recursal/Fanatic-Fandom huggingface dataset:
Irons

**Irons** are a Generation Two soldier Gem created for the court of Yellow Diamond. Irons are primarily used as cannon fodder, and intelligent Irons are generally considered rare. Irons are also used to deliver messages, as bodyguards, and as pilots.

## Origin of the species

Irons were created during a secret mining operation in Moscow, Russia, created and lead by Yellow Diamond to destroy the Crystal Gems. However, Yellow quickly abondoned the project, due to capturing Steven.

The project was dormant before it was revived by Yellow after Steven's escape from Homeworld. The project lasted several months before a result was made: Large, Wyverm-esque creatures created purely from iron. The creatures were, fittingly, named Irons, and were quickly taken back to Homeworld for training.

## Appearance

Irons are large, quadrupedal humanoids resembling Wyverms, though at the size of an above-average human male. Irons have snake-like, skeletal faces, and spikes lining their necks up to their backs. Replacing their arms are large, bat-like wing appendages, with three fingers ending them. Each Iron has only three toes, and, all Irons are incredibly shiny.

## Abilities

* **Shapeshifting**
* **Weapon creation (pike)**
* **Flight (low-altitidute)**
* **Incredibly** **dense**

## Trivia

* The only reason this page was even made is because Fred reminded me to do it. XD
* The concept had been developing for some time, spanning six months.
The Iyari

The Iyari were the ruling class of the City of Bridges from its inception to it's eventual fall. They were seemingly immortal humanoid beings with planar abilities no mortal could replicate. There were five main (self-imposed) types of Iyari that each performed different roles in the City.

These types are:

* Terran
* Nythan
* Aerran
* Gnisan
* and Unaligned.

## Birth of the Iyari

The Iyari were born onto the demiplane of Bridges during the Convergence when each spirit from each Material Plane bonded with their mirrors from each other plane. The Iyari are what happens when no fragment of a spirit was missing, the entire being forsaking it's physical bodies and forming a perfect one as part of this new world.

When they were first born they banded together to create The City of Bridges to live in and to attracted new life from other planes together.

## Aligned Iyari

Iyari of the Terran, Nythan, Aerran and Gnisan persuasion are called Aligned Iyari, These form the main body of the Iyari force and moderate the day to day operations of the City itself.

## Unaligned Iyari

Some Iyari don't align themselves with the ideals of the City completely and instead form their own small factions of interest. These are usually relatively harmless and perform services for the City outside of the vital status of their Aligned cousins.

Notable examples of Unaligned Iyari are Kontor, The Curator, The Sisters and the Gatetenders.

Sometimes, like Kontor, an Aligned Iyari can decide to become Unaligned but this usually takes time and is frowned upon.

## Iyari Powers

Iyari are the sole source of heroic powers in the City, bestowing them upon candidates put forward by the various guilds and interest groups present in the City.

Personally, the Iyari seem to have control over planar energy as they are able to travel between planes with ease and manipulate the state of Bridges at a whim. Though, seeing an Iyari using any kind of power is rare.

Iyari are also, seemingly, effectively immortal. They never age and no one has ever seen one die (although there have been rumours).
Fluorites

(NOTE:This is an Original Character regarding the fandom of the show 'Steven Universe'. As normal, SU belongs to Cartoon Network and Rebecca Sugar, etc.)

(ANOTHER NOTE:This is a page for the gem TYPE Fluorite. If you're looking for the gem CHARACTER Fluorite, please look Here)

(EVEN ANOTHER NOTE:If you wish to make a gem of this type... Please, go ahead and make the page! However, I request you don't edit this page and add them under 'Important \_\_\_ Gems.' I will review a page, and add it if I feel it is important enough to add)

(LAST NOTE I SWEAR:This might or might not be added onto. We'll see in time's pass.)

Fluorites are a semi-rare gem type on homeworld, and are commonly placed in charge of different army divisions. All Fluorites work under the authority of Yellow Diamond.

## Appearance

Fluorites often have similar bodily builds to Lapis Lazulis; short and often thin. Their skin and hair colors differ with each different gem type, but they are often found to be soft colors, such as baby blue or lavender for the skin, and vibrant colors, such as watermelon green, for hair colors. Their eyes rarely have pupils, but it can occur if a gem has 5 or more colors

Often times, a Fluorite's gem will be multiple colors, and colors can vary between gems, thought it is rare to have more than 4 colors. It is a trend for a Fluorite's skin color to be the color that is shown most, or their 'primary color,' hair color to be a mix of their second and tertiary colors, and the eye color to be the quaternary color.

## Level

Fluorites are found on Yellow Diamond's chain of the hierarchy, working as leaders of different military branches. Though, due to this, they aren't as common as other types of gems, considering that there are ~2,000-4,000 gems for each Fluorite within each of their branches alone.

Due to their rarity, and the resources required to make a Fluorite, many of which homeworld is sparse on, Fluorites are not made until new ones are needed, such as whenever a new military branch is made. And even then, in some cases, a Fluorite will be assigned multiple branches as to not use more resources.

## Abilities

Though their specific abilities aren't concrete, there are some general things that Fluorites will always have, not including the normal abilities for gems.

### Tactical decision-making

Each Fluorite has an ability that allows them to make quick, tactical decisions, considering their job is to make tactical decisions in the midst of a battle.

### Enhanced Durability

Despite having builds similar to Lapis Lazulis, Fluorites often have durability similar to that of moderately powerful, to extremely powerful Jaspers.

