2017-08-10

**Developer Patch 2017/08/10**

*Here we finally are! The patch is about to be released and we're very excited to share these pre-patch not for tomorrow morning with you. We are sorry it took a little bit longer to finish this patch due summer & longer testing. This patch contains a lot of exciting new things for example: we have finally finished the ping limiter, a new character system rework & new clothes, a lot of new skins, a lot of new items, a lot of new features and a lot of fixes! Now, let's jump into the actual patch notes for more info:*

### GENERAL UPDATES

* T﻿wo new character models are now available! Check out the in-game marketplace for prices. Let us know what you think of these new characters in the comments. (Note: Here's the icons of both of the char﻿acters)﻿
 * There's also a new zombie model finished. We would like to NOT share any pictures of this new zombie so that our community can find it in-game themselves. Let us know if you've found any of the new zombies. (Note: The new zombies aren't like a new boss but more like an extra type of "normal" zombies)
* Note: Another character is still being finished. Stay tuned for that!
* Airdrops have been buffed globally in every game-mode airdrops appear. Airdrops should appear more often now.
* The GD Airdrop Caller icon is now updated so that players can see a visual difference between the two different airdrop callers to avoid scamming.
* Reworked the daily reward item list. Removed more "useless items" and added a lot of new variate in items. Daily reward should reward players generally with better items now. Here's more in-depth notes about the exact changes:
+ Removed the normal skinbox fro﻿m the daily reward.
+ Added numerous of new different items as daily rew﻿ard.

* Increased the spawn protection timer for players after using the bus system. (due fast load) Spawn protection is now 5 seconds longer after using the bus system.
* Player's stamina will now reset to 100% after using the bus system.
* Added the "Mystery Skinbox" to the Deluxe reward system.
* Added the "Alien, Jedi & Hynx Skinbox" to the Extreme reward system.
* Health Bar Percentage shows an accuracy of up to 0.1% when low health. We thought this would be useful for some players!
* Players can no longer place down cars or other vehicles while walking. Players can only place vehicles while standing still now.
* Players can now stack empty weapons even if they had different kinds of ammo inside the weapon. This has been a huge request by our community and we are very happy we were able to make this happen.
* Player's global inventories will now look way cleaner than ever before. (This indirectly fixes the bug where player's can't stack the same weapon that's empty. Now they are able to.)
* Players can no longer pick up or place vehicles that are under 5% durability.
* Beginner servers are now officially and permanently removed. We have announced this a while back to avoid confusion for our community and we recommend everyone that wants to know why exactly the beginner servers got removed to read the following thread.
* Beginning players will now have a new dedicated info screen explain the basics of the game / menu and the game-modes. We felt this was needed after removing the beginner servers to help the new players get into the game easier and faster. Please note that every account might have this screen the first time you start the game after this patch.
* Weapons you get from the daily reward system are brand new, so now it shows properly that its a brand new weapon. (This wasn't showing properly in the UI before.)
* Fixed a bug related to while being inside a vehicle where the stamina bar didn't update. The stamina bar now visually updates too while driving.
* Fixed texture issues related to the antenna model. (Used for example in Colorado V2 on top of the airport tower.)
* Fixed an issue related to the Tactical Weapon Crate where players could bring them from the Open World game-mode into the Survival game-mode. This is no longer possible. Players who did this have been punished.
* Fixed the "Report Players" loading screen spelling mistype.
* Fixed the loudness problem of the shooting sound of the mosin. (rifle)
* Fixed an issue related to reviving characters. Players are now able to revive their characters properly again. (This fix has already been live for a while)
* Fixed a huge issue that allowed players to glitch inside buildings and other big objects by logging out on top of a riot shield or other high objects. When players try to do this they will now be forced crouched while joining back in the server not allowing them to glitch inside somewhere.
* Fixed a bug where the time capsule text editor would bug and block you from writing to it.

### SERVER UPDATES

*This section isn't entirely related to the "servers" but we just titled it like that to avoid confusion. We would like to explain a major and game-breaking issue that has been happening in the game ever since we released on Steam. The problem here goes as following: (This is also how players reported this issue many times)*
*"New Z has servers in 4 different regions in the world. The problem is that anyone can play anywhere which is causing numerous amounts of issues for players playing against each other from different kind of regions of the world. For example: players from Thailand play on the EU servers and make it harder for EU players to play because they have to fight players that have a bad connection aka high ping."*

*We would like to go more in-depth about the "high ping" part that we mentioned above and we would like to explain what we updated in the game to avoid these issues. So, what happened?*

* Added a ping limit system to the servers. (Please read more information about this below since this isn't just a ping limit system as you think it is.)

