Wade Blobinski

*"For here am I sitting in a tin can,*

*far above the world."*

First Appearance

## Appearance

Wade Blobinski is a plasmoid. The ultimate slime-guy, he rocks a slightly transparent blue form. He's 6'2 and weighs a good 250 lbs., and it's all pure ooze!

He wears heavy scaled armor, a dark green cloak, boots, and two metal gauntlets. Wade made a device to directly insert the water straight into his body using a circulating set of tubes, which is on his belt. In terms of magic items, and speaking of belts, the belt he wears has a portable hole on the side and greatly enhances his strength to that of a giant. The golden dog-tag he wears is actually one of his own making, melting down a periapt with an amulet to create the dog-tag. A symbol is engraved on the surface, one of a infinity symbol inside of a sphere. The number "227" is underneath.

### Weapons

Wade has a massive assortment of weapons, ranging from firearms to glaives. He most commonly uses his *Buzzkill*, which is a modified Pepperbox, *The Awaited Time*, which is a improved Bad News, and his enchanted glaive. On certain occasions (or when he's feeling particularly excited), he'll bring out his *'Nade Chucker 9000*. Other weapons include a greatsword, musket, handaxes, longsword, shield, and bombs.

### Magic items

Other note-worthy items he has is a Mechanus Patchbox. This golden 6-inch cube can *Fabricate* items within 10 seconds. His hoverbike dubbed *Starman* is his primary way of travel, and it is decorated with stars. He has a multitude of other magic items that he uses whenever the occasion arrives, such as water-breathing, teleportation, or dimensional shackles.

### Turtle Ship

He has a massive and modified version of a turtle ship that he keeps in his warehouse for safe-keeping. Wade developed the blueprints himself, and after landing himself 40k in debt with Muchenik, he had the funds to build it. The turtle ship is named The Oddity (affectionately dubbed "Betty").

The ship has 8 rooms in total, 4 in the shell, 3 below deck, and one spelljammer helm inside the head of Betty. In the shell, there is a workroom/armory, library/lab, maintenance room, and engine room. Below deck there are the wardrooms, quarters, and cargo holds. The Betty has 3 cannons, one in each shoulder and inside the mouth. The mouth the the Betty is a fortified ram.

## Personality

Wade is a goofy, wise-cracking, money-chasing mercenary with a twisted sense of humor. He's quick-witted, playful, and ruthless on the job. But when it comes to children, he has a soft spot. He loves treasure, power, and talking for hours. Wade is easily entertained and nearly as easily fascinated, having a child-like curiosity that frequently lands him in undesirable situations. A particular bad habit is his tendency to absorb objects at random, occasionally things of importance to other beings. Wade is quite loyal. The only god he prays to is the Prime Ooze.

### Alignment

Chaotic Neutral (however, later on he grows into Chaotic Good)

## Abilities

With a long history of mercenary work in space and being a plasmoid, Wade developed a good list of abilities.

### Wildspacer

As a Wildspacer, Wade became incredibly tough, being able to take more hits than normal. In addition, he learned how to adapt to zero gravity, especially in melee combat.

### Spelljammer Ships

Part of being a Wildspacer mercenary is the ability to drive your own spelljammer ship and keeping it working. As such, he is proficient in Navigator's Tools, Tinker's Tools, and Space Vehicles.

### Combat

In order to survive out in Wildspace, Wade learned a variety of ways of how to kill someone as quickly as possible. Whether it be sword to the throat or bullet from afar, he can do anything (except magic). He is extremely agile and versatile in combat.

### Tinkering

He loves working on his own projects and maintaining his own equipment! Under the tutelage of master artificer Crock, he's become quite an adept tinkerer!

### Racial Features

A plasmoid, he can squeeze into holes as small as 1 inch wide, as long as he's not wearing anything. Other plasmoid features include the ability to hold his breath for an hour, resistance to acid and poison, darkvision, and mold his body.

### Languages

He is fluent in Plasmoid and Common. Though continued exposure to Asche, his wyrmhopper, he has learned Primoridal. As a massive fanboy of dragons during his oozeling years, he learned Draconic. For some strange reason that he can't remember during his mercenary days, he also know Deep Speech.

## History

So there's this wacko bounty hunter, Blobinski, who's all about making a buck and taking names. He used to be part of some space-ooze colony, but apparently, the guy couldn't care less about smacking around his own kind. Who knew that was a big no-no? But hey, it paid the bills 'cause he was the only ooze-guy with the guts to take those types of gigs. You know, when you're a merc, you gotta be ready to off your own pseudo-clones or you'll miss out on the whole cosmic job market. And lemme tell ya', it was a big, big market.

