recursal/Fanatic-Fandom huggingface dataset:
Flora and Fauna of Malagasi

For those who have just heard of the incredible beauty of the famed Gemstone Islands of the Xhosa Archipelago; I advise with a word of warning. Without a doubt the Malagasi Islands are teeming with vibrant life one cannot find anywhere else, with good reason. As beautiful as they are, they are more inhospitable and incapable of supporting life than the frigid Taram-Cahaya desert. The sheer overabundance of minerals in and around the islands has resulted in a local ecosystem specifically adapted to survive in such extremely mineral-rich conditions that would easily poison non-native species to death. When it comes to geological composition the islands are the reverse--what we consider common metals are rare and what we consider rarities are present in great abundance. Iron is considered precious due to its versatility while gold is far less valued for being soft and malleable.

The high mineral content of the springs which feed the islands are laden with traces of cobalt, manganese, nickel, and other metals. These metals accumulate in the bodies of gemstone fish and jewel beetles which are the main food sources of the Malagasi crystal kingfisher and iridescent waterbirds. These fish and insects are incredibly toxic due to their high mineral content, compensating for their lack of camouflage. A fair comparison would be like eating bricks of cinnabar or sulfur. Many mainland fish and insects have developed morphological features that imitate their toxic counterparts, a clever passive defense in ensuring their species' survival. Unsurprisingly, there is a distinct lack of large predators on the islands while smaller reptiles, arthropods, and birds are in great number.

Another curious feature of the local flora are the living petrified forests. From their leaves they appear to be no different from tropical hardwood trees in Laeto and Apoy, yet once they reach a certain age the wood becomes completely replaced with minerals. Before they are fully petrified they undergo several cycles of producing flowers and seeds to maximize the number of offspring. Then they simply stop. Unlike conventional trees, they do not wither. Their 'death' is sudden, their internal processes cease before their leaves have the chance to fall off. They are transformed into life-like statues in the shapes of trees. It is at this point the Jauhari harvest the trees to use in constructing their buildings.

-Evelyn Merriwether, Junior Researcher of Foreign Florae and Fauna
Highlands

The Highlands exist in the mountainous northeastern part of Canelux just before the curse of Sardon Tiger-Iron starts. Once the Highlands were apart of the large vast plains that became the desert. This place is filled with very proud people who are skeptical of magic and remember the pain the gods have caused. The legendary Tenebrim Dungeon is located in the Highlands if one is daring enough.
Bakulaw Isle Bestiary

**OOC: Listed below are the inhabitants that live on the isle. You might recognize some of them from the pet shop. This list will continue to grow as we expand our lore. We will put the real-life counterpart’s name in parentheses so you can look them up.**

**Dire Cassowary (Cassowary)** – These vicious (but tamable) flightless birds are certainly ready for a fight as soon as they see you. While they tend to only eat plants they have been known to eat meat as well and this can make them unpredictable if you are wanting to capture one for riding. They are one of the most dangerous flightless birds in existence as their spurs on their feet can not only disembowel their victims but also decapitate if one is not careful. Regular cassowaries found in Onnen average almost seven feet in height but these Bakulaw monsters get closer to twelve feet in height. Onnen Cassowaries average one hundred and thirty pounds but their giant cousins are closer to two hundred and fifty pounds. The Dire Cassowary can carry two to three people depending on the weight but they are proud birds who won’t let just anyone ride them so prepare to prove yourself to them if you want one as a pet.

**Hari (Tyrannosaurus Rex)** – These large creatures are hailed as the kings of Bakulaw Isle and are vicious predators. Their heads are so massive their tail is the only thing that keeps them balanced. They average forty feet in length. They weigh nearly sixteen metric tons. They have one of the fiercest bites on Bakulaw Isle and researchers believe that their saliva could be toxic to its prey (if their prey even lives after being bite by these big beasts.) They are predators and scavengers so beware.

**Kalangitan (Quetzalcoatlus)** – One of the largest flying creatures on the face of Revaliir these ancient creatures are toothless and feature long stiff necks. Their wingspans average about forty feet in length. Their weight averages five hundred and fifty pounds. These creatures are big enough to built small houses on and are often captured for transportation reasons. They are carnivores who hunt fish and other small vertebrates.

**Katerba (Velociraptor)** - A fast predator found on Bakulaw Isle you best be prepared to run for your life if these nasty creatures find you. They average about seven feet tall and weigh on average about one hundred and eighty pounds. They feature both colorful feathers and scales but have been observed being able to camouflage themselves well. They are extremely territorial and live for a good fight and live in small packs. This means that they often take down larger sized prey and share among themselves. Their skin is incredibly thick and durable compared to other animals on Bakulaw and you may find your sword won’t be enough to take this predator down. If you can manage to tame one they make a good mount for distant travel just beware the teeth.

**Pakpak (Pterodactyl)** – These ancient creatures have a wingspan averaging almost four feet. They tend to have ninety sharp teeth and prey on small animals like rabbits or fish.
The Stairway to the Skies

## When Celestial Beings Love a Mortal

The Stairway to the Skies was not really a stairway at all but really a long silk like cloth that flowed down from the skies. If one were to climb they would enter the city of Celestials. Despite the objections from their father the seven daughters of the Sun weaved a long starry cloth that went down between what is now called Canelux and Parvpora.

