recursal/Fanatic-Fandom huggingface dataset:
Rockstar Bonnie

**Rockstar Bonnie** is a buyable animatronic from **Five Nights at Freddy’s: Pizzeria Simulator.** He returns as an antagonist in Ultimate Custom Night.

## Appearance

*Rockstar Bonnie is bipedal navy-blue with lighter accents on his ears, muzzle, stomach, and toes. His eyelids are darkened purple, as his scleras are grayish-white with lime-green irises added with black pupils. He has two teeth supporting on his muzzle, his lower jaw has several. As seen, in his mouth you can see a metallic pole, this helps keep his forehead and jaw connected. His cheeks are pinkish-purple, following with his kneepads. Similar to his original counterpart, he has a red bowtie. Discarding the similarities, Rockstar Bonnie seems to have two metallic golden stars, unlike the other rockstars. His guitar represents a electrical guitar, with red/orange coloring connected to his back by a gray guitar strap.*

### Game Appearances

* Freddy Fazbear’s Pizzeria Simulator
* Ultimate Custom Night

## Behavior

*"He will occasionally appear in your office and is conspicuously missing his guitar. In fact, the only way to appease him is to locate his guitar on the camera system and double click on it. Fail to do this in a timely fashion and you'll lower your monitor only to be greeted with a jumpscare."*

On every 13-second interval (e.g. 0:13.0, 1:44.0, 2:39.0) while the Monitor is raised, the game will choose a number between 0 and 29. If this number is less than his AI level, he will appear in the Office, and will require the player to find his guitar. His guitar will randomly spawn on either CAM 01, CAM 02, CAM 06, or CAM 08, each time appearing on the left side of the room. Double-clicking it will cause it and Rockstar Bonnie to disappear.

Once Rockstar Bonnie loiters in the Office for 900 frames (about 15 seconds), the lights will begin to go out. Once he is in the Office for 1000 frames, he will attack.

Rockstar Bonnie can be removed from the current night with the Death Coin.

## Dialogues

> *“Why so blue? You know I’ll be true, And now, I’ll make slivers out of you~”*
>
>

> *”So good to see you again, my truest friend, But now your life must end...”*
>
>

> *“What a fine day, To come here and say, That your face, And flesh, I must flay...”*
>
>

> *”What a treat, To come here and meet, Your face as it hits concrete!”*
>
>

> *”I’ve found my guitar, And I’ll reach for the stars, As I plunge it, Through your heart!”*
>
>

## Gallery

Rockstar Bonnie's Pose when standing in the office.Rockstar Bonnie's Jumpscare.
Security Puppet

Security Puppet is a late-game purchasable item/animatronic in *Freddy Fazbear's Pizzeria Simulator* or *"Five Nights at Freddy's 6"*. It had a minigame which served no other purpose than to elaborate on known plot points from a minigame in *Five Nights at Freddy's 2*. In Ultimate Custom Night, it appears in the Northeast corner of the *Sister Location* themed office.

## **Appearance**

The Security Puppet bares some similarities to His counterpart from *Five Nights at Freddy's 2*, the Marionette.

He has a small torso with a single button on it, with a very thin body and a striped cone-like shape going down between the two. His slender arms are also striped black and white. He has a similar mask to His counterpart, however his head is much more spherical, and the surface texture is shiny and plastic like - baring resemblance to the Funtime Animatronics. He has a line going down the middle of his face like the Funtime Animatronics, and has yellow glowing pupils in its black eyesockets. There is a striped extension on the back of the head with a shiny golden ball on the end - likely to be some sort of bell.

### **Game Appearances**

* Freddy Fazbear’s Pizzeria Simulator
* Ultimate Custom Night
Challenges

**Challenges** are an assortment of premade custom nights curated by Scott Cawthorn. Depending on the specific challenge, they may focus on character themes, common mechanics, or be random hodge-podges of different animatronics.

There are a total of 16 challenges across 8 distinctive types, with some challenges (but not all) having higher difficulty versions with higher AI levels and more animatronics added.

The challenges are:

* **Bears Attack**
	+ Bears Attack 1
	+ Bears Attack 2
	+ Bears Attack 3
* **Pay Attention**
	+ Pay Attention 1
	+ Pay Attention 2
* **Ladies Night**
	+ Ladies Night 1
	+ Ladies Night 2
	+ Ladies Night 3
* **Creepy Crawlies**
	+ Creepy Crawlies 1
	+ Creepy Crawlies 2
* **Nightmares Attack**
* **Springtrapped**
* **Old Friends**
* **Chaos**
	+ Chaos 1
	+ Chaos 2
	+ Chaos 3
Door Controls

The Door and Vents are the Doors and Vents in the office. The Doors and Vents are used to repel certain animatronics from entering. Every Door and Vent has their own individual key to open or close the doors.

## Appearance, Mechanic and Strategy

The Doors appear as metallic walls with warning signs while the vents appear as rusted metallic rectangles.

The Door and vents used to **Repel** or **Block** *certain animatronics* from attacking you. Some Animatronics are completely immune to the doors. One door or vent cannot be left closed for too long otherwise the power will run out before 5AM. 2 can be closed for the entire night if the Power Generator is on (As long as Lefty and Music Man aren't active)

## Keys to activate

A: Left Door

D: Right Door

F: Right Bottom Vent

W: Front Wall Vent

## Animatronics that are effected:

### Left Door

Repels Freddy when he reaches the door.

Repels Nightmare Fredbear when his eyes are visible from the doorway.

### Right Door

Repels Nightmare when his eyes are visible from the doorway.

### Both Doors

Repels Jack-O-Chica when she starts appearing in the camera's both hallways and the office is bellow 100 Degrees.

Repels Ballora depending on which doorway her music is coming from.

### Right Bottom Vent

Repels Balloon Boy when he's visible in the vents.

