recursal/Fanatic-Fandom huggingface dataset:
River (snake)

### Description

River is a female Milksnake, grey and banded in appearance. She often helps out on Eker and Dacko's missions, coming up with solutions to rapidly changing mission situations. She is funny, a good inventor snake and explorer, but can be irresponsible and overtalkative at times. Throughout the first novel, she develops a close friendship with Dacko and Eker and eventually sees the latter as a potential mate. River's favourite food is wild mice but will happily devour a frog or bird given tho opportunity.

### Biography

River has participated in many major events involving temple tribe. During the bombardment of Snake island, River did not escape the temple during its destruction and became trapped under heavy debris. Fortunately, those who did escape came back to the wreckage and rescued all surviving trapped snakes, including River, as well as 2 intact skyvipers and several boson engines. She also participated in the battle of Tousoclo 1 where she piloted a skyviper. Though she had little experience in a skyviper at the time, she adapted quickly like usual and helped the fleet combat Hazkan's armada and lord Guragon. She and Dacko attempted to escort Eker in delivering the plasma crystal to rainbow but they were hit by Guragon's electrical storm and tractor beamed by one of Hazkan's cruisers. Rainbow confronted Guragon, knowing what Guragon would do next, Rainbow prepared to brace and absorb the blast. Meanwhile. The 3 snakes jumped from their skyvipers just as they were destroyed and used parachutes to glide to Rainbow. Guragon blasted Rainbow with the plasma crystal, but was unaware that rather than destroying the Rainbow serpent, he would only charge Rainbow's powers. After absorbing the attack, Rainbow also shared the powers with Eker, Dacko and River, giving them a temporary ability to channel plasma. Using their combined power, The snakes were able to destroy Guragon despite him wielding the plasma crystal. The resulting explosion shook the ground, blew away trees and sent chunks of Tousoclo 1 into the air, which conveniently collided with numerous Parxon starships. After wiping out Hazkan's remaining fleet, the snakes celebrated their victory and soon packed up to return to Earth.
1990s

* 1990
* 1991
* 1992
* 1993
* 1994
* 1995
* 1996
* 1997
* 1998
* 1999

Tumultes (1990)There Were Days... and Moons (1990)Avalon (1990)

Run (1991)Nikita (1991)My Father's Glory (1991)My Mother's Castle (1991)Uranus (1991)

588 Rue Paradis (1992)Shining Through (1992)Medicine Man (1992)Delicatessen (1992)The Return to Casanova (1992)Encino Man (1992)The Beautiful Story (1992)Cool World (1992)The Lover (1992)Atlantis (1992)Indochine (1992)

Toxic Affair (1993)In the Line of Fire - 1993 - MPAA.pngIn the Line of Fire (1993)Another Stakeout (1993)Thirst for Gold (1993)1, 2, 3, Freeze (1993)The Age of Innocence (1993)Last Action Hero (1993)

Bitter Moon (1994)Germinal (1994)Color of Night (1994)Love After Love (1994)Léon, The Professional (1994, Original Theatrical Version)Léon: The Professional (1994)Colonel Chabert (1994)

The City of Lost Children (1995)Dead Tired (1995)Guardian Angels (1995)Showgirls (1995)

The Seventh Brother (1991, 1996 Original Theatrical Version)Twister (1996)The Visitors (1996)Alaska (1996)Thieves (1996)Mission Impossible (1996)

Didier (1997)The Sun Sisters (1997)Air Force One (1997)The Banned Woman (1997)The Bet (1997)Beaumarchais the Scoundrel (1997)Gattaca (1997)Alien: Resurrection (1997)The Cousin (1997)The Postman (1997)

The Replacement Killers (1998)Kissing a Fool (1998)On Guard (1998)Primary Colors (1998)Hikers (1998)Half a Chance (1998)Already Dead (1998)Black Dog (1998)Fear and Loathing in Las Vegas (1998)Six Days, Seven Nights (1998)Cousin Bette (1998)Madeline (1998)The Crazy Stranger (1998)Class Trip (1998)Velvet Goldmine - 1998 - Dolby.pngVelvet Goldmine (1998)Taxi (1998)A Bug's Life - 1998 - MPAA.pngA Bug's Life (1998)In All Innocence (1998)Bimboland (1998)Blade (1998)

The Barber of Siberia (1999)Instinct (1999)Eyes Wide Shut (1999)Those Who Love Me Can Take the Train (1999)Lucie Aubrac (1999)The Matrix (1999)
Zorrdzop

## Ti'ton'tynt hae waa Zorr

One of the many flags of Zorrdzop that bears the ever-changing fire god, Mjaamt. The above design is known as the "Flag of Freedom" (Zorr: Wyn'stae hae Oidr-waa) due to its role in the Battle of Haelrr (1256), making it the most popular Zorr flag.

### Motto

"Oim Mjaamt aek Waad"(English: With Fire and Blood)

### Anthem

"Zorr'dzop waa Oidr"(English: Zorrdzop the Free)

### Population

~15,000

**Zorrdzop** (Zorr: Zorr'dzop), also known as the **Kingdom of the Zorr** (Zorr: Ti'ton'tynt hae waa Zorr), is a human kingdom located in western Zumäro (Zorr: Janrr) on the island of Jutynt (Zorr: Tri'praa), the largest in Stinjel (Zorr: Dzoprr). It is the sole sovereign political entity of the Zorr people, occupying parts of the Kaalaekorr Mountains, primarily along the Tsoidhae River on which its capital of Haelrr lies.
Charlie Knight

> ??
>
> Charlie Knight

**Charlotte "Charlie" Knight**, also known as **Knightlight**, is the last of the Street Rats to be born. She has a **purple aesthetic** and fills the **outcast** role in the group.

