recursal/Fanatic-Fandom huggingface dataset:
Minerals

**Minerals** are items found in the game Planet of Bloodthirsty Santa.

## Description

The minerals are comprised of four gems found in various places early on in the game. The player is assigned to collect four minerals, in no particular order. They are found inside the cabin homes of the Elves.

## In-Game Role

The Minerals are the direct reason for the crew of the Sidus to come to FNC-13324. As stated by Earl in the game's beginning, the minerals are considered highly valuable, and the crew seeks them out to achieve wealth in return for bringing the minerals back with them. Despite Beth's misgivings, Earl, Beth and David go out in search of the mineral ores. Beth comes across the minerals sapphire, ruby, turquoise and diamond. Susan keeps track of Beth's progress via radio; each time Beth collects one, Susan responds and states the amount of minerals left for her to find. Beth will also have to avoid being attacked by Santa during this quest.

After locating the final mineral, Susan contacts Beth, exclaiming that something is onboard the ship. Beth immediately responds that she is coming back to help, before the transmission abruptly ends.

## Locations

**Diamond**: Large blue cabin on a cliff, past an oversized candy cane on a thin snow walkway, not far from the Sidus. A letter mentioning an elf named "Tula" is also found here.

**Sapphire**: Attic floor of the first cabin inside the Elf Village. The door of this cabin is broken down.

**Turquoise**: A side room to the right of the front door opening of a blue cabin, up the stairway past a large amount of candy canes and across a snow walkway. Two red ornaments are to the right of the cabin in the snow. Where the front door should be is a massive hole, and there is loud squeaking heard as Beth explores it.

**Ruby**: Second floor of the next blue cabin seen after meeting with David. The ruby is located in a side room off to the left.

## Trivia

* The minerals of the game also serve as precious gemstones in real life, used often in jewelry and decoration. Sapphire and ruby are variants of the mineral corundum, turquoise is a variant of copper ore, and diamond is a rare form of carbon.
* Due to their value as gems, Earl was generally correct in assuming that they would be paid well for the mineral collection, but that would heavily depend on the size and quality of the minerals they gathered.
* It is odd that the minerals collected have the appearance of being cut and polished like commercial gems. Normally, raw minerals need to be shaped and polished before they are used for decorative purposes. There is a possibility that the Elves had done this, since each mineral is found in their quarters.
* The turquoise is shown to be transparent like the other minerals, but turquoise in real life is opaque.
Difficulty

**Difficulty** in Puppet Combo and Torture Star Video games is defined as a measure of which a game challenges the player to their skill level.

They can be accessed and modified anytime in the options menu.

## Puppet Combo

### *Nun Massacre*

* **Explore** - The Nun will not appear, making the player's experience much safer and easier. *(NOTE: This was added in the Definitive Edition update.)*
* **Easy** - The Nun moves slower and reacts slowly. The nun will patrol the halls less, more First AID Kits, and more ammo for the Revolver.
* **Medium** - The Nun moves and reacts at a normal speed.
* **Hard** - The Nun runs much faster, and will kill the player in one hit.
* **Extreme** - The Nun runs much faster, will kill the player in one hit. In addition, the map is darker, and the Radar is unavailable.

### *Stay Out of the House*

Each difficulty modes have its own drastic changes and hidden secrets. In harder difficulties, they feature more enemies and deadly traps, as well as making enemies more aggressive, much harder to find items, and have the Abductor to outsmart the player in several other ways.

* **Explore** - Enemies will not appear, giving the player a safer experience. Although, scripted events with enemies do not count.
* **Easy** - TBA
* **Medium** - TBA
* **Hard** - The game is enabled with hunger, thirst, and bleed mechanics. The mode also introduce some new exclusive items, and the player can take fall damage, while enemies have more smarter and stronger AI.

The **Explore Mode** and **Hard Mode** were introduced in the November 30, 2022 update patch.

## Torture Star Video

### *Deadly Night*

The game is featured with three difficulty modes and can be accessed in the game's options menu of the title screen:

* **Easy**
* **Medium**
* **Hard**

Two difficulty modes were introduced in update patch 1.1.0.

## References

1. ↑ https://steamcommunity.com/games/896520/announcements/detail/3625990351997813287
2. ↑ https://steamcommunity.com/games/2026880/announcements/detail/3350136705329635141
Pancake House

**Pancake House** is a short 2021 teaser game developed by Puppet Combo. It is available for download on Puppet Combo's Patreon.

## Gameplay

Players take control of an unspecified killer driving on the road when he stops across the local Pancake house and hides his pickup truck. He goes in the Pancake house and kills all patrons and staff members before taking their corpses to his truck. The teaser ends there.

## Trivia

* The gameplay is identical to Feed Me Billy.
Animals

List of animals in Puppet Combo games.

More soon to be added.

## Cats

Can be seen in the storymode of Scary Tales Vol 1, Day 7, and Samhain.

In Scary Tales Vol 1, the protagonist owns a cat named Dodgeball that he can pet before something horrifying happens to it. In Day 7, black cat appears in the second ending on the second day. In Samhain, players can pet the cat at the beginning.

## Rats

Can be seen in The Night Ripper and Stay Out of the House. In The Night Ripper, rats can be seen in the streets, buildings, and in the subway. In Stay Out of the House, rats can also be seen in the house. At some point, the main character hallucinates rats as weird maggot like creatures.

## Cows

Can be seen in Stay Out of the House. Found in the bunker underneath the Night Shift Abductor's house. It's exact purpose is unknown besides that it's kept along with the other animals.

