Kampe Campaign 4 - Kampefire Conversations

A simple run backtracking Charlie Teams trail through the slot canyons shouldn't be a problem. Until it is.

### Date Played

May 28, 2020

*With a pair of Ugnaught captives brought safely outside the Eriadu Authority outpost, our heroes seek more information as they continue their recon mission on the planet. Determining that more valuable intel can be found out further into the slot canyons, the group is just about to depart when they receive a surprise visit from their old friends: Charlie Team. Only looking to help, the adventurers are embarrassed and Skids McDougal proves particularly unprepared in both body and spirit for the good natured jokes of the A-Team. Taking advantage of the meeting of the squads, Charlie Team splits into two. While Skids and the pilot Taz Solana join up with our heroes, the rest of Charlie Team continues on to report in to the New Republic and provide safety for the escaped Ugnaughts.*

*Heading North, our heroes are intercepted by grenades and a one eyed, prune faced scrapper. Though Blaine initially calms the situation, it all comes down when the scrapper isn’t thought to be a reliable ally. In the end stun rounds are fired, more grenades explode, and after tending to their wounds our heroes are ready to proceed to their goal with a slightly better idea of what lies ahead in the slot canyons of Kampe.*

## **Previously**

*Having evaded notice on their arrival to the planet Kampe, the group set out through the slot canyons on speeder bikes. Unexpected sniper fire was barely noticed by those at the front of the procession, but Tek and Droo refused to ignore the affront. Stopping his speeder in the open, Tek took aim and killed the anonymous shooters outright.*

*As everyone arrived safely at a run down outpost, they found that their status as traders was insufficient for entry and were left with no peaceful option except to lie their rear ends off. As Blaine and Droo passed in, the remaining heroes were left with no adult supervision. An argument soon saw a smoke grenade thrown onto the ground as they first snuck past the guards, then turned back to knock them unconscious. Blaine and Callen impersonated stormtroopers while Katira cons another guard, and the Jedi manage to rescue a few captive Ugnaught. With a relief watch sure to arrive soon and Tek and Droo entering hibernation trance, what will happen next?*

## **Recap**

### **A Brief History of Ugnaughts**

The relieving sentries call in to Blaine and Callen while they are en route, unwittingly providing just enough time to hide the rescued Ugnaughts and the rest of the party before their arrival. Blaine then cons the guards, telling them that he and his partner (Callen) are trying to pick up some overtime. Confused since the military doesn’t receive overtime, but willing to pawn off their sentry duty, the oncoming watch agrees so long as Blaine hands over the alcohol they heard about from Katira earlier.

> "*They’re not paying us enough, I want to buy some beachfront property on Scarif when we finally get rotated out of here. I hear it’s real chic.*"
> ― Blaine Hansom
>
>

Setting his chronometer for the guards to return at 5400, Blaine informs everyone that they should have roughly 6 hours before anyone takes notice of any problems. With some room to breathe and plan their next course of action, attention is turned to the Ugnaughts that were rescued earlier. Blaine breaks the ice by stating that the group is here to help, and explains that they are an incursion team for a larger New Republic effort.

The two Ugnaughts - Keko Natub and Wilks Broadsky - inform the team that they were originally part of a much larger group brought to the planet by the Empire with the stated intention of establishing a colony on the planet Eriadu. When the Galactic Civil War broke out, conditions worsened steadily on the planet, and the original 500 Ugnaughts have dwindled to 40-50 survivors. At the same time their operations changed from mining to salvage, with the focus appearing to be on the improvement of the Eriadu Authority forces and a fortress on the planet under the leadership of one Sander Delvardus (the title Governor Parnot isn’t one that they have heard associated with the group at all). Though few Ugnaughts remain at the outpost that the team finds themselves at currently, it is suspected that there is another group of Ugnaughts working salvage at a site not too far away. In addition, a military barracks is known to be established to the northwest of the current location.

### **The Overzealous C-Team**

The team then huddles together to decide what might be the next best step to take with the information they now have. Consideration is given to questioning the guards at the current location, as well as using the Ugnaughts as a distraction from the team’s real efforts, but the general agreement is to scout out the Eriadu Authority barracks in hopes of finding a weakness to exploit, or a higher level authority to interrogate. Everyone settles on the idea then decides to give Tek’s speeder to Wilks and Keko for transport, leaving Droo’s speeder available for the Jedi to share. Just before departing, however, a cloud of dust is kicked up from the slot canyons to the north as Charlie Team arrives.

The ever passionate Skids McDougal is at the head of the group, and brings his speeder in hot before dismounting and drawing a blaster. He immediately takes aim at the two stormtroopers - in actuality Blaine and Callen - standing guard and tells them to stand down. Playing along, Katira feigns that the stormtroopers are holding her hostage as Solo Mon and the rest of Charlie Team dismount. In response, Blaine draws his blaster and informs the newcomers that there are 8 full stormtrooper squadrons supporting from nearby - 51 on 10d6.

> "*There are 8 stormtrooper squadrons in support behind me. I’d be careful where you point that thing.*"
> ― Stormtrooper Blaine Hansom
>
>

> "*Oh… crap…*"
> ― Skids McDougal
>
>

As the rest of Charlie Team begins to arrange their speeder’s for cover against the unseen enemy, Skids McDougal loses control of himself. Crapping his pants, the overconfident spy steps backward uncertainly. Callen attempts to further confuse the insurgents by demanding that they hand over any contraband material as well as any alcoholic beverages that they have - 13 on 3d6+2 - which leaves Charlie Team bewildered.

Unable to maintain her composure, Katira bursts out into laughter as the New Republic insurgents fumble for a response. She makes fun of Skids McDougal pointedly and informs the team of the current situation at the outpost. As Skids attempts to defend his embarrassing situation by stating that they only wanted to assist Katira as they thought she was in genuine peril, Blaine briefs Solo Mon and Taz Solana on the current state of the mission and receives what intel Charlie Team has as well.

As Charlie team explains that they don’t know much about current operations other than to reiterate that the Eriadu Authority barracks is to the Northwest of their current location, Skids asks after the rifle that he loaned to Katira for the mission. A mischievous Jawa Jimmy scurries off to the speeders to return the rifle (which he stole earlier) as Katira berates Skids, telling him that she left it with the speeders and it would be stupid to have walked up to a stormtrooper sentry with a sniper rifle slung across her back.

> "*Hey Blaine… I think she likes Skids.*"
> ― Callen
>
>

> "*Are they… are they boyfriend and girlfriend? I mean, he’s a guy that she can completely dominate. Absolutely zero self esteem. I think that’s her type!*"
> ― Blaine
>
>

As she hears her teammates gossip behind her, Katira throws a vibrodagger into the ground, striking just in front of Callen’s feet and telling him to shut his mouth.

> "*Here. I think you dropped this.*"
> ― Callen returning Katira’s dagger
>
>

### **Canyon Combat 2.0**

Concluding their pleasantries with Charlie Team by taking some time to poke fun at Boo-Hoe, everyone’s attention is turned once again to the rescued Ugnaughts. Wilks Broadsky states that they have no desire or intention to leave the planet until they find out what is going on with their family. Blaine nods understandingly, and they are given Tek’s speeder in order to head out to the rendezvous point with the main part of Charlie Team. Meanwhile, Taz Solana and Skids McDougal agree to come along with the heroes to recon the outposts and barracks to the Northwest while the rest of their team escorts the Ugnaughts and reports to the New Republic with what intel they have received.

Heading out on speeder bikes into the slot canyons, Blaine turns down Taz’ offer to guide the group through and opts to take the lead himself. Initially the expedition goes excellent, with Jawa Jimmy pulling some impressive moves - especially considering the size of the Jawa relative to the speeder - to pull ahead of the struggling Charlie Team representatives. Not unlike their previous foray into the canyons, however, the group is soon set upon by enemies above their position. Smoke grenades are dropped directly in their path, requiring Taz and Callen to pull their speeder bikes to an abrupt halt.

When Taz calls out for help on the comms, Katira immediately pulls into cover and looks about the canyon to identify the general area that the assault is being launched from, and Skids creates a fresh mark on his pants to match the earlier one. Looking in the direction indicated, Jimmy identifies the enemy on the canyon wall. This is all the motivation Blaine needs, and the smuggler responds by propelling his speeder straight up the canyon wall toward the enemy. Providing cover fire, Callen and Katira disable the grenadier just before he can throw a second barrage, causing a grenade to tumble down the canyon wall.

Blaine manages the impressive feat of riding to the top of the canyon and meets a second opponent head on as completes the difficult climb. Opting for diplomacy, Blaine throws off his stormtrooper helmet and attempts to avoid further conflict by stating openly that he’s here representing the New Republic. Entering into a conversation with the eye patch wearing, prune faced, obviously dirt poor scrapper, Blaine lays everything out in the hopes of enlisting the aid of the outsider. Surprisingly, the Dresselian could care less what anyone else is on the planet for.

> "*There’s plenty of salvage here. Thousands of credits worth.*"
> ― Dresselian Scrapper
>
>

> "*Thousands? What?! That’s like… nothing… I guess I can pay you a few thousand credits to help us out.*"
> ― Blaine
>
>

Though reticent to assist the group in their mission against the Eriadu Authority, the scrapper does yield some information as to the situation on the planet. Namely that the leader of the Eriadu Authority forces, Sander Delvardus, is a member of the well known Tarkin family. Having funneled the planet’s resources to his uses, he is who appears to be ultimately responsible for the military strength of the group.

> "*Here’s the thing: we’re working for the New Republic, but… if this guy is an asshole we’re definitely gonna kill him.*"
> ― Blaine
>
>

Blaine manages to establish some form of a deal with the scrappers to exchange credits for a map of the area, intel on the patrol schedules, tactical information, etcetera. Unfortunately, the general demeanor of the Dresselian combined with Blaine’s knowledge that the species is known to be xenophobic leads him to believe that the deal will not be honored. Rather than take the risk, Blaine decides to fire his blaster on stun and knock out the scrapper so that he can be sure to take what he can find.

Taking a moment to bandage the grenadier that Callen and Katira knocked unconscious, Blaine then gives the pair his trademark treatment - placing their hands gently (over the clothes) each on the crotch of the other - before searching their unconscious bodies for goods. He finds a bottle of liquor labeled “Tatooine Sunburn”, a few scrapper’s tools, and a data pad with some usable information. Standing up and taking a look around from above the canyons, he comments that there are two outposts jutting out of the cliff faces to the Northwest.

> "*Blaine, go ahead and toss down all their useful gear.*"
> ― Katira
>
>

> "*Yeah, we need stuff we don’t have to give back. Also, is there any alcohol?*"
> ― Callen
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>

> "*Can you bring down some of that eye pudding behind the eye patch too? I hear it’s got special medicinal properties.*"
> ― Katira
>
>

### **About That Grenade…**

Everything seems to be wrapped up, and everyone prepares to continue on toward the outposts with the recent conflict resolved adequately when things take a drastic turn for the worse. The grenade that was dropped during Blaine’s ascent up the canyon wall suddenly explodes right over the heads of Taz Solana and Skids McDougal, incapacitating both Charlie Team operatives.

Katira and Jimmy rush over from their previous place of cover to help. As Jimmy tends to Skids, making sure that the excrement from the snipers earlier terror had not infected any of his wounds, Katira utilizes one of the medpacs she was issued by the New Republic to save Taz. Still disgusted by the inference that she may be interested in McDougal, Katira flirts overtly flirts with Taz as she comes to, expressing concern for her well being and regret that she was wounded after having been requested to ride along with Alpha Team - 32 on 6d6+2.

> "*Taz, are you okay? I’m so sorry. I can’t believe you were hurt. You shouldn’t even have had to come along with us. I don’t know what I would do if you were seriously harmed while helping us out.*"
> ― Katira
>
>

A somewhat disoriented Taz thanks Katira just as Callen walks by hoping to interfere. The Alderaanian tries to surreptitiously push Katira into the smelly mess that is Skids McDougal, but is noticed just in time. Shifting out of the way, Katira redirects Callen’s momentum causing him to fall into McDougal instead.

## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Callen Mutig
* Jawa Jimmy
	+ Sparky
* Katira Eve

### **NPCs**

* Keko Natub
* Wilks Broadsky
* Skids McDougal
* Taz Solana
* Eye-Patch Wearing Dresselian Scrapper

### **Mentioned**

* Solo Mon
* Sander Delvardus
* Stinky Pete
* Boo-Hoe
* Tek Krodak
* Droo Vos

## **Inventory**

* -speeder bike (Tek)
* +scrapper tools (Blaine)
* +scrapper datapad (Blaine)
* +bottle of “Tatooine Sunburn” (Blaine)
* +Force Point for rescuing Taz (Katira)
* +Force Point for rescuing Skids (Jawa Jimmy)
* +Force Point for rescuing enemy grenadier (Blaine)

## **Notes**

* Countdown continues: 1 mission remaining for Blaine’s Ghtroc Freighter
* With Ilya and Laurel busy this week, Tek and Droo opted for a hibernation trance after the grueling trip through the slot canyons
* **Jawa Jimmy rolled an incredible 43 on 6d6+2 for the highest average roll of the adventure thus far**
* Dengar had previously intended to join the party on their excursion to the surface of Kampe, but never showed up for their departure. As the group was chatting at the end of the mission Callen revealed that he had set Dengar's personal chronometer back a few hours so that the bounty hunter would oversleep and miss the mission.
* Synopsis of information obtained from the Ugnaughts:
	+ Initially hired to establish a new colony, they arrived on Eriadu as a mining operation under the reign of the Empire
	+ Ugnaughts that came to the planet originally numbered 500, but have dwindled down over the years to the point that they suspect 40-50 remain at this time
	+ When the Galactic Civil War began: the most able bodied Ugnaughts began to be shipped elsewhere on the planet, their space transports were taken, and their presence was restricted to Eriadu
	+ Rumor is that operations elsewhere on the planet primarily consist by salvaging wreckage
	+ The Eriadu Authority came to power recently:
		- Apparently lead by a General Delvardus who was known during the war
		- Maintaining a fortress built up on the planet
		- Governor Parnot is not a known entity by the Ugnaughts

## **Quotations**

> "*Oh Brown Gargle Water… I hardly knew thee.*"
> ― Callen Mutig
>
>

> "*Do you even know where they took the rest of our people?*"
> ― Keko Natub
>
>

> "*No, but I’m a great investigator!*"
> ― Blaine
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>

> "*Did someone say… wreckage?*"
> ― Jawa Jimmy
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>

> "*Maybe we could steal some stormtrooper armor and impersonate guards without having to sneak into the barracks.*"
> ― Katira
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> "*I think I’ll still have to sneak in…*"
> ― Jawa Jimmy
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>

> "*Maybe we can just start an Ugnaught uprising as a distraction while we take on the real mission.*"
> ― Jawa Jimmy
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> "*Operation Makin Bacon.*"
> ― Katira
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>

> "*I’m gonna need someone to explain who these guys are.*"
> ― Jawa Jimmy meeting C-Team
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> "*Why would you be wearing stormtrooper armor if you’re a part of the New Republic*"
> ― Dressellian Scrapper
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>

> "*Well this IS an Imperial controlled planet, and I don’t really want to get shot soooo…*"
> ― Blaine
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>

> "*Alright, so you work out this deal with the scrapper, but you get a feeling that he’s not being completely honest about holding up his part of the bargain.*"
> ― Luke
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> "*Well then. I’m gonna shoot this guy.*"
> ― Blaine
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>

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