Argent Executioners

## The Argent Executioners

An Argent Executioners Armorial.

A 2nd squad Argent Executioner of the 2nd Company.

"*Come our deaths, our glory will be measured in skulls.*"
— Seraph Lucien, Huntfather of the Argent Executioners
The **Argent Executioners** are an Ultima Founding Successor Chapter, questionably of Salamanders descent. They have appeared occasionally throughout recent history at seemingly random points, striking swiftly from the dark to claim the heads of their enemies as trophies in the Emperor's name. They are most known for their brutal focus which leads them to inglorious, practical victories against even the most dire of foes and their extreme devotion to the hunt. While they are particularly young for an Astartes Chapter, they have swiftly made themselves known in the myths and hushed words of the Imperium's foes whilst simultaneously remaining near completely mysterious in their origins and rites. Their many victories stand in shadow and no one truly knows how many battles they have been involved in.

The Argent Executioners do follow the codex but alter it in a number of ways. Their Nomad-Falconer pattern fleet organization is seemingly unique to them, allowing them near complete autonomy from the Imperium at large. Argent Executioner Astartes are very distant from their allies, often remaining silent unless absolutely necessary but they are quick to defend those who work alongside them like family. They are extremely brutal, leaving a wake of xenos and heretic blood behind them wherever they go, utilizing specialized equipment to eviscerate the forces of the enemy. They often sport bones of fallen enemies adorning their armor as trophies and use a variety of patchwork armor throughout their forces.

As of the 42nd millenium, the Argent Executioners' whereabouts are currently unknown as rumors and tales of when they have appeared from the shadows increase.

## Chapter History

### Founding (999.41M)

The Argent Executioners origins are mysterious; however, some believe they were created from a special batch of gene-seed that had suffered much alteration throughout the years.These rumors say that Cawl was unsure it would even be viable for implantation but decided to go through with the implantation of several subjects from a feral death world with many dangerous species and a culture built around hunting. At first, the subjects were so ravenous and violent that Cawl declared them a failed experiment, however, as time progressed, they regained their senses and excelled at every test they were given. With proper precautions, the future Argent Executioners' gene-seed was implanted into hundreds more and eventually, after the indomitus crusade, they were organized into the Argent Executioners.

### The Euphorion War (003.42M)

Early in the 42nd millenium, the Euphorion sector found itself under assault by a Tyranid hive fleet. The local guardsman were overwhelmed. They put out a distress call for assistance. The nearest space marine detachments said they would be there soon but their response would take time to arrive and form a resistance against the genestealer threat. However, an, at the time, unidentified chapter arrived nearly immediately and struck at the Tyranids, giving time for local forces to extract the civilians. However, even with the assistance of the marines, the defending forces were driven back to the planet of Armagon to form a final defense against the Tyranids. Finally, when the battle was at its most dire, several companies of the Argent Eagles, First Scions, Abators Golden, and Crystal Lions arrived, accompanied by 3 regiments of the Keltan Mechanized Guard and 4 of the Solar Warlocks, turning the tide of the battle in favor of the defense. They drove back the assaulting Tyranids, delivering them heavy losses with ferocious fury, the now identified Argent Executioners among those leading the charge. The final battle of the conflict took place on mount Welck, with the Tyranids still on the planet forming a makeshift hive and maintaining defenses against the offense. By the end, the rivers that flowed from the mountain ran red with blood.