## Goats

Can be seen in Stay Out of the House and Feed Me Billy. In Stay Out of the House, it is found in the bunker underneath the Night Shift Abductor's house. It's exact purpose is unknown. In Feed Me Billy, at the end a goat made of flesh emerges out of the hole.

## Reindeer

*Main article: Reindeer*

They appear in Planet of bloodthirsty Santa as hostile enemies. They are mutated reindeer that were abused by Santa and released onto the crew of corporate mining ship Sidus. They wander the snowy terrain and will attack the player by hitting them or vomiting onto them. Players can either kill them with Ray blaster or evade them.
Hank

**“***I drove through a couple of times over the years. Everyone acts weird around here. [...] No one smiling, no one talking, everybody uptight. It's like they watch you from when you come into town until you leave.***”**
— **Hank about the local town**

**Hank** is a supporting character in *Stay Out of the House*.

## Description

### Appearance

Hank is an adult black man with a bald head and black facial hair. He wears a white, long-sleeved dress shirt, a black tie, and grey pants.

### History

Not much is known about Hank, except that he has been a long-time resident of Custer County, Oklahoma, and was kidnapped by the Butcher a few days before the events of *Stay Out of the House*.

## *Stay Out of the House*

Hank is one of five still living captives alongside Debra, Evelyn, Kyle and an injured woman being held in various cages at the house in the Butcher's backyard. He will beg Roxanne for help and ask her to unlock the cage. If Roxanne does not act, Hank and the other victims will be rounded up one by one over the course of the game and murdered in the kitchen.

Roxanne may choose to free him, after which he can either be caught by the Butcher or brought to the saferoom in the vents. Once secured, Hank will tell Roxanne about the area, stating that he was always creeped out by the locals, who seemed wary of people passing through, constantly watching them during their stay. He suspects that they are somehow involved in the missing persons cases that have been cropping up in the last few years and connects this with some outlandish rumors he's heard about the nearby town housing a top-secret government test site. Roxanne guesses that they've found out the hard way, to which Hank concurs and tells her to be careful when she ventures out again.

Should Roxanne return to the saferoom after unlocking the front door, she will tell the survivors that she'll leave to get help. If spoken to, Hank will express his relief and says his thanks to God for this news.

## Trivia

* Hank states that the house they are being kept in is in Mill Creek, which contradicts several notes found in the prologue, which indicate the town's name as Cedarville. While this is likely outdated info from when the game was assumed to take place in Mill Creek from one of the newspapers, it can be assumed in-game that Hank is referring to the larger area as Mill Creek or simply mistaken in his theory.
Kyle

**Kyle** is a supporting character in *Stay Out of the House*.

## Description

### Appearance

Kyle is an adult Caucasian man in his 20's with dark brown hair in a bowl cut. He wears a red-brown sweater and maroon pants.

### History

Not much is known about Kyle, except that he was kidnapped by the Butcher shortly before the events of *Stay Out of the House*. While imprisoned, he regularly chatted with a fellow captive, who eventually managed to break out and returned with their captor's journal, describing his apparent, unhinged motivation and affiliation to an esoteric cult called Church of Father's Vision, uncovering that he intends to sacrifice his victims to their dark gods.

## *Stay Out of the House*

Kyle is one of five still living captives alongside Debra, Evelyn, Hank and an injured woman being held in various cages at the house in the Butcher's backyard. If Roxanne does not act, Kyle and the other victims will be rounded up one by one over the course of the game and murdered in the kitchen.

Roxanne may choose to free him, after which he can either be caught by the Butcher or brought to the saferoom in the vents. Once secured, Kyle will tell Roxanne his name, and vice versa, and thank her for getting him out of the cage. He asks whether Roxanne has searched the kitchen already, as he heard that the key to the front door was hidden there, and upon hearing she hasn't, suggest she take a closer look next time she's there. Kyle says he learned most of what he knows from another now-deceased prisoner, saying that during his escape attempt, his friend saw things and brought notes back to the others that led him to believe that the Butcher was a fanatic cultist, raising his voice when he reveals that their abductor is killing people to appease some monstrous deity, at which point Roxanne tells him to stay quiet before they are heard. Kyle apologizes for his panic and goes on to say that his friend actually gave him more information, but that he's been having memory trouble lately and is unable to recall anything else right now.

Should Roxanne return to the saferoom after unlocking the front door, she will tell the survivors that she'll leave to get help. If spoken to, Kyle will ask if she can really handle it all by herself, to which she replies with reassurance, saying that he doesn't have to worry.

## Trivia

* Kyle's voice actor, J Fiene, is also listed in the credits as an Executive Producer, the highest available support level for Puppet Combo's Patreon.
The Booty Creek Cheek Freak II: The De-Cheekening

***The Booty Creek Cheek Freak II: The De-Cheekening*** is an upcoming Torture Star Video project by Jordan King and an indirect sequel to *The Booty Creek Cheek Freak*.

Jordan King first teased the sequel on September 30, 2022 when he started writing a draft for the game's sequel. The game's production was officially announced on October 2nd.

## Summary

Harry, the son of Gary, is having disturbing visions of a dank demon looking for vile vengeance. Can Harry resist the reek, smelly stench and save his father’s cheeks? Or will Cheek Freak maybe clap back?

