Update:Patch Notes 10/13/2022

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **13 October 2022**.

* You cannot initiate ranged attacks or spells on a target that is already in melee combat. This rule does not apply to ranged attacks if you were already attacking the target before it was engaged, but always applies to magic.
* You can still cast magic on a target in melee combat if you are the one fighting.
* Targets being hit by ranged or magic attacks can still be engaged in melee combat.
* This is not a permanent solution, we will have better ways of players interacting and intentionally grouping with each other in the future.
* Changed some ranged and magic combat behavior:
* Previously, when in melee combat, you could opt to shoot arrows or cast spells at a different target besides the one you were in melee combat with.
* For both ranged and magic, this would skip attacking your melee target at all, and only your ranged and magic attacks would fire.
* Now both ranged attacks and magic attacks are prevented against other targets. If you enter melee combat, you may only attack your melee target.

### [QoL]

* Added mass item transfer in the form of scrips.
* Scrips are stackable certificates that each represent 5 units of a specific item type and can be traded between players and dropped.
* Items can be converted to scrip by right clicking in the bank. Currently, a fee of 1 coin is charged per 5 items converted into scrip. This fee may change over time.
* Scrip can also be redeemed back into items at the bank by right clicking in the inventory
* Redeeming scrip has no additional charge.
* You can bank scrip but it will take additional bank slots like any other item.
* Chat panel has been redesigned and now features selectable tab buttons for chat, friends and ignored. These new tabs should more closely follow the visual style of the rest of the UI.
* Please report bugs with the new one, it's not perfect!
* Shift clicking an item while banking will now withdraw all or deposit all of that item type.
* Added a hotkey (r) to reply to whoever private messaged you last.
* Added lag compensation to gathering skills. Players should now have a much more fair chance to get resources when gathering even with many players trying to gather at once.
* Left click and right click actions now occur on mouse press instead of mouse release for better responsiveness.
* Attack is now the default left click option on attackable NPCs up to 10 levels above your own, up from equal to your level and below.
* Ignoring a player will now prevent them from following you.

### [New Content]

* Added two new map segments to the Kosten Ridge region.
* Added a new underground area to Reka Valley, accessible near Cent.
* Added a new cooking related quest “Monster Mash” to the Kosten Ridge region.
* Campfires can now be cooked on. Campfire cooking is more difficult and creating high quality foods is very rare, but campfires also offer some unique cooking recipes.
* Added some new varieties of botany plants.
* Added some new cooking recipes.

### [Bugfix]

* Fixed the mouse sometimes getting stuck in scroll-all mode while clicking over UI elements.
* Fixed an issue where arrows could continue firing at targets even after switching dimensions.
* Fixed an issue where arrows could be fired through walls at corners.
* Fixed an issue where new characters would have their vitality exp set to the wrong value, causing vitality exp debt. This has been retroactively fixed for all existing accounts so players should have at minimum the base level 10 vitality exp now.
* Fixed departed mega chicken having the same item name as regular departed chicken.
* Fixed retreating from combat could cause an aggressive NPC to immediately attack another nearby player.
* Fixed an issue where a quest item could be used repeatedly to consume armor pieces for a small amount of tailoring exp.
* Fixed +2 upgraded starter armor pieces (level 1-10) were tradeable when they should not have been.
* Fixed an issue where some shortbows could have a shield equipped with them.
* Fixed WASD turning the camera while inputting text on prompts.
* Added loading protection to some things that were missing it such as the fae wylds teleporter.
* Fixed context menu was going outside the window bounds when opened at the edge.
* Fixed an issue where some monsters were spawning slower than intended, while others were spawning faster than intended.

### [Rebalances]

* Early game combat xp has been slightly increased.
* Early game botany xp has been slightly increased.
* Many monster drop tables have been adjusted.
* Additional copper and tin nodes have been placed around Reka Valley to reduce crowding.
* The tutorial area has had some layout adjustments.
* Drops from low level monsters have had their value increased.
* Ranged hit formula adjusted , this may cause notably lower damage when fighting monsters with higher defense compared to your accuracy.
* Some ranged armors now provide additional ranged attack, while others provide ranged accuracy.

## 10/13/22 7:45pm

* Duplicate login bug fixed. (This is the scary one)
* Dragging potatoes no longer eats them.
* Scrip bug when using last coin to issue scrip fixed.

## Patch Notes 10/13/22 9:50pm

* login server should no longer have new players stuck logged in
* fixed invisible vampires