recursal/Fanatic-Fandom huggingface dataset:
A farm

Game Version 1.2.0.1

**A farm** is the fifth chapter in Medieval Dynasty.

*This page has been updated to 1.2.0.1*

## Synopsis

*"I will not survive long on hunting alone, and I will certainly not expand. It's time to start developing the farm. I must have a barn and a prospering field. To achieve that I need to obtain appropriate tools and seeds."*
―In-game description
## Objectives

* Wooden Hoe: 1
* Simple Bag: 1
* Fertilizer: 15
* Carrot Seed: 15
* Wheat Grain: 15
* Cabbage Seed: 15
* Place fields: (0/1)
* Grub up the field: 0/1
* Fertilise the field: 0/1
* Plough the field: 0/1
* Sow the field: 0/1

## Rewards

* 250 x Dynasty Reputation
* Development status: Farm (20 buildings limit)

## Walkthrough

Now you must build yourself some fields. You can do this by pressing Q on the crafting menu, and from there going to Building -> Farming -> Field. The field can be as small as you would like to make it, or the maximum size which is 15x15. The Hoe will help you with the field. To use the fertilizer or the seeds you need to assign the simple bag to one of your quick slots and then with the right button of the mouse a new menu will show. You can chose between fields and orchards. In fields you can select a variety of seeds and the fertilizer. If the season is not the right one the seed will show in red stating you can't use them.
Diplomacy

*"A skill tree that determines how proficient you are in conversating, flirting and trading."*
―In-game description
**Diplomacy** is a skill that improves the player's interactions with NPCs and their ability to gain dynasty reputation points.

## Leveling

At a Vendor, each item you trade gives Diplomacy skill equal to 1% of the trade value. Completing side quests also increases the Diplomacy skill.

Villagers will gain Diplomacy skill when assigned as Stallholders to a Market Stall. Items will automatically be sold, and the prices they are sold at will increase depending on skill.

## Notes

1. ↑ *Barter is calculated using the **baseprice**. That means if an item's baseprice is 10 coins,you'd usually sell for 5 coins (50%). With Barter 1 it would be 10% more (60%, so 6 coins). When Buying, you'd buy for 15 coins (150%). With Barter 1 it would be 10% less (140%, so 14 coins).*
Food Storage

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Food Storages** are buildings that store food items produced by villagers. There are three levels of Food Storages:

* Food Storage 1
* Food Storage 2
* Food Storage 3
Hood

Game Version 1.4.0.3

**Hood** is an item of clothing worn on the head and shoulders.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
Hood provides 15% protection against cold in cold seasons, but induces a 10% penalty to heat protection in warm seasons.

## Crafting

The scheme for Hood is unlocked at 750 Production tech points and can be bought for 400 coins. It is made from 2 Wool Fabric using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Hoods from available materials when they are assigned as Seamsters.

## Uses

Hood is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Hoods in Branica, Denica and Hornica.

## Quests

Upon completing the side quest Old Rags, the player will be rewarded with an item that can be a Hood.
A Survivalist

Game Version 1.0.0.7

**A Survivalist** is the second chapter in Medieval Dynasty.

## Synopsis

*"All right, I already have a safe haven. It's time to get some food now. Maybe I'll set up a trap. It's good to have some caught rabbit in stock. I would also need a spear for hunting and a knife to skin game. Well... staying alive is essential."*
―In-game description
## Objectives

* Set a trap: Rabbit Trap
* Wooden Spear: 0/1
* Stone Knife: 0/1
* Hunt a wild animal: 0/1
* Survive for a season

## Walkthrough

Now you have a nice little house, it's time to learn to survive. There are a variety of animals to hunt, such as rabbits, boars, deer, foxes, and Lynxes.

First, you'll need a spear, and a stone knife. Collect the necessary materials and craft at least one knife and several spears. Then, craft a rabbit trap and place it somewhere. While you wait to catch a delicious bunny, search the area for an animal to hunt, and throw the spear at them - remember to aim high to achieve distance and collect your spear when you're done.
Barn II

Game Version 1.5.0.1

**Barn II** is a tier-2 farming building that enables the production of various farming-related items, and allows villagers to be assigned as Barn Workers.

## Description

Barn II is unlocked at 1,500 Farming Tech points. It is a worker building for threshing and flour milling. It has also a workstation for crafting grain, seed, manure and feed bags, a threshing floor, mill and a medium-sized storage.

Upon completion, Barn II will contain a storage chest allowing for 500 kg of storage, have 4 worker slots and 1 slot for an apprentice, a Workbench for crafting, a Quern for flour production, and a Threshing Floor for grain production.

It is taxed at 4.5 coins at Hermitage development stage, 11.3 coins at Camp development stage, and so on.

## Construction

### Building tips

If the player already has built a Barn I, it's recommended to build the tier-2 building on top of the tier-1 building in order to save resources on the foundation and framing parts.

### Insulation

The walls can be insulated with 8 daub per wall when the hammer is equipped and the "Add insulation" mode is selected.

## Production

### Barn workers

**(Please note: Oat Grain, Rye Grain and Wheat Grain are all used in both crafting and sowing the fields (same with poppy seeds). Where Flax (like cabbage, beetroots, onions, carrots) will give you seeds which are not used in the crafting process.)**
Craftsman

**Craftsman** is a profession that can be assigned to villagers at the Workshop I, Workshop II and Workshop III with the function of crafting wooden and clay utensils and decorations.

## Description

For craftsmen to begin working, the player must assign what items are to be produced at the Workshop I, Workshop II and Workshop III where they work through the Management menu (provided they have bought the schemes for those items if necessary and have the required tools), and ensure there is a sufficient supply of the required materials in the Resource Storage. A Craftsman's efficiency is determined by their Production skill level, and the skill level will increase over time while they work.

