recursal/Fanatic-Fandom huggingface dataset:
Machinegun

*This article is a stub. You can help Mothergunship Wiki by expanding it.*

Since the projectiles are invisible, it can be difficult to tell when this weapon deals critical damage, as only the tiny impact sprite will be red - make no mistake, the Machinegun can deal critical hits, however the relatively small 5% chance typically doesn't translate into much of an increase of DPS.

Despite what one might think, the Machinegun is surprisingly accurate - its spread pattern being a relatively tight circle around the reticle.

The Machinegun is also relatively compact - three are easily able to squeeze onto one Connector 3-Triangle part, so stacking multiple, similar barrels onto a compound gun can create a monstrous weapon which shreds through targets.

Since the Machinegun works well as an all around damage dealing weapon, it can be worth equipping one with a Load Balancer cap so as to build it into more of an energy demanding weapon and leech off of the energy supply for your alternate, more situational weapon.
Lastly, unlike most other weapons, the Machinegun is NOT capable of shooting down the large bullets fired by Megaturrets.

**ᐃ Nonzero Crit Chance helps supplement damage**
**ᐁ Shots do have some travel time, so effective range is somewhat limited**
**ᐁ Base DPS can be somewhat lacking without supplementary barrels/caps**
Source Code

## Overview

The **Breach Front-Line Source Code** is a premade Light Machine Gun. This LMG was created by Rinkyushi as one of the winning entries of the preset creation event.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Light Machine Gun

Muzzle - Briar XS-Supp

Barrel - Briar Leatherneck5B.ID

Scope - OPRL Reflex-2 Holo

Magazine - ArmCom H35-QUICK

Stock - Overmatch JLM.5 Advanced

The statistics for this weapon are as follows:

Breach Front-Line 'Source Code'
 AMMO: 80/240
 ZOOM: 2.00
 SPREAD-HIP: 3.32°
 SPREAD-AIM: 1.99°
 RECOIL: 188.63
 RUN: -0.95
Stun Mine Mk.1

**Pricing**

Day: 275 GP | 35 Zen

Week: 1650 GP | 210 Zen

Permanent: 7750 | 700 Zen

This item cannot be purchased using GP unless the character is level 6 or higher.

**INFO**

An electrical surge mine that stuns nearby enemies, reducing their movement speed for up to 5 seconds. Will also stun a Hardsuit for 3 seconds. You may only equip one of this item.

**DETAILS**

Type: Electro

Class: Dropped

Damage: 50

Effect: 5.0s

Radius: 8.0m

Delay: 0.5s

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • **Stun Mine Mk.1** • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Camos

### Overview

The **Camos** Component are a colored overlay applied to your weapon and armor. These range from pure colors to complex camouflage patterns and bright metallics (weapons only). These can be purchased with both Zen and GP. Camos are purely cosmetic and do not provide any statistical advantage.

### Complete List of Camos

#### Armor Camo

In order as they appear in the customization. Applied to a female avatar.

#### Weapon Camo

In order as they appear in the customization list. Applied to a standard assault rifle.
MMRS Standard Issue Rookie

## Overview

The **MMRS Standard Issue Rookie** is a premade Burstfire Sub Machine Gun. A Burstfire SMG built to the standards of the MMRS Corporation's Security Team.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Burst Fire Sub Machine Gun

Muzzle - Overmatch RB-FX

Scope - Krane KAUR-XSi

Magazine - Vulcan STD-01 S

The statistics for this weapon are as follows:

MMRS Standard Issue 'Rookie'
 AMMO: 28/112
 ZOOM: 3.00
 SPREAD-HIP: 1.15°
 SPREAD-AIM: 0.57°
 RECOIL: 155.56
 RUN: +0.25
Respawn Beacon

## Pricing

Day: 200 GP | **25 Zen**

Week: 1175GP | **150 Zen**

Permanent: 5500GP | **500 Zen**

This item cannot be purchased using GP unless the character is level 33 or higher.

## Info

The respawn beacon is a great tool for surprising enemies. The respawn beacon can only be thrown down once per life, and is dropped directly beneath you despite the throwing animation. The respawn beacon **DOES** show up on HRV as a small exclamation mark.

The Respawn Beacon emits a pulsing glow accompanied by a soft humming sound with each pulse.

## Details

Type: Explosive

Class: Dropped

Damage: 50

Effect: Instant

Radius: 4.5m

Delay: 0.1s
Foiche Inc.3 Lilith

## Overview

The **Foiche Inc.3 Lilith** is a premade Revolver that uses incendiary ammunition.

