recursal/Fanatic-Fandom huggingface dataset:
The Leviathan

The **Leviathan**, or **Jörmungandr**, is an immense creature found in the deepest waters of the world. A mysterious entity, it is as reclusive as it is dangerous and intelligent.

## Lore

The Leviathan is a sea creature of colossal size, and makes its home underwater, where it lies in wait for its prey. Its hide is incredibly strong, it possesses a keen mind, and its teeth are razor sharp, easily able to bite through metal and bone like it was composed of paper.

The Leviathan is capable of communicating through mental projection, and it has the ability to play a song in its prey's mind, luring them to a spot of the Leviathan's choice. In actuality, the target is merely being controlled, and no song is present at all. The Leviathan's mental powers are so strong that it can alter its form in its prey's mind, appearing as anything it desires, in order to trick or lure its prey to their untimely demise.

Rumours say that the creature was created by Fenras, Himself, as a means to test His faithful, but this has never been confirmed or denied by His Favoured. As a result, the origins of the Leviathan are currently unknown.

## Creature Notes

* Due to its size, the Leviathan can attack and use abilities on any enemy on the battlefield, regardless of range.
* The Leviathan is immune to instant death, any effects that attempt to disable it, and takes a maximum of 6 points from any incoming damage source.

## Abilities

### Power Level 1

* **Iron Jaws** - Powerfully bite 1 enemy, dealing physical damage equal to your Power Level + 2. Free action.

### Power Level 2

* **Whirlpool** - Whip the surrounding waters into a tidal pool of incredible force. All enemies in a large area take your Power Level + 2 in physical damage twice, and are knocked down for 1 round. This ability bypasses physical resistance, knockdown immunity, and damage reduction. 3 round cooldown.

### Power Level 3

* **Envenomed Bite** - Bite 1 enemy, and release venom into their bloodstream. Your target takes your Power Level + 2 in physical damage, and is poisoned for 1 round, taking the same amount. 1 round cooldown. Optional free action.
Power Level 3 Restriction

Due to their incredible power and heavy effect on the battlefield, Power Level 3 spells and abilities cannot generally be used more than once in a single fight. If an ability or spell says "no Power Level 3 restriction," however, it can be used any number of times, or a number of times specified in the ability or spell's description.
Inquisitor

An Inquisitor preparing for battle

A champion of the God of Balance, the **Inquisitor** is a master of hunting evil. Accompanied by their guardian and armed with a war mace, Inquisitors' knowledge of setup tactics allow them to strengthen their power in battle.

## Class Notes

* Setup is a token employed by the Inquisitor. Each hit with their basic attack adds one point of Setup to their target.

## Abilities

### Power Level 1

* **Divine Guardian** - Summon your holy guardian that will follow on your shoulder for the rest of battle. Each round, including the round it was summoned, your guardian can attack 1 enemy at any range as a non-counting free action. The attack deals holy damage equal to your Power Level. Your guardian may still attack if you are disabled, does not benefit from any buffs that increase damage, and does not count as direct or indirect damage. Optional free action.
* **Impactful Blow** - Unleash a devastating blow. 1 enemy takes damage equal to your basic attack + 1, is knocked down for 1 round, and gains 2 points of Setup. 3 round cooldown.

### Power Level 2

* **Holy Power** - Eikor blesses you with a portion of His strength for 4 rounds, granting you 1 additional point of holy damage with every basic attack, *Impactful Blow*, and *Finishing Blow*. 5 round cooldown. Optional free action.
* **Finishing Blow** - Deliver a powerful blow to 1 enemy, dealing damage equal to your basic attack + 1. Additionally, you inflict your Power Level multiplied by each point of Setup your target has accumulated in extra damage. All Setup active on this enemy is removed afterwards. 2 round cooldown.

### Power Level 3

* **Bonecrusher** - Muster the entirety of your strength before delivering a terrible blow to 1 enemy. Your target suffers physical damage equal to your current health, and you suffer 2 points of damage from the recoil. This damage inflicted and taken cannot be enhanced or reduced by *Holy Power*, buffs, debuffs, resistance, or any other effects that alter damage.
* **Eikor's Resolve** - Pray briefly to Eikor, granting yourself His watchful presence. When your health is reduced to 0, you instantly resurrect and heal to 1/2 of your maximum health, Lastly, add 2 points of Setup to every enemy on the field. This ability is permanent until you are defeated. Optional free action.
Dancer

A Dancer perfecting her craft

Clothed in light, extravagant garb, **Dancers** provide support to their allies.

## Class Notes

* The Dancer may be up to two squares away from their target in order to use their basic attack and *Disarm*.
* All *Dances* are treated as spells in terms of cast time. Addling disables and stops dances currently being cast, but does not end dances that have already been completed.
* All *Dances* can affect anyone applicable at any range.

## Abilities

### Power Level 1

* **Evasive Maneuvers** - For 2 rounds, you evade all incoming basic attacks and abilities that deal physical damage. Abilities that deal elemental damage are not evaded. 4 round cooldown. Free action.
* **Disarm** - Lash your whip around 1 enemy's weapon, flinging it to the ground. Your target must spend 1 round picking it up before they can perform any action. Enemies that don't require weapons or are in different forms are immune to this ability. 5 round cooldown.

### Power Level 2

* **Dance of Empowerment** - Bolster your allies, raising their confidence. For 3 rounds, you and all allies are immune to charm, domination, and fear, and everyone affected deals 2 additional points to outgoing damage, including currently active debuffs and effects suffered by enemies. 6 round cooldown.
* **Dance of Allure** - For 2 rounds, 1 enemy is charmed if they fail to save. If they succeed, they are blinded instead for 1 round. 5 round cooldown.

