recursal/Fanatic-Fandom huggingface dataset:
Avin Iceforged

Avin the middle child of 5 grew up in the city of Vugdan high in the mountains where his grandfather against all odds carved out an empire among overwhelming warring factions that to this day has enemies trying to crush them. He realized early that he was treated different from other dwarf children and grew to resent the way he was coddled and not punished when others would have been. After his older brother was assassinated by a female assassin who he foolishly was trying to bed happened he realized the danger his family was constantly in and started to formulate a plan to leave in secret. His favorite place to think this plan through was at the forge shaping metal and that’s where one day while his mind wandered he forgot to release some pressure on the steam press he had finished using an explosion happened and blew him backwards to fall in a large amount of melted iron, before completely losing consciousness from his burns he remembered seeing the small girl who always hid and watched him while he worked trying to pull him out before the blackness took him.

Waking 3 days later he discovered the girl had been found over him and thinking like how his brother died she was an assassin threw her into the dungeon to await execution. This sent him into a rage that anyone thought this poor girl who he felt nothing menacing from could have been trying to kill him so cursing all that tried to stop him went to fetch her from the hell she was wrongfully put in! Feeling indebted to her and finding she was an orphan he pressured his father into adopting her into the Iceforged family. As the years went past Avin found he was looking at Miseria more and more as a woman and his feelings started to change from a very close friendship to love but hid this from her as losing her as a friend would be more devastating to him than any assassin could be.

After a talk with his second oldest brother he learned he didn’t want to be emperor and planned to pass it to Avin which didn’t sit well with him and put into place his plan to leave, after talking to his father about leaving he agreed to take a few trustworthy people with him and Miseria. In the late hours of the night his team left through secret tunnels and traveled far away where they heard of a place calling for help. Newly arrived in Dire Arch they started a home open to all in hopes to be treated normally without the pomp they had just left behind and have adventures and make new friends.
House of Mystery

Led by John Constantine. A place where dark magics are found, and hopefully contained. It occasionally phases out of existence, and may or may not be sentient.

## Main mission:

To try and lessen the access of dangerous magic that anyone can get there hands on. Also, to seal or destroy any cursed items that can endanger Dire Arch.

Retainers:

* Lord Fujin was the first to join the house, to both protect the material plane , and bring John back to the straight and narrow path.

Upgrades:

* Training room attached to Fujin's room

* A Library full of books on Celestials, Demons, and Devils (but any books on dangerous magics will always be welcomed)
The Silent Whisper

The silent whispers are never seen, but they always hear the low down around town. Silent shadows they see all and know how to acquire the things you need or want, as long as you aren't concerned on the how. They go where they like and live on the darker side of life. A silent whisper is what you look for when you need a job done quickly, quietly and don't want to know the details, you just want results!

**Expertise**: Stealth

**Proficiency**: Perception, Slight of hand, Thieves tools

**Language**: Abyssal

## **The Founding of The Silent Whisper**

In the town of Cetus, there rose a Noble who inspired new adventurers in the way of the Rogue - when he allowed himself to be seen. Johal Dewolvels skills awed and amazed the House of Desma and it's head Challen (a Ranger). Training she began to pick up skills of the Rogue, and with Druck Gnor began to base the Fraction on the skills of Johal (pictured). Though never coming near matching his skills, they hoped that some of the benefits could be passed on through the generations to aid future generations and towns.

Challen's favorite joke was to speak as if Johal was always around, for no one ever knew if he really was or not.

## **Members of the Silent Whisper**

* Korvis
* Vars
A meeting of Madness

Sometime in a past

The twelve sit in various poses of rest and unrest, some obviously uncomfortable with being in so close a proximity to some of the others.They sit in a temple atop a mountain that can see all realities spread out below them. No mundane eyes could look upon their continence and not instantly go insane with the incomprehension of who these twelve are. They glow and burn with power brighter than a sun and like the sun, to look upon them would be to lose those eyes in a binding burst that would shatter your body and your whole being if not your very soul.

So how the young brass dragon born sits among them not even the gods know. The discussion has been going on for an eternity or an instant depending on who and what you are, but it has ended, they have agreed.

“We are really going to do this thing?” Mystra’s voice has a sense of disbelief, and hope. She looks to Oghma and Savras, both are not comfortable with it, but are willing to take the risks.

Azuth, his hair as always a wild mess, his eyes blank and vacant stares of with mouth wide and a trail of drool running down his mouth. Leira slaps him in the face and he jerks back, his green eyes flash with humour and he seems to come alive once more.

“Sorry” he says, I get so much into the role sometimes that I can’t help myself.” He pulls an orange out of his pocket and starts to peel it. “Very exciting isnt it.’ He asks Leira who not paying him any more attention. She misses her Courts of Illusion and wonders how she is even here, she was after all dead.

Tymora and Tyr seem to be lost in each others eyes while Cyric and Torm were in deep in discission heads close together, nothing can good come from those two plotting together. Savras seem at peace with what they are going to do, new knowledge and understanding will eventually permeate the realities and revolution is never bloodless. Mielikki, has already drifted away, she looks off in the distance to a herd of unicorns drifting through the waves down by the water, the froth and sea foam blending and blurring with their white fetlocks so it seemed they were more water than earth creatures in that moment.

