recursal/Fanatic-Fandom huggingface dataset:
Isla Radford

Lady Isla Radford is the favorite sister of Queen Adira Radford, and was given the courtesy title of Lady after her sister was established as Queen of Willow Creek. She is the second oldest daughter of Arthur Radford and Penny Pizzaz, and is the older twin sister of Lady Raelynn Radford and older sister of Lady Lizette Radford. She is most famous for having an affair with Duke Alfred Lassiter, which has not been discovered yet.

## Title(s)

* Birth-Establishment of Willow Creek monarchy: N/A
* Establishment of Willow Creek monarchy-Present: Lady (Courtesy Title)

## Personality

* As a young adult, she had the aspiration -- and the traits --.
* She was very romantic and naive early on in her life, however, after she met Duke Alfred Lassiter, that changed and she became more rash and bold.

## Facts

* She is currently having an affair with Duke Alfred Lassiter. He tried to get close to her because she was the queen's favorite sister and he wanted to gain more power and influence in the kingdom. Although he was married, he did it for ambitious reasons and for the benefit of his own family. Isla did not know about this and thought that he really loved her. At the beginning of their relationship, she was very naive and wanted to be in love with someone. However, she did not know what that really meant and was easily influenced by Duke Alfred. Because of her relationship with him, she has become more bold, flighty, and irresponsible, and doesn't really care about what other people think (in a bad way). She did not know that he was married at first and learned about it later, however, at that point she was changed forever.
* She is the twin sister of Lady Raelynn Radford, and is the oldest of the pair.
* She is a descendant of Edward Radford, who established the noble house/family of Radford.
Raelynn Radford

Lady Raelynn Radford is the younger sister of Queen Adira Willow. She is the third daughter of Arthur Radford and Penny Pizzaz, and is the older sister of Lady Lizette Radford, younger sister of Queen Adira Willow, and younger twin sister of Lady Isla Radford. She was given the courtesy title of Lady after the monarchy of Willow Creek was established.

## Title(s)

* Birth-Establishment of Willow Creek monarchy: N/A
* Establishment of Willow Creek monarchy-Present: Lady (Courtesy Title)

## Personality

* As a young adult, she has the aspiration of -- and the traits --.
* She is

## Facts

* She is the younger twin sister of Lady Isla Radford.
* She is a descendant of Edward Radford, who established the noble house/family of Radford.
Structures of EmemeSMP 1

This article is about the various structures and bases on EmemeSMP1. If you want to the structures of EmemeSMP2 Click here.

## Bases

**Sugar Cane Island**

**Gamer Shack**

**Zenobrix's Rocket**

**The AC Mansion**

**Death Cove**

**Axolotl Society**

**The Hivelands**

## Structures

**EmemeSMP World Spawn**

**Marketplace**

**Axolotl Country Railway**

**Graveyard**

**Head Cave**

**Event House**

**Nezuko's Stable**

**Leggy Boi's House**
Tenebris

This article is talking about the deity Tenebris. For a full list of deities, see this article.

Tenebris is one of the two most early mentioned deities on Ememe 1. Him, along with his rival deity, Lux came together and created the world. As the deity of darkness, Tenebris created beings of dark and Lux created beings of Light. Lux created the sun, the stars and other light sources to defeat the creations of Tenebris, and Tenebris things of darkness, black holes, space, and shadows to swallow the light. Tenebris is responsible for the creation of the hostile mobs in Ememe such as skeletons, zombies and creepers (for a list of all hostile mobs in Minecraft see this article). Later in the story of Ememe 1, Tenebris befriended and recruited Cherson to steal something from Zombie Queen, but failed and was killed. Tenebris then returned Cherson to life, now in skeletal form and recruited him as the new minor deity Death.
Aubree Lassiter

Lady Aubree Lassiter is the oldest child of Duke Alfred Lassiter and Duchess Elsa Lassiter of Willow Creek. She is the older sister of Lord Adrian Lassiter. Her parents are plotting to have her marry Crown Prince James Willow one day.

## Personality

* As a toddler, she has the trait 'Silly.'

## Facts

* She does not have a very good relationship with her mother, which started when she was a toddler.
* She first met Crown Prince James Willow at a garden party in Willow Creek when they were both toddlers, where they played together and had fun together.
Alfred Lassiter

Duke Alfred Lassiter of Willow Creek is the husband of Duchess Elsa Lassiter, and is the father of Lady Aubree Lassiter and Lord Adrian Lassiter. He is very ambitious, and is famous for having an affair with Queen Adira Willow's favorite sister, Lady Isla Radford, as a way of getting closer to the queen. He received the dukedom of Lassiter when the monarchy was established for services to the crown.

## Title(s)

* Birth-Establishment of Willow Creek monarchy: N/A
* Establishment of Willow Creek monarchy-Present: Duke of Lassiter

## Personality

* As a young adult, he has the aspiration -- and the traits --.
* He is very ambitious, proud, and materialistic, and will do anything to establish himself and gain more power.