## Important Fluorite Gems

* Fluorite Facet-6234 Cut-29Y, currently only Fluorite the Crystal Gems know of.
Last Orders - Hair of the Dog (S2E6)

## Blurb

Doomhalter,

Ten long years I have waited, hearing whispers of your success, the praise you received at my defeat. The killer of the underking, hero of nestleton, the doomhalter. It is time I take those titles back and time I prove my dominion over you and your smallfolk. In death, I dreamed and in dream I built myself a new form.
If you ever wish to see your people free again you will face me and accept the rightful end to our duel.

Dictated by,
Xoll, Fathomless King and Rightful Subjugator of The Folk

Written by,
Bach Llygoden, son of Doomhalter Llygoden
Sheng Saward

Sheng Saward was a member of the Council of Twenty Two in Gibbet. He held the title of Lord of the Wheel Ward. Sheng is somewhat of a legend in Gibbet as a bloodthristy pirate who led an armada of rogue vessels to sack the city but was sated when the previous lord who held the card gave it over to save the city. These days the Wheel's Ward is a rogues gallery of a place where there is very little law and even less respect for life.
Mercia Rahamat

Mercia Rahamat was a golden dragonborn member of the Council of Twenty Two who held the title Lord of the Chain Ward. She was one of the newest members of the council having left the service of Tau to join with the previous holder of the card where she served for years before the entire company was lost in a brawl that ended in the Chained Palace burning down, Mercia being the only one to emerge from the flames with the card.

Mercia is missing part of her cheek and jaw after her years of service for Tau, a debt she will never forget.
Ceyone Meir

Ceyone Meir was a member of the Council of Twenty Two who held the title of Lord of the Queen Ward. She had held her title longer than any other council member in the history of the city with many people forgetting how many centuries she alone has held her card. She rules her ward fairly and with very little greed but demands her subjects love and respect, portraits of her hang in every building and each bard in each tavern must sing her song once a performance at least or be hung in the street as an example. Outside her ward she is known as the Vain Queen.
The Plane of Bridges

The demiplane of Bridges was formed during the Convergence and is roughly five hundred years old.

## **Description**

Bridges is a relatively flat land with only a few areas of any mountainous likeness, due to the absence of tectonic activity. The east is dominated by the Sleeping Sea and to the west are the Wandered Plains. No mortal really knows what is beyond these as those who strike out to the edges of the plane never really come back.

At the centre of this all is The City of Bridges. To the east of the City some distance is Evennew, a sister City of Bridges. Out on the Sleeping Sea is the free city of Gibbet.
Lord of the Death Ward

Nassir Muhmadir, known as Lord of the Death Ward, is one of the Council of Twenty Two in Gibbet. He is the most powerful being in Death's Ward and is the primary point of governance there.

He has many wives and mistresses by which he has many children, most illegitimate or abandoned. One of these is Delilah Imbert, who has only recently reconnected with her father.
Nestleton

Nestleton is a settlement built beneath the City of Bridges that is home to the Mousefolk.

## **Description**

Nestleton is a strange place, an approximation of what the Folk believe their original homeland used to be. The houses are traditional and thatched. Everything is laid out like an old village, but sprawling.

The entrance to Nestleton can be found in the cellar of the famed tavern The Yawning Portal and the town itself spreads from there all the way to the Obscura market. It is marked by ones need to be the correct size to enter and move about the town, so many Folk ply their trade by providing visitors with potions to shrink their sizes.

The whole town sits around Wine Barrel Square which is the seat of the Nestleton Council, an ancient organisation governed by two people from each age group.

The Pride of Nestleton is the Mischief Knights who guard the town from invasion from Iyari or other outside sources who seek to disrupt their way of life.
Valka Pirro

Valka Pirro was a goblin member of the Council of Twenty Two in Gibbet who held the title Lord of the Star Ward. Valka's ascent to the council went down in infamy as for years he had stockpiled blackpowder under his master's ward and waited, when all was perfect he coated himself in the powder and trailed it throughout his master's home and threatened to use himself as the wick.
Gods of Bridges

## Pre-Convergence (Active)

Some gods of the pre-convergence era managed to remain active through a connection to their 'traditional' worshippers in subversive ways.

\*These gods are only active during their respective seasons as these cycles grant enough access to the domain to keep them afloat and nothing more.

Some localised or racially specific gods have also remained active, such as Garl Glittergold.

## Pre-Convergence (Inactive)

Many of the pre-Convergence gods found themselves without a place in the new world whilst severed from their planar domains and faded into obscurity, but none were more effected than the gods of war.

## Pre-Convergence Archfigures

Some beings from the pre-convergence were powerful enough to be considered gods in all but name. These beings were typically banished during the convergence to wander the planes or fade into obscurity.

 Ambrose Pierce
 Elminster Aumar
 The Raven Queen

## Post-Convergence

In the time following the convergence a total of sixteen new gods were created.

Alongside these gods some mortals ascended to fill smaller roles.

 Gatekeeper
The Hydra

The Hydra (formally Kontor) was a Terran Iyari who worked within The Hydra's Head in the City of Bridges.

## **Description**

During the Convergence Kontor took on the form of a pre-teen boy with dirty blond hair and dazzling blue eyes. Despite his appearance he has been known to have a terrible temper and swear like a sailor. He also smokes an oversized pipe that he has mounted to his desk.

