recursal/Fanatic-Fandom huggingface dataset:
Magisteel

* Magisteel is the prime ingredient in all magically forged artifacts in Telaria.
* To date only Rare grade Magisteel has been discovered in Telaria. Whilst there are rumors that Epic and even Legendary Magisteel deposits in Telaria these have yet top be proven.
* When combined with other ingredients some of the most powerful artifacts in Telaria may be forged.
* For more detail on this subject, read on about  The Forge
Dungeons

# Dungeon Types

* There are a wide variety of Dungeons in Raid:Shadow Legends
* As a general rule if you're at that point,
	+ The most energy efficient Dungeons tend to be Stages 20 & 24
	+ Better items do drop from stage 25

## Affinity Keeps

* Each of the Affinities has a Keep with a a Keep lord of the appropriate affinity
* Some champions have an advantage or a disadvantage in each of these keeps based on the relationship between their affinity and that of the keep lord
* These keeps award raw experience (although at a lower rate than in the main Campaign), Brews which represent concentrated experience which may be used to advance Champion ranks, and Potions which may be used to ascend champions
* The keeps are as follows:

### Arcane Keep

* Ruled over by ??
* This keep is always open

This keep awards

## Fire Knight's Keep

If you would like to see stats for rewards check the following charts:

Campaign Normal Fight \* Campaign Hard Fight \* Campaign Brutal Fight \* Campaign Nightmare Fight

Artifacts \* **Dungeons**

**Arcane Keep** starred values are with 100% XP buff

**Spirit Keep** starred values are with 100% XP buff

**Magic Keep** Boss has big shield and a lot of buffs

**Force Keep** Lots of Def. Damage is based on ATK

**Void Keep** Casts unresistable poison and block buffs

**Minotaur's Labyrinth** Boss occasionaly gets very susceptible

**Dragon's Lair** starred values are with 100% XP buff

**Ice Golem's Peak** Boss revives minions. Minions feed him.

**Fire Knight's Castle** To die, boss needs multiple hits per attack. On depleted shield, heals 10% of its health.

**Spider's Den** Boss has many monions that feed him.
Market

## Information

* Once players reach level 18 thay may make purchases in the Market
* The Market offers various items in exchange for silver.

* These are:
	+ Mystic Shards (5k)
	+ Ancient Shards(200k)
	+ Random Artifacts from all sets and rarities (⭐⭐⭐-⭐⭐⭐⭐⭐⭐, varying prices)
	+ Common Champions (⭐, 6k)
	+ Uncommon Champions (⭐⭐,39k-49k)

* Unlocking odd-numbered Market slots cost you gems whilst unlocking even-numbered market slots costs just silver. In other words, for each gem investment you put into the Market you can unlock another slot for silver.
Magmablood

Last updated 19/01/2023 For other takes on Magmablood see
Ayumi's Magmablood (OT-RAF) F
and/or HellHades' Magmablood 1.5

## 6\* Ascended Stats

### ACC

15

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +10%
Knight-Errant

Last updated 20/12/2022 For other takes on Knight-Errant see
Ayumi's Knight-Errant (BL-EAS) C
and/or HellHades' Knight-Errant 2.5

## 6\* Ascended Stats

### ACC

15

Has a 30% chance of placing a Leech debuff for 2 turns.
Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%

Has a 60% chance of placing a 25% Weaken debuff for 2 turns.
Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +20%

 Faction Wars | ★★★★★

 Arena Offense | ★★★★★

 Spider’s Den | ★★★✰✰

 Void Keep | ★★★★★
Ghrush the Mangler

Last updated 30/12/2022 For other takes on Ghrush the Mangler see
 Ayumi's Ghrush the Mangler (OT-EDS) A
and/or HellHades' Ghrush the Mangler 4.0

## Ghrush the Mangler

### Obtained

 Ancient Shard -and- Guaranteed Champion for 240th login

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%

  Decrease ATK

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +20%
Lvl. 7: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Cooldown -1
Lvl. 5: Cooldown -1
Lord Shazar

For other takes on Lord Shazar see
 Ayumi's Lord Shazar (DS-LAS)
or HellHades' Lord Shazar

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Places a [Block Debuffs] buff on this champion for 2 turns.
  Increase ATK+

Lvl. 2 Cooldown -1

Has a 75% chance of placing 2 [Bomb] debuffs that detonate after 2 turns.