## Production

Craftsmen are able to produce all wooden and clay utensils and decorations. Including bottles and vials that are used at Tavern for producing drinks and at Herbalist's Hut for crafting potions.
Dobroniega

*“**Your Majesty, spoilers ahead!**”*Be aware, spoilers on this page!You are on your own now.

## Dobroniega

### Relatives

Uniegost (husband)

Game Version 1.1.1.0

**Dobroniega** is a NPC in Medieval Dynasty and the wife of castellan Uniegost. She usually can be found at the tavern in Gostovia where she sells all kinds of consumables. She has her own story quests.

***The page contains mild spoilers!***

## Appearance

***-Add info about Dobroniega's appearance here-***

## Personality

***-Add info about Dobroniega's personality here-***

## Biography

At one point in her life Dobroniega was a part of a travelling band of troubadours. She didn't manage to learn how to play any instruments, but she was a decent singer. Eventually their travels brought them to the valley, not long after Iordan died. She remembers when she met Uniegost for the first time, how his eyes held so much sadness, because Iordan wasn't just his best friend, but also part of him.

The travelling band of troubadours would leave a few days later, but Dobroniega stayed. According to her there was something in Uniegost's presence that she simply knew her place was by his side.

Eventually the two would get married. When Racimir meets her, he gets to help her with her quests.

She will eventually leave the valley when the player completes all Uniegost's Story quests. Depending on the choice the player makes in the end, she will leave with her husband or without him.

## Vendor

She sells the following items:

* Apple
* Apple Juice
* Apple Wine
* Beer Bottle
* Beetroot
* Berry
* Berry Juice
* Berry Wine
* Bucket of Water
* Cabbage
* Carrot
* Cherry
* Cherry Juice
* Cherry Wine
* Dried Meat
* Egg
* Fish Meat
* Honeycomb
* Hop
* Mead
* Mead Bottle
* Meat
* Oat Ale
* Oat Beer
* Onion
* Pear
* Pear Juice
* Pear Wine
* Plum
* Plum Juice
* Plum Wine
* Rye Beer
* Salted Meat
* Waterskin with Water
* Wheat Beer
* Wine Bottle

## Quests

**Note:** These quests have to be completed before finishing Uniegost's Story VII quest, as this questline will fail otherwise.

* Dobroniega's Story I
* Dobroniega's Story II
Apple

Game Version v1.0.1.1

An **apple** is a food item and a resource used in cooking.

## Description

*"A type of fruit. Collected from fruit trees in the orchards during summer. Can be consumed, squeezed in the Juice Press in the Tavern or cooked into various dishes in the Kitchen."*
―In-game description
A raw food, apples rot by 50%, 25%, and 12.5% every season when stored in the Inventory, non-Food Storage chests, and Food Storages respectively.

## Production

Apples can be harvested from apple trees grown in the players orchard in summer. Villagers assigned as farmers will harvest fruit trees automatically when they are ripe.

After 5 seasons, an apple tree will yield 5-10 apples per tree. This increases to 15-20 apples per tree after 13 seasons.

## Uses

Apples can be used in the following recipes:

* Porridge with Apple
* Apple Juice
Herbalist's Hut

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Herbalist's Hut** are buildings that allow the player to produce potions and poisons. There are two levels of Herbalist's Huts:

* Herbalist's Hut I
* Herbalist's Hut II
Copper Ore

Game Version Test v1.0.0.9

*A type of ore. Mined from Copper Deposits found in Caves using a Pickaxe. Can be melted into bars at the forge in the Smithy.*

*Copper Ore is a resource used to produce Copper Bars.*

## Production

The player can use a Pickaxe to extract Copper Ore from Copper Deposits found within Caves. Villagers can produce Copper Ore when they are assigned as Miners at the Mine.

## Uses

2 units of Copper Ore are required to produce 1 Copper Bar using the forge at a Smithy.
Golden wedding

Game Version 0.4.0.5

**Golden wedding** is a herald quest in Medieval Dynasty, which can be given by a herald.

## Synopsis

*The King is having a grand wedding and must collect more coins from his subjects. Deliver the collected coins to the Herald or have it in your resource storage and inform him about it.*

## Objectives

* Deliver to <Herald>:
	+ 1500 coins

## Rewards

* 300 Dynasty Reputation
* Villager happiness gain or loss depending on good or bad king
* 5% tax reduction (until king dies)

## Walkthrough

The King's Herald was sent for 1500 coins to pay for for the royal wedding. You can either deliver these resources or inform the Herald that you have the resources in your resource storage. Completing the quest will gain you 300 Dynasty reputation and will increase your standing with the king by 5% at the next season change.
Gateways

A **gateway** is a decorative structure generally placed next to Fences and Gates around the settlement.

## Description

Gateways are created from the Creation Menu (default Q on PC) under *Fences → Gates → Log Gates*. Like fences and gates, they cannot be built too close to an NPC settlement. To build a gateway, the player needs to choose a gateway they want to create and then place it on a spot they like. The chosen gateway will be highlighted green when it's in a spot it can be build on. Once laid out, the gateway itself is built with the materials based on the type of gateway being built using the hammer.

