recursal/Fanatic-Fandom huggingface dataset:
Операция «R»

### Итог

Уничтожение Берлина, воинских частей Берлина и нанесение мощнейшего удара по URF.IM

## **Подготовка к операции**

Войска PMC Kesson нанесли удар по южному КПП Берлина, уничтожив большое количество пехоты 14-й дивизии и СС. После уничтожения гарнизона на южном КПП, войска PMC Kesson выдвинулись на уничтожение при берлинных войск вермахта (2-я танковая дивизия). Боец Серго Кессон захватил пз.3 2-й танковой дивизии.

## **Начало операции**

Войска PMC Kesson и подполья (в качестве поддержки) на скорости влетели на ВЧ01 и уничтожили вермахт и СС, но также потерпели сокрушительные потери, в ходе перестрелки с известным бойцом вермахта Chant (долбаеб).

## После операции

Большое количество бойцов PMC Kesson и подполья (в качестве поддержки) скончались в госпитале (перманентный бан), а именно Genrih II Barsikov, Степан Кессон, "Крым"(позывной), Алексей Ерёменко(боец подполья) и не по подтвержденным данным Йозеф Кессон.

## Разбирательства по поводу потери войск

Недокомандир Генрих фон Кайзер, вызвал на ковер Франка Адлера и Отто фон Шварца, они ответили на вопрос Генриха фон Кайзера "ВЫ ЧЕ ДОЛБАЕБЫ? КАК ВЫ ТАК ПРОЕБАЛИ?" - "Ну хз... Получилось как то".

## Итог

Несколько бойцов PMC Kesson могут уничтожить целую армию недогосударства. Берлинские войска Вермахта были уничтожены полностью бойцами 1-й штурмовой бригады PMC Kesson и 3-м берлинским батальоном КПГ (Коммунистическая партия Германии). ССовцы которые оказывали поддержку Берлинским частям Вермахта, пришлось разделить ношу с Вермахтом, потери СС подсчитываются в около 35.000 человек.

KESSON CHEATS NEVER
GLYPH:The Depths

## Introduction

Concept Art as of Pre-Alpha

Hidden beneath the bustling city streets lies a mysterious and captivating place known as The Depths. Beyond its discreet entrance, a parallel world awaits, with an atmosphere filled with intrigue and a hint of danger. Descending into this subterranean realm, you'll find yourself amidst dimly lit corridors adorned with vibrant graffiti, giving The Underground an unmistakable urban and edgy vibe. As you explore further, you'll discover a network of interconnected spaces that play host to a variety of activities. From underground bars serving signature craft cocktails and live music venues pulsating with energy, to hidden art galleries showcasing avant-garde masterpieces and secret speakeasies, this clandestine haven offers an escape from the ordinary.
Exploration

Parcourez la planète sur un scooter plein d'entrain, dégagez des chemins avec un gros chargeur électrique ou partez simplement pour un voyage paisible à pied pour découvrir tous les monuments de Karamel. Fredonnez des chiptunes accrocheurs tout en découvrant des lieux secrets, en testant votre caboche sur des énigmes fantaisistes et enfin en vous installant pour la nuit à côté d'un feu de camp bien au chaud en regardant le ciel étoilé.
Onyx

credit to needle

### Personality

A kind soul who simply wants the best for her tribe. Striving to make the best kingdom possible for her citizens. She can become overwhelmed occasionally but has managed to make herself presentable in public. She is also a very creative character.

### Backstory

Originally the big wings to the previous queen, when the queen had died the ruler ship went to her. She has since created a nursery for younger dragonets, to watch while parents are out.
GLYPH:Elli Green

## Powers

### Powers

Martial Arts Expertise, Weapon Proficiency, Enhanced Agility and Reflexes, Stealth and Subterfuge, Strategic Thinking

### Strong Against

Everything

Elli Green is a formidable figure, draped in a hooded cloak that conceals her identity and adds an air of mystery to her presence. With a confident stride and a gaze that exudes determination, she embodies the essence of a skilled fighter. Her athletic build hints at her physical prowess, while her piercing eyes reflect a keen intellect. Elli Green's abilities are as diverse as they are impressive. A master of martial arts, she effortlessly executes precise strikes and evasive maneuvers, leaving her opponents in awe. Her weapon proficiency is unmatched, wielding various arms with deadly precision. Enhanced agility and lightning-fast reflexes allow her to navigate the battlefield with grace, evading attacks and launching swift counterattacks. In addition to her combat skills, Elli Green possesses a knack for stealth and subterfuge, disappearing into the shadows and striking from unexpected angles. With a strategic mind that analyzes her adversaries' weaknesses, she always stays one step ahead. Elli Green is a force to be reckoned with, a warrior who consistently emerges victorious from her battles.