Repels JJ when she's visible in the vents.

Repels Scraptrap/William Afton when he signals his attack. (Metal Rustling)

### Front Wall Vent

Blocks Mangle from entering.

Repels Withered Chica when she reaches the exit of the vents.

Repels Springtrap when he reaches the exit of the vents or if his face is visible from the Office Vent View.

Repels Ennard when he signals his attack. (Squeaking Noises)

Repels Molten Freddy when he signals his attack. (Laughter)
Balloon Boy

**Balloon Boy**or abbreviated as **BB**, is an antagonist from Five Nights at Freddy's 2. He is a returing character for theUltimate Custom Night.

BB
--

## **Appearance**

### **Body Appearance**

BB is a human-like animatronic that resembles a little boy, he a has hat with a propeller, painted in blue and red, he has a sign in his left hand and a balloon in his right. His body features contains a sphere stomach, with red and blue stripes like his hat. He has blue jeans and brown boots. Overall, his body does not show his inner endoskeleton wiring in it, portraying a "child-friendly" robot.

### **Game Appearances**

* **Five Nights at Freddy's 2**
	+ As himself, Balloon Boy.
	+ As JJ, a counterpart.
* **Five Nights at Freddy's 3**
	+ As Phantom Balloon Boy, a counterpart.
* **Five Nights at Freddy's 4**
	+ As Nightmare Balloon Boy, a Halloween counterpart
* **FNaF World**
	+ **​​​​​​​**As every previously mentioned counterpart and himself in adventure versions.

* **Ultimate Custom Night**
	+ As himself.

## **Behavior**

> "*He will try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating he is gone. If BB slips in, he will temporarily make a nuisance of himself, disabling your flashlight until he leaves.*"
>
>

Every time the Monitor is raised, the game will choose a random number between 1 and 30. If this number is less than BB's AI level, he will appear in the side vent. From there, the player has

300
−
(
A
I
L
e
v
e
l
∗
5
)

{\displaystyle 300 - (AI Level \* 5)}

frames to close the Side Vent, or he will enter the Office. If the Monitor is flipped up while BB is in the Side Vent, he will automatically enter the Office. While in the Office, he will disable the Flashlight for 600 frames (about 10 seconds), and then leave.

## **Dialogue**

Balloon Boydoes not directly attack the player, meaning he has no dialogue. The only ways he is voiced is with laughter when he gets into your office or, in FNaF 2, when he says "hi" or "hello" to indicate that he is moving towards your office.

## **Trivia**

* Is one of the animatronics that does not have a jumpscare.
* He is one of the most hated characters, if not the most hated.
* By blocking him, you get one Faz-coin.
	+ This is the case for most of the animatronics who are blocked by doors or vents.
	+ BB can be used as an alternate Faz-coin farming method versus the usual method of going around the many cameras, as at very high AI levels BB can be consistently spawned by repeatedly flipping up and down the Monitor, and that the downside of his intrusion in the Office is very non-threatening.
Nightmare Bonnie

**Nightmare Bonnie**is an antagonist in *Five Nights at Freddy's 4.* He is a returning character for the Ultimate Custom Night.

## **Appearance**

### **Body Appearance**

Nightmare Bonnie's a dark-blue animatronic bunny, he has three jointed ears and it has lighter areas. Nightmare Bonnie's form has been massively changed. He seems completely damaged like his appearance in Five Nights at Freddy's 2, with a more vicious look. He has a purple glow on his eyes. His jaw is huge and filled with many sharp teeth. His left foot is completely endo only. His finger also ends with sharp claws. Additionally, he has wiry whiskers on his snout, giving him more resemblance to an actual rabbit.

### **Game Appearances**

* **Five Nights at Freddy's**
	+ As Bonnie, a counterpart
* **Five Nights at Freddy's 4**
	+ As himself, Nightmare Bonnie
	+ As Jack O' Bonnie, a Halloween counterpart
* **FNaF World**
	+ As Adventure Nightmare Bonnie, Adventure Jack-O-Bonnie and Adventure Bonnie, counterparts
* **Ultimate Custom Night**

## **Behavior**

> *"Buy his plush from the Prize Counter when he appears in the hallway to avoid his jumpscare. He can't be stopped by the office door."*
>
>

Nightmare Bonnie works identically as the other plush animatronics, Nightmare Mangle and Circus Baby. He will show up at either 1 AM, 3 AM, or 5 AM on CAM 02. When he appears, the player will need to purchase the Bonnie plushie from the Prize Counter on CAM 07 within 20 seconds of his appearance to prevent him from attacking. The price of his plush scales with his AI level:

* 1-9: 10 Faz-Coins
* 10-19: 15 Faz-Coins
* 20: 20 Faz-Coins

Also like the other plush animatronics, Nightmare Bonnie can be cam-stalled on CAM 02, negating him as a threat so long as the camera remains there. However, this will force the player into cam-stalling him for the entire night, as he will *immediately* attack once the 20-second grace period is up and the camera changes.

Only one of the plush animatronics can threaten the player at a time. If another one spawns at a later hour, they will replace him on CAM 02, and cancel his attack even if his plush was not purchased.
Golden Freddy (Disambiguation)

```
**All the disambiguations of Golden Freddy are placed here.**

```

* ***Golden Freddy*** *is the titular core of **Five Nights At Freddy's 2**, appearing as a **hallucination** of the guard's presence.*
* ***Fredbear*** *is a secretive character unleashed by triggering **Golden Freddy** within his presence.*
* ***Nightmare Fredbear*** *is in a tag team with **Nightmare**, both surprisingly having the same mechanics, he is the secondary protagonist of **Five Nights At Freddy's 4.***
* ***Nightmare*** *is in a tag team duo with the secondary antagonist of the **fourth installment**, **Nightmare Fredbear**. He is the titular core of **Five Nights At Freddy's 4**.*
XOR

**XOR** is a special variation of Dee-Dee in Ultimate Custom Night that replaces Dee-Dee when playing 50/20 mode and, on very rare occasions, during normal gameplay.

