recursal/Fanatic-Fandom huggingface dataset:
Víveres

La **Comida y Agua** son categorías de objetos consumibles fabricados a partir de criaturas atrapadas utilizando el fabricador. Solo se puede obtener en el modo supervivencia y extremo. Se debe consumir comida y agua para mantener sus niveles estables, de lo contrario, se corre el riesgo de que el jugador muera por deshidratación o malnutrición.

Mientras que algunas comidas pueden ser consumidas crudas, hacer esto deshidratará al jugador y su nivel de nutrición se elevará menos que con una comida cocinada. El jugador puede elegir curar un pez en lugar de cocinarlo, haciéndolo inmune a que se descomponga. Los peces curados tienen el mismo valor nutricional que estar cocinados, pero deshidrata al jugador por -2 H2O.

Para consumir objetos de comida y agua, el jugador puede apretar Clic izquierdo en el objeto de su PDA.

## Putrefacción y Descomposición

La comida puede elevar los niveles de H2O del jugador, pero también corre el riesgo de putrefacción y descomposición. Curar un pez en lugar de cocinarlo resolverá este problema, pero su nivel de hidratación se reducirá. Igualmente, esta es una alternativa preferible para luchar con el hambre cuando estás lejos de la base o cuando los peces locales están muy dispersos, ya que el pez curado es el único tipo de comida que posee un largo tiempo de preservación en el inventario.

La comida cocinada lentamente perderá sus valores nutricionales, hasta que se descomponga totalmente. El nivel disminuirá en -25 H2O y -25 Comida. Durante su descomposición, hasta que alcance un cierto nivel, empezará a madurar. La comida madura eventualmente se pudrirá cuando alcance -1 Comida. Se recomienda comer la comida mientras puedas en sus primeros niveles de descomposición, ya que de todas maneras empezarás a tener algo de hambre.

**Fases de descomposición** (*Pez cocinado*):

1. **Empieza después de:** ~2-3 min.
2. **Descomposición:** ~2-3 min.
3. **Madurez:** ~13-18 min.
4. **Putrefacción:** ~27-33 min.

Es posible guardar peces vivos en contenedores de almacenaje, de esa manera, los peces no se van a pudrir hasta que el jugador decida cocinarlos. Sin embargo, almacenar comidas cocinadas se pudrirán igualmente.

Ten en cuenta que la descomposición también aplica a las plantas comestibles, y no es posible cocinarlas o curarlas. Mientras esta característica las convierte en una comida que no vale la pena, igual pueden ser plantadas, o en el caso de la alga enredadera, fabricadas.

## Tipos de alimentos

### Agua

 Americano | Un auténtico espresso italiano, diluido con agua americana insípida.
 Agua desinfectada | H₂O. 12oz. Libre de microorganismos.
 Agua filtrada | H₂O. 6oz. Filtrada con una membrana completamente orgánica. No vegetariano.
 Agua recuperada | H₂O. Agua corporal purificada y reciclada.

### Cocinada

La comida cocinada requiere:

* x1 Pez crudo.

Las comidas cocinadas pueden ser obtenidas utilizando un fabricador o matando la criatura con una termocuchilla.

### Curada

La comida curada requiere:

* x1 Pez crudo.
* x1 Depósito de sal.
Jutsu Training

Each Jutsu, aside of the Academy Jutsu, and the ones that someone starts off with (for instance, Genin start off with three jutsu of thier choice that is between E and C rank), has to be learned IRP. This can be done through training with a sensei/jounin etc, or by reading a scroll found during a mission/heading into solo training where you come up with something.

After learning about your Jutsu IRP, it's time to start training. You can train your technique in any type of rp as long as its being used.

* **E-Rank:** 1 RP session
* **D-Rank:** 1 RP session
* **C-Rank:** 1 RP sessions
* **B-Rank:** 2 RP sessions
* **A-Rank:** 2 RP sessions
* **S-Rank:** 3 RP sessions

## Jutsu per Rank

* **Genin: 3 Starting** *(8 maximum)*
* **Chunin: 5 Starting***(10 Maximum)*
* **Jounin: 8 Starting** *(13 Maximum)*

* **ANBU: 13 Starting** *(18 Maximum)*
* **S-Class:** **15 Starting** *(20 Maximum)*

* **Sannin: 15 Starting** *(25 Maximum)*
* **Sage: 15 Starting** *(25 Maximum)*
* **Kage: 15 Starting** *(25 Maximum)*
Lilius Haruno

## **Personality and Behaviour**

Lilius is a girl who doesn't mind getting a little dirt on her clothes and is well adapted to forest environments. She has quick wit and quick reflexes, being able to asses a situation in a small amount of time. Her familiarity with plants due to her parents' apothecary is where her real interest lies, meaning she can find use of nearly all the vegetation near where she grew up. Lilius is definitely a person who is quick to guard those who she cares about, especially since she's so motherly. It's a weakness but a great motivator to save those who are dear to her that are in peril.

## **Scars/Tattoos**

Has a scar on her leg from a poison ivy rash she received when she was five.

## **Bloodline/Clan**

**Haruno Clan** 野サクラ一族, Haruno Ichizoku)This clan is known throughout Konoha for their particular affinity for chakra control. Because of this, they seem to be naturals at medical ninjutsu. They own an herbal/apothecary shop that is run by Akiko Haruno and her husband Goeman Haruno (npcs)

## **Background Information**

Lilius grew up in a small home that was mostly isolated with her father, mother, and brother. From her mother, she received her impatient demeanor and from her father, she received her sharp-thinking. Her brother was a gentle person, trying to help her progress in what she considered a waste of time. Although most of the time was spent on training, it was what caused them to have a strong bond. After finding out her parents were sending her to the academy, she willed herself to go, knowing that was their wish. It may have conflicted with her desire to stay with them, but when push comes to shove, she decides to be obedient and follows their wish.

