Carmilla/History

## Patch 1.5.52

"Her sustainability in the early and late game has been increased."

* Skill 1 BUFF ↑
	+ BUFF ↑ Base HP Regen: 50-150 → 75-150
	+ BUFF ↑ Magic Power Bonus: 25% → 35%
* Skill 2 UNDOCUMENTED ?
	+ BUFF ↑ Cast Range increased by 25%

## Patch 1.5.46

* Context

* As a support with special skill effects, Carmilla has relatively strong solo abilities but offers fewer team benefits than other supports. As a result, she can only give an unsatisfactory gaming experience despite her high win rate. Therefore, we decided to further enhance her mobility and teamwork ability at the cost of a certain proportion of damage output and survivability. We'll be paying close attention to her performance and considering possible subsequent adjustments.

- Passive NERF ↓
	* NERF ↓ Defense stolen from enemies: 10-20 → 6.4-12

- Skill 1 NERF ↓
	* NERF ↓ Base Damage: 100-250 → 100-200
	* NERF ↓ Base HP Regen: 60-150 → 50-150
	* ADJUST ~ Slow Effect: 30% → 10% (capped at 5 stacks)

- Skill 2 BUFF ↑
	* BUFF ↑ Max Movement Speed Increase: 60% → 70%
	* BUFF ↑ Decay Time of Bloodbath Energy Accumulation from full to zero: 1.5s → 2s
	* BUFF ↑ Duration of Bloodbath Energy Accumulation: 4s → 4.5s

- Ultimate NERF ↓
	* NERF ↓ Max Slow Effect: 90% → 80%
	* BUFF ↑ Ratio of transmitted Damage and Control among targets with the Curse of Blood: 50% → 70%

- Optimized recommended Builds.

## Patch 1.5.38

* Context

* The casting's of Carmilla's Ultimate makes it difficult for her to hit an enemy quicker than the opponent, and its transmittable damage cannot be maximized after Skill 2 is used. Theyfore, we've adjusted the casting of her Ultimate based in player feedback. In addition, we've also adjusted her skill cast ranges to strengthen her power in melee combat.

- Skill 2 NERF ↓
	* NERF ↓ Cast Range reduced by 50%

- Ultimate ADJUST ~
	* NERF ↓ Cast Range reduced by 10%
	* ADDED + Direction: Manual → Auto-aim

* Context

* We expect more interactions within this couple.

	* NERF ↓ Damage of Shield: 400 + 40\*LV → 200 + 200\*LV
	* NERF ↓ Slow Effect: 60% → 30%

## Patch 1.4.94

* ADJUST ~ Partially Adjusted label specialty - Crowd Control/Initiator to Crowd Control/Damage.

## Patch 1.4.70

* Context

* Being able to constantly harass her opponent with a high movement speed makes Carmilla hard to deal with. After careful consideration, we decided to remove the movement speed boost provided by her skill 1, Crimson Flower, and improve her durability in return.

- Crimson Flower:
	* BUFF ↑ HP restored on each hit increased from 50-125 to 60-150.
	* NERF ↓ Removed the movement speed boost.

## Patch 1.4.60

* Curse of Blood:
	+ BUFF ↑ Slightly increased the range.

## Patch 1.4.50

* Crimson Flower
	+ NERF ↓ Basic Damage decreased by 20.
	+ NERF ↓ HP Regen decreased by 10.
	+ BUFF ↑ Mana Cost decreased by 10 at all levels.
* Bloodbath
	+ NERF ↓ Stunning Time decreased from 0.75s to 0.6s.
* Curse of Blood
	+ NERF ↓ The passed damage decreased from 70% to 50%.

* ADDED + To see what's new, click to Expand

* + If Carmilla and Cecilion are in a team and they are close to each other, Cecilion can use " Moonlit Waltz" to transform Carmilla into a Vermeil Shadow attaching to him. Carmilla can use any one of her skills to land on the battlefield, providing shield for self, refreshing the CD of non-Ultimate skills, dealing damage to enemies and slowing them.
	+ Now if Carmilla and Cecilion are in the same team, Carmilla can purchase the " Broken Heart" from the Shop. If Carmilla owns this item, Cecilion can’t use " ~~Moonlit Waltz~~" during the match.