recursal/Fanatic-Fandom huggingface dataset:
The Seven

Conceived during the events of Sha's Gift, these seven men and women were granted the purest power of Sha and went down in history as legends.

## Receiving Sha's Power

As every scholar knows, Sha infused the earth and all things on it with her powers in the year 0 E.G. at Sha's Summit. During those events, exactly seven people were being conceived and received Sha's power in its purest form. These people would become The Seven and play an important part during the first years of the Order. Each of the Seven held three of the Talents  which technically means they should be counted amongst the Sons and Daughters of Sha, but because of their importance in the history books they are granted their own rank.

### Kyra Adung

One of two founders of the Order and the most powerful woman to have ever lived. She held the Talents of Enhancer, Sealing  and Healing .

### Maïz the Wise

One of two founders of the Order and the most powerful man to have ever lived. He held the Talents of Enhancer, Sealing and Wiser .

### Rearhart Thalion

Twinbrother to Isai Thalion and youngest son of King Isonel Thalion. He joined the Order in the year 30 E.G. when Kyra and Maïz showed their powers to his father and explained their intentions of building a city for those carrying the Talents. He held the Talents of Enhancer, Sealing and Healing.

### Isai Thalion

Twinsister to Rearhart Thalion and youngest daughter of King Isonel Thalion. She joined the Order together with her brother and for many years she was responsible for Eresath's welfare and connections with the outside world. She held the Talents of Sealing, Healing and Wiser.

### Sallon D'Alare

The fifth of the Seven to join the Order. Born amongst the people of the Northern Tribes, he was shunned away by them when his powers manifested themselves. After hearing rumours about the Order and the construction of Eresath, he travelled to the Thalion Kingdom and joined the Order in 37 E.G. He held the Talents of Enhancer, Healing and Wiser.

### Tomin Thorson

Tomin led a secluded life in the vast woods of Idaer from the moment he discovered his powers. When rumour reached him of Eresath and the Order, he decided to come out of hiding and in 39 E.G., he officialy joined the Order. He held the Talents of Enancher, Sealing and Healing.

### Eathan Connau

The last of the Seven to join the Order, Eathan made his way to Eresath in 43 E.G. after living a quiet life at his parents' farm. He held the Talents of Sealing, Healing and Wiser.

## Creation of the Council

In the year 62 E.G., 4 years after the completion of Eresath, the Seven call to life a Council to govern the Order and all its affairs with the outside world. This Council consists of the Seven, a representative of each branch of the Talents and delegats from every kingdom of Arcanium.
Second Swords

A company of retired Enhancers  and skilled fighters without Talent  that seek to continue training, but no longer operate for the Order. They are often hired for dangerous missions and are famed for their skill in battle.

## History

The Second Swords were founded in 357 E.G. by famous Son of Sha, Arthus Harwell after retiring from his position as First Enhancer with the Order. Not quite ready to lay down his sword yet but no longer willing to be bounded by the Order, he decided to create a place for likeminded people like him to leave on their own free will.

After travelling all across Arcanium to find a place to create this dream of his, he eventually ended up in the ruined mountain city of Highwyrm. Believed by the residents of the valley to be cursed, it was abandond for a long time before Arthus built up camp there. Over the years, more and more men and women joined him and as they rebuilt the city, the curse was forgotten. Soon, more than just retired Enhancers began to travel to Highwyrm to serve in the Second Swords. A mining trade was established which was used as funding for the company. Over time, the curse of Highwyrm was forgotten.

In over the thousand years that the Second Swords have existed, they have made their place known in the history books several times. Some examples are the events of Sallon's Run, The Trials of Amundi, Micorin's travels to Dadendam and many more.

They are led by the Prime of Highwyrm, a position currently held by Kida Amane. Dew of Morning, the third sacratys, is in the possession of the Prime.

## Function

The Second Swords are often viewed as a band of sellswords, but nothing could me more wrong. When someone requests aid from the Second Swords, they will first be analyzed and a council will decide if this particular cause is justified or needs their help. If, after everything has been taken into account, they decide to take the case, they will inform the ruler of the region they're going to and the Order and will only act if both parties agree to let them do their thing, which is almost always the case.

The Second Swords never ask for payment, but will accept aid in the form of food or materials needed for their city. The mining outposts they have bring in enough trade to live off that alone.

They will also always try to avoid violence and try diplomatic solutions first. However, because of the kind of requests they receive, be it a kidnapping or a band of outlaws pillaging villages, violence is often the only reasonable outcome. And they are unrivaled, maybe only by the Order, when it comes to battle.

All of the members of the Second Swords have had previous experience in combat, be in with the Order or as a soldier of an army, and are all extremely skilled in swordfight, bow and arrow, spears, daggers and much more. Their swords are shaped like a katana, a type of sword that went out of style hundreds of years ago, but which Arthus found intriguing after discovering a drawing of one in a book.

## Members

Some of the members include:

* Arthus Harwell
* Elias Rayan
* Sallon Enlai
* Kida Amane
* Micorin
Gherald Feynord

The First Traitor, Brotherslayer, Rankar's Bane.

## Early life

Little is known of Gherald's youth but the fact that he was born in Rankar in the year 119 E.G. There he presumably lived in the capital Jettra as a carpenter's son until he awakened his Talents in 138 E.G.

