recursal/Fanatic-Fandom huggingface dataset:
Alpha

# Overview

The Alpha phase of testing for *Camelot Unchained* is focused on the Unchained Engine, stability, and laying a solid foundation for later phases of testing. It came after the initial Pre-Alpha Tests or P.A.T. phase, and prior to the Beta testing phases.

## Technical Alpha

Alpha is the second phase of development of Camelot Unchained after the P.A.T.s, when anyone with an Alpha account can play during scheduled or impromptu tests. This is considered an "old school Alpha", which means that it is a true Technical Alpha, and far from a finished game, unlike many modern definitions of Alpha. It opened on March 11th, 2015, and will continue until the first phase of Beta begins, called Beta 1.

## NDA

Alpha is currently under NDA, which means, in brief:

* No re-streaming (or streaming) content.
* No posting information except in the appropriate CSE forum.
* No screen-caps of the gameplay anywhere except in the permissible CSE forum (Some sections are restricted to Alpha, or IT).

City State Entertainment affiliated with the popular streamer CohhCarnage to share their first Alpha footage on March 28th, 2015, and he is expected to stream more gameplay. At some point the NDA will lift and other sharing will be possible.

## The Basics

Alpha is held at scheduled times, during which anyone who has an account with Alpha access can play and test, which might mean anything from logging in and out, running around, or even participating in a control point game in a battleground-like area. The zone was enlarged to 25 times the Pre-Alpha size with all new terrain, and the size of the world and the Islands continues to grow. Numerous new features were added to enrich the game from the previous Pre-Alpha testing, such as keeps and structures around the control points, the ability system v1 and later "re-abilitiation", basic sounds, improvements to the PhysX system, and the engine rendering, the ability to drop a light in the world, sun and moons added, and C.U.B.E.. The C.U.B.E. environment is accessible 24/7 even when the regular servers are offline. Alpha tests usually take place on the Wyrmling server (the production server), on the stable build. Alpha tests have accommodated large numbers of players and bots, or rather CSE's Bots, which mimic player clients, without noticeable server lag. Many, many more features are constantly added to Alpha at this time, and can be found in the User Stories, which list the specifics of the features, and provide a detailed picture of the progress being made.

## References

* http://camelotunchained.com/v3/
* http://camelotunchained.com/v3/category/news/
* http://camelotunchained.com/v3/user-stories/
* http://camelotunchained.com/v3/newsletter/
Collision Detection

Camelot Unchained will have **collision detection** , as very important aspect of combat, encouraging strategical teamplay through use of formations, shieldwalls, bottlenecks, turtling etc. which can be especially important in sieges and against zergs.

## Videos

### The Opposition Podcast with Mark Jacobs

Here *(the first post in that thread)* is the list of topics, in order in which they appear in the video below - skip to 1:13:15 for **collision detection**:

## References

1. ↑ http://massivelyop.com/2015/03/04/camelot-unchained-starts-alpha-distributes-standalone-builder/
2. ↑ https://www.youtube.com/watch?v=DcoSkLeMdTs
Jenesee Grey

**Jenesee** is the Community Manager of CSE and, as "Meet the Team" page tells us, she began her foray into the gaming industry beating out her brother at Ninja Gaiden and hasn't stopped kicking since.

She has a background in Podcasting, Media, and Illustration. She has been in the industry for several years, interviewing developers, internally giggling, and working on castAR, raising over 1 million dollars for it in Kickstarter. She is excited to share her love for gaming with our Community and plans to take advantage of the opportunities to move further into development.

## References

1. ↑ http://camelotunchained.com/v2/about-cse/team/
Slaughterwolf

Slaughterwolves bear a love for their wolves only exceeded by their love of slaughter. They believe their wolves are an extension of their own selves, and that wolves who die in battle will be reunited with them in Valhalla. These wolves are the strongest of all the pets in the Three Realms. Slaughterwolves are known for their great feasts after a battle, where they eat like wolves themselves.

## Key Features

Divine Intervention

Howl of Fenrir

Summons additional spirit wolves of each type known by the user and calls all nearby wolves without active commands to attack the target, granting each of them a spirit buff that increases both their movement speed and physical damage.

Death Curse

Curse of Fenrir

Calls forth a wolf spirit in the image of Fenrir that attracts all nearby wolves to it, causing it to grow in size and increase in power. After a brief duration the wolf spirit chases after the user’s killer, inflicting high chaos damage and panic with its attacks. If the wolf spirit’s target is killed, it howls in success and dissipates, increasing the panic of nearby enemies and reducing the panic of nearby allies by an amount spread among the number of targets affected.

## Revision History

November 20th, 2015 - The Slaughtewolf were revealed during the 8th week of the Fall Class reveals.
Gathering

Similar to Mining, **Gathering** in *Camelot Unchained* is a branch of Crafting. Everybody will be able to gather but appropriately specialised crafter class will be much more efficient at it. Some forms of **gathering** mentioned so far are logging (from timber fields and possibly elsewhere), gathering stone (from stone quarries), using mud pits for making bricks and, in general, picking up resources scattered around.

Below are some excerpts from Crafting Design Documents  related to **gathering**.

