recursal/Fanatic-Fandom huggingface dataset:
Spectre

**Spectres** are peaceful, flying mobs found in the End Highlands in the End dimension.

## Appearance

A Spectre is the distant relative of the Overworld's Phantom, and can only be found in the great void between the islands of the end. Spectres are very similar to Stingrays in general appearance, but with skeletal textures on it and can fly and survive entirely in the air instead of water, like the Phantoms.

## Behavior

These spectral beings cannot be attacked by any normal means, except for magical damage like potions. However, there is no need to attack them, since Spectres are completely passive, unlike their Phantom cousins. Spectres usually take no interest in worldly matters, but they do find special interest in Chorus Fruits, and will follow any player holding one.

If one can lure a Spectre close enough, they can use a Lead to attach themselves to the beast.
When attached via a lead, one will find themselves pulled along by the Spectre. The ghostly creature then becomes a quick and easy way to navigate the end, as being pulled by a Spectre across the void is an easy way to find new end islands to explore. To detach from the Spectre, simply sneak or interact again with the lead.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Enderiophage

**Enderiophages** are neutral mobs that spawns in End Midlands.

## Appearance

Enderiophages resemble and are inspired by real life bacteriophage viruses, but are much larger, about the size of players when standing fully upright, and has a combination of purple and dull yellow colorations.

## Behavior

The Enderiophage can fly, similarly to Nether Medusas of the Nether. The Enderiophages are neutral : but unlike other neutral mobs - it won't kill you, but rather keep you at 1 health. It also attacks Endergrades and Endermen. The Enderiophage fights by latching on to its target, draining health. It will always infect the target with the Ender Flu effect.

When killed, the Enderiophage drops Capsid blocks, which can be placed and, if a player places any item into any Capsid block, he/she can make the items go up the capsid blocks, making this useful for item transportation.
Disenchanter

The **Disenchanter** is a neutral mob that rarely spawns in the Forests.

## Appearance

The Disenchanter is a medium-sized lizard-like mob, about the size of a Sheep, with a green skin, short legs, and a large head with an opening mouth.

## Behavior

Disenchanters are neutral, targeting only the animals (such as pigs, cows, etc), and can feast on the meat the animals drop, although they will target players if provoked. Disenchanters are capable of sinking into the ground, camouflage itself, and consume mobs and items with its huge mouth. It has a "great appetite for enchanting powers" and has the ability to add and/or remove enchantments from items.

## Advancements

**Disenchantment:** Use the Disenchanter to remove the enchantment from an item.

## Trivia

* The Disenchanter was originally called "The Great Hunger" and was eliminated from the Minecon 2017 Mob Vote. It was planned to never be added, but the Minecraft community was against that thought and asked Mojang to reconsider this decision before deciding to add the Disenchanter to Minecraft.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Skeleton Wolf

**Skeleton Wolves** are undead hostile mobs that spawns during nighttime and always spawns in the (unlit) Caves.

## Appearance

Skeleton Wolves are undead and skeletal Wolf-like mobs that resemble Wolf skeletons, but are undead rather than being truly dead.

## Behavior

Skeleton Wolves spawn naturally at night and in Caves. Skeleton Wolves are hostile towards players and Wolves, not just Sheep. Skeleton Wolves are often seen accompanying Skeletons. When the players get too close to the Skeletons, the Skeleton Wolves charge at the players. Like Skeletons, Skeleton Wolves drop bones upon death.
Dire Wolf

**Dire Wolves** are hostile mobs that spawns in the Forests.

## Appearance

Dire Wolves are Wolf-like mobs that are grayish-brown in color with black strips running down their sides. They are larger than Wolves, about the size of a Sheep.

## Behavior

Dire Wolves spawn naturally in Forests, just like Wolves, but are rarer and are hostile towards players, Horses, Sheep, Pigs, Deer, and Elk. However, the Dire Wolf can be lured by the player holding a bone without attacking that player. Dire Wolves can then be tamed by feeding them bones.

Dire Wolves can be bred with any kind of raw meat.
Pigeon

**Pigeons** are passive birds that spawn naturally in Forests and Plains in the Overworld.

## Appearance

Pigeons are small bird mobs that comes in 2 variants in different colors and patterns, including the gray one with some white patterns and an all-white variant.

## Behavior

Pigeons are passive. They can fly, and usually fly upward if struck. They fly under normal conditions, but they can tire and return to the ground. Pigeons crowd and settle around other nearby mobs, including neutral and hostile mobs. When in water, a Pigeon swims by flapping its wings. Like Chickens and Parrots, Pigeons flap their wings and fall slowly, preventing fall damage.

Pigeons are incredibly small. They can pass through openings even smaller than a full block, though not willingly. When one is riding a minecart, it is impossible to hit as it is completely inside the minecart's hitbox.

## Breeding

If two adult Pigeons are fed wheat seeds, beetroot seeds, melon seeds, pumpkin seeds or maggots, a baby spawns. They cannot breed for 5 minutes afterward.

Baby Pigeons take 20 minutes to grow up, but the growth time can be accelerated by 10% each time it is fed seeds.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Costumbres de los navajos

Las ceremonias de los navajo, como las de los apaches se celebran cuando son necesarias para recuperar la salud y asegurar la bendición y existencia. En el universo de los navajo había dos tipos de seres: los de la tierra (humanos), y los sagrados (seres sobrenaturales, sagrados, poderosos y misteriosos).

