recursal/Fanatic-Fandom huggingface dataset:
Dimension Shredder Yi Sang

For general information about the E.G.O, see Dimension Shredder.

**Dimension Shredder Yi Sang**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Dimension Shredder** 43 (40+3) Atk Weight ⯀**Amt.** x1 Targets the rearmost unit (In regular encounters)  [Before Attack] Spend  Count to deal more damage (Max 75%) [On Hit] If  Count was spent, inflict 5    [On Hit] Deal bonus Pride damage by (Target’s  x 10)% of the damage dealt, and reduce  Count by 5 (Max 100%)

**Passives**

**Rambling Man**At the start of the turn, if this unit took no damage last turn, gain +4  Count.
 After successfully hitting an enemy with lower Speed, inflict +1  Count. (3 times per turn)

**Dimension Shredder Yi Sang**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Dimension Shredder** 45 (40+5) Atk Weight ⯀**Amt.** x1 [Indiscriminate]  Targets randomly  [Before Attack] Spend  Count to deal more damage (Max 75%) [On Hit] If  Count was spent, inflict 5    [On Hit] Inflict 6    [On Hit] Deal bonus Pride damage by (Target’s  x 10)% of the damage dealt, and reduce  Count by 5 (Max 100%)

**Passives**

**Rambling Man**At the start of the turn, if this unit took no damage last turn, gain +4  Count.
 After successfully hitting an enemy with lower Speed, inflict +1  Count. (3 times per turn)

## Threadspin

* Skill Power: **15 > 20**
* Skill Effect:[Before Attack] Spend  to deal more damage (Max **50% > 70%**)
* Coin Effect: **[On Hit] If  Count was spent, inflict 3**    [On Hit] Deal bonus Pride damage by (Target’s  x **7.5 > 10**)% of the damage dealt, and reduce  Count by 5 (Max **75% > 100%**)
* Coin Effect: [On Hit] If  Count was spent, inflict **3 > 5**

* Skill Power: **36 > 42**
* Skill Effect:[Before Attack] Spend  to deal more damage (Max **50% > 70%**)
* Coin Effect: **[On Hit] If  Count was spent, inflict 3**    [On Hit] Inflict **3 > 6**    [On Hit] Deal bonus Pride damage by (Target’s  x **7.5 > 10**)% of the damage dealt, and reduce  Count by 5 (Max **75% > 100%**)
* Coin Effect: [On Hit] If  Count was spent, inflict **3 > 5**
Confident Casino Security

**Confident Casino Security**

**Skills**

**Intruder Alert!** 42 (40+2) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 1  next turn

**Hold It Right There!** 42 (40+2) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn

**This’ll Hurt!** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Clash Win] Skill Power +1

## EXP Luxcavation

**Confident Casino Security**

**Skills**

**Intruder Alert!** 42 (40+2) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 1  next turn

**Hold It Right There!** 42 (40+2) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn

**This’ll Hurt!** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Clash Win] Skill Power +1
Ebony Stem

For the originated abnormality, see Ebony Queen’s Apple.

Ebony Stem is the name of the E.G.O for the Abnormality Ebony Queen’s Apple. All the sinners that utilize this E.G.O appear to be wearing a tuxedo with a purple cape with a feathery mane, root tendrils forming a skirt around the legs and into the ground, and a crown that is also made of roots.

## Information

* Outis
 *Main article: Ebony Stem Outis*

## Obtaining

This E.G.O is obtained by the following means:

## Trivia

* This E.G.O's name is a direct reference to Green Stem, the E.G.O of Snow White's Apple. Snow White's Apple is also the abnormality that Ebony Queen's Apple is an aberration of.

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)
Attendance Check Event/2023-09-07

## Special Attendance Check Event

* EN
* KR
* JP

## Event Details

The event was revealed on the game's official Twitter account as part of the update on September 7th, 2023.

* Collect more attendance checks and unlock greater rewards over the event period.
* Log in after the daily reset period and receive your daily attendance checks.
* Once the event is over, the rewards cannot be claimed. Claim them before the event ends.

### In-Game Details

* You can receive log-in rewards each day when entering the game based on the game's daily resets (D-0 06:00 ~ D+1 05:59 <KST>).
* Rewards changes based on the number of times you logged into the game and checked the attendance after every daily reset.
* Certain identities from "The World of Molar Office" can be claimed by attending a specific number of times:
	+ 14 Days: Molar Office Fixer Yi Sang
	+ 28 Days: Molar Office Fixer Outis
* Unclaimed rewards are lost at the end of the event, so please make sure to redeem them before the event ends.

## Rewards

1. ↑  [ Upcoming Event - Special Attendance Check Event ] Twitter Announcement
AEDD

For the originated abnormality, see Shock Centipede.

AEDD is the name of the E.G.O for the Abnormality Shock Centipede. All the sinners that utilize this E.G.O has a blue longcoat (with their identity tag) draped around their sinner outfit, with the abnormality's pieces stuck around their body (or for Gregor's case, its head and body where his insect claws once was).

Sinners using this E.G.O appears to have a more maniacal personality, to the point of absolute violence.

## Information

* Heathcliff
* Gregor
 *Main article: AEDD Heathcliff*

 *Main article: AEDD Gregor*

## Obtaining

This E.G.O is obtained by the following means:

 Gregor | HE | Season 2: Reminiscence Level 50 Free Limbus Pass

## Trivia

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)
Confident Rosespanner Workshop Fixer

**Confident Rosespanner Workshop Fixer**

**Skills**

**This'll Throw You Off** 32 (40-8) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +3  Count

**Vibration Acceleration** 32 (40-8) Atk Weight ⯀**Amt.** x2  [On Hit] Double target’s  Count

**This is It!** 32 (40-8) Atk Weight ⯀**Amt.** x2  [On Hit] Trigger  [On Hit] Trigger

**Rev Up** 41 (40+1) Atk Weight ⯀**Amt.** x1 [On Use] Gain 1  next turn
Extraction

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*
Extraction is the core "gacha" system of Limbus Company, and the primary method for obtaining new Identities and E.G.Os.

## Overview

Each extraction costs 130  Lunacy or one  Extraction Ticket. There is also an additional option for the player to do one extraction using 13 **Paid**  Lunacy daily (resets each day at 5:00 KST).

Alternatively, the player can also perform ten consecutive pulls together for 1300  Lunacy, 10  Extraction Tickets , or one  Decaextraction Ticket.

