recursal/Fanatic-Fandom huggingface dataset:
Lizardapedia Wiki

**Welcome To The Lizardapedia Wiki!**
Anyone who loves lizards is welcome to join the lizardapedia wiki! Enjoy exploring the lizardapedia wiki have fun! Here is a lizard article below.

**Fun Kids Top 10 Facts Lizards:**

# **Top 10 Facts About Lizards:**

Do you want to learn about lizards? Check out these top 10 facts...

## **1. Lizards can detach their tails.**

Some lizards can detach their tails if they are caught by a predator.

This helps them to get away quickly.

When this happens, it’s called autotomy.

## **2. Chameleons change colour.**

That’s right.

Some lizards, such as chameleons, change colour.

There are lots of reasons why lizards do this.

It can be to do with their temperature and they can also change colour as a way of communication.

It also helps them blend into the background when predators are around.

## **3. Geckos have microscopic hair on their feet.**

Have you ever wondered how lizards walk across the ceiling or up walls?

Geckos have microscopic hairs on the bottom of their feet.

They help them stick to things which makes them great climbers.

## **4. Most lizards can swim.**

Most lizards have the ability to swim.

The green basilisk lizard can do one better…

They can run on water.

## **5. The Jaragua lizard is the smallest lizard in the world.**

The smallest lizard is the Jaragua lizard.

They grow up to 1.6 centimetres.

## **6. The biggest lizard is the Komodo dragon.**

Lizards come in all different sizes.

The largest of them all is the Komodo dragon.

They can grow up to 2.6 metres long.

## **7. Lizards are cold blooded.**

Lizards are cold-blooded.

This means that they can’t regulate their own temperature.

Instead they need to sit in the sun to raise their temperature.

## **8. Lizards love eating insects.**

A lizards favourite food is insects.

They love crickets, mealworms and flies! Plus lots more.

A lizard can also be found eating plants and fruits too.

## **9. Some lizards can live for 50 years.**

Different species of lizards have different life spans.

However, some have lived for 50 years.

## **10. Chameleons can look in different directions at the same time.**

Have you ever tried to look left with one eye, and right with the other? It’s really hard to do.

Chameleons can look in different directions with ease.

Their eyes bulge out which means they can look at two different objects at once.

It must be good for multitasking.

**Gallery:**

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Boar God Kubira

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

One of the 12 Great Gods of Yamato. She has a reckless personality and often falls into enemy traps.

## Action Skill

Boar's Bore

16% Earth ATK damage 10 times to all enemies. Stoneskin, Frenzy for 3 turns to all allies. Berserk for 3 turns to self. \*Ignores Barriers, Shields, Counterattack

## Limit Burst

Vortex Needle

30% of average of ATK and MATK damage to all enemies 8 times. All allied heroes' SPD, EVA, and ACC up 10% for 5 turns.

## Character Art

3**☆**

5**☆**
Aliens

Early alien encounters came as a complete surprise to lunar colonists, not least because most of the aliens encountered seemed to be devoid of any higher intelligence.

Most of the aliens on the moon appear to be the product of extensive genetic engineering facilities that came online when the graviton generator was activated.

Specifically adapted to the altered lunar environment and biomes, aliens are a persistent threat.

Placeholder.pngNatopiPlaceholder.pngAagraliPlaceholder.pngThe QuenshPlaceholder.pngNanite MimicPlaceholder.pngThe Primori
Spellsword Dielle

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

A commissioned officer of military magic for Nordicia. She acts tough, but has a cute side, too!

## Action Skill

Tempesta Spada

24% MATK damage 11 times & skill gauge 50% down & Slow for 3 turns to farthest enemy. \*Slow effect applies only to Humans and Therians

## Limit Burst

Vortex Needle

30% of average of ATK and MATK damage to all enemies 8 times. All allied heroes' SPD, EVA, and ACC up 10% for 5 turns.

## Character Art

3**☆**

5**☆**

Awakening
LZR

> "Directing energy through a focal crystal, the LZR repeating “rifle” can output a rapid stream of laser beams. Because of the high energy throughput, the crystals are quickly consumed, requiring a magazine feed."
>
>

Pressed to develop high-output weapons that were less reliant on off-world parts for maintenance, weapons developers at Schlock Ballistics turned to the tried and tested design from the S05 pistol and enhanced it with the latest in energy storage technology.

Housing a powerful battery in the magazine itself rather than in individual rounds, the LZR receives a steady stream of focal crystals from an upgraded feed mechanism. The result is a weapon with slightly reduced shot damage compared to the S05, but a significantly increased rate of fire.

The rifle-like design provides improved stability when shooting, which in turn improves the accuracy. While not as versatile as the S05 pistol, nor as immediately devastating as the SG20 blaster, the LZR repeater is nonetheless highly regarded among combat professionals for its ability to deal consistent, accurate damage at medium to long ranges.
Tools

Lunar colonists have access to a wide variety of tools to help them survive and prosper on the moon.

Early moon exploration and exploitation relied heavily on robots and heavy machinery, but due to the prevalence of the magnetic moon dust, the maintenance costs were staggering, and the administration began to favour manual extraction by enterprising colonists.

Hand-held extraction tools were designed and sold to the colonists, who could use them to extract resources for personal profit but were then made responsible for their own upkeep.

