recursal/Fanatic-Fandom huggingface dataset:
Super Sushi Pinball

***Super Sushi Pinball*** is a pinball game planned for release on the Nintendo Entertainment System. Other than a single screenshot, not much is known about it.

According to Blake J. Harris' book *Console Wars: Sega, Nintendo, and the Battle that Defined a Generation*, CSG Imagesoft spent nearly a million dollars to develop the game and prepare its marketing campaign, which would use the tagline: "Finally a game that tastes as good as it plays." However, Nintendo flat-out rejected it.
List of Virus beta elements

This is a list of beta elements in *Virus*.

## Unused graphics

The cartoon dog from the two earlier builds smiling. Not present in the PlayChoice-10 build.

Several unused tiles. The crown is only present in the PlayChoice-10 build.

A hand, possibly a cursor. Only present in the PlayChoice-10 build.

A trademark symbol, likely intended for the title screen. Only present in the PlayChoice-10 build.

The three viruses laughing. Only present in the PlayChoice-10 build.
Фантомный Буу 741 100

**Фантомный Буу 741 100**(англ. **Phantom Boo 741 100**; досл. ***Призрачный Буу 741 100***)(также известный как **Фантомный Бью**(англ. **Phantom Bew**; досл. ***Призрачный Бью***))

## Механика в Игре

### Игры, в которых появляется

Five Nights at Sonic's 3, Five Nights at Sonic's: Maniac Mania

## За кадром

### На ком основан?

Тейлз(серия игр Sonic the Hedgehog), "Мёртвый Тейлз"(крипипаста Sonic.EXE), Boo 741 100/BewFox(одноимённый ютубер-летсплейщик-стример)

### Временной Период

2027-Хоррор-Аттракцион "Sonic's Hero Pizza Place"
Frog Pond

**Planned Release Date** | 1982

***Frog Pond*** is a *Frog Bog* clone created by Nick Turner for the Atari 2600. During development, Nick Turner wanted to add more features to *Frog Pond*, expanding it to 8K. Atari refused to spend extra money adding more memory to a game that likely wouldn't sell well, and the game was cancelled.

## Gallery

One of two known *Frog Pond* prototypes.*Frog Pond* gameplay.

## References

1. ↑ Atari Protos. Retrieved February 07, 2016.
Йоши (Клон)

### Игры, в которых появляется

Five Nights at Sonic's, Sonic's Pizzeria Simulator: Chaos Mode, Five Nights at Sonic's: Maniac Mania

## За кадром

### Временной Период

2015-Пиццерия "Sonic's Hero Pizza Place"

**Йоши**(англ. **Yoshi**) - антагонистка из серии игр Five Nights at Sonic's. Она появляется в Five Nights at Sonic's, Sonic's Pizzeria Simulator: Chaos Mode и в Five Nights at Sonic's: Maniac Mania.

## Описание

Она, как и оригинал является динозавриком зелёно-белых цветов с большим носом, только в отличии от оригинала, который мужского пола, Клон Йоши женского пола. Она имеет овальные глаза с чёрными зрачками, которые обычно в игре сменяются на чёрную склеру с красными зрачками, при этом ещё имея ресницы. Сзади на голове она имеет 4 красных шипа, имеющие овальную форму, а также сзади имеет хвост. Она также имеет зелёный слюнявчик с надписью "LET'S EAT!", также, как и оригинальная Чика. На спине она также имеет красное "седло". На ногах надеты светло-коричневые ботинки с жёлтой подошвой.
Bound High!

**Planned Release Date** | **JP**February 23, 1996**US**August 26, 1996

***Bound High!*** is a Virtual Boy game intended to save the console from poor sales. The plot of the game involves a bouncing robot, Chalvo, in his quest to stop aliens trying to invade Earth.

Players have to make Chalvo land on enemies and throw them off the field to defeat them. If Chalvo falls off the field, he loses a life. The field is made of blocks with varying properties. Some blocks are solid, some disappear after one hit, some reveal items or other objects, and some lead to "Another Stage", a mirrored version of the field with inverted colors.

There are several modes of gameplay:

* Adventure of Chalvo: The primary mode of gameplay, featuring four worlds with 11 levels each.
* Score Attack: A puzzle mode where the player has to complete 16 special levels, trying to get a specified score.
* Random Game: A mode where the player has to complete random levels of varying difficulty.
* Pocket and Cushion: In this mode, the player is on a course with several holes, and has to move a specific number of balls into the holes within a specified time limit. There are 16 initial levels, with four more being earned after those are completed.
Managing Cultural Differences

## About This Resource

The book discusses some of the problems faced during cross-cultural communications during business negotiations. It discusses key areas where communication between cultures differ and highlights some of the impacts on online communications. The book goes on to discuss the traditions and backgrounds of many countries and provides insight into how business pursuits in these countries should be tackled.

 Some assumptions of how the internet solves cultural difference problems discussed in the book are as follows:

1. The Internet removes cultural differences.

2. The Internet is a direct access to cultural differences.

3. Communication over the Internet is similar to communication in other forms.

4. Computer-mediated communication influences cultural and genre-related communication.

The book discusses how the first three points are hard to prove, as communication on the internet is usually organised into specific genres within cultural groups. This shows that a person believing the first three statements will not realise that cultural differences do in fact exist on the internet and may misread certain situations as a result.

Link to this resource

## Monash Library Details

* **Title:**Managing cultural differences
* **Author:**Robert T. Moran 1938- author.
* Neil R. Abramson 1953- author.; Sarah V Moran (Sarah Virgilia), 1972- author.; Philip R Harris (Philip Robert), 1926-; Ebooks Corporation
* **Subjects:**International business enterprises -- Management; Management -- Cross-cultural studies; Acculturation;Cross-cultural studies
* **Publisher:**Abingdon, Oxon : Routledge
* **Date:**2014
* **Edition:**Ninth edition.
* **Format:**1 online resource.
* **Language:**English
* **Identifier:**ISBN: 1317975650 (electronic bk.) ;ISBN: 9781317975656 (electronic bk.)
List of Arcadia VI beta elements

This is a list of beta elements in *Arcadia VI*.

## Unused graphics

An exit sign, a numbered sign, and some panels with the numbers I, II, IV, and V on them. The numbered panels are likely meant to be used similarly to the VI panels on the title screen.

