Kingdom Of Vulpendra

## History

The Kingdom of Vulpendra is a fledgling nation founded by one Liana Fox and her companions. The name is derived from the combination of the founding parties' iconography, the fox and the hydra. The nation was founded on principles, similar to that of Ger'kroz. it is intended to be a place of welcoming and acceptance where one can seek the joys of life so long as the refrain from doing harm onto others.

## Geography

The territory of the kingdom consists of three domains; The Isle of Vulpendra, The Glittering Sands and the Black Flag Isles. The Isle of Vulpendra is the largest and most populated domain within the kingdom with temperate plains in the north, a great forest in the center and arid deserts in the south. The Glittering Sands is the most mineral rich domain throughout the entire kingdom where quartz sand, gems, gold and other materials are sourced in plenty. The Black Flag Isles is the collective name given to the numerous smaller islands claimed by the nation which act as navy outposts

## Inhabitants

The kingdom of Vulpendra was originally the home of a wide variety of monstrous races and beastfolk but has since integrated a fair number of humans, dwarves and fey into their population either by conquest or humanitarian aid. With the exception of conquered factions, the denizens of Vulpendra are known to be incredibly chaotic by nature and seemingly accepting of the bizarre and life-threatening events that occur here on an unnaturally frequent basis. They frequently act on whims or instinct and are not particularly averse to the use of violence or trickery when slighted

## Religion, Magic, Technology, Nobility & Military

### Religion

The kingdom of Vulpendra is welcoming of most religions so long as they abide by the laws of the nation. The most popular Gods worshipped by the people include Cayden Cailean, Desna and Gozreh who embody various aspects of Vulpendran citizens. Cayden embodies their love of revelry and triumph, Desna embodies their curiosity and desire to seek the unknown and Gozreh embodies the deep connection between the citizenry and the natural world.

### Technology

The degree of technological advancement is highly varied within the nation. Some clans prefer to maintain their tribal ways, utilizing only the most base materials while other follow the example of the Yokai Queen who has been keenly interested in combining the druidic arts with engineering to create a foundation for new technologies, in particular in the field of vehicle manufacturing.

### Magic

Magic is abundant in Vulpendra with particular reverence towards bardic and druidic magics. Even those who are not magically inclined hold a certain reverence towards nature, especially towards beasts both natural and magical in nature. The city of Newmont is an exception to this rule however and specializes in arcane magics.

### Nobility

Within Vulpendra there are no specified ranks of nobility such as dukes or earls, there are simply two different casts of people which are those who belong to a clan and those who do not.

#### The Clans of Vulpendra

The clans of Vulpendra are made up of family units and officially recognized organizations. They pay higher taxes than their clanless counterparts but in exchanger are given greater degrees of support from the kingdom and exclusive right to own land. Despite there being no formal ranks in nobility amongst the clans, there is still an undeniable difference in prestige brought up by differences in size, power and overall contribution to the nation

#### The Clanless of Vulpendra

The Clanless tend to be Vulpendran citizens who are either first generation immigrants who have yet to integrate, people who have left their clan to strike out on their own, people who have been exiled from their original clan, criminal organizations and privateers. The clanless are generally not well respected unless they can prove themselves in one way or another such as by bringing home large scores of wealth, gaining fame as great adventurers or for showing great feats of artisanal mastery.

### Military

The armed forces of Vulpendra are not the most knowledgeable in regards to martial arts or formal combat, however they are certainly capable of understanding strategy in a way that many a civilized man would consider to be uncouth. When it comes to a one on one combat, the soldiers of Vulpendra rely far more on wild instinct and brute strength than techniques acting more akin to beasts than men. Instead of trying to rectify the situation, Vulpendra sought to turn the unpredictability of its combatants into a strength by having them fight along side actual beasts and monsters in an effort to overwhelm a seasoned warrior with the power of animalistic brutality.

## Law & Crime

When it comes to crimes and punishment, the nation believes that the wronged party's voice matters and allows the victim to decide how the criminal is punished. Issues arise however when victims seek disproportionate punishments for for wrongs committed and as such limits have been placed on what punishments may be permitted based on the severity of the crime.

**Minor Crimes: The punishments for minor crimes are generally swift but impactful. A victim of assault may challenge their assailant to a duel (Never to the death), a home owner may have a trespasser beaten and a victim of theft is entitled to the return of their goods plus interest.**

* Trespassing
* Petty theft
* Assault
* Trafficking Corpses Out of The Nation
* Animating The Bodies of Non-Sapient Creatures

**Moderate Crimes: The criminals of this category have shown to be a serious danger to society and should be taught a life long lesson. Criminals of this category are liable to lose limbs, endure extended periods of incarceration and work on behalf of the nation to right their wrongs.**

* Destruction of property
* Grand Theft
* Robbery
* Calling an outsider without permission
* Animating The Bodies of Sapient Creatures
* Cannibalism

**Major Crimes: Criminals of this degree lose all rights. Their victims are free to do whatever they please to them.**

* Murder
* Arson
* Slavery
* Soul selling/eating/destroying
* Rape
* Harming Geese

## Places Of Interest

**Adamantia:** Adamantia is the capital of Vulpendra and the heart of everything the nation stands for. The city is well known for its night life of drinks, dancing and gambling as well as its unique approach to agriculture with the taming and rearing of monsters and dinosaurs. It is also the industrial heartland of the nation with a great focus on shipbuilding for trade.

