recursal/Fanatic-Fandom huggingface dataset:
Outer Cosmos: Young Gods

**OUter Cosmos: Young Gods** is a planned rule book for the Outer Cosmos Role-playing System. It takes place on the young and turbulent plane of Thryndaheimr, and focuses on the struggles of the tenuous nations of mortals trying to eke out a future alongside their gods in this rugged land.

## Synopsis

In the wake of the great cataclysm that formed the world of Thryndaheimr, the mortal races and their newborn gods have a great struggle ahead in making a home of this new world.

## Playable Races

* **Vaelja**- Hailing from beyond Thryndaheimr's shores, the Vaelja were ferried to the new world by their shepherd and eventual goddess, Thrynda. Though without a culture of their own, they are very adaptable, having been adopted into various cultures of native races, and have much to prove in the eyes of the other gods and races of Thryndaheimr.
* **Dwargi**- Hand-crafted by the forge goddess Aragni, the Dwargi are dutiful attendants to her realm of the Forgelands and are renowned craftsfolk, their guilds training some of the most skilled laborers in all Thryndaheimr. They are proud of their heritage as Aragni's servants and take the utmost pride in fulfilling their divine roles.
* **Draul**- Tough and monstrous-looking beings that claim to have been freed from under a mountain (perhaps on accident) by the goddess of storms and their revered idol Faethir. They travel Thryndaheimr in nomadic mobs that seek to accomplish mighty deeds worthy of Faethir's recognition, though this often brings them into conflict with others.
* **Alvir**- The Alvir are beloved children to the goddess of fertility and gardens, Ygdria, that act as guardians and caretakers to her realm, the Sacred Garden, and all its myriad inhabitants. They are naturally imbued with Ygdria's Embrace, a rejuvenating enchantment, that sustains them and can be passed to others, but will eventually perish without it.
* **Kashik**- The witch-goddess Hrogni taught her many discoveries of the world and the cosmos to flocks of raven creatures, who would eventually become the Kashik. These keepers of magical secrets and arcane lore continued their quests for understanding and deepening their knowledge in secretive covens, adventuring out into the world on this ongoing task.
* **Greel**- The goddess of thieves and bargains, Skaggi, has in her entourage the Greel, a small, unassuming and curious people. Indebted to Skaggi for sparing their ancestors, the small-folk carry her goodwill wherever they go and ensure a portion of all things they receive, material or otherwise, are gifted to their patron so that they may keep the mark of the goddess of luck.
* **Skin-folk**- Skin-folk share a unique kinship with the beasts of Thryndaheimr and the beast-goddess Skoldr. Their original shape long forgotten, they exist in nomadic familial clans where they adopt various shapes and skins to suit their environment. Roaming the world in pursuit of prey, they are vicious hunters and can unnerve other races with their brutal ways of life.
Earthshaker Mob

The **Earthshakers** are a Draul mob that roam across Thryndaheimr. They dedicate themselves to pounding and pummeling the ground itself, testing their strength against it in an effort to catch the attention of Faethir.

## Mission

Many Draul attribute earthquakes, landslides, avalanches, and other disasters to the fury of Faethir, and revere them as necessary tests of strength against the world and those who dwell within it. The Earthshakers take it a step further, and seek to aid their goddess in distilling wrath upon the earth itself, stomping about and shaking the ground beneath their feet to show their might. Oftentimes, they will deliberately target the buildings and structures of the other races, tearing down castles and villages that stand in defiance of Faethir's wishes; this can be countered by the claim that that which still stands must be worthy to dwell in the realm of Faethir. In particular the Earthshakers have a rivalry with the dwargi, with their mighty architectural feats within the Forgelands weathering all manner of Faethir's quakes and standing proudly and, in the Draul's eyes, defiantly. This does not make the Dwargi weak and contemptible, but rather worthy opponents for the Earthshakers to march against and turn to rubble, should the Warguild fail in its duties.
The Springlands

**The Springlands** are one of the major geographical regions on the world of Galimma. It consists primarily of several freshwater bodies, rivers, mountains, and the surrounding valleys of rain forest and wetland. The Springlands are the ancestral home of the amphibious Sepiki and their god, Salashir. The waters of the Springlands feed into the watersheds of many neighboring regions such as Karthewood and Pastoro.
Brundar

The **Brundar** are an intelligent race of Hunterborn native to many regions of Galimma. They resemble tall humanoid bears, standing on two sturdy legs and having long arms that end with thick claws attached to dexterous fingers. Brundar are heavily built, often possessing thick layers of muscle, fat, and fur. Though tall and imposing, and more than capable of fighting off aggressors, most Brundar are very social creatures with a preference to food and relaxation over violence and solitude.

## History

### Origins and Myth

The Brundar are storied to have emerged into sapience much in the same way other races had, having been elevated by the life-spirit of Galimma itself.

## Culture

### Brunholds

Brundar group themselves into large settlements called Brunholds, which consist of large communal mountaintop forts and the surrounding countryside. The forts serve as the focal point for Brunholds, where during winter the local population shares as a home until springtime. Summer and autumn are spent outside the fort foraging, farming, hunting, and preparing supplies for the hibernation period. Though built with Brundar in mind, most are happy to share their hold with well-mannered guests and travelers. Winter-bound caravans, though few in number, are particularly welcomed with supplies from far off locales.

