V6.2

Template:Infobox patch

## New Cosmetics in the Store

The following champion skins have been added to the store for Lunar Revel 2016:

* Template:Csl ( 1350, Legacy)
* Template:Csl ( 975, Legacy)
* Template:Csl ( 1350)

The following champion skins have been added to the store:

* Template:Csl ( 750)
* Template:Csl ( 750)
* Template:Csl ( 750)

The following Summoner Icons have been added to the store:

Lunar Revel 2016
Shadow Wolf profileicon.pngShadow WolfNightshade Serpent profileicon.pngNightshade SerpentMonkey King profileicon.pngMonkey KingLunar Guardian profileicon.pngLunar Guardian
Ocean Week 2016
Ocean Week Nautilus profileicon.pngOcean Week Nautilus
The following Ward Skins have been added to the store:

Rising Dawn Ward.pngRising Dawn Ward ( 640)
## e-Sports Icons

* NA/EU LCS
* LPL
* LCK
* LMS
* LAN/LAS
* TCL
* LCL
* OPL

League Championship Spring (North America/European Union)
NA
Cloud9 2016 profileicon.pngCloud9Counter Logic Gaming 2016 profileicon.pngCounter Logic GamingTeam Dignitas 2016 profileicon.pngTeam DignitasEcho Fox 2016 profileicon.pngEcho FoxImmortals 2016 profileicon.pngImmortalsNRG eSports 2016 profileicon.pngNRG eSportsRenegades 2016 profileicon.pngRenegadesTeam Impulse 2016 profileicon.pngTeam ImpulseTeam Liquid 2016 profileicon.pngTeam LiquidTeam SoloMid 2016 profileicon.pngTeam SoloMid
EU
Elements 2016 profileicon.pngElementsFnatic 2016 profileicon.pngFnaticGiants Gaming 2016 profileicon.pngGiants GamingG2 Esports 2016 profileicon.pngG2 EsportsH2k-Gaming 2016 profileicon.pngH2k-GamingOrigen 2016 profileicon.pngOrigenTeam ROCCAT 2016 profileicon.pngROCCATSplyce 2016 profileicon.pngSplyceUnicorns of Love 2016 profileicon.pngUnicorns of LoveTeam Vitality 2016 profileicon.pngTeam Vitality

LoL Pro League (China)
EDward Gaming 2016 profileicon.pngEDward GamingEnergy Pacemaker 2016 profileicon.pngEnergy PacemakerHyper Youth Gaming 2016 profileicon.pngHiper Youth GamingInvictus Gaming 2016 profileicon.pngInvictus GamingLGD Gaming 2016 profileicon.pngLGD GamingMasters 3 2016 profileicon.pngMaster 3Royal Never Give Up 2016 profileicon.pngRoyal Never Give UpSnake Esports 2016 profileicon.pngSnake EsportsVici Gaming 2016 (Alt) profileicon.pngVici GamingOh My God 2016 profileicon.pngOh My GodQG Reapers 2016 profileicon.pngQiao Gu ReapersTeam WE 2016 profileicon.pngTeam WE
EDward Gaming 2016 (Old) profileicon.pngEDward GamingEnergy Pacemaker 2016 (Old) profileicon.pngEnergy PacemakerHyper Youth Gaming 2016 (Old) profileicon.pngHiper Youth GamingInvictus Gaming 2016 (Old) profileicon.pngInvictus GamingLGD Gaming 2016 (Old) profileicon.pngLGD GamingMasters 3 2016 (Old) profileicon.pngMaster 3Oh My God 2016 (Old) profileicon.pngOh My GodQG Reapers 2016 (Old) profileicon.pngQiao Gu ReapersRoyal Never Give Up 2016 (Old) profileicon.pngRoyal Never Give UpTeam WE 2016 (Old) profileicon.pngTeam WEVici Gaming 2016 (Old) profileicon.pngVici GamingSnake Esports 2016 (Old) profileicon.pngSnake Esports

