Open Beta

The following updates are for  Galahad 3093 Version: Open Beta:

The Betas are closed. This game has gone Early Access as of 9/1/22.

This page should be archived for legacy reasons since it's no longer relevant to the playerbase.

## Update 9

May 12, 2021

**New Features:**
That's right, Beta 9 features 3 DIFFERENT maps for the latest BATTLE!!
Our next

GALAHAD 3093 Beta Test will take place:

Starting on Wednesday, May 12th 8:00pm CST
Ending on Sunday, May 16th 10:00pm CST

Stop by, try out one of the new maps, and help us playtest the current version of the game.

**Getting Started!**

If you have not already, go to the GALAHAD 3093 Steam Game Store page and look for the Playtest box. Click the Request Access button. You will now be able to install the game!

**Beta 9 Version Notes**

Two New Maps!

*Note: These two new maps are not optimized yet, so FPS might be less than ideal.*

* The Highlands
	+ All-new map featuring 4 different capture points!
	+ Features a huge laser boring tower, a crashed alien vessel, and an underground base!

* Canyon Outpost
	+ Variation of the Desert map with 2 capture points/bases.
	+ Tight battles in a highly vertical environment!

**New Deployable**

* DDE Sentinel - Laser minigun turret

**New: Steam Friends!**

* Join your Steam friends in matches!
* Click the Friends button in the Lobby to see who’s online and join their match.

**New: AI Bots!**

* + AI-driven bots will help fill up some space on low population servers to make matches more interesting.
	+ Bots (or Daffies, as we call them) will exit the match to make room for incoming human players.

**New: Module Categories!**

* Each Lance has module categories that vary per Lance class.
* Lance modules will only fit into category slots they are configured for. Some modules can fit in more than one category of slot.
* Categories: Offense, Defense, Mobility, Sensor, Utility

**New Mods**

* Counter Punch - Reflects some damage back at the attacker
* Reactive Fuel Generator - Converts armor damage to skim/jump jet fuel
* Scan Interceptor - Scrambles the armor and shield displayed to your enemies

**New Weapon Mods**

* Reflecting Beam: Wraith Beam Cannon - Beam reflects off of objects
* Armor Shredding: Brimstone Minigun - A portion of each shot damage to enemy Lances only repairable by base utilities or specially modified drones
* Explosive Shredding: Quadrantid Air Burst Grenade - A portion of each shot causes special shield damage that lowers maximum shield capacity for a duration
* Facing Shield: Spartan Shield Wall - Shield follows your Lance relative to its deployed location
* Incendiary Rounds: Draconid Cluster Bomb - Projectiles lay patches of fire on the ground wherever they land
* Shield Shredding: Banshee Laser Minigun - A portion of each shot causes special shield damage that lowers maximum shield capacity for a duration
* Sentinel Shield Shredding: Sentinel Laser Minigun Turret - A portion of each shot causes special shield damage that lowers maximum shield capacity for a duration
* Modified Targeting: Parados Anti-IDF - Allows targeting enemy drones
* Proximity Detonation: Griffin Guided Missile - Explodes within a radius of a valid target
* Residual Round: Lurid EMP Grenade - Leaves an electrified patch of ground that damages enemies
* Shield Penetration: Inferno Heavy Machine Gun - A percent of the damage from projectiles penetrate shields to damage enemy armor directly
* Stealth Cloak: Torchlight Spawn Beacon - Spawns allies with a stealth cloak active
* Turbo Spawn: Torchlight Spawn Beacon - Spawns allies with a Turbocharge effect active
* Sentry Shield Penetration: Sentry Turret - A percent of the damage from projectiles penetrate shields to damage enemy armor directly
* Shredding Repair: Corvus Repair Drone - Modifies drone repair beam to be able to repair shredded armor

**New Animations**

* Mordred
* Nim
* Gwen
* Izzy

**BALANCE CHANGES**

* Bounty Survival Award capped at 1500 pts
* Echelon Lance Loadout System Disabled
* Loadout Cost Changes
	+ Primary Akimbo Cost: 180 -> 150
	+ Secondary Akimbo Cost: 90 -> 150