## Types

 Log Gateway
 Roofed Gateway
A big game

Game Version 1.4.0.7

**A big game** is the eighth chapter quest in Medieval Dynasty.

## Synopsis

*"I am ready. For a real hunting challenge ... A bow and a varied big game. Just me and the wilderness."*
―In-game description
## Objectives

* Bow: 1/1
* Hunt: Moose 1/1
* Hunt: Wisent 1/1
* Hunt: Bear 1/1

## Rewards

* 1000x Dynasty Reputation
* Development status: Village (45 buildings limit)

## Walkthrough

By now you've created yourself a farm, and done some small game hunting. Now you're going to need to get yourself a bow and some arrows. You can buy a bow from the smiths (Teobald in Lesnica or Jan in Hornica) or hunters (Gizela in Lesnica or Sambor to the far North of Borowo) for 105, 98, 91, and 84 coins depending on your bartering perk level. Alternatively you can craft a bow for 1 log and 1 linen thread at the Smithy or Hunting lodge as long as you pay the 100 coins for the blueprint. Now you are ready to hunt!

If you have a hard time killing the wisent or the bear, consider this tip.
Beekeeper

**Beekeeper** is a profession that can be assigned to villagers at the Apiary with the function of collecting Honeycomb.

## Description

For beekeepers to begin working, the player must assign how much honeycomb are collected from the Apiary through the Management menu. A beekeeper's efficiency is determined by their Farming skill level.

## Production

Beekeepers produce honeycomb by collecting it from the bees. All collected honeycomb can be found in Food Storage. They will produce it at a rate of 10 per day per skill level when at 100% intensity and 0 mood.
Honeycomb

Game Version v1.1.1.0

**Honeycomb** is a food item and a resource used for brewing Mead.

## Description

*"A type of food. Collected by the Beekeepers at the Apiary. Can be consumed or used for brewing Mead at the Brewing Station in the Tavern."*
―In-game description
A raw food. Honeycombs provide +2 Food and +2 Water when consumed. Honeycombs can be used in a Tavern at the Brewing Station to brew Mead.

## Production

Honeycombs are produced by bees at the Apiary and are collected all year by the Beekeepers. They are also available for sale from Cooks and Taverners.

## Uses

Honeycomb is an ingredient of:

* Mead
Eryka

*“**Off with his head!**”*This page has been nominated for removal from the wiki. Remember to check what links here and the page history before deletion.***Reason:** Not a fixed villager. (Name changes when starting a new game.)*

## Eryka

### Relatives

?

Game Version 1.1.1.0

**Eryka** is a villager and a Vendor in the village of Lesnica.

## Trade

She works at the Excavation Shed as a Miner. She also sells the following items:

* Bronze Bar
* Clay
* Copper Bar
* Copper Ore
* Iron Ore
* Limestone
* Salt
* Simple Torch
* Stone
* Stone Pickaxe
* Tin Bar
* Tin Ore
* Torch
* Wooden Shovel
Clothing

**This page is a work in progress for the 2.0.0.7 update. If you are still running the game version from before the co-op update please use this link:** https://medieval-dynasty.fandom.com/wiki/Clothing?oldid=10489

   **Clothing** are items that help protect the player from cold winter and hot summer days. Players can also customize their playable character's look with clothing. Clothing items can be crafted in the Sewing Hut.
Flax

Game Version v1.0.1.1

**Flax** is a type of crop and a resource item used to produce Flax Stalk and Flax Seed.

## Description

*"A type of crop. Harvested during summer. Can be used for crafting Flax Seed and Flax Stalk on the Threshing Floor in the Barn."*
―In-game description
## Production

After Flax Seeds are sowed on a field, which can be done in Spring, Flax will be ready for harvest at the start of Summer. Each field yields 7-8 units of flax. Villagers can plant and harvest flax when they are assigned as Farmers.

## Uses

Flax is used to to produce Flax Stalk at the rate of two Flax Stalk per two Flax. Alongside Flax Stalk, it produces one unit of Flax Seed per two Flax.

## Quests

In the side quest Old Rags, an NPC may asks the player for some Flax.
Denica

Denica seen from its east entrance

**Denica** is a village to the central-west of the map of the Valley and north-east of Lesnica.

## Buildings

* 1 Barn I
* 1 Builder's Hut
* 2 Field
* 1 Fold
* 1 Food Storage II
* 1 Kitchen II
* 1 Sewing Hut III
* 3 Simple Small House
* 3 Simple House
* 1 Well
* 1 Woodshed I
* 1 Woodshed II

## Fixed villagers

* Dagobert
* Kinga
* Matylda
* Oda

## Items sold

The following items are sold in Denica:

* All farming related products
* Animal Feed
* Daub
* Flat Straw Hat
* Simple Bag
* Bag
* Stone Hoe
* Stone Sickle
* Strawhat
* Wooden Hoe
* Backpacks, Pouches and Saddlebags
* Bag
* Flax
* Flax Stalk
* Linen Fabric
* Linen Thread
* Saddle
* Simple Bag
* Waterskin
* Wool
* Wool Fabric
* Wool Thread

## Animals

The following animals can be purchased from Denica:

**Goats**
Fancy Shoes

Game Version 1.4.0.3

**Fancy Shoes** are an item of clothing worn on the feet.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
Fancy Shoes provide 15% protection against cold in cold seasons, and 5% heat protection in warm seasons.

## Crafting

The scheme for Fancy Shoes is unlocked at 7500 Production tech points and can be bought for 400 coins. It is made from 12 Leather, 2 Fur and 2 Linen Thread using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Fancy Shoes from available materials when they are assigned as Seamsters.

## Uses

Fancy Shoes are mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Fancy Shoes in Branica, Denica and Hornica.
Hop

Game Version 1.2.0.1

A **hop** is a resource used for crafting various alcoholic drinks, and potions.

## Description

*"A type of crop. Harvested during autumn. Can be used for crafting various alcoholic beverages at the Brewing Station in the Tavern."*
―In-game description
## Production

Hops can be harvested from hop plants grown in the player's orchard in autumn. Villagers assigned as farmers will harvest hop plants automatically when they are ready.

