recursal/Fanatic-Fandom huggingface dataset:
Fleet Commanders/Ronin Gabriel

### Ronin Gabriel

Ronin Gabriel is a fleet commander who specializes in Altairian technology, boosting shield energy, Alien damage output as well as Plasma resistance. When the fleet includes at least four Altairian Hulls, it gains a small bonus to weapon speed.

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses only change at the listed levels:
Incendiary Corpus

## General

The Incendiary Corpus is a special for Blight Explosive Weapons, boosting the projectile speed as well as splash radius.

## Strategy and Setup

### Advantages

The Incendiary Corpus is the Blight version of the Volatile Fuel, greatly expanding the splash radius of Blight Missile weapons, in particular the Blight Nova Missile, thus allowing it to annihilate large groups of enemy targets in a heartbeat.

The Incendiary Corpus also boosts the weapon speed of Blight Missile weapons, making the missiles much more harder to dodge.

### Disadvantages

Incendiary Corpus does come at the cost of a significant mass requirement, and there currently only exists only 1 Blight missile weapon in the game, which is the Blight Nova Missile, thus limiting its uses.

It is also restricted to Umbra Hulls only.

## Trivia

* This is the first blight special, alongside the Thermic Disruptor and Apex Impaler.
* This special has been locked to Tier 7 ships in the early November 2019 update. Any Valrayvns equipped with this special at the time enjoy one free refit until the ship has been upgraded.

## Gallery

* Incendiary Corpus I Stat Card
* Incendiary Corpus II Stat Card
* Incendiary Corpus III Stat Card
Formations

## General

Formations are assigned to a fleet with the current formation displayed under fleet stats. The current formation can only be changed while the fleet is docked in the Fleet Bay menu.

The number of the ship corresponds to its numbered place in the formation with flagships getting a special icon. They will spawn in their numbered positions at the start of combat regardless of how many ships are actually used. In other words, the ship in position three will always start in position three at the beginning of combat.

Roughly half of the blueprint formations have been designed by players. Most blueprints can only be purchased in The Markets, while some can be obtained through farming NPC Targets.

Players automatically have three formations to choose from in the beginning, the remainder formation patterns must be discovered.

## Trivia

* The ability to switch formations was released in June 2015.
* The Wedge was the original fleet formation in the game. Older players were allowed to keep it until changed, even if they did not have a Fleet Bay III.
* The Common formations - Box, Wedge, and Line - were added by KIXEYE. The Uncommon formations were the result of a contest that allowed players to decide new formations they would like to use, while the Rare formations were similarly the winning entries of a later contest.
Hunter Wing

## General

The Hunter Wing is a Hunter Swarm adapted for bases, intended for top-tier players.

## Strategy and Setup

### Advantages

The Hunter Wing's range is on par with the Spectre Wing and Ranger Swarm, but it deals Alien DPS and drastically more damage, which makes it effective against base attacks during events, as usually, NPC ships do not have any resistance to Alien damage, and thus, their ships will be destroyed much faster. This is supplemented by the fact that they do not have good squadron protection as well.

### Disadvantages

Hunter Wings are relatively fragile, compared to the AXIS wings (Yellowjacket Wing), and can be shot down much more easily. it would be better to use Fury Wings instead.

Alien damage is greatly resisted by Xeno Division Hulls and above, and thus the Hunter Wing has limited effectiveness against them.

## Gallery

* Hunter Wings attacking Bastion Cruisers.
* Hunter Wings launched from a Hangar Module.
Flagship

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Flagship** may refer to:

* Flagship (Class), the class designation.
* Flagship (Tag), which applies to ships of the flagship class, as well as carriers and dreadnoughts.
Energy Surge/Bounty

## Event Information

This is the Alien Bounty-like side event for Flame Strike. Officially, it is named "Bounty Hunt".

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Fleet Commanders/Tatiana Demina

### Tatiana Demina

Tatiana Demina is a jack-of-all-trades fleet commander, granting additional shield energy, as well as bonuses to health damage and cannon damage to each ship in the fleet. When commanders utilize at least two cruisers and one carrier in their fleet, the entire fleet gains resistance to Blight Damage (10%), making them more effective against Umbra Hulls.

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses scale linearly between the listed levels:

 DPS

The following bonuses only change at the listed levels:
Fleet Commanders/Sybil

### Sybil

Sybil as a fleet commander grants the overall fleet a bonus to Helium-3 and Mineral Ore earned in combat. When commanders utilize at least three cruisers in their fleet, the overall fleet gains an additional bonus to cargo capacity (1,500,000 t).

She is unlocked by players when they complete the Combat Training Tutorial.

#### Details

The following bonuses scale linearly between the listed levels:
Fighter Squadron

## General

The Fighter Squadron is the most basic ship squadron. It can be researched in the Arms Lab.

