recursal/Fanatic-Fandom huggingface dataset:
Dylan Jacob Saga Wikia

## Welcome to the Dylan Jacob Saga Wiki!

Welcome to the Dylan Jacob Wiki! We are a collaborative encyclopedia focusing on the online webtoon The Dylan Jacob Saga.

## What is the Dylan Jacob Saga?

The Dylan Jacob Saga is an online webtoon running on the channel RetroRuoy (Now Known as Retro Guy). It is animated in GoAnimate, and is intended to make fun of certain users of the program.
The Troll

Age
 Friends
 Enemies

*"It is I, the Troll"*

**The Troll** is a character in The Dylan Jacob Saga.

## Looks

He wears a cyan shirt, blue pants, white shoes, and what appears to be two white Cat Ears.

## Appearances

* Dylpickle Jackoff Gets The Grounding (cameo)
* The Kewlest GoAnimator in Worldings
* Convention of The Dick Taters
* How would you like to be the President?
Convention of The Dick Taters

Animated in
 Original Title

**Convention of The Dick Taters** is the third episode of the first season of The Dylan Jacob Saga.

## Summary

*"Dylan Jacob and L Ryan attend a dictator convention, while DarkSydePhil buys Go!America and the barn is painted a shade of toilet cleaner blue."*

## Characters

* Dylan Jacob
* L Ryan
* Retro Guy
* Evil Retro Guy
* Mega Satan
* Gay Hitler
* Evil Smirks
* DarkSydePhil
* SouthParkSatanFan 2015 VGCP
* Hillary Clinton
* Sonicobjectsmoshninj
Gay Hitler

Age
 First Appearance

*"Let us make sweet sweet love and let nobody judge us we are lovers in the night"*

**Gay Hitler** is a character in The Dylan Jacob Saga, and Mega Satan's significant other.

## Looks

Gay Hitler has a small, square mustache and wears a pink T-Shirt with a skull on it.

## Appearances

* Dylpickle Jackoff Gets The Grounding (cameo)
* The Kewlest GoAnimator in Worldings
* Convention of The Dick Taters (cameo)
L Ryan

Age
 Gender
 Friends
Frerfy (formerly),
Sky
 Enemies

**L Ryan** is an antagonist in The Dylan Jacob Saga. He resembles the YouTube user of the same name.

## Looks

L Ryan is an overweight male wears a purple shirt with a green stripe, sunglasses, brown pants, white shoes and blue headphones. He resembles a distorted and uglier version of L Ryan's avatar.

## Personality

In the Dylan Jacob saga, L Ryan is Dylan Jacob's sidekick, a slightly more intelligent yet cowardly, childish and immature 12-year old. He has a huge thing for Sky from Total Drama, and overreacts easily.

## Appearances

* Dylpickle Jackoff Gets The Grounding
* The Kewlest GoAnimator in Worldings
* Convention of The Dick Taters
Veritas

**Introduction:**

As the capital of the Kingdom, Veritas is the centre point of the land with many travelling far and wide to visit the famous city or do business there. Due to its size, Veritas is massively popular with merchants and tradesmen who set up shop there to make money off the unsuspecting tourists. As a result of this, it can be said that anything can be bought in Veritas... if you know where to look. Although often left unsaid, even the services of hitmen, thieves, and those trained in dark magic can be hired.

**Places of interest**

* Eldrid's Potion Emporium
* Stables
* Maadak & Sons Carpenters
* Royal Treasury
* Baxley's Blacksmiths
* Tailors
* Temple
* Docks
* Royal Courtyard
* Library
* Main Market

**Crime rate:**

Due to the high crime rate, each night spent at an inn or tavern has a 1d10 change of a random event occurring (for example, having money stolen or being in a tavern brawl). The only way to avoid this is to sleep somewhere safe, such as in your own private townhouse or a slightly more expensive inn. Those that wish to protect their money could also deposit it at the Royal Treasury in town, who will look after the money until it is withdrawn.
NotSmirks

Age
 Friends
 Enemies

*"See you scrublords, never."*

**NotSmirks** (Also known as **Smirkles**) is a character in The Dylan Jacob Saga. He resembles the YouTube user of the same name.

## Looks

Smirks is an overweight, bald man wearing a green Army Uniform.

## Personality

Smirks is generally nice, except towards his enemies. He hosts his own show, "Ask Smirks".

## Appearances

* The Kewlest GoAnimator in Worldings
* Convention of The Dick Taters
* Second Coming of The Anus Lords

 **Don't lie to me, motherfricker.**
Spoilers ahead.

## Death

Smirks met his demise in Episode 1 of Season 1B after he jumped off a building to escape from Dylan Jacob, it resulted in him falling into the mouth of a Demon King.

 **End of Rant.**
Spoilers end here.
Maadak & Sons Carpenters

Hello new homeowners! Maadak & Sons know quality workmanship when they see it, and they pride themselves in offering excellent woodwork of any description - if you can think of it, they can build it. Mr Maadak's sons each specialise in a different area of woodwork, and coming together they are certainly a force to be reckoned with! Mr Maadak is also a skilled mason, and so their most popular service is home upgrades. Upon hearing of new residents in Veritas, they are keen to make your aquaintance.

**Upgrades:**

Below are the standard prices for the most basic upgrades. Please note that this does not include furnishings or decoration.

