recursal/Fanatic-Fandom huggingface dataset:
Ouliryn

3% Alkhafia (Elf)

2% Občan (Dwarf)

2% Luǵeto (Aasimar)

1% Rodinan (Dwarf)

1% Ymrafael (Teifling)

2% Other

1% Zerenetist

1% Other

The City of Ouliryn is a prosperous, maritime city on the eastern isles of the Merlieu Peninsula. People from all edges of the Merian Sea pass foot through the streets of Ouliryn. Srey and Ouliryn are constant rivals in their race to become dominant, rich cities; however, Ouliryn is proud of its anti-tyrannical government in the form of L'Autorité.

## Government

Ouliryn is governed by the guilds, after declaring they would never deal with the tyranny of monarchs since the fall of the Merian Empire. The city’s many industries are regulated by the guilds, who each have a single vote in who the Dalle is every two years. The Dalle then decides which members from the guilds will vacancies on L'Autorité. This creates a system of many backroom deals between the guild masters.

Currently, Germain Besnard is the Dalle. He has chosen the replacement for two chairs out of ten in L'Autorité in his first year.

## Major guilds

Major guilds must make up seven of the ten chairs of L'Autorité. They are:

Silversmiths' Guild

Blacksmiths' Guild

Goldsmiths' Guild

Masons' Guild

Surgeons' Guild

Brewers' Guild

Plumbers' Guild

Cordwainers' Guild

Mariners' Guild

Glaziers' Guild

## Minor Guilds

Minor guilds must make up three of the ten chairs of L'Autorité. They are:

Captains' Guild

Weavers' Guild

Butchers' Guild

Miners' Guild

Tanners' Guild

Painters' Guild
Nymatism

Nymatism is a belief-system revolving around cosmic energies. Their main teachings revolve around balance and expansion. They strongly believe in proselytization. Nymatism teachings are a collection of scrolls said to have been found by the prophet, Nym, from the energies of the universe. Nym spoke against the use of symbols to represent the cosmos, but his people have come to use them anyway, in the form of hexagons.

The current head of the religion is Nym’s heir, Sirvan. There is significant pushback from the kingdoms following Nymatism against Sirvan.

Mages are revered in Nymatism, as they are seen as devices through which the cosmos operate. Magic is the most pure form of utilizing the universe.

There are no gods revered in Nymatism, instead there are vast, incredible powers of the universe that shape everything. These forces are seen as aspects of magic, and by using magic mages are communing with the universe itself.

## The School of Nym

The School of Nym is an institution that united the disparate Colleges of Qiyn. These were mage universities that operated across East Oboris independently of one another. By placing the Colleges of Qiyn under the yoke of the School of Nym, they have been united as well as subjugated under the power of the Emperor of Qiyn.
Elmbruk

5% Severyanin (Human)

5% Défen (Human)

3% Alkhafia (Elf)

3% Other

3% Nymatist

2% Zerenitist

4% Other

## Map

Elmbruk is the capital of Aephuca. While not the same size as Plailême, Elmbruk is the administrative center of the secular government and has a unique alchemy industry. Elmbruk is also famous for being the birthplace of falconry, beginning with an ally of Rathlan, Isa the Swift. Another legends, states that the spires of Elmbruk were crafted millenia ago by the gods, but most scholars date their construction to the Dawn of Nations.
The Cimmerian Threat

The Cimmerian Threat is a reoccurring legend and myth within all of the societies of Oboris, and even those that have been discovered on Udin.

Though the actual details of the story differs from religion to religion, and race to race, they can all agree on a few things: the Cimmerian Threat comes from the east of Oboris, the Cimmerian Threat is connected to something that fell from the past, and the Cimmerian Threat, if not stopped by a unity of peoples, will end life on Terras.

As far as all historians know, the Cimmerian Threat myth occurs within all peoples studied, throughout all of time. No evidence can be found indicating the start of the myth, and as such, they cannot find where it originated.

In contemporary times, most peoples of Oboris think little of the Cimmerian Threat. A few rulers are actively preparing for the possibility, nearly all of the common folk think of it as a fairy tale, even using it as a children’s scary story.

Regardless, the general of the Sreyan armies and navies, has called together a great council. He has summoned emissaries from all of the strongest kingdoms of the continent, the religious and military orders, and even guilds and clubs, hoping to bring any and all people he can together. In his letter, he writes that the Cimmerian Threat has come, and the time to unite all peoples of Oboris has come.

## **Theories**

There are many theories about what the Cimmerian Threat is. The most widely held theories revolve around religious and folk interpretations.

### Nymatist Theory

The Nymatist Theory of the Cimmerian Threat is held by many leading Copranitist and Zerenitist thinkers. According to this theory, The Cimmerian Threat is named in their holy texts as a threat from the East. Nymatism is the most widely practiced religion in the Eastern Elven lands, and believes strongly in proselytization. Due to this, the Copranitists and Zerenitists fear the expansion of Nymatism and fear that their holy books warned of a cataclysm caused by the faith.

### Ecoqunian Theory

The Ecoqunian Theory of the Cimmerian Threat is one held by the Elves and Dwarves of Udin. This theory asserts that the Empire of Ecoqunia is the Cimmerian Threat, due to its imperialist expansionism. Although the Ecoqunian Empire is to the West of the Elves and Dwarves of Udin, they also hold a "Round World Theory", that says Terras is an orb, and thus, if one were to travel around the orb West far enough, they will reach the East. So, the Empire of Ecoqunia is said by these theorists to be the farthest East, by being in the West. This theory is not seriously considered by those outside of the Dwarvish and Elven communities of Udin, but others do fear that Ecoqunia will bring ruin with their rule.
The Plague of Nym

A devestating plague that decimated the Central Plains of Oboris in 134 AV. This was linked to the Plaguebearers of the Terrestrial Empire of Qiyn. The Plague of Nym was one of the direct causes for the formation of the Council of Zeren, and thus, Zerenity.

## History

The Gold Blood Disease dates back to at least 200 BV, however in until the 120's AV, it was not as deadly as its reputation fortells. At that time the Gold Blood Disease only stayed alive in a few hosts in the desert. A significant spread would cause the desolation of a couple villages in 93 BV and 56 AV, in the heartland of Vaemor and the eastern edge of the Central Plains.

In the 120's AV, due to pressure by the then Empire of Qiyn, the Plaguebearers were researching new methods to expand south. Plaguebearer Maajida al-Meer was the researcher who discovered the Gold Blood Disease in Evailia and brought it back to Qiyn for weaponization. The disease was altered magically by the Plaguebearers to spread faster and kill horifically. The disease was then spread using the Plaguebearers familiars and miasmas. The Plague of Nym then swept through the entirety of the Central Plains, with northern limits in the Austein Mountains, and souther limits in the Vaemor Peninsula. Through the use of clerical abilites in the north, anti-magic in the south, and technical knowledge in the plains, the Plague of Nym was contain in the Evailian desert, with the occasional shortlived peak.

## Modern Impact

The Gold Blood Disease, once called the Plague of Nym, still exists in the deserts of Evailia and its surroundings. Due to the nature of the disease, gold farms crop up often in the harshets portions of Evailia. Slaves are given the Gold Blood Disease and allowed to fester to the point that knodules of gold begin growing off of their body. Then, the diseased slaves are given a small amount of care to allow the knodules to grow. Once the disease takes hold or the slavemaster deems it is time, the extreme, dry heat speeds up the blood solidification process that the disease causes, allowing for quicker turn around on the diseased slave's blood. A sure sign of a gold farm is significant mirages in the distance.

## Culture

Coin is used as derogatory term for those infected with The Plague of Nym, due to the golden hue that infects the blood. Overtime this gold solidifies into the metal, killing the infected in the process. The puddles left behind can collected for a paltry sum, but only after a long enough period of time, or else the infection has chance to continue to spend.
The Book of Truth

The *Book of Truth* is a anthological work containing theologically-embellished historical accounts, hymns, allegorical erotica, parables, and didactic letters. This work of literature was claimed by Illegos to have passed to her by her father, the God of Truth. It is the main text for study in Illegonity, and is one of various texts important to Copranity and Zerenity.

The book is often split into two parts by scholars, though Illegos did not do so originally. The first half of the book is more focused on recording the history of Illegonics and their interactions with the Eifrit. This history claims that Illegos was the most important prophet of the God of Truth, while Vadanya, Raksa, and Utatya each traditionally spoke for the God of Truth prior to Illegos in a lesser capacity. The tales of each prophet is given, as well as they role in expanding Illegonity. At the end of this section is a single prophetic message delineating what will occur after the rise of Illegos. The main portion of this passage concerns the fall of the Eifrit Empire, but also claims one last prophet will rise to put end to the Cimmerian Threat, a dark machination of the God of Lies in the east.

The second half of the *Book of Truth* is concerned with the theology and philosophy surrounding Illegonity, mainly the dichotomy of the God of Truth and the God of Lies. In this portion of the book, essays from Illegos, songs of the Illegonics, letters between scholars, and folktales are used to portray messages of anti-materialism, moderation of magic, and common monotheism.

The *Book of Truth*also serves as one of two important texts in Copranity. Its role in Copranity is that of high minded idealism. The concept of copra dictates that the God of Light issued his daughter, Illegos, to provide the upper bounds of humanity, while the God of Darkness conceals the lowest depths of it. As such, the *Book of Truth*fits into Copranity as a guidelines that when in concordance with the *Book of Tales* is deemed holy law.

In Zerenity, the *Book of Truth,*along with the *Book of Tales,* is well intentioned metaphor misunderstood by Illegos. Due to Illegos being the prophet of the God on High, she was unable to separate herself from the bias of the narrative. The same is said of the Prophet of Copra and the God on Low. As such, the Zerenitists are far more willing to condemn the work of the *Book of Truth*in favor of new interpretations.
Alhiza Elves

For a long time, the Alhiza were completely separated from the western peoples of the Oboris continent. In recent decades, the history of the Alhiza has been compared to Merians, though scholars contend that it is merely a hope for balance between the east and west. Instead, the Alhiza are truly a unique people.

The Qiyn empire, though a relatively newly formed realm, is considered the homeland of the Alhiza. Qiyn has been aggressively isolationist. Instead of expanding militarily, they have sent their undesirables and traders, Alkhafia, out to western Oboris, in order to spread the elven people. It is also out of the land of Qiyn that the Nymatic faith had spread, standing as one of the superficial similarities between the races.

Now, Alhiza, though concentrated along the Qiyn lands, have formed communities west of the Austein Mountains, much to the ire of the local communities. Alhiza are considered by many to be natural mages, though this is more due to their religion, instead of any natural inclination.

The Alhiza are an incredibly conservative people regarding their appearance. All wear masks whenever possible, never revealing their faces unless incredibly close to the person seeing them. This usually means that Alhiza only reveal their faces to their spouses.

