Alurmansia

**Alurmansia**, roughly translated to "The Day of Plotting", is a holiday celebrated on the 28th of the Root of the Equinox of the Sun.

Primarily observed in the Badlands, it is a whole-day celebration of the epic struggle between heroes and villains, or light and dark. "Villains" dominate the day, handing out candy to kids as a "bribe" while they commit nefarious (but harmless) deeds. At sundown the heroes rise up and turn the villains into "good guys", for which the whole community celebrates the rest of the evening.

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It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Generally pretty good, but could be reviewed/cleaned up*

## Old Notes, to be reviewed

A holiday primarily celebrated in the Badlands. Primarily exists to have a day in which exiles (those who were exiled on non-awful terms, ie people who simply failed their trial and didn’t die) and families can be reunited for a day. Extended out to the rest of the Badlands and celebrated pretty much everywhere in the country, even by areas without the superhero personas going on. Great time for actors to get freelance work.

During the day, the “villains” traipse about town, loudly announcing their evil plans and cackling wildly about it- and when kids catch them talking, they give them candy or other goodies and ask them to “keep it secret from the good guys”.

Meanwhile, the “good guys” walk about, leering at the baddies but leaving them be “as they aren’t doing anything \*yet\*”

Costumes and/or body paint are mandatory to mark anyone who’s participating in the contest. Even bad guys are usually pretty colorful, using vibrant (non-Dinante) colors

As the sun starts to set the villains set up a big stage upon which “their master plans” will be enacted  in the center of town square. The good guys go indoors and wait, usually in a tavern or in their own homes if they’re nearby. The stage is usually set up so the moon will eventually fill the frame behind the curtains.

When the moon matches the curtains the villains all come out to play, performing various acts of “heinousness”- stealing people’s hats, decorations, and pre-planted items on other willing participants. They do a lot of dancing/playing music as well, encouraging the younger kids/children to dance and pretend to be “hypnotized” by the baddies.

After the opening performance the heroes come out in full force, marching around the area and onto the stage. Usually this is accompanied by a ballad or other sort of prayer/homage to Dinante, who “gives the heroes the power to defeat the bad guys”. They then “strike” the baddies, accompanied by some sort of musical entourage.

The baddies fall behind/beneath the stage via trapdoor one at a time, and when they come out they’re covered in colored brass chalk/powder that’s super sparkly, and different from their previous color scheme.

The heroes then announce that the baddies are “good guys” for the night, and everyone celebrates and spends time together for the rest of the night.

At the end of the festivities the baddies leave town (as the exiles can only stay for the day) saying that they want to “get away before they turn bad again- see you next year!” or the like.

Mechanically there aren’t many checks, more of an RP moment. Let players decide who gets to be good guys and who gets to be bad guys- if they want to use their skills to help increase the drama/fun then they’re more than welcome to