recursal/Fanatic-Fandom huggingface dataset:
17-8

## **17-8: Dart Game**

**Dart Game**, also known as **17-8**, is the eighth level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player unlocks Tiki Torch-er, which is Big Wave Beach's endless zone.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Hey there neighbor! We're playing a game today!

Penny: A game of darts, to be precise.

Crazy Dave: Yes! Except that instead of darts, we are using holly leaves!

Crazy Dave: ... Prepared by Penny of course. I'm still banned from picking plants.

Penny: Rightfully so

Crazy Dave: And instead of a board it's the lawn.

Crazy Dave: And instead of score zones, it's the zombies!

Crazy Dave: Now throw them leaves and score me some zombies!

(Crazy Dave and Penny leave)

## Tips

* The difficulty of this level is quite high as your only offense is Cactus, Holly Barrier, and Tangle Kelp. Cactus cannot be planted on Lily Pads, but it is still useful for dealing with weaker zombies. It can also deal with Balloon Zombies if they are stalled long enough by holly leaves.
	+ Feeding some Cacti with Plant Food will give you a decent secondary offense against Balloon Zombies. Try to plant at least four Power Lilies.
* Build up a good amount of sun to get as many Holly Barriers out. Use them on small groups while Tangle Kelps handle single targets. Use both Holly Barriers and Tangle Kelps to quickly defeat many Fisherman Zombies at a time.
* Reviving Holly Barrier will restore its leaves, so put Holly Barrier in the front to get the most out of it.

## Trivia

* In ECLISE 1.9, the level locks Holly Barrier and only Holly Barrier at Tier 1.
3-5

*For the normal version in ECLISE Alpha, see 3-5 (Alpha).*
{{#switch:3-5

*For the normal version in ECLISE 2.o, see 3-5 (2.0).*

## **3-5: Knight After Night**

> *For the Alpha version level with the same name, see 3-7 (Alpha).*
>
>

**Knight After Night**, also known as **3-5**, is the fifth level of Dark Ages Part 1 in ECLISE. After completing the level, the player unlocks Squash.

## Dialogue

(Penny appears)

Penny: Conveyers will also be more common as we go on.

Penny: Therefore I'm obligated to give you one more tip about these.

Penny: You want to play these types of levels slowly.

Penny: For example, don't kill the zombies too quickly.

Penny: This way, you can get more plants from the conveyer for you to use.

Penny: Practice this tip with this challenge.

(Penny leaves)

## Tips

* Prepare for a rough early game in this level. Try your best to clear the graves up front, as Necromancies occur quite early here.
* It's best to save up Squashes early on because after the first wave, multiple Knight Zombies, combined with Buckethead Peasants, will arrive. Save up Squashes and only use them against tough foes when it's absolutely necessary.

## Waves

**Note:**
    spawn randomly.
2-9X

*For the normal version in ECLISE Alpha, see 2-9 (Alpha).*
{{#switch:2-9X

*For the normal version in ECLISE 2.o, see 2-9 (2.0).*
*For the version in ECLISE Beta, see 2-9.*

## **2-9X: The Landing Sign**

**The Landing Sign**, also known as **2-9X**, is the ninth level of Lost City Hardcore in ECLISE. After completing the level, the player unlocks Snow Pea.

## Dialogue

(Penny appears)

Penny: Remember to **read the almanac often.**

Penny: You may find certain details about plants and zombies that you missed.

Penny: Like weaknesses, for example.

Penny: ...just in case you are from the vanilla timeline.

(Penny leaves)

## Tips

* Simply checking the Almanac again can do you wonders, as some plants and zombies in ECLISE can be completely different to those in the vanilla version. Take advantage of the newly added weaknesses and abilities once you have found them. For this level specifically, try checking the Almanac of Bug Zombie.

* Some specific zombies here can easily trespass your defenses to step on the endangered Iceberg Lettuces. Your defensive plants might not be able to handle this for long, so stalling the incoming zombies and extending your offense all the way to the right side can also be a good way to prevent zombies from advancing.
11-7

*For the version in ECLISE 2.0, see 11-7 (2.0).*

## **11-7: The Power Game**

> *For the Alpha version level with the same name, see 11-8 (Alpha).*
>
>

**The Power Game**, also known as **11-7**, is the seventh level of Ancient Egypt Part 2 in ECLISE. After completing the level, the player unlocks Toadstool.

## Tips

* The key to beating the level is to use Plant Food with great timing, and prioritize defeating zombies containing Plant Food. Remember to store Plant Food if you can actually defeat the threats without it (you can figure this out through trial and error), and save it for the highly dangerous final wave. However, Tomb Raiser Zombies make it easier said than done - destroy them before it's too late!

## Waves

**Note:**
 have 4 segments.

## Gallery

By Phantom of RaBy Phantom of RaEclise AE 11-7Video walkthrough by Creeps20PvZ 2 ECLISE- 11-7 Mowerless + No Plant FoodVideo walkthrough by Meme Man
## Trivia

* Prior to Beta 1.6, Repeater used to be given in the level in place of Peashooter, making the level quite underwhelming. The version with Peashooter still used to exist as an Epic Quest, named "Depowered". The level was replaced by the quest version in Beta 1.6.
* Lawn mowers were removed from the level in Beta 1.6. It was added back in Beta 1.6.1.
1-7X

*For the normal version in ECLISE Alpha, see 1-7 (Alpha).*
{{#switch:1-7X

*For the normal version in ECLISE 2.o, see 1-7 (2.0).*
*For the version in ECLISE Beta, see 1-7.*

## **1-7X: Storms Topper**

**Storms Topper**, also known as **1-7X**, is the seventh level of Ancient Egypt Hardcore in ECLISE. After completing the level, the player gets a Money bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Ouchie! Dust in my eyes!

Penny: Seems like the zombies can utilize sandstorms to get through our defense quickly.