It dives directly towards its targets, firing tiny yellow bolts upon arrival.

## Strategy and Setup

### Advantages

In comparison to other squadrons, Fighter Squadrons are the fastest and lightest. Their high speed allows them to reach their targets faster, and retreat more quickly when destroyed or depleted.

In comparison to conventional ship weapons, squadrons have a far longer range of engagement. Players with squadrons occupy a tactically advantageous position over those who don't, as they can strike first, often dictating how the battle will flow. Opponents without adequate squadron defense will be taken out before they even reach your fleet.

### Disadvantages

Fighter Squadrons have significantly less range than Bomber Squadrons and Interceptor Squadrons, allowing other carriers to kite those equipped with this squadron.

Fighter Squadrons have low health, meaning that they are often heavily damaged before even reaching their targets. To add insult to injury, they have a short flight time and so can only inflict limited damage before having to refuel.

## Trivia

* The Fighter Squadron was the first-ever squadron introduced, seen on the Ragnarok Carrier in Martial Law.
* According to lore, the player escaped from VEGA Federation's clutches inside a Fighter Squadron.
* The Fighter Squadron is tied with the Gladiator Swarm and Hunter Swarm for the fastest player-obtainable ship squadron.

## Gallery

* Fighter Squadrons leaked in the Ship Factory alongside Interceptor Squadrons
* A Ragnarok Carrier launching Fighter Squadrons
* Fighter Squadrons shredding apart a Revelation Cruiser
Fragmentation

## EVENT OVERVIEW

Rebels,

In a desperate strike against the Astral Barony, the Rebel and RetroSyn forces have seemingly destroyed the Quantum Replicator. Amidst the chaos caused with its destruction, the Astral Barony shows no signs of stopping. Were they too late? Was it all for nothing? The facts aren't adding up and Betlannah seems to be the only one who recognizes something is wrong. But, can she actually trust what she's seeing?

 File:Magistrate Promo.png
## DESCRIPTION

Fragmentation is the 96th Event in VEGA Conflict, introducing Magistrate.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

 8h Spectre Ship Build Token (Max. 6)
 Sling Driver Turret II RI (Max. 12)
 Fleet Commanders/A9 (Max. 1)
 Sling Driver Turret I RI (Max. 12)
 Spectre EN/EX/KI base Coadjutant I RI (Max. 12/each)

 53,000,000 Mineral Ore / Helium-3 (Max. 99/each)
 10,500,000 Antimatter (Max. 99)
 26,500,000 Mineral Ore / Helium-3 (Max. 99/each)
 1,500,000 Antimatter (Max. 99)
 5,500,000 Mineral Ore / Helium-3 (Max. 99/each)

## Target Payouts

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Impact Driver Turret

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Shield Bypass
 Traits

## General

The Impact Driver Turret is a rapid-fire Kinetic base weapon that has short range.

It fires large dark-blue arrow-like projectiles that home in on the target.

## Strategy

This weapon deals significantly more damage than the Puncture Driver Turret, so avoid entering its range. A good sniper should be able to take down the Alien Combat Modules without having the decoys ever getting in range of this weapon.

## Trivia

* The Impact Driver Turret was first seen in Infected Outposts during the Outbreak event preview.

## Gallery

* Impact Driver Turrets, Puncture Driver Turrets and Rift Beam Turrets being fired upon some blitzing ships
Heavy Cluster Missile

## General

The Heavy Cluster Missile is an enhanced Cluster Missile with significantly more firepower.

## Strategy and Setup

### Advantages

Similar to normal Cluster Missiles, this weapon is particularly effective against heavily-armored enemies and squadrons, almost matching the Xeno Disintegrator Cannon's DPS. It is also more mass efficient.

Its minimum range is impossible to exploit and can be neglected.

### Disadvantages

Heavy Cluster Missiles are just as easily kited and cannot hit moving targets reliably, sharing the same downfalls as the regular version.

They have a small AoE that is useless unless boosted by Overcharged Warheads or other similar specials.

## Trivia

* The Heavy Cluster Missile is the first Heavy ship weapon.
* Despite its description, this weapon does not provide more AoE.
* The Heavy Cluster Missile originally fired like the Hydra Missile, albeit with a quicker firing rate; it now fires a flurry of missiles since the April 2017 update. Its spread was also halved to the present value due to its inaccuracy.
* Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Decimator Cutter with Heavy Cluster Missiles fending off 2 Basilisk Cutters
* Heavy Cluster Missile in the Workshop
Gatling Ray

## General

The Gatling Ray is a rapid-firing Energy weapon with the piercing ability, named after the real-life Gatling Gun.