LoL Champions Korea
CJ Entus 2016 profileicon.pngCJ EntusJin Air Green Wings 2016 profileicon.pngJin Air Green WingsIncredible Miracle 2016 profileicon.pngIncredible MiracleKOO Tigers 2016 profileicon.pngKOO TigersKT Rolster 2016 profileicon.pngKT RolsterRebels Anarchy 2016 profileicon.pngRebels AnarchyNaJin e-mFire 2016 profileicon.pngNaJin e-mFireSamsung Galaxy 2016 profileicon.pngSamsung GalaxySBENU Sonicboom 2016 profileicon.pngSBENU SonicboomSK Telecom T1 2016 profileicon.pngSK Telecom T1ROX Tigers 2016 profileicon.pngROX TigersE-mFire 2016 profileicon.pnge-mFireAfreeca Freecs 2016 profileicon.pngAfreeca FreecsLongzhu Gaming 2016 profileicon.pngLongzhu Gaming

League Master Series (South Asia)
Ahq e-Sports Club 2016 profileicon.pngAhq e-Sports ClubFlash Wolves 2016 profileicon.pngFlash WolvesHong Kong Esports 2016 (Alt) profileicon.pngHong Kong EsportsMachi E-Sports 2016 profileicon.pngMachi E-SportsMidnight Sun Esports 2016 profileicon.pngMidnight SunTaipei Assassins 2016 profileicon.pngTaipei AssassinsCougar E-Sport 2016 profileicon.pngCougar E-SportHong Kong Esports 2016 profileicon.pngHong Kong EsportsEXtreme Gamers 2016 profileicon.pngeXtreme Gamers

Latin America North/Latin America South
LAN
Tesla E-Sports 2016 profileicon.pngTesla E-SportsLyon Gaming 2016 profileicon.pngLyon GamingRevenge eSports 2016 profileicon.pngRevenge eSportsHavoks Gaming 2016 profileicon.pngHavoks GamingGalactic Gamers 2016 profileicon.pngGalactic GamingDash9 Gaming 2016 profileicon.pngDash9 Gaming
LAS
Furious Gaming 2016 profileicon.pngFurious GamingHafnet eSports 2016 profileicon.pngHafnet eSportsIsurus Gaming 2016 profileicon.pngIsurus GamingKaos Latin Gamers 2016 (Alt) profileicon.pngKaos Latin GamingLast Kings 2016 profileicon.pngLast KingsRebirth eSports 2016 profileicon.pngRebirth eSports
Brazil
CNB e-Sports Club 2016 profileicon.pngCNB e-Sports ClubG3nerationX 2016 profileicon.pngG3nerationXINTZ e-Sports 2016 profileicon.pngINTZ e-SportsOperation Kino 2016 profileicon.pngOperation KinoKaBuM! e-Sports 2016 profileicon.pngKaBuM! e-SportsKeyd Stars 2016 profileicon.pngKeyd StarsPaiN Gaming 2016 profileicon.pngPaiN GamingRED Canids 2016 profileicon.pngRED Canids

Turkish League
ÇİLEKLER 2016 profileicon.pngÇİLEKLERDark Passage 2016 profileicon.pngDark PassageHWA Gaming 2016 profileicon.pngHWA GamingNumberOne Esports 2016 profileicon.pngNumberOneOyun Hizmetleri 2016 profileicon.pngOyun HizmetleriSuperMassive eSports 2016 profileicon.pngSuperMassiveTeam AURORA 2016 profileicon.pngTeam AURORATeam Turquality 2016 (Alt) profileicon.pngTeam TurqualityBeşiktaş e-Sports Club 2016 profileicon.pngBeşiktaş e-Sports ClubBeşiktaş e-Sports Club 2016 (Alt) profileicon.pngBeşiktaş e-Sports Club

LoL Continental League
Team Differential 2016 profileicon.pngTeam DifferentialTeam Empire 2016 profileicon.pngTeam EmpireHard Random 2016 profileicon.pngHard RandomTeam Just 2016 profileicon.pngTeam JustNatus Vincere 2016 profileicon.pngNatus VincereRoX 2016 profileicon.pngRoXVega Squadron 2016 profileicon.pngVega SquadronVaevictis eSports 2016 profileicon.pngVaevictis eSports

Oceanic Pro League
Avant Garde 2016 profileicon.pngAvant GardeChiefs Esports Club 2016 profileicon.pngThe Chiefs Esports ClubDire Wolves 2016 profileicon.pngDire WolvesHellions e-Sports Club 2016 profileicon.pngHellions e-Sports ClubInfernum Gaming 2016 profileicon.pngInfernum GamingLegacy Esports 2016 profileicon.pngLegacy EsportsSin Gaming 2016 profileicon.pngSin GamingTrident Esports 2016 profileicon.pngTrident Esports
## PvP.net

Interface Improvements
* Chromas can now be selected in New Champ Select.
* Ward skins can now be selected in New Champ Select.