## Popcorn Crafting – Gathering/Harvesting

Wandering around and picking up stuff scattered throughout the world is considered a key example of Popcorn Crafting. The planned design is that players can gather or harvest from any field or plot that falls into one of the following:

* Unowned
* Owned by the player (Fighters can have their own fields, but they will be limited in size)
* Owned by an enemy Realm
* Owned by another player or entity which has granted the gathering player permission

## Crafting for Crafters: Design Goals for Full-time Crafting

* Crafters are split into three sub-classes, though each can access all three. They are: Takers (they take from the land), Shapers (they shape the raw materials) and Makers (they make the finished item)
* Use downtime + crafting time
* Crafters should have stat progression similar to combatants

## Developer Quotes

**Ben Pielstick** *(from the "Dose of Design" section of **Newsletter #13**)*: There are still random and semi-random events that take place, which will help keep the game fresh and interesting. One example of this would be resource spawning, which will not be purely random, but will have enough randomness to require players to go out and explore the world again and again in order to discover new resources. This should, in turn, shift the focal points on the map over time, and lead to battles in new and different locales, as the resource distribution changes.

## Sources & References

1. ↑ http://camelotunchained.com/v2/bsc-design-docs/crafting/
2. ↑ http://us5.campaign-archive1.com/?u=2b70fd18d895dd960141bac55&id=9e9991d1d5
Cavern of Lost Souls / Cavern of Stone Souls

**Cavern of Lost Souls / Cavern of Stone Souls** Dark cavern in The Depths that is filled with statues and treasure. Those who steal are turned to stone.

# Description

* Filled with invisible entities
* Body parts embedded into the floor
* Menacing statue in the center with a flame of gems

## History

Initially discovered by John, Nimue, Nuada, and party on an expedition into The Depths, to help retake the kingship of Tír na nÓg

### Age of Becoming

**Main Article: [Becoming: The Silverhands]**
The first cavern that Nuada encountered where trouble occurred. A Luchorpán stole some treasure and was turned to stone. After the thief ignored his warning, Nuada's xpertise was proven, and he was better able to assume command of the party.

## Realm association

Belonging to no Realm, The Depths is a place feared and coveted by all.

## Sources

1. http://camelotunchained.com/v2/lore/becoming-stories/silverhands/page-1/
The Becoming

The Piercing of the Veil unleashed the power of the Veilstorms to inexorably alter life in the world. While the raw power of the Veilstorms wreaked terrible devastation, it also combined with humanity’s vivid imagination to bring forth a torrent of new flora and fauna to our world.

Additionally, it also transformed many of the world’s relatively few surviving inhabitants into everything from walking nightmares to impossibly heroic and legendary beings. As a result, many of the player races of *Camelot Unchained* began their existence eons ago as something different and evolved/changed over time into what they are today. This change is known as **The Becoming**.

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*
Angha

**Character name** is the sister of Gadai. She perishes tragically by his hand during a Veilstorm, when she is changed into an abomination.

## Notable achievements

* Good-hearted by nature, teaches others to be good
* Takes care of the less fortunate in her village
* Puts her brother Gadai's thieving to good use
* Decisive and effective when danger comes
* Lucky for a long time when it came to Veilstorms
* Puts aside all that she does not need for the sake of others

## Key locations visited

* The village where she and her brother grow up

## Key timeline information

* Takes place after the Piercing, during terrible storms
Black Knight

Legend has it that the first Black Knight was the son of Arthur, sired before he became King of his Realm. The Black Knight had a falling-out with his father, and left the Realm to wander the world. After braving The Depths, he returned to Arthur’s court a changed man. On that day, he swore to forever fight by Arthur’s side. Those who join the Black Knights swear an oath to follow Arthur into battle, no matter where it takes them. They prefer to wear black clothing, a signal to the enemy that death is coming.

## Key Features

Divine Intervention

Death Rage

A highly damaging strike that may only be used when the user is near to receiving a fatal wound, dealing bonus damage based on the number of wounds sustained.

Death Curse

Fear Us

Inflicts panic on nearby enemies, and applies a physical debuff that greatly reduces the power of their damage-dealing abilities against other Black Knights for a moderate duration.

## Trivia

* The Black Knight makes various appearances in Arthurian Legend.

## Revision History

* October 16th, 2015 - Black Knight was revealed as part of Heavy Fighter class reveal, week 3 of the Fall call reveals.
Blueprints

## Overview

After building a structure players will have the ability to create a blueprint of that structure. This will allow the player to build the structure again faster if it gets destroyed. The blueprint can also be sold to other players.

## Guiding Principles of Blueprints

One of the systems that is going to be introduced in Camelot Unchained's building system is going to be blueprints. This is alleviate the having to remember, and then slowly rebuild a building that gets destroyed.

A blueprint allow the builder to not only save their creations so they can be remade, but to make building them faster and easier to do.

Blueprints are obtained in one of two ways. The first being making the structure in the game and then have it's design magically enscrolled to paper. This is either done by a crafter with the appropriate skill, or by a NPC architecture guild. The last method is to make one through an architect's interface (possibly related to Cube) to do the opposite, build it on paper then have the building made.

## Blueprint Features

One of the intentions is to have the **blueprints** act like items. They would require some level of crafting to make. Like other items, they can be sold, traded, and given away.

