recursal/Fanatic-Fandom huggingface dataset:
Harmengild Jail

## Brief Description

From the outside it looks crude, unenjoyable and ugly. Stone bricks and stone pillars make up most of the building's outer structure. It's near impossible to see through the high windows, but the gloominess from within can be felt outside.

As you enter the tavern through the huge, hardwooden door, you're welcomed by whispers and thick air. The warden is pouring a drink for a himself and makes no effort to acknowledge your pressence.

It's as somber inside as it is on the outside. Wooden beams support the upper floor and the small torches attached to them.
Lord Ironwood

## Appearance

light skin, black short hair with sides , full beard, yellow eyes, wears silver colored full plate with a golden trim and a black Lord's cloak with The Order of the lycan emblem on the back which is a wolfs head He wields a Greataxe.

In wolf form, Black fur with grey colored undercoat, yellow eyes, large teeth and claws and many scars all over his body and one on his snout
Chiequa

## Points of Interest

Copper Mine - Operator (m) Dwarf - Arrun Blackshaper

Iron Mine - Operator (m) Dwarf - Grugneth Snowguard

Tavern - The Devilish Angel Inn (f) Halfling Renee - Owner

Tin Mine - Operator (f) Dwarf - Laura Happyrock

## History

Drow attacked 4 years back.

Afterward, a group gathered and called themselves the Crossfire. They were a mercenary group who hired themselves out to prevent further drow attacks.

New Drow attack that killed 20 and captured 4.

## Interactions

Adventurers offered to heal people then tried to show off magic by hurting themselves and healing up. Thought to be fakir's from a circus

Adventurer's saved a Drow of Elistrae and proclaimed her to be a sentinel of the city. Named Irenvir Cormryn.
Lower District

As the entrance to the city this area is vigilantly patrolled by the city guard. There are two entrances here; the docks, run by a human dockmaster Peter Petin and the city gates that lead out to The Reading Plains. The docks have a ferry that runs across the Montpierre Lake  Within the lower district many of the poor live, there are warehouses where craftsmen store their wares or have workshops here.
Kikeo “Bearfinder” Veomugate

## Appearance

A tall female goliath with tribal markings on her face hiding her icy blue eyes, a dreadlocked pony tail falls behind her like a mane of a wild horse.

## Personality

***Kikeo*** is kind, caring, but has a bit of a brash nature when encountered during busier times in the tavern due to her being the only employee of the establishment. While she is known to be one of the better cooks in Rimegulch, she often doesn’t get to enjoy it herself. She has a tendency to pick at the scraps of the leftovers.

## Events

* Behemoth Ridge Lookout: A quest for the Trident
Mick Dundee's Marshland Tours

## Brief Description

The small thatch building is one of the first buildings on stilts by the boats. On the outside hangs a sign in common which reads “Lizardfolk Dundee: Expert Tour Guide”. Inside hangs a number of trophies from the marshland and his hunts. A simple interior other than the trophies shows how he follows the laws and customs of the land.

## Owner

Mick “Lizardfolk” Dundee is the Gnomish tour guide who owns the shop. He was raised by the Lizardfolk tribes which has stuck in his names not fully grasping the “city slicker” lifestyle of his clients.

## Miscellaneous Information

* He can be hired as a guide in Riversford, Buhomir Marsh, or anywhere on the Celestian River.
List of Races

The World of Phrelle is a vast world which has never been fully explored from the floating Islands which held at one time the legendary Avariel to the deep seas which are home to Tritons. We have come together to attempt to place all available racial stubs here for play. While there is always a chance to play something not on this list based on your roleplay merits and storytelling these open races and exception races are the basis for adventurers in the world.

## Approval based race options

* Bugbear
* Ent
* Gith
* Goblin
* Half-Dryad
* Kobold
* Orc
* Yuan-Ti
Jayna Merlowe

Down We Go (Tavern)
 Jayna Merlowe is a female half-elf with long blond hair with white streaks in a single braid. She is dressed in basically Prince Eric's sailing outfit.

History:

* She knows Finn and Hates him.
* She once attacked Dreric’s Ship.
* Use to be a pirate.

Personality:

* Overly nice to get you talking.
* Sells you information about other people.
Marut

Image credit WOTC

### Special Notes

Damage Resistances thunder; bludgeoning, piercing, andslashing from nonmagical attacks

Damage Immunities poison

### MARUT

The nigh-unstoppable inevitables serve a singular purpose: they enforce contracts forged in the Hall of Concordance in the city of Sigil. Primus, the leader of the modrons, created maruts and other inevitables to bring order to dealings between planar folk. Many creatures, including yugoloths, will enter into a contract with inevitables if asked.

**Cosmic Enforcers**. The Hall of Concordance is an embassy of pure law in Sigil, the City of Doors. In the
hall, two parties who agree to mutual terms-and who pay the requisite gold to the Kolyarut, a mechanical engine of absolute jurisprudence-can have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms and to punish
any party who breaks them. A marut resorts to lethal force only when a contract calls for it, when the contract is fully broken, or when the marut is attacked.

