Void Magiks

## Thaumaturgy of Void Magiks

Spell cost is 7 motes of mana times spell level and the spells DC's are normal spell DC's + 7. Spells from this list bypass all Damage Resistance. A caster must have at least a +4 talent to cast these spells. Any divine class with a connection to madness or shadows can learn the spells from a source.

These spells consumed more energy than normal, if you have no mana to spend, you burn 7 instead of 3 times the cost in hit-points. If you die from this you are unwound at a magical level and can not come back.

## **1st Level Spells**

-(***Void Word: Consume***): Command void energies to encircle a target, damaging targets for 1d6 points of damage per round. This damage increases by 1d6 every 3 levels. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: 1 round per 2 levels.

-(***Void Word: Confusion***): Command void energies to form around a targets mind, forcing them to make a will save or be confused. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: 1 round per 2 levels.

## **2nd Level Spells**

-(***Void Lash***): A bolt of void magik damages targets for 1d8 points of damage per level. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target; Duration: Instant

- ***(Darkness of the Void***): Unleash a burst of void magik that shrouds an area in darkness that can not be seen through with any type of vision. Range: Close (25ft +5ft per 2 levels); Area: 20ft radius; Duration: 1 round per level.

## **3rd Level Spells**

-(***Void Tentacle***): The caster reaches out and ensnares a single target, immobilizing them upon a failed reflex save. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: 1 minutes per 2 levels.

-(***Void Word: Decay***): Causes the affect target to suffer a -1 profane penalty to their Constitution and Strength for every 4 levels upon a fail fortitude save. Range: Close (25ft + 5ft per 2 level); Area: Single Target; Duration: 1 round per 3 levels

-(***Shadow Armor***): Surround yourself in powerful void energies, gives you a 25% miss chance from all attacks and can meld into shadows as a full-round action becoming invisible as long as there is a shadow that is not their own. Range: Self; Area Personal; Duration; 24 hours.

## **4th Level Spells**

-(***Entropic Plague***): 1 target for every 2 levels of the caster within 20ft of the caster are plagued with a penalty to attack. damage and saves equal to 1 for every 3 levels the caster has. Range: NA; Area: 20ft radius; Duration; 1 round per level

-(***Void Word: Wither***): Wrap the target in void energy, damaging them for 1 point of damage per level, to a maximum of 15 points each round. This spell lasts for a number of rounds equal to half the casters level. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: 1 round per 2 levels.

-(***Umbral Cone***): Unleash the power of the void within your hand, allowing the caster to release a cone of darkness from their palm. Reduces the light level to a darkness so deep, it can not be seen through by any sight, and banishes any light, magical or otherwise unless it is a spell from the Radiant Magiks of greater spell level. Range: 30ft; Area: 30ft Cone; Duration: 1d8 rounds

## **5th Level Spells**

-(***Void Word: Panic***): Command void energies to form around a targets mind, forcing them to make a will save or be panicked. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: 1 round per 2 levels.

-(***Void Shroud***): This spell allows the caster and a number of targets equal to half their level to disappear as though Invisibility, Greater. Range: Close (25ft + 5ft per 2 levels); Area: All targets must be within 75ft; Duration: 1 round per 2 levels.

-(***Chant of Darkness***): A dark chant that rends the mind of many around the caster. They may designate a number of targets equal to half the caster level, and they are damaged for the casters level every round the caster concentrates or until they move out of range. A will save reduces the damage by half. Range: Personal; Area: All targets must be within 50ft; Duration: Concentration

-(***Rend Mind***): Void magiks assault a creatures mind, forcing them to make a will save. If the target makes their save, they are Slowed for 5 rounds. If they fail their save, the are instead damaged for the casters level and suffer one-quarter the damage to their Wisdom score for 1d8 rounds. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target; Duration: 5 rounds, 1d8 rounds

## **6th Level Spells**

-(***Entropic Beam***): This spell unleashes a beam of pure void energy as a ranged touch attack; dealing 25 points of void damage per 2 levels to creatures when cast as a standard action or 35 when cast as a full round. This spell costs 1.5 times the normal amount of mana when cast as a full round. Fortitude halves damage. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: Instant

-(***Entropic Empowerment***): This rift causes any in the area suffering a negative condition, to instead suffer the worse step in the condition tree for the remaining duration of the original condition. For example, Shaken becomes Frightened, Frightened becomes Panicked and Panicked becomes Cowering. This spell only increases the condition by one step. Range: Close (25ft + 5ft per 2 levels); Area: 30ft, 1 target per 2 levels; Duration: Instant

-(***Void Rift***): Open a portal to your own void sanctum, the first casting determines what your sanctum is like, every other casting opens the door way to your plane. This spell functions as *Create* *Demiplane*, *Greater* except that you must cast this spell to open the door way. This plane may be accessed from any other plane, and any creature that is not granted entry by the planes owner is subjected to a will save every day. If they succeed the save they are only *Slowed*, if they failed the save they are *Slowed* and *Confused* until they leave the plane. Range: 20ft; Area: 10-20ft doorway; Duration: Permanent

-(***Void Mantle***): Assume a mass of void power, absorbing 2 hit points for every 25 points of damage dealt by the Void Magiks spells you cast. Range: Personal; Area: Self; Duration: 1 round per level

