recursal/Fanatic-Fandom huggingface dataset:
Ditto

**Ditto** is the Omnitrix's DNA sample of a Splixson from the planet Hathor.

## Abilities

* **Self-Duplication**: Ditto is capable of duplicating himself over and over a seemingly-unlimited amount of times.
* **Telepathy (Clones)**: Ditto has the ability to Telepathically communicate with his clones.
* **Sensory Web**: The white nodes on Ditto's stomach are extended sensor nodes that assist the sensory web that connected all of Ditto's clones. The sensory web allow clones to share senses and physical sensations, such as pain.

## Weaknesses

* **Linked Nervous System**: If one Ditto gets hurt or killed, all of them do.
* **Transformation Block**: Banjo Bottom can't change back into Tiki form or into another alien if the clones aren't in the same area.
* **Panuncian**: Panunicans are Ditto's natural predator as they have the self-duplication ability as Ditto have.

## Mythology

Ditto's home world Hathor is a planet very similar to Earth. Though Hathor is the home planet of the Splixsons most Splixsons have moved to different planet due their shapeshifting allowing them make multiple versions of themselves and being afraid of being in the same planet as the Panuncians. The Splixsons are naturally curious because of this many Splixsons have became explorers such as Littopucu, the most famous Splixson explorer that discovered Camerimae, the most inhabited country on all of Hathor.
Gutrot's Species

## Unknown

Gas Immunity

Enhanced Strength

Enhanced Intelligence

**Gutrot's Species** are a species from an unnamed planet in the Cigar Galaxy.

## Abilities

* **Gas Containment-** They contain various gaseous elements, making them walking chemical laboratories.
	+ **Gas Manipulation-** Being comprised mostly of gaseous chemicals on their insides, They have the ability to make compounds of almost any type and expel them as gas from the various nozzles on their body. Such gases include sulphur dioxide, (which can be used as a form of tear gas), nitrous oxide (laughing gas), and fluoromethyl-hexafluoro-isopropyl-ether (sevoflurane). This is normally used as an anesthetic, but is also useful as a knockout gas with short-term memory loss as an added side-effect. The strength of these gases depends on the amount expelled and their chemical makeup.
* **Enhanced Intelligence-** They seem to possess a high intelligence, especially within the field of chemistry and its effects on different species. They seem to understand the mechanics of time travel and the effects of physical trauma.

## Weaknesses

* **Innocent Bystanders-** When they use their gas, it makes a large cloud, which is susceptible to prevailing winds, which can endanger innocent bystanders.
* **Flammability-** Some of their gases are flammable so they must be careful in situations that might ignite them.
* **Gas Mask/Insulation-** Opponents who are effectively shielded are immune to their gases like through the use of a gas mask or insulation.

## Society and History

They make things like love potions rather than narcotics anyone could make.

They communicate with both a verbal and a pheromonal language.

## Trivia

* They can generate a freezing gas (liquid nitrogen).
* They can pull gasses in through their nozzles.
* They are immune to poison gas.
* They can breathe in harmful substances and break them down into benign vapors so they are immune to a Nemuina's sleeping dust.
* They expel a corrosive digestive gas that breaks down mineral elements into a vapor they can inhale.
Arburian Pelarota

Enhanced Durability

Enhanced Agility

Spherical Form

Armor

Magnetic Sensing

Limited Space Survivability

**Arburian Pelarotas** are a species from the planet Arburia in the Milky Way Galaxy.

## Abilities

* **Defensive Curl-**  Arburian Pelarotas can curl themself into a ball with their armored plating surrounding them, making them nearly impenetrable.
* **Rolling-**  Arburian Pelarotas can roll at high speeds while in their defensive curl, making them able to collide with things with a ton of force.
* **Magnetic Sensing-**  Arburian Pelarotas are able to sense where they are going while rolling using the magnetic field of the planet they are currently on.
* **Enhanced Durability-**  Arburian Pelarotas' durability allows them to take the impact of even reentry to the Earth's orbit without damage.

## Weaknesses

* **Momentum-**  Arburian Pelarotas are subjected to the physical laws of reflection and conservation of momentum, meaning that they have difficulty stopping or controlling they direction if they picks up speed.
* **Heavy Plating-**  Arburian Pelarotas' bipedal form is top-heavy, making them very slow. However, they can use their ball form to enhanced their agility.
* **Sticky Surface-**  Arburian Pelarotas can be held in place by sticky surfaces.

## Trivia

* There are two species of Arburian Pelarota. The more primitive kind lives on Vulpin called Vulpinic Tortugan.
* From inside their shells, Arburian Pelarotas can withstand twice the heat of reentry into the Earth's atmosphere.
Arachnichimp

Sticky Fur

Enhanced Agility

Enhanced Hearing

Enhanced Balance

Enhanced Reflexes

Enhanced Dexterity

Enhanced Strength

**Arachnichimps** are a species from the planet Aranhaschimmia in the Milky Way Galaxy.

## Abilities

* **Web Generation-**  Arachnichimps have the ability to shoot webs from their tail which are said to have the strength similar to steel.
* **Wall Scaling-**  Arachnichimps' limbs are able to stick on vertical and upside down surfaces.
* **Sticky Fur-** Arachnichimps can stick up to vertical surfaces.
* **Enhanced Reflexes-**  Arachnichimps have the reflexes of an prime ape, being able to make quick movements and dodge attacks.
* **Enhanced Strength-**  Despite their small size, Arachnichimps can lift and throw many times his size.

## Weaknesses

* **Web Entanglement-**  Arachnichimps can get tangled by their own webs.
* **Temperature change (Webs)-** Arachnichimps' webs can be frozen into a brittle state and melted.
Armodrillo

**Armodrillo** is the Omnitrix's DNA sample of a Talpaedan from the planet Terraexcava and formerly the asteroid belt Poiana Lüncas.