## Meta Info

### Voiced By

Stephanie Belinda Quinn (voice is backwards)

## Trivia

XOR (also known as "Shadow Dee-Dee") resembles the shadow animatronics that appear in FNAF 2 and 3 and has a name similar to RWQFSFASXC, known by most fans as "Shadow Bonnie". It is unknown if this is intentional or a coincidence.

# **Appearance**

XOR shares her design with Dee-Dee, but with a greyscale color palette. Instead of pink, blue, and yellow, she is mostly grey and black. She has no eyes, and instead her eye sockets are completely black. Her shirt is striped with a grey button placed in the middle of her chest. She has black pants and a striped beanie with a red button on top. Her skin is a pale grey. She has a pear shaped nose with long lashes and black circles of cartoon-like blush on her cheeks.

## Quotes

XOR's voice line is the same as one of Dee-Dee's lines but slightly distorted and at double speed. The original line is:

> *"Uh-oh! How unfortunate. Uh-oh! How unfortunate.' I'm gonna do a sneaky thing, and throw a new contender in the ring."*
>  Her voice can be found here, https://youtu.be/T3ADMaB7jvE?si=dD8\_jgdyf0N7gvmO&t=16
>
>

## Ultimate Custom Night

### Gameplay

XOR is guaranteed to appear when playing 50/20 Mode. Every 10 seconds into the night that she will appear, she has a 33% chance of showing up in the Office. She will rapidly slide left and right while singing a distorted version of Dee-Dee's song. Once her sequence is done and she leaves the guitar riff and "A NEW CHALLENGER HAS APPEARED!" textbox will display, and all six of the secret animatronics will be added every seven seconds: RWQFSFASXC, Plushtrap, Nightmare Chica, Bonnet, Minireenas, and Lolbit. All of these animatronics will be set to an AI level of 10, adding an additional 600 points at the end of the night (for a total of 10,600).

XOR has a 1/1000 chance to replace Dee-Dee when not playing on 50/20 Mode. If she appears, she will add at least one and up to all of the secret animatronics.
Rockstar Foxy

Rockstar Foxy is a buyable Animatronic from *Five Nights at Freddy's: Pizzeria Simulator*, and is a returning antagonist in the **Ultimate Custom Night.**

## **Body Appearance**

*Rockstar Foxy is a bipedal red fox, with lighter accents on his muzzle, stomach, and ears. He has yellow irises with black pupils, on his left eye, he has a eyepatch. His muzzle contains four darken freckles. Similar to Foxy, his teeth are clear gold and white. He has darken red eyebrows, and four strings of hair on his forehead. Similar to the rockstars, he has a golden star on his chest. His parrot is a green bipedal bird with lighter accents on it’s torso. It has blue irises with black pupils and a eyepatch similar to Rockstar Foxy. Rockstar Foxy has a shiny gray hook. In addition, he has a wooden peg on his right foot.*

## **Game Appearances**

* **Five Nights at Freddy's Pizzeria Simulator**
	+ As himself, Rockstar Foxy
* **Ultimate Custom Night**

## Behavior

"*His parrot will occasionally fly through your office every minute, and if you're able to click on it before it gets away then Rockstar Foxy will appear in your office. While the other Foxes are here only to torment you, Rockstar Foxy isn't quite as hostile. In fact, he will probably offer a few interesting boosts to help you get through the night, such as increasing your power meter, restoring the temperature to a cool 60 degrees, or soundproofing your office for five seconds. However, choosing to summon Rockstar Foxy isn't without risk. If you catch him in a bad mood, he may just greet you with a jumpscare and end your run.*"

Every minute, the game will roll a check to see if Rockstar Foxy's parrot will spawn. The formula for this is by rolling a random number between 0 and 39, then comparing it to Rockstar Foxy's AI level plus ten. If this random number rolled is greater than Rockstar Foxy's AI level, his parrot will spawn in the Office, flying from left to right. The player can left-click it to summon Rockstar Foxy.

From there, the game will decide on Rockstar Foxy's "helpfulness", rolling a random number between 1 and 62, and then adding Rockstar Foxy's AI level times two. If the outcome of this formula is 60 or less, he will provide a choice of a few boons to the player: he can add 1% power, cool down the Office to 60 degrees, soundproof the room for a short time, or instantly give 10 Faz-Coins. Once Rockstar Foxy is summoned, he will not despawn until an option is chosen. However, if the outcome of his "helpfulness" is over 60, he will instead attack and end the night.

## Trivia

* Rockstar Foxy is the only animatronic that is always "active", even at AI level 0.

## **Gallery**

Rockstar Foxy's parrot flying through the Office.Rockstar Foxy being summoned.Rockstar Foxy's jumpscare.
Blacktime Freddy

**Blacktime Freddy** from **The Fourth Closet** novel is an secretive antagonist in the Fourth Closet series. He returns as a cameo character in the Sister Location Themed Office.

## **Appearance**

### **Physical Appearance**

Blacktime Freddy is a bipedal white animatronic bear with darker accents on his muzzle, cheeks, and ears. He has black scleras with white pupils. He has a faceplate, representing, he is an funtime, this might be an coincidence, meaning he is a recolor of Funtime Freddy. He has black bushy thick brows, unlike the other Cameo Characters, he seems to only be used as an decoration. In the book, Blacktime Freddy appears to have red pupils, he is the protagonist of the book series "The Fourth Closet" Appearing as the cover for the novel.