This weapon along with the Redsand VCPD-6 Lilith is exclusive to the Lilith hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Revolver

Muzzle - No Muzzle Mod

Scope - EMI Cypher ACOG.3

Magazine - Foiche INCD1 R

The statistics for this weapon are as follows:

Foiche Inc.3 'Lilith'
 AMMO: 6/24
 ZOOM: 3.00
 SPREAD-AIM: 0.92°
 SPREAD-HIP: 2.29°
 SPREAD-MOVE: 4.53°
Tactical Sub Machine Gun

### Overview

The **Tactical Sub Machine Gun** (commonly referred to as the **TSMG**) is a primary receiver specialized for close to medium quarters combat. Taking up after the style of the Personal Defense Weapons of eras gone by, it has an extremely high rate of fire with low damage and has a moderate damage dropoff range. This weapon excels at close to medium range, but a speed build is best suited for this receiver due to being able to get closer, faster.

### Details

The TSMG is primarily is used for running and gunning while hipfiring but differs from the Sub Machine Gun (SMG) by being able to aim down the sights while maintaining a high accuracy. The very low recoil and max spread allow for better sustained fire but has less damage per bullet, so more bullets are required to hit to deal the same ammount of damage as other weapons.
The TSMG is the only other receiver besides the SMG that gives you a positive run speed.

The TSMG does not have an interchangeable barrel or stock. This means that the run speed, damage, and recoil of the weapon can only be affected by the magazine and muzzle.

The default statistics for the weapon goes as follows:

Standard Tactical Element
 AMMO: 40/160
 ZOOM: 1.30
 SPREAD-AIM: 1.00°
 SPREAD-HIP: 2.01°
 SPREAD-MOVE: 2.14°

### Pricing

Permanent: 9375 GP / 750 Zen

Purchase using GP is only available to agents level 20 or higher.

It is also available in the 200 GP chance pack.

### Naming

The TSMG has only 3 possible names - the "Element", the "Wasp", or the "Scrounger".

### Trivia

This weapon seems to be a stylized, futuristic avatar of the FN P90, sharing its unique flat-top, high-capacity magazine, fast fire-rate, and compact frame.

### Premade Weapons

This is a list of premades, both current and past.

Redsand GW2 Black Widow

Redsand VCPD-6 Lilith

Redsand Police Issue Enforcer

Redsand VCPD-6 Hitman

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • **Tactical Sub Machine Gun** • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Titan RAS-6 Warlord

## Overview

The **Titan RAS-6 Warlord** is a premade Bolt Action Rifle. This Bolt-Action Rifle boasts increased accuracy and a good scope, making it more effective at long range.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Bolt Action Rifle

Muzzle - Silverwood RAS-6

Barrel - Briar Leatherneck5B.ID

Scope - EMI Fused Image-7

Magazine - Vulcan STD-02L C

Stock - Overmatch JLM.5 Advanced

The statistics for this weapon are as follows:

Titan RAS-6 'Warlord'
 AMMO: 5/20
 ZOOM: 4.00
 SPREAD-HIP: 4.13°
 SPREAD-AIM: 0.00°
 RECOIL: 475.00
 RUN: -0.75
Toxic Dart

## Overview

The **Krane Holo Toxic Dart** is a premade Machine Pistol that uses toxic ammunition. Low recoil and toxic ammunition make this Machine Pistol a close-range threat.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Machine Pistol

Muzzle - Krane RXS Typhoon

Scope - Krane EX9 Holo

Magazine - Foiche TOX1 MP

The statistics for this weapon are as follows:

Krane Holo 'Toxic Dart'
 AMMO: 20/80
 ZOOM: 1.80
 SPREAD-HIP: 4.58°
 SPREAD-AIM: 2.29°
 RECOIL: 285.24
 RUN: +0.27
Firewall Breach Kit

## Pricing

Day: 400 GP | 50 Zen

Week: 2350 GP | 300 Zen

Permanent: 11000 GP | 1000 Zen

This item cannot be purchased using GP unless the character is level 38 or higher.

The Firewall Breach Kit can also be permanently unlocked by purchasing the Evacuation Pack.

## Info

Netwarfare suit with advanced hacking and HRV support.

While hacking: ID matches required reduced, allows 1 failure, doubles firewall duration.

Allows rapid entry of friendly or hacked hardsuits.

Increases HRV duration and recharge rate.
Metro

## Overview

Metro is a map based in a collapsed underground subway. Due this map's underground nature; there are no hardsuit drop points. This map features mainly short-range combat, with few mid-range engagements.

It can be divided into four section : the railway that runs along the middle, 2 main blocks composed of several small rooms, and an underground room with Weapon Depot that connects both blocks together.

This map is notorious for it's spawn system, frequently spawning agents in front of each other. This is quite possibly the smallest map in Blacklight.
CQB Kit

## Overview

The CQB Kit can be purchased using Zen in the Marketplace.