## Uses

Hops can be used in the following recipes:

* Oat Beer
* Rye Beer
* Wheat Beer
* Potion of Saturation
* Potion of Temperature
* Potion of Satiety
Hat

Game Version 1.4.0.3

The **Hat** is an item of clothing worn on the head.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
The Hat provides a 5% protection against heat in warm seasons, and a 5% protection against cold in cold seasons.

## Crafting

The scheme for Hat is unlocked at 750 Production tech points and can be bought for 200 coins. It is made from 1 Wool Fabric, 1 Linen Fabric and 1 Linen Thread using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Hats from available materials when they are assigned as Seamsters.

## Uses

Hat is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Hats in Branica, Denica and Hornica.
Alwin's Story II

Alwin

Game Version 1.0.0.7

**Alwin's Story II** is a story quest in Medieval Dynasty, for Alwin. You have **16 years** to complete it.

This page has been updated to 1.0.0.7

## Synopsis

*Alwin's beloved waterskin broke, so I need to find someone who can repair it. I wonder what awaits me on the road except for that worn-out sack's stinky smell?*

## Objectives

* Deliver to: Matylda - Alwin's Waterskin x 1

*A simple favour for Alwin turned into a hunting challenge suddenly. I don't expect that to be easy. But in the end, a promise is a promise. Nothing that a spear or a few arrows could not handle. A few deer or boars will be enough.*

* Hunt: (Deer | Boar) 2
* Collect Leather: 4
	+ Deliver to: Matylda - Leather x 4

*Task completed. I can go back to Alwin with the fixed waterskin now. There will be plenty of things to cover when we meet.*

* Deliver to: Alwin - Alwin's Waterskin x 1

After you deliver the waterskin to Alwin, you will get your reward - Onion Seed x 20.

* Wait for the next day

Talking to Alwin on the next day will bring you to Alwin's Story III
Fishing Hut

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Fishing Huts** are hunting buildings for fishing. There are two levels of Fishing Huts:

* Fishing Hut I
* Fishing Hut II
Food

This page has been updated to version 1.0.0.7, although some prices may still only be valid for version 1.0.0.6.

**Foods** and **Drinks** are items that can be consumed by the player, with varying effects. They can be harvested, crafted, or bought from food vendors. All foods are subject to rotting.

## Raw Foods

The following items are harvested from wild animals and vegetation.

The following items are harvested from farming buildings.

## Roasted Foods

The following items are produced using a campfire, fire place in your house, or the stone grate of a Kitchen.

* 1 Salted Meat
 Roasted Fish | * 1 Fish Meat, or
* 1 Salted Fish Meat, or
* 1 Perch, or
* 1 Pike, or
* 1 Roach

## Preserved Foods

The following items are produced using the salting barrel or the drying rack in Hunting Lodges or Fishing Huts .

## Cooked foods

The following items are produced using a cauldron, which is available in your house and kitchens.

## Baked foods

The following items are produced using an oven, which is available in Kitchens.

## Drinks

The following items can be crafted at the juice press, wine barrel, or brewing station in the Tavern.
Campfires

**Campfires** are constructions that allow the player to roast meat and fish, as well as sleep remotely and bask when it's cold.

The functional difference between the various types of campfires seems to be how long they last until they despawn. Simple Campfire despawn after changing of season, Wooden Campfire despawn after ?(still need research), and Stone Campfire doesn't seem to despawn at all.

## Description

To create a campfire, go to the Choice menu (Default Q) Furniture and Decorations >> Campfires. They cannot be built too close to an NPC settlement (about 50 meters from settlement fence). A Torch is needed in order to light the campfire.
Farm Shed

Game Version 1.5.0.0

**Farm Shed** is a farming building that allows villagers to be assigned as Farmers to work on Fields and Orchards.

## Description

Farm Shed is unlocked at 15 Farming Tech points. It is a worker building for field working and has a small storage.

Upon completion, Farm Shed will contain a storage chest allowing for 150 kg of storage and have 4 Farmer slots and 1 slot for a teenage apprentice.

It is taxed at 3 coins at Hermitage development stage, 7.5 coins at Camp development stage, and so on.

## Construction

### Insulation

The walls can be insulated with 8 daub per wall when the hammer is equipped and the "Add insulation" mode is selected. This is purely cosmetic.

### Farmers

Farmers don't have production settings in the farm shed as they automatically will tend to the fields when the player has first set what the farmers have to sow in the fields from the management menu. After that they will fertilize, plough, sow/plant, and wait for the crops to be ready to be harvested. Farmers will need hoes for ploughing the fields, a bag or simple bag to sow seeds and grains and fertilize the fields, and sickle or a scythe to harvest certain crops.

Farmers will prioritize fields closest to the farm shed.

Fields/Orchards located further away than 70m or so from a farm shed will suffer penalty.
Cherry Wine

**Cherry Wine** is a food item. It is crafted in a Wine Barrel.

## Description

*"A type of alcoholic beverage. Fermented from Juice in the Wine Barrel in the Tavern. Can be consumed. Watch out - it goes to your head!"*
―In-game description
Cherry wine restores 3.5 food and 25 water. It also heals 5% poisoning and gives 35% alcohol.

## Crafting

The scheme for Cherry Wine is unlocked at 10.000 Production tech points and can be bought for 500 coins. It is made using a Wine Barrel which can be found in a Tavern. Its ingredients include:

* 1 x Cherry Juice
Food Storage III

Game Version Alpha v0.4.0.2

Food Storage 3 is a tier 3 storage building used to store food items produced by villagers.

