Updates

This page listed Deverloper's Update Announcements.

### New Contents

1. - the correct initial plot (and removed some plot-related temporary solutions in the previous version, such as the note left by WM-69).
2. - Added the “Schip’s Lab” scene (can be unlocked through the initial plot).
3. - WM-69 has provided players with the “Basic Repair” function (unlock this NPC through the initial plot).
4. - Added the Discoveries tab, and released some of the discovery items, which they can be obtained through exploration or killing monsters.
5. - Added the Achievements system, there are currently 43 achievements for players to unlock (also support synchronization with Steam achievements).
6. - Added the new In-Game Guidance system.
7. - Added more background music.
8. - Added the “Plating Pool” to Workbench Foundry in Schip’s Lab, which can be used to randomly add up to 4 extra stats for equipment (this workbench item is dropped by the boss at the Infected Village).
9. - Added an opposition race, the “Grounders,” and its corresponding bosses, humanoid monsters, equipment, accessories, and workbenches (they dwell on underground level 10–14).
10. - Added the NPC quests function.
11. – Added two new meals: Weird Food and Mushroom Soup.

### Adjustments

1. - Now, the enemies’ workbenches are no longer dropped by the corresponding bosses. Instead, each boss will now drop a special item that can be used to unlock the corresponding workbench in Schip's Lab.
2. - All lighting placement objects now have a very high chance of preventing monsters from spawning around it.
3. - Improved the effect description of food and drugs (such as what kind of buff effect it will generate).
4. - Modified the appearance of the Infected Village boss.
5. - Increased the cooldown of Goblin King’s monster summoning skill to 40 seconds, and reduced the number of summoned monsters to 3.
6. - Globin Knights no longer drop Pet Collar.
7. - Added passive regeneration for all pets (approximately 1% health/4 seconds).
8. - Optimized humanoid monsters’ AI. Now when they find a player, they will call up nearby companions to attack the player together.
9. - Added a simplified visual pattern to the humanoid monsters; they can no longer find players behind the wall, and players can block their vision using obstacles.
10. - Slightly reduced non-humanoid monsters’ effective sniffing range.
11. - Added Meco Portal to the village.
12. - Removed the previous shops and merchants in the village, and their functions are now provided by “Schip’s Lab” instead (can be unlocked through the initial plot).
13. - Reworked the Currency system, resulting in the following changes:
(1) It no longer uses gold and silver coins as currency. The Coinage function is removed, and the previous coins will be replaced by “Tenergy Shards” (Coins from the previous version can be smelted into gold and silver ingots and sold in Schip’s Lab in exchange for the new currency: “Tenergy Shards”).
(2) Removed the older version Tenergy Shards and all the related functions (The older version Tenergy Shards can be sold in Schip’s Lab in exchange for the new Tenergy Shards).
(3) Players can now obtain “Tenergy Shards” by selling supplies, opening chests, and killing humanoid monsters.
14. – Weakened the lower-level monsters and strengthened the higher-level monsters.
15. - Reworked the damage reduction formula and the related values.
16. - Reworked the balance between attack, defense, and other values (please remove and re-wear your armor and accessories).
17. - Greatly increased the damage of Punji Sticks and Poisonous Sac Trap.
18. - Adjusted the damage of ranged weapons. The DPS of ranged weapons is now slightly lower than melee weapons.
19. - Greatly increased the damage of Explosive Arrow. Players’ explosive damage against monsters is now affected by percentage bonuses.
20. - Increased the base durability of all weapons and armor.
21. - Reduced the consumption of satiety when players wield weapons and tools.
22. - The natural regeneration rate when satiety is above 75% is lowered from the previous 0.75% health per second to 0.5% health per second. Greatly reduced the consumption of satiety while regenerating.
23. - Adjusted the recovery value of some of the meals. The recovery amount received by pets from food is increased to 3 times of the players’.
24. - Bandage’s healing effect is increased from the previous 25% to 35%.
25. - Lowered the effect of “Stimulants I” and “Stimulants II”.
26. - Increased the number of synthesis materials required for Nano Capsule.
27. -Reduced the number of synthesis materials required for Pet Collar.
28. - When synthesizing Leather using Monster Skin, the number of Monster Skin required is reduced from the previous 6 to 5.
29. - The number of Leather required when synthesizing Leather Armor is reduced from the previous 8 to 5.
30. - The number of Leather required when synthesizing Leather Gloves and Leather Boots is reduced from the previous 6 to 3.
31. – Modified the Racial Traits:
① Human: Gathering speed and eating speed both increase by 100%.
② Barbarian: Attack increase by 1 point, attack increase by 10%.
③ Half-elf: Walking speed increase by 10%, attack speed increase by 6%.
④ Elf: Walking speed increase by 15%.
⑤ Dark Elf: Attack speed increase by 10%.
⑥ Orc: Attack increase by 7% and defense increase by 14%.
⑦ Mummy: Restore 1 HP for every two seconds.
⑧ Boarman: Defense increase by 3 points, defense increase by 20%.

