recursal/Fanatic-Fandom huggingface dataset:
Dual Wield

The Dual Wield Fighting Style is characterized by a long, complex chain of fast slashes : 2 slower slashes, one from each weapon, then two pair of right to left rapid slashes using both weapons, a pair of upward slashes left to right, a matching pair of right to left slashes, and a final mirrored slash that comes down from above, then outwards to the sides, hitting in front and beside the player.

The Special Attack makes the player backstep and throw both weapons forwards. They curve outwards slightly, hitting a wide path in front of the player, linger a moment at their apex, then travel straight back towards the player down the center of the earlier path.

The Sprint attack is quick forward slash with both weapons.
Health

Health is a measure of your physical and mental ability to keep fighting. Getting hit by enemies will deplete this, as will falling too far or standing in hazardous substances. If it runs out, you Die.

Higher max Health also increases Poise.

Health can be restored in one of three ways.

1. Using a Testament Bell. This will restore 50% of your max HP.
2. Resting at a Resonance Bell. This refills your health to full.
3. Using the Monsterous Mimosa Drink. This will restore 0.5% of your Hp every second.
Crag's Cognac Drink

Crag's Cognac is a consumable Item worth 100 Glint.

## Effect:

Deal 25% more damage. Movement speed reduced by 25%.

## Flavour Text.

*"Distilled with extracted rock-moss from a stone golemite, this drink thickens the membranes of the skin, creating tiny, thick ridges all across the body, hard as stone. Those who drink it gain a temporary, boulder-like coating, but are burdened by the weight of their fleeting, rocky shell."*
Starspire Refuge

## Location:

Starspire Refuge is an island to the west of the Pillar of Entropy, close to the edge of the map.

## Description:

Starspire Refuge is where the game starts, and the player's home, where they will often return between excursions across the desert. It's a well populated island with it's own farm, tavern, church and barracks.

## Interior Zones:

Interior zones here include Melgom Caverns, Lawrence's Home, The charred remains of the Church of Leisis, The Indigo's Call Tavern and The Nexus.

## Unlocks:

* Drinks : Monsterous Mimosa and Juggernaut's Juice.
* Pommels : Janky, Corruptive and Rampager's.
* Armors : Wrapped and Bellwether.
* Codices : None.

## Quests:

Starspire is home to many quests, Most of which will be detailed later, though information can be found here about the quest Out of Commission.

## NPCs:

Starspire is home to a considerable number of NPCs, including but not limited to Lawrence, Galina, Yilda, Felker, Auggie and Navae.

## Bosses:

There are two bosses to be found here, The Sanctum Beast, and Ulgar, The Unrested.
Paragon's Rest

## Location:

Paragon's Rest is an island to the North-East of The Belfry.

## Description:

A flare of light, indicating a call for help, draws you to this tall, crumbling spire as you are sworn to assist those in need. Strange mud flows from cracks in the rock, and crazed corrupted attack all intruders, led on by undead priests.

## Unlocks:

* Drinks : None
* Pommels : Berzerker's
* Codices : Warrior
* Armors : Barbarian Plate

## Quests:

Emerald Flame, Ember Heart draws you to this island and takes place here.

## NPCs:

Ther are 3 main NPC's on this island, one of them also the boss.

## Bosses:

The boss of this island is Tannen, The Panic-Stricken
Style

Your Fighting Style has the biggest impact on your Weapon's feel, determining the basic attack combo and the Special Attack. They also provide a passive bonus.

Currently, there are 7 fighting styles :

1. 1 Handed Slashing - Attacks have a 25% chance to generate twice as much Corruption.
2. 2 Handed Slashing - Attacks have a 10% chance to stun enemies. Poise damage taken while blocking is reduced by 85%.
3. 1 Handed Stabbing - Parry window increased by 50% and parry damage increased by 50%.
4. 2 Handed Stabbing - All attacks have a 25% chance to be a Critical hit.
5. Dual wield - Each hit has a 25% chance to increase your Haste by 25% for 3 seconds.
6. Glaive - All attacks have a 25% chance to hit twice.
7. Unarmed (Currently non-viable, deals minimal damage and has no special attack).
Blessings

Blessings are gained from Navae in Starspire Refuge. They require Glint and Scripture of Leisis. You can only acquire a certain number of blessings at each tier, and you must reach this cap to be able to acquire blessings at the next tier.

Currently, there are a total of 30 Scripture of Leisis to be found.

## Tier 1: 5 Blessings.

Costs 1/2/4 Scrolls and 200/400/800 Glint.

Forceful blows: Damage done is increased by 10%/20%/30%.

Iron Hide: Damage taken is reduced by 5% / 10% / 15%.

Proc chances increased by 25% / 50% / 75%.

## Tier 2: 5 Blessings.

Costs 1/2/4 Scrolls and 1000/2000/4000 Glint.

Stalwart: Increases the damage your lantern shield can absorb by 10% / 20% / 30%.

Lithe Riposte: Increases Parry window by 10% / 20% / 30%.

Power Dodge: Increases distance of Dodging by 10% / 20% / 30%.

## Tier 3: 4 Blessings.

Costs 2/1 Scrolls and 2500/5000 Glint.

Glaive Prowess: Damage done with Glaive weapons is increased by 10% / 20%.

Dual Weapons Prowess: Damage done with Dual Wield weapons is increased by 10% / 20%.

Lance Weapon Prowess: Damage done with Two Handed stabbing weapons is increased by 10% / 20%.

Great Weapon Prowess: Damage done with Two Handed slashing weapons is increased by 10% / 20%.

Thrust Weapon Prowess: Damage done with One Handed Stabbing weapons is increased by 10% / 20%.

