recursal/Fanatic-Fandom huggingface dataset:
수도

## 상수도

### 정의

먹는 물이나 생활 용수 따위를 공급하기 위한 공공용 설비. 수원으로 보통 하천이나 저수지, 지하수 등이 이용되는데 이러한 원수를 취수하여 정수, 배수하는 모든 공작물을 수도 시설이라고 한다. 취수 시설에서 정수장까지를 도수 시설이라하며, 정수장에서 배수장까지를 송수 시설, 배수지에서부터 배수 시설이라고 한다.

#### 취수 시설

취수하는 방법은 수원지에 따라 다르다. 일반적으로 하천인 경우에는 취수문, 취수관, 취수탑을 사용한다.

#### 도수 시설

원수를 취급하는 시설. 도수 및 송수 방식에 자연 유하식, 펌프 압송식이 있으며 도수 및 송수로에는 개수로와 관수로가 있다.

유지 관리가 용이하고 유지 관리비가 적게 듬
수원위 위치가 높고 도수로가 길 때 특히 적당함
 펌프 압송식
수원을 급수지역 가까우 곳에서 자유로이 선택 가능
외부로부터 오염의 우려가 없음
관수로만 사용 가능하여 수압으로 인한 누수의 우려가 큼

오염, 증발 및 식물의 번식 등으로 이해 송수로에서는 부적합
 암거
공사비가 과대하게 드는 단점이 있음.
건설비를 고려하면 직사각의 단면이 유리
 관수로
관로 연장이 길 시 안전 벨브나 서지 탱크 등 설치
낙차로 인한 수압의 감소를 위해 접합정 설치
최저 등수경사선 이하로 설치

#### 정수 시설

원수를 정화하는 시설. 침전, 여과, 소독으로 나뉨. 원수 속의 부유 물질과 용해 물질, 세균, 생물 등을 제거하여 수질을 사용 목적에 맞도록 개선하는 시설.

## 중수도

한번 사용한 수돗물을 생활용수, 공업 용수 등으로 재활용할 수 있도로 다시 처리하는 시설. 잡용도에만 쓰이기 때문에 잡용수라고도 함

## 하수도

지하 방류 체계의 유형. 가정이나 산업 시설에서 발생한 폐수를 폐수처리장까지 이동시키는 역할. 폐수와 빗물을 함께 이동시키는 하수도를 합류식 하수도라고 한다. 반면 하수나 지하수를 빗물과 각각 다른 하수관으로 흘러가게 하는 방식을 분류식 하수도라고 한다.

강우 초기에 우수에 의하여 오염된 노면 배수를 하수처리장까지 운반하여 처리 가능
횡단 면적이 크므로 검사 등이 편리하고 환기가 잘 됨.
사설하수에 연결하기 쉬움
분류식보다 건설비가 적게 듬
강우시 계획 오수량의 일정 비율 이상인 것은 우수 토실 또는 펌프장으로부터 하천 등 공공수역에 직접 방류
 분류식
청천시에는 합류식에 비해 오수관의 유속이 비교적 빨라 관내에 침전물이 생기지 않음.
빗물는 그대로 방류하여 양수시설의 용량은 오수량에 의해서만 결정
분류식은 방류장소를 마음대로 선정 가능
도로폭이 좁고 여러 가지 지하 매설물이 교차되어 있는 기존 시가지에서는 시공상 곤란한 점이 많이 따름.
강우 초기에 오염도가 비교적 큰 노면 배수가 우수관거를 통해 공공수역으로 직접 방류되어 하천을 오염시킴.
营火（The Campfire）

You enter this area after defeating the Nuclear Throne boss.

It resembles the Character Selection Screen, but all the playable mutants save for your character are dead and you see their corpses (besides Y.V.'s and Horror's as they don't leave a corpse behind) and the campfire is no longer lit.

Four I.D.P.D. portals will open as your character spawns in. After killing all the I.D.P.D. troops, the area changes into a floating piece of land and you fight the Nuclear Throne's Final Form.

By defeating the true last boss you proceed to loop the game, teleporting back to the Desert but this time with increased difficulty.

## Trivia

* Playing as Fish, you will find his guitar here, which can serve as a high damage melee weapon.
* The boss theme for Throne II is "This Is It"

The Campfire
흙파기 공법

분류
--

#### 경사 오픈 컷

지반의 굴착 단면을 안식각에 의한 경사면으로 하고 터파기를 하는 공법. 흙막이가 없는 공법으로 대지면적에 제약이 없거나 경미한 터파기인 경우 적용

#### 흙막이 오픈 컷

흙의 주동 토합을 흙막이 벽과 널말뚝에 의해 지지시키면서 터파기를 하는 공법

．자립 공법

수평버팀대나 띠장없이 흙막이벽 자체의 근입깊이에 의해 흙막이 벽을 지지하는 공법

．어스 앵커 공법

수평버팀대 대신 어스 앵커로 흙막이벽을 지지하는 공법. 인접지의 민원 발생 소지가 있음.

### 아일랜드 컷 공법

터파기 내 **중앙부**에 먼저 축조된 구조물에 흙막이벽의 버팀대를 지지하게하고 주변부를 터파기하여 지하 구조물을 완성하는 공법

### 트렌치 컷 공법

터파기의 **외측부**를 먼저 터파기를 한 후 구조물을 축조하여 흙막이벽을 지지하고 중앙부를 터파기하여 지하 구조물을 완성하는 방법.
공사 발주의 종류

## 공사의 시공 방법

### 직영 공사

건물주가 직접 공사에 관할 일체를 책임 시공하는 형태.

계약에 수독되지 않고 임기응변 처리가 가능
발주, 계약 등의 수속 간편
잉역설재, 시공기계 등의 비경제성
공사기간 연장
시공관리 능력의 부족

### 일식 도급 공사

공사에 관한 일체의 사항을 도급업자에게 위임하는 것. 감독이 간단하고 전체공사의 진척이 원활한 공사계약제도.

계약에 구속되지 않고 임기응변 처리가 가능
발주, 계약 등의 수속 간편
잉여가설재, 시공기계 등의 비경제성
공사기간 연장
시공관리 능력의 부족

### 분할 도급 공사

공사를 유형별로 구별하여 각 전문 공사별로 전문 시공업자를 선정, 도급 계약을 맺는 방식

 공정별 분할 도급
 공구별 분할 도급
 직종별, 공종별 분할 도급
직영제도에 가까운 형태로 전문 직공에게 건축주의 의도 반영 가능, 현장관리가 번잡하고 경비가 많이 소요됨.

업자간의 경쟁에 의한 저렴한 공사비.
건축주와의 의사소통이 원활함.
설계도서의 취지가 잘 반영됨.
감독의 업무가 많아짐.
비용이 증대됨.

### 공동 도급 공사

대규모 공사의 경우 2개 이상의 건설업체가 임시로 결합, 출자하여 연대 책임으로 공사를 수주, 시공하는 방식.

위험율 분산.
상호기술력 보완.
공사도급의 경쟁 완화.
구성원 상호간의 의사소통 애로.
경영방식의 차이에 따른 관리 애로.

### 정액 도급

공사비의 총액을 확정하여 계약하는 방식.

자금, 공사의 계획 수립이 명확함.
공사 관리가 용이함.
아윤 관계로 공사가 조잡해질수 있음.
설계 도서가 완공되어야 함.
설계 변경이 잦을시에는 곤란함.

### 단가 도급 공사

단가만을 계약하고 실시 수량에 따라 차후에 정산하는 방식.

설계변경을오 인한 수량 증감이 용이
긴급공사 시 간단하게 공사 계약을 할 수 있음.
자재, 노무비를 절감하고자 하는 노력이 적음.
단위 가격변동에 따른 대처가 어려움.
공사비 증대가 우려됨.

### 실비정산 보수가산 도급

공사비의 실비를 3자 입회하에 확인 후 청산하고 건축주는 미리 정한 보수율에 따라 공사비를 지급하는 방식.

