Randomized night

**Randomized Night** - is an extra night in Five Nights with Froggy 2

## Method of unlocking

To unlock this night, you need to complete all of the challenges.

## Gameplay

Randomized Night - is an unpredictable night, in which everything is random. It combines all elements of all levels of this game, challenges too.

After completion of Randomized night you receive one win. Losing or exiting the game during Randomized night resets the winning streak.

Features of Randomized night:

* The night lasts 6 minutes (the "Quick Night" power-up is always activated in Randomized night);
* The difficulties of all opponents are random from -30 to 40 (if the speed is less than zero, the enemy is inactive), but with each victory this numerical gap increases by 4 units;
* The initial location of opponents is random;
* The angle of the screws of vent grill is set randomly from 180 to 720. It is better to check them at the beginning of the night;
* The player starts the night in either the first or second room;
* It will rain with a 1 in 6 chance;
* With a chance of 1 in 8, electricity will go out at the beginning of the night;
* Each of the computers with a 1 to 4 chance can be immediately turned on;
* With a 1 in 3 chance, the door may already be open;
* With a 1 in 10 chance, the light in the third room may not work. The chance increases depending on the current winning streak, but cannot be more likely than 1 in 4;
* With a chance of 1 in 8, there will be fog in the rooms. The chance increases depending on the current winning streak, but cannot be more likely than 1 in 3;
* With a chance of 1 to 12 there will be a transfusion of colors and waves. The chance increases depending on the current winning streak, but cannot be more likely than 1 in 6;
* With a 1 in 16 chance, a red filter will be applied if the effect of transfusion of colors and waves is not activated. The chance increases depending on the current winning streak, but cannot be more likely than 1 in 10;
* With a 1 in 2 chance, if the color wavy and red filters are not applied, the room will be slightly painted in a random color;
* With a 1 in 8 chance, a fire alarm will appear on the current night. The chance increases depending on the current winning streak, but cannot be more likely than 1 in 2;
* The intervals between fire alarms are random (from 35 to 185 seconds), but with each victory they decrease by 10 seconds. Minimum interval 35 seconds;
* With a 1 in 12 chance, there will be a disco ball in the first room;
* 1 in 10 chance that the ambient will be a rumble from the dungeon;
* If the hum from the dungeon is not playing, there is a 1 in 14 chance that the ambient will be a hell of a hum;
* If no previous ambient rolls, there is a 1 in 12 chance that the ambient will be dark night ambient;
* If the previous ambient didn't roll, there's a 1 in 20 chance that disco music will play;
* If the previous ambients did not drop out, there is a 1 in 30 chance that the ambient that plays after passing the super test will play;
* If none of the above mentioned ambients is rolled out, one of the ambients is randomly selected: ambient of the first night, ambient of the remaining nights of the story campaign, ambient of trials and endless night;
* 1 in 30 chance that we will have a hammer;
* The chance is 1 in 8 that the gnomes will already be in the room, and you will always need to start the box;
* Chance 1 in 8 that there will be a fog of the past;
* 1 in 10 chance that there will be drowsiness;
* 1 in 12 chance that there will be a bottle pipe that shoots bottles;
* 1 in 10 chance that there will be explosives in the room;
* Each explosive will have a timer set from 1:30 to 2:30;
* Chance 1 in 60 that there will be an upgrade "Less digital noise";
* 1 in 80 chance that there will be an upgrade "Stability";
* Chance 1 in 100 that there will be an upgrade "Titanium screws";
* 1 in 60 chance that there will be an upgrade "Second chance";
* Chance 1 in 80 that there will be an upgrade "New music box";
* Chance 1 in 140 that there will be an upgrade "Clear mind";
* There is a 1 in 10 chance that the door will have a random event decor if there are no explosives.