Slash Weapon Prowess: Damage done with One Handed Slashing weapons is increased by 10% / 20%.

## Tier 4: 1 Blessing.

Costs 4 Scrolls and 4000 Glint.

Attunement: Both of your pommel effects are active at the same time.

## Tier 5: 1 Blessing.

Costs 5 Scrolls and 20000 Glint.

Blade Dancer: The effect of both weapon heads are active at all times.

Well-Suited: Doubles each armour piece's contribution to armour effects.

Spellslinger: Doubles spellblade charges gained from consuming corruption.
Sands of Aura Wiki/editcopy

**Welcome to the...**
**OFFICIAL SANDS OF AURA WIKI**
**Founded on October 31, 2021**
**118 articles • 25 files • 1,073 edits**

**ABOUT THE WIKI**

This is the official game Wiki for *Sands of Aura*. This wiki is currently **under heavy construction**, and will be fleshed out over the coming weeks.

Here's a few of the pages we have at the moment, they link to further pages: Forge, Talamhel, Items, Blessings.

**Be Warned: There are wild spoilers running loose around the wiki. These will be dealt with once the wiki is more fully fleshed out. Browse at your own risk.**

Feel free to contact Kreldin#3446 on discord with any questions related to the wiki, or find Sands of Aura at the locations on the right.

Here is a list of to-do priorties for this wiki at the moment.

**WHAT IS SANDS OF AURA?**

***Sands of Aura*** is an open-world action adventure with a fantasy setting of a realm in its twilight--a world buried beneath a sea of sand. Sail across the sandseas to return life to a dying world in an unforgettable experience that is equal parts engaging story and unrelenting, souls-like combat.

**HELPFUL LINKS**

Game links
* Official Site

* Sands of Aura on Steam

* Sands of Aura on EPIC

Social media links

**Instagram** • **Discord**

Twitter

Wiki links
* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
1 Handed Stabbing

The 1 Handed Stabbing Fighting Style is characterised by a quick, short-ranged forward stab, a longer upward vertical strike, then after a brief delay two more short stabs and another upward strike.

The Special Attack executes a very rapid 6-hit chain of attacks in a "Stab-Stab-Slash-Stab-Slash-Stab" pattern, hitting all targets in a short path front of the player.

The Sprint attack is a fast stab attack, hitting a thin line directly in front of the player.
Item

Items come in a range of fantastic and bizarre flavors. All items take up one space in your inventory. Some items stack and most items that do, stack up to a cap of 20.

Weapons can be enhanced with Gems, Armor can be enhanced with Runes, and along with Drinks they form the bulk of your equipment. Both can be further upgraded at the Forge with Sacrumite.

Codices and Pommel Master Casts are used to unlock weapon crafting options at the forge.

Scripture of Leisis are used to gain Blessings

Glintstone items exist only to be sold, and Quest Items are temporary items used in various way to advance Quests.
Corruption

Corruption is the magenta bar to the lower right of the UI, split into 4 segments, each representing one point of corruption.

Corruption is generated whenever you deal damage to enemies, or passively over time with the Corruptive pommel

Using your special attack, which requires at least one full corruption point, consumes all your corruption, refilling one Spellblade charge and dealing extra Damage per full corruption point consumed. Any partial points are also consumed (and wasted), resetting your corruption to zero.
Juggernaut's Juice Drink

The Juggernaut's Juice Drink a consumable Item, worth 100 Glint

## Effect:

Deal 25% more Damage. Haste reduced by 25%.

## Further Information:

This drink is actually detrimental to your overall DPS unless you have an effect that scales with damage but not speed, such as the Hemmorrhaging or Poisoner's pommels.

I.E. 100 dps, X 1.25 = 125, multiplied by 0.75 (the new attack rate) = 93.75
Useful on slower weapons to make massive hits before backing off, detrimental on fast weapons where you want to just rush in and burst down an opponent.

## Flavour Text:

*"This concoction is named after the famous Buel'saarian gladiator, Tuurgant the Juggernaut. Known for bursting through closed arena gates at full-speed, many believed he numbed himself of all pain by drinking barrels of his hand-crafted concoction. It was only when his recipe was discovered that it was revealed the drink was void of any spirits, just as Tuurgant was void of any capability to reason."*
Timeworn Codex

"The Forsaken Gods may have abandoned humankind, but they did leave their timeworn weapons -- perhaps as a meager consolation, a means for humanity to fend for themselves in their holy absence."

## Effect:

Your attacks reduce your target's armor by 50% of damage dealt, stacking up to 25% of their total armor.

## Location: Ruins of Hurwell

The blueprint can be found in a chest close to the Resonance bell, just across from Danathea.

## Further Info:

May be less effective than it at first appears, since the damage resistance from Armour Value has diminishing returns, reducing *Armour Value* by 25% will reduce effective *damage resistance* by less than 25%. Without more information on the exact calculations of Armour value > Damage resistance, it's prohibitively difficult to estimate the actual effectiveness of this effect.
The Sunken Tower

The Sunken Tower is just to the South of Starspire. Only a cracked dome on the surface, it extends deep into the same. Broken, rickety scaffolding stretches up it's height but one mistep can see you plunging to the bottom.

One of the Musicians can be found here.

## Location:

The Sunken Tower is an island just to the South of Starspire

## Description:

Only a cracked dome on the surface, this 'island' extends deep into the sand. Broken, rickety scaffolding stretches up it's height but one mistep can see you plunging to the bottom. Strangely, music drifts up from the bottom...

## Unlocks:

* Drinks : None
* Pommels : None
* Codices : None
* Armors : Big

## Quests:

No Quests are associated with this island.
Blank Island

## Location:

[Island] is an island to the [compass direction] of [link to closest island towards Starspire].