Matchmaking Improvements
* Matchmaking balance improved at all skill levels.
* Queue times reduced at the top end of the MMR spectrum.
* 5-man premades are now matched up against other 5-man premades 98% of the time.

## League of Legends V6.2

### General

Template:Ui
* Now drops a Template:Ai for **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**.

Ward Debris
* Debris duration reduced to 240 seconds from 300.
* Ward Debris now:
	+ Brightly glows in the first **10%** of its lifespan.
	+ Stops emitting flames after **30%** of its lifespan has passed.
	+ Particle visibly changes and debris shrinks after **60%** of its lifespan has passed.

Howling Abyss
* Initial health relic spawn increased to 3:00 from 3:10.

Twisted Treeline
* Initial health relic spawn reduce to 2:50 from 3:00.

Wall Collision Detection
* Placing wards over walls or Template:Si over walls is now more logical and precisely calculated.

Trinkets Castable During Channels
* Activating a trinket will no longer break channels - except in the case of **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** and **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**.

### Champions

Lore
* The following champions have had references to the Institute of War removed:
	+ **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
	+ **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
	+ **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
	+ **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
	+ **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
	+ **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
	+ **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** - New Champion
* Template:Ai - **Innate**
	+ Jhin's gun - Whisper - chambers four shots, the last of which always crits and applies extra damage based on a portion of his target's missing health. After firing all four shots, Jhin takes a moment to reload.
	+ Jhin's crits deal less damage than normal, and his attack speed doesn't actually scale with attack speed. Instead, Jhin gains attack damage from any attack speed and crit chance he earns through itemization and runes, while crits give him a burst of movement based on his attack speed.
* Template:Ai - **Q**
	+ Active: Jhin throws a canister at a nearby targeted enemy. After landing, the canister bounces up to four times on other nearby enemies. Killing an enemy with Dancing Grenade causes the following bounces to deal extra damage.
* Template:Ai - **W**
	+ Passive: Enemy champions that have been struck by Jhin's basic attacks, Captive Audience, or any allied damage are marked for a few seconds.
	+ Active: Jhin fires a massively long range shot that damages all enemy minions and the first enemy champion in a target direction. If the enemy champion he strikes has already been marked, they're briefly rooted, while Jhin himself gains a burst of movement speed.
* Template:Ai - **E**
	+ Passive - Beauty in Death: Killing blows spawn a blooming flower on the corpse that reveals and slows enemies nearby before detonating for damage.
	+ Active: Jhin places a trap on the ground that turns invisible after arming. Enemy champions that walk over the trap trigger it, revealing and marking them with Deadly Flourish and creating a large slowing zone. After a brief pause, the trap detonates, damaging all enemies inside its explosion.
* Template:Ai - **R**
	+ Active: Jhin fully assembles his weapon before taking aim in a target direction, revealing all marked targets in a huge area. He can then fire four rounds that stop at the first enemy champion struck, slowing them and dealing damage based on their missing health. Jhin's fourth and final shot with Curtain Call deals massively increased damage and is guaranteed to critically hit.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ No longer cancels movement and attack orders. *It still interrupts them briefly when she casts, but she should now resume what she was doing before.*

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Bonus AD reduced to 20 / 40 / 60 / 80 / 100 from 40 / 55 / 70 / 85 / 100.
* Template:Ai
	+ Cooldown changed to 100 / 85 / 70 seconds from 75.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Stats
	+ Human movement speed reduced to 325 from 330.
	+ Spider movement speed reduced to 350 from 355.
* Template:Ai
	+ Spiderling movement speed reduced to 350 from 355.
* Template:Ai
	+ Base damage reduced to 60 / 110 / 160 / 210 / 260 from 75 / 125 / 175 / 225 / 275.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Direction selected alternates between top-right and bottom-left sides from random.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Cooldown increased to 160 / 150 / 140 seconds from 140 / 130 / 120.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Bug Fix: Fixed a bug where leveling up caused Template:Ais armor and magic resistance bonus to become inconsistent until refreshed.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai / Template:Ai combo
	+ Bug Fix: Fixed a bug where it wasn't working properly. **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** can now cast Template:Ai before Template:Ai and will not lose the Template:Ai buff.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai / Template:Ai
	+ Can now be *buffered* mid-jump so that **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** can cast it slightly before landing.
	+ If **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** attempts to cast both Template:Ai and Template:Ai while mid-air, he'll buffer only the last one he attempted to cast (not both, that would be *too much*).