The Stairway to the Skies was what lead to the birth of the first World Tree. The seed that was planted within Parvpora, the second oldest sister, was from a young sailor who had happened to catch the attention of the winged woman. She was completely smitten since she had never met anyone who treated her the way he did. They were in love. Sadly time passes much slower for the Celestials then the rest of the world below. What felt like a year to them was a lifetime for him.

Within this lifetime the Stairway had brought happiness and sadness. Parvpora grief over losing him stretched past the birth of the first tree before she hung herself in the next sky which would be next to Canelux. Shortly after the Sun destroyed the Stairway to the Skies because of Canelux's wings being stolen. The two sisters together in their grief find solace in guiding sailors home to their wives.
Sularia's Traditions

Arri is a unique mix of people who work together to make the desert livable. There isn’t a single person who does not pull their own weight within the city walls of Sularia. When it comes to weight all people are seen as equal within their society. The nobles work just as hard as those in the lower classes. That’s because Sularia doesn’t truly have a class system. The Queens of Sularia are selected during trials that the elements host meaning that even a commoner could rise to become queen or king of a court.

However, what makes life so different in Arri is that from the time a child can begin to learn a skill or trade they sent to hone that desire. Children as young as five have been known to start training to become blacksmiths, couriers, healers, and other things. Should they want to pursue knighthood they begin to work the stables and take notes on the military while training alongside them where possible.

Everyone must pull their own weight. It is the law and the law is harsh. Those who will not are forced out of the Rosenite society since laziness could be the death of many. Most Rosenites understand this and it is very rare to have one ousted from the community. Those who are ill often still find ways to contribute to society and make themselves useful, though they are not judged as harshly.

This is also one of the reasons why the kingdom of Arri is split into courts the way it is. Each Queen manages the tasks within and helps the young who will grow to support Arri’s growing power. Should the Empress need to she can enforce the Queens to take on certain tasks but very rarely does Willow feel the need to do so.

Those who find themselves injected into the society later in life are helped along the way to find their purpose. Sularians tend to not be as harsh on those who were not born within the city walls. They understand their lifestyle is vastly different from the lifestyle of other places.

-Written by Kana of the Purple Court Scholars
Adeluna Lunar Calendar

The calendar that is most common is the Adelunian Calendar. This will be the calendar most go by as not to confuse outsiders. Though each civilization in Revaliir does have their own calendar and way to do things.

## 13-Month Lunar Cycle

Year 1 – **Adeluna's** founding

**Primum** – First month of the year

**Attius** – Second month, named after the first ruler of Adeluna

**Crescere** – Third month, when farmers begin to sow crops

**Bellum** – Fourth month, usually when war ramps up

**Pluvia** – Fifth month, beginning of the rainy season

**Turbedo** – Sixth month, stormiest time of the year

**Calor** – Seventh month, hottest time of the year

**Autus** – Eighth month, when crops grow fastest

**Satius** – Ninth month, when harvesting begins

**Meti** – Tenth month, when harvests wrap up

**Pacem** – Eleventh month, when wars often finish

**Nix** – Twelfth month, when snows are deepest

**Ultima** – Last month
Revaliir Currency

Revaliir Currency

Adeluna – Crescents (Coins stamps with face of the queen on one side and a crescent moon on the other)

Abed – Sikka (Comes in both gold and silver, backs are stamped with a blossoming lotus)

Ataiyo – Do (Star stamped copper coins), Gin (Silver moon stamped coins), Kin (sun stamped gold coins)

Baltil – Aur (Golden cogs) and Dorr (Silver cogs)

Bohar Plains – Crescents - See Adeluna

Egjora – Crescents - See Adeluna

Endapano – Mal (Gold coins with a ruby imbued on the back) and Mir (Silver coins with a sapphire imbued on the back)

Eyota Etu -

Fort Dinclaire (Bakulaw Isle) -

Gobethio (Railoch) -

Harena Desert – General trading

Haza Savanna – General trading

Highlands – Deals in Gold and Silver coins called Bonn, Gold Bonn having two swords stamped on them and Silver Bonn having the outline of mountains stamped on it

Horae Island - Trades based on Sularia (Arri)

Itjivut – General trading

Jasumin Lake – Accepts currency from both Karith & Iria

Jayou -

Kinigoh (Apoy Island) – General trading

Komiteia -

Kurayo – Den'gi, gold and silver coins with a crescent moon inside of a full moon stamped on them.

Laeto Rainforest – General trading

Mamlak – Gold coins and silver coins called Sarafu (Stamped with the emblem of a lion)

Mo’Mey Steppes – Roj – Gems shaped into coins (agate, diamond, ruby)

Karith – Gold and Silver coins called Qián. They have clouds stamped into them.

