recursal/Fanatic-Fandom huggingface dataset:
Berserker

*This is about Kingdom Two Crowns.*

**Berserker** is a Norse military subject.

Similar to pikemen and ninjas, he is a temporary unit that attacks the Greed during nightly waves.
The main difference is that he has no profitable job during the day; he cannot fish.

He wields two axes and therefore can't equip shields for shield walls.

## Potion vendor

### Unlocked at

2nd tier fortifications
+ 2nd tier back wall

### Operated by

Berserker

To hire a berserker the Kingdom must have at least a tier two back wall for a potion vendor to show up, from which Monarchs can buy potions that builders can drink to become berserkers.

Once a worker becomes berserker, he will no longer build nor repair.
Monarchs should consider the amount of available builders before buying potions.

Similar to pike shops and dojos, potion vendors can appear on both sides of the Kingdom, but each stand can only equip people for the side on which they’re located.
Berserkers hired on one side will defend that side only.

## Defending

At night, the berserker takes cover behind the kingdom’s walls. When the greed begin their attack, the berserkers sprint themselves out into the battle. With their two sharp axes, they jump towards the enemy, dealing blows which knock back and severely damage greed including breeders. Berserkers are very tough, can walk over fire set up by Fire tower (unlike every other unit that happens to be there), and can survive against swarms of greedlings, but can be defeated by a few punches from breeders. They will continue to attack until there are no remaining greed attacking. The berserkers then roar, glow, and sprint back safely into your kingdom.

## Upgrading

*For upgrading berserkers, see: Berserker tower.*

## History

 2021-11-16
 Introduced.
News

This page is used to feature **news** about the *Kingdom* games and this wiki.

The section called "Latest news", when available, features at the right column of the desktop version of the wiki's home page.

## All news

*Kingdom Eighties*

IS🚲OUT!

A newly developed game within the popular *Kingdom*-series and will surprise experienced players, newcomers to the series, as well as anyone that remembers sitting around in their pajamas on a Saturday morning in front of the 📺

`Know more about it`

The new challenge

IS OUT!

Difficulty modes ➡ Soon™

**“***We are pleased to announce that difficulty modes is something we're looking into and will be coming in the future! We want to give all you lovely Monarchs the options to play the game with the challenge level that you feel comfortable with.***”**—RF community manager Fiona on Steam, 20 Jan 2022.

Kingdom Two Crowns:
Norse Lands

...is out! To know more about the new setting, or to contribute with the new content, see: Norse Lands.

🗡️ They are coming… 🛡️

Sᛖᚲᚱᛖᛏᛋ tᛟ rᛖᚹᛖᚨᛚ, fᚨᛏᛖᛋ tᛟ fᛁᚾᛞ
New challenge: Trade Routes

Trade Routes is the new Challenge Island coming with the Never Alone update, due to roll out on all platforms on 20 April.
It takes place across two sister islands and seems to revolve around a goal of uniting two Kingdoms separated by the collapse of a great bridge.

All challenges, including the new one, will be playable in single or cooperative mode.

Soon™: the Never Alone Update

Besides coop in Challenge Islands, the next *Kingdom Two Crowns* update will bring even more surprises. Here's a teaser image for one now...

See the related discussion on Reddit.

 Co-op in Challenge Islands

The cooperative challenge has been announced as an incoming feature!

New sakura tree in Dead Lands?

Five years of Kingdom, with love

Developer Gordon Van Dyke shares his experience in this journey in a love letter, and Raw Fury publishes a video highlighting some of the changes that happened to the series through these years:

Developers 🎮 stream

Join developers Angelica and Gordon on their first co-op play through Dead Lands on Twitch! Tune in to the viewing party alongside Thomas, the original creator of Kingdom!

Cross-saves are here!

Raw Fury celebrates 5 years of *Kingdom* with the Continue Anywhere update.

The free DLC Dead Lands is out!

 Featured articles: Islands  · Monarchs

Release on mobile + new biome

Mobile Monarchs! Mark thy calendar, *Kingdom Two Crowns* for mobile will launch on **April 28**.

 *Apple* store  ·
 *Play* store  ·
 More Info

At the same day, the new biome Dead Lands will be come as a free DLC on all platforms.

Soon: tabletop coop on mobile

**User 1:** Sooner than later?

**Dev 1:** Not as soon as later, but a bit later than soon.

**User 2:** “Soon”. Like 1 month, 3 months, 2 weeks...or?

**Dev 2:** When it's ready and not a second before 🙏

Read more →

Can you find the Great Reindeer? Christmas in Kingdom: New Lands starts on December 24 and runs until the end of December 25, 2019.

   Challenge Islands are here!
Cliff portal

* Campaign island
* Plague Island

**Cliff portal** is a type of portal located on the cliff face at the edge of the land.
It may have the same portal states and launch waves of Greed as any other type of portal.

 *Kingdom: Classic* – Cliffs do not have the appearance of a portal (no swirling purple goo), but they do spawn greed for the final wave. Cliff portals cannot be destroyed.

 *Kingdom Two Crowns* – The cliff portal is also the entry to the cave, which is the Greed home base on each island.

## Destroying

*For general information on destroying portals, see: Portals#Destroying portals.*
*For destroying the Greed's nest in Two Crowns, see: Cave.*
It takes more damage to destroy than a small portal, and it is a longer run for the soldiers than any other portal and—the biggest difference—it reconstructs itself in three days if destroyed.

One potential danger is how far away the portal is from the Kingdom; depending on the island, the sun might be setting by the time the Kingdom's army arrives, at which time the Greed will already be launching their nightly raid. (The force behind their nightly raids is far less survivable than their portal defenses.) One way to avoid this problem is by ordering the assault the morning after a Blood Moon sets; the Greed do not to attack the night after a Blood Moon raid.