It fires a stream of yellow bolts with a brief reload. These bolts can travel through one target and hit another behind it, damaging both of them.

## Strategy and Setup

### Advantages

Gatling Rays can potentially double their DPS by hitting targets that are lined up. This allows them to have incredible power, shredding through compact fleets with ease.

Gatling Rays also prevent shield-switching because blocking does not work against this weapon. Fleets equipped with this weapon can focus-fire and take out one ship at a time without issue.

Due to the continuous firing pattern, ships that get attacked by Gatling Rays are unable to recharge their shields effectively. It also minimizes overkill as the weapon quickly switches to the next target.

### Disadvantages

Gatling Rays have relatively poor mass efficiency compared to other Energy weapons, so they underperform against enemies that are spread out when they can only hit one target.

They do not home in like most Energy weapons and are therefore not as accurate, especially at long ranges. Even if the enemy does not dodge, the spread is wide enough that some DPS is lost.

## Trivia

* Gatling Rays previously suffered from a bug in which some bullets fired did not connect with their targets, resulting in significantly diminished firepower.

## Gallery

* Python Cutters (old model) mercilessly pelting a Rapture Cruiser with Gatling Rays.
* Gatling Ray Zeal Battleships firing at an Apocrypha Cruiser.
Flux Cannon Turret

## General

The Flux Cannon Turret is the Flux Cannon suited for bases.

## Strategy and Setup

### Advantages

Improving upon the Epsilon ECHO Cannon Turret, the Flux Cannon Turret is an effective close range weapon for dealing with enemies attempting to rush your bridge.

The Weapon also chains from target to target, effectively multiplying the amount of damage this weapon can deal in a single shot. It is also the weapon that deals the most damage at its tier. It can chain up to 10 targets, making it extremely dangerous if your ships have no counter chain.

### Disadvantages

The weapon only has 6,000 m of range, meaning a base full of these turrets is easy pickings for any ranger fleet. Its damage can be mitigated by using defenses that resist Energy damage such as Energy Nano Shields and Spectre Energy Resistors.

## Trivia

* The firing time varies by level: 0.6s for level I/II and 0.8s for level III.
* The reload time varies by level: 1.4s for level I/II and 1.2s for level III.
* The number of shots per firing cycle varies by level: 3 for level I, 4 for level II, and 5 for level III.
* The XP of this item was dramatically increased in the early August 2021 update as part of an effort to rebalance bases.

## Gallery

* Flux Cannon Turrets firing on a Elite Buckler
Hardened Munitions

## General

Hardened Munitions are essentially Phased Magnets designed for modules.

## Strategy and Setup

### Advantages

This special combines the abilities of the Iridium Arrays and Phased Munitions, making equipped Kinetic weapons much more potent. It is especially useful on Combat Modules which only have one special slot.

### Disadvantages

Its mass efficiency is actually worse than using the two specials separately.

Its potency is roughly equivalent to fusing the level III version of the two specials, making it unsuitable on The Bridge for maximizing weapon speed or shield bypass.

## Trivia

* This is the first weapon special released for bases since Tier 6.
* The icon for the level III version contains a battleship icon, suggesting that the graphic was originally designed for a weapon boost for battleships.
Fury Drone

## General

The Fury Drone is an extremely powerful Alien squadron with superior health, speed and range. It can only be equipped on Xeno Division Hulls or better.

## Strategy and Setup

### Advantages

Fury Drones combine the advantages of both the Yellowjacket Drone and Bluetail Drone, resulting in a squadron that is incredibly difficult to destroy and impossible to outrange.

Fury Drones are the most mass-efficient out of all A.X.I.S. drones despite granting the same amount of XP, fully optimizing your Paladin Carrier.

### Disadvantages

While Fury Drones have the best damage output on paper, Xeno Division Hulls and A.X.I.S. Hulls have innate resistance to Alien Damage, effectively cutting their damage by half. They are best used against Alien Hulls which ironically lack Alien resistance compared to the other damage types.

## Fusion

 Fury Drone
 Artefacts  | 75 | 150

## Trivia

* Fury Drones were originally also available to the Umbra, but are no longer available as of the first January 2019 update.
* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* A mix of Redhawk, Bluetail and Fury Drones around a Paladin Carrier
* Fury Drones Decimating Alien Reapers
Fleet Commanders/Darren Klaye

### Darren Klaye

Darren Klaye as a fleet commander grants additional health, Explosive resistance, and bonus Energy Damage to each ship in the fleet. When commanders utilize his optimized fleet composition of three cruisers and three cutters, ships in the fleet gain 25% strafe and turning speed.

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses only change at the listed levels:
Genesis Cruiser/Builds

## Overview

The Genesis Cruiser is the most basic cruiser available to you. Overall, many of the Harrier Frigate Builds can be adapted to this ship because both are used somewhat similarly. The main difference comes from the fact that this ship is much more tanky, so it performs really well in skirmishes, though it isn't bad at kiting either.