Creían que el universo funcionaba en virtud de ciertas reglas que todos debían respetar. Si las observaban estarían seguros en un mundo armonioso, cuando estas reglas se rompían se originaban las enfermedades o el daño, y se celebraban las ceremonias para pedir a los seres sagrados que restituyeran el equilibrio.

Dentro de estas complicadas ceremonias se hacían pinturas y se recitaban oraciones. Existían más de 800 formas de pinturas de arena, relacionada cada una de ellas con un canto y ceremonia determinada. Se dibujaban dentro de los hogans, centro de la vida familiar.

Los seres sagrados principales eran los "yei", representados generalmente rodeados de un arcoiris. Los yei aparecían entre la gente al octavo día del Cántico llamado Camino de la noche (yeibichai), como instrucción para los niños en los misterios del mundo de los espíritus. Al final de la representación se quitaban las máscaras como señal de la conexión del mundo humano y espiritual.

La leyenda del navajo nos cuenta que tuvieron que pasar por tres mundos antes de emerger en el actual, y los espíritus pusieron cuatro montañas sagradas para definir el territorio navajo. Después el "hombre primero" creó el mundo. Asimismo, la "mujer Araña" enseñó a las mujeres a tejer como modo de vida, y todas las representaciones artísticas de este pueblo tienen un fondo metafísico.

Así, en una cesta típica ritual el fondo redondo simboliza el mundo actual (4º mundo), el área circundante representa la tierra, seguidamente las cuatro montañas sagradas y el cielo, con las nubes y la oscuridad. Los diseños triangulares externos, representan a los espíritus y el borde superior de la cesta, la relación con el mundo.
Chicken

**Chickens** are passive animals that spawn on grass blocks in any biomes in the Overworld.

## Appearance

Chickens are medium-sized bird mobs that comes in 11 variants in different colors and patterns, including white with yellow feet and beak, grey with yellow feet and beak, black with yellow feet and beak, light brown with yellow feet and beak, dark brown with yellow feet and beak, blonde/golden with yellow feet and beak, black-and-grey with light grey feet and beak, brown-and-white with tan feet and beak, all black, brown with tan feet and beak, and an all white coloration.

## Behavior

Chickens are active, wandering aimlessly, Chicks also follow adults. When falling, they flap their wings and fall slowly, thus they are immune to fall damage. However, they avoid falling off cliffs. When harmed, they flee around. Chickens uniquely attempt to jump up to climb stairs instead of climbing them normally. They are attacked by Tigers, Ocelots, untamed Cats,‌ Foxes, and Troodonts. Chickens follow players holding various seeds within 6 blocks.

While in a loaded chunk, a Chicken lays an egg every 5–10 minutes (6000–12000 ticks), unless it is currently a part of a Chicken Jockey. If the player is close enough to a Chicken when it lays an egg, a pop sound is heard.

Chickens are able to swim, in a derpy fashion, visibly flapping their wings and staying on the water surface. While swimming, Chickens need only one block of air above their heads.

## Breeding

If two adult Chickens are fed wheat seeds, beetroot seeds, melon seeds or pumpkin seeds, a baby spawns. They cannot breed for 5 minutes afterward.

Chicks take 20 minutes to grow up, but the growth time can be accelerated by 10% each time it is fed seeds.

Chicks are incredibly small. They can pass through openings even smaller than a full block, though not willingly. When one is riding a minecart, it is impossible to hit as it is completely inside the minecart's hitbox.

### Eggs

Chickens are the only Overworld mob that can breed without a separate item. Chickens lay eggs at random, and an egg thrown at the ground has a 2.5⁄8 chance of spawning a Chick. If a Chick spawns from a thrown egg, there is a further 1⁄32 chance (overall 1⁄256 per egg) to spawn 3 extra Chicks. It is theoretically possible for a stack of 16 eggs to yield 64 Chickens, if all spawn chances succeed for all eggs.

If the player throws an egg at a glass pane, the chick can spawn on the far side of the panes.
Tropical Island

The **Tropical Island** is a rare biome that generates in oceans.

## Blocks

The following blocks generate as a part of the Tropical Island:

* Sand
* Grass Block
* Dirt
* Grass
* Water
* Palm Log
* Palm Leaves
* Hibiscus Flower
* Venus Flytrap

## Mobs

The following mobs can spawn in the Tropical Island:

* Parrot
* Tropical Fish
* Dolphin
* Turtle
* Parrotfish
* Seagull
* Pelican
* Hummingbird
* Piha
* Leafcutter Ant
* Dragonfly
* Terrapin
* Capuchin Monkey
* Stingray
* Manatee (Rare)
* Monkey-Eating Eagle (Rare)
* Hammerhead Shark (Rare)
Stegosaurus

**Stegosaurus** is a neutral mob that spawns in the Prehistoric Dimension.

## Appearance

The Stegosaurus is a large, yellow-brown armoured dinosaur with plates on its back and spikes on its tail.