## Characters

* Harry - The son of Gary and the main protagonist of *The Booty Creek Cheek Freak II*.
* Cheek Freak - The demonic buttock-faced entity and the main antagonist of *The Booty Creek Cheek Freak II*.
* Gary - The friend of Connor and father of Harry.
* Connor - The friend of Gary.
* Bubba
* Peepaw

## Trivia

* The game's cover art is drawn by Mateo Jakičević. It's a reference to the poster for *Friday the 13th: Part VII - A New Blood*.
* The game's inspirational sources include *A Nightmare on Elm Street 2: Freddy's Revenge*, *Silent Hill: Origins*, and the online horror game *The Visitor*.

## References

1. ↑ https://twitter.com/LeggoMyGiallo/status/1575823213057433600
2. ↑ 2.0 2.1 https://twitter.com/LeggoMyGiallo/status/1576670819467526144
3. ↑ https://twitter.com/LeggoMyGiallo/status/1580270347596615680
Walter Taylor

**“***MURPHY... RUN!***”**
— **Walt's final warning**

**Walter "Walt" Taylor** is a supporting character in *The Summoning*.

## Description

### Appearancce

Walt is an adult black man with a bald head and a mustache, He wears a blue security guard uniform, consisting of a navy blue cap with a golden hat badge, a lapis blue long-sleeved shirt with a name tag, grey pants and black shoes.

### Personality

Walt is typically a casual, friendly colleague to Murphy, joking with the latter and privately owing up to sleeping on the job, also showing concern for Murphy when he appears to him obviously rattled by something in the house. Though he does take liberties on how he spends his work hours, Walt shows a stricter side to himself when he reprimands Murphy for apparently trying to skip out on the surveillance gig as a whole, going as far to threaten to get him sacked, apparently unwilling to risk Murphy becoming a liability to the company or his own position.

### History

Walt is employed as a security guard for a private security agency. Alongside Murphy Weller, he has been sent to a rough side of the local town to surveil the infamous "Massacre House", a ruined house where many murders have occured in recent years. Unlike Murphy, who dreads each night he has to spend at the house, Walt takes it easy on his 12-hour day shifts, despite the admittedly unnerving atmosphere.

## *The Summoning*

### Day 1

Walt meets Murphy in the entrance room of the "Massacre House" and briefly tells him about "seeing this old woman from the corner of my eye", then laughs it off to reveal that he's been sneaking in naps due to the inactivity. Walt gives Murphy the rundown on his tasks and informs him that there might be a vagrant hiding out somewhere before clocking out.

If Murphy escapes from the monster, he will run into Walt, who had come to take over for the day shift, commenting that Walt "looks like [he's] seen a ghost" before advising him to sleep it off.

### Day 2

Walt is startled by Murphy's arrival, apparently not having noticed that 12 hours had already gone by. Walt seems a lot less jovial and simply states that he hopes that with the end of their work here, whatever has been getting them on edge will go away as well.

If Murphy escapes the burning ghosts, he will again run into Walt in the front yard of the house. Walt, believing Murphy to be having a nervous breakdown, chastises him for leaving his assigned post and orders Murphy to "pull it together" and finish tomorrow's final shift, otherwise he'll be forced to fire him.

### Day 3

When Murphy comes in to start his shift, he finds Walt nowhere to be found. Exploring the basement of the house, Murphy discovers numerous holding rooms and torture chambers before he locates Walt at the end of a tunnel. Walt concedes that Murphy's fear was well placed and says that "she" is here now. Walt tells Murphy to run, just as he is supernaturally torn apart by Martha and her demonic forms.
Foggy Fishing Village

Jeff. exploring the village.

**Fishing Villiage** is is a cancelled and unfinished game by Puppet Combo. The unfinished version could be played through Unfinished World Vol I.

## Summary

The story is unknown for the most, but the game seems to centered around the character Jeff West, possibly being a prequel to Power Drill Massacre or Splatter Camp.

## Gameplay

*You play as Jeff West, the main protagonist of Splatter Camp.*

### **Basic Controls**

This game uses the *Puppet Combo victim standard control scheme,* using Unity's default "Third Person Controller" asset (with minor alterations). The camera can also be switched to a first person view.

### **Dialog & Decision Trees**

No dialogue or story was added yet, but the game might be about Jeff going to a fishing village.

## Characters

* ***Jeff West*** ***(Protagonist)*** *-* The lover of Megan, deeming himself a trip to a villiage.
* ***Possible Killer & Attacker***
Revolver

The **Revolver**, also known as the **Pistol**, is a defense equipment and weapon used in Puppet Combo's games and Torture Star Video games.

## Usage

Players can use the revolver to defend themselves in an emergency. Firing the revolver at the killers won't kill them; it will only cause the killers to run away, giving players more time. Players need to be careful when using the pistol because the gun sound can attract the killers. The revolver has a limited amount of use so ammo is required.

In some games, however, the revolver can be used for killing.

## Appearances

### Puppet Combo Games

#### *Feed Me Billy*

Billy can use his revolver to murder the victims during his killing spree.

#### *Stay Out of the House*

**“***I haven't fired a gun since I was a kid, but I should be able to hit somebody if they're close.***”**
— **Inventory menu**

The .38 caliber revolver is found somewhere in the Abductor's house. It can be used in the following:

* A defense against the Night Shift Abductor.
* Killing the Wheelchair Lady and the Baby.
* Shoot open the locked door.
* Shoot the light and security camera.

The revolver, however, has a limited use and requires an ammo of bullets.

### Torture Star Video Games

#### *Bloodwash*

The revolver is used by Officer and Sarah. The revolver is first available for Officer's use, and it was later found in the Old Laundromat.

Sarah can use the revolver for the fight against the Womb Ripper during the game's climax.

#### *Night at the Gates of Hell*

The revolver is possibly David's only primary weapon as a way to kill the zombies.

