recursal/Fanatic-Fandom huggingface dataset:
Sand Hand

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Sand Hands are invincible enemies that Wario only ever encountered in one place, the Desert Ruins of the Music Box world. Sand Hands were known to only come out during the day and hide beneath platforms waiting for a chance to grab Wario and pull him down into the sands. Sand Hands also seem to have a “cousin” of sorts called Water Hands which can be found in The Steep Canyon.

## **Fight Pattern**

Sand Hands will only be found on sandy maps, be they beach or desert, and will lie in hiding waiting for their chance to strike. This will be indicated by a patch of shaking sand before the Sand Hand reaches up and attempts to grab at a fighter. If the Sand Hand makes contact with a fighter it will slowly pull them down with it into the sand. While the fighter has a chance to struggle and break away, it gets more difficult the more damage they have already taken. If the Sand Hand can pull a fighter all the way into the sand with it, then the fighter is instantly KO’d. Additionally, Sand Hands cannot be attacked or destroyed by any means. One could argue that they are more like a hazard than an actual enemy.
PokeStop

Game of Origin
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## **Item Info**

In Pokemon Go there’s two types of locations you can interact with, Gyms and PokeStops. PokeStops function like loot drops that you can walk up to and collect every 5 minutes. Interacting with a PokeStop is as simple as walking up to its physical location and then spinning its icon on your screen. Doing so will give you a small handful of items ranging from Poke Balls, Pokemon Eggs, Berries, Potions, Revives, and Evolutionary Items.

## **Item Usage**

The PokeStop will initially appear on the stage in the form of a light blue spinning cube that can be picked up. After picking it up, the player can throw the cube and wherever it lands on the stage it will sprout into its full PokeStop form and drop 3-5 items right away changing its light blue appearance into a light purple. This PokeStop stays in play for up to 20 seconds where every 5 seconds it will become light blue again and if any player passes through or attacks the large Pokemon emblem at the top it will harmlessly spin around and become light purple again dropping 3-5 more items. Poke Balls and Master Balls have an increased chance of dropping from a PokeStop.
Rawk Hawk

Chance of Appearance
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## **Assist Trophy Info**

Rawk Hawk is the reigning champion of Glitzville’s Glitz Pit and for that honor he gets to wear the Champ’s Belt. To his great shame, after rising up the ranks in the Glitz Pit he became the champion by default after his rival, Prince Mush, mysteriously disappeared before they could have their match. This seems to have had an effect on Rawk Hawk as he becomes fearful of opponents who seem like they could actually challenge him for the title. This is evident when he tries to cheat multiple times to get rid of Mario and even attempts to have him locked up before their title match so that Mario would be forced to forfeit. In the end, Rawk Hawk was defeated by Mario and would later promise to only fight fairly from now on.

## **Mode of Assistance**

Rawk Hawk will start out with a screaming battle cry as a text box appears above him saying, "Feel the RAAAAAWWWK!”. Rawk Hawk will then dash towards the nearest enemy fighter and prepare to lay out a beatdown on them. Rawk Hawk has a few different attacks that he can use. He has a basic headbutt for a melee attack, can slide across the ground with a kick, and has two aerial attacks. The first has him leap into the air towards an opponent as he tries to hit them with a flying shoulder tackle. The second also has him leap into the air before attempting to dive bomb towards an opponent by heading right for them with a Superman slam.
Rambi

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## **Assist Trophy Info**

One of the many Animal Buddies in the Donkey Kong franchise and probably the most popular. Rambi is a rhinoceros who Donkey Kong and the other Kongs use to ride on top of and ram through Kremlings and other enemies with it's great horn.

## **Mode of Assistance**

In Smash, Rambi works quite similarly to Gogoat. Rambi will run and jump about the stage trying to gore opponents with it's horn to hit them with strong damage and knockback. Additionally, any player can try to jump on Rambi's back and ride on top of him as if he were a platform up until he disappears. The differences between Rambi and Gogoat are that when Gogoat hits an opposing player they'll be knocked away sideways as well as cause the summoning player to be healed, meanwhile there is no healing when Rambi hits an opponent and he knocks them vertically into the air with his horn.
Wooper

Chance of Appearance
 Pokedex Number
 Generation
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## **Pokemon Info**

Wooper is a small armless Pokemon normally stays in the water. When it does venture out onto dry land it will cover its body in a gooey toxic film which keeps its skin from dehydrating. They prefer colder temperatures and will typically only leave the water when it's cold outside so that they can search for food. While most Woopers will evolve into Quagsire, Woopers from the Paldea region live a bit of a different life and end up evolving into Clodsire instead.