## Description

The full contents are as follows:

Primary Receiver - Sub Machine Gun

Barrel - Vulcan BP-15

Muzzle - Hullbreach Zxi Nexus

Leg Armor - Allied LS Viper

Chest Armor - Dataluxe BattleVest OS

Equipment - Machete

Consumable - 7 day 10% GP boost

All items except for the GP Boost are permanent.
Rolling Lava

*This article is a stub. You can help Mothergunship Wiki by expanding it.*

The fireballs launched by the Rolling Lava have fairly high gravity, and bounce several times before exploding - they will also explode on contact with an enemy.

Projectiles are fired in straight, horizontal line and additional projectiles are added to that line. The line can be oriented vertically if the barrel is rotated 90 degrees, though this can be to the weapon's detriment.

The explosions from the Rolling Lava leave behind Fire Mines, similar to those from Mine Layers and the Lava Container - these CAN hurt you if you walk into them, making this weapon a double-edged sword. These Fire Mines can shred targets, but will also deny you some amount of mobility if used incorrectly. This can also make it difficult to quickly obtain any loot left behind by enemies.

As a result, the Rolling Lava becomes a very situational weapon, both because of the potential for self damage and because of its awkward bouncing trajectory.

Adding a Gravity Generator to the Rolling Lava will actually make it a far more predictable weapon to use, as the projectiles will roll more closely to the ground rather than bounce wildly around.

Conversely, an Antigravity Generator will cause the projectiles to rise up into the air, overcompensating for the natural gravity. This can make aiming the weapon awkward, but at the very least will make stray shots far less hazardous to your health.

Increasing projectile velocity will also enhance this weapon's effective range quite a bit.

As a result, the Rolling Lava is often best used to melt through ground-based enemies, especially slow-moving or stationary targets like Megaturrets - though it can also be useful against swarms of flying enemies like Twerps or Spinbots.

**ᐁ Lava Mines can damage you as well!**
**ᐁ Bouncing projectiles affected by gravity can make hitting targets difficult**
SeaPort

## Overview

SeaPort was added in the 0.971 patch and is based on a dockyard theme. Its wide open areas combined with high vantage points make it an excellent sniper map. SeaPort can currently be played with any mode enabled, barring NetWar and Siege which are at the time of writing still exclusive to Offshore and Nuken, respectively.

## Tips

- If your team get pinned down from snipers at the building opposite of container stack spawnpoint, you can take the sub-ground corridor inside Depot room of both buildings to flush them out.

- Like Safehold, Seaport is designed to be a sniper map. Avoid wide open areas, and surround snipers to get tactical advantage. For example, near the open area between the buildings, a little rooftop have 2 ways to get in this position; or get via the front of this open area, or by the ladder, who leads in the second building.
If one's watching the ladder, take the little road from the open area, and vice-versa.
Machine Pistol

### Overview

The **Machine Pistol** is a low-powered, fully automatic secondary weapon. It has an extremely fast fire rate, having the highest of any weapon in game so far, but suffers poor accuracy and has a high spread and recoil penalty. As its damage is on par with the Sub Machine Gun, the Machine Pistol can be treated as similar to a second primary weapon, and is a good secondary for Agents using a longer ranged primary. It also has the highest ammunition count of all secondary weapons, rivaling the Primaries with a maximum ammunition count of 30/120 with the extended magazines.

### Details

The Machine Pistol is very unreliable at range, but is very effective in close quarters. Due to its straight upwards recoil and unpredictable spread, it is best to spray at an enemy.

Standard Basic Classic
 AMMO: 20/80
 ZOOM: 1.30
 SPREAD-AIM: 2.29°
 SPREAD-HIP: 4.58°
 SPREAD-MOVE: 4.73°

### Pricing

Week: 1330 GP / 140 Zen

Permanent: 6250 GP / 500 Zen

This item cannot be purchased using GP unless the character is level 26 or higher.

### Premade Weapons

This is a list of premades, both current and past.

Krane AMP-7 Chronos

MP23z C Ghost

Krane Holo Toxic Dart

Vulcan NT-4 Reaver

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • **Machine Pistol** • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Kill Confirmed

## Overview

A video overview of this game mode is available at http://www.youtube.com/watch?v=my-qseqRJbY

Kill Confirmed is a game mode added in the 0.971 patch. It is a points-based game, functioning similarly to Team Death Match, but it requires players to 'confirm' a kill by running over the body of their enemy and collecting 'Kill Data', represented by an orange skull for enemies. Players can also deny a confirmation by collecting friendly Kill Data before an enemy does, friendly data is represented by a blue skull.

This change allows for more tactical play, making players choose their movements carefully, making sure to confirm their own kills, or that of allies, while trying not to become an easy target for enemy fire.
Heavy Pistol

## Overview

The **Heavy Pistol** is a secondary Weapon. Firing a heavier .45 Caliber cartridge, the Heavy Pistol is a step-up from the default Light Pistol. It has higher damage and accuracy than the Light Pistol, but is countered by its heavier weight, smaller magazine and slightly longer reload time. The statistics of the two are otherwise identical without Attachments, so modifying the Heavy Pistol to enhance its strengths of damage and accuracy while minimizing its low magazine count is strongly recommended.

