recursal/Fanatic-Fandom huggingface dataset:
Aderyn

**Species**
 **Voiceclaim**
 **Drakhallian Aspect(s)**

Aderyn is the queen of Dragon Valley. Her anatomy is vaguely avian, but no one really knows what her species is- she claims to have lost all contact with her kind long ago, so the mystery remains unsolved. She's quite an awkward woman in social situations, but she really does try her best to be a good queen, defending the valley with as much care as she can- though she can be a bit overbearing and leap to conclusions too quickly at times.

She clashed frequently with the Draconine leader, Hesperus, when the Valley first came to be- this culminated in the Valley Civil War and Hesperus's eventual death at Aderyn's hands. She is immensely guilty about the event even to this day, feeling that she didn't have things under control well enough and constantly blaming herself.

When Corona first found Dragon Valley, she sent X to capture her and questioned her about her presence near the Valley, in an on-a-whim act of worry. It didn't take long for the two of them to figure out the misunderstanding, however, and the two are now friends.

She was briefly captured and corrupted by Erodon in Umbra Immortalis, temporarily serving as the leader of the Followers of Erodon, but was freed from corruption by X.

## Appearance

Aderyn's body is coated in downy purple feathers, with her tail, ears and wings having larger flight feathers, as normal for a bird. Her hair is a shiny bluish-purple. She wears a dull, pearly pink dress with a light seafoam corset, and a pink ruffled headband.

## Quotes

* *“Corowulf? They aren’t common around here...Bring her into the room. I would like to ask her a few questions.”*
* *"Oh, it's alright! It was a simple misunderstanding."*
* *"I won't let this happen again, I promise."*

## Gallery

When corrupted by Erodon.First conceptBy Lpcarver
Bullywug

A group of Bullywugs

**Bullywugs** are frog-like amphibious humanoids with green, gray, or yellow mottled skin. They lack hair, and their eyes are yellowish, orange, or amber with horizontal pupils. They have long, flicking tongues that give them distinct accents when speaking common and other languages. They range highly in size, from 5 to 7 feet and 100 to 300 pounds. Their heads and torsos are wide, and their feet webbed.

## Bullywug Racial Traits

* +2 Constitution, -2 Charisma: Bullywugs are quite tough and hardy, though they lack a strong understanding of outside cultures and norms.
* Humanoid (Aquatic): Bullywugs are humanoids with the aquatic subtype.
* Bullywug base land speed is 30 ft. They have a 30 ft. swim speed. This swim speed grants them a +8 bonus on swim checks, and a Bullywug never needs to make a swim check to move in still water.
* Amphibious: Bullywugs can breathe water as easily as they breath air.
* Slimy: Bullywug's skin is covered in a slime coat, granting them a +4 bonus on escape artist checks and opposed checks to escape or resist grapples.
* Leap: Bullywugs are renowned jumpers, they have a +4 bonus on jump checks.
* Camoflauge: When within marshes, forests, swamps, or standing water, a bullywug receives a +8 bonus on hide checks.
* Tough Skin: Bullywugs have a +1 natural armor bonus.
* Automatic Languages: Common and Bullywi. Bonus Languages: Aquan, Draconic, Terran, Undercommon
Troll-Kin

A standard Troll-Kin

**Troll-Kin** are a hybrid race of troll-humans created by mages of years passed to be used for physical labor and as guards, though after many years they have found identities of their own. The average Troll-Kin stands between five and a half to seven feet tall, with generally athletic builds. Troll-Kin's skin ranges from a yellowish green to an almost aquamarine, and their hair is usually a dark brown or black.

## Troll-Kin Racial Traits

* +2 Constitution, -2 Intelligence: Troll-kin are very tough, but a little slower to learn than humans.
* Giant: Troll-Kin are considered Giants and are not subject to spells that specifically target humanoids.
* Medium: Troll-Kin are medium-sized characters.
* Faster Healing: Troll-Kin recover double the normal amount of hit points and ability damage when resting. In addition, whenever a Troll-Kin is subject to a spell or ability that recovers hit points, they recover an additional number of hit points equal to half their level (minimum 1).
* Troll Hide: Troll-kin have +1 natural armor.
* Darkvision: Troll-Kin can see in the dark out to 60 feet. Darkvision is in black and white.
* Endurance: Troll-Kin receive Endurance as a bonus feat.
* Racial Aversion: Troll-Kin have a natural aversion to acid and fire, and take a -1 penalty on saving throws against acid- and fire-based attacks.
* Magic-Blooded: The magical origin of Troll-Kin gives them a +4 bonus on Use Magic Device checks. Troll-Kin always treat Use Magic Device as a class skill.
* Cross Breed: Troll-Kin can take feats, meet prerequisites for classes, and activate magic items as if they were a humanoid (human) or giant.
* Automatic Languages: Common, Giant. Bonus Languages: Draconic, Dwarven, Elven, Halfing, Gnome, Orcish.
Dullin

Adventurer's Respite

The town of **Dullin** is small settlement located on the edge of the Barrier Wastes.  It was founded by the Gilded Guardians adventuring party some 60 years ago.  The town is the premier destination for any expeditions sent into the wastes, and as such many adventurers tend to make trips here before searching the wastes for riches and glory.  The town has a population of around 1,800 and it has a diverse population, though humans are still the most common.

Dullin's exports are mostly archaeological artifacts and finds from the desert, though trade is limited.  Much of the town's wealth comes from adventures and researchers that come into the town looking to set up expeditions into the desert.

## Demographics

Dullin is mostly human, but it has a relatively diverse population. The population is 45% human, 10% elf, 10% half-elf, 8% gnome, 6% yuan-ti pureblood, 6% half-orc, 5% halfling, 3% gnarl, 7% other.

