Zap

**Zap** is the sixth Gag used in battle. It is used to deal heavy uneven AOE damage to Cogs, but requires Squirt to work. Zap deals its base damage to the initial target, then jumps left or right, evenly damaging all jumped Cogs. It will always jump left, unless there are no soaked Cogs, in which case it will jump right. Zap can jump across up to 2 Cogs. It will not jump over unsoaked Cogs nor Cogs killed previously in the turn.

Zap’s pool damage is 90% of its base damage. When Zap jumps to soaked Cogs, it will split its pool damage equally across all Cogs it jumped to. Since Zap can only jump to 1-2 Cogs, jumped Cogs will always be damaged by either 100% or 50% of the pool.

Zap has 100% accuracy on soaked Cogs and 0% accuracy on unsoaked Cogs, it will miss on unsoaked Cogs even if the Cog is lured, causing them to unlure. If Squirt misses in the same round that Zap is used, the Zap will not be used or consumed until the Squirt hits again.

Zap will remove all turns of Soak from any Cog(s) it hit at the end of the turn.

## Prestige Effect

Prestige Zap boosts its pool damage from 90% to 110%.

## Advantages of Zap

* When Cogs are Soaked, Zap Gags ignore the accuracy check and will always hit.
* A single Zap gag can travel to up to three Cogs.
* Zap can deal against a full set of better than Sound in some situations, especially when boosted by Encore.
* Flexible as both high single target damage and very high AOE damage.
* Squirt missing allows Toons to keep any Zap Gags that were meant to be used, which allows them to preserve their damage dealers for their next attempt.

## Disadvantages of Zap

* Never hits unless Squirt is used prior, even when paired with Lure. This causes the lured Cog to be unlured.
* Zap Jumps can unlure Cogs, which can be detrimental to the team if used incorrectly.
* Zap removes the soaked buff entirely when used, which may cause issues in boss fights where the extra accuracy is necessary, such as for maximizing Drop's accuracy and damage.

## Double Zap Strategies

When destroying 4 Cogs in one turn, Squirt and Zap can get the job done as well, if not better, than Sound can. There are three main Zap combos, assuming Prestige Zap is used and noting "x" is cogs targeted by Zap and "-" being spaces not directly targeted by Zap:

x--x is the most common Zap combo used. It is generally the best in most situations, especially when all Cogs are of similar health.

Example 1
 1x

-x-x is generally used when the mid left Cog is significantly stronger than the other 3.

Example 2
 1.1x

--xx is generally used when the mid right Cog is significantly stronger than the other 3.

Example 3
 0.55x

As Squirt also does significant damage even without Zap, it is sometimes important to know which Cogs to use Squirt on. On a fresh set of Cogs, you always want two Toons using Squirt on a left (xx--) and right (--xx) Cog respectively, this will ensure all the Cogs get soaked. Generally, using Squirt on the leftmost or rightmost Cog, especially with x--x and --xx combos, are a safe bet as those Cogs take the least amount of Zap damage. It is best to observe for yourself, or to ask help from your team if are new to Zap to figure out which Cogs to target.

## Version History

Beta v1.3.1.4

* Zap Gags have received an increase to their damage values across the board:
	+ Joybuzzer: 10 -> 12 damage
	+ Lightbulb: 18 -> 20 damage
	+ Broken Radio: 30 -> 36 damage
	+ Kart Battery: 54 -> 60 damage
	+ Broken TV: 84 -> 90 damage
	+ Stagelight: 126 -> 140 damage
	+ Tesla Coil: 180 -> 190 damage
	+ Lightning: 230 -> 240 damage

Beta v1.3.1.3

* Stagelight recieved a damage buff.
	+ Stagelight: 125 -> 126

Beta v1.3.1.1

* Zap gags will no longer be used or consumed if the Squirt used in the same round misses.

Beta v1.3.0

* Zap EXP requirements have been adjusted across the board.
	+ Old:20/100/500/2,000/6,000/10,000/15,000/20,000
	+ New:20/100/500/2,000/5,000/9,000/14,000/20,000
* Zap's jump damage now acts as a "pool" of damage.
	+ This damage pool is split between the Cogs which it jumps onto.
	+ This damage pool is 90% of the damage of the Zap Gag used.
* The nature of Zap's jump targeting has been greatly simplified.
	+ Zap can no longer switch directions while jumping.
	+ Zap Gags can now target Cogs which have been jumped to by a previous Zap Gag, rather than jumping over them.
	+ Zap Gags will now damage Cogs defeated by other Zap Gags in the same turn.
	+ Zap jumps can no longer skip over Cogs, the soaked Cogs must be adjacent.
* Zap Gags now have 0% accuracy against unsoaked Cogs.
* Zap's soaked damage is now referred to as its base damage.
* Prestige Zap now increases the total jump damage from 90% base damage to 110% base damage.
* Using Zap on a soaked Cog now removes the soak, instead of reducing its duration by one round.
* The Rug, Balloon, and Taser have been removed and the Lightbulb, Broken Radio, and Stagelight have been added.
* As such, the Zap Gag order has been adjusted.
	+ Old: Joybuzzer/Rug/Balloon/Kart Battery/Taser/Broken TV/Tesla Coil/Lightning
	+ New: Joybuzzer/Lightbulb/Broken Radio/Kart Battery/Broken TV/Stagelight/Tesla Coil/Lightning
* Soaked Zap Damage has been adjusted.
	+ Joybuzzer: 12 -> 10 damage
	+ Level 2 and 3 Zap damage is unchanged.
	+ Kart Battery: 48 -> 54 damage
	+ Broken TV: 72 -> 84 damage
	+ Stagelight: 120 -> 125 damage
	+ Tesla Coil: 198 -> 180 damage
	+ Lightning: 240 -> 230 damage
* Several Zap Gags have gotten overhauled animations!
	+ The Kart Battery is now thrown.
	+ The Broken TV is now placed.
	+ Lightning is now more instant, with its lighting effect removed.
	+ Zap beams now look like electricity flowing, as opposed to gigantic yellow triangles.
	+ Zap beams are now shown between Cogs that are being jumped to.
	+ Zap Gags now have new sound effects.
* Cogs now react to various Zap Gags in new ways!
	+ When defeated by a level 5+ Zap Gag, Cogs will now disintegrate.