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Mana cost increased to 35 from 30.
* Template:Ai
	+ Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Bug Fix: Fixed a bug where it still rooted a target mid-dash even if they spell shielded the ability.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Bug Fix: Fixed a bug where it would sometimes knock up and damage units at the start position instead of end position when interacting with displacement spells like Template:Cai.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Bug Fix: Fixed the vision-granting aspects of Template:Ai. Vision is now properly granted along the entire path and enemies hit on the edge of their hitboxes are now properly revealed.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 6 at all ranks.
	+ Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 75 / 85 / 95 / 105 / 115.
	+ Damage reduced to 80 / 120 / 160 / 200 / 240 from 85 / 130 / 175 / 225 / 275.
	+ AP ratio reduced to Template:As from Template:As.
	+ Movement speed slow increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60%.
	+ Slow duration reduced to 2 seconds from 3.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Bug Fix: Now blocks - and gets consumed by - attacks by Template:Cai and Template:Cai.
	+ Bug Fix: Fixed many cases of on-hit effects applying even when blocked.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ If target dies before the shield reaches it, the shield will not return.
	+ The shield will now return to **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** when it kills a champion with a zombie passive (**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**, **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**, etc.).
	+ When the shield is on the ground, it will start its outro animation earlier so **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** knows when it's time to say goodbye *(actual game time duration unchanged)*.
* Template:Ai
	+ Template:Ai improved: Template:Ai will now only auto-aim toward your target if your mouse cursor has not moved significantly after casting Template:Ai.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Rengar now lands just short of his target to prevent a follow-up Template:Ai from going over-head.
* Template:Ai
	+ AD ratio reduced to Template:As from Template:As.
	+ AD amplifier increased to Template:As from Template:As.
* Template:Ai
	+ Cast time while Template:Ai increased to Template:Fd from instant cast.
	+ New Effect: Attempting to cast with the cursor outside maximum range will make Rengar cast the ability in that direction rather than pathing into range.
* Template:Ai
	+ Exclamation mark range increased to 1450 from 1250.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** - Gameplay and Visual Update
* General
	+ Complete visual upgrade across all skins.
	+ New artwork for Template:Csl, Template:Csl, Template:Csl, Template:Csl and Template:Csl.
* Stats
	+ Base health reduced to 540 from Template:Fd.
	+ Health growth reduced to 73 from 85.
	+ Health regeneration increased to 10 from Template:Fd.
	+ Health regeneration growth increased to Template:Fd from Template:Fd.
	+ Armor growth reduced to Template:Fd from 4.
	+ Base attack damage reduced to 60 from Template:Fd.
	+ Attack damage growth reduced to 3 from Template:Fd.
	+ Attack speed growth reduced to 2% from Template:Fd.
	+ Maximum energy increased to 400 from 200.
	+ Movement speed increased to 340 from 335.
* Template:Ai - **Innate**
	+ Innate: Shen shields himself from  Template:As damage for Template:Fd seconds whenever he activates **Twilight Assault** or **Shadow Dash**, or upon completing **Spirit's Refuge** or **Stand United**. The cooldown is reduced by **Error: Parameter '3' is not accepted.** seconds whenever his abilities affect an allied or enemy champion.
		- Cooldown: 10 seconds.
	+ Spirit Blade: **Shen** is accompanied by an immobile, untargetable Spirit Blade that is connected to him by a tether. The *Spirit Blade* remains idle on the ground unless commanded to move or forced to move to Shen's current location when they move too far apart.
* Template:Ai - **Q**
	+ If at least one enemy champion was caught in the tether, the bonus damage is increasedTemplate:Ftand **Shen** also gains Template:As for those attacks.
		- Non-champions take 30 / 50 / 70 / 90 / 110 bonus damage.
		- Cost: 140 / 130 / 120 / 110 / 100 energy
		- Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 seconds
* Template:Ai - **W**
	+ Active: **Shen's** primes his **Spirit Blade** for 2 seconds, causing it to project a protective zone around it for Template:Fd seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.
		- Cost: 40 energy
		- Cooldown: 18 / 16.5 / 15 / 13.5 / 11 seconds
* Template:Ai - **E**
	+ Passive: **Shen** recovers **Error: Parameter '3' is not accepted.** energy whenever he deals damage with Template:Ai or Template:Ai.
	+ Active: Sightly unchanged.
		- Damage reduction from taunted targets removed.
		- Energy refund moved to the *Passive*.
		- Cost increased to 180 energy at all ranks from 100 / 95 / 90 / 85 / 80.
		- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 16 / 14 / 12 / 10 / 8.
		- Removed: Template:As scaling.
		- Added: Template:As scaling.
* Template:Ai - **R**
	+ Active: Sightly unchanged.
		- AP ratio reduced to Template:As from Template:As.
		- Cooldown reduced to 180 / 150 / 120 seconds from 180 / 160 / 120.
		- Clarity: **Shen's** *Spirit Blade* will arrive with **Shen**.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Stack duration reduced to 5 seconds from 7.
* Template:Ai
	+ Clarity: The tongue hitbox indicator now lasts longer (until the tongue finishes lashing out).
* Template:Ai
	+ Bug Fix: Template:Ai would refund its cooldown and mana cost if cast on a target that was spell-immune (Template:Cai, Template:Cai, etc.).
* Template:Ai
	+ Bonus health ratio reduced to Template:As from Template:As.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Template:Ui now drops a Template:Ai.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Bug Fix: No longer does a variety of strange things if cast as **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** last-hits a target.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Bug Fix: Fixed a bug where Template:Cis third Template:Ai (and Template:Ai > Template:Ai combo) could deal damage through spell shields in certain situations.
* Template:Ai
	+ Bug Fix: Now properly continues to blocking projectiles if **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** dies.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Template:Ai
	+ Bug Fix: Fixed a bug where displacement effects would not displace Zac during Template:Ais travel time.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Bug Fix: Fixed a bug that caused Template:Cis plant attacks to ignore a target's dodge status.