## Description

*The village's main storage for food. It receives food collected in the Hunting Lodge, Fishing Hut, Barn and animal buildings. It has more workers and a bigger storage than the lower version. Inhabitants need this building to get food.*

Food Storage 3 is unlocked at 6,500 Farming tech points. It is the village's main storage for food related items. It receives resources and food items collected from the Hunting Lodge, Fishing Hut, Barn, Tavern and Farming Buildings. It also supplies crafting materials for production buildings.

Inhabitants need at least one Food Storage of any tier to satisfy their food needs.

Upon completion, Food Storage 3 will contain a storage box allowing 2,000 kg of storage. It is taxed at 60 coins. All Food Storages (regardless of tier) share the same inventory. The storage capacity of multiple Food Storages adds up.

Perishable items placed in the Food Storage lose their quality at 1/4 of the normal rate per season.

## Known Issues

* The door is very hard to push open, requiring a lot more time to get in and out of the building.
	+ Appears to be affected by the FPS of the game.
	+ Try lowering the FPS Limit at the **Settings** > **Graphics** > **Frame Rate Limit** option. Lower it steadily until the door swings open at an acceptable rate.
Cook

**Cook** is a profession that can be assigned to villagers at a Kitchen with the function of making food items.

## Description

Cooks use the resources stored in Food Storages to produce many types of food. For cooks to begin working, the player must assign what items are to be produced at the Kitchen where they work through the Management menu (provided they have bought the schemes for those items if necessary), and ensure there is a sufficient supply of the required materials in Food Storages.

A Cook's efficiency is determined by their Production skill level. Being a Cook will increase a villager's Production skill level over time.

## Production

Cooks are able to produce the following items:

 Fish Tart, Fruit Pie, Fruit Tart, Meat Pie, Meat Tart | ?/h
Potion of Weight

Game Version 1.4.0.3

The **Potion of Weight** is a potion crafted in the Herbalist's Hut.

## Description

*"A type of potion. Prepared at the Herbalist's Table in the Herbalist's Hut. Temporarily increases carry weight capabilities. Can be consumed."*
―In-game description
## Crafting

To craft the Potion of Weight, it must be unlocked for 250 Survival tech points, and the potion recipe must be purchased for 250 coins. To craft, the player requires 1 Wooden Vial, 5 Poppy Seed, 5 Henbane and 1 Bucket of Water.

## Production

Villagers can produce Potion of Weight from available materials when they are assigned as Herbalists.

## Uses

The potion can be sold/traded or consumed. Once consumed, Potion of Weight will increase the player's carry weight capabilities by 20 kg for 240 seconds.

## Vendor

Herbalist vendors sell Potion of Weight in Baranica and Rolnica.
Borowo

Borowo from its entrance

**Borowo** is a small village in the central region of the map of the Valley immediately across the river from Gostovia and south-east of Baranica.

## Buildings

* 1 Builder's Hut
* 1 Food Storage I
* 1 Henhouse
* 1 Resource Storage I
* 2 Simple Houses
* 2 Small Simple Houses
* 1 Workshop III

## Fixed villagers

* Falibor
* Ida
* Inga
* Milena

## Items sold

The following items are sold in Borowo:

* Clay Bottle
* Clay Bowl
* Clay Cup
* Clay Jug
* Clay Mug
* Clay Vase
* Clay Vase with Chicory
* Clay Vase with Daisy
* Clay Vase with Dandelion
* Clay Vase with Henbane
* Clay Vase with St. John's Wort
* Clay Vase with Thistle
* Clay Vial
* Large Wicker Basket
* Mead Bottle
* Medium Wicker Basket
* Simple Torch
* Small Wicker Basket
* Torch
* Wicker Crate
* Wine Bottle
* Wooden Bowl
* Wooden Cup
* Wooden Ladle
* Wooden Plate
* Wooden Spoon
* Wooden Vial
* Wooden Wheel
* Egg
* Feather
* Manure

## Animals

The following animals can be purchased from Borowo:

**Chicken**
Animal Feed

**This page has been updated for version 2.0.0.7. If you are still running the version before the co-op update, please see this page:** https://medieval-dynasty.fandom.com/wiki/Animal\_Feed?oldid=10482

## Animal Feed

### Price to buy

21 / 19.6 / 18.2 / 16.8 coins
(depending on skill)

### Price to sell

7 / 8.4 / 9.8 / 11.2 coins
(depending on skill)

## Crafting

### Building

Barn

Game Version 2.0.0.7

**Animal Feed** is a Farming item in Medieval Dynasty.

## Description

*"A type of crafting material. Crafted at the Workbench in the Barn. Can be used for feeding animals."*
―In-game description
Animal feed is used by the Animal Breeder in the Henhouse, Goose House, Pigsty, Fold, Stable, and Cowshed to feed all farm animals and allow them to produce various resources. If animals are not provided food they will not breed and will only produce 25% of what they are capable of producing.

## Crafting

The scheme for Animal Feed is unlocked at 50 Farming tech points and can be bought for 50 Coins. It is crafted in the Barn at the workbench. Its ingredients include:

* 1 x Rye Grain
* 1 x Oat Grain
* 5 x Straw

## Consumption

Different kind of animals consume a different amount of animal feed per day. It's also important if the animal is an adult or not.

*Cost per Year in the following table assumes that **a season has 3 days**.*

Example: You have 5 Pigs/Hogs and 5 Sheep/Rams. You would need about (5 x 18.72) + (5 x 13.2) = 93.6 + 66 = 159.6 Animal Feed per year
Fold

Game Version 1.5.0.4

The **Fold** is an animal husbandry building used to keep sheep and goats.

