recursal/Fanatic-Fandom huggingface dataset:
Samara Weaving

**Samara Weaving** is an Australian actress and model known for portraying Bee in The Babysitter.

## Early Life

Weaving was born in Adelaide on 23 February 1992, the daughter of an English father and Maltese mother. She grew up in Singapore, Fiji, and Indonesia. Her father, Simon Weaving, is a filmmaker and lecturer at the University of Newcastle in Newcastle, New South Wales, as well as the artistic director of the Canberra International Film Festival. Her mother, Helena Bezzina, is an art therapist who teaches museum studies at the University of Newcastle. Her younger sister, Morgan, is also an actress; their uncle is actor Hugo Weaving.

Weaving and her family moved to Canberra in 2005, and she attended Canberra Girls Grammar School. She became drama captain and appeared in various school and theatre productions.

## Trivia

* She is a main character in The Babysitter and a side-character in The Babysitter: Killer Queen.
* Her smaller appearance in Killer Queen is likely a result of her commitments to other projects.
Bowery

## People

### Enemies

**Bowery** is an anglicization of the Dutch bouwerij, derived from an antiquated Dutch word for "farm". It is located in the real-world neighborhood of the same name.

## Background

The Bowery is a street and neighborhood in the southern portion of the New York City borough of Manhattan. To the South is Chinatown, to the East are Loisada and West Burgbridge, and to the West is NoHo and Enwaiu.

New York's "Little Saigon", though not officially designated, exists on the Bowery between Grand Street and Hester Street. While this street blends in with neighboring Chinatown, the area is filled with Vietnamese restaurants. Bowery was once home to ballrooms, galleries, theaters, and clubs.

## Inter-City Relations

Peaceful relationships with NoHo

Antagonistic relations with Loisada

Mixed relations with GuiCheng

## NPCs

* **Ken Mare - Market Leader**
* "Starcrossed Lovers"
* Bowery mayor

## Side Stories/Quests

Don't Rain On My Parade

The Princess of Pure Delight

## Player Interaction

Side with or against Loisada; can lead to violence.

Help, antagonize, or ignore GuiCheng

Help the market?

## Relation to Main Games

[Any ‘easter eggs’ from other Fallout games?]

## Notes

There is a tunnel under the Bowery once intended for use by the proposed, but never built, New York City Subway services, including the Second Avenue Subway.

Ken Mare is a reference to Kenmare St.
Someone is Waiting

**Someone is Waiting** is the fourth main story quest in Empire Wastes.

## Detailed walkthrough

### The National Guard Depot

The player can either leave immediately after finding the holotape, and find the National Guard Depot on their own, without a map marker, or they can use the Enclave computers, and download the building's location on your map. Either way, once at the 69th Regiment Armory between Rose and Mercy, there will be no further map marker. The player will need to find your way through the building, and track the Enclave's movements.

The office in front of the entrance will have a door leading West, but will be chained on the other side. In order to get to the Depot section, the Sole Survivor will need to fight off ghouls as they take the stairs to the second floor, only to fall down a hole above an otherwise inaccessible hallway. This hallway leads to the Depot area, which is filled with additional feral ghouls. It appears they have been entering through a hole in the wall, and have not been here since the bombs fell.

Towards the back of the Depot, the player will see the blue-ion forcefields they may remember from Fallout 3. Luckily, the gate is open, and the player can enter the back area.

### Enclave Hold

The player will need to fight off a few more feral ghouls, and a special named Legendary Ghoul, before reaching the back area. Exploring the area, the Sole Survivor can find MRE's as well as a repurposed terminal.

The terminal has few pre-war entries that are bland, filler text. However the final entries are labeled with a recent date, and indicate the Enclave is going to Liberty Island. The player can either immediately go to Liberty Island, or can go to a near-by map to find its location, and enter it to your pip-boy for a map-marker.

## Notes

* ***Someone is Waiting*** is a song from the Broadway Musical "*Company*"
Lee Jackson

**Lee Jackson** is a character at the Cantina in Bellevue.

### Background

Lee Jackson is a native to the area and knows how dangerous the Empire Wastes can be. While the BMG may have banned ballistic and energy weapons, they didn’t say anything about mele weapons; and that is where Lee decided to shine, providing quality weapons of pain for the previously defenseless.
Northern Sea

The **Northern Sea** is a region of the Manhattan Wastes that was the site of an atomic explosion. While there are conflicting reports by eye-witnesses, no one contests that an explosion did occur in this location.

## Background

The Northern Sea is a circle of destruction. With a 1.25 Mile diameter blast radius, it was a relatively small nuclear explosion. However, the crater has a 0.5 mile radius, indicating a low detonation altitude, compared with the Southern Sea.

The blast radius encompasses the Hudson Yards, the Fashion Technology Institute, Herald Square, Bryant Park, Times Square, and the Port Authority Bus Terminal; while the crater would have contained Pennsylvania Station, Madison Square Gardens, The New Yorker Hotel, and Manhattan West Plaza.

## Inter-City Relations

The blast radius cuts into Chelsea, Kayto, Hell's Kitchen, and a small part of NoMad. The Rock and Grand Central are just outside the radius.

