recursal/Fanatic-Fandom huggingface dataset:
Weapons

Heroes who wield the same type of weapon (武器, *Buki*) share same selection of arms. However, certain characters possess or can earn unique, personal weapons which cannot be shared with other heroes.

A weapon's Might and available weapon slots varies within their tier on a five-star Quality system with up to 6 alterable slots; however, all personal weapons have a Rank 0 Quality and 6 available slots, with an 8th slot for the True Power and Divine Favor attributes

Weapons can be enhanced with attributes from other weapons via Reforging in the Smithy, be they random drops or specialty weapons, though personal weapons cannot be used as forging fodder.

When the player unlocks special weapons that is themed around one weapon attribute, that weapon attribute is unlocked for future random weapon drops.

## Swords

A total of 13 characters use this weapon type (10 Vanilla, 3 DLC)

### Unit-Locked Weapons

Risyl (Darios) (
Only Obtained By Darios)

## Lances

A total of 5 characters use this weapon type (3 Vanilla, 2 DLC)

## Axes

A total of 4 characters use this weapon type (3 Vanilla, 1 DLC)

## Bows

A total of 4 characters use this weapon type (3 Vanilla, 1 DLC)

## Tomes

A total of 5 characters use this weapon type (3 Vanilla, 2 DLC)

### Unit-Locked Weapons

Grima's Truth (Validar; Unobtainable)

Imhullu (Gharnef; Unobtainable)

Iago's Tome (Iago; Unobtainable)

# Trivia

* DLC counted, there are:
	+ 13 Sword units (Rowan, Lianna, Corrin, Ryoma, Xander, Chrom, Lucina, Marth, Lyn, Celica, Navarre, Owain & Olivia)
	+ 5 Spear units (Hinoka, Cordelia, Caeda, Azura & Oboro)
	+ 5 Tome units (Leo, Elise, Robin, Linde & Tharja)
	+ 4 Axe units (Camilla, Lissa, Frederick & Minerva)
	+ 4 Bow units (Takumi, Sakura, Anna & Niles)
	+ and 1 Stone unit (Tiki)
* There are 4 weapons that the player can never obtain, all of them being the four personal weapons of the human boss characters.
	+ If the plans for a playable Darios the developers had gone through, there would have been three instead.
Targeted Elimination (Lv. 13 - Mage)

Required Units
 Unable to Deploy
 Victory Condition
 Defeat Condition
 Time Limit
 Rewards

## Missions and Submissions

Main Mission 1
Defeat the Captains and draw out the commander!
Sub Mission 1: Stop Mage from calling reinforcements!
Main Mission 2
Defeat the commander!
Sub Mission 2: Defeat the enemy troops advancing towards the Allied Base!
Sub Mission 3: Defeat many enemies to boost Villager's courage!
## Notable Enemy Units

* Cordelia (Forward Commander)
* Pegasus Knights x6 (2 are Fort Captains)
* Validar (Enemy Commander)

# Trivia

The enemy forces here are from Gristonne.
The map used for this battle is Aytolis City.
Defense Drone

**Defense Drone** is a Common piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Clever little buggers, these things can project defensive shields wherever they sense threat.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Scrap Healing
When you scrap a card: A random friendly follower heals 1 damage.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
2
Decoy
* .
1
Stim Shot
* .
1
Stubborn
* .
2
Decoy Phalanx
* .
2
Repair Swarm
* .
2
Replenish
* .
2
Second Wind
Crusader Armor

**Crusader Armor** is a Common piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Practical shiramist armor: Makes you look imposing and all that metal is passable armor and works great as a lightning rod.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 1
Sets Armor to 1 at the start of a combat.

Challenger's Entrance
When a follower joins your side in the last column: That follower gains Taunt. Once per turn.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Defend
* .
0
Lure
* .
1
Challenge
* .
1
Guard
* .
1
Relentless
* .
2
Blessed Strength
* .
2
Confront
Accumulator Ruster

The **Accumulator Ruster** is a Drone follower in *Nowhere Prophet*.

Accumulator Rusters are not regular convoy cards that can be found, but rather tokens spawned by the effect of another card or item.

## Variants

0**Accumulator Ruster**XXBrawl. Drone

0**Accumulator Ruster**XXCharge. Drone
## Cards that spawn Accumulator Rusters

.
4
Grave Accumulation (Brawl)

.
5
Pious Feeder (Charge)
Bandits

***Bandits*** are all those that try to make a living by taking from others. On Soma, this is a lifestyle often born out of necessity or desperation, but some out there just have a taste for it. The truly depraved of them are those that prey upon the bodies of their fellow men: slavers, cannibals or worse.

Followers aligned with the bandits are generally slightly focused more on attack over health. They also have a penchant for effects such as Stealth or direct damage.

   included cards

* Bandit saboteur
* Bandit Sapper
* Black Star Hitman
* Black Star Overseer
* Brigand
* Con Man
* Corsair
* Crashjacker
* Cutthroat
* Dacoit
* Enforcer
* Linebreaker
* Looter
* Marauder
* Menace
* Null Mind
* Outlaw
* Raider
* Shadow
* Shifty Scavenger
* The Deceiver
* Trickster
* Vandal
Automated Refinery

The Automated Refinery is an Unexplored location.