Penny: My sensors detect that any kind of freeze or stun will stop the sandstorm prematurely, however.

Penny: Use this knowledge to fend off the massive sandstorm attacks today may bring.

Crazy Dave: MY EYES!!!!

(Crazy Dave and Penny leave)

## Tips

* You are given 0 sun in this level, so first waves can be frustrating to overcome. Use the cheap plants you have to control the early sandstorms.
* Bloomerang's stun during every attack makes it effective for prematurely stopping sandstorm, hence the level's name.
* The level has a tons Pharaoh Zombies, and they are resistant to freeze, stun and other status effects. Have a strong offense for this level to combat the Pharaohs. You may also group them up and serverely damage them with a Potato Mine.

## Waves

**Note:**
 have 3 segments.
4-2X

*For the normal version in ECLISE Alpha, see 4-2 (Alpha).*
{{#switch:4-2X

*For the normal version in ECLISE 2.o, see 4-2 (2.0).*
*For the version in ECLISE Beta, see 4-2.*

## **4-2X: Sea Ghouls**

**Sea Ghouls**, also known as **4-2X**, is the second level of Pirate Seas Hardcore in ECLISE. After completing the level, the player gets a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Arrr matey! Seems like these zombies have some skills!

Crazy Dave: Arr be ok though. Arrr have cannons!

Penny: ...they are just decorations. Otherwise we would have shot down the other ship.

Penny: Or vice versa.

Crazy Dave: Oh.

(Crazy Dave and Penny leave)

## Tips

* Players are given 500 sun, so a very heavy first waves of zombies should be expected. Do not plant expensives too soon but instead use early stalling plants, gather sun, and gradually build up the defense.
* Cannonhead Zombie is introduced in this level, save instant plants against them, they have very high health.
* There are numerous zombies appearing in every wave, so you will need piercing plants or plants that cannot be eaten by them like Bloomerang or Spikeweed to eliminate huge chunks of threats.

## Trivia

* Just like old version of S-17, the name of this level is a reference to the new Seagull Zombie
13-10

## **13-10: The Graveyard**

**The Graveyard**, also known as **13-10**, is the tenth and final level of Dark Ages Part 2 in ECLISE. After completing the level, the player receives a Money Bag and will be sent to 14-1.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Well met, my Ignoble Foes!

Dr. Zomboss: Thou have fallen yet into another one of my traps!

Dr. Zomboss: Thine brain shall be mine, once and for all!

Dr. Zomboss: Fare thee ill, Dr. Edgar Zomboss

(Dr. Zomboss disappears, Crazy Dave and Penny appear)

Penny: Even more gravestones this time...

Penny: And more will rise aggressively later!

Penny: They do however tend to avoid plants if possible... any bright idea there?

Crazy Dave: Well whatever Mr. Boss guy throws at us, we will prevail!

Crazy Dave: ...do try to find the bright idea, though. Dark Ages needs light sometimes too!

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Crazy Dave: The castle has been reclaimed!

Crazy Dave: The sword has been retrieved!

Crazy Dave: The land, finally at peace!

Penny: The next energy spike spotted in Pirate Seas will guide us next.

Crazy Dave: Of course it's the pirates! Let's go Penny - we have to teach them a lesson!

(Crazy Dave and Penny leave)

## Tips

* It's a gravestone massacre! Combined with the forces of Jester Zombies and Shadow Zombies, this level will test your full knowledge of Dark Ages as a whole. You will first be required to think of a stable way to pass through the rough beginning using various instant-killing, spamming cheap plants, and stalling strategies. Preparing a counter for every single different type of zombie is crucial for getting past this level, especially when confronting Jester Zombies. Lastly, be on the lookout for Dark Ages Gargantuars, as not setting up a plan for their arrivals can cause quite a burden for your defenses.

## Waves

**Note:**
    spawn randomly.

## Gallery

By CogafireBy Electricity GameBy Alex.eecsby AnonimekBy Zaya00836 (rip 3rd Row)By Alex.eecs (1.9)By The Winter Lettuce (Cheesing with Magnifying Grass)
### Old

**Note:** These strategies will no longer work in version 1.7 or above.

By Phantom of RaBy Phantom of RaBy Phantom of RaBy White1337
17-1

## **17-1: Big Waves**

**Big Waves**, also known as **17-1**, is the first level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player unlocks Pea-nut.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: I have been wondering...

Penny: Not a rare occasion these days.

Crazy Dave: I know, but hear me out... this is technically our lawn ages ago, right?

Penny: Yes?

Crazy Dave: How did it transform this much anyway?

Crazy Dave: Boats and castles and cowboys and now... this!

Penny: … actually. Yeah. I question that sometimes too.

Penny: And I say time shenanigans are the only acceptable answers for now.

Crazy Dave: \*sigh\*

Penny: We'll have to come back to this later. For now, zombie bashing.

(Crazy Dave and Penny leave)

## Tips

* This level is not made to be difficult, only a reintroduction to Big Wave Beach.
* The level is short, therefore it is rushy, so don't spend too long or the Deep Sea Gargantuar that comes fairly early will cause issues.

## Gallery

By Dj Tile TurnipBy EcliseCva (Bad strat, but works).By Phantom of Ra
21-9

## **21-9: Raw Damage**

**Raw Damage**, also known as **21-9**, is the ninth level of Ancient Egypt Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: User Dave...

Crazy Dave: Yes, Penny?

Penny: I seem to recall that I told you not to pick plants from now on.

Crazy Dave: Yes?

Penny: So why... do we have these plants, when I clearly picked ones that actually work well?

Crazy Dave: I don't know?

Penny: \*robotic sigh\*

Penny: I'm extending the ban to last forever now. And I WILL check the plants twice from now on.

Crazy Dave: Aw. Busted. I thought it was gonna be funny!

Penny: No, User Dave. It's not.

