recursal/Fanatic-Fandom huggingface dataset:
Selkie

## Physiology

### Eyes

* In human form a Selkie's eyes are always green, its also a indicator of possible Selkie heritage in humans
* Black in seal and half seal form

## Ecology

### Prey

Fish

**Selkies** ( S*ylkies in Vinland Jargon and Skellige Jargon and selchies in Elder Speech* ) are a subspecies of the merpeople and Sea Witches capable of polymorphism, changing from siren, to seal to human form.

Unlike the merpeople or Sea Witches, **selkies** are always women.

Their role in the society of the sea is unknown, but some scholars say that they may be explorers of the surface world.

## Physiology

Selkies have three different forms which are affected by the presence of the their seal skin cloak:

1. Without their seal skin cloaks, a Selkie is essentially human and highly vulnerable.
2. If they wrap it around their waist and submerge themselves in water, then their lower half turns into the lower half of a seal allowing them to move at high speeds in the water, their eyes turn dark-like a seal and will develop sharp teeth, their hands will develop webbing between fingers and the fingernails will lengthen into claws.
3. If they wrap it around their neck or drape it over their head and submerge themselves in water, the selkie will become a full seal.

## Abilities

* **Selkie Physiology**: As a Selkie, one has the abilities of one.
	+ **Human Disguise**:
	+ **PInniped Physiology**: A Selkie has the abilities of a pinniped.
		- **Body Temperature Manipulation**:
		- **Cold Immunity**:
		- **Enhanced Agility**:
		- **Enhanced Balance**:
		- **Enhanced Endurance**:
		- **Enhanced Lung Capacity**:
		- **Enhanced Senses**:
		- **Pressure Resistance**:
		- **Speed Swimming**:
	+ **Supernatural Beauty**:

## Behaviors

### Marriage Customs

Selkies have rules about marriage customs especially with human males, if a pure-hearted human male returns their magical coat the Selkie becomes engaged to them, a Selkie will then later return to engage in the human's engagement custom if they accept 'the proposal', such as presenting a ring.

## Notable selkies

* Tós
* Las
* Fíot
* Diagsíosh
* Ufé
* Blébhgrío
* Tamnìs
* Fochìblu
* Blegéstrá
* Blémphnumhill

## Trivia

* **Selkies** are based in their mythological counterpart of the real world.
* In the Coastal Kingdoms, there are legends that the **Selkies** are kidnapped girls transformed by the Sea Witches.

## Notes

* **Selkies** are free to use in stories and articles, all I ask is that you honor the lore present, and add a name and a link to their character page here on their race page if you make one.
Pole Arms

A pole weapon or pole arm is a close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft, typically of wood, thereby extending the user's effective range and striking power. Because many pole weapons were adapted from agricultural implements or other tools in fairly large amount of abundance, and contain relatively little metal, they were cheap to This is a somewhat rare weapon that looks a bit like a miniature cannon mounted on a pole. There are 2 versions. One shoots a ball of iron for tremendous damage, but is horribly inaccurate beyond a few meters, the other is loaded with combustible chemicals and shoots a flame jet for several seconds.make and readily available.

## Common pole arms

\*For information on the Shovel, Spear, Pole Axe, Red Halberd, Man Catcher, Dwarven Pole Hammer, and Elven Glaive, please refer to The Witcher TTRPG Core Rulebook.\*

 Handgonne |  | This is a somewhat rare weapon that looks a bit like a miniature cannon mounted on a pole. There are 2 versions. One shoots a ball of iron for tremendous damage, but is horribly inaccurate beyond a few meters, the other is loaded with combustible chemicals and shoots a flame jet for several seconds.

## Notable pole arms

Notable weapons are weapons wielded by heroes or quasi-god like beings like the Fey.

\*For information on The Caretaker's Spade, please refer to The Witcher canon wiki.\*

* TBA

## Legendary pole arms

Legendary are weapons wielded or granted by god-like or equivalent beings.

 The Areadbhar |  | A Legendary Grigori-crafted spear that belongs to **Lugh** which is always alight with the light and flame of a star except when submerged in water. This spear did not need to be manually wielded and would telekinetically fly at its master's opponents.
Sea serpent

A **sea serpent** or **sea dragon** is a gargantuan marine draconid.

Which is abundant in the area of the sea known as the Mad Sea after the Second Conjuntion of Spheres.

School of the Crane witchers are specialized in killing this creatures in a efective way.

## Trivia / References

* A sea dragon which threatened Bremervoord is mentioned in one of books found in *The Secrets of Loc Muinne*`s "Riddles" part.
* According to Ciri, King Eist Tuirseach saw it during one of his journeys.
* *Blood of Elves.*
* *Tales from the world of The Witcher.*
* *The Witcher 2: Assassins of Kings.*
Orange dragon

An **orange dragon** is a crafty predator lurking in deep rivers and lakes of tropical forests. They resemble huge, winged, orange alligators.

Their "breath weapon" is a bizarre mixture of oily saliva and a deadly, explosive compound. After the saliva shielding the mixture evaporates, and the compound is set aflame; if its target is foolish enough to jump into the water, it explodes.

