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Vickson Wiki

**Welcome to the Vickson Wiki!**
We're a collaborative community website about Vickson that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

This is a wiki all about the webseries "VICKSON" and its characters!
Sulfur

**Sulfur** is a material used to craft a variety of items in the game.

## Obtaining

* Sulfur can be mined from sulfur crystals. They are yellow- orange crystals found in abandoned mines and on the slopes of volcanoes.
* Sulfur can also be fished out of sulfur springs on desert islands.

### Usage

Sulfur is used in the crafting of certain consumables, like grenades. It’s also used in the crafting of ammunition for the flintlocks and rifles.
Toxic Mushroom

This mushroom is very toxic, and its toxin is fatal for them and often causes autointoxication. This makes it hard for them to survive. They can only grow under the environment where they are frequently picked and harvested.

## Methods to Obtain

* Treasure chests
* Gacha
* harvesting "Cave Mushroom" in the field

### Dropped by

* Mysterious Swinging Root
* Purple Mono - islands level 5+
Sugar

"Powdered sweet generated from sugarcane. The candy in the indispensable seasoning, also eat it when calories are needed."

### Picture Book Reward

* 1 = Max Satiety +0.1
* 100 = Max Satiety +0.1
* 1000 = Max Satiety +0.1

## Used to Craft

* Dumpling
* Chick Cake
* Pudding
* Cupcake
* Ice Cream
* Candy
* Apple Pie
* Cheese Cake
* Eclair
* Peach Tart
* Japanese Sweets
* Sweet Red Bean Soup
* Red Bean Pancake Sandwich
* Orange Cake
* Red Bean Jelly
* Sukiyaki Hot Pot
* Rice Cracker
* Chocolate Bar
* Sweet and Sour Fried Fish
Berserker

While many that walk barbarian paths may be called to frenzy-like violence, the Path of the Berserker (Orc. 'Bepcepk') raises it to a near-religious cultural aspect that has been accepted cautiously by the cultures of men and elves.

The origin of this culture starts within the Orcish tribes that first invaded Valoren. Though all of the orcs fought with a frenzy, few among them were elevated to a status that resembled that of a champion or a headhunter, seeking out generals, wizards, or other central figures. It is still unknown to this day how the ape-like orcs were able to discern one individual to the next without magic or command, but these evolved individuals struck fear into the Valoren generals of the time.

Learning of the culture and heritage is often a divisive time for a half-orc, but over the years there were those that leaned into the culture of their people, often as they were pushed away from less-accepting or grudging circles of their human kin. It was not long after these bands of berserking experts of combat began to see crucial use in mercenary companies, gladiatorial matches, and now even a small sect within the Valoren Legion itself.

Though not all that have been pushed to this path are keen to share their learned and created techniques with non-orcblood, many do not wish to follow too closely to their ancestors, or to the bigotry of the men and elves that pushed them to the path in the first place. Recent years have shown an increase of non-orcs within their ranks, though only the heartiest and toughest can learn and perform the techniques taught by the path.

Just as with the ancient battles with the Orcs, men still fear the appearance of a Berserker in their midst. It is with cold sweat that they grip their weapons when these fuming behemoths stalk them in the din of battle.

## Barbarian: Path of the Berserker

**Fidelity Bonus**: Half-orcs receive Inspiration at the start of every session

**Disruption** : Berserkers receive advantage on attack rolls against humanoid or undead creatures with multi-attack, or any creatures that can cast spells.

### Focussed Fury

Starting at 3rd level when you choose this path, your rage provides a shroud against outside interference.

While you are raging, you can add your rage damage modifier to any saving throw against spells or abilities.

### Headtaker

Starting at 6th level, when killing a creature you can use a bonus action to take it's head. You gain temporary hit points equal to it's CR.

### Battering Duel

Beginning at 10th level, focusing all of your attacks on a single creature while raging knocks them off balance. Until the start of your next turn, they must pass a Strength Saving throw (DC= 8+STR+Prof) or receive disadvantage on attack rolls when attacking creatures that are not you. At 18th level, spells cast by an affected creature have their saves taken at advantage by creatures that are not you.

### Painless Focus

Beginning at 14th level, while using Unarmored Defense, the Berserker has resistance to Slashing, Piercing, and Bludgeoning damage. While raging, they have resistance to damage caused by spells.
Kalbun

Kalbun are hounds, akin to coyotes, native to the badlands of Faarhad and the namesake of the infamous Mad Dog clan. The name comes from the pantomime the clan performs to mimic the savagery shown by the hounds when they are stricken with rabies or intense hunger, though study by Eldiri wanderers shows no increased susceptibility to any disease among the hounds and more of a local myth or collective fear.
Ultramarine Herb

?

### Picture Book Reward

Deliver 1 Ultramarine Herb: Max Mana +0.1Deliver 50 Ultramarine Herb: Max Mana +0.1Deliver 100 Ultramarine Herb: Max Mana +0.1

**Ultramarine Herb** is a Usable Item in the game. The item is consumed upon use.

## Usage

Ultramarine Herb can be used to craft the following:

* Small Cure Mana Potion
* Medium Cure Mana Potion
War Tank

# Overview

The **War Tank** is a vehicle in the game **Craftopia**. It resembles a Panzerkampfwagen IV, a World War II era medium German tank. The gun barrel is shorter than it should be.

## Method to Obtain

### Crafting

* World level 6 Innovative Age of Fire

Tank Hull x 1
Engine of Jupiter x 1

## Trivia

* Is one of the best items for selling, as it is worth almost 11 million coins.
Well

Wells produce water at regular intervals. It takes time to pump out, so if you are in a hurry, use a bucket to pump up the water.

