recursal/Fanatic-Fandom huggingface dataset:
Oran's Bar Tab Register

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**Oran's Bar Tab Register** is one of the mission items in *ELEX*. Reading it provides 20 .

Sinda: has not paid twice.- Helped myself to some food items from her storage as compensation.Drog: always pays, but takes an age to get round to.- Took his weapon as deposit while he was drunk.Angrim: hardly ever here. Too self-righteous, pays.Jora though, he's a profitable drinker.Alvar: a trouble causing drunk.Paid off his tab by allowing me to empty his pockets while he was lying asleep.Took his weapon again when he was lying in the mud, again. Took the rest of his shards when he was lying on the table, totally drunk. Now he seems to have disappeared. Shame, he was a good customer.
Old Obligations

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**Old Obligations** is one of the main missions in *ELEX*.

## Sub-missions

* Defective Reactor
	+ New Reactor Coil
* Heavy Suspicion
* Pact with the Devil
	+ Blackmail
	+ Death of a Friendly Jackal
* Ulbricht's Big Offensive
	+ A Pure Field Commander
	+ The Battle of Ignadon
		- Ready for Battle
		- Destroy the First Alb Position in Ignadon
		- Alb Forward Position
		- Advance to the Next Alb Position in Ignadon
		- Alb Central Position
		- Battle for the Converter in Ignadon
		- The Alb Army in Ignadon
		- With Combined Strength
* Jurek's Keycard
* War of the Machines
	+ The Converter in South Abessa
	+ The Converter in Tavar
	+ The Converter in Ignadon
	+ The Converter in West Xacor
	+ The Converter in East Xacor
* Family Meeting
	+ Joys of Fatherhood
	+ A Brother's Love
	+ Kallax's Trap
Old Radio Recording 2

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Radio Recording 2** is one of the audio logs in *ELEX*.

## Location

This recording is found inside the building where Kallax lures Jax into a trap, northwest of the Converter in North Abessa teleporterr, on the west bank of the river source.

## See Also

* Old Radio Recording 1
* Old Radio Recording 3
Map Piece 10

**Map Piece 10** is one of the mission items in *ELEX*. It is one of 16 pieces which form a larger map that Jax can assemble at his quarters in Origin. Once all the pieces are found, the safe next to the map opens.

## Location

* On a desk inside the larger warehouse building on the west end of the Hangar teleport site

## Notes

* There are also a Small Blue Gemstone and Instructions to make Elixir of Stamina in the same room.
Memo to Plant Security

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**Memo to Plant Security** is one of the mission items in *ELEX*. Reading this memo provides 10 .

We request you pay closer attention to access protocols. Security discovered a reporter in here again yesterday. Anyone found to be breaking access rules will face disciplinary procedures.
This could lead to immediate dismissal without pay.

## Location

* Ruins of a plant west of the Old Factory teleporter
Persuader I

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 Constitution | 24

The **Persuader I** is one of the one-handed weapons in *ELEX*.

## Location(s)

* One can be found on a table in a small camp southeast of Shorty's position and southwest of the Hort teleporter in Ignadon, roughly equidistant to both. (The same location also has the Ring of Poison Resistance).

## See Also

* Persuader
* Persuader II
* Persuader III
Moldy Bread

**Moldy Bread** is a Mission item found in Edan's capital, Goliet. When Irdor requests food for the starving Cultivators at his World Heart, it can be given instead of 50 Cultivator's Loaves.

## Location

After entering Goliet through the northwest entrance guarded by Drog, take right path and go straight until you reach the area with Sinda’s shop on left, a generic house on the right and the tavern in front. Go around Sinda's shop and behind it you will find the item in a pile of garbage.

## Missions

* Food Supplies
* Supplies for the Cultivators
* Question Irdor
Patron

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Patron** is one of the mutant creatures in ELEX.

## Location

They can be found anywhere other mutants are found and appear more frequently as the game progresses. Some locations include:

* In a cave south of the Valley of the Damned Teleporter.
* Converter in North Abessa

## Trivia

If you stand still he's almost distracted by your lack of movement and doesn't seem to attack.
Outlaw Hunt Audiolog 3

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**Outlaw Hunt Audiolog 3** is one of the audio logs in *ELEX*.

## Location

* Chloe's bar at the Fort, just inside the entrance, to the right.

## Message

*???: Why, what do you want with him?*
*Bounty Hunter: What's what I want got to do with you? Just tell me if you've seen him.*
*???: Fuck off, no one round here's scared of you, and I'm under the Duke's protec-araahhhhh!*
*Bounty Hunter: Oh that's funny, because you seem scared now. And looking round I can't see the Duke anywhere. So... tell me where Chad is, or I'll nail you to this wall by your tiny, little ball-bags.*
*???: Arrrgh.. all right, he was here, he was here, then he went off somewhere.*
*Bounty Hunter: Somewhere? Where?*
*???: I don't know... yag... arrgh... Ignadon... I think he went to Ignadon*
*Bounty Hunter: There, that wasn't so hard, was it? Whereas this knife is very hard steel. Thanks for the information and everything, but I can't have you blabbing to the Duke. Bye, bye, Doobi.*

## See also

* Outlaw Hunt Audiolog 1
* Outlaw Hunt Audiolog 2
* Outlaw Hunt Audiolog 4
* Outlaw Hunt Audiolog 5
Ryan

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Ryan** is one of the Characters in *ELEX*. He can be found just outside the southern gate to the Fort. He is Blake's bodyguard. He also sells a few chems and Packs of Cigarettes.