They have all decided and will do this thing. Udoroth has words or at least eye contact with each of them before taking his leave. The compact is made. Excession.
Udoroth

At a young age Udoroth Esstyrinn lived with his father who used to take him to the pitt fights in Djerad Thymer. They live on the edge of the Ash Lake and would travel there on occasion. Udoroth wished with all his heart to honour his Clan and one day be the greatest pit fighter in the land. He trained with swords and claw as a boy with dreams. His bronzed scales often covered with blood and dust.

One day on the way to town when he was 12 Udoroth and his father were set upon by brigands. His father told him to be at peace and he would give the brigands what theywanted without offense. But somehow his father offended these thieves and one struck him down. Udoroth attacked, being Dragonborn, though young he was big and struck with tooth and claw. As he watched one drew a blade and before Udoroth could react his fathers throat was cut. In anguish and reflex Udoroth cried out to Tyr! He answered somehow and Udoroth felt the Warhammer of Justice solid in his hand. He swung left and right and the brigands went down, one splashed with flame with his raging breath.

The last one ran but he flung the white glowing hammer which hit him in the back, punched out through his chest then puffed into nothing and was gone. Udoroth didn't know if it was real or a dream but his father and the brigands lay dead in the road.

He then walked that road alone. Delivering justice along the roads of Tymanther. His travels taking him to many lands and learning a few new tricks. He ended up in a place called Cetus, but before he could gather coin or purpose he moved on and found a place where his new learning might begin. Dire Arch.

Udoroth has an aversion to water due to a traumatic event in his travels which he doesn't like to talk about, but when he does he usually ends up going on a drinking binge for days.

He has an affinity for human females due to the events that occurred when he ended up working at a House of Pleasure in the Upper City in Baldurs Gate.

Udoroth lost a younger brother in his youth in a run in with an Oni that he never talks about.

He uses the term brother to refer to any warrior he has been in combat with not recognising the different genders very well.
Kyle Armbruster

## Kyle

Terrance

Matthew (somewhat)

Tromus (somewhat)

Dominic (somewhat)

Looking down on others

Snitching

Deceiving others

Being powerful

Manipulating people

Not getting his way

Being stopped

People getting in his way

Skylar (sister)

Terrance (best friend)

**Kyle Armbruster** is a minor character in Callie & Zhan Tiri. He is Callie and Tyler A's future son.

## Character Info:

Kyle is Callie and Tyler A's future son in the year of 2077. He takes after Callie a lot, and Tyler A a bit. He is the evil one in the family, and worships Matthew and Tromus, as well as Zhan Tiri's son, Dominic and Terrance. He wants to rule the world like Callie and destroy Corona. Tyler A is often scared by him, and gives into his various tantrums and manipulations.

### Personality:

Kyle is rather similar to both Callie and Zhan Tiri. He is very manipulative, devious, and spoiled. He is often seen hatching insidious plots on Corona, or people he doesn't like. He aspires to be like Tromus, and was repulsed at Matthew becoming good.

### Episode Appearances:

1. **A Look in the Future**
2. **Skylar Goes Bad**
3. **Callie's First Heartbreak**
4. **Callie Moves Away**

## Trivia:

* Callie is closest to him, but she fears him somewhat.
* He can easily manipulate others into doing what he says.
* He wants revenge on Zhan Tiri for abandoning Dominic.
* He supports Terrance's plan on using Zhan Tiri.
* He's highly intelligent, but uses his smarts for evil purposes.
* Tyler A fears him, and often tries to calm him down.
* He often snitches on and blackmails Skylar.
* He pretends to support Matthew, Tromus, and Dominic, yet truly worships Terrance.
* He has a girlfriend named Katie, who he's manipulating, much like Terrance manipulated Zhan Tiri.
Kraxis

“Everything has an explanation, and everyone deserves the truth”.

Kraxis hails from a far off land, and is an experienced traveller. He is old enough to have seen the world, and experienced many of its horrors first hand. He has made many friends over the years, and lost just as many, as Kraxis lives by his maxims. While people come and go, the truth remains - constant, steady, unyielding. When all else falls apart, you can rely on the truth.

Many years ago, Kraxis was travelling through the great cities of the world, when he stumbled across a man crying in the street. His father had been killed, and the guardsmen were refusing to help him, as both of them were homeless beggars. Kraxis was able to help the man find his father’s killer, and in that moment, discovered that his natural curiosity gave him a talent for reading people and uncovering things which others might miss.

In another incident, he was travelling through the countryside when a young woman asked him to investigate her missing necklace, the last reminder of her long-dead mother. She suspected a member of travelling band of entertainers might have taken it, but Kraxis soon uncovered that her father had in fact sold it in secret, to cover his gambling debts. He toyed with the idea of lying to the woman, in order to protect her from the revelation that her own father had betrayed her. But remembering his own past, parents who had for years lied to him about his own heritage, he resolved that the truth is unavoidable, and what one does with it is not his decision to make.

Kraxis has made a habit of uncovering unfortunate facts. His line of work is not one that many seek out, for few thank him for his services. But in his mind, it does not matter what people think of him. It only matters that they think clearly, without their minds being muddled by deceit and misinformation.

#### Appearance

Kraxis is a weathered-looking tabaxi. His fur is a dark gray, but his piercing green eyes seems to stare right through you. He is clad in leather armour, but often wears a hood to cover his face. He carries a rapier and a light crossbow slung across his shoulder, and has a particularly nasty looking scar that stretches right across his chest.
Town Hall

Those who approach the make shift Town Hall will be greeted by guards who put you on a register to see Thelmond Goldaxe. Thelmond has the tedious job of dealing with outsiders on behalf of the Council of Dire Arch.