## List of Builds

### Basic Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes

 Setup
 Strengths
 Weaknesses
 Description
 Notes

### Improved Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes

 Setup
 Strengths
 Weaknesses
 Description
 Notes

### Improved Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes

 Setup
 Strengths
 Weaknesses
 Description
 Notes

### Advanced Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes

### Special Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes
Fleet Commanders/XP

## XP Gain

Fleet Commander XP is gained from defeating other player fleets, as well as NPC Targets.

The amount of XP gained is largely dependent on the level difference between the opponent fleet and the level of your assigned fleet commander. Both PvE and PvP grant XP equally. If the opponent is not initially at full health, the amount of XP gained will be decreased proportionally.

Note: Progression is linear between the two boundary values in each entry.

## XP Levels

Your fleet commander becomes slightly stronger every time it levels up. The amount of Fleet Commander XP required for achieve each level is tabulated as follows:

## Trivia

* Fleet Commander XP was originally not granted from defeating NPC outpost targets.
* The XP required per level up used to increase exponentially, with a doubling every 10 levels.
	+ Fleet Commander XP received an overhaul in the late February 2019 update, with massive increases in XP gain and reductions in the XP required for each level.
Fold Drive

## General

The Fold Drive is a Spectre-developed wormhole drive that builds on the Miner Rebellion's Wormhole Drive DS-1, being able to equip on any ship and without incurring repair time. Each jump imbues the escorts with a ship speed bonus that lasts indefinitely until they enter another map or engage in battle. When engaged in battle, the bonus duration will start to count down in the form of a circular timer and eventually disappear.

Fleets with an active jump bonus have highlighted levels in the fleet selection bar.

## Strategy and Setup

### Advantages

The Fold Drive takes up significantly less mass than the Wormhole Drive DS-1 and is thus less of a hindrance in combat.

It also has a much shorter warmup time for both intra- and inter-sector jumps, improving its potential for surprise attacks. Moreover, escorts gain a ship speed bonus after jumping which helps them catch enemy fleets at the beginning of combat.

### Disadvantages

Compared to Wormhole Drive DS-1, the Fold Drive has a longer jump cooldown, making escape more difficult after performing an assault. It can also carry fewer escorts and jump across fewer sectors (except for the level III version), limiting its tactical capabilities.

The jump bonus is very short even compared to the other jump bonuses and is next to useless in straight-on combat.

Like the more recent jump drives, a fleet that uses this wormhole drive can only escort fleets that are at least level 70.
Frenzied HEX Missile Turret

## General

The Frenzied HEX Missile Turret is a modified HEX Missile Turret with enhanced projectile speed and area of effect.

## Strategy and Setup

### Advantages

Frenzied HEX Missile Turrets are much more mass-efficient than the regular version, allowing your Combat Modules to achieve even greater DPS while keeping other equipment unchanged.

Their higher projectile speed makes dodging much more difficult, while the increased AoE greatly improves the weapon's effectiveness against grouped opponents.

### Disadvantages

Just like the original version, Frenzied HEX Missile Turrets are still terrible against single targets due to their high spread. They are also equally as powerless against destroyers which can outrange them.

Frenzied HEX Missile Turrets have so much XP that they actually make your base weaker relative to the strength of sniper fleets that can attack your base within the PvP Gating.

## Trivia

* The Frenzied HEX Missile Turret appears identical to HEX Missile Turret III-V.
* The Frenzied HEX Missile Turret was originally called the Frenzied Plasma Missile Turret, but it was changed along with the HEX Missile Turret which was then called the Plasma Missile Turret.

## Gallery

* Frenzied HEX Missile Turret I stat card
* Frenzied HEX Missile Turret II stat card
* Frenzied HEX Missile Turret III stat card
* Frenzied HEX Missiles taking out advancing Basilisk Cutters.
Faction

**Faction** classifies ships according to their origin. Some equipment are locked to faction, meaning that they can only be used on ships that belong to the specified faction(s). There also exist faction-targeting damage modifiers, which increase or decrease the amount of damage dealt to ships of the target faction.

See here for a list of factions and their background stories.
Exophase Field

## General

The Exophase Field is the base counterpart of the Harmonic Exophase Shield, resisting 4 weapon types but does not grant any Harmonic Bonuses.

## Strategy and Setup

### Advantages

Like its ship counterpart, the Exophase Field can vastly improve the durability of modules, with decent amounts of shield energy, as well as an equal resistance to Energy, Explosive, Kinetic and Alien Damage types.

Plus, since the update which made all equipment in the base not cost any repair time, the Exophase Field will definitely increase the durability of any module equipped over to it by a significant amount as compared to the Metaphase Field.