## Abilities:

* Martial Arts Expertise: Elli Green may be highly skilled in various forms of martial arts, allowing her to execute to precise strikes, grapples, and defensive maneuvers with ease.
* Weapon Proficiency: She might be proficient in using a specific weapon or a variety of weapons, such as swords, daggers, or staffs. This expertise could give her an advantage in combat situations.
* Enhanced Agility and Reflexes: Elli Green may possess exceptional agility and reflexes, allowing her to swiftly dodge attacks, perform acrobatic maneuvers, and react quickly to her opponents' movements.
* Stealth and Subterfuge: Her hooded appearance suggests that she may have related abilities to stealth and subterfuge. This could include skills like sneaking, hiding, and ambushing her opponents.
* Strategic Thinking: Elli Green might possess a sharp mind and the ability to think strategically during battles. She could analyze her opponents' weaknesses and exploit them to gain the upper hand.
Frostbyte Wiki

Navigation

List of Locations

 **Welcome to the Frostbyte Wiki!**

This is the official wiki of all things **Frostbyte**

Frostbyte Wiki is a wiki for all things related to Frostbyte Studios. Find information written to this official wiki about games and etc. in Frostbyte Wiki

Recent Changes

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

No changes during the given period match these criteria.

Wiki Statistics

The Frostbyte Wiki was created by CarterST1. This wiki is official because CarterST1 is a developer at **Frostbyte Studios**. The statistics for Frostbyte Wiki:

* **337 edits** made
* **180 pages** uploaded on Frostbyte Wiki
* **11 articles** made by the community!

Did you know?

The depths are located under a city. Try to find it!
Vix

**Vix** est une exploratrice intrépide, reconnue pour son insatiable curiosité et son engagement envers l'aventure spatiale. Sur une planète singulière, elle s'illustre par sa capacité à résoudre des problèmes mécaniques au moyen d'outils non conventionnels. Son interaction bienveillante avec les habitants robots, caractérisée par des repas conviviaux, transcende les frontières intersidérales. Au cours de son périple, Vix démontre un courage exemplaire, surmontant des défis interstellaires et assumant un rôle central dans la réparation d'un phare interstellaire, la construction de méchas de grande envergure, ainsi que dans la résolution d'un mystère cosmique d'une portée transcendante.
About GLYPH

## Introduction

**GLYPH** is a realistic battle royal game that is developed by **Frostbyte**. It features an assortment of unlockables including Eternal Knight, Blaine, and Seth. It has bosses in most areas in the game that include Magma, along with a huge assortment of weapons including a Pressurized Air Cannon. The game is organized by two parts (and more!). Part 1: The Rivalry. Part 2: Escapists.

## Part 1 Story

Spoiler!
Wiki Fixfox

**Bienvenue au...**
**Wiki Fixfox**
**11 pages • 3 fichiers • 196 modifications**

**À propos du jeu**

**Fixfox** est un jeu vidéo de-haut-en-bas développé par Rendlike et édité par Joystick Ventures. Ce jeu est publié en Steam pour Microsoft Windows en 31 mars 2022. (En savoir plus...)

**À propos du wiki**

Ceci est le wiki Fandom français du jeu vidéo *Fixfox*. Le but de ce wiki est de documenter en profondeur ce jeu en langue française.
Fixfox

***Fixfox*** est un jeu vidéo de-haut-en-bas développé par Rendlike et édité par Joystick Ventures. Ce jeu est publié en Steam pour Microsoft Windows en 31 mars 2022.

## Prémisse

En arrivant sur une planète curieuse, Vix et sa boîte à outils Tin explorent l'espace, réparant des machines avec des outils non conventionnels et mangeant des repas agréables avec de gentils robots locaux. Dans une aventure épique, le duo répare une balise interstellaire, construit des robots géants et dévoile un mystère cosmique qui transcende l'existence.
Tin

**Tin** représente l'outil essentiel associé à Vix, une boîte à outils intelligente et polyvalente. Accompagnant Vix dans ses explorations, Tin se distingue par sa contribution à la résolution de problèmes complexes liés aux machines interstellaires. Doté d'une personnalité fonctionnelle, Tin participe également aux repas chaleureux partagés avec les habitants robots. En qualité de compagnon indispensable, Tin joue un rôle prépondérant dans la réparation d'un phare interstellaire, la construction de méchas de proportions considérables, et la résolution d'un mystère cosmique transcendant l'existence.
Mistletoe

Base By K9Pestilence, colored and rendered by Xyrella

### Relatives

Puffin (Mother)Aqualion (Father)North (Younger Brother)Unnamed Younger SiblingStorm (Sister)Burmal (niece)Pluto (Great Nephew)

### Affiliation

IcewingsFrozen HeartsIcewing Tribe (Formerly)

## Appearances

### Portrayed by

Xyrella (Current) Lizz (Formerly)Ren (Formerly)Caramel (Formerly)

> "What a pathetic peice of trash, using her animus magic for useless things. Everything about that nightwing is horrible."" - Mistletoe to Princess Karma
>
>

### Personality

Mistletoe is a cruel, villainous, power-hungry and mischievous dragon, twisted and corrupted by the powers that had graced him many, \*many\* moons ago. He finds great pleasure in the pain of other dragons, more so if said dragon is from a different tribe then himself. He especially despises reasoning with dragons or socializing, and would rather resolve situations with violence or threats then simply talking it out peacefully. However, he does enjoy the company of his husband though would never admit it aloud.
Réparation

Réparez des machines avec des personnalités édifiantes, comme une tondeuse à gazon passionnée, en utilisant des outils non conventionnels comme des pièces de monnaie, des bandages, des bananes lumineuses… vraiment n'importe quoi. Vivez le rêve d'un mécanicien spatial en construisant et en faisant fonctionner des robots géants pour aider les robots locaux à résoudre leurs problèmes particuliers.
Rayman

Redirect to:

* Rayman (character)
   **This article is disambiguation. The following is a list of links to pages that might share the same title.**

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

The title refers to:
 Rayman, the titular main's protagonist of the eponymous franchise of the same name.