## Facts

* He had an affair with Lady Isla Radford, the queen's favorite sister, which has not been discovered. He wanted to get closer to the queen so that he could gain more power and influence.
* Him and Duchess Elsa, his wife, are a very powerful and ambitious couple. They work together to gain more and more power, and are plotting to put their oldest daughter, Lady Aubree, on the throne of Willow Creek in marriage to Crown Prince James Willow.
Willow Creek

Willow Creek is currently the main and oldest kingdom in the world. The laws of male preference for the throne were put back in effect when the Crown Prince James Willow was born as a way of keeping the kingdom secure and the Radford's rule stable.

## Line of Succession

Descendants of **Queen Adira** → **Crown Prince James**

* --
	+ --

## Noble Families

### Dukedom of Lassiter

* Current title holder: Duke Alfred Lassiter of Willow Creek
* Other members of the household: Duchess Elsa Lassiter of Willow Creek (wife), Lady Aubree Lassiter of Willow Creek (child), Lord Adrian Lassiter of Willow Creek (child)

### Radford Noble House

* Was established by Edward Radford and includes all descendants of Edward Radford and Zoe Patel.
* It is the house that the current ruling family of Willow Creek is a part of.
* Edward Radford and Zoe Patel:
	+ Catalina Radford-Art Mattingly
		- Cassius Mattingly-Christin Thornton
			* Chandler Mattingly
	+ Eliza Radford-Darwin Horner
		- Aurora Horner-Peyton Shapiro
			* Easton Shapiro
		- Natalia Horner
		- Randolph Horner-Kyla Baxter
			* Emery Horner
		- Tom Horner
	+ Peter Radford-Sonia Huntley
		- Olivia Radford-Akira Kibo
			* Scarlett Kibo
			* Keenan Kibo
		- Charlotte Radford-Rocco Street
			* Zuri Street
		- Arthur Radford-Penny Pizzaz
			* Queen Adira Willow-King Consort Henry Astor
				+ Crown Prince James Willow
				+ Princess Clara Willow
			* Lady Isla Radford
			* Lady Raelynn Radford
			* Lady Lizette Radford
Clara Willow

Princess Clara Willow is the second and youngest child of Queen Adira Willow and King Consort Henry Astor. She has an older brother, Crown Prince James Willow. She is second in line for the throne of Willow Creek, succeeding her mother and her brother. She is the very first princess in the history of Willow Creek.

## Immediate Family

### Parents

King Consort Henry AstorQueen Adira Willow

## Extended Family

### Aunts and Uncles

Lady Isla RadfordLady Raelynn Radford Lady Lizette Radford

## Title(s)

* Birth-Present: Princess of Willow Creek
Ruffles

This article is about the lore character of the player Ruffington\_, for a full list of the lore characters, see this article

> I only have good ideas. Except for the bad ones
>
> -Ruffles

## Physical description

### Eye color

One eye is black and the other is pink from the infection

## Appearances

### Debut

Old and New Kingdoms

Ruffles was a regular old adventurer until he fell into a ravine, and stumbled upon the egg. Legs broken and many cuts all over, he took some berries from the grass near the egg, and it healed him. Unfortunately, he had too many and the infection took over his brain. He then hid in Nezuko's bunker during the nuke, and survived to infect more people a thousand years later. He was eventually cured when Zoragen slammed his axe into Ruffles' head during Zoragen's mycelium infection. The infection, trying to keep Ruffles alive, spread to that side of his face, and gave him back some brain function. He explained the history to everyone, and is refusing to give anyone berries unless mortally injured.
Erik the Foul

Derek "Erik the Fowl" Fowl is an alchemist that worked out of Tzakliar, where his family lives with a house and small alchemy shop.

A group of his business rivals banded together and formed an alchemy guild that got officially recognized by the city. This group began to dominate the industry and undercut his prices while requiring membership of all alchemists. His shop began to struggle with paying dues and other expenses.

While researching the guild he discovered they were doing some pretty shady things with addictive substances and cutting corners in safety for their elixirs. They start to leverage high dues and threaten violence against him family to keep him quiet.

He began work on an advanced strength serum to improve his business and defend his family against the thugs the guild sent to his house to forcibly collect dues. This research failed, resulting in an aesthetically threatening but physically useless physique. He spent so much time and money on this failed project that he had no choice but to abandon his business and seek employment (and money) elsewhere.

He ended up in Silver's Edge as a mercenary, hoping to make enough money to send back to his family and gather allies to eventually take down the corrupt Koltev Company.
Gith

The **gith** are an Astral Desert-dwelling people who roam the dunes and ruins on floating sand skiffs. They salvage technology and resources from the ruins of previous ages and hunt the denizens of the desert. One faction of gith are pirates of the interstitial realm, attacking extraplanar travelers when they pass through their territory. Another faction are scholars, delving into ancient ruins and other planes in search of knowledge.

Gith have innate defenses against aether, handling large amounts of it is a lot less deadly for them than many other creatures. Their societies usually teach survival skills at a young age, and many gith are completely self sufficient before they come of age.

As far as anyone knows, the gith have always lived in the Astral Desert. Before it was a desert, there are legends of them sailing the waves of the Astral Sea on similar kinds of vessel to the ones they pilot now. Humans and gith have historically clashed often, especially now with the human empire’s rapid expansion throughout the universe.

