recursal/Fanatic-Fandom huggingface dataset:
Sahuagin Scout

Sahuagin Scouts can't dish out or take much damage, but their high Evade makes them difficult to hit with physical attacks. Lightning or Ice will usually take one out, and Lightning II can clear out a whole group along with their companions. Darkness is also highly effective, as affected Sahuagin will have their Evade reduced to a much more reasonable 16%. The only Sahuagin Scouts worth worrying about are the ones who wield Spears. They can be found in the open Ocean, as well as living in Sahuagin Capitals, but as they are always hostile, and cannot be interacted with unless a Druid were to change shapes into one.

## Spawning

Sahuagin will spawn randomly in any type of Ocean at night in groups of 2-7, or in Sahuagin Capitals making up 3/6 of the population.

## Drops

Sahuagin Scouts have a chance to drop Raw Cod, Salmon, their Spears, or the armor they may be wearing.

## Appearance

Sahuagin are bipedal fish-men. They have mint-green skin and yellow eyes, and wear leather loin cloths. They have three 2D fins on their head, and one on their elbows.

## Behavior

Sahuagin will swim around at high speeds, making them incredibly difficult to hit with melee weapons. They wield Spears, but tend to use them as melee weapons for drive-by damage as opposed to throwing them.

### Weaknesses

As Aquatic creatures, Sahuagin are vulnerable to both Lightning spells, and weapons enchanted with Impaling.

A Sahuagin cannot survive outside of water. Outside of water, they are rendered helpless, crawling weakly to the nearest source of water. After 10 seconds of time, they start taking suffocation damage and die.

## Strategy

Using projectile-based attacks is usually the best way to handle enemies who are too quick to hit traditionally, but given that many projectile weapons don't function properly underwater, your best bet would be to use magic. If you can hit the Sahuagin with Darkness or Slowness, they become much easier to hit with traditional means.

Always keep your Shield out. The Spear is fairly accurate, and travels quickly, so being able to block that is important.

## See Also

* Mobs
* Hunter Sahuagin
* Sahuagin Master
Mithril Longsword

### Used by

Fighter, Thief, Elf, Halfling, Paladin, Dark Knight, Druid, Barbarian, Jack, Geomancer.

The Mithril Longsword can be very fun for the classes who can wield it. Since several of them can’t make much use of a Shield other than the Buckler, the Mithril Longsword is an excellent choice of weapon.

## Obtaining

Mithirl Longswords can be crafted with a Mithril Shortsword and 1 Mithril Ingot.

## Tempering

* Putting a Mithril Longsword in a Smithing Table with 1 Mithril Ingot can 'temper' it. This increases its damage twofold, and a further temper will triple its damage.
Raw Lead

Raw Lead is a raw metal resource obtained from mining lead ore.

## Obtaining

### Mining

Lead ore and deepslate lead ore mined with an iron pickaxe or higher drops 1 unit of Raw Lead. If the pickaxe is enchanted with Fortune, it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with Silk Touch, it drops the ore block instead. Lead is rare, generating only in Desert, Tundra, and Mountain biomes.

### Crafting

1 Block of Raw Lead will create 9 Raw Lead.

## Usage

The primary usage of Raw Lead is smelting it into Lead Ingots.

### Crafting

9 Raw Lead will create 1 Block of Raw Lead.

### Smelting ingredient

Smelting 1 Raw Lead will create 1 Lead Ingot.

## See Also

* Items
* Lead Ingot
Mooshroom

Mooshrooms are mushroom-covered variants of cows exclusive to the rare mushroom fields biome.

## Spawning

Red mooshrooms can spawn in mushroom fields biomes in herds of 4–8 when the light level is 9 or higher and on mycelium. They do not naturally spawn in any other biome. A red mooshroom transforms into a brown mooshroom (and vice versa) when it is struck by lightning. Brown mooshrooms never spawn naturally. Red mooshrooms have a 5% chance of spawning as babies.

### Breeding

A pair of mooshrooms can breed after being given wheat. A mooshroom cannot be bred with a cow unless the mooshroom has been sheared.

Feeding wheat to a calf shortens its growing time by 10% of the remaining time. Baby mooshrooms do not have mushrooms on their backs. Mushrooms appear once the baby grows to an adult. Breeding two red mooshrooms has a 1⁄1024 chance to spawn a brown baby variant and vice versa.

When breeding a red mooshroom and a brown mooshroom together, there is 1⁄2 chance of getting a red baby variant, and a 1⁄2 chance of getting a brown baby variant.

## Drops

When an adult mooshroom is killed, it drops:

* 0–2 Leather. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
* 1–3 Raw Beef (Steak if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 1-6 with Looting III.
* 1–3 (when killed by a player or tamed wolf)

Upon successful breeding, 1–7 is dropped.

Shearing a mooshroom drops 5 corresponding mushrooms and turns the mooshroom into a normal cow, emitting a smaller version of the explosion particle. The mushrooms don't grow back. Like other baby animals, killing a baby mooshroom yields no items or experience.

## Behavior

Mooshrooms have the same AI behavior as cows: they walk around slowly and aimlessly, huffing and mooing occasionally. They avoid danger such as cliffs, fire, or lava, but make no attempt to stay out of water.

A mooshroom follows a player holding wheat. A lightning strike on a mooshroom switches its color, from red to brown, or brown to red.

### Milking

A mooshroom can be milked by using a bucket on it, yielding a milk bucket. Mooshrooms can also be milked using bowls to get mushroom stew.