## Behavior

Stegosaurus become hostile if the player provokes them. They attack by swinging their spiked tails against their attackers. They are inherently hostile towards Dromaeosaurs and Tyrannosauruses that are nearby. Stegosaurus can often be seen in herds of up to around 10, with one or two calves following behind them.
Monkey-Eating Eagle

**Monkey-Eating Eagles** are large, neutral raptors found in the Jungles in the overworld.

## Appearance

Monkey-Eating Eagles can be identified by their dark brown and light brown feathers and a crown of feathers on their heads, along with a black beak.

## Behavior

Monkey-Eating Eagles are frequent visitors to tree canopies, where they will attempt to dive and grab Capuchin Monkeys, Lemurs, and baby apes (baby Orangutans, baby Chimpanzees, etc). They are also fond of attacking rabbits in the same way on the ground. When attacking larger creatures, the Monkey-Eating Eagle will prefer to circle, slash with its talons, and repeat.

Monkey-Eating Eagles can be lured and tamed with Raw Rabbit. A tamed Monkey-Eating Eagle can be commanded to stay, follow and wander, like many other beasts, but they can also be used for falconry. To start with falconry, one needs to craft the Falconry Glove. When held either in the main or off-hand, this glove can be used to pick up eagles and hold them in hand. To launch and eagle from the hand, simply punch. If launched while staring at a mob, the eagle will fly to this mob, attack, and, if it survives, return to the hand. If no mob is selected the eagle will simply jump off the glove.

To improve upon one's falconry skill, a Falconry Hood can be crafted. The hood can be placed on an eagle, and an eagle with a hood will follow the direct command of its owner when launched from a glove. This means the eagle can be effectively piloted by its owner. If the eagle flies further than 150 blocks from its owner, it will attempt to return. To stop controlling the eagle, the owner can also sneak. The hood can be removed from the eagle with shears.

Monkey-Eating Eagles are often injured by their prey when hunting. A tamed eagle can be healed with any raw meat. Monkey-Eating Eagles can be bred with rotten flesh.
Shark Tooth

**Shark Teeth** are items that can be obtained.

## Obtaining

You can get Shark Teeth from Seals digging through the seafloor and swimming to the surface for the players to obtain the Shark Tooth.

## Uses

Shark Teeth have one uses.

* Two Shark Teeth can be crafted with one Ambergris and four Iron Ingot to create an Echolocator.
Frienderman

The **Frienderman** is a passive mob that spawns in the End and occasionally the Overworld (at both day and night).

## Appearance

The Frienderman is about the size of and resembles an Enderman, but with purple stripes on the lower arms and legs. It also has two dark purple pixels on each of its eyes with the white pixel in the center.

## Behavior

As its name suggests, the Frienderman is passive and will not attack players even if the player looks directly at its eyes or if it is provoked. Instead, it will try to escape by teleporting, and it can teleport much farther than Endermen.

Friendermen can spawn naturally in both daytime and nighttime in the Overworld, and will not despawn unlike many passive mobs. In the End, the Friendermen spawn in End Villages, where they replace Overworld Villagers and, like Villagers, can open and close doors. Unlike Villagers and like Humans and Dylanuses, however, can be equipped with armor and (like Humans and players only) with farming tools for obtaining Chorus Fruits.

### Trading

Like Villagers, Friendermen can trade with players, although with more useful items such as Eye of Ender and Blaze Rod, to name a few. Friendermen will always trade with players if the player has malachite, similarly to how Wandering Traders will trade players with emeralds.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Watering Hole

The **Watering Hole** is a sub-biome of the Savanna.

## Blocks

The Watering Hole generates with the following blocks:

* Grass Block
* Grass
* Dirt
* Acacia Log
* Acacia Sapling
* Mud
* Sand
* Gravel
* Clay
* Water

## Mobs

The following mobs can spawn in the Watering Hole biome.

* Hippopotamus
* Crocodile
* Elephant
* Rhinoceros
* Lion
* Gazelle
* Zebra
* Buffalo
* Flamingo
* Perch
Goat

**Goats** are neutral animals that spawn in Savannas, Plains, Badlands, and Mountains.

## Appearance

Goats are either dark brown or white colored, with a pink udder, a grey beard, and two light grey horns jutting from their head.

## Behavior

Goats are neutral and spawn in small herds. If a Goat is attacked, the Goat will fight back by ramming the player. Goats are very fast and, if low in health, can flee and outrun their predators.

On death, Goats may drop a Goat Horn, similarly to the Mountain Goats.

## Trivia

* Since the Goat has been added to Minecraft, the woolly white-colored goat-like mobs already in Minecraft have been renamed to Mountain Goats to match what they are based on in real life.

## Gallery

The Goat prior to its redesign,The Brown Goat prior to its redesign.
Camouflage Chestplate

The **Camouflage Chestplate** is an armor piece. It is identical to the Leather Chestplate, but, when worn, changes color, similarly to Chameleons. Unlike Chameleons, however, it only changes color depending on the block the wearer is standing on.

## Camouflage Chestplate

### Stackable

1

Putting the Camouflage Chestplate in a Crafting Table will disable its color changing properties, causing it to stick to its current color until it is put back on a Crafting Table.

