Deepcore GK2

— Item Description

The **Deepcore GK2** assault rifle is the Scout's default primary weapon. It is a bulky assault rifle built out of dark-colored metals. The weapon's stubby barrel is contained within a heatshield, resting above a huge handguard. The weapon's ironsights, while visible, are not used. When reloading the Scout knocks the spent magazine out of the receiver with a new magazine, before slamming it into the weapon.

The GK2 is a standard automatic assault rifle.

## Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

## Overclocks

Overclock calculations happen after modifiers.

## Stats Breakdown

### Ideas for Overclocks in season five

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

### Unique Modifications

#### Battle Frenzy

 **Battle Frenzy** gives the scout a 50% movement speed increase for three seconds after destroying any creature or object with the GK2. Only the killing blow needs to be dealt with the GK2, and the Scout does not have to have the weapon out to keep the speed bonus in effect. The speed bonus will stack with all other speed bonuses, except itself, and the Grappling Gun's Momentum upgrade. Getting another kill with the GK2 will simply reset the timer.

#### Battle Cool

 **Battle Cool** prevents bloom from accumulating when firing the GK2 for 1.5 seconds after destroying any creature or object with the GK2. Bloom from previous shots will continue to decay until the GK2 returns to its base accuracy. Base accuracy is affected by the Gyro Stabilisation upgrade. Recoil is not reduced by this bonus. Only the killing blow needs to be dealt with the GK2 to trigger the bonus.

Getting another kill with the GK2 will simply reset the timer, meaning that chaining kills together will make the weapon laser-accurate.

### Unique Overclocks

#### Bullets of Mercy

**Bullets of Mercy** will multiply the damage of the GK2 by 1.5x whenever it is dealing damage to an enemy with one of several different status effects. The multiplier will only apply one time even if a creature is affected by multiple status effects.

Applicable Status Effects:

* Stunned
* On Fire
* Frozen
* Electrocution
* Neurotoxin
* Poison
* Radiation (only from Fat Man and Gamma Contamination)
* Pheromone Darts (but not the Pheromone Canisters)
* Chemical Explosion (the DoT)
* Taser Bolts (the proximity DoT, not the electric beam)
* IFG
* Electric Crystals (from the Crystaline Caverns)
* Neuro-Lasso
* Dazzler Module
* Coil Gun Trail
* Coil Gun Electric Trail
* Hellfire Trail
* Densification ray
* Pheromone Canisters
* Corrosion
* Taser Bolt Electric Beam
* Turret Arc Electric Beam
* Corrosive Puddles
* Sticky Flames
* Plasma Trail
* Persistent Plasma (both from the EPC and Explosive Goodbye)
* Radiation (from Exploders, Praetorians, and Crystals in the Radioactive Exclusion Zone)

Notable Status Effects that DO NOT apply:

* Acid/Poison (from Acid Spitters and Praetorians)
* Sticky Goo

#### Electrifying Reload

**Electrifying Reload** is an Unstable Overclock

Every creature that was damaged by the weapon will get a 100% chance of receiving Electrocution status (4.5 Electric Damage every 0.2s for 6s, and x0.2 Movement speed) when the weapon is reloaded.

* Bullets stay through Born Ready activation but can still be activated on next reload.
* A full reload is not necessary to activate Electrifying Reload. It will trigger at the beginning of the animation. Canceling the reload, by switching weapon for example, will still activate the effect.

## Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

* Three modifications – **First Stripe** Weapon Paintjob
* Seven modifications – **Deepcore** Weapon Paintjob
* All (13) modifications – **The Company Special** Weapon Paintjob

## Skins

Full gallery of skins can be seen at Weapon Skins.

## Trivia

* In earlier versions of the game, the GK2 had a much more realistic design with a longer barrel, smaller foregrip, and a more shapely stock.

 This page is possibly not up to date.

 This page is possibly not up to date. It was last updated for Update 34: Modest Expectations