Skills (ANB)

* **Disarming-** Disarm foes even with any weapon or by hand
* **Riding-** Fight while mounted

### Bodycontroll

* **Acrobatics-**Perform great acrobatic feats like high jumping, flips or perfect balance
* **Climbing-** Climb trees, walls and mountains
* **Contortion-** Twist and contort ones body in almost unnatural ways
* **Hold Breath-** Hold ones breath for several minutes
* **Light Sleep-** Wake up from slight disturbances or dangers with full freshness
* **Resistant Stomach-** Increased resistance against food poisining, toxins and stomach infections.
* **Pain Tolerance-** Ignore most but the worst kinds of physical pain
* **Swimming-** Swim and avoid drowning

* **Resistance (Disease/Wounds/Poison/Curse)-** Double current Constitution when checking against a chosen threat

### Survival

* **Animal Taming-** Passify and socially interact with animals. The right treatment can tame a wild animal over time to make it a mount or companion.
* **Sheltering-** Build temporary shelters from local materials
* **Cooking-** Cook various kinds of food. This is necessairy to create rations or cook meals that can soothe diseases or injuries
* **Fishing-** Catch fish and seafood through spears, traps or nets
* **Firemaking-** Make safe fires without tools. This Skill is allows for fire to be made in harsher conditions or making it harder to spot
* **Pathfinding-** Find safe paths across dangerous terrains with greater ease, aswell as finding paths others wouldnt even recognise.
* **Trapping-** Build traps that can be used for hunting or defense
* **Tracking-** Identify and follow the tracks of various animals and humans
* **Seafaring-** Manouver boats and ships across oceans and rivers
* **Skinning-** Cleanly and intactly remove the skin animals to sell them or make leather. This Skill also allows a character to craft furr armor
* **Water Purification-** Allows the character to produce clean drinking water from dirty, polluted or toxic water sources

* **Forgaging (Desert/Steppe/Forest/Mountains/Swamps/Wetlands/Wasteland)-** Set of highly specific skills only useful in the chosen enviroment

### Thievery

* **Assume Identity-** Take on the identity of another through voice, posture and demenour; which is also useful for acting.
* **Camouflage-** Become one with the enviroment through paint and positioning
* **Disguise-** Hide or change ones identity through various disguses and clothing choices.
* **Fencing**- Insight into illegal goods and how to buy/sell them
* **Pickpocketing-** Steal from someones bags and pockets without being noticed
* **Sneak-** Move silently across any terrain

* **Cover-Up (Tracks/Cause of Death/Break-Ins)-** Hide ones presence or that of another for the chosen scenario
* **Counterfeiting (Money/Documents/Art/Substances)-** Produce convincing fakes and counterfeits of a chosen product
* **Lockpicking (Common Locks/Deadbold Locks/Forsaken Locks)-** Pick a chosen type of lock

### Medicine

* **First Aid-** Basic medical skills for immediate assistance; including CPR, stopping bleeding or stitching and cleaning wounds
* **Medical Insight-** Analyse a subject to determine active injuries, diseases or parasites
* **Splint Bones-** Treat broken bones and restore mobility
* **Poisoning-** Produce poisons and their antidotes
* ...- Produce various drugs
* **Veterinarianism-** Tend to and heal animals

* **Treat Disease (Flesh/Blood/Mind)-** Lessen or cure a chosen type of disease
* **Treat Infections-** Lessen or heal infected wounds
* **Treat Parasites-** Lessen or remove parasite

### Speechcraft

* **Lipreading-** Guess what another is saying by the movement of their lips
* **Improvise Communication-** Communicate through guestures and sounds across language barriers

* **Coordination**- Effectivly communicate strategies and coordinate the movements of others
* **Ettiquette**
* **Intimidation-** Compel or deter by threats
* **Haggling-** Bargain for better prices and deals
* **Gaslighting-** Manipulate someone into doubting their perception of reality
* **Seduction-** Allure and seduce others
* **Speeches-** Give convincing and inspiring speeches
* **Staredowns-** Assert ones dominance and leadership with mere looks
* **Questioning-** Redirect the flow of conversation to get information without the other noticing

### Crafting

* **Craft Equipment (Weapons/Armor/Tools)-** Produce a chosen type of equipment

* **Architectural Insight-** Understand how buildings are composed, what their weak points are and find possible entrances
* **Brewery-** Produce alcohol and various other drugs
* **Craft Explosives-** Make small explosives from blackpowder or chemicals
* **Construction-** Construct Buildings, Shelters and Fortifications
* **Repair Equipment-** Repair broken weapons, tools and other items
* **Weave Clothing-** Make Clothing and appareal

### Knowledge

* **Anatomy-** Insight into the structure of the human and animal body
* **Astronomy-** Predict the movement of celestial bodies and navigate by the stars alone.
* **Beastiary-** Knowledge about various beasts
* **Folklore-** Insight into stories and legends concerning the explored and unexplored
* **Finance**- Insight into calculating aswell as the nature and maintainance of economics
* **Herbology-** Knowledge about various plants
* **Meteorology-** Predict the weather and how to best avoid it
* **Linguistic-** Fluently speak an additional chosen language
* **Strategy-** Apply military strategy and planning

### Arts

* **Dancing-** Entertain others with traditional and expressionate dances
* **Painting-** Create works of art with mere colors and paper
* **Eroticism-** Proficency in the erotic arts, making the character a potent lover
* **Poetry-** Enchant others with rhyme, wordplay and rethorics
* **Singing-** Entertain others with a beautiful voice

* **Play Instrument (Flutes/Crumhorns/Rebecs/Lutes/Drums/Psaltery/Harps)**- Allows the character to play a chosen instrument

## Sorcerous Skillpaths

### Healing

* **Autopsy**
* **Cure Viral Infection**
* **Cure Bacterial Infection**
* **Treat Chemical Toxication**
* **Treat Curses**- (Radiation Poisoning)

### Corpus

* **Proliferation-** Multiply and reprocess Mutagenic Elixirs
* **Corpus Harvesting-** Harvest the ingredeances required for proliferating or adapting Mutagenic Elixirs

* **Elixir of Regrowth-** Produce Mutagenic Elixirs that can regrow lost limbs, bodyparts and nerve endings or increase healing
* **Elixir of Regrowth-**

### Plague

* **Pestilent Brew-** Contain and reproduce a disease or parasite reliably
* **Sympathetic Plague-** Modify a disease or parasite to only affect a group / a chosen target(s) with their symptoms

### Precursor

* **Forbidden Insight-** Allows you to analyse and potentially/efficently use Precursor Artefacts
* **Ancient Reconstruction-** Allows you to repair Precursor Artefacts and Hollows
* **Forsaken Craft-** Allows you to use Precursor Parts to craft tools, weapons and modules

* **Capture Lighting-** Allows you to understand and make use of electrictiy and wires