Beta v1.2.5

* Fixed a bug where using several Lightnings would cause permanent darkness.

Beta v1.2.4.1

* Fixed movie errors when several Zaps were used in one turn.
* Fixed a logic error causing several Zaps to not apply damage properly in one turn.

Beta v1.2.0

* Every time a Zap Gag hits a Cog, the Cog will become unsoaked one round sooner.
	+ Note that Soak will only wear off after all Zap Gags have been used, so you won't have to worry about Soak wearing off in-between multiple Zap Gags in the same round!

Beta v1.1.0.10

* Fixed a rare crash when Zap missed.
* When unluring a soaked cog via a Zap jump, they will now immediately perform the unlure animation.

Beta v1.1.0.3

* Fixed a few edge cases with Zap not targeting the Cogs that it should target.

Beta v1.1.0

* Prestige and Un-prestige Zap gags now function mechanically the same, minus the damage falloff.
	+ Damage falloff per jump is now 3x, 2.25x, and 1.5x for Un-prestige Zap gags.
* "Glitch Zap" with lured cogs has been fixed.

Beta v1.0.17

* Reverted April Toons 2020 changes.
* Zap gags show 3x damage on the attack panel if targeting a soaked cog.

v7.7.7.7 FOOLISH BUILD (April Fools 2020)

* Zap Gag order was reverted back to its normal state.

v7.7.7 FOOLISH BUILD (April Toons 2020)

* Zap Gag levels were reversed (their values for each level remained the same).
* The Zap Gag track was renamed to "Pew Pew"

v1.0.13 BETA

* Potential issues involving zap jumping the wrong way have been fixed.

v1.0.11.2 BETA

* Fixed a bug in which the accuracy decay on lured Cogs overrides the 100% accuracy of Zap gags on soaked Cogs.

v1.0.11.1 BETA

* Zap's prioritization mechanics have been reworked!
	+ Zap now prioritizes its direction to the left side instead of the right side. Toons will need to update their strategies!
	+ Zap no longer prioritizes prestiged Zap gags to go before non-prestiged Zap gags.
* Fixed visual bugs with Zap. Most if not all animations should now play properly!

v1.0.11 BETA

* The Tesla Coil has recieved a damage buff:
	+ Tesla Coil Base Damage: 65 -> 66 damage
	+ Tesla Coil Soaked Damage: 195 -> 198 damage
* Zap now has 100% accuracy on soaked cogs.
* Fixed issues with Zap on lured cogs.
* Fixed Phantom soaks/Phantom Zaps
* Dead cogs can no longer be hit by zap jumps or soaks
* Multiple other Zap fixes

v1.0.6 BETA

* Prestige damage values that would have resulted in decimal numbers now round up instead of down.

v1.0.1 BETA

* Slightly buffed Lightning starting damage

v1.0.0 BETA Patch 2

* Fixed a crash with Zap gags

v1.0.0 BETA (Release)

* Zap is the 6th Gag Track in the Gag order.
* Zap can target up to 3 Cogs depending on if they're soaked or not.
* Zap deals 3x damage on soaked Cogs.
* Zap will "jump" to adjacent soaked Cogs.
	+ Zap can jump 2 times, dealing less damage for each jump from the direct hit (3x -> 2x -> 1x).
	+ Zap will prioritize jumping to soaked Cogs to the right if possible. If not, it will go left.
	+ Unprestige Zap cannot jump over unsoaked Cogs, nor Cogs that were defeated by a previous Zap in the same round.
	+ Zap jumps cannot target a Cog that has already been hit by a Zap jump in the same round.
* All Zap Gags have 30% accuracy which increases greatly if the Cog is soaked.
* The levels and damage values for Zap are as follows:
	+ Level 1: Joy Buzzer - 4 base damage, 12 soaked damage
	+ Level 2: Rug - 6 base damage, 18 soaked damage
	+ Level 3: Balloon - 10 base damage, 30 soaked damage
	+ Level 4: Kart Battery - 16 base damage, 48 soaked damage
	+ Level 5: Taser - 24 base damage, 72 soaked damage
	+ Level 6: Broken TV - 40 base damage, 120 soaked damage
	+ Level 7: Tesla Coil - 65 base damage, 195 soaked damage
	+ Level 8: Lightning - 80 base damage, 240 soaked damage
* Prestige Zap effect: Increases the damage of Zap jumps from (2x -> 1x) to (2.5x -> 2x).
	+ Prestige Zap jumps can carry their jumps over unsoaked and defeated Cogs to reach a soaked Cog 2 spaces over.

## Trivia

* Zap Gags have different forms of knockback animations depending on the level used.
	+ Levels 5-8 Zap Gags have an insta-kill animation if it destroys the Cog.
* Zap’s jumping used to be much more complicated and varied. This was completely overhauled in the v1.3.0 update.
* Prior to v1.3.0, the level 2 Zap Gag used to be a Rug, the level 3 Zap Gag used to be a Balloon, and the level 5 Zap Gag used to be a Taser.