The Great Brunholds include:

* Hillhold, of Central Pastoro
* Slouching Peak Hold, of Western Pastoro
* Snowback Ridge Hold, of Southern Pastoro
* Fishing Mountain Hold, of the Rocky Fjords
* Hearthmountain Hold, of the Rocky Fjords
* Burrowhold, of the Karthewood
* The Twinridge Holds, of the Westerly Woods
* Kue-Ten the Greathold, of Earthrym

## In Outer Cosmos Role-playing System

**Brundar** are a playable race in the Outer Cosmos Role-playing System, featured in Frontiers of Galimma. They are a large sized race, and one of the heavier ones as well, thus excelling as a focal point for a team to form around in combat situations.
Thunderchaser Mob

The **Thunderchasers** are a Draul mob that roam the world of Thryndaheimr. Their mob is dedicated to chasing down blustering thunderstorms that roam across the sky, where they think Faethir's influence is closest to the earth and where they are most likely to receive her attention.

## Mission

The Thunderchasers figure that, as Faethir rides along the sky upon her storm cloud battering the earth with wind, rain, sleet and lightning, their best chances at capturing her attention would be where these tempests are thickest. So thus their mob seeks out these storms, rushing out to meet the brunt of Faethir's wrath and accomplishing their greatest deeds in the midst of the tree-toppling winds. Should they act boldly enough and be gazed upon by Faethir, then the worthy Draul will receive the storm goddess' highest grace and be struck by a crackling lightning bolt, the mighty force that bore the Draul into the world. The mark of lightning is a high honor, and any Draul bearing such a feat will no doubt carry great respect among any mob they meet, though especially the Thunderchasers. The greatest among the Thunderchasers may be touched by Faethir's bolt many times over their lives, though few can endure such a series of tests and survive.

## Feats

* The greatest chief the Thunderchasers ever knew, Morrna Sky-crusher, allegedly was struck over a dozen times by the bolt of Faethir over the course of her life, marking her not just in her own mob but among all Draul as one of the storm goddess' most favored champions. She was slain finally in a battle with a towering mountain-jodunn, where Faethir threw down a bolt upon her and that Morrna herself wielded as a weapon in her final duel, where her and the jodunn were both slain.
* Borrowing a draulstone from the Stoneroller mob, the Thunderchasers set to conduct a ritual to imbue the boulder with the raw power of the storm. Carrying it from mountain peak to mountain peak, the stone was struck many times over the course of this journey and many mob members gave their lives to this cause. Finally, atop the towering peak of Lightning Rise, the chief Sami Thundertouched held aloft the boulder and recieved the final bolt from Faethir, perishing and creating the legendary Stone of Storms.
Saszoth

**Saszoth**, also known as the **Lunar Sea**, **God-Sea**, or **Bluefathom**, is a world within the Outer Cosmos. It is distinctively dominated by its vast marine surface, scarce dry land, and multiple Liquid Moons that float through the sky. The abundance of organic material, water, and mana within Saszoth led to the development of plentiful aquatic life and multiple gods and god-like creatures, such as Salashir.

## Geography

### Liquid Moons

Drifting high above the skies of Saszoth are the Liquid Moons, large bodies of mana-enriched water that cast ambient magic which dictates the climate, weather, and other environmental conditions for the inhabitants of Saszoth's surface. The four primary moons include: Aasmoda, Omosoka, Mahuun, and Ezendi.

#### Aasmoda

Also known as the Blue Mother, Aasmoda is by far the largest of the Liquid Moons, and dominates a substantial portion of Saszoth's sky. It's cerulean surface has tides and currents of its own, and several unique ecosystems within its own depths. Aasmoda influences the tides and currents of Saszoth most directly, and has the slowest orbit of the world's moons.

#### Omosoka

Also known as the Summer Moon, Omosoka is the second largest of the Liquid Moons. It's swirling green surface resembles great churning pools of algae, and emits a soft viridian light. It is a harbinger of growth and life, known to create bounties of plankton, fish, and other foods within Saszoth's waters, and is respected by near all of Saszoth's surface-goers.

#### Mahuun

Also known as the Ice Pearl, Mahuun is the third largest of the Liquid Moons. It's crystalline, frost-coated surface belies its status as a "Liquid" Moon, but it is nonetheless a substantial part of Saszoth's heavens. The Ice Pearl is known to bring great bouts of cold and frost, and is observed most closely in the Cold Reaches and near the Lunar Poles.

#### Ezendi

Also known as the Magic Iris, Ezendi is the smallest of the Liquid Moons, though perhaps one of the most powerful. It shines brightly, and displays a wide spectrum of shimmering colors across its many phases. It is the greatest influence on Saszoth's magics, and is often channeled and worshiped by the magicians of the Lunar Seas, in particular during its incredibly rare but momentous full phases.

#### Zormazaan

Though not considered a true Liquid Moon, Zormazaan, also known as the Black Mouth, is a strange moon-like entity known to appear at random in Saszoth's skies. It appears like a great black cloud or ink blot that floats ominously with little regard for the laws of motion, blotting out light and casting strange, malicious magics over Saszoth and its inhabitants. Its true nature is not understood, but it is near universally feared.
Mulls

**Mulls** are a race of humanoid mole-people native to Subterra, and one of the variants of Earthkin. Adapted to digging tunnels through the Subterra caves, Mulls possess large claws and sensitive noses in place of developed eyesight. Standing on average shorter than a human but weighing well up to 100 kilograms, Mulls are stocky and compact, able to navigate cramped tunnels with ease.
Treefolk

**Treefolk**, or **Hano-Jin** in their native language Tree-tongue, are an intelligent race of primates native to the Hearthplane. They are very sociable beings that live in colonies of a few hundred typically in the branches of the Hearthplane's massive Tower Palms. They are well adapted to navigating the sprawling canopies of the forest with prehensile hands, feet and tails that they utilize with great dexterity.
Ahapo

The **Ahapo** are an intelligent race of Hoof-Kind native to the western plains of Pastoro in Galimma. Like other Hoof-Kind, they possess strong hoofed legs that allow them to walk and run for long distances and at great speeds, and travel in nomadic herds.