#### ***Deadly Night***

The revolver this time is only available in certains endings, and exclusively used by The Cop. During each of the endings, the revolver will play the primary role in fending off Dylan, with the good ending results Dylan death.

* Exclusive and only wepoon in Deadly Night
* Killing Dylan
Masters of Indie Horror Bundle

## Masters of Indie Horror

***Masters of Indie Horror Bundle*** is a mix bundle of indie horror games released on October 21, 2022. The bundle can be purchased on Steam.

## Summary

Murderous rabbits, ghosts, demons, oceans of blood, zombies and the depravity your own mind...

All this and more in these six highly acclaimed indie horror games from six MASTERS OF (indie) HORROR.

Spanning a wide variety of gameplay styles and moods, this is the ultimate collection for the ultimate horror connoisseur.

## Games

The bundle includes six games:

* *Murder House*
* *Lost in Vivo*
* *FAITH: The Unholy Trinity[1]*
* *Nightmare Of Decay*
* *The Convenience Store*
* *Iron Lung*

## Trivia

* The developer of Iron Lung, David Szymanski, wanted to create an Orange Box style bundle of the best and most popular indie horror games, so he reached out to Puppet Combo and other indie horror developers. The collaboration resulted in the creation of Masters of Indie Horror Bundle.

## References

1. ↑ https://twitter.com/DUSKdev/status/1608910370185576449
Planet of Bloodthirsty Santa

***Planet of Bloodthirsty Santa*** is a 2018 survival horror game developed by Puppet Combo. The game can be downloaded from Puppet Combo's Patreon page.

## Summary

The game stars Beth, a crewmember aboard the corporate mining transport "Sidus," and her colleagues, Earl, David, Susan, and Jackson.

They've landed on a seemingly uninhabited planet to gather mineral ore, but they soon discover that the planet was actually inhabited by Santa and his elves. But something seems to have gone horribly wrong, and a bloodthirsty Santa is lurking in the shadows...

## Gameplay

### Part 1:

The crew of Corporate mining ship Sidus land on an uninhabited snow planet with the goal of finding four minerals and get off the planet. Beth, David, and Earl go in search of the minerals while Susan and Jackson stay on the ship. During her search, Beth stumbles across a village and searches for minerals there while avoiding being killed by Santa. At some point, she meets up with David who acknowledges that they are being hunted but still have to finish the mission, and they split up. Finally, Beth collects all four minerals and Susan contacts her and tells her that there's something on the ship.

### Part 2:

Beth makes her way back to the ship only to find the crewmembers dead and the ship bridge badly damaged. Soon, David shows up and gives Beth a toy factory key that he found and tells her to get there while he goes to find Earl. On her way to the toy factory, she is attacked by hostile mutated reindeer. Beth manages to kill or avoid some and makes her way to the toy factory and finds Earl there who tells her to go inside while he goes to see something. Inside the toy factory, Beth in order to activate the control panel and get the cable car moving has to fix fusion boxes. She searches the factory and manages to repair fusion boxes all while avoiding being killed by the mutated Elves that patrol the factory. She meets up with David and they both head towards Santa's castle in a cable car. During the ride, they have a conversation and conclude that they are dealing with Santa and that he is responsible for the massacre, they also conclude that they have to find his sleigh and use it to get off this planet. At the castle, they split up in search of Santa's sleigh.

## Characters

### Crew Members

* Beth
* Susan
* David
* Earl
* Jackson

### Planet Inhabitants

* Santa
* Elves
* Reindeer

## Items

*Main article: Items*
* Minerals
* Ray Blaster

## Trivia

* A free demo of this game was once available for download on Puppet Combo's itchio page. It is no longer available.
* This game is currently divided into parts. The first part was released in 2018, while the second in December of 2019. The third part is in development.
* The evil Santa Claus seen on the game's cover art is actually a edited photo of a wall graffiti found at Amsterdam, Germany. The original photo was taken on March 15, 2005.
Violet

Zombified Violet attacking David

**“***The love of my life... She belongs to the maggots now.***”**
— **David on Violet's dead body**

**Violet** is a minor character in *Night at the Gates of Hell*.

## Description

### Appearance

Violet appears to have been an adult Caucasian woman with dirty blonde hair. She wore a purple shirt, black sweatpants, and brown shoes. Initially, Violet's eyes, mouth and torso are covered by maggots.

### Personality

Violet personality is entirely unknown, but it is clear that she and David had a very close relationship, becoming suicidally distraught after her death and desperately attempting to "save" her later, despite very clearly being dead.

### History

Violet was romantically involved with David, with whom she shared a flat the Woodside Apartments in Youngstown, Ohio.

Shortly after the zombies rose from the nearby St. Mary's Cemetary, Violet was one of the many townsfolk killed by the undead. David, unable to properly lay her to rest, placed her corpse on a mattress in a closed off room with a cross, leaving it to decompose and be infested by blowflies.

