Mánagarmr

The **Mánagarmr**, also known as the Great Direwolf, is an enemy and optional boss in *Octopath Traveler*. It is the boss of the sidequest Scaredy Sheep.

## Battle

Mánagarmr will begin the battle with 6 shields, but will increase them by 3 each time it is broken, for a total of 12 shields.

Mánagarmr will summon up to 3 Direwolves, during which some of its weaknesses will be locked. When 3 Direwolves are present, all of the Mánagarmr’s weaknesses will be locked.

After the round of 3 Direwolves is defeated, no more will be summoned. However, at 25% health, Mánagarmr will increase its actions per turn to 3.

* ***The great direwolf sets upon you with a howl!*:**Used at the very beginning of the battle. Mánagarmr increases its actions per turn to 2.
* ***Mánagarmr let out a howl! // A direwolf appeared!*:** Used as Mánagarmr's last action of its first turn. Summons a direwolf to the battlefield.
	+ ***The direwolf is protected by a wolf from its pack...*:** Follows **Mánagarmr let out a howl!** Sets Mánagarmr's weaknesses to the following:
* ***Mánagarmr let out a mighty howl! // A direwolf appeared!*:** Used when Mánagarmr's recovers from its second break. Summons two direwolves to the battlefield.
	+ ***The direwolf is protected by two wolves from its pack...*:** Follows **Mánagarmr let out a mighty howl!** Sets Mánagarmr's weaknesses to the following:
* ***Mánagarmr let out a ground-shaking howl! // A direwolf appeared!*:** Used after Mánagarmr's recovers from its third break. Summons three direwolves to the battlefield.
	+ ***The direwolf is protected by three wolves from its pack...*:** Follows **Mánagarmr let out a ground-shaking howl!** Locks all of Mánagarmr's weaknesses.

* ***The direwolf is defenseless!*:** Used whenever all summoned Direwolves have been defeated. All sealed weaknesses become unlocked.
* ***Mánagarmr let out one last howl! // It echoes solemnly in the air...*:** Used as the last action of the turn following the defeat of all direwolves. No effect. Mánagarmr no longer summons any more direwolves.

* ***The direwolf eyes you warily...*:** Used when Mánagarmr recovers from its first two breaks.
	+ First recovery increases shields to 9. Followed by **Savage Claw**.
	+ Second recovery increases shields to maximum of 12. Followed by **Mánagarmr let out a mighty howl!**

* ***Mánagarmr storms about in a rage!*:** Used once Mánagarmr reaches 25% of its maximum health. Mánagarmr increases its actions per turn to three.

* **Attack:** Physical attack, single target.
* **Savage Fang:** Physical attack, single target. Chance of inflicting  **Terror** for X turns.
* **Savage Claw:** Physical attack, targets entire party. Chance of inflicting  **Decreased Physical Attack** for X turns.
* **Bestial Growl:** Buff.  **Increased Physical Attack** for all foes for X turns.
* **Lunar Howl // *All of your party's status enhancements have been nullified!*:** Physical attack. Targets entire party. Removes all status enhancements and buffs.

* Direwolf
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* **Attack** - Standard physical attack. Hits single target once.
* **Rend** -
* **Bite** -
* **Triple Slash** -

## Trivia

* Mánagarmr uses a similar sprite to Hróðvitnir, but with larger fangs, a smaller tail, distinct fur and red eyes.