recursal/Fanatic-Fandom huggingface dataset:
???

## Progression

**???** is the third level in World 8, and the third and last information level of the game.

While this level has vital information for game's lore, it doesn't have vital information for the game's progress (at least not information that the player shouldn't know at this point of the game).

The first message is from Daddy Cool (Bowser), he said that the Seven ASCII Memes tried to possess the seven Baby Yoshies, therefore he put them inside their eggs. But the Memes managed to possess the Horse (Yoshi) himself (being them the boss of the level The Decisive Battle - Bowser's Room -). The second message is from Princess Tsundere, and she says that for Baby Yoshies' safety, the player must defeat the Seven ASCII Memes before they hatch.

* First Message, part 1
* First Message, part 2
* First Message, part 3
* Second Message
1/4
VIP1 - World 6

The sixth world submap

World six of VIP1 takes place in the star world. The split in path that starts in World 3 eventually end up here.

Difficulty doesn't increase much until the last couple of levels. Just like the previous world, Roy's castle/ snowy airship is located at the beginning of the seventh world.

## Level Select

1. Defeat the Naniwa Assault Squad!
2. Starry Sky Athletic
3. Living with Water
4. Bowser Castle's Vacation Home
5. ( ^w^) Smooooth~
6. Airship in a Snowstorm

### Secret Levels

* We're Already at the Goal
* Covered in Til-Foil
VIP3 - World 4 (Brisk Borderlands)

**Brisk Borderlands** (also known as *Clear Rail-Line*) is the fourth world in VIP3 and the third of the four selectable worlds, after beating the first world.

## Level Select

1. Thunderous Excavation Site
2. This Koopa Ain't Stupid
3. Keep on Truckin'
4. 'The Many Uses of a Switch' Returns 2
5. Sacrifice
6. Fireworks Festival
7. Cavern Overflowing with Lava
8. Insanely Lunatic

### Secret Levels

* 🆁 The Way To's Fun! Way Back's a Drag
* PURPLE Storehouse
( ^ω^) Woosh-Lu-Whee-Lala

## Progression

**( ^ω^) Woosh-Lu-Whee-Lala** is a secret level in World 2. It's a "falling" level (a level where the gameplay is falling from the top of it, avoiding obstacles and enemies until reaching the bottom) and it's questionably hard for the early-game which is World 2 (even more considering it's just a non-shortcut alternate path to 'The Many Uses of a P-Switch' Returns).

The most conditional factor about the difficulty is that you can't bring powerups to the level, because you need to be small before enter the pipe which leads to the falling, however, you can get some Powerups (including a Star) if you follow the noteblock/turnblock road just after the first pipe, before getting into the fall, this makes the "first part" of the level a lot easier than it is.
Koopalings

The 7 Koopalings with Daddy Cool, in the credits scene

The **Koopalings** are a seven-member clan of recurring enemies in the series, often seen as bosses in each world final castle. Individually, they are named Larry, Morton, Wendy, Iggy, Roy, Lemmy and Ludwig. They are presumably Daddy Cool's minions (just like in the original SMW with Bowser).

They didn't receive a proper ASCII replacement, likely to keep in the original spirit of Super Mario World, therefore their sprites are identical in both versions of the hacks. However, Lemmy does ride the poorly drawn monster Spoo in VIP2.
VIP3 - World 2 (Doofy Desert)

**Doofy Desert** (also known as *Careless Desert*) is the second world in VIP3 and the first of the four selectable worlds, after beating the first world.

## Level Select

1. Short Short Desert Morning
2. Grasping in the Dark
3. Long Long Desert Night
4. Yellow Hills
5. Koumei's Trap - Sir Roy's Castle

### Secret Levels

* VIP Seaside Park
* 🆁 Tragedy of the Para-Goombas
* Reh-t Swih-tsj Pehl-uss
Do Your Job, Cameraman! lol

**Do Your Job, Cameraman! lol** is the sixth level in World 4. It's a relatively easy level which focuses in a "wrong" camera position gimmick, as the name (jokely) suggests.

The first part of the level has the gameplay camera too low, therefore most of the action is only happening in the top half of the screen (with some hints in the bottom half). In the second part, it's the opposite, the camera is too high, making unable to see the foreground where the player and the sprites interact.
Main Page

The VIP and Wall Mix encyclopedia that anyone(\*) can edit!
We currently have 155 articles.
*(\*) Due to several trolling attacks (joke edits), you're required to create and log in with your FANDOM account to edit pages or do comments. Sorry for the inconvenience.*

Explore any of the five finished and released hacks!

Current situation about VIP6
*by ShinyNT (on 7th May, 2020)*

Wendy O. Koopa

The **Main Page** is updated!
Our workmark and wiki colors are updated too!

Articles: 155
Files: 294
Edits: 2,526
Users (including unregistered users): 33,748,774
Admins: 4
Run!!! Red Switch

## Progression

**Run!!! Red Switch** is a secret level in World 3, and the third switch palace in the game.

The stage gimmick is to pass through a section with bounce blocks and left/right impulse blocks, avoiding Bullet Bills or falling into the pits. While the jumps are hard and kinda precise, there are a lot of coins to balance the lives lost in the process.

The next room is considerably easier than the previous one. A P-Switch is near the Red Switch, which is surrounded by some coins and brown used blocks, where a minimal P-Switch strategy is needed to reach it.
Frozen Peaks

## Progression

**Frozen Peaks** (also known as *Frozen Summit*) is the fourth level of World 1. A somewhat out of place level, it takes place on an icy mountain.

The level is very straightforward. It starts with some icy slopes and Koopas. A purple one helps you open an item box to get an apple. A little further you will find a bunch of ice blocks and a few hopping Flames. If you have a cape, you can break through the yellow blocks and find some "buried treasure". Continuing past that is a pipe to the next part, an icy cavern.