* All Lances now have the same base amount of shields

Light: 3500 -> 3500
Medium: 5000 -> 3500
Heavy: 6250 -> 3500
Super Heavy: 5500 -> 3500

* Increased base shield recharge rate
* Armor for all lances has been increased
	+ Light: 2500 -> 5000
	+ Medium: 5000 -> 7000
	+ Heavy: 6250 -> 8500
	+ Super Heavy: 5500 -> 7000

* Reduced damage of most kinetic weapons
* Mod loadout costs have been reduced to accommodate Module Categories
* Light and Medium weapon loadout costs have increased
* Proximity Mine changes
	+ Increased damage: 1600 -> 2500
	+ Decreased rounds per minute: 120 -> 30
	+ Decreased ammo count: 5 -> 2
	+ Max number deployable at one time per player set to 4
* Increased lifespan: 35s -> 300s

**IMPROVEMENTS, FIXES & OPTIMIZATIONS**

* Improvements to particle performance (converted intense effects to use GPU particles)
* Added option to spawn immediately upon next match
* Ability descriptions now include number stats: duration, radius, damage, cooldown, etc
* Allies now shown on minimap
* Leaderboards now visible in the End Match screen
* General Cleanup of Settings UI (Categories, better descriptions)
* You can now see your mic levels in the Settings
* Improvements to visuals of active speaker in voice chat
* Several bugs fixed with the Bounty System
* Official Game Devs are specially marked on Score Screen

## Update 8.2

March 26,2021

* Final prep for Echelon Wars tournament. Sign up if you haven't...it's free and there are prizes for the top 100 players!
* Arthur's passive ability Mark of the King was not working: it is now fixed. (10% bonus, does not stack)
* Owain's passive ability Galvanism was not working it is now fixed.
* Galvanism Changes: Increasing enemy detection radius (50m), decreasing maximum benefit. (5% damage reduction per enemy in range, max 25%)
* Making sure score applied is same as experience.
* HUD voice comm keyboard hint now shows "unmute" when muted, and vice versa.
* Copy load out to clipboard on Lance Select screen now works properly (copy icon, try it!)
* Can now paste the contents of a copied loadout in the clipboard to another slot (paste icon)
* Expanded some hint text and fixed typos.
* Added Leaderboards tab to the Spawn Screen so you can check rankings mid-match.
* Izzy animation updates.
* Beta end notice on home screen.
* Can only purchase EP's once per using them up.
* Fixed bug where loadout save slots 3 & 4 were not working properly.

## Update 8.1

March 22, 2021

**Quick Fix**

* Caltrops Proximity Mines now correctly distinguish between self damage and friendly fire damage.

**Bug Fixes:**
* Fixed a bug with some stacking damage reduction that allowed greater than 100% damage reduction for self damage.
* Fixed a bug where Phalanx Rocket Pod projectiles could sometimes have strange behavior.
* Fixed Tier 4 Kinetic Plating module unlock cost: Was 13, now 26 UP.

## Update 8

March 19, 2021

**Additions:**
* BETA 8...This is a BIG ONE

That's right, this one will be our first loooong beta. Lasting through two weekends!

Our next GALAHAD 3093 Beta Test will take place:

```
Starts on Friday, March 19th 7:00pm CST
Ends on Sunday, March 28th 10:00pm CST

```

```
Yeah... that's over a week long.

```

Before the beta, join the Pre-Beta Briefing show on the Shacknews Livestream Q&A Session:
https://store.steampowered.com/news/app/1117350/view/5213452406689989292

ShackStream Live: Friday March 19th 6:00pm CST https://www.twitch.tv/shacknews

```
Getting Started!

```

If you have not already, go to the GALAHAD 3093 Steam Game Store page and look for the Playtest box. Click the Request Access button. You will now be able to install the game!

Full version notes for Beta 8 will be released shortly before testing begins.

We will be live on this Discord server throughout the test for all of your feedback.

Another kindly request that helps us out: Please go to our Steam page and click Add to Wishlist. It helps a bunch with Steam's algorithm when we get to Early Access.

## Update 7

March 5, 2021

**Additions:**

BETA 7 WEEKEND IS COMING.

You asked for it, you got it!

Our next GALAHAD 3093 Beta Test will last an entire weekend!

