recursal/Fanatic-Fandom huggingface dataset:
Wizard

<color=Gold>**Wizard**</color>

The wizard's strength is her spells. Everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition to learning new spells, a wizard can, over time, learn to manipulate her spells so they go farther, work better, or are improved in some other way. Some wizards prefer to specialize in a certain type of magic. Specialization makes a wizard more powerful in her chosen field, but it denies her access to some of the spells that lie outside that field.

<color=Gold>Class Features:</color>

- **Hit Die:** d4

- **Base Attack Bonus:** Low.

- **High Saves:** Will.

- **Weapon Proficiencies:** Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff.

- **Armor Proficiencies:** None. Armor of any type interferes with a wizard's movements, which can cause her spells to fail.

- **Skill Points:** 2 + Int modifier per level, x4 at first level.

- **Class Skills:** Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Lore, and Spellcraft.

- **Spells:** A wizard casts arcane spells, which are drawn from the sorcerer/wizard spell list. A wizard must choose and prepare her spells ahead of time. To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth).

- **Bonus Feats:** At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums.

- **Familiar:** A wizard can obtain a familiar.

- **Spellbook:** A wizard must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook. A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. For example, when a wizard attains 5th level, she can cast 3rd-level spells. At this point, she can add two new 3rd-level spells to her spellbook, or one 2nd-level spell and one 3rdlevel spell, or any combination of two spells between 1st and 3rd level. At any time, a wizard can also add spells found in other wizards' spellbooks to her own.
Red Dragon Disciple

<color=Gold>**Red Dragon Disciple**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

It is known that certain dragons can take humanoid form and even have humanoid lovers. Sometimes a child is born of this union, and every child of that child unto the thousandth generation claims a bit of dragon blood, be it ever so small. Usually, little comes of it, though mighty sorcerers occasionally credit their powers to draconic heritage. For some, however, dragon blood beckons irresistibly. These characters become dragon disciples, who use their magical power as a catalyst to ignite their dragon blood, realizing its fullest potential. Members of this prestige class draw on the potent blood of red dragons coursing in their veins. Though red dragons are among the most cruel and evil creatures on Faerûn, red dragon disciples may be of any alignment.

<color=Gold>Requirements:</color>

**Skills:** Lore 8 ranks.

**Class:** Bard or Sorcerer.

<color=Gold>Class Features:</color>

- **Hit Die:** d12

- **Base Attack Bonus:** Medium.

- **High Saves:** Fortitude and Will.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 2 + Int modifier.

- **Class Skills:** Concentration, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Diplomacy, Listen, Lore, Parry, Search, Spellcraft, and Spot.

- **Natural Armor Increase:** At 1st level, the red dragon disciple's skin toughens and begins to grow scaly, granting him a +1 natural armor bonus to AC. This bonus improves to +2 at 4th level, +3 at 7th level, and +4 at 10th level.

- **Draconic Ability Scores:** As the red dragon disciple's oneness with his draconic blood increases, his ability scores improve significantly. At 2nd level, he gains a +2 to Strength. At 4th level, this bonus increases to +4. At 7th level, the red dragon disciple gains a +2 to Constitution, and at 8th level he gains +2 Intelligence. Finally, at 10th level, he gains an additional +4 bonus to Strength (for a total of +8).

- **Breath Weapon:** At 3rd level, the red dragon disciple gains the ability to breathe a cone of fire that deals 2d10 points of damage to all creatures within its area. This damage increases to 4d10 at 7th level and 6d10 at 10th level. Targets may make a Reflex save (DC 10 + 1/2 the red dragon disciple's class level + the character's Charisma bonus). This ability may be used once per day.

- **Blind-Fight:** At 5th level, the red dragon disciple gains the ability to fight well, even if blinded or against invisible creatures. A character with this ability gets to reroll her miss chance percentile one time to see if she actually hits. Furthermore, invisible creatures get no bonus to hit the character in melee.

- **Half-Dragon:** At 10th level, the red dragon disciple's transformation is complete. He becomes a half-dragon, and gains darkvision as well as immunity to sleep, paralysis, and fire.
AbolitionismRules

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* Psionics
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

**Abolitionism**
Abolition: Elimination of Slavery Abolitionist: Person espousing Abolition

While we of course do not espouse non-consensual real world slavery. It is a fantasy theme that is allowed on the server. To an extent its even central to the server.

Banned: Abolitionist Revolts. Its okay to have a char that disapproves of slavery, but in general it's a central theme of the server. Players that want to play that type of character and the powers that be don't want to be harassed by do-gooders. The background is set up where this is accepted behaviour and those that disapprove need to tread lightly.

As a note, this was allowed at one time but became difficult and it was removed to allow RP along the master/slave theme.

