Facilities

The player's ship in *Space Haven* contains **Facilities** that the characters will use to control the ship and its functions. These facilities range from power to weapons to industry.

**Facilities** can be found in the "Object" tab of the build menu, and are organized into different categories within that menu.

## Robots

* Robot Workbench - Deconstructs robot and android remains into usable scrap.
* Salvage Robot Station - The home station for a single Salvage Robot.
* Logistics Robot Station - The home station for a single Logistics Robot.

## System

* Scanner - Scans the interior of another ship that has power.
* Rocket Turret - Fires guided missiles at enemy ships. Heavily damaging to hull.
* Energy Turret - Fires concentrated energy projectiles at a target. Heavily damaging to shields.
* Targeting Jammer - Confuses turret targeting systems within range and prevents them from targeting.
* Shield Generator - Provide shield health to the ship. Come in two varieties.
* Hyperdrive - The ship's main engines, allows the ship to hyperjump.
* Hull Stabilizer - Reinforces the ship hull as well as providing more system points.
* Weapons Console - Used to control all turrets aboard a ship.
* Shields Console - Used to operate a ship's shields.
* Operations Console - Used to communicate with other ships, as well as use the Scanner.
* Navigation Console - Enables hyperjumps.
* Autoturret - Low yield energy turret which does small damage to both shield and hull.

## Airlock

* Shuttle Hangar - Acts as the base for a single shuttle.
* Pod Hangar - Acts as the base for a single mining pod.
* X1 Airlock - A place for shuttles & pods to dock, as well as used to unload cargo.
* Space Suit Locker - Stores space suits for crew members.

## Storage

* Item Storage - Storage for items, comes in 2 sizes.
* Body Storage - Stores human & alien corpses awaiting processing.
* Robot Storage - Stores robot & android remains awaiting processing.

## Food

* Autopsy Table - Used to dissect and butcher various creatures.
* CO2 Producer - Produces a suitable amount of CO2 for optimal plant growth.
* Grow Bed with Light - A miniaturized farm to grow plants in. Comes in 3 sizes.
* Alcohol Beverage Machine - Allows crew members to drink alcohol.
* Kitchen - Prepares meals from raw food.
* Algae Dispenser - Prepares meals from water and biomatter.

## Resource

* Advanced Assembler - Produces high-tech construction components.
* Optronics Fabricator - Produces high-tech industrial components.
* Chemical Refinery - Refines raw resources into various chemical products.
* Energy Refinery - Refines raw fuels into more advanced fuels.
* Assembler - Produces basic construction components.
* Micro-Weaver - Creates fabrics from raw fibers.
* Metal Refinery - Refines raw metals into more complex intermediate materials.
* Item Fabricator - Produces items and weapons for crew members.
* Composter - Recycles organic materials into water and useful materials.
* Recycler - Transforms scrap materials into usable resources.
* Water Collector - Reclaims water vapor from the air into drinkable water.
* Water Purifier - Transforms ice into purified water.
* Tools Facility - Produces Building Tools.

## Power

* Generators - A variety of power generators for your ship.
* Solar Panel - An alternative power source to Generators.
* Power Capacity Node - A battery for storing Power#Advanced Power.
* Power Nodes - Nodes that distribute Power#Advanced Power to nearby facilities.

## Life Support

* Air Vent - Allows gas and temperature to pass through walls.
* Thermal Regulators - Control the temperature in your ship.
* Gas Scrubber - Removes hazardous gases from the air.
* Oxygen Generator - Produces oxygen gas to keep a safe environment on board.

## Facility

* Arcade Machine - Allows crew members to play games for Comfort.
* Jukebox - Plays a large selection of songs to increase the mood.
* Hypersleep Chamber - Suspends a crew member while they are in the pod.
* Research Workbench - Supports research efforts for new technologies.
* Research Lab - Allows crew members to unlock advanced technology.
* Medical Bed - A bed designed to tend to the wounds and illnesses of crew members.
* X1 Toilet - Transforms human waste into usable resources.
* Enslavement Facility - Installs slave collars onto slaves as well as recharging them.
* Surgical Enhancement Facility - Allows cybernetic augmentations to be installed into crew members.

## Decorations

* Decorative Screen - A digital screen which provides some Comfort.
* Green Wall - Provides a small amount of Comfort.
* Decorative Plant - A variety of decorative plants which provide a small amount of Comfort.

## Furniture

* X1 Couch - A couch which comes in a variety of shapes.
* X1 Chair - A single chair for crew members to sit and eat in.
* Table - A table for crew members to eat meals at. Comes in 2 variations.
* Cover Object - Provides some cover from enemy fire.
* Light - Lights which come in multiple varieties for use in different locations.
* Bedside Table - Provides a small amount of Comfort for crew members while resting.
* Bed - A bed for colonists to sleep in.

## Wall

* Spacesuit Door - Allows members to put on a space suit when entering a hazardous area.
* X1 Door - A door with a built-in vent.
* X2 Door - A large door with a built-in vent.
* Hull Window - A window for looking out into space, comes in multiple sizes.
* Wall Window - A window for looking through internal walls, comes in multiple sizes.
* X1 Wall - A standard internal wall for the ship.