The exact circumstances are not clear, but Gherald was exiled from Rankar after abusing his newfound powers.

## Joining the Order

In 140 E.G., Gherald was forced to travel to Eresath in the custody of First Commander and Son of Sha Arthus Harwell after comitting several crimes in Setha. Arthus was determined he could train Gherald into a decent man and took him in as his pupil.

## Brotherslayer

Once officialy a member of the Order and starting training, Gherald kept up the appearance of a converted man and played along with the rules of Eresath. In secret though, he sought and recruited fellow members of the Order who wanted to do more with their powers than just serve the Order. This went on for several years until he finally thought himself strong enough. In 152 E.G., he left Eresath together with over two hundred of his followers, killing fellow Order members who tried to stop him, earning him the title of Brotherslayer.

The Order, not prepared for this kind of situation, was unable to stop Gherald from leaving and he made his way deep into the Idaer kingdom where he lay low for a few years and recruited more men to his army.

## Rankar's Bane

In the year 158 E.G., Gherald and his army emerged from hiding and made an unexpected move on the small kingdom of Rankar, where he had been born. Unprepared for such a ferocious attack, Rankar's capital Jettra was completely and utterly destroyed. Before word of this reached the Order or any other kingdom, Gherald's army had scourged the lands of Rankar and left behind only desolation and burned bodies.
Isonel Thalion

King of Thalion from to and father of Rearhart and Isai, two of the Seven.

## Biography

Isonel Thalion was born in the year -30 E.G. and was the first child of King Adynar.

At age 26, he married Aera of Eldos and had several children with her, among who the twins Rearhart and Isai.

In 3 E.G., he succeeded his father as King of Thalion.
Samos

Samos is a young man of around 22 summers of age. Not much is known about his past. He suffers from amnesia after waking up on the road near Setha, unknowingly of how he got there. He was hospitalized in the Healer's Hall of Setha, but set off into the world soon after.

Samos is a skilled fighter and shows great promise for the Enhancer talent.
Sallon's Run

## The Story

The year is 486 E.G. and the city of Nordem is under siege by the joint forces of Osrark and Eiriksfell led by the warmonger Ottar. Message of this siege reaches Carthand, where member of the Second Swords Sallon Enlai was staying on his way back to Highwyrm, having just arrived by ship.

Sallon was originally born in Nordem and had family there. When he heard of the news, he immediatly took of on his horse in a desperate attempt to reach Nordem in time and save his family. Halfway between Carthand and Mothblade, on the crossing of the river Aram, Sallon was ambushed by outlaws and his horse was killed. Being a trained Enhancer, Sallon managed to survive the attack, but had to continue on foot.

As he started running and started focusing his power in his legs and organs to be able to run faster and longer, he started to notice he was running faster than a horse ever could. He decided to avoid Mothblade and run straight to Vorna. By the time he reached the city of Vorna, he hadn't tired a single bit and, still running faster than a horse, he decided to continue on foot without a pause. From their on he ran in a straight line to Folgann where he once again ignored the city and just kept on running.

Eventually, Sallon even overtook the reinforcements that had been send to Nordem from Folgann and left them in the dust. When he arrived at Nordem, he saw the city surrounded by Ottar's forces. Not breaking stride and counting on the element of surprise, he ran towards the warmonger's tent and sliced Ottar's and two other commander's throat while sprinting through. Before anyone had realized what had happened, Sallon had already escaped the tent and was on his way towards the city gate. In mere seconds, he had scaled the walls of Nordem and had joined the soldiers of Nordem.

Having been born in Nordem and being a rather well-known Enhancer, some of the soldiers on the walls recognized him and called for the captain. Sallon explained the situation and told them of the death of the warmonger and his commanders. Taking advantage of the confusion in the invader's camp and the coming of Folgann's forces, they decided to ride out and fight the Issfjord army face to face.

Timing the attack with the arrival of Folgann's forces, the unorganized invaders were quickly crushed. As the final Issfjordian soldiers were driven away, Sallon collapsed from exhaustion. He was brought to the Healer Hall of Nordem where he, if the stories are to be believed, slept for an entire week.

In slightly less then 13 hours, Sallon crossed the distance between Carthand and Nordem in one go and without stopping, running faster than a horse and saving Nordem from pillaging by killing Ottar and his commanders. The grasslands between the Ail-Herta and the Northam Heights was named Sallon's Gap in his honour.

## Sallon's Run today

To this day, the feats of Sallon are celebrated every two years with a race. Contestants must run from Carthand to Nordem on foot in as less time as possible. The winner is awarded with gold and fame. There are two categories, one for non-talented and one for Enhancers.
Ail-Herta

Slenc

Vik

Fhaër

Prath

Lyfel

Terlyn

Myrk

Caem

The Ail-Herta is the largest mountain range in Isar (and even the realm) and is home to the highest peaks in the realm. Passages going through the mountains are rare and dangerous and are only taken by the most experienced and fearless. The mountains are almost entirely surrounded by the Sonien Woods and Myrkwood.

Even though it is the largest mountain range, only two cities are build directly at its slopes. this is mainly due to the vast Sonien Woods that surround the mountains. These cities are Highwyrm, home to the Second Swords, and Ulester, which is built on the very eastern stretches of the mountains.

Small towns and mining outpost on the other hand are found all over the mountain slopes, most often build near the source of a river to allow for fast transport.