### Fixes

1. - Fixed a bug in dungeon generation, now the overlapping and covering of two dungeons will no longer occur.
2. - Fixed a bug that caused too many monsters to spawn on the map under certain circumstances.
3. - Fixed a bug that caused the abnormal attack speed of bow weapons.
4. - Fixed a bug that caused pets to stay still or behave abnormally.
5. - Fixed a bug that caused coordinates below 20 floors to appear on the drop item “Clue”.
6. - Fixed a bug that caused no items to be dropped after destroying various saplings.
7. - Fixed a bug that caused no Eating indicator to show when animals are eating in the Feeding Trough.
8. - Fixed a bug that allowed the players to still go to the upper or lower floor by right-clicking after the corresponding stairs had been destroyed.
9. - Fixed a bug that caused monsters to spawn multiple times at a fixed location.
10. - Fixed a bug that wrongly identified Blood Mushroom as meat when used as cooking ingredients.

### Current Development Content and Progress

* ————————————————————————————————————
* [■■■■■] Achievement system (included) \* **New**
* [■■■■■] Equipment enhancement system (included) \* **New**
* [■■■■■] New guidance system (included) \* **New**
* [■■■■■] NPC quests (included) \* **New**
* [■■■■■] Map & Mini-map system (included)
* [■■■■■] Trap system (included)
————————————————————————————————————
* [■■□□□] Plots and stories (included, but still improving) \* **New**
* [■■□□□] Discoveries system (included, but still improving) \* **New**
* [■■■■□] More background music (included, but still improving) \* **New**
* [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
————————————————————————————————————
* [■■□□□] NPC class differences and corresponding functions (in progress) ★
* [■■■□□] Interactions with friendly NPCs (working on it) ★
* [■■■■□] Village decorative placeable objects for atmosphere improvement (in progress) ★
————————————————————————————————————
* [■■□□□] Events system (planning)
* [■■□□□] Weathers system (planning)
* [■■■■□] More pet/animal interactions – storage, shearing the goats（planning）
* [■□□□□] NPC recruit (planning)
* [■□□□□] NPC working system (planning)
————————————————————————————————————
* [□□□□□] Meco Biotech II content (haven't started yet)
* [□□□□□] Vehicles (haven't started yet)
* [□□□□□] Water system (haven't started yet)
————————————————————————————————————

**- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!**

### Communication

Steam Discussion
Email: tarostudio@foxmail.com
**Happy Holidays everyone!!**

### New Contents

1. - Map & Mini-map System (Including GPS positioning, marking and navigation functions.)

### Adjustments

1. - Optimized UI for player interface
2. - Optimized overall game performance, game is now running smoother

### Fixes

1. - Fixed the bug where player's pet might be copied to two when the game lags.

### The progress of our current plan

* ————————————————————————————————————
* [■■■■■] Map & Mini-map system (included)
————————————————————————————————————
* [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
* [■■■■□] Trap system (included, but still improving)
————————————————————————————————————
* [■■■□□] Plots and stories (working on it)★
* [■■□□□] Achievement system (working on it)★
* [■■□□□] Interactions with friendly NPCs (working on it)
* [■■■□□] More background music (working on it)
————————————————————————————————————
* [■■□□□] Events system (planning)
* [■■□□□] Weathers system (planning)
* [■■■■□] More pet/animal interactions – storage, shearing the goats（planning）
* [■□□□□] NPC quests and recruit (planning)
* [■□□□□] NPC working system (planning)
————————————————————————————————————
* [□□□□□] Meco Biotech II content (haven't started yet)
* [□□□□□] Vehicles (haven't started yet)
* [□□□□□] Water system (haven't started yet)
————————————————————————————————————

**We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!**

## November 16th, 2018 - Announcement

Hello everyone,

We are very sorry that due to our lack of staff and language barriers, we are currently not doing a good job of communicating with our community. However, we do read and record your suggestions and feedbacks as you comment on our steam community. We are still working very hard on our game, and we are now in a very important stage of our development. Also, we would like to report to you about the things that we are currently working on for the game.