There are relatively few permanent houses here compared to other places, but several inns house the many adventurers that stay in town waiting to make their next trip out into the wastes.

## Politics

A council of the remaining members of the Gilded Guardians oversees the laws and running of the city. They are:

* Adrien Vorolich, a dwarven wizard of high renown. He officiates and writes the laws of the town, as well as keeping an extensive history of it. Most of the writing is done by several *unseen servants*, and he just dictates to them via a *magic mouth*.
* Gruck "Big Blade" Agden, a middle-aged trollkin soldier dressed in adamantine plate. He wields *Mummy Cleaver*, an *undead-bane fullblade*. He is in charge of overseeing the guard and keeping peace within the town.
* Sally the Red-cursed, an old halfling thief that has her hands magically stained red. She wields the *Twilight's Scorn*, a *dancing dagger* and *Duelest's Defense*, a *Defending Rapier*. She is in charge of trading and the town treasury.
* Dullin the Glamorous, a strangely young-appearing gnomish bard. He owns a *Flying Carpet* and *Lord Goswick's Harp,* a magical harp of legend. He runs the Topshelf Inn and Bar, where he performs once per month. People do come from far away to hear him perform. Dullin mostly oversees housing and developments in town.

There was once another member of the council. He however passed away 8 years prior due to old age. He was a human priest of Zagyg named Jesse Harlowe. He was in charge of a church to Zagyg he set up within the town. A statue was erected in his honor and his magical armor, weapon, shield, and holy symbol were donated to his church. He was once the wielder of *Panache Blade*, a holy relic of his god.

There are several churches to various good and neutral deities set up within town, though there is no patron deity of Dullin.
Half-Nymph

A Half-Nymph Druid

**Half-Nymphs** are the offspring of Nymphs and humans, elves, or half-elves. Though rare, they make up a considerable population of Carmerth. Half-nymphs are beautiful humanoids with a strong connection to nature. They stand between four and a half to five and a half feet tall with small builds. Their hair ranges from golden like fields of wheat to dull brown like the bark of trees. Their eyes are usually hazel or a bright blue, and their skin can take on dull green or brown hues, though skin as white as snow is also common.

## Half-Nymph Racial Traits

* -2 Strength, -2 Wisdom, +2 Charisma: While beautiful, half-nymphs are weaker than their human parents and always have their heads in the clouds.
* Fey: As a fey creature, the half-nymph is not subject to spells that specifically target humanoids, such as *hold person*.
* Medium: As medium characters, half-nymphs suffer no special penalties or bonus for size.
* Half-Nymph base land speed is 30 feet.
* +4 racial bonus on swim checks.  Half-nymphs are great swimmers and only suffer half of the armor check penalties when swimming.
* Unnearthly Grace: Half-nymphs receive a +1 racial bonus on all charisma-based skills and charisma checks.
* Darkvision: Half-nymphs can see 30 feet in the dark.  Darkvision is in black and white.
* Damage Reduction: Half-nymphs share the toughness of their fey ancestors.  Half-nymphs receive damage reduction based on their hit dice, as shown below.
* Automatic Languages: Common, Sylvan. Bonus Languages: Aquan, Auran, Celestial, Elven, and Gnomish.

Half-Nymph Damage Reduction
 5-8
 9-12
 13-16
 17-20
Kako

**Specie**
 **Voiceclaim**
 **Drakhallian Aspect(s)**

Kako is a very generous Florofoxes, it always helps the next and set up a support center for the needy. Her goodness contradicts the lives of their deceased parents who were hired killers. Some old residents do not believe in it because of the parents, but her best friends, Nana, Kaliska and Lorde, ensure their goodness to next.

## Gallery

Recolor.me version (The tail is wrong, but it was more than approaching of a petal format!)
Races of Amar

Amar is home to a diverse group of sentient races making up the societies that inhabit the continent. Many of the races from other sources are to be found in Amar, along with a group of races unique to the game world, which can be found below:

* Aarakocra: Avian humanoids that can take to the skies.
* Blue: A race of small goblinoids with a knack for psionics.
* Bullywug: A race of amphibious frog-like humanoids.
* Dwarf, Glacier: Dwarves that have inhabited the frozen wastes north of Amar.
* Githyanki: Lithe, green humanoids with a resistance to mental assault.
* Gnarl: Half-gnolls that mostly inhabit grasslands.
* Half-Nymph: Graceful fey that have a strong connection to the natural world.

* Lesser Drow: Dark Elves that have since rejoined with their cousins in worshiping Corellon Larethian.
* Shadar-Kai: Fey from the plane of shadow.
* Troll-Kin: A magical cross-breed of trolls and humans.
* Umberling: Large insectoids known to cause confusion with their stare.
* Yuan-Ti Pureblood: Serpentine humanoids with silver tongues.

## Vital Statistics

Below are charts that will give you an idea of the average ages, heights, and weights of the Amaran races. If you want to randomly determine these statistics, follow the die rolls given on the tables.
Med Station (Slime Rancher 2)

## Information

The **Med Station** is a player-created Utility gadget crafted at the fabricator under The Conservatory.

## Acquisition

The Med Station blueprint can be found in a Treasure Pod in The Rainbow Fields.

## Usage

The Med Station is capable of rapidly restoring player Health in exchange for Energy, at a rate of approximately 1 Energy for 1 Health unit; so a maximum of 275 Health can be restored at any one time, excluding natural health regeneration.