* Can be created from combined prefabs + cells.
* Sometimes allow players to hire NPC builders (builder/player is faster, better though) to complete them.
* Can be duplicated if permitted by creator.
* Does not allow for instant recreation.
* Allow construction to proceed faster if multiple players work off the same **blueprint**.
* Allow faster and easier reconstruct/repair.
* Can be rated with crafters’ blueprints having a higher rating and RvRers a lower rating.
* Can be sold/traded & discovered.
* Can be approved by the Realm.
* Can be used as a base and then decoration/decals can be applied.

## References

1. ↑ 1.0 1.1 Kickstarter Evening Update April 22, 2013 Cite error: Invalid `<ref>` tag; name "Update 24" defined multiple times with different content
Camelot Unchained Wiki/Section 1

**Welcome to Camelot Unchained Wiki**

*Camelot Unchained* is a TriRealm, RvR-focused MMORPG from City State Entertainment, headed by Mark Jacobs and Andrew Meggs. *Camelot Unchained* was one of the top ten most successful Kickstarter game projects when it funded, and continues to raise funds through its official website, having recently broken $4 million in crowdfunding. Currently in Alpha testing, the game is in full development. Mark Jacobs and another investor are also putting $3M of their own money into the game. The game will be subscription-based, focused on massive battles between three factions, each with its own lore. Jacobs has promised that this game will not go Free-To-Pay while he is running the studio.

This is your story. This is the story of how you chose one of the three Realms and carved your name in the blood of your enemies. This is the story of how you became a legend. Whether you choose the noble Arthurians, the mysterious Tuatha Dé Danann, or the fierce Vikings, every battle changes you. Every building changes your world. Every adventure becomes a part of the story, raising your Realm's power and influence through combat or crafting. Gain power through using abilities instead of grinding experience points, and become mighty through great skill. Fight other players for resources or land, carefully coordinate attacks and sieges with your Realm, and write your tale in letters of fire for the tomes of history.

[Read more...]

**Learn more!**

The Setting

Gameplay
Golem

**Golems, the Klin-Born** are an Arthurian giant race. They are mighty builders and can transform their bodies to give shelter and protection to their allies. Over time, Golems are growing bigger and tougher.

## History

Giants of clay and fire, the Golems are known as the Kiln-Born. The Golems serve Arthur’s vision by sharing their knowledge of a deep word magic, for Arthur took them in when all others rejected them.

Many dark rumors circulate about the origins of the Golems, though all are foul lies. Indeed, it is said that any Golem leader who speaks a falsehood is destroyed, as their very existence is tied to truth. Stalwart and wise, the Golems seek greater knowledge, and a piece of the world for their own.

### Age of Becoming

**Main Article:** Golem Becoming
The story of the Kiln-born traces back to their imprisonment by the "Speakers of Lies," who used the Golems as slaves. The Golems were born in fire but raised in darkness through the magic of the Kiln of Ur. They lived in the caves below the great castles of the Speakers. Knowing no truth and feeling great shame for an imagined act against the Speakers of lies in the past.

The Golems slaves were set to work, building storehouses and fortresses for the Speakers in exchange for their forgiveness. The Speakers kept them in the caverns and tortured them in The Depths. Only at night were the Golems allowed outside, kept between rows of their shadowy masters to build their towers under the cold stars until the rise of the Golem mother, Maharal. The Becoming Story tells us how they finally realized who they are and rose up to search for their final home as Arthurians.

## Appearance

They appear like giant-sized humanoids, but reddish and constructed of many earthen layers. A great fire seems to burn within them as they stomp toward battle. Golems did not always have mouths or the ability to speak until their transformation in The Becoming Story.

### Banes and Boons

*Main Article:* Banes and Boons
* Golem Banes
* Golem Boons
* Arthurian Banes
* Arthurian Boons

## Notable members

* Maharal
* Yosef

## Trivia

* The Golems were revealed as the result of a 'guess the word' puzzle in which the word 'Truth' was spelled out in cursive Hebrew over the course of several days.
* They were introduced as one of three gigantic races through "The Giants" stretch goal.
* The Golem Becoming is based, in part, off the popular story of the Golem of Prague.

## Revision history

* May 2nd, 2014 - Concept art for the Golem was shown the day after the stretch goal funded.
* August 21st, 2014 - Golem Becoming was teased in the 1st Newsletter.
* September 5th, 2014 - Part one of the Becoming was released.
* September 19th, 2014 - Part two of the Becoming was released.
* May 15th, 2015 - Updated concept art.
* June 12th, 2015 - Part three of the Becoming was released.

## Gallery

* Golem Model Update September 2015
* Pre-Alpha tests
* Modeling the Golem

## References

1. Golem Becoming Page 1
2. Golem Becoming Page 2
3. Golem Race Page
4. Afternoon Update 5-2-2014
5. Afternoon Update 8-21-2014
6. Evening Update 9-5-2014
7. Evening Update 9-19-2014
8. Afternoon Update 5-15-2015
Andrew Meggs

"Hi, I'm Andrew, the guy that was crazy enough to quit his job on Skyrim and create this whole City State thing with Mark" -- Andrew Meggs

**Andrew Meggs** is a co-founder of City State Entertainment. He is also the technical wunderkind behind the technology that powers Camelot Unchained. At CSE, **Andrew** is the lead programmer and technical director, as well as the technical visionary behind the decision and tech building on such initiatives as "Building the UI out of the web" (using Chromium to open the UI to Backers), using a server-side physics system based on Nvidia's PhysX, and building the rendering/networking engines to allow the game to support truly large-scale battles.