These masks are often personalized, with the more elite members of society wearing incredibly elaborate masks. The Emperor of Qiyn will often wear a mask donning elements of their dynasty or of rulers they wish to emulate.

Roughly half of  all Alhiza believe that the Cimmerian Threat is a stasis at the end of the world, as taught by Nymatism, another portion believe that the Cimmerian Threat is a plague that once struck the Qiyn region.
Plailême

9% Severyanin (Human)

7% Alkhafia (Elf)

5% Défen (Human)

4% Občan (Dwarf)

2% Luǵeto (Aasimar)

1% Valdovai (Aasimar)

2% Other

7% Nymatist

4% Zerenitist

4% Other

## Map

Plailême is the largest city within the city of Aephuca. It was founded in 52 BV. For centuries, Plailême has been a center of Austein culture and finance. The Vicar Theoto spends much of his time here, advising the religious activities of Aephuca. Because of this, Plailême is called the religious capital of Aephuca.

Aephuca is rather bustling city, with a craftsman tradition that brings trade to and from the city consistently. However, the increased trade of the last few hundred years has also brought a significant undercity element.

The undercity is decentralized and fledgling, but still requires constant supervision from the authorities. The church and the guards of Plailême fight the undercity constantly.
The Strangers

The Strangers are an assassin's league, taking money for assassinations, extortion, and kidnappings. They are feared Terras over, as they're organization's inner workings are virtually unknown. Regardless, many who seek out the work of the Strangers find it easily. Their ears are numerous and hear all.

Rumors fly that the Strangers are an arm of Qiyn, Ecoqunia, or even Srey, but no proof has ever surfaced. All that is known, is that the Strangers are incredibly skilled at their work and if paid will deliver.
I'udia Halflings

The I'udia are one of the only concentrated groups of halflings across Oboris. Uniquely endowed to survive the harsh lands of the Evalian Desert, this is ironically one of the few places that the I'udia thrive. They use their slight figures, quick wits, and tenacity to survive the harsh lands of the desert.

The I'udia have long, oral history that connects them to the A Xente, and in turn the Merians. This oral history and the practice of Eilito is often where the I'udia's connection with any other people ends. The I'udia have often been the plaything of humans, dwarves, and elves alike, leaving them wary of others.

To the I'udia the Cimmerian Threat doesn't matter, if it comes it will be no worse than what the other races have subjected them to already.
The Summer Horde

5% Austein (Human)

4% Alhiza (Elf)

4% Folket (Dwarf)

3% Other

6% Nymatism

4% Cykato

2% Other

The Summer Horde is a place of uncoordinated migrating tribes of horselords. So named due to their cyclic expansions during the Summer. The Summer Horde takes great pride in its role as being the ones to have stopped the Merian Empire's expansion south.

## Government

The Summer Horde has little in the way of government, besides the word of their strongman leader, Argir Dodos, and the fear or trust he commands in his clan allies.

Argir Dodos rides with his horde as they raid and pillage neighboring kingdoms, using strength to demand tribute from enemies. However, he nominally holds court in The Sun's Grotto. Here, the occassional diplomat will meet with Argir Dodos or one of his brothers to conduct diplomacy.

ALthough the government of The Summer Horde is simple, they have been making strides toward becoming settled and more like their neighbors. As they lose more and more land each year, Argir Dodos understands that it must change with the times, although his clan allies do not necessarily agree.
Défen Humans

Défens are the plains and forest humans South of the Merlieu Peninsula. For a long time they were considered exotic for their dark skin and living on the frontier of the Merian Empire. They are stereotyped as being uneducated but clever, heretical, and mage hating. Since the fall of the Merian Empire the Défens have created flourishing kingdoms of their own and have a strong faith.

Zerenity is the pride of the Défens. While many of them understand the faith of the humans to the north, they consider them backwards, and unable to take the necessary steps in faith to reach natural conclussions.

Many Défens believe that the Cimmerian Threat is magic, which has become synonymous with mages and the Qiyn Empire, due to their strong magic traditions.
Violet Jessop?

-MOSTLY SPOILERS TO A PUPPET HISTORY EPISODE-

Violet Jessop is a nurse who survived the ships: Titanic, Olympic, & Britannic.
She also survived more things than the 3 ships above. And also wrote a biography.

Some guy on the Britannic turned on the propellers without knowing lifeboats were thrown overboard, and had people on them. Which resulted in the people in the lifeboats getting chopped to death by the propellers, or they jumped overboard, and still died. But Violet Jessop went overboard, but when UNDER the propellers, and only got a head injury when doing so, which probably was the propeller. When the people onboard got Violet back up to the ship, they gave her some hot chocolate. And there was also a survivor who had their arm dangling by just his skin.

Info from wikipedia:
Britannic sank within 55 minutes, killing 30 of the 1,066 people on board. British authorities hypothesized that the ship was either struck by a torpedo or hit a mine planted by German forces.

Extras:
She was nicknamed; Miss Unsinkable.
She survived everything, and lived up to the age of 83.
The Ballad of Khosrau The Voracious

**Verse 1:**

Oh, listen ye sailors, to a tale that's so grand

Of Khosrau the Voracious, and his travels on land

With a heart full of gold, he sailed the Great Chain

Freeing enslaved sailors, and bringing them peace again

**Chorus:**

So let's raise a glass, to Khosrau the great

With his bravery and kindness, he'll never be late

To defend the oppressed, and set them free

Oh, Khosrau the Voracious, a legend to be.

