Myrmeku Activity

Version

Please help with verifying or updating older sections of this article. At least some were last verified for version 3.9.

This article is for the PC version of Stellaris only.

Event chains

Events

Empire event chains

Habitable Worlds Survey

Comet Sighted

Fleet Maneuvers

Horizon Signal

Mass Extinction Through the Ages

Radical Cult

Sublight Exploration Probes

Wanderlust: Rogue Scientist

The Hunt for the Hyacinth

 Fountain of Youth

 Genetic Crossroads

 On the Shoulders of Giants

 Homesick

 The Cost of Freedom

 The Fear of the Dark

 The Guest

Anomaly event chains

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Limbo

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The Ransomeers

 42 Years and 3 Days

 Lost Amoeba

Colony event chains

A New Species

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Ancient Drones

Dancing Plague

Feral Overload

Hidden Vault

Impossible Corrie

Metallic Puddles

Mharin Kharin

Migrating Forests

Mushroom Picking

**Myrmeku Activity**

Nemma World

Rise of the Manifesti

Subterranean Civilization

The Doorway

Underground Vault

Unexpected Mineral Seams

Primitive civilization event chains

Anti-Alien Task Force

Missing Scientist

Rogue Agent

Shuttle Crash

 Propulsion Proponent Proclamation

Myrmeku Activity is a colony event chain that has a very small chance to trigger 3 years after any colony has been founded. It can only happen once per game and only to empires whose main species is robot.

### Myrmeku Activity

*Since settling on [colony name], we have noted increased arthropod activity. Specifically, tiny colony-building insects designated "Myrmeku" have become unexpectedly productive.

Their underground colonies are spread across the continent in great numbers, but until now they have never caused an issue. It is unknown if they are searching for something above ground or fleeing from something beneath.*

* Colony is not a Ringworld, Habitat or Tomb World

 **Update "Myrmeku" in the Vaults of Knowledge.*** Society Research Gained:  250-100000

 **A fascinating species.*** Unity Gained:  100-100000

### Colonization Units Attacked

*Our colonization units on [colony name] have been viscously attacked! Venturing too close to a Myrmeku colony, they were swarmed. As the tiny insects entered openings in the colonization units' frames, the victims were quickly overwhelmed.

The fallen colonization units were immediately disassembled, but no conclusive data was collected as to the insects' purpose. The craggy surface of the Myrmeku's magnetic exoskeletons damage our internal circuitry, and when two Myrmeku touch, they create a tiny electrical spark; both of which may cause catastrophic failure.

Losing colonization units this way has slowed down the [planet or moon]'s development rate. Something must be done.*

**Find a solution.*** **Myrmeku Attacks** modifier added, giving the following effects:  Mechanical Pop Assembly Speed **−20%**

### Memory Eaters

*With astounding speed, the Myrmeku have built several sprawling structures close to our settlement. Their attacks are no longer limited to the perimeter, but have also begun inside housing structures.

The large number of subjects available for autopsy has revealed the disturbing reason why the Myrmeku are interested in us: The insects consume the insulation material of our **memory chips**.

This is only fatal for the victim in the short term, as memory circuits can be replaced and backups restored. However, replacing the parts means delays for the construction of new colonization units.*

* **Myrmeku Attacks** modifier updated to:
	+ Mechanical Pop Assembly Speed **−10%**
	+ Planetary Build Speed Speed **−10%**

* **Myrmeku Attacks** modifier updated to:
	+ Mechanical Pop Assembly Speed **−10%**
	+ Robot Upkeep **+10%**

* **Myrmeku Attacks** modifier updated to:  Mechanical Pop Assembly Speed **−30%**

* **Myrmeku Attacks** modifier updated to:  Mechanical Pop Assembly Speed **−30%**
* Alloys Gained:  150-2000

Pest Control

*The colony buildings on [colony name] were completely sealed off to keep the Myrmeku insects out. The entrances of both new and existing buildings were outfitted with metallic strips that can be magnetized to trap the Myrmeku, but colonization units are still being lost to attacks in the field.Upgrade kits to house our memory chips in an additional protective shell have been developed and field tested. Unfortunately, the Myrmeku mandibles are strong enough to eat through any available material, given enough time and numbers.To kill off the Myrmeku, patrols were sent to scan for nests. It was easy to destroy the structures above ground with fire and explosives, but the underground colonies were buried deep enough that they were unfeasible to completely eradicate. We lost even more colonization units during the operation.*

* Not  Determined Exterminator

Nuclear Option

*Everything has been prepared for the cleansing of biological life on [colony name].Observing the [planet or moon] from orbit during the event will give us an opportunity to appreciate the reduction in organic complexity on the surface.*

* Determined Exterminator

* Colony becomes a  Tomb World

### Analysis Subroutine Proposal

*Efforts so far have not put an end to the Myrmeku problem. The insects still crawl across [colony name] in immense numbers, making travel and off-colony operations difficult. Our analysis subroutine has concluded its simulation of potential futures with the following approaches.

Approach A: Distract the Myrmeku by airdropping memory insulation material far off from our colony and recycle the fallen colonization units.

Approach B: Study the Myrmeku to see if we can find a way to turn their vigorous activity into something useful.*

* **Myrmeku Attacks** modifier updated to:  Robot Upkeep **+5%**
* Alloys Gained:  150-2000

**Study them.*** Issue Special Project: Myrmeku Study

### Powerful Results

*Our study of the Myrmeku has concluded. When calibrated magnets were placed around the entrances of their colonies, the magnetism in the insect exoskeletons generated electricity that we could harness.

The study also showed that the Myrmeku move according to local magnetic fields, so installing a demagnetized protective shell around our memory chips should be enough to protect them.*

* **Myrmeku Attacks** modifier removed
* Adds a  Myrmeku Power Farms planetary feature to the colony