Esper

An **extrasensory perceiver**, or simply **esper**, is created when a baseline human is exposed to apeiron radiation, developing apeiron nodules throughout their nervous system as a result. These nodules create a "sixth sense", allowing an esper to percieve apeiron energy, which they can channel and manipulate via electrical impulses from the brain to generate their hypernatural abilities.

They are considered by some to be a natural evolution of humanity, in contrast to Augments.

## Creation

To successfully become an esper, a baseline must have a specific combination of genetic factors that allow them to synthesize apeiron radiation; which, as of 2101, only 1 in 10,000 people are estimated to have. This number is further decreased due to augmentations (which alter or destroy the nervous system and prevents nodule development) being extremely common.

The safest known process by which one develops apeiron nodules is referred to as **Regenesis**; during which a prospect lays in a specialized chamber that contains a bed-like mattress made of warm fluid gel packs that forms under the weight of the body, and an advanced blindfold that's placed over their eyes. Over the course of several hours, the chamber harnesses and projects beams of concentrated apeiron radiation into the prospect's body, which synthesizes and gradually develops it into apeiron nodules, activating the prospect's hypernatural sensitivity.

## Aptitude

Each esper’s apeiron nodules develop differently following exposure, which affects how they can interact with apeiron energy. These differences are categorized as Aptitudes. The most commonly developed aptitudes are as follows:

**Bioaugments** have the ability to send apeiron energy surging through their body to become stronger, faster, and more durable for short bursts of time.

**Biomorphs** have the ability to alter their body. This can be used to traverse environments, or assume the identity of distinguished or unsuspecting subjects allowing for easier access to prohibited areas, superior persuasion, and potent espionage; depending upon their skill to imitate likenesses.

**Hyperkinetics** have the ability to send apeiron energy surging through their body to move at phenomenal speeds for short bursts of time.

**Naturakinetics** have the ability to create, shape and manipulate the various elements.

**Precognitives** have the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.

**Spatiakinetics** have the ability to instantaneously move from one location to another without physically occupying the space in between them.

**Technopaths** have the ability to exert control over technological constructs, such as computers, robots, hardware, and other devices that can be termed as "technology", through mental means.

**Telekinetics** have the ability to manipulate or otherwise interact with matter or another aspect of a physical system through non-physical means.

**Telepaths** have the ability to receive and transmit information from one person to another through mental means. More advanced telepaths can completely control the minds of their targets and manipulate their thoughts and emotions at will.

**Vitakinetics** have the ability to manipulate biotic organisms through curing or creating wounds, broken bones, low vitality, and diseases/poisoning. More advanced vitakinetics can even resurrect those who have recently died.