Weyzi Uk'tah

Art by Caio Santos

### Main Campaign(s)

*Voidstar Act 1*, *Voidstar Act 2*, *Chamber of the Eight*, *Fallen Hero Weyzi*, *The Shadow Invasion*

> *"Your clan above all else - Those who wrong your family must be destroyed."*
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> -Echo of The Matriarch
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**Weyzi Uk'tah** is one of the Fallen Heroes of Io. She and her companions defeated Void 500 years ago, sacrificing themselves to bring about the Age of Mortality.

## The Matriarch

Weyzi is the patron Hero of kinship and family ties.

Those who worship her memory are said to value their family, clan, or companions above all else, going so far as to call upon her blessing in acts of bloody revenge.

One of her strongest memories is said to inspire a feeling of a deep and earnest love, which historians have said is a parable to live without regrets.

## Description

### Appearance

A stocky 6' 6", she was a towering Hobgoblin warrior known for her blunt demeanor and fearlessness. Her dark red skin, which was once cause for insecurity, is now remembered by the people of Io as enviable and strong.

### Personality

Brash, rude, and blunt are words that were used to describe Weyzi in her life. It was rare to meet someone who could look past her unwillingness to spare feelings or perform the niceties expected of a person in society. Despite this, she worried and fussed over people she cared about and had a sort of pack mentality for her found family on the road, defending them in any situation.

## History

### Background

Weyzi was born radiant-touched in a clan of Hobgoblins on the southern end of Qethos. Despite her skill and eagerness to impress, her family saw the radiant imbalance as a bad omen and did everything they could to distance themselves from her. After an awful clash with her commanding officer, Weyzi divorced herself from her family altogether and headed north while working as a mercenary. In that period of her life she met a gnome named Dokke Doldus who quickly became a father figure to her, showing care and attention she had never received early on. They traded language and fighting techniques while strengthening their bond, a relationship that would stay solid her entire life. In a few years time, her travelling led her to the tiny town of Gullwater, where she accepted a job that changed her life and began her journey as a Hero.

### Post Voidstar

After the Fight of the Voidstar, she felt depressed and without purpose, working as a mercenary until something snapped and she walked off the battlefield for good, travelling until she reached a nearby town. As though by fate, she stumbled upon her former companion Sterling, drinking away his own sadness and dying of malnutrition. She nursed him back to health and helped him get clean, solidifying what would be a lifelong bond.

## Mechanics

### Powers and Abilities

As a Boss, Weyzi had the following abilities

* **Blackstar Surge**: Once per round, at the end of one of Weyzi's turns, she may repeat the turn.
* **Blackstar Durability**: Weyzi adds 1d6 to all saving throws made.
* **Blackstar Indomnitability**: Weyzi is able to reroll the first saving throw she fails per round.
* **Honorable Brutality**: When Weyzi downs a creature, she will put her attention on different targets. If a downed creature is stablized, She will focus on that creature until they are dead.
* **Bloodbath**: Every time Weyzi takes damage, she gains 1 rage. At 10 rage, her next weapon attack roll is an automatic 20. Her rage reverts to 0 when this effect triggers.
* **Tauntable**: Weyzi prioritizes targets with the Taunted condition if they are able to be hit. Some abilities override this.
* **Condition Superiority**: If Weyzi is conscious, she is able to end any ongoing condition at the top of the round. If she does this, she gains 1 rage.
* **Deflect**: Starting on the Second act, as a reaction, Weyzi may attempt to catch any ranged attack used against her. She rolls Brundin Arts, and if the roll beats the ranged attack, she catches the ammunition and attacks a target within its range using her attack roll.
* **The Second Act**: At 444 HP, The Second Act triggers.
* **The Third Act**: At 222 HP, the Third Act triggers.
* **The Finale**: At 111 HP, the Finale triggers.
* **Action Turn**: In the first act, on an initiative of 18, Weyzi moves up to her movement speed and attacks a target with her battleaxe before attempting a grapple (athletics) check. If she succeeds the grapple, she will toss the target 30ft away. Weyzi is able to move half her movement speed towards the target afterwards.
	+ In the Second act, on an initiative of 18, Weyzi moves up to her movement speed and attacks with Brundin Arts 4 times, then attempts a grapple check. She may replace one of her attacks with a Stunning Strike.
	+ This ability was never identified in the Third act
* **Move Turn**: In the first act, on an initiative of 12, Weyzi moves up to twice her movement speed in a line, attacking all creatures she passes through with her battleaxe. This attack provokes Attack of Opportunity. Weyzi gains 1 rage for each creature she attacks this round.
	+ In the Second act, on an initiative of 12, Weyzi shifts up to double her movement speed with a leaping strike to a target creature. That creature gets hit with Brundin Arts. All creatures within 20ft get hit with Brundin Force.
	+ This ability was never identified in the Third act
* **Enhance Turn**: In the first act, on an initiative of 6, Weyzi recovers 1d10+11 HP and gains 1d4 rage.
* **Extraordinary Turn**: In the Second act, on an initiative of 6, Weyzi uses an Acid breath in either a 30ft x 5ft line, or a 20ft cone.
	+ In the Third act, on an initiative of 6, Weyzi uses an Acid breath in either a 15ft x 5ft line, or a 10ft cone. Anyone caught in the breath makes the save against this breath at advantage.
* **Phase Turn**: In the first act, on an initiative of 1, the phase turn is toggled on and off. During the phase turn, Weyzi gains the following: At the end of an opponant's turn, Weyzi will shift over to that creatures position with a leap, attacking with her battleaxe and attacks anyone within 15ft of the target with unstopable force. Weyzi gains 1 rage for every creature she hits with unstopable force. Weyzi takes no other actions while the phase turn is active.
	+ This ability was never identified in the Second Act
* **Debilitate Turn**: In the Third act, on an initiative of 1, Weyzi takes 4d6 true damage.
* **Execution Turn**: At the end of every creatures round, Black Star energy will expel from Weyzi. Everyone within a 30ft radius must make a CON save DC or take 1d6 true damage. The damage increases by 1d6 and the range increases by 10ft for every round that this goes off. This caps at 40d6 true damage and 1200 miles.

As a PC, Weyzi has the following abilities

#### Fighter Abilities

* *Fighting Style*
* *Second Wind*
* *Action Surge*
* *Extra Attack (1)*
* *Indomnitable*
* Brute Abilities
	+ *Brute Force*
	+ *Brutish Durability*
	+ *Additional Fighting Style*

### Notable Items

* ~~Sharpened Battleaxe of the Varri'mathas~~ (+1 Greataxe)
	+ Attacks made with this weapon always deal maximum damage

## Images

### Official Art

Weyzi as she appeared in Voidstar Act 1 (Art by Manda\_AMSBT).Weyzi as she appeared in Voidstar Act 2A VOID corrupted Weyzi enslaved by the Altered VOID.