Mender

The **Mender** is a character in *Magical Girl Policy*. She lived in the Ardent Empire thousands of years ago and died in the Ardentia Civil War, but she is present in the Spirit Guard's visions. Her actual name is not stated, as it is obscured in the visions for unknown reasons. She was a master of empathokinesis pertaining to healing and protection, and aided the Princess's cause of setting the foundation of the Spirit Guard, with Kara Balmer as her reincarnation and successor.

## Appearance

The Mender's appearance is not described, but since the Spirit Guard transformation alters the user's body to more closely resemble their predecessor's, she is assumed to resemble Kara, who barely changed during the transformation.

## Personality

The Mender is said to have been an extraordinarily selfless person, which appears to correlate with her great proficiency in charity-based empathokinesis, and her heart is credited as a greater asset than her abilities. She sacrificed her life as well as the last Ardentia on the planet as part of the plan to protect Earth, apparently agreeing with the Princess's assessment that the corrupt Ardent Empire was beyond saving and would only threaten whatever it reached if it survived.

## Abilities

The Mender had an aura with charity as its main emotional component.

As an Ardentia trained in empathokinesis, the Mender is assumed to have had a notable empathokinetic perception.

The Mender was among the greatest experts in the Ardent Empire on a branch of empathokinesis that includes giving away portions of one's energy to heal wounds and create barriers.

She used a bow as her weapon, which fired arrows of conjured light. These arrows could bounce off of reflective surfaces.

The Mender is assumed to have had the same set of empathokinetic powers as Kara's Spirit Guard Charity form.

## Biography

### Background

Thousands of years ago, the Mender, despite being only a young woman, became one of the best empathokinetics in the Ardent Empire when it came to a branch that involves healing, warding, and the like. At some point, she became a friend to the Princess, and through this the Princess gained the resolve to oppose the Empress and go through with a secret plan to protect Earth from forces such as the Empire itself, Platicore, and the Other Power, as the gateway to the planet with young peoples became the last remaining means of escaping the inevitable destruction of the Ardentia homeworld. The plan involved allowing the Empire to die, having the Shrine Maiden request the High Spirits to reincarnate the Princess's team as humans when their powers will be needed, and the Scholar creating powerful foci to be used by said humans. During the final battle for this gateway, the Princess's team was paired with the Knight's as the last line of defense while the Empress fought Platicore directly and the Atsah on Earth were completed their side of the gateway. The Mender created a large barrier around the gateway while the Scholar placed the foci within the iris and worked to sever the link between the Empire and Earth, with the others fighting off enemies and turning impatient Ardentia away, claiming the warp was not yet ready. The battle devolved into chaos when the ruse was discovered and the Other Power approached. The Scholar successfully disabled the warp, but Platicore broke through the barrier at the last moment and was the only one to make it to Earth. The Princess's team was killed by the Empress for their insurrection, and everyone else is assumed to have died in battle or to the Other Power.

Thousands of years later, the team's reincarnations are born, with the Mender succeeded by Kara Balmer. During her last year of high school, Kara used a focus left by the Scholar to become Spirit Guard Charity and protect Earth using powers inherited from the Mender, learned of her past life, and experiences events from her predecessor's life in visions. One of these visions taught Kara that her light arrows bounced off of mirrors, which she used to defeat the monster SilverWar.

## Relationships

### Princess's team

The Mender became friends with the Princess at an unspecified point and is credited with convincing her to stand up to the Empress and execute the plan to protect Earth. She is assumed to have gotten acquainted with the Princess's bodyguard, the Soldier, at the same time. Her exact relations with the Scholar and Shrine Maiden are not stated, but the five worked as a team for the Princess's plan. The Knight also cooperated with them, but was not let in on the true nature of their goals.

### Empress

The Mender apparently did not have a high opinion of the Empress, who was corrupt and deemed a threat to Earth if allowed to bring the remaining Ardentia to the planet. Her opposition to the Empress was seemingly kept secret, but the betrayal of the Princess's team was discovered during the battle for the gateway to Earth and saw them killed by the Empress, but not before the team successfully disabled the gateway and doomed the Empress to die with the Ardentia homeworld.

### Kara Balmer

Thousands of years after the Mender's death, the Princess's team's request to be reincarnated as humans when their powers are needed is granted, with Kara succeeding the Mender. Kara inherited part of her predecessor's soul, including the Investiture, as well as several empathokinetic abilities, though she was unaware of any of this at first. Using a Spirit Stick left by the Scholar, Kara becomes Spirit Guard Charity, a form that lets her access the Mender's powers and instincts. After transforming for the first time, Kara sometimes receives visions of the Mender's life in her sleep.