recursal/Fanatic-Fandom huggingface dataset:
Mirage

“*Who and what I am I hide from the enemy.*”

— **Mirage**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Unearthly (100)

**Strength:** Incredible (40)

**Endurance:** Remarkable (30)

**Reason:** Monstrous (75)

**Intuition:** Remarkable (30)

**Psyche:** Incredible (40)

**Health:** 210

**Karma:** 110

**Resources:** Ex (20)

**Popularity:** +40

## Known Powers

### Robotic Metamorph

Mirage transforms into a Ligier JS-11 Formula 1 Race Car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In alt-Mode he travels at **Am (50)** speed: 8 areas per round, 120 mph top speed.

### Illusionary Invisibility

Incredible (40)

Through the use of his Electro-Disruptor, Mirage can displace his appearance by placing a hologram of empty space over his body appearing invisible. The Holo-field is limited to Mirage and his weapons, anything else in the field is visible. Mirage can maintain this field for 6 minutes (60 turns) before he becomes visible again and must re-apply the field.

## Equipment

### Armor-piercing Rocket Dart Launcher

robot mode - Shoulder mounted Armor-Piercing Rocket Dart Launcher

Damage: In (40) - shooting

Range: 25 Miles

Rate of Fire: 1 Dart per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20).
Note: Can pierce Armor of Rm (30) and lower.

### Photon Hunting Rifle

Damage: In (40) - shooting

Range: 11 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Detective/Espionage

Marksman

Martial Arts B

Stealth

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Mirage needs to recharge with Energon or his Health score will drop to 0, if this happens Mirage will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Mirage needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Punch

“*In my business, there are no friends, only suspects.*”

— **Punch**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Remarkable (30)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Monstrous (75)

**Intuition:** Unearthly (100)

**Psyche:** Incredible (40)

**Health:** 185

**Karma:** 215

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Punch transforms into a classic Pontiac Fiero and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode Hhe travels at **Un (100)** speed: 10 areas per round, 160 mph top speed.

### Alt Form - Counterpunch

Punch is able to active a second alt-form, that of the Decepticon Counterpunch.

## Equipment

### Twin Mortar Cannon

Hand Held - Twin Mortar Cannon

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Punch needs to recharge with Energon or his Health score will drop to 0, if this happens Punch will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Punch recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## Role-Playing Notes

On the surface, Punch is a stoic individual that can take charge and keep others calm in a crisis. However, this is an act that hides how paranoid he's become. His responsibilities as a spy, in addition to the things he's seen among the Decepticons, have made him a mess internally. Punch's entire personality changes when he becomes Counterpunch—although still loyal to the Autobots, Counterpunch is a violent brute that even Decepticons prefer to avoid.
Hook

“*Strive for perfection even if others must suffer.*”

— **Hook**

## Statistics

**Fighting:** Unearthly (100)

**Agility:** Excellent (20)

**Strength:** Amazing (50)

**Endurance:** Incredible (40)

**Reason:** Monstrous (75)

**Intuition:** Incredible (40)

**Psyche:** Excellent (20)

**Health:** 210

**Karma:** 115

**Resources:** Ex (20)

**Popularity:** +30(Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Hook transforms into a Crane Truck and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In alt-Mode he travels at **Gd (10)** speed: 4 areas per round, 60 mph top speed.

### Crane Arm & Hook

Remarkable (30)

In atl-mode Hook's crane can lift upto 20 tons.

### Gestalt Form

Hook can merge with his fellow Constructicons to form Devastator.

## Equipment

### Laser Pistol

Damage: RM (30) - shooting

Range: 8 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Laser Turret

Damage: RM (30) - shooting

Range: 8 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: AM (50)

Note: Devastator's weapon, can be used by Hook but with reduced damage.