W**ord Is Law.** Inevitables care nothing for the spirit of an agreement, only the letter. A marut enforces what is written, not what was meant by or supposed to be understood from the writing. The Kolyarut rejects contracts that contain vague, contradictory, or unenforceable terms. Beyond that, it doesn't care whether both parties understand what they're agreeing to. A small army of solicitors waits outside the Hall of Concordance, eager to sell their expertise in the crafting or vetting of contracts.

**Constructed Nature**. A marut doesn't require air, food, drink, or sleep.
Hellfire engine

Image credit WOTC

### Special Notes

Damage Resistances cold, psychic; bludgeoning, piercing, andslashing from nonmagical attacks that aren't silvered

Damage Immunities fire, poiso

## HELLFIRE ENGINE

Hellfire engines are semiautonomous bringers of destruction. Amnizus and other devilish generals hold them in reserve until they are needed to repel an incursion by demons or crusading mortals, but occasionally one of these mechanical and magical hybrids gets loose, driven berserk by its need to destroy.

**Many Forms, One Purpose**. Hellfire engines take many forms, but all of them have one purpose: to mow down foes in waves. They are incapable of subtlety or trickery, but their destructive capability is immense.

**Soul Trapping**. Mortal creatures slain by hellfire engines are doomed to join the infernal legions in mere hours unless powerful magic-wielders intervene on their behalf. The archdukes would like nothing better than to modify this magic so it works against demons, too, but that discovery has eluded them so far.

**Constructed Nature**. A hellfire engine doesn't require air, food, drink, or sleep.
Dustfell

## Description

Dustfell is one of the oldest standing settlements now in northern Ezora. Nestled between large swatches of The Dark Timberland and surrounded by newly plowed farmlands, Dustfell has become a more important town. The buildings standing tall made of stone and wood primarily, Dustfell has become a more important town to travelers and rangers.

## Current Government

The Northern Council while proceeds over the northern territories also has sway on Dustfell. Dyron Erenford a noble from the north who has always been sympathetic towards The Kingdom of Athein was appointed to run the day to day in Dustfell. However Ruskin Durtigar also has a great amount of pull in the city.

## Day to Day Life

Most of Dustfell’s citizens work in the logging industry in the city which has seen a boom with the rebuilding efforts to Ezora. Other large groups are hunters, and miners which are now able to work in the Western Vatrak Mountains without any worry of skirmishes breaking out. The town has many minor business which have also benefitted in the new economy of Ezora.

## Points of Interest

* The Lonely Stag
* Cornelia's Warehouse
* Armory Warehouse
* Empty Warehouse
* The Merry Quarry
* Leaf it to Me
* The Secret Pixy
* Guard Barracks
* Lumber Yard
* The Humming Anvil
* The Durtigar Mansion
* Teleport Circle

## History

Dustfell had a very tumultuous reputation during its time as part of The Kingdom of Estaria. Acting as one of the main cities for the slave hunters of the previous kingdom, the town became notorious for their excursions into the Western Vatrak Mountains, and even The Kingdom of Athein. While time has slowly healed some of these wounds, the major reason it has not grown into a full city is the lack of some citizens wanting to move to a place in which was so readily remembered for such things.

## Rumors

* There is a group of Estaria Loyalists which still operate in the area.

## Interactions

Primary production of wood in the north of Ezora.
Chuul

Image credit WOTC

Survivors of the ancient aboleth empire, chuuls are crustaceans the aboleths modified and endowed with sentience. They follow the ingrained directives of their creators, as they have done since the dawn of time.

***Primeval Relics.*** In the primeval ages, aboleths ruled a vast empire that spanned the oceans of the world. In those days, the aboleths used mighty magic and bent the minds of the nascent creatures of the mortal realm. However, they were bound to the water and could not enforce their will beyond it without servants. Therefore, they created chuuls.

Perfectly obedient, the chuuls collected sentient creatures and magic at the aboleths’ command. Chuuls were designed to endure the ages of the world, growing in size and strength as the eons passed. When the aboleths’ empire crumbled with the rise of the gods, the chuuls were cast adrift. However, these creatures continue to do what they did for the aboleths, slowly collecting humanoids, gathering treasure, amassing magic, and consolidating power.

***Tireless Guardians.*** Chuul still guard the ruins of the ancient aboleth empire. They linger in silent observance of eons-old commands. Rumors and ancient maps sometimes lure treasure seekers to these ruins, but the reward for their boldness is death.

Whatever riches that the explorers bring with them adds to the hoard guarded by the chuuls. Chuuls can sense magic at a distance. This sense couples with an innate drive that leads them to slay explorers, take their gear, and bury it in secret locales aboleths dictated eons ago.

***Waiting Servants.*** Although the aboleths’ ancient empire fell long ago, the psychic bonds between them and their created servants remain intact. Chuuls that come into contact with aboleths immediately assume their old roles. Such chuuls redirect their compulsions to the service of the aboleths’ sinister purposes.
Helmed Horror

Image credit WOTC

### Special Notes

Resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with adamantine weaponsImmune to force, necrotic, poison

This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker’s demise. Resembling an animated suit of empty plate armor, a helmed horror serves without ambition or emotion.

***Magical Purpose.*** Though it takes more magical resources to create a helmed horror than a lesser suit of animated armor, the helmed horror requires less direction and maintenance as it carries out its appointed tasks. A helmed horror follows its orders with complete loyalty, and is intelligent enough to understand the difference between an order’s intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter.

