Sunken Shores Test Page

***Note that on the tables, we are merely trying to decide card rarities. Not all cards are Legendaries.***

**Sunken Shores** is a fanmade *Plants vs. Zombies: Heroes* set made by TheNileGuacadile and helped by Dzaky84. It is themed around the ocean, beaches, underwater, and islands. It features new heroes and many, *many* new cards.

As an opening to the set, each player gets 2 Sunken Shores packs.

This set also introduces new tribes such as Seashell and Kelp for the plants and Tropical and Diver for the zombies

## Story

*After the invasion of Hollow Earth, a map was found to the mystical realm of Atplantis, home to treasures untold. As the two sides struggled to find reinforcements, a whole new world was discovered under the ocean. Many new plants and zombies flocked to their sides, eager to stop the other before they found the underwater palace. New advancements in amphibious technology allowed for the creation (and removal) of water.*

*While some forces explored the depths, other took the islands, hoping for clues to Atplantis's location. They didn't find anything useful- other than nature loving and tribal plants and zombies.*

*Sunken Shores packs available in the store now!*

## New Tribes

* **Seashell** - Plant exclusive
* **Kelp** - Plant exclusive
* **Tropical** - Zombie exclusive
* **Diver** - Zombie exclusive
* **Machine** - Zombie Exclusive

## New Traits

* **Stun** - This card cannot use their ability for 1 turn.
* **Stealth** - This card is ignored by other fighters. Their attacks hit the hero instead. **Untrickable** cancels out this effect

## New Heroes

### Plant

	+ **Missile Thistle:** Make an unmovable, unbuffable **Thistle Silo** with 0/3.If you do, do 5 damage to a zombie or 4 unblockable damage to the zombie hero.
* **Others:**
	+ **Barrel Bomb:** Do 2 damage to all zombies and 1 damage to all plants in the ground lanes.
	+ **Spike Armor:** When a zombie hurt your hero this turn, do half that damage to the zombie. If they did one damage, destroy them.
	+ **Ticking Bomb:** Do 1 damage to any fighter for 3 turns
 Cobra Lily
	+ **Late Bloomer:**Make a random plant in the water lane that costs 5 or less. It gets **Amphibious** and **End of turn:**Gain +1/+1
* **Others:**
	+ **Cobra Constrict thanks, venera:** A Zombie gets -2. Destroy that Zombie if it has 0. Draw a card.
	+ **Hoodwink:** Move a zombie. Plants in the lane it was in get +1/+1.

### Zombie

	+ **Deadly Dive:** Conjure an **Amphibious** zombie and it gets **Deadly.**
* **Other:**
	+ **Possessed**
	+ **Super Stench**
	+ **Toxic Thrower:** 2/4, **When played:** A zombie gains **Deadly.**
 Shark Tank
	+ **Undersea Torpedoes:** Do 2 damage 3 times in a lane. All zombies in your hand get +1/0 for each plant destroyed.
* **Other:**
	+ **Shark bite:**Do 2 damage to plants here and next door

## Card Distribution

I really just have this here so I can remember. This is just a rough thing, most likely some classes will have more/less.

* Legendary - 2
* Super-Rare - 3
* Rare - 4
* Uncommon - 5

## Changes (this stuff is boring so im putting it at the bottom)

### Loading Screen and Icon

#### Mobile Icon

* The mobile app icon now is a picture of Super Brainz wearing a Hawaiin shirt and scuba goggles with a snorkel.

#### Loading Screen

* The progress bar at the bottom now shows Huge Giganticus, Beta-Carrotina, Tacticactus, Pollutron, Shark Tank, and Cobra Lily's faces.
* Z-Mech's face in the loading bar is more defined.
* The loading screen now shows Super Brainz and Green Shadow underwater in Scuba Gear with Cobra Lily and Pollutron behind them.

### Menu

* The main menu theme now has a tropical feeling such as ukulele, waves, and other things.
* There is a new option that gives you the ability to change the main menu theme.

### Plant and Zombie Missions

#### Heroes

* **Cobra Lily** and **Tacticactus** have been added to zombie missions, while **Pollutron** And **Shark Tank** has been added to plant missions.

#### Mission Order

* Missions have been reset to zero. Super Brainz and Green Shadow are now the first heroes you will face, respectively, and all subsequent missions have randomized heroes featured.
* There is no longer a limit of 200 missions.
* The same hero will not occur more than once within 5 missions and more than twice within 15.

#### Rewards

* Completing a group of 5 missions will now grant you 30 gems.
* Completing a group of 25 missions will now grant you 2 free packs of any type from the store.

#### Hero AI

* Heroes will now know about and use synergy.
* AI heroes will now use cards from different sets more frequently.
* AI heroes can no longer use cards not in their classes.

### Store

#### Aesthetics

* The store now has the appearance of being on a brown wooden shelf rather than the current store.

#### Sparks

* Sparks are now obtainable in the store, for:
	+ 50 for 50 gems
	+ 250 for 150 gems
	+ 100 for 500 gems
	+ 2500 for 1200 gems

#### Hero Section

* There is a new "hero" section in the store, where all hero packs are displayed. The two heroes of the week are on top.

#### Galactic Gardens Packs

* Huge-Giganticus and Beta-Carrotina are now available in Galactic Packs.