recursal/Fanatic-Fandom huggingface dataset:
Хлоя

**Хлоя** - саркастичный толстая голубоватая кошка, один из главных героев «Тайной жизни домашних животных» и главный персонаж «Тайной жизни домашних животных 2.».

## Внешность

Хлоя - болезненно толстая голубая полосатая кошка с белым животом и мордой. Ее уши и нос розовые. У нее также есть полосы на спине и хвосте. В отличие от нормальных кошек, она выглядит довольно неуклюжей в различных случаях. У нее также есть зеленые глаза.

## Личность

Хлоя имеет расстройство пищевого поведения. Показано, что она апатична, равнодушна и ленива - ей все равно. Единственные вещи, которые она действительно любит, - это еда и она сама. Тем не менее, у нее есть способ поддержать своих друзей.

## Биография

Хлоя живет в квартире в Нью-Йорке со своим владельцем, которая находится над квартирой Макса. Домашние животные часто навещают друг друга через внешнюю лестничную клетку, которую Хлоя использует для посещения квартиры Макса с Мэл и Бадди. Когда Дюк входит в жизнь Макса, он сразу же поднимается по лестнице, чтобы пожаловаться на это Хлое. Несмотря на ситуацию Макса, Хлоя демонстрирует полную апатию к затруднительному положению Макса и в конечном итоге отвечает, что он должен избавиться от него, или его жизнь будет разрушена навсегда.

Хотя Гиджет говорит домашним животным, что Макс пропал после того, как увидел, что его схватил Контроль над животными, Хлоя, по-видимому, не заинтересована в том, что она должна сказать, даже когда Свитпеа клюет на стеклянную миску, в которой она отдыхает; но позже она поощряет Мела, Бадди и Суитпи, рассказывая домашним животным, как Макс помог им раньше. Домашние питомцы образуют спасательную команду из каждого имеющегося в наличии питомца, которая проходит через Манхэттен в Бруклин, выслеживая Макса, в котором участвует Хлоя. Их проводник, старый бассет-хаунд по имени Попс, проявляет привязанность к Хлое, которой она противна. Он назвал ее "Ронда". Хотя Хлоя пытается напомнить Попсу, что она кошка, он просто сказал, что никто не идеален.
Перед тем, как Хлоя и ее друзья встретились с Попсом, Арахис снимает чрезвычайно неловкое видео о том, как она разбилась и натолкнулась на тарелки с пуншем и закусками. Видео в конечном итоге загружается на YouTube и показывается на Jumbotron с надписью «Видео дня» на Таймс-сквер. Когда она сталкивается с джумботроном, она замечает это и пытается скрыть видео у своего тела, но, конечно, ей не удается заблокировать кому-либо зрение.

## Интересные факты

* Хлоя - единственный член команды Гиджета, который ищет Макса из первого фильма, чтобы стать одним из главных героев второго фильма.
* Хлоя, или, по крайней мере, кошка, которая очень похожа на нее, делает возможным появление камеи в мобильной игре Word Villas.

## Цитаты

> «Давай, Макс, я твой друг. И как друг я буду честен с тобой, я не забочусь о тебе или твоих проблемах».
>
>
>

> - Когда Макс просит ее помочь с Дюком.
>  "
>
>

> ПОЧЕМУ ЭТА МЫШЬ ЕЩЕ НА МОИХ ЛАПКАХ ?!"
>
>
>  - Хлоя раздражается, когда ее игрушечная мышка цепляется ей за лапы, когда она разговаривает с Максом.
>
>
>  «А когда тот случайный кот попытался съесть Горошек, кто его спас?»
>
>
>
>  - Когда Хлоя призывает других домашних животных спасти Макса
>
>
Озон

Озон - кот, который живёт на улице. Он лысый, с драными ушами и горящими зелёными глазами.

## Био

Озон является лидером The Alley Cats, банды бездомных кошек в Нью-Йорке. Он набрасывается на Макса и Дюка, когда они останавливаются на его территории с группой кошек, и он также ограбил ошейники двух собак, что позже приводит к тому, что они были захвачены офицерами по контролю за животными.

Позже Тиберий хватает его и летит к вершине жилого дома, и Гиджет и Тиберий допрашивают его, чтобы раскрыть местонахождение Макса, но он говорит ей, что Макс и Дюк были в канализации.

В титрах Озон посещает танцевальную вечеринку в квартире Леонарда.
Michael Heimerl GmbH

**Dieser Artikel ist ein Stub.**

Du kannst dem München Wiki helfen, indem du ihn erweiterst.
Bitte denk daran, für Änderungen auch Belege und Nachweise beizubringen.
Die **Michael Heimerl GmbH** ist eine internationale Möbelspedition mit Sitz in München.

## Gründung

Im Jahr 1900 sorgte die Michael Heimerl GmbH dafür, dass der Hausrat einer ganzen Familie mit einem Pferdefuhrwerk in Ihr neues Domizil gelangt. Das war der Grundstein für die Michael Heimerl GmbH, die mittlerweile zu einer der ältesten Umzugsunternehmen im Raum München gehört.

Seit dem Jahr 1927 hat die Michael Heimerl GmbH Ihren Standort in München-Schwabing.
Серж

**Серж** — главный антагонист художественного фильма Тайная жизнь домашних животных 2. Он жестокий, громкий и вспыльчивый владелец цирка, который издевается над животными.

