Level 111

## Level Classification

* Difficulty: 2/5

* Security System: 5/5

* Entity Count: 1/5

* Stability: 3/5

**Level 111** also known as The Objective is the 111th level of The FullRooms.

## Description

**Level 111** appears to be what an objective of a camera would see from the top. The camera follows every living being and lights up the area for them. It also removes the ceiling from its view and reveals the void to living beings. However, some entities may bypass its view and hide in complete darkness. The surroundings of **Level 111** represent different interior places, such as halls and rooms of different buildings. The layout of the level tends to be the same for everyone, which makes it easy to meet each other.

Due to the angle of **Level 111**'s camera, the objective captures either a square or a round of the scene, resulting in very sharp shadows on the ends. The camera has a light source that lights up the scene and changes its power and color depending on the scene's surroundings. There are additional light sources that act as decoration and do not emit any light except to give the illusion of light. If electrical light sources are plentiful and decorative here, fire light sources such as torches, candles, and lanterns are rare and would show a lightless fire in **Level 111**'s darkness. The darkness of **Level 111** appears to make everything transparent and show other living beings under the watch of another objective; however, if it's an entity, they will not notice anyone else unless in the same room or hall.

The wanderers from the start will always appear in a mansion. The mansion is well-lit, furnished, decorated with different ornaments, and has multiple floors. The rooms and halls here are wide and tall. The floor is mostly covered with fancy carpets, which only slightly reveal the floorboards under them. The colors of the mansion are mostly red, white, gold, and brown. The mansion is also home to most of the entrances to other areas.

## Details

The camera can adjust its height depending on how tall the scene's walls are.

At some point, one may encounter a dark, slim brick hall that one can light up with any light source and have no limitation in range, as if **Level 111**'s darkness doesn't spread here.

It is possible to unhinge the camera by throwing something at it, but it is not recommended to do so as one can easily break it. However, if one manages to do so, it can be used as a powerful flashlight that only works within **Level 111**.

The cameras have the ability to make anything that blocks the view on a living being they are watching transparent. If there are 2 cameras and their living beings are on different floors at relatively the same position, the floor that blocks the view on the living being below will be transparent only to the living being below.

The further areas may appear obscure. For example: catwalks in the abyss, halls with chaotic layout, monotone concrete.

Sometimes there will be a void on a doorstep. It's either a camera requiring one to step in or just a bottomless void. The areas hiding in these non-lit areas are usually chaotic, and either way, they are not recommended to go into.

## Entrances and Exits

### Entrances

* Entering any fancy double door have a chance to lead here.

### Exits

* Some areas may appears less captured by the camera and slowly become a respective level.