recursal/Fanatic-Fandom huggingface dataset:
King Antagon 1st

*"You know what they say... 'Fool me once, shame on you, you traitorous heathen; off with your head!' "*

—The King[src]

**King Mayne Antagon 1st** is the ruler of Spirifar and main antagonist of the series.

The King issued a bounty against Ocho Octavius, Felix Euler and Apophis D'Meityrnght after their attempt to have dungeoneering outlawed and their subsequent escape from the royal prison.

He personally commands the three Royal Elites Knight, Rook and Bishop.
Felix Euler

*"You said the local economy has been 'absolutely decimated', now the word 'decimated' actually means to have one tenth of something taken away, thus the prefix 'deci'. Funny enough, if the economy had been 'decimated' it would actually help in terms of inflation! I figured you should know that for future reference."*

—Felix Euler[src]
**Felix Euler, Math wizard,** is a rental wizard in Spirifar and one of Ocho's friends. He is currently aiding Ocho in his quest to gather all of The Knight of Eight and stop all dungeoneering.

According to Ocho, he has bad taste in music and needs to work on his puns.

He also prefers a burrito over a taco.

## Appearance

Felix is an adult man. He has blonde hair, which peeks out from under his hat. He also has a moustache and wears glasses. Without his glasses, he looks like an anime character, or at least in the eyes of Bishop.

He wears brown pants, a white shirt, a blue sleeveless sweater, a dark blue cape, and his signature pointy hat with depictions of basic elementary arithmetic symbols.

## Weapons and Abilities

> *"I, Felix Euler, Math Wizard, can reveal to you the magic of numerology, I can harness the powers of geometry, advanced geometry, honors geometry, AP geometry,..."*
>
>

Felix is a mage with the ability to create and use geometry, such as creating cubes to form a small shield or using triangles as projectiles, which are his signature spells. He also knows other spells that do not involve mathematics, like the Little Glowy Light.

Felix owns the Grand Artifact Surfboard, which greatly increases his mobility and grants him the ability to fly.
Jixal

Jixal (/dᴣixal/, from Terran: j’Xara;“Place ofTopaz”), otherwise known as the Topaz City, is a city-state on the Elemental Plane of Earth encompassing the entirety of the interior of a "planetary" cavern, the Jixal vault.

One of only three members of the Jixal Planetary System, Jixal's relative isolation has forced its large population to greatly advance intra-planar travel. Jixal is known as the origin of the first cavernship to travel faster than the speed of light.

## Geography

Although the majority of the buildings in Jixal are the rock-cut structures typical of Djot-ten, the skyline is dominated by a series of structures known as the [name].  These buildings, which are several dozen stories taller than the surrounding city, are hewn from pure gemstones.  The most well-known (as well as the tallest) of these is Xara, which is composed of topaz and is the namesake for both the city and its epithet.
Duer

The Duer were an ancient group of dwarves native to the Djot-ten planet of Nem. Largely considered to be the premier inter-planar nation, the Duer were responsible for the rediscovery of Aethership technology following the Cataclysm.

Much of the proliferation of the Terran and Duer language families can be attributed to the colonization of the planes under the ancient Duer nation.

## History

### Pre-History

Archaeological evidence places the first dwarves in the Duer region as early as the Brass Age, though the nation would not be officially founded for two more epochs. The early dwarves of the area (known as proto-Duerians) are known to have constructed several large-scale buildings of ornately carved stone, some of which have been preserved through magical means.

#### The Topaz Age

As the planet of Jixal began to rise in economic importance, a golden age of exploration arose on Djot-ten. Most known habitable planets and planetary systems were discovered by use of the newly-invented cavernship; the planet of Nem was rediscovered and apparently found to be uninhabited.

For several centuries, Nem was a unified territory under Jixal rule, operating as a major trade hub in its respective sector. The first nation of Nem to break away from the greater Jixal kingdom was the religious group known as Djot. The Duer revolution followed shortly thereafter and the Duer nation was officially founded.

Maintaining its position as a minor trade authority on Djot-ten, Duer continued to see steady economic growth for several centuries.

#### The Shale Age

The re-invention of the Aethership in Duer marked the fall of the Topaz Age. Discovering the ability to consistently reach beyond the confines of Djot-ten, the Duer nation expanded rapidly across the planes. Most material planes saw at least a minor Duer colony, while many were wholly colonized by the dwarven nation.

This period of rapid Duer exploration and colonization is known as the Shale Age.
Kill-Anything Wizard

*"I am the Kill-Anything **Wi-zard**!"*

— Egbert

**Warning: this page contains spoilers for Dungeon Dynamite: Episode 4!**

Egbert, known as the Kill-Anything Wizard, is a mercenary for hire at Wages For Mages, and the main antagonist of Episode 4. He is hired by Piverus to assassinate Ocho Octavius and his allies.

## Weapons and Abilities

The Kill-Anything Wizard is a formidable foe who attacks with a variety of techniques using his battleaxes. He is even strong enough to withstand a punch from a launched Apophis.

Despite his title however, Egbert doesn't possess any magical skill, being unable to cast even simple spells like Little Glowy Light.
Topaz Age

The Topaz Age was the period of time in which the Djot-ten nation of Jixal was a major inter-planar trade power. Beginning largely due to the invention of the cavernship, the Topaz Age saw the rise of the first major dwarvish nations and largely ended due to the re-discovery of Aethership technology by the Duer.
Matterspace Crystal

Matterspace crystals are fractal superstructures naturally formed by Aetherial fields of polar uniformity. On spatial planes, this is most often seen in fields of material-spatial uniformity, but this is not a prerequisite for the process to occur.  Fields of uniform polarity but of ambiguous mass and dimension can undergo crystallization, with the resulting form being both materially fractal and spatially fractal.

