Basic Soulstorm Guide

## "Welcome to the Dawn of War Tutori-"

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Welcome to Dawn of War Unification. This guide will act as a simple reference on to how to play Dawn of War. Please refer to individual Race pages to learn how each faction functions. The in game tutorial is also very helpful and should cover most of what you need and if you have never played Dawn of War before, it is recommended that you play that.

## Basic Real Time Strategy (RTS) Notes

In RTS games like Dawn of War, you control an army and your goal is to defeat the opponent either by destroying them, or by holding more Points than they do. Dawn of War 1 lets you build your own base, manage your economy with buildings, and train an army. You can also capture spots on the map that will be given the general term Points that will give you map control and more resources to build your forces.

The "Real Time" element of RTS is that everything happens in real time like Starcraft and the battles of Total War, and is not turn based like Gladius, Wargroove, and the Civilization games. You will need to work fast so you are not overwhelmed by your opponent. But you can always start on Easy mode to learn and gain your bearings. In time you will become a powerful commander.

## Point Types

There are several different Points on every map you will play in the game and they act differently. Only some of your units will be able to capture points, and there are some specialized units that can decapture, but not capture, enemy points.

### Strategic Point

The most common type of Point in the game. Capturing these will give you a small bonus to your Requisition resource (for most races) and give you vision around it. All races have some sort of Listening Post or other such building that can be built on a Strategic Point that you own. These will, more often or not, further increase your Requisition gain, and help defend the point from enemies, as they will have to destroy this building before they are able to capture it. Most Listening Posts can also be upgraded with turrets for increased defense.

### Critical Location

Generally found in numbers of 3 or 5, Critical Locations are Points that appear on most, but not all, maps. Capturing this Point will take longer than for Strategic Points and you will not be able to build a Listening Post on it either. They do, however, give increased Requisition gain. Critical Locations are required to achieve the Take and Hold Win Condition. You must hold more than half of these Points for 6 minutes. Owning a Critical Location, as well as a Relic Point (described below), is also required to build the devastating Titan level units.

### Relic Point

Relics are rare and powerful artifacts that exist on some maps. Similar to Critical Locations, these Points take longer to capture and give increased Requisition, but you are able to build Listening Posts on them. Relics are required to build the powerful Relic Units of each army.

### Slag Deposit

Unlike the previous points, the Slag Deposit works differently. You cannot capture it, but it is required to build extra powerful generators that races get access to after reaching Technology Tier 2. Note that you will need vision on the Slag Deposit before you can order these generators to be built upon it.

## Victory Conditions

Victory conditions (or win conditions) are a subset of game rules that determine how victory can be achieved. In skirmish these are located within the game rules list that can be accessed by clicking the "game options" button in the skirmish match setup. All victory conditions can be easily identified by their [VC] prefix. Victory Conditions can be combined in any combination to create a custom experience.

The Campaign only has two such victory conditions available: "Annihilate" and "Take and hold". These work the same way as they work in skirmish, but they cannot be toggled on/off (they are always both on), and no other victory conditions be added to the campaign.

### **[VC] Annihilate**

* This is one of the two standard victory conditions that are always on in the campaign.
* *Annihilate* allows a victory to be achieved by destroying all of the enemy unit producing buildings.
* **Note:** only works on skirmish maps and campaign.

### **[VC] Assassinate**

* *Assassinate* allows a victory to be achieved by killing all of the enemy commander units.

* **Note:** only works on skirmish maps

### **[VC] Control Area**

* *Control Area* allows a victory to be achieved by controlling 2/3 of all strategic points on a map

* **Note**: only works on skirmish maps

### **[VC] Blood for the Blood God (New in Unification)**

* *Blood for the Blood God* allows a victory to be achieved by accruing 5000 blood points. Blood points are earned by killing units and razing structures.
* **Note**: only works on skirmish maps

### **[VC] Destroy HQ**

* *Destroy HQ* allows a victory to be achieved by razing all enemy HQ structures.

* **Note**: only works on skirmish maps

### **[VC] Economic victory**

* *Economic Victory* allows a victory to be achieved by having 15.000 Req and 15.000 Pwr stored.

* **Note**: only works on skirmish maps

### **[VC] Extermination (New in Unification)**

* *Extermination* allows a victory to be achieved by destroying *all*  enemy buildings and units.

* **Note**: only works on skirmish maps

### **[VC] Take and hold**

* This is one of the two standard victory conditions that are always on in the campaign.
* This win condition specifies a way to win the game. *Take and hold* allows a victory to be achieved by controlling more than half of the maps critical points.
* **Note**: only works on skirmish maps and campaign.

### **[VC] Sudden death**

* *Sudden Death* allows a victory to be achieved by capturing any strategic point from an enemy. I.e each participant in a match is instantly eliminated by anyone who captures one of their strategic points.

* **Note**: only works on skirmish maps