## Art credits

* Orange Dragon ( comissioned by Witcher190 ) by Vermanart

## Notes

* The article is free to edit. Please, do not change the basic characteristics of these creatures or the pictures.
Monopods

**Monopods** also known as **Skiapodes** are a dwarf-like intelligent creature with a single, large foot extending from a leg centered in the middle of their bodies. These are believed to be a failure of the Grigori as they tried to create the gnomes.

Its existence is only known by the gnome monoliths discovered and studied by the sorcerer and archaeologist Istredd of Aedd Gynvael during his time in Nazair.

## Abilities

* **Enhanced Leaping**;
* **Enhanced Speed**:

## Trivia

* They are inspired in its mythological counterpart : Monopods.
Tetra Gilcrest

Tetra Portrait Fanart by Jars

### Status

Missing, rumored dead at the hands of a surviving witcher during one of the pogroms

## Relationships

### Mother

Bauvroya Bekker

**Tetra Gilcrest** was an Aretuzan trained sorceress who hailed from the lineage of the known first human mage Jan Bekker. Due to the death of his mother at the hands of the Wolf School witcher known as Osmund is best known in history for being the cause of several pogroms against the witchers.

## Biography

### Early life

Tetra's mother, Bauvroya Bekker was a court sorceress in Kaedwen but when Tetra was still a child, she watched helplessly as a priest accused her mother of being the perpetrator of a curse that had made him ill, and without due process, the Wolf Witcher Osmund hunted down and killed her. The priest's health immediately began to improve, proving to all that the sorceress was the cause of his illness. However, a few days after Osmund left, the priest's cook was found with a beautiful gem that had been paid to the witcher for his service in his possession, revealing that the witcher and cook had worked together to poison the priest and trick him out of his coin. Realizing her mother had been killed simply for the witcher's greed, Tetra's began to resent all witchers and as she grew up, spoke out for their eradication.

## Abilities

### Magical

* **Gesture Casting**: The ability to cast mystical/supernatural phenomena through hand gestures/seals/signs.
* **Incantation**: The ability to use magic by using magic words from a certain language, in most cases Elder Speech.
	+ Magecraft
		- Aether Magic
			* Standing Portal
		- Air Elemental Magic
			* A proto-version of Bronwyn's Bow that resulted in a black projectile.
		- Fire Elemental Magic
			* An unnamed illusionary spell that affected a fire to tell a story.
			* Either a handheld version of Aenye or Aine Verseos used to provide light and fire for a torch
			* Probably the proto-version of Demetia's Crest Surge
			* Probably the spell Raise Flame
		- Water Elemental Magic
			* A similar spell to Invaerne
		- Unknown Magic
			* A probable master level spell that caused massive damage and an avalanche which Tetra used to frame Vesemir in the eyes of Kitsu leading to the monsters' involvement in the sacking of Kaer Morhen

### Non - magical

* **Archery** : Shooting with a bow and arrows. Occasionally, Tetra used to combine it with magic.

## Notes

* As with Jarrow, this is an expansion / reimagining of the character adapted to the Common Fanon, so, the events where she appears, are mostly taken into account but without her lore problems.
* The general idea is to have her as the main responsible for the fall of several witcher schools in the Northern Kingdoms and Nilfgaard.
* For the witcher that provoked Tetra's hatred, Osmund, mentioned in The Witcher 3 Next Gen, it might serve.
Qorrash

The **Qorrash** are elemental genies of Ice and the final life stage of the **Qorrash** race. They are capable of massive ice, snow storms and blizzards. The **Qorrash** are responsible for the ice storms of winter experienced in many dimensions.

## Physiology

**Qorrash** resemble smaller versions of Dur-Baagal, the Ice Primordial. They are formed of living ice and a core which is the basis for their being and growth, energy cannot be destroyed only transformed as such a **Qorrash** acquires more and more power throughout its lifecycle if a **Qorrash** is killed then its energy is stored in its elemental core and only after the core is destroyed or the energy in the core spent can the energy return to the Para-Elemental Plane of Ice.

## Lifecycle

### Ice Mephits

The first stage in the Qorrash life-cycle, a weaker servile 'larval' form of the Qorrash.

They are often found in the service of Ice Elementals and/or their parent Qorrash.

### Ice Daemons

The second stage in the Qorrash life-cycle, an Ice Daemon forms either by enough Ice Mephits fusing together which is more commonly how Ice Daemons come into being or on rare occasion through age.

A juvenile Qorrash it is unable to grant powerful wishes but can still grant great magical capacities to mages if they know how to use them.

### Ice Elementals

The third stage in the Qorrash life-cycle.

An almost fully grown Qorrash as it grows older and stronger it will eventually become a Qorrash. Though the process can take centuries. Though they share the same name, mage made Elementals are usually made of materials found in the world, while the Elemental of the Genie life-cycle is made up of pure elemental chaos.

### Qorrash

Full-grown members of the race.

A Genie of Ice, it is said that the first Qorrashs were made by the Ice Primodial, **Dur-Baagal** the same way Qorrashs created Ice Mephits, by extracting a piece of their essence and shattering it, and the pieces became the first Qorrashs.