## Abilities

* **Drilling/Digging Abilities**: Armodrillo's armor around his hands have built-in drills, which allow him to drill through solid objects or burrow underground quickly.
* **Tremor Creation**: Armodrillo can create tremors by slamming his hands on the ground and pumping the jackhammer pistons on his elbows.

## Equipment

* **Enhanced Durability**: Armodrillo's armor provides him extra durability.

## Weaknesses

* **Electricity**: Armodrillo can be knocked out by electricity or can be stopped from moving.
* **Acid**: Armodrillo's armor is able to be corroded through by acid.

## Mythology

Armodrillo's home world Terraexcava is desert-like planet located in the Andromeda Galaxy. The Talpaedans originally lived in the asteroid belt Poiana Lüncas. Due to food being hard to find the Talpaedans moved to a planet near the asteroid belt Terraexcava. The Talpaedans live are very antisocial creatures this is because when they lived on Poiana Lüncas the asteroids very only able to contain about 3 Talpaedans.

## Trivia

* Armodrillo and the other Andromeda aliens have their powers related to an element. For Armodrillo, it's earth.
* Armodrillo is ten feet tall.
Galvanic Mechamorph

Technological Animalistic

Technological Enhancement

Technological Possession

Technological Repairment

Shapeshifting

Laser Beam

Size Alteration

Body Alteration

Elasticity

Regeneration

Space Survivability

**Galvanic Mechamorphs** are a species from the moon Galvan B in the Galvan Star System in the Milky Way Galaxy.

## Abilities

* **Technological Enhancement -**  Galvanic Mechamorphs can enter technology, control it, and enhance it to their whim.
* **Shapeshifting -**  Galvanic Mechamorphs can change the shape of their body, allowing them to stretch their body or mimic weaponry.
* **Laser Beam -**  Galvanic Mechamorphs are able to fire a laser beam from their "eye" by energizing their biomechanical blood.
* **Regeneration -**  Galvanic Mechamorphs can constantly regenerate and repair themself with no pain.
* **Space Survivability-** Due to being inorganic, Galvanic Mechamorphs can survive in the vacuum of space.

## Weaknesses

* **Electromagnetic Pulses -**  An electromagnetic pulse can disrupt Galvanic Mechamorphs' physical form.
* **Electricity -**  Electricity-based attacks can disrupt Galvanic Mechamorphs' techno-organic body because they're living metal.
* **Techno-Organic Viruses -**  Since Galvanic Mechamorphs are partially technology, they are susceptible to being corrupted by viruses.
* **Acid-** Galvanic Mechamorphs can be harmed by acid.

## Society and History

The Galvan and Galvanic Mechamorphs are peaceful neighbors.

## Trivia

* A Galvanic Mechamorph can spawn a small animalistic Galvanic Mechamorph. However, it is only possible to do so once a Galvanic Mechamorph has absorbed an animalistic Galvanic Mechamorph.
* Some Galvanic Mechamorphs have plant-like forms or animal-like forms.
* Galvanic Mechamorphs have no natural predator.
* Galvanic Mechamorphs' body is made up of billions of small cell-like creatures called nanites. The nanites are what allow them to reshape and move like a liquid even though they're a solid being.
Assimiloid

**Assimiloids** are a species from the planet Irinaka in the Black Eye Galaxy.

## Abilities

* **Environmental Possession-** Assimiloids are able to transfer their mind and body into their environment, allowing them to control the surrounding environment like a part of their body.
* **Small Size-** Because of their small size, Assimiloids can fit into small and cramped spaces.

## Weaknesses

* **Limited Range-** Assimiloids are only able to control the environment in a radius that would be about the radius of a large house. The farther they go past this limit can cause a major strain on their body.
* **Concentration-** If they lose their concentration, they will end up immediately exiting the environment/object they are possessing.
Fragbufo

Enhanced Durability

**Fragbufos** are a species from the planet Obsidi in the Fireworks Galaxy.

## Abilities

* **Lava Barf-** Fragbufos' bodies creates lava in their stomach. They can barf it out to melt objects.
* **Digging-** Fragbufos are natural burrowers allowing them to tunnel through the ground, even through solid stone.
* **Enhanced Durability-** Due to their hostile living situation the Fragbufos have incredibly thick and dense skin.

## Weaknesses

* **Overeating-** Fragbufos can become incredibly sick if they consumes too many rocks and minerals.

## Society and History

The Fragbufos live deep underground in tunnels, like moles, and feed off of the plethora of rocks and minerals on their planet.
Croakette

Enhanced Jumping

Inflatable Sack

**Croakette** is the Omnitrix's DNA sample of an Incursean from the planet Kalilian in Dimension 63.

## Abilities

* **Expert Grappler-** Croakette is a grappling expert.
* **Tongue-** Croakette has a long, sticky tongue.
* **Enhanced Jumping-** Croakette can jump very high.
* **Inflatable Sack-** Croakette has a sack that can inflate to avert nearby enemies.

## Weaknesses

* **Strong Smells-** Croakette is sensitive to strong smells, so he could pass out.
Corvian

Sharp Talons

Electricity Manipulation

**Corvians** are a species from the planet Metathaw in the Andromeda Galaxy.

## Abilities

* **Weather Manipulation-** Corvians can manipulate weather in any form including control tornadoes, storms, rain, hail, lightning, wind, snow and extreme heat all from the movement of their hands and their wings.
* **Flight-** Corvians can fly at great speeds, and fly even faster with the aid of wind.
* **Sharp Talons-** Their claws and talons are sharp enough to rip through steel.
* **Electricity Manipulation-** When powered by lighting, Corvians can store and release it as electrical attacks.

