Vespiquen (KelTheMaster)

The Beehive Pokémon

## **Overview**

Vespiquen is meant to be a commanding Pokémon that can lead its allies into battle, buffing itself and its team.

## **Stats**

Offense: 4/5

Endurance: 2.5/5

Mobility: 1.5/5

Scoring: 2/5

Support: 3/5

## **Ability**

Honey Gather (Combee): When outside of combat, an orange gauge under the user's health bar fills up over time, and when full, heals the user for 1/8 of its HP. It then resets to repeat again.

Pressure (Vespiquen): When opponents enter combat with the user, their Basic Attack speed is lowered for 4 seconds max until they are out of range. The effect re-activates when they re-enter combat with the user.

## **Basic Attack**

The user launches a homing stinger forward, then a second. For the third, Boosted Attack, a larger stinger is launched, dealing more damage and slowing opponents.

Crit Rate: 10%

Lifesteal: 0%

## **Special 1**

**Gust:** A Ranged move. The user flaps its wings sending a gust of air forward to damage opponents. This is upgraded to either Attack Order or Defend Order at level 5. **[7s]**

**Attack Order:** A Buff move. The user unleashes a commanding cry to make the user's Special Attack and Attack stats rise drastically, as well as raising the power of nearby allies for 5 seconds. The user's movement speed and Basic Attack speed are also raised. When the user is letting out this cry, it is immune to hindrances and unstoppable for a brief period. If the user faints before the effect wears off for allies, then the allies will lose their power boost. The upgrade at level 14 gives the user a small shield during the effect's duration. **[10.5s]**

**Defend Order:** A Buff move. The user commands a swarm of bugs to surround and protect the user and its allies, granting a shield of 25% of the user's max HP to itself, and a shield of 10% of its allies' max health to them, also raising the user's Defense and Special Defense stats. This lasts for 5 seconds. When the shield wears off or gets damaged enough, the insects scatter. If the user faints before the effect ends for allies, the user's allies lose their shield. The upgrade at level 13 decreases this move's cooldown, and strengthens the user's shield to 33% of its max HP. **[11s]**

## **Special 2**

**Struggle Bug:** A Sure Hit move. The user targets one enemy, sending several green projectiles at them to deal damage, lowering their Special Defense and slowing them with each hit. This is upgraded to either Air Slash or Power Gem at level 8. **[6s]**

**Air Slash:** A Ranged move with 2 charges. The user creates a sharp blade of air to move forward and damage enemies, lowering their Special Defense stat and slowing them. If a blade of air hits an opponent, then for 3 seconds after, if Air Slash is used again, it will deal more damage to that specific enemy/those enemies, and also healing the user depending on how much damage was dealt in total. The move's recharge is also reduced if it hits an opponent that was hit before. The upgrade at level 12 increases the blade's size and power, also healing the user more. **[0.5 seconds between uses, 6s to recharge]**

**Power Gem:** A Buff move. The user creates five magic gems that surround itself, making the next 5 Basic Attacks become Boosted Attacks, dealing extra damage to opponents and lowering their movement speed. This lasts for 8 seconds before the gems disappear and the effect ends. When the last of the gems are launched at an opponent (the fifth), it stuns them for a short period of time. The upgrade at level 13 increases the number of gems to 7, and increasing the damage of each. **[9s]**

## **Unite Move - Commanding Screech**

A Buff move. The user let out a commanding screech that gives itself a boost in Attack and Special Attack, as well as a shield that covers 40% of its max HP. Allies around the user get a shield worth 20% of their max HP and a boost in their attacking stats as well.