## Details

The statistics for the stock Heavy Pistol are as follows:

Standard Basic Classic
 AMMO: 8/32
 ZOOM: 1.30
 SPREAD-AIM: 1.03°
 SPREAD-HIP: 2.58°
 SPREAD-MOVE: 3.42°

## Pricing

Week: 1330 GP / 140 Zen

Permanent: 6250 GP / 500 Zen

## Premade Weapons

This is a list of premades, both current and past.

Foiche x-2 'Headhunter'

Frontier R.6 'Mauler'

Krane STD-05 MARS

Krane XS-V2 Grendel

Krane Z9000 'Inhibitor'

Vulcan Holo 'Phalanx'

## Trivia

A permanent heavy pistol receiver is available for free from a Raptr promotion in which you would receive 1 Heavy Pistol (permanent) and a 30 day Digital Tundra camo for reaching the Raptr Rank of Newbie.

The Heavy Pistol bears somewhat of a resemblance to the venerable M1911 Pistol which was also of the same calibre which was in service for more than a century.

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • **Heavy Pistol** • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Briar 04XL Fatal Attraction

## Overview

The **Briar 04XL Fatal Attraction** is a premade Shotgun. An extended clip size and a good scope make this Shotgun a close to mid range threat.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Shotgun

Muzzle - No Muzzle Mod

Barrel - Titan FFB

Grip - Briar BrGR1

Scope - Silverwood CONS ELO-Tech

Magazine - Vulcan STD-04XL SG

Stock - Silverwood IrF-2 Tactical

The statistics for this weapon are as follows:

Briar 04XL 'Fatal Attraction'
 AMMO: 12/48
 ZOOM: 3.00
 SPREAD-AIM: 0.52°
 SPREAD-HIP: 1.72°
 SPREAD-MOVE: 2.28°
Sniper Kit

## Overview

The Sniper Kit can be purchased using Zen in the Marketplace or from here in the Steam store.

## Description

The full contents are as follows:

Primary Receiver - Bolt Action Rifle

Stock - Silverwood BRS Tactical

Scope - Krane FP-G38 Modulated

Helmet - Allied R97 II

Leg Armor - Datalux R2 Skirmisher

Tactical Gear - HRV Blackout Mk.1

Consumable - 7 day 10% GP boost

All items except for the GP Boost are permanent.
Stocks

### Overview

The **Stock** Component affects Weapon spread, recoil, range, scope-in time and player run speed. A **Stock** can be fitted to almost all primary Weapons, however the Burstfire Rifle and Bullpup Full Auto use a unique set of **Stock**s due to the unique location of the magazine well on these 2 bullpup rifle receivers. Light and Heavy Pistols can also have **Stock**s attached if a V2 X200 barrel is equipped on them.

## List of Stocks

### Standard Stocks

Note: Stat changes are different depending on what receiver you are using. The stat change will remain positive or negative, only the amount will change. The below are only a guide for now

### Bullpup Rifle Stocks

These are the only stock choices for the Burstfire Rifle and Bullpup Full Auto due to their bullpup configuration. The above stocks will not work nor will the below stocks work on any other receiver.
MMRS

## Overview

MMRS is one of the most prominent companies in the weapon industry. They are mostly known for their Receiver products.

## Products under MMRS

### Receivers

* Assault Rifle
* Burstfire Rifle
* Sub Machine Gun
* Combat Rifle
* Bolt Action Rifle
* Light Machine Gun
* 9mm Pistol
* Burstfire Pistol
* Machine Pistol
* Burst Fire Sub Machine Gun

### Stocks

* MMRS BP-SR Tactical
* MMRS BP-XLi
* MMRS BP-CQ + PCR

### Premades

* MMRS Elite Burst SMG
* MMRS EX9 Ricochet
* MMRS BP-SR Goliath
* MMRS IS2 'Enforcer'
* MMRS 05E 'Cyclone'
Rapid Blaster

*This article is a stub. You can help Mothergunship Wiki by expanding it.*

This barrel fires a barrage of energy pellets - though the moderate projectile speed and low accuracy can make this weapon ineffective at long range, even against stationary targets, though its low accuracy can sometimes be a boon, as it sometimes makes dealing with very weak enemies easier.

At short range, the Rapid Blaster can be good at dealing with crowds of enemies, however its default DPS can leave something to be desired - this is somewhat compensated for by the nonzero crit chance, which will occasionally increase damage output, though not by much.

Where this barrel excels is its minuscule footprint, making it a decent damage supplement for compound guns, or simply as an array of barrels by itself. Keep in mind that, despite the increase in energy consumption, higher tier versions of thie gun are *more* energy efficient than the lower tier versions in terms of raw damage per energy.