## Story Locations

### Worker Assembly

Wake up the large rusters. (Cost: 4 HP)
Gain rusters as followers.
Leave.
Wake up the small rusters. (Cost: 4 HP)
Gain 1 Rare group of several, low-cost rusters (8). (Mostly Commons.)
Leave.
Return.
Area remains open.

### Power Plant

Try to restart the generators. (Requires any [?] 2 followers)

Try to evade them (Chance: Risky)

Success
+4 Scholar.
Continue.
Gain 2 Common valuables, 1 Common battery drop and 1 Common luxury item.
Leave.
Failure
Fight (Ruster Enforcer, lvl 5 enemy, HP 8 A 2). Earn loot. Area Closed.
Prepare an ambush.
Fight. Get combat loot. Earn 5 loot items. Area Closed.
Harvest what you can find.
+/- 23 Batteries
Return.
Area remains open.

### Control Center

Ascend. (Requires restart the generators on the power plant)
Gain 1 Common valuable.
Press on.
Gain 1 Common valuable and 1 Common luxury item.
Fight.
Fight a Coherent Hive. The enemy goes first.
Reactivate them with batteries. (Cost: 5 batteries)
Gain Mythic card The Strider and 1 Common group of Rusters (3).
Use the remaining energy to reactivate them. (Requires: 17 Scholar)
Gain Mythic card The Strider and 1 Common group of Rusters (3).
Leave.
Move on.
Follow the drone.

Fight a Coherent Hive.
Rewards 1 gear item, 1 tool item, 13 batteries, 6 trade goods.
Reactivate with 5 batteries.
Gain The Strider mythic card and 3 drone cards.
Retreat.
?
Leave.
?
Cards

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

Cards are the main gameplay element in the combat of Nowhere Prophet.

There are two fundamentally different types of cards:

1. **Convoy cards**, which represent people, creatures or machines and are played from the hand onto the battlefield to create units.
2. **Leader cards**, which primarily represent actions or events and are played for instant effect.

Each type has its own deck, which is managed differently.

Cards also have a Rarity and an Energy Cost. Some also have tags that make them eligible targets for certain effects:

* **Armor** (leader)
* **Attack** (leader)
* **Beast** (convoy)
* **Construct** (leader)
* **Drone** (convoy)
* **Obstacle** (leader)
* **Technopath** (convoy)

## Card lists

* List of convoy cards
* List of leader cards

## Example cards

A few random cards:

2Hunter12Poison.

3Head Dreamer55When a card is scrapped: Deal 2 damage to a random target.Technopath

3Peerless Hunter14Sniper, Poison.

7Anointed Inquisitor38Shielded. When the enemy plays a leader card: Deal 2+X damage to the enemy leader, where X is that card's cost.

7Ender85Overwhelming, Robust. Drone
Quick Wit

Unlock Condition
 Prerequisites
 Gold Cost
 Hero Origin {{#tip-info: This is the hero who originally learns the skill. This hero must learn the skill before any other hero does.}}

**Quick Wit** (才覚, *Saikaku*) is the personal Skill Crest of Linde.

This Crest fills the Awakening Gauge with a critical hit regardless of weapon advantage.

## Materials

* Linde
	+ 3x Linde's Bangle
* Other Heroes
	+ 1x Linde's Essence
	+ 1x Linde's Charm
Armored Vest

**Armored Vest** is a Common piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *An array of plates and hardened fabrics stitched together into a crude vest that covers all the essentials.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 1
Sets Armor to 1 at the start of a combat.

Hard Cover
When a follower with Sniper joins your side: That follower gains Barrier.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Defend
* .
1
Guard
* .
2
Blessed Strength
* .
3
Fortify
* .
4
Barrier Generator
Bandit Warlord

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

The Bandit Warlord is a boss that can be encountered in the Bandit Fort’s Fortress.

> *An operator using his powers to feed his greed and protect his band of outlaws. Excellent at staying undetected in any terrain.*
>
>

His abilities are:

Legendary Foe
At the start of combat: Add a piece of legendary equipment to the rewards.
Permanent

Pitch Black
When a follower enters combat on any side: That follower gains Stealth.
Blast Suit

**Blast Suit** is a Legendary piece of Gear. It has a **minimum level of 0** and an **unlimited maximum level**.

> *Built to withstand even explosions, this imposing suit of armor is a great way to make an entrance.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 3
Sets Armor to 3 at the start of a combat.

Hard Impact
When a follower with Strength 6 or more joins your side: Deal 1 damage to all enemy followers.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
1
Flanking Maneuver
* .
1
Guard
* .
2
Blessed Strength
* .
2
Righteous Strength
* .
2
Assault
* .
2
Secure
* .
2
Colossus
* .
3
Slap
* .
4
Blast
* .
5
Steel Breath
Atom's Edge

**Atom's Edge** is a Legendary Tool. It has a **minimum level of 0** and an **unlimited maximum level**.

> *A nano-sharpened, diamond-hardened blade. Cuts through bone like butter. A relic from a more civilized age.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Critical Strike
Deal 8 damage to target enemy unit or obstacle. You take retaliation damage.
Cost: 0 Energy

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
1
1000 Cuts
* .
2
Slice
* .
2
Hidden Strike
* .
2
Slash
* .
3
Mercy Kill
* .
3
Rend
* .
4
Bold Strike
Beasts

Soma is a young and untamed world. It harbors many wild and dangerous creatures. The high amount of minerals means that many of the beasts that roam the lands of Soma are especially hardy.