## Facts about Andrew Meggs

* Fifteen years of experience in games industry at studios such as Troika Games, Mythic Entertainment, and Bethesda Game Studios

* Senior engineer on the Elder Scrolls V: Skyrim

* Lead engineer on Warhammer Online at Mythic Entertainment

* Lead engineer on Vampire: The Masquerade – Bloodlines

* Lead engineer on Myth III

* Degrees in Mathematics and Cognitive Science, reputed strong theorist, combined with years of practical experience

* Helped lead one of the most successful Kickstarter computer game projects; Camelot Unchained. The game has raised over 3.5M to date.

## Videos

Meet the *Camelot Unchained* engine (04-03-2013, Kickstarter video):

Making a Game Out of the Web (04-04-2013, Kickstarter video):
Lake of Storms

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

The **Lake of Storms** is a sacred location for the Stormriders.

# Description

This is the place where Stormrider children go to drink the Veilstorm-infused waters, marking the start of their transition to adulthood.

## History

Little is known of the Lake of Storms, or how it came to be such an integral part of the Stormrider culture and their transformation.

### Age of Becoming

**Main Article: Stormrider Becoming**
Origins are currently unknown.

## Realm association

This place is a sacred location within the Arthurian Realm.
Evolve Wiki/editcopy/Flex section

Featured Hunter
**Quantum Caira**

An uncovered tape from Nordita has brought the revelation that Caira has...changed. Due to a surge in Quantum energy on a known Wraith test site, Quantum Caira appeared to fight back in this world against the Monsters ravaging Shear. With a reformed arsenal focusing on healing over time and zone control, Quantum Caira is a all new Medic outfitted to combat all Monsters on Shear.

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');*

*Evolve* News
Tweets by @evolvegamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Ruins

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

**Ruins** have been mentioned several times by City State Entertainment as a way for Camelot Unchained to imbue the world with a sense of past history, as well as a few pre-built structures (rather than being made by players through the C.U.B.E./Building System) Notably, it has been mentioned that the ruins of Camelot itself may lie near the center of the game's map.

# Description

* A way to have pre-built structures
* Possibly connected to Places of Power, as something to be fought over
* Likely connection to Camelot
* Possibly way to bring many additional lore connections into the game

## History

The histories of the various ruins found throughout the game's world will dictate their appearance and possible benefits.

## Realm association

There will be ruins in all of the Realms.

## Sources

* Tales of the One True City pt 1
* Banes and Boons from BSC
* RvR map from BSC
Morrigan Class

One of the darkest classes of the Tuatha Dé Danann, Morrigans feed off the death around them. Their strongest associations are with crows, wolves, and cows. Morrigans have the ability to change the spirits they control into other spirits. The original Morrigan was a Bean Sidhe who learned how to control the spirits of the dead. For this, she earned the moniker Phantom Queen.

## Key Features

Divine Intervention

Flock of Crows

Summons a number of spectral crows that fly toward nearby enemy players, attacking them and causing a high amount of panic.

Death Curse

Madness and Violence

Provides a spirit buff to nearby allies, infusing them with the power of a spectral bull which increases their damage with weapon attacks by an amount spread among the allied players present. Also applies a spirit debuff to nearby enemies, afflicting them with a swarm of spectral crows, reducing their physical damage mitigation by an amount based on the number of enemy players present.

## Trivia

* The Morrigan class is heavily based on the mythological Morrigan; which also is a featured persona of the game.

## Revision History

* September 23rd, 2015 - Class name is revealed during the Class System Update Livestream
* November 20th, 2015 - The Morrigan were revealed during the 8th week of the Fall Class reveals.
Human

Through luck, or perhaps something more, a few **Humans** managed to escape Veilstorm influence entirely. They did not change into something else, and were untouched by the Veil's wrath, as though chosen for a special purpose.

Humans may lack the strange powers that some other races possess, but they are also spared the curses that sometimes accompany these powers. Through sheer determination they survive, refusing to disappear and instead prosper even in the most difficult of times, following the noble path of righteous strength that King Arthur lays before them.

## Appearance

Having an erect posture and bipedal locomotion, manual dexterity and increased tool use, and a general trend toward larger, more complex brains and societies, humans should be familiar to most players.

## Notable members

* Arthur
* Nimue

## Trivia

* Arthur was one of the three brothers who claimed swords during the first breaking.
* He was the founder of the Arthurians and is the embodiment of nobility, honesty, and righteous strength

## Gallery

* Mage
* Mages
* Knight
* Knights
* Knight
* Knight
Lugh

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

**Lugh** is still a somewhat mysterious figure from the Silverhands Becoming.

## Notable achievements

* Survived adventuring in The Depths, when Nuada did not
* May be the new leader of the Tuatha Dé Danann, though this is somewhat mysterious

## Key characters encountered

* Nimue
* Nuada
* John Bigboote
Forest Stalker

Motto

These archers are renowned for using very powerful weapons that have a shorter range than the weapons of many of the Forest Stalkers’ counterparts. However, within their own forests their camouflage abilities are the most powerful in all the Realms. They are adept at using poison on their arrows, as well as at calling on the forest to aid them in delaying groups of invaders. One of their abilities is the power to call on trees to create arrows for them.

