18w05a

18w05a
Fájl:18w05a.png

 Típus
 Kiadási dátum
 Snapshot
 ◄◄ 1.12.x◄ 18w03b

**18w05a** is the sixteenth snapshot released for 1.13.

## Additions

Commands
* New command `/bossbar`
	+ `/bossbar create <id> <name>` will create a boss bar.
		- `id` is used to target the boss bar and is in the form `namespace:name`, for example: `foo:bar`. If no `namespace` is specified it defaults to `minecraft`.
		- `name` is the display name of the boss bar and only accepts a JSON text component.
		- Examples:
			* `/bossbar create example:test "Hello World"`
			* `/bossbar create hello:world {"text":"Foo Bar","color":"red","bold":true}`
	+ `/bossbar set <id> name <name>` will change the display name of the boss bar.
		- `notched` will set the amount of segments.
		- `progress` will set the amount of segments to 1.
	+ `/bossbar set <id> value <value>` will change the current value of the boss bar, defaults to `0`.
	+ `/bossbar set <id> max <max>` will change the maximum value of the boss bar, defaults to `100`.
	+ `/bossbar set <id> visible <visible>` will change the visibility of the boss bar, defaults to `true`
	+ `/bossbar set <id> players <players>` will change which players can see the boss bar, defaults to none.
	+ `/bossbar remove <id>` will remove the boss bar.
	+ `/bossbar list` will display a list of created boss bars.
	+ `/bossbar get <id> (max|players|value|visible)` will return the requested setting as a `result` of the command.
* New `/execute store` subcommand: `/execute store (result|success) bossbar <id> (value|max) <chained command>`
	+ Will store the `result` or `success` in the boss bar's `value` or `max` setting.
* Basic entity selector suggestions in the command UI.
* A warning now is logged for ambiguous commands.

## Changes

Crowdin
* Updated translations.

## Fixes

22 issues fixed
From released versions before 1.13
* MC-2399 – Transparent blocks visually use the brighter light level that they are next to
* MC-4923 – Flint and steel and fire charges can place fire at invalid positions
* MC-5037 – Riding a pig / horse with a cape causes it to not behave as expected
* MC-8471 – Blocks cannot be placed on a block you are next to
* MC-55710 – Relative tp from a vehicle applies dismount offset
* MC-57332 – Number arguments in command have all int limitation
* MC-58556 – Breaking a block being moved by a piston creates missing texture particles
* MC-60117 – Upper slabs can't be placed when standing on a lower slab 2 blocks below
* MC-64919 – You can place a block through T-intersection glass panes, iron bars and fences when standing inside of hitbox
* MC-65774 – Landing particles not showing when land on skulls
* MC-88674 – Growing cactus placed on blocks other than (red) sand drops two cacti instead of breaking
* MC-89634 – Spreadplayers favours the negative coordinates
* MC-105591 – Flint and Steel loses durability and fire charge is used up even if no fire was placed
* MC-120296 – `F3` + `T` doesn't reload the data in `pack.mcmeta`

From the 1.13 development versions
* MC-123460 – JSON parsing exceptions thrown during parsing of pack.mcmeta of data and resource packs are not caught properly
* MC-124048 – Tab completing advancement (any?) key with trailing space errors
* MC-124056 – The members/target/targets argument of `/scoreboard` and `/team` does not tab-complete player names

From the previous development version
* MC-124360 – OS locale is used for `/data get` feedback text when specifying the scale argument
* MC-124379 – datapacks load functions unreliably
* MC-124384 – Trigger objectives are enabled by default
* MC-124499 – Missing command feedback for successfully triggering trigger
* MC-124616 – `/setidletimeout` suggests it is in seconds while behaviour is in minutes

## References

1. ↑ "Minecraft Snapshot 18w05a" – Minecraft.net, January 31, 2018