### Power Level 3

* **Dance of Mania** - You perform an illustrious dance that leaves enemies spellbound. Enemies in a small area are addled, silenced, and blinded for 1 round.
* **Dance of Ascendancy** - You perform a dance so powerful that you can greatly increase the combat prowess of 1 of your allies. Until the end of battle, your target deals double damage.
The World of Vitaria Wiki

**Welcome to the World of Vitaria!**
Here, you can learn in detail about the continent of Vitaria, and all of its wonders.

## Main Categories

PlaceholderCharactersClassesCountriesPlaceholderGodsPlaceholderHistoryPlaceholderLorePlaceholderGame Mechanics

*Main Categories*

* Characters
* Classes
* Countries
* Gods
* History
* Lore
* Game Mechanics
Guiafairo

**Guiafaro** are large bat-like creatures native to Eth'leen. They are dangerous hunters, exuding a fearful aura that they use to incapacitate their prey.

## Lore

Guiafaro are greatly feared predators, often making their homes in the dangerous Greater Wilds of Eth'leen. Despite this, they often venture into more habitable areas from time to time, in order to hunt. Nocturnal, they move under the cover of nigh. Easily the size of a small house, Guiafaro are able to carry their prey in their great, leathery wings, and they excel at stealth and silence. Guiafaro possess a fearsome reputation, and the stories that fear them are more than worth their weight.

Guiafaro exude pheromones that incite fear in their prey, and they use this natural ability to deadly effect. Once a Guiafaro's prey is disabled, they are taken back to their lairs, where they are killed and devoured slowly.

## Creature Notes

* At the start of the Guiafaro's turn, every enemy in a large area centered around the creature must save or be feared for 1 round. If they save, they take the Guiafaro's Power Level in dark damage, instead. A character that has been affected by this aura becomes immune to it on their next turn, but must make another save the turn afterwards.

## Abilities

### Power Level 1

* **Retching Claws** - Make a quick slash at 1 enemy. Your target takes your Power Level + 2 in physical damage and is poisoned for 2 rounds, taking the same amount of damage. 4 round cooldown. Free action.

### Power Level 2

* **From the Night** - Swoop down upon 1 enemy at any range, moving next to and biting them. Your target takes your Power Level + 1 in physical damage and is knocked down for 1 round. 4 round cooldown. Optional free action.

### Power Level 3

* **Thrill of the Hunt** - The thrill of battle invigorates you. Instantly recover 1/2 of your maximum health. Optional free action.
Ninja

A Ninja ready to attack

Armed with twin sai, **Ninja** uses the shadows and powerful ninjutsu abilities to fight effectively. They are rarely seen on the battlefield, if at all.

## Lore

Ninja are trained Hinodean warriors, spies, and masters of stealth. They usually act under the cover of night, where they perform espionage, obtain secrets, and assassinate powerful foes that oppose Hinode. Although the Emperor never admits to using Ninja, it is often understood by Hinode's people that many of them work in his service. Ninja are deadly assassins, and are considered some of Hinode's most elite soldiers.

Ninja fight with twin sai, tools they learn to use from birth. They can also tap into ancient techniques in the form of ninjutsu; powerful abilities that grant them the ability to call forth the elements. Because of this, even an unarmed Ninja must be considered a dangerous opponent.

## Class Notes

* Ninja can move as an optional free action.

## Abilities

### Power Level 1

* **Smokescreen** - Cloak yourself or 1 ally in a field of smoke. For 2 rounds, your target is immune to all basic attacks, abilities, and spells used by your enemies. This ability is is only effective if you have at least 1 ally on the field. 5 round cooldown. Optional free action.
* **Piercing Kunai** - Hurl a kunai at 1 enemy at any range. Your target takes physical damage equal to your Power Level + 1, and takes 1 additional point of incoming physical direct damage for 2 rounds. 3 round cooldown. Optional free action.

### Power Level 2

* **Katon** - Perform a series of ancient characters with your hands, and conjure a field of flames into being. Enemies within a small area at any range suffer fire damage equal to your Power Level + 1, and burn for the same amount for 1 round. 4 round cooldown.
* **Hyoton** - Perform a series of ancient characters with your hands, and conjure a powerful burst of ice to encase 1 enemy at any range, inflicting ice damage equal to 2x your Power level and paralyzing them for 1 round. 4 round cooldown.

### Power Level 3

* **Bhavacakra** - Toss a flurry of shurikens at all enemies on the battlefield, inflicting physical damage equal to your Power Level + 2. Each enemy hit has a flat 25% chance of dying instantly.
* **Duality** - Perform a series of ancient characters with your hands, bringing into being a shadowed copy of yourself. This shadow immediately takes action, and can perform any of your Power Level 1 and 2 abilities, regardless if you have them on cooldown or not. *Hyoton* used by your shadow does not cause paralysis, but it may use both a main and free action during its turn. Optional free action.
Convoker

A Convoker applying Mirrored Strike to her Moonlit Blade

The **Convoker** is a mage capable of creating magical weapons in order to fight.

## Class Notes

* After casting a spell that creates a weapon, the Convoker may use it thereafter to attack, producing its effects.
* All Convoker weapons can be used a set number of times, until the energy powering them is exhausted, causing them to dissipate.
* Creating a weapon instantly removes any weapon you are currently wielding.
* A silenced Convoker cannot create weapons, and an addled Convoker cannot attack with them.