## In Outer Cosmos Role-playing System

**Ahapo** are a playable race available to players in the Outer Cosmos Role-playing System, featured in Frontiers of Galimma. They are a large sized race that are notably fast and durable, excelling in open environments. Though they bring the might of a large creature with them, Ahapo naturally do not function well in cramped environments such as caves, tunnels, and the buildings of smaller races.
Alvir

**Alvir** are an intelligent race native to Thryndaheimr. They are beloved creations of the Goddess of Gardens and Fertility, Ygdria, and serve as attendants to her domain and their home, the Sacred Garden. They are plantiform beings with wood-like flesh and various plant features across their body, and are born from seeds first planted by Ygdria herself.

## In the Outer Cosmos Role-playing System

**Alvir** are a playable race in the Outer Cosmos Role-playing System, first introduced in the Young Gods rule book.
Asara

The large subcontinent known as **Asara** is the easternmost region of Galimma. It is an arid and hot land of sand dunes, dry wasteland, and jagged mountains inhabited only by some of the hardiest and determined cultures in Galimma.

## History

### First Era

Asara, being an inhospitable subcontinent separated from much of the rest of Galimma, was an isolated land home to many unique and resolute cultures. The Kubundo people lived in small Oasis-Kingdoms, lording over the few sources of freshwater that were available to the rest of Asara. Packs of Hyenni roamed the dunes, either in pursuit of prey or vulnerable caravans, or in the service of travelling merchants.
Vanrolis

*The one and only megacity of the future that bridges between all species across Avonhala. It's the only part of the whole world that separates itself from all the other regions as a super island and inhabits most of the humans and evolved species. Only the richest and most intelligent species can enter this luxurious paradise.*

Vanrolis is a planned location within the Avonhala universe that acts as an important location to the lore.

**Description**

The whole megacity lies on a super island - a giant landmass that is separated amongst the other regions as its own continent and has its own exclusive government established. All across the island is covered by building complexes, with monorails as its main choice for public transportation. Bridges can be seen connecting throughout the four quadrants of the entire island, each branching to unique locations that differ slightly from one another:

* UR Quadrant: The Downtown District

Tourists and residents bathe themselves in consumerism and entertainment through this technically-advanced environment of exciting visuals, famous individuals, and interesting street attractions.

* UL Quadrant: The Combat District

The main center of attention for any Chi Duel fans outside of Vanrolis. This place hosts the annual Chi Duel Tournament, which is a sacred tradition amongst traditional Chi Duelists.

* LR Quadrant: The Research District

Important figures of the science community in Avonhala are brought here to study amongst various unidentified species with the highest tech Vanrolis has to offer. This quadrant of the city is considered to be a vital location that helps the entirety of Vanrolis to stay functional and run in proper order.

* LL Quadrant: The Residential District

Large complexes fueled by the highest-available technology to offer homes for the many residents in Vanrolis. Each complex is separated to each registered species on the island, and a special complex is offered for outside tourists.

**Origin**

The island was formed after the first White Cataclysm, in which a chunk of the meteor had landed amongst the ocean far away from the other regions. After some time had passed, vegetation began to grow amongst the piece of the meteor, which slowly became an island habitable for any new life.
Zenier Immortality Print

An "Immortality Print" is a symbolic-logo marked on a organism that was blessed by Zenier's black magic. It grants the user with existential immortality. However, in-exchange, the organism must give their soul away as part of a sacred deal to get rid of another curse. This ritual can only be practiced by Zenier herself, as she is the Angel of Death incarnate, and can only happen if a closed loved one is willing enough to give away his/her soul for a lost fallen member.

## Characters affected by Zenier's 'Immortality Print':

* Hazuki
* Aeri
* Vessa
* Oruk

### **The Enigma Crusaders**

The Enigma Crusaders are a band of previously-deceased Huskarians brought back to life by Zenier's Immortality Print. Each of their prints are located on either one of their eyes, and are positioned differently from one another.

### **Hazuki**

In-result of the activation of the Helios Sphere, Zenier wanted to bring back one of the deceased Huskarians back from a period in the far future, achieving time-travel to retrieve Hazuki, a symbiotically-modified Huskarian that died. Using Hazuki to retaliate on Kamsky and the Helios Sphere, this later exchanged an ordeal of treason by Hazuki towards Zenier, stating that she had manipulated Hazuki into taking away the soul of a potential Guardia. This angered Zenier greatly, thus' she tried to end the life of Hazuki with her Scythe, but failed because of the Immortality Print that she had given to Hazuki.
Cavemouth

**Cavemouth** is a Caver settlement located within Pastoro. It is one of the few "access points" on the surface of Galimma that lead into the winding reaches of Subterra. It is a bustling trade hub where the Cavers can exchange their ore and manufactured goods for supplies and commodities with surface dwellers.
Kartheborn

**Kartheborn** are a race of Uzudoran uniquely incorporated into the Karthe Overgrowth that landed on Uzunda and merged with a computerized interface. Kartheborn resemble Uzudoran save for much of their anatomy being assimilated by Karthe-based plant growth and cybernetic augments provided by the Overgrowth.
Characters

Throughout the Avonhala lore, there are about 154 planned characters across several plotlines. (cont.