Even though Dire Arch is in desperate need of help, the Council has decided to keep to their strict religious codes of having only a few dwarven brethren sully themselves by interacting with the outside world.

Goldaxe is a small, honorless clan, whose only job (for the last few generations) has been to ensure that diplomatic relations continue.

Goldaxe smiles as you approach....

There is nothing Goldaxe likes more than making a good deal. He rubs his hands together, and greets you in dwarven before speaking to you in your preferred language.
Forge

You walk into the hot forge and you realise quickly that you have to be careful where you step.

Tools are strewn everywhere and equipment is lying in slots seemingly at random. Leather and metal, heavy and medium, all jumbled up.

But Crisliann Tildror, the red dragonborn smithy, thrives on the chaos. When asked, she very easily finds what is being looked for or knows how long it will take to create what is needed.
Kavoris

Kavoris is the Inn Keeper at the Friends to Outsiders Inn. He's a simple Dwarf with very little understanding of common. He is nice but stares blankly at you and smiles in a weird way. To pick items off a menu, you point at the badly written menu and he will nod, seemingly taking a while to process what it is you want. When Kavoris eventually brings the food to your table, it is well cooked (for an inn). He always waits and hovers over you with that same smile, for just a little too long...
How House Excession made its Portal Door

The well of many worlds is embedded in the door the Dwarven Master  Masons have built. The sorcerer supreme embeds the door knob made by the artificer, as the druid's chant drawing in the power of the ancient ley lines below. The wizards weave their spells of binding while five bards stand at the outer edge of a circle, their music weaving streamers of light in a barrier around where the others work, it twists and throbs to a beat and all within it move to it in an a dance of incomprehensible beauty.

A 12 clerics arrayed just inside the circle watch, weapons a glow throbbing with the power of their chosen Gods waiting guardians mumbling prayers under their breath, all in deep communion with their faith. One monk sits in prindu bada floating just off the ground questing other planes for signs of those who would use this door for wrongness. There are no bodies here but seven warlocks are drifting among the planes around this one guarding for what cannot be seen.

Inside the door knob is a small core of pure magic, twelve strands woven tightly into a ball of infinite possibilities, possible worlds, it pulses and writhes with a combination of magics never seen before in any reality. It is a masterpiece of magic, a creation of something beyond the understanding of even the Gods who contributed to  it.

The door is inserted and swings. Through every world and every reality in the multiverse there is a brief thrumming of power through every being and a whump, as the door closes. The feeling is gone as if it never happened, for the only time in all of the realities every creature on every world shared that one moment, aligned in the closing of the door. Then the paths diverge and realities go their separate ways. Only these few here witness to it having any idea what happened. But even they know not what they have wrought. Excession.
House Ironstar

When you arrive at the House Ironstar's Estate you see an elegantly carved House made of stone, cobble and wood on the top of a small hill. The pebble path curves to the right where a large double door is wide open, an oak sign is above the door stating, "All Welcome". Another path leads off to the left where people of all shapes and sizes are constantly hustling up or down. Everyone is talking and laughing and you feel a strong sense of family.

***Welcome to House Ironstar.***

**General Rules;**

* The 5 gold you earn from being a member of the house from games goes to the House Fund.
* We have facilities designed for the use of any artisan tool, as a member of the house you have free access to them.
* There will be a record of all things created in the Ironstar Forge.
* Members who help by creating a weapon to stockpile will receive the Gold earnt from the weapon.

*(If you have free actions and use them to help forge a weapon when that weapon is sold you get the gold made)*

**PC’S:**

* Thorrom Silveraxe, House Founder. Smith.
* Ikaroth Borantti, Retainer. Healer, Carver.

**Main NPC’S:**

* Goormar Boulderhide, (Second in Command, An older Mountain Dwarf who is commonly found in the dining room drinking with peers or in the forge.
* Alanis Morlana, (Head of Communications, An elven lady who is known as one of the best painters in House Ironstar. She is commonly found at the front desk, helping customers and other compatriots.)

* Janric Norver, (Barman, a middle-aged Halfling man, he’s well known for his brewing skills and makes many of the drinks served in House Ironstar. He’s a cheerful and approachable man. You’ll almost always find him at the bar or in a laboratory.)

*(If you have any NPC’s you wish to be added let me (Thorrom) know on Discord)*
John Constantine

Feared by most, trusted by few, needed by many, John Constantine wields both powerful magic and a devious mind. He is untroubled by social mores and will use anyone to get what he wants. Fortunately for his friends and the millions of people he has saved over the years, he usually wants the right thing. Usually.
Korvis