 Rayman, the franchise of the titular protagonist's same name published by Ubisoft.
Главный лицеист

### предистория

Главным лицеистом в клане был Рома, весьма отшельничий но преданный своему клану. Уже в детстве ему судьба подарила необыкновенные способности, он обладал удивительной силой воли. Этот дар помогал ему уклониться от опасностей и давал преимущество в битвах.

### первое появление

во время битвы, рома и его клан впервые встретили загадочного человека, известного как Sub-зиро. Создание, напоминающее мрачного мага, производило страшное впечатление своей самоуверенностью и сверхъестественными способностями. В то время они не смогли отстоять свои позиции и победить Sub-зиро, но это было лишь началом.

### второе появление

Вторая встреча с Sub-зиро произошла неожиданно в центре дома, когда Рома со своими друзьями из клана играли в приставку игростанция 4 и смотрели новости. Sub-зиро, несмотря на свою победу в прошлый раз, был неистово решен отомстить за оскорбление. Он использует свои силы, чтобы заморозить всех окружающих, и только Рома остается неподвижным.

#### лишение души

Sub-зиро свирепо говорит Роме о том, что его ждет судьба, хуже, чем смерть. Он высасывает душу Ромы до последней капли и после этого все лицеисты с шокированными выражениями на лицах видят, как Рома становится побитым, лысым и бездушным. Действия Sub-зиро сделали из него палача и напоминают о том, что каждое мгновение может измениться.

Тем не менее, несмотря на свои потери, Рома и его клан, решают не прогибаться перед Sub-зиро и решиться на отчаянный шаг. Они готовят тщательный план мести и начинают вести операции по истреблению прислужников Sub-зиро. Без использования самых передовых технологий, они постепенно нейтрализуют его армию и освобождают своих соотечественников.

### Третье появление

В седьмой серии Рома и его клан наконец встречаются с Sub-зиро. Сражение развертывается в обширной ледяной пустыне, где армии сталкиваются в эпической битве. С помощью своих способностей и накопленной мудрости, Рома возглавляет свой клан, чтобы отомстить и вернуть потерянное.

В завершение, Рома и его клан наказывают Sub-зиро, показывая, что невзирая на его усилия, они всегда останутся сильными и не поддаются темным силам. Эта история, произошедшая в наше время, напоминает о силе дружбы, смелости и жажде справедливости.
GLYPH:PermaFrost

## Powers

### Powers

Cryokinetics, Temperature Manipulation, Enhanced Durability, Cold Resistance, Enhanced Mobility, Walk on water

### Strong Against

Water

PermaFrost is a character with icy powers and abilities. As their name suggests, PermaFrost has control over ice and cold temperatures. They can generate and manipulate ice in various forms, such as creating ice projectiles, freezing objects or enemies, and even creating ice barriers for defense. PermaFrost can also lower the temperature in their surroundings, causing freezing effects and creating icy environments.

In addition to their ice powers, PermaFrost may possess enhanced durability and resistance to cold temperatures, allowing them to withstand extreme conditions. They may also have the ability to skate or slide on ice effortlessly, granting them enhanced mobility.

## Abilities:

* Cryokinesis: PermaFrost can generate and manipulate ice, allowing them to create ice projectiles, freeze objects or enemies, and create ice barriers.
* Temperature manipulation: PermaFrost has the power to lower the temperature in their surroundings, causing freezing effects and creating icy environments.
* Enhanced durability: PermaFrost may possess increased resistance to physical damage, allowing them to withstand attacks more effectively.
* Cold resistance: PermaFrost is naturally resistant to cold temperatures, enabling them to operate in freezing environments without discomfort.
* Enhanced mobility: PermaFrost may have the ability to skate or slide on ice effortlessly, granting them enhanced speed and agility on icy surfaces.
Mnemonic Sigil

Шаблон:Item infobox
The **Mnemonic Sigil** is a Боссы-summoning item. It is used to summon Tsukiyomi, the First Starfarer when in the **Eternal Confluence**, and is not consumed upon use. All of the prior TSA bosses must be defeated to get the materials necessary to craft the *Mnemonic Sigil*.

## Crafting

### Recipe

Шаблон:Crafts top
Шаблон:Crafts row
Шаблон:Crafts bottom
Captain Redtide: The Captain's Last Log

### The Captain's Last Log: Captain Redtide's Final Entries

Entry 1: The moon casts its silver gaze upon the waters tonight, as if it knows of the burden my heart carries. This quest, long thought a mere hunt for riches, has revealed itself to be something far grander, far more perilous. The whispers of the sea speak of a balance to be kept, a secret that goes beyond mere treasure.

Entry 2: My crew, loyal to the end, remain unaware of the true nature of our journey. We've sailed beyond the charted waters, chasing legends and whispers. But what we seek is not gold, nor jewels; it's a key to a legacy that could sway the fates of Aetheria itself.

Entry 3: The Heart of the Ocean, that enigmatic gem, is but a piece of a larger puzzle. It's the guardian of a path, one that leads to an island shrouded in myths. This island, hidden by more than just distance, holds a secret that I fear may be too much for any one soul to bear.