The present tools available to colonists allow for the extraction of all the primary resources of value on the Moon, for sale only to authorised vendors.

OreTek MK II PickaxePlaceholed.pngPlaceholderPlaceholed.pngPlaceholderPlaceholed.pngPlaceholder
Envy Scion Esquire

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Gender
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

A dark elf who has inherited the Envy Stone. Obsessed with her own beauty, seeing younger and more beautiful women than herself sends her into jealous rage.

## Action Skill

Mirage Victim

ATK/MATK Reflection Barrier for 3 turns (OR 20% of hero max HP) & Quick for 3 turns to all your ♀ heroes. 250% Light MATK damage & Leech 30% to enemy with highest ATK.

## Limit Burst

Fimbulvetr

40% MATK damage to all enemies 6 times. All allied heroes' MATK up 10% for 5 turns.

## Character Art

3☆

5☆

Awakening
SEAX

> "The Seax close combat weapon is built around a self-honing edge that can cut through most organic materials.
> Caution is advised when wielding the monofilament blade near pressurised suit systems."
>
>

Seeking to provide a more cost-effective solution to the increasing number of hostile alien encounters, Chib Combat Dynamics designed the SEAX with energy efficiency and durability in mind. Featuring a self-sharpening monofilament edge, the SEAX is able to cut through most armoured alien exteriors rapidly and with ease.

While chunky in its design, the weapon features dynamic weighting, with which the user can adjust the balance of the weapon to suit their preferred combat style. Furthermore, the inbuilt sharpening system, which activates when the SEAX is in its folded state, reduces the need for ongoing maintenance.

The result is a compact melee weapon best suited for quick flurries of slashing or hacking strikes, and which is unlikely to get stuck in the target, thus making it a much superior choice of melee weapon than the MK II pickaxe. It has become a firm favourite among combat personnel, who appreciate that sometimes all a situation requires is a really big knife.
SG20 Blaster

> "A large plasma chamber allows the SG20 blaster to pre charge three powerful shots.
> Sadly its power comes at the cost of range and accuracy."
>
>

As settlers increasingly began to independently explore the surface and subsurface of the Moon, close quarter encounters with hostile aliens became more frequent. As more expeditions were assigned dedicated security details, demand increased for a locally produced weapon with a greater firepower than the S05 pistol. The result was the SG20 blaster “shotgun”.

Blaster weapons are notorious for being almost as dangerous to the user as they are for the intended target. The suspended plasma in the chamber is highly unstable, and if the plasma build-up and release is not carefully controlled, it can overload the containment fields, invariably leading to an explosive meltdown.

Despite this, the decision was made to strip back some of the core systems in order to improve the portability of the weapon and remove the need for large external power packs. The weakened containment field can now only hold the charge of three plasma shells, and with no automation, the shells must be inserted into the loading chamber and then pumped into the plasma chamber by hand.

Even in its slimmed down state, the SG20 is still awkward to wield, and the manual loading and priming of the plasma chamber reduces its effective rate of fire in sustained engagements. Nonetheless, the weapon remains popular among those that often encounter aliens in tight quarters, who value the quick devastation they can unleash when caught out at close and melee range.
Gamma Spacesuit

## Gamma

The peak of spacesuit development at the time of its creation, the Gamma spacesuit spared no expense. Tight magnetic seals on the connection points brought air loss down to a minimum, and advanced CO2 recyclers based on alien tech steadily replenished the oxygen concentration when worn. The result of this was that the suit had an almost infinite supply of oxygen.

One of the most remarkable features was the sentient onboard computer. The suit AI was capable of providing advice, heads-up-displays, and even polite conversation, all the while monitoring health status indicators to reduce oxygen consumption while learning from its wearer’s experiences.

Finally, the spacesuit was coated with a fine layer of reactive armour that would harden on impact, protecting the wearer.

Billed as the future of lunar exploration, the suits were only produced in limited quantity before contact with the AI factories on earth was cut off, preventing the supply of additional miniaturised AI systems.
Weapons

The weapons available to lunar colonists range from limited personal defence weapons to powerful blasters capable of stopping a charging alien in its tracks.Weapons have been present on the moon since some of the earliest colonization missions and were originally only wielded by dedicated professional security personnel, there to protect the colony from attacks from outside and from within.

However, as the colony grew, the costs of supplying and maintaining such advanced equipment became prohibitive. Furthermore, after the first alien encounters, administrators began to realise that the only real solution would be to arm the colonists themselves.

A combination of logistical pressures and the need to reduce the risk to lunar installations and life support systems means that these new weapons rely heavily on thermal rather than kinetic damage, making them devastatingly effective against unprotected organic targets. However, they have limited effect on the security robots that have increasingly replaced the human security personnel.

S05 Defender PistolLZR RifleSG20 Blaster ShotgunSEAX Blade
The Pole

## Reactor zone (aka. “The Pole”)

> "Ice crystals form on jagged crags as motes of evaporating reactor coolant hang in the air. Energy from the generator crackles and earths itself, and strange bio-mechanical creatures feed on exposed conduits. An electric hum can be heard everywhere.
> Visitors may marvel at the luminescent flora that slowly winds itself across this frozen biome, but those that stray too close to the fauna are in for a shock."
>
>

This area is dominated by an underground reactor from which super-cold coolant is leaking from various breaks. While the individual breaks might be lethally cold, the overall effect is to put the entire area into a deep freeze. Aliens are territorial and will guard their energy sources viciously, but they are otherwise mostly non-hostile to players moving outside of their territory. Cyborg/tech elements might explain aliens acting more intelligently and using “magical” attacks. Monster aggression increases the closer to the reactor players move. The reactor itself is partly fortified by the area boss, requiring the players to fight their way in.

