Amber

## AMBER BURNHAM

* Vulpix
* Ninetales Fire/Ice Hybrid

**Amber** WIP

## Appearance

**Vulpix form prior to episode 16**

They have appearance of a fierce looking Vulpix with a green sorcerer's hat and a quill pined to the top, alongside that a yellow scarf and matching green coat held on by the scarf.

**hybrid form following episode 16**

In their new form, they have the appearance of a ninetales with four tails of ice and five of fire, alongside the tails they keep the theme of ice and fire with their fur color being white and blonde.

As for clothing they wear a long yellow scarf wrapped around a blue collared coat and a large blue sorcerer's hat to match. completing the sorcerer's look.

## Personality

Amber can be described as trigger-happy, while also being straight forwards with her wants, but not with her emotions. She is as violent towards her opponents as she is with herself. After her incident with a snom Pokémon. She realized that her emotions had changed and slightly turned down the violent tendencies. When Amber evolved into the hybrid 9 tails, she became more grown up.

## Abilities and Powers

### Ember/Fire Bolt

She can hurl a mote of fire at a creature or object within 120ft radius, on a hit the creature takes 1d10 fire damage. At Higher Levels she can add 1d10 when she reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

### Burning Tails

She can shoot fire in a 15-foot cone from her tails and each creatures in the radius must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. At higher level, she can add 1d6 for each slot level above 1st.

### Create Bonfire

She can create a bonfire on ground that you can see within range, the bonfire fills a 5-foot cube. Any creatures in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfire’s space for the first time on a turn or ends its turn there. At Higher Levels she can add 1d8 when she reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

### Flash Fire

She can create fire from her tails that light up around her with 30-foot radius bright light and 60-foot radius dim light range.

### Charm Pokemon

She can attempt to charm a pokenoid she can see within range. they must make a Wisdom saving throw, and does so with advantage if the team are fighting it. If they fails the saving throw, they're charmed by her until the spell ends or until she or the team do anything harmful to them. The charmed pokenoid regards her as a friendly acquaintance. When the spell ends, the pokenoid knows it was charmed by her. At Higher Levels. she can target one additional pokenoid for each slot level above 1st. The pokenoid must be within 30 feet of each other when she target them.

## History

Formerly part of Team Rocket with Bernard Alistair, who was working under Team Rocket to empower humans. She tried to run away, but was being forced into an experiment. The last thing that she remembered was an explosion in the facility. After which, she woke up as a vulpix.

## Quotes

* "What's this party? And why didn't you invite me?!"
* (To Brea) "We live in a world where we send 10 year olds outside and your dad was afraid to send you out at 20."
* "You don't dare, I like your destruction and everything, but you don't dare grill my friends, especially that bird"