## Contacts

Decepticons

Constructicons

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Hook needs to recharge with Energon or his Health score will drop to 0, if this happens Hook will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Hook needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Hauler

“*Destruction is for the weak - and weak minded.*”

— **Hauler**

## Information

Back on Cybertron, Hauler (aka Road Hauler and Load Hauler) was a  Constructicon involved in the building of the Crystal City. When his teammates were joined the Decepticons, Hauler turned to the Autobots, joining their ranks.

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Excellent (20)

**Strength:** Monstrous (75)

**Endurance:** Monstrous (75)

**Reason:** Incredible (40)

**Intuition:** Amazing (50)

**Psyche:** Remarkable (30)

**Health:** 200

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Hauler transforms into a Mitsubishi Fuso Crane Truck and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Ex (20)** speed: 5 areas per round, 75 mph top speed.

### Crane Arm & Hook

Amazing (50)

Alt-Mode, Hauler Crane Arm & Hook can lift up to 60 tons.

Hauler's hook also has exploratory sensors to detect presence of fuels, metals, etc with RM (30) power rank upto 8 areas of his location.

### Missile Creation

Robot Mode, Hauler is capable of creating and firing Auger Missiles from his wrist sockets. His Hands retract when doing so.

Damage: RM (30) - Shooting

Range: 12 miles.

Rate of Fire: 1 or 2 Missile per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

### Remote Fists

Robot Mode, Hauler's hand can be launched and guided by remote control, capable of inflict RM (30) Blunt Damage but using agility to hit. The hands can then be guided back. The Hands Can each take Ex(20) damage before destroyed. They have a range of 8 areas.

## Equipment

### Vibro-Force Gun

Hand-Held Vibro-Force Gun

Damage: Rm (30) - Energy/Vibration

Range: 8 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Hauler needs to recharge with Energon or his Health score will drop to 0, if this happens Hauler will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Hauler needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Siren

“*Act first, ask questions later.*”

— **Siren**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Incredible (40)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Monstrous (75)

**Psyche:** Incredible (40)

**Health:** 160

**Karma:** 155

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Siren transforms into a Mazda RX-7 Car w/ Fire Chief Markings and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **In (40)** speed: 7 areas per round, 120 mph top speed.

### Armor Piercing Twin Sonic-screamer Gun

Head Mounted Armor Piercing Twin Sonic Screamer Gun

Damage: In (40) - Energy/Sonic, -2cs to Body resistance effectiveness.
Range: 11 Areas

Rate of Fire: 1 bolt per round.

Ammo: Limitless until Emergency Energon Supply Engaged.

## Equipment

### Sawed-off CO2 shotgun

Hand-Held Sawed-off CO2 shotgun

Damage: In (40) - Cold/Ice

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Siren needs to recharge with Energon or his Health score will drop to 0, if this happens Siren will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Siren needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Spectro

“*See and you can know, know and you can destroy.*”

— **Reflector**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Good (10)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Amazing (50)

**Intuition:** Incredible (40)

**Psyche:** Incredible (40)

**Health:** 165

**Karma:** 130

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons)/ -30 Others

## Known Powers

### Robotic Metamorph

Spectro when combined with Spyglass & Viewfinder transforms into a 1969 Ricoh 126C-Flex TLS and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. He is immobile as a Reflector

### Gestalt Alt. Form

Spectro can merge with Spyglass & Viewfinder to form Reflector.

## Equipment

### Shutter Rifle

Hand-Held Shutter Rifle

Damage: In40 - Energy Damage

Range: 11 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Decepticons

Spyglass

Viewfinder

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Spectro needs to recharge with Energon or his Health score will drop to 0, if this happens Spectro will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Spectro needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Bonecrusher

“*Hit it till it stands no taller than dust.*”

— **Bonecrusher**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Good (10)

**Strength:** Monstrous (75)

**Endurance:** Monstrous (75)

**Reason:** Excellent (20)

**Intuition:** Amazing (50)

**Psyche:** Excellent (20)

**Health:** 200

**Karma:** 90

**Resources:** Ex (20)

**Popularity:** +30(Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Bonecrusher transforms into a Bulldozer and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In alt-Mode he travels at **Pr (4)** speed: 2 areas per round, 30 mph top speed.