1. Create a map system - including GPS positioning, marking and navigation functions. As it has been said before, because the world in our game is infinite, so it will be quite difficult to create a map. However, we have now solved the key technical problems, and the map system is currently still optimizing and testing. But we expect this to be available in our next update.

2. Making plots, stories, and achievements system (including some basic functions of the NPC system) - this is big and important to us as it will determine the future direction of our development, and we are spending a lot of time on this. But, due to the lack of staff, this speed may be slow.

Although our current update speed is slowed down, but our team is still working very hard and efficiently on the game. We hope you can understand and be patient. We promise that no matter what happens, we will never stop developing this game.

Once again, we are very grateful for your support and understanding. Thank you!

Taro Team

### Communication

Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth\_Taro

### New Contents

Creating a mod

1. - Add support of Steam Workshop for other types of mod.
2. - Players can now manage their mods in Workshop bar on the main menu.
3. - Players can now make some basic and simple mods without needing to know how to program or code.（Through editing Json files, players can create new items, mobs and other resources).

### Adjustments

1. - Refactored most of the codes for the game, and the codes are no longer encrypted.
2. - Mod only support reading data of the following formats from external files: .dll, .png, .wav, and .json.
3. - Configuration Tables are saved as json files in Steam\steamapps\common\KEPLERTH\Keplerth\_Data\StreamingAssets\Config.
4. - Increased drop rate of accessories from chests.

### Fixes

1. - Fixed the bug where Meco Boss (Divil) might not be reset properly after player dies.
2. - Fixed the bug where the error message might not show up when there is a keybinding conflict.
3. - Fixed the bug which the glowing effect of light sources might not appear properly.

### The progress of our current plan

* [■■■■■] Friendly NPCs and their villages (included)
* [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)
* [■■■■■] Pet and mounts (included)
* [■■■■■] Leather and leather-made items (included)
* [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)
* [■■■■■] Complement Insector contents – items, elite creatures, boss (included)
* [■■■■■] In-game guidance (included)
* [■■■■■] UI Scale Setting (included)
* [■■■■■] Meco Biotech I content (included)
* [■■■■■] Keybind settings (included)
* [■■■■■] Support of Steam Workshop for language mods (included)
* [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
* [■■■■□] Trap System (included, but still improving)
* [■■□□□] Events System (working on it)
* [■■□□□] Weathers system (working on it)
* [■■□□□] More background music (working on it)
* [■■■□□] More pet/animal interactions – storage, shearing the goats（on hold - due to change of plan）
* [■□□□□] Interactions with friendly NPCs (planning)
* [■□□□□] NPC quests and recruit (planning)
* [□□□□□] NPC working system (planning)
* [□□□□□] Meco Biotech II content (haven't started yet)
* [□□□□□] Vehicles (haven't started yet)
* [□□□□□] Water system (haven't started yet)
* [□□□□□] Achievement system (haven't started yet)

**We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!**

### Communication

Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth\_Taro

### New Contents

1. - Add support of Steam Workshop for language mods. For the guideline, please click here .
2. - Add font option in Settings.
3. - Add new accessories, which can be found in chests that are located in Goblin, Insector and Meco zones.

### Adjustments

1. - Fixed few bugs that are caused by UI scaling.
2. - Adjust the boss reset trigger for Meco Boss (Divil) - boss will now be reset when player dies.
3. - Adjust the names of some dropped items from Meco Boss (Divil).
4. - Increase damage of Nemesis (a weapon dropped by Meco Boss - Divil).