## Description:

[Short, 2-3 sentance description of the island and it's significance. No spoilers beyond quest titles or names of common NPCs]

## Unlocks:

* Drinks : None
* Pommels : None
* Codices : None
* Armors : None

## Quests:

No Quests are associated with this island.
Page Blanks

This is a list of all the page blanks made to make adding new pages to existing groups such as Armors, Islands, Drinks etc easier. Create the new page, open the blank, and edit source, then just copy everything in the blank into the new page, and enter the relevent information. Should save you time with the formatting.

## Current Blanks.

Blank Island, Blank Drink, Blank Pommel, Blank NPC

## Blanks to do.

Blank Armour, Blank Interior, Blank Quest
Gamble's Peak

## Location:

Gamble's Peak is an island far to the North-by-North-West of Starspire, North of The Grave.

## Description:

A very small island, little more than a ruined tower clinging to a spire of rock, only a couple of treasures can be found here.

## Unlocks:

* Drinks : None
* Pommels : None
* Codices : None
* Armors : Big

## Quests:

No Quests are associated with this island.
Monsterous Mimosa Drink

The Monsterous Mimosa Drink is a consumable Item, worth 100 Glint

## Effect:

Restore 0.5% Health every 1 second. Deal 25% less Damage.

## Further Information:

As one of the *extremely* few sources of healing, and the *only* source of unlimited (albeit slow) healing, this drink is far more useful than it might first seem. With the exception of this drink, the player is limited to a flat amount of total health to clear an island : The sum of their Max HP and healing from Testament Bells. Increasing max health or Armour can improve this amount, but the player still has to clear an island, or part thereof, within a total health 'budget'.
The regeneration provided by this drink constantly adds to that budget over time, effectively giving more total health with which to clear an island, limited only by the time the player is willing to wait.

## Flavour Text:

*"Yilda's signature brew is described, by her, as an "early-afternoon jolt" meant simply for those "looking to clear the sand from their eyes and start the day". By early afternoon, indulgers are usually swinging wildly at one another, claiming nothing can take them down. This is usually quelled by an unsuspecting loss of consciousness. They awaken fresh, having missed a whole day, but they cannot claim Yilda to be a liar."*

## Previous Versions:

(0.01.01) Effect : Restore 2.5% Health every 1 second. Deal 25% less Damage.
Ruins of Hurwell

## Location:

The Ruins of Hurwell is an island to the South-East of Starspire, just east of The Sunken Tower

## Description:

A sprawling cluster of damaged buildings, flooded streets and tall towers, it's dangers are many. Strange insects and numerous corrupted hang about the watery sections, while graverobbers and knights stand watch over the walkways and towers. A high walkway, accessible via a towering ladder, offers a commanding, if vertigo inducing, birds eye view of the town.

## Unlocks:

* Drinks : Crag's Cognac
* Pommels : Hallowed Ground
* Codices : Timeworn
* Armors : Cavalier

## Quests:

The quest Ashes and Dirt leads you hear in search of Calder, and his Tome of Scripture.

## NPCs:

Alaira, The Lady of Hurwell can be met here as an NPC prior to the bossfight, along with Calder, Danathea, and the graverobbers Ulburr, the Dirt Defiler and Auckkerman, The Pilfer Worm.

## Bosses:

The boss of this location is Alaira, The Lady of Hurwell

## Secrets:

The first is on the lowest level, near where you meet Alaira the first time. Face the leaning statue of the 'coward duke' with your back to where Alaira was standing Turn 90° to the right, and follow that wall around away from the base of the steps. The little cut-in section of the wall is your goal.
The second is in the Throne Room, a curved section of wall between the staircases up to the thrones.
The Belfry

## Location:

The Belfry is an island just North of Starspire.

## Description:

Atop the belltower, two Priests guard the bell, but further around the island, an NPC awaits with an offer to help you defeat them. A few crevices around the island's rocky section hold minor treasures.

## Unlocks:

* Drinks : Assassin's Arkhi.
* Pommels : Finesseing **OR** Sneak Attack depending on whether you accept Kauzzum's help to defeat the bosses.
* Codices : None
* Armors : None

## Quests:

No Quests are associated with this island.

## NPCs:

There is one NPC on this island, Kauzzum, the Reformed Seether, who offers to help you defeat the priests atop the belltower for 1800 Glint

## Bosses:

The two priests atop the belltower can be considered a boss, but are unnamed.
Out of Commission

The Out of Commission Quest is given to you by Yilda, the Taverneer.

Rindell has confiscated a Copper Coil needed for her condenser, used to make the drinks she sells to her patrons, refusing to give it back to her until she agrees to allow all the Bellwethers (half of Starspire's population) drink at her tavern for free, as 'tribute' for their guard of the island. She tasks you with retrieveing it.

There are two ways of getting a Coil. One is to buy one from Galiana at the cost of 500 Glint. The other is to follow the quest. This is a somewhat involved process, but worth the trouble to save the glint (and leads you to an opportunity for more glint). The steps for this are detailed below.