You are free to play a character with opinions but lets not have an organized movement intent on eliminating one of the things that make this server interesting.

A character playing an anti-slavery bias needs to be aware it's the accepted law of the realm. Abolitionist speech is sedition at best and perhaps treason. RP centred around the freeing of a slave (or prospective slave) is allowed, but should be done with the slave's player's prior OOC consent, and should be best kept small-scale. Be aware that the master may not enjoy this either and may redflag as well, but that may require some untangling since the slave player has rights too.
Cruel Summer

**Cruel Summer** is the second track on Taylor Swift's 2019 album *Lover*. It was released on August 23, 2019.

## Lyrics

[Intro]

(Yeah, yeah, yeah, yeah)

[Verse 1]

Fever dream high in the quiet of the night

You know that I caught it (Oh yeah, you're right, I want it)

Bad, bad boy, shiny toy with a price

You know that I bought it (Oh yeah, you're right, I want it)

[Pre-Chorus]

Killing me slow, out the window

I'm always waiting for you to be waiting below

Devils roll the dice, angels roll their eyes

What doesn't kill me makes me want you more

[Chorus]

And it's new, the shape of your body

It's blue, the feeling I've got

And it's ooh, whoa oh

It's a cruel summer

It's cool, that's what I tell 'em

No rules in breakable heaven

But ooh, whoa oh

It's a cruel summer

With you

[Verse 2]

Hang your head low in the glow of the vending machine

I'm not dying (Oh yeah, you're right, I want it)

We say that we'll just screw it up in these trying times

We're not trying (Oh yeah, you're right, I want it)

[Pre-Chorus 2]

So cut the headlights, summer's a knife

I'm always waiting for you just to cut to the bone

Devils roll the dice, angels roll their eyes

And if I bleed, you'll be the last to know

[Chorus]

Oh, it's new, the shape of your body

It's blue, the feeling I've got

And it's ooh, whoa oh

It's a cruel summer

It's cool, that's what I tell 'em

No rules in breakable heaven

But ooh, whoa oh

It's a cruel summer

With you

[Bridge]

I'm drunk in the back of the car

And I cried like a baby coming home from the bar (Oh)

Said, "I'm fine," but it wasn't true

I don't wanna keep secrets just to keep you

And I snuck in through the garden gate

Every night that summer just to seal my fate (Oh)

And I scream, "For whatever it's worth

I love you, ain't that the worst thing you ever heard?"

He looks up, grinning like a devil

[Chorus]

It's new, the shape of your body

It's blue, the feeling I've got

And it's ooh, whoa oh

It's a cruel summer

It's cool, that's what I tell 'em

No rules in breakable heaven

But ooh, whoa oh

It's a cruel summer

With you

[Outro]

I'm drunk in the back of the car

And I cried like a baby coming home from the bar (Oh)

Said, "I'm fine," but it wasn't true

I don't wanna keep secrets just to keep you

And I snuck in through the garden gate

Every night that summer just to seal my fate (Oh)

And I scream, "For whatever it's worth

I love you, ain't that the worst thing you ever heard?"

(Yeah, yeah, yeah, yeah)

## Commentary

* "Gosh, it was really casual. Just some people in a room jammin’." —St. Vincent, in an April 2021 interview with NME

## Trivia

* Olivia Rodrigo's "deja vu" interpolates this song.

## References

1. ↑ https://www.nme.com/big-reads/st-vincent-cover-interview-2021-daddys-home-2912166
Item Rules

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* Psionics
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

Freedom of Movement Items - They work as per the spell Freedom of Movement, and as such do not free the character from physical restraints. Mind Immunity Items - Protect the wearer from mind affecting spells, but do not render safety from scrying.

**Items that need UBRS**

Items that are difficult to find, require a soul in their creation, are made of exceptionally rare material, or could be considered a relic, all require a UBR before they may be acknowledged in public RP.
Tempest

<color=Gold>**Tempest**</color>

A tempest is the point of calm within a whirling barrier of deadly blades.

<color=Gold>Requirements:</color>

**Base Attack Bonus:** +6

**Feats:** Dodge, Two-Weapon Fighting, Improved Two-Weapon Fighting, Mobility, Spring Attack

<color=Gold>Class Features:</color>

- **Hit Die:** d10.

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude/Reflex.

- **Weapon Proficiencies:** Martial Weapon Proficiency.

- **Armor Proficiencies:** None.

- **Skill Points:** 2 + Int Modifier.

- **Skills:** Bluff, Craft Alchemy/Armor/Trap/Weapon, Intimidate, Lore, Parry, Sleight of Hand, Taunt, Tumble.