### O**ther Appearances**

* Fourth Closet (Novel)
* Ultimate Custom Night

## **Trivia**

* Despite resembling the colour scheme of Funtime Freddy on **The Fourth Closet**, in the novel itself, Funtime Freddy is described to look the same as he does in Sister Location, albeit without Bon Bon.
* The name "Blacktime Freddy" is not official.
Clock

the clock in *fnaf* (short *for five nights at freddy's*) is there so you know how much time you have left, what time it is in game or for the people that don't use it it's just a decoration. Fnaf 1 it's seen on monitor, fnaf 2 it's seen on the monitor and on screen, fnaf 3 it's seen on the monitor.
Phantom BB

**Phantom BB**,or fully known as **Phantom Balloon Boy**, is a hallucinatory antagonist from *Five Nights at Freddy's 3*. He is a returning character for *Ultimate Custom Night*.

## **Appearance**

### **Body Appearance**

> "Phantom BB is burned, like all of the phantom animatronics. He is always smiling and his eyes are a glowing white colour. He is still wearing his propeller hat from *Five Nights at Freddy's 2*."
>
>

Phantom BB is a burned version of BB but missing his balloon and sign. Phantom BB is a human-like animatronic that resembles a little boy, he has a hat with a propeller, painted in blue, red and black. His body features contain a sphere stomach, with red, blue and black stripes like his hat. He has dark-blue jeans and dark-brown boots.

### **Game Appearances**

* **Five Nights at Freddy's 2**
	+ As Balloon Boy, a counterpart**​​​​​**
* **Five Nights at Freddy's 3**
	+ As himself, Phantom Balloon Boy
* **FNaF World**
	+ As Adventure Phantom BB and Adventure BB, counterpart

* **Ultimate Custom Night**

## **Behavior**

> *"He will appear on your viewing monitor at random. Quickly change cameras or close the monitor to avoid his jumpscare. Getting jumpscared by Phantom BB will cause you to black-out temporarily."*
>
>

Every time the Monitor is raised, if the player is viewing the Cam System, the game will choose a random number between 0 and 49. If this number is less than his AI level, he will appear on the display. He can be despawned by either switching to a different camera, reselecting the current camera, switching to the vent or duct system, or simply lowering the Monitor. Phantom BB cannot spawn if the Monitor is opened up to the vent or duct systems.

If he is stared at for more than

100
−
(
A
I
L
e
v
e
l
∗
2
)

{\displaystyle 100 - (AI Level \* 2)}

 frames (from 98 frames to 60 frames from AI levels 1 to 20 respectively), he will force down the Monitor and jumpscare the player. While this blackout does not necessarily allow for the vent animatronics to attack like Phantom Freddy, it will block out visibility within the Office temporarily, which may prove lethal in combination with Golden Freddy.

## **Trivia**

*Coming Soon*
Nightmare

**Nightmare**is the main antagonist of Five Nights at Freddy's 4. He is returning as an antagonist in the Ultimate Custom Night.

## **Appearance**

### **Physical Appearance**

Nightmare is a bipedal black nightmare bear animatronic. His face features contains scratches and distorts all over, his muzzle and jaw contains white sharp teeth with blood stains in the corner near his black gums and another set of it inside his mouth, his eyes contains black eyelids, white scleras, red irises, and pupils colored white with a black center on it, and he has a shiny yellow hat. His body features contain a lighter accent on his large stomach, he has a shiny yellow bow-tie and another set of teeth crossing over his stomach. Overall, he is heavily distorted, just like the other nightmare animatronics.

### **Other Appearances**

* **Five Nights at Freddy's 4**
	+ As Himself, Nightmare
* **FNaF: World**
	+ As Himself, Adventure Version
* **Ultimate Custom Night**
	+ As Himself​​​​​

## **Behavior**

"*Nightmare Fredbear & Nightmare: This tag-team duo are invisible to the cameras and can only be seen when they reach your doorways (Fredbear takes left, Nightmare takes right), and even then only their eyes are visible. Close the doors on their faces to send them back into the darkness!*"

Nightmare works near identically to his counterpart Nightmare Fredbear. Every 5 seconds that the Monitor is raised, the game will choose a number between 1 and 40. If this number is less than Nightmare's AI level, he will let out a laugh and appear outside the right doorway. Nightmare is invisible to the cameras. From there, the player has

300
−
(
A
I
L
e
v
e
l
∗
5
)

{\displaystyle 300 - (AI Level \* 5)}

 frames to close the door, or else he will attack the next time the Monitor is raised.

## **Dialogue**

> "*You will not be spared. You will not be saved*."
>
>

> "*The Shadow fears me*."
>
>

> "*I am your wickedness... made of flesh*."
>
>

> "*I am here to claim... what is left of you*."
>
>

> "*I will vomit you back... to relive your horror*."
>
>
Toy Chica

**Toy Chica**or fully known as **Toy Chica the Chicken**, is an antagonist from Five Nights at Freddy's 2. She is a returing character for the Ultimate Custom Night.

## **Appearance**

### **Body Appearance**

Toy Chica is a bipedal light-yellow animatronic chicken. Her face features contains a removable beak, has teeth sporting on the jaw, her eyes contains pink eyelids, white sceleras, blue irises and black pupils. Her body features contains a round stomach, she has a pink pelvis, she also has a bib like her counterpart, **Chica,** but this time her bib says "Let's Party!!!", with colored triangles, looking like confetti. Overall, her body does not show her inner endoskeleton wiring in it, portraying a child-friendly robot.

