Bunny

The **Bunny** is the 25th job of Minute Frontier.

Element : Normal Unlock: 13.5 km

## Overview

The Bunny wears a bunny costume, with a blue base for the torso, gray stockings on the legs and a cotton bunny tail on the lower torso. Their hair is blond and is covered with a headband that has two white bunny ears on it. The job is unlocked by defeating Rabbit Hare and progressing to 13.5km.

## Strategy

The Bunny specialized into two weapons, providing the Knife with a good base weapon bonus as well as an elemental typing, and the Dice with a decent +20% base weapon bonus.

Beyond these two weapons, the Bunny is notable for their ability Move EXP. Move Exp will provide the player and any currently following Pet EXP when completing a full screen's movement, similar to the Monk's Move Recovery ability. The player only needs to move onto the fifth space on the screen (where the third monster, or a Boss would be positioned) before the game rewards the EXP when transitioning screens. As a result, it's possible to leave the last monster unharmed and still gain the EXP by moving back to the prior screen. This also allows Inns to give EXP when crossed, possibly granting Move EXP payouts by pacing back and forwards across the same screen. When moving leftwards and the position of monsters turning around to face the player, the same rules of getting to the third monster's position still applies.

The amount of EXP rewarded scales per level on the Bunny linearly, so 100 LVLs will provide 100 EXP. This EXP is restricted by distance, capping the amount of EXP gained by the minimum amount of EXP gained at that distance.

At the start of the game in World 1, the player will only receive 1 EXP when moving 0.1km on screen transition. Completing 0.1km by killing all the monsters and moving to 0.2km will yield 2 EXP on transition, making a cumulative 3 EXP. The amount of EXP per screen transition increases linearly as distance from HOME increases until the level of Bunny is reached. Worlds past World 1 will increase the cap for the amount of EXP gained per transition, at around 234 EXP from the first screen.

Similar to the Raver with their Sleep Exp, Move Exp can be argued as a supplement to add alongside normal EXP gains, although there are significant flaws with how this system is implemented. With every extra level invested into Bunny, the more EXP intensive the next levels will become. This compounding effect lasts forever, making long-term investment into this job self-defeating, as you gain more bonus EXP to pay off the ever-present debt of getting those levels in the first place. The relative benefit for an additive source of EXP also comes into conflict with late-game progression into further dimensions, where individual enemies provide thousands of EXP per kill, making the relative benefit for Move EXP worse.

Similar to other jobs with abilities that scale with levels invested, the Bunny has some hefty penalties to the rest of their job's appeal. Firstly is the lack of abilities besides Move EXP, being only four Weapon Bonus Ups for the Knife and Dice. Being so sparce compared to other jobs is rather harsh, compared to other jobs. Secondly is the stat growth, where having only 7 points to distribute is well below par, growing LUK especially, but ultimately having strictly worse growth compared to eight other classes.

For more information on strategy, look at Character Builds.