The most famous matterspace crystal is APM, a polycrystal capable of mildly altering its fractal superstructure.  This crystal is responsible for generating most of the lifeforms native to Ha’ther, and so appears on most planes.
Piers Rook

The Tower of Power (Jollux)

*"We are all no-nonsense professionals here. Let's get started.*

*Who's a pretty birdie? Who's a birdie? You wanna find the bad guys? Yes you do! Ooh, so pretty! Go fly pretty birdie! So precious!"*

—Piers Rook

**Piers Rook** is the leader of the Three Royal Elites. He is tasked with bringing Ocho Octavius and his allies to justice for suppressing Dungeoneering and breaking out of the Royal Prison.

## Personality

As the leader of the Royal Elites and a loyal servant of King Antagon 1st, Piers is strict, formal and task-oriented. However, he also has a frivolous side, especially when talking to his raven.

## Weapons and Abilities

Piers is able to charge in a straight line with great velocity, powerful enough to bring even the meteor knight Apophis D'Meityrnght to a halt.

His raven acts as a scout, helping him and the Elites locate fugitive targets.
Icons in the Hymn of the Cosmos

In the *Hymn of the Cosmos*, an icon is one of the thirty-two symbolic characters, locations and objects which recur throughout the text. Each icon represents a unique subset of the "quintessential elements" and/or their respective "virtues".

*The* *Hymnal*'s fifty-two chapters traditionally represent all fifty-two partitions of the set of five elements; as such, each chapter is assigned a set of one to five representative icons. Each icon also makes appearances in the popular fifty-two-count deck of Teller's Cards, which is divided in a similar manner.

## List of Icons

Each icon is associated with a subset of the elements and with a material. In some cases, the elements take on a more symbolic role in the material formed; for instance, water (which is associated with the virtue of determinism/destiny) is used to create "star" (which is associated with divination).
Il-Habat Iq ba-Amun

il-Habat Iq ba-Amun (short for "T'ket il-Habat iq ba-Amun", Ignan; lit. “A mortal face looking to the gods”), otherwise known as the Grand Temple of Sohep, is a city on the Elemental Plane of Fire dedicated solely to the operation of an unprecedentedly large place of worship.

Although not nearly the oldest place of worship on the Plane of Fire, il-Habat Iq ba-Amun easily has the most notoriety.  This mostly stems from its extensive history with the Pashtep, becoming its official religious center during the third Ateph, Hitep II.

il-Habat iq ba-Amun is known as the center of bat-Ama.
Far Realm

The Far Realm is a matterspace continuum (or a region of one) that exists without the Aether. It is currently unknown how (or when) the Far Realm was created, or what its true nature is.

Some beings known to inhabit the Far Realm are comparable to the celestial "deities" of Ha'ther, which has lead to some speculation that the Elder Gods originated somewhere in the Far Realm.

For simplicity of discussion, the Far Realm is considered an equivalent to a Spatial Plane, except it features no known name, heartstone or rune. The "patron" in this sense is Nebt-Nehor, a figure often depicted as a god/goddess of dual personality.

After the cataclysm that left the celestial known as Sot in a mentally unstable state, Sot has acted as a sort of emissary to the Far Realm. None but he (and selections of the population of his plane) truly know what lies there.
Space

Space is a continuous physical field displaying properties of negative mass, positive dimension and ambiguous polarity.  In matterspace cosmology, space acts as the complement of matter (positive mass, negative dimension, ambiguous polarity) within the Aether, which is fully partitioned by the two sets.

Space can be further partitioned by polarity (author's note: return later to define polarity), yielding five subsets (known as dimensions).  All fields of uniform polarity (material or spatial) naturally undergo the process of crystallization, in which the field will take on a fractal structure.  In space, this yields the superstructure of fractal dimensionality and “planar” shape.
Djotian (language)

Djotian was the language of the Djotians on the planet of Nem in the Elemental Plane of Earth. Named for the patron god of earth, Djotian was popular among a specific religious sect of the day.

At the height of Djotian popularity, Old Duer had become the trade language of Nem. This largely overshadowed the development of Djotian; additionally, a large amount of loan words entered the Djotian language's lexicon.
Astris

An astris (plural: *astrae*) is a mechanism used to create elemental microgates from raw elemental material and distribute them across the planes. Astrae were first invented by [elder god/goddess] under the specifications set by Ysenna in the early Astrogenic Age.

In shape, astrae are 4-spheres (5-dimensional spheres) which intersect 3-dimensional spatial planes, forming 2-sphere (3-dimensional) cross-sections.

Astrae tend to be incredibly immense and self-sustaining. However, the interiors of astrae are habitable (and appear to have been designed to implement biological components, if available); common inhabitants include astral dwarves and star elves, the former being much more common.

## Etymology

In the original Terran dialect, astrae were called *Adjra-chadev*, or "children of Adjra", their architect. This phrase entered common through Duer *adjridth* (plural *adjrae*)*.* In a classic case of [name]'s rule, common changed this to the human-intuitive *astris* (plural *astrae*).

The name is also a cognate with the Primordial name for the deity Assa, builder of the astrae.