## Key Features

Divine Intervention

Spore Cloud

Emits a vaporous wave of spores in front of the user. The cloud applies a life debuff to enemies it affects that greatly reduces their vision and suppresses their ability to block or deflect incoming attacks.

Death Curse

Rampant Overgrowth

When the user dies, vines erupt from their body to greatly increase the size and power of their other nearby plants. Vines from Rampant Overgrowth also lash out at nearby enemies, applying a poison debuff that deals poison damage over time.

## Revision History

* October 9th, 2015 - Class is revealed with the 2nd Fall Class Reveal Livestream
Gadai

**Gadai** is the main character of the Becoming story for Luchorpán.

## Key known skills

* Through wishing for it hard enough and at the point of death, teleports himself and another to a safe location
* Called the greatest thief that ever lived
* Kept himself and his sister alive, along with a crowd of less fortunate children, with his thieving skills
* Possibly some disguise abilities

## Key characters encountered

* Angha
* Aingeal

## Key locations visited

* Home village, destroyed by a Veilstorm
* The village where Aingeal lives
* A sheltered cave where he is forced to slay an abomination that had once been his sister Angha
Dread Caller

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

These dark mages power their spirit magic with the souls of those convicted of crimes. The souls which achieve greatness through their deeds are set free, according to Arthur’s laws. Once their sentence is completed, these souls return to their bodies and live once again as members of their Realm. Because the Dread Callers use tainted souls, the spirits that they work with are the darkest of any used in the three Realms.

## Key Features

Divine Intervention

Necrotic Consumption

When controlling a pet, transfers all of the user’s remaining health to their pet and grants a death buff that increases damage and movement speed, with a duration based on health gained. When not controlling a pet, transfers all of an active pet’s health to the user, and inflicts a spirit debuff that prevents the summoning of pets for a moderate duration.

Death Curse

Horrific Vengeance

One of each of the user’s known pet types erupts from the user’s body to attack their last target or any other nearby enemy. Pets gain a death buff that directs the healing of Deathly Assistance to themselves.

## Revision History

* November 20th, 2015 - Dread Caller were revealed during the 8th week of the Fall Class reveals.
Specter

The Specters possess a greater mastery of fear than the scouts of the other Realms. While it is not a necessary component, Specters often wear a special face-mask when not “working” at their chosen profession. The origin of Specters is a bit of a mystery to most Arthurians; the Specters like to keep it that way.

## Key Features

Divine Intervention

Ethereal Sabotage

Places a shadow debuff on a deployable object for a long duration. If an enemy approaches and remains within close proximity to the affected object for a brief period of time, this debuff causes damage to the object and any nearby enemies.

Death Curse

Haunting Fear

When the spectral body is killed, it inflicts a high amount of panic to enemies within a large area, with a duration based on the remaining blood of the user’s body. Any enemies who reach their maximum panic rating while under the effects of Haunting Fear are affected by a shadow debuff that greatly reduces their movement speed, as well as ability preparation and recovery times.

## Revision History

* October 30th, 2015 - Scouts were revealed during the 5th week of the Fall Class reveals.
Spellbook

As a spell is created, it is inscribed into a **spellbook** for repeated use through the magic system. The inscribed spells must be charged at the cost of blood, weakening the mage for a short time. Charging the spells gives the mage enough uses of the spells for multiple fights until the charges are worn out. Through usage in the Progression System, the spellbook will level up.

## Overview

* The spellbook tracks charges, usage, successes, and failures of inscribed spells
* Spellbooks level up with the player, gain more power, and \*possibly\* achieve sentience (Stretch Goal)
* Creating new spells and inscribing them into a spellbook is dangerous, and may fail catastrophically
* Players may name their custom spells in their spellbook, and use these names in the game
* Players may show their spellbook to others, and share spells they have created
* Spells inscribed in spellbooks must be charged before they can be used
* Spellbooks have a maximum capacity of spell charges they can hold
* Spell charges are drained from the spellbook when the spell is cast
* Spellbooks become easier to recharge over time with use, and can be upgraded or replaced to hold more charges

## Sources

1. BSC Magic Design Doc
2. Newsletter #6
Motsognir

**Motsognir** is known as Old Motty, a main character in the Dvergar Becoming

## Notable achievements

* Led the people of Sindri down their mine and to the Inner World
* Wanted to continue exploring, but was forced to stop

## Key characters encountered

* Durnir
* Thyra

## Key locations visited

* Sindri
* The Inner World

## Key timeline information

* Old Motty's story takes place not long after the First Breaking
Aingeal

Gadai’s wife, and ancestor of the Luchorpán race.

## Notable Achievements

* Managed to track Gadai’s whereabouts.
* Mother of all Luchorpán.
* With Gadai's help, survived an attack by her evil father turned into an abomination.

