Allied Nations

**Dev. Status** | Being coded

*"You may say that I'm a dreamer,*

*But I'm not the only one,*

*I hope someday you'll join us,*

*And the world will be as one."*

- *"Imagine"* by The Beatles, written at the end of WWIII
The **Allied Nations**, also known as the **Allied Forces**, or simply the **Allies**, is a previously existing faction being expanded upon for Red Alert 3 Paradox. The original faction was designed and created by Electronic Arts. The Allies are a military alliance between the nations of Europe during World War II. By the time of World War III its primary members were America, France, Germany and Great Britain. It originally served as a unified military command of European armies. The Allies fought to protect and maintain the nations of Europe's status quo in the face of the revisionist Soviets. And later, the world with about 60 member states with varying types of contributions. Their symbol a stylized silver bird-of-prey with a silver-and-blue triangle pointed downwards behind it. This is supposedly meant to represent freedom similar to how birds-of-prey fly freely in the wilderness.

Centering around decisive action, mobility, technological superiority, and dominance of the skies. The Allied forces are exceptionally well-trained, guided by superior intelligence and have at their disposal some of the world's most advanced and powerful weaponry.

## Background

### The War

*"All that is necessary for evil to triumph is for good men to do nothing."*

- Edmund Burke
When Stalin's Red Army began its march against Europe in 1949, there was no united front against the Soviet Offensive except for a web of alliances held over from the imperial days of Europe. When Poland was brought to battle, Germany was obliged to join in, which in turn brought France and Britain into the war, and so forth. However, the vast disparities between equipment, ammunition, strategy and philosophy almost brought the newly united powers of Europe to their knees before Stalin's army.

Setback after setback plagued the European armies; Germany was still limited to a hundred thousand men, France insisted that their tanks remain attached to infantry formations, Italy refused to fight altogether unless highly specific and hopelessly obsolete obligations were met in their treaties. All the while the Red Army pushed deeper west, gaining huge amounts of territory and easily routing the lackluster defense presented by the backward and inexperienced European forces.

They were saved by President Truman's radical decision to bring the United States out of its self-imposed isolation and into the war effort. Truman resurrected an old idea from his predecessor, President Roosevelt, tentatively called the United Nations, with a more warlike attitude. A new Alliance, more closely knit than any other, with one army and one purpose, to stand united. With Poland overrun and Germany rapidly falling to the Soviet juggernaut, the writing on the wall was clear for Europe's leaders.

### The Treaty

By the signing of the historic Treaty of Geneva in June of 1950 by the four founders of the Allied Nations: Britain's Prime Minister Churchill, Germany's Chancellor Claus von Stauffenberg, France's Charles de Gaulle and America's President Truman; a complete restructuring of the various armies of Europe into a united combat force, a blue steel fighting machine to stand against the red iron of communism. Bowl helmeted American GIs fought alongside British Tommies, French Maginot Defenders stood side by side with jackbooted German shock troopers.

The entire war industry was totally reformed to the production of the most effective international designs like the German Mastiff or American Beagle, and within a year of signing the treaties, nobody could have recognized the army that stood against the Soviet forces. The powers of Europe and America had, for the first time in history, laid aside their differences and the result was the most powerful fighting force and industrial base in history. Over the next five years the Soviet Union was first stalled, then forced back into Russia. Though individually outmatched by the Russian T-40s and T-51 Anvils, not to mention the deadly JS-1 Elephant and JS-2 Mammoth tanks, the Allies could outproduce the Soviets and outmaneuver the sluggish Soviet armies. As the war dragged on the various elements of the war industry began to congregate into massive corporations, the most famous of which, FutureTech, invented the physics defying GAP Generators based on the notes of Albert Einstein, a famous scientist whose 1927 disappearance was considered one of the great mysteries of the early 20th century.

The GAP generator was the last straw on the back of the Soviet war machine, already suffering from the loss of air superiority to the British Hawker Jumpjet; the introduction of a machine that could hide enemy forces in plain sight left the Soviet Union completely unable to respond, even with their mighty Iron Curtain or fearsome Tesla Coils. However, there existed no means of striking the heart of the Motherland itself and the war had dragged on too long, for both sides, to have a truly decisive end either way. The war ended on Christmas Day, 1955, and European borders were the same as when the war started. Twenty million people had died for no gain of territory on either side.