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +15%
Lvl. 5 Damage +15%
Lvl. 6 Cooldown -1
Kantra the Cyclone

Last updated 9/01/2023 For other takes on Kantra the Cyclone see
Ayumi's Kantra the Cyclone (BA-LDF) B
and/or HellHades' Kantra the Cyclone 4.0

## Kantra the Cyclone

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

20

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%

  Block Buffs
 Decrease ATK
 Decrease SPD
 Weaken
 Decrease ACC

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1
Gold Bars

* Gold Bars are won in the Tag Team Arena
* They're won for every successful bout and also awarded weekly as tier awards
* They may be used to purchase goods in the Bazaar including:
	+ Silver is generally available
	+ Energy is generally available
	+ XP Brews are generally always available
	+ Rare Skill Tomes are generally always available but with a cool-down upon purchase
	+ Ancient Shards are generally always available but with a cool-down upon purchase
	+ Rank 3 Chickens are generally available
	+ Fragments for  Drexthar Bloodtwin are generally available

* There are also three missions that require the player to exchange 15k, 25k & 50k Gold Bars in order to complete the mission.
Juliana

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%

  Increase C.RATE+

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +5%
Lvl. 7 Buff/Debuff Chance +5%
Lvl. 8 Buff/Debuff Chance +5%
Maeve

Last updated 9/01/2023 For other takes on Maeve see
Ayumi's Maeve (BA-EAF) F
and/or HellHades' Maeve 2.0

## Maeve

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1

Lvl 2: Damage +5%
Lvl 3: Damage +5%
Lvl 4: Cooldown -1
Lvl 5: Cooldown -1
Coldheart

Last updated 5/01/2023 For other takes on Coldheart see
Ayumi's Coldheart (DE-RAV) S
and/or HellHades' Coldheart 4.0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +10%

  Decrease ACC+

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Damage +15%
Lvl. 5 Cooldown -1
Fenax

Last updated 3/03/2023
 For other takes on Fenax see
Ayumi's Fenax (SO-EAS) B
 and/or HellHades' Fenax 4

* Placing Fenax in a Retaliation Set or a team with a Counter-attack or Ally Attack allows him to use his A1 more frequently. Note: Block Revive does not require any accuracy to activate!

Places an extra hit if the target has any debuffs.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%

Has a 75% chance of placing a [Block Buffs] debuff for 2 turns.
Places a [Block Cooldown Skills] debuff for 1 turn if this skill does not place a [Block Buffs] debuff.
  Block Buffs

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Cooldown -1

  Decrease DEF+

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Cooldown -1
Lvl. 6 Cooldown -1
Krisk the Ageless

For other takes on Krisk see Ayumi's Krisk the Ageless (LZ-LDV)
 and HellHades's Krisk the Ageless

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%

  Ally Protection

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%
Lvl. 6: Cooldown -1

  Provoke
 Increase DEF

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1

  Shield
 Decrease DEF

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Buff/Debuff Chance +10%

 Faction Wars | ★★★★★✰✰✰✰✰

 Arena Offense | ★★★★★✰✰✰✰✰

 Scarab King | ★★★★★✰✰✰✰✰

 Spider’s Den | ★★★★✰✰✰✰✰★

 Void Keep | ★★★★★✰✰✰✰✰
Gloril Brutebane

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1

#### Gloril Brutebane Warmaster or Giant Slayer?

Based on their active attack skills, Gloril Brutebane is expected to hit an average of 1.63 times. This factors in cooldowns.

Therefore, we recommend using **Warmaster** to maximize your damage output on Clan Boss.
Ice Golem's Peak

*This article...Heck! Pretty much this entire website, is a stub. You can help Raid: Shadow Legends Wiki by expanding it.*

* The Ice Golem Klyssus has two minions

Boss Skills
 A5 | Skill Skill  | Passive | Attacks all enemies.

* Artifacts that may be obtained as spoils of victory (loot):
	+ Life Set
	+ Offense Set
	+ Defense Set
	+ Critical Rate
	+ Resistance
	+ Retaliation
	+ Reflex
	+ Cursed
	+ Taunting
Hex

* **Hex**

* Champions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores, Champions' DEF. The original targets all take full damage.

* Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies.

* Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc.
Guardian Ring

The Guardian Ring (commonly known as The Sparring Pit) gives you a number of ways to improve and/or use your champions.

* The Sparring Pit is a way to get experience for your champions over time without actually being active in the game.
* Convert **duplicate** Legendary Champions into "Life Tokens" and use those to get different champions via the Token Trader
* Use **duplicate** Legendary Champions to "empower" the resulting champion, making them even more powerful.
* Assign **duplicate** Legendary, Epic & Rare champions as  Faction Guardians giving all champions in that faction global stats boosts

## The Sparring Pit

Pit Slots - One slot is opened when you reach level 15. Additional slots may be purchased for gems. The second slot costs 300 gems. Each slot may also be upgraded so as to accrue experience more quickly. Promoting a slot to level 2 costs 350 gems.

The rate at which experience is gained depends on the level of the pit and rank of the champion (CRank) sparring in the pit. The higher the level of the pit slot and the higher the rank of the champion in it the more EXP it gets per hour. e.g. a level 48 5-star champion will accrue experience at a rate of 2400 experience per hour while a level 24 three star champion will accrue experience at a rate of experience 2200 per hour

The EXP received continuously while the champion is in a pit slot, there is no lost EXP if you remove the champion before it reaches the next level.

