recursal/Fanatic-Fandom huggingface dataset:
Grand Duchy of Wex

地理
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政治
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社会
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经济
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历史
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## **Traditions**

National Manpower Modifier +10%
Discipline +5%

## **Ideas**

**Tunnels of Wexkeep**

Attrition for Enemies +1
Fort Defense +10%

**Diverse Neighbours**

Max Promoted Cultures +1

**Wexonard School of Fencing**

Infantry Combat Ability +15%

**Leader of the Three Tribes**

Cost of Advisors with Ruler's Culture -25%

**Ironhills**

Production Efficiency +10%

**All Roads Pass Through Wex**

Caravan Power +20%

**Hunter Companies**

Land Attrition -10%
Land Fire Damage +10%

The **Grand Duchy of Wex** was a country located in The Borders. It was part of the Empire of Anbennar. It is generally considered to be the successor to the Kingdom of the Wexonards,

## History

### Kingdom of the Wexonards

The Wexonards migrated southwards during the Dragonwake and established the Kingdom of the Wexonards at the base of Bal Hyl, which would later be known as Wexkeep.

### Lilac Wars

In recent history, the current Grand Duke, Lothane III has ascended as Emperor of Anbennar following the Lilac Wars which saw the previous Emperors of the House of Silmuna defeated.

## Economy

Ironhill is a significant source of iron, and provided the majority of Wex's iron and steel.
City of Haraigizenhi Bulrek

地理
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政治
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社会
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经济
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历史
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**Haraigizenhi Bulrek**, also known as **The Drunk Sister**, is a city in the Kovdazar region of the Lake Federation. It is most famous for its Haraigh, its diplomatic exploits and for its numerous drinking songs,

## History

Haraigizenhi Bulrek was founded around 626 BA as a backwoods distillery. The drink produced from fermented milk of Khirntozgon's cattle, called Haraigh, became so popular that the city began to flourish. Its reputation as a brewing city spread far and wide, attracting many to the area.

During the Amber Wars in 600 BA, Haraigizenhi Bulrek suffered greatly like the rest of the land. To cope with the chaos, it formed an alliance with Khugatseig and Tzidoilhol, creating the Three Sisters Alliance, or Guvkeshevdel. The Guvkeshevdel, dissolved and re-established numerous times throughout history. Haraigizenhi Bulrek, known for its peaceful nature, signed most treaties in the city and sealed them over a drink of Haraigh and served as arbitrators in disputes between the other two cities. The city also played a significant role in the formation of the Federation, signing the treaty that established it in the mid 1400s.

Haraigizenhi Bulrek continues to thrive as a city of brewing, with its cultural influence expanding throughout the Federation. Drinking songs that originated in the drinking halls of Haraigizenhi Bulrek became popular throughout the islands.

## Navy and Military

The guardsmen in Haraigizenhi Bulrek were well-fed with hearty rations of bread and meat, and endless drinks, as they protected the city. The city's soldiers grew up with a tradition of settling disputes through brawling in the drinking halls, which they carried to the battlefield.

## Economy and Industry

Haraigizenhi Bulrek's primary export was milk wine or Haraigh. Due to the growing demand for their drinks, entire sections of the city were converted into large distilleries, some as big as small villages. The city's political campaigns often featured the distribution of haraig from the hopeful khoidarg's distillery. The one with the highest quality brew and the most generous hand would typically earn their position as the city's leader.
Hold of Ovdal Tûngr

地理
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政治
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社会
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 Heavy Ship Combat Ability +10%Ship Durability +5%

**Ovdal Tûngr** is a dwarven hold in Bahar built into the Gulangor Mountains facing the Sea of Echoes. It is the only naval hold, with the hold itself built into a cavern opening out to the sea.

## History

### Pre-Reclamation

Not much is known about the hold's history and foundation, and what was recorded was seemingly lost during the fall. In 6300 BA, a war between the Precursor Empire and Aul-Dwarov began which included a brutal offensive by the Precursors against the Dwarves. Ovdal Tûngr was blockaded and encircled in a siege and by 6276 BA, the Precursors managed to sabotage the hold by causing a large underwater explosion near the hold, flooding its mines and later allowing the precursors to annihilate its defenders and as described in old Shazstundihri records, they took the dwarven archives as war trophies.

### Reclamation under Iraskar the Benevolent

In the late 22nd century BA, the God-King Irsakar the Benvolent rediscovered the hold after surveying his realm. He promptly invited any and all dwarves to resettle the hold freely in exchange for their services. This attracted many dwarves, especially those exiled from their homes, to settle Ovdal Tûngr. The following influx of settlers quickly led to the rediscovery of the hold's vast naval capabilities. With their increased manpower, the dwarven settlers went on to honor the work of their forebears by restoring the ancient drydocks.

With a restored Ovdal Tûngr under his control, Iraskar soon dominated the ancient seas of the Divenhal.

### War of the Sorcerer-King and the Jaherian Blockade

By the time of The Landing, Ovdal Tûngr had regained much of its power, and dominated its surroundings through both direct and indirect means. Its merchants had grown powerful off of maritime trade and had countless prominent debtors across Halann. Such figures included wealthy lords and merchants of Bulwar, and even some gnolls.

When Jaher expelled the gnolls and unified Bulwar under the Phoenix Empire, he also began the systematic removal of dwarven influence from his realm. He banished dwarven merchants, confiscated their wares, and seized their shops. More importantly, he cleared all bulwari debts, including their massive debt to Ovdal Tûngr. This would only be the beginning of the hold's downturn in fortune.

Eventually, Ovdal Tûngr was exposed for making deals with Black Castanor, and in 1010, Jaher conquered their external provinces and blockaded the hold, effectively cutting it off from the outside world.