At the start of the cave is a pair of wings; if you have Yoshi, you can skip the rest of the level. Otherwise, it's off to climbing vines and avoiding Swoopers and white-shelled Buzzy Beetles. You then dive into the water and swim past Cheep-cheeps. After that, there'll be a pipe that leads to the goal.
Flooding Castle

## Progression

* Fear of the Porcupuffer

**Flooding Castle** (also known as *Partially Submerged Castle*) is the eighth level in World 1, as well the first castle of the game, in which Iggy resides. As suggested it is a partial aqua level.

This is a very straightforward. There're a lot of pits, but they're all flooded with water. The level uses mostly enemies to blocks your way, a couple of sections just having you dodge lots of Ball n' Chains. Towards the end of the level, you have to swim through a tunnel of more enemies. Then, the boss door will be before you, and you will face off against Iggy Koopa.

## Aftermath

And so, after you defeat Iggy Koopa, Boon secures one of the seven Yoshi eggs, and the player is greeted with the next part of the story:
Chuck E. Cheese's Dale End

**Chuck E. Cheese's Dale End** is a family entertainment center that is currently under construction and set to open in August 2016, situated at 31 Dale End, Birmingham B4 7LN, United Kingdom. This location will contain CEC-ABS' brand-new own-design "Studio C Delta" stage.

## History

This CEC location's roots go back to an unknown date (probably the 1980's?), when it first opened as Toys 'R' Us, part of a chain of an American toy and juvenile-products retailer selling "millions of toys under one roof."

Sometime during 2006, the Dale End Toys 'R' Us shut down, five years before TRU announced its plans to open a new store near Birmingham City's St Andrew's stadium.

In July 2016, Kabushiki Gaisha ABS announced that it was converting the vacant Dale End Toys 'R' Us store into a Chuck E. Cheese's family entertainment center and restaurant, marking Chuck E.'s debut in the UK. The process is expected to be complete by the end of August at the latest. The location will serve as one of Chuck E.'s "flagship" locations in their newly-found UK market, alongside the mass of locations that are being slated for opening nationwide.
Princess Tsundere

**Princess Tsundere** is the always-kidnapped princess of the VIP Series (just like Peach in the original SMW and in the majority of its romhacks). She gets kidnapped at the start of every hack, one way or another. Her origin is to be a sort of pastiche of common Tsundere tropes, twindrills, "it's not like I love you" and the like.
Fully Automatic Egg-Cracking Room

* Layout
* Contents

## Progression

**Fully Automatic Egg-Cracking Room** is a secret level in World 7, and the third Storehouse of the game.

It contains 6 question blocks: 2 with flowers, 2 with mushrooms and 2 with feathers (with the particularity that they will always give their contents regardless the player powerup state). There's also a pipe that leads to a RNG based room which can contain one Red, Blue, or Yellow Yoshi.

* Red Yoshi Room
* Blue Yoshi Room
* Yellow Yoshi Room
1/3
VIP1 - Warp Zone

The Special World

World 4

World 5

World 6

World 7

The Warp Zone in VIP1 acts as a means of quick transportation to several different locations on the map. To gain access, you must find one of the six hidden special warps, unlockable once you complete their secret exit.

Once you find a warp, you gain access to one of the world's levels. This doesn't mean you need to find all the warps; the levels' secret exits connect each other together, forming a quick means of hopping to different worlds.

The only exception is the sixth warp; this one leads to the two outer levels that aren't connected to the other five. Completing these two levels will cause the world map to change colors/ seasons. The only enemy sprite change is bullet bills turning into gray cannon balls.

## Level Select

### Inner Path

1. The Seventh Room
2. VIPPER Cave
3. Robusted Bridge Repaired
4. So Many Sea Urchins

### Outer Path

1. Surprisingly Unpleasant
2. Frighteningly Sadistic
🆁 The Chambers of Secrets

## Progression

**🆁 The Chambers of Secrets** is a secret level in World 2, the second 🆁 Level, and the first and only Storehouse of the game. This path connects to World 4, once you have reached its proper 🆁 Level (🆁 Hurry! Muncher Nest) too.

As said before, it essentially serves as a "Powerup Storehouse", but with the condition that at least one Switch Palace needs to be pressed, as the actual Powerups are hidden in each of four rooms accessible only by entering doors directly above Switch Blocks. In addition to the classic Feather and Flower Question Blocks, every room has also a Baby Yoshi Egg, corresponding to the Switch Block's color (ex: the door above Yellow Switch Blocks will give you a Yellow Baby Yoshi), except for the green one, it has a Yoshi Question Block instead.

* Yellow Block room
* Green Block room
* Red Block room
* Blue Block room
1/4

As this level is 🆁 Level too, it has an actual exit, which is the top-left corner of the main room, only reachable by flying with a feather. On the other hand, there is an 3UP Moon in the opposite corner, reachable by the same way.
The Mark Side

**ALMOST THERE!**
**This article is a disambiguation page for The Mark Side**
The following is a list of links to pages that might share the same title.
Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**The Mark Side** may refer to:

* The Mark Side (2016 Animatic Series)
* The Mark Side (2020 Animatic Series)
...!

## Progression

**...!** is the tenth level in World 7, and the second information level of the game.

As this is an information level, there's only two Infoboxes in the level, with vital information about the final level. The first one says that if Boon (the player) is reading this, he (the message's author) is already dead and you must heed to the rest of the message, and the second one (the rest of the message) says that you need to beat at least most of the secret levels ir order to save the princess, and a signature, making known the author of the messages was Luigi.

* First Message
* Second Message, part 1
* Second Message, part 2
1/3

   There's also a 3UP Moon, only reachable with the help of a hidden note block, near the first Infobox. Otherwise, invisible blocks will push the player away of it.
References

A big aspect of the VIP series is all the obscure jokes, puns, writings, and memes; usually in the form of a text box or level title. Here is an extensive page that covers the "literature" portion of the references.