## Destroyed

Except in the Skull Island (New Lands), when the portal is destroyed, the sky darkens but the Greed can mount no counter-assault, and so the Kingdom is safe for three nights. Periodically throughout those three nights, the portal's bricks lift into the air, marked with the Greed's purple magic, and smash back into place in the cliffs. Once the last block is replaced, the portal cracks back to life with the swirling purple goo, and the Greed resume their nightly raids on the Kingdom.

If a Blood Moon should occur on any of the three nights when the portal is incapacitated, the evil music plays, but the moon appears normal and no Greed attack the Kingdom.

 *Kingdom Two Crowns* –
If the Monarch sails to another island while the cliff portal is not restored, it will not continue rebuilding itself until the Monarch returns.
Destroying the cliff portal may facilitate the access to the cave (as the Kingdom squad couldn't be suprised by a nightly wave on their way to the cliff), but it is not a requirement. Building walls closer to the cliff before lauching the assault or attacking right after a Blood Moon are good alternative methods. Destroying the cave secures that island and stops the greed spawning on it, even if there are still portals on the sea side.
Credits (Classic)

A GAME BY

Thomas van den Berg

Marco Bancale

ART

Thomas van den Berg

CODE

Marco Bancale

Thomas van den Berg

MUSIC AND SOUND

Amos 'ToyTree' Roddy

ADDITIONAL ANIMATION

Amos Roddy

ADDITIONAL DESIGN AND BALANCING

Gordon Van Dyke

QUALITY ASSURANCE

Jóhannes Sigurðsson

PROMOTIONAL ART

Kelly Smith

PUBLISHED BY

Raw Fury Games

Jónas Björgvin Antonsson

Gordon Van Dyke

David Martinez

Ólafur Andri Ragnarsson

WITH THE SUPPORT OF

Nordic Game Program

VERY SPECIAL THANKS

Alexandra Diljá Bjargardóttir

Anton Oddur Jónasson

David Thue

Davide Lucchesi

Doug Scott

Fabiën Tesselaar

Frank Molenaar

Gijs ten Cate

Jan Valls Trepat

Jesse Henning

Johanna Rippel

Luca Marchetti & StudioEvil

Thomas Jongstra

Torfi Ásgeirsson

SPECIAL THANKS

Angantýr Otto Jónasson

Alexandra Mariner

Annamaria Lopa

Camila Vieira

Davide Bancale

Dee Martinez

Íris Kristín Andrésdóttir

Jessica Van Dyke

Joel Staaf Hästö

Monica Berglund

Reidar J. Boldevin

René van Engelenburg

Samuli Syvähuoko

Thomas Bidaux

Vera, Reina, Agaath & Marc

SUPPORTERS

Adam Mitchell

Ævar Örn Kvaran

Anders Hillestad

Anna Friða Giudice

Árni Jónsson

Arno Veenstra

Bart Cortjens

Bjármi Árdal Bergsteinsson

Björn Elíeser Jónsson

Carsten van Weelden

Chad Jenkins

Chris Chapman

Chris Steenhuis

Christian Meneghini

David Calvo

David Karnå

Dune Casu

Egill Arnarsson

Fabio Alessandrelli

Felipe Marra Mendonça

Freyr Bergsteinsson

Giuseppe Minotti

Guðmundur Valur Viðarsson

Guido Meijer

Gunnar Steinn Valgarðsson

Haukur Steinn Logason

Hrafn Þórisson

Ingimar Guðmundsson

Ivan Alberti

Ívar Emilsson

Jóhann Bergþórsson

John Parie

Josef Vorbeck

Kenny Sun

Lauren Bradford

Lores

Manuel Kerssemakers

Marcin Surma

Marco Di Timoteo

Marijn Lems

Mario Camposarcuno

Mathias Neukam

Matteo Sacco

Mei-Li Nieuwland

Michel van Duijnen

Mike Cunningham

Mundi Vondi

Nando Rossi

Oddur Snær Magnússon

Oliver Smith

Peter Ebbinghaus

Philipp Kapusta

Piers Biddlestone

Piotr Iwanicki

Roberto Orsini

Roberto Spina

Robrecht Jurriaans

Sander Tan

Stephen Northcott

Sveinn Fannar Kristjánsson

Sven Feuchtmueller

Taylor Bliss

Thijs Bastings

Thomas van der Vaart

Tim Meijerink

Veronica Filippin

Vignir Örn Guðmundsson

Vilhelm Sævarsson

Þorgeir Auðunn Karlsson
Griffin

*This is about Kingdom Two Crowns.*

* Europe
* Shogun
* Skull island

The **griffin** is a fast mount that can push back some ground monsters and recharge its own stamina anywhere.

## Unlocking

It is always found in the first island, crashing the first time you approach its spot. It requires two gems to heal and eight coins to mount it. Since Monarchs can not get any gems on the first island, they must first travel to any other island and then come back.

## Abilities

### Eating rats

Unlike most of the mounts, the griffin does not require grass to refill its stamina and get the well fed buff. Since it grazes anywhere and during any season (especially useful for winter), the griffin is a good mount for exploring and roaming; ideal for larger lands and for escaping the cave.

### Flapping wings

Trigger for the special ability
 2nd Player
 N. Switch
 PS4

When its ability is activated, it will stand up, spread and flap its pair of wings, pushing and paralyzing momentarily any greedlings (including the masked ones) and breeders within a short distance.