## Gallery

The Med Station as seen in Slime Rancher 1.Using the Med Station to restore health.
Fort Bristol

Boroshian Garrison

**Fort Bristol** is a very small walled settlement located at the the main crossroads of the region. Its permanent population is about 100, as it only houses a contingent force of knights and guardsman that patrol the nearby highways. Visitors are common however, so the number of people in the settlement fluctuates up to triple that number.

The city has three main gates, each with a guard tower overlooking it. Between 3-5 guards are constantly vetting visitors both incoming and leaving at any given time.

## Notable Places

* **Fort Bristol**: The eponymous fortress is a three-storey brick and stone fort built off the side of the wall. This building works as a barracks for anywhere between 75 to 150 knights, warriors, and watchmen.
* **Good Tidings Inn**: The only inn located in town is a two-storey stone building. It is run by a female gnome named Gulia Liftrock and her half-orc husband, who works as a both cook and bouncer Arkwe Liftrock. The top floor houses several high-class rooms, the first floor has normal accommodations, and the bottom floor has poor accommodations. Built onto the side of the inn is a stable for beasts of burden.
* **Market Square**: With so many daily visitors, many different caravans, travelers, and merchants will set up a temporary shop for other passersby to purchase their wares. As such, it can be difficult to find specific goods at any given time, but you never know what might be available.
* **Warehouse**: Many regular caravans and merchants that travel through will often pay to have their goods stored here. However, any traveler can have their goods stored for a price.
Blue

A Blue Psion

**Blues** are a race of goblinoids that have acquired a gift for psionics. Blues are generally reclusive and live in small communities of their own kind away from others, though many have integrated into society where they are accepted more than other goblinoids due to their keen intellect and civilized nature. Their name is derived from the blue tinge to their hair and their blueish-gray skin. Their eyes are much less dull than goblins, usually including tones of blue. They are generally smaller than their goblin cousins, around 3 feet tall and 40 pounds.

## Blue Racial Traits

* -2 Strength, +2 Intelligence, -2 Charisma: Blues are relatively weak and awkward, though they are highly intelligent compared to other humanoids.
* Humanoid (Goblinoid, Psionic): Blues are humanoids with the Goblinoid and Psionic sub-types.
* Small: Blues are small creatures, and they get a +1 size bonus on armor class, attack rolls, a +4 bonus on hide checks, a -4 penalty on grapple checks, and have a carrying capacity 3/4 that of a medium sized creature of the same strength.
* Blue base land speed is 30 feet.
* Darkvision: Blues can see 60 feet in the dark. Darkvision is in black and white.
* Naturally Psionic: Blues gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
* +4 bonus on Move Silently checks and Ride checks: Blues are naturally stealthy and are trained from a young age to ride.
* Automatic Languages: Common and Goblin. Bonus Languages: Bullywi, Draconic, Elven, Giant, Gnoll, Orc, Terran.
Gnarl

A raiding party of Gnarls

**Gnarls** are half-gnolls. They have the strength and ferocity of a gnoll, but are less dull witted and much more socially accepted than their gnoll brothers. Gnarls stand between 5' 6" and 6' 8", though this is mostly due to their hunched posture. When a gnarl stands upright they tower over most races, between 6' and 7' 2" or so. Their skin is covered in a fur that ranges from golden to darker browns and blacks. Their eyes are usually darker colors such as browns and reds, though yellows and oranges are also seen.

## Gnarl Racial Traits

* +2 Strength, -2 Charisma. Gnarls are very strong, but tend to lack manners.
* Humanoid (Gnoll): Gnarls are Humanoids with the Gnoll subtype.
* Medium: Gnarls are medium-sized characters.
* Darkvision: Gnarls can see 60 feet in the dark. Darkvision is in black and white.
* Ferocity: Gnarls receive a +4 racial bonus on Intimidate checks. In addition, they may chose to use their strength modifier for intimidate checks instead of their charisma bonus if they wish.
* Tough Hide: Gnarls receive a +1 natural armor bonus.
* Gnarl Tenacity: Gnarls receive Toughness and Diehard as bonus feats.
* Automatic Languages: Common, Gnoll. Bonus Languages: Draconic, Elven, Goblin, Halfling, Orc.
An-Milan

City of Opportunities

### Inhabitants

40% human, 35% elf, 12% half-Eef, 4% forest gnome, 3% shadar-kai, 3% half-nymph, 3% other

An-Milan is a large city located in the north-western corner of the Sovereign Kingdom of Tevish, near the border of Vastwood. It has been hailed as the "city of opportunities," as many commoners have made their fortunes opening shop in An-Milan. The Slick Rift River is used as the primary water source for An-Milan, as it passes mere miles by the town. Most of the city's exports are lumber and exotic woods such as ironwood and darkwood.

## Demographics

An-Milan's population of around 21,000 is mostly split between humans and elves, though many other races can be found as well. The population is roughly 35% human, 35% Elf, 12% Half-Elf, 4% Forest Gnome, 3% Shadar-Kai, 3% Half-Nymph, 2% Aarakocra, and 3% other.

The patron deity of the city is Pelor, though many other gods have temples and shrines erected in their honor, particularly Ehlonna.