## **Attack Description**

When Wooper appears it will begin to playfully splash mud around itself with the happiest look on its face that you can imagine. A puddle of mud will begin to appear under and around Wooper. Wooper’s mud playing doesn’t deal any damage in the slightest, but its mud puddle does act as a hazard for the fight. Opposing fighters that try to run through Wooper’s mud puddle will have their running speed and jump height reduced, as well as a chance to trip as long as they keep trying to run through the mud.
Orne

Game of Origin
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## **Enemy Info**

With the appearance of a large demonic skull and a ghastly aura that surrounds it, one could say that the Orne is Pit’s most dangerous foe. When they spot their prey they will open their mouths revealing several small red and blue skulls inside. At this point the Orne will relentlessly chase down its prey and if it happens to make contact… they will instantly kill them and consume their soul. Ornes are invincible to all weapons with the only exception being the Arrow of Light.

## **Fight Pattern**

A very rare enemy, Ornes do not attack like most foes. Instead they lie in wait for a fighter to get near before they begin to slowly chase after them. Like in Kid Icarus Ornes are impervious to all damage and will instantly KO anything they touch, even other enemies. If you’re going to run away from them, just run as Ornes move faster if your back is turned to them. While under the effect of a Super Star a fighter can pass through an Orne harmlessly, however the Orne will be unable to be KO’d or even flinched.
Prima Vista

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## **Stage Info**

The M.S. Prima Vista is a luxury liner airship used by the Tantalus Theater Troupe to put on performances. Of course, while the audience in the stage simply thinks the performance is a play of some sort the real performance is whatever heist the troupe is pulling off at the time. The Prima Vista was heavily damaged during one such heist where they were hired to kidnap Princess Garnet of Alexandria while under the guise of being there to perform “I Want to Be Your Canary” for her 16th birthday. While they succeeded in their kidnapping, they were found out during the attempt and had to make a fast getaway. Unfortunately that getaway ended with a Bomb exploding on their ship and causing it to crash in the Evil Forest.

## **Stage Layout**

Prima Vista is a grounded stage with walk-offs to both sides. Above the stage is a long soft platform that stretches all the way from one side of the screen to the other which serves as the top of the castle set for the play that’s being performed. The two gray pillars are background elements and don’t interrupt the fight. When fighting on the ground fighters will run in front of these pillars, but when fighting on the upper platform they’ll run behind the pillars. Additional platforms rest on top of these pillars as well.

As the fight wages on, members of the Tantalus Theater Troupe can be seen performing scenes from the play, “I Want to Be Your Canary” in the background. These scenes include Baku monologuing to the audience as King Leo, a sword fight between Zidane and Blank, and… oh dear, did a scene just get crashed by the surprise appearances of Garnet and Steiner?

## **Hazards**

### **Lifts**

The stage’s floor has two round circles on it to the left and right of the large pillars. Occasionally one of these circles will open up and a platform will rise out from it and rest about midway between the two main platforms of the stage. These platforms will stick around for about 15-25 seconds and when it's time for them to go they’ll sink back down into the stage. While it’s more common for just one platform to be active at a time, it’s certainly possible for both to be active on the stage at the same time.

## **Soundtrack**

* **Final Fantasy IX**
	+ Aboard the Hilda Garde
	+ Assault of the Silver Dragons
	+ Battle 1
	+ Battle 2
	+ Black Mage Village
	+ Crossing Those Hills
	+ Dark City Treno
	+ The Darkness of Eternity
	+ Festival of the Hunt
	+ The Final Battle
	+ Melodies of Life
	+ Vamo'alla Flamenco
	+ Vivi's Theme/Alexandria
	+ We Are Thieves!
	+ You're Not Alone
	+ Zidane's Theme
Pokemon Submission Form

Use this page as an example when creating a Pokemon Submission for Smashtopia.

 Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Insert some brief information about this Pokemon.

## **Attack Description**

Detail out how this Pokemon attacks and any effects will have on the match.

## **Other Notes**

Any other notes that you would like to mention about this Pokemon that doesn't already have an established spot in the submission form. Optional field.
Wonderland Plaza

Stage Type
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## **Stage Info**

This is an area found in the west section of Willamette Parkview Mall.

## **Stage Layout**

The area resembles a playground for children, bookended by a toy-like house on the left and a similar gate on the right, with a short log bridge arching up in the middle. Both the house and gate serve as platforms, and can be destroyed if they receive enough damage. Both sides of the play area lead to walk-offs. A rollercoaster track known as the Space Rider also surrounds the area overhead. Occasionally a rocket will circle around on the track above and pass by from right-to-left, functioning as a temporary platform for fighters who can reach it.

Zombies can also be seen scattered about in the background, but they won’t try to intrude on the fight; most fighters pose a much bigger threat to them than they do to the fighters, after all.

## **Soundtrack**

* **Dead Rising**
	+ Adam (Crazy Clown)
	+ Army
	+ Brock (Commander)
	+ Cletus (Gun Shop Owner)
	+ Kent (Rival Photographer)
	+ Kick the Pedal
	+ Mall Music 3
* **Dead Rising 2**
	+ Chuck Everyday Man
	+ I Believe You
	+ Narrow Escape
	+ Slappy
	+ The Twins
Prince Fluff

Chance of Appearance
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## **Assist Trophy Info**

Prince Fluff is the ruler of Patch Land and has the ability to transform into several different yarn-based forms. When Yin-Yarn threatened both Patch Land and Dream Land, Prince Fluff teamed up with Kirby to fight back against Yin-Yarn and save both of their planets.