### Disadvantages

Sadly, Exophase Fields cannot resist Void Damage that is dealt by Marauder Hulls, meaning Dragoon Destroyers with Void Eclipse Drivers will certainly rip through this shield relatively quickly. In addition, Exophase Fields also cannot resist Blight Damage that is dealt by Umbra Hulls nor can they resist Plasma Damage that is dealt by Pharmakon Hulls, meaning that they too can deplete this shield rather quickly.

Exophase Fields carry a ton of XP while not being that much of an improvement over Metaphase Fields.

## Trivia

* Modules with active Exophase Fields are encased in a rainbow dome which pulses noticeably.
* When it was first released, the Exophase Field suffered from a bug in which the item was treated like a Metaphase Field, lacking protection against Alien Damage and being able to stack with other Metaphase Fields.

## Gallery

* Exophase Field I stat card
* Exophase Field II stat card
* Exophase Field III stat card
* Exophase Field on a Combat Module
Evacuation

## Description

Evacuation is the 14th major event to partake in VEGA Conflict.

## Event Information

 END TIME
 START DATE
 END DATE

 ANTAGONIST

## Event Prizes

 Vigilante Battleship

**Supplies Per Fleet**

 30
 33
 35
 37
 40
 45
 50
 53
 55

## Fleet Layout

For more information about the event fleet layouts, please refer here: Main Event Targets/Iron Star

## Trivia

* VSec VIPS spawn from planets, meaning they do not attack rebel fleets if they get too close.
* The VIP Fleet reused the Event fleet from Emergence and Arms Race, meaning players who played the Emergence event immediately found this event easy.
* This event and Warfront only featured the VEGA Conflict skull logo on the event store, and did not contain any art of the event itself unlike previous events.

## Gallery

* Event infographic
* Completed Event store
* Event fleet payouts

## Video

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • **Evacuation** • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Fleet Commanders/Sylas Sharp

### Sylas Sharp

Sylas Sharp as a fleet commander grants many additional bonuses to each ship in the fleet. When commanders utilize his optimized fleet composition of six RetroSyn Consortium hulls, ships in the fleet have their Prime Shift Threshold reduced by 15%.

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses only change at the listed levels:
Grind Targets/Pharmakon

## General

This page provides a list of Pharmakon NPC Targets that appear each day.

## Pharmakon Grind Targets

### Cargo

These targets drop technology blueprint fragments for the Pharmakon faction and can be found in the Pharmakon Sector.

Note: All cargo fleets have a 100% chance of dropping a blueprint piece of Pharmakon tech. See this page for more details.

### Crafting

These targets drop crafting materials for non-dreadnought ships and can be found in the Pharmakon Sector. All fleets other than Pharmakon United (93-95) fully implement Phasing V2. Pharmakon United (93-95) implements Phasing V2 without shared Phase Pool.

Note: Pharmakon United fleets have a chance of dropping an upgrade credit for the USA Trojan Cruiser.

### Dreadnought

These targets drop fragments or patterns for dreadnoughts and can be found in the Pharmakon Sector. They are significantly more challenging than the regular crafting targets.

Note: Once the player has received 1,000 fragments for a particular mark level (just enough for an upgrade credit), the fleet will thereafter drop elements instead.

## Trivia

* The loot table for Dreadnought grind targets was changed to a 2-tier system in April: once the player has received 1,000 fragments for a particular mark level (just enough for an upgrade credit), the fleet will thereafter drop elements instead.
* The Pharmakon DDOS, Pharmakon Hardwired and Pharmakon Matrix were originally found in the Residential Sector before the introduction of Deep Space.
* Pharmakon Cargo and Crafting targets were first released in Pharmakon Rising as Strike targets.
* Pharmakon Cargo and Crafting targets were added to Deep Space after the early December 2019 downtime.
* Pharmakon Phlash Supplies (93) originally suffered from a bug in which it incorrectly used the layout of Pharmakon Parse Supplies (93).
* Pharmakon Malware Cargo targets were added after the late-February 2020 downtime.
* (Faction) Trinity Cargo targets were added after the late-May 2020 downtime.
* (Faction) Ace Cargo targets were added after the late-September 2020 downtime.
Explosive Dissipator

## Stats

 Antimatter  | 8,876,000

## General

The Explosive Dissipator is a resistor that grant modules resistance to Explosive Damage.

## Strategy and Setup

### Advantages

By conferring additional resistance to Explosive Damage, modules will take less damage from it, making them more effective against enemies dealing that damage type.

### Disadvantages

The basic dissipators only grant resistance to one damage type. Make sure you mix and match to grant modules a variety of resistances. Moreover, none of them can resist Void Damage from Marauder Hulls or the Untyped Damage from Collateral Damage.

