recursal/Fanatic-Fandom huggingface dataset:
SdKfz 251/2

**SdKfz 251/2** is a unit type in *Close Combat: The Bloody First*.

## Armored Panzergrenadier Mortar Halftrack

 Vehicle count | 1

Armored Panzergrenadier Mortar Halftrack - One aspect of German Armored Panzergrenadier units that made them so formidable was their accompanying light support vehicle and transportation. This unit comes equipped with both an Mg34 and a 8 cm mortar capable of providing indirect fire from a lightly armored, mobile position.

### Vehicle

* Drag force: 1.1
* Engine horse power: 100 hp
* Engine torque: 240 N⋅m
* Power train: Half-track
* Brake force: 22000
* Max off-road speed: 23 km/h
* Max road speed: 52 km/h
 Weapons

Elevation (min-max): -11° - 20°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Operator: Gunner

8cm Mortar GrW 34* Mount: 8cm GrW 34 Tripod

Elevation (min-max): 40° - 90°
Traverse (left-right): 7° - 7°
Traverse speed: 2°/sec
No protection* Operator: Gunner
* 60 x 8cm Wgr.34
* 6 x 8cm Wgr.34 Nb
 Protection
	+ Upper: 12 at 0°
	+ Lower: 12 at 0°
* Side
	+ Upper: 7 at 0°
	+ Lower:7 at 0°
* Rear
	+ Upper: 7 at 0°
	+ Lower: 7 at 0°
* Bottom: 7 at 90°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, exposed when unbuttoned
* Loader, exposed when unbuttoned
* Commander, exposed when unbuttoned
* Asst Loader, exposed when unbuttoned
* Ammo, exposed when unbuttoned
* Ammo, exposed when unbuttoned
Pioniere

**Pioniere** is a unit type in *Close Combat: The Bloody First*.

## Combat Engineer Squad

Combat Engineer Squad - Engineer Team - Combat Engineers were tasked with demolitions, sabotage and construction. Responsible for constructing fortified positions but also capable of destroying bridges or removing obstacles. The Combat Engineer squad is equipped with a demo charge capable of tracking or destroying enemy tanks and demolishing enemy bunkers.

### Soldiers

* **Rank**: Obergefreiter - Obergefreiter
* Hand Grenade StiHdgr 24
 Engineer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* Satchel Charge
* 2 x Stielhandgranate 39
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

## Combat Engineer Squad

 Vehicle count | 0

Combat Engineer Squad - Engineer Team - Combat Engineers were tasked with demolitions, sabotage and construction. Responsible for constructing fortified positions but also capable of destroying bridges or removing obstacles. The Combat Engineer squad is equipped with a demo charge capable of tracking or destroying enemy tanks and demolishing enemy bunkers.

### Soldiers

* **Rank**: Oberschütze - Gefreiter
* Hand Grenade StiHdgr 24
 Engineer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* Satchel Charge
* 2 x Stielhandgranate 39
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

## SS Combat Engineer Squad

 Vehicle count | 0

SS Combat Engineer Squad - Engineer Team - Combat Engineers were tasked with demolitions, sabotage and construction. Responsible for constructing fortified positions but also capable of destroying bridges or removing obstacles. The Combat Engineer squad is equipped with a demo charge capable of tracking or destroying enemy tanks and demolishing enemy bunkers.

### Soldiers

* **Rank**: Rottenführer - Unterscharführer
* 9mm Pistol Walther P38
* Satchel Charge
* 24 x 9mm Pist. Patr. 08
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
USN 6-inch HC

* Round weight: 47 kg
* Projectile weight: 47 kg
* Muzzle velocity: 810 m/s
* Rolled homogenous armor (RHA) penetration: 40 mm
* Face hardened armor (FHA) penetration: 40 mm
* Charge type: TNT
* Charge weight: 6 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 1 m
	+ Threat: 4 m
	+ Knockdown: 14 m
* Fragmentation radius:
	+ 99% chance: 8 m
	+ 66% chance: 14 m
	+ 33% chance: 22 m

**USN 6-inch HC** is an ammunition type in *Close Combat: The Bloody First*.
PzB 39 AT Rifle

**PzB 39 AT Rifle** is a unit type in *Close Combat: The Bloody First*.

## 7.92mm Panzerbüchse 39 Anti-Tank Rifle

 Vehicle count | 0

7.92mm Panzerbüchse 39 Anti-Tank Rifle - The use of anti-tank rifles originated in WWI. It was created in response to the arrival of the first British tanks on the Western Front. The PzB39 proved relatively ineffective except agains lighter armored vehicles. The Patronen round was intended to pierce the exterior hull allowing a inner tear gas capsule to explode in the crew compartment forcing out the occupants. This proved ineffective and was replaced with a tungsten core, steel jacket round.

### Soldiers

* **Rank**: Schütze - Oberschütze
* 9mm Pistol Walther P38
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
Troina (operation)

**Troina (operation)** is an Operation in *Close Combat: The Bloody First*.

## Overview

Occupying a key position in the Etna line, Troina and its neighboring hills and ridges offer a defender s paradise. Commanding views, long fields of fire, and convenient routes of withdrawal were what the 15th Panzer Grenadier Division needed to buy time for the ultimate German withdrawal to the Italian mainland. II Corps job, including two regiments from the 1st Infantry Division, is to roll up German resistance, capture Troina, and unhinge the door through the Etna line.

