recursal/Fanatic-Fandom huggingface dataset:
NASCAR 2005: Chase for the Cup: Drivers list

Nextel Cup Series (^= legacy \*=Fantasy)

#01 Joe Nemecheck

#1 Martin Truex Jr

#2 Kurt Busch

#3 Dale Earnhardt Sr^

#5 Kyle Busch

#6 Mark Martin

#7 Robby Gordon

#8 Dale Earnhardt Jr

#9 Kasey Khane

#10 Scott Riggs

#11 Denny Hamlin

#12 Ryan Newman

#14 Sterling Marlin

#15 Paul Menard

#16 Greg Biffle

#17 Matt Kenseth

#18 J.J Yeley

#19 Jeremy Mayfield

#20 Tony Stewart

#22 Dave Blaney

#24 Jeff Gordon

#25 Brian Vickers

#26 Jamie McMurray

#29 Kevin Harvick

#31 Jeff Burton

#38 Elliott Sadler

#40 David Stremme

#41 Reed Sorenson

#42 Casey Mears

#43 Bobby Labonte

#45 Kyle Petty

#48 Jimmie Johnson

#55 Michael Waltrip

#66 David Green

#88 Dale Jarrett

#96 Tony Raines

#100 Dover Monster\*

#101 Mike Sparks\*

#103 Skip Garrett\*

#105 Peter Wells\*

#107 Butch Chandler\*

#109 Brendon Jefferson\*

#111 Scott Watkins\*

#119 Wayne Dwight\*

#122 Jerry Ingram\*

#123 Harmon Foster\*

#126 Glenn Tingen\*

#132 Wally Blake\*

#133 Richie Abbot\*

#137 Eric Figgins\*

#141 Wade Sanders\*

#142 Sterling Conway\*

#143 Jackson Zimm\*

#144 Marty Fischer\*

#145 Daryl Sikes\*

#147 Eliah McGee\*

#149 Todd Peterson\*

#151 P.J. Harris\*

#161 Benjamin Swift\*

#163 David Longford\*

#169 Bruce Payne\*

#171 Elliott Claybrooks\*

#174 Kip Branch\*

#175 Bucky Oliver\*

#176 Willis Hall\*

#178 Greg Quick\*

#180 Hans Goode\*

#184 Danny Randolph\*

#187 J.J. Johnson\*

#191 Jake Tyson\*

#192 Dennis Malone\*

#198 Boris Wagner\*

#199 Michael Fernandez\*
Heal

REMOVED FROM GAME. SEE CURE.

*"Ancient people worshiped healers, and their ruins reveal a great reverence for 'those with shining hands'."*

Restore some health.

* Energy 5
* Charges 2
* 2×2 Block

Spellbook: None (Formerly Magical Combat)

This spell is used by Grumbul Assassins and The Twins, you can learn about these entities by visiting the enemies and bosses page respectively.
NASCAR 07

* **Developer(s):** EA Tiburon, Exient Entertainment (PSP).
* **Publisher(s):** EA Sports.
* **Platform(s):**
	+ Playstation 2
	+ Playstation Portable
	+ Xbox
* **Release Date(s):**
	+ North America: September 6, 2006
	+ Europe: October 6, 2006
* **Genre(s):** Racing, Sports, Arcade.
* **Mode(s):** Single-player, online, split-screen multiplayer.

**NASCAR 07** is the tenth installment of the EA Sports' NASCAR video game series. It was developed by EA Tiburon and released on September 6, 2006 for the PlayStation 2, Xbox, and PlayStation Portable. This was the last *NASCAR* edition to be released exclusively on sixth generation consoles.

The NTSC game cover features Elliott Sadler, driver of the #38 M&M's Ford Fusion. The PAL region game cover features Matt Kenseth's #17 DeWalt Power Tools Ford Fusion. This game is the first since *NASCAR 2001* not to include a subtitle in the name. The game retains the teammate features introduced in NASCAR 06: Total Team Control, but does not add any major gameplay changes. However, the graphics include a blurring effect to attempt to give a better sense of high speed, and the pace of the gameplay has been sped up considerably. This is also the second EA Sports NASCAR video game to appear on a handheld system (first NASCAR 2000 for Game Boy Color). On the PlayStation Portable, the game is simply called **NASCAR**.

## List of drivers

*This section only lists what drivers are in N07. Go to the drivers list page to see pictures of every driver.*

**​**

## List of tracks

*This section only lists what tracks are in N07. Go to the tracks list page to see pictures of every track.*

\*Fictional

## Trivia

* North Carolina speedway is more commonly known as Rockingham Speedway or simply, “the Rock”.
* ...
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## Photos

PS2 NTSC coverPS2 PAL coverPSP NTSC coverPSP PAL coverXbox NTSC cover
## Videos

NASCAR Thunder 2004 - Xbox TrailerXbox trailer.

## See also

* *N07 Tracks list*
* *N07's Wikipedia page*
Frost Bolt

*"They say Went, the first Cryomancer, could freeze a man's heart with a glance, but preferred to use spears of ice."*

Launches an icicle that damages and freezes foes on contact. If missed, they can be picked up, carried, and thrown at enemies for the same effect.

 **Unstable** | Instead of 1 large icicle, shoots out 3 small icicles with shorter range giving a sort of shotgun effect. If unbroken, these icicles can still be picked up and used to freeze enemies by throwing them at the foe.
NASCAR 2001

* **Developer(s):** EA Sports (PS2), Black Box Games (PS1).
* **Publisher(s):** EA Sports.
* **Platform(s):**
	+ Playstation
	+ Playstation 2
* **Release Date(s):**
	+ North America: September 19 & October 6, 2000
* **Genre(s):** Racing.
* **Mode(s):** Single-player, multiplayer.
* **Distribution(s):** CD-ROM.