After graduating from the Academy, Lilius decided to sneak out of the village and head back home. Immediately after returning, her parents turned her back with disappointment. Heading back to the village, she heard of some destruction had befallen the place. After trekking back, she ended up meeting a person who led her to her new sensei.

## **Roleplaying Library**

### **Casual Meetings or Events:**

10-6-15 A New Sensei for Team Three

9-9-15 A Wood Be Meeting

###

### **Clan Specific:**

Haruno Clan: Family Matters (Not Completed)
Bijin Yamanaka

## **Basic Information (continued)**

### **Background Information**

Bijin Yamanaka was born in a middle class home in the village of Konohagakure. Her life has always been in the direct limelight of her parents as she was the only child. School, both mental and physical, was a very important item in her house hold and came before anything else. Her father works among the ANBU of Konohagakure and her mother runs a florist shop. In the Academy, Bijin effortlessly kept the high standards of her family's legacy going as she was typically in the higher 4th of the class if not higher. Her life had always been dictated and everything she had ever done had been in the image of her parents but now as an adult, she realizes that she had wasted her time approving other instead of herself so she vowed to stay true to herself and the protection of Konoha.

### **Personality and Behavior**

Bijin can be qualified as the " Girl Next Door" She is very exciting and social with her peers and adults. She would rather much prefer to be around like minded people whom are casually laid back and enjoys a good time with friends. When engaged in battle however, She assumes the mind, body and spirit of a tactical prodigy as she is typically poker faced or baiting the enemy.

### Appearance

She has blonde hair that is typically in a ponytail that reaches down her back. Her eyes are wide and crystal blue some say that her eyes are fluid like the ocean water in the summer. She is typically wearing a sweet perfume that smell much like lavender and her skin is clear and slightly tanned.

### Motto

"Don't talk trash if you can't back it up."

"Truth is a matter of perspective..."

Statsbook

## **Roleplaying Library**

### **Story Progression:**

* Mission: Gate Duty (C-Rank) ~ **10/2/15**
Xeji Yakushi

## **Basic Information (continued)**

### **Background Information**

(Character's background information goes here. Include some what of a story of how your character came to be.)

### **Personality and Behavior**

(Character's personality goes here. Provide atleast 100 words preferably 200+. A well developed character is key to a well developed rp.) (Character's behaviour goes here. Consider manners, etiquette, social behaviour, ect. Example: does not swear, socially awkward, charismatic, shy in large groups, ect.)

### Appearance

(This is your characters general appearance. Include any information about how your character looks.)

### Motto

(Character's nindo goes here. What is your characters catchphrase? If nothing yet do not put anything. Examples: "Dattebayo!!" or "How troublesome..")

Statsbook

## **Roleplaying Library**

(Ask anyone ranked Jounin and above to help filling out your library.)
Miętówka

Miętówka **jest to postać**walcząca wręcz**, której główną rolą jest**wojownik**, a drugorzędną**dezorientator**.**

## Moce

Miętówka aby stać się niewidzialnym musi być w bezruchu przez 1.75 sekundy. Zostaje taki dopóki się nie poruszy, nie zaatakuje ani nie zostanie zaatakowany.
Dostaje bonus do regeneracji (2%/sek.) oraz gdy niewidzialność się skończy dostaje odporność na efekty przez 2 sekundy.

Miętówka zapada się pod ziemie oraz tworzy tunel do miejsca wyjścia na powierzchnie, eksplodując przy tym. Zadaje obrażenia oraz paraliżuje na 1.5 sekundy pobliskich wrogów. |      | **Sense Evil (E) -**

## Stroje

**1250** | **Zombie Miętówka**

**2500** | **Pan Crowley**
**1250** | **Miętówka detektyw**

## Rekomendowane plecaki

* Billy's Bag - 1>1>5>5>1>5>1>5>3>3 (4/0/2/0/4)
Aconitum

## Poison Effects

In the first stage of this poison, which would occur in the time period of 10-15 minutes. (The first post of the opponent after initial contact) The opponent would begin to feel the effects of the poison. Which would start with Severe gastrointestinal upset. Within the 2nd phase: Approximately in the period of 20 minutes (about the 2nd post after initial contact) the symptoms of the poison would worsen. The heart rate would slow to that of under 30 BPM, and eventually slow to that of 0 BPM. Ultimately, causing death.

The principal alkaloids are aconite and aconitine. Of these aconitine is thought to be the key toxin. Ingestion of even a small amount results in severe gastrointestinal upset but it is the effect on the heart, where it causes slowing of the heart rate, which is often fatal.

The poison may be administered by absorption through the skin or open wounds and there are reports of people being unwell after smelling the flowers.

Its distinctive taste makes it unpleasant to eat so accidental poisoning is rare.

## Poison History

The name comes from the village of Akonai which was part of the land occupied by the Mariandynoi people. Other sources suggest the Greek word ‘akónitos’ formed from ‘ak’ ‘pointed’ and kônos, ‘cone’. The suggestion is that the name refers to the pointed leaves though some sources say a pointed cone is an arrow and refers to its use as an arrow poison. Nakara stumbled along this unique herb while herb gathering in the forests of Konoha. Finding it unique in color and shape, she decided to take this herb home one day and test it for toxicity in her lab. She tested this herb on blood samples, and soon found that it drove up the pH level of the blood within a human's body. Turning the blood sample to a pH of about 3, making the blood in high alkaline levels. A lethal dosage of only 5 mg of this herb. And also a test to a clone of Nakara's, showed that the herb is poisonous to the external skin. The poison adheres and soaks into the skin through contact. Getting into the bloodstream, and having the same effect as a direct dosage to the blood. Nakara also found that even when her clone smelled the herb, it caused the clone to fill nauseous. After her thorough testing, she finds the exact effects on the human body the herb has. And makes a timeline of the occurance. Finally after finding out nearly all there is to know about the herb, Nakara bottles this up. To use it in combat if needed.

## Poison Pros & Cons

Pros: Can kill a human through the smallest external skin contact

Cons: Dangerous to the user if handled improperly.
Keji Mezi's Fighting Style

This section of the wiki will be comprised of a list of things needed in order to create a draft for a jutsu. A jutsu template is used by members of the community who want to create their own jutsu. After you create your own jutsu from this template, please notify a member of the council so that the custom jutsu can be reviewed. Ultimately, your jutsu will at most have a few tweaks of it so don't be afraid to bring your ideas to the table. DO NOT WRITE ON THIS TEMPLATE! Ask a member of the council to help you with this stage of the jutsu creation.

## Jutsu Effects

Keji's specific style of utilizing this fighting style is a mixture of Bron Leeroy's specific fighting style with Keji's knowledge of Iado, the Samurai way of fighting. It utilizes the swift speed of Iado and Bron Leeroy's attack prediction method to counter and strike the opponent. Instead of attacking the user awaits their target and carefully observes their muscle movements to predict their next move and then counter act this move with a swift block or reflection then a quick powerful strike or strikes to weak opened spots.

## Jutsu History

Bron used this type of fighting method with chakra enhanced abilities to produce deadly results. He was called the Devils fist due to his use of destroying his opponents with this type of method.

## Jutsu Pros & Cons

Pros:

The user is able to predict attacks based on their targets muscles movement.

Against a Sharingan user this type of fighting style is especially effective due to it requiring the user to focus on the body instead of the eyes.

The user attacks weak points of the body which if applied enough force could result in the targets demise.

Cons:

If the target is too fast for the user to see then this fighting style is useless.

== Approved by:
Bone Clone

## Jutsu handseal('s)

None, due to it being a Kekkei Genkai technique of Shikotsumyaku

## Jutsu Effects

 This clone is produced by altering the user’s calcium output by an enormous amount, enough to produce a clone to protrude from the users body in a somewhat inhuman fashion. During the initiating of the technique, the clone will began to look as if it is trying to pull away from the users body, as if pulling is a way to escape, it will be what seems to be an white skeletal system with nothing more. As it gets further outward, the clone will began to take form, take the form of the user when it is completely released. The clone has way more endurance than any shadow clone possess, and will not disappear or lose form when hit by attacks, it seems the only way to destroy the clone is to shatter it or the distrupt the user. Also, it possess the ability to utilize the techniques that the Shikotsumyaku wielder can perform by controlling its own calcium deposits and density. This clone possess the ability to travel far from the user and has a telepathic link with the user of the technique allowing one to receive information given to the user.

## Jutsu History

Derived by Ban Kaguya to have a sturdy ally in battle due to him traveling on missions alone most of the time.

## Jutsu Pros & Cons

Pros: Stronger than the standard shadow clone. Can use shikotsumyaku techniques of the actual user.

Cons: Can be shattered easily by hard punches by slightly distrupting the user controlling the clone. The techniques are not as strong as the actual user leaving the clones attacks and defense substantially weaker.
How to Rank Up

## **Ranking Up**

There are certain requirements one must meet before ranking up. The requirements are met by attaining a certain amount of points from missions, training, spars, etc. Accumulating AP (Action Points) will be the system we use where Ranking is involved, A rank such as Genin will require less points in order to Rank to Chunin BUT must also partake in the Chunin Exams and pass in order to become a Chunin. The amount of points and requirements for each rank to rank up are as follows:

## **Academy Students**

May only do those tasks given to them by their academy sensei. They are not to go on any missions given on the Missions page. Although, they may do spars as they please.They will accumulate a total of 20 points and will go through a graduation test given to them by their Academy Sensei in order to become a genin.

## **Genin**

May only do D-Rank Missions and the occasional C-Rank, they will require 40 AP and must complete the Chunin Exams before they are eligible for Chunin Rank. It is encouraged that all Genin aim to reach the max limit of Jutsu and databook points allowed for their rank.

## **Chunin**

May only do C-Rank and the Occasional B-Rank Missions, they will require 80 AP, Test Spar and must participate in the Jounin Exams.

## **Jounin**

Ninja who wish to become S-Class, Sage's, High Class ANBU must complete at least 2 A-Rank and 2 S-Rank Missions before they will be eligable. They will require 100 AP before being considered.

## **S-Class/Sage Mode**

People who wish to acquire Sage Mode Training Logs are required for ALL of your Sage Training, if you create a Custom Sage mode or a NPC Master then you must provide a Background for each, such as making up where the Sage Mode originates from and where you are training. For Sage training, a person must start a session and post a single one every other day. You must do 10 sessions if you wish to have Incomplete Sage and 12 to gain complete sage mode.

