Sunless Shrine Kailasa

**Sunless Shrine Kailasa** (太陽のない神殿 カイラサ?) is the guild headquarters of Sword Coast Crew. Its nature as a hidden dungeon that could only be discovered through a story quest gives it near total concealment from enemies trying to raid it.

## Background

### Subjugation

The existence of the Sunless Shrine Kailasa was revealed to BachiBachBach, one of the members of Yūmoa, as the final part of an extensive storyline quest. After the clan reorganized itself as Sword Coast Crew, the guild then launched a raid on the unexplored dungeon. Their first attempt ended in complete failure due to how wide each floor was, not even being able to make it to the first floor's boss room. The dungeon only had three floors, but the sheer size of each of them made it difficult for the guild members to efficiently progress through even a single one. Beyond the sheer size, the dungeon's layout was intricate and labyrinthine. It was filled with twists, turns, and hidden passages. These features made it incredibly easy to get lost, and guild members often found themselves backtracking or stumbling upon unexpected traps. It was only after their 8th attempt of trial and error, hiring 35 mercenary NPCs, and losing a collective 125 levels did they clear the dungeon, and an additional 3 attempts at beating the hidden boss.

Back in YGGDRASIL, the dungeon was originally located within the deepest recesses of a colossal chasm, or rather in the depths of Nidavellir. Its inaccessibility meant that only through a special guide, such as BachiBachBach and his storyline quest, would one be able to discover it. It's impossible for a player to just find it by chance. In the New World, the shrine is located south of E-Pespel under a small mountain range, but it was still close to some big cites. It really isn't that far away from E-Rantel. It is also near the Holy Kingdom, E-Rantel, and the Slane Theocracy.

### Making the Guild Base

After finally beating the final boss on the third floor, members were confused since there was no item rewards, there wasn't even a currency reward. But a little while later, the book on the alter explained that this was a conquerable dungeon that could be made into a guild-base. When they learned that it was a castle-tier dungeon with 700 levels for Custom NPC, they were not happy and immediately thought about selling it. As mentioned by Sato86, this was because guild bases are a lot of work to design, they eat up a lot of resources to maintain, and require actual skill in designing. For a fairly small guild like Sword Coast Crew this was simply too much work and they preferred to play the game instead of spending their time designing and stoking a guild base. However, Parthicus made a counter point: Its location, hidden away in the underground depths of Nidavellir, made it hard for someone who didn't guide them there to find it. So long as they could ensure that it remained hidden and no one raided the base, the need for maintenance would be reduced. Having a guild base as big, yet as hidden as this one was perfect to store the guild' only World Item, to which some of the members agreed, and the prospect of being able to make their own NPC was a great motivator for some of the more lecherous boys.

In the end, they reached an agreement to turn the dungeon into the Sword Coast Crew's guild base. The guild immediately went to work to gather the resources to make the base work, namely the money for repairs and the items for Custom NPCs. They decided to split the guild into three based on the part they had to play: Sato86, Kinorana, TheJudgeHolden, Jagaaan, and a few others were in charge of collecting money and Data Crystals, whilst Zellion, Parthicus, GEMINI, and AntiBodyX were in charge of collecting items and equipment, while the rest wanted to do other things like redesigning the base using preexisting models found on the internet and going of from there.

Within 18 months, the biggest project of the Sword Coast Crew was completed.

## Layout and Features

The temple where the sun don't shine originally only had three floors, a comparatively small amount for a dungeon of Kailasa' scale, but it made up for it with the massive size of each floor. It took the members Sword Coast Crew eight months just to map out the first floor, and that's not including the hidden chambers that you can get lost in. When the guild took it over and made it their base, they bought one floor for relatively cheap. Since it was cheaper than buying

### 3rd Floor

* **Known Areas**
	+ **Treasury**: Though called a treasury, it's more like a depository where the guild would use as a collective storeroom. Due to an incident when an item GEMINI was keeping went missing (thought to be stolen), the Area Guardian, Ametront, was reconfigured to require passwords to be able to access certain parts of the Treasury.

### Systems

**Defense System**:

**MOB System**: Otherwise known as the automatic spawn system, this system is a collection of spawners that produces monsters or beasts that can be up to level 30. They were the POPs, in other words, monsters that are automatically spawned by it from within YGGDRASIL. On the other hand, there are other types of monsters much higher in level than 30 alone, which can also be summoned, but only through YGGDRASIL's gold coins.

## Non-Playable Characters

A lot of the residents are NPCs. Being a castle tier dungeon, Kailasa awarded the guild who conquered it 700 levels for Custom NPCs, and an extra 100 or beating the hidden boss in three attempts. Since Kailasa only had three floors, most of the members had come to the consensus that 400 levels would be delegated to 4 level 100 NPCs to guard the first three floors and the treasury, with the rest being given to the top five contributors, namely Sato86, Knight Vista, and TheJudgeHolden. However, some didn't agree to that, mainly Parthicus who brought up the point that having level 100 NPCs as Floor Guardians meant nothing if they can't properly equip them with good gear, which was his experience with Mata Hari at the time.

He suggested that they focus on concealment and getting players out of the base through means such as intimidation and illusion instead of just strengthening defenses. He suggested only 2 level 100 NPCs, one at the entrance and one in the treasury. While the rest of the NPC levels will spent in non-direct means of defense.

### Divisions

#### Area Guardians

Originally, they had planned to create 4 level 100 NPCs, one for each floor and then the treasury. But when the topic of what gear to give the Floor Guardians was brought up, they quickly realized that even for level 100 NPCs, if they were ill-equipped, their high level would mean nothing. Instead they changed their strategy, from a brute force method to a roundabout one. In the end they only made 2 level 100 NPCs, one at the entrance and one to guard the treasury.

#### Tower Defense

Because of the lack of strong NPCs to guard each floor, they thought about resorting to POPs and traps. But they quickly found that POPs were expensive and traps weren't effective. They then thought about making NPCs that make their own POPs, such as Summoners, but even then, killing players inside of Kailasa would defeat the purpose of concealment, as they could just share the information of a supposed unraided dungeon. Instead, they would use a combination of Illusionists and Shamans to make the base smaller and easier to conquer than it actually is. The goal was to give players a false sense that they already beat the dungeon and there was nothing more to gain, and leaving before they found out the true nature of the dungeon.

#### Production Division

The production NPCs were something that Zellion suggested. He argued that Kailasa's location, being deep underground, could possibly contain a mineral vein which can be mined and then processed into equipment. For some odd reason, Zellion was quite proud of this idea, so much so that, when Parthicus shot the idea down, he went against the guild's back, along with Lukatakuto, to create the Craftsman and Alchemist. The Cook was something made by『　』to provide food buffs for the members.

#### Maintenance Division

The Maintenance Division is comprised of maids, miners, and workers that performs miscellaneous tasks in and around the base. Half of the NPCs in the Maintenance Division were made by GEMINI and half by Century Boys. The ones made by GEMINI possess names taken from constellations, whilst the ones made by Century Boys have names related to physics/mathematical concepts.

* Determinant (Level 20)
* Euclid (Level 20)
* Fibonacci (Level 20)
* Therma (Level 20)
* Vector (Level 20)
* Aquarius (Level 15)
* Carina (Level 10)
* Crux (Level 10)
* Draco (Level 30)
* Orion (Level 15)
* Perseus (Level 15)
* Pisces (Level 10)
* Sagitta (Level 15)
* Virgo (Level 10)

## Trivia

* The base was inspired by the real Kailasa TempleWP . The largest rock-cut Hindu temple, carved from the top-down through bedrock.