The sand skiffs the gith use to travel the Astral Desert are powered by a combination of the remnants of the Astral Sea and the decaying corpses of gods. Gith engineers created a type of aether-fueled engine that allows limited flight and propulsion.
Adira Willow

Queen Adira Willow of Willow Creek is the current reigning monarch of Willow Creek. She is a part of the noble house of Radford and established the monarchy in Willow Creek. She established the monarchy of Willow Creek, fulfilling the dreams of her family and her duty as the eldest child in the family. She is the oldest child of Arthur Radford and Penny Pizzaz, and is the older sister of twins Lady Isla Radford and Lady Raelynn Radford, and older sister of Lady Lizette Radford. She is currently married to King Consort Henry Astor of Willow Creek, and they have two children, Crown Prince James Willow and Princess Clara Willow.

## Immediate Family

### Sibling(s)

Lady Isla RadfordLady Raelynn RadfordLady Lizette Radford

### Children

Crown Prince James WillowPrincess Clara Willow

## Extended Family

### Aunts and Uncles

Olivia RadfordAkira KiboCharlotte RadfordRocco Street

## Distant Relatives

### Second Cousins

Easton ShapiroEmery HornerChandler Mattingly

## Titles

* Birth-Establishment of Willow Creek Monarchy: N/A
* Establishment of Willow Creek Monarchy-Present: Queen of Willow Creek

## Personality

* As a young adult, she has the aspiration of 'Successful Lineage' and the traits 'Art Lover,' 'Perfectionist,' and 'Self-Assured.'
* She is very focused on establishing the monarchy, but never at the expense of herself and her family. She deeply loves and cares about her family and has a deep love for her husband, King Consort Henry Astor.

## Facts

* She married King Consort Henry Astor even though he was a commoner. They met through her distant cousin, Cassius Mattingly, and his wife, Christin Thornton, when Henry was staying at their house as a friend of their family. Adira quickly became friends with Henry and invited him to stay at the palace with her because she had more than enough space, and they got married not long after.
* She is a descendant of Edward Radford, who established the noble house/family of Radford.
Elsa Lassiter

Duchess Elsa Lassiter of Willow Creek is the wife of Duke Alfred Lassiter. She has two children, Lady Aubree Lassiter and Lord Adrian Lassiter. She is very ambitious and wants her daughter, Lady Aubree, to marry Crown Prince James Willow.

## Title(s)

* Birth-Establishment of Willow Creek Monarchy: N/A
* Establishment of Willow Creek Monarchy-Present: Duchess of Lassiter

## Personality

* As a young adult, she has the aspiration -- and the traits --.
* She is very ambitious and often gets angry at others. However, she can still be kind when she wants to be.

## Facts

* She suspects that her husband, Duke Alfred, is having an affair with Queen Adira's sister, Lady Isla Radford, and is upset with him because of it. However, they are close and she knows that he is only doing it for the better of their family and to get more power and influence.
* At the garden party where Lady Aubree met Crown Prince James, she lashed out at Lady Isla and Queen Adira because she was angry and upset about suspecting her husband's affair. However, she realizes that it is only for power and that he does care about her.
Herbert Shaw

Herbert "The Chiseler" Shaw is a human Fiend Patron Warlock played by Austin in A Game of Skill.

## Appearance

Herbert "The Chiseler" Shaw is a short, sun-baked man wearing cowhide chaps over denim pants, a leather vest over a loose canvas shirt, and a wide brimmed hat on his head. He carries a black wand that glows with a molten red light in a holster on his right thigh. A golden horseshoe hangs on a leather cord around his neck.

He has a Vyrene riding horse with him, property of Lord Gestalt. The horse has been with him throughout his entire journey.

## Biography

Herbert Shaw used to capture and break horses in the Hills of Vyrene in Al'Osir for his family ranch, garnering a reputation for being a veritable horse whisperer. However, when the family farm went under Herbert was forced to turn to a life of crime, becoming one of the most hated people in the Hills: a horse thief.

Although his work was reprehensible, Herbert quickly mastered it, stealing more and more valuable horses and selling them to the highest bidder.

Herbert eventually caught wind of a rumor floating around of a certain cruel lord known only as Lord Gestalt in the area, forcing strenuous labor under horrendous conditions. The word on the street was that the lord was himself a demon, and used the power of an abyssal horseshoe to exert its will over its subjects. Deciding to use his talent for good Herbert endeavored to steal this horseshoe and rid the land of its demonic influence.

He snuck in during the night, outwitting the security the demon had put up around the compound. With a stroke of luck (and a little bit of skill), Herbert had the horseshoe and fled into the night. The demon raged for days, destroying its manor in its fury. Meanwhile, its subjects fled to other farms in the area, denying the demon its domain and power in one fell swoop.

Knowing that he would be hunted forever for this crime (among the countless thefts), Herbert fled to the one place where he knew no one would find him, bringing the cursed artifact with him in hopes of finding some way to destroy it and get the demon off his trail.
Lizette Radford

Lady Lizette Radford is the youngest daughter of Arthur Radford and Penny Pizzaz. She was given the courtesy title of Lady after her sister, Queen Adira, was established as Queen of Willow Creek. She has three older sisters, Queen Adira Willow and twins Lady Isla Radford and Lady Raelynn Radford.