**Verse 2:**

From port to port, he spreads his love

His courage and kindness, from the heavens above

Khosrau the Voracious, a hero so true

He'll keep fighting for justice, his whole life through

**Chorus:**

So let's raise a glass, to Khosrau the great

With his bravery and kindness, he'll never be late

To defend the oppressed, and set them free

Oh, Khosrau the Voracious, a legend to be.

**Verse 3:**

With a fight against terror, he proved his might

Defeating the evil, with his sword so bright

Khosrau the Voracious, a champion so brave

With his courage and strength, he proved his worth every day

**Chorus:**

So let's raise a glass, to Khosrau the great

With his bravery and kindness, he'll never be late

To defend the oppressed, and set them free

Oh, Khosrau the Voracious, a legend to be.

**Verse 4:**

With promises of glory, and a life full of wealth

Khosrau united a horde, who sought a better self

With his words of wisdom, he showed them the way

Khosrau the Voracious, now ruled the land every day

**Chorus:**

So let's raise a glass, to Khosrau the great

With his bravery and kindness, he'll never be late

To defend the oppressed, and set them free

Oh, Khosrau the Voracious, a legend to be.

**Outro:**

So let's drink and sing, to Khosrau the bold

With his courage and kindness, he'll never grow old

Defending the innocent, and spreading his light

Oh, Khosrau the Voracious, a hero of might!
Goblins

Goblins are an ever present race across all of Terras. They are considered more as pests and slaves than as an actual group of people by most cultures in the world. However, there are some small groups within the populous cities along the Merlieu Sea that have been fighting for Goblin rights.

Goblins typically practice degenerated forms of the cultures that they're oppressed, not given a chance to truly create their own cultures. This has led many to believe that Goblins are incapable of the higher functions of society, however there have been many cases in which Goblins given the chance integrate easily into freedom.

It is unsure where Goblins originate from, instead they seem to have always been slaves to some capacity to much of the races of the world. In the earliest records of all kingdoms, Goblins are denigrated and already occupy a niche as literal chattel. Goblins expect to live lives of the lowest quality.

Those Goblins who can afford thought about the Cimmerian Threat say it already came long ago. They are currently living in the after effects of the world ending, in constant misery.
Zerenity

Zerenity is a contemporary religion with two gods. They formed as a mixture between Copranity and the tribal beliefs of Summeralia. Their main teachings revolve around virtue, and spiritual nature connection. Zerenity’s teachings come from laws given by the warrior council led by Zeren after the Plague of Nym.

Zerenity has a head of religion, but they do not hold the same power as the other two Ilegonic religions. Their symbol is a circle, standing for the connection between all and the Summeralian lands.

Magic is seen as a distorted version of nature. Mages are persecuted in much of these lands, and strong martial traditions have developed.

Zerenity sees itself as the third way that Copranity speaks of. As such, Copra factors in heavily still in this religion, but as antimagic sentiments. Zerenitists historically suffered from the Plague of Nym, caused by enemy mages, but they also fought the Merian Empire and Dynasties of South Oboris, all using significant mage armies. Zeren and his council ultimately found magic to be the cause to nearly all the woes of their people. This has resulted in the very recent Mage Massacre.

## Theosis

Zerenity, like Illegonity, believes in theosis. Theosis is a transformative process whose aim is likeness to or union with the God of Light, according to the Book of Light.

As a process of transformation, *theosis* is brought about by the effects of *copra* (moderation in mind and body) and *theoria* ('illumination' with the 'vision' of Truth). According to Zerenetist teaching, *theosis* is very much the purpose of human life. It is considered achievable only through a synergy (or cooperation) between human activity and the God of Light's truths.

## The Gods

There are two gods within Zerenity. The God on High and the God on Low. Both used magic to create aspects of the universe, which is seen as both a blessing and a curse. Humanity must take the third way and create without magic, as it has resuted in failings of both gods.

The spirits of Illegonity and Copranity are seen as aspects of these two Gods and not separate beings as that would suggest that anyone but the two gods have authority to use magic.
Alkhafia Elves

The Alkhafia are the unwanted portions of the Alhiza Elves who are sent abroad. While the newest generations are culturally Alhiza, the first diaspora of Alkhafia have grown to become more than their motherland. They can be found in small settlements across Oboris, and in surprisingly large realms on the Eifrit Peninsula on the Southeast coast of Udin.

Although not quite as conservative as their Qiyn brethran, many Alkhafia still wear the masks of their homeland. These have slowly become doffed in lands where the Alkhafia are not the majority, but it is still common to see Alkhafia wearing their traditional masks in the Eifrit Peninsula.

Alkhafia are quite split on their beliefs of the Cimmerian Threat. The beliefs range from the Merian Empire or Qiyn Empire, to a great flood or other natural catastrophe. Their beliefs are as scattered as they are.
Wruitism

Wruitism is an ancient religion, with no god, but many spirits. Wruitism is focused on the understanding of the self. As such forced proselytization is looked down upon, as followers of Wruitism must come willingly, through understanding. Wruitism has very few sins regarding tradition, instead most focusing on non-violence. Magic is seen like any tool, one which can be used for self betterment, or to commit acts of sin.

There is a single head of the religion, but they do not dictate rules, so much as stand as a way for kings to find understanding through Wruitism.

Magic and mages are viewed like any other tool within society.