***The Beasts*** generally have extreme stats; a lot of attack with low health or vice versa. They also have a lot of effects that boost one another. Keywords such as Poison and Charge are also relatively common.

   **included cards**

* Gharam pup
* Gharam Rager
* Janwar Bear
* Janwar Sillverback
* Jaroon Climber
* Kijat Youngling
* Loyal Canine
* Lumbering Chambal
* Pack Leader
* Rabid Lizard
* Rincha Bull
* Roaring Janwar
* Rockworm
* Sarata Glider
* Savage Shibana
* Shadow Banja
* The Raj of Beasts
* Thornhide Skulker
Bunker

The Bunker is an Unexplored location. It has two special locations.

The class The Breaker may be unlocked at this location.

Send [a Union follower (with Blast(?))] to blow it open. (Common/Rare = Chance: Risky)
Failure: Lose follower. *Area closed.*
Success: *Go to #EnteredBunker*
Crack the code. (Requires: [9-11] Scholar)
*#EnteredBunker*
Search nearby.

Follow the road deeper...
*Go to "Delve deeper."*
Leave. *Area closed.*
Delve deeper.
Every failure increases Hope cost by 3 and raises the chance of success.
Failure A

Delve deeper. (Loop) (Cost: 3 Hope) (Chance: Desperate)
Failure B
Fight Beast Enemy. *Area closed.*
Success
Gain 2 Legendary Equipment and [33-44] Food. Unlock The Breaker. *Area closed.*
Ascend. *Area closed.*
Leave. *Area closed.*
Return. *Area remains open*

### Surroundings

Search surroundings. (Chance: Unlikely)
Failure A: Leave. *Area closed.*
Failure B: Lose a random follower. Fight Feral Enemy. *Area closed.*
Success: *Go to "Send in Ruster to open the gate."*
Search surroundings. (Requires: 50 Followers)

Search\_Success\_A: Send in Ruster to open the gate. (Chance: Risky)
Search\_Success\_B: Send in Ruster to open the gate. (Chance: Guaranteed)

Open\_Gate\_Failure: ???
Open\_Gate\_Success

Enter the bunker. *Go to #EnteredBunker*
Leave. *Area closed.*
Return. *Area remains open*
Exoskeleton

**Exoskeleton** is a Legendary piece of Gear. It has a **minimum level of 0** and an **unlimited maximum level**.

> *Useful if you want to lift heavy objects or punch a hole into a rib cage or two.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 4
Sets Armor to 4 at the start of a combat.

Steel Fists
When your leader gains armor: Deal that much damage to a random enemy unit.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Defend
* .
1
Guard
* .
2
Armored Blow
* .
2
Secure
* .
2
Steel Punch
* .
3
Defensive Strike
* .
5
Steel Breath
Armor Plating

**Armor Plating** is a Common piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Sometimes strapping heavy metal plates to your vital areas is a useful survival strategy.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 1
Sets Armor to 1 at the start of a combat.

Scrap Armor
When a card is scrapped: Gain 1 armor.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Defend
* .
0
Gear Up
* .
1
Bolster
* .
2
Blessed Strength
Bandit Fort

The Bandit Fort is an Unexplored location.

## Amenities

* None

Bet on the Silver Rincha.

Continue.

Continue.
Random. If they win, gain 10 batteries.
Leave. *Area closed.*
Bet on the Last Fist.
"We want to fight."

Let him fight. (Cost: 5 Batteries)

Follower wins: Gain 15 Batteries.
Follower loses: Follower Wounded.
Move on.

Leave.
Decline.
Return. *Area remains open.*

*If the gaunt bandit from the Slums is with you:*

Continue.
Fight the Bandit Warlord.Victory: Gain 1 Common food item, 2 Common luxury items, 1 Legendary equipment, 1 Rare group of Raider followers (3).

Then, Jarik takes you to the secret stash; gain 1 Common equipment, 1 Rare equipment and the Mythic follower The Deceiver.

Leave. *Area closed.*
*If the gaunt bandit from the Slums is not with you:*
Fight a Bandit Chief.
Fight the Bandit Warlord. Victory: Gain 2 Common food items, 1 Common stack of Batteries, 1 Legendary equipment, 1 Common group of Raider followers (2).Then, Jarik takes you to the secret stash; gain 1 Common equipment, 1 Legendary equipment and the Mythic follower The Deceiver.

Leave. *Area closed.*
Return. *Area remains open.*

### Slums

"Tell me about Jarik."

Give them some food. (Cost: 5 food)

"And what about Jarik?" (Cost: 5 food)
(The bandit warns you that Jarik is tough, but only serves to tire you out before the real boss swoops in to finish the job.)
"If you’re so hungry, why not join us?" (Cost: 10 food)
Gain 1 Rare group of Raider followers (3).
Leave.
Leave.
Leave.
Leave.
Return. *Area remains open.*

Note: The Slums dialog remains the same even if you’ve already cleared the Fortress.
Comm System

**Comm System** is a Rare piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *This makes sure your team can hear you well under all circumstances without you straining your voice.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Relay Formation
When a friendly follower with cost 2 or less attacks: push it.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Pull
* .
0
Push
* .
1
Take Aim
* .
2
Inspired Assault
* .
3
Give No Quarter!
Tome Crest V

Unlock Condition
 Prerequisites

**Tome Crest V** (耐魔の紋章5, *Daima no Monshō Go*) is the fifth and final Tome Crest that can be purchased from the Crest Market. This Crest is only available after promoting a Unit.

This crest greatly increases the damage reduction a Unit takes from tome-based magic.

## Materials

* 1x Gold Hero/Boss Material
* 4x Silver Class Enemy Material
	+ Mage's Robe (All)
* 8x Bronze Class Enemy Material
	+ Mage's Mask (All)
Difficulty

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

*Nowhere Prophet*’s campaign mode offers three difficulty settings:

Chosen
*If you’re new to Nowhere Prophet or card games, start here. Battles are manageable and resources more plentiful.*
Burdened
*This is where the real challenge starts. Your enemies have stronger decks and meaner effects.*
Doomed
*Only for the hardiest of pilgrims. Enemies have additional powers and more health. Resources are scarce.*
Binoculars

**Binoculars** is a Common piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *A good simple glass. The electronics are shot, but looking through can still give a clear picture of the next settlement or a band of attacking marauders.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Desperate Insight
At the end of your turn, if your leader hand is empty: Draw a Leader card and reduce its cost by 1.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Lucky Hit
* .
0
Spark
* .
0
Volatile Mark
* .
0
Improvise
* .
1
Course Correction
* .
1
Inspiration
* .
1
Precognition
* .
1
Reconnaissance
* .
2
Exploit Weakness
* .
2
Blazing Flare
Bandit Outfit

**Bandit Outfit** is a Common piece of Gear. It has a **minimum level of 0** and an **unlimited maximum level**.

> *Flashy and intimidating, this is the latest in bandit fashion. Accessorize with trophies taken from your enemies.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 1
Sets Armor to 1 at the start of a combat.

Shadow Trail
When a follower joins your side in the last column: That follower gains Stealth.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Defend
* .
0
Field Camouflage
* .
1
Smoke Screen
* .
1
Surprise Attack
Ambas Worm

Ambas Worm is a boss. It protects the Abandoned Dam, a random encountered location.

At level 7 it has 0 armor and 23 health. Its powers are:

* Ferocious Underdog - At the start of your turn: The follower with the lowest attack gains +2/+0. (player or enemy)
* Legendary Foe - At the start of combat, add a piece of legendary equipment to the rewards.
Blue Devils

***The Blue Devils*** are a veteran mercenary company made up of the terminally ill. Infected with a deadly parasite, the lepers have developed a special ritual to delay their painful end. Now with their skin turned blue, they throw themselves into battle for the highest bidder.

The lepers are expert mercenaries that have access to the Overwhelming and Robust keywords. They are also good at motivating their followers.
Demolition Charge

**Demolition Charge** is a Common piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *If you need to bring down a building, a few of those are a good start.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Buried Knowledge
When you destroy an obstacle: Draw a leader card.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Blast Cover
* .
1
Shatter
* .
2
Front Mines
* .
2
Light Blast
* .
3
Earthshaker Pulse
* .
3
Lobbed Mines
* .
4
Blast
* .
4
Final Blast
* .
5
Concussive Blast
Beam Rifle

**Beam Rifle** is a Rare Tool. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Advanced pre-Crash engineering and laser optics all towards the single purpose of punching holes in things.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Hasty Beam
Deal 3 damage to all tiles in target enemy row and the enemy leader.
Cost: 2 Energy

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
3
Beam
* .
4
Piercing Ray
* .
4
Scorching Beam
Critter

The **Critter** is a Beast follower in *Nowhere Prophet*.

Critters are not regular convoy cards that can be found, but rather tokens spawned by the effect of another card or item.

## Variants

1**Critter**11Brawl. Beast

1**Critter**12Taunt. Beast

1**Critter**21Beast
## Cards that spawn Critters

.
4
Beast Call

.
4
Call the Hunt!

.
6
Chieftain

.
4
Kennel Master

.
6
The Raj of Beasts

.
2
Tribal Striker

.
2
Wild Hand

## Equipment that spawns Critters

* Horn Powder (Alpha Pheromones)
* War Horn (Beast Call)
Custom Game

**Custom Game** is a game mode in *Nowhere Prophet*.

This game mode is initially locked; to unlock it, finish (not win) 3 games.

The player is free to choose any Convoy, Class, and difficulty that they prefer. The key attraction of Custom Game though are the mutators, of which up to 4 can be selected before starting a new run.

Unless otherwise specified, unlocks can be acquired in this mode.