**Specialist orders:**

For any upgrade that is not listen a personalised price must be calculated, however, Maadak & Sons pride themselves on never saying no to a request! Discounts and fast-track orders may also be awarded to priority customers.
The Barn

**The Barn** is a location in The Dylan Jacob Saga.

## Looks

On the Outside, The Barn is a regular barn, except it constantly changes color. It was originally Red, but has changed a lot. The colors it has changed to include Yellow, Purple, Blue and Cyan.

On the Inside, the barn is what appears to be a classroom with Tables and a Whiteboard.

## Appearances

* Dylpickle Jackoff Gets The Grounding
* The Kewlest GoAnimator in Worldings
* Convention of The Dick Taters

## Gallery

The Barn in YellowThe Barn in PurpleThe Barn in Blue
Solisara Spellaire

**Introduction:**

Solisara Spellaire is a female Elven Ranger played by Felix. Despite her sullen attitude, she's proved herself to be a valuable asset to the party with a strong ability with ranged weapons. As the least mature of the group, she can also be seen as the most vulnerable.

Solisara is currently a member of The People's Guild of Rangers.

**Statistics:**

Level:   1

Hit points: 8

AC: 16

**History:**

This player has not yet revealed their history to the party. However, Solisara has tried to get an old, delicately carved bow repaired. It seems to have some sentimental value.

**Equipment:**

Unknown.
Ash's D&D campaign Wikia

## Welcome to the Ash's D&D campaign Wikia

Hello players! This wiki is for Ash's campaign and will be updated with plotlines, character profiles, and background information related to the story as it progresses.

If you miss a session, please have a look around and catch up!

## Latest Updates

Chapter 1 and character profiles are completed, so take a look and tell me if you want anything adding. This is only the basics, it will be updated regularly.

You might want to check out the places to visit in Veritas, there many be some businesses that interest you.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Lockas Dorzu

**Introduction:**

Lockas Dorzu is a male Gnome Cleric played by Owen. Lockas seems very confident in his abilities as a Cleric and regularly manages to save the party's ass, whether by healing them or by preventing Pibble from getting himself killed by starting fights with angry sailors. Lockas also occasionally calls Pibble his disciple, and the gnomes have been inseparable since the death at Windhelm.

Lockas is currently part of the Royal Guild of Clerics .

**Statistics:**

Level: 1

Hit points: 11

AC: 17

**History:**

The player has not yet revealed much about their history, but it does seem like Lockas believes he is some sort of divine being. Prophet or nutcase - you decide.

**Equipment:**

Lockas made use of the Guild's special offer and has acquired a wide range of starting weapons, including a Light Crossbow, a Dagger, and Heavy Mace. His armour also includes Hide Armour and a Light Steel Shield.

He also owns a Pestle and Mortar, perfect for grinding up plants and herbs to make potions. His skills in botany will certainly come in handy when crafting healing balms when far from town.
Stables

**Introduction:**

Whether it's a place to keep your horse, equipment, or lessons you're looking for, the kind folks at Veritas 's stables are always willing to help out. Situated on the outskirts on Veritas, it takes 30 minutes to walk there by foot, but the rural area it is in allows plenty of room for the horses to be trained and kept. The Stables are regularly inspected and adhere to the high standards laid out in the amimal welfare secion of the Pact.

**Lessons:**

Riding a horse doesn't come naturally for all, and many will require lessons to help them get to grips with the basics. The Stables offer lessons every day starting at just 20gp for beginners. It will take on average 3 lessons for a beginner with no previous training to become confident at riding a horse.

Each lesson, the player must make a Dex check to see how well they manage to stay on the horse. For a score of 10 or above, the player will understand the lesson completely and will only require 2 more lessons to learn. Those that fail the check will be thrown from their horse and will not master the lesson being taught. This means they will have to repeat the lesson. It takes 3 successful lessons (i.e. pass three checks) for the player to learn how to ride a horse.

Once they have the skills necessary, a horse can be purchased or rented from the Stables as required.

**Equipment:**

 Horse, light
 Horse, heavy
 Warhorse, light
 Warhorse, heavy
 Military Saddle
 Riding Saddle
 Feed (per day)

A horse of any kind can be rented for a fifth of the retail price, however, if the horse is killed or comes back injured then it must be paid for in full. A saddle can be borrowed for free when any horse is rented.

**Keeping horses:**

Due to the fact that the Stables own many large fields, they will keep the player's horse for free so long as it is not currently diseased or requiring medical attention.
Pibble Tinksprocket

**Introduction:**

Pibble Tinksprocket is a male Gnome Wizard played by Dezzy. So far, Pibble has proved himself to be quite an eccentric character and seems to enjoy performing for the people of Veritas and also mocking the guards. However, he gets on well with the party members (especially Lockas) and Quentin believes he's a good master to have.

Pibble is currently a member of The Royal Guild of Wizards.

**Statistics:**

Level: 1

Hit points: 5

AC: 11

**History:**

This character hasn't revealed much about himself, but Pibble seems to admire Lockas greatly, even enough to call himself his disciple. What he knows about Lockas is unsure, but the two gnomes certainly get along well.

**Equipment:**

Unknown.
Royal Treasury

**Background:**

The Treasury was initially set up by King Beldack in the year 481 to store the Royal gold and treasures of the Kingdom. In the year 531 the next reigning King opened the Treasury to the public so they could keep valuable possessions safe, and also charge a small amount of gold for the privilege of the King's protection for their money. As it stands now, any member of Veritas can request to have their valuables stored free of charge.