Wruitism is mainly an ethnic religion of the Genasi, however the Teiflings of Ecoqunia followed a version of the belief system that ultimately became Writyephy.
The City of Entoross

A view down the main street of Entoross

15% Mian (Human)

11% Ymrafael (Teifling)

7% Focal (Elf)

7% Daor (Dwarf)

5% Other

11% Writyephy

6% Illegontiy

4% Eilito

3% Copranity

2% Zerenity

1% Other

The City of Entoross is the only permanent settlement primarily run by Red Reavers. The birth of city occured sometime around 500 BV. At first the creation of Entoross led to a centralizing of the Red Reavers, but the ideological foundation of the Reavers preventated a consolidation of power and the city became more anarchist over time. Now, the city is governed in sections, with the strongest captains governing the districts that they wish.
Alshamal Aasimar

The Alshamal are a people isolated from much of Terras. They have, for millenia, sat within the Jalidiun Mountains, safe from their neighbors. Unlike the Valdovai to the South and the Luǵeto to the East, the Alshamal are a settled people without the migratory tendencies of their Aasimar brethren.

The Alshamal have sat in fear of the eventual expansion of the Qiyn Empire into their lands. They give tribute to the empire, hoping that it will stave off attack, but many fear that it may not remain enough.

The Alshamal struggle with being a liminal people. At the edge of Oboris, the Jalidiun Mountains, Qiyn, and what it means to Aasimar, their people feel unwelcome anywhere in the world. However, there are select few Alshamal who receive the blessings of their tribe and wander out into the world.

The Alshamal dont believe, but instead know that the Cimmerian Threat is the Qiyn Empire, which has been spoken of in their folklore for centuries.
The Kingdom of Esealand

6% Občan (Dwarf)

4% Ymrafael (Teifling)

1% Other

3% Writyephy

2% Other

The Kingdom of Esealand is the last bastion of Illegonity against the expansion of Writyephy and Nymatism. This is also the last human kingdom on Udin. As such, the Kingdom of Esealand is very aware of their precarious position in the world and treat everything as a possible threat.

Massive fortresses and battalions of highly trained warriors are common place in Esealand as they fight a never ending war for their existance. The kings of Esealand have done well to win the love of their populace as they fight of horde and empire.

## Government

Esealand is an absolute monarchy with a strong noble class. In order to keep the kingdom safe, the people put up with the strongarm of the ruling class. This has lead to a powerful coalition between the church and nobility, who have little trouble in coercing the peasants to toil away in hopes that they'll be protected from the feared Ecoqunia and Kjur Horde.
Valdovai Aasimar

The Valdovai are a people connected strongly with many of the races throughout Oboris. They have, for millenia, been a brutal migrant people at the center of the continent. Their strongest horde had risen centuries ago and were the only people to hold off the Merian Empire.

However, the truth is that the Valdovai are slowly adapting to the new ways of Oboris. Found within the center of the continent, stradling human, dwarven, and elven society, their people had to be strong to not be overtaken. But, their leadership has been beginning to settle down in permanent societies.

Now, Valdovai struggle because of their past and their visage. Though they look celestial, their reputation as barbaric has faltered many interactions between them and other peoples. Still, select few individuals find themselves traveling throughout Oboris, attempting to find a way to save their peoples from falling to savagery, and to servitude.

Many Valdovai have strong beliefs regarding the Cimmerian Threat, claiming that it must come from the Evailian Desert according to their folklore.
The Free State of Being

The Free State of Being is a collectivist group who seek to bring equality to the continent of Oboris. They are a revolutionary bunch who are allowed to operate within Xitun do to their large standing army, the Autumn Horde. The Free State of Being see the kingdoms of the world as separating man into unequal orders and races in order to keep 99% of them subjugated. They seek to free them.

The Free State of Being has ideology that reflects Nymatism with the anti-magic view of Zerenity. Most outsiders see this as an oxymoron, but to The Free State of Being in order for society to truly be equal, magic cannot exist. Rumors exist that The Free State of Being seeks to abolish magic from the very existence of the world.

## The Autumn Horde

The Autumn Horde is the military arm of The Free State of Being. This alliance between the Autumn Horde and The Free State of Being was created when Baltasar Andal brought Xitunese goods to the Summer Horde in effort to bring them to his aid in exterminating mages. Instead of convincing the ruler of the horde, he was able to woo a clan in the Summer Horde's service to join him. This clan now operates under their chief, who answers to The Free State of Being.
"The Man Weighed Down"

An excerpt from the man weighed down:

"-- **The man weighed down by magic is one weighed down by sin. Triste is such a man weighed down by sin. We see him performing his rituals as any high priest would, yet once he leaves his parish, he acts as a man without order. To take the oath of the order of the clergy, Triste is expected to act in many ways, but none of them are exhibited by him. And, this is attributed to his reliance on the sin of magic.**

**Sloth sickens Triste as he must work for nothing. Whether by servant or magic, all his clerical duties are performed for him. Atrophy attacks his physical and spiritual being.**

**Gluttony engorges Triste as he is able to summon whatever food he pleases. He works for none of it and so he fails to understand that which he ingests. Having all he wants leads to no moderation and thus extremes.**

**Wrath corrupts Triste for he can command anyone with the fear of his great magic. With abilities that others do not possess, Triste is able to force others into doing as he sees fit. Wrath leeches onto his unfettered mind in these moments.**