## Биография

Хлоя и Снежок встречают Дейзи, которая объясняет, что ей нужен Снежок, который мечтает стать супергероем, чтобы помочь ей спасти белого тигренка по имени Хо. На обратном пути в город Дейзи встретила его в плену у Сержа. Дейзи и Снежок пробираются внутрь и находят цирк, в котором находится Ху. Они становятся свидетелями того, как Сергей мучает Ху, пытаясь попрактиковаться в прыжке в воду с помощью кнута, независимо от того, насколько испуган детеныш; к их ужасу. Не сумев выполнить трюк и попав в клетку, Серж угрожает превратить Ху в ковер, если он не проявит себя хорошо на следующий день во время тренировок и обвинит своих домашних волков, чтобы они охраняли его своими жизнями. К счастью, Дейзи и Снежок освобождают его после покорения волков в долгой схватке.
Она и Снежок везут его сначала в квартиру Попса. Попс неохотно позволяет Хо жить там сначала, но из-за его разрушения квартиры впоследствии, Ху выгнали и переселили в квартиру Макса и Герцога. Примерно в то же время семья возвращается из поездки. Сергей и его волки выслеживают Дейзи и захватывают Ху и Дейзи. Сергей сбегает в своем поезде, направляясь в цирк, в котором преследуют Сноуболла, Макса и Нормана, связываясь с Гиджет за помощью в погоне. Гиджет и кошки в погоне за поездом снимают хозяина на своей машине.
Макс и Снежок побеждают волков и любимую обезьяну Сергея, освобождая Ху и Дейзи соответственно. Макс, используя свою вновь обретенную храбрость, которую дал ему Петух, успешно проникает в поезд, в котором находится Сергей. Остальные животные присоединяются и нападают на Сергея. Затем кондуктор Сергея останавливает поезд, и Ху и другие планируют вернуться в Нью-Йорк, но Сергей останавливает Ху от побега, удерживая его цепным ошейником-поводком, и вот-вот застрелит их всех, пока его не ударит Кошачья леди. стучит в него.

## Интересные факты

* В оригинальной версии Сержа зовут Сергей, и его национальность - русский.
Zone 18

Map loading screen for Zone 18

*"Inside an old IMC base hidden in the vast wilderness of the Dakota system, advanced IMC robotics research continues, despite the destruction of Hammond Robotics' corporate headquarters on the Frontier. Until recently, the Militia knew the region only as the decommissioned "Zone 18", the way it was labeled on stolen IMC maps provided by Barker. Now, picking up mysterious sensor readings from the area, the Militia deploys recon teams to investigate."* - Titanfall.com Summary

*"With Hammond Robotics working on a new Spectre model in the high-tech underground sections of Zone 18, the base above is neglected and overgrown as camouflage against enemy aerial and satellite reconnaissance."* - Developer Comment

Zone 18 is an IMC facility located in the Dakota System. After the Militia attack on the Hammond Robotics HQ, the IMC reactivated the abandoned facility and began to use it as a new centre of production for their automated infantry. The majority of the Zone 18 facility is underground, with the above-ground installation left to nature as to fool Militia orbital reconnaissance.

With the resurgence of transmissions from the facility, Militia recon teams were deployed to investigate, utilising maps provided by Barker.

Zone 18 has thus-far been the only appearance of the Unidentified Walker.

## Gallery

Zone 18 Conoisseur achievement artZone 18 Victor achievement art
## Appearances

* Titanfall
	+ IMC Rising (First Appearance)
Старчи

Старый бассет-хаунд с парализованными задними лапами. Пользуется большим уважением у окрестных домашних животных. У Старче просторная квартира и хозяин часто в отъезде, поэтому у него дома постоянно проходят вечеринки. Его друг и помощник — хомяк Майрон. Старче влюблен в Хлою, которую называет Рондой.
Персонажи

## Персонажи в Тайная жизнь домашних животных

Макс - главный герой. Породы Джек расстрел.

Кэти - хозяйка Макса и Дюка.

Дюк - новый пёс в квартире Кэти и Макса.

Гиджет - породы белый померанский шпиц. Влюблена в Макса.

Хлоя - толстая кошка.

Бадди - такса.

Мэл - мопс.

Снежок - хоть он и злодей, но во второй части он же один из главных героев.

Брошенные питомцы - главные все злодеи.

Старчи - старый пёс в колясках.

Немецкая овчарка - одна из домашних питомцев, тех, который он был в квартире Страчи.

Корги - одна из корги королевы из Англии, тех, которая она была в квартире Старчи.

Бигель - один из домашних питомцев, тех, который он был в квартире Страчи.

## Пресонажи в Тайная жизнь домашних животных 2

Макс - главный герой.

Дюк - главный герой.

Кэти - хозяйка Макса и Дюк. Позже, жена Чака и матери Лиама.

Чак - муж Кэти, отец Лиама.

Лиам - сын Чака и Кэти.

Гиджет - главная героиня. Мечтает быть кошкой.

Хлоя - толстая кошка, которая она учит быть кошкой.

Снежок - один из главных героев.

Дейзи - собачка, породы.... Которая она вместе с Снежком спасает тигра Ху из цирка.

Ху - белый полосатый тигр из цирка. Ху - один из животных, которые они не разговаривают.

Серёж - главный злодей.

Цирковые волки - главные злодеи к боссу Серёжа.
War Games

Map loading screen for War Games

War Games is a map featured in Titanfall's Expedition DLC. It is set within a simulation, and features a unique opening. The intro shows pilots in the Fleet Operations Base entering several training pods, with some APCs, Titans, Grunts and Blisk supervising. The pods close, the players enter the simulation and the match begins.

The map itself is heavily based on Angel City and Airbase Sierra, with the IMC purportedly using lessons learnt in those disastrous defeats to better-train their troops. Other parts of the map are sterile white, blue and orange much like the Training Course. When Pilots and Grunts are killed, they dissolve in a white light rather than simply dying.

Because of the unique nature of this map, all of the combatants are technically IMC pilots, even in Frontier Defence. It is unknown if the IMC intends this as a feature, to help analyse their tactics and technology from their enemies' point-of-view.

Due to War Games taking place close to the alien ruins, there are many visual glitches within the simulation caused by interference.

## Gallery

A Wargames simulation in progressWar Games on the companion app
## Appearances

* *Titanfall*
	+ *Expedition DLC (First Appearance)*
Леонард

## Описание

Леонард - стандартный белый пудель с розовым воротником (красный на рекламных фотографиях). Как и другие основные домашние животные, он является одним из жителей в многоквартирном доме.