***Hukchi***

* Akana
* Hazuki
* Rexus
* Fabsky
* Angsky
* Elma
* Zamba
* Ochi
* Shaya
* Oruk
* Jarvask
* Darmo
* Seeler
* Wahreky
* Korzen
* Tariz
* Variro
* Boww
* Chochi
* Moomo

***Zenynx***

* Lira
* Dorim
* Arryx
* Reynx
* Qui-Ranx
* Ferei
* Markios

* *Jatarynx*

***Kakaphemi***

* Challa
* Aropa
* Meaia
* Esira
* Aeriki
* Bosaka

Anthyan (Humanoid-Hybrids)

***Zimnost***

* Aaeri
* Chilla
* Lodmeister
* Freznor

* Celina

***Humans***

* Susanna
* Markus
* Lucas
* Priest Henry
* Wilford
* Xavier
* Ambero
* Captain Zemo
* Uras Terris

***Zephries (Unidentified, DNA-reconstructing, Humanoid Pathogens)***

* Lord Zhortax
* Zheme

***Novarians (Holy Deities to The Evangelical Decree of Avonhala)***

* Embra
* Galalaia
* Salonir
* Lirmi
* Cadenia
* Nullvaris

***Otherworldly Entities***

* Hunting Man
* Bleeorp
* Light Sprite
* Quilt Dorito
* Zamberfree
* Feerosome
* The Shape-Shifting Shadow Star (S3S)
* Rough Rogue Rock Trio (R3T)
* Petesnomore
Clay Boy

Clay Boy is a human mutant that can stretch and transform with the power of clay, along being a reoccurring frenemy that pairs alongside with Fog Man.

## Trivia

- The inspiration of Clay Boy is not derived from the main creator of Avonhala himself, but rather from one of his childhood friends' work named Jasper Jubenville. The inclusion of Clay Boy into the game by the creator was a move made to promote the unique design of the character and how it inspired the creator to make his fake antihero 'Fog Man'.
Chilled Demonite

Chilled Demonite is an NPC found on the third floor of Hotel Sammand. The character itself is a red Demonite relaxing in a bathtub, in which it would give out advice in a sarcastic tone and give you a ***Red Bar of Soap***.

## Trivia

- The inspiration of the Chilled Demonite is derived from an artwork by the creator's friend, Jasper Jubenville, in which it shows a strong resemblance to both characters having to be in secluded in bathtubs.
Hukchi

Hukchi (i.e. Hukchirian)(plural) is an anthropomorphic race of creatures that were evolved by a pre-existent species known as the Okaphemi many eons ago. Hukchi are one of the few only species to inherit traits of mimicked human behavior through the contact of Zheme DNA and communicate verbally with other Hukchi through their own advanced language. Throughout recorded history, Hukchi were known to control a soul-manipulative power called 'Chi', which would be used for both good and evil. Those who practiced soul-bending were broadly called "Chi Duelists".
Anthyan

*Anthyans* are genetically mutated hybrids of Humans and Creatures. They're considered being special because they both contain the physical and mental features of a Human and a Creature. Anthropoids can be found within many other kingdoms, sometimes being isolated from bigger communities, or at times, being accepted in without feeling different from the other species.
Unburied

The vast tracts of undead and simply dead Uzudoran that litter Uzunda's surface are referred too as **The Unburied**, especially upon being revived and put to work by the likes of the Order of the Stillborn. Unburied are not considered a race, but they nonetheless make up a sizable portion of Uzunda's "population."
The Serenity Flower

"...Amongst many humans who had sealed their fates by following the Quest of Blessing, only three humans had managed to come in contact with the flower itself. However, it was later discovered that one of these humans was originally a creature that shifted its form into an Anthryan, and had earlier drank a vial that turned itself into a human. This dark moment had costed both the lives of the other two humans, while leaving the creature alone with the flower; this would soon escalate a terrible future for the human species." ~ monologue of Guidan.

The Serenity Flower [
Subterra Slimes

Dwelling within the many dank caverns of Subterra, one may find one of the various **Slimes** that lie waiting.

## Variants

1. **Red Ichor** - An oozing, cherry red slime found near iron deposits. A very dangerous and corrosive slime, though smells of fresh fruit.
2. **Green Ooze** - A bright green slime found at all levels of the Cave. Green ooze is fairly corrosive, and always found in great quantities. One of the most common slimes in the Cave, and any daring spelunker would be wise to count on dealing with it.
3. **Bouncing Gelatin** - A blueish slime with very low viscosity, allowing it to form many different shapes instead of pooling at the bottom of a cave. Is very bouncy, allowing a grown human to bounce on its surface not unlike a gelatinous trampoline.
4. **False Molasses** - A tar-black gunk that coats the floors and walls of many caves. False Molasses is incredibly sticky, and will rarely release its grip on whatever it makes contact with.
Ochi

Ochi is a deceased Hukchi that serves under Mornier, along being part of the Followers of Mornier. With his pink and feminine appearance, Ochi is the strongest member of the group, and also the youngest member of the group.

His role for the group is to act as the leader amongst the other three members, telling them what sort of orders have to be done for Mornier. Ochi also carries around a Serenity Badge for keeping his pride in check.
Akuna

```

 Concept art

 ### Aliases

 Aku

 ### Relatives

 n/a

 ### Affiliation

 Second-Class Hunting Group

## Biographical information

 ### Marital status

 n/a

 ### Date of birth

 n/a

 ### Place of birth

 Evondall, Neboro Province

 ### Date of death

 n/a

 ### Place of death

 n/a

## Physical description

 ### Species

 Hukchi

 ### Gender

 Male

 ### Height

 2'7"

 ### Weight

 56lb

 ### Eye color

 Black

## Item information

 ### Listed Weaponary

 n/a

 ### Type of abilities

 n/a

**Akuna** is a third-generation variant of a *Hukchi* and one of the main protagonists in the Avonhala storyline.