This blockade, known as the Copper Enclosure, lasted for countless generations, only ending upon the death of Jexis, Jaher's heir, in 1162. To this day, Tûngric dwarves put the blame for the infamous blockade on elven hatred. However, contemporary historians actually attribute the blockade's continuation to Ovdal Tûngr's rival holds, such as Seghdihr, who offered the sun elves lucrative trade deals to maintain the blockade. A fortuitous agreement, as it resulted in the world relying on them for dwarven craft and services in Ovdal Tûngr's absence.
Bluefoot Halfling

### Hairstyles

Curled and wavy hair for both, men keep it at a short or medium length and women grow it to just beyond the shoulder

### Distinctions

* pastoral and herding traditions
* hunting as popular pastime
* nepotist business practices

**Bluefoot** is a term used to broadly describe the halflings who live in the Gawedi-influenced northern half of the Small Country, derived from the association of blue with Gawed.

## History

Prior to the consolidation of what would become the Bluefoot lands under Gawed, the halflings of the northern Small Country were divided into three cultural groups: the Oakfoot Halflings of Elkmarch and Uelaire; the Ciderfoot Halflings of Pearview and Butterburn; and the Hillfoot Halflings of Norley, later Greymill. Over time, Gawedi hegemony gained through the Tall Wars melded these disparate peoples together, leading to the eventual emergence of the Bluefoots as a distinct people by the First Lilac War.

## Cultural Traditions

The Gawedi have left their mark with their pastoral customs being adopted by the Bluefoots. With access to the lower reaches of the Dragonhills during the summer months, the halfling herders of Butterburn are able to feed their cows and sheep with highland grass, making for a distinct and rich milk to make butter and cheeses from.

In the Elkmarch, the local Oakfoots had adapted to life in the dense woods, learning how to hunt, hide, and survive. Their Bluefoot descendants would continue to keep in touch with these roots with the practice of keeping a forest cabin and camping in the wild for the summers becoming popular among the gentry. Bluefoot marksmanship and forest guerilla warfare owe their success largely to this custom.

Proud and competitive, the Pearlords of Pearview have seeded their second and third (and fourth and fifth and sixth) children throughout the north as extensions of their family-run businesses back home, keeping close economic ties with relatives. Nepotism is a way of life among the Bluefoots, a wholly Ciderfoot contribution to their culture.
House Alas'gasidi

**House Alas’gasidi** is one of the noble houses of Haraf, also known as the Haraf'ne Kinah. It is one of the two Kinah that continued to exist as a distinct entity after the breakdown of the House system, though it is now considered as a party in the Haraf’ne Republic. Born out of the chaos from the fall of the First Kinah Federation in 629, House Alas’gasidi would not be recognized as a Great Kinah until 766, when in the midst of the Silent Curse it fought off Datai’tsel invaders from the east. The Kinah occupied most of the territory of House Duadir’iilvitarn, as well as parts of the original lands of the Houses Ch’oosh’marah and Ch’in’sillch’il. The political structure House Alas’gasidi concentrated most power around the chiefs, who were considered to be the direct descendants of the Brave Haraf’ne Men, and as such representatives of the Paragons’ will. House Alas’gasidi would go on to unite the Third Kinah Federation in 1178 and rule it through the Peaceful Days, the Period of Decadent Chiefs, Da’kino’s Decree and the breakdown of the Kinah system until the foundation of the Haraf’ne Republic in 1731.
County of Telgeir

地理
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政治
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社会
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经济
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历史
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## **Traditions**

Land Maintenance Modifier -10%
Infantry Combat Ability +10%

## **Ideas**

**Vanbury Guild**

Production Efficiency +10%

**Telgeiran Mass Plate**

Shock Damage Received -10%

**Standard Arms Manufacturing**

Reinforce Speed +10%
Reinforce Cost -10%

**Vanbury School of Metallurgy**

Innovativeness Gain +50%

**VG Musket (Model 3)**

Land Fire Damage +10%

**Steel Monarchy**

Stability Cost Modifier -10%
Yearly Absolutism +0.30

**The Grey Laboratory**

Military Technology Cost -10%

**Telgeir** is a county in Esmaria created for, and still ruled by, the House of Vanbury. It is the centre of operations for the Vanbury Steel Guild and one of the major weapons and armour manufacturers in Cannor.

When the House of Vanbury was banished from the Gawedi throne in the 1100s, many of the family returned to their ancestral traditions of smithing and armour-making. Eventually, they created the Vanbury Guild, which became one of the first standardized armour and weapon manufacturers in Cannor. The County of Telgeir (which means foundry in elven) was granted to Tristan of Vanbury in 1363 for his service in arming the imperial armies during the First Lilac War. While initially providing arms for knights and nobility, Tristan eventually gained contracts to mass-produce armour for the standard soldier, becoming part of the forefront of the change in warfare from peasant levies to professional men-at-arms.
Bladebreaker Clan

地理
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政治
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社会
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 Mercenary Discipline +5%Cost of Advisors with Ruler's Culture -25%

The **Bladebreaker Clan** is a clan of Green Orcs in Inner Castanor led by their Chieftain Varok Bladebreaker, who took part in destroying the Blademarches and claimed to have broken the famed blade Calindal. Unlike the many other Orc tribes, Ugol is one of the few leaders to have survived Rottenstep, After which he gathered the remainder of his clan and lead them north-east.
Elfrealm of Pelodaire