Sihajja -

Sularia, Arri – Gems(Especially Lapis Lazuli), General trading

Umbral Depths -

Valley of Vada -

Vila Lake (Feeorin Forest) – Pearls

Vilpamolan – Gerenal trading and Argen (stamped coins with fish on them, come in gold and silver)

Iria – Latun(Brass coins with lettering), Zhelezo (Iron coins stamped with arcane letters), Sur’ma (Antimony coins stamped with a crown)

Yovaesh Port – General Trading

Zets'Ki Cradle -

**Exchanging Currency**

Most of the cities use magic to turn the coins into currency from their kingdoms. Those that don't exchange them and smelt down or reuse the material the coins are made from.
Guilds FAQ

A Guild is a group of people all working as an organized whole with a common purpose, goal, or set of skills. Traditionally, Guilds were a means of pooling knowledge, skills, and resources in order to help the community of Guild members as a whole prosper. They also tended to wield considerable political power in their localities, as they were often pivotal to the success of the local economy.

That being the case, starting a guild is no small feat and should not be treated as such. It is a responsibility and, much like a modern business, a financial risk, both for the ones running the Guild and the region in which said Guild is housed. As such, there is a system in place in Revaliir to allow for the formation of Guilds in any area spanning the maps with a set of standardized rules, regulations, and fees.

To start with, registering a new guild will require that at least three (3) characters stand as founding members, with a Guild Leader declared at the time of formation, and a fee of 500 silver being paid as Registration Dues to the Guild Registrar.

After a guild has been formed, it will owe Monthly Dues, to the tune of 100 silver, to the Guild Registrar in order to keep the Guild marked as 'Active.' Any member of the Guild may pay these dues and each Guild may raise the funds for these dues in any way that does not break the spirit or letter of the existing Silver rules. After 3 months of missed Monthly Dues, the Guild will be marked as 'Inactive' and be locked down until such a time when all owed dues are paid in full to the Guild Registrar.

Additionally, any new members added to a Guild after its formation will incur a fee of 50 silver to the Guild being joined. However, *anyone* may pay this fee, regardless of whether they are a member of the Guild in question or not.

All fees, dues, and any potential future fines must be paid to the Guild Registrar account in a Trade. Please DM Jolly on the Revaliir Discord to let him know that a transaction has occurred and what the transaction is paying for so that proper records can be kept.

Once you join a Guild, you gain access to activities exclusively available to all members. There are two types of Guild-specific activities: **Guild quests** and **Guild events**.

The Guilds forum can be found here: https://www.revaliir.net/forum/guilds/

## Guild Quests

Guild quests are jobs that are open only to Guild members. These can include Guild missions and plot hooks posted by the Guild Leader or another member of the Guild. Think of these as thread requests with a Guild-only restriction. Guild quests can build camaraderie between members by helping people get to know each other and provide more options for roleplay.

## Guild Events

Guild events are planned activities prepared by Guild Leaders for the entire Guild. Typically they will be announced in advance with event details describing the objectives and how long the event will run.
Tower of Edhit

A tower rises from the seaside cliffs of Abed, surrounded by beautifully manicured gardens and spice trees, a feast for the eyes and nose both. Paths made of various semi-precious stones wind through the area, but they all eventually lead to the center, where Edhit stands tall. The tower itself is a wonder, spiraling into the clouds. The white quartz surface is veined with gold, lending the whole building a shimmering appearance in any light. From the outside, the tower looks a bit odd. One arm rises all the way into the clouds, while the other stops some distance short. The taller tower can be accessed at the base through a massive door of living wood, while the shorter tower has a door of petrified wood. Once inside, it becomes clear as to why the doors and the arms of the tower are very different.

The Tower of Edhit is a monument to the fallen deities of Revaliir. When the Tree of Parvpora fell, the door to its tower became petrified, and the tower’s growth slowed dramatically. While a god still occasionally rises from Parvpora, it is a very rare thing. The tower of Canelux continues to grow every time that a deity falls. While the stewards of the tower will not say exactly how it grows, many rumors abound. Some scholars guess that the Tower was constructed with wood from the two Trees, other believe that the deities themselves blessed the tower to grow and keep watch over the fallen. Every deity that has risen and fallen has their own shrine within the arms of the tower, and many of the visitors are the former clergy of those fallen deities. Each shrine has a physical reminder of that deity, be it a piece of artwork from their temple, a piece of armor worn to their last battle, or their final words spoken as a deity. Some former clergy choose to remain within the Tower of Edhit, keeping sentinel over the last remnant of their deities. Scholars and visitors from all over Revaliir visit to speak with these clerics, and to learn of the fallen deities. Some of the clerics choose to pass their knowledge onto their descendants, as a means of keeping their deity remembered.

Beneath the tower, a massive cavern was found and utilized by the former clerics who tend the shrines. Rooms are carved from the native stone, giving them a place to live and receive visitors. A central kitchen and dining hall also provides a place to gather, as well as a number of common areas. But the central feature to the underground cavern is a large spring that bubbles from the ground with water warm enough to bathe in. It is rumored that the water also slows the aging process due to the proximity of the Tower and its magics. Those whispers seem confirmed by the number of clerics that remain at the tower, even though their deities have passed long from memory.
Bear Bloodline

The Bear bloodline has the earth-wardens and guardians of the villages. They serve as herb-witches, healers, and midwives, as well as a last line of defense for their people. Physically, those of the Bear tend to be more intimidating. They also tend to be the slowest to anger, though their wrath is terrible once aroused. Their magic is more subtle, and tends towards protection and growth.
Global Almanac

## What is Global Almanac?

This section contains articles of general interest, and information about the world of Revaliir as a whole. Learn about currency, linguistics, seasons and other basic information that your character likely knows of.

