2004 in the rest of the world.

## Gameplay

What makes *Trackmania* unique compared to most other racing games is that it features a track editor where players can edit and race on their own custom tracks. Tracks can be built on one of three environments: Alpine, Speed and Rally.

The game also has a solo mode in which players race on tracks that Nadeo created for the game. Those tracks are available in two modes: Race and Puzzle. In Race Mode, players are racing against three other cars which have their own times on the track and they must beat their times in order to win a Gold, Silver, or Bronze medal. In Puzzle Mode, players are given a track with some missing pieces, and they must fill in those pieces in a way that will make them complete the track in the fastest time.

When the game was released in North America, it also featured a Survival mode. There are 18 tracks, and players have to race and finish anything but last in all the tracks. If you finish last, they are done. However, for each race they come in first or second, they can eliminate two or one tracks respectively.

## Versions

* ***Trackmania*** (version 1.0) November 28, 2003.
* ***Trackmania*** (version 1.1) Fixed many bugs, but no signficant new features.
* ***Trackmania: Power Up!*** (version 1.2.5) March 2004. An add-on featuring numerous new blocks and a new Survival game mode.
* ***Trackmania: Speed Up!*** (version 1.3 alpha 3). A work version which integrated most of the new functionalities from *Trackmania Sunrise* and let Nadeo do a test in real conditions for P2P, modes in Zip format, as well as lightened interface.
* ***Trackmania Original*** (version 1.5) October 2005. Incorporates the "moods" environmental lighting system from *Trackmania Sunrise*.
Trackmania United Forever

**Trackmania United Forever** is a game in the *Trackmania* series. It is an upgraded version of *Trackmania United*.

## Gameplay

Like *Trackmania United*, this game features all seven of the "classic" environments: Bay, Coast, Desert, Island, Rally, Snow and Stadium. It also has most of the same tracks on the Race, Puzzle, and Platform modes as well as 21 new Stunts tracks. The tracks from *Trackmania Nations Forever* are included too.

The track editor returns with a simpler interface, but there are not many new blocks. There is a new purple turbo booster which makes cars go slightly faster than the yellow ones, but not as fast as the red ones. Also, the Coast environment has bigger and longer underground slopes.

Nadeo has stated that they wanted to spend more time improving the engine and user interface instead of adding new content. For example, the game does not require a CD to be in the drive due to different anti-cheat systems and copy protection. Also, since *Trackmania Nations Forever* has all of the same new blocks for Stadium from *Trackmania United*, players of both games can compete in the same Stadium servers. Manialinks has also been updated too.

## Trivia

* The music used in this game is also used in *Trackmania United*, *Trackmania Nations Forever* and *Trackmania DS*. The Stadium music in all three games are remixes of the themes from *Trackmania Nations*.
* The music used in the game's trailer would later be used for the Stadium environment in *Trackmania: Build to Race*.
* In the solo campaign, there are no Rally or Coast tracks in Platform and Puzzle mode and no Snow tracks in Platform mode.
* This is the last game to feature the Bay environment and Stunts mode as well as the last to feature the Desert, Rally, Snow, Island and Coast environments in Night mood.

## Star Edition

An upgraded version called *Trackmania United Forever: Star Edition* was released in 2009.
Trackmania 2 Stadium

**Trackmania2: Stadium** is a game in the *Trackmania* series. It is the second *Trackmania2* game after *Trackmania2: Canyon*.

The game has similar gameplay to previous *Trackmania* games. There are 65 tracks in the solo campaign. The track editor is featured too with some new blocks, including underground roads.
Trackmania 2

**Trackmania2** is a set of games in the *Trackmania* series. It consists of the following games:

* *Trackmania2: Canyon* (2011)
* *Trackmania2: Stadium* (2013)
* *Trackmania2: Valley* (2013)
* *Trackmania2: Lagoon* (2017)

## History

*Trackmania2* was announced on September 19, 2009 at the Paris Game Festival, to be released in early 2011, and later pushed back to 14 September 14, 2009.