## Характер

Хотя Леонард имеет шикарный внешний вид, он на самом деле животное партии. С любовью к хэви-метал музыки на экстремальной громкости, но он не хочет, чтобы его владелец узнал.

## Биография

Леонард живет со своим владельцем, офисным работником, в шикарно обставленной квартире. Хотя его владелец предпочитает классическую музыку, он играет хэви-метал в доме в его присутствии. Он также посещает квартиру попса для многолюдной вечеринки. Он переключает музыку на" жизнь после Конца света "и качается с ритмом, но другой кот переключается на оригинальную песню" Good Day", что расстраивает Леонарда, поэтому он уходит.

В титрах он приглашает многих из своих соседей домашних животных на вечеринку в своей квартире. Вечеринка заканчивается, когда возвращается его хозяин, поэтому все домашние животные прячутся, а Татух случайно падает с потолка вместе с разбитой люстрой.
Корги (Тайная жизнь домашних животных)

> **Здравствуйте как дела?**
>
>

Корги (англ. Corgi) - был один из гостей на вечеринке Старчи. Появляется в Тайная жизнь домашних животных, а также Миньоны и Миньоны против газона. Его впервые видят, когда он в квартире Старчи, и вместе с другими животными собаки ходят вокруг и спрашивают друг друга. Чуть позже, когда кошка Хлоя у неё голова застряла в трубе, она убирает с стула, где сидел сам Корги.
Emslie Tactical

Emslie Tactical are an Arms Manufacturer on the Frontier. They develop and produce the Alternator.

## Trivia

* Like Lastimosa Armory, Brockhaurd Manufacturing, the Kraber Anti-Personnel Rifle, Altamirano Armory and several other organisations in-universe, Emslie Tactical is named after one of the developers of *Titanfall* at Respawn Entertainment.
AT-ARL Sidewinder

## Usage

### Counterpart(s)

R6-P Softball, EPG-1, EM-4 Cold War, Magnetic Grenade Launcher, Archer Rocket Launcher, Charge Rifle

The Sidewinder (Also known as the SMR) is an Anti-Titan weapon developd by Wonyeon Defence. It fires 20mm 'Mosquito' Rockets, and is fully capable of bringing down a Titan.

# Variants

## Amped Sidewinder

*"That's no ordinary Titan, Bish. That's a walking tank. We need a bigger gun."* - Sarah

The Amped Sidewinder has twice the ammo capacity of a regular Sidewinder.

## Appearances

* *Titanfall (First Appearance)*
* *Titanfall 2*
Walker

The Walker in Haydee

The Walker is one of the two hostile enemies in Haydee. They are found in every location in the game.

## Overview

The Walker is a slow but powerful enemy.

A Walker will slowly approach the player and try to hit them. They can be dodged easily by just running past/away from them to conserve ammo, though they can still present a problem if one corners you; the high damage dealt by them can kill Haydee in a single hit when playing Hardcore mode without an Armored Vest.

Walkers are known for their toughness, and cannot be killed without at least two bullets from any weapon; headshots are a must, as the Walker can survive up to 8 Sub-Machine Gun shots to the body. However, thanks to the extremely slow movement speed, headshots are extremely easy to set up.

Walkers can alternatively be ignored completely, depending on the circumstances; even when walking, Haydee will always be able to outpace a Walker - and when sprinting, the enemies are almost completely non-threatening. This saves precious ammunition, but can be incredibly risky to perform; Walkers may be slow, but they can deal extremely high damage if Haydee ignores their presence completely, and groups of them - particularly in narrow corridors and other confined spaces - can easily kill Haydee in seconds.

Walkers are most deadly as part of an ambush to act as shields for the Slashers - even a large group of Walkers is easy to take down due to their difficulty chasing Haydee. For this reason, it is important to leave Walkers until last during an attack, as otherwise it is easy to deplete a magazine or even run out of ammo completely when killing them - leaving Haydee open to any retaliatory attacks from other Walkers, or most likely Slashers.

Note that unlike Slashers, the Walker is impossible to stagger, even with a Magnum Pistol headshot or Proximity Mine explosion.
Yuma

Yuma is a Star System on the Frontier. It is home to the planet Victor, a once-heavily populated world now reduced to rubble due to the IMC's aggressive fuel extraction. It was the site of the Refuelling Raid, in which the Militia's First Fleet had been relentlessly pursued by then-Vice Admiral Marcus Graves, and attacked the facility in a bid for fuel.

According to some grunts, this system is home to the only viable refuelling facility within three jumps.
Drop pod

A **drop pod** is a four-man orbit-to-ground transport vehicle utilised by the IMC and Militia to deploy grunts, Spectres and Titan pilots into battle from orbit. They are disposable atmospheric entry craft that transport occupants safely through a planet's atmosphere in a matter of minutes. Drop pods are deployed from an orbiting spacecraft.

In the Frontier Militia, there is petty conflict among the riflemen between "drop pod men" versus "dropship flunkies", referring to the method of transport used to get to the surface of a planet. Drop pod soldiers claim to be more extreme and brave than their counterparts, despite the back pains that are their occupational hazard. The IMC's 115th Orbital Assault and 401st Drop Shockers have drop pods on their respective emblems, owing to the specialty of those units. The only in-game use of a drop pod by players is in the IMC defence of Demeter.

Drop pods appear to have some kind of self destruct or teleport mechanism that removes the pod from the battlefield once its' occupants have exited. This is presumably to deny enemies the ability to recover the salvage or to reuse pods for sending in reinforcements.

Drop pods are similar to Mark VIII Medical Lifeboats, utilised by the Militia, and IMC Escape Pods.

## Appearances

* *Titanfall* (First appearance)
* *Titanfall 2*
Backwater

Map loading screen for Backwater

Backwater is a hidden bootlegging outpost hidden in the hills, operated by Barker. It produces alcohol, and is likely involved in smuggling operations. At some point, it was attacked by the IMC, in their attempt to hunt down defected personnel.