### The 2nd War for Takaviir-27 (017.42M)

A chaos warband aligned with Tzeentch invaded the planet of Takaviir-27. The first to arrive were regiments of the Astra Militarum, which found that they could not subdue the forces of Tzeentch alone. Forces of Tzeentch overran the Imperial lines, only to be driven back by a counterattack of the 1st Adamas Armoured regiment, however, the stalemate continued. The local forces called upon assistance. The Argent Executioners arrived in the middle of a battle, utilizing a specialized clawed drop pod assault to swiftly reinforce the Adamas Armored Regiment. The battle stretched on for several days, the two other factions struggling in the urban environment while the Argent Executioners excelled. Eventually the chaos warband was driven from the city and the battle continued over the grassy plains surrounding it. It was at this point Sonia Allemand arrived on the battlefield piloting the Astral Judgement, turning the tide solidly in the Imperium's favor; however, a more experienced yet unidentified Chaos Knight attacked the Imperial forces at this moment. Sonia managed to defeat the Chaos Knight but sustained enough damage to remove her from the battle. The fight continued with the Argent Executioners and Imperial Guard pushing back chaos forces until they had retreated to a fortress bunker beneath the surface of the planet. Artillery sieges guarantied they couldn't leave the bunker. The siege lasted for several days until the Astral Judgement was finally ready to be deployed again. With its firepower, they created a new entrance that resulted in the end of all the chaos warriors after a strike maneuver was deployed inside the facility.

### The Annihilation of Vigichtian's Paradise

The planet of Vigichtian's Paradise was a much coveted paradise world home to a small million people. The local populace spoke of a mighty serpent that swam under the waters of the planet. The Argent Executioners sent a hunting party to kill and prepare the beast. The hunting party was lead by Lieutenant Cuthen of Bremere and was made up of 2 groups of Sternguard Veterans. The creature evaded them for 10 days and 9 nights since their arrival on the planet. It was around this time the Imperial world became the target of a Tau sept seeking to expand the borders of the Empire. They had previously negotiated with the planetary governor to join the world with the Tau Empire in exchange for his retained position. The governess had also made her own deal with a Khornate daemon prince. The planet was a slaughterhouse. Of course, this resulted in a 3 way conflict between Khornate daemons, Tau forces, and the Imperial Guardsman alongside the small hunting party on the ocean. The conflict was worsened by the appearance of the much rumored beast directly in the middle of the battle, eviscerating all forces. By the time the conflict was over, Lieutenant Cuthen and his Sternguard Veterans walked away as the only survivors. The planet was still irrevocably damaged though and a quick evacuation was initiated amongst the bloodshed that continued on land with Cuthen's forces only barely escaping the doomed world. Upon his return to the fleet, Cuthen was promoted to replace the previous Captain of the Charybdis company who had died during the conflict for Tortu Mortis.

### The Alliance with the Keil-Xin (154.42M)

The Argent Executioners like to take the opportunity to let their ships drift and relax from time to time, meditating on the hunt or feasting on their prey. Unbeknownst to them, the Keil-Xin were fighting a losing battle with the soon to emerge tendrils of Hive Fleet Leviathan and the bulk of Hive Fleet Jormungandr. The Argent executioners recieved a desperate psychic distress signal from the Keil-Xin, who partially expected no reply. Seraph Lucien decided they would come to the aid of the Keil-Xin. Former Forgemaster Joseph disagreed with what he saw as ignorant xenophilia and challenged Seraph to a duel to see who was most fit to lead their hunt. Seraph reminded Joseph that the galaxy was a very large, very dark place and an ally in the darkness could be useful. Joseph did not relent. Seraph cleaved him in two with his wristblade and gave the word. The Argent Executioners crashed into the rear of the Tyranid forces, decimating all the ships they could. Seraph's battle barge personally crashed through the largest Tyranid Bioship, splitting it in two. As the Argent Executioners moved to follow the remnants of Hive Fleet Jormungandr, Seraph paused their pursuit as he was made aware of an offer of alliance from the Keil-Xin. The Argent Executioners gave the Keil-Xin a Tyranid skull polished to perfection and the Keil-Xin gave them a Web Stone. This relic was special in the way it functioned. They came in pairs, with the other being held by the Craftworld. If a psyker from both factions connected to it, and thus each other, a Webway path would be formed temporarily between the two places, creating a way for them to travel directly to each other no matter where the other was in the galaxy. The Argent Executioners bade the Keil-Xin farewell and disappeared into the warp.

