recursal/Fanatic-Fandom huggingface dataset:
El primer episodio

SUSANA SEGOVIA GRANERO Susana Segovia Granero es una destacada autora que nació el 13 de septiembre de 1974 en la hermosa ciudad de la Vall d'Uixó en el conocido barrio de San Vicente Ferrer, en la Comunidad Valenciana, España. Desde una edad temprana, demostró un interés innato por la literatura y la escritura, marcando así el inicio de una carrera literaria que la llevaría a destacarse en el mundo de las letras. A lo largo de su vida, Susana Segovia se dedicó apasionadamente a explorar su amor por las palabras y la narrativa. Sin embargo, fue a la edad de 49 años que finalmente alcanzó la madurez literaria, marcando un hito importante en su carrera como autora. Su obra cumbre, "La Llamada de Helena", se convirtió en un ejemplo de su talento y creatividad literaria, recibiendo elogios tanto de críticos como de lectores, y estableciéndola como una autora de renombre en el mundo de la literatura. "La Llamada de Helena" es una obra magnífica que cautivó a los lectores con su trama envolvente, personajes memorables y un estilo de escritura atrapante. La novela se convirtió en un admirable libro y dejó una marca perdurable en el mundo de la literatura contemporánea. Además de esta obra maestra, Susana Segovia Granero también escribió otros libros notables, como "2020: ¿Estáis Preparados?" Estas obras adicionales reflejan su versatilidad como autora y su capacidad para explorar una variedad de temas y géneros literarios.

La carrera literaria de Susana Segovia es un testimonio de la pasión y dedicación que ha dedicado a la escritura a lo largo de su vida. Su obra continúa inspirando a lectores de todas las edades y sigue siendo una fuente de admiración y respeto en el mundo literario. Su contribución a la literatura es un ejemplo de cómo la perseverancia y el amor por las palabras pueden llevar a la creación de obras inolvidable
Skinwalker

***Skinwalker*** is a 2013 horror game developed by SnowOwl, using the RPG Maker VX Ace. Based off the tale of the same name, there are two choices you can make that determine the ending of the game.

## Plot

Joe is an average university student with three good friends. One day, they decide to go camping and encounter a mysterious creature that can take on any form and sound. They need to find a way out of the forest while also being careful about who they trust.

### Endings

**Good Ending**
To get the good ending, you must choose to help Celeste up and go outside. In the end, the creature will be killed and the friends all survive the ordeal. They will drive off into the city and claim to have been attacked by thieves as a way to explain the car damage and their injuries.

**Bad Ending 1**
By choosing not to help Celeste, by the time the friends make it into the cabin, one of Joe's friends will grab a shotgun once the knocking begins at the front door and shoot at it. It will then be revealed that the *real* you was the one knocking and the mysterious creature is inside the house in the form of your character.

**Bad Ending 2**
By choosing not to go outside, your character will close the front door and you will be unable to re-open it. When you head to the southern part of the cabin, you will find all of your friends dead as a result of being shot to death with a shotgun. It will then be revealed that there was never a creature outside and that your friends were shot by your character because he felt mistreated by his friends for not being special.

## Characters

### **Joe**

Joe is the character that player control throughout the game. He lives in an apartment that is nearby the university that he goes to and lives a normal life.

### **Celeste**

Celeste is one of Joe's friends and the only female character in the game. She has a heart problem, which has on numerous occasions forced her away from school. As a result, Joe was her only friend until she went to university, but she didn't ever complain about it. She seemed rather happy.

### **Darren**

Darren is one of Joe's friends. He's adventurous and doesn't think twice before he does something.

### **Michael**

Michael is one of Joe's friends and neighbor. They met when Michael barged into Joe's house to ask if he could join him and Celeste for dinner.

### **The Skinwalker**

The Skinwalker is the main antagonist of the game. As you progress through the game, you will be able to see more of what the creature looks like. It has fingers for toes. All of the fingers are elongated. It is also pale and has long limbs.
Легион "Второй Карательный"

## Section Header

Верность: Орден Рыцарей Нового Света

Основатель: -.(Согласно приказу Великого Магистра. Командир: FCM Jaan)

***Второй Карательный Легион*** - линейный легион Ордена Рыцарей Нового Света, являющийся формированием общего назначения. Состоит из рекрутов по большей части, но основой являлся Первый Легион.

В боевых миссиях выполняет задачи штурмовой группы, военного патруля и поддержки теневых легионов при необходимости.

## Вооружение легиона

Вооружением является стандартный набор кадета (карабин DC-15A, меч Охраны, балахон Ордена)

Ранги выше падавана же имеют вместо меча Охраны собственноручно сделанный световой меч, являющийся основным их оружием.

## Стычки с Дозором Света

В период нарушений условий содержания RCP-003, Легион Дозора Света во главе с Великим Магистром Дарк Флэшом оцепил территорию правого верхнего угла. Со стороны некоторых легионеров были замечены попытки проникновения на запрещенную территорию. Орден придерживался политики задержания нарушителей. В один из дней был отдан приказ стрельбы на поражение по любым нарушителям. В данный день на Второй Карательный был задействован протокол принуждения к порядку, состоящий объявлении Excomunicado Traitoris (отлучении от Ордена из-за предательства) всему легиону, с последующей зачисткой. Те, кто хотел показать свою лояльность Ордену могли сдаться в плен силам ОСВ. Сдача в плен составила 100% от командсостава легиона, из-за чего была проведена работа по усмирению и легион в течении 3-х дней снова вернулся к своим обязанностям без изменений, а Советом *было принято решение о снятии любых подозрений с Легиона*.
Bound by Love/Endings

When she was successfully abducted at the end of the first chapter, Yokoshima was able to torture her or make love with her when submissive and obedience in the second chapter depending on player's choice, the latter leads to the final chapter.