(Crazy Dave and Penny leave)

## Tips

* As the level name suggests, Snow Pea and Winter Melon's chilling effect will be useless and they will act as a more expensive Peashooter and Melon-pult. Use the long preparation time to build up a large sun field and a proper defense with columns of Snow Peas and a few Winter Melons.
* Use Garlimite to divert zombies such as Buckethead Mummies to lanes with fewer graves in the early game. Torchlight Zombies will spawn after the first flag which can easily destroy your defense, you should have at least 4 Snow Peas on a lane with Spring Bean support to kill it. Finally, watch out for Cleopatra Zombie and Mummified Gargantuar and save counters to them accordingly.

## Gallery

By A Random NubBy White1337By Dj Tile TurnipBy Cogafire
DS Joy Freers

## Joy Freers

**DS Joy Freers** was a Detective Sergeant in the Manchester Metropolitan Police. She was assigned to the Integrated Policing Unit.

## Series 1

Newly promoted Joy has to prove herself to her colleagues during a hunt for a notorious serial killer.

## Series 2

During the investigation into the Attahs, Joy interviews 17 year old Charlie Feeney who commits suicide while in her care which puts Joy under investigation but she is exonerated.

## Series 3

During a faked assassination attempt on a mayoral candidate, Joy is shot dead by Joseph Beckett
Suspender-Man

Born into a poor family, he's been on the back foot his whole life. After years of struggle and hard work, he finally earned enough money to buy his first sandwich. This happiness was short lived however as his sandwich was quickly taken from him by an unknown party. He asked for help from the local heroes in a vain attempt to get his sandwich back, but even they failed him. This broke Suspender-Man, so much so he never did fully recover and in his rage turned to a life of crime. He decided if he can't have a sandwich, no-one can.

## Appearance

Suspender-man is a tall man with a slender figure. His hair is short and he wears a miniature top-hat. A face-mask covers his eyes to protect his true identity and his mustache is styled by curling the ends. He dons suspenders and dress pants with black shoes.

## Personality

He was once kind and gentle but is now clouded by rage and lives his life as a bitter-man. He spends his time trying to take his grudge out on the rest of the world.

## Powers / Abilities

Average Strength: Suspender-man is just a man. He possess' average human physical abilities.

Experienced Street Brawler: Growing up in poverty he had his fair share of back-alley brawls.

Magical Suspenders: His suspenders have magical abilities that provide the wearer with untold confidence. Who ever wears these suspenders will always be sure of their self.

Suspender-choke: This is his special move. He chokes you out with his suspenders (while wearing them).
1-7

*For the normal version in ECLISE Alpha, see 1-7 (Alpha).*
{{#switch:1-7

*For the normal version in ECLISE 2.o, see 1-7 (2.0).*

## **1-7: Sun Field**

**Sun Field**, also known as **1-7**, is the seventh level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Repeater.

## Dialogue

(Dr. Zomboss appears)

Dr. Zomboss: Greetings Temporal Commuters,

Dr. Zomboss: Special couriers have been dispatched to retrieve your brains.

Dr. Zomboss: Please have your release forms signed before their arrival.

Dr. Zomboss: Regards, Dr. Edgar Zomboss.

(Dr. Zomboss leaves)

(Crazy Dave and Penny appear)

Crazy Dave: Cool, that Mr. Boss guy wants your autograph.

Penny: This can't be good.

Penny: Perhaps we'll need to maintain enough Sunflowers to weather the hordes.

Penny: **Two columns should be enough in most cases, but plant more if needed**.

Penny: Practice this with a small challenge I came up.

(Crazy Dave and Penny leave)

## Tips

* This level is rather simple, as two columns of Sunflowers will be more than enough to finish the objective in time. The player will then only have to worry about clearing the tombstones to make space for their defenses, and setting up enough firepower for the later waves.

## Gallery

Final Wave (by ToilsomeGoat)By Phantom of Ra (1.9)By Phantom of Ra (1.9)By Phantom of Ra (1.9)
12-5

*For the version in ECLISE 2.0, see 12-5 (2.0).*

## **12-5: Breeding Season**

**Breeding Season**, also known as **12-5**, is the fifth level of Lost City Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* You have already encountered a level of this type before, recall what you did there and implement the strategies to get around the "Spend no more than 2500 sun" objective. Spore-shroom is excellent for this job (it can also kill Bug Zombie without it releasing the zombie). Remember to pay attention to the zombie types that are spawned in the level as well, and choose your plants accordingly.
* Moreover, a huge amount of sun will also need to be produced - you must plant just enough sun-producers to mass produce sun throughout the entire level. Use Gold Tiles as much to your advantage as possible, planting cheap plants to gain sun there. Do not forget about using Plant Food in emergency situations.

## Gallery

By MattWarkoski (Spore-shroom best boi)By Phantom of RaBy Phantom of RaBy Crispyprata (lily pad + iceberg lettuce cheese)By White1337By Alex.eecs
PC Tegan Thompson

## Tegan Thompson

**Tegan Thompson** is a Police Constable in the Manchester Metropolitan Police assigned to the Integrated Policing Unit. She is portrayed as being promiscuous and constantly in search of sexual thrills. A number of sub-plots revolve around her sexual encounters, including one with her partner’s father.
11-2

*For the version in ECLISE 2.0, see 11-2 (2.0).*

## **11-2: Fire Tornado**

**Fire Tornado**, also known as **11-2**, is the second level of Ancient Egypt Part 2 in ECLISE. After completing the level, the player unlocks Cherry Bomb and also receives access to the Mini Games World.

## Tips

* As the name explains, this level has a lot of Sandstorm Explorer Zombies. For this reason, it's important to use some sort of cooling/stalling attacker, or simply use a high DPS plant before the Explorer Zombies can burn down your plants. It's also important not to place down your defense too close to the lawn for this reason.