**NASCAR 2001** is a racing simulator video game developed and published by EA Sports. The game was released on September 19, 2000 for the Sony PlayStation, and became the first from EA Sports' NASCAR series to be released for the Sony PlayStation 2 on November 6, 2000. NASCAR 2001 was the fourth game in the NASCAR series.

N2001 was the final game that featured Dale Earnhardt as a regular full-time driver, prior to his death in the 2001 Daytona 500 (which would reappear in NASCAR Sim Racing with his 1999 car and in NASCAR 07 as an unlockable Chase Plate and Earnhardt appears in NASCAR Thunder 2003 as result of a cheat code). Johnny Benson is also absent in this game, while it was the first NASCAR game to include Jimmy Spencer, Jerry Nadeau, and Elliott Sadler. The drivers Michael Waltrip, Kenny Irwin Jr., Richard Petty and Adam Petty do not participate in any of the races as a computer opponent, instead the player must be the driver.

## List of drivers

*This section only lists what drivers are in N2001. Go to the drivers list page to see pictures of every driver.*

**​**

## List of tracks

*This section only lists what tracks are in N2001. Go to the tracks list page to see pictures of every track.*

\*Fictional

## Trivia

* ...
* ...
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## Videos

NASCAR Thunder 2004 - Xbox TrailerXbox trailer.

## See also

* *N2001 Tracks list*
* *N2001's Wikipedia page*
NASCAR 08

* **Developer(s):** EA Tiburon, Exient Entertainment (PS2).
* **Publisher(s):** EA Sports.
* **Platform(s):**
	+ Playstation 2
	+ Playstation 3
	+ Xbox 360
* **Release Date(s):**
	+ North America: July 23/26 & November 15, 2007.
* **Genre(s):** Racing, Sports, Simulation, Arcade.
* **Mode(s):** Single-player, online, split-screen multiplayer (PS2 only).
* **Distribution(s):** Optical disc (all systems).

**NASCAR 08** is the eleventh installment of the EA Sports NASCAR series. It was developed by EA Tiburon and released for PlayStation 2, PlayStation 3 and Xbox 360. This is the earliest that EA has released a NASCAR game. It also marks the first time the original Xbox has been excluded from the NASCAR lineup since NASCAR 2001.

Tony Stewart is on the cover marking his third appearance on the cover of an EA Sports NASCAR game. The cover in the PAL region features Juan Pablo Montoya. NASCAR’s new Car of Tomorrow as well as the Gen 4 car are present in the game, although the Car of Tomorrow is generic (no separate manufacturers). ESPN's NASCAR coverage is also integrated into the game. Crew chief dialogue for the PlayStation 3 and Xbox 360 versions of the game was recorded by Chad Knaus. The Whelen Modified Tour is not included in PlayStation 3 and Xbox 360 versions of the game, but is still present in the PlayStation 2 version. The Team Communicator also returns, but the Swap Cars command has been removed.

## List of drivers

*This section only lists what drivers are in N08. Go to the drivers list page to see pictures of every driver.*

**​**

## List of tracks

*This section only lists what tracks are in N08. Go to the tracks list page to see pictures of every track.*

\*Fictional

## Trivia

* Wal-Mart Raceway used to be named Lakeshore Drive Raceway before the Wal-Mart Sponsorship came in, in NASCAR 06 Total Team Control.
* Nextel Raceway at New York used to be called New York Metro Speedway.
* Mike Sparks, the fantasy driver for Wal-Mart in 06, 07, 08 and 09, is the only fantasy driver in the game to have a A+ overall, as most fantasy drivers don’t get anything better than a B.
* While Bruce Poyne is a Chevrolet in the PS2 version, he is a Toyota in the PS3 and Xbox 360 versions.
* A sponsor’s name or motto might be hidden in a fantasy driver’s name. For instance, Hans Goode is a reference to his sponsor Allstate’s well known motto “You’re in good hands”.

## See also

* *N08 Tracks list*
* *N08's Wikipedia page*
NASCAR 09: Drivers list

## Sprint cup

01: Regan Smith

1: Martin Truex Jr.

2: Kurt Busch

5: Casey Mears

6: David Ragan

07: Clint Bowyer

008: Jesse Clemons (F)

8: Mark Martin

9: Kasey Kahne

010: Winston Kelley (F)

10: Patrick Carpentier

11: Denny Hamlin

12: Ryan Newman

15: Paul Menard

16: Greg Biffle

17: Matt Kenseth

18: Kyle Busch

19: Elliot Sadler

20: Tony Stewart

21: Marcos Ambrose

21: Jon Wood

24: Jeff Gordon

26: Jamie McMurray

28: Travis Kvapil

29: Kevin Harvick

31: Jeff Burton

38: David Gilliand

40: Dario Franchitti

41: Reed Sorenson

42: Juan Pablo Montoya

43: Bobby Labonte

44: Dale Jerrett

44: David Reutimann

45: Kyle Petty

48: Jimmie Johnson

55: Michael Waltrip

77: Sam Hornish Jr.

83: Brian Vickers

84: AJ Allmendinger

88: Dale Earnhardt Jr

96: JJ Yeley

99: Carl Edwards

101: Mike Sparks (F) (Wal-Mart Exclusive)

111: Scott Watkins (F)

119: Wayne Dwight (F)

132: Wally Blake (F)

137: Eric Figgins (F)

141: Wade Sanders (F)

142: Sterling Conway (F)

144: Paul Brooks (F)

145: Daryl Sykes (F)

153: Jackson Zimm (F)

169: Bruce Payne (F)

174: Kip Branch (F)

175: Bucky Oliver (F)

178: Greg Quick (F)

179: Archio Siegel (F)

184: Danny Randolph (F)

199: Michael Fernandez (F)
NASCAR Thunder 2004: Tracks list

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* **Atlanta Motor Speedway** (Day/Fall)