### Urgent Deployment to Royalis (156.42M)

The Argent Executioners rapidly responded to an emergency call from Royalis, attempting to come to the aid of the knight house against the Tyranid incursion. Unfortunately, after they arrived, the only one remaining was Sonia Allemand the Argent Executioners extracted her alongside her serfs. She agreed to travel with the chapter and later swore allegiance to the chapter during the Bastion Crusade. She was given a Strike Cruiser to command and a supporting force of Astartes to accompany her.

## The Grounds

The chapter's fortress monastery is known as the Grounds. It is a massive stellar complex that is exclusively used to hold the chapter's neophytes due to the Executioners Curse making them rabid and unwieldy in combat. The Grounds is entirely populated by Neophytes as well as specially selected Apothecaries and Techmarines, known as Curse Tenants and Tech Tenants respectively, who tend to the mechanical, medicinal, and dietary needs of the Grounds and its rabid inhabitants. The Grounds is in a constant state of disrepair, only kept online to the degree it does not become reclassified as a minor space hulk. The Neophytes often competed for food in the early days before Vayland Umberseeker implemented a process of rationing food individually rather than all at once. This decision was prompted by a noticeable phenomena where lack of food seemed to mysteriously encourage the alleviation of the Executioner's Curse as Neophytes who could not keep up with their more beastly brothers and were forced to subsist off of scraps had been observed to become sane at a much faster rate than those they lose to. Now, the Neophytes are herded into specially made chambers with individual feeding bays that give them all equally meager rations, less than even a Guardsman's daily feed, on a weekly basis. Occasionally, feats of strength are required to remind the wilding Neophytes who is in charge and a group of specially trained Astartes focused on unarmed melee combat are kept on site to fill this requirement.

## Chapter Organization

The chapter is organized into 3 houses and a veteran company. It is unknown how many marines are in a single house. The chapter is unique in that it lacks a Librarium. It only has a Reclusium that also takes the tasks of the Librarium. Each company has its own special name based on the designation of the first greater Tyranid Bioform a member of the company slayed.

**Huntfather *Seraph Lucien***
**Sternguard Veterans**
**Lieutenants**

**Techmarines**
**Tech Tenants**
**Battle Tanks**
**Land Raiders**
**Gunships**

**Servitors** | **Reclusiarch *Carileph Excellior***

**Chaplains**
**Keeper Chaplains**
**Venator Chaplains**

**Apothecaries**
**Veteran Apothecaries**

**Curse Tenants** | **Fleet Navarch *Lydia Litaay***

**Battle Barges**
**Strike Cruisers**
**Rapid Strike Vessels**

**Huntfather Seraph Lucien**

* **Sternguard Veterans**
* **Terminators**
* **Venator Chaplains**
* **Veteran Apothecaries**
* **Dreadnoughts**

**Lord Ordgar of Sudketh**

* **Infantry**
* **Heavy Infantry**
* **Chaplains**
* **Battle Tanks**
* **Land Raiders**

**Lord Alinoth Harper of Dundee**

* **Infantry**
* **Heavy Infantry**
* **Chaplains**
* **Battle Tanks**
* **Land Raiders**

**Lord Avonaco of Twarash**

* **Infantry**
* **Heavy Infantry**
* **Chaplains**
* **Battle Tanks**
* **Land Raiders**

### House Charybdis

The masters of long range combat, House Charybdis make up the most numerous of the chapter. A member of the house's rank is determined by their skill with a bolter and the potential increase of a member's rank is dependant on the outcome of increasingly difficult marksman challenges. These events often involve feasts or celebrations regardless of the outcome of the event.

### Nomad-Falconer

One of the reasons the chapter remains so mysterious is their fleet pattern, that being Nomad-Falconer. Similar to the Nomad-Predation pattern used by the Carcharodons, the Nomad-Falconer is specifically designed to remain near-completely autonomous and self sufficient as opposed to the Nomad-Predation pattern which focuses on complete autonomy. The chapter only returns to a forgeworld for resupply once every five decades and claims their food manually through hunting megafauna on planets they pass by. They have often exchanged large supplies of Xenos bodies, armor, and weapons for old pattern armors, often confusing the Mechanicus they meet, but they are never seen using these xenos items in battle.

