Hatch/ja

The **Hatch**, also originally known as the ***"Black Lock"***, is one of the two potential ways for Survivors to escape a Trial in *Dead by Daylight*.

概観
--

**ハッチ**は　The **Hatch** is a Prop that spawns in a random location in the environment.

It is the preferred last-resort way to escape from a Trial as the last Survivor standing in situations when the team failed to open or even power the Exit Gates.

### スポーン位置

The **Hatch** spawns in a random location in the environment, which is pre-determined by the Map Generator.

As of Patch 4.2.0, it is possible to influence that location to either be in or around the Killer Shack or the Map's main Landmark building by burning either the Annotated Blueprint or the Vigo's Blueprint Offering.

When loading into a Trial the **Hatch** is invisible and cannot be interacted with until specific conditions are met that make it visible.

### 追跡

Due to its physical manifestation at the start of a Trial, despite initially remaining invisible, the **Hatch** can be tracked by the Rainbow Map or the regular Map if equipped with the Black Silk Cord Add-on.

Coming within the specified tracking range, it will get added to the Item.
However, its Aura will not be shown until the conditions for the actual **Hatch** to become visible are met.
This also applies to the Perks Left Behind and 千里眼.

Once the **Hatch** is open, its location can also be tracked via an audio cue when one is close-by:

### Visibility

The **Hatch** only becomes visible, and automatically opens, when there is only a single Survivor left alive in the Trial.
At this point, its Aura can also be revealed to the Survivor.

If the Killer reached the **Hatch** first and closed it, it can be reopened using a Key.

## ハッチを開く

現在**ハッチ**を開けるには自動と手動の**2つの方法**がある。There are currently **2 ways** for the **Hatch** to be opened: automatically and manually.

### 自動的な開放

When the Game detects that there is only a single Survivor left alive in the Trial, it will automatically open the **Hatch**, indicated on the HUD by showing its icon next to that of the Exit Gates.

An automatically opened **Hatch** will remain open **indefinitely** until the Killer decides to close it again.

### 手動的な開放

**ハッチ**が見える時、Skeleton KeyまたはDull Key(どちらの鍵もチャージを残していなければならない)のいずれかを持っている最後の残っている生存者は**ハッチ**の近くまで歩き手動で開けることができ、アクションは完了するのに**2.5 seconds**かかり、その後そこに飛び込み儀式から脱出する。

Dying Stateの時は、すべてのItemsの使用が妨げられるので**ハッチ**を手動で開けることが***できない***ことに注意するべきである。

**ハッチ**を手動で開けている間は、Killerは開けているところをキャッチして妨げることができる。

　When the **Hatch** is visible, the last remaining Survivor carrying either a Skeleton Key or a Dull Key (either Key must have Charges left) may walk up to the **Hatch** and open it manually, an action that takes **2.5 seconds** to complete, after which they can jump into it to escape the Trial.

　It should be noted that the **Hatch** ***cannot*** be opened manually when in the Dying State, as it prevents the use of any Items.

While manually opening the **Hatch**, the Killer can grab you preventing you from opening it.

## ハッチの閉鎖

現在、**ハッチ**を閉じる方法は、手動的である**1 way**がある。　There is currently **1 way** for the **Hatch** to be closed: manually.

### 手動閉鎖

As of Patch 2.7.0, Killers have the ability to close the **Hatch** and prevent any remaining Survivor(s) from escaping through it without the use of a Key.

Whenever the Killer closes the **Hatch**, the Game will automatically trigger the Endgame Collapse, leaving the Exit Gates as the final option of escape.

### 自動閉鎖

Patch 5.3.0の前は、もし**ハッチ**が鍵で開けられたなら、開いたままであり、その後は自動的に閉じる。
これはEndgame Collapseを発動させ***ない***。
**ハッチ**は生存者が一人残っている場合のみに現れるので、これはもう起こりえない。

Prior to Patch 5.3.0, if the **Hatch** was opened with a Key, it would remain open for **10 seconds**, after which it would automatically close.

This would ***not*** trigger the Endgame Collapse.

Since the **Hatch** now only appears if one Survivor is remaining, this can no longer happen.