### Probabilities

#### Identity Extraction

The base rates for Identities when performing a **singular Extraction** are as follows:

  Identity
  Identity

These same rates apply to a **Decaextraction** ("10-pull")'s 1st to 9th pull. However, its *final pull* will change to these following rates, essentially guaranteeing that at least one -rarity Identity or higher will be extracted.

  Identity

#### E.G.O Extraction

Rather uniquely, E.G.O is extracted **non-repetitively**. This means that, unlike Identities, any E,G.O equipment that a player obtains (including those bought from the Dispenser or redeemed via from mail reward), will be excluded from the Extraction table during future pulls.

If the player has managed to acquire **all currently available E.G.O**, therefore removing all of them from the possible Extraction table, the rates for any future Extractions will change as follows:

**Solo Extraction / Decaextraction (1st-9th)**

  Identity
  Identity

**Decaextraction (10th)**

  Identity

## Types of Extraction Banners

### Standard Extraction

A permanently-available banner where there is an equal chance of receiving any particular Identity/E.G.O.

### New Identity / E.G.O Target Extraction

A banner that increases the probability rates for receiving the featured Identities and/or E.G.Os, typically done in pairs of either 1  and 1  Identity, or 1 Identity and 1 E.G.O.

 Non-Targeted | 6.9167% | 0.3556% | 0.1208%

#### Limited Target Extraction

A banner that increases the probability rates for receiving the Identities and E.G.Os of a specific Sinner.

 Non-Target Sinners | 6.9167% | 0.3556% | 0.1208%

### Special Extraction Banners

#### 3-Star Identity Assured Extraction

A unique 10-pull only banner that allows the player to receive at least one 3-Star Identity with a 100% guarantee. Only appears in the Extraction menu when the player has a  3-Star Guaranteed Decaextraction Ticket in their inventory.

**Guaranteed Decaextraction (1st-9th)**

  Identity
  Identity

**Guaranteed Decaextraction (10th)**

  Identity

There has also been an alternative version of this banner that only includes Identities from a specific season. These [ Season X ] 3★ Guarantee Decaextraction Ticket are generally rewards during the season in question, like the Season Pass, the Refraction Railway or the event of the Intervallo Chapter.
Effervescent Corrosion Hong Lu

For general information about the E.G.O, see Effervescent Corrosion.

**Effervescent Corrosion Hong Lu**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Effervescent Corrosion** 40 (40+0) Atk Weight ⯀⯀**Amt.** x [Before Attack] At 50%- HP, Atk Weight +1;  At 25%- HP, gain an additional Atk Weight +1 [On Hit] Inflict  by (Gluttony Reson. /2)   [On Hit] Inflict 2  next turn   [On Hit] Inflict 2  next turn

**Passives**

**Green Slime**If struck at less than 50% HP, inflict 1  on the attacker.
 (Activates (Highest Gluttony A-Reson) times per turn)

**Effervescent Corrosion Hong Lu**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Effervescent Corrosion** 43 (40+3) Atk Weight ⯀⯀⯀**Amt.** x [Indiscriminate]  Target the unit with the least HP  [Before Attack] At 50%- HP, Atk Weight +1;  At 25%- HP, additional Atk Weight +1 [On Hit] Inflict  Count by (Gluttony Reson. /3)   [On Hit] Heal 50% of damage dealt   [On Hit] Inflict 2  next turn

**Passives**

**Green Slime**If struck at less than 50% HP, inflict 1  on the attacker.
 (Activates (Highest Gluttony A-Reson) times per turn)

## Threadspin

* Skill Effects:  **[Before Attack] At 50%- HP, Atk Weight +1**
* Coin Effects:   **[Heads Hit] Inflict 2  next turn**
* Skill Effects:  [Before Attack] At 50%- HP, Atk Weight +1**;  At 25%- HP, gain an additional Atk Weight +1**
* Coin Effects:  **[Heads Hit] > [On Hit]** Inflict 2  next turn

* Skill Effects:  **[Before Attack] At 50%- HP, Atk Weight +1**
* Coin Effects:   [On Hit] Heal **20% > 30%** of damage dealt
* Skill Effects:  [Before Attack] At 50%- HP, Atk Weight +1**;  At 25%- HP, gain an additional Atk Weight +1**
* Coin Effects:   [On Hit] Heal **30% > 50%** of damage dealt
Become Strong? Genuinely?

*For the story-related information about this Abnormality, see The Cyborgs.*

**Become Strong? Genuinely?**

**Parts**
* Body

**Skills**
 **Body**

**Work Hard!** 42 (40+2) Atk Weight ⯀**Amt.** x2 [On Use] Lose 10 HP; Skill Power +1

 **Body**

**Let’s Get to Work…** 42 (40+2) Atk Weight ⯀**Amt.** x1

 **Body**

**So Busy…** 42 (40+2) Atk Weight ⯀**Amt.** x1

 **Body**

**E-MER-GEN-CY!!!** 42 (40+2) Atk Weight ⯀**Amt.** x0  [On Hit] Take 3 damage [On Hit] Take 3 damage [On Hit] Take 3 damage

**Passives**

**You Must Become Strong**At the start of the turn, gain 1 .

### Behavior

Become Strong? Genuinely? selects its moves in the same random way that human enemies do. However, it cannot select E-MER-GEN-CY!!! normally.

During the boss fight with You Want To Get Beat? Hurtily?, this enemy has additional behavior. It possess an additional passive, Upgrade Factory at Work. This passive persists until it reaches 5 Surgery (which instantly kills it) or until the abnormality event that disables the passive is cleared. Once the passive is removed, then its attack pattern changes, and it can only use the skill E-MER-GEN-CY!!! until it dies.

**Upgrade Factory at Work**When this unit is defeated, it revives the next turn and gains 1 .

## Luxcavation Lv20

**Become Strong? Genuinely?**

**Parts**
* Body

**Skills**
 **Body**

**Work Hard!** 22 (20+2) Atk Weight ⯀**Amt.** x1 [On Use] Lose 10 HP; Skill Power +1

 **Body**

**Let’s Get to Work…** 22 (20+2) Atk Weight ⯀**Amt.** x2

 **Body**

**So Busy…** 22 (20+2) Atk Weight ⯀**Amt.** x1

 **Body**

**E-MER-GEN-CY!!!** 22 (20+2) Atk Weight ⯀**Amt.** x0  [On Hit] Take 3 damage [On Hit] Take 3 damage [On Hit] Take 3 damage

**Passives**

**You Must Become Strong**At the start of the turn, gain 1 .

**Upgrade Factory at Work**When this unit is defeated, it revives the next turn and gains 1 .

### Behavior

The behavior is identical to the base Become Strong? Genuinely?.