## Types

Astrae come in five unique forms, each corresponding with one of the quintessential elements.

### Astris Helios

*See also: List of Astrae Helios*

Heliae are responsible for the distribution of fire. Though their outer surfaces tend to be extraordinarily hot, the interiors are relatively hospitable (with climates resembling those on the Elemental Plane of Fire). On material planes, heliae are often known as "stars" or "suns" and are used for their radiant energy for sustaining life.

### Astris Nebula

*See also: List of Astrae Nebula*

Nebulae distribute the element of air across the planes. The actual body of the nebula is a solid mechanism, but the characteristic clouds that surround it are usually so dense that they obscure the body. On material planes, nebulae are often described as the birthplace of "stars", though this is inaccurate.

### Astris Terra

*See also: List of Astrae Terra*

Terrae are the the astrae of earth. In form, the terra appears similar in form to a nebula, though the surrounding cloud is composed of dusts and asteroids. Inhabitants of material planes are rarely aware of terrae; their lack of excited gases and their tendency to block light keeps them largely invisible to optic astronomy. Their gravitational wells tend to be fairly stronger than the other four astral types (but the terrae should not be confused with [black holes]).

## History

The initial specifications of the astrae (their usage and the principles regarding microgate generation) were created by Ysenna at [time].
Ysenna

Ysenna is one of the Elder Gods who created the Aether and the original planes. She is often known as "the Physicist", as her role in creation dealt mainly with the setup and manipulation of physical reality.

Later, Ysenna became the sole creator of the material plane of Ysenna, which was named in her honor. This, along with the planes of Aaphobim and [one more here] would later be considered the only major material planes, though many lesser ones existed.
Proto-Humanoid

The proto-humanoids were the first humanoid creatures to appear in Ha'ther. Created in the Middle Crystalline Horizon of the Celestial Age, the proto-humanoids began as a small population on the Elemental Plane of Earth, where their APM was invented.

By the height of the Middle Crystalline Horizon, groups of proto-humanoids had spread across the Elemental Plane of Earth and had travelled to the Elemental Plane of Air, Bek-Ten-Hak, the Abyss, and throughout the Aether. By the Late Crystalline Horizon, several groups of proto-humanoids had begun to evolve into separate species, such as the proto-humans, proto-dwarves, several archaic giantoids and the early aetherborne.

In general, proto-humanoids were shorter in stature than the average human (though somewhat taller than their dwarvish descendants). The majority of the proto-humanoids were of a relatively dark complexion, with the exeption of the light-deprived, pale humanoids remaining on Djot-ten.

Some evidence has surfaced suggesting that the proto-humanoids had begun to form complex societies before the Late Crystalline Horizon and the divergence of the species; however, this time was many hundreds of thousands of years ago, making the archaeological record slim.
Obsidian

## Uses

### Magical uses

Component for many earth-based spells (esp. for travel to the Elemental Plane of Earth)

Obsidian is a mineral/gemstone form of earth which appears on many material planes and on the Elemental Plane of Earth in abundance. Obsidian is the heartstone of Djot-ten, making it useful for any wishing to interact with the plane.
Deification

Deification is the process of merging a mortal sentience with that of a planar entity.  Usually done at the birth of the respective plane, the identities of the two beings become intertwined to the point of being indistinguishable.  This process is so titled due to the traditional identification of planar entities (planar avatar celestials) as deities.

The first creature to be so deified was Ishke “Sohep-ateph”, the first Ateph of the Pashtep.  Ishke was a mortal efreeti during the late Celestial and early Brass Ages, who has since been merged with the plane of the Divine Hearth.  Often, beings undergoing this process will be considered “lesser gods” or demigods, though this is not a strict rule.

Overall, the majority of beings to undergo deification are those of planar descent, as the merging is considered quite simple to accomplish for these entities.  Still, no species has yet been proven impossible to deify (though not all species have seen a member deified).

[return to describe the celestial programming of this function]
Tesh Kestat ba-Takephis

Tesh Kestat ba-Takephis (Ignan, lit. "from Takephis") was an efreeti author and religious leader in the Brass Age in Ja ba-Ithset. Responsible for creating the first texts in the religion bat-Ama, Kestat is often heralded as one of the most prominent classical writers in efreet history.

Among his works are such titles as *Among the Feet of the Gods*, *Dawn on the Kashet* and *A Mortal Face. Dawn on the Kashet* appears (in an abridged form) as the second Song of the *Hymn of the Cosmos*, while *A Mortal Face* inspired the name given to il-Habat Iq ba-Amun.
Dao

The dao are genies native to the Elemental Plane of Earth.  Officially, all dao are descendents of Djot-ten, however genies descended from Ymat are often considered dao honorarily.

As a rule, dao appreciate solitude and independence.  Being largely unaffected by gravity (or the lack of), dao often avoid the "planets" of their home plane, choosing instead to wander the lonely caverns of the Grand Expanse.  The only known dao settlement is the city of d'Djaro.
Elemental Plane

Elemental planes are spatial planes of uniform material makeup. In their natural states, elemental planes exist as infinite expanses of a single element or substance.

Elemental planes are most often used for the construction of material planes. To accomplish this, elemental planes will intersect material planes on the microscopic level, creating pseudo-particles of their elemental makeup.
Genie

Genies (from Primordial: *gen-Ehti*, "from the plane") are beings of partial planar avatar celestial descent.