**ᐁ Spread and relatively low projectile speed can make hitting targets difficult**
Vortex

### Overview

Set in a facility that appears to be a space mission launch center, Vortex is a large map with the layout separated into two levels. Upper floor consist of long walkways that are subject to many long to mid range firefights. While players in flooded lower floor will have to rely on close quarter combat as there are many support beams that block their firing line. Elevators are scattered throughout the map.
J3-CS Duchess

## Overview

The **J3-CS Duchess** is a premade Revolver that uses incendiary ammunition.

This weapon along with the Titan Duchess BAR is exclusive to the Duchess hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Revolver

Muzzle - No Muzzle Mod

Scope - Lightsky ELO-Tech R.6

Magazine - Foiche INCD1 R

The statistics for this weapon are as follows:

J3-CS 'Duchess'
 AMMO: 6/24
 ZOOM: 1.60
 SPREAD-AIM: 0.92°
 SPREAD-HIP: 2.29°
 SPREAD-MOVE: 4.53°
Taunts

## Overview

Taunts, also called Emotes, trigger an animation performed by a player's character. They come in two types: normal and digital. The digital version of taunts will add a holographic animation to the taunt, while the normal version will only trigger a physical animation.

## Equipping Taunts

They can be purchased, previewed, and equipped by going to the Profile tab in the Customization menu. Taunts vary in the time it takes to complete the animation, and can be either stationary or mobile.

## Taunting In-Game

In game, taunts can be triggered by pressing "T" by default. Taunts can be selected by holding down the T key, then moving the mouse to select a different taunt. A 'standard' taunt can also be performed while in the Hardsuit.

Taunting after getting a kill will earn you a small amount of CP. The taunt must be completed, and interrupting the taunt will not earn any CP. 5 CP will be rewarded for short emotes, 8 will be awarded for medium-length emotes, 10 will be rewarded for 'standard' emotes, and 12 CP will be awarded for long emotes. Currently, whether the taunt is classified as Stationary or Mobile has no effect on the CP earned.

Taunts can also be used at the end of a match by the top 3 players.

## List of taunts

**Available with GP**

1.5s - Standard issue - Wag
3.4s - lvl 10 - Clap
1.9s - lvl 25 - Salute

**Available with Zen**

4.2s - Bow
4.2s - Bow Digital
3.6s - Caution
3.6s - Caution Digital
3.4s - Clap Digital
1.1s - Throat Slit
1.1s - Throat Slit Digital
1.5s - Thumbs Down
1.5s - Thumbs Down Digital
1.5s - Thumbs Up Digital
1.5s - Wag Digital
3.5s - Roar
4.2s - Posed Point
6.2s - Hush Digital
3.1s - Fancy Bow
3.4s - Crane Kick Digital
3.7s - Upercut Digital
2.0s - TeaBag Digital
5.3s - Muahaha Digital
2.4s - Gun Wave Digital

**Chance pack only**

2.3s - Crane
2.0s - TeaBag
1.6s - Go
1.5s - Cut It
1.5s - Thumbs Up
1.5s - A-OK
1.5s - Metal
1.5s - Point
6.2s - Hush
2.7s - Rainbow Digital
3.5s - Roar Digital
3.1s - Fancy Bow
3.8s - The Tebow
+ more
**Event Only**

2.5s - Troll Face
**Award Only**

Until You Respawn - War Dogs Mask [Veteran Pack]
Briar JLM.5 SOLO

## Overview

The **Briar JLM.5 SOLO** is a premade Assault Rifle. High ammunition capacity and increased power make this Assault Rifle a mid-range threat.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Assault Rifle

Muzzle - Silverwood RAS-6

Barrel - Titan AR4-NightStalker

Scope - OPRL Reflex-2 Holo

Magazine - Vulcan DRM-01 AR

Stock - ArmCom AC10 Sharp

The statistics for this weapon are as follows:

Briar JLM.5 'SOLO'
 AMMO: 50/200
 ZOOM: 2.00
 SPREAD-HIP: 1.49°
 SPREAD-AIM: 0.22°
 RECOIL: 190.49
 RUN: -0.70
Frag Grenade Mk.1

Cost: Standard Issue

**INFO**

Explosive fragmentation grenade. You may only equip one of this item.

**DETAILS**

Type: Explosive

Class: Thrown

Damage: 400

Effect: Instant

Radius: 10.0m

Delay: 3.0s

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
**Frag Grenade Mk.1** • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Vulcan ACP-3 Commando

## Overview

The **Vulcan ACP-3 Commando** is a premade Bolt Action Rifle. The explosive rounds fired from this long-range Bolt-Action Rifle will strike fear in your opponents!