## **Life in The Brewer's Guild**

Kontor has always been the Terran Brewers Guild's point of contact to the Iyari. In this role he saw four hundred teams through the Trials and over two thousand eventual heroes pass by his desk.

During the events of the Terran leg of the four hundredth Trials Kontor grew to respect the soon-to-be Hydra's Head so much that he left to join them when they asked him to, no small feat for an Iyari to do in the face of his peers.

## **Life in The Hydra's Head**

Kontor's role in The Hydra's Head was to work with all the numbers, accounting for their earning and watching over the business end of The Hydra's Head Bar. From time to time he still dealt with other Iyari but he grew to love the freedom of this new life more than his old desk job.

Upon formally leaving the Terran he took the name The Hydra to represent his commitment to the unaligned.
Adalia Kyria

Adalia Kyria was a tiefling member of the Council of Twenty in Gibbet where she held the title Lord of the King Ward. At the time of the events leading up to and after the 500th Terran Trial she was the newest member of the Council having shown an otherworldly prowess in brokering deals. Rumour has it she traded her way up from a single mug of ale to the card she now holds.
The Sister

The Sister was an unaligned iyari and a member of the Unaligned Faction who ran many businesses in the City of Bridges.

## Role

The Sister developed a unique ability among the iyari to project her body multiple places at once, thus creating a network of clones who worked within a hive mind. They used his ability to their advantage by setting up a network of businesses that cornered many markets within Bridges. With this she amassed a huge fortune in gold and other precious objects that she locked away in a legendary vault named The Gold Mother.
Order - Rhythm

A session that took place between the 8th and 9th session, whose events cover across a great span of time.

## Blurb

The sunsets each day, as it rises. One meal at sun rise, one at set and one directly inbetween. Your simple life is dictated by this simple routine. You notice the subtle changes in tides lapping over the flagstone slabs changing that no other mortal would, as time has taught you to appreciate this. You know which time the birds, by type, will sing. You know where to walk to see the few flowers bloom as they turn their heads to the sun. You know how long it takes the ripples of a dropped stone to reach the edges of the basin.

But this story begins as all other stories begin; with the breaking of a familiar cycle.

## Present PCs

* Asha
* X
Thea

Thea was a human girl who appeared when The Hydra's Head tried to have Theseus 'brought back' following their death.

## **Early Life**

When the guild freed Barovia from the Devil Strahd they called in a favour from a priest they had met on their travels and attempted to resurrect their friend, Theseus. This did not work as expected and instead they found returned to them a young, blond woman with severe amnesia who they named Thea in memory of Theseus. With no where else to go, the guild brought the girl onboard.

## **Life in the Hydra's Head**

Garrick took Thea under his wing to teach her magic, which she seemed intrigued to learn.

## **Equiptment**

### Helm of Theseus

Thea took to wearing Theseus's head, finding comfort in looking out through their eyes.

### Sai of Theseus

An exotic shortsword, formly owned by Theseus
Deliliah Imbert

### Relatives

Adoptive: Epiphane, Susie, Sabiya, Dabir, Qaseem ImbertFather: Nassir MuhmadirMother: Unknown

## Physical description

### Gender

Female

Delilah Imbert was a Water Genasi from Gibbet.

## **Meeting the Hydra's Head**

### The First Shard

They learnt one of the other shards lay in her home of Gibbet.

### Return to Gibbet

Spending some time in town, and reuniting with her adoptive parents, Deliliah and the Hydra's head learned that The Tide - the Ilyari responsible for hiding the Shard - was being kept in the Blood Hold; the seat of Gibbet's ruling council. Being that the chamber was only accessible to the wards and their inner circles, they set out to get close.

#### Ward of Fate

Entering the chamber of Fate, they set out gambling on The Holy Game of Diablerie, in aim of meeting the Ward herself. After some mixed results, Deliliah bet their remainding pot on a single game. It was a game she lost, but her show of conviction was enough to get the attention of the ward, Madog Gwyend . Playing another game, her card of fate wagered against Deliah's servitude. A game Deliliah won.

#### The Kraken Rebalance

Deliah led her ships out to meet the Kraken; distributing Captaining duties amongst her entourage.

Once the Kraken was slain, they returned to Gibbet to discover that her father - The Ward of Death, Nassir - had seized the other 20 Ward cards. Battling him, the party were victorious.
Races of Bridges

The Plane of Bridges is a very diverse place with many races that call it home. Whilst some minor discrimination occurs from time to time generally Bridges is a very accepting place and very little conflict happens between races, if at all.

## Humanoid Races

The humanoid races of Bridges tend to have originated from the planes of Bastion or Dust.

1. Humans
2. Elves
3. Dwarves
4. Halflings
5. Gnomes
6. Orcs
7. Tieflings:
8. Goblins
9. Goliaths
10. Genasi

## Beastfolk

The beastfolk tend to have originated from the planes of the Fey or Shadow.

1. Mousefolk
2. Monkeyfolk
3. Lizardfolk
4. Dragonborn
5. Kenku
Unaligned Faction

The Unaligned Faction was a secretive group of unaligned Iyari who plotted against their kin to bring an end to The Anchor. Before The Anchor was fully completed each member stole a shard of it to slow the process which eventually became the Shards of Rebirth.

The members scattered after the shift between timelines with The Curator asking The Hydra's Head to gather the pieces before it was too late.