### Items

Template:Ii
* Combine cost reduced to Template:G from Template:G.
	+ Total cost reduced to Template:G from Template:G.

Template:Ii
* Attack damage increased to 7 from 5.
* Fully stacked gold bonus increased to Template:G from Template:G.

Template:Ii
* Is now smaller and more lightly tinted than a regular ward icon.
* Template:Ii now shares similar behavior with other warding actives. Your targeting cursor will now turn green when over brush and red when in terrain.

Template:Ii
* Active cooldown increased to 90 seconds from 60.
* New effect: Ghosts no longer move slightly faster when they can see their target.

Template:Ii
* Combine cost increased to Template:G from Template:G.
	+ Total cost unchanged Template:G.

Template:Ii
* Combine cost reduced to Template:G from Template:G.
	+ Total cost reduced to Template:G from Template:G.

Template:Ii

Template:Ii
* Bug Fix: Fixed a bug where champions would run into *normal* attack range, even when they had an empowered attack range from Template:Ii.

Template:Ii
* Bug Fix: Fixed a bug where Template:Iis animation would play when walking into brush the enemy team swept earlier in the match.

Template:Ii
* Cost reduced to Template:G from Template:G.

### Masteries

Template:Mi6
* Damage amplifier increased to 2% from Template:Fd%.
* Amplifier no longer affects non-champions.

Template:Mi6
* Cooldown changed to  seconds from 20 seconds.
* Mark duration reduced to 3 seconds from 5.

Template:Mi6
* Bug Fix: Fixed a bug where Template:Mi6's attack speed buff was lasting one second less than intended.

Template:Mi6
* Tooltip Correction: Template:Mi6 does boost self-heals and shields, but doesn't grant the armor and magic resistance bonus.

## February 1st Hotfix

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Fixed a bug where Template:Ai sometimes dealt too much damage.

**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**
* Fixed a bug where Template:Ai sometimes missed a tick of damage when used while in Danger Zone.

Trinkets
* Xerath and Jhin can now use trinkets during Template:Ai and Template:Ai.

Template:Ui
* Fixed a bug where Baron Nashor was spawning at 19:50, rather than 20:00"

Template:References
Template:Release history

fr:V6.2
pl:V6.2

1. ↑ Wall Collision Detection