Languages

Language is necessary for communication, and everybody in Solasta can speak **Common**. Specific languages that characters can speak are determined by their race, and often further expanded by the chosen background.

Some languages are more commonly spoken around Solasta (like **Common**), and others are obscure or only spoken by very few (like **Tirmarian**). There are languages, like **Terran**, that are in practice a family of various dialects, but users of different dialects can communicate with one another with little trouble.

Knowledge of a language allows a character to understand it, speak it, read it and write in it. You can communicate with everyone in Solasta in Common. From time to time, however, a knowledge of a certain language (e.g. **Orkish**) will present you with additional conversation options or give you access to some piece of knowledge.

**Spy Codebook** is the odd one out here. It’s not really a language *per se,* but more of a knowledge of various ciphers and ability to decode documents written in them. It’s available only to characters with a Spy background.

## Magical knowledge of languages

To supplement your party’s knowledge of languages, you can cast a Comprehend Languages or Tongues spells that will allow their target to understand any and all languages (including Spy Codebook) for an hour. Those spells can be cast from a known spell list or from a scroll. The Helm of Comprehend Languages allows casting Tongues spell at will. And the Ring of All Words gives proficiency in all languages to any character that equips it.

## List of all languages in Solasta

#### **Common**

*The standard language spoken on Solasta is a debased form of Imperial High Elvish, infused with bits of Tirmarian language. It is a legacy of Solasta’s history.*

* **Automatically given to:** everyone

#### **Draconic**

*The language spoken by dragons and other reptilian creatures.*

* **Available as a language of choice to:** -
* **Automatically given to:** Dragons, Sorcerer (Draconic Bloodline)
* Not used in the main campaign.

#### **Dwarvish**

*An old Solastan language, preserved by dwarves living out outside the imperial dominion, it has survived the Cataclysm.*

* **Available as a language of choice to:** Academic, Acolyte, Aristocrat, Artist, Ascetic, Lawkeeper, Occultist, Philosopher, Sellsword, Spy, Half-Elves, Humans, High Elves, Island Halflings
* **Automatically given to:** Dwarves, Sylvan Elves

#### **Elvish**

*An old Solastan language, shared by high elves and sylvan elves, but mostly spoken by the latter.*

* **Available as a language of choice to:** Academic, Acolyte, Aristocrat, Artist, Ascetic, Lawkeeper, Occultist, Philosopher, Sellsword, Spy, Humans, Island Halflings
* **Automatically given to:** Elves, Half-Elves

#### **Giant**

*The language spoken by most large humanoids, such as true giants or lesser beings such as ogres.*

* **Available as a language of choice to:** Academic, Acolyte, Aristocrat, Artist, Ascetic, Lawkeeper, Occultist, Philosopher, Sellsword, Spy, Half-Elves, High Elves, Island Halflings
* **Automatically given to:** Giants
* Not used in the main campaign.
* Used in the Lost Valley.

#### **Goblin**

*The crude dialect of the goblins is even simpler than Orcish.*

* **Available as a language of choice to:** Academic, Acolyte, Aristocrat, Artist, Ascetic, Lawkeeper, Occultist, Philosopher, Sellsword, Spy, Half-Elves, High Elves, Island Halflings
* **Automatically given to:** Goblins
* Not used in the main campaign.

#### **Halfling**

*The old language of the Halflings, originating before the split between Marsh and Island people.*

* **Available as a language of choice to:** Academic, Acolyte, Aristocrat, Artist, Ascetic, Lawkeeper, Occultist, Philosopher, Sellsword, Spy, Half-Elves, Humans, High Elves
* **Automatically given to:** Halflings, Sylvan Elves
* Not used in the main campaign.

#### **Orcish**

*The language spoken by orcs and their brethren.*

* **Available as a language of choice to:** Academic, Acolyte, Aristocrat, Artist, Ascetic, Lawkeeper, Occultist, Philosopher, Sellsword, Spy, Half-Elves, High Elves, Island Halflings
* **Automatically given to:** Half-Orcs, Orcs

#### **Spy’s Codebook**

*This book of various codes and ciphers allows you to read most encoded messages.*

* **Available as a language of choice to:** nobody
* **Automatically given to:** Spy

#### **Terran**

*A dialect of the Primordial language spoken by creatures from the Elemental Plane of Earth or those otherwise related to the earth in some way.*

* **Available as a language of choice to:** Academic, Acolyte, Aristocrat, Artist, Ascetic, Lawkeeper, Occultist, Philosopher, Sellsword, Spy, Half-Elves, High Elves, Island Halflings
* **Automatically given to:** nobody
* Not used in the main campaign.

#### **Old Trimarian**

*An ancient language, originated from Tirmar, the lost world of humans. It has been protected and transmitted since the Cataclysm.*

* **Available as a language of choice to:** Academic, Acolyte, Aristocrat, Artist, Ascetic, Lawkeeper, Occultist, Philosopher, Sellsword, Spy, Humans
* **Automatically given to:** Paladin (Oath of Tirmar)