## Title(s)

* Birth-Establishment of Willow Creek monarchy: N/A
* Establishment of Willow Creek monarchy-Present: Lady (Courtesy Title)

## Personality

* As a teen, she had the aspiration of -- and the traits --.
* She

## Facts

* She does not have a very close relationship with her sister, Queen Adira Willow.
* She was the youngest daughter of four, and her parents were hoping to have a boy to continue on the family legacy. If she had been a boy, she would have been the one to establish the Willow Creek monarchy rather than Queen Adira.
* She looks like both of her parents, with blond hair and dark skin.
* She is a descendant of Edward Radford, who established the noble house/family of Radford.
Kuwagari

Before the arrival of Skaz’zt, the **Kuwagari** lived in a world with a unique atmosphere. They resembled vaguely humanoid owls, capable of limited flight. When Skaz’zt dried up the Astral Sea, it also slowly evaporated the biologically essential chemical compound in the air of their world. Kuwagari scholars and researchers cryogenically froze their organic bodies and transferred their souls into mechanical bodies in order to avoid the complete extinction of their ancestries. With their bodies secured on their homeworld, the Kuwagari spread across the planes, searching for a world capable of sustaining their bodies.

Their mechanical bodies are complex machines that use the ambient aether of the universe as a power source, although they need to go to “sleep” every night in order to absorb enough aether for them to function. The Kuwagari are constantly tinkering with their bodies and improving them; if a Kuwagari’s body is destroyed, their soul is lost and they will be unable to return to their organic bodies. The secrets of the soul transfer process and the specifics of their bodies are a closely guarded secret, most Kuwagari don’t even know how their bodies work.
Hato of Hearts

Two inventors of the same city with similar beliefs and motivations, once rivals, fell in love after working in close observation of each other and each other’s work. Both inventors attracted many people and strived to love all people and study love & passion. They aimed to replicate and study love and passion in and with machinery, creating two constructs.

* Kaito, the Kitsune, strived to study sex and attraction to beauty, wit, and charm.
* Talon, the Gnoll, strived to study sex and attraction through captivating strength and physique.

Due to a catastrophe, both inventors had to protect their research, knowledge, and aspirations by building new bodies and life for themselves. Their goals are to spread love and passion through their respective studies while attempting to find and love each other in their new bodies, as their confessions and chance to withered away from the catastrophe

Both Hato of Hearts and Hawk of Spades, the new bodies of Kaito and Talon are able to charm and attract anyone who knows what’s best for them.
Suuri Shilmust

The vast swath of boreal forest that spans from the steppes in the south to the Khyazgoran Mountains in the north is known as Suuri Shilmust by those who live in it. Most of the trees that make up this forest are coniferous, although some deciduous trees are sprinkled throughout. The rivers that flow down from the Khyazgoran mountains wind through this region of the continent, swollen with snowmelt and runoff and carrying minerals and fish. Salmon is a popular and highly sought-after resource in this region, and some precious metals can be retrieved from the water and hillside.

On the southeastern edge of Suuri Shilmust, the rain almost never stops. The trees are huge, their roots burrowing deep into the rich soil. Moss covered boulders as big as a house dot the landscape, and the gentle slopes of the foothills of the Khyazgoran Mountains, direct the flow of rainwater into winding streams and rivers that run to the eastern shore. During the window, this region is buried under several feet of snow, and the indigenous people retreat to their winter homes and use this opportunity to hunt, travel, and tell stories.

Indigenous people of Suuri Shilmust know to avoid the Shrouded Vale. A place deep in the forest filled with hanging moss and lichen covered every surface. The air reeks of decay. Animals and humans alike naturally avoid this place, for it is a graveyard of magical creatures.

The coast of the forest is home to rocky beaches and coastal cave systems. The people of this region travel along the coast and rivers using canoes. Fishing off the coast is one of the most popular and profitable activities. Some tribes or families also risk their lives to hunt the whales that inhabit the coastal regions.

Scholars and researchers have determined that long ago, a huge meteorite impacted the center of Suuri Shilmust. Over time, rivers, precipitation, and snowmelt filled this massive crater with water, burying the meteorite and its resources underwater. This area became a sacred site for the people of Suuri Shilmust, often being the place for religious ceremonies or formal meetings. Some have reported supernatural occurrences around the lake.

Many sections of Suuri Shilmust have a very weak forest floor. It has a slight give to it, as there is an entire underground cave network lying beneath. This section of the forest is two-tiered, with a thin layer of topsoil covering up the caves below. Trees and huge mushrooms burst through this thin layer of earth, growing up from the tunnels. The underground sections of this forest are home to diverse fungi and cave-dwelling creatures. Those that live in this region walk softly and avoid the known pitfalls. Some take more to the caves below and live off of the mushrooms and underground animals, splitting their time between the surface and the underground.
Wilma

Wilma is a halfling Way of the Void Monk played by Maddie in Memories of the Ishka'El.

## Backstory

Wilma trained in the Way of the Sun Soul all her life. A former student overthrew the monastery's leader, the Esteemed Abbess, and rendered the monks powerless by harnessing their own ki against them. Wilma is now training in the Way of the Void to learn how to remaster her ki and fight without ki in order to take back the monastery.
RoyalSims Wiki

**Welcome to the RoyalSims Wiki!**
This is a personal project: Royal Sims

Adira WillowQueen Adira Willow

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

This is a personal project inspired by other creators.

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Seertannith

The southern end of the continent, Seertannith is mostly deciduous forest with highly variable elevation. It rests on the southern side of the Lothtorum Mountains, and is filled with trees known for their immense strength and slightly magical properties.

The final remnants of the Karavost Empire lay within the Farsell Forest, its boundaries slowly eroding. Warlords and rogue nobles claim land for themselves, and possess the military force to keep it. The leadership of the empire is mostly occupied with internal struggles, corruption and skulduggery run rampant in the administrative bodies. The capital city of Vaskaro is one of the last bastions of the empire, sitting in a grove of trees that protect it from most outside dangers along with a full professional army.

The eastern coastline of Seertannith up to the western edge of the Lothtorum Mountains is known as the Gateway to the Lothtorums. One of the easiest ways to access the interior of the Lothtorum Mountains is a pass on the southeastern side. A naturally formed crevasse leads to a famous lake in the center of the mountains, known as the Clearspring. No one knows how the lake formed or what makes its water so pure, but it is a sacred site for pilgrims and those seeking cures to their ailments.

The Corsek Strait is a narrow land bridge connecting the two halves of Karavokrin. The Karavost Empire tries to maintain a strict border, but with resources dwindling and commands becoming more and more scattered, the barrier is weakening and smuggling operations are in full swing.

## The Lothtorum Mountains

### Regions

#### Silver's Edge

→ Main article: Silver's Edge (region)

Silver's Edge is a small region of foothills at the base of the Lothtorum Mountains.

## The Karavost Empire

→ Main article: Karavost Empire

Founded before the previous winter, the Karavost Empire has weathered the initial tests of time, but the cracks are beginning to show. What was once a prosperous nation with several vassals throughout Karavokrin has now descended into a shadow of its former self; imperial officials desperately cling to the respect the rest of the continent used to have for them.

A series of terrible rulers following the nation’s reemergence after the last great winter led to an increase in corruption within the administrative center of the empire and a severe deterioration of relations with its vassals. Farmers are starting to refuse to pay tributes, and some revolutionary groups are causing trouble on the fringes of imperial land.

The main threat to the empire’s stability came from movements to return to traditional nomadic ways in the Lastori Steppes and Corsek Strait. The indigenous clans and families from the steppes began to leave the cities of the empire and take their land back from the provincial lords appointed by the imperial administration.
Archibald Valthoros

Archibald is the Mikhailov family butler who has been in their service for decades. He was Makari's tutor when he was young and took care of him while his family was dealing with matters of state. He is knowledgeable in the other Novirese and Adestian noble families as well as courtly etiquette.

Archibald is responsible for finding places to stay, scheduling appointments, taking notes, conducting research, etc.

## Personality

Despite being from Adestia, Archibald has spent so much time in Novir that he considers himself Novirese at heart. A majority of his life has been spent in the north, and he takes great pride in its history and culture.
Float goaters HQ

Float Goaters HQ is the base of operation, and former home, to the members of Float Goaters (Stropical, Ruffles and Perry). Float Goaters is a small tunnel system inside the mountain range near spawn. At the entrance of Float Goaters HQ, there are two large signs created of wood, one of which reads "Float", and the other says "Goats". Further down the entrance to the left, there is an old decrepit wheat farm next to a staircase leading up to the top of the mountain. On the left at the entrance, there are multiple chests filled with a random assortment of items, as well as a lamp-post, often used to tie up horses. Once you go in through the entrance, there is a small room, with some furnaces on the wall, some chests and a crafting table. the first room to your left that is there is a long hallway lined with double chests. Once you get to the end, there are two staircases, one long one that leads down to nothing, as it was a former mine. The other staircase is only a small one, that leads to to the valuable chests for the Float Goaters community, as well as the balcony. back at the main room, the furthest room from the entrance is a staircase that leads up to the bedroom.
Korami Haru

The daughter of a noble Byrossian family who was sent to the Mikhailov estate after an attempt on her father's life. Her family entrusted her to the Mikhailov family until the intrigue died down. She is an accomplished pianist and singer. She is kind of like a little sister to Makari.

Her main tasks while traveling are general camp setup and management.

## Personality

Haru is a mostly reserved person, viewing Makari and Archibald in a constant state of disbelief at their antics. She is the most grounded of the retainers and takes her role and position seriously. She is extremely worried about what her family is going through in Byrosse, and yearns for a time when it is safe for her to go home. Although she does not hate being in Makari's company; she enjoys the fact that she is able to travel the world and see such extraordinary things, even if it puts her life in danger.
James Willow

Crown Prince James Willow of Willow Creek is the first in line for the throne of Willow Creek, succeeding his mother, Queen Adira Willow. He is the very first Crown Prince in Willow Creek's history. He is the oldest child of Queen Adira Willow and King Consort Henry Astor. He is the older brother of Princess Clara Willow.

## Immediate Family

### Parents

Queen Adira WillowKing Consort Henry Astor

## Extended Family

### Aunts and Uncles

Lady Isla RadfordLady Raelynn RadfordLady Lizette Radford

## Title(s)

* Birth-Present: Crown Prince of Willow Creek

## Personality

* As a toddler, he has the 'charmer' trait.
Great Winter

The **Great Winter** is an extremely long winter denotes the end of an era. This is when the white dwarf is consuming the sun unchecked. The Great Winter ends when a god dies, refueling the sun. A winter usually lasts anywhere from 50 to 100 years. Due to the variable nature of Soleras seasons, there are often scares when a winter lasts longer than the usual three months.

During this time, civilizations have to go underground to the artificial suns in order to survive. More technologically/magically advanced civilizations create domes/zones of survivable areas in order to weather the eternal winter on the surface. Older civilizations in the Underdark get pushed deeper and deeper underground before being completely forgotten, becoming permanent dwellers of darkness, sometimes even monsters. It is theorized that many of the monsters of the Underdark are actually people from the first civilizations.

Cold-dwelling cultures move south during the long winter and make their homes near the equator, often inhabiting the abandoned structures of those who go underground.

A Great Winter is usually a big cultural reset/mix because nations live together underground before emerging after the winter and disperse.

Teleportation is dangerous during a Great Winter, as there are creatures that prey on those who travel through the Astral Desert during the winter. Powerful magic users usually hole up in their towers and sanctums in these Great Winters, continuing their studies protected by magical wards.

Many astronomers, druids, and philosophers theorize that eventually there will be a Great Winter with no end, and that the world will just fade away to a barren chunk of ice.
The Astral Desert

Long before the first mages ascended to godhood, they created arcane sanctums in the Astral Sea in order to conduct magical experiments and pursue more power. However, with the advent of the white dwarf, the Astral Sea was almost completely burned away, leaving behind a desert seabed with Astral Rivers winding through it, the remains of the Astral Sea. The ancient sanctums of the original divines were left behind and eventually crumbled into ruin.

In modern times, there are many names for this interstitial realm. The Astral Desert, the Void, the Void Dunes, etc. Doorways to other planes are scattered throughout the desert. The desert serves as a graveyard for gods who have been sacrificed to keep the sun alive. Their corpses litter the Astral Desert, slowly decaying into pure magical energy.

As a result of the corpses of the gods, the Astral Desert is the main source of arcane power for Soleras. Mages draw upon the arcane energy produced by decaying god corpses in order to cast spells. Parts of dead gods are used to cast extraordinarily powerful spells.

The Astral Rivers wind throughout the desert, eventually converging and forming new planes. Some say that the first divine makes their forge at the convergence of all the Astral Rivers, forging new planes from the Astral Rivers and magical essence from the dead gods.

## Inhabitants

### Intelligent Life

#### The Gith

*Main article: Gith*
The gith are an Astral Desert-dwelling people who roam the dunes and ruins on floating sand skiffs. They salvage technology and resources from the ruins of previous ages and hunt the denizens of the desert. One faction of gith are pirates of the interstitial realm, attacking extraplanar travelers when they pass through their territory. Another faction are scholars, delving into ancient ruins and other planes in search of knowledge.

#### Kuwagari

*Main article: Kuwagari*
Before the arrival of Skaz’zt, the Kuwagari lived in a world with a unique atmosphere. They resembled vaguely humanoid owls, capable of limited flight. When Skaz’zt dried up the Astral Sea, it also slowly evaporated the biologically essential chemical compound in the air of their world. Kuwagari scholars and researchers cryogenically froze their organic bodies and transferred their souls into mechanical bodies in order to avoid the complete extinction of their ancestries.

## Etymology

The Astral Desert is also known as the Astral Seabed, the Expanse, or the Thousand Graves.
Kingmaker

Kingmaker is the second Starlight Company campaign. It ran for 21 episodes from Winter 2018 to Winter 2019. It is not available on YouTube. It uses Dungeons and Dragons 5th Edition.

## Introduction

In the kingdom of Arbante, King Melkior Carlamanne XII the Radiant is dead. He left no heirs. The Church struggles to maintain order as the nation plunges into uncertainty. Several lords and ladies, including the recently widowed Queen Alyanna herself, have staked a claim to the throne. It is a time rife with opportunity for enterprising individuals to amass their fortunes and gain as much power as they can. However, with the collapse of law and order, peacekeeping forces no longer patrol the roads. The forests and moors are more dangerous than ever, and threats old and new rise to take advantage of the building tension.
Silver's Edge

Disambiguation page for Silver's EdgeThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Silver's Edge may refer to:

* Silver's Edge (region), a region in the Lothtorum Mountains.
* Silver's Edge (town), a mining town in the Silver's Edge region.
The Calendar

In Soleras, the calendar system is based on when the last Age ended and restarts with each new Age. Currently, the world is in the Age of Starlight. Each year begins with the beginning of the Spring season and lasts until winter's end. There are 336 days in a year and each day consists of a 24 hour period. There are 7-day in a week, a 4 weeks in a month, and 12 months in a year. The names of days/months come from the Ancient Soleran language.
Austin

### As a Game Master

Among the Bones of the Second Age, Kingmaker, Memories of the Ishka'El, The Drowned City, Godkiller, The Cerulean Conspiracy, various oneshots

Austin T is a member of the Starlight Company. He created the Starlight Company with Jacob in the Fall of 2018. He runs games and play in games with the company and makes GM advice videos as well.