**Depositing and Withdrawing Money:**

To withdraw any amount of money, the player must visit the Treasury in person to access their vault. In order to prevent theft, only the name-holder of the account is able to withdraw money. Any one can add money to the vault with the owner's permission. You may deposit or withdraw any amount of money you desire. Even if the vault is completely empty it will remain yours indefinitely. The contents of the vault will be protected adequately, but we cannot guarantee safety from dark magic, explosions, or enchantments.

**Extra Security:**

If the player wishes to store anything extremely valuable, magical, or dangerous it is advised to buy one of the heavily guarded underground vaults. These vaults are protected with magical enchantments, and are guaranteed to be 100% unbreakable. However, this service comes at a cost of 1,000gp.
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На данный момент создано 13 статей, и вы **можете помочь нам**

Добро пожаловать на вики, посвященную молодой, но перспективной игре **DreamLand Masters: Мастера Снов**.

Официальный сайт

Группа ВКонтакте

**Официальная Вики**

Вы можете улучшить эту вики! Создайте свою статью.
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Так же вы можете улучшать уже созданные страницы.
Baxley's Blacksmiths

**Introduction:**

Baxley's workshop has been in Veritas for as long as anyone can remember, even as far back as The Fall. His work is of the highest quality, and many will travel far and wide to buy armour from this legendary Dwarf. Despite his fame, the price of his work is not unreasonable and he will often do specialist work for those requiring something more unusual. Like Eldrid, he will also give discounts to players he likes (often the Fighters and Barbarians of the party) but bartering with this man is not an option. From the amount of swords hanging on the walls of his workplace, you get the feeling this Dwarf is not to be messed with.

**Weapons:**

Baxley only sells the finest of goods, and those that he has not made himself he ships in from exotic lands far away. From Swords to Hammers, this Dwarf is selling it all! Below are some of the more unusual weapons he has for sale, if you should require anything else he is always willing to discuss it if you visit his workshop.

All weapons shown are priced at a medium size. If you require anything larger please enquire with Baxley about the price and damage. Please note, these weapons are exotic. Those that are not proficient with the weapon will recieve a -4 penalty to attack rolls. If you require any simple or martial weapons you can visit Baxley's workshop or talk with your Guild.

**Armour:**

Please note that players can only wear armour that they are proficient in. If you aren't sure please consult your Guild for additional information. If you require specialist decoration on your armour Baxley will be happy to oblige.

**Discounts:**

Baxley is happy to offer discounts to players he likes, depending on your class, race, or how often you purchase at his store. Due to his alliance with the People's Guild of Fighters, all players of a Fighter/ Barbarian class will recieve an automatic 15% discount on everything they wish to purchase. Also, Dwarven customers will recieve a 10% discount, which is stackable if they are also a Fighter or Barbarian. High priority customers will recieve discounts depending on how often and how much they spend. Being in Baxley's favour will also decrease the amount of time for Baxley to complete work on special orders.
Dread Wight

## Lore

The Dread Wight induces paralyzing terror and dread around it. Once immobilized, the Wight proceeds to drain its victim, leaving behind only a dried up cadaver. Unlike many other supernatural entities, the Dread Wight is not immaterial, but an undead creature appearing as a twisted reflection of the form it had in life.
Nathaniel Reptilus

**Introduction:**

Nathaniel Reptilus is a male Human Fighter played by Josh. Despite his tough exterior, Nathaniel is often the brains of the group and is quick to come to other's aid. He also has a small following of locals who come to watch him fight in the arenas, now including Eldrid, owner of Eldrid's Potion Emporium in Veritas. He now sponsors the fighter and will pay his enterance fees into the fights (as long as he get a little promotion of course!).

Nathaniel is currently a member of The People's Guild of Fighters.

**Statistics:**

Level: 1

Hit points: 12

AC: 17

**History:**

This character hasn't yet revealed much about himself, other than the fact that he is a local fighter who has taught himself to defend himself and survive in the outside world. He also seems especially interested in dragons, but the party is not entirely sure why that might be.

**Equipment**:

Nathaniel currently has basic equipment including a Longsword, a Chain Shirt, and a Light Steel Shield. However, after a visit with the blacksmith in Vertias he has ordered specialist Scale mail armour, pained green and silver like the dragons he admires. This cost 100gp and will be delivered to him in 3 weeks.
Sereac Racha

## Lore

These humans stayed behind even after the Arai withdrew to their underground halls. Under the tutelage of their Arai ally, they prepared and maintained an extensive magical barrier preventing the armies of Arai thralls from swarming the southern lands prior to the Summoning. For this the whole humankind owes them their deepest gratitude.
Nanzuum Mana Cube

## Overview

The Nanzuum Mana Cube reduces the cooldown time of your spells. At its maximum level of 10 it reduces your spell cooldowns by half.

## Lore

Apparently it's used to soothe some mystical mental faculties men don't even possess. So... special price, just for you!

## Strategy

If you find yourself logging in one or twice a day, or less frequently, and your spells are already ready to go, this isn't the Artefact for you. If you find you're logging in every hour or 2 and your spells can't come off cooldown fast enough, get this one fairly early. While you should be concentrating on Headband of Perception and your TAP or DPS damage Artefact, get this one fairly early as well if you're an active player. It's fairly cheap to max (54 Crystals) compared to the rest of the Artefacts and having your spells come up twice as fast is awesome for active players.

The Mana Cube will lose its effectiveness as you make deeper and deeper runs, but the 54 Crystal investment will seem like nothing once you're there, so don't sweat it.

