Eagle's Head Central Fleet

Following the invasion of the elven lands in the far north, it was clear that the other side of the Flicker civil war needed a fleet as well, if they wanted to keep up with the Flicker-king's unreasonable and unpredictable behavior. The survivors of Hearthshore, following the failed rebellion against the Stewards, initially cooperated with their demands to remain quiet and obedient, as the settlers of Hearthshore had in the past. However, with Gomeisa's involvement in the northern sieges and the return of the Aquilae's so-called Prophet and Judge, the survivors left Hearthshore, unwilling to idly stand by as Sirius wreaked his havoc on the north, and then possibly on the rest of Mirrorflame.

This separation was carried out over the course of several days, during which most of Hearthshore's inhabitants fled to a location codenamed 'the eagle's head'. This secret base was located on the southern shore of Inferia, bordering the channel between east Constellum and Inferia itself, and positioned on the opposite end of the Mirrorflame territory from Sidelris.

With the blessings of the Aquilae Lords, the relocated survivors set out on trips to the Hosnian and Endor systems, salvaging what could be found of wrecked warships. This material was used to build Mirrorflame's first true shipyard, located at Eagle's Head itself and constructed with the aid of the Aquilae.

Eagle's Head soon became a gathering place for all beings, human and Flicker alike, to join together in secret opposition to the self-proclaimed Flicker-king and his followers. Even the Flickers who claimed to have no care for the war occasionally took part in meetings and the construction of the first Mirrorflame warships. Mirrorflame's nature itself had resulted in a population with a vast array of differing skills, engineers and shipwrights included. These shipbuilders, in cooperation with the Aquilae, constructed several new ship classes that were armored and fortified to take sustained damage from Flicker-fire as well as traditional weapons.

Among these new ships was the Supergiant-class, a heavy cruiser longer than the Sith Eternal's Xyston-class from ages past, albeit not as massive. Though it only boasted a few ballista emplacements on its own, it was heavily shielded and meant to be capable of sustaining hours' worth of bombardments from both Flicker-fire and enemy weapons, long enough to safely ferry passengers from isle to isle in safety, or provide a physical shield for the more fragile ships of the fleet.

The first Supergiant-class cruisers were tested in the Constellum-Inferia channel. It was found that while a human crew fared well enough, the best results were attained by having a wind-manipulating Flicker aboard. Only two such Flickers have joined the Eagle's Head coalition as of now--Apep and Romano--which severely limits the abilities of this new class to function independently. However, it's theorized that only one such Flicker is necessary for an entire fleet, which would include more than one of these heavy cruisers.

Only three of these ships exist as of now: Stephenson's Mandate, Jupiter's Vanguard, and Talon of Justice. All three are currently stationed at Eagle's Head, and while their movements have likely been spotted by Sirius's scouts, the location of Eagle's Head remains secret, thanks to intervention of several particularly bright Flickers working in tandem.