Ichimaru Ketsuno

**"Behold My Creation!"**

 ***Ichimaru Ketsuno***, is the property of **Lord Pink**. **This page is to not be touched without authorization. Respect the author's wishes, for if you do not, the creator will THRUST you to death.**

**Ketsuno Ichimaru** (市丸 穴の, *Ichimaru Ketsuno*), born **Anan Ketsuno** (*穴の 孔ン, Anan Ketsuno*), is one of the main characters of Stained. He is a Human-Fullbringer who was invited to Shin'ō Academy in order to become a Shinigami. As a member of Class 4, Ketsuno became a founding member of Yon and its successor, Ichigo. Much like the rest of his class, Ketsuno was and is targeted due to his potential, as well as being the reincarnation of not only Tagashimimi-no-Mikoto, but one of Rasgadura's generals.

Ketsuno would then later become a member of the Ninth Division’s Freelancer’s Guild under Amaya Chika wherein he was later promoted to the Fourth Seat and leader of the Fourth Platoon. He is the adoptive son of Inuzuri Hotaru and Ichimaru Gin, as well as the husband of Ichimaru Noa.

## Equipment

* **Sokonashi** *(底無し, Limitless)*: One of Ketsuno’s two primary blades along with his Zanpakutō, Ginji Ryūdō. Sokonashi is an experimental weapon created by Yawara called a **Dangaitō** (*断界刀, Parsing World Sword*). The blade itself is composed of the same material as the Dangai; as such, it can be used to cut holes to the Garganta. While Yawara could never get it to work as a result of being unable to place a soul in it, Ketsuno was able to draw out its power with **Goods and Chattels.** Sokonashi also exhibits the same time dilation as the Dangai, meaning that it is extremely efficient at storing spiritual energy. Due to his Fullbring, Ketsuno is capable of mitigating and even countering the natural weaknesses of the Dangaitō, even using it as a means to store different forms of energy. Most importantly, Sokonashi gives way to Ketsuno’s personal Fullbringing style, Harbring.
	+ **Mukagen** (*無下限*, *Limitless*): During his time studying with Urahara, Sokonashi was upgraded. Urahara himself upgrades and alters Sokonashi so that the Dangai functions and behaves like the End of Time, or more accurately, the Beginning of Time: **Prīncipium** (*Latin for:* **Beginning**). This thereby allows Ketsuno to not only access Prīncipium’s Reimyaku to produce and manipulate paradoxical energy – the very same energy that **Kitō** (*祈祷, Exorcism*) utilizes — but it also allows him to cross and travel between timelines. As such, Sokonashi evolves into Mukagen.
* **Eyepatch** - A special eyepatch made by Surutu in partnership with Fatima, and tweaked by Urahara. The eyepatch was created from a weave of Fatima’s Shihakushō Cloth and Human World Reimyaku, both forged into Conceptual Reishi thread. When worn, the eyepatch de-buffs the wearer based on their Reiryoku Level. Due to the nature of the patch, it acts as training for Ketsuno’s debuff resistance. As such, Ketsuno, through training and diet, acclimates to the eyepatch and then upgrades it as a means of properly increasing his resistance over time.
* **Kōkazaitō Pistols**

## Powers & Abilities

### Natural Abilities

* **Superhuman Strength**:
* **Enhanced Speed**:
* **Immense Reaction Speed**:
* **Immense Endurance**:
* **Immense Durability**:
* **Spiritual Awareness**:
* **Master Hand-to-Hand Combatant**:
* **Master Gunslinger**:
* **Expert Weapon Proficiency**:
* **Keen Intellect (Physics)**:
* **Om Proficiency**:

### Godly Abilities

* **Shinnoden Expert**: Ketsuno specifically found more use in Shinnoden as opposed to Mujōnoden. As such, while Ryūdō specializes in Mujōnoden, Ketsuno specializes in Shinnoden. His application works in tandem with his Fullbring to amplify the natural effects of both, as well as the range and capability.
	+ **Stage 1**:
	+ **Stage 2**:
	+ **Stage 3**:
* **Mujōnoden Expert**:

### Shinigami Abilities

* **Zanjutsu Master**:
* **Kidō Expert**:
	+ **Urado Expert**:
* **Hōho Expert**:
* **Hakuda Master**:
	+ **Seiryoku Master**:
	+ **Kokuda Master**:
	+ **Hōkuda Master**:

## Fullbring-Zanpakutō

After Ketsuno’s Fullbring subsumed Tekishaseizon into itself, Ichimaru Yuka and Ichimaru Ginji used their power to not only bring Tekishaseizon back, but merge Ketsuno’s Fullbring and his Shinigami Powers into one! As such, Ketsuno’s Zanpakutō is his Fullbring and Vice Versa. His Fullbring now shares a name with his Shikai, that being **Ginji Ryūdō**. Due to its nature, Ginji Ryūdō is not constantly manifested, rather, Ketsuno can will it by generating his **focus**, a Death Mask granted to him by Ginji before the battle with Aizen.

Due to the nature of the Focus, Ketsuno is able to utilize Hollow abilities by Fullbringing the mask and when wearing it, Ketsuno is capable of granting himself a Visored-like buff, or he can change the mask into a blade at will. This sword exhibits the ability to become a **Gran Rey Cero Blade** in response to his spiritual energy. After spending seven years in Heaven training, he learned how to not only maintain the Gran Rey Cero blade, but he realized that he can increase the power in dosages. This means that he can keep it the size of his standard Zanpakutō, or allow it to take on its true appearance as a **great sword**! Of course, the more spiritual energy instilled into the blade makes it harder to maintain.

### Focused Fullbring

Ketsuno can either Shikai or Bankai his Focus just as he can with his Zanpakutō. As such, Ketsuno boasts numerous forms for his focused Fullbring. This is only exacerbated by the fact that Ketsuno learned how to alter the projection of the focused Fullbring to make it a **Clad**-**Type** (*クラッドタイプ, Kuraddotaipu*) at will.

* **Macabre Shrine** (*マカブレ・シュリン, Makabure Shurīn*): Macabre Shrine is the result of Ketsuno calling upon his focused Fullbring. In doing so, Ketsuno takes the Hollow Nature of the Mask, and rather than utilizing a Gran Rey Cero Blade like his brother, Ketsuno alters it into Gran Rey Cero Cannons. The Gran Rey Cero Cannons are capable of firing Gran Rey Cero quickly and efficiently with no seemingly no charge time. Ketsuno is capable of modifying these Cero, which he tends to do in order to fit his own style more, converting the Gran Rey Cero into Cero Obscuras.
	+ **Macabre Temple** (*マカブレ・テンプル, Makabure Tenpuru*): By altering the nature of Macabre Shrine to be Clad-Type, Ketsuno is capable of becoming something akin to a Visored by subsuming the focus. This gives him a personal buff as well as a number of Hollow-based skills.
* **Hallowed Shrine** (*ハロードウ・シュリン, Harōdo Shurīn*): Hollowed Shrine is the result of Ketsuno Bankai-ing his focus. This brings about the original ability of Ginji Ryūdō, however, the original ability has improved. Upon uttering the proverb; **The fallen blossom never returns to the branch; the shattered mirror never again reflects.**” *(落下枝に返らず; 反射鏡再び照らさず, Rakka eda ni kaerazu: ha-kyō futatabi terasazu)*, Ketsuno is capable of Bankai-ing his Focus so as to go beyond Macabre Shrine. This thereby summons **Naibunoseiiki** (*内部の聖域, Inner Sanctum*) onto the battlefield. This allows Ketsuno to not only alter the battlefield in his favor to give him a home field advantage, but he’s also capable of utilizing all of his rooms in tandem as a means of enacting different abilities based on the respective room. Most notably, when using Hallowed Shrine, Ketsuno is capable of granting anyone the ability to use his rooms freely, allowing him to buff and help his allies, while also bringing forth his own army and fortress.
	+ **Hallowed Temple** (*ハロードウ・テンプル, Harōdo Tenpuru*): Hallowed Temple is the Clad-Type variant of Hallowed Shrine. Akin to Macabre Temple, the body itself is the Temple. As such, Ketsuno is capable of utilizing all of his rooms for himself while enacting a large-scale personal buff in exchange for the range and utility Hallowed Shrine grants him.

##### Rooms

* **Hattō** *(法堂, Dharma Hall)* is dedicated to the teaching of “scripture”. As such, it allows Ketsuno to teach anyone he may desire in a short amount of time. Its primary use is that of gifting information to those within his Hattō instantly to save time.
* **Tōrō** *(灯籠, Light Tower)* is a technique in which Ketsuno is capable of manifesting his Tōrō. In temples, the tōrō is essentially a lantern to illuminate the way. As such with this, Ketsuno is able to generate fire! That being said, he can not manipulate this flame normally, rather, he must use his Fullbring.
* **Kaisan-dō** *(開山堂, Founder’s Hall)* is the portion of Ketsuno’s Inner garan that’s essentially dedicated to himself as the Founder. Though he didn’t actually build it, it still has benefits. When inside of his Kaisandō, Ketsuno’s abilities are amplified. This, however, only goes for physical capabilitiea. As such, he becomes stronger, faster and more durable, but his natural abilities such as his Fullbring remain stagnant.
* **Kuri** *(庫裏, Monastery Kitchen)* is where Ketsuno is actually able to put his cooking skills to use through his Shikai. He’s unable to manipulate this food past it’s normal state to create weapons like Kaiyon. Instead, he can just make meals while minimizing time an extensive amount, generating dishes almost instantly. Of course, as it takes energy to do, it serves no benefit for him whatsoever. Also unlike Kaiyon, he must actually know how to cook the dish to make it. The Kuri also houses his “office” so to speak.
* **Chinjusha** *(鎮守社, Tutelary Shrine)* is a technique allows Ketsuno to summon the “tutelary Kami” of his sanctum. Ergo, he is able to project Ginji Ryūdō. While Ginji Ryūdō normally has three bodies, they prefer to inhabit one after the timeskip. Even so, if they choose a different form to inhabit, he can summon that one as well, but that’s merely an aesthetic choice. Doing this takes up an exceptional amount of energy, so it is one of Ketsuno’s last resorts.
* **Hokke-dō** *(法華堂, Lotus Sūtra Hall)* is a hall where one walks around a hall for meditation in order to focus on the Hokekyō and seek the ultimate truth. Given its purpose, Ketsuno can summon his Hokke-dō around himself and others in order to see the truth in a situation. When viewing the truth, he is capable of seeing past lies, disguises such as Regai, or even Kyōkko. This effect also extends to illusions, even if they are exhibited by another Zanpakutō. Though, when attempting to see through illusionary Zanpakutō, the output greatly matters. As such, if the output on the illusion is higher than Ketsuno’s output when utilizing Hokke-dō, then he will not be able to see through it.
* **Temizuya** *(手水舎, Fountain of Purity)* grants Ketsuno access to his Tezimuya. As the Temizuya is a basin and or fountain where people go to purify themselves before entry, Ketsuno is capable of “purifying” himself and removing negative effects from his own person by dowsing himself in the water produced by the Temizuya. Notably, this technique was created solely for Yukio in case he caught himself or other things aflame. Much like with his **tōrō** and **karesansui**, Ketsuno is unable to manipulate the water without his Fullbring.
* **Kon-dō** *(金堂, Golden Hall)* is a technique where Ketsuno is able to manifest his Kon-dō, the main hall of the temple which houses and protects the object of worship. As such, Ketsuno is capable making not only items, but living being his “object of worship” in order to protect them. This ability works exclusively on others rather than himself, as a barrier is generated to protect that of which he chooses. Naturally, this barrier can be overpowered or bypassed. Even so, Ketsuno is only capable of turning one being or object at a time into his “object of worship”.
* **Karesansui** *(枯山水, Dry Landscape)* is an elemental technique which allows Ketsuno to manifest his karensansui, rather, his rock garden. Ketsuno’s karesansui represents Mount Hōrai. He rejects the belief that said mountains have magical properties, such as fruit that grants youth or heals the ill. Rather, he believes that the atmosphere of Hōrai is not comprised of air, rather “quintillions of quintillions" of souls, much like Lafcadio Hearn. As such given this belief, breathing in these souls is said to grant one all of the perceptions and knowledge of these ancient souls. In short, Ketsuno when in his Karesansui becomes far more in tune with his Fullbring, amplifying it. The rocks generated by manifesting his Karesansui can be manipulated with his Fullbring, but not with his Shikai.
* **Korō** *(鼓楼, Drum Tower)* allows Ketsuno to manifest a korō drum. The korō drum is hit to mark the passing of time. As such, Ketsuno is capable of increasing his speed by making time pass for **himself**! This, however, does not extend to his allies. While some may think he is slowing time for others, it really is the opposite.
* **Tōba** *(塔婆, Pagoda)* is where Ketsuno’s “relics” are stored. These relics are extremely personal items and or forms which he can call upon. He specifically modified his Tōba to alter his weapon’s shape at any given time, or merge them together. This was to pay homage to one of Tekishaseizon’s original abilities. As such, the relics stored in his Tōba are:
	+ **Ginji Ryūdō’s Katana State**: This allows him to alter the khakkhara into a Katana.
	+ **Kōkazaitō Pistols**: Ketsuno can not only summon his pistols. As such, by using these in tandem with the Katana state, he's able to produce gunblades which exhibit the trait of being able to release **Gran Rey Cero**!
* **Kairō** *(廻廊, Corridor)* allows Ketsuno to move between two marked locations instantly. He is also able to set up multiple “seals” down, allowing him to access numerous Kairō. That being said, his seals can be destroyed entirely. If that is done, he must place an entirely new seal. He's placed a seal on every gift he has given Class Four so that he may get there instantly when they're in a pinch.