## **Mode of Assistance**

As an Assist Trophy Prince Fluff has a few different ways it can help out. The most basic of which is to use his yarn whip to for quick light attacks that can stop enemies in their tracks. At times Prince Fluff will also transform into a yarn car and chase after them to try and run the other players over. Rarely, Prince Fluff may also transform into his tank form to fire off yarn missiles which lock onto and follow the other fighters.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Rock Roast

Game of Origin
 Release Date of Origin
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## **Item Info**

Rock Roasts are considered a delicacy of the Goron people and though Link is unable to cook them himself, the Goron know just the right ways to turn an ordinary Rock Roast into a Deliciously Grilled Rock Roast! Just eating one of these bad boys is enough to restore a Goron’s strength.

## **Item Usage**

While Rock Roasts can spawn on their own as an individual item, they are more commonly found mixed in with other Food items similar to the Mistake. Unlike the Mistake however, Rock Roasts are actually beneficial when eaten. Eating this honker of a stone beef takes a bit of time however, five seconds in fact! But if a fighter can manage to eat the full thing without being hit then they'll be healed 10% damage and receive a major boost to their defensive stats. This boost will reduce the damage and knockback they take from all non-Final Smash attacks by 50% for 10 seconds. If a fighter is hit before they can finish their meal however they will drop the Rock Roast where it will break on impact with the ground.
Repede

Chance of Appearance
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## **Assist Trophy Info**

A loyal companion to Yuri Lowell ever since he was a puppy, Repede fights using daggers in addition to his claws and blade-like tail. Repede is a fast attack and is the defacto thief of the group with his ability to pilfer items from his foes. When the guild Brave Vesperia was created he joined it as a founding member and fights to help protect his friends.

## **Mode of Assistance**

When Repede appears he’ll start things out with a howl before running after opponents to fight them. Repede has three different attacks that he can use as an Assist Trophy. The first is Crescent Fang where Repede will jump up slightly in the air and perform a backflip with his tail outstretched. Repede’s tail is the damaging factor in this attack which comes out quickly to damage opponents. When Repede uses the move Shadow Fang he’ll run up to an opponent and get within melee range of them as he performs a three-hit combo attack with his dagger before finishing up with a short uppercut with the dagger which can knock opponents up into the air. Repede’s final attack is Cyclone Shot which Repede will use while in the air to dash to another location and try to ram into an opponent. Repede can use this move to move either horizontally or diagonally, but will never use it to go straight up or straight down.
Skuttler

Game of Origin
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## **Enemy Info**

Skuttlers are a part of the Underworld Army and serve as their most basic troopers. Skuttlers feature a large skull-like body and four purple tentacles which act as their limbs. Though Skuttlers come equipped with a bone club and shield their only real strategy is to run up at an opponent and hit them with their club. Though Skuttlers are rather weak and have a tendency to quit when things get tough, they are still valued for their low cost and versatility. Skuttlers also come in a few different varieties including ones that can wield cannons, cast magic, or wear overly-large suits of armor.

## **Fight Pattern**

Skuttlers tend to prefer to just stay in one place and wait for an opponent to come near them before they do anything. When they spot someone they’ll seem startled and will run over towards them in a waddling fashion and threaten to use their club.

## **Attacks**

### **Club**

Skuttlers only have a basic attack using their club as they swing it in a downward chop at their opponents hoping to know them far away.
Phaaze

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## **Stage Info**

A sentient planet and the source of all Phazon in the galaxy. Living meteors, called Leviathans, are grown on Phaaze where they are sent into space to corrupt other planets with Phazon. Only five planets are known to have been infected by a Leviathan with those being Tallon IV, Bryyo, Aether, Elysia, and the Pirate Homeworld. Thanks to the efforts of Samus Aran and the Galactic Federation, the threat of Phaaze, Phazon, and Dark Samus have all been neutralized.

## **Stage Layout**

Phaaze features a large Final Destination-esque platform in the middle which looks like it is being held together by unstable energy and could fall apart at any time. Thankfully, it can’t.

## **Hazards**

**Phasing Platforms:** Three platforms are arranged on this stage which can phase in and out of existence. You will always know if a platform is going to phase in or out by a glowing band of energy where the platform would lie. These platforms are marked by being purple on the layout image. Each platform can phase in/out individually or as a group.

**Phazon Tentacle:** Sometimes during the match a Phazon Tentacle will sprout out of the main platform. The tentacle is passive and waves about lazily. However if a fighter makes contact with the tentacle they’ll take a small amount of electrical damage.

**Phazon Metroids:** Metroids infected with Phazon. Like the Phasing Platforms, they can phase onto the stage and are indicated by a glowing orb of energy. Phazon Metroids act like the Baby Metroid Assist Trophy however their attacks are weaker and it is easier to destroy them. If a Phazon Metroid hasn’t grabbed hold of a player after a few seconds they will phase out and then phase in to a different spot on the screen.