*Trackmania2* was originally intended to be a single game with three environments, Canyon, Valley, and Arena. It was later decided to split it into several games, each with only one environment.
Environment

An **environment** is a gaming and editing field in the *Trackmania series*. It determines the types of scenery, track building blocks, road traction, and race car.
The sizes of building blocks is also dependent on the environment; for example Island's blocks are almost twice as big while Coast's are twice as small. while the Desert, Rally, and Snow blocks are all the same size.

## List of environments

**Desert**, originally called **Speed**, is based on the American southwest. It uses a land base and the American Car, with asphalt roads and guard rails for ultra-fast courses.

**Rally** is a primarily green countryside with dirt tracks, wet asphalt roads, narrow passages, river crossings, and walls enclosing turns that might be long and sweeping or short and sharp. It is the preferred environment for fans of speed, sliding, and controlled skids. It uses a land base and the Rally Car. Water was originally bottomless, but as of *Trackmania United* it is possible to drive out of a lake.

**Snow**, originally called **Alpine**, features terrain covered in snow and ice, and track sections made of "special traction” wood. It uses a land base and the Snow Car.

**Island** features a wide variety of blocks and ultra-high speed. It uses a water base and the Sports Car.

**Coast** features racing on formula-style blocks, old asphalt roads and off-road. It uses a water base and the Coast Car. Designing challenging, smooth and fun tracks in this environment can be difficult because players can easily go into skids.

**Bay** is situated in a city with a waterfront, docks, skyscrapers, skateparks, and other urban chaos. It uses a water base and the 4x4 Bay Car.

**Stadium** (also called **International Stadium**), as the name implies, is located in a large stadium. It uses a land base and the Stadium Car.

**Canyon** features tall steep-walled cliffs.

**Valley** has flat, grass-covered ground surrounded by hills.

**Lagoon** (also called **Lagoon Rollercoaster**) is set on a tropical island. It features rollercoasters, wooden tracks, off-road and beach driving.
Stadium Car

The **Stadium Car** is the car for the Stadium environment. It is based on a Formula 1 racecar. Its design allows the driver of the car be visible, something which none of the other cars allow. It is very fast and has good traction, which makes it resistant to sliding, and has good braking.Unlike other cars in *Trackmania United*, the Stadium Car tends to gain speed when drifting. This has led to a technique used in competitions, known as "neosliding", to make tighter turns and maintaining speed. To perform this, turn at full lock and then, once leaning, hold the brakes. The car will start to slide quickly towards the direction you're turning to, and upon releasing the brakes, the car's grip returns and you will gain a sudden burst of speed. Activating the brakes before or just as you turn will only slow you down.

## History

The model of the Stadium Car remained unchanged until the 2016 release of *Trackmania Turbo*. In *Trackmania2: Stadium* it was given a different engine sound.

## Trivia

* This is the only car in the game that had a sound change in its engine.
	+ The engine sound change was from Trackmania 2 Stadium.
* In Trackmania Turbo, the design of the car was radically changed giving it a more offroad feel.
	+ The number of speeds of the gearbox also changed, since in the original Stadium it had a 5-speed box; at the Stadium del Turbo it used an 8-speed gearbox.
Coast Car

Coast Car as seen in Trackmania United Forever

The **Coast Car** is the car for the Coast environment. It closely resembles the Mercedes-Benz SLR McLaren and Porsche Carrera GT. It appears to have rear-wheel drive and has low acceleration. It also tends to slide when taking turns too fast, making the handling very tricky and requiring caution when drifting through corners.

## Trivia

* The base of the car is a mix between a Porsche Carrera GT (Rear) and a Mercedes SLR McLaren (Front).
* It is the worst handling car in the game, as it makes the car skid at low speed.
* When picking up speed with a red booster, the car does a wheelie.
* In early TMS beta versions, The coast car was supposed to have completely different physics than we know it now. It was fast and turned nicely, today it is the complete opposite
Trackmania Turbo (2010)

*For the game released in 2016, see Trackmania Turbo (2016).*

**Trackmania Turbo** is a game in the *Trackmania* series. It is the sequel to *Trackmania DS* and the second game to be available for the Nintendo DS.