When:

Starts on Friday, March 5th 7 pm CST
Ends on Sunday, March 7th 8 pm CST

Instructions:

IMPORTANT: We are no longer using Steam Keys! If you have one, uninstall that build and follow these updated instructions:

If you have not already, go to the GALAHAD 3093 Steam Game Store page and look for the Playtest box. Click the Request Access button. You will now be able to install the game!

Full version notes for Beta 7 will be released before testing begins.

We will be here on Discord throughout the weekend, so please share your #suggestions and #bug-reports in the appropriate channels.

And one last thing....

Another kindly request that helps us out: Please go to our Steam page [https://store.steampowered.com/app/1117350/GALAHAD\_3093%0A

**Changes:**
* End Game Screen reworked
* Condensed to one screen
* Updated for new Module Progression System (Shows Coin and Module rewards)
* Now displays Scores and Accolades gained during match
* Adjusted loadout costs for various Modules and Weapons for Echelon system
* Lances should no longer pop into the air when hitting an obstacle while moving at high speed along the ground

Each Lance chassis now has specific max ground angle it can traverse (previously 40 degrees for all chassis)

* + Light - 60 degrees
	+ Medium - 50 degrees
	+ Heavy - 45 degrees
	+ Super Heavy - 40 degrees

* Lances now more sensibly handle colliding with surfaces while airborne and skimming
* Continuous Reloader Module now reloads while firing
* First Capture accolade now only awarded for capturing bases, not spawn points

**Bug Fixes:**
* Fixed a bug where Proximity Mines could do damage through a floor

Greatly improved performance in Loadout Screen
Fixed several bugs related to leaving and re-joining a Match
Fixed a bug that was causing HUD preferences to not load correctly
Fixed issue where the opening logo video failing to play resulted in the app hanging at startup
Fixed being able to shoot through the deployable Shield Wall
Fixed Module filtering showing incorrect Module categories
Module Descriptions: Various typo and consistency fixes

## Update 6

Feburary 19, 2021

IMPORTANT: We are no longer using Steam Keys! If you have one, uninstall that build and follow these updated instructions:

If you have not already, go to the GALAHAD 3093 Steam Game Store page and look for the Playtest box. Click the Request Access button. You will now be able to install the game!

What's New?

This version of GALAHAD 3093 will feature the new expanded module system:

* Every module can optionally have multiple versions: Tier 1 through 5.
* Higher Tier versions tend to be better (or do more things) but cost more points to equip.
* Lower Tier versions, while less powerful, are cheaper to equip.
* Weapons and Deployables have modules too!

* Some base weapons have changed to accommodate this:

For example, the Javelin (rail gun) now does not lock-on by default. There is a module that adds this feature. The non-lock-on version hits harder while adding a module to add lock-on results in a projectile that does less damage.

Right now there are limited weapon modules, but many more will be added. We'll be expanding the list of general modules quite a bit as well now that this new system is in place.

For this test, all modules will be unlocked so you can experience all the options and we can test as much of this as possible. Soon, modules will be part of the metagame progression system, but for now.... try out as many variations as possible!

There are other tweaks and balance changes as well. But we're still working on them, so standby for last-minute version note updates.

We are going to be here live for all your feedback (go easy, it's still early!)

If you haven't already, please go to our Steam page and Add to Wishlist. It helps a bunch with Steam's algorithm when we get to Early Access.

See you then!

Other Features

* New 3D holographic visuals for Repair Pads, Teleport Pad, Turbocharge Pad hologram effects.

**Changes:**
* Spawn point capture scoring adjusted from 1000 -> 250 (Base capture points remain 1000)
* Pike does 35% less damage vs. Shields
* Beam Cannon does 35% less damage vs Armor
* Owain’s EM Nova now has a 2 second charge up period and audible alert when one is about to go off near you.

**Bug Fixes:**
* Fixed motion blur and SSAO graphics settings
* Fixed some issues with phantom collisions while Jump Jetting
* Leaving and rejoining a match no longer breaks voice chat

We are going to be live here on Discord for all your feedback (go easy, it's still early!)

And one last thing....

Another kindly request that helps us out: Please go to our Steam page and Add to Wishlist. It helps a bunch with Steam's algorithm when we get to Early Access.