Some kind of worm coming out of a wall.

Several sprites of a character, possibly meant for a cutscene.

Sprites of a character flipping a coin.
Ace Harding: Lost in Las Vegas

***Ace Harding: Lost in Las Vegas*** is the sequel to Kemco's point-and-click adventure game, *Déjà Vu*, about an amnesiac detective trying to remember his identity. It was later released for the Game Boy Color as part of *Déjà Vu and Déjà Vu II: The Casebooks of Ace Harding*. No prototypes of this game have surfaced so far.

## Gallery

A screenshot likely from the beginning of the game.A casino.What appears to be a hotel.A Japanese gaming magazine referencing the game as *Deja Vu II*.Another magazine scan.
Mini Putt

***Mini Putt*** is the planned English translation of the Famicom-exclusive mini golf game of the same name. A prototype was put up for auction on Ebay on October 3, 2015 at a starting price of 99 cents. The listing ended on October 13, 2015 at $1,525. It is currently unknown who won the auction, or if the ROM will ever be dumped for the general public.
Sonic's Edusoft

**Publisher** | U.S. Gold

***Sonic's Edusoft*** is an unlicensed edutainment game for the Sega Master System starring Sonic the Hedgehog. In March 2007, one of the programmers replied to an SMS Power thread discussing the game, and revealed more information about the game. On April 27, 2008, the ROM was leaked to the public, though it only works on some emulators. Eventually, GerbilSoft created a hacked version that runs on most emulators.

There are over 15 levels in the game, all of which involve problem-solving. For each problem solved, your character moves forward slightly, eventually clearing the stage. Your opponent varies depending on the speed selected in the options menu (for example, the lowest setting has you race a Moto Bug, while the highest setting has you race a rabbit). The problems the player has to solve range from word puzzles where the player has to spell out a word using the available letters, to math problems, such as addition, subtraction, multipliction, and division.

There are also three minigames, all of which have a time limit and score counter:

* Balloon, where the player has to roll across the ground to pop a balloon as it floats by, though it's glitchy, and balloons sometimes pop for no reason.
* Trampoline, where the player has to control a trampoline in an effort to move Sonic to the other side of the screen.
* Green Hill Zone, where the player has to run across the screen and jump over obstacles littered across the ground.

## Gallery

The Balloon minigame.The Trampoline minigame.The Green Hill Zone minigame.A multiplication problem.An addition problem.A word-finding problem.A letter-matching problem.The world map.The options screen.The results screen.
## External links

*Sonic's Edusoft* ROM download

*Sonic's Edusoft* ROM download (hacked to work on most emulators)

## References

1. ↑ SMS Power. Retrieved October 18, 2015.
Mind Maze

**Publisher** | Atari

***Mind Maze*** is a planned Mindlink game for the Atari 2600. Gameplay consists of several cards appearing onscreen, and the player being expected to predict the "correct" one. A prototype has been found, however, it is extremely incomplete.

## Gallery

The *Mind Maze* prototype.*Mind Maze* gameplay.

## References

1. ↑ Atari Protos. Retrieved February 21, 2016.
Chip's Challenge

**Planned Release Date** | 1990

***Chip's Challenge*** is a top-down tile-based puzzle game originally released for the Atari Lynx in 1989. Since then, it has been released for several platforms, including the Atari ST, Commodore 64, and Microsoft Windows. An NES version was also planned, and cancelled for unknown reasons, though a prototype has been found and dumped for the public.

## References

1. ↑ Lost Levels. Retrieved March 2, 2016.
Information Technology Ethics: Cultural Perspectives

## About This Resource

The standards of Information Technology (IT) ethics is an ever changing topic due to many factors. However the major contributing factor is the globalization of businesses which results in firms relying on international markets for success. This results in important issues being raised which require a thorough understanding of the cultural and ethical standards of a particular country. A quote from Pope John Paul II states that “Globalization must not be a new version of colonialism. It must respect the diversity of cultures”. As the  IT sector grows exponentially with more businesses needing IT in order to carry out various business functions. IT ethics is an area where most businesses can work to improve theses ethical issues as IT is the major form of communication between various societies. “IT ethics cannot be analysed without assessing business ethics in general and the cultural environment”.

It is often argued that the internet bridges gaps between cultures and eliminates cultural differences, but due to the nature of online communications it is difficult to determine the exact context and tone of what is being communicated. The Internet also presents us with utterly new ethical challenges for which we have no precedents in our efforts to struggle . If a party is unaware of cultural differences between themselves and the party they are communicating with, effective cross-cultural communication may be impeded severely. The use of email as a global communications tool has become almost universal but is still on the increase. It is thus ever more important that companies educate their employees in cross cultural communications if they wish to participate in effective global business activities.

Link to this resource

## Monash Library Details

* **Title:**Information technology ethics : cultural perspectives
* **Author:**Soraj Hongladarom, 1962-
* Charles Ess 1951-
* **Subjects:**Information technology -- Moral and ethical aspects; Information technology -- Cultural aspects;Business ethics
* **Description:**"This book is the first publication that takes a genuinely global approach to the diverse ethical issues evoked by Information and Communication Technologies and their possible resolutions. Readers will gain a greater appreciation for the problems and possibilities of genuinely global information ethics, which are urgently needed as information and communication technologies continue their exponential growth"--Provided by publisher.
* **Related Titles:**Series: Premier reference source
* **Series link:**Premier reference source
* **Publisher:**Hershey, Pa. : Idea Group Pub.
* **Date:**2007
* **Format:**xxxv, 222 p. : ill. ; 29 cm.
* **Language:**English
* **Identifier:**ISBN: 9781599043104 ;ISBN: 1599043106 (hardcover) ;ISBN: 1599043114 (softcover) ;ISBN: 1599043122 (ebook)
Parody World: Monster Party

***Parody World: Monster Party*** (パロディワールドモンスターパーティー, *Parodi Wārudo: Monsutā Pātī*) is the cancelled Famicom version of *Monster Party*, which was only released in North America. The prototype cartridge sold on Yahoo! Japan on May 26, 2011 for ¥483000 (approximately $6000 at the time). On July 3, 2014, the ROM was finally leaked to the public.

## Version differences

### General

* The blood on the title screen is green in the North American version and red in the Japanese version.