Talk to Ylida in the Indigo's Call Tavern to recieve the quest.
Talk to Rindell. He can be found at the highest point on the smaller of the two pillars that make up Starspire, up the main staricase and to the left across the bridge. While this isn't nessecary, he provides some context and conversation.
Talk to Danaya. She is usually walking around on the lower level near the forge. She will task you with finding a stolen Forgemasters Hammer, though this doesn't generate a quest.
Talk to Auggie. He can be found on the lowest level of the smaller pillar. Cross the lower bridge, then drop down to the rocks on the right and walk around the back of the island. The hammer can be found on the sand nearby, easily visible from the bridge.
Turn the hammer in to the Forgemaster's Wife. She will thank you, and give you a Pickaxe, which you will keep from here on out.
Return to Auggie, and use the pickaxe to chisel out the Glint. Which this isn't nessecary, and can be done at any point from here on, it's good to get out of the way.
Take the Pickaxe up to a slope above Galiana's shop. There will be a very visible white sparkle coming from the bricks, several meters to the left of the Chest and the Bellwether helmet. Interacting with the brick will use the pickaxe to chip away at the bricks, freeing a Bellwether Key.
Take the key back to the lower bridge, cross to the smaller island, and head up the steps to your left. Here there is a chest on the ground. Using the key to open it reveals the 'Copper Coil'.
Return the Copper Coil to Ylida in the tavern. This will complete the 'Out of Comission' quest, allowing you to purchase drinks from her, and hand in drink recipies to expand her selection.
***Bug: (0.01.07n)**, it is possible to get both Copper coils. If you follow the quest, do not purchase the Coil from Galiana. If you purchase the Coil from Galiana, then follow the quest steps later, the spare coil cannot be sold.*
Big Armor Set

""Those known as the Bighats once maintained the Wall of Man. Their garb was aerodynamically weaved with a rigging that, when fully equipped, would allow these daredevils to catch the wind and glide across the skies for a short distance.""

The Big Armor set Consists of Hat, Torso, Gloves and Pants.

## Set Bonus: Battle Mages

2 - Set Bonus: On a successful parry you gain 1 spellblade charge.

4 - Set bonus: On a successful parry you gain 2 spellblade charges.

## Location: Multiple Islands.

* Torso: Gamble's Approach: Can be found at the top of the island.
* Hands: The Grave: Can be found in achest, behind the two priests in the room after the spike-gauntlet.
* Legs: The Sunken Tower: Can be found about halfway down, on a platform against the East wall of the tower.
Glaive

The Glaive Fighting Style is characterized by a pair of fast, wide, semicircular sweeps right to left, then a pair left to right, then a slightly slower pair of left to right sweeps with increased reach. All 6 attacks hit a slightly longer and *much* wider arc than the attacks of other Fighting styles, especially the last two.

The Special Attack is a slightly delayed radial attack that hits everything around the player in a wide area multiple times.

The Sprint attack is a quick forward slash in front of the player.
Scalemail Armor Set

## Scalemail Armour Set

"From the Forger's Alliance in Last Barrow comes a set of armor that's trusted all across the sandsea. Built by a committee of master forgers, each part of the set is made with survival in mind."

The Scalemail Armor set consists of Helmet, Breastplate, Gloves and Pants

## Set Bonus: Tackling

2 - Set bonus: Dodging into an enemy deals 0.5x weapon damage and stuns them. Has a 3 second cooldown.

4 - Set bonus: Dodging into an enemy deals 1x weapon damage and stuns them. Has a 3 second cooldown.

## Location: The Cinderhold.

* Torso: Can be found in a guarded chest low on the East side of the island.
* Hands: Can be found in a *heavily* guarded chest low on the South side of the island, in a nook against the wall.
* Legs: Can be found in a guarded chest on a wall in the West side of the island.

## Further Info:

The Tackling effect is triggered on the first dodge when it is available, even if that dodge hits nothing. This puts the ability on cooldown. Therefore, if using this set, it is advised to save your Dodge for dodging into enemies to stun them, rather than mobility or avoiding attacks. The stun **Does** work on most bosses.

The Tackling effect **Does not** trigger during a Spellblade dodge.
День Пиццы

Иконка Пиццы, дававшейся за конкурс.

День Пиццы - событие, с главной целью кидания пиццы в кого-либо. Все участники получили иконку  пиццы у своего ника.

Один из самых расспространенных значков.

Участнику NMaster была выдана корочка пиццы , когда участнику Mikro4elik была выдана пицца без корочки .

*Всего было выдано 15 кусочков пиццы.*

В 2022 году конкурс также проводился. Было выдано 16 кусочков пиццы из 74 работ.
Tannen, The Panic-Stricken

Tannen, the Panic-Stricken is the boss of Paragon's rest, an alchemist overdosed on his own drugs in an attempt to save the last member of his expedition.

## Battle Walkthrough:

He only has two attacks: (Damage values tested on a naked charecter with no armor.)
* When close: A 6 hit combo that he will often end early after the 2nd or 5th strike. It consists of a right hook, a left hook, a right hook that hits twice, a double uppercut, a downward fist slam and finally a right uppercut. 16, 16, 16x2, 24, 24, 24 base damage.
* When at range: A wide leg sweep with a deceptively long range. 24 base damage.

Tannen can be a challenging bossfight. He hits hard and often, though he has less HP than some other bosses.
Special Attack

Each of the 6 main Weapon Fighting Styles have their own special attack. These are listed below, and detailed further in the page for each style.

Special attacks consume Corruption, and generate Spellblade charges based on the number of Corruption points consumed.

The default key to perform a special attack is 'E'

## Special attacks by Style

1. 1 Handed Slashing - A thin, vertical wave of energy, quickly traveling a moderate distance, hitting everything in it's path.
2. 2 Handed Slashing - A short forward jump, followed shortly after by a heavy-hitting overhead slam with considerable area of effect that hits some disance in front of the player.
3. 1 Handed Stabbing - A very rapid 6-hit chain of attacks in a "Stab-Stab-Slash-Stab-Slash-Stab" pattern, hitting all targets in front of the player
4. 2 Handed Stabbing - A relatively quick forward lunge, dealing damage to all targets in it's path while pulling the player several steps forward.
5. Dual wield - The player backsteps and throws both weapons forwards. They curve outwards slightly, hitting a wide path in front of the player, linger a moment at their apex, then travel straight back towards the player down the center of the earlier path.
6. Glaive - A slightly delayed radial attack that hits everything around the player in a wide area multiple times.
Scripture of Leisis

These scrolls are used at Navae to upgrade your Blessings, and is one of the main forms of progression.