***Tactical Cunning.*** A helmed horror fights with the cunning of a skilled warrior, taking to the air as it attacks weaker characters and spellcasters first. However, a helmed horror lacks the insight to change its environment, fortify it, or otherwise take active measures to improve its defensive position.

***Constructed Nature.*** A helmed horror doesn’t require air, food, drink, or sleep.
Hogswallow

## Hamlet: Hogswallow

Hogswallow lies at the start of the Falcon's Pass between the Dragonspire Mountains and Falcon Range. Being a small hamlet that is ran by simple voting and a town elder, this place is the first and last stop for travelling merchants of all kinds before they make their trek into Falcon's Pass.

## Life in Hogswallow

Simplistic. Due to the small size it is easy for gossip to spread and news to travel. Some families within the hamlet will own a full business for example; one family will own a bakery while another family will own the general store.

## Points of Interests

Sunrise Bakery - Owned by Jacob Lyrypine

Blue Blossom General Store- Owned by Kathryn Alston

The Fat Hog Tavern - Owned by Marvin Barron

~~Hogsend Cemetery~~ Whole in the Ground - Owned by Ralph Yates

Shaundakul Shrine - A place where merchants would say prayers before travel.

## History

Originally an outpost owned by the Alston's centuries ago to help weary travelers, the abundance of resources from the woods and mountains had helped support the creation of Hogswallow.

Despite being a peaceful hamlet there is always something potentially life threatening going on around Hogswallow, whether it's in the mountains or the forest.
Lannë Dressmaker

**Tailor:** Liandre Redurasse: [HGT: 6ft, 9in; WGT: 188 lbs] She is a mature female moon elf that is clean in appearance. She has curly, pale blue hair.  She is generally loquacious, but also forceful. Her disposition is hot tempered but she is forgiving by nature. She is quite foolhardy in the face of danger. she comes off as being quite driven. . She has a great interest in politics.

DRESSED IN: brown fur boots, a tan belt with a metal buckle, and a light-gray patterned dress.
Laikka without Direction

## Famous Quotes

#### Niaq'Mal

"I thought my days were coming to an end, as I cursed that damn gnome who plane shifted me for sending me into this Tundra... I saw it standing there the walls of ice, breaking from the rolling drifts of snow. Niaq'Mal the city of the Goliaths, my eyes nearly wept for being saved, I mean the name was a bit on the nose."
Half-Ogre

Image credit WOTC

When an ogre mates with a human, Hobgoblin, Bugbear, or orc, the result is always a half-ogre. (Ogres don’t mate with Dwarves, Halflings, or elves. They eat them.) Human mothers rarely survive the birth of a half-ogre offspring.

The half-ogre offspring of an ogre and an orc is also called an ogrillon. An adult half-ogre or ogrillon stands 8 feet tall and weighs 450 pounds on average.
Kaspar "Kip"

## **Character Appearance**

He has blonde hair and blue eyes with a lean but tall physique. His eyes are brooding and his hair is wavy with a few curls, which seem to flow with the air at times. He has a charming smile that is more prominent when he is performing or greeting people. Essentially: He is flipping gorgeous.

## Personality

He has a kind personality, but not too overpowering. He seems more alive when he plays his instrument

## **Childhood Events**

His mother gave him up and he was raised by his elven father.

## **Adolescence Events**

During his adolescence he watched bards entertain and found it very compelling. He learned he craft by going to bardic colleges, and his father was well known in the community, so he was able to attend all of the events, concerts, and taverns where the bards performed.

## Adulthood Events before Guild

As he grew up, he was curious about his mother but was unable to find anything about her because his father did not wish to disclose that information to him. The only thing his father would tell him is that he had a half-sister. When his father died, he found documents where he learned his mother's name and that she gave him up for money, and he decided he didn't want to know anything more about her or his biological father.

## Defining Event upon entering Guild

After his father died he traveled with his bardic companions. He was playing in a tavern where someone from the guild was charmed and invited him to join the guild.
Malbec Valley

Work in Progress

**Overview**

The Malbec Valley is a vast forest that stretches for days, encapsulated by mountains. The tree canopies are broken only by the groves where they grow vines. This picturesque land is inhabited by Wood Elves, led by the Malbecs who took their name from the land. The city of Malbec sits on the river allowing passing trade. Many of the houses sit in trees taking advantage of the speckled light to make them appear Ethereal and timeless.

The main city of Malbec is a beautiful sight usually. Currently in a state of despair since the war it is slowly being returned to its former state. Malbec was devastated by the frost Giants who invaded their lands three years before the end of the Sanctus Era and the subsequent battle to reclaim the land.

The Malbecs have ruled in Malbec for ten generations. They have always been considered fair and honest rulers not regarding themselves particular as nobility and more at ease working, each of the Malbecs in many generations has been taught to fight to protect the clan, it is ingrained in most Malbecs form the day they are born, a strong clan protects each other. How they have protected the clan differs form Malbec to Malbec.