### **Game Appearances**

* **Five Nights at Freddy's**
	+ As Chica, a counterpart
* **Five Nights at Freddy's 2**
	+ As herself, Toy Chica
* **FNaF World**
	+ As Chica and Toy Chica, and every Chica counterpart, Adventure versions
* **Ultimate Custom Night**

## **Behavior**

> "*She sneaks in through a trapdoor to your left, and just like Toy Bonnie, there is no way to prevent her from getting into the room. Your only defense is to put on your Freddy Fazbear mask to fool her. Toy Chica is faster than Toy Bonnie and will invade your office more often, however she is easier to fool with the mask, especially when looking directly at her.*"
>
>

Every 14 seconds, the game will roll a number between 0 and 59. If this number is less than her current AI level, she will enter the Office from the left side, causing the lights to flicker and the droning sound from *Five Nights at Freddy's 2* to play. When the Freddy Mask is put on, every frame, her "go-away" value will increase by 1, or by 2 if Toy Chica is being directly looked at. Additionally, "go-away" starts at a random value between 0 and 99 whenever she appears. Once "go-away" reaches 200, her attack will be defeated and she will leave the Office. The Freddy Mask can be safely removed once the droning noise ends, even if her sprite is still in the Office. If Toy Chica is in the Office for longer than 250 frames, the lights will start flickering increasingly heavily. If she is in the Office for longer than 300 frames, she will attack.

## **Dialogue**

*"You won't get tired of dying, will you?"*

*"Where's my beak? Lodged in your forehead of course!"*

*"You won't get tired of my voice... will you?"*

*"Let's go somewhere more private... so I can eat you."*

## **Trivia**

* Amber Lee Connors has also voiced the Adventure version of Toy Chica in FNaF World, in Foxy Fighters.
* Her line "Where's my beak? In your forehead of course" lampshades the fact that Toy Chica's beak conspicuously goes missing once active in both FNAF 2 and Ultimate Custom Night.
* Her lines "You won't get tired of dying, will you?" and "You won't get tired of my voice... will you?" are references to FNAF World's Foxy Fighters' Toy Chica who just so happens to have the same voice actress.
Music Man

Music Man is a purchasable Animatronic from Freddy Fazbear's Pizzeria Simulator. He returns as an antagonist in the Ultimate Custom Night.

## Appearance

### Body Appearance

*Music Man is bipedal white with pink accents on his eyelids, lips, nose, and stomach including purple accents around several areas. He represents a humanoid entity with spider-like legs blotched with purple coloring. His scleras are completely black with white pupils. Similar to Freddy, he has a black top hat, guided with a white stripe. His stomach contains a speaker, with two separated speakers, similar to the Funtimes. His cymbal has yellow coloring with metallic gray handles. This was confirmed as one of the most weirdest animatronics. He seems to serve as a mascot, though, unlike his weird appearance.*

## Game Appearances

* **Freddy Fazbear's Pizzeria Simulator**
	+ *As himself, Music Man.*
* **Ultimate Custom Night**
* **Five Nights at Freddy's: Security Breach**
	+ *As DJ Music Man.*

## **Behavior**

"*He is behind you, always, and he is sound activated. If you continue to make a lot of noise, he will slowly become more active, crashing his cymbals together faster and faster, finally ending your run with a startling face-to-face jumpscare.*"

Music Man sits in the Office behind the player and out of view. He is very sensitive to noise, and levels of it will make him steadily more agitated. He starts the night at 0 "irritation", and gains

1
(
A
I
L
e
v
e
l

/

5
)

{\displaystyle 1+(AILevel/5)}

 irritation every 20 milliseconds that the noise level is at two bars (e.g. having the Power Generator on). If the noise level is at or above three bars (flashing red, e.g. having both the Power Generator and Fan on), he will instead gain

1
(
A
I
L
e
v
e
l

/

5
)

{\displaystyle 1+(AILevel/5)}

 irritation every frame. If Helpy successfully performs his airhorn jumpscare, he will immediately add 2500 to Music Man's irritation.

He will lose 1 irritation every frame that the noise level is at 1 (e.g. having just the Fan on), and 5 irritation every frame that the noise level is at 0. Contrary to popular belief, he does not have any special interaction with the global music box.

The rate of his cymbal crashes depends on his current irritation: if it's above 5000 and less than 6500, he will crash them every 3 seconds; it it's above 6500 and less than 8000, he will crash them every 2 seconds; and once above 8000, he will crash them every second. Once his irritation reaches over 10,000, he will attack.

## **Dialogue**

> *"You and I will be making music together for a long, long time."*
>
>

> *"You hear that? It's the sweet, sweet sound of your eternal silence."*
>
>

> *"Hey! Keep it down, would ya?"*
>
>

> *"When I'm here, you play by my rules!"*
>
>

> *"A song was requested of me, and now I sing it!"*
>
>

## **Trivia**

* In his jumpscare, Music Man uses the FNaF 1 sound effect, rather than the FFPS sound effect.
Wet Floor Sign

The **Wet Floor Sign** is a prop that is both a fidget device and key tool for dealing with **Rockstar Chica**.

## **Appearance**

The Wet Floor Sign is lightened-yellow with indigo-blackened accents. The center reveals a blackened-cartooned-stick-figure slipping above blackened-water, circled around a outlined-danger-sign including black marking. The similarities in characteristics above real time objects is to exclude the dangers of slipping, as this includes the reasoning.

## **Mechanic**

The Wet Floor Sign will always be in the Office. By default, it will be on the left side of the Office. Double-clicking the Wet Floor Sign will move it to the opposite side of the Office. This can be done as many times as desired, with no cooldown.

Whenever Rockstar Chica appears in the left side or right side of the hallway (CAM 01 and CAM 02 respectively), the Wet Floor Sign must be placed on the side that she is attacking from to get her to despawn. Rockstar Chica will never spawn on the side that the Wet Floor Sign is already on.
Fredbear

**Fredbear** is a secret character, summoned by triggering **Golden Freddy**. He is a mascot in the original franchise. He returns as a antagonist in the Ultimate Custom Night.