### Time and Measurements

* Adeluna Lunar Calendar
* Revaliir's Seasons and its Moons
* Methods of Measurements

### Language, Materials, and Currency

* Linguistics of Revaliir
* Materials of Revaliir
* Revaliir Currency

### Transportation

* Grisal
* Airships: From The East

### Nature

* Miscellaneous Fauna of Revaliir
* Onnen's Waters
* Parvpora Void Storms
* Drugs of Revaliir

## Gods, History, and Celestials

This section of the Global Almanac will cover deities, celestials, and worldwide history. This is all information that isn't as well-known throughout Revaliir. Like your average villager might not know all of this stuff. However, it's impact has changed Revaliir and will explain many of the strange ways of this world.

### Celestials and Gods

* Celestials and Revaliir
* Deities

### World History

* The Godslayer War and the Origins of Timedeath
* The Void
Skyfish

A hastily-written, yet legible observation journal entry covered in poorly drawn scribbles describes newly discovered fauna from Onnen in the Mage Academy's research department.

Hey, ever heard of a skyfish? It's not really a fish, it's more like a freshwater eel with fin-shaped wings that swims through the air instead of water! There's several pairs of wing-fins down it's body, and the tail's shaped more like an oar than a fish's split. Oh, and they're way cuter! I guess people sort of thought they were fish 'cause they have pretty shiny scales all over their body. They're really thin and glossy so you can string them into necklaces or sew them on your clothes. People like using their fins in hairpins and jewelry since they're like iridescent butterfly wings. They're not slippery at all!

What's really cool is that you can see them fly around in huge swarms in the sky up around Khoisan. Nobody knows much about them yet, but I heard every year they migrate up from the Fulani lakes region to find mates. The whole sky's full of them, and they're all dancing and flying around in loops and circles. I bet after they dance, they go back to the lakes to lay eggs. Then they come back, starting the cycle all over again. I wonder where they live after they get their wings? Maybe they live in holes in the floating islands, just like eels do. They probably have to lay a lot of eggs at once since they don't have any spines or teeth to defend themselves. Plus, their wings are way too dinky to actually lift them up, so they're likely moving themselves with psionic magic and levitation.

They're also super tasty with chili and garlic sauce! All their bones are connected to their spine so they're easy to de-bone and throw on the grill. And if you marinate them in soy sauce, their meat tastes and looks just like roast eel or a really skinny mackerel. I saw stalls selling grilled skyfish in the market and I bought three skewers of them! The lady told me the best way to catch skyfish is with big nets between two fishers on flying mounts. It's pretty tricky so only experienced flyers who can ride without using both hands can do it. There's another slower way called 'skyfishing'. Instead of bait and tackle, people use kites that look like predators or a skyfish and lure them into camouflaged woven baskets. It's a lot like catching prawns if you ask me.

**-Professor Myouga Ryou, Tenured Senior Researcher of the Mage Academy**
Kingdom of Adeluna

The Adelunian Empire was the oldest and largest empire on all of Canelux until their king went mad. Now in the hands of a young queen the great empire strives to make peace with the wrong doings of her past. The kingdom inhabits much of the southern mainland of the continent.

### History of Adeluna

* Adeluna's Influence - The Sleeping Giant
* Queen Qendresa I
* The Crescent Palace
Main Page

**Welcome to the Beast Saga Fanon Wiki!**
Welcome to Beast Saga Fanon Wiki! This wiki is about Beast Saga universe but in a Fanmade Universe. In this site you can create your own characters and anything.

We're a collaborative community website about Beast Saga Fanon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Varaz

A large arcane circle halos over the edge of the eastern side of the Haza Savanna. It illuminates the land with an eerie glow but it is nothing but a safety net for that which dwells inside. A barrier to protect those on the outside and keep that which lives in it inside. A cursed land that had an experiment go wrong. Do you dare enter?
Rakkora

**Rakkora** (ラッコラ, *Rakkora*?) is the Aqua Knights Fencer.

## Appearance

Rakkora is a Humanoid Sea Otter. Her Visor is Heart-shaped which goes over her nose. Her armor looks the closest to Beavop's, Rakkora's armor colors are pink, magenta with some white and red for the life preservers on her arms and legs with some pale rose colored clam designs on her arms and legs. She has propeller turbines on her shoulder pads and on her tail which is sticking out. Her Cyclot is Blue in color and has a Sea Otter's face as a Symbol.

## Personality

Rakkora is fearless and will often be bold in her words to others.

## Weapon

Rakkora has a Shell Rapier. It is grey in color and has a Blue Rain-Guard which resembles a shell and it's handle is Brown in color.