**Lust rots Triste for with magic he can twist the minds and hearts of those he wishes to defile. Sin rises from lust in the acts he performs and that they are on unwilling bodies. The high order of the clergy are forbidden from all corporal affection, yet magic distorts this.**

**Greed withers Triste as magic allows him to gain what he wants at any moment. Every moment loses meaning, for he creates it with magic and seeks a new one to replace the last. More is better to Triste and with magic it is possible.**

**Envy decays Triste as he wants ever more. Magic grants so much to the man, yet there is always more it may give that he does not have. Triste constantly seeks these abilities and powers that he does not yet possess. The magic keeps him yearning.**

**Pride festers Triste for magic feigns greatness. He thinks himself better for his access to abilities unnatural and not present in his fellow man. Magic obliterates Triste’s spirit as his pride does not let him see the sin he has let in through it. --**"
People of Terras

Peoples of Oboris

Merian Humans

Austein Humans

Défen Humans

A Xente Humans

Alhiza Elves

Albaeida Elves

Folket Dwarves

Rodinan Dwarves

I'udia Halflings

Valdovai Aasimar

Alshamal Aasimar

## Peoples of Udin

Ymrafael Teiflings

Seannin Teiflings

Luǵeto Aasimar

Uacht Aasimar

Občan Dwarves

Daor Dwarves

Alkhafia Elves

Focal Elves

Severyanin Humans

Mian Humans

Cuimhne Halflings

Janata Genasi
The Cimmerian Threat Wiki

**Welcome to the The Cimmerian Threat Wiki!**
The Cimmerian Threat is a Dungeons and Dragons Tabletop Roleplaying Game setting. This is a world set in the midst of constant imminent disaster. Our heroes find themselves navigating the forgotten forests, dreaded battlefields, and scheming courts of Terras.

Across the two continents of Oboris and Udin are powerful empires and states vying for power. After the proliferation of Vitiate Eggs, the Age of Embers has begun. At any moment, a war could trigger that may result in mass destruction seen only once before on Terras, leaving the populace holding their breath in fear.

## The Starting Point

Now, a threat looms in the East. The General of Srey has called together a council to address his concerns, before the embers of Terras alight into an inferno of war, unlike any seen before.

## Important articles

*Need help building out this community?*

* Getting Started
* How to Contribute
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* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Exsequition

The Exsequition, or the Holy Exsequition, is an institution created in 164 AV to combat the spread of the word of Zeren. However, the Exsequition only became prominent in the Copranitist realm with the ascension of Thearc Emeric to the throne of Itro. Emeric has invested much into the deacons of the Exsequition, using them to root out those who speak out against Copra. Some say that the Exsequition is an arm of the church used to empower Emeric and his realm, but he did not create the institution.

The deacons of the Exsequition are given Writs of Immunity that allow them to work outside of the laws of the realms of Copranity and only follow the orders of the Thearc. These deacons are feared throughout Oboris for their intrique, torture, and immunity from punishment.
Vicar Theoto

Vicar Theoto is the vicar of the kingdom of Aephuca. He began his clerical career as the abbot of the village of Blankenhofen, then was chosen by the previous Vicar of Aephuca to become the archbishop of the coastal region. Ultimately, King Maraulf chose Theoto become the Vicar of Aephuca.

Theoto is infamous in the kingdom for his heavy handed political moves. The famous thinker, Jérémie Beaudouin, wrote the text, "The Weighed Down Man," in reference to Theoto, instead calling him Triste. Theoto is active in the Holy Exsequition.
Literature

This is a list of literature present in the world of Terras.

"The Man Weighed Down" - A Zerenitist text written by philosopher Jérémie Beaudouin in 602 AV. Popular in the Kingdom of Aephuca.

"The Ballad of Khosrau The Voracious" - A song written by the troubadour Derwen Meredith of Mullinrea in 604 AV. Popular among the common folk of the Great Chain.

*The Book of Truth -* Holy scripture attributed to Illegos. Connected to Illegonity and the God of Truth.

*The Book of Tales -* Holy scripture attributed to the Prophet of Copra. Connected Copranity, Zerenity, and the God of Darkness.

*The Book of Seasons* - Philosophy and divination text attributed to Llywelyn the First. Connected to Writyephic philosophy and seasonal energies.

*The Book of Notes* - Anthology of poems and songs attributed to Llywelyn the First. Connected to Writyephic sociology and seasonal energies.

*The Book of History* - Anthology of speechs and historical records attributed to Llywelyn the First. Connected to Writyephic political theory, social theory, and spiritualism.

"The Emperor's Right Hand" - A song written by the troubadour Liag Webster of Wicklow, in 605 AV. Popular among

*The Third Aqawl of Asman* - A series of couplets attributed to the High Dragon Asman, or someone close to him, in 605 AV. Popular among the common folk of the Great Chain.
Locations

Political Map of TerrasReligion Map of TerrasTerrain Map of TerrasEconomic Map of Oboris and Udin

## Continent of Oboris

### Merlieu Peninsula

##### The City of Srey

* Colosir
* Marillers

##### The City of Hearith

* Vilende
* Grelliers

### Austein Mountains

##### The Endless Kingdoms of Trizia

* Kaiserbruk
* Tournburg
* Nuremstadt
* Auerfurt
* Greisheim
* Gailwald
* Heilbog
* Belzela