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.Homested Miami Speedway

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* **Bristol Motor Speedway** (Day)
* **Bristol Motor Speedway** (Night)
* **California Speedway** (Day)
* **Chicagoland Speedway** (Day)
* **Darlington Speedway** (Day/Spring)
* **Darlington Speedway** (Day/Fall)
* **Daytona International Speedway** (Day)
* **Daytona International Speedway** (Night)
* **Daytona International Speedway** (Night/The Shootout)
* **Dover International Speedway** (Day/Summer)
* **Dover International Speedway** (Day/Fall)
* **Homestead-Miami Speedway** (Day)
* **Indianapolis Motor Speedway** (Day)
* **Infineon Raceway** (Day)
* **Kansas Speedway** (Day)
* **Las Vegas Motor Speedway** (Day)
* **[Charlotte] Lowe's Motor Speedway** (Night/Spring)
* **[Charlotte] Lowe's Motor Speedway** (Night/Fall)
* **[Charlotte] Lowe's Motor Speedway** (Night/The All-Star)
* **Martinsville Speedway** (Day/Spring)
* **Martinsville Speedway** (Day/Fall)
* **Michigan International Speedway** (Day/Summer)
* **Michigan International Speedway** (Day/Fall)
* **New Hampshire International Speedway** (Day/Summer)
* **New Hampshire International Speedway** (Day/Fall)
* **North Carolina Speedway** (Day/Spring)
* **North Carolina Speedway** (Day/Fall)
* **Phoenix International Raceway** (Day)
* **Pocono Raceway** (Day/Summer)
* **Pocono Raceway** (Day/Fall)
* **Richmond International Raceway** (Night/Spring)
* **Richmond International Raceway** (Night/Fall)
* **Talladega Superspeedway** (Day/Spring)
* **Talladega Superspeedway** (Day/Fall)
* **Texas Motor Speedway** (Day)
* **Watkins Glen International** (Day)

**​**

* **Daytona International Speedway Infield** (Day) (Fictional by EA Sports, not the real-life track)
* **Devil's Canyon Speedway** (Day)
* **Dockside International Raceway** (Evening)
* **Homestead-Miami Speedway Infield** (Day)
* **New York Metro Speedway** (Night)
* **Phoenix International Raceway Infield** (Evening)
* **Pocono Raceway Infield** (Day)
* **Sawmill Speedway** (Day)
* **Talladega Superspeedway Infield** (Night)
* **Texas Motor Speedway Infield** (Day)
* **Tiburon International Speedway** (Night)
Dark Arts

Dark Arts is a spellbook.

*"This book is black and leathery. The design on its cover appears to be drawn in blood."*

Spells Contained:

1. Shadow Cloak
2. Vampirism
3. Plague
4. Raise Dead

When equipped with Poet:

Tap: Shadow Strike: Casts a dark bolt that poisons enemies it hits.

Hold: Darkness: Casts a cloud of pure darkness that prevents vision inside of it.
NASCAR Racing 2003 Season

* **Developer(s):** Papyrus Design Group.
* **Publisher(s):** Sierra Entertainment.
* **Platform(s):**
	+ Windows/PC
	+ Mac
* **Release Date(s):**
	+ North America: February 13, 2003
	+ Europe: February 21, 2003.
* **Genre(s):** Sim racing.
* **Mode(s):** Singleplayer, multiplayer.
* **Distribution(s):** CD.

**NASCAR Racing 2003 Season**, or ***NR2003*** for short, is a computer racing simulator released in February 2003 by Papyrus for PC and Mac OS X. The game was the last to be released by the company before EA Sports bought the NASCAR license exclusively from 2004 to 2009 (parent company Sierra's successor company, Activision Blizzard, reacquired NASCAR rights in 2011, with NASCAR The Game: 2011). The game included all of the 2003 NASCAR season tracks and many of the drivers. The game box featured the cars of Jimmie Johnson and Kevin Harvick on the front cover.

## List of drivers

*This section only lists what drivers are in NR2003. Go to the drivers list page to see pictures of every driver.*

**​**

## List of tracks

*This section only lists what tracks are in NR2003. Go to the tracks list page to see pictures of every track.*

\*Fictional

## Trivia

* ...
* ...
* ...
* ...
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* *...*
* *...*

## Videos

NASCAR Thunder 2004 - Xbox TrailerXbox trailer.

## See also

* *NR2003 Tracks list*
* *NR2003's Wikipedia page*
Mechanical Limbs

Mechanical limbs provide many unique benefits, a common benefit between all mechanical limbs however is their ability to be replaced again by the player when they are ripped asunder no additional assembly required just pop it back in the socket and its as good as new!

## Tinkerer shop

One of the few places the player can get both your limb off and a new one on. Gadgeteer Shopkeepers provide a special service where they offer a random assortment of mechanical limbs that they will offer to place or replace for the player. The surgical act of removing the players old arm to replace it will deal 2 damage to your kid. However empty sockets will be dealt no damage when the player has them put a limb in that slot.

## Leg Attachments

### Bladed Leg

Increases kicking damage (but only for the leg in question) and jumping damage; good for decapitation.

### Jet Leg

Improves any maneuvers involving legs, such as sprinting or kicking. However, it will take a while to start up.

### Prosthetic Leg

No unique effects. Functions the same as a normal leg.

### Roller Foot

Causes the kid to roll a bit after movement (similar to walking on ice). Kicks and stomps "roll" through enemies.

### Spike Leg

Increases kicking damage (but only for the leg in question) and jumping damage. Prevents sliding on ice similar to spiked footwear.

### Spring Leg

Functions similar to the Bounce Jump meal effect but to a lesser degree. Having two Spring Legs increases bounciness.