### Enemies

* Dracula was changed from a humanoid to a bat.
* The eggs in Round 2 originally released *Alien* facehuggers, which were changed to bubbles for the North American release.
* An enemy from Round 7 was changed to lower its resemblance to Jason Voorhees from *Friday the 13th*. It also took 48 hits to kill in the Japanese version, but only 8 in the North American version.
* The ghost enemies in Round 7 were changed from jiangshi to more western-styled ghosts in the North American release, likely because players wouldn't recognize them otherwise.

### Bosses

* The Man-Eating Plant boss from the North American version was originally based on Audrey II from *The Little Shop of Horrors*.
	+ The boss's projectile was changed from a music note to a bubble.
* The Pumpkin-Ghost was originally an ape soldier as a reference to *Planet of the Apes*.
	+ The boss's projectile was changed from a bullet to a jack-o-lantern.
* Medusa was changed from a humanoid (closer to her original mythological appearance) to a snake, possibly due to censorship.
* The Guardian of the Giant Sphinx was originally a mummy, likely as a reference to *The Mummy*.
* The Giant Spider was originally a distorted face with insect legs, likely a reference to *The Thing*.
* The Giant Cat was originally a Mogwai from *Gremlins*.
* The Mad Javelin Man originally resembled Daimajin.
* The Grim Reaper was originally a Xenomorph from the *Alien* franchise.
	+ The boss's projectile was changed from a facehugger to a flaming skull.

## Gallery

The original Man-Eating Plant.The ape soldier.The original Medusa.The original Guardian of the Giant Sphinx.The Thing.The Mogwai.Daimajin.The Xenomorph.A prerelease screenshot of *Parody World: Monster Party* that closer resembles the North American version and is simply called *Monster Party*.This is a pre-release review of Monster Party that appeared in a Japanese video game magazine. There are obvious differences in the play screen from the leaked ROM.
## External links

*Parody World: Monster Party* ROM download
Mega Man Universe

**Planned Release Date** | Spring 2011

***Mega Man Universe*** is a planned *Mega Man* game featuring the Robot Masters from *Mega Man 2* and characters from other series such as Ryu, Arthur, and Megapin. Mega Man was going to be redesigned, and two alternate versions were going to be playable: Rockman (based on the traditional design), and Bad Box Art Mega Man (based on the North American *Mega Man* NES box art.

Characters and stages were also meant to be customizable. At the Tokyo Game Show in 2010, Capcom demonstrated character customization with "Chop Man" (made with Mega Man's head, Metal Man's body and arms, and Quick Man's legs), "Metto Man" (made with a Met head, Bubble Man's body, Wood Man's arms, and Air Man's legs), and "Gust Man" (made with Rockman's head, Mega Man's body, Air Man's arms, and Metal Man's legs). Each character was going to have different stats such as HP, weapon energy, speed, and jump height. Capcom also announced DLC in the form of Megapin, Gachapin dressed as Mega Man.

On March 31, 2011, Capcom announced the game's cancellation for unknown reasons (possibly as a result of the 2011 Tōhoku earthquake and tsunami), and no prototypes have surfaced.
Hellraiser

**Publisher** | Color Dreams

***Hellraiser*** is a cancelled NES game based on the film of the same name. Dan Lawton, one of the founders of Color Dreams, had seen the film and liked it, and decided to make a video game adaptation, paying around $35,000 to $50,000 obtaining the rights to do so. Lawton realized the NES couldn't handle this technology, so he hired engineer Ron Risley to make a new type of cartridge.

This cartridge, known as the "Super Cartridge", contained a Z80 processor, programmable array logic chips, and an additional four megabytes of RAM. It was also capable of intercepting the NES processor's ROM and RAM accesses to manipulate video in real time, as well as allowing pixel-by-pixel manipulation of the screen, sprite manipulation, and supported panning and zooming in on hardware such as fully animated backgrounds. This meant that the game could switch colors in between scans of the TV in real time, creating the effect of more colors than there really were. While the cartridge itself worked fine, the palette switching effect didn't work as intended, as it didn't switch between colors fast enough to mask the flickering effect.

Another method of creating the game was an add-on device (sold seperately) that would be plugged into the expansion port located on the bottom of the NES. The combined cost of the add-on device and the *Hellraiser* cart would have been more than the Super Cartridge itself.

The high cost of manufacturing each Super Cartridge (each cartridge cost around $50-60) would have likely casued the game to cost well over $100. Games based on horror movies also tended to sell poorly, as most parents would deem them inappropriate for children. This, combined with most retailers refusing to sell unlicensed games, would have likely driven Color Dreams out of business.

Gameplay focused around a character trapped in the Lemarchand's puzzle box from the film. The player could find ways to manipulate the outside of the puzzle box and solve it to escape. The Cenobites would interfere in the player's plans to escape. Changing the configuration of the cube on the outside would have affected level layout on the inside. Once the puzzle was solved, the player and demons would be free, and it was up to the player to solve the puzzle in reverse to defeat the escaped demons.

## Gallery

The boxart.An advertisement for the game.
## References

1. ↑ Cenobite. Retrieved October 25, 2015.
HeroQuest

**Planned Release Date** | 1991

***HeroQuest*** is a planned adaptation of the Hasbro board game of the same name. Two prototypes were found, an incomplete American version and an almost-complete European version.

## Gallery

The European prototype.*HeroQuest* gameplay.
## External links

*HeroQuest* (USA) ROM download

*HeroQuest* (Europe) ROM download
Super Mario's Wacky Worlds

**Planned Release Date** | 1993

***Super Mario's Wacky Worlds*** is a planned sequel to *Super Mario World*. Three prototypes have surfaced so far, one of which sold on Ebay for $1,000, and the ROM has been made available to the public.

The prototype ROM is extremely incomplete. For example, Mario can't slide or swim, no powerups exist, and enemies disappear when jumped on and can't harm Mario. Several levels are also nonfunctional or lacking graphics. Worlds usually contain around two or three levels, which end with either Warp Pipes or M-shaped gates. However, the exits were never programmed, so the player can't leave unless they restart the game.