Killing him nets 200  (100 for the killing him and 100 for the mission task).
Old Military Recording 2

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**Old Military Recording 2** is one of the audio logs in *ELEX*.

## Location

Inside a ruined building near a metal radio tower that stands on the eastern side of the bent road that runs between Abessa and Tavar. The recording can be found on one of the control panels.

## See also

* Old Military Recording 1
* Old Military Recording 3
* Old Military Recording 4
* Old Military Recording 5
* Old Military Recording 6
* Old Military Recording 7
* Old Military Recording 8
Map Piece 16

**Map Piece 16** is one of the mission items in *ELEX*. It is one of 16 pieces which form a larger map that Jax can assemble at his quarters in Origin. Once all the pieces are found, the safe next to the map opens.

## Location

* Inside a small house located above ground next to a ruined research facility. South east of Converter in South Abessa teleporter.
Master Craftsman's Certificate

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Master Craftsman's Certificate** is one of the mission items in *ELEX*.

Name of Hero: Tone Well-thonged
Attributes: A healthy diet and a healthy body mean you're the best. Any failure is down to your fellow players. Remind them of that, constantly, and flex at every possible opportunity.
Favorite Phrase: Flex it, flex it, feel it, see it, that's the best in action.

## See also

* Yellowed Game Manual
* Epic Poems 1
* Epic Poems 2
* Epic Poems 3
* Epic Poems 4
* Epic Poems 5
* Epic Poems 6
* Epic Poems 7
Plague of Insects

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Plague of Insects** is one of the tasks for the sub-mission "A Tough Test" of the Companion mission "The Greatest Challenge" in *ELEX*.

## Tasks

* Kill 3 "Plague of Insects" with Nasty, each worth 95 . They also each yield:

 Ivory Plate 3×
 Stinger 1×
 Gland 1×
 Chitin Armor 1×
 Raptorial Leg 1×
Old Planning Notice

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Planning Notice** is one of the mission items in *ELEX*. Reading it provides 10 .

So you don't forget what will happen:Kitchen tomorrow starting at 9:00.Electrician tomorrow evening.Bathroom will start the day after tomorrow. Phone the electrician again, he's gone screwy since that man made those claims about the Comet. I don't want him using this rubbish to cancel our appointment again!

## Location

* Metal storage unit drawer in the garage of the house north of the Converter in Edan, with 2 spread-eagle skeletons inside.
Outpost Status Report

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The **Outpost Status Report** is one of the mission items in *ELEX*. It is received from Dirk

I have shored up our defenses against Reaver attacks, but our ammunition use has been high
- Our communications remain defective
  There has been an increasing threat from creatures attack, so I have increased our patrols
  We lost another trainee on patrol, Acolyte Bernhard was fatally injured
  Additional Acolytes in-training reported as lost when patrol arrived
  Food reserves have been restocked, but remain insufficient
  It isn't possible to continue training, we're losing too many Acolytes

I am requesting prompt reinforcement of our strength by man or machine.

Dirk, Legate
Numbered Slip of Paper 4

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**Numbered Slip of Paper 4** is one of the mission items in *ELEX*. Reading it provides 10 .

1

## Location

* Inside the serial killer house located north and slightly northeast of the Converter in Edan on the second floor of the. It can be found on the floor next to a skeleton in one of the two rooms off the main area.

## See also

* Goodbye Letter
* Numbered Slip of Paper 1
* Numbered Slip of Paper 2
* Numbered Slip of Paper 3
Old Liquor Factory

*This article is a stub. You can help ELEX Wiki by expanding it.*

* Rippers (3)
* Trained Jackals (6) ?

* Rippers (3)
* Trained Jackals (6) ?

The **Old Liquor Factory** is one of the Tavar Locations in *ELEX*. The area consists of 2 large buildings, 4 round tanks and a radioactive parking lot. It is also liberally sprinkled with mines.

The northern-most building contains a safe containing a Small Green Gemstone. The code for the safe is 6974 and this can be found painted on the floor of the upper platform overlooking the area with the safe. There is also a Level 2 locked, 8 cylinder chest in the same building, five bottles of Strong Liquor. And on the roof are several Fuel containers.

There are at least 2 syringes of Leadbelly in one of the abandoned trucks.

The second (southern-most) large building contains the remaining 5 bottles of Strong Liquor and the Concentric Cross-armature Coil. On the topmost (partial) level you can find an electronically-locked Rusted Safe (code 7616; see Crumpled Note (3)).

## Location

It is located due east of the Sandy Pines motel in western Tavar. The caves inside the cliff behind it are full of Reavers (Lone Tucker and his gang).
Old Military Recording 4

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Military Recording 4** is one of the audio logs in *ELEX*.

## Location

Inside a ruined building near a metal radio tower that stands on the eastern side of the bent road that runs between Abessa and Tavar. The recording can be found on one of the control panels.

## See also

* Old Military Recording 1
* Old Military Recording 2
* Old Military Recording 3
* Old Military Recording 5
* Old Military Recording 6
* Old Military Recording 7
* Old Military Recording 8
Old Observatory

*This article is a stub. You can help ELEX Wiki by expanding it.*

* Sick Mass Rat x2
* Runt Biter x1 (outside)

* Sick Mass Rat x2
* Runt Biter x1 (outside)

The **Old Observatory** is the starting location in *ELEX*. It is just below the cliff where Jax crash-landed his Raider after it was shot down over North Edan.