## Objectives

### Allies

Palermo has fallen and the Italians are no longer able to sustain defensive action in Sicily. Mussolini was deposed on July 25, and Italy cannot remain engaged in the war much longer. The Germans are tired, running short on ammunition and intelligence suggests that Troina and its hilly approaches may be lightly held as the German continue to fall back toward Messina. The end for Sicily must be near, and Troina could fall just as quickly as the numerous hilltop Sicilian towns before it. This engagement may be be the 1st Division s final act in Sicily, and efficiently taking Troina and its defensive approaches could bring the warm glow of victory and well-deserved break from the fighting.

### Axis

The German and Italian situation in Sicily is getting complicated as no one wishes to be trapped outside of Messina, the point of easy escape to the mainland. The key to holding on to Sicily and ultimately allowing an orderly withdrawal to the mainland is the Etna line, a bulwark of natural, defensive hilltop towns. The most important piece in the Etna line is Troina. This prominent village stronghold, occupied and fortified by the 15th Panzergrenadier Division, afforded commanding views to direct artillery and mutually supporting occupied ridgelines.

## Battles

* Hill 1034: Hill 1034 offers a view into Troina and the German artillery positions beyond. One of the several towers supporting the fortress that is Troina, Hill 1034 has become an important location for II Corps to capture and hold against the inevitable German counterattack.
* Hill 1006: Hill 1006 is another key point in the defense of Troina. 1st Division infantry with little support is tasked with taking the hill and surrounding ground. Panzergrenadiers and their supporting artillery have other designs.
* Troina: After a difficult time taking the surrounding hills and ridges, II Corps is finally in a position to dislodge the remaining elements of the 15th Panzergrenadier Division from their fortress hilltop.
* Normandy: The greatest effort of the Allied war effort has begun the invasion of Normandy and the return of Allied armies to mainland Europe. After success in Sicily, the 1st Infantry Division is again chosen to lead the assault. This time, the Germans have had ample time to prepare defenses and make plans and their forces are expected to fight with boundless resolve. Normandy will be the crucible of victory in Western Europe. Every inch of battlefield and each tactical decision will determine who emerges triumphant.
Panzer IVF1

**Panzer IVF1** is a unit type in *Close Combat: The Bloody First*.

## Panzer IVF1 Medium Tank

 Vehicle count | 1

Panzer IVF1 Medium Tank - One of the many variants built on the PzKpfw IV chassis. Unarmored from it’s predecessors with with modified tracks to accommodate the additional weight. Medium class tank with a 5 cm long barrel main gun.

### Soldiers

* **Rank**: Unteroffizier - Unterfeldwebel
 Driver* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Gunner* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Radioman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

### Vehicle

* Drag force: 2.3
* Engine horse power: 300 hp
* Engine torque: 710 N⋅m
* Power train: Tracked
* Brake force: 60000
* Max off-road speed: 21 km/h
* Max road speed: 42 km/h
 Weapons

Elevation (min-max): -10° - 20°
Traverse speed: 10°/sec* Operator: Gunner

7.92mm Machine Gun MG34 (Bow)* Mount: Pz IV Main Gun

Elevation (min-max): -10° - 20°
Traverse speed: 10°/sec* Operator: Radioman

7.92mm Machine Gun MG34 (Coax)* Mount: GE Bow Mount MG

Elevation (min-max): -10° - 20°
Traverse (left-right): 15° - 15°
Traverse speed: 64°/sec* Operator: Gunner
* 42 x 7.5cm K.Gr.rot.Pz (KwK 37)
* 4 x 7.5cm Nb. (KwK 37)
* 4800 x 7.92mm Patr.s.S.
 Protection
	+ Upper: 50 at 10°
	+ Lower: 50 at 12°
* Side
	+ Upper: 30 at 0°
	+ Lower:30 at 0°
* Rear
	+ Upper: 20 at 12°
	+ Lower: 20 at 9°
* Bottom: 10 at 90°
* Turret
	+ Front: 50 at 11°
	+ Side: 30 at 26°
	+ Rear: 30 at 16°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, never exposed, turret
* Commander, exposed when unbuttoned, turret
* Loader, exposed when unbuttoned, turret
* Radioman, never exposed
Nicosia

**Nicosia** is an Battle in *Close Combat: The Bloody First*.

## Overview

The US II Corps pivots to the east, with the 1st Division driving along the winding Highway 120 through the hills toward Troina. Elements of the German 15th Panzergrenadier Division take over for the depleted Italian blocking force, determined to halt the American advance.

## Objectives

### Allies

Nicosia lies just 14 miles southeast of Troina, near the German front lines. The 15th Panzergrenadier Division has reacted to our forces reaching the edge of Nicosia, and they are preparing to counterattack. A winding road leads up to a lightly wooded ridge before descending to the edge of Nicosia. Liberate the ridge and strongholds to the east and we will be able to quickly move onto Troina.