시공자가 손해를 입을 염려가 없어 양질의 공사 기대됨.
시공자는 안심하고 공사를 진행 가능.
공사기간의 지연이 우려됨.
계약상 분재의 소지가 있다.
신용이 없으면 공사비 상승 우려.

### 턴 키(Turn-Key) 도급

공사에 관한 모든 부분을 포함하여 계약하는 형태. 시공자는 건축주가 요구하는 모든 부분을 충족한 후, 결과물을 인도하는 형태.

창조적인 설계와 책임 시공 가능.
설계와 시공이 동일인이므로 시공상의 애로사항이 없다.
대규모 회사 유리.
품질 저하 우려.

### 성능 발주 방식

최근에 실시되는 발주 방식. 건축주가 요구하는 성능에 맞게 도급자가 제시하는 시공조건을 심사하여 적격자에게 공사를 발주하는 방식.

설계와 시공의 관계 개선 도모.
시공자의 기술 향상 기대.
정확한 성능 표현 곤란.
공사비 증대.
载入小贴士

## 實用性

* 盡量不要打開武器箱

<註>"小武器箱"不開使接下來關卡有25%的機率刷出"大武器箱"，機率可疊加直至打開過一個"大武器箱"這個機率才會清零。
且只要不打開大箱子，開小箱子不會降低之前累積的"變大"概率。

* 有傷害才有 **HP** 掉落
* 拆牆就要用 **爆炸**
* **近戰武器** 可以偏轉 **砲彈**
* **砲彈** 在近處傷害更大
* 暗殺者（Assassin）會裝死
* 魚（Fish）魚會戰術翻滾
* 時刻留意你的**彈藥**
* 機器人（Robot）可以消化任何東西
* 盜賊（Bandit）喜歡在桶附近露營
* 盾兵（Shielder）變水晶盾

其他
--

* 不是今天
* ROSEBUD
* 這不公平，這不正確
* 小心脫水
* 恐懼是精神殺手
* 加入 BIG
* 正在發生
* 不
* 讓我們一起搖擺
* 汽笛.wav
* 危險區
* 王座 越來越近了
* 這算什麼日子
* 記得每玩一小時就休息15分鐘!
* 汗流浹背
* 另一個 傳送門
* 好好工作
그러면 지금보다 수입이 줄어들 텐데 별로 달갑지 않네요.

루한: 저도 사람인데, 정산받을 돈도 줄어들 거고, 굳이 박차고 나온 그룹에 다시 들어가서 피곤해지고 싶은 생각은 별로 없어요. 하지만 그 쪽에서 여전히 절 필요로 하고 있다면 생각해 볼 수도 있겠죠.

변호사: 음, 루한 씨는 어떤 조건을 생각하고 있는 건가요?

루한: 조건은 아무래도 괜찮아요. 제 중국 활동을 자율로 보장해 주기만 한다면요.

변호사: 음.. 그렇게 보시는군요.

루한: 의견이 좀 다르신가요?

변호사: 보기에 다르겠지만, 사실 엑소의 경우 이제 삼 년 정도 계약기간이 남은 상태죠. 다른 아이돌들과 비교해 볼 때, 이 상황에서 어차피 들어가더라도 활동은 삼 년을 다 채우면 운이 좋은 수준입니다. 그것마저도 엑소가 다른 소속사가 아닌 에스엠 소속이라는 걸 감안해서죠. 어떻게 보면, 그래서 더 복귀가 좋은 선택일 수도 있어요. 리스크는 적고, 도덕적인 우위도 확보할 수 있고, 한국의 활동 기반을 마련한다는 측면에서요.

루한: 그렇군요.

변호사: 저희가 요청을 드린 이유는 사실 한 가지가 더 있습니다.

루한: 뭔데요?

변호사: 에스엠에서 다른 아티스트의 중국 프로모션을 루한 씨에게 부탁하고 싶어해요.

루한:...

변호사: 이 쪽에서도 느낀 거죠. 그냥 활동만 하는 거 자체는 에스엠으로도 상관 없을지 모르지만, 지금 루한 씨 중국 매니지먼트 총괄인 양 첸 씨 같은 사람의 입김으로 꽌씨를 형성하지 않으면 중국에서 '대스타'가 될 수는 없는거죠. 그러니까, 에스엠은 중국에 진출을 안 할수가 없는 상황에서 제대로 된 꽌씨를 만들 수도 없는 딜레마에 처해 있어요. 심지어 지금 대륙을 점령하는 수준의 인기를 얻고 있는 루한 씨와 등지게 된다면 더 안 좋은 영향을 받겠죠.

루한: 저를 통해서 다른 아티스트들을 중국에 진출시키곘다는건가요?

변호사: 그쪽에서는 지금 이전 계약에서 지불해왔던 금액의 두 배도 상관없다고 이야기하고 있어요. 루한 씨의 한국 독점 프로모션권과 중국 내 매니지먼트 계약을 체결할 수 있다면요. 완전히 새로운 계약이죠.

루한: 그러니까, 그 쪽에선 제가 엑소에 들어가든 말든 상관 없다는 거에요?

변호사: 사실상 그런 것이기도 합니다.

루한의 머리가 아파왔다.

루한: 일단 이따가 회사와 만나기로 했어요. 그쪽에서는 법무대리인 없이 인간적인 대화를 원하고 있다고 들었습니다. 제가 들은 게 회사에서 들어온 제안의 전부인가요?

변호사: 맞습니다.

루한: 일단 그걸 알고 대화를 하도록 할게요. 더 필요한 것 있나요?

변호사: 녹음은 꼭 하도록 해 주세요.

루한: 네.

1. 중국에서 가져온 녹음기를 충전한다.
2. 인피니트 엘에게 전화한다.
3. 잠이나 잔다.
댐

정의
--

하천의 흐름을 차단하거나 흐름의 방향을 바꾸고 늦추는 등의 역할을 하도록 강을 가로 질러 세워지는 구조물.

종류
--

구조로 분류시 목재 댐, 필 댐, 콘크리트 댐으로 분류되며 사용 목적으로 분류시 관개용, 상수도용, 수력 발전용, 홍수조절용등으로 분류된다. 이 중 한가지 목적으로만 사용되는 것을 전용댐이라고 하며 두 가지 이상의 목적을 가지는 댐을 다목적댐이라고 한다.

### 목재 댐

산업혁명 초기에 사용되었고 현재는 쉽고 빠르게 짓기 위한 임시용으로 시공된다. 구조상 수명이 짧고 높이에 한계가 있어 시공하는 사례가 근래에는 드물다. 크게 크립 구조와 플랭크 구조로 나눌 수 있다.

### 필 댐

재료를 다져서 만드는 댐으로 록필 댐과 흙 댐이 있다. 이러한 축조 댐은 재료의 자충에 의해 수압을 견디도록 만든 댐이다.

#### 록필 댐

조립질의 재료를 다져서 만드는 댐이다. 수밀성이 나빠 불투수층인 차수벽을 설치한다. 재료가 큰 입자들을 많이 포함하는 물질이기 때문에 록필이라는 용어가 사용됬다. 지진에 대한 내진성이 좋다는 장점이 있다. 하지만 시공 중 품질관리가 부실하여 미립자가 많아지면 구조물 내의 유동화가 진행되고 내진성이 저하될 수 있다.

#### 흙 댐

흙을 잘 다져 쌓은 댐이다.록필 댐과 원리와 축조 방법이 비슷하지만 입자가 고른 흙으로 시공되므로 따로 배수층을 두며 시공한다.

#### 중력 댐

구조물 자체의 무게에 의한 중력으로 수압을 견디도록 만든 댐이다. 기초가 수밀성을 유지하면서도 구조물을 지탱할 수 있는 지지력을 갖는 설계여야 한다. 중공형과 솔리드형 두 가지가 있으며 솔리드형이 보편적이지만 중공형이 때로 경제적일 수 있다.

