recursal/Fanatic-Fandom huggingface dataset:
Kethra A'laak (infantry upgrade)

## Card Info

*Unique.*

**{Melee Attack}** You may replace 1 die with a white die.

**{Skill}** Choose an ally and roll 1 white die. That ally and each enemy at range 1-2 of that ally suffer wounds equal to the number of **{Hit}** results.

Figure Stats - 3 Defense, 2 Wound Threshold

Figure Upgrade - Kethra A'laak (Infantry Figure)

Upgrade Type - Champion

Unit Type - Infantry

Faction - Uthuk Y'llan

Cost - 12
Blood Diviner

## Card Info

*Unique.*

At the start of each round, look at the top {Stable Energy} cards of your morale deck. You may exhaust this card to discard 1 of those cards.

When a unit at range 1-3 loses 1 or more figures, if this card is exhausted, you may ready it.

Figure Stats - 2 Defense, 1 Wound Threshold

Figure Upgrade - Witch

Upgrade Type - Champion

Unit Type - Infantry

Faction - Uthuk Y'llan

Cost - 3

## Available From

* Uthuk Y'llan Infantry Command Unit Upgrade Expansion
Ardus Ix'Erebus (Infantry Upgrade)

## Card Info

*Unique.*

**{Melee Attack}** Add 1 white die.

This attack is treated as having the  {Surge} abilities (both **{Melee Attack}** and **{Ranged Attack}** of allies at range 1-3).

*See also FAQ.*

Figure Stats - 3 Defense, 2 Wound Threshold

Figure Upgrade - Ardus Ix'Erebus Figure

Upgrade Type - Champion

Unit Type - Infantry

Faction - Waiqar the Undying

Cost - 23
Hunter's Quarry

### Setup

Each player takes 3 objective tokens. Then, starting with the first player, the players take turns placing the tokens beyond range 3 of his deployment zone and other objective tokens and beyond range 1 of terrain and the edge of the play area.

### During Play

When a player's unit overlaps an objective token, that player scores that objective token.

After each End Phase, starting with the first player, the players take turns choosing 1 objective token and placing it within range 2 of its current position, not overlapping any terrain or units. Limit once per objective token per round.
Kari Wraithstalker (Infantry Upgrade)

## Card Info

*Unique.*

**{Melee Attack}** Add 1 blue die.

 {Surge}+: Choose another enemy unit at range 1-5. That enemy suffers 2 damage per  {Surge} spent.

Figure Stats - 3 Defense, 2 Wound Threshold

Figure Upgrade - Kari Wraithstalker

Upgrade Type - Champion

Unit Type - Infantry

Faction - Daqan Lords

Cost - 18

## FAQ

Kari’s surge ability does not require line of sight.
Frontline Spined Thresher

## Card Info

**{Melee Attack}** If the defender has a panic token, you may reroll 1 die.

**Brutal  1**

Figure Stats - 2 Defense, 5 Wound Threshold

Figure Upgrade - Spined Threshers Figures

Upgrade Type - Heavy

Unit Type - Infantry

Faction - Uthuk Y'llan

Cost - 7

## Available From

* Spined Threshers Unit Expansion
* Uthuk Y'llan Army Expansion
Bounty

### Setup

Starting with the player who did not choose this card, each player nominates 1 of his units and places an objective token on its unit card.

### During Play

When a unit with an objective token on its card is destroyed, that unit's opponent scores that objective token.

### Flavor Text

*"We need that formation wiped out down to the last warrior. There can be no survivors!"*
Mortal Strike

Mortal strike is a die icon that causes the defender to suffer wounds  directly.

* For each mortal strike icon spent, the defender suffers one wound, ignoring its defense.
* The attacker chooses which figure suffers the wound. The chosen figure must be one that could be assigned damage following normal rules.
Battle of Champions

### Setup

Starting with the second player, each player nominates 1 of his or her units and places an objective token on its unit card.

### During Play

After a unit with an objective token on its card performs a **{Melee Attack}**, if at least 1 enemy tray is destroyed and no other allies are engaged  with that enemy, the attacking unit's player scores 1 objective token. If that enemy has an objective token on its card, tha attacking unit's player scores 1 additional objective token.

When an ally with an objective token on its unit card loses 1 or more trays, each other ally receives 1 panic  token.
Beastmaster Th’Uk Tar

* Unit Card
* Command Tool

## Card Info

*Linked Name: **Th’Uk Tar and Gorgemaw***

**{Melee Attack}** Your front edge is treated as touching the front edge of all enemies at range 1 and in your front firing arc that you are not engaged with.

**{Skill}** You may choose a non-unique ally at range 1-2. It suffers 1 wound, then performs either a **{Reform}** or speed-1 **{March}**.

**Precise  1, Protected  1**

**Called to Heel**

After deployment, you may remove 1 allied non-unique unit from the play area then redeploy that unit at range 1 of Beastmaster Th'Uk Tar and within your deployment area.
Arcane Mastery

## Card Info

*Maegan Cyndewin only.*

**{Skill}**Choose an enemy at range 1-**{Unstable Energy}**. That enemy receives 1 panic token. Choose an enemy at range 1-{Natural Energy}. Remove 1 boon from that enemy. Choose an enemy at range 1-{Stable Energy}. That enemy receives 1 stun token.

Upgrade Type - Unique

Faction - Latari Elves

Cost - 2

## FAQ

A unit equipped with this card can choose enemy units that it is engaged with while resolving this ability.
File Leader

## Card Info

After an enemy collides with you during a charge, perform a **{Melee Attack}** targeting that enemy before that enemy's melee attack.

This melee attack can only be performed while your command dial is revealed with a melee attack selected.

Upgrade Type - Champion

Faction - Neutral

Cost - 6

## Available From

* Daqan Infantry Command Unit Upgrade Expansion
* Latari Elves Infantry Command Unit Upgrade Expansion
* Uthuk Y'llan Infantry Command Unit Upgrade Expansion
* Waiqar Infantry Command Unit Upgrade Expansion
Nicholas

**Nicholas** is a Protagonist in *Rails of the Macon District.* He is an Ex-Conrail SD40-2 Numbered #3421. He is good friends with Kai, and some of the engines on the Macon District. He is voiced by CottonBeltSD40T.

## Biography

Nicholas is a Witty and Overall kind/Caring locomotive who never fails to get his tasks done on time. He is from Highland Valley in Pennsylvania, but travels to and from the district every so often, as does Kai. He likes to play video games when he isn't working, or sometimes work on his YouTube Trainz Series, *Rails of Highland Valley.*

## Trivia

* Nicholas is named after the person who voices him, CottonBeltSD40T.
* He is the exact same model and number as Nicholas from Rails of Highland Valley.
* Nicholas is also the name of three other cast members, but they all have different names in the series.
* The Photo belongs to the original photographer who took it.
Optional Rules

Before beginning a game, players may agree to use one or both of the following optional rules.

## Skirmish

If players want a faster, smaller alternative to a full battle of the Runewars Miniatures Game, they can play a skirmish battle. A skirmish battle is more fast and mobile, characters are more important and every hit can make-or-break the outcome of the fight.

To play skirmish, players create armies with a total point value of 100 points following the army building rules. Then, they follow the normal rules for setup and play with the following exceptions:

When choosing objective and deployment cards, reduce the points value of the chosen objective card by half (rounded up), and replace all deployment cards with the following image:

## Team Play

The Runewars Miniatures Game is designed for two players, but it can be enjoyed by more. To play with a larger group of players, divide the players into two teams as equally as possible.

Using the army building rules, each team builds a single army with the same point values, regardless of the number of players on that team. Each player takes exclusive control of one or more of his team’s units and makes all decisions for those units including setting the command tool, performing actions, spending boons, etc. Abilities that affect allied units affect all units of that team, regardless of who the owner is.

Players win or lose together as a team. It is possible for all of one player’s units to be destroyed, but for his team to win by destroying all the opposing team’s units or having the highest score at the end of the game.

During the game, players can talk and strategize with each other, but must do so in public (i.e., their opponents must be able to hear and understand all discussion). All players on the same team can see the selections on their teammates’ command tools.
Ankaur Maro

* Unit Card
* Command Tool

## Card Info

Unique

**{Ranged Attack}** Roll a number of white dice equal to {Unstable Energy}.  {Surge}x2: Remove 1 wound.

**{Skill}** Add  up to {Stable Energy} full trays to a Waiqar infantry unit at range 1-5. Then, suffer wounds equal to the number of trays added.

**Forbidden Lore of the Shadow Council**

Your army can include 1 non-unique unit from any other faction. After setup, that unit receives 2 blight  tokens.

*That unit from other faction can equip only upgrades that do not have a faction icon.*
Flanking

An engaged  unit can be flanking or flanked by other units depending on the orientation of the engaged unit.

* If a unit’s front edge is in contact with the side or back edge of an enemy unit, it is flanking that enemy unit.
	+ If a unit is engaged only through the corner of one of its trays, the contacted edge is the edge to which the enemy unit would square up if able.
	+ When performing an attack, the flanking unit adds one extra die to its roll. This die can be either a blue or a red die.
	+ When the flanked unit performs an attack against the flanking unit, the flanked unit does not receive any rerolls for having additional ranks.
* If two units are engaged, but neither unit’s front edge is a contacted edge in that engagement, neither unit is flanking the other.
Dragonjaw Focus

## Card Info

*Unique.*

**{Skill}** Choose an enemy at range 1-{Unstable Energy}. Draw 1 morale card. You may have that enemy suffer the effects of that card. If you do, then you suffer the effects of that card.

After you resolve this **{Skill}**, you may resolve another of your **{Skill}** abilities.

Upgrade Type - Artifact

Faction - Uthuk Y'llan

Cost - 5
Darnati Warriors Unit Expansion

The Darnati warriors share a mysterious bond with their moonstone blades that none outside of their ranks understand. They use this connection to focus their energy and slash through foes as if the weapons were as light as air. For those rare few who have witnessed the speed and grace of the Darnati, there is no denying the sheer beauty- and effectiveness- of their techniques.

The *Darnati Warriors Unit Expansion* for *Runewars Miniatures Game* includes eight customizable, unpainted figurines and five upgrade cards to customize your elven army!

## Upgrades

* Corruption Rune
* Triumphant Cry
* Moment of Inspiration
* Lay of the Land
* Shield Wall
Ranged Attack

Ranged attack is an action. To perform a ranged attack action, a unit attacks  an enemy unit that is inside the attacker’s firing arc, at range  1–5, and in the attacker’s line of sight.

* When performing a ranged attack action, a unit can use any of its attack profiles that are preceded by the ranged attack icon.
* A unit cannot perform a ranged attack if it is engaged.
* After an attacker performs a ranged attack against an enemy that is engaged with one or more of the attacker’s allied units, each of those allied units suffers a severity-one morale test.

The Reanimate Archers reveal a **ranged attack** action, then uses the range ruler to determine line of sight to enemies.

1. The Reanimate Archers do not have line of sight to Kari Wraithstalker because she is not inside the firing arc.
2. The Oathsworn Cavalry are out of range of the Reanimate Archers.
3. The Reanimate Archers do not have line of sight to the Rune Golem because no line can be traced to that unit that does not pass through an obstacle.
4. The Reanimate Archers have line of sight to the Spearmen unit, and that unit is in range. This is the only unit that is an eligible target for this attack.
Linked Names

Two or more cards’ names are linked if they have the same symbol next to their names. An army cannot contain more than one card with the same linked symbol. Cards with the same linked symbol can appear in the same army at different times during a game due to resolving game effects, such as transforming.

Some units with linked names share a command tool with multiple silhouettes. The unit that is in the play area uses the command tool that matches its unit type and figure silhouette.

*See also: unique*
Engagement

If any part of a unit’s trays are touching any part of an enemy unit’s trays, those units are engaged.

* A unit can be engaged with multiple units at the same time.
* If allied units are touching, those units are **not** engaged.
* While two units are engaged, an edge that is touching an enemy unit is called a contacted edge. If a unit is engaged only through the corner of one of its trays, the contacted edge is the edge to which the enemy unit would square up if able.
* If a tray being removed causes two units to no longer be engaged, the unit that did not have trays removed can attempt to close in.
* A unit that is not engaged with any other units is an unengaged unit.

See also Disengage.
Steadfast

## Steadfast [X]

While a unit with this keyword is suffering a morale test, the cards of the type specified by X are treated as having one additional morale icon.

## Steadfast [X Y]

While a unit with that version of the keyword is suffering a morale test, the cards of the type specified by Y are treated as having that number fo additional morale icons, instead of one additional morale icon. For example, while a unit with "Steadfast [Fear 2]" is suffering a morale test, Fear morale cards are treated as having 2 additional morale icons.

If an upgrade or other game effect gives a unit with "Steadfast" a version of the keyword that is different, ignore the instance of the keyword that has a lower value or has no value.
Collision

After a unit performs a **{March}** or **{Shift}** action, if it is touching an obstacle  that it was not touching before performing that action, it has collided with that obstacle.

* If the active unit collides with an enemy unit, the active unit receives one panic  token and then squares up with that unit. The active unit does not receive this panic token if it was performing an action with a charge modifier.

​​​​
Activation Phase

During the Activation Phase, players activate  each of their units, starting with the unit that has the lowest initiative  and continuing in order of ascending initiative.

* Players resolve the Activation Phase by counting out loud, starting with “one.” At each number during the count, the first player declares if he has a unit with an initiative value that matches that number. If he does, he activates one unit that has that initiative value. Then, the second player declares if he has a unit with that initiative value. If he does, he activates one unit that has that initiative value. This process continues back and forth until both players have activated all units with that initiative value. Then, players continue counting out loud, stopping to activate units as appropriate, until all units have activated.
* If a command tool has no chosen action, the unit is activated at initiative 10. The unit cannot perform any actions or gain the benefit of any modifiers for the activation.
Support Obscene

## Card Info

You must deploy this figure to your back rank.

**Protected  1**

{Skill}Choose an enemy engaged with you that was fewer tray than you. That enemy performs a speed-1 **{Shift}** in a direction of your choice. This shift cannot be used to enter or exit terrain.

Figure Stats - 2 Defense, 4 Wound Threshold

Figure Upgrade - Obscenes figure

Upgrade Type - Heavy

Unit Type - Infantry

Faction - Uthuk Y'llan

Cost - 5
Spearmen Unit Expansion

When the fires of war threaten the land of Terrinoth, the rank-and-file of Daqan form a mighty bulwark to protect their homes, and the spearman rise to the challenge of keeping their lands safe.

The *Spearmen Unit Expansion* comes with eight Spearmen plastic figures and two plastic infantry movement trays to expand your Daqan army. Five additional upgrade cards for any army will give you the tools you need to push back any force.

Make the enemies of Daqan fear its might with the *Spearmen Unit Expansion*.

## Upgrades

* Metered March
* Raven Tabards
* Tempered Steel
* Triumphant Cry
* War Crier
Spined Threshers Unit Expansion

Summon the ultimate forces of the Ynfernael with the *Spined Threshers Unit Expansion* for *Runewars Miniatures Game*!

The *Spined Threshers Unit Expansion*includes two figurine and movement trays to house them, as well as a collection of tokens and eight upgrade cards to strengthen the *Uthuk Y'llan Army Expansion*.

## Upgrades

* Devouring Maws
* Frontline Spined Thresher 2x
* Scuttling Horror
* Serrated Spines
* Support Spined Thresher 2x
* Wind Rune
Command Tool

Each command tool comprises a backplate and two dials: an action dial and a modifier dial.

* The action dial determines which actions  a unit can perform, and the modifier dial provides options for modifying  those actions.
* Each action and modifier is represented on its respective dial by an icon and a stance. Each action also contains an initiative  value. The selected action and modifier is indicated by the icon that is positioned at the top of each dial.
	+ During the Activation Phase, a player can only resolve his selected modifier if it matches the stance of his selected action. If the stances do not match, the modifier is ignored.
	+ White modifiers represent a neutral stance that matches all other stances. As such, a white modifier can be resolved regardless of the stance of the selected action.
* The backplate of each command tool contains the unit’s  type, defense value, and wound threshold.
Simultaneous Orders

## Card Info

After you perform a **{Skill}**, you may resolve the effects of another of your **{Skill}** abilities.

Upgrade Type - Training

Faction - Neutral

Cost - 2

## Available From

* Daqan Infantry Command Unit Upgrade Expansion
* Latari Elves Infantry Command Unit Upgrade Expansion
* Uthuk Y'llan Infantry Command Unit Upgrade Expansion
* Waiqar Infantry Command Unit Upgrade Expansion
Shift

Shift is an action. When a unit performs a shift action, it moves forward, backward, or sideways using the straight template corresponding to the action’s speed.

If a player performs a shift action with a movement modifier that shows a **{Turn}** or **{Wheel}**, the player uses a turn or wheel movement template instead of a straight template.

A unit can perform a shift action while engaged with one or more units. A shift while engaged can be used to either reposition or disengage.

It is possible for a unit to perform a shift action that functions as a reposition with some units while also disengaging from others. When this happens, the rules for reposition apply to the units with which the active unit will remain engaged while the rules for disengaging apply to the units from which the active unit is disengaging.

## Reposition

   To reposition, the unit performing the shift action must be touching the same unit along the same contacted edge that it was touching before performing the shift action, and the active unit cannot be touching any new enemy units or other obstacles.

A unit may reposition while engaged with multiple units as long as it is touching the same units along the same contacted edges.

## Disengage

   To disengage, the unit must perform the shift in the direction directly opposite of its contacted edge for that engagement. Then, the active unit receives one panic token.

A unit may disengage from multiple units if they are touching the same contacted edge. When this happens, the active unit receives one panic token for each unit it disengaged from.
Ritual Venom

## Card Info

Before your activation, you may suffer up to {Natural Energy} wounds to place an equal number of bane  tokens of 1 type of your choice on this card. Limit once per game.

**{Melee Attack}****{Ranged Attack}** You may remove 1 bane token from this card. Then the defender receives that bane.

Upgrade Type - Champion

Faction - Uthuk Y'llan

Cost - 3
Storm Sorceress

## Card Info

**{Skill}** Roll 1 blue die. For each  {Surge}, choose an enemy at range 1-3. Each chosen enemy suffers {Unstable Energy} damage.

Figure Stats - 2 Defense, 1 Wound Threshold

Figure Upgrade - Storm Sorceress

Upgrade Type - Champion

Unit Type - Infantry

Faction - Latari Elves

Cost - 4

## Available From

* Latari Elves Infantry Command Unit Upgrade Expansion
Unique

A card’s name is unique if there is an underline under its name.

An army cannot contain more than one card with the same unique name, even if those cards are of different types.

Each army can only include one unique unit for every 100 points. So, for a complete 200-point game, each army can include up to two unique units. Unique upgrades do not count toward this limit.
Upgrade

Upgrade cards are equipped to units when a player is building an army before the game begins. For each upgrade icon in a unit’s costing table for its corresponding configuration, that unit can equip one upgrade card that has a matching icon.

* Upgrade cards grant additional effects to the units that have them equipped.
* Equipped upgrade cards are placed next to the unit card to which they are equipped.
* If a unit’s upgrade card is discarded, it is flipped facedown and is no longer counted toward its owner’s score.
* If an upgrade effect uses the term “you,” it refers to the unit to which that upgrade is equipped.
* Upgrade cards are readied when the unit performs a rally action or spends an inspiration token.
* Upgrade cards that have a unit-type icon can only be equipped to a unit matching that type.
* Upgrade cards that have a faction icon can only be equipped in armies of that faction.

## Upgrade Icons

* Artifact
* Champion
* Equipment
* Heavy
* Heraldry
* Music
* Training
* Unique

## See also

* Exhausted
* Figure Upgrade

## FAQ

* **If a unit is in an army of a different faction due to an effect such as Ankaur Maro’s Forbidden Lore of the Shadow Council ability, can that unit equip upgrades of that army’s faction?**
No. That unit can equip only upgrades that do not have a faction icon.
Warsprinter

## Card Info

While your command tool is revealed, allies gain:

**{Skill}** Perform a speed-1 **{March}**.

You also gain:

**{Skill}** Perform a speed-{Unstable Energy} **{March}**.

Figure Stats - 1 Defense, 1 Wound Threshold

Figure Upgrade - Warsprinter

Upgrade Type - Heraldry

Unit Type - Infantry

Faction - Uthuk Y'llan

Cost - 3

## Available From

* Uthuk Y'llan Infantry Command Unit Upgrade Expansion
Ravos the Everhungry

* Unit Card
* Command Tool

## Card Info

Unique

**{Melee Attack}** {Surge Unique}: Each enemy at range 1 suffers 1 wound.

Before each End Phase, you must choose a unit at range 1. It suffers 1 wound.

**Brutal  1, Precise  1**

**Steadfast  [Fear 2]**

**Ynfernael Presence**

After setup, each enemy receives 1 panic token.

## FAQ

Units that have not yet been deployed do not gain a panic token from Ynfernael Presence.
Closing in

If two units are engaged  and a game effect removes one or more trays from one of those units such that those units are no longer engaged, the unit that did not have any trays removed may close in.

* To close in, a unit performs a speed-1 **{Shift}** action and must collide  with the enemy unit it was most recently engaged with — the enemy unit that had one or more of its trays removed. If there is a collision with that unit, the unit squares up as normal, but any other game effects that are triggered when units collide are ignored.
	+ If the closing-in unit cannot collide with the enemy unit it was most recently engaged with, both units remain in the same position and are no longer engaged. Any game effects triggered when units disengage are ignored.
	+ The straight, speed-1 movement template moves a unit the distance of the width of a single tray. When a unit is closing in to fill the gap left by a single tray being removed, the close in results in a collision. The gap left by the tray and the distance covered by the straight, speed-1 template are identical — even though they sometimes appear not to be as a result of trays being bumped.
* A unit cannot close in if it is engaged with one or more enemy units.

## FAQ

* **When a unit closes in with an enemy unit that it is squared up to, does it collide with the tray connectors of that unit?**
No. While performing a **shift** to close in, ignore both unit’s tray connectors.
* **When closing in, can a unit perform a shift  in a direction that does not fill the gap left by the removed tray(s)?**
​​​​​​​Yes, as long as the **shift** results in both units remaining engaged with each other.
Take the Ridge

### Setup

Each player takes one objective token. Then, starting with the first player, the players take turns placing the tokens beyond range 5 of their own deployment zones and beyond range 1 of terrain, other objective tokens, and the edge of the play area.

### During Play

After each End Phase, for each objective token, if a player has a unit at range 1-2 of that token and his opponent does not, he scores one objective token from the supply.
Warsong Herald

## Card Info

While another ally is attacking an enemy you are engaged  with, that ally may reroll 1 die.

You do not suffer the morale test for being engaged with the defender of a **{Ranged Attack}**.

Figure Stats - 4 Defense, 1 Wound Threshold

Figure Upgrade - Herald

Upgrade Type - Heraldry

Unit Type - Infantry

Faction - Latari Elves

Cost - 3

 Available From

* Latari Elves Infantry Command Unit Upgrade Expansion
Reanimate Archers Unit Expansion

The hiss of Reanimates’ blighted arrows raining down from the skies sends even veteran soldiers scrambling for

cover. Wounds inflicted by these arrows rapidly necrotize: flesh peels away, foulness spreads, and bones crumble and crack. Panic spreads as healthy warriors fall, rotted from within. Able to kill at range and afflict their targets with the blight of the Mistlands, Reanimate Archers inspire fear in even the most stalwart soldiers.

Fire poisoned arrows down on your enemies with the eight new Reanimate Archer figures included in the *Reanimate Archers Unit Expansion*! These eight figures give you the option to field another two-tray unit or increase the size of a larger unit—perhaps fielding a block of archers that will rain death on your foes. Like the Oathsworn Cavalry, these figures are identical to the figures included in the *Runewars Core Set*, and this expansion gives you an easy way to raise more undead to fight for Waiqar the Undying, while opening dark new paths with five new upgrade cards.

## Upgrades

* Combat Ingenuity
* Tempered Steel
* Terrifying Heraldry
* Wind Rune
* Close Quarters Targeting
Th’Uk Tar and Gorgemaw (siege)

## Card Info

*Unique.  Linked Name: **Beastmaster Th’Uk Tar***

Before you reveal your command tool, this unit may suffer 1 wound, then perform a speed-1 **{Shift}** or a **{Reform}**.

This unit does not receive panic  tokens, when performs a **{March}** or **{Shift}** and collides  with an enemy.

Figure Stats - 3 Defense, 3 Wound Threshold

Figure Upgrade - Th’Uk Tar and Gorgemaw Figure

Upgrade Type - Champion

Unit Type - Siege

Faction - Uthuk Y'llan

Cost - 19
Charge

A charge is indicated by a burst icon displayed at the end of the directional arrow of some movement modifiers. A charge modifier is used to collide  with and attack an enemy unit.

* When a unit performs an action modified by a charge, it does not receive a panic  token when colliding with an enemy unit during the current activation.
* When a unit resolves a charge, it receives one panic token if it does **not** collide with an enemy unit. If a unit’s charge modifier or action modified by a charge is canceled, that unit does not receive this panic token.
* If a unit resolving a charge collides with an enemy unit, the charging unit performs a **{Melee Attack}** action targeting that enemy unit after the move is complete. If a charging unit collides with more than one enemy unit, it chooses one of those units to target with the attack.
* Any game effects that trigger “during a charge” can be triggered while a unit performs an action modified by a charge.

## Movements combined with charge

* March
* Shift
* Turn and Wheel
War-Torn Crossroads / Bone Pit

## War-Torn Crossroads

Defensive, 4 tray.

* Exposed
* After a unit exits this terrain, its may perform a speed-1 **{March}**. It may treat this march as modified by **{Charge}**.

## Bone Pit

Dangerous, 4 tray.

* Deadly 2
* Taxing 1
* When a unit collides with this terrain, it must occupy it (if able).

## Available From

* Beastmaster Th’Uk Tar Hero Expansion

* Bone Pit
* War-Torn-Crossroads
1/2
Stun

## Effect Info

When a unit that has a stun token reveals its command tool, the opponent can spend that token to cancel the effect of the modifier. The unit can still resolve its action.

## Units with stun

* Aymhelin Scions
* Lord Vorun'thul
* Vorun'thul the Cursed
* Rune Golems

## Upgrades with stun

* Corruption Rune
* Dispatch Runner
* Dreamweaver Sorceress
* Arcane Mastery
* Frontline Aymhelin Scion
* Support Rune Golem
* Grotesque Slasher
* Scuttling Horror
* Ritual Venom
Rank

Each horizontal row of trays running the width of a unit  is one rank of that unit.

* A unit’s front row of trays is that unit’s front rank, and a unit’s back row of trays is that unit’s back rank. When a unit is made up of a single rank, that rank is both the front and back rank.
* A full rank is any rank that contains as many trays as the front rank for the unit.
* A rank is partial if it contains at least one tray, but fewer trays than the front rank of the unit.
* A unit’s front rank is not full or partial.
* When determining the number of ranks of a unit, and if those ranks are full or partial, only trays are relevant; the number of figures remaining in a tray is irrelevant.

See also Attack.
Rune Golems Unit Expansion

Deep within the ancient fortresses of Terrinoth stand ancient stone guardians, ever vigilant. Only awakened by Lords and Wizards who know the secrets that can imbue the golems with life when the need is dire. The strength and ferocity of these golems knows no equal, scything their massive blades through infantry and cavalry with ease. Rune Golems will stop at nothing to destroy the enemies of the Daqan, and then return to their hidden slumber until called upon again.

The *Rune Golems Unit expansion* features two Rune Golem Plastic Figures, one sculpt new to this expansion and one identical to the Rune Golem sculpt found in the Core set, as well as eight upgrade cards to help you build your army anyway you choose. Crush the enemies of Daqan beneath your feet with the *Rune Golems Unit expansion*.

## Upgrades

* Front Line Rune Golem x2
* Support Rune Golem x2
* Bull Pennon
* Master-Crafted Weapons
* Wind Rune x2
Vorun'thul the Cursed

* Unit Card
* Command Tool

## Card Info

Linked Name: **Lord Vorun'thul**

**{Melee Attack}** {Surge Unique}: Gain **Brutal  1** for this **{Melee Attack}**.

You cannot resolve green actions or modifiers.

**{Skill}** Place your unit at range 2 of its position and not engaged with an enemy, transform  into Lord Vorun'thul, then receive 1 stun token.

**Brutal  1**

**Lethal**{Stable Energy}

**Protected  2**

**Howl of the Mistlands**

After setup, choose 1 enemy. That enemy receives 1 immobilize token.

## Lore

Mindless monsters are not the only thing to emerge from the terrifying Mistlands of Mennara. In hushed whispers, many speak of ancient vampires, creeping from the mist to hunt those unlucky enough to find themselves on the edges of Waiqar's domain.

Lord Vorun was a renowned defender of the land and a knight of unquestionable honor. When his liege swore allegiance to Waiqar the Undying, Vorun was faced with a choice. Torn between his duty to Terrinoth and his oath of fealty, Vorun chose to trust in the wisdom of his master and continue his service despite his misgivings, and so the lord of House Ammanas joined the other great nobles of Bilehall in a fateful ritual that transformed them all into undead horrors. Upon realizing the full truth of what he had done, Vorun was overcome with shame and self-loathing, and he found himself unable to tolerate any reminder of his lost honor. He turned upon the lesser nobles and servitors of his house and hunted them down one by one, forcing them to join him in service to Waiqar.
Uthuk Y'llan Infantry Command Unit Upgrade Expansion

Strengthen your deadly swarm with the *Uthuk Y'llan Infantry Command Unit Upgrade Expansion* for *Runewars Miniatures Game*! Customize your forces with the Blood Witch, Shrieker, War Sprinter, and Grotesque.

The *Uthuk Y'llan Infantry Command Unit Upgrade Expansion* includes four new figures and 18 new upgrade cards. Gather your forces from the Ynfernael and conquer Terrinoth!

## Models

* Grotesque
* Shrieker
* Warsprinter
* Witch

## Upgrades

* Aggressive Shrieker
* Bannerscamp
* Blood Diviner
* Bloodfire Witch
* Cacophony Reaver
* Cursed Signets
* File Leader
* Fortuna's Dice
* Grotesque Slasher
* Heraldic Surcoats
* Master-Crafted Weapons
* Mutilated Grotesque
* Psychosis Siren
* Rage Spine
* Rallying Shrieker
* Simultaneous Orders
* Tactical Shrieker
* Warsprinter
Th’Uk Tar and Gorgemaw

* Unit Card
* Command Tool

## Card Info

*Linked Name: **Beastmaster Th’Uk Tar***

**{Melee Attack}**: Your front edge is treated as touching the front edge of all enemies at range 1 and in your front firing arc that you are not engaged with.

When you perform a **{March}** you may increase it's speed by 1. When you perform a **{Shift}** you may treat it as modified by **{Turn}**.

**Lethal  1, Precise  1, Protected  1, Scout**

**The Slavering Horde**

After setup, each ally at range 1-5 of Th’Uk Tar and Gorgemaw may suffer 1 wound to receive 1 inspiration token.
Expansion Rules

* Overgrow  [X]

* Protected  [X]

* Protector  [X]

* Steadfast  [X] with a Value

####

### Scoring Points from Abilities

When a player scores points from an ability, those points are added to his final score.

### Unique Surge Abilities

A surge  ability is unique if it uses the  {Surge Unique} icon.

* A player can spend surges to resolve a unique surge ability only once per attack.
* If a unique surge icon is followed by a "+", the player can spend any number of surges but can still spend surges to resolve the ability only once per attack.

## Terrain

### Terrain Skill

Some pieces of terrain have an ability proceded by a **{Skill}** icon. While occupying this terrain, a unit can choose to resolve this ability when it performs a skill action.

## Other

### Adding Trays

When a tray is added to a unit, a new tray of the unit's type is connected to that unit.

* When adding a full tray to a unit, a figure corresponding to that unit's card is slotted into each empty slot of that tray.
* If adding a tray to a unit would cause that unit to overlap an obstacle, that tray cannot be added to that unit.
* When adding a tray to a unit, the tray must be connected so it is in the unit's back rank.
	+ If the back rank of the unit is a full rank, and if the unit has fewer than four ranks, the added tray can be connected to the unit's back edge, creating a new back rank for that unit.
	+ If the unit has four full ranks of trays, a new tray cannot be added to that unit.