### Peg-Leg

Achieved by Crouching and holding the use button with a lit torch, cauterizing the torch unto your stump will deal 2 damage. acts as a single use prosthetic leg as you can only attach lit torches (magic torches heal and give status effects when attached, haste, vampiric and slow have been observed)

### Spike (Trap) leg

Achieved in the saw way as the aforementioned peg-Leg, however with a dislodged spike from a spike trap such as via break or boulders. Functions as a slightly worse spike leg (deals 2 damage upon attaching the spike to the empty socket)

## Arm Attachments

### Extendo-Arm

Increases attack range similar to using a weapon of reach.

### Piston Arm

The third attack in a combo will become a powerful, stunning punch. Unarmed attacks will use the piston arm, getting extra range.

### Powered Arm

Requires a charged mana battery to function. When charged, it will shoot a magic beam with whatever energy the battery is charged with on the third attack in a combo. It holds a total of four charges and will eject an empty mana battery when they are spent.

### Prosthetic Claw

When a humanoid strikes with the hand (their third in an attack combo or unarmed) they will be able to throw the enemy in the same way the character can with the grapple boon
Flame Wave

*"Ygraas the Irksome learned this spell from the infamous Fireborn people by threatening to douse them with water."*

Upon use, sends several slow-moving bursts of flame ahead of the player in a tight cluster. The flames themeselves don't deal damage, but they do instantly ignite any enemy they pass through, and knock the enemy back.

Trance: Flame form. The player is transformed into a ball of fire. They lose the ability to attack, but instantly ignite any enemy they pass through, and can fly while in flame form. The form lasts about 1 second. After the transformation ends, there is a chance that the player will transform a second time for free after a few seconds.

Overload: Dragon's breath. Releases a much larger stream of flame that ignites enemies and tiles.

Unstable version: Caster pushed back a block; beware of spike pits.
Deadly Distance

Deadly Distance is a spellbook.

*"This book is bound in a light blue suede, and the design on its cover resembles a projectile."*

Spells Contained:

1. Push
2. Magic Blast
3. Frost Bolt
4. Chain Lightning

When equipped with Poet:

Tap: Mini-Bolt: Casts a weaker version of Chain Lightning that doesn't deal direct damage to enemies, but electrifes them.

Hold: Homing Orb: Casts a slow-moving homing orb that deals 3 damage to the enemy it hits.
Air Dash

> *A feat of pure combat excellence, leave your foes stunned as you rush them from great distances.*
>
>

Upon use, the player is launched forward, homing towards the nearest enemy in a cone in front of the player. If the spell targets an enemy, then the player automatically attacks, and if the player is carrying an item, the item will be thrown.
Push

*"Once derided as useless, this basic spell is now a favorite of ranged mages, who use it to keep their opponents at a distance."*

Upon use, anything in a certain radius of the player is pushed away at great force. The spell doesn't inherently do damage, but the objects you fling will likely hurt anything in their path.

Trance: Force Bubble. Creates a small sphere around the player. The sphere pushes away any enemy that comes in contact with it. The sphere doesn't block damage itself, but it prevents enemies from getting close enough to use their weapons effectively. Weapons with longer range like polearms and axes will still be able to hurt the player, and other forms of damage like lava and spikes aren't affected by the shield.

Overload: None.

Unstable version: Instead of push, it will be Pull. Pulling enemies and objects toward you, watch the boulder!
Multiplayer

If you're feeling a bit lonely or just want a test dummy, try playing Catacomb Kids with a friend! There are two types of multiplayer modes in Catacomb Kids:

## Versus

Versus has been in the game since the beginning. Each player has to pick out a randomly generated Kid, then choose three spells/traits for themselves. Afterwards, the players has to choose a battle arena to play on. The first player to kill the other three times win!

There are 7 maps in versus mode:

A 1-minute timer can be seen at the top center of the screen. Once this timer reaches 0, red arenas will appear on both sides of the map and slowly move in 1 block per second. These red zones will not deal damage, but will instead increase the amount of damage dealt when within them (needs verification). Once the two red areas meet, the round will end and both players will draw.

When a potion is spawned on a map, it will *always* be recognized. Additionally, these potions cannot be broken by throwing it against a surface and seems to be less affected by gravity than potions found in the Catacombs.

## Co-op

Co-op was implemented in the 0.0.16 update. When playing in co-op mode, two players are able to play as separate Kids in the catacombs. Unlike Versus, these Kids cannot hurt each other and will have to work together to navigate the catacombs.

Each floor will still be generated normally, which means only *one* Orb of Leveling will spawn on each floor, enemies have the same amount of health, etc.

When players get too far away from each other, the display will enter a circle-like split-screen setup. These circles will get smaller the further away the two players go, thus forcing the two players to stick together. When the players come closer, the screen will return to its original state.

## Trivia

* The statues, seen in the Versus maps, might each resemble one of the 4 heroes, mentioned in the storyline, whilst the grave on Slime might belong to the 5th forgotten one.
Turret

Mechanical turret created by Grumbuls. Can also be found guarding shops. It drops an Empty Mana Battery when destroyed. It shoots 3 arrows before reloading.

Can be tinkered to fight for you by picking it up and holding the use button. However, this requires a minimum INT level. (If you attempt to tinker with too low INT, the message "you couldn't make sense of it" appears.)
Catacoins

Catacoins were added in the Tinkerer update and is a very unique feature in the game. They can be used in the character selection screen to reroll a killed Kid (costs 2 coins), or to create a custom kid (costs 5 coins + extra for more features). Catacoins uses were expanded in the 0.2.1.0 update with the addition of Game Modes: In the "Continues" game mode, you can use catacoins to get another shot at a level after you die, however the number of coins required to continue increases with each death (-5, -15, etc...)

Catacoins are awarded at the end of each run, dependent on the depth you reached and the reputation you earned.

### Creating custom Kid

It is important to not spend all your coins on one Kid, but to rather save up for a good run. You will need to pay 5 coins to begin customizing your Kid. When creating a custom kid, you will notice that you can give your Kid a variety of traits, equipment, weapons or an item.

