Alice "Mop Top" Shirley Keith

* 🔹 **Lore Producer:** *Reserved for Lolsy Byrne of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Alice Shirley Keith**
* Jersey Number: **4**
* Chapter History: **#1 • 1939 🏀**
* Position: **PG1** • **Starting Point Guard** for the **Boston Potatoes**
* Age in Chapter: **19 years old**
* Date of Birth: **May 2nd, 1919**
* Modern Country of Origin: **Ireland 🇮🇪**
* Official BSofA Nickname: **Mop Top**
* Career Goal:  **At Least One BSofA Lore War Championship**
* Struggle: **Fear of the Future**
* Alignment: **Harmonious Innocence**
* Height: **5' 9" | 1.7526m**
* Weight: **128 lbs | 58.05982kg**

### Play Style: **Mercenary**

Alice "Mop Top" Keith plays selfishly for her own statistics, constantly and consistently.

### Player Class: **Warlock**

Alice Keith communicates well with coaches, and they are able to maximize her impact on the game, even with the selfish play.

### Alignment: **Harmonious Innocence**

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Alice "Mop Top" Shirley Keith was born in Aughagower, Mayo County, Ireland on May 2nd, 1918. She was the second-oldest in a group of 5 children raised by her mother, Booke, and her grandmother, Elsie Shields. The two women ran a clothing shop in Aughagower. Her father, Odhrán, had passed away when she was just 4 years old. Her love for basketball started at a young age when she saw a group of boys playing a strange game with a hoop and a ball. She was mesmerized by the fluidity and grace of the game, and soon became one of the few girls to join the local basketball league. Alice was a natural on the court, using her quickness and agility to outmaneuver her opponents. Her passion for the game led her to move to Boston in late 1938, where she hoped to find a chance to play in the newly formed BSofA.

Alice was discovered by the Boston Potatoes during their initial scouting for the team. Her exceptional ball-handling skills and court vision caught the eye of the coaches, who were impressed by her relentless drive and competitiveness. She quickly earned a reputation as a fierce competitor, always looking for ways to improve her game and help her team. Alice signed as a free agent with the Boston Potatoes weeks before Media Day and Fan Fest in January of 1939.

Alice had a severe fear of the future. She wanted to make the most of her time on the court and leave a lasting legacy in the BSofA, but her worry about experiencing a tragic outcome held her back. She was proud of her achievements so far and was determined to win a Lore War Championship with the Boston Potatoes. Alice initially fit in with the team without much conflict and maintained her competitive edge. Her ***Play Style*** was **Mercenary**, as she played exclusively and selfishly for her own statistics, at times, making her a dangerous weapon on the court. At other times, her naivety to her effect on the game entered levels of ridiculousness.

Alice's communication skills and ability to maximize the coaches' impact earned her the ***Player Class*** of **Warlock**. She brought a unique energy to the team atmosphere, always encouraging her teammates and helping to create a positive environment. Alice lightly engaged with the media because she preferred to let her play on the court do the talking. The Boston Potatoes' Assistant Coach Bella Wingate discovered Alice Keith while visiting Ireland in the winter of 1938. Alice was playing basketball on the cobbles in a modest dress, and Coach Wingate was shocked at the agility on display. Alice was invited to join Coach Wingate on the trip back to Boston, where she tried out in front of the Governors' 100 Club for the franchise. They signed her as a free agent shortly after.

## Details

* Favorite Food: Fish Stew
* Favorite Color: Purple
* Favorite Animal: Seagull
* On-Court Habit: She pictures the basketball as an ex-boyfriend's face
* Piece of Trivia: Mop Top used to be left-handed until they broke her of that nasty habit
* Has a Fear Of: Coffee
* Diet Plan/Training Regimen: Vegetable smoothies and fish stew mixed with intense sprints early in the morning
* Pop Culture Interests: A stickler for Irish silent films
* Love Interest: *Unknown*
* Other Professional Interest: Photography

## Fan Letter

The Press Pass (Season One) production team discovered this letter from a Watertown Potato fan , written to Alice Keith shortly after she earned her Official BSofA Nickname as "Mop Top."

### Top of the Mop

> There's a player named Alice Keith
>
>
> Quite divine, her skills, a true Irish peak
>
>
> With a "Mop Top" so mean
>
>
> And a fear of soaked beans
>
>
> A "Starch Up and Tate On" elite!
>
>
>
>
> Like a seagull, she's sweet as can be
>
>
> Flying around the court, our Mop Top's free
>
>
> She hardly sees malice
>
>
> She'll soar; Go free, Alice!
>
>
> Escape Coach Wingate's tyranny!
>
>
>
>
> Moppity Top Mop Top Top
>
>
> Toppity Mop Top Top Top
>
>
> Mop the Top Mop
>
>
> and Top the Mop Top
>
>
> In Boston, Mop Top's the Top Mop!
>
>
> ~ Signed, Professor Linus O'Shouts and his three boys, hailing from Watertown, Massachusetts.
>
>
>
>

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes** **(1939-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Alice "Mop Top" Shirley Keith*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access