## Gallery

Greek 1Greek 2Greek 3Egypt 1Egypt 2Egypt 3Castle 1Castle 2Ship 1Ship 2Ship 3Cave 1Cave 2Cave 3Swamp 1Swamp 2Swamp 3Swamp 4Swamp 5Iceberg 1Iceberg 2Igloo 1Ice Mountain 1Neon City 1Geometropolis 1Land o' Plaid 1Pipeworks 1
## External links

*Super Mario's Wacky Worlds* ROM download
Cultural Influence on Business Wikia

## Welcome to the Cultural Influence on Business Wikia

This wiki provides some useful sources in the form of a Resource Kit of recommended resources prepared on behalf of the Monash University Library by Aston Craddock, Audrey Jena, John Watson Josefina Dembe and Nunurai Colleta Mudarikwa. The Resource Kit is centered around the issue of how religious and cultural differences among people affect business operations and business ethics.

## Describe your topic

This resource kit provides resources which can be used to describe how various aspects of cultural and ethical values effect the way in which business is carried out around the globe. The effects that religion poses to business decisions are also considered as religion and culture are strongly related in many civilizations around the world.
These cultural differences over the various scales reveal that there are many different ways in which business is conducted, leading to confusion and communication barriers. The large increase in business deals between Eastern and Western Nations highlights the need for an increase in the understanding of cross cultural communication and ethical differences.

## Peer Refereed Articles

**Culture Focused**

Cultural Values and International differences in business ethics - Scholtens, B. & Dam, L.

Microcultural Differences and Perceived Ethical Problems: An International Business Perspective - Sarwono, S.S. & Armstrong, R.W.

Cross-Cultural Perceptions of Business Ethics: Evidence from the United States and China - Gift, M., Gift, P. & Zheng, Q.

Ethical Decision-Making Differences Between American and Moroccan Managers - Oumlil, A.B. & Balloun, J.L.

**Religion Focused**

Religion and Attitudes to Corporate Social Responsibility in a Large Cross-Country Sample - Brammer, S. Williams, G. & Zinkin, J.

## Books

Information Technology Ethics: Cultural Perspectives - Hongladarom, S.

Managing Cultural Differences: Moran, R Harris, P. Moran, S.

International Business - Strategy and the Multinational Company: Strategy: Cullen, J. Parboteeah, P.

Domenec Mele, Business Ethics in Action. Seeking Human Excellence in Organizations: Gregorio, G.

Communication between cultures: Samovar, L. Porter, R. McDaniel, E.
9 in 1

**Planned Release Date** | 1992

***9 in 1*** is an unlicensed multicart for the Nintendo Entertainment System, based on *Caltron 6 in 1*. Recently, the prototype went up for sale on Ebay. The ROM has not been dumped for the public.

*9 in 1* contains nine NTDEC unlicensed games, specifically:

1. *Skate Boy*
2. *Dream Fighter*
3. *Tank*
4. *Super Gun*
5. *Magic Block*
6. *Go! Benny*
7. *Sea of Dreamland*
8. *Destroyer*
9. *Hit Marmot*
Yeah Yeah Beebiss I

***Yeah Yeah Beebiss I*** is an unconfirmed Nintendo Entertainment System game first mentioned in a June 1989 listing for mail order video game service, Play It Again, in an issue of *Video Games & Computer Entertainment*. The game reappeared in later Play It Again listings, in July, August, and September.

In October, *Yeah Yeah Beebiss I* disappeared from Play It Again's list. However, it was mentioned in a listing for another mail order game service, Funco. This time, it was shortened to *Yeah Beebiss I*. It was mentioned in following listings until January 1990. Both Play It Again and Funco alphabetized the game incorrectly, placing it between W and X.

In early 2016, a *Yeah Yeah Beebiss I* prototype was claimed to exist by a user on NintendoAge. However, it turned out to be a hoax.

It is unknown whether *Yeah Yeah Beebiss I* is a real game, a placeholder, or an error.

## Gallery

The Play It Again listing.The Funco listing.
Garfield

***Garfield*** is a platformer starring the eponymous cat from the comic strip of the same name. The game was cancelled because Atari was losing money and didn't want to pay royalties to Jim Davis.

The ROM was leaked with permission from Jim Davis at some point during the 2000s.

## References

1. ↑ Atari Protos. Retrieved October 22, 2015.
Virus

**Planned Release Date** | 1990

***Virus*** is an early version of *Dr. Mario* for the Nintendo Entertainment System. Three prototypes have been discovered, one of which was found in a PlayChoice-10 arcade cabinet at a Seattle Chuck E. Cheese. All three have been dumped for the public.

## External links

*Virus* ROM download (1989 build)

*Virus* ROM download (1990 build)

*Virus* ROM download (PlayChoice-10 build)

## References

1. ↑ Dream and Friends. Retrieved December 1, 2015.
Mr. Nutz: Hoppin' Mad

***Mr. Nutz: Hoppin' Mad*** is a planned Sega Genesis port of the Amiga game of the same name intended for release in Europe in April 1995. The source code was leaked in 2009, and compiled into a working ROM on April 25, 2012 by MetalliC, a Russian coder.

## Gallery

The planned boxart for *Mr. Nutz: Hoppin' Mad*.
Hard Drivin'

**Planned Release Date** | 1990

***Hard Drivin'*** is an unlicensed racing game for the NES. The creator, Mark Morris, released the ROM to the public after being contacted by Lost Levels. The ROM is of a very early prototype, and doesn't work on all emulators.

## References

1. ↑ Lost Levels. Retrieved October 28, 2015.
Lobo

**Planned Release Date** | Winter 1996

***Lobo*** is a fighting game based on the comic book series of the same name planned for the Sega Genesis and Super Nintendo Entertainment System. Only the Genesis version has been located and dumped so far. There are six playable characters (Lobo, Shaola, Nitro, Dox, Kringle, and Loo), each with their own stage. Only Lobo is available during Solo mode.
Cabbage Patch Kids: Adventures in the Park

**Planned Release Date** | 1984

***Cabbage Patch Kids: Adventures in the Park*** is a platformer based on the Cabbage Patch Kids line of dolls. While the game was released for the ColecoVision and MSX, the Atari version was cancelled. In 2008, several Coleco EPROMs were discovered at a flea market, including various builds of *Cabbage Patch Kids*.