## See also

* Camouflage Helmet
* Camouflage Leggings
* Camouflage Boots
Dromaeosaur

**Dromaeosaurs** or **Dromaeosaurus** are feathered dinosaurs that can be found in the Prehistoric Dimension.

## Appearance

Dromaeosaurs can be identified by their dark red feathers with lighter spots and average deep honk-chrips. They have long tails with fan feathers, clawed fingers on their wings, and sickle clawed back feet, which the Dromaeosaurs use to grip onto other small and medium-sized animals.

## Behavior

Dromaeosaurs, although voracious hunters, are not aggressive towards players or Villagers.
They will, however, be found stalking livestock, especially the sheep, pigs, chickens, and turkeys, which are their favorite prey. Dromaeosaurs will crouch down, arch their backs, and sneak up behind their prey, before dealing a devastating leap attack. These dinosaurs can also use their claws to latch onto their prey while using their snouts to damage the prey's health. Dromaeosaurs are such proficient predators that their kills often yield extra drops, as if the creature had a high looting level.

Dromaeosaurs can be tamed by feeding them Raw Turkey, and can be commanded to sit, follow, and wander. They can be bred with Raw Dinosaur. These dinosaurs are no pushovers, and will defend themselves, their offspring, and/or players who tamed them from any attackers.
Manta Ray

**Manta Rays** are passive animals that spawn in the Oceans in the Overworld.

## Appearance

Manta Rays are mostly dark blue colored, with a white underbelly, wide wing-like fins, a short tail, and a pair of appendages on its face.

## Behavior

Manta Rays are passive and spawn either alone or in large shoals. If the Manta Ray gets attacked, the Manta Ray will try to swim away and, if near the surface, it will jump out the water. Manta Rays are very fast, able to outpace predators such as dolphins.

## Breeding

Manta Rays can be bred with Raw Cod.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Flamingo

The **Flamingo** is a large, passive bird.

## Spawning

Flamingoes can spawn in the following areas:

* Watering Hole
* Mangrove Swamp

## Appearance

Flamingos are large birds with a coat of pink feathers with some black tips, and a curved beak. There are 2 Flamingo variants, a common pink one and a more paler one. The bright pink Flamingos are common, whereas the pale one is found only very rarely.

## Behavior

Flamingos are passive mobs, and will flee from attackers if provoked. If one Flamingo is attacked, the nearby Flamingos will flee as well. Usually while not walking, running, or flying, Flamingos will stand only on their one leg. Flamingos are able to swim across the water's surface without flapping their wings.

## Breeding

Flamingos can be bred with Lobster Tails.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Peacock

**Peacocks** are passive animals that spawn in the Jungles in the Overworld.

## Appearance

Peacocks are mostly blue and green colored, with a pair of dull brown wings, dark gray back, lighter gray belly, the white "mask" and blue crests on their heads, and deep brown feet.

## Behavior

Peacocks are passive and spawn either alone or in large flocks. If one Peacock is attacked, the whole flock flees and Peacocks can fly similarly to Parrots, although not as high.

## Breeding

Peacocks can be bred with any kind of Seeds.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Amargasaurus

**Amargasaurus** is a passive mob that spawns in the plains and mega taigas of the Prehistoric Dimension.

## Appearance

The Amargasaurus is a large, orange-brown long-necked dinosaur with spines on its neck and a long tail. It is a very large mob and one of the largest non-fantasy mobs in Minecraft, about the size of a Ghast.

## Behavior

Despite its massive size, the Amargasaurus is passive towards players and other predators (even the only natural predator that hunts Amargasaurus, Tyrannosaurus), and will try to flee (even though they're slow runners) if provoked. Amargasaurus can often be seen in herds of up to around 10, with one or two calves following behind them.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Hummingbird

**Hummingbirds** are peaceful, extremely fast birds that spawn in Jungles, Sunflower Plains, and Flower Forests.

## Appearance

Hummingbirds are small birds that come in 3 variants: 1 blue and 2 green. Blue Hummingbirds are mostly blue with darker colors on the wings, a white underbelly, and white and black feathers on the tail. Green Hummingbirds have green feathers with darker feathers on the tips of the wings, as well as a white underbelly. The third Hummingbird variant is also green, but they have mostly blue feathers with some green and white on the tail.

## Behavior

Hummingbirds are peaceful, and fly with great speed in random directions. However, they will be drawn to flowers and will hover over the flower for a few seconds before flying away. You can also draw them to you by holding flowers.

### Pollinating

Hummingbirds pollinate crops as Bees do. However, Hummingbirds are much faster and thus pollinate with more efficiency.

## Advancements

**Sugar Rush**: Breed 2 Hummingbirds together

## Gallery

Hummingbirds flying in their natural habitat.Hummingbirds being attracted to a player holding a flower.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Jerboa

**Jerboas** are passive animals that spawn in the Savannas and Deserts in the Overworld.

## Appearance

Mice are mostly tannish-brownish colored, with large ears, short front legs, long back legs, and a long tail with black hair tufts.

## Behavior

When a player holds seeds, the naturally shy Jerboa will approach the player and beg like the Raccoon. Feeding the Jerboa seeds will grant the effect "Fleet-Footed", with which the player gains speed and jump boost while constantly jumping. As their species name implies, they travel by hopping like a Kangaroo.

