Malifaux 2E: Shifting Loyalties

Stories:

* Role Reversals--Sonnia Criid, Lady Justice and Perdita Ortega all find themselves facing monsters they're not specialized in then dealing with the monster's owner.
* Dead Man's Ball--A woman who has been hearing The Whisper works her first act of Necromany and gets invited to the titular ball.
* High Noone--
* Master of Fate--
* Welcome to Malifaux--Taelor tells (one of the many) stories about how she acquired her arm. Notable for being fairly believable, since Jedza's story in MFX:EXS corroborates some bits, also she has a lengthy conversation with A Servant of the Nameless.
* Bullet--Som'er and the Brewmaster try to get Von Schill drunk enough to be loose lipped.
* From the Ashes--New arrivals in Promise find out about the world they find themselves in.
* Shifting Loyalties--The culmination of a lot of stories of characters plotting, and Kitchner's attempt at Ascension.
* A Man Burns--The Burning Man's first few moments and various people's reactions to it.

Call out Boxes:

* Those Who Thirst (pg 19) Details four ancient relics; weapons who tend to murder humans who carry them.
* Letter from an Astronomer (pg 23) includes star map and page of notes
* Case Notes: Squidpiddge (pg 45) A bounty hunter follows Molly one night as she turns away a zombie with a book crafted into its torso.
* Miner's Fate (pg 49) Short snippet about what can pre-charge Soulstones in mines.
* A Study of Malifaux: Chaper 12 (pg 53) A page from an in-world textbook. Says that Neverborn astrology has to do with the patterns the orbits of the moons make together, not the position of each. They care less about solstices and equinoxes than about the quality of the light cast by the pair. Two together is a Hunter's Moon, as it's very bright with very dark shadows to hide in. Dopplegangers and Changelings get the nights where the moons are opposed and shadows cross and interfere with each other.
* The Lender's Fail Safe (pg 57) "A nasty little device" built into pneumatic limbs to assure loyalty (also called Taelor device). Often used by the Union. Implies that you can split a Soulstone, and the halves still talk to each other.
* Gremlin Shine (pg 61) Description of the strength and illegality of Gremlin 'shine, as well as hinting that not everything sold under that name actually comes from the Bayou.
* The Weeping Well (pg 65) A landmark in the Little Kingdom. Children who make a wish sometimes find new toys, adults often find a bad end. Said to be the haunt of a woman who's children were murdered.
* All-Hours (p113) information and sample invite
* Crossroads Poem (p133) Describes the Crossroads Seven.
* unnamed bounty story (p 183) A pair of bounty hunters catch their bounty, then start seeing him everywhere, then die. Implied Tormented involvement.
* The Sign of the Rose (p 185) A snippet about the first real mercenary company in Malifaux, led by Ching Shih who has since then retired. Roses are now a commonly accepted sign of a merc for hire.
* Invitation to Ridley Militia (p 209) Run by Captain Whitman E Thorngrave of His Majesty's Fourth Canadian Regiment (ret'd). Lists Arcanists as a seditious element and M&SU and Friekorps as "disreputable associastions" and says Guild employees may not be eligible to participate legally. Must own your own gun and bring 20 rounds of ammo.
* unnamed letter (p 233) Written by a Three Kingdoms person recovering in the "house of the Lady." Suggests that the Ten Thunders Breach is someplace costal and warm. Tells about a Low River Monk catching birds that blow through this Breach, and would die in the cold of the Malifaux side if not carried back over by the monk.
* letter from Mattheson to Lynch (p236) Demanding a meeting at Mattheson's convenience. Lists M. Jacques Patenaude as his clerk.
* invitation to Order of Ceremonies (p 241) Includes a schedule for the welcoming ceremony.
* telegram to the Governor General (p 243) Informing him that Perdita is hunting for him, eluding Watchers. Criid, Hopkins and Justice are still under surveillance at this point.
* STRIKE flyer (p 251) M&SU workers in the town of Sunbeam plan to strike on the 20th of January when the Governor-General is visiting.
* The Voice of Truth (p 256) CBG Blunt's front page article. Very harsh on the Guild. Red notes apparently made by a Guild official indicating Blunt was supposed to have been tracked and killed in the Knotwoods.
* After Action Report (p 260) A transcription of an interview between a Guild Guard and a Lawyer on bad terms with each other.
* graffiti (271)