## Sub-Species

Although all genies are considered to be of the same general species, genies of differing celestial ancestry tend to appear wildly different. As a result, what would otherwise be described as simple kinship lineages is here more similar to sub-species divisions.

### Dao

*Main article: Dao*

The dao are genies native to the Elemetnal Plane of Earth. Appearing to be the most humanoid of the elemental genies, the dao tend towards nomadic and isolated lifestyles (which is only encouraged by their home plane's terrain). Dao individuals are usually lawfully or neutrally aligned, with relatively few tending towards evil.

### Efreet

*Main article: Efreet*

Born of the Elemental Plane of Fire, the efreet are descendants of Sohep. The majority of the efreet are citizens of the Pashtep and followers of Amunism, though this is not a strict rule. Efreet tend towards chaotic alignments, with no small amount being evil.
Spider Queen (character)

(^^^^////////^^^^) oh gosh hi

one sec

i've got some stuff brewing in a parallel reality that's gonna SHOCK donald trump next year (hehehehehe)

how are you?

would you like a cup of tea? it's made from the souls of the damned

the damned were so grateful for being turned into tea (;;;;\_\_\_\_;;;;) they had to beg and beg and submit a lengthy application process
Pasha ba-Heshta

Pasha ba-Heshta (Ignan: "Kingdom of Ash"), sometimes known as the Pashtep (Ignan: "Elite Kingdom"), is the larger nation of the Efreet people. Founded by Sohep-ateph and the Ishke tribe at the dawn of the Brass Age, Pasha ba-Heshta is the oldest still-standing nation on the Elemental Plane of Fire.

Out of honor and association with the original ruler, the royalty of Pasha ba-Heshta are known as the "Children of Sohep", often shortened to "Ateph" by non-Ignan speakers.
Low Terran

Low terran (otherwise known as Nemish) is an archaic child language of terran, the language of the [[Djot-ten|Elemental Plane of Earth]].  Developing among the inhabitants of [[Nem]] and its neighboring "planets", low terran is the ancient language of the dwarves and gnomes.

Low terran was relatively short-lived, as the population of Nem quickly began to divide into sub-groups.
Aaphobim

Aaphobim is one of the Elder Gods who created the Aether and the original planes. He is often known as "the Biologist", as his role in creation dealt mainly with the realization of life and consciousness.

During the formative eras of Ha'ther, Aaphobim helped Djot-ten develop APM and provided designs for the proto-humanoid APM matrix.

Later, Aaphobim became the sole creator of the material plane of Aaphobim, which was named in his honor. This, along with the planes of Ysenna and [one more here] would later be considered the only major material planes, though many lesser ones existed.
Xenon

## Overview

Xenon is an overpowered supernatural being with the strongest tools possible, made of one of the most durable metal in the Infinity Realm, light iridium. He can summon indestructible pipes from his body using Xenon Anesthetics that can transport gases. All of his weapons, armor and tools are made of light iridium.
Terran

Terran is a member of the Primordial language family.  It is the oldest known written language native to Ha’ther and the source for the popular Terran Runic script.

Spoken mostly by beings native to the Elemental Plane of Earth, Terran differs from its parent and sister languages in its notably ncreased use of plosives and harsh guttural phonemes.

## Modern Status

Despite its extreme age, the Terran language remains relatively unchanged from its ancient roots.

## History

### Primordial to Old Terran

The Terran language developed from a set of Primordial dialects common to the inhabitants of the Elemental Plane of Earth.

### High and Low Terran

As the population of the Elemental Plane of Earth began to boom, distinct societal divisions grew.

## Phonology

The phonology of Terran is mostly shared with the other members of the Primordial language family.  Phonemes unique to Terran are noted in bold.

### Consonants

Because Terran developed mostly among constructs of the Elemental Plane of Earth, the language tends to stray from the voiceless fricatives of Primordial and relies more heavily on rhotic consonants and harsh stops/plosives.

### Vowels

Terran’s vowels are remarkably similar to its Primordial roots, save for one change: the back ‘ɑ’ has been changed to a frontal ‘a’.

  Close
  Mid
  Open
Ja ba-Ithset

Ja ba-Ithset (Ignan; lit. "City [made] of Brass") is the capital of Pasha ba-Heshta and is the most populated settlement within the Elemental Plane of Fire.

The city’s epithet is inspired by the singular material used to construct the majority of the city.  Nearly all structures within Ja ba-Ithset are casts of solid brass, welded directly onto the city’s foundation. Ja ba-Ithset features
a relatively cool climate, with temperatures occasionally reaching as low as 120 degrees Fahrenheit.  Although the brass from which the city is built remains at scalding temperatures, a relatively high population of beings of non-fire-elemental descent can be found within Ja
ba-Ithset’s walls.

## Geography

Ja ba-Ithset is situated in the heart of Pasha ba-Heshta on the Elemental Plane of fire.  The southwesternmost reaches of the city lie within the Ashen Desert, with the Abathid Sea defining its eastern and northern borders.  These formidable geographic barriers have made Ja ba-Ithset a legendary stronghold in [wartime].

The [river name] river flows through the Ashen Desert and comes to a delta in the northern city districts, where it empties into the Ja ba-Ithset.  Several forges—including those of the famed welders and architects of Ja ba-Ithset—have been historically powered by the [river name], though the seasonal nature of the river’s usefulness has driven such industries to develop other methods of
production.

