Berserker

**Berserker** is an enemy unit encountered in the Dwarf Tunnels (floor 2).

* Standard
* Elite

* Cake Walk
* More Pain!
* Good Always Wins

Deals 30 stress damage to itself at the start of each of its actions.

For every 10 points of Sanity missing, gains +1 Attack.

Deals 30 stress damage to itself at the start of each of its actions.

For every 10 points of Sanity missing, gains +1 Attack.

Deals 30 stress damage to itself at the start of each of its actions.

For every 10 points of Sanity missing, gains +1 Attack.

## Elite Berserker

* Cake Walk
* More Pain!
* Good Always Wins

Deals 30 stress damage to itself at the start of each of its actions.

For every 10 points of Sanity missing, gains +1 Attack.

Deals 30 stress damage to itself at the start of each of its actions.

For every 10 points of Sanity missing, gains +1 Attack.

Deals 30 stress damage to itself at the start of each of its actions.

For every 10 points of Sanity missing, gains +1 Attack.

## Abilities

Buffs self until the end of battle:- Receives +2 (3\*) Luck- Receives +2 (3\*) Armor and +2 (3\*) Resistance.

Buffs self until the end of battle:- Receives +2 (3\*) Attack.- Loses 2 (3\*) Armor and 2 (3\*) Resistance.

## Counter

***Roles******: Heavy physical damage dealer  - Self-Buff***

***Most effective in positions:***

**Berserker**'s damage scales his lost Sanity  and thus becomes extremely dangerous when his Sanity  is drained. For stress to be effective against a **Berserker**, at least half of his Sanity  has to be lost after a round to avoid excessive damage and he needs to be killed fast. **Berserkers** can't be Inspired and when one goes insane, he always receives Berserk effect, which increases his damage with a penalty of receiving 50% more damage. This will help minions finish him off quicker when his damage is alarmingly high. However, he has a high chance to use a spinning attack after gaining Insanityeffect. Before this happens, try to make sure all minion has at least 1 Block  to avoid the damage.

Infested  is effective against **Berserkers** especially when one is equipped Crow Paw and Spider Mandibles, easily sapping more than half of a **Berserker** and potentially drive him insane with one use of ***Plaguefall***. The 4 Curse effects left behind from Crow Paw, combined with an innate stress tick on the **Berserker**, will likely kill him at zero Sanity  when he starts his turn. Besides Infested , any minion that can leave Curse effect will increase the chance for **Berserkers** to die to heart attack. Since **Berserkers**' Sanity  is much higher than their Vigor , Shade's ***Gloom Claws*** is guaranteed to finish off an insane **Berserker** at zero Sanity  with Berserk effect.

Banshee 's ***Absorb Fear*** can completely restores a **Berserker**'s Sanity  to keep his damage in check and stall him. Since **Berserkers**' Luck  is very high, Blood Cursemight be needed to hold one down. Additionally, Luck  can be decreased further with Shade 's ***Glimpse The Dark World***. Black Widow 's ***Silken Bondage*** and ***Spider Impaler*** are helpful as well, reducing **Berserker**'s damage by 40% and Luck  by 16 respectively. Bringing a minion to remove Buff is recommended in case **Berserker** is paired with Treasurer as the latter can Buff allies' Luck .

## Dialogue

* **Receiving a critical hit:** *"PAIN ONLY MAKES ME HIT HARDER!"*
* **Going insane:** *"RRRRRAAAAAGGGHHH!!!"*
* **Using first ability:** *"Let's see what your innards look like!"*
* **Using second ability:** *"YES! More battle!"*