## Formulas

Spell Cooldown % = level \* -5%

Level Cost = level
Deadlands

## Lore

The Annals refer to this region as the Place of Origin. Once a lush and fruitful land, it is now pockmarked with volcanoes endlessly spewing ash and rivers of lava. Some sources attribute the deterioration of the land to the deviant Arai domination and careless use of unnatural powers. This region is inhabited by a myriad of creatures altered by the twisted Arai magic.
Crystals

## Overview

Crystals are the currency used in game to increase the power of your Heroine. They can be earned from Guardians, Chests and Daily Quests. They can be spent on Artefacts and the Rozh Gemstone.

## Lore

The shimmering blue Crystals are considered the most valuable gemstones and they are widely used as currency when dealing in Artefacts and magical concoctions. The Crystals are extremely rare as they can only be found beyond the Cursed Shores.
Dragon

## Lore

Dragons are mighty mythical winged reptilians. They are said to breathe fire or corruptive acid. A proud, intelligent and avaricious species, the dragons do not have a natural means of shielding themselves from the invasive Arai magic. The Annals tell of centuries-old individuals the size of small castles.
Ring of Resurgence

## Overview

The Ring of Resurgence can be used to restore all of your spells. Once used, it has a 6 hour cooldown before it can be used again. It can be obtained directly with Diamonds in the Magic Shop or as part of the Conjurer Pack in the Magic Shop. Once obtained, your Heroine will always have this item.

## Lore

The beautifully set Mana Dragon gallstone was delicately extracted from a live host. The ring can restore all of your spells every six hours!

## Strategy

If you have the diamonds to spare, this is a great item. But it should probably be the 4th item you spend your diamonds on, behind Arai Cloak, Vorpal Buckle and Ring of Damage. The seemingly best use of this item is immediately after you use Intensify and Invigorate, allowing you to cast both again, thus allowing you to cast 4 intensifies at once.
Intensify

## Overview

Intensify is a spell that doubles the effect of the next spell you cast. By itself the spell has no effect, but when combined with other spells it provides clear benefits.

The cooldown on Intensify, without Nanzuum Mana Cube, is 3 hours.

## Lore

This preparatory enchantment boosts any subsequent spell (while cutting a few days off the caster's lifespan).

## Strategy

* Combining Intensify with Endurance will double the amount of time that Endurance is active for. This is especially good for TAP attackers to use prior to taking a long break from the game.
* Combining Intensify with Fireblade will increase your TAP attack damage by a factor of 6 for 30 seconds. This is a good way for TAP attackers to get by difficult Guardian encounters.
* Combining Intensify with Dark Alchemy will double the amount of gold that Dark Alchemy yields. This is probably the most effective way to use Intensify for lower level Heroines grinding gold to advance.
* Combining Intensify with Tap Life will increase your DPS attack damage by a factor of 4 for 15 minutes. This is a good way for DPS attackers to get by difficult Guardian encounters.
* Combining Intensify with Invigorate has no effect, except to remove the cooldown time so you can cast it again.
* Combining Intensify with itself ("stacking") multiplies its power for when you finally combine it with another spell. Itensify can stack with itself up to 5 times (2x, 4x, 8x, 16x, 32x, 64x), with 64x being the highest multiplier you can obtain.
Shadow Blade

## Overview

The Shadow Blade replaces your Runeblade once you have maxed out all 6 runes on the Runeblade, which is roughly around level 1050. When this happens, you start over with no runes and no levels, similar to starting at level 1 with the Runeblade. You keep your Rozh Gemstone level and Jaagu Soul Stone level when the Shadow Blade is activated though.

## Lore

An obsolete scroll by Warlock Markoon Derci documented his experiments on a 'Shadow Blade'. The peaked Runes ultimately became absorbed in the blade itself, permanently altering its characteristics. This in turn made it possible to re-awaken the Runes with a much higher intensity than before. Thus far the possibility of a Shadow Blade transpiring has been considered but a hypothetical theorem.

## Strategy

* There is no known variation of strategy for the Shadow Blade from the normal strategy used with the Runeblade.
Missions/Crafting Material Rewards

### Crafting Material Missions

1. ↑ Contains Common to Rare materials but is not guaranteed to have Rare materials
2. ↑ Contains Common to Rare materials and will have at least one Rare material.
3. ↑ Contains Common materials
4. ↑ Contains Common to Epic materials but is not guaranteed to have Epic materials.
5. ↑ Contains Common to Epic materials and will have at least one Epic material.
6. ↑ Contains Common to Epic materials and will have at least one Epic material.
The Desolation

## Lore

During the encounter with the Master Guardian at Dol Goroth, the High Priestess’ mind was forcibly scrutinized. Knowledge of the existence and purpose of the Order was instantly relayed to the Arai, resulting in a brazen attempt to eliminate The Order once and for all with a mighty spell. The High Priestess interfered, causing the destruction to rain on the Cursed Shores and the narrow sea instead of the intended target. The whole township witnessed their near miss with utter desolation and named the incident accordingly.
Cursed Divining Rod

## Overview

The Cursed Diving Rod detects the Chests with the least amount of treasure. By default you detect 0 Chests. The Cursed Diving Rod can detect up to 6 Chests at its maximum level of 6.

## Lore

A friend spent years digging for treasure with this thing. He never found a thing. It’s as if it actually detects where the treasure ain't!

