Known Locations

## The City of Amora

The city of Amora is the capital city within the land of Elorra, led by King Sebastian Wildingham, a human in his mid 40’s. The Queen also works along with the king, that being Queen Alyzira Wildingham, a half-elf woman who is in her late 30’s, who has given birth to 4 children, ranging from 8 to 20 years old. It is thanks to the King’s past family members, who have taken charge to do things right after the Calamity, to start working on forming civilization with whatever knowledge they have of the old age.

This city is the first established civilization, named after the lover of the King's past ancestor family member. This city has a bit of everything, it has a market place, houses for people to live in, a park, temples to worship the main religion (Crystalism), the castle where the royal family resides, various locations such as a theater, a library that double as a place of teaching, a royal and other services alike. There’s even small farms that yield numerous crops thanks to the Earth Crystal and being close to it.

It is also said that there's an underground city in Amora that can be accessed by the shady alleyway. Not much is known about it apart from the fact that the underground city of Amora, or Undercity of Amora, encompasses everything that is bad in Amora. Many criminals, illegal merchants and bad people in general decide to live here so they can indulge in their own twisted desires.

The ones that live here know that the Undercity is ran by the daggers, a criminal institution that leads the Undercity with an iron hand. No one knows who commands the daggers or who are their leaders, but it's impossible to deny their influence

## Knothole Village

Placed in a forest, where the vegetation is thick, Knothole grew around a river that runs through the forest, and is composed of beastfolk (including Lizardfolk, Tabaxi, Tortle, and the like) as the majority, along with some humans, half-elves, elves, and gnomes.

Their main export is many things that are grown and forage in the wilderness, be it mushrooms, high quality wood from trees, wild berries, grain or even wild game from large local animals, etcetera. This village is mostly a quiet one, it is home to many critters, and because of that they are fond of nature and even have a military branch made to protect the wilderness. For everything they take from the wild, they give back, once a tree has been cut down, a new one is planted, give and take is their motto.

They are led by a noble family known as The Acorn family, their head leader being Lady Alicia Acorn. The family is well respected like any other noble house, their roots dating back to the original rise of civilization, and with Lady Alicia ancestor who fought bravely to defend the land and raise morale, he became a noble leader, and so the duty has passed down to her, and one day, it shall pass to one of her childrens.

## Keld Village

This village is a big sized farming village that is around 2 to 3 days away from traveling from the capital, where they export many farmed goods, especially with the power of the Earth crystal that feeds the soil of the land, ensuring great harvest to the people. Beside farming, they also export wood from the nearby woods, housing wild boars and other wild beasts perfect for hunting. This place is led by a Gold colored Dragonborn druid who, like many other leaders, are of noble birth and are part of Crystalism.

## Nixa Town

This small town is located a few days away from the city, but located directly next to large mountains. Mainly focused on crafting and mining, with houses built by the side or inside of the mountains where they mine deep into it, gaining resources to be better used for the betterment of Elorra. Rumor has it that the minerals both in this town, and in the city sometimes regrow due to the influence of the Earth crystal, like a seed growing into a crop of regrowable vegetables. Nonetheless, this town is led by a female noble dwarf named Bylmora Tadaln, who leads with her assistant, a female bard goblin by the name of Luizz.

Due to the location being close to dangerous land, this town also doubles as a training ground and a sort of frontier with armed soldiers. Sometimes, adventurer’s are requested to be sent there to provide backup in times of need when monsters born from the forces of darkness or followers of the Dark Gods try to overtake the town.

A popular male dwarf by the name of Cid is the inventor of many of Elorra technological advancements, those being Aether-Arms, Crystal Powered Lights, and many other things. He lives here due to the ease of getting resources for his inventions.

## The Chaos Dungeon

One of the remnants of the old age, the chaos dungeon gets its name from the chaotic nature it has from many expeditions done into it, but also due to the influence the Dark Gods have in there through Darkness. When a party of adventurers enters, the entrance is sealed shut behind them, to the point that it blocks off low level magic. Only those that have cleared the first level are capable of leaving.

There have been adventurer’s in the past that have tried to map out the Dungeon, however when another group enters after a few days to a week or two, the very level of the dungeon and its features have been changed. Monsters and foes alike found here are not normal, but rather beings created from Darkness, they may look humanoid, but they aren’t one, they seek only to kill and destroy those that venture here. They do communicate with one another, but it is an unknown language that magic can’t even decipher.

Rumor has it no one has ever made it to the 3rd floor.