## Abilities

* **Asexual Reproduction**: Qorrash can reproduce their species without the requirement of a partner or mate.
	+ **Population Augmentation**: The Qorrash can add to their own population, mainly by creating new members of that population, namely Ice Mephits which are the youngest form of the Qorrash
* **Dimensional Travel**: Qorrash can travel between different dimensions and universes, and cross over different planes of existence or travel across various forms of reality. The Qorrash can travel to alternate universe/other earths or even pocket dimensions.
* **Ice Magic**:
	+ **Ice Beam Emission**:
	+ **Ice Breath**:
	+ **Ice Constructs**:
	+ **Ice Generation**:
	+ **Ice Imprisonment**:
	+ **Ice Manipulation**:
		- **Cryokinetic Regeneration**:
	+ **Ice Mimicry**:
The Draconid Uprising

**The Draconid Uprising** in Standard Okamese **ドラコニッドの蜂起** was an event on the island of Okami in the Okami Islands archipelago in the year 1150. Which confronted the witchers of the School of the Dragon and the witchers of the School of the Wyvern, being the latter defeated and hunted to extinction.

## Reasons for the conflict

The reasons for this uprising are uncertain, but it is said that the emperor wanted to eliminate the Wyverns, as he saw them as a danger to maintain power and provoked them to rise up in arms (unlike the dragons who are on the government side). Although others say, it actually happened because the Wyverns wanted to kill the dragons and replace them like the slyzards during the Second Draconid Uprising ( Although this last seems rather improbable, due to the characteristics that they possessed )

One of the most plausible reasons, although not widely considered because no evidence has ever been found to confirm it, it remains a simple hypothesis, is that the Wyverns were actually hired by a series of warrior clans such as the Kanmu, Koko, Ki and Imube with the intention of creating enough chaos, to subdue the emperor and create a sogunate in which they would be the rulers. Due to the great fiscal pressure the Emperor was putting them under in preparation for the Third Invasion Attempt to Feiwo a few years later.
The Cat and The Eagle

The song that made the ebbinger bard Elia Aep Bullgoh famous before her death in 1276. And which reflected quite faithfully the complicated relationship of Putnam and Tubiel. Not as popular as The Wolven Storm by Calloneta but close to it. A more positive and encouraging song, and not so slow.

**Verse 1:**

*A protector's heart, wild and free*

*With a noble cause, to set the wrongs right*

*A blade in hand, a tempest to be*

*A lioness in the night, a sight of might*

*A knight's spirit, shining bright*

*With a heavy load,but a purpose true*

*An eagle's eyes, a world to spy*

*A protector of all, that's who*

**Chorus:**

*Their love is a dangerous game*

*A balance they can never claim*

*With a lioness's wild heart and a griffin's pride*

*They'll face the storms, side by side*

**Verse 2:**

*A mystery, a love to explore*

*A tempestuous ride, never a bore*

*With longing and heartache, and lust*

*They'll fight for their love, never to rust*

*But the years are not kind, with their toll*

*For the lioness's wild heart and the griffin's soul*

*Their love is a battle, with no end*

*For love knows no bounds, it will transcend*

**Verse 3:**

*In a cave, where the monsters reside*

*They found each other, side by side*

*Faced a chimera, with courage and might*

*Their bond, forever was sealed that night*

**Chorus:**

*Their love is a dangerous game*

*A balance they can never claim*

*With a lioness's wild heart and a griffin's pride*

*They'll face the storms, side by side*

**Outro:**

*Their love is a dangerous game*

*A balance they can never claim*

*With a lioness's wild heart and a griffin's pride*

*They'll face the storms, side by side*
Order of the White Rose

The **Order of the White Rose** is a knightly order serving as military arm of the church of Kreve, using several commanderies as their local strongholds. Easily identified by crimson cloaks with the emblem of the White Rose on their left shoulder, the knights are equipped with a helmet, armor-plated gauntlets, grooved breastplate, and carried a heavy sword. Those responsible for the Order's code, receiving of new members, and obtaining investitures from the aristocracy are gathered in the Chapter which was headed by the Grandmaster.

Knights of the Rose were mostly nobly born gentlemen, although the clergy arm and the menial staff contained some peasants, merchants, priests and other lowborn.

## Order History

### Origin

The founding of the order dates back to the great wars of humanity against the Elder Races, especially with the elves.

Some of the nobles during that time came together to create semi-religious groups aimed at fighting against the enemies of mankind (at least the thinking ones, not so much monsters).

It was Hugues de Napeys of Temeria, a priest of Kreve, who took it upon himself to bring some of these groups together into a proper knight order. He became the first Grandmaster and formed the ideas of the absorbed groups into a clear and comprehensible structure.

## Initiation

All members must swear oaths upon their joining. These oaths contain "The Vow of Victory", "The Vow of Absolute Obedience", "The Vow of Charity" and "The Vow of Chastity".

* **The Vow of Victory**: A knight of the White Rose never surrenders, never retreats. A knight must not ever be captured. To strike down an unarmed, unprepared, or fleeing foe is dishonorable.
* **The Vow of Absolute Obedience**: A knight of the White Rose obeys any order given by a superior.
* **The Vow of Charity**: A knight of the White Rose gives up any and all personal wealth, for all their needs will be nourished by the order.
* **The Vow of Chastity**: A knight of the White Rose must give up any and all romantic and physical pursuits, for attachments are a weakness to be exploted by the enemies of mankind.

Breaking any of these vows is punished by death.

## Trivia

* An expanded version of the canonical Order of the White Rose. Originally written for Neverwitcher.
* Anyone is invited to edit this article.
Qhucrot

**The Qhucrot** are an ancient species that was associated with the Cosmic Horrors. They were once a subservient race of slaves though it is unknown at the time which Cosmic Horror owned them. During the Elohim-Cosmic Horror War they ended up overthrowing their unknown Cosmic Horror master and rule their realm now. No one knows where they came from.