## Appearances

* *Titanfall*
	+ *IMC Rising DLC (First Appearance)*
G2A-Series Plaftorm

*"Despite recent advances in weapons technology, the older G2A4 semi-automatic rifle remains a favorite of special forces units due to*
its high damage and extremely precise fire—a testament to its high level of craftsmanship." *- In-Game description*

The G2A-Series is a platform of rifles used by the IMC and Militia. They are semi-automatic marksman rifles produced by Lastimosa Armory.

## G2A4 Rifle

*"Grab the rifle, boy. There's something moving in the fields, and it ain't natural."* -Albert Woodman, Colony hydro farmer

The G2A4 is a medium-range rifle used throughout the Frontier. An Amped variant is available.

## G2A5 Rifle

Like the R102 Carbine, the G2A5 is a successor rifle used after the destruction of Demeter.
IMC Remnant Fleet

The IMC Remnant Fleet are the faction of Interstellar Manufacturing Corporation left on the Frontier after the destruction of Demeter. They are lead by Vice Admiral Spyglass, following the defection of then-CINCFRONT Vice Admiral Graves.

The Remnant Fleet has been conducting raids on Harmony and other Militia systems, as well as reactivating Spectre Production Facilities and Refuelling Sites, setting bases of operations up on new worlds  and securing Resource Extraction Facilities to prepare for the next stage of Spyglass' plan.

## Sources

1. ↑ https://twitter.com/TF\_Frontline/status/788409359164243968
2. ↑ http://www.titanfall.com/titanfall/dlc (IMC Rising)
3. ↑ http://www.titanfall.com/titanfall/dlc (Expedition)
4. ↑ Typhon
5. ↑ http://www.titanfall.com/titanfall/dlc (Frontier's Edge)
6. ↑ https://twitter.com/TF\_Frontline/status/788409359164243968
Tai Lastimosa

**Captain Tai Lastimosa** was a skilled Titan pilot in the Militia's Special Recon Squadron (SRS), ranking fourth on the squadron's gauntlet leaderboard. He piloted a Vanguard-class Titan called BT-7274, or 'BT' for short.

## Biography

### Early Life

Lastimosa was born on the planet Harmony during the mid-23rd century.

### Operation: Broadsword

Seven years after the Battle of Demeter, the Militia had reclaimed over a quarter of Frontier space from the IMC. As they advanced on IMC systems, they detected a strange energy signature on the planet Typhon. Discovering that the planet was the home of a massive IMC research operation, Harmony Command immediately dispatched the SRS, along with the 9th Fleet and infantry support, to attack Typhon and secure whatever the IMC were working on.
Vinson Dynamics

Vinson Dynamics is a subsidiary of the IMC. Pioneering the new generation of mechanized infantry, they provide advanced Simulacrum technology for their parent company's military operations. After the Battle of Typhon, the company rebuilt Ash, who had been killed by Jack Cooper, to lead a group of mercenaries in raiding the databanks of the IMC Remnant Fleet to uncover the secrets of Ash's past.

Vinson Dynamics also manufacture the T-203 Thermite Launcher used by the Scorch Titan chassis, as their logo is seen on the weapon's body. Vinson also manufactures the Cold War. They also manufacture the LCS-1, MCS-2 and PCS-3 Suppressors.
IMS Sentinel

IMS *Sentinel* was a carrier utilised by the IMC and successor to the older IMS *Odyssey*. During it's service, it was the Flagship of the IMC fleet on the Frontier.

## Battle of Angel City

During the Militia attack on Angel City, the Sentinel was brought in to assist in peacekeeping operations. Due to the late arrival of IMS Colossus, the Sentinel was damaged by militia Hornet fighters targeting the vessel's aft engines.

Although Sentinel was effective in putting down the insurrection, it suffered damage that would require it to go to an IMC shipyard for repairs, with Graves ordering a Destroyer to cover its patrol route temporarily.

## Destruction

The *Sentinel* was in drydock for three days following Angel City. However, the Militia had not forgotten the threat the vessel posed to future operations. The Militia decided to destroy the Sentinel, utilising the IMC's own Orbital Defences. The assault began with the Militia sacrificing a decoy vessel, the *Montana*, to the railgun of Outpost 207. With the gun requiring a lengthy cooldown, Militia Pilots were able to enter the facility and hijack the Railgun. Although it took two shots, the Militia did eventually down the carrier succesfully, with all crew being evacuated.

## Aftermath

Sentinel's destruction was cause enough to trigger the IMC Second Fleet being sent from the Core Worlds. Additionally, the destruction of *Sentinel* caused the *Colossus* to be promoted to flagship of the fleet.

Although *Sentinel* was destroyed, Graves did state that the IMC would salvage its weapons, armour and technology and recycle them in creating a new vessel. It is unknown if this was achieved before or after Demeter, however.

## Sources

1. ↑ IMC Grunt Dialogue, Outpost 207, 2:27
2. ↑ IMC Grunt Dialogue, Angel City, 1:22
Battle of Airbase Sierra

The **Battle of Airbase Sierra** was a major offensive by the Frontier Militia to take out Demeter's defence fleet in its own airbase. Using a specialised data knife known as the 'Ice Pick' - as well as the general hacking expertise of Cheng 'Bish' Lorck - the Militia successfully neutralised the installation's wildlife repulsor towers, giving the local wildlife free reign to wreak havoc on the aerospacecraft grounded there, as well as a large amount of IMC materiel. This severely crippled the IMC's abilities to fight in space and in the air, contributing to their ultimate defeat at the legendary Battle of Demeter.
Hammond Robotics Regional Headquarters

Map loading screen for Corporate

The Hammond Robotics Regional Headquarters is a Hammond Robotics facility on the Frontier, that serves as the company's HQ and a vital producer of BRD-01 Spectres for the IMC. The facility takes a sleek, stylised and futuristic look and is situated in a lush jungle.