## **7th Level Spells**

-(***Flay Mind***): Void magiks assault a creatures mind, forcing them to make a will save. If the target makes their save, they are *Slowed* for 5 rounds. If they fail their save, the are instead damaged for the casters level and suffer one-quarter the damage to their Wisdom and Intelligence score for 2d6 rounds. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target; Duration: 5 rounds. 2d6 rounds

-(***Void Word: Entropic Touch***): The target of this spell is subjected to a -1 profane penalty to either their Wisdom or Intelligence, per 3 levels of the caster upon a failed will save. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: 1 round per 3 levels

-(***Void Barrage***): A powerful blast of void magik that damages targets for 1d12 points of damage per level. Range: Medium (50ft +10ft per 2 levels); Area: Single Target; Duration: Instant

-(***Voidform***): Summon pure void energy into your form, becoming a void elemental temporarily. You gain immunity to good spells, your damage from Void spells deal an extra 10% damage, and any Void magik spell casts as though it is 3 levels higher. Your remove illumination up to bright light up to 45ft away and treat it as deeper darkness. Range: Personal; Area: Self; Duration: 1 round per 2 levels.

-(***Mass of Void Tentecles***): The caster reaches out and ensnares a number of targets equal to half their level, immobilizing them upon a failed reflex save. Range: Close (25ft + 5ft per level); Area: All targets must be within 75ft; Duration: 1 minute per 2 levels

## **8th Level Spells**

-(***Aura of Entropy***): This spell causes the area around the cast to constantly be under the effects of *Bane, Slow* and *Prayer* to good creatures while functioning as Bless to evil ones ones. Additionally the area is also counted as *Desecration*. Range: Personal Area: 20ft; Duration: 1 round per 2 levels

-(***Void Word: Death***): Forces target to make fortitude save or die from Void coursing through their body. Range: Close (25ft + 5ft per 2 levels; Area: Single Target; Duration: Instant

-(***Void Word: Paralyze***): A target becomes paralyzed by the terror running through their mind upon a failed will save. Range: Medium (50ft + 10ft per 2 levels); Area: Single target; Duration: 1 round per 3 levels

-(***Void Nova***): A blast of void energy engulfs the targeted area, damaging creatures for 5 points of damage per level. Range: Close (25ft + 5ft per 2 levels); Area: 10ft radius; Duration: Instant

-(***Void Wall***): A dark wall that can not be seen through, and when targets pass through it, it forces them to make a will save. Those that fail are confused. They also must make a fortitude save or suffer 1 point of damage per 3 levels of the caster every round for 5 rounds. Range: Long; Area: 1 10ft (L) X 10ft (H) X 5ft (W) thick section per level; Duration: 1 minute per level; Casting Time: Full-Round

## **9th Level Spells**

-(***Void Tempest***): Summon winds from the Abyss, Abbadon, and Hell infused with energy from the Negative Energy Plane and the Void, this spell concentrates powerful damaging energy in the area, devastating targets in the area, forcing them to make a fortitude save every round or be destroyed. If they make the save, they still take 3 points of damage per level of the caster. Range: Long (100ft + 25ft per 2 levels); Area: 60ft; Duration: 4 rounds, up to 10 rounds with concentration, with 2 more rounds once the spell ends; Casting Time: Full Round action and concentration

-(***Void Word: Drain Sanity***): The caster reaches out and attacks a number of targets equal to half their caster level and drains their 1d6 points of damage from their Wisdom, Intelligence and Charisma. The caster is healed for double this total damage. Range: Close (25ft + 5ft per 2 levels); Area: Targets must be within 75ft; Duration: Instant

-(***Void Word: Absorption***): Absorb magical energy within an area, draining mana from targets caught in the spell. They lose 1d20 points of mana that the caster gains half of. Range: Close (25ft + 5ft per 2 levels); Area: All targets must be within 750ft; Duration: Instant; Casting Time: Full-Round

-(***Void Torrent***): Unleash a powerful blast of void energy to damage targets for 5 points of damage per level of the caster. Range: Personal; Area: 30ft long, 10ft wide line; Duration: Instant

-(***Imbued Emptiness***): Upon casting this, spirit and body are infused with dark energies. You gain the effects DR/- and etheralness at will, you do not age and can not be aged magically. You do not need to breathe, eat, or sleep. Furthermore you are immune to death, energy drain, sleep, daze, fear and stun effects. Additionally you gain immunity to positive energy damage, and all Void Magik spells are cast as spell level times 6 instead of 7. This spell costs 10% of the users mana. When the spell was ends, the mana is returned. Range: Personal; Area: Self; Duration: 1 day per level. Casting Time: 1 hour

-(***Gift of the Void***): Allows the entire area to be invisible in shadows. This spell lasts for 1d20 days, and those who fail a will save (-5 to their will trying to see it) can walk in the area and feel only shadow. Range: Close (25ft + 5ft per 2 levels); Area: 120ft Radiis; Duration: 1d20 Days. Casting Time: 1 minute

## **Mastery Spells**

-(***Void Self***): When you cast this spell, it costs 100 mana. You assume a true void form, maximizing and empowering your Void Magiks. You can gain *Invisibility, Greater* as a swift action*.* Range: Personal; Area: Self; Duration: 1 minute per 4 levels; Casting Time: 2 full rounds of casting/concentrating