The Epic RPG - Dungeon of Trickery

The room is very dark. Walking down a staircase carefully, you reach flat, stony ground. It's pitch black, but a lever rests upon the wall, which you shift to ignite some lamps in the room. Vines stretch across the bricked walls, which are eroded with age. Water leaks from the ceiling, dripping onto the ground in a hollow, silent symphony. In the distance, a tall figure crawls closer. As it enters, it's revealed to be a tower of slimes. The stack rushes at you hastily!

Stacked Slime Pattern: Charge, Jump, Jump, Jump Crush, Jump, Jump, Jump, Jump Crush, Jump. Stats: 65 HP, 1 Defense.

The assemblage of slimes shivers, before exploding across the walls. Two Crystal Coins roll around for a short bit before falling over. After cleaning yourself off, you pick up the coins and store them. An odd, blood-red bottle sits on a mahogany counter. You cautiously drink the liquid, and feel... refreshed. The potion restored you to max HP and mana! The room seems longer, so you continue forwards.

A humanoid figure slithers around in the dark. Another lever is on the stone wall, which you heave upwards to illuminate this area. Light shines onto the being, who readjusts their sight before staring at you. They hiss aggressively, not bothering to speak words, if they even can. Taking out a staff chiseled with runes, they charge at you, and you do the same to them.

Ancient Stacker Pattern: Jump, Summon (summons a Blue Slime into the battle), Jump, Jump, Ignite (12 damage and inflicts you on fire, which deals 8 damage each turn (scaling by 5 extra damage every 200 max HP), for two turns), Jump Crush, Jump, Jump, Jump, Charge. Stats: 75 HP, 1 Defense.

Making the final hit on the being, they collapse onto the ground, having deceased. The slimes that they have spawned that are still alive retreat into the shadows. From a bag the Ancient Stacker was wearing falls four Crystal Coins, two Ruins Swords, and a Fang, which you pick up. You can also collect money from the corpses of the slimes who you've killed. Scanning the room after dealing with the humanoid, you notice things you hadn't seen before. One of these is a platinum-plated chest, which you open to reveal a set of Magic Armor (4 defense, +7% magic damage) and a heart-shaped crystal. Holding the crystal, you feel a sense of change within you. Your max HP has increased by 50!

After the encounters, you take a rest and refresh yourself with a bottle of water left inside the backpack you got. It doesn't taste any different from normal water, despite not knowing if it's been tampered with or not. You stare at a rocky ledge that you can't reach without some way of getting up fast...

From the dark, another humanoid figure approaches, however they do not seem aggressive. Taking precautions, you get up, take out your weapon once more, and ask who they are. The Ancient Stacker states "I mean no harm. I was once among the leagues of the Ancient Stackers, but I've realized the wrongdoings of my species and decided to rebel." You put your weapon back in your backpack, relieved of not having to fight again. "I have nowhere to go, due to me leaving the Ancient Stackers. May I join you on your journey?" You nod silently. The Ancient Stacker joins your party! She starts out with 120 HP, 175 mana, Iron Armor, and a Wand of Sparking (5 magic damage + inflicts fire for two turns every seven turns, costs 10 mana). Equipment can be changed whenever you want. You and the Ancient Stacker leave the pungent place and return to the surface.