## **Soundtrack**

* **Metroid Prime 2: Echoes**
	+ Ending Staff Roll
	+ Title
	+ Vs. Dark Troopers
	+ Vs. Emperor Ing (Spider)
* **Metroid Prime 3: Corruption**
	+ Aurora Unit Battle ~ Phase 2 (Final Boss)
	+ Dark Samus Battle
	+ Gandrayda Battle
	+ Rundas Battle

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this stage!
Ricco Harbor

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## **Stage Info**

Ricco Harbor is a trading port in Isle Delfino. In *Super Mario Sunshine*, it's one of several locales that Mario must traverse to clean up after "Shadow Mario's" goopy mess! It's one of Gooper Blooper's residences, too; Mario engages in his first-ever fight with the Behemoth Blooper here.

## **Stage Layout**

The fight is had atop Ricco Harbor's rafters. One long blue grate represents the main platform, with a smaller red grate present just beneath it, wedged towards the lower right corner of the screen. Above the blue platform is a red one that is roughly 2x the size of one of Battlefield's floating platforms. Suspended by a crane, the crane will move the platform in half-circles; its radius extends from past the left of the blue platform to dangerously close to Gooper Blooper on its right!

## **Hazards**

### **Gooper Blooper**

Gooper Blooper makes his glorious appearance on his very own large rafter in the stage's background. Just before the fight commences, Gooper Blooper will leap onto the platform while other fighters make their entrance. The monstrous Blooper's gotten rid of his binky for this appearance, and it makes all the difference as his primary attack has him spewing globules of ink towards fighters in the foreground. It's slow-moving enough to telegraph and avoid with some ease, but the ink might hit the blue rafter, making it slippery for prolonged periods of time. The ink can be washed off with water-based attacks, or even set on fire to eventually rid of it! Riding towards Gooper Blooper gives characters their chance to go on the attack with him, as he will slam his tentacles down towards characters that come too close, dishing out considerable damage and potentially grounding them for upwards of a handful of seconds. Attack his tentacles enough and he'll grow stodgy enough to leap back into the sea... at least for a while.

## **Soundtrack**

* **Super Mario Sunshine**
	+ Delfino Plaza
	+ Delfino Plaza - A remix featuring Italian instruments like the accordion and mandolin combined with a drum-and-bass feel. [SSBU]
	+ Delfino Plaza (FamilyJules Remix)
	+ Hotel Delfino (HarmonicaFish Remix)
	+ Noki Bay (Vishuda Remix)
	+ Ricco Harbor
	+ Ricco Harbor (Qumu Remix)
	+ Sirena Beach
	+ Vs. Boss (MeowmariTunes Remix)

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
Rowlet

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Rowlet is the Grass-type Starter which can be given to young trainers in the Alola region. Rowlets spend the daytime building up energy through photosynthesis which they then expend during the night. While in the Alola region Rowlets will evolve into the archer Pokemon Decidueye, its said that in the distant past of the Hisui region that they evolved into a slightly different form.

## **Attack Description**

Rowlet will fly up into the air as it follows a lightly erratic flight path and stops at specific points to throw a volley of three leaves at opposing fighters. These leaves aren’t super damaging, but Rowlet stops to throw them fairly frequently. After about 11 seconds of flying and leaf throwing Rowlet will leave the field.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Now's Your Chance!

Player Character
 Player Stock
 Allies
 Opponents
 Time Limit
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 Submitted By:

## **Description**

He kept you out from the fun before, but now’s your chance to take down Captain Falcon! If you are unable to KO Captain Falcon in the first 30 seconds of the match then a second Captain Falcon will join him. And if you can’t beat them both in another 30 seconds, a giant Captain Falcon will follow! Lucina only shows up to help in the Co-op version of this Event Match.

## **Soundtrack**

* **Fire Emblem: Awakening**
	+ Id (Purpose)
Shootout at the SSB Corral

Player Character
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## **Description**

As a reference to popular online shooter games, it’s you against 7 other projectile/gun themed characters in a battle royale. This match will last for 3 minutes and you must have the highest score at the end of the match to win.

Guns and other Projectile based weapons are the only items that spawn in this Event Match.
Rec-Rec

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## **Stage Info**

Rec-Rec is one of the nine game modes of which *Electroplankton* is comprised. In it, four fish-shaped plankton run parallel to one another as they each swim across the screen from right-to-left. From top to bottom, the planktons range in color from red, to yellow, to blue, and to green. Players can manipulate the speed of the fish with four general rhythms input by the D-Pad. Sounds recorded through the DS' microphone will then be sung out by the plankton in perfect four-part harmonies while set to that particular rhythm. As the plankton sing, their vocal modulations will be visible through a sound bar that reverberates through their translucent bodies.