## Spells

### Power Level 1

* **Moonlit Blade** - Create a blade of shimmering moonlight that springs into your hand. After this spell is cast, you may use your main action to attack, dealing 2x your Power Level in force damage to 1 enemy. This weapon can strike 3 times before it dissipates.
* **Lifefont Lance** - Create a lance of brilliant energy that rematerializes in your hand after it is thrown. After this spell is cast, you may use an optional free action to attack, dealing your Power Level + 2 in holy/force damage to 1 enemy and healing yourself for equal the amount. You can only heal a maximum of once per round from this spell. This weapon can strike 3 times before it dissipates. 5 round cooldown.

### Power Level 2

* **Incendiary Motes** - Create a handful of small motes that burst into flame upon being thrown. After this spell is cast, you may use your main action to attack, dealing your Power Level + 1 in fire damage to enemies in a small area. This weapon can strike 4 times before it dissipates. Instant cast.
* **Mirrored Strike** - The next time you make an attack with one of your weapons, you strike twice. This extra attack does not consume an additional weapon use. 3 round cooldown. Free action.

### Power Level 3

* **Darkened Blackbow** - Create a bow of pulsing negative energy. After this spell is cast, you may use your main action to strike, dealing 3x your Power Level in dark damage to 1 enemy and forcing them to save or die instantly. This weapon can strike 2 times before it dissipates.
* **Flashforge** - Your next *Moonlit Blade*, *Lifefont Lance*, or *Incendiary Motes* can be cast as a non-counting free action. Free action.
Thief

A Thief taking a moment to rest

 None

The thief is good at making things theirs, regardless of others' wishes. The thief is armed with dual stilettos.

## Class Notes

* The Thief may move once per round as a non-counting free action.

## Abilities

### Power Level 1

* **Steal Competence** - Strike at 1 enemy, dealing physical damage equal to your Power Level + 2 and reducing all direct damage they cause by 1 point for 2 rounds. 3 round cooldown. Optional free action.
* **Steal Boon** - Steal all buffs from 1 enemy at any range, and transfer them to you, setting their duration to 3 rounds. 5 round cooldown. Enemy auras and persistent effects function normally again once this ability's duration expires. Optional free action.

### Power Level 2

* **Steal Heart** - Add a hallucinatory poison to your stilettos and stab 1 enemy. Your target takes physical damage equal to 2x your Power Level, and is charmed for 2 rounds. 5 round cooldown. Optional free action.
* **Steal Implement** - Steal 1 enemy's weapon and use it to attack them, causing physical damage equal to 3x your Power Level. Additionally, your target has a flat 30% chance of dying instantly. Only fighters are affected by this ability, and they recover their weapon afterwards. 5 round cooldown.

### Power Level 3

* **Last Breath** - Strike at 1 enemy's heart, but cause no damage. At the start of your next turn, your target dies instantly. Enemies immune to instant death take 1/2 of their maximum health in physical damage, instead. No Power Level 3 restriction. 5 round cooldown.
* **Steal Talent** - You steal a copy of 1 ability from 1 non-Favoured fighter enemy at any range, and use it instantly on any ally or enemy, regardless of range. You may store this ability as long as you want, until the end of combat, and use when you see fit. An enemy that has their ability stolen may still use it normally if they haven't done so, already. No Power Level 3 restriction. 4 round cooldown.
Geomancer

None

The **Geomancer** fuses the power of metaphysics with the elemental energy that flows through all living things.

## Class Notes

* All incoming force damage suffered by Geomancers is reduced by 1 point.

## Spells

### Power Level 1

* **Draw Upon Arcane Might** - Cause your or 1 ally's weapon to become heightened, closely attuning itself with the soul of its wielder. Until the end of battle, your target's basic attacks deal additional force damage equal to 1/2 of their Power Level. Optional free action.
* **Commune with Life** - You fuse 1 ally's soul with recovering energy, allowing it to fuel them. Your target's next healing spell or ability's potency is increased by a number equal to their Power Level. 5 round cooldown. Optional free action.

### Power Level 2

* **Arcane Reflection** - Alter the last remnants of the Weave around one target before they completely dissipate. 1 non-favoured mage enemy suffers the last amount of damage they caused back to themselves as force damage that bypasses magical resistance. If your target used an action that affects more than 1 target, you deal the highest instance of single-target damage done. 1 round cooldown. Instant cast.
* **Geothermic Ray** - Focus and concentrate a powerful, unwieldy ray of geothermic energy, and fire it at 1 enemy. Roll a number of 6-sided dice equal to your Power Level, and your target takes their total as fire/physical damage. 1 round cooldown.

### Power Level 3

* **Boiling Blood** - 1 enemy's internal temperature is heated to boiling, killing them instantly. If they are immune to instant death effects, they take 2x your Power Level in physical/fire damage for 2 rounds. - 1 cast time.
* **Emergency Tactics** - A protective charm watches over 1 ally. Whenever they are brought down to or currently have 1/4th or lower health, they instantly heal for 1/2 of their maximum, and have all incoming damage reduced by 2 points for 2 rounds. This spell is permanent until it takes effect. A character cannot be defeated from damage if this spell is active, but instant death still takes effect normally. Free action.
EmberClan Wiki

***=== Welcome to EmberClan! ===***

Created by: Leafdusk and Firestxrmm

EmberClan is a unique clan located somewhere in British Colombia, Canada. In EmberClan, there is multiple "classes," which are similar to the tunnellers and runners of WindClan, but there are 5 of them and they all mirror the Clans of the main series; WindClan (Windrunners), RiverClan (Riverswimmers), SkyClan (Skyclimbers), ThunderClan (Treehunters), and ShadowClan, (Shadowstalkers). If you would like to be added into EmberClan as a creator, contact us on our message walls (you can find them under Storywriters and creators-Bureaucrats/Admin) and we will introduce you and give you some basic guidelines. This is a positive page, so no swearing, racism, homophobia, transphobia, sexism, hate, e.t.c. xx

What is EmberClan?

