recursal/Fanatic-Fandom huggingface dataset:
Episode 15: The Good, The Bad, The Trilliant

**The Good, The Bad, The Trilliant** is the 15th episode of the Rollplay**®**: Far Verona show. Originally airing September 26th, 2018.

## Watch the Episode

 Stream

 Post stream

## Characters Appearing

**The Crew**

* Booker Greaves
* Chaplain Gabriel Valencio
* Emira Kiran Kaur
* Nomi Qa'a

**Recurring Characters**

* Sergeant Arnehan
* Navigator Vela Arnaud Su-jin
* Eleanor Guzman
* Reverend Elder Miguela Sinclair
* Tomomi Emerson
* Aram Cruz

**Non-Recurring Characters**

* Herzogin Crux Ramirez Elise
* A courier
* Carl's Bar Boy

 * Episode 1: Green A.C.R.E. Part 1
* Episode 2: Green A.C.R.E. Part 2
* Episode 3: There is something about Yancy
* Episode 4: Droppin' the Keblimp
* Episode 5: Hide and Seek on Murder Planet
* Episode 6: Just a Milk Run
* Episode 7: Into the Ho's Nest
* Episode 8: Lust, Money & Murder
* Episode 9: No Respect for the Gravity of the Situation
* Episode 10: Vela, Vela, Vela, What Have We Here?
* Episode 11: Seeress Business
* Episode 12: The Ballroom Blitz
* Episode 13: Airlocked and Loaded
* Episode 14: Ain't no Party like a Church Party
* **Episode 15: The Good, The Bad, The Trilliant**
* Episode 16: Welcome to the Hotel Trillifornia
* Episode 17: Lost Sails
* Episode 18: Retconned
* Episode 19: Trilliant Gear Solid
* Episode 20: Once Upon a Time on Berkmann III
* Episode 21: Party Politics
* Episode 22: Behind the Veil
* Episode 23: Flight of the Navigator
* Episode 24: Prime Directive
* Episode 25: Death Cab for Nomi
* Episode 26: Over a Barrel
* Episode 27: Big Trouble in Little Shān
* Episode 28: Seeing Double

 * Episode 1: The Shape of Things to Come
* Episode 2: Down the Barrel
* Episode 3: The Cake is a Lie
* Episode 4: Syph Pilgrim vs. the World
* Episode 5: A Walk in the Park
* Episode 6: He Stole My Gun
* Episode 7: Interstellar Vignettes
* Episode 8: One Bunk Short
* Episode 9: Fool of a Toque
* Episode 10: Long-Term Projects
* Episode 11: Rudolph - 'Christmas' Special
* Episode 12: The Bells of Ain't Martin
* Episode 13: Com-Posting Pics
* Episode 14: Keeping Up Appearances
* Episode 15: Cut Loose
* Episode 16: Martini, Shaken Not Stirred

 * Faction Turn 00
* Faction Turn 01
* Faction Turn 02
* Faction Turn 03
* Faction Turn 04
* Faction Turn 05
* Faction Turn 06
* Faction Turn 07
* Faction Turn 08
* Faction Turn 09
* Faction Turn 10
* Faction Turn 11
* Faction Turn 12
* Faction Turn 13
* Faction Turn 14
* Faction Turn 15
* Faction Turn 16
* Faction Turn 17
* Faction Turn 18
* Faction Turn 19
* Faction Turn 20
* Faction Turn 21
Eli Crane

No recent photograph on file

Eli's brutal appearance belies his gentle demeanor, but exposes his past. His muscled and scarred body stands as a testament to his previous life as a petty thug in the dense sprawls of the macro-city that he called home. As a boy Eli grew accustomed to the everyday violence and misery that human beings inflicted on one another, and as violence was the only perceived way to secure a future, he became a man of violence. Honing his martial skills, he was employed by the resident organized crime syndicate as a high level bodyguard. Life settled into a seemingly interminable cycle of perpetuating violence, until the 14 Red Dog Triads came to roost. They systematically bought/wiped out the local syndicate, including the people Eli was assigned to protect. Severely injured and left for dead, Eli turned up in the Church of Humanity Repentant's newly established welcome and outreach center. There he lay for several days, drifting in and out of consciousness, until he was visited by an epiphany and subsequent convalescence. From that moment on Eli was a man transformed, visited by an experience of the oneness of beings while he languished on the threshold of death. Vowing to dedicate the rest of his life to the church, and this new understanding of life, he set of on the pilgrimages of the church. Now after a few years on pilgrimage Eli puts his misfortunate youth to use by using his skills to protect pilgrims on their journey, and his experiences lend a strangely engaging tenor to his recruiting attempts (especially to those from troubled city backgrounds).

###  Sects or religious orders:

* The Branches of Taran
* Infinite Chant of the Soul Indivisible
Factions of the Sector

*Go here to see the **Current Faction balance on the Discord***

Here is a ***Faction Page Checklist*** you might want to go over to see if your Faction could use some more Lore.

The ***Faction Symbolism*** page contains more details about inspirations and motifs of each faction.

The ***Introduction to Far Verona*** page contains a quick bullet point synopsis of each faction's place in the sector.