### Axis

Your grenadiers from the 15th Panzergrenadier Division have replaced the collapsing Italian forces in the northeast. Stop the American advance by taking the ridge to the west. Use your supporting armor to outflank the enemy or concentrate a potent counterattack.
PzAufkl Kompanieführer

**PzAufkl Kompanieführer** is a unit type in *Close Combat: The Bloody First*.

## Armored Recon Company HQ

 Vehicle count | 0

Armored Recon Company HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle company is commanded by a Captain.

### Soldiers

* **Rank**: Hauptmann - Hauptmann
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 2 x Nebelhandgranate 41
 Asst. Leader* **Nation**: Germany
* **Rank**: Unterfeldwebel - Unterfeldwebel
* Hand Grenade StiHdgr 24
 Radioman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Radioman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

## Motorized Recon Company HQ

 Vehicle count | 0

Motorized Recon Company HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle company is commanded by a Captain.

### Soldiers

* **Rank**: Hauptmann - Hauptmann
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 2 x Nebelhandgranate 41
 Asst. Leader* **Nation**: Germany
* **Rank**: Unterfeldwebel - Unterfeldwebel
* Hand Grenade StiHdgr 24
 Radioman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39

## Armored Recon Company HQ

 Vehicle count | 0

Armored Recon Company HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle company is commanded by a Captain.

### Soldiers

* **Rank**: Hauptmann - Hauptmann
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 2 x Nebelhandgranate 41
 Asst. Leader* **Nation**: Germany
* **Rank**: Unterfeldwebel - Unterfeldwebel
* Hand Grenade StiHdgr 24
 Radioman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
Mateur

**Mateur** is an Operation in *Close Combat: The Bloody First*.

## Overview

With British, French, and American forces attacking from the west and the British 8th Army attacking from the south, Axis forces in Tunisia are being compressed into a defensive perimeter around the major ports of Tunis and Bizerte. The US II Corps is shifted north attacking along the Tine river valley towards Mateur.

## Objectives

### Allies

The Allied grip on Tunisia is tightening as tactical success on the ground and pressure from the air slowly strangles the German and Italian ability to fight. With diminishing supplies, equipment, and seasoned troops, the Germans are turning to second line troops. However, their ability to defend favorable terrain and still muster a tank or two is not to be underestimated. The enemy has clearly not lost the will to fight desperation and resolve are close sisters. Attacking northeast through the Tine River Valley, and north through a series of fortress-like hills, the Big Red One is leading the push toward Mateur.

### Axis

With the loss of veteran troops, few replacements, and next to no supplies our ability to defend is becoming increasingly challenging. However, there are reasons for hope. The Allies are inexperienced, they suffer needless casualties, and they continue to be slowed by our artful and stubborn defensive positions. The occasional panzer and deadly 88mm helps. The Tine River Valley affords hilly terrain with expansive views. Hold hilltop, fortress positions and punish enemy forays into the open ground below.

## Battles

* Hill 350: The US 1st Infantry Division begins its final offensive toward Mateur. Dug-in German troops await them in the hill country north of the Tine valley.
* The Mousetrap: Having cleared the entrance to the Tine river valley, US forces attempt to advance up the valley road. Axis resistance is expected to be heavy.
* Hill 278: The US 1st Infantry Division's offensive toward Mateur continues through the rugged hill country north of the Tine valley. A major strongpoint blocks across the spine of an east-west ridge now blocks their advance.
* Tine Valley: The Axis front has cracked and Allied forces are streaming toward Bizerte and Tunis. But the German forces facing the US 1st Infantry Division continue to offer stubborn resistance in the hills just south of Mateur and Division has ordered one more offensive in an effort to break through and join the pursuit.
7.92mm Anit-Tank Rifle sPzB 39

* Valid targets: Vehicle & personnel
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Weapon weight: 11.6 kg
* Setup time: 10 s
* Load time: 1 s
* Reload time: 10 s
* Range (min-max): 3 - 500 m
* Dispersion (lat/vert): 0.43/0.71 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 10 rounds
* Ammunition:

* Round weight: 0.084 kg
* Projectile weight: 0.014 kg
* Muzzle velocity: 1150 m/s
* Rolled homogenous armor (RHA) penetration: 34 mm
* Face hardened armor (FHA) penetration: 21 mm

**7.92mm Anit-Tank Rifle sPzB 39** is a weapon in *Close Combat: The Bloody First*.
T30 75mm HMC

**T30 75mm HMC** is a unit type in *Close Combat: The Bloody First*.

## T30 75mm Howitzer Motor Carriage

 Vehicle count | 1

T30 75mm Howitzer Motor Carriage - The M3 was derived from the M2 halftrack and extensively produced by several manufacturers. The M3 was used primarily as a personnel carrier but had a wide number of variants. The T30 was equipped with the 75mm howitzer and equipped the regimental cannon company of early-war infantry divisions but were phased out later in the war.