## Description

The Fold is unlocked at 2,500 Farming Tech points. It is an animal building for goats and sheep. The fed goats provide milk and sheep supply wool. An employed animal keeper keeps them fed and also collects milk and wool. The player can collect manure from the floor.

Upon completion, the Fold will contain a storage sack allowing 50 kg of storage, have 1 worker slot and 1 slot for an apprentice, and allow up to a total of 12 animals, either Sheep, Goats or both species at the same time. It is taxed 4 coins at Hermitage development stage, 10 coins at Camp development stage, and so on.
Animal Breeder

**Animal Breeder** is a profession that can be assigned to villagers at the Henhouse, Goose House, Pigsty, Fold, Stable, Donkey Shelter and Cowshed.

## Description

When assigned, Animal Breeders will begin producing the resources associated to the farm animal in their workplaces. An Animal Breeder's efficiency is determined by their Farming skill level. Being an Animal Breeder will increase a villager's Farming skill level over time.

To feed the animals and keep them happy Animal Breeders use Animal Feed stored in a Resource Storage, or stored in a Sack found in animal husbandry buildings.

## Production

Animal Breeders are able to produce:

* Eggs from adult chickens (Henhouses) and adult geese (Goose House)
* Feather from adult chickens (Henhouses) and adult geese (Goose House)
* Manure from adult pigs (Pigsties)
* Milk from adult cows (Cowsheds) and adult goats (Folds)
* Wool from adult sheep (Folds)
Herbalist's Hut I

Game Version 1.5.2.2

The **Herbalist's Hut I** is a tier 1 extraction building that enabled the production of potions and poisons, and allows a villager to be assigned as a herbalist.

## Description

Herbalist's Hut I is unlocked at 250 Survival Tech points. It is a worker building for gathering berries, herbs, mushrooms, and for crafting potions and poisons.

Upon completion, the herbalist's hut I will contain a storage chest allowing 50 kg of storage and have 1 worker slot. It is taxed at 1 coin at Hermitage Development Stage, 2.5 coins at Camp development stage, and so on.

## Production

### Berries and Herbs

 Thistle | 10/d

### Mushrooms

 Wooly Milkcap Mushroom | ?/h (?/d)
Donkey Shelter

Game Version 1.4.0.3

The **Donkey Shelter** is an animal husbandry building that allows the player to buy and keep donkeys.

## Description

The Donkey Shelter is an early game building and is unlocked at 250 Farming tech points. It is an animal husbandry building for keeping and breeding donkeys. Upon completion, a donkey shelter will contain a storage chest allowing 50 kg of storage and have 1 worker slot and 1 slot for an apprentice. It can house a maximum of 4 animals.

It is taxed 3 coins at Hermitage development stage, 7.5 coins at Camp development stage, and so on.
Longbow

Game Version v1.0.0.8

The **Longbow** is a weapon used in hunting.

## Description

*"A type of ranged weapon. Crafted at the Workbench in the Smithy or the Hunting Lodge. Requires Arrows in the quiver. Can be used for hunting and combat."*
―In-game description
The Longbow is used to shoot arrows at wild animals. The second iteration of the Bow, it does more damage and is more durable, but is somewhat outclassed by the Recurve Bow, which does less damage but is easier to handle.

## Crafting

The blueprint for the Longbow is unlocked at 500 Survival tech points and can be bought for 500 coins. It can be crafted from 1 Log, 3 Linen Thread and 1 Leather using the workbench at a Smithy or a Hunting Lodge. Villagers can produce Longbows from available materials when they are assigned as Blacksmiths.

## Usage

The Longbow only works if you have arrows equipped as ammo.

Draw the bow back by first holding down the aim key (RMB by default) and then holding down the fire key (LMB by default) along with it. Release the fire key to shoot the arrow, or release the aim key to cancel the shot.

Drawing the arrow back further increases damage. Keeping the bow drawn constantly drains stamina. If you run out of stamina, the bow cannot be used until you recover a sufficient amount. Arrows have drop which increases significantly with distance, so you may need to aim higher than your target to hit.

Arrows have a chance to break when hitting a target. Unbroken arrows can be recovered from the killed animal or picked up from the ground (more visible through Inspector Mode) and re-used.
Barn I

Game Version 1.5.0.1

**Barn I** is a tier-1 farming building that enables the production of various farming-related items and allows villagers to be assigned as Barn Workers.

## Description

Barn I is unlocked at 10 Farming Tech points. It is a worker building for threshing and flour milling. It has also a workstation for crafting grain, seed, manure and feed bags, a threshing floor, mill and a small storage.

Upon completion, Barn I will contain a storage chest allowing for 250 kg of storage, have 2 worker slots and 1 slot for a teenage apprentice, a Workbench for crafting various items, a Quern for flour production, and a Threshing Floor for grain production.

It is taxed at 3 coins at Hermitage development stage, 7.5 coins at Camp development stage, and so on.

## Construction

### Insulation

The walls can be insulated with 8 daub per wall when the hammer is equipped and the "Add insulation" mode is selected. This is purely cosmetic.

## Production

### Barn workers

**(Please note: Oat Grain, Rye Grain and Wheat Grain are all used in both crafting and sowing the fields (same with poppy seeds). Where Flax (like cabbage, beetroots, onions, carrots) will give you seeds which are not used in the crafting process.)**
Apiary

Game Version 1.4.0.3

The **Apiary** is an animal husbandry building that allows the player to keep bees.

## Description

The Apiary is unlocked at 5,000 Farming tech points. It is an animal husbandry building for bees which provide honeycomb. An employed Beekeeper collects the honeycomb.