## Abilities and Powers

### Natural Abilities

#### Master Swordswoman

Rakkora has a Shell Rapier to which she parries and swashbuckles like a pro! Even underwater!

### Cyclo-Energy

#### Shell Smash

The Cyclo-Energy takes the form of a clam that smashes on top of the target! Like an actual sea otter trying to break a clam open!

## Relationships

* Beavbop - Rakkora and Beavbop are very close friends

## Etymology

Rakkora's name comes from the Japanese word for **Sea Otter** (ラッコ, *Rakko*?)
Xhosa Archipelago

This archipelago is not traditional. The region of Xhosa is the many spread out islands within Shilluk waters and the many seas of Onnen. Many of the places within the archipelago fly high above the dark ocean. On clear days these floating islands and unnatural cities can be seen from the rest of the continent below. The air below the floating islands is often rough as if the winds are what keep the islands floating. Clouds sometimes form under them giving the appearance of the isles being on the clouds. There are often many underwater cities and ruins throughout Xhosa as well if one is daring enough to explore the midnight waters.

### Settlements, Cities, and Lands

* Malagasi Islands
* Khoisan, The Empyrean Fortress
Kyrionis

**Kyrionis** is the Omnidragon that oversees Nullverse, along with several other multiverse within his zone. Widely regarded as the second most powerful Omnidragon in the Omniverse (surpassed only by The Ancestor of All), his group of 25 "1%" multiverses is considered by many to be the pinnacle of intelligent life in the Omniverse. Notable universes under Kyrionis's jurisdiction include Nullverse, Sciverse, and Sinsverse.
Nullspace Research Foundation

The **Nullspace Research Foundation** is a powerful non-governmental organization that focuses its operations on the study and control of Nullspace and the Null Beasts.

### Other names

NSR
NSR Foundation
NSRF

### Type of Activity

Research & Development, Containment, Vigilantism

### Leader

Grand Director
Joey
Gabriel Shun

### Notable Members

Isaac Aphelion (quit)
Marie Aphelion (quit)
Montagu
Trench (captive, eventually escaped)
What We Look For in a Deity

Many people have asked questions about how to fill the deity position. It’s not that hard! The first thing a player must understand is the site rules. The second thing they must understand is their community.

Becoming a deity is more than just a boost to yourself. You are a pillar of your community. You, even as a deity, hold sway over what could happen on the site. You are staff. You have multiple jobs that you must do.

1. **Be part of your community. -** That means still answering help questions, posting in the general discussion boards, hanging out in the Discord channel, and communicating with people outside of your fellow staff.
2. **Entertainment -** Our spots as deities are not just for our pleasure. We are a host of opportunities for others on the site.
3. **Activity -** You have to remain active. We have a quota to meet, but what this really means is posting with your community. You won’t get any posts in your temple unless you communicate with others. You have to actively seek out people before they search for you.

**Do not be a jerk.** You are not so high ranking that you can’t be touched. Remember that being a deity is a privilege. You proved yourself good enough to get a spot, but can you keep it? It all comes down to your personality and communication.

The **SPOT**! This is why we’re all on this page: Do not under any circumstances let the spot become your character. The character is the spot. We can notice when you thread and gum things together on your application.

Do not be terrified to turn it in. We’ve watched many people we didn’t think would get it, actually get it. Be prepared for the unexpected. Sometimes what you think isn’t the best is actually what we need most on the site at the moment.

Try to be as *original* as possible when you role-play. Try not to be the typical god/dess.

What it all comes down to, once again, is **community**. If you are good to the community, the community will be good to you. Your success rides on their acceptance and their want to role-play with you.

**Don't** be afraid. **Write on my friends.**
Surge

**Surge** is an incredibly potent magical technique developed by Dez. The basic concept of the technique is to forcibly draw energy from the Spirit Realm through a combination of intense focus and the development of a figurative mental connection with the Realm. For mages, this grants them nigh-infinite magical energy for the duration of the technique, and for melee fighters, their strength, speed, and stamina will rise to absurd levels. This influx of power comes at a cost, however: unskilled users run the risk of taking on more energy than their bodies can handle, causing them to melt from the inside out. Additionally, usage of this technique places incredible strain on the user's body, and prolonged usage eventually leads to extreme exhaustion, or in some cases, death.
Hazard Weasel

* Normal
* Firefighter

**Hazard Weasel** (ハザード・ウィーゼル, *Hazādo Wīzeru*?) is a member of the Gloria Firefighter Brigade.

## Appearance

Hazard Weasel is a anthropomorphic weasel with green eyes and brown fur. His armor is Mustard Yellow in color and his shoulder pads and boots are a darker orange color with some ruby red highlights on them. His pants are indigo along with certain armor parts and Hydro Blaster gauntlets having some of that indigo color. And his respirator is metalic blue with some indigo and silver highlights on it. And those round things on his shoulder armor and boots are that same silver. He has a single oxygen tank which is silver in color, on the right side of his back hence his respirator hose connecting in that very direction.

## Personality

Hazard Weasel's personality is that of methodical and can be a stick in the mud at times.