Entry 4: I've started to devise a ship, unlike any other. This vessel, born from a blend of arcane and seafaring craft, is the only hope to reach the island. The designs are complex, intertwining magic and technology in ways that challenge even my seasoned understanding. This ship will be my legacy, a creation that may well change the course of history.

Entry 5: The stars tonight seem to whisper of an impending end. My time grows short, and with no heir to my quest, I must entrust these secrets to the sea itself. May the tides carry them to one who can shoulder this burden, one who can navigate the mysteries that lie ahead.

Final Entry: To the soul brave enough to read these words: know that you've been chosen by the sea and stars. The journey ahead is perilous, filled with trials that will test your heart and soul. Seek the island, find the ship I've dreamed into existence, and unveil the truth. Remember, in the heart of the deepest waters lies the key to balancing the scales of magic and reality. May the winds be ever in your favor, and may the sea guide you to a destiny greater than any treasure.

*Captain Redtide, Guardian of Secrets and Sailor of Uncharted Waters*
Stellar Prisms

Шаблон:Mod sub-page
**Stellar Prisms** are items that can be affixed to [[Шаблон:Modname/Stellar Novas|Stellar Novas]] in order to gain buffs. They range from **Tier 1** to **Tier 3**. **Tier 1** Prisms can be crafted with Prismatic Cores, **Tier 2** Prisms drop from [[Шаблон:Modname/Bosses|Bosses]], while **Tier 3** Prisms are crafted from combining **Tier 2** Prisms with and

Only **one** **Tier 3** Stellar Prism can be used at a time.

## Tier 3

**Blade of the Ruined King**Dealing critical damage on enemies under 50% HP applies additional damage over time, even without casting the Stellar NovaWhen under the effects of 'Sovereign Dominion', part of damage is converted into healing, if enemies are under the DoT's effect
**The Mist Recedes**Stellar Nova Energy is lost when hit
**Going Supercritical**When Life is under 50, Stellar Nova energy is almost fully restored. 2 minute cooldown.
**On Wings of Faith**Flight is disabled while Mana is under 40
MickMick247

**MickMick247** is the administrator of the wikia of the account's same name, and the creator of an ultimate crossover-based series, titled Game & Watch Literature Club, a crossover between Game & Watch and Doki Doki Literature Club.

**MickMick247** is a deviant associated with DeviantArt, and his favourite hobby in his account associated with the website is to crossover alternating and different universes with the creator's favourite characters and/or fighters hailing from their respective video games, especially Game & Watch and Doki Doki Literature Club.

## Most favourite characters

* Mr. Game & Watch
* PAC-MAN
* Rayman
* Cuphead
* Mugman
* Ice Climbers
* Monika
* Sayori
* Natsuki
* Yuri

## Bio

"*If you're looking for Game & Watch/DDLC crossover content, you've stumbled to the right place! Greetings, flat zoners! The name is **MickMick247** (A.K.A. Game&Watch9). I love crossing over through a lot of universes with the well-known favourite characters hailing in their own respective indie video games in my disposal, with the legendary master of two dimensions being the prime president of my content, Mr. Game & Watch."*

*"Personally, I like crossing over with the "dating simulator" game and the #1 psychological horror experience, Doki Doki Literature Club, the most. That is basically because that game, along with Mr. G&W himself, is super interesting for a yandere-looking dating simulator, which is perfect for me (Mr. Game & Watch) and the other characters I main to crossover with. Anyway, I hope you enjoy my ultimate content, and until next time... later, flat zoners! Let's get a roll on, shall we?!*"
GLYPH:Nemesis

## Nemesis

Nemesis is a formidable character with a unique blend of organic and mechanical components. Their cybernetic enhancements grant them extraordinary abilities and make them a force to be reckoned with. Visually, Nemesis showcases a striking combination of human and machine elements. Their appearance may feature metallic limbs, glowing circuitry, or integrated technology seamlessly integrated into their body. These cybernetic enhancements not only enhance their physical capabilities but also give them a distinct and intimidating presence.

Nemesis possesses a range of cybernetic powers that set them apart from ordinary individuals. These powers could include enhanced strength, speed, agility, or even the ability to manipulate technology. With their cybernetic abilities, Nemesis can overpower opponents, move with incredible speed and precision, and harness advanced technology to their advantage. In addition to their physical prowess, Nemesis may also possess unique mental abilities or heightened senses due to their cybernetic enhancements. These abilities could include advanced data processing, enhanced perception, or even the ability to interface directly with technology. Overall, Nemesis is a formidable and enigmatic character, blending the boundaries between human and machine. Their cybernetic powers and striking appearance make them a force to be reckoned with in any game or story they are a part of.

## Abilities:

* Cybernetic mechanisms: Can control computers and other technology.
Glowing Fungus

*Plant, Tiny, Unaligned*

Armor Class 8

Hit Points 5 (2d4)

Speed 0 ft. (immobile)

Saving Throws -

Skills -

Damage Vulnerabilities Fire

Damage Resistances Poison

Damage Immunities Psychic

Condition Immunities Blinded, Deafened, Frightened

Senses Blindsight 10 ft. (blind beyond this radius), passive Perception 8

Languages -

Challenge 1/8 (25 XP)

### Actions

Release Spores: *Area Effect:* The Glowing Fungus can release spores in a 5 ft. radius around itself. Any creature that starts its turn in that area must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

### Reactions

Luminous Defense: When the Glowing Fungus is attacked, it emits a bright light in a 10-foot radius and dim light for an additional 10 feet. This effect lasts until the end of its next turn. The bright light grants disadvantage on attack rolls against the Glowing Fungus.