Now here's the kicker: our buddy Wade got himself stranded on Pandora (courtesy of his colony - they were even nice enough to take away all his stuff!), and he's got no way back home. He should probably be focused on building a spelljammer helm, going after some booty, doing the whole revenge shebang, yada yada. But holy moly, the Pandora Wildspace system is like the most kickass place to end up in, it has dragons! Dragons that aren't lunar or shimmering! Actual, honest-to-god variety?! Squee! Talk about being dumped into the ultimate jackpot!

### Moon Colony 227

A plasmoid colony-clan situated on one if the lunar formations in Wildspace. Wade is strangely detached from them. While they all consider each other pseudo-clones of each other, Wade is not. Wade sometimes even takes contracts that aim for the death of certain plasmoids, which he accepts, giving him quite a reputation. Colony 227 found out about this, and seized him, taking everything he owned and dumping him on a far-off planet called Pandora.

### The Trading Company

It was a mercenary group out in Wildspace/Astral Plane that Wade is/was a part of. They mostly sent out mercenaries to war-ridden planets, but only to one side that paid the highest coin. Their embelm is an infinity symbol inside of a sphere.

### Falkenhorst Transportation Company

When Wade crash-landed inside the Falkenhorst Estate, he was taken in by the resident aristocratic family, who were also severely broke. The Lady was in a coma, and the business was in shambles. The father was a drunk closeted wizard, and his three children were all under 13. The children quickly took to Wade, while Lord Adalwine busied himself with studying an alien never-before-seen except in illegal books, though he covered it up in a guise to research a portal to get Wade home. Wade took care of the kids, until one day he had enough with the experiments and promptly left, only leaving a note behind. The twins managed to catch up with him and leave Asche, a wyrmhopper, into his care as a good-bye/thank-you gift.

## Build

### Background

Wildspacer (Gains the feat *Tough*)

Ability Scores

### Skills

Athletics +13, Insight +5, Perception +5, Sleight of Hand +8, Survival +5

### Languages

Common, Plasmoid, Primordial, Draconic, Deep Speech

## Relationships

*A plasmoid's eternal loyalty only extends to those deemed 'Friendly Like and up'.*

**Silicia**: Favorable feelings towards her, met in Carth, introduced him to Wyrmswild. Respectful, Like.

**Sprout**: kid. Favorable. Protective. Friendly Like.

**Leon**: A little too serious and good for his tastes, but a good guy. Neutral Like.

**Steel**: Bonk Like.

**Briar**: First impression, soft eladrin, kind. Final impression, seemingly cowardly but understandable. Mixed feelings but liked. Roomies! Sad, he gone.

**Crock**: A guy he heard that was pretty good with his hands. Beefed up Bad News. Had a cool orrery and a Nautilous. He's creating a cool floating island of craftmen, and Wade is planning on living there. He fed his starving kids and taught a terrible cook without taste buds how to cook. Friendly Like.

**Sol**: Serious guy that made his Bad News and named it The Awaited Time, Alwaqt Almuntazar. Surprising sense of humor. Friendly Like. Playful.

**Erdra**: Shy and timid elf (?) girl. He showed her around Wyrmswild. Like.

**Kira**: Met in a tournament. Argued on a boat about if the crab was detroying or building something. Made up during a KUDDLE. Neutral.

**Sett**: Met many times on quests and tournaments. Helped modify the Buzzkill. Tied in a eating contest and escaped without having to pay the bill. he's blue. Friendly Like. Playful.

**Lars**: Rockdrifter. Human from Earth. Neutral.

**Badriyah:** She tasted him. And then cleaned Black-Death infested teeth in him. Neutral Like.

**Jon Snow:** Knows nothing. The one that made him philisophical. Toasted mead together. Talked about retirement. Friendly Like.

**Weal & Woe:** Mysterious dog and cat twins. Protective, Like.

**Quinn:** Met in Angleheim. Knows that he and Badriyah are partners. He has an airship! Neutral Like.

**Ashlyn:** Quiet person, knows alot. Like

**Dune:** Something of a robot, cold. Neutral.

**Rokka:** A sexy piggy bank. Love.

### NPCs

**Marlvin, Marlena, and Elijah:** Protective. Love.

**Lord Adalwine:** Despise, disgust.

## Trivia

* He sleeps in a bucket, as he turns into a puddle whenever he's unconscious.
* Wade has no taste-buds. Or a sense of smell.
* With Weal and Woe's help, he managed to obliterate a tournament fight in 13 minutes. Sprout was still asleep.

## Gallery

Marlena and Marlena, respectively. Wade's adopted/kidnapped twins.A relieved Blob.A depressed Wade.Tinkering with his gauntlet.Even more depressed Wade, out drinking himself into a puddle at the Ale-Full Truth.One of the earliest appearances of Wade.Plasmoids being plasmoids.Future (?) Wade