```
Battle mechanics

Avonhala follows itself with several battle mechanics when encountering with a frenemy.

## **Tag-Team System**

The Tag-Team System introduces a rhythm-based combo mechanic when matched correctly within the timed beats of the background music. This can be seen more within MOTHER 3's combo system. However, what differentiates is the inclusion of four additional modes within party members that can be used of approaching in battle:

*[ BRAWL ]*

The opponent in battle is covered with an overlay of a strength meter bar on the far right of the screen, ranging from low-to-high power. Timing the bar on the highest level of the bar can result with a high knock-back, or at times, an automatic KO. Only characters such as Kamsky, Rauque, and Korzen can use this mechanic.

*[ CAST ]*

The player with this mechanic can use a selection of special powers that require LP (Love Points) to cast on the opponent. Several categories of CAST abilities are as follows:

- *SELF Cast*

* **αvon shield :** protects party members with a magical veil; increases defensive stats
* **αvon heal :** recovers missing health points to party members
* **αvon courage :** gives party members determination; increases attack stats
* **αvon pray :** recovers status-effects to party members

- *OPPOSE Cast*

* **ηala flame**
* **ηala ground**
* **ηala aqua**
* **ηala freeze**
* **ηala static**
* **ηala flash**

Only characters such as Aaeri, Shaya, and Tom can use this mechanic.

*[ STRIKE ]*

The opponent is covered with an overlay of a horizontal bar graph with a power meter, in which hitting right in the centre of the graph will give higher direct damage, and sometimes, a KO. Only characters such as Hazuki and Cadenia can use this mechanic.

*[ PROJECTILE ]*

The player is given the option to use a movable target and aim with long-ranged attacks at more effective spots within the opponent as so they choose. However, taking too long with the turn will result the player in firing the projectile in a wrong direction, missing the opponent. Only Koshtak can use this mechanic.
Halloway

**Halloway** is the capital of the Caver Union, and one of the largest settlements in all of Subterra. Located within the heart of Mine Country, Halloway is the epicenter of inter-Union trade, where near every major company and manufacturer operates out of. Almost all finished goods and raw material ready to trade with surface-goers pass through Halloway before being ferried out on the tram.
Fun Device

The Fun Device is a small tablet-like tool given to the younger and older NPCs of Blurry Village who want to seek "infinite happiness" and escape to another reality that doesn't bring them discomfort. This is a crucial device in the story with an important plot point.

## Trivia

- The inspiration of the Fun Device is similarly of the Happy Box from Shigesato Itoi's MOTHER 3.
Episodic Stories

[Author's Note] : At this current time, only one short-story is in the works, along with two unnamed episodes. Any future short stories are N/A.

The Episodic Stories will surround mainly around a character within the Avonhala universe, retelling a short tale and explaining bits of the lore along the way. It's a fun introduction to the series where it would present itself easier for any new readers wanting to know more about what the series is all about.

* *Koshtak's Delivery Service [expected March 2020]*
* *N/A [expected late summer 2020]*
* *N/A [expected late winter 2020]*
Sacred Garden

The **Sacred Garden** is the verdant domain of Ygdria, goddess of fertility and gardens, and the home of all her subjects. The garden is a warm and nurturing sanctuary amid Thryndaheimr's craggy hills and bitter cold, where pastures, meadows and villages are enchanted by the nourishing magics of the life-goddess and its denizens flourish. Many races make the Garden their home, but most chiefly the Alvir who act as diligent attendants and guardians to Ygdria's realm. Only those favored by Ygdria dwell here though, and those who accept her hospitality are rarely seen again in the outside world.
Tommi og Gyrðir

Tommi er blár tankur vél sem virkar sem stöð flugmaður fyrir stærri vélar. Starf hans er að sækja þjálfara fyrir hina vélina og þá taka þá í burtu þegar hreyflar þurfa að fara í skúr og hvíla. Tommi telur að enginn vél virki eins hart og hann gerir og er oft mjög kinnalegur við stærri vélarnar, sérstaklega Gyrðir, stóra bláa hreyfillinn sem dregur lestartæki.

Einn daginn kemur Gyrðir frá langt ferðalagi og vill hvíla, þannig að hann finnur til hliðar að sofa. Þá kemur Tommi upp á óskum hans og segir Gyrðir að vakna og vinna erfiðara. Þetta vekur stóra vélina upp, en í stað þess að sofna, lofar hann að kenna Tommi lexíu með því að sýna honum hvað erfiða vinnu er í raun.

Næsta morgun, Tommi 'áhöfn er ekki hægt að gera hann að byrja. Gyrðir bíður óþolinmóður út fyrir stöðina fyrir Thomas að koma honum með þjálfarana sína. Að lokum byrjar Tommi. Hann flýtir sér til að fá tjáþjálfarann ​​og færir þá á stöðvann á bak við Gyrðir. Gordon ræður síðan áætlun sína og hleypur hratt niður, pör á lestina sína og flýtir farþegum sínum til að komast inn. Tommi ýtir venjulega frá bak við stóru lestirnar til að hjálpa þeim að komast í gang, en hann er alltaf aftengdur frá þjálfarunum fyrst. Í þetta skiptið gleymdi Tommi áhöfnin að taka hann af og Gyrðir byrjar fljótt, með litlu Tommi á bak við. Gyrðir kynþáttum í Sudríddu sveitinni eins hratt og hann getur til að sýna Tommi hversu erfitt það er að draga tjáina. Það er ekki fyrr en Tommi er alveg andanum.