## Physiology

**The Qhucrot** are a race of beings that are colossal in size, they possess tentacle-covered mouths. As well as three arms. All the **Qhucrot** are hermaphroditic.

## Abilities

* **Telekinesis**: The Qhucrot have the power to move, manipulate or otherwise interact with objects/matter without physical means.

## Behaviors

They are easily addicted to certain substances. They are telekinetic. In their culture, military tactics is a highly prized ability.

## Notes

* **Qhucrot** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
The Witcher Online: The Neverwitcher Nights Project

**The Witcher Online: The Neverwitcher Nights Project** is a fan-made total conversion persistent world, using the game **Neverwinter Nights II** as basis. It has been in development since mid 2020 and is likely to enter *Early Access* sometime in 2023. Like the original games created by CD Project RED, it is set in the world of *Andrzej Sapkowski's* The Witcher series.

## Story

The plot of Neverwitcher begins in the year 1200, set in the Northern Realms.
The inciting event is the coming of a meteorite known as the *Red Star*, bringing with it a very rare type of meteorite metal.
The arrival of it had been foreseen by various people with precognitive abilities, either as visions or dreams - the mutterings of it bringing great change to the world causing people from all different fields to try and lay claim to even a speck of this *Red Star* or carve their names into history in the attempt to do so.

The crash site is within the border regions of Mahakam, close to Aedirn and Rivia - the three regions serve as the primary location(s) of the gameworld.

## Gameplay

Neverwitcher's gameplay consists of various features seen in official Witcher titles as well as MMOs, from simple combat to crafting going all the way to more mundane activities like fishing and housing.
Unlike official titles players can create their own characters, which can be made from a handful of races and can follow about 14 'professions'.

## Links

* Official Website
* Entry on the Witcher RPG Wiki
* Discord
School of the Leshen

School of the Leshen medallion

The **School of the Leshen** is a supposed "school" of witchers whose origins are shrouded in mystery. Was a witcher school founded by members of the School of the Griffin . Located in the Kestrel Mountains.

## History

Little is known about the **School of the Leshen**, rumored to have been found by the Witcher George who was named after the famous George of Kagen.

It is said that their Leshen-shaped head medallions are a symbol of the total opposition to the cats. Who they consider inferior, just like the other witcher schools.

It is rumored that their extinction was due to their support of the Brokilon dryads. Which led them to suffer a pogrom financed by different governments because they didn't want to kill them despite all the gold they were offered.

## Characteristics

As far as we know. Leshens are characterized as a more nature based/archery version of the griffins. Focusing as much on survival and archery as they can.

### Armor

The armor that members of this school wear is designed to include aspects of the monster this school is named after: there is wolf fur padding under many different areas of the armor as well as magically strengthened wood protecting the torsos of this school's members. This wood was said to have been developed using methods derived from the Dryad's great knowledge of the arcane and nature. When on the path the Witchers of this school take on the guise of being a ranger and sometimes even use bows though they disagree with the use of crossbows.

### Swords

Like other Schools of witchers they have access to a steel and silver sword respectively. They are decorated at the ends with Leshen/horned elements on the pommels.

### Traps

This School is trained in the use of traps, such as pitfalls and such.

### Medallion

The School of the Leshen possesses a Leshen witcher medallion, which unknown to others, allows them safe passage through Brokilon Forest.

## Notable members

* Witcher George [ Founder ]
* Irwin
* Dawin of Gulet
* Lelec
* Rusel
* Merian of Temeria
* Menzie
* Susock
* Sobeold
* Lemreiy
* Rokeld
* Biestrua
* Zilcaakra
* Straitrakuik
* Keonab
* Ugeerein
* Sersibi
* Artio of Kovir
* Sevan
* Nertus
* Saruma of Kerack
* Noken of Lyria

## Trivia

* Most of its members are references to famous naturalists or gods of nature.
* This school is based in the School of the Leshen of the WitcherGeorge video.

## Note

* The **School of the Leshen** is a pure fanon creation based off of a WitcherGeorge video from YouTube as such there is no official proof of its existence in the official Witcher works outside the fanon community.
Ningyo

**Ningyo**, is the name given to the mermaid species that lives in the East Sea, more specifically near the archipelago of the Okami Islands.

Unlike their counterparts in the Northern Kingdoms and Nilfgaard, Despite the treatment received by humans, they have managed to integrate quite well into the Okamese culture. Helping humans and some even becoming minor deities worshipped by smaller groups.

Especially on those islands whose economy is based mainly on fishing.

## Physiology

**Ningyo** are a type of mermaid that more resembles fish like the real life Koi with vivid colorations and fins. They have long finds on the side of their head that resemble elven ears.