## Day 1

### Normal Ending: Love

   Hazuki's relationship need to reach 60 points of intimate within three days straight, all you need is to buy "Caramel-flavored Coffee" first if you have enough money before dating her; this will increase relationship points.

When Hazuki's relationship reaches 100 points, Yokoshima and Hazuki finally confessed to her and shown their true feelings despite his plans, invited in her house and consummate their relationship in bed. Yokoshima wakes up and rushes to the airport to meet her for the last time. Hazuki, in tears, promises him to visit again to Japan and waved her goodbye to him.

**NOTE**: The "Love" ending is considered the tamest and "best" route in the game without dealing any kind of notorious endings, describes the ending as "wholesome".

### Bad Ending: Arrest

If Yokoshima does not buy a repellent in a convenience store before the near end, she sprayed him with a pepper spray and calls the police, leads to his arrest of attempted kidnapping for the rest of his life.
Disguises

**Disguises** makes you complete a stealth mission faster. Disguises can usually be acquired by taking out an NPC. Many of the disguises have different uses in Levels, all of which can be found on the respective level pages.

## Disguises

### Criminal Levels

#### Detained

 Police officer

#### Jailbreak

 Prison Officer
 Prison Security
6269704543

## Cutscene only

### Prologue

 Civilian 1
6057563507
Kaitlynn

**Kaitlynn** is a criminal character featured in the story of Colt 1 and Colt 2. She appears as a major boss in Colt 1 and is a less than willingly assistant in Colt 2's cop campaign. She also appears in the beginning of Colt 2's criminal campaign, featured in Prologue (Criminal) and Detained.

## Backstory

Not much know is about her backstory, but according to Anlokal: She is related to John Smith and grew distant of him later on in life after becoming a billionaire.
SUSANA SEGOVIA GRANERO

*Susana Segovia Granero es una destacada autora que nació el 13 de septiembre de 1974 en la hermosa ciudad de la Vall d'Uixó, en el conocido barrio de San Vicente Ferrer, en la Comunidad Valenciana, España. Desde una edad temprana, demostró un interés innato por la literatura y la escritura, marcando así el inicio de una carrera literaria que la llevaría a destacarse en el mundo de las letras.*
A lo largo de su vida, Susana Segovia se dedicó apasionadamente a explorar su amor por las palabras y la narrativa. Sin embargo, fue a la edad de 49 años que finalmente alcanzó la madurez literaria, marcando un hito importante en su carrera como autora. Su obra cumbre, **"La Llamada de Helena"**, se convirtió en un ejemplo de su talento y creatividad literaria, recibiendo elogios tanto de críticos como de lectores, y estableciéndola como una autora de renombre en el mundo de la literatura.
"La Llamada de Helena" es una obra magnífica que cautivó a los lectores con su trama envolvente, personajes memorables y un estilo de escritura atrapante. La novela se convirtió en un admirable libro y dejó una marca perdurable en el mundo de la literatura contemporánea.
Además de esta obra maestra, Susana Segovia Granero también escribió otros libros notables, como **"2020: ¿Estáis Preparados?"** Estas obras adicionales reflejan su versatilidad como autora y su capacidad para explorar una variedad de temas y géneros literarios.
La carrera literaria de Susana Segovia es un testimonio de la pasión y dedicación que ha dedicado a la escritura a lo largo de su vida. Su obra continúa inspirando a lectores de todas las edades y sigue siendo una fuente de admiración y respeto en el mundo literario. Su contribución a la literatura es un ejemplo de cómo la perseverancia y el amor por las palabras pueden llevar a la creación de obras inolvidables
Script

A **script** is a section of code used to make a game function. They were introduced in RPG Maker XP and are also in RPG Maker VX and RPG Maker VX Ace.

Scripts are the primary code of RPG Maker XP, RPG Maker VX, and RPG Maker VX Ace games that allow games to run. A new RPG Maker game will have dozens of scripts by default, some of which pertain to Event command functionality, while others implement battle and overworld gameplay, and still others implement menus and save functionality.

## Modification

Scripts can be modified to add, change, or extend functionality of an RPG Maker game. For example, by default RPG Maker XP games only have four save slots, but additional save slots can be added to RPG Maker XP games by modifying the internal scripts to modify the save and load menus and change the check at startup to look for additional save slots. A settings menu can also be added to RPG Maker XP games which normally does not exist, to for example allow changing of the window theme used in game.

Modifying scripts allows the player to overhaul major components or gameplay elements of the game. Pokémon Essentials is an example of how modifying scripts can allow developers to change gameplay of an RPG Maker game drastically.

## Script Editor

Template:Stub section
Scripts are edited using the built in script editor of RPG Maker.