## Summoning

*Summoning **Fredbear** can be difficult, as suddenly, there's always something that has to crash the party!*

Set Golden Freddy to 1, collect Faz Coins like 10, buy Death Coin, flip the monitor several times, first you will see a purple hat, and gray microphone until Golden Freddy appears, once it appears, Death Coin will be highlighted in yellow, and the red one as D, click on it and you have a jumpscare from Fredbear.

## Dialogue

Upon summoning **Fredbear** you will get one of four voice lines. Each one is distorted, however, **Game Theory** managed to discover what each one was. These lines are as listed:

***"Laughter!"***

***"Be sure to come back soon!"***

***"There was more fantasy and fun where I came from!"***

***"Let's find a suit that's right for you."***

## **Trivia**

* *He is the only one with a unique jumpscare, as the other ones are reused.*
* *He looks like Golden Freddy, but his hat and tie are purple.*
	+ *Strangely, he does not resemble Nightmare Fredbear.*
* *Fredbear's Voice lines were originally meant for Freddy but were later used for Fredbear.*
Duct System

## Overview

The duct system is a camera-accessible system of pathways similar to the vents. With two places for the animatronics to begin in the ducts and two ways for them to access your office. Both the animatronic starting areas are connected to the same horizontal path. At each end of this horizontal path is a junction to a vertical path that leads straight to the office. Below the first horizontal path is another horizontal path joining the two vertical paths. The player has the option to close one of the duct openings in order to prevent anything from entering the office, however, the player can only have one of the two duct openings closed at a time. Closing the ducts does not require any power.

## Animatronics

There are 5 animatronics capable of using the ducts to access your office, all in the Mediocre Melodies crew. They are shown on the duct system screen as triangular caution symbols with colors relative to the animatronic they represent.

**Mr Hippo -** Can be held in place by the audio lure and pushed back with the heater. **Purple Icon**

**Pigpatch -** Can be held in place by the audio lure and pushed back with the heater. **Pink Icon**

**Happy Frog -** Can be held in place by the audio lure but is immune to the heater. **Green Icon**

**Nedbear -** Nedbear is only fooled by the audio lure 50% of the time but can be pushed back with the heater. **Brown Icon**

**Orville Elephant -** A very difficult enemy, Orville is only fooled by the audio lure 10% of the time but he is vulnerable to the heater. **Orange Icon**

## Audio Lure

A mechanic exclusive to the duct system. The audio lure is capable of attracting a majority of the MM crew save for Orville Elephant and sometimes Nedbear. By clicking on one of the duct pathways, the player can play an audio distraction at that location, this will attract the susceptible animatronics to that location and keep them there until it is moved or the power goes out. It does not use power itself however.

With a single click the audio lure can be used to keep three out of five of the animatronics occupied for the whole night.

## Heater

Not much to be mentioned here, by turning on the heater the player can push all but one of the duct animatronics back towards their starting points. However this is an inferior method as you ae better off just shutting the necessary duct opening. As well as this, the heater obviously heats up the building which can cause some other animatronics to become more active.
Jay-Jay

**JJ** is an antagonist from Five Nights at Freddy's 2. She is a returing character for the Ultimate Custom Night.

JJ
--

## **Appearance**

### **Body Appearance**

JJ is a human-like animatronic that resembles a little girl, she has a hat with a propeller, painted in blue and purple. Her body features contains a sphere stomach, with purple and blue stripes like her hat. She has blue jeans and brown boots. Overall, her body does not show her inner endoskeleton wiring in it, portraying a child-friendly robot.

### **Game Appearances**

* **Five Nights at Freddy's 2**
	+ As herself, JJ
	+ As Balloon Boy, a counterpart
* **FNaF World**
	+ As Adventure JJ

* **Ultimate Custom Night**

## **Behavior**

> "*She will also try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating she is gone. If JJ slips in, she will disable all door controls until she leaves.*"
>
>

Every time the Monitor is raised, the game will choose a random number between 1 and 30. If this number is less than JJ's AI level, she will appear in the side vent. From there, the player has

300
−
(
A
I
L
e
v
e
l
∗
5
)

{\displaystyle 300 - (AI Level \* 5)}

frames to close the Side Vent, or she will enter the Office. If the Monitor is flipped up while JJ is in the Side Vent, she will automatically enter the Office. While in the Office, she will disable all door controls for 500 frames (about 8.3 seconds), and then leave.

## **Trivia**

* JJ is one of the few hallucinations to make a full appearance in the UCN, other than the Phantom animatronics.
* In *Five Nights at Freddy’s 2*, her rosy cheeks are magenta instead of blue while her beanie button lacking a propeller is colored red than blue.
Minireenas

The Minireenas are antagonists from *Sister Location*, and return as hidden antagonists in *Ultimate Custom Night*, as they can only be summoned by Dee-Dee.

## Appearances

### Body Appearance

The Minireenas are small, feminine mannequin-style animatronics. They are very small with bald, white, mask-like faces, pitch black eyes (with amber eyes in their jumpscare) and a smiling mouth with no teeth. Inside their masks, a spherical head is visible attached to their necks.

Their bodies are simple in design. They do not appear to have toes, but their feet are pointed like a ballerina spinning on her toes. They do, however, have fingers. They have brown torsos with a white tutu which is removable, as shown when they climb into the Springlock Suit.(In Sister Location)

They have bendable joints on their ankles, knees, hips, shoulders, elbows, and wrists. They also have a larger upper chest and a rotatable neck. They strongly resemble the Marionette/Puppet from FNAF 2.

Minireenas stand at about just below 2.5 ft tall or 76 cm tall, making them about the same size as Plushtrap and one of the smaller animatronics in the entire game

### Game Appearance

* **Sister Location**
	+ As themselves, the Minireenas

* **Ultimate Custom Night**

## Ultimate Custom Night

4 Minireenas will appear on the screen blocking the player's vision for 45 seconds (1 hour in-game). They can't be prevented or deactivated.