## The Old Woods

One of the oldest woods discovered in the land of Elorra, home to many wild game, plants, and even some circle of druids who live in seclusion from civilization along with some rangers. While there are many woods and forests throughout the land, this is the most well known one for sure.

## The Evergreen Meadows

A meadow with lots of herbs and small pockets of rivers and ponds, it is not uncommon to see or hear of Alchemists hiring adventurer’s to venture out here for common alchemical ingredients.

## The Bellowing Cave

Close to Knothole Village, this cave entrance is always warned as dangerous by the locals, especially rumor has it that a great beast lies within it, and its snore is what causes the cave to bellow. No one has ventured deeply there yet.

## The Rugged Jungles

The Rugged Jungle, filled with dangerous beast, both hostile and non hostile tribes, many alchemical ingredients, even essences created through small pockets of energy within the world. Many things are left to be discovered, including large beasts to hunt that have been mutated through wild magic, darkness, or from generations of evolutions.

It isn’t uncommon to see hunters of Knothole being sent here to prove themselves to be adults by hunting a large sized beast to bring back home to feast upon.

## The Murky Swamp

The Murky Swamp is a large swamp that one can spend a day or two traveling across, even more. Lots of poisonous fauna and flora are within this area, not much is known about it due to its danger, sometimes hunters of knothole go here to hunt an even greater beast. Some return, some don’t.

## The Infinite Tunnels

Some people have ventured into the entrance of his caver, yet many twists and turns always bring them either back to the start or to a dead end, it is rumored that beyond this place there is a forest with treasure. The only way to enter that forest is through finding one's way through the many tunnels, yet none have done so.

## Woodnia Lake

Located close to the town of Noxia, this large body of water (a lake) has been there since the beginning of the Old Age, some say there are treasure underneath the water. Sometimes, people swear they can see flashing lights at times, but nonetheless, it is a fishing spot for the town and anyone is welcomed to fish while following regulations, to prevent any species of fish and or aquatic life from going extinct.

## The Old Ruins

A remnant of the Old Age, what was once a living and thriving city has been left inhabitable. There may be knowledge to find of the Old Age (if there’s any surviving text that is) but it is a popular place where bandits gather together and either fight one another, form alliance, or planned attacks on the nearby road. Rumor has it that a black market exist here that some nobles from the capital city of Amora go here with hired mercenaries, but those are only rumors.

Other say that cultists gather here, performing dark rituals to strengthen the Darkness within Elorra and to one day break free their Dark Gods.

## The Keep Ruins

A keep that has fallen during the time of conflict to bring forth today's civilization, fallen to cultists, bandits, monsters, and many forces alike. However, it isn’t as used as a place as before with the reduced number of forces of darkness that have been pushed back to the Dreadful Frontiers.

## The Forgotten Temple

Another remnant of the Old Age, some say this was a temple where one worshiped many of the Gods that have died during the Calamity, some say they can still feel a faint divine spark within this place. Perhaps ancient sacred texts and scrolls still exist within this large temple.

## The Mighty Mountains

A dangerous long range of mountains that are connected to one another, only a single clear path exists which is defended by the frontier town of Nixa. Many dungeons, lost small temples from the Old Age, and many more forgotten and ancient landmarks to be discovered by adventurer’s.

## The Everlasting Magma

Located close to the Scorching Wilds, this active volcano has not erupted in generations, and it is said it is thanks to the worship of the Fire Crystal. Nonetheless, it is a dangerous area that with those not being careful, can slip and fall to their demise. It is suggested to come here with heat resisting potions and or light clothing to not overheat the body.

## The Scorching Wilds

A land lost to the sands of time, however it means riches can be found within the dunes of sands or buried settlements of an age long ago. There is a notable oasis that provides a break for travelers, but such a location can bring attention to non savory people, it is best to keep one's guard up at all times.

## The Ahkme Pyramid

Ancient pyramids that still stand to the test of time, some say that a pharaoh of the Old Age dwells there as a Mummy Lord, with riches far beyond one can imagine. No one has ever dared to enter there due to the hostile environment that is the Scorching Wilds

## The Dreadful Frontier

A land that was ravaged by the ties of ancient war between the Crystal Orthodoxy and the Forces of Darkness. This left the land within a harsh state, harsher than that of the Scorching Wilds. Finding food here is scarce, and it is only suggested for Adventurer’s of strength and valor to wander into this place. It is still a mystery of what is in such places, however it is known that monsters are borned there, similar to those of the Chaos Dungeon, wandering into the Mighty Mountains, some slipped through while others are taken care of with the frontier town of Nixa.

## The Frozen Wasteland

A place of mystery, all is known that it is covered in a never ending winter.