Eftir smá stund koma tveir bláir vélar til stöðva á stöð. Tommi hefur aldrei farið hratt áður og er mjög þreyttur og líður mjög kjánalegt. Hann hefur góðan langan drykk úr vatnsturninum og líður þreyttur heima og lærir aldrei að vera grimmur við Gyrðir aftur.
The Korr

**The Korr** are a playable faction in War for Uzunda, made up of the violent Korr giants who revile technology and magic as tools of the puny lesser races. The Korr are agnostic to both technology and magic as gameplay elements, relying solely on their monstrous infantry and occasional war-beasts, giving them poor infrastructure in exchange for an eager and powerful military.

## Units

1. Short Ones - Korr light infantry that stand taller than most full grown Uzudoran. They seek to prove themselves worthy, despite their relatively laughable stature and meager strength.

## Philosophies

The Korr do not utilize technology, and even actively oppose the progression of sciences and magics. To them, it is a sign of weakness to utilize tools and shape objects to form one's own needs instead of fulfilling that need oneself. In the place of researching technologies, the Korr study their own primitive versions of philosophy and spread these throughout their culture. Though often crude and sometimes ill-informed conclusions, these philosophies will no doubt have their effects on the Korr tribes, and will influence their civilization during its conquest of Uzunda.
Hazuki

Hazuki was a deceased Hukchi that was revived by the Priestess of the Underworld Mornier. Hazuki is affiliated with a small group of other deceased Hukchi named the "Followers of Mornier", which include members such as Shaya, Ochi, and Rauque. Hazuki can be identified with his orange / black coloured checker design for his hair, alongside with a white clock and orange boots. The explanation of the patch on Hazuki's right eye is unexplainable (maybe an attempt to look cooler around the other Hukchi in the group).
Escape!Flowey

When Escape!Flowey first meets you he looks like normal flowey all healthy and stuff but hes also very nice to you and will help you along your journey he says that in this world. alot of people are insane and murderer's he says that he misses what he used to be... hes very sad and scared alot like underfell!Flowey,
Helium

Helium is an element in the game.

"Say hi to Helium. The party planner of the Periodic Table. Where can you find it then, inside a party hat perhaps, or the cake? No no, you fill it into the flying balloons. Helium is sometimes use for balloons. It helps Balloons to float. In the game, her voice is pitched up since when you suck on Helium (which you shouldn’t try), it would pitch up your voice.”

## How To Change Helium

Oscilloscope: Neon

Testube: Turns into mini versions of herself

## Info

Type: Gas

Appearance: A pink element with blue eyelids, red lips and green features.

Number: 2

Voice sfx: "Heee-Heee-Heeeaaaa" (pitches up)

Other sfx: "\*windows error\*"

Extra info: [1]
Personality

Koa is a tease and a shipper and weeaboo mainly a girl u would find acting like a cat and usually she acts like a tsundere and mainly shes a normal like energized girl thats into what people call "trash" (basically me and my friends irl) but the real her is a depressed insane killer who is stuck inside and lost because of the pills that help that side be controlled and so she is like a normal neko girl who just loves everyone and wants to have fun and make friends but that inside of her might not be controlled at all..and Koa MIGHT crack...free....
Gaulmar

The **Gaulmar** were a race of tall, magically gifted giants and variant of Earthkin that lorded over one of the most influential civilizations on Galimma, the Gaulmar Empire. Standing well above the majority of Galimma's sapient races and possessing incredible affinity for magic, the Gaulmar were unmatched by the other peoples of Galimma until a deadly plague swept across their empire and brought it crumbling down.

## Appearance and Biology

Gaulmar are one of the larger intelligent races on Galimma, reaching heights on average of 2.5 to 4 meters tall at adulthood, though the exceptional among them have been known to grow up to 6 meters tall. Gaulmar are heavyset, much like their Earthkin relatives, but appear more lithe and humanoid in appearance compared to Mulls. Gaulmar also possess the signature rocky and fleshy skin of the Earthkin family of races, granting them a respectable amount of physical durability.

## History

### Origin

The Gaulmar, like most Earthkin, claim descent from the living ground of Galimma. In their own traditions, the Gaulmar were created through the demise of a towering giant,

## Culture

### Rule by Strength

Since before the time of even the Empire, the Gaulmar have valued individual strength and power above all else. They were ruled by their mightiest, and this was determined by frequent inter-tribe conflict and violence. The will of the mighty was just, because they above all else had the ability to enforce it and see it through. Those under them obeyed the word of the chief, and the disobedient would be punished and turned into reminders for all other would-be insubordinates.
Escape!Gaster

Escape!Gaster or Dr. Gaster is the royal scientist who works for asgore he secretly hates asgore because he hurt his son papyrus, Escape!Gaster looks like gaster but without the cracks in his head and also he does not speak in wingdings like how everyone else does not speak in wingdings too, Gaster is the father of Sans & Papyrus his wife died in the war of humans and monsters... he does not like to speak about what happened to her wife.
Avonhala Lore

## The Planet Avonhala

The planet was forged by The Four Deities of Nova, given tasks to make the planet inhabitable for all kinds of life to prosper throughout generations to come. The planet also has two moons gravitating around its circumference. Both moons (Elo and Naa), are destroyed and pieces of their remains float around the planet like a meteor belt, for which at times, small fragments of both moons are pulled within Avonhala's gravity, causing meteor strikes. The damage done between the moons were caused by the apparent light beam striking through the planet when activating the Calamity Rose.