## Chapter Equipment

* ***Boarding Torpedoes*** - The Argent Executioners make heavy use of boarding torpedoes in their combat doctrine.
* ***Custom Altered Armor*** - The Argent Executioners do not return to resupply stations often and their chapter as a whole uses a majority of retrofitted armors redesigned to fit and interface with Primaris Marines. The Sternguard Veterans of the chapter in particular use heavily customized armor sets that mix and match the best parts of multiple armor sets.
* ***Flechette Bolts*** - Argent Executioners Veterans make use of a specially designed bolt round that cuts enemies to shreds from the inside rather than turning them into a fine paste. Enemies fall apart rather than explode, potentially making it easier to retrieve trophies from them.

### Relics

* ***The Blades of Armagon*** - Mastercrafted Power Claws wielded by former Chapter Master Kharahiel Teridax. Now wielded by Nathaniel Furox, Forgemaster.
* ***The Thunder of Takaviir*** - A mastercrafted Bolt Rifle wielded by the Huntfather Seraph Lucien.
* ***The Hellfire Exterminator*** - An ancient Heavy Bolter wielded by various Sternguard Veterans throughout the brief era the Argent Executioners have been active.
* ***The Slaves of Penance*** - Dual Powerfists that have the unique trait of driving their user slowly insane with intense constant pain via a series of daggers that are driven into the arms and palm to lock the user's arm into the gaunlets. Currently held in stasis until such a time as their existence is justified.

## Combat Doctrine

The Argent Executioners do not follow the tenants of the codex closely, choosing to use it only when their own tactics fall short. They have fought many battles due to their constantly travelling and with each battle the Argent Executioners further perfect their own sect of tactics which Seraph Lucien personally compiles into a book he calls *the Tome of the Hunt*. The Argent Executioners focus on marksmanship and ranged perfection in all things, finding the more flamboyant charges and melee warfare of other chapters to be highly inefficient and costly. They spend all their time not spent sleeping, hunting, feasting, and tending to their trophies training with their weaponry. As a result, the chapter has a large number of Veterans which make up the entirety of the Charybdis company. The Argent Executioners also use a large number of aircraft, bikes, and skimmers. They do maintain a small number of tanks and transports exclusively for the rare scenario they are required. The Argent Executioners also maintain a large number of Killteams made up of veteran warriors for precise incision strikes on key strategic points. Sometimes, Killteams will be accompanied by a retinue when their own expertise is not enough. The Argent Executioners also maintain a large number of drop pods and teleport homers for rapid deployment.

An Argent Executioners assault will begin with a drop pod deployment at wherever the fighting is lesser, striking the weakest points in the enemy line and slowly working inwards to finish off more concentrated forces. After the battle is finished and if the conflict continues, they will take command of any Imperial Guard forces, incorporating them into their strikes and planning alongside guardsman generals. Veteran warriors will lead forces on the frontlines while killteams and further veteran led forces operate self autonomously behind enemy lines, striking out at enemy forces in swift guerilla warfare. The Argent Executioners will proceed thusly until enemy forces are crushed, falling back on the codex when their own tactics do not find success.

When put on the defensive, the Argent Executioners will assign guardman regiments to retreat, taking civilians and refugees with them and granting the Guardsman generals complete autonomy on how to defend their lines. The Argent Executioners will hide in the shadows, lying in wait where they cannot be seen and wait until the perfect moment to strike and decimate enemy forces alongside planned orbital strikes and guardsman bombardments accompanied by additional Executioner firepower piloted by marines.

### Falconer Veteran Squads

The chapter eschews Bladeguard and Sternguard veterans instead opting for their own mixture of both Range and Melee focused armaments and specialities, outfitted specifically for whatever missions they need to undertake. These squads are extremely dangerous and their coordination is as incredible as it is inhuman.