# List of possible mutators

* **Affluent** - Your journey starts with +200 batteries.
* **Cornucopia** - Your journey starts with +200 food.
* **Unwavering** - Your journey starts with +200 hope.
* **Quartz** - Blessed followers don't take a wound, instead they lose their blessing.
* **Sleepy** - Exhausted followers do not deal retaliation damage when attacked.
* **Glass** - Followers destroyed in combat are permanently lost.
* **Diamond** - Followers destroyed in combat do not take wounds. Followers are more expensive and less common to compensate.
* **Lead** - Followers and constructs can no longer move.
* **Magic** - At the end of each turn: All followers have their health reset to their maximum.
* **Cramped** - You always bring all followers in your convoy into combat.
* **Clairvoyance** - In combat you can see the enemy leader's cards face up.
* **Conscription** - Draft your followers from a daily changing selection at the start of the game.
* **Spite** - At the end of a turn: If the enemy has more units, increase active leader's Energy Cells by 1.
* **Battery** - Combat starts with 10 Energy Cells but they are not completely refilled each turn, instead you gain only 5 Energy.
* **Flicker** - Combat starts with 1 Energy Cell.
* **Compassion** - When a follower or construct is destroyed: its leader takes 1 damage. Enemies have more health to compensate.
* **Tank** - Your prophet starts with much more health but can no longer rest at camps.
* **Iron** - Your prophet has reduced health but damage taken during combat does not persist.
* **Confiscate** - After defeating an Elite or Boss enemy, add a random card from their leader deck to yours. You gain more focus to compensate.
* **Fog** - All routes are unexplored.
* **Cycle** - Scrapping a card draws a card from the other deck instead.
* **Sparking** - Scrapping a card regains 1 Energy instead.
* **Reshuffle** - Scrapping a card discards all other cards in that hand, and draws a new one for each.
* **Bastion** - Units can only attack the enemy leader if there's at least one empty row on the enemy grid.
* **Chased** - You can not travel towards nodes that lay behind you.
* **Sloth** - In combat your prophet acts second by default.
Ballistic Shield

**Ballistic Shield** is a Rare Tool. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Once used to pacify workers and beat back union riots, this shield remains a symbol of oppression.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 2
Sets Armor to 2 at the start of a combat.

Entrench
Gain 4 armor.
Cost: 1 Energy

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Defend
* .
0
Living Shield
* .
1
Bolster
* .
1
Challenge
* .
1
Guard
* .
1
Provoke
* .
2
Shield Wall
Classes

There are various **Classes**, also known as **Operators**, in the game *Nowhere Prophet*.

The *Operators* stand out in the world of Soma due to their unique ability as ***Technopaths***.

The following is a list of available classes for the Prophet in the game Nowhere Prophet.

## List of classes

* The Banshee
* The Breaker
* The Echo
* The Firebrand
* The Seer
* The Spider
* The Stalker
* The Tower
Attack Drone

**Attack Drone** is a Legendary piece of Gear. It has a **minimum level of 0** and an **unlimited maximum level**.

> *All harsh line and protruding barrels, functional attack drones can do a lot more than just buzz.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Attack Drone
At the end of your turn: Deal 2 damage to a random enemy unit.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
1
Crash Protocol
* .
3
Melt
* .
4
Piercing Ray
* .
4
Strafing Run
* .
4
Missile Mantra
* .
4
Scorching Beam
Convoys

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

The following is a list of available convoys in the game Nowhere Prophet. Before you start the game you must choose one of these.

The selected convoy defines the starting convoy cards and resources. It also provides Convoy Perks which may have to be unlocked through gameplay first.
Crypt

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

*This article contains a spoiler. Read on at your own peril!*

The **Crypt** is an underground bunker designed by a generative algorithm. It's primary purpose is to house a planetary artificial intelligence that manages interstellar affairs. While the crypt was host to a crew of guards and technicians, it was never meant for human occupants. The Dreaming Gate is the entrance to the underground complex of the Crypt. Traveling through the Crypt after it was offline for so long is dangerous due to crazed rusters cannibalizing the structure. At the heart of the Crypt is its core, where the planetary AI comes together. Moving through the Crypt won't consume food.

## See also

* Dreaming Gate
* Crypt Core
* Kaalrati
* Kaalrati Broken
Attributes

**Attributes** are the various numeric values present in the game. They can be found on the Convoy, the Prophet, on Units (such as Followers) or on Cards.

## Convoy Attributes

Batteries
The currency used to purchase, barter and level up.
Followers
The number of living followers in your convoy (while visible in your convoy, dead followers do not count toward your population).
Hope
Used to travel and increased by sharing Luxury items. Travelling to a neighboring node expends 5 Hope.
Food
Used to travel and increased by finding or buying food. Travelling to a neighboring node expends 10 Food.

## Prophet Attributes

Health
The maximum amount of hitpoints the prophet can have.
Hitpoints
If this falls to 0, the game is over. Can be increased by resting. Is decreased through damage and events.
Level
The overall power of the Prophet. Can be increased if the requisite amount of Experience is earned and the needed Batteries are spent.
Experience
Acquired through combat and needed to increase the Prophet’s Level.
Starting Armor
The amount of Armor the Prophet starts combat with. Starting Armor is gained from Equipment.
Armor
Temporary protection from damage. When taking damage, this is reduced before hitpoints are affected.
Focus
Used to destroy cards from the leader deck. Focus is primarily gained when levelling up, but can also be learned from teachers.
Energy
Resource spent to play cards in combat. It replenishes every turn.
Energy Cells
Maximum Energy available each turn in combat. Starts at 3 for the first player and 4 for the second player. Each player’s limit increases by 1 at the start of each subsequent turn, up to 10 Cells.