The area is referred to the pole partly because of the chill, but also because the sheer power of the reactor forms a new magnetic “north” on the moon.
Beta Spacesuit

## Beta

The Beta suit was a significant advance on the older Alpha suit. Many smaller fixes and upgrades were applied to improve suit integrity and protection at seals and flex points, boosting oxygen retention and joint protection.

Increased miniaturisation of energy storage methods allowed another battery pack to be added, further increasing the duration of the suit oxygen supply.

The simple database of the older system was replaced with an interactive heads-up-display projected onto the helmet’s visor, and sensors would monitor the surrounding environment and trigger pre-recorded advice or troubleshooting when certain items or operations were registered in front of the helmet.
Story

2150 A.D., planet earth is destroyed by a nuclear explosion and humanity has been put on the verge of extinction. The only survivors left are those who were in space at the time of destruction and now must find refuge on another celestial body: International Moon Base Alpha is where most survivors seek refuge at first. From here they can see their old home world dwindling before them while escaping to safety with no technology or knowledge beyond what's available within approximate reach. In the aftermath it's every man for himself. Some seek comfort in forming fractions or guilds while most rely only on themselves to survive.

It doesn't take long for survivors to discover the first signs that point towards a more formidable civilization. The race to find the first artifacts and resources begins as each new planet that is explored has its secrets uncovered. The traces left behind by this ancient civilization are clues that will lead you on a journey across space.

## **The First Moon Colonist**

The moon has always been a frontier that humans look up to at night. With the potential for wealth and nowhere else to go, it's no wonder so many want their fair share of this dark planet. Colonists quickly start claiming territory in order to farm resources with hopes of eventually venturing off into space.

With the moon being a bit more than one-fourth of earth's surface space, this will be an enviable fight for territories. The greed to own and farm more from these limited resources should drive every action in battle! But the moon is just the beginning, there are many more frontiers waiting to be discovered.

The survivors of earth quickly claim the available land on the moon and start realizing that not only is it limited, but so are the resources found on the surface. Desperate for survival they turn their attention outward into space in hopes of finding alternative planets. Eager to survive and prevent the extinction of the human race, they use their newly farmed resources to venture off into the galaxy.

As their spaceships and space suits evolve they are able to spend extended periods of time on different planet's surfaces without dying from the lack of oxygen or by being defeated in battle. Soon enough, land across the universe is no longer scarce but rather resources like oxygen and fuel are.
Moon Flower Sortishia

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Hidden
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

Sortishia once sought to change the world, but gave all that up to live as an ordinary girl with her parents.

## Action Skill

Floral Memories

Dark Ring, Berserk x 3 turns & Boon to All Allies. Grace x 3 to Self. [On Grace] Quick, Frenzy, Shadowclone, x 2 turns & Skill Gauge 10% up, Recover 10% max HP to self. Shadowbound, DEF 30%, MDEF 30% down x 3 turns to All Enemies. \*Shadowbound only affects Grounded Heroes. 150% Dark MATK damage & Pitchain x 3 turns, Despair to 4 front Enemies. \*Pitchain only affects Airborne Heroes. 160% Dark MATK damage to 3 front Enemies. 170% Dark MATK damage to 2 front Enemies. 180% Dark MATK damage to front Enemy. \*Boon Extends beneficial effects by `1 turn. \*Despair Extends status ailments by 1 turn.

## Limit Burst

Black Hole

40% of average of ATK and MATK as Dark damage to all enemies 5 times. All allied heroes' ATK and MATK up 10% for 5 turns.

## Soul Burst

Sortishia Burst (Moon Flower)

Dark Element damage 20% up, MATK 50% x 30 seconds to All Allies in Raid Battle. Frenzy, Shadow Clone x 10 turns to All Allies
Hilang

**Hilang** es el protagonista principal del juego Tower Escape.

## Historia

Hilang es un joven campesino que fue a vivir junto con su hermana a la ciudad de Serva, luego de que su pueblo natal fuese destruido por la Guerra Inicua.

Comenzó a trabajar como un Explorador para el sustento económico de él y su hermana menor. Un trabajo muy peligroso para un joven, pero sumamente necesario. Medio año después de que comenzara a trabajar, fue transportado a un piso aleatorio mientras estaba en el piso 3 de la torre, y, desesperado, busca una forma de escapar.
Рокс

```
Рокс-это секретный торговец который продает за 543$
Рокс это образ зайца-торговца может повысить продажу любого товара

```

Заяц Рокс может помочь продать любую вещь допустим Коса-Джевила она продаст за 50,000.$
Хвост за 50,001$
Головные-доги продаст за 400$
Броня-Гастера \*...

```
             @Ну... я не буду говорить

