Dragon Princess II Route

## Beginning the Route

Option 1

* Ensure your Knight has 0 Intellect; speaking with Mary-Annette in the Grim Forest allows the Knight to reset his stats for a price
	+ The Knight may need to improve his other stats
* Equip an ice-resistant item, e.g. the *Chunga Root*. If the player chose the *Scred Candle* in the beginning, they can acquire a *Chunga Root* by returning to the throne room of the Kobold Fortress and opening the chest or waiting a few days after the game begins and collecting one from the forest north of the fortress
* Wander around on the world map until DragonP II accosts the Knight, attempting to freeze him solid
* The *Chunga Root* will immediately thaw the Knight, and the surprised DragonP II will tell the him to find her at her castle
* Move to Dragon Princess II Castle and speak with DragonP II
	+ At this point, the Knight may need a higher Intellect stat to progress
* Agreeing to help her begins the Route

Option 2

* Have a high enough Intellect, move to Dragon Princess II Castle, fight through the guards and speak with DragonP II
* Agreeing to help her begins the Route

## Helping With Her Research

The Knight will need to help DragonP II with her research. This may require the Knight to spend one or more days in the study with her; return every day to speak with her until the next quest presents itself.

### The Root of the Problem

Travel to Babs' Hut and speak with Babs. If you have not yet spoken with her, you may not be able to speak with her at night.

### The Dragon in Love

Speak with Trevor, who often appears in the tavern at night. Buy "Sex and the Humans" and present it to DragonP II.

### Arcane Forces at Work

Travel to Frozen Skull Cave and speak with Arcane Princess; a mace or similar weapon will be necessary to make it to her, and it will be difficult to survive without ice-resistant equipment.

## Jailbreak

The Knight will go with DragonP II to break Wizard Master out of the Gazer Prison.

* Break the crates in the rooms to discover passageways. One has a treasure chest, the other will allow the Knight to progress.
* Travel through the next areas. The gazers will attempt to raise the alarm if they detect you, but can be killed before they reach the switches in order to prevent this.
* Upon reaching an area full of gazers, return to the starting area.
* Interact with the ice pillar.
* Return to the prior room; the gazers will be gone and you can progress.
* Going up the stairs will progress the story and allow you to finish this part of the Route.

## Going After the Queen

In order to discover the Dragon Queen's weakness, you're taken to the former land of Dog Princess and must find the scale. It is not in the same location as in Dog Princess Route; instead, head to the first floor of the castle. Walk up to the hole in the ground and a monster will appear; kill it to receive the scale and return to DragonP II.

After some time passes, speaking to DragonP II will advance the quest beyond the point of no return, much as in Dragon Princess I Route. The following three-part fight follows the same structure as in that route, except for the third part:

* For part one, DragonP II joins the party and you must defeat many servants of the Dragon Queen
* For part two, DragonP II is the only available party member and must fight the Dragon Queen
* For part three, DragonP II urges you to strike at the Queen's weak point, revealed earlier. Doing so will finish the fight

Following this, the story will progress to its end.