Characters, Sprites, and Bosses, have their own respective pages, and won't be included on this page.
Green Storehouse (VIP4)

* Layout
* Contents

## Progression

**Green Storehouse** is a secret level in World 4, and the second Storehouse of the game.

It contains 5 question blocks: 2 with flowers, 2 with feathers and 1 with Yoshi.

   While this can be used indeed as a storehouse for this part of the game, this is actually a beatable level too.

The exit is a puzzle, and some conditions/steps are needed to be completed in a proper way to reach it:

1. The player needs to be small, and have a Feather in the reserve item.
2. Search for a hidden pipe near the right border of the store.
3. Drop the Feather from the reserve item and destroy the Turn Blocks. A P-Switch and a Green Shell will be accesible.
4. Return to the small status by damaging yourself with the Shell.
5. Carry the Shell and the P-Switch back to the upper section of the store.
6. Get one Mushroom from one of the Feather blocks, and get **both Flowers** from their respective blocks.
7. Get Yoshi, press the P-Switch and multiply it using the P-Switch multiplicator glitch.
8. Throw the shell to damage yourself for the Flower in the reserve item to drop, then carry the new P-Switch and go down again. Once down, get the dropped Flower to be able to destroy the Frozen Blocks and get the coins converted while the effect of the pressed P-Switch is still working.
9. Finally, use the carried P-Switch to prevent the player to reach the left screen border after getting the Goal Sphere (the Infobox right before the Goal Sphere indicates that you must think carefully before getting the Goal).
Horse's House (VIP4)

## Progression

**Horse's House** is the first level in World 1, and the first information level of the game.

As this is the introductory level of the game, there's only one Infobox without major information. The Infobox is a message from Yoshi, which says Bowser trapped all the others Yoshies inside eggs, so he went on a journey to save them, this time by himself.
The Ninja Art of Wall-Running

**The Ninja Art of Wall-Running** is the first level in World 2. It's a short but intense level that, as the name suggest, its main gimmick is the wall-running ability of the game thank to the left/right facing purple triangle objects. This level is composed by a large amount of cement blocks (being munchers and the triangle objects only used for the gameplay's complement) and it has only two Koopas as enemy sprites (it has also two pacifist sprites, both infoboxes).
Great Buddha Hall

## Progression

**Great Buddha Hall** is the fourth level in World 2. It's the first ghost house in the game (although not having a single ghost sprite).

The particularity of this level is, besides the Buddha graphics, that there are Thwomps disguised as Buddha's heads. Dry Bones uses unique graphics in this level too.
Sammy Bishop

**This needs improved upon!**
This article **should be expanded or updated**.
 You can assist by editing it.

## Relatives

Clyde Bishop (biological father)Scott Bishop (adoptive father)

## Relationships

Leon Reed (best friend)Ava Glenn (friend)
Sophie Smith (friend)

**Sammy Bishop** is an upcoming recurring character in The Mark Side. He is best friends with Leon Reed, and the son of Clyde Bishop and Scott Bishop, two workers at Samuel Reed's restaurant The Ohwell Eatery. It is unknown what his first appearance will be, but he will be voiced by Dark Mage.

## Background

### Appearance

* Child

Sammy wears a red beanie with a red hoodie, purple pants, and black shoes. He is slightly short for his age; He is only a bit taller than Leon despite being two years older than him. His exact height has not been stated. He is an average weight for his age. His hair is black with one tuft sticking out of his beanie that is purple. His eyes are blue like Clyde's.

### Personality

Not much has been stated about Sammy's personality, but he seems to have a chill, laid back demeanor to him along with a slightly more chaotic and troublemaker side.

## Relationships

### Sophie Smith

*This section needs content.*

 Ashley Moore - Iris Talevara - Frances Hunter - Lilly Turner
Kevin Jameson - Kira Jameson - Aaron Fitzgerald - Ronny Mitchell - Gabe Anderson

**Sammy Bishop** - Ava Glenn - Sophie Smith - Adam Howard

 Darcy Reed - Samuel Reed - Alex Husher - Summer Washington - Dominic Washington
Allison Peterson - Mason Glenn - Brenda Powyrs - David Powyrs

Sandra Mandel - Clyde Bishop - Scott Bishop - Amelia Tucker

Harper Moore - Jasper Moore - May Turner - Theo Turner - James Talevara - Linda Talevara

 Elliot Foster - Greg Onion - Brodie Moon - Octavius Butler - Carter Bright - Felix Fabiano
Finnian Schmidt - Ally Howard - Amber Evans - Cecilia Solo - Cole Wright - Lexi Stone

Josh Edwards - Mikey Heto - Shane Applegate - Tyler Anderson - Whitney Sanders

 Danny Reed - Austin Reed - Sharon Reed - Jeremy Reed - Lucy Reed - Jarod Reed
Charlotte Reed - Delilah Daniels - Lauren Daniels - Richard Daniels

Cat - Dog - Logan Husher - Olivia Husher - Wendy Husher - Wyatt Husher

Owen Peterson - Karen Glenn - Edward McLain - Thomas McLain

Jimmy Fawn - Maegan Goodman - Miles Dean - Annie Korrigan - Unnamed Librarian
Amida Lottery

## Progression

**Amida Lottery** is the first level in World 3. As the level name suggests, it's a representation of a Ghost Leg Lottery (known as Amidakuji or Amida in Japan) using Super Mario World mechanics.

The objective of the level is basically pressing the P-Switch in the right moment, so the kicked Shell will go in the correct way until the end of the level, in order to be able to hit the block which spawn the vine to continue the level. Depending of the choice the Shell gets after the P-Switch is pressed, it will end in five different spots, which as said, only one is correct, being the other four useless (two of them makes the shell get trapped, and the other two makes the Shell to reach and hit a Multiple Coin Block), forcing the player to die in a small lava pool near the end and restart the level (depending of the coins the Shell gives you in its way, this can or can't be a life waster level).