## Card Attributes

Energy Cost
The cost in Energy required to play this card.
Damage
Only applicable to Attack cards: The amount of damage this card deals. Can be increased through other effects.
Strength
Only applicable to Unit cards: The amount of Strength this unit enters battle with. Can be modified through various effects.
Life
Only applicable to Unit cards: The amount of Life this unit enters battle with. Can be modified through various effects.

## Unit Attributes

Life
The maximum amount of Lifepoints of a unit.
Lifepoints
If Lifepoints are reduced to 0, the unit is destroyed.
Strength
The amount of damage a unit does when it attacks a target.
Bujjahat Monastery

The Bujjahat Monastery is an Unexplored location.

## Amenities

* Healing (x3)
* Teacher

## Instant event

*As the convoy enters this location, the following event begins before it can be explored further:*

Our convoy arrived at a roaring waterfall. At its bottom, an emerald-green pool had formed. Next to the water was a well-constructed monastery, made from the gleaming red rock typical of this region.

Heavily armed monks and believers watched us calmly from the fortification.

Offer a gift to enter. (Cost: 10 Batteries)
*Gain access to location.*
Beg for entry.

Succeed
+6 hope
Pay respects to Bujjaha.
*Gain +2 Believers. Gain access to location.*
Ignore the statue.
?
Fail
"Gain access to location"
Beg for entry. *(condition unknown)*
A nun with a shaved head stepped towards us to address our request.
"You may seem friendly, but we have no reason to trust you," she said. The ritual scar on her face and the color of her robes marked her as the highest rank present."I cannot grant you entry into our sanctum. Please, leave now."

Leave.
*Gain access to location.*
Reveal your powers. (Cost: 2 HP)

Accept the invitation.

Declare our faith.
+2 Believer
Accept.
+2 Believer
Fight...
Enemy Surrender
Accept her into the convoy. Gain 1 Legendary Follower.
Deny
?
Express a desire for safety.

Accept.
Fight...
Convert the monks. (Requires: 9 Believer)
Gain followers. (Area Closed)
Refuse.
Politely refuse.
?
Only rest at the pool.
*Gain +3 Hope. Gain access to location.*
Leave.
?
Drone Avatar

0**Drone Avatar**XX*Multiple versions of this card exist. This information may be inaccurate. See **Drone Avatar** or Template:Showcard for details.*
The **Drone Avatar** is a card in *Nowhere Prophet*.

The Drone Avatar is not a card that can be normally found, but rather a Token spawned by an effect.
Buried sky ship

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

**Buried sky ship** is a quest node unlocked by a random event. After you agree to buy a map from a group of starving scavengers (at the cost of 10 food, gaining +3 Scholar in the process), this node will appear on the next map.

## Walkthrough

Dig up the wreck.
There were only a few of us, so it took us almost two days to dig into the hard ground.*Lose 2 days (4 food, 2 Hope) and 2 Hitpoints.*

Enter.

Enter.
Send in <follower>. (Chance: Risky if Common)

Success.
*Gain +3 Scholar, 1 Legendary item, 2 Common valuables. Active follower may take a wound.* (The higher the rarity of your follower used the lower the chance of taking the wound I assume)
Move on.
Failure.
?
Dig up the wreck. (Requires: 50 followers)

Enter
?
Send in [Legendary Mechanist]

1 Gear item, 19 in trade goods.
Ignore the wreck.
Combat Sleeve

**Combat Sleeve** is a Legendary piece of Gear. It has a **minimum level of 0** and an **unlimited maximum level**.

> *This sturdy sleeve's stores of combat enhancers may be dry by now but it can still trigger adrenaline responses and dull pain.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 3
Sets Armor to 3 at the start of a combat.

The Price of Weakness
When an enemy unit is destroyed: If that unit has less Strength than normal, the enemy leader takes 2 damage.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
2
Scorch
* .
2
Blistering Blow
* .
2
Crippling Strike
* .
3
Melt
* .
4
Disintegrate
Coherent Hive

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

The Coherent Hive is a boss that can be encountered in the Automated Refinery’s Control Center.

*An active swarm with a coherent central intelligence. It may not be rational, but it knows how to work together.*

Its abilities are:

Inexhaustible Swarm
When your opponent plays a convoy card: Spawn a drone (X/X) where X is the cost of the played card. Once per turn.
Permanent

Legendary Foe
At the start of combat: Add a piece of legendary equipment to the rewards.
Permanent
Since Inexhaustible Swarm can only trigger once per turn, playing cheap followers first is a good way to ensure that it won’t keep spawning tough rusters on top of its normal plays. However, a few strong followers supported by a leader deck heavily focused on unit improvements and/or direct attacks can also dispatch it quickly.

His battlefield is 3x3, with a few Walls and Weakened Columns.
Crypt armory

The **Crypt armory** is a simple quest node unlocked during a random event in the Crypt. It gives you an opportunity to "buy" legendary Equipment before the final fight.

## Walkthrough

We had reached the armory located on the map, but the door ahead of us was closed. Its access panel was dead.

"*[Leader]*, it seems the power of the Crypt has not yet reached this place."