If the wing flap ability is used on the back of a greedling while it's returning to the portal (after sunrise or after grabbing an item), the greedling won’t be pushed farther unlike the Sleipnir's ability. Instead of that, the greedling will be paralyzed for a second.

## Appearance

The griffin is blue and white in Europe, red and black in Shogun, and brown and tan in Skull Island (Two Crowns)

## History

 2019-08-29
 Fixed texture color on griffin eating bits.

## References

1. ↑ As found in the game files. Aka **griffon** or **gryphon** (Greek: γρύφων, *grýphōn*; Latin: *gryphus*).
Counterattack wave

#Retaliation wave
 *Kingdom: Classic* –
When a portal is destroyed, an immediate swarm of greedlings, floaters, and breeders pours forth from the closing portal. The knights and their archers can often perish, especially if they lack the blessing from the Statue of Archery. These waves get more massive the more portals have been destroyed, and can level an unprepared Kingdom. Being a long way from the outer wall may result in the attack troops being destroyed.

 *Kingdom: New Lands* &  *Two Crowns* –
When a portal is destroyed, the sky is blacked out as if by a solar eclipse, and the next Moon appears red. These are indicators that the Greed are preparing a counterattack. Unlike in *Kingdom Classic*, the Monarch troops here will always have enough time to run back to safety, no matter how far they are from the walls. With a deep rumbling/grinding sound, a random portal spawns dozens of greedlings and possibly floaters or breeders to attack the Kingdom. The solar eclipse remains until the counterattack is dealt with, at which time the normal day-night-cycle resumes from where it should be. Time still passes, so the sun can be just setting when the shadowy sky lifts. The sound of bells indicates that the Kingdom is safe again.

 *Skull Island (New Lands)* – There is a final counterattack after destroying the cliff portals. Resisting to this assault is the win condition for this island.

## Increasing anger

In all *Kingdom* titles, the more portals are destroyed, the stronger the retaliation waves become.

That means that the amount and the types of monsters coming out of the portal to form the counterattack depend on the total number of portals that have been destroyed by the Kingdom forces:

* on that run for *Kingdom: Classic*
* on that island for *Kingdom: New Lands*
* on that entire campaign for *Kingdom Two Crowns*.

In *Two Crowns* this can be easily observed on the first retaliation wave: it's always composed by only a few greedlings, no matter the day or the island.
While the opposite happens as of the later retaliations: after fully clearing four islands (after destroying their caves with bombs), any portal destroyed on the island that's still infected by the Greed, will trigger an enormous wave, with all sort of monsters, regardless of the day or the island.
When Monarchs lose their Crown, the new Heir will deal with very calm timed waves (nightly waves and Blood Moons).
However retaliation waves *never forget*, and their anger is cumulative throughout the Succession of Monarchs.
The first portal the new Ruler destroys will bring back to their world the whole anger related to all the portals that had been previously taken down on that campaign.

## History

 2021-04-20

## References

1. ↑ Portal attack & greed payback madness. *Steam*. 28 April 2021.
2. ↑ Retaliation wave in daylight 🤔 is this normal? Discussion on *Reddit*. 25 April 2021.
3. ↑ Retaliation wave in daylight. Video on *Youtube*. 25 April 2021.
Classic land

* ***Classic****Classic*
* *New Lands*
* *Two Crowns*
* Dead Lands
* Norse Lands

*This is about Kingdom: Classic.*

 Merchant
 Win cond.

The **classic land** is the only land in *Kingdom: Classic* and the first of all lands in the *Kingdom* series.

## Objective

The final objectives are:

1. destroy the four small portals
2. kill all monsters from the final wave.

For this the Monarch has to build a very strong Kingdom.

If the Kingdom resists the final wave, the message "The Crown is Safe" appears below the historical plaque reading the number of the day, and then the credits roll.

## Layout

There are two small portals on both sides of the town.

* 1

The final wave comes from the cliffs which cannot be destroyed.

## Tips

Newcomers to the *Kingdom* series may find useful the following resources:

* Game basics
* Defending the Kingdom
* Starting, surviving, & winning

## Speedrun

These are the current speedrun world records for the classic land.

## End game bugs

The final events in *Kingdom: Classic*, those that follow the destruction of the last small portal (final wave, victory screen, credits, and final achievements) can be very buggy.

* Sometimes there is no final wave, and the player simply win (not so rare).
* Sometimes there is a final wave, but the game displays the victory screen before all the monsters have been eliminated (somewhat common).
* Sometimes all monsters from the final wave are killed, but there is no victory screen.
* And sometimes there is no final wave, no victory screen, and the player is just trapped in the limbo, having to restart.   (Before doing so, players that have not unlocked the "Day C" achievement could take the oportunity and go for it with no monsters attacking.)

For this reason, and knowing that there is no autosave in *Classic*, players could "Save & Quit" from time to time, to create and maintain at least one "checkpoint".
To reload the "last save", the player would have to force quit, using `Alt` + `F4`, and then load the game normally.
Additionally, players can save copies of their save folder for extra "checkpoints".

Unfortunately, those bugs will never be fixed, because the game is no longer maintained.
Its last update was released 8 years ago.
However, *Kingdom: Classic* is an overall stable game, except for these final bugs, which may or may not happen.
Players should do fine, if they follow the tips above about saving.