When a small flower is used on a brown mooshroom, the brown mooshroom produces a suspicious stew related to that small flower the next time it is milked with a bowl. Red mooshrooms do not produce suspicious stew. The brown mooshroom returns to producing mushroom stew until fed another small flower. The small flowers produce the suspicious stew with the following effects.
Shark

Sharks are among the most dangerous enemies in the open Ocean, featuring a powerful attack and high HP and Evade. Lightning II is very effective, but even two shots of Lightning or Ice likely won't do the job by themselves.

## Spawning

Sharks spawn solitarily in all types of oceans regardless of player level. This means these incredibly dangerous animals can be encountered by the player as early as level 1.

## Drops

Sharks will drop 1-3 Shark Teeth upon death.

## Appearance

Sharks are large, marine-colored fish with white bellies. They have a flat dorsal fin protruding from their backs, and a pair of pelvic fins on their underside. They have rows of razor-sharp teeth, and small, spiteful eyes.

## Behavior

Sharks will swim among schools of fish, and occasionally violently attack smaller aquatic life. They are capable of short bursts of speed, and will even attempt to destroy a player's boat if they get to close. This is unlikely however, as they tend to dwell too deep in the water to notice players above head. If you are pursued by a Shark and lead it to your boat, or are rowing through shallow waters, this very well might occur.

### Weaknesses

A Shark cannot survive outside of water. Because of their size, if they are beached Sharks will lie helplessly and occasionally wriggle. After 15 seconds of time, they start taking suffocation damage and die.

Along with other aquatic creatures, Sharks are vulnerable to weapons that have the Impaling enchantment.

Sharks are weak to Lightning spells.

## Strategy

Avoid sailing in shallow waters. In most open oceans you will be safe from attracting the predators as they will be at least 10 blocks deep. If you end up fighting one in the water, keep in mind that they have every advantage over you: speed, health, maneuverability. Your best hope would be to use polearms like Spears or Tridents. Lightning magic can be effective, and so can Ice.

## See Also

* Mobs
* Great White Shark
Raw Gold

Raw gold is a raw metal resource obtained from mining gold ore.

## Obtaining

### Mining

Gold ore and deepslate gold ore mined with an iron pickaxe or higher drops 1 unit of raw gold. If the pickaxe is enchanted with Fortune, it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with Silk Touch, it drops the ore block instead. Gold is fairly uncommon, but can be found in higher propensities in Mesa biomes and across the Nether. Gold does not generate in Savanna biomes.

### Crafting

1 Block of Raw Gold will create 9 Raw Gold.

## Usage

The primary usage of Raw Gold is smelting it into Gold Ingots.

### Crafting

9 Raw Gold will create 1 Block of Raw Gold.

### Smelting ingredient

Smelting 1 Raw Gold will create 1 Gold Ingot.

## See Also

* Items
* Gold Ingot
Netherite Longsword

The Netherite Longsword is the an incredible step up for the Fighter. Its truly ridiculous damage makes up for the lack of shield.

## Obtaining

Putting a Diamond Longsword in a Smithing Table with 1 Netherite Ingot.

## Tempering

* Putting a Netherite Longsword in a Smithing Table with 1 Netherite Ingot can 'temper' it. This increases its damage twofold, and a further temper will triple its damage.
Mithril Shield

### Equipped by

Fighter, Thief, Elf, Halfling, Paladin, Dark Knight, Druid, Barbarian, Jack, Geomancer.

Armor is where Mithril truly begins to shine. It doesn’t offer as much Absorb as Adamantine, but its incredibly lightweight nature and availability to many classes makes it a wonderful option. Obviously, it’s the best option for many light classes, and is great to mix and match with Netherite or Adamantine sets for others.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 7 Mithril Ingots and 1 Iron Ingot in a Crafting Table.
Ginger

Ginger is a ThunderClan warrior and served under Shinestar's leadership, her mentor is Shinestar. Ginger used to be a Kittypet but encountered Shinestar after he was kidnapped by the Twolegs. She was interested in Shinestar so she helped him return home. She fought against Falconstar and WindClan with ThunderClan and wanted to join. She later became mates with Shinestar and had two kits, Sinkit and Nanokit. She was devastated when she realized Nanopaw had joined the Dark Forest in attacking StarClan and the Clans and when Shinestar started acting different.
Whiskey

Whiskey is the strongest alcoholic drink, and can be made of Corn or Wheat. Only a few drinks of Whiskey is enough for its effects to set in.

## Weapons

Whiskey can be made in a Brewing Stand from 1 Corn or Wheat, and 1 Water Bottle.

## Effects

As with all alcoholic beverages, Whiskey has two effects when drank in large quantities:

After drinking a sufficient amount of Whiskey, the player will begin be afflicted with Drowsiness, leading to Sleep. If you continue to drink Whiskey while drowsy, the additional effect of Nausea will set in on top of that.

For every Whiskey you drink, your internal temperature will raise incrementally. This can be useful when traversing cold climates unprepared, or if you are afflicted with the Freezing or Frozen status.
Stone Mattock

Mattocks are more tools than weapons, but can still do some damage in a pinch. They’re a combination of an Axe and Pickaxe, and are capable of mining through Wood as well as Stone blocks. Everyone can wield a Mattock, but only certain Classes are capable of using it as a weapon.

## Obtaining

* In generated chests.
* Can be crafted with 2 Sticks and either 4 Cobblestone, Blackstone, or Cobbled Deepslate.
Tank

A Floatio City Tank

A Floatio City ACE Tank

A Tank is a ground Military Unit that can be deployed in an Army Base. It is first introduced in the tutorial level, Dead Meat Gulch. **A Tank is a defensive unit that deals a decent counter damage as well as slowing a ground kaiju down by 1 Tile Move from reaching to their targeted building which can create a huge impact against kaijus with low Tile Moves. However it deals little damage to ground kaijus and none to flying kaijus.**

## Basic Strategies

Main Articles: Project Cards for Tanks.

