Klernt

Art by Sea\_bayer

### Main Campaign(s)

*Goblins of Io*, *Astral Academy X Goblins of Io*, *Final Battle Vs. Kaasma Khara*, *Fallen Hero Oswin*, *The Shadow Invasion*, *The Ishtarian Job*

### Guest Appearances

Astral Academy

**Klernt** is a player character from the campaign *Goblins of Io*. He is played by Tomato.

## Description

### Appearance

Klernt is of average goblin height and weight but cuts a large silhouette due to his massive collection of musical instruments, including several cymbals, a large drum, a trombone, and harmonicas.

Like most goblins, Klernt has green skin, is naturally bald and sports sparse, if any, facial hair. His face is somewhat angular and gaunt. His clothing is simple but colourful shades of red and purple. In combat, he wears leather armor. When not casting spells or inspiring his allies, he has been known to use a handaxe or bludgeon his foes with his massive drum.

### Personality

Klernt most often acts as the face of the group, handling negotiations and deceptions as needed. As a rather clever and confident individual, Klernt dislikes it when others (especially non-goblins) underestimate him due to his race. However, he will often leverage these attitudes in his favor. While good at hiding his intentions, Klernt has been known to have difficulty managing his emotions, quickly loses patience when he feels others are wasting his time. Interestingly, he will often favor spells that support his allies or debuff enemies rather than directly damage them.

## History

### Background

Klernt spent a long time in mediocrity as a janitor until a twist of fate led to him pursuing his dreams of music.

## Mechanics

### Powers and Abilities

#### Bard Abilities

* *Bardic Inspiration (d10)*
* *Jack of All Trades*
* *Song of Rest (d8)*
* *Expertise*
* *Font of Inspiration*
* *Countercharm*
* *Magical Secrets*
* Eloquence abilities
	+ *Silver Tongue*
	+ *Unsettling Words*
	+ *Unfailing Inspiration*
	+ *Universal Speech*

#### Wizard Abilities

* *Arcane Recovery*
* Divination Abilities
	+ *Divination Savant*
	+ *Portent*

#### Feats

* *Dungeon Delver*
* ~~*Inspiring Leader*~~
* *Lucky*

#### Spell List

##### Cantrips

* *Fire Bolt*
* *Mage Hand*
* *Message*
* *Mind Sliver*
* *Prestidigitation*
* *Vicious Mockery*
* *Viciousest Mockery* (Bard Cantrip)
	+ Make a ranged spell attack against a creature within 30ft. On a hit, the target takes 1d8 Psychic damage and subtracts a d4 from their next saving throw until the start of your next turn. Normal scaling rules apply.

##### 1st Level

* All Wizard spells
* ~~*Bane*~~
* *Charm Person*
* *Disguise Self*
* *Sleep*

##### 2nd Level

* All Wizard spells
* *Shatter*

##### 3rd Level

* *Dispel Magic*
* *Intellect Fortress*
* *Speak With Dead*

##### 4th Level

* *Confusion*
* *Greater Invisibility*
* *Raulothim's Psychic Lance*

##### 5th Level

* ~~*Animate Objects*~~
* *Circle of Power*
* ~~*Destructive Wave*~~
* *Hold Monster*
* *Mass Cure Wounds*
* *Synaptic Static*

##### 6th Level

* *Parasitic Surge*
	+ All creatures within a 15fx150ft line must make a Dex save. They take 10d10 piercing damage on a failed dex save, or half as much on a successful one. When you cast this spell using a 7th level spell slot or higher, this spell deals an extra 2d10 damage for every level above 6th level.

#### Special Abilities

* ***Kaasma Power***
	+ You have a source of Kaasma power to generate during combat. Each successful attack adds 1 charge. At 10 charges, you or an ally may transform into a special Kaasma version of yourself at the beginning of the round for 1 round. Only 1 Kaasma form may be active at once, and you may not transform again for another 3 rounds afterwards. While in this form, you gain the following benefits:
		- Your size becomes Large.
		- You gain temporary hit points equal to your current hit points. The temp HP lasts until the end of the round.
		- ***Kaasma Inspiration***
			* When you transform, all allies gain Bardic Inspiration.

### Notable Items

* *Subdued Parasite* (Permanent Attunement)
	+ While attuned to this item, you Charisma is set to 24. This takes up 2 attunement slots.
* *Auroran Battlesuit* (+3 Studded Leather)
* *Cloak of Displacement*
* *Kalimba of Guidance*
	+ You gain the ability to cast Guidance up to a range of 20ft.
* *Pipes of the Sewer*
* *Fiery Trombone*
	+ You may cast the spell Burning Hands (DC12) once every Short Rest.

## Trivia

* Klernt is the first Bard to appear in a Streamed Campaign.
* As part of Klernt's phase 2 epilogue, he envisioned his legacy to be a chain of convenience stores called "Klerntmart". About 1000 years later in phase 3, it appears the franchise exists and has more than 3000 locations, including in some air travel stations. It is unclear whether the venture actually descended from Klernts ownership directly (unlikely to have a brand last this long) or is just named after his legacy (similar to the US american pizza chain "Little Caesars"). (See Deadbeats Episode 3 at 1:32:00). Additionally, at least one imitation of Klernt's gear, the Pipes of the Sewers, is mass produced under the Klerntmart brand. (See Pipe Dreamers S2 Session 12)

## Images

### Official Art

Art by Sea\_bayerKlernt's original self (Original Art by Burdrehnar)Art by BurdrehnarArt by BurdrehnarKaasma Klernt (Art by Notna).