**The Holy Offices Of Vulpendra:** These are massive pub that also acts as a town hall where the citizens of Vulpendra can make their voices heard in drunken honesty. The Holy Offices also hosts private rooms for meetings with foreign diplomats and special interest groups so that they may speak to officials. The holy offices are ran by the church of Cayden Cailean who report to the high priest of the Kingdom of Vulpendra in order to keep the heads of the nation informed on woes of the average citizen

**Newmont:** The city of Newmont was originally called Premont and inhabited by cults of devil worshippers. Upon being discovered, the horned devil in charge declared war on the nation of Vulpendra and suffered complete defeat. The city has now been fully annexed by Vulpendra but kept under severe watch. The city of Newmont has been split into two distinct populations, the first being the native inhabitants. These people live within the city itself and are particularly well read on arcane magics, even by old world standards. The second group are the druids of Vulpendra who have moved into the living forest surrounding the city. These druids have been given stewardship over the forests in exchange for keeping an eye on the natives, lest they try and strike back in the name of vengeance

**The Glittering Sands:** Due to the conquest of the Undermountain, the nation had acquired the greatest source of mineral wealth the new world has ever seen and a population more than willing to extract it. As a result, artists, smiths and researchers from around the world have flocked to this desert to get access to these otherwise rare materials.

**The Black Flag Isles:** These islands were originally set up as navy to maintain naval supremacy in the region, however due to lack of oversite these islands have become popular hubs for pirates all around the world to fence ill-gotten goods and dock for repairs. Simply by paying the local clan head a bribe and steering clear of allied ships, you are given a certain degree of immunity from your crimes

**The Third World:** While technically a part of the black flag isles, The Third World is primarily a refuge for persecuted fey. It was created in response to numerous fey genocides in the new world as a means of sending in danger fey back to The First World quickly while allowing fey who'd rather remain in the material plane a home to do so

## Organizations Of Vulpendra

**Clan Starfox:** In great part to being the ruler of the nation, Clan Starfox is by far the most influential clan within the region. It is a clan that is dedicated to the promotion of industry and unique ideas that may otherwise be difficult or financially unviable to accomplish. They specialize particularly in ship building

**Explorers Guild:** The explorers guild is an organization that have worked along side the kingdom since its inception. As the name suggests, they are an organization that holds great interest in seeking out all that this new world has to offer, whether they be threat or boon.

**East Vaniya Trading Company:** The East Vaniya Trading company, headed by Tsukiko Ando, stands as one of the great clans of Vupendra and is one of the nation's greatest assets. Empowered by airship technology supplied by Liana Fox herself, the company serves to protect Vulpendra's trade routes from piracy and improve trade relations with the nation's allies.

**Heralds Of Life:** The Heralds of Life are the predominant druid faction in the kingdom. They were initially founded to act as stewards of a region known as goat mountain but due to the numerous chaotic events that have occurred in Vulpendra, they have established a sect here as well. These druids are strong believers in the idea that "life finds a way" and see it as their duty to promote the lives of those who suffer true adversity. The Heralds hold a great degree of control in the lumbar industry and are very careful about maintaining the forest's bounty

## Disasters Survived

* Invasion of a nascent demon lord
* Invasion of space wendigos
* Spontaneous summoning of an actively erupting volcano in a major city
* Mysterious pillars falling from another plane (In progress)

## City Stats

* Adamantia: Production 25, Lore 25
* Black Flag Isles: Production 21, lore 7

## Trivia

* The kingdom has a unique take on naval warfare, deploying what are essentially submersible shark drawn sea chariots as coast guards and vanguards
* The title of monarch is hereditary however the clans of Vulpendra may at any time call for a vote of no confidence to unseat the royal family and elect a new one
* The aesthetic of the kingdom is most reminiscent of Mesopotamian architecture, with large ziggurats used for the most important buildings and mud bricks being the most commonly used building materials
* Despite being fully capable of reading and writing, the monster races of Vulpendra prefer to pass information through oral tradition. this preference extends even towards the teaching of law where one might think written reading textbooks may be vital
* A tourism pamphlet has been made and distributed by the offices of the shadow and can be found here https://docs.google.com/document/d/1ujkgzjqDq\_E0GI7iZMJ5BdJLVoQ7T5BMqeRfCFyOaJ4/edit