* Counter Damage triggers if the kaiju steps on the unit's space.
* It doesn't matter if Pterus Ignis is flying as the Tank's Counter Damage still deals the same damage to Ground Kaijus but it doesn't slow it down unless it is grounded...
* Do not place Tanks adjacent to Alphasaurus Prime if it has Kick ability enabled as it will destroy your tank without stepping on it hence wasting the tank's potential. This also applies to other kaijus such as Pterus Ignis' Swoop and Megalondonkus' Wind-Up Punch.
* Tanks can only slow down Ground Kaijus but they cannot slow down Flying Kaijus.
* Use Project Cards that can increase the counter damage to help the Tanks deal massive damage if the kaiju steps on it.
* Upgrade the Ace Tank's Counter to deal even more Counter Damage against the kaijus
* Upgrade the Ace Tank's Speed to get to the defensive position faster.

## Dialogues

### When deployed or repaired

 Armoured spearhead at the ready

### When Upgraded by a Tactic/Technology Project Card

 More stuff the learn?

## Trivia

* The Tank is designed after a German Medium Tank, Panzer IV.
Ironspark

Ironspark is ThunderClan's current meditator and served under Thunderstar, Shinestar, Fireblaze, and Icebreeze's leadership and Bloodstar's leadership in BloodClan. Ironspark was mentored by Thunderstar. Ironspark was born to Rustfur and Bloodstar as Ironkit alongside Sunkit and Palekit. He stumbled into StarClan to attack the clans. When he went to attack them, he learned the truth about BloodClan and wanted to stay with ThunderClan.

Ironspark was one of the three cats in the prophecy against Sol, Estella, and The Dark Forest. In the propechy of, "Believe in the fires, streaks, and sparks", Ironspark was the sparks. Soon after the Dark Forest was defeated, he requested to be a mediator and have a mediator meeting every time there was a dispute or problem between clans.
Werewolf

Werewolves are like Great Wargs with a Poisonous attack. This is very dangerous early in the game. Whenever you might run into Werewolves, make sure to bring a few Anti-Venoms. Werewolves will disguise themselves as NPCs during the day, and reveal their true selves at night. As Lycanthropes, Werewolves take double damage from Silver weapons, and Fire Aspect enchanted blades will stunt their Regeneration ability. They are the most widely-distributed were-creatures.

## Spawning

### Natural generation

When a Villager spawns, there's a 5% chance that it will be a Werewolf. When a Wandering Trader spawns there is a 10% chance it will be a Werewolf.

### Lycanthrope Villages

Lycanthrope Villages are rare generated structure where all the inhabitants are Lycanthropic.

## Drops

Werewolves have a chance to drop 1 Warg Pelt upon death (but only in Wolf form).

## Appearance

During the day, Werewolves are identical to the NPCs that they are disguised as. At night, their appearance shifts to a taller, leaner creature with dark fur, and glowing yellow eyes, with the clothes they wear during the day become torn.

## Behavior

At sundown, Werewolves will begin to transform. The transformation takes 5 seconds, leaving them vulnerable to attack for a few seconds. Being aware of this, They will attempt to hide themselves before transforming. After the transformation is complete, they will behave more stealthily to other monsters, making sure to keep their appearance hidden. They will shift behind cover, and bound towards the player for a strike when they are close enough. When in Villages, they behave slightly differently. They will break into Villager's homes, and attempt an attack. If bitten, the Villager will become a Lycanthrope of the same type.

### Regeneration

Werewolves have the ability to regenerate their HP, at a rate of 2 HP per second.

### Poison

Werewolves' attacks have a 50% chance to inflict Poison.

### Lycanthropy

Lycanthropy can be cured by feeding the NPC Wolfsbane.

### Weaknesses

Like all Lycanthropes, Werewolves are weak to Silver weapons. If the player is wearing Silver Armor and is hit by the Werewolf, the Werewolf will take damage.

## See Also

* Mobs
* Devil Swine
* Wererat
* Werehare
* Werebat
* Werecrow
* Werebear
* Werecat
Rock

### Used by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Gravel and Pebbles blocks have a chance of dropping Rocks when broken. They can be thrown not unlike Snowballs, and deal light damage.

## Obtaining

* May be dropped by Gravel and Pebbles blocks.
* Can be found in generated chests.
Netherite Battleaxe

Axes are available to fewer classes, and tend to trade increased damage for slower Swing Speed, a  shortened Range, and no Sweeping effect like Swords. Axes are especially versatile as they also serve as tools in addition to weapons, being used to chop Wood. The Netherite Battleax is the one of best Axes, and deals nearly as much damage as the Netherite Longsword.

## Obtaining

* Can be crafted with 2 Sticks and 3 Netherite Ingot.

## Tempering

* Putting a Netherite Battleaxe in a Smithing Table with 1 Netherite Ingot can 'temper' it. This increases its damage twofold, and a further temper will triple its damage.
Scorpion

Scorpions are poisonous Arthropods living in cool areas of the Desert.

## Spawning

Scorpions will spawn in desert and badlands biomes regardless of player level, and will typically seek out shade, be it by a hillside, in a cave, or under a tree. In caves or pyramids, it is possible to encounter whole colonies of Scorpions, up to 10 of them at once.

## Drops

Scorpions will always drop 1 Scorpion Tail upon death.