Korvis was very young, very small and very lost. Things were difficult, he could not speak and did not know any good mimic words to ask for help. He had been a part of a group of Kenku travelling merchants and somehow, being a small child he had gotten separated. Not knowing the way back to his flock he spent a few rough nights on the streets ducked in an alley out of the cold. A side door opened and a woman in blue robes stepped out, putting out the garbage. Her hair was deep brown like her eyes and she smiled at him. She invited him inside, into the warm and gave him food. The communication was difficult at first, and she spoke with him at great length about the goodness of Father Steve. To help him she gave him a book of the teachings of father Steve and she called herself Helia. She gave him the name Korvis, as he could not communicate the name his parents had given him. He stayed in the church for years, helping around, and playing music for the church before the sermons. Then one night, brigands tried to rob the church. Korvis lost his eye defending the church, and he saved Helia's life using dissonant whispers. As a gift for his rescue, she gave him a glass orb as a replacement eye. She told him it was magic and he thinks she says that to help ease his pain, and the kindness does make him feel better. As time passes, and wounds heal, he learns to mimic the words of Father Steve through Helia's sermons. Eventually, men show up, wearing strange robes, with strange sigils around their necks. Helia sends Korvis away on an errand and when he returns, the church is on fire, and Helia is dead. Not knowing what to do next, he decides to leave the city, maybe find a new family, or maybe his old family. He plays music to earn his passage and his travels lead him to Dire-Arch.
Order of Loremasters

### **Origin**

The Order of Loremasters originates from the scholars of the White Tower of Hoeth, greatest mages of the Asur people.

In ancient time, Caledor Dragontamer, the greatest mage in Asurian history, ordered the construction of a great tower in the Kingdom of Saphery. This would be a place where Asur with the gift of magic can learn and practice the lores of magic. For centuries, the White Tower of Hoeth, living up to its namesake, is the greatest archive of magical knowledges and centre of learning for all of Ulthuan.

However, peace did not last long. Army of daemon marched down from the Annuli mountain range, laying waste to all in its path. It did not take long for the scholars of the White Tower to follow its founder into war against the daemonkind. In recognition of their contribution and sacrifice, Aenarion the Defender, the reigning Phoenix King, granted the Order of Loremasters autonomy from the Ten Kingdoms of Ulthuan in exchange for their eternal war against the darkness. Now led by High Loremaster Teclis, the Order seeks to safeguard not only Ulthuan but the Greater World against evil, accepting all those that shares their responsibility into their rank.

### **Dire-Arch**

Under the advice of Loremaster Bel-Korhadris the Farseer, a single regiment was sent to Dire-Arch in response to a call for help.

### **Notable members**

* High Loremaster Caledor Dragontamer - First High Loremaster and Founder of the White Tower
* High Loremaster Teclis - The current High Loremaster
* Loremaster Bel-Kolhadris the Farseer - Master of Prince Eltharion
* Prince Eltharion - Temporary leader of the regiment sent to Dire-Arch
* Alarial Mythal - Member of the Dire-Arch branch
* Quinn Béchallon - Member of the Dire-Arch branch

### **Specialization**

The members of the Order retain their root in magic, even those who are not specialized in spell-casting are knowledgeable in **Arcana**. The members are also trained in **Investigation**, which allows to them follow and root out daemonkind and their worshipper, as well as Diplomacy (**Persuasion**) with other countries and factions.

* Arcana (Expertise)
* Investigation, Persuasion
* Tinker's tool
* Draconic
Rhalae Haodha

Voss (Formerly)

Sith Imperium

## History

* Born Rhalae Gratianus
* Her mother was a human Jedi raised by Miralukas
	+ She gave her children Miraluka-style names
	+ She secretly trained her daughters in the Jedi arts
* Her father is Sith pureblood
	+ He is of petty nobility due to his position
	+ He discovered his family's secret training lessons and flew into a wild rage, and in a quick flurry of movements, his wife and one daughter lay dead and the other scarred. He froze, whether from regret or satisfaction, is unknown- but the then 14 year old Rhalae used it as her chance to escape.
* Rhalae escaped with the help of a childhood friend to neutral space. Her friend stayed behind and was later executed by the Empire for harboring and aiding a fugitive.
* She was framed for the murder of her mother and sister, prompting a bounty of 500,000 credits being placed on her head. The bounty was with the Empire, issued by Darth Hasskut, and retracted after his death.
* After a year of dealing with bounty hunters and Imperials alike, she stumbled upon Voss, where she took shelter with the Mystics until the age of 19 before officially becoming a citizen of the Imperium.

## Skills & Training

### Force Abilities

* Breath Control
* Force Sight
* Force Sense
* Memory Walk
* Force Cloak
* Shatterpoint
* Force Heal
Kill'nodow

Template:Character Bio Template**Kill'nodow**, generally referred to as **Killian**, is the youngest of the triplets and the only boy born from the union of Fo'nodow and Iclyn Wynters. During the pregnancy, Killian nearly died after a fight between his mother and his aunt, Ell'valan, caused his mother to lose control and to use force drain. He gradually rebuilt his force power back up and, for some time, his parents thought that he was not force-sensitive. Like his sisters, he is unaware of the Chiss Ascendancy and, as a male force-sensitive Chiss, he will never be allowed to learn more about the Ascendancy.

Killian is notably short-tempered and takes on his father's personality quite a bit looking up to him and his 'uncle' Drossix. He wants to grow up to be the strongest although he does not quite understand that there various kinds of strength. He also has a dream to become a pilot when he is older. With his parents' training, he knows how to speak Cheunh, Sith and Basic. He is quite proficient in combat even at his young age.