### Picture Book Reward

?

A well will automatically generate 10 buckets of water over time. It must be placed on the ground.

## Methods to Obtain

* Can collect 2 near wheat fields on Island of Residence

### Crafting

* World level ?

Log x 5
Iron Ingot x 5
Water Purification Facility

"This facility pumps up water and purifies it. It can produce water more efficiently than wells, but it won't work unless the pipe is connected to a river or the ocean."

### Picture Book Reward

?

**Water Purification Facility** can be placed near a water source and will produce 10 Water that you can collect.

## Methods to Obtain

### Crafting

* World level 5 Industrial Age.

Heavy Steel Ingot x 10
Aluminium Ingot x 10
Bolt x 5
Cotton Canvas x 20
Vinegar

"Seasoning containing a small amount of acetic acid. It is used to add a sour taste in cuisine. There is a legend that drink when the body becomes soft."

### Picture Book Reward

* 1 = Max Satiety +0.1
* 100 = Max Satiety +0.1
* 1 000= Max Satiety +0.1

## Methods to Obtain

* Can be found in boxes and barrels on islands
* Can be found in boxes, barrels, and vases in dungeons

## Used to Craft

* Sauerkraut
* Tomato Salad
* Fruit Salad
* Marinated Food
* Potato Salad
* Sweet and Sour Pork
* Cactus Salad
* Raw Oyster
* Sushi
* Futomaki
* Dried Abalone
* Sweet and Sour Fried Fish
Wheat Flour

"Bread of the original. It can be in udon and ramen kneaded with water. It is also in the cake by the addition of milk. Also to okonomiyaki baked. Universal food."

### Picture Book Reward

* 1 = Max Satiety +0.1
* 100 = Max Satiety +0.1
* 1000 = Max Satiety +0.1

## Used to craft

* Udon
* Chick Cake
* Peperoncino
* Fried Shrimp
* Ramen
* Quiche
* Spring Roll
* Cupcake
* Pasta Bolognese
* Pizza
* Apple Pie
* Bread
* Cheese Cake
* Pancake
* Peach Tart
* Japanese Sweets
* Red Bean Pancake Sandwich
* Donut
* Pumpkin Stew
* Orange Cake
* Meuniere
* Tempura
* Sweet and Sour Fried Fish
* Cream Pasta with Truffles
* Bioethanol
Materman

**Materman** is a secondary character in the comedy webseries, *Vickson*. He is Vivian Vickson's love interest and on-again/off-again boyfriend. He is frenemies with Nicki Vickson and enemies with Drex.

## Description

He is a tall male human with short red hair and a slight red beard. He wears a gray T-shirt and gray jean-like pants that match Vivian's gray-patched dress.

## Traits

Vivian originally calls him "Materman" because she thinks the only use for a male human is to mate with it. She eventually comes to see that Materman is at least a little more than just that. His real name is never revealed, and he doesn't seem to mind the name Materman at all, going so far as to sign it like his own name.
All Aboard the Vickson Vessel

**All Aboard the Vickson Vessel** is the second video in the comedy webseries, *Vickson*. It was uploaded on August 20, 2014.

## Characters

* Nicki Vickson
* Vivian Vickson
* Materman
* Drex
* Narry the Narcissist Narrator (voice)

## Plot

Nicki Vickson tries to get help from Earth to fix the Vickson Vessel rocket.

## Navigation

* Previous episode: Vickson Pilot
* Next episode: Vickson Down
Vickson Down

**Vickson Down** is the third video in the comedy webseries, *Vickson*. It was uploaded on September 6, 2014.

## Characters

* Nicki Vickson
* Vivian Vickson
* Materman
* Drex
* Narry the Narcissist Narrator (voice)

## Plot

Nicki Vickson becomes so obsessed with one-upping her new rival, Drex, that she can't focus on anything else.

## Trivia

* This is Drex's biggest role out of all the videos.
* Materman only has two lines making this his smallest role.
* Drex says his full name is "Drex the Dimwitted."

## Navigation

* Previous episode: All Aboard the Vickson Vessel
* Next episode: They Call Him Mr. Vickson
Vivian Vickson

**Vivian Vickson** (birth name: **Ishtar**) is a main character in the comedy webseries, *Vickson*. She is Nicki Vickson's sister, as well as the younger, dumber, and shyer of the two Vickson Sisters. She is in a romantic relationship with Materman. She is also friends with Drex.

## Description

Like her sister Nicki, she is a teenage humanoid alien. She has long light brown hair. She wears a sleeveless black dress with sparkly silver patches, neon pink stockings, and black boots. Despite being younger than Nicki, she and Nicki seem to be about the same height. Vivian is thinner and less busty than Nicki.

## Traits

She is very impulsive and odd. She speaks in short, loud, almost robotic phrases and sometimes seems to be lost in a daydream. Her interactions are sometimes very forceful. Despite her quirks Nicki seems to think Vivian is very insightful and intelligent, which could very well be true.

## Quotes

* "TANTALIZING."
* "MATE WITH ME" (to Materman)
* "PERHAPS"
* "NOTHING HERE."