## Dialogue

3 variation of laughing noises, which can be further heard as the minutes pass.

## Trivia

* The Minireenas mechanic is a reference to one of their mechanics in *Sister Location's Custom Night*.
William Afton

## Scraptrap

**Scraptrap**, also known as "***William Afton***", or simply **"Afton**", is an antagonist in *Freddy Fazbear's Pizzeria Simulator* and a returning character in Ultimate Custom Night.

 Appearance

### Physical Appearance

Scraptrap, formally known as William Afton, is a bipedal green colored animatronic with his human corpse trapped inside. The suit's head is heavily damaged and reveals a yellowish color underneath, which may be part of his skin. There are gray and red wires connected to his skin and suit. He has gray, robotic eyes and two teeth resembling a cartoon rabbit, with smaller, sharp teeth lining his bottom jaw. His right arm lacks a hand, resembling a broken bone, and there are bone-like claws on his left hand.

Game Appearances

* **Five Nights at Freddy's 3**
	+ As Springtrap, a counterpart.
* **Freddy Fazbear's Pizzeria Simulator**
	+ As himself.
* **Ultimate Custom Night**

## Behavior

Every 29 seconds (specifically at 0:29.0, 0:58.0, 1:27.0, 1:56.0, 2:25.0, 2:54.0, 3:23.0, 3:52.0, and 4:21.0), he has a 1/4 chance of beginning his attack. When he does, the office lights will flicker and a loud, clamoring noise will come from the side vent. The player has

130
−
(
A
I
L
e
v
e
l
∗
3
)

{\displaystyle 130-(AILevel\*3)}

frames (from 127 to 70 frames, or 2 to 1.1 seconds) to have the side vent door closed to block his attack. The vent must remain closed until the end of this window (indicated by a "thud") to successfully defend against his attack; opening it before his attack has concluded will result in a game over, as well as simply failing to close it at all. Once his attack is repelled, he will not appear again for the rest of the night.

## Dialogue

> "*I always come back!"*
>
>

## Trivia

* Afton's only line is recycled dialogue from FFPS.
* It is heavily implied that the player character in Ultimate Custom Night is actually William Afton, and the game's events take place either in purgatory (being trapped there by Golden Freddy's vengeful spirit) or, according to the *Fazbear Frights* series, a recurring nightmare.
Nightmare Balloon Boy

## Nightmare BB

**Nightmare Balloon Boy** is a antagonist in *Five Nights at Freddy’s 4: Halloween Edition*, starring in Fun with Balloon Boy. He returns as a antagonist in the *Ultimate Custom Night.*

## **Appearance**

**Nightmare Balloon Boy** is a animatronic with the appearance of a humanoid, he resembles his original counterpart, Balloon Boy, but looks menacing and bearing. His sclera-whitened with crimson-red-irises with additionally white-pupils. Alternatively, he has a vibrant color scheme, instead of his original scheme, he now has a red and purple pattern, located on his propeller and short-sleeved-shirt. His propeller has four navy-blue blades, attached to a metallic stick. He has two indigo-black buttons initiated on his stomach. His pelvis is blue, resembling pants. He wears white-socks and brown-shoes, similar to his main appearance. His arms are lengthy, extending in-size. Similar to the nightmares, he has curved teeth, precisely keen.

## **Game appearances**

*Five Nights at Freddy’s 4: Halloween Edition*

* *As himself, **Nightmare Balloon Boy.***

## **Behavior**

*"He sits in your office throughout the night, usually slouched over. When slouched, be careful not to shine your light on him. If he is standing, however, shine your light to return him to his sitting position, otherwise he will attack when you turn away."*

Nightmare BB sits slumped over in the right side of the Office, and remains there for the entire night. Every time the camera is flipped, the game chooses a number between 1 and 40. If this number is less than Nightmare BB's AI level, he will be standing up when the Monitor is put down. While standing, the flashlight must be shined on him to make him sit down again, otherwise he will attack the next time to Monitor is activated. Additionally, when he is slumped over, shining the flashlight on him will make him immediately attack the player.

## **Dialogue**

> "*Come closer. Help me count my teeth.*"
>
>
>

> "*Hehehehehehe. You’re not so big. You're just a bite-sized morsel! \*chomp\**"
>
>
>

> "*You knew I’d get you eventually.*"
>
>
>

> "*There just isn’t room in here for the both of us.*"
>
>
>

> "*Flash that light all you want, it can’t save you now!*"
>
>
>

## Trivia

* In Scott's Beta-Test of 50/20 mode, Nightmare BB, along with Nightmarionne, was a problem as well.
* Nightmare BB cannot attack as a result of the player shining the flashlight on him until they've raised and lowered the Monitor at least once. It is unknown whether this is intentional or a bug.
Nightmare Mangle

**Nightmare Mangle** is an antagonist exclusive for the Halloween Update DLC in *Five Nights at Freddy's 4.* He is a returning character in Ultimate Custom Night as an antagonist.

## **Appearance**

### **Physical Appearance**

Nightmare Mangle is a tripedal nightmare fox animatronic. He has an endoskeleton body with a mess of wires tangled, all over his body. He has two endoskeleton eyes, with a blank/unlit on his left eye and has white pupils and golden-brown irises on his right eye. He has lots of distorts on his face, having a while skin with pink on the head's lower part, sharp teeth, red cheeks, and red upper lipstick. He also has an endoskeleton head, right on his body, having the opposite eye of the endoskeleton, and having short sharp teeth.