## Elfrealm of Pelodaire

地理
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### 地区

Epednan Expanse

社会
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### 种族

Moon Elves, Epednar Ruinborn

历史
--

### 前身

File:House of pelodir flag.png House of Pelodir

## **Traditions**

National Unrest -1
Same Culture Conversion Cost -25%

## **Ideas**

**A Name History Shall Never Forget**

Yearly Legitimacy +1
Yearly Devotion +1
Yearly Republican Tradition +0.3

**Monuments to My Glory**

Construction Cost -15%

**Establishing the Vassal States**

Diplomatic Relations +2

**Soldiers of Pelodir**

Vassal Force Limit Contribution +100%

**The Most Prestigious House**

Yearly Prestige +1

**Honor Thy Father**

Liberty Desire in Subjects -15%

**Tithe to The Great**

Income from Vassals +20%
Dragon Dominion

地理
--

政治
--

社会
--

### 种族

Rzentur Ruinborn Elf, Dolindhan Ruinborn Elf, Epednar Ruinborn Elf, Kobold, Ynnsman Human

### 宗教

Drozma Tur

历史
--

### 主要事件

Istranari Crusade
War of the Three River-Banks

### 前身

File:Pomvasonn flag.png Lordship of Pomvasonn

## **Traditions**

Missionary Strength +2%
Discipline +5%

## **Ideas**

**Crystalline Beauty**

Construction Cost -10%

**Bozamachi**

Yearly Army Professionalism +0.5%

**Fires of Faith**

Missionary +1

**Boreal Academies**

Innovativeness gain +50%

**Varlengeilt's Legions**

Land Force Limit Modifier +10%
Caravan Power +10%

**Draconic Munitions**

Siege Ability +5%
Land Fire Damage +10%

**The Gospodh**

Maximum Absolutism +10
Businori

File:Businori culture map.png

The **Businori** are a group of human cultures native to the region of Businor of Western Cannor. Living in the crossroads of Cannor, they are known predominantly as a melting pot of influences from the Dameshead, Castanor, Bulwar, and the Salahadesi Desert.

## List of Cultures

* Old Businori †
	+ Crathánori
	+ Busilari
	+ Milcori †
	+ Tefori

† = Extinct
County of Uelaire

地理
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政治
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社会
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**Uelaire** is a nation surrounded by foes. This has caused it to fortify its cities to guard against future incursions. Uelaire is all but isolated from most of the other Anbennarian peoples. Surrounded by danger, it can afford to trust nobody but its own, leading its people to be more accepting of the security our government offers. The Ducal Chronicles tell the deeds of House síl Uelaire, and how they nobly protected our people and the Empire from threats beyond. The lands of Newacre are rich and fruitful, perfect for developing new residences and garrisons along our borders with Vertesk and Gawed.

## History

Prior to the War of the Sorcerer-King, the lands that would become Uelaire were known as Minsford, an eastern frontier province of the Gnomish Hierarchy and later the Small Kingdom. It was populated by Oakfoot Halflings and governed from the settlement of Minsmouth. During the war, Castanorian and Vertesker forces occupied the land and torched the capital, forcing most of the inhabitants to flee into the densely-wooded Elkmarch. Damerian forces fighting for the League of Free Realms under the leadership of the Eustace síl Uelaire would be sent to liberate the land, only to occupy it as their personal fiefs with his new capital of Uelaire built atop the scorched ruins of Minsmouth. This act would spark a bitter guerilla war between the Oakfoots of Elkmarch and the Uelairey with halfling saboteurs creating traps and tricks in their futile attempts to drive them away. Instead, the Uelairey increased their guard, becoming increasingly paranoid and isolationist.
Grand Republic of Bhuvauri

地理
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政治
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社会
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 Caravan Power +15%Institution Spread +25%

The **Grand Republic of Bhuvauri** was a country in Haless that occupied the mouth of the Kharunyana. It was founded by revolting slave-soldiers fighting against the Harimraj. It was known as a country ruled by slaves who owned slaves.

## History

The Bhuvauri gained independence from the Harimraj in the 1360s. In 1503, the Bhuvauri invaded Rabaghekhur in conjunction with Tugjal.

The Great Dhujat War

## Government

The Bhuvauri government was meritocratic.

## Economy

Through its control of the mouth of the Kharunyana, the Bhuvauri economy was able to exert a significant degree of control over the movement of goods across Rahen and, to a lesser extent, Haless.
Free City of Vertesk

地理
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政治
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社会
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历史
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 Spy Network Construction +20%

**Vertesk** (Old Castanorian: *Highriver*) is an ancient city at the northern end of the Dameshead at the mouth of the Alen River. It was founded as a Castanorian colony in 593 BA with the construction of the citadel of Bal Vertesk and later played a major role in the War of the Sorcerer King as the capital of the Vertesk Dominion. It would eventually be subsumed into the Empire of Anbennar and made a Free City.

## History

* Vertesk was conquered by Gawed in 879 and then invited Black Castanor to liberate them
Bonecarver Clan

地理
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政治
--

社会
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 Mercenary Discipline +5%Cost of Advisors with Ruler's Culture -25%

The **Bonecarver Clan** is a clan of Green Orcs in Inner Castanor led by Chieftain Azukor Bonecarver. At the defeat of Rottenstep, their old Chieftain Brasul was killed in battle. And so the new Chieftain had made the decision to lead his people to the forests of Tencfor.
Covenblad

## Covenblad

社会
--

## **Traditions**

Morale of Armies +5%
Shock Damage +10%

## **Ideas**

**Sword Heroes of the Greentide**

Prestige Decay -1%

**Aldresian Connections**

Institution Embracement Cost -10%

**Sword Covenant Officers**

Yearly Army Tradition +0.5

**Diranbe Ceremonies**

Improve Relations +20%

**City of Covenblad**

Development Cost -10%

**Aldresian Kings**

Diplomatic Reputation +1
Yearly Absolutism +0.5

**Shieldcloak Infantry**

Fire Damage Received -15%
Brave Brothers

地理
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政治
--

社会
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 Negative religious tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity

The **Brave Brothers** were a Vernman adventurer band in Inner Castanor led by Captain Cicera síl Treunnaire. Their adventuring party later formed the Kingdom of Wyvernheart. The founding members of the group all came from the town of Treunaire in Verne.
Free City of Damescrown

地理
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政治
--

社会
--

## **Traditions**

Trade Efficiency +10%
Global Trade Power +10%

## **Ideas**

**City of Deals and Contracts**

Diplomats +1
Diplomatic Reputation +1

**The Intertidal Banking Clan**

Interest Per Annum -0.50

**Cannorian Trading Posts**

Merchants +1
Trade Power Abroad +10%

**The Barques of Damescrown**

Light Ship Combat Ability +15%

**The Grand Exchange**

Goods Produced Modifier +10%

**The Merchant Tax**

National Tax Modifier +10%

**The World Comes to Damescrown**

Trade Steering +15%

**Damescrown** is the first among equals of the myriad city-states of the northern Dameshead, and its diplomats are as cunning as its merchants are shrewd. Traders and jurists alike delight in the reliability of a deal made in Damescrown, and woe be upon the poor souls who try to break one there. While not an official organization, the Intertidal Banking Clan is a conglomerate of the most powerful financiers in the Empire. Their merchants have ventured farther than almost anyone else, and our trade outposts and merchant enclaves can be found as far afield as Escann or Lorent. The shipwrights of Damescrown are renowned for crafting trade vessels as beautiful as they are functional, and ports across the known world clamor for the arrival of the famed Barques of Damescrown and the riches they inevitably bring. Damescrown is the home of The Grand Exchange the largest market forum in Anbennar, surpassing even those of Anbenncóst in selection and grandeur. Foremost of the traders here is the Calasanni Trade Company (CLSTC for short), the largest mercantile company in the world, headquartered in Damescrown. If Anbenncóst is the heart of the Empire, Damescrown is its ravenous mouth, as it is said that every foreign good that enters Anbennar passes through at least three Damescrown merchants to get there.
Firanya

**Firanya** was the queen of the Harpy Queendom during the Bulwari Age of Monsters. In Cannorian myth she had divine origins as one of the Spawns of Agrados. She was said to be slain by a bulwari huntress who was, according to Cannorians, an avatar of Falah. Her descendants to this day continue to live in Bulwar in the Harpy Hills, known as the Firanyan Harpies.
Giants

**Giants** are humanoid creatures renowned for their tall height and strength. The Ice Giants owned a proud empire that spanned much of the prehistory, they warred against their rivals, the dragons, causing the mutual near-extinction of both races. Nowadays very few true giants remain, with their legacy now carried by their lesser and more brutish giantkin cousins.

## Types of Giants

* True Giants: Divided into four subtypes of Giant. They were one of the two original races of Halann, along with the Genies.
* Ogres: The most common and most brutish successor, ogres stand at abound 8 - 10 feet tall (making them the smallest type of giant) and live at the fringes of civilization. Many ogres find work as mercenaries and raiders, bringing back their hard-earned loot in secluded manses filled with slaves. Some suggest that ogre-blood was used in creation of the orcs.
* Trolls: An reclusive and isolated ethnic group of giants known to dwell in forests and caves known for their extraordinary regenerative capabilities, some suggest that trolls are offspring of giants who escaped into the Feyrealm.
Birzartan I Amarienzuir

## Bizartan I Amarienzuir

**Birzartan I Amarienzuir (1024-1245)** was a Sun Elf governor of Imulušes (1135-1170) under the Jexisian Empire and the first King of Birsartanšes (1170-1245).

First son of Amarien of Imulušes, he was given his name in honor of the Bahari hero Birsartan the Secretary. Fate had him follow the path of his namesake by making him interested in affairs of state and administration, helping his mother to rule until her death in 1135. In the chaos that followed the death of Jaher, he became acquainted with Jexis and became a close ally while she gathered forces waiting for Jaerel's return. After the reunification of Bulwar, she granted him the position of personal secretary, claiming that as the daughter of Surael Reborn, she could count on Birsartan reborn to handle administration of the Empire.

He accompanied her to Anbenncost during the Decade of Masks while leaving the familial lands to his brother Eletar to rule in his absence. There he crafts a system of empire-wide examinations whose aim would have been to create a skilled bureaucrat force in service of Jexis. His plan did not go through because of the general instability of the Empire and the paranoia of the Burned Empress. He was eventually sacked of his post and sent back to Bulwar notably after having clashed with Elizar the Blooded.

It is from his palace in Birsartansbar that he learnt the death of Jexis and the bid for power of Elizar. Like most of the Bulwari governors he decided to fight Elizar and proclaimed himself King of Birsartanšes. He fought the last Human king of Baharkand that supported the Bastard Empire and put his brother Eletar on the throne as a subservient Akal.

He died in 1245, being succeeded by his son Arantir.
Headwearer Clan

地理
--

政治
--

社会
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 Land Fire Damage +10%

The **Headwearer Clan** is a clan of common goblins in West Castanor led by Clanboss Aminkle Headwearer. After the Greentide ended, the clanboss had made the decision to lead his people to the place now known as "The Headman's Wood" where they settled.

After the victorious Marcher Lords began to migrate into the ruins of Escann, this specific goblin clan was starting to enjoy itself much hard earned infamy among adventurers. Because of the lack of distance between them, The Battlefield of Rottenstep, and the remaining kingdoms of Cannor, they found themselves frequented by many adventurer parties. It is perhaps because of this that they started to utilize their terrain to their advantage in order to deal with the growing numbers of humans.

The Headwearer Clan quickly gained notoriety for their ferocious ambushes and nightly raids around their territory. The goblins would pick spots in the forests or swamps and remain silent and hidden until small unsuspecting groups or stragglers from larger parties travelled by during foul weather. They would then stalk their prey until nightfall or when the weather turned foul, and strike them with the element of surprise.

