Shotput

## Description

Place this on a single player that you are targeting with an action this night.

Shotput will direct eliminate the target the next night.

Shotput elimination is prevented if Shotput is revealed.

When used, the user regains an expended blackened trade the next night.

## Notes

* Shotput cannot be used on oneself.
* Shotput cannot be used on multiple targets.
* Shotput eliminations cannot loot the body.

## Strategy

### **Hope**

As Shotput is a blackened only item, characters on the side of hope cannot use it.

### **Blackened**

Shotput has a lot of rules attached, which makes it a difficult item to use correctly for new players and a prized item for experienced players. Firstly, the item is "placed" on a target by selecting a character that has been targeted by one of the user's actions on the same night. It doesn't matter what the action is. In fact, it doesn't matter if the action fails (with an exception for untargetable characters and during blackouts). The item is a free use item, so a blackened using Shotput can perform a benign action, use Shotput on the same target in the same night, and have a fair alibi for the upcoming trial if it successfully eliminates the target. Secondly, as Shotput kills the target the night after it has been used, it won't show up in the investigation phase unless the class decides to use the Monokuma File for that trial. Discarding other weapons to be discovered during the investigation phase can help throw players off of the suspicion that a Shotput was used to kill the victim. A downside to using Shotput, however, is that it can be negated if it is revealed from the discard pile, which can happen if the janitor flips it in the janitor 2 phase or if somebody uses Evidence Ticket during the following morning. If there aren't enough items in the discard pile for the janitor to flip instead, the blackened can increase his/her chances of getting away with using Shotput by discarding others items on the same night that it's used. Thirdly, using a Shotput allows the blackened to regain his/her despair trade. There are at least two ways the blackened can take advantage of this. The blackened could use his/her despair trade to trade for a Shotput, use the Shotput, and use his/her regained despair trade for another item. Additionally, if the blackened draws the Shotput during the draw phase, he/she could time the despair trades with the use of the Shotput to trade two items for any two other items, which has the possibility to set up a bulletproof alibi. Using Shotput properly requires timing, some knowledge of the game, and a little creativity; that is why advanced Danganronpa Next players love this item when playing as the blackened.

### **Game Masters**

Although there are no auras that the game master can select to keep track of characters that will be affected by Shotput on the night following when it was used, it should be sufficient to otherwise label or mark the character as being the target of Shotput. It's important for the game master to remember that Shotput does not count as a direct elimination for most character abilities or protection items until the night after it has been used and discarded. For example, the Fortify item would not protect its user's target from the effects of Shotput if it were used on the same night that Shotput was used, but it *would* protect the Fortify target if it was used on the following night.