## Appearance

Scorpions are a dark, burgundy color. They have two claws, an arched stinger at the end of their tails, and are about half the size of a block.

## Behavior

Scorpions are opportunistic hunters, and can be found waiting in shady areas to strike unwitting passerby's. They are silent, so it is best to stay alert. Scorpions will attack any creature that steps in front of it, including rabbits, vultures, and even certain hostile mobs. They have two attacks, using them in rapid succession: a quick pinch with one of its claws, and a jab of its tail.

Scorpions are primarily defensive, and will not pursue foes unless they get too close. If the Scorpion fears its opponent, it will burrow in the ground to hide itself.

When there are more than 2 Scorpions in one place, their Morale stat goes up, and they will be less fearful of more powerful enemies, attacking at once.

### Poison

Scorpion's attacks have an 95% chance to inflict Poison.

### Weaknesses

Scorpions are arthropods, and are as such weak to the Bane of Arthropods Enchantment.

## Strategy

When you first encounter them they are a dangerous foe with a pair of nasty, Poisonous attacks. They have no specific vulnerabilities, but Weariness can blunt their attack. Darkness is also effective, but will miss more than 40% of the time. They attack twice in rapid succession, once with a claw, and another with their tail. They drop said tails upon death, which can be crafted into Anti-Venom.

Always carry an Antidote with you. If you do not have one, you can craft one from a Bottle of Milk and a Scorpion Stinger of which Scorpions will always drop.
Posset

Posset is a drink made of Wine and Milk.

## Obtaining

Posset can be crafted by combining Wine, Milk, and 1 Vanilla Pod.

## Effects

As with all alcoholic beverages, Posset has two effects when drank in large quantities:

After drinking a sufficient amount of Posset, the player will begin be afflicted with Drowsiness, leading to Sleep. If you continue to drink Possetwhile drowsy, the additional effect of Nausea will set in on top of that.

For every Posset you drink, your internal temperature will raise incrementally. This can be useful when traversing cold climates unprepared, or if you are afflicted with the Freezing or Frozen status.

Drinking Posset can cure the Disease status effect.
Whip

### Used by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Whip is a ranged weapon with a very high Pain Chance, making it a great tool to stun enemies momentarily from a distance. It suffers from a lower reach than other ranged weapons, but considering its more active role, this is an okay tradeoff.

## Obtaining

* Whips are crafted with 1 Leather and 3 String in a Crafting Table.
Raw Silver

Raw Silver is a raw metal resource obtained from mining silver ore.

## Obtaining

### Mining

Silver ore and deepslate silver ore mined with an iron pickaxe or higher drops 1 unit of Raw Silver. If the pickaxe is enchanted with Fortune, it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with Silk Touch, it drops the ore block instead. Silver is rare, and can be found in every biome. It generates in higher propensities in Birch Forests, Snowy biomes, and Deserts.

### Crafting

1 Block of Raw Silver will create 9 Raw Silver.

## Usage

The primary usage of Raw Silver is smelting it into Silver Ingots.

### Crafting

9 Raw Silver will create 1 Block of Raw Silver.

### Smelting ingredient

Smelting 1 Raw Silver will create 1 Silver Ingot.

## See Also

* Items
* Silver Ingot
Ruby Ring

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Very few monsters can inflict Sleep, but when they do it can ruin your day. If you ever think you’re going to encounter Mummies, take one along just to be sure.

### Obtaining

* Can be found in generated dungeon chests.
* Can be crafted with 1 Ruby and 2 Gold Nuggets.
Glistering Melon Slice

A glistering melon slice is an inedible item used for brewing potions of Healing. It is also one of the many potion ingredients that can be used to make mundane potions.

## Obtaining

### Crafting

Putting 1 Melon Slice and 8 Gold Nuggets in a Crafting Table will create 1 Glistering Melon Slice.

### Trading

Master-level farmer villagers sell 3 glistering melon for 4 emeralds.

## Usage

Eating a Glistering Melon Slice will restore 1 Health Point as opposed to Hunger.

### Brewing ingredient

* Putting 1 Glistering Melon Slice and 1 Water Bottle in a Brewing Stand will create 1 Mundane Potion.
* Putting 1 Glistering Melon Slice and 1 Awkward Potion in a Brewing Stand will create 1 Potion of Healing.

### Piglins

Piglins are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

## See Also

* Items
* Melon Slice
Morning Star

### Used by

Fighter, Cleric, Magic-User, Dwarf, Paladin, Dark Knight, Druid, Barbarian, Summoner.

The Morning Star is a fairly powerful weapon that can inflict Bleed for a few seconds. It suffers from lack of range, though. It is lighter than the Wooden Club and has a faster Swing Speed.

## Obtaining

* Can be crafted with 1 Stick, 1 Iron Ingot, and 3 Iron Nuggets.
Protect Ring

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Protect Ring isn’t much in terms of Absorb, but it does grant one invaluable ability: immunity to Instant K.O. moves.

### Obtaining

* Can be found in generated dungeon chests.
Yellowtail

Yellowtail is a ThunderClan warrior who served under Thunderstar, Shinestar, Icebreeze, and Fireblaze's leaderships. She was a hard-working cat throughout her apprenticeship and continued to even do apprentice chores after she became a warrior. During gatherings, she would meet with a WindClan cat, Lepoardbranch and soon they became mates having three kits, Leafkit, Cheetahkit, and Sourkit. Now after the Dark Forest's attacks, Yellowtail and Lepoardbranch are deciding what Clan they should join, fearing that they wouldn't see each other again.
Poison Apple

Poison Apples are occasionally dropped from decaying leaves like regular Apples, and have the same values as them with the added bonus of Poisoning you for 40 seconds. It can be used to make an Antidote.