## **Active Factions**

### **The Houses Minor**

House AquilaHouse EridanusHouse ReticulumHouse LyraHouse SerpensHouse Triangulum
### **The Corporates**

The PRISM NetworkThe Trilliant RingThe Deathless
### **Ex Miscellanea**

Confederation of the Upright VagrantThe Democratic MandateSERAPH
## Inactive Factions

### *Ascended Factions*

The GuildThe High Church of Messiah-as-Emperox
### *Rebrand Factions*

House VagrantThe Church of Humanity, RepentantThe Synedrium AstralHouse Vela
### *Merged/Split Factions*

14 Red Dogs TriadA.C.R.E.The Houses Minor
### *Dead Factions*

Unified People's CollectiveThe Velan AscendancyHouse Cygnus
Felipe Vivero

## Biographical information

### Relatives

Letizia Felipe Vivero, Lao Vivero, Georgio Vivero, Celeste Vivero, Luci Vivero, Amore Vivero

## Physical description

### Gender

Male

**Felipe Vivero** is the head of the Vivero Family. He is an authority figure in the Neo Cardinâlis sector and the owner of the **Vivero Cardinâlis Incorporated**.

Is working with Nicolas Yong, a Red Dog in order to bring back the former Neo Cardinâlis splendor with the **Vivero 物业** corporation.

## Biography

His father was Luciano Vivero, a successful business man who didn't hesitate to backstab his rivals with blackmail and threats. He owned a subcontractors maintenance group working for PRISM during the beginning of the Psiball League.

Felipe quickly learned the tricks of the trade and the many advantages of the black market. He sowed his professional network with powerful rich figures and other influencial organised crime people a few years before the Revolution.

When the Revolution started, he and his father seized a lot of opportunity to take down their rivals and absorb their business in their corporation. While the rise of the family’s economical power was bloody, it was disregarded by the population thanks to the massive donations to the Tai Minh Resistance, to the 14 Red Dogs but also for his help. After all, his rivals were probably traitors right ?

During the war, he was one of the most vocal allies of Tai Mihn in the corporate class. He used his network to smuggle all kinds of weapons, food and medical supplies.

Nowadays, the power of the **Vivero Cardinâlis Incorporated** allows him to rule over the Neo Cardinâlis sector. He can be a useful ally, but certainly a terrible ennemy to have.
Divine Ascendancy

This Triangulum cult exists in some form or the other since before the Scream, although its members are mostly unaware of its history. Throughout the ages it had as many as thousands of members and as little as just one, who passed on the knowledge and teachings over. The organisation was known under many names: *Occult of Mortality Renounced, Apotheosis of Divinity Resplendent, The Apotheon of Divinity Enlightened*, Various Chinese name substitutes for words or Tripartite view of humanity (Mind, Body, Soul). Today it is the *Divine Ascendancy*.

## Tenements:

* The mind, the body, and the soul are meant to combine and transcend
* the symbol is a human with ten arms, each with a broken shackle on the wrist. The theory being that the 10 Virtues of the High Church are all laws of god set out for the sake of man. However, nobility and their divine souls are above those laws and only in renouncing them all can one become enlightened to God's world. Again, the guild plays into this as they seem to be completely unbeholden to the virtues in their endless debauchery and disregard.
* The Mind of a noble must be trained to perfection to attain the secrets of the universe. Thus the never ending search for knowledge
* The Body, is simply a vessel for the mind and soul. It must be made better to house an ascendant soul. some say that the body must be physically perfect through training and genes, some believe cybernetic augmentation is how it will be achieved, Synths might be the answer if we find a way to put a human brain into one, and some believe the singularity of a mind perfectly digitized into machine cortex within a nanobot cluster will be it.
* The Soul of a noble is a fragment of god’s being housed within the mind and body. It yearns to be made whole.
* Nobility must transcend past all human limitation to reach godhood

## Core beliefs

Cygnus was corrupted. With their divine purpose fulfilled, Cygnus schemed to replace humanity. Synthetics are not supposed to be a way to create imitation humans, they are the groundwork for a Body that will be able to contain a noble soul as it begins it’s evolution toward ascendancy.

Lyra holds the key to the secret of the soul. But their obsession with death cases them shortsightedness to nobility’s true goal. They will likely resist before they can see the truth.

The High Church need not be an enemy, but they may see our existence as an affront to God’s will.
End of the Trends

Art by Matt Zeilinger [1]

*End of the Trends* is a program on Trillivision, the Trilliant Ring’s internal media channel, which details trends that have officially been declared out of fashion by the Trilliant Ring. The program was first broadcast in 3059 and has continued on a weekly basis ever since.

## Overview

*End of the Trends* is the most watched program on Trillivision. It lists fads that have officially gone out of style on Trillia IX and are therefore ready for consumption on other worlds. Though a feature on *End of the Trends* is an immediate death sentence for a fad on Trillia, it is typically the first time that non-Trillians will hear of the fad and begin to pick it up themselves. A dead Trilliant trend is still extremely fashionable anywhere other than Trillia itself, thus making the show’s title an amusing paradox to Trillians.

## Host

The identity of the host of *End of the Trends* is a closely guarded secret, as the pronouncements made on the program can be quite divisive and may end in disappointment for those Trillians who were unlucky enough to discover a trend on the same day it is declared out of fashion. It is unknown if different individuals have held the position of host over the course of the program’s broadcast. Rumors persist that the current host may be a member of House Lyra working for the Trilliant Ring, given their fondness for masks and their frequent visits to the Lyran Embassy on Paradiso.

The host claims that the decisions on *End of the Trends* are made by the “Trends Constabulary.” Official Trilliant Ring documentation makes no mention of such a department, though some members speculate it is a secret internal affairs bureau meant to ensure that Trilliant never falls behind the times.

