Witch/Basic Tech

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## Enemies

This page demonstrates **Witch's Basic Tech** in Dragon Marked For Death.

If you are looking for other details about Witch, please see the following subpages:

* Witch Overview
* Witch/Attacks & Abilities
* Witch/Elemental Contracts
* Witch/Advanced Tech
* Witch/Recommended Builds

## Spells & Incantations Quick Reference

The following tables show various effect information and button inputs for Spells and Incantations.

## Attack Magic

### Magic Bullets

> Magic Bullet all spells demo
> Level 99 Witch with Wind Book +1, Magic Earring, and Ring of Magic<a href="https://twitter.com/hashtag/DragonMFD?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#DragonMFD</a> <a href="https://twitter.com/hashtag/DMFD?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#DMFD</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/E3Vq7JDC6U">pic.twitter.com/E3Vq7JDC6U</a>
>
> — G.R (Commissions Open!) (@cptredder) <a href="https://twitter.com/cptredder/status/1557004560786665477?ref\_src=twsrc%5Etfw">August 9, 2022</a>
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Witch can fire basic **Magic Bullets** forward.

* The damage is low and the range is short, but it can be used without chanting or additional attributes by pressing Y, and can be effective in emergencies.
* Even when casting Power-Up or imbuing with Homing or Condense properties, the damage is still poor and it loses the advantage of short preparation time, so it is not recommended.

Magic Bullets Spell Descriptions
 Homing
 Condense

### Wind Magic

> Wind Magic all spells demo
> Level 99 Witch with Wind Book +1, Magic Earring, and Ring of Magic<a href="https://twitter.com/hashtag/DragonMFD?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#DragonMFD</a> <a href="https://twitter.com/hashtag/DMFD?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#DMFD</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/inTvkb1OdP">pic.twitter.com/inTvkb1OdP</a>
>
> — G.R (Commissions Open!) (@cptredder) <a href="https://twitter.com/cptredder/status/1557004924030164993?ref\_src=twsrc%5Etfw">August 9, 2022</a>
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After imbuing Wind attributes, you can deal **Wind Magic** damage, which has a chance to inflict Confusion.

* **Normal:** The trajectory is a parabolic shape, and it is generally used to attack enemies in front of or above Witch.
* **Homing:** Generates up to 3 tornadoes at the same time. Once generated, the tornadoes do not change position and may be dodged by enemies, but work well against enemies that cannot move.

Wind Magic Spell Descriptions
 Homing
 Condense

### Ice Magic

> Ice Magic all spells demo
> Level 99 Witch with Wind Book +1, Magic Earring, and Ring of Magic<a href="https://twitter.com/hashtag/DragonMFD?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#DragonMFD</a> <a href="https://twitter.com/hashtag/DMFD?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#DMFD</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/oagQ3E1v1B">pic.twitter.com/oagQ3E1v1B</a>
>
> — G.R (Commissions Open!) (@cptredder) <a href="https://twitter.com/cptredder/status/1557005307867709442?ref\_src=twsrc%5Etfw">August 9, 2022</a>
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After imbuing Ice attributes, you can deal **Ice Magic** damage, which has a chance to inflict Frostbite.

* **Normal:** Depends on specific distances to deal maximum damage.
* **Homing:** Takes a certain amount of time to generate. Unlike Fire and Thunder magic, it can pierce through enemies. However, it may target undesired enemies, making it difficult to handle a large number of enemies.
* **Condense:** Has fairly high instantaneous power, but you need to consider the terrain.

Ice Magic Spell Descriptions
 Homing
 Condense

### Fire Magic

> Fire Magic all spells demo
> Level 99 Witch with Wind Book +1, Magic Earring, and Ring of Magic<a href="https://twitter.com/hashtag/DragonMFD?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#DragonMFD</a> <a href="https://twitter.com/hashtag/DMFD?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#DMFD</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/HtvggkplDA">pic.twitter.com/HtvggkplDA</a>
>
> — G.R (Commissions Open!) (@cptredder) <a href="https://twitter.com/cptredder/status/1557005632280346624?ref\_src=twsrc%5Etfw">August 9, 2022</a>
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After imbuing Fire attributes, you can deal **Fire Magic** damage, which has a chance to inflict Burn.

* **Normal:** Has a **very small gap in the area in front of Witch (think "Donut Hole")**, so it may be difficult to land a hit when too close to the enemy in this state.
* **Homing:** Moves slowly and is best used when very close to enemies.
* **Condense:** Is blocked by terrain and has a very dispersed range, suitable for use in open areas or for attacking enemies in the air.

Fire Magic Spell Descriptions
 Homing
 Condense

### Thunder Magic

> Thunder Magic all spells demo
> Level 99 Witch with Wind Book +1, Magic Earring, and Ring of Magic<a href="https://twitter.com/hashtag/DragonMFD?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#DragonMFD</a> <a href="https://twitter.com/hashtag/DMFD?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#DMFD</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/XB5e8KYb3B">pic.twitter.com/XB5e8KYb3B</a>
>
> — G.R (Commissions Open!) (@cptredder) <a href="https://twitter.com/cptredder/status/1557006022610669568?ref\_src=twsrc%5Etfw">August 9, 2022</a>
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After imbuing Thunder attributes, you can deal **Thunder Magic** damage, which has a chance to inflict Paralysis.

* **Normal:** Needs to be cast at a specific distance to land a successful hit.
* **Homing:** Has high total damage, large range, and can pierce through enemies and terrain. It is very effective against both individual and group enemies.
* **Condense:** Fires very quickly, but the orbit is highly randomized. It is best used when very close to enemies, dealing high damage.

