AOI-TOI-662 (PRISON OF REPENTANCE)

## **Standard Observation Measures*:***

The Island of Alcatraz is to be under constant quarantine and anyone not authorized to be at the site is to be detained and tested immediately for any spreading infection and questioned for any information about 662. hourly check ups are to be done on all personnel assigned to 662, if a personnel is indeed sick, they are to be terminated immediately and used for testing. Under no circumstances are any personnel allowed to leave the island of Alcatraz for any reason both inside 662 and outside. Any 662-1 found on the site are to be terminated and disposed of.

> *DO NOT KEEP BODIES OF 662-1 ON THE SITE OF ALCATRAZ. LESS RISKING A CONTAINMENT BREACH. BURN THE BODIES IMMEDIATELY AFTER TERMINATION.*
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## **In Case of Escape:**

The island of Alcatraz is to be locked down and a is to be sent to deal with the breach immediately, if the task force fails to contain the breach, another task force is to be sent out with the help of a Class 3 reality bender, *DO NOT, UNDER ANY CIRCUMSTANCES, LET THE REALITY BENDER PERISH OR GET SICK*. After the breach is sealed, all bodies of 662-1 are to be disposed of via burning. After the disposing process is done, return to duties as normal.

## **Description**:

TOI-662 is an alternate timeline wherein an infection has spread, killing off 84% of the population. There appears to be no deviation between the events of Timeline Prime (TL-0) and Timeline 662 (TL-662). The entrance to the TOI is a fractured portal located underneath Alcatraz Island, its opening to an alternate timeline where it appears a sickness has spread across the united states. Turning people infected with this illness into what appears to be living undead corpses. We do not know how exactly this disease broke out, but we do know that it is spread via death of any kind and through blood. The portal, specifically, leads to another Alcatraz of sorts, filled with beings we will refer to as 662-1.

678 - 1 is what we have concluded to be the standard infected individual that has succumbed to the infection and is now an undead entity. These undead entities are very, very resilient to small and large arms fire, only slowing down and truly perishing from fire and cryogenic weaponry or, as hunter Jeffery whillams has found out with a broken pipe, a very strong blow to the head. Most 678 - 1 entities come in groups or swarms of sorts. Rallying to swarm a target they presume is prey and convert them into its ranks. The resilience and speed of 678 - 1 entities appear to vary from one to another, but a good indicator of what might be a resilient 678 - 1 and a not so resilient 678 - 1 is the eyes.

Blue glowing eyes of a 678 - 1 entity appear to be slower, weaker, less organized and easier to truly kill. We do not know how a 678 - 1 entity gains this blue eye effect, but further testing has been done and we do think it depends on the area of where a person succumbs to this sickness or how they were before dying to said sickness.

Orange glowing eyes of a 678 - 1 entity appear to be strong, fast, and have more of a hive mind like thinking when it comes to hunting prey but are not much harder to kill than the blue eyed versions of this entity.

Red glowing eyes of a 678 - 1 entity have been, what we have observed so far, the strongest, fastest, smartest, and most resilient variation of 678 - 1 yet. These Variations are capable of taking countless blows to the body without dying and seemingly never slow down no matter the injury it gains. The red eye 678 - 1 entities always travel in groups, never are red eyed 678 - 1 entities alone or very far from more red eyed entities.

Alongside the 678 - 1 entities appeared to be a mutation of sorts, an entity only known as, "The Warden'' we will be calling it, 678 - 2. 678 - 2 was large, bulky, and heavy, being similar to 678 - 1 only in looks. But it was wearing what appeared to be makeshift police swat armor and held a large police baton in its right hand. Its footsteps shook the area around the hunter team assigned to bring it down and upon further testing on the body of 678 - 2, it weighed approximately 405.512 kilograms Or 894 lbs without the swat armor. 678 - 2 has since been terminated and other instances of 678 - 2 have not yet been discovered. Cryogenic and acidic weaponry were very effective against 678 - 2. Small to Large arms fire was ineffective.

## **Activity**:

The disease of 678, from what we know with what little governments still standing and very small radio transmissions we get from ffos bases, first spread from the city of Norman in Oklahoma on July 27th 2028 at 3:56 AM. How the man got infected with this sickness is unknown and information we get from run down, nearly destroyed and fully destroyed ffos bases and transmissions from still standing ffos bases doesn't help us much on answering that question. The speed at which it spread seemed to be incredibly quick, as speaking with a researcher through a transmission states, "It spread like wildfire, no one  could react fast enough to contain it. Within what seemed like a few hours, half of America was just in shambles." Soon after we got done speaking with the researcher, the transmission was cut abruptly. She is presumed deceased until further notice.

## **Anomalous Properties*:***

From further study, 678 holds a vast quantity of variations that truly really deserve their own file for how many there are. So far we have studied and found two more variations, including those that have already been listed.

678 - 1 is, what we have concluded to be, the standard infected individual that has succumbed to the sickness of 678. 678 - 1 entities look humanoid to an extent, though their bodies are rotted and decaying and possess glowing eyes of varying color. Seek description and activity for more details on the glowing eyes.  They are mostly located in large numbers and possess a sorta hive mind-like thinking. Able to alert one another if someone is near. Small to Large arm weaponry has varying results but it's best to just use incendiary, cryogenic, acidic, and electric type weapons against 678 - 1.

678-2 was a large undead entity wearing makeshift swat armor and held a baton in its right hand. The hunter team describes the entity being capable of ripping off cell doors and throwing them at them as well as possessing great speed for its incredible weight and size. No other instances of 678-2 have been found just yet but we do assume that it is likely that another instance of a "Warden" will occur. Small to Large arm weaponry was highly ineffective against 678-2, only bouncing off his armor. However, Cryogenic and Acidic were highly effective at slowing 678-2 down and getting rid of its armor.

678-3 or "puff bags" as they have been nicknamed by survivors, is a large, bloated undead entity that leaks puss and vomit from all its orifices. They are slow, dumb, and very easy to kill but posess the ability to projectile vomit its inards out towards people, momentarily blinding and even spreading the infection onto other uninfected indiviuals. As stated, these entities are very weak to most any to all forms of damage. However, when taking enough damage, 678 - 3 will explode, releasing its bodily fluids and blood everywhere in a 5 meter radius, causing anyone caught in the blast to become infected with 678's sickness. Use large or small, long range weaponry to get rid of these entities before they get too close.

678-4, or "Matchsticks" , the nickname given to these entities by survivors, is a tall, lankey, and on fire undead entity capable of burning up to 2500°F or 1540°C. These entities are capable of melting their way through walls and even bunker doors. Their fire does not discriminate however, often burning other infected individuals and out right even killing them. Regular means of hurting 678 - 4 entities are highly ineffective. Small and large arm weaponry doing barely anything against them, however, Water and Cryogenic type weaponry is highly effective in killing these entities.

## **Discovery Details*:***

The fractured portal of 6 was found deep underneath The Prison of Alcatraz within the tunnels and pathways created during what we suspected to be the civil war. Once our gatherer unit assigned to contain 662 opened the tunnels, the unit was immediately swarmed with multiple instances of 662-1 and presumed KIA. Soon after, a hunter unit was sent down to clear out the infected gatherer unit and contain the 662-1 now roaming around in the prison. We had 2 casualties and 1 hunter was eviscerated by a large group of 662 - 1 but the hunter unit was successful in containing the AOI. After the AOI was contained, we built a research lab just above the AOI and assigned Dr. Victor Rattofen to study and find a cure to 662.