Hadley "Hammerhead" Watkins McNeal

* 🔹 **Lore Producer:** *reserved for Elon Musk of X* 🚀 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Yonkers Highness**

This character's story began in the 1939 Yonkers Highness inaugural season.

* Full Name: **Hadley Watkins McNeal**
* Jersey Number: **25**
* Chapter History: **#1 • 1939 🏀**
* Position: **PG1** • **Starting Point Guard** for the **Yonkers Highness**
* Age in Chapter: **20 years old**
* Date of Birth: **November 21st, 1918**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Hammerhead**
* Career Goal: **Brand Endorsements**
* Struggle: **Accountability**
* Alignment: **Chaotic Good**
* Height: **6' 0" | 1.8288m**
* Weight: **198 lbs | 89.81129kg**
* Character Level: **1 *- Rookie***

### Play Style: **Chosen**

Hadley McNeal played like he thought was was the hero of the ages.

### Player Class: **Yobbish**

Hammerhead was remembered as a theatrical hooligan on the court.

### Alignment: **Chaotic Good**

* **Chaotic** = characters who are unpredictable and may act impulsively. They do not follow any rules, have any values, or adhere to a set structure.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Hadley Watkins McNeal was a spirited soul with an nonsensical flair for the game of basketball. Born in Placerville, California, he was the youngest of five siblings, growing up in a close-knit family. His parents, Braden and Margaux McNeal, ran the town's local bakery, renowned for its delectable cinnamon rolls. It was the aroma of freshly baked goods that first kindled Hadley's love for life's sweetness.

From a young age, basketball shaped his childhood. He would dribble a basketball through the bakery's narrow aisles, often giving customers an unwelcome demonstration of his dribbling skills. His antics soon translated into a love for the game, and he honed his skills by playing pick-up games with the forest kids. His **Yobbish *Player Class*** emerged early when he once insisted on turning the ball over to the opposing team's smallest player to make the game more fun. The sense of adventure and the thrill of competition attracted Hadley to basketball. He saw the court as a stage and himself as the main character, and he played every game with a fervor. In his dirt league days, he intentionally missed a game-winning shot to give the opposing team a chance to win, much to the bafflement and frustration of his teammates. They won anyway, but his teammates started calling him "Hammerhead" for his repeated nonsense and his weird haircut.

Though his career goal was to secure brand endorsements, Hadley struggled with accountability. He had a tendency to disregard conventional strategies, often attempting elaborate trick shots instead of straightforward plays. Despite this, his unorthodox style earned him a loyal following of fans who appreciated his unpredictable performances. One of Hadley's proudest moments was when he performed a spectacular behind-the-back pass during a critical dirt league playoff game. The move not only surprised his teammates but also left the opposing team in disarray, securing a crucial victory for his amateur team. On the Yonkers Highness, Hadley's **Chosen *Play Style*** made him a unique presence. His flair for the dramatic added an element of excitement to every game. He had a knack for turning mundane plays into unforgettable moments, keeping fans on the edge of their seats.

Hadley embraced the media with open arms. He was known for his charismatic interviews and quirky sense of humor, making him a favorite among reporters. The Yonkers Highness discovered Hadley during a Placerville dirt league game, where he wowed Assistant Coach Sterling Mann with his dazzling moves and demonstrative style. Coach Mann was in Northern California to visit a love interest when he stumbled upon the dusty game. Seeing Hadley's potential, Coach Mann invited him to join him in Yonkers for a try-out. He impressed team management, and was signed as a free agent just weeks before the inaugural season of the BSofA, marking the beginning of his professional basketball journey.

## Details

* Favorite Food: Croissants
* Favorite Color: Cinnamon Brown
* Favorite Animal: Capuchin Monkey
* On-Court Habit: Hadley would sneak over to the opponents' bench during breaks of play and attempt to juggle their belongings.
* Piece of Trivia: Hammerhead is notorious in Placerville, having once attempted to bribe a dirt league referee with "one his mother's cinnamon rolls."
* Has a Fear Of: Lightning
* Diet Plan/Training Regimen: Hammerhead's diet plan included a daily cinnamon roll to maintain his energy and keep his spirits high. His training regimen involved practicing trick shots in unconventional locations, such as rooftops and playgrounds.
* Pop Culture Interests: Guitar Music, Crime Films, and Recipe Books
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Becoming a Tractor Mechanic

## Fan Letter

The Press Pass (Season One) production team discovered a collection of lyrical ragtime songs, addressed to the coaches and starting players of the Yonkers Highness. This particular piece was left for Hammerhead McNeal.

### Hardly Hadley, We Say

> Snappy Hammerhead, the hero so bold,
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> In every game, a story he told,
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> With flair and panache, he stole the stage,
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> He thought himself a basketball sage.
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> In the spirit of Scorpio, he found his grace,
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> With unorthodox plays and a whimsical face,
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> He missed a shot, but for fun, you see,
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> To ruin our thrill of victory.
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> A cinnamon roll, his second-favorite treat,
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> Plenty of crumbs were left at his feet,
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> He wanted a capuchin monkey to be his friend,
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> In Placerville dirt, nonsense brought his end.
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> From bakery's scent to courts of fame,
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> A love for life, he'd never tame,
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> With Hammerhead, each game was art,
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> A Yobbish player from the heart.
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> So here's to Hammerhead, our star so bright,
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> A whirlwind of pastries and pure delight,
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> In BSofA's first season, he'd make fans scream,
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> A hero of Metal, our basketball dream.
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> ~ With the utmost respect, Vonni Ronny, The Bronx.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance \****The Yonkers Highness *(1939-1957)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Omaha Highness *(1957-1971)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Mississippi Majesty *(1971-1984)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Sacramento Majesty *(1984-present)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Hadley "Hammerhead" Watkins McNeal*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access