**History**

Three years before the end of the Sanctus Era early one morning booming stomps rang out through the city as an army of Frost Giants tore through the land and the city. Few survived the battle and those that did escaped through a portal to the Fey. Sindle Malbec-Amakiir had questioned whether they had survived and made having been separated in the attack, but she kept it herself for fear of the information reaching the wrong ears. It wasn't until she entered the Fey that Rolen Serpent had realised something there sought her but bore her no harm and pieced it together. Eventually Sindle and her family were reunited,

They brought an Army together to retake the land consisting of several armies. This battle was gruesome and long and many died. The frost giants had been unearthing three Titans that slept beneath the lands of Malbec. As the War came to a climax after many hours fighting, the Titans began to wake. The sacrifice of a few including the Grandmother Peren Eyasa .... the Titans were returned to their slumber for next Era.

The Malbecs Rule the valley, they are currently led by Vaeril Malbec. Where usually there would be a council of nine to advise this is currently consists of four people.

Economy

The Malbecs are well known and regarded for their wines and alcohol production. They have vast stills that sit on the outskirts of the main city. Utilising underground storage to age the wines at the correct temperature. Their recipes are a closely guarded secret as they trade across the continent and indeed to other continents. In recent months they made the best of a bad situation taking the frozen grapes form the vines they created a Ice wine to tied hold them over until the growing season starts again.

Ruling Structure

The Malbec valley is led by the Malbec family and has been for many generations. For the most part it is

Currently word is being spread to attract people to settle in Malbec.
Hanali's Day

## Root

Originally a Seldarine holiday, which would see many elves asking for Hanali’s blessing on love and even permission to have children as big families were very much Taboo in older elven culture.

## Transition to General Holiday

As the cultures began to mix, many other races noticed the spirit of the day and began to honor relationships in similar ways. While starting small in mainly elvish communities.

## Current Practice

“Romance, Beauty, Love” Day is an Elvish holiday in history now celebrated in the world. Sonnets are written for loved ones, it is culturally a big day of proposals for elvish marriages. Elvish couples will travel to Temples of Hanali to seek the blessings of the marriages. Generally other cultures have adopted the spirit of the holiday sharing gifts with their loved ones.
Azogk Trading Company (Graman)

## Description

The Azogk Trading Company is a large compound in The Outer Ring of Graman. Many pens which hold Livestock and other animals can be seen from the outside and a few what seem workshop smokestacks are also visible. Inside there is one large sort of showroom floor which has “stages” for livestock, books, raw materials, and crafted items. There is a side room which holds slaves which the company has bought.

## Owner

The Owner of the the Azogk Trading Company is Lok Ghost Axe. The Orcish male is known for his business savvy and sickly sweet smile.

## Other Staff

There is a number of Orcs and Half-Orcs who are in the employ of the company, but none really stand out as important individuals.

## Miscellaneous information

* The writ “A deal of flesh” was sent to the adventurers from the company.
Invisible Stalker

Image credit WOTC

### Special Notes

Damage Resistance bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities poison

# Invisible Stalker

An Invisible Stalker is an Air Elemental that has been summoned from its native plane and transformed by powerful magic. Its sole purpose is to hunt down creatures and retrieve Objects for its summoner. When it is defeated or the magic that binds it expires, an Invisible Stalker vanishes in a Gust of Wind.

***Directed Hunter.*** When an Invisible Stalker is created, it stays at its summoner’s side until it is given a task to perform. If an assignment doesn’t involve hunting down and slaying a specific creature or recovering an object, the magic that created the Invisible Stalker ends and the elemental is released. Otherwise, it completes the task, then returns to its summoner for more commands, forced to serve until the magic that binds it expires. If its summoner dies in the interim, the Invisible Stalker vanishes after completing its task.

An Invisible Stalker is an unwilling servant at best. It resents any undertaking assigned to it. A mission that requires significant time might drive the Invisible Stalker to pervert the intent of a Command unless it is worded carefully.

***Unseen Threat.*** Invisible stalkers are composed of air and are naturally Invisible. A creature might hear and feel an Invisible Stalker in passing, but the elemental remains Invisible even when it attacks. A spell that allows someone to see the Invisible reveals only the Invisible stalker’s vague outline.

***Elemental Nature.*** An Invisible Stalker requires no air, food, drink, or sleep.
Kiba Ai

image created by vivo

## Apperance

Kiba is a toned and muscular woman that stands at 5 feet and 7 inches tall. She has warm tan skin and dark blue, mid-back length hair. Her hair is usually partially held up in a ponytail, and she has one or two thick braided strands that hang by her face that are partially wrapped in red cloth. Typically Kiba wears a securely fitting tank top to allow for free movement of her arms, her midsection is exposed to show her toned and defined waist. Additionally, her forearms and hands are usually wrapped up to just beneath her elbows. She wears loose and slightly baggy capris that feature deep pockets on either sides of her legs, secured to her with a red sash, and has her legs wrapped up to her knees with her pants tucked within the wrappings. Kiba also wears comfortable shoes that slip on, but have a strap so that they do not easily slide off.

Kiba's distinguishing physical characteristics include a small birthmark on her upper right cheek and a small bite-mark from a cat on her left hand in between her thumb and index finger.

## Personality

Normally quiet and observant of others as well as her surroundings, one would not think that Kiba is much of a social person. She is often focused on tasks given to her or the tasks or activities she sets out for herself. She enjoys training, exercising, and meditating in her free time and will even become highly absorbed in it if left to her own devices. She thinks herself to be a fairly modest and kind person and can show to be those things at times as well. It is easiest for her to get to know people on a one-on-one basis as she believes that getting to know someone on a highly personal level is to know their true self.