- **Tempest Defense:** At 1st level, when dual wielding, a tempest gains a +1 bonus to their armor. This bonus increases to +2 at 3rd level and +3 at 5th level. The character loses this ability when fighting in medium or heavy armor.

- **Ambidexterity:** At 2nd level, a Tempest attack penalties for fighting with two weapons are lessened by 1. At 4th level, the attack penalties are lessened by another 1. The character loses this ability when fighting in medium or heavy armor.

- **Two-Weapon Versatility:** At 3rd level you can pick one of the following feats for free (if you qualify for them): [Greater Two-Weapon Fighting, Monkey Grip, Two-Weapon Defense, Improved Two-Weapon Defense, Whirlwind Attack, Improved Whirlwind Attack].

- **Two-Weapon Mastery:** At 5th level, you have mastered the art of dual wielding and know how to make your strikes count. Your weapons automatically gain the benefit of Keen and Massive Criticals 1d8 while dual wielding. The character loses this ability when fighting in medium or heavy armor.
Psionics

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* **Psionics**
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

Anything involved psionics isn't allowed. That includes races/classes/items/etc. This includes Empathy.
ThayanHouseNames

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* Psionics
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

**Thayan House Names**

While we do allow the use of Thayan houses that exist within the lore from big to small, we do not directly allow anyone to be related to famous figures without a UBR, nor can they be heirs, or leaders of said houses, or anyone with a reasonable chance to inherit, for the most part those in the houses are the more distant or branch family members. Still in the house but not apart of the main branch of it.
Duelist

<color=Gold>**Duelist**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

The duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. She always takes full advantage of her quick reflexes and wits in a fight. Rather than wearing bulky armor, a duelist feels the best way to protect herself is not to get hit at all. Duelists are most often fighters or rangers, but almost as often rogues or bards. Wizards, sorcerers, and monks make surprisingly good duelists due to those classes' lack of reliance on armor.

<color=Gold>Requirements:</color>

**Base Attack Bonus:** +6

**Skills:** Parry 5 ranks, Tumble 5 ranks.

**Feats:** Dodge, Mobility, Weapon Finesse.

<color=Gold>Class Features:</color>

- **Hit Die:** d10

- **Base Attack Bonus:** High.

- **High Saves:** Reflex.

- **Weapon Proficiencies:** Simple and martial weapons.

- **Armor Proficiencies:** None.

- **Skill Points:** 4 + Int Modifier.

- **Class Skills:** Bluff, Craft Weapon, Listen, Parry, Spot, Taunt, and Tumble.

- **Canny Defense:** When not wearing armor or using a shield, the duelist adds her intelligence bonus to her AC, with a maximum bonus equal to her Duelist level.

- **Improved Reaction:** At 2nd level, the duelist can improve her speed and reaction time, triggering the equivalent of the *haste* spell as if cast by a sorcerer of the duelist's class level. This ability can be used once per day at 2nd level, three times per day at 4th level, four times per day at 6th level, five times per day at 8th level, and 6 times per day at 10th level.

- **Enhanced Mobility:** At 3rd level, the duelist gains an additional +4 dodge bonus to AC against attacks of opportunity provoked by movement. This bonus stacks with that granted by the Mobility feat.

- **Grace:** At 4th level, the duelist gains a +2 bonus on Reflex saves.

- **Precise Strike:** At 5th level, the duelist's skill and precision allows her to inflict much more grievous wounds than her weapon might suggest. Whenever the duelist attacks with a light or one-handed piercing weapon, she adds 1d6 to her damage. This bonus increases to 2d6 at 10th level.

- **Flourish:** A 6th-level duelist can make an impressive, flashy attack with a light or one-handed piercing weapon that catches her foe off guard. This attack deals 2d6 additional points of piercing damage. There is no limit to the number of times per day the duelist may use this ability, but a 30-second "cool down" period is required between uses.

- **Elaborate Parry:** At 7th level, the duelist masters the art of defense with her blade. Whenever she wields a light or one-handed piercing weapon, she adds her duelist level to Parry checks.

- **Deflect Arrows:** A 9th-level duelist gains Deflect Arrows as a bonus feat.
Vigilant

<color=Gold>**Vigilant**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

Vigilant is a term used to identify some of the most stalwart and dependable bodyguards. The Vigilant spends much of his time preparing for the mental and physical strain of combat, knowing that he and whomever he protects could face danger at any time.

Some who bear the title of Vigilant choose a life of defending others to make up for their inability to protect some deceased love, friend or family member. Others simply find themselves well-suited to the lifestyle. One common factor binds all Vigilants' together -- to threaten the lives of their charges is to bring down a horrible wrath. An experienced Vigilant's skills lie not only in defense of himself and his charge, but in the brutal art of inflicting the most punishment possible in the least amount of time possible.