## Gallery

Vivian making a weird expressionVivian's costume in the PilotThe Vickson Sisters: Nicki and VivianVivian is weirdNicki and Vivian reading
Vickson

***Vickson*** is a comedy webseries on YouTube. The name of the series is a reference to the word "Vixen." The lead characters are two extraterrestrial humanoid aliens who adopt the Earth names Nicki Vickson and Vivian Vickson. Other main characters include Materman, an Earthling who becomes Vivian's boyfriend, and Drex, another Earthling who considers himself a science-fiction expert. The webseries started on August 19, 2014 when the pilot was uploaded to YouTube.

## Characters

* Nicki Vickson - The smart and determined leader of the two Vicksons
* Vivian Vickson - Nicki's younger, dumber sister
* Materman - Vivian's on-again/off-again boyfriend
* Drex - The Earth's self-proclaimed biggest fan of science fiction
* Narry the Narcissist Narrator - The narrator of the videos

## Videos

* Vickson Pilot (August 19, 2014)
* All Aboard the Vickson Vessel (August 20, 2014)
* Vickson Down (September 6, 2014)
* They Call Him Mr. Vickson (January 6, 2015)
Vickson Pilot

**Vickson Pilot**, also known as just **the pilot**, is the first-ever video in the comedy webseries, *Vickson*. It was uploaded on August 19, 2014.

## Characters

* Nicki Vickson (debut)
* Vivian Vickson (debut)
* Materman (debut)
* Drex (debut, cameo, no lines)
* Narry the Narcissist Narrator (debut, voice)

## Plot

After Nicki Vickson lets Vivian Vickson drive their intergalactic spaceship, the Vickson Vessel, they crash-land on Earth.

## Navigation

* Previous episode: NONE
* Next episode: All Aboard the Vickson Vessel
They Call Him Mr. Vickson

**They Call Him Mr. Vickson** is the fourth video in the comedy webseries, *Vickson*. It was uploaded on January 6, 2015, and is currently the most recent video.

## Characters

* Nicki Vickson
* Vivian Vickson
* Materman
* Drex
* Narry the Narcissist Narrator (voice)

## Plot

Vivian Vickson wants to get married with Materman, so she and Nicki Vickson show Materman all of the Klutorians' marriage rituals.

## Navigation

* Previous episode: Vickson Down
* Next episode: TBA
Classes/Sub-classes

Barbarian

* Berserker
* Cenobite
* Mad Dog

Bard

* College of Sending
* Guild Merchant
* Gourmet

Cleric

* Cardinals of Valoren
* Priests of the Flesh
* Yamabushi

Druid

* Circle of the Crystalline Heart
* Sahir Alramal
* Druid of the Sea

Fighter

* Anvilmaster
* Knight of the Fiefs
* Knights of the Isle
* Vonír

Monk

* Adhren Spirithost
* Celestial Monk
* Oni

Paladin

* The Orders of the Sons
* Dragonsworn
* Maidenguard

Ranger

* Beasthunter
* Engineer
* Scout

Rogue

* Brigand
* Pickpocket
* Privateer

Warlock

* The Patrons of Ahrd
* Muhadrim
* Necromancer
* Soulsprite

Wizard

* Court Magician
* Lorekeeper
Water

"Can be obtained from Bucket(Water) or magic. Water obtained from a well could be Bucket(Water), which would need to be processed."

### Picture Book Reward

* 1 = Max Satiety +0.1
* 100 = Max Satiety +0.1
* 1000 = Max Satiety +0.1

## Methods to Obtain

* Well
* Water Purification Facility
* Bucket (empty) - can be filled at a water source
* Treasure chests
* Prism Gacha

## Used to Craft

* Planter
* Medium Sized Planter
* Fox Mask of Trial
* Paper
* Clay
* Turfy Floor
* Fluffy Dirt Floor
* Holy Water
* Physical Water
* Soul Water
* Tree Seedling
* Young Tree Seedling
* Rubber Tree Seedling
* Cactus Seedling A
* Cactus Seedling B
* Acacia Tree Seedling
* Coconut Tree Seedling
* Snow-covered Tree Seedling
* Nutrition Supplement
* Uplifting Supplement
* Cherry Blossom Tree Seedling
* Shrub Seedling
* Young Shrub Seedling
* Big Shrub Seedling
* Tea Leaf Seedling
* Snow-covered Shrub Seedling
* Cacao Seedling
* Agave Seedling
* Yellow Broadleaf Tree Seedling
* Red Broadleaf Tree Seedling
* Cyprus Bath
* Purification Fountain
Bor

Bor is the current ruler of the Eldiri Isles, and sits stop the throne in high Eldiren. Ancient texts suggest that Bor is the sibling of Gyr, the ruler of the Adhren Archipelago. Though their rule is nearly 700 years old, some interpretations of Eldiri texts insist Bor may still be the first "king". Some scholars dismiss this due to the differences in rule between the elves and men, and indeed the absence of royalty in the same sense, and others claim the elven insistence on silence confirms they are not the original ruler, and some calamity or atrocity forced them into the throne.
Nicki Vickson

**Nicki Vickson** is the main protagonist of the comedy webseries, *Vickson*. She is the leader of the two Vicksons and the older sister of Vivian Vickson. She is frenemies with Materman and Drex.

## Description

She is a teenage humanoid alien with long red hair. She wears a sleeveless purple minidress, a silver choker necklace, neon green stockings, and black boots. She is about the same height as Vivian, despite being older. Nicki is a bit chubbier and bustier than Vivian.

## Traits

She has a space commander's can-do attitude and believes strongly in her sister Vivian. Sometimes this proves to be a bad idea, since Vivian messes a lot of things up. Nicki even let Vivian drive their rocket ship one day which resulted in them accidentally veering into the Milky Way Galaxy and crashing on Earth. She almost always calls Vivian by her alien birth name, Ishtar, even after they both change their names to Earth names.