EmberClan General

Characters

Books
Fugeki

A Fugeki casting Moment of Prescience

A Hinodean diviner, the **Fugeki** uses foresight to protect their allies.

## Class Notes

* Divination is a token employed by the Fugeki. You must have the required Divination in order to cast spells. Divination is permanent until used.
* You can only possess a maximum number of Divination equal to 2x your Power Level.
* All Fugeki spells are instant cast, unless otherwise noted.

## Spells

### Power Level 1

* **Divining Memory** - Look to the future and gather a rush of potential clues, storing them in your soul. You gain Divination equal to 2x your Power Level.
* **Foretelling** - Divination predicts incoming harm. You or 1 ally is immune to the next instance of incoming damage. This effect is lost upon receiving damage, but is permanent otherwise. You may not cast this spell upon someone already affected by it. 3 round cooldown. Costs 1 Divination.

### Power Level 2

* **Malefic Sight** - Your visions manifest as a burst of malfeasance. 1 enemy takes force damage equal to the number of Divination you choose to power this spell with.
* **Clairaudience** - Experience a brief revelation. Immediately cast one spell as a non-counting free action with its Divination cost removed. 3 round cooldown. Free action.

### Power Level 3

* **Moment of Prescience** - Divination predicts incoming harm. All allies are immune to the next instance of incoming damage. This effect is lost upon receiving damage, but is permanent otherwise. Overwrites *Foretelling*. Costs 4 Divination. Optional free action.
* **Fateful Premonition** - Your powers allow you to alter fate, itself. 1 enemy is instantly slain, and 1 defeated ally is revived with the health your enemy target had before death. Enemies immune to instant death take 3x your Power Level in force damage, but your ally is only revived if your target dies by damage. Costs 5 Divination.
Flame Adept

A Flame Adept conjuring fire

The flame Adept is an expert with all forms of fire. Cor Anaran military forces almost always employ them to rain flaming destruction upon their foes from afar.

## Class Notes

* Each burn effect applied by the Flame Adept stacks with spells of a different name, but not themselves. For example, an enemy can suffer burning from *Flame Column* and *Burning Declaration* together, but never two instances of *Burning Declaration*.

## Spells

### Power Level 1

* **Column of Flame** - A bright pillar of fire erupts in front of you. Enemies in a small area take your Power Level in fire damage.
* **Burning Declaration** - Cause a small group of embers to hover around 1 enemy. Whenever your target completes the casting of a spell, they burn for 3 rounds, taking damage equal to your Power Level. Only 2 instances of this spell can be active at any time, and you may not cast it upon someone already affected. Free action.

### Power Level 2

* **Scorching Ray** - Fire a beam of pulsing flames from your hand towards 1 enemy for 3 rounds, inflicting fire damage equal to your Power Level + 1 upon them and each enemy standing in the length of the beam for the duration. If the target moves, your beam follows them, but only 1 instance of damage is applied each round. 5 round cooldown.
* **Cauterize** - Burn 1 enemy, causing fire damage equal to your Power Level - 1, but you seal the target's wounds. Your target's current health becomes their maximum for the duration of battle. 4 round cooldown. Free action.

### Power Level 3

* **Hellfire** - The very air ignites in a supercharged blaze of fiery plasma. Enemies in a large area burn, taking a different amount of fire damage for 5 rounds. For the first two rounds, this spell causes 4 damage. For the next two rounds, this spell causes 5 damage. For the last round, this spell causes 6 damage. This spell is treated as a burn debuff for each enemy affected.
* **Aura of Flaming Death** - Encase 1 enemy in white-hot flames. Your target takes your Power Level + 1 in fire damage for 4 rounds. Additionally, your target must save with a 20% penalty each round they are affected or be feared for that round. If your target is defeated by this spell, they are burned to ash and cannot be resurrected in any way. - 1 cast time.
New Vids

## My Top 10 Least Favorite Pixar Films of All Time

10. Brave

9. Toy Story 2

8. Monsters, Inc.

7. Toy Story

6. Finding Nemo

5. The Good Dinosaur

4. Finding Dory

3. Toy Story 4

2. Cars

1. Cars 2

## My Top 10 Favorite Pixar Films of All Time

10. A Bug's Life

9. Up

8. Inside Out

7. The Incredibles

6. Coco

5. Toy Story 3

4. Monsters University

3. Ratatouille

2. Incredibles 2

1. WALL·E

## My List for the Top 5 Worst and Best WWE Wrestlers of All Time

5. (Worst) The Miz

5. (Best) Seth Rollins

4. (Worst) Jimmy Uso

4. (Best) Undertaker

3. (Worst) Jey Uso

3. (Best) John Cena

2. (Worst) Goldberg

2. (Best) Brock Lesnar

1. (Worst) Roman Reigns

1. (Best) Bray Wyatt

## Top 5 Worst and Best Cartoon Characters

(Worst) Caillou

(Worst) Lynn Loud Jr.

(Worst) Jeffy

(Best) Leni Loud
Defender

A Defender, shield ready

The **Defender** is a strong, hardy warrior of pure defense. Often seen in the front of armies and large groups, Defenders are armed with a longsword and great shield, and are almost always wearing full plate armour. They seek to divert attention from their allies to themselves, protecting them from as much harm as they can.