## Abilities

* **Merfolk Physiology**: **Ningyo** are a type of mermaid as such they have the abilities of a merfolk.
	+ **Aquatic Adaptation**: **Ningyo** have the natural ability to adapt to underwater environments.
		- **Cold Resistance**: As **Ningyo** can live at deep depths of the sea they are naturally resistant to freezing temperatures.
		- **Pressure Immunity** (to water pressure): **Ningyo** are immune to pressure, meaning they are immune to damage from being crushed, smashed, or flattened. They can also survive in high pressure environments or low pressure environment such as high air, deep water, the vacuum of space (not tested) or high gravity (not tested).
	+ **Aquatic Empathy**: **Ningyo** have the natural ability empathize with water animals.
	+ **Fish Physiology**:
		- **Gill Manifestation**: **Ningyo** have a natural set of gills that allows them to breathe underwater indefinitely.
		- **Scale Manifestation**: **Ningyo** have a natural set of strong, thick scales on their body.
	+ **Speed Swimming**: **Ningyo** can swim at incredible speeds, seemingly unrestricted by water resistance.
	+ **Swimming Tail**: **Ningyo** possess a tail to swim faster through the water.
	+ **Underwater Senses**: **Ningyo** possess clear senses underwater.
	+ **Water Maneuverability**: Ningyo are able to move effectively under/on water.
	+ **Webbed Digits**: **Ningyo** have a set of webbing between their fingers that they can retract for fine motor control or extend to help them swim.

## Trivia

* An Okamese legend says that Fabio Sachs fell in love with a **Ningyo**. But he had to leave her, since it was either stay with her or save the life of his friend, Putnam Pitch.
Races

In the Witcher multiverse, there existed a multitude of different sapient races. These races can be categorized into three main races categories; namely the "Humanoid" races, "Demi-Human" races, "Heteromorphic" races.

## Interspecies Crossbreeding Table

Y - Yes. These two species can crossbreed, with a normal chance of conception.

M - Maybe. These two species may successfully crossbreed, although the chance of conception is reduced drastically.

N - No. These two species cannot crossbreed without the use of magical means.

## Notes

* While some of the races in this article are canon to the Witcher IP, some are fanon creation as such one should check other Witcher works outside the fanon community if one wants canon content.
* The following species come from The Witcher: Monster Slayer game: The Pixie, the Scareman, the Runic Gargoyle, the Stone Golem, the Liliaceous Archespore, the Vizimian Archespore, Giant Toad, Hiver, Stinger, Hive Mother, White Striga, Common Weremole, Wild Wererat, Thundster, Gatherer Wererat, Warrior Wererat, Lycanthrope, the Green Forktail, the Blue Forktail, the Rarasha, Silver Basilisk, Graphite Slyzard, Gray Slyzard, Copper Wyvern, Common Echinops, Green Harpy,
* This article is free to edit but please respect and build off of the lore of the other content contributors if you have an issue with any article please seek contact and moderation through the Fanon Discord.
Talon

**The Talon** is a small silver blade used by some members of the School of the Owl with the intention of finishing off their prey and so make sure it was dead.

## Trivia

* The Talon was used in the beginnings of the School of the Owl, especially, but with the passage of time that equipment was lost, as it was somewhat impractical.
* Even so, some members such as Leif, Ruga or Elak continued to use that weapon in honor of the previous witchers who were before them.
* A Talon was given to Fabio Sachs during the time he and his expedition were at the School of the Owl.
Nirahlyn Asgerr

“*"Really? You believe tears would sway me?"*”
―Nirah, to a woman begging for her help

**Nirahlyn Asgerr** is a rogue sorceress, formerly bound to Aretuza and the Brotherhood. Though not too long after her ascension she chose her own path and seemed to disappear without a trace. She only makes an appearance when she wishes to and is careful to hide any trace of her to avoid being found.

## **Personality**

Once a kind and sweet girl, perhaps a bit naive, her life certainly changed her quite a lot. Over the years she has grown distrusting and hostile, only helping when she can expect coin in return and even then achieving whatever is asked of her in not quite friendly ways. She takes pride in her skill and though it does border on arrogance, she is never too full of pride.

## **Physical Appearance**

A tall woman with a rather slender build, seemingly completely unharmed skin of a somewhat pale complexion. Dark greyish green eyes with a tiny hint of blue tend to always dart around, watching her surroundings very closely. Her long hair tends to be tied back in a few strands with the rest falling over her shoulders and back in nearly entirely golden blonde waves. Usually she is seen in a rather simple red dress with a leather belt around her waist and a red bandana that is held in place by a thin strip of leather. Though that outfit very often alternates with a black dress that also doubles as elegant armor.

## **Relationships**

* **Nedralt Asgerr:** Her father, though they were never quite close as he had wished for a boy who would one day take over the family business.
* **Yeviah Asgerr:** Her mother, a woman never met as she supposedly died in childbirth and her father had immediately given Nirah away.
* **Tissaia de Vries:** Once the only mother she had known, the one she trusted the most. She has not seen Tissaia since the ascension and the portal accident.
* **Margarita Laux-Antille:** Though she didn't spend much time with Rita, she does care more than she wants anyone to know.

## **Skills and Abilities**

Over the course of her life she has gained and honed quite a few skills.

* **Dual-wielding daggers** -
* **Assassination** -
* **Slightly enhanced senses** - Through magical means made permanent
* **Hand to Hand Combat Expertise** -
* **Magic -**
* **Potions -**
* **Alchemy -**
* **Healing -**

## **Trivia**

* She highly prefer to go by Nirah.
* She doesn't care about politics.
* The luxuries of court don't interest her.
* Nirah owns a black mare from Zerrikania, named Verisa
* She doesn't like being touched.
* Not much of a talker.
* Not the biggest fan of fellow mages, but prefers the company of Witchers.
Puigmals

A **Puigmal** is an intelligent creature, related in some way to nymphs and kodamas which lives in the Tuathasgia Mountains, which locals consider to be the protector of mountains and the animals.