## Strategy

Get this one early and max it. At its max level you'll only need open a maximum of 3 chests to find your Crystals. This is huge and will allow you gain a ton of Crystals from Chests.

With this artefact, the 3x3 array of chests will clearly show which chests have the lowest monetary gain by overlaying them with an image of the divining rod. These marked chests, therefore, are *not* to be picked. (Very low level players may consider opening the chests anyway to gain the meagre amounts of cash on offer, but it's unlikely such players would have this artefact upgraded to any degree...)

## Formulas

Chests Detected = level

Level Cost = level ^ 3
Muz Baluh

## Lore

Sometimes referred to as the Dead City, Muz Baluh is an entire metropolis cut into the mountains. It is the base of operations for the armies of the Arai sympathizers. The city also serves as a gateway deeper into the Deadlands, a region of earthquakes, volcanoes, and lava filled crevasses devoid of all natural life.
Baloy's Gift

## Overview

The description of Baloy’s Gift says that it reduces the effect of ‘false despair and discouragement’. The full Despair effects are not necessarily understood. However, it appears that one of its effects is to increase the Gold cost for burning in Runes on the Shadow Blade by a factor of 10^14 (or 100T). This has been empirically confirmed for the Eyr (1st DPS) rune level 1 and is conjectured to extend to all Runes. The effect of each level of Baloy’s Gift is to reduce this cost to 72.44% of the previous Gold cost. This number is not arbitrary — it is equal to 10^(-0.14) so that if one levels up Baloy’s Gift to its maximum value of 100, the total reduction is a factor of 10^(-14), meaning that this Despair Gold cost effect is entirely nullified. It is noted that there were estimates on Reddit r/Runeblade that this reduction was 1/sqrt(2), or 70.71%. This is a reasonably good approximation.

Baloy’s Gift has an unusual Crystal cost structure; its formula appears to be an offset cubic curve centered on level 50. Its exact formula is unknown but can be closely estimated by the formula shown below. Because of this formula, it may initially appear that the cost asymptotically approaches a maximum value as one approaches level 50. It will only become clear at level 57 that the cost will start to accelerate again.

Baloy's Gift is unlocked at level 1100.

## Lore

After reaching the Forgotten Halls, something has been smothering me with false misery. I know this locket is only a memory, but as I focus on it, it fills me with determination to see this thing through!

## Strategy

While Baloy’s Gift is an extremely expensive Arterfact, it is absolutely essential to progress forward once the player obtains the Shadow Blade. Players will initially struggle to get to level 1100 to unlock it because the Despair effect so drastically increases the cost of burning in Runes.

Depending on the player’s build, it will probably not be necessary for the player to completely level up Baloy’s Gift get to level 2000 the first time around (this author only needed to get to level 54). However, to get deep into the Shadow Challenge (the second run through the game), it is advisable to completely level up Baloy’s Gift.

## Formulas

Despair Reduction Exponent = -0.14 \* level

Level Cost (estimated) = 343,750 \* ((((level - 50) / 50) ^ 3) + 1)
The Sanctum

## Lore

As the Arai dissenters realised they would be hunted and killed, they magically forged a transmundane haven from which they could continue the fight even after their deaths. Utilizing the power generated by an Arai monument in Geriôn], the Sanctum is hidden beyond the physical boundaries of this Realm.
Geriôn

## Lore

The imposing flat top pyramid in Geriôn is in many ways similar to the tower in Umbaor. Whereas the tower is magically shielded only from the elements, the powerful Runes at the pyramid entrance will kill you instantly and indiscriminately. These Arai structures were dormant for centuries, yet the Summoning seems to have activated them. Their actual function and purpose remains a mystery.
Runeblade

## Overview

The Runeblade is your Heroine's life blood. As she progresses through the game, she will gain Runes on her Runeblade. These Runes will in turn grant her access to Spells. Along her journey she will also find the Rozh Gemstone and add that to her Runeblade. As you can see, this is the focal point of your Heroine's game play. They probably should have incorporated it into the game name somehow...

## Lore

A Runeblade is the result of centuries of studies and experimentation of the Runic Magic of the Arai. A capable War Mage can instill powerful Runes into a Runeblade through a ritual spell called the Awakening. A Runeblade is a personal weapon, therefore each War Mage must Awaken the Runes in their own blades.
Human Husk

## Lore

Against all odds, some survived the leeching of their Essences. These unfortunate ones were bereaved of their natural ties to life yet they frantically clung to it. The result was but a disfigured mockery of the living. These undead creatures appear to lack higher motivations and are easily manipulated by the Arai.
Arai Cloak

## Overview

The Arai Cloak automatically enters Guardian fights if you have the damage to defeat them. It can be obtained directly with Diamonds in the Magic Shop or as part of the Adventurer Pack in the Magic Shop. Once obtained, your Heroine will always have this item.

## Lore

Tailored from Arai fabrics, it allows you to automatically enter Guardian fights you are strong enough to win.

## Strategy

This is a must get. It's the difference between looking at your watch every few minutes just to enter that Guardian battle and letting the game pass hundreds of levels while you're doing other things in real life.

Unfortunately it doesn't seem to take into account items such as Fury Goader or Death Hex, so even though you may be able to win with those items, it still will not enter once you get high enough that your base damage isn't enough to win.
Thegian Pendant of Stealth

## Overview

The Thegian Pendant of Stealth helps evade a portion of the enemies on each level. By default, every level (after the first 5) has 100 enemies. At its maximum level of 5 the Thegian Pendant of Stealth will reduce the number of enemies on each level to half of that, or 50 enemies per level.