There are many rivers who find their source in the Ail-Herta, the largest of them being the Luhne.

* Luhne
* Sual
* Slenc
* Vik
* Fhaër
* Prath
* Lyfel
* Terlyn
* Myrk
* Caem
Rearhart Thalion

Former Heir to Thalion

Youngest son of king Isonel Thalion and one of The Seven .

## Early Life

Rearhart was born in the year 0 E.G. together with his twin sister Isai in Thalion's capital Iliz. As a member of tbe royal family, Rearhart experienced a luxurious lifestyle without ever having to worry, but that did not stop him from escaping the palace and wander around the outer city, keeping his identity hidden.

He built up a circle of close friends with some street oprhans in the backstreets of Iliz who had no idea who he really was. Only Isai knew of his adventures outside the palace and she occasionaly joined him on his escapades.

When the two of them were out enjoying the nightly pleasures of Iliz in the year 19 E.G., they ended up being surrounded by a gang of outlaws who had found out who they were and were looking to make some coin with ransom. Fighting back, Rearhart and Isai manifested their Enhancement powers and managed to flee from the gang.

## Mastering the Talents

Not knowing what had just happened to them, Rearhart and Isai decided to keep the events that transpired to themselves and started experimenting in secret. Over the course of 3 years they learned more and more about their inborn powers and how to control them.

By the age of 22, Rearhart had gained all but full control over his abilities of Enhancement, Sealing and Healing even though he nor his sister had any idea where they came from or wy they had them.

Once he thought the time was right, they showed their Talents to their father and the rest of the court. Amazed, Isonel send out orders to look for others with similar powers in the Thalion kingdom and bring them to Iliz to be trained by his children. By the time Kyra and Maïz made their way to Iliz, the twins already had about fourty people at the palace under their supervision.
Mistdall Mountains

Mistdall

Cragfort

Beastpass

Red Beck

Engar

Ilsas

Teal

A mountain range found in the center of the Acir Kingdom. It nearly completely circles Lake Tamid and is bordered by the Ilsas' Forest in the west and the Torreal Woods in the east.

There are few passes through the mountains and they are dangerous, except for the Metriarc Road which is often used by traders and travellers traveling from and to Beastpass.

The mountains are currently the only known habitat of the metriarc, a vicious four-legged predator that is known to hunt even bears.
The Idear Kingdom

The Idear Kingdom is the smallest of the three kingdoms, but is powerful nonetheless thanks to its central position in the realm.

## Geography and Cities

   Idear is divided into three parts. The largest part is the main island where the capital Anthor can be found. In the southwest is the island of Thalion, where the city of Eresath is built. And finally there is the island group Sha's Stairs, home to the small town of Sha's Summit where the goddess Sha touched the earth and infused it with her powers.

In the north is the city Sandos, one of three cities allowed to trade with the northern tribes. The other two being Shaba and Setha.

To the south is the city of Mav Crag, a moderate sized naval base where the largest part of Idear's ships are built.

Going west is Idear's capital Anthor, built in the grasslands in between the Hollow Heights. The walls of Anthor reach all the way to both sides of the Hollow Heights, blocking the gap between the mountains and forcing all trafic through the city. It was thanks to those walls that the northern invasion was able to be stopped in 815 E.G.

Travelling west and following the river Delis, one eventually ends up in Coven, a rather small city that mainly exports resources mined in the western parts of the Hollow Heights.

Southwest of Coven lays Dars, Idear's main trading center for all trading with the Isar kingdom. For the Acir kingdom, these are cities of Eldos and Idaphin.

Across the water is the city of Thalion, once the capital of the long-gone kingdom Thalion. On the island the cities of Ashton, Lynn and Eresath can also be found. Although Eresath is built on Idear's lands, it does not belong to the kingdom. Thanks to the Thalion Pact, written in 30 E.G., the city is allowed to govern its own lands assigned to them by Isonel Thalion.

## Political

Idear operates similarly to Isar. Each city has his own council that is elected every ten years and which is responsible for their part of the kingdom.
Beastpass

Beastpass is a medium-sized town located just south on the slopes of the Mistdall Mountains and east of Barn in the Acir kingdom. It is an important transit point between Barn, the villages around Lake Tamid and Paros.

## History

According to a famous legend, an unknown hunter once lived in solitude where the city now lays. One day, he started tracking an unsually large metriarc,a vicious four-legged predator who resides in the Mistdall Mountains. The hunter noticed the animal was limping as if wounded and decided to follow it for as long as possible in the hopes of finding its lair.

For two days he tracked the beast across a path he had not known of before. At the end of the second day, the hunter suddenly found himself at the other side of the mountains looking out on Lake Tamid. The metriarc, exhausted from the long travel, collapsed at the edge of the lake where the hunter respectfully took it out of its misery.

Seeing the opportunities of the path he had discovered, he quickly traveled back and went west towards Barn, where he informed the major. Soon, constructions were underway to widen the path and make the road available for horse and carriage. It was called the Metriarc Road and the city of Beastpass was built where the hunter had once lived.

## About the city

Beastpass is, just like any other city in the Acir kingdom, ruled by a major elected by the governor. Its main function is controlling the transit of all goods coming from and going through the Metriarc Road, but there are several mining outposts in the mountains that belong to the city as well. The city is built around the river Engar, which allows for quick transportation of goods to Hythe and Paros. Wide and well-kept roads to Barn and Hythe also allow for quick and easy travel by land.