Power the door yourself. (Cost: 80 Batteries)
It took quite a few batteries to breathe life into the reinforced door. First, its panel lit up, and eventually the motors started moving.Behind it we found a good-sized room, featuring a precious collection of armaments sat in neat racks, just waiting for us to be collected. Amazingly, they had been untouched since the Crash.

*Gain 1 Legendary Tool and 1 Legendary Gear. (to confirm: may be set to always grant Atom's Edge and Exoskeleton)*

Collect them and move on.
Move on.
Crawler Gloves

**Crawler Gloves** is a Common Tool. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Special gloves to quickly climb difficult terrain.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Shove
Push target follower.
Cost: 0 Energy

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Pull
* .
0
Push
* .
0
Stumble
Cargo

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

There is a wide variety of **Cargo** that you can encounter in Nowhere Prophet. It is split into a few distinct categories:

1. **Equipment**, items that can be equipped on the Prophet for bonuses in combat, sold, or dismantled in return for a leader card. They can grant Powers or Status Effects.
2. **Luxury items**, items that can be sold or shared with the convoy for Hope and a temporary Status Effect.
3. **Valuables**, items that can be sold for Batteries.
Mindsets

A mindset represents the general attitude and culture within the convoy.

Decisions and actions you take can increase or decrease your convoy's belief in a certain mindset. If your score in a mindset is high enough, it will allow you to select special options in some events.

Altruist
This shows how giving and open your convoy is. Rescuing people and showing mercy will often increase your Altruist mindset.
Believer
This shows how spiritual and religious your convoy is. Sharing your visions and inspiring others through spiritual speeches will often increase your Believer mindset.
Scholar
This shows how much your convoy is driven by curiosity and their desire to understand. Exploring and reading will often increase your Scholar mindset.
All three mindsets can also be increased by destroying special types of obstacles in combat.
Knight of the Flame

The Knight of the Flame is a boss. It protects the Shiram Monastery.
Its powers are

* Cull The Strong - **At the start of your turn: Destroy the follower with the highest attack. (Permanent)**
* Legendary Foe - **At the start of combat: Add a piece of legendary equipment to the rewards.**

### Strategy

Knight of the Flame one can be exploited pretty good. Most of its convoy cards have low attack stats for its ability to destroy your units, so play as few as possible from your own to eliminate only his first few units. Prepare your convoy deck accordingly. Once its convoy deck is reduced to 1 card, and you have no unit on the battlefield, his one unit drawn ans played last turn will always be the one destroyed. Once his deck is empty, he will loose 2hp each turn, until he kills himself.
Force Shield

**Force Shield** is a Rare piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *This portable field generator goes through batteries like candy, but that's clearly better than dying.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 1
Sets Armor to 1 at the start of a combat.

Sanctuary
When a follower with Life 6 or more joins your side: That follower gains Barrier and suffers -1/-1.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
2
Decoy
* .
1
Convenient Cover
* .
1
Helpful Hazards
* .
2
Decoy Phalanx
* .
3
Fortify
* .
4
Barrier Generator
Machine Gun

**Machine Gun** is a Rare Tool. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Heavy, loud and cumbersome but great if you want to fill a lot of space with a lot of slugs.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Error
Ability "Precise Salvo" not found. Edit template

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
1
Quick Shot
* .
3
Salvo
* .
4
Burst Fire
* .
4
Full Auto
* .
5
Coordinated Fire
Nowhere Prophet Wiki/Backup

Nowhere Prophet WikiNowhere Prophet Wiki
Nowhere Prophet is a roguelike deck-building game. It is set in a post-apocalyptic world inspired by indian culture and sci-fi literature. In this broken world you lead a desperate band of outcasts in their search for a safe, new home.

Content

* Card types
* List of cards
* Convoys
* Factions

* Soma
* Crypt
* Classes

Featured images

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Guides

* How to play guide for Nowhere Prophet
* System requirements
* Release date
* Game support

Videos

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Nowhere Prophet

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

 Mode(s) | Singleplayer

***Nowhere Prophet*** is a rogue-like deck-building game, set in a post-apocalyptic world of Soma that is inspired by Indian culture and sci-fi literature. In this broken world, players lead a desperate band of outcasts in their search for a safe, new home.

The game was released on July 19, 2019, on Steam, itch, and GOG. Just over a year later, the game was released on July 29, 2020, on Xbox, and July 30, 2020, on the PlayStation 4 and Nintendo Switch.

## Features

* Single-player card game
* New procedurally generated maps each game
* Find loot and recruit followers to build your deck
* Unlock new content accross multiple playthroughs
* Stunning and colorful art style
* A post-apocalyptic world inspired by non-western sources
* Indian infused electronica soundtrack
* Multiple Game modes

## Game support

For game support, see the official website.

## External links

* Official website
* Steam page
* Itch
* GOG
* Xbox
* Switch
* PS4 (US, EU)
* Twitter
Kaalrati

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

*This article contains a spoiler. Read on at your own peril!*

**Kaalrati** is the first phase of the boss encountered in the Crypt.

Its abilities are:

Hardened Construction
When a friendly construct enters combat: That construct gains Shielded.
Its battlefield is 5x3, with a somewhat checkered pattern of natural obstacles.
Followers

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

*In battle, this term refers to a type of unit.*

**Followers** are the people that join you on your journey. Each follower is linked to a specific Convoy Card and they have a name, can be wounded or even die.