Upon leaving the Old Observatory (and immediate exterior surroundings), you should have:

* Adventurer's Amulet (1)
* Arrow (10)
* Bolt (2)
* Bone (8)
* Broom (1)
* Canned Food (2)
* Casket (1)
* Cigarette (12)
* Collectable Toy Car (1)
* Cultivator Bow (1)
* Cultivator's Loaf (1)
* Dried Meat (2)
* Electronic Scrap (11)
* Energy Drink (1)
* Explosive Rocket (1)
* Fine Cup (1)
* Hammer (2)
* Healing Potion (1)
* Iron Bar (1)
* Iron Ore (2)
* Large Healing Potion (1)
* Magnesium Torch (7)
* Mana Plant (2)
* Map Piece 03 (1)
* Metal Scrap (4)
* Mighty Healing Potion (1)
* Mug (2)
* Natural Elex (1)
* Oil Lamp (1)
* Picklock (2)
* Raw Meat (3)
* Ring of Vigor (1)
* Shotgun Shell (10)
* Small Healing Herb (1)
* Small Healing Plant (4)
* Small Healing Potion (10)
* Small Mana Plant (1)
* Small Mana Potion (3)
* Small Mental Energy Reserve (1)
* Small Yellow Gemstone (1)
* Tape (13)
* Toilet Paper (7)
* Unusable First Aid Kit (2)
* Water Bottle (1)
* Wine (1)
* Worker Pants (1)

* Adventurer's Amulet (1)
* Arrow (10)
* Bolt (2)
* Bone (8)
* Broom (1)
* Canned Food (2)
* Casket (1)
* Cigarette (12)
* Collectable Toy Car (1)
* Cultivator Bow (1)
* Cultivator's Loaf (1)
* Dried Meat (2)
* Electronic Scrap (11)
* Energy Drink (1)
* Explosive Rocket (1)
* Fine Cup (1)
* Hammer (2)
* Healing Potion (1)
* Iron Bar (1)
* Iron Ore (2)
* Large Healing Potion (1)
* Magnesium Torch (7)
* Mana Plant (2)
* Map Piece 03 (1)
* Metal Scrap (4)
* Mighty Healing Potion (1)
* Mug (2)
* Natural Elex (1)
* Oil Lamp (1)
* Picklock (2)
* Raw Meat (3)
* Ring of Vigor (1)
* Shotgun Shell (10)
* Small Healing Herb (1)
* Small Healing Plant (4)
* Small Healing Potion (10)
* Small Mana Plant (1)
* Small Mana Potion (3)
* Small Mental Energy Reserve (1)
* Small Yellow Gemstone (1)
* Tape (13)
* Toilet Paper (7)
* Unusable First Aid Kit (2)
* Water Bottle (1)
* Wine (1)
* Worker Pants (1)

## Missions

* Survival
* Finish the next Mass Rat
* Use the elevator!
* Enter Edan

## Notes

1. ↑ 1.0 1.1 Includes those collected from killing creatures
Old Leaflet 4

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Leaflet 4**, also identified as **Flyer** before you pick it up, is one of the documents found scattered throughout the world of Magalan. It is a Old World pre-Great Fall advertisement flyer created by the Infinite Skies Corporation. Reading this provides 10.

## Location

* On the ground, inside the wrecked house, south-west of Geron's house, south-east of River Delta teleporter.
* In the Hotel Ruins of Goliet in Ragnar's throne room on the floor, right between the back of the throne and the tree behind it.

## Message

Do you want to know how healthy your child is?
We will conduct a free examination at our processing center.
Infinite Skies
For a better future.

## See also

* Old Leaflet 1
* Old Leaflet 2
* Old Leaflet 3
Outlaw's Ring

*This article is a stub. You can help ELEX Wiki by expanding it.*

The **Outlaw's Ring** is one of the Rings in *ELEX*.

## Location

* Dresser in the bedroom on the upper floor of the house just south of the Converter in Tavar teleporter.
* North of Fort, inside the center dome. Lays on a blue box. Ruins of the Dome
Old Notebook

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Notebook** is one of the mission items in *ELEX*. Reading it provides 20 .

I see more vehicles every day. They are all driving to that large military base. It's like people are popping up out of nowhere.There's something strange about all this.Everyone travelling to the base is keeping quiet about why and I haven't seen anything in the news yet. We mere mortals have been left in the dark to guess.This thing is so secretive I'm not sure I really want to know what's going on.

## Location

* Drawer next to the sofa, upstairs in the house just south of the Converter in Tavar.

## See also

* Old Notebook 1
* Old Notebook 2
* Old Notebook 3
Map piece

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Map Piece 01
* Map Piece 02
* Map Piece 03
* Map Piece 04
* Map Piece 05
* Map Piece 06
* Map Piece 07
* Map Piece 08
* Map Piece 09
* Map Piece 10
* Map Piece 11
* Map Piece 12
* Map Piece 13
* Map Piece 14
* Map Piece 15
* Map Piece 16

* Map Piece 01
* Map Piece 02
* Map Piece 03
* Map Piece 04
* Map Piece 05
* Map Piece 06
* Map Piece 07
* Map Piece 08
* Map Piece 09
* Map Piece 10
* Map Piece 11
* Map Piece 12
* Map Piece 13
* Map Piece 14
* Map Piece 15
* Map Piece 16
Outlaw Hunt Audiolog 4

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Outlaw Hunt Audiolog 4** is one of the audio logs in *ELEX*.