## **ANBU**

People who wish to become ANBU must be a very dedicated individual to their own work and training in order to achieve a promotion towards this sort of job. ANBU are meant for those who are especially skilled in shinobi so they can take high-ranking missions such is assassination and torture. To become an ANBU in NOL one must go above and beyond in training and going on missions in order to officially be “skilled” as a person. They will be tested by the kage if they wish to achieve this rank.
Corona de mar

* Instalación de Contención Primaria

La corona de mar es uno de los tipos de flora más raras del juego, con apenas unos pocos organismos. Solo es superada por el Árbol Gigante de la Ensenada y la Palmera Helecho.

Es encontrada exclusivamente en la Zona de Bulbos, el Sumidero de las Dunas o en algunas cuevas de la Meseta herbácea. Si se le corta con un cuchillo, se pueden obtener sus semillas.

## Apariencia

La corona de mar consiste de una translucida membrana bioluminiscente de un color azul claro, sostenida por sus pequeños tallos, poseyendo patrones amarillos y verdes en la punta. Los tallos sosteniendo la membrana son de un color verde brillante con puntas amarillas.

## Usos en fabricación

Enzimas de eclosión

## Trivia

* La corona de mar se asemeja a una Fragata Portuguesa, la cual igualmente es un organismo compuesto.
* Inicialmente, solo existían dos **Coronas de Mar** en el juego, ubicadas en la Zona de Bulbos, sin embargo, la población actualmente es mayor.
Moriko Hyuga

## **Basic Information (continued)**

### **Background Information**

Moriko was born to Rika and Akira Hyuga of the main branch. Due to this she lived a pretty easy life when it came to her early years. However as she grew up they expected great things from her, naturally, wanting her to excel in everything she did as to make her a proud example of the Hyuga clan and it's skill. This caused some emotional stress on Moriko at first, as she wasn't really weened off of her amenities and easy-going life style. She couldn't really keep up with training, nor did she want to, that is, until her mother had become terminally ill. She cared greatly for her parents, and even more for her mother, who she on several occasions, had cried to and complained to, never to be shot down. This change, brought about by her mother's dying words, "Do your best, at whatever you do, and I will always be proud of you." Those words Moriko took to heart, and she uses that as one of the few rules she actually lives by.

### **Personality and Behavior**

At face value Moriko is unmotivated and uncaring of those around her, not showing much emotion towards anyone or anything. In that light, she also comes across as lazy most of the time due to the excuses she makes for being late to classes, events, etc. However, deep inside Moriko, something she doesn't show to most people, she cares greatly for those that make it into her small network of loved ones, and would give her life to make them happier, and do anything it would take to lift them up. Within that very unseen side is the exact reason she is tardy to things, the constant training, studying, and hard work she puts in behind the scenes to uphold her mothers wish.

### Appearance

Moriko has the appearance of many standard Hyuga, porcelain skin, white eyes, and bluish-black hair. That same hair however she wears in pigtails most of the time, revealing her childish nature, and honestly, because it doesn't require much to just tie up each half of hair in the morning.

When it comes to clothing you can typically find her in one of three outfits. While on the Hyuga residence and not training she can be found in a casual kimono of some sort. She also has a training outfit, a mesh undersuit coupled with a matching set of a gray sleeveless top and shorts. Finally, there is her academy outfit, or her in-town outfit where she can be found in an over-sized panda hoodie and baggie black pants.

### Motto

Not again...

Statsbook

## **Roleplaying Library**

(Ask anyone ranked Jounin and above to help filling out your library.)
New Faces

## Location

DivineZiel: - The day before their bell test was to commence by Hayate Namikaze, Nao Jugo was getting to know the village a bit. He roamed the village, meeting new people and introducing himself. Coming across a small shop, he took a glance inside to see that it was the weapon shop. Glaring to each of the weapons that could be purchased, he saw a pair of chakra blades as he examined them fully. His eyes widened in amazement at the beauty of all the items to use in combat. Looking to the shopkeeper, he asked how much they were. The shopkeeper looked over his newspaper and saw the Konoha headband around Nao's head. Taking in the sight of the new genin, he said "Are you new to Konoha? I haven't seen ya in here before." Nao nodded. "Yes I am! I'm Nao Jugo, I got here a few days ago." The shopkeeper nodded as he placed his newspaper down and leaned onto the counter. "You don't have any tools, huh?" Nao shook his head in agreement while keeping his bright blue eyes on him. The shopkeeper then told him to hold on. After he said so, Nao nodded as he stood there and waited while the shopkeeper went into the back of the shop to gather some things for him. Bringing them back out, there was various tools inside a small bag and the shopkeeper had a pouch in his other hand. Placing everything on the counter, he said "Just make sure to come back with money next time if you need anything else, okay?" Nao looked up at him, shocked as he then nodded to him and said "Thank you, sir!" Nao smiled brightly as he grabbed everything from the counter, placing it accordingly on his body as the shopkeeper said "Now, get out of here, get some money, ruin your weapons and come back for an upgrade!" Saying so as he sat back down with his newspaper in hand, he'd chuckle to himself as Nao ran out. Walking around a bit longer, he'd stop in front of the Hokage building as he looked at the tall structure. "Wow!" He said as he looked at the aged structure in amazement at such a beauty. -

Kare: - Shigeru walked out of the Hokage's office wearing the standard jonin uniform and the first thing that caught his attention was the sight of a young boy scaling the side of the building with his eyes. He paid close attention his facial expression and he was surprised that someone could experience such amazement from looking at the Hokage's office. He couldn't help but chuckle a bit to himself and he walked up to the boy. - "Hey, you recently graduated, right?" - He paused for a moment to let the boy answer and stood there with his hands in his pockets and the sun being blocked by his head, so the boy couldn't really make out any of Shigeru's features except for his dull pink hair and his uniform. Shigeru was quite tall, lean, and very well cut; the few who have seen him exposing his body would say we was well sculpted. Regardless of whether or not the boy had just graduated Shigeru would invite him out. - "I know we don't know each other well, but I'm heading to go get some lunch... You want to tag along? It's on me!" -
Cherry Blossom Gathering

## Jutsu Effects

When the handseals are complete, the user has the cherry blossom blade fragments gather around a selected limb. Once they go to that limb, they clash together only to form a collage of cherry blossom blade fragments which can turn the ranged weapons into a close quarters combat weapon. The cherry blossom blade fragments don't need to only go to one limb though, they can be separated between limbs to give more of a punch to their step.

