Shields

* **Game Notes:** Blocks brawling, melee, or ranged attacks on a successful *melee parry* roll. The shield has a *Strength* of 4D. This bronze disc with sharp spikes along its rim can be hurled as a thrown weapon.
* **Source:** Geonosis and the Outer Rim Worlds (pg. 61)

### Dampener Aerosol

* **Type:** Blaster dispersion system
* **Model:** Zemphyr Defenders, Incorporated Passive Defender PD-0943
* **Cost:** 600cr
* **Availability:** 4, F or R
* **Game Notes:** The PD Canister is a cylinder 10cm long by 4cm in diameter; it has three charges. Each charge produces a visible cloud that covers a one meter cubic area. Any blaster bolt entering the cloud loses -1D of damage. The cloud lasts for one minute (barring heavy winds or precipitation). Additional charges in the same area have no additional benefit.
* **Source:** Galladinium’s Fantastic Technology (pg. 80), Arms and Equipment Guide (pg. 45)

### Gungan Portable Shield Generator

* **Type:** Portable blast shield
* **Model:** Otoh Gunga Stock Shield Generator Units
* **Scale:** Speeder
* **Cost:** Not available for sale
* **Crew:** 2 operators (one for capacitor, one for generator), 2 fambaas plus any fambaa handlers
* **Availability:** 3
* **Game Notes:** This is a portable shield generator used by Gungans. It projects a circular shield canopy that provides protection for everything within a 75-meter radius of the capacitor. Multiple shields can be positioned so that their effects overlap. A shield provides 5D of protection from small, fast-moving objects that produce extreme heat (such as projectiles from weapons fire, as well as lasers and blasters), and restricts the movement of large, slow- moving objects (such as troop transports and tanks). It will not stop the passage of small, slow-moving object, such as foot soldiers, nor will it protect against small projectiles that generate no energy signatures or only minuscule amounts of heat (such as arrows). Each time damage penetrates the force field, it loses 1D from its rating.
* **Source:** Secrets of Naboo (pg. 50)

### “Hardpoint” Heavy Weapons Armor

* **Type:** Personal heavy armor
* **Model:** Imperial Munitions Rampart Blast Armor
* **Cost:** 10,000cr
* **Availability:** X
* **Game Notes:** Provides +3D protection against physical attacks, +2D against energy attacks. These emplacements take 10 hours to set up and properly anchor, requiring a Moderate *Technical* roll to successfully install them. The armor has been formed to provide amble cover for an E-Web blaster, two gunners, and a power generator.
* **Source:** The DarkStryder Campaign - Endgame (pg. 101)

### Magnaforce Security Shield

* **Type:** Personal defensive field generator
* **Model:** Simcronics MagnaForce Security Shield
* **Skill:** Melee parry
* **Cost:** 25,000cr pair, 2,500cr (custom power cells)
* **Availability:** 4, F, R or X
* **Game Notes:** This unit is used much like starship shields, except that it is character scale. Initial activation requires an Easy *melee parry* roll, which generates a round shield 50cm in diameter. A character may make a *melee parry* roll - if the roll is higher than the firer’s *blaster* roll (as per normal shield rolls), the wearer has placed the force shield in the way. If the roll is lower than the attacker’s *blaster* roll, the character didn’t get the shield in place in time and was hit by the blast. If the defender got the shield in place, the blaster bolt must roll against the shield’s defensive field of 4D to see if it penetrates the field (use protection rules). Any further damage affects the target as indicated in the chart “Cover Modifiers”. The power cell will work for two minutes before being drained.
* **Source:** Galladinium’s Fantastic Technology (pg. 92)

### Personal Energy Shield

* **Type:** Personal energy shield
* **Model:** Otoh Gunga Defense League Standard Issue Energy Shield
* **Skill:** Melee parry: personal energy shield
* **Cost:** Not available for sale
* **Availability:** 3
* **Game Notes:** This personal energy shield is held and wielded much like a normal shield. The user makes a *melee parry* skill roll to deflect incoming attacks, be they from melee weapons or blasters. Success indicates that the shield takes the damage. The shield has a *Strength* of 5D. If the damage roll is greater than the shield’s *Strength* roll, excess damage affects the shield bearer. Every time the shield is compromised, the protection value is reduced by 1D.
* **Source:** Secrets of Naboo (pg. 49-50)