## Follower Sources

* You start with a number and type of followers based on your Convoy.
* As you play you can acquire new followers from places that offer Recruiting spots.
* Random Events can also offer opportunities to recruit or find new followers
* You can also recruit new followers in fights: Either when an enemy surrenders or when fighting Elite or Boss Enemies.
* Other combat effects may steal or otherwise add followers to your convoy.

## Burying Followers

Burying dead followers grants a small amount of resources:

* 1 hope for dead humans
* 2 batteries for dead drones
* 2 food for dead beasts
Amp Drums

**Amp Drums** is a Common piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *A mighty set of drums jury-rigged with electronics that greatly amplify their signal. Now they sound like thunder strikes.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Defensive Charge
When a follower joins your side and your leader has 10 or less health: That follower gains charge.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
1
Bolster
* .
2
Diversion
* .
2
Threat Display
* .
2
Assault
* .
3
Rally
* .
3
Supply
Horn Powder

**Horn Powder** is a Common piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *The Ghram is present all over Soma and the musk of the Alpha can be used to attract smaller beasts. And if you believe some, it even enhances endurance when ingested.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Alpha Pheromones
At the end of your turn, if you have 6 or more Energy Cells: A beast (2/1) joins your side.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
2
Jolt
* .
3
Rally
* .
3
Refresh
* .
3
Terrifying Howl
* .
4
Battlecry
* .
4
Beast Call
Ferals

***The Ferals*** or 'fallen people' is a term for all those that fled into the wilderness during the Crash and those few settlers that always lived in the Ranges. They understand the beasts and plants of Soma better than anyone. Living as nomads, they usually stay away from what remains of civilization.

The followers of the hilltribes often pair well with beasts, through effects that strengthen or summon them. They also have followers with the Poison or Rage keywords.
Molotov

**Molotov** is a Rare Tool. It has a **minimum level of 1** and an **unlimited maximum level**.

> *This improvised explosive is what you get when setting your enemies on fire is more important than a good buzz.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Wild Blaze
Target leader discards a leader card.
Cost: 1 Energy

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
2
Light Blast
* .
2
Sabotage
* .
2
Fear Campaign
* .
4
Blast
Miner's Gear

**Miner's Gear** is a Common piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Pragmatic and sturdy, it's great when it comes to wear and tear, and still good enough when it comes to slash and burn.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 1
Sets Armor to 1 at the start of a combat.

Defy Death
When a friendly follower is destroyed: Gain +1 armor.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Defend
* .
1
Challenge
* .
1
Guard
* .
1
Provoke
* .
2
Secure
* .
2
Shield Wall
Fabrication Swarm

**Fabrication Swarm** is a Rare piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Little things, that make other things. Like having a foundry in your pocket. A foundry staffed by aggressive, erratic hornets.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Grey Goo
When a friendly follower destroys an obstacle: a Drone (2/2) joins your side.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
1
Bolster
* .
1
Improvised Drone
* .
1
Disassembler Swarm
* .
3
Repurpose
* .
4
Assembler Pattern
* .
5
Constructor Pattern
Grenade Launcher

**Grenade Launcher** is a Common Tool. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Long-range explosive delivery, even around corners. Just make sure the shells don't bounce back.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Crash
Destroy target obstacle or construct.
Cost: 1 Energy

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Blast Cover
* .
1
Shatter
* .
2
Front Mines
* .
2
Improvised Bomb
* .
3
Earthshaker Pulse
* .
3
Lobbed Mines
Guides

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

These are community authored guides that can help you play Nowhere Prophet!

## Steam Guides

The following links are Steam community guides.

* Tips and Tricks
* Rule Book (English)
* Firebrand Guide
* Thinking Like a Prophet: How I Stopped Worrying And Taught Skynet Kindness
Grappling Hook

**Grappling Hook** is a Common Tool. It has a **minimum level of 1** and an **unlimited maximum level**.

> *If you need to get up onto a mountain or down into a crashed spaceship, this tool will be indispensable.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Yank
Pull target follower.
Cost: 0 Energy

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Pull
* .
1
Spike Trap
* .
2
Assault
Mortar

**Mortar** is a Common piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *A tube, a strong spring and something that blows up and ready is the siege weapon.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Artillery Barrage
At the start of your turn: If you have no living followers and the enemy has at least one, deal 1 damage to all enemy followers.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
1
Autoplow
* .
1
Static Charge
* .
2
Autogun
* .
2
Well-Aimed Boulder
* .
3
Autocannon
* .
3
Earthshaker Pulse
* **.
3
Mortar**
Hunter's Kit

**Hunter's Kit** is a Common piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *This leather and hide outfit is light, mobile and smells of dead beasts.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 1
Sets Armor to 1 at the start of a combat.

Distress Signal
When a friendly token follower is destroyed: Draw a convoy card.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Defend
* .
1
Reinforce
* .
1
Rummage
* .
1
Spike Trap
* .
1
Reserves
* .
2
Mobilize
* .
2
Patient Watch
* .
3
Riot
* .
3
Shrapnel Trap
* .
4
Beast Call