## References

1. ↑ Details at `speedrun.com`.
2. ↑ After beating that wave on load there was no more waves, but the game didn't end. *Steam*. 26 March 2016.
3. ↑ 4 small portals destroyed, game has not ended. *Steam*. 19 November 2018.
4. ↑ Does the ending ever end? *Reddit*. 3 January 2021.
5. ↑ Killed all the portals, but now no greed are attacking at all. *Steam*. 1 May 2022.
6. ↑ How do I win in Kingdom: Classic? *Reddit*. 21 May 2022.
Day-night horse

*This is about Kingdom Two Crowns.*

* Day
* Night

**Day-night horse** is a mount unlocked on the first island of the Norse Lands campaign.

## Abilities

### Color change

The most obvious ability of the day-night horse is to change its color according to the time of day, essentially becoming a personal clock. Especially useful to determine the time of day when in the woods (where the sky is blocked by the trees).

The color (as it changes to their night form) also has a reddish hue during the day of the Blood Moon.

### Speed change

A less obvious ability of the day-night horse is that the horse's speed varies according to the time of day. It reaches peak speed at dawn or dusk, and slows down to about average speed around midday or midnight.

## Norse mythology

In the Norse mythology, the day-night horse is actually two separate horses: Skinfaxi, meaning "shining mane", and Hrímfaxi, "rime mane" (or "frost mane"). Skinfaxi is the horse of Dagr (day) and Hrímfaxi belongs to Nótt (night).

In Norse Lands, the horse seems to be an amalgamation of both Skinfaxi and Hrímfaxi. Changing their color as the day turns to night, and vice versa.

## See also

*For more Norse related content, see: Norse Lands*.
Dock portal

*This is about Kingdom Two Crowns.*

>
>
>
> | “
>  | Go to the dock they said, it’s safe there they said!
> NO!!! Nothing is safe from the Greed in Kingdom Two Crowns!
>  | „
>
>

Go to the dock they said, it’s safe there they said!

NO!!! Nothing is safe from the Greed in Kingdom Two Crowns!
**Dock portal** is a type of portal found on each island, at the edge of the far side dock.

## Behavior

A dock portal may have the same portal states and launch waves of Greed as any other portals.
In general it behaves almost the same as a small portal, except for the listed below:

* its number (one per island)
* its fixed location at the far side dock
* it can take more arrows from archers (more health points)
* it spawns more greedlings when threatened
* it is never inactive
* it has a self-defense appendage
* it blocks access to the lighthouse
* it does not appear more damaged over time as it gets attacked.

## Tentacle

Dock portals have tentacle-like defensive appendages that attack anything within range every two to three seconds. If the Monarch is hit by the tentacle, they drop several coins (as if hit by a boulder, a breeder or a boar).

## Destroying

*Main article: Portals#Destroying portals.*
## Once destroyed

After the dock portal is destroyed, the Monarch can build:

* a lighthouse at the very edge of the dock for six coins
to allow safe travel between the two islands without breaking the ship and requiring a rebuilding.
* a teleporter at the dock portal spot for eight coins
but it's arguably a useless way of spending money since the Monarch will only come back to this place if the lighthouse is built and only once per additional visit to that same island. If the lighthouse is not built, the Ruler will probably never come back to this place.

## History

 2018-12-11
 Introduced.

## References

1. ↑ This is an approximate value, calculated by counting hits in game. It is close to the correct number, but not exact.
2. ↑ Developer Gordon while sharing the first art of the dock portal, on 7 Semptember 2018 on Twitter.
3. ↑ Gordon had called it **greed overgrowth** (24 July 2018) and **mini-boss** (6 December 2018). In the single play crown ranks of Trade Routes, it's called **greed living portal**. And it's called "`beach portal`" in the game files.
Crown

The **Crown** grants to Monarchs their legitimacy.
It can be compared to what tools are for the subjects, assigning them jobs.
It is the most important object in the Kingdom.

## Raw Fury description

>
>
>
> | “
>  | A crown is a traditional headwear worn by a monarch (King/Queen) or by a deity, for whom the crown traditionally represents power, legitimacy, victory, triumph, honor, and glory, as well as immortality, righteousness, and resurrection. Do not lose yours!—Steam market.  | „
>
>

A crown is a traditional headwear worn by a monarch (King/Queen) or by a deity, for whom the crown traditionally represents power, legitimacy, victory, triumph, honor, and glory, as well as immortality, righteousness, and resurrection. Do not lose yours!Steam market.
## No Crown, No Monarch

Whilst the Crown frequently refers to the Monarch, this reference is to the Monarch in his or her capacity as Monarch, and does not refer to that individual in his or her totality of ownership interests and actions; hence the words "No Crown, No King", or "No Crown, No Queen", or "No Crown, No Rulers".

From the beginning the Crown has been conferring on Monarchs their legitimacy at offering to their people a new hope. In the first two titles of the series, not a single movement would be allowed for a monarch who had lost their Crown. Only with the cooperative form of leadership of *Kingdom Two Crowns* we would see crownless monarchs roaming around the Kingdom, and only for as long as their counterpart could hold their own Crown. Past monarchs, who have lost their royal authority, are remembered as in their golden years, wearing their Crowns.

## Greediness

Also from the beginning the Greed cross the portals into the Kingdom lands to chase the Crown. They wouldn't care about townsfolks, their riches or setlements... But they will spread terror around the poor, mercilessly mug citizens snatching every single coin and tool they have, and plunder entire cities if these are in their way to the Crown.

Monarchs then may have a variety of secondary objectives in different Kingdoms and lands, but protecting the Crown is the basic condition without which all other intentions would fail.

## See also

* Crown stealer
* Monarch
* Theories/Monarch

## References

1. ↑ The Crown on Wikipedia (as of October 2019).
Building space

**Building space** is required for vendors popping up and building paired teleporters. Vendors may have additional requirements before they appear.

## In *Classic*

The vendor spots in the kingdom are fixed and dedicated to them, hence requiring no building space checks.