## Quotes

* "We're not in Klutora Major anymore, Ishtar."
* "We must study the anatomy...of these Earthlings."
* "What? No, not all Amazonians are from Venus. They're all disease-ridden over there."

## Gallery

Nicki's costume in the PilotNicki talking with DrexThe Vickson Sisters, Vivian and NickiNicki and Vivian readingVivian awkwardly touches NickiGIF
Wondrous Items

### Very Rare

* Animus Protectiva
* Diademente, the Circlet of Selfless Shielding

### Legendary

* Armor of Hun
* Aurora Aegis
* Blade of Fortune
* Crown of Horns
* Eternal Plate
* Eye of Yaga
* The Executioner
* Hammer and Anvil of Agni
* Midnight Crescent
* Mirage Dagger
* The Nectar Cosmic
* Staff of Wisdom
* The Stormcrown
* Voltaic Lance
Crispin Trisea

Crispin Trisea is a male human of Brut descent, paladin of Lucas, and the Justicar of the Hidden Hand.

Crispin was appointed after he lost a bet with his fellow templars: many of the senior members of the order being too far gone in their adherence to recognize they serve the Republic and not the lord of lies. It is not uncommon for the leaders of organizations dedicated to Lucas to be decided through bad luck, games, or trickery, and Crispin has not instilled faith within the Church or the Valoren leadership that his oversight will change anything.

Bearer of the Mirage Dagger.
Pickpocket

Many professions remain popular throughout history, especially around the poorer regions of the world, entirely because of their simplicity and efficacy. And there are few as simple as the pickpocket.

While panhandlers, children, or low-level magicians swindle those of their coin with brashness or surprise, there are few that raise this theft to the degree of art. Among them, however, are career criminals and those that seek thrill over gold more often than not.

Most popular among these are the halflings that have left their lands. Such is the expertise of remaining unassuming that the half-men possess, that still many underestimate them even in the most obvious of situations.

Though you need skill with arms, hunting, and medicine on the road, it is a surprisingly valuable skill that a trained pickpocket brings to a wandering group of soldiers - if they can trust them long enough for their quest to make way.

## Roguish Archetype: Pickpocket

**Fidelity Bonus**: Half-men receive Inspiration at the start of every session

**Its What I Do**: Pickpockets always have Expertise in Sleight of Hand.

### The Ol' Turn Around

Starting at level 3, you can use your Cunning Action to switch places with any creature within 5ft. There must be space for both of you at the time of the turn around. If the creature is unwilling, you need to roll over their passive perception with a Sleight of Hand check. You can use a number of turn arounds equal to your dexterity bonus, and regain all uses after finishing a long rest.

### I Think This is Yours...

Beginning at 9th level, you can use your action to place an item in a creature's pocket within 5ft. They need to take a wisdom saving throw (DC=8+your Sleight of Hand bonus). On a successful save, they notice you and you will not be able to place an item in that creature's pocket unless they are completely unaware you are in their location. If you place poison, an explosive, a potion, or a scroll (that you can read and cast normally), these will start working and subsequently be noticed at the end of your next turn.

### Flummox

Beginning at 13th level, the pickpocket can use their experience with acts and deceptions on the street to set up their friends for a pickpocket (or more violent actions). As an action, the pickpocket can take a performance check to set a DC for a creature within 15ft. That creature must succeed on a Charisma saving throw against that check or become paralyzed until the start of your next turn. Once you use this feature, you cannot use it again until you finish a short rest.

### Switcheroo

Starting at 17th level, you can pretty much just take what's yours. If a creature within 5ft of you is wielding a weapon, you can try to take it and replace it with a weapon you are holding. You can set a DC using a sleight of hand check. The creature needs to succeed in a dexterity saving throw or switch weapons with you. If either you or the target is attuned to your weapon, you remain attuned and cannot use the traits of a weapon you are not attuned to (but can swing it normally). Once you use this feature, you cannot use it again until you finish a long rest.
Chrysánthe Láme

Chrysánthe Láme (born 432 FV) is the youngest Dauphin of House Láme. A novice magician and fledging statesman, and engaged to be wed to Legatus Cicero of House Imperatus. Given her late position in the line of House Láme, it is expected that she and Cicero will rule the city-state of Aeritas, as she can only return to rule Vigneau in the unlikely event that her older siblings all abdicate, pass, or are ruled needed by their spouses in their home nations (especially in the case of her eldest sister Laurenne, the current Queen of Valoren.
Regions

From vast cities to unexplored jungles, the regions of Ahrd are home to the peoples, cultures, locations and events that drive forward adventures in the universe.

## The Republic of Valoren

The Republic of Valoren is a temperate, green region marked with plains, forests, and rivers. Encompassing a number of cultures and tribes under the singular banner of Valoren, it's capital. It is ruled by the King and the Church of Valoren.

Valoren was declared a Republic in 450 FV, 450 years after the historical appearance of the first King Valoren and his defeat of the orc tribes that kept men fractured and weak.

The Republic is made up of the following city-states and fortresses:

* Valoren (proper)
* Aeritas
* Merganser
* Cogskeep
* Gratch
* Rosenbleeth
* Miriglio
* Lonn's End
* The Lost City of Taelos
* Novea Taelos
* Rhaal
* Bhag
* Ghanij
* Donnesberg
* Cagir
* Sicclia
* Falthoren
* Beauli
* Hangman's Tarry
* The Citadel
* Agni's Godforge
* Farwatch
* Olde Farwatch
* The Shrine of the Dead
* Fortuna's Cove
* Tidus' Point
* Dragonswatch
* Blackreef Fortress
* Jaalsfist

## Vigneau

Vigneau is a cold and mountainous region, protected by these features and pocked with forests and wide plains.