## Personality

Charlie wears her emotions very close to the surface. She tends to lean into anger and happiness until it's too much to bottle up. Charlie is a very caring person, but usually ends up choosing to fight in most situations and hold grudges.

## Biography

### Early Life

###### Childhood

Charlie's parents were passing through Hemingway on the way home from visiting family in Chicago, when her mother started to go into labour. They were forced to stop and stay in the general hospital overnight to give birth to their only daughter. This was the night of the meltdown. A day later, the three left the hospital and went home a few towns over.

Charlie grew up as an only child. She loved and was loved by her parents, but that wasn't always obvious. Her father tended to...

###### Teenage Years

Charlie went to school, had a few extra-curriculars, and by all means, was a normal child. She wasn't popular at school, but had a small group of friends. Charlie tended to be an outsider, but really, this didn't bug her. It wasn't until a few months after her eighteenth birthday that she realized just how much of an outsider she really was. That was the day that everything changed.

It was a relatively normal day at school, but it was very overstimulating and everything was irritating to her. She had too much energy and no way to expel it. When she got home, she couldn't take it anymore. She snapped at her parents, purple energy exploding out from her. The house in ruins, her parents dead, cops on the way, Charlie grabbed the cash she could find and ran. She had no idea what was going on but knew she had to leave. She bought a ticket to a town she had never been to and hopped on a bus. Charlie left her entire life behind, starting a new one in Hemingway's homeless and women's shelters.

## Powers and Abilities

### Abilities

* Kickboxing
* Gymnastics

### Weaknesses

* Emotional
* Being Underestimated
Secret Academy Wiki

**Willkommen im Secret Academy Wiki!**
In diesem Fandom geht es um die Bücherserie Secret Academy von Valentina Fast

Wir sind eine kollaborative Community-Website über das Thema Secret Academy, die jeder, auch du, aufbauen und erweitern kann. Wikis wie dieses hängen davon ab, dass die Leser sich beteiligen und Inhalte hinzufügen. Klicke auf die „NEUE SEITE HINZUFÜGEN“- oder „BEARBEITEN“-Schaltfläche, die du auf jeder Seite oben rechts finden kannst, und leg los!

## Wichtige Artikel

PlatzhalterEine Seite über dein ThemaPlatzhalterEin HauptcharakterPlatzhalterDie erste FolgePlatzhalterEin wichtiger OrtPlatzhalterEin wichtiges EreignisPlatzhalterEin entscheidendes Thema

*Brauchst du Hilfe beim Aufbau dieser Community?*

* Einführung
* Wie du mitmachen kannst
* Verwaltung deiner neuen Community
* Leitfäden
* Alle Hilfeseiten
* Regeln dieses Wikis

Du kannst auch Teil der größeren Fandom-Familie von Communitys sein. Besuche Fandoms deutsches Community-Wiki!

*Gründer*: Schreibe eine gute und absatzweise Beschreibung für den Begrüßungsteil über dein Thema. Lass deine Leser wissen, worum es bei deinem Thema geht, und füge einige allgemeine Informationen dazu hinzu. Danach solltest du die Wiki-Verwaltung für weitere Tipps besuchen.
Street Rats Wiki

**Welcome to the Street Rats Wiki!**
Eighteen years ago. That’s when it happened. That’s what caused all of *this*. Eighteen years ago in the town Hemingway, Illinois, seven kids were born in the general hospital within the week. All seven of them were exposed. The Hemingway Power Plant had a meltdown. The radiation was not strong enough to affect any of the adults, but those seven kids were changed. News of the meltdown was silenced, only the staff of the plant knew.

Eighteen years later, the consequences showed themselves. Those seven kids had all grown up. One by one, they all began to show signs of powers. Change is a scary thing and people don’t like what they don’t understand. Shunned. Belittled. Experimented. These kids had no say about this new life they had been thrust into. Now they just have one thing left to do.

Survive.

## Important articles

The RatsHemingwayPlaceholderCharactersPlacesPlaceholderEventsPlaceholderPlot Summary

**WELCOME STREET RATS!**

Here is a community of a bunch of tiktokers just talking and giving out information about their characters and the plot of #thestreetrats.

Hope you enjoy!
Отряд "Прометей"

Это незавершённая статья или статья-заготовка.Эта страница содержит неполную информацию. Вы можете помочь **Godverse вики**, дополнив её.

## Отряд "Прометей"

### Подчинение

формально: Пантеон, фактически: Изначальные

## Цели и задачи

Отряд создавался как экспериментальный, по инициативе Афины. Направляется на выполнение самоубийственных заданий, так как все члены отряда - боги, а значит и потеря всего лично состава на задании не является проблемой.

Так же в задачи отряда входят задания по разведке экстракции в гражданских условиях, зачистки культов и убийство богов, высокоранговых ангелов и демонов.

## Члены отряда

Фрин

Уроборос

Изабелла

Гриндетта

Исмааил

Арес
THE BONE-PICKER

THE BONE-PICKER was a blade forged by an angel, wielding overwhelming holy properties. Dealing over 20 damage in one hit to undead enemies, it was originally designed for a skeleton farm, but after canonised, it evolved into something much more.