*(Information about streams for farming is to be completed.)*

## In *New Lands*

Building space requirements are largely if not entirely the same as in *Two Crowns.*

*(This section is to be completed.)*

## In *Two Crowns*

An area free of any structures counts as valid building space. The space may be obstructed by:

* **Trees**, including the temporary undergrowth that regresses after they are cut
* **Other buildings**
	+ Town center
	+ Other vendors
	+ Wall, including the remains of destroyed walls
	+ Tower, including precursor rocks
	+ Farm
	+ The boat wreck and the Gem Keeper.
	(Sometimes vendors have appeared behind nonetheless)
	+ Boat bell (very narrow space obstruction)
	+ Teleporter
* Most **natural structures**
	+ Merchant camp
	+ Vagrant camp
	+ Statue
	+ Hermit house
	+ Mount habitats, each with different and often unintuitive space obstructions
	+ Portal
	+ Technology structures
	+ Dog trap
	+ Rocks near the cliff portal.

Generally, only the part of a structure that the Monarch can spend coins on is an obstacle, but it may include the full backdrop.

These structures do not obstruct:

* Chest – plus their forest clearing is wide enough for even the forge
* Farm field – they just get clobbered
* Torch.

It can noteworthy be:

* In the forest (background forest, foreground clearing)
* On a bridge
* On the far side dock.

#### Building widths

What is known about building widths:

* Teleporters are narrower than vendors
* The forge is wider than any other vendor
* Other vendors seem to have the same width.

#### Field spacing

Farm fields also require free space, but have different rules.

They presumably can grow anywhere grass can.

They are known to be blocked by:

* Wall
* Bridge

They are known to grow without issues in front of:

* Wall precursor mound
* Tower, including precursor rock
* Statue
* Dojo
Game basics

This strategy page is a brief introductory guide to the Kingdom series.

## Objective

Across all three Kingdom games the main objective is the same: keep the crown safe. To do that you need to defend against the Greed by gathering coins, recruiting subjects and building defenses.

 *Kingdom: Classic* – Defend your kingdom against growing herds of Greed as you take down the portals they spawn from. When the last portal is down, a big counterattack wave will follow; if you survive it, you win.

 *Kingdom: New Lands* – Move through the lands collecting unlockables to make survivability easier and rebuild the boat to escape each island before it gets overrun by the Greed, which cannot be permanently killed.

 *Kingdom Two Crowns* – Move across the five islands looking for unlockables to make your kingdom stronger and eventually take down the portals. You win when all islands are secure.

## Income

Getting a stable, reliable income is one of your most important tasks. If your income is too low you won’t be able to upgrade and hire enough subjects to keep the Greed at bay.

The main income in all three titles is hunting. Your archers will shoot wildlife during the day, generating coins. Creating big plains outside of the outer walls is your best bet at getting a sizable and reliable income.

You can also build farms from streams and hire farmers to work the fields. It’s a reliable income, but costs a bit to set up and is limited by the number of streams.

 *Kingdom: Classic* – The tax chest provides a daily income that differ according to the town center tier.

 *Kingdom: New Lands* &  *Two Crowns* – On some islands there is a Merchant who will bring you a small amount of coins each day. It’s a reliable income even during winter, even if it’s not much.

 *Kingdom Two Crowns* (Europe) – Pikemen will fish on the riverside during the day. Although they’re not the best at defending the walls or making money, they’re one of the few sources of income during winter.

## Unlocks

There are many unlockable features in the games, all of them giving you some benefit. Mounts have different speed and stamina, some even have abilities, statues will give you boosts, hermits will unlock new upgrades and the shrine and the mines give you access to higher tier buildings. You can find the unlockables in the forests, and it’s often useful or even necessary to unlock them if you want to survive.

 *Kingdom: Classic* – The only unlockable feature is the stone technology.

 *Kingdom: New Lands* – Before you can find any unlockables in the forest, you have to buy maps from the signpost. Doing so will let one new feature spawn on your next island. Every island has its own set of possible features that can be unlocked; once they are, they can spawn anywhere.

 *Kingdom Two Crowns* – Each island has a set of unlockables. Unlike the other games you need gems to unlock them, but when they're unlocked they last forever, across all islands.

## See also

* Defending the Kingdom
* Survival during winter
Achievements in Two Crowns

**Achievements** to be earned by those who strive to make the best for their Kingdom.

* Classic
* New Lands
* **Two Crowns**Two Crowns

 *Kingdom Two Crowns* achievements boast something different compared to the previous *Kingdom* series games. In *Two Crowns*, there can be two players working together to earn these achievements and some users can earn the same one at the same time (*Example: By the Tenth Day: You destroyed a portal*), whereas some are still a "personal" based achievements (*Example: On the Ninth Day: You held a Gem*). As there are two Monarchs, some of these achievements can be considered "easier" to earn with two rulers working together instead of just one.

Co-op campaign – **“***Some achievements are only unlocked for the first Monarch.***”**
The second player would have to start a new campaign, and *then* invite their friend, so they can unlock the same achievements for themselves as the host.
Currently the wiki doesn't have a list of the achievements that are affected by this restriction.

**Cross platform** –
Players who own the game on different platforms can sync their saves, but they cannot "transfer" their already unlocked achievements between platforms, because that would be against the rules of the stores.
Steam Store, for example, won't recognize achievements unlocked on mobile or console stores, and vice versa.
That said, due to the way the game tracks the achievements, some may automatically unlock when the player loads the same save on a different platform.

*Steam* users can check their achievement progress on this *Steam* page.

## List of achievements

Below is the list of all available achievements in *Kingdom Two Crowns*.