#### 아치 댐

자중에 의한 중력과 아치 효과에 의해 안정성을 확보하는 형식의 댐이다. 자중에 의한 중력으로 수압을 견디는 것은 중력 댐과 같으나 아치 효과는 수압을 받아 댐이 위치한 양안에 힘을 분배하여 결과적으로 기반에는 더 적은 하중이 전달 된다. 수압을 아치 효과로 양안에 전달하기 때문에 입지 조건에 신중하여야 한다. 싱글아치 댐과 이중곡률 댐이 있으며 아치의 곡률이 일정하면 싱글 아치 댐이다.
Laser Crystal

数值
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Appearing in the Crystal Caves, Crystals move somewhat slowly in a random direction, and do not try to chase the player. They deal lethal contact damage, so fighting in close quarters is not recommended.

When the player comes within its line of sight the Laser Crystal charges up and fires a burst of 4 laser beams. Each laser does 1 damage per hit animation, up to 2 damage. The Laser Crystal doesn't move nor predict the player's movement while firing. You can see where it's aiming by paying attention to pink sparkles created in a line marking where it will strike. Similar to the Sniper and Bandit, it cannot shoot if you are too close to it.
Big Dog

## Voice

File:Spin.oggFile:BigDogFireMissile.oggFile:BigDogHalfHP.oggFile:Taunt1.oggFile:Death.ogg

Big Dog is the boss of the Scrapyard area. It is always located at stage 3-3 and is the second boss you encounter in the game. Big Dog activates after taking some damage or if the player comes too close.

## Phases

Big Dog has three behavior phases and will cycle between them in random order. It also explodes upon death, covering a wide area. Be careful where you stand when it dies!
**Walk Phase**

Big Dog moves in the direction of the player, but doesn't deal contact damage.
**Spin Phase**

Big Dog spins very quickly, and 6 lines of slow moving red projectiles spiral out of its body. The projectile pattern will have randomly placed gaps.

**Missile Phase**

Big Dog shoots volleys of 3 homing Big Dog Missiles around him.

## **Big Dog Missile**

数值
--

### 辐射棒掉落：

0

* Will target the player and slowly move towards them.
* They deal 5 contact damage.
* They bounce off of any solid objects or walls and take damage whenever they do so.
* When hit, they will turn around and be pushed back.
* After taking enough damage, they will explode. The explosion deals 5-10 damage to everything that's near, including Big Dog itself.
* They don't drop rads, but have a higher chance to drop ammo and health pickups.
* A portal won't open if one of them is left floating in the level.
* They don't count towards your kill count.
* Attracted by Eyes' active ability.

## Loop Version

Looping the game causes Big Dog Missiles to constantly fire red projectiles. Each projectile deals 3 damage. Big Dog will fire an additional missile each loop. Missiles will shoot out projectiles faster with each loop.

While spinning Big Dog will fire two additional lines of projectiles each loop.

Big Dog's health increases by 80% with each loop, which is more than for other bosses.

## Trivia

* Big Dog is a machine built by humans, which originally wasn't suited for combat and destruction. Currently, he will attack whoever disturbs his sleep.
* Big Dog's design was inspired by Cerberus, a three-headed dog that guards the gates to the Underworld in Greek Mythology.
* Big Dog is the only enemy in the game that splits into several parts when killed.
* Big Dog was added as a playable character on 1st of April 2015, as an April Fools joke, and removed a week after in update #67.
* Big Dog Missiles used to be a gray colored, static sprite which made them difficult to see in the heat of battle. That was changed in update #72 and they got animated in update #81.
* Big Dog's boss theme is "Dogs".
Mimic

数值
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The Mimic is a rare enemy that mimics an ammo chest. After the Desert, there's a 1/11 chance that an Ammo Chest will instead spawn as a Mimic. Once a Mimic is killed, it will drop two mini pickups: Mini Ammo Chests and/or Mini Medkits and 6 Rads.

There are a few ways to find out whether a chest is a Mimic or not:

* It won't have the "shine" effect that regular chests have.
* It will play an animation showing its tongue every once in a while.
* It makes a slurping sound that can be heard if your character is close enough.
* It plays the attack animation when touching another enemy.
* Projectiles fired by the player will impact it.
* You will take damage if you touch it.
Crown Guardian

数值
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If you already have a Crown and teleport inside the Crown Vault to remove it or pick another one, the Crown Pedestal will be guarded by two Vault Statues. The third Vault will have four Vault Statues. Each Vault Statue will spawn a Crown Guardian.

Touching the Crown Pedestal will awaken the statues and before you leave, you will have to defeat the Crown Guardians. Attacking the guarding statues before reaching for the Crown will cause the Crown to disappear, which means you won't be able to get a new Crown or return the current one in this Crown Vault, even if you defeat the Crown Guardians.

Crown Guardians have the ability to teleport, disappearing and reappearing in a swirl of green energy. The Crown Guardian fires a large green orbs which, in turn, explodes into 7 lines of 4 smaller orbs each with one additional line fired per loop. The large orb deals 12 damage and instantly spawns small ones upon hit. Each smaller orb deals 5 damage on contact. Crown Guardian's unpredictable movement and their giant projectiles are a deadly combination for anyone unprepared.

They create an explosion upon death that can destroy walls but does no damage to the player.

## Trivia

* Crown Guardians were temporarily removed from the game in update #79. They were redesigned and re added in update #93.
* The green energy that creates the Crown Guardian's body is in a much calmer state than that of a Palace Guardian.
Elite Grunt

## Voice

File:SndEliteGruntEnter.oggFile:SndEliteGruntRoll.oggFile:SndEliteGruntRocketFire.oggFile:SndEliteGruntRocketFly.ogg

The Elite Grunts are upgraded versions of I.D.P.D. Grunts. They appear after the Campfire area on loops. They have more health than regular Grunts and utilize what appears to be an I.D.P.D. version of the Assault Rifle. They will fire bursts of 3 fast, blue bullets.

Instead of throwing a grenade, if they do not have line of sight to the player they will occasionally fire Bazooka-like missiles that deal 4 damage on impact, and cause large blue explosions. The explosion can deal 8-16 damage. Unlike regular explosive weapons, these missiles won't damage I.D.P.D. units.

Elite Grunts roll much farther and much more often than their predecessors. They can shoot and change directions while rolling.

## Trivia

* Elite Grunt's roll is based on Fish's active ability upgraded by the Throne Butt mutation.
Giant Fly

数值
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The Giant Fly is a Jungle-exclusive enemy. It deals 5 damage on contact and its primary method of attack is shooting bursts of 6 Maggots from a distance. Each Maggot deals 1 damage on contact and turns into an ordinary enemy after reaching a surface. Giant Fly runs out of Maggots after 3 shots and will then fly in your direction, trying to deal contact damage. Upon death, the Giant Fly explodes into 6 Maggots similarly to the Giant Maggot.

## Trivia

* This enemy is actually a grown up Giant Maggot from the Desert area.
废料场（Scrapyard）

The Scrapyard is the next area after the Sewers. The general layout of the area is a mix of the open parts from the Desert, and the constricted corridors from the Sewers. It rains constantly in the Scrapyard, a depressing indication of the challenge to come.

The Scrapyard is filled with cars that explode when shot the requisite amount of times. This can be helpful in taking out large groups of enemies, but also quite dangerous if used for cover. A Proto Statue will spawn in 3-2.

The enemy number seems to almost double compared to past areas. The Scrapyard leads to the Crystal Caves.

## Enemies

BanditAssassinRavenSniperBallguyToxic BallguyFire Salamander
## Trivia

* The main theme for the Scrapyard is "Mt. Rubble" while the alternate theme is "Secret Entrance".
* The boss theme for Big Dog is "Dogs".

Scrapyard
Necromancer

数值
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The very first enemy to have no means of attacking directly, the necromancer is a support type enemy. Alone, the necromancers try to run away from you and are easily defeated, but with other enemies they can prove to be a worthy foe.

They will periodically raise dead Freaks up from corpses. They can also turn destroyed objects and other enemy's corpses, including other Necromancers into living Freaks. The ability has a small area of effect and has no apparent range. The only limit is the Necromancer's line of sight, not obstructed by walls. Necromancers shoot an invisible projectile that has extremely high speed and after reaching a corpse, turns it into a Freak. This can often take the player by surprise, flanking them from a "safe" area that has previously been cleared out.