## Luxcavation Lv30

**Become Strong? Genuinely?**

**Parts**
* Body

**Skills**
 **Body**

**Work Hard!** 32 (30+2) Atk Weight ⯀**Amt.** x2 [On Use] Lose 10 HP; Skill Power +1

 **Body**

**Let’s Get to Work…** 32 (30+2) Atk Weight ⯀**Amt.** x1

 **Body**

**So Busy…** 32 (30+2) Atk Weight ⯀**Amt.** x1

 **Body**

**E-MER-GEN-CY!!!** 32 (30+2) Atk Weight ⯀**Amt.** x0  [On Hit] Take 3 damage [On Hit] Take 3 damage [On Hit] Take 3 damage

**Passives**

**You Must Become Strong**At the start of the turn, gain 1 .

**Upgrade Factory at Work**When this unit is defeated, it revives the next turn and gains 1 .

### Behavior

The behavior is identical to the base Become Strong? Genuinely?.
Chains of Others Meursault

**Chains of Others Meursault**

**Skills**

**Chains of Others** 37 (40-3) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 5  next turn   [On Hit] Gain 3  next turn   [On Hit] Inflict 4  next turn   [On Hit] Gain 3  next turn   [On Hit] Gain 2  next turn

**Passives**

**Refusal to Judge**At the start of the combat phase, gain 3  if the unit is targeted by 3 or more skills.

## Threadspin

* Skill Power: **15 > 19**
* Coin Effect: [On Hit] Inflict **3 > 5**  next turn   [On Hit] Gain **3 > 5**  next turn   [On Hit] Inflict **2 > 4**  next turn   [On Hit] Gain **2 > 4**  next turn   **[Heads Hit] Gain 2  next turn**
* Coin Effect: [On Hit] Gain **5 > 3**  next turn   [On Hit] Gain **4 > 3**  next turn   **[Heads Hit] > [On Hit]** Gain 2  next turn

## Trivia

* The original name for this E.G.O was written in French as "*Chaînes d'autrui*".
* Despite being a Pride Skill, it requires no Pride resources, unlike most base sinner E.G.Os. This trait of not requiring the skill's own type of resource for the base Sinner EGO is only shared with Gregor (Suddenly, One Day)
Embittered Veteran

**Embittered Veteran**

**Skills**

**Swipe** 35 (40-5) Atk Weight ⯀**Amt.** x2

**Slice** 35 (40-5) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict +3  Count next turn

**Passives**

**Augmented Body**At the start of the turn, if at less than 50% HP, heal 2 HP.

## EXP Luxcavation

**Embittered Veteran**

**Skills**

**Swipe** 35 (40-5) Atk Weight ⯀**Amt.** x2

**Slice** 35 (40-5) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict +3  Count next turn

**Passives**

**Augmented Body**At the start of the turn, if at less than 50% HP, heal 2 HP.
Intervallo III: Miracle in District 20

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## Intervallo III:  Miracle in District 20

### Factions Involved

Limbus Company
Santata's Gift Factory
Cloud Town

### Characters

(Aside from the LCB)
Crayon
Domino
Dodoru
Santata

### Plot Points

Wuthering Heights' upcoming party

**Intervallo III: Miracle in District 20** is the third Intervallo in *Limbus Company*, taking place between **Canto V: The Evil Defining** and **Intervallo IV**. It released alongside the event Miracle in District 20.

## Summary

Heathcliff is nervous due to District 20 being next, believing it will be his turn to find the Golden Bough, and more importantly, wants to look presentable to "Catharine". When everyone turns in for the night, Don Quixote convinces Heathcliff (and Dante) to a "plan" to help him get a suit; use the Backdoor to procure one. When they pass through one such door, they find themselves in a factory in the Outskirts, run by creatures known as "Gnomes" that produce gifts from human bodies, one such being a young girl named Crayon. Heathcliff and Don Quixote are kidnapped, forcing the rest of the Sinners to arrive and tear down the factory. They rescue the two from being turned into gifts, and then defeat the Gnome's leader, a monster known as "Santata". After defeating it, it is killed by a Hunter named Domino from the same village as the Crayon, who thanks the Sinners for saving her. The Sinners are forced to leave the two behind due to them having no real way of integrating with the City, but before departing, Domino gifts Dante a wooding carving. After making it back, Vergilus leaves Dante to deal with the mess before Don reveals to have brought gifts from the factory back with her. Heathcliff then reveals the letter Vergilus gave him, an invitation from the "Wuthering Heights" that has a addeemed from Cathy. The Intervallo ends with the Sinners dressing up Heathcliff for the party, while Faust telling Dante to focus on the City's stories for now.
Bandana-wearing Twinhooks Pirate

**Bandana-wearing Twinhooks Pirate**

**Skills**

**Hook Snag** 38 (40-2) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict +2  Count

**Hook Punch** 38 (40-2) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 2  [On Hit] Inflict +3  Count

**Battle Cry** 38 (40-2) Atk Weight ⯀**Amt.** x1 [On Use] Gain 2  next turn.Turn End: Heal HP equal to the shield HP.

**Tear the Gap** 38 (40-2) Atk Weight ⯀**Amt.** x1 Coin effects activate when this unit has . [Tails Hit] Deal +30% damage [Tails Hit] Deal +30% damage

**Passives**

**Easy Breathing**If this unit has , gain 5  upon Clash Win.

**Two Sides Of a Coin**Every turn, if the first Coin 'Heads Hits', gain 1  next turn.
If the first Coin 'Tails Hits', gain 1  next turn.
Gagged Pequod Town Villager

**Gagged Pequod Town Villager**

**Skills**

**Quick Jabs** 43 (40+3) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict +2  Count [Heads Hit] Inflict +1  Count

**Carve Wound** 43 (40+3) Atk Weight ⯀**Amt.** x1 [Clash Win] Heal 5 SP.  Deal +5% damage per  on target [On Hit] Inflict +1  Count [On Hit] Inflict +1  Count [On Hit] Inflict +1  Count [On Hit] Inflict +1  Count