## Jutsu History

This jutsu does not have a proper history due to Pinku Hana creating it for those who desired to be close to their opponents and utilize taijutsu while also using their Kekkei Genkai.

## Jutsu Pros & Cons

Pros

* Allows the user to utilize both their KG and Taijutsu
* Due to the cherry blossom blade fragments combining, their blades begin to form as one
* Can be used on multiple limbs at once

Cons

* Forces a usually ranged fighter into close quarters combat fighter
* Doesn't allow the KG to be used from multiple angles
* When on multiple limbs, the cutting power is dimmed down depending on how many limbs it's covering.
Titanio

El **titanio** (*titanium* en inglés) es una materia prima y un material que se usa en muchas fabricaciones. Es el que se usa principalmente para toda la tecnología de Alterra, equipamiento, herramientas, vehículos, etc.

Puede ser encontrado en la piedra caliza, creado a partir de metal recuperado u obtenido escaneando fragmentos innecesarios con el escáner. También se puede encontrar en depósitos que pueden ser extraídos con el taladro del Traje Prawn. Como resultado, es el mineral mas común en el juego.

## Usos en fabricación

El titanio es usado en 88 recetas, volviéndolo el objeto más usado en el juego.

### Fabricador

×**10**

×**4**

×**4**

### Consola de mejora de vehículos

×**4**

×**5**

×**5**

×**5**

×**5**×**4**

×**5**

### Constructor de hábitats

×**6**

×**5**

×**5**

×**5**

×**4**
Pez Garry

El **Pez Garry** (*Garryfish* en inglés) es una de las muchas especies de fauna comestible del juego, siendo encontrado sobre todo en los Bajíos.

Se trata de un pez de pequeño tamaño y fácilmente capturable debido a su lentitud al nadar. Su valor nutricional es considerablemente bajo, lo que lo convierte en un recurso poco recomendable a no ser que no haya otra opción.

## Apariencia

El pez Garry se caracteriza por su cuerpo en forma de D al mirarlo lateralmente, aunque frontalmente es aplanado. Su cola es muy larga y supone casi la mitad de su longitud total. En la parte superior de su cuerpo posee dos apéndices alargados donde se encuentran sus ojos, de manera similar a los caracoles. Su boca es pequeña y se encuentra en la parte frontal inferior de su cuerpo, también posee grandes aletas en los laterales. El pez Garry presenta una coloración amarillenta con grandes marcas naranjas y aletas rojizas.

## Comportamiento

Esta criatura se encuentra a menudo en solitario nadando con lentitud y sin rumbo, haciendo caso omiso a sus alrededores. A diferencia de otras criaturas, no suele huir cuando el jugador se acerca.

## Base de Datos

1. Apéndices Oculares:Pueden ser beneficiosos cuando busca predadores mientras se esconde entre el coral.
2. Comportamiento:Más activo durante el día, pero lento y dócil en todo momento, la supervivencia del pez Garry depende de la combinación de su camuflaje y de que sus predadores puedan saciarse mejor en otro lugar.

Evaluación: Comestible

## Notas

* Su nombre es posiblemente una referencia a la mascota de Bob Esponja, Gary. Con el que guarda cierto parecido.
* También parece estar basado en parte en un pez cofre.
Cherry Blossom Multiplication

## Jutsu Effects

This jutsu is only to be used while in control of the blade fragments already made from metal. Once the handseals are complete, the blade fragments begin to part from each other, causing more cherry blossoms to become in sight. The blade fragments become even smaller than they already were and create more surrounding them, which can greatly increase the number of blossoms going for the enemy or defending the user. Though, using this jutsu does lower the amount of damage done but grants a higher amount of wounds that can be inflicted.

## Jutsu History

This jutsu has no true history other than that Pinku developed it to allow her subordinates and family fight each other without inflicted true damage, unlike Senbonzakura's true way.

## Jutsu Pros & Cons

Pros

* Creates more blade fragments
* Allows for more wounds to be inflicted.

Cons

* Greatly lowers down the amount of damage the blade fragments initiate and how deep the cuts can go.
Ryo Sarutobi

## ***Basic Information (continued)***

### ***Background Information***

*Ryo was born on a normal summer day in Konoha to Kai and Azumi Sarutobi but that day was almost not a happy one when Ryo was born dead, his life being saved by the medical ninja of the village. Being the only child Ryo was very spoiled. He was very close to his parents but more to his father. His father being a skilled ninja in the village Ryo often snuck out to watch his father train, His father of course knew this and felt and once Ryo was old enough his father enrolled him into the academy and began to train him. Ryo always kept to himself, making very few friends in the academy and around the village mostly because of the eyes he was born with, a birth defect from being born almost completly dead. They were a beautiful blue but the sclera were black. He was often refer to as "The Demon Child of The Sarutobi Clan". His father often tried to get him out of his shell by arranging meetings with others kids from the academy but Ryo seemed to focus more on training trying to become a great shinobi like his father. Not very much was known about Ryo's mother except she was from an unknown clan from aother village.  Ryo's green hair and the unique green flames when using a fire jutsu were some things he got from her. When Ryo was twelve he graduated the academy and became Genin, finally his life as a real ninja has begun.*