## Notable Places

* **Baeler's Felling:** The large workshop of a female shadar-kai woodworker named Baeler, who is rumored to have arranged the murder of the previous guild master.
* **Cory's Pottery:** Within Artist's Farthing lies the shop of a male half-elf potter named Cory, who is said to have acquired a young red dragon for his kiln. His shop is marked by a large sign of a dragon breathing flame onto an urn.
* **Dioci's Clocks**: The workshop of a male elf clock-maker named Dioci, who seems to show no signs of aging, though he insists that the secret to his long life is his dedication to his craft.
* **Enen's Blades:** The workshop of a male elf weapon smith named Enen, known for his concealed weapons.
* **Pool of Endel:** A large stone basin filled with clear water. It is said that the pool sometimes reveals visions of the future to those who gaze into it long enough. It is said to be named after a half-elven priestess of Ehlonna, though the story is lost to time.
* **Ramshack:** A raucous stone tavern run by the male goblin Blitzwiz and his ogre bodyguard Erwin. Most disagreements in Ramshack are sorted out in a large sand pit that dominates the center of the tavern. On some nights fights are held for sport, with many patrons betting on victors.
* **Sacred Shrine of St. Cuthbert's Holy Flame:** A large stone building with marble floors and statues marks the main temple of St. Cuthbert within An-Milan. It holds a cauldron lamp enshrining the flame of St. Cuthbert, said to bestow favor to those who leave an offering.
* **The Eternal Odium:** A large timber and brick theater, said to be haunted by the ghost of a magician at night. Many plays premier here.
* **The Old Wall**: A section of an old town wall divides several blocks. The ghosts of a town guard can sometimes be seen walking upon it.
* **The Thief and Goblet:** A three-storey large elven tavern located atop a hill, kept by a female half-elf named Shalila. It is locally famous for a gaudy bejeweled goblet that it serves a signature cocktail in for a hefty sum.
Amar Wikia

## Welcome to the Amar Wikia

This Wiki holds all the house rules and world information for playing Dungeons and Dragons in the Amar game world.

## Regions

The world of Amar has many different regions for players to explore.

These regions include:

* Boroshian Lands
* Free Land of Mish
* Kingdom of Ulihm
* Magocracy of Keld
* Realm of Einiond
* Sovereign Kingdom of Tevish

## Character Creation

Check out the Character Creation page for more information on how to build characters.
Character Creation

The process of **Character Creation** for Amaran characters are laid out here.

## Determine Ability Scores

Character's stats are determined by the point buy system, using 32 point-buy. Most characters have stats ranging from 8 to 18, though some races may have higher or lower stats.

## Choose a Race

Amar is home to many of the standard races found in the Player's Handbook. In addition, Amar is home to:

* Aarakocra: Avian humanoids that can take to the skies.
* Blue: A race of small goblinoids with a knack for psionics.
* Bullywug: A race of amphibious frog-like humanoids.
* Dwarf, Glacier: Dwarves that have inhabited the frozen wastes north of Amar.
* Githyanki: Lithe, green humanoids with a resistance to mental assault.
* Gnarl: Half-gnolls that mostly inhabit grasslands.
* Half-Nymph: Graceful fey that have a strong connection to the natural world.

* Lesser Drow: Dark Elves that have since rejoined with their cousins in worshiping Corellon Larethian.
* Shadar-Kai: Fey from the plane of shadow.
* Troll-Kin: A magical cross-breed of trolls and humans.
* Umberling: Large insectoids known to cause confusion with their stare.
* Yuan-Ti Pureblood: Serpentine humanoids with silver tongues.

## Choose a Class

Amar is home to members of every class, including most prestige classes. For house rules for specific base and prestige classes, check Classes of Amar.

## Skills

At first level, each character chooses either a craft skill, a knowledge skill, a perform skill, or a profession skill. She always is treated as having maximum skill ranks in that skill.

**Knowledge**

* When selecting the knowledge (local) skill, chose a region from among the regions within Amar. You may make knowledge (local) checks within that region with no penalty. You may make such checks for other regions at a -4 penalty.

**Speak Language**

Many citizens of Amar are multilingual. Most people speak common (a trade tongue found within most civilization), and a language specific to their race or locale. Upon character creation, each character chooses a language corresponding to the region they are from. A full list of languages of Amar can be found below, including a list of typical speakers.

Unlike most worlds, it takes only 1 skill point to gain proficiency in a language (assuming a tutor, texts, or some other form of learning it is available).
Phone

* Current
* Previous
* Second
* Debut

**Phone**, labeled **The Smartphone**, is a contestant on *Object Oppose* and was a member of The Motor Tires as she alleged herself as team captain after Gear’s elimination in “The Red Diamond.”

## Character

Phone, an iPhone 4, is a highly knowledgeable, intelligent, talkative, bubbly, and considerate individual who enjoys science and puts what is most important to her first.

## Trivia

* Phone is the smartest and the most intelligent character.
* Phone was the last female contestant to get eliminated on *Object Oppose*.
* According to Flat Screen, Phone is smaller than the standard size of an anthropomorphic iPhone 4.
* Inspired by Roxy Gigi and Natasha, Phone was settled with a European accent.
	+ Based on Roxy’s impression, she has a Hungarian accent.

## Gallery

Original pose2nd poseVoting iconPhone and Gear3rd pose
Off’n’ Odd Day

Season 1, Episode 13

“**Off'n' Odd Day**” is the thirteenth episode of *Object Oppose* which was released on 2018 November.

## Plot

The episode starts with Leaf questioning Dynamite silent treatment. Baseball jumped in clarifying Dynamite’s lack of speaking as he also mentions his lack of arms.

Microphone appeared introducing Flat Screen, his assistant. During the elimination, as Phone was about to get sent to the Elimination Box, she wanted to redeem her issues from the previous episode.

Microphone advised the contestant to swim from an ocean to the surface of a beach. During the challenge, Taoism made contact with a one-eyed giant squid causing it to rise to the surface and capture everyone. But Baseball, on the other hand, somehow went past it and ended up winning the challenge once he was on the surface.