**Protect the Town!** 43 (40+3) Atk Weight ⯀**Amt.** x1 [On Use] Gain 5  [On Hit] Gain +1  Count   [On Hit] Heal 4 SP [On Hit] Gain +1  Count   [On Hit] Heal 4 SP [On Hit] Gain +1  Count   [On Hit] Heal 4 SP [On Hit] Gain +1  Count   [On Hit] Heal 4 SP

**Javelin** 43 (40+3) Atk Weight ⯀**Amt.** x1 [On Use] Gain 5  and +2  Count [On Hit] Inflict 2  and 2  next turn

**Evade** 45 (40+5) Atk Weight ⯀**Amt.** x1 [On Evade] Gain 1  next turn (Max 3)

**Passives**

**Suppressed Pallidification**At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)

**Captain's Orders**At Turn Start, heal SP by (# of other surviving allies x 3)

**Injected Hatred and Animosity**Turn End: At 50%- HP, gain 1  next turn. (once per encounter)

**Crashing Pallidification**Turn End: At less than 0 SP, 50% chance to change Skill patterns.

## Focused

**Gagged Pequod Town Villager**

 Pallid Panic

**Parts**
* Body

**Skills**
 **Body**

**Quick Jabs** 37 (40-3) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict +2  Count [Heads Hit] Inflict +1  Count

 **Body**

**Carve Wound** 40 (40+0) Atk Weight ⯀**Amt.** x1 [Clash Win] Heal 5 SP.  Deal +5% damage per  on target [On Hit] Inflict +1  Count [On Hit] Inflict +1  Count [On Hit] Inflict +1  Count [On Hit] Inflict +1  Count

 **Body**

**Protect the Town!** 43 (40+3) Atk Weight ⯀**Amt.** x1 [On Use] Gain 5  [On Hit] Gain +1  Count   [On Hit] Heal 4 SP [On Hit] Gain +1  Count   [On Hit] Heal 4 SP [On Hit] Gain +1  Count   [On Hit] Heal 4 SP [On Hit] Gain +1  Count   [On Hit] Heal 4 SP

 **Body**

**Capturing Javelin** 43 (40+3) Atk Weight ⯀**Amt.** x1 [On Use] Gain 5  and +2  Count [On Hit] Inflict    [On Hit] Inflict 2  next turn

 **Body**

**Evade** 39 (40-1) Atk Weight ⯀**Amt.** x1 [On Evade] Gain 1  next turn (Max 3)

**Passives**

**Suppressed Pallidification**At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)

**Captain's Orders**At Turn Start, heal SP by (# of other surviving allies x 3)

**Injected Hatred and Animosity**Turn End: At 50%- HP, gain 1  next turn. (once per encounter)

**Crashing Pallidification**Turn End: At less than 0 SP, 50% chance to change Skill patterns.

```
Boss

```
9:2 Sinclair

For general information about the E.G.O, see 9:2.

**9:2 Sinclair**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**9:2** 40 (40+0) Atk Weight ⯀⯀⯀**Amt.** x1 [Before Attack] At 4+ (Lust Reson.), Atk Weight +1  [Before Attack] At 4+ (Highest Lust A-Reson.), additional Atk Weight +1 [On Hit] If target has no , inflict 4    [On Hit] Inflict 4    [Tails Hit] If target has 10+ , inflict 1  and 1  next turn

**Passives**

**Prophecy of Ruin**On Heads Hit with a Lust affinity Skill, lower this unit and the target's SP by 4.
 (Does not work against targets without Sanity)
 Gain 5 Lust E.G.O resources On Kill with a Lust affinity Skill

**9:2 Sinclair**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**9:2** 40 (40+0) Atk Weight ⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets Randomly  [Before Attack] At 4+ (Lust Reson.), Atk Weight +1  [Before Attack] At 4+ (Highest Lust A-Reson.), additional Atk Weight +1 [On Hit] If target has no , inflict 6    [On Hit] Inflict 4    [Tails Hit] If target has 10+ , inflict 2  next turn

**Passives**

**Prophecy of Ruin**On Heads Hit with a Lust affinity Skill, lower this unit and the target's SP by 4.
 (Does not work against targets without Sanity)
 Gain 5 Lust E.G.O resources On Kill with a Lust affinity Skill

## Threadspin

* Skill Effect:  **[Before Attack] At 4+ (Lust Reson.), Atk Weight +1**
* Skill Effect:  **[Before Attack] At 4+ (Highest Lust A-Reson.), additional Atk Weight +1**
* Coin Effect:   **[Tails Hit] If target has 10+ , inflict 1  and 1  next turn**

* Skill Effect:  **[Before Attack] At 4+ (Lust Reson.), Atk Weight +1**
* Coin Effect:   **[Tails Hit] If target has 10+ , inflict 1  next turn**
* Skill Effect:  **[Before Attack] At 4+ (Highest Lust A-Reson.), additional Atk Weight +1**
* Coin Effect:   [Tails Hit] If target has 10+ , inflict **1 > 2**  next turn
A Restaurateur's Mild Fathoms/Floor 1

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*
*For first part of the story, see: Intervallo I: Hell's Chicken/Story Episodes.*

## 3.5-9: A Restaurateur’s Mild Fathoms - Part 1

*Played before entry to Story Dungeon 3.5-9*

## 3.5-9: A Restaurateur’s Mild Fathoms - Part 2

*Played before entry to final node of Story Dungeon 3.5-9*

## 3.5-9: A Restaurateur’s Mild Fathoms - Part 3

*Played after clearing of Story Dungeon 3.5-9*

1. ↑ French; roughly "I accept my defeat".
Freezing Miner Slave

*For the story-related information about this Abnormality, see Baba Yaga.*

**Freezing Miner Slave**

**Parts**
* Body

**Skills**
 **Body**

**Beak Peck** 39 (40-1) Atk Weight ⯀**Amt.** x1

 **Body**

**Ice Chuck** 39 (40-1) Atk Weight ⯀**Amt.** x1

 **Body**

**Beak Smash** 39 (40-1) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 1  next turn

**Passives**

**Shuddering Terror**Gain 1  for every ally that died this wave. (Max 5.)

### Behavior

Freezing Miner Slave selects its moves in the same random way that human enemies do.

During the Baba Yaga fight, it appears in waves 3 and 4 where it starts with the status effect  at a count of 4.
Fluid Sac Don Quixote

For general information about the E.G.O, see Fluid Sac.