The brightest side of her personality shows through while she is able to put her fighting techniques to use or to demonstrate and learn new fighting techniques from others. Despite this, she is not a pugnacious individual.

## Family

While Kiba's family is fairly small, she considered many of the people within her monastery to be her family. Her father, Sehnk Toh Ai, was a prominent figure in her upbringing. As her primary teacher of The Way of The Open Hand Tradition, he was often strict with her but also supportive, encouraging, and nurturing. Her mother, Kobiki Ai, was also a prominent figure in Kiba's upbringing. She taught Kiba how to speak and act like a decent and kind young woman as well as how to cook, clean, and various herbal remedies. Her mother's role within her monastery was important, as she was the most practiced herbalist and spiritualist.
Manes

Image credit WOTC

Souls of evil creatures that descend to the Lower Planes are transformed into manes—the lowest form of demonkind. These wretched Fiends Attack any non-demon they see, and they are called to The Material Plane by those seeking to sow death and chaos.

Orcus, the Prince of Undeath, has the power to transform manes into Undead Monsters, most often Ghouls and shadows. Other demon lords feed on manes, destroying them utterly. Otherwise, killing a manes causes it to dissipate into a cloud of reeking vapor that reforms into another manes after one day.
Lharast Quinpah Bakery

“Full Moon Bread” Bakery

**Baker**: Daerdaugidan Raju: [HGT: 5ft, 8in; WGT: 121 lbs] He is a mature male moon elf that is always covered in food stains.. He has short, blue hair.  He is generally altruistic, but also diplomatic. His disposition is harsh but he is deceitful by nature. He is quite brave in the face of danger. .

DRESSED IN: dark-green boots, blue-green long pants, and a dark green tunic under a white baker's apron

Dried Apple (bag of slices)

3cp

Quinpah (flatbread, plain)

1cp

Quinpah (flatbread, seasoned sweet/savory)

2 cp

Carrot cookie

1cp

Fish, Dry, Salted

4 sp

Piog Berry Preserve

4sp

Piog Berry Cake

8 sp

Ginger Biscuits

2cp

Podod’urui (potato/vegetable/spice inside pastry shell)

4 cp

Apple Tart

2 cp

Spun Maple Sugar

1cp

Maple Pastry5 cp/ 2 sp for 6 Goat Cheese and Herb Tart3cp Chicory Coffee2 cp Spiced Tea2 cp
Hot Hot Hot

"Laddie, it's called Hot Hot Hot for a reason."

### Blacksmith: Hot Hot Hot

Hot Hot Hot is a very warm place to enter whether the person is delivering crates of metal from the mines or if someone wants to make a special order on a certain weapon. Once you enter the blacksmith shop, you will be greeted by the heat and noises from the room within. There is a small counter where the person can place an order and to pay the blacksmith.

### Owner

The owner of Hot Hot Hot is a middle-aged dwarf that goes by the name of Gilthor Ironfist. Gilthor stands 4'10 tall with a long brown beard that has been tied into a ponytail. He is a rough looking dwarf but gives the customers a fair price when it comes to his work. He does has some apprentices helping him out a bit, depending on how a busy day it will be.
Kelmar

## Stats

The stats of Kelmar are widely unknown, but it is theorized that a mortal would not gain the full benefit of the gods weapons

## Lore

Kelmar is Kord's giant talking greatsword. He usually appears as a greatsword 40' tall but like Kord himself can change his size. Being the weapon of a deity means Kelmar has great power, he is usually found in the Hall of The Valiant or wherever Kord is.
Javen Fleetfoot

## Appearance

Javen stands at 3' tall. He has messy black hair, green eyes and tanned skin. Draped across his shoulders covering the back and sides of him is a traveling cloak with a hood. Under his cloak is a heavy fur winter coat, insulated pants and fur boots. He also has a backpack on with a crowbar tied onto it. On his belt are three swords, one of which looks like rapier the other two shortswords, and a couple of pouches.
Leucrotta

Image credit WOTC

A leucrotta is what you would get if you took the head of a Giant Badger, the brain of a person who likes to torture and eat people, the legs of a deer, and the body of a large hyena, put them together, and reanimated them with demon ichor without bothering to cover up the stink of death.

***Spawn of Yeenoghu.*** The first Leucrottas came into being alongside the Gnolls during Yeenoghu’s rampages on The Material Plane. Some of the Hyenas that ate Yeenoghu’s kills went through different transformations rather than turning into Gnolls. Among these bizarre results, Leucrottas were the most numerous.

As clever as it is cruel, a leucrotta loves to deceive, torture, and kill. Because Leucrottas are smarter and tougher than most Gnolls, one could occupy an elevated position within a gnoll tribe. Although a leucrotta is unlikely to lead a group of Gnolls, it can influence the leader, and it might even agree to carry a leader into battle and offer advice during the fight.