If the correct way is succesfully reached, the vine will spawn from its block making able to reach a pipe, that leads to the end of the level (using the classic "50" setup).

(\*) ***NOTE:** Despite that the actual "difficulty" of the level is very random (due to the level's "random" gameplay), it's considered to be "Hard" as the timing needs to be precise for getting the correct way.*
Stephanie Sloane

***Stephanie Sloane*** is the designated ambassador to the Brwndl civilization.

Her former positions include the project leadership of the HGPP until 2111, when she took over the position of chairwoman of the UE steering and planning commission regarding all projects dealing with the sterility crisis. Project lead of the HGPP was transfered to to Dr. Nikolina Kovacs and Captain Sarah Burke.

After first contact with the Brwndl was made, she became the prime candidate as first ambassador to an extraterrestrial civilization.

### History

Stephanie is the daughter of Dr. Stephen Sloane. Dr. Sloane was the project director of the UE research into FTL. As such it became known as the Sloane Project, making it as well known as the Manhattan Project. Some people even call the FTL drive the "Sloane Drive" in his honor.

Unfortunately in the first years of light-speed travel it was difficult to pilot and navigate at such speeds. As such, as a safety protocol, most ships rarely went above Factor 2. Training simulators were created to help train pilots, so as to allow humanity to travel at faster speeds.

One day, Stephanie went with her father to one training center. After watching the pilots go through a session, she couldn't figure out why they were having such a hard time. So after they left the simulator, she snuck in and started the program. At first the adults were fearful she would damage the multi-million device. To their surprise, they discovered she was flying it better then fully trained pilots. Stephanie was tested, and it was discovered that she had a spatial-visual sense that allowed her to be a prodigy in flying at such high speeds.

The government began a program to test and train pilots for similar abilities. As a result, within 10 years, ships began traveling up to Factors of 7 or 8. Thus speeding up humanity's exploration and colonization of the galaxy. By that time, Stephanie graduated first in her class from the Fleet Academy and was assigned to ExFleetCom. By 2107 she had risen to the rank of Commander and was the Captain of the UES Endeavor. It was that year that she discovered Planet X and the creatures on it and their abilities.

Shortly thereafter, she was put on detached duty and because of her familiarity with the planet and it's inhabitants made project leader of the HGPP.
About

**VIP and Wall Mix** (also known as *VIP and Wall and Alaska Mix*, *VIP Mario*, or just *VIP* or *Mix*) is a series of hacks made by japanese communities, mainly the several boards of the 2channel BBS, such as **Newsoku@VIP** (a shitposting board), the **Kabe** and **Alaska** hidden boards, and **Game Urawaza and Kaizou** (the game hacking board), mostly several anonymous people. The hacks are known for being the one of most famous japanese specimen in the hacking scene (among with Brutal Mario) during the 2000's period. There are already 5 finished released hacks, plus a sixth one still in progress.

## Overview

There are several aspects which makes this hacks unique, some of them are:

* References to japanese culture and/or memes, including obscure, edgy and questionable topics.
* Graphical replacement of most Sprites (including Mario, Peach and Bowser) to 2channel memes (\*).
* Graphical replacement of some global objects (like cement blocks and doors).
* Extremely hard or tricky levels in late game (Kaizo borderline in some cases).
* Unusual, creative and/or weird gimmicks.
* Minor relevance of "polishing" aspects (palettes, cutoffs, clashing, glitch abuse, powerup breakage, etc.).
* Sequels or references to some levels across all the hacks.

(\*) *For each hack there is an alternative version which uses all vanilla sprites*.
A Load of Blather (VIP3-PP)

## Progression

**A Load of Blather** is the first and only level in Petey Peninsula, and the second information level of the game.

As this is an information level, there's only two Infoboxes in the level, with useful information about the overworld mechanics from this point of the game. The first one says that you can't return inmediatly after choosing one world from the following four, so you must choose carefully, and the second one says that if you want to return to the Petey Peninsula, you should beat the proper 🆁 Level of the world where you are.

* First Message
* Second Message
1/2
A Load of Blather (VIP3-W6)

## Progression

**A Load of Blather** is the first level in World 6, and the third information level of the game. It's also the first level after beating Petey Peninsula completely.

As this is an information level, there's only two Infoboxes in the level, though there's no strictly vital information on them. The first one says that there is a message from Bowser in the second one, and in the second one Bowser warns the player about the current world, which is full of confusing warps.

* First Message
* Second Message
1/2
VIP4 - World 2

The second world is the first big island where the player arrives in the overworld. It's a kind of irregular island, with a lake in its center and a small hill in the top.

## Level Select

1. Push Onward with Blue Mega Mole
2. The Shockingly Peaceful Country
3. Black-and-White Cavern
4. The Headless Chuck Ghost House
5. A Boon From the Heavens
6. What a Dirty Swamp...
7. What a Pain in the Iggy!

### Secret Levels

* Rex Nest
* Take It! Flashing Block
* The Hectic Blue Switch
* Oddly Noisy Storehouse
* Totally Fun Lift Hell
Petey Peninsula

**Petey Peninsula** (also known as *Gentle Peninsula*) is a miscellaneous location in the overworld of VIP3 between World 1 and World 6, which serves as a warp location for World 2, World 3, World 4 and World 5.

In order to fully pass the peninsula it's needed to beat all 4 castles, and all 4 🆁 Levels of each of the named worlds (in any order, but all of them).

## Level Select

1. A Load of Blather

* Incomplete path
* Complete path
1/2
VIP4 - World 1

The first world of VIP 4 consists in some islands (each one with one level) connected with bridges, which appears as long as you beat the levels.