* **Niōmon** *(仁王門, Gate of Niō)* is one of Ketsuno’s “Gates”. As such, when utilizing the Niōmon, he is able to manifest two Niō named **Agyo** and **Ungyo** in order to fight for him. Unlike Chinjusha, the beings summoned do **not** actually have sentience. Rather, they follow Ketsuno’s directions entirely. Everything he perceives, they perceive. This is not the same in reverse though. Each one exhibits one third of his strength. As such it’s useful for fighting weaker enemies and performing menial tasks that require more hands.
* **Kyōzō** (経蔵, Scriptures Deposit) is Ketsuno’s “library” or “archive”. Everything he has seen or done is stored here, allowing him to find things if he forgets them. He has also displayed the ability to turn these books into movies, allowing him to project them in either medium. This is useful if he needs to replay an event for someone to see theirselves. All three Ginji Ryūdō act as the librarians.
* **Sanmon** *(三門, Three Gates of Liberation)* references Ketsuno’s ability to summon his Sanmon. The Sanmon is one of the most important gates, representing one stepping into the world of 'divinity', getting close to the temple as you pass through it, protecting the garan from 'impurities'. As such, Ketsuno can activate the Sanmon as a whole or through its separate gates. When the entire gate is summoned, it acts as a glorified shield. Separately, the gates are:
	+ **Kūmon** *(空門, Gate of Emptiness)* is the first gate of the three. It represents the removal of the first passion, greed. As such, abilities that exist to “take” and or actions that are done in greed are nullified in the presence of Kūmon. This technique is not to be confused with the Hollow technique.
	+ **Musōmon** *(無相門, Gate of Formlessness)* is the second gate and this one represents the removal of hatred. As such, when passing through this gate, Ketsuno can not only calm others ire, but can suppress and nullify it. Naturally, all attacks directed by hatred are subdued.
	+ **Muganmon** *(無願門, Gate of Inaction)* is the third and final gate. It represents the removal of foolishness and allows Ketsuno to remove that from his target, giving them clarity of mind. This, much like Musōmon, is helpful for calming people down or making them see a situation clearly.
* **Shichidō Garan** *(七堂伽藍, Seven Halls)* is a technique in which he’s able to connect seven specific portions of his Inner World into one, giving him access to all seven at once. This, however, can only be in use for a maximum of thirty seconds without issue. As such, Ketsuno cannot use this in combat.
* **Zen-dō** *(禅堂, Hall of Zen)* allows Ketsuno and anyone inside to train their Shikai and or Bankai quicker, as opposed to the usual length it takes. Naturally, being in tune with his Inner World, Ketsuno is adept at Jinzen. That being said, when performing Jinzen in his zen-dō, the productivity of the process is amplified significantly. As such, Ketsuno is able to help himself **and** his comrades achieve Bankai at a faster rate!
* **Yokushitsu** *(浴室, Monastery Bathroom)* is, as the name suggests, the bathroom within his temple. As such, Ketsuno can use this to freshen up at a considerable speed, mitigating the need to shower. This has no combat usage, it’s entirely utility.
* **Hōjō** *(方丈, Direction)* is Ketsuno’s living quarters within his garan. As such, this acts as a way for him to store items inside. Clothing, utilities and the like. This allows Ketsuno to act as a sort of backpack for travel, allowing him to store his comrades goods as well. This was the first technique he learned to use in order to keep Yukio’s toys in for “magic tricks”.
* **Honbō** *(本坊, Jushoku Hall)* is Ketsuno’s answer to getting randomly pulled into different timelines and worlds. As a result of the events of the **Forlorn Souls Arc**, Ketsuno and Ginji Ryūdō created this room, which thereby allows Ketsuno to ground himself in any place where he has a Kairō Seal, preventing him from leaving without his own consent. He can also apply this effect to his comrades as a result to keep them safe as well.

### Shikai

**Ginji Ryūdō** redirects here. For the manifested spirit see Ginji Ryūdō (Zanpakutō spirit).

**Ginji Ryūdō** *(銀寺竜堂, Silver Temple, Dragon Shrine)*: Takes the appearance of an Ōkatana, being longer to compensate for Ketsuno’s height. It sports a red **tsuka-ito** *(柄糸, Handle Wrapping)*, and a white **samegawa** *(鮫皮, Rayskin)*. The **tsuba** *(鍔, Guard)* takes the appearance of a tate-ito gata, four sides that resemble a rectangle of sorts. The blade itself has an engraving of a dragon on it.

***Shikai Special Ability***: After training with Ichimaru Toku, Ketsuno’s Shikai ability was changed to grant him more power as opposed to raw utility. As such, while he would go on to sacrifice the supermajority of his rooms, Ketsuno’s abilities in turn now allow him to generate more power. Rather than utilizing various rooms of the temple, now, Ketsuno focuses on the warriors of his temple. This has increased his cooperation with his Inner World’s Spirits, allowing him to utilize them in combat as more than just reserves of energy or secondary methods of activating rooms. Rather, he can now conjure them onto the battlefield to assist him which ranges from their individual limbs to their entire bodies for more support. Yet, it doesn’t stop there. He’s capable of merging with them to enact a substantial buff upon himself.
Ketsuno is also capable of pulling things and people into his Inner World as a means of safe keeping or storage. Upon pulling someone into his Inner World, Ketsuno is able to utilize his Shikai as a means of utilizing their power as well. Notably, since Ketsuno’s Spirits exhibit different skill sets and niches, Ketsuno is able to make up for his own weaknesses by switching, such as in the case of Zanjutsu where he can switch to Shirogane, or in the case of Mujōnoden where he will switch to Ryūdō.
### Bankai

**Zenjino Ryūdō** *(禅師の竜堂, Imperial Monk of the Dragon Shrine)*: Upon activating his Bankai, Ketsuno, Ryūdō, Tera, and Shirogane are all engulfed in a brilliant purple light only for them to fuse into an entity named Zenjino. Zenjino, rather than Ketsuno calling upon the power of his Inner World denizens, is an entirely new being who has Ginji Ryūdō’s long white hair and some animalistic features along with Ketsuno’s dark skin and build. Their personality seems to be a blend between all four.

***Bankai Special Ability***: Due to the fusion, Zenjino exhibits a baseline mastery of Zanjutsu, as they themselves are the result of a Zanpakutō Spirit. Zenjino’s stats gain a direct increase, as he is the perfect fusion of Ketsuno and his Inner World entities and Spirits. Also due to this, Zenjino boasts a mastery in not only Resonance Arts, but Zankensoki as well. Due to the nature of the focus, Zenjino is more than capable of utilizing Hollow skills down to even Sonidó, making him akin to a Visored in that aspect.
### Fullbring Techniques

* **Goods and Chattels** *(グッズ ・アンド・チャットテル, Guddoso ando Chattoteru)*: Is what Ketsuno thought his Fullbring was called. This ability is odd in the sense that whatever he chooses to pick up becomes his Fullbring. Much like how the basic ability of a Fullbringer is to draw the souls out of matter, through contact Ketsuno is able to impose his own soul into another, thereby amplifying whatever he applies Goods and Chattels to. Initially, he used this ability by force, not caring about resonating with the soul in question. It was not until later when he stopped relying on Goods and Chattels that he realized its power would be amplified if he resonated with a soul, this drawing out its true power by working alongside it. This would not be as possible if not for Ketsuno’s amazing display of willpower, as well as his mental and spiritual fortitude. Due to the very strength of his soul is he able to boost objects or even elements as much as he can. By using this in conjunction with his natural Fullbring ability to pull souls, Ketsuno is capable of replicating feats of psychosis.
* **Bringer Flash** *(ブリンガーフラッシュ, Buringā Furasshu)*: Much like other Fullbringers, Ketsuno can induce states of high-speed movement through his Fullbring. Naturally, these movements are accompanied by the **Bringer Light** *(ブリンガーライト」Buringā Raito)*, however, under Ichimaru Ginji’s tutelage, Ketsuno learned how to hide the light. It was during the Rakuhen Auction Battle that Ketsuno stumbles upon this ability trying to find ways to move faster. Through different applications of his Fullbring, he’s capable of increasing his speed. This can range from making the ground or air beneath him more elastic, or even removing wind resistance from travel.
* **Bringer Reach** *(ブリンガーリーチ, Buringā Rīchi)*: Also called **Happydermis** by Ginji, Bringer Reach is a technique wherein Ketsuno pulls the soul of the layer of dead skin on his body, thereby making it more sensitive. This allows him to perceive things on a heightened level, allowing him to *feel* rather than see. He’s also capable of making this dead skin tougher, giving him an external dermal armor which he can use to bolster his defense, or enhance his attacks. When it comes to sensing, Ketsuno is able to not only sense presences better, but even subtle shifts in the air. He later learned that he was capable of using it 24/7, even when asleep. Not only this, but Bringer Reach enhances his six senses, from touch to hearing. After seven years, Ketsuno has enhanced his Bringer Reach to the point of being able to passively extend his range past the initial 120 Yards, being able to feel from the Academy to Inuzuri. As such, Ketsuno not only has greater range, but a higher perception. The Fullbringer is able to perceive an individual’s entire musculoskeletal system flawlessly with echolocation alone.
	+ **Bringer Reach: Total Recon** *(ブリンガーリーチ: トータル・リコン, Buringā Rīchi: Tōtaru Rīkon)*: An deviation of Bringer Reach by Ketsuno’s design. In order to combat the Ten no Tsukai and their Invisible Hands surprising him from underground, Ketsuno spread his Fullbring into the ground for a certain radius around him. In this zone, he’s capable of sensing vibrations through the ground, as well as sense things through the air.
	+ **Bringer Reach: Dermilition** *(ブリンガリイチでミリシュン, Buringa Rīchi: Dermirishun)*: Another variation of Bringer Reach, Ketsuno turns it into an offensive attack. He's learned how to utilize it at close or long range, by pulling the souls of the dead layer of skin along his body, he's capable of using it as an armor of sorts to not only amplify his physical attack, but to help him curb significant damage. At a range, he's capable of firing this dead skin like a machinegun, manipulating its trajectory freely.
* **Bringer Extend** *(ブリンガー・エクステンド, Buringā Ekusutendo)*: A technique created by Ichimaru Toku and the gateway to Fullbrought Magic. By utilizing Fullbring to alter your Reiatsu, one can make their Reiatsu more sensitive to other Reiatsu, enough that one can feel even the minimum amount of Reiatsu exuded by inactive Reiryoku.
	+ **Fullbrought Magic** *(フルブルート・マジック, Furuburūto Majikku)*: Fullbrought Magic functions the same as conventional magic, except it's easier and faster and more expansive. By way of making your Reiatsu more reactive to Reimyaku, more-so than your normal plus, Fullbringers can cast their reiryoku into Magic spells that other races can not. One can Fullbring their spiritual energy in order to make their spiritual energy more reactive to a World's spiritual pressure. This creates a different and easier kind of Magic than the Magic used by Plus. Soul Society Magic is alteration of souls. In the Soul Society, you can alter an object's soul into a creature's soul.
* **Bringer Expand** *(ブリンガー・エキスパンド, Buringā Ekisupando)*: A technique created by Ketsuno as an augmentation of Bringer Extend. While Bringer Extend utilizes Fullbrought Magic to sense the residual Reiatsu produced by souls, Bringer Expand utilizes Fullbrought Magic to sense the very soul, rather, it senses the Reishi all around, allowing for a microscopic view rather than an intense macroscopic view of the world around you. In the Human World, one can sense Kishi instead of Reishi.
* **Bringer Burst** *(ブリンガー・バスト, Buringā Basuto)*: A technique which utilizes Bringer Expand. In essence, it is a Fullbringer using their Fullbring to enact Hohō by feeling down to the Reishi and energizing it. By way of energizing the Reishi and regulating their interaction with it with their own Reiryoku, they’re capable of propelling themselves with the ambient Roshi and Reiatsu produced. This allows a Fullbringer to move faster than the standard Bringer Flash and Shunpo, quicker than top tier Shunpo. Yet, they still cannot match the speed of Shinpo. While Bringer Flash produces Bringer Light, Bringer Burst produces **Bringer Shadow** *(ブリンガー・シャドウ, Buringā Shadō)*.
* **Bringer Extract** *(ブリンガー・エキストラクト, Buringā Ekisutorakuto)*: A technique which utilizes Bringer Extend. Created by Ketsuno, he is capable of feeling the residual Reiatsu produced by objects or even people. Through this, he can take that residual Reiatsu and use it to replenish his own reserves, or even use it as a means of enacting techniques at a lower cost to himself.
* **Bringer Drift** *(完現引く [ブリンガー・ドリフト], Buringā Dorifuto; Japanese for “Full Manifestation Pulling”)*: By way of Bringer Extend, one grabs onto the residual Reiatsu or Reiatsu being exerted by a body. By latching your own Reiatsu to it, you’re able to pull yourself around. This technique can also be used when fighting opponents with Hakuda, using that to read and react to their movements or counter their Stance Changes.
* **Doublebring** *(ダブルブリング, Dabarubringu)*: By way of Bringer Extend, one grabs onto the residual Reiatsu or Reiatsu being exerted by a body. By latching your own Reiatsu to it, you’re able to pull yourself around. This technique can also be used when fighting opponents with Hakuda, using that to read and react to their movements or counter their Stance Changes.
* **Triplebring** *(トリプルブリング, Toripuruburingu)*:
* **Maxbring** *(マックスブリング, Makkusuburingu)*:
* **Fullbrought Kidō**:

### Harbring

#### Beginner Techniques

* **Fissure** (*フィッシャー, Fisshā*) - The most basic technique for Harbringers which consists of utilizing their Dangaitō to open a hole in the Garganta. This can either be used for travel, or combat, as one can use Fissure on individual limbs to enact surprise attacks.
	+ **Fissured Reflection** (*フィッシャー・リフレクション, Fisshādo Rifurekushon*) - A technique wherein a Harbringer utilizes Fissure to generate a portal which consumes an projectile in their stead. The very same projectile can be released by an additional portal as the Harbringer sees fit, thereby allowing the Harbringer to redirect attacks at any time provided the technique is not disrupted!
	+ **Fissured Edge** (*フィッシャー・エッジ, Fisshādo Ejji*) - A maneuver wherein a Harbringer will use Fissure as a means of warping their blade’s slash and or edge, allowing them to extend the cutting edge of the blade past the physical sword. This also allows for dimensional cutting, thereby making certain defenses obsolete.
* **Juncture** (*ジャンクチャー, Jankuchā*) - A technique wherein a Harbringer will utilize their Dangaitō to incite time dilation upon a specific space without bringing about the threat of the **Kōtotsu** (*拘突, Wresting-Surge*).
* **Conductor** (*コンダクター, Kondakutā*) - A Harbringer will bring about the effects of the Kōtotsu onto a space and or entity. This also grants them the ability to manipulate time in short bursts, as the Kōtotsu is capable of sending those that it hits into the past or future, a Harbringer can also interact with the past or future. Not only this, but a Harbringer can bring about the nullification effects of the Kōtotsu onto Shinigami.
* **Con**-**juncture** (*コンジャンクチャ, Konjankucha*) - A combination of Conductor and Juncture. This technique allows a Harbringer to not only incite time dilation, but impose the effects of the Kōtotsu onto a space or entity.
* **Augury** (*アウグリイ, Āguri*) - A technique which utilizes Conductor. Augury allows a Harbringer to effectively modulate a space’s time dilation to incite a future effect upon an entity, such as an attack they would have performed in the future. Augury can also be utilized to view into the future in a manner akin to the Ten no Tsukai’s **Setsuri** (*摂理*, *Providence*).
* **Retrospect** (*レトロスペクト, Retorospekuto*) - A technique which utilizes Conductor. Retrospect, as the opposite of Augury, allows a Harbringer to modulate a space’s time dilation to incite a past effect upon an entity. Of course, one is also able to gaze into the past, but the most effective usage of this technique is the ability mitigate the time it takes to perform something.

