Voxel Monster

***Voxel Monster*** is a free application created by moitititi. It was released on Oct 4, 2016 and last updated Oct 1, 2018. It is a simulation game that utilizes voxel graphics and allows the player to raise up, train and battle with their own monster in order to fill out the Database.

### App Store Description

"Monster bringing-up simulation"

"You can breed comical monsters.

Monster evolve. (egg -> baby -> child -> adult -> ultra)

You beat an enemy(or friend) and get new database."

## Gameplay

Voxel Monster begins with an empty room, with a prompt for the player to chooses an egg type to begin raising their first monster. Indicated by a decrementing timer in the upper part of the screen, the selected egg will hatch once time has run out, creating a monster with a new lifespan.

During the monster's life, the player can interact with it in numerous ways. They can feed the monster various food options, as well as train up the monster's stats to become stronger. Once the monster's timer runs out, the monster can evolve into more powerful iterations, having increased stat growth when training, as well as resetting their timer to a new value. Each monster's evolutionary path branches off heavily when they are at the earliest stages of life, with player influence being important on determining what the next evolution will be. Once a monster has no further evolutions, or if the conditions for evolution are not met, they die when their life timer expires, and the player begins again with a new monster.

Tapping the screen will allow for time to speed up by a single second and begin filling a bar. Tapping repeatedly will make time pass rapidly. Once the bar is filled, it will make every tap increase from one second of time passed to two and reset the bar's progress. This bar filling mechanic can be repeated up to a time multiplier of 10 per screen tap, or 20 per tap with Excalibur. If the player stops tapping, the bar will freeze for a moment and then quickly deplete, having to go through every completed bar until all the tapping progress has been removed. Tapping and holding the screen allows the user limited control of the angle of the camera on the scenery.

When evolving a known monster into an undiscovered monster, the data is logged into the Database. This database serves as a manual to show what monster can evolve into in the next stage, as well as provide information as to how to have the preceding monster evolve into itself.

Combat is a random event that spawns in an enemy monster that the player can challenge. In order to calculate the outcome of the fight, the game relies on the stats grown by training prior to the battle. Enemy stats rely on the natural stat gains of the monster, as well as the level it has. Winning challenges allows unknown monsters to be partially analyzed into the database, having their profile put into a silhouette and their stat growth hidden.

## Change Log

20181002 ver1.0.6

* Add privacy policy

20161107 ver1.0.5

* Data load error measures

20161023 ver1.0.4

* Data load error measures

20161005 ver1.0.3

* MENU->Option->Full screen

20161003 ver1.0.0

* Release

## Gallery

Main Menu featuring the current monster in simulation.Gameplay in Voxel Monster.