The Miniscapes

**The Miniscapes is the name of numerous levels in the Weakrooms, and it does not refer to a single universe.**

## General Description of the Miniscapes

The Miniscapes is the general designation for every single universe that only has very few features and therefore not qualified as an independent level in the Weakrooms. Instead of not documenting them, they are placed under the name of the Miniscapes, which means that their properties are not unique and negligible, sometimes vain and affectless. Such areas do exist as the independent universe, and their existence is not ignorable. However, since there are a large number of such areas, listing every single of them will result in the information inside the database becoming incoherent and less helpful, all of such areas are documented under the name of the Miniscapes and some of them do carry a few properties for investigation while others follow the law of physics from the Frontrooms.

Some scientists suggested that the Miniscapes should be an independent cluster instead of being documented as a group, but since there are only a few such levels for now, so they are all documented on the same page.

## Level MS001 "The Moss Petri Space"

**Survival Difficulty: Class 0**   **>Humid Environment****>Moss Infestation****>Devoid of Entities****The Moss Petri Space,** assigned to the number **Level MS001**, is the first sub-level of **The Miniscapes**. The level resembles an area of 400 km2 that is filled with water and stone with moss on them. The level has a 10-meter-high ceiling with complicated steel supporting structures in them. It is known that inside the steel structures there are a lot of tubbings which emits water vapour at a constant speed throughout the whole level. This results in the relative air humidity being always around 95%. The water emitted is clean and around 18 degrees Celcius in temperature, and therefore keeping the temperature of the level at the temperature. There is blue or yellow colored lights in the ceiling, which release light at an eyes-pricking rate. and the lights are very dense. It is known that the water seeping into the ground will enter a theorized drain system of the level, which purify the water and send it back up to the tubes, forming a water cycle.
## Entrances

Enter a rainbow-coloured door in Level 31 will bring you here.

## Exits

Noclipping into one of the edges of the level will send one to Level 20.

## Level MS002 "The Rainbow Guessing Game"

   **Survival Difficulty: Class 1e** **>Changing Environment** **>Potential Hazards** **>Devoid of Entities**
**The Rainbow Guessing Game**, assigned to the number **Level MS002**, is the second sub-level of **The Miniscapes.** It is an area of spontaneous generation that expands itself once an observer is observing a new area. The area resembles countable-infinitely many rooms with rainbow-colored metal walls and white, retro doors and a reflective plastic floor. The walls of the level are actually very fragile and can be easily broken down. If one does so, the metal wall will immedately lose all of its rainbow color and become normal metal. The ceiling of the level, however, is indestructible and immune to all physical forces. Behind every door is another near-identical room with two more doors to choose from. Some of the doors are locked, which require one to find a silver key scattered around the floor of the level, and entering one of those guarantee to lead one out of the level. However if one is lucky enough, using a normal door maybe also lead one out of the level. The level temperature is about room temperature and has energetic music playing in all areas and they are from unknown sources, which makes the level an interesting entertainment if one decided to test their luck. If one cannot find a key nor a door leading to another level, they can noclip through a metal wall to exit the level.
## Entrances

To enter the level, you can noclip into a trash can in Level 98.

## Exits

To exit the level, you can either be lucky enough to find an unlocked door to arrive at Level 21, or find the key and use it on a locked door, which does the same.
## Level MS003 "The Rainbow Hut Shop"

**Survival Difficulty: Class HABITABLE**   **>Sustainable Supply****>Devoid of Hazards****>Devoid of Harmful Entities****The Rainbow Hut Shop**, assigned to the number **Level MS003**, is the third sub-level of **The Miniscapes.** It resembles an area of 5000 m2 which is enclosed by universal fabrics. There is a hut in the middle of the area, made from wood painted colorfully. The hut is a shop run by Pintora Junior, whose father , Pintora is a senior researcher in M.E.G. research group. The cabin is entirely built by Pintora J, who is a veteran building. The shop is connected to a large number of levels, and easily accessible. Pintora J.'s shop is usually selling adventure supplies and rare goods from the Frontrooms. Currently, the shop consists of 5 members including Pintora J.. The environment of the level is extremely similar to a countryside in the Frontrooms and the level was discovered by Pintora J. five years ago. The shop is growing and Pintora J, is considering to invest in an Inn on the level such that she could raise more profits.
## Entrances

You could access the level through a variety of ways, all of them listed on the advertisement board in Level 1.

## Exits

Noclipping into wherever you came from will lead you back.

## Level MS004 "Bioluminescent Mushroom Pathways"

**Survival Difficulty: Class HABITABLE**    **>Fungi Infestation****>Devoid of Hazards****>Devoid of Entities**
**Bioluminscent Mushroom Pathways**, assigned to the number **Level MS004**, is the forth sub-level of **The Miniscapes.**The area resembles an pathway of around 10 km. It is located underground cave and completely enclosed by stone walls, but the air inside is somehow fresh and breathable. The cave is around 10 meters in both height and width, and there are unknown species of glowing mushrooms at the two sides, diverse in size and degree of light emission. Most of the mushrooms are edible and abundant in vitamin and nutrient while the red ones are toxic. The level has a strange odor from the mushrooms. Some decribe the scent as a wonderful smell, while other thinks that the smell is terrible. At the start of the pathway, there is a giant blouder with lage amount of red mushroom growing on them, and they emits toxins which is harmful to human health, it is recommended to leave that area as soon as possible

## Entrances

Noclipping into a mushroom on Level MS001.

## Exits

Walking to the end of the pathway will lead one to a random mushroom level.

Noclipping into a giant mushrooms will send one to a random level.