```
Exploradores

El grupo más común y que más integrantes tiene. Son personas que, ya sea solos o en grupo, exploran la torre u otros lugares para desvelar sus secretos. Consiguen muchos beneficios que les ayudan a explorar la torre y aumentar sus posibilidades de supervivencia. Son la principal fuerza de ataque contra los monstruos.
Investigadores

Movidos únicamente por su hambre del saber, esas personas con personalidades curiosas deciden adentrarse a la torre únicamente para descubrir sus innumerables secretos. Generalmente contratan a grupos de mercenarios para que los acompañen, aunque también están aquellos que deciden ir por su propia cuenta, que, por lo general, no terminan bien.
Wiki Tower Escape

**¡Bienvenidos a Wiki Tower Escape!**
¡Bienvenido a la Wiki oficial de "Tower Escape", un juego desarrollado por GG Studios!
## Artículos importantes

ImagenHistoriaImagenPersonajesImagenJādūImagenLa TorreImagenOrganizacionesImagenUn objeto crucial

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The Jungle

## Contact zone (aka. “The Jungle”)

> "Vinelike fungi cling to terrain and technology alike, and their psychotropic spores disrupt sight and senses in a confusing miasma. Lonely amidst the sea of green, small outposts are manned by alien remnants driven mad by hallucinations and isolation. While combat patrols scour the area, unknown terrors stalk the undergrowth.
> Alien technology may be a tempting prize, but explorers must take care when navigating the jungle, lest the hunter become the hunted."
>
>

Haze and fungal undergrowth give this area a jungle impression, and players must move carefully to avoid combat patrols and snipers. The bases were mostly evacuated when the mold/fungus infection went out of control, but some troops were either too mad or too stubborn to leave. Now they wander the forest, madly paranoid about the dangers that are definitely out to get them. Bases are small islands of tech and light with a few basic habitation signs. The constant criss-crossing of combat patrols and occasional dangerous creatures that prowl the undergrowth mean that players must stay on the move to avoid detection and need to finish any combat quickly, lest more enemies stray into the combat zone.
Dog God Chihaya

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

A goddess of Yamato. She likes people so much that she often jumps on them, but she is well-loved despite her lack of self control.

## Action Skill

Sacred Fire

140% Fire MATK damage & Exhaust for 3 turns to 3 nearest enemies. 140% Fire MATK damage & Sleep for 3 turns to 3 farthest enemies. Resuscitation to all your heroes for 5 turns. \*Sleep, Exhaust effects apply only to Humans, Elves, Jotun

## Limit Burst

Flame Bulb

40% of average of ATK and MATK as Fire damage to all enemies 5 times. All allied heroes' ATK and MATK up 10% for 5 turns.

## Character Art

3**☆**

5**☆**
Catalyst Sanngrid

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

A revived Catalyst. She was a top class valkyrie until she fell from grace and was stripped of her white wings.

## Action Skill

Cruel Trinity

110% Dark ATK damage & Fear for 3 turns to 3 enemies each with the highest ATK, MATK, HP. Decree & Sureshot for 3 turns to 2 allies with the highest MATK. \*Decree: 150% Dark MATK damage & MDEF 30% down for 1 turn to nearest enemy. \*Sanngrid ignores Counterattack \*Fear effect applies only to Humans, Elves, Beasts

## Limit Burst

Boundless Tomb

40% ATK damage to all enemies 6 times. All allied heroes' ATK and DEF up 10% for 5 turns.

## Soul Burst

30% MATK Up, 20% Dark Element Damage Up for 30 seconds to all parties in the Raid. Frenzy, Quick for 10 turns to own party.

## Character Art

3☆

5☆

Awakening
11 Little-Known Facts about Lizards

First published 15th June 2020, *Robin James.*

According to the San Diego Zoo, there are over 4,500 species of lizards.

This includes lizards with four legs, two legs and even some with no legs at all! To fill in the gaps, here are 11 fun facts about lizards.

## **1. Lizards don’t tend to be that picky when choosing a home:**

Lizards are found around the world in many different types of terrain.

Some can be found living in trees while others may live in deserts among the rocks.

The Texas Horned Lizard, for example, can be found in warm areas in Southern North America, while the Northern Fence Lizard can be found in the cool pine forests of North America.

## **2. Lizards don’t tend to come out at night:**

The majority of lizards are active during only the day.

Lizards rely on their environment to warm their body as they are cold-blooded animals.

They utilize the Sun’s heat to keep their body warm and are only active when their body is warm.

## **3. Lizards don’t always mix well:**

While some lizards can live easily with other lizards of different species, some lizards can be territorial.

## **4. Lizards can eat all kinds of things:**

The majority of lizards eat meat as they are carnivores.

Spiders, ants, cicadas and termites are the typical diet of a lizard.

They even eat other lizards! Some lizards, however, are omnivores.

This means that they eat both meat and vegetation.

The Clark’s Spiny Lizard is an example of an omnivore lizard.

And finally, there are some lizards that are herbivores and only eat vegetation.

An example is the Marine Iguana.

## **5. Sadly, there are some species seriously under threat:**

Frost’s Arboreal Alligator Lizard, Be’er Sheva fringe-fingered lizard and Campbell’s Alligator Lizard are some lizards that are critically endangered.

## **6. Chameleon tongues are seriously lengthy:**

The tongues of chameleons are longer than their bodies, and their eyes are able to look in two different directions at once.