Thunder Magic Spell Descriptions
 Homing
 Condense

## Restorative Magic

### Heal (Tome only)

> <a href="https://twitter.com/hashtag/DragonMFD?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#DragonMFD</a> <a href="https://twitter.com/hashtag/DMFD?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#DMFD</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;amp;ref\_src=twsrc%5Etfw">#NintendoSwitch</a> Healing Magic all spells demo level 100 Witch with Water book +3, Necklace of Magic, Necklace of Magic. Feat: <a href="https://twitter.com/cptredder?ref\_src=twsrc%5Etfw">@cptredder</a> <a href="https://t.co/45AAJnM5J9">pic.twitter.com/45AAJnM5J9</a>
>
> — Tornado Fang (@Tornado\_Fang) <a href="https://twitter.com/Tornado\_Fang/status/1557023014822170624?ref\_src=twsrc%5Etfw">August 9, 2022</a>
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**Heal** restores health to Witch and nearby allies. It can be cast only with Tomes.

* **Power-Up:** Only affects the health recovery multiplier.
* **Normal:** Generates a small, quickly disappearing healing area at the caster's current position, restoring health to any player and friendly NPC that comes into contact with the area.
* **Homing:** Generates multiple healing areas that automatically chase all players and friendly NPCs within a certain range. Restores health once after contact.
* **Condense:** Creates a large healing area that lasts for a period of time in front of the caster, restoring health to all players and friendly NPCs that touch the spell, up to 4 times.

**Health Points Recovery = (Caster's PIE + Target's VIT) \* 0.25 \* Healing Motion Value**

Healing Motion Values
 Homing
 Condense

### Regen (Focus only)

**Regen** continuously recovers health for Witch and any nearby allies. It heals every 2 seconds. It can be cast only with Foci.

* **Power-Up:** The duration of the effect is extended.
* **Normal:** Generates a small, quickly disappearing healing area at the caster's current position, applying Regen to any player and friendly NPC that comes into contact with the area.
* **Homing:** Generates multiple Regen areas that automatically chase all players and friendly NPCs within a certain range.
* **Condense:** Not possible.

### Cure Ailment (Focus only)

**Cure Ailment** removes any negative Status Ailments that are on Witch and any nearby allies. It can be cast only with Foci.

* **Power-Up:** Grants a temporary Status Ailment resistance boost to the Witch and any nearby allies.
* **Normal:** Generates a small, quickly disappearing healing area at the caster's current position, applying Cure Ailment to any player and friendly NPC that comes into contact with the area.
* **Homing:** Generates multiple Cure Ailment areas that automatically chase all players and friendly NPCs within a certain range.
* **Condense:** Not possible.

### Status Boost (STR, AGI, PIE, and INT)

> Flies ft. <a href="https://twitter.com/Tornado\_Fang?ref\_src=twsrc%5Etfw">@Tornado\_Fang</a><a href="https://twitter.com/hashtag/DragonMFD?src=hash&amp;amp;amp;amp;ref\_src=twsrc%5Etfw">#DragonMFD</a> <a href="https://twitter.com/hashtag/DMFD?src=hash&amp;amp;amp;amp;ref\_src=twsrc%5Etfw">#DMFD</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;amp;amp;amp;ref\_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/dbwmDKPriu">pic.twitter.com/dbwmDKPriu</a>
>
> — G.R (Commissions Open!) (@cptredder) <a href="https://twitter.com/cptredder/status/1537647939048263680?ref\_src=twsrc%5Etfw">June 17, 2022</a>
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 AGI UP (Focus only)
 INT UP (Focus only)
 PIE UP (Focus only)

When imbuing an Element into a Regen spell, you can unleash **Status Boost** spells, which increases the target's corresponding stat value by 15% (max. +15).

* **Power-Up:** Increases duration only. It does not increase the stat bonus.
	+ The time duration is affected by Witch's PIE value.
* **Normal:** Creates a small magic circle that quickly disappears at the caster's current position, giving the stat boost to all players and friendly NPCs that come into contact with the magic circle.
* **Homing:** Generates multiple magic circles that automatically chase all players and friendly NPCs within a certain range.
* **Condense:** Not possible.

## Support Magic

### Levitate

The **Levitate** spell can be cast only on the ground, creating a floating platform in Witch's current position that only she can stand on. If you jump or move away from the floating platform, it will disappear. The spell command is simple, can be made quickly, and can be used in many situations (navigating stages, dodging Boss attacks, etc.).

* It can last for 10 seconds without falling off the floating platform. If you cast it again while standing on the floating platform, you can extend its time.
* In Boss battles, standing on a floating platform can allow Witch to safely chant Incantations.
* It takes a little bit of time for the platform to fully elevate.
* If cast in the air, or when in contact with a wall, the spell will have no effect.
* Only the player who made it can use it. Other players in multiplayer cannot interact with the floating platform.

### Shine

* Good for treading through darkened areas without night-vision, lanterns, or zooming in the camera.
* Also increases enemy aggro towards Witch.

For 30 seconds, the **Shine** spell makes your surroundings bright while attracting the Aggro of your enemies.

* It is used in the dark areas of some levels. It can illuminate your surroundings without the need for Items or equipment with the "Night Vision" effect.
* Its main use in multiplayer is to attract Aggro, letting enemies attack the Witch first to protect vulnerable teammates.
* Using it in places with a large number of enemies can result in a lot of attacks against you. You need to consider your own health and Incantation speed to decide whether to use it.