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Bolt Action Rifle

Muzzle - Krane SPR1

Barrel - Titan AR4-Nightstalker

Scope - EMI RiVAL-2

Magazine - Foiche XPL1 BA

Stock - Vulcan ACP-3 Collapsible

The statistics for this weapon are as follows:

Vulcan ACP-3 'Commando'
 AMMO: 5/20
 ZOOM: 3.90
 SPREAD-HIP: 5.50°
 SPREAD-AIM: 0.00°
 RECOIL: 600.00
 RUN: -0.82
Assault Rifle

### Overview

 The **Assault Rifle** (commonly referred to as the **AR**) has been, and still is the standard choice of arms since its invention in World War II for most armed forces. It is a highly adaptable weapon able to be customized to fit most jobs, performing reasonably good at all ranges, favoring medium-to-close ranges, but often failing against weapons specializing in one particular role, like Bolt Action and Combat Rifles at range and against Sub-Machine Guns in close-quarters. It is the default starting receiver for all characters. Assault Rifles have medium damage, a medium-high fire-rate, moderate recoil and average accuracy. It is the default weapon receiver of all Agents and is accompanied by the "Overmatch FB-RX" Muzzle, "Frontier B.SEV" Barrel, "Vulcan STD-01 AR" Magazine, "Titan x2.7 Tact" Scope and the "Silverwood lrF-2 Tactical" Stock with no camo or weapon-tag equipped.

### Details

This receiver is designed to be the all-purpose tool, reasonably powerful at both close and far range, but excels in medium range combat.

The default statistics for the weapon goes as follows:

Standard Tactical Knight
 AMMO: 30/120
 ZOOM: 1.30
 SPREAD-AIM: 0.80°
 SPREAD-HIP: 2.29°
 SPREAD-MOVE: 4.15°

### Pricing

As the Assault Rifle is issued to all incoming Agents, it cannot be purchased with GP or Zen and is the permanent default primary weapon.

### Naming

It can take many names from "Rebel" to "Templar".
Go here for a full list of names.

### Premade Weapons

This is a list of premades, both current and past.

Alpha P2.0 'Desert Grave'

Briar JLM.5 SOLO

Briar Mod-XSi Grasshopper

Briar X9 'Urban Marksman'

Frontier 257 Stormfront

Frontier STI-01 Crusher

Krane ModZ 'Rebel Rouser'

MARS Frontier DBL

Silverwood SBD 'Payback'

The Regulator AR

**Assault Rifle** • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
HS01a Hardsuit

### Instructions

Find an area on the battlefield where there is no roofing or any objects that obstruct the landing of the Hardsuit. Aim at that area with the designator and hold until you hear your Hardsuit coming from above (Stand back to prevent the Hardsuit from landing on you which will instantly kill you). If the holographic Hardsuit and the rotating circle around it turns red, you are in an area where the Hardsuit is unable to land. Relocate to a suitable area if this happens. Often, if you are pointing at a suitable area, you simply need to move around a little until the holographic Hardsuit turns green.

### Details

Type: Hardsuit

Class: Assault

NOTE: Requires line-of-sight to the sky to call in.

### Pricing

Cost: Standard Issue

Depot Cost: 1300 CP

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • **HS01a Hardsuit** • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Death Match

A 12 man free for all style match. First player to 3000 points win, which means you can win without getting the highest kill-death ratio. This game mode involves being able to engage multiple opponents at varying distances, so you have to be able to make the call of who is the higher threat, over who is the easier kill.
Titan SG-R9 Deacon

## Overview

The **Titan SG-R9 Deacon** is a premade Shotgun.

This weapon along with the Briar Deacon A1-CR is exclusive to the Deacon hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Shotgun

Muzzle - No Muzzle Mod

Barrel - Titan FFB

Grip - Briar BrSGP1

Scope - OPRL Reflex-2 Holo

Magazine - Vulcan DRM-01 SG

Stock - Krane STI-01

The statistics for this weapon are as follows:

Titan SG-R9 'Deacon'
 AMMO: 16/64
 ZOOM: 2.00
 SPREAD-AIM: 0.47°
 SPREAD-HIP: 1.58°
 SPREAD-MOVE: 2.09°
Weapon Stats

## Damage

Shows how much damage a single projectile does when hitting the target within effective range. Some weapons fire multiple bullets at once (shotgun).

## Firerate

The number of bullets that can be fired per minute. Does not include reload time.

## Ammo

Consists of 2 numbers, first one indicates how many bullets are in a single clip, the second one shows the maximum amount of ammo carried for the weapon.

## Reload

The time in seconds that a weapon takes to reload.

## Zoom

The view magnification when zoomed in. A value of 1.0 means there is no zoom.

## Scope-in

The time in seconds it takes for the gun to zoom in.

## Spread-Hip

The initial angle a bullet may exit the barrel while shooting from the hip. Sustained fire will increase spread over time. A lower hip spread value means increased accuracy.