Most settlements avoid the Northern Sea; even the lucid Ghouls. The enemies there are not worth the risk. The area inside does not seem to have much in the way of loot to scavenge, making the radiation and danger proper deterrents.

## Lore & Quests

While not directly involved in a quest itself, the Northern Sea does contain parts of settlements that each have quests and stories; and the main player will likely find the Northern Sea while traveling South through Manhattan during the main quest line.

**SPOILERS**: Entering the New Yorker Hotel Subbasement in the center of the crater, you will discover that there was a nuclear bomb facility directly below the hotel, with train connection to the White House. When the first explosion hit the South Tip, the resulting EMP triggered the bomb causing it to explode beneath the hotel, creating a deep crater.

## Player Interaction

The Northern Sea will forever be a desolate hell; but could it be worse?
Yes.
Branchtender Maple

**Branchtender Maple** is a character at the New York Life Building in Rose.

### Background

Maple was born in 2252. She once lived in the D.C. Wastes, guarding the gate to Oasis. In this timeline, it is assumed that Harold is dead. With Harold either killed by the lone wanderer as requested or by fire; the Treeminders splintered off and went their own ways. It seems that Branchtender Maple made her way to the Empire Wastes, and discovered the giant tree within the New York Life Building. While this tree didn't talk to her like Harold did, she has become fiercely devoted to this giant Elm.

The ultimate change in her personality came from being betrayed by the lone wanderer. She wanted to hide Harold from the world, to keep him and protect him from all who would exploit him. However, only a select few was ever able to see him. Thus, she has a new mentality about the Tree of Life; that all should see its splendor. She still protects it as its guardian, but it's no longer to be hidden away from the world. Maple allows for those who are pure of heart to visit and pay homage to it.

However, it seems like dangers come from within. While Maple was fiercely loyal to Father Birch, not all within are so faithful to Branchtender Maple.

### Interactions with the Player Character

#### Quests

* Maybe This Time: Speaking with Maple at the New York Life Building will begin the quest, named after the 1966 *Cabaret* musical song of the same title.
	+ Speak with Maple about the 'Tree of Life'
	+ Talk to the Branchtenders about the Tree of Life, as well as Maple.
	+ Speak with the people of Nomad about the Park
	+ Return to Maple with the information you've gathered
	+ Help Maple make her decision

### Relation to Main Games

Maple is a direct continuation from the FO3 NPC of the same name.
Alba Trophin

**Alba Trophin** is a character at Bellevue Hospital in Bellevue.

### Background

Alba was born in 2214 and married Crow Trophin in the 2230's. By the early 2240's, the two, along with their first child, Martin, had occupied a dilapidated Hospital. At that point the Trophin family fortified it as a family settlement. Soon, the family’s children discovered the secret of the hospital’s past. After discovering the ruse, the Trophin family continued to fortify the hospital, and began to monopolize the ‘service’ for travelers.

Soon, people came from all over to see the “Health Capitol of Manhattan”, and fell victim to the scheme. Many patients felt that they couldn’t go home, as the trips back and forth were too far or too dangerous, they couldn’t be without medicine, or other medical/logistic reasons. This created a dense town around the hospital, and as the demand for living space increased, the family extorted these people for even more money.

After Crow and Alba retired, Martin took over the hospital from them. The two have lived in the large suite in the Hospital ever since.

### Interactions with the Player Character

#### Quests

* The Circle of Life
* And I Am Telling You, I'm Not Going

#### Other Interactions

Alba, along with Sasha and Crow Trophin, live in the large living quarters at the heart of the Hospital.

### Notes

Alba's name is derived from Albania, where Martin Shkreli's (inspiration for Martin Trophin) mother was from.
Pokedex

This is a list of Pokémon in the order dictated by the National Pokédex, meaning that Pokémon from the Xenioh region will appear first, followed by those from Qiloh, Kisek, Mirus, Zinco, Marva, Ralis, Pinil, Zycar, Ocramia, Blank, Saigo, Renue, Heiro, Kulma, and Cotue. Each region's set of Pokémon starts with its own set of starter Pokémon and their evolutions, going in order of {{Grass}}, {{Fire}}, {{Water}}.
Adelaide’s Lament

**Adelaide’s Lament** is a side quest in Empire Wastes.

## Summary

Adelaide Fuchs, the head of the Laboratory of Mammalian Studies at Rockefeller University, has become increasingly concerned about Dr. Erebor's disturbing experiments. She believes that his actions go against the core principles of scientific ethics and wants to expose him to protect both the creatures involved and the reputation of Trisci. Adelaide seeks the player's assistance in gathering evidence and confronting Dr. Erebor.

