Card Augmentation

**Card Augmentation** allows a player to increase the rarity of Cards. This feature is unlocked after the completion of Chapter 1: Blank Slate.
Augmentation grants a number of bonuses including:

* increasing the Ability Card's max level
* increasing the Ability's max level
* increasing the number (and potency) of the card's skillseeds
* lowering the orb cost

**Once a card has been augmented, it will always appear in its augmented form.** For example, Dust Soldier (Fire) is a ★1 Card found early in Chapter 1. Once it is augmented (using two Fiery Gems), it grows to ★2. Whenever a player obtains a new Dust Soldier (Fire) card, it will always be at ★2.
Other than the materials and Gil needed, the process does not require the card to be maxed out.

Augmentation for Offensive and Support type cards differ slightly in the Materials required.

Most Fast Learner Cards (indicated by the plus after the rarity, e.g. ★3+) can not be augmented and are only available with the given rarity in the Ability Shop. Some exceptions are Fast Learner cards obtained from events (e.g. Terra Battle: Symphony of Reverie).

## Materials

A selection of materials can be bought from Daily Deals in the Item Shop. Each day the selection of available materials centers around one element, based on the day of the week.

You can also go to the Yggdrasil: Materials region to obtain a guaranteed drop of 1-3 of the specific material you're looking for.

## Light and Dark Materials

The drops for the Light and Dark Materials differ a bit from the usual way, where you only have one fiend of the same element which drops the material. Here in general we will have a set of fiends that drop different types of materials based on their "name" and the element of the material is based on the element of the fiend. There will be in sum 12 types of fiend-"names" crossed with the 6 elements, but not every combination exists as a fiend, so each "name" only belongs to 3 possible elements. So **Shadow Mage**, **Shadow Scout**, **Shadow Fencer**, **Shadow Warlock**, **Shadow Ranger** and **Shadow Fighter** as "names" makes the dropped material a fragment, while **Shadow Adept**, **Shadow Viking**, **Shadow Paladin**, **Shadow Hermit**, **Shadow Hunter** and **Shadow Knight** as "names" makes the dropped material a gem. Now if the element of the fiend is Fire, Water or Light the element of the dropped material will be Light; if the element of the fiend is Wind, Earth or Dark the element of the dropped material will be Dark. That means that for example a **Shadow Mage** will drop a fragment, if it is a Shadow Mage (Water) it will be a Light Fragment, but if it is a Shadow Mage (Earth) it will be a Dark Fragment.
This leads us to the following table with only the possible combinations which are available as possible fiends.

* The announced zones are locations the associated fiend is marked as the boss of this zone. This only will happen if the chapter/region this zone belongs to is completely cleared because only then the fiends will be set as the bosses of this zone. There will be many more places where these fiends will appear, but these will be random encounters so nobody can predict them. Also you can meet the fiends in the Light and Dark islands of Pleiades Lagoon.