Milo Thornage

**Series:** Dungeons and Dragons

**Age:** 19

**Birthday:** 9th April 2003

**Sex:** Male

**Species:** Halfling & Elf

**Height:** 5ft

**Weight:** 50 Pounds

**Alignment :** Neutral Good

**Stereotype Scale -** Michael Jackson - *Character who falls in the middle, as he embodies some stereotypes while also breaking some. In the case where my character is a halfling, being a halfling implies that the character will be ferocious while also in need of assistance, which my character embodies. Along with the fact that he is part elf, and his father was a wizard rogue, making him should have the ability of providing wisdom, though he doesn’t do much talking but instead relies more on physical strength and sneaks. Finally he is the tallest of his kind, he breaks the stereotype of being too tall or too short to blend in, which is why he joined the rogues, where he does not have their attitudes of being disrespectful and wanting to hurt people, but instead breaks this stereotype and becomes a rogue who uses his abilities to help his town.*

*“I want to help people, I respect them, but if anybody hurts any of my own, I will unleash terror on them!"*

- Milo Thornage

## Backstory

Milo was born in Granite Beaches, a town where most halflings come from. But MIlo was different, since his father was a elf wizard rogue who married a halfling, Milo has the abilities to use mild magic skills, as well as the height of a wizard elf mixes with halflings, which gave him the height of 5ft which means that his height is taller than all of his kind. Milo spent half his life training to become a rogue, but chose a different path like his father did. Instead of becoming a cold hearted, distrustful rogue. He became a kind, helpful yet ferocious rogue.

At the age of 14, Milo’s father passed away, and on his dying breath he made MIlo swear that he would be like his father and not follow the rogue code, but be his own rogue. Steal for the good of others. And not to kill anyone. Milo lived by that code, until the age of 19, when he joined the rogues.

Years passed and Milo started on a tough mission in which there was a treasure waiting in the areas of WaterDeep. Though people who went looking for the treasure never came back. Though he wanted to honor his father’s code and made it his mission to find the treasure and give it to his people to make sure that his town is to become more developed than other towns, and for the benefit of his people.

During his travels he faced many challenges, and in one of those challenges, he ended up killing the son of a pastor. This situation made him feel like he broke his dad’s code, and he gave up on everything and decided to take his own life when he returned home with the treasure. Along the way, Milo was disturbed by his acts, but found the treasure, which was millions worth of gold.

When he returned home, he passed the goal to his mother who was still alive, and wished her well. His mother, who only found out what happened with him later, knew that he wanted to take his own life. She searched everywhere, and finally found him, standing over his father’s grave with a knife in his hands. Just before his mother could stop him, he slit his throat and collapsed bleeding on his father’s grave. His mother quickly got him help and managed to save his life. But in order for it to never happen again, she used gold to buy a cryogenic tank, and placed her son inside. Waiting, only for him to wake up 100 years later.

## Powers & Abilities

### Arcane Tradition:

* **Element Control:** Mild ability to control basic elements such as water, ice, fire, and earth.

### Abilities:

* **Sword Fighting:** Learned sword fighting at a young age, and fluent with various swords.

* **Equipment Expert:** Ability to get all information about weapons and equipment through his mind.

* **Range Weapons:** Fluent with range weapons such as bow and arrows, crossbows, spear throwing, and dagger throwing.

* **Disarming Traps:** Ability to disarm traps such as bombs.

* **Stealth:** Since he is part halfling, he has the ability to adapt to situations quickly and sneakily make his way.

## Equipment

* **Daggers** - For throwing and for defending in tough situations.

* **Swords** - Too challenging for battle, and to protect self.

* **Body Armor** - Help protect the body with metal plates around vulnerable areas.

* **Black Clothing** - To help adapt and blend in situations, and not to be noticed.

* **Crossbows** - To attack enemies from long range.

## Personality Traits

* Losing a father at a young age makes him feel sympathetic to fatherless children.

* Wants to honor his father's promise.

* Doesn’t like hurting people.

* Becomes ferocious when loved ones are attacked or threatened.

* Loves helping people.

* Likes to see his town benefit from his work.

* Thinks that with money comes the power to upgrade.

* Despite being a rogue, who is usually insensitive, disrespectful and unkind, he honors his father’s legacy and treats everyone better than how rogues treat them.

* Tallest of his kind, due to his father being a wizard elf rogue.

## Weaknesses

* **Feelings:** Milo is broken down when he engages with fatherless kids.

* **Talking:** Milo is known for his fighting skills, talking is not his strong suit.

* **Father:** Able to be broken when talking about father.

* **Magic:** Despite having the ability to have mild elemental control, Milo relies more on his skills and abilities.

* **Pressure:** He does not perform well under pressure.