During the war, the Allied leaders met in New York. This happened after the fall of Greece, making it imperative to the Allies to decide how to better fight the Soviet Union in the future. It was decided that a multinational task force would be assembled with the best equipment, finest trained soldiers, and best available resources. Initially called the Global Defense Initiative, it was quickly renamed to the Peacekeepers, keeping in line with the Allies' image of peace loving nations. While the bulk of the Allied military strength would still be in the national armies of its member states, the Peacekeepers were mobile enough to be taken from theatre to theatre.

### The Aftermath

After Second World War, it was generally thought that the Allies would dissolve, but the rather militant and slightly paranoid government of Germany and the violently anti-communist administration of President McCarthy helped to keep the Allies together through the peacetime. Though all Allied leaders were accused, at the time, of paranoia, the successor to Stalin after his mysterious death, Cherdenko, validated their fears, as the new Premier seemed all too eager to once again plunge the world into war. However, around the same time the death of President McCarthy lead to a rise in isolationism in the United States, and their partial withdrawal from the Allied Nations. Whatever happened next, the Allies would face it with their most powerful member on the sidelines, at least at first.

## Gameplay

### Tier Mechanic

The Allied Nations is split into two main branches. These are the Peacekeeper Corp, which gives access to the standard, well-rounded, Allied vehicles and aircraft like the Guardian, but their advance units are locked behind tiers. The other is the Experimental Division, giving access to the Allies powerful but fragile prototypes such as the Achilles, and unlike the Peacekeeper Corp all of their forces are accessed immediately.

### Doctrine

Being the core of the peacekeeping force, the Allied Nations need flexibility when it comes to combating hostile forces, particularly the Soviet juggernaut and swift Empire. Drawing upon the military philosophies of its member nations, Allied command has assembled three major "Doctrines" for their forces to use in field operations to suit the changing conditions of battle and maximize their ability to survive and complete their missions. Doctrines can be activated once the Defence Bureau is built to give associated buffs and upgrades to all units, defense, and structures so long as the doctrine is active, allowing one to amplify a certain element of their forces. Doctrines can be improved by purchasing upgrades of that doctrine branch. There are twelve upgrade per doctrine, at first, the doctrines effect is rather low and hard to notice, but as upgrades are purchased the doctrine improves until the Allies playstyle changes depending on doctrine. Changing doctrines is free but has a cooldown as troop equipment, modifications and new supplies takes time to change out, followed by a second cooldown time before its upgrades activate, leaving a brief window where Allied forces are vulnerable.

#### Lightning Strike

The Defence Bureau and Allied structures deploys a a variety of weapon depending on building, allowing it to provide heavy fire support in the area around it and defend itself. All combat units initially gain 20% additional damage and rate of fire.

#### Maginot Line

The Defence Bureau and Allied structures are heavily fortified with auxiliary armour, doubling its armor and allows it to shrug off all but the heaviest attacks. All units initially gain 25% additional health and 15% morale.

#### Secret Service

A set of complicated antennae are unfolded from the top of the Defence Bureau and Allied structures, revealing a large area around it by doubling its sight radius. All units initially gain 20% additional sight radius and weapon range.

## World Peacekeepers

*"The Global Liberation Army has a nickname for when an Allied strike force is coming to attack one of their bases: they say the Sandstorm is coming. The North Vietnamese refer to a Typhoon; the American revolutionaries call it a Hurricane. They all fit, for an Allied Peacekeeping Force in battle is akin to vengeance from the heavens. Men are swept away before it, pin-point strikes take out vulnerable areas of the enemy no matter how far away they are, the skies themselves turn upon the ground and wipe away even the most protected of positions. And when the offenders have been destroyed by the fury of the storm...it moves on."*

- *Dr. Mohammad Salim, Allied specialist in Middle-Eastern modern relations*

### Experimental Vehicles

*(Built at the Experimental Workshop)*

New to the Allied army is the experimental tier of vehicles, all of which are built at the Experimental Workshop. Warning: These vehicles have not been thoroughly tested, so please use them with caution!

### Strategic Aircraft

*(Produced at the Strategic Air Command)*

## Protocols

### Airbase

 File:ProtocolAlliedAirReconSweep.png | Air Recon Sweep | Sends a B-8 Thrush (The spy plane version of the B-9 Artemis) over two defined points, revealing everything on a wide path and detecting stealth immediately under the vehicle.

### Defense Bureau

 File:ProtocolAlliedTimeBomb.png | Time Bomb | A time bomb is chronoshifted into the area! It is stealthed until activated by the player; it is then revealed and the timer starts counting down!

## See Also

BCN News, July 4 1969: A seemingly common news report, but it contains some rather delicate information for the Allied citizens.