His mother gave birth to his siblings and him soon after the Battle of Solaria on the Bledhaevn. They were 28 weeks old. Their grandmother made sure that his siblings and he would not be a citizen of space, which is why their homeworld is Solaria on their birth certificate. Since their father (the Minister of State) owns personally a planet, he has dual citizenship as a citizen of the Sith Imperium and one of Cantonica.
Chirikyat

Loyal in the utmost to Nezic, Chirikyat has been serving faithfully as a trusted ally and protector for him since he was born. At the age of nine, after her training and the birth of her future charge, Chirikyat officially entered the service of the family and began her duties as Nezics right hand. While outwardly aggressive and hostile to most others she's been somewhat sheltered since entering Nezic's service and serves more as an adjudicator and enforcer than anything else.
Lynchverse Wiki

Filmography (Films · Shorts · TV series · Web series · Commercials · Unfinished projects) · Characters · Places · Frequent collaborators · Books · Wiki Rules

We're a community that writes articles about the works of American filmmaker, painter, visual artist, actor, musician and writer David Lynch.

Twitter
Ral'reero

File:Ral.png  Bio: Born and raised in the Ascendancy. She was raised in a small house and lived there for some time, then one day there was a explosion killing her family and several others. She then went into self exile with her droid eventually finding the imperium and joining the ministry of Global Security

Known languages: Basic, Cheunh, Minnisiat, Huttese, Sith

Template:Official Template
Urthewans

Urthewans was born on Corellia and was born with twin sister named Vaalthuun. Later on they adopted a Mirilan girl named Mulniss and a sith pure blood named Apexious. Early on nobody knew that Urthewans was force sensitive until he lashed out at his father in anger and killed him. Out of fear of what the local authorities might do his mother sent him away. He then ended up in the Korriban Sith academy but was only there for a year until he got framed for his master’s murder. It is unclear what he was up to during those 5 years between when he sent away and when he ended up at the academy.All that is certain however he ended up owning a cross guard lightsaber with a silver and grey crystal and with strange engravings on the hilt. After he left the Sith academy he stumbled onto the Sith Imperium joined with the intent to get revenge on those who wronged him.
Isatri Dominion Wiki

**Welcome to the Isatri Dominion!**
We're a collaborative community website about Isatri Dominion that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

If you would like to create and post a character page, do so and add this category here at the very bottom Category:Characters.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Roll Rules

The current *Beta* form of RP rolls looks like this (please be aware this is all subject to change, there will be announcements so you don't fall behind):

Rolls will initially work as follows: There will be a flat bonus based on rank, and one based on that character's related attribute (seen down in the non-combat section) the *player* should adjust based on their characters ability. Eventually this will be managed by an “attribute” system of sorts pertaining to fighting, hacking, research etc so that it’s easier to keep track of who is good at what. Skills will be in a similar boat but for now I need data based on how the ratios and combat flows with a d20 system.

Roll System
 Apprentice/Non-FU equiv
 Lord/Non-FU equicv
 Darth/Non-FU eqcuiv

## Combat:

Combat will not, at this time, use the extra bonus or skill bonuses as they have not been managed or properly created. If you would like to assist in creating a skill/force power list with appropriate buffs and debuffs please use the #suggestion-box channel in discord.

## Non-Combat:

As an example say that a lord and an apprentice are doing similar tasks. The lord is hacking a console with a DC (the number you need to reach to succeed) of 15 They roll a 10 and consider themselves average at hacking so they do not give themselves another bonus in the hacking “skill.” The lord fails the roll as their total is only 10 for the roll.

The apprentice, however, is quite skilled in hacking and allows themselves (along with dm approval depending on situation) a +5 to the roll. The apprentice rolls a 10 as well and adds a skill bonus of +5 so they reach a 15 which is a success and they proceed onward.
Ministry of War and Expansion

The Ministry of War and Expansion is the Military Force of the Isatri Dominion. The Military is broken into two different branches that work together on the battlefield. These are the joint branches of Army and Navy. Together the Ministry is tasked with the Defense of the Dominion from outside forces and to expand the borders of the Dominion through Expansion.

Still in progress
Lynn'nodow

Template:Character Bio Template**Lynn'nodow**, generally referred to as **Laelynn**, is the eldest of the triplets born from the union of Fo'nodow and Iclyn Wynters. Born prematurely, the young girl was born with pink hair which is a 'gene' from her mother's side. Force-sensitive, Laelynn cannot learn about the Chiss Ascendancy. The young girl is known to be quite inquisitive, blunt and hot-tempered. She is quite bright for her age (maybe a genius).

Due to her parent's training, notably her father's, the young girl is proficient in three languages Sith, Cheunh, and Basic. Her 'grandmother', Valezcia, is also very present when it comes to teaching her about history, ancient knowledge, and science. Her godmother, Rhalae, has been quite present in the young girl's age being their babysitter when her parents are tremendously busy with work. She wants to be a researcher and an inventor when she grows up, but she also wants to follow her mother's and Rhalae's footsteps. She also looks up to the women on her father's side especially Ka'nodow.

Her mother gave birth to her siblings and her soon after the Battle of Solaria on the Bledhaevn. They were 28 weeks old. Their grandmother made sure that her siblings and her would not be a citizen of space, which is why their homeworld is Solaria on their birth certificate. Since their father (the Minister of State) owns personally a planet, she has dual citizenship as a citizen of the Sith Imperium and one of Cantonica.
How House Excession made its Portal Door.