After you've customized your Kid, you will need to pay the amount on the top right corner, including the 5 coins entrance fee. The price of your Kid will vary depending on how much slots you've specified, no matter its qualities.

You can save your current settings as a template when done configuring, or simply use the Kid once without saving any settings.
Traits

Traits are given to a Kid at the beginning of a run. Negative traits can be removed and positive traits can be learned through The Ghost.

## Positive Traits

### Breath Holder

*"You've mastered the difficult art of holding your breath."*

* Hold your breath longer in gas and water

### Poised

*"You stand and act with grace and efficiency."*

* Reduce knockback
* Use items faster

### Resourceful

*"You know how to get the most out of your food, letting it heal you more often and keep you full for longer."*

* Restore +1 health when eating a full meal (get health regardless of meal combination).
* Potions last longer.
* Potions of Mana will give you +1 overcharge.

### Sneaky

*"You know how to land softly and move like a shadow through the catacombs."*

* Crouch to hide.
* Falling from heights has no effect.
* Much harder to detect.

### Likes [Weapon]

*"You like [weapon type] so much you can improve your skills with them just by using them."*

* You can gain skills in the liked weapon by hitting enemies with a weapon of that type.
* Each successful strike with a liked weapon increases your skill with that weapon by about 5%.

## Negative Traits

### Bad Swimmer

*"You never learned how to swim, or how to not inhale water."*

* Swim slowly.
* Make noise while in water.
* Drown more quickly.

### Clumsy

*"You haven't got the steadiest feet... or the surest grip."*

* Trip over rocks/skulls.
* Chance to be disarmed in weapon clash.
* Chance to be tumbled by blows.

### Loud

*"Some people just can't understand the concept of subtlety. You are one of these people."*

* Make noise when landing.
* Easily detected by enemies.

### Messy Eater

*"You tend to end meals with most of the nutrition in your lap rather than your belly."*

* Gain no bonus by eating a complete meal.
* Food effects are reduced.

### Hungry

*"You're hungry all the time."*

* Meal meter slowly depletes.

### Unstable Caster

*"Your complete lack of concentration prevents you from casting spells properly."*

* All spells you cast are "Unstable," which makes the spell act detrimentally.

### Hates [Weapon]

You are unable to wield the weapon type. You can still carry it around and even throw it. Propelled by power of hate, they make good projectiles with excellent range.

When leveling the Bully's ability to level 3, you will not gain a skill for the hated weapon and the message "Still hates [hated weapon]!" Will appear. It is currently impossible to remove this trait from your character, even with the help from The Ghost.
Mordred

**Mordred** is a fictional character and villain in comic books published by the American company DC Comics. He first appeared in *Superman* #38 (January 1946), but his first appearance in *Swamp Thing* comics was in *Swamp Thing* Vol. 2, #87 (June 1989). He was created by Bill Finger.

## History

Born on May 1st, Mordred was conceived as the symbol of Morgaine le Fey's revenge against King Arthur, Mordred grew up hating his father, dreaming the day when he will kill Arthur and destroy his beloved kingdom. When he still is being a child, Morgaine (also called Morgana by the Elder Folk) sent him to destroy Camelot, leading her army and enchanting his armor so he could not be harmed by any man made weapon.

The final battle of Camelot started with an attack to the suburbs and then an attack to the castle with soldiers, demons, monsters and dragons (Morgaine Le Fey also participated in the battle). The first battle was won by Morgaine's army; even Merlin's demon Etrigan was unavailable to defeat them. The whole castle was destroyed and hundreds of men, women and children died.

The next morning Mordred was waiting his mother's return in the now destroyed castle, and when she returned, also appeared his aunt and Merlin's lover, the nymph Nimue Inwudu (now called Madame Xanadu). After a little talk between Morgaine and Nimue, Mordred went to find his father's last men, but this last battle was never what he long wanted. Arthur's sword Excalibur was not a man made weapon, it was something else and when Mordred attacked him Arthur cleaved him in two. From the sky, Morgaine saw everything and when she saw her son being killed she became powerless and fell to the ground, after that she was captured by the last of Camelot’s survivors escaping a time later.

Centuries later, Morgaine became the leader of the Church of the Midnight Dawn, a satanic cult to make them find three relics: Mordred's war-helm, the spear head that killed King Arthur and the Philosopher Stone. With these artifacts, she would be able to resurrect Mordred so him could lead a new war in the new man's world, but Mordred's helmet was stolen by her sister Madame Xanadu and the detective John Jones (the Martian Manhunter) and she was defeated by her.
Magical Combat

Magical Combat is a spellbook.

*"This book has a metal spine that seems perfect for casing concussions, and its pages are engraved steel."*

Spells Contained:

1. Air Dash
2. Cure
3. Break
4. Poison Blob

When equipped with Poet:

Tap: Iron: Damages enemies it hits for 3 hitpoints. May hit multiple enemies at once.

Hold: Iron Page: Sends out a horizontally flying page that damages enemies it passes through.
Break

"*Used to only crush and destroy, this spell subjects nearby creatures and objects to immense forces from within."*

Casting this spell will break nearby potions, barrels, traps, and bridges as well as damage equipment equipped by foes. Casting it on the anchor point of the blade trap will yield a Swinging Blade Trap that can be wielded.

 **Unstable** | None
Aoshiki

## **Bestiário 062:**

Shizuka's Bestiário:

"Cuidado com a magia de gelo deste skikifuda! Estes talismãs azuis significa um upgrade. Enquanto as versões anteriores foram de fogo, estes ... são também ainda fraca ao fogo, mas eles são três vezes mais implacável! Eles mantêm um pouco de sua magia mesmo depois de ser derrotado. E não é que você pode usá-los como pacotes de refrigeração portátil que ajuda durante o verão, quando a comida estraga mais fácil. "

 **Encontrado nas Dg** | Floresta Shinoda

## Aoshiki

Encontrado nos Campos: Nenhum.