## Lore

I personally dug this up in the ruins of Thegius. I'd keep it for myself, but a man's got to eat...

## Strategy

This is a key Artefact to upgrade and max. However, you'll want to get a start on your Headband of Perception and your TAP or DPS Artefact first. Once you're measuring your runs from 1 to 100 in hours instead of days, look to get this Artefact and max it quickly. Cutting the monsters per level in half helps greatly with those really deep runs.

## Formulas

Enemies Evaded = level / 10

Level Cost = level \* 10

## Artefact Levels

 2
 3
 4
 5
Rune Booster Charm: Rozh Gemstone

## Overview

The Rune Booster Charm for the Rozh Gemstone reduces the cost of Rozh Gemstone upgrades by a percentage. By default this % is 0, but each level of this charm increases that reduction by 2%. The charm can reduce this up to 80% at its maximum level of 40.

## Lore

To be honest, I don’t really know what this does. So... special price, just for you!

## Strategy

This should be an Artefact on your radar once you start to make some decently deep runs. Taking 80% of the cost off of Rozh allows you get even more of a boost and get that much deeper faster. Very good Artefact to invest in once you can get several levels of it on your fist go.

## Formulas

Rozh Cost Reduction % = - (level \* 2)

Level Cost = level ^ 1.5
Season 1

Ended
 Next

The **first season** of The Dylan Jacob Saga aired on May 7th, 2015. It is divided into multiple parts

## Description

*"In a world plagued by grounded videos, cartoon/troll police brutality, a couple of brave souls go against the status quo and fight the most evil of crime and groundings.
Join Retro Guy, NotSmirks, Awesomecatman, BeAwesomeOne, and a couple others as they make the world of Go!Animate nonsensical in considerably more enjoyable and humorous ways."*

## Episodes

### Season 1A ("Don't Say It")

1. "Dylpickle Jackoff Gets The Grounding"
2. "The Kewlest GoAnimator in Worldings"
3. "Convention of The Dick Taters"
4. "How would you like to be the President?"
Vorpal Buckle

## Overview

The Vorpal Buckle kills an extra enemy every time you slay an enemy. So if you kill the 11th enemy, the 12th automatically dies and you will be fighting the 13th enemy immediately after killing the 11th. It can be obtained with Diamonds in the Magic Shop. Once obtained, your Heroine will always have this item.

## Lore

Few Arai Runewrights were proficient enough to awaken a Vorpal Rune. Its wearer literally slays two enemies for the price of one!

## Strategy

This Vorpal Buckle stacks with the Thegian Pendant of Stealth, cutting the enemies you face each level to just 25 from the original 100. I think it's probably the 2nd Diamond item you should get behind Arai Cloak. There may be arguments for Ring of Damage as the 2nd, but this one is a time saver vs. a push deeper item. Pick which is more important to you when choosing your 2nd item, or just get both =).
Cursed Shores

## Lore

From the ancient Annals we have learnt that the lure of The Summoning cannot cross open waters. Therefore, after being freed, Mankind withdrew from the Northern regions and settled the lands across the Narrow Sea.

The Northern areas became desolate and were renamed in a fashion to quell any interest in returning. Many of the scary stories told of the area are but old wives’ tales, but they all work in the favor of The Order!
Human Husk Dreadnought

## Lore

Another Human Husk variant, yet more stalwart and more heavily armored than any we've faced previously. This is the most blatant example of a creature being engineered for the sole purpose of overpowering the opponent. Yet all that is left underneath all that shiny armor is a withered corpse running on borrowed light.
Fury Goader

## Overview

The Fury Goader increases the chance of a critical hit (10x damage, max once per second) when using TAP attacks. By default you have a 0% chance of critical hitting. The Fury Goader increases 1% per level, up to 90% at its maximum level of 90.

## Lore

This little choker will literally make you see red! Yes, you can try it on... once you're off the premises.

## Strategy

This is a great Artefact for TAP attackers. However, it is fairly expensive and 10x your damage doesn't do much if you have no damage. So while this is an awesome Artefact, it's more of a late game Artefact for TAP attacks and probably shouldn't be one of your early Artefacts.

## Formulas

Critical Hit % = 1 \* level

Level Cost = level ^ 2
Loan Agreement

## Overview

The Loan Agreement increases your successor's starting Gold. By default you start with 500 gold each new Generation, but with the Loan Agreement you start with additional gold to give your heroine a jump start. There are a maximum of 100 levels for this Artefact.

## Lore

I'm in an urgent need of funds to secure some... transactions. Lend me this sum, I'll repay it to your successor with a hefty interest. Trust me on this one!

## Strategy

This was a mostly unused item until the release in March of 2016. As part of that release, Everywear changed the level cap from 10 to 100. More importantly, they added a 5000% multiplier called "Loan Agreement of Power" that appears in your inventory tab on the watch app. This actually adds 50x to your achievement bonus, so if you already have an achievement bonus, you aren't actually getting 50x damage increase, but it is still very helpful to progression.

## Formulas

Starting Gold = 1500 + (10 ^ (level/3))

Level Cost = level \* 2
Spell Booster Charm: Tap Life

## Overview

The Spell Booster Charm for Tap Life increases the duration of the spell. By default this duration is 15 minutes. Each level of this charm increases that duration by 30 seconds. The charm will increase that duration to 30 minutes at its maximum level of 30.