## Lore

Defenders have a nearly legendary reputation, and they come from a number of backgrounds. They can support churches, serving as footsoldiers, bodyguards for the High Priest, or watchmen, or make up the vanguard of armies, shielding those in their charge from missile fire and harmful magic.

Many Defenders are Favoured by the more benevolent Gods. It is said that Llymayn, Herself, has a soft spot for them in Her heart.

What Defenders lack in offensive abilities, they more than make up for in personal defense. Defenders spend years training their bodies in order to be strong enough to don full plate armour, and their strength increases their movability, grace, and speed while wearing it.

Adventuring parties led by a Defender are almost always incredibly powerful, and should be feared.

## Class Notes

* Defenders deal 1 additional point of damage with their basic attack for each enemy they have engaged, up to a maximum number equal to their Power Level.

## Abilities

### Power Level 1

* **Callout** - Taunt 1 enemy at any range, forcing them to target you for 2 rounds. 3 round cooldown. Optional free action.
* **Barricade** - Bolster your shield, gaining 75% physical and magical resistance for 2 rounds. Furthermore, this ability reduces all incoming damage by your Power Level - 1, and makes you immune to debuffs and instant death for the duration. 4 round cooldown. Optional free action.

### Power Level 2

* **Shield Bash** - Slam 1 enemy forcefully with your shield. Your target takes 3x your Power Level in physical damage and must save or be knocked down for 1 round. 3 round cooldown.
* **Pulling Chain** - Throw a hooked chain at 1 enemy not immediately around you. You may use it to either pull your target to an unoccupied square immediately near you, or you move to an unoccupied square immediately near them. Enemies moved by this ability trigger disengagement attacks by allies. 2 round cooldown. Optional free action.

### Power Level 3

* **Ultimatum** - Issue a proud challenge to enemies in a large area, dealing 2x your Power Level in force damage and forcing them to target you for 2 rounds. This ability gives you 50% physical and magical resistance, reduces all incoming damage by 2 points, and makes you immune to debuffs and instant death for the duration. This ability overwrites and does not stack with *Barricade*. Optional free action.
* **Protector's Bastion** - Manifest the desire to defend your allies, projecting it upon 1 enemy at any range. Your target is addled and silenced for 2 rounds, with no early recovery roll allowed, and takes force damage equal to 2x your Power Level. Optional free action.

## Gallery

A DefenderAn Ikati DefenderA Defender of Ishtan
Champion

A Champion channeling Arms of Glory

The **Champion** is a protector of the people. They often travel with a partner, someone they have known for years, and fight incredibly well alongside them.

## Class Notes

* At the start of battle, designate 1 ally as your partner. This buff persists until the rest of battle, and cannot be removed or changed through any means.

## Abilities

### Power Level 1

* **Aurora** - Share an echo of your energy. For 3 rounds, you and your partner recover health equal to your Power Level + 1. 5 round cooldown. Optional free action.
* **Avengeance** - Your divine energy punishes those that harm you. For 2 rounds, whenever you take direct damage, your attacker takes 1/2 of it in return. 4 round cooldown. Optional free action.

### Power Level 2

* **Arms of Glory** - Light your blade with holy power. For 4 rounds, your basic attacks deal additional holy damage equal to your Power Level. 5 round cooldown. Free action.
* **Astride** - Instantly move to an unoccupied square immediately near your partner. 1 round cooldown. Optional free action.

### Power Level 3

* **Brilliant Reprisal** - Focus on your injuries, using them to fuel your determination to win the battle, and unleash a powerful blast from your greatsword. 1 enemy at any range takes your missing health in holy damage. No Power Level 3 restriction. 5 round cooldown.
* **Heart of Light** - Steel yourself and your partner, projecting your divine connection into a tangible barrier. For 2 rounds, you and your partner are immune to all debuffs and instant death, and have incoming damage reduced by your Power Level. Optional free action.
Ritualist

A Ritualist with his staff

None

The Ritualist derives their powers from a source other than the Weave, or the Gods. They are capable of drawing arcane runes in the air, which immediately take effect upon their completion.

## Spells

### Power Level 1

* **Rune of Calling** - Etch a rune into the air, which manifests a rush of unholy power. Upon completion, 1 enemy takes dark/force damage equal to your Power Level + 1.
* **Rune of Suffering** - Etch a rune into the air, which manifests a volley of nightmarish energy. Enemies in a small area bleed for 3 rounds, taking your Power Level + 1 in the process. 4 round cooldown.

### Power Level 2

* **Rune of Madness** - Etch a rune into the air, which subjects 1 enemy to a terrifying vision. Your target takes your Power Level in dark damage and is feared for 1 round. 4 round cooldown. Instant cast.
* **Rune of False Life** - Etch a rune into the air, which infuses allies with sinister lifeforce. Allies in a large area heal your Power Level + 3, but take 1 point of unmitigable damage on your next turn. 5 round cooldown. Instant cast.

