Sea Of Games

The Sea Of Games is a Subcontinent located in North Nautilus. SLGI team gave it the transitory name **B086**.

## History

This part of Nautilus was developed in a special way. Built around 2007, it was designed with many islands located North of the coast. What the Lindens forgot to build, is a continuous navigable channel. Probably they wanted to build an East - West channel and they planned to let ships circumnavigate Nautilus. However, they lacked a common strategy and in many places they sold land that was supposed to be a waterway. We may never know what exactly they planned to build.

The result is a less known waterway, which a resident suggested to be named Games Channel. In addition, the surrounding sims were incorporated into a subcontinent with a similar name.

## Structure

The subcontinent consists of 47 sims and has not a rectangular shape. Roughly 11 sims have Protected Land in the form of waterways.

## Geography

The world map clearly shows the Games Channel as a common waterway separating the subcontinent into a Northern and a Southern half. However, when one looks at the altitude map, the channel becomes hardly visible. A new pattern emerges.

One can see, on the altitude map, the real, hidden shape of the subcontinent. It consists of islands located North from the coastline. These islands correspond to peninsulas on the coast and are linked to the coast by shallow waters. Also, the straits separating the islands are continuations of the gulfs found on the coast, which actually are estuaries of valleys that come from deeper inside the continent.

Measurements in the Games Channel reveal that, indeed, water is shallow between the islands and the coastline. In Asterbit, altitude measurements found the sea floor to be 11 m high. In Moray, altitude was measured to be 13 m high. By opposite, in a channel separating the islands, altitude is very low (for example, 0 m in Zander).

The coastline is interrupted by many estuaries. Altitude reveals that the coastline is low. Indeed, it is mostly a beach area.

The islands have various shapes and sizes. The altitude map reveals the existence of 9 big islands located close to the coast, plus two islands located further away. They are not flat areas. Most islands have hills and even mountains, with altitudes rising to 50 m high.

Along the Games Channel and the other waterway sims, there are a few places worth for a stop. Some of them host rezz zones:

* **Asterbit** hosts a peninsula with a damaged dock and a wrecked submarine.
* **Arnthrud** hosts a small island and a dock on the coast.
* **Codlet** has an island with a beach house and a long dock.

## Land Status

There are 11 sims with Protected Land as waterways. Inhabited Land covers most of the remaining surface, while Abandoned Land is limited in surface. Both small individuals and large rental corporations are present in the area.

## Access

The Games Channel is not connected to Nautilus waterway network. There are two sims (Arnthrud and Brez) not connected to the channel through protected waterways. The Games Channel is actually connected to Transcontinental Channels to Corsica.

As for 2020, there are two private-owned waterways: one crossing four sims in West, connecting Brez with the Games Channel and one crossing Rollo sim in East, connecting it with the rest of Nautilus waterway network. The connection to Arnthrud is, as 2020, possible through passing a sim corner of inhabited land.

There are a few rezz zones along the Games Channel.

There is an airport in the area, in Fenstriano sim. That sim also has connection to Nautilus road network.

The YavaScript pods and the SLGI Fleet cross the North-Western part of the Games Channel.

## See Also

* Second Life Geography
* List Of Subcontinents
* Nautilus