## Breeding

Jerboas can be bred with Maggots.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Leafcutter Ant

**Leafcutter Ants** are diminutive little insects that can often be seen tearing leaves from trees in the jungle biomes. They form massive colonies of up to twenty ants.

## Appearance

There are 2 forms of Leafcutter ant - workers, who harvest leaves and can be seen outside the anthill, and queens, which are larger and can only be summoned by stomping on an anthill.

## Behavior

Queen Leafcutter Ants are much larger and stronger than the workers, and there is usually only one per colony. With a queen present in an anthill there is a chance for every 5 leaves harvested to create another worker ant, while the hill has less than 10 ants. Without a queen, anthills are unable to repopulate.

These colonies are much larger than they appear, under the mound there is a network of Leafcutter Ant chambers, large blocks which are used by the ants to convert their leaves into fungi. These chamber blocks will convert to dirt if under sunlight, however they can spread to adjacent dirt blocks when harvested.

This fungi is called Gongylidia, and it is the only thing the Leafcutter Ants are capable of farming and eating. Apart from its uses to the ants, it can also be eaten, although it may not have much nutritional value, it has a great deal of saturation. Gongylidia can be obtained by interacting with a fungal-covered chamber block underground, but beware: Unless there is a Shroomlight nearby, the ants of the colony will become hostile. The fungi can be fed to ants to heal them, and to the queen in order to bolster the number of ants in the colony. Gongylidia can also be fed to an ant to pacify all the ants in a nearby area. If a chamber block is broken, there is a rare chance it may drop a Leafcutter Ant Pupa, which can be used on dirt or grass to create a new colony.
Mouse

**Mice** are passive animals that spawn in the Forests and Plains in the Overworld.

## Appearance

Mice are mostly brownish-grey colored, with a pink nose, feet, and a long tail.

## Behavior

Mice are passive and spawn either alone or in large groups. If the Mouse gets attacked, the Mouse will flee from the attacker. Mice are very fast, about as fast as Cats and Ocelots, able to outpace most predators.

## Breeding

Mice can be bred with any kinds of Seeds.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Umbrellabird

**Umbrellabirds** are small, passive birds found in Jungle biomes.

## Appearance

Umbrellabirds can be identified by their small sizes, coat of black and orange feathers, dark gray eyes, unique calls, and their very tall feather crests, in which the umbrellabirds got their names. They are based on the real life long-wattled umbrellabird.

## Behavior

Umbrellabirds can often be seen sitting on trees or flying through the Jungles. Umbrellabirds are passive mobs, like most birds in Minecraft, and will flee if they are provoked.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
River Dolphin

**River Dolphins** are neutral mobs that spawns in Swamps and Jungle Rivers.

## Appearance

River Dolphins are medium-sized, aquatic fish-like mammals with primarily pink coloring. River Dolphins resemble Dolphins, but have smaller dorsal fins and longer snouts.

## Behavior

River Dolphins often leap out of the water and fall back down. When hit, the whole pod of River Dolphins fight back. River Dolphins naturally attack Salmon, Stingrays, Cod, Drowned, and Snails.

## Advancements

**Flipper's Cousin**: Find a River Dolphin.

## Trivia

* The "Flipper's Cousin" advancement is a reference to the 1964 series *Flipper*.
Anaconda

**Anacondas** are large, territorial, neutral reptiles that spawn in Jungles and Swamps.

## Appearance

Anacondas are dark green with yellow eyes with an orange spot behind each eye, lighter green underbelly, and black blotches on the top of their bodies.

## Behavior

Anacondas are neutral mobs towards other mobs, but are inherently hostile towards Pigs, Warty Pigs, Deer, Elk, Moose, Mouse-Deer, Buffaloes, Tapirs, and Crocodiles. They slither over blocks in a fashion that keeps them low to the ground at all times, and they are also adept swimmers. Anacondas occasionally shed their skin when constricting prey, which can be crafted into a Vine Lasso. They are also incredibly heavy, and moving them with the Lasso is quite difficult.

## Advancements

**No Step on Snake:** Find an Anaconda.

**I Hate Snakes:** Craft a Vine Lasso.

## Trivia

* The advancement "No Step on Snake" is a reference to the political slogan "Don't Tread on Me" and the Gadsden Flag, which depicts a snake on it.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Cavevillager

**Cavevillagers** are neutral mobs that spawn in Prehistoric Villages of the Prehistoric Dimension.

## Appearance

Cavevillagers are villager-like mobs with cavemen-like clothes and can separate their arms into player-like arms when attacking other mobs (including players if provoked).

## Behavior

Cavevillagers spawns naturally in Prehistoric Villages, which consists of huts and other more primitive buildings than Overworld Villages, and Cavevillagers are neutral and will attack if provoked. Cavevillagers are able to trade with players with copper ingots, rather than emeralds (despite dropping emeralds), due to have a more primitive civilization than Overworld Villagers. Unlike Overworld Villagers, they will continue to spawn in Prehistoric Villages naturally even if all Cavevillagers were killed in a specific Prehistoric Village.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Diplocaulus

**Diplocaulus** are small passive amphibians that spawn in Swamps and Rivers of the Prehistoric Dimension.

## Appearance

Diplocaulus are naturally dull-colored salamander-like amphibians with boomerang-shaped heads.

