How to max your brawlers more effectively

This pages are thought and written in the old values which is before the December 7 2017 update. So the values are written in old format and the upgrade levels are also written in old format and each upgrades grant equal values, and articles that are created after the decemeber update could still use the old values format and its not necessarily always uses the new values that are created during after the decemeber update, so to covert the new and current values **multiply the values by 4** and for the movement speed convert 650 to 720 for normal brawlers, 700 to 770, and 750 to 820. The star power special are also not present here but the literal special could be found here as it is concept-ed in long time ago and the star power may or not present in the concept page even on old formats.

This page shows you how to put 15 elixir into attack or health or super to soft max your brawlers by putting elixir into upgrades, in other words is how to spend less elixir and still play like a maxed elixir brawler. If you dont upgrades those are not stated it will be minimal negative impact to your plays.

## Brock

 His attack is important!!! because this is how you fuck up enemies easier!

 Wow! because of possible multiple rockets hitting the same enemies, it means better damage.

## Colt

 Try not to miss out the potential 120 damage per ammos on the safe. The super hard to land and its better to break walls...

## El Primo

 Works well espically in an ambush or multiple enemies clustered.

 Very self explanatory i will fuck you up if you dont upgrade his health!

## Shelly

 Its critical!

 She can go close to targets to fuck them up harder!

## Nita

 Least important but still works well especially on multiple enemies

 She is a mid ranged brawler, so she has to get closer.....

 Most important, because the bear: "ROAR..." compared to the bear "roar..."

## Dynamike

 It isint painful with base damage

 This offers lots of damage increase

## Bull

 Its actually more significant than you tought

 He is close range brawler! for fuck sake!

## Jessie

 Grrrr... She does so much damage... Oh wait! someone else got fucked too! just as hard!

 Her turret is more dreaded... grrrrrr...

## Barley

 Enemies will be fucked harder with the buff.

 Can deal more than half health of the safe.

## Ricochet

 Only the attack is inportant, because his super isint often as we tought, like colts super.

## Poco

 Makes it more painful to enemies.

 He has 800 health so it is an important upgrade.

 More healing; try not to make his utility lower than 10 anymore..

## Mortis

 He is more likely to kill a squishy brawler than leaving them in super low health.

 Like el primos health explanation, but more serious.

Bo
--

 His arrows looks powerful

 So are his mines

## Piper

 Pretty self explanatory, if you dont i fuck you up harder!!! like what i did to her just now, BDSM on piper...

## Pam

 Slightly more important than people tought.

 common, she got 1000 hp, who dont want?

 It scales with enemies attacks :(

## Tara

 Only significant when 3 cards hits.

 Same reason as health shelly; has to sometimes get close to deal more damage.

## Spike

 quite critical, because spike does alot of damage.

 quite critical too but lower extent compared to his main attack.

## Crow

 only his attack is significant and his super are complete garbage.

 He is a "shotgunner" too, sometimes he has to get close to opponents to get a kill or just to do more damage. His main role is to keep enemies poison so he has to push harder than other ranged brawlers.

## Darryl

 His main attack deals lots of damage in close range!

 He also has high hitpoints so he needs more health!

## Penny

 This the main source of damage and the coin burst can deal lots of damage!

## Frank

 His attack deals lots of damage!

 He is a tank so do not neglect this important shit!