## Member of The Unaligned Faction

* The Curator (Bridges)
* The Sisters (Vault of the Gold Mother)
* The Tide (Gibbet)
* The Astronomer (Bytopia)
* The Hammer (The Forge)
Marble League 2019 Event 3: Balancing

Full shot of the Indigo Stars' attempt

The third event of the Marble League 2019 was held on the 26th of April 2019, featuring the third event, Balancing.

## Event

Balancing was reinstated from the first Marble League, although the equipment used was upgraded. The rules and scoring remain unchanged. Teams of four marbles must roll down an unwalled track. If a marble falls of the track, its distance from the start will be tallied and counted towards the team's final score. Any marble who reaches the green zone at the end of the track earns the maximum individual score, which is also added toward the team's final score.

The starting order was decided by the standings ahead of the event. The team in last went first, and so on.

### Differences to previous editions

The track was 20 cm shorter than in 2016. Because of this, the maximum score for an individual marble was also reduced to 130. The track was built out of a different material.

## Results

* **Gold**: Hazers
* **Silver**: Thunderbolts
* **Bronze**: Crazy Cat's Eyes

## Trivia

* This event featured 3 Marble League records in a row. Crazy Cat's Eyes first dethroned the Rojo Rollers with a score of **351**, beating the old record of **347**. Then, the Thunderbolts beat the newly set score with a total of **408**. Right after that heat, the Hazers set the final top score of **438**. All three of them won medals, too.
* At the startup of the Balls of Chaos' heat, the referee got hit by the starting gate. The heat had to be redone due to a false start.
Eabae Ellsyn

Eabae Ellsyn was a member of the Council of Twenty Two in Gibbet. She was a Fire Genasi who inherited her place as Lord of the Artisan Ward when her brother attempted to usurp their father and both ended up killing each other in mysterious circumstance (rumours point to Eabae as being the instigator of this plot). Eabae ensures her ward lives up to it's name by providing grants to the plane's greatest artists and artisans to come work there, in turn she hordes great works and sells them off to nobility all around the planes for huge quantites of gold.
Ansel Alestorm

Ansel Alestorm was one of the founding members of the Hydra's Head guild of the City of Bridges. He was a Goliath Barbarian of the Storm Herald.

## **Life in The Hydra's Head**

### Crescent Island

Following their return from Barovia, Raul had Kontor arrange a holiday for the founding members - due to their tiredness and apparent confusion.

Before the trip; Ansel, on a night drinking, jumped into the Yawning Portal.

## **Equipment**

### Adventurer's Axe

Found in Barovia, the axe appears to be extra effective on plant based creatures.

### Wish Blade

Found in Barovia, formerly belonging to Stradh Von Zarovich. A sword inbued with the power of a single wish.
Theseus

The Terran Guild of Brewers (Formerly)

The Terran Guild of Alchemists (Formerly)

Theseus was a founding member of The Hydra's Head in the Bastard Bridges timeline. They were a Warforged Monk, following the Way of the Four Elements

## **Early Life**

Not much is known about 'Theseus' pre-Warforged existence, as they had lived beyond the Convergence and they had suffered deep memory loss as to their previous life. Few details of this past were ascertained from a letter they had on their person:

* They had once been a member of the Terran Guild of Alchemists.
* They were suspended for an activity that would cast ill will on the Guild.
* They could regain their membership, after some time and self-reflection.

At some point 'Theseus' joined the Order of the Unblinking Eye - a sect of scholars who believed extending their own lifespans was the path to true enlightenment and knowledge.- and had 'his' soul transferred to a Warforged body. Theseus used this time to study alchemy, and the natural elements that made up this world; coming to the decision that the Ilyari were the path to true power. However, by the time they returned to Bridges, Theseus learnt that the Guild Master who wrote the letter had been dead for centuries. Unable to rejoin the Alchemists, Theseus went where most without options go - the Brewer's Guild.

## **Life In the Brewer's Guild**

Along with Ansell and Llygoden, Theseus formed the Brewer's team for the Terran festival.

## **Death and Resurrection**

Theseus met their end at the hands of Baba Lysaga whilst the guild was journeying in Barovia. Whilst they were also dying the rest of the group watched as Theseus' spirit passed through the veil.

When the guild freed Barovia from the Devil Strahd they called in a favour from a priest they had met on their travels and attempted to resurrect their friend. This did not work as expected and instead they found returned to them a young, blond woman with severe amnesia who they named Thea in memory of Theseus.

## **Relationships**

Ansel: While Theseus originally saw Ansel as an uneducated drunken brute, through the Terran trials he was intrigued by Ansel's ideas continually working. As such, he took a policy not to question Ansel... until one of his ideas failed.

Sofia: Knowing of Barovia's reputation, Theseus thought it wise to bring a cleric along with them. Although they championed hiring Sofia, the two of them had some distance. Not helped by Theseus's willingness to kill some unarmed druid followers of Stradh.

## **Equipment**

### Sai

An exotic weapon; though not commonly seen, it was comparable to a shortsword. It was Theseus's go to weapon, when they weren't using their marital arts. After Theseus fell, it was used by Varis, before he bestowed it to Thea.
Barovia - The End (S1E11)

## Barovia - The End

### Director

*Unknown*

The 11th session of Bridges, and finale of the Barovia arc

## Blurb

One castle.
One death.
One ancient evil.
Three artefacts.
Three foreign adventurers.
Three missing women.

And a choice.

This is the end.