### The progress of our current plan

* [■■■■■] Friendly NPCs and their villages (included)
* [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)
* [■■■■■] Pet and mounts (included)
* [■■■■■] Leather and leather-made items (included)
* [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)
* [■■■■■] Complement Insector contents – items, elite creatures, boss (included)
* [■■■■□] In-game guidance (included, but still improving)
* [■■■■■] UI Scale Setting (included)
* [■■■■□] Meco Biotech I content (included, but still improving)
* [■■■■■] Keybind settings (included)
* [■■■■■] Support of Steam Workshop for language mods (included)
* [■■■■□] Trap System (included, but still improving)
* [■■□□□] Events System (working on it)
* [■□□□□] Weathers system (working on it)
* [■■■□□] Support of Steam Workshop for other types of mod (working on it)
* [■□□□□] More background music (working on it)
* [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)
* [■□□□□] Interactions with friendly NPCs (planning)
* [■□□□□] NPC quests and recruit (planning)
* [□□□□□] NPC working system (planning)
* [□□□□□] Meco Biotech II content (haven't started yet)
* [□□□□□] Vehicles (haven't started yet)
* [□□□□□] Water system (haven't started yet)
* [□□□□□] Achievement system (haven't started yet)

**We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!**

## August 24th, 2018 - Alpha 14 Update

**-UI Scale, Keybind, Meco content, Teleport Portal, Traps...-**

### Communication

Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth\_Taro

**- Hello everyone!**

**- We're very sorry that it's been so long since the last update. It's because our team were working on both the new contents for the game and the support of Steam Workshop at the same time, and the support of Steam Workshop required us to refactor most of our codes which it took a lot of our time. Although we are still doing tests for the support of language mods, but we expect to have it available in our next update (within 1-2 weeks), and the support of other types of mod will be available in the near future as well.**

**- Also, we will start working on some complex features and systems, so we can't guarantee a stable update frequency as we have in the past. However, we will continue to work hard and ensure the progress of our development. We hope you can understand and thank you for your support and patience.**

### New Contents

1. - Add UI Scale option in Settings.
2. - Add Keybind option in Settings.
3. - Add weapon dropped from Goblin King: Split (bow).
4. - Add new underground levels 15-19.
5. - Add Meco Biotech I content to underground levels 15-19, including new Boss, mobs, weapons, armors, workbench.
6. - Add Trap system, underground Meco layers are now more challenging.
7. - Add trap items to crafting list of Handcraft: Punji Sticks, Goblin Workbench: Goblin Bear Trap, Fusion Pool: Poisonous Sac Trap.
8. - Add teleport portals. There will be a portal near the hibernation pod that you wake up in (this only applies to characters that are newly created after this update), and other portals will appear randomly in your unexplored areas.
9. - Add small ores to underground levels, including copper, iron, silver, and gold. Small ores can be crushed with fists.
10. - Add new plants to underground levels: Thorns (can drop wood), Blood Mushroom, Fluorescent Fern.
11. - Add new mobs and buildings to both the surface and the underground levels.
12. - Add support of Steam Workshop for language mods (this still requires some more tests, and it should be available in our next update).

### Adjustments

1. - Optimize the performance of game animation and texture. Hopefully, this will improve the fluency of the game.
2. - Players are now unable to attack mobs through walls.
3. - Players are now unable to open chests through walls.
4. - Now digging down to different depth underground layers will require different qualities of shovel.
5. - Adjust the sound effect of Insector Drill.
6. - Raw mushrooms can now be used directly in cooking without the need to roast it first.

### Progress of our current plan

* [■■■■■] Friendly NPCs and their villages (included)
* [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)
* [■■■■■] Pet and mounts (included)
* [■■■■■] Leather and leather-made items (included)
* [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)
* [■■■■■] Complement Insector contents – items, elite creatures, boss (included)
* [■■■■□] In-game guidance (included, but still improving)
* [■■■■■] UI Scale Setting (included)
* [■■■■□] Meco Biotech I content (included, but still improving)
* [■■■■■] Keybind settings (included)
* [■■■■□] Support of Steam Workshop for language mods (still testing, this will be available soon)
* [■■■□□] Trap System (included, but still improving)
* [■■□□□] Events System (working on it)
* [■□□□□] Weathers system (working on it)
* [■■□□□] Support of Steam Workshop for other types of mod (working on it)
* [□□□□□] More background music (working on it)
* [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)
* [■□□□□] Interactions with friendly NPCs (planning)
* [■□□□□] NPC quests and recruit (planning)
* [□□□□□] NPC working system (planning)
* [□□□□□] Meco Biotech II content (haven't started yet)
* [□□□□□] Vehicles (haven't started yet)
* [□□□□□] Water system (haven't started yet)
* [□□□□□] Achievement system (haven't started yet)

**We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!**

## July 22th, 2018 - Announcement

Hello, guys!