Currently, there are a total of 30 Scripture of Leisis to be found.

* Starspire Refuge - 11
* Tupi's Grotto - 3
* The Belfry - 0
* Paragon's Rest - 2 (The trader's goods, allowing you to purchase them from Galina)
* Ruins of Hurwell - 10
* The Cinderhold - 1
* Noxious Vault - 2
* The Sunken Tower - 0
* Gamble's Peak - 1
* The Grave - 0

Thanks to Aquariuz for providing this list.

This guide contains a detailed list of the locations of every scroll, pictures included.

https://steamcommunity.com/sharedfiles/filedetails/?id=2720190605
Tupi's Home

Tupi's home, where you meet the titular Tupi for the first time. ***Tupi does not have enough cushions and all effort must be made to supply him with more cushions at the earliest available opportunity.***

The Well of Mana is found here, but currently has no use other than looking pretty.

Leads into the Carving Cavern
Maluma Embodiment

La capacidad de **ser la encarnación de maluma**. Versión Perfecta de Totality Embodiement. Variación Absoluta de la Omnipotencia

## Capacidades

Este hax te permite ser la encarnación de Maluma. El usuario de este poder es Absolutamente Omnipotente, trasciende de forma conceptual una cantidad inaccesible de veces a cualquier existencia/no existencia, este hax también te hace ser infinitamente más complejo que la lógica. Las narrativas y las patafísicas son absolutamente nada para este poder. Este hax también te proporciona una defensa e inmunidad pasiva y no pasiva a todo. Este hax trasciende las posibilidades y está por encima del meta miracle.

## Aplicaciónes

·Todos los haxs de todas las wikis.

· Cum Maniplation
Codex

A Codex is a type of unique Recipe in Sands of Aura that is used to further augment a newly created weapon at the Forge, adding a permanent passive or active effect to a weapon. Upon receiving a Codex and learning it's contents, the effect can be applied to any weapon upon forging. The enhancement is free of costs, although it is not possible to retroactively enhance an already existing weapon in your possession.

Currently 2 codices are available, with more planned.

## List of Codexes:

Warrior Codex - 100% of damage you take will be added to your next attack. Effect is removed if you rest or respawn.

Timeworn Codex - Your attacks reduce your targets armour by 50% of damage dealt stacking up to 25% of their total armour.
Nomad Armor Set

## Nomad's Armour Set

"This distinctive, furred-coated garb was worn by the hermit-like Grotaani, a group of alchemic practitioners who made their home in the snow-capped mountains of Old Talamhel. Those mountaintops are now the scattered islands of the sandsea - void of both snow and the Grotaani. Perhaps their spirit for alchemy still lives within the fur-lace."

The Nomad's Armor set consists of Ushanka, Coat, Mittens and Longjohns.

## Set Bonus: Alchemists

2 - Set bonus: Your healing bells are 25% more effective.

4 - Set bonus: Your healing bells are 50% more effective.

## Location: Tupi's Grotto.

* Torso: Can be found in a chest guarded by a Priest in a valley towards the west side of the island, as the path turns inland towards the center of the island.
* Hands: Can be found in a guarded chest on a platform with a dried up fountain, up some steps just after a large stone ring, partway along the east side of the island.
* Legs: Can be found in a guarded chest on the west side of the island, at the top of the shortcut ladder.
Greckko, The Cinderwarden

Greckko, The Cinderwarden is the boss of The Cinderhold An enhanced, ornate Ferrum, he guards his domain well.

As you explore the island, any time he has line of sight he will start charging a teleport, noted by a white line that slowly turns orange, and a sound effect. Breaking line of sight uncharges this teleport. Once the teleport is charged he will appear close to you, often from behind, then strike at you with his sword for 32 base damage, and dissapear back to his tower, to start charging again a moment later. This attack can be blocked or parried, but doing so will not stun him.

In order to reach the boss, you will first have to locate the Cinder Key, found on a platform guarded by two Ferrum Bladedancers, near the middle of the 4th quadrant.

## Batte Walkthrough:

He has several varied attacks: (all damage numbers tested with a naked character with no armor.)
* When close: A wide slash followed by a delayed overhead slam. 32 base damage.
* When close: A delayed 3 hit combo. His sword will glow, and then he will make three wide slashes, pulling him forwards. He will turn some towards you with each slash. 32 base damage.
* When at range: A long leapslash that covers good distance. 32 base damage.
* At any range: A teleport to beside you, opposite from his previous position, followed by a sword slash. 32 base damage.
* At any range: He will plant his sword into the ground and start channeling a small AOE. Getting close to him in this state will push the player away from him and into the air. Not really dangerous unless he's close to the tower's edge, and the knockback pushes the player away. This move will however gather energy into the crown above his head, which, once the channeling ends, make a series of 5 ranged attacks against the player a few seconds apart whike Greckko resumes his other attacks. It doesn't appear to be possible to stagger him out of this. These projectiles do 8 base damage.
* At any range: He will hold his sword out in front of him, hilt high, blade angled down in front of him, for 8-10 seconds. If attacked during this time, he will parry, stunning the player and attacking them twice for critical hits. 32 base damage.
Secrets

This page will eventually become a complete list of all hidden secrets in the game, sorted by Island and type (Illusory object, Secret wall, Jumping puzzle, etc).

This page's function is for completion, for people trying to hunt down every last hiden thing.

Planned formatting:

Island name : Number of secrets.

