The Blue Channel

**SURVIVAL DIFFICULTY:** *Class Ø*
**⯁ [UNKNOWN]**
**⯁ [UNKNOWN]**
**⯁ [UNKNOWN]**
**⯁ [UNKNOWN]**

The Blue Channel is the perimeter outside of The Backrooms, and to all there is.

## Description

The Blue Channel exists outside the Observable Universe, and The Backrooms. It is where all things that cease to exist go, most likely during a malfunction mid No-Clip, which is the main reason one can get into The Blue Channel.

Any kind of GPS, or compass, will go completely haywire in this area. The GPS will determine your location in the middle of Point Nemo, while the compass will keep spinning until you get out.

When one initially enters The Blue Channel, the view of countless Levels can be seen from it's buildings. Depending on the construction of Levels, one may see different Level exteriors.

If a Level takes place in an exterior setting, then they would not appear at all, for some unfathomable reason.

If a Level takes place in a large yet finite interior Level, the walls of countless rooms can be sighted. If that Level happens to have doors, then there will be doors that lead to the interiors of those Levels.

If a Level is infinite, then one will still see the "end" of the Level. The key difference, however, is that the rooms will constantly fluctuate and change in size. This creates a strange effect similar to how one would view 4th dimensional objects while perceiving them in the 3rd dimension.

While the majority of The Blue Channel is comprised of an endless void, there are the occasional cluster of buildings or rooms that can be found within it.

These structures will usually be small clumps of skyscrapers, houses, streets, miscellaneous rooms or any combination of the aforementioned possibilities. And rarely, The Scaffold. Many of these scenes are from other Levels that have broken down and fallen into The Blue Channel, such as Level 11. As the Doomsday Event begins, all buildings are destroyed and sent here. Once one wakes up when the event is over, the entire layout would be completely different.

Sometimes, a few objects can be seen floating in the air, without any gravitational influence. Interacting with these Objects will just make them fly away, or stay in place if you don't try to push it or try anything rough.

The Scaffold Is a name given to a structure that generates in The Blue Channel's scenes, typically at a moderately far distance from the area's entryways.

It appears as a short catwalk with a metal scaffolding structure on it. Said structure has with ladders to scale it and fences along the sides to prevent you from falling.

The Scaffold is consistent in some details, but inconsistent in others, its most notable inconsistency is the size of it, some can be relatively short (see image attached) while others can stretch to extraordinary heights.

A constant in the formation of The Scaffold is that it will always be above a large body of water, whether its a lake, or the coast of a scene, an odd occurrence is that The Scaffold is more visible than it should be in the reflection that the body of water below.

On the top floor of The Scaffold, one will find that the fence has a gap in it, allowing you to dive into the body of water it resides on. It is highly recommended not to jump into the water, as it is possible The Scaffold might have an affect on the water below.

## Level States

* Level 0
	+ When viewing Level 0, the entire Level would be constantly fluctuating and changing in size, similar to viewing a 4th dimensional Object while in a 3rd dimensional plane.

* Level 18
	+ When viewing Level 18 from The Blue Channel, the perimeter of the Level takes on a white glow with black outlines lining walls and objects. This is due to Level 18's structure altering per person and per memory.

* Level 31
	+ Level 31 would be split in many different fragments, each one showing an individual area, always being filled with chairs.

* Level 32
	+ Viewing Level 32 through The Blue Channel is probably one of the best ways to view it without it being oversaturated.

* Level 50
	+ When viewing Level 50 from The Blue Channel, a ticking sound will be playing nearby, as the Level itself is filled with clocks.

There are still too many Levels to add in this Log.

## Entrance

Entering The Blue Channel is incredibly difficult, as similar to Baseline Reality, one must No-Clip in the wrong areas of The Backrooms.

## Exit

There is no exit. As time seems to be frozen inside this place, you will live to see what humanity wished to see, forever.

**Lanimil Corporation**
**Exploring Limspaces since 1954**

**Credits**

**Close**

Author: Lxnar\_Whrxd

Original Authors: Boring Talking, avertexpert, MilkBrrr

Original Page: Wikidot.

Images: 1st Image by geir tønnessen, 2nd Image by me, edited from geir tønnessen, 3rd Image is by MilkBrrr.