## Message

*???: What? Who are you? What brings you to Ignadon?*
*Bounty Hunter: Look... I've travelled a long way. So, please, answer my questions and stop asking ones of your own. Or, I am gonna have to hang you from a wall by your testicles.*
*???: Why would you do something like that?*
*Bounty Hunter: Aw, shit... didn't I say, no questions, I just want answers!*
*???: Ahhh, argggh, ahhh. Abessa! Abessa! I met some Outlaw going to Abessa.*
*Bounty Hunter: And you couldn't have said that twenty seconds earlier? It would have saved you a perfectly decent set of pants.*

## See also

* Outlaw Hunt Audiolog 1
* Outlaw Hunt Audiolog 2
* Outlaw Hunt Audiolog 3
* Outlaw Hunt Audiolog 5
Mountaineer's Journal

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Mountaineer's Journal** is one of the mission items in *ELEX*. Reading it provides 20 .

## Location

Peace. That is the secret of the mountains. Here in the thin air above the Berserkers, Outlaws and Albs.
I am ready for the challenge that awaits. Now that I have conquered the cliffs of Tavar. I will head to Xacor.
I have heard many stories about the land behind Xacor. Of cities, of lakes and secretive people. Now, I will see these things for myself Whatever the cost.
And that cost could come soon, I heard something rumbling above the mountains. I think that a troll lives there somewhere. That's one challenge I must avoid.
...
I found out the code: 4259. I will leave all of my things there for the day I return. Just don't forget the book.
Max

**In the fight between** Garald and **Max**

If you choose to help Max or just let them fight it out (in this case Max would kill Garald most of the times) either way if Max lives then you get to talk with him which results in you getting a chance to do one quest for him.

In the quest you follow Max to the Fort. After reaching the Fort you can insist on going with Max to meet William (Though you can not take part in their conversation but following him back to William gives you a 100 more exp).

Max will promise you reward if you don't go with him to see William but when you talk to him later, he wont give you anything.

After their conversation you can ask him to pay you and you can choose to get half or ask for all of the Elexit (300) if you have 5 points in Combat.
Old Weapon Test Report

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Weapon Test Report** is one of the mission items in *ELEX*. Reading it provides 10 .

Test blast was at 10:00.Successful completion without incident.The test was a complete success and delivered the promised explosive power.Requesting approval for use.

## Location

* In the tunnel beneath Chloe's bar at the Fort
Picklock

A picklock (aka lockpick) is one of the tools found throughout Magalan and used to open mechanical locks. Very useful to adventurers, one must receive training or wear a piece of equipment that increases the Lock Picking Ability to make use of it.

## Notes

* The Locksmith Ability, requiring 75 Dexterity and 50 Intelligence, renders lockpicks unbreakable.
* Lockpicks are relatively common and easy to find. Additionally, they rarely break so the Locksmith Ability may not be worth investing in.
* You can gain the Locksmith Achievement by picking 100 locks.
Ominous Note

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Ominous Note** is one of the documents found scattered throughout the world of Magalan. There are several Ominous Notes that can be found by exploring the world.

Fred was here.

## Locations

* One can be found once you exit the Old Observatory. There are cliffs ashore the river - if you take the left turn once you cross the broken bridge at the Observatory entrance, one of the cliffs has the note laying atop itself.
* One can be found inside Cormag's house in Goliet which is the upper-right of three houses in front of the Hotel Ruins. Beware, taking it counts as stealing.
* Three are found with the family of skeletons by the UFO sign on the peak near Origin (along with various other loot).
* One can be found at the small vendor campsite just outside The Domed City.
* One can be found inside the large brick building west of the Abandoned Cliffs Teleporter.

## Gallery

Notes

* Piranha Bytes used to post screenshots of a skeleton named Fred in various locations around Magalan on Twitter before the game was released.
* Piranha Bytes game *Risen* features Fred, a skeleton the player can summon to aid in combat.

## External links

* Message from Fred the Skeleton
* Message from Fred the Skeleton - Pt.2
* Message from Fred the Skeleton - Pt.3
Ring of Vigor

*This article is a stub. You can help ELEX Wiki by expanding it.*

  Maximum Health | +10

The **Ring of Vigor** is one of the Rings in *ELEX*.

## Location

* One can be found on a skeleton hanging on the upper floor of the Old Observatory near the crash site.
* One can be found east of the Great Lift, in a neighborhood of five houses divided by streams. There are two houses in the northeast and three to the southwest all close together, the ring is in the lvl 1 locked chest near the window on the first floor of the right-most of the northern two houses.
Sailor's Journal

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Sailor's Journal** is one of the audio logs in *ELEX*.

## Location

* This audiolog is found between two of the red sea containers on the jetty along the coast about mid-way between the Abandoned Cliffs and the Company premises: West Edan teleporter locations. It provides the half of the code to open the safe in the harbormaster's house.
Old Research Notes

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Research Notes** is one of the mission items in *ELEX*. Reading it provides 20 .

Day 1:After months of cultivation, I have finally found the perfect hybrid.I have planted the next batch of seeds.We'll see if they develop as I would hope.Day 10:My sweet babies, they are growing and flourishing.Dea RosacearumYes, I like the name.A lot of sun and care have paid off.Day 12:Insects!Disgusting parasites have completely destroyed my crop.I am mixing up a pesticide to deal with them.I will wipe these things out and start another crop.