(secrets organised and spoilered by type.)
Warrior Codex

"The early tribes of man were brutal, and their weapons are evidence of such. As the tribes unified and the kingdoms were formed, their primitives weapons were lost to time. They've been rediscovered, poetically, after the kingdoms themselves were lost to time."

## Effect:

100% of damage you take will be added to your next attack. Effect is removed if you rest or respawn

## Location: Paragon's Rest

The blueprint can be found in a coffin halfway up the grand staircase at Paragon's Rest.

## Further Info:

For damage taken to count, it must reduce health, and not be blocked or parried.
Head

Currently there are 5 weapon Heads that can be applied at the Forge:

1. Axe - Critical damage is increased by 25%.
2. Sword - Increases Corruption generation by 25%.
3. Mace - Attacks deal from -15% to +25% damage.
4. Greatsword - Damage is increased by 10% and Haste is reduced by 5%.
5. Dagger - Haste is increased by 10% and Damage is reduced by 5%.
Tupi's Grotto

## Location:

Tupi's Grotto is an island due East of Starspire, Close to the Pillar of Entropy.

## Description:

Tupi's Grotto is a rare emerald of green life and tranquil ponds in the harsh landscape of Talamhel. Broad leafcover holds back the worst of the sun's harsh glare, while grass and mosses cover the floor. Runed pillars scattered everywhere hold back the corruptive radiance of the Pillar of Entropy.

## Interior Zones:

Interior zones here include Tupi's Home and the Carving Cavern.

## Unlocks:

* Drinks : Sorcerer's Soju.
* Pommels : Poisoner's.
* Armors : Nomad.
* Codices : None.

## Quests:

The quest Well Run Dry Leads, and mostly takes place, here. The quest Sand Soaked can also be found here.

## NPCs:

Tupi himself can be found here, along with Seldom, and several others.

## Bosses:

There is one boss to be found here, Ubaani.
Sands of Aura Wiki

**Welcome to the...**
**OFFICIAL SANDS OF AURA WIKI**
**Founded on October 31, 2021**
**118 articles • 25 files • 1,073 edits**

**WHAT IS SANDS OF AURA?**

***Sands of Aura*** is an open-world action adventure with a fantasy setting of a realm in its twilight--a world buried beneath a sea of sand. Sail across the sandseas to return life to a dying world in an unforgettable experience that is equal parts engaging story and unrelenting, souls-like combat.

Watch more videos on the Chashu Entertainment YouTube Channel!

**Something Missing?**

Looking for something that isn't yet on the wiki? Place a request over on our Information Request page, either in it's comments, or by editing the page, and we'll try and make it a priority.

**ABOUT THE WIKI**

This is the official game Wiki for *Sands of Aura*. This wiki is currently **heavily under construction**, and will be fleshed out over the coming weeks. Please wear your hard hats, and mind the crane.

Feel free to contact Kreldin#3446 on discord with any questions related to the wiki, or find Sands of Aura at the locations on the right.

Here is a list of to-do priorties for this wiki at the moment.

**Thanks**

Thanks to Aëlwyr, Ashe and Baileyjk01 ⚔ from the Sands of Aura Discord for their significant contributions towards the creation of this wiki. They've helped make it possible.

**HELPFUL LINKS**

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Navae, The Leisistral Priestess

## Description:

Navae is Starspire's replacment priestess of Leisis, after Calder, the old priest, burned down the Church of Leisis

## Location: Starspire Refuge

Navae is first encountered in Lawrence's Home, moving down to the docks to give you a quest, that once completed, sees her move to the upper levels across the bridge.

## Services:

Navae offers the player Blessings, in return for providing her with Scripture of Leisis and Glint.
Melgom's Sigil

Melgom's Sigil is a quest item awarded on defeat of Ubaani, boss of Tupi's Grotto.

It's description is:
'A sigil to the forsaken God, Melgom.
You hold in your hand a Sigil of a Forsaken God. Created only by master carvers, these sigils are believed to open the gateways to the resting place of the Forsaken Gods.

By decree of the church, all artifacts bearing the likeness of a Forsaken God are to be taken to the Church of Leisis so that it may be destroyed.

This particular sigil is made in the likeness of Melgom, the Forsaken God whose temple is below Starspire.'

For information on what do do with this item, see below.

For a detailed description of what to do with the item, see below.

* Find the ladder to the upper level, to the left of the stairs down to Ulgar, and follow the walkway around to a lever.
* Pull first that lever, then the one next to Ulgar, this will raise a cage you can climb into to ride down to The Nexus.
* Behind you will be a doorway you can use to exit out to Starspire. Once you have done so, you can come back in that door anytime, even though it remains boarded up.
* Head down the long staircase to the platform at the bottom, and interact with the pillar, then the 'portal'.
* At this point, you should see credits roll. You have reached the end of the current story content, though ther are several other islands to explore across Talamhel if you havent already. There is also a Pommel Master Cast to be found in this room.
Damage

Damage is dealt by yourself, Enemies, or by hazards. When you or enemies take damage, health is depleted.

Damage is reduced by Armor.

## Staggering:

Any time you hit an enemy, they are staggered. Subsequent staggers against the same enemy will have increasingly reduced duration until they haven't been staggered for a duration. Eventually this duration will become szero, and they will be unstaggerable for a duration.

The base duration of the stagger is based on the attack that triggered it. The rate at which enemies gain and lose stagger resistance varies by enemy, with a few enemies being permanantly unstaggerable. Certain enemy actions also confer stagger immunity.

For player staggering, see Poise

## Critical Hits:

Critical damage numbers show up in yellow, and deal 150% of normal damage by default. All crit modifiers stack additively.

