Hexagon Force

**Hexagon Force** is the sixteenth Main Level in Geometry Dash. Beating this level awards the player 12, a new Cube from Normal Mode and the primary dark grey color from Practice Mode.

## Gameplay

### Cube Section 1

The level starts with a cube section where platforms, spikes, yellow jump pads, yellow jump orbs, blue jump orbs and a pink jump orb appear. In this section, the cube goes upside-down once.

### Ship Section 1

That leads to a 2x speed ship section where slopes, spikes, platforms are placed on the top and bottom. The ship goes upside-down once.

### Ball Section 1

Then, a 2x speed ball section starts where platforms, slopes, spikes, yellow jump pads, yellow jump orbs and blue jump orbs appear.

### Cube Section 2

Then, a 2x speed cube section starts where platforms, an upside-down portal and slopes appear, which lead to a 2x speed dual cube section. Platforms, spikes, yellow jump orbs and pink jump orbs appear in this section. This is an asymmetrical dual.

### Ship Section 2

After that, a 2x speed dual ship section starts where slopes, platforms and spikes are put together. Both ships need to be inbetween them.

### Cube Section 3

Then, another 2x speed cube section starts where platforms, yellow jump orbs, blue jump orbs and pink jump orbs appear.

### UFO Section 1

After that, a mini UFO section starts where platforms with spikes are placed on the top and bottom, making a specific path.

### Ball Section 2

Then, a 2x speed dual mini ball section starts where platforms, slopes, spikes, yellow jump orbs and jump pads are placed down in an asymmetrical way.

### Ship Section 3

A 2x speed dual mini ship section starts after that, where slopes and spikes are placed as bumps on the platforms symmetrically. Then, the dual mini ship turns into a 2x speed ship section where slopes that form the shape of a diamond in specific places to act as an obstacle that can knock the ship the down. Saws eventually also appear.

### Cube Section 4

After that, another 2x speed cube section starts where platforms, spikes, slopes, yellow jump orbs, yellow jump pads, blue jump pads, blue jump orbs and a pink jump orb appear. After that, the cube goes upside-down once in a corridor with spikes. Then, a few more platforms, spikes, slopes, blue jump orbs, yellow jump orbs and yellow jump pads appear.

### Ship Section 4

Then, a 0.5x speed dual mini ship section starts where platforms, slopes and spikes are symmetrically placed on the top and bottom. Then, the dual mini ship turns into a 0.5x speed ship section where some half-circle platforms with spikes appear on the top and bottom to end off the level.

## Hard Parts

Hexagon Force throws a completely new gimmick in the mix: The Dual. Because these Duals can be hard to learn and perform, it'll most likely take a while before you can actually beat this level. But, most of this level is simple enough to learn, meaning that only the duals stand in your way.

The hardest Dual to learn has to be the dual mini Ball section. Because this Dual is asymmetrical (not symmetrical), it can be quite hard to keep both mini balls alive. You need to click right on the arrows and click again right after that to succeed through this part.

## Coins

In Hexagon Force, there are 3 coins up for grabs.

### Coin 1

The first coin can be found in the first ball section. If you go up fast on one of the slopes and don't hit the yellow jump pad after that, you'll land on a few platforms that go to the first coin.

### Coin 2

The second coin can be found in the second part of the third ship section. On one of the diamonds on the bottom, there's fake blocks that you can go through. If you don't hit the ground, you can reach the second coin.

### Coin 3

The third coin can be found in the second part of the last ship section. In one of the half-circles, there are lines missing that you can go through that lead inside of the half-circle. That way, you can reach the third coin.

## Trivia

* This is the sixteenth level in the game.
* This is the only Main Level in the game that has asymmetrical duals.
* This is the first Main Level to use 0.5x speed.
	+ This Main Level also is the only Main Level to end in 0.5x speed.
* This Main Level changes to 2x speed twice in a row, even though it's already 2x speed.
* This level is one of the only Insane Difficulty Levels that award 12.

Main Levels:

 **<< Electrodynamix** | **Blast Processing >>**