## Gameplay

*Trackmania Turbo* features four environments, three of which are new to the DS. They include Stadium (which was previously available on *Trackmania DS*), Coast, Island and Snow. It features track editor and three modes in the solo campaign on 150 tracks: Race, Puzzle and Platform. Winning medals earns the player new blocks, tracks, and skins.

The track editor has hundreds of blocks and players can play in multiplayer mode with up to four players with cards. You can also play with players around the world and share your custom tracks through Nintendo Wi-Fi.

## Trivia

* The game would later share its title with another game in 2016. Coincidentally, both games have four environments.
* The music used in this game is also used in *Trackmania: Build to Race*.
* This is the last game in the *Trackmania series* to be published by Focus Home Interactive, as well as the last game to feature the Snow, Island and Coast environments and Puzzle mode and the last not to feature the Night mood.
* The Snow, Island and Coast environments all use the Snow checkpoint sound.
Trackmania United

### Release date

November 17, 2006 (France, Canada, Belgium, and the French-speaking part of Switzerland)
December 22, 2006 (Russia)
February 23, 2007 (Germany)
March 9, 2007 (the rest of Europe)
March 23, 2007 (North America)
June 14, 2007 (Steam)

**Trackmania United** is the fourth game in the *Trackmania* series. It was first announced on June 30, 2006.

## Gameplay

*Trackmania United* is a compliation of all the previous *Trackmania* games, featuring seven environments: Desert, Rally, Snow, Island, Coast, Bay and Stadium. The three modes featured in the solo campaign are Race, Puzzle and Platform.

Playing in the campaign earns players coppers which can be used to buy new cars, new tracks, replays and videos. Coppers can also be used to buy entry into tournaments with the winner taking away the jackpot, making the use of them more important than before. Players will start the game with 50 coppers, and they can earn extra coppers by playing through the game in solo mode and online.

The track editor has also returned with more blocks to use for Stadium, including dirt roads, indoor sections, and pools, and for the first time on that environment, you can respawn at the checkpoints. Another new road block is the engine cut-off. Upon driving over this block, the car's engine will be cut-off until it reaches the next checkpoint or respawns at the previous one. This block is only present in the Desert, Rally, Snow, and Stadium environments.

The game has a new peer-to-peer networking system that makes it easier to share content, as well as a ranking system. Another new feature is ManiaZones which group players by geographical location. There is also ManiaLink in which each player has their own personal webpage which displays their stats and creations.

The game features ManiaCode as an in-game download system, as well as ManiaLink, which is used to give players their own personal webpages.
Trackmania Sunrise

**Trackmania Sunrise** is the second major release in the *Trackmania* series. It has more realistic graphics than the original *Trackmania*.

## Gameplay

Gameplay is similar to that of the first game. It features the track editor in which you can create your own tracks, but this time, it is more mouse-driven as opposed to the keyboard-driven original and it features Mediatracker, which makes special effects like displaying text and changing the camera possible.

*Sunrise* features the track editor that previous *Trackmania* games had, but it has three new environments: Island, Coast and Bay, again, each with its unique car to fit the environment's characteristics. It features the Race and Puzzle modes that previous games had, as well as two new modes, which are Platform and Crazy. Another new feature is "moods," which allows players to change the lighting and appearance of the sky to make the track look like it takes place during a different time of the day.

In most *Trackmania* games, each track is given a name based on which series of tracks it is in and where it is in that series. For example, the second track in the F series in Race mode would be called "RaceF2." However, in *Sunrise*, all the tracks each have their own individual names, making it the only game in the series to have this.

The game was built on an overhauled engine for better graphics, visuals, and internet connectivity with a peer-to-peer system. Players can also share and import new car models and skins and customize many more aspects of the game.

## *Trackmania Sunrise eXtreme*

An expansion pack for *Sunrise*, called *Trackmania Sunrise eXtreme*, was released in November 2005.