It is then that the victim would see where the clan earned their name. For they would allegedly lunge at the unsuspecting while wearing the ripped faces of their slain foes.

It is, however, unclear how accurate these "first-hand" accounts are. This is because it is reported that only a very lucky few survived these ambushes, but there are a great many stories told describing these horrid events.
County of Toarnen

地理
--

政治
--

社会
--

 Diplomatic Reputation +1

Unlike other Roilsardi dynasties in The Borders, the Toarnese nobles never truly forgot about where they came from. While centuries of intermarriage and acculturation eroded their identity, they still retained many Roilsardi traditions and values. Some of the more conservative nobles even considered themselves Roilsardi rather than Arannese. This heritage could be seen in the nobles' pragmatic diplomacy and disdain for cavalry. While Arannen became famous for lacemaking, Toarnen became famous for the traditional cloth pattern used by its nobles: The Black-And-White plaid. This pattern even appeared in the County's heraldry. For a time, the chequered pattern became fashionable among the nobility of The Borders who copied the style and modified it in various ways. Toarnen did not benefit from this trend economically, as the cloth was made elsewhere, but it did improve the reputation of Toarnese nobility for being "trendsetters. The peasants of Aenawick had a long-standing tradition of using tar kilns to produce high-quality tar out of a local variety of pine trees. This tar was then sold to shipyards on the coast of Toarnen, where it was used as a coating for the decking and rigging of wooden ships. The tar not only made hulls waterproof, but greatly increased their durability as well. In the late 15th century, many Toarnese chess players became famous for their written works about chess theory. This was the result of the popularity of chess among Toarnese nobles and mages, who used the game to refine their strategic thinking skills. Chess may have originated in Rahen, but the modern, Cannorian variety of chess we all know today evolved in Toarnen.
Daran síl Cestir

**Daran síl Cestir** was count of Cestaire and Lancecastle during the War of the Sorcerer King.

He was the founder of the Order of the Long Lance, a knightly order based in Lancecastle, founded with the purpose of protecting the eastern border of the Kingdom of Dameria from external threats, such as invasions or raids.

Due the prestige gained by the Order, his bravery and martial prowess, his interpersonal skills and ability to mediate disputes and find mutually beneficial solutions, he quickly became an influential player in Dameria's politics, laying the foundation of what would become the Duchy of Cestirande.
Barumand

## Barumand

地理
--

### 地区

South Castanor

社会
--

## **Traditions**

National Manpower Modifier +20%
Infantry Cost -10%

## **Ideas**

**Riches of Southern Castanor**

Production Efficiency +10%

**Diversity of Clans**

Accepted Cultures +1
Idea Cost -5%

**Orbazic Reconciliation**

Diplomatic Reputation +1

**Pacification of the Beast**

Development Cost -15%

**Defensive Mentality**

Fort Defense +20%

**Korgus' Military Academy**

Leader(s) Without Upkeep +1
Military Technology Cost -10%

**Development of Trade Contacts**

Trade Efficiency +15%
Dwarven Hall of Balgabar

地理
--

社会
--

经济
--

历史
--

## **Traditions**

Artillery Combat Ability +10%
Tolerance of Own Faith +1

## **Ideas**

**Architects and Holy Men**

Construction Cost -10%
Missionaries +1

**Ynnic Contracts**

Yearly Devotion +1
Church Loyalty +5%

**Built in Balgabar**

Prestige Decay -1%

**Precursor Architecture Secrets**

Administrative Technology Cost -10%

**Rune Tattoos**

Shock Damage Received -10%

**The Godstone Hammer**

Yearly Absolutism +0.5

**The Panaelantir Railroad Company**

Movement Speed +10%

The **Dwarven Hall of Balgabar** was a nation in the eastern Ynn River Valley founded by an expedition of Balgarsmiths who took part in the rush for Aelantir.

Dwarves hailing from Balgabar are known as Steel Dwarves. Renowned for their many feats of engineering, such as the renovation of the Teal Keep and the maintenance of the Great Ynnic Dams, Balgabar's people are also credited for creating Balgaric Armour, discovering Blueblood as a source of magic, and pioneering the adoption of railways and locomotives in North Aelantir.
Greysheep Clan

Global Trade Power +10%

## History

The **Greysheep Clan** was the last major clan of Exodus goblins to emerge from the Serpentspine Mountains following Korgus Dookanson's consolidation of his army. Like their brethren before them, they arrived in a Bahar weakened and chaotic from the Decades of Devastation. While they enjoyed the goblins' newfound reputation as objects of terror in Bulwar, the clan settled in the foothills of the Serpentspine and kept mostly to their new home, outside the occasional raid.

After Dookanson's death, more and more goblins came south to the Greysheep's holdings, through the Glogund Cave entrance.

## Notable Clan Members

Frax the Traveler made a name for himself in a quite a different way than his fellow Exodus Goblins. He began traveling the bright, new (to goblins) over-world and met with the many peoples that live in it. Setting out in 1440, he traveled to many parts of Bulwar, Sarhal, and even made it as far as Rahen. When he returned at last to Greysheep lands, he wrote and published a book of his travels which quickly became wildly popular amongst goblins.

## Economy

The Greysheep's name comes from their peculiar breed of sheep, the fittingly named Big Grey Sheep. Much larger and bulkier compared to their human neighbor's flocks in Gelkalis, the clan started using these sheep as cavalry in the late 15th century.

While their sheep made for surprisingly intimidating mounts, they also provided a very unique wool that has remained popular in goblin fashion, even into today. While more common in Northern Bulwar, you can find goblins and even non-goblins wearing clothing made with this striking wool as far north as Bayvek and as far west as Mestikardu in Aelantir.
Amarien I

## Amarien

**Amarien I Amarienzuir** (789 - 1135), governor of Imulušes, was a Sun Elf general of the Phoenix Empire and the founder of the Amarienzuir dynasty.