The "One Day I Did This" achievements are easier to get on the first island (no matter the setting), but they can be unlocked on *any* island.
This is possible because these achievements are tracked by the day count per island, and not the overall day count.

## References

1. ↑ Raw Fury community manager Fiona on *Steam*. 17 May 2022
2. ↑ Game director Gordon on *Steam*. 21 October 2021
3. ↑ The achievement for forging a new crown was unlocked on the eighth day of the fourth island—the overall day count was XLVIII. Tested with *Two Crowns* v. 1.1.14.
4. ↑ "On the Fourth Day" on *Apple* devices (*Game Center*).
5. ↑ 5.0 5.1 Exploit tested with *Two Crowns* v. 1.1.15. Not sure if this is a bug.
6. ↑ "Are you still a Hermit if you have friends?" on *Apple* devices.
7. ↑ 7.0 7.1 The name of this achievement is most likely a reference to the famous quote "I have the power!" quoted by He-Man (see video on *Youtube*).
8. ↑ I comfortably build 22+ towers in Skull Island. Droow on *Steam*. 28 October 2022.
9. ↑ Shogun variant did not have 20 tower spots for the ALL THE TOWERS achievement. *Reddit*. 14 October 2021.
10. ↑ Tested on all then available biomes (as of April 2022), on single player and local co-op, on *Steam* and *iOS*, on versions 1.1.14 and 1.1.15.
Islands in Dead Lands

* *Classic*
* *New Lands*
* *Two Crowns*
* **Dead Lands**Dead Lands
* Norse Lands

*This is about Kingdom Two Crowns.*
*For the alternative lands, see: Challenge Islands.*

**Islands** in Dead Lands, the third optional campaign of *Kingdom Two Crowns*.

## First island

 Merchant

There are no small portals on this island.

* 1
* 2

## Second island

 Merchant
 Boat

There is only one small portal on each side of town.

* 1
* 2

## Third island

 Merchant
 Boat

There are two small portals on both sides of town.

* 1
* 2

## Fourth island

 Merchant
 Boat

There are three small portals on both sides of town.

* 1
* 2

## Fifth island

 Merchant
 Boat

There are three small portals on both sides of town.

* 1
* 2

## Speedrun

The current speedrun world records held on Dead Lands are as follows:

## History

*This section is about the logs related to the islands in the Dead Lands settings only.* *For the changelog affecting all campaigns in general, including those related to the medieval and japanese settings, see: Islands in Two Crowns § History.*

 **NEW:** The Dead Lands campaign was introduced.
Ballista Hermit

*This is about New Lands & Two Crowns.*

The **Ballista Hermit** is a hermit that enables the Monarch to upgrade triplet towers into ballista towers for six coins in *New Lands* and fifteen coins in *Two Crowns*.

## Appearance

In *New Lands* and in the *Two Crowns* european campaign, the Ballista Hermit appears as a crouched person with a funny, feathered cap and brown robes; while in Shogun the equivalent hermit is a man with a pony tail wearing a ripped toga.
Night

#Moon  #Evening  #Midnight
*For eclipses following the destruction of portals, see: Counterattack wave.*

>
>
>
> | “
>  | We'd better get back because it'll be dark soon, and they mostly come at night. Mostly.—Newt, on Aliens (1986)  | „
>
>

We'd better get back because it'll be dark soon, and they mostly come at night. Mostly.Newt, on Aliens (1986)
**Night** comes when the Moon traverses the skies above.

This period is commonly marked by a timed wave, which means, a wave that is launched to hit the Kingdom walls roughly at midnight.
They can be regular waves or the special Blood Moon waves.

Knights and archers will retreat at dusk behind the furthest kingdom wall with the presumption of attack by Greed. Meanwhile, idle builders outside of the kingdom will hurry back, but builders with tasks assigned ignore the coming of night and continue their labors faithfully and, perhaps, foolishly.

A normal night should end with the morning bell.

In *Two Crowns*, the stars in the night sky begin to form a constellation over time, beginning sometime after day L. This is a hint towards the crown stealer.

## History

 **BUG:** There was an issue where one daytime was replaced by a night, making a total of three nights in a row: a normal night, a bugged day (turned into night), another normal night, and then the regular day-night cycle resumes with a normal daytime. 【  】All things would work as they should, but the switched sky might have caused confusion, inducing players into mistakes. There has been no specific note about this issue in the changelog, but it has probably been fixed in one of the subsequent patches (either 1.1.15 or 1.1.16), as no new complaints about it have been made in the most popular forums of the game.

## References

1. ↑ **“***Sometimes even night was displayed (dark sky, moon, stars, etc.) even though it was clearly day.***”**—said a user on *Steam*. 3 December 2021.
2. ↑ Two nights in a row? *Steam*. 10 December 2021.
3. ↑ **“***We do seem to have a bug sometimes where the sun comes up by the night sky doesn't go away... We're looking into it.***”**—said developer Alan Kertz on *Steam*. 11 December 2021.
4. ↑ **“***It is only visual, the gameplay is not changed at all, you can safely play through.***”**—said developer Alan Kertz on *Steam*. 26 December 2021.
Hel's Trophy

*This is about Kingdom Two Crowns.*
**Hel's Trophy** is one of the Norse mythical weapons linked to the Stones of Power. It is located on the fourth island.

## Unlocking

To find this item, the Monarch must find Hel's shrine on the fourth island. It is recognizable by having four large boulders, each with an encircled Haglaz (ᚺ) rune, with statue of Hel herself sitting in the middle with a half-human, half-skeletal face and Younger Futhark's version of Haglaz rune (ᚼ) on her forehead. To activate this shrine, player should place two coins on each boulder and four coins on Hel's statue.

