Cleistollinium

Of where her heart lies, of where the Ailluin believe it had all started, **Cleistollinium**. A Grand Kingdom of lush greens and colourful flora, shared between both Ailluin and Flordoan. Possibly one of the oldest Kingdoms to date, Cleistollinium stands tall prominently with its Sacred **Banyan Tree** growing from its center. Its branches reach and extend outwardly where it casts its shade over the Kingdom, light filters through its leaves in sunkissed patches. Technology is incredibly advanced within Cleistollinium without causing a proper disconnect among the rife greenery from nature overtaking and smoothing down the hard edges of anything mortal-made. A refined polish and finish is displayed over any Cleistollinium magi-tech and architecture for **the Kingdom is renowned for its magic-based advancements** in terms of Magitech Development, Ultima Magic Theory, Magic Affinity Theory, and overall innovation. More rural areas predominantly operate with runic magic, enchantments, and spells rather than relying on Magi-tech.
**Cleistollinium had first been founded and ruled by two parties, his Majesty Yai’ha of Ailluin descent and Lord Tiaram of Flordoan descent**. Two brothers in arms formed a friendship which lasted until their early deaths during the Great War. Their bodies returned to the Kingdom and its earth, souls resting with the Goddess as what is left of their physical forms grew a timeless and enchanted forest to reflect upon their everlasting companionship; to protect the Kingdom with what legacy they left behind. To this day, the forest which surrounds the Kingdom, Valleys, Hills, and Waterfalls stands tall unabashed. **An added Magical Density which saturates the air can be felt** through an added potency from one’s conjuring. Most often this is further emphasized by bioluminescent plant life all around used as a resource by the people. It is said that the spell of **True Resurrection** is sealed within the Kingdom at the centerpoint of its **Seven Sanctuaries**, made to never be uncovered or used ever again.

**Cleistollinium is primarily allied with Asendalith and Plutonia, forming a three-way alliance** which many Kingdoms seek to be part of or at least on good terms with. Cleistollinium while still being an open kingdom, is still relatively closed off when compared to Plutonia and Asendalith; to any who are not part of the three-way alliance. They do not seek to reform ties with other Kingdoms actively and remain neutral and unconcerned for the tension between Asendalith and Veledien. Yet towards their two primarily allied kingdoms, and notably a sister Kingdom, Roseshire, the Kingdom will do all it can to aid. Once bonded, forever strong.

***In Summary:** Cleistollinium, Plutonia and Asendalith are three best friends. Cleistollinium is very smart, but has been hurt immensely in the past. They do not care much for lost ties and others apart from their two best friends and the one other exception, Roseshire.*

**\*\*Note: There are many towns and cities around Cleistollinium, the map is not a to-scale reference!**

**Cleistollinium’s Seven Sanctuaries are as follows:**

## The Sacred Banyan Tree

*`A banyan tree with white and golden leaves sprouted from the goddess' heart, growing over acres to provide shade for those who needed it. Beings of pure Ultima were sprouted from the earth under this tree, nurtured by the flowering greens. Taking on the shape of their surroundings at first, but slowly growing to take on the goddess' image, earlier than the Evas. Blood flowing through their veins, eyes sensitive to both light and dark, their hearts beat in tandem with every breath and winds they were greeted with. The Ailluin were born.`*

**The Banyan Tree**, also addressed as the Tree of Beginnings to some, is holy to all Ailluin and Flordoan. As it exists as and depicts the beginning of all Ailluin and Flordoan life which connects to the Goddess. Its white and golden leaves wind down deep and sturdy branches. Its trunk towers high to compete with structurally layered towers, a golden light softly emanates from under its bark and between the tangent where leaves and branches meet. Flowering all year round, the Sacred Tree provides solace and shade to all Ailluin and Flordoan children regardless of however far or detached they may be from Cleistollinium. A strong magical radiates from the Banyan Tree, to the rest of the Kingdom. **Crystelei Flowers and plants** may sprout as a result, which are most likely to be attuned to the environment’s elements.

The tree pushes out a steady flow of Ailluin and Flordoan life which reflects upon the existing population. There is never too many or too little Ailluin born every wave of birth unless something such as a war striking down a good amount of Ailluin and flordoan life happens the day before. Tree-born children are formed and sprouted at the base of the tree itself where wildflowers bloom and where vines reach low but never low enough to meet the floor. Caretakers from the **Nature’s Rest** are in charge of overseeing the growth of tree-born children work in shifts around the clock to ensure no troubles befall the process. **Adoption Centers, Orphanages, and Residential Areas** are built around the Banyan tree in order to properly raise Ailluin children for the next coming years or decades. The closer to the Banyan Tree, the more routine checks are performed to keep a standard within Cleistollinium and for young sproutlings to be raised well in the Kingdom.