We want to apologize to all of you that there will be a delay for the next update of our game due to the amount of work we currently have. Right now, we’re working on part of the Meco content (a very big content), new dungeon and the trap system, and because the trap system is closely related to the Event system that we will be working on in the future, so there are lots of work. Other than that, we are also working very hard on the support for Steam workshop (we need to refactor most of our code, and this will take a lot of time). Although our update speed is slowed down, but our team is still working very efficiently on the game, and we hope you can understand and be patient.

Once again, thank you for your trust and support!

Taro Team

## June 21th, 2018 - Alpha 13B Update

### Communication

Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth\_Taro

**– Hi, guys!**

**- At first, when we were designing this game, we didn't want to have too much instructions in our game and telling our players what they should be doing. Instead, we were hoping Keplerth will be a free, open and more realistic world, where our players need to explore on their own, like they would do if it happened in our real life. Also, we hoped our players will feel excited and surprised when they learn or discover new things that they were not aware of in the game. However, we found that the lack of instructions may be not friendly for some of those who just start playing our game, so we decided to change and work on that.**

**Details of Alpha 13B Update:**

### New Contents

1. - Add a simple beginner-friendly guidance.
2. - Add Note System (mobs have possibility of dropping note items that have a clue with coordinate)

### Adjustments

1. - Adjust Insector Queen’s skill effects.
2. - Add different colors of slash effects for Goblin, Insector and Parasect weapons.

### Current progress of our plan

* [■■■■■] Friendly NPCs and their villages (included)
* [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)
* [■■■■□] Pet and mounts (included, but still improving)
* [■■■■■] Leather and leather-made items (included)
* [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)
* [■■■■■] Complement Insector contents – items, elite creatures, boss (included)
* [■■■■□] In-game tutorial/guidance (included, but still improving)
* [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)
* [■■□□□] Meco content series – initial introduction of Meco Technology (working on it)
* [■■■□□] Keybind settings (working on it)
* [■■■□□] Support of Steam Workshop for language mods (planning)
* [■■□□□] Making plan for trap items (planning)
* [□□□□□] Making plan for Events system (haven't started yet)
* [□□□□□] Making plan for Weathers system (haven't started yet)
* [■■□□□] Interactions with friendly NPCs (planning)
* [■■□□□] NPC quests and recruit (planning)
* [□□□□□] Achievement system (haven't started yet)
* [□□□□□] Support of Steam Workshop for other types of mod (haven't started yet)

**We will continue to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!**

## June 15th, 2018 - Alpha 13

**-Insector Queen is waiting for you!!-**

### Communication

Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth\_Taro

**- Hello, everyone! In order to be more accurate, we decided to change our version to Alpha, and we're sorry that we used the wrong and misleading version name for Keplerth before.**

**- Another very important thing is that because our team is very understaffed (only 3 developers are working on this game), so one of our friends was asked to help us out in communicating and responding to our steam community, emails and some other social medias for the past few months. Unfortunately, two weeks ago, due to her personal reasons, she was unable to continue on this work anymore, and our communication in our steam community was forced to stop. We sincerely apologize for what is happening and any inconvenience this may cause. We're currently still trying to do some hiring, so we really hope you can understand and give us some time to find the right person for this job. In the meantime, we will not be able to respond comments from our steam community (we're very struggling with English, and it almost took us a whole day to write this update news). However, we will still read and take notes from all of your feedback and suggestions while ensure the progress of our development.**

**- Lastly, we promise that no matter what happens, we will never stop developing this game. All of our actions and regular updates will be the best proof of our promise.**