## *Night at the Gates of Hell*

### Woodside Apartments

Sometime after Violet's death, David decided that he could no longer stay in the flat and searched the entire apartment complex for a way out. He managed to reactivate the elevator system, but as he was about to leave, three cultists entered his apartment and performed a ritual over Violet's corpse to reanimate her. When David heard strange groans coming from his apartment, he recognized them as belonging to Violet and suffering a momentary lapse of insanity, he returned to his room, killed the cultists and grabbed Violet's body. Believing that, now that Violet was technically alive again, he could possibly get her back if a hypothetical cure was found and carried her to the elevator, hoping to restrain her before she fully turned. Unfortunately, Violet awoke during the ride down and tried to bite David, forcing him to stab her in the left eye, this time putting her down for good. Her body drops to the floor when the elevator reaches the ground story, at which point David, having nothing left in the city with Violet truly gone, and made his way to a Coastal Town in the east.
Jaime Salazar

**Jaime Salazar** is a character in the game *The Enigma of Salazar House*.

 Known as
 Species
 Gender
 Skin Color
 Eye Color
 Occupation
 Starting location
 Age
 Residency
 First appearance
 Relatives

## Description

### Appearance

In life, Jaime Salazar was an adult Hispanic man with a full head of dark-colored hair. In his family portrait, he wore a suit and tie with matching slacks and shoes.

Following the ritual, Jaime's restless spirit is seen as a naked, emaciated corpse with only a few short strands of hair left.

### History

Jaime Salazar was a renowned author living in Chiloé, Chile. He resided in a large mansion with his grandmother Gloria, taking in his younger brother Gabriel and his dog Cazán when their parents were killed in an accident. A few years later, Jaime brought home his lover Isabel, whom he married shortly afterwards and had a son they named Javier, who died of unknown causes when he was an infant.

Jaime went missing along with the rest of his entire family in May, 1986. The local police did not treat their disappearance as a criminal case, as there were no immediate signs for foul play warranting an investigation. Public consensus presumed that the Salazars were secretly taken away and likely executed in one of the many political purges during the Pinochet regime.

In reality, Jaime was murdered in a summoning ritual by his wife Isabel, who had sought to trade the souls of her family and her own in a deal with the Devil to bring Javier back to life.

Six years after his death, Jaime and the rest of the Salazar family remain spiritually bound to their home, aggressively going after and killing those who enter their domain.

## *The Enigma of Salazar House*

After the ritual, he became "The Saddest Soul", and is located to the upper-left of the house, hanging by a rope. Interaction with the candle will snuff it out, causing the room to go dark for a second, during which Jaime disappears from the noose. Once Elisa proceeds to the next area, part of his head will appear at the lower left corner of the screen, getting progressively closer to the center each time she moves rooms before his whole face becomes visible, by which point he will scream and kill Elisa, resulting in a game over. To set his soul free, Elisa needs to lead his body to the family portrait and a mirror. Showing Jaime his loved ones and who he once was, and facing him with what he has become, he will cry at his reflection in sorrow and fade away.

## Gallery

Jaime Salazar as in the game's video cover.Jaime with his family (right center)
Claire

**Claire** is the main protagonist of *SEARCH PARTY* and *SEARCH PARTY: Director's Cut*, also a mentioned character in *SEARCH PARTY: Prologue*. She is a 8 years old girl seeking for her brother who went missing inside the woods.

## Biography

### SEARCH PARTY

#### Prologue

After Daniel went missing, Claire joined a search party inside the town in attempt to find her lost brother. In was during this time that she got lost inside the woods.

#### Main Game

Upon finding a house inside the woods, she enters it in hope of finding Daniel. Once she enter the house however, the door is locked, trapping Claire inside with no meant of open. Claire decided that she need to find a way to get out there, but as she explore the house she found mark of faces, smiling creepy faces on all over the wall of the house.

It get more disturbing as she found missing people posters laying all over the wall, and just as she is still in shock, she found her brother head. Claire quickly become horrified, she tries to make her way out of the room only to encounter a masked killer. Having no other choices, Claire starting to solve the puzzles lay around the house and hide from the killer as her only way to survive from him. But it was not over, outside of the killer there is cryptic cult creatures, a large amount of dead bodies and statue laying all over the house.

Claire run with all the might that she had and suddenly, in her illusions she saw Daniel again. She asked Daniel what is happening, but the boy only told that all this "pain" will end. Claire blacked out and later was found by the search party with her mother. They all reported about the house as the chances to find the missing people seemed hopeless.

##### Epilogue

The epilogue showed Claire grieving about the death of her brother, reminiscene about the events of 9 years ago.

## Trivia

* Claire seems to bear a great amount of strenght as she can use the axe to fight back against the masked killer.
Demo Disc

**Demo Disc** is a 2018 physical collection of some of Puppet Combo's trial titles. It is available at Puppet Combo's store.

## Description

Puppet Combo killers will turn your dreams to nightmares long after the vhs tape finishes playing. So grab a beer, dim the lights, take a seat and enter the dark universe of Puppet Combo...

...If you DARE!

## Games

Demo Disc includes these trials:

* Power Drill Massacre
* Stay out of the House
* Planet of Bloodthirsty Santa
* Buzz-Saw Blood House
* Texas Butcher

## References

1. ↑ https://puppetcombostore.com/products/demo-disc-1
Astrid

**Astrid** is a Nord assassin, the leader of the last remaining Dark Brotherhood Sanctuary in Tamriel, and the wife of former Companion Arnbjorn. She also initiates many of the quests in the Dark Brotherhood questline.

When you first meet her in the Abandoned Shack, Astrid wears the typical Dark Brotherhood garb consisting of Shrouded Armor, Shrouded Gloves, Shrouded Boots, and a Shrouded Cowl. However throughout the rest of the Dark Brotherhood questline, she is seen without her cowl. She also carries around the Blade of Woe.

