Overclocked Chief Legal Officer

The Overclocked Chief Legal Officer (or **O.C.L.O.** for short) is the first Overclocked Boss to be released in *Toontown: Corporate Clash*. Dissatisfied with her losses against the Toons, the C.L.O. has taken up an offer from the Chairman to get back at them. The Chairman has hired a new set of Managers to assist her, called the Litigation Team, in order to help her out. She has also learned some new attacks and increased the strength of her original ones. The O.C.L.O. is available to fight once Toons have completed the Brrrgh main Taskline and have become a Big Wig Level 8 in their Lawbot Disguise. Once these requirements are met, an Executive Lobby Key can be obtained by speaking with Judy in Lawbot Headquarters. After getting this key, the door to the right of the C.L.O. lobby can be accessed, revealing the elevator to fight the O.C.L.O,.

The reward for defeating the O.C.L.O. are Cease and Desists, more than what a usual C.L.O gives out. This starts with a base of 30, but can be increased by +2 by the Level 30 department boost, Boosters, and Surplus Sunday. The O.C.L.O. will also reward 7 Unites that can only be increased by +1 with the Surplus Sunday bonus.

After defeating the O.C.L.O., Toons will be promoted to the next Lawbot Suit and will be able to fight the O.C.L.O. again until their Suit requires a Directive to be completed.

## Cog Information

*\*The Cog Level Pool is the cumulative number of Cog Levels within the entirety of the battle, being split between both sides (if applicable).*

*Starting Cogs do not count towards the Cog Level Pool.*

## Virtual Skelecog Round

The boss battle begins with a cutscene showing Lauren Ordier and Bumpy Bumblebehr in the hall, who are planning to crash the private meeting that the C.L.O. is having. Lauren informs everyone that she has become braver and won't be running away from the fight. However, as the Toons leave the elevator, Lauren triggers the security system, causing Virtual Skelecogs to spawn between the Toons. Instead of immediately attacking however, they fly away. Under the suspicion that they will warn other Cogs, the Toons chase after the Virtual Skelecogs while Lauren and Bumpy attempt to shut off the security system.

Toons will then be split into two battles (or one if there are 4 or less Toons). Virtual Skelecogs will spawn from lights on the ceiling ranging from Level 10-20. The next round will begin once all Cogs have been defeated.

## The Litigation Team Round

Once all of the Virtual Skelecogs have been defeated, Bumpy and Lauren tell the Toons they have successfully shut off the security system, but the C.L.O. likely still knows they are there. The Toons and them head in and are immediately scolded by the C.L.O. for breaking her security system. She then orders the Litigation Team, a group dedicated towards stopping Toons with their unique attributes, to stop the Toons.

The Litigation Team members will be split into two groups and will be seated on the side that they will fight. This means whichever two are sitting on the left chairs will fight the group of Toons stationed to the left. If there are 4 or less Toons, the left side will be put into battle first, with the other Managers joining as any are defeated. There are a total of 6 Manager combinations possible, with each set having 2 different interactions during the cutscene depending on which Manager speaks first. Regular Cogs will join the battle if possible every few rounds ranging from Level 10-20. The only exception is with the Litigator, where his Bayou Bash cheat will spawn in Cogs instantly, as well as increase the Cog capacity up to 6.

If the fight is split into two groups of Toons, and one side defeats their Managers before the other, they will be free to wander around the area or play TOONO at meeting table. If the Litigation Team successfully defeats one side of Toons, they will join the other sides battle if there are less than two Managers already present.

The battle ends once the Toons are able to defeat all four members of the Litigation Team, alongside any remaining Cogs that joined the battle.

*To view more information, as well as any strategies for the Litigation Team, visit their individual pages.*

Litigator
Stenographer
Case Manager
Scapegoat

## The Cannon Round

Once the Litigation Team and any additional Cogs have been defeated, the C.L.O. becomes furious that her Managers could not destroy the Toons. She begins ranting about her plans being ruined, her Lawfices being raided, and her secretary being harassed. The hammers slam down and send various papers in the air. Bumpy reminds everyone of what to do in this scenario, with Lauren following along.