## Gallery

By MattWarkoskiBy M5ghr5htam4By Alex.eecsBy Alex.eecs (1.9)
10-2X

*For the normal version in ECLISE Alpha, see 10-2 (Alpha).*
{{#switch:10-2X

*For the normal version in ECLISE 2.o, see 10-2 (2.0).*
*For the version in ECLISE Beta, see 10-2.*

## **10-2X: Left Insurance**

**Left Insurance**, also known as **10-2X**, is the second level of Neon Mixtape Tour Hardcore in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Caution, User Dave.

Penny: Special zombies may display unique abilities while their preferred music is on.

Crazy Dave: You mean they'll jam their jam when their jam is jamming?

Penny: Yes, correct, yes, and yes, User Dave.

(Crazy Dave and Penny leave)
17-1 (Alpha)

*For the version in ECLISE Beta, see 17-1.*

## **17-1: Reef Ocean**

**Reef Ocean**, also known as **17-1**, is the first level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Intro

(Crazy Dave and Penny appear)

Crazy Dave: I have been wondering...

Penny: Not a rare occasion these days.

Crazy Dave: I know, but hear me out... this is technically our lawn ages ago, right?

Penny: Yes?

Crazy Dave: How did it transform this much anyway?

Crazy Dave: Boats and castles and cowboys and now... this!

Penny: ...actually. Yeah. I question that sometimes too.

Penny: And i say time shenanigans are the only acceptable answers for now.

Crazy Dave: \*sigh\*

Penny: We will have to come back to this later. For now, zombie bashing.

(Both leave)

## Tips

* This level is an reintroduction of Big Wave Beach and officialy introduces Coral Cage Zombie, she has tons of imunnities or reduction to status effects.
	+ In addition, she cannot be tangled by a Tangle Kelp. However, she can be instantly killed by Chili Bean or hypnotised by Caulipower.
2-1

*For the normal version in ECLISE Alpha, see 2-1 (Alpha).*
{{#switch:2-1

*For the normal version in ECLISE 2.o, see 2-1 (2.0).*

## **2-1: Running Temple**

**Running Temple**, also known as **2-1**, is the first level of Lost City Part 1 in ECLISE. After completing the level, the player unlocks Bonk Choy. The player also receives access to S-2.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Woah! Welcome to the jungle!

Penny: User Dave, this is no ordinary jungle. A scan of my records indicates that this is the fabled Lost City.

Crazy Dave: Lost City? This is it, Penny! We've found it!

Crazy Dave: Where else would I find my lost pan, except in a Lost City?

Penny: You continued fixation defies all logic or reason, User Dave.

(Crazy Dave and Penny leave)

## Tips

* After being sent here from 1-10, if you exit this level before beating it, you will not be able gain access to it from the world map. You can enter it again via the checkpoint in the Travel Log. This will apply to every X-1 level.
* This is yet another very simple level, so simply beat this with your usual strategies. Watch out for groups of Conehead Adventurer Zombies and Lost Pilot Zombies.
Manchester Metropolitan Police

**Manchester Metropolitan Police** is the main police service in the show.

## Jurisdiction

* The Manchester Metropolitan Police operates in and around the city of Manchester.
* Particular focus is on the area covered by Friday Street Police Station.

## Information

* Manchester Metropolitan Police is a commonly used fictional force in many UK television shows set in the city.
* The force logo utilises a basic grey and blue colour scheme, with a simple E II R royal cipher in the centre.
* The force could be reffered to by it's acronym: MMP.

## Real Life Equivalent

In reality the entire area of Manchester is under the jurisdiction of Greater Manchester Police.

## Staff

* Detective Superintendent Darren McLaren
* Detective Chief Inspector Christine Lickberg
* Detective Chief Inspector Marilyn Merchant
* Detective Chief Inspector Terry Taylor
* Detective Inspector Vivienne Deering
* Detective Sergeant Joy Freers
* Detective Constable / Detective Sergeant Dinah Kowalska
* Detective Sergeant Ewan Murray
* Sergeant Keith Pankani
* Detective Constable Spike Tanner
* Constable Tegan Thompson
* Constable Stuart O'Connell
* Constable Jonah Mitchell
* Constable Taz Ahmed
* Professor Randolph Miller
1-5 (Alpha)

{{#switch:1-5 (Alpha)

*For the version in ECLISE Beta, see 1-5.*

## **1-5: Flush and Burnt**

**Flush and Burnt**, also known as **1-5**, is the fifth level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

### Intro

(Penny appears)

Penny: The zombies can now organize massive attacks, with three flags or more.

Penny: They are also getting more dangerous abilities, so be on the lookout.

Penny: I propose that you put attackers behind Sunflowers as a change in strategy.

Penny: Zombies will have a harder time targetting those, prolonging our survival.

Penny: Newly acquired plants also tend to help you greatly on the days after.

Penny: Keep this in mind as we receive more plants from the time stream.

(Penny leaves)

### Outro

After completing the level and exiting the map)

Crazy Dave: Want some new stuff? Check out my Twiddydinkies! I sell cool plants and costumes in there!

Tutorial: Vist Crazy Dave's Twiddydinkies

(The player enters the Crazy Dave's Twiddydinkies)

Penny: We will need this one seed packet to start tiering Peashooter properly. Buy it!

(After collecting gems and buying a bunch of useless seed packets, the player exits to the map)

Penny: Check the Twiddydinkies often for new costumes! They come out once you earn a new plant.

## Tips

* Explorer Zombie makes its first appearance in this level, using the newly unlocked Iceberg Lettuce to counter is highly recommended. Make sure your defenses can deal with tombstones and tough zombies as well.

## Gallery

By KaluteBy oatstrichBy Kalute (Alpha 1)By Poss (Alpha 1)
11-6 (Alpha)

*For the version in ECLISE Beta, see 11-6.*

## **11-6: Extreme Exploration**

> *For the Beta version level with the same name, see 11-8.*
>
>

**Extreme Exploration**, also known as **11-6**, is the sixth level of Ancient Egypt Part 2 in ECLISE. After completing the level for the first time, the player unlocks Cold Snapdragon.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Be careful, User Dave! These Torchlights are burning so intensely...

