Delusions

#### Spells Gained:

Delusions Philosophers gain all Illusion spells at their lowest spell level to their formulae list.

#### Mutagen Effect:

Delusion mutagens force the philosopher’s mind to be subject to the expectations of others, but also imposes their thoughts on the world around them. They gain their bonus in Charisma and penalty in Wisdom.

At 5th level you treat all shadow spells and effects as a percent equal to your level higher or lower, either cast by them or affecting them. They may also manifest an amount of material up to 1cu. ft per level in shadow stuff at any time during your mutagen as minor creation, used up in 1cu. ft increments. These items are fully real to the philosopher and 50% real to anyone else, and last as long as the mutagen persists.

At 10th level reality becomes subjective to the philosopher, you now treat any plane as having subjective gravity using your charisma score in place of wisdom for controlling it. You may treat your figment spells as being as real as the shadow stuff formed by your mutagen.

At 15th level the philosopher’s grip on reality is loose enough to now act as if he himself were shadow stuff, with realness as the material created by the mutagen. He may attempt to move through solid objects in this state, rolling to check if he becomes solid based as if being attacked each 5ft of movement. If he becomes solid while inside an object he is shunted out to the nearest open space dealing 1d12 of damage per 5ft moved

At 20th level reality has broken down. The philosopher may appear or vanish anywhere within the space of one of his illusion spells or created shadow stuff and automatically succeeds subjective gravity checks from his mutagen. Treat this as mirror image with a maximum number of images equal to his intelligence modifier, replenishing each round, at will greater invisibility with the area of an illusion, and dimension door while moving within them.

#### **Illusion Catcher (Ex):**

A delusion philosopher is well versed in illusions and gains a bonus to their saving throws against such effects equal to their intelligence modifier.

#### **Within the Veil (Su):**

At 3rd level you may increase the DC of any illusion spell you cast by 2 in you include yourself within the area of its effect. For spells without an area of effect you instead may affect yourself with the same spell to grant the same bonus, however you must also make a saving throw against these spells. If at any point you reveal the illusion or otherwise break the effect (Move through an illusory wall, effect is dispelled on you, or point out to allies you’re using illusions) other creatures affected by this ability gain a second saving throw.

#### **Light Weaver (Su):**

At 6th level you may now concentrate on an illusion spell as one lower action. Lowering the normal standard action to only a move.

#### **Delusional (Su):**

At 9th level whenever subject to an illusion spell not used by yourself you may attempt to take control of the spell by making a caster level check as a full round action with a DC of the original spell + 5. You may do this whether or not you succeeded the saving throw, however attempting to do so without having passed the save incurs a -10 penalty to the caster level check.

#### **Impossibilities (Su):**

At 15th level once per day you may choose to alter one figment or shadow extract you’ve cast as being real. This may be done as a free action as a part of casting the extract or concentrating on the spell, once done the object or creature becomes reality. Figments of creatures made in this way become animated objects up to gargantuan size under your control, spells become entirely real, and creature summoned via shadow conjuration become real and treat you as friendly. Creatures created in this way benefit from all the effects of your mutagen in the remaining duration of the original spell which created them.