### Inactive Runes

Each side of an energy token contains one or more icons depicting magical runes. The large runes on a token side are the active runes for that side. The small runes on a token side are the inctive runes for that side - inactive runes indicate the active runes that appear on the opposite side of that token.
Regenerate

## Regenerate X

At the end of the Activation Phase, if a unit with this keyword has any empty slots in its trays, slot X new figures corresponding with that unit’s card in the empty slots.

The number of figures slotted cannot exceed the number of empty slots.

Figures are slotted one at a time into the front-most tray with empty slots. Each figure must be slotted in a tray that contains one or more other figures if possible.
Spined Threshers

* Unit Card
* Command Tool

## Card Info

**{Melee Attack}**: If the defender has a panic token, you may reroll 1 die.

After your activation, each enemy at range 1-{Unstable Energy} without a panic token receives 1 panic token.

**Brutal  1**

**Steadfast  [Fear]**

## Available From

* Uthuk Y'llan Army Expansion
* Spined Threshers Unit Expansion
Rune Golems

* Unit Card
* Command Tool

## Card Info

**{Skill}** Each enemy unit engaged with you receives {Stable Energy} stun tokens.

**Brutal** {Stable Energy}

## Available From

* Core Set
* Rune Golems Unit Expansion

## Lore

Deep within ancient fortresses and hidden monuments throughout Terrinoth, massive stone guardians stand silent sentry. Using ancient magics powered by precious runebound shards, lords and wizards who possess the secrets can imbue the stone warriors with life when the need is dire. Upon awaking, the rune golems glow with an inner light, the sign of the rune-magic's animating power. The energy's hue reflects the properties of the shard used to awaken the golem. Elemental runes may also impart some of their nature to the golem's temperament: aggression for fire, stoicism for ice, or cleverness for lightning.

Once fully empowered, these rocky titans are nearly unmatched in their ferocity and raw strength, scything their massive blades through infantry and cavalry with ease. Full battlefield formations of rune golems are incredibly rare, but they are devastating in the extreme. These rune golems will stop at nothing to destroy the enemies that threaten the Daqan, and then return to their hidden slumber until called upon again.
Scuttling Horror

## Card Info

*Spined Threshers only*

After each Command Phase you may perform a speed-1 **{Shift}** sideways, even if this card is exhausted.

**{Melee Attack}** You may exhaust this card to cause the defender to receive 1 stun token.

Upgrade Type - Unique

Faction - Uthuk Y'llan

Cost - 3

## FAQ

A unit equipped with this card can exit terrain by resolving a sideways **shift** only if it is not engaged.

If a unit with this card equipped exits terrain while resolving a sideways **shift**, it must be placed with any part of its side edge touching that terrain piece.
Square up

After a unit collides  with an enemy unit, it attempts to square up with that enemy unit.

* To square up his unit, the player pivots his unit around the point of contact with the enemy unit until the squaring-up unit’s front edge is parallel with the enemy unit’s contacted edge for that engagement. Then, the player slides the squaringup unit in either direction of his choice along the contacted edge, stopping at the first opportunity for the trays of the moving unit to be aligned with the trays of the enemy unit.

* The trays of two units are aligned when the edges of trays — or seams between trays — of the first unit that are perpendicular to its contacted edge line up and are parallel with the edges of trays — or seams between trays — of the second unit that are perpendicular to its contacted edge (i.e. the edges and seams of the units’ trays form a grid).
* If the front edge of a moving unit collides with a corner of an enemy unit, a player aligns the right angle on the base of the range ruler with the contacted corner of the enemy unit so that the range ruler is aimed over the moving unit. Then, he determines the number of the moving unit’s trays on each side of the range ruler, not counting any trays the range ruler passes over. If one side has more trays on it than the other, the moving unit must pivot in that direction. If both sides have the same number of trays, the player who controls the moving unit chooses which direction to pivot the unit.
* If a unit is moving backward or sideways, the edge of that unit that was aligned with the start and end guides of the movement template are treated as that unit’s front edge for the purposes of squaring up.
* If a unit collides with multiple enemy units simultaneously, it chooses which enemy unit to square up with.
* If a moving unit would collide with another obstacle while squaring up, players resolve one of the following based on the orientation of the units in that collision:
	+ **Edge Collision:** If the moving unit collided with an enemy unit’s edge, slide the moving unit so that the contact point moves in either direction along the enemy unit’s contacted edge until the obstacle is out of the way. Then, the moving unit continues squaring up as normal.
	+ **Corner Collision:** If the moving unit collided with an enemy unit’s corner, slide the moving unit in either direction such that its edge stays in contact with the enemy unit’s corner until the obstacle is out of the way. If this does not get the obstacle out of the way, the moving unit can attempt to pivot around the corner in the other direction. Then, the moving unit continues squaring up as normal.
	+ Repeat these resolutions for any additional obstacles. Then, if it is still impossible for the moving unit to square up without colliding with an obstacle, the unit cannot square up and it is returned to the position it was in when it collided; the two units are still touching and are thus still engaged.
	+ If, after revealing its command tool, an active unit is engaged with a single enemy unit but not aligned with that enemy, the active unit attempts to square up with that enemy unit.
Reform

Reform is an action. When a unit performs a reform action, that unit can be picked up, rotated, and placed on the play area facing any direction as long as the unit’s center point remains in the same position and the unit does not overlap  or touch any obstacles it was not already touching.