Penny: They are immune to our chilling attacks!

Penny: Freezing attacks can still disable them, however.

Crazy Dave: They will make great campfires then! ... when they are not biting us, of course.

Penny: When have they ever stopped doing that?

(Crazy Dave and Penny leave)

## Tips

* This level introduces Torchlight Zombie, a faster variant of Explorer Zombie that has more health. It's a good idea to make use of a plant like Sap Fling as Torchlight Zombie is immune to chilling, and to make use of the pre-planted Iceberg Lettuces to extinguish it's torch so it can no longer burn plants.

## Waves

Notes:
 have 3 segments.
14-1 (Alpha)

*For the version in ECLISE Beta, see 14-1.*

## **14-1: Masked Pirates**

**Masked Pirates,** known as **14-1**, is the first level of Pirate Seas Part 2 in ECLISE. After compeltion, the player receives a Money Bag.

## Intro

(Crazy Dave and Penny appear)

Crazy Dave: I see more seas! Arrrr there more zombies?

Penny: More pirate zombies have appeared, and with greater strength.

Penny: By that, Imean a LOT greater

Penny: Seems like these zombies now use barrels in another creative way to thwart us.

Crazy Dave: We arrr gonna make them walk the planks! Then we claim the sea! Again!

(Both leave)

## Tips

* This level introduces the Barrelhead zombie. This barrel functions as an extra protection headgear, that can hide armor underneath it.
* Barrelhead zombies cannot eat anything, but they are imunne to stun, butter, shrinking, poison and hypnoism, until their barrel is destroyed.
* They can also spawn in big groups in their ambush *Barrade!*
* To easily counter the barrelheads, use a Jalapeno to instantly get rid of the zombie and it's barrel.

## Waves

**Notes:**
 has    underneath.
22-9

## **22-9: Swing Field**

**Swing Field**, also known as **22-9**, is the ninth level of Lost City Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* You have a very limited amount of starting sun, but you can produce more with Gold Tiles. Relic Hunters and Gargantuars are the main threats here, and will appear in sheer numbers throughout the level. Primal Wall-nut is very good at countering them, but beware of MC Zom-Bs which can easily destroy it. Alternatively, bring Aloe for an even better stalling.
* The level gives you a huge amount of Plant Food, so you can base your decks on it. Tile Turnip will help you make even better combinations.

## Gallery

By White1337By PowerZombieMasterBy InfamousTrash87By 1st PvZ Player (Idk how did i win this)
1-8X

*For the normal version in ECLISE Alpha, see 1-8 (Alpha).*
{{#switch:1-8X

*For the normal version in ECLISE 2.o, see 1-8 (2.0).*
*For the version in ECLISE Beta, see 1-8.*

## **1-8X: The Giant Chamber**

**The Giant Chamber**, also known as **1-8X**, is the eighth level of Ancient Egypt Hardcore in ECLISE. After completing the level, the player unlocks Starfruit.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Look, Penny! More Mummified Gargantuars!

Penny: This cannot be good. We will need to plant enough Sunflowers to win.

Penny: Two columns should be enough in most cases, but plant more if needed.

Penny: Stall out, and plant them first instead of attacking the zombies right away.

Penny: Iceberg Lettuce should be an excellent choice for this stalling job.

Crazy Dave: How does freezing even work in the middle of the desert anyway, Penny?

Penny: I... excuse me while I run some tests on them, User Dave.

(Crazy Dave and Penny leave)

## Tips

* This is Gargantuar intro and is a heavy level so you don't have much option than using Bloomerang as a main attacker.
* Although two columns of Sunflower can deal in most cases, but three columns is recommend on this level.
* Also, you can use Peashooter or Potato Mine to stall Gargantuar for a while.
10-9

*For the normal version in ECLISE Alpha, see 10-9 (Alpha).*
{{#switch:10-9

*For the normal version in ECLISE 2.o, see 10-9 (2.0).*

## **10-9: Passive Offensive**

**Passive Offensive**, also known as **10-9**, is the ninth level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player unlocks Pea Pod.

## Tips

* Right from the looks of it, the level is very similar to the vanilla version's Save Our Seeds levels in Neon Mixtape Tour: letting the Punk Zombies kick the endangered plants back to a safer position. However, executing this is not that easy, since the endangered Red Stingers are extremely vulnerable to zombies and they cover all lanes.
* Because Punk Zombies don't appear immediately, you will have to stall and defend the early zombies from reaching any of these Red Stingers before the Punk Zombies come, therefore a lot of cheap early game plants are required. Don't risk damaging the Punks right away, otherwise they might die too early and leave Red Stingers in the middle of the lawn before the upcoming zombie attack.
	+ Planting a lot of cheap plants behind Red Stingers will help a lot, as the Punks will be able to kick the Stingers right up to the first columns.

## Gallery

By Phantom of RaBy Phantom of RaEclise NMT 10-9Video walkthrough by Creeps20By Electricity GameBy Heady-pult (While pushing Stingers itself isn't that hard, the problem is how to take care of 'em right after)By Alex.eecs
2-9 (Alpha)

{{#switch:2-9 (Alpha)

*For the version in ECLISE Beta, see 2-9.*

## **2-9: The Landing Sign**

**The Landing Sign**, also known as **2-9**, is the ninth level of Lost City Part 1 in ECLISE. After completing the level, the player unlocks Snow Pea.

## Dialogue

(Penny appears)

Penny: Remember to **read the almanac often.**

Penny: You may find certain details about plants and zombies that you missed.

Penny: Like weaknesses, for example.

Penny: ...just in case you are from the vanilla timeline.