## Plugins

The RPG Maker MV and RPG Maker MZ equivalent of scripts are plugins, which are less convoluted to add to other games.
Comparison between RPG Maker PC programs

This is an **eight-way comparison of the 8 base programs in the PC RPG Maker series**, RPG Maker 95, RPG Maker 2000, RPG Maker 2003, RPG Maker XP, RPG Maker VX, RPG Maker VX Ace, RPG Maker MV, and RPG Maker MZ. This comparison does not include features from DLCs or custom scripts or plugins unless otherwise stated.

Triple question marks mark missing information due to lack of research, or in the case of RPG Maker MZ, due to the program being released recently. If you have correct values that can be used to fill in the cells, please edit the page.
Tileset

A **Tileset**, known as a "chipset" in older versions of RPG Maker, are a collection of tiles used to build a map. In RPG Maker VX, only one tileset can be used for a game, while in other releases of RPG Maker, over a hundred tilesets can be used in a game, but only one can be used for a single specific map at a time.

In RPG Maker 95 and later, there are autotiles that help with creating maps by automatically correcting themselves as the map is modified to have a contiguous border around itself bordering other tiles of a different type. Some autotiles are even animated, such as water. In RPG Maker 2000 and 2003, the autotiles are part of the image. RPG Maker XP allows each tileset to have up to seven autotiles which are changed by using the database. In RPG Maker VX and later, the tilesets themselves, and thus the autotiles, consist of separate images. In addition, a much heavier focus on autotiles is given, as a huge portion of the titleset images are reserved for autotiles.

## Tileset format

In RPG Maker 95, a tile is a 32x32 image. In RPG Maker 2000 and 2003, tiles are 16x16 pixels in size. In RPG Maker XP, VX, and VX Ace, tiles are 32x32 pixels in size, and in RPG Maker MV, tiles are 48x48 pixels in size. RPG Maker MZ supports 16, 24, 32, and 48 pixel tiles (the RTP is still 48x48).

In the RPG Maker series since RPG Maker 2000, tilesets are PNG images.

## List of default tilesets

### RPG Maker 2000

* Basic
* Exterior
* Interior
* Dungeon
* Ship

### RPG Maker 2003

* Basic
* Exterior
* Interior
* Dungeon
* Ship

### RPG Maker XP

* Grassland (incorrectly spelled as "Gralssland" for new projects by default)
* Woods
* Forest
* Mountain
* Beach
* Desert
* Swamp
* Snow Field
* Castle Town
* Castle Town In
* Port Town
* Port Town In
* Post Town
* Post Town In
* Forest Town
* Forest Town In
* Mine Town
* Mine Town In
* Desert Town
* Desert Town In
* Snow Town
* Snow Town In
* Farm Village
* Farm Village In
* Castle
* Castle In
* Castle Dungeon
* Church
* Church In
* Ship
* Ship In
* Heaven
* Heaven In
* Bridge
* Ruins
* Shop
* Fort
* Fort In
* Tower
* Tower In
* Evil Castle
* Evil Castle In
* Cave of Earth
* Cave of Fire
* Cave of Ice
* Cave of Water
* Mine
* Sewer
* Inner Body
* Dark Space

### RPG Maker VX Ace

* Field
* Exterior
* Interior
* Dungeon

### RPG Maker MV

* Overworld
* Outside
* Inside
* Dungeon
* SF Outside
* SF Inside
Skill

A **skill** is a type of ability, such as magic, or a special move. There are usually many types of skills, such as healing skills, damaging skills, and skills solely used for traversing the world more quickly. Usually, damaging skills have different elements, such as fire, ice, and thunder. In addition, usually there are multiple skills of the same element which have differing effectiveness when used. Usually, skills cost a certain amount of "magic points" to cast, and if the user does not have enough magic points, the skill cannot be cast.

Not all games adhere to this description, as some games have different mechanics for skill usage. Some games use a second stat in addition to MP that skills may require to use, either in combination to MP or instead of MP, which gradually recovers during the battle.

In RPG Maker, skills can be created and configured to be used in combat or outside of combat, or both. Skills are created and modified using the database. Many aspects of skills can be modified, such as MP/TP cost, elements, the amount of damage or healing it does, as well as any effects it can cause, such as adding states to the character.
RPG Maker Encyclopedia/FAQ

## Why is the Wiki here?

Fandom (previously known as Wikia) itself has no opinion or prior involvement with the RPG Maker community. In that sense, Fandom is completely neutral to the various factions within the RPG Maker community. That is why the wiki is here. It cannot be influenced in favor of one faction or another, as compared to RM wikis on clearly RM sites such as rpgmakerweb.com which are ultimately controlled by a non-neutral party. That is why it is **perfect** for this wiki to be hosted here.

## Why should I contribute to RMwiki?

### Advertisement

By filling out pages based on your projects and games, you potentially expose them to more people. That's always a good thing.

### Fun

You're making the RPG Maker Community thrive.

> I seriously can't think of anything more fun than helping the independent game design field.
> --Invisionary 08:46, 11 January 2007 (UTC)
>
>

### Help the community

The more info there is available, the better things are.

### Get to Be Known

By having a vanity page people can learn about you and your fame will grow! And maybe your screenname will pick up a few more results on google.

## What are the rules?

> Read the "**Policy**" page above.
>
>

## How do I create a page?

Click the blank paper icon at the top right of the page, or visit Special:CreatePage. You will be asked to name your page.

## How do I edit a page?

*Main article: [Editing Wikipedia]*
RPG Maker Wiki, like other large wiki projects (such as Wikipedia) is based off of the MediaWiki software. For information on how to edit and create pages, please see the 'Editing Wikipedia' article on wikipedia.org.

