Path of the Heroic Arcana

*“Strength in allies.”*

**Requirements:** Vicarity (Cantrips), Base Course Set

**Path Completion Bonus**: +1 Spirit

## Core Abilities

**Dedication**

**Cost**: 400 XP

**Expedited for:** Magic

**Activation:** 1 Action

**MP Cost**: [ 1 / 2 / 4 ]

**Casting DL**: [ 9 / 14 / 19 ]

**Range**: 12 meters

Your nearby allies are blessed with might and perseverance. All allies within Range (excluding yourself) gain the buff *Dedication*: gain [ 2 / 1d6 / 1d6+4 ] damage on all basic attacks.

**Protection**

**Cost**: 400 XP

**Expedited for:** Magic

**Activation:** 1 Action

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Range**: [ 2 / 6 / 30 ] meters

Your nearby allies are guarded by your heroic presence. All allies within Range (excluding yourself) gain [ 1 / 2 / 3 ] Alert(s).

**Touch of Potential**

**Cost**: 400 XP

**Expedited for:** Magic

**Activation:** [ 3 / 2 / 1 ] Action(s)

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Range**: Touch

The ally touched by this spell gains ONE of the following buffs (you choose):

* *Touch of Power*: gain 1d6 damage on all basic attacks and skill strikes.
* *Touch of Triumph*: gain Flow on all casting rolls.
* *Touch of Security*: the next time your HP would reach 0, instead set your HP to 3d6 and do not trigger the effects of reaching 0 HP.

**Bless**

**Cost**: 400 XP

**Expedited for:** Magic

**Activation:** 1 Action

**MP Cost**: [ 1 / 2 / 4 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: 12 meters

You bless a target ally within Range. They gain an amount of temporary HP equal to [ 2 / 4 / 8 ] times your SPI. You may cast this on yourself.

**Heroic Infusion**

**Prerequisite**: at least 2 abilities purchased in the Path of the Heroic Arcana

**Cost**: 400 XP

**Expedited for:** Magic

**Activation:** 1 Reaction

**MP Cost**: [ 2 / 3 / 4 ]

**Range**: Personal

Your heroism pours into your spellcasting. Gain the buff *Heroic Infusion*: gain [ 1 / 2 / 3 ] stacks of Flow on your next casting roll. *Heroic Infusion* lasts until the end of your turn.

**Spectacle**

**Cost**: 400 XP

**Expedited for:** Magic

**Activation:** 2 Actions

**MP Cost**: [ 2 / 4 / 8 ]

**Casting DL**: [ 11 / 15 / 20 ]

**Range**: 30 meters

Your nearby allies are blessed to perfect their actions. Until the end of the Encounter, when another ally within Range spends a Hero Point, roll 1d6. On a [ 5 / 3 / 1 ] or higher, the Hero Point will be regained at the end of the Encounter.

**Heroic Aura**

**Prerequisite**: **Heroic Infusion**

**Cost**: 500 XP

**Expedited for:** Magic

**Activation:** Passive

Allies within 12 meters of you gain Flow to all Wisdom, Spirit, and Charisma checks. This effect is doubled for checks made to maintain their will or resist coercions such as charm, fear, intimidation, and confusion. You may have one aura active at a time. Your aura can be switched during a Rest.

**Dauntless Dashing**

**Prerequisite**: at least 3 abilities purchased in the Path of the Heroic Arcana

**Cost**: 400 XP

**Expedited for:** Magic

**Activation:** Passive

Your Speed permanently increases by half of your SPI. Additionally, whenever you declare a Move Action, you may spend up to SPI Vim to increase your Speed by that amount for that Move action.

**Unyielding Valor**

**Prerequisite**: at least 3 abilities purchased in the Path of the Heroic Arcana

**Cost**: 400 XP

**Expedited for:** Magic

**Activation:** 2 Actions

**MP Cost**: [ 5 / 10 / 15 ]

**Casting DL**: [ 12 / 16 / 22 ]

**Range**: 12 meters

You summon a holy magic sword down on your enemy. This is a Spirit-based ranged skill strike that hits one target within Range. This strike deals damage equal to [ half / once / twice ] the difference between the target's current health and maximum health, up to a maximum of [ 5 / 10 / 20 ] times your SPI. If the damaged creature is evil, undead, or demonic, this spell deals an extra [ 3d6 / 6d6 / 12d6 ] damage.

**Gallantry**

**Prerequisite**: at least 4 abilities purchased in the Path of the Heroic Arcana

**Cost**: 400 XP

**Expedited for:** Magic

**Activation:** 1 Action

**MP Cost**: [ 3 / 6 / 9 ]

**Casting DL**: [ 13 / 17 / 24 ]

**Range**: 30 meters

Up to SPI allies you choose within Range immediately gain [ 1 Reaction / 1 Action / 2 Actions ]. You may choose yourself.