## Location

* These notes are found on the hood of a wrecked automobile in the southernmost of the three domes west of the Southern Cliffs teleporter (the farthest dome from Rider).
Reaver Note

*This article is a stub. You can help ELEX Wiki by expanding it.*

This **Reaver Note** is one of the mission items in *ELEX*.

Note attack the World Heart? I would be stupid not to take the chance. Baxter can take his orders and shove them. My people are starving, and if I don't get them something to eat soon they'll turn against me. I told the guys that they have provisions over there. They must do, don't they. So, if they do, then we can take them.
Rat (Outlaw)

**Rat** is one of the characters in *ELEX*.

## Description

Rat is an opportunistic and only semi-trustworthy Outlaw based out of The Fort.

If Jax becomes an Outlaw, Rat will be the faction trainer.

## Location

He is typically found at the northern end of the bridge in the dead center of The Fort.

## Missions

* Tramp Confederacy
* Waiting on Rat
* Fresh Blood
* The Claws

## Gallery

* Rat, the Overseer
Rorik

**Rorik** is one of the Characters in *ELEX*.

## Description

Rorik is an Berserker in the Domed City and the brother of Kral. He wanted to learn magic since he was a child, and when no one supported his desire to join the Hooded Crows, he stole mana from the Goliet shrine and was exiled. He escaped the Valley of the Damned and made his way to the Domed City.
Plasma Cell

* Plasma Blaster PLS-C (I / II / III)
* Plasma Blaster PLS-T (I / II / III)
* Plasma Rifle (I / II / III)
* Plasma Rifle PT3 (I / II / III)
* The Executor
* The Redeemer

**Plasma Cells** are one of the types of ammunition in *ELEX*. In addition to being used as ammunition, they are also used in the following recipes:

* Recipe Plasma Grenade
* Recipe Plasma Rocket

## Location(s)

* These can be purchased from Hagen at the Hort
Plasma Rifle

The **Plasma Rifle** is one of the energy weapons available in *ELEX*.

## Location(s)

* One can be purchased from Hagen at the Hort
* One can be found inside the Converter in East Xacor inside a safe behind locked door. Code to both is 0666.
* One is given to you for free if you join the Clerics and then successfully answer all three questions in Knowledge Is Power

## Attack Types

NOTE, all Plasma Rifle and Plasma Blaster variants have identical attack types. This variant (just Plasma Rifle, with no additional suffix) and its upgraded versions are the highest damage variant, with the stage 3 upgrade Plasma Rifle III having the highest damage per shot of all Plasma Rifle variants that can be upgraded, but the highest Attribute requirements to wear. The Redeemer however has even higher damage output.

* Single Shot fires, as described, a single focused shot.
* Plasma Ball fires a shot that does a small AoE explosion for slightly less damage than the standard Single Shot, still costs only 1 ammo per shot
* EMP fires a shot that will stun any kind of Mech for a couple of seconds, but does no damage at all

## Comparison to other Cleric guns

* Compared to the Laser Rifle and variants, with the Single Shot attacks the two are evenly matched but the ammo for the Laser Rifle costs one third as much, so the Laser Rifle ends up being the more economical single-target weapon.
* Compared to other prominent AoE weapons with Plasma Ball, the Plasma Rifle doesn't do as much damage per shot as other versions but it can still fire very quickly and accurately, and its 6 cost per Plasma Cell is much more reasonable than the rockets of the Rocket Launcher

## See also

* Plasma Rifle I
* Plasma Rifle II
* Plasma Rifle III
* Plasma Rifle PT3
* Plasma Rifle PT3 I
* Plasma Rifle PT3 II
* Plasma Rifle PT3 III
* Plasma Blaster PLS-C
* Plasma Blaster PLS-C I
* Plasma Blaster PLS-C II
* Plasma Blaster PLS-C III
* Plasma Blaster PLS-T
* Plasma Blaster PLS-T I
* Plasma Blaster PLS-T II
* Plasma Blaster PLS-T III
* The Redeemer
Reaver Leader's Notes 5

**Reaver Leader's Notes 5** is one of the mission items in *ELEX*. Reading it provides 10 . (25  with Bookworm perk)

Killing a man is easier than slaying a raptor. Our storerooms are now full with supplies from the exiles we raided. Soon we can tap into the Elex seams here and then we'll have it to purchase anything we want. Until then we will have to go "visit" the surviving exiles more often. BB.

## Location

* Sitting on a table at the level 4 (above the elevator stop) of the Reaver-infested mine, west of the River Delta teleporter.

## See also

* Reaver Leader's Notes 1
* Reaver Leader's Notes 2
* Reaver Leader's Notes 3
* Reaver Leader's Notes 4
Report about the Berserker Attack

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**Report about the Berserker Attack** is one of the mission items in *ELEX*. It can be found on the front porch of Blake's / Rat's dwelling.

Bastards caught us napping, I told that shitface Pizzle to keep watch. He must've been wanking when they came.Now, I will have to take the canyon back tonight!When I find Pizzle's body I'll cut off his cock and stuff it in his dead mouth.Cockfumbler was useless in life, now we're all paying for his mistake.
Question of Faith

**Question of Faith** is one the main Clerics missions in the Ignadon region in *ELEX*.

## Sub-missions

* Access to the Archives
* The Way to Calaan

## Description

Eva wants you to retrieve the book Arvid's Teaching from the restricted archives in the Cathedral in the Hort.

Getting access can accomplished by speaking with Karl and either have joined the Clerics or added yourself to the authorized list on the nearby computer (requires Crafting 3, +50 ).