## Obtaining

Like ordinary Apples, Poison Apples can be dropped from Oak or Dark Oak Leaves, but have a much lower chance of dropping.

## Uses

Poison Apples can be crafted into an Antidote.
Silver Locket

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Lockets are Armor which occupy the unique Necklace Slot. The Silver Locket grants immunity to not only Curses, but Poison as well.

### Obtaining

* Can be crafted with 1 Silver Nugget and 1 Chain.
* Can be found in generated dungeon chests.
Vinegar

Vinegar is primarily a crafting ingredient, not really meant for consumption. It is used in a multitude of recipes, and is crafted with Apple Cider, a Mushroom, and Sugar.

## Obtaining

* Putting 1 Apple Cider, 1 Red or Brown Mushroom, and 1 Sugar in a crafting Table will create 1 Vinegar.

## Effects

Drinking Vinegar doesn't have much of an effect on your Thirst, only restoring it by 0.5 Point. After drinking it more than 3 times though, you will succumb to Nausea for 5 seconds.
Nether Quartz

Nether quartz is a white mineral found in the Nether.

## Obtaining

### Mining

Nether quartz ore mined using a pickaxe drops one unit of Nether quartz. If the pickaxe is enchanted with Fortune, it may drop an extra unit per level of Fortune, up to a maximum of four with Fortune III. If the pickaxe is enchanted with Silk Touch, the ore drops itself. Nether Quartz can be found generated abundantly in every biome in the Nether.

### Smelting

Smelting 1 Nether Quartz Ore will create 1 Nether Quartz.

### Bartering

Piglins may barter 5–12 nether quartz when given a gold ingot.

## Usage

### Crafting ingredient

* 4 Nether Quartz will create 1 Block of Quartz.
* 3 Glass, 3Nether Quartz, and 3 Wooden Slabs of any kind will create 1 Daylight Detector.
* 2 Cobblestone and 2 Nether Quartz will create 2 Diorite.
* 1 Diorite and 1 Nether Quartz will create 1 Granite.
* 6 Cobblestone, 2 Redstone Dust, and 1 Nether Quartz will create 1 Observer.
* 3 Stone, 3 Redstone Torches, and 1 Nether Quartz will create 1 Redstone Comparator.

### Trading

Expert-level stone mason villagers have a 1⁄33 chance to trade one emerald for 12 Nether quartz.
Monk

The Monk is a player class in Minecraft: Magic and Monsters. The Monk may seem very limiting at first. He can’t use many weapons, the best Armor he can wear is Leather, and he has no Magic. What the Monk does best however, is fist-fighting. The Monk’s punches hit just as hard as anyone else, and he hits faster than a player under the effects of Haste II, allowing the Monk to get in multiple high-powered hits in mere seconds. Wearing Gauntlets will increase the Monk’s power further, but will reduce the hit speed depending on what type they are.

## Weapons

As the whole point of the Monk is a light-traveling class who uses his fists instead of weapons, there aren't many weapons to use. At first the Monk should be using the best equipment he can have (bludgeoning tools), but after reaching level 8, you'll want to exclusively be fighting unarmed.

Weapons the Paladin can use:

* Knife
* Dagger
* Wooden Club
* Wooden Mallet
* Warhammer
* Morningstar
* Flail
* Tri-Flail
* Mace
* Sling
* Slingshot
* Dart
* Snowball
* Rock
* Wooden Staff
* Iron Staff
* Gold Quarterstaff
* Silver Quarterstaff

## Armor

The heavier you are as the Monk, the less efficient you'll be. Travel lightly!

* Cloth
* Leather Armor
* Plate Armor
* Iron Armor (Gauntlets)
* Gold Armor (Gauntlets)
* Silver Armor (Gauntlets)
* Mithril Armor (Gauntlets)
* Protect Cape
* Wraith Shroud
* Speed Boots
* Flippers
* Turtle Shell
* Ribbon
* Bracelets
* Lockets
* Rings
* Bandages
* Elytra
Stone Handaxe

Axes are available to fewer classes, and tend to trade increased damage for slower Swing Speed, a  shortened Range, and no Sweeping effect like Swords. Axes are especially versatile as they also serve as tools in addition to weapons, being used to chop Wood. If these stats sound desirable, then a Stone Handaxe may be preferable to a Stone Falchion.

## Obtaining

* Can be found in generated Chests.
* Crafted with 2 Sticks and either 2 Cobblestone, Blackstone, or Cobbled Deepslate.
River Snapper

Don’t be fooled by their resemblance to Turtles or their mere 6% evade, River Snappers do a decent amount of damage. As much as most low-level enemies’ base damage, in fact (though only at the highest). Unlike their passive counterparts, River Snappers actually have Absorb, though it isn’t enough to bring their HP higher than the regular Turtle.

## Spawning

As the name suggests, the River Snapper spawns in freshwater and brackish bodies, such as Ponds, Lakes, Rivers, Swamps, and Bogs. They spawn near mud patches, and remain solitary.

River Snappers are relatively uncommon, but spawn in higher propensities in Bogs.

## Drops

River Snappers will drop 1-3 Scutes upon death.

## Appearance

River Snappers are dull brown and green in color, more easily blending into their surroundings than their passive cousins. They are smaller than Turtles, but have taller, more square shells. They also possess a long tail, and a sharp beak.

## Behavior

River Snappers are ambush predators, waiting motionless on the banks of shallow bodies of water. Their dark colors makes them hard to discern from the scenery at times, and if an unwary entity approaches, it will bite with great power. Thankfully, they are easy to outrun.