Encontrado nas DG: Floresta Shinoda.
Reputations

Reputations are words or phrases that appear after your run on the death screen, certain reputations appear after you completed certain actions throughout the run: for example, eating a full meal of Ogos' mucus. Catacoins are awarded at the end of each run. The more reputation, the more coins!.

This list is currently incomplete. If you find more reputations please add it to the list below.

### List of reputations:

**Highfalutin'** - Gained for opening a certain amount of fancy chests.

**100 Slayer** - Gained by killing a total of 100 enemies or more in your run.

**200 Slayer** - Gained by killing a total of 200 enemies or more in your run.

**300 Slayer** - Gained by killing a total of 300 enemies or more in your run.

**Slayer of all things** - Gained by killing a total of 400 or more things in your run.

**The Fastest** - Gained by maxing out your speed stat in your run.

**The Strongest** - Gained by maxing out your strength stat in your run.

**Untouchable** - Gained by not taking any damage before the lethal blow

**Turtle** - Hid behind a shield a lot

**The Toughest** - Gained by maxing out your defense stat in your run.

**The Wizardest** - Gained by maxing out your magic stat in your run.

**The Smartest** - Gained by maxing out your intelligence stat in your run.

**The Luckiest** - Gained by maxing out your luck stat in your run.

**The** **Bestest** - Gained by maxing out all your Kid's stats.

**Bloody Knuckle** - Gained by killing more than half of your enemies with your fists.

**Win Depth** - Gained by getting to or going past floor 10 in your run.

**Hunger**  **strike** - Gained by not eating anything during your run.

**The Monster all along** - Get the butcher buff several times.

**Blue In The Face** Get by eating a full meal of ogos' mucus and turning blue.

**Bone Muncher** - Gained by eating a full bone meal of skeletons/rats.

**Streaker** - Gained by dying without wearing a chest piece.

**Sentimental** - Gained by not taking off your armor or shoes.

**Underpowered** - Gained by skipping orbs.

**Orbless** - Get past floor 2 without using an orb of leveling.

**Magical** **Blaster** - Gained by dealing a lot of magical damage with spells/tomes.

**Pacifist** - Gained by not attacking or killing anything on your run.

**Innocent** - Gained by not killing.

**Relatively** I**nnocent** - Gained by not killing humanoids.

**Hecklord** - Gained by using Killer taunt a lot.

**Visionoble** - Gained by using Instinct (Wanderer's ability) a lot.

**Tomendous** - Gained by using Tome ( Poet's ability) a lot.

**Stumpy** - Gained by losing two (or more) limbs.

**Door kicker** - Gained by kicking doors.

**Pauper** - Gained by dying with very little gold.

**Geared Up** - Fully dressed up

**Sweet Tooth** - Eat a lot of goo

**Turtle** - Blocked a lot of attacks with your shield

**Potionaholic** - Drank a lot of potions

**Treasure Hunter** - Open a lot of chests

**Reaper Reaper** - Killed the reaper (adds up with multiple reaper kills)

**Tank Breaker** - Killed the tank

**Taste Tester** - Drank unidentified potions

**Abstinent** - Didn't drink any potions
Fire and Shadows

Misterio,
Reina Flama

**Fire and Shadows** (**Fuego y Sombras** en América Latina y **Llamas y Espirítus** en España) es una serie que se centra en la Princesa Flama y Marceline Abadeer. Todavía no se sabe de cuantas temporadas constará.

## Sipnosis

Luego de que la Princesa Flama se convierta en la Reina, gobierna bien hasta que su padrele quita el trono (otra vez) y este hace de esclavos a sus habitantes (incluyendo a Pan de Canela) la Reina Flama intenta hacer una guerra civil, viendo que esto no funciona, y que su padre está conquistando todo OOO, le pide ayuda a Marceline, quien sufre la misma situación con el Reino Vampiro, siendo invadido por Ash, aunque no sea un vampiro,

## Personajes

*(A medida que la serie transcurra los personajes seran removidas a una u otra categoria)*

### Protagonistas

* Princesa Flama
* Marceline

### Co-Protagonistas

* Finn
* Jake
* Dulce Princesa
* Rey Flama
* Ash
* Gente de Fuego
* Gente Vampiro
* Pan de Canela

### Menores

* Don Jhonn
* Niño Vampiro
* Vampiro Encargado

## Episodios

*Para ver Lista de Episodios cliquea aqui*

### **Temporada 1**

**Episodio 1:** Lo malo de ser la reina

Luego de una serie de coincidencias, la Princesa Flama y Marceline se conocen.

**Episodio 2:** La revolución Fogosa

En un intento para buscar a Finn y a Jake, las dos chicas sufren un gran inconveniente.

**Episodio 3:** Cuando todo sale bien

**Episodio 4:** Pequeña Flambo

*Proximamente habrá más episodios...*

## Notas

* Esta serie trata principalmente de Pheobe y Marceline.
NASCAR Thunder 2002

* **Developer(s):** EA Tiburon.
* **Publisher(s):** Electronic Arts.
* **Engine:** enhanced *NASCAR Thunder* engine.
* **Platform(s):**
	+ Xbox
	+ Playstation
	+ Playstation 2
* **Release Date(s):**
	+ North America: October 2/15, November 15, 2001
* **Genre(s):** Racing.
* **Mode(s):** Single-player, multiplayer.
* **Distribution(s):** CD-ROM, DVD-ROM.

**NASCAR Thunder 2002** is a racing simulator video game developed by EA Tiburon and published by EA Sports that came out for the Sony PlayStation, Sony PlayStation 2, and Xbox. It is the fifth game in the NASCAR series of video games, and is the first of the series to have a new title (the other games simply read "NASCAR", followed by the year). Notably, it is the first NASCAR game to feature alternate paint schemes on the cars. It featured the 2001 Cup Series Champion Jeff Gordon on its cover.