## Gallery

*Cabbage Patch Kids: Adventures in the Park* gameplay.
## External links

*Cabbage Patch Kids: Adventures in the Park* ROM download

## References

1. ↑ Atari Protos. Retrieved February 06, 2016.
Xevious

**Planned Release Date** | 1984

***Xevious*** is a vertical scrolling shooter originally released in arcades in 1982. Since then, it has been ported to numerous platforms, including the Atari 7800, NES, and Commodore 64. Versions for the the Atari 2600 and 5200 were planned, but cancelled due to the collapsing video game market.

## Gallery

### Atari 2600

The earliest known *Xevious* prototype.A more complete *Xevious* prototype.*Xevious* gameplay.
### Atari 5200

The earliest known *Xevious* prototype.A more complete *Xevious* prototype.The most complete *Xevious* prototype.*Xevious* gameplay.
## External links

*Xevious* ROM download (Atari 2600)

*Xevious* ROM download (Atari 5200)

## References

1. ↑ Atari Protos. Retrieved March 2, 2016.
2. ↑ Atari Protos. Retrieved February 7, 2016.
SimCity

***SimCity*** is an open-ended city-building video game planned to be released for the NES and SNES in 1991. However, only the SNES port was released. In 2005, *Nintendo Power* announced the discovery of a prototype cartridge, which was found in the desk of editor Scott Pelland. It is currently unknown who owns the cartridge, and the ROM has never been dumped.

## Gallery

1990 *Nintendo Power* article showing screenshots of *SimCity*.2005 *Nintendo Power* article announcing the discovery of a prototype cartridge.
Super Mario 64 2

***Super Mario 64 2*** was the tentative title for a *Mario* game in development that served as the direct sequel to *Super Mario 64*, intended for release in May 1, 1999. It was going to be for the Nintendo 64 Disk Drive, but was cancelled early in making due to lack of progress and the commercial failure of the 64DD add-on.
List of Parody World: Monster Party beta elements

This is a list of beta elements in *Parody World: Monster Party*.

## Unused graphics

Several unused items. Unused code reveals that the game originally had an incremental, powerup-based system for Bert's shots, instead of the stage-based powerup system in the final version.

A key. While the player does get keys from defeating certain bosses, they don't actually physically appear.

An unused frame for one of the enemies in Round 1.

A wolf in a racecar, stored with the Round 1 enemy graphics.

The shadow of a fish, likely intended for one of the enemies in Round 5.

A wardrobe, stored with the other possessed furniture in Round 6.

A lemon, stored with the Round 6 enemy graphics.

A flying chicken, stored with the Round 8 enemy graphics.

Several totem pole heads, three of which aren't used on the unused boss.

## Unused boss

```
あたしは
トーテムポール
さて、だれがしゃべって
いるでしょう

```

```
I'm a totem pole!
Well then, who do you suppose is talking?

```

A totem pole boss was meant to be included in Round 7, but was scrapped for unknown reasons. However, it is still present in the Japanese game's coding, and can be seen by changing ROM address **0x9C6E** from **91** to **B3** and entering the Giant Spider II's room.

However, due to incomplete coding, the boss only slides back and forth, lacking any form of attack. Additionally, only the bottom two segments damage the player.

## References

1. ↑ The Cutting Room Floor. Retrieved February 11, 2016.
2. ↑ The Cutting Room Floor. Retrieved February 10, 2016.
Rap Basketball

**Publisher** | Eware

***Rap Basketball*** is a basketball game featuring rappers Ice-T and LL Cool J, which wasn't released due to the publisher, Eware, running out of money. Supposedly, Eware had licenses from the rappers, but this is likely false. The game was never finished as a result of the developers never getting paid.

A prototype ROM exists, but is extremely incomplete to the point of being unplayable. For example, the opponents are frozen in place, you can't score points, and you can't shoot.

## References

1. ↑ SNES Central. Retrieved October 15, 2015.
Stop

**Planned Release Date** | September 12, 1993

***Stop*** is a puzzle game for the Sega Genesis and Sega Game Gear planned to be released in 1993. It was cancelled because it was thought too difficult for the age group it was targeted to. Only five copies of *Stop* exist, three owned by Sega and two owned by Capcom. The only known owners of the games are Keiji Inafune, Yuji Naka, and Tom Omparence.

The game starts with a raccoon named Rory and a cat named Amy playing ball, and dropping their ball in the "never-ending road". The objective of the game is to arrange stop signs to get cars to stop so Rory and Amy can go through. There are 14 worlds, with 18 levels in each world. Each world has a boss, each boss giving a different power-up when defeated.

The bosses in order are Sally Shark, Flying Frank, Billy Bird, Jimmy Jellyfish, Danny Dragon, Flo the Flower, Ella Elephant, Gummy Goat, Timmy Turkey, Berty Bear, Bertha Badger, Celia Carp, Harry Hippo, and Jerimiah the Jumbo Shrimp. At the end of the game, Jerimiah takes the ball and threatens to pop it. When you defeat him, he cries and says he just wants a friend, so Rory and Amy become his friends.

The ROM has never been dumped for the public.
Socks the Cat Rocks the Hill

***Socks the Cat Rocks the Hill*** is an unreleased game for the Super Nintendo Entertainment System and Sega Genesis starring a cartoonish version of Bill Clinton's pet cat, Socks. The SNES version of the game was fully completed, but was cancelled for unknown reasons (supposedly the publisher going down). According to gaming magazines, *Socks the Cat* was about Socks fighting foreign spies and real-life politicians such as Ross Perot and Jimmy Carter.

Only one prototype has been found, which ended up in the possession of arcade owner and game collector Jason Wilson, also known as DreamTR. Despite continuous requests, he refused to dump the ROM, as it would severely devalue the cartridge. Eventually, he had a friend upload an intentionally poor-quality five-minute video of the game on YouTube to mock retrogamers who demanded he dump the ROM for free.

In a forum thread on NintendoAge, DreamTR explained that he refused to dump the ROM, but would sell the prototype cartridge for a minimum of $5,000, or exchange it for a *Medieval Madness* pinball machine or *Stadum Events* box and manual. Another NintendoAge member, MinusWorlds, ended up buying the cartridge, promising to release it to the public in the form of limited reproduction cartridges. He also trademarked the game, as the original trademark had long expired.

## References

1. ↑ YouTube. Retrieved October 12, 2015.
2. ↑ NintendoAge. Retrieved October 12, 2015.
Mega Man Anniversary Collection

***Mega Man Anniversary Collection*** is a compilation of the five Game Boy *Mega Man* games, *Mega Man: Dr. Wily's Revenge*, *Mega Man II*, *Mega Man III*, *Mega Man IV*, and *Mega Man V*.

While *Mega Man* compilations containing the eight main series games were released for several platforms, this version was cancelled for unknown reasons (rumored to be due to Capcom losing the source code for several games).
Password

***Password*** is an NES game based on the game show of the same name, similar to GameTek's adaptations of *Jeopardy!* and *Wheel of Fortune*. Two sequels, *Super Password* and *Talking Super Password* were also planned, but similarly cancelled. No prototypes of the *Password* games have surfaced so far.

## Trivia

* The game show depicted on the box is not *Password*, but is actually *The $10,000 Pyramid*.
Wonderland Dizzy

**Publisher** | Codemasters

***Wonderland Dizzy*** is a platformer in the *Dizzy* series based on the earlier title, *Magicland Dizzy*. The goal of the game is to rescure the other members of the Yolkfolk, who have been placed under spells by the evil wizard Zaks. The source code was discovered in October 2015 by the creators, the Oliver twins, and the ROM was released to the public.
Könige

## Rangfolge

Der erste Träger, der durch die Macht des Dresden Slates als König erwachte, hatte eine silberne Aura. Diese Person wurde daraufhin als erster König verzeichnet. Genauso wurde die Rangfolge auch bei den anderen restlichen sechs Königen festgelegt. Die Rangfolge lässt auch ungefähr darauf schließen, welcher König der stärkste ist, genau sagen lässt sich dass aber nicht da z.B. der zweite König, Kokujōji Daikaku, stärker war als der erste König Isana Yashiro (alias Adolf K. Weismann).

## Übersicht

1. Silber: Isana Yashiro
2. Gold: Kokujōji Daikaku (verstorben)
3. Rot: Kushina Anna
4. Blau: Munakata Reishi
5. Grün: Hisui Nagare (verstorben)
6. Grau: Iwahune Tenkei (verstorben)
7. Farbenlos: Gesichtsloser König (verstorben)

## Aura

Die Aura ist die stärkste Waffe der Könige. Eine Person, die eine Veranlagung besitzt, wird vom Dresden Slate als König auserwählt. Diese gibt dann an anderen Menschen einen Teil seiner Macht ab und macht sie so zu einem Clan Mitglied.

* Mehr Infos findest du im Hauptartikel.

## Sword of Damocles

Das Schwert manifestiert sich wenn einer der Könige sein Sanktuarium (seine Kräfte) aktiviert.

* Für mehr Informationen steht dir der Hauptartikel zur Verfügung.

## Fähigkeiten und Kräfte

Die Grundfähigkeit ist bei jedem König gleich. Das heißt, dass jeder Rote König, dass Feuer manipulieren kann. Die Fähigkeiten machen jedoch den Unterschied, da kein König die selben Kräfte wie sein Vorgänger aufweist. Deswegen gibt es auch unterschiede, die Stärke des jeweiligen Königs betreffend.
Mega Board

**Planned Release Date** | 1993

***Mega Board*** is the unreleased English translation of the Japan-exclusive *Mega Man* game, *Wily & Right's RockBoard: That's Paradise*, which is a board game that plays similarly to Monopoly. A screenshot of *Mega Board* was published in issue #13 of the Mexican gaming magazine, *Club Nintendo*. No prototypes of this game have surfaced so far.

## References

1. ↑ Lost Levels. Retrieved October 11, 2015.
Batman

***Batman*** is a beat-em-up based on the comic book franchise of the same name. The game is very incomplete, and enemies are poorly programmed. When *Batman* was originally dumped, the header was edited to say "Real Shitty Batman!". However, a ROM with the correct header exists.

## References

1. ↑ SNES Central. Retrieved February 5, 2016.
K BEST ALBUM

**Erschienen am** | 18.02.2015

CoverRückseite
## Tracklist

* 【DISC-1】
* 【DISC-2】

01. HAPPY DAYS? / 伊佐那社 ( CV.浪川大輔 )

02. レジェンド台所 / 夜刀神狗朗 ( CV.小野大輔 )

03. ワイルド・クロウ / 八田美咲 ( CV.福山潤 )

04. I beg your hate / 伏見猿比古 ( C.宮野真守 )

05. 青の衛士 Poetry Reading ver. / 宗像礼司 ( CV.杉田智和 )

06. ネコのうた / ネコ ( CV.小松未可子 )

07. Tales of Black dog / 夜刀神狗朗 ( CV.小野大輔 )

08. ハート・イン・ブルー / 淡島世理 ( CV.沢城みゆき )

09. stand in the wilderness Poetry Reading ver. / 周防尊 ( CV.津田健次郎 )

10. 炎のカタチ / 櫛名アンナ ( CV.堀江由衣 )

11. Tale of Hermit / 伊佐那社 ( CV.浪川大輔 )

12. Circle of Friends / 十束多々良 ( CV.梶裕貴 )

01. KINGS / angela

02. 境界線 Set me free / angela

03. いつかのゼロから / angela

04. -レクイエム・オブ・レッド- / 櫛名アンナ ( CV.堀江由衣 )

05. 冷たい部屋、一人 / 小松未可子

06. 春夏秋冬 / angela

07. This is LOVE / angela

08. To be with U! / angela

09. -フレイム・オブ・レッド- / 櫛名アンナ ( CV.堀江由衣 )

10. Different colors / angela
Arcadia VI

***Arcadia VI*** is a multicart containing six games, only four of which are functional. Not much is known about it.

The implemented games are:

* *Tennis*: A simple tennis game. The most complete game in *Arcadia VI*.
* *Xerxes*: A space shooter.
* *Ghurka*: A game similar to *Metal Gear*. Lacks a title screen.
* *Twin Cam Turbo*: A racing game.