There are three ways of dealing critical hits, which do not stack with each other. Any critical hit will deal the normal crit damage, regardless of how many of these conditions it meets:

1. Chance - The Two-Handed Stabbing fighting Style has a 25% chance to deal a critical hit on each attack.
2. Backstab - Hitting the enemy from behind will cause a critical hit.
3. Parrying - During the short stun after a successful parry, all damage the target takes will be a critical hit. This applies to new and existing Damage over Time effects. Once the stun ends, DoTs will return to normal damage.
Death

Death, that great end for us all. What lies beyond, none of us truly know

Death in Sands of Aura however is a known mystery : You are returned to the last Resonance Bell you Rested at and drop all your Glint on the ground where you died, or the last safe place you were standing if killed by natural causes, where it will remain until you collet it, or perish once more.

Dying also ends your current Drink effect if you have one active.
Forge

The Forge is used to craft new Weapons, or upgrade existing weapons or Armor with Glint and Sacrumite.

Weapon Crafting

Weapons are crafted from 4 components :

1. Style, which determines the basic attack chain and special attack,
2. Head, which provides a range of modifications to the weapon,
3. Pommel, which add extra passive effects to the weapon, and
4. Codex, which provide an extra layer of strong, passive bonuses.

Cost:

 lvl1
 lvl2
 lvl3
 lvl4 | 1600
 lvl7 | 3300
 lvl8 | 4000
 lvl9 | 4500
Talamhel

Talamhel is the world that Sands of Aura is set in.

A fully uncovered version of the map can be found here

The explorable portion of Talamhel consists of a large expanse of desert 'ocean', with dune 'waves' scrolling slowly over it's surface. Dotted around this vast sea of sand are islands and ruins, the remnants of ancient civilization, fallen to corruption and cataclysm.

Travel between the islands is achieved via Grainwake, a sail powered sand-ship that uses a hydrofoil to lift itself out of the sand to easily traverse the vast distances of scorching desert.

Many of the islands and ruins can be docked at and explored further:

## Starspire Refuge

Starspire is the starting island, a simple town of folk just trying to get by. Recently they have fallen on hard times, but can their Knight save them?

## Tupi's Grotto

A lush forest amid the sand, it's carefree people considered strange, with little known about it's enigmatic Keeper.

## The Belfry

An Ancient and impressive Belltower, its purpose unknown.

## Paragon's Rest

A tall tower, it's bell-toting guardian is wary of outsiders, but a cry for help draws you here none-the-less.

## Ruins of Hurwell

A once great town, brought low by betrayal. Is there more here than meets the eye?

## The Cinderhold

Once a Prison-mine, Time and Heat have decimated this Volcanic island's once proud inhuman overlords.

## Noxious Vault

Little is known about this ancient structure, but it's undead priests and hostile enviroment guard it's hidden secrets jealously.

## The Sunken Tower

With only a cracked dome to mark it's location, the small surface of this ancient tower belies the deep and treacherous climb down it's inner structure.

## Gamble's Peak

Little remains of this ruined structure, but perhaps a few artifacts still remain for the Knight curious enough to land here.

## Pillar of Entropy

The centre of Talamhel's explorable world, this dangerous, windblasted pillar of rock looms menacingly over all, a cyclone of sand shrouding it in mystery.

## The Grave

Darkness pervades this ancient mausoleum, and the corrupt undead stalk it's halls.

## Other Islands

Lost Laboratory, Malek's Menagerie, The Flare Forge, The Coldwell and Radix Stronghold are visible on the map, but currently not available in early access.
Armor

Armor is your primary source of increased Health and defense, as well as offering gem slots to further increase secondary attributes. Armor comes in sets of 4 pieces: Head, Torso, Hands and Legs.

All armor pieces provide the same +13 Health and +15 Armor before upgrading, respectively, and scale Armour value and Health at the same rate during upgrades.

Armor value provides damage reduction to both health and Poise damage, via the following method:

1. First armor penetration is applied to your total armor value.
2. Next your 'armor percent' is calculated as a percentage of max armor which is currently 1000, and expressed as a decimal.
3. Finally that decimal value is passed into: DamageReduction = 1.05 \* armorPercent / (armorPercent + 0.5)

So, for example:

* With an armour of 60 (a basic set of un-upgraded T1 armor), your armorPercent would be 60/1000 or 0.06
* Therefore: Damage reduction = 1.05 \* 0.06 / (0.06+0.5) = 0.1125, or 11.25%
* With an armor of 164 (a set of T4 armour with 8 uncommon armor runes), your armorPercent would be 164/1000 or 0.164
* Therefore: Damage reduction = 1.05 \* 0.164 / (0.164+0.5) = 0.259, or 25.9%

At 1000 armor, (the hard cap), you would reduce damage taken by 70%.

Wearing 2 pieces of an armor set grants you a set bonus specific to that armor set, wearing all 4 pieces enhances that set bonus.

Currently, there are 7 armor sets, one of which is incomplete.

1. Barbarian Plate - Reduces Poise damage taken.
2. Big (incomplete) - Gain Spellblade charges on Parry
3. Wrapped - Brief damage reduction after a dodge.
4. Scalemail - Every 3s, dodging deals damage and stuns.
5. Nomad's - Testament Bells heal for more.
6. Bellwether - Small chance to entirely avoid attacks.
7. Cavalier - Stacking damage buff after collecting Glint.
Pommel

Pommels are discovered as 'Master-Casts', consumable Items that once read, unlock that pommel permanantly. These can be around around the world from a variety of sources, including Chests, Bosses and Quest rewards,

Pommels are one of the 4 components used in Weapon Crafting at the Forge and drop as consumable Master-Casts, that once read unlock that Pommel permanantly.

Currently there are 12 pommels.