## Level Select

1. Horse's House
2. The Horse Rescue Drama?
3. Let's Take It Easy! ⊂(^ω^)⊃
4. Para-Panic
5. Runner's High
6. So... Like, Don't Hate Me For This
7. Lakeshore at Twilight
8. Blackout Building

### Secret Levels

* Fear of the Porcupuffer Returns
* Yellow Switches All Over the Place
* Flooded Mansion
VIP3 - World 6 (Intermission Islands)

* World 3 - Joyous Jungle
* World 4 - Brisk Borderlands
* World 5 - Itsy Island

**Intermission Islands** (also known as *Chillin' Islands*) is the sixth world in VIP3. You can only get into this world by passing Petey Peninsula successfully.

## Level Select

1. A Load of Blather
2. Living with Yoshi
3. Green Hills
4. The Fork Between Above and Below
5. Loop that Layer 2
6. The Return of Kamek
7. Den of the Boiling Blarggs
8. Echo Peak
9. A Double-Edged Terror
10. Going Round and Round and Round!!

### Secret Levels

* Billowing Death Gas
* Ghost House Advance
* GREEN Storehouse
Thrill Lift

## Progression

**Thrill Lift** is the sixth level of World 1. It is the first of the "Thrill Lift" series, and the easiest of them.

You do not have to do a lot in this level. You start by riding on a platform hooked to a track that takes you through half the level. There are a couple of chainsaws and some Fuzzies in the way, but they are easy to evade.

After the midway point, you ride on a rope hooked to another track, with lots of coins to collect. At some point it seems you will fall to your doom, but the track continues **under** the screen, so there's no need to fret. After some more dips and resurfacing, the goal will be in sight.
VIP and Wall Mix 2

*Title Screen of the game*

**VIP Mario 2** (also known as *VIP and Wall Mix 2*) is the second hack in the VIP/Wall/Alaska Mix Series. It's known for being, until now, the hardest hack of the bunch, introducing the ASCII sprites (which were backported for VIP and Wall Mix 1), but also for introducing a bit more ASM and Graphics than its predecessor.

It's also the first one where carol, the Brutal Mario's author participated (primairly as an anonymous), and the first hack in the series to include the "Screen Scrolling Pipes" from SMB3 (which where made by FuSoYa, the Lunar Magic creator, who used them in his hack Super Demo World: The Legend Continues, released in 2003), along with several custom sprites such as: Custom GFX for the title screen logo, because VIP 1 uses vanilla assets, Hammer Brothers from SMB3 and sprites from various Mario games, and custom bosses like the Spoo Lemmy boss, Giko Bowser and Neo VIPdeath (bassed on a Final Fantasy V boss).

## World Select

1. World 1
2. World 2
3. World 3
4. World 4
5. World 5
6. World 6
7. World 7
8. World 8
9. Warp Zone
VIP and Wall Mix 3

*Title Screen of the game*

**VIP Mario 3** (also known as *VIP and Wall Mix 3*) is the third hack in the VIP/Wall/Alaska Mix Series. This hack is considered a turning point of the series, since the polishment and features grew considerably in this one, and additionally it was the first hack in the SMW hacking history to have custom music on it.[*citation needed*]
It features a different type of overworld: after defeating the first world you can choose one of the following 4 worlds (Worlds 2 to 5) to continue your adventure, instead of following a linear progress (you needed to complete all of those 4 worlds to continue to World 6, though). The amount of custom resources were increased in this one, and some ASCII sprites were replaced.

## World Select

1. World 1
2. World 2
3. World 3
4. World 4
5. World 5
6. World 6
7. World 7
8. Special World
1-1 Remodeled

## Progression

**1-1 Remodeled** (also known as *1-1 Revised*) is the first level of World 1, as well the beginning of VIP Mario 1. As the name suggests it is a remake of the first level of *Super Mario World* (Yoshi's Island 1 to be specific).

It starts off exactly like the original, a blue Koopa slides down a hill towards Boon, follow by a Banzai Bill. But there are some new additions: a couple muncher pits, more Rexes, Banzai Bills, and Koopas kicking shells, a new section jumping over and under small pipes, while being bombarded by Banzai Bills, and another new section of running over clouds and more pipes.

Around midway, you will find a text box, with an apple perched above it, that reads: *Don't touch my dinner! (^w^)*. Otherwise, it's a pretty straightforward level.

## VIP Coins

1. Above a pit of munchers, use the Rex for jumping means
2. To the right of a trio of sloping hills
3. On top of a small pipe
4. Above a silver pipe
5. Below a bunch of yellow blocks, you must be big to break through them
6. Near the end of the level, guarded by a Rex

1/6
VIP1 - World 5

* Lower Path
* Upper Path

* World 4

World 5 of VIP1 is a somewhat broken up and split world. Continuing after World 3 you will be led to the first part of the world, which consists of athletic/ sky themed levels. Continuing after World 4, you will be led to the second and secret part of the world, which takes place on a rocky island. Both paths eventually end up at the world's castle.

The difficulty remains stagnant in both parts. Also for unknown reasons, Lemmy's castle is located in the beginning of the next world, though it is technically still part of World 5.

## Level Select

### First Part

1. Chaotic Athletic
2. Above the Clouds
3. Floating Log Athletic
4. Sky Pier vol. 4
5. The Fortress that Scrapes the Clouds
6. Lemmy, the Rolling Thunder

### Second Part

*(These levels are also technically "secret")*

1. Mangrove Forest
2. Push On and Dodge the Cannon Fire
The Best Storehouse Is at the Very End

* Layout
* Contents

## Progression

**The Best Storehouse Is at the Very End** is a secret level in World ?, and the fourth and last Storehouse of the game.

It contains 9 turn blocks: 3 with flowers, 3 with feathers, 1 with a live and 2 with nothing. There also 1 question block with the Star Reserve Item, and a Blue Yoshi.
ETVKK/TV Listings/19th February 2018

February 19, 2018 was the last day ETVKK aired for 16 hours, all other days since then have had it airing for 24 hours.