Gnolls see Leucrottas as a form of entertainment, partly because a leucrotta can mimic the squeals of a suffering victim—a sound that always gives Gnolls pleasure—even when no victims are to be had. Further, a gnoll is bloodthirsty and sadistic, but unable by its Nature to prolong the fun of killing. Most Leucrottas are consciously cruel, to the point of being meticulous about their savagery to draw out a kill into better and longer sport. Gnolls enjoy watching a leucrotta work almost as much as they like doing their own killing.

***Foulness Embodied.*** The leucrotta is so loathsome that only Gnolls and others of its kind can stand to be around one for long. Its horrific, hodgepodge body oozes a foul stench that pollutes anywhere the creature lairs. This reek is outdone only by the creature’s breath, which issues from a maw that drips fluid corrupted with rot and digestive juices. In place of fangs, a leucrotta has bony ridges as hard as steel that can crush bones and lacerate flesh. These plates are so tough that a leucrotta can use them to peel Plate Armor away from the body of a slain Knight.

A leucrotta’s stench would normally warn away prey long before the creature could Attack. It has two natural capabilities, however, that give it an advantage. First, a leucrotta’s tracks are nearly impossible to distinguish from those of Common deer. Second, it can duplicate the call or the vocal expressions of just about any creature it has heard. The monster uses its mimicry to lure in potential victims, then attacks when they are confused or unaware of the actual threat.
Lost Pantheon

The Lost Pantheon is a collection of gods either asleep on dead which no longer reside in their collective Pantheons. A sleeping god may still have followers and in turn have clerics and paladins present in the world. A dead god could have people following the teachings of the god however there is no clerics or paladins able to gain their divine powers from them.

## Fallen from Grace

Gods who have fallen from grace have lost their powers as greater deities and now are servants or saints to the greater gods. While these gods are now considered lesser deities they can still be worshipped as aspects.

## Sleeping Gods

Sleeping gods are gods who have taken either grievous wounds or have sustained such wounds to their form or beings which has caused them to bow from the spot. A sleeping god is only listed here if it has been replaced by other deities in the realm of influence.

## Dead Gods

Dead Gods are deities which had sustained grievous wounds and were unable to return to the outer planes. These Fallen Gods were made to walk the Material Plane in hopes that they could regain their strength and again rise to their rightful place. While on the Material Plane the gods suffered wounds which ended up with their destruction as their true forms returned to float in the Astral sea as corpses for the rest of time.
Karra.

## Appearance

As you look you see a five foot tall humanoid bird, she walks in a constant cool and collected manner with her beautiful feathers of red white and black but there is the sight of missing feathers in certain areas, some of the black feathers also looking singed. she has a gun on her hip, seemingly well maintained with a red rugged traveling cloak on her and the symbol of torm barely visible under it as she moves all tied together with a cowboy hat resting on top of her head.

## Background

After being abandoned at a very young age due to being too slow to learn arakocra ways, she was found by a man named Leon Regalflare who was out hunting and found Karra. She quickly grew up due to her nature and proceeded to learn about the ways of torm and his followers while also working on the way of gunsmithing, Spending much time simply working on either the next step to a gun, or deepening her bond with torm. Her town, Goldenleaf, however was not as thrilled about her inclusion or inventions as her adopted family. They were very steadfast in their ways until Karra took to making a special test she made for herself, showing off the variety of ways combining her new ways of the gun with the traditional religion of Goldenleaf. This cleared some but not all skepticism and got her a spot in the burning phoenix.
Hook Horror

Image credit WOTC

A fierce predator of the Underdark, the hook horror aggressively defends its hunting grounds. The subterranean caverns where these creatures dwell echo with the constant clacking and scraping of their hooks as they wend their way up cliffs and along cavern walls.

The monstrous hook horror has a head resembling a vulture’s and the torso of an enormous beetle, with an exoskeleton studded by sharp, bony protuberances. It gains its name from its long, powerfully built arms and legs, which end in wickedly curved hooked claws.

***Echoes in the Dark.*** Hook horrors communicate by striking their hooks against their exoskeletons or the stone surfaces around them. What sounds to others like random clacking noise is actually a complex language that only hook horrors understand, and which carries for miles through the echoing Underdark.

***Pack Predators.*** The omnivorous hook horrors eat lichens, fungi, plants, and any creature they can catch. A hook horror’s hooked limbs give it excellent purchase on rock surfaces, and these creatures use their climbing skills to ambush prey from above. They hunt in packs, working together against the largest and most dangerous opponents. If a battle goes poorly, a hook horror quickly climbs a cavern wall to flee.

***Dedicated Clans.*** Hook horrors live in extended family groups or clans. Each clan is ruled by the eldest female, who typically places her mate in charge of the clan’s hunters. Hook horrors lay eggs, which are clustered in a central, well-defended area of a clan’s home caverns.
Lotere 'Bluefish' Wallace

## Appearance

Lotere is a greenish blue person, with small patches of yellow darting across his chest and arms. He has tied back glossy red hair with a trimmed beard, and yellow eyes fish-like. He just about always has a wicked grin across his face, and his demeanour is one of confidence and relaxation. The leather armour he wears on his legs has been customised to allow his fins through it, and his hands have small webbing in between the fingers. On his hips lay two scimitars in their sheathes, and strapped to his back is a trident along with his bow and quiver.

## Personality

Lotere saunters around with a lot of confidence. He is always trying to be charming and witty, mainly just looking to have a good time and make people laugh. Loves to make bets on even the smallest of things, it brings some extra excitement to everything.