An acquaintance of Jaher on the Migrant Fleet, she rallied under his banner and fought in Bulwar to secure the Phoenix Empire. She was awarded the governorship of Imulušes for her campaign in the Harpy Hills and remained a close friend of Jaher even after he left for Haless while she remained in Bulwar.

Her demesne was composed of ravaged lands apart from the fortress of Birsartansbar and the lands along the Našra but she proved wise in inviting all outcast Elves to settle in the empty villages and towns where they toiled the fields and rebuilt all new towns, harboring most of the Sun Elven population of Bulwar by the end of her reign.

She received the spear of Jaher, Dinătoldir, as a gift after it had been broken in the Xia campaign. She split the lance among her two sons Birzartan and Eletar.
County of Bennon

地理
--

政治
--

社会
--

 Hostile Core-Creation Cost on us +15%

The **County of Bennon** has long been considered the most prestigious hunting ground of Esmaria. Unlike the forests like the Bardswood, noble hunters would meet and stalk their prey atop the slopes of Bennonhill and the Havoral Divide. During these hunting trips, exclusive deals and relationships could be made with foreign dignitaries, built upon comradery in the hills rather than by empty words. Unlike their Esmari cousins, the Bennonians are proud of their serious and responsible nature. During times of war, heavily armored Bennonian knights would turn the tide of battle with their fearless bravery when lessers would flee. One of the most famous knights of the 15th century, Sir Frederic sil Bennon was the instructor of Corin before her ascent to godhood. Though his cousin Duke Aldres III sil Benon fought for the Moon in the Lilac Wars, Sir Frederic fought for the Rose, believing that the Damerian Silmuna had betrayed the empire. A veteran of the Lilac Wars, he then went to Escann to join with the Marcher Lords against The Greentide. He met his demise at the Battle of Rottenstep, bravely standing his ground against the orcs. Bennon is home to the gargantuan structure of the grandest High Medieval architecture, the Museum of Virtue is dedicated to the deeds of the past. The halls are filled with armor that was worn by past heroes, statues and monuments bedeck every wall and floor. But most importantly, the museum is dedicated to Bennon and its people, a shining beacon of its pride.
Anbennarzh Wiki

**欢迎来到安本纳尔中文维基***大编年史学家的序言*

*"致阅览者：这是我们所知，迄1905年为止的本世界历史。然而，我们只是自1444年分歧所诞生的众多可能性之一，因此我们世界的近代历史可能与您世界的不同。探索我们的世界，看若命运之丝乖离会发生，或将发生什么。"*
―Jahan síl Bennon， 大编年史学家
安本纳尔是发生于架空大陆坎诺上的幻想故事，最初以欧陆风云4的大改mod形式发表。 **安本纳尔**一词来源于精灵语的“团结”，并且现在也是该世界中致力于实现该理想的主要国家之一，著名的安本纳尔帝国的国名。

本维基的大部分内容翻译自英文维基。

**导航界面**你可以在下面这些专栏里探索安本纳尔的世界

## 最近更改

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Cestirmark Republic

## Cestirmark

地理
--

### 地区

Trollsbay

政治
--

### 著名统治者

Varil sína Cymainé

社会
--

### 宗教

Ravelianism

历史
--

## **Traditions**

Institution Spread +10%
Religious Unity +25%

## **Ideas**

**Frame of Government of 1521**

Republican Tradition +0.30

**City and Land, Hand in Hand**

Build Cost -10%
National Unrest -1

**Fair Land Acquisition**

Aggressive Expansion -10%

**The Trollsbay Concord**

Diplomatic Reputation +2

**Cestirmark Diplomatic Readiness**

Spy Network Construction +10%
Diplomatic Annexation Cost -10%

**Noruinic Forest Horse**

Land Attrition -10%

**A Step on the Path of Truth**

Monthly Rectorate Influence +1
Adventurers Loyalty Equilibrium +10%
County of Gabmórionn

地理
--

政治
--

Thalia of Telgeir

社会
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经济
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 Production Efficiency +10%

The **County of Gabmórionn** is one of the many petty kingdoms of the river-lands of Esmaria.

## History

Gabmórionn is a quiet wooded realm, centered around its castle town at a fork in the River Esmar. In the past, it had been a minor holding of Cann Esmar. Its name doesn't appear much in history books or chronicles before the rule of Countess Isobel I síl Gabmórionn. That changed with the arrival of the Fourth Lilac War when Gabmórionn allied with the Moon Party, supporting the Grand Duke of Dameria, Adénn Silmuna, against Lothane III síl Wex.

Though Isobel I never had any natural children, she had plenty of adopted children over the course of her life. She gave them all an education and trained those with magical aptitude, a rare opportunity for commoners. After her death, many of the people she had raised came together to form The Countess's Children. Their goal was to continue her work and educate orphans and commoners in mundane and magical studies.

With the passing of Isobel I, control of Gabmórionn passed to the neighboring County of Telgeir.

### The Age of Artificers

During the Age of Artificers, Gabmórionn came under the rule of Countess Thalia of Telgeir, a zealous adherent of Ravelianism and an artificer. She had little use for the natural beauty of her realm, except to house and fuel her factories.

Her blatant disregard for the land and her harsh treatment of its people raised the ire of the Countess's Children, in particular a mage called Nicola the Small. She led a grueling rebellion of the common-folk against Thalia. In the end, Nicola overthrew Thalia and Gabmórionn was able to return to its more bucolic roots.

## Notable Works

### Music

A Song of Flowers and Trees, a popular song in Esmaria, was inspired by Gabmórionn . Legend has it when an eccentric composer spent a day in Gabmórionn's famed woods, they were so inspired that they composed the Song that same day and performed it a week later in court.