## Weaknesses

* **Heavy Loads of Water-** Large amounts will dampen their wings and become unsuitably for flying, but they can recover by blowing their wings out if they're quick enough.
* **Electrical Shock-** Their sharp claws and talons can become stuck in certain materials and the natural electricity generating can become conducted in metal and shock him.

## Society and History

Corvians are hailed as angels or gods by other land species due to their ability to manipulate the weather. They live exclusively in the air on the floating landmasses where they harness their ability to control the weather and make sure their lower environment thrives.

## Trivia

* Corvians can rotate their heads like an owl.
Conductoid

Energy Redirection

Energy Conversion

Radiolocation

Elastic Tendrils

Electricity-Enhanced Combat

**Conductoids** are a species from the Teslavorr Nebula in the Andromeda Galaxy.

## Abilities

* **Energy Absorption-** Conductoids can absorb various types of energy from the holes in their fingers to a limited extent.
* **Energy Release-** Conductoids can release energy stored in their body from the plug-like tendrils on their shoulders.
* **Radio Signal Sensing-** Conductoids are able to sense nearby radio signals using their tendrils.

## Weaknesses

* **Limited Energy-** Conductoids do not have limitless energy.
* **Energy Absorption Limit-** Conductoids have a limit to how much energy they can hold at once. Absorbing more energy past their limit requires them to discharge some energy first.

## Society and History

Conductoids are not social beings. Males of the species are negatively charged, while females are positively charged. If too many male occupy the same area for an extended period of time, the resulting arc could destroy them all. The same holds true for females. Because the consequences of social groups are so potentially devastating, Conductoids tend to be solitary creatures.

Conductoids feed on eddies and currents of higher-energy particles near protostars.

## Trivia

* Conductoids can raise themselves up on jets of electricity.
* Conductoids outer appearances are actually black containment suits.
* Conductoids can have different hair styles using their antennae.
* Conductoids easily travel through Teslavorr, using minute voltage differences between to propel themselves.
* It is believed that Conductoids may be crucial to stellar formation, although that theory has yet to be proven.
Bad Whampire

## Whampire

Sonic Boom

Energy Absorption

Hypnotism Immunity

Bat Transformation

Infrared Vision

**Whampire** is the Omnitrix's DNA sample of a Vladat from the planet Anur Vladias in the Anur System in Dimension 76.

## Abilities

* **Hypnotism-** Whampire can hypnotize anyone who looks at his eyes.
* **Corruptura Spit-** To control others, Whampire can spit Corrupturas on their foreheads.
* **Sonic Boom-** Whampire can create a powerful sonic boom if he is completely surrounded.
* **Energy Absorption-** Whampire can absorb and feed on the vital energy of living beings.
* **Hypnotism Immunity-** Whampire is immune to hypnotism from other Vladats.
* **Bat Transformation-** Whampire can transform into a little bat like all vampire.
* **Infrared Vision-** Whampire has an infrared vision that allows him to see the internal structure of living things.

## Weaknesses

* **Energy Absorption Urge-** Whampire must resist the urge to drain energy from other forms of life, especially from intelligent beings, making him potentially dangerous for his teammates and other civilians.
* **Sunlight-** Whampire burns easily by sunlight.
* **Other Vladats-** Whampire can't take control of the minds of others Vladats.
* **Slippery Skin-** Whampire's Corrupturas can't catch beings with slippery skin.
* **Retransformation-** When Whampire transforms back to Ben, his Corrupturas brake, releasing their victims.
* **Machinery-** Whampire's hypnosis and Corrupturas can't control cyborgs and machines.
* **Ectonurites-** Whampire can't absorb the vital energy of Ectonurites, as they don't have it.
Havok Beast

Fire Breath

Enhanced Strength

Enhanced Durability

Enhanced Agility

Enhanced Speed

Wall Scaling

**Havok Beasts** are a species from the Null Void.

## Abilities

* **Enhanced Strength/Enhanced Agility/Sharp Claws/Sharp Teeth-** Havok Beasts possess enhanced strength and agility, as well as sharp claws and teeth.
* **Wall Scaling-** Havok Beasts can cling to walls and climb them.
* **Fire Breath-** Havok Beasts can breathe fire.[3] They can also spit out any liquid substance they swallow, such as water.

## Trivia

* Havok Beasts love eating metal and are known to devour entire spaceships mid-flight.
* Havok Beasts vary in color.
Anur Transyl

Night Mare

Ectonurite

Loboan

Thep Khufan

Vladat (extinct)

**Anur Transyl** is the home planet of the Tansylians, Transylian Canis, Night Mares Ectonurites, Loboans, Thep Khufans and Vladtas

## Overview

Anur Transyl is linked with the other planets in the Anur System with what appears to be purple cobwebs. Out of all planets in the Anur System, Anur Transyl is the closest to Earth in both proximity and appearance.

## Landscape

At least some of the surface of Anur Transyl is occupied by dark shantytowns inhabited by various species.

