Darth Vanis

> *"Every time you think you've won, the Sith always rise to power. Do you know why? Because the Sith are born of a realization: that all we need is for the galaxy to remain the same. This is why you'll never truly defeat us."*
>
>

- Vanis speaks on his belief to Heyvis as to why the Sith are superior to the Jedi.

**Darth Vanis**, formerly known as **Lord Droxe** and born as **Zanatos Droxe**, was the apprentice of the former Sith Emperor Darth Nox and rival to the Heroes of Khalis. He became a Lord of the Sith shortly before the arrival of the Jedi on Roalia. He flew a Star Courier as his personal assassin ship. Titled Lord Droxe, he waged conflicts with the Jedi of the Heroes of Khalis, Heyvis Trockz, Valo Sindar, and Ghaa Tabbak. Droxe was officially marked by the Jedi Council as a Sith Lord, but they left the Heroes of Khalis to deal with this threat as the Jedi deployed the remainder of their Knights to deal with the Clone Wars. Eventually, Lord Droxe rose to such power that he proved a challenge for all three of the Heroes combined. However, after a mission of failure, Lord Droxe was faced with punishment from his master, Darth Nox. Eventually, Vanis attempted to strike him down but failed repeatedly. Due to this, Nox officially declared him a Darth, titling him as "Darth Vanis," the next generation of the Sith. Vanis was then tasked with seeking out a young child strong him the Force named Kel Forsec after he took on Zar Kurlani as his apprentice.

## **Appearances**

*Force and Destiny*

* Episode VI: Son of Royalty (Part I) (First appearance)
* Episode X: Farewell to Peace
* Prelude: Shadow of the Ancients
* Episode XIII: Black Diamonds Revenge
* Episode XVI: Warrior of Light (Part II)
* Episode XIX: Wealth of the Daring
* Episode XX: Reign of the Sith

## **Behind the Scenes**

Darth Vanis was often times shown to be the rival of the Heroes of Khalis, typically being the main antagonist of the story. Vanis was originally based off of a previous character from the original Force and Destiny campaign, who had not yet earned a name or title, but simply went by as one of the Emperor's personal assassins. This character existed during the Original Trilogy timeline, around 4 ABY (the base opening timeline for a Star Wars RPG). The base of Vanis' character was always a Lord of the Sith.

The stats for Darth Vanis are as follows:

### **Darth Vanis - Nemesis**

**Wound Threshold:** 35 (Adversary 3)

**Strain Threshold:** 30

**Soak:** 7

**Force Rating:** 5

**Defense:** 1

**Brawn:** 6

**Agility:** 6

**Intellect:** 4

**Cunning:** 5

**Willpower:** 5

**Presence:** 5

**Skills:** Lightsaber 5, Cool 4, Vigilance 4, Coordination 5, Deception 4, Medicine 3, Stealth 5, Brawl 4, Melee 4, Discipline 4, Ranged (Light) 3, Piloting (Space) 5, Piloting (Planetary) 4, Gunnery 5, Athletics 5, Leadership 4, Computers 2, Astrogation 4, Negotiation 4, Coercion 5, Perception 3, Knowledge (Education) 4, Knowledge (Lore) 5, Knowledge (Outer Rim) 5, Knowledge (Core Worlds) 3, Knowledge (Underworld) 4, Knowledge (Warfare) 5

**Talents:**

**Crippling Blow -** Increase difficulty of next combat check by 1. If check deals damage, target suffers one strain per moves made until the end of the encounter.

**Drive Back -** May spend triumph or 3 advantages on a missed brawl, melee, or lightsaber check to force the target to make a maneuver in the direction of Vanis’ choice.

**Lightsaber Throw -** Make a lightsaber check to throw lightsaber up to short range with Force attack pool. Spend light/dark for success and 1 additional light/dark to return saber to hand.

**Improved Parry -**  When Vanis suffers a hit from a Brawl, Melee, or Lightsaber check that generates Despair or three threats and Vanis uses the Parry incidental to reduce damage from that hit, after resolving the attack, he may spend those results to inflict one hit on the attacker with a wielded Brawl, Melee, or Lightsaber weapon, inflicting the weapon’s base damage. The Inquisitor must also take the Parry talent to use this.

**Lightsaber Mastery -** Choose a characteristic. When making a check using the Lightsaber skill, Vanis may use the chosen characteristic instead of Brawn.

**Parry 4 -** When struck by a melee attack but before applying soak, Vanis may perform Parry as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6

**Aura of Command -** Vanis may spend a maneuver to allow one allied minion group at medium range to immediately perform one maneuver or action. Add boost to any actions they perform

**Force Powers:**

**Move -** Vanis may spend light/dark results to move one silhouette 0 object within short range to another location within short range. He may spend light/dark results to increase the range of the power by one band, spend light/dark to increase the silhouette of the object he can move by 1, and spend light/dark to increase the number of objects he moves at one time by 2 (he may activate all of these upgrades multiple times). Finally, he may hurl objects at opponents by making a Force power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown instead of the normal difficulty for ranged attacks, and only succeeds if the user can also spend enough 3 to move the object. The attack deals damage equal to the silhouette of the object times ten (silhouette 0 objects deal 5 damage) plus one per rank. If the Inquisitor wants to throw multiple objects, he must generate enough light/dark to move multiple objects, and must use the rules for Auto-fire to determine difficulty and targeting.

**Terrifying -** At the beginning of the encounter, must make a hard fear check.

**Bind -** Spend 2 light/dark result to force target to be staggered for 1 round. Spend 1 light/dark result to increase amount of rounds. Spend 1 light/dark result to increase number of targets. May suffer 3 strain to deal damage up to brawn (Force Choke) to all targets affected by this power.

**Unleash -** Make Force power check to an enemy at short range, with an average discipline check. If generates 2 lights/darks, deal damage equal to willpower with crit of 4 +1 additional damage per success. Spend light/dark to increase range, affect additional target, or cause attack to deal 3 additional damage (All can be activated multiple times).