## Trivia

* Unlike other trackmania games where you have to choose between 4 medals, (Bronze, Silver, Gold or Nadeo) Trackmania Sunrise has so-called demi-medals, which is something like a mix between a worse medal and a better medal. All medals in the game also have unique skins.
Famous Explorer's Correspondence Course

**Famous Explorer's Correspondence Course** - fabularyzowany poradnik do gry *Quest for Glory III: Wages of War*.

## Opis

*Famous Explorer's Correspondence Course* jest książeczką napisaną w Silmarii przez Famous Explorera. W formie poradnika zawiera praktyczne wskazówki dotyczące klas Bohatera i rozgrywki w *Quest for Glory III: Wages of War*, a także informacje o geografii, faunie i kulturze wschodniej części kontynentu Fricana. Tak samo jak wszystkie gry z serii *Quest for Glory* przepojona jest humorem i aluzjami do różnych dzieł popkultury.

Książeczka rozpoczyna się od wstępu informującego o tym, że jest to jeden z całej serii poradników opisujących kontynent Fricana. Ten poświęcony jest wschodniej części kontynentu, pozostałe zachodniej, północnej i południowej, a także wschodniemu L. A. W tym miejscu są również dane adresowe autora oraz cena - 10 gold i 25 silver za wysyłkę.

Po spisie treści jest seria krótkich artykułów wyjaśniających kim jest autor podręcznika oraz kim jest Odkrywca. Kolejne rozdziały opisują różne rodzaje Odkrywcy: wojownika, czarodzieja, złodzieja i paladyna. Oprócz krótkiej charakterystyki zawierają wykaz niezbędnego ekwipunku każdej klasy Bohatera, w tym listę występujących w *Quest for Glory III: Wages of War* czarów maga i paladyna.

Następna część książeczki poświęcona jest regionowi zwanemu East Fricana. Znajduje się tu przewodnik po mieście Tarna, sawannie i dżungli. Zamieszczone informacje mówią o mieszkańcach, formach rządów, walutach i miejscach, w których można się zatrzymać, a także podpowiadają co każdy turysta musi koniecznie zobaczyć. Dalej są rozmówki swahili-angielskie i arabsko-angielskie. Książeczkę kończy opis stworzeń zamieszkujących ten region świata z ich podziałem na stopień zagrożenia jaki stanowią dla Odkrywcy.

## Ciekawostki

* Zawarte w książeczce zwroty w języku swahili są prawdziwymi wyrażeniami w tym języku.
* Wśród wymienionych czarów jest *Thermonuclear Attack*, jednakże tego zaklęcia nie ma w QfG III. Pojawia się dopiero w *Quest for Glory V: Dragon Fire*.

## Zobacz też

* Famous Adventurer's Correspondence School Advanced Adventuring Manual
* HERO: The Journal of General Job Adjusting: Issue IV

## Linki zewnętrzne

* Famous Explorer's Correspondence Course w formacie pdf na oficjalnej stronie producenta gry Sierra.

## Przypisy

1. ↑ 1,0 1,1 1,2 1,3 Famous Explorer's Correspondence Course
2. ↑ Famous Explorer's Correspondence Course, s. 5.
Trackmania Nations Forever

**Trackmania Nations Forever** is a game in the *Trackmania* series.

## Gameplay

The game features Race mode in the solo campaign with 65 tracks that are ranked White, Green, Blue, Red, and Black. The White, Green, Blue, and Red levels each have 15 tracks, while the Black level has 5. It also features the track editor, which has all the new blocks featured in *Trackmania United*, so that players from both *Trackmania United Forever* and *Trackmania Nations Forever* could play together on the same Stadium servers.

As in *Trackmania Nations*, players can represent the country of their own choice on the ladder system.

Nadeo stated that they want the game's lifespan to last a long time, so they focused mostly on improving the engine and user interface rather than adding new content.