## Made Men

Three months after the Battle of Demeter, the Militia - now under the command of Marcus Graves - made an assault on the facility. As a major supply hub for the IMC's automated infantry, taking out the facility would permanently cripple the IMC's ability to project force on the Frontier. The battle involved Pilots fighting for control of three hardpoints - with the controlling faction being able to control all local Spectre units, forcing them into fighting for their side. Eventually, the Militia were successful in gaining control of the facility, detonating all of the Spectres there to destroy the manufacturing plant.

## Products

There are a number of products in the Hammond facility on display, seemingly serving as a museum of sorts. These are, in no particular order;

* Some prototype MRVNs
* A prototype walker, possibly intended to be driveable
* Some kind of armour prototype for an Ogre titan
* An android made to resemble a human woman

The statue in the courtyard is made of Borium.

Several posters are found in the Hammond facility advertising the BRD-01 Spectre, Mobile Robotic Versatile eNtity and H-KA02 Ogre Heavy Titan. These posters can also be found on Complex.

## Gallery

Corporate on the companion appA poster for the BRD-01 Spectre in the facilityThe so-called "fembot" mentioned by GruntsPrototype armour for the Ogre titan
## Appearances

* *Titanfall (First appearance)*
	+ *Made Men*
IMS Draconis

**IMS *Draconis*** was an IMC military transport spacecraft that was present on Typhon during the Frontier Militia's attack on the planet. It lifted off from an IMC airbase, carrying the alien Ark on its journey to its firing facility. Despite joining up with two large escorts, it was intercepted by Militia forces, and received major damage in the ensuing fight, crashing into a valley near the firing facility. However, the crash site was secured by IMC forces, who captured Militia Titan pilot Jack Cooper and his Titan, BT-7274, the latter of whom had sealed the Ark in his cockpit during a boarding action just before the ship crashed.
Training Ground Whitehead

Map loading screen for Training Ground

*"Only the strong survive"* - Training Ground motto

IMC Training Ground Whitehead is an IMC facility used in the training of infantry - notably Pilots, Marines, Spectres, Tanks and Titans. The map is situated on the planet Gridiron and is largely desert. One of the most notable features of the base is the presence of a Dog Whistle tower to keep out wildlife. Additionally, the facility is patrolled by a 400 mile no-fly zone and is regularly passed over by IMC satellites.

The training ground is full of surfaces suitable for wallrunning, ziplines, interior and exterior areas to mimic many aspects of combat, a vehicle hangar containing IMC Tanks and four Heavy Turrets situated in key positions around the map. With all of these, it is estimated that 98% of Pilots do not pass their training.

A modified version of Whitehead exists for use within IMC Simulation Pods, where pilots can train while on a spacecraft.

The abandoned IMC reservoir Rise is situated only 100 miles from Whitehead, and is the site of a covert Militia base.

## Gallery

Training Ground's entry in the Titanfall official companion app
Mastiff

## M1901 Bulldog Combat Shotgun

The M1901 Mastiff Combat Shotgun was developed specifically for low-gravity close-quarters engagements. the kinetic energy produced when fired in low-gavity can severely unbalance a Pilot with massive recoil, so the engineers at Lastimosa Armory incorporated a muzzle velocity dampening system which mitigates that energy and greatly reduces recoil.

The Mastiff is an energy shotgun utilised by the IMC and manufactued by Lastimosa Armory. It is noted for its wide horizontal spread, and the ability for its projectiles to be curved around cover with the use of a Gravity Star. It can also be modified to incorporate a Drum Magazine, Holographic Combat Optical Gunsight, Threat Scope and Holosight in addition to its standard Irondot Sight.
Spitfire MK2

The **Spitfire MK2** is an improvement over the MK1 in accuracy, stability and overall weight. Internal components have been improved to allow for its internal recoil dampening system to adjust for the operator's rate of fire. The addition of lighter furniture composite materials increase the mobility and versatility of this LMG. A longer attachment rail system has been implemented to stabilize the barrel during sustained fire. The reciprocating charging handle has been replaced with a non-reciprocating oversized knob, allowing operators to effectively cycle the action with less effort.

## Modifications

The Spitfire MK2 utilises a box magazine, and supports the usage of the Holosight, Advanced Optical Gunsight or Threat Scope.

## Appearances

* *Titanfall 2 (First Appearance)*

 Submachine Guns
 Energy and Plasma Weapons
Battle of Angel City

IMC tactical victory

* Many dozens of Militia troops killed
* Order restored in Angel City

The **Battle of Angel City** was a violent rescue operation conducted by the Frontier Militia. The first in a series of strikes headed by the returned James MacAllan, it resulted in the successful extraction of ex-IMC Aerospace Force pilot Robert 'Barker' Taube, and critical damage to the IMS *Sentinel*.
Magnetic Grenade Launcher

### Fire Mode

Semi-Automatic (Titanfall 1), Automatic (Burn Card), Two-shot Burst (Titanfall 2)

## Usage

### Counterpart(s)

R6-P Softball, AT-ARL Sidewinder, EPG-1, EM-4 Cold War, Archer Rocket Launcher, Charge Rifle, LG-97 Thunderbolt

The Magnetic Grenade Launcher (Sometimes referred to as the MGL or Mag Launcher) is an anti-Titan weapon utilised by the IMC and Militia. It fires Magnetic Grenades, which are able to attach to metal enemies such as Spectres, Stalkers, Reapers and most importantly, Titans.

When fired near these enemy types, the grenades will automatically home in on these enemies, ensuring detonations on-target. This also allows the launcher to be an effective indirect fire weapon, as the weapon only needs to be aimed in the rough direction of the target to score a hit.

The MGL is able to fire in semi-automatic, burst and fully-automatic fire modes.

# Variants

## Amped Mag Launcher

*"Just because they called it the Titan Wars doesn't mean we always had Titans. Sometimes you had to improvise."* - Graves

The Amped MGL is an automatic MGL, sporting an 8-grenade belt.