During this round, Cogs will fly out of the Painting openings and must be destroyed by entering any available cannon. Enter the cannon by simply walking into it, and move yourself in the air by using the movement keys. Executive Cogs are faster than standard Cogs and will reward a greater boost of points while spreading them equally to every Toon in the round.

Colliding with a Cog will award Toons with Sound Evidence, filling their Sound bar located on the right of the screen. Getting more Evidence will unlock stronger Sound Gags used in the Megaphone Round. All Cogs will reward the player with 6 points.

 Points Needed

## The C.L.O. Fight

After a set time of collecting papers, the final battle against the C.L.O. begins. The C.L.O.'s anger has degraded to being peeved. She makes the Toons know that she has studied their actions from their first fight, and has begun adapting to their destructive nature with Specialist Cogs. Aside from the extended gimmicks and ramped up Cog levels and damage, the fight is exactly the same as the regular C.L.O. fight.

The C.L.O. has 2000 Health. Her standard attacks have been upgraded significantly. Paper Shower reaches farther. She will no longer mention a specific Toon as she does her Book Throw attack, which has a larger spread and range. The tornadoes, visually indicated by the arrows on the floor, now come in 4-arrow formation, 8-arrow formation, and 4 rotational arrows. The latter has less range but spins across the room like a spiral. When she prepares to make this attack, a green exclamation will be visible to warn the player. When the C.L.O. recovers from a Trap Gag, it counts as a jump, and therefore damages and knocks down any Toons who aren't midair once she lands. This will be indicated by a blue exclamation, and her location will be marked on the ground with a large red circle.

The Operations Analysts, once the C.L.O. recovers from a Trap Gag, act as a shield that prevents stunning for as long as they are alive. They withstand much more damage before being destroyed compared to a regular C.L.O,. They also do not drop treasures. The Field Specialists, with red nametags, fly above the battlefield and periodically shower areas with dockets to deal 25 damage. This is indicated by a flashing red circle on the ground. These Cogs are so high up that they cannot be blown up by Sound Evidence. The regular Executives only target Traps, but they can destroy them faster than Bumpy can produce.

Cogs aren't the only one with benefits, however. Lauren will be able to Prestige any Quicksand Traps, dealing 150 damage. The Prestige Trap will also be able to withstand a few more seconds of an Executive's attack. Lauren cannot start Prestiging a Trap if an Executive Cog is attempting to destroy it before she can make it there. Attempting to lure the C.L.O. into a still-developing Prestige Trap will result in the only base damage; it has to be fully Prestiged before it can take advantage of the extra damage.

The strategy of this fight plays out relatively the same as the regular C.L.O., however players must be much more careful with their surroundings. The C.L.O. can do attacks very quickly and in succession in addition to multiple Cogs swarming the area. Cogs defeated will still drop Treasures, but the healing is reduced.

## The Ending

Once the C.L.O.'s health reaches 0 HP from falling into a Trap, she will slowly roll towards the Toons. She begins to understand how her co-workers manage to struggle against the Toons. The ground beneath her begins to shake, but it does not completely give in. The C.L.O. states that the latch can now handle a large amount of weight, only capable of being opened at the push of a button. Luckily, Lauren was able to find this button off-camera, and presses it as soon as the C.L.O. mentions it. The door opens, and the C.L.O. falls into the pit, ending the fight. All Toons who survived until the end will do the battle victory dance and receive their Cease & Desist and Unite rewards.