## Voting Table

 Soap Bottle | 249
 ~~Phone~~ | 950
Sovereign Kingdom of Tevish

The **Sovereign Kingdom of Tevish** is a region of Amar, located at the southern edge of the continent. It has a warm climate and is covered in grasslands. The capital of Tevish is located on an island off of the main land.  Another Island to the south holds a small settlement.

## **Cities, Towns, and Other Areas of Interest**

* **An-Milan**: The northernmost city located at the edge of vastwood, it's denizens are mostly human and elven.
* **Orbeorn:** Located on the southwestern peninsula, Orbeorn is a city located on the most fertile land of the region.  As such it grows many crops for the rest of the kingdom.
* **Hander:** The city of Hander was named for a great human hero of old.  It is the easternmost city of the region and acts as a main stop for trade routes coming from the Boroshian Lands to the east.
* **Port Faith:** The fishing capital of Tevish and possibly the world, Port Faith is a bustling metropolis that deals in shipping goods, fishing, and also houses the kingdom's expansive navy.
* **Fort Mur:** Fort Mur was established many years ago to curb a plague of bandit attacks.  Its outriders help protect trade caravans and keep watch on Bandit camps forming to the northwest.
* **Findrag:** A town located on the southwestern coast, it is home to many humans, water orcs, and water halflings.  Though many of the locals sustain themselves by fishing there are rumors of pirates hiding out in the town.
* **Rae Crossroads:** All trade coming in and out of the region passes through these crossroads.  Though few people live here, many merchants stop here to set up shop for a time.  Like Fort Mur, many of the Crossroad's troops keep an eye on bandit activity.
* **Pesca:** Pesca is a small, happy fishing community located on the same island as Tevish-Na.
* **Dumlin Grounds:** The Dumlin grounds are an encampment where many brutes, bandings, and other ne'er do-wells tend to stay.  It is relatively well fortified, though they are watched clossely by the surrounding towns.
* **Llaron:**This town lies on a small island connected by a bridge to Tevish-Na.
* **Marshton:**Marshton is located on a western island south of the main continent near an inactive volcano.  The citizens here mostly work collected peat from the nearby bog to exported to the north to help heat their homes.
* **Ruins of Curu:** Curu was once a gnomish metropolis, and was abandoned under mysterious circumstances.  Many gnomes consider the area unholy and anathema, warning adventurers not to go there.
* **Tevish-Na:**Capitol of the Sovereign Kingdom of Tevish.

## Economy

The main exports of Tevish are fish, peat, and exotic wood.
Blueberry

**Blueberry** is a minor character on *Object Oppose* who approached Ying and Yang playing tic-tac-toe in “Supposed Subjects.”

## Character

Blueberry has a fair, good-natured, and confident personality as she boldly defends herself and sets boundaries. She is very supportive of all people, including those with whom she is in conflict, like Yang, whom she seemed to treat calmly after their argument in “Supposed Subjects.”

## Trivia

* Blueberry is an original character by Eugene Portet, who voiced her in “Supposed Subjects.”
	+ However, the idea of a blueberry character was conceived in the late 2010s before Eugene.
	+ Towards her original character, she is a rather shy ambivert learning to set boundaries; in principle, she is worrying, kind, and well-supportive.
	+ She is the second fruit character to be voiced by Eugene, the first being the Cherries.
Derekiy Ait

**Derekiy** **Daunty Ait** is a minor character on *Object Oppose* and was Tori’s guest in its three-year return.

## Trivia

* Derekiy is associated with the number eight as Ait relates to “eight.”
	+ October, his birth month, was originally the eighth month in the Roman calendar; 1992 (birthyear) and 24 (birthday) divided by eight is 249 and 3.
	+ He takes inspiration from 8 Ball in *Gravity Falls* and was originally conceived with an eight-ball for an eye.
* As mentioned in “Win a Minute,” Derekiy was Tori’s math teacher when she was an elementary student.
There’s Never Too Much Snow

Season 1, Episode 3

“**There’s Never Too Much Snow**” is the third episode of *Object Oppose*, released on 2016 January 1.

## ​Plot

“There’s Never Too Much Snow” starts with Tiffany rewarding Taoism, who Phone dyed red and green for the Christmas season, for winning with the most points in the previous episode.

Before starting The Ever Glue Stix’s second elimination, Tiffany took out and introduced Little Tori Tanner, an over-five-foot doll she made at age 12. During the elimination, Gel Ball and Radio were tied with one vote, while Puff Ball and Soap Bottle were safe with zero. Setting a tiebreaker, Tiffany advised Gel Ball and Radio to catch her soccer ball to remain safe. When she kicked a soccer ball through her computer teleporting out the television, it went towards Gel Ball, who stood still, as he remained safe, whereas Radio became the second eliminated contestant.

Tiffany announced the next challenge to be a snowball fight. Because The Motor Tires were two members more than The Ever Glue Stix, Tiffany balanced the two teams, temporarily placing Gear on to the opposing team. After the challenge, The Ever Glue Stix won against The Motor Tires for the first time, which amazed Tiffany. As The Motor Tires were up for elimination, Tiffany gave Gear immunity, for he won with The Ever Glue Stix.

## Voting Table

 Soap Bottle | 0
 Gel Ball | 1
 ~~Radio~~ | 1
Tiffany Jefferson

* Current
* Previous
* Second
* Debut

**Tiffany Beni Jefferson**, labeled **The Japanese Enthusiast**, is the co-producer of *Object Oppose* and was the host before Microphone took her place in “Cleaning Insanity.”

## Character

Tiffany is an animated and intelligent half-Japanese-half-Caucasian who admires Asian culture, especially Japanese culture. She began her life in Japan by herself at age 14, attending a high school since her debut. Blending with her peers at school, she grew out her hair, dyed it black, and put it into a ponytail, as seen two episodes later.