## Chapter Beliefs and Culture

The Argent Executioners venerate the hunt in all things. Their entire lives are based around taking trophies to prove themselves. They will travel incredible distances just to find dangerous prey on distant death worlds and make trophies of them. Trophies include skulls, teeth, and ribs that they will proudly adorn their armor with, wrapping their chests in bones and mounting skulls on pikes attached to their power packs or carving them to mount on other parts of their armor.

The logic behind their hunts eludes most in the Imperium due to their relative secrecy about their rites and beliefs; however, their hunting is tied in with their belief in what the afterlife is like. They believe that an incredible hunting ground lies beyond the pale and that only the greatest huntsman may gain purchase. Whenever a marine of the chapter dies and his body is recovered, it is cleansed of all flesh, cleaned, and placed on display in the chapter's Fortress Monastery. All of his trophies are also destroyed in a ritualistic mass burning. This is done so that the trophies may follow the Astartes into the afterlife and their hunting prowess may be judged so they might be granted purchase in the hunting ground.

The chapter's brutality is matched only by their efficiency. Their swift precise attacks have won them easy victories many times and they remain one of the few chapters to consistently excel at defeating the dreaded Tyranids. Chapter members will often mark lesser kills on their weapon, counting their executions. They love to inflict as much pain on those they attack, ripping body parts off and tearing their enemies apart when they rarely find themselves in melee range while aiming to disable or maim their enemies, performing sweeps after battles to collect trophies and execute those not yet fully dead in painful fashion.

The chapter's recruitment may leave something to be desired when it comes to the indoctrination level. Perhaps it is due to their altered state of mind but even the oldest and wisest among them may still not truly be in the state of mind most Inquisitors would prefer them to inhabit. Rumors of alien alliances have hounded the chapter since their hunt first began, especially due to their secrecy and rumored habit of travelling beyond the edge of the Imperium. Regardless, they still remain intensely loyal.

The trophy taking of the Argent Executioners has one major exception. The heretic is so reviled amongst the ranks of the chapter that they refuse to take trophies of them. They are undeserving. To consider them as prey is to demean yourself. They are not prey. They are not trophies. They are to be culled like diseased cattle. The same cannot be said of daemons as they are innately evil. The heretics chose their path, they walked the path of the gilded Imperial truth and chose to refuse it. The daemons are innately evil and destruction of them is a high honor that all but guarantees a place in the endless hunt.

### The Hunting Quests

Occasionally, when the chapter learns of mighty legendary creatures on distant worlds, they will send a veteran group to take the trophy and return to their fleet with it. These are called Hunting Quests and happen relatively infrequently.

## Chapter Gene-seed

Whether or not there is any truth to the story of their origins, their questionable origins have led to a myriad of differences from typical Astartes abilities and virtually no resemblance to their original Salamanders progenitor geneseed.

* Enhanced Smell - The Argent Executioners have enhanced smell that can rival certain animals on Catachan.
* Internal Compass - The Lyman's Ear of an Argent Executioner has evolved an enhanced internal compass. They can tell exactly where they are on a planet at all times and triangulate the position of a noise amongst a cacophony.
* Heat Vision - The only remnant of their Salamanders origins in their genes, the heat vision of the Argent Executioners allows them to see their targets much better than otherwise and better triangulate pincer maneuvers against enemy threats.
* Increased Free Thought - Due to the fact wilding recruits do not take to Space Marine conditioning as much as other marines, disobedience is much more common, though nowhere near regular, and the Marines are simultaneously much more dedicated to the protection of humanity but also much more disloyal to the Imperium at large. Their dedication to their version of the creed is thusly mysterious and none are fully certain why they maintain it so fervently. The only conclusion that can be drawn is that it has something to do with the Executioner's Curse reinforcing prior values but that leads to the question why their loyalty to the other Imperial organizations is so frail. In any regard, they will protect all who call themselves sons of the Emperor or have entered a mutual alliance with them.