## Key known skills

* Indication that she is more than what she seems, possibly due to her exposure to a Veilstorm
* Healing Gadai, despite his severe injuries

## Key Locations visited

* Village that brought her up after her father was changed into an abomination
* Gadai's secret cave
CuAPI

**cuAPI** is the interface between a user interface widget and the client. The interface is divided into various sections, most of which are only included if a corresponding flag is included in the widget's .ui file.

## General

This section covers all the standard cuAPI methods and properties that are included regardless of any "handles...." flags in the .ui file.

### Events

Events allow inter-UI communication. An event fired in one UI can be listened for and received in another UI. It follows the pub/sub pattern though with a slightly quirky [due to technical limitations] interface. For an example of a more traditional pub/sub interface wrapper to these events see here.

cuAPI.listen(topic)
Tells the client to send events for the specified topic. Topic should match the name of an event fired by this or other UIs.
cuAPI.OnEvent(handler)
Callback from the client when a previously listened for topic is seen. The handler receives the topic and an object with the payload (arguments) of the event.
cuAPI.Ignore(topic)
Stop listening for events for topic.
cuAPI.Fire(topic, args)
Fire an event with a payload / arguments.
## Abilities

```
"handlesAbilities": true

```

Methods for handling abilities.

## Announcements

```
"handlesAnnouncements": true

```

Methods for handling announcements.

## BeginChat

```
"handlesBeginChat": true

```

This UI handles the `cuAPI.OnBeginChat()` callback. Only one UI can handle begin chat at a time, as it links the pressing ENTER in the client to the UI that will handle the chat.

## Building

```
"handlesBuilding": true

```

Methods for handling building.

## Character

```
"handlesCharacter": true

```

Methods for handling character (player).

## Chat

```
"handlesChat": true

```

Methods for handling chat.

## Config

```
"handlesConfig": true

```

Methods for handling config.

## Console

```
"handlesConsole": true

```

Methods for handling console commands.

## EnemyTarget

```
"handlesEnemyTarget": true

```

Methods for handling the enemy target.

## EquippedGear

```
"handlesEquippedGear": true

```

Methods for handling equipped gear.

## FriendlyTarget

```
"handlesFriendlyTarget": true

```

Methods for handling the friendly target.

## Input

```
"handlesInput": true

```

This flag tells the client that input events (keyboard and mouse) should be sent to this UI. If a UI does not need to handle input, it should not set this flag in order to maximize performance.

## Inventory

```
"handlesInventory": true

```

Methods for handling the inventory.

## Login

```
"handlesInventory": true

```

Methods for handling the login process.
Dragons

Dragons are entities that play a key role in Camelot Unchained’s world, but very little is currently known of them. Some scholars connect them to the exotic and mysterious St'rm, which, even if true, isn`t helping much.

Their powers and motivations are yet to be fully understood, through they seem to have a connection to the natural and the unnatural, and definitely originated in the dimension beyond the Veil.

## Notable Qualities

* Extremely secretive and mysterious
* There is some suspicion they may be connected to the Emissaries or even the Piercing
* Sigurd is renowned for killing a Dragon
* Originated from beyond the Veil

## Key known skills

* Mostly unknown.
* A dragon was reported to have a lightning tongue, spit dark magic and sting with a powerful venom that transmits across generations. Though some say it was merely a snake transformed by the Veil.
* There have been pictures of dragons suggesting elemental breath, as seen below.
* Hints indicate they have a connection or power regarding the natural world, as well as the unnatural.

## Key Locations visited

* There have been hints through art and updates that there may be a dragon or dragons associated with each Realm, but this is not known for certain.

## Key Timeline info

* May have appeared as early as the First Breaking

## Videos

* The Mystery of Dragons...

* The video below is The Opposition Podcast with Mark Jacobs; here *(the first post in that thread)* is the list of topics, in order in which they appear in the video - skip to 1:06:43 for St'rm and **Dragons**:

## Gallery

* The Dragon Unchained!
* The Sea Dragon
* Dragon trinkets
* The Baby Dragon
* The Night Dragon
* The Avalanche Dragon
* The Volcano Dragon
* An average dragon
* The Stone Dragon
* The Angry Dragon
* The Dragon
* The Dragon
* The Dragon
* Dragon Head Concept
* Dragon Head Concept
* Dragon Head Concept
Places

The world of *Camelot Unchained* is full of wondrous and spectacular **places**. Some of these locations will be built by players, many are spoken of only in lore and legend, and a few of them will be created by City State Entertainment and put into the game world. The following is a list of places that appear in the lore of *Camelot Unchained*.

## Gallery

* A gate in The Depths
* Tuathan swamps
* Tuathan woods
* Camelot in flames
* The sea
* Golem village
* The Path of Souls
* The Trial chamber
* The Veil
* The Veil
* The Depths
* The Depths
* The Depths abyss
* The Lake of Storms
* The Old Camelot
* Northern woods
Obdgen

**Obdgen** is the main villain in the Fir Bog Becoming story.

## Notable Achievements

* Threatened harm to Eochaid and his family if he did not withdraw his sword from the voting circle and leave the castle forever.
* Became the High King
* Duels Eochaid

## Key known skills

* Ruthless
* Died at the hands of the forest dwellers
* Fearsome warrior with a sword
* Uses torture and cruelty

## Key Characters encountered

* Eochaid
* Teia
* Tiu

## Key Timeline info

* His story occurs some time after the First Breaking
Logging

Players will be able to gather wood by chopping down trees  on timber fields (and possibly elsewhere).