**Fluid Sac Don Quixote**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Fluid Sac** 40 (40+0) Atk Weight ⯀⯀⯀**Amt.** x1  [On Hit] Trigger    [On Hit] Deal 25 SP damage   If target is Staggered, in Low Morale, or in Panic, deal 30% of damage dealt as bonus damage   [On Hit] Inflict 2

**Passives**

**Wave of Depression**The target of the rightmost skill on the Dashboard loses SP by (2x Gloom A-Reson.) after the attack.
(Targets without SP values take Gloom damage instead.)

**Fluid Sac Don Quixote**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Fluid Sac** 40 (40+0) Atk Weight ⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets randomly [On Hit] Inflict 10    [On Hit] Inflict 10    If target is NOT Staggered, in Low Morale, nor in Panic, deal 50% of damage dealt as bonus damage

**Passives**

**Wave of Depression**The target of the rightmost skill on the Dashboard loses SP by (2x Gloom A-Reson.) after the attack.
(Targets without SP values take Gloom damage instead.)

## Threadspin

* Skill Power: **15 > 20**
* Coin Effect: **[Heads Hit] > [On Hit]** Trigger    [On Hit] Deal **15 > 25** SP damage   **If target is Staggered, in Low Morale, or in Panic, deal 30% of damage dealt as bonus damage**
* Atk Weight: **1 > 3**
* Coin Effect: **[On Hit] Inflict 2**

* Skill Power: **37 > 42**
* Coin Effect: [On Hit] Inflict **5 > 7**    [On Hit] Inflict **5 > 7**    **If target is NOT Staggered, in Low Morale, nor in Panic, deal 50% of damage dealt as bonus damage**
* Atk Weight: **1 > 3**
* Coin Effect: [On Hit] Inflict **7 > 10**    [On Hit] Inflict **7 > 10**
Impending Day

For the originated abnormality, see Doomsday Calendar.

Impending Day is the name of the E.G.O for the Abnormality Doomsday Calendar. All the sinners that utilize this E.G.O appear to be wearing their usual LCB uniform, but with additional red muscle fibers enveloping their limbs.

## Information

* Sinclair
 *Main article: Impending Day Sinclair*

## Obtaining

This E.G.O is obtained by the following means:

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)
Limbus Company Wiki

Greetings, Dear Manager.**Welcome to the unofficial Fandom wiki for Limbus Company.**We currently have 923 articles, 39,328 edits made, & 6,626 images.Please be aware this wiki contains spoilers, some unmarked.
**If you would like to help out, please message the Admin.**

**Official Description:** "As the Executive Manager of Limbus Company, lead your group of twelve Sinners, venture into the buried facilities of Lobotomy Corporation, and lay claim on the Golden Boughs."

**Official Twitter**Twitter
Liu Assoc. South Section 4 Ishmael

**Liu Assoc. South Section 4 Ishmael**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Red Kick** 42 (40+2) Atk Weight ⯀**Amt.** x3 Coin Power +1 for every 3  on target (Max 2) [On Hit] Inflict 1  [On Hit] Inflict 1

**Frontal Assault** 42 (40+2) Atk Weight ⯀**Amt.** x2 Coin Power +1 for every 6  on target (Max 2) [On Hit] Inflict 1  [On Hit] Inflict 1  [On Hit] If target has 6+ , inflict +2  Count

**Inner Gate Elbow Strike** 42 (40+2) Atk Weight ⯀**Amt.** x1 If target has 6+  and  Count, deal +50% damage [On Hit] Inflict 1  [On Hit] Inflict 1  [On Hit] Inflict +2  Count [After Attack] If target is Staggered or defeated, gain 1  next turn

**Counter** 42 (40+2) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict +1  Count

**Passives**

**Intense Blaze** **x3 Res**Deal +10% Blunt damage for every 3  Count on target. (Max 30%)

## Trivia

* Ishmael's Liu Section 4 identity mirrors that of a fixer from Liu Association in the alternate world, but not to any particular character.
* This Identity is the first identity to wear the Red Liu Coat that was previously seen in Library of Runia's Liu Association, where all encountered units of Liu wore the coat. As they were Section 1 and 2, respectfully, this may imply that the coat is only warn by higher ranked fixers of the Liu Association, starting at rank 4.
Impending Day Sinclair

For general information about the E.G.O, see Impending Day.

**Impending Day Sinclair**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Impending Day** 41 (40+1) Atk Weight ⯀**Amt.** x1 If target’s HP is below 25%, +40% Damage [On Kill] Gain 1  next turn   [On Kill] Heal all allies for 15% of their Max HP

**Passives**

**Live Offering**After defeating an enemy with an attack or counter skill, gain 5 E.G.O resources of that skill’s Affinity.

**Impending Day Sinclair**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Impending Day** 41 (40+1) Atk Weight ⯀**Amt.** x1 [Indiscriminate]  Targets randomly  If target’s HP is below 25%, +50% Damage [Failed Kill] Gain 10  next turn   [Failed Kill] Gain 3  next turn

**Passives**

**Live Offering**After defeating an enemy with an attack or counter skill, gain 5 E.G.O resources of that skill’s Affinity.

## Threadspin

* Skill Power: **24 > 28**
* Skill Effect:If target’s HP is below 25%, deal **+10% > +20%** damage
* Coin Effect: **[On Kill] Gain 1  next turn**   [On Kill] Heal all allies for **10% > 15%** of their Max HP
* Skill Effect:If target’s HP is below 25%, **+20% > +40%** Damage

* Skill Power: **24 > 28**
* Skill Effect:If target’s HP is below 25%, **+15% > +25%** Damage
* Coin Effect: **[Failed Kill] Gain 3  next turn**
* Skill Effect:If target’s HP is below 25%, **+25% > +50%** Damage
Cinq Assoc. South Section 4 Director Sinclair

**Cinq Assoc. South Section 4 Director Sinclair**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Remise** 42 (40+2) Atk Weight ⯀**Amt.** x3 If this unit's Speed is faster than the target's by 2 or more, Coin Power +1  [On Use] Gain +2  Count [On Hit] Gain 1  next turn [On Hit] Gain 1  next turn

**Engagement** 42 (40+2) Atk Weight ⯀**Amt.** x2 If this unit's Speed is higher than the target's, Coin Power +1 for every 2 Speed difference (Max 2)  [Clash Win] Gain +2  Count [On Hit] Gain +1  Count [On Hit] Gain +1  Count