## Trivia

* This is the fourth game to have the Stadium environment as well as the second game to only have Stadium and be available for free.
* This is the last game developed by Nadeo to be published by Focus Home Interactive.
* The game uses the same music as *Trackmania United* and *United Forever* except for the menu music from *United*. A second remix of the "Pulp" theme would later be used in *Trackmania DS*.
* A remix of the music used in the trailer would later be used for the Rally environment in *Trackmania: Build to Race*.
* Shortly after the game was released, it set an online gaming world record with 250 players on the same track.
* E05-Endurance, one of the tracks in this game, with an author time of 1:00:05.94, has the longest author time out of all tracks in the solo campaigns of every game in *Trackmania* series.
Bay Car

Bay Car as seen in Trackmania United Forever

The **Bay Car** is the car for the Bay environment. According to Nadeo it is based on a 4x4, but it also has similarities to the Infiniti QX-Series of SUV's, the Suzuki Swift, and the Isuzu Rodeo. The Bay Car has very good acceleration and has a bouncy suspension, but can flip over or slide off the track if they take turns too fast.

## Trivia

* The basis of the car is possibly that of a VW Touareg.
* If you take a wide curve at more than 400 km/h, the car will roll over.
* Like the Coast Car, if he catches a red booster he will wheelie.
* It is the most versatile car in the game.
Ivory (Princess)

Ivory is a BoneClaw OC made by LeozekeanEmpire. she is granddaughter to Queen Marrow

## Description

sandy bones with yellow star in her right socket and bright blue square in her left. wears a black scarf that fades into white. transparent skin above her bones that is white.

## Personality

Ivory is a shy but very determined dragon. she opens up to people pretty quickly, and is extremely loyal to her queen. she always goes with her gut.

## Skills

Has the ghost ability, can tell when someone is trying to manipulate her, able to get out of sticky situations quickly.
Trackmania 2 Valley

**Trackmania2: Valley** is a game in the *Trackmania* series. It is the third *Trackmania2* game after *Trackmania2: Canyon* and *Trackmania2: Stadium*.

The game has the track editor, multiplayer, and a unique 65-track solo campaign, all of which are in previous *Trackmania* games. However, this time, they're all in the new Valley environment.
Branch

## Summary

Branch was an IvyClaw created by Silver the Shimmerwing. He avoided drama and seemed like a shady character. His family had forced him to become smarter and stronger, thanks to their brutalness. He died in Typhoon's arena, killed by Tephra

## Appearance

Branch had yellow eyes, light green scales, a scar along his wing from his family, and pale brown wings.

## Personality

He seemed fragile and weak on the outside maybe because that was who he was before he had learned. He had endured pain from his family and is a vicious fighter. He wasn't used to trusting others and often overthough decisions.

## History

Branch's life with his family had always been tough. He was often bullied by his brother and the only response from his mother was a slash on his wing. His father had passed away shortly after his mother had eggs, and his mother, bitter, had taken her anger out on Branch, as the weakest and younger of the eggs. Branch's brother had quickly learned how to gain his mother's favorism, and Branch is left alone and defenseless.

But that was before he learned. He learned how to fake out, how to fight back, how to endure pain. Branch became a master at acting, acting all innocent after stealing money, how to look someone in the eye and lie, how to avoid getting spot by enemies, sch as his brother, and fighting brutaly back when found.

He had turned into a violent monster. That only he knew existed... he never got the chance to show it, before getting dragged off to an enemy's arena...
Trackmania: Build to Race

**Trackmania: Build to Race** (also known as ***Trackmania Wii***) is a game in the *Trackmania* series.

## Gameplay

The gameplay is similar to that of other *Trackmania* games. There is a Solo campaign where you can race on over 200 tracks and a track editor where you can build your own tracks. The game includes the Race, Puzzle and Platform modes and six of the seven classic environments: Stadium, Island, Desert, Snow, Rally and Coast. Bay was not included due to its complex scenery.

