Magic

"*My gift to this world is a source of the very forces of creation. May all those who tap into this power cherish it and use it with wisdom" - Azuth*

Magic is the supernatural force pervades Funonzi and other worlds. Mortals can tap into this force and most commonly do so through what is colloquially called "spells". A source of magic is needed to perform spells and without one no magic can be cast.

## History

Magic has been tapped into in various forms for as long as mortals can remember. It is said that Azuth's contribution to the creation of the world was the source and for the spark by which mortals can access it.

## Forces of Creation

All magic requires tapping into the Forces of Creation, which come from a world's Source. These forces are Earth, Air, Water, Fire, Ebb, and Flow. Each force has an opposing force. Combinations of forces are known as "fields", which can be honed into unique spells. Combinations made with two opposing forces are known as Opposition Fields, and are especially difficult to master.

### Fundamental Fields

#### Level 3

* **Chaos (**Fire + Air) - the manipulation of unpredictable and uncontrollable forces, drawing upon the inherent disorder in the universe. Practitioners of Chaos Magic tap into the chaotic nature of reality, creating spells and effects that are inherently random. Unlike other forms of magic that rely on order and predictability, Chaos Magic is characterized by its sheer variability and the potential for unexpected outcomes each time a spell is cast. It is a double-edged sword, offering immense power but at the cost of stability and control.
* **Aether** (Water + Air) -
* **Core**: Fire + Earth
* **Order**: Water + Earth

#### Level 5

* **Breath**: Air + Flow
* **Death**: Air + Ebb
* **Life**: Earth + Flow
* **Void**: Earth + Ebb

#### Level 6

* **Spirit**: Fire + Flow
* **Sin**: Fire + Ebb
* **Nature**: Water + Flow
* **Blood**: Water + Ebb

### Domains (Combinations of 3)

* **Holy**: Air + Fire + Flow
	+ Chaos + Flow
	+ Breath + Fire
	+ Air + Spirit
	+ Gods: Pelor, Sehanine, Corellon
* **Cosmic**: Air + Water + Flow
	+ Aether + Flow
	+ Breath + Water
	+ Air + Nature
	+ Gods: Astir, Raven Queen
* **Warden**: Earth + Fire + Flow
	+ Core + Flow
	+ Life + Fire
	+ Earth + Spirit
	+ Gods: Rotan, Melora, Raven Queen
* **Druidic**: Earth + Water + Flow
	+ Order + Flow
	+ Life + Water
	+ Earth + Nature
	+ Gods: Melora, Torm, Raven Queen

* **Creation (Air + Earth + Fire)**
	+ Form + Fire
	+ Chaos + Earth
	+ Core + Air
	+ Gods: Moradin, Pelor, Rotan

* **Sea (Air + Earth + Water)**
	+ Form + Water
	+ Aether + Earth
	+ Air + Order
	+ Gods: Eadro, Moradin, Torm, Astir
* **Storm (Fire + Water + Air)**
	+ Mind + Air
	+ Chaos + Water
	+ Fire + Aether
	+ Gods: Talos, Pelor, Astir, Azuth
* **Arcane (Fire + Water + Earth)**
	+ Mind + Earth
	+ Core + Water
	+ Order + Fire
	+ Gods: Azuth, Rotan, Torm
* **Growth (Air + Earth + Flow)**
	+ Form + Flow
	+ Breath + Earth
	+ Air + Life
* **Summoning (Fire + Water + Flow)**
	+ Mind + Flow
	+ Spirit + Water
	+ Nature + Fire

* **Unholy**: Air + Fire + Ebb
	+ Chaos + Ebb
	+ Death + Fire
	+ Air + Sin
* **Sorcery**: Air + Water + Ebb
	+ Aether + Ebb
	+ Death + Water
	+ Air + Blood
* **Destruction (**Earth + Fire + Ebb) - centered around causing harm and devastation, focusing on immediate and forceful effects. Unlike other forms of magic that may have broader applications, Destruction Magic is specialized in offensive capabilities. It includes spells that unleash elemental forces, magical explosions, and other destructive energies. Practitioners of Destruction Magic excel in combat situations, but their abilities are limited when it comes to healing or more subtle manipulations.
	+ Core + Ebb
	+ Void + Fire
	+ Earth + Sin
* **Shadow**: Earth + Water + Ebb
	+ Order + Ebb
	+ Void + Water
	+ Earth + Blood

* **Decay (Air + Earth + Ebb)**
	+ Form + Ebb
	+ Death + Earth
	+ Void + Air
* **Banishment (Fire + Water + Ebb)**
	+ Mind + Ebb
	+ Sin + Water
	+ Death + Fire
* **Resurrection (Air + Flow + Ebb)**
	+ Breath + Ebb
	+ Death + Flow
	+ Balance + Air
* **Reincarnation (Earth + Flow + Ebb)**
	+ Life + Ebb
	+ Void + Flow
	+ Balance + Earth

### Advanced Domains (Combinations of 4)

* **Elementalism (Air + Earth + Fire + Water)**
	+ Form + Mind
	+ Chaos + Order
	+ Aether + Core
	+ Creation + Water
	+ Sea + Fire
	+ Arcane + Air
	+ Storm + Earth
* **Green Magic (Air + Earth + Water + Flow)**
	+ Nature + Form
	+ Breath + Order
	+ Life + Aether
	+ Cosmic + Earth
	+ Sea + Flow
	+ Growth + Water
	+ Druidic + Air
* **Red Magic**:
* **Soulbinding**:
* **Sinmastery**:
* **Prophecy**:
* **Guru**:
* **Lichdom**:
* **Worldeater (Flow + Fire + Earth + Water) -** a cataclysmic and apocalyptic school that delves into the manipulation of reality itself. Practitioners of Worldeater Magic can unravel the very fabric of the world, causing widespread destruction on an unimaginable scale. Unlike other destructive forms of magic that focus on localized harm, Worldeater Magic has the potential to reshape entire landscapes, alter the laws of physics, and bring about world-altering cataclysms. It is a forbidden and dangerous art, often associated with the pursuit of ultimate power at the expense of the world's integrity.