**Nature’s Rest**, is a temple built at the base of the tree at its **west end**. serving as touring grounds, a sacred place for worship, and training. Its main entrance opens up all the way into its compound for individuals to approach the base of the tree; it’s visible roots. Floating glowstone orbs of light from bioluminescent flowers may be seen clearly at night along with embedded orbs of runic magic serving to light your way. Caretakers, Priests, and Priestesses from Nature’s Rest take part in bi-weekly blessings of the entire Temple through prayer and dance within the compound. **Fallen leaves** white and gold leaves picked up from the base of this end of the Banyan Tree tend to be used for different **methods of divination and fortune telling** as they are rare. It is said that if a leaf falls for or on you, the Banyan Tree speaks your truth through the pattern of gold over white.

Nature’s Rest is divided into many sections and buildings where different practices of beliefs and training are given their own spaces and resources. Acolytes, Monks, Preachers, Apprentices, and Disciples may all convene and stay for months at a time via permissions if not recommendations from their superiors. This is where many covet and are given a chance to study and learn of different Holy Practices abroad through the Ailluin Kingdom.

## Sky Gardens

A millennia-old mystery, the **Sky Gardens**, where floating steps of stone and overgrowth will lead one to floating chunks and patches of land around Cleistollinium. High Crystelei content embedded inside of these floating lands have allowed them to hover afloat from a set point tethered to the Banyan Tree itself; drawn to its magic. There are multiple of these floating areas hovering high above buildings, all of which **growing flora and fauna not commonly found throughout the entirety of Evacrest**. Plants found within the Sky Gardens harbour various creative magical properties that have yet to be fully explored and utilized. Enough that potion makers, researchers, scholars, and alchemists covet being permitted to retrieve samples from the gardens. Mint to Lavender to Reds and Obsidian colour stems and leaves with glittering qualities, it frames each plant to perfectly contrast the Banyan Tree in terms of aesthetics and it's unknown functions. The soil quality in question cannot be found anywhere else across Evacrest, and this leads to many claims of the Sky Gardens possibly being man made or foreign pieces of land from beyond. Yet many sceptics claim that theory to be untrue from how the Sky Gardens are documented to have been around Cleistollinium ever since the first Ailluins and Flordoans sprouted into being.

**Unidentified insect-life and beasts** can be exclusively found a top the floating chunks of land and may be exceptionally dangerous. While many are eager to explore, permissions are most often required from the current Ailluin Queen and Flordoan King as there are members of the Royal Guard keeping a hawk’s eye on these areas. **Security seems to have tightened up** to a point where not many if at all are allowed to freely request permissions as of late. Those who enter tend to experience forms of severe hallucinations. People have reportedly stated losing track of time, of their senses [sight, hearing, taste, smell, and touch]. Type MON creatures from Evacrest entering the Sky Gardens tend to be prone to mutation and exaggerated behavior.

## Cleistollinium Museum

*To forgive, but to never forget. Honoring heritage, and honoring those who paved the way for us.*

The **Cleistollinium Museum**, was erected to honor the Kingdom’s first generation of Ailluin and Flordoan descent, to have all documentation, records, and artifacts recovered from the Great War be on display. Located to the North of the Kingdom behind the Banyan Tree, Museum had first been built as a Memorial. Steps leading to **two statues of the kings** rising high beyond reach on both sides, **the Stone Memorial** structure between them is where names of those who perished during the war is listed and written. To never be forgotten as they were never meant to pass. It towers far far taller and wider than any Ailluin, a haunting reminder of those lost to strife and those who have given up their all for the peace Cleistollinium relishes in present day. Ailluin and Flordoan names written into the memorial structure attunes to one’s magic. If by chance a person is of Ailluin descent and their ancestors had descendants born out of love, an individual’s magic may light names of their ancestors aglow by touch. Many deliver flowers to the Memorial daily, though not as much in the past as the older generation slowly thins out.

Past the Stone Memorial leads one to the **Kingdom’s Museum**. Built a century or two after the war in order to preserve what memories those left to live with the scars of war wanted to preserve. Some tell it had been a way to cope, while others spin that it’s merely a way to remind the people of the Kingdom that war will always breed loss.

High rise with pillars leads one through double doors, the Museum within is embellished with ores and metals native to the land. Dark wood is reflected off its marble and granite floors as stained glass from its high ceiling allows splashes of colour to light the floor and walls up during the day. A shallow ringed pond decorates the center of the Museum’s hub, glowing flowers and plant life grow from the middle with glowing particles dusting the air around it. Staircases behind lead upwards to various sections of the above-ground displays, while staircases between those leading up, leads downwards into the flooded and sunken portion of the Museum.