Vigneau is ruled by a royal house in its capital of Léontz, often for long periods of time and mingling with other houses and nations.

Vigneau is made up of the following regions, keeps, and towns:

* Léontz
* Vouiretour
* Clalés
* Guisalé
* Aubé
* Cold Pines

## Khii

* Sukhare
* The Dragon Wall
* Twins' Peak

## The Shonak Mountains

* The Badlands
* The Deeps
* The Shonakkar Godspires
Cyndix

Cyndix was an Eldiri male and the once High Magister of the Schools of Magic and a short lived ruler of Valoren.

## Cyndix's Rebellion and the Godforge

Over a century after the founding of the schools, the High Magister of the organization rebelled against the nation of Valoren. Using mind-bending magics to influence the mind of the standing King Korinth II (as well as the standing council), High Magister Cyndix seized control of the nation and sought to spread his influence to neighboring nations. Using his bond with the gods Agni, and secretly D’kar, towns of people, women and children alike, had their souls torn from their bodies to fuel a wicked forge to create weapons of conquest.

It was then that the holy men of Valoren banded together to bring down this beast. Not wishing to sacrifice any of their flock, one champion was chosen for each of the wives and sons of Hūn. Even devotees of Agni and D’kar were chosen, to march for what was right for the men of the world and to prove no tyrant spoke for the entirety of their order.

They stormed Agni’s Godforge at the eleventh hour, the devotees of the Seven Sons donning armor stylized into the visage of their gods, while the worshippers of the Seven Wives wore colored garb and followed suit. The display of loyalty and devotion stripped Cyndix of his god-bond and imbued the powers of the deities into these holy warriors. Banishing the wizard to the planes of death and saving the land of Vigneau from imminent destruction.

Following this, the Church of Hūn was formed, and these blessed beings passed down their knowledge and duty to followers of their gods until this very day, leading clerics and paladins to the heights of their powers, while leading mass for the people of Valoren and providing hope for the future.
Eternal Plate

*Armor, legendary, requires attunement by an adherent of Leah.*

Category: Items

Weight: 15

The AC of the wearer is 18 + their Dex modifier (max +2). Any critical hit against you becomes a normal hit.

The wearer is always under the effects of the Blade Ward and Resistance cantrips.

*Cosmic gift created by Leah, this is the current badge of office of the high priest of the Sect of Eternal Life. Leah has not issued reclamation of this artifact, and it is allowed to stay among mortals for this time.*
Diademente, the Circlet of Selfless Shielding

*Wondrous item, very rare, requires attunement by a spellcaster adherent of Leah.*

The circlet has 3 charges. When attuned to this item, the spellcaster can spend a charge as a reaction when a creature other than them that they can see is hit by an attack or targeted by the Magic Missile spell. Until the start of the creature's next turn, they have a +5 bonus to AC, including against the triggering attack, and take no damage from magic missile.

The circlet regains 1 expended charge daily at dawn. If the item's last charge is expended, roll a d20. On a 1, the circlet becomes inert and must be reinvigorated in the seeing pool of an elven Gol.

*These circlets are relics used by the royal protectors of the of the Adhren Silvercourt before the rift of the elves. Few of these artifacts remain among both the Adhren and any Eldiri descendants, as well as a handful buried in ruins and graves throughout the Ahrd mainland. If an ancient Diademente is not available, a young Tiryil may take a pilgrimage to a lost Gol (usually accompanied by warriors disposable to the Eldiri, though on rare occasion may be accompanied by other Elves) and craft their own.*
Alaric, Hammerhand

Alaric, Hammerhand (born. Alaric Grimmsteiner) is a dwarf of the Shonakkar, a cleric of Wuri, and the High Priest of the Sect of the Cleansing Rain.

Alaric earned his name through fierce and decisive victories leading large groups of Legionnaires to victory against the orcish hordes, marauding Adhren, and raiders from the east. Now, their rage boils over as they fill out reports, treat with enemy leaders, and answer to the other sects of the Church every time a cleric of Wuri oversteps or flexes too much power.

Bearer of the Aurora Aegis.
Fivespire Keep

Fivespire Keep was built over a century ago by a group of human immigrants hoping to restore their royal bloodline after generations of dispossession. The self-styled True King of the Weald, Magnus Wynne, ruled from the castle, though few people outside its walls recognised his authority. The king did little to exert his authority on those that inhabited the surrounding forests and permitted them shelter within his walls in times of crisis. When monsters threatened the gates of his keep King Wynne was always one of the first in line to defend them. Using the power held within his mighty warhammer, Swansong, the king was able to defeat any and all foes. The king and the hammer kept the keep safe for many years until an assassin managed to sneak into his personal chambers, killing Magnus while he slept and stealing the warhammer for his own malign purposes.

Unfortunately in the intervening years the Wynne dynasty died out and their people dispersed, joining other, more successful, settlements. Every now and then a human warrior arrises that claims to be the rightful heir to the Wynne dynasty, seeking fellow adventurers to help them regain Swansong and re-establish the kingdom at Fivespire keep. None of these warriors has been successful thus far.