**Contre Attaque** 42 (40+2) Atk Weight ⯀**Amt.** x1 If this unit's Speed is higher than the target's, Coin Power +1 for every 2 Speed difference (Max 3)  [Clash Win] Consume 10  Count. Gain  equal to  Count consumed. Against targets with , gain  equal to ( Count consumed x 2) instead  [Clash Win] If this unit conducted a  with the target Slot's Attack Skill, inflict 1  On Hit (Twice per turn) [On Hit] Inflict  +50% Damage on Critical Hit

**Défensive** 43 (40+3) Atk Weight ⯀**Amt.** x1

**Passives**

**Slumbering Bloodlust** **x5 Owned**Turn End: Gain +2 Max Speed next turn for every 5  Count (Max 6)  Combat Start: If Speed of all allies is higher than Speed of all enemies, gain 1

## Trivia

* This Identity mirrors a director of the Cinq Association in the alternate world.
K Corp. Arrest Drone

**K Corp. Arrest Drone**

**Skills**

**Proximity Shooting** 32 (40-8) Atk Weight ⯀**Amt.** x2

**Retreat; Retreat;** 39 (40-1) Atk Weight ⯀**Amt.** x2

**Flash; Flash;** 32 (40-8) Atk Weight ⯀**Amt.** x2  [On Hit] Target loses 5 SP   [Heads Hit] Target loses 5 SP

**Arresting.** 32 (40-8) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 2  and 3  next turn.

**Passives**

**Mechanical Mentality**Sanity is fixed at 0.

**Caution: Delicate**Take +30% damage from  (Rounded down)
Branch D-02/Floor 3

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## Story Episodes

### Defense Line 23-7 - 1536 Hours

#### Mid-battle

*Played after the Golden Apple's Abnormality Event.*

## Story Dungeon Events

### Eternal Rest

**Eternal Rest**

You hear a faint voice.

“Please, help…”

Do you follow the sound? Or…

**Check out the source of the voice.***Run a Pride check. Gain an E.G.O Gift.*
A soldier was crushed under rubble, gasping in agony.“Please just kill me… It hurts too much.”You can’t ignore this person.Who will be ordered to bring this soldier to peace?

**Who will undertake bringing this soldier to peace?**
 Pride Advantage:  ≥ 5No Advantage:  ≥ 8

 **Check Passed**

“Thank… you…”The soldier’s life was delivered a coup de grâce by the knife.The human rhythm that rose through the blade soon ceased, and the soldier was eased into eternal rest..

**E.G.O Gift Shoddy Dressing Earned!**
 **Check Failed**

“Gyaagh…!”The knife came down upon the wrong spot.The soldier’s bloody coughs and face full of terror felt like they endured for an eternity.It took a while for that suffering soldier to pass away.Regret and hate were the final things in those eyes.

**The Sinner who failed the check lost 15 SP!  E.G.O. Gift Shoddy Dressing Earned!**

**Ignore the voice.**
It could just have been your senses playing tricks on you.It’s not uncommon for howling wind to be mistaken for a human voice.You decided to hurry along.

### An Encounter with the Unbearable

**An Encounter with the Unbearable**

While traversing a narrow passage, a swarm of cockroaches crawled into the way.
The rustling visage is almost revolting.

Do you walk past them? Or…

**Carefully move past the gross swarm.***All allies lose SP*
“Ewwww… One got on my leg!”Everyone managed to get through the passage, but their disgust is clearly visible.They seem fatigued by the experience.
**Enough is enough. Crush the cockroaches with the Sinners.***Gregor loses a lot of SP. Begin a combat encounter. Win to gain an E.G.O Gift.*
“Tsk…”Gregor turned away from the carnage, discontent.Soon after, a crowd of angry bug-soldiers came charging for us.
Lobotomy E.G.O::Sloshing

## Lobotomy E.G.O::Sloshing (weak)

**Lobotomy E.G.O::Sloshing**

**Skills**

**Suppressing Fluid** 36 (40-4) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 1  next turn

**Explosive Fluid** 36 (40-4) Atk Weight ⯀**Amt.** x2  [On Hit] Trigger

**Wobbling Fluid** 36 (40-4) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 3  [On Hit] Inflict +1  Count

**Fluid Guard** 41 (40+1) Atk Weight ⯀**Amt.** x2

## Lobotomy E.G.O::Sloshing

**Lobotomy E.G.O::Sloshing**

**Skills**

**Suppressing Fluid** 37 (40-3) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 2  next turn

**Explosive Fluid** 37 (40-3) Atk Weight ⯀**Amt.** x2 [On Use] Gain 1  [On Hit] Trigger

**Wobbling Fluid** 37 (40-3) Atk Weight ⯀**Amt.** x2 [On Use] Gain 1  [On Hit] Inflict 4  [On Hit] Inflict +1  Count

**Fluid Guard** 44 (40+4) Atk Weight ⯀**Amt.** x0 [On Use] Heal 5% of Max HPGain 2  next turn[Turn End] Remove all

**Passives**

**Intoxication**At 5 , gain 5 .

**Hangover Cure**At 5 , uses a defense skill.

## Reawakened Lobotomy E.G.O::Sloshing

**Reawakened Lobotomy E.G.O::Sloshing**

**Skills**

**Suppressing Fluid** 37 (40-3) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 2  next turn

**Explosive Fluid** 37 (40-3) Atk Weight ⯀**Amt.** x2 [On Use] Gain 1  [On Hit] Trigger

**Wobbling Fluid** 37 (40-3) Atk Weight ⯀**Amt.** x2 [On Use] Gain 1  [On Hit] Inflict 4  [On Hit] Inflict +1  Count

**Fluid Guard** 44 (40+4) Atk Weight ⯀**Amt.** x2 [On Use] Heal 5% of Max HPGain 2  next turn[Turn End] Remove all

**Passives**

**Intoxication**At 5 , gain 5 .

**Hangover Cure**At 5 , uses a defense skill.

**Floods of Sorrow**Tails Coins inflict 2

**Overflowing Sorrow**At the end of the turn, lose 5 SP
J Corp.

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*
**J Corp.** is one of the twenty-five Wings in the City, in control of District 10. J Corp's Singularity ostensibly deals with wishes and locking technology.