* When a unit performs a reform, it must rotate around its center point such that its center point does not move.
A unit’s center point is determined by drawing a rectangle around the outer-most edges of the unit’s trays and finding the center point of that rectangle.
* If an active unit performs a reform action while engaged  with one or more units, the active unit can rotate around either its center point or the center point of any of its individual trays.
After performing the reform action while engaged, the active unit must be touching the same enemy units along the same contacted edge of the enemy unit that it was touching before performing the reform action.
* The active unit cannot be touching any new enemy units or other new obstacles.

If rotating a unit would cause it to collide with an obstacle, the player can pick up the unit and place it on the play area with a new facing as long as the unit’s center point remains in the same position and the unit does not overlap any obstacles.
Seize the Artifacts

### Setup

The player who chose this card chooses 2 of his units and 2 of his opponent's units.  Place 1 objective token on each of those units' cards.

### During Play

When a unit is destroyed, discard any objective tokens on its unit card.

All units gain the following:

**{Skill}** Take 1 objective token from the unit card of an enemy engaged with you and place it on your unit card.

### Game End

Score all objective tokens on your unit cards
Reanimates Unit Expansion

Though each reanimate is but a fraction of the being they were when they followed Waiqar in life, the legion of skeletal

warriors strike fear into the hearts of those that would stand against them. An unquenchable spite and loyalty to the dread Waiqar the Undying drive the legion to destroy anything in their path.

Expand your ranks of the undead with the *Reanimates Unit Expansion*. Featuring eight reanimate plastic figures in four different sculpts, the expansion contains everything you need to add one Reanimates unit to your own army. Overrun your opponents with an undead legion and raise your dead with the *Reanimates Unit Expansion*.

## Upgrades

* Cursed Signets
* Dispatch Runner
* Flank Guards
* Lingering Dead
* Trumpets
Eolam Dais / Moonstone Bridge

## Eolam Dais

Defensive, 2 trays.

* Elevated
* **{Skill}**: {Natural Energy} other allies at range 1-3 may choose to either remove 1 bane or ready 1 upgrade card.
*Latari Elves only.*

## Moonstone Bridge

Dangerous, 2 trays.

* Taxing 1
(only while occupied by another unit.)
* After a unit exits this terrain, it may perform a speed-1 **{Shift}**.

## Available From

* Prince Faolan Hero Expansion

* Moonstone Bridge
* Eolam Dais
1/2
Battle of Iwo Jima

The **Battle of Iwo Jima** (19 February – 26 March 1945) was a major battle in which the United States Marine Corps landed on and eventually captured the island of Iwo Jima from the Imperial Japanese Army during World War II. The American invasion, designated ***Operation Detachment***, had the goal of capturing the entire island, including the three Japanese-controlled airfields (including the South Field and the Central Field), to provide a staging area for attacks on the Japanese main islands. This five-week battle comprised some of the fiercest and bloodiest fighting of the Pacific War of World War II.
Verdant Sorceress

## Card Info

**{Skill}** Choose an ally at range 1-{Natural Energy} of overgrown terrain. That ally may remove up to {Natural Energy} banes .

**Overgrow  2**

Figure Stats - 3 Defense, 1 Wound Threshold

Figure Upgrade - Storm Sorceress

Upgrade Type - Champion

Unit Type - Infantry

Faction - Latari Elves

Cost - 3

## Available From

* Latari Elves Infantry Command Unit Upgrade Expansion
Vorun'thul the Cursed (Infantry Upgrade)

## Card Info

*Linked Name: **Lord Vorun'thul**.*
*Unit with no unique champion equipped only.*

**{Melee Attack}** You may replace 1 die with a white die.

**Brutal  1**

Figure Stats - 3 Defense, 3 Wound Threshold

Figure Upgrade - Vorun'thul the Cursed figure

Upgrade Type - Heavy

Unit Type - Infantry

Faction - Waiqar the Undying

Cost - 8
Shield Wall

## Card Info

While defending, if you have more trays than the attacker, you may exhaust this card to increase your defense  by 1 for this attack.

Upgrade Type - Equipment

Faction - Neutral

Cost - 5

## Available From

* Core Set
* Essentials Pack
* Oathsworn Cavalry Unit Expansion
* Waiqar Infantry Command Unit Upgrade Expansion
* Darnati Warriors Unit Expansion
Reanimate Archers

* Unit Card
* Command Tool

## Card Info

**{Ranged Attack}** {Surge}x2: The defender receives 1 blight token.

**Steadfast  [Doubt]**

## Available From

* Core Set
* Reanimate Archers Unit Expansion

## Lore

*The hiss of Reanimates' blighted arrows raining down from the skies sends even veteran soldiers scrambling for cover. Wounds inflicted by these arrows rapidly necrotize: flesh peels away, foulness spreads, and bones crumble and crack. Panic spreads as healthy warriors fall, rotted from within. Able to kill at range and afflict their targets with the blight of the Mistlands, Reanimate Archers inspire fear in even the most stalwart-hearted soldiers. However, some groups of these skeletal undead elicit more dread than others.*

*Legends tell of the Burned Dead, a group of Reanimate Archers whose bones and armor have been charred black by fire. These foul undead were once an ill-fated group of bandits, put to the torch by the cruel Baron Mareshe centuries ago for stealing a relic of incalculable value from his treasury. When Waiqar's necromancers animated their corpses, their hatred is said to have burned as hot as the flames that consumed their lives.*

*The Shattered were supposedly meticulously pieced together from the fragmented bones of countless generations of dead by the necromancer Skyldr. Her masterwork monstrosities are highly prized by Waiqar's lieutenants, each an elaborate puzzle of bone. The Shattered use arrows tipped with jagged bone shards as well, leaving vicious gashes upon their victims, terrible wounds that even the wisest healer seems unable to mend.*