## Weapon

Hazard Weasel wields his Ear Claw Spear which functions as a Jaws of Life for anyone trapped in a totaled or burning building and it has a hook on the bottom of it to grab objects.

## Abilities & Powers

### Special Move

#### Itachi Rush

In this technique, the Cyclo-Energy takes the form of an energy weasel rushing at the target.
Marie Aphelion

**Marie Aphelion** is the secondary protagonist of the *Final Crusade* trilogy. She is the wife of series protagonist Isaac Aphelion, the student of famed mage Yara McGee, and a biologist that worked for the Nullspace Research Foundation before its dissolution. She began her tenure with the Crusaders as a regular, magicless human, but through her knowledge of biology she eventually grew to be one of the most powerful and dangerous mages in the universe thanks to her command over life itself.
Parvpora

## What is Parvpora?

A continent of extremes, Parvpora is known for its magical supremacy and randomly forming dead zones. Once protected by a World Tree, the people rose up and destroyed it after the tree became corrupted, causing waves of consequences for over a millennium. It gets its name from the smaller of the sister moons.

### Lands

* Ataiyo
* Himinn Pass
* Jasumin Plains
* Koschei Isle
* Republic of Iria
* Republic of Karith
* The Sacred Land of Abed
* Zujiuchu Mountains
Null Beasts

**Null Beasts** are powerful supernatural entities originating from Nullspace, the mysterious expanse that lies outside of the known universe.

## History

Little was known about Null Beasts for several thousand years. They were seen variously as aliens, demons, gods, and agents of the latter by the few who laid eyes on them. Their activity was poorly documented until the creation of the Nullspace Research Foundation, which itself was only created when a freak accident led to the founders discovering Nullspace.

After the founding of the NSR in 2800, Null Beasts have been extensively documented, helped in part by their more aggressive activity. Upon capturing and dissecting several Beasts, the NSR made several profound discoveries. The first was that Null Beasts are not carbon-based organisms like humans, but are instead composed of a series of elements unknown to humankind. This was seen as the greatest evidence that Nullspace was indeed not part of the extant universe.

The second major discovery was the existence of Null Forces, special abilities possessed by each Beast. These Forces were found to be unbelievably powerful and dangerous, and ranged from simple flight to the ability to create black holes. Furthermore, it was discovered that Null Forces were hereditary, and the union of two Beasts (all of which could procreate with each other regardless of their drastically different appearances) would either pass down one of the original powers or combine the two into an even more dangerous ability. For this reason, the Foundation began actively hunting down Beasts with powerful forces and containing them so that their abilities could not wreak havoc on the universe.

The third discovery made by the Foundation was the fact that humans could inherit Null Forces simply by ingesting the corpse of a Null Beast. This knowledge was immediately redacted from all official documents and withheld from all but the most senior officers until the year 2844, so as to prevent younger agents from attempting to steal a Force and use it for nefarious purposes.

## Biology

Null Beasts are of a single species, but their phenotypes range from amoebas to galaxy-sized monsters. They have no defined shape, even in their hereditary lines, and the majority are monstrous or alien in appearance. It is thought that there exists a Null Beast with every conceivable appearance. Some even have characteristics resembling Earth creatures.

The pattern of Null Beast reproduction is a topic of study that is quite difficult to fully grasp. For one, all Null Beasts reproduce sexually. Those that do not possess sexual organs will simply produce spores or some other substance for sexual reproduction. Even bacterial Beasts reproduce sexually, and those that can't do not reproduce at all.
Eva Rowatoan

**Eva** is

## Abilities

### Natural Abilities

* **Transcendent Physiology:** Eva used her innate longevity and enhanced condition from being turned into an eldritch vampire to evolve and transcend normal mortal confines and become a transcendent being.
* **Immortality:** Being a transcendent being, Eva never ages, never gets sick, is near invulnerable, can regenerate from most wounds, and possess a deep connection with the universe itself allowing her to come back to life should she be killed.
* **Divinity:** Eva has obtained enough magical skill and power to be considered a god in her own right.
* **Self-Resurrection:** Her deep connection with the universe allows Eva to return from death.
* **Freedom:** Eva has freed herself of the normal rules of the universe, allowing her to keep true to her own will, have an incorruptible mind, and go beyond the confines most beings in the universe follow.
* **Sin Embodiment:** Formerly being a god of the planet Charon, whose 7 gods are based off of the seven deadly sins, Eva embodied Sloth to the highest degree. Eva slacked in her divine duties for centuries, preferring to drink and laze around in a depressed stupor. Her natural connection to the sin of Sloth allows her to debuff lesser beings into slipping up and making mistakes they wouldn't normally make.
* **Absolute Reflexes:** Eva's senses and by extension her reflexes, are so attuned that she can effectively react to anything at any speed.
* **Godlike Speed:** Applications- Supernatural Speed, Flash Step, High Speed Flight.
* **Godlike Durability:**
* **Godlike Strength:**
* **Hyper Awareness:**
* **Flight:**
* **Power/Null Force Bestowal:**

### Magical Abilities

* **Magic:** Due to being the most powerful magic user on her planet, Eva learned to control magic to a godlike level over centuries of study.
* **Magical Energy Manipulation:** Eva can manipulate any magical energy that exists with ease, making her one of the most powerful magic users in the universe.