Anyone who genuinely seeks to protect others and relishes in physical combat, be it with sword, dagger, bow or the raw power of their fists, is well suited to the life of a Vigilant. Spellcasters, such as wizards and druids, rarely take up the role of Vigilant.

A character can achieve a maximum of 5 levels in the Vigilant prestige class.

<color=Gold>Requirements:</color>

**Base Attack Bonus:** +6

<color=Gold>Class Features:</color>

- **Hit Die:** d8

- **Base Attack Bonus:** High.

- **High Saves:** Reflex and Will.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 4 + Int modifier.

- **Class Skills:** Concentration, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Diplomacy, Heal, Intimidate, Listen, Lore, Search, Spot, and Parry.

- **Protective Aura:** At 1st level, the Vigilant gains an aura that grants +2 to all saving throws, +1 deflection bonus to armor class for all allies within 10 feet. This bonus does NOT apply to the Vigilant, only to his allies). At 4th level, this bonus increases to +3 saving throws, +2 deflection bonus, and the protection extends to allies within 15 feet.

- **Guarding the Lord:** Beginning at 3rd level, the Vigilant can protect one selected ally within 30 feet. This protection acts as the shield other spell cast at the Vigilant's character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the Vigilant takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day.

- **Frantic Reactions:** At 3rd level, the Vigilant can rush across the battlefield and defeat enemies plaguing his allies. This translates to a +10% increase in movement speed, +2 bonus to AC against attacks of opportunity provoked by movement and +2d6 sneak attack damage.

- **All-Out Assault:** At 5th level, the Vigilant can concentrate for a round and focus his strength, making all of his melee attacks for the next three rounds inflict maximum damage. However, at the end of each of these three rounds, the Vigilant takes 10 points of damage from the incredible strain. This ability can be used once per day.
2021-09-11 - Shadow of the City - Asbury Park, NJ

**Shadow of the City** took place at the Stone Pony Summer Stage in Asbury Park, New Jersey. Long Beard, Japanese Breakfast, Beach Bunny, Blu DeTiger, Claud, and Bleachers played.

Along with the performances, there was the Shadow Charity Dunk Tank; Mario Kart Tournament; Inside the Stone Pony; Evan's Rocking Hot Sauce Cooking Class; and a Magic the Gathering Tournament. All proceeds from the festival went toward the Ally Coalition's charity work with homeless and at-risk LGBTQ+ youth.

## Notes

* "91" was played on the piano.
* "Wake Me" had an extended outro.
* "HDYWM" and "Rollercoaster" had false starts.
* "Like A River Runs" and "Reckless Love" were played by Jack, Evan, and Zem only.
* "Reckless Love" was only played partially.
* "45" was on the printed setlist before "Rollercoaster", but was not played
* Band intros were done during "You're Still A Mystery."
* Jack wore the Cougar shirt. Riddles wore his orange and gray striped shirt.

## References

1. ↑ @bleacherstour https://www.instagram.com/p/CUF22OGJBqq/
2. ↑ https://www.setlist.fm/setlist/claud/2021/the-stone-pony-summer-stage-asbury-park-nj-5b8c170c.html
3. ↑ https://www.setlist.fm/setlist/beach-bunny/2021/the-stone-pony-summer-stage-asbury-park-nj-438c1707.html
4. ↑ https://www.setlist.fm/setlist/blu-detiger/2021/the-stone-pony-summer-stage-asbury-park-nj-538c1705.html
5. ↑ https://www.setlist.fm/setlist/bleachers/2021/the-stone-pony-summer-stage-asbury-park-nj-4b8c170e.html
6. ↑ https://www.setlist.fm/setlist/japanese-breakfast/2021/the-stone-pony-summer-stage-asbury-park-nj-4b8c1702.html
Blademaster

<color=Gold>**Blademaster**</color>

The Blade Master is a warrior who has the knowledge and training to wield most blades in existence. They learn and use techniques long thought lost to the world. A Blade Master makes an oath to follow the Way of the Blade which teaches of a free and spontaneous mind to the experience of a warrior in individual combat, and finding the philosophical strength as they prepared themselves for death. They focus on the sword, considered the soul of the Blademaster, as they seek to test themselves against worthy opponents and to perfect their arts.

<color=Gold>Requirements:</color>

**Base Attack Bonus:** +5

**Feats:** Cleave, Combat Expertise.

**Skills:** Intimidate 4, Lore 4

<color=Gold>Class Features:</color>

- **Hit Die:** d10.

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude.

- **Weapon Proficiencies:** Blademasters are proficient with all simple, exotic, and martial weapons.

- **Armor Proficiencies:** All types of armor.