Incredible!.

## **7. Some lizards can kill:**

According to Encyclopedia Britannica, the Gila Monster and Mexican Beaded Lizard are both venomous.

## **8. Some lizards can run on water:**

According to National Geographic, the Green Basilisk Lizard can run in the water at 1.5 meters a second.

The running feet of these lizards allow them to stay afloat.

## **9. Some lizard defence mechanisms are amazing:**

When they are trying to intimidate an attacker, the round collar of the skin of the Frill Neck Lizards pops up.

## **10. Komodos are seriously massive lizards:**

The largest living species of lizard are located in Indonesia.

The Komodo dragon can reach over 90 kg in weight and grow to an enormous 2.6 meters in length.

## **11. They can also take to the water:**

Did you know that some lizards can swim? Marine iguanas in the Galapagos Islands are equally happy in the water as they are on land, and Asian water monitor lizards swim in the sea in their search for food.

## **FAQs about Lizards:**

 **Do lizards recognize people?**

**Gallery:**
Spacesuits

Spacesuits are the primary source of protection and life support for lunar colonists, providing shielding from radiation and some kinetic impacts while maintaining a breathable internal atmosphere at the right temperature and pressure for human survival and comfort.

The early spacesuits used for lunar exploration were bulky affairs. Designed for astronauts that would spend most of their time in transit from earth, the aim was to provide as much protection as possible to the wearer in flight or on spacewalks. The expectation was that the wearer used vehicles for mobility, rather than walking.

Once permanent settlements were established on the moon, colonists began to require a greater degree of flexibility. The previous suits made manual movement difficult, so various systems and protective layers were dropped to free up the arms and legs.

These early moon suits suits provided a much greater freedom of movement but required that the user regularly return to habitats or vehicles to replenish their energy and oxygen supplies. Later suits began to integrate alien tech into the life support systems, allowing for far greater oxygen recycling and storage.

Alpha SpacesuitBeta SpacesuitGamma Spacesuit
Shadow Dragons - Umbra Dracs

Shadow Dragons - Umbra Dracs are powerful dragons with dark, sometimes misty forms with many different kinds of skills and abilities - mostly relating to darkness and manipulating shadows.

## Featured Stories:

\*\*\*\*\*\*\*\*

## Related Content:

-- Dragons -- Forest Dragons - Silva Dracs -- Zanelucifus -- Zylorvis -- Zyviz --

\*\*\*\*\*\*\*\*

## Explore More TCoE Wiki:

Books -- Characters -- Creatures -- Places --

\*\*\*\*\*\*\*\*
Lunar Dunes

## Desiccation zone (aka. “Lunar Dunes”)

> "Across the sweltering dunes, creatures big and small compete for water and cover, while swirling sand stings the eyes, and malfunctioning alien climate machines bake the lunar surface. The magnetic fields emitted by the machines disrupt navigation technology and irresistibly draw in metallic space junk, scarring the landscape with debris and wreckage.
> Scavengers thrive here, but regardless of intelligence; all must adapt to survive."
>
>

This area focuses on caution and planning. Enemies are fewer and are easier to spot from a distance, but are harder to kill than in other areas, forcing players to coordinate and plan their attacks to take advantage of the target’s weaknesses as well as the terrain. Players also need to take care not to have enemies bump into them unexpectedly. Sandstorms occasionally sweep in and reduce visibility drastically. Rocky terrain and canyons mean that players can find viewpoints to get their bearings, but they might easily get lost once they descend into the terrain. Careful attention needs to be paid to oxygen supply.
Bhumibol Adulyadej

**Bhumibol Adulyadej has not been used in any edition of USNA.** "I have other data" - Andrés Manuel Lopez Obrador
**Bhumibol Adulyadej has information that differs from the real life person or initial character.**

## More information

### Wikipedia

Bhumibol Adulyadej

Also known as King Rama IX of Thailand since 1946.

He currently serves as King of Thailand, however he maintains US citizenship via birth and is elegible to run for a political office.
OreTek MK II

> "The OreTek MK II pickaxe is designed for effective manual resource extraction.
> With swing boosters and a shock dampened handle, this is the future’s take on a tool of the past."
>
>

The original OreTek MK I pickaxe was specifically designed to ease mineral and crystal extraction in a lunar environment. The early model featured inertial compensators designed to prevent the wielder from losing their balance when making powerful swings. With the activation of the graviton generator and subsequent change to a more earth like gravity and atmosphere, the pickaxe was redesigned into the MK II.

Similarly to the MK I, the MK II head unit is fully sealed against dust, protecting the electronic components, but instead of stabilisers it is fitted with accelerators designed to increase the momentum moments before contact, increasing the force of the blows. As a result it can quickly shatter rocks that a normal pickaxe would take much longer to break apart.

While powerful, the MK II is unsuited for combat other than as a weapon of last resort, as the weighting of the pickaxe head makes for a slow recovery from each swing, and there is a high risk of the pick becoming stuck in the target.
William Summers

**"William Adam Summers,"** was the father of Elizabeth Summers. He was the owner of a large logging company in Kentucky that was a front his involvement in the klan. But after it went under leading to his ousting, his daughter was murdered, and his wife died of unknown circumstances, the man went insane in his grief and isolation, forming a bond with his rifle whom he called Shelley. He eventually committed suicide with it in the upstairs bedroom of his house.
Conservative States of America

**The Conservative States of America** was a state run by the remenants of the Republican Party Pre-Great Reset.

Unified into the 2nd Republic of the United States in 2065 after the Truman-Belle Truce.