## How do I use the templates?

Simply copy and paste the source code from the template into the page you're creating, then edit the pasted code to your own taste.

## Can I make a page about \_\_\_\_\_\_\_?

> Read the "**Policy**" page above.
>
>

## Can I upload \_\_\_\_\_\_\_?

> Read the "**Policy**" page above.
>
>

## How do I post images into my article from other websites?

Use [image-url-here Display text here]

The idea was that you post URL *links*, in **brackets**, as pasting just the URL turns the URL into a hotlink of the image. Then the fact that it doesn't handle hotlinked images well becomes trivial, as it won't hotlink at all when it's in brackets. Sorry, there's no way to resize images not hosted on the wiki.

## What's the catch?

No catch, RPG Maker Wiki offers you the chance for free easy advertising. However, it would be appreciated if you contribute in ways other than for the benefit of your own work.
Event page

**Event pages** are a feature of the RPG Maker series. Event pages allow for events to change functionality depending on the state of the game. For example when a specific switch is switched on, the event can switch from page one to two and change appearance, start saying different lines of dialog than before, or disappear outright.

The amount of event pages available depends on the version. In RPG Maker 2003, an event can have up to 100 event pages. In RPG Maker VX Ace, an event can have up to 99 event pages. In RPG Maker MV and RPG Maker MZ, an event can have up to 20 event pages.
Happy Birthday

Title screen

**Happy Birthday** is a 2012 adventure game developed by DawnSeeker Studio, using the RPG Maker VX Ace program.

## Premise

An unnamed young private investigator who then-unknown was hired by the landlady in order to investigate the whole mansion of a wealthy family and catch the culprit who murdered a 10-year-old Anna Marilore after the interrupted celebration and her sister's disappearance.

## Endings

Ending 1
If "Turn her in" is chosen after discovering the culprit, the game will show the father crying wondering how her daughter was able to do something like that. He even thinks in leaving alone his daughter in jail, but Anna tells him to help and love her, because she has forgiven her sister.

Ending 2
If "Don't turn her in" is chosen after discovering the culprit, the father will be angry, saying that he will catch the culprit, but Anna calms him. After her father leaves the scene, Anna has a last talk with her sister, scolding her, and telling she will forgive her if she works to make the family happy, her sister apologizes before leaving.
In both endings, after saying goodbye to her father, Margerie (revealed to be a spirit as well) appears and starts explaining how they were able to come back in time to solve her crime, and how after that, both are now ready to move one and reunite with their deceased family, Anna's mother and Margerie daughter.
Misfortune.gb

**Misfortune.gb** is a puzzle fangame based on a creepypasta of the same name that scattered several Gameboy cartridges mostly in the 1990s. Originally developed as a non-RPG Maker game, there are three varieties in the same asset developed by Devilion, Professor Creepypasta, and Frederick C. Borromeo.

## Gameplay

The player is then transported to a series of maze-like rooms, each filled with pit drops, locked doors, keys and traps. The objective for the player is to progress through each room by either reaching the stairs to the next level or solving another kind of puzzle. This can include answering riddles or choosing correct doors or pathways.

The most well-known example is in a level where four small cabins are shown on screen: a dialog box will appear that reads "Choose wrong and misfortune will befall your loved ones. Are you ready to play?" Should the player ever make a mistake throughout the game, the screen will cut to black before showing a more detailed image of the demon along with a dialog box reading "**I am God here.**" in what appears to be blood-styled writing.

## Premise

### Original

The player controls what appears to be a young boy in a strange building. After brief exploring, the player is confronted by a malevolent being. Despite the character never identifying itself, some people, siting notable similarities, claim that it may be a representation of Baphomet, Beelzebub or even the Devil.

Upon meeting the mysterious creature, a dialog box will appear with the text: "I exist within the very fabric of reality. Do you want to challenge me?" This is followed by a yes or no choice. Should the player choose yes, the being replies "Then, let's begin."

## History

Described as "an obscure game for the original *Game Boy* in the 1990s". Since no known hard copies or roms exist, all information about the game is derived from personal accounts and a scant assemblage of screenshots. The game does not contain any credits and whoever created it is still unknown to this day.
Don't Go to My House

**Don't Go to My House** is the fourth song off of First of October's first album, Ten Hours. This was the ninth song written for the album. Immediately after tracking instruments for Two Friends, Rob and Andrew immediately started to play an early version of this song, which was not recorded by Rob Ruccia. Upon confirming that he was recording, they started again and laid it down for real. The time it took for the song to be written and recorded was only eight minutes. Much of the lyrics were improvised by Rob towards the end of the day.

This song also includes the first mention of Greg in the band's discography.

## Personnel

* Rob Scallon - vocals, guitar, bass
* Andrew Huang - drums

## Lyrics

```
If you wanna go to to my house
You gotta ask me first
You just can't go there
You just can't go there

If you wanna hang out with me
You gotta ask me first
You can't just show up
That's really weird

Woo!

If you wanna go to to my house
You gotta ask me first
You can't just go there
You can't just go there

If you wanna be my car insurance agent
I gotta sign a paper, or something
You can't just start representing my car insurance
Get out of my house

Woo!

This goes to you, Greg

```
Distortion

Streaming release poster

**Distortion** is a 2023 experimental machinima directed by Frederick C. Borromeo, with his production company under the name "Studio Moonchalk", developed with RPG Maker MV engine. The full feature-length film was officially released on January 22, 2023.