## Monday

### DreamWorksTV

* **5:00am;** Noddy, Toyland Detective (C)
* **5:25am;** All Hail King Julien
* **5:40am;** DreamWorks Dragons: Race of the Edge
* **6:00am;** Trollhunters
* **6:25am;** Home: Adventures with Tip & Oh
* **6:40am;** DinoTrux (G)
* **7:05am;** Voltron: Legendary Defender
* **7:30am;** Spirit Riding Free
* **7:55am;** Trolls: The Beat Goes On!

### Main Programming

* **8:20am;** New Looney Tunes
* **8:35am;** Cloudy with the Chance of Meatballs: The Animated Series
* **8:50am;** Odd Squad
* **9:00am;** Barney's Barrier Reef (C)
* **9:30am;** AwesomenessTV
* **9:55am;** BrainWash (G)
* **10:00am;** Titch And Ted Do Maths
* **10:30am;** Ecomaths
* **10:40am;** Weird Science
* **10:50am;** Megamaths
* **11:10am;** Science Max! Experiments At Large
* **11:30am;** Working Lunch
* **12:00pm;** Hotel Transylvania: The Series
* **12:15pm;** Little Witch Academia (PG)
* **12:45pm;** Miraculous: Tales of Ladybug & Cat Noir
* **1:10pm;** Ultra Nova (PG)
* **1:35pm;** Hunter Street (G)
* **2:00pm;** Eve (G)
* **2:35pm;** So Awkward (G)
* **3:10pm;** Hotel Transylvania: The Series
* **3:45pm;** Ice Stars (G)
* **4:00pm;** Blue Peter El Kadsre
* **4:30pm;** Newsround El Kadsre
* **5:00pm;** Double Dare El Kadsre
* **5:30pm;** Hubert and Takako
* **5:45pm;** Pearlie (G)
* **6:00pm;** RWBY Chibi (G)
* **7:05pm;** Self Radio Presents (PG)
* **7:55pm;** The New Legends of Monkey (PG)
* **8:25pm;** Love Live! Sunshine (PG)
* **8:55pm;** RWBY (PG)
* **9:25pm;** Modern Family (PG)
* **9:55pm;**Rage on ETVKK (PG)

## Ratings

* **C -** Children
* **G -** General
* **PG -** Parental Guidance
Thrill Lift 2

## Progression

**Thrill Lift 2** is the second level of World 2. It is the second level in the "Thrill Lift" series.

It starts on a block staircase with a yellow baby Yoshi. You need to traverse the level by means of the pair of winged platforms. When the platforms start going under some green pipes, be on the leftmost platform, then midway of crossing, jump on the right one. After that there will be a small water section with lots of Koopas to dodge. The platforms will come back at the end of the section. Towards the next pair of yellow pipes the platforms cross under, make sure to be on the rightmost platform. After that the goal will be in reach.

To the right of the yellow pipes is a 1-up, and if you fall right before the goal you will find a sixth VIP coin and 3 additional 1-ups.

## VIP Coins

1. In the beginning, over the prize box
2. Right before the water section
3. After the water section
4. Under two yellow pipes
5. Before the goal
6. In the secret area before the goal

1/6
Dodge the Enemies!

## Progression

**Dodge the Enemies!** (or more colloquially known as **Dodge the Beefsteak**) is the fifth level of World 1. A grassy plains level in which you... dodge the enemies.

The level does indeed have a lot of enemies to dodge. After that, you should find a block that contains Yoshi. Once you free him, he'll say, *Yo, I'm Yoshi. You better take care of me!* Continuing past that encounter are several pipes and music notes covering the pits.

After the midway point, bubbled enemies are thrown into the mix. You should come to a purple pipe that stops your progression. Go back until you find a green pipe that raises upwards to some raised platforms, hop across them to find a spring. After that, it's more enemies, pipes, and music notes. After that, the goal will be in sight, with a extendable pipe to help obtain more points.

## VIP Coins

1. When you find Yoshi, you should see a some raised platforms. Go right of them and you'll find a green pipe that extends upwards. Use it to reach the raised platforms, and jump across them to find the first coin
2. In between a yellow and purple pipe
3. On top of a lowly raised platform
4. At the bottom of the last music note pits
5. Right before the goal, out in the open

1/5
VIP1 - World 7

The final world

The seventh and last world of VIP1 takes place on a pair of mountains. The only two boats in the game are located here, one of which Boon resides at, as well Ludwig's laboratory castle. His castle blocks the way to the final level: Bowser's Castle Entrance, in which Princess Tsundere is being held captive by Daddy Cool.

Aside from the first couple of levels, this world has some of the hardest and longest levels in the game.

## Level Select

1. Them Poor Ol' Sumo Brothers
2. Honeybee Hill
3. Boon's House of Tricks
4. The Laboratory!!
5. Bowser's Castle Entrance

### Secret Levels

* Bowser Castle's Back Door
* MISSINGNO.
Wendy O. Koopa

**Wendy O. Koopa** is one of the seven Koopalings, and a recurring boss in the VIP Series.

## Background

Wendy first appeared in *Super Mario Bros. 3*. She is loyal to the King Koopa and an enemy of the plumber. She's the only female Koopaling.

## Original Battle

Wendy has a very similar battle to Lemmy: she and two decoys appears randomly in the pipes (in this case, all pipes are aligned perfectly), and the player should hit her, while dodging two reflecting fireballs in the room. After three correct hits, Wendy falls into the lava.

## In the VIP Series

Due to the versality of the battle, this and Lemmy's battles are the ones which are the most customizable ones of all the Koopalings battles. This is because both battles uses the standard level mode, contrary to the others, which uses Mode 7.

