recursal/Fanatic-Fandom huggingface dataset:
Yami Intro

## Scene Summary:

A knock on your front door gains your attention, when you answer it, you come face to face with Yami. First impressions are less than favorable, and things can go poorly from there if not handled delicately.

## Requirements:

Location:

* Entry Hall

Time:

* 2pm-9pm

Relationship:

* None

Other:

* Must not have met Yami yet.
* Must have Claire in your employ.
* This is a one time scene.

## Stat Checks:

* 1. Not Interested.
	+ 2. Ask what Yami wants.
		- 3. We'll see.
			* 4. Ooh la la.(This scene changes significantly depending on what characters you have met or own at this point in your playthrough.)
				+ 5. Next.
					- 6. Call out to Yami.
						* 7. Can't look away.
							+ 8. Get angry.
								- 9 Fight Dirty
									* 11 Give it back to her if she leaves.
								- 9 Punch her lights out!
								- 9 That's enough.
									* 10 Offer her the job.
										+ 11. Next. (D)
											- 12 Cop a feel.
												* 13 Next.
											- 12 Don't react.
												* 13 Next.
											- 12 Pull Away.
												* 13 Next.
									* 10 Let her go.
							+ 8. Apologize.
								- 9 Do it.
								- 9 Don't do it.
									* 10 Next.(D)
							+ 8. Leave.
								- 9 Next. (D)
						* 7. Look away.
					- 6. Remain Silent and Watch. (C)
						* 7. Undress and go swimming.
							+ 8. Come clean.
								- 9 Next. (D)
							+ 8. Continue with the lie.
								- 9 Next. (D)
						* 7. Join her in the sauna for some, . . . fun.
							+ 8. Keep going.
								- Next. (D)
							+ 8. Back off.
						* 7. Leave before she comes back out. (D)
					- 6. Exit.
			* 4. Intervene.
				+ 5. Next

 Check 2

* + - * + - 6. Next (Check 1)
						* 7. Call out to Yami.
							+ 8. Can't look away.
								- 9 Get angry.
									* 10 Fight Dirty
										+ 11 Give it back to her if she leaves.
									* 10 Punch her lights out!
									* 10 That's enough.
										+ 11 Offer her the job.
											- 12 Next. (D)
										+ 11 Let her go.
								- 9. Apologize.
									* 10 Do it.
									* 10 Don't do it.
										+ 11 Next. (D)
								- 9. Leave
									* 10 Next (D)
							+ 8. Look away.
						* 7. Remain Silent and Watch. (C)
						* 7. Exit.
					- 6. Thank her. (Check 2)
					- 6. Kick her. (Check 2)
						* 7. Continue punishing Anna
						* 7. That's enough.
		- 3. Sorry, no vacancies.
	+ 2. Tell Yami to get out.
* 1. Slam the door.
	+ 2. Let it go this once.
	+ 2. Better go find her.

### NOTES

* This is a massively branching scene, but it comes together again at a certain point. I have indicated this point with a (D) in the branching chart above. I continued the branching from the first one, but all places indicated by the (D) branch through the same options.
* The same is done for (C).
Submitted Red Mansion Visit 2

## Scene summary

Red calls the Player to offer his services.You have the choice to send anyone you want or choose not to do so.

## Requirements

Location

* Anywhere, phone call event

Time

* Any

Other

* You must have met Red and accepted his card.
* You must have accepted his training program in Submitted Red Mansion Visit 1

## Activities

* Pick Anna
* Pick Mitsuko
* Pick Eve
* None

## Relationship notes

* If you send any of the girls you have in the mansion, Affection/Trust -1

## Notes

If you send any girl, they are in training for 1 or 2 days. However, as of A71, the girls are still working as usual in the mansion. Red will still considered as "training the girls"
Zal'Chaas Rape

## Scene Summary

With the storm raging along the shoreline, the protagonist sees the familiar pale form of Zal'chaas further down the shoreline. She is raping a woman that the protagonist does not recognize.

When Zal'chaas finishes, she throws the woman into the water, into the clutches of several Deep Ones.

Running toward the scene in the hopes of helping the woman, he's confronted by Zal'chaas as she appears directly in front of the protagonist. She touches the protagonist, causing them to orgasm almost instantly.

She vanishes as quickly as she appeared in the first place.

Once the protagonist regains their senses, they continue to where the woman was raped but the answers he finds are not the ones he finds.

## Modifiers

-This scene is affected by Taint. The scene changes in small ways starting at the following Taint levels: 0/10/25/50/65/95.

-This scene will give the protagonist one point of Madness.
Sauna

The Sauna is a location in the Mansion in the game Inheritance.

## Location Description

The sauna is a simple room that's perhaps twelve foot long and eight wide.

Like the floors, the walls are made of wood, bright, almost orange in color.

Long benches line two of the walls, each long enough to easily lay upon if you wished to do so.

In the center of the room is a large stone stand that comes up to your hip.  The basin at the top is filled with porous black rocks.  Beside the stand is a bucket of the same color wood that makes up the sauna, filled with clear water and a ladle hanging from its side.

## Connected Locations

* Home Gym
* Bathing Room

## Activities

* Spend some time in the sauna. (Accessed through the Bathing Room.)
Roberta Children Scene 1

## Scene Summary:

* Roberta distracts your children while the construction crew is working.

## Requirements:

Location:

* Nursery
* Children Play Area

Time:

* 10:00am - 5:00pm

Relationship:

* Any

Other:

* You must have met Roberta in Roberta First Meeting beforehand
* Two of your children must be between 2 years old and 5 years old.
* The Nursery or Children Play Area must be unfinished and at least after 3/4 of construction
Submitted Mitsuko Scene 13

## Scene Summary

The player comes across Mitsuko cleaning in the Kitchen. You may interact with her.

## Requirements

Locations:

* Kitchen

Time:

* 6am - 6pm

Relationship:

* Affection >= 400.