- **Skill Points:** 4 + Int Modifier.

- **Skills:** Craft Armor/Alchemy/Weapon/Trap, Diplomacy, Intimidate, Lore, Parry, Taunt, Tumble.

- **Class Features:**

- **Weapon Mastery:** At 1st level, the Blademaster can choose a Weapon Focus of their choosing.

- **Cleaving Sweeps:** At 2nd level, the Blademaster has become adept at dispatching lesser foes. They gain the Great Cleave feat, allowing them to more easily defeat weaker enemies. At 7th level they gain the Supreme Cleave feat, showing their utter mastery of decimating the unskilled.

- **Supreme Defense:** At 3rd level, a Blademaster gains +1 AC and Shield AC equal to their Enhancement Bonus on their weapon and their penalty for Combat Expertise/Improved Combat Expertise is also reduced by 1 every odd level of Blademaster. This benefit is lost if anything occupies the Blademaster's off-hand. [Caps at 1 + 1/2 levels of Blademaster up to a maximum of +6 shield AC.]

- **Supreme Offense:** At 5th level, Blademaster has become wise to the foes they face, and through experience gains a sixth sense to predict where they should strike their enemies. While wielding a melee weapon, they gain +1 attack bonus and +1 damage to their weapon. Ths bonus increases to +2 at 7th level and finally +3 at 10th level.

- **Blade Storm:** At 7th level, a Blademaster's mastery of their sword has allowed them to develop a specialty attack. Once every 10 seconds they can perform whirlwind attack striking those around them with their weapon plus additional slashing damage.

- **Transcedence:** At 9th level, a Blademaster's skill with a sword and movement upon the battlefield have culminated in the complete warrior. They gain 10% increased movement speed and +3 hitpoints for every base attack bonus that they have. This benefit is lost if anything occupies the Blademaster's off-hand.

- **Blades of Death:** At 10th level, the Blademaster wields their weapon with tremendous force. While using a melee weapon, the Blademaster adds 1/2 their strength modifier as additional physical damage to all attacks made. This is in addition to normal weapon bonuses.
Goodmorning

**Goodmorning** is second track on Gone Now. It is something of a hazy awakening after the "Dream of Mickey Mantle." It was released on June 2, 2017.

## Lyrics

[Verse 1]

Woke up, I’m in the in-between honey

One foot out and I know the weight is coming

Because I left it by the bed last night

Open my eyes and I stare and pray for light (dream far away)

Always one foot out when you say goodbye to the one that you love

One dream away from the ones above

That’s such a rhythm in my life these days

So I hold on tight and I learn to behave

[Pre-Chorus 1]

Because I lied to you (I lied to you)

I lied to your face in the summer (your face in the summer)

You had long hair then (you had long hair then)

(I’m coming back from the dead)

[Chorus]

I'm singing out back:

Good morning to the cops (oh)

Good morning to my upstairs neighbor

And to the kids at 42

Anyone who lent me a favor

I wish that I could stop (oh)

Now I wish that I could live a little safer

I’m watching all of the nights go blue

Somebody lend me a favor soon (dream far away)

[Verse 2]

Woke up in the corner store, someone saying my name

Everybody moving around, acting like nothing had changed

But something had changed in me (yeah, she touched me)

Yeah, she touched me said I know you’re not to blame (dream far away)

What a weight to live under

What a lie that’s been covered

I’m talking about (I'm a comedian) rolling thunder

I know I left you on the street last night

So I’m holding on, grabbing at a light

[Pre-Chorus 2]

How come I lied to you? (I lied to you)

I lied to your face in the summer (your face in the summer)

I had my hair short then (I had my hair short then)

(I’m coming back from the dead)

[Chorus]

I'm singing out back:

Good morning to the cops (oh)

Good morning to my upstairs neighbor

And to the kids at 42

Anyone who lent me a favor

I wish that I could stop (oh)

Now I wish that I could live a little safer

I’m watching all of the nights go blue

Somebody lend me a favor soon (dream far away)

[Outro]

I know it's always been you

You just gotta get home soon

I'm coming for you, ooh

It's always been you

I just gotta get home soon, ooh

## Commentary

* ‘Goodmorning’ is about the moment right where you wake up. ‘Dream of Mickey Mantle’ is the dream state, and then there’s this brief period where you’re here but you’re not here. And 2 seconds later you’re up and all of the weight of your life comes rushing to you.

## References

1. ↑ https://twitter.com/bleachersmusic/status/928306786393886722
More Love

**More Love** is the second track on More Love. It was co-written by Sara Bareilles and Jack Antonoff.

## Lyrics

[Verse 1]

Open up my eyes

To daylight in my new city

Where maybe I will wander

Too far away from where I started

[Verse 2]

Open up my heart and break her

No gentle waters, no anchor

I'm barely brave enough to keep breathing

But I believe in love

[Chorus]

There is enough

So ask for more to fill you up

Nobody's keeping score

Do you know what you fight for

What you fight for?

