Custos Animae

**Custos Animae (Keeper of Souls)**

*The Scythe used by Vera Muertas, the original reaper, Death.*

**Aura:** Strong (Necromancy) **CL:** 20

+1 Keen, Viscious, Psycho, Impact, Resounding Perfectium Scythe

**Crit:** 15-20 x5

**Damage:** 4d6+3d6 viscious+6 (See below)

All of its abilities function at all times, even within dead magic zones, and its effects are never affected by primal magic.

* 1/day: deal 20 damage per HD you have on a single attack, not multiplied on a crit. The target must make a DC 40 Fort save (even if they are normally immune to things that require fort saves) if this reduces them to zero or fewer hit points. Success means that a miracle, wish, or divine intervention is required to bring them back. Failure means that the creature ceases to exist in the current reality.
* You gain Lifesight while wielding Custos Animae to a range of 100 ft.
* Custos Animae is treated as having the Bane ability against any creature that has a soul.
* Custos Animae is treated as a spell storing weapon, and generally stores Vampiric Touch.
* Custos Animae deals 1d3 con damage and 1d3+1 negative levels on the first attack made with it every round.
* Custos Animae ignores all hardness, bypasses all DR, and nullifies all regeneration for one round.
* Custos Animae is immune to the broken condition and is immune to sundering. Any abilities that bypass or negate this automatically fail.
* All attacks made with Custos Animae target the creature's touch AC and treat it as if it were flat-footed.
* Custos Animae may be used with Weapon Finesse
* Custos Animae deals an additional 1d6 of precision damage on all attacks.
* Custos Animae deals an additional 3d6 negative energy damage on all attacks.

**Legendary Item Abilities:**

* Legendary Power: 10
* Legendary Surge: +1d20 to attack rolls and CMB
* None of these abilities can be used unless you are bonded to the Item
* No one can bond to Custos Animae as long as Vera Muertas exists
* When Custos Animae deals damage, its user can use mythic power to double the total amount of damage it deals. If the attack is a normal attack,  the bearer can expend one use of legendary power to double the total amount of damage. If the attack is a confirmed critical hit, the bearer must instead expend two uses of legendary power to double the total damage. Damage from weapon special abilities and precision-based damage are also doubled.
* While wielding Custos Animae, you no longer need to eat, sleep, or breathe, and no longer age.
* The creature bonded to Custos Animae can expend one use of legendary power to teleport the item to their waiting hand, as if using teleport object. This can cross planar boundaries.
* Custos Animae has double the hardness (400) of a typical item of its type and triple the hit points (600).
* The wielder of Custos Animae may spend a point of mythic power when attacking to bypass deflection bonuses to AC. You may spend another point to bypass insight bonuses as well.
* While invisible and in physical contact with this item, the bonded creature can’t be detected or scryed by any method.

**DESTRUCTION:**

Custos Animae can only be destroyed once every one hundred winter solstices. A woman must wield it and another weapon forged by at least ten creatures with Int scores of at least 40 that collaborated on forging a weapon specifically to destroy death's scythe. She must conceive, gestate, and birth a child while wielding both of them, then travel to the river Styx and bathe the child who must hold Custos Animae in the water there. Only after being bathed in the water for exactly seven hours, can she use the other weapon to destroy it, but in doing so she must also kill the child and offer that child's soul to Cerberus. If Cerberus denies the offer, the destruction fails.