Being a Reusable Item, the amount available for you to equip is limited by how much you have obtained.

## Trivia

* Resistances for Modules was already available through certain Armors like the XXAL Heavy Talonite Plates, but it was not until much later that Base Resistors was introduced.
Holding Court

## Run 1

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Holding Court I.png

## Run 2

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Holding Court II.png

## Run 3

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Holding Court III.png

## Run 4

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Holding Court IV.png

 Prefitted Magistrate Hull
Fleet Commanders/A9

### A9

A9 is a fleet commander who specializes in Spectre Hulls. When the fleet contains six ships from the Spectre faction, each ship gains a additional 5%/s to both attack and defense charge rates for Prime Shift.

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses only change at the listed levels:

## Trivia

* Originally, the resistance against Spectre Hulls was 30% at level 100. However, as that enabled ships to be completely invulnerable in PvP, this was nerfed to 20% in the early December 2021 update.
	+ After a maintenance downtime in early February 2022, the A9 has been nerfed again - Spectre resistance removed.
* After Spectre resistance was removed, A9 has had the Spectre resistance back.
Fusion Torpedo Turret

## General

The Fusion Torpedo Turret is the base counterpart of the Fusion Torpedo with similar attributes.

It fires volleys of slow-moving torpedoes with an orange engine trail in various directions with a massive explosion radius.

## Strategy and Setup

### Advantages

Fusion Torpedo Turrets have massive spread and AoE, enabling them to inflict heavy damage against blitz fleets that are grouped together. In the case of sniper fleets, they can also hit destroyers if the decoys are too close to them.

### Disadvantages

Fusion Torpedo Turrets have a large minimum range, rendering them helpless once blitz fleets get too close.

Fusion Torpedo Turrets have poor mass efficiency, reducing the amount of armor and shields you can put on your Combat Modules to maintain their DPS.

Their large spread makes them almost useless against single targets because only a fraction of the torpedos actually hit the target. Their slow projectile speed enables most ships to dodge them at maximum range.

## Trivia

* The Fusion Torpedo Turret was once called the Heavy Plasma Torpedo.
* Its appearance gets shorter and shorter the higher the level which could mean they are fitting so many missiles in there it cannot support such height, despite this they all fire at the same altitude.
* The number of shots per volley differs by level: 3, 3, 4, 4, 5
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Fusion Torpedo Turret I stat card
* Fusion Torpedo Turret II stat card
* Fusion Torpedo Turret III stat card
* Fusion Torpedo Turret IV stat card
* Fusion Torpedo Turret V stat card
* Fusion Torpedo Turret attacking Scythe Destroyers armed with Siege Drivers
* Fusion Torpedo Turrets firing torpedoes at a fleet of Trident Destroyers protected by a Revelation Cruiser.
Medals

## General

Medals are gained from attacking other players' bases. The player with the highest number of medals in a given planet owns that planet. Similarly, the player with the highest number of medals in a sector owns that sector. Medal counts are how players are individually ranked, and the aggregate total of all alliance members' medals contributes to the ranking of alliances.

They hold no logistical value. As such, owning a planet yields no benefit except promote you as a target.

## obtaining

1 Star = 20% of estimated medal amount.

2 Star = 50% of estimated medal amount.

3 Star = 100% of estimated medal amount.

All final result are rounded down to the digit (EG: 5.6 = 5)

## Leaderboard

Medals determine the player leaderboard, with players with the highest number of medals displayed at the top. The total number of medals in an alliance determines its place on the alliance leaderboard which spans across all sectors in the game.

While medals generally not an accurate measure a player or an alliance's strength, it is said in general that players with more medals tend to be more aggressive and experienced in PVP combat. Engage such players wisely.

Medals is often common subject to scrutiny, some alliances use low level players to store medals. Other players protect their medals with the defense matrix or numerous guard fleets.

Medals do not have any Advantage for the player holding them. Although many players brag about how many they have. But Kixeye never put a real value to it

## Estimated Medal Amount

You can follow the table below to find out how many medals you can get with different medal differences:

## Examples

Player A has 100 medals, fights player B with 150 medals, and gets 2 stars

1. Medal difference shows player B with 150 medals - 100 medals = 50 medals more than player A
2. Refer to the table and find that a 50-medal difference gives player A 25 potential medals
3. Since player A only gets 2 stars, 25 medals x 50% = 12.5 medals, which is rounded down to 12
4. Player A only gets 12 medals, sad story.
Heavy Talonite Plates

## Stats

 Health
 Module XP
 Antimatter  | 3,919,388 | 4,703,265

## General

Heavy Talonite Plates are Heavy Talonite Armor pieces designed for use in bases.