## Childhood

Born deep in the ocean, he left his home early in his childhood and has not been back there since. He was raised on the sea and lived there for his whole life since, until finally deciding to join the guild.
Hinderfall Marshlands

## Brief Overview

The Hinderfall Marshlands take up a good part of the island. Not many people travel through it since it is hard to navigate and out of the way of most peoples routes. Think of it like No Mans Land.

## Lore

There isn't much to be said about the Hinderfall Marshlands for almost of the islands history it hasn't been used. It was the location of a great battle during The vampire wars which through the wear and tare it changed the marsh for the worse. Every so often things will come out that need to driven back. There is mystery about it that it had been untouched for so long that people are afraid on what its become.

## Notable Areas

On the surface there are still remains of the battle that was fought long ago Its also all overgrown and flooded but underneath there are partly flooded caves and caverns. There is a cemetery of the fallen just on the outskirts of the marsh.

## Beasts Encounter

You might find crocodiles, frogs, snakes, mud mephits, pixies, hags, bandits, lizardfolk, hydra
Pegasus

Image credit WOTC

> *"Behold, the pegasus. It can outrace a dragon in the open sky, and only the best among us can ever hope to ride one. A fitting Emblem for our great house, don’t you think?"*
>
> —Tyllenvane d’Orien, dragonmarked scion and proud representative of House Orien
>
>

The white winged horses known as Pegasi soar through the skies, a vision of grace and majesty. When they touch down on solid ground, they linger only for a moment, drinking from Mountain springs and pristine lakes. Any sound or sign of another creature startles them, Sending them off to fly once more among the clouds.

***Noble Mounts.*** Pegasi are highly prized as swift and reliable steeds, being faster and less temperamental than griffons, hippogriffs, and wyverns. However, these wild and shy creatures are as intelligent as humanoids, and so can’t be traditionally broken and tamed. A pegasus must be persuaded to serve a good-aligned creature as a mount, but when it does so, it forges a life-long bond with its new companion.

***Born of the Planes.*** Pegasi trace their Origins to the Olympian Glades of Arborea, where they soar through the skies of that plane and serve as faithful mounts to The Seldarine, the pantheon of elven gods. These gods have been known to send Pegasi to The Material Plane to aid those in need.

***Pegasi Nests.*** Pegasi mate for life, build their nests in hard-to-reach locations, and give birth to live young.
Malbolge the Sixth Hell

## Brief Overview

Hundreds of miles from the frozen sea of Stygia lies the great cavern of **Malbolge**. Long icebound canals link the two layers. They thaw gradually as the traveler approaches the sixth hell. **Malbolge** is a poisoned garden, a realm that seems fair at a first glance, but which conceals terrible rot and despair. Its trees are twisted and brown, its ponds and streams hold poisoned waters, the fragrance of its flowers brings dark, drugged sleep and nightmares, and its white cities and proud towers are charnel houses.

**Malbolge** is one of the smaller of the Nine Hells. It is a cavern kingdom less than a hundred miles wide. Dozens of great lamps burning with a yellow-green radiance hang from the ceiling a mile overhead. The cavern floor is covered in dead forest and meadows dotted by ruined palaces and abandoned pavilions. This domain was once a beautiful garden in truth, cherished by the deity who ruled over this dominion before the rebellion of Asmodeus, but it is beautiful no longer

## Lore

The archdevil Glasya, daughter of Asmodeus, rules over Malbolge.

Although devils of all sorts can be found in Malbolge, monstrous insects and hellstinger scorpions also plague the layer

## Notable Areas

* Garden of Delights
* Osseia, Palace of Glasya

## Beasts Encounter

* Barbed Devils (Enforcers)
* Bone Devils
* Cambion (Hellfire Magus)
* Chain Devil
* Legion Devil (Veteran, Legionnaire)
* Storm Devil
* War Devil
Hormur Anvilcarver

## Appearance

Brown, shoulder-length hair slightly reveals a fresh, gloomy face. Narrow amber eyes, set low within their sockets, watch thoughtfully over the city they've rarely felt at home at for so long. An old tattoo resembling a talon is almost hidden on the side of his right eye leaves a lasting burden of battles past.
Iron Golem

Image credit WOTC

### Special Notes

Immune to fire, poison, psychic; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with adamantine weaponsAbsorb Fire

## Iron Golem

The mightiest of the golems, the iron golem is a massive, towering giant wrought of heavy metal. An iron golem’s shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can belch clouds of deadly poison.