### Architecture and Art

Long used in Gabmórionn, the Rholych style, characterized by an overabundance of curves and circular motifs, gained wide-spread popularity throughout Cannor in the 18th century.

## Economy

If there's one thing Esmaria in general and Gabmórionn in specific are known for, it's the fashion. Nobility throughout the Empire, and no few in Cannor at large, looked to Esmari fashion for inspiration, if not straight out wearing the exact same outfits. With the rise of mass production during the Age of Artificers, this fashion became widely available for the first time to the lower classes as well.
Flung Head Clan

地理
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政治
--

社会
--

 Land Fire Damage +10%

The **Flung Head Clan** was a clan of common goblins in Inner Castanor led by Clanboss Gloxee Flung Head. After the Greentide ended, the clanboss had made the decision to lead her people to the lands of Silverdocks. Here they settled on the shores of lake Silvermere, near where the Aldainé streams into the lake.
Dragon

The **Dragon**. Once, they ruled the world, now, few of their number remain, but the few that do are in positions of power, with only rumours of their existence. During the Dragonwake, they came back into Halcann with a fury never seen since the Inheritance War. They were frenzied, for some unknown reason, and burned vast stretches of land, although some of them flew to remote portions of the world, and began to enact plans.

## Biology

OOC Notes to sort

* Dragons are shapeshifters. Dragons have no gender and do not need another dragon to create eggs, they can however identify as male, female, etc and shapeshift to have whatever appendages you need
* As they can shapeshift and often hide in plain sight, they can impregnate other races to create half-dragons, etc (this is also the source of dragonblooded sorcerers, who derive their magical abilities due to that draconic ancestry)
* Dragons get stronger with age
* They have natural affinity with magic
Auci Eightborn

**Auci Eightborn** was Queen of the Damerian Kingdom during the War of the Sorcerer King. She was an avatar of The Dame and famously married the elf Munas Moonsinger, who had sung to the moon to lead his people to a new home. She was the mother of the first ever half-elf, Marion Silmuna, who would later succeed her a ruler of Dameria.
Age of Ascendancy

The **Age of Ascendancy** began with the War of the Sorcerer King which saw the defeat of Black Castanor by the recently arrived elves and their proficiency in magic. Most of the elves were led to Damesear by their leader Munas Moonsinger after allegedly singing to the Cannorian moon goddess, The Dame, but some followed Jaher to liberate Bulwar and form the Phoenix Empire. Over the next 21 years, Nichmer was defeated, and Jaher conquered Bulwar.

This age marked the rise of elvenization throughout Cannor and Bulwar and great upheaval from the old order. Magic became increasingly common, and eventually became a constant within the Cannorian nobility, who had also intermarriedwith the elves, creating a more half-elven dominated noble circle. The White Pestilence, an undead plague would eventually hit Cannor which furthered the shift to elvenization. In the east, Jaher led his armies in an invasion of Haless and subjugated much of the continent.

After Jaher's death, his daughter Jexis takes over and invades the Dameshead instead, further elvenizing the land, and clashing with the elf Ioriel over the dominance of the region. Her assassination marked a period known as The Interregnum, where many warlords sought to fill the vacuum of her empire, which would eventually end with the formation of Anbennar.

The Lilac Wars also occured during this age, where the House of Silmuna warred with the House of Siloriel over dominance of Cannor. This time also saw the start of the Greentide in Escann, which saw an orcish invasion destroy much of Chivalric Escann, until their leader Korgus Dookanson was defeated by Corin, an avatar of the disgraced god of war Agrados.
Cannor

**Cannor** (meaning Heartland in Old Castanorian) is a large, generally temperate continent. To its west it is bordered by the Uelos' Lament Ocean and its south borders the warm Divenhal Sea. On land, it borders Sarhal via the coastlands west of the Serpentreach. It is separated from Haless to the east by the Serpentspine Mountains, while its far north is so frozen as to be inaccessible.

Cannor is separated into three sub-continents; Western Cannor, Escann (Old Castanorian for Eastern Cannor), and Gerudia in the north.

The history of Cannor is vast, with events such as the Castanite Exodus, the Day of Ashen Skies, the Dragonwake, the Era of Black Ice, the War of the Sorcerer King, The Landing, the Lilac Wars, and, most recently, The Greentide having either occurred in or having had a great effect on the peoples and lands of Cannor.

The lands of Cannor produce a wide variety of goods, fullfilling the needs of their population. Nonetheless gems are rare and valued, and spices, sugar, and ivory are much sought after by Cannorian traders, needing to be imported from the east from Rahen or even far Haless.

The majority of people living in Cannor follow the Regent Court faith, but the Skaldhyrric Faith and Mountain Watchers are the dominant faiths in Gerudia, Great Dookan and Goblin Shamanism reign in Escann, but also small pockets of The Thought, Kobold Dragon Cult, Ancestor Worship, Elven Forebears, and even Xhazobkult exist in Western Cannor.