## Synopsis

> Set in a fantasy world with the unknown time, all towns and villages' background are slowly fading, one by one, into nothing but a "white" form after everyone else disappeared without a trace.
>
>

## Development

After the director's struggle with ADHD and retirement of video game development, it was secretly based on his idea and self-described as an "experimental, non-narrative movie made in a video game engine", allowing to do it as a minimalism piece using RPG Maker MV engine without a spec script, character development, and use of music and sounds; put in a rush development in the film.

Originally titled **Minimal** as a "conception" short film, with only two scenes in a single place and edit into cross-fading scenery from color to B&W within one minute and 30 seconds, released on YouTube on January 15. After the short film was released, he was planning to make it more 98 scenes in 49 places in order to edit into a feature-length according to YouTube, but the idea was omitted due to unknown reasons, allowing himself to reduce with 58 scenes in 29 places instead.

The feature-length film was record in three days using Bandicam.

## Trivia

* The film was loosely inspired by Kadokawa and Harumaki's map design, who also credited in the film.
RPG Maker Encyclopedia/About

1. Like the **RPG Maker Wiki** abouts, this is designed to offer a community driven source of information on all aspects pertinent to amateur RPG creation. These include the various types of software involved in creating RPGs (or any medium you like such as horror and strategy genre), graphics editing, noteworthy games and projects and prominent figures in the RPG Maker community.
2. Back in 2019 to 2021, we made a serious mistake about the original wiki came under scrutiny of copy-pasted information with over 750 pages. Our decision for the goal of this encyclopedia is to completely replace the old-fashioned articles and tutorials from the original wiki, other inactive RPG Maker-related wikis, and other sources left unused or unfinished, into one completely comprehensive and re-fashionable encyclopedia.
3. Contrary to popular belief, this place is **NOT** a competition. This is a utility. We will only host literary resources (tutorials, scripts, etc.) as hosting visual and auditory resources is impractical for a place like this.

Thanks to the functionality of MediaWiki and Anong other wikis that influenced the features and templates; anyone can amend, or correct articles featured on the wiki.

Two versions of **RPG Maker Wiki** were founded by two users in the community; the original wiki was founded on March 22, 2006 by Abyssal leviathin, and the current wiki under the name of RPG Maker Encyclopedia was founded on November 3, 2023 by Moonchalk.
Pinocchiogoria

Itch.io poster art

**Pinocchiogoria** is a 2023 horror game by A. V. Dossow, using the RPG Maker MZ program. It is a loose adaptation of children's novel *The Adventures of Pinocchio* by Italian writer Carlo Collodi, re-creating a tale into a darker version in the game with different story.

The game was first released in August 2023 for Microsoft Windows, as a part of game submissions in RPG Maker Horror Game Jam on Itch.io.

## Gameplay

   The player controls Mia, which allows to move through two-dimensional fields, interacting with and examining various objects.

## Premise

> At the time of Gepetto's wife Marissia became pregnant, he was sure he would finally get his dream family. However, his wife died during delivery, and she gave birth to twins: Mia and Pinocchio. Pinocchio died shortly afterwards while Mia survived. Some years later, Gepetto built a marionette that represented Pinocchio. 30 years later, on a stormy night, a grown-up Mia will have to endure horrors beyond human imagination: Pinocchio is alive and wants to kill her.
>
>

## Endings

### Ending #1:

Once you get the front door key, Mia allows herself to unlock through the front door and escape.

In 1898, the elderly Mia tells her tale to her granddaughter, saying how she was escaped from Gepetto's house and later rescued by a "handsome" farmer, getting married two weeks later. The little girl tells her what happened to her brother and Gepetto, but Mia decided against it, saying "never heard from them again". Mia hears a door knocking, claiming it is a visitor at nighttime. It has two choices:

* **The Past Always Come Back**: If you chose to open the door, Pinocchio will show up with his large scissor, killing them both.
* **Let's Ignore the Past**: Mia intervenes her granddaughter not to open the door, pretending that they were not here.

### Ending #2: Geppeto's Dream

In order to take Mia's soul for her mother along with the jewel, Mia resigns herself to her fate, becoming a puppet like her brother.

### Ending #3: Brotherly Love

Mia asks Pinocchio for help as she's about to be killed by Gepetto, in which Pinocchio ended up killing Gepetto. It is shown both Mia and Pinocchio were in bed, the latter shown her eyes shed in blood, implying she was killed.

**NOTE**: It is heavily implied Pinocchio accidentally murdered Mia or develop an "incestuous" relationship with Mia and becoming a puppet of her just like him, implies: "**I LOVE MY SISTER!**". Unfortunately, Pinocchio ended up killing them both.

### Ending #4: Cursed

Mia steals the gem from Gepetto, using it to vanish them to the realm. Due to Mia used the jewel, she is now cursed and suffer a "**vampirism**" affliction, leading her descendants more suffer the same curse in the future.

### Ending #5: Wasted Lives

Mia reluctantly decides to kill herself in front of Gepetto and Pinocchio, leaving the former distraught, implying he'll never be able to revive his wife anymore.
To the Moon/Characters

## Main characters

* **Eva Rosalene** - one of the employees of Sigmund Corporation.
* **Neil Watts** - one of the employees of Sigmund Corporation.