I want more

[Verse 3]

In the dead of the dark, the hard times

On broken branches and life lines

Remember it's all a game

A grand design that you can't tame

[Verse 4]

Open up your eyes and cry, then

Mourn your child, your innocence

And turn around to face this playground

And come with

[Chorus]

There is enough

So ask for more to fill you up

Nobody's keeping score

Do you know what you fight for

What you fight for?

I want more

There is enough

So ask for more to fill you up

Nobody's keeping score

Do you know what you fight for

What you fight for?

[Bridge]

I want more of me, more of you

More wandering into night skies

From the sunrise side view

More deep breaths, more exhales

More winding off the road

For my story to tell

My story to tell

My story to tell

There is enough

There is enough

(Do you know)

What do you fight for?

(Do you know)

I want more

[Chorus]

There is enough

So ask for more to fill you up

Nobody's keeping score

Do you know what you fight for

What you fight for?

I want more love (I want more love)

I want more love (I want more)

[Outro]

Open up my eyes

To daylight

I believe in love
PlanarTravelKnowledge

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* Psionics
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

**Planar Travel & Knowledge:**

In order to roleplay planar travel, a UBR is required. If your character planar traveled to Haven then a UBR is required. First hand knowledge (as in actual visited, not through secondary sources) of a plane requires a UBR.
SelfGifting

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* Psionics
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

You cannot under any circumstances transfer items from your character to another character of yours on the same account or do silly-stuff like run two clients at once, and if you do you will get caught and punished. Also, the system looks for duplicate items so if you're abusing the tailor shop you will get caught as well.
Haven has a strict policy against any form of self-gifting. This includes ANY method of intentionally transferring items from one of your alts to the other, indirectly or directly.

This is not new news. We've had the same no self-gifting policy since the dawn of time. It seems to get bent a lot these days though, thanks to the popularity of crafting in comparison to *the old days*.

I won't belabor obvious scenarios, but here are a few obscure ones that are NOT ALLOWED (no debate):

* Combining resources from your alts to make something for another alt of yours.

* Combining resources from your alts to give to a crafter to make an item for another alt of yours.

* Hiring, employing, enslaving, or otherwise involving an alt of yours in such a way that they gain items/profit from another alt of yours, indirectly or directly.

* Using two or more of your alts to benefit a third character.

As you can see, every one of these scenarios involves someone's alts knowing each other. If you ever get confused about self-gifting, a real easy way to negate most possibilities is to NOT roleplay your alts knowing each other (which is also good practice in roleplay by the way).

I don't think further examples are needed. The bottom line is this, if an alt of yours is intentionally gaining items IN ANY WAY, SHAPE, OR FORM from another alt of yours, there's a 99.9999% chance you're in the wrong, so don't do it. Don't be greedy, don't cheat, just stay legit and do things the right way.

Crafting houses/groups/organizations need to be especially careful about all of this.
All the Pretty Girls

**All the Pretty Girls** is the 3rd track on Aim and Ignite. It was released on August 25, 2009.

## Lyrics

(Yeah, that's cool. So it's gonna have to be two passes... The pretty-)

All the pretty girls on a Saturday night

[Verse 1]

So I call, your name

Cross my fingers, uncross the others

Hesitate, oh I don't think straight

With nothing to prove

I don't wanna say I'm leaving

I'll stay until the weekend

You can take all the things, the boxes and rings

And get going

Cause I've been waiting for

[Chorus]

All the pretty girls on a Saturday night

Let it be, and come to me with the look in your eyes

Well you break and take all the words from my mouth

I wish all the pretty girls were shaking me down

[Verse 2]

So I call (I call) you out (out baby)

Just to feel a little bit better about myself (he does)

I do (you do), baby

I do, I do, I do (Yeah we really get it, yeah we know you do)

Until their lips start to move

And their friends talk music

I'll say "I've never heard the tune."

But I have, I just hate the band

Cause they remind me of you

Every single night ends up the same

I don't say much at all, but I bring up your name

(Over and over and over)

I think it's striking me out

[Chorus]

All the pretty girls on a Saturday night

Let it be, and come to me with the look in your eyes

Well you break and take all the words from my mouth

I wish all the pretty girls were shaking me down

But not you -

You still wear boots and your hair is too long

And then this one, doesn't wanna admit she's falling in love

Oh c'mon, oh c'mon, what's a boy to do

When all the pretty girls can't measure to you?