## Trivia

* Tiffany takes inspiration from Eleanor in *The Chipmunk Adventure*.
* According to some people, Tiffany resembles Ayano Aishi in *Yandere Simulator*.
	+ She was initially
* Association football is Tiffany’s favorite sport.
* Chemistry is her favorite study as she practiced numerous experiments throughout her late childhood and adolescence.
	+ In “Duo vs. Dual,” she created two solutions: transforming Taoism and the Cherries into anime-like humans and bringing Tori to life.
* Tiffany has a superior sense of taste, as mentioned in “Jello is Never Difficult.”

## Gallery

Original pose2nd poseP.E. pose3rd poseTiffany and Kaelyn4th poseTiffany and Tony
Race in Order

Season 1, Episode 1

“**Race in Order**” is the first episode of *Object Oppose*, released on 2015 October 31.

## Plot

“Race in Order” starts by introducing ten anthropomorphic objects in a meadow in the United States. 14-year-old Tiffany Jefferson, who was going to Japan to attend school, saw them and immediately ideated about starting a reality show. After several hours, when she arrived in Japan, she connected her computer to a vintage television she had placed in the meadow. Puff Ball soon noticed the television and operated it without questioning its wireless connection; Tiffany was amazed when she saw the meadow from her computer screen. Seeing the objects, she introduced herself and announced that she was hosting the reality show *Object Oppose*.

For the first challenge, Tiffany advised the ten objects to take a quiz using printed copies of her unanswered fifth-grade worksheet on China. During the contest, because Phone was the smartest, Gear decided to cheat off her paper, for he struggled with his. After Phone finished the quiz, Gear tossed a rock at her killing her, took her paper, changed her name to his, and tore his old paper. As for the results after the challenge, Gear and Gel Ball came in first and second with 100%.

After forming teams, Tiffany announced a relay race as the second contest, resembling BFDI 8, where the upcoming runner holds on to the lead runner, transitioning until the fifth member runs singly, to the tree and back. During the race, as for the fifth position runners, Sponge slapped Taoism slowing him down, urging him to throw a rock at him and get ahead. Once Taoism placed his foot on his team’s mat, his team became the winners, whereas The Ever Glue Stix was up for voting.
Rock Slime (Slime Rancher)

* Slime Rancher
* Secret Style

The **Rock Slime** is one of the most common slimes in Slime Rancher, tied with the Tabby Slime, both second only to the Pink Slime. They can be found almost everywhere at any time of the day. They have rocky crowns which are able to damage Beatrix on contact and can roll up into a rocky ball and roll in a straight line.

## Slimepedia Entry

***Slimeology:***

*Rock slimes earned their name from the rocky crown of sharp spikes atop their slimy bodies. But their affection for minerals doesn't end with their appearance: rock slimes are strict vegetarians, favoring the satisfying crunch of the heart beet most of all.*

***Rancher Risks:***

*The dangers of a rock slime should be fairly obvious: their rocky crown is sharp enough to pierce straight through a rancher's boots. But it's not all about watching where you're stepping as these rocks are always rolling. When you see a rock slime revving up for a tumble, it's best to get out of the way.*

***Plortonomics:***

*Rock plorts are prized for being a key component in the production of 'blue metal,' an amazing alloy that's stronger than titanium and lighter than plastic. Because of its amazing strength, blue metal is often a key component in the hulls of light-speed capable starships, synthetic appendages, and protective holophone cases.*

## Tips

* Since Rock Slimes deal damage on contact, going into a Corral manually to collect Plorts is not recommended; try to buy Plort Collectors as soon as possible.
* Rock Slimes and Phosphor Slimes are the best sources of income at the beginning of the game until other areas are unlocked.
* Purchasing a Music Box can help reduce their rate of agitation, and by extension reduce how often they roll.

## Changelog

* **0.5.1** - Fixed bug where Rock Slimes sometimes didn’t damage the player if they were stationary.
* **0.3.0** - The Indigo Quarry is released, which Rock Slimes now also spawn in.
* **0.2.0** - Rock Slime now favors Heart Beets, and the still-unimplemented Prickle Pears were changed to be the favorite of the unimplemented Mosaic Slime.
* **Before 0.2.0** - Implemented. Rock Slimes had the unreleased Prickle Pear as their favorite food.

## Origin

The Rock Slime is based on ore, in particular metal ore. Its blue coloration, spines, and habit of rolling up into a ball and moving quickly in a straight line may be a reference to Sonic the Hedgehog performing a Spin Dash. The Rock Slime's overall concept may also draw inspiration from Tier 2 and 3 Jelly Cubes from Nick's previous game Spiral Knights, with Pink Rock Largos most strongly resembling them. Rock Slimes share the coloration of Ice Cubes when thawed out.

The Rock Slime's Secret Style - Heavy Metal - may be based on lead, which is a grey dense metal. Like Indigonium, it is also a pun on the music genre heavy metal.

## Trivia

* The Rock Slime can be considered the Tabby Slime's counterpart, as they both can be found in almost all of the areas of the Far, Far Range.
Jello is Never Difficult

Season 1, Episode 2

“**Jello is Never Difficult**” is the second episode of *Object Oppose*, released on 2015 November 26.

## ​Plot

“Jello is Never Difficult” starts with Leaf allying with Phone, who suggests having more allies. Taoism approached the two requesting to join, which Leaf denied due to his troublesome Yang side. Leaf then questioned Taoism on his substance as he comprised glass during the time.