**Details of Alpha 13 Update:**

### New Contents

1. Add a Boss to underground insector layers, players can manually activate the boss battle with Insector Queen (there will be a body left on the ground once the boss is dead, materials will be dropped when players destroy the remaining body)
2. Add two accessories which drop from Insector Queen: Parasect Stone and Poison Spore
3. Add armor items to crafting list of Insector Fusion Pool: Parasect Outfit, Parasect Gloves and Parasect Shoes
4. Add weapon items to crafting list of Insector Fusion Pool: Parasect Sickle, Parasect Plasma Gun and Insector Drill
5. Add particle effects for debuffs, such as poisoned, lower speed and etc.
6. Add Goblin mobs: Goblin Knight, Goblin Tamer (has capture skill), Goblin Zombie Dog and Goblin Warhorse
7. Add two armor items which drop from Goblin Knight and Goblin Tamer
8. Add a rare wild hostile animal: Leopard
9. Add four kinds of metal Tiki Torch
10. Add four kinds of metal Table

### Adjustments

1. Game is now running at the background as well.
2. Fusion pool (the insector workbench) is no longer randomly generated in insector layers (i.e. on underground level 5-9), it can now only be dropped from the boss Insector Queen.
3. Game will now be saved even when players directly close the game by clicking the close button in the top right-hand corner or pressing Alt + F4 keys.
4. Decrease the effect of Attack received from all types of ATK Capsule by 1 point.

### Fixes

1. Fixed the bug where players might not be able to rescue their tamed Boar King when it was dying.
2. Fixed the bug where there might be no particle effect or sound when attacking Insector Nests.
3. Fixed the bug where animals might not be following the players after Pheromones were used.

### Current progress of our plan

* [■■■■■] Friendly NPCs and their villages (included)
* [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)
* [■■■■□] Pet and mounts (included, but still improving)
* [■■■■■] Leather and leather-made items (included)
* [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)
* [■■■■■] Complement Insector contents – items, elite creatures, boss (included)
* [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)
* [■■□□□] Meco content series – initial introduction of Meco Technology (working on it)
* [■■■□□] In-game tutorial/guidance (working on it)
* [■■■□□] Keybind settings (working on it)
* [■■■□□] Support of Steam Workshop for language mods (planning)
* [■■□□□] Making plan for trap items (planning)
* [□□□□□] Making plan for Events system (haven't started yet)
* [□□□□□] Making plan for Weathers system (haven't started yet)
* [■■□□□] Interactions with friendly NPCs (planning)
* [■■□□□] NPC quests and recruit (planning)
* [□□□□□] Achievement system (haven't started yet)
* [□□□□□] Support of Steam Workshop for other types of mod (haven't started yet)

**We will continue to maintain frequent updates and transparency of our progress.
Thank you for all of your support!**

## May 25th, 2018 - V1.2.5212 Update

### Communication

Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth\_Taro

### New Contents

1. Add Pet and Mounts System
- All non-humanoid creatures are tameable, and tamed pet can participate in combat.
- Pets currently only have fighting and riding features, but more features will be added in the future.
2. Add an item dropped from mobs: Monster Skin
3. Add an item dropped from cows: Leather
4. Add items to crafting list of Handcraft: Leather Armor, Leather Gloves, Leather Shoes
5. Add an item to crafting list of Goblin Workbench: Pet Collar
6. Add items to merchant NPCs’ list of selling items: Leather, Pet Collar
7. Add an item dropped from grass: Grass Seed
8. Add a new animal: Horse

### Adjustments

1. Shotgun weapons now have a higher damage and a slightly narrower attack range.
2. Adjust the rule of determining a safe/housing area – mobs do not respawn in an area where ALL of the walls/fences/blocks around that area are placed by you and the size of each room is below 40x40. (Titanium walls of the ship are also considered as yours)
3. Add a 10-minute countdown timer to death marker. Multiple death markers now can be existed at the same time and they will be disappeared after the countdown.

### Fixes

1. Fixed the bug where animals might run outside of the fences/walls.
2. Fixed the bug where mobs might respawn in mountains and walls.
3. Fixed the bug which the effect of racial buffs might be lost after death.
4. Fixed the bug where furnace/stove/campfire might produce infinite units of item when players close their backpack during the progress.
5. Fixed the bug where wrong amount of silver coins might be charged when buying goods from merchant NPC.
6. Fixed the bug where Handcraft menu might be wrongly appeared on Workbench menu.