If you see enemies coming back to life, you should find any Necromancers and kill them as soon as possible. If they are not dealt with quickly, they will wear down your health and ammunition with a never-ending stream of enemies from all directions.

Melting's active ability can nullify the effectiveness of Necromancers, as they are useless without corpses to revive.

## Trivia

* The Necromancers were scientists that experimented on mutants, which eventually led to turning themselves into something that resembles a mixture of Eyes, Robot and a Bandit.
* In update #74 the Necromancer's ability was changed to affect an area instead of just one corpse. It also got a new area of effect animation. This was done to prevent them from instantly reviving enemies right under your character.
Grunt

## Voice

File:MIDPD Enter world speech.oggFile:MIDPD throw grenade.oggFile:FIDPD enter world.oggFile:FIDPD grenade.ogg

The Grunt is part of the I.D.P.D.. Unlike other I.D.P.D. units, Grunts will spawn in pairs. The amount of Grunts that spawn from a single portal increases on loops. Each loop adds one more Grunt. Grunts are also summoned by Lil' Hunter during his pre-loop boss fight.

Grunts have two different attacks:

Their main attack is to shoot blue, fast-moving bullets. They shoot a single bullet or in bursts of up to 6 bullets at a time. Unlike every other ranged enemy, all I.D.P.D. troops (including the Grunt) can shoot your character from point blank.

The second attack is a blue I.D.P.D. grenade that will glow (in the same way their portals do before spawning) before bursting into a large blue explosion that can deal 8-16 damage. Unlike regular explosive weapons, these grenades won't damage I.D.P.D. units.

They also have a movement ability that is similar to Fish's dodge roll.
My Hero Academia

***My Hero Academia** (僕のヒーローアカデミア Boku no Hīrō Akademia)* is a Japanese superhero manga series written and illustrated by Kōhei Horikoshi. It has been serialized in *Weekly Shōnen Jump since* July 2014, and 14 volumes have been collected in tankōbon format. The series has been licensed for English-language release by Viz Media, and began serialization in their weekly digital manga anthology *Weekly Shonen Jump* on February 9, 2015. The story follows Izuku Midoriya, a boy born without superpowers in a world where they are the norm, but who still dreams of becoming a superhero himself, and is scouted by the world's greatest hero who shares his powers with Izuku after recognizing his value and enrolls him in a high school for heroes in training. The manga was adapted into an anime television series; the first season aired from April 3 to June 26, 2016, and a second season premiered on April 1, 2017.

## Daigotaku

DaigoUKnow reviewed the first season of *My Hero Academia'*s anime adaptation for the third episode of Daigotaku.

## Trivia

* This is the first episode Spoiler Alerter appears, as well as marks the style of Daigo's videos from then on.
* The last text review Daigo ever did was referenced. It being Romance Dawn.
	+ Manga MAYhem was also brought up.
机器人（Robot）

数值
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声音
--

File:SndMutant8Slct.oggFile:Robot Selected.oggFile:SndMutant8Chst.oggFile:SndMutant8LowH.oggFile:SndMutant8LowA.oggFile:SndMutant8Valt.oggFile:SndMutant8Crwn.oggFile:RobotEat.oggFile:RobotThroneButtEat.ogg

## B-Skin

Unlocked by eating a Hyper Rifle, a Hyper Slugger or a Hyper Launcher as Robot.

机器人是一个全能的角色，他可以在紧急关头吃掉武器回血或少量弹药。他的被动是提早发现高级武器。

特点
--

机器人会提早发现高级武器
武器掉落是根据难度计算的。而难度即为你此次游戏中打过关卡的个数，它也决定了生成敌人的种类。

举个例子来说，某武器在难度11的时候会掉落，意味着在5-3的敌人身上、5-2武器补给箱、4-1的诅咒箱中都会出现。

机器人的被动减少了1点武器掉落难度数值，（用上面的例子来说即，5-2的敌人，5-1的武器补给箱，3-3的诅咒箱）
特性
--

机器人可以吃掉正在使用的武器，并回血或少量弹药。
* 机器人吃掉普通武器时，回复量相当于小弹药包Mini Ammo Chest或小血包Mini Medkit 下文称一单位回复量。
* 机器人吃掉黄金武器时，回复量是上边的4倍。
* 吃掉超级武器时，除了一单位回复量以外，会附加14 rads。
* 吃掉诅咒武器时，除了一单位回复量以外，会扣除7点血。

## Throne Butt

吃掉武器时增加一单位回复量，其余同上
* Doubles the amount of ammo/health received when eating a regular weapon. Causes the normal effect to happen twice per each weapon (the triggered effects can be different; e.g. +8 shells, +2 health for one gun).
* If Robot eats a Golden Weapon it gains ammo and/or health of an amount equal to five mini pickups.
* Eating an Ultra Weapon will generate two mini pickups and additionally give Robot 14 rads.
* Eating a Cursed Weapon will generate two mini pickups and cause Robot to take 7 damage which can be lethal.

## Ultra Mutations

武器箱有概率变成 I.D.P.D. Chests. 如果你有皇冠Crown 武器箱将变成诅咒武器箱 Cursed Weapon Chests 。
任何上一关留下的武器都会自动被吃掉。

玩法
--

由于源源不断的弹药来源，机器人成为一个好用的角色。玩家可以补充稀有的武器弹药，来降低游戏难度。通过机器人的被动技能，玩家能在更短的时间内找到早期强力的武器。
Useful mutations:
* Throne Butt - 该变异使回复效果更好，推荐选择。
* Second Stomach - 该变异可以让回复效果变成双倍。
* Back Muscle - 机器人的技能使你容易达到弹药上限，选择该变异可以有效避免此类情况。
* Open Mind - 机器人的主动配合该变异的额外掉落率是很有效的，它能保证你的资源充足。
* Heavy Heart - 对于机器人来说提高敌人掉落率也是很好的。

解锁
--

到达Frozen City 解锁.
 其他

* Robot installs updates instead of mutating.
* 如果机器人在一关中升级两次及以上, 变异选择界面会显示: "Do not turn off Robot".
* *"Robot tries to blend in and imitates being a mutant."* - JW
* 当角色为机器人时关卡加载界面有几率显示以下十六进制码：
	+ 6B696C6C 616C6C 68756D616E73 / kill all humans 杀光敌人
	+ 726F626F74 / robot 机器人
	+ 3C33 / <3
	+ 7461737479 / tasty 美味
* 机器人的一条加载提示 loading screen tips 是: *"I'm afraid I can't let you do that"*, 摘自 HAL 9000, 一位 A Space Odyssey 计算机科学家。
* 机器人在 Vlambeer 的前游戏 Super Crate Box中也是个玩家角色。

* 以前机器人被 I.D.P.D. 用于战争。所以机器人可以通过吃掉Hyper 武器来运用I.D.P.D 的科技，解锁B-skin皮肤。现在机器人选择忘掉过去，对I.D.P.D.大开杀戒
* In the past Robot was used for combat by the I.D.P.D. and still can absorb their technology from the Hyper Weapons it eats which unlocks the B-Skin. Robot chose to ignore it's old programming and will not hesitate to kill any I.D.P.D. units it comes across.
* 更重要的是在 #6版本中, 机器人 B-Skin 皮肤是 purple, 与 high-tech 武器同为紫色。 当 I.D.P.D. 改为蓝色的时候，机器人的皮肤颜色也变为蓝色了。
그러자.

사람이 태어나고, 인연을 맺고, 일을 해서 돈을 벌고, 최대한 원하는 곳에서 원하는 삶을 사는 것은 누구나가 원하는 일일 것이다. 이런 모든 과정을 '돈'으로 치환하는 건 큰 의미가 없다. 특히 나처럼, 굳이 원하지 않아도 이미 돈을 가지고 있는 사람에게 더 큰 돈은 그리 좋은 유혹이 되지 못한다.