Beastpass is also famous for their strong liquors they brew from plants found in the mountains, the strongest among them called Wild Mocka, a drink known to knock out even the thoughest sailors.
Issfjord

The cold islands of Issfjord in the far northwest are home to the most hardened people in the realm. There is little daytime, the winds are harsh and almost always present and temperatures rarely are warm enough for crops to grow. The largest part of the islands is covered in snow.

There are five major cities on the islands. Even though Issfjord is not officialy a kingdom, the city of Osrark is often considered as its capital. Other cities are Fellsvik,  Eiriksfell, Hraun and Helfell.

Each city has his own ruler and depending on who those rulers are, the cities can either have a peaceful relationship or can be hostile to one another.

The people of Issfjord generally believe in the four Ice Gods who each reside on one of the islands. These gods are Auti, Styrmir, Amundi and Hedin.
Muzat

Methar Tribe

Muzat is one of three cities of the northern tribes to trade with outlanders, the others being Thirut and Sahad.

Trading is solely done with Shaba to the west.

Constructed in 95 B.G., Muzat is the oldest known city of the northern tribes. In 98 B.G., traders from Shaba took the risk and travelled to the lands of the tribes. With valuable gifts they managed to persuade several of them to engage in trading between Shaba and the tribes. As more and more ships and goods made their way from one to the other, a city was built to accommodate the growing bussiness.

Muzat set the example for the other cities in the future by building districts for the ruling tribes in the city itself and districts for outlanders and other tribes outside the city's walls.

The ruling tribes, who were also the founders of the city, are the Qhyias Tribe, the Ytos Tribe and the Methar Tribe.
Toreal Heights

A mountain range found in the northern part of Acir , in the Setha Province. They are fierce mountains to claim as they have the largest peaks in the Acir Kingdom. Many adventurous explorer has died trying to reach its summits.

In the northern part of the mountains, the Dancana River finds it source while in the southwest we find the source of the river Neth .
Primera temporada

La **primera temporada** de *Los Thornberrys* fue emitida originalmente entre el 1 de septiembre de 1998 y el 1 de abril de 1999, comenzando con un episodio piloto, que introduce a toda la familia, seguido por "Advertencia: Tormenta".

El conjunto de cuatro DVDs de esta temporada salió a la venta el 17 de mayo de 2011 en la Región 1 y el 3 de abril de 2013 en la Región 4. La temporada cuenta con 20 episodios, incluyendo además el episodio piloto. El episodio piloto no se encuentra en el DVD.

## Lista de episodios

 0

 1

 2

 3

 4

 5

 6

 7

 8

 9

 10

 11

 12

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Sahad

Hetrasil Tribe

Sahad is one three cities of the northern tribes to trade with outlanders, the others being Thirut and Muzat.

Trading is solely done with the city of Setha in the Acir kingdom. An outpost has been built near Last Harbour where a small number of Sahadians live to further control the trading routes between Sahad and Setha.

The city is divided into five districts. Inside the city walls are the three districts of the ruling tribes: the Qhreana Tribe, the Thaais Tribe and the Hetrasil Tribe. The fourth and fifth district can be found on the other side of the walls and are inhabitated by outlanders and other tribes.

Sahad is also the only place where tribes cross the sea to Hadifar.
Idover Tyrn

The current king of Acir .

## Early Life

Idover was born in the year 1370 E.G. as the first son of then king Thorsten Tyrn and queen Amara Silkas and was raised in their palace in Tal-Acir .

At age 18 he was sent to Eresath to study there for a year, a tradition held by many royal families.

## Advisor to the Governor

At age 20, Idover was sent to Ters  to learn under its then governor Juma Torric . He stayed there until age 25 before returning to Tal-Acir and serve under his father.

## Marriage to Alvina Greis

During his training in Eresath, Idover became acquainted with Alvina Greis , second daughter of Firo Greis , king of Idear . After finishing their training they stayed in touch and married in the year 1376 E.G. once Idover was back from Ters.

## King of Acir

In the year 1398, Thorsten decided that his son was ready to succeed him and abdicated. Idover was crowned king.
Nimr

The hidden city of Nimr is said to be located northeast from Sahad, but this has never been confirmed. All records that refer to the city are second hand reports of stories told by third parties. Many believe that the city simply doesn't exist.

Many have tried finding the city, but none have returned. A legend tells of an eleventh great tribe living there, but that has never been confirmed.

It is said that Mephai Hyo, the infamous warlord responsible for the Northern Invasion, was born in Nimr.
Spongebob tapp it out

## levels

level 1

build spongebob's pineapple

send gary to meow

build patrick's rock

send spongebob and patrick to clean u[p debris

build the krusty krab

send spongebob to work

send patrick to eat a krabby patty

level 2

build squidward's easter iland head

send squidward to play his claranet

send spongebo to bug squidward

send squidward to yell at spongebob

level 3

build sandy's treedome

send sandy to study on sience

build mr krab's achor house

send pearl to sandy'ss

level 4

build mario's house

send mario to eat a krabby patty

send spongebob to work

build luigi's mansion

send luigi to patrick's rock

send patrick to smash luigi with his rock
Eresath

The city of Eresath is by many considered to be the greatest city in the realm. It is the home of the Order and where all the Talented  live.