### Architecture

Ja ba-Ithset is known across the planes as the architectural heartland of genies of all elemental descents.

### Districts

Ja ba-Ithset is divided into several smaller districts.

## History

Ja ba-Ithset is the oldest known non-celestial civilization to appear in Ha’ther.  Founded by a tribe of efreet late in the first age of the first epoch, city has existed almost as long as the genie species.

### The First Ateph and the Founding of the City

Prior to the formation of Ja ba-Ithset, the efreet were primarily nomadic.  Some small settlements began to appear in the [fields],

One particular nomadic group, led by Ishke Sohep-ateph, selected the location as a resting place due to its highly defensible position. As the tribe began to make use of the natural resources—namely the indefinite supply of molten brass—

Now considered the leader of a small country, Ishke changed his name to *Ishtep* (which has the connotation of royalty) and took the title *Sohep-ateph Ishtep il-Amun ba-Ja ba-Ithset*, which literally translates to “Royal Ishke, Son of Sohep, face of Amun (the gods) from the City of Brass”.  This title would become the basis for all royalty to follow Ishtep; each leader of Ja ba-Ithset would now be known as a “Son of Sohep”, often shortened to simply *Ateph*.
Adamant

Adamant is one of the quintessential elements that make up the material planes in Ha'ther. In material planes, adamant is represented by Sot, the Elemental Plane of Adamant. Despite its common classification as a metal, adamant is the only such metal not to be a form of earth.

Adamant's form at standard temperature and pressure is liquid, which features the highest surface tension of all liquid substances. When appearing in its raw ore state, adamant tends to require large amounts of sheer force to extract.

When alloyed with electrum and iron, the substance adamantine is created, which is the hardest and most unyielding of all known metals.

Since the Cataclysm, adamant has been known to cause madness in most humanoids when absorbed through the skin.
Universal Timeline

The Universal Timeline is a taxonomic system for categorizing events in Ha'ther based on chronology. In general, the Universal Timeline uses a series of taxonomic ranks, scaling from most inclusive (longest, in terms of time) to least inclusive (shortest): eon, epoch, age and era. A few informal additions to this list lie on the extremes: supereons (a grouping of eons) and periods (sub-eras).

In total, seven official eons exist:

* Proterohistoric Eon
* Deep Time
* Ancient Archaic Eon
* Middle Archaic Eon
* Late Archaic Eon
* Ancient Historic Eon
* Modern Historic Eon

## Proterohistoric Eon

*Main article: Proterohistoric Eon*

The Proterohistoric Eon is so named due to its relative uniqueness compared to the rest of time. Though it represents the vast majority of Ha'ther's timeline, the Proterohistoric Eon is often considered a preparation phase for the later coming of life.

### Precaustic Epoch

*Main article: Precaustic Epoch*

Encompassing the earliest formative years of Ha'ther, the Precaustic Epoch begins with the Calamity. The Precaustic Epoch is typically defined as the only epoch in which the Elder Gods were the sole influential life forms across Ha'ther.

### Caustic Epoch

*Main Article: Caustic Epoch*

The Caustic Epoch saw the reign of the proto-elemental Titans across the majority of the existing planes.

## Deep Time

*Main article: Deep Time*

Following the chaotic Proterohistoric Eon, the Elder Gods (namely Ysenna) decided a new order to the universe must be established. The proto-elements and constructs of their making were destroyed or banished, quickly being replaced by the (distinctly less-caustic) quintessential elements.

### Primeval Epoch

*Main article: Primeval Epoch*

The Primeval Epoch is defined mostly by the re-creation of Ha'ther by the Elder Gods. This epoch begins with the weaving of Time and ends with the first major advances in primordial life.

#### Astral Age

*Main article: Astral Age*

The Astral Age draws its name from the Astrae, element-distributing 4-spheres which were created throughout this age.
Languages

Ha'ther is home to a rich linguistic history, accounting for a wide array of unique languages. Languages such as Celestial and Primordial have been spoken since the very creation of Time itself.

## Languages by Family

Below is a listing of popular languages by family. Languages with special properties have superscript tags:

* [A]: Artificial. This language is a constructed language (rather than a natural one)
* [AR]: Artificial revival. This language is an artificial approximation of its parent language, usually created some time after the death of the parent.
* [C]: Creole. This language was formed through the merging of two parent languages.
* [D]: Dialect. This is not considered a unique language from its parent, but rather a variation within a region or ethnic group.
* [I]: Isolate. This language appears to be unrelated to other language families of its area; its origins are hypothesized but unknown.
* [T] Theoretical. This language has not been observed firsthand, but there exists strong evidence regarding its existence.
* [X] Dead. This language no longer has any native speakers. (Only applied to documented languages; all theoretical languages are inherently dead.)