**Warp Points** around the Museum is readily available for employees or those who pay an attunement fee. Through a magic insignia placed in the palm of an individual’s hand. Like the CC Express’ warp points, the enchantment pulls up a selection screen to warp to the central hub of the other floors.

**The Ground Floor** consists of the aforementioned hub, branching off into two halls, east and west. Both leading to different sections and exhibits of Ailluin history start and end. Starting east and circling back around west will lead to the ground floor’s hub once again. The ground floor exhibits showcase artifacts, weaponry, older builds of tomes, structures, and tools. A to-scale statue of the Banyan Tree can be found halfway through. The walls are painted with murals, plaques and museum descriptions are hung and firmly set in place with holo-magic projections and text on display for any who attunes their magic to them Warp-Point attunement purchased or not.

**The Upper Floor** hub display is that of a **Crystelei statue** depicting three races coming together in form of their joined hands weapons pointed skywards. Initially a gift from Asendalith’s Central Crystelei deposit and craft, it has become that of a **National Treasure**. On display due to the Crystelei itself having a potent barrier and corrosiveness with no known means of disassembling. The Upper Floor mirrors the Ground Floor in its exhibits which circles back around to the hub. History regarding the three-way alliance, documentation of peace treaties, magic advancement, and progress is shown here.

**The Lower Floor** of the Museum is sunken with high arch windows and balconies leading to underwater ruins and displays. Its central hub is enchanted not to be flooded for those who wish to tour, one may find themselves reaching out past the windows into water, but only pulling back with their hand soaked without displacing any water past that. **Glowstone orbs found around Nature’s Rest** is similarly used here along with bioluminescent flowers. There amid the clear waters, one may see and interact with ancient flowers and ruins of the past; an underwater garden and ecosystem in its entirety which tapers off underground towards the Northern Seas. Of course, a magic 3 layered net active from runic buoys span and divides one from swimming off just like that.

**A small potion vial comes with the Warp Point enchantment purchase**, appearing in one’s hand the moment they set food into the Lower Floor hub. Once consumed, it allows a person to temporarily breathe underwater, cloaking their entire being in a blessing which keeps their clothes dry once stepping out of the exhibit.

## Wildflower Hall

**Wildflower Hall**, dangles east from the Banyan Tree over a lake. Suspended by its branches, by vines, and in recent years, reinforced by magical means, the Hall is a **palanquin-esque structure** with translucent and intangible overflowing drapes. Floating steps lead up towards the suspended structure, curving around its branches towards a platform where many may convene right outside the palanquin. Wildflowers tend to bloom and bloom without stop, even after plucking and weeding and keeping the wildflowers from growing inwards. Once told to be a palanquin of mythical giants of the past, now one of the Seven Sanctuaries of Cleistollinium from its timeless structure which never really seems to deteriorate. The material of the enchanted Palanquin is undeniably foreign, but not something the inhabitants of Cleistollinium are eager to tear down for the sake of research.

The Wildflower Hall is mainly utilized for any **grand parties, balls, shows, festivals, events, and processions** not within Cascadia Palace. The Palanquin-turned-Hall is enchanted and requires having put in a request to book the Hall to redecorate and modify its interior. Different events are held weekly and most are oftentimes open to the public. With this, **duels** are known to be set up within the hall in a colosseum type-manner. The difference being a loss would mean being pushed off the palanquin and into the lake below. Supposedly influenced by Asendalith traditions with the increasing minority of Evas and Valthos living in Cleistollinium.

## Primrose Waterfall and Springs

Primarily taken care of the Flordoans, the **Primrose Waterfall and Springs are located southwest of the kingdom** as a place of healing and therapy. After the Great war a thousand years past, many Ailluins and Flordoans were left to cope with losses they have never experienced before. A **Primrose-type Flordoan blessed the waters** of the lake, waterfall, and springs southwest of the Banyan Tree with their magic, sealing themself into stone behind the Primrose waterfall to ensure that their Ultima and what lingers of their magic would forever heal those with broken spirits. Many who soak within this lake and its surrounding springs will have their troubled eased with a temporary magic influence. The waters are a brilliant teal, crystal clear and free of any impurities. While not holy, may heal wounds and cuts over a period of time. Most Ailluin don’t have to worry about pruney fingers, but Valthos and Evas do.

Contact with the Primrose Statue is said to provide quicker healing properties, though those not from Cleistollinium are advised to not lay their hands on the statue in fear of vandalization.