### Effects

Smite V, Looting III, Sweeping Edge III, Unbreaking III, Mending
Bri and Juniper's Stories Wiki

**Welcome to the Bri and Juniper's Stories Wiki!**
Bri and Juniper's Sim Stories!

We're a collaborative community website about Bri and Juniper's Stories that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A Crucial Item

## Fate

Fate is the ancient sword owned by Weebalo IV. In his younger years, Weebalo I slew a tree god and made it's body into the handle of the sword. Forging a metal from the armor of the god, he made a nearly unbreakable blade. When Weebalo went into the afterlife at the end of season 1.5, he took the sword with him, and when his son was sent into the realm of the living, Weebalo gave the sword to him. When his son was slain by Tactical, he reclaimed the blade along with his son's body. Fate has been shown to be one of the few weapons which can harm Niri, a god, and Mr. Deepslate, although Mr. Deepslate could've taken many more blows from it. It was entrusted into the hands of Jet following Weebalo II's death, and then following Jet's death, it was taken by Weebalo I to kill several more gods. Being the only item to survive the reset, it is lost far underground
Pants of Prophecy

The Pants of Prophecy is a pair of pants with mysterious powers. They first appeared in Season 1, and a proper church for them was made in Season 2.

Disregarding lore, they are technically NiriBear, who is in "phantom mode" (invisible) but for a pair of enchanted netherite leggings. Usually the PoP (Pants of Prophecy) are also in creative mode.

They are fairly neutral and sometimes benevolent.

## Origin Of The Pants

During the early days of Season 1, NiriBear was given the netherite leggings that would eventually become the Pants of Prophecy by HikaruFox. Hikaru had become an Elytrian and could no longer use netherite, and NiriBear, who was forever wandering around without armor of any kind, eagerly accepted the gift and kind gesture.
The Pants of Prophecy for most of Season 1 were named '*Niri's Pantaloons*' and did not have boots to match.

They were not enchanted up until mid-season, when Niri was adopted by Dextrocarter and moved from her previous underground base in a snowy biome to the hilly, terracotta covered Mesa. Shortly after moving closer to Dex, the Pants of Prophecy finally gained enchantments and their proper name- along with a pair of netherite boots to complete the Pants of Prophecy's official look.

Since then, despite server hiccups and changes, the Pants of Prophecy have always come back into existence once able.

## Church

A church suddenly appeared on Summerise property, with the Pants being seen around there somewhat often.
One of the Gods

## Piss Sheep

### Family

Poo Sheep, Blood Sheep, Anti-Freeze Sheep, School Glue Sheep, Pink Bubblegum Medicine Sheep, Cum Sheep, Ink Sheep, Water Sheep, Milk Sheep.

### Occupation

Godhood

During S1 at Winter's birthday party, BupToad found a sheep and dyed it's wool yellow and named it Piss Sheep. Piss Sheep stayed in the area of the birthday party for a while until Winter copied his entity data and moved him to Kohulu's S1 house. Piss Sheep then was applied with infinite Regeneration and Resistance, making him a God. Piss Sheep was killed when S1 got corrupted.
Grumm

Grumm is generally considered to be among the most powerful beings in lore, rivaling The Pants of Prophecy. Although, he is still a dog. He is an undying ubiquitous being, able to exist as many times as he wants at any given moment. Any wolf can become Grumm just by being named Grumm and given a blue collar. Older than the server itself, Grumm was brought into existence by user SwedishPup, and has been owned by SwedishPup, Weebalo II, and Mr Deepslate. Currently owned by Mr Deepslate.

Weebalo brought a dog from a spruce forest biome thousands of blocks away from Summerise and put a nametag on it, imbuing it with the powers of Grumm. Grumm then lived with Weebalo for several months, until he mysteriously disappeared into the unknown.
Nomaku

* Normal Skin
* Formal
* Halloween

### Residence

The Tower (S1.5,S2), The Pit (S4), Ocean Monument (S5), Underground Tunnels (S6)

Nomaku is a core member and one of the few responsible people of Deepslate SMP. Much is unknown about Nomaku, but they have shown themselves to be incredibly nonviolent and protective of Niri. Preferring to live thousands of blocks away from anyone else, and rarely feeling comfortable with visitors, Nomaku remains as one of the few server members who doesn't ever reside in or near the main towns.

For every season after Season One, Nomaku has formed a base with Niri. TK has also been devoted to helping the pair via his love for mining since Season 2.

Out of all their bases, Nomaku is most fond of Season 1.5/2's The Tower, their first large-scale Minecraft base.

In comparison to most individuals on the Deepslate SMP, Nomaku has been extremely consistent in their choice of Origin over the course of the server, sticking to the Enderian origin.
Tankitory

* Skin
* unfortunate artistic rendition

Tankitory fought in World War II and had his entire right half blown off from an enemy grenade. A (mad) scientist experimented on him, along with twenty-nine others, to make the world most powerful human being. The scientist name was Michael Stourland, and he fused Tankitory's rotting body with a tank (hence the name "Tankitory") and it revived him (an oversimplification). The government shut the program down after hearing the awful things that Dr. Stourland was doing to his patients. Stourland continued his work in secret, only taking #23 (Tankitory). The government found them and arrested Stourland, but just before that happened, the scientist hid Tankitory in a spot the FBI didn't seem to check.

In 2018, Tankitory awoke in a hospital room with no memory of what happened before he woke up (cliché, huh). Tankitory seems to have dissociative identity disorder, but on a much larger scale. He can interact with his emotions, some being nice, some not being as nice. The main emotions that Tankitory interacts with are Pleasantory (very emotional and over energetic, but a good person) and Nukitory (very manipulative, and downright evil). Nukitory has found a way to one-on-one chat with Tankitory by bringing him into his Dreamscape (a place where he has complete control over everything) and tries to convince Tankitory to let him use his body forever.
SwedishPup

+ Swedish Pup
	+ Corrupted Pup

* **Season 1** - Generally considered a chill guy, just a blazeborn minding his business living in the side of a mountain. He never really cared about what happened to him other than that he didn't lose any of the stuff he worked for. An argument with the server owner is what caused him to become a server admin (?).