#### ハッチのキャッチ

殺人鬼が**ハッチ**を閉じる能力を与えられる前は、それを通して脱出する生存者を邪魔する唯一の方法は、飛んでいる途中の生存者をつかみ、後ろに引っ張り殺人鬼の肩に担ぎフックに吊るす準備をすることだ。

**ハッチ**を閉じることができるようになってから、この能力は無効化されている。

Before Killers were granted the ability to close the **Hatch**, the only way to hinder a Survivor escaping through it was to grab them mid-jump, yanking them back and onto the Killer's shoulder, ready to be hooked.

Since the **Hatch** can be closed, this ability is disabled.

## Unlockables

### 生存者のアイテム

Template:Item TableTemplate:Item TableTemplate:Item Table

### 生存者のパーク

There is an intrinsic energy in you that sees beyond your vision.
<p>Whenever you cleanse or bless a Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''千里眼'' activates:
\*When empty-handed, press and hold the ''Ability button'' to unlock your full Aura-reading potential, allowing you to see the Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the Exit Gate Switches<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, Hooks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, Chests<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, and the Hatch<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">64 metres</span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.

There is an intrinsic energy in you that sees beyond your vision.
Whenever you cleanse or bless a Totem, *千里眼* activates:
* When empty-handed, press and hold the *Ability button* to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within **64 metres** for **8**/**9**/**10** **seconds**.

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
<p>あなた以外の他の生存者が殺害または処刑される度に、''唯一の生存者''は'''<span class="luaClr clr clr2" style="color: #e8c252;">1トークン</span>'''獲得し、最大で'''<span class="luaClr clr clr6" style="color: #ff8800;">3トークン</span>'''である。
\* トークン1個につき、殺人鬼があなたのオーラ<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>を読み取れなくなる範囲が'''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">22</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">24</span>''' '''metres'''増加し、最大で'''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">66</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">72</span>''' '''metres'''である。
<p>あなたが最後の生存者になった時、あなたは以下の効果を得る:
\* あなたの発電機<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>の修理の速度を'''<span class="luaClr clr clr8" style="color: #d41c1c;">+75%</span>''''''増加させる'''。
\* あなたの脱出ゲート<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>とハッチ<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>の開ける速度を'''<span class="luaClr clr clr4" style="color: #ac3ee3;">+50%</span>''''''増加させる'''。
<p>Increases the Odds of becoming the initial '''''Obsession''''' of the Killer by '''+100 %'''.
<p>''The Killer can only be '''obsessed''' with one Survivor at a time.''

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
あなた以外の他の生存者が殺害または処刑される度に、*唯一の生存者*は**1トークン**獲得し、最大で**3トークン**である。
* トークン1個につき、殺人鬼があなたのオーラを読み取れなくなる範囲が**20**/**22**/**24** **metres**増加し、最大で**60**/**66**/**72** **metres**である。

あなたが最後の生存者になった時、あなたは以下の効果を得る:
* あなたの発電機の修理の速度を'*+75%'***増加させる**。
* あなたの脱出ゲートとハッチの開ける速度を'*+50%'***増加させる**。

Increases the Odds of becoming the initial ***Obsession*** of the Killer by **+100 %**.
*The Killer can only be **obsessed** with one Survivor at a time.*
You will get the job done... no matter the cost.
あなたが儀式に残っている最後の生存者である時、ハッチ<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>のオーラ<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>が、'''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres'''以内にいる時に表示される。

You will get the job done... no matter the cost.
あなたが儀式に残っている最後の生存者である時、ハッチのオーラが、**24**/**28**/**32** **metres**以内にいる時に表示される。

実績
--

There are currently **5** Achievements related to the **Hatch**, **3** of which are hidden:

Template:Achievement TableTemplate:Achievement TableTemplate:Achievement TableTemplate:Achievement TableTemplate:Achievement Table

歴史
--

### PTB 2.0.0

The first two iterations of the Hatch-closing mechanic were tested during the 2.0.0 Public Test Build and functioned as follows:

* 1st Iteration: closing the **Hatch** required the last Survivor to repair another Generator in order to re-open the **Hatch**.
* 2nd Iteration: closing the **Hatch** powered all remaining Generators, requiring the last Survivor to open an Exit Gate instead.

The first Iteration was discarded rather swiftly as neither the Developers nor part of the Community were satisfied with how the changes played out in the Public Test Build.

It also opened up other problems which led to the Developers deciding to revisit the entire end-game situation instead of just the **Hatch** alone.

Ultimately, the second iteration was chosen as the one to be implemented, alongside other end-game changes, with Patch 2.7.0.