After joining the Brotherhood, if you ask Astrid about herself, she will explain how she joined the Brotherhood: *"This Sanctuary has been my entire life since I was a young woman. That's when I first discovered my, shall we call it "aptitude," for elimination. I had an uncle, you see. He made certain... unwanted advances. So I killed him. And liked it. Then I killed again. And liked it even more. And so on. I was recruited by the Dark Brotherhood, and have been here ever since. I met my husband Arnbjorn, rose to leadership. And now here we are."*

When Cicero and the Night Mother arrive to the Sanctuary, Astrid becomes weary of the Keeper's presence which is seen when you ask her about whether things will change on the matter: *"Very little. You have my word on that. The Night Mother represents a chapter in the Dark Brotherhood's history that has long since been closed. Today we live by our own rules. We're the last Sanctuary in all of Tamriel, and only by forgoing the old ways have we survived for so long. My only worry is her "Keeper." I'm not sure what Cicero expects to gain by bringing the Night Mother here, but he'll soon learn this is my Sanctuary."* Her growing paranoia of Cicero eventually leads to his attempt to murder her during the quest The Cure for Madness, for openly speaking badly of the Night Mother, to which she openly admits: *"If I'm being honest, I haven't exactly been discreet lately in expressing my frustration with this whole situation. Obeying the Night Mother. You being the Listener. It's ridiculous. No offense. Cicero may have overheard me talking to one of the others about the Night Mother. It's possible I was... not entirely respectful."*
Machado de Guerra Nórdico (Dragonborn)

O Machado de Guerra Nórdico é um tipo de arma de Uma-Mão com qualidade mediana, com dano igual a Élfico, Herói Nórdico e Aço Forja-Celeste, e pesa um pouco menos. Ela é uma arma nivelada que começa a aparecer em Skyrim partir do nível 25. Alguns personagens e inimigos carregam um machado de guerra nórdico.

## Locais

Machados de Guerra Nórdicos sem encantamento aparecem em Skyrim no nível 25 e com encantamento aparecem no nível 26. Essas localidades incluem:

* Encontrado como saque aleatório em baús.
* Pode ser carregado por bandidos chefes, bandidos contratados, senhores salteadores, coletores de recompensas e reaver saqueadores saltadores

### Locais Fixos

* Frea - Ela utiliza um; juntamente com um Machado de Guerra de Stalhrim, podendo ser roubado, saqueado ou pego do inventário dele, se ela for seguidora.

* Machados de guerra nórdicos, assim como outras armas nórdicas, podem ser obtidos em qualquer nível, viajando para Solstheim, localizando o Salão de Hidromel Thirsk e completando a missão O Chefe do Salão Thirsk. As armas podem ser saqueadas dos corpos dos antigos residentes do salão.

## Metalurgia

Um machado de guerra nórdico pode ser construído com privilégio Armaduras Avançadas. É fabricado na Forja com os seguintes componentes:

* Lingote de Aço 2x
* Lingote de Mercúrio
* Tira de Couro 2x

Pode ser aprimorado no Amolador com um lingote de mercúrio e se beneficia do privilégio nível 50 Armaduras Avançadas, que dobra o aprimoramento.

## Aparições

* *The Elder Scrolls III: Morrowind*
* *The Elder Scrolls V: Dragonborn*
Documents (Night at the Gates of Hell)

This is a list of **documents** in *Night at the Gates of Hell*.

***[Most of this note is in a language I don't understand... But at the bottom in English is written,]***
*"Confess to me."*
***[What the hell is going on here?]***
### Church Note 2

The note is found in the confession booth. It gives out hint in finding the crucifix for the keys.

*"Sister Mary, your transgressions have not been ignored. Bring a symbol of your repentance. To me and confess your sins to be forgiven. And be allowed to stay on these grounds."*
Brill

**Brill** is a Nord citizen of Whiterun, and can be found in either Jorrvaskr or Dragonsreach, depending on the status of the civil war.

Brill wears a set of farm clothes along with a pair of boots. He wields a Skyforge steel dagger and carries a selection of common loot and gold.

Brill is frequently seen in the company of Vignar Gray-Mane, to whom he owes a debt of gratitude for saving him from a troubled lifestyle. His attitude towards Vignar includes quotes such as *"I'd be dead if not for Vignar. He took me in and helped me turn my life around.*" and *"I had a bad time a few years back, an' I turned to drink. But Vignar, he wouldn't let me stay weak."*

He sees Vignar as a father figure, and acts as his aide. Consequently, he will replace Proventus Avenicci as the steward of Dragonsreach if and when the Stormcloaksconquer Whiterun, which leaves Vignar as the new jarl. Like Avenicci, he will sell property and furnishings.

If you ask him about his new role he will be optimistic and say *"Well, it could be worse. The former steward, Proventus, kept very detailed records."* before adding *"But yes, it's been a lot of work. Vignar doesn't want the change to disrupt the lives of his people. They've got enough to deal with already*"

He will also add that *"Vignar and I have our hands full. It's no small task, running an entire hold."* and *"When I became Steward, I had to give up the bottle. The people of the hold need me at my best."*

He does not appear to be worried about the dragon menace and if you ask him about the danger of a dragon attack he will confidently tell you *"And we've done as much as we can to prepare for that. But remember, Whiterun is home to the Companions. Any dragon that comes here will get more than he's bargained for, I think.*"

It seems that Vignar is not fond of the Companions and Brill will say that *"To hear Vignar tell it, they're a bunch of layabouts and useless whiners who used to know how to fight.*". However, it soon becomes clear that Brill does not share this view after he quickly adds *"But he thinks everything used to be better. I, for one, would trust any Companion with my life."*
Espada-Grande Dwemer (Skyrim)

A Espada-Grande Dwemer é um tipo de arma de Duas-Mãos com qualidade mediana, melhor apenas que as de Ferro, Aço e Ogra, e aparece a partir do nível 12. Ela é uma arma nivelada que pode, raramente, aprecem em Skyrim em níveis menores que 12. Muitos inimigos, como bandidos chefes, carregam uma espada-grande de dwemer.