## Format

The host identifies several trends which have been labeled as out of fashion by the Trilliant Ring, providing a brief eulogy for each trend as it is declared over.

## Episodes

 Episode 3(audio)
Episode 3
(video)
 Episode 5 | Drama Scarf, Mood Musicians, TrillBlades, Snow Shoes, Low Glider Hovercars, Spiked Knee Pads
 Episode 8 | Giant desks, NanoPants, Extremely oversized jewelry, Cherry gold, Butterfly messengers, Self-unpopping bubble wrap
Djebashi Idols

example

The Djebashi Idols are the Psiball team of Orpheus, owned by House Lyra.

## History

They are known as the best dressed team. Sponsored by After’s Blessing water, The Calliope Amphitheater, and Sayuri Bar.

## Players

### **Meret Lyra Sinclair Gareth (he/him) - Captain - Telekinetic**

Nicknamed “The Storm” for his love of striking people from above. Sinclair is known for his strength and dexterity in the arena and his kindness out of the arena. He dedicates every game to someone in need of help. He often tries to catch the ball so that he can retaliate with is signature “storm bolt” move.

### **Tehuti Lyra Robyn Omar (he/him) - Metasionic**

Omar is a calm person in any normal situation, but when he step into the arena that transforms into a beast. He is relentless in tracking the ball to position himself to catch it and retaliate. He will often use his abilities to increase his teammates strengths to capitalized when they are weakened.

### **Meret Lyra Opeyemi Nerea (she/her) - Biopsionic**

Nerea can always be since beatboxing and dancing all with fans. She even dances in the arena making her hard to hit. She uses her skills to keep her teammates in top shape throughout the game.

### **Neshmet Lyra Demirov Romaeus (he/him) - Teleporter**

Romaeus is often found sleeping and perpetual bed head. He might seem to be lazy and always daydreaming his strength is impressive coupled with the fact that he can be anywhere makes him a very dangerous is underestimated.

### **Horuset Lyra Firmin Micaela (she/her) - Telepath**

No one knows how Micaela is on the team. She just came out of nowhere joining the team with no record of having ever played psiball before, but her still is undoubtable. She is always hitting her mark no matter who is in the way.

## Staff Members

### **Coach Meret Lyra Matsumoto Chara (She/Her)**

Meret Chara is an ex-psiball player from the last generation. In the arena she was known for being aggressive and merciless against her opponents. She was the previous captain of the Djebashi Idols and when she retire from being a player to make way for the new generation she became the team’s coach. Chara is known for her aggressive strategies used to overwhelm the their opponents and claim victory.

* Eurydice
* Djebashi
* Moons
* Embassies
 Culture and philosophy
* Fashion(SYSTEMIC VISUAL L.P.C.)
* Festivals
* Lyran Funeral Traditions
* Imperial Funeral Traditions
 Government
* Draw of the Storm
* Field of Shadows
* Spirit Academia
* Titles
* Splinter Groups
* Lyran Society
 Psionics
* Psychomentric Imprinting
* Psionic Noctilucent Paints and Inks
* Psionic Instruments
* Orphean Shades(Psiball team)
 Products
* Modern Drugs by Eon Apotheca
* Apep(Traditional Drug)
 Faction Turn
Diet Assembly's Special Topics Committee

The Special Topic Committee is a fluctuating committee in the Diet Assembly that has existed since the Assembly was first convened. The purpose of the committee is to act as an elite lobbying arm for House Reticulum. Any number of notable Reticulum nobles might be part of the committee at any time, depending on the urgency of the issue currently being targeted.

### Topics

The committee’s current focus ranges over a wide variety of issues, all of which are used to further the political power of House Reticulum. Some of the topics include weapon safety, regulations on dueling, trade regulations and hunting privileges.

#### Weapon Safety

House Reticulum holds weapons with special regard, works of art that are important to treat with proper respect. This has cascaded down from the nobility on Aomori, with every able-bodied person receiving education on how to properly handle weapons safely. Not only is responsible usage important, but proper maintenance is key in ensuring that the weapons stay safe to use. The Committee lobbies various planetary governments to hire House Reticulum wielders and crafters to hold classes on weapon safety and care.

#### Dueling Regulations

The assembly from time to time tasks the committee with adding more restrictions to dueling. Namely, adding more legwork to dueling without the presence of a certified Reticulum duelist as a witness, thus ensuring the importance of the house throughout the dueling process.

#### Trade Regulations

Aomori exports many different products other then duelists and weapons. The Committee is often sent out to lobby against harmful tariffs or lobby for trade deals involving Aomorian products.

#### Hunting Privileges

The Vanara of House Reticulum can find many challenges on Aomori due to the massive mutant creatures which reside there, a lasting effect of the failed terraformers. Sometimes, however, some Vanara looks to other planets for challenges. If a planetary government has restrictions put in place to limit hunting, the committee will often be sent to lobby for the Vanara to have special permissions, usually by advocating for the increased safety that skilled Reticulum hunters bring to rural communities.

### The Makeup

The committee is made up of many different life paths of House Reticulum. Diplomats, lobbyists, duelists, and economists all work for the committee in differing degrees. To get on the committee, a member of the Diet Assembly must sponsor them, with the chamber confirming the appointment with a majority vote.
Granny Pyxis

Granny Pyxis is the closest thing House Pyxis has to a single cohesive leader. Credited with the Discovery of the Lodestone, she wields enough respect to demand almost anything of most Pyxis. She uses this power to coordinate what would otherwise be a hopelessly anarchic system. Most Pyxis bodies which possess some capacity to make meaningful choices for the House, including all of those on Lodestone, rest their authority on the nigh universal authority held by Granny.