(Penny leaves)

## Tips

* Simply checking the Almanac again can do you wonders, as some plants and zombies in ECLISE can be completely different to those in the vanilla version. Take advantage of the newly added weaknesses and abilities once you have found them. For this level specifically, try checking the Almanac of Bug Zombie.

* Some specific zombies here can easily trespass your defenses to step on the endangered Iceberg Lettuces. Your defensive plants might not be able to handle this for long, so stalling the incoming zombies and extending your offense all the way to the right side can also be a good way to prevent zombies from advancing.
14-10 (Alpha)

*For the version in ECLISE Beta, see 14-10.*

## **14-10: All Eyes On Deck**

**All Eyes On Deck**, also known as **14-10**, is the tenth level of Pirate Seas Part 2 in ECLISE. After completing the level, the player receives a Money Bag, unlocks Spring Season's SPB-1, Night Lost City's LC-11 and I, Zombie Pirate Seas Z4-1. The player also unlocks following Veteran Quests, The Stocks and Battle Bay and gains access to a 15-1 checkpoint.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Penny: Something feels DEFINITELY off this time...

Crazy Dave: Well, whatever it is, we have another black flag coming in!

Crazy Dave: War, then?

Penny: War.

(Both leave)

### Outro

(Zomboss appears)

Zomboss: Hail fellow, Captain,

Zomboss: You have once again escaped from another of my traps.

Zomboss: Be advised that unless you submit your brain to us, we'll have to no choice but to ramp our army.

Zomboss: Sincerely, Dr. Edgar Zomboss.

(Zomboss leaves, Crazy Dave and Penny appear)

Crazy Dave: The sea is ours to sail! Yarr har har!

Penny: Dr. Zomboss has escaped our captivity once again. No sign of him on the zombies boat.

Crazy Dave: Aw.

Penny: But, I did found another energy spike in Frostbite Caves. It may be worth looking into it.

Crazy Dave: Time to hit the timestream again!

(Both leave)

## Tips

* Ready yourself with another massive attack. Pay attention to the zombies before the first flag and have counters to each of them.
* Cannonballs! are dangerous unless you have wall-plants or cannon fodder plants to tank it.
* Cherry Bomb is extremely efficient in clearing out zombies mid-game.
* Play this level the same way you dealt with Black Flags.

## Waves

**Notes:**
 has   underneath.
15-5 (Alpha)

*For the version in ECLISE Beta, see 15-5.*

## **15-5: Ice sensor**

**Ice Sensor**, alsoi known as **15-5**, is the fith level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* Don't let any zombies step on Lane 1 and Lane 5 Slider Tiles, they will be almost unkillable afterwards
* If push comes to shove, use Banana Launcher or Cherry Bomb, they are able to destroy them.
* Bring in Wall-type plants such as Tall-nut, Chard Guard or use Primal Peashooter to easily knock zombies back.
* Bring in Toadstool to easily take care of both Animal zombies present.
12-6

*For the version in ECLISE 2.0, see 12-6 (2.0).*

## **12-6: Bug Spray**

**Bug Spray**, also known as **12-6**, is the sixth level of Lost City Part 2 in ECLISE. After completing the level, the player unlocks Cactus.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Ouchie! The jungle sure has a lot of bugs!

Crazy Dave: Both literally and zombie-fically!

Penny: I have detected the presence of some unique trap tiles on the lawn.

Penny: When **triggered by a plant or a zombie**, a swarm of bugs will appear to **bite both**!

Penny: You'll probably need some **strong defensive plants** to protect other plants from the bugs...

Penny: Or, alternatively, find **light plants** so that they won't trigger the traps like **Iceberg Lettuce and Stunion**.

Crazy Dave: Where's bug spray when you need it?

(Crazy Dave and Penny leave)

## Tips

* Tremble before one of the most feared mechanics in the game: **Bug Traps!** These unique Trap Tiles do not exist in the vanilla version, yet they are quite complicated as for how they work. Please take a few retries to investigate them, and have a look at video walkthroughs of the level if necessary. Alternatively, you can read about bug traps as a whole in its own page.
* Note that there are still a lot of Parachute Rain ambushes on the bug traps' safe zone, although you can still try to have a temporary defense here if necessary.

## Gallery

By Phantom of RaBy Phantom of RaBy Phantom of RaBy Pathetic Bread (I let the lawnmowers do most of the work on the final wave)By CogafireBy Electricity GameBy Alex.eecs (Zombies Pushed Back by Primal Peashooter Don't Activate Bug Traps)"Buggy Feast" by The Winter LettuceBy Electricity Game pt.2
4-4

*For the normal version in ECLISE Alpha, see 4-4 (Alpha).*
{{#switch:4-4

*For the normal version in ECLISE 2.o, see 4-4 (2.0).*

## **4-4: The Inner Imps**

> *For the Alpha version level with the same name, see 4-3 (Alpha).*
>
>

**The Inner Imps**, also known as **4-4**, is the fourth level of Pirate Seas Part 1 in ECLISE. After completing the level, the player unlocks Threepeater.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Shiver me timber! Imps everywhere!

Penny: They are packed into the barrels!

Crazy Dave: Do they feel uncomfortable?

Penny: They are zombies. They don't feel much.

(Crazy Dave and Penny leave)

## Tips

* Many plants serve several purposes here, but the most important of which is knowing the only real way to deal with the Barrel Roller Zombie are the Spikeweed.
* Threepeaters also thin out the weaker Pirate Zombies and Imp Pirate Zombies so that Celery Stalker can reliably deal with Conehead Pirates.
* Just be sure that the Barrel Roller Zombies don't overwhelm your defense, and use Iceberg Lettuces to stall them if needed.
* Don't be afraid to restart if you don't get enough Spikeweed, as the difficulty of the level is pretty much defined on how many Spikeweeds you can get.