Upon completion, the Apiary will contain a storage chest allowing 50 kg of storage and have 1 worker slot and 1 slot for an apprentice. It is taxed 2 coins at Hermitage development stage, 5 coins at Camp development stage, and so on.

## Production

The Apiary produces honeycomb. Production will change with the season, depending on skill of worker and bonuses from Diplomacy.

* It's 100% in spring and summer
* It's 50% in autumn
* It's 25% in winter

## Construction

 Framing
 Thatch roof
 **Total** | -
Gostovia

Gostovia seen from its west entrance

### Inhabitants

Adelina, Alwin, Dalebor, Dobromira, Edwin, Jarogniewa, Olga, Sobiemir, Uniegost, Dobroniega

**Gostovia** is a small but prosperous village in the central region of the map of the Valley immediately across the river from Borowo.

## Overview

Gostovia is presumably the local political center of the Valley, being home to the castellan who collects taxes on behalf of the king. Its economy is less impressive, however, relying on primary production (farming, animal husbandry and logging), and paling in comparison to Hornica's.

Nevertheless, Gostovia remains the most prominent location in the game. The story quest lines that have been introduced (Alwin's Story, Uniegost's Story and Dobroniega's Story) take place here. The player must also travel to Gostovia every year to pay taxes if they don't have a wife yet who does it for them when asked.

## Buildings

* 1 Builder's Hut
* 1 Cowshed
* 3 Fields
* 1 Food Storage I
* 2 Goose Houses
* 1 Kitchen I
* 1 Resource Storage I
* 4 Simple Houses
* 1 Tavern
* 1 Well
* 2 Woodshed I

## Fixed villagers

* Alwin
* Dalebor
* Dobromira
* Edwin
* Olga
* Sobiemir
* Uniegost
* Dobroniega

## Items

The following items are sold in Gostovia:

* Apple
* Beetroot
* Berry
* Bucket of Water
* Cabbage
* Carrot
* Cherry
* Dried Meat
* Egg
* Fish Meat
* Honeycomb
* Hop
* Meat
* Onion
* Pear
* Plum
* Salted Meat
* Waterskin with Water
* Beer, mead and wine bottles
* Someone else (after completing Uniegost's Story quest line)
* Bucket of Milk
* Bucket of Soured Milk
* Manure
* All farming related products
* Animal Feed
* Daub
* Flat Straw Hat
* Simple Bag
* Bag
* Stone Hoe
* Stone Sickle
* Strawhat
* Wooden Hoe

## Animals

The following animals can be purchased from Gostovia:

**Cows****Geese**
## Quests

* Alwin's Story
* Uniegost's Story
* Dobroniega's Story
Firewood

Game Version v1.0.0.8

**Firewood** is a resource used by villagers for heating.

## Description

*"A type of heating material. Crafted by hand or using Carpenter's Rack in the Woodshed from a Log. Can be used for crafting Campfires and keeping villagers warm."*
―In-game description
## Uses

Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. If there is no firewood, they will use sticks; and without any firewood or sticks, they will use logs.

Firewood can also be used in the construction of Wooden Campfires and Stone Campfires.

## Crafting

Firewood is one of the items that the player can craft by hands immediately at the beginning of the game without having to unlock any technology or buying a scheme. It is crafted from logs, with each log producing 4 units of firewood.

It can also be crafted using the Carpenter's Workbench at a Woodshed. Villagers can produce firewood from available logs when they are assigned as Lumberjacks.

 Log
 Stick
Cowshed

Game Version 1.4.0.3

The **Cowshed** is an animal husbandry building that allows the player to buy and keep cows.

## Description

The Cowshed is unlocked at 3,500 Farming tech points. It is an animal building for cows. The fed cows provide milk. An employed animal keeper keeps them fed and also collects milk.

Upon completion, the Cowshed will contain a storage sack allowing 50 kg of storage, have 1 worker slot and 1 slot for an apprentice, and can house up to 8 cows. It is taxed 5 coins at Hermitage development stage, 12.5 coins at Camp development stage, and so on.
Fur Boots

Game Version 1.4.0.3

**Fur Boots** are an item of clothing worn on the feet.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
Fur Boots provide 35% protection against cold in cold seasons, but induces a 15% penalty to heat protection in warm seasons.

## Crafting

The scheme for Fur Boots is unlocked at 750 Production tech points and can be bought for 500 coins. It can be crafted from 16 fur and 12 Leather using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Fur Boots from available materials when they are assigned as Seamsters.

## Uses

Fur Boots are mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Fur Boots in Branica, Denica and Hornica.
Bear

**Bears** are very large, aggressive wild animals.

## Description

Bears are the rarest wild animal and can be found alone or in pairs mostly near caves. A highly aggressive animal, they will attack the player on sight, and glow red in the Inspector Mode if the player has unlocked the Tracker perk. If killed and skinned, a bear produces 25 Meat and 10 Fur.

## Interactions

The player is required to hunt a bear in the main quest A big game. In the side quest This mine is mine, a miner in the player's settlement reports that their workplace is being threatened by a bear and requests that the player eliminate it. Bears are also eligible targets in the side quest Night hunt, which requires the player to hunt a specific number of aggressive animals.