## Walkthrough

1. Meet Adelaide Fuchs in her laboratory at Rockefeller University. She explains her concerns about Dr. Erebor's experiments and asks for your help in exposing the truth.
2. Infiltrate Dr. Erebor's laboratory, located within Trisci, to gather evidence of his unethical practices. Search for documents, research notes, and any other incriminating evidence.
3. Talk to other scientists and researchers within Trisci who may have witnessed or have knowledge of Dr. Erebor's experiments. Persuade them to provide testimonies or share any relevant information that could strengthen Adelaide's case.
4. Confront Dr. Erebor directly with the gathered evidence. Choose whether to present the evidence calmly, forcefully, or cunningly, depending on the player's preferred approach.
5. Depending on the player's choices and the evidence presented, various outcomes can occur:
	1. If the evidence is strong and convincing, convince the other leaders of Trisci, such as Stuart Scotts and Tom Craigs, to take action. Dr. Erebor is exposed, arrested, and his experiments are shut down. Adelaide's concerns are validated, and she becomes an influential figure in shaping Trisci's future scientific practices.
	2. Despite the evidence, Dr. Erebor manages to manipulate the situation and escape punishment. The leaders of Trisci may choose to downplay or ignore the evidence due to the potential impact on the settlement's reputation. Adelaide becomes disheartened but remains determined to continue her fight against unethical science.
	3. In a more drastic approach, the player can choose to take matters into their own hands and eliminate Dr. Erebor without involving the leaders of Trisci. This choice may have consequences, potentially causing internal conflicts within Trisci or leading to the player being branded as a vigilante.
6. Depending on the outcome, the quest may have lasting effects on Trisci and its scientific community. Adelaide's actions and the player's involvement can shape the settlement's direction, fostering a more ethical approach to science or driving a deeper divide between those who support or oppose Dr. Erebor's methods.

## Notes

* ***Adelaide’s Lament*** is from the Broadway Musical "*Guys & Dolls*"
Anderson

**Anderson** is a raider base in Central Park.

## Background

Anderson is a small raider settlement within Central Park. They took over the Loeb boathouse, and claimed the Conservatory Water for their own. With this, they have a source of fresh water, allowing for successful agriculture using the park’s soil. They defend their territory with force, but do not usually extend out from their settlement.

## Inter-City Relations

Anderson often clashes with Lennon over the Western portion of “The Lake”.

## NPCs

* **Bae** Bae is a domesticated RadStag that lives in the wooded areas
* **Elisa** Surprisingly gentle for a raider, Elisa stays by the reservoir, and watches the birds. She is truthful to a fault.
* **Gerda** The “Queen” of Anderson, Gerda truly cares about the raiders in her care. While she can be very loving and sweet, she is also incredibly resilient
* **Hajmar** A child in the raider camp who recites condensed versions of Hans Christian Anderson tales.
* **Hobgoblin** A support member to Gerda, Hobgoblin is the more aggressive half in comparison to Gerda’s gentler side. He was the cause of the original schism between Anderson and Lennon, destroying Loeb in the process.
* **John** John was not from the area originally, and wandered to Loeb before the schism, and stayed with Anderson after the split. He is in love with Elisa.

## Side Stories/Quests

Finishing The Hat
Tell Gerda about the cause of the Feud

The Jellicle Ball
Anderson is having a social gathering in the Park. Learn the players, and decide who to support, if any.

We Do Not Belong Together
Discover the story of Anderson & Lennon. Reading random documents and terminal entries will give details to the history of Loeb, and the schism between Anderson & Lennon.

## Player Interaction

### Hobgoblin

After Bad Blood, if you share evidence Hobgoblin was the cause of the schism, all of Anderson will turn on him. If you hide his secret, he will reward you with a few caps.

### Gerda

After Bad Blood, if you share evidence Hobgoblin was the cause of the schism, Gerda will lament his death, but also become jaded and paranoid.

## Relation to Main Games

Gerda’s sister, Madame, runs the brothel inside the Evergreen Mills Bazaar, as part of the raider gang there in Fallout 3.

## Notes

Between the Loeb Boathouse and the Conservatory Water, is the IRL Hans Christian Andersen Monument, where Anderson gets its name. The statue is visible, but not named, leaving it as a sort of Easter Egg.
The Jellicle Ball

**The Jellicle Ball** is a side quest in Empire Wastes.

## Summary

Anderson, the raider settlement in Central Park, is hosting a grand social gathering known as "The Jellicle Ball." It's an opportunity for the player to immerse themselves in the raider community, interact with the notable raiders, and gain valuable insights into the dynamics of the settlement. The player's objective is to find a way to join the gathering, observe the raiders, and ultimately decide who to support, if any.

## Walkthrough

The player hears rumors about a special event called "The Jellicle Ball" taking place in Anderson, the raider settlement in Central Park. They can gather information by talking to the locals, eavesdropping on conversations, or finding relevant notes or posters. The player needs to find a way to gain entry to The Jellicle Ball. There are multiple ways to accomplish this, such as obtaining an invitation from a friendly NPC, impressing Gerda or Hobgoblin with a display of skill or loyalty, or finding a disguise to blend in with the raiders unnoticed.

Once inside The Jellicle Ball, the player can freely explore and interact with the raiders attending the gathering. They have the opportunity to engage in conversations, listen to their stories, and observe their behavior. This stage provides valuable information about the personalities, motivations, and conflicts among the notable Raiders, including Bae, Elisa, Gerda, Hajmar, Hobgoblin, and John. The player has the option to gather information by completing tasks or side quests assigned by the NPCs during The Jellicle Ball. These tasks could involve retrieving items, resolving disputes, or assisting with personal matters. By doing so, the player can gain the favor of specific NPCs and potentially form alliances with them.

