Resurrection

## Known Powers

### Aspirant Powers

**Danse Macabre [Free]-** *Allows the Aspirant to take controll over an Undead bound to them. They may controll it as if they where inside the corpses body. When doing so they are vunerable and unable to perform actions with their own body.*

Passive: The Aspirant is always aware where Undead bound to them are located. Should one of them be destroyed they will be notified.

Active: After making a successful Evocation Roll the Aspirant may take full controll over an Undead bound to them. In their new host they must still use their own Intellect, Charisma and Composure Rating. However they may not cast any powers through their host. This requires Absolute Focus.

**Rigor Mortis [5 points]-** *Allows the Aspirant to spread the taint of their own unlife outwards; causing flesh, bone and mind to age and crumble under the curse of time.*

Active: The Aspirant must make a successful Evocation Roll and a point of Essence before choosing a target they have physical contact to. They must make an contested Intellect + Willpower Roll agaisnt their targets Strength + Composure, and cause a point of *Physical Damage* for every margin success they rolled.

**Death Rattle** **[10 points]**- *Allows the Aspirant to return to Unlife even if their physical hull has been severed or severely damaged*. *When actived cut off limbs will start crawling back and wounds mend within seconds, allowing them to once more rise from the grave.*

Active: After the Aspirants Health was reduced to 0 through physical damage they may make three successful Evocation Rolls. At the start of each round this may be tried again until all three rolls succeed. The Aspirant will reawake with all Multilations undone and regain Health equal to their Composure + Strength Rating.

**Gift of Unlife [10 points]-** *Allows the Aspirant to strengthen the Binding of an Undead with a touch.*

Active: The Aspirant must make a successful Evocation Roll. An undead target the Aspirant has physical contact to restores D6 points Health. In combat this consumes 3 points of Initiative.

**Black Death [15 points]-** *Allows the Aspirant to wither flesh and bone away using the pure pollutant of death. The energies they pulled from the Underworld are so destructive they pratically dissolve their targets body, be it alive or dead.*

Active: The Aspirant must make three Evocation Rolls before being able to spend up to five points of Essence. Their next *Unarmed Attack* causes additional *Lethal Damage* equal to the Essence they spend.

### Master Powers

**Children of the Grave [Requires two Prospection Powers | 10 points]-** *Allows the Demiurge to permanently access the senses of Gravespawn bound to them.*

Active: The Demiurge gains information from all senses their Gravespawn have access to, as if they where their own. This requires Intense Focus.

**Invocation of False Life [Upgrades Gift of Unlife | 10 points]-** *Allows the Deimurge to cast Gift of Unlife on all Undead within range.*

Active: The Demiurge must make an additional Evocation Roll and spend a point of Essence. They may cast **Gift of Unlike** ony any target in sight. Every chosen Undead in range gains D6 points of Health.

**Grim Dominance [15 points]-** *Allows the Demiurge to take over the Gravespawn or Construct of another necromancer for a limited amount of time.*

Active: The Demiurge needs to see their target before making a contested Intellect + Willpower against its creator. Should the Demiurge win they can directly use *Danse Macabre* on the undead target. Ending it will directly surrender controll back to its creator.

**Lifeless Legion [Requires Danse Macabre | 20 points]-** *Allows the Demiurge to controll several undead at once without loosing the ability to perform actions of their own simultaneously.*

Passive: The Demiurge may simultaneously controll as many Gravespawn bound to them as they desire. If they wish to coordinate individual actions instead of moving all targets as a horde, it requires Absolute Focus.

## Known Rituals

### Aspirant Rituals

**Bind Undead- [Free]** *Allows the Aspirant to resurrect and bind a corpse to them. This might also be used on severed body parts. To do so they must induce the corpse with some of their Essence. They may be able to follow basic orders if they are able to understand them, yet they do so in a very sluggish und uncoordinated manner. The revitalising Essence of an Afflicted is also automatically capable of removing Rigor Mortis from the Gravespawn, although this requires a constant resupply.*

Duration/Requirements: 8 Initiative / 1 AP

Ritual Resources: Essence (2 points), Necrotic (2)

Effect: After spending 2 points of Essence this ritual creates a supernatural bond to a corpse of choice and brings it back to life. The Gravespawn possesses full controll over its body but can not perfrom complex actions. They will show signs of rot after a time unit and decay completly after three.