## Spread-Hip Max

The maximum angle that spread can reach while firing from hip and not moving. Crouching will improve this value, while moving, jumping or sprinting will negatively affect spread. A lower max spread value means increased accuracy during sustained fire.

## Spread-Aim

The initial angle a bullet may exit the barrel while zoomed in and aiming down sights. Sustained fire will increase spread over time. A lower ADS (Aim Down Sights) spread value means increased accuracy while zoomed in.

## Spread-Aim Max

The maximum angle that spread can reach while firing while zoomed in and not moving. Crouching will improve this value, while moving, jumping, or sprinting will negatively affect spread. A lower max spread value means increased accuracy during sustained fire.

## Recoil

The amount that a weapon will move vertically while being fired. Sustained fire will increase recoil over time. A lower recoil value increases accuracy. A recoil of 0.0 means that the weapon will not move when fired.

## Range

Consists of 2 numbers. First one indicates the distance at which a weapon does reduced damage, second one shows the distance at which a weapon does minimal damage.

## Run

The speed at which an Agent moves while holding the weapon (this number is directly added to a persons armor run stat).
Combat Knife Mk.1

Cost: Standard Issue

Class: Melee

Damage: 125

Effect: Instant

Range: 2.6m

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
**Combat Knife Mk.1** • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
T56 Trident

## Overview

The **T56 Trident** is a powerful man-carried 300-round Minigun purchased from the depot.

While lacking the armor and durability of the similar Hardsuit-mounted Minigun, the Trident is a powerful weapon for Agents, dealing damage comparable to a Heavy Assault Rifle but at a significantly higher rate of fire.

At 750 CP, it is much cheaper - half the price of a Hardsuit - allowing it to be acquired quickly and easily early in most matches.

## Details

The high rate of fire and damage is somewhat offset by the weapon's inherent recoil and accuracy. While the recoil is not as severe as the Light Machine Gun, combined with the spread during prolonged firing, using the T56 on the move is a bit less effective then one might imagine. Coupled with its relatively low damage compared to other Depot Items, it is a poor choice for taking on enemy Hardsuits directly and is best used as an anti-personnel weapon exclusively.

Like many other Depot weapons, moving around with the T56 out results in significantly slower movement, and the user is unable to jump if they lack the stamina to do so.

### Pricing

Week: 1330 GP / 140 Zen

Permanent: 6250 GP / 500 Zen

This item cannot be purchased using GP unless the character is level 10 or higher.

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • **T56 Trident**
Metal Storm

## Overview

The **JJJ VG Metal Storm** is a premade Shotgun. Who needs accuracy when you're sticking this shotgun in their face?

This weapon is one of the rewards from the Raptr legendary promotion.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Shotgun

Muzzle - No Muzzle Mod

Barrel - Overmatch M-CV Breach

Grip - Briar BrGR1

Scope - Krane EX9 Holo

Magazine - Vulcan STD-03Q SG

Stock - Hullbreach TSMA CQC/B

The statistics for this weapon are as follows:

JJJ VG 'Metal Storm'
 AMMO: 8/32
 ZOOM: 1.80
 SPREAD-AIM: 0.60°
 SPREAD-HIP: 2.01°
 SPREAD-MOVE: 2.66°
Briar Deacon A1-CR

## Overview

The **Briar Deacon A1-CR** is a premade Combat Rifle that uses incendiary ammunition.

This weapon along with the Titan SG-R9 Deacon is exclusive to the Deacon hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Combat Rifle

Muzzle - Vulcan R19 Rift

Barrel - ArmCom Elite X3-455

Scope - Frontier X-Light 257

Magazine - Foiche INCD1 C

Stock - Overmatch JLM.5 Advanced

The statistics for this weapon are as follows:

Briar 'Deacon' A1-CR
 AMMO: 10/40
 ZOOM: 3.90
 SPREAD-AIM: 0.00°
 SPREAD-HIP: 2.78°
 SPREAD-MOVE: 4.85°
Premium Servers

Agents may use customizable settings such as, Headshots only, no Hardsuits, no Depots, No elemental ammo, no HRV, no primaries, ping limits, clan/party sorting, and etc.

### Details

When you buy a premium server token, you’ll have a server spawned by us just for you. You are the admin and your friends can join in – only the host has to pay any ZEN.

Premium servers can be adjusted with a number of settings, including setting a minimum level or ping limit for players, disallowing depots or HRVs, and setting team sorting by clans or parties.

### Trivia

In Premium Servers, if the settings have been changed to Headshots only, Incendiary ammunition will still count on bodyshots as of the Evacuation Patch, November.
Piledriver

### Overview

Piledriver is set in a locked-down skyscraper construction site located in downtown. Outside, the street features long firing line and ample cover, suitable for snipers. While inside the building, there are three floors with multiple entry points and an open interior. On one side it serves as sniping point featuring a good view over the outside road. A ramp up to the third floor in front of the building and a metal beam-covered walkway provide some main routes of attack. The parking garage and back side allow access to a stairway up to the second floor and an elevator. Firefights at all ranges are to be expected.