## Present PCs

* Ansel
* Llygoden
* Garrick
* Varis
* Raul (First Appearance)

## Other Party Members

* Sofia
* Esmerelda d'Avenir
* Ireena Kolyana
* Thea (First Appearance)
States of Bridges Wiki

## Welcome to the States of Bridges Wiki

A portal concerning the adventures of the Hydra's Head guild on the demiplane of Bridges and beyond.

## Contents

### Setting

* The Plane of Bridges
* The City of Bridges
* Gibbet
* Nestleton
* The Convergence
* The Prime Materials
* Gods of Bridges

### Hydra's Head Founders

* Ansel Alestorm
* Garrick
* Llygoden
* Theseus
* Raul Snapjaw

### Hydra's Head Members

* Sofia Alegria
* Varis Velikov
* Thea
* Kontor
* Deliliah Imbert
* Sabiya Imbert
* Malaria

### Iyari

* The Iyari
* The Curator
* The Sister
* The Tide
* The Astronomer
* The Hammer
* The Bulwark
The Anchor

Forged from the radiant body of the mysterious Lord of Iyari, The Anchor is a monolithic structure that forms the linchpin that keeps the Four Primes in place. From this structure five large sections are missing, these were stolen by the Unaligned Faction and came to be known as the Shards of Rebirth.

The Anchor is guarded by the enigmatic The Bulwark, who duelled the Lord during the Iyari's final battle for their freedom.

It's true location is unknown and very few people outside of the Iyari know of its existence.
Llygoden

Llygoden was a member of The Hydra's Head guild in The City of Bridges. He was a Mousefolk Rogue.

## **Early Life**

Llygoden was born and raised in Nestleton. He graduated from the Mischief and joined the ranks of their Knights where he became famed for being the last survivor of the Battle of Sooteridge (the event that earned him the name Doomhalter).

After the battle he struggled with the trauma of the event and fled Nestleton, settling in Bridges at the Brewer's Guild.

## **Life in The Brewer's Guild**

Along with Ansel and Raul, Llygoden was contracted by the Brewer's Guild to serve as their team for the Terran festival.

### Terran Trial

Llygoden initially took the wheel, but fell out the cart - being safely bubbled by the Iyari - before Raul took control for the rest of the race.

### 2nd Trial

Following Ansel's plan to use dust of dryness to capture the water, each team member was armed with some pinches. Though when the cart was late to appear, Llygoden was the only competitor to notice the jeweler's guild swapping out the cart with a replica in a side alley. As Ansell engaged some of them, Llygoden was able to sneak into the tank, and capture then replace the water.

### 4th Trial

Llygoden battled the Hydra with his team mates, succeeding before being felled by the remaining guild.

## **Life in The Hydra's Head**

### Crescent Island

Following their return from Barovia, Raul had Kontor arrange a holiday for the founding members - due to their tiredness and apparent confusion. Llygoden spent most of this holiday face down in a tankard of ale.

## **Equipment**

### The Sunsword

A legendary weapon that was found in Barovia.

### Poison Dagger

A gift from the Ilyari upon being crowned victors of the Terran Trails.
Gianttripper Alwyn

Alwyn Drisfield was a Mousefolk folk hero who was a prominent member of the Mischief Guard most of his life.

## Heroics

Alwyn was famed for his combat prowess and his ability to use an enemy's expectations against them, as exemplified by his legendary ability to topple giants alone.

## Students

When Alwyn grew too old to see combat himself he began tutoring potential Mischief Knights. His most famed student was Llygoden.

## Death

Alwyn died peacefully at home, just as he would have hated.
Asha

Asha was a humanoid warlock.

## **Description**

Asha appears to be a teenage female drow. Tall and slender, like a dancer.

## **Early Life**

Asha and X were the youngest of fifteen children raised by Primus, on the Plane of Janus. They were also the last to leave their home.

## **Graduation**

When they came of appropriate age, Primus released Asha and X; sending them across time and the space to find the truth.

Eventually they found a future version of Primus, who revealled to them that all his children, including them, were embodiments of the Planes; them representing the Nine Hells (Asha) and Arboria (X) respectively. Told of the missing 16th plane of Celestia, Asha and X used their travels as a way to find and recapture her energy and thus place her back in the timeline, changing the course of history slightly.

These events caused the separation of The City of Bridges and Bastard Bridges.

Asha and X eventually found their way to The City of Bridges and set about their work, finding out what was calling to them from beneath the City itself.

## **Equipment**

Asha didn't carry any armour or weapons, instead relying on her pact magic to summon them.

### Portal Ring

Primus gifted Asha and X a Portal Ring that allowed them to traverse the celestial wheel.
Silas Marsh

Silas Marsh was a member of the Council of Twenty Two in Gibbet. He held the title Lord of the Angel Ward. Silas is a legendary trader and is one of the very few members of the council who earned their card legitimately, by buying it. No one knows the exact amount he paid for it but stories say the previous lord didn't think twice before accepting.
The Curator

The Curator was an unaligned iyari who lived in the Gnisan ward and set up the Celestial Wheel Curio Cabinet.

## Role

As an unaligned iyari The Curator used the City of Bridges only as a place to transition between worlds and a place to keep his collection. Out of plane he would search for objects of importance from before the Convergence. Many of the other iyari saw this as a folly and resented the Curator's choice.

