Gaalsien Command Carrier

The **Main Battle Carrier** is a **Carrier-class vehicle** featured in Homeworld: Deserts of Kharak. Listed by the Coalition as the *Corvaal*-class, this massive floating command center is the backbone of any Gaalsien battlegroup that operates in the Deserts of Kharak.

## Summary

Towering over all other Gaalsien units on the battlefield, the *Corvaal*-class carrier is a fearsome sight to behold, yet, for its size, it is incredibly elusive. A marvel of hover technology, it is the fastest of all faction carriers, allowing it to keep up with its attack forces and take part in the harassment of enemy units while keeping out of reach of retaliation.

Unlike the Coalition, the *Corvaal*-class makes use of decentralized production of light units thanks to it being able to deploy Production Cruisers, allowing a wider and more rapid deployment of units key to the Gaalsien hit-and-run tactics.

The Mobile Defense Carrier's superweapon is a set of missile silos that unleash a sustained barrage of 24 missiles in six separate volleys to saturate a wide target area.

### Singleplayer

During the campaign, the player encounters the Gaalsien Main Battle Carrier *Ahsoka* captained by Khagaan, for the first time in the fifth mission Kalash Site. It is the Gaalsien equivalent of the *Kapisi* and the Coalition Command Carriers. When cornered by Coalition forces, the *Ahsoka* was able to deploy an EMP blast that immobilized its own escorts but also many of *Kapisi's* as well, allowing it to try and escape before it was eliminated. A number of the *Ahsoka's* sister ships are encountered over the campaign, each leading a Galsieen battlegroup and often the last unit to be engaged and destroyed.

### Multiplayer

As a part of the playable faction, the *Coorval*-class of vessels comes with four systems, each one with up to five power levels that can be powered through researches or through the delivery of artifacts.

#### Power Systems

* Re-Establish systems (Defenses) - *Increases power to maximize re-estabilishment of damaged systems on the carrier.*
	+ Energy level 0 - No regeneration
	+ Energy level 1 - Carrier Regeneration: 30hp/s
	+ Energy level 2 - Carrier Regeneration: 50hp/s
	+ Energy level 3 - Carrier Regeneration: 70hp/s
	+ Energy level 4 - Carrier Regeneration: 90hp/s
	+ Energy level 5 - Carrier Regeneration: 110hp/s
* Carrier Engines (Movement) - *Increase power to maximize speed and maneuverability.*
	+ Energy level 0 - Movement: 10km/h
	+ Energy level 1 - Movement: 35km/h
	+ Energy level 2 - Movement: 55km/h
	+ Energy level 3 - Movement: 75km/h
	+ Energy level 4 - Movement: 95km/h
	+ Energy level 5 - Movement: 120km/h
* Weapon Systems (Weaponry) - *Incease power to optimize turret performance.*
	+ Energy level 0 - Missiles Disabled
	+ Energy level 1 - Missile Systems Online
	+ Energy level 2 - 2 Missiles + Medium Turret ROF
	+ Energy level 3 - 3 Missiles + High Turret ROF
	+ Energy level 4 - 4 Missiles + Very High Turret ROF
	+ Energy level 5 - Armor Piercing Rounds: +65% Damage
* Range Systems (Range) - *Increase power to maximize sensors and weapons range.*
	+ Energy level 0 - Turret/Missile Range: 500m
	+ Energy level 1 - Turret/Missile Range: 800m
	+ Energy level 2 - Turret/Missile Range: 1100m
	+ Energy level 3 - Turret/Missile Range: 1400m
	+ Energy level 4 - Turret/Missile Range: 1700m
	+ Energy level 5 - Turret/Missile Range: 2000m