Holy Paladin

The Holy Paladin is a Healer with a unique play-style different from the rest of the healers. Their heals become more effective the closer they are to the targets of their healing and they have access to a useful skill which allows all of their healing to heal the marked target for less of the effectiveness. Their most powerful ability creates an assistant who can help the Holy Paladin sustain their allies' health.

 Armor Type: **Plate**

## **Abilities**

###  **Flash of Light [Q]**

Invoke a stream of divine energy to heal an ally. Every third cast (Stacks 1) of this spell also heals 5 targets in 400 range with 70% rate.

Healing - [40 + Spell Power\*0.4].

Cast Time - [0.5 seconds].

Cooldown - [2 seconds].

Mana cost - [10].

###  **Light of the Martyr [W]**

Sacrifice a portion of your health to instantly heal an ally. The paladin takes damage equal to 35% of the healing done.

Healing - [60 + Spell Power\*0.6].

Cooldown - [6 seconds].

Mana cost - [15].

###  **Light of the Dawn [E]**

Unleash a wave of holy energy, healing up to 5 allies in a frontal cone within 750 range instantly and over time. Allies within 200 are getting healed regardless if you hit them with the cone.

Instant Healing - [30 + Spell Power\*0.3]

Healing per second - [5 + Spell Power\*0.05].

Cast Time - [0.25 seconds].

Duration - [6 seconds].

Cooldown - [9 seconds].

Mana cost - [25].

###  **Awakening [R]**

Embraces the power of the light, increasing Spell Power every second (Stacks 2). The peak of the buff is reached after 10 seconds, where it remains for another 5 seconds, before expiring.

Spell Power Buff per second (calculated at cast start) - [(Spell Power + 30) \* 0.05].

Cast Time - [1 second].

Duration - [15 seconds].

Cooldown - [60 seconds].

Mana cost - [30].

###  **Beacon of Light [D]**

Wrap an ally in holy energy, causing your and your Guardian heals used on other heroes to also heal that ally for 40% of the amount healed.

Cooldown - [1 second].

###  **Judgement [F]**

Judge the target, dealing damage and applying the Judgement debuff. When an enemy with such debuff receive damage from your allies, it also receives 5% of damage taken as damage from you.

Damage - [45 + Spell Power\*0.45].

Duration - [10 seconds].

Cooldown - [30 seconds].

Mana cost - [15].

###  **Blessing of Protection [G]**

Bestow the target with Divine Shield, making it completely invulnerable.

Duration - [7 seconds].

Cooldown - [150 seconds].

Mana cost - [30].

###  **Guardian of Ancient Kings [T]**

Summon the Guardian of Ancient Kings that possesses Flash of Light [Q] and Light of the Martyr [W] abilities, which heal with an efficiency of 80%. Guardian receives 80% less damage from non-basic attacks.

Attack Power - [Hero AP\*0.75].

Health - [Hero Max. Health\*0.75].

Mana - [Hero Max Mana\*0.2].

Armor - [Hero Armor\*0.75].

Cast Time - [1 second].

Cooldown - [90 seconds].

Mana cost - [45].

###  **Mastery: Spreading the Word**

Your healing increases the closer you are to your target.

Healing buff - [(20 + Mastery\*0.3) / (Distance between Caster and Target / 100) %].

Distance less than 200 is treated as 200.

## **Glyphs**

###  **Tier 1: Selfless Healer**

Light of Dawn targets cap increased by 2.

**Enabled**: Light of Dawn [E] healing increased by 35%.

**Disabled**: Light of Dawn [E] healing over time increased by 20%.

###  **Tier 2: Justice Through Sacrifice**

Light of the Martyr [W] has a 15% chance to reset its cooldown and make your next Light of the Martyr to not deal damage to your hero.

###  **Tier 3: Holy Avenger**

Judgement [F] used on Guardian of Ancient Kings [T] will make him heal for 20% more and increase Attack Power by 25% for the remaining life time.

Flash of Light [Q] manacost on Guardian of Ancient Kings [T] reduced by 5.

## **Changelog**

05.04 - Updated for 5.4.4.

09.04 - Updated for 5.5.9.

24.06 - Updated for 6.0.3b.

24.07 - Updated for 6.8.0.