Sultai

Card Draw
* Enchantments
* Artifacts
* Land
* Planeswalker
* Enchantments
* Artifacts
* Land
* Planeswalker
* Spells

Sultai is the color combination of black, green, and blue. It is named for the Sultai Brood on the plane of Tarkir.

Popular Sultai commanders include Muldrotha, the Gravetide, Yarok, the Desecrated, and Tasigur, the Golden Fang.

## **Identity**

Sultai is ruthless, cunning and motivated. Blue and green provide a knowledge of the world and a wisdom of its many harmonious, interconnected parts, so that black may understand how best take advantage of those parts and succeed at any task it sets its mind to, no matter what it takes.

## **Popular Sultai Strategies**

* Reanimator**Reanimator** is an *Archetype* or deck type, that seeks to put powerful creatures into it's graveyard and then use spells to put them from the graveyard directly to the battlefield far earlier than they could cast them.
* Self-Mill**Self-Mill** is an *Archetype* or deck type, that seeks to put lots of it's own cards into the graveyard so that it can reuse them, be rewarded when milling them, or even use the right cards to win rather than lose when drawing from an empty library.
* Control**Control** is an *Archetype* or deck type, that seeks to deny it's opponents use of their most powerful cards by countering or destroying them, and drawing lots of cards so that they can manage to do this against all their opponents without running our of cards themselves.
* Ramp**Ramp** is a term for utilizing that increase your access to mana every turn, ideally leaving you consistently able to cast bigger spells than all of your opponents. / Landfall**Landfall** is an *Archetype* or deck type, that seeks to get extra lands into play, and get rewards every time they do so, that increase in potency the more of them they draw as the game goes on.
* Goodstuff**Good-stuff** is an *Archetype* or deck type, that utilizes the best cards in it's combination of colors with little regard for 'synergy', meaning when cards are more powerful when paired together.

## **Weakness**

As the 3 best Self-Mill**Self-Mill** is an *Archetype* or deck type, that seeks to put lots of it's own cards into the graveyard so that it can reuse them, be rewarded when milling them, or even use the right cards to win rather than lose when drawing from an empty library. colors with the best combined Recursion**Recursion** is a term for returning cards from your graveyard back to your hand., Sultai has every reason to utilize it's graveyard and few reasons not to go all-out on that strategy. If it does so, it's repeatable Self-Mill and Card Draw**Card Draw** refers to the act of putting the top card of your library into your hand. It is considered very important for Commander decks, giving your more resources to use against your opponents, more options, and reduced risk of not being able to play a land for the turn. may be able to dig itself back into the game if it's graveyard gets exiled but it is far too easy to get completely locked out of the game by a graveyard hoser like Rest in Peace or Planar Void.

**Related Resources**

* [VIDEO] Sultai Strategy Guide: Strengths and Weaknesses in EDH