## Secondary characters

* **John H. Wyles** - known under his alias **Johnny**, an elderly man who tells his caregiver to hire the employees in order to research his memories.
* **River** - John's deceased wife who learned John forget about their first meeting, growing aloof over the years. She was diagnosed with autism (known as Asperger's Syndrome) at the time as a teenager.
* **Lily Quinn** - John's caregiver who've stayed temporarily with her children for caring him after her husband's death.

## Minor characters

* **Sarah and Tommy** - Lily's children who were temporarily stayed in Wyles House in care of John. They also enjoyed playing a piano together.
* **Nicolas** - a good friend of John and Isabelle since middle school.
* **Isabelle** - a good friend of John, Nicolas, and River since middle school, the former helps to connect with the latter. Like River, she was diagnosed with autism despite being appeared to be normal. Since adulthood, she initially grows distant towards John over mistreatment of his wife,
* **Joey** - John's twin brother who've died in a car accident by his mother. This led Watt's idea to altered John's memories to make him more appearances of Joey in every presence of his memories.
* **Martha** - a single mother of twins John and Joey appeared in one of John's earliest memories, who took responsible for the subject of "brainwashing" her son John by proxy after Joey's death.
Enemy

An **enemy** in RPG Maker is a target in a battle. They can attack the player's actors. Enemies can be encountered by random chance on a map or triggered by an event.

Enemies can be configured in the database. Stats such as maximum HP, MP, skillset, strength, and the amount of experience points and gold earned after a battle with them is won can be configured in the database. Their appearance can also be chosen in the database from sprites already added to the game.

Enemies generally get stronger with better stats and skills as the player goes to progressively more dangerous locations further in the game. They generally also give a greater amount of EXP in order to incentivize players to fight progressively stronger enemies in order to level up faster.

## Bosses

Boss enemies are more powerful than regular enemies at a certain point in the game, usually with drastically higher HP and a skill set with unique skills not found with other enemies in the game. The increased stats and moveset generally gives a heightened level of challenge to the player. Bosses may be integral to the plot line, potentially serving as an antagonist or villain.

Generally, the boss that is defeated at the end of the game is labeled the final boss of the game. Final bosses are usually the main antagonist of the game, and may have multiple phases or forms to increase the challenge and excitement of the boss fight.

There is no one marker to set an enemy as a boss in the database, though using event commands to change the battle music and disable the ability to flee from the battle can signify to the player of a game that an enemy is a boss.
Yanzilla

Itch.io poster

**Yanzilla** is a 2019 short comedy machinima written and directed by Baz, using the RPG Maker MV program. The machinima serves as a "parody" featuring many members in the RPG Maker community; visualized in pixel-art style and use of 3D-style Ultra Mode7 system.

## Plot

The first in the RPG Maker community is Meika Kime, appeared while she's fishing. She saw a tiny bunny Yanfly, but he attacks her and becoming larger. Another two random people in the community were attacked once again as Yanfly grows rapidly into Yanzilla.

The remaining members including Drifty, Tea, and Commander, were eaten alive by Yanzilla, while Private ran away to avoid getting eaten. Msazako prepares a massive punch to Yanzilla but nothing happened, Yanzilla proceeds to eat Msazako. Also, Baz and Hyblitz were eaten.

Fortunately, all of the developers were still alive inside Yanzilla's body. In outside, SRDude is the only one make a preparation to escape all of developers at Yanzilla's body.

NeoSoulGamer is safe at the campfire. The actor Harold, and all of the remaining developers are safe inside at his place.

## Awards

*Yanzilla* won Overall, Writing, and Customization in Driftwood's "Creative Cutscene Contest" game jam on itch.io.

## References

1. ↑ Yanzilla by Baz for Creative Cutscene Contest - itch.io
Wildsilver

Steam header

**Wildsilver** is a 2023 role-playing video game developed by Patrick Wunsch, known under the label Great Potion Games, using the RPG Maker MZ program. It was released as an early-access version on itch.io and Steam in 2023.

## Gameplay

The game can be played with gamepad or keyboard controls. The player explores various environments, finds chests, fights monsters, gets stronger, learns skills, buys items, customizes equipment, solves puzzles, talks to people and breaks urns.

*Wildsilver* contains elements present and proven in previous games — Game Master, Game Master Plus and LV99: Final Fortress. For example, equipment is divided into tiers (common, mystic, legendary) with different kinds of special effects, and there are map collectibles (EXP orbs).

## Premise

Velven, the female protagonist living in a forest near a village, is on a mission to save her sister Soire who has been poisoned by a Basilisk. In order to brew the Elixir, which is the only cure, she needs the Basilisk’s heart. On her way, she meets a little robot with a hammer and a brave knight from the capital who offer their help. Together, they venture into the lair of the fierce dragon.

From that point on, the story takes a few turns to gradually turn into a plot that God-slaying epic as expected from a game of this genre’, in the words of the developer. Velven will actually get to see the capital herself, find out what ancient secrets it hides and, through courage, skill and, to be fair, some lucky circumstances, save the world from destruction.

## Development

Development of *Wildsilver* began even before the release of RPG Maker MZ, the engine the game has been created with.