### ***Personality and Behavior***

*Ryo is sort of anti-social, but he opens up when he really gets close with a person. Ryo will sometimes come out of his shell and if he thinks a person is worth befriending.*

### ***Appearance***

*Ryo wears a burnt orange long sleeve shirt, armored gloves for blocking weapons, long baggy Shinobi pants, Shinobi sandles that run up his legs stopping short of his knees, two tool pouches on his lower back, two chains around his neck, one almost a choker the other longer with a dog tag and a Kunai charm on it, a red Konoha headband tied around his left arm, a lip ring on the right side of his lip, face painted in various ways, long slicked back green highlighted hair ,a black cloth headband, a loop earring in each ear, and has blue eyes with black sclera.*

### ***Motto***

*"I will protect those who can not protect themselves."*

***Statsbook***

## ***Roleplaying Library***

*(Ask anyone ranked Jounin and above to help filling out your library.)*
Blood Release

## Jutsu name

Blood Release Style-

- Blood Flower (B)

- Blood Spike (B)

-Blood Wave (A)

-Blood Blade (A)

-Blood Shield (B)

-Blood Whip (S)

-Blood Implosion (S)

## Jutsu handseal('s)

Ram, Serpent, Dog (B)

Ram, Ox, Boar, Dragon (B)

Ram, Boar, Dragon (A)

Ram, Rat, Monkey (A)

Ram, Ox, Horse, Serpent (B)

Ram (S)

Ram, Tiger, Rat, Dog, Monkey (S)

## Jutsu Effects

.Once an Open Injury or Self Injury is stained the Blood of the User can be used to create Specific weapons or shields depending on the hand seals provided, the is a maximum amount of usable blood before the user can no longer control it, that is 1,5 Ls of blood, anymore and they will become to weak to control it, as well if the user is out of charka they can only handle 500ml of blood for 2 minutes before losing its control

Blood Flower: one the user creates the necessary hand seals they can use the Blood Flower Jutsu, it requires only a little amount of the blood to shield the arms and legs against bladed weapons, by forming and hardening strips of blood along the users arm, making it usefull agaisnt close range and mid ranged fighters it uses 8% of the totally users charka

## Jutsu Rank

B - S. Definitely something to be afraid of.

## Jutsu Element('s)

Blood. There's not a single element to it.

## Jutsu History

Unknown as of yet, but rumors of it being used during the great Blood war in the Hidden Shadow village, many die during this war, and thus the numbers of Blood release user is low, many of them fled there home Village of the Shadows to grant them new life, but most of them were hunted and killed, the only two remaining factions reside in the hidden sand and the Hidden Cloud, but recent events has cause the faction in the Hidden Cloud to die out, the only remaining survivor is Aziza Hakari, rumored to have killed the Clan in a FIt of rage, apon hearing the peace terms with the Uchiha Clan

## Jutsu Pros & Cons

Anemia, fainting, inability to move sometimes. the User can is immune to poisons and other type of infections, can cause fits of rage for no reason
Clean the Village

## Mission Details

Your squad has been assigned to clear a large amount of litter that has been cluttering the training grounds.Clean up all the litter and find out that their is graffiti located on a very important building near by. After cleaning up the graffiti, turn in the mission.

## Mission Precautions

Very little, watch out for broken glass among litter, or possibility of an angry rat or two

## Mission Precautions

(This is a new system in which will convey a little bit more detail onto what expect as for the journey. For each factor below as to what expect, it goes in five according levels: None, little, some, dangerous; severe.)

***Bandits- none***

***Aggressive Wildlife- little***

***Missing Nin- none***

***S-Rank Individuals- none***

***Bijuu- none***

***Other- little***

## Mission Summary

(This part of the Mission template allows you to summarize all that has happened during the mission in a shorter length than to what it was and allowing convenience for those who want to document certain missions such is for the assigned squad, etc.)
Whirling Tides

## Mission Details

After successfully fending off the pirates, the caravan and sailors are caught within a sudden field of raging whirlpools and struggle to escape, but they manage and anchor along the western coast of Uzushiogakure. The sailors sail around to the eastern coast and wait their for the caravan, but before heading out, they make sure to inform them to be cautious when wandering through the ruins of Uzushiogakure because there are many traps that have yet to be activated since the fall of the village. While exploring the ruins of Uzushiogakure, many hidden treasures and secrets can be found if the shinobi look under the right pile of rubble, so keep an eye out!

