GRpgV3 Tutorial

## Introduction

Welcome to GRpgV3's tutorial. This will give you a basic rundown of how the game's mechanics work and how to play.

GRpgV3 is a (mostly) text based rpg. Similarly to Dungeons and Dragons, there is a game master who will lay out the scenario and surroundings and you, the player, get to react to them. Players can party together or go solo. All players reside in the same world and their actions affect everyone.

This tutorial will consist of 3 main sections. We'll begin at the very start of a player's journey.

## The Beginning

### Race

The first thing you have to think about is race. Races will decide how others may treat you and certain races have buffs (such as Elves getting additional magic). Races can be viewed here.

### Stat Points

Next is stat points. They depict how strong you are in specific areas. For every level you gain, you acquire 7 unused stat points which can be allocated to any stat you choose. There are 5 different stats:

* Health (Hp) - This decides how many hits you can take before dying. Unlike the other stats, your final health stat is multiplied by 3.
* Physical (Phy) - This decides your physical strength. This stat is used when determining damage when using a weapon or some sort of physical magic.
* Magical (Mag) - This decides your magical strength. This stat is used when determining damage when using magic.
* Agility (Agi) - This decides how quick your movements are. This stat is used when determining combat initiative and is also used in dodging.
* Control (Ctrl) - This decides how much control you have over you magic.

### Choosing Magic

Everyone starts with Tier 0 magic (with the exception of the demon/angel race who can start with demon/holy magic). From there, every 15 levels you can choose a new magic to add onto your list of magic. More information on magic can be found here.

### First Weapon

Everyone receives a pure copper weapon when they start. This weapon can be whatever you like, such as swords, hammers, bows, projectiles, scythes, or knuckle dusters, just to list a few options. If the weapon shows up on google, you can choose it. This weapon can be 1-handed or 2-handed. If you choose a 2-handed weapon, its stats are doubled. If you choose a 1-handed weapon, you may choose to start with 2 of that weapon to dual wield them. More information on weapons can be found here.

## Mastering the Basics

When playing, you will type your actions like normal. When you would like your character to talk (such as to NPCs or other party members), you surround your text in speech marks ( " " ).

When the game master types normally, they are saying something out of game. However, when typing in *italics,* the game master is describing something within the game. When NPCs are talking, it will begin with their name (or question marks), followed by speech marks. For example, Person A: "hello there".

This is the basic text formatting used during play.

## The Art of Combat

When engaging in combat, the game master will roll initiative for all active participants. Combat is taken in turns. During your turn, you can use one of the following actions:

* Main Action - Attack / Use Magic
* Item / Interact Action - Use item, Take item, Place item
* Movement Action - Movement is free to a reasonable degree. There are no exact values on movement and no battle map to judge distance. It is purely up to the game master as to whats reasonable.

When your turn is over, a message similar to this will appear.

## ```
Person B: 70%
>Person A: 29%
Enemy A: 54%

```

The order in which the combat participants are written is the turn order in combat. The arrow determines whos turn it just was and whoever is below will have their turn next.

## Whats Next?

You can hop into a session and test out the waters. In the meantime, you could try reading over the other features this game possesses. [Here is a list of features, they can also be found on the main page]

* Towns and Buildings
* Fast Travel
* Day Cycle
* Evolution
* Magic
* Weapon Skills
* Conditions
* Gods