*The ping-lim﻿it system that we are using is not IN the actual server but it's in the menu. How does this work? Basically New Z will have 2 type of game servers:*

* Normal server.
* Ping Limited server. (Limit is dynamically decided by us but on default 100 ms.)

*After this update half of the New Z server will be type 2 and half of the servers will be type 1. Players are able to see in the menu which servers are type 2 and which servers are type 1. We will explain now how the ping limit system works: New Z checks the player's ping while loading the servers list. When a player wants to join a type 1 server he can do that with no problems but when a player wants to join a type 2 server the game checks if the player's ping is lower than the max. allowed ping on that server. This will allow EU players (that have low ping to EU servers) to always join the EU ping limited servers but for example players from Thailand (who in no matter what they do with their internet connection) will ALWAYS have a higher ping than 100 ms not allowing them to even join the server. Next to that WHILE being inside a server IF you manage to have your ping going over 100 ms (for example when you have lagg) the server will behave normally and not kick you from the server or anything else.*

*This will result that players always have to play in the region that's closest to them. Players that don't like to play in a ping limited server can still play in a normal type server but then there's a chance they play against people with a high ping / bad connection. This will be their own choice.*

*Why haven't we added a ping limit system before? We haven't thought "outside of the box yet" and basically the only solution we saw was an inside-server ping limit system where players would simply get kicked if their ping was too high. We never wanted to do this since this would probably cause a lot of players to leave the game. Now we finally came up with a better system.*

*If you have any more questions about this feel free to ask them in the comments or on our other social media channels.*

### ITEM UPDATES

* Added a new weapon (for testing still) called: "MP5 SD". Again we are still testing this weapon and it will not be released / available directly after the patch however keep an eye out on our social media channels in case we decide to release it!
* Added a new clan Riot Shield: "Riot Shield NSDZ".
* Added a new clan Riot Shield: "Riot Shield RR".
* Added a new clan Riot Shield: "Riot Shield TLKC".
* Added a new clan Riot Shield: "Riot Shield 4RCD".
* Added a new clan Riot Shield: "Riot Shield GCR".
* Added a new clan Riot Shield: "Riot Shield Saviors".
* Added back clan Riot Shield: "Riot Shield 187K".
* Added a new media Riot Shield: "Riot Shield Wilson1879".
* Added a new media Riot Shield: "Riot Shield Pajo".
* Added a new skinned PSO-1 scope called: "Fun Edition PSO Scope".
* Fixed the "Kruger Rifle Survival" animation problems.
* Fixed the descriptions of "IBA" armors. (Was saying wrong protection %)
* Fixed the small backpack item names. All the item names should be equally formatted now.
* Fixed the Military backpack item names. All the item names should be equally formatted now.
* Updated the item description of the "P226 Clip". Description was saying 9 bullets instead of 15.
* Updated the item descriptions of all the "IBA Sand's". Description was saying the wrong amount of protection.
* Updated the item names of the "FN Scar" to "FN Scar CQC".
* Updated the item names of the "FN Scar Freedomizer" to "FN Scar CQC USA".
* Updated the item names of the "FN Scar Autumn" to "FN Scar CQC Autumn".
* Updated the item names of the "FN Scar Banana" to "FN Scar CQC Banana".
* Updated the item names of the "FN Scar Ink" to "FN Scar CQC Ink".
* Updated the item names of the "FN Scar Iron" to "FN Scar CQC Iron".
* Updated the item names of the "FN Scar Melon" to "FN Scar CQC Melon".
* Updated the item names of the "FN Scar Smiley" to "FN Scar CQC Smiley".
* Updated the item names of the "FN Scar Tiger" to "FN Scar CQC Tiger".
* Updated the item names of the "FN Scar Wave" to "FN Scar CQC Wave".
* Updated the item names of the "FN Scar Party" to "FN Scar CQC Party".
* Updated the item names of the "FN Scar Halloween" to "FN Scar CQC Halloween".
* Updated the item names of the "FN Scar Chrome" to "FN Scar CQC Chrome".
* Updated the item names of the "FN Scar Christmas" to "FN Scar CQC Christmas".
* Updated the item names of the "FN Scar Danger" to "FN Scar CQC Danger".
* Updated the item names of the "FN Scar Technology" to "FN Scar CQC Technology".
* Updated the item names of the "FN Scar Australia" to "FN Scar CQC Australia".
* Updated the item names of the "FN Scar Elite" to "FN Scar CQC Elite".
* Updated the item names of the "AK47 Mag" to "AK-47 Mag".
* Updated the item names of the "K. Style NVG Fun Edition". (Fixed the names)
* Reworked all the "Light Gear" armor store icons including the skinned versions.
* Reworked all the "Medium Armor" armor store icons including the skinned versions.
* Reworked all the "Custo﻿m Guerilla" armor store icons including the skinned versions.
* Reworked all the "Custom Vest" armor store icons.
* Reworked all the "IBA Sand" armor store icons including the skinned versions.
* Reworked all the "MTV" armor store icons including the skinned versions.
* Reworked all the "Heavy Gear" armor store icons in﻿cluding the skinned versions.
* Reworked all the "K. Style" helmet store icons including the skinned versions.
* Reworked all the "K. Style NVG" helmet store icons including the skinned versions.
* Reworked all the "Moto Helmet" store icons including the ski﻿nned versions.
* Reworked all the "Small Backpack" store icons including the skinned versions.
* Reworked all the "Medium Backpack" store icons including the skinned versions.
* Reworked all the "Military Ruck" store icons including the skinned versi﻿ons.
* Reworked all the "Adventure Backpack" store icons including the skinned versions.
* Reworked all the "Large Backpack" store icons including the skinned versions.
* Reworked all the "Alice Backpack" store icons including the skinned versi﻿ons.
* Reworked all the "Teddy Bear Backpack" store icons including the ski﻿nned ve﻿rsions.
* Reworked all the skinbox store icons. ﻿﻿
* For all reworked icons also the recipe store icons have been updated with the new icons.
* For more progress about the rework icon project check out this developer blog.