**Primrose Inn & Bathhouse east of the Waterfall and Springs**, is manned by caretaker Flordoans as a family business. Offering at most, a week’s stay per customer every month due to how many people constantly rotate and reserve to stay. There are a total of five floors and counting to the establishment, building upwards to hopefully one day be able to house more people. Walls lined with wildflowers growing, its lamps are known to be glowflowers which light up and resonate with one’s magic. In addition to this, **plenty of annex houses are set up around the springs** for those who choose to pay a little extra for exclusive privacy. Old folks, couples, and groups of parties tend to gravitate towards the Annex options.

**The waterfall** from the flowing river above is only blessed the moment it meets the level where the statue of the Primrose Flordoan rests. Changing in hue and tone as it meets the large lake below where those who come to the springs may swim and rest. **Oversized lily pads** can be found around the lake and be used as means to lounge about. Water-based plant life grows around the area with bulbous flowers lighting the area and keeping a sense of humidity through light sprays and showers of water vapor. **People are required to disrobe when entering, or in the very least, wear a bathing suit**. Any dirt, blood, impurities, and the like washed off does not seem to taint the water, but fizzle out and fade over time instead. Specially woven bathrobes with heated or chilled lining will be provided after, in bright tones complimenting the Primrose Inn & Bathhouse’s aesthetics.

**Around the waterfall and lake are more isolated springs**, generally hidden with overgrowth and divides. **Purified Heat Crystals** are piled into a tub nearby for any who wish to play with the Springs’ temperature. This has unfortunately resulted in people getting burned, but that’s purely on them for these Heat Crystals do not scathe a living being by touch alone.

## Cascadia Palace

**Cascadia Palace**. Every time you touch the palace, you get this feeling, every time you kiss whilst near it, you swear you can fly. You can feel your heart beat fast, you want this to last. You need it by your side. Cascadia Palace is where the two Kings had made their own. Built high with vines and branches extending from the Palace’s exterior, it looks as if it had been grown alongside a couple of trees which curve around and through it. Its windows are pointed with high ceilings where plants may flower down and cascade all around. The Royal Guard patrols around and inside of the palace, uniformed in hue of the **current reigning Ailluin Queen, Her Majesty Mercedes**, and the reigning **Flordoan King, His Highness Roseastella’s** colours, beige and pink. Like any other kingdom, you will be denied of entry unless you have been requested in an audience with either the Queen and King. Currently, you may not enter willy nilly.

**Around the Palace are training grounds** for sproutlings who look to enroll into the **Royal Guard**. Marches and drills are often enforced, and at times, Senior Officers from both guilds can be seen having a hand in aiding the Royal Guards’ training. **Royal Guards themselves are most often part of Centheria or Phericio** from Cleistollinium’s branch guilds, only those who qualify for outfield and overseas adventures tend to be accepted and enlisted. The Kingdom comes first, but if the guilds need enrolled Royal Guards elsewhere desperately, they will be deployed. The difference being that the Kingdom’s orders may overwrite any Guild orders so long as there is a conflict in interest. To those who wish not be tied to the Kingdom, they must relinquish their Royal Guard title. Trainees and regular guards part of the Cleistollinium Royal Guard are uniformed in Pink as a primary colour with Beige highlights; colours inverting upon promotion alike that of a ‘Senior Officer’ rank within the Guilds. And ultimately akin to being ‘Knighted’ as a Royal Knight instead.

## Phericio & Centheria Branch Guilds

**Phericio and Centheria**, the two guilds heavily tied to the legends many have heard of as children, have long set up branch guilds in Clestollinium ever since the Great War. Those who are worthy, and those who seek more. Anyone can be a hero. Anyone can be powerful and live life as they please. Both guilds are situated as far as possible from one another for secrecy’s sake. Resulting in both **Guild Halls** being on **the opposite ends of the main kingdom**. Though it’s mainly a custom because of different beliefs and guild rivalry these days, it’s also a tactical advantage if anything goes south within the Kingdom. The guilds swear to protect/may find interest in defending from both ends.

Unlike Roseshire’s branch guilds, **enrollment periods are handled a lot more quietly** and selectively without intentions of inviting adventurers of all kinds into the Kingdom for the sake of security. **Private openings** are handled by both guild’s Senior Officers and Veterans with a direct line from Cleistollinium to Plutonia. Each branch guild’s structure tends to be a little different. Correlating with the Kingdom’s aesthetics and colours alongside the tradition blue/gold, red/silver.

**Training grounds for Phericio and Centheria are shared amongst the Royal Guards, outside Cascadia Palace.**