## Life And History

Granny Pyxis does have a name but, in much the same way as Trotsky, even those who know it rarely use it to refer to her. Before she attained such a status, Granny was a prominent Velan noble. Despite her heavy involvement with the fomenting pro-exploration movement, she maintained a close friendship with Emperox Vela Padma Noy, Shining Star.

By chance, Granny Pyxis discovered the Lodestone, catapulting her to the leadership of the growing movement. This was distinctly advantageous for the group, allowing them a highly influential leader with direct access to the Emperox herself. Eventually, this would lead to the Vela/Pyxis Split and the creation of House Pyxis. In the ensuing vortex of social change, Granny Pyxis' adept administration and diplomatic skill kept the volatile new house together and forged the structures upon which it relies today. Pyxis contains an immeasurably broad spectrum of opinion and more than enough stubborn members that discussions would have proved fruitless without the hand of a skilled arbiter to guide them. One by one, disagreements and difficulties were relieved under the sage guidance of Granny Pyxis. By the end of discussions most of the principal actors only agreed on one more thing than they did at the beginning, but so long as that was to accept the judgement of Granny then all was well.

For her services to the house during this period, the House conferred upon Granny Pyxis the title of High Warden, in addition to her Discovery Title of Lodestone.

## Present Day

Granny Pyxis remains in permanent residence on the Lodestone, coordinating the Wardens. Her importance to Pyxis life cannot be understated, acting as the final judge in discussions ranging from the location of the Moot to decisions made in the Synedrium. She wields her power sparingly, intervening only when necessary, content otherwise to focus on the day to day running of the Lodestone. It is this respect for the free-spiritedness that many ascribe to Granny's continued standing within the house. It is a rare occasion to hear a Pyxis complain of an unjust decision made by Granny.

Granny Pyxis is undeniably old. It's rude to say exactly how old, of course. Nevertheless, there are certain considerations that must be made when somebody reaches a certain age. It is inevitable that, considering how central Granny is to the functioning of the house, some discuss plans for the future. They tend to do so in hushed tones in private, lest the interlocutors fall on the wrong side of the affection felt for Granny. For many Pyxis, the only question they are totally unwilling to ask is a short one: "What next?"
Episode 18: Retconned

**Retconned** is the 18th episode of the Rollplay**®**: Far Verona show. Originally airing October 31st, 2018.

## Watch the Episode

 Stream

 Post stream

## Plot

"Things got a little intense there for a minute... lmftfy"

## Characters Appearing

**The Crew**

* Booker Greaves
* Gabriel Valencio
* Emira Kiran Kaur
* Nomi Qa'a

**Recurring Characters**

* Kriegsherr Crux Ibañez Yancy
* Sergeant Arnehan
* Eleanor Guzman
* Aram Cruz
* Inquisitor Akinyemi

**Non-Recurring Characters**

* The Rewinder
* Veronica Zuri
* Local Law-Enforcement Officer
* Eyewitness
* Officer Hepburn
* Spaceport Security Officer
* Fancy Messenger

 * Episode 1: Green A.C.R.E. Part 1
* Episode 2: Green A.C.R.E. Part 2
* Episode 3: There is something about Yancy
* Episode 4: Droppin' the Keblimp
* Episode 5: Hide and Seek on Murder Planet
* Episode 6: Just a Milk Run
* Episode 7: Into the Ho's Nest
* Episode 8: Lust, Money & Murder
* Episode 9: No Respect for the Gravity of the Situation
* Episode 10: Vela, Vela, Vela, What Have We Here?
* Episode 11: Seeress Business
* Episode 12: The Ballroom Blitz
* Episode 13: Airlocked and Loaded
* Episode 14: Ain't no Party like a Church Party
* Episode 15: The Good, The Bad, The Trilliant
* Episode 16: Welcome to the Hotel Trillifornia
* Episode 17: Lost Sails
* **Episode 18: Retconned**
* Episode 19: Trilliant Gear Solid
* Episode 20: Once Upon a Time on Berkmann III
* Episode 21: Party Politics
* Episode 22: Behind the Veil
* Episode 23: Flight of the Navigator
* Episode 24: Prime Directive
* Episode 25: Death Cab for Nomi
* Episode 26: Over a Barrel
* Episode 27: Big Trouble in Little Shān
* Episode 28: Seeing Double

 * Episode 1: The Shape of Things to Come
* Episode 2: Down the Barrel
* Episode 3: The Cake is a Lie
* Episode 4: Syph Pilgrim vs. the World
* Episode 5: A Walk in the Park
* Episode 6: He Stole My Gun
* Episode 7: Interstellar Vignettes
* Episode 8: One Bunk Short
* Episode 9: Fool of a Toque
* Episode 10: Long-Term Projects
* Episode 11: Rudolph - 'Christmas' Special
* Episode 12: The Bells of Ain't Martin
* Episode 13: Com-Posting Pics
* Episode 14: Keeping Up Appearances
* Episode 15: Cut Loose
* Episode 16: Martini, Shaken Not Stirred

 * Faction Turn 00
* Faction Turn 01
* Faction Turn 02
* Faction Turn 03
* Faction Turn 04
* Faction Turn 05
* Faction Turn 06
* Faction Turn 07
* Faction Turn 08
* Faction Turn 09
* Faction Turn 10
* Faction Turn 11
* Faction Turn 12
* Faction Turn 13
* Faction Turn 14
* Faction Turn 15
* Faction Turn 16
* Faction Turn 17
* Faction Turn 18
* Faction Turn 19
* Faction Turn 20
* Faction Turn 21
Donya Mazdak

A Navigator of House Vela, mentored by Sheikh Eratesh.