### Power Level 3

* **Rune of Truth** - Etch a rune into the air, which subjects 1 enemy to a horrifying vision of your reality. Your target must save with a 20% penalty or commit suicide. Enemies that save take 5x your Power Level in dark damage. This spell bypasses instant death immunity, and mages do not gain an affinity bonus.
* **Rune of Summoning** - Etch a rune into the air, which summons forth a ghastly presence. Enemies in a large area take 2x your Power Level in dark/acid damage and are feared for 1 round.
Club Spades

## Club Spades

### Powers/Skills

Peak Human Condition:Peak Human Durability

Peak Human Speed

Peak Human Agility

Peak Human Stamina

Peak Human Reflexes

Peak Human Healing Factor

Peak Human Metabolism

Master Martial Artist

Marksmanship

Master Spy

Intimidation

Genius-Level intellect

Expert Tactician

### Equipment

Club Tonfa (Self-Damage Inducement)Spade Staff (Paralysis Inducement)
Death Battle

**Top 5 Worst and Best Episodes from Death Battle Season 6**

5. (Worst)

5. (Best) Ghost Rider VS Lobo

4. (Worst)

4. (Best) Ganondorf VS Dracula

3. (Worst)

3. (Best) Black Widow VS Widowmaker

2. (Worst) Deadpool VS Mask

2. (Best)

Honorable Mentions

Megaman Battle Royale

1. (Worst) Ben 10 VS Green Lantern

1. (Best) Dragonzord VS Mechagodzilla

**Top 5 Worst and Best Episodes from Death Battle Season 7**

5. (Worst) Leonardo VS Red Ranger Jason

5. (Best) Winter Soldier VS Red Hood

4. (Worst) She-Ra VS Wonder Woman

4. (Best) Gray VS Esdeath

3. (Worst) Cable VS Booster Gold

3. (Best) Flash VS Sonic

2. (Worst) The Seven Battle Royale

2. (Best) Beerus VS Sailor Galaxia

Honorable Mentions

Danny Phantom VS American Dragon Jake Long

Zuko VS Shoto Todoroki

Miles Morales VS Static

Goro VS Machamp

Obi-Wan Kenobi VS Kakashi

1. (Worst) Red VS Blue

1. (Best) Hulk VS Broly

**Top 5 Worst and Best Episodes from Death Battle Season 8**

2. (Best) Steven Universe VS Star Butterfly (Currently)

1. (Best) Batman VS Iron Man (Currently)

Marvel VS DC Death Battle Roster (Winners Only)

Marvel Roster:

Rogue

Spider-Man

Deadpool

Iron Man

Hawkeye

Venom

Black Panther

Ghost Rider

Winter Soldier

Spider-Gwen

Doctor Doom

DC Roster:

Batman

Flash

Doomsday

Wonder Woman

Batman Beyond

Doctor Fate

Nightwing

Darkseid

Namor

Shazam

Static

Booster Gold
Death Battle Fanmade Tracks

**John Cena vs. The Fiend** - "Let Him See Me"

**The Fiend vs. Randy Orton** - "Burn in my Firefly"

**Breox vs. Hollow** - "Hollow Warriors"

**WWE Wrestler Battle Royale** - "Name Them"

Lyrics:

Rey

Daniel Bryan

John Cena

The Rock

Sasha Banks

Seth

Asuka

Becky Lynch

[Interlude]

Wrestling

Wrestling

Wrestling

Wrestling

[Verse 2]

Bliss

Jeff Hardy

Bray Wyatt

Big Show

CM Punk

Brock Lesnar

The New Day

Roman Reigns

The Usos

[Interlude]

Wrestling

Wrestling

Wrestling

Wrestling

[Verse 3]

Sting

Steve Austin

Rusev

Triple H

Shawn Michaels

The Miz

Randy Orton

Undertaker

Edge

Kane
Moses Salazar

Shallow in the Dark

*"I tried to warn you. I really did. Tell me, did I not convince you? Did I not manage to persuade you through and through? One way or another, I'm sorry that I failed you. I tried to tell you a message. The truth about the world. But you either saw it as it was or turned it into a lie. That's what we all do. Tell lies. Bear false witness. Parents today tell their children that monsters aren't real to help them not be afraid of the dark, their beds, or even their own closet! Trust me when I say this. Monsters* **ARE** *real. I'm not talking about the imaginary or the fictional ones, either. I'm talking about humanity* **itself.** *I'm talking about the ones in every single one of us. When we are not put in check with God, we create our own monsters within us. Even your loved ones can have the monsters within them. The most horrifying and gut-wrenching monsters imaginable. It is true, we all have demons within us. But know that demons were once angels. There’s always a light side and a dark side. We all have different blood on our hands as a whole. Look what 9/11, corrupt governments, and their lies and sins have done to this world! The lies of men tear their spirits apart from within. You have been manipulated all along. I don't blame you for not knowing better. The government's corruption is playing you all for fools, and make no mistake, humanity as a whole will be liquidated if Christ doesn't return soon. Even so, come, Lord Jesus! Take solace that this is not the beginning, but the end. So what do you say? ... Do you feel me? Can you hear me? CAN. YOU. HEAR. ME???"*
Stormblood

Stormblood individuals command the forces of weather and atmosphere. They can summon lightning, control wind currents, and bring forth powerful storms. They can also use their powers to manipulate sound and create sonic blasts. Stormbloods can fly using gusts of wind, granting them both speed and agility.
Terrible TV Shows Wiki (My version)

# **Matthew Littlemore**

Matthew Littlemore (also known as Animator320) is an animator and voice actor. He is best known for creating the web series CartoonMania and the film CartoonMania: The Movie.

While he seemed to be a good person at first, around June 2020 there was drama relating to him that caused his series and his reputation to go downhill.