## Locations

Location information for the in-game map can be purchased from the hunters - Gizela in Lesnica, and Rajmund in Tutki - at a cost of 5000 Coin for Bears.
Edwin

Game Version 1.1.1.0

**Edwin** is a villager in Gostovia. He is the husband of Adelina and the father of Alwin and Olga.

## Vendor

He works as a Barn Worker at the barn and sells the following items to the player:

* Animal Feed
* Apple
* Apple Tree Seedling
* Bag
* Beetroot
* Beetroot Seed
* Cabbage
* Cabbage Seed
* Carrot
* Carrot Seed
* Cherry
* Cherry Tree Seedling
* Daub
* Fertiliser
* Flat Straw Hat
* Flax
* Flax Seed
* Flax Stalk
* Flour
* Hop
* Hop Plant Seedling
* Manure
* Oat
* Oat Grain
* Onion
* Onion Seed
* Pear
* Pear Tree Seedling
* Plum
* Plum Tree Seedling
* Poppy
* Poppy Seed
* Rye
* Rye Grain
* Simple Bag
* Stone Hoe
* Stone Sickle
* Straw
* Strawhat
* Wheat
* Wheat Grain
* Wooden Hoe
Alwin's Story III

Game Version 1.0.0.7

**Alwin's Story III** is a story quest in Medieval Dynasty, for Alwin.

## Synopsis

*This time Alwin needs me to pick up his brand new hoe from a nearby craftsman, Falibor. Maybe this time I won't have to additionally hunt any wildlife.*

## Objectives

* Deliver to: Falibor - Coin x 120

Falibor will offer the Hoe for 90 coins. If you tell Alwin this (and offer to return the other 30 coins), he will insist that you keep them and you will gain 20 dynasty reputation.

*Indeed, there were no problems. I talked a bit with the craftsman Falibor and found out that a hunter he knows has bows to sell. This is interesting information. I think I messed with Alwin's head a bit. He was given a new hoe for work, but I believe, he would rather have a bow. I will give him some time to think it through.*

* Wait for the next season
Hat with Lapels

Game Version 1.4.0.3

The **Hat with Lapels** is an item of clothing worn on the head.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
Hat with Lapels provides 5% heat protection in warm seasons, and 5% cold protection in cold seasons.

## Crafting

The scheme for Hat with Lapels is unlocked at 7,500 Production tech points and can be bought for 300 coins. It is made from 1 Linen Fabric, 1 Wool Thread and 1 Wool Fabric using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Hat with Lapels from available materials when they are assigned as Seamsters.

## Uses

Hat with Lapels is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Hat with Lapels in Branica, Denica and Hornica.
Bucket

Game Version v1.0.0.7

## Description

*"A type of tool. Crafted at the Workbench in the Workshop. Can be used for collecting Water from lakes, rivers and the Well or Milk from Cows and Goats."*
―In-game description
The **Bucket** is a tool used to collect water and milk. Buckets with either milk or water can be purchased from farm traders.

### Bucket of Water

When the player equips a bucket and interacts with a water source, it will be replaced by a **Bucket of Water 10/10**. They can drink from it to gain 25 water, much like a Waterskin, which drains the bucket of one water unit. It can also be used to make Baked foods, which drains it by the amount of water specified in the food's recipe. When all 10 units of water have been used, it will revert to a bucket with one less durability. Villagers can be tasked with filling buckets with water at the Well.

### Bucket of Milk

*Main article: Milk*
When the player equips a bucket and interacts with a goat or cow that they own, it will be replaced by a **Bucket of Milk 10/10**. They can drink from it to gain 6 nutrition and 10 water, which drains the bucket of one milk unit. When all 10 units of milk have been used, it will revert to a bucket with one less durability.

When a villager is assigned as the Animal Breeder at a Fold or a Cowshed with goats or cows respectively, they will require Buckets in order to produce Buckets of Milk. *In earlier patches, villagers would generate Buckets of Milk without needing a Bucket, thus creating free Buckets, but this is no longer the case.*

## Crafting

The scheme for Bucket is unlocked at 10 Production tech points and can be bought for 100 coins. It can be crafted from 2 Planks using the workbench at a workshop. Villagers can produce Buckets from available materials when they are assigned as craftsmen.
Copper Bolt

Redirect to:

* Arrows and Bolts

Game Version Test v0.6.0.4

Copper Bolt is a Weapon.

## Description

*"A type of projectile. Crafted at the Anvil in the Smithy. Can be shot from a Crossbow."*
―In-game description
## Crafting

The scheme for Copper Bolt is unlocked at 50 Crafting tech points and can be bought for 100 coins. It can be crafted from 10 Sticks, 10 Feathers and 2 Copper Bars using the anvil at a Smithy. They are crafted in stacks of 10. A projectile for Crossbow.
Hawk

**Hawks** are medium-sized, passive wild birds of prey.

## Description

Hawks can be found alone or in pairs. They are passive in temperament, so they will flee the moment the player is too close and don't attack when wounded. After fleeing, they will fly around for a moment and then return to their spot or close-by. They glow green in the Inspector Mode if the player has unlocked the Tracker perk. If killed and skinned, a hawk produces 5 Meat and 24 Feather.

## Location

Location information for the in-game map can be purchased from the hunters - Gizela in Lesnica, and Rajmund in Tutki - at a cost of 1000 Coin for Hawk.
Copper Bar

Game Version Test v0.6.0.4

*A type of metal. Smelted from Copper Ore at the Forge in the Smithy. Can be used for crafting various items.*

Copper Bar is a resource used in the crafting of various items, mainly copper tools and weapons.

## Production

The player can craft **Copper Bars**, each bar from 2 Copper Ore, using the forge at a smithy. Villagers can produce copper bars from available ore when they are assigned as blacksmiths at a smithy.

## Uses

Copper Bar is required to craft the following items:

* Copper Axe
* Copper Sickle
* Copper Hammer
* Copper Hoe
* Copper Knife
* Copper Shovel
* Copper Spear
* Stack of 10 Copper Bolts
* Stack of 10 Copper Arrows
* Bronze Bar