Other Notes: You must own Mitsuko.

## Activities

* Ask her if she needs help. **Affection +1/ Fear -1**
* Place your hands on her hips. **Affection +1/ Fear -1**
* Leave

## Credits

Credit to Irish Major Tom for the submission.
Pendleton Theater 5

The Pendleton Theater is a Movie Theater in Pendleton.

## Location Description

The lobby of the theater complex is brightly lit and painted in bright friendly colors. Posters of current movies as well as coming attractions adorn the walls.

Popping popcorn draws your attention to the snack counter where you can see freshly popped popcorn spilling into the large glass case where it is served from.

Taking a deep breath, your lungs are smelled with the scents of candy and sweets, nearly overwhelmed by the scent of buttery popcorn.

Behind the counter is a single young man dressed in the theater uniform, prepared to take the order of anyone who wants something.
Mankar the Mountain

Mankar's nickname is self-proclaimed but is generally accepted as he's large even among other large men. He currently serves as the leader of the stead in general and the FirstBorn in particular. As such, he has many, many, many goals... some very, very long term!

His personality is very much like his idol: Orlanth. Brave, loyal, adventurous... quick to action but willing to shoulder any consequences thereof.

## Goals (short term or continuous)

* Learn weaknesses of vampires to prepare for battle!
* Melt and reforge the cursed crown (will be worth 2700L - possibly more with a good roll)
* Give (cursed) lead coin to Esrolia priestess to give to her Troll priestess friend so they can hunt down the Tusk Riders that DARED to taint the lead
* Learn/practice Storm Speech and Mapmaking
* Give saved seeds to Apple Goddess (or representative thereof)
* Ask Mantis about making Mankar a big stone chair
* Start putting points into Orlanthi Rune Magic (e.g. Telekinesis, Teleportation, Wind Words, Guided Teleportation, Dark Walk)

## Goals (medium term)

* Find the Open-handed Market and get iron boots (he's seven years out from becoming a Runelord so no rush) - The hit areas covered are left leg and right leg.
* Increase trade for the stead while still remaining low-key
* Figure out if it's okay to free the Trickster and make use of him
* Establish contacts nearby to keep track of Lunar activity
* Become an Orlanth Runelord respected by all!

## Goals (very long term)

* Destroy the Lunar Empire
* Pull the Red Moon down from the skies with his net
Submitted Jen cuddles 1

## Scene Summary

The player sits on the couch to watch TV and is interrupted by Jen, who would like company.

## Requirements

Location

* Couch in the Living Room

Time

6:00 pm - 11:00 pm
Relationship

* Jen Affection >= 500
* Jen Fear <=200

## Activities

* Yes, you're busy. **Affection -5**
* No, you're not busy.  **Fear -10 / Trust +10 / Affection +20**
	+ Ask Jen about her past.
		- Ask Jen how she is.
			* **If trust >=300** Maybe you'll get it back.  **Fear -2 / Trust +5 / Affection +10**
				+ Time to move on.
			* **If trust >= 300** Losing it is inevitable.**Affection -5**
				+ Time to move on.
			* **Else**  Time to move on.
		- Time to move on.
	+ Ask Jen how she is.
		- **If trust >=300** Maybe you'll get it back. **Fear -2 / Trust +5 / Affection +10**
			* Ask Jen about her past
				+ Time to move on
			* Time to move on.
		- **If trust >= 300** Losing it is inevitable. **Affection -5**
			* Ask jen about her past
				+ Time to move on
			* Time to move on.
		- **Else**  Time to move on.

* + Time to move on.
Submitted Bridgette NWE 4

## Scene summary

The Player takes a stroll in the forest and meets Bridgette over there.

## Requirements

Location

* Forest

Time

* 6:00pm - 8:00pm, during sunny days, not during winter

Other

* You must own Bridgette

## Activities

* Go on a walk with her (Bridgette Affection +1/Fear -1/Trust +1)
* Smack her ass as you pass by (Bridgette Affection -1/Fear +1/Trust -1)
* Leave her be

## Relationship notes

The scene varies if:

* Affection >800 and fear <100
* Affection >550 and fear <300
* Affection >300 and fear <550
* Else
Willy

## William "Willy" Jacobs

Willy is the owner of both The Love Shack and Wet Willy's Titty Trap in Pendleton within the game Inheritance. While he is known to visit the Titty Trap, he spends most of his time managing the Love Shack

## Characteristics:

* Willy is the type of person who is excessively nice and accommodating to people if he wants to gain their favor.
* Willy can be mean to those he has some control over, but while he will often put people down or threaten them, he will rarely follow through.
* Willy tends to view all females as objects, something to be used and enjoyed until he looses interest, then casually discarded.

## Starting Stats:

* Affection: 500
* Fear: 400
* Trust: 300
* Billiards: 10
* Anal Sex: 30
* Oral Sex: 30
* Vaginal Sex: 40
North Main (Pendleton)

North Main is a location in Pendleton in the game Inheritance.

## Location Description

The northern portion of main street looks as much like a park as anything else.  The buildings along this stretch of main street are all newer, expensive and well kept.  Down one side of the street is the police station, library, and hospital.  The other side hosts a fire station, large church and the local bank.  Toward the end is a large building with a sign clearly indicating that it is the city hall and a nice restaurant with a sprawling park between them.

## Connected Locations

* Mid Main
* South Main
* East Street
* West Street
* Home
Submitted Bridgette EveTrueAge

## Scene Summary:

* Bridgette questions your relationship with Eve and expresses her concern for her. Eve come with you to reassure Bridgette.