NT2002 was the first NASCAR game released for the Xbox and the second released for the PlayStation 2. Game modes consist of Create-a-car, Quick race, Season mode, Career mode, and practice. Before every race, the player has the option to qualify for a position at the start of the race, get to know the track in practice, or 'race' other cars in Happy Hour. The game has 35 drivers from the 2001 Winston Cup season (minus Dale Earnhardt due to his death, but the game has many tributes to him including a black No. 3 screen on start-up) and several then-Busch Series and fantasy drivers that can be unlocked.

The PlayStation 1 edition was separate from the rest, included only 36 drivers, and included an instant-replay feature, fantasy tracks, and only 18 drivers per race, and all of the alternate paint schemes were removed. A system of power-up/cheat cards and challenges, similar to Chase/Thunder plates and Lightning/Dodge Challenges in later editions, was a major game mode in this version.

## List of drivers

*This section only lists what drivers are in NT2002. Go to the drivers list page to see pictures of every driver.*

**​**

## List of tracks

*This section only lists what tracks are in NT2002. Go to the tracks list page to see pictures of every track.*

\*Fictional

## Trivia

* ...
* ...
* ...
* ...
* *...*
* *...*
* *...*

## Videos

NASCAR Thunder 2004 - Xbox TrailerXbox trailer.

## See also

* *NT2002 Tracks list*
* *NT2002's Wikipedia page*
Chain Lightning

*"Lightning was once believed to be divine, but it was recently discovered to be an extremely pure form of magic."*

Chain Lightning summons a bolt of lightning that leaps between enemies, objects, and bodies of water. With each enemy or object hit, the damage of the bolt increases by 1, and the distance is extended. The range of the spell is fairly short without being extended by chaining between things. The lightning bolt will also jump to levers and flip them.

## Alternate Forms

### Upgraded/Unstable variants

 **Unstable** | The caster is pushed backward and inflicted with Zapped.
Undo

*"The hero Ys Aika's most prided spell. Undo allows one to revert to a previous state of existence – in both time and space."*

Upon use, the player will retrace the movements they made in the last few seconds. This doesn't affect the surroundings, only the player.

If the player dies while this spell is equipped in any of the 4 spell slots, and has at least 1 available charge, then the spell will automatically trigger, even if the player has no energy. After the player is revived, the player will lose all of their remaining energy, the spell will lose all of it's charges, and the maximum amount of charges will be reduced by 1. If the spell has 0 maximum charges after this, then the spell is unlearned.

Because the spell doesn't affect the player's surroundings, sometimes the player can be warped into a bad situation. For example, if the player falls into lava, jumps out of the lava, then burns to death, 'Undo' would trigger, and would warp the player back into the lava to die a second time.

During the tutorial, 'Undo' will always trigger upon death despite not being a learned spell.
Gene LaBostrie

**Gene LaBostrie** is a fictional character and hero in comic books published by the American company DC Comics. He first appeared in *Swamp Thing* Vol. 2, #64 (September 1987), and was created by Alan Moore and Steve Bissette.

## History

Gene LaBostrie, sometimes known affectionatelly as "Labo", is a Cajun from Terrebonne Parish, Louisiana. He was a fisherman and former faith healer known as a *Traiteur* and was married to a woman named Ada. Gene Ada had their first child two years after they were married.

Labo befriended a 12-year-old boy named Etienne Pitrie whom he apprenticed in the art of healing. Pitrie had a grim encounter with the Batman who had been infected with spores caused by the Grey.

Labo met the earth elemental known as the Swamp Thing, whom he regarded as "Bon Gombo" (The Good Gumbo). In March of 1987, Gene LaBostrie rode his canoe through the swamps towards the town of Dogpatch where he lived, and suddenly sensed that something was wrong; as if all life had been drained from the swamp.

During a time when the Swamp Thing was lost in time, his wife Abigail Holland was under investigation for the alleged euthanizing of her former husband Matt Cable. When the investigation was called off, Gene gave her the news that she no longer had to worry about the police.

Labo and his wife, Ada, assisted Abby during her difficult pregnancy, and Labo administered several balms to ease her labor pains.

Ada nearly became a victim of serial killer/faith healer Father Tocsin. After attending one of Tocsin's tent revivals, Ada was poisoned with strychnine. She found enough strength to crawl back to Gene and the Swamp Thing who then used his powers to purge the poison from Ada's body. For revenge on the attack on his wife, Gene manipulated Father Tocsin into killing himself.

## Powers and Abilities

### Abilities

* **Fishing**
* **Medicine:** In addition to being a former faith healer, Gene LaBostrie is proficient in holistic medicine and can cobble together a variety of balms made from unconventional ingredients such as roots, plants, spider silk, etc.
* **Multilingualism:** Gene's native tongue is Cajun-French, but he can speak and understand standard French and American English with equal ease.
Double Jump

*"A staple of any adventurer worth their salt, double jump has saved many souls from boring demises in deep holes."*

Enables passive double jumping when equipped. Works when equipped in any slot, even if the slot is not usable, but must be equipped in a slot.

If you do not have the energy, you will not be able to double jump.
Catacomb Kids Wiki

## Catacomb Kids

This wiki is dedicated to the game Catacomb Kids developed by Tyriq Plummer. It was released February 20, 2015 on Steam Early Access.

Catacomb Kids is a procedurally generated platformer roguelike. The game is currently in alpha.

Official Website

## The Wiki

**There's still a lot of content to cover, so please feel free to contribute!**

Feel free to suggest template changes or content modifications if you feel the need.

## Looking for Admins

If you're interested in helping moderate this wiki, please let the current administrator know.
Poet

## Description

Many more whimsical Kids seek out the Catacombs in the hopes that the legendary place will inspire their next great work -- that the dark might hold some untold secrets waiting to be whispered through their pen.

