Carnum

Carnum is the planet and world that the campaigns take place on.

The lands of Astrellus follow the Astrellus calendar. It was established alongside the Astrellus Empire and widely recognized throughout the known lands of the world.

### Months of the Year

The Astrellus calendar has twelve months, each with 28 days. The months are tied to the cycle of Selene, the largest moon so that the month begins when Selene is at its fullest.

The months are:

1. Deepsnow
2. Winterwane
3. Lastchill
4. Raintide
5. Palesun
6. Highsun
7. Summertide
8. Lastbloom
9. Lowsun
10. Redfall
11. Harvestide
12. Fellnight

### Days of the Week

Each month begins on the same day, Saintsday, and ends on a Starday. There are seven days of the week. Each name roughly resembles the days of the week on Earth.

The days of the week are:

1. Saintsday
2. Marketday
3. Townday
4. Wyrmday
5. Thornsday
6. Feastday
7. Starday

### Holidays

There are several holidays celebrated by the many cultures and races on Astrellus. The Wanderlands calendar lists many of the most common holidays recognized in that era and region.

## Geography

### Argolia

   The lands of Argolia stand on the north of the Sacaaran continent surrounded by the tropical Siren Sea.

Argolia is a realm of rocky mountains and islands ruled over by ancient city states. The two most influential are the democratic city of Eonia, and the proud Kingdom of Thiscion, who frequently war over opposing philosophies.

Mythical sea monsters ravage the island nations, and ancient temples hide long forgotten mysteries. The dense jungles of Sacaara lie to the south, tribes of beastmen and monstrous folk inhabit the ruins of empires of old.

### Astrellus

*(Main Page: Astrellus)*

The lands of Strife and Legend. Astrellus is named after the continent-spanning empire of old. A large northeastern continent, The dominant power in Astrellus is the Eldermaign Empire. It has a continental climate. This land is home to the Wanderlands region to the north, and the Westmarches region on it's northeastern-Rhione borders. To the south and inland coast is the Dawn sea that feeds into the heartland.

### Easterlands

*(Main Page: Easterlands)*

The Easterlands are a country wide island east of Astrellus, and off the southeastern coast of Rhione.  It is a hot stretch of rocky desert riddled with deep caverns, alien insectoid natives, and roaming purple worms. The desert also hides the lost ruins of ancient cities from a golden age of the Blood Sorcerer’s of Sacaara. The city of Sadarrack was occupied as a beachhead during the war against the Arthraxurath. Currently Sadarrack is an Imperial Colony run by archeologists and explorers formed by an unlikely alliance of Dwarves, Gnomes, and a clan of disparate Drow escaping from the grasp of Lolth.

### Errachus

   The Errachus Sultanate governs the expanse of wealthy desert lands of southern Hyrcania, known as Errachus. The rule of the Sultan reaches far west, and projects great influence over the Wine sea through extensive diplomatic ties with Almerian Granduchy. Errachus is a parliamentary magocracy,  a council of mage priests who venerate Athamon, God of knowledge and magic. The people of Errachus see themselves as the true successor of the Sacaaran Empire.

### Hyrcania

    Known by visitors as the “Proving Grounds”, Hyrcania is a punishing realm of brutal warlords, barbaric clans, and sorcerer kings. A region of rocky highlands, worn mountains, dark wooded valleys, and stoney plains.

### Northgardt

    The frigid lands of ice and stone just under the Utter North. Northgardt is an expanse of rocky fjords, iceberg fortresses, and volcanic islands where people battle against giants and dragons for supremacy.

Scattered barbarian tribes inhabit the lands of Northgardt, but by far the most impressive is the Kingdom of Brigga. The capital city, Rhimstadt, is known as the City of Lights due to it’s streets being illuminated by glacier statues that emanate polar lights. In stark contrast to the surrounding brutal lands outside, Rhimestadt is famous for its decadence with exquisite restaurants, theaters, and gambling palaces that attract nobility and adventures with gold to smelt.

