Kirby's Dream Land 2

## Chronology

Real life animals are confirmed in the Kirby franchise...

...Nah just kiddin', whales and penguins were in Kirby's Dream Land.

So, Kirby's Dream Land 2.

## Overview

We'll be looking at the Best Ending version of the game and will be put as so in parenthesis in the Work leaderboard.

At the end of the level, you get on a jump pad and attempt to jump on the highest cloud. While trying to jump as high as you can, you come into contact with enemies who you kill swiftly. So, the immediate thought for anyone is: "then always reach for the first cloud" and you are extremely smart for thinking that, but doing so will always have you kill a Bronto Burt.

### Grass Land - 5

Efreeti appears as a mini boss in Stage 2

Stage 3 holds a Rainbow Drop. To reach that drop you have to wait for the Crack-Tweet to move out of the entrance to the Drop room. When inside that room you need to have the Parasol Copy Ability to break blocks that are weak to parasols. (And the only enemy that offers a Parasol ability at that time is a Floaty the Drifter.)

### Big Forest - 7

Stage 1 has a Scarfy you need to defeat to open the path forward and access Coo.

Stage 2 needs you to have Needle to access the Rainbow Drop, so a Spikey needs to die.

Stage 3 has Jumper Shoot as a mini boss.

Alright, so if you still have the Needle ability, you should be able to kill Nruff without any need to inhale the Nellys.

### Ripple Field - 6

Master Green is a mini boss in Stage 2

A Rainbow Drop can be found in Stage 3, requiring the Rock ability to access. Rocky is able to be found in both Stages 2 and 3, so backtracking shouldn't be a problem. Besides, if you complete a level you can exit the stage with your ability without the need of doing the end-of-level minigame, risking another Bronto Burt kill.

The boss is Sweet Stuff, be sure to avoid those starfish enemies as you use the Rock ability *which I hope you still have, right*?

### Iceberg - 9

Every stage in Iceberg has a mini boss, but there are exceptions in some stages. Beginning with Stage 1: Blocky, who is unavoidable.

Stage 2 has Jumpershoot, who you need to defeat to access Coo to push through the wind, the left door, which leads to the next section of the level... ooooor, you can do a tricky movement and head to the next section without the need for killing Jumpershoot. But alas, you are required to eat a Flamer to get the Burning ability and reach the exit.

Stage 3 has Mr. Frosty, and Stage 4 has you immediately kill Efreeti. It also holds the Rainbow Drop which requires Burning... which you may possibly still have.

Closing off this world is the Ice Dragon.

### Red Canyon - 11

You can skip Master Green in Stage 1 by just not entering the mini boss door.

Waiu is the mini boss of Stage 2.

Stage 3 has you either kill a Masher, a Butch, or a Blade to head to the next room and get 1 of 3 Animal Friends. You should kill Blade at the right door, you'll have Kine and that'll be important for Cloudy Park's Stage 2.

Stage 4 has Captain Stitch, and Stage 5 needs Spark to access the Rainbow Drop. You can either go back and kill Master Green in Stage 1 or kill the numerous Sparkys that can be found on the other stages. It doesn't matter, unlike why there's a block formation of a naked lady at the end of the stage.

Anyway, Mr. Spark and Mr. Bright are the end boss. (Though they do appear at the Bonus Chance game.)

### Cloudy Park - 10

Stage 2 has you kill Master Green which requires Kine which then requires killing Blocky. If you've saved him back in Red Canyon's Stage 3, then there's no need to kill Blocky. Anyway, you defeat Waiu to get Cutter, which you then need to access the Rainbow Drop of that level.

Stage 4 has Captain Stitch. Stage 5 has an end sequence where you need to be careful; the leftmost, center, and rightmost door are filled with hazards.

Stage 6 has you kill Master Green, and the boss of this world is eventually Kracko. Whoo

 40-49

### Dark Castle - 21

Efreeti is the mini boss of Stage 1

Stage 2 begins with 2 Waddle Dees drowning. Classy. On the same stage, the lower path leads you to a path without the need of killing a Blade. Other than that, Master Green still needs to be killed regardless at the very end.

The "kill to make exit appear" mid-boss of Stage 3 is Mr. Chilly, Stage 4 has Waiu, Stage 5 has Blocky, Stage 6 has Captain Stitch.

Stage 7 is good. Get this: you need numerous Copy Abilities to reach the end, and you need a specific route to reach the Rainbow Drop. So, in order of kills, you have: Flamer, Rocky, Spikey, Master Pengy, and then Load Kibble. The ending mid-boss is Jumpershoot.

So yah, Dark Matter dies (just a member of its species) and Kirby lives a happy life again on Popstar... well, until the shit will happen again, and it *will*!

 69-70

God-fck- I (Klunsgod) hate the 21 number.