## Stats

* MAG +
* STR -
* LUC -

## Special Ability

The Poet's special ability is Tome. Before it can be used, the Poet must "equip" a spellbook. This is done by using a spellbook normally as if to learn a spell, but selecting the spellbook itself instead. Only one spellbook may be equipped at a time, and equipping a new spellbook will destroy any other spellbook that is already equipped. One must be wary of Rats as they may steal an equipped spellbook if the kid is not holding an item.

Once equipped, the spellbook now hovers slightly behind the Poet and can be used to attack via the special ability key. Each spellbook has unique effects when used this way. Upon reaching the Wordsmith subclass, an equipped spellbook gains a charge attack in addition to the default effect. These effects include:

### Magic in Motion

* Tap: **Otherblink**: Casts Blink on foes and props around the user.
* Hold: **Swap**: Swaps the user with the nearest prop. Works best if aimed.

### Temporal Tricks

* Tap: **Pause**: Pauses enemies it hits for 2 seconds and slows them briefly. Deals 1 damage.
* Hold: **Time Bubble**: Slows down enemies inside the bubble. Bubble is stationary.

### Fire and Ice

* Tap: **Ignus Strike**: Sends a flame line of ~4 tiles of length. Burns enemies it touches.
* Hold: **Ice Block**: Spawns a 2x3 rectangle of pure cold. Enemies and terrain inside said area will be frozen.

### Magical Combat

* Tap: **Iron**: Damages enemies it hits for 3 hitpoints. May hit multiple enemies at once.
* Hold: **Iron Page**: Sends out a horizontally flying page that damages enemies it passes through.

### Deadly Distance

* Tap: **Mini-Bolt**: Casts a small projectile that deals 2 damage with significant knockback upon impact.
* Hold: **Homing Orb**: Casts a slow-moving homing orb that deals 3 damage to the enemy it hits.

### Dark Arts

* Tap: **Shadow Strike**: Casts a dark bolt that poisons enemies it hits.
* Hold: **Darkness**: Casts a cloud of pure darkness that prevents vision inside of it.

### Magic 101

* Tap: **Drain**: Damages enemies it hits for 1 and heals the player for 1.
* Hold: **Wizard Throw**: Identical to the Wizard Throw spell.

## Subclasses

 Level 2
 Level 3
* Spells cost less energy to cast
Upper Dungeon

The first five floors of the catacombs are known to many as the Upper Dungeon. A claustrophobic region filled with narrow hallways and all manner of traps scattered throughout its winding passages. Home to many and graveyard to most.

## Inhabitants

Grumbuls hovelled-out homes can be spotted scattered all around the Upper dungeon. Byats deafening screech blares throughout all of the upper dungeons in terrifying abundance. Slimes slither and lumber their way to and fro, charging whatever seems to bother their mindless goals. Rats steal from kid and grumbul to the dismay of both. While fishana loom in their eerie waters, waiting for a taste of blood. Lurking deeper in the Upper Dungeon, Undead Warriors, Skeletons, and magically enhanced slimes known as ogo begin to creep in.

## Traps

As well as general traps, the upper dungeon is home to the swinging blade trap and the crusher trap.

## Special Mechanics

The upper dungeon is the most vanilla experience you will currently get with a region. After you use the orb on the floor this changes a little. Byat caves will glow red and spawn byats when you get too close.

## Transition Rooms

When descending to another floor there is a chance you may get a transition room. Certain transition rooms are unique to the region. The Upper Dungeon has these Unique transition rooms

* *"THIS PLACE HAS TRAPS EVERYWHERE*" There will be a bunch of traps through a winding path leading down to the only exit while a spiked ceiling lowers itself down the level, threating to pierce and crush whoever is too slow to traverse the traps ahead.
* *"A NARROW PASSAGE LIES BEFORE YOU"* A very simple level with no humanoids with the exit to the right.
* *"THIS PASSAGE BEGINS TO COLLAPSE" You* will enter a narrow passage that has falling blocks above you as the passage begins to be eaten by a wall of...wall starting from the left moving towards the exit.
* *"YOU ENCOUNTER A GRUMBUL ENCAMPMENT"* A short but potentially deadly floor with grumbuls, turrets and sometimes gorhounds.
* *"THE HUM OF MACHINERY SOUNDS NEARBY"* If you opened the barred door on floor five with the device and went through you will be taken into the grumbul-tank fight.

## Reaper Room

Starting on floor three the reaper room can spawn in the Upper Dungeon. The room has magic blue torches to denote the reapers Domain. Any corpse in the range of this room will start the summoning to fight The Reaper.

## Grumbul Workshop

On floors four and five a grumbul workshop can spawn. The workshop can contain either two contraptions or tinker-bot parts on the wall. The grumbul mechanic workshop also contains an assortment of grumbuls. One of the grumbuls will always be a grumble engineer, who always has a Wrench and mechanical limb modifications.
Skeleton

*Skeletal spearmen were the backbone of Abys' army, wielding their various pointy implements with deft precision. Though not incredibly sturdy, their numbers and speed would easily overwhelm her foes.*

*Now they wander The Catacombs barely held together by Abys' residual magic: Their limbs and heads are easily knocked off, but they require neither to continue operating in their task of expelling all intruders.*

Undead skeletal humanoid

Can still attack after being decapitated

Immune to poison

### Skeleton Mage

Skeleton Mages are powerful, magic-wielding skeletons. There are two variations: Fire and Ice.

Drops: Hood (sometimes winged), shoes (sometimes winged or of gossamer), sticks with either infernal or of winter depending on whether they are ice of fire mages

Ice Mage: Uses Cold Burst, Break, and Frost Bolt; immune to ice

Fire Mage: Uses Infernus, Blink, and Flame Wave; immune to fire