## Strategy and Setup

### Advantages

Heavy Talonite Plates are the best non-resistance base armor currently available in the game, with the highest health and mass efficiency.

### Disadvantages

Heavy Talonite Plates are so heavy that they cannot be feasibly equipped on Resource Miners of any level. Even Combat Modules that are level X or below have difficulties using them without sacrificing shielding and weaponry.

This armor is superseded by XX Heavy Talonite Plates and its AL version, which provide resistance to various Damage Types.

## Trivia

* Heavy Talonite Plates used to have an improved repair to health ratio similar to its ship counterpart Heavy Talonite Armor, but an update removed repair times from all module components.
Flux Cannon

## General

The Flux Cannon is a Spectre-developed Energy weapon that can chain to multiple targets, dealing increasing damage as it bounces.

## Strategy and Setup

### Advantages

The Flux Cannon is essentially a Reverb Ray on steroids. It never misses and has the ability to cause catastrophic damage to any tightly grouped ships, due to its damage modifier when chaining.

It can also chain up to a maximum of 10 targets, and this makes it very useful for preventing ships with many spawner slots from swarming and overwhelming you. The Chain acts as a range extender, and can allow ships with this weapon to deal damage to enemies beyond the weapon's maximum range.

### Disadvantages

The damage output of this Flux Cannon can be reduced by using energy defenses, such as the Spectral Barricade Shield, or Energy based Resistors.

In order to reduce the effect of chaining, try to spread your ships out as much as possible.

## Trivia

* The firing time varies by level: 0.6s for level I/II and 0.8s for level III.
* The reload time varies by level: 1.4s for level I/II and 1.2s for level III.
* The number of shots per firing cycle varies by level: 3 for level I, 4 for level II, and 5 for level III.

## Gallery

* Flux Cannon Shots being fired at a Plumbata, and chaining between a Buckler and a Kopis.
* Flux Cannon Shots chaining between Bucklers
Fusillade Missile

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Traits

## General

The Fusillade Missile is a powerful medium-range weapon that shoots a series of Hydra Missile-like explosives at enemies in range.

## Strategy

Due to its homing ability, the missile always lands at the center of the target (unless blocked by another ship). As a result, the area of effect is only large enough to hit multiple spawned ships at once. As with the Hydra Missile, the split missiles are purely visual and do not actually deal any damage.

It is recommended that you stay out of range of this weapon due to its immense damage output.

## Trivia

* This weapon is mainly seen on the Buckler.
* The firing time differs by level: 1.0 s, 1.0 s, 1.8 s
* The reload time differs by level: 4.0 s, 4.0 s, 3.2 s
* The number of shots per volley differs by level: 3, 5, 10

## Gallery

* A Valrayvn blocking Fusillade Missiles being fired from a Buckler from hitting another Valrayvn.
Harmonic Siege Casing

## General

The Harmonic Siege Casing is a Siege Casing with an added Harmonic Siege bonus. It can only be equipped on T6.5 destroyers and above.

## Strategy and Setup

### Advantages

The Harmonic Siege Casing shares the same advantages as the regular Siege Casing. Its additional Harmonic bonus enables your entire fleet to deal more damage to enemy modules.

Note that it cannot be stacked with other Siege Casing variants, unlike the Beam Capacitor.

### Disadvantages

The Harmonic Siege Casing takes up significantly more mass than the regular version; this is not a problem unless your fleet is completely FvF-oriented.

## Trivia

* Harmonic Siege Casing was not unlocked to Umbra and Pharmakon when the respective factions were released. This was fixed in the late February 2019 update.
* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
* Its repair time was nullified as a result of the early February 2021 update, which updated the repair time of all Tier 6 ships to be invariant to equipment.

## Gallery

* Harmonic Siege Casing I stat card
* Harmonic Siege Casing II stat card
* Harmonic Siege Casing III stat card
Dread Battleship

## General

The Dread Battleship is a Tier 4 hull with standard VEGA Mining technology.

As a battleship, this ship has bonus range and duplicate weapons for each firing arc, dealing massive damage from a safe distance.

## Strategy and Setup

### Advantages

Dread Battleships are what you need to farm NPC Targets of Tier 5 or below. When coupled with the Midgard Carrier or Ragnarok Carrier's Agility Field, they travel fast enough to kite most enemies and destroy them at minimal cost.

Its high maximum mass and large number of weapon slots enables the Dread Battleship to stack up on weaponry, swiftly destroying anything that gets in range.

The best weapon you can use at this tier for kiting is the Gladius Driver. However, it deals limited damage and should be replaced by Vector Torpedoes (only half a tier higher) as soon as possible. NET Torpedoes are essential for kiting at the higher levels.

Both regenerating shields (e.g. Diffuser Shield) and the Metaphase Shield are viable on Dread Battleships, depending on your fighting style.