### Oleiros

    South of the Hycanian mountains is Oleriros, a realm of rainforests and endless tropical archipelagos. The people of Oleiros value wit and cunning as much as they do bravery and honor. They handle wordplay as ferociously as they do swordplay.

The most influential nation in Oleiros is the Grand Duchy of Almeria, ruled by the Archduchess Rosana from the city of Soronados.

### Rhione

The 'Lost World', the western continent attached to Astrellus by a narrow isthmus. Conquered and ruled by Arthraxurath for centuries, the civilizations were razed by dragon fire and lost. Colonies from the Old World flock to retake the lands and uncover the lost treasures, and hidden hordes of the Crimson Doom.

### Sacaara

    The name of these cursed lands derives from the ancient globe-spanning empire of the Sacaar. The mages that held power in the empire descended to dark magics fueled by the abyss and channeled by fatal blood sacrifices. The empire all but crumbled, the magically scarred Sarath Desert now haunted by a ruling clan of Blood Sorcerers who long to return to power once more. The inhabitants of Sacaara are vassals to the Blood Sorcerers, and must survive a magically irradiated wasteland with mutated monstrosities, living curses, and a city of the living dead.

East of the Sarath Desert are the Jungles of Sacaar. Dense tropical rainforests smothering the mountainous region. The jungles are vast and home to a variety of peoples, including beastfolk of all kinds. In the darkest regions hide the tombs of the old Sacaar Empire, and even surviving kingdoms of serpent people older than even the Elves.

### The Utter North

The lands above the Het Mora Highlands and the Winter Peaks above Althofen are vast icy tundras. The Hordelands make up the southern regions which the tribes of barbarian Hordelanders call their home. The Olc Draic, or the “Bog Mages”, a circle of druidic shamans rule the Hordelands and t he tribes under a magocracy in their city of Caernoch, the Garden of Bones. Those who are wealthy enough and willing to accept their dark practices may hire the services of a Bog Mage.

### Oceans and Bodies of Water

* Aurora Sea: The deep cold waters west of Astrellus and runs north of Hyrcania. The ocean reflects the auroras often seen at night.
* Dawn Sea: The outer bay and the inland sea of Astrellus
* Emerald Coast: The seas off the western coasts of Astrellus. Home to the many petty kingdoms of the region.
* Wine Sea: The rich, dark waters that runs off of the rainforest lands of Oleiros.
* Rhione Ocean: The vast, warm waters that spread south off the Rhione continant, and east of Argolia and Sacaara.
* The Great Ocean: The deep cold tract between Astrellus and Hyrcania, connecting the seas off Oleiros and Argolia.
* Saraath Ocean: The stormy ocean south of Oleiros, wrapping around Erachus and Sacaara.
* Siren Sea: The warm seas off of Argolia and the many islands.

## Satellites

### Selene

The largest and brightest moon in the sky. Comparable, but slightly larger than the Earth's moon. It appears large and ivory white in the sky.

Selene's lunar phases cycle every 28 days. The cycles of Selene are what the months of the Astrellus calendar are based on. Lycanthropy cycles are subject to the phases of Selene.

There are rumors that attempts to teleport to Selene often fail, or never work.

### Aonia

The smallest, and fastest orbiting moon. It is roughly a third the size of Selene. It cycles every 21 days.

Aonia reflects a gorgeous aquamarine blue light. In Astrellus, Aonia is strongly associated with the goddess Filauria. Elves and Fey are also connected to this moon and use its celestial movements to track festivals and holy days.

### Eligoth

The darkest moon. It is about two thirds the size of Selene. Eligoth reflects a pale reddish-tinged yellow light that strangely offers little illumination on nights when the other moons are hidden. The light of Eligoth casts crooked and flickering shadows on Carnum. Historians have found no records of Eligoth dating before 2 millennia, but also no reports of its appearance.

Eligoth slowly crawls across the sky, and only cycles its phases every 42 days.