Out of all people in the City the Curator had respect for the Hydra's Head for doing things their own way and especially Garrick for his love of lore.
Wiki Trucs de Chiraq

Bienvenue sur le wiki **Trucs de Chiraq**. Nous sommes un site web communautaire et collaboratif. Dans ce site vous trouverez des informations sur certains sets qui sont établis dans la ville de Chicago, ainsi que sur leurs membres. Une mine d'or d'informations est recensé sur ce site. La plupart de nos informations sont vraies, nous les trouvons sur internet, mais nous sommes également en contact avec certaines personnes de Chicago qui sont proches avec certains membres de ces sets (avec qui nous discutons également sur internet).
The Convergence

The Convergence was an event on a planar scale that happened five hundred years ago.

## **The Event**

Five hundred years ago the four Material Planes collided, somehow. This event killed untold numbers of people through both the initial impacts but also the outpouring of planar chaos that followed.

The Planes reacted by stitching themselves together where the impacts happened as a solution to stop the outside influence of the Astral Sea and the Elemental Planes. This negative space formed between the Material Planes was what is now known as Bridges. It is during this event that the Iyari were born.

## **Aftermath**

The drama of this event shook the entire planar system and caused knock on effects to the other planes in the system. Many of the outer planes were shaken free of their aligned bounds which in turn caused the destruction of many celestial powers. The former order of things changed and seemingly the gods died.

Many flocked to the eventual City to seek some sort of godly comfort from the Iyari, who many deemed the new gods. This is something the Iyari deny avidly though.
Garrick

### Aliases

Garrick the Displaced, Bagboy, Garrick of the Astral Sea, Master of the arcane (self proclaimed), some guy with a handbag.

## Physical description

### Gender

Male

Garrick was a member of The Hydra's Head in The City of Bridges. He was a Rock Gnome wizard who studied the school of Lore.

## **Life in The Hydra's Head**

### Crescent Island

Following their return from Barovia, Raul had Kontor arrange a holiday for the founding members - due to their tiredness and apparent confusion.

Garrick elected to stay behind; to run the guild, teach Thea and try to work out the mystery of this new timeline they found themselves in.

## **Relationships**

Harriet: Garrick's Raven familiar. She is apparently an entity Garrick befriended during his time traveling the astral sea they became close to the point of Garrick bringing her into the material plane as his familiar so they could continue having adventures.

Ansel: Garrick and Ansel had an uneasy relationship early on due in part to Ansel's mistrust of Garrick's capabilities as a wizard. As Garrick saw it, they were able to move past this during the trials and they were able to work together on an outlandish scheme which resulted in Garrick being strapped to Ansel's chest during the battle against Githyanki pirates. Garrick later saw Ansel as a friend and trusted brother in arms, he was disheartened when Ansel leapt into the underdark following the defeat of Strahd.

Llygoden: Garrick's preferred drinking buddy, friend and occasional source of amusement. Garrick quickly warmed up to Llygoden partly because of their comparable size and partly because Llygoden's sunny outlook serves as a constant reminder of happier, simpler times. After the death of Theseus and the departure of Ansel they are now the only remaining founding members of The Hydra's Head in the original timeline a fact which has Garrick somewhat unnerved.

Raul: Garrick was surprised be the sudden existence of Raul as a member of the Hydra's Head upon his return from Barovia. He was perhaps even more surprised by the apparent rivalry the two shared. He has so far refrained from mentioning the original timeline in any great detail as he does not wish for Raul to suffer an existential crisis as a result.

Theseus: Theseus and Garrick grew to trust one another over the course of the trials. The warforged's eventual "death" become source of great upset and guilt for Garrick as he was not with the party at the time. This may be a main motivating factor in taking Thea under his wing.

Thea : After the party's attempt to bring back Theseus brought back a young woman instead Garrick decided to take her under his wing. While originally intending for her to be his apprentice he came to love her as a daughter. Worried by the state of things he is trying to teach he the skills she'd need to survive if he didn't come back one day.
Malaria

Malaria was a rogue staying on Crescent Island, after her family left her there. For all intents, purposes and appearances - she is a monkey.

## **Description**

She appears to be a monkey, in lizard leather armour.

## **Early Life**

At some point, Malaria's family took her on a safari around Crescent Island and disappeared. Forcing her to live with a native monkey tribe.

## **Crescent Island**

Malara had picked up on the tribe's behaviour changing quite suddenly, but didn't think much of it until Raul, Llygoden and Sabiya came on their tour; where the monkeys were revealled to be Glrallons. Upon discovering the truth about her adoptive family, Malaria surrendered to the group. She helped them investigate the animal replacements and combat the gnolls responsible. Some think she was possibly reunited with her family down in the hidden den of the Gnolls.
The Hydra's Head

Guild Logo

The Hydra's Head was a guild formed in the City of Bridges, founded by the Brewers Guild's team from the 500th Terran trials. They used the Hydra's Head Bar as a base of operations and a home.

## Guild Members

### Founding Members

* Ansel
* Garrick
* Llygoden
* Raul

### Adventurers

* Sofia
* Varis
* Sabiya

### Apprentices

* Thea
* Malaria

### Former Members

* Theseus (Bastard Bridges Timeline - Deceased)
Ambrose Pierce

Ambrose Pierce was a human from the plane of Eberron who founded the unbound city of Hearth.

## Life

Ambrose was born into a bardic family tradition in a city on the plane of Eberron but despite his talents grew tired of this lifestyle and found purpose on the road, swindling.

He amassed a small fortune in this time (along with a burgeoning ego and following) and eventually set up a fund to secure his twisted idea of a legacy. Using this fund he supplied explorers to venture outside of the plane to settle a new place for him to found. Ambrose claimed this was due to an impending end times.