Although never seen by Fabio Sachs' expedition to the Far North, the collected testimonies describe them as tall and very beautiful humanoid men whose skin changes color according to the season and with some pretty impressive magic skills.

Some information taken in Speur Mara, describes them as being exclusively a male species and that they could reproduce by seducing women of other races with their magic or like the aguaras.

## Notable Puigmals

* Qheate
* Muxron
* Nus
* Laoird
* Róilbheá
* Gordis
* Bunnlich
* Sáceálgodh
* Faobhnullord
* Onghemni

## Trivia

* Puigmal are based in their mythological counterpart : *Puigmal*.

## Notes

* **Puigmal** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
Wulver

“*What kind of cursed dog is that?* ”
― Anonymous

A wulver is a subspecies of werewolf born out of the union between werewolf and a common dog.

Can be found all over the Continent but their presence is remarkable in Kovir ( *and the Far North according to travelers' reports )*

They differ from werewolves in several ways. Their size *(they are smaller than the common werewolf)*, intelligence *(similar to a dog)*, greater resistance to silver, greater agility but less strength than the werewolf, inability to have a human form *(they are beasts, not cursed)* and their appearance *(which may be more dog or wolf depending on the specimen)*.

Attempts have been made to domesticate, but all have failed.

## Abilities

* **Weredog Physiology**: As a type of Weredog, Wulvers have the abilities of one.
	+ **Dog Physiology**:
		- **Enhanced Durability**:
		- **Enhanced Endurance**:
		- **Enhanced Senses**:
			* **Enhanced Hearing**:
			* **Enhanced Smell**:
			* **Night Vision**:
		- **Enhanced Speed**:
		- **Enhanced Stamina**:
		- **Enhanced Strength**:
		- **Environmental Adaptation**:
		- **Powerful Bite**:
		- **Predator Instinct**:

## Trivia

* Wulver is a creature from Shetland islands folklore.
* This article was inspired by two versions of the creature. The first, the original of the folktale and the other, the one presented by the video game *God of War ( 2018 )*
Sova Clan

The **Sova Clan** is one of the most powerful clans in Ofir. Most of its members are powerful sorcerers, due to their innate abilities as Sources obtained thanks to the Manisa´s Genesis.

They were once the rulers of the kingdom of East Ofir, until its annexation by Ofir in the year 1254.

Its symbol is a light blue Roc, which is flying over an oasis.

## Origins

The clan was founded by Altair Popal of Sova. A mage from East Ofir, who while trying to find a way to create artificial Sources to create an army of powerful mages, inadvertently created the genetic disorder that most Sova possess after experimenting with himself.

Not knowing how to recreate the experiment again, Altair decided to transmit her modified genes. So he had children, thus founding the Sova Clan. Which would take the surname, Altair's birthplace. A small settlement in the south of the territory which was destroyed during an attack by a tribe.

## Members

### Male

* Altair Popal of Sova [ Founder]
* "Kurus Sova" [ Putnam Pitch ]
* Mimit Sova
* Abbud Azzi Sova
* Abdel Sova
* Rakim Sova
* Dawid Mattar Sova
* Ja´far Sova
* Rayan Sova

### Female

* Arwa Sova
* Maab Assad Sova

* Nelea Sova
* Jumana Sova
* Zukhruf Sova

* Adeena Sova
* Nadra Rehman Sova
* Esma Sova

### Consorts

* Nelea's father
* Nibras
* Kabir
* Raza
The Path

**The Path** is a term witchers use to describe traveling the various parts of the world hunting down monsters. Witchers travel the Continent looking for contracts to fulfill, there is no stated limit to what constitutes a contract. Towards the onset of winter, witchers reconvene at their respective keeps to wait out the cold season.

They'll wait out the winter and once spring comes along they're back out plying their trade. Witchers are trained to work alone but on occasion have been known to partner up on a contract and split the reward.

### In other regions with different climates ( Far East, Far South, etc... )

The concept of The Path doesn't change much. The big difference is when the witchers retire to rest. In subtropical or tropical areas, witchers usually go to their fortresses during The Rainy Season. Where such adverse weather conditions do not allow them to work. Being active, for a period of about 6 months a year.

In desert areas, witchers tend to go to their fortresses during the summers. Because it is extremely hot, making monsters hide to survive. Being active a period of 9 months a year.

## Trivia

* Vesemir from the School of the Wolf states that wintering at the witchers' keeps is usually done by witchers who have been unable to integrate into society.
	+ What is mentioned by Vesemir in the first point, is also applicable to witchers from more distant regions.
Thanitharzat, The Commander

**Thanitharzat, The Commander**, was an Outer God, they are *the oldest and most powerful* of all the Cosmic Horrors, the grandchild of Zsch-Kar, The Emperor.

## Physiology

**Thanitharzat** is a gargantuan creature in its natural size, approximately the size of a small nebula with no symmetry to its undulating energy-based gem-encrusted body which is also angular with many human-like arms (and hands). Like most upper-tier Cosmic Horrors, he is able to shrink himself many times over allowing him to dwell on a planet if need be.