Fusion Thrusters complement its kiting tactics well, which involve firing at slower enemies then turning away to gain distance before repeating the process.

### Disadvantages

Dread Battleships have a huge unladen mass similar to the Fury Battleship, incurring a significant penalty on your maximum fleet mass for each additional ship, which is restricted by the level of your Fleet Bay.

### Setup

*See Dread Battleship/Builds for more info*

## Trivia

* A weaker version, the Torment Battleship, appears in level 33-45 Sector Cargo Fleets.
* An even weaker version, the Wrath Battleship, appears in level 30 VEGA Cargo Fleets.
* Before the crafting system was added, only the enhanced version of the Fury Battleship had more max mass than the Dread Battleship.
* A bonus to DPS was added to battleship mark upgrades around the middle of 2018.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Mk I Dread Battleship angled HD render
* Mk II Dread Battleship angled HD render
* Mk III Dread Battleship angled HD render
* Mk IV Dread Battleship angled HD render
* Mk V Dread Battleship angled HD render
* Old Dread Battleship blueprint
* Pre-rebalance Dread Battleship blueprint
* Dread Battleships scattered about in a fight with Gharial Cutters
* Dread Battleships fighting a fleet of Lance Destroyers
* Dread Battleships in a co-operative battle
* A line of Dread Battleships with two Zeal Battleships
Fleet Commanders/Shadow Wraith

### Shadow Wraith

Shadow Wraith is a fleet commander who specializes in Dreadnoughts. When the fleet contains a dreadnought, all ships gain a 10% acceleration bonus, allowing them to reach top speed faster.

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses only change at the listed levels:

## Trivia

* He is based off the nickname and appearance of VEGA Conflict's executive producer.
Leon Planck

Leon Planck is a Fleet Commander with innate knowledge of Marauder technology.

## History

Leon Planck is an interstellar drifter who constantly wanders the galaxy in search of cybernetic enhancements in order to augment himself so he can live indefinitely and further his explorations. He has innate knowledge of Marauder Technology.

## Profile

He is revealed to be a middle aged man wearing sunglasses and a cowboy outfit. His outfit includes a suit which has multiple wires, hinting of his cybernetic augmentations.

Being a specialist in Marauder technology, he grants the fleet he is assigned to additional health damage and stasis resist, as well as resistance to Void Weapons and additional Void weapon damage. If a full fleet of Marauders is used, they will gain additional ship speed.

*Main article:* Fleet Commanders/Leon Planck

## Trivia

* Leon Planck is the first Marauder Commander.
Hastatus

Stats on this page have not been confirmed by KIXEYE!

## General

The Hastatus is the Liberatus rapier, the first of its kind. Like it’s fighter predecessor it is agile, but has both no range cap and a large health pool. Its scramble overdrive is a direct counter to kiting tactics whilst its scattershot overdrive is a direct counter to clustered targets.

This Liberatus ship is able to regenerate its shields after being depleted.

## Strategy

This ship has both the special ability to close the distance extremely quickly and to deal large AoE damage. Use short-range ships such as titans and fighters to fight this ship in case they get inside the minimum range of your rangers.

## Extra Details

### Scramble

When the Hastatus is in an enemy's firing arc (does not include temporary weapons and squadrons), it gains a large boost to speed and acceleration for a moderate duration.

 Ship Speed
 Acceleration

### Scattershot

When the Hastatus goes through a certain number of firing cycles, it activates a weapon that fires a spread of 3 missiles. Upon impact, each missile splits into ten with a 360-deg spread, travelling for 1,750 m at 4,000 m/s, which is repeated once more upon impact, resulting in a fractal pattern that covers a wide area. This overdrive has a cooldown of 4 seconds before the counter can start to reaccumulate.

 Damage
 Projectile Range
 Speed
 Spread

## Gallery

* HD Angled Render of Hastatus
* A Hastatus taking down spawned Pikes from Broadsiders
* A lone Hastatus preparing to assault a large group of Pikes
* A pair of Hastatus firing their Scattershot
Impounder Beam Turret

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Traits

## General

The Impounder Beam Turret is a stasis-dealing Energy base weapon, impeding the targeted ship's speed and maneuverability.

It fires a translucent red beam similar to the Arrestor Beam Turret and also has smart-targeting functionality.

## Strategy

The Impounder Beam Turret generally has a low DPS, but it has the ability to slow down your ships in order to allow other turrets to deal damage. Take out the Precision Driver Turrets or Striker Torpedo Turrets and any Void Spatial Torpedo Launchers first before dealing with the Impounder Beam Turret.

## Gallery

* Impounder Beam Turrets slowing down an advancing Suppressor and Exterminator Destroyer

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