## Why He's Hated by Most People

1. He made **sexual content of his characters and their friends OCs without their consent**.
2. He also made sexual animations of his characters (see point 3)
	* He made an animation of Penny, Tanya, and Jojo dancing in skimpy outfits.
	* He made an animation of a Bulgy Wolgy Meme with Penny doing **sexual poses in front of Victor.**
3. The characters he made sexual content out of were **UNDERAGED!!!**
	* Penny is 5 years old.
	* Victor is 4 years old.
	* and Tanya is 8 years old.
4. Several fans and former crew members would begin using the #animator320isoverparty hashtag on Twitter to voice their dislike towards Littlemore. In response to the backlash, Littlemore deactivated several of his social media accounts and disabled the comments and like/dislike option on his YouTube channel, showing that he can't handle criticism.
5. His screaming voice can get really annoying and get on your last nerves
	* the most infamous being the scene in "CartoonMania: The Movie" where Matthew finally gets his rage on Lucifer where it's him just screaming for 1 minute long.
6. He's also very unoriginal at some of his animations
	* In "Acknowledgment" the scene where Matthew sees that Stanley stole the web-toon statues rips-off the scene from "Crossover Nexus" where K.O., Garnet, and Ben finds numerous other Cartoon Network characters frozen in stone.
	* As mentioned in point 5 the scene where Matthew screams at Lucifer rips-off the scene from the Regular Show episode "Think Positive" where Benson finally gets his rage out on Mordecai and Rigby.
7. During the development of the CartoonMania reboot, He wrote a script for a Tanya Tigress superhero episode that had Tanya turn into an **extremely attractive figure!** again she is underaged!
	* Tenor and Uranimus revealed their disdain towards the script due to the inappropriate fetish-esque quality the script was written. Uranimus later burst into tears upon Tenor reading the transcript out loud, disappointed that Matthew had an intention to make her record such an inappropriate script.

## Redeeming Qualities

1. Some of his animations are enjoyable.
2. He still has some fans.
3. The CartoonMania short "Acknowledgment" despite ripping off "Crossover Nexus" makes a good tribute to web animations with characters from various web shows as statues.
4. His screaming voice while annoying can be funny at times.
5. Prior to disabling comments, he commented on the upload of *CartoonMania: The Movie*, apologizing for the heinous actions he committed. However, it is unknown whether he felt genuine remorse for his actions or not.
Wolves' Bane

“Jesus Christ warned in Matthew 7:15, Beware of false prophets, which come to you in sheep's clothing, but inwardly they are ravening wolves.” We must be prepared for whatever may come. God has a master plan. He's got every Lamb in his hands, but their enemies won't be so fortunate. No, the Wolves will be purged.
Deadpool

Weapon XI

The Merc with a Mouth

Mr. Pool

Red

Freddy Krueger

Wade the Wisecracker

Scaredevil

Mr. Never Die

Captain Deadpool

Pool Boy

Pool

Captain Delicious Pants

Hawkeye

White Wade Wilson

Batman

The Red Guy

Mr. Never-Stops-Talking

Containment Immunity

Immortality

Telepathic Immunity

Possession Resistance

Superhuman Strength

Superhuman Speed

Superhuman Stamina

Superhuman Agility

Superhuman Reflexes

Superhuman Durability

Master Acrobat

Master Martial Artist

Master Assassin

Master Swordsman

Master Marksman

Multilingualism

Unpredictability

Lethal with virtually any weapon

FOURTH WALL BREAKAGE, BABY! - DEADPOOL

*"Hi, everyone. Deadpool here. Breaking the fourth wall again. If you know me, chances are you've seen me EVERYWHERE on the media. Pop quiz: wanna be cool like me? Then stop reading the stupid description and get off your sorry butt! Oh, get cool red threads, big guns, and train for like a billion hours until you're the master of fist, firearm, and sword. But if you think you REALLY got what it takes, then annoy Wolverine and live to tell the tale! Fat chance gamer. This is MY show here! There's only ONE ‘Merc with a Mouth’!"*
The Elements

The **elements** are forms of energy that Vitaria and the Weave are comprised of. Everything in the world originates from the elements, and relates to them in one way or another.

## Notable Elements

* **Air** - Relates the air we breathe, the wind, the atmosphere, and the sky. Wind magic tears, shreds, and blasts its victims with violent impact.
* **Darkness** - Relates to shadow, midnight, and the absence of light. Dark magic numbs, necrotizes, and leaves its victims hopeless and drained.
* **Earth** - Relates to stone, soil, and rocks. Earth magic bludgeons, crushes, and leaves its victims battered and broken.
* **Fire** - Relates to heat, embers, and flames. Fire magic burns, cauterizes, and leaves its victims ashen and immolated.
* **Force** - Relates to magic, the Weave, and pure energy. Force magic blasts, disintegrates, and leaves its victims rent asunder.
* **Ice** - Relates to snow, chilling gales, and fields of freezing tundras. Ice magic chills, and leaves its victims frozen and frostbitten.
* **Light** - Relates to illumination, purity, and radiance. Holy magic sears, burns, and overwhelms its victims with its otherworldly power.
* **Lightning** - Relates to magnetism, energy, and plasma. Lightning magic electrocutes, and leaves its victims stunned, shocked, and burned.
* **Water** - Relates to the seas, oceans, lakes, and pools. Water magic drenches, drowns and leaves its victims gasping and exhausted.
Main character

-SPELLBOUND
- spell caster, (secret) unaware of their magical abilities but she can sense lies/lie detect, uses it at school to either make bets with some of her friends
name: Shelia/Arely/Hayden/Phoebe/Elaine Sargent
maybe spell casters are the result of witches and humans?
- has a twin trapped in the realm world who was raised by......./msybe possed bet that person
as the days of her birthday approach she notices similar a group looking people following

she some how gets into another dimension where her twin and taken over birth parents/family are waiting for her but she's completely confused
her twin and who ever has taken control possess dark magic which has poisoned the realm its bearing
the dark seeks to destroy the spirits - a power source of the dead

back in her world, dark possessed agents try to take over

powers:

* Spirit Magic: Magic accessed by channeling dead spell casters/magical beings or witches.
	+ Psionic Inundation: The user can project harmful psionic volleys, which may result in brain damage, memory loss, unconsciousness, vegetative state and/or death. The victim is not physically harmed, but damages the internal mentality of a target.
	+ Psionic Blasts:**Psionic blasts** is the ability to release blasts of mental energy which cause a person mental pain.
	+ Name Evocation:The power to be called upon by the utterance of their name.
Dinochelus

**Tier: 6-A | 4-A** (when enraged)

**Attack Potency: Continent level | Multi-Solar System level**

**Speed: Massively Hypersonic+** travel & combat, **Massively FTL+** attack & reaction **| Immeasurable** (when surfing underwater, in the air, or even in space)

**Lifting Strength: Class G | Class Y** (when enraged)

**Striking Strength: Continent Class | Multi-Solar System Class**

**Durability: Continent level | Multi-Solar System level**

**Stamina: Limitless**

**Range:** Standard Melee Range. Up to Hundreds of meters with most weaponry.

**Intelligence: Supergenius**

**Powers and Abilities:** Cryokinesis
9

Sure, here is a fantasy story book similar to the Empirium Trilogy with a different magic system:

* + The Book of Ink\*\*

In a world where magic is powered by words, Anya is a young woman who has the rare ability to read and write the true names of things. This power makes her a target for those who would use it for their own selfish purposes.

Anya is forced to flee her home when she is framed for a crime she did not commit. She sets out on a journey to clear her name and find a way to protect her power from those who would misuse it.

Along the way, Anya meets a group of unlikely allies who help her on her quest. Together, they must face the dangers of a world where magic is both a blessing and a curse.

* + The Magic System\*\*

The magic system in \*The Book of Ink\* is based on the idea that words have power. When a word is spoken or written, it creates a connection between the speaker or writer and the thing that the word represents. This connection can be used to control or manipulate the thing that the word represents.

For example, if Anya were to speak the true name of a tree, she would be able to control the tree's growth or even make it move. However, the power of words can also be used for evil. If someone were to speak the true name of a person, they could control that person's mind or even kill them.

* + The Story\*\*

The story of \*The Book of Ink\* is a coming-of-age story about a young woman who must learn to use her power responsibly. Anya is a strong and independent character who is determined to protect her friends and family from harm. However, she also has a tendency to be reckless and impulsive.

As Anya's journey progresses, she learns to control her power and use it for good. She also learns the importance of trust and friendship. By the end of the story, Anya has become a wise and powerful woman who is ready to face whatever challenges the future may bring.

* + The Themes\*\*

The themes of \*The Book of Ink\* include the power of words, the importance of trust and friendship, and the journey of self-discovery. The story explores the idea that words can be both a blessing and a curse. They can be used to create or destroy, to heal or to harm. The story also shows the importance of trust and friendship. Anya's friends are there for her when she needs them most, and they help her to grow and become the person she is meant to be.

* The Book of Ink\* is a fantasy story with a unique magic system and a strong female protagonist. The story explores themes of power, trust, and friendship, and it is sure to appeal to fans of the Empirium Trilogy and other fantasy novels.
17hmm

Sure, here is a fantasy story book similar to the Empirium Trilogy with a magic system not elemental based:

The year is 2042. The world is a very different place than it was just a few decades ago. Magic has been discovered, and it has changed the course of history.

In this new world, there are two types of people: those who can use magic, and those who cannot. The magic users are known as the Awakened, and they are feared and reviled by the non-magical majority.

The Awakened are a diverse group, but they all share one thing in common: they have been touched by the power of magic. Some Awakened can control the weather, while others can read minds or move objects with their thoughts. There are even some Awakened who can shapeshift or become invisible.

The magic system in this world is not elemental based. Instead, it is based on the five senses: sight, hearing, smell, taste, and touch. Each sense is associated with a different power, and the Awakened can use these powers to manipulate the world around them.

For example, an Awakened with the power of sight can see things that are invisible to others. An Awakened with the power of hearing can hear things that are far away. And an Awakened with the power of smell can track people or animals by their scent.

The Awakened are a powerful force, and they have the potential to change the world. However, they are also feared and misunderstood. Many people believe that the Awakened are dangerous, and they are determined to destroy them.

The story follows a young Awakened named Anya as she struggles to find her place in this new world. Anya is gifted with the power of sight, but she is also afraid of her own power. She doesn't want to be different, and she doesn't want to be feared.

However, Anya soon realizes that she cannot hide her power forever. She is drawn into a conflict between the Awakened and the non-magical majority, and she must decide whether she will use her power to help or to harm.

The story explores the themes of fear, prejudice, and acceptance. It shows how even the most powerful people can be afraid, and how even the most different people can find common ground.

The story ends with Anya finding her place in the world. She realizes that she can use her power to help others, and she decides to become a leader for the Awakened. She knows that there will be challenges ahead, but she is determined to make the world a better place.

I hope you enjoy this story!
Revenant

## Revenant

### Powers/Skills

LongevityContaminant Immunity

Superhuman Strength

Superhuman Speed

Superhuman Stamina

Superhuman Durability

Superhuman Endurance

Superhuman Reflexes

Superhuman Agility

Superhuman Senses

High Regenerative Healing Factor

Wallrunning

Wall Jump

Attack Prediction

Teleportation

Psionic Resistance

Atmospheric Adaptation

Time Reduction

Lethal Tombstone Mist

Genius-Level Intellect

Master Combatant

Master Marksman

Master Tactician