## Gallery

*Arcadia VI* gameplay.*Tennis* title screen.*Tennis* gameplay.*Xerxes* title screen.*Xerxes* gameplay.*Ghurka* gameplay.*Twin Cam Turbo* title screen.*Twin Cam Turbo* gameplay.
Suoh Mikoto

**Suoh Mikoto** war der Anführer von HOMRA und der ehemalige Rote König (Aka no Ō, Roter König).

## Aussehen

* *Als:*

High School Schüler
Teenager
Erwachsener
Mikoto's aussehen unterscheidet sich im Anime und Manga. Er ist groß und schlank gezeichnet wobei er im Anime viel Muskulöser dargestellt wurde.
Im Anime ähneln seine Haare viel mehr einer Löwen Mähne und haben einen dunkleren Rotton. Die zwei "Stirnfransen" sind jedoch gleich geblieben.

## Referenzen

1. ↑ K Episode 13
2. ↑ K Memory of Red
「K Project」

Hier geht es um die erste Staffel des Animes. Für alle Informationen zur Serie klicke hier.

## Handlung

Die Geschichte spielt im Jahr 2012 in Tokyo. Shizume City ist die Stadt der Könige. Hier leben normale Menschen mit Leuten zusammen die übernatürliche Kräfte besitzen.

Die Hauptperson des Animes heißt Isana Yashiro. Shiro ist ein ganz normaler High School Schüler bis zu dem Tag an dem sich alles für ihn verändert; Er soll angeblich Totsuka Tatara, der ein Mitglied des Roten Clans HOMRA war, ermordet haben. Deswegen machen seine ehemaligen Kollegen jetzt Jagd auf Isana Yashiro. Er selbst kann sich an nichts Erinnern und gerät in einen Krieg zweier Clans und muss um sein Leben fürchten ...

Als auch noch ein Typ vor ihm steht, der behauptet die Aufgabe zu haben ihn zu töten und er seine Wohnung mit einem nacktem Mädchen teilen muss, scheint die Situation perfekt.

Wie soll er sich bloß aus dieser misslichen Lage befreien?

## Charaktere

* Hauptcharaktere
* Nebencharaktere

Isana Yashiro

Yatogami Kuroh

Neko

Suoh Mikoto

Totsuka Tatara

Kusanagi Izumo

Yata Misaki

Kamamoto Rikio

Kushina Anna

Munakata Reishi

Awashima Seri

Fushimi Saruhiko

Chitose Yō

Dewa Masaomi

Fujishima Kōsuke

Sōlt‎ Eric

Bandō Saburōta

Shōhei Akagi

Himori Akiyama

Benzai​ Yūjirō

Kamo Ryūhō

Dōmyōji Andy

Enomoto Tatsuya

Fuse Daiki

Gotō Ren

Hidaka Akira

Adolf K. Weismann

Claudia Weismann

Kokujōji Daikaku

Miwa Ichigen

Yukizome Kukuri

Inaba Sumika

Mishina Sōta

Hyūga Chiho

Asakura Sakuma**© ＧｏＲＡ・ＧｏＨａｎｄｓ / k-project**
K Short Story -A Flame is A Flame-

## Handlung

* Englisch
* Deutsch

“If you think about it, Homura is like a camp fire, no?”

Totsuka looked like he said something extremely wise. Suoh cast a glance at him and, turning over on the couch, decided to just ignore him. Totsuka, however, kept staring at his profile, clearly coercing a reaction out of him.

“…What’s even that.” He had to offer with reluctance, and Totsuka leaned forward and continued.

“Like I said… Suppose there is that dark, cold forest, and in that forest, there is a big bonfire. Like, 2-storey house big. And everybody comes gathers around it and takes a nice break, see?”

“Well, maybe.”
“They brew coffee, roast meat, and soon, someone takes out a guitar and they start singing, too.”
“Hmph… And then they hold hands and do a folk dance?”
“Well, of course they’ll dance! To "Turkey in the Straw”.“

Totsuka spread out his arms and twirled his imaginary dance partner. Under "her” feet, a scattering of sparks blossomed. Totsuka let go of “her” hand, and “she” switched partners, continuing to dance round and round, and suddenly, the footprints of dozens of men and women doing steps formed a circle of dancing sparks around Suoh and Totsuka.

Totsuka strummed his guitar, and the dancing circle changed the rhythm of their steps - faster, higher, lighter with wild excitement.

“You see, a place with just one big flame becomes special and feels like a festival, feels like home. That is, "Homura”.“
"Huuh… what’s even that,” Suoh muttered with a smirk, and at the same instance, he suddenly woke up.

The interior of Bar HOMRA was shrouded in darkness, and no one else was around.

On the floor, there was only one set of footprints made out of sparks. The invisible feet performed two, three more dance steps and the footprints vanished.

Totsuka had already been gone.

The conversation from a few moments ago was just a memory. An echo reverberating in the chasm that had opened up inside him.

“A camp fire… huh.” Suoh got up from the couch and smiled with a tiny smile at the empty space. “…What’s even that.”

A flame is a flame. It is what is it, and it doesn’t sing or dance. If no one is there to dance, play guitar and sing by the flame’s side, it just keeps burning, scorching darkness, in solitude and without meaning.
## Charaktere

* Suoh Mikoto
* Totsuka Tatara
「K」 Anime Wiki

Hier findest du alle Informationen rund um das Universum **K**. Artikel zum Film und der zweiten Staffel sind hier ebenso zu entdecken. Egal ob du Infos zu den Charakteren, den Manga's oder den Light Novel's suchst, hier wirst du fündig.
Seit dem Start am 13.10.2015 haben wir ganze **117** Artikel veröffentlicht. Mittlerweile wurden schon **2.029** Bearbeitungen getätigt und **232** Bilder hochgeladen. Wenn du ebenfalls mit machen willst, bist du herzlich dazu eingeladen.Erstelle ein Benutzerkonto und werde ein Teil unserer Community!

1 StaffelFilm2 Staffel

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**Deine Arbeit wird hier mehr als geschätzt!**

Yashiro IsanaKuroh YatogamiNekoMikoto SuohIzumo KusanagiTatara TotsukaRikio KamamotoMisaki YataAnna KushinaReishi MunakataSeri AwashimaSaruhiko FushimiNagare HisuiYukari MishakujiSukuna GojōTenkei IwahuneKotosakaDouhan HirasakaKukuri YukizomeDaikaku Kokujōji

* Anime
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* Bild

**Vorgestellte Episode**
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**Vorgestelltes Bild**
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Verwaiste Seiten ° Gewünschte Seiten ° Älteste Seiten ° Unbenutzte Kategorien
Aura

## Herkunft

Vor langer Zeit, als die ersten Könige "geboren" wurden, entstand auch eine spezielle Energie die nur sie umgab. Diese Energie konnte zu einer Schutzbarriere geformt und auch als Waffe eingesetzt werden. Andere Lebewesen selbst besitzen diese Kraft nicht, können sie aber erhalten wenn sie sich einem König anschließen und somit eine Art Schwur mit diesem formen.