## Lore

These Charms are dime a dozen in the markets now. You wouldn’t happen to need one for good fortune? Or warding off lice? Three for the price of one.

## Formulas

Tap Life Duration (in minutes) = 15 + (level \* .5)

Level Cost = level ^ 3
ReleaseNotes-v2.2.2

2016-02-03: https://www.reddit.com/r/Runeblade/comments/41tf8x/release\_notes\_runeblade\_season\_2\_edge\_of\_reason/

Hi folks,

February 3rd is getting closer and we're preparing everything for Runeblade - Season 2 launch. I've previously written a short primer about what to expect, but wanted to share the key features here in a single update.

**Runeblade Season 2 New Features:**

**-New Story Arc:** Season 2 begins a brand new story
arc. This takes place after the battle of the Forgotten Halls and will
continue from level 1000 to 2000. The sinister reason for the fall of
the Arai begins to unfold...

**-Shadow blade:** Around level 1000 your Runeblade will become even more powerful. You can unlock shadow blade by maxing out all Runes. This will kick start a new cycle of rune upgrades.

**-Daily Bonuses:** Daily Bonuses are a big change which will reward frequent players. When you log in daily you will receive a Silver Bonus on every fourth day and a golden bonus on the 16th day. This is a *permanent* bonus to a single random rune that stacks. Silver bonus is 25% and Golden Bonus is 100%. Unlocking Golden Bonus restarts the cycle.

**-New Magic Item, Courier Drake:** This feature which you can purchase from Magic Store allows you send a Courier Drake to Wyeston for a shopping trip. You can send up to half your crystals once per generation.

**-New Achievements:** We've added new achievements that increase in power on all milestone levels (i.e. 200, 300, etc.) to first 1000 levels. These are immediately unlocked if you're in the deep end (i.e. if you're current max level is 753 you should see a pop-up screen after update which shows that you've unlocked achievement for lvl 700 and receive all previous milestone level achivements).

**-UI enhancements:** New Runeblade visuals that show you power progression for individual runes, Improved Hero Screen and Inventory.

**-+100 new levels** and of course added monsters

As a side note we've also added Chinese localization on top of
English, Spanish, German, French, Portuguese, and Italian. This update
kicks off our 2016 Roadmap and I hope you'll enjoy the update!
Summoned Fisherman

## Lore

Despite the efforts to scare people away from the vicinity of the Cursed Shores, some ventured there in hopes of a better catch or striking it rich by finding an Artefact.

When the Arai Summoning re-activated after centuries of dormancy, these irresponsible individuals were caught red-handed and altered to mindlessly attack anything in sight.
Arai Talisman

## Overview

The Arai Talisman increases the chance of Master Guardian encounters. By default you have a 25% chance of encountering a Master Guardian every 5 levels after 100. The Arai Talisman can increase this up to 50% at its maximum level of 25.

## Lore

Now this is a tricky one, it actually draws in the Guardians, powerful Arai sympathizers. On the other hand... high risk, high reward.

## Strategy

This is a great Artefact for collecting Crystals. More Master Guardians means more Crystals. However, Master Guardians don't start appearing until after level 100, so you need to be able to start making deep runs before you level this Artefact. So while this is an awesome Artefact, it's more of a mid to late game Artefact and probably shouldn't be one of your early Artefacts.

## Formulas

Master Guardian Encounter % = 25 + level

Level Cost = level ^ 1.5 = level \* sqrt(level)
Mountains

## Lore

The Nargunul mountain range forms a hazardous natural barrier to the northern areas. Mighty snow-covered peaks create a breathtaking, yet deadly scene. The valleys are full of treacherous chasms, making fast travel impossible. Walkways built centuries ago still exist, but they have partly collapsed due to rockslides and avalanches.
How would you like to be the President?

Animated in
 Original Title

**How would you like to be the President?** is the fourth episode of the first season of The Dylan Jacob Saga, and the final episode of season 1A.

## Summary

FrerfyFrarfbarbYes StephanoOnionverseNo travels through an alternate dimension in order to return to his "friends".

## Characters

* Dylan Jacob
* Frerfy
* Stratosphere
* LeatherIceCream
* The Troll
* Derek Jason
* J Ryan
* Retro Guy
Runes

## Overview

Currently, there are 6 different runes in the game. Each rune can either improve your TAP damages or your DPS. At the begining of each game, only the first two runes are available for use: Kha and Eyr. You can unlock the others by buying them with gold throughout your progress. There is only one rune for TAP and five runes for DPS.

## Lore

"Over the centuries, The Order has studied and deciphered thousands of Runes used by the Arai. Most of these studies have been inconsequential, but every now and then the relentless scrutiny yields a notable find. These powerful Runes can be instilled into objects or weapons, granting their wielders access to unspeakable powers.

The Runes come in two categories. The TAP Rune inflicts damage with each stroke of the blade. The DPS (damage-per-second) Rune automatically delivers continuous damage against the enemy during the attack."

## Strategy

Upon reaching level 5 in any rune, you unlock a new Spell. For players who prefer using TAP, you should focus only on Kha. DPS-specializing players will have to find out which rune is the most effective for its cost.

## Tips

Each time you reach 100 levels for a rune, its symbol will glow a bit more. If you upgrade your runes in a specific order, you will permanently unlock a Rune Combo.
Artefacts

## Overview

Artefacts are found in the Black Market of the Runeblade iPhone application. They are items that help your Heroine advance more quickly through generations. Artefacts are purchased with Crystals, with each Artefact you purchase costing additional Crystals, so make sure to buy the ones you really want early on. Artefacts can also be upgraded with Crystals to enhance their power.