## Inhabitants

* Transylians
* Transylian Canis
* Night Mares
* Ectonurites
* Loboans
* Thep Khufans
* Vladats (extinct)

## Trivia

* Anur Transyl has big metropolitan areas that have multicultural communities.
* On Anur Transyl, Humans are held in regard as monsters in the same way the beings they are based on are regarded as monsters by humans.
* Nothing actually lived on Anur Transyl expect the inhabitants of the Anur System, so much as it exists; high deposits of Corrodium energy allowed it's inhabitants to survive.
Chronosapien

Chronopathy

Time Rays

Time Travel

Time Reduction

Time Stopping

Retrocognitive Projections

Space Survivability

360° Head Rotation

Rotating Head Key

Enhanced Strength

**Chronosapiens** are a species from an unnamed planet in the Andromeda Galaxy.

## Abilities

* **Time Rays-** Chronosapiens can fire green time rays from their chest, which have various effects such as sending people back in time, aging an object/person to dust, restoring individuals who have been erased from time, and reverting them to a previous state while also immobilizing them.
* **Time Travel/Time Holograms-** Chronosapiens are capable of time travel and can display events that have happened in the past by rotating the keys on their heads which produces a light. This light covers the area and displays all objects and movements in the past as holographic images.
* **Time Reduction/Time Stopping-** Chronosapiens can slow down time, which makes them look like to other beings that they are fast when they're actually really slow. They can also completely stop time.
* **Chronosapien Power Usage Sensing-** Chronosapiens can sense another Chronosapien's power usage and can undo the effects of them.
* **Other Chronosapien Head Key Usage-** Chronosapiens can use each other's head keys however they won't have their true resonance.
* **Chronopathy-** Chronosapiens possess chronopathy, which grants them a fine-tuned sense of precise time and determine the exact time an event has taken or will take place and for low long.
* **Lack of Parts-** Chronosapiens can still function even if they lose some of their parts.
* **Head Rotation-** Chronosapiens can rotate their heads 360° degrees.
* **Space Survivability-** Because they are robotic (rather than biological) in nature, Chronosapiens can survive in the vacuum of space.

## Weaknesses

* **Sufficient Force-** A Chronosapien's metallic body can be damaged by sufficient force, which can cause them to fall into a powered-down state in which the light on their torso and face goes off and they cease moving.
* **Head Key Damage-** If something hits a Chronosapien's head key, they would be badly stunned.
* **Lack of Stamina-** Chronosapiens are slow runners and tire quickly because of their large bodies and short legs.
* **Ripple Effect-** The use of a Chronosapien's powers creates a ripple effect that can be sensed and in some cases reversed by another Chronosapien.
* **Non-Aging Opponents-** A Chronosapien's time rays are ineffective against anything diamond-related such as Petrosapiens, due to them being incapable of aging. Similarly, the time rays are ineffective on gumballs because time has no effect on them. Their time powers are also completely useless in a place where there is no time at all, such as the beginning of the universe.
* **Magnetism-** Being a mechanical-based being, Chronosapiens can be magnetized.

## Society and History

The strongest Chronosapien historically (although Chronosapien time is a funny thing) was the ancient klock-knight errant, Sir Tok-Tic the Persistently Unpunctual.
Jewelsapien

**Jewelsapiens** are an extinct species from the moon Minerva in the Milky Way Galaxy.

## Society and History

The Jewelsapiens were nearly identical to the Mineralsapiens except the fact that they have no shell. The shell is what allows the Mineralsapiens to feed, absorbing the energy off their crystals. However since the Jewelsapiens had no shell, they could not provide themselves with their own food. This caused them to go savage, they began hunting their own subspecies to survive, but the Mineralsapiens weren't going down without a fight. They managed to trap the Jewelsapiens into underground tunnel systems. After millennia of being imprisoned, and harvesting on the older Jewelsapiens, they evolved into something horrific. They became what could only resemble an Earth t-rex comprised of rocks and jewels, with giant crystal teeth and massive crystal arms.
AmpFibian

**AmpFibian** is the Omnitrix's DNA sample of a Amperi from the planet Tesslos in the Andromeda Galaxy.

## Abilities

* **Electrokinesis**: AmpFibian can manipulate and produce lightning and electricity, launching them in electrical blasts. He can also absorb electrical energy and relaunch attacks.
* **Intangibility'**: AmpFibian has intangibility
* **Electrical Telepathy**: AmpFibian can read other creatures thoughts by sensing the electrical pulses of their minds.
* **Flight**: AmpFibian is capable of flight.
* **Underwater Breathing**: AmpFibian can breathe underwater of which allows him to swim at enhanced speeds.
* **Electroportation**: AmpFibian can become pure energy in order to enter electrical cables and generate a large energy blast that surrounds him.
* **Elasticity**: AmpFibian's tentacles can extend multiple times their length.
* **Lack of Bones**: AmpFibian's lack of bones allows him to squeeze into extremely tight spaces.
* **Immortality**: AmpFibian cannot die from old age.

## Weaknesses

* **Water**: AmpFibian can use his electricity underwater, but if he is using electricity while entering water, or only part of him is in the water, he will shock himself.
* **Electricity Draining Opponents**: AmpFibian is weak against opponents who can drain electricity.
* **Frail Body**: Since his body is very frail, heavy objects falling on AmpFibian can make him faint.

## Mythology

AmpFibian's home world Tesloss is an aquatic planet that with frequent lightning storms. Because of this it's inhabitants have evolved to absorb electricity and manipulate it to defend themselves. The Amperis have a biology similar to that of Jellyfish for example they are immortal.
The Amperis can use their electrical telepathy in order to identify that is prey, predator or friend.

## Trivia

* AmpFibian and the other Andromeda aliens have powers linked to a certain element; for AmpFibian, it's electricity.
Crystalsapien

Ultraviolet Beams

Energy Channeling

Energy Redirection

Energy Manipulation

Flight

Space Survivability

Radiation Immunity

Electricity Immunity

Enhanced Durability

Enhanced Strength

Enhanced Dexterity

Enhanced Agility

Enhanced Jumping

**Crystalsapiens** are a species from the moon Mor' Otesi in the Milky Way Galaxy.

## Abilities

* **Energy Absorption-**  Crystalsapiens are able to absorb energy to a limited extent.
* **Ultraviolet Beams-**  Crystalsapiens are able to expel energy from their body in a form of ultraviolet beams.
* **Energy Manipulation-**  Crystalsapiens can manipulate energy he absorbs into a shield, storing them in their fists, or project them in a 360-degree radius.
* **Enhanced** **Durability-**  Crystalsapiens' crystalline skin are able to take blows from heavy hitters.
* **Flight-**  Crystalsapiens are able to fly, leaving a prismatic trail behind them.