* **Season 1.5** - This season is what gave SwedishPup his reputation. Being more involved in lore, he became the most powerful character and set the tones for the following season's lore. In this season, SwedishPup was possessed by an angelic being, the seraph, and it corrupted his body more and more throughout the season, growing in power as the corruption spread. Being one of the 4 founders of Seahills, he originally lived there until Weebalo attempted a forceful takeover in which SwedishPup lost one of his lives. After the fact, SwedishPup decided to run far away to live alone. After growing in power, he only had one motive, keep Seahills safe. After some time passed, he saw the strings of the world unwind in front of him, showing him how the world works, and giving him the knowledge that the world will eventually reset. SwedishPup decided that the only way to keep his friends safe and not let the world reset was to corrupt it with himself. After making amends with, and asking the assistance of Weebalo, he absorbed three more powerful beings and attempted to use them to completely corrupt the world. Unfortunately, this resulted in a massive explosion that destroyed nearly the entire world and pushed its boundaries and compressed its stone, creating both deepslate and the setting for the next season.
* **Season 2** - SwedishPup didn't do much in this season. Assuming all his friends had died in the explosion that ended season 1.5, he spent several hundred years in afterlife time searching for them. After being told that all of his friends were still alive, SwedishPup escaped from the afterlife. Though his visit to the living world was cut short due to his involvement in a battle between TacticalVxlt, Tankitory, and Kohulu vs Weebalo.
Giselle Bentley

Face Claim: Sadie Sink

**Giselle Liliana Bentley** is the oldest child of Caleb and Brenna Bentley. Giselle's dad is a famous actor and their mom is a fashion designer. They are a 21 year-old singer-songwriter and actress. They star as **Skara Dierham** in the fictional drama series **Me**. Giselle is currently dating their co-star Talia Pereira.
About (disambiguation)

# The Captains Curse (Coming soon...)

On the surface this appears to be a amputated sea sickness that pirates get turning part of their skin a purply color. However after much investigation it turns out this purple color comes from Ultraviolet light hitting off the sea and onto a pirates skin but for some reason this only effects the captains and is a very rare occurance making this research mostly unknown but there is one instance where a subject with this sickness had gone through emense pain and started to grow gills still having the purple color go through the now fish like skin meaning now any origin can become a merling but what is weird is the selectivity of this sickness. This very selectivness has earned it the name "The Captain Curse" as it effects greedy captains and is rare not making them sick physically like normal illnesses but only the mentioned side effects of turning into a merling. The effectees have long lost their greed and hope in anything in the world only wishing for death and/or release from this "curse." There are still pirates out there who have pushed past this despair but in return the curse have caused amnesiastics to enter their brains frogetting everything about pirates and living among these sea people.
Mr Deepslate

Mr Deepslate is a tall golem creature made out of deepslate. His character is played by SwedishPup (the user). His key traits are being incredibly loud (>150 db), having to whisper to not hurt anyone's ears most of the time. Unparalleled strength, speed and durability, and being considered one of the nicest people in Cavetown.

Mr Deepslate was created by a god above all others, and popped out of the ground just in time to save WinterBucket, the first Cavetown founder, from being impaled by a falling stalactite. While he is mostly deepslate, he's made out of a variety of other materials as well. Most notably, a mysterious chemical found nowhere else in the world that amplifies the production of serotonin and disposes of any epinephrine in the brains of any nearby animal. Meaning that Mr Deepslate can calm you down just by being near you. Being made out of this chemical, Mr Deepslate is always found to be incredibly happy and chill.

While Mr Deepslate rarely ever fights at all, he still has his weapons of choice. One of these being Comedy, a 10 foot tall netherite spear made out of a crimson tree trunk. His second weapon is Bop-it! A 5 foot tall netherite waraxe made out of a warped tree trunk. His third weapon which he doesn't use very often is a netherite sword called THE BONE-PICKER. It's said that this blade was forged by an angel and can dispose of any undead mob with a single blow. He found it in some ruins near his house.

Mr Deepslate used to have an enormous black panther named Basalt as a pet. Though they were accidentally murdered by a fellow named Arris. Now Mr Deepslate's only pets are Grumm and a small white cat named Calcite.

In his time in Cavetown, Mr Deepslate met many people, but there were a few he grew incredibly fond of. Those people being Oliver (deceased), WinterBucket (deceased?), BupToad and Kohulu, treating these people like his children. Though Nomaku and Niri, having assimilated Kohulu in the past, will come back to get her eventually, which might cause some problems from Mr Deepslate's overprotective nature.
Rédeand

The **Redeanda** (Imperial Asterian: Rédeanda) are the Warlord States of the Asterian River Wars. They are often autocratic city-states ruled by a *Rédeal* and a semi-dynamic cabinet of advisors based on the Liga's local administrative system. Succession in the Redeanda is not hereditary, and legitimacy is usually displayed through wealth and military power.

## History

The first Redeand, the Astorúl Liga, was established in 1297 UA by the Grandmaster of the Astorgard and anti-Imperial Revolutionary, Darekh Náthmar, following his successful rebellion against the Asterian Empire in the citadel of Marú-Astor.
Magemu

## Zégút vi Magemun

The flag of the kingdom, present in the center is Űtazusziun emerging from the ocean with land and life. Four Paelunist symbols in the form of "?" written in the Szöhaúmu Alphabet are present.