#### Intermediate Techniques

* **Abscond Rift** (*アブスコンド・リフト,  Abusukondo Rifuto)* - The standard movement technique for Harbringer. One will enact their Harbring as a means of manipulating space. By contracting space in-front of them and expanding space behind them, a Harbring is capable of inciting a alcubierre warp-drive, thereby allowing them to move at superluminal speeds.
* **Attract** (*アトラクト*, *Atorakuto*) - A technique wherein a Harbringer removes space, forcing space to repair the hole that was created by filling the hole with more space. This can also be used to remove the space in-between something to bring it to you faster. Through this, a Harbringer is not only able to do substantial damage by letting space rebound, but it also enables them to pull entities to them!
* **Repel** (*レぺル, Reperu*) - The sister technique of Attract, Repel allows a Harbringer to utilize the white hole theorem to incite a force of repulsion that rejects matter as opposed to an attractive force that absorbs matter.
* **Genesis** (*ジェネシス, Jeneshisu*) - A technique wherein a Harbringer will utilize the Dangaitō’s efficient effect of storing matter and energy to create within the Dangaitō. This thereby removes the threat of the creation from play as it’s contained to the Dangaitō alone. A Harbringer can then safely Harbring the effect, or finalized product, outward! This not only allows the Harbringer to generate and create matter, but it also allows them to create their own Uragen!
* **Dynamo** (*ダイナモ, Dainamo*) - A technique wherein a Harbringer will utilize Genesis to generate a rotating black hole within the Dangaitō. Upon doing so, the Harbringer then abuses the Penrose Process to have the rotating black hole’s ergosphere impart rotational energy onto whatever the Harbringer sends in. As it does so, it generates more energy than was initially put in, thereby allowing the Harbringer to efficiently and constantly generate energy within the Dangaitō, which only grows due to the Dangaitō’s high efficiency!
	+ **Doomsday Dynamo** (*ドゥームズデイ・ダイナモ, Doūmuzudei Dainamo*) - Derived from Dynamo, this allows a Harbringer to amplify their rotating black hole’s energy generation through superradiant scattering! This thereby allows the Harbringer to neigh infinitely generate energy at the low cost of electromagnetic waves!
		- **Apocalypse** (*アポカリプス, Apokaripsu*) - Derived from Doomsday Dynamo, Apocalypse is a technique wherein a Harbringer can generate a black hole bomb in a controlled environment.
* **Exegesis** (*エクスエジェシス, Ekusuejeshisu*) - A technique wherein a Harbringer will utilize their connection to the Dangaitō to instill their extra reactive-Reiryoku and Reiatsu into spacetime itself. This thereby allows for a Harbringer to perceive past subatomic particles and past even the quantum string as they are enabled to view down to the very quantum foam. If equipped with a Prīncipium Dangaitō, then one can look into various timelines and histories as well.