## Description

District 10 is known as the Nest of Gambling, and is owned by J Corp. People living in District 10's Nest devote themselves to gambling and thus, there are many casinos. One department of J corp. tasks employees with checking the security cameras placed in affiliated facilities and spotting anyone who cheats. The lines are flooded with calls all day, and the employees are overwhelmed because they must keep track of dozens of calls and screens at the same time.

## Involved Factions

### Backstreets

* Tingtang Gang
* Los Mariachis
* Tieqiu Crew
* Yurodivy

## Trivia

* This is the first time a cube robot body was shown during Chapter 2. The last existing appearance was during the events of Lobotomy Corporation.
K Corp. Class 3 Empowered Staff

## K Corp. Class 3 Excision Staff

**K Corp. Class 3 Excision Staff**

**Skills**

**Suspicious Individuals** 39 (40-1) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 3

**Restrain** 39 (40-1) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 3

**No Trespassing** 39 (40-1) Atk Weight ⯀**Amt.** x2 Targets the unit with the most HP If Coin 1 lands Heads, +10% Damage If Coin 2 lands Heads, +10% Damage If Coins 2 & 3 lands Heads, +30% Damage

**Passives**

**Overloaded HP Bullet**At the start of the turn, gain 2  and 2 .

**HP Ampule Injection**At the start of the turn, if this unit’s HP is not at full, heal 25% of Max HP. (Up to 3 times)

## Revived K Corp. Class 3 Empowered Staff

**Revived K Corp. Class 3 Empowered Staff**

**Skills**

**Suspicious Individuals** 39 (40-1) Atk Weight ⯀**Amt.** x5  [Tails Hit] Inflict 3

**Restrain** 39 (40-1) Atk Weight ⯀**Amt.** x3  [Tails Hit] Inflict 3

**No Trespassing** 39 (40-1) Atk Weight ⯀**Amt.** x2 Targets the unit with the most HP If Coin 1 lands Tails, +10% Damage If Coin 2 lands Tails, +10% Damage If Coins 2 & 3 lands Tails, +30% Damage

**Passives**

**Overloaded HP Bullet**At the start of the turn, gain 2  and 2 .

**Healing Ampule Injection**At the start of the turn, heal 20 HP

**Emergency Ampule Administration**At less than 25% HP, heal up to 40% of Max HP (One-time only)

**Floods of Sorrow**Tails Coins inflict 2

**Overflowing Sorrow**At the end of the turn, lose 5 SP

## Refraction Railway

**K Corp. Class 3 Empowered Staff**

**Skills**

**Suspicious Individuals** 27 (27+0) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 3

**Restrain** 27 (27+0) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 3

**No Trespassing** 27 (27+0) Atk Weight ⯀**Amt.** x2 Targets the unit with the most HP If Coin 1 lands Heads, +10% Damage If Coin 2 lands Heads, +10% Damage If Coins 2 & 3 lands Heads, +30% Damage

**Passives**

**Overloaded HP Bullet**At the start of the turn, gain 2  and 2 .

**HP Ampule Injection**At the start of the turn, if this unit’s HP is not at full, heal 25% of Max HP. (Up to 3 times)
Guido

**Guido** is a major antagonist in Canto III: The Unconfronting. He is the Großhammer of the N Corp. Inquisition, the right-hand man of The One Who Grips, Kromer.

## Appearance

Guido is a massive man with an unknown appearance. He is always seen in wearing silver, partially engraved armour over red chainmail and a scratched helmet with a faceplate sculpted to have an impassive expression. Guido also sports a red, floor-length cape fastened to his pauldrons. Red wax seals with paper strips are attached to his shoulders, knees and chest.

Guido wields a long, thin nail, half of which is wrapped in red cloth.

Based on Meursault's Großhammer Identity and his feats in Canto III, it is implied he has body modifications (namely implanted K Corp. tubes) that allow for regeneration.

## Personality

As a high-ranking member of the inquisition, Guido is devoted to Kromer and is steadfast in N Corp's beliefs. Despite considering the Sinners heretics for following Dante, he was lenient enough to give them a chance to repent. Despite his deep devotion to his cause, Meursault's Großhammer Identity reveals he likely carries a sense of dread about his use of K Corp. prosthetics, realizing his cause in some part to be wrong.

## Background

Little is known about Guido's individual history, yet it is obvious he has worked with the Inquisition for a long period of time. He was present during Kromer's attack on Sinclair's family, participating in their slaughter to some degree.

## Story

Guido first confronts the Sinners as they enter Calw, assisting in the massacre orchestrated by Kromer. Despite being defeated (and having implied to kill a few Sinners), he gets away and later reappears in front of Sinclair's mansion, miraculously healed of all injuries and expressing surprise at the Sinner's resurrections. When the Sinners reject his offer to repent, Guido engages them in battle a second time and is defeated again. Despite this, Guido would continue to pursue the Sinners upon his restoration. During this time, Saude would threaten to kill Dante, something which Guido takes upon himself, picking them up and beginning to shatter their head. Guido's murder would be halted by Sinclair suddenly shoving a nail into his back, staggering him as he releases Dante. Confronted by Sinclair, Saude would suddenly fire her pistol at Guido's head, seemingly killing him for good.

## Gallery

* Assets
* Cutscene Art

Story Log Portrait

## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Chest-puffing Tingtanger

**Chest-puffing Tingtanger**

**Skills**

**Swipe** 38 (40-2) Atk Weight ⯀**Amt.** x3

**Sneaky Bash** 38 (40-2) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 1  next turn [Heads Hit] Inflict 1  next turn

**Wee Wish** 38 (40-2) Atk Weight ⯀**Amt.** x1 [Combat Start] Every Coin of the skill in the 2nd slot lands Heads
Giant Leaf

**Giant Leaf**

**Parts**
* Body

**Skills**

**Passives**

**Contaminating Leaf**At the start of the turn, give 1  and 1  to Fairy-Long-Legs.

## **Refracted Clover**

**Refracted Clover**

**Parts**
* Body

**Skills**

**Passives**

**Contaminating Leaf**At the start of the turn, Fairy-Long-Legs and Fairy Gentleman gain 3  and 1 .
 If the Clover survives for 4+ turns, gain additional 1  and 2 .

## **Luxcavation**

**Giant Leaf**

**Parts**
* Body

**Skills**

**Passives**

**Contaminating Leaf**At the start of the turn, give 1  and 1  to Fairy-Long-Legs.

## **Original**

This enemy was originally present in the Mirror of Mirrors Normal difficulty, and can no longer be encountered.