1. Hemorrhaging - Hemmorrhaging: Hemmorrhage hit enemies, causing 25% of weapon damage every 0.3 seconds while they are moving for 6 seconds.
2. Radiant - Radiation: Deal 8% of weapon damage to enemies within 6m every 0.5 seconds.
3. Stealthy - Stealth: After Special Attacking or cleansing you become invisible to enemies for 2 seconds per stack of Corruption consumed. Attacking will remove this effect.
4. Rampager's - Consume Power: When you kill an enemy you deal 8% more damage stacking up to 4 times. Lose all stacks when you take damage.
5. Bezerker's - When hit, go bezerk, deal 35% more damage for 5 seconds.
6. Poisoner's - Poisoner: Poison hit enemies, dealing 15% of weapon damage every 1.8 seconds for 12 seconds stacking up to 3 times.
7. Corruptive - Corruptive: Gain 0.125 Corruption every 1 second.
8. Sneak Attack - Deal 75% more damage to enemies with full health.
9. Janky - Janky: Attacks deal from -50% to +75% damage.
10. Spawn Ally - Each hit has a 6% chance to summon a ranged ally that deals 50% of weapon damage per attack and lasts for 16 seconds.
11. Finesseing - Finesse: Every 5th hit deals 175% more damage.
12. Hallowed Ground - Each hit has a 12% chance to place a circle of power on the ground causing your attacks to deal 25% more damage.
Seldom, The Rune Carver

## Description:

Seldom is an experienced Runecarver responsible for the multitude of protective runed pillars found across Tupi's Grotto

## Location: Starspire Refuge

Seldom can initially be found at the Carving Cavern, Later moving to Starspire Refuge, to the right of Galina's shop.

## Quests:

the quest Well Run Dry, upon it's completion, will see Seldom acompany you back to Starspire.

## Services:

Seldom offers a Gem and Rune extraction service, allowing you to take upgrade items out of equipment, rather than having to simply overwrrte them with new runes.
Lawrence, The Mentor Knight

## Description:

Lawrence is your aging mentor and friend, and a member of the Remnant Knights, an order seemingly dedicated to helping people. They swear an oath to never turn away from a person in need.

## Location: Starspire Refuge

Lawrence can initially be found at the end of the first bridge in the Melgom Caverns, moving to Lawrence's Home once the Sanctum Beast has been defeated.

## Information:

You first meet Lawrence at the start of the game, and he gives you a quest to explore the caverns and find an offering to Melgom, to open the path to Melgom's Sanctum, a hidden reservoir of water. Injured by the surprise attack of the Sanctum Beast, he returns home with the help of Galina, who tends his wounds. He gives you a quest to head to Tupi's Grotto in search of an alternate source of water. Upon your successful return, he informs you he will take you to see the rest of the Remnant's order in the morning, and encourages you to get some rest. The main story does not yet progress past this point.

## Quests:

Several main story quests are associated with this NPC.
Ulgar, The Unrested

Ulgar, The Unrested is the last main story questline Boss that you will fight, under the burned Church of Leisis. He guards the entrance to The Nexus.

Ulgar also drops the Pommel Master Cast for the Corruptive Pommel, arguably one of the strongest in the game. Although very challenging, it's possible to clear this area and defat Ulgar with your starter weapon as soon as you leave the tutorial, offering a chance at a powerful pommel option early for those brave (or foolhardy) enough to attempt it.

## Battle Walkthrough:

It is also reccomended to leave the upper lever that controls the grate in the floor alone till after you fight him, to prevent accidentally falling down the hole in the middle. This also enables one of the two cheese strategies if you're finding the fight particularly tough. **Once you open up this hole. it cannot be closed again**
He has a few different attacks:
(All damage values tested on a naked charecter with no armor)
* When close: A quick left hook with almost no windup or tell. Very hard to parry. 9 base damage.
* When close: A delayed backhand where he raises his left hand to his right shoulder, then swipes at you. 9 base damage
* When close: A heavy overhead bone slam, followed by a quick arm swipe. 30 and 9 base damage.
* When at range: A delayed triple bone slash - this attack starts with him standing up straight and resting his bone on his shoulder, followed by a long leaping overhead slam, then a spinning swipe from right to left, then a backhand swipe from left to right, each attack quicker than the last. 30, 30 and 18 base damage.

This fight is uncomplicated, if challenging due to how hard the boss hits. Although he has decent stun resistance, making parry stuns on him quite brief, many of his attacks are reletively easy to parry, or simply avoid by hugging him and walking around him constantly, opening him up for consistant backstabs.
There are two ways to 'cheese' this boss, though frankly, both require more effort than just walking around him in circles.

2. If you didn't open the floor grate : The boss will not step onto the grate. You can use this to your advantage by standing on the opposite side of it to him, baiting out his attacks, then stepping across the grate to hit him before retreating back across it. If he walks around the grate, keep pace with him so he stays on the opposite side.
Rune

Runes can be inserted into Armor to provide a range of bonuses depending on the type of rune and it's rarity.

Currently there are 7 runes that augment your armor. They come in three tiers, [1/4/8], and are listed below. Armor pieces of tier 4 and above can slot 2 runes each. Only two tier 8 runes are currently discoverable.

1. Armor: Increases Armor by 2.3%/4.6%
2. Armor Penetration: Increases Armor Penetration by 0.6/1.2%
3. Critical: Increases Critical Damage by 4.5%/9.5%
4. Haste: Increases Haste by 0.35%/0.7%/1.05%
5. Health: Increses Health by 1.05%/4.6%/7%
6. Special attack: Increases Special Attack damage by 4.5%/9.5%
7. Spellblade: Increases Spellblade Damage by 4.5%/9.5%