* Celestial
	+ Deep Celestial[C: Deep Aetherial]
		- Ancient Abyssal
			* Abyssal
	+ Divine Celestial[C: High Aetherial]
	+ Neo-Celestial (Wizard's notation)[AR]
* Primordial
	+ Aetherial[D]
		- Aberrative Aetherial
			* Proto-Deep-Speech
		- Deep Aetherial
			* Deep Celestial[C: Celestial] (see above)
		- High Aetherial
			* High Celestial[C: Celestial] (see above)
	+ Auran[D]
	+ Aquan[D]
	+ Ignan[D]
	+ Terran[D]
		- Expansive Terran[X]
		- High Terran[X]
			* Proto-Giant[C: Proto-Djot-Efran]
		- Low Terran[C: Proto-Djot-Efran]
			* Djo-ti[AR]
			* Old Duer
			* Old South Nemish
				+ Middle South Nemish
					- Late South Nemish
				+ Nemish Common
	+ Titan[D]
* Proto-Aetherborne[T]
	+ Archaic Pan-Spaceward Aetherborne[T]
	+ Proto-Earthward-Aetherborne[T]
		- Pan-Airward Aetherborne[T]
* Proto-Archon[X]
	+ Classical Archon[X]
		- Aberrative Archon
		- Post-Classical Archon
* Proto-Djot-Efran[T]
	+ Proto-Efran-Dwarvish[T]
	+ Low Terran[C: Terran] (see above)
	+ Proto-Stone-Human[T]
		- Ancient-Stone-Human
		- Proto-Halfling
	+ Proto-Giant[C: High Terran] (see above)
* Primal Draconic / True Draconic[A]
Matter

Matter is a continuous physical field displaying properties of positive mass, negative dimension and ambiguous polarity. In matterspace cosmology, matter acts as the complement of space (negative mass, positive dimension, ambiguous polarity) within the Aether, which is fully partitioned by the two sets.

Matter can be further partitioned by polarity (author's note: return later to define polarity), yielding five subsets (known as the quintessential elements): Air, Earth, Fire, Water and Adamant. All fields of uniform polarity (material *or* spatial) naturally undergo the process of crystallization, a process in which the field will take on a fractal structure. In matter, this yields the superstructure of state (phase) and shape.
Cavernship

Cavernships are vessels built to navigate the vast, cavernous expanses of the Elemental Plane of Earth. Unlike Aetherships, starships and airships, cavernships are required to constantly navigate solid obstacles.

As such, early cave-navigating vehicles resembled immense arachnids or required rail systems to operate. These are still used for navigation between neighboring "planets", but are much too slow for travel between planetary systems.

Most modern cavernships rely on the Vomisa-Ca'asi drive, which warps dimensional space for both propulsion and collision-avoidance. Some more inventive ships simply utilize demiplanes to "hop" over areas of solid earth, but such ships tend to be slower and require significantly more skill to pilot.

Many cavernships use centripetal acceleration to simulate gravity while in interplanetary space.

Warp-driven cavernships have proven to be usable as Aetherships, but this is an inefficient method of travel.
Baldi Become Teacher

Baldi Become Teacher is the third episode of **Africa Monster School.**

African Union is making the third lesson, but Baldi wants to be the Africans' Teacher.

Senegal is making a face because Baldi is now their teacher, but African Union had an injure.

Baldi is making a math problem that the Africans can't solve it. DRC is going away,

that the Africans were running away.

## STINGER

Baldi is looking at the classroom that they cannot solve it. The Africans is running about that, for sleeping at the night.
The Eight Knights of Eight

The eight Knights of Eight are, as their titles suggest, followers of the deity Eight.

The knights' names are as follows (not all names have been mentioned yet):

* 1st knight of Eight - Lazarus Singleton
* 2nd knight of Eight -
* 3rd knight of Eight -
* 4th knight of Eight - Sabre Sordello
* 5th knight of Eight - May McLaughlin
* 6th knight of Eight -
* 7th knight of Eight -
* 8th knight of Eight - Ocho Octavius

## Potluck Picnic/Volleyball Tournament

> *"I'll be sure to remember to grab more plates and napkins to help wipe away your salty volleyball tears!"*
>
>

—Ocho to Sabre

On the 8th day of the 8th month, every 8 years, the Eight Knights of Eight hold a potluck picnic/volleyball tournament. The last one was roughtly 6 years ago. Ocho's team beat Sabre's team "so hard", according to Ocho.
Tsiskchem

Tsiskchem is one of the Elder Gods, though he is sometimes forgotten from pantheon listings. Preceding the creation of the Aether, Tsiskchem authored he original assembly language of Celestial.

According to tradition, Tsiskchem was consulted on the final model of humanoid APM, supposedly contributing the gift of linguistic ability. Because of this, Tsiskchem is often considered the father of all of Ha'ther's languages (except for the Primordial language family).

During the middle Brass Age, Tsiskchem constructed a home Aetherial plane separate from Bek-Ten-Hak.
Primordial Epoch

The Primordial Epoch is a time period encompassing the earliest formative years of Ha'ther. Beginning with the dawn of Time and ending with the Cataclysm, the Primordial Epoch is both the oldest and the longest of epochs.

During this time, Ha'ther's dominant species were mainly constructs, celestials and beings of celestial descent, though mortal beings and other animal life are known to come into existence near the end of the Celestial Age.
Elder Gods

First appearing under the name in the *Hymn of the Cosmos*, the "Elder Gods" are a set of beings responsible for the creation of the universe. Traditionally, the two main Elder Gods are Aaphobim (the Biologist) and Ysenna (the Physicist), the inventors of the Aether. Some of the lesser Elder Gods include Tsiskchem (the Linguist), [more here].

An additional goddess, Ha'ther, sometimes appears alongside these. Ha'ther is the sentient embodiment of the Aether itself and is unique her origin (all other elder deities are non-native to the universe) and representation (Ha'ther usually takes the form of an immense serpent).