The well of many worlds is embedded in the door the Dwarven Master  Masons have built. The sorcerer supreme embeds the door knob made by the artificer, as the druid's chant drawing in the power of the ancient ley lines below. The wizards weave their spells of binding while five bards stand at the outer edge of a circle, their music weaving streamers of light in a barrier around where the others work, it twists and throbs to a beat and all within it move to it in an a dance of incomprehensible beauty.

A 12 clerics arrayed just inside the circle watch, weapons a glow throbbing with the power of their chosen Gods waiting guardians mumbling prayers under their breath, all in deep communion with their faith. One monk sits in prindu bada floating just off the ground questing other planes for signs of those who would use this door for wrongness. There are no bodies here but seven warlocks are drifting among the planes around this one guarding for what cannot be seen.

Inside the door knob is a small core of pure magic, twelve strands woven tightly into a ball of infinite possibilities, possible worlds, it pulses and writhes with a combination of magics never seen before in any reality. It is a masterpiece of magic, a creation of something beyond the understanding of even the Gods who contributed to  it.

The door is inserted and swings. Through every world and every reality in the multiverse there is a brief thrumming of power through every being and a whump, as the door closes. The feeling is gone as if it never happened, for the only time in all of the realities every creature on every world shared that one moment, aligned in the closing of the door. Then the paths diverge and realities go their separate ways. Only these few here witness to it having any idea what happened. But even they know not what they have wrought. Excession.
Zhukoil

[WIP]

Zhukoil, brother of Anukieth, was born into a Sith pureblood family as a non-Force sensitive. While his parents were trying to decide whether to sell him into slavery or just kill him, his brother bargained for his freedom with a Sith in the Empire, allowing them to flee their family. Zhukoil goes by Tzitsia zûta to his family (disgrace).
Fo'nodow

As of the current date we do not have definitive answers to some questions but felt their inclusion in the report to be important.

### **Early Life**

* Fo'nodow began life as an orphan, records do not indicate who his biological parents are/were.
* The first record of his existence begins at age 3 on Csillia, an unnamed orphanage under Chiss governmental control lists a young child as Fo. This is believed to be the Fo'nodow currently serving with the Imperium.
* The records of his time from age 3 to 12 is documented closely, mostly they seem to be mental and physical charts detailing his growth.
	+ Records obtained from the remains of this orphanage reveal it to be a training ground for chiss soldiers.
* Fo'nodow disappears from the orphanage along with all 30 other children, all at the similar age of 12.

### **Young Adult & Military Service**

* We have yet to uncover much of Fo'nodow's time serving the Chiss Ascendancy, however it is known he was a special operations commander working alongside his former orphanage family.
* Six years after Fo'nodow's service began with the Chiss Ascendancy he was moved to assist, along with his orphanage compatriots, a sith expedition.
	+ (Notes on this expedition are both spotty and contradictory) The mission, at some point, devolved in a sith feud resulting in the execution of 26 of the chiss soldiers.
* Records of the remaining 5 chiss soldiers falls apart after this expedition. Fo'nodow is the only one known to have returned to either Imperial or Chiss service.

### **Concerns**

* We have learned that Fo'nodow has been funneling extremely large amounts of credits across the galaxy. Many terminate oddly on "dead" worlds. The few actual trails that didn't go cold ended on either Nar-Shadda, Korriban, and Correlia.
	+ The way that he has obtained these credits and what they are funding are most suspect, as are their hidden nature. We recommend a full investigation into these money trails.
* It would appear Fo'nodow has been given ownership of a cantina and renamed it Wine & Chiss
Woman No. 1

## Woman #1

**Woman #1** is a character in David Lynch's 2006 film *Inland Empire*. She is a prostitute who is seen having sex with Man #1 while both of them have their faces blurred out and the only scene in which they appear is in black and white.

Although her portrayer is credited as "Dominiya Grudzka" this is likely a typo since no information is available online about an actress with that name. Besides, Dominika is a very popular Polish name and so is the surname Gruszka (i.e.: Karolina Gruszka, who played the Lost Girl). The letters S and D are next to each other in QWERTY keyboards.
Senn'nodow

Template:Character Bio Template**Senn'nodow**, generally referred to as **Senna**, is the middle child of the triplets born from the union of Fo'nodow and Iclyn Wynters. Born prematurely, the young girl was born with pink hair which is a 'gene' from her mother's side. Force-sensitive, Senna is oblivious about the Chiss Ascendancy that her father comes from. She is a very soft-spoken, kind and shy little empath.

Due to her parent's training, notably her father's, the young girl is proficient in three languages Sith, Cheunh, and Basic. She mostly takes on Caesa who she views as her role model along with her godmother, Rhalae, who happens to be Caesa's biological twin. Senna has show natural talent in elemental-based force abilities. She is also extremely wary of strangers due to her parents' warnings about the world.

Her mother gave birth to her siblings and her soon after the Battle of Solaria on the Bledhaevn. They were 28 weeks old. Their grandmother made sure that her siblings and her would not be a citizen of space, which is why their homeworld is Solaria on their birth certificate. Since their father (the Minister of State) owns personally a planet, she has dual citizenship as a citizen of the Sith Imperium and one of Cantonica.
Nezic Zadane

Sith

High Sith

Mando'a

Nezic Zadane is a human male, and lord of sith. Born to House Zadane he was entrusted to Chirikyat upon his birth. She serves as his protector and right hand in all aspect's. After the Empires attack on House Imperior, House Zadane sent Nezic to reinforce their old allies, attempting to bolster them without drawing the Empires attention.