### **Game Appearances**

* **Five Nights at Freddy's 2**
	+ As Mangle, his original counterpart
* **Five Nights at Freddy's 4** **- Halloween DLC**
	+ As himself, Nightmare Mangle
* **Ultimate Custom Night**

## **Behavior**

"*Purchase his plush toy from the Prize Counter when he appears in the right hall to avoid his attack! He can't be stopped by the office door."*

Nightmare Mangle works identically as the other plush animatronics, Nightmare Bonnie and Circus Baby. He will show up at either 1 AM, 3 AM, or 5 AM on CAM 02. When he appears, the player will need to purchase the Toy Foxy/Mangle plushie from the Prize Counter on CAM 07 within 20 seconds of his appearance to prevent him from attacking. The price of his plush scales with his AI level:

* 1-9: 10 Faz-Coins
* 10-19: 15 Faz-Coins
* 20: 20 Faz-Coins

Also like the other plush animatronics, Nightmare Mangle can be cam-stalled on CAM 02, negating him as a threat so long as the camera remains there. However, this will force the player into cam-stalling him for the entire night, as he will *immediately* attack once the 20-second grace period is up and the camera changes.

Only one of the plush animatronics can threaten the player at a time. If another one spawns at a later hour, they will replace him on CAM 02, and cancel his attack even if his plush was not purchased.

## **Trivia**

* He and Nightmarionne and Nightmare Balloon Boy are the only Nightmare Animatronics of the toys.
Vent Radar

The **Vent Radar** is one of three displays provided by the Monitor. It is used to track the movements of several animatronics that attempt to get into the Office and attack the player through the center vent entrance: Withered Chica, Mangle, Springtrap, Molten Freddy, and Ennard.

## **Mechanics**

The Vent Radar can be accessed while in the Monitor by clicking the "VENT SYSTEM" button. If any of the vent animatronics are active, a translucent head shot will be shown, displaying where they currently are in the vent system (except for Ennard, who is only occasionally visible whenever he moves).

There are three "lanes" that the animatronics can go to reach the player, which all funnel into a single entrance point that leads directly into the Office. Depending on the animatronic, some may choose a particular route through the vents towards the Office, while others will simply choose a random direction.

By clicking on one of the blue boxes (called "nodes"), the player can activate one of the vent snares to block an animatronic from using that lane to reach the Office. Use of the vent snare does not consume any power. All vent snares will start off at the beginning of the night, and only one can be on at a time. The vent snare is only effective against Withered Chica and Mangle; Springtrap, Molten Freddy, and Ennard all ignore it. If an affected animatronic reaches a vent snare, they will turn around and attempt to reach the player through another lane. If a vent snare is activated *on top* of them, they will be sent back to the start of the vent network.

Any threat that reaches the end of the vent network can be blocked from entering the Office by closing the center vent door (default hotkey of "W") before raising the Monitor. With the exception of Mangle, any animatronic whose move into the Office is blocked by the door will be sent back to the start of the vent network.
Springtrap

**Springtrap**, later known to be William Afton, is the main antagonist from *Five Nights at Freddy's 3*. He is a returning character for Ultimate Custom Night.

## **Appearance**

### **Body Appearance**

> "*FIVE NIGHTS AT FREDDY'S Graphic designed animatronic bipedal green rabbit, Springtrap, with only partial right ear, and holes throughout body exposing wiring.*"
>
>

Springtrap is a bipedal green animatronic rabbit, with darker accents on him. His face features contain a short muzzle, with a dark-green nose, has teeth sporting on the jaw, his eyes contain dark-green eyelids, grey scleras, greyish-white irises, and black pupils, he also has ears portraying a rabbit, but his right ear is half missing. His body features contain a round stomach and a black button on it. Overall, his body does show his inner endoskeleton wiring in it, he also shows Williams rotten head and organs, portraying a non-child-friendly robot.

### **Game Appearances**

* **Five Nights at Freddy's 3**

* **​​​​​​**As himself, Springtrap

* **Five Nights at Freddy's 4**
	+ As Plushtrap, a counterpart
* **FNaF World**
	+ As Adventure Springtrap and Adventure Plushtrap**​​​​**
* **Freddy Fazbear's Pizzeria Simulator​​​​​**
	+ As William Afton, a counterpart
* **Ultimate Custom Night**
* **Five Nights at Freddy's Sister Location**
* As Dark Springtrap

## **Behavior**

> "*He climbs around in the vent system, making his way toward the vent opening embedded in the wall in front of you. Track him by watching the vent monitor. He moves silently, so don't bother listening for him, but when he is poised to attack you will see his face looking back at you from the vent. Close the vent door on him to send him away.*"
>
>

Springtrap will crawl through the ventilation system towards the Office at a starting "speed" of 6, which is set to 1 every time he turns a corner, and is set to

(
A
I
L
e
v
e
l

/

2
)
1

{\displaystyle (AI Level / 2 ) + 1}

 every 6 seconds. Springtrap will always attempt to take the longest path through the vent system. Springtrap ignores the vent snare, and moves silently. When he is poised to attack, he can be seen from the center vent, staring into the Office. If Springrap waits at the center vent opening for more than

400
−
(
A
I
L
e
v
e
l
∗
10
)

{\displaystyle 400 - (AI Level \* 10)}

 frames (from 390 to 200 frames from AI levels 1 to 20 respectively), and Withered Chica is not blocking the way, he will attack when the Monitor is raised. If he is blocked by the center vent door, he will be sent back to the start of the vent system.

## **Dialogue**

Springtrap doesn't have a dialogue when killing the player, however, he can make moaning sounds, as previously heard in FNaF 3, as well as the garble that plays when William Afton dismantles an animatronic in the FNaF 3 minigames.

## **Trivia**

* Springtrap appears in a corner of the FNaF 3 skin of the Office. However, this is most likely a hallucination, as he remains in the Office, even if Springtrap is activated.

## Gallery

Springtrap's face in the office vent.Springtrap's jumpscare.