## Dialogue

"Behind these doors is the big boss herself, the C.L.O. Right now, she is holding an important meeting."
"But who's to say we aren't going to crash it?"
Lauren Ordier: "Right. This time, however, I've learned my lesson! No more running away!"
Bumpy Bumblebehr: "Lauren, you'll be scouting ahead. As for you bunch, let's get moving."
Lauren Ordier: "Don't worry, I'm keenly aware of my surroundings. Like an owl!"
*Lauren back up and sets off a Security Light*
Lauren Ordier: "There's... something behind me, isn't there?"
*Virtual Skelecogs appear*
Bumpy Bumblebehr: "Ugh, these things. Looks like we've been caught!"
"Wait, where are they going?"
"Quick, everyone! Get them before they alert anyone else of our presence!"
 Litigation Cutscene
"The security system has been dealt with. However, we're not out of the woods yet."
"The C.L.O. likely knows we're here. Get into formation, we're going in!"
*Bumpy, Lauren, and the Toons enter the Executive Lawfice.*
Bumpy Bumblebehr: "Well, speak of the Devil Ray..."
"Don't back down, Lauren! Let's show her what we're made of!"
Lauren Ordier: "Right!"
C.L.O.: You Toons have no decency! Do you realize how much that security system was worth?
It's going to cost a fortune to restore it and I am NOT going to bother asking Chris for a loan.
Are you bots just going to sit there while these Toons interrupt our meeting, or are you going to do your JOBS?
*\*Note: The Litigation Team Members have different dialogue depending on the order they're sitting in.*
*Click the box below to view all variations of their dialogue.*
Litigation Team Dialogue

**Litigator/Stenographer**
Litigator: "This is hardly a setback."
"Mrs. Case, would you please remind us all how the Litigation Team deals with pesky Toons?"

Stenographer: "Of course, Mr. Mudsnapper."
"Every pie: Penalized. Every hose: Halted. Every giggle: Gone."
**Litigator/Case Manager**
Litigator: "Don't worry, the Litigation Team has this under control."
"Even if those Toons made it past the automated security, we are an even stronger deterrent. Isn't that right, Mr. Brief?"

Case Manager: "Hmm..."
"Yes."
**Litigator/Scapegoat**
Litigator: "Ms. Morsecode, please calm down."
"Mr. Kidd will take full responsibility for this oversight. To make it up to you, he will assist me in taking out the trespassers."

Scapegoat: "Why's it always gotta be me, Mundie?"
"Although... I am itching for a fight. I'll make it up to ya, boss!"
**Stenographer/Litigator**
*\*Note: Stenographer's dialogue varies depending on the amount of Toons present.*
Stenographer: "Mr. Mudsnapper, here's my analysis."
8 Toons: "Number of adversaries: 8 Threat Level: High Proceed with caution."
7 Toons: "Number of adversaries: 7 Threat Level: Medium Should be easy to deal with."
4-2 Toons: "Number of adversaries: (Amount of Toons present) Threat Level: Low This will be a trivial encounter."
1 Toon: "Number of adversaries: 1 Threat Level: Extremely low A single Toon stands no chance."
Litigator: "Thank you, Mrs. Case"
"Let's do as we've done many times before. Stop this tooniness."
**Case Manager/Litigator**
Case Manager: "Hmph."
"Toons."

Litigator: "Well said, Mr. Brief."
"These Toons are such an insignificant threat that there's no need to waste words on them. Let's just be done with this."
**Scapegoat/Litigator**
Scapegoat: "What the-?!"
"Mundie, you said that the security system was top of the line! How'd these Toons get past it?"

Litigator: "Kidd... you should know better than to question me!"
"Obviously, whoever installed that system screwed it up! Otherwise, those Toons would have never set foot in this room!"
**Stenographer/Case Manager**
Stenographer: "According to my record, Toons shouldn't have been able to get past that."
"Though, it was Mr. Kidd that installed the security system. Therefore, he would hold the blame in this situation."

Case Manager: "Courtney..."
"WHY DO WE KEEP HIM AROUND IF HE'S JUST GONNA KEEP SCREWING UP?!"
**Stenographer/Scapegoat**
Stenographer: "Seems like these Toons are stronger than anticipated."
"Be alert! We're dealing with Toons of a different caliber than the ones we're used to."