### Alphabetical meaning:

- B.Z = Before the Invasion of Zortax and birth of Ziura

- A.Z = After the Invasion of Zortax and death of Ziura
Escape!Toriel

Escape!Toriel is very kind to humans and Escape!Flowey, She trusts alot of people and her left eye has a scar on it and theres a tiny bit of blood coming from it, It was from asgore when toriel broke up with him because of the war which is why he is in such anger some of the monsters say, it is unknown if it is true or not but... Toriel hates him so much, He was so angry that he killed his son asriel as an mistake by a huge anger. He attacked toriel after that. and then toriel flee'd and now flowey remembered her and told her it was him. toriel was so happy. and now... hes happy to have flowey with him. toriel also has a secret crush on sans
Escapeswap!Sans

Escapeswap!Sans is just like normal underswap sans but more gloomy and angry at his brother alot, he makes tacos and he's good at making tacos, Sometimes he brags about how good he is, He says his brother has a smoking problem and is lazy, He has a scar on his left eye like escapetale!Papyrus and a crack in his skull like escapetale!Sans he is taller then escapeswap!Papyrus and also has a crush on Escapeswap!Chara
Escapetale Wiki

## Welcome to the Escapetale Wiki

So this is my first wiki. And this is my own AU That i made. So yeah enjoy. Also i made stuff like escapeswap and stuff so yeah enjoy dat also

## About Escapetale

Escapetale is my own AU That i made and heres the story. Once upon a terrible time. Two races ruled the world Monsters and humans, One day war broke out between the races, The war went on for weeks, The monsters were losing They lost many members, The wizards sealed the monsters underground with a spell, with no escape and hurt alies they all suffered, Alot of years later... MT. Sufferbott 2004 Legends say those who climb the mountain never return from their fate...

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Escape!Sans

Escapetale!Sans is a skeleton that is gloomy most of the time and is very serious. He cares for his brother alot and he would be a sacrifice for his brother if someone try'ed to kill him which is why he has a cracked skull and damaged jacket with holes in it from the first human that fell down Chara. Sans Hates chara alot and he swore that if he saw chara again... He would murder her painfully and slowly. Sans does not trust humans after that and when Frisk came sans was not to happy to see frisk but did not kill her, Soon Sans would be less hateful to frisk, Sans would of killed frisk if he saw them killing any monsters or papyrus, And also toriel made a promise to sans that if he saw a human. He would not kill them. Sans likes toriel not in a love type of like though. as a friend though. But he always compliments papyrus'es cooking and he always makes pasta he is actually good at cooking though and sans loves his cooking, Sans knows about other AU's also and he hate's alot of AU's like Underswap, Outertale, Inktale and errortale but he likes Negatale & Underfell cause it reminds him of his AU Fell!Sans does not know about Escapetale though and Escape!Sans wants to be friends with Nega!Sans but hes too shy to go to most AU's... He also is taller then papyrus.
Escape!Mettaton

Escape!Mettaton is mettaton without a robot body and she is just a ghost who is pink with hair covering her eye but she is sad alot like Undertale!Napstablook but is happy when is around papyrus because she has a big crush on papyrus. also if frisk does a genocide route and kills papyrus mettaton will try to kill you and the battle goes on for awhile until you spare her she will only let you go if you spare her which causes her to leave in a really bad mood and then she hates you alot after that.
Quinta Temporada

## pRODUCCION

### Elenco Principal

* Peter Dinklage como Tyrion Lannister
* Lena Headey como Reina Regente Cersei Lannister
* Nikolaj Coster-Waldau como Ser Jaime Lannister
* Emilia Clarke como Reina Daenerys Targaryen
* Kit Harington como Lord Comandante Jon Nieve
* Aiden Gillen como Lord Petyr Baelish
* Natalie Dormer como Reina Margaery Tyrell
* Alfie Allen como Hediondo
* Sophie Turner como Alayne Piedra
* Maisie Williams como Arya Stark
* John Bradley como Samwell Tarly
* Stephen Dillane como Rey Stannis Baratheon
* Liam Cunningham como Davos Seaworth
* Carice Van Houten como Melisandre
* Gwendoline Christie como Brienne de Tarth
* Conleth Hill como Varys
* Jerome Flynn como Ser Bronn
* Emma Watson como Jeyne Westerling
* Michael McElhatton como Lord Roose Bolton
* Ewan Rheon como Ramsay Nieve
* Kristofer Hivju como Tormund Matagigantes
* Anne Hathaway como Princesa Asha Greyjoy
* Emeraude Toubia como Princesa Arianne Martell
* Amandla Stenberg como Missandei
* Hannah Murray como Eli
* Michiel Huisman como Daario Naharis
* Daniel Radcliffe como Príncipe Quentyn Martell
* Tom Felton como Grif el Joven
* Dean-Charles Chapman como Rey Tommen Baratheon
* Ian McElhinney como Ser Barristan Selmy
* Michael Fassbender como Grif
* Alexander Siddig como Príncipe Doran Martell
* Ray Stevenson como Victarion Greyjoy
* con Mads Mikkelsen como Euron Greyjoy
* y Iain Glen como Ser Jorah Mormont
Escape!Papyrus