### Religion

Primary: Collectivist PaelunismMinority: Individualist Paelunism

### Population

~1,890,000

**Magemu** (Agemu: Magemu[n]) is a human kingdom (Agemu: Zégú[t]) located in western Mézaxómu (Agemu: Mézahómu[t]). Its territory lies in Veúvöbagaa, a region between the Bagalúpuu Hills and the Tynfek Bay (Agemu: Űtazute̋[t]) where vineyards and plantations are abundant among the many populous port towns that have sprung up. Magemu frequently engages in border wars against its larger neighbor in the Second Szöhaúmu Empire, who it competes for influence in the duchies, marches, and counties of the hill and lake regions. Magemu is the overlord of Zohumagini, Túhuszu, and .
Zhnavt (Kingdom)

## Jehwo azhNavt

The flag of zhNavt that flies on the High Tower of the Kingdom in the port of Veshkiizhemu. The flag depicts the goddess Kokiiti rising from fire with the national motto. Most flags displayed are less ornate, simply displaying the national motto or a simplified illustration of Kokiiti.

### Motto

"zhKaj ii pNavt" (English: Fire-Goddess and my Land)

### Population

~35,000

**Zhnavt** or **zhNavt** (zhMana: zhNavt) is a human kingdom (zhMana: Jehwo) situated in the archipelago of the same name, western Zumäro (zhMana: Jumejahu). It is the only state of the zhMana people, bearing strong historical connections to the Mézaxómu (zhMana: Aacenavt) mainland it is proximate to at Mösúnü (zhMana: Lliikona). The country is small and frequently changes territory, constantly fighting for control of minor islands in the Tynfek Bay (zhMana: alVava) against larger neighbors ever since winning its freedom against Óxéjwú.

## Etymology

The name "zhNavt" derives simply from the zhMana word *navt* for "land" being given the affix *zh-* for "fire." As such, the name means "fire land," likely a reference to the volcanic activity of the islands and the principle goddess, Kokiiti.
Tumalunuk Empire

The **Tumalunuk Empire** (Umgasar: Turuk Tumalunuk) is a human empire in the Tumtalgor region of Parujolla. It is known for being the most recently established and only currently existing Talakodic dynasty. Officially, Tumalunuk has no land borders with any established nation, only bordering the ocean and the Suntol Desert, however it does border the territory controlled by the Dar Dajet, a major insurgency within the Empire.
Óxéjwú

## Jéxúj bwé Óxéjwúj

The flag of Óxéjwú, bearing a heraldic terror bird (Súnü: Waédé) of the ruling dynasty that is grasping a sword.

### Ethnic Groups

Primary: SunüMinority: Mmojhobiü, Szemu, zhMana

### Religion

Primary: Individualist PaelunismMinority: Collectivist Paelunism,

### Population

~185,000

**Óxéjwú** (Súnü: Óxéjwú[j]) sometimes referred to by the name for its mainland, **Mösúnü** (Súnü: Mösúnü[j]), is a human kingdom (Súnü: Jéxú[j]) located on the northwest coast of Mézaxómu (Súnü: Méjahómu[j]) within the continent of Zumäro (Súnü: Jumejahu[j]). It is ruled by the Súnü people, being located along the Napïobwi Coast with islands strewn across the Tynfek Bay and Szeme Sea, the result of a strong maritime culture and centering of population on the coast such as with the capital of Dinajü. Óxéjwú is the overlord of Sóxné and Xakü.

## Etymology

The name "Óxéjwú" is derived from the Súnü words *óxé[j]* and *wú* meaning "country" and "old" respectfully. This name is given to the nation of the Súnü because the kingdom was one of the first states to emerge in northern Mézaxómu, and many of the surrounding nations can trace their political origins to Óxéjwú.
Giant Blood Frog

Illustration of the giant blood frog on the rainforest floor.

Distribution of the giant blood frog.

The **giant blood frog** is a species of eastern blood-spitting frog that inhabits the hills of Anatansat's rainforests. The frog is known for being the largest sanguisorcerer amphibian and the largest amphibian in Zumäro.
Ásdan Golden Age

The **Ásdan Golden Age** (Ásdaro: ) was a period in Ásdan history lasting roughly from the 4th century to the 9th century UA. Great increases in agricultural output along with reforms to taxation and land survey vastly increased the income of the Ásdan Federation, bringing about a time of sustained economic prosperity during which Ásdan science and culture became internationally renowned. The Golden Age ended when the economy of Ásdend began to decline as a result of the military stagnation and increasing decentralization of the Federation.

Along with the growth of the domestic economy, Ásdend became more involved in international trade, setting up a network of naval commerce routes reaching nearly every major port in Zumäro, as well as several in Parujolla. Ásdan merchants settled in a number of these locations, forming communities of expatriates that largely exist to this day, despite the decline of Ásdend's economy.
Formal Veshkis

**Formal Veshkis** or **Regal Veshkis**, locally known as **King Speak** (Veshkis: Tis'on'mal) is a form of naming reserved for the kings of Veshdyn in the Veshkis language. It is the official name of the king, with names such as Jytynekis and Fyldenis being nicknames derived from the regal noun being given a personal suffix. The name system is derived from the old Vasadist oral legend of Vasad's human form, wherein the term "King of the Light" (Veshkis: Tis'on bok cis Fulv; Jatsyti: Ti'ton bok cae Pulv; Pokwutsakann: Tenn'aes pok tsis Velv) would be used to refer to Vasad during his mythical 150-year reign as a mortal king. The Formal Veshkis tradition was established by King Jytynekis via the use of the title "King of the Swords" (Veshkis: Tis'on bok cis Jyt'yn'ech) as a way to legitimize his claim of being a reincarnation of Vasad by having his title mimic that of the god. The convention stuck for future kings of Veshdyn and has now developed into a regal analogue to the commoner practice of mature names, with the King choosing the noun to suit him shortly after the Council of the Light's regency ends.
Tutálan (Empire)

## Ñamxírin Tutálaníq

Official banner of Tutálan, with the separated purple and yellow stripes representing the two sides of the god Márásín, and the the points at the bottom representing the mountains.

### Ethnic Groups

Primary: TutálanSecondary: Wíñák, Various Gbanic groups, various Anügachic groups

### Population

TODO

The **Empire of Tutálan** (Tutálan: Ñamxírin Tutálaníq), or **Tutálan** for short, is a human empire and the dominant nation in Pumaswín, southern Zumäro. It is located along the Tutaknim mountain range, and is mainly known for being the largest and most influential nation in southern Zumäro. It is the overlord of , , , , , , , , , , and .
Antiverse

Little is known about the Antiverse, and the lack of any light existing there (as it is Habitoversal energy) leaves only a pitch black reality.

### Age

Unknown, presumably the same as the Habitoverse

### Basic Contents

Antiversal energy, mostly abiotic with minority biotic

### Inhabitants

Ancestor(s) to life, primordial beings, and potentially more that is unknown

The **Antiverse** is one of the two realites (the other being the Habitoverse) which make up the total Universe. Antiversal energy leaking into the Habitoverse is slowly built into sorcery crystals such as integucrystals, sanguicrystals, and cerebrucrystals, which are then able to be broken and have their energy wielded by life. Little is known about the Antiverse's properties, its relation to the Habitoverse, and what exactly exists inside of it.

## Etymology

The Antiverse is an out-of-universe term, taken by combining the English word "universe" with the affix "anti-" to convey the meaning of another, complimentary half to the universe from the one we inhabit (analogous to the Habitoverse).

Native cultures in the Lounge sometimes have their own words to refer to the Antiverse.
Kosktonek Kingdom

## Kosk'ton'ek Ti'ton'tynt

### Motto

"Mehupaeluun fasz bakith - Kae'je nul tyn'tsy'nops" (English: Dreams in Exile - Honor in Return)

### Population

~15,000

The **Kosktonek Kingdom** (Jatsyti: Kosk'ton'ek Ti'ton'tynt) is one of the four dynastic human kingdoms of the Jatsyti. Located along a rural band of eastern Jutynt within the archipelago of Stinjel (Jatsyti: Tsop'ju), the Kosktonek are the weakest and oldest of the dynasties, being a direct continuation of the original force which unified the Jatsyti in their resistance to the Veshkis in 908 UA. Kosktonek Jatsyti culture is notable for its significant inclusion of Szöhaúmu social, regal, and linguistic norms into its society as a result of the several hundred year exile of the dynasty to the Hwídhat Lakes.
Veshkis Unification Wars

## Pok'is'epsh'on

Timeline of the borders of Veshdyn throughout the Veshkis Unification wars beginning in 851 UA and ending in 897 UA.

### Result

Unification of the Veshkis under Veshdyn;Decisive Veshdynis Victory

The **Veshkis Unification Wars** (Veshkis: Veshk'is Skan'calv'on'ech bok Pok'is'epsh), more commonly known in Veshdyn as the **Great Unification** (Veshkis: Pok'is'epsh'on) was a series of wars waged and ultimatums issued by the Mishkunon-based Kingdom of Veshdyn in the mid-to-late 9th century UA against its older and smaller counterparts during the Four Kingdoms Period. The wars would see the unification of all Veshkis powers under Veshdyn within a period of 46 years, with most of the Veshkis being unified within the first decade. The wars would be a decisive victory for Veshdyn and lead smoothly into the Veshkis Conquest of Jutynt (Veshkis: Shtec'ton) and allow the formation of a long-lasting and prominent Veshkis nation state (and empire) across the West coast of Zumäro (Veshkis: Dis'kul'tant).
Sal bok Tish

Location of Sal bok Tish.

**Sal bok Tish** is a minor Veshkis city located in Veshdyn, in the center of the island of Veshktant along the Tinsh River, southeast of Mishkunon. It is notable for its large marketplace, salt mining industry, and inland port, as well as for being the birthplace of the *tis'on* Dakanekis (Formal Veshkis: Tis'on bok cis Dak'an'ech) of whom there is a statue.
Allbún

The Búnstar, the official symbol of the Organization.

The **Allbun**, commonly referred to as **The Bun** is a Library Guild based in Astorúl. It was created in 204 UA by the founder Osneth as a mutual aid organization for the persecuted Búnfolk. Over time, the Bun started recording all of their history and archiving it in what would become the Central Network Library. This effort eventually expanded to Asterian history aswell. The Bun first revealed it's existence to the public in 1129 UA, when they opened the Central Network Library for public usage. Ever since then, the Bun has been sponsored by various national and local governments of Asterland in its endeavours to record as much of world history as possible. It continues to operate today.

## Activities

Given it's century-long history, it's no surprise that the Bun has engaged in a variety of activities over the course of time, most of them being archiving-related.

 Central Library Project | Archiving

## Structure

The Bun is highly decentralized and has no official leader. It is broken up into chapters (also known as "houses", named after the coffeehouses the Bun traditionally met in) based on geography, who are legally subservient to the Bun's Central Administration, based in Astorúl. On average, a major city may contain one or two chapters, who are also in charge of the Bun's activities in the surrounding countryside. These areas of control may overlap between chapters. Generally, the chapters are given an objective by the Central Administration, which they may pursue in any way they see fit, as long as it's properly recorded.

Each official chapter elects a representative to go to Astorúl for the annual assembly of the Bun. The Assembly decides on where to invest the Bun's resources, draws up new plans for the chapters to follow, and creates new Bun chapters.
Mbavó Protectorate

## Mevitekaoze Mbavó

### Motto

"Ndé Nvi, ndé Mewupaele, e ndé Matudónpé" (English: An Idea, a Dream, and a Castle)

### Head of State

None, Command Council of the Mbavó Protectorate

### Religion

Primary: Collectivist PaelunismMinority: Individualist Paelunism, Lóadenpén

### Population

~755,000

The **Mbavó Protectorate** (Mbavó: Mevitekaoze Mbavó) is a human imperial protectorate of the Second Szöhaúmu Empire. It is run by a Vazamehun-appointed elite of Mbavó collaborators and Szöhaúmu military leaders in the upper Pahovöthava (Mbavó: Udadenpé) river basin, Mézaxómu (Mbavó: Mézakóme), Zumäro (Mbavá: Zemezawe). It is along this river and others such as the Ongan that most of the industry, population, and cities of the country lie. The Mbavó Protectorate is engaged in a long guerilla and information war against the Dancer Society which fights for an end of Szöhaúmu rule.
War of the Heroic League

The **War of the Heroic League** (Ešarin: ), also called the **Great Righteous War** (Zarát-Aríš: ), is an ongoing succession conflict over the Blue Throne of the Eša Riküvün.

## Background

The Heroic League was a conspiracy of Zarát-Aríš nobles founded in 1272 UA. The intent of the conspirators was to use their electoral powers in the Eša Riküvün to weaken it from the inside, eventually culminating in a grand uprising that would oust the Ešarin nobility and thereby reverse the effects of the conquest of Eša by Valtno Vükion.

By 1284 UA, the Heroic League was attempting to install the young Türin är Rüvio as *Riküzat*, believing that he would be ineffective at ruling and sow infighting among the Ešarin nobility. They successfully prevented the selection of a *Riküzat* at two separate Realm Assemblies, leading to the invoking of the Law of Agreement. In the third and final council on 20/11/1284 UA, Türin är Rüvio was officially elected as *Riküzat*, though he was unable to be located at the time. Luzhad ark Tuš, one of the leaders of the Heroic League, accused the Ešarin nobleman X är Y of having orchestrated the assassination of är Rüvio and prematurely left the Realm Assembly, declaring his intent to rebel.

## Massacre at Zatäš (1291)

*Main Articles: Dazan ark Tuz-Ezeš, Sack of Zatäš (1291)*

## Evki's War (1292 - 1297)

### Reconquest of Zatäš

While Tuz-Ezeš was sacking Zatäš and the surrounding countryside, the Alliance of Eight selected the general Evki IV är Ašav as *Riküzat* in an improvised Realm Assembly, though the choice was highly controversial as an active general had never before been appointed *Riküzat*.

Before the Sack of Zatäš Evki IV had been winning a number of victories against Valtno Vünrio, fighting them to a stalemate by 1291. When he returned from the southern border he brought most of his veteran troops with him, along with a professional unit of Avkhi-Thüki Sanguisorcerers. Arriving at Zatäš in the winter of 1292, Evki's army easily overwhelmed the remnants of Tuz-Ezeš's army that had stayed behind to continue looting the city. Soon after he started chasing down Tuz-Ezeš directly, finally cornering and destroying the bandit rebel and his army at the Siege of Ulšarat in the following spring.

### Continuation War in Mävki

*Main Article: Continuation War*

The Vünrio-Ešarin War had entered a lull by the middle of the 1290s. Though the forces of Valtno Vünrio continued to wage occasional raids across the border, a prolonged military campaign had become too expensive to pursue for both sides, as Valtno Vünrio was also struggling with conflicts on it's western border at the time. However, after his success in the Second Kašül Campaign, Evki had freed up enough manpower to continue the war in Mävki.

In 1296 UA he sent the Avkhi-Thüki general Ešez är Thamakh southwards to reclaim the Ešarin territories still occupied by Valtno Vünrio. Är Thamakh correctly assessed that the forces of Valtno Vükion, who were beginning to show signs of factional struggle as leadership disputes arose, would only need to be defeated once in a decisive battle, and subsequently would succumb to infighting.
Túhuszu

TODO

**Túhuszu** (Sziuszu: Túhuszu) is a human march (Sziuszu: Túhu[t]) located in Veúvöbagaa (Sziuszu: Weúwiobagaa[t]), western Mézaxómu (Sziuszu: Mésahómu[t]). Officially known as the **March of the Lands of the Happy Spirit Order** (Sziuszu: Túhut wio Méét wio Szaanat wi Mehuul Li), Túhuszu is a vassal of the Kingdom of Magemu and exists as the theocratic state of the Sziuszu who practice Collectivist Paelunism. It frequently aids its overlord in its border wars against the feudal subjects of Meszöhaúmu in the hills and lakes along the frontier. Túhuszu borders Magemu, , , , , , , and the Tynfek Bay (Sziuszu: Iútaszagi[t]).
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Dakanekis

## Tis'on bok cis Dak'an'ech

Regal Tattoo (Veshkis: Tis'on'vas) of Dakanekis, displays his namesake of a stylized dragon.

### Dynasty

Byt'kad'osh'ech bok Vasad (English: Reincarnations of Vasad)

### Religion

Veshkis Vasadism

**Dakanekis** (Veshkis: Dak'an'ek'is, Formal Veshkis: Tis'on bok cis Dak'an'ech), born **Shonad Vonacatol** was the fourth king (Veshkis: Tis'on) of Veshdyn, ruling from 950 to 992 UA. He is most well known for steering the country successfully through the Valten War (Veshkis: Skan'cav'on-Val'ten), and sanctioning raids on Ásdend (Veshkis: Jast'esh'tant).
Dar Dajet

Official Flag of the Dar Dajet.