## Locais

Espadas-Grandes Dwemer sem encantamento aparecem em Skyrim no nível 12 e com encantamento aparecem no nível 13. Essas localidades incluem:

* Ferreiros e Vendedores de bens em geral.
* Carregado por muitos personagens e inimigos.
* Encontrada como saque aleatório em baús.
* Encontrada em Ruínas Dwemer.

## Metalurgia

Uma espada-grande dwemer pode ser construída com privilégio Metalurgia Dwemer. É forjada na Forja do Ferreiro com os seguintes componentes:

* Lingote de Metal Dwemer 2x
* Lingote de Aço 2x
* Lingote de Ferro 2x
* Tira de Couro 3x

Pode ser aprimorada no Amolador com um lingote de metal Dwemer e se beneficia do privilégio nível 30 Metalurgia Dwemer, que dobra o aprimoramento.

## Curiosidade

* Pode ser roubado da vitrine do quarto de Kodlak Juba-Branca nos aposentos de Jorrvaskr.
Phinis Gestor

Phinis Gestor é um mago Bretão que trabalha no Colégio de Winterhold. Ele pode ser encontrado no Salão da Realização e pode aparecer também em The Arcanaeum. Ele é um expert em Conjuração e antigo pupilo de Falion. Durante um diálogo com o Dragonborn revela que ele admite praticar Necromancia.

## Missões

* Ritual Feitiço de Conjuração
* Aprendizes Perdidos (missão cortada): Phinis menciona quatro alunos do colégio; Yisra, Ilas-Tei, Borvir e Rundi sumiram. No entanto, a conversa não gera uma missão no jornal. Após achar os estudantes e seus respectivos pertences, não há opção de diálogo com Phinis para informar o ocorrido. Mas, isso fornece oportunidades de saque ao jogador.
Espada-Grande Ôgrica (Skyrim)

A Espada-Grande Ôgrica é um tipo de arma de Duas-Mãos com qualidade baixa, melhor apenas que as de Ferro e Aço, e aparece a partir do nível 6. Ela é uma arma nivelada que pode, raramente, aparecer em Skyrim em níveis menores que 4. Alguns inimigos carregam uma espada-grande ôgrica.

## Locais

Espadas-Grandes Ôgricas sem encantamento aparecem em Skyrim no nível 6 e com encantamento aparecem no nível 7. Essas localidades incluem:

* Ferreiros e Vendedores de bens em geral.
* Carregada por muitos inimigos, como Bandidos e Bandidos Chefes.
* Encontrada como saque aleatório em baús.

### Local Fixo

* Uma pode ser encontrada no quarto secreto de Delphine.

## Metalurgia

Uma espada-grande ôgrica pode ser construída com privilégio Metalurgia Ôgrica. É forjada na Forja do Ferreiro com os seguintes componentes:

* Lingote de Oricalco 4x
* Lingote de Ferro 2x
* Tira de Couro 3x

Pode ser aprimorada no Amolador com um lingote de oricalco e se beneficia do privilégio nível 50 Metalurgia Ôgrica, que dobra o aprimoramento.
Vex

**Vex** is an Imperial thief and an important member of the Thieves Guild in Riften. She is always at The Ragged Flagon, located within The Ratway in Riften. Like other patrons of the bar, she does not sleep.

Vex's outfit consists of a set of Guild Master's armor, including matching pairs of gloves and boots. She also carries a leveled dagger (up to elven quality), three leveled gems, two lockpicks and up to 45 gold.

Vex is the Master trainer for Lockpicking. After joining the Thieves Guild, she will tell you that she handles all the burglary, shill, sweep, and heist jobs - *"the ones that involve breaking and entering."* If you ask her how extra jobs will help the Guild, she will exclaim: *"Are you kidding me? Ever since the Guild's luck turned sour, we haven't had a coin to our name. And when the coin dried up, that's when people started to leave. We had the best of everything down here... the Ratway was a damn palace. The only way this place will ever return to its glory days is if we can finish these extra jobs and start the gold flowing again."* Inquiring about what the glory days were like, she will continue: *"The Flagon was once a city beneath a city. We had our own smith, our own alchemist... you name it. If we can make a name for ourselves in Skyrim once again, I can almost promise you those merchants would return. Best of all, we'd have enough gold to throw around so we can start living in the lap of luxury again."*

She also triggers the quest No Stone Unturned, started after finding one of the unusual gems. Vex will reveal to you the location of Isabelle Rolaine's whereabouts as part of the quest Drowned Sorrows.
Congelamento (Skyrim)

```

 ### Escola de Magicka

 Destruição

 ### Nível de Habilidade

 Novato

 ### Efeito

 Lança um jato curto de gelo que inflinge 8 de dano base por segundo à Saúde e Resistência.

 ### Custo de Magicka

 16 por segundo

 ### Tipo

 OfensivoJato curto

 ### Alcance

 10m-11m

 ### Volume de Feitiço

 Comprar/Achar

 ### Volume ID

 0009CD52

 ### ID

 0002B96B

```

*For other uses, see Frostbite.*
**Frostbite** is a Novice-level destruction spell.

## Effects

Casting it projects a continuous stream of frost. It slows enemies down while doing a base damage of 8 points per second to the target's health and stamina. It costs 16 magicka per second.