## Traits and Appearance

*[summary]*

*[detailed description]*

## Biography

*[summary]*

*[detailed description]*

## Early Life

Donya was raised by her parents and immediate family on Haqani. At a quite early age she resolved to become a Navigator and focused her education on taking as many advanced placement classes and extracurriculars as she could, in order to accelerate her training at the College of Navigation.

## Stats

### Skills

Pilot 2, Talk 1, Connect 0, Exert 0, Lead 0, Notice 0,

### Cha

14

Donya was admitted to the College of Navigation on Pharos in 3194. She took the standard 4 years Navigation training, able to skip most of the introductory classes and focus on hands-on apprenticeship under the mentorship of her grandfather, Sheikh Eratesh. She completing her certification to serve aboard non-Velan vessels in 3198.
Delta Institute

The Delta Institute is the most acclaimed of the educational facilities maintained by House Triangulum. It is located on Habitat One in orbit of the planet Lovelace and houses some of the **most advanced research facilities in the sector**. The Institute's motto is "**Be the Change of the Sector**", a play on the name of the school as well as a reminder that many of the **scientific breakthroughs** in the history of Acheron Rho have been made by the Institute's researchers.

## Studies at the Institute

House Triangulum favors a more informal method of teaching, with **emphasis on discussion and debates**, which is also reflected in the Institute's teachings. Students are also expected to independently pursue research in they are interested in and have a **wide access to the Institute's resources**.

Like other House Triangulum schools, education at the Delta Institute is also **freely available to commoners who swear fealty to House Triangulum**, though usually they end up studying at the other Triangulum schools, with only the most laudable commoners granted the right to study at the Delta Institute. Students from other noble houses are also readily granted access to study at the Institute, though they **have to pay a hefty tuition** for their studies.

As **Triangulum children begin their education at a very early age**, students from outside the house often find themselves a few years behind their Triangulum peers in their studies. However, the gap is usually bridged relatively quickly as members of House Triangulum find few things as exciting as **helping curious souls understand the universe**, no matter where that person might be from.

## Rivalry with the Musaeum of Pharos

The Delta Institute has a **long-standing friendly rivalry** with the Musaeum of Pharos, which is the largest university in the sector. The Musaeum is traditionally more popular among the nobility due to its location near Imperial Prime as well as a monopoly on navigational studies in addition to a wide range of other study programs, whereas the Institute is often the choice for people in **pursuit of a dedicated academic career** as well as an opportunity to work in its **state-of-the-art research facilities**. The schools often **compete in sports and sciences** and working elaborate pranks on each other. There is also a lot of **collaboration in both research and teaching**, with students, teachers, and researchers from both schools regularly visiting the other to share knowledge.
Fornax Ship Hulls

House Fornax separates its ships into several categories:

### **Immunes (Specialized Fighters)**

The Immunes Hulls, named after the rank given to soldiers possessing a specialized skill set. This Hull consist of small fighters, that use specialized weapons and technologies to bring down the enemy.

* Ammodramus
* Chordeiles
* Euphagus
* LXXII Apes
* Pandinus
* Sturnus Vulgaris

### **Velites (Corvettes)**

The Velites Hulls, named after the light infantry of the ancient Roman legions. This class consists of the smallest true combat Frigates

* Cyanocitta
* Tytus

### **Hastati (Heavy Frigates)**

The Hastati Hulls, named after the heavy infantry of the ancient Roman legions. This Hull is often an upgraded version of the Velites, with greater weapon capabilities

* Otis-tarda

### **Centurion (Fleet Cruisers)**

The Centurion Hulls, named after the officer rank in the ancient Roman legions. This Hull is an advanced ship build with heavy armor and guns to bring down smaller ships which cannot penetrate its armor.

* Empidonax

### **Imperator (Battleships)**

The Imperator Hulls, named after the commander rank in the ancient Roman legions, this rank was later used as a title for the Roman emperors. These ships are the truest combat ship and is a dreaded hulk of the interstellar war.

* Accipiter
* Ardea
* Harpia

### **Consul (Carriers)**

The Consul Hulls, named after the officials who had the power to command the military in the ancient Roman legions. This Hull is the queen of a fleet, as it has the capacity to carry fighters and bombers or other specialized ships, to carry out any mission.

* Arcus I
* Nucifraga

### **Free Merchants**

* LXXII Adipes
* Cresco-I
* Lacus IH
* Navigo M

### **Bulk Freighters**

* Lacus L
* Lacus Mòr

### **Etaim in Aeri domibus (Space stations)**

Etaim in Aeri domibus translates to "even Houses in the sky" or Aeri domibus colloquially, are a space station Hull type.

the name originates from parents explaining to their children that yes people even have houses in the sky while the Ateurnus chain was being built.

 Affiliations
* QUESA
* HADES
 Imperial Responsibilities
 Government Institutions
 Culture
* Funerals
* Cuisine
 Products
* Fornicators
* Icarus
 Miscellaneous
* Destiny Fiasco
 Faction Turn
G. Zandasal

Gideon Zandasal is a former noble of House Fornax and a Director of A.C.R.E. He is in charge of Asteroid & Comet Refinery Elements and a co-founder of Project R.E.A.P. Main duties are the logistics and management of workforces and machinery to mining systems.

## Traits and Appearance

Zandasal is generally a quiet and strong willed individual. He often seeks further input from his peers and is very open to ideas for the betterment of A.C.R.E. Zandasal exudes a modest atmosphere and always has a cadre of assistants to help with his day-to-day business.

In boardroom meetings Zandasal can be seen with many holoscreens full of information open, primarily listening to the rest of the Council of Directors. He will chime in with ideas and funding proposals for his direct projects but otherwise would not object to majority rule of the council.

## Biography

Gideon Zandasal was born on the Fornax homeworld of Maja on the year 3140 from a low ranking family. He is known for leading mining and resource projects within the asteroid belts of Acheron Rho.

After losing his wife Preba Zandasal due to illness, Zandasal would leave House Fornax and join the Council of Directors of A.C.R.E. year 3170. From then on he would manage mining projects and would bring bountiful resouces to the empire and A.C.R.E. using synth workforces until sometime after the Bombing of Gats, when A.C.R.E. would deactivate all synths in operation. From then on he and his fellow Directors would look to solve the labor shortage and had to consolidate most efforts to Demnoph and the core worlds of the empire. Within the past 5 years he has worked on Project R.E.A.P. to work in conjunction with P.U.R.E and G.R.O.W. to mine asteroid fields and retrofit them for homes for miners as well as residential and holiday retreats.

## Early Life

Gideon Zandasal lived a noble and simple childhood and mainly kept to himself and his family. He was known for being very studious and hard working. In his late teens he would begin training in shipyards and obtain his piloting license to operate starships. It was during this time he would meet his future wife Preba, a Lector for the High Church Messiah-as-Emperox. He would learn the most during these years of the Ten Holy Virtues and how to put them to good use.

## Education and Stats

Zandasal spent much of his education on Fornax ships and shipyards. Later on he would join A.C.R.E. and learn the business side of production and logistics.

Zandasal started as a Princeps testing starships and freighters before they were cleared for use. After 5 years he became a Ponorefex and managed shipyard daily maintenance. It would be another 8 years with House Fornax before realizing he wasn't able to get any farther than he was so he would join A.C.R.E. and study heavily business, logistics and economics. Even now he will say that he is still learning how business works and continues to bring the best he can for A.C.R.E.
Division 8A Paragraph 79 Subsection (c)

## Taxarch Division 8A Paragraph 79 Subsection (c)

### Aliases

Your character other name, and add your discord here

## Physical description

### Gender

However your character presents/identifies

### Eye color

how they look

*[short summary]*

## Traits and Appearance

*[summary]*

*[detailed description]*

## Biography

*[summary]*

*[detailed description]*

## Early Life

*[summary]*

*[detailed description]*

## Stats

### Cha

5

*[summary]*

*[detailed description]*

*[include psychic powers here - short summary!]*
Episode 9: No Respect for the Gravity of the Situation

**No Respect for the Gravity of the Situation** is the 9th episode of the Rollplay**®**: Far Verona show. Originally airing August 8th, 2018.

## Watch the Episode

 Stream

 Post stream

## Plot

Riley and Booker are caught in the spotlight of a loyalty-brigade grav vehicle. To aid them, Jaycen vaults onto the vehicle and shoots the pilot, giving Riley and Booker an opportunity to draw their weapons and engage. Yancy and Nomi slink off into the night, leaving Riley, Booker, and Jaycen behind. In the ensuing hard-fought battle with the loyalty brigade, Jaycen and Riley are killed, and Booker is knocked unconscious and taken prisoner.

Nomi and Yancy manage to escape Hong Lu on Strand's ship. Booker is held, interrogated, and eventually ransomed back to House Crux.

## Characters Appearing

**The Crew**

* Booker Greaves
* Jaycen Argus
* Limmar Riley
* Nomi Qa'a

**Recurring Characters**

* Officer Crux Ibañez Yancy

**Non-Recurring Characters**

* Hong Lu Loyalty Brigade Recruiter
* Spaceport Guard

 * Episode 1: Green A.C.R.E. Part 1
* Episode 2: Green A.C.R.E. Part 2
* Episode 3: There is something about Yancy
* Episode 4: Droppin' the Keblimp
* Episode 5: Hide and Seek on Murder Planet
* Episode 6: Just a Milk Run
* Episode 7: Into the Ho's Nest
* Episode 8: Lust, Money & Murder
* **Episode 9: No Respect for the Gravity of the Situation**
* Episode 10: Vela, Vela, Vela, What Have We Here?
* Episode 11: Seeress Business
* Episode 12: The Ballroom Blitz
* Episode 13: Airlocked and Loaded
* Episode 14: Ain't no Party like a Church Party
* Episode 15: The Good, The Bad, The Trilliant
* Episode 16: Welcome to the Hotel Trillifornia
* Episode 17: Lost Sails
* Episode 18: Retconned
* Episode 19: Trilliant Gear Solid
* Episode 20: Once Upon a Time on Berkmann III
* Episode 21: Party Politics
* Episode 22: Behind the Veil
* Episode 23: Flight of the Navigator
* Episode 24: Prime Directive
* Episode 25: Death Cab for Nomi
* Episode 26: Over a Barrel
* Episode 27: Big Trouble in Little Shān
* Episode 28: Seeing Double