## Abilities

* **Eldritch Physiology**: **Thanitharzat, The Commander** was an eldritch abomination, a being whose very existence defies the rules of nature and/or existence and is defined by its disregard for the natural laws of the universe as we understand them. He wielded godlike powers and, for the most part, not bound by the laws of the universe. His true form cannot be grasped by mortal beings and may be interpreted differently by different individuals/species, with others creating a collective delusion of their form. These interpretations can range from the unusual to the awe-inspiring, to the mind-shatteringly terrifying. It is rare, but not unheard of, for the presence of such a being to benefit the universe it currently inhabits.
	+ **Alien Mind**: The inner workings of **Thanitharzat's** mind differ greatly from what could be considered "normal" or "sane" by the standards of most living things.
	+ **Contagious Influence**: **Thanitharzat** can taint those around him with a physio-psychoactive influence that can twist and warp their very appearance and mindset to whatever **Thanitharzat** desires.
	+ **Fanaticism Inducement**: **Thanitharzat** could induce fanaticism, the belief in something with uncritical zeal, or with an obsessive enthusiasm.
	+ **Incomprehensible Form**: **Thanitharzat** possessed a true form that others cannot grasp with their mind.
* Personal Powers
	+ **Arm Manifestation**: **Thanitharzat** has and/or can grow a varying number of arms that grow or are attached to the body, allowing him to manipulate several objects at once, fight with greater efficiency, etc.
		- **Energy Limb Generation**: Using the gemstones embedded throughout his plasmatic body, **Thanitharzat** can form limbs of various materials and matters to perform various tasks.
	+ **Gemstone Manipulation**: **Thanitharzat** can create, shape and manipulate gems, also called precious or semi-precious stones, fine gems, or jewels: natural or artificially produced minerals that have sufficient beauty and durability for use as a personal adornment.

## Notes

* **Thanitharzat, The Commander** is free to use in stories and articles, all I ask is that you honor the lore present.
* The existence of **Thanitharzat, The Commander** is a personal iteration inclusion for the fanon by Adalwulf of Aedirn, as such their existence in the fanon is not 'definitive' and is subject to the decision of inclusion in others head canons.
Prydeinig (Horse Breed)

## Abilities

* Equid Physiology
	+ Enhanced Hearing: Prydeinigs like most horse have hearing that is better than the average human.
	+ Enhanced Leap: Prydeinigs like most horse have a jumping ability that is better than the average human.
	+ Enhanced Smell: Prydeinigs like most horse have a sense of smell that is better than the average human.
	+ Enhanced Speed: Prydeinigs like most horse have the ability to move at speeds that are faster than the average human.
	+ Enhanced Strength: Prydeinigs like most horse have superior strength when compared to the average human.
	+ Expanded View: Prydeinigs like most horse have panoramic vision allowing them to see a wider angle than the average human.
	+ Powerful Bite: Prydeinigs like most horse have a strong bite force that is greater than the average human.
	+ Prey Instinct: Prydeinigs like most horse possess instincts that allows them to become a master of evasion and survival though their own lack of intelligence may work against them.
* Night Vision: Prydeinigs like most horse can see clearly in the dark.

## Trivia

* This horse breed is based in the real world Thoroughbred breed from England
Kvenland

Kvenland landscape by Midjourney V5

East to Heluland and Vinland, inhabited by Skelliger settlers and Skrælings, lies a homeland of different people: **Kvenland**, the land of Kvens. This vast region possibly reach even the ocean in the east, as the similarly named Kwanland is reported to be located there.

## Climate

This region is mostly covered by uninhabitable tundra an boreal forests. Long rivers crossing them serve as communication channels for the nomad Kven people.

## Inhabitants

Distinct from both Skrælings to the west and Haaks to the south, Kvens developed their own culture. Harsh winters forced them to move into vessels: each winter, they sail to the warmer regions of Kwanland, inhabited by their stationary cousins, Kwans. They sell riches of the wilderness and go back north and west each spring to collect more and trade with Vinland and Heluland.

## Customs

* The bear is considered a sacred animal.
* Their religion is monotheistic. They worship the god Ukko.
Artifact:The Black Candle

The candle has a special ability to teleport you anywhere you want to go. Originally it was used to gain entrance into the MIF tower, but after further study and magical experimentation, Justarias was able to unleash a bevy of powers and abilities from this simple candle. The full extent of its powers is unknown.

The present location of this artifact is unknown.
Mothman

“*Some people think they're some kind of vampire, but in reality they're a totally different species.*”
―Stefan "The Crane"

## Ecology

### Prey

Humans, animals and non humans

**The Mothman** is a type of monster, which was detected at the end of the 13th century. Confused by the common folk with a new type of vampire, but it turns out to be a totally different creature.

## Origins

Where it comes from is totally unknown. But it is known that it uses a complex language, in some way with others of the same species. What makes it a conscious creature

It is believed that this creature could have appeared after the attempt of a Second Conjunction of the Spheres in 1272.

## Physiology

It is a humanoid creature, with the appearance of an insect and enormous wings, which reminds us of a moth as its name indicates. It has a completely dark body and red eyes of a very powerful color. It is believed that its eyes allow it to see in the dark and in other different spectra.

It has a wide mouth and many fangs. In addition to a sort of tongue, which allows it to suction different things ( Like blood, for example)

## First reports

The first sightings of this creature were at Angren. Specifically, by several villagers in the area, whom the creature attacked, taking their cattle.