### Supernatural Abilities

* **Super Form:** Eva can enter a state where she can use all her abilities to a degree beyond what is normally possible, somewhat akin to Dez's Limit Break/Surge. In this state, Eva can preform feats on par and above that of a Grand Elder. Applications- **Absolute Speed, Absolute Reflexes, Universal Strength, Universal Durability**.

#### **Null Forces 「Third Eye, Chrono Embodiment, Reality Override, ???」**

* **Third Eye:** Applications- True Sight, Absolute Senses, Clairvoyance, Extrasensory Perception, Reality Perception, Merged-Level Reality Perception.
* **Chrono Embodiment:** Applications- Time Manipulation, Time Stop, Spatial-Temporal Awareness.
* **Reality Override:** Applications- Erasure, Reality Attacks, Selective Invulnerability, Reality Anchoring.
* **???:** Applications- ???
Yara McGee

**Yara McGee** is a major character from the *Final Crusade* trilogy, as well as the prequel stories *Crusade 1* and *Crusade 2*. She is a secondary protagonist in *Crusade 1* and *Crusade 2*, and returns as a major supporting protagonist in *The Final Crusade*. She is widely considered to be the third most powerful mage in the universe after Eva Rowatoan and Chromus.

## History

### The Final Crusade (2846-Current)

#### Chapter 5

(To be added, yes Yara is introduced this chapter)

## Abilities

### Magical Techniques

Link to Yara's Magical Techniques
Isaac Aphelion

Isaac Aphelion is the main protagonist of Final Crusade, starting out as a agent working for the NSR alongside his partner Joey. He would eventually join the Final Crusaders in there hopes of finally ending the two thousand year long war against Chromus. Isaac would eventually gain the power and full control over gravity through a nullforce. Marie Aphelion

## Appearance

#### Final Crusade

Isaac wore casual attire of blue jeans and a purple shirt, with a NSR coat. he has jet black hair and blue eyes. With ankle high hitchhiking boots

## Personality

Before Final Crusade Isaac had a very reserved personality, never wanting to make friends or have social conversation with anyone other than his coworkers. he acts very loving towards his high school sweetheart and wife Marie. After Isaac joined the Final Crusader he became very power-hungry, wanting to grow in power as fast as possible, to catch up with and even bypass the members. This will later on affect his friendship with Joey, and affect his marriage with Marie.
The Casimir

The Casimir is our death sentence. It was found the very day Willow stepped into the desert all those centuries ago. It is an unexplained place of torture and terror. Where the spirits are restless and active. These are said to be all who died when the god cursed these lands. Blood thirsty and hungry, though not all are bad.

The gentle spirits who live in the Casimir are said to be the ones the oracles deter to. The ones who give oracles visions of the future. Sadly they are in the minority. Oracles are the only people who can actively enter this sand pit without the spirits assaulting them.

The Casimir gained its name for the first man executed in it. Casimir Lebora was a man who charged into the safe haven of Sularia before Rosenites were fighters. He planned to rape and kill as many of the women who sought refuge. Willow caught him like a cat and asked the elves if there was a proper place to dispose of a man like that. The elves pointed to a place they said was taboo, the spirit pit. Willow named it Casimir to remind the people that they would only use it as a weapon when they needed to.

Rapists, soldiers who attacked us, and anyone else who dared destroy the peace that we worked so hard on… They have all met their end in that place. Their souls added to the many who eat flesh and bone. I would never wish the Casimir on my worst enemy but we do what we must to survive, and to survive we must be merciless with those who wish to destroy us.

Only the queens can demand death by Casimir. Law officials who want people tried for the Casimir must present their case to all six queens. It must pass with a majority vote, if it does not and death is still wished for then the gallows are where their victims go.

The Casimir keeps our streets peaceful except for the outsiders who dare think it is a rumor. We are sure to make them know it is very real.

Written by Osala, a member of the Red Rose Court.
Nullverse Wiki

**Welcome to the Nullverse Wiki!**
An info site dedicated to *The Final Crusade* trilogy, as well as other information related to the novel's universe. This site is written and maintained by the novels' authors, and all information herein is canon.

## Key Information

PlaceholderNullspaceIsaac AphelionChromusNullspace Research FoundationPlaceholderOmega Force

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Null Forces

Null Forces are the lost sons and daughters of the Being, sealed within inanimate objects across the main universe to avoid Chromus from obtaining them all. They were created during the final battle of the First Chrome war, when the old gods of Charon aligned with the Being and his army of children fighting against Chromus who recently absorbed part of the Well of Magic.
Marty

"Hey, man!"

**Marty** is an interstellar warrior formerly affiliated with the Crusaders and currently a member of the Final Crusaders. A recurring character in the Nullverse Timeline, he was a major protagonist during Crusade 1 as a member of the Crusaders, as well as a major supporting character during the events of The Final Crusade.