## History

The game was first announced on June 30, 2009 by jeuxvideo.com in an interview with a developer. It was originally planned to be released on July 20, 2010, but on July 19, 2010, Michael Mota of Dreamcatcher Interactive announced that the game will be delayed. A new date was published on the UK Nintendo website as September 23, 2010.

## DLC

Using the "Nintendo Wi-Fi Connection" service people would be able to download DLC tracks Turbo 1-8. Due to the discontinuation of the service you can no longer download these tracks. Remakes of the tracks are available by replicating the routes from the video below. More information on the remakes can be found here.

## Trivia

* This is the only game in the series released for the Nintendo Wii, and the second one to be available on console, after *Trackmania DS*. It is also the first game where the Island and Coast environments are not available in Night mood.
* The main menu shows the trailer for *Trackmania United Forever* with the scenes of the Bay environment cut out, since it was not included in the game.
Trackmania: Power Up!

**Trackmania: Power Up!** is a game in the *Trackmania* series. It is an expanded version of *Trackmania*.

## Gameplay

The game features all of the features that *Trackmania* has. There are three environments: Alpine, Speed and Rally, as well as Race and Puzzle modes.

The track editor is included with over 40 new blocks, including tunnels and roads that go up and down hills. A new Survival mode, previously only available in North America, is also included.

Other new features include a new presentation and interface for extra polish, the ability to manage your avatars with customizable pictures, and graphical and online optimisation.
Great Arch

**Great Arch** - budowla w grze *Quest for Glory IV: Shadows of Darkness*; kamienny łuk stojący przed wejściem do Dark One's Cave. Jest stary i pokryty symbolami siedmiu rytuałów przyzywających Avoozla. Prawie wszystkie symbole wyryte są w kamieniach, wyjątek stanowi jedynie Dark One Sign. Dawniej pod tym znakiem znajdował się ukryty tekst z zaklęciem otwierającym Dark One's Cave, zabrała go jednak stamtąd Katrina.

## Punktacja

Punkty, które można dostać za akcje bezpośrednio związane z Great Arch:

## Ciekawostka

* Przy łuku Bohater po raz pierwszy spotyka Katrinę. Jest ona pierwszą osobą jaką napotyka w Mordavii.

## Zobacz też

* Squid Stone

1. ↑ 1,0 1,1 1,2 Quest for Glory: Shadows of Darkness Hint Book, s. 70.
MistScales

MistScales are a Fantribe created by ArtyBasketballer.They live on Scafreia.

## History

The MistScales had a pretty peacful past. They have not been involved in any wars.

## Ability's

They can light up scales under wings, just in case they get lost in the fog. Hybrids can only dimly light up theirs and only for short periods of time.They are great crafters and are very creative. They make most of their items out of resources.

## Description

Pale pastel and desaturated colored scales. Very long, thin tails with small spikes going down, getting smaller towards the end of the tail, all the way to the end, ending in one slightly larger spike.Two large wings and two slightly smaller wings with swirl patterns that can light up. Sharp claws to grip to rocks and hard surfaces.

## Naming

The MistClaws name there dragonets after air and water related things, ex: Vapor

## Royal Family

Queen: Queen Flow

King: King Draft

Princesses: Princess Steam, Princess Vapor

Prince: Fog

## Special Feature Options

WIP
Trackmania (2020)

### Language

English, French, Italian, German, Spanish (Spain), Polish, Simplified Chinese, Russian, Czech, Korean, Turkish

### Website

trackmania.com
Twitter
Facebook

**Trackmania** is the latest game in the Trackmania series. It is a remake of Trackmania Nations, combining easy-to-learn, hard-to-master gameplay style with a fresh look and creative direction. It was announced on February 29, 2020 at the Trackmania Grand League finals in Lyon, France, and was released on July 1, 2020 for Microsoft Windows via Ubisoft Connect and the Epic Games Store.

The game was originally to be released on May 5, 2020 and featured at the Trackmania Zrt Cup on June 13, 2020. However, due to the COVID-19 pandemic, the event was cancelled and the game's release postponed until July 1.