Escape!Papyrus is scared of alot of things and is good at cooking alot, He loves making pasta and his brother loves his pasta Papyrus cares alot for his brother and always try's to cheer him up. When sans is sad he makes him pasta to cheer him up, it works alot of the time. He also has a secret little crush of Escape!Mettaton Not even sans knows about his crush on MTT, Once he came to the king to ask how they could escape sometime. The king asgore was angry at everyone who talked about him and attacked him, To this day he still hates papyrus for talking about it. papyrus has a scar on his left eye and his right eye has tiny cracks below and he also has a crack in his battle body, Papyrus loves that suit still so he still does not take it off very often. Sans wants revenge on asgore for what he did. But sadly he was much more powerful then him... So sans is to scared to face him though. Yet he will get revenge on him one day he said.
Neurópteros

Los
neurópteros son un orden de insectos endopterigotos (con metamorfosis
completa); los adultos tienen dos pares de alas membranosas con numerosas
nervaduras que forman un retículo. Se trata de un grupo muy diversificado Se
conocen unas 5.000 especies.

Los
neurópteros incluían antiguamente tres subórdenes, Megaloptera, Raphidioptera y
Planipennia; actualmente, los dos primeros se tratan como órdenes independientes.
Escape!Undyne

Escape!Undyne Was dead when the war of monsters and humans were happening she was a brave and good warrior but... she was never there to protect everyone in the underground. So someone who got put through training for more then 2 years was the new leader of the royal guard they say her name was Alphys.
Isópteros

Los
isópteros son un infraorden de insectos neópteros, conocidos como termitas,
termes, turiros, comejenes, polillas y también como hormigas blancas, por su
semejanza superficial con las hormigas, con las que no están evolutivamente
relacionadas ya que estas últimas son himenópteros. Hasta hace poco, las
termitas estaban clasificadas en el orden Isoptera, pero ahora se aceptan en el
infraordenIsoptera, del orden Blattodea.

Su nombre
científico se refiere al hecho que las termitas adultas presentan dos pares de
alas de igual tamaño. Son un grupo de insectos sociales que construyen nidos
(termiteros). Las termitas se alimentan de la celulosa contenida en la madera y
sus derivados, la que degradan gracias a la acción de los protozoos de su
sistema digestivo, con los que viven en simbiosis. La mayor parte de las
termitas son de climas tropicales o subtropicales, pero unas pocas viven en
climas templados. Se conocen unas 3.0002​ especies, seis de las cuales han sido
introducidas desde otras regiones como plagas urbanas.
Reynx

*"...What you had believed was an anthology of lies; there was never a God that would protect you from all of this. Only I am the decider of this situation, not them. This is why I was one of the few desirable ones to be chosen as playing the role of God."* - Reynx

## Item information

### Type of abilities

*Unknown*

Reynx is a Zenynx that was one of the few blessed kings by Salo and Lir, thus' later being part of the Royal Decree during the Novarian Era. His power from the authority made him go mad with the amount of praise that he had received from his followers, for which he started to focus on higher priorities on having his religion be the only one standing against the Novarians.

## Biography

Reynx was born during the Novarian Period in 1037 A.C, in a small village in the Teresna Territories. Throughout growing up, he was shamed amongst the other Zenynx from his abnormality of carrying around three extra pairs of ears, calling him by some to be a "rejected demon" in the Zenynx community. Reynx's parents were so disgusted by the outcomes of his appearance, that they had begged King Ezra to abandon Reynx entirely. However, as soon as King Ezra inspected Reynx's abnormality up close, he had sought it to be a "gift from Salo and Lir", and that his form should be praised and not left in the dark.

Upon the further years of his childhood, he had been mocked entirely by the other villagers, and left without any reason to make any friends in the village, Reynx decided to leave from the village before his eleventh Ohm.

## Character

Before earning the blessing by Salo and Lir, Reynx was about the same size and form as to the other Zenynx in the community, except for his extra pairs of ears. When the blessing was achieved, his stature was increased four-times as big, and was more thinner compared to the average weight of a Zenynx.

## Motives

Upon earning higher authoritarian power by Salo and Lir, the Zenynx would cherish Reynx as a mighty God that stands a chance against anything that wasn't pure in the world, thus' a religion would be propagated throughout Reynx's rule amongst the Zenynx.
Blactareos

Son insectos caracterizados por poseer cuerpo deprimido y patas largas y finas, adaptadas para correr velozmente.

El aparato bucal es masticador. Cabeza relativamente móvil y largas antenas.

Suelen ser insectos nocturnos y se nutren de las sustancias más diversas.
Abundan en todo el mundo y suelen contaminar los alimentos en los hogares.

Macho y hembra se reconocen poniendo en contacto sus antenas.

## Metamorfosis

La metamorfosis de los blatarios es incompleta.

Las hembras ponen los huevos en unas cápsula de cubierta dura llamada Ooteca.

Especies típicas:

* Cucaracha rubia.
* Cucaracha doméstica.
Walder Frey

## Walder Frey

### Esposa

{Perha Royce}{Cyrenna Swann}

{Amerie Crakehall}

{Alyssa Blackwood}

{Sarya Whent}

{Bethany Rosby}

{Annara Farring}

Joyeuse Erenford

### Hijos

{Stevron Frey}Emmon Frey

{Lothar Frey}

{Merret Frey}

{Olyvar Frey}

Roslin Frey

Arwyn Frey

Elmar Frey

Shirei Frey

{Walder Ríos} (hijo bastardo)

Ryger Ríos (hijo bastardo)

varios Frey sin nombre

varios bastardos sin nombre