Bandit Shielder

Bandit Shielders are tanky bandits that wield giant tower shields to block damage and act as protectors for their fellow bandits. Their massive shields provide them cover in one direction, and such they try to keep thier shield towards their enemy - though multiple foes can easily flank them.

CR 13

XP 25,600

CN Medium Ponykin (Equine) (Darksiders, Dunerunners, Happy Gang, Moonwatchers, Ocean Lords, Sand Slavers, Savages, Sewer Dwellers, and The Enders)

CN Small Ponykin (Equine) (Garden Gnomes)

CN Medium Ponykin (Avian) (Slum Deckers)

CN Medium Monstrous Ponykin (Meaters)

HP 169

SP 40

**AC** 25 (FF 22/TAC 13) (3 Dex, 8 Armor, 4 Shield)

**DR** 6/-

**Land Movement Speed** 25 ft

Fort +15

Ref +7

Will +7

## Statistics

STR 22 (+6)

DEX 16 (+3)

CON 24 (+7)

INT 18 (+4)

WIS 16 (+3)

CHA 14 (+2)

## Attacks

### Ranged

+4 Maner Greasegun +16/+11

+4 Maner Greasegun *Rapid* +16/+14/+12/+10/+8 (1d3+4) (x2) (15 Magazine Capacity)

+4 Maner Boomstick +16/+11 (1d6+7) (x4) (9 Magazine Capacity)

+4 Maner Noobtube +16/+11 (1d4+7) (x2) (15 Magazine Capacity)

(Happy Gang Variant) +4 Happy Inc Joy +16/+11 (1d6+7) (20 Magazine Size)

(Happy Gang Variant) +4 Happy Inc Joy *Rapid* +16/+14/+12/+10/+8 (1d6+4) (20 Magazine Size)

(Happy Gang Variant) +4 Happy Inc Joy Thrown +16 (5d6)

(Happy Gang Variant) +4 Happy Inc Glee +16/+11 (1d8+7) (10 Magazine Size)

(Happy Gang Variant) +4 Happy Inc Glee Thrown +16 (5d6)

## Abilities

### Rage (Ex)

When below 25% HP (42 HP), a Bandit Shielder can enter a Rage as a free action. They gain a +4 bonus to Attack, Damage, and all saving throws.

### [Children of Blood] Blood Drinker (Su)

Upon damaging an enemy within 5 feet, a Children of Blood Shielder gains Temporary HP equal to double their Con modifier.

### [Darksiders] Greater Invisibility (Sp)

A Darksider Shielder can cast Greater Invisibility once per day.

### [Dunerunners] Deadly Charge (Ex)

A Dunerunner Shielder's charge gains a +6 bonus to attack and deals 1.5x damage.

### [Garden Gnomes] Tripping Attacks (Ex)

A Garden Gnome Shielder's attacks have the Trip property.

### [Happy Gang] Self-Detonation (Ex)

Upon death, a Happy Gang Shielder explodes, dealing damage equal to his weapon's explosive damage.

### [Meaters] Cannibalize (Ex)

As a full-round action, a Meater Shielder can eat part of an adjacent corpse. They will restore HP equal to the dead creature's Constitution + their level.

### [Moonwatcher] Jetpack (Ex)

A Moonwatcher Blaster has a jetpack, allowing them to fly at a rate of 30 ft per round with poor maneuverability.

### [Ocean Lords] Water Breathing (Ex)

A Ocean Lord Shielder has the ability to breathe underwater.

### [Savages] Storm Caller (Sp)

3/day each, a Savage Shielder can cast *Call Lightning* and *Dust Storm*.

### [Badass - Sand Slavers] Slave Shield (Ex)

A Sand Slaver Shielder has a 10 HP slave as a body shield. Any missed shots against the Sand Slaver will hit the slave.

### [Sewer Dwellers] Acidic Weapons (Ex)

A Sewer Dweller Shielder's attacks deal an additional +1d6 acid damage.

### [Slum Deckers] Freedom of Movement (Sp)

A Slum Decker Shielder has a permanent freedom of movement effect.

### [The Enders] Warp (Sp)

A Ender Shielder can teleport 30 feet as a move action.

### Cover (Ex)

A Bandit Shielder provides cover from one of the four edges of their square. They can choose which edge the cover is applied to at the start of each turn.