Upon placing coins, player will see archers putting down their weapons (they must have shields) beneath the boulders and one squire putting down their axe beneath Hel's statue, as well and braziers and runes lighting up. Then, on Hel's statue they will see a skull-like item that can be picked up for one coin.

Due to the requirements, it is recommended to have a full purse (it requires twelve coins total), clean up whatever portal that stands in player's way and have relatively many archers sitting at home before activating this shrine.

## Ability

By pressing the Monarch ability key/button with this item equipped, the Monarch can summon an ghostly Draugar raid group of four archers and one ghost viking squad leader that will follow them everywhere. They don't need coins like their human counterparts do and are more durable and stronger. However they are not invincible and will vanish if they are attacked enough times or when their time of thirty seconds runs out.

If they encounter a Greed portal, they will stop following the player and attack it, with the berserker slashing at the portal itself and any Greed that shows up. During night raids of Greed, the squad leader charges towards the enemy without ordering, like human berserkers.

Draugar benefit from Archery Shrine and Knight Shrine like their human counterparts do.

## Trivia

* Hel in actual Norse mythology is goddess of death and ruler of the same-named afterlife realm dedicated to those who died from old age or illness. She is depicted with one half of her face being human, while another is skeletal.
* Runes on in-game's shrine are taken both from Elder Futhark and Younger Futhark and they both represent letter "H" when translated to English alphabet.
* Draugar (singular: Draugr) in actual Norse folklore are undead beings created from humans who were either improperly buried or whose souls cannot find rest due to being evil when they were alive. They are described to be very ugly, to be jelaous and violent towards the living as well and having evil eyes.

## References

1. ↑ Haglaz on *Wikipedia.*
2. ↑ Elder Futhark on *Wikipedia.*
3. ↑ Younger Futhark on *Wikipedia.*
Gem Keeper

*This is about Kingdom Two Crowns.*
*For the character storing coins, see: Banker.*

The **Gem Keeper** is a merchant banker who stores gems. Like the Merchant and the Banker, he is a neutral character, who can not be attacked by the Greed.

## Stone coffer

### Use cost

Deposit: 1
Withdrawal: 1

The Gem Keeper stores the gems in a stone coffer for the price of one coin each gem, to be paid at the withdrawals.

One stone coffer is always found by the central wharf of each island when the town center has been upgraded to castle keep. The shady merchant banker though only appears if the Monarch has entrusted at least one gem at the coffer.

If the coffer is not yet protected by walls, the Gem Keeper will act just like the Banker, hiding during nighttime. But if the Kingdom has expanded enough incorporating the central wharf he will be available at any time.

There is no way to query how many gems have been hoarded without withdrawing them all and depositing them back into the coffer.

In cooperative mode, both Monarchs have access to the same gem account.

## Usefulness

The gem bank is useful to:

* free space in the Monarch's pouch; 【  】So its entirety can be used for coins; only really carring gems right before unlocking a new feature.

* keep gems safe against greedlings; 【  】Especially useful if going to explore the woods.

* keep gems safe if the Monarch loses the Crown (or the Crowns in co-op); 【  】In this case, all gems will be available for the next Heir to withdraw them.

* transfer gems between islands. 【  】The Gem Keeper takes the burden of carrying the deposited gems to the next island the Monarch travels to. Arriving there, these gems can be withdrawn for the same price of one coin per gem, from the time that town has also reached the required tier.

## History

 Introduced.

## References

1. ↑ Or **Gem Storer**, or **Gem Guard** (as seen in the game files).
Daeg-Mael

*This is about Kingdom Two Crowns.*

**Daeg-Mael** *(Anglo-Saxon for "day measure")* is an unofficial companion app that helps dealing with the day-night cycle and seasons in *Two Crowns*.

The app is developed by AbFarid.

## Features

Quick feature rundown:

* Shows current season
* Shows days left till winter
* In winter, shows days left till spring
* Shows precise time till sunset/sunrise
* Convert Roman numerals into Arabic numerals
* Can be installed as offline native-ish app

Full list of features and instructions.

## Usage

### Season tracker

Enter your current in-game campaign day (shown in the pause menu) using the in app buttons (or keyboard; only valid Roman numerals):

 −xvi / +xvi

You can now see your season related information:

* Current day in Arabic numerals
* Current season
* Days left till winter starts/ends

### Day tracker

If you'd like to use automatic day progression and/or see daytime countdown to know precise time, use the countdown timer.

Timer buttons:

Start - Starts or resumes the countdown
Pause - Pauses the countdown
Stop - Stops and resets the countdown
Reset - Resets and starts countdown immediately (useful for readjusting timer)
## Access

Access the web app on desktop or mobile browsers.

## Installation as native(ish) app for offline use

The web app can be installed onto your compatible device (Windows/Android/iOS) as a Progressive Web App (PWA). Doing so enables offline usage of the app.

### Desktop - Google Chrome

With Google Chrome, go to the web app and:

1. Open the browser's menu *(the vertical ellipsis* **⋮** *)*
2. Click "Install Daeg-Mael"
3. Confirm with "Install"

This immediatelly opens the app in a separated special Chrome tab, that runs the app offline. It also adds a shortcut so you can access the app any time clicking `⊞ Win` and searching for 🔎 "Daeg Mael".

### Mobile - iOS

On iOS, open the web app in Safari and:

1. Tap the "Action" button *(a square with arrow pointing upwards)*
2. Find and tap the option `+` "Add to Home Screen"
3. *(Optional)* Rename the app, and
4. Tap "Add"

This will close Safari and add the web app icon to your Home Screen.