## Foundation

Construction of the city began in the year 30 E.G. after Kyra  and Maïz  signed the Thalion Pact with King Isonel. Joined by the king's youngest children, Rearhart  and Isai , and their many followers, they travel to the southern part of the kingdom and start building the city.

After 28 years of intense labour, Eresath is finished. With over a thousand members already living there, it soon became one of the great powers in the world and quickly gained a powerful reputation.
The Mythos Wiki

## Introduction

Resonation. Without it, you would find yourself facing a portal into darkness. We mean darkness only in the strictest, most scientific sense; don’t dare to find us placing any connotations on that word in our writing. The light reflecting to and from your computer screen exists because of energy and movement-resonation. The quiver of an emotion, felt at any point in life that you choose, or, the clouds on high shifted just slightly by the air pushed by the quaking leaves of a growing plant—these are resonation. In an un-clairvoyant light level of indeterminate degree, the only sense you have is what you receive. As a Mythosal Historian, an earthquake registering 9.5 on the Richter scale here in Boston tomorrow would make us feel more secure than we ever have; it has happened in the past. Waves move across the brain, and through the environment surrounding the body, so when waves pass through both planes, translation is manageable. If you’re a scholar, you’ll read this and understand it. If you’re not, you’ll read this and feel it. Below are the transcribed, mentally clarified archives of a universe not our own, but that we feed with our every action. âxh-hrám sôñâm dëhrsín-hsévünín. To see what?

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Ruby

****Rubí**** es una Gema miembro de las Crystal Gems que apareció por primera vez en Cocina de Fusión, sin embargo su debut físico es en Jail Break. Cuando se fusiona con Zafiro forma a Garnet.

## Apariencia

Ruby tiene la piel de color rojo carmesí, pelo marrón oscuro, y es un poco más alta que Steven. Ella lleva un tanque de color rojo violeta oscuro superior dejando los brazos libres, una cinta roja luz alrededor de su cabello grueso y tiene botas de color rojo violeta puntiagudos. Su Gema se encuentra en su palma izquierda. Su ropa es muy parecido al de judoka.

 Archivo:Ruby's Gem Latest Design.png
## Habilidades

A diferencia de su fusión con Sapphire, Ruby no posee Visión del Futuro. Joe Johnston se limitó a confirmar que cuando ella se quejó de no ser capaz de ver, fue porque ella estaba tan acostumbrada a tener esa segunda vista mientras está fusionada con Sapphire.

## Personalidad

Ella adquiere la fuerza y ​​el coraje de Garnet, mientras Sapphire encarna la naturaleza y la amabilidad de Garnet. Ella parece poner el bienestar de Sapphire sobre todo lo demás, ya que de inmediato se aseguró de que Sapphire estubiera bien.

## Relaciones

### Sapphire

Ruby se preocupa profundamente por Sapphire, y se muestra cuando ella inmediatamente entra en pánico cuando se da cuenta de que los dos se han separado y se vuelve temeraria tratar de encontrarla, corriendo sin comprobar si Peridot y Jasper están alrededor y gritando "Sapphire" porque dejó cantar. Cuando encuentra a Sapphire, las dos se abrazan y Sapphire besa las lágrimas de Ruby, mostrando su fuerte amistad. Ruby se preocupa fuertemente por el bienestar de Sapphire como ella expresó su profunda preocupación por una posible lesión.

## Curiosidades

* Cuando se le preguntó si Ruby era ciega, Joe Jonhston se limitó a afirmar que estaba acostumbrada a estar fusionada con Sapphire, y así, acostumbrada a tener dos tipos de visión, haciendo que la teoría de la ceguera de Ruby nada probable.
* Ruby no tiene estrella en su atuendo, tanto como Sapphire.
* Ruby es una Gema de la emoción. Esto demuestra en Ruby sus temperamentos emocionales y en general actitud enojada o preocupada.
* Posiblemente su primera aparición haya sido en Cocina de Fusión, cuando Alejandrita se separa y se notan dos siluetas, en una de las cuales se puede distinguir a Ruby y otra a Sapphire.
* Posiblemente, ella tenía una vestimenta distinta, y, al momento de la explosión de Garnet, al ser destruida por Jasper y su Desestabilizador de Gemas, haya sido diferente así como pudo ser con Sapphire.

1. ↑ http://joethejohnston.tumblr.com/post/113492957283/is-ruby-blind-im-kinda-confused-lol
Styrmir

One of the Ice Gods of Issfjord. He resided on the northernmost island. According to myth, he guards the passage between Eiriksfell and Hraun and kills any traveller who fails to answer his riddle correctly. This is only myth, as the passage between the two cities is known to be dangerous and not everyone makes it. Does who do make it often make up stories about their battle of wits with Styrmir to boast.
Goo Lagoon Expansion

The Goo Lagoon Expansion was the first expansion in Spongebob: Rebuild Bikini Bottom and it was released August 15th and it added a new level Level 12.