### Soldiers

* **Rank**: Sergeant - Sergeant
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class

### Vehicle

* Drag force: 1.4
* Engine horse power: 150 hp
* Engine torque: 360 N⋅m
* Power train: Half-track
* Brake force: 27000
* Max off-road speed: 30 km/h
* Max road speed: 70 km/h
 Weapons

Elevation (min-max): -9° - 50°
Traverse (left-right): 22° - 22°
Traverse speed: 12°/sec* Operator: Gunner
* 3 x 75mm HEAT M66
* 3 x 75mm Smoke M89
 Protection
	+ Upper: 13 at 25°
	+ Lower: 6 at 26°
* Side
	+ Upper: 6 at 0°
	+ Lower:6 at 0°
* Rear
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Bottom: 6 at 90°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, exposed when unbuttoned
* Commander, exposed when unbuttoned
* Loader, exposed when unbuttoned
* Ammo, exposed when unbuttoned
Normandy

**Normandy** is an Campaign in *Close Combat: The Bloody First*.

## Overview

The greatest effort of the Allied war effort has begun the invasion of Normandy and the return of Allied armies to mainland Europe. After success in Sicily, the 1st Infantry Division is again chosen to lead the assault. This time, the Germans have had ample time to prepare defenses and make plans and their forces are expected to fight with boundless resolve. Normandy will be the crucible of victory in Western Europe. Every inch of battlefield and each tactical decision will determine who emerges triumphant.

## Objectives

### Allies

The largest invasion in the history of Europe has begun. Codenamed Operation Overlord, the combined Allied armada of thousands of ships, aircraft, and over 150,000 troops invade German-occupied Western Europe. Five separate landings occur over a 40-mile stretch of the Normandy coastline, and the U.S. 1st Infantry Division is among the veteran Allied divisions chosen to lead the assault. The goal: punch through formidable German defenses and carry the fight to the end.

### Axis

The Allies are at the front door of Continental Europe. This will be Germany s greatest victory or most punishing failure. If the Allies succeed in Normandy, the war will quickly unwind for Germany. Hold every inch of ground and counterattack at every opportunity. Keeping the Allies off balance and hitting them repeatedly is the key to defeating them and flinging them back across the English Channel.
SdKfz 250/8

**SdKfz 250/8** is a unit type in *Close Combat: The Bloody First*.

## Armored Recon Light Artillery on Halftrack

 Vehicle count | 1

Armored Recon Light Artillery on Halftrack - One aspect of German Armored Panzergrenadier units that made them so formidable was their accompanying light support vehicle and transportation. This unit comes equipped with both an Mg34 and a 7.5 cm KwK 37 anti-tank gun capable of providing anti-tank capability from a lightly armored, mobile position.

### Soldiers

* **Rank**: Obergefreiter - Unteroffizier
* Hand Grenade StiHdgr 24
 Gunner* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
 Driver* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

### Vehicle

* Drag force: 1
* Engine horse power: 100 hp
* Engine torque: 240 N⋅m
* Power train: Half-track
* Brake force: 22000
* Max off-road speed: 23 km/h
* Max road speed: 52 km/h
 Weapons

Elevation (min-max): -11° - 20°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Operator: Gunner

7.92mm Machine Gun MG34 (Bow)* Mount: GE Halftrack MG Mount

Elevation (min-max): -11° - 20°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Operator: Gunner
* 12 x 7.5cm Sprgr (KwK 37)
* 2 x 7.5cm Hl/B (KwK 37)
* 4 x 7.5cm Nb. (KwK 37)
 Protection
	+ Upper: 12 at 0°
	+ Lower: 12 at 0°
* Side
	+ Upper: 7 at 0°
	+ Lower:7 at 0°
* Rear
	+ Upper: 7 at 0°
	+ Lower: 7 at 0°
* Bottom: 7 at 90°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, exposed when unbuttoned
* Loader, exposed when unbuttoned
TBF Mods

EDITING SAVE FILES

Game settings such as the Battle timer and Battle end conditions can be changed in the save file using a hex editor which is basically Notepad for hexadecimal code.

In the image below a save file is shown at top and its explanation below. The Battle timer byte address (C6) is highlighted in blue. A value of 09 in this byte is a 15 minute battle, a value of 12 is 20 minutes. A value of 01 is a 1-2 minute battle. etc

The start of the US/GE game settings (98) is highlighted in red. The 02 value seen is a US difficulty setting = Regular. Not too hard to see the pattern here. Save files cant be edited and run immediately with the game on the Command screen. Back out to the Main screen, hex edit, then re-enter the game.

How to here.

MULTIPLE FIRE SUPPORT MISSIONS IN BATTLE

Image below shows a scenario file, opened in Notepad, on the left. On the right is a preliminary workbook spreadsheet with the fire support mission type #s and the scenario file layout text youl'l find commented above all the default scenarios. Highlighted in blue in the scenario are the US and Axis fire support mission specifications.

The US has 4x P47 missions (2 2 2 2), 3x 81mm mortar missions (8 8 8), and 3x 8" naval bombardment missions (17 17 17).

The Axis has 6x 5" naval bombardment missions (16 16 16 16 16 16), 2x P38 missions, (1 1) and 1x 81mm mortar mission.

The US and Axis fire support missions are interchangeable hence the renegade P38s and traitorous USN DD. Air support and illumination rounds use the same game button so they're mutually exclusive. Cant mix missions of the same type eg. giving the US both a P38 and P47. In this case I recall only one of the two types will happen. Also, cant use the A36 (4).