While under attack, River Snappers will briefly retract inside their shells, and reemerge to continue the pursuit of their prey.

### Weaknesses

River Snappers fall under Aquatic and Dragon families, leaving them vulnerable to Lightning magic, and the Wyrm Killer enchantment.

### Resistances

Earth type attacks have no effect on River Snappers.

## Strategy

River Snappers are powerful, but very easy to escape from and avoid. To make sure you do not run into them, keep a keen eye out when approaching shallow bodies of water.

Once your Strength stat exceeds a certain point, you will be able to bypass their steep Absorb stat, making dispatching them much easier.
Potato

Potatoes are arguably the best vegetable, being able to be cooked into Baked Potatoes for a higher Hunger and Saturation than Beetroots or Carrots. They can also be used to make Rabbit Stew.

## Obtaining

* Inside generated Chests.
* Dropped by Zombies.
* From NPC Village Farms.

## Uses

* Can be traded with Farmer Villagers.
* Can be cooked in a Furnace to become a Baked Potato.
Flowerpatch

Flowerpatch is currently a ThunderClan medicine cat apprentice having served under Shinestar's leadership. Her littermate, Brownfur had left to join ThunderClan and she realized that she missed him a lot. When she found out that Brownfur died protecting everyone, she decided to continue his legacy and became a medicine cat swearing to have revenge on Falconstar. She followed Robinfeather and Mockingbird during their adventures to the mountains and helped them defeat Falconstar with the help of Eagletalon as well. After he was defeated, she was rewarded of getting her name of Flowerpatch.
Warg

### Encountered in

Forest, Dark Forest, Sinister Woods, Taiga, Snowy Taiga, Mega Taiga, Grove, Warg Den.

### Spoils

Warg Pelt

Wargs appear very similar to Wolves, albeit bigger and darker. Wargs have high evasion for low-level enemies, but few HP and zero Absorb. They can be quite dangerous early on, but are mercifully found in smaller numbers than their Wolf brethren. The exception of course, would be in their own homes, a shallow dungeon carved from dirt where they appear in higher propensities. Their Pelts can be used as a Wool substitute. Wargs have a highly organized society, comparable to Villagers.

## Spawning

Wargs will spawn in any cold-temperate forest biome at night. They spawn in groups of 2-4. A Great Warg will only spawn in the group if there are less than 4 Wargs.

In the Warg Den, Wargs spawn consistently at a light level of 7 or lower.

## Warg Den

Main Article: Warg Den

Warg Dens are a maze of hastily-dug dirt tunnels that lie shallow beneath the Forest floor. It is comprised of twisting corridors and small rooms which branch from the halls. Chests can be found here and there in the small side rooms, and contain treasure of mostly damaged armor and tools, and animal drops. Wargs and Great Wargs spawn here in high propensities, and are the only mobs which can spawn in the dungeon itself.

## Drops

Wargs have a chance to drop 1 Warg Pelt upon death.

## Appearance

Wargs share a similar appearance to Wolves, but are larger, and have darker coats.

## Behavior

Wargs will wander aimlessly in the forest, and do not burn in the daylight. They are keen hunters, and stalk prospective targets before attacking. Like Wolves, they hunt after Sheep and Rabbits. If a Warg is stalking the player and is 10 blocks away or more, and is spotted, the Warg will freeze, and run off. If there are more than one Wargs, they will throw themselves at the player, and attack.

If there is a Great Warg among a group of Wargs, they receive a boost to Morale, not running from higher level players. If the Great Warg is killed, their Morale will drop significantly, and they will run in fear.

### Weaknesses

Though not weak to it, Wargs are afraid of Fire.

### Strategy

Stay vigilant when in wooded areas. If a group shows up, do your best to evade them as they lunge, and get in attacks where you can. If a Great Warg is among them, target the Great Warg.

## See Also

* Mobs
* Great Warg
Silver Quarterstaff

### Used by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Silver Quarterstaff as you might suspect, increases the damage of spells to Lycanthropes in particular. It also sports a higher damage than the Iron Staff.
Pufferfish

Pufferfish are an easily accessible way to give yourself Nausea, for whatever that’s worth. Most notably, it’s an ingredient in Potions of Water Breathing.

## Obtaining

* Can be obtained by Fishing.
* Can be dropped by killing a pufferfish.

## Uses

* Can be brewed into a Potion of Water Breathing.
* Can be traded to a Fisherman Villager.
Missiles/Project Cards

This page consists of the relationship/interaction between the Missiles and the Project Cards or Dark Projects.

## Common Military Units

**These Project Cards will affect both Military and Experimental Units such as Tanks, AAs and Freezer etc.**

### Aerial Spotlight

* Missiles will get an increase of 1 overall attack for each AA next to the targeted kaiju.

### Camouflage

* Increase the Missiles' Counter by 2 when on Forest Tiles and Jungle Tiles permanently.

### Chopper Lift

* Allows all Missiles to move to any building for one turn.

### Hover Drives

* Increase the Missiles' Move speed by 1 and allow them to drive over Ocean Tiles permanently

### Insurance Policy

* Decrease the cost of repairs from $1 to Free permanently.

### Justice Statue

* Increase the Missiles' Speed and overall Attack by 1 within 6 tiles from the Justice Statue.

### Martial Law

* Allows Missiles to be deployed from any building that produces income but costs of repairing and deploying will increase by $1.

### Military Surge

* Deploying and Repairing costs for Missiles are free for this turn.