사실 루한이 엑소를 떠난 뒤에 상처를 받은 것은 엑소엘들 뿐만이 아니었다. 고등학교를 채 다 마치지도 못하고 떠났던 한국 유학길에서 만난 수많은 친구들, 한국인들, 그때 열심히 배웠던 한국어, 연예기획사 사람들... 당시 '집에 돌아왔다' 고 했지만, 그 이전에 나는 집을 떠났던 사람이었다. 6년이 넘는 긴 세월을 한국이라는 나라에 바쳤고 한국인들과 함께했었다. 베이징으로 돌아온 이후 매일 숙소에서 일어나는 꿈을 꿨다. 매일 밤 술이 없으면 잠이 들 수 없었다.

이대로 한국을 버릴 수 없다. 그 이유가 사람이건, 사랑이건, 돈이건, 뭐건 간에.

1. 시우민에게 전화한다
2. 레이에게 전화한다.
3. 잠이나 잔다.
Robot Wolf

数值
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The Robot Wolf is an enemy first found in the Frozen City. This enemy will curl up and try to roll into you, doing damage upon touch. They will also fire 3 standard bullets in a spread.

In corridors with Snowbots they can be hard to deal with, particularly because they can shoot bullets at you from the far end, forcing you to back out completely without melee weapons.
Ballguy

数值
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The "Ballguy" is a fat mutated frog that explodes with 8 green projectiles when killed. Best dealt with from a distance. Melee weapons destroy projectiles as it explodes making it (mostly) safe to attack.

When the Ballguy touches a cloud of poisonous gas created by a Toxic Barrel or a weapon, it will transform into a Toxic Ballguy. This is its elite form and is much tougher, with increased health and an ability to spew a constant stream of green projectiles.

## Trivia

* Ballguy was originally referred to as "Frog", but YouTube personality Sleepcycles coined the term "Ballguy" during his videos. Vlambeer decided to change it after the community picked up on the name.
* Ballguys are physically unable to stand still.
* Ballguys don't deal any contact damage, meaning it is possible to kill one by touching it and then escape without taking any damage.
Elite Inspector

## Voice

File:SndEliteInspectorEnter.oggFile:SndEliteInspectorAlarmed.oggFile:SndEliteInspectorStart.oggFile:SndEliteInspectorEnd.ogg

The Elite Inspectors are upgraded versions of the I.D.P.D. Inspectors. They appear after the Campfire area on loops. They have more health and are incredibly aggressive when compared to their non-elite counterparts.

They have much stronger telekinesis than regular Inspectors, which can also push away your projectiles.

 Elite Inspectors use an I.D.P.D. version of the Energy Sword. Their melee attack works just like the Assassin's slash. It deals 8 damage on hit, and the Elite Inspector will play a short animation right before swinging (red "!!!"). It can also deflect your projectiles and grenades. The reflected projectiles won't hurt your character but will hurt enemies. Reflected grenades will deal contact damage only to enemies, but the explosion can still hurt you. It is also one of the few attacks that can pierce Crystal's shield. The Elite Inspector only uses this attack when it's in melee range and won't swing at you if you're behind a wall.

Like regular Inspectors, the Elite Inspector can throw a blue I.D.P.D. grenade that will glow (in the same way their portals do before spawning) before bursting into a large blue explosion that can deal 8-16 damage. Unlike regular explosive weapons, these grenades won't damage I.D.P.D. units.

## Trivia

* Elite Inspector's telekinesis is based on Eyes' active ability upgraded by the Throne Butt mutation.
Explo Guardian

数值
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The Explo Guardian is among the most effective enemies in the Palace. It drifts toward the player, squishes down, and releases a massive amount of green bullets in a tight 360-degree spread, instantly destroying any walls beside it. Thus, if it fires while it is standing right next to a thin wall, it can destroy the wall and then fire projectiles through the newly accessible area.

If they are killed while charging their attack, there is a reduced number of projectiles, traveling at a much slower pace. they also create an explosion that can destroy walls but does no damage to the player. Melee weapons such as an energy sword or hammer are recommended for handling these guardians as they destroy its particles both from its attack and death. Facing it among other palace guardians may be difficult and overwhelming, as multiple Explo Guardians create a never ending barrage of swift neon death. The best way to deal with their projectiles is to hide behind cover.
花（Plant）

数值
--

声音
--

File:SndMutant5Slct.oggFile:Plant Selected.oggFile:SndMutant5Chst.oggFile:SndMutant5LowH.oggFile:SndMutant5LowA.oggFile:SndMutant5Valt.oggFile:SndMutant5Crwn.oggFile:SndMutant5IDPD.oggFile:SndPlantFire.oggFile:SndPlantSnare.oggFile:SndPlantFireTB.oggFile:SndPlantSnareTB.ogg

## B-Skin

Unlocked by defeating The Nuclear Throne in under 10 minutes as Plant.

*能发射藤蔓陷阱，迅捷的移动速度，以及移动镜头的能力都使植物成为一个善于阻挡物体、跨越敌人或回避敌人的狙击型角色。*

特点
--

植物有着更快的移动速度
技能
--

植物可以发射藤蔓显著削减敌方速度，但无法阻止敌方进行攻击。藤蔓对大型敌人的效果稍欠。
藤蔓子弹必须接触墙壁、柱子或敌人之后才能够再次发射。同一时间只让一张藤蔓陷阱发挥作用，直到你再一次发射藤蔓子弹，藤蔓陷阱的效果都不会消失。
当场上存在藤蔓陷阱时长按右键，可使镜头转移到藤蔓陷阱上，能让你看到前方更远的区域。藤蔓可以在黑暗的场景中发光，同时也能够阻挡火焰陷阱发射出的火焰。
## 王者之臀

花的王者之臀可以使藤蔓杀死陷阱内低于33%血量的敌人。
如果你同时还有面目狰狞变异，花的王者之臀将按照敌人被面目狰狞削减过后的血量进行计算。举个例子，比如一个本来拥有100血量的敌人被面目狰狞到80血量，它在藤蔓陷阱中只要低于26血量就会被杀死，26血量就是80血量乘以33%的数值。
## 最终变异

每发血爆造成4-12点伤害，并将摧毁爆炸范围内的弹幕。血爆无法摧毁墙壁，也不会对玩家造成伤害

玩法
--

植物的高速度能有效地与敌人保持距离。长按右键可以将镜头转移到藤蔓陷阱上，带给玩家更远的视野，便于观察前方的情况。这些特性使得植物成为一个绝佳的狙击手，并且还能更加快速地消灭敌人以及BOSS。藤蔓陷阱可以封锁狭长的走廊，不让敌人离你过近，尤其在在下水道和实验室等地形狭窄且敌人迅敏的地方能够派上极大的用场。藤蔓陷阱在困住那些能释放其他怪物的敌人时（比如巨大老鼠、大型蛆虫、蛆虫巢穴等），同样也能困住被释放出的敌人，这让植物击杀这类怪物变得极其简单。配合杀戮者这一最终变异，此举也能在瞬间释放出大量的花苗。然而藤蔓陷阱无法阻止
大型驱虫进行钻地，也无法阻止乌鸦和小猎人进行飞空。

植物同样适合当一名近战选手，因为它可以轻松地束缚敌人进行攻击而不用担心受到敌人的碰触伤害。配合王座屁股也能更容易让近战实现一击必杀。有用的变异:

* 王者之臀 - 显著削减藤蔓陷阱内敌人三分之一的血量。这同样节省了你的弹药，特别是对于那些一次发射复数子弹的武器
* 面目狰狞 -配合王座屁股便可以更轻松对藤蔓陷阱内的敌人进行一击必杀
* 饥不择食 - 有效配合藤蔓陷阱，便能让植物成为整个游戏中最安全的角色
* 精神欢快 - 减缓弹幕使之更容易被躲避
* 第三条腿 - 快上加快，能让植物成为全游戏中最快速的角色（虽然可能会很难操控）
* 铁锤头颅 - 在危急时刻穿过墙壁，走出L字型并用藤蔓陷阱封锁入口，便能十分安全地回避弹幕
* 辐射内脏 - 用藤蔓陷阱控制住敌人之后，冲进去享受0消费的击杀快感吧

## 小知识

* 植物是一个凶险的杀手，在废土世界里最有攻击性，最野蛮的杀手。
* 在它成为一个杀戮变异体之前，植物只是一株普通的植物。
* 在#43之前的版本，植物踩到自己的藤蔓陷阱时会将陷阱撤除
* 植物是初始的五个角色之一

* 因为植物是游戏中速度最快的角色，他的B皮肤配色参考了刺猬索尼克，是Paul Veer最喜欢的游戏人物之一
* 植物的B皮肤曾经拥有不同的颜色，但在#48版本后被更改
Jan Willem Nijman

简·维纶·尼希曼是一位独立游戏设计者。

你可能听过他的别名JW或者jwaap。目前他的身份是废土之王的主策划，以及荷兰游戏工作室火熊（Vlambeer）的两位成员之一。

简·维纶·尼希曼一直希望成为一个发明家。当他意识到发明家并不能在自家车库里做出200尺高的战斗机器人之后，他立刻投身于一群狂热游戏制作者的行列里。

他做出了几百款小游戏，但这些小游戏大多无法实现出他的创意，所以他开始坚持“质量大于数量”的原则。为了实现自己的目标，简·维纶报了一家游戏设计学校，结果他发现他们教的东西也并不能实现出他的创意。于是他决定跟Rami Ismail组队成立Vlambeer工作室。

在Vlambeer里， 简·维纶专注于游戏的设计工作。
诅咒水晶洞窟（Cursed Crystal Caves）

Cursed Crystal Caves is a secret dark transition level between the Scrapyard and the Frozen City. This area is different from regular Crystal Caves in regards that the color scheme is inverted. The wall and floor tiles are orange, the wall crystals are purple. The floor is sometimes completely covered in cobweb, sometimes there's no cobweb at all. The Crystal Spiders and Laser Crystals change into their cursed variations: Cursed Crystal Spiders and Cursed Laser Crystals. They are purple instead of orange, and emit purple smoke particles. They have the same amount of HP and deal the same amount of damage, but have some unique abilities that make them harder to deal with.

Cursed Crystal Caves are treated as 4-1. After clearing this area you continue to 5-1 in the Frozen City, and the game's difficulty remains unchanged.

Cursed Crystal Caves always have a Large Cursed Weapon Chest, which appears only in this level. It contains 3 Cursed Weapons that can be from 5 difficulties higher. If Cursed Crystal Caves are treated as 4-1 in terms of difficulty, this chest can drop weapons that are found in regular Weapon Chests in 7-1.

## How to enter the Cursed Crystal Caves

You can get to Cursed Crystal Caves if you have a Cursed Weapon while entering the level ending portal after the Big Dog boss fight (after 3-3). The portal transports you to this area instead of the regular Crystal Caves (4-1).

## Enemies

BanditCursed Crystal SpiderCursed Laser Crystal

## Trivia

* The Cursed Crystal Caves music was made by Jukio collaborating with Disasterpeace by "*glitching the hell out of the Crystal Caves music"*.
* All enemies native to the Cursed Crystal Caves use sound effects of other enemies randomly.
* The Cursed Crystal Caves main theme is "Is This Happening".

Cursed Crystal Caves
Big Green Rat

数值
--

Spawns a finite amount of Small Green Rats in batches. When it runs out of rats to spawn, it will enter a stationary state and appear angry.

When in this state, it will charge at the player if they are in proximity, breaking walls in its path (similar to Big Bandit's charge). Its charge will end in an explosion, destroying itself and releasing a final batch of Small Green Rats. The charge deals 4 damage.

## Trivia

The game code refers to this enemy as "Rat King" instead of Big Green Rat.
Fireballer

数值
--

The Fireballer is an enemy that fires one slow moving fireball at a time. Don't let that catch you off-guard though, because nearly every other enemy fires fast. This combination is deadly if you are caught in a swarm of bullets trying to take down a Fireballer with its considerable health.

## Trivia

All enemies from Y.V's Mansion are based on designs from Vlambeer's previous game Gun Godz, where the Y.V. character originated.
3° Concurso de Imágenes: Ronda Final

¡Bienvenidos a la gran final!

*¡Las esferas se juntan y con más poder que nunca!*

Ciaossu, en este blog se dará lugar a la **Gran Final de Destacados**.
La votación durará tres días y como siempre, con un intermedio de tiempo para el blog final que anunciará el ganador junto con la serie Destacada.

Reglas para votar

* Para dejar en claro como votar, solo tienen que escribir sus votos respecto a cada grupo en la caja de comentarios de abajo.

**Ejemplo**: Grupo 1: (Imagen que voten).

* Necesitas al menos una semana de antigüedad en la wiki para votar.

* No puedes votar en el grupo que participas.

* Una vez hecho el voto no se puede anular, así que trata de pensar bien la decisión que tomes.

Votaciones

Grupo 1

Goku Misirrior por Niko-Zero-Havik Neck (Nominante) SkakterxWK (Creador)Saail Forma Dark por Saail GoxLance SSJ por Cabe Ssj
¡Suerte a todos y que gane el mejor!
水晶洞窟（Crystal Caves）

The Crystal Caves is a dark transition level. This area is unique to others because there are no enemies that fire bullets and most of the area will be filled with fast-moving Crystal Spiders. Apart from the enemies, this area also has spider eggs which, when destroyed, can either drop a pickup, weapon, or a lost Alligator. Floor tiles are covered randomly with spiderwebs that slow down your movement.

The Crystal Caves leads to the Frozen City.

## Enemies

BanditCrystal SpiderLaser CrystalLightning CrystalAlligatorBuff Alligator

## Trivia

* The main theme to the Crystal Caves is "Crystallized Fear". It has no alternate theme.

* The boss theme for Hyper Crystal is "Mind Killer".

Crystal Caves
Small Green Rat

数值
--

Green colored rats that can only be spawned by a Big Green Rat. They are similar to regular rats, but they don't drop rads and have less HP. However, green rats do drop pickups, which means that this enemy is great for farming ammo or health via Rabbit Paw or Blood Lust. They die on their own after 30 seconds from being spawned.

## Trivia

* In the game code, Small Green Rats are referred to as "Fast Rats".

* With Melting it is ﻿possible to farm rads out of Small Green Rats since his passive makes them drop one rad each.
* The look of Small Green Rats was slightly changed in update #93 which made them easier to distinguish from regular Rats.
废土之王中文维基

## 欢迎来到废土之王官方维基

废土之王是Vlambeer工作室 开发的一款动作Roguelike-like游戏。变异人们在末世后的世界里与形色各异的敌人们战斗。充满放射性的核废料让变异人们能通过变异来强化自己的战斗能力，数目众多且火力强大的武器使废土上的征战变得惊心动魄。
废土之王在2015年12月5日脱离抢先体验正式登陆，同时仍旧会继续更新，目前已经登录的平台有PC、Mac&Linux、PlaySation 4 和 PlaySation Vita，未来还将会登录 PlaySation 3和 Xbox One。你可以通过 Steam  或者 官方网站 购买游戏的PC版。

在国内通常有两种译名：“废土之王”和“核子王座”。这是由于游戏最早诞生于2013年3月的Mojam活动，原名Wasteland Kings（废土之王），在2013年9月30日改名为Nuclear Throne（核子王座）并登陆登录Steam抢先体验，以Wasteland King的原型 继续开发这个游戏。

按照国内玩家的熟悉程度，本维基沿用“废土之王”的译名。

## 最近更新： Update #98 - 王者之臀 - 2月21日

访问我们维基上的 更新历史 页面，或者Steam社区页面上的 公告全文 来了解更新内容的详情。

## 官方艺术画廊

1/86
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Turret

数值
--

Turrets occasionally spawn in the Labs. They come out from the ground, when the player least expects it. They can break walls near it's spawn point. The Turret remains stationary if the player walks away from it.

Shoots a volley of 10 red projectiles in a straight line.

## Trivia

* Turrets were added in update #78 and are classified by the game as an enemy, unlike the Fire Traps from Scrapyard.
Snowbot

数值
--

The Snowbot is one of the enemies encountered in the Frozen City. This enemy has 2 attacks:

Their most common attack is to charge into you at an alarming speed dealing 4 damage on contact. You can tell they are about to charge when they flash white. It's advised to kill them from a distance, when they are idle. Snowbots only deal contact damage when charging.

The Snowbots will pick up any cars they come across. They then attempt to throw these cars at the player. The car will explode on impact creating 3 big explosions, similar to the stationary Car Wreck prop. You can't deflect it back at the Snowbot, but hitting the car at the right angle can change its trajectory and you won't take damage from it. This is quite difficult, as the car flies at high speed.
Snow Tank

数值
--

The Snow Tank is very similar to the Sniper as it will aim at you with a laser guide and then shoot. However, the Snow Tank's laser is fixed at an angle and doesn't follow the player. The three main differences between these enemies is that the Snow Tank shoots its bullets in a V-pattern, creates two explosions and four small explosions on death after a short delay as opposed to one, and has a lot more health than a Sniper.

Beware, the Snow Tank's shot and bullet speed is very fast and not even Eyes' telekinesis ability (even with the Throne Butt mutation) work effectively on these bullets. When facing a Snow Tank, always be out of its laser sight, or be ready to reflect bullets.
大盗贼（Big Bandit）

## Voice

File:Bigbandit.oggFile:Big bandit shoot laugh.oggFile:BigBanditTaunt.oggFile:Big Bandit Melee hit vocal.ogg

大盗贼是沙漠地区的Boss，也是你遇到的第一个Boss。当你在1-3中杀死10%的敌人后，大盗贼会从墙上跳出来。有了一些好的武器和变异之后，玩家可以很容易地把他打倒。

Opening the Ammo and Weapon Chests and the Radiation Canister on any Desert level without killing too many enemies will also spawn Big Bandit. Killing Big Bandit in less than 10 seconds will open a portal to a Secret Area - the Oasis. If you didn't manage to kill Big Bandit in time the regular level ending portal will teleport you to the Sewers, even if you spawned Big Bandit in 1-1 or 1-2.

攻击
--

他有两种不同的攻击方式：

* Big Bandit fires a barrage of bullets in the player's direction (each bullet deals 3 damage). The target is set once Big Bandit starts shooting so it will not follow the player when they dodge.

* Big Bandit charges to the player's location. This also destroys any wall in between itself and the player. Big Bandit will charge at you if it has line of sight or the wall between your character and the boss is thin. The charge attack does 10 damage, but other than this attack, Big Bandit does no damage on contact.

## Loop Version

Looping the game increases the number of Big Bandits that you have to kill in 1-3. On loop 1 there are two Big Bandits spawning in. Each loop adds two more (2,4,6,8 ect.). Each Big Bandit spawns in a different location and they won't always spawn at the same time.

The loop versions of Big Bandit are more aggressive. They will fire more frequently and charge multiple times in a row if the player is near.

Each loop increases the amount of Big Bandits being spawned when trying to enter the Desert's secret area.

## 小知识

* If your character dies during this boss fight, Big Bandit laughs at you, then makes sounds as if he is reloading his gun and spitting.
* If you don't damage him as he spawns and don't break his line of sight, he won't attack you.
* Big Bandit can speak proper Trashtalk unlike regular bandits that use a simplified dialect.
* Big Bandit purposelessly lives only to kill. He was Rebel's brother but after she left his gang, he sees her only as an enemy.
* Big Bandit's boss theme is "Biggest Bandit".
음... 다같이 만나는 건 아직 부담스러워서...

수호: 그래? 그럴 수도 있지. 그럼 뭘 할 예정이야?

루한: 응, 일단 소송 대리 변호사님 좀 만나고, 회사랑 미팅하기로 했어.

수호: 잘 풀리기로 했나봐?

루한: 음... 그럴 수도 있을 거 같아.

수호: ....

루한: 미안, 별로 달갑진 않지?

수호: 난 형이 싫진 않아.

루한: 수호야..

수호: 근데 내가 너무 싫어.

루한: ...

수호: 형이건 회사건 좋은 결정을 했으면 좋겠어. 근데 난 아무 결정권도 없어. 형이랑 회사가 화해하면 다시 같이 화기애애하게 활동하면 되고. 화해를 못하면 지금처럼 그냥 살면 되고. 아무 상관 없어. 난, 우린, 아무 힘도 없으니까.

루한: 미안해, 수호야.

수호:

1. 난 지금의 엑소가 그대로 갔으면 좋겠어. 형이 오는 걸 원치 않아.
2. 그래도 돌아왔으면 좋겠어. 형과 같이 연습하고 활동했던 때를 다들 그리워해.
Justin Chan

Justin Chan is a talented Canadian artist and student at Sheridan College. He introduced himself to  Vlambeer through an amazing piece of fan-art for the 2013 MOJAM version of Nuclear Throne. When the team decided to continue work on the title as a full game, they reached out to Justin to ask him whether he wanted to join their efforts. Just weeks after their collaboration started, Justin's art was displayed on an 8 meter wide screen as the centerpiece of the Nuclear Throne announcement during Sony's 2013 Gamescom press conference. Justin's promotional art can be seen in the Promo Art Gallery.
眼（Eyes）

数值
--

声音
--

File:SndMutant3Slct.oggFile:Eyes Selected.oggFile:SndMutant3Chst.oggFile:SndMutant3LowH.oggFile:SndMutant3LowA.oggFile:SndMutant3Valt.oggFile:SndMutant3Crwn.oggFile:SndMutant3IDPD.oggFile:Eyes Special.oggFile:Eyes Special Upgraded.ogg

## B-Skin

Unlocked by reaching the Pizza Sewers as Eyes.

*眼 是一位擅长操纵环境与对手的变异人，他会用智商碾压他的敌人，并能预测自己面对的威胁。他的主动技能允许他 将敌人吸入危险当中，或者吸到自己身边；同时可以将补给物和武器拉近自己，并将危险的敌人子弹推离身边。*

特点
--

眼 在黑暗的关卡 (下水道, 水晶洞窟, 和实验室以及皇冠密室)中拥有更广阔的视野，普通变异人看起来全黑的部分对他来说只是稍微变暗。
技能
--

眼可以使用念力将敌人 , 固定的箱子，掉落的补给，辐射和落下的武器吸引到自己身边。另外，他可以稍微推开敌人的子弹、以及火焰和毒气。 念力也可以推开被反射回来的子弹，或者是圆锯枪射出的圆锯。念力无法影响I.D.P.D.的手榴弹。
## 终极变异

无论是否使用念力，敌人都会被推开。

玩法
--

眼的能力同时有着其优点和缺点。
通过正确的武器和变异选择，眼可以成为一个优秀的近战角色。王者之臀（Throne Butt）与精神欣快（Euphoria）的组合使敌人的子弹几乎无法接近，同时敌人将会被拉进眼的近战攻击范围。
眼也很适合使用穿透以及近程的武器，因为这些武器对于被眼拉近聚成团的的敌人非常有效果。
在黑暗中更好的视野允许眼在下水道、水晶洞窟还有研究所里更早的发现敌人，从而拥有更多的反应时间。他的念力也可以用来将掉落在地上的武器拉近自己，或者拉进关尾的传送门里，将武器带到下一关。
推荐变异：
* 王者之臀（Throne Butt） - 极大的强化念力效果。
* 精神欣快（Euphoria） - 与王者之臀的组合能让很多敌人的子弹无法接近身边。
* 长臂善舞（Long Arms） - 增加近战范围，降低使用念力吸引敌人的风险，同时更容易反弹敌人的子弹。
* 伽马内脏（Gamma Guts） - 可以撞死一些被念力拉近又没被武器射杀的漏网之鱼，同时可以保护自己。
* 铁锤头颅（Hammerhead） - 通过撞碎一些墙壁制造掩体，然后使用念力加上近战武器进行隔墙杀。

## 解锁条件

到达下水道解锁。

背景
--

解锁眼需要达到下水道 。
* “*眼是一个有故事的家伙，可惜他没有嘴巴，说不出来”* - Jan Willem Nijman
* 眼是最早的五大角色之一。

* 眼的B皮肤设计灵感是由 Gieron （原版Wikia的核心编辑）在设计师 Paul Veer 的直播中提议的。
Guardian

数值
--

The Guardian is the main enemy of the Palace, spawning with the most frequency. It attacks by releasing three slow-moving green orbs roughly the size of the player that alone are fairly easy to dodge but dangerous in larger numbers.