### The Castle

Fivespire keep is named for the five towers that adorn its walls, each reaching high above the treetops to provide a commanding view over the region. The castle's towering spires can easily see as far as Gemfalls Grove to the west, Mosstone to the south, and east to the hills over Redleaf Rise. While the castle's builders prided themselves on being able to identify the movements of potential foes by the swaying of trees as they passed, the knights of the Order of the Silver Hand have no such experience, and as such can only see incoming troops as they emerge from the trees at the base of the castle's motte.

Within the castle walls is a large well to provide water. When the well was dug it hit an unexpected branch of the low roads, sinking into a subterranean pool used as a water source by a variety of underground life. For this reason the well-house is sturdily constructed with a great many murderholes in the roof to allow defenders to rain death on any invaders from below.
Aboremorphosis

Arboremorphosis is the scientific term for the process Adhren undertake as they adopt more tree-like traits over the years. Due to the Adhren's xenophobic behavior, it has been nearly impossible to study, and most of what we know is speculation or derived from ancient Eldiri texts.

What causes this condition is unknown, but is thought to be a side effect of the earliest chaos magics that created Ahrd, and that still inhabit the lands of the Adhren today. Others note the spirits of the forests, known demons, as a leading cause, as arboremorphosis has been observed in non-Adhren living outside of the isles who use these magics.

Typical traits include antlers of bark or horn, bark or hide-like skin, mossy or vine growths, and sometimes full flowers. These additions are observed to be functional, as Adhren have been noted to have small ecosystems forming in their hair, clothing, or on their bodies which are normally observed as bird nests, snake dens, or insect hives. In many cases, the Adhren seem to have a degree of control over these ecosystems, which lends more credence to the hypothesis of demon or chaotic influence.
Gyr

Gyr is the leader of the Adhren people, kept in office despite hundreds of years of tests of blood, violence, and revolution. Those loyal to Gyr point to their strength despite shunning full possession by the spirits of the forest, or full arboremorphosis.

Some records insist Gyr and Bor are ancient kin, though their unknowable age leads some to believe they may have been much closer than the two kingdoms now are.
Henry Fellows

File:Nelson.jpg
**Henry Fellows** (s. **Henry Thomas Nelson Fellows**, 1824) on springfieldiläinen republikaanipuolueen pormestariehdokas. Hänen perheensä on alunperin Indianasta, jossa hän itsekin opiskeli lakia ennen kuin muutti Mississippijoen länsipuolelle. Kokeneena paikallispoliitikkona ja lainoppineena Fellowsilla on seuraavia vaaleja varten melko suuri kannattajakunta.
Hans Luffner

Hans Luffner (born ~220 FV, died 298 FV) was a male dwarf of Valoren, adherent of Agni, hero of Cyndix's Rebellion and an exemplar whose actions would inform the Orders of the Sons for generations. Wielder of the legendary Hammer and Anvil of Agni.

## Early Life

Hans was born in Valoren proper among dwarfish immigrants. His father was a cleric of Agni and sought to bring the teachings of his deity to more proper Vhalar, but was killed when Hans was young. Being raised in this environment brought him far from his dwarfish ancestry, but also revering a god with little presence in mainland Valoren, and as a result he was ostracized (and often the subject of prejudice).

## Cyndix's Rebellion

When the wizard Cyndix, also an adherent of Agni, would position himself to conquer Valoren and obtain godhood, it was the combined might of 7 adherents of the wives and sons marching on the Godforge of Agni that laid him low. Though the details are typically left out of the stories, most accounts state only Luffner survived. Viewed with a degree of skepticism, as Cyndix also worshipped Agni and sought to weaponize the deity's power against Ahrd, intense magical interrogation cleared Hans of any blame within the Church.

## Abdication

The Church was formed and the Order of the Sons was created as its orders militant. The adherents of the wives appointed Hans, the only present and remaining hero of the rebellion, as the High Justicar of the orders, and each of the adherents of the Sons voted on a Justicar of their god. At the moment they became an independent body, the Justicars immediately called for a vote for a new High Justicar, 3 of whom backed the cleric's decision that Hans was the best among them, eschewing temptation and power offered by Cyndix (and possibly Agni himself) for order and justice in Valoren. The other 3 were not convinced of Han's purity, and wished the moment to be a truly new start for their gods. The final vote, to break the tie, went to the High Justicar himself.

Hans cast his vote for Niell Darragh. His actions solidified his status as a founding hero of the Valoren legend, and he is often credited with the continued shift in attitude towards Agni and their adherents within the lands. He continued to serve the order as a Paladin of Agni until his retirement at the age of 74. He continued to live in the city of Valoren until his eventual death.

He is succeeded by 3 sons and 12 daughters. His hammer and shield lay at each side of the High Justicar's throne within the center of the enclave to his day.
The Weald

The Weald is a forest the size of a country, stretching from the swamp-like wet woodland to the west, to the glade-dotted oak forest of the northern Weald, to the upland pines of the Glittergloom foothills. Rivers crisscross the landscape, and rolling hills give way to sudden, unexpected chasms and cliffs. Travelling across the Weald is a dangerous prospect, particularly to those unused to such journeys. Roads are quickly swallowed by thickets, and routes that once seemed obvious can suddenly be lost. Regardless, the wealth that can be found deep in the forests draws traders, prospectors, and trappers from far and wide, each hoping that they can survive its dangers to plunder its riches. Ironwood, a species of tree with bark as hard as steel and roots as strong and flexible as the finest rope, can only be found in the Weald, and finding even a single tree is enough to pay a man's way for years. The Weald is also home to a variety of otherwise unheard of herbs, from the deadly bloodvine, to the all-curing Angel's Kiss, can be found in the Weald's verdant hollows.