## New Content

* Goo Lagoon Sign
* Anchor Toss Competition Sign Up
* Juice Bar
* Weight Lifting Spot
* Don the Whale
* Larry the Lobster
* Spongebob (Swim Suit)
* Bubble Buddy
* Bubble Taxi
* Sand Tank
* Snack Bar

## Quests

* Weight Lifting Competition
* Weights are a Joke
* Bubble Buddy Returns
* Weight a Minute
* A Swim in the Goo Lagoon

## Trivia

* This Expansion brought the first Decorations into the game.
Mister Millman

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Mister Millman was born sometime in the 1890s, sometime around the birthdate of Dr. Jay Mercer, in the state of Connecticut, United States of America. He attended Brown University's Rhode Island School of Design as a student of architecture, there becoming acquainted with fellow architecture student Mister Aday and medicine student Jay Mercer. After graduating and completing the necessary steps towards gaining his license, he was eventually contacted by Mercer and was asked to design a mental health facility in the town of Farrow's Hill, in Connecticut. Also contacted was Mister Aday, who Millman had continued to work with. Both men put serious thought and care into the design of what became the Farrow's Hill Mentality Center, then deciding to work together professionally in one practice and continue with their new-found passion of designing hospitals. The Aday-Millman Firm of Architects was at this point founded. The Aday-Millman Firm continued to design hospitals, primarily tuberculosis sanatoriums during the lives of Mister Aday and Mister Millman. So many plans were produced, and so many designs needed by the population of the country, that plans were pre-designed and then sold to developers for immediate construction. One of these designs was, of course, purchased in the late 1940s by Dr. Johnathan Sign for construction in Logandale, Nevada. The firm later took up offices in Hartford, Connecticut, which it maintained up to the time when Yosef Reuchtenhausen saught employment within it.

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Mister Aday

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Mister Aday was born sometime in the 1890s, sometime around the birthdate of Dr. Jay Mercer, in the state of Connecticut, United States of America. He attended Brown University's Rhode Island School of Design as a student of architecture, there becoming acquainted with fellow architecture student Mister Millman and medicine student Jay Mercer. After graduating and completing the necessary steps towards gaining his license, he was eventually contacted by Mercer and was asked to design a mental health facility in the town of Farrow's Hill, in Connecticut. Also contacted was Mister Millman, who Aday had continued to work with. Both men put serious thought and care into the design of what became the Farrow's Hill Mentality Center, then deciding to work together professionally in one practice and continue with their new-found passion of designing hospitals. The Aday-Millman Firm of Architects was at this point founded. The Aday-Millman Firm continued to design hospitals, primarily tuberculosis sanatoriums during the lives of Mister Aday and Mister Millman. So many plans were produced, and so many designs needed by the population of the country, that plans were pre-designed and then sold to developers for immediate construction. One of these designs was, of course, purchased in the late 1940s by Dr. Johnathan Sign for construction in Logandale, Nevada. The firm later took up offices in Hartford, Connecticut, which it maintained up to the time when Yosef Reuchtenhausen saught employment within it.

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James O'Bannon

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James O'Bannon was born sometime in the 1970s(TBD) in Mount Pleasant, New York State. He was born to a family consisting of one older brother, a father, Charles O'Bannon, a mother, and a younger sister. As his father had, he took a position heading the local labor union (there being a great deal of local mining facilities, refineries, and manufactories), and worked consistently. At some point, he met the Germanic Romani immigrant Marienka Friedricksson, and was able to explain himself to her. Marienka Friedricksson subsequently felt drawn to such an untethered man with origins in the Travelers of the Scottish Highlands. With this, they fell in love. They later had two children, Kathleen and Katya, but remained silent and withdrawn in their community. James O'Bannon loved his two children greatly, especially Katya. While James O'Bannon refrained from vocal expression typically, he spoke to his wife and Katya with the greatest frequency once a month when he'd become drunk in the tradition of his fathers and to combat the stresses of his work community, sometimes even becoming loud. For this, he was known in the community, and known for nothing else.

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Boxing in Bangkok

**Previous:**"Archery in Athens"

**Boxing in Bangkok** is the second episode of the first season of *Jidou Games*.

## Synopsis

The episode starts on a stormy night at sea somewhere in Thailand. A boat, which is commanded by a general and his crew, is trying to navigate the stormy waters, while trying to deliver the Golden Buddha to the king. One of the soldiers tells him they can't navigate longer, but he brushes him off. The soldiers try to hold the statue with their ropes, but they break and the statue falls to the sea.

Flashback: While the soldiers carry the statue to the boat, the general assures the guru, Luang Poo Jah, that it will be delivered to His Majesty safely. The guru gives him a small black casket, and tells him to open it in the case of any adversity that might occur during the journey.

The general remembers that he still has the casket, pulls it off his coat and opens it. The gold light from the casket reveals a scripture inside: Jidou. He wonders what the strange word means, while his soldiers are in distress, when suddenly, a giant wave knocks down the crew. The general and his men are washed away, while the casket sinks to the sea.

Fast forward to 200 years later, where the next event of the Jidou Games is about to begin. A yellow plane crosses the sky, and its front door opens, revealing Jazz and Jude. At the sea, Dr. Jeff, through a walkie-talkie, tells Jude what he has to do: Catch Jazz while he falls off the plane, and pull his suit at the last minute.