## Weaknesses

* **Absorption Limit-** Crystalsapiens have a limit of energy they can absorb.
Jetray

**Jetray** is the Omnitrix's DNA sample of a Aerophibian from the planet Aeropela.

## Abilities

* **Flight**: Jetray can extend his arms to allow him to fly, and can do so at great speeds with the help of energy propulsion. At times, Jetray can even hit hyperspeed while flying, but can only do so in space due to the wind resistance of most planets.
* **Hyperspace Entrance**: Jetray's high-speed flight can allow him to go into hyperspace. Which means he can travel across interstellar distances in moments.
* **Underwater and Land Survivability**: Jetray has the ability to breathe underwater and on land.
* **Neuroshock Blasts**: Jetray can shoot neuroshock beams from his eyes and his tail.
* **Space Survivability**: Jetray is able to hold enough air/water in his body to survive in space for a long while.

## Weaknesses

* **Neuroshock Beam Reflection**: Jetray can be damaged by his own neuroshock blasts.
* **Restricted Land Movement**: Jetray can't walk very well due to his body being more built for flying.

## Mythology

Jetray's home world Aeropela is an aquatic planet with rock spires created by the Aerophibians to show the rest of the native species that they are better then them. Most species on Aeropela live underwater but the Aerophibians are build for both water, land and space boosting their ego and making most of them think that they are better than any other species. They demand than the other species to bow to them in order to show their royalty, those who do not bow are devoured by the Aerophibians.
Aldabra

**Aldabra** is the home planet of the Geochelone Aerios in the Andromeda Galaxy.

## Landscape

Aldabra is an idyllic world of lush, green, grassy, rolling hills, speckled with tall, willowy trees that sway in the gentle breezes of Aldabra's year-round temperate climate. The Geochelone Aerios have erected fascinating architectural wonders all over the planet, which blend in harmoniously with the landscape. These chameleon-like structures alter their very colors and patterns by using advanced camouflage technology to continuously match even the subtlest changes in the environment.
Irken

PAK

**Irkens** are a species from the planet Irk in the Andromeda Galaxy.

## Abilities

* **Sharp Antenna-** Irkens' antenna consists of sharp talons that are capable of cutting through soft surfaces, being employed as a weapon in combat.
* **Enhanced Intelligence-** Irkens possess intelligence above the average human.
* **PAK-** The PAK on their back provides them access to some techno-based equipment and makes them a low-level technopath.

## Weaknesses

* **Water-** Irkens' skin are sensitive to water, causing burns by any type of contact.
* **Meat-** Irkens have a weakness concerning most Earth meats, as they burn their flesh when making contact with them.
* **PAK Removal-** They can't survive for long without their PAK. In addition, the PAK is connected to their nervous system. As a result, removing the PAK would result in incredible pain.

## Society and History

Irkens have become so dependent on technology that they've evolved to be small, stubby, and frail. Irkens were always builders and constructors at heart. In their prime, their long, double-jointed arms with long fingers were excellent for harvesting food and supplies, while their antenna were sharp and firm, acting as natural tools for their craft.
Kalilian

**Kalilian** is the destroyed home planet of the Incurseans in the Milky Way Galaxy.

## Overview

At some point in its history, a civil war between its inhabitants erupted on the planet.

After eons of war, a Incursean warrior, in an attempt to stop the war, stole a powerful weapon to try to restore order and unite the world's people once again. But instead of uniting his people as he had desired, the warrior was unable to harness total control over the weapon and had caused the destruction of the entire planet as a result.

All that is left of the planet is a field of asteroids. Despite the destruction of their homeworld, the Incurseans were somehow able to survive its destruction.

## Landscape

The planet was mainly red and pale yellow with black marks.
Agerrian

**Agerrians** are a species from the planet Agerrus in the Sculptor Galaxy.

## Society and History

Agerrians lead more lavish lives, making the rules and earning money from the work of the Praesidian Taurmentons. Smaller Agerrians casting the Praesidian Taurmentons out of society due to their bulk and general clumsiness. This has led to rising tensions between the two species.
Basalius Karloth

**Basalius Karloths** are a species from the planet Ceromis in the Sculptor Galaxy.

## Abilities

* **Malleable Clay-like Body-** Basalius Karloths are composed of a liquid/solid substance akin to mud or slime. With this they can shape shift their bodies into a variety of shapes for situations involving stretching, sticking, dodging, and squeezing.
* **Density Shifting-** Basalius Karloths can shift their liquid slime to solid rock which increases their density and hardness, thereby converting their appendages into weapons for attacks.
* **Superhuman Strength-** Both their goop body and their stone body grants them tremendous strength when they're either smashing or binding enemies with their own bodies.

## Weaknesses

* **Large Bodies of Water-** Large amounts water and high temperatures will weaken them and caus them to melt.
* **Low Temperatures-** Basalius Karloths are susceptible to freezing and cold based attacks, freezing him to a standstill.
Ithibis

Mana Manipulation

Flight

Enhanced Memory

**Ithibis** are a species from Ledgerdomain.

## Abilities

* **Sorcery-** Ithibis possess a large abundance of mana, which allows them to utilize and learn magical spells far easier than other living beings.
* **Mana Manipulation-** Ithibis can utilize mana in the form of energy attacks, shields, and barriers of mana.
* **Mystical Aid-** Due to their extraordinary mana supply, he can be used as a power augmenter for magic users, allowing them to utilize powerful spells without the need to meditate or use other magical items and practices.
* **Flight-** Ithibis' moth-like wings, allow them to fly.
* **Enhanced Memory-** Ithibis have an exceptional memory, allowing them to more easily recite spells and recall other important memories in the midst of battle.