 2
 3

## Faction Guardians

* Each faction can have up 30 designated Faction Guardians in the Guardian Ring that give stats boosts to all champions of that faction that match as to rarity. This is on top of any Artifact bonuses, Arena bonuses, Great Hall Bonuses etc.
* Faction Guardians must be duplicate champions though they can vary as to rank and level.
* No additional bonuses are given for higher ranked or more skilled champions
* Bonuses for each faction at each rarity level are assigned in order
	+ %HP Bonus
	+ %ATK Bonus
	+ ACC & RES Bonus
	+ %DEF Bonus
	+ SPD Bonus

## Empower Champions

* Duplicate Legendary Champions may be used to **Empower** the champion further.
* Champions may be Empowered more than once, increasing their base stats as shown.
* Each Empowerment is additive and is based on the champion's base stats
Kreela Witch-Arm

Last updated 6/10/2022 For other takes on Kreela Witch-Arm see
Ayumi's Kreela Witch-Arm (OR-LSM)
and/or HellHades' Kreela Witch-Arm

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Shield +5%
Lvl. 6: Shield +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Cooldown -1

  Increase ATK

Lvl 2: Cooldown -1
Erinyes

Last updated 16/01/2023 For other takes on Erinyes see
Ayumi's Erinyes (DS-EAF) B
and/or HellHades' Erinyes 2.5

* **Erinyes** is a Fusable Champion required to fuse Rhazin Scarhide

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%
Lvl. 6 Cooldown -1
HP Champion

* An HP (Hit Point) Champion's primary role is to provide ruggedness and stamina to a team.
* Their inherent sturdiness and ability to take punishment are their main contributions to a well rounded team.
* Some prefer a quick intense fight that's over in moments -- but with a strong, capable, HP champion on the opposing team, that's not gonna happen.
Interceptor

Last updated 18/02/2023 For other takes on Interceptor see
Ayumi's Interceptor (HE-RDV) F
and/or HellHades' Interceptor 2.0

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%

  Sleep

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%
Lvl. 6: Buff/Debuff Chance +5%
Lvl. 7: Cooldown -1

Lvl. 2: Cooldown -1
Energy

* Energy is the key limited resource in this game
* With Energy, pretty much all other resources become obtainable.
* Energy is restored up to the players' cap every day and also accrues throughout the day.
* The current **maximum** naturally ocurring energy cap (the point at which accrual stops) is 130.
* This maximum starts lower for new players and increases each time the player's account levels up.
* Players can use  Energy Refills which will add whatever the players' current energy cap is to their store of energy
* There are also Daily Login Bonuses and rewards from various sources that can give additional energy often up to as much as 500
HP%

* HP - Health Points or Hit Points determines how much damage a champion can take before they are defeated/ dead.
* HP is one of the stats assigned at creation of a champion.
* HP can be increased by Buffs, Bonuses, the Auras of some leaders and in several other ways.
* While artifacts can increase HP by a flat amount it's EVEN BETTER if they increase it by a percentage.
* HP are increased as Champions increase their level with small decreases when they are promoted to a higher star rank.
* HP is the primary stat of all Helmet style Artifacts
* Remaining HP can easily be viewed in battle situations with each small box representing approximately 5,000 HP
Husk

Last updated 5/12/2022 For other takes on Husk see
Ayumi's Husk (UH-EHF) B
and/or HellHades' Husk 4.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +5%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Cooldown -1
Justiciar

Last updated 14/01/2023 For other takes on Justiciar see
Ayumi's Justiciar (SO-RDV) C
and/or HellHades' Justiciar 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +10%
Lvl. 7 Cooldown -1
Godfrey's Crossing

Chapter 10 - Godfrey's Crossing

At Godfrey's Crossing where the deadlands met the gorge of the hallowed Halls, They Came Upon a horrific site to behold. The remains of a fallen Army were scattered on the far side of the bridge that separated the two territories, realizing the sacred order must have fallen into an ambush, the company proceeded with great caution to The Crossing.

They passed to the other side where the army of the Sacred order had been decimated. One of the heroes picked out Kenrick among the dying. He called his brothers and arms around him, and all four fell to one knee. "O Valiant knights, in your Crusade against evil you have redeemed your order," he hailed. He then lifted His Eyes to the Sky. "Fear not, Noble Lords. May your souls Ascend to the light of Lumaya!" The company then pressed on, arms at the ready toward the hallowed Halls to claim their vengeance.

* The seventh locale in the main campaign is Godfrey's Crossing
* Godfrey's Crossing has been Defiled by those passing leaving a dragon to guard their backs.
* Each stage consists of three waves with the last wave being the toughest.

## Artifact Drops

* Retaliation Set artifacts are the most common drops in Godfrey's Crossing
	+ Stages 1-6 will drop common and uncommon varieties
	+ Stage 7 may drop slightly higher quality.
	+ Normal Drops are in the 1-3 Star range
	+ Hard Drops are in the 2-4 Star range
	+ Brutal Drops are in the 3-5 Star range
	+ Nightmare Drops are in the 3-6 Star range

## Farmable Champions

* In addition to the standard rewards of  Silver, and possible  Mystery Shards, the following champions may join your team:
	+ Muckstalker (Rare)
	+ Flinger (Rare)
	+ Saurus (Uncommon) - a great early fighter
	+ Stalker (Uncommon) -

* Duplicates of Muckstalker & Flinger can also be used in pairs as  Sacred Order Guardians
Ghostborn

Last updated 10/01/2023 For other takes on Ghostborn see
Ayumi's Ghostborn (DE-LSS) A
and/or HellHades' Ghostborn 4.0

Lvl. 2 Buff/Debuff Chance +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +20%

Lvl. 2 Buff/Debuff Chance +10%
Lvl. 3 Buff/Debuff Chance +15%
Lvl. 4 Cooldown -1

Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. This debuff cannot be resisted.
  Decrease DEF+

Lvl. 2 Buff/Debuff Chance +10%
Lvl. 3 Buff/Debuff Chance +15%
Lvl. 4 Cooldown -1
Fu-Shan

Last updated 17/02/2023 For other takes on Fu-Shan see
 Ayumi's Fu-Shan (LZ-LAF) A
and/or HellHades' Fu-Shan 4.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +15%

Lvl. 2 Damage +10%
Lvl. 3 Damage +15%
Lvl. 4 Buff/Debuff Chance +15%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +10%
Lvl. 3 Cooldown -1
Lvl. 4 Buff/Debuff Chance +25%
Lvl. 5 Cooldown -1
Head Taker

Last updated 6/01/2023 For other takes on Head Taker see
Ayumi's Head Taker (BA-UAM) F
and/or HellHades' Head Taker 0.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Buff/Debuff Chance +15%
Marked

Last updated 25/11/2022 For other takes on Marked see
Ayumi's Marked (BA-RSM) B
and/or HellHades' Marked 2.5

## 6\* Ascended Stats

### ACC

0

Marked is required to fuse Lich which is part of the Rhazin Scarhide fusion

Lvl. 2 Buff/Debuff Chance +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

  Block Debuffs

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Lvl. 4 Cooldown -1
Global Aura

## Global Auras

* Champion's with as Aura increase a Base stat for all of their allies in a particular combat... provided that the venue is compatible with the champion's aura. The one pictured in the upper right of this page boosts SPD, the base Speed at which attack initiative accrues.
* **Global Auras** are good in any location, unlike the more limited versions applicable only to certain locations, e,.g. Faction Wars Crypts or Dungeons.
* As with all auras, the boost is applicable immediately - before any actual combat happens
* The boost is good for the duration of the battle - regardless of whether the champion imbuing it remains alive or falls
Jaeger

Last updated 3/01/2023 For other takes on Jaeger see
Ayumi's Jaeger (HE-UAS) F
and/or HellHades' Jaeger 0.5

## Jaeger

### Obtained

 Mystery Shard -or-  The Market ,000 -or- Palace of Aravia

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +20%
Lvl. 7 Cooldown -1
Maneater

Last updated 8/12/2022 For other takes on Maneater see
Ayumi's Maneater (OT-EHV) A
and/or HellHades' Maneater 4.5

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Cooldown -1

  Unkillable

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Lady Etessa

Last updated 25/12/2022 For other takes on Lady Etessa see
Ayumi's Lady Etessa (SO-EAF) C
and/or HellHades' Lady Etessa 2.0

* This is another void that basically Fodder. They can be useful early on in faction wars teams but shouldn't be invested in. They'll eventually spend all their time in your vault as you acquire more useful champions.

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Buff/Debuff Chance +15%
Lvl. 8: Cooldown -1

Lvl. 2: Cooldown -1
Luthiea

For other takes on Luthiea see
Ayumi's Luthiea (HE-EAF) B
or HellHades' Luthiea 2.5

## Luthiea

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

20

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%
Lvl. 6 Cooldown -1
Martyr

Last updated 27/09/2022 For other takes on Martyr see
Ayumi's Martyr (SO-LDS)
 and/or HellHades' Martyr

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff Chance +15%

  Increase DEF+

Lvl. 2 Cooldown -1

  Decrease ATK+

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Cooldown -1
Lvl. 5 Cooldown -1
Hexweaver

Last updated 29/01/2023 For other takes on Hexweaver see
Ayumi's Hexweaver (DE-RSS) B
and/or HellHades' Hexweaver 2.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Heal +10%
Lvl. 3 Heal +10%
Lvl. 4 Heal +10%
Lvl. 5 Cooldown -1

  Increase C.RATE+

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Hyria

Last updated 2/01/2023 For other takes on Hyria see
Ayumi's Hyria (HE-RAS) C
and/or HellHades' Hyria 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Guardian

Last updated 17/11/2022 For other takes on Guardian see
Ayumi's Guardian (KR-RHS) B
and/or HellHades' Guardian 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +5%
Lvl. 7 Buff/Debuff Chance +5%

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +10%
Lvl. 6 Cooldown -1

  Block Debuffs
 Continuous Heal+

Lvl. 2 Cooldown -1
Icebound Prospector

Last updated 19/01/2023 For other takes on Icebound Prospector see
Ayumi's Icebound Prospector (DW-UAF) F
and/or HellHades' Icebound Prospector 1.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%
Lvl. 7: Cooldown -1

##### Arena:

1/5 - Offense
1/5 - Defense

##### Grinding:

1/5 - Campaign
1/5 - Faction
1/5 - Clan Boss
1/5 - Minotaur

##### Dungeons:

1/5 - Spider
1/5 - Dragon
1/5 - Ice Golem
1/5 - Fire Knight
1/5 - Magic Keep
1/5 - Spirit Keep
1/5 - Force Keep
1/5 - Void Keep
Hellborn Sprite

Last updated 9/01/2023 For other takes on Hellborn Sprite see
Ayumi's Hellborn Sprite (DS-RSS) C
and/or HellHades' Hellborn Sprite 2.5

## 6\* Ascended Stats

### ACC

10

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +15%

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Kallia

Last updated 25/10/2022 For other takes on Kallia see
Ayumi's Kallia (BA-EAF) B
and/or HellHades' Kallia 2.5

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%

Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%
Lvl. 6 Cooldown -1

Each hit has a 60% chance of placing a [HP Burn] debuff for 2 turns.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Headsman

Last updated 7/01/2023 For other takes on Headsman see
Ayumi's Headsman (SO-RAS) F
and/or HellHades' Headsman 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%
HP% Glyph

## Vitality Glyphs HP%

* Vitality Glyphs can increases HP% substats from between +1% and +8%
* 1 Star Glyphs are a guaranteed 1% increase for 1500 silver but can only do so if the artifact has an HP% substat that is yet to be enchanted.

## One Star Vitality Glyphs

* 1 Star Vitality Glyphs are a guaranteed 1% increase to the HP% substat for 1500 silver, but can only do so if the artifact has an HP% substat that is yet to be enchanted.

## Two Star Vitality Glyphs

* 2 Star Vitality Glyphs will give either a 1% increase or a 2% increase for 4000 silver.
* If you've already increased the substat by 1%, there is a 50 50 chance that you can increase this to 2% for 4000 silver. If the attempt fails the enhancement remains at 1%
Elegaius

Last updated 10/01/2023 For other takes on Elegaius see
Ayumi's Elegaius (UH-LSM) B
and/or HellHades' Elegaius 2.5

## Elegaius

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

20

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Cooldown -1

Lvl. 2: Buff/Debuff Chance +10%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +15%
Lvl. 5: Cooldown -1

Lvl. 2: Cooldown -1
Little Miss Annie

Last updated 6/11/2022 For other takes on Little Miss Annie see
Ayumi's Little Miss Annie (UH-LAV) B
and/or HellHades' Little Miss Annie 3.0

Lvl. 2: Damage +10%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%

  Increase ATK

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Cooldown -1
Lvl. 5: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1
Lvl. 6: Cooldown -1

Also heals this Champion by 5% of the damage inflicted when attacking enemies under Heal Reduction debuffs.
Halberdier

Last updated 24/12/2022 For other takes on Halberdier see
Ayumi's Halberdier (BL-RAS) B
and/or HellHades' Halberdier 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Cooldown -1

 Faction Wars | ★★★★✰

 Arena Offense | ★★★★✰

 Spider’s Den | ★★★✰✰

 Void Keep | ★★★✰✰
Grumbler

Last updated 7/12/2022 For other takes on Grumbler see
Ayumi's Grumbler (DW-RHM) C
and/or HellHades' Grumbler 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Shield +5%
Lvl. 6: Shield +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%

  Ally Protection

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1

##### Arena:

2/5 - Offense
2/5 - Defense

##### Grinding:

3/5 - Campaign
2/5 - Faction
1/5 - Clan Boss
2/5 - Minotaur

##### Dungeons:

2/5 - Spider
2/5 - Dragon
2/5 - Ice Golem
1/5 - Fire Knight
2/5 - Magic Keep
2/5 - Spirit Keep
2/5 - Force Keep
2/5 - Void Keep
Geargrinder

Last updated 26/09/2022 For other takes on Geargrinder see
Ayumi's Geargrinder (OT-RHV)
and/or HellHades' Geargrinder

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%
Lvl. 6: Damage +10%

Lvl. 2: Heal +5%
Lvl. 3: Heal +5%
Lvl. 4: Heal +5%
Lvl. 5: Heal +5%
Lvl. 6: Cooldown -1
Lvl. 7: Cooldown -1

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Jinglehunter

Last updated 11/01/2023 For other takes on Jinglehunter see
Ayumi's Jinglehunter (HE-EAS) B
and/or HellHades' Jinglehunter 2.5

## Jinglehunter

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance 5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance 5%
Lvl. 6 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Inithwe Bloodtwin

Last updated 22/01/2023 For other takes on Inithwe Bloodtwin see
Ayumi's Inithwe Bloodtwin (DS-LAV) B
and/or HellHades' Inithwe Bloodtwin 3.0

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +15%

Lvl. 2: Damage +10%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Cooldown -1
Jotun

Last updated 9/01/2023 For other takes on Jotun see
Ayumi's Jotun (BA-EHM) F
and/or HellHades' Jotun 2.5

## Jotun

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%
Lvl. 6 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Kurzad Deepheart

Last updated 1/01/2023 For other takes on Kurzad Deepheart see
Ayumi's Kurzad Deepheart (DW-RAV) A
and/or HellHades' Kurzad Deepheart 3.0

* Whilst technically not a star in any one area, Kurzad brings buffs & debuffs that make him great in Faction Wars and most early to mid stage dungeons, particularly Ice-Golem, Spider & Dragon

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%
Lvl. 6: Damage +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%
Lvl. 6: Damage +10%

  Increase ACC

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%
Lvl. 7: Damage +5%
Lvl. 8: Damage +10%
Lvl. 9: Buff/Debuff Chance +10%

##### Arena:

2/5 - Offense
2/5 - Defense

##### Grinding:

3/5 - Campaign
4/5 - Faction
2/5 - Clan Boss
3/5 - Minotaur

##### Dungeons:

3/5 - Spider
3/5 - Dragon
3/5 - Ice Golem
2/5 - Fire Knight
3/5 - Magic Keep
3/5 - Spirit Keep
3/5 - Force Keep
3/5 - Void Keep
Durham Forest

Chapter 4 - Durham Forest

To gain entrance into Aravia, they would have to pass through the dark wood to Felwin's Gate. After a three-day Trek, they reached the edge of Durham Forest, Home of the Dark Elves. The elves promised safe passage to those who would pay the toll. Showing them the Signet of the king, the company claimed right of way as bearers of the Monarch's word. But the dark elves recognized neither King nor Queen and attempted to take their toll in blood...

The ugly truth of the Dark Elves was now known. preying on the desperation of the refugees, they had offered two paths - the rich man's path, offering safe passage to Felwin's Gate - and the poor man's path... leading to the belly of the Dragon. The company blazed ahead to meet the Elven queen of Aravia, an ancestral Ally of Kaerok. Known for her exceptional Beauty, she was also a famed Mistress of old magic. So our heroes joined the torrent of hopeful Exiles traveling Eastward, to the promise of sanctuary among the High Elves.

* The fourth locale in the main campaign Is Durham Forest
* The Forest is the traditional home of the Dark Elves
* There are six stages before you reach the dragon that the Dark Elves have been keeping secret.
* Each stage consists of three waves with the last wave being the toughest.

## Artifact Drops

* Critical Rate Set artifacts are the most common drops in all of the stages of Durham Forest
	+ Stages 1-6 will drop common and uncommon varieties
	+ Stage 7 may drop slightly higher quality.
	+ Normal Drops are in the 1-3 Star range
	+ Hard Drops are in the 2-4 Star range
	+ Brutal Drops are in the 3-5 Star range
	+ Nightmare Drops are in the 3-6 Star range

## Farmable Champions

* In addition to the possible rewards of Silver,and Mystery Shards, there's also the possibility of the following champions joining your team:
	+ Spirithost Rare - required for the fusion of Justiciar who in turn is required for the fusion of Relickeeper. Her Global Speed Aura makes her a great choice for Arena battles and a champion worthy of fully developing all the way to 6 stars.
	+ Graybeard Rare - Not bad as an early game campaigner and in early to mid-game Faction Wars battles.
	+ Satyr Uncommon
	+ Ranger Common
	+ Magekiller Common
* Duplicates of both Spirithost and/or Graybeard can be used in pairs as  Faction Guardians for their respective factions
Hatchet Slinger

Last updated 31/10/2022 For other takes on Hatchet Slinger see
Ayumi's Hatchet Slinger (DW-RAS) C
and/or HellHades' Hatchet Slinger 1.5

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Damage +5%
Lvl. 7: Buff/Debuff Chance +5%
Lvl. 8: Damage +5%
Lvl. 9: Buff/Debuff Chance +5%

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Lvl. 4: Cooldown -1

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +5%

#### Hatchet Slinger Warmaster or Giant Slayer?

Based on their active attack skills, Hatchet Slinger is expected to hit an average of 2 times. This factors in cooldowns.

Therefore, we recommend using **Giant Slayer** to maximize your damage output on Clan Boss.
Fire Knight's Castle

*This article...Heck! Pretty much this entire website, is a stub. You can help Raid: Shadow Legends Wiki by expanding it.*
## Fire Knight's Castle

* The Fire Knight's Castle is the home of Sir Fyro, the pyromaniacal occupant.

Fire Knight's Castle Wave 1 at Stage 10Fire Knight's Castle Wave 2 at Stage 10Fire Knight's Castle Wave 3 at Stage 10

Boss Skills

### The Spoils of Victory (Loot)

* Beating Fyro yields a reward that might include an artifact from any of the following
	+ Fury Set
	+ Curing Set
	+ Immunity Set
	+ Shield Set
	+ Crit Damage Set
	+ Frenzy Set
	+ Regeneration Set
	+ Stun Set
	+ Savage Set
* Alternatively the drop may be
	+ Mystery Shards
	+ Ancient Shard
Galek

Last updated 4/01/2023 For other takes on Galek see
Ayumi's Galek (OR-RAM) B
and/or HellHades' Galek 2.5

Lvl 2: Damage +5%
Lvl 3: Damage +5%
Lvl 4: Damage +5%
Lvl 5: Damage +5%

Lvl 2: Damage +5%
Lvl 3: Damage +5%
Lvl 4: Damage +5%
Lvl 5: Damage +5%
Lvl 6: Damage +5%

  Decrease DEF

Lvl 2: Damage +10%
Lvl 3: Buff/Debuff Chance +5%
Lvl 4: Damage +10%
Lvl 5: Buff/Debuff Chance +5%
Magic

## Magic Affinity

* The  **Magic** Affinity is:
	+ at Disadvantage against the  Force Affinity
	+ at an Advantage against the  Spirit Affinity
	+ on an equal footing with the  Void Affinity

## Advantages

+15% Critical rate

+30% Strong hit chance

+30% Damage when a strong hit occurs.

## Dis-Advantages

-20% Damage

+35% Weak hit chance

A chance of a Skill landing as a Critical Hit is reduced by 15%

When a weak hit occurs -30% Damage, debuffs cannot be applied
RSL Wiki Notes

* This page is intended to document some of the "wiki tricks" that have been used to create entries in this wiki.
* Consider it a cheat sheet for the absent minded

Last updated {{REVISIONDAY}}/{{REVISIONMONTH}}/{{REVISIONYEAR}} For other takes on {{PAGENAME}} see <br>Ayumi's <br>and/or HellHades'

{| class="article-table" border=1
! Attack !! Skill !! Times !! Targets !! Base Damage !! Cooldown !! Description

⭐⭐⭐

{| class="article-table" border=1
! Attack!!Skill !! Cooldown !! Description

{{icon|Leech}} similar to {{Iconlink}} but without the link
{{ChIconlink|Heiress|10|50px}} uses Heiress-10-icon but changes size

\*[[:Category:Legendary Champion|Legendary Champion]]s start
Inquisitor Shamael

Last updated 5/12/2022 For other takes on Inquisitor Shamael see
Ayumi's Inquisitor Shamael (SO-EAV) S
and/or HellHades' Inquisitor Shamael 4.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Damage +10%
Lvl. 7: Buff/Debuff Chance +10%
Lvl. 8: Damage +15%

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Damage +15%
Fang Cleric

Last updated 22/01/2023 For other takes on Fang Cleric see
Ayumi's Fang Cleric (DE-ESS) B
and/or HellHades' Fang Cleric 2.0

## Fang Cleric

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Damage +10%
Lvl. 7: Buff/Debuff Chance +10%

Lvl 2: Heal +5%
Lvl 3: Heal +5%
Lvl 4: Heal +10%
Lvl 5: Cooldown -1

  Unkillable

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Masked Fearmonger

Last updated 10/02/2023 For other takes on Masked Fearmonger see
Ayumi's Masked Fearmonger (BL-EAS) C
and/or HellHades' Masked Fearmonger 2.0

## Masked Fearmonger

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

  Fear
 Decrease SPD

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +15%

  Increase SPD 30%
 Revive On Death

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Cooldown -1

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1

 Faction Wars | ★★★★★

 Arena Offense | ★★★★✰

 Spider’s Den | ★★★★✰

 Void Keep | ★★★★✰
Magnarr

Last updated 25/02/2023 For other takes on Magnarr see
Ayumi's Magnarr (DS-EHS) B
and/or HellHades' Magnarr 4.0

## 6\* Ascended Stats

### ACC

15

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Damage +10%
Lvl. 6 Cooldown -1

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Cooldown -1
Life Set

* Life Set Artifacts Award a 15% HP Bonus for each set of two.
* Artifacts of Common & Uncommon rarities drop from Stages 1-6 of Kaerok Castle while Stage 7 (the Boss stage) can award artifacts of slightly higher quality.
	+ On Normal Difficulty Drops are in the 1-3 Star range
	+ Hard are in the 2-4 Star range
	+ Brutal are in the 3-5 Star range
	+ Nightmare are in the 3-6 Star range
* Higher quality Life Set pieces may be obtained from The Market & Ice Golem's Peak

Life Set WeaponLife Set HelmetLife Set ShieldLife Set GauntletsLife Set ChestplateLife Set Boots
Haarken Greatblade

Last updated 26/10/2022 For other takes on Haarken Greatblade see
Ayumi's Haarken Greatblade (BA-EAV) B
and/or HellHades' Haarken Greatblade 2.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Damage 10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1
Lifetaker