### Current progress of our 2-3 months plan

* [■■■■■] Friendly NPCs and their villages (included)
* [■■■■□] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)
* [■■■■□] Pet and mounts (included, but still improving)
* [■■■■■] Leather and leather-made items (included)
* [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)
* [■■□□□] Interactions with friendly NPCs (planning)
* [■■□□□] NPC quests and recruit (planning)
* [■■■■□] Complement Goblin contents – items, creatures, elite creatures (working on it)
* [■■■□□] Complement Insector contents – items, elite creatures, boss (working on it)
* [■□□□□] Meco content series – initial introduction of Meco Technology (planning)
* [■■■□□] Keybind settings (planning)
* [■■□□□] Support of Steam Workshop for language mods (planning)

**We will continue to maintain frequent updates and transparency of our progress.
Thank you for all of your support!**

### Communication

Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth\_Taro

**Hello guys!**

**This week’s update is mainly to fix some serious bugs in the game. We expect to have an update with pet & mounts next week (it still requires some more tests).**

### Adjustment

* The colors on top of Iron, Silver, Coal and Sulfur ores are adjusted, and it’s now easier to distinguish them from the stone.

### Fixes

* Fixed the issue of failed to auto-save the game.
* Fixed the bug which dropped items after death might be appeared on the wrong floors under Classic Mode.
* Fixed the bug which the effects of equipped accessories might be lost after death under Casual Mode.
* Fixed the bug which wooden model could burn indefinitely when it was used as a fuel.
* Fixed the bug where items might be produced with extra units at Workbench.
* Fixed the bug where additional units might be deducted when selling items to merchant NPCs.
* Fixed the bug where a human character might have a slow eating speed when eating for the first time.

### Current progress of our 2-3 months plan

* [■■■■■] Friendly NPCs and their villages (included)
* [■■■■□] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)
* [■■■■□] Pet and mounts (developed, but still require some more tests)
* [■■■■□] Add leather and leather-made items (will be included when pet & mounts system is added)
* [■■□□□] Interactions with friendly NPCs (working on it)
* [■□□□□] More pet/animal interactions – storage, shearing the goats (planning)
* [□□□□□] NPC quests and recruit (planning)
* [■■■■□] Complement Goblin contents – items, creatures, elite creatures (working on it)
* [■■□□□] Complement Insector contents – items, elite creatures, boss (working on it)
* [□□□□□] Meco content series – initial introduction of Meco Technology (planning)

**We will do our best to maintain frequent updates and have transparency of our progress.
Thank you for all your support!**

### Adjustments

* Adjusted drop rate of tree/bush seeds to 100%
* Slightly increase the amount of satiety restored from fruits.
* Increase satiety restored from meal items.
* Slightly decrease hunger caused by axe/pickaxe tools.
* Significantly decrease hunger speed under Casual Mode.
* Slightly increase hunger speed under Hardcore Mode.
* Added condition description to the weapon/armor items that are selling from merchant NPCs.
* Added slot descriptions for equipment slots in the bottom right hand corner.

### Fixes

* Fixed the bug where screen might crash after deleting a character on the character selection menu.
* Fixed the bug which the condition description of a weapon/armor (the ones from merchant NPCs) might disappear after the purchase.
* Fixed the bug where the scroll bar might not return to its original place after the crafting/store window is closed.
* Fixed the bug where there might be a change in structure or a goblin village appeared in the underground.

## May 5th, 2018 - V1.1.4817 Update

### Communication

Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth\_Taro

We originally planned to launch our next version in the next 2-3 months, but we were concerned that our players may feel a lack of content of our game, so we decided to divide it into 4 parts/updates to complete (instead of one big update). We hope our players can help us with testing new features and reporting bugs as we develop. Also, we are looking forward to hear more of your feedback and suggestions. Thank you!

### V1.1.4817 Update includes the following (the ones with a tick):

(√) Friendly NPCs and their villages.
(√) Trading system (between players and NPCs).
( ) Interactions with NPCs (missions, trading, recruit)
( ) Pet and mount system, you will be able to ride an animal or make it as a mobile chest.
( ) Followers/companions, your journey is no longer alone.
( ) More underground structures and bosses.

### Details of V1.1.4817 Update

#### New Contents

1. Added friendly NPCs with very basic AI and a simple trading system. Now, you can trade resources with a merchant NPC.

* Added the item “Coin”, and some new outfits and items.
* You can now sell your items for Coins.
* Silver or Gold bars now can be used to make coins (through an Anvil), and coins can be smelted into metal bars as well.
* Coin can be used to buy items from merchant NPCs.
* Merchant NPC will renew their selling goods on a regular basis.
* More contents and features for friendly NPCs and the trading system are still in development.

