Matchmaking

**Previous:** Teams

A team’s Officer will arrange matches by issuing challenges to opposing teams and accepting challenges from opposing teams.

There are two types of Curio Kerfuffles (matches):

**Defense matches** are required for teams with Curios in their possession during the On Season (Apr. 1 – Sept. 30).  Invading teams are not required to bring their own curios to these matches, so only the defending team risks losing its curios.  Invading teams CAN lose Recovery Cards from their decks.

**Even matches** are arranged at any time by team Officers. For these matches, both teams may bring all curios or an agreed number of curios.  Either team can walk away with more or fewer curios than they started with.

## Defense Matches

To remain in good standing, teams must offer no less than one (1) Defense challenge per month for each curio they possess on the first day of the month during the on season (April 1 through September 30). E.g., a team that holds 2 curios at midnight on May 1 must accept Defense challenges from up to 2 different teams during the month of May, unless no challenges are issued.  Defense challenges must be accepted from challengers on a first come, first serve basis (but do not have to occur in that order). If a team fails to accept the required number of challenges, they forfeit a curio to the invading team.  If a team does not have any curios remaining at the time of a match, it may cancel its scheduled Defense challenges.

Your team is only required to bring 1 curio to each Defense challenge, and you do not need to announce how many or which curios you are bringing (you shouldn’t, why give your opponent that information? Make them spend their intel to find out), ***but*** you only get to use a Curio’s charm if you put it in play.

Exception: teams are never required to host more than 4 Defense matches in a month provided they have put every curio in their possession at the beginning of the month in play during at least one Defense match. i.e., a team with 8 curios could host 4 defense matches by bringing 2 different curios to each match for the month until all have appeared (and may still bring others optionally).

## Even Matches

Even Match: If you do not currently hold a curio, you may also challenge a team to an even match. In an even match, each team simply puts up an agreed upon number of curios (which could be zero).  The first team to get the opponent’s curio(s) to a Rendezvous is the winner.  These are short, low stakes matches compared to a typical Curio Kerfuffle that are entirely optional for both teams and great for practice or as an excuse to engage in general tomfoolery.

## Team Bases

**Locations:** Each team chooses one or two suitable locations where they will host matches.  Unless otherwise agreed, the challenging team will be the visiting team.  Teams are never required to visit an “away” location – you are only required to defend curios at your “home” location.  This address will not be revealed unless you accept a match from an opposing team.  Be mindful of using a home address as your base. Zip codes of the team’s home locations are publicly available, actual addresses are only posted in the case of a match.

If using a public space, or even a visible private property, it is wise to communicate with your local law enforcement to forewarn them in case of reports from concerned citizens.  This helps ensure the safety of our players.

Once a match is arranged, it is published on the calendar and other teams may attend to spectate or participate in the match as an Ambushing team.

### Inclement Weather/Emergency Cancellations and Delays

For all cancellations, it is up to the invading team to approve a cancellation or rescheduling. Otherwise, the match results in forfeiture (the invading team must steal arrive at the scheduled time and place).

If the rep from each team agrees, the start of a match can be delayed.  A new start time must be agreed upon and set (not, “we’ll begin when soandso gets here”).

**Next:** Match Setup