Guardians have the ability to teleport, disappearing and reappearing in a swirl of green energy. Keep watch, as many will sneak behind you as you return fire to Explo Guardians and the I.D.P.D.

They create an explosion upon death that can destroy walls but does no damage to the player.

## Trivia

* The teleport animation shows a ball of energy that comes out of a small portal. The energy forms the Guardian's body and the portal becomes its face.
丛林（Jungle）

A dangerous tropical forest area, full of lush vegetation. Bandits in this area are much more aggressive and deadly. Assassins will hide inside the bushes. Giant Flies will shoot out maggots that swarm your position, damage you, and act as a distraction.

The difficulty of this area is the same as in regular 5-2. After clearing this area you continue to 5-3 in the Frozen City, which means you skip 5-2 and the game's difficulty increases at its normal rate.

## How to enter the Jungle

If you have Last Wish as one of your mutations before entering the Frozen City, a Frozen Corpse Flower will appear in 5-1. Walking over the flower will give the prompt to press E to "Feed," which will cost 1HP every time and must be done four times. Once the flower has been fed, a portal will open, killing all the remaining enemies. Be careful, as even though the flower is quite durable with being able to take 300 damage, it *can* be destroyed (especially if the level end portal spawns too close to it), denying you access to Jungle and redeeming your Last Wish.
Entering the Jungle will remove Last Wish from your character's mutations, and lets you choose a perk from the same selection as your most recent level-up, with Last Wish replacing the one you chose and able to be picked again should you wish so. As long as there is at least one level-up between you choosing Last Wish and entering Jungle, this can be used as a sort of a re-roll if the selection containing Last Wish didn't have anything desirable.

## Enemies

MaggotBanditJungle BanditJungle AssassinGiant Fly
## Trivia

* As a red herring, the Jungle was ironically added in update #77 titled: *"This is not the update in which we add Jungle."*
* Jungle was designed as a *"hardcore version of the Desert, where the Giant Maggots grew up and the Bandits had some guerrilla warfare training."*
* This area's Corpse Flower props are based on Rafflesias, tropical plants that look and smell like rotting flesh.
* The character Plant comes from this area, but the player unlocks Chicken here.
* The Jungle music was made by Jukio Kallio and Daniel Hagström.
* The Jungle's main theme is "So Green".

Jungle
Jukio Kallio

Jukio Kallio might be better known as KOZILEK nowadays, but that wasn't always the case. The enigmatic Finn met Vlambeers Jan Willem Nijman and became a fellow member of The Poppenkast, an indie collective that focused on making games in Game Maker. While Jukio donned the nickname 'stampede' in those early game-making days, he became 'KOZILEK' when his focus started to wander towards the part of game creation he liked most: music. Quickly evolving a distinct musical personality, KOZILEK became synonymous with music with powerful and catchy themes that work as well in games as they do in clubs. Vlambeer reached out to Jukio to work on GUN GODZ and LUFTRAUSER before, and KOZILEK has happily agreed to return to work with the team on Nuclear Throne.

Fun Fact: Jukio and Joonas Turner are neighbours!
Elite Shielder

## Voice

File:SndEliteShielderEnter.oggFile:SndEliteShielderShield.oggFile:SndEliteShielderTeleport.ogg

The Elite Shielders are upgraded versions of the I.D.P.D. Shielders. They appear after the Campfire area on loops. Elite Shielders have high amount of health, and use an I.D.P.D. version of the Plasma Minigun. Fires inaccurate bursts of blue plasma projectiles, from 4 to 6 at a time. Each plasma projectile deals damage the same way as Plasma Weapons projectiles which is 4-16 and causes a plasma explosion that deals 10-20 damage.

Their shield ability functions the same as the regular Shielder's and will reflect your projectiles. After the shield disappears, the Elite Shielder teleports to a random location in the area.

Attacks deflected by the shield:

* All types of Bullet Weapon and Shell Weapon projectiles (except Frog Pistol bullets),
* Discs,
* Grenades and Mini Grenades,
* Blood Launcher grenades,
* Flares,
* Lightning Cannon, Flame Cannon, and Plasma Cannon projectiles,
* Projectiles fired by Rebel's allies,
* Plant's seed,
* Thrown Weapons from Chicken or the Gun Gun.

Attacks negated by the shield:

* Small Plasma projectiles (no impact damage but the projectiles explode),
* Bolt Weapons: bolts, splinters and seekers,
* Fire Weapons,
* Missiles (no impact damage but the missiles explode),
* Blood Cannon projectiles (no impact damage but the projectiles explode),
* Hyper Launcher's grenade (no impact damage but the grenades explode),
* Toxin,
* Horror's rad beam,
* The shield is solid and blocks damage from the Gamma Guts and Sharp Teeth mutations,
* Green bullets like those of the Frog Pistol.

Attacks that bypass the shield:

* All explosions, including Blood Explosions and Plasma Explosions,
* Lasers and Lightning,
* Melee Weapons swing projectile.

## Trivia

* Elite Shielder's teleport is based on Crystal's active ability upgraded by the Throne Butt mutation.
* Elite Shielders have objects reminiscent of crystals on their shoulders.
Lightning Crystal

数值
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The blue Lightning Crystal is an elite variant of the Laser Crystal enemy. It moves quickly in random directions and constantly shoots out short red lightning rails around itself.

Turns red and fires several arcs of red lightning in your direction when approached. Lightning rails create an electrocution visual effect, but do not do damage in line with the animation. A single red lightning rail does 2 damage every other hit animation. The longer it's in contact with your character the more times it can do damage, up to 2 times. Currently lightning rails don't stack, which means even if you get hit with multiple lightning rails at the same time, you will only take 2-4 damage.
Snow Bandit

数值
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In the Frozen City the bandits wear red santa hats and scarfs. Snow Bandits have 8 HP.

Bandits are the only enemy that can fail to aim at the player, occasionally shooting in a completely random direction. When in groups, they seem to shoot more often and precisely.

They don't do any damage when touching the player; plus staying close seems to prevent them from shooting as they try to run away and keep distance.

They like to hide inside a Snowman prop, in groups of 3.
Throne II

## Voice

File:ThroneII enter.oggFile:ThroneII 1.oggFile:ThroneII 2.oggFile:ThroneII 3.ogg

Throne II is the final form of the Nuclear Throne.

It appears after you kill the last I.D.P.D. unit in the Campfire area. It spawns in the exact same spot where the last enemy was killed, so be careful as it can kill you instantly while spawning in.

The game loops back to the Desert area after defeating this boss.

## Phases

Throne II constantly floats around the area, dealing 10 damage on contact. It has two attack phases.

**Orb Phase**

Throne II fires bursts of large green orbs. There are two types of this attack:
* Burst of 3 orbs. Similar to the attack the Throne used during your first encounter, these orbs travel a short distance and in turn split into 8 lines of 4 guardian-like orbs each. The large orbs deal 12 damage on contact and instantly spawn the small ones if they hit your character. Each small orb deals 5 damage. Each additional loop increases the number of orbs by 1, and the number of lines each orb splits into by 1.
* Burst of 5 brighter colored orbs. After traveling a short distance each orb will shoot out a beam composed of closely packed green bullets. Each beam is shot in a random direction. The orbs deal 12 damage on contact. Each bullet deals 2 damage. Each additional loop increases the number of brighter colored orbs by 1.

Both types of large orbs have a high chance to drop mini ammo/health pickups.
**Static Phase**

The Throne will stop moving for a moment and shoot out fast moving lines of smaller green orbs in a star pattern around its center. Each small orb deals 5 damage.

## Trivia

* The fight appears to take place inside a portal.
* The animation file for this boss is called "throne\_medusa.gif"
* Throne II boss theme is "This Is It".