### Rangefinders

* Increase the Missiles' overall Attack by 2 when on Hill Tiles permanently.

### Scramble

* Deploy or Repair a Missile is free. It can also move for this turn.

### Supply Convoys

* All Missiles will gain an Overall Attack and Move Speed by 1 for 1 Turn. +2 Attack if there is a HQ Building on the map.

### Total War

* All the Missiles will move after deploying or repairing for this turn.

### Ultimate Autobahn

* All the Missiles will gain 2 Speed if they start on the Road Tiles or Bridge Tiles permanently.

## Exclusive to Missiles

**These Project Cards will only affect the Missiles exclusively.**

### Launch Stabilizers

* Increase the Missiles' overall attack by 2 permanently.

### Satellite Targeting

* All Missiles will gain +1 Tile Range permanently.
Uberlin City

The Menace Below

## Project Cards

### New Project Cards

Arms Race, Builders' Guild, Bulldozer Crew, Land Mines, Manufactures, Titan Of Industry, Uber Engineering, Urban War and Ultimate Autobahn

## Map Environment

### New Hazards

Fog Tiles and Tunnel Tiles

Uberlin City is the 3rd City in the series of the Main Story where the Mayor (You) is elected thanks to your great relationship with the world's leading Kaiju Experts in Bomb Bay City. Uberlin City is a rocky valley city with a huge amount of valuable resources and a giant powerhouse of manufacturing and engineering. Uberlin is extremely confident with the kaiju attacks as they could easily repair the city with ease from what the kaijus have destroyed.

After the events of Battle for Bomb Bay, despite Bomb Bay City being heavily devastated by the kaijus, Xenophon and ??? are too late to stop Dr. Wagner PhD from gathering the top leading kaiju researchers citywide allowing them to discover Breakthroughs quickly. Xenophon then has an idea to manipulate the citizens of Uberlin City into becoming the followers of the Children of Gaia to protect the kaijus and to sabotage the Mayor (You), Major Danger and Dr. Wagner's plans on defeating the kaijus. However, ??? grew impatient on Xenophon's progress and expects him to do better on the mission and ensure that Dr. Wagner PhD and the Mayor (You) to be gone for good.

## Introduction

The year is 20XX. The world still races to find an explanation for the world-wide kaiju attacks after the inconclusive Kaiju Science Conference in BOMB BAY.

The city of UBERLIN lies in a rocky valley rich with mineral resources. UBERLIN is famed for it productive factories and efficient engineering.

Thanks to photo ops with the worlds' leading kaiju experts, YOU have been elected (Your Job Role) of this magnificent metropolis.

Uberlin believes that anything the kaiju can knock down, they can build back. But you have a hunch that the kaiju may only take that as a challenge...

## Missions

### Story Missions

* The Roar Valley
* The Terror Beneath
* Tunnel to Freedom
* The Autobahn Run
* Sim City
* Uber Armaments
* The Hills Have Eyes (Freeplay)
* Ultimatum in Uberlin (Core Defense)

### Optional Missions

* Streets of Stabbingrab
* Mist Valley

## Trivia

### Uberlin City

* True to context, Uberlin's real counterpart, Germany is the world's leading manufacture of Steel and is the 2nd highest number of engineering workers in the EU.
* It is also a home to the famous and brilliant inventors and engineers in history such as Johannes Gutenberg, Werner von Siemens, Nikolaus August Otto and many more!

### Gameplay

* There is a non-standard game over in Ultimatum in Uberlin if the player chooses to surrender to the kaijus.
Project Cards for Radar.

This page consists of the relationship/interaction between the Radar and the Project Cards or Dark Projects.

## Common Military Units

**These Project Cards will affect both Military and Experimental Units such as Missiles, AAs and Freezer etc.**

### Aerial Spotlight

* Radars will get an increase of 1 overall attack for each AA next to the targeted kaiju.

### Camouflage

* Increase the all Radars' Counter by 2 on Forest Tiles and Jungle Tiles permanently.

### Chopper Lift

* Allows all Radars to move to any building for one turn.

### Hover Drives

* Increase the all Radars' Move speed by 1 and allow them to drive over Ocean Tiles permanently.

### Insurance Policy

* Decrease the cost of repairs for Radars from $1 to Free permanently.

### Justice Statue

* Increase all the Radars' Move Speed and overall Attack by 1 within 6 tiles from the Justice Statue.

### Martial Law

* Radars can now be deployed from any building that produces income but costs of deploying and repairs will increase by $1.

### Military Surge

* Deploying and Repairing costs for Radars are free for this turn.

### Rangefinders

* Increase the Radars' overall Attack by 2 when on Hill Tiles permanently.

### Scramble

* Deploying or Repairing a Radar is free. It can also move for this turn.

### Supply Convoys

* All Radars will gain an Overall Attack and Move Speed by 1 for 1 Turn. +2 Attack if there is a HQ Building on the map.

### Total War

* All the Radars will move after deploying or repairing for this turn.

### Ultimate Autobahn

* All the Radars will gain 2 Speed if they start on the Road Tiles or Bridge Tiles permanently.

## Exclusive to Radars

**These Project Cards will only affect the Radars exclusively**

### Data Protocol

* Radars can produce 2 since if they are within 2 tiles away from the Kaiju.
Kaiju Wars Wiki

**Welcome to the Kaiju Wars Wiki!**
Play out a Kaiju movie as the (hopelessly) outclassed military in this stylish 2D retreaux style turn-based strategy game. Construct buildings and defend your city with cannon-fodder tanks, jets and more as the devastating kaiju grow in power with every attack.