## Appearances

* *Titanfall (First Appearance)*
* *Titanfall 2*
Kraber Anti-Personnel Rifle

The Kraber-AP rifle is a heavy sniper rifle utilised by the IMC for anti-personnel roles, as well as limited anti-armour roles. It is manufactured by Lastimosa Armory, and IMC Marines are known to use it to pick the parasitic Fliers off the sides of Leviathans.

The Kraber is named after Erik Kraber, the audio director for Respawn.

# Variants

## Amped Kraber

*"Does everything need to explode?"* - Sarah

The Amped Kraber fires explosive rounds, which deal area-of-effect damage to targets.

## Attachments

The modifications available for the Kraber include;

* 6x Zoom Scope
* AOG Scope
* 4.5x Zoom Scope
* Threat Scope
* Variable Zoom Scope
* Suppressor
* Extended Magazine
* Stabilser (Foregrip)
* Explosive Bullets (Burn Card only)

## Appearances

* *Titanfall* *(First Appearance)*
* *Titanfall 2*
V-47 Flatline

## Usage

### Counterpart(s)

R101-C Carbine, R201 SOAR, G2A4 Battle Rifle, G2A5 Battle Rifle, M1A3 Hemlok BF-R

### User(s)

Militia

The V-47 Flatline is a bullpup assault rifle utilised by Militia Grunts and produced by Wonyeon Defence. It is notable for having virtually no upwards recoil, but massive amounts of horizontal recoil.

It is compatible with the following mods;

* HCOG
* HCOG Ranger
* Threat Scope
* Extended Magazine

## Gallery

Flatline BannerRender of the FlatlineAnother Render of the FlatlineAnother view of the Flatline
MCS Carter Braxton

**MCS *Carter Braxton* (CA-808)** was a *MacAllan*-class cruiser of the Frontier Militia's 9th Fleet.

## History

### Operation Broadsword

*Braxton* was dispatched to planet Typhon with the rest of the 9th Fleet to remove its IMC presence. It managed to survive the heavy AOD resistance and enter the atmosphere.

It joined a group of commandeered Widows lead by Brigadier Commander Sarah Briggs in pursuit of the IMS *Draconis*, which contained was carrying the Ark to its induction facility. Braxton was unable to get past the broadside cannons of one of the IMC *Malta*. Jack Cooper boarded the *Malta* in an attempt to disable its gun battery and allow *Braxton* to pass; unfortunately, before Cooper had even reached the first cannon, the *Braxton* was fired upon, suffering a jump drive rupture that blew the ship apart. Any crew members that may have survived were almost certainly killed when the planet itself shattered after the Ark destabilised.
Alternator

## SP-14 Hatchet/ Alternator

The **SP-14 Hatchet** (Also known as the Alternator) is a Submachine Gun (SMG) developed by Emslie Tactical. It is chambered with a 10mm round and fires 1000 rounds per minute. The "Hatchet" earned its nickname from its shape, high rate of fire and brutally "chopping" up its targets in close quarters engagements. Its firing range is effective at 200 metres with a muzzle velocity of 800m/s and a muzzle energy of 510j in 9.78m/s^2 standard gravity.

Tried and true, the recoil dampening system is ideal for firing while in movement, which is an ideal selection for Shinobi-Class Pilots. Its high speed, lightweight, compact design allows for Pilots to operate melee weapons while accurately delivering a hail of gunfire downrange. Skilled pilots are known to eliminate whole squads of Drop Pod infantry in seconds armed with an SP-14 Hatchet and a Machete.

The SP-14 features a collapsible stock, snub foregrip, and is compatible with Extended Magazines, Suppressors, Holosights, Threat Scopes, Underbarrel Flashlights and HCOG Sights. The Alternator has two barrels, which it fires in turn (Hence the name Alternator) and possesses great hip fire accuracy. The weapon has side-to-side recoil much like the V-47 Flatline, but little to no vertical recoil.

## Trivia

* The Alternator appears to have originally been named the SP-14 Hatchet in development, as seen in the concept art. The original text has been preserved for this article, however.
* The description of the weapon found in concept art appears to be different from the final game, notably with the weapon's Rate of Fire.

## Gallery

Concept art for the Alternator, showing its stock, foregrip, long barrel and other attachmentRender of the Alternator
## Appearances

* *Titanfall 2 (First Appearance)*

 Submachine Guns
 Energy and Plasma Weapons
Glitch

Glitch is the name of a simulation created by Tai Lastimosa, used for the purposes of Pilot training. It is similar to The Pilot's Gauntlet in aesthetic, being based on Lastimosa's homeworld of Harmony. Glitch is the second multiplayer map to take place inside the Simulation Pod, the other being War Games.

## Appearances

* *Titanfall 2*
	+ *A Glitch in the Frontier (First Appearance)*
Proximity Mine

The Proximity Mine's Icon in Haydee

The Proximity Mine is a weapon in Haydee, that detonates to eliminate threats that trigger it. They can be found in every location throughout the game but are notably rare.

## Overview

The Proximity Mine will detonate whenever Haydee, a Slasher or Walker comes into its detection radius. They can also be triggered over long distances by being directly hit with a bullet.

Proximity Mines are equipped with a light-display that signifies their current status:

* A green light represents a deactivated mine, which will not detonate when walked over and can be picked up for later use.
* An amber light represents an arming mine, which will not detonate when walked over and can be reclaimed without the use of the Pliers, but will turn into a live mine very shortly after being placed.
* A red light represents a live mine, which detonates as soon as a threat enters its detection radius and cannot be picked up without defusal.

Proximity Mines are generally difficult to use without prior knowledge of the layout of enemies in an area; the mines are one use, have a small detection radius, and can be triggered by whoever places them if they're careless enough. However, once mastered, mines are extremely useful due to their lethality against the aforementioned targets. A few mines can make short work of an ambush, and a single one can even be used to damage multiple enemies at once with proper placement. The blast radius of mines is also considerably larger than the detection radius; however damage drops off quickly and is not guaranteed to kill targets more than a few feet away. However the complete destruction of several enemies with a single mine is very possible, especially against Slashers, and allows Haydee to detonate mines manually with her other weapons to deal at least some damage even if an enemy avoids the detection.