LAST NAMES MOD

Linked is a zip containing a new last names file. The stock version, containing 400 US - 243 GE - 250 IT, produces a lot of duplicates. Mod has 2000 US, 1000 GE and 6071 IT. Unzip to \Close Combat The Bloody First\Data\Text . Feel free to insert your surname.
Mortar HQ

**Mortar HQ** is a unit type in *Close Combat: The Bloody First*.

## Mortar Section HQ, Weapons Platoon 1943

 Vehicle count | 0

Mortar Section HQ, Weapons Platoon 1943 - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the US Army the mortar section is commanded by a Sergeant.

### Soldiers

* **Rank**: Sergeant - Sergeant
* Hand Grenade Mk.II
* Smoke Grenade M8
* 2 x Mk II Frag Grenade
 Messenger* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade
North Road

**North Road** is an Battle in *Close Combat: The Bloody First*.

## Overview

American infantry and supporting units continue their advance along the North Road towards Niscemi. They collide with German tanks and panzergrenadiers from the Hermann G ring Panzer Division.

## Objectives

### Allies

The inland push continues. Supporting artillery and tanks are still in the process of landing at the beachhead, but we've picked up a group of 82nd Airborne paratroopers who have been fighting in this area since they landed the night of the invasion. they report German tanks and panzergrenadiers are moving south toward our positions. Have your troops dash for the high ground and grab positions that are favorable for deploying anti tanks guns. Acquire and hold Abbio Priolo and Uliveto at any cost.

### Axis

Commando Supremo has ordered the German Hermann G ring Panzer Division to strike back against the American invasion at Gela. Rebuilt after being mauled in Tunisia, the division has refit with tanks along with the new Mk VI Tiger tank. Rush the high ground at Abbio Priolo and Uliveto and you will take the North Road. An easy victory here will lead to a further counterattack at Piano Lupo and on to Gela.
FJ Panzerjager

**FJ Panzerjager** is a unit type in *Close Combat: The Bloody First*.

## Ad-hoc Tank Hunter Team

 Vehicle count | 0

Ad-hoc Tank Hunter Team - Specialized Panzerjaeger team formed from part of a rifle squad equipped with a grenade bundle and smoke. Use this tank hunter team to sneak up and disable enemy tanks.

### Soldiers

* **Rank**: Oberschütze - Gefreiter
* Grenade Geballte Ladung
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 2 x Stielhandgranate 39
* 1 x Nebelhandgranate 41
Official Close Combat: The Bloody First Wiki/Section 2

Mechanics

* Penetration
* Accuracy
* Spotting
* Upgrades
* Fire support
* Weapons
* Ammunition
* Vehicles

* Penetration
* Accuracy
* Spotting
* Upgrades
* Fire support
* Weapons
* Ammunition
* Vehicles

Belligerents

United States

Infantry

Guns

Armor

Vehicles

Germany

Infantry

Guns

Armor

Vehicles

Italy

Infantry

Gun

Armor

Vehicles

Campaigns

Grand campaign
Campaigns
Tunisia - Sicily - Normandy

Operations
Tunisian - Sicilian - Normandy

Battles
Mortaio da 81

**Mortaio da 81** is a unit type in *Close Combat: The Bloody First*.

## Medium Mortar Team

 Vehicle count | 0

Medium Mortar Team - Mortars provide indirect suppressive fire from hidden positions. The Mortaio da 81/14 Modello 35 provided a medium-weight alternative to company-level fire support. The M35 collapsable design made it portable but was heavier than the US counterpart which made it difficult to move. Between this and its minimum operating range made it better as a longer range indirect fire support weapon.

### Soldiers

* **Rank**: Sergente maggiore - Sergente maggiore
* Hand Grenade Breda Mod 35
 Team Leader* **Nation**: Italy
* **Rank**: Caporale - Caporale maggiore
* 10.35mm Revolver Mod 89
* 3 x Bomba da 81 m.c. F
 Loader* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
 Ammo Bearer* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
 Ammo Bearer* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35
Target

**Target** is a unit type in *Close Combat: The Bloody First*.

## Firing Range Target

 Vehicle count | 1

Firing Range Target - Training target to hone your skills.

### Soldiers

* **Rank**: Staff Sergeant - Staff Sergeant
* Grenade Launcher M7
* Hand Grenade Mk.II
* Smoke Grenade M8
* 3 x M9 AT Grenade
* 2 x M17 AP Grenade
* 2 x Mk II Frag Grenade
* 1 x M8 Smoke Grenade
.30 Cal. Rifle M1 w/ M7 Grenade Launcher

* Valid targets: All, can assault fire, has bayonetGrenade Launcher M7
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 8 s
* Range (min-max): 2 - 500 m
* Dispersion (lat/vert): 1.2/1.2 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 8 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 855 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.027 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 843 m/s
* Rolled homogenous armor (RHA) penetration: 17 mm
* Face hardened armor (FHA) penetration: 12 mm

**.30 Cal. Rifle M1 w/ M7 Grenade Launcher** is a weapon in *Close Combat: The Bloody First*.
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M5A1 Light Tank

**M5A1 Light Tank** is a unit type in *Close Combat: The Bloody First*.

## M5A1 'Stuart' Light Tank

 Vehicle count | 1

M5A1 'Stuart' Light Tank - The Stuart M5 was an improved version over the M3 with a redesigned hull and raised rear deck, sloped glacis plate and drivers hatches moved to the top. The Stuart’s speed and armament made it an ideal infantry support tank against enemy infantry.

### Soldiers

* **Rank**: Sergeant - Sergeant
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class
 Asst. Driver* **Nation**: United States
* **Rank**: Private - Private First Class

### Vehicle

* Drag force: 1.5
* Engine horse power: 296 hp
* Engine torque: 660 N⋅m
* Power train: Tracked
* Brake force: 32000
* Max off-road speed: 30 km/h
* Max road speed: 58 km/h
 Weapons

Elevation (min-max): -10° - 20°
Traverse (left-right): 10° - 10°
Traverse speed: 12°/sec* Operator: Gunner

.30 Cal. Machine Gun M1919A5 (Bow)* Mount: US Bow Machine Gun Mount

Elevation (min-max): -10° - 20°
Traverse (left-right): 20° - 25°
Traverse speed: 64°/sec* Operator: Loader

.30 Cal. Machine Gun M1919A5 (Coax)* Mount: 37mm Mount M22 (M3 Stuart)

Elevation (min-max): -10° - 20°
Traverse (left-right): 10° - 10°
Traverse speed: 12°/sec* Operator: Gunner
* 70 x 37mm HE M63
* 5 x 37mm Cannister M2
* 6750 x .30 Ball M2
 Protection
	+ Upper: 29 at 48°
	+ Lower: 44 at 23°
* Side
	+ Upper: 25 at 0°
	+ Lower:25 at 0°
* Rear
	+ Upper: 25 at 49°
	+ Lower: 25 at 17°
* Bottom: 10 at 90°
* Turret
	+ Front: 45 at 10°
	+ Side: 32 at 0°
	+ Rear: 32 at 0°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, never exposed, turret
* Commander, exposed when unbuttoned, turret
* Radioman, never exposed
M4A1 Medium Tank

**M4A1 Medium Tank** is a unit type in *Close Combat: The Bloody First*.

## M4A1 'Sherman' Medium Tank

 Vehicle count | 1

M4A1 'Sherman' Medium Tank - The Sherman was the most widely used medium tank by the US and Western allies. The Sherman was reliable and relatively cheap to produce. The M4 evolved from the M3. It’s fully traversing 75mm main gun and one-axis gyro combined with it’s early war superior armor and armament allowed the Sherman to outclass German light and medium tanks. The M4A1’s cast hull made it stronger but more difficult to produce.

### Soldiers

* **Rank**: Sergeant - Sergeant
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class
 Asst. Driver* **Nation**: United States
* **Rank**: Private - Private First Class

### Vehicle

* Drag force: 2.2
* Engine horse power: 460 hp
* Engine torque: 1190 N⋅m
* Power train: Tracked
* Brake force: 65000
* Max off-road speed: 20 km/h
* Max road speed: 39 km/h
 Weapons

Elevation (min-max): -10° - 25°
Traverse speed: 24°/sec* Operator: Gunner

.30 Cal. Machine Gun M1919A5 (Bow)* Mount: US Bow Machine Gun Mount

Elevation (min-max): -10° - 20°
Traverse (left-right): 20° - 25°
Traverse speed: 64°/sec* Operator: Radioman

.30 Cal. Machine Gun M1919A5 (Coax)* Mount: 75mm Mount M34A1 (Sherman)

Elevation (min-max): -10° - 25°
Traverse speed: 24°/sec* Operator: Gunner
* 46 x 75mm HE M48
* 2 x 75mm Smoke M89
* 2 x 75mm WP M64
 Protection
	+ Upper: 51 at 46°
	+ Lower: 51 at 23°
* Side
	+ Upper: 38 at 0°
	+ Lower:38 at 0°
* Rear
	+ Upper: 38 at 5°
	+ Lower: 38 at 5°
* Bottom: 25 at 90°
* Turret
	+ Front: 76 at 30°
	+ Side: 51 at 5°
	+ Rear: 51 at 0°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, never exposed, turret
* Commander, exposed when unbuttoned, turret
* Loader, never exposed, turret
* Radioman, never exposed
Offensive Grenade Mk III

* Valid targets: Vehicle & terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 5 s
* Range (min-max): 10 - 30 m
* Dispersion (lat/vert): 64/64 mils
* Reliability: 512 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.44 kg
* Projectile weight: 0.44 kg
* Muzzle velocity: 18 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 8 mm
* Charge type: TNT
* Charge weight: 0.23 kg
* Fuze type: Time
* Fuze time/distance: 4.5 s/m
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 6 m
* Fragmentation radius:
	+ 66% chance: 3 m
	+ 33% chance: 6 m

**Offensive Grenade Mk III** is a weapon in *Close Combat: The Bloody First*.
.50 cal. Machine Gun M2 (AA)

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Cyclical rate of fire: 450 rounds/s
* Range (min-max): 3 - 1800 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -6 per round fired, +1 per sec
* Capacity: 100 rounds
* Ammunition:

* Round weight: 0.12 kg
* Projectile weight: 0.046 kg
* Muzzle velocity: 895 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 9 mm

* Round weight: 0.12 kg
* Projectile weight: 0.046 kg
* Muzzle velocity: 867 m/s
* Rolled homogenous armor (RHA) penetration: 28 mm
* Face hardened armor (FHA) penetration: 26 mm

**.50 cal. Machine Gun M2 (AA)** is a weapon in *Close Combat: The Bloody First*.
M4 Medium Tank

**M4 Medium Tank** is a unit type in *Close Combat: The Bloody First*.

## M4 'Sherman' Medium Tank

 Vehicle count | 1

M4 'Sherman' Medium Tank - The Sherman was the most widely used medium tank by the US and Western allies. The Sherman was reliable and relatively cheap to produce. The M4 evolved from the M3. It’s fully traversing 75mm main gun and one-axis gyro combined with it’s early war superior armor and armament allowed the Sherman to outclass German light and medium tanks.

### Soldiers

* **Rank**: Sergeant - Sergeant
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class
 Asst. Driver* **Nation**: United States
* **Rank**: Private - Private First Class

### Vehicle

* Drag force: 2.2
* Engine horse power: 460 hp
* Engine torque: 1190 N⋅m
* Power train: Tracked
* Brake force: 65000
* Max off-road speed: 20 km/h
* Max road speed: 39 km/h
 Weapons

Elevation (min-max): -10° - 25°
Traverse speed: 24°/sec* Operator: Gunner

.30 Cal. Machine Gun M1919A5 (Bow)* Mount: US Bow Machine Gun Mount

Elevation (min-max): -10° - 20°
Traverse (left-right): 20° - 25°
Traverse speed: 64°/sec* Operator: Radioman

.30 Cal. Machine Gun M1919A5 (Coax)* Mount: 75mm Mount M34A1 (Sherman)

Elevation (min-max): -10° - 25°
Traverse speed: 24°/sec* Operator: Gunner
* 53 x 75mm HE M48
* 2 x 75mm Smoke M89
* 2 x 75mm WP M64
 Protection
	+ Upper: 51 at 56°
	+ Lower: 51 at 23°
* Side
	+ Upper: 38 at 0°
	+ Lower:38 at 0°
* Rear
	+ Upper: 38 at 5°
	+ Lower: 38 at 5°
* Bottom: 25 at 90°
* Turret
	+ Front: 76 at 30°
	+ Side: 51 at 5°
	+ Rear: 51 at 0°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, never exposed, turret
* Commander, exposed when unbuttoned, turret
* Loader, never exposed, turret
* Radioman, never exposed
Sicily

**Siciliy** is an Campaign in *Close Combat: The Bloody First*.

## Overview

After a bloody campaign in North Africa that resulted in the liberation of Tunisia and the end of Axis occupation in North Africa, remaining German and Italian forces consolidate and prepare for the next chapter of conflict. Building on their experience in North Africa, the combined Allied forces, including Britain, Canada, the United States and the Free French invade Sicily from the south in what is considered the largest air and amphibious invasion of the war to date. Code named Operation Husky, the 1st Infantry Division has been personally chosen by General Patton to be among the first American divisions to land. The Fight for Sicily has begun.

## Objectives

### Allies

Leading the American sector of the invasion of Sicily the 1st Division will land at Gela Bay and advance north across Sicily alongside Canadian and British troops. Will the Italians resist fiercely? Will German troops eagerly defend Italian soil? The men of the 1st Division are rested, well-supplied, and supported by the increasing military might of the Allied war effort. Your men have survived the trial of North Africa. They will now carry the challenge into Sicily and beyond.

### Axis

Like a mousetrap ready to spring, a veteran German force lies in wait behind thin Italian coastal defenses. The 15th Panzer Grenadier Division and the Hermann G ring Division, resupplied and rebuilt with tanks, including Mk. VI Tigers, are prepared to strike quickly and forcefully at any Allied landing site. Repelling the invasion or pinning down allied troops indefinitely are key strategic goals in the struggle to keep the war as far away from Germany as possible.
Panzerfaust 30 Klein

* Round weight: 0.5 kg
* Projectile weight: 0.5 kg
* Muzzle velocity: 28 m/s
* Rolled homogenous armor (RHA) penetration: 140 mm
* Face hardened armor (FHA) penetration: 140 mm
* Charge type: TNT
* Charge weight: 0.4 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

**Panzerfaust 30 Klein** is an ammunition type in *Close Combat: The Bloody First*.
Opel Blitz

**Opel Blitz** is a unit type in *Close Combat: The Bloody First*.

## Opel Blits

 Vehicle count | 1

Germany’s heavy truck primarily used as prime mover, cargo truck and personnel vehicle. It saw use throughout the war.

### Vehicle

* Drag force: 1.5
* Engine horse power: 91 hp
* Engine torque: 235 N⋅m
* Power train: Wheeled
* Brake force: 12000
* Max off-road speed: 18 km/h
* Max road speed: 72 km/h
 Weapons
 Protection
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Side
	+ Upper: 1 at 0°
	+ Lower:1 at 0°
* Rear
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Bottom: 1 at 0°
 Crew
* Passenger capacity: 16

Positions
* Drive, never exposed
Panzer IVH

**Panzer IVH** is a unit type in *Close Combat: The Bloody First*.

## Panzer IVH Medium Tank

 Vehicle count | 1

Panzer IVH Medium Tank - One of the many variants built on the PzKpfw IV chassis. The Ausf H sported a longer KwK40 L/43 main gun then later receiving another armor upgrade and the turret also fitted with skirts for additional protection. Medium class tank with a 7,5 cm long barrel main gun.

### Soldiers

* **Rank**: Unteroffizier - Unterfeldwebel
 Driver* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Gunner* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Radioman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

### Vehicle

* Drag force: 2.3
* Engine horse power: 300 hp
* Engine torque: 710 N⋅m
* Power train: Tracked
* Brake force: 60000
* Max off-road speed: 20 km/h
* Max road speed: 38 km/h
 Weapons

Elevation (min-max): -10° - 20°
Traverse speed: 10°/sec* Operator: Gunner

7.92mm Machine Gun MG34 (Bow)* Mount: GE Bow Mount MG

Elevation (min-max): -10° - 20°
Traverse (left-right): 15° - 15°
Traverse speed: 64°/sec* Operator: Radioman

7.92mm Machine Gun MG34 (Coax)* Mount: Pz IV Main Gun

Elevation (min-max): -10° - 20°
Traverse speed: 10°/sec* Operator: Gunner
* 40 x 7.5cm Sprgr.34
* 4 x 7.5cm Nb.
* 3150 x 7.92mm Patr.s.S.
 Protection
	+ Upper: 80 at 10°
	+ Lower: 80 at 14°
* Side
	+ Upper: 30 at 0°
	+ Lower:30 at 0°
* Rear
	+ Upper: 20 at 11°
	+ Lower: 20 at 8°
* Bottom: 10 at 90°
* Turret
	+ Front: 50 at 10°
	+ Side: 30 at 26°
	+ Rear: 30 at 15°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, never exposed, turret
* Commander, exposed when unbuttoned, turret
* Loader, exposed when unbuttoned, turret
* Radioman, never exposed
Machine Gun Team

**Machine Gun Team** is a unit type in *Close Combat: The Bloody First*.

## Airborne Rifle team w/ .30 cal MMG

 Vehicle count | 0

Airborne Rifle team w/ .30 cal MMG - Due to the nature of airborne troop warfare airborne troops needed a fire support weapon capable of suppressing and wounding enemy troops while being light weight and relatively easy to carry. The M1919A4 air-cooled machine-gun filled this role well. This belt fed tripod or bipod mounted weapon was capable of sustained fire at 400-600rpm.

### Soldiers

* **Rank**: Staff Sergeant - Staff Sergeant
* Hand Grenade Mk.II
* Smoke Grenade M8
* 2 x Mk II Frag Grenade
 Gunner* **Nation**: United States
* **Rank**: Private - Private First Class
* .45 Cal. Pistol M1911A1 Colt
 Asst. Gunner* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
 Ammo Bearer* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
 Basic* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade

## Airborne Rifle Team w/ .30 cal MMG

 Vehicle count | 0

Airborne Rifle Team w/ .30 cal MMG - Due to the nature of airborne troop warfare airborne troops needed a fire support weapon capable of suppressing and wounding enemy troops while being light weight and relatively easy to carry. The M1919A4 air-cooled machine-gun filled this role well. This belt fed tripod or bipod mounted weapon was capable of sustained fire at 400-600rpm.

### Soldiers

* **Rank**: Sergeant - Sergeant
* Smoke Grenade M8
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade
 Gunner* **Nation**: United States
* **Rank**: Private - Private First Class
* .45 Cal. Pistol M1911A1 Colt
 Asst. Gunner* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
 Ammo Bearer* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
 Ammo Bearer* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
 Ammo Bearer* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade
SC 250 Bomb

* Valid targets: Terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Range (min-max): 0 - 10000 m
* Dispersion (lat/vert): 8/16 mils
* Reliability: 512 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 250 kg
* Projectile weight: 250 kg
* Rolled homogenous armor (RHA) penetration: 284 mm
* Face hardened armor (FHA) penetration: 284 mm
* Charge type: TNT
* Charge weight: 130 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 4 m
	+ Threat: 15 m
	+ Knockdown: 40 m
* Fragmentation radius:
	+ 99% chance: 24 m
	+ 66% chance: 45 m
	+ 33% chance: 60 m

**SC 250 Bomb** is a weapon in *Close Combat: The Bloody First*.
Trevieres

**Trevieres** is an Battle in *Close Combat: The Bloody First*.

## Overview

A company of German grenadiers from the 352nd Infantry Division regroups and consolidates their position in the vicinity of Trevieres. A company of American Infantry and a couple of supporting Sherman Tanks are tasked with clearing the area.

## Objectives

### Allies

The most direct route of advance is obviously straight down the road to Molay Littry, and this is precisely why it s the worst. Enemy resistance in Normandy has been dogged, making the most of every bit of cover, giving up nothing. The road advance will be prone to crossfire and crippling ambush. Use your infantry and tanks to closely coordinate either east of west of the road and go slow to go fast.

### Axis

Remnants of the 352nd Infanterie Division are trying to reorganize and resist after defeat along the coast. This narrow corridor leading to Molay Littry is littered with cover. Thick Norman Bocage will give your antitank guns and troops good cover to surprise the enemy, make orderly withdraws, and spring localized counterattacks. The Americans have some tanks so please remind them how nicely they brew up.