2. Added difficulty levels. You can now choose from three different difficulties.

* Casual mode: Beginner friendly - The enemies are less harmful, and your items will remain in your backpack even if you die.
* Classic mode: Classic Keplerth - If you die, all your backpack items will be dropped on the ground.
* Hardcore mode: Tough Time - The enemies are more brutal and you only have one life. If you are dead, you are permanently dead.

3. Added display of some information.

* Added time
* Added survival day.
* Added floor level of your current location.

#### Adjustments

* Each race now has more skin colors to choose from.
* You can now craft Bone Flower Pot by using a Goblin Workbench.
* Dropped items will now disappear after 10 minutes instead of 5 minutes, and they will also not disappear right away if you exit the game.
* The color of iron ores is adjusted, and it’s now easier to distinguish it from the stone.
* The amount of meats dropped from an adult animal is now reduced to 1, and the baby animals will no long drop any meats.
* Slightly decrease the amount of satiety restored from fruits.
* Slightly enhance Goblin King’s fighting ability.
* Increase the durability of shovels.
* Increase the HP of Chest items.
* Increase the damage and the damage range of explosive barrel.
* Decrease the drop rate of seed items.
* Sleeping on a bed will now ask you if you are sure to set it as your home and respawn point.
* Increase the effect of Hunger debuffs.
* Slightly increase the hunger caused by sword weapons.
* Significantly increase the hunger caused by spear weapons.
* 10 Stone Arrows now require 3 Stones and 1 Wood.
* Your walking speed will now be slower when you are shooting with a ranged weapon or throwing weapon.
* You can now craft Wooden Bow and Stone Arrow with bare hands.
* Slightly decrease the shooting speed of bow weapons.
* Shotgun weapons now have a slightly narrower attack range.
* Shotgun weapons now have a slightly narrower attack range.
* Adjusted the description of some items.
* Dirt/Sand Door are now craftable at Workbench.
* Dirt/Snow Round Table are now craftable at Workbench.
* Dirt/Snow Chair are now craftable at Workbench.

### Fixes

* Fixed the bug which a helmet might appear on the top of a flower pot.
* Fixed the bug where players might be unable to pick up their items after dying in underground.
* Fixed the bug where the map might become blurry and tearing apart after player died.
* Fixed the bug where Boar King’s melee attack might become a ranged attack when it performed a charge ability in a trapped area.
* Fixed the bug which animals might occasionally stop eating or breeding.
* Fixed the bug where the copper/iron/silver/gold blocks placed by our players might disappear.
* Fixed the bug where placed items might appear underneath the Table instead of above the Table.

Thanks again!
Enjoy!

## April 24th, 2018 - Our game is now available!

Hello guys, we are happy to announce Keplerth is now available for early access. We are looking forward to your feedbacks and suggestions.

Also, now you can follow us on twitter @Keplerth\_Taro

Cheers!

### Communication

**Email: tarostudio@foxmail.com
Steam Discussion
Twitter: @Keplerth\_Taro**

## April 19th, 2018 - Announcement of Early Access

### Communication

**Email: tarostudio@foxmail.com
Steam Discussion**

### Early Access Version

Although Keplerth is still in development, but we believe that the current version of our game is highly playable, so we think it is ready for early access. However, the current version may contain all sorts of bugs, missing features or misspellings, so please let us know if you find any errors. We are also very looking forward to hear what you think about our game, and we will love to include some of your great ideas into the game. So, any feedbacks and suggestions will be very welcomed!

### Our plans for next version

* Add more underground structures and modify the bosses.
* Add friendly NPCs, which you can interact with them (missions, trading, recruit).
* Add trading system, this allows you to trade resources with NPCs.
* Add pet and mount system, you will be able to ride an animal or make it as a mobile chest.
* Add combat partners, so your journey is no longer alone.

### Our plans and ideas for future versions

* Deeper underground will be opened.
* Modify and add more items to crafting list.
* Traps
* Roguelike dungeons
* Body remodeling
* Many other things…

*We hope you will enjoy our game! Cheers!*