[Bridge]

I don't understand your reasons

Please just stay over the weekend

You can't take all those things

They define you and me

Everything we've become

You're all that I need

Please don't make me face my generation alone

[Chorus]

All the pretty girls on a Saturday night

Let it be, and come to me with the look in your eyes

And you break and take all the words from my mouth

I wish all the pretty girls were shaking me down

But not you

I feel your faith is destroying the world

And then this one, never really understood the eighties is over

And done, oh c'mon, what's a boy to do

When all the pretty girls can't measure to you?

[Outro]

Say

All the pretty girls on a Saturday night

All the pretty girls on a Saturday night

All the pretty girls on a Saturday night

All the pretty girls on a Saturday night
Genders&Sexes

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* Psionics
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

Sex and genders that are atypical in combination will require an approved UBR to play. Hermaphrodites, futanari, and intersexed characters will all be required to go through the UBR process before being allowed to publicly RP their atypical combination. (see UBR section for more info)
RaceAges

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* Psionics
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

These ages are the minimum ages considered adult for these races on Haven. Any characters played under these ages are considered under-aged and against the server rules:
Minimum Ages
Asimar: 20
Avariel: 62
Azani: 20
Casin: 20
Celadrin: 120
Dragonkind: All default to 20, but go by base race for their other half, if it's elven 120 etc.
Dwarf: 50
Elves: 120
Fey'ri: 120
Firblog: 30 (Defaults to 20 but should be 30 based on the race)
Genasi: 20
Gnome: 45
Grey Orc: 18
Half-elf: 21
Halfling/hin: 20
Half-orc: 18
Human: 18
Planetouched: 20
Tiefling: 20
Whispling: 20
Yaun-ti Pureblood: 18
Haven NWN2 Wiki

**Welcome to the Kingdom of Haven wiki!**
Kingdom of Haven is a Neverwinter Nights 2 social-roleplay persistent world set in Forgotten Realms setting in Dungeons and Dragons.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

* Server Rules
* New Player Guides
* Introduction to Haven
* Server Lore
* Server Mechanics
* Classes
Better Life

**Better Life** is the seventh track on Pink's album *Beautiful Trauma.* It was released on October 13, 2017.

## Lyrics

[Verse 1]

I've been up late watching you breathe

Wondering if you're gonna leave

Don't tell me what you see

That you actually believe it

Fuck, I'm blue

And all those photos that you like of a better life, better wife, better nights, better high

Goddamn right I miss drinking

Yeah, I do

[Pre-Chorus 1]

But I've been up late nights

Staring at the street lights

All the cigarette smoke, can't escape a closing window

And my head's like "What happened to, it's alright?"

Baby, It's not alright

What if we're a closing window?

[Chorus]

But I can't shake the feeling

That you picture a better life, better wife, better nights, better high

I can't shake the feeling (I can't shake the feeling)

Do you picture a better life?

[Verse 2]

I found myself up late feeling kinda jealous

Looking at the bullshit, other people's wellness

And it's got me thinking

It's just not you (not you)

I've been all night looking in the eyes of my baby

Right in front of me, what a gift, so amazing

Oh, that's what's true

[Pre-Chorus 2]

But I stay up late night

Screaming at the street lights

All the cigarette smoke, filling up these hopeless lungs

Oh, and my head's like "What happened to, it's alright?"

(What’s happened?)

Baby, It's not alright

I feel like a closing window

[Chorus]

But I can't shake the feeling (No, I can't shake the feeling)

That you picture a better life, better wife, better nights, better high

I can't shake the feeling (I can't shake the feeling, my baby)

Do you picture a better life?

[Bridge]

I can't seem to understand it

How did we get so low?

No, no, no

I can't seem to understand it

How did we get so low? (How?)

No, no, no

[Chorus]

But I can't shake the feeling (I can't seem to understand it, how did we get so low?)

That you picture a better life, better wife, better nights, better high (no, no, no)

I can't shake the feeling (I can't seem to understand it, how did we get so low?)

Ooh, do you picture a better life?

[Outro]

Oooh

Do you picture a better life?

Ooh, do you picture a better life?

And I wonder, and I wonder

Do you picture a better life? (Mmm, can't shake the feeling)

And I wonder (I can't shake the feeling)

Do you picture

Do you picture a better life?

## Trivia

* In the Bleachers song "Big Life," Jack indeed envisions a 'big life' for himself.
Mikey Freedom Hart

**Mikey Freedom Hart** is a multi-instrumentalist, songwriter, and producer. He has a Grammy Award for Album of the Year for his work on Jon Batiste's album *We Are*.

He tours with Bleachers.

## Personal Life

Mikey has a brother named David and has been with his partner Angelica since at least 2019. Ebo Taylor was his first "real" guitar teacher.