## Trivia

* The word: "They are zombies. They don't feel much" from Penny is reference to Phineas and Ferb show (since in some episodes, some characters would say this about Perry: "Well, he's a platypus, they don't do much." and It's quite close to what Penny said about the zombies.
20-9

## **20-9: Simulation Band**

**Simulation Band**, also known as **20-9**, is the ninth level of Neon Mixtape Tour Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Dr. Zomboss appears)

Dr. Zomboss: Greetings, Gardeners. It seemed that my last trap didn't quite work out.

Dr. Zomboss: Thus a new scheme was born - now, my zombie army will be fueled be the power of their jams!

Dr. Zomboss: ...and the power of arcade machines as well.

Dr. Zomboss: But enough details - attack! Signed, Dr. Edgar Zomboss

(Dr. Zomboss leaves)

(Crazy Dave and Penny appear)

Crazy Dave: All those arcade machines... imagine when the 8-bit jam shows up!

Penny: I fear there's more to this than just the shuffling of the 8-bit army.

(Crazy Dave and Penny leave)

## Tips

* The level features a unique gimmick that can't be seen anywhere else - these special Arcade Machines will summon various enemies depending on what jam is playing. For example, if Boombox Zombie plays the Power Ballad jam, other Boombox Zombies will appear from Arcade Machines, which can lead to instant defeat.
* The Arcade Machines have a lot of health and you don't need to destroy them, so lobbing/piercing plants are recommended instead of straight shooters, especially because of the Boombox Zombies, mentioned earlier.
* There are 5 types of Arcade Machines:
	+ Activates during the Power Ballad jam, summons ;
	+ Activates during the Pop Jam, summons ,  or ;
	+ Activates during the Punk jam, summons ,  or ;
	+ Activates during the Rap jam, summons ,  or ;
	+ Activates during the 8-Bit jam, rapidly summons .

## Gallery

By White1337By Electricity GameBy Electricity Game pt.2By VR456By CogafireBy Alex.eecs
3-1X

*For the normal version in ECLISE Alpha, see 3-1 (Alpha).*
{{#switch:3-1X

*For the normal version in ECLISE 2.o, see 3-1 (2.0).*
*For the version in ECLISE Beta, see 3-1.*

## **3-1X: Dark Ages**

**Dark Ages**, also known as **3-1X**, is the first level of Dark Ages Hardcore in ECLISE. After completing the level, the player unlocks Puff-shroom.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Whoa there! Who dimmed the lights?

Penny: No one, User Dave. We have simply arrived in the Dark Ages.

Crazy Dave: Sounds gloomy to me.

Penny: Indeed. According to my research, a plague has swept this era.

Penny: Also, sun no longer falls from the sky.

Penny: Puff-shroom will be an excellent ally here as it is free.

Crazy Dave: Now that's CRAAAZY!!!

(Crazy Dave and Penny leave)

## Tips

* This is the first night level that players experience. Luckily, there are no tough zombies to face, so it is possible to kill every normal zombie with 2 - 3 Puff-shrooms, and Conehead Peasant with enough firepower. Keep in mind that you can use Puff-shrooms to whittle gravestones down in early game.
* It is NOT recommended to bring T1 or T2 Sunflower, as you won't be able to plant it at the beginning, however if you can get sun via the sun graves to plant it, then it should be alright.
16-4 (Alpha)

*For the version in ECLISE Beta, see 16-4.*

## **16-4: Homing Side Control**

**Homing Side Control**, also known as **16-4**, is the fourth level of Wild West Part 2 in ECLISE. After completing the level, the player unlocks Homing Thistle.

## Tips

* Homing Thistle fires darts at zombies dealing heavy damage with additional splash damage. Plant it in the center columns so that it will cover the most area of zombies.
* Chickens cannot be easily countered. Block them with Wall-nut while Homing Thistle takes time to shoot them all.
	+ Snow Pea also works but requires a help from Stallia's knockback to push up their hitboxes a bit.
1-1 (2.0)

{{#switch:1-1 (2.0)

## **1-1: The Ancient Time**

**The Ancient Time**, also known as **1-1**, is the first level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Cabbage-pult.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Welcome to Ancient Egypt!

Penny: We're 4500 years behind our modern time... more or less.

Crazy Dave: That doesn't smell right. Where's Mr. Boss guy?

Crazy Dave: In the meantime, these plants are made for plantin'.

(Crazy Dave and Penny leave)

## Tips

* The Ra Zombies introduced in this level have the ability to steal sun. It is best to quickly collect the sun they are stealing in order not to have much trouble during early game. On the other hand Ra Zombies can also be used to stall early waves. They stop when trying to steal sun, so allowing them to start to steal the sun, but taking it away before they completely steal it will buy you a lot of time. This is a technique useful in many later levels.
* Tombstones can be a bit problematic. Try to destroy them as quickly as you can while using other plants to stall the enemies.

 Waves
10-4 (Alpha)

{{#switch:10-4 (Alpha)

*For the version in ECLISE Beta, see 10-4.*

## **10-4: Blind Audition**

> *For the Beta version level with the same name, see 10-6.*
>
>

**Blind Audition**, also known as **10-4**, is the fourth level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: We have encountered Boombox Zombies, User Dave.

Penny: They can stun all plants with their charming music for a while.

Penny: Moreover, they can rise from the ground to stun our defenses right away.

Crazy Dave: It's gonna be music to my ears... and our plants'!

(Crazy Dave and Penny leave)
1-4 (2.0)

{{#switch:1-4 (2.0)

## **1-4: Flush and Burnt**

**Flush and Burnt**, also known as **1-4**, is the fourth level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Iceberg Lettuce

## Dialogue

### Intro

(Penny appears)

Penny: The zombies can now organize massive attacks, with three flags or more.

Penny: They are also getting more dangerous abilities, so be on the lookout.

Penny: I propose that you put attackers behind Sunflowers as a change in strategy.