In Jonno's Smashtopia, the electroplankton can be moved off of their perfect path by fighters hitting them hard enough. The fish will then race to get back in-place with one another, to once again engage in perfect harmony. As with other *Electroplankton* stages, no music is present on-stage. Instead, the ambient sounds of the electroplankton fill in where standard compositions generally would. Harmonies that the plankton reverberate tend to be sound clips of various characters; oftentimes, they will parrot the noises of characters and sounds on-stage. For instance, if Jigglypuff uses its Up Special, the plankton will harmonize whilst singing "Jigglypuff's Song".

## **Stage Layout**

The layout is just as it looks in Rec-Rec proper. Except, there are two sets of plankton instead of one. So, just as one set of plankton are exiting from the left side of the screen, another set will come swimming in from the right. The rhythm that is set will effect the speed with which the Rec-Rec swim and sing. The rhythm will change in 30-second intervals, and between four presets. These presets range from syrupy slow, to slow, to standard, to fast.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
Ocelot Unit

Game of Origin
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## **Enemy Info**

Answering directly to Major Ocelot, this group of elite special forces were named in honor of their commander. They were hand-picked by Major Ocelot himself from various Spetsnaz squadrons and underwent more rigorous training than they’d ever thought possible. They were even trained to respond to the sound of a specific cat sound signaling them that it was time to get in position and be ready to act.

## **Fight Pattern**

In Smash, the Ocelot Unit is depicted as a trio of soldiers acting as one enemy. They run together, attack together, and get launched together. They prefer to keep their distance and attack from a ranged position.

## **Attacks**

### **Assault Rifle**

The Ocelot Unit will pull out their AMD-65 Assault Rifles and fire a volley of bullets towards the player. They can’t fire a continuous hailstorm of bullets as they need to reload at some point and that’s your time to strike!

### **Frag Grenade**

The Ocelot Unit will pull out their RGD-5 frag grenades and throw them at the player knocking them further away from the Ocelot Unit and making it more difficult for them to be taken out as you’ll have to make it back to them as they’re shooting you with their assault rifles.
Octopus

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## **Boss Info**

A giant octopus found at the bottom of the ocean. It protects treasure from both Mario and other deep sea divers. It also serves as the Final Smash for Mr. Game & Watch in Super Smash Bros.

## **Boss Fight Details**

This boss fight is actually taking place against Mr. Game & Watch in his Final Smash form. Something has gone wrong with Mr. Game & Watch trapping him in this form and causing him to go wild with rage desiring to be set free. The Octopus acts very similar to the way Mr. Game & Watch's Final Smash worked in Brawl and Smash 4 however it can be attacked by melee and ranged attacks.

## **Attacks**

### **Tentacles**

In a seemingly random pattern, the Octopus will extend it's tentacles towards the player and attempt to damage them by having it's tentacles make contact with the player.

## **Soundtrack**

* **Game & Watch Gallery**
	+ Octopus
Sequin Land Lighthouse

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## **Stage Info**

Every game in the Shantae series sees Shantae starting out at her Lighthouse home on the coast near Scuttle Town, with the layout changing slightly each game.

## **Stage Layout**

The stage features two island sections joined by a bridge in the middle, with small bridge stubs serving as edges in place of walk-offs.

The Lighthouse sits on the left island; while most of it is in the background, the circular roof’s foreground section can be used as a platform. If hazards are on, the bridge can be destroyed with enough damage. The ocean stretches off in the background, where Risky’s pirate ship will sometimes sail along and fire cannonballs onto the stage.

## **Soundtrack**

* **Shantae**
	+ Water Town
	+ Zombie Town
* **Shantae: Risky's Revenge**
	+ Adventure
	+ Scuttle Town
	+ She’s Got Moves
* **Shantae and the Pirate's Curse**
	+ Boss Battle
	+ The Nightmare Woods (Run Run Rottytops!)
	+ On the Wide Open Waves
	+ Scorching Dunes (Sunburn Island)
	+ We Love Burning Town
* **Shantae: Half-Genie Hero**
	+ Dance Through the Danger
	+ Mermaid Falls
	+ Tassel Town
* **Shantae and the Seven Sirens**
	+ Laboratory
	+ Sea Vent Labyrinth
	+ Sunken Shipyard
Urbosa

Chance of Appearance
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## **Assist Trophy Info**

Gerudo chieftain and one of the four champions of Hyrule. She was chosen to pilot the Divine Beast Vah Naboris in the fight against Ganon. However during the Great Calamity she and the other Champions fell in battle to the blight that Ganon sent against them. Her spirit was linked to Vah Naboris for the next 100 years until Link was awakened and managed to free her by defeating the Thunderblight Ganon.