Alternatively, by watching Karl's movement, it is possible to sneak in, but coming within speaking distance of any of the archivists will cause them to kick you out.

The book in question is in the only enclosed room at the back of the lower of the two archive levels. Additionally, there are numerous other books scattered throughout the archives, but if not authorized to be there, they are forbidden and require timing the archivists movements to avoid being spotted stealing.
Scrap Delivery

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**Scrap Delivery** is one of the tasks of the sub-mission "Favor for the Scrap Baron" of the main Outlaws mission "Fragile Power" in *ELEX*.

## Consequences

If you lie to Mad Bob, you won't get paid for Technical Advancement quest. It will also cause a death of Bill unless you save him from Vance.
Repel the Reavers' Attack

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**Repel the Reavers' Attack** is one of the tasks of the sub-mission "Alarming News" of the Berserker mission "Seeking Promotion" in the Edan region in *ELEX*.

## Sub-tasks

* Death to the Attackers! *The reavers threatening Thorgal's post must be eliminated.*
Researcher's Letter

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**Researcher's Letter** is one of the mission items in *ELEX*.

## Location

This letter is found inside the safe in Jax's quarters at the camp at Origin, along with the Amulet of Wanderlust and 500 Elexit.

If you are reading this, I am probably long gone.
I have had a keen interest in the comet for as long as I can remember. It brought so much destruction, but it also brought immeasurable power in the form of Elex. It is a symbol of death and resurrection.
For many years, I studied the impact the comet strike had on the environs and how far its larger and smaller parts were scattered across the land. During my search for parts of the comet core, I recorded huge Elex deposits. According to previous research, the core supposedly has a very specific density and possesses certain remarkable powers. Although I did not dare venture into the crater – the poisonous gas and the radiation are lethal the further down you go – I eventually found a piece of the comet core during my travels.
I had this special gift sealed and attached to a chain before I stored it away in its hiding place. Only the one who has been retracing my steps and knows to appreciate the unique properties of the core shall be able to use it to their advantage.
Good luck, stranger.
Rocket Launcher

Dexterity | 45

The **Rocket Launcher** is one of the heavy weapons in *ELEX*.

## Location(s)

* One can be found inside the Converter in Ignadon. It's locked in a safe (4486 - code can be obtained through Arx'es companion quest: Heads Must Roll).

## Attack Types

The Rocket Launcher is one of the strongest Heavy Weapons available, with very high damage output in all of its options. NOTE, you can cause friendly fire on yourself if the projectile lands too close to you, so be careful with your aim.

Unlike some weapons, each attack type takes unique ammo.

* Explosive Rocket is a straightforward dumbfire rocket with good damage.
* Fragmentation Rocket does less damage than the Explosive Rocket but covers a slightly wider area.
* Plasma Rocket appears to cause the same damage as the Explosive Rocket but with a different damage type.

## Comparison to Heavy Weapons

* Compared to the flamethrowers like the Flamethrower Type A, the Rocket Launcher can get upgraded enough to do more damage per shot and can fire at a much faster rate even with the smaller magazine/more frequent reloads. However, the Rocket Launcher is MUCH more expensive to supply; each Rocket no matter the type costs 10 times the amount as one shot of Fuel, and the damage-over-time the Flamethrowers cause by setting enemies on fire narrow the damage per shot difference even further.

## See Also

* Rocket Launcher I
* Rocket Launcher II
* Rocket Launcher III
Region

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*ELEX* has several **regions** available to explore, across a large continent and the planet of Magalan.

## Description

Thanks to the open world, players have access to all five regions of the game world right from the very start. Go where you want, choose your battles and your allies. The only thing in the world that will stop you are the mutant creatures that live in Magalan’s Elex-polluted landscapes. Walk, run, or punch your jetpack into action. If you can see it, you can reach it. Open world role-playing has never been more open.

## List of regions

Each of the regions have various Factions that are associated with the place.

* Ignadon - Clerics
* Edan - Berserkers
* Tavar - Outlaws
* Xacor - Albs
* Abessa - Free People

## Gallery

Ignadon

Tavar

Xacor

Edan

Abessa
## See also

* Locations
* Map
Runners

**Runners** is one of the Clerics missions in the Ignadon region in *ELEX*

## Description

Dirk needs a confidential message taken to Patriarch Balder at The Hort.

For him to trust you enough to give you the message, you must have lied that you are a runner when you first met him, have Charisma 4 (+25 ), or temporarily give him 500 .

Additionally, you can ask him what's in the message with a Survival 6 choice for unknown reward.
Reaver Leader's Notes 2

**Reaver Leader's Notes 2** is one of the mission items in *ELEX*. Reading it provides 10 . (25  with Bookworm perk)

Nerissa disappeared today. I sent Ash to find her, but he came back without seeing any sign of where she's gone. The others don't seem to care about her disappearance. Unfortunately, she was the only one who knew anything about foraging. We won't be able to survive on the dirt and dust from the walls. BB.

## Location

* Laying on the rock debris at the level 2 (below the elevator stop) of the Reaver-infested mine, west of the River Delta teleporter.

## See also

* Reaver Leader's Notes 1
* Reaver Leader's Notes 3
* Reaver Leader's Notes 4
* Reaver Leader's Notes 5
Message to Cormag

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**Message to Cormag** is one of the mission items in *ELEX*.

