Basic guide

*This article is a stub. You can help MINImax Tinyverse Wiki by expanding it.*

This page will serve as a basic **how to play guide for *MINImax Tinyverse***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Playthrough guide for Pre-Beta

If you want the detailed playthrough guide of the pre-beta, please click here!

## Basic gameplay

MINImax Tinyverse is a real-time tower-rush brawler where you watch and assist your favorite champions as they battle for their realms of Tinyverse.

It is based on a 1:1 battle between Champions and their troopers in a centric match of about 2-5cm tall tiny beings(MINI) joined by a player(max)
who helps the beings of the selected realm to win against the opposite realm.

We say "**watch and assist**" because you cannot control all the units,
but you still can watch them battle and help them to win using diverse skills and controlling up to a certain extent the Champion on your side.

And the tiny beings are not aware of the origins of their war against each other,
but they at least know that they fight for their values against the values of the opposite realm.

## Victory Conditions

MINImax is basically played in 6 minutes and has following victory conditions.

* **Before 6 minute**

The player who destroys opponents' all tower becomes a winner.

* **Reached 6 minute**

The player who destroys more towers than his/her opponent becomes a winner.

* **Over 6 minute**

If Both sides destroyed the same amount of tower for 6 minutes, the game goes into extra time.

During extra time, the player who destroys his/her opponent's tower faster becomes a winner.

## Phase

Playtime of MINImax is divided into 3 phases.

* **Phase 1**

Phase 1 starts in the 2 minutes(120 seconds) into the game.

Starting from the phase 1, Re-spawn time of both players' troopers is reduced by 50%

* **Phase 2**

Phase 2 starts in the 4 minutes(240 seconds) into the game.

Starting from the phase 2, mana regeneration rate of both players is increased by 50%

* **Phase 3**

Phase 2 starts in the 6 minutes(360 seconds) into the game.

Starting from phase 3, both players' mana regeneration rate is increased by 100% and re-spawn time of their Trooper is reduced by 100%

# Environment

While you are playing the game, Night and Day changes every 90 seconds

* Day

Creaean troopers and heroes have penalties in their sight and attack range under the shining daylight.

* Night

Aillaian troopers and heroes have penalties in their sight and attack range under the gloomy moonlight of the night.

# Maps

You can see the maps of Tinyverse doc here. FYI, it's about the maps of pre-beta version build.

# Champions and Troopers

Please check the detailed information about Champions and Troopers right here!

# Control

* Champion

 Moving
However Able move them by picking them up.
 Skills

* Troopers

 Moving
 Skills
All of their skills are activated automatically.

If you'd like to know about the detailed controls of the game, you can see the doc here. FYI, it's about the controls for the pre-beta version build.

# Attack type & Armor type

Every unites and towers in the MINImax has an armor type and attack type, and each attack type is better or worse versus other armor types.

##### Unarmored

The Unarmored units take extra damage from **Piercing type** attacks.

But they take less damage from siege type and magic type attacks.

 Magic
 Siege
 **Special** | 100%

##### Light Armor

The units with light armor take extra damage from **Slashing type** attacks.

But they take less damage from siege type and piercing type attacks.

 Bashing
 Magic
 Siege
 **Special** | 100%

##### Medium Armor

The units with medium armor take extra damage from **Bashing type** attacks.

But they take less damage from siege type and slashing type attacks.

 Piercing
 Siege
 Special

##### Heavy Armor

The units with heavy armor take extra damage from **magic type** attacks.

But they take less damage from siege type and bashing type attacks.

 Piercing
 Bashing
 Special

##### Tower

The towers have tower type armor and they take extra damage from **siege type** attacks.

But they take less damage from all kind of attacks except siege type.

 Piercing
 Bashing
 Magic

##### Special Armor

The heroes and objects summoned by miracles have special type armor and they don't take extra damage from **any types of** attacks.

But they take less damage from all kind of attacks siege type.

 Piercing
 Bashing
 Magic

# Miracles

By unleashing their magical power and sending mana, both players can activate M**iracles** over the whole map.

All objects which are summoned by **Miracles(including stairs, walls)** have Special type armor.

All damages which are caused by Divine powers are considered as Special type damage.

Please check the detailed information about Miracles right here!