## Developer Quotes

**Question:** *Will every tree in the game be harvestable, or only a selected few? Or will we have to build something like a logging camp nearby to harvest certain areas?*

**Renée Machyousky**: Not every tree will be harvestable, some will exist solely for environmental enhancement. There has been talk of a dynamic system such that resources ‘react’ to player harvesting by depopulating and perhaps shifting to a new area. **Logging** camps would fail in such a system. We don’t want the standard respawn node X minutes after harvest, rinse/repeat mechanic seen in most games. Discussions will continue, but expect the unexpected. There has also been talk of trees going through stages of growth. None of this is confirmed of course. Also, keep in mind that the effect of Veilstorms on an area can be important.

**Ben Pielstick** *(from the "Dose of Design" section of **Newsletter #13**)*: There are still random and semi-random events that take place, which will help keep the game fresh and interesting. One example of this would be resource spawning, which will not be purely random, but will have enough randomness to require players to go out and explore the world again and again in order to discover new resources. This should, in turn, shift the focal points on the map over time, and lead to battles in new and different locales, as the resource distribution changes.

# Sources

1. ↑ Mark and Andrew Q & A 0:30
2. ↑ http://camelotunchained.com/v2/piercing-the-veil-7/
3. ↑ http://us5.campaign-archive1.com/?u=2b70fd18d895dd960141bac55&id=9e9991d1d5
Crafter

Camelot Unchained will have a class centered around crafting, with deep specialisation and high mastery possible. Other classes will also be able to repair and craft, but to much lesser extent thus having to rely on their Crafters regularly.

**Crafters** will play very important role in RvR, economy and also in The Depths.

## The crafter in combat

http://us5.campaign-archive2.com/?u=2b70fd18d895dd960141bac55&id=33332be1be

http://www.engadget.com/2014/07/16/camelot-unchained-plans-a-robust-anti-mule-crafting-economy/

http://camelotunchained.com/v2/piercing-the-veil-3/

http://citystateentertainment.tumblr.com/post/47281449486/how-will-crafters-be-able-to-defend-themselves

https://www.youtube.com/watch?feature=player\_embedded&v=NiKOoQI7mCE (Around 1:35)

https://www.youtube.com/watch?feature=player\_embedded&v=AeeoT9oLsl0 (Around 9:30)
Components

*Components* are what players make abilities out of, using the Ability Building System.

## Ability Components

### Four basic types of ability components

1. **Primary** – The thing that the player wants the ability to use, such as a sword
2. **Secondary** – The way in which a player wants to use the primary component. For example, if the Primary component was a sword, a Secondary could be a slash. Sword + Slash = Sword slash attack
3. **Modifiers** – Optional add-ons, which a player can use to further tweak their abilities to suit a desired playstyle. These are the largest set of components, and cover things such as adding range to an attack, width to an AOE attack, or directing an attack to a specific body area
4. **Modal Components** – These change the state of the character in some way, such as an offensive or defensive stance

### Using Components

1. All abilities require at least one Primary and one Secondary component
2. Can have multiples of both, such as when attacking with multiple weapons
3. All components must be learned and practiced to increase their effectiveness
4. A small percentage of gain can come from practice against dummy targets, and possibly against a trainer or other members of your Realm
5. Not all components are compatible with each other
6. No class has access to all components, and many components are class- or Realm-locked to prevent mirrored classes

## Videos

Early ability builder in action (skip to 0:45):
Gwenhwyfar

Queen of the Britons and Arthur's wife.

## Notable achievements

* She saved Arthur's life from the Cath Palug
* With the assistance of Arthur, she slew Cath Palug, bane to all Cait Sith
* Was key in bringing the Cait Sith of Clan Kellas to join the Arthurian faction
* Married Arthur, even though they are of different races.
* Was part of the group that helped Arthur remove the last stabilizer in Camelot, condemning the city to sink into the ocean.
* Known to have killed many people who mocked her or Arthur.
* Very proud, even more than most of her race.

## Key known skills

* Good fighting skills, able to kill abominations.
* Proficient in the use of a clawsword
* Very strong charisma and beauty.
* Exhibited strong premonition skills: she saw the Second Breaking in her vision.
* Strong understanding of court rules and dynamics.

## Key characters encountered

* Sigurd
* The brother who founded the Tuatha Dé Danann Realm.
* Arthur

## Key locations visited

* Camelot, the One True City
* Camlann
* The Stormlands
* A Cait Sith lair, the tunnels of Clan Kellas.
* Midgard

## Key timeline info

* Met Arthur and Sigurd in between the First Breaking and the Second Breaking.
* Survived the Second Breaking of the world.
* Whereabouts currently unknown.
Physician

To achieve their goal of being the best healers on the field of battle, members of this class use a bit more “science” than many others. The Physicians rely on a mixture of ability-enhanced potions, elixirs, and magical abilities to accomplish their goals. They also utilize a variant of the horn of Brân Galed (one of the Thirteen Treasures of Britain) to enhance their potions.

