Booma Balls

**Stuns and damages enemies in their path**

"Theesa 'splodin' Booma Balls are muy muy bombad for yousa enemies!"

## Strong Against

Battle Droid, Droid Factory, IG-88

* Battle Droid - 1 booma can clear the flock if grouped together.
* Droid Factory - Deals lots of damage, need all 4 to clear the tower
* IG-88 - Depending on levels, may require 2 boomas to contact and kill this sniper droid.

## Good With

Chewbacca, Cassian Andor

* Clear out and/or stun any units in the way of progress.

## Weak Against

Probe Droid, AT-AT

* Probe Droid & Buzz Droids - Arial units not struck unless ground unit nearby.
* AT-AT - Huge mass of health and will require more than boomas on their own.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)

\*Targets: Area damage affects flying units but they will not explode when going under one.

## Booma Balls Strategies

Booma balls (nicknamed "Boomas") is a stun card that releases 4 bouncing stun balls down the arena. With the middle barrier, these cards are most effective in open lanes along the outside of the arena. Unlike Seismic Charge, booma Balls can only be released from current deploy area and cannot directly attack an opponent's Tie Fighter without a forward tower.

Booma Balls are considered a meta-relevant card with many uses. Plan on upgrading this card when upgrades are available.

### General Strategies to Keep in Mind

1. Booma Balls do area damage and can "wrap" around units that may have not been directly struck by a booma. Therefore, boomas are most effective against units that are close together for the maximum damage.

2. Damage is per ball upon contact explosion of a unit or barrier. To do maximum damage on one (or small group of) target(s), ensure that every booma is sent down the open lane and don't collide with a side or middle barrier.

3. The middle tower is shielded from booma balls and are not a good option when forming an attack on an opponent's middle base.

4. Your towers or units DO NOT block booma ball lanes and will not detonate the boomas. This makes boomas as great pair for some extra damage.

5. Booma Balls do not directly strike arial cards (Probe Droid, Buzz Droids, Boba Fett when using rocket barrage) but will stun and deal damage to the arial unit if a ground unit is directly below and struck.

### Using booma Balls Offensively

##### Pairing with Tauntaun/Mynocks

Tauntaun is a brute and can do a lot of damage on a tower and will take it out if left unattended. Using booma balls as a chaser to Tauntaun will stun everything in their path including tower and support units, killing weak units like battle droids and BB-9E allowing for lots of damage on the tower. Timing in this pair is critical since this pairing costs 7 energy. If you plan on using this pair before double energy in the last minute of play, make sure to have enough energy for defense. If attacking the middle tower, just remember that booma balls cannot reach the middle tower and tauntaun will need additional support attacking a middle tower.

Pairing booma with Mynoks and Clone Turbo Tank works similar to Tauntaun though less explosive than the damage Tauntaun can do. Mynoks take time to ramp up their damage and the stun can allow time for that to happen. Clone Turbo Tank is not a meta card, but can get a few more hits on a tower if everything gets stunned.

##### Clearing out Battle Droids & BB-9E

Battle droids are frail robots that leave parts across the arena. If the situation pertains, 7 battle droids cost the same as booma balls and would be considered an even energy trade. Therefore, if Battle Droids or BB-9E get dropped to defend a tower, booma balls could clear out the droids to allow additional damage on a tower and release a unit from a BB-9E stun. This can be done both offensively and defensively though if possible, try to avoid a 3-for-1 energy trade of booma balls to counter

##### booma Balls as Support

The game says that booma Balls are good with Chewbacca and Cassian Andor. While these units are not the best pairs for booma Balls, the idea is the same. Release the booma Balls just as units are about to meet to give you an advantage in the matchup and push forward.

##### Death to Droid Factories

Spawners can be a pain to deal with. Thankfully, Light Side has multiple options for clearing droid factories: Y-Wing, Tauntaun, and booma Balls. (Yes, Mynoks and Clone Turbo Tank, but they take way too long and are more easily stopped/countered.) To use booma Balls as a 3-for-3 Droid Factory counter, you will need to use the boomas as soon as possible since all 4 balls will need to strike the tower. If another unit impedes one or more of the boomas, it may take another cycle to use boomas again to destroy that tower.

