Spell Shop

see also: Shop Machines

   The **Spell Shop** is a major structure and zone found at the end of every **3rd wave**. The player can purchase a large variety of spells and occasionally flasks as well. Additionally, the player can also activate one of 3 different **challenge shrines** at the cost of 200 soul points. Entering the Spell Shop will replenish all charges in the player's spell slots.

Upon entering into the Spell Shop for the first time, the player will start a small dialogue with the Master of Shopkeeping NPC.

This zone is considered one of the few **safe-zones** found in the game. This means that the player will not take any damage to any damage types. *(This excludes instant kill damage such as "Touch of" damage and Gem of Sacrifice damage).*

## Spell Board

The **spell board** is found on the left side of the Spell Shop and contains **12 options** for purchasing spells. When the player teleports to a new Spell Shop, the spell board will summon 12 new random spells each time. The prices for each spell range from **15-50 shillings**. The placement of prices will always be the same on the spell board- this also includes the two **"SALE!"** spells which cost only **15 shillings**.

When choosing what spell to place on a block on the spell board, the main loot table rolls from all the other sub-loot tables randomly before selecting a random spell to be chosen. This means that rolling a random spell isn't a 1/270 chance for each spell, but instead a **[1/5 + 1/x]** chance.

Purchasing a spell from the spell board has a **1%** base chance to trigger the Memory Loss event. This chance can be increased based on the player's curse statistic.

## Challenge Shrines

The challenge shrines are found on the right side of the Spell Shop. Each shrine costs **200 soul points** to activate.

It is worth mentioning that the player can only activate one challenge shrine at a time. Every time the player enters a new Spell Shop, the shrine blessing will be removed. Additionally, the player cannot activate a shrine after the **18th wave** *(or the Spell Forge)*.

Challenge shrines are meant to provide a **risk / reward** opportunity to players. Once a player decides to activate a shrine, they cannot remove the blessing until the next Spell Shop.

### **List of Shrines**

 Shrine of Greed
 Shrine of Glass

## Player Upgrades

The upgrading UI can be found in the center of the Spell Shop. When the player enters the Spell Shop, they can choose between 3 different **upgrades** to increase by 1 level. Each upgrade maxes out at level 5 and any higher level will result in it being reset back to level 5.

* Level 2 - **3 bolts / second**
* Level 3 - **3 bolts / second (Distributed fire)**
* Level 4 - **4 bolts / second**
 Mana Recharge
* Level 2 - **20 mana / second**
* Level 3 - **30 mana / second**
* Level 4 - **40 mana / second**
 Bolt Damage
* Level 2 - **11-16 Damage**
* Level 3 - **14-20 Damage**
* Level 4 - **17-25 Damage**
* Level 5 - **19-28 Damage**

## Trivia

* The Spell Shop OST is the same song from Clynntanis's Drill Shack.
* Both the Spell Shop's interior design and OST are a direct homage to Noita's in-game shop.
* If the player were to somehow escape the Spell Shop through glitching, the game will automatically kill them to prevent exploitation.
* The Challenge Shrines were heavily inspired by Risk of Rain 2's shrines. (ex. Shrine of the Mountain / Shrine of Blood)