The **Dar Dajet** (Madero/Umgasar: Dar Dajet), meaning **Yellow Army**, is a resistance organization based in the Tumalunuk Empire, seeking to achieve the independence of a sovereign Talakod state as well as the independence of various Tumametic tribes. The army used to be known for its covert attempts to stir up contention, such as the assassination of emperor Aran Fanut en Tumalunuk in 1251 UA, but has recently become more known as a public rebellion against the Tumalunuk, starting the Yellow Rebellion.
Pokwutsakann (Language)

**Pokwutsakann** (Pokwutsakann: Pok'wuts'ak'ann) is a Veshkic language spoken by the Pokwutsakann people of the island of Wutsakanntunt and surrounding islets. Pokwutsakann is most closely related to Veshkis and Jatsyti, with Old Veshkis and Old Pokwutsakann having been sister languages, splitting apart after the Stoltontic Arrival around 100 UA.
Vasan

Location of Vasan.

**Vasan** is a minor Veshkis city located in Veshdyn in eastern Veshktant, along the Shynet River and upstream from the city of the same name. As a settlement its primary industry is in farming and brewing, and it is notable for being the namesake of the nearby Battle of Vasan, instrumental in the unification of the Veshkis.
Zumäro Dragon

Illustration of a range dragon, a subspecies of the Zumäro dragon,

Distribution of the Zumäro dragon and its subspecies. Red = range dragon, blue = Deronan/horned dragon, green = soaring dragon, yellow = shy dragon.

## Scientific Classification

### Species

 *****M. zumarensis*****

The **Zumäro dragon** is a widespread, large, and diverse mega dragon species that inhabits the continent of Zumäro. Its four subspecies have had a profound impact on the human cultures and history on the continent, including *M. z. montis.*, the largest dragon in existence.
Ószutanaat

## Atenakóósz Ószutanaat

The '13-Star Flag', with each star representing a Federal Republic within Ószutanaat

### Anthem

Taa Rékófonó (English: The Commando's Song)

### Ethnic Groups

Majority: ÓszutanuMinority: Pokwutsakann, Ásdan

### Religion

Primary: Collectivist PaelunismMinority: Ásdan Folk Religions, Strait Vasadism, Neléda

### Population

~825,000

**Ószutanaat**, officially the **Federal People's State of Ószutanaat** (Ószutanu: Atenakóósz Ószutanaat) is a human republic in southern Mézaxómu.

## History

### Colonial Conflicts

*Main Articles: Ószutanu-Pokwutsakann Wars, First Férató War*
Wahath Kingdom

## Zuhhygj Uma Magj

The flag of the Wahath Kingdom, bearing a giant straight-tusked elephant grasping a skull along the hoist, accented by the national motto in Gjaluhazzy script on the fly end.

### Motto

"Wy Kuzy uhuj Liwut Asa Kahy Thawagi Uk" (English: Into the Earth with All Who Seek to Conquer It)

### Anthem

"Hymi'l Balyzzutath-Siluhti" (English: March of the Elephant Riders)

### Population

TODO

The **Wahath Kingdom** (Gjaluhazzy: Wahath Ukuhima), also known as the **Kingdom of Elephants** (Gjaluhazzy: Ukuhima'l Balyzzutath), and officially as the **Great Ancestral State** (Gjaluhazzy: Zuhhygj Uma Magj) is a large warring human state in Gjaluhazzi, central Zumäro, ruled by the Wahath Dynasty. It is the largest Gjaluhazzuhhi state and is the overlord of various fellow warring rebellions and dynasties against the Valtno Vünavko, namely , , , , , , , , , , , , . It is bordered by the aforementioned Valtno Vünavko, most of its vassals, ... , and the Jitatuh Sea.
Дворфы (ПМ)

Дврофы – инженеры

Главный бог дворфов – Бог огня и кузнечества

Дворфы в пещерах и около вулканов, больше гравитация и давление

Не сильно ниже людей

Рост 150+-10 см

Рост женщин 153+-3+-10см

Облик женщин-дворфов – полноватые человеческие женщины фигуры BBW, но чуть менее полные и чуть более мускулистые, также шире в плечах человеческих женщин

Северные люди и дворфы - скандинавы

Южные дворфы - стандартные средневековые немцы

Где дворфы, после метеорита сильно просела кора планеты, поверхность ниже остального, вокруг горы, кррме севера

Государство – союз-империя полусвободных городов. Города могли быть как вотчиной феодала, так и управляться советом «лучших людей». Так же существовал «парламент», состоящий из феодалов и представителей «вольных» городов. Император выбирался.

Самоназвание – das MetallVolk, люди металла

Названия : глубинный народ (populus imus), подземный житель (gēnomos), дворфы/карлики (dwarves)

У гномов культ предков
Божественное оружие

**Божественное оружие**  - оружие, созданное Кузнецами.

Фактически, является зачарованным оружием, то есть оружием, наделенным физическими свойствами с помощью магии.

## Подвиды

* **Богобойное оружие** - работающее как усилитель эфирной энергии, иначе говоря, усиливает пропущенную через него магию. С помощью него возможно лишить бога базовой магии.
* **Антимагическое оружие** - конфигурация магии/эфира, встроенной в это оружие, позволяет разрушать эфирные конструкции/заклинания/зачарования/магию, используя внешнюю подпитку чистым эфиром/магией. При подпитке так же создает возмущения в эфире, затрудняющие идентификацию зачарования.

## Сила оружия

Конечная сила оружия зависит от двух факторов: силы зачарования оружия и силы мага/бога, что его использует. Чем сильнее зачарование, тем больше магии излучает само оружие и тем больше усиливает пропускаемую магию.