Note: You can only use Crystals you have Retired with to purchase and upgrade Artefacts.

## Lore

As the Arai withdrew, power magical items were left behind. People have been hoarding and trading these Artefacts without understanding their full potential, yet in the hands of the Chosen they can be used for the benefit of all mankind.

## Selling Artefacts

If you feel that you are no longer benefiting from an Artefact and want to regain some of your Crystals, you can sell an Artefact back to the Black Market for 75% of the Crystals you used to upgrade it, plus 75% of the last Artefact you purchased. The percentage of Crystals recovered can be increased from 75% to a maximum of 95% by buying and leveling up the Monocle of Myrech.

Example: You buy the Mana Cube as your first Artefact for 1 Crystal and upgrade it to level 9 for a total of 44 Crystals. Over time you purchase 4 other Artefacts, with the last one costing 16 Crystals to buy and your next Artefact costing 35 Crystals. If you sell the Mana Cube now, you will receive 75% of the 44 you spent on upgrades and 75% of the last 16 Crystals you spent on the last Artefact you bought. So you will receive 33 + 12 = 45 Crystals and your next Artefact will now only cost 16 Crystals again.

## Strategy

Before buying Artefacts, become familiar with all of the Artefact abilities and decide which ones you want to invest in for early generations, mid generations and late generations. Each Artefact you buy costs progressively more (see chart below), so don't just buy all of them early.
The Summoning

## Lore

A powerful spell used by the Arai to subjugate other species. The Summoning was first used when the Arai began feeding on the Essence of Life of Men and animals prior to their withdrawal to their halls underground.

This time the Summoning compels every creature within its range to attack anything that could be considered a threat to the Arai, who have only just begun their very slow reanimation process.
Daily Quests

* Daily Quest Appears
* Begin Daily Quest
* Daily Quest Status Screen
* Daily Quest Map View
* Daily Quest Arrow Green
* Daily Quest Status Green
* Half Way There!
* Collect Your Rewards!
1/8

## Overview

Daily Quests appear once a day on your map screen. Once a Daily Quest begins, players have 2 hours to complete the quest. Players must sufficiently increase their damage output over those 2 hours to complete the quest and receive the rewards. The arrow on the quest will move to the green side of bar if your current damage is enough to complete the quest. If your damage decreases prior to completing the quest, the arrow could move back to the red side of the bar and you may fail the quest.

Daily Quests are available every day starting at 12 PM GMT (8 AM EST/5 AM PST).

## Strategy

The easiest way to complete the Daily Quest is to have enough gold available to do several damage upgrades AFTER you start the Daily Quest. For example, a player lives in Chicago and wakes up at 7:15 AM. He opens his watch and collects his nightly gold. He then immediately opens the Daily Quests and hits Begin. He then utilizes his Dark Alchemy to gain even more gold. Now he upgrades his stronger DPS spell 4 times. He goes back to the Daily Quest and sees that the arrow is on the far right of the green, meaning that he has more than enough damage now to beat the quest in under 2 hours.

## Rewards

There are 2 rewards for successfully completing the Daily Quest. The first is revealed (but not won) when you complete the first half of the Daily Quest. The second is not revealed unless you win. Rewards come in the form of Crystals, Gold or Keys with Crystals being the most desired reward for most players. See the chart below to see how many Crystals you can expect to win on your Daily Quest based on your level. There doesn't to be a consistent pattern to the number of Crystals gained.

## Locations, Obstacles and Monsters

There are 4 different locations, obstacles and Monsters for the daily quests.
Monocle of Myrech

## Overview

Without the Monocle of Myrech, the player will get back 75% of the Crystals spent on an Artefact if it is sold back to the Black Market. Each level of the Monocle of Myrech will increase this resale value by 1%. There are a maximum of 20 levels for this Artefact, or a maximum of 95% Crystal recovery for resale. This author is uncertain whether the Monocle of Myrech is available at the start of the game.

## Lore

It belonged to an infamous merchant with an uncanny ability to turn the small print in his favor.

## Strategy

The Monocle of Myrech is intended as a late game Artefact which allows players to experiment with buying new Artefacts for their builds. If those Artefacts prove not to be useful, the player can recover more Crystals when selling back the Artefact to invest them in existing Artefacts or to try new Artefacts.

## Formulas

Sale Crystal Recovery = 75% + (1% \* level)

Level Cost = 7,500
Ring of Odagh

## Overview

The Ring of Odagh increases the duration of TAP attacks. By default your TAP attacks last 3 seconds. At its maximum level of 10, your TAP attacks will last 23 seconds.

## Lore

An exquisitely crafted ring blessed by the Magi of Odagh. Apparently it invokes Battle Frenzy in its user. I didn't dare to find out for myself.

## Strategy

If you're going to be a primarily TAP attack player, this is a key item to get in your early to mid game play. You'll want to get decent levels on Etraxxan Wristband and Headband of Perception first, but look to getting this as another early Artefact. It's cheap to max (54 Crystals) and once you do, each TAP attack will last 23 seconds. Combine that with Endurance attacks that will start to last an hour and 55 minutes or almost 4 hours when Endurance is combined with Intensify. Check out the Endurance page to see how Ring of Odagh affects the length of Endurance by level.

## Formulas

TAP Length (in seconds) = (level \* 2) + 3

Level Cost = level