## Weaknesses

* **Limited Magical Knowledge-** In order to use spells, they must first learn how to use and cast specific spells before they can apply it into their moveset through skilled magic-users.

## Society and History

The Ithibis, are Guardians of Ledgerdomain and naturally, produce an excessive amount of mana. As a result, they can quickly become highly adept magic users.
Chimera Sui Generis

**Chimera Sui Generis**  are a species from the planet Murray in the Shadow Realm in the Black Eye Galaxy.

## Abilities

* **Enhanced Strength-** Chimera Sui Generis are able to tank and deliver hard hits.
	+ **Enhanced Punches-** Their rubbery skin allows them punches to have some extra "bounce" in the recoil for additional power and speed before each punch.
* **Aquatic Form-** When exposed to large amounts of water, Chimera Sui Generis will transform into a large squid-like creature with enhanced swimming.

## Weaknesses

* **Damage Limit-** Despite being able to take massive hits, there is a limit to how much Chimera Sui Generis can withstand.
* **Transformation Prohibition-** If too weak while in their aquatic form, Chimera Sui Generis will be unable to transform into their landform, leaving them immobile and vulnerable.

## Society and History

Chimera Sui Generis are trained from birth for combat and crave any chance for it.

## Trivia

* All female Chimera Sui Generis have a dark "beauty mark" somewhere on their center face tentacle.
Frozenfrost

**Frozenfrost** is the Omnitrix's DNA sample of a Palaskate from the planet Paladin.

## Abilities

* **Frozen Frost Generation:** Frozenfrost can create frozen frost.
* **Enhanced Speed:** When skating Frozenfrost's speed greatly increases.
* **Frozen Tornado Generation:** Frozenfrost can create a frozen tornado using ice dust.
Big Chill

**Big Chill** is the Omnitrix's DNA sample of a Necrofriggian from the planet Kylmyss.

## Abilities

* **Flight**: Big Chill's wings allow him to fly great distances.
* **Freeze Breath**: Big Chill can breathe out a freezing cold wind, which can leave opponents frozen solid.
* **Intangibility**: Big Chill can make every molecule in his body intangible, which allows him to phase through solid objects. He is able to freeze the things he phases through due to his subzero temperature.
* **Temperature Resistance**: Big Chill is immune to extreme temperature, both hot and cold.
* **Strong Bite**: Big Chill's bite can easily tear through substances like metal.

## Weaknesses

* **Electricity**: Electricity can be use to hurt him only when he is tangible.
* **Heated Enemies**: Big Chill's freeze breath does not work on enemies with a high internal or external temperature.
* **Off-Guard Intangibility**: Big Chill can't use his intangibility is he's caught off-guard.
* **Intangible Enemies**: Big Chill's intangibility is cancelled out if his opponent is intangible.
* **Psycholeopterrans**: The Psycholeopterrans, due to their predatory relationship to the Necrofriggian, have evolved to surpass Big Chill's natural abilities, placing him at a great disadvantge.

## Mythology

Big Chill's home world Kylmyss is covered in ice and is colder than Antarctica. Most Necrofriggians live in the coldest region of Kylmyss were it's to cold for even Psycholeopterrans. The Necrofriggians wanderer around the planet looking for food and when they found food they will attack anything that tries to take it away for themselves even the Psycholeopterrans.

## Trivia

* The Necrofriggians can breed asexually at age 14 but the Omnitrix does not allow Big Chill to have children.
Ectonurite

Density Shifting

Intangibility

Invisibility

Telekinesis

Sharp Claws

Movable Eye

Body Possession

Space Survivability

Enhanced Strength

Mana Absorption Immunity

**Ectonurites** are a species from the planet Anur Phaetos in the Anur System in the Milky Way Galaxy.

## Abilities

* **Intangibility-** Ectonurites can turn their molecules intangible and phase through objects.
* **Levitation-** Ectonurites can move about without needing to touch the ground, and can float as high as they choose.
* **Possession-** Ectonurites can phase into anyone's nervous system and control their actions.
* **Tentacles-** Ectonurites can peel back the skin on their stomach and use them tentacles to scare their opponents.
* **Telekinetic Abilities-** Without their outer layer of skin Ectonurites can take large objects and move them around with their mind.
* **Energy Beams-** Without his outer layer of skin Ectonurites can fire an energy beam from their tentacles.
* **Space Survivability-** Ectonurites can survive in the vacuum of space because they're alive in a more unconventional sense.
* **Sharp Claws-**  Ectonurites' fingers are razor-sharp bones protruding out of their skin.

## Weaknesses

* **Brainless Opponents-** Ectonurites cannot possess bodies without a brain.
* **Intense Light-** If their inner layer of skin is exposed, they can be killed by intense light.
* **Intangible Opponents-** If a foe turns intangible, they can touch Ectonurites while they are intangible.

## Society and History

The Ectonurites used their ghost-like powers to slowly become rulers of every planet in the Anur System.

## Trivia

* Ectonurites scare Loboans for fun.
* Ectonurites can shoot a sort of ectoplasmic goo out of their body.
* There are Ectonurites living in the lower levels of Undertown.
* Ectonurites are not living dead in the Earth sense, their "lives" are just very different from most sentient life forms.
* Ectonurites can regenerate and sustain consciousness in an amazingly small amount of cells, so they can basically hide inside their DNA.
Justin's House: Wonderful World (2019)

Justin's House: Wonderful World is a upcoming british live-action comedy film featuring CBeebies characters. It will be released in 2019.