## Highlights

Ubisoft Nadeo returns with the biggest and most compelling remake of the legendary Trackmania Nations, combining easy-to-learn, hard-to-master gameplay style with a fresh look and creative direction.

* **Regularly updated content:** Trackmania features an official seasonal campaign and a daily track selection.
* **Diverse tracks:** Trackmania allows for unique track creations that players can share by providing new surfaces and “special” blocks.
* **A new type of esport:** Trackmania makes esports accessible to everyone, with in-game daily competitions to international open leagues.

## References

1. ↑ https://store.ubi.com/us/game/?lang=en\_US&pid=5e8d99045cdf9a12c868c892&dwvar\_5e8d99045cdf9a12c868c892\_Platform=pcdl&edition=Standard%20Edition&source=detail
Frost Bite

**Frost Bite** - zaklęcie ataku lodowym pociskiem. Pojawiło się w grze *Quest for Glory IV: Shadows of Darkness*. Koszt użycia tego czaru wynosi 15 MP (w *Quest for Glory V: Dragon Fire* 40 MP). Bohater klasy wizard uczy się tego zaklęcia od Katriny przy pierwszym spotkaniu przy bramie Town of Mordavia (nowo utworzona postać maga w QfG V zna czar od początku). Jego zasięg jest dość krótki.

## Zastosowanie

### Ogólne

*Frost Bite* jest szczególnie skuteczny przeciw nieumarłym potworom, takim jak Revenant, Wraith, Lemure, Shade i Mane.

### QfG IV

Zaklęcie jest niezbędne do wykonania magiem kilku zadań:

* razem z Flame Dart i Force Bolt do przejścia pułapki w Bone Cave;
* w Blood Cave pozwala zamrozić kwas i przez to nie zostać rannym;
* aby pokonać Faerie Queen.

### QfG V

W *Quest for Glory V: Dragon Fire* *Frost Bite* przydaje się do:

* walki z Centaur Wizard w trakcie *Rite of Conquest*;
* walki ze smokiem.

## Ciekawostki

* Za nauczenie się tego zaklęcia w QfG IV bohater klasy wizard zdobywa 6 PP.
* Przeciw *Frost Bite* nie działa *Reversal*.
* Zaklęcie działa pod wodą.
Trackmania Turbo (2016)

*For the Nintendo DS game, see Trackmania Turbo (2010).*

**Trackmania Turbo** is a game in the *Trackmania* series, first announced on June 15, 2015 by Ubisoft at E3 2015. While it is available for the PC, like most of its predecessors, this marks the first time that a *Trackmania* title is also available for the PlayStation 4 and Xbox One.

## Gameplay

The game features four new environments: Canyon Grand Drift, Valley Down & Dirty, International Stadium and Lagoon Rollercoaster, three of which are upgraded versions of Stadium, Canyon, and Valley. There are 200 tracks in the Solo Campaign, which are divided into five levels and are all in Race mode. Players can win bronze, silver and gold medals, but instead of an author medal, players are awarded as a "Track Master."

The track builder from previous games returns too, and there are three levels of complexity: Beginner, Normal and Advanced, each one allowing more possibilities. The editor also features the new "Track Generator" in which players can generate random tracks. Another returning feature is the paint editor, though players are limited to how they can customize their cars. However, they have the ability to customize their helmets too.

A new "Double Driver" mode is also included in which two players can drive one car at the same time. Split Screen is featured as well.

## History

The game was first announced on June 15, 2015 by Ubisoft at E3 2015 and was originally set to be released on November 27, 2015 in Europe and December 1, 2015 in North America. However, on 1 October, it was announced that the game was delayed to early 2016 so that more time can be given to further polish the game. On February 5, 2016, the new release dates were confirmed to be March 22, 2016 in North America for the consoles and March 24, 2016 worldwide for the PC and in Europe for the consoles.