#### Advanced Techniques

* **Cyberspace** (サイバースペース, Saibāsupēsu) - A technique wherein a Harbringer utilizes the casimir effect to generate virtual particles as a representation of zero-point energy which can then be used. Notably, Cyberspace also generates a large quantity of negative energy which can also be harnessed.
* **Realspace** (*サイバーリアル, Riarusupēsu*) - A Harbringing technique wherein a Harbringer will utilize Cyberspace to generate virtual particles. The Harbringer then births real particles from the generated virtual particles. By arranging these particles, a Harbring is not only capable of creating that which they fundamentally wish to Fullbring on a deep level, but they can emulate Alchemy without the need for Mahō or Quincy powers.
* **Phantasm** (*ファンタズム, Fantazumu*) - A technique wherein a Harbringer uses Cyberspace to generate virtual photons which are then excited and altered into real photons. The Harbringer then arranges the photons into multiple beams of light which then incite quantum interference which suppressed quantum fluctuations. This leads to alternate regions of positive and negative energy which can both be harnessed respectively.
* **Nugatory** (*ヌガートウリイ, Nugātōrī*) - A technique which utilizes Cyberspace to generate pairs of virtual anti-particles in relation to ambient particles which are then converted into true anti-particles. This allows a Harbringer to manifest the select anti-matter to disrupt and annihilate real particles.
* **Abyssal Plain** (*アビサル・プライン, Abisaru Purain*) - A technique wherein a Harbringer uses their Dangaitō to generate a black hole within the blade, while also using Cyberspace to spawn virtual particles next to a black hole’s event horizon. This thereby rotated the a black hole’s killing vector from positive into negative, causing it to then generate Hawking radiation.
* **Flow** (*フロウ, Furō*) - A technique where a Harbringer will use Cyberspace to generate Casimir pressure through the Casimir force alongside the generation of virtual particles. The casimir pressure of zero point energy (virtual particles) thereby incites the accelerated expansion of the Universe!
	+ **Ebb** (*エッブ, Ebbu*) - In reverse, Ebb can be used to slow the expansion of space and thereby freeze time on a deeper level than the Kōryū allows for. Not only this, but the Kōryū only exacerbates it!
* **Engine** (*エンジン, Enjin*) - Through Cyberspace, a Harbringer is capable of inciting the Scharnhorst effect upon particles, such as ambient Reishi. This thereby allows the Harbringer to shift said particles into superluminality which thereby expedites and enhances acts such as Hoho!
* **Warp Spasm** (*ワープ・スパズム, Wāpu Supazumu*) - A technique wherein a Harbringer generates an extremely offensive wormhole by warping space to such a degree that it incites a singularity. Using the principle of Cyberspace and Realspace, a Harbringer is capable of generating a harmonic balance between repulsion attraction which upon contact, telefrags the opponent. This is done by inciting attract on one plane and repel on another. Subsequently, a Harbringer must align and spawn the effects on the same plane at the exact same time, so the repulsion and attraction collide and thereby spaghettify who, and or, whatever is in the middle of it.
* **Glitch** (*グリッチ, Guritchi*) - A maneuver wherein Harbringer uses a Prīncipium Dangaitō as a means of generating multiple histories for himself. By doing so, said Harbringer is capable of creating temporal clones. These temporal clones operate at the Harbringer’s full power, however, they use the same reserve.

## Genkyōsei

**Genkyōsei** (*原共生, Primal Coalescence*): Invented by Ketsuno, Amamiya Tomo and Ferris Lost, Genkyōsei is a magical augmentation. By converting the Reiryoku of the Inner World into Reimyaku and matching it with ambient, or a steady source of Reimyaku, an individual is capable of inducing **True Resonance** (*正共鳴, Seitomo*). By inducing True Resonance, the user’s body ascends and their physicality becomes so great that it even surpasses that of the Raijino Jōtai. A user of Genkyōsei becomes a miniature version of the World so to speak, and as such, they gain access to that World’s magical effects, as well as complete and absolute knowledge of these magical effects. Most notably, a Genkyōsei user is capable of fully manipulating Mahō spells even after they are cast, something that even the likes of Fullbrought Magic is incapable of. Alongside this, a user of Genkyōsei is capable of utilizing the world to perform stances for them, allowing them to master Hakuda on a dime and even exceed **Kyūryū** (*急流, Rapids*), making Genkyōsei optimal for not only Mahō but Hakuda as well. This can even be extended to the rest of Zankensoki by having the World enact the Zankensoki for you, making Hoho, Zanjutsu, and Kidō more powerful as well.
Having mastered Genkyōsei, Ketsuno has surmounted the glaring weakness in that if one has not mastered Genkyōsei, they are at risk of losing their individuality, as the World itself can subsume and overwrite them. Ketsuno, Tomo, and Ferris alike have surpassed this and have customized Genkyōsei to themselves. Ketsuno in question is capable of enacting Soul Society, Human World, Garganta, Dangai, and Prīncipium based Genkyōsei respectively.
### Senryoku

Due to the nature of his own Genkyōsei as well as Ferris’, the two were capable of discovering that they are capable of combining Reiryoku, Uraryoku and Reimyaku as a means of generating what’s known as **Senryoku** (*仙力, Sage Energy*). By using Senryoku in tandem with his expertise in Fullbring, Ketsuno is capable of using the Senryoku as a means of absorbing Reiryoku, Uraryoku and Reimyaku, including Primordial Reimyaku, into his Senryoku to recharge at will. This also enhances his **Reikaku** (*霊覚, Spiritual Sense*) substantially as a byproduct of Senryoku’s nature. This means that with Senryoku alone Ketsuno is capable of sensing the supermajority of pressures, even the fundamental forces. Naturally, this is exacerbated by Ketsuno’s outstanding sensory abilities.
While Genkyōsei itself enhances the ability to do magic by innately knowing said spell as well as being granted the ability to fully manipulate the spell, Senryoku allows for Ketsuno to incite magical spells via contact alone, be it contact with Ketsuno’s person or his pressure itself. The Senryoku also benefits Ketsuno’s Hakuda, as Senryoku itself augments and enhances Hakuda beyond the scope of traditional energies and pressures. Of course, this also enhances Ketsuno’s resonant ability tenfold.