Carcora

### Common Skin Tones

Any; always color scheme complimentary to or analogous with bonded terrain's land or flora colors

### Common Eye Colors

Any; always complimentary to colored pelts

### Notable Physical Traits

Carbuncle Gemstone; Hooves; Short Tail; Vestigial Horn

## Physical Description

Carcora are squat, physically powerful Beastfolk with thick muscles and restless personalities.  Carcora physically resemble an anthropomorphic hybrid of goat and rabbit with other animalistic features and have thick fur coats across their entire body, including their foot-long rabbit-like ears.  Despite visual similarities to herbivorous animals, Carcora have well-developed predatory dental structure comparable to a wolf or dog. and have an omnivorous diet.  Carcora possess an extremely short tail, usually not more than six or seven inches in length and thickly furred.  Like most Beastfolk Carcora walk digitigrade, although the distinction is largely academic when discussing Carcora due to their goat-like hooves.  Carcora have two other noteworthy physical features - a large carbuncle gemstone growing from their forehead, and a flat conical horn about an inch in both diameter and height growing from their bestial snout.  A Carcora’s gem and horn are both securely attached to their anatomy - removing either is painful and traumatic, and neither regrow naturally.  Carcora fur is thick yet typically smooth and soft and comes in a riotous array of colors across the rainbow, usually matching those common to the terrain they naturally bond to early in life.  Carcora pelts are usually duo-toned, blending gradually from one color to the other, but some Carcora have monochromatic coats.

Carcora have a substantial degree of sexual dimorphism in secondary sexual characteristics, but are physically similar in size and build.  Female Carcora are fully mammalian and tend to be the physically larger sex on average.

## Game Rules

* +2 Strength, -2 Wisdom, +2 Charisma: Carcora have strong bodies and personalities, but tend to be brash and impatient.
* *Carcoran Spunk (Ex):* Carcora have a base land speed of 20 feet, but their speed is not reduced by encumbrance or armor.
* *Wild Roots (Ex):* Carcora gain a +2 dodge bonus to AC when in a specific terrain type selected from the ranger’s list of favored terrains.  This choice is made at character creation, and cannot later be changed.
* *Carbuncle (Sp):* Carcora naturally grow a large gemstone in the middle of their forehead that contains magical power.  Carcora can cause this gem to glow as a *light* spell at will as a spell-like ability.  When using their carbuncle light, Carcora gain a +2 circumstance bonus on visual Perception checks on subjects within the illumination and on saving throws against becoming blinded or dazzled.  A Carcora whose carbuncle gem is removed cannot use this power.
* *Wild Bloom (Sp):* Carcora can use *plant growth* as a spell-like ability once per day.  Using this ability also automatically activates the Carcora’s Carbuncle ability.  A Carcora whose carbuncle gem is removed cannot use this power.
* *Scent (Ex):* Carcora have keen noses and are able to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Carcora can identify familiar odors just as humans do familiar sights. Carcora can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a Carcora detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The Carcora can take a move action to note the direction of the scent. When the Carcora is within 5 feet of the source, it pinpoints the source's location. A Carcora can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Carcora tracking by scent ignore the effects of surface conditions and poor visibility.
* Automatic Languages: Sylvan and Eecharu
* Bonus Languages: Gremlin, Aquan, Terran, Draconic, Celestial, Common