Mimic

A Mimic in its passive state.

The Mimic is an enemy encountered in The Stygian Study. Disguised as a treasure chest, it remains motionless but attacks as soon as the player disturbs it.

## Behaviour

Mimics are identical to treasure chests in appearance apart from two things: they always face right, and they do not sparkle. Normal chests always have a sparkling light effect, and always spawn in predictable positions; usually in the corners of rooms, or exactly in the center of ledges. Players can use the map as well to see where real treasure chests are, as Mimics do not appear on the map.

Initially, Mimics lie motionless, looking like normal treasure chests. Once disturbed, either by being attacked or if the player bumps into them, they'll start moving by hopping towards the player, and will only stop if the player wanders too far. They can fall off edges while hopping and will get hurt by spikes/water if they fall into them.

Be careful as their hopping motion allows them to climb smaller obstacles.

As they attack by bumping into the player, they **always deal contact damage** even when idle.

## Attacks

### Hopping

Once disturbed, the Mimic will start hopping towards the player, trying to bump into them.

Attacking the Mimic in this state will hit-stun them for a short amount of time. Fast attacking Weapons and Spells, like the  Celestial Sceptre and  Flame Barrier excel at this.

### Death Explosion

When a Mimic dies, after a short delay, it will explode launching 3 green, poisonous coins about itself that land on terrain and disappear after a short time.

The coins count as Mid-sized Projectiles and thus can be destroyed by many Spells and Talents like Pirate's  Pirate Ship,
the  Vanguard's Banner relic or
Barbarian's  Winter's Shout
.

## Location

Mimics can only appear naturally in The Stygian Study (including within red portals).

Once you reach NG+1, you will unlock the use of burdens:

* enabling the  Burden of the Studys Scholars will evolve every Mimics into Mimicant.
* each level of  Burden of Evolution enabled adds a 10% for a Mimic to instead spawn as its next higher tier, the Mimicant
* using both burdens make it possible for Mimics to evolve into their highest variant, the Mimicrunch

## Trivia

 Name in the game files | {{{code}}}

Eyeballs (Scout • Pupil • Visionary) -
Fire Elementalists (Flamelock • Blazelock • Sollock) -
Skeletons (Skeleton • Mr. Bones • McRib) -
Skeleton Mages (Staffens • Stavens • Stouffles) -
Sword Knights (Soldier • Champion • Royal Knight) -
Spear Maidens (Spear Maiden • Javelin Maiden • Partisan Maiden) -
Flying Axes (Ember Hatchet • Burning Axe • Molten Ono) -
Flying Swords (Static Blade • Shock Edge • Thunder Poniard) -
Flying Hammers (Earthen Maul • Rock Crusher • Land Cracker) -
Blob Fish (Blob Fish • Bubbly Fish • Bobble Fish) -
Lamp Ghosts (Lamps • Lights • Beacons) -
Rocket Boxes (Sentry • Defentry • Entry Preventry) -
Skeleton Archers (Skarcher • Skranger • Skranger Danger) -
Lightning Elementalists (Sparkologer • Thundologer • Stormologer) -
Flying Shields (Aqua Brace • Silver Shield • Oceanic Bastion) -
Ice Elementalists (Frosten • Icen • Glacien) -
Mushrooms (Mushboom • Portobellow • Trumpoot) -
Zombies (Risen • Re-Risen • Re-Re-Risen) -
Wolves (Warg • Wargen • Wargenflorgen) -
Wisps (Will'o • Wisp'o • Ore'o) -
Crossbows (Crass Bough • Rude Wood • Wicked Weald) -
Paintings (Doomvas • Doomtrait • Doomscape) -
Mimics (**Mimic** • Mimicant • Mimicrunch) -
Slugs (Slug • Sluug • Sluuuuuuuuuuug) -
Volcanoes (Ash • Lava • Magma) -
Flying Masks (Blink • Blank • Blonk) -
Fireballs (Charite • Pyrite • Infernite) -
Curse Elementalists (Cursor • Vilificator • Maledictor) -
Flying Skulls (Skubat • Boobat • Skubidydoobidyboobat) -
Axe Knights (Axe Forger • Axe Solder • Axe Welder) -
Void Elementalists (Voidist • Nulltist • Cosmotist) -
Knuts (Wall Knut • Chest Knut • Coco Knut) -
Plants (Weed • Tweed • Threed)