## List of Elder Gods

### Creator Gods

* Aaphobim, the Biologist; architect of life
* Assa, the Mechanist; forger of astrae
* Kad-Taph?
* Shai-Chyem?
* Tsiskchem, the Linguist; progenitor to culture and high archivist
* Ysenna, the Physicist; high creator

### Interloper Gods & Esoterica

* Ha'ther, the Body, the Aether
* Naa, the Thread of Time
* Nebt-Nehor, the Distant, the Sundered; interloper from the Far Realm
Jixal Vault

The Jixal Vault is a massive, naturally-occurring cavern in the Jixal System on the Elemental Plane of Earth. Due to its sheer size and empty interior, a net gravitational pull of 1.5 G exists at its extremities, making the cave walls of the vault analogous to a planet. The planet and city-state of Jixal inhabits the vault.
Ue

Ue
--

Ue is an artificial inhabited "moon" of the planet Jixal on the Elemental Plane of Earth. Acting as the main port for the entire system, Ue features extensive cavernship shipyards and connects to most of the major shipping lanes of the area.

In form, Ue is a relatively small cave that relies on the empty space of Jixal to generate its low gravity well. Ue was designed with this reduced gravity in mind, which usefully eases the loading and unloading of shipping vessels.

## Geography

Being an artificial moon, Ue's natural landmarks are relatively recent developments. From its construction in the early Age of Rebirth until the fall of the Duer empire at the end of the Shale Age, the entirety of Ue was well-kept and featured no unintended landmarks.
Dawn on the Kashet

*Dawn on the Kashet* is a religious text written by Tesh Kestat ba-Takephis in the early Brass Age. Though originally designed to be a standalone work, *Dawn* became one of the compiled sacred texts of bat-Ama and the second Song of the *Hymn of the Cosmos*.

Preceded by a short creation myth, *Dawn* mostly consists of a transcription of oral traditions regarding the founding of Ja ba-Ithset by Ishke Sohep-ateph at the close of the Celestial Age. Much of the book is set in the titular Kashet, a desert composed of ash on the Elemental Plane of Fire.

*Dawn* also has a dedicated Teller's Card: *Ash.*

The first edition of *Dawn on the Kashet* was an illuminated manuscript; subsequent editions have often left out these details in the interest of easing the printing process.
Sot (celestial)

Sot is the celestial avatar of the elemental plane of adamant, the fifth and oft-forgotten of the quintessential elements. In the *Hymn of the Cosmos**,* Sot is a primordial god represented by the shepherd's crook rune and the flowering reed rune (making him the only such deity to be assigned two runes), as well as the icon of the king.

Sot appears as a lesser deity or angelic presence in many other major religions (bat-Ama, Djotian, old Duer mythology). On occasion, Sot makes appearances as a

At the dawn of time, Sot was a peer of the other four elemental celestial avatars; an event known as the cataclysm at the end of the Primordial Epoch drove Sot to insanity.

## History

### Primordial Epoch

When Ha'ther was young, Sot's plane was revered for its

### Cataclysm

*Main article: Cataclysm*

pass
Ysennian Royal Time

Ysennian Royal Time is the most popular time and date system in use on the material plane of Ysenna.

## Calendar

The Ysennian Royal calendar consists of thirteen months, most consisting of 39 or 40 days. The calendar is further divided into eight-day weeks.

Since the Ysennian year is exactly 512 days long, the 8-week cycle repeats every eight years. Also, randomly selecting a day from the year is (relatively) simple, using the following formula:

1d512 = (1d8 - 1) \* 64 + (1d8 - 1) \* 8 + 1d8

(This is essentially the same operation performed when simulating a 1d100 roll with 2d10, just in base-8. In its native base, the calculation appears much simpler:

1d10008 = 1d108 \* 1008 + 1d108 \* 108 + 1d108

All dates are equally likely to appear.)

The final day of the year, number 512, is not traditionally considered to be a day of the yearly calendar. Instead, the day is termed [x] or "Day Zero" and is viewed as a sort of hiccup in the yearly cycle. Because of this, asking a native Ysennian the number of days in a year will undoubtedly yield the answer "511".

### Months

The thirteen months of the Ysennian Royal calendar are as follows:

* Jessenara (40 days), from Duer *medja Jesenara*, "Month of Jesena (Ysenna)", the Elder Goddess and figurehead of creation.
* Navara (39 days) from Duer *medja Navara*, "Month of Nava (Naa)" the Elder God of Souls.
* Iska (40 days) named for Ishke Sohep-ateph.
* [4] (39 days)
* [5] (40 days)
* [6] (33 days) [explanation]. The only month of the year not to contain 39 or 40 days, [6] is the shortest month of the Ysennian Royal calendar.
* Solebar (40 days) from Terran *medj-xa Solebarve*, "Month of Soleb (Sohep)", the avatar of the god of Fire. Likely named due to its position in midsummer
* Astrebar (40 days)
* [9] (39 days)
* [10] (40 days)
* [11] (39 days)
* [12] (40 days)
* [13] (39 days)

An additional 4 days appear at the end of the thirteenth month. The first three of these are holidays (see below) and the final is considered a "nonexistent" day.

### Sample Year

Below is a sample calendar for a hypothetical year, including days of the week and popular holidays. This exact arrangement of dates only occurs once every eight years.

(For ease of RNG-date-finding, the total number of days passed is given at the beginning of each month.)

Month 1 begins on day 1.

Month 2 begins on day 41

Month 3 begins on day 80.

Month 4 begins on day 120.

Month 5 begins on day 159.

Month 6 begins on day 199.

Month 7 begins on day 232.