### Concussion Bomb Launcher

Alt-Mode Concussion Bomb Launcher

Damage: In (40) - shooting

Range: 11 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Gestalt Form

Bonecrusher can merge with his fellow Constructicons to form Devastator.

## Equipment

### Laser Pistol

Damage: In (40) - shooting

Range: 11 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Decepticons

Constructicons

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Bonecrusher needs to recharge with Energon or his Health score will drop to 0, if this happens Bonecrusher will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Bonecrusher needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Aero Dynamic

“*Flawless...*”

— **Aero Dynamic**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Monstrous (75)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Amazing (50)

**Intuition:** Amazing (50)

**Psyche:** Excellent (20)

**Health:** 195

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Aero Dynamic transforms into a McDonnell Douglas F-4 Phantom II and back into a humanoid shaped robot. She is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-Y (190)** speed: 90 areas per round, 1300 mph top speed.

## Equipment

### Twin Photon Cannon

Arm/wing Mounted Photon Cannons

Damage: Rm (30) - Energy

Range: 8 Areas

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Heat Seeking Missiles

Wing Mounted Heat Seeking Missiles

Damage: Rm (30) - Shooting, tracks heat signatures +1cs to hit

Range: 11 miles

Rate of Fire: 1 Missile per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Aero Dynamic needs to recharge with Energon or her Health score will drop to 0, if this happens Aero Dynamic will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless she is infused with more Energon. Aero Dynamic needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to she weapon systems.

## Note

Just found random cool looking female seeker on the net, no name or information was provide so appropriated for an idea of my own.
Twincast

“*When i'm rollin', the music is rockin'.*”

— **Twincast**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Good (10)

**Strength:** Amazing (50)

**Endurance:** Amazing (50)

**Reason:** Amazing (50)

**Intuition:** Monstrous (75)

**Psyche:** Incredible (40)

**Health:** 185

**Karma:** 165

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Twincast transforms into a "ghetto blaster" boombox and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he is immobile.

### Radio-Link Communications

**Monstrous (75)**

- Twincast Acts as Autobot communications center, he can function as a two-ray radio between all Autobots with the range of 4,000 miles. He can also pick up and broadcast on local planetary broadcasts.

### Hyper-Hearing

**Monstrous (75)**

- Twincast audio receptors are so acute, he can receive radio signals of all frequencies with power outputs as low as 1/1,000,000 watt.

### Minibot Housing

- Twincast is capable of storing several Minibots "Casettes" within his chassis at once. It also serves as a digital playback device that mimics an analog device of 20th century earth technology.

### Mass/Size Reduction

**Monstrous (75)**

Twincast's size decreases when he changes into a boombox, he is able choose how small he gets, from full size to capable of fitting into human hands.

## Equipment

### Electro-Scrample Rifle

**Incredible (40)**

Hand Held Electro-scrambler gun

Damage: In (40) - Shooting - Special Attack (Disrupts Electronic and Guidance Systems generates a distortion effect that causes those nearby to suffer from a loss of equilibrium, guidance, experiencing vertigo, dizziness, rendering them nearly helpless. The Electro-scrambler gun does this with In (40) ability to a single target. Targets must make a Psyche FEAT roll against this ability or be knocked to the ground/crash land, unable to move or attack for 1d10 rounds. Basic Electronic Device are scrambled with In (40) intensity.)
Range: 11 areas

Rate of Fire: 1 ray per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Autobots

Eject

Rewind

Flip Sides

Ramhorn

Steeljaw

Stripes

Sundor

Dile

Zaur

Graphy

Noise

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Twincast needs to recharge with Energon or his Health score will drop to 0, if this happens Twincast will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Twincast needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Ratbat

“*The road is my dinner plate.*”

— **Ratbat**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Excellent (20)

**Strength:** Amazing (50)

**Endurance:** Amazing (50)

**Reason:** Remarkable (30)

**Intuition:** Incredible (40)

**Psyche:** Remarkable (30)

**Health:** 150

**Karma:** 100

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Ratbat transforms into a Olympus type IV 'Metal' MC60 Microcassette and back into a Bat shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. He is immobile in microcassette form.