## Behavior

Diplocaulus are passive and will swim away when attacked. Diplocaulus are fully aquatic water-breathing animals and will die if left on land for 2 minutes. But if given a Slimeball by right-clicking on any Diplocaulus, they can survive on land.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Wildfire

The **Wildfire** is a miniboss in the Nether.

## Spawning

Wildfires spawn rarely in Nether Fortresses.

## Appearance

(Credit: MCD Wiki)

Wildfires are large mobs, similar to Blazes in appearance. They possess four floating shields around them, a blaze rod like pillar underneath their head, and a helmet fitted with a small red gem.

## Behavior

Wildfires are hostile to the player and will instantly try to attack them by shooting a barrage of fireballs at the player, they can also block some attacks with their shields so it is recommended to use an Axe against them.
Dolphin

The **Dolphin** is a neutral mob that spawns in non-frozen oceans in the overworld.

## Appearance

Orcas are medium-sized, marine fish-like mammals that comes in 8 variants, including the first variant added to Minecraft and seven other variants based on real world dolphin species.

## Behavior

Dolphins normally swim in pods, occasionally leaping out of the water to get air. They are also able to jump from one body of water to another. Additionally, they chase after players in boats.

Players who sprint swim within a 9 block spherical radius of a Dolphin receive Dolphin's Grace for 5 seconds‌. Players with Invisibility do not receive the effect unless they already had Dolphin's Grace before receiving Invisibility, or if they are wearing armor. In Bedrock Edition, the player simply gets a speed boost without a status effect.

Dolphins are lured by dropped items that are inside nearby water blocks, knocking them around and chasing them. If the Dolphin can not find a path to a dropped item, the Dolphin may stay underwater to the point of drowning. If the dolphin is in, or on, a waterlogged bottom slab or chest with an air block above, the dolphin is prevented from drowning.

Should the player or another mob hit a Dolphin (unless the Dolphin is killed within one hit‌), the whole pod retaliates, attacking all at once similar to wolves and zombified piglins. Hostile Dolphins remain hostile even if they are fed fish.

Feeding Dolphins raw cod or raw salmon improves their "trust" and interactions with the player, depending on the amount of fish fed.

When Dolphins are fed raw cod or raw salmon, they swim to the nearest shipwreck, buried treasure, or ocean ruins. Because they are locating the chest in the structures rather than the structures themselves, breaking the chests causes the Dolphin to locate a new structure with intact chests. Dolphins also avoid guardians and elder guardians.

### Weaknesses

If a Dolphin leaves the water, it starts taking suffocation damage after two minutes, and eventually dies. A Dolphin on land actively seeks out a body of water, or seeks its target if in a hostile state. They cannot survive without getting air every once in a while, so if they stay submerged for about four minutes they begin drowning. The water breathing effect prevents them from drowning. Dolphins cannot ride boats, similarly to squid and all types of fish. Dolphins can be towed by a lead. Because the Dolphin is an aquatic mob, they are affected by the Impaling enchantment.‌

## Advancements

**Echolocation**: Feed a Dolphin fish to have it lead you to treasure.
Crow

**Crows** are neutral animals that spawn in Forests and Plains in the Overworld.

## Appearance

Crows are medium-sized birds with a coat of black feathers. There are 2 Crow variants, a pure black one and a piebald (black-and-white) variant based on real life piebald crows.

## Behavior

These birds are considered pests since they can often be found circling fields and damaging crop growth. Placing down a Scarecrow is enough to scare away any crows from a small field. These birds will usually scatter and take to the skies whenever closely approached, but when attacked, they may fight back by pecking with their beaks. Crows will fit any food item they can fit in their beaks and devour it.

Despite their broody appearance, Crows can actually be tamed by throwing them some Pumpkin Seeds at them. Tamed Crows are extremely useful creatures with a variety of different uses. They can be made to sit, wander, follow or gather items. Any tamed crow sitting on a hay block will slowly regain health. They will also fly around this hay block later, when set to gather items. When a Crow picks up an item when set the gather items, it will look for a container, like a chest or furnace, with an item frame on it matching the held item.

If the item in the frame is the same as the one held in the crow's beak, it will deposit it from that side into the container. When set to follow, crows will fly around their owner, and after a while attempt to sit on their shoulders. Crows can be removed from the shoulders by sneaking. When Crows defend their owner, they peck their attacker, dealing low enough damage not to make the monster aggressive. however, crows deal extra damage towards undead targets.

## Breeding

Tamed Crows can be bred with Pumpkin Seeds.

## Gallery

The Crow, prior to its redesign.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Hippopotamus

The **Hippopotamus** is a defensive mob that spawns in the Watering Hole biome.

## Appearance

The Hippopotamus is a large, dark pink mammal with an opening mouth filled with tusks.

## Behavior

Hippopotamuses will attack the player if they go within 3 blocks of them or 5 blocks of their calves. They attack in a similar fashion to Ravagers by charging the player with their tusks. Hippopotamuses can often be seen in small herds with one or two calves following behind them.
Macaque Monkey

**Macaque Monkeys** are medium-sized, neutral primates that spawn in Jungles and Savannas.

## Appearance

Macaque Monkeys are mostly brownish-tan colored, with black "hoods" on ths tops of their heads.

