Lore Rules

## In Lore

### No using over-powered items in lore.

* These items include **God Apples, End Crystals, TNT, Respawn Anchors, and having more than one Totem of Undying.**

### Don't speak/make noise out of turn in lore VC's.

* In the middle of lore, no one wants to hear unnecessary noises that disrupt the lore. People could also be listening to the music too, so keep that in mind!

### Do not abuse unreasonable situations to achieve a goal.

* For an example: you cannot dream about your future, and then use that excuse to plan your course of action. Another example is having a flash back of your life because you have lost a life: you cannot suddenly remember every little bit you have suddenly seen in that flashback and proceed with a course of action based off of that flash back.

### Breaking Blocks:

#### Thin

* These blocks are "thin," or weak enough to break through with just your fist or any tool. Whether you want to take your time, or break it in an instant, for as long as it's within your ability to break the block you may do so. Blocks like wooden trapdoors, glass panes, glass blocks, etc., can be considered "thin."

#### Sturdy

* These blocks are, obviously, stronger than thin blocks. These blocks have to be at least a whole block thick, or build strong like an iron door. These blocks cannot be broken by the fist in lore, in order to break these blocks you must have a tool on you. However, you must break it with your fist if you're in lore, because realistically things like this would take a little time. Blocks like Iron doors, obsidian, any form of stone, can be considered "sturdy."

#### Thick

* These blocks are the strongest. No matter what tool you have, you cannot break these blocks. For something to be considered "thick," they must be at minimum two blocks thick. However, blocks like dirt, sand, and gravel must be 3 blocks thick, before considered thick. In most cases, yes, I understand that people will have tools on them. Which is why, I implemented the fact they have to break it with their fist, regardless if they have a tool on them.

### Never change your characters origin without telling a Lore Keeper.

* This is to ensure everything makes sense, and nothing is too unfair. If you want more information, DM a Lore Keeper.

### All server rules apply.

* Just because you are in lore, this does not mean you can break other rules that the server has laid out, in the name of lore

### No 4th wall breaks.

* This is annoying.
* No one likes this, and it distracts the lore. Of course this is bound to happen sometimes, but just don't.

### Roleplaying is never forced, or required.

* Role playing is meant to be fun, it's not a required thing, nor is our server a role playing server. Role play is optional.
* You will be warned if you are found to be harassing others to join lore.

### Always for permission, not forgiveness.

* When it comes to killing, breaking builds, breaking terrain, etc. for lore, always ask the other party first. We're not about to let you all run freely and do things in the name of lore.
* If there is an actual issue, where there is a lore build or lore death that should have happened and this rule is restricting you, talk to a Lore Keeper.
* If you are found to be breaking this rule, you will be warned, this rule is common sense.

### Lore Formatting.

* When speaking in canon, always use "" to say text. "Hello, world!" Proper punctuation isn't required, but it helps!
* When doing an action, use /me [then your action]. \*\_Fxllen sips his tea, in interest to the argument that is happening before him. Another form of this can be - this - too!
* When thinking to yourself in canon, use (this). (Gee, I sure do feel like this is a baaaad place to be in right about now...)
* When speaking out of canon: nothing required! You don't need to add any symbols to show that you're speaking regularly. :)

## Out of Lore

### Use a TL;DR for messages longer than two paragraphs.

* Lore updates can be pretty long, and some people don't want to read the whole thing. So our solution, was to have a TL;DR at the beginning of your update, at a maximum of 1 paragraph long. If your lore update is no longer than 2 paragraphs, you don't need a TL;DR!

### Specify that lore is in the past (before year 1050, and/or before the first chronological update) .

* Not only does this make it much easier to list the update in chronological order, but it brings a better understanding of how the lore should be read.

### Number your update after the previous one.

* To track every update, we decided to put a numbering system! All you need to do, is have label the update by putting this as the first few words: **LU [number]**

### If you are not doing lore, stay away (10 blocks), and do not interfere.

* We have a lot of issues with people getting too close, or just straight up attacking people when they are trying to lore. If you have an invisibility potion that is fine, but do not get in the way, or interfere at any rate.

### Label lore items as [LORE].

* This prevents confusion, and tells people hey, don't touch! This can go from buildings, to items, and even books.

### Do not interfere with world lore items/buildings unless you are permitted.

* You can't just go around and start breaking, or stealing anything that has been put out, it's for everyone to see after all.

### No metagaming.

* If you don't know what this is, this means that if you are told something that is going to happen in lore, you use that information to do something to counter it, whether your character knows about it or not. This ruins lore for people, and if anything it doesn't make it fun for anyone. Example of metagaming: *Sty: "Fallen, I'm going to kill you in lore next time we lore!" Fallen: \*proceeds to gather gear like god apples and potions to prevent this from happening when they lore again\**

### No matter how much you try, you will never be the main character.

* This may sound off putting or just a downer in general, however it is a need to say. You are loring in a community, where we like to keep things fair. Don't like it? Don't lore!

## Character Creation

### Age does cannot exceed 400.

* This sets a better time frame for any characters that exist. Any characters that are older than this, where were they in the last reset? You may also notice that we have it a century cushion- that is for the Great Shift.

### No wielding magic.

* If you want to wield magic, or just want to make magic make sense with your character in general, DM a Lore Keeper.

### No characters from another world.

* This does not specifically mean that you cannot make a character come from another planet. However, that idea can only be left towards a Starborne... unless you have an idea, DM a Lore Keeper! But to get to the point, this rule just means you cannot make a character originally from IRL Earth, then put it in Bingus, and etc..

### Origins cannot be born/made from science/chemistry/etc..

* Simply put, we don't allow characters to be made from potions, attaching of gills/lungs, or body parts in general. Unless you have an idea that may persuade us, DM Lore Keepers about it.

### Do not make a robot character without checking in with a Lore Keeper.

* This is mainly here to control the robot character population, because people may get too wonky with it, with our current time frame in lore.

### You only get one character.

* No one needs more than one, and it gets really hard to manage for both lore keepers and the players themselves. Plus, this makes it easy to abuse, just don't do it.

### Your character cannot start out powerful.

* Listen, powerful characters are cool, but allowing this to happen would mean everyone could have this potential, and it would get out of hand. You cannot be a god/demon, or any higher-than-mortal character (Unless discussed with a Lore Keeper).

### Fill out a form to be an evil character.

* https://forms.gle/cXXrEntwW9LNw5Xh9
* Although some of our smart people think they have their way around it, approved evil characters get the benefit of lore keeper help, with building, effects, etc. :)

### Your character must be approved before anything is cannon.

* To do this, fill out a character sheet and put it in the characters channel, and await the magical green check box.