Lever

Lever
File:Lever.png
File:Powered Lever.png

 Stackable
 Tool
 Catches fire from lava | No

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/ ro
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A **lever** is a non-solid block that can provide switchable redstone power.

## Occurrence

### Natural generation

Three levers are generated naturally in each jungle temple. They also generate in woodland mansions.

## Obtaining

### Breaking

Levers can be mined using any tool, or without a tool.

 Default

A lever is also removed and drops itself as an item if:

* its attachment block is moved, removed, or destroyed
* water or lava flows into its space, in {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

```
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```

* a piston tries to push it or moves a block into its space

### Crafting

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## Usage

 File:Lever positions.png
See also: Redstone circuit

A lever can be used as a player-switchable redstone power source.

### Placement

A lever can be attached to the **top**, **side**, or **bottom** of any full solid opaque block (stone, dirt, blocks of gold, etc.), or to the **top** of an upside-down slab or upside-down stairs (but not to the bottom of a right-side-up slab or stairs). When placed on the top or bottom of a block, the lever orients itself in-line with the placing player.

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```

When placed on the side of blocks, down is *on* and up is *off*. On the top or bottom of blocks, *off* is north or west, *on* is south or east.

### Activation

To activate or deactivate a lever, use the "Use Item/Place Block" control (right-click, by default). A lever can be turned on and off as fast as it can be clicked.

Mobs cannot turn a lever on or off.

### Behavior

While active, a lever:

* powers any adjacent redstone dust (including beneath the lever) to power level 15
* powers any adjacent redstone comparator or redstone repeater facing away from the lever to power level 15
* strongly powers its attachment block to power level 15 (only if the attachment block is a full solid opaque block)
* activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.
* emits redstone particles to indicate that it is active (in {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

```
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```

## Sounds

### Generic

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### Unique

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## Data values

### ID

*Java Edition*:

{{#vardefine: idtable | 1 }}

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### Block states

See also: Block states

Lever/BS

## History

*For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history*

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## References

Template:Redstone

cs:Páka
de:Hebel
es:Palanca
fr:Levier
hu:Kar
it:Leva
ja:レバー
ko:레버
nl:Hendel
pl:Dźwignia
pt:Alavanca
ru:Рычаг
tr:Şalter
th:คันโยก
uk:Важіль
zh:拉杆

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