Penny: Zombies will have a harder time targetting those, prolonging our survival.

Penny: Newly acquired plants also tend to help you greatly on the days after.

Penny: Keep this in mind as we receive more plants from the time stream.

(Penny leaves)

### Outro

(After completing the level and exiting to the map)

Crazy Dave: You know what would be helpful?

Crazy Dave: A place where you can read about plants and zombies.

Penny: You mean like the interactive Almanac?

Crazy Dave: Nah, that would never work.

Tutorial: Check out the Almanac!

(The player opens the Almanac)

Penny: Listen carefully. **The next part is important.**

Penny: Tiers are like alternate versions for plants. Some stats will be better, while some stats will be worse.

Penny: Plant tiers can have a great impact on your strategies. Think wisely before choosing the plant tiers.

Penny: You need to buy Tier 2 and Tier 3 once before you can go back to Tier 1.

Penny: After that, you can switch the tier of a plant to whatever you want.

Penny: It will cycle between tier 1, 2 and 3 like this: 1 -> 2 -> 3 -> 1 -> 2 -> 3...

Penny: Some plants will require seed packets to unlock the tiering ability.

Penny: You can find the seed packets in the store or side quests.

Penny: Now, bring your Peashooter to the next tier to end this tutorial.

(After swap Peashoter's tier)

Penny: Tap "Find More" to end this tutorial.

(The player taps "Find More")

"Find More": To unlock tiering: Find seed packets in store, side quest or secret levels!

## Tips

* Explorer Zombie makes its first appearance in this level, using the newly unlocked Iceberg Lettuce to counter is highly recommended. Make sure your defenses can deal with tombstones and tough zombies as well.
	+ After this level, the player will be introduced to the plant tiering system.
12-9

*For the version in ECLISE 2.0, see 12-9 (2.0).*

## **12-9: Treasure Hunt**

**Treasure Hunt**, also known as **12-9**, is the ninth level of Lost City Part 2 in ECLISE. After completing the level, the player unlocks Gold Bloom.

After completing 12-10, the player will unlock a harder version of this level as an Epic Quest, named Plague of the Jungle.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: I smell jungles! And more buzzing sounds!

Penny: Those Gold Tiles may hide something sinister below them. Keep an eye on them.

(Crazy Dave and Penny leave)

## Tips

* The main gimmick of this level is demonstrated in the dialogue - almost all Gold Tiles are kept a nasty surprise below them: Bug Traps. Do not let the zombies step on them by using stalling plants like Stallia, Iceberg Lettuce, or Kernel-pult. Knowledge of light plants will help you to produce extra sun. Porter Gargantuar and Relic Hunter Zombie are your biggest threats here, especially during Overgrowns. Stall and eliminate them before they enter deep into your defenses. Alternatively, you can pick Thyme Warp to send those brain-eating enemies back to 9th column and cancel their *Overgrown!* effect.
* The gold tiles in the centre row do not have traps underneath them. Use the gold tiles to your advantage.

## Gallery

By White1337by The Winter LettuceBy Electricity Game ( Solar-powered )Eclise is not hard, its you who is bad.By Alex.eecs (Electric Blueberry still OP as usual)
### Old

**Note:** These strategies are outdated and may no longer work in version 1.8.1 or above.

By White1337By Pathetic BreadBy Hungry bear from zooBy Phantom of RaBy Phantom of RaBy Phantom of RaBy Phantom of RaBy Phantom of RaBy Electricity Game ( Caulipower hypnotizes zombies, kill Gargantuar by help plant: Grapeshot, Potato Mine, Squash )By Cogafire (use lightweight plants like Lettuce to occupy the gold tile traps without triggering)By Electricity Game ( Caulipower + kernel-pult )
10-10

*For the normal version in ECLISE Alpha, see 10-10 (Alpha).*
{{#switch:10-10

*For the normal version in ECLISE 2.o, see 10-10 (2.0).*

## **10-10: Talent Show**

**Talent Show**, also known as **10-10**, is the tenth and final level of Neon Mixtape Tour Part 1 in ECLISE. It is also the very last level of ECLISE Part 1. After completing the level, the player unlocks Plant Food. Then, they will be able to beat the Gate level back in Ancient Egypt and proceed to ECLISE Part 2.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Penny: My sensors detect that something's... wrong.

Penny: They jam their jams, but **their jams aren't their jams** anymore!

Crazy Dave: Whah? So you mean that the jams to jam to aren't the same anymore?

Penny: Possibly. We should be careful.

(Crazy Dave and Penny leave)

### Outro

(After finishing the level)

(Crazy Dave and Penny appear)

Crazy Dave: All that time traveling and still no Mr. Boss guy!

Penny: Patience, User Dave. I have detected an unusual energy spike in Ancient Egypt.

Penny: I believe zombies have regrouped there and become stronger for another push.

Penny: It's time we stepped up our game with this **newly acquired source of Plant Food**

Crazy Dave: Plant Food, eh? No plant will go hungry anymore! I like the idea already!

(Crazy Dave and Penny leave)

## Tips

* The final showdown comes with a special mechanic that will be intentionally and clearly shown by the level itself. The special zombies will no longer activate their abilities during their own jams, but the ballad jam will now make them all jamming at once, making this jam extremely dangerous if your defense is not strong enough.
* Combined with the level being a three-flagger with swarms of zombies coming towards your defenses, you will now need to fend off with extremely high firepower from their main offense as well as their instants. Destroy everything before they get close to your defenses, and watch out for launched Impunks during the way.

## Waves

**Note:**    \* \* \* spawn randomly.

* ^ Activates its ability during the Ballad jam
* \* Activates its ability normally

## Gallery

By Phantom of RaBy Phantom of RaBy CreeperBoss1532Eclise NMT 10-10Video walkthrough by Creeps20By Karen8811By Electricity GameBy Electricity Game pt.2By KikoBy Alex.eecs