 * Episode 1: The Shape of Things to Come
* Episode 2: Down the Barrel
* Episode 3: The Cake is a Lie
* Episode 4: Syph Pilgrim vs. the World
* Episode 5: A Walk in the Park
* Episode 6: He Stole My Gun
* Episode 7: Interstellar Vignettes
* Episode 8: One Bunk Short
* Episode 9: Fool of a Toque
* Episode 10: Long-Term Projects
* Episode 11: Rudolph - 'Christmas' Special
* Episode 12: The Bells of Ain't Martin
* Episode 13: Com-Posting Pics
* Episode 14: Keeping Up Appearances
* Episode 15: Cut Loose
* Episode 16: Martini, Shaken Not Stirred

 * Faction Turn 00
* Faction Turn 01
* Faction Turn 02
* Faction Turn 03
* Faction Turn 04
* Faction Turn 05
* Faction Turn 06
* Faction Turn 07
* Faction Turn 08
* Faction Turn 09
* Faction Turn 10
* Faction Turn 11
* Faction Turn 12
* Faction Turn 13
* Faction Turn 14
* Faction Turn 15
* Faction Turn 16
* Faction Turn 17
* Faction Turn 18
* Faction Turn 19
* Faction Turn 20
* Faction Turn 21
Deletrin Amos

Amos Deletrin is a former Fang assassin who joined the Executor’s service after the destruction of House Cygnus.

## Traits and Appearance

Since Deletrin’s transfer to the Executor’s branch, his most recent actions and activities are the only things declassified for posterity. He tends to confine himself to his office in Aranath, Hroa although he prefers to oversee any military actions personally due to his past experience with the Fangs.

Deletrin is 6’2” and thin with wiry muscle throughout his body as a result of intensive training as a Fang assassin. He has perpetually greying hair but a strong jaw and deadset expression which tends to add to his confident bearing. While he has had a couple Trilldamere treatments, he is unfortunately stuck at the appearance of a 37 year old.

## Biography

What is known about Deletrin is that he was born on Hroa in the capital city of Sero’ak and was picked up early for appropriate training in the Academy for entry into the field of Practitioner. Someway during his training, he was moved into the training branch of Fang and transferred to Aranath. It is at this point, information becomes vague.

Amos was confirmed dead at the site of a bombing in Ophai. Moments before his death, he successfully apprehended High Fang Serpens Le Vayette Locke, the leader of an illegal Super Soldier program being performed under his own company at the Metadimensional Support and Research Institute without his knowledge. The High Executor was then caught in the debris as High Fang Serpens Le Vayette Locke managed to detonate several pounds of plastic explosives to bury the facility.

## Stats

### Cha

10

Deletrin is well educated as most members of Nobility are but he is especially trained in fieldcraft, espionage and combat.

It is assumed that he is a Psionic of some description but it is vague as to his specialisation.
Demetri Antonovich

**Demetri Vos'Moy Antonovich** Is a Deathless Colonel as well as a High Church sponsored Chaplain. He holds command of the 9th Orbital Marines Division. More commonly known as "Dimi's Dogs". He was recently given responsibility for the Deathless interests on Thorg and was granted the title of Governor.

## Traits and Appearance

Dimi is a big man with a big personality. He has light brown skin, dark eyes and hair, which he wears in a short military buzz cut. His nose and jaw look like they have each been broken numerous times, giving him a sort of crooked look. He has the build of a person that spends most all of their waking hours either training for, or in combat. He almost exclusively wears standard issue deathless uniforms when not in his armor. His emotions are usually clearly written on his face, and he is quick to anger or to laugh.

After being nearly cut in half during the Black Out Mech fighting event on Teuthem, Dimi was approached by Trill scientist to allow them to put experimental cyberware into his body. He agreed and now Has a visible Dermal Armor "tattoo" of the 9th Division logo on his shoulder, as well as some less visible enhancements.

## Biography

Demetri is the 8th deathless marine in his family to carry the name Demetri Antonovich. It is said that the tradition started when Dimi's ancestor chose to join Koschei and leave House Aquila. The man, whose original name is unknown, took the name Demetri Antonovich. A member of the Antonovich family has served The Deathless Marine Corps with that name ever since. Dimi is known throughout The Deathless to be wild and neigh uncontrollable. His mission record however, is indisputably excellent. However, this began to change after a pilgrimage to Andophael and with the events of the conflict on Teuthem. Demetri has grown more contemplative, trying to grow and embrace what it means to be a true leader among The Deathless, as opposed to a just a demon to be released on the faction's enemies.

Dimi is a senior member of the tiny Deathless cult, dedicated to the worship of Koschei the Deathless. His work with High Priest Callixtus Pius paved the way for Koschei to be named an Arhat by the High Church in January 3200. Later that year Callixtus Pius sponsored him as an official Chaplain to The Deathless.

## Early Life

Demetri was born on the Deathless ship DCS: The Very Visible Hand of Koschei, while in drive space. He has spent his whole life with The Deathless, giving him a fanatical devotion to Koschei and the company.

## Education

Demetri was educated at one of the many military academies on Koschei. However he was frequently taken out of school for long periods of time by his Father and his "Uncle" Jack Waller, in order to do special training. This has given Dimi a penchant for strange and unorthodox training methods, which he is known to subject his troops too.
Far Verona Wiki

Welcome to the wiki. We’re a collaborative community website about the **RollPlay®: Far Verona** Stars Without Number Campaign that anyone, including you, can edit. Click the edit button at the top of any page to get started!