Eventually, after many years the ruins of a city sized forge was found wandering the Astral Sea, somehow habitable. Ambrose and his followers (now known as the Order of the Unblinking Eye) settled this plane and named it Hearth. Here they set about building homes from the winding pipes and machinery of the long abandoned forge and eventually began using it to produce all sort of magically imbued items for trade to the other planes, funding their lifestyles.

At this point Ambrose himself was old and dying and had his order working night and day to find a way to extend his life. They settled on a plan but not without cost. Ambrose was tinkered with and blessed and cursed with both technology and necromantic magic.
Sabiya Imbert

Delilah Imbert

Qaseem Imbert

Dabir Imbert

Sabiya Imbert was an Air Genasi vigilante from Gibbet who worked under the name of Skullsmasher.

## **Early Life**

Sabiya was the child of a concubine to a djinn crime lord who was abandoned to the orphanages of Gibbet who in turn rejected her due to her elemental nature. She was found and taken in by Epiphane and Susie Imbert and raised alongside a number of other genasi children, including Delilah Imbert.

Whilst her siblings found more gentile roles in society Sabiya had a taste for violence after spending her childhood defending her siblings from bullies. This transitioned into a love for vigilante justice that revolved around the crime lords and their cronies who would take advantage of the folk of Gibbet. She took on the name Skullsmasher due to her fondness for bludgeoning weaponry and her favoured mask, the hollowed out skull of a giant seabird.

When Deliliah and Ansel became an item and Ansel eventually ran Sabiya took it upon herself to hunt him down and bring him back (or at least cause him bodily harm for hurting her sister).

## **Crescent Island**

Sabiya first met some members of the Hydra's Head on a beach on her way to Crescent Island. She helped Llygoden, Raul and Kontor defeat a horde of hyenas before they settled down for an evening of fine food, drink and karaoke.

## **Relationships**

* Epiphane and Susie Imbert: Sabiya loves her mothers dearly but their constant worrying about her chosen occupation tends to get on her nerves. She is jealous of her mothers' great adventures together and wants to outdo them eventually.

* Delilah Imbert: Sabiya is overprotective of Delilah to a fault.

* Llygoden: Sabiya bonded with Llygoden over hard drinking and heavy eating and was impressed with how someone so small could handle themselves in battle.

* Raul:

* Varis

## **Equipment**

### Skullsmasher

Sabiya's signature weapon. A modified maul she uses for making head jam.

### Flail of Monkey Skulls

The flail of a fliend she had slain on Crescent Island. Malaria's family didn't leave her behind on the island like she first thought.
Herbotamia

**Herbotamia** is a region located in Southwestern Asia, known for growing herbs and spices. It is also claimed to be the freshest place in the world by Atlas Marbura, an acclaimed travel guide. One of the plants it grows is mint, which is used by the Chocolatiers in their chocolate. It is also the home nation of the Minty Maniacs.

The members of the Minty Maniacs competed together in local marble sports tournaments. These tournaments started to gain popularity in Western Asia and eventually became the Herbotamia Tournament. The first tournament was headed up by the Minty Maniacs and they competed against the Black Jacks and the Golden Wisps before increasing the number of teams the next year. The Herbotamia Tournament eventually became the Hubelino Tournament.

## References

1. ↑ Stynth (5th June 2020). RetRollSpective – Minty Maniacs. Marble Sports.
Epiphane and Susie Lavelle-Imbert

Epiphane Lavelle-Imbert was a Fire Genasi witch who settled in Gibbet with her wife, a human named Susie. The couple ran a foster home for orphaned genasi children.

## History

Epiphane and Susie met when Epiphane was travelling as a bard with a group of adventurers. What started off as simple flirting quickly lead into a serious relationship, with Susie following Epiphane on adventures. This ended terribly when the party got on the wrong side of a witch of great power and in the heat of battle Epiphane chose to save Susie over her group.

Whilst on the run from various past acquaintances they settled in Gibbet and founded a witchcrafting shop which eventually evolved into a foster home for Genasi children. This is where Delilah was raised and where she met Ansel Alestorm and where Sabiya got her start as the Skullsmasher.
Shards of Rebirth

The Shards of Rebirth were crystalline structures of about the length of a human forearm that the Unaligned Faction stole from the Anchor. Each of these pieces belonged to a separate Iyari and were hidden in unique ways to ensure they could never be returned.

Each shard was roughly a foot in length and of a shifting purple hue. Anyone who looked into a shard would see places from their past in each facet.

The Curator told The Hydra's Head of their existence and left them his shard behind a wall of memories inside his office at the Celestial Wheel Curio Cabinet.

The four other shards are located with The Tide in Gibbet, The Veil in Nestleton, The Sister in The Vault of the Gold Mother and The Astronomer in Bytopia.
Varis Velikov

Varis Velikov was a Dusk Elf from Barovia who joined The Hydra's Head after meeting them in the dungeons of Castle Ravenloft. He was a ranger who trained in Monster Slaying.

## **Early Life**

Varis's life was dictated by tragedy early on; when Strahd Von Zarovich, slaughtered all female Dusk Elves to stop the race from breeding and dooming them to extinction. After this horrific act, Varis vowed to honour the dead. In his studies of the undead, he came across an eldritch tome, pulsating with dark intent. While he burnt the book, the things he saw/read haunted him. They remained burnt in his mind and psyche, making it feel like their was evil inside him.

