Alpha 0.7.0

## Alpha V0.7.0 - "Meeting friends"

This version has been released in July 2023. The following features have been added/changed:

### Major change

Name has been changed from **The Legend of Shrimps** to **Stellaria**.

### Added

##### Gameplay

* Improved villagers
	+ When a villager is killed, it has now 20% chance to drop one of its clothes, or 80% chance to drop an item relative to its job
	+ Reduced villager life from 20 to 12
	+ Villagers clothes depend on their job. They also have an item in hand that depends of their current occupation
	+ The number of villagers walking in the village depends on the number of available beds. This value is specific to each house
	+ Villagers now come back in the village if they are too far from the city center
	+ Added tastes. It has an impact when player gives something to the villager
	+ Added 4 interactions available by doing a right click:
		- Trade: Exchange items and stellarcoins
		- Give: Give a gift (strongly increase reputation)
		- Ask: Ask an item (strongly reduce reputation)
		- Chat: Can give information, start a simple discussion, or start a quest

* Improved player
	+ He can now jump using spacebar. It has no effect on energy
	+ Added 1 new beard variant
	+ Added 2 new skin variants
	+ Added 2 new eyes variants
	+ Added 3 new hairs variants

* Arrows are now dropped on the ground when they hit a standard element. They only disappear if an entity is hit.

* Added reputation
	+ The reputation value varies for each visited village
	+ It has six level from "Leader" to "Public enemy". The default one is "Stranger". It is visible in the town hall.
	+ It is increased when player completes a quest, trades, or gives a gift to a villager
	+ It is decreased when player asks a favor to a villager, or when he attacks a villager

* Added travellers
	+ They appear in igloos, taverns, and trading outposts. And also sometimes exploring planets
	+ They can give interesting tips to the player
	+ They drop stellarcoins or slothes after death

* Added bandits
	+ They appear during night, and try to attack the player
	+ They are the only entities wearing a tool (bandit dagger)
	+ They have 20% chance to drop a clothe after death

* Added bandit lair: They can appear on all planets, and contain bandits. This is the only place where player can find a bandit's dagger

* Added sawmill: Cannot be naturally found, needs to be built by player. Allows finding wood tools and woodpiles

* Added hunting lodge: Rare building, only appearing in forested planets. Can be used as a refuge during night

* Clothes
	+ Added 18 new clothes: crimson classics bandit, explorer, cook, thug, etc
	+ Several crafting recipes have been updated to make the process more accessible and user-friendly
	+ Updated price of various clothes
	+ Feathers and cocoa can now be used to craft new clothes
	+ Black suit and chef clothes can only be found in wood closet
	+ Spring skirt and spring short now have 15% chance to be found in ruins forum

* Added woodpiles
	+ They can be crafted, or naturally found in sawmills
	+ There are three different variants, corresponding to the three different wood types

* Added trophy hunting
	+ It is a rare element that can only be found in hunting lodge
	+ There are two different variants

### Other

* Patterns
	+ "Pots" have been renamed "patterns"
	+ Added 7 more patterns: Roman stone, woodstrip, slab stone, dry plank, marble, civilized, irradiated

* Cactus, cocoa, cotton, and sugar cane cannot grow anymore on glacial or volcanic planets
* Improved tools
	+ Added punch: When a tool is used against an entity, it delivers a punch, exerting force upon the targeted entity
	+ Added bandit dagger

### Changed

* Added two different cursors: during game the cursor looks like a pointer, and during interactions with villagers or game menu it looks like an arrow

* Updated straw bale
	+ Straw bale can now be crafted using a composter instead of a workbench
	+ String is not required anymore to craft it
	+ Wheat is given when the straw bale is destructed
* Items now have a shadow and a small movement when they are on the ground

* Changed various textures: farm, igloo, and widgets appearance. It has an impact on game menu

* Updated items probabilities in containers
	+ Boxes now contain random items when they are found
	+ Wood closet now contain random clothes when they are found
* Updated torches crafting recipe. The recipe now gives 15 torches instead of 10 using the same quantity of materials
* Crafting coal with a furnace now requires less wood, the amount depending on the variant used
	+ 25 Honey maple wood -> 15 coals
	+ 22 Jacobean wood -> 15 coals
	+ 18 Dark walnut wood -> 15 coals
* Adjusted strenght
	+ There is now +10% chance to have +1 damage per strength point (compared to +5% previously)
	+ Damages is increased by +2 if player makes extra damages thanks to strenght points, and number of strenght points is above 4

* Updated sounds
	+ Added cricket noise sounds during night, and birds sounds during day
	+ Added tools destruction sounds
	+ Added tools selection sounds
	+ Added various sounds when player hits an entity depending if it holds a weapon or not
	+ Updated rain and swimming sounds
	+ Updated cloning sound
	+ Updated capture sound

* The probability of taverns appearing in the game has been reduced
* Extension of saves files has been changed from .los to .stel
* Removed minimum power to build a building
* Cloning powder recipe updated, and it can now be traded
* Sugar cane can be found in ruins
* Padded armors now have 10% chance to be found in graveyards
* "Shrimpcoin" has been renamed to "stellarcoin"
* Entities cannot appear anymore on caves if light level is too high
* Strings can now be crafted using a spinning wheel instead of a workbench

### Fixed

* Fixed collision algorithm that may fail in case of multiple entities. There was a small chance to pass through a wall or an element