## Key Features

Divine Intervention

Alchemical Overcharge

Cures up to two wounds on the user’s most damaged body part, and restores a large amount of health to all the user’s body parts based on the user’s amount of Alchemical Accumulation.

Death Curse

Forever Wounds

The user’s hostile target is haunted by a ghostly image of the dead Physician and is affected by a life debuff that prevents their wounds from being cured and greatly reduces the power of any healing they receive, for a brief duration.

## Revision History

* November 25th, 2015 - Physician were revealed during the 9th week of the Fall Class reveals.
Giant

Giant races in *Camelot Unchained* were added as a result of The Giants Stretch Goal. Each Realm has one giant race:

* **Arthurians**: Golems

* **Tuatha Dé Danann**: Fir Bog

* **Vikings**: Jötnar

Giants will grow bigger over time.

## Gallery

* Golem, the Klin-Born (Arthurians)
* Golem, the Klin-Born (Arthurians)
* Fir Bog, the Caretaker (Tuatha)
* Fir Bog, the Caretaker (Tuatha)
* Jötunn, the Frost Giant (Vikings)
* Jötunn, the Frost Giant (Vikings)
* Pre-Alpha tests
* "The Giants" Stretch Goal artwork

## Video

Frost Giant Animation Test:

Golem & Frost Giant animations & comments:
Móine Alúine

The **Móine Alúine** is the bog where Eochaid flees with his family in the Fir Bog Becoming story.

# Description

* Birthplace of the Fir Bog race
* Deeply overgrown bog
* Mysterious magical connection to the Fir Bog
* Home of several Luchorpán

## History

This bog was already deep and magical long before the creation of the first Fir Bog.

### Age of Becoming

**Main Article:Fir Bog Becoming Story**
While the origin of the bog itself is lost in history, it does contain several locations that are significant in the Becoming of the Fir Bog. These include the meadows and glades where Tiu frolics with the Luchorpán, the clearing where Eochaid duels Odbgen, and the pool where Tiu is nearly drowned and her father must become the first Fir Bog to save her.

## Realm association

The Móine Alúine is an important part of the Tuatha Dé Danann Realm, as the birthplace of the Fir Bog.

## Trivia

* The real-world Bog of Allen (Móine Alúine is the Irish) is a famous bog full of peatland in real-world Ireland
Sigurd

**Sigurd, the Dragon Slayer** is one of the three legendary Sword Brothers, and is a key shaper of Camelot Unchained's world.

## Notable achievements

* As a child, defied a giant Veil snake and witnessed it killed. Then he set off to roam the world.
* Witnessed, and partially caused, the Becoming of the Úlfhéðnar.
* Believed to have killed a Dragon and mounted its head on his throne.
* Founder of the Realm of the Vikings and its capital, Midgard.
* Protagonist of the Second Breaking of the world.

## Key known skills

* Good fighting skills, able to kill a Dragon.
* Very strong charisma and kingship skills, according to Gwen
* Poor administrative skills, shows little interest in technological comfort.

## Key characters encountered

* Arthur
* Nuada.
* Gwen, Queen of the Britons
* Askr and Embla, the first two Úlfhéðnar.

## Key locations visited

* Camelot, the One True City
* Camlann
* Midgard

## Key timeline info

* Obtained one of the three swords of the Emissaries after the First Breaking of the world.
* Survived the Second Breaking of the world.
* Whereabouts currently unknown.

## References

1. ↑ Tales of the One True City pt 2
2. ↑ Úlfhéðnar Becoming story
Siege Engines

Siege **Engines** can be either crafted "on the spot" (i.e. during sieges) or built elsewhere and then transported, depending on type of the engine and available carrying capacity. The ammunition mentioned so far is "*Giant flaming rocks* *and maybe even giant flaming Dwarves*", with the possibility of firing warriors/tanks on or over the keep walls also being considered!?

## Developer Quotes

Mark Jacobs: Expect a wide range of siege equipment, and maybe some funny ones as well!?

## Videos and Sources

Mark-A-Thon Part 9 (skip to 1:57 for **siege engines**)

## References

1. ↑ 1.0 1.1 https://www.kickstarter.com/projects/13861848/camelot-unchained/posts/465866
Plots

Some quick facts :

* All **plots** have permissions to allow other players to build/help build a structure on a **plot**
* Players work together to build structures, mines etc.
* Players risk of losing **plot** ownership if they don’t maintain it properly
* **Plots** can decay/degrade overtime if not kept up (Possible – time and/or monetary costs)

## Developer Quotes

**Question**: *Will housing consist of a **plot** system, claiming a square of land that you can build on, or more of a free form, where you could actually build your own house around someone else’s building?*

**Renée Machyousky**: In open areas (which will be most of the world) it will more or less be choose your own adventure, with obvious limitations for steep terrain, structures already in place, etc. In the safe zone there will be **plots** that you can claim/purchase and once you do so, others will not be able to build there while you own it.

## Sources

1. ↑ https://www.kickstarter.com/projects/13861848/camelot-unchained/posts/460192
2. ↑ http://camelotunchained.com/v2/piercing-the-veil-7/