Ugoth

> *This place is welcome to anyone who wants a new life or get a little peace from the war […]. – McMillian, the town’s unofficial Marshal.*
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Ugoth, Khar slang for Nowhere, is a small village allied with the CIS in the middle of Sector 3, surrounded by nothing but grey sand. It is home to no more than 30 residents, consisting mostly of Jaan, although about a dozen Khar live in the town. The occasional non-native sentient passes through the town, but they never stay for long. Recently, the town saw its population expand with the addition of 10 B1s and 12 CIS labor droids, who guard and repair the town, respectively. With the new truce between Ugoth and the Krell, negotiated by the CIS, it is not even uncommon to see a small pack of the reptilian humanoids patrolling the perimeter of town or apprenticing to the few local tradespeople.

Ugoth’s flat-roofed, single-story stone homes, tightly clustered with narrow alleyways running between them, are arranged around a town center, with a main street bisecting the town. A large communications and surveillance dish of CIS design sits in this town center, along with a central well, from which the majority of Ugoth’s residents draw their water.

Sitting just adjacent to this town center is the largest building in town, the Middle, the local cantina, tended to by the town’s unofficial Marshal, McMillian. The local doctor, Eli Kellman, runs a small clinic out of the basement of the Middle, but is just as likely to be found upstairs at the bar as he is to be found in his office.

As one heads to the western edge of town, after passing through a small collection of makeshift merchants’ stalls and quiet shops run by the local Jaan, one will find more and more abandoned homes and businesses, their former occupants having either fled for greener pastures, or having perished in prior Krell raids. These abandoned homes are often loaned out to visiting Krell or strangers by the Marshal for them to stay in.

To the north of the town sits an abandoned well.

## The Middle

The Middle’s stone walls are pockmarked by repairs after the multitude of Krell raids suffered by the town, but the interior is clean and well-kept. The wooden barstools, tables, and chairs are wiped clean and arranged neatly around the room. Although chipped and cracked, the wooden bar top is polished to a low sheen. The kitchen and taps behind the bar’s counter are similarly clean, thanks to the efforts of both McMillian, who tends the bar, and Barty, his B1 assistant. McMillian lives out of a small room behind the bar’s counter. Aside from a storage area, there is also a small backroom for quiet discussions.

When not on patrol, McMillian can often be found behind the counter here, along with Barty. They are occasionally joined by Dr. Eli Kellman, and other Ugoth residents.

Menu
 Meat/Vegetable Stew

## Basement Clinic

A rounded archway on the side of the Middle with “Dr. Kellman’s Office,” and a downwards arrow painted in neat white letters leads to a small, narrow staircase that permits access to the eponymous doctor’s clinic. The wooden door is usually unlocked. The front office of the clinic is small, but still clean and well-lit, the room lined with locked glass cabinets holding worn, but scrupulously clean medical equipment. Dr. Kellman can usually be found behind the wooden desk in the center of the room, nursing a glass of dust juice.

There are two doors on the back wall, one leading to Dr. Kellman’s living space, and the other to a small exam room with a singular exam table. This room also contains medical cabinets, as well as a small, wheeled stool.

Available supplies
 Small Medkit

## Merchants’ Quarters

Past the town’s central well, three Jaan have set up temporary merchant’s stalls, adorned in their tribe’s respective colors, as they wait for their shops to be repaired. The local tailor’s, however, escaped enough damage that its owner still operates out of the building itself, mannequins in traditional Jaanese clothing slightly obscured by the melted pockmarks of blaster bolts.

The first stall one finds on this street is manned by a member of the ‘Han tribe, a Jaan by the name of Vertru’han. He sells a variety of scavenged and refurbished electronics, including commlinks and datapads, as well as various bits of scrap.

The second stall is similarly arrayed in the red fabrics of the ‘Han tribe, although this table is filled with primitive weapons – spears, bows, and simple daggers. Geru’han is the name of this stall’s owner, although she is never found far from her Krell apprentice, Saarai.

The third stall sells jewelry of all sorts, as well as small figurines, and is attended by the nervous Ettu’hi’sa, of the ‘Hi’sa tribe. This stall is draped in gentle blues.

Underneath a green banner, one finds the local tailor’s, run by the beloved and indomitable Auntie Bev’sha, of the ‘Sha tribe. Although small and usually empty, it is clear that this shop is well-loved. Colorful fabrics hang behind the wooden counter, while plush toys, accessories, and bits of wool and other materials fill the wooden kiosks scattered around the room among the mannequins showcasing Bev’sha’s work. On the racks on the far side of the room, one can find all manner of attire, although it is mostly sized for the average Jaan. Behind the wooden counter, a door leads to Bev’sha’s living space.

## Inhabitants of Note

**B1s** – Painted in various colors and designs, these droids take their job of guarding Ugoth very seriously. Barty assists McMillian at the Middle, while his brothers, Brigand, Cougar, Firestarter, Gambit, Hellion, Jenner, Locust, Panther, and Wolfhound help guard the town.

**Bev’sha** – Known by most as “Auntie,” Bev’sha is the local seamstress. Well-loved and an excellent source of local rumors, much of the town follows her advice.

**Ettu’hi’sa** – The local jeweler, Ettu has a moderate stutter that gets worse when he is nervous. Which is most of the time.

**Geru’han** – Owner of the local weapons stall, she carves and creates all of her merchandise. The first Krell to peacefully come to Ugoth, Saarai, is her apprentice.

**Hunter** – One of the Jaan who’s lived the longest in Ugoth, he is often out of town on hunting expeditions, bringing his quarry back and distributing it among the townspeople.

**Labor Droids** – Unofficially led by Radar, these droids help with the town’s efforts to rebuild and expand. Their names are: Buster, Carbine, Chaffee, Diomède, Grommet, Jabber, Marco, Patron, Pompier, Radar, Sarissa, and Spindrift.

**Saarai** – The first Krell to come to Ugoth peacefully. They are currently apprenticed to Geru’han, the local weaponsmith and are responsible for continuing the truce between Ugoth and the Krell, as well as gathering and assigning their fellow Krell to various apprenticeships. Firestarter serves as their translator.

**Rol** – The local tanner and leatherworker, this teenage Twi’lek is the guardian of his younger sister, Zitra. Owns the only working speederbike in town.

**Vertru’han** – The local mechanic, he refurbishes and sells scavenged electronics at his stall. Often observed tugging at his earring.

**Zitra** – A precocious and chaotic Twi’lek child. Never seen far from mischief.