Speed

**Speed** is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: **Attack Speed**, **Combat Speed**, **Reaction Speed**, **Travel Speed**, and **Flight Speed**. The term "**Speed**" normally refers to **Combat Speed.**

### Attack Speed

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

### Combat Speed

The speed at which a character can fight.

### Reaction Speed

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than their movement speed.

### Perception Speed

The timeframe it takes for a character to notice an event or reaction. But crucially, this does not grant any movement; at most, it allows the user to activate a thought-based ability.

More information, and a table of which timeframes grant which speeds, can be found on the reactions page.

### Travel Speed

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

### Flight Speed

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

**Infinite Speed** (Able to travel any finite distance in zero time, or move an infinite distance within a finite amount of time. Teleportation does not count. For further information, see the "Further Explanations"-section below).

**Immeasurable** (Movement beyond linear time. This is why the speed cannot be measured. Given that S = D/T, if T is undefined the speed formula cannot be applied. This is the same reason why multiple temporal dimensions also grant immeasurable speed. For further information, see the "Further Explanations"-section below).

### Regarding Massively FTL+ Speed

Kindly note that Massively FTL+ is a very broad category which starts from 1000x the Speed of Light up to any higher finite velocity. As such, Massively FTL+ characters need not be even remotely on a similar level of speed. In fact, the difference may be as great as the magnitude of difference between Massively FTL and regular human level.

In conclusion, one Massively FTL+ character can speed blitz another Massively FTL+ character, and assuming otherwise without a logical reason is fallacious.

### About Time Manipulation and Speed

Time Stop does not grant a user infinite speed, nor does otherwise slowing down time increase somebody's speed rating. These abilities decrease the speed of others instead, while leaving the user's speed the same, and should as such be listed in the powers & abilities sections instead. The extent to which time is slowed down should also be stated, if possible.

Abilities that accelerate a user's time to make them faster can be mentioned as a rating in the Speed section of the relevant profile, as these abilities increase a user's speed relative to everyone else. However, they should be mentioned separate to their non-amplified speed. For example: **Normal Human**, **FTL** via time acceleration.

One should consider that a user of such an ability might not have time accelerated to the maximum extent at all times when scaling them to other characters.

### On Infinite Speed, Immeasurable Speed and How They Compare

Being able to casually roam around freely across linear time qualifies for immeasurable speed. However, traveling to different time periods through movement is a common feat in fiction that often leads to inconsistencies and has been done via FTL travel or running laps around the earth faster than it rotates. This can lead to characters being assigned an additional, independent, speed rating for the ability. This should preferably be evaluated case by case.

The difference between infinite and immeasurable is that the former can go everywhere in zero time, whereas the latter can go everywhere and everywhen faster than in zero time.

For more information, Infinite speed characters are so fast, they move faster than time can flow at any period. They perceive every finite speed character as completely frozen and it takes 0 time to react to any finite speed object or travel finite speed distance. They can also perform and infinite number of actions or travel infinite distance within a finite amount of time. An infinite speed character's perception of time only flows when they allow it to flow.

Immeasurable speed characters are far beyond even those Infinite speed characters listed above. They perceive infinite speed characters as completely frozen, and they can travel forward and backward in time at will. They have the speed necessary to hop from the beginning of time, to the end of time, and anywhere in between as casually as a human being can roll their eyes left or right. This also means their reaction time is faster than instantaneous. They can dodge an attack that already has been struck, and they can strike someone even before they launched an attack. And they can do all of this via sheer speed.

When evaluating speed feats resulting in infinite speed a high amount of scrutiny should be applied. Speed feats of this nature frequently turn out to be Outliers and statements regarding infinity are prone to be Hyperbole. One should consider whether it is more plausible and consistent to assume that the abilities creating infinite distance or zero time were resisted, circumvented or nullified instead, or if Teleportation or similar were employed. Filling or lightning up infinite-sized realms must require substantial amounts of evidence. But if the intent for the infinite-sized realm is clear and repeatedly hammered in multiple times, then there's no reason to assume otherwise and it should be acceptable.

When it comes to scaling such speed to other attacks or characters a high amount of scrutiny is necessary. Often these speeds don't scale to any regular attack or other characters. Fictions tend to prove this fact by the attacks and/or movement of characters not starting and finishing simultanously, even if the characters are moving a finite distance, despite the fact that this should be the case for infinitely fast characters. Generally, to scale such speed feats to characters or other attacks the verse needs to provide solid evidence for it and consistently portray the character/attack and those that scale as moving that fast.

### Crossing between Universes and Higher Dimensions

Speed isn't defined by any number of spatial dimensions but simply distance over time. Meaning that it is possible for 1-dimensional characters to be faster than those who cover many dimensions. And the distance between two timelines is defined as the 5th dimension (Or a 4th spatial dimension) that separates two or more universes. Said distance is often unknown as it could be anywhere between much smaller than the Universal radius and infinite. But such details are only known to those who can travel through additional spatial dimensions. For that reason, crossing Universes is unquantifiable for speed unless details are specifically stated.

### Moving faster than the eye can see

Human vision is a complex topic, as the eye doesn't quite work like a camera and the brain processes the image given by the eye a lot to produce the image we see. Hence common figures like the "framerate" of the human eye can't simply be used to evaluate feats of moving faster than the eye can see.

Since we can clearly see human sized moving objects such as motorcyclists or skydivers it can be assumed that characters which move faster than the human eye can see should move faster than those, granting them at least **Subsonic** speed. That should only be assumed under regular seeing conditions. However, if the person whose point of view we take has bad eyesight, if the target is camouflaged or very far away, or if the surroundings are extraordinarily bright or dark the feat can possibly not be used as normal conditions of vision aren't given.