## Main Event

### Rules

* Place: 2000m above sea level

### Event description

Jude and Jazz fall of the plane aboard their boards, diving to where their partners, Jeff and Jidou are. Jude and Jazz start boxing, while giving each other jabs.
Sezon 1

## Sezon 1 - odcinki

1. *Pilot* - *Faking It* to nowa amerykańska komedia opowiadająca o losach najlepszych przyjaciółek - Amy i Karmy, które przypadkowo zostały wzięte za lesbijki. Dziewczyny wykorzystują nieporozumienie i równocześnie stają się najpopularniejszymi w szkole i królowymi balu.
2. *Homecoming Out -* Lauren przyrodnia siotra Amy, grozi powiedzieć jej mamie o tym że dziewczyna jest lesbijką a natomiast Karma ma romans z Liamem.
3. *We Shall Overcompensate -* W liceum wybuchł protest uczniów a Amy zaczyna szukać chłopaka.
4. *Know Thy Selfie -* Liam pomaga rodzicom Karmy w ich rodzinnym biznesie a Amy idzie na randkę z dziewczyną.
5. *Remember the Croquembouche -* Lauren pomaga mamie Amy w przygotowaniach do weselu a Liam prosi Shane'a o pomoc.
6. *Three to Tango -*  Amy zgadza się na trójkąt z Liamem i Karmą a Shane staje się partnerem do tańca Lauren.
7. *Faking Up Is Hard to Do -* Dziewczyny postanawiają zerwać ze sobą, a Liam bierze całą winę na siebie.
8. *Burn Toast -* Karma ukrywa jej związek z Liamem a Amy ukrywa swoje uczucia co do Karmy.
Quartus Tolmead

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Quartus Tolmead lived sometime in the late 18th to early 19th century, born in Norway and succeeded as a sea captain and merchant. At some point during his later and more established years, he led a small fleet of ships toward Newfoundland for trading, but was led off course. His crew eventually saw land and a potential safe harbor for landing, but he, losing his senses in the storm, captained the ships into the high cliffs just South of the harbor, with many lives battered into the cliffs. Tolmead refused to cross the sea again, claiming that his wits had been stolen by a siren in the bay which waited for the day he would die. The remainder of his crew, with no funds with which to rebuild their fleet, settled the area and built the bay into a trade port and fishing community. Tolmead served as the first leader of this community, insisting that no one leave it for fear of the siren. The quartermaster of his ship, Mister Magnusson, and his first mate, Mister Ultauer, founded a trade enterprise with what they were able to salvage and built up the port as a hub in local trade routes, not involving themselves with Tolmead and what had occurred, but rather with their future. After generations and mistranslation, this settlement gained the name Mermaid. Tolmead was Norwegian Orthodox.

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Z'Zor

## Playstyle

The most durable Bruiser team, the carpaces of the Bugs help all their players survive enemy Slams - letting them prepare their aggressive retort.

## Pros

* Has all three roles
* Has Five of possibly the best Jacks in the game
* Entire team has *Can't Feel A Thing*
* Guards have good Strength and *Steady*
* Stikers have good movement
* Jacks have average Stats and *Slide*

## Cons

* Jacks have average Stats
* Strikers have poor Skill
* Three different stats
* Only One Guard and Two Strikers

## Player Progress

### Guards (S2)

Your Guards are hammers, not shields. They make for poor Keepers (due to poor Skill), and while durable you'd prefer it if they could Slam-back against any Slam attempt (instead of just dodging). Thus go for *360 Vision* if given the choice on this table.

#### Lvl 2

If they continue to progress, *Stretch* is probably your next best choice to increase their mobility as they are already quite durable - thus *Quick Recovery* is seldom useful for them (though on the occasion they are smashed out, its certainly appreciated to have on hand).

### Jacks (S2)

Since they already have Slide rolling on the S2 charts give these Drones a 33% of being allowed to choose any skill from any chart they want. This really helps in developing your team however you want, though it is recommended to grab *Stretch* to support their *Slide* dashes, and doing so will increase your skill selection chances on this chart up to 50%.
Cycling in Cairo

**Previous:**"Boxing in Bangkok"

## Synopsis

In Egypt, Jude and Dr. Jeff are touring the pyramids, whie Jidou and Jazz are practicing their cycling. Jazz then notices Jidou's Golden Phone is ringing. Jidou picks it up and the phone displays a message: "Control your thirst, and you'll be first." Jidou and Jazz don't understand what it means.

At the pyramid, both teams prepare for the next event: Cycling. Jidou gives Jazz a pair of shades to protect them from the sunlight.

## Main Event

### Rules

#### Event Description

The two teams start cycling around the pyramid. Jidou and Jazz take the shade, and Jude and Dr. Jeff take the sun side.

Jidou uses the water bottle and fills the well with it making the orb float.

Jidou grabs the orb and he wins!

**arapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapidesarapides**
Characters

There are 4 main characters, divided in 2 teams: Jidou, Jazz, Dr. Jeff and Jude. Jidou is the main protagonist, thus the series' name.

## Main Characters

### **Jidou**

Sporty, cute, intelligent and totally adorable, Jidou is the smartest cartoon character of the 21st century, a sportsman with the kindest and biggest heart of them all. Always your friendly next door neighbor, you will catch him helping friends and foes alike at all times. Jidou has been using the Golden Phone throughout the series, which most of the times led him to victory!

### **Jazz**

Although Jazz looks either dopey or docile all the time, he is in fact a highly sophisticated thinker with a low profile. Don't ever underestimate his abilities as he will totally surprise you in the most unexpected places.