### Teeth

Excellent (20)

Ratbat is capable of biting with Excellent (20) intensity inflicting up to Ex (20) edge damage with Ex (20) material strength

### Energy Drain

Excellent (20)

Ratbat is capable of draining Energy/Health from a target after a successful bite attack with Excellent (20) intensity, draining up to 20 points of health or energy. Doing so also replenishes his Energon requirements for a day.

### Fuel Sensors

Monstrous (75)

Ratbat can detect fuel sources up to 40 areas range with Mn (75) ability.

### Winged Flight

Robot Mode: Poor (4)

Ratbat flies 4 areas per round, 65mph top speed.

### Mass/Size Reduction

**Monstrous (75)**

Ratbat's size decreases when she changes into a microcassette scaling to earth sized Olympus type IV 'Metal' MC60 Microcassette capable of fitting into human hands.

### Total Memory

**Monstrous (75)**
Ratbat is a highly efficient digital recorder storing upto 80 terabytes of computer files including audio and video playback. The movements of her microcassette parts are for disguise. Accuracy of playback is 100% and an automatic FEAT but enhancements to specific details require different colored FEATS. Background details of the recording and enhancing them for playback are Green FEATs; a 3-D simulation of the area to discern a location of an item or person likely to have been on the scene but not directly recorded visually but audibly is a RED Feat.

## Equipment

### Twin Radar-guided, Free-electron Lasers

Back-Mounted Radar-guided, Free-electron Lasers

Damage: Gd (10) - Shooting, +2 CS to Hit.

Range: 4 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Ratbat needs to recharge with Energon or her Health score will drop to 0, if this happens Ratbat will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Ratbat needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Blitzwing

“*Destroy first, think later.*”

— **Blitzwing**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Monstrous (75)

**Strength:** Amazing (50)

**Endurance:** Amazing (50)

**Reason:** Remarkable (30)

**Intuition:** Incredible (40)

**Psyche:** Incredible (40)

**Health:** 215

**Karma:** 110

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

Japanese Type-74 assault tank and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Tank-Mode he travels at **Pr (4)** speed: 2 areas per round, 30 mph top speed. In Jet-mode he travels at **Sh-y** speed: 100 areas per round, 2071 mph top speed.

### Artillery Cannon

Tank-Mode, Artillery Cannon

Damage: In (40) - Shooting

Range: 3.5 Miles

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

### Heat Seeking Concussion Missiles

Jet-Mode - Wing Mounted Concussion Missiles

Damage: In(40) - Shooting, Effects all in same area. +1cs to hit for tracking heat

Range: 25 miles

Rate of Fire: 1 missile per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Equipment

### Gyro-blaster rifle

Hand-Held Gyro-blaster rifle.

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Electron-Scimitar

Hand-Held Electron-Scimitar

Damage: In (40) - Edge

Material Strength: In (40)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Blitzwing needs to recharge with Energon or his Health score will drop to 0, if this happens Blitzwing will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Blitzwing needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Initiative

## **Initiative Modifier:**

Each character adds to its initiative roll (1D10) a modifier based upon the their Intuition.

This may allow a character with a low roll to gain initiative.

A roll of "1" is always considered to be a "1." The initiative modifier is based on the character's Intuition rank number:

 11 to 20
 21 to 30
 31 to 40
 41 to 50
 51 to 75
 75 and up

## **Changing Actions:**

After making an
initiative roll, an action that sounded so good
a moment ago sounds like not such a great
idea afterwards. Example: Both you and an
opponent dive for a gun kicked across the
floor. You roll a 1 for initiative. It may be time
to re-examine your options. Changing an
action requires a yellow Agility FEAT, and
any FEATs made after changing are at a
penalty of one column shift to the left(-1CS).
The roll for changing actions takes place in
the pre-action phase of the turn.

## **Negating Actions:**

Losing the initiative
may negate certain actions. These are lost
and may not be performed during that turn.
For example, if you are knocked out before
you can land a blow, you do not get a
chance to take your action.
Ironfist

“*A brilliantly designed piece of firepower is a work of art to me.*”

— **Ironfist**

## Statistics

**Fighting:** Unearthly (100)

**Agility:** Amazing (50)

**Strength:** Amazing (50)

**Endurance:** Amazing (50)

**Reason:** Unearthly (100)

**Intuition:** Monstrous (75)

**Psyche:** Unearthly (100)

**Health:** 250

**Karma:** 275

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Ironfist transforms into a AM General M998 Humvee military off-road vehicle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Rm (30)** speed: 6 areas per round, 90 mph top speed.

### Rough Terrain Freedom

Can drive on rough terrain without penalty.

## Equipment

### Recoil-action, Visible tracer missile launcher

Roof Mounted/free standing tri-pod Recoil-action, Visible tracer missile Launcher

Damage: Mn (75) - Shooting

Range: 40 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Talents

Guns

Weapon Engineer

Weapon Tinkering

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Ironfist needs to recharge with Energon or his Health score will drop to 0, if this happens Ironfist will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Ironfist needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Soundwave

“*Cries and screams are music to my ears*”

— **Soundwave**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Good (10)

**Strength:** Amazing (50)

**Endurance:** Remarkable (30)

**Reason:** Monstrous (75)

**Intuition:** Unearthly (100)

**Psyche:** Amazing (50)

**Health:** 120

**Karma:** 225

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Soundwave transforms into a Olympus SR-11 Walkman and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Cassette-player mode Soundwave is immobile.

### True Flight

Remarkable (30)

Soundwave flies 215 areas per round, 225mph top speed. In space he can fly at speeds of 4,000mph

### Radio-Link Communications

**Amazing (50)**

- Soundwave Acts as decepticon communications center, he can function as a two-ray radio between all Decepticons with the range of 1,000 miles. He can also pick up and broadcast on local planetary broadcasts.

### Hyper-Hearing

**Amazing (50)**

- Soundwave's audio receptors are so acute, he can pick up faint sounds and unsual frequencies. He can identify objects by the sound they make. Has weakness to sonic attcks and they are +1cs against him.

### Telepathy

**Excellent (20)**

Soundwave's advanced sensor suite can read minds (even human), by monitoring brainwave impulses. Range is limited to Touch.

### Minibot Housing

- Soundwave is capable of storing several Minibots "Casettes" within his chassis at once. It also serves as a digital playback device that mimics an analog device of 20th century earth technology.

### Mass/Size Reduction

**Monstrous (75)**

Soundwave's size decreases when he changes into a Handheld Walk-Man, he is able choose how small he gets, from full size to capable of fitting into human hands.

### Energon Cube Production

**Excellent (20)**

Soundwave his able to fabricate Energon Cube Frameworks that can be filled with raw fuel sources which are then converted into Energon.

## Equipment

### Concussion Blaster Rifle

Hand Held Concussion Blaster Rifle

Damage: In (40) - Force/Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

### Mini Rocket Launcher

Shoulder Mounted Mini Rocket Launcher

Damage: In (40) - Explosive/Shooting - 20ft blast radio

Range: 11 Areas

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm30)

## Contacts

Decepticons

Buzzsaw

Laserbeak

Frenzy

Rumble

Ravage

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Soundwave needs to recharge with Energon or his Health score will drop to 0, if this happens Soundwave will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Soundwave needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Blurr

“*The faster it is, the better I like it.*”

— **Blurr**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Unearthly (100)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Amazing (50)

**Intuition:** Amazing (50)

**Psyche:** Incredible (40)

**Health:** 210

**Karma:** 140

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Blurr transforms into a Cybertronian Car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Cl 3000** speed: 50 areas per round, 750 mph top speed.