During the elimination, there was a grand total of 0 votes; therefore, Tiffany had The Motor Tires vote for a member on The Ever Glue Stix. Every member but Phone and Leaf voted for Sponge, who became the first eliminated contestant.

Tiffany advised the contestants to make gelatin for the next challenge. During the contest, Soap Bottle noticed Leaf making gelatin twice its average size as he would lend some to anyone struggling to make their own. After Soap Bottle requested to have some of Leaf’s gelatin, Leaf soon converted into Yoyle Metal from eating Yoyleberries during the elimination.

While the next part of the challenge went to judging, Tiffany returned, introducing her best friend Kaelyn Jones as they alleged themselves to be the judges. After judging every gelatin, when Tiffany mentioned to Kaelyn that she was good at science having a superior sense of taste, Phone jumped in, saying that she was the same. Tiffany was pleased but baffled concerning how she came in tenth place in the previous episode. She had the contestants’ worksheets under her bed and asked Kaelyn to look over them; Kaelyn spotted Phone’s name partially erased beneath Gear’s. Afterward, as for the challenge, Tiffany announced The Team Ever Glue Stix’s second elimination, for they were 9 points under The Motor Tires.

## Voting Table

 Gel Ball | 1
 ~~Sponge~~ | 3
Baseball

* Current
* Debut

**Baseball**, labeled **The Ultimate Fan**, was a minor character before he joined *Object Oppose* as a contestant with Dynamite in “Whether da Weather.”

## Character

Baseball, a softball, is a huge fan of *Object Oppose* who, along with Dynamite, tried to become contestants until they finally joined in “Whether da Weather” but began competing in the following episode. He planned to give autographs dedicated to *Object Oppose*, which he explained to Leaf and Soap Bottle in “Win a Minute.“

## Trivia

* Baseball is the largest contestant.
	+ He is the only round character with a vastly different size.
* Baseball takes inspiration from White Planet, created by Youtuber Andreau’ Potvin.
	+ White Planet at the time was mistaken for a baseball, though Baseball is rather a softball.
* As mentioned in “Make Yer Base,” Baseball is allergic to vanilla.
Ariel

**Species**
 **Voiceclaim**
 **Balancer Alignment**

**Ariel** is a pig-centaur residing in the Oria human colony. Originally a normal human, she was born in the Ghirian lowlands' human village and was friendly, but a bit of a glutton and rather inconsiderate when it came to her food. She was one of several people who was on the original trip to the Oria human colony, which malfunctioned and crashed on the uninhabitable planet's surface, killing everyone inside. After spending a year in the Afterlife, Ariel found a portal back to the main universe, but before she got to reincarnate, she was judged to determine what her reincarnated form would be. Her inconsiderate gluttony gave her the body of a pig before she was reincarnated- but she has completely accepted this. She likes pigs, anyway!

## Appearance

Ariel has two-toned, straight blonde hair, and wears a brown-and-red frilly shirt, dancer ribbons, and a red sailor hat. Her legs are replaced with the body of a pig, and she has pink spots across her human half. She also has four magic wings, one pair on her human back and one on her pig back- she is able to materialize these at will. They are small and she isn't capable of true flight, but is capable of boosting her jump height using them.

## Trivia

* Ariel was adapted from Aaron's first concept.
Girly Ball

* Current
* Debut

**Girly Ball** is a minor character on *Object Oppose*, recommended by the YouTuber Alla Bubblecool.

## Character

Girly Ball, a tennis ball, is feminine, warm-hearted, active, and sensitive. As Taoism was the first person she met on *Object Oppose*, she adores him and possibly desires him after kissing him in “Make Yer Base.” As seen in the episode, Girly Ball is a professional golfer as she can hit golf balls directly in her direction. She used her standard set of golf clubs and then gave it to Baseball, for she owns a superior set.

## Trivia

* Girly Ball is the only anthropomorphic object with a dwelling and the first with eyelashes.
* Girly Ball is the first female character voiced.
Best Flashbacks

## Best Flashback

Special Episode #1

“**Best Flashbacks**” is the first special episode of *Object Oppose*, released on 2017 March 8. It shows moments from the previous episodes that got deleted due to inappropriate appearances from Tiffany, Kaelyn, and Tori.

## Deleted Episodes

1. “Race in Order”
2. “Jello is Never Difficult”
3. “There’s Never Too Much Snow”
4. “Keep on Coloring”
5. “Duo vs. Dual”
Gel Ball

* Current
* Mid
* Debut

**Gel Ball** (abbreviated as **G.B.**), labeled **The Odd Ball**, is a contestant on *Object Oppose* and was team captain of The Ever Glue Stix.

## Character

Gel Ball, a ball of adhesive gel, is a passive, knowledgeable, and cautious individual. Due to his stickiness, things would stick to him, giving him irritation and stress trying to remove them.

## Trivia

* Gel Ball’s white-shown facial features resembles a gloss.
* As seen in “Whether da Weather,” Gel Ball’s frozen face referenced the vulnerable ghost in *Pac-Man*.
* Gel Ball compares with Golf Ball in *Battle for Dream Island*, Balloon in *Inanimate Insanity*, and Clock in *Object Overload*.
	+ Towards Golf Ball and Clock, he is the most intelligent character to be armless, including male.
	+ Balloon often gets annoyed when floating down; he gets irritated when things stick to him.
		- He also compares with Goo being blue, glossy, and sticky.

## Gallery

Original poseVoting icon2nd poseGel Ball and Cyan Ball
Elimination Box

The Elimination Box from episode 13.