## Behavior

Macaque Monkeys are neutral. When they are attacked, they punch their attackers. Occasionally, Macaque Monkeys will lay on the ground for a brief rest.

### Punching

Macaque Monkeys can use a melee attack by simply punching their target.

**The punches deal: 3 attack damage in easy mode and 5 attack damage on hard mode.**

## Breeding

Unlike Capuchin Monkeys, Macaque Monkeys cannot be tamed, but they can be bred by feeding them Bananas, which drop from Jungle Leaves. Sometimes they will drop a Banana Peel when eating Bananas.

Macaque Monkeys can be healed with Eggs.

## Advancements

**Monkeying Around**: Breed a Macaque Monkey.
Snail

**Snails** are passive animals that spawn in Swamps and any Forests in the Overworld, except Taiga.

## Appearance

Snails are very small mobs, about the size of Silverfish, and are mostly green colored with a brown shell.

## Behavior

Snails are passive and spawn either alone or in large groups. If the Snail gets attacked, the Snail will tuck itself into its shell and, if a nearby danger is gone for 12 or more seconds, it will tuck itself out of its shell. Snails do not take damage when they are tucked inside their shells. Snails are very slow, slightly slower than Sea Turtles.

## Breeding

Snails can be bred with Apple.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Turkey

**Turkeys** are passive animals that spawn in any Forests in the Overworld.

## Appearance

Turkeys are mostly dark brown, almost-black, colored, with a red-and-blue head, grayish-brown feet, dull brown wings, and brighter bands on their tail feathers.

## Behavior

Turkeys are passive and spawn either alone or in large flocks. If one Turkeys is attacked, the whole flock flees and, unlike Chickens (which share the somewhat similar model), Turkeys can fly similarly to Parrots, although not as high.

## Breeding

Turkeys can be bred with any kind of Seeds.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Otter

**Seals** are semi-aquatic mammals that spawn in Swamps, and any Rivers, and Beaches.

## Appearance

Otters are small, lean creatures with webbed feet and a paddle-shaped tail. They are typically brown colored, with a lighter brown underbelly.

## Behavior

Otters are passive. They can survive well on both land and in the water, however they have greater mobility in the water, whereas on land they have an average speed. Otters tend to stay by the shore of water, basking in the sun. If one is threatened, the entire group of Otters will scatter, often going to the water for refuge.

### Bartering

If given 3 of any fish by dropping the items near the Otters, they will bring you an item back after scrounging the ocean floor and digging up anything they can find. The items they dig up vary in rarity, with items such as Sand being more common than items like Shark Tooth.

Otters can dig up:

* Shark Tooth
* Ink Sac
* Wet Sponge
* Sand
* Gravel
* Kelp
* Empty Map
* Prismarine Shard
* Nautilus Shell
* Water Bottle
* Clay Ball
* All types of Coral
* All types of Coral blocks
* Explorer maps
* Turtle Egg
* Scute
* Lobster Bucket
* Thime (music disc)
* Prismarine Crystals

## Breeding

Otters can be bred with Lobster Tail.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Tarantula Hawk

**Tarantula Hawks** are giant, parasitoid wasps that are often found buzzing above desert biomes.

## Appearance

Tarantula Hawks can be identified by their blue and black colorations with orange wings and six long legs.

## Behavior

Although a terrifying sight, they have little interest in most creatures, and are neutral. Tarantula Hawks get their name from their favorite prey: they love to attack spiders. They can often be seen swooping in to sting spiders, only to fly around and come back once the prey has been completely immobilized by their sting. They will proceed to drag the spider away and bury it underground. When attacking, the Tarantula Hawk can inflict the Debilitating Sting effect, which paralyses arthropods and damages non-arthropods until they are at half their usual health. Tarantula Hawks can be difficult to fight, since they have a very erratic flight pattern and sting frequently.

Tarantula Hawks can be tamed by feeding them 15-25 Spider Eyes. They can prove to be a formidable defense against many monsters, and their sting is extremely beneficial when fighting spiders or other arthropods. Two tame tarantula hawks can be bred by feeding them Fermented Spider Eyes. Once bred, the wasps will seek out spiders to paralyze, only this time, a baby Tarantula Hawk grub will emerge from where the spider is buried, after some time. Tame Tarantula Hawks can be healed with flowers.

If a Tarantula Hawk is slained, it can drop a Tattered Tarantula Hawk wing. Nine of these can be used to create a Tarantula Hawk Wing, which when two are crafted with an Elytra can render the Tarantula Hawk Elytra. This upgrade has 3 additional armor points, more durability, and is enchantable. Tattered wings can also be used to create a unique banner pattern.
Ichthyosaurus

**Ichthyosaurus** is a neutral mob that spawns in the Oceans of the Prehistoric Dimension.

## Appearance

Ichthyosaurus are medium-sized, marine fish-like reptiles with primarily black and gray coloring. They are distinguished by their very fish-like bodies with fins, long snouts, and large eyes to help them see in the darkest of the deep oceans.

## Behavior

Ichthyosaurus are neutral towards most mobs and will only attack any attackers if they are provoked. Ichthyosaurus are, however, inherently hostile towards Enchodus and Ammonites.
Wild Boar

The **Wild Boar** is a territorial neutral mob that spawns in every type of Overworld Forest, Plains, and Savannah biomes.