**Giant Leaf**

**Parts**
* Body

**Skills**

**Passives**

**Contaminating Leaf**At the start of the turn, give 1  and 1  to Fairy-Long-Legs.
Blind Obsession Ishmael

For general information about the E.G.O, see Blind Obsession.

**Blind Obsession Ishmael**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Blind Obsession** 40 (40+0) Atk Weight ⯀⯀⯀⯀⯀⯀⯀**Amt.** x1 [After Attack] Heal 25 SP for 4 allies with the least SP [On Hit] Gain +6  Count   [On Hit] Give +2  Count to 1 random ally   [After Attack] Apply 2  and 2  to 4 allies with the highest SP

**Passives**

**Temeritous Voyage**At the end of the turn, inflict 5  to 1 other ally with the lowest HP; Apply 1  and 3  next turn

**Blind Obsession Ishmael**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Blind Obsession** 40 (40+0) Atk Weight ⯀⯀⯀⯀⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets randomly [On Hit] Heal 3% of Max HP on self   [On Hit] Gain 1  and +1  Count   [On Hit] Inflict 3  this turn and next turn   [After Attack] Apply 2  this turn and next turn to 4 allies with the least SP

**Passives**

**Temeritous Voyage**At the end of the turn, inflict 5  to 1 other ally with the lowest HP; Apply 1  and 3  next turn

## Threadspin

* Skill Effect:  [After Attack] Heal **15 > 20** SP for 4 allies with the least SP
* Coin Effect:   [Heads Hit] Gain **+3 > +4**  Count   **[Heads Attack End] Apply 1  and 1  to 4 allies with the highest SP**
* Coin Power: **+10 > +15**
* Atk Weight: **5 > 7**
* Skill Effect:  [After Attack] Heal **20 > 25** SP for 4 allies with the least SP
* Coin Effect:   **[Heads Hit] > [On Hit]** Gain **+4 > +6**  Count   [On Hit] Give **+1 > +2**  Count to 1 random ally   **[Heads Attack End] > [After Attack]** Apply 1 > 2  and 1 > 2  to 4 allies with the highest SP

* Coin Effect:   **[Tails Hit] Heal 3% of Max HP on self**   **[Tails Attack End] Apply 2  this turn and next turn to 4 allies with the least SP**
* Skill Power: **30 > 35**
* Atk Weight: **5 > 7**
* Coin Effect:   **[Tails Hit] > [On Hit]** Heal 3% of Max HP on self   [On Hit] Inflict **2 > 3**  this turn and next turn   **[Tails Attack End] > [After Attack]** Apply 2  this turn and next turn to 4 allies with the least SP
Molar Boatworks Fixer Sinclair

**Molar Boatworks Fixer Sinclair**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Fierce Assault** 41 (40+1) Atk Weight ⯀**Amt.** x3 At 10+  Count, Coin Power +1 [On Hit] Gain +2  Count   [On Hit] Inflict +1  Count [On Hit] Gain +2  Count   [On Hit] Inflict +1  Count

**Steady...** 41 (40+1) Atk Weight ⯀**Amt.** x2 [On Use] Gain +6  Count [On Hit] Inflict 6

**Gamble** 41 (40+1) Atk Weight ⯀**Amt.** x1 Coin Power +1 for every 10  Count on self (Max 2) [On Hit] At 10+  Count, spend all  Count to inflict target with the same amount of  Count   [On Hit] At less than 10  Count, gain 10  and trigger  on self   Deal Blunt damage equal to  damage

**Crab Bastards...!** 38 (40-2) Atk Weight ⯀**Amt.** x1 [On Use] Gain 1  (3 times per turn)

**Passives**

**Unstable Power Output** **x4 Owned**On hit with Heads Coins at 10+  Count of self, Inflict +1  and  Count with Coin effects.

## Trivia

* This Identity mirrors Rain in the alternate world.
* The offensive skills of this Identity reference some of the Combat Pages used by the Molar Office in *Library of Ruina*:
	+ Fierce Assault references *Fierce Onslaught*.
	+ Steady... references *Stay Calm*.
	+ Gamble is a direct reference to the Combat Page of the same name.
Heavenly Executor's Scribe

## Possible Rewards

 * Lithograph

**Heavenly Executor's Scribe** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror Dungeon.

It is the source of the E.G.O **Pursuance**.

## **Appearance**

**Heavenly Executor's Scribe** has the appearance of an angelic humanoid whose body is pale and stone-like with several cracks. A pair of eyes appear to be sculpted in its otherwise featureless face, though it has one big glowing yellow eye on its robe. The robe also contains writing of an unknown language, resembling hieroglyphics.

It holds a scepter in one hand while the other hand holds the Emerald Tablet "Lithograph" that acts as its E.G.O Gift. It also possesses a set of glowing bright yellow wings (though its E.G.O art depicts it with two sets of wings).

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

It records right and wrong.
Its job is to record the judgement of the one above.

It does not assess what it writes.
To lay down judgement is not a secretary’s role.

The scribe silently presented an emerald tablet.

**Read the tablet.**

**Who should read it?**
 Gluttony/  Pride Advantage:  ≥ 6No Advantage:  ≥ 12

 **Check Passed**

It’s a tablet of unknown letters.While you’re unable to fully grasp it,a few words stand out.Judgement…Retribution…Punishment…You also see some combinations of wordsthat might have deadly consequences if you try to understand them.When you look back up, the scribe gives a short nodbefore soaring into the sky.

**The Sinner who passed the check takes 10 SP damage!  E.G.O. Gift Lithograph Earned!**
 **Check Failed**

It’s a tablet of unknown letters.You feel you might be able to understand it.It just needs a little more effort.A little more… Just a little more…When you come to your senses, the being has disappeared.You were left alone with the tablet in your hands.

**The Sinner who failed the check takes 25 SP damage!  E.G.O. Gift Lithograph Earned!**

**Scrape out the letters.**
You use a sharp implement to scrape out the letters.It stood still, giving no response.It seems to accept your judgement as valid.At one point, the tablet began to break,and eventually crumbled into dust.

## **Gift**

Tier: **I**Cost:  165

## **Gallery**

Depicted in Meursault's PursuanceDepicted in Rodion's PursuanceE.G.O Background
## **Trivia**

* It is part of the Heavenly set of Abnormalities along with Heavenly Commander's Throne.