## House Zadane

A more minor house of Alderaan House Zadane relied less on brute force and military might, and more on Knowledge and subterfuge. Joining the alliance with House Imperior, House Zadane worked to supply the alliance with knowledge of the galaxy at large as well as the hidden secrets of the sith. Ruled for the past years by Nezic's father, House Zadane thought it prudent to send Nezic To the Imperium to aid them.

## History

### Alderaan

Upon his birth to the Galaxy Nezic was placed under the protection of Chirikyat. The powerful pureblood watched over him as he grew into his role and power. Nezic showed signs of extreme gift with the force at a early age, his skill and control unmatched within his house. As his training continued this skill and power only grew along with his mind, his cunning and knowledge grew to the levels and exceeded those of his house. While his raw physical might and skill in lightsaber combat languished his loyal protector Chirkyat more than made up for this weakness.

## Powers and Abilities

While not as skilled in lightsaber combat as other sith Nezic excelled at force techniques and force based attacks.

Base Saber Form of Shii-Cho

Advanced Force Technique

* Chain lightning
* Force Storm
* Force Tempest

Intermediate Force Technique

* Force Fear
* Force Barrier
* Force Whirlwind
* Force Scream
* Force Wound
* Dopplegänger
Arixias

* Was Identified at a young age to have a increased sense-based aspect of the force, and pressured to join the Luka Sene.
* Eventually ran away from her people not happy with the Jedi mentality.
* Was eventually picked up by the Sith and trained, taking more to the sit way as it gave her freedom.
* Original Sith Master was killed by Jedi who where accompanied by Sene Seekers.

* Escaped the Jedi and Sene Seekers eventually finding and settling in the Imperium.
* Was Selected by Lord Luthandalur as his new apprentice.
* Her brother Eivuhr tracked her down within the Imperium, and has since joined as well.

## Power's and abilities.

* Force Sight
* Farsight
* Field Detection
* Force Empathy
Прислужник Зла

**Прислужник Зла** - четвертый злодей на карте Стилвинда, с которым игрок будет бороться. Монах, живущий в Шепчущем лесу, и охраняющий Гробницу Древних.

## Прислужник Зла

### Тип

Злодей, монах, хранитель Гробницы Древних.

## Предыстория

О нем мало известно, но известно, что он охранял Гробницу Древних, жил в Шепчущем лесу, убивал любого путника, кто потревожил покой его леса.

## История

Когда герой побеждает Герцога Ковердона, то он приходит в Шепчущий лес. Прислужник Зла злиться, что тот потревожил покой его леса и хочет убить. Герою нужно сразиться с его войском по 3 этапа. Он пытается изо всех сил оборонять Гробницу Древних от героя, но все же, когда его войска были разбиты, то герой прорывается туда. Прислужник Зла, одержав поражение, прогоняет героя из его территории и никогда больше не хочет видеть.

## Внешность и характер

Он надет в фиолетовый плащ, на его голове накинут капюшон. Цвет его кожи фиолетовый. Он имеет посох с черепом козла, который держит в руке.

По характеру, он нудный и грубый. Не любит общество, поэтому предпочитает быть монахом, и жить отдельно в лесу.

## Сражения

1 этап:

1 уровень - тяжелая кавалерия, тяжелая катапульта и рыцарь ужаса.

2 уровень - темный рыцарь, алебардщик, тяжелая кавалерия, рыцарь ужаса.

3 уровень - тяжелая кавалерия, два рыцаря ужаса и алебардщик.

2 этап:

1 уровень - два алебардщика и два рыцаря солнца.

2 уровень - рыцарь солнца, рыцарь ужаса, алебардщик и тяжелая кавалерия.

3 уровень - легкая кавалерия, рыцарь солнца, алебардщик, рыцарь ужаса и канонир.

3 этап:

1 уровень - два тяжелых мечника, тяжелый пехотинец и алебардщик.

2 уровень - канонир, алебардщик, тяжелая кавалерия, тяжелый мечник и катапульта.

3 уровень - два тяжелых мечника, тяжелый пехотинец, алебардщик и тяжелая кавалерия.
Шаара

**Шаара** - служанка принцессы Изабеллы, скрывающая удивляющий секрет.

## История

В прошлом, она якобы была служанкой принцессы Изабеллы, но позже нагрянула война в Стилвинде, Темный король захватил многие государства, преимущественно и государство Изабеллы.

Её находит в бессознательном состоянии Гилберт. Она объявляется служанкой принцессы Изабеллы, и сообщает игроку о войне. Она становится союзником игрока, и дает тому различные задания. Позже, она начинает жить в новом государстве, неподалеку от государства игрока. Она рассказывает герою историю, например, про Прибрежную Леди, которая впала в гнев, после уничтожения её армии и про Леди Блумдейл, которую уважают в Стилвинде и называют "Черной Розой".

Позже, она раскрывает свой секрет: она и есть принцесса Изабелла, но ей пришлость скрывать это, чтобы не иметь проблем. по которым её мог найти Темный король. Когда герой врывается в Разорванное Сердце и побеждает Темного короля, отправив того в далекое прошлое, она радуется этому и сообщает, что многие государства, потеряв своих правителей находятся без защиты и укреплений. Она советут игроку развивать государство и процветать.