## Equipment

### Electro-Laser Rifle

Hand Held Electro-Laser Rifle

Damage: In (40) - Special - Can decrease the Kinetic Energy of a target by Power Rank Intensity, leaving it immobile - can effect a targets speed and/or Agility/Fighting. Can also be channeled into a In (40) Kinetic Energy Bolt.

Range: 11 areas

Rate of Fire: 1 ray per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Blurr needs to recharge with Energon or his Health score will drop to 0, if this happens Blurr will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Blurr needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Bumper

“*The Key to victory is being in the right place at the right time.*”

— **Bumper**

## Statistics

**Fighting:** Amazing (50)

**Agility:** Remarkable (30)

**Strength:** Excellent (20)

**Endurance:** Incredible (40)

**Reason:** Monstrous (75)

**Intuition:** Amazing (50)

**Psyche:** Incredible (40)

**Health:** 140

**Karma:** 165

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Bumper transforms into a Mazda 323 XG Turbo Hatchback Car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **RM (30)** speed: 6 areas per round, 90 mph top speed.

### Kinetic Bolt

Kinetic Bolt

Damage: In (40) - Special Damage - Bumper's Kinetic Bolt can repel a target up to 11 area away. Distance is decreased by size/weight of opponent.

Range: 1 Areas

Rate of Fire: 1 bolt per round.

Ammo: Limitless until Emergency Energon Supply Engaged.

## Equipment

### Photon Pistol

Hand-Held Photon Pistol

Damage: Gd (10) - Shooting

Range: 4 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

**Battle Strategy:** Bumper has a sophisticated analytical combat computer allowing him to analyze and advise on complex battle situations almost instantaneously. Bumper is able to use his Reason to attempt to figure out a strategy.

## Contacts

Autobots

Prowl

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Bumper needs to recharge with Energon or his Health score will drop to 0, if this happens Bumper will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Bumper needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Metroplex

“*Vigilance is the foundation on which victories are built.*”

— **Metroxplex**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Good (10)

**Strength:** Cl1000 (1000)

**Endurance:** Monstrous (75)

**Reason:** Amazing (50)

**Intuition:** Unearthly (100)

**Psyche:** Amazing (50)

**Health:** 1160

**Karma:** 200

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Metroplex transforms into a City or a Battle Station and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely.

### Body Resistance

Monstrous (75)

Metroplex has protection from Energy and Physical damage.

More pending...

## Weakness

### Titan Size

Metroplex is an Autobot Titan and one of the largest cybertronians at nearly 800m in height while in robot mode. Due to his massive size he is easily hit by attacks and suffers a +5cs to attempts to hit him.

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Metroplex needs to recharge with Energon or his Health score will drop to 0, if this happens Metroplex will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Metroxplex needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Sureshot

“*Believing in yourself improves your aim better than target practice.*”

— **Sureshot**

## Statistics

**Fighting:** Unearthly (100)

**Agility:** Incredible (40)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Amazing (50)

**Psyche:** Incredible (40)

**Health:** 220

**Karma:** 130

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Sureshot transforms into a Cybertronian Buggy and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Sh-Z (500)** speed: 16 areas per round, 290 mph top speed.

## Equipment

### Dual Laser Blaster Rifle

Roof Mounted/Hand-Held Dual Laser Blaster Rifle

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

**Guns**

**Marksman**

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Sureshot needs to recharge with Energon or his Health score will drop to 0, if this happens Sureshot will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Sureshot needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## GM NOTE

Sureshot was traditionally a Targetmaster, however - at this point in the game the Transformers/Nebulan alliances have not happened and as such Sureshot is presently not a Targetmaster as a result.
Enemy

“*I am your Enemy.*”