## Mission Precautions

Hostile Wildlife: Definitely

Bandits: Unlikely

Missing-nin: Unlikely

S-rank: Highly Unlikely

Tailed Beasts: Highly Unlikely

Other: Likely
Solstice Senju

## **Personality and Behaviour**

Solstice
**Scars/Tattoos**

Solstice

## **Bloodline/Clan**

Senju

**Statsbook**

## **Background Information**

Solstice is the descendant of Kaito Senju. At age 5, she had already lived a healthy 'fulfilled' life within Konoha, but she was then taken to a Summoning Realm where her parents thought of her to learn Sage Mode NOT to learn Sage Mode but to become better at Meditation, the reason being that Solstice had been a hyperactive 5-year-old who broke everything she touched, screamed war-cries of exciment, and generally jumped around a large abundance with her massive chakra reserves destroying the house and its vicinity every time. At night, she couldn't sleep because, well, she was an energetic 5 year old. Her parents got tired of her and there was absolutely no clan who had any sound advice for a Senju had so much life energy inside them, no other clan child had as bad a problem. Then one day a certain Uchiha came over to their house and suggested it. Amazed at the brilliant idea, her mom and dad put her in the summoning realm and got the Toads to teach her meditation- the virtues of it required absolute stillness and full concentration- be neither affected by outside factors nor the environment; meditate whether you're in a comfortable forest, over a bridge hanging over a burning volcano, or the cold winter artics; only then can you take in Senjutsu. Solstice did that without being a Sage, obviously, she was 5, and she learned some calming-down methods. But at the same time, her whole personality changed as a consequence. A year later she returned home, she was completely relaxed and out of touch with reality- negative consequences and death be damned. She had switched from a Naruto-like into a Sasuke-like person. When the Academy started she was calm, but she wasn't too serious about the lessons, but she still learned- she never got pissed, never got excited. She was like a Sage in some aspects of her personality. And then she completed the Academy with perfect grades in every category, a prodigy one would say, as expected of a Senju~ little did they know what she went through to gain this perfectly logical, reasonable mind that enabled her to be calm in all situations. That drained away her truest, base emotions. That changed her. If she does show anything more than complacence, it must be an act done for a reason, most likely.

Eventually, she was graduated from the Shinobi Academy, and at age 12, she's in the team with Hiro Uchiha- her former classmate she acknowledged early on. And of course...a very lucky Sensei and an Inuzuka who resembled the herself from her 'past' life.
Seamoth

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El Seamoth es un medio de transporte rápido y seguro, pero recuerda que nadar es bueno para tus niveles de endorfina y tus glúteos.

― -PDA., Dialogo

El Seamoth es una nave espacial / sumergible unipersonal, pequeña y versátil, capaz de realizar a alta velocidad a lo largo de distancias considerables. Cuenta con un sistema de propulsión omnidireccional que permite un movimiento lateral y vertical que aumenta gradualmente hasta un máximo de 11,25 m/s en cualquier dirección. La velocidad en cualquier dirección es independiente de otras direcciones y se puede sumar mediante la suma de vectores. Así, si va hacia adelante y hacia arriba la velocidad máxima es 15,91 m/s (11,25 \* √2) y si va hacia adelante, hacia arriba y hacia los lados la velocidad máxima es 19,49 m/s (11,25 \* √3).

Al igual que el Cyclops y el Taje Prawn, el Seamoth viene equipado con una baliza de localización que produce una imagen en el HUD que muestra la distancia entre el vehículo y el jugador. Puede equiparse con múltiples actualizaciones y modificaciones que mejoran el rendimiento y la durabilidad. Estos se pueden crear en una Piscina lunar equipado con una consola de mejora de vehículos.

Antes de poder construir el Seamoth, primero se deben escanear sus fragmentos. El jugador debe escanear tres fragmentos antes de adquirir la receta. Se pueden encontrar varios en los numerosos restos en la Meseta herbácea que rodean la Cápsula Salvavidas 5, y dos en la Bahía Seamoth de la Aurora.

## General

El Seamoth es un vehículo eléctrico y requiere energía de una célula de energía para funcionar. Genera su propio suministro de oxígeno. Al salir mientras el vehículo está en movimiento, el Seamoth conservará su impulso y colocará al piloto detrás o delante de él. El piloto debe tener cuidado de no salir mientras se mueve rápidamente con criaturas peligrosas alrededor, ya que el Seamoth puede alejarse antes de que el piloto pueda volver a entrar, dejándolos vulnerables a ataques, o porque el Seamoth podría golpear al jugador.

En cuanto a su consumo energético, el Seamoth consume una unidad de energía aproximadamente cada 15 segundos. Una célula de energía estándar, con capacidad para 200 unidades de energía, puede alimentar el Seamoth durante 3.000 segundos. A una velocidad de 11,25 m/s, el Seamoth tiene un alcance en línea recta de 33.750 metros.

Una Célula de energía de iones puede usarse para darle energía.

## Referencias

* Subnautica Wiki en Ingles
Aziza Hakari

## **Personality and Behaviour**

(Character's personality goes here. Provide at least 100 words, preferably 200+. A well developed character is the key to a well developed RP.) (Character's behaviour goes here. Consider manners, etiquette, social behaviour, ect. Example: does not swear, socially awkward, charismatic, shy in large groups, ect.)

## **Scars/Tattoos**

(Character's scars and/or tattoos go here. A brief description of why/how one got them would be nice.)

## **Nindo**

(Character's nindo goes here. What is your characters catchphrase? If nothing yet, and the people of your village do not know of it themselves. Do not put anything. Examples: "Dattebayo!!" or "How troublesome..")

## **Summoning**

(Character's summoning goes here. Summoning has to be taught to you, unless you're a Jounin or higher. Nothing too big or fancy for Tier 1. Can go a little crazy at Tier 2. Tier 3 allows for big beasts and monsters alike. Examples: Toads, birds, slugs, ect.)

## **Bloodline/Clan**

(Character's bloodline/clan goes here. Here, you can provide information about your clan or family. If you are making a new clan it must have a Clan Page written about it using the Clan Template and it must be approved by multiple sources and figures. Example: Uchiha clan.)