On August 18, 2016, Ubisoft announced that the PlayStation 4 version of the game would be getting PlayStation VR support on November 8.
The Khanate

* Island Nation
* Ruler: Oba Khan Akata
* Merchant Republic
	+ In these “mercantile republics,” the leaders were elected by the citizenry with the primary duty of increasing the Khanate's collective wealth. Thus, while military affairs were of importance, these were usually focused on opening or guarding trade routes. And diplomacy was centered on such matters as tariffs, customs duties and financial matters. In short, a pragmatic approach to governing.
* Disinterested in expansion, only money
* World’s most powerful navy
* The people wear light weight materials that are easy to swim in
	+ Fine Khanate clothing gives a bonus to swimming
* Hold many port towns in the Scattered Isles.
* Their ships are considered sovereign land
Trackmania (series)

* Current logo
* Original logo

**Trackmania** is a series of video games developed by Nadeo beginning with *Trackmania* in 2003. The latest game in the series, released in 2020, is also simply titled *Trackmania*. Most of the games are only available for Microsoft Windows, but a few were released for consoles.

## Gameplay

Unlike other racing games in which the player chooses from preset cars and tracks, the *Trackmania* series includes a track editor which allows players to create their own racetracks using a building-block approach.

Medals can be earned by completing a race within certain time limits. If a car leaves the track or lands upside down, the player can respawn at the most recent checkpoint. Cars cannot collide or interfere with each other.

## Games

* *Trackmania* (2003)
	+ *Trackmania: Power Up!* (2004)
	+ *Trackmania Original* (2005)
* *Trackmania Sunrise* (2005)
	+ *Trackmania Sunrise eXtreme* (2005)
* *Trackmania Nations* (2006)
* *Trackmania United* (2006)
	+ *Trackmania United Forever* (2008)
	+ *Trackmania Nations Forever* (2008)
* *Trackmania DS* (2008)
	+ *Trackmania Turbo* (2010)
* *Trackmania: Build to Race* (2010)
* *Trackmania2* (2011)
	+ *Trackmania2: Canyon* (2011)
	+ *Trackmania2: Stadium* (2013)
	+ *Trackmania2: Valley* (2013)
	+ *Trackmania2: Lagoon* (2017)
* *Trackmania Turbo* (2016)
* *Trackmania (2020)*
Arathon Alliance

## Region History

The region of Arathon sits in the portion of Faelar originally occupied by a nation of the same name. The kingdom was destroyed, however, when the royal family became so corrupt that they were overthrown by the country’s own nobility. In justification of their actions, the nobles created a republic instead. The reformation, however, left the country fractured in five successor nations.

These five nations are as follows:

* Adinerra
* Delmaran
* The Republic of Lython
* The Kingdom of Shathorn
* The Grand Duchy of Vilinor

### The Formation of the Alliance

These five nations struggled for land and power in their region until the Empire of Khoria and Kessan began to encroach on them. United by the fear of the two great empires which grew unbounded, the Republic of Lython proposed they ratify an agreement which would strengthen them all.

The agreement was as follows:

* A council would be formed with members from each nation in the Alliance in order to discuss and decide on disputes between the members of the Alliance.
* All borders within the Arathon region would be set, and any disputes on where the borders lie would be discussed in the Alliance Council.
* The members of the Alliance would not attack or otherwise do harm to one another without just cause, which was approved by a majority vote of the Alliance Council.
* All trade agreements between the nations in the Alliance must be submitted for open record with the Alliance Council.
* If any of the members of the Alliance were to fall under attack, the other members of the Alliance would provide military and financial aid to the attacked member.
* The Alliance Council has the right to negotiate region-wide treaties with nations outside the Alliance, which will be ratified by each member-nation individually before being set into law across the full region.

This was the base of the Arathon Alliance, which mostly stands intact today.
The Scattered Isles

The collective name for the thousands of islands between Faelar and Ilune. The islands are theorized to have once been a massive landmass between Faelar and Ilune. However it was destroyed during the Cataclysm at the end of the Betrayer War.

Occupied by several independent ports and towns, as well as small colonies by some of the larger countries. No singular nation can claim ownership of the Scattered Islands. That claim is held only by the Khanate, the sea-faring, landless people of ocean.