We're a collaborative community website about Kaiju Wars that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Cities

Floatio CityBomb Bay CityUberlin CityNew Shark CityIstanboom CityAntarctica
## Kaijus (怪獣)

Alphasaurus PrimeMegalondonkusDuggemundrPterus IgnisUFO

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bomb Bay City

The Scientific Method

## Project Cards

### New Project Cards

Cargo Delivery, Chopper Lift, Flak Guns, High Alert, Military Surge, Population Growth, Scorched Earth, Tactical Airstrikes, Tail Gunners and Total War.

### New Dark Project Cards

Chaos, Collapse, Forest Fire, Lash Out, Road Blocks and Spreading Flames

## Map Environment

### New Hazards

Jungle Tiles

Bomb Bay City is the 2nd city in the series in the Main Story where the Mayor is elected thanks to the Mayor's ability to handle Kaiju Crises in Floatio City. Bomb Bay City is a massively populated city with busy airports and harbors in the Bay of Bombs. It is also a place where top researchers and scientists came there for a Kaiju Science Conference purposed by Dr. Wagner PhD as they propose theories behind the Kaiju sudden attacks and its origins.

After the events of Fight for Floatio, Floatio City suffers from massive damages due to the kaiju attacks and hence, a special election is called to remove the Mayor (You) out of the Government. While Xenophon and ??? succeeds their goal on destroying Floatio City, they still have not eliminate Dr. Wagner PhD yet and are following her all the way to Bomb Bay City before she could gather the Researchers.

## Introduction

The year is 20XX. News of the kaiju attacks on the mega-city of FLOATIO has spread across the globe.

The city of BOMB BAY is known for its bustling airports and resilient populace. The city's busy harbours is the Bay of Bombsgive access to a lush jungle mainland.

Thanks to your kaiju-fighting credentials, YOU have been elected (Your Job Role) of this magnificent metropolis.

You have invited the world's top kaiju scientists to a global research conference.

The researchers are looking forward to a stimulating academic debate. But you suspect that the kaiju have other plans...

## Missions

### Story Missions

* A Bomb Bay Welcome
* Jungle Rumble
* Conference Proceedings
* A Line in The Sand
* Sky Commander
* Neighbourhood Watch
* Armor Busters (Freeplay)
* Battle for Bomb Bay (Core Defense)

### Optional Missions

* Optional: Tailspin
* Optional: Monsoon Season

## Trivia

### Bomb Bay City

* True to Context, Bomb Bay City's massive population is the based on Mumbai's Population of **20 Million!**
* Bomb Bay City's name is based on Mumbai's old name, Bombay before it was changed in 1995 to Mumbai.
	+ The reason for the change is that the India Government saw the name behind Bombay as a legacy of the British's Colonialism hence they change the name to Mumbai it to pay tribute to the goddess, Mumbadevi and to reflect more on their identity.
Palepelt

Palepelt is a ThunderClan warrior who served under Thunderstar, Shinestar, Fireblaze, and Icebreeze's leadership and Bloodstar's leadership in BloodClan. He was born to Rustfur and Bloodstar alongside Ironkit and Sunkit. After BloodClan was destroyed, Palekit joined ThunderClan alongside Sunkit. When Palekit became Palepaw, he was mentored by Rockclaw, he developed feelings for Firepaw. Palepelt fought in the Dark Forest battle and lived through Venomcough. After the Dark Forest battle, Palepelt became mates with Fireblaze and had 2 kits, Flamekit and Finchkit.
The SunnyEgg Expanded Universe Wiki

**Welcome to the The SunnyEgg Expanded Universe Wiki!**
A wiki for a big story

Lore

* 10 legends
* Silver wolf clan
* Universe 342

Characters:

* Bread
* Sheen
* Mori
* Medic
* Vagabond
* Warlord
* White coat

Locations:

* 44°43'41.4"N 20°25'31.5"E
* Pizza House
* Hamburger
* Gods house
* Code
* Void
* Giant plain of grass
* Flower fields
* Void house
* Shreks pizza place
* Match ring
* Pizzahut kingdom
* Paper world
* The halls

Organizations and groups

* Silver wolf clan
* Pizza Hut kingdom
* Power Mind
* The long bois

Alternate forms:

* White coat (Uncorrupted)
* Bread (Leafeon)
Missiles

A Floatio Missile

A Floatio ACE Missile

A Missile or specifically a MLRS Launcher is a ground Military Unit that can be deployed in an Army Base first introduced in the tutorial level, Dead Meat Gulch. **A Missile is a glass cannon unit that is capable of dealing a great amount of damage against the both ground and flying kaijus. But it has no counter damage and they are very sensitive to rough terrains which slows their move speed down.**

## Basic Strategies

Main Articles: Project Cards for Missiles.

* Do not place the Missiles in front of the kaiju's path as they deals no counter damage when stepped on.
* Missiles can deal great damage to both flying and ground kaijus.
* Missiles will consume more moves on rough terrains such as Forest Tiles, Hill Tiles and destroyed buildings so plan carefully!
* Use Project Cards that can buff the attacks such as Supply Convoys to help the Missiles' to deal massive damage for 1 turn!
* Since a ACE Missile is slow, remember to spend medals to increase it's speed to 3 Move Tiles. to remedy its struggles on rough terrains.
* Upgrade the ACE Missiles' Gnd and Air Attack to deal even more damage.

## Dialogues

### When deployed or repaired

 Missiles solve ALL problems

### When upgraded by Tactic/Technology Project Card

 More stuff the learn?

## Trivia

* The Missile is designed after an American Light Multiple Missile Launcher, M142 HIMARS.