### Wildsilver Zero

In summer 2021, a prototype-like version (now called Wildsilver Zero) was released in order to test some of the elements planned for the game, especially the battle system. Wildsilver Zero received praise for its visuals, the synergetic character abilities and the versatile equipment.

### Wildsilver Early Access

In autumn 2023, the early access version — 0.9.x — was released first on itch.io, then on Steam. It contains the complete story, all skills, items, equipment, enemies, locations et cetera. ‘It's a full gaming experience, but there will be regular patches with improvements’, writes the developer. The game makes good use of the VisuStella plugin suite with more than 40 perfectly compatible plugins being enabled.

### Wildsilver Full Version

Version 1.0.0 of Wildsilver will be released once the developer ‘feel[s] like development is practically done and there are no “should-dos” anymore’. He continues to say: ‘A piece of art is never finished, only abandoned, but this will be the point where I don't make changes proactively anymore (while still reacting to feedback).’ According to him, that point should be reached in mid to late 2024.

Version 0.9.x is priced at 4,99 USD, while version 1.0.x will be 9,99 USD when released.
In Stars and Time

Game art

***In Stars and Time*** is a 2023 role-playing video game developed by French-Canadian Adrienne Bazir, known under her pseudonym "insertdisc5", and published by Armor Games Studios, using the RPG Maker MV program. Serves as a spiritual successor to START AGAIN: a prologue, the story follows Siffrin and a party of adventurers stuck in a time loop curse after the King casts a powerful spell.

## Plot

A group of experienced adventurers assault a usurper, King, in his castle. King casts a powerful spell that traps the country in a time loop. During the battle, the party's rogue, Siffrin, dies. The next morning, the time loop resets, and Siffrin wakes in the village they stopped in before assaulting the castle.

## Gameplay

Players control Siffrin as he attempts to lead the party through the castle and defeat King. Players can make use of the time loop to learn how to solve problems, for example repeating conversations until they choose the correct dialogue option.

#### Battle system

The battle system uses Active-Time Battle, an alternative form of turn-based combat similar to SNES-era Final Fantasy games, but in form of first-person perspective like any RPG Maker games. Players can use combos by using the same form of attack in combat in a style of *Final Fantasy VI*. These special attacks can heal party members and deal damage to all enemies.

## Development

Development started in 2019 or 2020, while producing a prototypical project *Start Again: A Prologue*. Both games were based off of a series of comics made by **Adrienne Bazir** between 2017 and 2020. Like the previous game, the graphics are toned in minimalism, presented in the style of Game Boy games.

1. ↑ "Both games are based on a series of short comics I’ve made, which you can read **here**!" - In Stars and Time's FAQ.
RPG Maker Horror Game Jam

**RPG Maker Horror Game Jam** is a monthly game jam on itch.io founded by Beregon.

## Categories

There are **seven** categories presented in the game jam: **Overall**, **Gameplay**, **Story**, **Presentation**, **Creativity**, **Horror**, and **Theme**.

1. **Overall**: A category that foremost the game favored by voters or players, likely considered as "**Game of the Month**".
2. **Gameplay**: A category that allows to interact tactically as the way it is played.
3. **Story**: A category that accurate the storyline and writing.
4. **Presentation**: A category that presents the premise of the game.
5. **Creativity**: A category that specialize original or adaptive works in a creative way.
6. **Horror**: A category that reflects fear towards the player.
7. **Theme**: A category that specialize any themes in favor by the host.

## Results

### 1st (March 2021)

There are **2** entries submitted in the game jam, with **4** votes.

* **Overall**: *Dark Reflections*
* **Gameplay**: *Dark Reflections*
* **Story**: *Dark Reflections*
* **Presentation**: *Dark Reflections* and *Murky Water* (tied)
* **Creativity**: *Dark Reflections*
* **Horror**: *Dark Reflections* and *Murky Water* (tied)
* **Theme**: *Dark Reflections*

*Dark Reflections* swept all the categories, including Overall. *Murky Water* also won two.

### 4th (June 2021)

There are **6** games submitted in the game jam, with **22** votes.

* **Overall**: *Photophobia*
* **Gameplay**: *Photophobia*
* **Story**: *Withering Dreams*
* **Presentation**: *Withering Dreams*
* **Creativity**: *Photophobia*
* **Horror**: *That Damn Hospital*
* **Theme**: *Photophobia*

*Photophobia* won four categories, including Overall. Other winners including *Withering Dreams* with two, and *That Damn Hospital* with one.

## Notable totals

**These are the list of winners with more than three categories**

## Trivia

* **2nd** and **3rd** are the only one were not presented due to lack of any submissions.
State

A **state** in RPG Maker is a core mechanic that affect actor's attributes through positive and negative status, such as **regen** and **poison**.

## Used in games

**States** are special status effects that an actor or enemy can be affected with. In various RPG games they are usually refered to as "status effects," "ailments," or "buffs" and "debuffs."

In RPG Maker, new games usually come with default states such as knockout/dead, poison, sleep, and silence. Additional states can be added and the existing ones modified using the Database.

Examples of what states can do include giving HP/MP/TP regeneration or degeneration effects, the former for something like a blessing and the latter for poison like effects, boosting certain stats, preventing certain other states from taking place (for example making a character impossible to be knocked out or poisoned), disabling certain skill categories, boosting the amount of times a character can attack in the same turn, and so on.
RPG Maker Encyclopedia

`A fan-based wiki serves as **a spiritual successor of the original "RPG Maker Wiki"**.`

Like the original wiki, it covers topics of both the RPG Maker series of game development programs, as well as games and machinimas created using RPG Maker. The pages on the wiki can be edited so that users can correct text that may be out of date or incorrect, add new information, or repair errors on the page.