### **Jude**

Naughty, hilarious and totally hyperactive, Jude loves everything from food to fun but almost always in excess. He is energetic and a fierce competitor in all sports and his joie de vivre is literally infectious.

### **Dr. Jeff**

Innovative and visionary, Dr. Jeff is not your typical scientist cum inventor, but a Renaissance Wizard in disguise. With his trademark chimney hair style that has fire and smoke coming out whenever he is anxious, you will always know the day he is in a bad mood - call it his 'Bad-Hair Day'.
Jidou Games

**Links** | http://www.jidoustudios.com/ (check global partners)http://jidousports.com/ (closed)http://jidougames.com/ (closed)http://jidou.jp/pc/http://www.jidou123.cn/ (closed)http://www.jidou.com.cn/jidougames.html (closed)

***Jidou Games*** is a Chinese animated series created by Jidou Studios. It premiered on 2004.

## Synopsis

Upon receiving an exciting invitation to participate in the International Sporting Event of "Jidougames", Jidou arrives at Athens with his friend Jazz to compete against their deadly nemesis Jude and Dr. Jeff.

And so begins an incredible series of 26 wildly different sporting events in 26 exotic locations around the world. Arriving at the final destination of the Games in the mysterious Golden City of Zenadu, our heroes must face the Zero-Gravity Challenge in order to win the ultimate prize: The Grand Slam Title of "Jidougames"!
Judo in Japan

**Previous:**"Ice Hockey in Iceland"

"**Judo in Japan**" is the tenth episode of *Jidougames*.

## Synopsis

The episode starts with Dr. Jeff beating Jazz in a judo match. Then there is a flashback to 30 hours earlier. Jidou and Jazz are in Kyoto, doing tourism. They film the environment, when they see Jude. They see Jeff and Jude practicing judo.

The first round starts with Jude and Jazz. The stadium turns into a grassy field at sunset,
Handball in Hawaii

**Previous:**"Gymnastics in Guilin"

"**Handball in Hawaii**" is the eighth episode of *Jidou Games*.

## Synopsis

Jidou, Jazz, Dr. Jeff and Jude go to Hawaii and compete in the next sport: Handball.

## Plot

In the seas of Hawaii, Jidou and the others are surfing. Jidou and Jazz stop at the beach, and see a girl, who puts leis on both of them, and welcomes them to Hawaii. Jidou notices the Golden Phone ringing, and it starts sending a mysterious message: "Temptation of the Pineapples."

Suddenly, a pineapple is about to hit Jazz, but he stops it with his bare hands. Jidou discovers that the one who threw the pineapple is Jeff!

Some time later, Jidou and Jazz start practicing handball, when suddenly, the ball falls into the ocean. Just as Jazz goes to get it, he sees a shark. Jazz thinks the shark is about to attack him, but... he then sees that the shark is actually friendly. He gives her a kiss.

Then, the Jidougames begin. The game consists of three levels. In level one, the contestants must ride their jet skis and carry the pineapple to one another. Level 2 is the yellow volcano, where they must pass the pineapple to each other and throw it inside the volcano.
Ostrich-Polo in Oklahoma

**Previous:**"Netball in Nepal"

"**Ostrich-Polo in Oklahoma**" is the fifteenth episode of *Jidou Games*.

## Synopsis

Jidou and Jazz are in Oklahoma, USA, riding ostriches, A feather falls on Jidou's nose and he sneezes. Then they see Dr. Jeff and Jude. Jude is holding some feathers, but Jeff sees that he plucked them out of the ostriches' tail and calls him out.

Jude plucks feathers out of Jidou and Jazz's ostriches, and they start to run wildly. Jidou and Jazz can't control them. They end up stranded in the plains, where a Native American girl is holding a golden rock. The girl greets them and gives them a tour of the plains.

Today's event of the Jidougames is "Ostrich-polo", where the players, riding ostriches, must get the most points.

Round one consists of a giant pinball field. The two teams try to get the most poins by hitting the pins.

In round two, the two teams ride through the grounds while avoiding the eggs.
Jidou Games Wiki

Protagonist
 Global Partners
 Website(s)
http://jidougames.com/ (closed)
http://jidou.jp/pc/
http://www.jidou123.cn/ (closed)
http://www.jidoustudios.com/

## Welcome to the Jidou Games Wiki

This is the fan-made wikia page of the cartoon series "Jidou games" made by Jidou Sports.

## Jidou Games

Upon receiving an exciting invitation to participate in the International Sporting Event of "Jidougames", Jidou arrives at Athens with his friend Jazz to compete against their deadly nemesis Jude and Dr. Jeff. And so begins an incredible series of 26 wildly different sporting events in 26 exotic locations around the world. Arriving at the final destination of the Games in the mysterious Golden City of Zenadu, our heroes must face the Zero-Gravity Challenge in order to win the ultimate prize: The Grand Slam Title of "Jidougames"!

## Pages to look for

* Golden Phone - a gold phone Jidou uses throughout the series
* Episodes - list of episodes
* Characters - list of the characters
Luge in Lech

**Previous:**"Kayaking in Kenya"

"**Luge in Lech**" is the twelfth episode of Jidougames.

## Plot

The epusode starts with Jidou entering a haunted house. In the front door, he is greeted by a hooded figure. Jazz has been kidnapped, so Jidou searches for him. He gets attacked by bats.

The next morning, Jidou and Jazz stay in a hotel.