Scapegoat: "Ah, don't worry, Mrs. Case!"
"They don't stand a chance facing the both of us, let alone beating us all!"
**Case Manager/Stenographer**
Case Manager: "WHAT'S GOING ON HERE?!"
"Huff... sorry, Courtney."

Stenographer: "That's fine, Barry."
"Just keep calm, and we'll be able to quickly and efficiently dispatch of these Toons. Together."
**Scapegoat/Stenographer**
Scapegoat: "Well, well, well! Look what the Advocate dragged in!"
"Ey, Mrs. Case, how's about we team-up on this one?"

Stenographer: "Hmph, very well."
"Mundie, you're quite lucky to be working with my partner instead of this punk."
**Case Manager/Scapegoat**
Case Manager: "Grr..."
"KILO KIDD, THIS IS YOUR FAULT! YOU'RE THE ONE THAT INSTALLED THAT SECURITY SYSTEM!"

Scapegoat: "Gulp!"
"T-that's right, M-Mr. Brief! Don't worry, I'll m-make it up to you!"
**Scapegoat/Case Manager**
Scapegoat: "Ah, this is just PERFECT!"
"What do you say, Mr. Brief? Want to show these Toons what we are made of?"

Case Manager: "Hmph."
"OK."

C.L.O.: "Let's see if you all are more than just talk."
 Cannon Round Cutscene
"Competent enough to lose against the Toons, that is!"
"Now I have to request repairs for both my employees and my security system!"
"I've had it up to here with your antics, Toons."
"Disturbing my meetings, raiding my Lawfices, harassing my secretary!"
Bumpy Bumblebehr: "Oh, excellent! Sound Evidence! Lauren, you're aware of what we can use it for, right?"
Lauren Ordier: "From what you told me, you can convert it into Sound gags, right?"
Bumpy Bumblebehr: "Exactly! Everyone, collect as much evidence as you can by hitting Cogs!"
 Megaphone Round Cutscene
Bumpy Bumblebehr: "We ARE Toons, after all!"
C.L.O.: "Silence, bear!"
"Hmph. As a coworker of mine says..."
"When you need a job done right, you do it yourself."
"Unlike him, I've prepared for this situation. I've made new improvements to this room."
"In addition, I've been creating new tactics with my Specialists to take you all down."
"You can see clearly now why the Chairman hired me. I've learned from my mistakes and improved from them."
Lauren Ordier: "That sounds... intimidating."
Bumpy Bumblebehr: "Don't worry, we've got this! We are the Resistance after all!"
"The plan is the same as our past operations, but keep an eye out for anything new the C.L.O. may throw at us!"
 Ending Cutscene
"However, I have news for you, Toons. I am always five steps ahead."
"Do you truly believe that you've won? That you've defeated me?"
"Good try, Toons, but these new latches I installed can withstand any amount of weight put on them."
"They will only open from the press of a single button."
Lauren Ordier: "You mean this button?"
*Lauren presses the button and opens the trap door.*
C.L.O.: "Typical."
"This... this isn't oooveeer!"
*The C.L.O. falls into the pit.*

## Trivia

* Lauren and Bumpy used to have collisions whenever they would walk around during the final round. Toons would simply phase through them as of version v1.2.0.2. However, they still have collisions if they are standing in place by the evidence box or placing/repairing a Trap.
* Prior to the v1.3.0 update, completing the Overclocked C.L.O. fight would give you a base reward of 2 Summons, increased by 1 per Boss Booster. The amount of rewarded Sues were also 20 instead of 30.
* The game recommends that Toons have up to 4 maxed Gag Tracks before entering the Boss's lobby. It waits 30 seconds before they are allowed to enter.
	+ If a Toon has maxed their Lawbot suit via the Chief Justice and has never touched the regular C.L.O. fight, they will be given a similar warning if they attempt to do an Overclocked C.L.O., however this one is only 20 seconds.

## Gallery

Promotional image for the Overclocked C.L.O.The C.L.O. and the Litigation TeamThe 4 maxed Gag Track warningThe standard C.L.O. warning