**Shadeweaver [10 points]-** *Allows the Aspirant to weave the shadowy fabric that makes up the Shade bound in the Gravespawn; improving muscle memories and providing its flesh with umbral powers . To do so the Aspirant must sacrifice a human and burn their corpse after drenching it with purified alcohol, yew-juice and oil. The resulting ashes must be gathered and mixed with sulfur, mold, grinded wormwood, crushed apple seeds and the Aspirants Essence. The resulting powder must be used to form a circle around the chosen Gravespawn before being ignited again. The Aspirant must step through the burning ring before being able to pull and reattach the threads of the chosen Gravespawns Binding with their own hands.*

Duration / Requirements: Several Hours / 3 AP

Ritual Resources: Sacrifical (2), Common (1)

Effect: Allows the Aspirant to manipulate a Gravespawns Binding or enhance its abilities. Additionally they may spend a number of points that equal their Dexterity + Intellect + Fleshcrafting (Knowledge) Rating on the following effects:

* *In-/Decrease Binding* [2 points per level]
* *In-/Decrease Talent* [2 points per level]
* *Regeneration* (Heal like an Afflicted at the Expense of Binding) [3 points]
* *Improve Autonomy* [X points]
* ***Death Rattle*** (Uses the Aspirants ratings and allows them to make the required Evocation Rolls) [2 points]
* ***Virulent Uprising*** (Requires the Aspirant to know this Contagion Power) [2 points]
* ***Mastery of Flesh*** (Requires the Aspirant to have learned this Metamorphosis Power) [2 points]
* **Negrals Flesh** (Requires the Aspirant to know this Contagion Power) [3 points]
* ***Uncanny Reflexes*** (Consuming Binding instead of Essence; Requires the Aspirant to have learned this Prospection Power) [4 points]

Should they be a Demiurge the amount of points they may spend on this is doubled.

### Master Power

**Remove the Taint of Rot [10 points]-** *Make a corpse immune to Rigor Mortis and any form of rot for up to a decade. To do so the corpse must be fumigated for an entire night. A bowl filled with ash, Essence, Necrotic Salts, sulfur, destilled alcohol and dried corpse-parts must be lit and the Gravespawn hung over it. The Aspirant needs to recite passages from the Book of the Dead for the entire night while the arising fumes cover the Gravespawn. Shortly before a new day dawns the corpse will be freed from any limitations of continued death and neither rot, parasites nor mold can grow inside its flesh.*

Ritual Resources: Necrotic (2), Chemical (1)

Effect: Gravespawn of the Aspirants design no longer rot.

**Demiurges Creation [Requires the Beckoning (Distortion); 15 points]**- *Allows the Demiurge to create a Wight. To do so they must drain a fresh corpse of any form of fluid. These fluids, mostly a mix of blood, water, lymph and bile must be mixed with atleast two types of Necrotic Salts and Essence until a thin paste emerges. This mixture must be slowly cooked while reciting passages from the Book of the Dead until a wet powder emerges. The arising fumes must be collected and condensed into a bowl. While the powder dries the corpses organs must be extracted and placed into said bowl. There they must soak for an entire night. After that they must be dried and salted with a mixture of Necrotic Salts and grains until all fluid is extracted. The corpses abdominal cavity must be filled with the previously created powder and the dried organs. After that the opened belly must be closed either through stitches or necromancy. Through a modified version of **The Beckoning** (Contortion) a spirit may be bound into the corpse, turning it into a Wight.*

Duration / Requirements: Full Week / 10 AP

Ritual Resources: Necrotic (2)

Effect: Creates a Wight bound to the will of the Demiurge.