Responsibilities within the Starlight Company include producer, legal killjoy, graphic designer, game master, player, Soleras creative lead, web manager and general leader/manager.

He is married to Maddie.
A Descent into Shadow

"A Descent into Shadow" is a oneshot run by Jill that takes place on the continent of Fidrea.

## Synopsis

Blithe has called upon certain residents in secret to fulfill an act no Fidrean has even *dreamed* of doing: Venturing into The Yawn. Her employment of them violates the sacred ‘no interference’ law of the land, but she has heard the Whisper detail their names for many years, and she believes it is what must be done.

These characters have all done something that makes them wrought with guilt. They have suffered in silence, harboring this pain in the shadows… Until now.
Chardanis Plains

A wide open stretch of slight hills that stretches between Tar'xian and Falkesp. It is made up of mostly plains and plateaus, with very little arable land. Most of the people that live on the Chardanis Planes follow the herds of cattle, horses, and other livestock as they wander the region. There is very little rainfall throughout the year, and it doesn't stay cold enough for permafrost to form.

The Chardanis Plains are also covered in cenotes, providing a source of fresh water and refuge from the scouring winds of the surface. Most permanent settlements of the region are made inside these sinkholes, with complicated entry and exit protocols to ensure their safety. From these underground cities comes a wealth of raw ore, unique fish, and building materials quarried from the vast caverns below.

Those on the surface are known for their skill in taming and riding horses. These skills are rarely used militaristically however, making horses from the Chardanis Plains worth more to nobles as riding horses than to militaries as warhorses. The nomads on the surface keep to themselves, rarely ever engaging in any sort of violent conflict. When two tribes meet, it is usually a celebrated event filled with feasting, exchanging gifts, and religious ceremonies. Nomadic Chardanis chefs are considered the best on the continent, often utilizing a unique blend of spices that can't grow anywhere else but the windswept plains.
Memories of the Ishka'El

Memories of the Ishka'El is a Dungeons and Dragons 5th Edition campaign run by Austin. It ran for 3 episodes from Winter 2019 to Summer 2020.

## Introduction

The valley of Gallard’s Cradle is a peaceful region nestled between Horvald’s Reach and the Spire, the two highest peaks of the Ptolan Mountains. The valley has never seen war, the monarchy does everything it can to keep the peace. But the 3rd Legion of the Ishka’El Empire is eyeing the idyllic valley as the next target in their continental conquest as Queen Liliana's soldiers struggle to hold the line in the Hills of Mor. They are vastly outnumbered, and the relentless storm of the empire cannot be weathered forever. The forces of the world are in constant flux as factions vie for power; nothing is guaranteed to stay stable for long. The summer ended after only one month, and Autumn brings with it the winds of change.

## The Cast

 Jacob | Emil | Changeling
 Maddie | Wilma | Halfling
 Ronan | Kiel Arinol | Genasi (Water)
 Shannon | Lila Hun'ett | Drow
A Game of Skill

A Game of Skill is a Dungeons and Dragons 5th Edition oneshot run by Shannon taking place on Iastrus.

## Introduction

The continent of Iastrus houses people from all over the world, however while newcomers to the mainland are few and far between the number of people who choose to leave are even fewer. The main island holds a peculiar landscape, with a forest surrounding 4 cities in the center. The people living in these cities and on the outskirts avoid the forest, hearing tales of unimaginable creatures and deadly fauna. Dozens of species of mushrooms grow in this forest and none are safe to eat, leaving little reason to venture to the woods anyway.

Despite having a neighboring island the mainland is fairly isolated, only taking in shipments from one port to be dispersed around to the cities. The people living on the mountainous island rarely talk about their continents other half. There are also very few people living outside the forest line, creating small towns instead of the larger cities found within.

Inside of the forest line is where our story takes place. The cities hold a cottage core vibe, with sprawling, colorful gardens and small cottages. The governor of this area lives in the middle of the circle, a large manor and even larger garden comprising his home. You are all living in one of the cities, Caiseal, and have been living here for some time. Some of you may be from outside of the continent, but memories of home are far from your mind now that you’re here. It’s peaceful and calm in Iastrus, and it’s hard to find a reason to leave.

The mayor of Caiseal, Bellas Quilar, has asked your group to help her. The Summer festival is quickly approaching and the main preformer, Rina Caihorn, has gone missing. Bellas has also come to discover that a few more people have been gone for some time, and has asked you all to go searching for them in the forest. There is a woman that lives along the edge of the woods, and while many don’t seek her out, Bellas wonders if she might have seen the missing group.
Vrodelask

Vrodelask is a mountain sacred to many faiths of northern Novir. It is located among the Rothsgaard Peaks. Pilgrims often travel to the mountain to climb it as part of a coming of age ceremony. The climb is treacherous and pilgrims are not expected to complete it, just attempt it. People who have made it to the top report fantastical auroras and a view of the stars that cannot be seen anywhere else in Soleras. Many believe that the mountain is the closest to the spirit realm you can get without entering it yourself.
Khyazgoran Mountains

Situated at the top of Karavokrin, the tall peaks of the **Khyazgoran Mountains** are home to the nomadic tribes of the Pilyat people. The slopes and sheer cliffs hold the secrets of forgotten civilizations, ruins that are so old that no historical record or ancestral memory has any idea what they are.