## Appearance

Marty is a slim man of average height. He is a cyborg, and as such the majority of his body has been replaced with robotic equivalents. His body is made from gray creatium, with glowing red accents on his legs and torso. Over his robotic body, he wears a brown trench coat with a furry collar and sleeves, as well as brown pants torn at the knee. On his head, the only remaining biological component of his body, he wears a creatium helmet with a red visor that obscures his face, which is shriveled and burned.

## Personality

Marty has a highly eccentric personality. He most commonly acts like a joker or clown, even during battle. However, during situations that involve the lives or wellbeings of his friends, his demeanor changes completely to that of a veteran warrior, befitting his past. Not much is known about why he exhibits this trait.

## Trivia

* Marty has an odd way of speaking. He frequently leads sentences with "Hey, man," and has multiple vocal tics that frequently interrupt his speech, such as "ey" and "ah".
* Marty's highest recorded speed was him moving across the entire crusade universe which is ten times the size of our known universe within half a second. The only reason the universe did not collapse was due too Eva intervening.
Omnidragons

The **Omnidragons** are a group of Omniversal beings. They patrol the Omniverse (the expanse that lies outside of, and containing, every known multiverse) and act as its guardians or "gods".

### Appearance

As their name implies, the majority of Omnidragons take the form of cosmic winged reptiles, although many have said that this is only their corporeal form. Not all Omnidragons are dragonlike in appearance; Char and Rex take the form of a human and cosmic dust respectively. However, most of the Omnidragons relevant to Nullverse (Galactron, Essencia, and Kyrionis) take the standard draconic form.

### Nature and Duties

The Omnidragons are tasked with maintaining order in the Omniverse by eliminating troublesome multiverses. If a multiverse grows erratic or its inhabitants attempt to invade neighboring multiverses, the Omnidragons have been instructed to eliminate that multiverse without hesitation.
Onnen

## What is Onnen?

Onnen is one of the three continents of Revaliir. Within the stories of legend, there is always a hint of primal truth. Onnen is a continent of ancient magic. This is the last pure continent that was born from the Celestial Onnen. Tribal lands where honor is upheld and traditions are sacred. Breaking these rules is certain death, but the wealth if one would or could... That's how legends are truly born.

### Lands

* Kikuyu Wetlands
* Sahel Hightops
* Sandawe Savannah
* Sotho Coast
* Xhosa Archipelago

### Races of Onnen

* Races of Copts Marsh
* Races of Sahel
* Races of Sandawe
Rex

**Rex** is an Omnidragon that once ruled over (in its own words) a "group of weak, nameless universes". Its subjectual universes were destroyed long ago by outside invaders, after which point it began freely roaming the Omniverse. It recieved Trine's distress call during the War of Conquest and arrived in Nullverse during the events of *The Final Crusade: Devotion*.

### Appearance

As an Omnidragon, Rex is able to freely change its form at will. Its true, "standard" form is that of a swirling vortex of multicolored cosmic dust with no defined shape or size. Humans that lay eyes on it have described it as a floating ball of gas, not unlike Trine. It is capable of shaping itself into a humanoid appearance, which it does when conversing with those who do not already know of his true form.

### Powers and Abilities

**Omnimagic:** As an Omnidragon, Rex has access to powerful magic capable of warping reality as he pleases. However, as it is one of the weaker Omnidragons, his powers can be overrided by a stronger entity. Generally speaking, any being derived from an Omnidragon stronger than Rex is also capable of overriding its powers. In Nullverse, the only entites that fit this category are Chromus, The Progenitor, and Trine. Anyone that has consumed the Life Fuel can also combat this ability, on a case-by-case basis. See this page on the power structure of the Omniverse for more details.
Cáso Giovinco

Cáso Giovinco was born with his twin, Máso, left behind by their parents on a Hikkan orphanage doorstep. Cáso is a main protagonist in the “Second Crusade” and “Neverland” as well as being a side character in “The Final Crusade”. Caso is a troubled yet naive Kenku who tries to make the best of every situation, no matter how dire. He acts as a tag team duo with his brother Máso who lived together up until Máso left with Marty and Dez on their adventure. Leaving him for his own troubles and an adventure where he has to deal with some of his deepest fears and problems. Waiting for the day that Máso can save him one final time.

## Appearance

Marty is a slim man of average height. He is a cyborg, and as such the majority of his body has been replaced with robotic equivalents. His body is made from gray creatium, with glowing red accents on his legs and torso. Over his robotic body, he wears a brown trench coat with a furry collar and sleeves, as well as brown pants torn at the knee. On his head, the only remaining biological component of his body, he wears a creatium helmet with a red visor that obscures his face, which is shriveled and burned.

## Personality

Marty has a highly eccentric personality. He most commonly acts like a joker or clown, even during battle. However, during situations that involve the lives or wellbeings of his friends, his demeanor changes completely to that of a veteran warrior, befitting his past. Not much is known about why he exhibits this trait.

## Trivia

* Marty has an odd way of speaking. He frequently leads sentences with "Hey, man," and has multiple vocal tics that frequently interrupt his speech, such as "ey" and "ah".