1st President Todd Oakly resigned after the failure of the The Sixth Great Crusade, and Harlan Truman was elected president.

President Harlan Truman worked with Althea Belle to end the split, peace was achieved in 2066, They now had all eyes on Ornlo, New California, and the Chromostani Pacific States. New California was already being decimated by the Pacific State, who refused to give up the nation, however had been severed from the Chromostani Imperium near entirely. They were taken easily. Ornlo, having a non-aggression pact with former Conservative America, were not invaded, as of now their is a tense relationship between ornlo and america.
Locations

> [Return to Homepage]
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**Aegir** is an aquatic planet featuring four major continents and smaller islands along the coasts. The climate is varied from region to region, ranging from temperate zones with multiple seasons to harsh environments where only the adapted can survive.

## Major Continents

* Glaeria
* Uswium
* Xaiven
* Skel Stranh
* Wildlands
* Uskain
* Busta
* Usk
* Beblus
Skull Hunters

A race of elegant hunters, gifted abilities and natural power

Unlike the Zapack's flashy transformations, Skull Hunters have subtle changes which can only be identified with changes of pupil size, color. and aura change.

The looks of the Skull Hunters are only fox-like.

Only the most legendary of warriors can achieve the [ Kitsune ] transformation.

The Skull Hunters have been in war with the Zapack since the dawn of their existence; but since two members of royalty interlocked in marriage (Aiko and Hana); conflicts has ended.

As stated before, the Skull Hunters have been born with extreme power, but still need to train to unlock their potential.
Flare - Goddess of Lightning

*Flare*, Goddess of Lightning, is a common character throughout *The Chronicles of Enchantments*.

## Featured Stories:

The Deity Jewels

The Prophecy of Elements

Shadow of Secrets

Adara's Curse

The Sacrifice of a Guardian Angel

Fulgur Sanguis

Emerald Flames *(mentioned)*

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## History:

* Year \_\_\_ - Flare bonds with a fulgur drac named *Fulgarith* and together they guard her tower where she keeps her Deity Jewel, The Auburn Zircon.

The Deity Jewels:

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Shadow of Secrets

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The Sacrifice of a Guardian Angel:

* Flare introduces herself to Fitin and Cytin. She soon takes them with her to one of her many domains after proposing to save Cythia from her unfortunate fate.

Cythia's New Path

Fulgur Sanguis

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## Divine Descendants:

Sodin x Atila

* Savia x Arrin
	+ Katina, Josin, Melainie
		- Josin x \_
			* \_\_
		- Melainie x Kaynen
			* \_\_\_\_\_

Cytin

* Florafilia, Cyrus, \_\_ , \_\_ , \_\_
	+ Florafilia x \_\_
		- \_\_\_
	+ Cyrus x \_\_

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Related Content

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Explore More

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Augur Naught

* Original
* Inverted Wish

* Black Knight
* R-C
* Inverted
* Negation

> *Among the seedless dreams exist the destitute reality.*
>
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> *Inverted truths lie as pernicious vines wreathed upon the body of the unsuspecting.*
>
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> *The illusions of actuality are inborn that of consciousness, delusion sprouting from postulation.*
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> *Unimaginable agony spreads throughout samsara, and in the intent of wanting to preserve goodness, evil will always exist.*
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> *In the intent of wanting to spread joy, one perpetuates suffering. As long as there exists victors, so too will there exist the opposite.*
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> *I was broken by the entity that might have saved me, all because I dared to gaze in his visage.*
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> *For that, I thank the **dreaming spectator**. I am without [opposite]. I am the broken perfection. I am contradictory to all that may exists. And so...*
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> *When it calls, I shall take heed.*
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## ⌬ Identity & Origin

The entity classified as **ℵ** is an anomalous retrocausal "existence", that by all means, should *not* exist. It's nature makes it a being contradictory to existence itself. It is one of the Augurs, or see-ers of Kaguya; the Fifth and final Augur.

## Augur Naught

* Black Judgement
* Endless Sacrifice
* Reverse
* Negation

### Aliases

[The Black Judgment]
[Ten Crows]
[God-Empress]
[The Supremum Queen]

### Nicknames

[SUBJECTIVE]
[Naught]
[Minus]
[Negative Zero]

### Abilities

* Hahahaha\*
 \*Laughable\*

## Biographical Information

### Pronouns

[UNBOUND]
[INAPPLICABLE]

## Physical Description

### Weight

[UNCONFIRMED]
[UNBOUND]

## Battle Information

### Level

[INAPPLICABLE]

> *It is disdainful how **they** operate.*
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> *Blights on a page. Marks on perfection.*
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> *Singularities need to be extinguished.*
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> *A curse in the guise of a blessing...*
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> *Under the light of the emanation, it is less expensive to live than die. Yet I found myself teetering on the edge of an impenetrable abyss.*
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> *I was saved by the one who taught me that if there is no actuality, all things are fallacies-- mere theories being experience.*
>
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> *For that, I thank the **dreaming spectator**. I am without [opposite]. I am the broken perfection. I am contradictory to all that may exists. And so...*
>
>
>
> *When it calls, I shall take heed.*
>
>

## ⌬ Identity & Origin

The entity classified as **ℵ** is an anomalous retrocausal "existence", that by all means, should *not* exist. It's nature makes it a being contradictory to existence itself. It is one of the Augurs, or see-ers of Kaguya; the Fifth and final Augur.