The Glowing Fungus is a bioluminescent plant found in damp, dark environments such as caves or deep forests. It's generally harmless unless disturbed, at which point it can release a cloud of toxic spores as a defensive mechanism. The fungus's unique ability to emit light can be both a boon and a hindrance to adventurers; it can illuminate dark areas but also potentially reveal the presence of those trying to remain hidden. Its immobility makes it easy to avoid if detected in time, and its vulnerability to fire makes it easily dispatchable if necessary. However, the spores can be quite dangerous if inhaled, and adventurers should be cautious when approaching these luminescent growths.
Harbor Master’s Office

* Specifics: Prominently located near the bustling docks, offering a panoramic view of the harbor.

#### Description:

* Exterior: A sturdy, two-story building with a weathered stone façade, large windows, and a small tower equipped with telescopes and signal flags.
* Interior: The ground floor serves as the main office, filled with maps, ship logs, and nautical instruments. The upper level contains a lookout and a small library of maritime books and charts.

#### Proprietor:

* Name: Galen Stormwatcher
* Background: A former sailor turned weather mage, Galen is known for his deep understanding of the sea and weather patterns.
* Personality: Thoughtful and observant, with a calm demeanor. Known for his ability to predict weather and his dedication to the safety of seafarers.

#### Services Offered:

* Ship Registry and Docking Assignments: Manages ship arrivals and departures, maintaining order in the busy harbor.
* Weather Forecasts and Warnings: Provides accurate weather predictions to ensure safe voyages.
* Navigation Assistance: Offers advice on tides, currents, and safe passage through local waters.

#### Notable Features and Amenities:

* A large map table showing current ship positions in the harbor.
* A bulletin board with the latest news, notices, and job postings related to seafaring.
* A collection of ship models representing various types of vessels seen in Glimmerport.

#### Rumor/Secret:

* Rumor: It's rumored that Galen Stormwatcher uses his weather mage abilities to uncover secrets from the sea, and he knows more about the mysterious occurrences in the harbor than he lets on.

#### Connections to Plot/Adventures:

* The Harbor Master’s Office can serve as the starting point for maritime adventures or quests related to the sea.
* Galen Stormwatcher could be a key NPC for weather-related mysteries or as a guide for navigating dangerous waters.
* The office could be involved in plots revolving around smuggling, piracy, or the discovery of new sea routes.

#### Miscellaneous:

* Regular visitors include ship captains, traders, and those seeking passage.
* The office often has a cat named Mariner wandering around, a favorite among the sailors.
* Galen is known to keep a detailed log of all major events and oddities reported by incoming ships, which might contain clues or leads for various adventures.

The Harbor Master’s Office in Glimmerport's Lighthouse District, under the watchful eye of Galen Stormwatcher, stands as a critical hub for nautical activity and information. It's a place where adventurers can gather the latest sea news, embark on maritime quests, or delve into the mysteries of the ocean.
The Shadow Syndicate

#### Philosophy and Goals:

* Core Beliefs: The Shadow Syndicate operates on the principle of gaining power and influence by any means necessary. They prioritize their own interests, using subterfuge, espionage, and manipulation.
* Long-Term Goals: To expand their influence across various realms and to amass power, often working behind the scenes to control events and people to their advantage.

#### Membership:

* Composition: The Syndicate is composed primarily of rogues, spies, and dark mages, all skilled in the arts of deception, stealth, and forbidden magic.
* Alignment: Chaotic Neutral, with a focus on self-interest and freedom from conventional morality and law.
* Roles and Hierarchy: A network structure with cells operating independently; exact roles and ranks are fluid and often secretive.

#### Admission:

* Eligibility Criteria: Candidates must demonstrate significant cunning, resourcefulness, and a willingness to operate outside the law.
* Admission Process: Prospective members are required to successfully complete a covert operation that benefits the Syndicate or harms its enemies.

#### Leadership:

* Current Leader(s): The leadership is shrouded in mystery, with no publicly known figures. It is speculated that a council of shadows directs the Syndicate’s operations.
* Leadership Structure: Leadership operates in total secrecy, with orders and directives passed down through clandestine channels.

#### Motifs and Symbols:

* Visual Identity: The Syndicate is often represented by a shadowy figure shrouded in a cloak, with a dagger enshrouded in darkness.
* Motto: "In Shadows, Power."

#### Influence and Resources:

* Geographical Reach: Presence in major cities, especially within underbelly societies and dark corners of the realm.
* Resources and Assets: Access to a vast network of informants, a wealth of blackmail material, and hidden caches of illicit goods.
* Alliances and Rivals: Tenuous alliances with criminal organizations; rivals with law enforcement and justice-seeking groups.

#### Activities and Operations:

* Typical Activities: Engaging in espionage, blackmail, assassination, and trafficking of forbidden artifacts.
* Notable Achievements/Operations: Toppling of political figures, orchestrating large-scale heists, and manipulating major events from the shadows.