### SKIN UPDATES

* Added a new skinbox called: "Revolution Skinbox". (Check our social media channels to see when this skinbox will be released)
* Added new skins in the Hynx Skinbox called "Hynx v2" skins. See below what skins are added in the box.
* Added a new S﻿VD skin to the "Hynx Skinbox" called: "SVD Hynx v2".
* Added a new Adventure Backpack skin to the "Hynx Skinbox" called: "Adventure Backpack Hynx v2".
* Added a new Karambit to the "Hynx Skinbox" called: "Karambit Hynx v2".
* Added a new IMI TAR skin to the "Hynx Skinbox" called: "IMI TAR Hynx v2".
* Added a new K. Style Helmet skin to the "Hynx Skinbox" called: "K. Style Hynx v2".
* Added a new K. Style NVG Helmet skin to the "Hynx Skinbox" called: "K. Style NVG Hynx v2".
* Added a new Heavy Armor skin to the "Hynx Skinbox" called: "Heavy Armor Hynx v2".
* Added a new Custom Guerilla skin to the "Hynx Skinbox" call﻿ed: "Custom Guerilla Hynx v2".
* Added a new Moto Helmet skin to the "Hynx Skinbox" called: "Moto Helmet Hynx v2".
* Added a new B92 skin to the new "Revolution Skinbox" called: "B92 Aquaris".
* Added a new Bat skin to the new "Revolution Skinbox" called: "Bat Reaver".
* Added a new Frying Pan skin to the new "Revolution Skinbox" called: "Frying Pan Ravanger".
* Added a new IBA Sand skin to the new "Revolution Skinbox" called: "IBA Insanity".
* Added a new M4 Semi skin to the new "Revolution Skinbox" called: "M4 Semi Knightfall".
* Added a new M16 skin to the new "Revolution Skinbox" called: "M16 Equalizer".
* Added a new M107 skin to the new "Revolution Skinbox" called: "M107 Valkyrie".
* Added a new Medium Backpack skin to the new "Revolution Skinbox" called: "Medium Backpack Delirium".
* Added a new MP5 skin to the new "Revolution Skinbox" called: "MP5 Soulburn".
* Added a new Heavy Armor skin to the new "Revolution Skinbox" called: "Heavy Armor Serenity".
* Added a new K. Style Helmet skin to the new "Revolution Skinbox" called: "K. Style Serenity".
* Added a new PKM skin to the new "Revolution Skinbox" called: "PKM﻿ Fury".
* Added a new Karambit skin to the new "Revolution Skinbox" called: "Karambit Deathraze".
* Added a new SVD skin to the new "Revolution Skinbox" called: "SVD Daywalker".
* Added a new M4A1 skin to the new "Revolution Skinbox" called: "M4A1 Peacemaker".
* Added a new IMI TAR skin to the "Elite Skinbox" called: "IMI TAR Elite".
* Fixed the details of the skinned versions of the M4A1. ﻿
* Fixed some "Fun Edition" skin names and descriptions.
* The OTs-03 SVU "Fun Edition" now has a skinned PSO scope attached by default. (Fun Edition PSO Scope)
* The Fredaikis's Hat is now a skin. Everyone who had the actual hat as an item will still have it + those people who had at least one of the hat's in their global inventory will automatically already have this skin learned. T﻿he hat is a skin for the K. Style Helmet.
* With the new "Revolution Skinbox" coming out we are permanently saying goodbye to the "Epic Skinbo﻿x". This means the Epic Skinbox is no longer available in the in-game marketplace and won't ever come back. Chances in the "Epic Skinbox" will stay the same as how they are right now and all skins inside the "Epic Skinbox" will stay inside. The following skins﻿ from the "Epic Skinbox" will also be available in the "Revolution S﻿kinbox"﻿:
+ Small Invisible Backpack.
+ Military Backpack Invisible.
+ Alice Backpack Invisible.