## Appearance

The Wild Boar is a large, hairy brown mammal with tusks.

## Behavior

Wild Boars become hostile if the player gets within 1 block of them. They attack in a similar fashion to Mountain Goats, charging at the players (albeit in a slower speed) and attacking the player with their tusks. They can hunt small animals such as Chickens and Rabbits, as well as eating Sweet Berries, and can often be seen with one to two babies following behind them.

## Taming

Wild Boars can be tamed. This is achieved by first dropping Sweet Berries near them. Afterwards, they will not become hostile if you get too close and will have their face covered with berries to serve as an indicator. In this satiated state, you can give them some Carrots to tame them.

### Taming Features

After the Wild Boar has been tamed, the player can give it a saddle, mount it, and deal damage by making contact. The Wild Boar also comes to your defense. Dropping Sweet Berries, Apples, or Carrots in front of a tamed Wild Boar will cause them to eat and regain 1 heart per item.

### Breeding

Breeding two Wild Boars will create a Pig, as Pigs do not spawn naturally except in Villages, which are inherently passive, unlike Wild Boars. Unlike Mules, which are sterile, Pigs can breed with other Pigs and even Wild Boars, which always come out as Pigs.

## Advancements

**They Call Me Mr. Pig!:** Breed two Wild Boars to obtain a Pig.

## Trivia

* The "They Call Me Mr. Pig!" advancement is a reference to Pumbaa's quote from *The Lion King*.
Warty Pig

The **Warty Pig** is a passive animal that spawns in the Jungles of the Overworld, they are a variant of the Pig.

## Appearance

Warty Pigs are medium-sized dark brown pigs that have upright ears and tall manes running down their heads and backs.

## Behavior

Warty Pigs oink and typically roam the Jungles in small groups avoiding hazards and cliffs high enough to cause falls. Unlike Wild Boars, a Warty Pig flees for some seconds when harmed rather than fighting the attacker. Unlike Pigs, Warty Pigs do not turn into Zombified Piglins when struck by lightning.

## Breeding

Warty Pigs follow players within six blocks and breed using carrots, potatoes and beetroots.

It takes 5 minutes before the parents can breed again. The piglets mature in 20 minutes and stay near their parents; feeding them reduces the remaining time to maturity by 10%. Warty Pigs cannot breed with Wild Boars or Pigs.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Orangutan

**Orangutans** are rather large, neutral apes found in Jungles.

## Appearance

Orangutans are medium-sized mammals that walk on all fours and are covered in reddish-brown fur.

## Behavior

Orangutans are neutral. When attacked, they will stand up and swing their arms at you, dealing damage. Sometimes they take a break from walking and sit down. They will often grab Bananas and Apples that are dropped and eat them, which can heal them by 2.5 health points. Unlike most apes in Minecraft, Orangutans usually spawns alone. Baby Orangutans often cling onto the backs of adults.

## Taming

Orangutans are tamed with Bananas. Simply drop some Bananas on the ground, and they will grab and proceed to eat them. After an adequate amount have been eaten, the Orangutans will be tamed.

### Taming Features

Like tamed Gorillas and Chimpanzees, tamed Orangutans do not follow the player, however they can be commanded to sit by right-clicking on them, and are transportable with a lead. If attacked, or when attacking a target, Orangutans will come to your aid.
Mimic Octopus

The **Mimic Octopus** is a medium-sized passive mob that lives in warm oceans.

## Appearance

Mimic Octopus are medium-sized octopuses with black-and-white striped skin, large yellow eyes, and long splayed out tentacles.

## Behavior

These invertebrates can be found in warm oceans, usually in coral reefs. Mimic Octopus have 8 hearts and are completely passive. The mimic octopus can also camouflage into their surroundings, changing to tan when on sand, grey while on stone, brown while on dirt, and red, pink, blue or yellow for the different types of coral. While they are not in camouflage state, they can be tamed with Lobster Tails. While tamed, they can be commanded to stay, follow, and wander. They will drop ink sacks upon death and can follow you on to land if tamed, though they will only last 5 minutes out of water. This can be circumvented by giving them slime balls, which will allow them to last indefinitely out of water.

If you right click a tame mimic octopus with an ink sack, it will stop changing colours to camouflage its self, staying on the color it was when it was given the ink sack. Being given another ink sack will allow it to change colours freely again. You can also use prismarine shards, pufferfish, or gunpowder on it, which will cause it to change its look to resemble a guardian, a pufferfish, or a creeper respectively. If fed a few slimeballs, it will actually learn how to mimic the attacks of the mobs it is turned into, allowing it to shoot lasers as a guardian, poison mobs as a pufferfish, and create small explosions as a creeper, which will not kill it. It will use these powers to protect you, but we wary as they still only have 8 hearts and are killed rather easily. Note that the shard, pufferfish, and gunpowder will not be used up but the slimeball will. A tamed mimic octopus can also be picked up in a bucket for ease of transport. Mimic Octopus can be bred with any type of fish, and the babies are born white with gray stripes instead of white with black stripes.

## Gallery

A Mimic Octopus mimicking a Guardian.A Mimic Octopus mimicking a Pufferfish.A Mimic Octopus mimicking a Creeper.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf