recursal/Fanatic-Fandom huggingface dataset:
Levels and Tower Defense Walkthroughs

Here are some helpful walkthroughs to help you on levels that may give you difficulty.

## **1.The Viking Isles**

*These levels do not require a walkthrough. If you can't beat a level, just fortify towers some more, and you will soon beat it.*

## **2. Voodoo Swamp**

**Recommended Towers / Skills: Multi-Catapult, Ballista + Explosive Shot**

Ancestral Cemetery (Hard)

Ancestral Cemetery (Cruel)

## **3. Sacred Mountain**

**Recommended Towers / Skills: Multi-Catapult, Ballista + Explosive Shot, Altar of Storms + Chain Lightning**

Frost Trail (Cruel)

Sacred Mountain Cliffs (Cruel)

Ice Camp (Cruel)

8. **Thunder Shrine (Cruel)**

## **4. Dragon Fury's Volcano**

**Recommended Towers / Skills: Multi-Catapult, Earthquake, Ballista + Explosive Shot, Altar of Storms + Chain Lightning, Altar of Witches + Toxic Cloud**

1.Fire & Ice[lock:tank,magic] **(Easy) (Hard) (Cruel)**

2.Elemental Creatures[lock:tank,bow] **(Easy)** **(Hard)** **(Cruel)**

3.Dragon's Den[lock:magic,bomb] **(Easy) (Hard) (Cruel)**

**4 Lava Land** [lock:bow,bomb] **(Easy) (Hard) (Cruel)**

5.Giant Furnace[lock:tank,magic] **(Easy) (Hard) (Cruel)**

6.Altar's Center[lock:magic,bomb] **(Easy) (Hard) (Cruel)**

7.Volcano Altar[lock:tank,bow] **(Easy) (Hard) (Cruel)**

**8.Queen's Nest** [lock:tank,bow] **(Easy) (Hard) (Cruel)**

## **5. Dream Forest**

**Recommended Towers / Skills: Multi-Catapult, Earthquake, Ballista + Explosive Shot, Altar of Storms + Chain Lightning, Altar of Witches + Toxic Cloud, Altar of Ice + Cold Piercer**

1 Dark Alley [lock:tank,magic] **(Easy) (Hard) (Cruel)**

2.Mysterious Shrub [lock:tank,bow] **(Easy) (Hard) (Cruel)**

3.Magical Shrine **(Easy) (Hard) (Cruel)**

**4.Thorny Ground [lock:bow,'***bomb'***]** **(Easy)** **(Hard) (Cruel)**

5.Dream Lake's Heart **(Easy) (Hard) (Cruel)**

6.Empty Space **(Easy) (Hard) (Cruel)**

7.Six Tipped Position **(Easy) (Hard) (Cruel)U2B\_1**

**8.Dreamland Tower [lock:tank,bow]** **(Easy) (Hard) (Cruel)**

## **6. Coastal City State**

1.Dreamland Dock **(Easy) (Hard) (Cruel)**

2.Lost Paradise **(Easy) (Hard) (Cruel)**

3.Mysterious Warship **(Easy) (Hard) (Cruel)**

**4. Waterfront Fort** **(Easy)** [lock:magic,bomb] **(Hard) (Cruel)**

5.Armored Warship **(Easy) (Hard) (Cruel)**

6.Dual Warship **(Easy) (Hard) (Cruel)**

7.Ocean Whirlpool **(Easy) (Hard) (Cruel)**

**8.Altar Center [lock:magic,bomb]** **(Easy) (Hard) (Cruel)**

## Map Completion Rewards

After winning 10, 20, 30, and then 40 stars on a particular map a chest will be unlocked.

Completing all levels will give you a total of 25 ice jacket pieces. You need 25 ice jacket pieces to make a single ice jacket (purple armor). Make sure not to sell them before you collect all 25. The first piece is found after winning 10 stars on map 5 and the last pieces are found after winning all 40 stars on the 7th map.
B'gnu Thun

*In Lovecraft lore: **B'gnu-Thun** (The Soul-Chilling Ice-God) is the twin brother of Ruhtra Dyoll. He appears as humanoid figure made of ice followed by a eerie blizzard.*

In Dnd Bears:

B’gnu-Thun is a wandering snow god, he wishes to stop causing
snowstorms so he may approach and live among humans. He searches for a green
amulet in which he believes it will get rid of the endless winter plaguing him. (it in fact explodes his
head, killing him.)
Ivy

Ivy is the oldest Apollyon known and is namesaked from *Poison sumacs* and is also known as "Mr. Mistake."

Ivy is a bit of a trickster and acts ambiguously. Can be unpredictable as one moment to another they can quickly shift from a goofy nature to a more serious attitude. Acts coldly to those they are not close to, however they are very protective and caring of Hemlock, Bean, and Rhubarb.

## Appearance

Ivy stands at 6'10" with a the skull of a hyena and long neck that holds it. Between the skull and neck there is a hologram-like bright neon red circle with 8 large arrows sticking out of it, they slowly rotate clockwise. Their small pointed ears are made of a sludge material that drips, which has left stains on Ivy's skull in the general area that they're located on.

Their fur is overall a reddish light brown. Their paws are a dark brown along with the tip of their tail.

## Facts

Owned by EmoKiddio

 Ivy was originally created for and based off the song "Falling Down" by Atreyu.

The arrows surround Ivy's neck can rotate faster depending on Ivy's mood. It is known to rotate at fast speeds when Ivy is angered, frustrated and flustered.
Research Guide

### Description

This guide was written by the best engineer on the Viking Isles. It tells of what to do when you can't upgrade your towers any more.

### Value

50 Silver

On Level 20 towers will no longer require the normal resource (Solid Bronze), but instead will demand Research Guides. This will increase the quality of the tower.

Overview of needed Research Guides
Ancient Treasure Chest

### Description

Respected Leader, we have found a bunch of treasure chests, but some have been locked closed by a curse, there is no easy way to open them. You must use 2 kinds of magical key at the same time to open them. I think there must be someone in the village who can find these keys.

## Prizes

### Other prizes

Excellent Cornelians, Bull Horns, Normal Flints, Tribal Armbands

Ancient Treasure Chest is an event where you collect Keys to open Locked Chests for rewards. Depending on how many chests you unlock, you could make it on the leaderboard for extra rewards.

Available at level 10.

**\*Be Aware\*** The event lasts for 14 days but chests can only be opened for the first 12 days. Spend all your keys opening chests before round 4 ends.

## Mechanics

You can collect Light Keys by Plundering or by buying them for 5 gold each.

You can collect Spirit Keys by Fighting in the Viking Arena or by buying them for 5 gold each.

It takes 1 key of each kind to open 1 chest.

Each chest opened gives you some minor goods (see below). In addition, you have a chance of getting 1 of 4 pieces to unlock the "Final Reward". It takes all 4 pieces to open the Final Reward chest. You can also buy individual pieces for 98 Gold each.

If you open enough chests, you can make it onto the leaderboard for extra rewards. There are 4 rounds that last 3 days each. Each round has a separate leaderboard and separate leaderboard rewards. Only chests opened during that round will count towards your score for that rounds leaderboard.

## Rewards

### Rewards from Chest Opening

 400 Odinite
 1 Cornelian
 5 Wild Python Tonic

## Final Reward Chest

A single map part costs 98 gold to purchase. With 5 cornelians worth roughly 100 gold, 1 map piece at most can be bought if desired. Gold is probably better spent elsewhere.

## Bugs

Light Keys are only won with plundering. Fighting maps never drops any keys.
Amalgam

Amalgams are close-relation organization units for Apollyon, although the concept of a "family" is not one found in Apollyon culture. Amalgams are usually 5-25 strong, and the names of Apollyon within the same Amalgam are named after a central theme.

Considering the fact Apollyon have no concept of a family, all Apollyon within an Amalgam could be seen as potential mates to one within it. The Amalgam is NOT a familial model, and Apollyon within the same Amalgam are not related genetically, or in any other way.

The original member of the Amalgam is usually seen as a guardian or parental figure to the rest of the Apollyon in the Amalgam, although the other Apollyon within an Amalgam are usually from the same "generation".

## Formation

Amalgams start with a single Apollyon, who have an extraordinarily small chance to be picked to start their own Amalgam upon spawning and getting picked up by a Distributor.
GyⓂ️Ⓟie

GyⓂ️Ⓟie is an Apollyon for the Andromalius Amalgam. As of Earth's year 201X, GyⓂ️Ⓟie retains no control over his element: magical fire. As a consequence of this, GyⓂ️Ⓟie is confined to his domain but is in the care of 🔥m̷a̷g̷i̷c̷a̷l̷ ̷f̷i̷r̷e̷ ̷d̷e̷s̷t̷r̷o̷y̷e̷d̷ ̷t̷h̷i̷s̷ ̷w̷i̷k̷i̷n̷f̷o̷r̷m̷a̷t̷i̷o̷n̷̷🔥.
BUG

***BUG&Tips*** The game have some bug . In some cases, an error occurs

Lots of information is needed! Please add some info on uncompleted topics if you can!

**conclusion :** Status Data is only for reference **結論 :** ステータスデータは参考用です 數值僅供參考

## 1 Not much impact

**Village power** down and upabnormal異常

**Disassemble** low grade sea 70% back ,it No recovery to 70%

Clans **Skill effects** Is inconsistent with the description of the effect 実際の効果は説明と一致しない

**Aura Quarters** about "sell all" ...Eat money , Do not fast is all right 速くない

**Smog Forest** In some cases, an error occurs "MAX ALL" is Brokenブロークン(no max マックスしてない)

## 3 Tips

**Fenrir's Escape** "witch, stone, bow, tank" The formation can eat 5 damage

**SET ARMY** Character(Tower?) can drag
Enanos: Geografía

En Enanias se mezclan densos bosques, largas cordilleras, anchas mesetas y extensos prados. Por lo general en su geografía suelen intercalarse llanuras con accidentes (bosques o montañas). Los pueblos no tienden a modificar la forma que toma la propia naturaleza, pero si que se levantan cerca de sus recursos.

La Capital es la única gran urbe de Enanias. Si bien hay pueblos más grandes que otros y más ricos que muchos, nunca llega a juntarse tanta cantidad de gente como en Capital.

Hay una gran cantidad de pueblos y aldeas distribuidos por toda Enanias, generalmente cerca de los recursos o los caminos, pero también las hay poblaciones perdidas en mitad de grandes llanuras, rodeadas de campos.

Las zonas menos habitadas de Enanias están al norte, sus duras condiciones climáticas fuerzan a ello y complican la comunicación por caminos, por ello las pocas aldeas que hay allí viven más como antes y creen en los cinco dioses antiguos.

Más en el sur mantienen un contacto más constante con los Humanos y los Medianos, con los que mantienen comercio terrestre constante.

## GEOGRAFIA DESTACADA

* Camino del oro, carretera principal que cruza Enanias desde el bosque mágico hasta Capital.
* Puerto sur, un puerto muy activo en el comercio con los humanos. Segundo puerto comercial de Enanias.
* Nornir: Ciudad Capital y puerto del norte, hogar de numerosos enanos, allí se encuentra el trono de oro, castillo y palacio del rey Strombel. Es una fortificación que rodea una antigua montaña. En su parte trasera tiene el puerto del norte, el más grande y activo de toda Enanias.
* Estepas y el Gran Volcan. Zona más norteña donde habitan aldeas con creencias religiosas de los 5 dioses antiguos.
* Montañas picudas: Pico dorado, Paso de la grieta del eco y las Cataratas. Gran concentración de minas y paso de comercio por tierra con El León. Lugar del templo del Oraculo Baos.
* Lindes del Bosque Mágico. Repleto de aserraderos para frenar el avance del misterioso bosque.
Técnicas: Listado de Técnicas

Las técnicas son habilidades no mágicas que tienen lugar en los Atributos naturales de cada persona.  Sus ataques hacen uso de armas y están sujetos a la pifia y crítico, y son defendidos a través de la DEF y la ARMOR, esquivables y bloqueables.

Cada rama de técnica tienen 3 especializaciones a elegir una.

Más información sobre los arquetipos de cada rama.

## Técnicas Físicas

Especialización Técnicas físicas:

* El León: Puedes potenciar tus ataques básicos individuales con Energía a relación 2 de Ene por 1 de Daño. +5% de FUE
* El Oso: Capacidad de Bloquear Magias con Escudos y más 1 a todas tus tiradas defensivas (Esquivar, bloqueo y defensa). +5% de IMP
* La Liebre: Permite atacar y moverte en el mismo TA (sólo en este orden). +5% de HAB

## Técnicas de Rango

Especialización Técnicas de Rango:

* Ballestero Potente: -50% de EN en técnicas de rango (las potenciables no).
* Pistolero Rudo :Las explosiones de tu arma no pueden bajarte del 25% de tu IMP y éstas hacen daño en área CC a los enemigos.
* Arquero Habilidoso: Puedes atacar a R3 con Arcos.

## Técnicas de Engaño

Especialización en engaño:

* Maestro en Dagas: Te permite usar dagas como arma arrojadiza en un ataque a FUHA R1 y R2. Este ataque se puede potenciar 1AT x 1EN. Sin penalización mano torpe si llevas daga.
* Influyente: Lacayos -50% EN Chantajes -50% de Oro. Los enemigos no te atacarán hasta que no hayan matado a tus aliados.
* Rata veterana: Se te da muy bien registrar rápidamente los lugares con efectividad +50% de oro al robar o saquear lugares. Puedes cachear objetos grandes fácilmente.
Jessamine

Jessamine is the apollyon of honey. Xe take the form of a hunched reptile with back ridges, shaggy black and gray fur, and a thick, paddle-like tail. Jessamine can be excessive xir pleasures, and will be lost for days while pursuing them. Sometimes this means composing epics that will only be discarded in the weeks to come, and sometimes it means a weeklong diversion as xe sates xemself with mood-altering substances. Aside from xir hedonism, xe is fiercely loyal and loves sharing xir excess with allies and friends.

## Domain

Xe spends most of xir time hidden away in their domain, a pocket dimension of towering beehives and hexagonal causeways. Honey ponds and beeswax peatmoss cut deep ravines through a landscape of towering wax cliffs, and mead trickles in rivers throughout. The denizens of this dimension range from honey-slimes to various pollinator species, including bees, bats, and hummingbirds.

## Abilities

Jessamine can secrete honey from xir body. Often this honey has psychedelic properties; xe can control the strength and effects by varying the amount of toxins in the substance, or the level of fermentation. Xe is physically strong - able to swim through viscous pools of honey like it was water. Finally, Jessamine can also create small force fields, and uses them mostly to keep xir fur dry.

## Trivia

* Jessamine's creator is wundermoth.
* Gelsemium sempervirens, xir namesake, is a popular ornamental plant. It is possible to become ill from eating honey made from it's nectar, and it can be toxic to honeybees.
Apollyon

Apollyon are a reality-bending race that is spread across the Multiverse. Commonly portrayed as demons, gods, angels and destroyers, Apollyon are known in many forms to many cultures. All Apollyon have an 'element', which can be almost any concept or object, that they have extensive control over, and knowledge of.
Andromalius Amalgam

The Andromalius Amalgam is a rather recently created Amalgam, when compared to other Apollyon Amalgams. With membership around 14 individuals, it is a decently-sized Amalgam with much diversity, and it is pretty stable.

The naming scheme for Andromalius is "poisonous plants".

## Known Members

* Ivy
* Bean
* Hemlock
* Poe (seperated)
* Dendron
* Siffredi
* Heap
* Wisteria
* Aloe
* Rhubarb
* Jessamine
* Arum
* Locust
* Hogweed
Introducción

Hola a quién esté leyendo, seguramente hola a Adrián, Mygol o Alex, quizá hola a Helena u hola a Xuso, más adelante hola a mucha gente más. En general empezaré con un:

Hola!

Es la primera vez que uso wikia o cualquier software de wikipedia personal. El objetivo de este sitio es generar una documentación sobre Girorol completa, bien referenciada y útil cara a su uso cotidiano por los interesados.

En el videojuego que se desarrollará una de las ideas es incluir una wiki interna para leer datos extras. Supongo que la idea es hacer algo parecido a la Ayuda del Civilization V (sin entrar en temas de estética).

De modo que espero que de alguna manera el esfuerzo que pondremos en esta Wiki nos ahorre trabajo en el futuro (en el peor de los casos lo haremos todo dos veces XD).

Mi intención es subir un artículo al día, espero que más redactores se vayan sumando a la iniciativa.

Un abrazo a todos!
Rhubarb

Rhubarb Rhodania is a fairly recently-spawned Apollyon and governs the element of Fruit.

## Domain

Rhubarb's domain is a large grassy field, covered in trees and crops of fruits from all over, even plants not found on Earth. She takes good care of the crops, despite not really having to due to the nature of her domain.

## Personality and Interests

Rhubarb is a strangely emotional Apollyon and very empathetic towards other species, particularly humans. She finds the culture on Earth to be fascinating, and resides there with several non-human entities.

## Trivia

* Her creator's mother grows rhubarb in their backyard, much to her creator's delight.
* Owned by [1]Kat
Elex: Historia

Cuando hace algunos siglos los problemas heredados de la guerra contra los Orkos dejaron a muchos Elfos en una situación complicada, un pequeño grupo de rebeldes dio razones suficientes al principado para expulsar a aquellos Elfos que molestaban a la vista.

Los rateros, criminales, mendigos, pobres, enfermos... toda posible lacra de la sociedad Elfa fue expulsada de forma masiva y obligada a marchar al norte.

Los supervivientes de dicha marcha llegaron a una tierra lejana, al este, cerca de la desembocadura del Rio Serpentina, y allí se asentaron en pequeñas comunidades donde intentaron sobrevivir a las adversidades.

Poco a poco, estos Elfos exiliados formaron una pequeña y nueva sociedad. Sin embargo, sus problemas no acabaron allí, entre los exiliados crecía un fuerte odio hacia los Elfos Nobles (que se llamaron a sí mismo de esta manera durante esta época) un odio que llego a una parte de los exiliados a adentrarse en las artes oscuras.

La magia oscura es un mito y a la vez una realidad. Pero en cualquier sentido es algo prohibido, por todas las razas, por ello los propios exiliados rechazaron a esta gente que decidió buscar en la magia negra su venganza.

Sin embargo el oscurantismo otorgó un gran poder a unos pocos y se desató una guerra civil. Tras numerosas contiendas los Oscuros invocaron al gran demonio real Cho'garz, que arrasó con todo a su paso.

Tras una larga batalla que duró 9 intensos días los exiliados, gracias a su elevado número, derrotaron al demonio y expulsaron a los herejes. De esta forma los Elex se sintieron más unidos que nunca y construyeron sobre el cadáver del demonio una enorme ciudad donde todos ellos pudieran vivir en armonía. Y la llamaron Cho'garz.
Apollyon Wikia

## Welcome to the Apollyon Wikia

Apollyon are strange beings, called 'gods' by some, called 'demons' by others. Whatever they are, they're kind of nerds.

*To get the cool little infobox that the rest of us have, after you make a new page, go to Insert -> Infobox -> Infobox Character.*

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Dendron

Dendron is the Earth Apollyon within the Andromalius amalgam.

## General information

Dendron is a small Apollyon, only reaching 3'4" in size, making him one of the smallest Apollyon, if not the smallest. His head is a cassowary skull, and his body is covered in vines and leaves. One interesting thing to note about Dendron is that he is completely detached from reality. Dendron is aloof nearly all of the time, but is generally tame in attitude. Unpredictable, he engages in many silly shenanigans, both good and bad. While he is very unusual in behavior, Dendron is also known to be serious depending on the situation, though this is rare. He also loves to hoard random sticks and rocks, often building random things out of them (leave his cache of those items alone or he will kick you really hard. You don't want that).

## Biography

Not much is known about Dendron's origins aside from joining the Andromalius amalgam via a Distributor. He is not in any kind of relationship, but remains friends with those in his amalgam, especially Hemlock, who is his best friend. While chaotic in nature, Dendron will eagerly defend himself and/or his friends when in danger. You know you've screwed up when you've angered ***Dendron*** of all Apollyon.

## Abilities

* With Earth as his element, Dendron is capable of manipulating the ground and natural objects, though only does this to defend himself. Also, given his unusual demeanor, it is an absolute miracle that all hell has not broken loose with this powerful ability.

* Dendron is really strong. However, this is balanced out by his small frame and light weight. As a result, he is a glass cannon, meaning he can be knocked around with ease when the opportunity presents itself.

* Dendron can deliver near-fatal kicks with his legs to victims that provoke him into attacking, thankfully no incidents of this occuring yet.

## Domain

Dendron's domain consists of a universe lush with trees, plants, and rocks; some rocks floating aimlessly about. Minions in his domain consist of creatures that resemble capybaras and rabbits in shape.

## Trivia

* Dendron is owned by tumblr user reeeperbahn

* Dendron's musical motif is jazz fusion.
Apollyon Romance

Apollyon romance is very much like normal human romance, aside from the different 'flavors' or types that one could experience. Unlike humans, although all romance is predominantly positive and good, the result of relationships could be positive, neutral, or negative effects. This doesn't influence the relationship at all, and it is not to be taken as an unhealthy relationship.

## Nascensual

Type A is Nascensual romance, and deals with creation between the elements of each Apollyon in the relationship. It is symbolized as a yellow diamond. Nascensual relationships are typically formed between "benevolent" Apollyon, and symbolize the combination in all the best aspects of the elements of each Apollyon.

## Eradiance

Type B is an Eradiance relationshop, and deals with destruction between the elements of each Apollyon in the relationship. It is symbolized as a magenta diamond. Eradiance relationships are typically formed between "malevolent" Apollyon, and symbol the combination in all the destructive aspects of the elements in the relationship.

Again, it is important to reiterate that all parties in an eradiance relationship are as absolutely capable of a loving and nurturing relationship as those in a nascensual relationship.

## Convexual

Type C is a Convexual relationship, and deals with modification between the elements of each Apollyon in the relationship. It is symbolized as a cyan diamond. Convexual relationships are typically formed between "malevolent" and "benevolent" Apollyon, or neutral Apollyon. Convexual relationships usually combine many aspects of both elements without a preference for destructive or creative potential.

Convexual romance is the most common form of Apollyon romance.
Siffredi

Siffredi (Bernhardii) is the Candy Apollyon. With his 4 paws, he rules over his candy cane decorated domain. He is very fluffy and smells faintly of mint, unless you're up in his fur and its a minty overload.

Redi, as he's affectionately known by, is just a weird sweetheart. Will probably ask you to pet his fluff and/or take a few pieces of his candy stash. Actively tests out his species' immortality by jumping off tall anything. Eats anything that's put in front of him, especially if it's sugary.
Locust

Locust is the Rot Apollyon, who resides within the Andromalius Amalgam. Brought into being less than a century ago, Locust has a considerable lack of control over his element. This lack of control usually manifests itself as the rapid decay and subsequent reformation of any fraction of his body mass.

He is best described as a trickster demon, and is extremely interested in the goings on of the mortal beings who already wish to summon him. This interest sometimes manifests in terrible ways, entire mortal settlements falling to a sudden wave of blight that rots the wood beams supporting their homes and spoils the food sitting heavily in their stomachs. This sort of outcome, while not initially intended by Locust upon setting out to interact with mortals, has always elicited a bit of amusement from the young Apollyon.

He has a habit of making normally serious matters into games, irritating those who would rather do something better with their time than tolerate a hireling demigod.

## Abilities

Locust has control over the force of decay in organic and inorganic matter, simulating the wear of time and natural forces on anything he chooses. He is still learning how to completely control his abilities, causing his usage of them to be chaotic and unpredictable, sometimes even unintentionally causing harm to himself with them.
Brother Johnny

**Brother Johnny** is a member of the S.O.B.

## Background

Brother Johnny was asked by Brother Jeremy how babies are made, and slapped him hard on the back of the head. He holds a grudge against Brother Jeremy ever since Jeremy tried to show off by digging an eighteen foot deep latrine. Which Johnny then had to swim out of. Jeremy was put to building fences for a week with his soft baby hands.

## Appearances

Brother Johnny is mentioned in Wasted: A Post Apocalyptic Pub Crawler.
Fert-N-Fort Bag Kit

## The Fert-N-Fort Bag Kit

This kit adds a garden to your Player House that allows you to grow vegetables.

It is one of the three Nation Foundation Kits (House Upgrades) available from CA-02.

***You can only pick one House Upgrade per cooler, the rest are locked away PERMANENTLY.*** You will have to start a new game if you want to pick a different House Upgrade.

Unlike most House Upgrades, this Upgrade expands the outside area of your Player House, and does not add anything to the inside of the house.

This upgrade also adds a storage box, and a cooking station in the new outside area. Items put into this storage box can be used in crafting at the cooking station, just like how the fridge inside the house works, however, the fridge and this new stoarge box do not share an inventory.

**Computer Description:**

*"Bags of poop! Bags of poop! Step right up and get your bag of poop!*

*Usable both for fortification AND fertilization, Fert-N-Fort bags are a hit with both armed forces AND farmed forces! Simply foritfy your defenses with these heaping bags of heap and use what's left for a little light gardening on the side! When the shit hits the fan you'll be glad it's just shit it's hitting!"*

## Usage

To use your new farm first go up to one of the 10 earth mounds and press your interact key. This will open an inventory dialog with which you can select an item to plant. Note that only certain items can be selected. These include:

* Taters
* Mutapupae Pods
* Rottyman Guts
* Roly Guts
* Radcoon Guts
* MuttaMutt Guts
* (possibly more, update if you find any!)

After you have planted your 'crops' all you have to do is wait. No other action is required. They do not need watering or tending in any way. Sprouts take 24\* in-game hours to fully grow.

When your crops are ready they will sparkle and look much bigger than the sprout phase. Interacting with a fully grown crop will harvest an item of whatever you planted, and change the crop back to it's sprout phase. You do NOT need to replant after a harvest, the sprout will regrow after 24\* in-game hours, and be harvestable again.

If you want to change what you have planted, interact with the mound of dirt and you will be given the choice to remove the sprout or leave it alone.

\*This is not fully tested, but seems to be the case.

## Gallery

The Farm PlotThe Crafting and Storage areaComputer Description of KitEmpty dirt mound, ready to be plantedPlanted SproutCrops ready for harvesting
Suckrimento

*Well, you're here aren't you? What do you need me to tell you? Welcome to the North, the people are drunk and stupid. No, sorry, I'm just a bit cranky. I'm underselling them.* **They have a dialect of their own creation, grating and juvenile.** *Christ! Don't remind me. Here and in Frisky, "hella" this and "hella" that, like they have some affection for ancient Greece. The youth of today is just as rotten and worthless throughout. The Ony is nice though, we have law, order, and the entrepreneurial spirit of gun running. You have to take the rough with the smooth. You do, I mean, it's not a generalization, I have this great TP after all.* - Dick & Kissinjerk, Ony Express
Important Looking Stamp Kit

This kit adds a stamp to your workbench, which you can use to add the Important mod to items. See below for how to do this.

***You can only pick one House Upgrade per cooler, the rest are locked away PERMANENTLY.*** You will have to start a new game if you want to pick a different House Upgrade.

Computer Description:

*"Nothing says "This is important" like a literal stamp that says "This is important."*

*Stamp your important documents with the Important Looking Stamp so that people know you're all business."*

## Usage

So you picked the rubber stamp with "Important" on it. What to do now?

### Step One

Interact with the Stamp (it can be found on your workbench inside your Player House). It will ask you to soak the stamp, before you can do anything else with it.

### Step Two

Pick an 'ink' to soak your stamp in. You can pick from a variety of mutant guts such as the following:

* Mutamutt Guts

* Rottyman Guts
* Etc...

When you have picked an 'ink' your stamp will start to soak. Note that the guts do not get consumed after selecting them, and can be used again and again. This could be a bug.

The interact text when you look at the stamp changes to say: "Soaking Important Looking Stamp", and if you interact with it, you will get a message saying: "The stamp is not ready yet!".

### Step Three

Wait.

No really, you have to wait 24 in-game hours before the stamp has soaked fully.

Resting in your bed or going on a cooler run is a good way to pass the time.

### Step Four

When the stamp has fully soaked you can interact with it, and then select an item to 'stamp'. This will add the "Important" mod to the item. That's all there is to it.

Note that not all items can be stamped. Consumables, ammo, mods, and purple named items (unique items) cannot be stamped. Purple named items are already considered to be permanently marked as Important.

## What does the Important mod do?

So it's all well and good stamping "Important" all over the place, but what does it actually do?

The Important Mod marks an item for pickup by the Road Couriers should you lose it, either by death or by dropping it in a cooler.

The Road Couriers will add the item to their Lost and Found store, so you can buy the item back with TP.

When an Important item is picked up by the Road Couriers they will remove the "Important" mod, so you will need to re-apply the mod in order for the item to be picked up again, should you lose it again.

It's a great way to ensure you do not lose all your best gear on a cooler run gone bad.

## Gallery

Computer DescriptionInteract TextA Soaking Stamp
The Lover Slab

A slob named Slab has been moping around the Ony Express. According to Slab, he was exploring the dormitories of Cooler CA-1 with his wife Asuka, when he was forced to leave her behind.

Explore the dormitories of Cooler CA-1, and see if you can find and rescue her.

* Find Asuka somewhere in Cooler CA-1's dormitories.

After revealing to Asuka that you weren't her husband, Slab, Asuka went into a frenzy and began to attack you. She doesn't seem to be responding to reason.

Looks like you have no choice but to fight back.

* Defeat Asuka.

You've defeated Asuka, but Slab is going to need some proof that you found her. Maybe her unique Type C Bikini Armor will be enough to prove you've done the job.

* Get some proof that you found Asuka.

Type C Bikini Armor in hand, it's time to tell Slab what went down.

* Return to Slab with the Bikini.

Slab wasn't too happy with what you said... Time to shut him up for good.

* Kill Slab
VIP Levels

Higher VIP Levels require more money to get, but give much better bonuses.

March 2016: It is suspicious that ShineZone **abandonned** the game and they are only giving recycled events. They do not answer the players requests. So for now, it would be **useless** to spend high amounts of money on this **dead game**.
In Dick's Shadow

Kissinjerk, a mutant appendage growing on the groin of a man named Dick, has requested you collect 25 scalps off of dead wasters in order to help fashion him a wig.

* Collect 25 scalps off of dead wasters. (0/25)
* Return to Kissinjerk with the scalps.

## Notes

* Scalps will only be in the inventory of wasters you delivered the killing blow to.
Medistim

In-Game Description

*Just what the doctor ordered.*

The Medistim is a consumable item from WASTED.

## Background

The medistim is a device created by doctors and scientists before the Great War, without the approval of the Food and Drug Administration or a medical board of any kind, and was stocked in the CoolAir Evacuation Colonies.

## Characteristics

The medistim consists of a syringe filled with healing agent and a large handle with a built-in trigger. It is designed for quick and easy personal use by injecting the half inch needle where one feels pain and pulling the release trigger.

## Locations

* 5 Medistims can be found in the stash of the House.
* Found on the bodies of Coolermate Rottymen.
* Found in lockers in the clinics in Cooler CA-1.
Blinky

Blinky is the leader of the New Boys.

## Background

Due to Blinky's voice and appearance, it can be assumed he is old, perhaps even pre-war in his origins. For reasons unknown but most likely related to Booze, he has formed a gang called the New Boys. Even though he claims superiority over his subordinates, he does not seem to be able to discern what a set of rags and a rusty pistol are. His very first "score" is robbing The Waster, which goes poorly.

## Interactions with the player character

### **Quests**

The Pregame Party (Tutorial): Blinky begins the quest by accosting the Waster, stealing their items, and retreating into the Evacuation Staging Area of Cooler CA-1. He ends up penned in by his own tripping hazards.

### **Effects of the player's actions**

Depending on if the player character skips the opening tutorial or not, Blinky either dies with his gang, or they retreat into the Cooler at the sight of a competent Waster. However, due to their vast inexperience, it can be safely assumed they die in the Cooler regardless.

## Inventory

* Can Opener (4)
* Crowbar
* Easy Breathers
* Raider Straps
* Yellow Headband

## Notes

If Father's Rusty Pistol is dropped before the cutscene with the New Boys is triggered, it can be used to kill Blinky.

## Notable Quotes

* "Hands where we can see 'em!"
* "Hate to break it to you, but you've just wandered your way into becoming the New Boys first big score."
* "Nothing personal, that's just how things work out here in the Western Wastes..."
* "Bottom line is, we New Boys aren't afraid to turn you into another wasteland statistic, unless you hand over everything you've got and get the heck outta here."
* "There's three of us, and one of you. Don't be a moron. Just hand everything over, and we won't have to kill you."
* "Well, the New Boys gotta start somewhere."
* "Heck, this buttmunch came here to make a Booze run with this stuff, to risk neck and nutsack down in the depths of the Cooler, armed only with these... thingamabobs. Ain't that right, Waster?"
* "You been warned, Waster."
* "Don't move! I mean it! Don't move!"
* "Stay back! This things will explode if they detect any movement."
* "W-well crap. We're severely outmatched, New Boys! Retreat! Retreat!"

## Appearances

Blinky appears in Wasted: A Post Apocalyptic Pub Crawler.
Shootin'

"*Lots of wasters like to say they'll give you their guns when you can pry 'em from their cold, dead hands. Your Shootin' ability will let you to do just that. Shootin' describes your ability to aim and fire guns, and grants you a damage bonus to all bullet-based weapons.*

*Each level of Shootin' also grants you +5% damage to targeted limbs and +0.5% weapon accuracy."*

**Shootin'** is one of the five primary statistics in the S.H.O.T.S. system.

The Damage Bonus given by a single stat point is 20% See table below.

Starts at 0, but can scale from -10 to 10, where negative numbers **will** affect your stats negatively.

Can be affected by armor stats, Hangovers from Booze, Buzzes from unmarked flasks, and cocktails bought from The Gin and Gout.
Arky

Arky is a Road Courier in the Ony Express Terminal.

## Background

Arky is a Road Courier stationed on the roof of the Ony Express Terminal Building. Not much is known about them, except their willingness to defend one of the last lawful areas of the Western Wastes.

## Appearances

Arky appears in Wasted: A Post Apocalyptic Pub Crawler.
Friar Tuck Journal Entries

Day 12

"*Hood was wearing the cutest little hat today, it was fashioned out of the skin of a rich couple that trespassed on the grounds. pff! Didn't even have a little boy with them!*"

Day 20

"*we decided to board up all the previous rooms in the castle after one of our mates fell into one and never returned. I sure do hope he comes back, he was the best cook we had!*"

Day 23

"*Red Hood spoke to me about a great treasure he keeps hidden in his room, he says it is a tome of sacred power unknown to mortal men! well, unless it can magically make little boys appear I'm not very interested!*"
Rodney Ogg

**Rodney Ogg** is a New Skeleton Army informant and messenger in the Western Wastes.

## Background

One of a group of freedom fighters dedicated to keeping the booze flowing and the good times rolling.

## Interactions with the player character

### **Quests**

Beef, Booze, and Bruises: Rodney gives you the New Skeleton Army's secret password, "Beef, Booze, and Bruises", effectively initiating them into the organization.

## Inventory

* Raider Straps
* Safety Pants

## Appearances

Rodney Ogg appears in Wasted: A Post Apocalyptic Pub Crawler.
A Thirst For Knowledge

An S.O.B. exile named Brother Jeremy has requested you to find him some Encyclopedia software so that he can read up on "reincarnation," so that he can be "born again" and re-accepted into the S.O.B. ranks.

The Junk Dogs are notorious hoarders of technology. They may have a copy of this Encyclopedia software lying around.

* Head to Cooler CA-3's dorms and look for an Encyclopedia.
* Give Brother Jeremy the Encyclopedia.
Waldemar

## Description and Info:

Waldemar is a warrior with immense strength and is Magni's son, who is the Viking's head trainer. A fearless warrior with red hair, Waldemar says his hair has been dyed by the blood of a dragon.

Waldemar is the first hero you will unlock.

He is a Knight type hero with only melee combat skills.

Waldemar is best used as a **tank** to stop enemies so towers and other heroes can kill them.

Waldemar had a pet companion, Lightmare, with ranged attacks. Lightmare is a rare premium purchase available only to newly registered accounts. There was a single past event where Lightmare could be purchased after spending a large amount of gold.

 The highest base amount of armor
 The best tank to choose that protects other heroes

## Skills

**Armor Smash:**

TD: Pick up an axe and strikes the enemy once, dealing damage

PVP: Chance of dealing damage to current target

**Defense Halo:**

TD: Increases all units armor inside hero aura

PVP: Lessen damage received by your army

**Counter Attack:** (Unlocked at Excellent 1 Rank)

TD: blocks an incoming attack and counter attacks, stunning the enemy hit

PVP: Chance of lessening damage taken, and stunning the target for 1 round

**Reinforce:** (Unlocked at Elite 1 Rank)

TD: increases hero hp

PVP: Chance of recovering damaged soldiers

**Shield Spike:** (Unlocked at Master 1 Rank)

TD: The enemy's attack damages themselves.

PVP: Each time you receive damage, part of damage will be deflected (unable to be deflected - real damage).

**Thor Incarnation:** (Unlocked at Legendary 1 Rank)

TD: Regain some HP and increase attack power.

PVP: Chance to recover your damaged soldiers and deal damage to the current target and the adjacent area (limit 1 use per battle).

## Talents

Talents are upgradable bonuses you can get for your Hero. They can boost Stats or Skills.

There are 5 Tiers of Talents. Higher Tiers cost more, but give better Viking Power.

**Quick March:**

Increases Waldemar's movement speed (Tier 1)

**Counter:**

Chance to block incoming damage and counter attack (Tier 2)

Needs Quick March Lv4

**Armor Light:**

Increases Armor of Allies within Waldemar's Halo (Tier 2)

Needs Quick March Lv4

**Rage Unleash:**

Increases Attack Damage and Speed by 1% (?) for every x% HP Waldemar loses (Tier 3)

Needs Counter Lv3

**Leader's Force:**

Reduces Goods cost to build and upgrade Barracks towers (Tier 3)

Needs Armor Light Lv3

**Endless Anger:**

When Waldemar is killed, he will survive, and all incoming damage will be ignored (Tier 4)

Needs Rage Unleashed Lv1

**Ancestral Protection:**

When Waldemar loses health quickly, All incoming damage will be reduced (Tier 4)

Needs Leader's Force Lv1

**Thor's Guide:**

Increases Transformation time (Tier 5)

Needs Ancestral Protection Lv1 and Endless Anger Lv1

(Sec)
Power
 Level 2
Hittin'

*"As the ol' saying goes, if ya can't beat 'em, life some more weights. Your Hittin' score describes how fit you are, granting you a bonus to damage dealt using melee and hand-to-hand weapons.*

*Each level of Hittin' also grants you -5% received knockback and 0.5 armor."*

Hit**tin'** is one of the five primary statistics in the S.H.O.T.S. system.

The Damage Bonus given by a single stat point is 20%. See table below.

Starts at 0, but can scale from -10 to 10, where negative numbers **will** affect your stats negatively.

Can be affected by armor stats, Hangovers from Booze, Buzzes from unmarked flasks, and cocktails bought from The Gin and Gout.
Courier Run

The Courier Run is a daily playthrough of a Courier going through a Cooler, as told by the Accursed Courier. You can access the daily through the Accursed Courier or the main menu after completing the tutorial and having access to the Ony Express.

## Unique Mechanics

The Courier Run will have certain surprises that appear only in this mode. Such surprises are... :

* The Chattering of a Thousand Metal Teeth
	+ Beartraps become more common
* Hey, who turned off the lights?
	+ The level will be much darker
* Your Feet Feel Fuzzy
	+ Radiation pools become more common
* You feel a Terrifying Presence looming closer... (Please correct, temporary placeholder)
	+ The S.O.B. Purifier will be joining you shortly
* Lasers streak the halls...
	+ Weapon traps become more common
* The Air feels Volatile here...
	+ Tripping hazards (and explosive barrels?) become more common
* and sometimes faction specific floors (with the exclusive Courier Run only C.H.I.M.P.S.

## The Courier Box

Occasionally, and at the end of every three floors, you'll find the Courier Box. However, you can only put in one item. The reason is that item is the token given to the Ferryman or "Death", or the Accursed Courier. After the death of the Courier, the Accursed will give you said token as your reward for listening to the story.

This is useful for the following reasons:

* Not having to risk your single-player character
* Obtaining mods and modded items
* Access to the Courier Run exclusive faction and their equipment, the CHIMPS. (Arguably one of the best sets of clothes, armors, and outfits.)
* Insight to factions later in the game
* Killing the SOB Purifier over and over again (If you like that sort of thing)

## Score

While getting a high score doesn't effect anything in-game, It does give you an opportunity to show off on the leaderboard; at least, for the next day or so.

Score is earned for the following:

* Dealing damage
* Killing enemies
* Collecting TP
* Reaching a new floor
* Taking buzzes and hangovers

Note: Damaging and/or killing the SOB Purifier no longer gives any points

1. ↑ Mr Podunkian http://steamcommunity.com/app/327510/discussions/0/365172547949409505/
Throwables

## Brick

Bricks can be found throughout every cooler. They can be picked up and thrown. They can be used to hurt enemies by throwing the brick into the enemy, distracting enemies by throwing the brick into the floor or wall close to an enemy, or to set off traps like Tripping Hazards, beartraps or weapon traps.

The bricks seem to have damage scaling with some of the players stats, though which I have yet to confirm. The bricks thrown damage is also affected by sneak attacks. If a brick is used to kill an enemy the player will be awarded the kill, which makes bricks useful for melee builds when doing the quest In Dick's Shadow.

Be careful when using bricks as weapons as they have a tendency to bounce back, potentially harming the player for quite a lot of health. With careful planning the bounce can be used to harm multiple enemies. It should also be noted that walking over bricks can cause them to move and activate their hitbox, damaging the player, so beware.

## Bottles

Bottles can be found throughout every cooler. They can be picked up and thrown. Just like bricks they can be used to harm enemies, however they don't seem to scale with the players stats, dealing around 5-10 damage. The bottles are extremely brittle and will break even if let go of at eye height while crouching. They can be used to set off traps but are better used for clever pretrapping, as their damage seems to bypass armor (needs testing, planning to test on a Purifier).

When bottles are damaged, no matter if they are thrown or not, they will shatter and leave glass shards on the ground. Glass shards do not hurt the player or enemies if they walk over them, however landing on glass shards deals around 30 damage.

## Boombox

Boomboxes can be found throughout every cooler. They play music (may cause enemies to find you quickly, needs testing). They can be picked up and thrown. They function similarly to bricks in fuctionality, though I have yet to see if their damage is affected by the players stats.

When a boombox is damaged it will release bolts of lightning hitting whatever is close. Boomboxes does not seem to take damage from being thrown allowing them to be used multiple times as weapons. It seems that only direct damage sets off boomboxes, as it didn't go off when I threw it into a beartrap. They can be used as a pseudo-grenade, by throwing them near a group of enemies and shooting them.
Beef, Booze, and Bruises

After routing the S.O.B.'s at Cooler CA-2, a member of the New Skeleton Army has revealed to you their secret passphrase, "Beef, Booze, and Bruises."

According to him, a contact at the Ony Express might have some work for you, if you can find them...

* Find the New Skeleton Army contact at the Ony Express.
* Listen to the Informant's request.

A New Skeleton Army contact named Buddy has revealed to you that the Head Skellie believes he can restore the Western Wastes using a device called the Mulligan.

Unfortunately, the device is hidden in Cooler CA-0, a secret Cooler used by Alistair Hubbard, inventor of the Mulligan and the CoolAir Evacuation Colonies.

Buddy has reported that it may be possible to find the location of the hidden Cooler in two ways: either by retrieving a modem from the Junk Dogs in Cooler CA-3, or by asking the BEEZ in Cooler CA-4.

* Find some way to determine the location of Alistair's Cooler.
Tinkerin'

*"Your brain might not be the strongest muscle in your body (and, in fact, might not be a muscle at all), but that doesn't mean you can't use it to kill things. Your Tinkerin' ability describes how well you can figure out high-tech doodads and experimental technology, granting you a bonus to energy-based and experimental weapons.*

*Each level of Tinkerin' grants you a +7.5% bonus to critical chance, as well as a +5 bonus to lock picking ability."*

**Tinkerin'** is one of the five primary statistics in the S.H.O.T.S. system.

The Damage Bonus given by a single stat point is 20%. See table below.

Starts at 0, but can scale from -10 to 10, where negative numbers **will** affect your stats negatively.

Can be affected by armor stats, Hangovers from Booze, Buzzes from unmarked flasks, and cocktails bought from The Gin and Gout.
Goner Park

A bunch of wildlands that used to house the BEEZ, the Dinner Party, and a variety of mutated wildlife. After decades of warfare between the BEEZ and Dinner Party, in which the Dinner Party went out in a blaze of glory attemping to assassinate the Queen Bee, the BEEZ left the wildlands with their mutant animal companions to Cooler CA-4, leaving the wildlands empty save for a few scattered survivors of the Dinner Party.