Spirit

**Pre-Designed Ability**
***"I'll make you pay for what you've done!"*** - Lightning

This page is about an ability that is pre-designed solely for the wiki only. This ability is completely original and may or may not appear in Combat Mayhem. Pre-designed abilities are protected and can only be edited by administrators.

**Work in Progress**
***"Sometimes, you need to be hurt to truly understand."*** - Psychic

This page is in need of more information. It may need images, descriptions, or an entire format rework! Added information would be most appreciated. Thank you for your contributions!

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*"May the spirits guide me to victory."*

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 - Spirit

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## Ability Info

### Restrictions?

Public-Use

The element of justice and retribution. The user is able to manipulate spiritual energy to conjure attacks as well as to manifest their own spirit through the use of astral projection and team up with their spirit to overwhelm their opponents. However, due to their incapability to regenerate their spiritual energy, they need to recharge it from time to time to keep up with enemies, making it difficult to not get hit when recharging.

### **Aura**

The user is covered in an array of line-like markings that react to the user's power. Whenever the user begins to utilize their ability or charge up, their markings light up then immediately go out as soon as their technique ends. This doesn't respond to astral projection. Whenever in their awakening, their markings are lit up for the duration of the awakening.

### **Powers and Techniques**

The user is able to utilize attacks composed of spiritual energy to put pressure opponents. Unlike most abilities, this ability is capable of summoning it's own construct through astral projection to quickly overwhelm and punish enemies.

#### **Powers**

* **[SPIRITUAL MANIPULATION]**: The user is able to manipulate and control spiritual in order to manifest attacks against opponents. The user is also able to conjure this energy into a blade known as the 'Spirit Blade'.
* **[ASTRAL PROJECTION]**: The user comes with a secondary consciousness with it's own identity and so the user is able to manifest this consciousness as a ghost-like figure with the consciousness' desired appearance. Through the user's spiritual energy, they will gain the physical might as them as well as granted the ability to manifest themselves and utilize the user's powers. This power does not drain spiritual energy but the spirit using the spiritual energy will.
* **[SPIRITUAL REGENERATION]**: This is not a healing ability but an energy regenerator. The user's spiritual doesn't regenerate in base and so requires to regenerate their spiritual energy during combat, leaving them open to attacks.

#### **Techniques**

##### **Basic Techniques**

* **[SPIRIT GAUGE]**: This is a passive ability. The user is provided with a gauge to measure how much spiritual energy they have. If their spirit gauge runs out, they will need to recharge their spiritual energy.
* **•**   **[SPIRIT RECHARGE]**: The user kneels down and a spirit symbol appears beneath their feet as an aura surrounds the user, filling up their spirit gauge. This leaves them open to attacks however, making it difficult to recover spirit energy when the opponent is focused on the user.
* **[SPIRIT DASH]**: The user dashes a small distance in an instant, leaving behind a trail of spiritual energy as well as a trail of afterimages where the user was before.
* **[SUMMON SPIRIT]**: The user is able to summon their spirit (secondary conciseness) through astral projection. This changes how the techniques work as the spirit is able to pull off another variation of a technique (excluding spirit dash).
* **[SPIRITUAL RUSH]**: The user manifests their spirit blade and executes a series of slashes towards the opponent, ending with a uppercut slash, knocking them into the air. With the spirit summoned, the spirit manifests their spirit blade, uppercuts the opponent into the air, dashes right behind them, and then finally slashes them right back down to the ground with a lowercut slash.
* **[SPIRIT SLASH]**: The user manifests their spirit blade and fires up to three slash-wave projectiles from their blade towards their opponents. With the spirit summoned, the spirit manifests their spirit blade, charges up, and slams the blade on the ground, sending forth a larger slash-wave projection vertically. Inflicts knockback if not blocked. Instant guardbreak with spirit technique.
* **[ASTRAL IMPALE]**: The user summons their spirit and sends them to attack the opponent. The spirit instantly dashes forward, attempting to hit someone. If an opponent is hit, the spirit impales them through the chest, then quickly brings the spirit blade out to slash them horizontally, knocking them away.
* **[AIR PALM]**: The user moves their hand forth and manipulates the air with spiritual energy as they push their hand forth, sending out an air blast of spiritual energy forward, knocking away opponents. Instant guardbreak and knocks away opponents.
* **[SPIRITUAL CANNON]**: The user puts their hands together and then moves their hands away a little to create a small space, manifesting an sphere of spiritual energy. After a moment, the user moves their hands forth, firing out a beam of spiritual energy forth. Instant guardbreak when the move ends.
* **[SPIRIT BOMBARDMENT]**: The user moves their hand to the air and manifests a sphere of spiritual energy. After a moment, the sphere summons a few orbs around itself and fires them directly at the target location. Inflicts knockback if not blocked.
* **[SPIRITUAL ASCENSION]**: The user collapses to the ground and, after a moment, the spirit symbol manifests beneath their feet and the user begins to float above the ground. The user is suddenly surged with spiritual energy as they begin to overcharge with said energy. This causes the marking around the user to light up, starting from their feet and lights up to their head. After charging up, a pulse of energy erupts, knocking away opponents and the user floats right back down to the ground. This sends the user into their awakening state.

##### **Awakening Techniques**

* **[SPIRITUAL RAZE]**: The user summons their spirit blade and extends it to a longer length. The user then slashes the extended blade around, creating an AoE attack to hit multiple opponents. The last hit is a lowercut slash to the ground, creating an AoE blast of spiritual energy. Instant guardbreak on the last hit.
* **[SPIRIT SLICER]**: The user manifests their spirit blade and suddenly extends it forth, attempting to impale opponents caught by it. If an opponent is hit, the user then sends a surge of spiritual energy through the blade into the opponent, making them victim to a volley of unseen spiritual strikes. Knockback on last hit.
* **[ASTRAL COUNTER]**: The user braces for an attack as their spirit transparently manifests their arms. If an opponent tries to hit them, the spirit grabs the opponent's arms and fully manifests. The spirit then knocks them away with an uppercut kick.
* **[AIR REPULSE]**: The user moves their arms to their chest and manipulates the air around them with spiritual energy, charging up an attack. As they expel their arms, the user creates an omnidirectional air blast of spiritual energy, knocking away nearby opponents. Knocks away opponents if not blocked.
* **[SPIRITUAL PIERCER]**: The user points their middle and index finger up to their nose (not directly) and charges up a small orb of spiritual energy. As they point said fingers at their opponents, they instantly fire out a thin beam of spiritual energy, impaling opponents caught by it. Instant guardbreak.
* **[SPIRIT BOMB]**: The user points their hand to the sky as they begin to charge up a large sphere of spiritual energy. After a moment, the user throws the sphere forth at their target location. Upon impact, the sphere explodes, creating a large AoE of spiritual energy. Instant guardbreak.
* **[SPIRIT LASSO]**: This is an execution move. The user manifests their spirit and sends them to impale the opponent. The spirit does so to hold the opponent in place while the user charges their spirit blade for an attack. As the spirit instantly vanishes, the user executes a series of slashes, sending forth a volley of javelins that stab at the opponent. After the volley, the user brandishes their sword and the javelins explode, disintegrating the opponent in the process.

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