Optionally, if you're on a mobile device (Android/iOS) you'll see a button with an LED icon, that will enable the always-on display (AOD). This will remove the unnecessary UI element and keep your screen awake untill you press the button again. There's a basic OLED screen burn-in protection enabled, where the content will move around once a minute.
Cat chariot

*This is about Kingdom Two Crowns.*

The **cat chariot** is a mount unlocked on the second island of the Norse Lands campaign.

## Speed and stamina

In Norse Lands, the chariot is one of the fastest mount in the campaign due to its ability. It is also faster than average in plains even without the speed burst. However, it is also much slower inside forests even with its buff active.

## Speed burst

Trigger for the special ability
 2nd Player
 N. Switch
 PS4

The main ability of Freyja's chariot is to put out a burst of speed, far faster than other mounts, comparable to the bat-form of Gebel. This increases the maximum speed of the mount for a limited time, which will slowly decrease back to normal afterwards. After, you have to wait about 30 seconds before it can be used again.

## Taming cats

#Cat
Wild small cats may appear on vagrant camps and Merchant settlements that have been enclosed within the Kingdom's walls.
Those small cats are attracted by the large cats driving the chariot whenever the chariot approaches them.
When successfully attracted, the small cats will start following the chariot, much like deer running after the stag.
The cats however will stop following the monarch if the chariot is moving too fast but can be regained by approaching them again. If cats are lead to a farm, they will start hunting rodents and generating coins.
The cats will also play with the loose coins, occasionally swatting a coin into the water.

## Feed anywhere

The large cats will hunt for rodents anywhere—including forestlands and the cave—to recharge their stamina, much like the griffin.

## Achievement

Taming one cat from the forest with the chariot grants the "Here Kitty Kitty Kitty" achievement.

## Norse mythology

In Norse legends, Freyja's chariot is driven by two large cats. It was said that after a battle, Freyja would lead a band of valkyries to gather the fallen warriors.

## References

1. ↑ Also known as the **Freyja's chariot**.
2. ↑ Freyja on *Wikipedia*.
3. ↑ Valkyrie on *Wikipedia*.
Raw Fury/Kingdom! Steam Page! Wishlist! Yay!

**We are one step closer to launch in October!**

We did it. We pressed buttons, and the culmination of all that button pressing has resulted in a Steam page magically appearing for Kingdom. We are impressed with ourselves, so much that we are using the royal “we” whenever we talk about ourselves. We are big nerds.

But hey, we should stop talking and actually show you the damn thing already! BEHOLD:

**Feel free to wishlist the hell out of it!** We would also be forever in your debt if you shared this with your friends on Facebook, Twitter, local dive bar, book club, neighborhood watch, or with anyone else you think might enjoy a mysterious and hypnotizing game like Kingdom.

With conventions out the way, Noio & Licorice are solely focused on putting the finishing touches on Kingdom—we’ll announce the release date soon.

**Until then, stay rebellious!**

**>:)**

**Originally published:**
30 September 2015, at
rawfury.com/kingdom-steam-page-wishlist-yay (ARCHIVED)
Dock

*This is about New Lands & Two Crowns.*
#Pier  #Quay  #Wharf

The **dock** is an environment structure present on all islands, except the Skull and Plague islands. It is the place where the boat is pushed to, after being reconstructed by the builders. And it is where the Monarch can board with the crew to a new island.

 *Kingdom: New Lands* – Each island has only one far side dock.

 *Kingdom Two Crowns* – Each island has one far side dock and one central dock.

## Central dock

*This section is about Kingdom Two Crowns.*

The **central dock** is the main dock of all islands and it is located relatively close to the town.

It is the only departure dock, from where the Monarch will always sail when moving to another island. If wanted, before setting sail, reinforcements can be requested for the next island by ringing the wharf bell.

It can also be considered a "free arrival dock", the only trouble being that all boats will crash when approaching the area. Without an activated lighthouse, all trips between islands will end in a shipwreck a few meters to this dock.

Once the town center has been upgraded to castle keep, a stone coffer will appear by the central wharf of each island. The Monarch can deposit gems there and take them back for one coin each.

## Far side dock

 *Kingdom: New Lands* – The far side dock is accessible at any time for the Monarch and for the boat, once it is rebuilt.

 *Kingdom Two Crowns* – This dock is guarded by a dock portal, which does not block the boat passage, but blocks for the Monarch the way to the lighthouse.

There is always a small patch of green grass by the dock where mounts can graze.

### Direction of the dock

*This section is about Kingdom: New Lands.*
Finding the direction of the dock is one of the main task for the Monarch who wants to plan and optimize the establishment of the Kingdom. It can easily be determined without exploration by beginning the repair work on the ship. Whichever way the prow is pointed after the initial ten coins have been paid is sure to be the way that the boat will be pushed once it is in the water.

Another useful way to tell the direction of the boat requires the Monarch to have an odd number of knights onboard (either one or three knights). Having arrived on an island with an odd number of knights, the side with the higher number of knights (one knight if only one knight is brought along, or two knights if three knights are brought along) will be the side to the coast where the ship is heading. Although this way requires no resources or material when begining the journey on an island, it does require the Monarch to beat at least one island in that run, so that they can get a hold of the knights needed.

## Trivia

* In *New Lands*, if the Monarch is hit and loses their crown near the end of the dock, there is a slight chance for it to fall into the sea, with no chance of recovering. Thus the game is lost.

## See also

* Boat
* Lighthouse

## References

1. ↑ Also known as pier, quay, landing stage, jetty.