##### The Kingdom of Aephuca

* Elmbruk
* Plailême
* Rathlan

##### The Duchy of Kaidre

* Rivierdin
* Antiluire
* Rounau

### The Central Plains

##### The Kingdom of Xitun

* Hartnau
* Aystendil

##### The Duchy of Delia

* Vyskov
* Elkzhali

### Evailian Desert

##### The Republic of Aezanid

* Carmot
* Ashtiran

### The Vaemor Peninsula

##### The Stoletis Dynasty

* Vulcoi
* Iagidia
* Ikhliki

##### The Isolo Dynasty

* Algoj
* Cervoda

##### The Kingdom of Aethurin

* Verishte
* Sandantos

### Qiyn Basin

##### The Terrestrial Empire of Qiyn

* Abu Surm
* Hamitra
* Tall-Qa'iphon
* Founrud
* Omidingan
* Kiruk
* Qorveyeh
* Al-Mukazm
* Ineveli
* Lavamin
* Sarar
* Durosan

##### The Duchy of Welland

* Alna
* Tehari

## Continent of Udin

### The Pastures of Ecoqunia

##### The Empire of Ecoqunia

* Greytower
* Arklone
* Galcommon
* Tullanagh
* Thurhan
* Wicklow
* Wexrea
* Carrush
* Dannedah
* Oryksa

### The Obča Peninsula

##### The Duchy of Meosta

* Abreklah
* Muritabad

### The Eifrit Peninsula

##### The Hallowed Lands of Laelyra

* Qa'irim
* Avancali
* Albayhij
* Rurkharak

##### The Kingdom of Rurene

* Sothrick
* Cootecrana

### The Wheisian Peninsula

##### The Kingdom of Escos

* Nosinia
* Simchevo

##### The Republic of Crievania

* Dudinvou
* Humenta

### Gunatitah Island

##### The People of the Earth

* Parvati
* Ghaatee
Emperor Farzad Danesh

Emperor Farzad Danesh is the young, newly ascended ruler of the Qiyn Empire. He is believed divine by his people, due to their belief that the aristocracy, and specifically the imperial family, as being vessals for the powers of the universe. He is a skilled mage and warrior, having been trained from a young age.

Emperor Farzad is known as a rash ruler, preoccupied with conquest. Since his father's relatively early demise, Farzad has became the ruler of an empire that thought him unready. He has set his eyes on the moving West, into the lands of the Illegonics.
The Hallowed Lands of Laelyra

8% Občan (Dwarf)

4% Severyanin (Human)

2% Merian (Human)

4% Other

10% Zerenity

6% Wruitism

4% Writyephy

2% Other

The Hallowed Lands of Laelyra is an Ilegonic theocracy made up mostly of Alkhafia. Laelyra is the death place of Ilegos, and thus serves as a significant holy site for Ilegonity, Copranity, and Zerenity. The ruling elite of Laelyra take it as their temporal and spiritual duty to take care of Ilegos' deathbed, and protect it from heretics.
The Eternal Bank

The Eternal Bank is an institution created shortly after the teachings of Copranity spread throughout Oboris. Due to Copranity's teaching against interest, The Eternal Bank set up banking houses across the western Oboris to take the fill the vacuum left behind. The Eternal Bank is highly centralized, but with their headquarters and leadership being known only to those highest in the organization. The Collectors serve as the Eternal Bank's hands.

## Collectors

Collectors are the workers of The Eternal Bank. Only those who can score high enough on entrance exams are given the opportunity to become a Collector. While most Collectors work as simple clerks within the day to day business of The Eternal Bank, most people picture the Collectors who hunt down those who default on their loans when they hear the name. The Eternal Bank takes its business incredibly seriously, so much so, that Collectors will take lives before they allow a defaulted loan to go unpunished. They are skilled in subterfuge and information gathering. Some claim that Collectors use terrible torture techniques as well to gain the coin they desire.
The Kjur Horde

2% Alkhafia (Elf)

1% Other

5% Copranity

1% Other

The Kjur Horde is a new entity within the frozen Northern Steppe of Udin and Oboris. Never before have the hordes of the north been united under one leader, but never before have the Luǵeto been so threatened. Now, the Irontongue unites many clans together less through trust of eachother and more through fear of invaders.

## Government

The Kjur Horde barely has a government beyond what Ažuolas the Irontongue can convince the clan chiefs to do. This means these lands are often lawless and poorly administrated, however, they care only for their ability to defend against the outside world.
Petuila

6% Défen (Human)

4% Ymrafael (Teifling)

4% Alkhafia (Elf)

3% Občan (Dwarf)

2% Rodinan (Dwarf)

2% Valdovai (Aasimar)

3% Other

6% Writyephy

6% Nymatism

5% Zerenetist

8% Other

The County of Petulia is small country with a proud heritage and knack for trade. Petulia is one of the few feudal states on the Melieu Peninsula that has remained independent of the Endless Kingdoms of Trizia.
The Order of the Rose

The Knights of the Rose are an order created shortly after the fall of the Merian Empire. They first served as an elite fighting force for the Duke of Ethatis. However, they have since become independent, fighting for what they deem right.

These Knights send their paladins out into the world to right the wrongs and sins of man. They often do charity work and hunt down criminals, but it is not rare for them to join the Copranitist side in a war.
A Xente Humans

The A Xente are a people distantly related to the Merians, though their similarities stop there. According to legend, the A Xente are descendants of the Evailians who were not present when the kingdom was ripped from the desert. Now, the A Xente are highly spiritual people, who live simple, family driven lives in their harsh terrain.

From living on the outskirts of the Evailian desert, to fighting off the tyrant Cykato lords and Qiyn colonizers, The A Xente are a people used to hardships. This has resulted in the A Xente being incredibly insular and hard to break from their shells. They are hostile to outsiders and trust only their families and their spirits.

Galician
Severyanin Human

Severyanins are most commonly known for their ties to Illegonity and their great fortresses that protect them from eventual devestation. They consider themselves the inheritors of Illegos' fortune and right to rule. Their Eighty Year War with Ecoqunia has only strengthened their resolve as Illegos' chosen.

War has been the life of the Severyanins for centuries. Even before the expansion of the Ecoqunian Empire, the Kingdom of Esealand served as the final barrier between the East and West, preventing the Merian Empire from conquering Udin and keeping the warring Teifling kingdoms from moving into Oboris.

Now, Severyanins are concentrated around the northern steppes of Udin, concentrated in their scattered bastions, while serfs work the great tracts of land. They are a militant people, but not expansionist. They are proud in their accomplishments, whether they be in faith, military, or art.

Many Severyanins believe that the Cimmerian Threat is Copra, as it defiled the ways of Illegonity and lead to the decline of the Illegonic faith.
Timeline

The height of the War Between Dark and LightThe birth of the Empire of QiynThe height of the Nokr DavPrior to the destruction of the Tesarik DynastyPrior to the Concordance of KingsThe height of the Merian Empire

 The Scattering
 The Dawn of Nations
 The Age of Ivory
 The Age of Obsidian
 The Age of Embers
The Terrestrial Empire of Qiyn

The Imperial Capital of Eastrock

9% Alshamal (Elf)

6% Valdovai (Aasimar)

6% I'udia (Dwarf)

5% Défen (Human)

2% Austein (Human)

4% Other

8% Cykato

3% Eilito

2% Copranitist

4% Other

The Terrestrial Empire of Qiyn is one of the first established and longest lasting states in Terras. Whether the Rodinan Witchkings settled on the Vaemor Peninsula first, or if the legends of Evailia are real, the Alhiza of Qiyn consider themselves the oldest peoples of the world.

Qiyn is an expansionist empire that seeks to bring the truths of Nymatism and the values of the Alhiza culture to all on the Oboris continent. Their neighbors fear the day that Qiyn sets its eyes on them.

## Government

The Terrestrial Empire of Qiyn is called so because it is only the earthly portion of an empire that extends into the spirit realm and further. Even before the teachings of Nym spread like wildfire across Qiyn, the Alhiza followed a faith similar to Eilito or Cykato that placed importance on the energies of the world. Because of this, Qiyn has always recognized itself as the earthly representative of the forces behind the world.

Qiyn utilizes a complicated system of bureaucracy that sees many aspects of governance being compartmentalized and with only a representative or two being answerable to the Emperor Farzad Danesh. Because of this, although the emperor technically has absolute power within Qiyn, many technicalities and processes can stymie, delay, or even outright veto his decisions.

### The Bureaus

#### Bureau of Scrivining

Responsible for drafting the imperial decrees of Qiyn. Headed by a Lead Scrivener chosen by the Emperor.

#### Bureau of Auditing

Responsible for reviewing the edicts of the empire created by all other bureaus. Advisers to the Emperor, and able to bring treason to the Emperor. The Lead Auditor is chosen by the heir to the throne, otherwise, they are chosen by the Emperor.

Bureau of Serving

Responsible for reviewing the finances of the empire and other bureaus. Often work hand in hand with the Bureau of Auditing to review other bureaus. The Lead Server is chosen by the Emperor.
The Council of Srey

A grand council summoned together by General Jean Lagarde of Srey. Many prominent leaders from around the Merian Sea and even in Qiyn were present. At the Council, General Lagarde urged the leaders to send men to combat a threat in the Austein Mountains. Although most of them did not take his warning seriously, a band was formed to scout the matter and bring back information.

This band included members of the Circle of Convelescance, a knight, and local Sreyan guildmembers. Lagarde did not convery confidance in the group, but sent them on his quest regardless.

## Present at the Council of Srey

King Cyricus

Thearc Emeric

...
The Wayfarers

The Wayfarers are a loose connection of pirates, brigands, and other unsavory seafarers. They formed only twenty years ago, under the direction of Seasbane, and still operates as such. The Wayfarers are less a group and more an idea. The idea that those who fly the Wayfarer flag are of a single, criminal element and against the order of nations.

Seasbane wields power in the Wayfarers through fear and fear alone. His vicious tactics and terrible reputation keep other pirates under his thumb, but also make him and his organization a target of all countries with sea routes.
Majnism

Majnism is one of the oldest surviving belief systems in all of Terras. Although there is no central authority defining the system, Majnism has survived relatively unchanged for five hundred years. Majnism is characterized by an emphasis on fear and tenacity.

Majnism sees magic as one of the few tools for bettering life on the Great Chain.

## The Majnin

Followers of Majnism are unique for their apathy for divinity. Instead, much of the philosophy focuses on the influence of the Majnin, neutral entities who bring both blessings and discord upon humanity. Instead of worshiping these beings, the Majnists use rituals in hopes of influencing the beings to do as they wish. In Majnism, the Majnin are not the allies or enemies of humanity, but more like aspects of nature to be taken advantage of or feared.

List of Majnin:

* Ar'emeth, an entity of war.
* Black Bile, an entity of disease.
* The Great Serpent, an entity of expansion and storms.
* Zolriloth, an entity of fire.
* Meks, an entity of darkness.