## Plot

Justin and Robert the Robot are stuck in Vancouver and meet a boy named Carlos Antonio. Carlos becomes friends with Justin and Robert but some of the CBeebies villians are taking over Vancouver. It's up to the CBeebies heroes to go back to their worlds before Carlos' christmas party is ruined or else the CBeebies heroes will be stuck in Vancouver forever! The CBeebies heroes are nice and are teaming up with Carlos to stop the villians.

## Cast

* Noah Munck as Carlos Antonio
* Justin Fletcher as Himself
* Steven Kyman as Robert the Robot
* Nick Kellington as Iggle Piggle
* Rebecca Hyland as Upsy Daisy
* Justin Fletcher as Mr. Tumble
* Phil Gallagher as Mr. Maker
* Ben Faulks aa Mr. Bloom
* Andy Day as Himself
* Katarina Bryan as NIna
* Katy Ashworth as Herself
* Chris Jarvis as Himself
* PuI Fan Lee as Herself
* Gemma Hunt as Gem
* Richard David-Caine as Cook
* Joseph Elliot as Line
* Ranj Singh as Dr. Ranj

## Soundtrack

* Justin's House Theme Song
* Dustin' for Justin
* Nostilga
* the Company
* My Friends
* On an Adventure
* The Parade
* The Speech
* Stop Right There
* the Vortex
* Welcome to Vancouver
* Just a Bunch of Jerks
* Just Bad Luck
* CBeebies Dance
* Tell Me Lies
* Nothing's Gonna Stop Us Now
Goop

**Goop** is the Omnitrix's DNA sample of a Polymorph from the destroyed planet Offelimus and currently the planet Viscosia.

## Abilities

* **Shapeshifting**: Since Goop is made of a liquid substance, he is able to change his shape to whatever he needs it to be.
* **Flight**: Since Goop has the anti-gravity projector, he has a limited flight capability due to his anti-gravity projector being able to lift him off the ground.
* **pH Control**: Goop is able to release hydrogen ions into his body, causing it to be more acidic. When he wants to reverse the effects, he releases an equal amount of hydroxide ions.

## Equipment

* **Anti-Gravity Projector**: Goop's Anti-Gravity Projector allows him to change his shape, form, length width, and height at will, as well as granting Goop the ability to fly and levitate. If Goop loses his Anti-Gravity Projector, the Omnitrix can immediately generate a new one.

## Mythology

Goop's home world Viscosia was chosen the Polymorph's scientific community after the Incursean Empire destroyed their previous home world, Offelimus. The Scientific Community chose Viscosia because of it's optimal gravity. The Polymorphs created the Anti-Gravity Projectors in order to help another species but after a month the Polymorphs started using them for themselves. If the Polymorphs were not to use them they wouldn't have been able to escape the Incursean Empire' invasion and would have gone extinct. The Polymorphs constantly try new and because of this they have been credited for invention of various sports, tech and etc.

## Trivia

* Goop is a uni-celled organism.
* Each Polymorph has a different color and flavor: Goop's flavor is green/lime-flavored.
* Goop's Anti-Gravity Projector isn't part of Polymorph biology; Goop has one due to the difference of gravity between Viscosia and Earth.
Appoplexian

Powerful Roar

Anger Empowerment

**Appoplexians** are a species from the planet Appoplexia in the Milky Way Galaxy.

## Abilities

* **Enhanced Strength-** Appoplexians are strong enough to lift large earth formations.
* **Sharp Claws-** Appoplexians' hands each have one large claw that can extend.
* **Combat Techniques-**  Appoplexians is quite skilled in combat.

## Weaknesses

* **Overwhelming Personality-** Most of their decisions are guided by rage.
* **Hydrophobia-** Being a feline-like, Appoplexians are highly afraid of water.

## Society and History

The Appoplexian Empire has been led by 99 supreme commanders.

The people of Appoplexia have a sense of shame and always wear clothes.

It is said that some of the Appoplexians have died due to their short temper and always wanting to get into fights.

Appoplexians value emotional openness: if an Appoplexian has a feeling, they express it openly.
Generally, the feeling is a blind rage. Appoplexians take great pride in their fighting skills. Appoplexians love to fight and have great appreciation for the best fighter. Instead of shaking hands when they meet, they engage in a wrestling match until one is established as dominant.

Appoplexians believe any problem can be solved by hitting it.

An Appoplexian's addiction to violence leads them to be quite dim, forgetting things and being easily distracted.

Appoplexians are prone to referring to people by their full name or title, as well as beginning a conversation with "Let me tell ya somethin'!" They also refer to themselves in third person.

Appoplexians have animalistic tendencies, such as growling, roaring, and relentlessly seeking food when hungry.
Appoplexians are prone to mixing up metaphors.

Appoplexians can always remember things relating to fights or battle techniques learned.

Appoplexians have an advanced level of shame and wear pants.

Appoplexian bathroom habits are very similar to that of house cats and kitty litter boxes.

Appoplexians are able to consume Earth products and are very fond of onions, but they don't seem to like pickles.

Some Appoplexians have names like Catgut, Ringworm, Singh, Joachim, and Jingles.

Female Appoplexians are traditionally better hunters than males.

## Trivia

* There are white Appoplexians because they evolved in colder climates.
Gilli-Perambulous Promenade

**Gilli-Perambulous Promenade** is the home planet of the Ickthyperambuloids in the Tadpole Galaxy.

## Overview

Gilli-Perambulous Promenade is famous for being recognized in the Charles Zenith Info-Count of Galactic Records as having the most sidewalks of any known civilization.