Based on the interactions and information gathered, the player must make a decision on who to support, if anyone. They can align themselves with Gerda, who genuinely cares for the raiders and their well-being, side with Elisa, the gentle raider with a love for nature, or choose a different path altogether. The player's decision will impact the future quests and relationships within Anderson. The quest concludes with the player's chosen path. Depending on their decision, the player may gain new allies, earn rewards, or set off a chain of events that reshape the dynamics of Anderson and its interactions with other factions in the wasteland.

## Notes

* ***The Jellicle Ball*** is from the Broadway Musical "*Cats*"
Why Should I Wake Up?

**Why Should I Wake Up?** is the third main story quest in Empire Wastes.

## Detailed walkthrough

### To Times Square

The player can either leave immediately after finding the note, and find the Times Square Armed Forces Recruitment Center on their own, without a map marker, or they can confront Peter Williamson about it, and have him enter the building's location on your map. Either way, once at the Recruitment Center in Times Square, there will be no further map marker, you will need to find your way through the building, and track Neil's movements.

### Military Shelter

Inside the main office, the Sole Survivor can take an elevator downwards. However, they may notice explosion marks on the floor, and the furniture having moved. In addition, a bloody handprint rests by the elevator, an ominous sign.

Once in the basement, the floor shows a blood trail. Following the blood trail down corridors the Sole Survivor will need to fend off or hide from military robots and turret defenses. Various corridors are blocked, and will need to be navigated unorthodoxly in order to traverse, but the Sole Survivor will eventually come to a large open room that seems to have been used recently. It has been cleaned up, and barricaded.

It is here you find the body of Neil. By his body, a holo-tape can be found. A last message to his mother, he describes being injured by the land-mine upstairs before entering. He found the Enclave had been in this building recently, and was going to find their next location, at the National Guard Depot.

The player can choose to use the computers to gather the same information as Neil, or can go to find the National Guard Depot without further information.

### Enclave Computer

If the player utilizes the computers in the room, they can find further information about the Enclave. They can also turn off the defenses, if the player was able to stealth past any of the military robots or turrets.

## Notes

* ***Why Should I Wake Up?*** is a song from the Broadway Musical "Cabaret"
Nick Garods

**Nick Garods** is a character in Gas House.

## Background

Born and raised in Gas house, Nick Garods hates the area as much as anybody, and is looking to undermine the settlement for a profit. Would help an outside group take control of Gas House, or parts of it, for money.

## Interactions with the Player Character

### Quests

Loosing My Mind

Nick Garods hates living in Gas House, and has become vindictive because of this. He has plans to undercut the residents of Gas House, sell them out to a rival gang. You can either help Nick, turn him in, convince him otherwise, or ignore him.

## Other

Nick Garods is a reference to Daniel Garodnick, a lifelong resident of Cooper Village, and real life New York City Council Member.
Grandma: the Musical

Grandma: the Musical is a Broadway musical based on the hit Disney Channel anamited series Grandma: the series.

Plot: the Musical is very different from the series, The Musical has human versions of the Characters.

Cast:

Lily Cooper as Chrissys Grandma

Phillpa Soo as Chrissy Cooper

Ethan Slater as Uncle Anthony and Mr. Joyner

Tom Kenny as Jurran Willson

Olivia Olson as Auntie Alana

Trivia:

This is the first time Disney Channel has announced a Musical based on the series.
But Not For Me

**But Not For Me** is the second main story quest in Empire Wastes.

## Detailed walkthrough

### Central Park Reservoir

The Sole Survivor loads into the world space, under water, inside an open shipping container. Quickly swimming to the surface, the player can find the crashed vertibird nearby, and loot the body of the driver if they choose.

Scribe Souza had stated your first task was to meet with the previous victim, Peter Williamson. The tracker on his bomb collar will lead the player to the Central Park Zoo. The player is physically able to go anywhere in Manhattan but with walled-off sections surrounding Central Park, the player will naturally be funneled South, where they will pass the Zoo. Or, more likely, the player will make a bee-line for the compass-marker.

### Central Park Zoo

The Zoo is easily accessible, and there is only one person inside. Approaching Peter, he will call out to you, noticing your bomb collar. Speaking with Peter, he gives you valuable information on the city as a whole, while admitting he has not traveled far, preferring to stay in this one area.

Peter tells you he was originally sent to find another victim, Neil Jordans, who was last tracked here in the Zoo. However, upon finding no one here, but a functional base, Peter decided it safer to remain in the Zoo, but has no issue with looking for clues of his whereabouts. He suggests looking inside the castle-like building, as anything outside would have been lost to the wind and the rains by now.

### The Arsenal

Entering the building, the player can explore the interior. The Pip-Boy will not lead you to the exact location of the clue, as no one knows where it is, but it will lead you to the interior as a whole.

It was a pre-war Gallery, with several art pieces on display, as well as open meeting areas, which have since been retro-fitted as living quarters and crafting areas. In the crafting area, by the weapons workbench, the player will find a scrap of paper left behind by Peter (not Neil). He'll mention having found a note from Neil, but it being subsequently destroyed. After reading this, the player can confront Peter, or go directly to the location Peter mentions Neil had gone.