The most notable landmark in the Khyazgoran Mountains is Osugviet, the capital city of Shankhor, carved out of the side of a mountain.

Shal Kaddath is a dormant volcano that towers over most of the other mountains of the Khyazgoran range, and it is a holy site for most of the people living in Shankhor and the surrounding regions. It is said to be the origin of the Eternal Flame, the region’s guardian deity. Pilgrims trek to the top of this volcano when they are able in order to more closely connect with the Eternal Flame.

The Voratzin region of the Khyazgorans is an icy valley located to the far west of the mountains. Waterfalls are frozen in an eternal downpour and the rivers are covered by thick slabs of ice, slowly winding out into the ice-choked ocean. Wind blasts the wide open expanse of ice here, and most of its inhabitants wander across the ice sheets, following herds of animals. Those that do settle down permanently do so in cave systems around the edge of the valley.

Boraxilat is a section of the Khyazgorans dominated by towering, sheer peaks. There is almost no reasonable way to climb up or down these spires of rock. However, the people of this region benefit from ancient stone bridges and structures that span between these mountain spires. No one can recall who built these exactly, but scholars have cross-referenced the architecture and materials of these structures with sites on other continents and have concluded that they were created by some sort of giant civilization in the distant past.

Most people that are native to the Khyazgorans know to avoid the Zorovk Forest, a silent, dead place that is known as the birthplace of curses. A petrified forest high up in the eastern reaches of the Khyazgorans, it is considered taboo to even mention its existence. Malicious magic users or those with evil intent often travel to the forest to capture and retrieve powerful curses and deadly magic to unleash upon their enemies. The Zorovk Forest is the physical embodiment of evil in the Khyazgoran Mountains.

A majority of the food cultivated in the mountains is concentrated in a large valley in the center of the mountains called Altundes. Some of the larger mountains surround an unusual valley. Geologists and other scholars have not been able to figure out what created the valley, but its vast tracts of fertile soil are a highly contested resource for the nomadic tribes of the area. Farmers grow barley and other grains, as well as potatoes and other roots inside this valley. Herbs also naturally occur in this region. Many of the farmers living in this area try to be independent, selling their produce to the highest bidder, but inter-tribal conflict often makes this difficult.
The Drowned City

The Drowned City is a Pathfinder 2e campaign run by Austin from Spring 2021 to Summer 2021. It ran for 4 episodes.

## Introduction

In ages past, bards and poets regaled people with tales of Arlandor, the Jewel of Lyr. Kings and peasants alike would pilgrimage to the fabled mountain in order to receive the blessings of the magical rains that constantly fell upon the city. Dwarven architects and engineers designed magnificent temples, aqueducts, and other structures to channel the rains, routing them through an impossibly complex system of canals, drains, and cisterns to ensure that not a drop of the blessed water was wasted. The magical water bestowed upon this city was said to have miraculous qualities, anywhere from curing disease to eternal life.

But that was an entire age ago. With no explanation or warning, King Vesian Calenvor ordered the massive drains to be sealed and the mountain pass providing entrance to the city to be collapsed. With access to the wider world cut off and the drains sealed, the city slowly drowned, overwhelmed by the very rains that once gave it life.

Today, Arlandor's name is uttered in hushed whispers, its cursed legacy a dark memory in the minds of the nation of Lyr. It is now more commonly referred to as the Drowned City, a tragedy set into motion by a mad king.
Tar'xian

Past the Corsek Strait and beyond the Castellar Keep, the nation of Tar'xian lies within the forested highlands of \_\_. This nation used to be a part of the Karavost Empire before seceding in a brutal civil war that resulted in a peace treaty. The treaty handed control of Tar'xian back to its original rulers and designated the Castellar Keep as a neutral buffer zone, with the \_\_ faction taking control of it. The keep acts as a barrier between the two nations, facilitating trade and communication. The security of the keep is high, cracking down hard on smuggling.
Lich

Some wish to artificially extend their lifespan by keeping their soul in a vessel outside of their physical form. To do so, one must transfer their soul into a soul jar and undergo a complex ritual to link the soul to a new, specially constructed form. Some liches just use their former body as the vessel, which begins to rot down to bones after the soul leaves the body. Others build special bodies or other forms to link their soul to.

Since the soul contains the personal essence of the person, becoming undead while maintaining a sense of self requires the soul to be stored elsewhere. Most minor sentient undead keep their soul in a container somewhere on their body or nearby.
Boris

Boris is the caretaker of the horses of the Mikhailov household. He helped Makari and friends escape during the attack. No one really knows anything about him, he barely speaks to the point that Makari suspects that he may not be literate at all. All he knows is that he saved his father's life in an expedition north over a decade ago and has been a member of the house staff ever since.

He takes care of the horses and does any kind of heavy lifting or manual labor.