However, Haydee will encounter mines throughout the game not placed by her; these are generally difficult to spot or eliminate safely, and generally block off access to important areas of the game. Haydee's two choices with these are to either destroy the mines from safe distance with firearms, or defusing them with the Pliers. Defusing a mine will return it to its deactivated state, where it can be picked up for later use. Note that the range for defusing is only slightly larger than the mine's detection radius, making this a risky but rewarding task.

## Trivia

* Proximity Mines are still freely mobile after placement and even activation; Haydee can deploy mines on ledges or toggle-able geometry for them to fall down, allowing her to drop mines onto enemies below.
Typhon

**Typhon** was a remote, Earth-like planet under control of the IMC. It once saw the presence of a mysterious alien civilisation who may or may not have been native, beings who left behind a planet-killing fold weapon, along with its energy source, before they left.

## Natural satellites

Typhon had one moon of great size and proximity - Orthros - as well as one smaller moon. Orthros was destroyed by a spacefold weapon fired from Typhon in an IMC small-scale weapon test. It is unknown if the planetary ring surrounding Typhon was there before the weapon test, or if it formed from the debris of Orthros afterwards.
Smuggler's Cove

Map loading screen for smuggler's Cove

Part arms-bazaar and part pirate enclave, the small city of Smuggler's Cove is infamous across the Frontier for its selection of mercenaries and Black Market equipment. Ships arriving at the cove must land in the shallow water outside, or risk being shot down by turrets concelaed throughout the city. Visitors are searched by the pirates' "welcoming committee" and are taken by rowboat to the mainland. However, a rarely used tunnel in the corner of the harbour provides a critical flanking route into the town.

## Appearances

* *Titanfall 2 (First Appearance)*
Werneck

Werneck is a company affiliated with the IMC. It is possible they are involved in interstellar shipping, though their logo is only found on shipping containers in many IMC facilities, as well as on humidifiers in Angel City

## Gallery

A humidity sensor bearing Werneck's logoCrates bearing the Landahl-Mun and Werneck Logos.
Vanguard

The Vanguard-class is a Titan classification developed and fielded exclusively by the Frontier Militia, in particular the Special Recon Squadron. The first Vanguard developed was BT-7274, and designed at least three years before the Battle of Typhon.

The Vanguard's design philosophy is based around keeping the Titan and its Pilot alive. This includes housing an artificial intelligence inside the Titan which forms a personal bond with the Pilot. As such, Vanguard-Pilot combat efficiency is much higher than any other Titan-Pilot pair on the battlefield.

## Abilities

The Vanguard class is notable among the types fielded by the time of Operation: Broadsword, for being customisable and able to change loadouts on the fly. The default loadout used by most Vanguards is the XO16A2 Chaingun, with an Multi-Target missile pod and a Vortex Shield. Vanguards are also equipped with two dash abilities, and a rechargeable shield similar to those used by the older Atlas, Ogre and Stryder designs.

Perhaps most notable is the capacity for the Vanguard to house an AI. Although not confirmed, no Titan has yet been seen to house a self-aware intelligence aside from the Vanguard class.

Vanguard class Titans also have the capacity to form a neural link to their Pilot, not unlike that seen with a Simulation Pod. Compared to what appears to be a more traditional control set seen inside other Titans, it is possible this is a unique piece of equipment.

## Protocols

Vanguard Titans are given three primary protocols, hard-coded into their design. They will follow these protocols to the letter. They are;

1. Link to Pilot
2. Uphold the Mission
3. Protect the Pilot

## Other Equipment

The Vanguard is also equipped with a piece of equipment known as the SERE Kit. This is an emergency equipment pack intended to help Pilots survive in hostile environments. A SERE Kit contains a Smart Pistol MK6 and a Data Knife, as well as the Titan's AI core. With this, a Pilot will always have a firearm, knife, hacking ability and his Titan with him, as the AI core can be placed into another Titan chassis to let the AI take over. This was noted on Typhon, where the AI core of BT-7274 was placed into titan FS-1041, allowing BT and Jack Cooper to fight on and eventually defeat Slone.

## Known Vanguards

Three vanguards have been named;

* BT-7274 - Titan assigned to Tai Lastimosa for three years before being assigned to Jack Cooper. The first Vanguard to be built.
* FS-1041 - The final Vanguard titan left in the racks by the end of the Battle of Typhon.
* MOB-1316 - Titan assigned to Sarah Briggs.

The Militia have been seen fielding dozens of Vanguards, however, in the mission Trial by Fire.
X-55 Devotion

The **X-55 Devotion** is a light machine gun employed by mercenaries and soldiers fighting on the Frontier. Unlike many other automatic weapons, the Devotion is unique in that it has to 'spin up' when firing - starting with a moderate Rate of Fire and quickly increasing to be an incredibly fast ROF.

The Devotion appears to have the ability to be compacted for easy storage and transport, when not in use.

## Trivia

* Given how the Devotion shows blue projectiles and shares a similar profile/ aesthetic to the Volt, it is likely the two weapons have a common heritage.
* The Devotion appears to be inspired by the Amped Spitfire Burn Card, which had a very similar effect.

## Appearances

* *Titanfall 2 (First Appearance)*

 Submachine Guns
 Energy and Plasma Weapons
Harmony

**Harmony** is an Earth-like planet orbiting the star Freeport. It is the location of the colony Nexus, which serves as both a major agricultural source and the headquarters of the Frontier Militia.

## Politics

Harmony is currently controlled by the Frontier Militia as a stratocracy.

## Geography

Harmony is a relatively small planet, covered mostly in a temperate climate. Its primary biomes are temperate coniferous forests (like the one surrounding Nexus), savannahs permeated by basalt formations and cherry blossom trees

## Flora and fauna

Harmony is home to a species of transplanted cherry blossom trees.

## Culture

It is said that Harmonians "do not believe in calendars", although it is unclear what this exactly means.

## Appearances

* *Titanfall*
* *Titanfall 2*
* *Titanfall: Frontline*
Phantom

The Phantom is a single-seat, jump-capable fighter designed for both atmospheric and exo-atmospheric combat. Originally codenamed "Straton", the Phantom project was started after the Titan Wars ended. The new fighter was intended to serve all branches of the IMC Armed Services in a standardized fashion. Cost overruns, lack of focus and politics interfered with the development of the new fighter, resulting in an expensive-to-maintain fighter craft that is barely on par with the Hornet-class fighter it was meant to replace.

Phantoms were used to deploy racks of Spectres in the massacre of colony, and have been crucial parts of IMC air wings in many battles such as The Refuelling Raid, Battle of Angel City, Assault on the Sentinel and Battle of Demeter. They were also used on Typhon, for similar purposes. Many dozens of Phantoms could also be found in the airfields of Airbase Sierra.

## Gallery

Titanfall 2 concept art for the Phantom while landed.More Titanfall 2 concept art. Note how the forward wings fold up while flying.Underside view of the PhantomA squadron of Phantoms on the Maverick bannerEntry on the Phantom from the Titanfall companion appA Phantom airlifting a rack of Spectres onto planet Troy
Tick

A **Tick** is a spider-like robot utilised by the IMC and Militia, to hunt down enemy forces and self-sacrifice in a fragmentation explosion. Ticks are often deployed *en masse* to create an overwhelming force to fight. Ticks are likely a cheaper alternative developed due to the effectiveness of the Suicide Spectre.

# Variants

## Round Tick

Round Ticks are Ticks found only in the hands of the IMC, used on Typhon to attempt to kill Jack Cooper. They have a rounder, flatter appearance and look very much like a fragmentation explosive on legs.

## Trianglur prism Tick

The triangular prism-shaped Tick is an improved version of round-headed tick, packing equal explosive power into a smaller target. Some pilots from all factions carry it as a secondary tactical device. It is distinguished from a regular Tick by it's taller, triangle body rather than a round one. Otherwise, it has no noticeable differences to the regular variant.

## Gallery

Triangle Ticks on the boost card, used for Titanfall 2 multiplayer
Smart Pistol MK6

The next generation in AI targeting technology comes in the form of the Lastimosa Armory Smart Pistol MK6. Upgrades from the MK5 include a reciprocating charging handle, frame integrated ammo counter, multi-function Laser Aiming Module (LAM), and integrated stand-off device muzzle for contact with enhanced targeting capabilities. The SP MK6 is the choice of deep cover operatives, most infamously used by the Advocates in clandestine assassination operations.

Markings on the SPMK6 magazine read RESTRICTED CONSTABLE/ COLONIAL MILITARY USE ONLY, suggesting that the weapon is intended for use by IMC police forces and the military.
Wonyeon Defence

Template:Standard Company*"A respected defence subcontractor."*  - Titanfall insignia description

**Wonyeon Defence** is a weapons manufacturer that produces many of the Frontier's most common weapons.

## Products

* AT-ARL Sidewinder
* CAR SMG
* Charge Rifle
* EPG-1
* EVA-8 Shotgun
* Holosight
* Light Turret
* M1A3 Hemlok BF-R
* Magnetic Grenade Launcher
* Mobile Hardpoint
* Ogre
* Plasma Railgun
* Spectre Deployment Rack
* Talon Variable Zoom Scope
* Threat Scope
* V-47 Flatline
Kodai Mining

Kodai Mining is a civilian company specialising in resource extraction. They operate several installations throughout the frontier such as their Dig Site assaulted by the IMC after the destruction of Demeter.

Kodai Mining appears to be a subsidary of Kodai Industries.

## Appearances

* *Titanfall*
	+ *Frontier's Edge (First appearance, mentioned-only)*
Лиам

Лиам - сын Кэти и Чака. Он появился в «Тайной жизни домашних животных 2».

## Биография

Лиам родился спустя некоторое время после свадьбы Кэти и Чака. Он начинает говорить и ползать, к большому дискомфорту Макса. Однако он действительно любит своих домашних собак Макса и Дюка и подражает им во многих их манерах; благодаря их развитой дружбе Макс становится чрезмерно защищающим от него.

Лиам отправляется в путешествие на ферму дяди Шепа, где он также общается с Ковбоем.

В конце фильма Лиам идет в свой первый день дошкольного обучения он прощается с Максом и Дюком, а также с его родителями.

## Интересные факты

* По словам Макса, Кэти говорит, что окружность головы Лиама находится в 80-м процентиле.
Pulse Blade

The Pulse Blade is a piece of equipment employed by Pulse Blade Pilots. It is a throwing knife that, when thrown, sticks in a surface and emits several Active Radar Pulses, much like the Sonar Pulse used by the Tone loadout. These pulses then allow the user to literally see through walls as long as the blade remains active. However, the blade can be destroyed by enemies.

The Pulse Blade can be used as a throwing knife to kill enemy pilots, or used to stab enemy pilots.

## Trivia

* An execution for the Pulse Blade, called **Get to the Point**, was released in the Glitch in the Frontier update. It involves a pilot stabbing another pilot with the blade, and requires ten pulse blade kills to unlock.

## Appearances

* *Titanfall 2 (First Appearance)*

 Submachine Guns
 Energy and Plasma Weapons
Arc Wave

The Arc Wave is an Arc-based Energy attack produced by the Titan Sword. It takes the form of an Arc Energy blast that travels along th ground a short distance, doing damage to anything in its path, particularly Titans. The Arc Wave is capable of destroying a Tone Particle Wall in one hit, regardless of the wall's health, making it a useful counter to Tones on the battlefield.