I have heard your words. I have witnessed them on behalf of my people and before Calaan. I will present this proposal to my brothers and I will seek Calaan's blessing, for it. I do not see this as an easy task, but it is one I believe I must accomplish. So, for the sake of both our peoples, I will ask you for a little time, to convince those who have less faith in people.
You were right in your choice of messenger. He seems to possess great potential and deserves special praise for his service to our peoples.
Reinhold, Judicator of the Clerics
Powerful Mental Energy Reserve

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**Powerful Mental Energy Reserve** is one of the potions in *ELEX*.

## Notes

Although the item description suggests that only Clerics can use this item, this is not the case in the game.

## See also

* Small Mental Energy Reserve
* Mental Energy Reserve
* Strong Mental Energy Reserve
Research Notes on Subject No. 2-B

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**Research Notes on Subject No. 2-B** is one of the mission items in *ELEX*.

Subject 2, black, female, 30 years old, no known allergies.
0300: Serum B, administered intravenously, 35mg. Subject still sedated at time of injection. Monitoring potential complications.
0400: The effects of the sedative should have decreased, serum B seems to have a prolonged effect.
0800: Subject is still sleeping. Murmuring intelligibly.
1000: Subject is sleeping. No change.
0300: Subject disappeared. A hole has been burned through the cell wall. Serum B is to be classified as dangerous, however it does represent the best chance for success so far. Recommend handing serum B over to a high-security laboratory for additional research.

## Location

* Poison-filled compound across the river and southeast of the Converter in South Abessa
Progress Report 2

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**Progress Report 2** is one of the mission items in *ELEX*. Reading this provides 10 .

02 04 155
Optimization has yielded an increase of 15%.
This is better than expected, but still short of the target.
We need more material for additional tests.
The first Elex deliveries will commence within the week.
13 05 155
Setback.
The extraction machinery cannot withstand intensive use.
We will need to retool several key components before this can be used on an industrial scale.
Prisoners will need to be rehoused while this takes place.
19 07 155
We have tested an additional prototype after several failed attempts.
97% Elex yield.
If the prototype withstands intensive use, the construction of additional Converters can begin.
Reaver

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**Reaver** are human enemies in *ELEX*. These can be formidable foes for lower level players and they are often equipped with jetpacks.

## Description

They tend to gather in groups and are found in previously empty buildings and settlements.

## Variations

* Reaver Leader
* Armored Reaver
* Disguised Reaver
Return to Hector

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**Return to Hector** is one of the sub-missions of the Abessa mission "On Behalf of the Claws" in *ELEX*.

## Sub-missions

* A Thief amongst Outlaws
	+ Compromising Recording
* Once More unto the Fort
	+ Elex for the Claws
* A Third and Final Time
	+ Rob Mad Bob
Plasma Blaster PLS-T III

The **Plasma Blaster PLS-T III** is one of the energy weapons available in *ELEX*.

## Location(s)

* Plasma Blaster PLS-T
* Plasma Blaster PLS-T I
* Plasma Blaster PLS-T II

—————————————————————————————————————————

It can be obtained from finding the PLS-T a fourth generation rifle in the guard shack of The Western Xacore Converter just southeast of teleporter on the west side in one of the smaller guard bunkers. It is arguably one the best Plasma Rifles in the game along With the Legendary Variant The Redeemer which somehow the thieving beserker Claws got a hold of and is sitting on a desk. There is a free claw in the crater area but is crawling with mutants that are strong so be well prepared or if you are feeling a bit brave, bold, or stupid or suicidal go right ahead but I suggest to literally run like hell for the hills aftwards because you will be dodging a lot of enemies!
Rare Illnesses

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**Rare Illnesses** is one of the mission items in *ELEX*. Finding this book provides 800  and reading it. an additional 20 .

The Gray Death spread quickly amongst the survivors, following after the Comet's impact.
In the absence of a cure, this disease leads to a slow degeneration and then death in 99% of all cases.
Symptoms include irritation, strong headaches, recurring dizziness and the possibility of victims suffering from a stroke in the final stages.
Treatment includes oral administration of a medicine made from gas umbel and gray cabbage.
Raudur's Note

**Raudur's Note** is a mission item and document in *ELEX*.

## Contents

*It was a good idea to secure our supplies against Reavers and other thieves. Unfortunately, I forgot the codes again. Maybe it wasn't a good idea to make me responsible for that. We starved for two days even though we were only an arm's length away from food. In the end I had to hire someone to break in. But it was worth it to get access and new codes. Now, I have a full stomach and I am never going to forget that code again.*
*As a reminder:*
*9981*
*1758*
*1455*
*I have already forgotten which code belongs to which unit, but there aren't too many to choose from.*
*PS: This note is intended only for me. So, if you aren't me - put this back!!*

## Mission

* Food for the Clerics
* A Light in the Darkness
Raptor

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The **Raptor** is one of the Creatures in *ELEX*.

## Description

Among the residents of Magalan, the raptor is just as well known for his frightening appearance as he is recognized for his hazardous nature. He is protected by strong scale armor that is hard to penetrate. His razor sharp teeth serve just one purpose, to rip up the inside of victims!

## Variations

* Feeble Raptor
* Roaming Raptor
* Pack Leader
* Roaming Pack Leader
Ruby's Recording

**Ruby's Recording** is one of the audio logs found scattered throughout the world of Magalan. It is a post-Great Fall recording created by a deceased Outlaw named Ruby.