They hired the witcher Rouge, who could confirm that it was an unknown creature and not a vampire, like the villagers said before he hunted it.

Subsequently, it would be seen in other parts of the Continent, such as in Zerrikania or Melukka. In addition to being reported by the Fabio Sachs expedition on its first incursion into the Western Continent.

## Behaviors

According to what was registered in the different encounters The Mothman seems to follow a series of complex strategies when capturing its prey. In addition to the ability to learn from their various encounters. Also, apart from that, although it is weak to the fire, it knows how to protect itself from it.

Apart from what seems to be the use of a complex language, which shows that it is not just a simple beast.But unfortunately, all attempts to communicate with these creatures have failed.

## Trivia

* It is rumoured that it usually appears when major catastrophes are going to occur.
* This creature is inspired by the *Mothman*, a cryptide of our world.
Skullhead

**Skullheads** were creatures that inhabited the world long ago, during the last ice age.

Although after the Second Conjunction of the Spheres their presence would once again be remarkable, being a target to be eliminated for the Old Continent witchers.

According to some rumors, the skullheads are the descendants of humanity, in a reality where things didn't "go very well".

## Trivia

* These creatures were studied by people like Alzur, the sorcerer creator of the witchers, after finding a specimen in perfect state of conservation in Kovir appearing in his book: *The Double Cross of Alzur.*
* An uncensored version of this book with much more detailed information about the skullheads can be found in Kaer Seren's library.
* These creatures also make their appearance in the famous book : *Physiologus*.
Tuyotukian kunai

The blade is made of soft iron, and is left unsharpened because the edges are used to smash relatively soft materials such as plaster and wood, for digging holes and for prying. Normally, only the tip is sharpened.

A *Kunai* normally had a leaf-shaped blade and a handle with a ring on the pommel for attaching a rope. The attached rope allowed the *kunai'*s handle to be wrapped to function as a grip, or to be strapped to a stick as a makeshift spear; to be tied to the body for concealment; to be used as an anchor or piton, and sometimes to be used as the rope dart. Contrary to popular belief, *kunai* were not designed to be used primarily as throwing weapons. Instead, *kunai* were primarily tools and, when used as weapons, were stabbing and thrusting implements.

## Stances

There are various stances or 'kamae' meaning 'posture' used when handling a kunai by a trained user, such as:

* The Bobi no kamae, where one hides the kunai against the thigh while directing their opponent's attention away from the knife to there outstretched hand in a knife hand form.
* The Gedan no kamae, a kunai handling stance in which the hand holding the knife is pointing towards the opponent's leg. but in the reverse grip the index finger points downward instead.
* The Hira no kamae, a kunai handling stance in which the hand holding the knife is pointing sideways . But in the reverse grip the index finger points sideways instead.
* The Jodan no kamae, a kunai handling stance in which the hand holding the knife is at the back pointing straight up. But in the reverse grip the index finger points up instead.
* The Jumonji no kamae, a kunai handling stance in which the hand holding the knife is crossed in front of the body. But in the reverse grip the knife either points forward or is hidden behind the forearm.
* The Kyo-e no kamae, a kunai handling stance in which the hand holding the knife is hidden behind one's back. The other hand points to the ground in a manner the opens up the stance to all manner of cuts. The stance can be used to lull an opponent's defenses down by offering the hand as if to shake there's in a peaceful manner.
* The Seigan no kamae, a kunai handling stance in which the hand holding the knife points the knife's tip towards the opponent's eyes. But on the reverse grip the index finger is pointed instead.
* The Shizen no kamae, a kunai handling stance in which the hand holding the knife is hidden behind one's back. While the other hand points to the ground in a manner the opens up the stance to all manner of cuts.

## Trivia

* The stances are based on real ninjutsu kunai/tanto stances.
Rainbow dragon

The **Rainbow dragon** or '***Animalia Chordata Xenosauria Squamadraco Occidentidae Tetrapa Draconis Iris'*** is one of the rarest subspecies of dragons in general, and of chromatic dragons in particular. It is considered by many scholars to be a myth, as reports of the creature have never been verified. while by scholars in the Far East, it is considered to be an extinct ancestor of the Eastern Dragons. This is in contradiction to the stories that indicate that they are descendants of the union of a brown and a Golden dragon.

## Physiology

### Physical

#### Scales

The scales of a Rainbow Dragon are prismatic in color naturally following the prismatic range: Red, Orange, Yellow, Green, Blue, Indigo, and Violet in repeating patterns.

## Abilities

* **Dragon Physiology**:
	+ **Chromatic Dragon Physiology**:
		- **Draconic Orb Creation**:
		- **Draconic Orb Manipulation**:
		- **Levitation**:
		- **Portal Creation**:

Supposedly, Rainbow Dragons would be able to channel more magic than a regular Chromatic Dragon, but less than an Eastern Dragon. In addition to possessing the ability to float, spit multi-colored fire and open portals.

## Known specimens

* Askurias
* Hong

## Trivia

* Often confused for a Chromatic dragon Rainbow Dragons are actually of the Metallic variety.
* Askurias is a reference to this videogame : Rainbow Dragon
* Hong is a reference to this creature from chinese mythology : Hong ( rainbow - dragon )