#### Integration in Campaign:

* Potential Role in Campaigns: Can serve as a formidable antagonist, a dubious ally, or a source of morally gray quests.
* Plot Hooks: Uncovering a Syndicate plot, being hired for a Syndicate operation, or clashing with their agents.

#### Miscellaneous:

* Cultural Notes: The Syndicate values secrecy, cunning, and the ability to manipulate. Trust is rare and often earned through action.
* Secrets and Internal Conflicts: Potential power struggles within the organization, secretive plots even within its own ranks.

The Shadow Syndicate in a Dungeons & Dragons campaign offers a compelling element of intrigue and moral ambiguity. As a shadowy organization that pulls strings from the darkness, it can provide complex narratives and challenging encounters for players.
Puphead

**Puphead**, better referred as **Cuppet**, is a supporting character of Studio MDHR's 2017 video game, *Cuphead*.

Puphead is a sentient and pinocchio-esque marionette puppet, instead of being created out of ceramic or porcelain (unlike Cuphead and Mugman). Despite being a puppet, he is still capable of movement even without strings attatched. Puphead is a minor boss fight created by Djimmi the Great in Phase 4 of Pyramid Peril, his primary purpose being to fend off Cuphead and Mugman. However, after Cuphead and Mugman defeat the Devil and burn all the soul contracts to set all their defeated victims free (including Puphead), Puphead immediately befriends Cuphead and Mugman, along with everyone else in Inkwell Isle, turning his personality to rather minor to primarily positive overtime, which further amplifies in a mountain of trouble.

## Description

### Physical appearance

As an anthropomorphic puppet, Puphead is a sentient and pinocchio-esque marionette version of Cuphead, sharing the same coloration scheme as Djimmi The Great. Since Djimmi took inspiration from Cuphead and Mugman, he bears a striking resemblance to them. He has a cylindrical, red nose, a mug-like head (which is slightly more thinner than Cuphead and Mugman's), a white and turquoise-striped straw and pie-cut eyes. He also wears what appears to be a red wooden shirt, turquoise-colored and puffy pants, white gloves and red plunger-shaped shoes.

In Djimmi's secret phase, Puphead becomes a miniature version of himself. His head is now round and resembles more of a sippy cup, his mouth is completely absent, his hands are now just circular stubs and his body is oval-shaped, wearing a single pill-shaped, half-red, half-turquoise piece. In a mountain of trouble, he also retains this particular form.

### Personality

Despite being capable of normal speech, as evident by the 4th phase's death screen, Puphead lacks a real personality, being a marionette puppet created by Djimmi the Great for the sole purpose of fending off Cuphead and Mugman. Cuppet is supposted is a skilled comedian, even being able to finish off a witticism when his comedic act is sabotaged by his arm being devoured.

However, after Cuphead and Mugman defeat the Devil and burn all the soul contracts to set all their defeated victims free (including Puphead), Puphead's true personality has eventually turned into something similar to those of Cuphead and Mugman, possessing a kindhearted, peaceful and selfless demeanor.

His positive demeanor has been further amplified overtime, especially in a mountain of trouble, where he becomes good friend with Cuphead, Mugman and Ms. Chalice, to the point where he effectively becomes a part of their family.
Sea Shanty Scroll

### The Sea Shanty Scroll

Barnabus Flint, aware of the significance of the riddle due to his father's obsession, entrusts the adventurers with a prized possession: a scroll containing a sea shanty that was particularly dear to his father. This shanty, engraved on aged parchment and enclosed in a weathered scroll case, holds a special place in the Flint family's history. It's said to have been a favorite of Captain Redtide himself, admired and often hummed by Barnabus' father during his quest.

#### The Sea Shanty: "Whispers of the Tide"

*"Where whispers fade 'neath the moonlit sky,*

*A dreamer's quest, in the tide's soft sigh.*

*Captain's pride, deep and wide,*

*In the heart of the sea, the treasures hide.*

*Sing the song of the ocean's call,*

*The dreamer's legacy, dear to all.*

*In the melody's wake, the truth unveils,*

*Follow the whispers, where silence prevails."*

"Hear now the call of the rolling deep,

Where secrets stir and the shadows creep.

The ocean's heart, so vast and free,

Holds the key to the mystery.

In the depths where the currents flow,

Lies the answer the brave must know.

Heed the call, let the journey unveil,

Onward sail, where the sea winds wail."
The Seafarer’s Tavern

#### Location in the City:

* Nestled in the heart of the Old Quarter district, a stone's throw from the bustling piers of Glimmerport.

#### Description and Architecture:

* Exterior Description: A charming, two-story building with weathered wood siding and a roof of sea-green shingles. The tavern's sign, featuring a stylized ship and waves, swings gently in the ocean breeze.
* Interior Layout: The ground floor houses a spacious tavern area with a large bar, numerous tables, and a small stage. Upstairs are modest but comfortable lodgings for travelers and sailors.
* Ambiance: Lively and welcoming, filled with the raucous laughter of sailors, the aroma of hearty sea fare, and the sounds of shanties or tales of the sea.