##### Double Stun - BB-8 Droid

There is a rare scenario where you may want to double stun a unit or tower. Keep in mind, this doesn't work all the time and is dependent on your opponent not having enough energy to respond and clear out BB-8. While a unit is stunned from the booma balls, drop a BB-8 to stun lock a unit or tower to keep your offense going.

##### Tower Cleanup Cycle

The end of the game has come and you are trying to clear an opponent's defensive tower. You can cycle boomas against that tower for decent damage until the opposing tower is within Y-Wing damage range. If you do this, make sure you won't need these bouncing balls on defense first.

#### Allowing a unit to get started attacking

Some units are slow to get started attacking, such as Moroff and Porgs. By stunning a unit or tower for a few seconds your unit can begin its attack without losing any health. Although not energy efficient, this can be effective.

### Using booma Balls Defensively

##### Pair with Particle Beam

Light Side Particle Beam is one of the best towers in the current meta. Once it locks on, it deals tons of damage. Using boomas to stop a mass of units will allow the Particle Beam to clear out the more powerful units and time to drop more units for support while the opposing units are stunned (see champions below). Keep in mind that BB-9E can reach your Particle Beam before your PB has a chance to charge up or if the PB is targeting another unit. If a BB-9E is able to lock onto your tower, you can use booma Balls to clear the BB-9E unit, however this could be a disadvantage to you for the extra energy spent.

##### Against First Order Flame Trooper and Guavian Security Soldier

Light side is rife with the swarms of porgs and Ewoks. This makes the Dark Side's Flame Trooper and Guavian SS commonly used cards to counter the LS's swarms. If timed correctly (which is easier with Ewok's range), the boomas can stun the units and allow your porgs to survive another few seconds.

##### Stopping Champions in their Tracks

The DS Champions can have a lot of health and can deal a lot of damage if left unattended. Phasma will amass an army, Vader will stun every ground unit, Boba Fett will bomb everything nearby, and Kylo will rage up a storm. Some opponents will attempt a champion rush at the beginning of the game (most common with Phasma or Vader). Developing a plan quickly when an opponent plays a champion is critical: how much energy do you have, what cards are in your hand, and what cards do you need. Starting a champion early will likely mean the opponent will have an advantage at claiming the middle tower. Some players will play their champion wide to avoid the middle tower all together if you happened to be able to build one. Therefore, use booma balls to stun an opponent's push on a tower just as those units are coming in range of your tower and immediately drop support units to try to clear as much as your opponent as possible. If done effectively, your opponent's champion will get minimal damage on any of your towers. Depending on the type of tower you are using will determine the timing of releasing the balls. If the boomas are able to clear the majority of supporting units, add a BB-8 to keep the stun of the champion going and allow your towers to blast that champ.

##### Last-Resort Uses

Got a swarm of stuff on your tower or your base and low on energy? Using booma balls may help buy you a little bit of time for your tower/base to clear out some of the units. However, if you're having to do this, the game is likely close to ending for you.

### When to NOT use booma Balls

* When attacking a middle tower.
* If your units will already clear out opposing units (be quick to save energy).
* When your opponent only has flying units in the lane.
* When you have other units nearby to release a BB-9E stun lock.
* Against a DS Shield Generator when the booma Balls damage will not destroy it.

### Defending against booma Balls

One cannot deny that facing an opponent with booma Balls is difficult to deal with. The key to booma defense is understanding the scenarios when boomas will be used. As best as possible, work around the stun damage and be ready to respond with more units. If possible bait out booma balls with other cards before dropping your ball-vulnerable units (like battle droids) to catch your opponent out of cycle. Remember what units your opponent has and play your units accordingly. Here are some additional strategies:

* A middle tower will help secure forward progress and keep boomas in your opponent's hand.
* Afraid of booma damage on your defensive tower in overtime? Place units spread wide across the lane to absorb the blow and keep damage off your tower.
* You can also try to shield a BB-9E locked onto Tauntaun or champion with units in front, but this can be difficult to do properly.
* Do not allow a forward tower by your opponent. If they do, spread your units outside and inside to try to avoid opposing units getting damage on your base. Recovering from a forward tower is difficult, but not impossible.
* Have a seismic charge available to stun opposing units as well to mitigate damage.