### Tips

- Standing on cars at VTOL wreck spawnpoint will allow you to counter-snipe enemies near the open side on the third floor.
Light Machine Gun

### Overview

 The **Light Machine Gun** (commonly referred to as the **LMG**) is a primary receiver that is dominant at close to medium range. The LMG deals high damage and boasts an 80 round belt-fed magazine, which is countered by its heavy recoil, reduced run speed and unreliable spread. Designed as a support weapon it is used more to suppress enemies and to make it easier for allies to move close. However, with the powerful damage and moderate fire-rate, it is possible to use it for an aggressive role, though it is important to remember that the LMG is more likely to lose against weapons like SMGs and Assault Rifles in close quarters.

### Details

This receiver is designed for close/medium range combat and is not recommended for long range combat. This is because it is still very inaccurate for extended fire in close range combat, even when aiming down sights. It should be noted that the Light Machine Gun has significant penalties to accuracy while moving compared to any other receiver; firing while stationary significantly improves the accuracy albeit not enough to make it effective past medium range, to counteract this major downside, modding the LMG will only reduce its range by 3/4 units. Therefore it is a wise idea to mod the LMG for low spread. Firing for prolonged periods of time is also more accurate and easily controlled than firing in short bursts, as recoil diminishes over time.

The default statistics for the weapon goes as follows:

Standard Tactical Savage
 AMMO: 80/240
 ZOOM: 1.30
 SPREAD-AIM: 1.72°
 SPREAD-HIP 4.01°
 SPREAD-MOVE: 8.85°

### Naming

It can take many names from "Savage" to "Killer".
Go here for a full list of names.

### Premade Weapons

This is a list of premades, both current and past.

Breach Front-Line Source Code

Briar H35 Big League

Krane SPR1 Beast Mode

MMRS EX9 Ricochet

Titan H4 Grendel MG

Silverwood CQC 'Harbinger'

Vulcan R19 'Face Impacter'

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • **Light Machine Gun** • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Weapon Components

### Overview

Each weapon is based of the body or Receiver of the weapon, which is then modified through attachments.

### Details

Receivers

Assault Rifle
Sub Machine Gun
Bolt Action Rifle
Combat Rifle
Light Machine Gun
Burstfire Rifle
Heavy Assault Rifle
Tactical Sub Machine Gun
Light Machine Gun Recon
Bullpup Full Auto
Burst Fire Sub Machine Gun
Anti-Materiel Rifle
Light Pistol
Heavy Pistol
Burstfire Pistol
Revolver
Shotgun
Machine Pistol
Shotgun AR-k
Breech Loaded Pistol
Snub 260

Attachments

Muzzles
Barrels
Grips
Magazines
Scopes
Stocks
Weapon-tags
Camos
Breach Hammer

**Pricing**

Week: 1995 GP | 210 Zen

Permanent: 8750 GP | 700 Zen

This item cannot be purchased using GP unless the character is level 20 or higher.

**INFO**

This weapon does 250 melee damage on hit, able to kill any agent with one blow, but makes up for it with a somewhat slow recovery time and a reload animation that follows every successful hit.

Melee weapon that instantly kills enemies. Prevents eliminated targets from being revived. It does more damage than the Machete, but has a shorter range and needs a reload after every hit.

**DETAILS**

Type: Skill

Class: Melee

Damage: 250

Reload: Slow

Effect: Instant

Range: 2.6m

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • **Breach Hammer** • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Reaver

## Overview

The **Vulcan NT-4 Reaver** is a premade Machine Pistol. A good scope and silencer make this Machine Pistol effective at any range.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Machine Pistol

Muzzle - ArmCom NT4

Scope - Silverwood CONS ELO-Tech

Magazine - Vulcan STD-05E MP

The statistics for this weapon are as follows:

Vulcan NT-4 'Reaver'
 AMMO: 20/80
 ZOOM: 3.00
 SPREAD-HIP: 4.70°
 SPREAD-AIM: 2.35°
 RECOIL: 276.42
 RUN: +0.35
Blaster

## Overview

The **Frontier Rx7 Blaster** is a premade Sub Machine Gun. A custom SMG that emphasizes speed and motion over range and accuracy.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Sub Machine Gun

Muzzle - No Muzzle Mod

Barrel - Briar Composite LBiV

Scope - Lightsky ELO-Tech R.6

Magazine - Vulcan STD-01 S

Stock - Frontier Uls-Ultralight

The statistics for this weapon are as follows:

Frontier Rx7 'Blaster'
 AMMO: 30/120
 ZOOM: 1.60
 SPREAD-HIP: 2.39°
 SPREAD-AIM: 1.20°
 RECOIL: 81.32
 RUN: +0.35