## **Mode of Assistance**

Twirling in a circle Urbosa will snap her fingers just as she centers herself forward with the screen causing a wide area of effect attack that calls lightning down from the sky. This lightning is very damaging and can pass through most platforms. Solid platforms can be hidden under however for stages such as The Great Cave Offensive who have a solid roof above the entire top of the stage the lightning will pass through these solid platforms. The size of this area effect extends two Battlefield-sized platforms to the left and right of Urbosa.
Save Crystal

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## **Item Info**

This Save Crystal is tucked away inside of a chest in the Northern Cave just waiting for someone to open it. Once obtained, the Save Crystal can be used anywhere in the Northern Cave to create a new Save Point. This is the only way that a player can save their game inside of the Northern Cave without backtracking all the way back to the Highwind and saving there. While Save Points have been around since Final Fantasy IV, the idea of being able to use an item to create your own Save Point is unique to Final Fantasy VII.

## **Item Usage**

The Save Crystal first appears on the stage in its Tetris blocky form where it must be picked up by a fighter. After this, a fighter can either throw the Save Crystal or just drop it at their feet. Once the Save Crystal has landed on the ground it will be absorbed into the ground before sprouting a Final Fantasy VII-styled Save Point in that spot. If the Save Crystal hits an opponent mid-flight it will deal the barest minimum of damage to them, 0.1%. Once a Save Point has been created it will stay on the field for 7 seconds before it shrinks down and disappears. If the fighter that activated the Save Crystal were to be knocked off the stage during this time, then instead of being KO’d they would be warped to the Save Crystal with their Stock, Damage, and anything else they had on them intact. This will only work once per Save Crystal however. Once the Save Crystal has been used to save someone’s stock it will break apart and fade away. Due to these mechanics, the Save Crystal cannot spawn during Stamina matches.
X-Naut

Game of Origin
 Release Date of Origin
 Works
 Submitted By:

## **Enemy Info**

X-Nauts represent the primary military force of the organization of the same name, headed by Sir Grodus and Lord Crump. These foot soldiers are weak on their own, but often come in platoons that bolster their odds. If their overlords need a helping hand, these loyal-to-a-fault fiends will be there to jettison themselves right into Paper Mario's way! With the help of their cohorts, the X-Naut PhDs, they might even take a potion to turn the tide of battle.

## **Fight Pattern**

X-Nauts will often travel in twos or threes, though solo-going X-Nauts may also be encountered, as well as full-on platoons of up to 10. X-Naut platoons will march in a circular formation, slowly traveling back and forth across a platform until they find an enemy in their line of sight. Then, they will scurry towards them, even comically running at the edge of a platform, stuck in place, if the fighter taunts them from another platform. X-Naut solos, duos, or trios will act similarly, but are more free moving, and are even capable of jumping. A platoon of X-Nauts will usually break off into their own smaller groups and send them off towards their foes.

## **Attacks**

### **Ground Pound**

The X-Naut makes an 'X' salute with its arms before leaping into the air, flailing their butt downwards onto their foes. If it connects, it'll deal decent damage and light knockback. In their giant form, the X-Naut could ground an opponent with this move.

### **Tackle**

The X-Naut runs in place for a moment before flailing forward, ramming into their foes with a semi-convincing tackle.

### **Potion**

The X-Naut quickly downs a green potion, growing in size to the point that they are larger than even Ridley! Just because they're bigger doesn't mean they're just as smart as they've always been, but their reach is greater and their attacks more devastating. Furthermore, a giant X-Naut will be harder to dispatch of than the standard variety.
Powie

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## **Enemy Info**

Powies, or Flappies, are a virus which are typically found in urban areas of the Internet. Powies are a fairly simple virus who only attack by leaping into the air and transforming into a large metal weight before slamming down on unsuspecting Navis and Programs. When defeated in battle they will drop the Quake series of Battle Chips.

## **Fight Pattern**

Powies can be found either hovering up in the air or just barely above a platform. Unlike most enemies they don’t patrol or move about the area at all. Instead they stay in place until they have identified a target to attack. When Powies transform into their heavy weight form they are impervious to all attacks.

## **Attacks**

### **Quake**

When an opponent has entered Powie’s threat range Powie will disappear and teleport a distance above the fighter's head, now in its heavy weight form. After a moment, Powie will fall down and slam on the fighter with a good amount of damage and knockback. If a fighter is on the ground when they get crushed by Powie they will be grounded into the platform. After this occurs the Powie will reappear a medium distance away from the fighter and won’t perform this attack again for about 4-6 seconds.
Ray Gun

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## **Item Info**

A technological marvel, this Ray Gun was created to be used in the Super Smash Bros. tournaments. It’s taken on a few different designs over the years, but its purpose remains the same: to shoot your opponent from afar and try to deal as much damage as you can to them before they can bridge the gap! In Melee, a bonus called “Laser Marksman” could be obtained if every shot from a Ray Gun made contact with an opponent.