Month 8 begins on day 272.

Month 9 begins on day 312.

Month 10 begins on day 351.

Month 11 begins on day 391.

Month 12 begins on day 430.

Month 13 begins on day 470.
Spatial Plane

Spatial planes are regions of the Aether in which matter and spatial dimensions are defined separately (instead of one continuum).

Where spatial planes intersect, an apparent exchange of material and dimension can occur; however, matter native to a spatial plane can never truly leave the plane.

As a rule, all spatial planes have a degree of sentience and are capable of manipulating their own location, shape, size and makeup. In this way, many planes choose to act through material beings of their own construction; these are known as greater celestials. Due to their innate abilities, such beings are often seen as gods in mortal cultures.
Proterohistoric Eon

The Proterohistoric Eon is a period of history appearing on the Universal Timeline. Lasting from the creation of Ha'ther until the Great Temporal Barrier, the Proterohistoric Eon contains the oldest events to occur in Ha'ther.

Most notably, the quintessential elements were entirely absent during the Proterohistoric Eon; in their place, the proto-elements were used for material plane construction. These elements were, in general, extremely reactive.

Very few lifeforms existed during this time. Other than the Elder Gods, the only known beings were a handful of celestials and the proto-elemental titans.
Hymn of the Cosmos

The *Hymn of the Cosmos* (also *The Hymnal*) is the main text outlining the religion of the Divine Song. Remarkably, *The Hymnal* is a fairly accurate representation of the history and inner-workings of Ha'ther, albeit mostly through use of vague symbols and icons.

## Layout

The *Hymn of the Cosmos* is divided into fifty-two books, traditionally known as "Songs". Several Songs draw from religious texts of other, older religions (such as the *Song of Ash* being an abridged form of Tesh Kestat's *Dawn on the Kashet*).
Aetherborne (race)

The Aetherborne are a race of humanoids which populate the Aether itself. Though no written (or archaeological) records directly state when and how the Aetherborne came to inhabit their homelands, it is thought that this came about sometime in the Middle Formative Era of the Celestial Age.

Due to their Aether-gills (which are largely debated as to whether they are adaptations or inventions), the Aetherborne "breathe" natural Aether rather than any specific type of matter. Because of this, the typical humanoid respiratory organs are less pronounced on Aetherborne individuals than on other humanoids.

For much of the history of Ha'ther, the Aetherborne have remained largely uncontacted and unaffected by events transpiring within the planes. However, sparse records of contact with Aetherborne-like entities have been dated to as early as the Brass Age. (It appears that the Aetherborne have long been aware of the goings-on within the planes but have chosen to abstain from involvement.)

During the Duerian Expansive Period (in the Shale Age), the Aetherborne had extensive contact with the Duerian Dwarves. Though Duerian Aethership technology far outmatched that of the Aetherborne, generations of experience in navigating the Aether gave the latter the advantage in any confrontations. Borders were quickly formed and remained rather rigid throughout the age.
Set-Ephra (plane)

Set-Ephra (otherwise known as the Elemental Plane of Air) represents the basic element of air in most of the material planes.

Though the majority of Set-Ephra is filled with solely gaseous air, terrestrial planets are known to exist throughout the plane. Compared to other planes (material planes, Djot-ten, etc.), these planets are extraordinarily small; most would qualify as large asteroids on any other plane. A minority of these rocks are inhabited.
Autorefactory Polycrystalline Matterspace

Autorefactory Polycrystalline Matterspace (APM) is a polycrystal structure made up of matterspace crystals. Due to the inherent interaction of the sub-crystals, APM has the unique ability to adjust its multi-fractal superstructure, though ususally over long periods of time. When a sample of APM is introduced to a non-identical sample, the two will merge to form a unique "child" sample.

Many APMs have macroscopic multi-fractal forms, often with solely material or spatial characteristics. A macroscopic polycrystal resulting from an APM is known as a biological lifeform (or, in cases of lower complexity, a construct). A being's APM carries the instructions for its elemental formation and operation.

Because of this base uniformity, constructs and lifeforms that have compatible makeup and reproductive systems can produce child APMs. This accounts for the ability for separate species (such as genies and humans) to produce offspring (such as genasi).
Ateph

Ateph is the common title of the leaders of Pasha ba-Heshta, the nation of the efreet people on the elemental plane of fire.  Since the earliest days of the empire, such leaders identified themselves as spiritual "sons of Sohep" or *Sohep-ateph*, from which the title of Ateph is derived.  This, in turn, was inspired by the initial leader of the Pashtep, Ishke Sohep-ateph (who was, in fact, a direct son of the celestial Sohep).

## List of Atephs

### First Epoch

#### First Age

* Sohep-ateph

* Hitep I

* Hitep II
Teller's Cards

Teller's Cards are a popular deck of playing cards. Though they are most often used for playing card games, Teller's Cards were originally created for use in divination rituals.

Each of the 52 unique cards in a Teller's Cards deck corresponds with one of the possible partitions of the set of five elements and with a chapter from the *Hymn of the Cosmos*. Traditionally, the faces of each Teller's Card is adorned the associated figures from the *Hymn* and a pentagonal diagram of the associated elements.
Air

Air is one of the quintessential elements that make up the material planes in Ha'ther. Representing permeability, air tends to fill space when unimpeded. Most known lifeforms (other than constructs) require air to remain living, thus air appears on all five basic elemental planes and on the majority of non-Aetherial planes.