### The Curse of the Executioner

The "curse" of the executioner is a phenomenon that affects all Argent Executioners. Their gene-seed is unstable and causes those who are implanted with it to enter a rabid state the chapter's apothecaries refer to as wilding where neophytes will lose their sense of self completely and revert to a primal animalistic state where they will attack all who do not share their gene-seed, with the exception of certain higher members of the Adeptus Mechanicus who they are unusually placated around. As such, they are unable to field scout marines and their Fortress Monastery is entirely dedicated to holding and containing all Neophytes until such a time as their curse has become undone, which takes a completely random amount of time ranging from mere days to centuries. Even after the Neophyte's sense of self has returned, their aggression levels will skyrocket, slicing and brutalizing the enemy to shreds whenever they enter melee range without any sense of strategy. However, they also show decreased levels of emotion, instinctually becoming more robotic and mechanical and driving themselves further and further into the mask of the hunter. The chapter is entirely fixated upon the hunt and survival. The survival of all allies and the death of all enemies and their single-minded focus leads them down a pathway that treads what some may consider heretical. Regardless, they are extremely skilled in their goal.

### Gene Seed Progeny

The origin of the Argent Executioners geneseed has always been in question. Certainly they are one of the more mysterious chapters from the Ultima founding, rarely even encountering Imperial forces and performing their services mostly in the shadows. Beyond their cultural penchant for humanitarianism, they share very little with their supposed genefather. It has often been suspected that their geneseed comes from a founding chapter other than the Salamanders, even possibly sporting heretical origins. Supposed origins have primarily focused on the Raven Guard or Raptors due to their stealthy and practical nature, the Carcharodons due to their methodology, brutality, and single-minded focus, and the Iron Hands due to their fixation on victory and practicality over glory. Nevertheless, none truly know where their seed originates. If you were to ask the Argent Executioners themselves, they would claim that speculation on such a thing is simply a distraction. They perform their duty to humanity and they do so well. Anything that says they are somehow unfit for reasons beyond their deeds are likely aligned with the enemies of mankind, seeking to introduce infighting in the ranks of humanity. Seraph himself was once asked where their genes originate by a rogue trader they assisted. He did not respond.

## Chapter Recruitment

The trials of the chapter are relatively simple for Astartes chapters. They recruit primarily from death worlds, finding the hardiest hunters of the planet. If they have hunted suitably dangerous prey for the chapter's tastes and can prove it with trophies, they will be accepted as a recruit and undergo the neophyte process. After their tenure as a wilding Neophyte, they are stripped of all but their body and placed on the surface of a death world with a tracking device. They must survive there for 72 hours and have their first trophy by the end of it. Failures are executed. Occasionally, members will be selected from refugees the Argent Executioners assist. In rare cases, even prisoners who seek repentance have been selected for the process (though they are instantly placed into the Ashamed for their criminal past).

## Notable Members

* **Seraph Lucien** - Huntfather of the chapter, he is extremely mysterious. His history is unknown, having been lost or unrecorded.
* **Nathaniel Furox** - Forgemaster. Originally a Techmarine, he was promoted to the position of Forgemaster after he led a collection of Typhon Company remnants separated from the rest of the company to victory against unusually high odds during the battle of Armagon.
* **Vayland Umberseer** - The Chief Apothecary of the chapter. The only leader of a part of the Argent Executioner's organizations that was a Veteran before their promotion (a sternguard). The most humanitarian of the chapter's leadership, Vayland has regularly attended to guardsman in the middle of combat, leaving the more tactically important brothers to wait for his healing instruments.
* **Carileph** - The Reclusiarch of the chapter. Promoted after Seraph vacated the position. Spawned from the world of Cadia, a former guardsman and supposed to be the most xenophilic of the chapter, it is rumored he has personally allied with the leader of a Necron Dynasty and has called upon their vast stores of knowledge in pursuit of his goals, whatever they may be.