## Quests

### Revealing the Unseen

Frostbite must be used during the quest, Revealing the Unseen, to focus the Oculory. Aim the spell at the Dwarven apparatus to move the beams of light onto the ceiling.

## Spell tome

### Attributes

* **Weight**: 1
* **Value**: 47
* See Spell Tome for a complete table of spell tomes, their descriptions, and their values.

### Acquisition

* General goods merchants sometimes sell the tome.
* Nelacar at The Frozen Hearth, if his path is taken in The Black Star.
* Can be bought from Lucan Valerius in the Riverwood Trader.
* The stone table atop the Oculory in Mzulft.
* May be found on enemy spellcasters.
* Sometimes found in chests.
* Faralda at the College of Winterhold sells the tome.
* Court Wizards sell the tome.
Arco Falmer Flexível (Skyrim)

The **Falmer Supple Bow** is a bow found in *The Elder Scrolls V: Skyrim*.

## Características

The Falmer Supple Bow is identical in appearance to the Falmer Bow, though it is heavier and does more damage. It is crafted from the chitin harvested from Chaurus, the creature that most Falmer technology and weaponry is derived from.

## Aquisição

* The Falmer Supple Bow is wielded by "boss" type Falmer, such as Falmer Shadowmastersand Falmer Gloomlurkers, within Falmer hives or Dwemer Ruins.

## Metalurgia

Unlike the Falmer Bow, the Falmer Supple Bow cannot be upgraded. However, it can be upgraded via enchantig.

## Curiosidade

* The Falmer Supple Bow is one of the heaviest bows in the game, along with the Dragonbone Bow
Call Girl

**Call Girl** is a minor character in *Bloodwash*.

## Biography

### Bloodwash

A randomized number is called, as Sara pick it up to be welcomed by a girl. She tries to flirt with Sara, not knowing that she is a female. After knowing this, the Call Girl is suprised and apologized for it, saying that it was her "first day".

Call Girl told Sara that she once have some fair shares with severals creeps, while asking who will just dial a random number in the night, much to her confusions. When she knows that Sara is using the laundry outside the place, she warns the latter to go home to avoid the Womb Ripper blade, but before she can fully warn her, the free 60s calls dial runs out of time.

## Personality

Call Girl personality seems to refrence the 80s era prostitute at first, but later on, she is seen to be have some chermisty and even worries about the fellow other conditions, trying to warn them about possible dangers.
Arco de Caça (Skyrim)

*Em outros jogos: Arco de Caça*
O Arco de Caça é um tipo de arma de Arquearia com a menor qualidade, superior apenas ao arco longo, e também aparece desde início do jogo. Como não há um "arco de aço", apenas flechas de aço, o Arco de Caça seria um equivalente a esse tipo de arma. Embora o arco de caça não possa ser fabricado, ele é geralmente considerado como uma arma de aço; mas não é aprimorado com lingotes de aço, em vez disso, é aprimorado com tiras de couro, mas seu aprimoramento é melhorado pelo privilégio Metalurgia de Aço. É uma das armas mais comuns encontradas em Skyrim, e uma das primeiras armas que o jogador tem acesso. Alguns civis, soldados e inimigos em Skyrim, carregam um arco de caça.

## Descrição

O Arco de Caça é bastante básico na aparência e usa desenho de arco recurvo.

## Localidades

Arcos de caça são bastante comuns e podem ser encontrados em toda Skyrim desde o começo do jogo em diante. Esses locais incluem:

* Ferreiros e Vendedores de bens em geral.
* Carregado por muitos personagens e inimigos.
* Encontrada como saque aleatório em baús.
* Alguns Guardas do Estado os carregam.

## Metalurgia

O arco de caça não pode ser fabricado, mas pode ser aprimorado com Tiras de Couro no Amolador. Também se beneficia do privilégio Metalurgia de Aço, que dobra o aprimoramento.

## Variações

* Arco de Angi
* Arco da Caçada
* Arco de Dravin

## Curiosidades

* O desenho do arco tem uma grande semelhança com o arco recurvo dos Hunos, usado pelos arqueiros Hunos.
* A maioria dos seguidores usará este arco quando receberem flechas, e não usará nenhum outro arco que o jogador lhes der, a menos que eles não tenham flechas, nesse caso eles usarão flechas de ferro padrão.
* Ironicamente, os arcos desse desenho raramente são usados para caçar. Arcos compostos asiáticos, como estes, são mais sensíveis às mudanças climáticas e foram substituídos pelos mais viáveis, arcos simples, laminados e compostos modernos. Arcos altamente recurvos também são mais difíceis de amarrar e (raramente) podem se reverter se forem colocados indevidamente.

## Aparições

* *The Elder Scrolls V: Skyrim*
* *The Elder Scrolls Online*
Stamina

**Stamina** is a measurement meter featured in Puppet Combo and Torture Star Video games.

Running is the player's option to flee away from enemies, but with stamina meter used, running is not unlimited. While running, the stamina meter will display and slowly decrease. If their stamina completely runs out, the player will slow down to their normal walking speed, but if the enemy is already close to the player, the chance of death is highly likely.

## Puppet Combo

### *Nun Massacre*

When running, the meter will display at the bottom center of the screen. In easier modes, stamina will decrease very slowly, but will drain quickly in the hardest difficulty mode.

### *Murder House*

In the prologue, the player has an unlimited use of stamina, but this is not the case for the main campaign.

### *Stay Out of the House*

The stamina meter's function is similar to its use in *Nun Massacre*.

## Torture Star Video

### *Deadly Night*

The stamina meter represents as the icon of human lungs, displaying at the bottom right corner.