#### History and Significance:

* Background: Established over a century ago by a retired sea captain, it has become a favorite haunt for sailors, merchants, and adventurers alike.
* Famous Events: Known for hosting the annual "Tales of the Sea" storytelling competition.

#### Ownership and Management:

* Owner/Manager: Currently run by Mira Seawave, a charismatic former sailor with a knack for hospitality.
* Staff and Inhabitants: A mix of local Glimmerport residents and seasoned sailors turned bartenders and cooks.

#### Services and Offerings:

* For Shops/Inns/Taverns: Serves a variety of seafood and ale, known for its signature dish, "Seafarer's Stew." Provides lodging for travelers and a meeting place for hiring crews or gathering information.

#### Rumors and Secrets:

* Local Gossip: Whispered to have a secret cellar where smuggled goods are traded.
* Hidden Aspects: The tavern is rumored to be a front for the Brotherhood of the Tides' information network.

#### Role in Adventures:

* Adventure Hooks: Gathering intel on pirate activity, recruiting a ship's crew, uncovering hidden smuggling operations.
* NPC Connections: Mira Seawave for local rumors and sea tales; various patrons for quest leads and seafaring knowledge.

#### Miscellaneous:

* Cultural Notes: A microcosm of Glimmerport's seafaring culture, embodying the adventurous spirit of the city's sailors.
* Unique Features: The tavern’s walls are adorned with nautical relics and maps of mythical islands.

The Seafarer’s Tavern offers a quintessential Glimmerport experience, combining the comfort of a traditional inn with the vibrant energy of a sailor's tavern, making it an essential stop for adventurers seeking to immerse themselves in the city's maritime culture.
Réparation pour plus que machines

Commençant par un modeste travail de réparation de balise, Vix se retrouve rapidement mêlée à bien plus que sa propre histoire. Un frère séparé à la recherche de son frère disparu depuis longtemps, des intelligences artificielles spécialisées travaillant sur des traumatismes passés et une querelle en cours entre deux factions planétaires ne sont que quelques-uns des mystères enchevêtrés qui doivent être démantelés et résolus.
Spectral Pirates

Armor Class 12 (ethereal clothing)

Hit Points 22 (5d8)

Speed 30 ft., fly 30 ft. (hover)

Saving Throws Wis +3, Cha +4

Skills Stealth +4, Perception +3

Damage Vulnerabilities Radiant

Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Damage Immunities Cold, Necrotic, Poison

Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Senses Darkvision 60 ft., passive Perception 13

Languages Common (can't speak, only moan)

Challenge 1 (200 XP)

### Actions

Ethereal Cutlass: *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) slashing damage.

Horrifying Visage: Each non-undead creature within 60 feet of the spectral pirate that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this spectral pirate's Horrifying Visage for the next 24 hours.

### Reactions

Incorporeal Movement: The spectral pirate can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Spectral Pirates are the ghastly remnants of marauding pirates, cursed to roam the seas or their place of demise. These ethereal entities are often encountered in old pirate coves, shipwrecks, or haunting the areas where they met their untimely ends. They retain a semblance of their former selves, wielding ethereal weapons and wearing tattered remnants of their pirate attire.

Their incorporeal nature makes them resistant to most forms of damage, though they are particularly vulnerable to radiant energy. Despite their ghostly form, they can still interact with the physical world, albeit in a limited manner, such as using their ethereal cutlasses in combat.

Spectral Pirates can instill fear in the living with their horrifying appearance, sending a chill down the spine of even the bravest adventurers. They are most dangerous when encountered in groups, as their ability to move through walls and objects can quickly overwhelm the unprepared.

Dealing with Spectral Pirates often requires more than just physical prowess; understanding the nature of their curse or the circumstances of their death might provide clues to laying their restless spirits to rest, which is often the only way to truly defeat these haunting adversaries.
Garak Ironbelly

* Distinguishing Features: A thick, well-groomed beard streaked with gray, and laughter lines around his eyes.

#### Background:

* Home City/Town: Originally from the Iron Hills, now a resident of Glimmerport.
* Family/Clan: From the Ironbelly clan, known for their brewing skills.
* Education/Training: Trained in the clerical arts with a specialization in brewing and fermentation.

#### Personality and Traits:

* Alignment: Lawful Good
* Demeanor: Jovial, welcoming, with a booming laugh that fills the room.
* Goals/Motivations: To brew the perfect ale and provide a warm, welcoming space for all.
* Fears/Insecurities: Worries about the decline of traditional dwarven brewing methods.
* Likes/Dislikes: Loves a good feast and storytelling; dislikes dishonesty and waste.

#### Abilities and Skills:

* Special Abilities: Proficient in creating magical brews that can heal or provide other benefits.
* Skills and Proficiencies: Skilled in diplomacy and mediation, knowledgeable about local lore and customs.

#### Equipment and Possessions:

* Weapons: A sturdy mace, more for show and ceremonial purposes.
* Armor: Rarely wears armor, preferring comfortable tavern wear.
* Magical Items/Artifacts: A tankard that keeps any drink poured into it at the perfect temperature.
* Other Notable Possessions: An ancient recipe book passed down through his family.

#### Role in Aetheria:

* Affiliation with Organizations: Owner and operator of The Salted Sea Tavern in Glimmerport.
* Philosophy or Beliefs: Strongly believes in the power of community and tradition.
* Political Ties/Enemies: Well-respected by locals; occasionally at odds with disruptive elements in the tavern.
* Economic Interests: Focused on running his tavern and maintaining its reputation as a hub of camaraderie and good cheer.

