Children of Draug

## About

* The Children of Draug lost much in the Dark Ages. Whole bloodlines surrendered to the Void. We managed to reclaim some of what we lost by retracing our steps after the empire was founded, but we are still not complete. Too much time has passed, and the odds of finding any more of our brethren are growing bleaker every day.
* Since the sacrifice of moving the Ancestral Lake, we have been considered the weakest race. But we have slowly accumulated and recovered for so long. An addition to our bloodline can have cascading effects within a few million years, just like the branch of Zul had back then. If Arcaz Black carries genes we're lacking, or is even part of the missing line… It can be revolutionizing. **Bk 9 pg 229-230**
* Bloodlines were fixed among the Draugr branches. The only difference between the descendants was how pure their bloodlines were and how many pieces of the Bloodline they managed to awaken. There were no such things as mixed bloodlines among them either. If two people of different branches married, the children would either have the father's Bloodline or the mother's. The difference in bloodline purity and cultivation level could skew the result in either direction, but it was still a bit of a toss-up. Therefore, Draugr generally married within their branch to avoid familial complications. **Chapter 962**
* Unfortunately, many of our bloodlines are incomplete or impure. Reaching the upper layers was already difficult in the olden days, and it's only gotten harder. **Chapter 1,087**
* What stymied the elites by the Abyssal Shores wasn't access to the lake or Abyssal Energy. If you lived in the Draugr Holy Land, you could go for a dip whenever you wanted. The problem was that everyone had ceilings on how much their bodies could take in. The cap could be slowly raised by practicing Bloodline Methods, but inborn talent was the biggest indicator of how far you could go. **Chapter 1,097**

## Bloodline Awakenings

* Generally, their bloodlines can be awakened up to five times. Each stage has the conventional Early to Peak stages. **Chapter 1,087**

### Return

* Most will awaken to Early Return, but skipping one or two of the minor thresholds is possible. It's very rare, though. **Chapter 1,087**
* Most elites sent to the Abyssal Shores find themselves stuck in the Return Stage. **Chapter 1,087**

### **Strand/Shores**

* Undergoing a second awakening will give you a decent chance at permanent residence. **Chapter 1,087**

### Shallows

* Entering the Shallows in one's lifetime will make you a core member of our race. **Ch 1,087**
* The reason any Draugr reaching Shallows became a core member wasn't because of a few extra Attribute Points. It was because their inborn advantage gave them a decent chance of reaching Monarchy and possibly beyond. **Ch 1,090**
* it's almost impossible to progress outside the lake at this stage. Using their Bloodline Methods simply isn't time effective outside the lake itself. **Ch 1,091**

### True Abyss

* It's only been reached by their Abyssal Princes on a few occasions. Four times, to be exact, where each one was a member of the upper bloodlines. Those awakenings ushered in an age of prosperity for their kin. **Chapter 1,087**
* The last True Abyssal Prince emerged sixteen generations ago. **Chapter 1,087**

## Ancestral Descent

* Ancestral Descent seems to be a bloodline vision made possible due to the purity of your bloodline. **Chapter 949**

### Stargazing Tablet

* The few occasions where extraordinarily talented Draugr had triggered Ancestral Descent, they had their accomplishments eternalised by having them added to the Stargazing Tablet. **Chapter 1,076**

## 3 Upper Bloodlines

* Upon unlocking his first Draugr Bloodline Node, Zac had a vision of the first three Draugr to leave the Abyssal Lake. They called themselves Eoz, Mez and Azol. **Chapter 806**
* Azol, Mez, and Eoz. Three upper Bloodlines leading the nine others. **Chapter 950**
* The Eoz bloodline was lost in the dark age after the System was created.
* Two Progenitors [likely Azol und Mez] of their race decided to sacrifice themselves to forcibly push the primordial gateway through all of reality. **Ch 1,102**
* The remaining two branches have always teetered on the brink of extinction, but they at least have a few thousand members. **Ch 1,102**

### Azol

* This bloodline is revealed to still be present among the Draugr today due to one of the Abyssal Lords and his descendants having the bloodline. **Chapter 935**
* It seemed like Azol was the first out of the Abyssal Lake according to Zac. That didn't necessarily mean the Azol bloodline was stronger than Eoz', but it was still probably one of the strongest branches of the Draugr. Certainly, a once-powerful Bloodline could decline. But if that were the case, then Tavza wouldn't have been the one to receive this opportunity. **Chapter 938**
* Azol was able to call upon the Abyss in some way. **Chapter 962**
	+ While Eoz acted as the Vanguard, Azol provided Sanctuary. The Abyssal Lake is wherever they are. They can provide safe harbour during missions, in places unlikely to hold any Miasma. It can be used offensively by marking someone as a hostile outsiders to the lake. **Chapter 1,079**
	+ The Azol can draw longevity from the Lake. **Ch 1,102**
* The two families of Azol have nurtured forty-eight Supremacies since the Dark Ages and the Empire's founding. There have only been three limited periods where our branch lacked a Supremacy at its helm. **Chapter 1,079**
	+ An'Azol Clan **Chapter 935**
	+ Zan'Azol Clan
		- "The circuit on your body should be the first complete set of Ancestral Runes since Ter'Ael Zan'Azol was alive." **Chapter 1,090**

### Eoz

* Among the Draugr, none were as resilient as the descendants of Eoz. Your Miasma lasted longer, and you could resist all kinds of dangerous environments that would severely weaken or even kill the others. Thus, your branch took on the roles of advance scouts during the dark ages. They became the Vanguard, those who forged ahead into those dangerous zones and realms in search of safe harbor. **Chapter 949**
	+ Arcaz Black aka Arcaz Umbri'Zi

### Mez

* Mez was a female Draugr able to read the heavens and divine the future. **Chapter 962**
* The Divine Strategists and the Abyssal Eye of the Mez Family all found clues to Zac's identity as the first Ultom Sealholder. **Chapter 1,077**
	+ Ur'Mez Clan **Chapter 1,076**

## 9 Lower Bloodlines

### Zi

* They possess hidden related to their noses. A natural scouting ability that can help with everything from finding treasures to spotting hidden enemies. It allowed Catheya to sense Zac's Draugr heritage back in the Base Town of the Tower of Eternity. **Chapter 716**
	+ Sharva’Zi Clan **Chapter 687**
	+ Umbri’Zi Family **Chapter 756**
		- Kavriel Clan **Chapter 683**

### Zul

* 384 Million years ago, a small settlement in a Mystic Realm was found with long-lost tribe members of the Zul. They now have 4 Ancestral Nodes instead of 3. **Chapter 790**
	+ Tem'Zul Clan **Chapter 935**

### Zal

* Cer'Zal Clan **Chapter 1,088**
	+ Asira Cer'Zal had been a shining beacon, the first Abyssal Lord from the Lower Bloodlines for five generations. She had raised the whole race's prestige while reigniting the clans' drive. **Chapter 1,088**

## Bloodline Methods

* Abyssal Revolutions
* Ancestral Runes