Amazon

## Amazon**Edit**

* Frost
* Nature

 **Amazon**Amazon7516 Human SoldierBeast MasteryWildlife AffectionSwift770720

 **Amazon**Amazon7516 Human SoldierBeast MasteryWildlife ProtectionSwift770720

**Amazon** is a Tier 1 () Unit of the Nature faction. This rare card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

The Amazon is an expensive, but very tactically sound first tier unit that offers numerous specialized benefits to Nature's Tier 1 arsenal, and in some cases can be crucial to take along into battle.

## Card Info

* Amazon (Frost)
* Amazon (Nature)

**Beast Mastery**
Power Cost: 70 / 70 / 65 / 65 **Active:** Activate to gain control over a hostile beast unit for 15 / 20 / 20 / 20 seconds. Restricted to 1 / 1 / 1 / 2 orb units with maximum of 150 power costs. Does not work on extra-large units. The dominated unit does not grant ground presence to play out cards or claim structures next to it. Additionally, the unit cannot be executed by the player. Reusable every 30 seconds.

**Wildlife Affection**
Affinity Dependency:  Frost **Passive:** Unit takes 50% less damage when attacked by beast or forestkin units.

**Swift**
 **Passive:** Moves at high speed.

**Beast Mastery**
Power Cost: 70 / 70 / 65 / 65 **Active:** Activate to gain control over a hostile beast unit for 15 / 20 / 20 / 20 seconds. Restricted to 1 / 1 / 1 / 2 orb units with maximum of 150 power costs. Does not work on extra-large units. The dominated unit does not grant ground presence to play out cards or claim structures next to it. Additionally, the unit cannot be executed by the player. Reusable every 30 seconds.

**Wildlife Protection**
Affinity Dependency:  Nature **Passive:** Every friendly beast or forestkin unit within 30m radius around Amazon will benefit 65% more from any regenerating ability.

**Swift**
 **Passive:** Moves at high speed.
## Notes & Strategies

Amazon is fundamentally a specialist in her own making. Not only is she the ONLY tier one nature unit that has a Large counter-type, she is also one of the only nature units with a Charming ability, which allows her to temporarily steal the control of an enemy beast to her favor. This alone has very useful applications, but the Amazon also comes with some special aura effects that pertain to beasts which can be greatly beneficial to you.

## Campaign PvE

Amazon primarily serves you in Campaign maps with Beast Mastery, an ability that allows her to temporarily sieze control of an enemy beast unit for a short time. This can be crucial in some situations as it can allow you to turn the tide of a fight or send the controlled beast into a fight it cannot win as a means of easily defeating it.

The Gifted Affinity in particular can be quite useful if you run her with , where the increased regeneration will be a great boon to them.

## Random PvE

Amazon isn't really needed in Random PvE, as her benefits don't really serve much of a purpose short of her Gifted benefits alongside Werebeasts.

## PvP

Amazon can be a very useful and important card to take into Player vs Player if you know how to make great use of her abilities. She is one of the few cards that can fundamentally counter power-play cards like the .

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Passive ability :
	+ Increased healing amplification from 50% to 65%.

Patch #400035
* Active ability :
	+ Units that are mind-controlled by this ability can no longer be targeted by reviving effects.

Patch #400033
* Passive ability :
	+ Increased effect radius from 20m to 30m.

Patch #400031
* Active ability :
	+ Improved ability tooltip and status bar description to be more consistent.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* Active ability :
	+ Fixed inconsistent descriptions on different upgrades.
	+ Fixed missing upgrades in the status bar description.
	+ Changed the ability on controlled units from "hostile" to "friendly", so it can be disenchanted by the enemy.
	+ Adjusted the ability so the controlled unit regains ground presence if disenchanted.
	+ Improved description on card and statusbar icons about the loss of ground presence.
	+ Added temporary immunity to be infected with the Twilight Curse to the controlled unit.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

Patch #400022
* Decreased the card's energy cost from 80 to 75 power.
* Increased the average damage dealt over 20 seconds by a flat 40 from from 575 / 630 / 660 / 730 to 615 / 670 / 700 / 770.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards