Arctic Shield Update

* Update

Rogue Company *is heading to frozen north this holiday season to prevent the latest in a series of attacks on a cable laying ship -bundle up and strap in for your drop into our newest map, Glacier! This update also introduces the newest member of the team, Sigrid, who will lead the charge and fearlessly assault enemy positions.*

## General Updates

* We’ve reduced the strength of Aim Assist for players using a controller on PC. All other platforms remain the same.
* Players may now adjust the color of their crosshair via the settings.
* When "Auto Pick-Up" is enabled, melee weapons will no longer be automatically picked up.
* Rogue portraits will now display on the scoreboard.
* Added a flashing yellow overlay to emphasize when a player is affected by spawn immunity.
* Rearranged and updated several UI elements on the main lobby screen for added contrast.
* Reduced the size of the HUD objective message text.
* Ally name colors have been changed from Blue to White.
* Improved lighting in the main lobby screen.
* Improved the outline effect on ally and revealed character models.
* Improved health bar feedback when a player takes damage or is in the downed state.
* Updated gamepad prompts for the Xbox controller.

### Spectator Mode

In order to better facilitate competitive play and our community tournaments, we are introducing an early iteration of **Spectator** mode.  In Custom Games, you’ll have the opportunity to move between various team members and view their gameplay.

* At this time, players may only occupy two slots as spectators.
* When you enter any Custom Lobby, if a slot is available for spectators, you will see the option to become one.
* If you are currently already a spectator, you will see the option to become a player to move back to one of the available teams.
* Players may be moved by the Host from each team to the spectator group and vice versa.
* Once in a match, you may switch your view between various players to the player of your choice.

### Player Identity

* Introduced new "Player Identity" cosmetic - **Titles**.

### Rogue Mastery

* Added a new reward:
	+ **Level 10**: Unique Rogue Title.
* Added a new statistic - Rogues Mastered.
* Added new awards for mastering *5*, *10*, and *15* rogues.
* Updated Mastery Badges at levels **1**, **5**, and **10**.
* A "Rogue Mastery" screen has been added, allowing you to see all available rewards:

## Event Updates

### Frigid Haul

Happy Holidays! The holiday season is here and it’s a time of giving; we have a series of gifts lined up for you which can be earned just by playing the game!

## Game Mode Updates

### Demolition

* Down cash increased from $500 to $1000.
* Assists now give $500.
* Suicides now deduct $500.

### Extraction

* Hacker bonus cash increased from $250 to $500.
* Counter-Hacker bonus cash increased $250 to $500.
* Down cash increased from $500 to $1000.
* Assists now give $500.

### Strikeout

* Spawn immunity is no longer cancelled when shooting.
* Spawn immunity reduced from 5s to 4s.
* Assists now give $500.

## Map Updates

### Canals

* Added more spawns on the Defender side of the map.

### Icarus

* Reduced sight line from **A site** to a half wall.
* Moved the cover near a half wall to fix the sight line to **B site**.
1/2
* Reduced sight line from **A site** to a half wall.
* Moved the cover near a half wall to fix the sight line to **B site**.

### Lockdown

* Adjusted the location of the Tower site in Strikeout to be larger and have area at ground level.

### Vice

* Removed mantle wall between mid and street.
* Added additional cover around **A site**.
* Raised fountain cover to correct height in the mid area and added additional cover around **B site**.
* Added back the zip line from the attacker beach head to Cafe to balance out the attacker side.
1/4
* Added cover to the street.
* Removed mantle wall between mid and street.
* Added additional cover around **A site**.
* Added additional cover around **B site**.
* Raised fountain cover to correct height in the mid area.
* Added back the zip line from the attacker beach head to Cafe to balance out the attacker side.

### Windward

* Moved **B site** away from the zip line to prevent attackers from defending the bomb on near the starting point.
* Attackers can now plant bomb on both sides of the blue building on **B site**.
1/2
* Moved **B site** away from the zip line to prevent attackers from defending the bomb on near the starting point.
* Attackers can now plant bomb on both sides of the blue building on **B site**.
* Reviewed and adjusted Strikeout spawns.

## Rogue Updates

###  Sigrid (NEW!)

— Unofficial Description

Sigrid is a fearless rogue who excels at spearheading assaults to punch through enemy defenses with a ballistic shield and abilities to keep her mobile.

#### Abilities

* **Ballistic Shield**:
	+ Blocks all incoming damage from the front.
* **Athletic**:
	+ Immune to slowing effects and moves faster when crouched.

#### Weapons & Gadgets

* **D40-C** Submachine Gun
* **S12 Tactical** Shotgun
* **Warrant** Secondary Weapon
* **Throwing Axe** Melee Weapon
* **Adrenaline Shot** Tactical Gadget (NEW!)
* **Semtex Grenade** Lethal Gadget

#### Perks

* **Evade**
* **Shredder Rounds**
* **Nimble Hands**
* **Tenacity**
* **Tracker Rounds**
* **Lifeline**

###  Dima

*Based on recent performance data, Dima is underperforming as a Rogue and we are making some adjustments to shift him to a stronger position. We have revamped his passive ability and buffed the damage radius of his MIRV projectiles.*

* **MIRV Launcher**
	+ Outer radius increased from 4m to 4.5m.
	+ Inner radius increased from 2.75m to 3m.
* **Burned**:
	+ Instead of revealing downed enemies, now reveals enemies hit by explosives.

###  Phantom

* **Nano Smoke**:
	+ Now blocks The Fixer’s **Thermal Vision**.

###  Scorch

* **Overheat**:
	+ Activation's sound range reduced.

###  The Fixer

* **Thermal Vision**:
	+ Activation's sound volume and range increased.
	+ Expiring's sound volume and range increased.

## Perk Updates

###  Cloaked

* Now also grants immunity to The Fixer's **Thermal Vision**.

## Gadget Updates

###  Active Protection System

* **Tier 1** and **Tier 2** upgrades swapped.

## Bug Fixes

### Fixed Issues

* A bug with players receiving double elimination cash for assists has been fixed.
* Inviting a player to a Custom Lobby with no available slot should no longer prevent players from queueing from other matches.
* Fixed an issue that caused characters to glow if The Fixer died while using his Thermal ability.
* The Perky award should now be available when purchasing 3 perks in a single match.
* Fixed an issue where a player could get stuck joining a match and freeze.
* Fixed a crash that was caused when happened after joining a party.
* Players can no longer place the bomb on top of an APS.
* Fixed an issue where players rejoining a match would not correct back to voice channels correctly.
* Players should now be able to shoot through barbwire.
* Fixed an issue with scoreboard spacing that would prevent players from being able to report, ignore, etc… a selected player.
* Player is unable to open player options of a teammate whose position is swapped with the player in scoreboard.
* Fixed an issue where damage numbers would sometimes not appear.
* Fixed an issue that would open the Scoreboard when you used Sprays and Emotes.
* When your Gadget is hacked, this effect should no longer persist into the next Round.
* Disconnecting before halftime and reconnecting after halftime will no longer reward additional cash.
* Players are no longer able to climb on a tree in the Arena map.
* Fixed an issue where sometimes the MIRV Launcher's grenade would collide with objects.
* Fixed an issue that was preventing Gl1tch from hacking the APS device successfully.
* Fixed an issue with the LR15 that was causing it to fire slower than intended.
* Fixed an issue where the LR15 un-scope speed was inconsistent at different upgrades.
* Fixed an issue where Arbitrator's Pellet Spread Accuracy was inconsistent at various levels.
* Fixed an issue where ML-X's Base and Level 1 Upgrade had the incorrect range.
* Fixed an issue where SKL-6's Pellet Spread Accuracy was inconsistent at various levels.
* Fixed an issue where the Tyr didn’t have constant damage falloff.
* Fixed an issue with the Nimble Hands perk where its bonus was weaker than intended.
* Made various bug fixes, collision adjustments, and object fixes to the High Castle, Lockdown, Factory, Skyfell and Favelas.
* Fixed an issue on Canals where the camera could see through various walls.
* Fixed an issue where assists were rewarding more cash than desired.
* Fixed a bug when a player’s gadget slot was affected by the jamming ability.