### Confronting Peter

The player can confront Peter for not being forthcoming, as he already knew the location Neil went to. He'll admit to being a coward, and wanting someone else for company before explaining the location of Times Square. At this point, he will share the Workbench to the Zoo, making the location a functional "Settlement".

## Notes

* ***But Not For Me*** is a song from the Broadway Musical "*An American in Paris*"
Mass Media

In the late 21st century, **mass media** could be classified into six mass media industries. In order of introduction, they are:

1. Print from the late 15th century
2. Recordings from the late 19th century
3. Cinema from about 1900
4. Radio from about 1910
5. Television from about 1950
6. Holotape from about 2060

In pre-war New York City, these media industries were in full force. New Yorkers shared much media with the rest of the world, and also enjoyed its own, local, media sources. The pre-war government was also heavily involved in Mass Media, in order to push self-serving propaganda.

## Print

Printed media in the Empire Wastes include books, pamphlets, newspapers, magazines, posters, billboards, and more.

### Newspapers

Newspapers in pre-war New York included The Empire Times, Empire Post, America Now, and New York Morning, as well as international publications such as Beijing Daily.

## Miscellaneous

On occasion, mass media existed outside the typical six media industries. For example, C.A.L.Y.P.S.O. was a sort of combination of Television and Holotape; existing as an interactable news anchor.
Blont Glont

Blont Glont was a Blontoid from the Glumpian Marichetorium. A resident of the Blim Slim Jimploff-Dym, Blont Glont was a distant relative of Pogult Moe through his step-great-step-grandson, President Floordeck (Not to be consuded with harble-string varioniums, coge with fank R. soaring ring). Blont Glont, a practitioner of Blompoidal Moncloip, was oft seen at the Plorb Ocean alongside his Bibblefriend, Milb Zimp. Chairzog Zibble McFibblemunster was responsible for the Plorb Ocean's contamination and was subsequently Mixilfied by the High Quartz Quart Court Cohort. Wibbledimes, Shaning marpleshark waspoidal visibilie. Terromium? Chep Slam chim cram, voiling sontz-wop. Harplefarp! Zibble McFibblemunster was a plark-tark hippletark, which should be noted, fwarplesharple slarple-gnarp. Harvel, said Zibble McFibblemunster, Harvel coge with fank. Hoing boing sippledoink. Marple farple oich the Plorb Ocean. Hoimple Soimple Foimple Joimple Woimple Toimple Woimple Oimple Voimple Foimple Quoimple, hoirt. Boing Zoing Bilbaloing. The High Quarts Quart Court Cohort Moinked my Hoiple. Blont Glont, however, did not Bloint.
The Northern City State Coallition

The Northern City-State Coalition (NCSC) is a collective union of four New York City neighborhoods: Bloomingdale, Harlem, East Harlem, and Morningside. These regions have joined forces, leveraging their unique strengths to support and protect one another in the harsh post-apocalyptic wasteland. The NCSC stands as one of the most significant bastions of recovery in the region, with the ability to pour concrete, forge metals, and provide essential resources such as clean water and electricity.

## **Background**

The Northern City-State Coalition represents a symbol of resilience, unity, and shared progress amid the post-war chaos. It serves as a vital anchor for rebuilding, with its ability to offer essential services, foster cultural growth, and pave the way for a more secure and stable future in the tumultuous world.

The NCSC interacts with neighboring factions and communities, aiming to build alliances for mutual benefit. Their collective presence within the walled-in city fosters cooperation and provides protection to the citizens from the dangers of the wasteland. However, differences in values, goals, and perceptions exist, creating complex relationships.

The NCSC faces multiple challenges, including internal tensions and external threats. The group's overall approach to security, diplomacy, and cooperation with neighboring factions can vary, leading to potential disputes. As they rebuild, the coalition must grapple with defining their identity in a post-apocalyptic world.

## **City State Members**

Each member of the NCSC contributes to its overall strength and functionality:

### Bloomingdale

Located between the Hudson River and Central Park, Bloomingdale serves as a militantly inclined member of the NCSC, focused on providing protection and security to the coalition. They are primarily tasked with safeguarding the northern borders. With a strong industrial presence, many pre-war buildings have been converted into arms manufacturing plants and warehouses.

### Harlem

Positioned between Morningside and East Harlem, Harlem boasts a resurgence of the arts, echoing the historical Harlem Renaissance. Live performances, music, theater, and artistic expression thrive, with strong cultural influences evident in graffiti and traditional art. It has a significant health crisis concerning respiratory issues, but the community continues to thrive under the NCSC's protective umbrella.

### East Harlem

With a diverse Latinx population and a robust technological ecosystem, East Harlem is a powerhouse for computer science, mechanics, and robotics. The community maintains computer networks and offers repairs, including the restoration of a water purifier. However, East Harlem grapples with a food shortage and a burgeoning population.

### Morningside

Recognized as an educational and cultural hub, Morningside hosts several colleges, libraries, and institutions dedicated to preserving and sharing knowledge. Columbia University remains operational, with scholars and researchers striving to rebuild civilization. Morningside has strong relations with Harlem and Bloomingdale.
Liberty

**Liberty** is the land making up Liberty Park as well as Liberty Island.

## Background

Liberty State Park was a pre-war park in New Jersey, located on Upper New York Bay in Jersey City, opposite Liberty Island and Ellis Island. The park opened in 1976 to coincide with bicentennial celebrations, and celebrated its 100 year anniversary in 2076 which again coincided with tricentennial celebrations. The main part of the park is bordered by water on three sides: on the north by the Morris Canal Big Basin and on the south and east by Upper New York Bay. The New Jersey Turnpike Newark Bay Extension marks its western perimeter.