### Pre-5.3.0

The **Hatch** became visible to all Players after the following condition were met: **Number of completed Generators = Number of alive Survivors + 1**
More specifically:

* 4 Survivors alive: 5 Generators completed, Exit Gates were powered
* 3 Survivors alive: 4 Generators completed, 1 Generator left
* 2 Survivors alive: 3 Generators completed, 2 Generators left

The exception to this was when there was only **1 Survivor** left alive anymore, in which case the **Hatch** would immediately become visible and open automatically, regardless of how many Generators had been completed.

As soon as the **Hatch** was visible, it could be opened manually using Keys, as well as be revealed by Aura-reading abilities.
This allowed multiple Survivors to escape through the **Hatch** at once.

A manually opened **Hatch** would remain open for just **10 seconds** for other Survivors to follow the key-user and escape as well.

After the timer expired, the **Hatch** would automatically close (which did ***not*** trigger the Endgame Collapse) and required another Key to be opened again.

This was unless the remaining Survivor happened to be the last one, in which case it would remain open **indefinitely** until the Killer decided to close it again.

## 変更履歴

### Patch 2.7.0

* **ハッチ**は儀式に一人だけの生存者がいる時は常にスポーンし開くようになった。(以前は2個以上発電機を修理していた場合のみにスポーンし開いていた)。
* 殺人鬼は開いている**ハッチ**を閉め、Endgame Collapseを発動させ、生存者が再び開けるにはキーを必要とさせることができるようになった。　The Killer may close an open **Hatch**, which will initiate the Endgame Collapse and require a Key for it to be re-opened by a Survivor.
* 殺人鬼は*ハッチの妨害*ができなくなった。

### Patch 4.7.0

* 鍵で**ハッチ**を開錠した後の開いたままでいる時間を**30 seconds**から**10 seconds**に減少させた。　Reduced the time the **Hatch** stays open after unlocking it with a Key from **30 seconds** to **10 seconds**.

### Patch 5.3.0

* **ハッチ**は儀式中に最後の生存者がいる時のみに見えるようになった。　The **Hatch** now only becomes visible to the last Survivor alive in a Trial.
* **ハッチ**は殺人鬼に閉められた後、鍵で開けるのに**2.5 seconds**かかるようになった。　The **Hatch** now takes **2.5 seconds** to open with a Key after it has been closed by the Killer.
	+ このアクションは中断された時に進行度は失われない。　This action does not reset its progress when interrupted.
* Reworked the *Where Did They Go?!?* Achievement to *The Key to Escaping*.

## トリビア

* During one of their weekly Streams, Developers Dave and Ash revealed that the **Hatch** has a deep connection to a particular Character.
	+ Over the years, this has been attributed to be Vigo, given his ability to create things and *"bend The Fog's irrefragable rules"*.
	The general consensus is that the **Hatch** was created by him.
* Killers, who can place Traps or Props that have placement restrictions within a specific radius around the **Hatch** have their Power prompt disabled when inside that radius.
	+ Since this behaviour is also present for the invisible **Hatch**, those Killers can attempt to locate it by paying attention to when their Power prompt disappears (or even the **Bear Trap** Aura for The Trapper).
* 生存者は見えない**ハッチ**の位置に置けなくなるItemを運んでいる時に同じことを試みることができる。　Survivors can attempt to do the same when they carry an Item, which they will be unable to place at the location of the invisible **Hatch**.

### 黒いBlack Lock

* The name *"Black Lock"* originates from an early concept for the alternate escape mechanic, before the Developers had decided on creating the **Hatch**.
	+ Each Map would have had several **Black Locks** located throughout the Trial Grounds and would have required a Skeleton Key (the only available Key at the time) to be unlocked.
	This mechanic was replaced by the **Hatch**, albeit comparatively late in the Development process, hence why several Hatch-related Add-ons still referred to it as *"Black Lock"* in their description for several years after release.

### Audio Sequence

The following audio file shows the entire sequence of the Hatch's behaviour in-game:

## ギャラリー

* An opened Hatch.
* A closed Hatch.
* A closed Hatch before the Graphical Update.
* An opened Hatch before the Graphical Update.

## TL;DR

Use: Alternate way of escaping the TrialVisibility: **Must be the Last Survivor Standing**Open: **Opens automatically upon becoming visible; requires Skeleton Key** or **Dull Key** if closed by the Killer**.**