### VIP1

* VIP1
* VIP2
* VIP3
* VIP4
* VIP5
1/5
Wendy is the second encountered Koopaling of the game, found in Wendy's Mansion. In this battle, Wendy and her decoys appear from a lava pool. Meanwhile, the player needs to climb a net just above the lava pool. Bullet Bills appears randomly during the battle too.

### VIP2

Wendy is the third encountered Koopaling of the game, found in Water Temple. This battle is underwater, with spikes in the sides and bottom of the room, with one reflecting fireball and three bubbles that pushes the player down to the spikes. Wendy and her decoys appear from the bottom spikes.

### VIP3

Wendy is the fifth encountered Koopaling of the game, found in Wendy's \*Cool\* Attraction. In this battle, there are 5 switch blocks that changes their position constantly (only 2 different positions for each, time-based), a reflecting fireball (which interacts with the blocks) and a Grinder in the floor (pipes). Wendy and her decoys appears from the pipes, as in the original battle. Something to note is that decoys are more similar to Wendy in this battle (they have the same graphics and palette than Wendy).

### VIP4

Wendy is the first encountered Koopaling of the game, found in Blackout Building. In this battle, lights turn off and on constantly, hiding most of the room in a black background, including Wendy and her decoys, expect they're still black when the lights are on. There's also a Mega Mole in the room.

### VIP5

Wendy is the sixth encountered Koopaling of the game, found in Catastrophe. In this battle, there's a switch that turn off and on the player visibility (timer-based), two small platforms with spikes, two reflecting fireballs and two ON/OFF switches. Wendy and her decoys appears from the pipes, as in the original battle.
VIP2 - World 2

Second world is where the difficulty starts to raise, specially on secret exits. However, if the secret exit of 'The Many Uses of a P-Switch' Returns is reached, it's possible to access to the "storehouse" of the game: 🆁 The Chambers of Secrets, where it's needed to have beaten at least one Switch Palace in order to access to free Yoshi and Powerups for the hardest levels.

## Level Select

1. The Ninja Art of Wall-Running
2. Pipe-Lakitu Mountain
3. 'The Many Uses of a P-Switch' Returns
4. Great Buddha Hall
5. The Many Uses of a Key
6. ( ^^) A Change of Foes
7. I've Been Working on the Railroad
8. Morton's Revolving Castle (\*)

### Secret Levels

* ( ^ω^) Woosh-Lu-Whee-Lala
* 🆁 The Chambers of Secrets
* Green Palace

(\*) ***NOTE:** Despite that the secret exit of I've Been Working on the Railroad is the one which actually leds you to Morton's Revolving Castle, it's assumed that it **isn't** a secret path, since otherwise the entire rest of the game would be secret levels.*
Chuck E. Cheese's Sketch Book

The **Chuck E. Cheese's Sketch Book** is a photo booth attraction found at many Chuck E. Cheese's restaurants.

## Concept

The Chuck E. Cheese's Sketch Book purports to allow customers to have their picture taken and re-sketched out by Chuck E. himself, before being printed out for the user to keep.

The Sketch Book mainly works in a fashion typical for most photo booths. Users step into the open booth and insert a token, then select a portrait or group photo layout for their printout. After the user's picture is taken (with a 15-second delay between choosing photo layout and the picture being taken), Chuck E. "sketches" out a copy of the image and the machine prints out the completed image, complete with Chuck E.'s own signature, the date of the photo being taken, and a special frame on the printout. On occasion, Chuck E. may make deliberate "mistakes" and correct them, and say positive things about the image he's drawing out.

The first batch of Sketch Book booths were made - presumably in the very early 2000s - by long-time CEC partner ICE, which made a number of CEC Entertainment's games in the past, as well as many others for other arcade joints. The actual software that operated the booths ran on Red Hat, a popular Linux distribution at the time. As with all other period attractions that had voice lines from Chuck E., Duncan Brannan voiced the titular mouse.

## Locations

The Sketch Book is largely in use solely at the Chuck E. Cheese's family fun center chain, however some other businesses outside of actual locations also have Sketch Book booths, some either coming from affiliation (direct or indirect) with CEC-ABS, or under their arrangement.

* Chuck E. Cheese's (all locations)
* Chuck E.'s Snack Spot (scaled-down version of CEC's restaurants - many have Sketch Book booths)
* Varosha International Airport (located at Terminal 2 entrance)
* Kabushiki Gaisha ABS Southwest Annexe (in the visitor center)
* ABS Broadcasting Center (inside visitor center)
* Six Flags Over Texas (will be located in the Chuck E. Town section of the park in the lobby of the Pizza Time Theater)
VIP1 - World 1

* Outside
* Inside

The first world of VIP1 is relatively easy. It starts out with a couple of levels in the overworld, then heads into an enclosed valley; this is also where Yoshi resides, as well as Iggy Koopa in his partially submerged castle. His castle blocks the way to the proceeding world.

After Yoshi's House the path splits into two, giving the player a choice of route to the castle.

## Level Select

1. 1-1 Remodeled
2. The Many Uses of a Switch
3. Yoshi's House
4. Frozen Peaks
5. Dodge the Enemies!
6. Thrill Lift
7. Fear of the Porcupuffer
8. Flooding Castle

### Secret Levels

* The Yellow Switch

* 1-1 Remodeled
* The Many Uses of a Switch
* Yoshi's House
* Frozen Peaks
* Dodge the Enemies!
* Thrill Lift
* Fear of the Porcupuffer
* Flooding Castle
* The Yellow Switch
1/9
YELLOW Storehouse

* Layout
* Contents

## Progression

**YELLOW Storehouse** is a secret level in World 5, and the third Storehouse of the game. It's also the only Storehouse to have an actual exit.

It contains 4 question blocks (2 with flowers and 2 with feathers) and a Yellow Yoshi.

To reach the "secret" room of this level (and therefore get the exit) it's needed to reach the BLACK Storehouse first, as the Star Reserve Item block is vital. Once the Star in the reserve item is gotten, it's needed to reach the top-left corner of the storehouse, still with the Star in the reserve. If done successfully, the player will appear in a new room, with a message box and a Goal Sphere.

* Message when the secret room is reached
* The Goal Sphere
1/2

(\*) ***NOTE:** Considering that for reaching the exit, it's needed to beat all levels from the Special World (in order to reach the BLACK Storehouse), which are very hard, and that the only hint about this secret is hidden in A Load of Blather, this level is considered to have a "Very Hard" exit, despite that the actual process, once all pieces are together, is very easy to do.*
VIP3 - World 1 (Peaceful Plateau)

* World 3 - Joyous Jungle
* World 4 - Brisk Borderlands
* World 5 - Itsy Island

**Peaceful Plateau** (also known as *Desolated Plateau*) is the first world in VIP3.

## Level Select

1. A Load of Blather
2. Eshua's (-w-) Valley
3. It's Hot! It's Fast! It's Rough!
4. X
5. The Hermetic Castle

### Secret Levels

* The Fourteenth Work of Utter Garbage
* WHITE Storehouse
* A Mysterious Place
* Isn't this level a bit too easy?
* Slipping Through to the Yellow Switch
An Introduction to (!) Switches

## Progression

**An Introduction to [!] Switches** is a secret level in World 1, and the first switch palace in the game. As the title suggests, it's just an introductory level without too much impact.

This level is very short and has no music. The first room is a powerup room and there's a door which leads to the next room. In the second room, there 3 switch palaces, surrounded by cement blocks so the player can't reach them: a Blue Switch, a pressed Green Switch, and a custom Smiling Yellow Switch. There are also some munchers the player must dodge by hitting and jumping in the Rexes, and a pipe in the end of the room. In the next room, the proper Blue Switch can be found, accompanied with a sort of guy (without gameplay impact, just for decoration).
I'll Never Forget My Gratitude to You

## Progression

**I'll Never Forget My Gratitude to You** is the third level in World 3. It's a level which focuses in a sprite gimmick.

The level's gimmick is about showing constantly a message through all the stage, spamming the sprite "Display Level Message 1", which makes all gameplay to "freeze" temporarily until the player makes the message dissapear. As a kind of joke, the message is from the Ninji encountered in the beggining of the level (which is supposedly trapped) and by killing it, the player saves it.

* Ninji requesting help
* Ninji being grateful for your help
1/2
Chuck E. Cheese's Royalty Point Mall

**Chuck E. Cheese's** is a family entertainment center located in the Royalty Point Mall in Superabet City, Sovereignty of Dahrconia. The restaurant/fun center is located on the second floor between Justice & Brothers and Best Buy. This is one of smaller Chuck E. Cheese's locations.

## History

The Royalty Point Mall location opened in 1989.

## Show status

It houses a Rocker stage with space theming (the space theming was added around the time one of the Florida locations got the "Space" stage) and a Broadway Helen on a swing.

## Game and ride gallery for Royalty Point Mall location

Cyclone arcade gameTeenage Mutant Ninja Turtles Pizza Drop arcade gameBoppin' Bugs arcade gameJett RiderWacky Ducks (branded as "Chuck E.'s Duckies")Pac-Man Battle RoyaleHelicopter coin-op rideGalaga arcade gameSuper Off Road arcade gameBarney coin-op rideNight Hawk coin-op ride onPac-Man arcade gameThe Simpsons Cupcake Contest arcade gameChuck E's Skee Ball
EKids Preschool

eKids Preschool is a Durian preschool channel. It was launched on October 15th, 2009.

## History

eKids Preschool launched on October 15th, 2009, with all preschool programming moving over from the main eKids channel.

## Programming

### Current

* Ask the Storybots (August 15th, 2016-)
* Curious George (October 15th, 2009-)
* In The Night Garden (October 15th, 2009-)
* Mecha Builders (December 5th, 2022-)
* Peep and the Big Wide World (October 15th, 2009-)
* Pikwik Pack (January 18th, 2021-)
* Puffin Rock (January 19th, 2016-)
* Sesame Street (October 15th, 2009-)
* Stella and Sam (February 14th, 2011-)
* Strawberry Shortcake (October 15th, 2009-)
* Super Why! (October 15th, 2009-)
* Thomas and Friends (October 15th, 2009-)
* Toot & Puddle (October 15th, 2009-)
* Willa's Wild Life (October 15th, 2009-)

### Former

* Barney and Friends (October 15th, 2009 - December 1st, 2017)
* Caillou (October 15th, 2009 - August 12th, 2016)
* Care Bears: Adventures in Care-a-lot (October 15th, 2009 - June 29th, 2012)
* Bunnytown (October 15th, 2009 - February 11th, 2011)
* Mack & Moxy (October 3rd, 2016 - January 4th, 2019)
* Make Way for Noddy (October 15th, 2009 - December 28th, 2013)
* The Adventures of Chuck and Friends (November 1st, 2010 - September 30th, 2016)

## Blocks

### Current Blocks

* Wake Up With Sunny (October 15th, 2009-)
* The Magnificent Morning Show (October 15th, 2009-)
* Lunch Club (June 5th, 2012-)
* eKids Preschool Bedtime (December 1st, 2010-)

### Former Blocks

* The Go! Go! Show (October 15th, 2009 - June 4th, 2012)
* The Sleepytime Hour (October 15th, 2009 - November 30th, 2010)

## Special Events

Special events tend to happen on eKids Preschool from time to time. A special event usually takes place seasonally during a holiday, such as Christmas, Halloween, and Easter. Special events are also used as a way to promote new shows and celebrate events.

To view a list of special events that have took place, click here.