## **Background Information**

(Character's backgroud information goes here. Include somewhat of a story of how your RPC came to be.)
Akame Hyuga

## **Personality and Behaviour**

Akame was always the bold more grown up of her classmates she knew more womaly things and showed it being often laybed as a pervert as she often was farely open ended with her coments that could mean a slew of difrent meanings behind it espeshaly geting worse as she gets older but also takes her job seriously enough to get everything done first and the most easy way to get it over and done with with as little effort as needed so this makes her sometimes.... when alone lazy untill later in her life when she becomes more and more serious buyt not any less perverted

## **Scars/Tattoos**

two teardrops under her eyes put there for own self likeing of them

## **Nindo**

"ohh i love it when they fight"

**Summoning** (Character's summoning goes here. Summoning has to be taught to you, unless you're a Jounin or higher. Nothing too big or fancy for Tier 1. Can go a little crazy at Tier 2. Tier 3 allows for big beasts and monsters alike. Examples: Toads, birds, slugs, ect.)

## **Background Information**

(Character's backgroud information goes here. Include somewhat of a story of how your RPC came to be.)
Raya Carmesí

La **Raya Carmesí** (*Crimson Ray* en inglés) es una subespecie volcánica de la Espectrarraya adaptada a la Zona Volcánica Inactiva y los Lagos Volcánicos. Al igual que su pariente, es una fauna pasiva.

## Apariencia

Su cuerpo es igual al de la espectrarraya, con la diferencia de que es opaco y de una coloración roja oscura, aclarándose en los bordes de sus aletas y su cuerpo. Sus ojos frontales son amarillos, y la parte inferior de su cuerpo posee branquias que brillan de color amarillo también.

## Comportamiento

Pueden verse fácilmente nadando con calma alrededor de las zonas volcánicas, en las que se camuflan a la perfección gracias a su coloración rojiza. Ignorarán completamente al jugador a no ser que choque con ellas o las lastime.

## Base de Datos

1. Escamado Grueso:Las escamas formadas en la piel protegen a esta raya de temperaturas extremas, lo que le permite sobrevivir en áreas despobladas de carroñeros competidores.
2. Ojos Frontales:Sugiere una historia evolutiva depredadora, dejada atrás hace mucho tiempo.

Evaluación: Incomestible

## Notas

* Su nombre de desarrollo era *Fire Ray* (raya de fuego).
Fire Release: Compressed Destruction

This section of the wiki will be comprised of a list of things needed in order to create a draft for a jutsu. A jutsu template is used by members of the community who want to create their own jutsu. After you create your own jutsu from this template, please notify a member of the council so that the custom jutsu can be reviewed. Ultimately, your jutsu will at most have a few tweaks of it so don't be afraid to bring your ideas to the table. DO NOT WRITE ON THIS TEMPLATE! Ask a member of the council to help you with this stage of the jutsu creation.
Planos

*Este artículo contiene spoilers. Los jugadores que sean nuevos en el juego deberían evitar o ser cuidadosos al leer este artículo.*

Los **Planos** son esquemáticas especiales que son requeridos para hacer ciertos objetos avanzados en el juego. Son descubiertos encontrando las caja de datos en las Bases Degasi, Cápsulas salvavidas destruidas, Naufragios y recolectando el chip de datos de ellos.

Algunos objetos, como por ejemplo, el cortador láser, requiere el uso del escáner para escanear los fragmentos dejados en los restos del Aurora.

## Planos pre-instalados

Ciertos planos no requieren fragmentos porque ya se encuentran incluidos dentro del PDA.

## Planos descubribles

El jugador tiene que escanear múltiples fragmentos para investigar la mayoría de **planos**, mientras que otros requieren que el jugador haya obtenido un objeto o plano con anterioridad. Una vez descubiertos, los **planos** pueden ser utilizados una infinita cantidad de veces para construirlos.

## Recetas descubribles

Las recetas son desbloqueadas atrapando fauna que sea comible. Luego puede ser cocinadas o curadas en el menú de víveres del fabricador.

## Identificando huevos

Los huevos pueden ser identificados una vez hayan sido encubados en el acuario alienígena.
Arata Senju

## **Nickname**

God Shinobi, First Hokage, Lord First, Master of Wood Release

## **Personality and Behaviour**

(Character's personality goes here. Provide at least 100 words, preferably 200+. A well developed character is the key to a well developed RP.) (Character's behaviour goes here. Consider manners, etiquette, social behaviour, ect. Example: does not swear, socially awkward, charismatic, shy in large groups, ect.)

## **Nindo**

* *No matter what happens I will protect our… no my village. I still believe that protecting the village is the best way to protect people, shinobi, and children…! Anyone who tries to harm it, whether they are my friends, siblings or my own children… I won't forgive them.*

## **Weapons Inventory**

Maximum capacity at Genin and Chuunin (50 pieces).Jounin/ANBU (70 pieces)Sage/S-Rank/Kage (80 pieces).

* **Kunai (cost 2 pieces): 7 (14)**
* **Shuriken (cost 1.5 pieces):**
* **Senbon (cost 1 pieces each):**
* **Makibishi (cost 0.5 pieces each):**
* **Smoke Bomb (cost 3 pieces each):**
* **Paper Bomb (cost 4 pieces each): 5 (20)**
* **Any sword (cost 6 pieces each): 1 (6)**
* **Any other weaponry: (cost 10 pieces each): Sage Scroll: 1 (10)**

Total: 50/80

## **Jutsu List**

***Academy Jutsu***

* Transformation Technique
* Clone Technique
* Body Replacement Technique
* Genjutsu

***Ninjutsu***

## **Team**

(Character's team goes here. Example: Team 1, Team 2, so on and so forth.)

## **Allies**

(Earned through the rp Character's allies go here. Examples: certain villages, individuals, ect.)

## **Enemies**

(Earned through the rp Character's enemies go here. Examples: Rivals, bullies, villages, individuals, ect.)