Liberty Island was a federally owned island in Upper New York Bay. Its most notable feature is the Statue of Liberty, and the star-shaped fortification underneath, called Fort Wood.

## Inter-City Relations

Liberty is inaccessible from the Island of Manhattan, as the South Sea makes the Hudson River impenetrable by normal means.

Citizens from Shocen and Journal Square may pass by, but have no reason to interact with the abandoned park. Automated defenses by the pre-war military make farming impossible, so the land is left alone.

## Side Stories/Quests

* The Road You Didn't Take
* My Ship
* Ease On Down the Road
* Come to the Fun House
* By the Sea
* The Room Where It Happens
* Every Day a Little Death
* Fake Your Way to the Top
* New York, New York
* The Highest Judge of All

## Relation to Main Games

* The Statue of Liberty appears in the holotape game Atomic Command in Fallout 4 as one of the locations one must protect.
* An effigy of the Statue of Liberty appears in the shelter in Fallout 3.
* One of the Freddy Fear's House of Scares' costumes is Lady Liberty.
* A personification of the Statue of Liberty is depicted in a war bonds poster in Fallout 3 and 4.
PDNY Central Park Precinct

The **PDNY Central Park Precinct** is a location in Central Park, within the Empire Wastes.

## Background

The Central Park Precinct once patrolled the park’s expansive paths, roads, and recreational areas. The PDNY Central Park Precinct collaborated closely with park staff and volunteers, providing support and assistance in various capacities. Story beats showcase joint efforts between the police and park personnel, such as organizing safety workshops, coordinating emergency response protocols, and conducting joint patrols to ensure the well-being of park visitors.

The PDNY Central Park Precinct was responsible for ensuring the safety and security of high-profile events held in Central Park, such as concerts, cultural festivals, and political rallies. Pre-war story beats involve managing crowd control, preventing unauthorized access, and handling any potential threats to public safety during these events. Equally, Central Park was a gathering place for protests, demonstrations, and other forms of civil unrest. The PDNY Central Park Precinct might have been tasked with maintaining order during such events, while often causing escalation into violence.

## Layout

The PDNY Central Park Precinct is located along the 86th St Traverse, between the Great Lawn and Central Park Reservoir. The building is a single-level building, with a sprawling campus. Multiple Wings contain offices, holding cells, administrative work, and civic gatherings.
East Burgbridge

## People

### Enemies

**East Burgbridge** is situated to the East of the Williamsburg Bridge, and includes the eastern part of the Bridge itself. Being separated physically from Manhattan, it is mostly removed from its politics.

## Inter-City Relations

East Burgbridge is physically connected to West Burgbridge, by the bridge. The two have tolls for crossing from either side.

East Burgbridge also has trade relations with Navyard.

## Side Stores / Quests

Slide Some Oil to Me

When You Help Others
Adelaide Fuchs

**Dr. Adelaide Fuchs** is an NPC in TriSci.

Adelaide Fuchs is the head of the Laboratory of Mammalian Studies at Rockefeller University in TriSci. She is a passionate and principled scientist who believes in the responsible pursuit of knowledge and ethical scientific practices. Adelaide's strong moral compass has led her to question the dubious experiments conducted by Dr. Erebor, the head of the Laboratory of Chimera Studies.

### Background

Adelaide is dedicated to upholding the highest standards of scientific integrity. She believes in conducting research that benefits society while adhering to ethical guidelines and respecting the welfare of the subjects involved. Adelaide believes in the power of collaboration and teamwork. She values input from her colleagues and encourages a supportive and inclusive working environment within the laboratory.

Adelaide is not afraid to challenge authority or confront unethical behavior. She is a vocal advocate for responsible science and fights to expose the questionable experiments conducted by Dr. Erebor. Adelaide genuinely cares about the well-being of the creatures and subjects involved in scientific experiments. She advocates for their rights and actively seeks to protect them from harm. Adelaide possesses keen observational skills and a sharp intellect. She is adept at analyzing complex scientific data and drawing meaningful conclusions from her observations.

### Quests

* Where Did We Go Right

In the quest "Where Did We Go Right," Adelaide plays a significant role as the player investigates the cause of recent deaths in the TriSci area. She provides crucial information and guides the player toward uncovering the truth behind the mysterious occurrences, leading directly into the subsequent quest, "Adelaide's Lament."

* Adelaide’s Lament

In "Adelaide's Lament," Adelaide seeks the player's assistance in exposing Dr. Erebor's unethical experiments. She relies on the player's support to gather evidence, confront Dr. Erebor, and bring his actions to light. Adelaide's determination and principled nature make her a vital ally in the player's mission to hold Dr. Erebor accountable for his misconduct.
NYFD Central Office

The **NYFD Central Office** is a location in Central Park, within the Empire Wastes.