## Arten

Es gibt sieben verschiedene Arten der Aura und jede hat eine andere Farbe und verleiht verschiedene Fähigkeiten. Die Reihenfolge der Könige wurde mit der Geburt des jeweils ersten von ihnen festgelegt, sie bestimmt auch über den Rang.

* **Stärke:** Verteidigung

* **Stärke:** Angriff und Verteidigung

* **Stärke:** Angriff und Verteidigung

* **Stärke:** ---

* **Stärke:** Angriff

* **Stärke:** ---

* **Stärke:** ---

## Trivia

* Es ist möglich, dass Clanmitglieder mehrere Arten der Aura besitzen wie z. B. Fushimi Saruhiko, Yatogami Kuroh und Mishakuji Yukari.
「K Return of Kings」

Hier geht um die zweite Staffel des Animes. Für alle Informationen zur ersten Staffel klicke hier.

## Charaktere

* Hauptcharaktere
* Nebencharaktere

Isana Yashiro

Yatogami Kuroh

Neko

Kushina Anna

Kusanagi Izumo

Yata Misaki

Kamamoto Rikio

Fushimi Saruhiko

Munakata Reishi

Awashima Seri

Zenjō Gōki

Hisui Nagare

Iwahune Tenkei

Mishakuji Yukari

Gojō Sukuna

Kotosaka

Suoh Mikoto (Flashback)

Totsuka Tatara (Flashback)

Chitose Yō

Dewa Masaomi

Fujishima Kōsuke

Sōlt‎ Eric

Bandō Saburōta

Shōhei Akagi

Himori Akiyama

Benzai​ Yūjirō

Kamo Ryūhō

Dōmyōji Andy

Enomoto Tatsuya

Fuse Daiki

Gotō Ren

Hidaka Akira

Hirasaka Douhan

Yukizome Kukuri
**© ＧｏＲＡ・ＧｏＨａｎｄｓ / k-project**
HOMRA BAR

HOMRA BAR ist der Hauptsitz des roten Clans. Die Bar ist unter vielen Namen bekannt, wie z. B: Bar HOMRA oder HOMURA Bar.

## Geschichte

Kusanagi Izumos Onkel ließ die Bar von einem Pub aus England einliefern und lebte auch in einen der vielen Zimmer. Als dieser stirb erbt Izumo das Gebäude und leitet ab da die Bar, die später der Treffpunkt von ihm und Suoh Mikoto wird. Nachdem Mikoto zum Roten König erwählt wurde, wurde die Bar sein Zuhause und der Hauptsitz von HOMRA.

## Standort

Die Bar befindet sich mitten in Shizume City. Der genaue Standort ist unbekannt.

## Design

### Innenbereich

HOMRA BAR Außenbereich.pngAußenbereichHOMRA BAR Innenbereich.pngInnenbereich
「K」 DVD Staffel 2

###

<tabber>
Volumes/Discs=

Episoden: 1

Preis: ¥3,500

Erscheinungsdatum: 2015/11/11

Episoden: 2 - 3

Preis: ¥5,800

Erscheinungsdatum: 2015/11/11

Episoden: 4 - 5

Preis: ¥5,800

Erscheinungsdatum: 2015/12/09

Episoden: 6 - 7

Preis: ¥5,800

Erscheinungsdatum: 2016/01/13

Episoden: 8 - 9

Preis: ¥5,800

Erscheinungsdatum: 2016/02/10

Episoden: 10 - 11

Preis: ¥5,800

Erscheinungsdatum: 2016/03/09

Episoden: 12 - 13

Preis: ¥5,800

Erscheinungsdatum: 2016/03/09
Information=

Episoden=

Episode 1Episode 2Episode 3Episode 4Episode 5Episode 6Episode 7Episode 8Episode 9Episode 10Episode 11Episode 12Episode 13
Cast=

伊佐那社(いさな　やしろ) : 浪川大輔

夜刀神狗朗(やとがみ　くろう) : 小野大輔

ネコ : 小松未可子

櫛名アンナ(くしな　あんな) : 堀江由衣

宗像礼司(むなかた　れいし) : 杉田智和

比水流(ひすいながれ) : 興津和幸

草薙出雲(くさなぎ　いずも) : 櫻井孝宏

八田美咲(やた　みさき) : 福山潤

鎌本力夫(かまもと　りきお) : 中村悠一

淡島世理(あわしま　せり) : 沢城みゆき

伏見猿比古(ふしみ　さるひこ) : 宮野真守

御芍神紫(みしゃくじゆかり) : 森田成一

平坂道反(ひらさかどうはん) : 名塚佳織

コトサカ : 下野紘

周防尊(すおう　みこと) : 津田健次郎

十束多々良(とつか　たたら) : 梶裕貴

國常路大覚(こくじょうじだいかく) : 飯塚昭三

雪染菊理(ゆきぞめ　くくり) : 佐藤聡美
「K Missing Kings」

[Text]

 Produktion

## Charaktere

* Hauptcharaktere
* Nebencharaktere

Isana Yashiro

Yatogami Kuroh

Neko

Kushina Anna

Kusanagi Izumo

Yata Misaki

Kamamoto Rikio

Munakata Reishi

Awashima Seri

Fushimi Saruhiko

Mishakuji Yukari

Kotosaka

Suoh Mikoto (Flashback)

Totsuka Tatara Flashback)

Chitose Yō

Dewa Masaomi

Fujishima Kōsuke

Sōlt‎ Eric

Bandō Saburōta

Shōhei Akagi

Himori Akiyama

Benzai​ Yūjirō

Kamo Ryūhō

Dōmyōji Andy

Enomoto Tatsuya

Fuse Daiki

Gotō Ren

Hidaka Akira

Hirasaka Douhan

Kokujōji Daikaku

Yukizome Kukuri**© ＧｏＲＡ・ＧｏＨａｎｄｓ / k-project**