Two varieties of RPG Maker Wiki: **Original** and **Remake**. The original wiki was founded by RPG Maker community "inactive member" Abyssal leviathin on March 22, 2006, while the remaked version was founded by "avant-garde" developer Moonchalk on November 4, 2023.

Currently, there are **109** articles **• 219** files **• 1,246** edits.

**FEATURED UTILITIES**

**FEATURED GAMES**

**GAME CATEGORIES**
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**MOST NOTABLE DEVELOPERS**

**RMW** (english, italian, portuguese, spanish) • RMVXW • RM Horror Games Wikia • More...
**RPG Maker games wiki from Fandom (in chronological order)**
Alpha Kimori • Always Sometimes Monsters • Angels of Death • Ao Oni • Aveyond • Charon • Fear & Hunger • Five Nights at F\*ckboys • Freebird (To the Moon) • Grimm's Hollow • Hylics • Ib • In Stars and Time • Kimi ga Shine • Lawmage Academy • LiEat • LISA • OFF • Okegom • OneShot • Omori • **Pokémon** fangames (Sage, Uranium) • Rakuen • **Sen**'s games (Mad Father, Misao) • Space Funeral • TCOAAL • **Temmie**'s games (Escaped Chasm, Dweller's Empty Path) • The Witch's House • **Uri**'s games (Mermaid Swamp, Paranoiac, Strange Men series) • Yume Nikki • More...
**RPG Maker-influenced games wiki from Fandom (in chronological order)**
Corpse Party • Earthbound • Paper Lily • Pokémon • Undertale/Deltarune • More...
Laura Shigihara

Current profile

**Laura Shigihara** is a Japanese-American video game developer and composer known for her primarily works of RPG Maker XP program, particularly *To the Moon* and *Rakuen*, the latter marked her video game debut. She is also known for her frequent collaboration with Freebird's founder, Kan "Reives" Gao.

## History

Shigihara has been a fan of video game music since the days of Nintendo Entertainment System, decided to pursue a career in music and went on to composing music and writing songs for several video games in later years, including *Plants vs. Zombies*. Once as a part of RPG Maker community started in 2006, she wrote songs for *U.S.G.: A New Beginning* and *Quintessence - The Blighted Venom*, the latter met Kan "Reives" Gao as a collaborator of Freebird Games.

### Melolune

Shigihara was initially supposed to develop her own "role-playing" game, originally titled **The Blue Star**, in discussion with George Fan (developer of Plants vs Zombies), using an original artwork similar to making Starcraft maps and C++ due to use of RPG Maker XP's latter; she once programmed a bit back at Berkeley. Suddenly, her laptop was abruptly crashed with blue screen appeared, but still might have her flash drive backup.

### To the Moon

Shigihara and Reives's second collaboration project is *To the Moon*.

## Works

### Composer/Songwriter

* *Quintessence - The Blighted Venom* (2006-2008)
* *U.S.G. ~ A New Beginning* (2008)
* *Melolune* (2009; unfinished)
* *To the Moon* (2011)
* *Finding Paradise* (2017)
* *Rakuen* (2017)
* *Mr. Saitou* (2023)

### Developer

* *Melolune* (2009; unfinished)
* *Rakuen* (2017)
* *Mr. Saitou* (2023)

## References

1. ↑ U.S.G. ~A New Beginning~, an indie Action RPG game for RPG Maker XP :: rpgmaker.net
2. ↑ 15 | November | 2007 | Welcome to Leeble Forest (wordpress.com)
3. ↑ 11.15.07 R.I.P. my laptop?? | Welcome to Leeble Forest (wordpress.com)

## External links

* Laura Shigihara on her "homepage".
* Laura Shigihara - Wikipedia
Uri

**Uri**is a Japanese game designer and a creator of pixellated RPG-style adventure games in Wolf RPG Editor, generally in the horror genre. She is well-known for Strange Men Series.

## History

Uri has made multiple RPG games in the past. Most of her games don't include the traditional horror game feel and some revolve around the supernatural and psychological elements. Her first game,*Insanity*, was not well-received due to Uri's dissatisfaction towards fan translators for her game. Her most notable work is *The Crooked Man* and it was well-received with the public, spawning a series of sequels (to become a tetralogy). After *Pedestal* has been released she revealed to have two other projects on the way, Rare Disease and Six Shots, but nothing about them has been revealed yet.

## Style and themes

Uri's games characterized with unique horror elements similar to *Corpse Party* (a popular survival horror gaming series created by Makoto Kedōin and is co-developed by Team GrisGris and GrindHouse), she tends to have her games revolve around the choices the player makes. Whatever the player does will lead them to a different ending. Some of the choices can be corrected if the player has more than one save file available. She also tends to have a lot of puzzles in her games, some of which involve keys.

## Games

The following is a list of games that Uri has created or is still being worked on:

* Insanity
* Paranoiac
* Mermaid Swamp
* Pedestal
* Rare Disease
* Six Shots

The Strange Man Anthology:

* The Crooked Man
* The Sandman
* The Boogie Man
* The Hanged Man