## Background

The City of New York Fire Department (NYFD) was the largest Fire Department in the United States and was universally recognized as the world's busiest and most highly skilled emergency response agency. The Department's main goal is to provide fire protection, emergency medical care, and other critical public safety services to residents and visitors in the five boroughs.

Counter intuitively, the NYFD Central Office did not house firetrucks. Rather, the Central Office coordinated administrative work and screened incoming calls, and dispatched members of the FDNY to respond to emergencies.

The NYFD, like any large organization, had internal frictions and diverse perspectives among its members. Different firefighters held varying beliefs, ideologies, or approaches to their work. Similar to the PDNY, the NYFD was negatively affected by government corruption, illustrated by instances of bribery, nepotism, and political influence within the department. Terminal entries, dialogues, and even personal stories shared by firefighters highlight the corrupt practices that have seeped into the NYFD. References to biased treatment of non-American citizens or discriminatory practices are visible in restricted access to resources and aid, or instances where the NYFD prioritized certain groups over others based on national origin.

As with other factions in the Fallout world, the NYFD faced challenges due to limited resources and a lack of proper infrastructure. There are several references to shortages of firefighting equipment, broken-down fire trucks, or the struggle to maintain a functional communication system.

Despite the corruption and tensions, the NYFD still embodies the spirit of community service and heroism. Individual firefighters are depicted as brave, selfless individuals who risked their lives to save others. Stories of heroic acts or sacrifices made by NYFD members emphasize the positive aspects of their work.
The Rad Pack

Not to be confused with the famous Rat Pack of yesteryear, The Rad Pack is a distinctive gang that operates in the heart of Manhattan. Drawing inspiration from legendary icons such as Frank Sinatra and other members of the Rat Pack, this gang stands out for its suave, old-fashioned style, which is unlike any other faction in the post-apocalyptic world.

### **Background**

The Rad Pack emerged in the chaotic and unforgiving post-apocalyptic world as an homage to the timeless charm and charisma of the Rat Pack, a group of legendary entertainers and performers from the mid-20th century. Although they do not worship these icons as gods or idols, the Rat Pack's influence on their mannerisms and actions is undeniable.

Nestled in the iconic and timeless stone buildings of Central Manhattan, including landmarks like the Flatiron Building and Rockefeller Center, The Rad Pack exudes an air of "old money" and classic sophistication. Their members are often seen in well-tailored suits, fedoras, and stylish attire reminiscent of the bygone era. The gang's lairs are often adorned with vintage decor, classic furnishings, and a touch of art deco.

In a world characterized by chaos, lawlessness, and survival of the fittest, The Rad Pack's unique approach sets them apart. They maintain a strict code of conduct that includes chivalry, respect, and a strong sense of camaraderie among their members. They value eloquence and charm in both their actions and dialogue, using their sophisticated personas as a form of self-expression and intimidation.

Underneath their elegant facades, The Rad Pack is known to be a cunning and formidable force. They are not averse to using their charm and charisma to manipulate situations to their advantage. When diplomacy fails, they are not above resorting to more aggressive tactics to protect their interests.

In the tumultuous and unpredictable world of the post-apocalypse, The Rad Pack stands as a testament to the enduring appeal of classic style and charisma. Their unique blend of old-fashioned elegance and street-smart survival instincts make them a force to be reckoned with in the heart of Manhattan, and their influence continues to grow in a world desperately seeking moments of elegance and sophistication amid the ruins.

### **Activities and Territory**

The Rad Pack primarily operates in Central Manhattan, claiming ownership of the classic architectural marvels that once defined the city's skyline. They engage in various activities, including high-stakes gambling, protection rackets, and smooth-talking their way through deals. Their territories, such as the Flatiron Building in NoMad and Rockefeller Center, now known as The Rock, serve as their bases of operations and are often draped in the style and glamour of a bygone era.

### **Notes**

The higher-up members of the Rad Pack are all named after the original Rat Pack members.

* Franky - Frank Sinatra
* Cesario - Cesar Romaro
* Taylor - Elizabeth Taylor
* Lena - Lena Horne
* Swifty - Swifty Lazar
* Bench - Nathaniel Benchley
* Garland - Judy Garland
A Key Event

Miss Dill : The series is an American anamited television series created by Dan Povenimre and Jeff Swampy Marsh for Disney Channel.

Plot: The series follows a Middle school teacher named Miss Dill.

Voice Cast:

Lindsay Lohan as Miss Dill

Missy Lanning as Chrissy Cooper and Auntie Alana

Olivia Olson as Miss Watkins

Snoop Dogg as chrissys dad

Network: Disney Channel
Sasha Trophin

**Sasha Trophin** is a character at Bellevue Hospital in Bellevue.

### Background

Sasha was born in 2247 and married Martin Trophin at a young age. After his parents retired, Martin took over the hospital from them, and Sasha "retired" as well, staying essentially as a housewife for Martin. Sasha is vain and a little out-of-touch with reality. However, she is not merely happy where she is at, and will latch on to things that she believes will make her life easier.