## Bleachers

Mikey has been part of Bleachers as early as 2017. He was part of the Take the Sadness Out of Saturday Night tour and How Dare You Want Tour 2022.

## Ex Reyes

### Lana Del Rey

Hart has keyboard credits on Norman Fucking Rockwell!'s "Fuck It I Love You" and mellotron and piano credits on "California." He also has pedal steel credits on Chemtrails Over the Country Club's "Breaking Up Slowly."

### Taylor Swift

He has a Grammy nomination for Album of the Year for his contributions to Swift's album *evermore.*

### Jon Batiste

Hart won Album of the Year at the 64th Grammy Awards for his contributions to Jon Batiste's album *We Are.*
Redflagging

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* Psionics
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

The correct use of a redflag is to quickly stop something that is making a player feel uncomfortable OOC.

For example if someone is RPing a smexy scene and another character is about to put something up their butt and they absolutely HATE the idea to the point where it grosses them out OOC and would ruin the enjoyment of the game, THEN they would use a redflag to quickly stop the scene. After this is done they would OOC talk with the other player involved to work out how to move forwards.

This is the ONLY correct use of a Redflag. To stop a situation that is making someone feel uncomfortable OOC and work out how to move on.

It is NOT to be used to avoid the consequences of actions, effects of IC laws or rules.

If players get into an IC argument and it doesn't go how they want it to, they cannot Redflag it.

If they don't want their Kortugan Slave reclaimed, they cannot Redflag it.

If they get caught breaking the law, they cannot redflag it.

It is NOT to be used to avoid someone they don't get along with OOC for whatever reason.

If a player doesn't like how someone RP's, then they are more than welcome to not engage in RP with them but they cannot Redflag them as a player nor redflag interaction with their characters in public places. They should handle it IC, walk off, ignore them or insult them.

If there is a more serious issue that cannot be resolved then it should be sent to the DM team via the trouble ticket system and will be reviewed and a decision made.
StarPactWarlocks

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* Psionics
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

Warlocks with Star Pacts require UBR approval for their pact and RP involving the pact.
Infiltrator

<color=Gold>**Infiltrator**</color>

Infiltrator's serve as spies and assassins across Faerun. Infiltrator's typically act alone or within other organizations collecting intelligence and carrying out hit orders. Some perform the deeds merely out of pleasure while others do it for the greater good.

<color=Red>(SPECIAL PRESTIGE CLASS: This class is not available at character creation and cannot be taken unless all
prequisites are met)</color>

<color=Gold>Requirements:</color>

**Feats:** Stealthy, Improved Uncanny Dodge.

**Skills:** Hide 8 ranks, Intimidate 4 ranks, Move Silently 8 ranks.

**Sneak Attack:** 1d6 minimum.

**Base Attack Bonus:** +5.

<color=Gold>Class Features:</color>

- **Hit Die:** d6

- **Base Attack Bonus:** Medium.

- **High Saves:** Reflex.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 6 + Int Modifier.

- **Class Skills:** Bluff, Craft Alchemy, Craft Trap, Diplomacy, Disable Device, Hide, Intimidate, Listen, Move Silently, Open Lock, Parry, Search, Set Trap, Spot, Survival, Tumble, and Use Magic Device.

- **Sneak Attack:** Starting at 1st level, the Infiltrator gets the sneak attack ability at +1d6 damage. This is the same as the Rogue ability of the same name, and its effects stack with that ability. This ability increases by +1d6 at 3rd, 5th level, 7th level, and 9th level.

- **Infiltration:** At 1st level the Infiltrator gains the Infiltration feat giving them a +1 bonus to Hide, Move Silently, Spot, Listen, and Bluff. This increases to +2 at 4th level and +3 at 8th level.

- **Swift and Silent:** At the 6th level level the Infiltrator gains the 'Swift and Silent' feat. She can move quicker then most, even while hidden.

- **Double Attack:** At 6th level the Infiltrator's gain a new deadly attack. Double Attack - You strike your target with both your light-handed weapons at the same-time. If your target is flat-footed you apply your Sneak Attack bonus. This ability has a 8 second cooldown.

- **Deadly Precision:** Upon reaching 7th level, the Infiltrator becomes able to place your attacks where they deal greater damage. You apply half your Dexterity bonus as a bonus on damage rolls as well as your strength.

- **Hide in Plain Sight:** At 10th level, a Infiltrator may attempt to enter stealth mode even while being observed. If the attempt fails, the Infiltrator may try again in 6 seconds (1 round).

- **Bonus Feat:** At 10th level you can pick one of the following feats: Crippling Strike, Defensive Roll, Opportunity, Skill Mastery, or Improved Evasion.