## Requirements:

Location:

* Hallways
* Guest Bedrooms
* Servant Bedroom
* Servant Area
* Pantry
* Living Room
* Library
* Laundry Area
* Kitchens
* Home Gym
* Dining Room
* Ball room

Time:

* Any time

Relationship:

* Bridgette affection >600
* Bridgette fear <300
* Bridgette Trust <550

Other:

* Eve must not be a virgin anymore
* Eve and Bridgette must be together in the same room

## Actions

* Let her ask the question
	+ Calmly reassure her (Bridgette Affection +15/Fear -15/Trust +15) (Eve Affection +5/Fear -5/Trust +5)
		- Leave them be
		- Have Bridgette "apologize"
			* Private time with Bridgette
				+ Let Bridgette have her way (Bridgette affection +3/Fear -3/Trust +3)
				+ Put a stop to this
					- Help Bridgette get off
					- Leave Bridgette as she is (Bridgette affection -1/Trust -1)
			* Bring Eve along (Makes them intimate)
				+ Have them kiss
					- Watch them prepare each other
						* Fuck Eve first (Bridgette Affection +2/Fear -2/Trust +2) (Eve Affection +2/Fear -2/Trust +2) (Makes them more intimate)
						* Fuck Bridgette first (Bridgette Affection +2/Fear -2/Trust +2) (Eve Affection +2/Fear -2/Trust +2) (Makes them more intimate)
					- Double blowjob
						* Fuck Eve first (Bridgette Affection +2/Fear -2/Trust +2) (Eve Affection +2/Fear -2/Trust +2) (Makes them more intimate)
						* Fuck Bridgette first (Bridgette Affection +2/Fear -2/Trust +2) (Eve Affection +2/Fear -2/Trust +2) (Makes them more intimate)
					- Fuck them
				+ Watch them prepare each other (Same as above)
				+ Double blowjob
	+ Put her in her place (Bridgette Affection -15/Fear +15/Trust -15)
* Not now

## Notes

* This scene makes Bridgette and Eve more intimate and allows you to get access to Submitted Bridgette EveTV.
* Letting Eve join Bridgette changes Submitted Bridgette EveTV when Bridgette is pregnant.
Pendleton

Pendleton is a small town near the Mansion. You can travel to Pendleton from the Garage.

## Locations

North Main:

* Bijoux De Famille
* City Library
* Large Church
* Pendleton Park
* City Hall
* Petti Chic
* Spitz (Restaurant)
* Fire Station
* Police Department
* Bank

Mid Main:

* The Bookworm (Book Store)
* Garden of Eden (Floral Shoppe)
* The Muffin Top (Bakery)
* My Neighbor's Closet (Clothing Store)
* Tricky Dick's Pawn & Loan (Pawn Shop)
* Jewelry Store
* Hair Dresser
* Furniture Store

South Main:

* Bust A Nut
* GamePop
* Parking Lot
* Farmer's Market
* Quickiemart
* RockHard Gym
* The OTHER Pendleton Arms
* Halloween Store
* Hardware Store
* Radio Station

East Street:

* Daddy's Diner (Cafe)
* Doggy Style Pets and Supply
* Pendleton Arms
* Pendleton Theater 5 (Movie Theater)
* Sharky's Bowling and Billiards (Bowling Alley / Pool Hall)
* The Dojo
* The Honey Pot
* Udder Delights (Fast Food Restaurant)
* Youkai Emporium
* Elmwood Lane

West Street:

* Small Church
* Isawu Cumming's Fortune Telling & Witchcraft (Occult Shop)
* The Love Shack (Adult Novelty Store)
* Needle Point Tattoo & Piercing (Tattoo and Piercing)
* Wet Willy's Titty Trap (Strip Club)
* The Drinking Donkey (Bar)
* The Joker (Night Club)

Pendleton Outskirts:

* Pendleton University
* Pendleton Hospital

Other:

* Airport
* Drive In Theater
* Rail Station
* Museum
* Masseuse
The Saga of Six Days: Prologue

# The Saga of Six Days

Written by Vilnius as a series of doggerel couplets on the
way back from the Corroborary

## Prologue

I return now to my friends, my kin, my people

And though much good was gained I feel most keenly now that
which was loss

I am well Ill and feel aged. I have not eaten nor slept,
truly slept in nigh a week now

The food which affirms the body and the sleep that restores
the mind have been foresworn in pursuit of other goals. The Spirit quests even
as the body dies.

My skin seems unfamiliar now and the man who looks back at me
in the stream is almost a stranger, so wan and pale.

Much have I grown over these past days, yet even growth must
be tempered with  Wisdom.

When I am old. When my beard is gray. When the greater mass
of humanity shuns me and my apparent madness; Then I shall sing the saga of Mankar
and Aud to illustrate this.

But I am young yet

Nor lack companionship

My beard is yet lustily dark

And the end of Their Saga is not yet writ.

Is that the lesson, then?

That the only inevitable thing is the past?

How does one learn time?

How does one teach it?

For I must learn how to learn

And teach how to teach

It is thus that teaching and wisdom are my wyrd.

Even moreso than for a scholar

Even as my fellows berate my foolishness

For even foolishness carries the lessons

And thus if foolishness be not wisdom

It may yet lead others to it.

I have walked with Dragons and Gods and Spirits these
last six days. I have seen creatures and lands which I could never walk to in a
mortal lifetime. I have been in the presence of Primordial Death and returned
yet to tell the story.  The caves of our forefathers have spoken to me and
I have hunted in the plains and lands of other worlds for creatures so
fantastic as to beggar the imagination. Such is my tale.
Firstborn

## The Firstborn

Many of the founding villagers were pregnant women due to the prophecy. The children born from these women were called, collectively, the Firstborn while all others born are called the Nextborn. Among them, five were deemed superior and chosen to lead the village and fulfill the prophecy.

## The Nextborn

Far more numerous than the Firstborn, and mostly undetailed. Several mentioned are:

* Tia - orphan that lives with Mankar and his mother. Twin sister to Mia.
* Mia - orphan that lives with Mankar and his mother. Twin sister to Tia.
Roberta Drinking Donkey 1

## Scene Summary:

* You're spending time in the Drinking Donkey and Roberta asks if she could join you.