Most of the continent is populated by Humans, though in terms of sheer numbers it is impossible to gauge the Kobolds of the Dragon Coast, the Orcs and Goblins of Escann, the Gnolls of Daravan's Folly, or the Trolls of far north Gerudia. The Empire of Anbennar, the Kingdom of Gawed, and the Kingdom of Lorent occupy or influence the majority of the lands of Cannor between them, and within their lands can be found Elves, Dwarves, Gnomes, and Halflings, all of whom are accepted, but some to greater or lesser extents.
Empire of Istranar

## Empire of Istranar

地理
--

### 地区

Rzenta

政治
--

### 著名统治者

Sybille Lánchs

社会
--

### 宗教

Corinite

历史
--

## **Traditions**

Institution Spread in Own Faith Provinces +20%
Infantry Combat Ability +10%
Female Advisor Chance +25%
May Recruit Female Generals

## **Ambition**

Triple Manpower Increase in Religious Wars

## **Ideas**

**In Corins Name**

War Score Cost vs Other Religions -15%

**Istranari Freeborn**

Morale of Armies +15%

**Gunpowder Crusaders**

Land Fire Damage +10%

**Temple Towns**

Tolerance of Own Faith +2

**The Devoted of the Ynn**

Missionary Strength +2%

**Code of Munadej Halfblood**

Core Creation Cost -10%

**All Equal Under Her Rule**

Max Accepted Cultures +2
Dameshead

File:Damesheadsea region.png

The **Dameshead** is a large inland sea that dominates central Cannor. Due to its calm seas and hospitable environment it has quickly become the most economically powerful region in the world, and home to many powerful empires and cities.

## Regions on the Dameshead

* West Dameshead
* East Dameshead
* Damescrown
* Esmaria
Elizar the Blooded

## Elizar

**Elizar the Blooded** (also known as **Elizarian Jaherzuir**) was the son of Jaher, founder and Emperor of the Phoenix Empire. While older than his half-sister, Jexis (who would later become Empress), Elizar was seen as an unfit contender for the throne due to his infamous wroth and mental instability. Instead, Elizar found his place in history as a general under Jexis' Empire and later as one of the many warlords in the Jexisian Civil War. Elizar would gain the moniker "the Blooded" under Jexis' rule, who unlike her father and sibling, allowed him relative freedom in dealing with his foes. The resulting carnage would often leave Elizar's mask coated in blood from battle.
Drosten River-Reaver

**Drosten River-Reaver** was a Black Castanorian warlord and ancestor of the modern House of Themarenn. He was formerly a commander for Black Castanor and occupied the central Esmar River, including Themarenn during the War of the Sorcerer King. A few months after the Relief of Wexkeep in 1006 he switched sides and joined the League of Free Realms, helping liberate Esmaria and fight in major battles like the Battle of Damesteeth, in addition to leading league forces up the Alen during the Liberation of Castanor.

After the end of the War of the Sorcerer-King he was ordered to hand back his lands to the Esmarian peoples but he refused, using his army, which had stayed loyal to him, and his River-Reavers, an elite guard who specialized in fighting on rivers to maintain control as a warlord and petty king in the region. Despite this, his relation with his elf consort Saelihn pushed elvenization in the Esmar greatly when other native nobles had refused.

## Personal Life

Drosten was known for his love with the elf Saelihn who had been captured during his time ruling central Esmar. He later freed Saelihn who bore him a bastard son that he later legitimized. It is said that his reasons for turning to the league was largely motivated by his life for his consort, though most scholars say it mainly an opportunistic gambit after the Relief of Wexkeep to preserve his holdings.

Drosten became great friends with Munas Moonsinger during his time in the League of Free Realms, and was also one of the early supporters in his ascension to divinity.
Battle of Trialmount

The **Battle of Trialmount** was the final event of the War of the Sorcerer King. While the war itself stopped a few months prior, Nichmer, the Sorcerer King had survived and fled to the top of Trialmount. It was here where the Trialmount Company, the greatest warriors of the League of Free Realms, which were selected during the Tourney of Grand Victory set weeks before, climbed the mountain to confront (undertaking the forbidden trials of castan on the way) and kill the Sorcerer King. While the Sorcerer King did die, much of Trialmount was destroyed and many trials were lost - invalidating the Trials of Castan.

Calasandur popped up to give them cool stuff

## Trialmount Company

### Casualties

* Caylen Longlance: former Castanorian general, and leader of Free Castanor. Also the first knight.
* Urion Starsworn: elf and legendary knight. Already with noble titles, wife and children, he would sacrifice his life so that Istralania could survive.
* Korvin Lorentis: a bastard of the Lorentish king Rewan III, who allegedly lay with another elf that was not Ioriel. One of Garion's most powerful pupils, and a master of Evocation.
* Melbin the Mirror: first of the twin gnomish masters of Illusion.
* Serondal Mageshield: elf, veteran general and master of Abjuration
* Alaria the Lifehand: elven master of conjuration, and was also one of the leading innovators of the rare subset of conjuration: healing magic.
* Dalyon the Woodsman: a Gawedi woodsman and one of the finest trackers in the realm
* Ser Devan the Righteous: the first paladin, and longtime friend of Caylen. Was a devotee of Castellos.
* Sevrund the Exiled: a legendary dwarven warrior who was exiled from the Serpentspine Mountains long ago.

### Survivors

* Clarimonde of Oldhaven: Caylen's trusted squire, and later queen of a resurrected Blademarches. Found Calindal, the Gleaming Blade and defeated Nichmer with it.
* Jaher: Emperor of the Phoenix Empire
* Garion the Wise: the first archmage, and most powerful mage in Cannor. He would lose an arm and leg in battle
* Finnic síl Vis: then known as Finnic Shadowhand, would later become king of the Small Country
* Melba the Mirror: second of the twin gnomish masters of Illusion.
* Istralania Warsinger: legendary elven warrior, who later founded the House of Silistra.

### Left Early

* Ottrac the Wexonard: a legendary warrior known for his large stature and immense strength
* Marion Silmuna: the son of Munas Moonsinger and the Damerian queen Auci Eightborn. He left midway with Ottrac after receiving word of his mother's passing, and went on to become the King of Dameria.
* Crege Dameris: Cousin of Marion and nephew of Auci, he removed himself from the Tourney after he accidentally slew Ruben II during their duel, though he ultimately ended up ascending Trialmount to bring Marion word of Auci's death and to take him back to Dameria. Inherited the Kingdom of Carneter from his aunt, as it was the realm of his father.