Когда герои прибывают на новую карту на корабле, Шаару берет в плен Саиф Кадир, заядлый султан, но герой, уничтожив большую часть армии Кадира, заставляет Кадира отпустить Шаару. Дальнейшее путешествие приводит к разбойнику Каху, который вновь берет Шаару в плен,и герой, одолев войска Каха, освобождает Шаару из заточения.
Предводитель варваров

**Предводитель варваров** - первый злодей на карте Стилвинда в игре. Проживает, вместе со своим пленем варваров, в Южной бухте и Остлоте.

## Предводитель варваров

### Имя персонажа

Предводитель варваров (настоящее имя неизвестно)

## История

Герой встречает первого злодея - Предводителя варваров, который насмехается над героем, говоря, что тот скрывается за спиной "девчушки", Лизой, которая в ответ называет того омерзительным. Он преграждает дорогу герою, и тому придется пройти 3 этапа с ним. После того, как вы победили Предводителя варваров на Остлоте, он примет поражение и покинет государство, при этом он хочет забиться в пещеру и там встретить свою смерть.

По описанию, он свирепый и кровожадный, не мылся месяцами, и имеет очень большой молот.

## Внешность и характер

Он мускулистый мужчина, с распущенными грязными волосами, причем с татуировками по телу и лицу. Имеет коричневые штаны, которых не видно, и гигантский молот, который он держит у себя за спиной.

По характеру, он грубый, невежливый и злой. Оскорбляет героя при первом появлении, и заставляет того сразиться с его войском по 3 этапам. Дойдя до Остлота, и загнав себя в ловушку, он примет поражение.

## Сражения

1 этап:

1 уровень - два пехотинца с топором.

2 уровень - пехотинец с топором и копейщик.

3 уровень - мечник и два пехотинца с топором.

2 этап:

1 уровень - белый рыцарь и два мечника.

2 уровень - мечник, два копейщика и белый рыцарь.

3 уровень - два белых рыцаря, мечник и копейщик.

3 этап:

1 уровень - копейщик и две легких кавалерий.

2 уровень - два копейщика, белый рыцарь и легкая кавалерия.

3 уровень - пехотинец с топором, мечник, белый рыцарь и две легких кавалерий.
The Garma Lions

The Garma Lions were created to train the anyone, from the lowliest of peasants to the most noble and wealthiest prince. If you have a desire to train and protect the common folk then the Garma Lions are here for you. The path of the warrior is a harsh one. If you think you have the stomach for it, the lions are for you.

#### Notable Members

* Tifafyx

* Meri Sableson

* Hasa Vanya
Генерал МакКалистер

**Генерал МакКалистер** - шестой злодей на карте Стилвинда, с которым игрок будет бороться. Высший коммандор в королевстве Лаилана. Его уважает и любит весь Стилвинд.

## Генерал МакКалистер

### Имя персонажа

МакКалистер (возможно, ведь его прозвище "генерал" является только званием)

### Тип

Злодей, генерал армии Лаилана, лучший воин Стилвинда.

## Предыстория

Генерал МакКалистер был полностью преклонен и предан к Лаилану, из-за этого он и добился звания "генерала". Он считает, что любая сила не сравниться с мощью Лаилана, поэтому убивает любых недоброжелателей его господина.

## История

Герои приходят на Форт Хеннинг, и именно там встречают Генерала МакКалистера. Он испытывает недовольство, что кто-то потревожил его, поэтому он решает расправиться с героями. После поражения, он уходит на пустынные участки, где находится королевство Лаилана и темная пустыня. МакКалистер обладает очень сильной и крепкой армией, поэтому будьте готовы к этому. Герою нужно сразиться с ним целых 4 этапа войны. После поражения, он очень расстраивается, но не верит в тот факт, что армия Лаилана стала слабой.

## Внешность и характер

Генерал МаКалистер выглядит как пожилой мужчина, с белой бородой. Он надет в рыцарские доспехи, носит шлем, а на его спине накинута черная шкура. Вооружен большим мечом.

По характеру, он очень коварный, строгий и завоевательный. При общении, он говорит "тьфу!" что может означать его приблизительно грозную меру общения. Считает, что армия Лаилана самая лучшая и непобедимая. Обладая своими боевыми навыками, он завладел очень большое уважение среди Стилвинда, считался самым лучшим воином.

## Сражения

1 этап:

1 уровень - паладин, рыцарь ужаса и мечник.

2 уровень - два паладина, рыцарь солнца и алебардщик.

3 уровень - два паладина, тяжелая кавалерия и тяжелая катапульта.

2 этап:

1 уровень - два паладина и тяжелый алебардщик.

2 уровень - два тяжелых алебардщика, рыцарь ужаса и огненный лучник.

3 уровень - паладин, два тяжелых алебардщика, тяжелая катапульта и огненный лучник.

3 этап:

1 уровень - тяжелая кавалерия, паладин и воин.

2 уровень - паладин, тяжелый алебардщик, тяжелая кавалерия и воин.

3 уровень - тяжелая кавалерия, два воина, паладин и тяжелый алебардщик.

4 этап:

1 уровень - паладин, воин, тяжелый алебардщик и огненный лучник.

2 уровень - два воина, паладин, тяжелая кавалерия и тяжелая катапульта.

3 уровень - воин, два тяжелых алебардщика и два паладина.