## Location

Small Dam ruins slightly east of the Machine Shop ruins which contains the Small Camp Teleporter. If you are following Duras at the beginning of the game, you will pass by it.
Runt Biter

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The **Runt Biter** is one of the Creatures in *ELEX*. Jax encounters a few of them on his way to Goliet with Duras. In particular, there is one guarding the area where an Adventurer's Amulet is located, near the Old Observatory.

## Tactics

Runt Biters are identical to simple Biters, but have less health and weaker attack power. They can be targeted early in the game if Jax is agile enough to evade their charge.

Just as simple Biters, Runt Buters have no ranged attack.

## Variations

* Biter
* Scavenger
* Screamer
* Terror Bird
* Ice Bill
Scientist's Amulet

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  Crafting | +2

The **Scientist's Amulet** is one of the Amulets in *ELEX*.
 This item when worn increases  from reading books, notes and documents.

## Location

* One can be found along in a chest with High-tech Sunglasses on the top of a lookout lean-to, northwest of the Small Farm Teleporter.
* One can be found in some sleeping quarters inside the Clerics' stronghold in the Domed City (along with a Large Bag of Elexit).
Radok's Report

**Radok's Report** is a mission item and document in *ELEX*. Reading it provides 10 .

## Contents

*The actions of the Free People are confusing to me, but whatever the cause their actions serve our purpose. Their conflicts drain resources in personnel and material rather than focusing their strength against us. The Clerics are probably the best of our opponents, they understand us better than the others. They are extremely tenacious. Even now some of their soldiers are pursuing me. I shall head southeast before they can...(the recording stops here).*

## Location

* This report can be found in a chest at a camp slightly northeast of the Domed City.
Sandy Guidebook 3

**Sandy Guidebook 3** is one of the mission items in *ELEX*. Reading it provides 20 .

Here, I will discuss further dangers that many people might not think of.No. 1: Mines.These damn things are hard to see. Small, round black plates on the ground. Don't try to disarm them. These things are so old and unstable they are likely to blow up. Keep your distance and use a ranged weapon to detonate them.No. 2: Radioactive contamination.It is getting unusually warm. You feel weak. Boils are forming on your skin. Then congratulations. You have radioactive poisoning and are going to die. If you don't have the right equipment, keep well away from radioactive areas.No. 3: The water at the Converter.This might look thirst quenching but it is waste that is full of human and animal parts. That water contains what is left over when the Albs have fed someone into the Converter to extract Elex from them. Do not drink it.

## See also

* Sandy Guidebook 1
* Sandy Guidebook 2
Sandy Guidebook 1

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**Sandy Guidebook 1** is one of the mission items in *ELEX*. Reading it provides 20 .

Most Outlaws have forgotten how to live in the wilderness on their own. They sit on their fat asses in the Baxter's Fort and are no longer able to care for themselves.
But not me. I know how to survive out here. I will write it down for anyone who has had enough of living under Baxter's control.
Rule number 1:
Don't get lost!
Rule no. 2:
If you do get lost, don't panic. Take your shiniest, most colorful things and spread them on the ground in a large area (Or hang it in a tree). If someone is looking for you, it will be easier to find you.
No. 3:
Take toilet paper with you! If you don't have any, a cloth and water will do. Let me tell you, there is nothing worse than dropping one off in the desert and not having anything to clean up!
No. 4:
Long clothing. Those guys and girls in the Fort, with their short clothes, wouldn't last two days out here. You lose too much water with exposed skin.
It is also really damn cold at night.

## See also

* Sandy Guidebook 2
* Sandy Guidebook 3
Reaver Leader's Notes 3

**Reaver Leader's Notes 3** is one of the mission items in *ELEX*. Reading it provides 10 . (25  with Bookworm perk)

With rations running low there have been thefts from the stores. I sent out a hunting party in the hope of getting meat, but the results were disappointing. Not only did two of those assholes get injured, but they were spotted by a group of Clerics. If those Calaan worshippers figure out where we have set up camp then we can say goodbye to the Elex that's in this mine. BB.

## Location

* Sitting on a table in the reavers living quarters, at the level 2 (below the elevator stop) of the Reaver-infested mine, west of the River Delta teleporter.

## See also

* Reaver Leader's Notes 1
* Reaver Leader's Notes 2
* Reaver Leader's Notes 4
* Reaver Leader's Notes 5
Progress Report 1

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**Progress Report 1** is one of the mission items in *ELEX*. Reading this provides 10 .

12 02 155
The first research facility has been completed.
We are now working on optimizing our techniques.
The principles of extracting Elex from mineral ore are well understood.
The extraction of pure Elex from organic matter is proving to be a more difficult process to master.
05 03 155
We were able to register a 70% Elex yield for the first time today.
As with previous processes, this proved lethal to the test subject.
We will continue to refine the process until we can guarantee a 100% extraction.
17 03 155
The lead engineer requires equipment redesigns to optimize the system.
The list of these is attached.
Further results will be available after testing the new prototype.
Replacement Part Request

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**Replacement Part Request** is one of the mission items in *ELEX*.

20 05 160
They are missing some vital replacement parts at the Central Station.
We could not establish communication with Xacor to acquire these spares.
We are missing:
100 VB screws
10 double-twisted insulated cables
1 switch transmitter with K4 capacitor
3 small MM1993 antennae
The messenger can be given all available replacement parts.
A status report for the East Station should be included.
Regent

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**Regent** is the highest rank one can achieve once they have joined the Clerics. Achieving the rank of Regent requires level 25 and opens up options for new armor and weapons.

The previous rank is Legate.

## See Also

* Regent Armor
* Regent Pants
* Regent Helmet