#### Involvement in the Plot:

* Role in the Story: A source of local gossip and wisdom, potential quest giver, or provider of sanctuary and rest.
* Quests Available: Seeking rare ingredients for a legendary brew, dealing with troublemakers in the tavern, uncovering local mysteries.
* Information/Secrets Held: Knowledge of the city's happenings and a network of informants among his patrons.

#### Relationships:

* Allies: Regular patrons, local merchants, and other tavern owners.
* Rivals/Enemies: Rival tavern owners, those who disrespect his establishment.
* Family/Significant Others: Relatives back in the Iron Hills, correspondence is frequent.

#### Miscellaneous:

* Voice/Accent: Deep and resonant with a noticeable dwarven accent.
* Mannerisms: Often seen cleaning a glass or offering a refill, always attentive to his patrons.
* Quirks: Known for his signature ale, "Ironbelly Stout," and for breaking into song when the mood strikes.
* Rumors/Gossip About the NPC: Rumored to have once outdrank a giant, winning a rare brewing recipe.

Garak Ironbelly serves as a warm and welcoming figure in Glimmerport, providing a touch of homeliness and tradition. His tavern, The Salted Sea, is not just a place for rest and refreshment, but also a center of local news and a potential starting point for many adventures.
Store Catalogue: The Seaside Marketplace

### Market Atmosphere and Details

* Ambiance: Vibrant, sensory-rich environment with sea-inspired sights and sounds.
* Crowds: Diverse mix of fishermen, locals, sailors, and tourists.
* Security: Regular patrols by local authorities.
* Events: Seasonal festivals, art and herbal fairs.

### Opportunities for Adventure

* Potential Quests: Herbal gathering for Eldon, exploring mysteries in Cyrus's artwork, assisting Sister Elara in community services.
* Rumors to Explore: Treasures in Cyrus’s paintings, ancient herbal lore with Eldon.

### Miscellaneous

* Local Delicacies: Fresh seafood snacks, herbal teas.
* Entertainment: Live music, storytelling sessions.
* Unique Features: Mosaic pathway depicting maritime scenes.

The Seaside Marketplace in Glimmerport offers an immersive experience with a variety of goods and services, each stall reflecting a unique aspect of the city's coastal life. It's a vibrant setting for characters to engage in local culture, seek spiritual guidance, explore art, and discover the medicinal properties of seaside herbs.
Backstory: The Lost Treasure of Captain Redtide

### Backstory for "The Lost Treasure of Captain Redtide"

In the vibrant city of Glimmerport, where the sea's bounty meets the intrigue of the markets, the legend of Captain Redtide's lost treasure whispered through the cobblestone streets like a persistent breeze. Captain Redtide, a notorious pirate of his era, amassed a fortune that became the subject of many a sailor's yarn. His greatest loot, a cache of powerful artifacts and unimaginable riches, was lost to the sea after his mysterious disappearance.

#### The Obsession of Barnabus Flint's Father

Barnabus Flint, a merchant known for his wits and a keen eye for valuable artifacts, had a personal connection to this legend. His father, a man of the sea and an avid collector of tales and treasures, had spent his life obsessed with Captain Redtide's lore. Flint's childhood was steeped in stories of high seas adventure, daring escapades, and, most of all, the enigma of Redtide's treasure. His father's obsession, however, was more than just a hobby; it was a quest that bordered on madness, consuming his life and resources.

As a boy, Barnabus watched as his father poured over maps and documents, his eyes alight with the thrill of the chase. The elder Flint believed that he was destined to find Redtide's treasure, a belief that led him on dangerous voyages, leaving his family for long periods. His quest, though passionate, was fruitless, and over the years, it became his undoing, leading to his untimely demise at sea under mysterious circumstances.

#### The Legacy and the Map Fragment

Barnabus, inheriting his father's collection and his unfulfilled dreams, discovered among the possessions a fragment of an ancient map. It was tattered and cryptic, with symbols that spoke of hidden locations and formidable challenges. For Barnabus, this map was not just a clue to a long-lost treasure; it was a chance to complete his father's life-long pursuit, a pursuit that had been a backdrop to his entire childhood.

Haunted by his father's passion and untimely death, Barnabus sought out adventurers to take on the quest that had eluded his family for generations. The journey would take them to various locations, including the enigmatic Island of Whispers, the perilous Sunken Caverns, and underwater ruins beneath Glimmerport – each step bringing them closer to unraveling the mystery of Captain Redtide's treasure.

#### The Heart of the Ocean

The treasure, as the legends claimed, included the fabled "Heart of the Ocean," a powerful artifact surrounded by rumors of magic and curses. Barnabus, torn between the desire for closure and the fear of the unknown, knew that finding the treasure was not just about wealth; it was about understanding his father's obsession and, perhaps, finding peace in the legacy left behind.

The quest for Captain Redtide's treasure was more than a hunt for riches; it was a journey through a son's memories, a testament to a father's dream, and a dive into the deep, sometimes turbulent, waters of family legacy. It was a story of greed, obsession, and redemption, set against the rich maritime history and legends of Glimmerport.