## **Meeting the Hydra's Head**

After Theseus and Llygoden met with his father, Varis elected to follow the suspicious strangers. He tracked them from a distance, all the way to their encounter with Baba Lysaga where Theseus fell. However not long after Strahd's forces came to capture them, they also found and captured Varis.

He later awoke in a cell, with Ansel, Garrick and Llygoden neighboring. After Ansell freed the group, Varis agreed to help them so long as they'd kill Strahd. While searching through the dungeons, he found a intelligent sword which shed light. It was dubbed the Ravesword, apparently after some traditional dance from bridges.

When his home was finally free of Strahd, The Hydra's Head offered Varis membership and he accepted.

## **Life in the Hydra's Head**

Whilst working with the Hydra's Head in The City Varis took on the bounty contracts the other members could not attend to due to travelling. He worked as a lone wolf for a time before taking others under his wing and training them in the art of contracting.

## **Relationships**

* Ansel
* Theseus
* Llygoden
* Garrick
* Sofia
* Thea
* Raul
* Sabiya

## **Equipment**

### The Ravesword

A sentient magical sword from Barovia. It desires to slay evil and emits a glowing light. It was dubbed the Ravesword by Garrick, after a popular dance in Bridges.

### Saint Markovia's Thighbone

A weapon from Barovia. It replaced the Mace of Terror that he found earlier.

### Black Skull Pipe

An black wood pipe that belonged to his mother and any smoke it produces takes the shape of a skull. He regularly smoked a herb native to Barovia to deal with stress.

### Aged Mirror

A small handheld mirror, found in Stradh's castle. It's reflection was considerable older.
Tau

Tau was an efreeti member of the Council of Twenty Two in Gibbet who served as Lord of the Lion Ward. Notoriously hard to please he would bestow great gifts on those who eventually did. Tau dealt in slaves and was seen as the patron of many a raiding party to other planes to fetch new and strange serfs.
The Gold Mother

The Gold Mother was a legendary vault that The Sister set up to hold her accumulated treasure. Many rumours claim to tell where the vault is located but no one has ever found it.

What the vault contains is itself more rumour, some say it is little more than a mountain of gold but some say even The Curator's collection pales in comparison.
The Old Diviner

The Old Diviner was a tavern in the Terran tier of The City of Bridges, famed for it's gothic style architecture and idiosyncratically dressed staff.

## Description

From the outside the Old Diviner looks like the cliche of a haunted mansion, which grows weirder when you realise that it also looks as if it has been dropped in the courtyard between perfectly normal looking buildings.

Inside the strange decor continues, with fake cobwebs and skeletons hanging over the walls, dim lighting and glasses and cutlery shaped to look like bones. The staff wear similarly cliche gothic uniforms, mostly geared towards looking like revanents or vampires (thought most of them despise this fact).
Madog Gwyend

Madog Gwyend was the first and only mousefolk member of the Council of Twenty Two. She took the title Lord of Fate Ward in her stride after winning it in a game from the previous lord, betting her life in an insult to his pride. She saw to it that the Lady Luck had a proper temple built for her in the city and used her time to play strange and cruel games with the people of the city using her card as bait.

In her previous life before Gibbet she has served as a member of the Mischief but was banished when her techniques were found to be too horrifying by her commanders.
Lil Boo

Lil Boo est un membre du set **600**. Il a aidé D'Thang à fonder le set **600**. Il était auparavant un Gangster Disciple membre du set Brick City. Il est décédé. C'est **051 Young Money** Oochie qui a tué Lil Boo.

## **Fusillades**

**Jaro City** Motor et Kobe.

**051 Young Money** Sly.

**STL et EBT** Brick.

**Tyquan World** Richie Jerk.

**M.O.B** Cleon.

## **Homicides**

**Jaro City** Sammy Lo et Moon Mo.

**051 Young Money** Polo.

## **Présence lors d'homicides**

**M.O.B** Lil Scrapp et Kristle.

**Murda Town**
Bitedown

Bitedown est un membre du set **600**. Il est actuellement incarcéré pour le meurtre de sa mère et de sa petite soeur. Il est donc responsable de 4 homicides mais il est préférable de ne pas les compter.

## **Fusillades**

**051 Young Money** Ario, Andrilla et Montana.

**Jaro City** Hari.

**M.O.B** Beans.

## **Homicides**

**M.O.B** Tinman.

**051 Young Money** China'O.
D'Thang

D'Thang est un membre du set **600**. Il est le fondateur du set **600**. Il est à l'origine de la guerre entre le set **600** et le set **Jaro City**. Il est décédé. C'est **Jaro City** Domo qui a tué D'Thang.

## **Fusillades**

**Jaro City** Weezy F, Santana, Gucci, Dano, Dip, Lil Panky et Tilgo.

**M.O.B** Andre et Rob.

**STL et EBT** C-Ball et WeeWee.

## **Homicides**

**Jaro City** Dalvin et Hottie.

**M.O.B** Kristle.
Breezy

Breezy est un membre du set **600**. Il est rappeur et a crée son propre label qui est 600 Cartel. Il était auparavant un membre du set **Evans Mobb** puis un membre du set **Brick City**. Il est actuellement incarcéré pour violation de probations.

## **Fusillades**

**Jaro City** Hari, Dome et Von Dutch.

**Drill City** Tank Montana et Fatz Mack.

**Bricksquad** Lil Reggie.

**M.O.B** Domo.

## **Présence lors d'homicides**

**Jaro City** Hottie.

**051 Young Money** China'O.