An iron golem’s body is smelted with rare tinctures and admixtures. Though other golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.
Laikka

(Write up)

## Regions of Laikka

* Ahkillor Tundra
* Bramble Valley
* Damned Lands
* Hillcrest Expanse
* Hinderfall Island
* Jeweled Peninsula
* Lakes Region
* Lower Celestian
* Sanguine Valley
* Silver Expanse
* The Gold Coast
* The Jagged Coast
* The Natural Peninsula
* The Shimmering Island
* The Surging and Still Islands
* Tirakka Expanse
* Upper Celestian

## Middledark Regions

* Bibdoolpoolp's Maw
* Blood of Bane
* Death's Grasp
* Dumathoin's Caverns
* Dwarven Tunnels
* Eilistraee's Light
* Exiled Cavern
* Fisher's End
* Hiddukel's Caverns
* Kurtulmark's Fingers
* Lolth's Web
* Morgion's Cavern
* Myconid Growths
* Northern Middledark Sea
* Pits of Yurtrus
* Shimmering Death
* South Middledark Sea
* Svireneblin Conclave
* The Glowing Caps
* The Quarry
* Ulbom's Vents
* Umberhulk Grounds
* Upper Laito Ruins
Malteir Blackheart

Deceased

Father: Galinndan Blackheart- Presumed Dead

Brother: Ray Blackheart- Dead (4,600 6th Sanctus-1 Age of Heros)

Sisters: Erina Blackheart- Presumed Dead

Kim Blackheart- Presumed Dead

## Background

Malteir was born to the Blackhearts of Mistford. His family disappeared on his 18th birthday. Originally he thought that The Hand had taken his family so he tracked them down and infiltrated their ranks. After a year he was able to determine that the thieves were not responsible and left to journey onward. He spends a year traveling around various places to look for leads and clues though he finds little to none. During the journey he came across a man, who upon hearing his tale gave him a letter and told him to go to the Enclave of Valor. The letter was an invitation to the Burning Phoenix Guild.

## Family history

The family was a predominate family down in Mistford. Often they protected the city from thieves they were named The Unseen Hand often just referred to as The Hand. The family had quite a few members but one day they suddenly all disappeared. The family is one of some name and power their reputation is one that should not be tarnished. Malteir's brother Ray tried to form a pact with Lolth. The family had interrupted his pact ceremony and found him swearing himself to the service of Lolth. Knowing that if the town were to find out about the attempted pact it would ruin the family name an honor so they decided to kill Ray and then go into hiding. The decision was made that at least one family member would be left behind, the one that knew nothing of what has transpired. Thus Malteir was left behind, he was left thinking that his entire family was possibly kidnapped or even dead. Mistford being a port town the family had a family boat. Galinndan dabbled and knew how to sail so he took them on their boat to Alithrya. Their they sought refuge in a city named Segrot, a city of Elves. This is also where they currently reside.

## Adventuring Career

In his first mission he received a scar from a person named Kylee. It was later removed by Sora. Malteir has in his adventures now became wanted in two different cities, Pearlside and
Lakes Region

## Notable Areas

**Points of Interest**

* High Temple of Kord
* High Temple of Malacath

**Ruins**

* Ebonheart Keep
* Silver Crypts

**Settlements**

* Azogk
* Brownberry
* Graman
* Reva
* Stonehaven

**Sub-Areas**

* Adamantine Slopes
* Azogk Hills
* Ebonheart Vale
* Fields of Kord
* Gailland Hills
* Hawthron Bramblewood
* Nicune Mountain Range
* Plains of Torm
* South Mysonniers Mountains
* Wruvulm Glades
* Xell Pass
* Xell Slopes
* Xohn Expanse

**Water Ways**

* Azogk Pools
* Cobalt Waters
* Crryollalle's Channel
* Garl's Run
* Montpierre Lake
* Stardew Lake
* Yondalla's Pool
Intellect Devourer

Image credit WOTC

### Special Notes

Resistance to damage from bludgeoning, piercing, and slashing nonmagical attacks

> *"Don’t cry. We have no intention of eating your brain. In fact, your brain is going on a wonderful journey!"*
>
> —Qorik el-Slurrk, mind flayer
>
>

An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures, taking over a victim’s body on behalf of its mind flayer masters.

***Illithid Creations.*** Mind flayers breed intellect devourers to serve as roaming hunters of the Underdark, creating an intellect devourer by taking the brain of a thrall and subjecting it to a horrible ritual. As it sprouts legs, the brain becomes an intelligent predator as twisted and evil as its masters.

***Deadly Puppet Masters.*** An intellect devourer consumes a creature’s mind and memories, then turns the host body into a puppet under its control. An intellect devourer typically uses its puppet host to lure others into the domain of the mind flayers to be enthralled or consumed.
James Dacre

## James Darce

***Appearance***

As you look you see a tall 6'2 man. Lean and well built in appearance with black hair that just barely curtains over the eyes. His eyes are a piercing gray, seeming both judgmental and emotionless. Whether that is natural or purposeful is hard to tell. With facial features that are very much the same. He wears a dark  hood that is separate from the equally dark shirt and pants on his body. He seems ready to fight with a rapier at each of his side's and a lute on his back

***Backstory***

James Dacre grew up in Barefield with his brother Joshua Dacre and Parents Julie and Jerry Dacre. At home the brothers constantly got into trouble, either with each other, or with the other people of the village. James was always tasked with finding Joshua when he would go hide and James would always mess with his brother. One night they were both woken up by their father and told to run away from home and not look back. the village was burning. the two did as told, grabbing their possessions and running from home at the age 15. James never knew how to play music so when he ran he had to learn, but he still needed money. he got a jester outfit with what little he had and performed, during this time he desensitized himself from his emotions, eventually forgetting how emotions felt. he eventually earned enough money for a lute and practiced until he knew how to play well enough for music. he became a traveling bard, performing just to survive for 5 years until he met up with his brother at cortea.