### Interactions with the Player Character

#### Quests

* The Circle of Life
* And I Am Telling You, I'm Not Going

#### Other Interactions

Sasha, along with Alba and Crow Trophin, live in the large living quarters at the heart of the Hospital.
Niko K-K

**Niko K-K** is a character near Gas House, on the FDR Highway. He is a bodybuilder, with Russian/Eastern European mannerisms and personality. A physically-large man, drinks but not to a fetishist amount, and mentions Russian architecture when comparing the apartment blocks of Gas House.

## Background

Niko supposedly was born in Vault 80, under the Upper West Side. The vault was originally inhabited with 800 different people who each spoke a different language, which may explain his accent.

While Niko exemplifies the muscle-head personality, he simultaneously exhibits counter-intuitive thoughts and actions to the stereotype. For example, he mentions his favorite snack being Soy Chunks, or being supportive of the Greenwich settlement. However, on the other end, he has a brahmin named Trenbolone, and will become aggressive if you steal his weights.

## Interactions with the Player Character

Niko often cracks jokes and borders on breaking the fourth-wall when interacting with The Tourist. Although he doesn't have his own quests, he often will comment on your current quest stages, even without you telling him.

## Other

Niko K-K is a reference to Nikolaj Kazimirko-Kirillov, a YouTuber and gamer by the handle “Warlockracy”, known for his video reviews on Fallout 1 & 2 mods and "Boomer-Shooter" games.
Lot's Wife

**Lot's Wife** is a side quest in Empire Wastes.

## Summary

**"Lot's Wife"** is an optional quest that allows the player to align themselves with Seth and assist him in taking control of Ammu Nahi, the raider settlement led by Nephthys. The quest delves into the power struggle between the two leaders and presents the player with the choice to support Seth's ambitions for dominance.

## Walkthrough

The quest becomes available after the player has gained enough reputation with Seth and demonstrated their loyalty to him. Seth approaches the player, revealing his desire to overthrow Nephthys and seize control of Ammu Nahi. Seth outlines his plan to weaken Nephthys's position by disrupting her supply lines and undermining her authority. He provides the player with a series of tasks to achieve this goal. These tasks may include sabotaging resource caravans, persuading key raider lieutenants to defect, or acquiring sensitive information to use against Nephthys. The player carries out the assigned tasks, utilizing stealth, combat, or persuasion to achieve their objectives. They must navigate through challenges, such as hostile raider groups, traps, or persuasive conversations, in order to succeed.

As the player progresses, the impact of their actions becomes evident within Ammu Nahi. The tension between Nephthys and Seth intensifies, and the settlement's dynamics begin to shift. The player may witness clashes, hear rumors, or encounter resistance from loyalists to Nephthys. Eventually, the player reaches a critical juncture where they must make a decisive move against Nephthys. This may involve confronting her directly, exposing her vulnerabilities, or even engaging in a final confrontation with her forces. The quest concludes with the player determining the fate of Ammu Nahi. Depending on their actions and choices, multiple outcomes are possible.

If the player successfully aids Seth in overthrowing Nephthys, he assumes leadership of Ammu Nahi, establishing a more ruthless and expansionist rule.

If the player fails to fully support Seth or Nephthys manages to thwart their plans, she retains control of Ammu Nahi, cementing her authority and reinforcing her vision.

Alternatively, the player may discover a compromise or middle ground between Seth and Nephthys, leading to a power-sharing arrangement or an uneasy truce.

## Quest stages

* Stage 5 - Speak to Seth and Accept his Proposition
* Stage 10 - Execute Seth's Plan to Weaken Nephthys's Authority
* Stage 15 - Complete Assigned Tasks to Weaken Nephthys's Authority (unmarked)
* Stage 20 - Witness the Changing Dynamics in Ammu Nahi (unmarked)
* Stage 25 - Confront Nephthys and Seize Control of Ammu Nahi
* Stage 50 - Completed

## Notes

* ***Lot's Wife*** is from the Broadway Musical "*Caroline, or Change*"
John Ellison

**John Ellison** is a character found in Rose.

## Background

John was born in 2252. He is a friendly person making the best of his situation. He prefers peace when possible, and dislikes more brutish ways of dealing with problems. He tries not to judge the character too much, but crosses the line at murder and/or cannibalism. He’s also not a fan of chem-use, and will hate it when the player gets addicted to them.

He once lived somewhere on the West Coast, and has interacted with the Followers of the Apocalypse in the Greater Wyoming region. He appreciated their mission statement, regardless of their logistics or current politics, and has lived his life trying to simply help the wastes. He understands you can’t make an omelet without breaking a few eggs, but at the same time, would rather avoid it when necessary. Once on the East Coast, he found the Children of Atom, and while the message of Atom found itself deep in John’s heart, he wished the Children could learn to have a more altruistic interaction with the wastes like the Followers did. This won him no favor with the Children of Atom, and he was ostracized by the group.

Now making his way to Manhattan to spread the word of Atom, albeit with his own spin, John continues to learn about different groups and their effect on the world, to hopefully improve the message of the Children of Atom and/or the Followers of the Apocalypse. By taking John as a companion, and interacting with the different groups with him in your party, the Tourist can help him decide what values to assimilate from each group, if any, and ultimately if the Followers were right, the Children of Atom were right, or neither. The Tourist can take John Ellison to the Church of St. Monica, the Tetragrammaton, the Underground Society of the Blighted, and the Branch-tenders to move forward in his quest.