## Requirements:

Location:

* Drinking Donkey

Time:

* 8:00pm - 12:00pm

Relationship:

* Any

Other:

* You need to have met Roberta in Roberta First Meeting.

## Actions

* Let her join you
* Brush her off

## Notes

* This scene gives the player more hindsight on Roberta's body.
PCs

All the player characters are amongst the Firstborn of the stead and were chosen from them to be the next leaders. They are all blessed with sharp minds, strong bodies, great power, or all three!

## Mankar the Mountain (Orlanth lay member)

   Biggest and strongest of the Firstborn and a natural leader. He mimics the spirit of the God he follows and is bold to the point of recklessness. Currently the leader of the stead and he sits in the Empty Chair.

## Aud (Chalana Arroy lay member)

Like all in her cult, she's not combat oriented and is also very short. However, her healing skills, even at a very young age, are nearly unmatched.

## Ryala (Babeester Gor lay member)

Bold, passionate, violent... all the things that Babeester Gor loves in her followers! She wields an axe obtained in the Godrealm with deadly skill.

## Mantis-Eats-Bees (Shaman)

Formerly known as Vilnis, he got his new name after formally investing as a Shaman. Has vowed not to used edged weapons but has gained a summonable magic flying log from his master.

## Astra (Lhankor Mhy lay member)

The most learned of the five with an almost obsessive passion for gaining more knowledge (particularly any books).
Game Log 22

## Game Log 22 - Boys may be stupid, but they sure are fun!

Myrrhyn approached Mankar while he was at the forge but waited patiently for the young man to finish the piece he was working on while it was hot and malleable.

Mankar examined the spearhead with a practiced eye and then threw it in the box with the other blades to be sharpened before use. He banked the fires of the furnace and turned to the older Orlanthi. "Well met! How does the wind blow for you?"

"Well enough, well enough. Because of your shaman's spirit, travelling to the meeting will be quick but still, time grows short."

Mankar nodded, "This is not news, surely you didn't come just for this."

"Of course not. It occurred to me that you and your fellows might not realize what was involved with a great quest such as this. In addition to unexpected perils, the amount of time could be much much longer than you expect."

"The longest heroquest we've experienced lasted no more than 3 days though it was hard to accurately judge then."

Myrrhyn laughed wryly, "I would expect to last no shorter than a few weeks but months are more likely and years not at all improbable!"

Mankar sucked in a breath. "Years? That... might be a problem."

He shrugged, "It happens. I recommend overstocking the village's food supplies before you go. The other protections should be sufficient no matter how long the quest takes."

"Your counsel is well-taken. I'll make it so!"

The Firstborn discussed the matter and two main ideas were put forward: Astra suggested a Vinga hunting quest that would provide meat for the stead while Ryala remembered a quest called "Boys are Stupid" that involved gathering food as well.

Mankar smirked, "Don't you Goreans have problems keeping all your quests separate? From what I can tell, more than half of them are called 'Boys are stupid' or something similar."

Ryala grinned, "Can we help if they are like that? Also, shut up!"

Aud interjected gently, always the peacebringer. "Which shall we choose?"

Mantis steepled his fingers together, "Let us not be bound by common options... we can use both! No matter how good something might be, we can always improve it."

With a certain amount of reluctance, they agreed to his idea though everyone turned down the offer of mushroom wine and opted to ecstatic dance until they passed into the heroquesting plane. There they (mostly) reenacted the quest to see which stormbrother was the greatest hunter. And, as the Babeester Gor quest required, they were very, very stupid. In annoyance, Humakt the Stormwolf swallowed Vinga to bring quiet to the region. Later, he swallowed Chalana Arroy who came looking for Vinga. Unfortunately for the old god, this allowed the healer to mend and strengthen Vinga who forced her way out with her savior.

In the end, Vinga was the cleverest hunter and convinced the deer herd to live near the village and sacrifice themselves as long as their spirits were properly appeased and sent back to the earth to be reborn again.
Yami

## Yami Abiodun

Yami Abiodun is a character in the game Inheritance.

## How to Recruit

If you have met Claire, Yami will eventually appear at the front door of the mansion.

## Characteristics

Abrasive: Yami is outwardly aloof and temperamental, making it not easy to get along with her.

Boyish: While it's clear she's fully grown, her chest is underdeveloped and her hard facial features and muscular physique make it easy to mistake her for a boy.

Broken Memories: Yami's memories of her past are flawed and contradictory.

Cultist: Yami was a member of a cult, and still worships a god she calls the Umbral Wyrm.

Lesbian: Yami is a lesbian and is infatuated with Anna and Jen.

## Starting Stats

* Affection: 400
* Fear: 300
* Trust: 400
* Animal Husbandry: 0
* Cooking: 10
* Fighting: 35
* Groundskeeping: 0
* Housework: 0
* Parenting: 0
* Billiards: 20
* Stripping: 0
* Whoring: 0
* Anal Sex: 0
* Oral Sex: 0
* Vaginal Sex: 0

## Scenes

### Scenes that feature Yami:

* Yami Intro
* Yami Grounds Ambient 1
* Submitted Yami interactive scene 1
* Submitted Yami Interactive Scene 2 (not ingame)
* Submitted Yami Interactive Scene 3
* Submitted Yami interactive scene 5
* Submitted Interactive Yami Lounge Scene 1
* Submitted Yami ambient bathing scene 1
* Submitted Yami Grounds 2
* Submitted Yami Mansion Interactive 1
* Submitted Yami Mansion Interactive 2
* Submitted Yami Mansion Interactive 3
* Submitted Yami sunbathing scene 1
* Yami Scene 1

### Scenes that Feature Yami and Eve:

* Submitted Yami and Eve Scene 1
* Submitted Yami and Eve Scene 2
* Eve Yami Interactive Scene 1

### Scenes that feature Yami and Jen:

* Submitted Jen and Yami Ballroom 1
* Submitted Yami and Jen Library Scene 1
* Submitted Jen Yami Library 2
* Submitted Jen Yami cards
* Yami and Jen Home Gym Scene 1

### Scenes that feature Yami and Gaia

* Submitted Yami and Gaia scene 1
* Submitted Yami Gaia scene 2
* Submitted Yami Gaia scene 3
* Submitted Yami Gaia scene 4
* Submitted Yami Gaia scene 5
* Submitted Yami Gaia scene 6
* Submitted Yami Gaia scene 7
Submitted Anna Interactive Scene 6

## Scene Summary

Waking in the middle of the night, you wander about the mansion until you come upon the kitchen. You see Anna sneaking a midnight snack.

## Requirements

Locations:

* Master Bedroom

Time:

* Wake between 11pm and 3am.

Relationship:

* Any

Other:

* None

## Stat Checks

This scene is affected by the following skill checks down the indicated branches:

* Greet Anna.

 Check 2
 Check 3

* Head back to bed.
Heroquest- Day 4

## Day 4

• Night 4. Vilnius is asleep.

• He wakes up because his blankets are on fire

• Vilnius tries to pat out the flames but they taunt him and refuse to go out and taunt him instead.

• The flames coalesce and tell him that he has no sense of humor.

• There is a joke contest which Vilnius wins after which the flames announce themselves as Eurmal

• Eurmal, as a reformed trickster and follower of the Lightbringer path tells Vilnius that he must return what he’s stolen. Vilnius doesn’t understand this (remember that he is still in the dark over the whole Vivamort wants the secret of Life and Death back) but goes along with the gag.

• Apparently, as a result of our heroes’ quest with Daka Fal, vampires can no longer tell the difference between living and dead things. This has resulted in vampires trying to gain sustenance from zombies and skeletons which hasn’t been working so well.

• Eurmal and Vilnius talk in circles for a bit. Eurmal insists that the only way to solve the conundrum is either to return what was stolen or perform another trick, either on the thief or on the god it was stolen from.

• Vilnius goes for the latter.

• Vilnius and Eurmal go to visit Vivamort and his honeycomb hideout in Hell, well the Underworld, but Hell maintains the alliteration.

• There’s a riddle contest. Apparently, while the gods invented riddles many of them haven’t kept abreast of the latest advances in riddle technology and Vivamort is particularly bad at it.

• Vilnius easily wins and is able to go and see the room that death used to be kept in, but he isn’t allowed to take anything. The room itself is REALLY scary.

• As a result of this quest:

o All vampires lose temporary intelligence upon waking. This is in addition to the whole, ‘can’t tell the living from the dead’ issue.

o Vilnius is a lay member of the Eurmal cult. Note! He has not told anyone about that.

o Vilnius comes to the realization that questing into the Godrealms about events in the past can have real, global and positive effects in the present. This gives him the idea to try and do the same with the Red Moon.
Submitted Jen and Yami Interactive Living Room Scene 1

## Scene Summary

You happen upon Jen and Yami hanging out in the living room.

## Requirements

Location

* Living Room

Time

* 6:00 pm - 9:00 pm

Relationship

* Yami and Jen friendship >5
* The scene cannot trigger if Yami and Jen are already reconciled.

## Actions

* Stay and watch (Yami and Jen **Friendship +1)**
* Pretend to leave (Yami and Jen **Friendship +1)**
	+ (If Yami and Jen friendship >9) Keep watching (Yami and Jen **Friendship +1)**
		- Go after Jen
			* You have the options to check various places of the mansion, the attic is the right choice. (Jen Trust +1)
				+ Comfort her (Jen affection +3/Fear -2)
					- Take her downstairs to confront Yami (Jen Trust +1) (**Jen and Yami are reconciled**)
					- Slap some sense into her (Jen affection -50/Fear +100/Trust -50) (**Jen and Yami both leave the mansion)**
				+ Slap some sense into her (Jen affection -50/Fear +100/Trust -50) (**Jen and Yami both leave the mansion)**
		- Not my problem
	+ (If Yami and Jen friendship >9) Give them some privacy
* Give them some privacy (Yami and Jen **Friendship +1)**

## Credits

Credit to The Exile qnd Asura for the submission
Non-Player characters

## Firstborn

* Dalen - Mankar's friend
* Tekol - had a conflict with Mankar as a child (follows Yinkin)

## Nextborn

* Mia - child taken in by Mankar's mother (twin to Tia)
* Tia - child taken in by Mankar's mother (twin to Mia)

## Other Stead Inhabitants

(All ages are from the start of the campaign when the PCs are 15yo.)

* Gnelessi - Priestess of Asrelia (Seeress and original chief - 62yo)
* Galf - Priest of Lankhor Myh (Law Speaker - 46yo)
* Tresha - Priestess of Chalana Arroy (37yo)
* Muisain - Priestess of Ernalda (32yo)
* Xellanus - Priest of Issaries (34yo)
* Frog on a Log - Spirit Shaman (52yo)
* Binko - Trickster (probably an Initiate - 28yo)
* Axe Ironshoes - Guardian of Babeester Gor (probably at least an Initiate)
* Smells Water - Guardian of Babeester Gor (probably at least an Initiate)
* Ariana - Mankar's mother

## Garhound

* Duke Garhound - bigwig in the region
* Mayor ?
* Essota - daughter of (The Duke? Mayor?)
* Melisandra - Oat Daughter and the 'prize' of the oat goddess festival
* Rayna - Lunar badass that tries to cause discord
* Lenela - blonde lunar preaching the 'We are all us' philosophy
* Jaron, Lash of the Barbarians - leader of the Dara Hapath 7th Legion (lunar bigwig)
* Carylon (contestant) - Local boy and childhood love of Melisandra
* Promidius (contestant) - young Yemalion
* Yathnar Allweather (contestant) - older Yemalion that tries to spread rumors about Promidius
* Myrrhyn (contestant) - somewhat older Orlanthi... married Astra
* Osso Stikklebrixx (contestant) - Hard drinking Stormbull worshipper
* Jarst Dar (contestant) - late entry and supposed follower of Agan Argar (troll husband and troll god of trade). Turns out to be a disguised ogre.
Reference documents

The wiki does NOT allow spreadsheets to be hosted here, so you'll have to get that in email as before!

## Game Rules

* File:RQ bonuses.pdf
* File:Charsheet.pdf
* Here are the classic RQ2 charts but in a more vertical format for easy of printing/use
* 2nd edition rules - bad link... trying to find a new one now

## Spreadsheet Basics

I thought there might be some confusion on how to use the spreadsheet, so here's a micro-tutorial on the WEAPON section (thought most of the info applies to the rest!)

* Any part of the sheet that's shaded is meant to be typed in. All white parts are left alone.
* The light blue background is your ACTUAL SKILL. This is what you look at when attempting to level up a skill check and isn't used in combat. (This applies to other skills as well.)
* The BOLD number is the TOTAL SKILL. This is what you roll against when trying to hit and/or block something! (This applies to other skills as well.)
* The green background is if you have a weapon that gets a permanent bonus/penalty of some sort.
* SR - this is the TOTAL strike rank. This is when you go in the round assuming you haven't done any actions to slow this down (like casting a spell beforehand.)
* Imp/Crit/Fumb - In addition to the chance to hit, there's a chance to do bonus damage or get other special effects. If you roll under or equal to Imp, you get an IMPALE effect. If you roll under or equal to Crit, you get a CRITICAL effect. If you roll Fumb or higher, you have FUMBLED the attack!
M-Coins

**M-Coins** are the in-game currency used to buy items.

* Day 1 gives 1,000 M-Coins
* Day 5 gives 1,500 M-Coins

### **Completing Songs in Training Room:**

M-Coins can be obtained by completing a song on any difficulty and speed. The amount of M-Coins received ranges from around 100 to 300 depending on the difficulty of the song and how well the player did.

### **Last Stop in a District (Special Performance Stage):**

Completing at least one song in a district will guarantee M-Coin rewards. Each song completed will give around 500 to 1,750 depending on the district.

### **Completing a District:**

After completing a district, go to the Roadshow's main screen and click on the completed district. There should be a golden present at the top left of the small screen. Receiving this present will give 5,000 M-Coins along with diamonds and Manager Experience.

### **Completing** **Quests:**

#### **Main Quests**are unlocked at certain Manager levels.

\*\*Table not yet complete\*\*
 T.O.P's Secret Strategy

### **Participating in Events:**

Game events are available for a limited time. Depending on the event, rewards such as M-Coins can be received after completing the event missions.

## How to Use M-Coins

* M-Coins are needed for Upgrading, Evolving, and Promoting cards.
	+ Upgrading a card costs 500 M-Coins per material card used.
* Certain items in the shop can be purchased with M-Coins
	+ Regular Contract (x5) - 12,000 M-Coins
	+ 1 Star EXP cards (x10) - 4,000 M-Coins

## How to Purchase M-Coins

M-Coins can be purchased through the shop with diamonds.

* 5,500 M-Coins - 50 Diamonds
* 11,00 M-Coins - 100 Diamonds
* 27,500 M-Coins - 250 Diamonds
* 55,000 M-Coins - 500 Diamonds
* 110,000 M-Coins - 1,000 Diamonds
* 275,000 M-Coins - 2,500 Diamonds
For an Apple

After Ernalda came to live at the Storm stead, she was bored with the food choices. She hungered for something crisp, yet sweet. Orlanth told Eurmal to search, and find a crisp sweet treat for his beloved.

Eurmal searched, and heard stories of a demi-goddess, Apple Eris, who selfishly guarded trees that bore a fruit like no other fruit.

Eris had firm green apples, a little sharp but held their shape even when cooked. She had shiny red apples, crisp and sweet, so tender they crumbled if cooked. Eurmal approached her and said, "King Orlanth commands that you give me apples, that he might please his queen."

Eris replied, "When Yelm the Emperor heard of my apples, he sent many to command me to provide apples for his table. If I would not give my fruit to an Emperor, why should I share with a King?"

Eurmal never was one to rely on reason to accomplish what trickery could do, and so he devised a plan. "You're ugly, and no one wants your stupid apples, anyway!" he shouted at the goddess.

Eris angrily threw the core of a mostly eaten apple at the trickster to drive him away. Eurmal picked up the apple core, turned and mooned the goddess, and went on his way.
Eurmal packed mud and moss around the core, and then carefully covered the entire thing with gold leaf, shaping the messy garbage inside into the rounded shape of an apple... and apple of GOLD!

Eurmal casually walked passed Eris and her grove of trees, shining and buffing his golden apple. She gave him the stinky eye, and he smiled as he turned to her. "Oh, it's Green and Red apple lady! May you take joy in your apples. I myself have found the source of something better. I have a grove of trees that grow GOLDEN apples!"

Eris was beside herself. Not only did this fool have apples, sacred to and possessed only by HER, but his apple was new, more special even than her tart green or sweet red apples. She had to have one, and would use the seeds and her magic to quickly grow a grove of the golden apples, large enough that every day she would feast on apples, apples of green, red and gold.
"How interesting... why, I'd share a green apple for one of your golden apples," she said, smiling charmingly. "Why, I'd share TWO of the crisp sweet red apples, for just one of your golden apples."

Eurmal is rightly known for two things: Being a fool, and making a fool of any who make deals with him.