Gilli-Perambulous Promenade govern is a terrible glacially slow moving bureaucracy with endless amounts of middle management and wide reaching amoral corporate influence. They also still maintain their historical monarchy, now powerless, but still beloved by the people and the media.

## Landscape

Gilli-Perambulous Promenade has naturally occurring sidewalks.

Gilli-Perambulous Promenade has some vegetation, is not 100% paved and some places have nice natural footpaths.

## Landmarks

Gilli-Perambulous Promenade has many famous foot paths and smooth hiking trails all named after notable historical feet. There are impressive perambuloid built high rise suspension walkways and fast moving platform walking tollways. After a full day of trekking on foot you’ll want to soak your extremities in the geothermally warm saltwater springs foot puddles or local footbath pedicure parlors.
Blazfire

**Blazfire** is the Omnitrix DNA sample of a Tamaranian from the planet Tamaran in the Vega Star System.

## Abilities

* **Enhanced Strength**: Blazfire is strong enough to lift a tower without effort.
* **Enhanced Durability**: Blazfire is durable enough to survive a barrage of missiles.
* **Flight**: Blazfire can fly.
* **Energy Projection**: Blazfire shoot out energy spheres out of his hand and energy blasts out his eyes.
* **Multiple Stomachs**: Blazfire has 9 stomachs which makes him able to eat a lot more than a regular human.

## Weaknesses

* **Metallic Chromium**: Blazfire is allergic to metallic chromium. It gives him flu-like symptoms, and when he sneezes, he unleashes explosive starbolts out of her nose and mouth.

## Mythology

Blazfire's home world Tamaran is the eight planet in the Vega System. The planet takes 60,190 days or 164.79 Earth years just for one rotation. The Tamaranians live in a monarchy. Most creatures from other planets have trouble living on Tamaran due to the air being very hot and the wildfire being very aggressive and will attack anything they see without hesitation. Tamaran is currently at war with the Schlurchian Empire.

## Trivia

* Blazfire is the same species as Starfire from the DC.
Galvan

Enhanced Reflexes

Small Size

Wall Crawling

Underwater Breathing

**Galvans** are a species from the planet Galvan Prime in the Galvan Star System in the Milky Way Galaxy.

## Abilities

* **High Intelligence-** Galvans have a very high intelligence, allowing them to think more critically and logically in this form.
	+ **Technological Skills-** Galvans works very well with machines, and can dismantle and build things as he pleases.
* **Small Size-** Galvans are small, which allows them to get through or inside places that most larger species cannot.
* **Wall Scaling-** Galvans have microscopic pads on their skin allow him to climb walls.
* **Enhanced Jumping-** Galvans can jump several times their height to get to high places.
* **Universal Translation-** Galvans have been shown to be able to understand complex and even foreign languages just by hearing them.

## Weaknesses

* **Small Size-** Galvans' small size can make it hard for them to fight in certain situations.
* **Omnivoracious-** The Omnivoracious is a Galvan's natural predator.
* **Fragile Body-** Galvans' body is not very durable, being weak to even the basic of attacks from most species larger then them.

## Society and History

The Galvan originally had no empire to speak of, instead they were first kept as pets and then employed by other species as industrial technicians, spies, and saboteurs once their intelligence became known.

The Galvan were smart enough to keep the best secrets for themselves, eventually amassing enough knowledge to build a powerful empire of their own, based on the technology that they kept from the rest of the universe.

Most of the Galvan are known as technological geniuses.

There are some Galvan that live outside the cities of Galvan Prime that have less tech-focused lives.

## Trivia

* The Galvan admire the Planchaküles' industriousness and skill, but prefer not to hang out with them too much after work.
* Galvans are insectivores.
* Galvans have extremely long lifespans.
* Some Galvans might be interested in studying magic, but it's probably frowned upon.
* Galvan technology is very eco-friendly and works in harmony with nature. Even their domiciles are a grown techno-organic fungus.
* The Techadon Weapon Masters don't accept the fact that the Galvan are smarter than them. So, they try everything to make the Galvan look bad.
* Primitive Galvan worshipped technology as gods.
* The Galvans have been involved in Earth's history countless times.
	+ Building the Stonehenge as a prank.
	+ Causing the Roswell Incident.
Florauna

Explosive Seeds

Regeneration

**Floraunas** are a species from the planets Flors Verdance and Xenon in the Milky Way Galaxy.

## Abilities

* **Elasticity-** Floraunas are able to rapidly stretch their limbs as they pleases.
* **Plant Life Merging-** Floraunas are able to merge himself with other plants, giving themm partial control over them.
* **Explosive Seeds-** The seeds on Floraunas' back can be thrown and can either combust or release sleeping gas, the seeds also grow back at an exceptionally fast rate when plucked.
* **Regeneration-** Floraunas' body will regrow severed or damaged limbs in an instant.
* **Chlorophyll Production-** The blue orbs on Floraunas' shoulders produce very potent amounts of chlorophyll, keeping them refreshed and energized.

## Weaknesses

* **Vine Entanglement-**  When Floraunas' vines get tangled it will cause significant distraction from the situation.
* **Flames and Ice-**  Due to their plant body, Floraunas are extremely weak to fire and ice as they are known to kill plants.

## Society and History

Florauna are savage by nature and have little intelligence other than pure instinct.

Florauna typically live in large colonies.

If any intruders are detected in their colony, the Florauna will not stop attacking them until they capture at least one of them to offer as a meal to the colony's chief.

It is said that Florauna are very protective of their land and will attack any plant or animal.

## Trivia

* A Florauna's color is green at a young age but around their adult years they start to turn brown, just like plants when they start to wither and die or become very old.