### The history of the Weald

Historically, the forests of the Weald were the home of the halflings or Hin. The caverns below the weald contained the deep-villages of the gnomes. Later, humans moved in from the grasslands to the north and from the western coasts, bringing diversity to the nation. Deep dwarves, who had long used the low roads to trade with human settlements to the far north, started to settle alongside the gnomes, while Surface dwarves started to trade with the growing human settlements.

Non elves have never ascertained the origin of the Vae'Nolar communes deep within the forests, but they appeared abruptly long after humans had starting to spread across the Weald. Vae'hilé tribes were forced into the forests from the east, driven by an expanding hobgoblin empire. They quickly adapted to forest living and formed a loose network of associated nomadic communities. Vae'Nadas slowly became more common as more permanent non-elf communities were developed, and now maybe the most common elves in the Weald.

Orcs have always existed on the fringes of the Weald, but as the region's population increased and travel through the woodland became easier they slowly developed a lifestyle distinct from the orcs that raid the Glittergloom mountains. The first allmoot was held a little over a century ago, and now defines the Weald's orcs.

Goblins have been historically rare in the Weald, tending to prefer the open landscape of the eastern Wolfsend Grasslands and the protection of its Hobgoblin warlords. Recently they have been seen moving through the undergrowth and the low roads, suggesting that there may be a shift in their population in the area.
Legatus Cicero

Cicero (born 425 FV) is a human Valoren male, Dragonsworn, Legatus of the Valoren Legion and eldest son and heir of House Imperatus.

Cicero is an impressive man by any metric, and even at his young age is a storied warrior of the Legion and his eventual presumed rule of Aeritas is highly anticipated. He is engaged to be wed to the youngest dauphin of the royal house of Láme, Chrysánthe. There has been more than one instance where the discussion of their wedding has accompanied talk of the forced removal of the elder dauphins of Vigneau, opening the path for the mighty house Imperatus to sit second in command to the throne of Vigneau (and indeed the expectation would be that the young Legatus would overpower the voice of the young Chrysánthe and make Vigneau a defacto city-state of the Valoren Republic).

Cicero takes these talks of treachery with all of the tact of the house Imperatus, crushing any dissenters and nationalists within his city with public and brutal impunity. On one such occasion, a group of these whisperers were hunted by the Legatus alongside the justicar Labrum Toussosuer, which some suspect was a message to Vigneau that these matters were being taken seriously. The queen Laurenne Láme Vincian was present for the execution within the capital.

Rumors say that Cicero is quite taken with Chrysánthe, despite the arrangement of the marriage. Despite the insistence of his advisors that any man or woman of Ahrd would quail at the opportunity to be bedded by the Legatus, Cicero is aware that his gifts are best appreciated within Aeritas and the Legion, and has taken to classes of language, state, and art to impress House Láme and the young dauphin.
The Stormcrown

*Wondrous item, legendary, cursed (attuned automatically)*

Category: Items

Weight: 1

When the crown is placed on the head of a creature with intelligence 5 or more, they must take a Wisdom saving throw or suffer 8d6 thunder damage.

Any creature that survives this damage is attuned instantly. If they are already attuned to their maximum number of magic items, one non-cursed items is randomly unattuned.

While attuned to the crown, you know the Booming Blade, Thunderstep, and Lightning Bolt spells. You can use any of them at their base level without spending a spell slot.

Each time you abuse the power you have stolen within the crown, the ire of Wuri grows greater and greater. After all, who are you to assume you are worthy to wield her power?

*A crown made of jagged iron set with 1 black sapphire. Some sort of device of torture, set on the heads of kings who have failed their people, and any strong enough to survive surely wont survive the coming wrath of the Storm Goddess.*
Hammer and Anvil of Agni

*Wondrous item, legendary, requires attunement by a spellcaster adherent of Agni.*

Category: Items

Damage: 1d12

Damage Type: Bludgeoning

Properties: Two-handed

Weight: 10

This hammer and shield duo must be wielded together, and count as one item when attuned.

You receive a +3 bonus to attack and damage rolls, as well as your AC.

A creature hit by Hammer cannot use reactions and lowers its AC by 3 until the start of the bearer's next turn.

A creature that misses an attack against the bearer cannot make any further attacks, take reactions, use bonus actions, or willingly move for the rest of their turn.

*The Hammer and Anvil of Agni were gifted to the hero Hans Luffner by his father as mundane tools of war and craft. During his time in the rebellion against Cyndix, and his service after, the latent power of these artifacts grew, and are now only used when threats against Valoren are at their most dire.*
Animus Protectiva

*Wondrous item, very rare, requires attunement by a spellcaster adherent of Leah.*

While wearing this necklace, you can speak its command word as a bonus action to cause it to animate. The shards of glass pluck themselves from the chain and leap into the air, hovering in your space to protect you as if it were a shield, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the necklace reforms.

*Made from carved shards of starglass plucked from the cosmos by the seers of Stargazer's Spire, these amulets are enchanted to protect the wearer using the supernatural intelligence of chaos magic. Attuned to the adherents of Leiea, they fight with sentient ferocity to protect the future of the Eldiri*.
The Executioner

*Weapon (longsword), legendary, requires attunement by an adherent of D'kar.*

Category: Items

Damage: 1d8 (1d10)

Damage Type: Slashing

Properties: Versatile

Weight: 3

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Additionally, The Executioner allows the bearer to cast Ray of Enfeeblement without using a spell slot. Charisma is your spellcasting statistic for this spell.