### Inhabitants

Radio, Puff Ball, Gear, Cherries, Flashlight, Cookie, Gel Ball, Phone, Leaf, Dynamite

The eliminaton box is where eliminated contestants go when they get eliminated. It was first shown in Jello Is Never Difficult, upon Sponge's elimination after he got flung. Formerly referred to as the TLC, but then was called the elimination box later on for an unknown reason, likely to avoid copying BFDI.

It is dark gray and unlike the TLC from BFDI, it has no text on it.
Win a Minute

“**Win a Minute**” is the fifteenth episode of *Object Oppose*, released on March 25, 2023.

## Plot

The episode begins with Baseball talking to Leaf and Soap Bottle about his intention to offer autographs to fans of *Object Oppose*.

Three years later, Microphone announced *Object Oppose*’s return as he recapped the previous episode and announced that Tiffany was in the episode with her friends, Kaelyn and Tori, and two guests, Thomas Varr and Derekiy Ait, watching the event on television in her apartment. When Microphone was about to begin the episode with the elimination, Flashlight interrupted, inquiring about Phone and Taoism missing. As she and Gel Ball soon noticed they were always there, Gel Ball queried Taoism’s strange appearance, which revealed to be Ying separated as a whole. He then mentioned that Phone had worked on a solution to detach him and his counterpart weeks prior. As Flashlight wondered where his counterpart was, he answered that he immediately disappeared after the separation began.

When Microphone was about to continue with the episode, he got interrupted again, for he noticed an unbelonging individual, who was revealed to be Feather. As Feather knew about the joining of Dynamite and Baseball, she inquired Microphone about her chances of joining *Object Oppose*. He then stated that the show was to start ending due to the number of years since it began and the number of remaining competitors. Feather eventually started feeling suspicious and decided to make herself a contestant. However, Yang approached her, trapped her in a box, and dropped her into the river.

During the elimination, while the eliminated contestants were voting off the remaining contestants, Microphone revealed that every BFDI and *Inanimate Insanity* character who made cameos was a fake, cloned by an unknown individual. Soon, after all eliminated competitors had voted, the elimination resulted in Leaf, Taoism, and Baseball tied with three votes each. With the tiebreaker being rock paper scissors, inspired by Flat Screen, it began with Ying and Yang. From proceeding with Leaf and Ying to Leaf and Baseball, Taoism and Baseball remained safe, having Leaf eliminated.

During the rejoin, Sponge received the most votes and, therefore, rejoined *Object Oppose*. After Flat Screen sent the other elimination contestants back to the Elimination Box, Microphone announced that the next contest was to stack five platonic solid blocks within one minute. Since Ying did the tiebreaker, he had him also participate in the challenge. However, after the contest began, while seconds passed, he was last to move a block, infuriating Yang, who was keen on winning. Before the Dynamite’s stack of blocks fell, causing him to get frustrated and kick one of the blocks at Soap Bottle’s stack, knocking it down. Sponge managed to stack all his blocks before the last three seconds, which had him win for the first time. Announcing the elimination, Microphone advised that the remaining contestants vote for one another.
Star Flower Patch

## Information

The **Star Flower Patch** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Star Flower Patch blueprint is found in a **Green** Treasure Pod in The Ancient Ruins.

Due to it being contained in a Green Treasure Pod, it requires the Treasure Cracker MK I to open it.

## Usage

The Star Flower Patch can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use.

## Changelog

* **0.5.0** - Implemented along with The Ancient Ruins.
Kaelyn Jones

## Kaelyn T. Jones

* Current
* Debut

**Kaelyn Trina Jones**, labeled **The Aesthetic Girl**, is a human spectator in *Object Oppose*; she debuted in “Jello is Never Difficult” as a judge while visiting Tiffany in Japan.

## Trivia

* Kaelyn was initially conceived to be smarter than Tiffany.
* Kaelyn was the only human female who did not wear a skirt until “Win a Minute.”
	+ Along with Tori, she currently wears glasses, as seen in the episode.
* Kaelyn takes inspiration from “Yin-Yarr!”, resembling the ninja.
	+ Including Thomas, she was the first human character conceived.

## Gallery

Original pose2nd poseTiffany and KaelynKaelyn and Tori
Duo vs. Dual

Season 1, Episode 7

“**Duo vs. Dual**” is the seventh episode of *Object Oppose*, released on 2016 October 31, a year since the show debuted.

## Plot

“Duo vs. Dual” starts with Tiffany getting Tori and herself ready for bed.

After the rejoin, with Taoism rejoining with the most votes, Microphone could not think of new challenges; therefore, he decided to end the episode.

Afterward, the Cherries had a conversation with Taoism, who was uninterested. Tiffany then approached them, asking the Cherries to see her and Kaelyn, for it was October 31, the day they became best friends. Kaelyn soon queried Tiffany about Taoism also joining; Tiffany denied inviting him until she gave in after Kaelyn kept pleading. She gave the three a solution which transferred them to her room in human form.

Tiffany created another solution that would bring Tori to life. Later after Tori became humanly alive, left in the room with human Taoism, she made her own solution that would divide him into two beings. When Tiffany, Kaelyn, and the Cherries returned, Kaelyn surprised Tori, giving her an outfit Yang despised after she tried it on. As Yang forced Tori to take it off, she refused, making him do a countdown to three before he attacked her. While he went at Tori, her outfit tore. Exposed in undergarments, she ran to the bathroom, crying and embarrassed; Tiffany then tried to make her feel better.

The seven later visited the park; Tori built herself a robot. When it became noon, Tiffany transferred Taoism and the Cherries back to the meadow in their normal form.

## Voting Table

 ~~Gear~~ | 8
 ~~Sponge~~ | 23
 ~~Puff Ball~~ | 25
 Taoism | 70