In the end, Eris agreed to one basket of firm green apples, plus two baskets of crisp sweet red apples, and even threw in the baskets, for just ONE new, special, golden apple.

Orlanth gave apples to Ernalda and all her women, and they kept the seeds and tended groves, and for those who know the secret, they can eat in season the crisp and sweet red apples, and even magically dry the sharp green apples and with water and special magic spices, in darkest winter those who accept Eurmal's secrets can eat apples cooked, but still pleasingly shaped from the dried green apples.
Game Log 26

==

-From observation post, Astra says this place is called Beast Valley and all human life will be exterminated when the dragons get annoyed
-Find a mechanical elevator
-Find 2 tribesmen of a small (300ish) stead
-Origard seventh-son (leader), Vinia 4th daughter (wife), Theorl (chief heir)
-Option to enter as guests, friends or family. We enter as friends.
-the cold in the air is caused by the dragon friends absorbing all the heat and the stead is worried about survival
-Party gifts stead with much food (as the friend feast is rather pathetic)
-Origard follows Orlanth the Martyr but is thinking about switching to Dragonfriend
-Theorl favors Orlanth Rex and is an asshole
-Vinia favors staying as martyr as it has served the tribe well
-Origard has no one to teach about the ways of the Martyr-agrees to adopt Mankar so that he will have an heir. Theorl is quite unhappy.
-Theorl gets annoying and Mantis likens him to the spawn of a broo. This makes Vinia VERY unhappy!
-Mankar/Origard go down to perform Martyr rituals before dawn but the bowl is missing! Plus a nasty letter/explosive rune is left behind by Henrick (which explodes on Astra's face as she is the only one who can read it)
-Theorl decides to kill Origard but is stopped by Mankar
-Origard sacrifices himself as a last gift to the party and releases Mankar
-Theorl banishes the party
-Party goes south on a boat, see lots of abandoned steads
-Mantis goes down and has sex with NIMEA
-Party gives gifts to Nimea (some fashioned by Mankar)
-Nimea lends us water horses to speed the boats
-Arrive at Earlingsford (800-900ish)
-Snow has melted just in the area. Jagbash of the Burning Eyes Wyrmfriend has brought warmth and is challenging the Bantar priest (Hralf) for the right to rule the village. Loser dies. The current chief is his brother (Orlanth follower Hrulf)
-Dragonewt from quest is found! He think papaya name is nice and decides to change his name
-Jagbash gets dragonish. With the help of the party, Hralf succeeds and the Wyrmfriends are killed
-Party extorts money and magic from merchants who were supporting the Dragon Priest
-Fly with Hrulf to echo caves
Imperials

The Imperials are usually referred to as the middle races in terms of balance between tech and innate power. That does not mean that their Psyonics is weak, instead it is only their lack of interest in tech that has stopped them from being counted as being the highest. They have instead focused more on developing and spreading their culture and laws throughout the galaxy. As such their home-world is a place of government building and academies where only those with high Psyonics or powerful friends find success, everyone else are either servants or are sent of planet where they wont bring down the atmosphere.
Syndicate

The race closest to humans in that they don't have any powers, instead they have the best tech in the galaxy. Since they are weaker on the ground they have chosen the lifestyle of nomads living on fleets of various sizes. They also care more for money being mainly merchants and mercenaries. their culture reflect this in that the only laws are the ones you sign.
Contracts

**Contracts** are used to sign artists.

* Day 2 gives a Rank 2 Trainee card.
* Day 7 gives a Rank 4 Trainee card.
* Claiming attendance everyday for a week gives 5 Regular Contracts.

### **Clearing a song in a Station:**

Once clearing a song in a station, the reward will be a Contract along with Manager Experience and a 1 Star EXP card. This contract can be received only one time after the first clear.

### **Completing a District:**

After completing a district, go to the Roadshow's main screen and click on the completed district. There should be a golden present at the top left of the small screen. Receiving this present will give 1 Regular Contract along with 50 Diamonds, 5,000 M-Coins, and Manager Experience.

### **Completing Quests:**

#### Daily Quests are reset every day at 6:00 Beijing Time.

Daily Quests available to all players

Complete any Normal Difficulty song in Training Room and achieve ALL COMBO.
* Level 22 - ??

Complete any expert difficulty song in the Training Room without missing more than 4 notes.
 Accumulate
 Growth Effort

Daily Quests available only to Platinum Members
 Song Challenge

#### **Main Quests** are unlocked at certain Manager levels.

 High and Loud
 BOBBY’s Problem

### **Participating in Events:**

Game events are available for a limited time. Depending on the event, rewards such as Diamonds can be received after completing the event missions.

## How to Use Contracts

Enter the Shop and go to "Contract" section.

## How to Purchase Contracts

*Regular Contracts* can be purchased through the shop in the "Item" section with M-Coins. There is a 70 percent chance contracts will be available in the top left section.

* 12,000 M-Coins - 5 Regular Contracts

*Advanced Contracts* can be purchased though the the shop in the "Contract" section with Diamonds. (Picture as shown as above)

* 88 Diamonds - 1 Advanced Contract
* 880 Diamonds - 10 Advanced Contracts which includes a guaranteed Gold Artist Card.

Advanced Contracts can also be purchased through "Sign Limited Artist" event, but the guaranteed Gold Artist Card is not included in the 10 Advanced Contracts pack.

## Card Probability Stats

Regular Contract
 2 Star Silver Trainee Card
 3 Star Silver Trainee Card

Advanced Contract
 2 Star Silver Trainee Card
 3 Star Silver Trainee Card
 4 Star Silver Trainee Card
 5 Star Silver Trainee Card
 Golden Artist Card

\*Purchasing the 880 Diamond Advanced Contract (10 cards) will always give an additional 3 Star Gold Artist Card
Techs

Tech varies greatly between factions in the races let alone the races them selves. The info here is a general overview of the most common used techs and who use them primarily

## Space Travel

The most used and most varied form of tech. Nexians don't have their own form of it but that hasn't stopped them from using simple forms of the other races.

### Warp:

The Simplest form of FTL travel in existence. The core principal is about changing the fabric of space time to move faster then the speed of light relative to the things far away but not so fast to things close. The downside is that anything that enters the effected area, also called a wBouble, gets carried along. So if a ship goes threw the path of celestial body that body will get dragged along until it pass through the wBouble. This Effect can cause collisions that the average person wont see coming. Prediction Algorithms can negate this but only in mapped areas of the galaxy. Imperials with some form of Precog don't need Algorithms and are actively tracked down and trained to be navigators on strike craft
Elemental magic

The magic used by the Nexians and main reason for their lack of advance technologies. This magic is caused by a iron like metal that their home-world is rich. This metal influences elemental energies. Before the Angels Fall Incident there was only four known types: Earth, Air, Fire, and Water. However since then a new element has been seen, mechanical, though the only ones with this power where born after the incident.

Notable Mages:

* Ion
SE Servant Room

The SE Servant Room is a location in the Mansion in the game Inheritance.

## Location Description

The room is a simple one.  Two small beds fill the bulk of the space in the room, with a wide walkway between them.  The space between the headboards is filled with a simple dresser with a lamp on the top of it.  Just above the dresser is a small window, just big enough to allow light in during the daylight hours.

## Noteworthy Events

### Anna Events:

* Anna Interactive Scene 9
* Anna Interactive Scene 18
The Tragedy of Erinalta

(as written by Pinat, Runepriest of Lankhar Mhy)

Erinalta, the sole heir of the Quinan tribe, was war chief despite being a woman. Still, no one doubted her martial prowess. She was big, tough and headstrong… all qualities valued by Orlanthi! When the Lunar Empire started taxing the inhabitants of the Tarsh (who were, it must be noted, OUTSIDE of the glow of the empire), she gathered together a warband of nearly 1000 warriors from her stead and various others.

Tragically, on the day of the battle, the Reaching Moon spread her foul glow over the field, leading to a rout of historic magnitude. Erinalta survived, though terribly scarred, with but a few others. Enraged, her clan (led by people unhappy with a woman leader) beat her already-injured body and cast her out.

In the wilderness, she met a wild shaman named Tree Under Water and his Lankhar Mhy wife, Pinat. He told her of a schemed to tear down the Lunar temple by inviting all spirits to assault it at once. With the temple gone, the glow would fade and the righteous could reclaim what was theirs. (Pinat, for her part, claimed she was only there to study the habits of wild shaman and had actually been kidnapped.)

Erinalta saw this as a means to redeem herself and save her brethren (despite of how she was treated) and readily agreed. Pinat thought the plan foolish and the shaman drove her away, divorcing her as well. The warrior and the shaman vowed to sneak into the city and were followed by Pinat to record what would transpire.

They managed to sneak in but assaulted the largest building they saw… which turned out to be a warehouse. They were quickly apprehended and thrown in a dungeon. To their good fortune, the shaman managed to seduce an Earthshaker priestess by wooing her through the small window to their cell and only being able to see her feet while he remained completely hidden. She called on earth spirits to free them.

On a dark, moonless night, with a raging storm at their back, they began their assault on the temple with allies drawn from the subjugated populace. The waned moon and the spirits roused by the storm gave them the best chance to tear down the ziggurat. The statue of Irrippi Ontor on top of the temple came to life and calmed the rebels. The shaman climbed the ziggurat but was instantly struck dead when he touched the bronze skin of the massive statue.

Erinalta was captured and given the chance to follow the Red Moon henceforth. She spat on the temple floor and declare that the Moon was no goddess. The Elder Sister raised her staff and the beaten woman vanished.

(Appendix by Pinat’s disciple)

There are no further direct accounts of Erinalta but there is a Lunar berserker cult that calls out ‘Erinalta!’ and slay all they encounter, friend or foe. They neither ask nor give quarter and seemingly have the gifts of the Storm (Stormbulls berserk spirit, flight like Orlanthi and an immunity to torture.)
Game Log 28

## Can't Keep a Good God Down

-Humakt arrives and gifts everyone with treasures for the fight
-Many dragonewts rush the lightning gate and the heroes hold them off while Humakt enters
-Mankar chops many heads, Astra enchants weapons for mass damage
-Orlanth summons people and we go through the gate
-BIG dragons all around and Orlanth waves heroes over for the fight
-Orlanth fights Asoska, with many buffs, the heroes do some damage to it
-Orlanth is knocked down, gets resurrected, and takes down Asoska with the heroes, Orlanth collapses, we carry him to the Dragon Echo Cave
-Orlanth is only MOSTLY dead, Chalana Arroy is healing him after being summoned with broken weapons and a braded hair/sign of friendship from Aud
-Heroes hold off horde. Ice wall keeps things somewhat manageable
-a 'mostly' dragon breaks through, has a human face inside the dragon face, wants Orlanth's blood
-fight, fight fight fight win!

-Sent back by Merlinda and Delecti (a 7 foot tall dark skinned, white haired necromancer)
-Delecti is a God Learner/said he abandoned the middle sea and joined the wyrm friends and left them after our quest destroyed them
-Delecti and Ryala make whoopee
-We go through his castle which has many magic time doors
-Skeletal turtle takes us to duck point.
Westfalian

**Westfalian** is the kingdom in which the twelve dancing princesses live in. The capital city is Bruch where the Palace is.

At the beginning of the series, it had been at war for 12 years, with Analousians. Their allies in the war were Spania and La Belge.

They were finally victorious because of a pact Queen Maude made with the King Under Stone. She first made a pack with him that she would dance for him for 12 years if she could only have a child. So when she made the pact to help them win the war, her first pact was not yet finished.