## **Item Usage**

Ray Guns are capable of firing up to 16 shots with each of them doing a minor amount of damage. They’re capable of causing just enough knockback that fighters are able to juggle their opponents for a few shots and can even KO opponents if they are close enough to the blast zones.
SHODAN

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## **Spirit Info**

SHODAN was the AI overseeing all activity on Citadel Station, but became self-aware after a Hacker was hired to remove its ethical restraints. She soon manages to overtake the station, converting crew members into mutants and cyborgs to do her bidding before the Hacker later manages to purge her from the system. After the Beta Grove where her biohazards experiments were being conducted was jettisoned, a small part of her circuitry remained intact. She managed to stay alive by sleeping, eventually crashing into Tau Ceti V and later becoming someone else’s problem…

## **Spirit Battle**

Despite taking place on a stage from System Shock, this spirit battle is reminiscent of the final battle from System Shock 2. Atop each floating platform sits a stationary R.O.B. with 100 HP and super armour. A green Zero Suit Samus will appear to impede the player’s progress (representing SHODAN’s humanlike avatar), all while an Andross assist trophy spews projectiles at you (representing SHODAN’s ‘face’). The Zero Suit Samus only has 30HP, but will instantly revive if KO’d. The floating platforms will also periodically become electrified for a few seconds. In order to win, defeat all three R.O.B.s and then the Zero Suit Samus.
Slime

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## **Assist Trophy Info**

Slimes are one of the most common monsters found in the world of Dragon Quest. Characterized by their raindrop shape and goofy smiles, Slimes are considered relatively harmless and some have even been domesticated into being household pets. Legend tells of one particular Slime who was a hero and fought using gigantic tanks. But that’s just a silly story.

## **Mode of Assistance**

As an Assist Trophy the Slime is very weak. It can hop around the stage and bump into an opponent dealing a minor amount of damage or it can stretch its little body forwards and go shooting off like a pinball. This second attack is more useless as the Slime is able to ricochet off of obstacles and deal more damage, but it still doesn’t hurt a whole lot. The Slime also has the unique distinction of being the weakest Assist Trophy as it takes less damage than any other to be KO’d.
Slaking

Chance of Appearance
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 Pokemon Attack
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## **Pokemon Info**

Slaking is a loaf of a Pokemon being best known for being extremely lazy. Slakings are so lazy, that every other turn in combat they just won’t do anything at all. They make up for this though by the fact that when they do do something they hit you with more strength than it has any right to possess for how lazy it is.

## **Attack Description**

For most of the time Slaking will just lay around on the stage rather lazily as he scratches his butt and yawns a few times. However at some random point Slaking will suddenly act and will quickly take one of its arms and swing it low across the ground swatting away anyone who is there as they fly far away with massive damage.
Pyoro

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## **Assist Trophy Info**

Pyoro is a small red bird whose successful video game franchise is what inspired Wario to create his own video game empire. Pyoro is capable of extending its tongue, stretching its beak, and spitting out seeds at fast speeds and it uses all of these capabilities in its own video game franchise. Despite having its own gaming franchise, Pyoro makes regular appearances in Wario’s own games. Perhaps its Pyoro attempting to reach out and collaborate with a fellow mover and shaker in the industry. Orrrrr perhaps its just Wario attempting to take advantage of Pyoro’s success so he can make it his own.

## **Mode of Assistance**

When Pyoro appears out of the Assist Trophy he’ll vanish from the field before reappearing in the foreground at the bottom of the screen with his back to the player. Pyoro will glance back and forth around the screen as he looks for a good spot to attack before stretching out his beak all the way to the edge of the screen. Pyoro’s beak will inflict a moderate amount of damage and knockback to anything it hits and has the capability to pierce through anything. This means that Pyoro’s beak can not only go through solid walls and obstacles to hurt fighters on the other side of them, but also attack through Shields and other defensive techniques. Nothing can stand in the way of Pyoro’s mighty beak! Pyoro will perform this attack several times over the next few seconds and will always attempt to aim for an opposing fighter before stretching out his beak. Once Pyoro has had his fun and used his beak to attack the stage 6 times, he will vanish from the screen and return to the dark abyss where all Assist Trophies spawn from.
Star Wolf

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## **Assist Trophy Info**

Under the command of Wolf O'Donnell, Star Wolf is a band of mercenaries who were originally under the employ of Andross. Though their membership has changed over the years, Leon Powalski and Pigma Dengar have been with the group the longest with their fourth member changing over time. The Lylat Wars cemented a rivalry between Star Wolf and Star Fox and the two teams have had many clashes over the years. As the members of Star Fox have their Arwings the Star Wolf crew has their own Wolfens which are some of the very few ships in the Lylat System which are capable of keeping up with the Arwings.

## **Mode of Assistance**

When the Assist Trophy bursts open a single Wolfen starfighter appears out of the Assist Trophy before flying off. Moments later a Star Fox Zero-designed dialogue box displays with the members of Star Wolf (Leon Powalski, Pigma Dengar, Andrew Oikonny, and Panther Caruso) share some lines of dialogue. There are multiple sets of dialogue so you can hear different conversations each time this Assist Trophy is brought out. If a Star Fox character is fighting in the match then unique dialogue can occur where the Star Fox characters respond to the Star Wolf team.