### **Disclaimer**

This wiki is a living document, trying to maintain the canon but that canon may change at any moment. Each page is already adhering to the canon set forth by Space Master **Adam Koebel,** the cast, **Elspeth Eastman, Marcus 'DJ Wheat' Graham,** **Mark Hulmes****,** and **Vana,** and **RollPlay®: Far Verona** streams where possible. While contributing to this wiki please follow this canon.

If you notice any page with inconsistent or conflicting information **please report the page here** and a Wiki Contributor will help.

Otherwise, feel free to fill in anything as you please.

The Wiki Team has created a **Character Template Page** for everyone to use for their character pages, and please check out the **Introduction** page and explore the wiki to get acquainted with the world, characters, and the factions!

### **Music**

Please check out some Faction theme songs made by **TaxarchDivision on Soundcloud**

## Season 2

* Autumn Vaska
* Haley Sky
* Jasnah Solari
* Johnny Collins

## Season 1

Nomi Qa'aBooker GreavesGabriel ValencioKiran Kaur

 The gang has a run-in with Peanut's higher-ups, and an old friend finds his way back.

 Martyn learns what kind of friends he really has.

House CruxHouse FornaxHouse VelaHouse AquilaHouse EridanusHouse ReticulumHouse PyxisHouse LyraHouse SerpensHouse TriangulumHouse CygnusA.C.R.E.The PRISM NetworkThe Trilliant RingThe DeathlessThe High Church of Messiah-as-EmperoxThe Church of Humanity, Repentant14 Red Dogs TriadConfederation of the Upright VagrantUnified People's CollectiveThe Velan AscendancySERAPHThe Democratic MandateThe Guild

Twitter
Ghuran Hajira

Kannushi 夾白 Hajira Ghuran (born September 8th, 3088) is an Aomorian born noble of House Reticulum. She is a diplomat and a crafter of the house, specializing in starship weaponry.

## Appearance

*Hajira is in her early sixties, though a healthy diet and the sort of medical care only a noble can afford keeps her fairly fit for her age. She is five feet ten inches tall with grey hair tied into a braid typically resting over one shoulder. She is of Indian descent, with dark tan skin.*

## Early Life

Hajira was born on September 8th, 3088, in her family compound in Kahaka Aomori, in the Alvero System. She was the youngest of four siblings, and the only girl out of the four. Born into a long line of crafters and weapon makers, Hajira was educated at a young age at the Imperial Academy of Aomori before training under a Kannushi.

## Biography

As a young adult, Hajira was fascinated with space combat and starship weaponry. After graduating from to the rank of Kannushi in 3106, Hajira left for Maja, where she began working closely with members of House Fornax. Over the next 72 years she traveled extensively between Aomori and Maja, working with both houses and eventually achieving the rank of kannushi in recognition of her work. In 3149, she recieved Trilliant Life-Extension Therapy, essentially slowing her aging process to a halt.

In 3178 Hajira returned home after two of her brothers were killed in a synth uprising in Kahaka, which also damaged significant portions of the city and claimed hundreds of lives. Believing the act to have been an active attack on House Reticulum by House Cygnus, Hajira stayed on Aomori for the next six years, petitioning House Reticulum to contribute to House Crux’s efforts against Cygnus and eventually join the war themselves. When House Reticulum joined the war effort, she returned to work as a weapons engineer, arming starships for the war against the synthetics.

In 3196 Hajira became the official Reticulum diplomatic representative to House Fornax after the previous representative was lost in space.

Hajira is a member of The Order of the Blue Forest, a group of respected senior members of House Reticulum responsible for matters of government below the Saishu and Asura.

## Relationships

Hajira is on amicable terms with her mother and father, and speaks with them regularly. Hajira had three brothers; Dipak, Matthew, and Muhammad. The former two were killed during a synth uprising in Kahaka in 3178. Hajira has close ties with her surviving brother Muhammad, who is also her eldest sibling.

## Stats

### Foci

Specialist (Fix) 2, Specialist (Administer) 1

### Skills

Fix 3, Administer 2, Know 1, Trade 0, Exert 0
Eren, the Havoc

"War might change, but one stays always the same: It has a lot of losers. All the people that have lost someone. But who cares about those f\*\*\*\*\*" Eren

"He has a punchable face" Everyone

## Biography

Eren's past is his drive in live. He was "born" on Gats created as a Guardian for a young Cygnus noble. There was a planned mission to save this young noble, since she was half Serpens. The mission failed, since Eren was outed as a synth and they executed the young lady. Eren got injured at this mission and was waiting for the bombing to kill him. As the bombing happened he got severily injured, destroying big parts of his nerve system, burning and destroying his face. Since he couldn't safe the young noble, Eren started to become mentally unstable, only stopped by a other group of survivors.

This group was saved by a UPC member 20 years after the bombing. Eren didn't really see anything good in the UPC, but saw them as a mean to get his plans done.

He has gotten himself a list of people that are responsible of the failed rescue mission of his charge before the bombing.

He works with other Synths, that he calls the Psychos from Gats. Most of them are out for revenge against the sector and lost their mind on the planet.

Synthnumber:**EF: HAVO-C0G**

## Criminal Activities

Eren is a troublemaker. He was part of a bombing of an wedding of an ACRE Director and his spouse. He killed multiple people of his list on Imperial Prime, Cabina and Haquani. He was arrested by Crux, but violently fled the Crux prison transport, destroying multiple vehicles, cars, and the street.

He also is now hunted by the friends of the ACRE Director and the Priest that was killed at the wedding.