A MediumSpringGreen, MediumBlue, DarkMagenta, and MediumSlateBlue linear gradient border

A MediumSpringGreen, MediumBlue, DarkMagenta, and MediumSlateBlue text gradient

A MediumSpringGreen, MediumBlue, DarkMagenta, and MediumSlateBlue background radial gradient with a white text color
La Sainte-Terre

Une terre brûlée et abimée par des siècles de violence inouïe, elle est habitée par de nombreuses tribus menées par des seigneurs de guerre sans pitié. Ils vivent dans la misère parmi les plaines et les collines, battues par les vents, dans les ruines de civilisations éteintes depuis des millénaires. Au nord, la Plaie déchire la terre et forme une frontière naturelle et quasiment infranchissable, sauf par les plus désespérés.

Depuis près de trois siècles, les Fervents, une secte fanatique, belliqueuse et barbare ravage la Sainte-Terre au nom de leur dieu sanglant, Kathor. Certains de leurs prêtres et seigneurs de guerre possèdent un métal rare qui leur donne des visions clairvoyantes et une férocité inhumaine, l'ardent. Les nombreuses tribus de Fervents guerroyent au gré des saisons, luttent pour piller les mines d'ardent et donner leurs vies au nom de Kathor.
Short Range

* Small autorifle - makes a series of shots in second.
* Point defence gun - has lot of projectiles with low damage, can shoot down rockets and minions.

Small autorifle

Point defence gun

Shotgun

Bubble gun

Acidthrower

* Shotgun - a strong gun with low fire rate, high impact and damage in area of attacks. Shoots out up to 12 pellets with low-mid damage.
* Bubble gun - shoots slow projectiles with concentrated acid towards enemy.
* Acidthrower - a weapon that fires canisters of corrosive acid that deal significant damage.
Passive

* Shell armor - adds additional resistance to damage.
* Active hull - another layer of armor that can be easiliy destroyed and cannot be regenerated, but doesn’t let projectiles reach cell’s shell.

Shell armor

Active hull

Acidic shell

Titanium shell

Acid reservuar

* Acidic shell - gives damage to anyone who attacks on melee.
* Titanium shell - gives to shell a lot HP and additional resistance, but lowers fire rate on 70%.
* Acid reservuar - on shield destrouction acid spils out.
Utility

## Utility

* Laser correction - increases range of all guns.
* Killswitch - cell makes massive explode on death.
* Multishot - a chance to make a multishot from one gun.

Laser correction

Killswitch

Multishot

Laser guidance

Deathwish

AI server

* Laser guidance - higher chance of critical strike.
* Deathwish - increases damage on 1.5N and incoming damage on N.
* AI server - adds more statements to the behaviour tree
Melee

* Spike - makes additional damage by ramming into the enemy.
* Saw - good damage, bug makes some backthrow on impact.
* Spinning blade - the higher spinning speed - the higher damage to the contacting surface.

Spike

Saw

Spinning blade

Spinning hammer

* Spinning hammer - the higher spinning speed - the higher damage to the internal modules, ignoring shell.
* Heater - the longer heater connects to the enemy, the more damage it makes in second with time.
* Shocker - makes a lightning strike in very short range, disabling enemy cell modules in N seconds. Reloading time can't be lower than N\*1.7 seconds.

Heater

Shocker

Airbag

Poisounus needles

* Airbag - makes an air bubble between the cell and the enemy, so the cell can avoid physical contact. Can be destroyed by spikes.
* Poisounus needles - after impact needles sticks in the enemy for a long time, dealing constant low damage.
Cell

#### Cell - basic battle unit in game. The cell has 4 important parts of it: ***Core*, *Goo*, *Shell*,** and ***Module slots***.

* The ***Core*** is the center of a cell, its pilot, that controls all the cell modules and behaviors.
* The ***Goo*** is what’s around of cell, its main HP, and the second layer of defense in case the ***Shell*** is broken. It has jelly physics and shall react on every physic action
* The ***Shell*** is the module’s fasteners to the ***Goo*** that provides additional armor from enemy attacks. Can be destroyed by the enemy, after which enemy can damage the ***Goo*** beside the armor.
* ***Module slot*** - a cyberwear organelle inside of a cell that can be universal or has a type. Modules can be attached to the slot.

Cell always has a face and its back. Each cell has its energy amount, which can be regenerated over time or consumed from somewhere. This energy is spent on movement, regeneration, reinforcing shield, activating skills, attacking, everything. Some energy can be regenerated, but to fight effectively, cells should consume more energy from outer space, other cells, or receive from allies. Attributes are numbers that describe cell basic behavior and capabilities. All cells have these attributes.

