Enchantment

Ephemeral Exhaustion Bar*

An **enchantment** applies additional qualities to an item upon its usage. It changes the name of an item by adding a prefix to the item's name (before any modifier the item may have), such as "Aflame Strong Photon Ripper." Hovering the cursor over an item with an enchantment in an inventory slot will show the enchantment details beneath the item's description. This description is colored #8B0000.

Unlike modifiers, enchantments are qualitative in nature; rather than solely providing stat boosts, enchantments usually cause effects to occur upon use of the item. Each enchantment has an upside and a downside - there are no enchantments that are solely beneficial.

## Enchanting

Enchanting is a service provided by the Brimstone Witch, which applies an enchantment of the player's choosing to an item in exchange for coins. This enchantment can be removed at any time by placing the item into the enchanting interface and selecting "Disenchant." The disenchanting process costs the same amount of money that it cost to enchant the item with the enchantment that is being removed. Upon disenchanting the item, the player is free to select a new enchantment.

The Brimstone Witch charges 20 times an item's sell value in order to enchant or disenchant it. This price can be lowered by the Discount Card and its upgrade, the Greedy Ring.

Enchanting can be accessed by talking to the Brimstone Witch and choosing "Enchant" from the options (upon opening this option for the first time, she will give the player a Brimstone Locus). The player can then insert the item to be enchanted into the interface that appears below the inventory. Next to the item slot is a small key [insert key picture] that, when clicked, enchants the item with the selected enchantment in the box on the right. The selected enchantment can be changed by clicking the arrows on the top and bottom of the box.

When an enchanted item is hovered over in the inventory, the name of the item will pulse outwards approximately once per second.

## Enchantments

Enchantments can be applied to most items, with the exception being consumable weapons. Like modifiers, certain enchantments are exclusive to certain classes or types of items due to what they affect. For example, Oblatory is a magic-exclusive enchantment, as it deals with mana.

### Exhume

'Exhume' is a special enchantment that turns certain items into entirely new ones. These items can be identified with the Brimstone Locus, which will cause an effect to be displayed on their icons in the player's inventory.

Below is a table of the items that can be Exhumed, and what those items will turn into when Exhumed.

## Notes

* Unlike modifiers, enchantments do not change the value or rarity of a weapon.
* The Community is the only accessory that can be enchanted, and its only available enchantment is Exhumed.

## Trivia

* Exhume's rune (to the right of the enchantment name box) is the only rune to be purple, rather than red like the other enchantments.
* The runes associated with each enchantment (except Fallacious and Suspicious) are alchemical symbols for various things that are relevant to the concept of the enchantment.
	+ Hellbound uses the alchemical symbol for potassium, an element that is known to explode on contact with water.
	+ Ephemeral uses the alchemical symbol for air to represent the volatility of the enchantment.
	+ Indignant uses the alchemical symbol for ash because of the charred theme of the demons, and because demons and ash are closely related in Terraria.
	+ Resentful uses the alchemical symbol for the moon because of its low gravity, which is similar to how the enchantment causes the weapon to deal more damage from further away.
	+ Bloodthirsty uses the alchemical symbol for the sun because of its high gravity, which is similar to how the enchantment causes the weapon to deal more damage up close.
	+ Aflame uses the alchemical symbol for fire because of its effect to set enemies ablaze.
	+ Oblatory uses the alchemical symbol for lead, as the enchantment's effect can be considered synonymous to lead poisoning.
	+ Tainted uses the alchemical symbol for death, as it summons skeleton arms.
	+ Defiant uses the alchemical symbol for earth to represent strength and resistance as the enchantment increases damage and defense.
	+ Withering uses the alchemical symbol for salt, which refers to the idea of rubbing salt into a wound.
	+ Traitorous uses the alchemical symbol for mercury, an element that is useful but can cause considerable damage to one's body if handled improperly.
	+ Persecuted uses the alchemical symbol for sulfur, as sulfur and demons are commonly found together in general mythology.
	+ Lecherous uses the alchemical symbol for magnesium because it is very difficult to extinguish once set on fire, and this causes it to be associated with eternity in alchemy. The brimstone orb that spawns is eternally present, and can be considered to provide the player with eternal life through the hearts that it drops.
	+ Exhumed uses the alchemical symbol of the philosopher's stone, as it turns "impure" weapons into their "purest" forms. This is synonymous with how the philosopher's stone is fabled to be able to turn lead (considered impure) into gold (considered pure).
* The Withered debuff is a reference to an effect of the same name from the game *Minecraft*, featuring an identical death message and similar icon.