### Non-Astartes Members

* **Lydia Litaay** - A member of the Adeptus Mechanicus and the chapter's Fleet-Mistress. No one truly knows why she chose to travel with the Argent Executioners but she has a fondness for Carileph, supposedly studying under him. It is unusual not only for her to be so closely allied with the usually distant Astartes of the Argent Executioners but also peculiar in that she shows no Psychic talents. She seems to study the warp simply to understand its workings. Seraph has, of course, placed her under extreme supervision.
* **Sonia Allemand** - A freeblade who has chosen to travel alongside the chapter. She pilots the Knight Crusader known as the "Astral Judgement." She has rapidly established herself as Seraph's prized confidant, supposedly knowing him before he became the Huntfather. She is a constant at all meetings of the chapter's leadership, often never saying anything but her presence seems to calm Seraph, allowing him to shackle his higher than average instinct to protect the citizens of the Imperium and plan tactically efficient yet humane combat movements.

## Chapter Fleet

The Argent Executioners currently maintain a fleet of 1 Retributor class battleship outfitted as a battle barge, 2 Battle Barges, 7 Strike Cruisers, and 17 Rapid Strike Vessels.

### The Serpent's Bane

The Serpent's Bane is a Retributor class battleship outfitted as the chief of the 3 Battle Barges maintained by the Argent Executioners fleet. None are sure where they acquired it but they defend it with extreme fervor. All rituals take place on the Serpent's bane with its main hall being made up of a number of 3 open burning fire pits that Argent Executioners use to cook food from their hunts.

## Chapter Appearance

### Chapter Colors

The chapter's warriors wear armor with unpainted gunmetal and a green and black trim. Their glowing eyes can be seen through their mask. Lieutenants wear red helmets alongside their ordinary regalia. Honor Guards wear fully green outfits with black trim. The number on the right knee guard indicates their company and the number next to their role indicates their squad number.

### Chapter Symbol

The chapter badge is a Bolt Rifle being held at a 45-degree angle by a fist.

## Allies

 Adeptus Mechanicus |      | The Argent Executioners maintain very friendly relations with the wider Mechanicus, allowing them free access to plunders and supplies they have acquired during their hunt.

## Enemies

 Necrons |      | The Necrons were viewed as nothing more than a slightly tragic nuisance at the chapter's dawn. Ancient xenos from a time before the Emperor's holy hunt began. The chapter viewed them in a slightly somber light for a time, having never had the chance to even see the truth of the Emperor's ways. This somber tragedy has slowly turned to vile hatred as the casualties mounted and they began to pose a greater and greater threat to mankind at large. Now they are simply seen as just another enemy to destroy.

## Notable Trophies

### The Skull of the Charybdis

Kharahiel Teridax wished for his final trophy to remain unburned, stating he had gathered enough trophies to grant him passage into the endless hunt and he wanted to be remembered by his brothers so he would still be able to be with them even after death. Now, the skull hangs above the greatest fire pit in the main hall of the Serpent's Bane and its cleaning is handled by the Huntfather rather than a Serf.

### Charybdis Honor Crystal

When the Crystal Lions fight alongside outsiders, they might grant a large crystal statue of a warrior of the allies who they consider to have distinguished themselves. The statue will be set at the moment of heroism and will have a maximum size of 10 meters by 10 meters by 5 meters. The Argent Executioners were gifted one Honor Crystal of the chapter master Kharahiel Teridax in full Terminator armor stabbing the Charybdis hive tyrant through its neck, striking the killing blow against his final foe despite his grievous fatal wounds.

## Quotes Of the Argent Executioners

"*Those standing in the light make easy targets for those in shadow.*"
— Seraph Lucien
"*You would make Excellent Prey."

"Who knows, perhaps the old saying about hunters and hunting may come true at last, but I doubt it.*"
— Chapter Master Kharahiel of the Argent Executioners and 2nd Company Captain of the Crystal Lions complementing each other.
"*"Knowledge is dead; we keep the ashes."*"
—Carileph, Reclusiarch of the Argent Executioners.
"*Why would the Emperor give us power if not to protect those without it?*"
— Vayland Umberseeker

[Source]

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage

[Source]

## Gallery

Argent Executioners Land Raider Spartan.Argent Executioners Battle-Brother fo the 2nd Company.