Lunatic

## Summary

"You do not know you are a Lunatic, instead you believe you are another role. Your apparent ability doesn't work, and any information you would recieve can be incorrect."

The Lunatic is given a different role card at the start of the game and believes they are another role. However, their apparent role is just an illusion, and their 'ability' does nothing for the game and they will recieve false information.

* During set-up, the Lunatic is given another role card as their role. The Storyteller then acts as if the Lunatic is their apparent role, such as waking them up at night if they have a night order, asking them to activate their ability, and giving them information. However, when the Lunatic activates their ability, nothing happens and any information the Storyteller gives the Lunatic can be incorrect.

## Tips & Tricks

* How do you know if you are a Lunatic? Here are some signs:
	+ If one of your neighbors claims that you are a stranger (like a Gardener checking you, or a Gambler neighbor).
	+ You recieve wildly implausable information (such as getting a 2 as the Watchman even when your neighbors change).
		- This can also appear as all other information contradicting your information.
	+ You are consistently drunk or poisoned.
	+ If there is a confirmed Duke in the game.
* Once you have discovered you are the Lunatic, you must try to win with the opposite alignment.
	+ For example, if you were a villager role, you must try to win with the mafia and vice versa.
	+ It's recommended that you continue to claim your apparent role; however ignore any false information.

***The following info is for Lunatic as a stranger, an outdated mechanic.***

## Summary

"You do not know you are a Lunatic, instead you believe you are another role. Your apparent ability doesn't work, and any information you would recieve can be incorrect. You win with the other apparent alignment."

The Lunatic is given a different role card at the start of the game and believes they are another role. However, their apparent role is just an illusion, and their 'ability' does nothing for the game and they will recieve false information. You win by realizing you are a Lunatic, and winning with the opposite team.

* During set-up, the Lunatic is given another role card as their role. The Storyteller then acts as if the Lunatic is their apparent role, such as waking them up at night if they have a night order, asking them to activate their ability, and giving them information. However, when the Lunatic activates their ability, nothing happens and any information the Storyteller gives the Lunatic can be incorrect. The Lunatic wins with the opposite apparent alignment.

## Tips & Tricks

* How do you know if you are a Lunatic? Here are some signs:
	+ If one of your neighbors claims that you are a stranger (like a Gardener checking you, or a Gambler neighbor).
	+ You recieve wildly implausable information (such as getting a 2 as the Watchman even when your neighbors change).
		- This can also appear as all other information contradicting your information.
	+ You are consistently drunk or poisoned.
	+ If there is a confirmed Duke in the game.
* Once you have discovered you are the Lunatic, you must try to win with the opposite alignment.
	+ For example, if you were a villager role, you must try to win with the mafia and vice versa.
	+ It's recommended that you continue to claim your apparent role; however ignore any false information.