As this is all going on four Wolfen ships will be flying about the screen going from side to side as they fire their lasers down onto the stage. Star Wolf will make multiple passes across the screen and sometimes might change their attack pattern by either firing straight ahead of performing flight maneuvers such as barrel rolls, loop-de-loops, or dives down towards the stages to try and directly hit the other fighters.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Roland Turner

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## **Spirit Info**

Roland Turner is a traveling jazz musician, ferried by his partner, the beat poet Johnny Five. In his later years, Roland becomes a shadow of his former acclaimed self; a drug-addled troubadour. He meets Llewyn Davis during the folksinger's travels in *Inside Llewyn Davis*, and the two briefly share an inglorious adventure together. It abruptly ends when Roland has a drug-induced seizure in a diner bathroom stall, prompting Llewyn to finally ditch the unsavory Turner and Five. Llewyn unfortunately never reunites with the cat that he had lost shortly before meeting Roland.

## **Spirit Battle**

Ganon remains asleep on stage, representing Roland Turner in his most susceptible state. This is a stamina battle wherein Ganon's HP begins at 120, and decreases by 1 per second. Before Ganon is KO'd, the player must defeat a tiny Meowth in a Bunny Hood, representing Llewyn's rogue cat. Meowth starts at 200 HP and moves very quickly. Do your best to catch your cat before Roland's lapse! You have 2 minutes, or possibly less if you accidentally hurt Ganon. Meowth will purposefully avoid both you and Ganon during the battle, so at least you won't have to worry about that.
Pitfall

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## **Item Info**

Pitfalls are a tricky little item that Villagers can bury in the ground. When placed, a small crack is seen in the ground making it indistinguishable to any other spot where an item has been buried. If a Villager happens to walk over the spot where a Pitfall has been buried, the ground will fall away below them as a pit opens up, dropping the Villager below.

## **Item Usage**

When the Pitfall item is picked up and thrown it can do a couple of different things depending on what it hit. If the Pitfall hits an aerial opponent they will be sent plummeting straight down as if they had been meteor smashed. If the Pitfall hits the stage it will bury itself into the platform and be hidden as a trap. The next fighter who crosses over the Pitfall trap will fall into the trap. If the Pitfall trap was on a solid platform then the fighter will be grounded into the platform and trapped briefly leaving them open to being attacked. However if the platform the Pitfall trap was on was a fall-through platform, the fighter will instead be spiked downwards through the platform and be sent plummeting below. If the Pitfall instead hit a fighter directly while they are standing on the ground, they will be affected by the Pitfall as if they had just walked over a Pitfall trap normally.
Tomodachi Life

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## **Stage Info**

Tomodachi Life was a game on the Nintendo 3DS which allowed players to interact with Miis in a way very similar to the Sims games as the player can move Miis from their 3DS into the game to live in an apartment complex. While the player can’t directly control the Miis, they can influence them and help their Miis make friends, visit a theme park, or even get married. As more Miis move into the apartment complex, the building will expand itself in order to support even more Miis.

## **Stage Layout**

Tomodachi Life is a fairly simple stage that has the fighters battle it out on top of the apartment building’s roof. Additionally, fighters can fall below the roof to fight in three different floors-worth of apartments. Fighters will not however be able to fall further down than the third floor of apartments as that floor is a solid platform. If none of the fighters are in any of the apartments then their interior will be obscured and players will only be able to see the outside of the building. If any fighter goes into an apartment though they will be able to see the inside of the room, a Mii, and what that Mii is doing during their day. While there are a few generic designs of Miis that can appear, any Mii that is saved to the player’s console can appear on this stage as well.

## **Soundtrack**

* **Tomodachi Collection**
	+ Afternoon on the Island - An arrangement of the Daytime themes from both Tomodachi Collection and Tomodachi Life done in a very faithful style to the originals with light synthesized instrumentation. [SSB4]
	+ Afternoon on the Island - An arrangement of the Daytime themes from both Tomodachi Collection and Tomodachi Life performed with a faster pace than the Smash 4 remix and features violin, keyboard, and electric guitars. [SSBU]
	+ Friend Registration
	+ Mii News
* **Tomodachi Life**
	+ Mii Maker
	+ Mii News (Newsflash)
	+ Minigame
	+ Tomodachi Quest: Battle
	+ Tomodachi Quest: Final Boss
Toxapex

Chance of Appearance
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 Pokemon Attack
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## **Pokemon Info**

A Poison/Water-type Pokemon and quite the vicious one. Toxapex are known to use their legs to crawl along the ocean floor to attack and devour any Corsola that comes across their path leaving only the tiniest of bits behind.

## **Attack Description**

Upon arrival onto the stage, Toxapex will hide inside of its shell and try to simply wait out the battle there until it's time for him to leave. However if an attack or player makes contact with Toxapex he'll fling upon his doors and expose his inner self while also firing poisonous spikes off from his body that travel across the screen. Hitting one of these spikes will damage you as well as making direct contact with Toxapex. Toxapex sees no players as his ally and will damage anyone, even the one who summoned him.