### COMMUNITY UPDATES

* **Character ﻿System Rework:**
*Like mentioned in earlier developer blogs we have finally reworked the entire character system. There's a lot that happened behind the scenes related to this but to expl﻿ain you all in the easiest way we will only explain what's changed for you guys. The character system rework contains a new system the way characters and character clothes (customization) works. With this new system all character clothes will transform into actual items (kind of like the way the spawn protection colors work now). New character clothes will be available in th﻿e future - those will be sold.*+ Most important for players to know is that all the character clothes that are in-game right now will all stay free. (New character clothes that will be added in the future ﻿will most likel﻿y not be free.﻿)

*We would like to explain that we haven't reworked the character system because we want to sell the character clothes. The main reason we have reworked the character system of the game﻿ is because this allows us to add new characters way easier and work with characters in general easier. On top of that it allows us to start adding a lot of new clothes and other customization's much easier than before. The big﻿gest change is that with this new system when buying a character a player will no longer automatically have all the clothes and parts for that character. Summed up this is a short summary of the﻿ chang﻿e*:

+ A lot happened behind the scenes allowing us to add new characters and clothes much easier than before.
+ The character custom﻿ization screen has been changed / updated to adapt to the new character system.
+ Character clothes and parts are now actual items. Future parts will be available in the in-game marketplace.
+ The way characters work in our engine has been optimized ge﻿nerally﻿.

*Clothes, parts and characters will stay account based meaning that once a character is bought (can only be done once) you can use this character for every game-mode unlimited amount of times. The same goes for the future-added new character clothes and parts: once a character cloth or part is bought you will have it permanently on your account.*

### BATTLE ROYALE UPDATES

* Fixed an animation bug in Battle Royale w﻿here if players would throw a grenade in warm-up right before the Battle Royale starts, their character animation would glitch upon spawning in Battle Royale. Thanks everyone for pointing out this is﻿sue to us.
* Disabled the AFK kick on Battle Royale. Players that are AFK will no longer automatically get kicke﻿d.

### SURVIVAL UPDATES

* **General:**
+ Zombies & zombie AI has been completely reset to "normal". Zombies no longer behave like the custom system we've made meaning zombies in Survival are now exactly as how they are in open world. Keep in mind that they are still head-shot only to be killed.
+ Grouping has now been enabled in survival up to 3 players max. Grouping has been disabled since the release of survival and we felt (based on feedback from our community) that grouping was definitively a useful and wanted feature and therefor we've added it back.

* **Map:**
+ Added back the tint function to the grass.
+ Removed the broken ambient sound which was close to camp splinter.

### MAP UPDATES

* **Caliwood**﻿
+ Removed the old secret spot.
+ Added a new secret spot. (Good luck finding the new secret spot!)
+ Fixed some misplaced objects for example: walls, which were to high.

* **Lounge**
+ Disabled physics of the backpacks due FPS drops. (There's some backpacks placed in the map for show.)
+ Added back the crashed airplane (and parts) outside of the map in the ocean.
+ Lowered the volume of the ambient sounds in general. Thanks for letting us know the sounds were too loud﻿!

* **Colorado V1**﻿
+ Added a new secret spot. (Good lu﻿ck finding the new secret sp﻿ot!)

* **Colorado V2**﻿
+ Removed the old secret spot.
+ Added a new secret spot. (Good luck finding the new secret spot!)
+ Copied over the lighting/terrain settin﻿gs from the Colorado Survival Map.
+ Fixed a miss-placed thrash can object in Smallville behind the post office.
+ Fixed a miss-placed item spawn on top of the medic in Smallville.
+ Added back the tint settings to the grass. (Same as on the Survival Colorado map.)
+ Added some collision walls around the "beach house" in Boulder Cit﻿y.

**Patch is exp﻿ected to roll out tomorrow m﻿orning: Thursday, August 10, 2017 around 11:00 AM (UTC+2)**

*Best Regard,*

*Infestation: The New Z - Staff Team*

**You can find the original Patch Notes in our forums here**