— **Enemy**

## Statistics

**Fighting:** Excellent (20)

**Agility:** Good (10)

**Strength:** Good (10)

**Endurance:** Excellent (20)

**Reason:** Excellent (20)

**Intuition:** Excellent (20)

**Psyche:** Good (10)

**Health:** 60

**Karma:** 50

**Resources:** Ex (20)

**Popularity:** 0 (Decepticons)/ -30 Others

## Known Powers

### Robotic Metamorph

Enemy transforms into a Olympus type IV 'Metal' MC60 Microcassette and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. He is immobile as a microcassette

### Mass/Size Reduction

**Monstrous (75)**

Enemy's size decreases when she changes into a microcassette scaling to earth sized Olympus type IV 'Metal' MC60 Microcassette capable of fitting into human hands.

### Mimicry

**Incredible (40)**

- Robot-mode, Enemy can mimic any sound he hears with In40 ability.

### Total Memory

**Monstrous (75)**
Enemy is a highly efficient digital recorder storing upto 80 terabytes of computer files including audio and video playback. The movements of his microcassette parts are for disguise. Accuracy of playback is 100% and an automatic FEAT but enhancements to specific details require different colored FEATS. Background details of the recording and enhancing them for playback are Green FEATs; a 3-D simulation of the area to discern a location of an item or person likely to have been on the scene but not directly recorded visually but audibly is a RED Feat.

## Equipment

### Ion Blaster Guns (x2)

Back or Hand-Held Ion Blaster Guns

Damage: In40 - Energy Damage

Range: 11 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Enemy needs to recharge with Energon or his Health score will drop to 0, if this happens Enemy will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Enemy needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Scrapper

“*My work is a monument to - and of - my enemies.*”

— **Scrapper**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Excellent (20)

**Strength:** Amazing (50)

**Endurance:** Incredible (40)

**Reason:** Amazing (50)

**Intuition:** Remarkable (30)

**Psyche:** Remarkable (30)

**Health:** 185

**Karma:** 110

**Resources:** Ex (20)

**Popularity:** +30(Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Scrapper transforms into a Komatsu front end loader and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In alt-Mode he travels at **Pr (4)** speed: 2 areas per round, 30 mph top speed.

### Shovel Blade

Alt-Mode Shovel Blade

Damage: +1cs Strength

### Gestalt Form

Scrapper can merge with his fellow Constructicons to form Devastator.

## Equipment

### Laser Pistol

Damage: Ex (20) - shooting

Range: 6 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Civil Engineering

Demolition

## Contacts

Decepticons

Constructicons

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Scrapper needs to recharge with Energon or his Health score will drop to 0, if this happens Scrapper will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Scrapper needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Skyflex

“*Hail Megatron...*”

— **Skyflex**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Monstrous (75)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Remarkable (30)

**Intuition:** Remarkable (30)

**Psyche:** Good (10)

**Health:** 195

**Karma:** 70

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Skyflex transforms into a Cybertronian Jet and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-Y (200)** speed: 100 areas per round, 1500 mph top speed.

## Equipment

### Twin Photon Cannon

Arm/wing Mounted Photon Cannons

Damage: Rm (30) - Energy

Range: 8 Areas

Rate of Fire: 1 per shot per cannon. Can switch firing rate to 6 shot purse per round, -2cs to hit.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Heat Seeking Missiles

Wing Mounted Heat Seeking Missiles

Damage: Rm (30) - Shooting, tracks heat signatures +1cs to hit

Range: 11 miles

Rate of Fire: 1 Missile per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Skyflex needs to recharge with Energon or his Health score will drop to 0, if this happens Skyflex will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Skyflex needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## GM Note

Skyflex is this characters un-official name, the design appeared as an Unnamed Seeker from More Than Meets The Eye part.2 Episode. He is a simple Seeker.
Overlord

“*I stand my ground... I accept any challenge... I am hungry for conflict.*”

— '*Overlord*

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Monstrous (75)

**Strength:** Unearthly (100)

**Endurance:** Unearthly (100)

**Reason:** Unearthly (100)

**Intuition:** Unearthly (100)

**Psyche:** Unearthly (100)

**Health:** 350

**Karma:** 300

**Resources:** Ex (20)

**Popularity:** +30 Decepticons / -30 everyone else

## Contacts

Decepticons

Effect: Incapacitation

Duration: Permanent

Overlord needs to recharge with Energon or his Health score will drop to 0, if this happens Overlord will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Overlord needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Swindle

“*"Make deals, not war."*

— **Swindle**

## Statistics

**Fighting:** Unearthly (100)

**Agility:** Remarkable (30)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Monstrous (75)

**Intuition:** Remarkable (30)

**Psyche:** Incredible (40)

**Health:** 200

**Karma:** 145

**Resources:** Ex (20)

**Popularity:** +30 Decepticons/-30 everyone else

## Known Powers

### Robotic Metamorph

Swindle transforms into a FMC XR311 Combat Vehicle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **RM (30)** speed: 6 areas per round, 90 mph top speed.

### Gestalt Form

Swindle can merge with his fellow Combaticons to form Bruticus.

## Equipment

### Scatter Blaster Rifle

Alt mode/Hand held - Scatter Blaster Rifle

Damage: In (40) - Shooting.

Range: 11 Area

Rate of Fire: 1 bolt per Gun.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Gyro-Gun

**Incredible (40)**

Hand Held Gyro gun

Damage: In(40) - Shooting - Special Attack (Disrupts Electronic and Guidance Systems generates a distortion effect that causes those nearby to suffer from a loss of equilibrium, guidance, experiencing vertigo, dizziness, rendering them nearly helpless. The Gyro gun does this with In (40) ability to a single target. Targets must make a Psyche FEAT roll against this ability or be knocked to the ground/crash land, unable to move or attack for 1d10 rounds.
Range: 11 areas

Rate of Fire: 1 ray per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Business

Barter

Trading

## Contacts

Decepticons

Combaticons

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Swindle needs to recharge with Energon or his Health score will drop to 0, if this happens Swindle will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Swindle recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Groove

“*War is a problem, never a solution.*”

— **Groove**

## Statistics

**Fighting:** Amazing (50)

**Agility:** Remarkable (30)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Monstrous (75)

**Intuition:** Amazing (50)

**Psyche:** Incredible (40)

**Health:** 150

**Karma:** 165

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Groove transforms into a Honda Goldwing GL1200 police motorcycle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **AM (50)** speed: 8 areas per round, 140 mph top speed.

### Gestalt Form

First Aid can merge with his fellow Protectobots to form Defensor.

## Equipment

### Photon Pistol

Hand-Held Photon Pistol

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Twin Vaporators (x2)

**Remarkable (30)**

Alt-Mode, Side mounted Twin Vaporators

Damage: In (40) - Special Corrosive or Cold/Ice or Fire/Heat

- Corrosive cloud of gas it has an intensity of Incredible (40) rank. With a range of upto 11 Areas. The gas completely fills each area it goes through, and everyone in those areas is subject to the effects. The gas is still subject to wind, powers, etc. The Gas causes In (40) Corrosive damage and continues for 1-10 consecutive rounds or until corrisive neutralized/removed.

- Oxidizing Cloud of gas it has an intensity of Incredible (40) rank. With a range of upto 11 Areas. The gas completely fills each area it goes through, and everyone in those areas is subject to the effects. The gas is still subject to wind, powers, etc. The Gas causes In (40) Combustion for Fire/heat damage.

- Freezing Cloud of gas it has an intensity of Incredible (40) rank. With a range of upto 11 Areas. The gas completely fills each area it goes through, and everyone in those areas is subject to the effects. The gas is still subject to wind, powers, etc. The Gas causes In (40) Freezing for Ice/Cold damage.
Range: 11 areas

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Autobots

Protectobots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Groove needs to recharge with Energon or his Health score will drop to 0, if this happens Groove will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Groove needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.