* **Endurance -** It affects on goo and shell of the cell, increasing resistance, HP, and lifespan of the cell
* **Speed -** Reduce goo a little bit, but increases rotation and speed, which affect some modules
* **Attack -** How cell is good at attacking other cells. It affects maximum module slots, and effectiveness of all cell attacks, also some support actions
* **AI -** intelligence of the cell. The lower the value, the dumber it is. It affects behavior and on the understanding surrounding situation
* **Energy -** battery of the cell. Battery lowers when any modules work, so energy is vital to keep cell maximum effective
* **Will to live -** works when the player plays a lot. Boosts all the attributes a little, rewarding for activity
* **Experience -** NFT based entity that boosts all other attributes, leveling up the cell
* **Modules amount** - How many modules cell has from 1 to 8
Battles

## Battlefield map

Battle

A battle is a real-time clash between 2 or more teams. Players can’t control cells in the arena, they are acting due to their behavior settings.

In the battle, cells are placed in an arena with a top-down view. The arena is a circular space that contains all clashing teams, energy cells, and sometimes some obstacles. Arena doesn’t have any real borders, but at some distance (~100 micrometers from the center between two groups) cells start to be pushed back by an unseen force. The Player can’t see it.

The battle continues as long, as energy sources still exist on the battlefield and all teams are alive. In another case, if all energy cells are collected or only one team remains alive, the battle ends.

**First stage**: cells just placed on their start positions and only starts to move towards enemy/energy cells (to collect)

**Second stage**: first shots happened, first damage received, an actual battle begins

**Third stage**: massive damage and massive energy loss, also some casualties

**Fourth stage**: As most of the cells are gone (mostly DD and tanks), the rest of them starts the “survival game”, draining enemy energy, saving yours, e.t.c.

**Fifth stage**: battle ends, score calculates
Mixed

* Grabber - thing like parasyte claw, sticks to the enemy.
* Hook - module for shoot and get closer. Hooks to the enemy and retracks him.

Grabber

Hook

Tail strike

Glue shell

* Tail strike - if the enemy is within range - stops and attacks the enemy as a sting.
* Glue shell - sticks to the enemy in case of rammy, until backforce applied, works in pair with other modules.
Long Range

* Autocannon - big sniper rifle that takes 2 or 3 module slots.
* Minelayer - shoots electrical mines in the enemy. Has a damage radius of several cells from the explosion.
* Guided mini rockets launcher - Shoots a serie of guided rockets, that slowly fly over battlefield.

Autocannon

Minelayer

Guided mini rockets launcher

Net

Straight rocket launcher

EMP laser

* EMP laser - when laser hits enemy some modules with chance can turn off.
* Net - Stops cell on time.
* Straight rocket launcher - Launch one rocket that doesn't turn all the way to the explosion. Moves a little bit faster than guided rockets.
Hacking

* Disable shell - with a chance can disable shell of a cell for N seconds.
* Stungun - remote shocker.
* Cooler disabler - makes cells recieve damage after N seconds for M seconds.

Disable shell

Stungun

* Phantom - makes holographic copies of friendly cells for N seconds. Enemies consider this copies as real enemies.
* Evasion calculator - adds movement impulse to an ally for an attempt to avoid some of enemy’s projectiles.

Phantom

Cooler disabler

Evasion calculator

Rocket interference

Destablishing modules

* Rocket interference - have a chance to explode rocket before hit.
* Destablishing modules - increases chance for enemy to explode on death. With every usage chance and effect radius increases.
Movement

* Tail - a simple tail that allows to turn and move, like biological. Works by swinging left-right, like a fishtail.
* Propulsor - gives medium acceleration without the ability to turn. You can see propulsors on submarines, this is their cell analog.
* Impacter - makes one strong "jump" into needed direction every, works with recharge.

Tail

Propulsor

Impacter

Inertia Damper

* Inertia Damper - allows cell to remove inertia at N seconds or apply accumulated inertia to immediately stop. When a cell needs to turn, first it needs to stop, rotate, and then accelerate. An inertia dampener allows cells to stop almost immediately, forgetting about inertia at all. Or we can save inertia, so after reaching maximum speed inertia wouldn’t lose, as well as energy. Works in pair with other movement modules.

Thruster

Huperburner

* Thruster - Accelerator that uses cell energy to move, like a rocket engine. It gives more propulsion than **Propulsor**, but energy drains a lot.
* Huperburner - allows cell to increase its acceleration and max speed for some amount of time with reload time after, it works like nitrous oxide for race cars, but for cell and all its movement modules.
Les

Les works at the radio station, but isn’t often with Saber Wynter, only working with her when Brian Hutton takes the day off. He is a grump and a bore to work with. But he isn’t shy about his feelings, being rude and insulting to and about women. He despises having to take orders from Jesse because he’s in a wheelchair.

However, he turns out to be a double agent. He is supposed to be working for Peter Whitney and report on Saber and Jesse to him. But he becomes obsessed with Saber, even building a dungeon in his basement for her. He will hire and then kill prostitutes after he gets off and believes he is better that everyone, especially the GhostWalkers. He sent some men to kill Jess Calhoun and rape Saber while he broke into Saber’s room. When Lloyd and Bill Short were captured by the SEALs team for questioning, he tried to go after them to kill them and protect himself, but he failed. He attempted to kidnap Saber from the radio station, shooting Brady to get to her. However, she proved to be better in stealth combat than he was, but she couldn’t make herself pull the trigger on him. Brian stepped up then and killed him.