Last updated 31/10/2022 For other takes on Lifetaker see
Ayumi's Lifetaker (SK-RAM) C
and/or HellHades' Lifetaker 2

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%
Lvl. 7: Buff/Debuff Chance +10%
Lvl. 8: Cooldown -1

  Veil

Lvl. 2: Cooldown -1
Mordecai

Last updated 5/12/2022 For other takes on Mordecai see
Ayumi's Mordecai (SO-ESF) B
and/or HellHades' Mordecai 4.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Cooldown -1

  HP Burn

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Cooldown -1
Siphi the Lost Bride

Last updated 17/02/2023 For other takes on Siphi the Lost Bride see

For another take on Siphi see
Ayumi's Siphi the Lost Bride (UH-LSV) S
and/or HellHades' Siphi the Lost Bride 5.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

  Block Debuffs
 Increase DEF

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1

  Increase ATK

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +5%
Tayrel

For other takes on Tayrel see
Ayumi's Tayrel (HE-EDM) S
and/or HellHades' Tayrel 4.0

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +15%

  Decrease DEF+

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Leorius the Proud

Last updated 19/01/2023 For other takes on Leorius the Proud see
Ayumi's Leorius the Proud (SW-LAV) S
and/or HellHades' Leorius the Proud 4.5

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%

  True Fear

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%

**Passive Effect** Damage increases as the Champion’s HP decreases (by 1% for every 1% of HP lost).
Rotting Mage

Last updated 10/01/2023 For other takes on Rotting Mage see
Ayumi's Rotting Mage (UH-RSS) C
and/or HellHades' Rotting Mage 1.5

## 6\* Ascended Stats

### ACC

15

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%

  Increase ATK

Lvl. 2: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Damage +5%
Lvl. 7: Buff/Debuff Chance +5%
Harvest Jack

Last updated 5/01/2023 For other takes on Harvest Jack see
Ayumi's Harvest Jack (UH-LHS) A
and/or HellHades' Harvest Jack 3.0

## Harvest Jack

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

20

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

  Block Buffs
 Poison

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%
Lvl. 6: Cooldown -1

  True Fear
 Decrease SPD

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1
Stalker

Last updated 15/01/2023 For other takes on Stalker see
Ayumi's Stalker (LZ-UHM) F
and/or HellHades' Stalker 1.0

## Stalker

### Obtained

 Mystery Shard -or-  The Market 39000 -or- Godfrey's Crossing

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Cooldown -1
Perforator

Last updated 25/12/2022 For other takes on Perforator see
Ayumi's Perforator (DW-RAF) F
and/or HellHades' Perforator 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +10%

Lvl 2: Damage +5%
Lvl 3: Damage +5%
Lvl 4: Damage +10%
Lvl 5: Cooldown -1

Lvl. 2: Cooldown -1

##### Arena:

1/5 - Offense
1/5 - Defense

##### Grinding:

1/5 - Campaign
2/5 - Faction
2/5 - Clan Boss
2/5 - Minotaur

##### Dungeons:

1/5 - Spider
2/5 - Dragon
2/5 - Ice Golem
1/5 - Fire Knight
1/5 - Magic Keep
1/5 - Spirit Keep
2/5 - Force Keep
2/5 - Void Keep
Mother Cybele

Last updated 10/02/2023 For other takes on Mother Cybele see
Ayumi's Mother Cybele (KR-LSF) B
and/or HellHades' Mother Cybele 3.5

## Mother Cybele

### Obtained

 Ancient Shard -or-  Sacred Shard, & Champion Fusion 05/08/2021 ~ 23/08/2021

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +10%
Lvl .7 Buff/Debuff Chance +10%

  Revive On Death

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Lvl. 4 Cooldown -1

  Increase SPD 30%
 Block Damage

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Lvl. 4 Cooldown -1
Marquis

Last updated 19/01/2023 For other takes on Marquis see
Ayumi's Marquis (DS-RDV) B
and/or HellHades' Marquis 2.0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

  Counterattack

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Cooldown -1
Skullcrown

Last updated 9/12/2022 For other takes on Skullcrown see
Ayumi's Skullcrown (KR-EAV) A
and/or HellHades' Skullcrown 4

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +15%
Lvl. 5 Cooldown -1

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Seeker

Last updated 10/01/2023 For other takes on Seeker see
Ayumi's Seeker (UH-EDM) A
and/or HellHades' Seeker 4.0

## Seeker

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff Chance +10%
Lvl. 8 Damage +10%

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1

  Increase DEF+
Pigsticker

Last updated 18/02/2023 For other takes on Pigsticker see
Ayumi's Pigsticker (OR-RAM) C
and/or HellHades' Pigsticker 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1
Golden Reaper

Last updated 25/02/2023 For other takes on Golden Reaper see
Ayumi's Golden Reaper (KR-ESV) A
and/or HellHades' Golden Reaper 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Damage +10%
Lvl. 7: Buff/Debuff Chance +10%

Lvl. 2: Cooldown -1