*Cosmic gift created by D'kar, this is the current badge of office of the high priest of the Order of the Jagged Dagger. D'kar has not issued reclamation of this artifact, and it is allowed to stay among mortals for this time.*
Aireine Edhrekir

Aireine Edhrekir is the High Justicar of the Order of the Sons and the Justicar of the Warmongers. They have been a warrior in service to Jaal since well before the Republic of Valoren was founded, and are a staunch protector of all of the values that overlap with that of old Eldiren.

Bearer of the Voltaic Lance.
Glavus Eld

*Wondrous item, rare, requires attunement by a spellcaster adherent of Leah.*

Category: Items

Damage: 1d8

Damage Type: Slashing

Item Rarity: Standard

Properties: Versatile, finesse

Weight: 3

You have a +2 bonus to attack and damage rolls made with this magic weapon. You also gain a bonus of +2 to spell attack rolls and the saving throw DCs of your paladin spells.

*The weapons of the Tiryil have traditionally been called glaives by the human population, but in reality can vary from shorter swords to spears. While visually distinct, what relates these weapons is the style in which they are used, as well as their light nature. While this can remove the design benefits of things like spears or greatswords, it is a point of culture that binds the Tiryil to their ancestors and allows them to pass on their teachings without catering to different types of weapons.*
Labrum Toussosuer

Labrum Toussosuer is a male human of Vigni descent, Paladin of D'kar, and Justicar of the Jagged Dagger.

Bearer of the Executioner.

A difficult position to hold and preform, there are still a surprising number of those that vie for the position of Justicar within the order of the Jagged Dagger. It is only in recent years that the order has been viewed with a degree of positivity, following stories of heinous acts committed by paladins of D'kar, as well as mysterious disappearances of Justicars before enthusiastic new rulers took their place. Indeed, much of the public opinion swaying has been under the leadership of Labrum and his predecessor, Lir Hoang. Both led rigorous campaigns against both adherents of D'kar and enemies of the people, and were appointed fairly by the leadership of their order and the King.

Labrum has taken to a public persona as the Blade of the King, announcing large hunts for famous criminals of war or state, and bringing them back for capital punishment. Indeed this public display is more akin to entertainment than justice, though it helps the image of the Jagged Dagger considerably. These acts, while violent and nationalistic, are defended as drawing nearly as many viewers as the Ludus Moderatii, as well as allowing the adherents of D'kar to continue to present as necessary and keep the church intact without shunning one of the seven sons.
Thinfir

Thinfir is a male Eldiri wizard, and the last High Lorekeeper of the Pirymadand. He disappeared following an expedition southward to Lost Vyldir. Rumors, and the past state of Lorekeepers, guess that he lost his mind, or uncovered some forbidden knowledge that either twisted his mind, or informed him of too great a treasure to ignore.
Royal house

The Royal House is the term used to mark the extended family of the King or Queen of Vigneau. While allowed to marry (and often are chosen political partners from other nations), only the Vigni-born Monarchs are allowed to rule the nation and have their family considered the Royal House.

If a bride or groom from outside of Vigni is married into a Royal House, they are allowed to advise and treated as royalty by all citizens of Vigneau with the exception of the Royal Family, and this extends to any family of the betrothed that are approved by the King or Queen. In the last 200 years, Vigneau has only had one King or Queen of Vigni blood at a time, but bears the strategic link to other nations through these marriages (and indeed, other nations allowing more power or prestige of the Vigni wed to their nobles and royalty).

Most within a Royal House will be given (or take) important jobs of state, but these can still be hired out to non-house members by the Vigni King or Queen if desired.

To date, only 3 houses have ruled Vigni:

* House Hardouin (~270 BV - 107 BV)
* House Léontz (109 BV - 422 AV)
* House Láme (422 AV - present)
Mirabelle, Ever-blooming

Mirabelle, Ever-blooming (born Belja Miru) is a female Khiiar half-elf cleric of Auros, and the high priest of the Sect of the Silent Glade.

Bearer of the Nectar Cosmic.

Given the name Mirabelle as a portmanteau of her birth name, spoken as a child to the clergymen as she was given to them by her mother during an adoption drive circa 375 FV. Raised as an adherent to Auros, Mirabelle eventually rose to prominence, and eventually found her way to Eldiri for a Rite of Spring. During this time, she was offered a restoration of her childhood memories, which she allowed to be gathered by the elven lorekeepers but only requested they allow her to remember her true name.

A consummate warrior when the need arises, she works to press on others that the Doe is kind, but fierce.
Brotherhood of the Thumbed Scale

The Brotherhood of the Thumbed Scale is a secretive mercantile cabal, hailing from gnomish quarter of the League city of Punta d'Oro. The brotherhood sees themselves as an amoral force, doing little more than relieving the undeserving of their wealth and returning it to the civilized lands that can use it more effectively. They range far and wide, often employing local guides and translators in order to facilitate trade. Brothers keep their membership a secret, only identifying themselves through a highly coded secret cant that allows them to communicate their intentions while discussing unrelated matters.

While the Brotherhood was initially only open to membership by gnomes, they later opened their doors to members of other races. Some of the most successful Brothers are Vae'Nadas and surface dwarves, who are able to use their ambiguous alliances to belie their intentions.

The Brotherhood of the Thumbed Scale is only permitted to exist because it provides wealth to the Phoebian League. Any Brother that gets ideas above their place will face quick and decisive action by the church, who have their own spies and informants to keep tabs on Brotherhood operations.