Power Score

The **Power Score** is the current attribute system of LoS. All members of the role-play will be using it when creating their characters, as a measurement of one's natural abilities. There are five attributes in total, below is a list of them all as well as summaries of their purpose in role-play.

* **Strength.**Measures a character's physical strength.
* **Agility.**Measures a character's physical speed.
* **Constitution.** Measures a character's physical life force.
* **Chakra.** Measures a character's chakra levels.

These 4 attributes are measured from a 20-point scale, with four distinct categories of level that affect the potential of a character in role-play. **At max**, a character can only have 20 points in one attribute. Numbers 1-5 represent a level of ability comparable to that of a Genin. 6-10 represents Chūnin skill. 11-15 represents Jōnin skill. 16-20 represents Kage skill. Within each level of rank are general indicators of someone's ability in an area. The exact level of ability can be seen below.

1. **Inept.** Your character possesses an extreme ineptitude in this area.
2. **Subpar.** Your character possesses a lacking ability in this area.
3. **Average.** Your character is average, or mediocre, in this area. They do not stand out in any particular way in this regard.
4. **Skilled.** Your character possesses a knack for their ability in this area.
5. **Adept.** Your character possesses an extreme talent in this area.

This is just used to represent a Genin's skill, but the same goes for every proceeding rank within the following order. So a 6 in Strength might be extraordinary for a Genin, but to the average Chūnin this level of Strength would be relatively weak.

**Important:** The Power Score, and its numbers, are only meant to act as a reference for how capable a character is within an area and should never be used to measure exact power within an area.

## Strength

**Strength** is a general measurement of your character's physical strength. This can be contextually important in the role-play. The reason for this being, while Power Score attributes should never be used as an exact representation of one's Strength, it can at least give you a basis to work upon. This can help with: Wielding a weapon that requires strength to use effectively, performing a feat of strength; etc. The same abilities apply for all other attributes. Typically an attribute that close-ranged shinobi rely upon to strike the opponent as hard as possible.

## Agility

**Agility** is a general measurement of your character's physical speed. This can help with: Dodging out of the way of an incoming attack, performing a feat that requires speed; etc. Typically an attribute that shinobi who rely upon speed to overwhelm their opponent with quick attacks make the most use of.

While Agility itself is an attribute that gives a general measurement of how fast a shinobi is overall, it has direct control over how fast a character can move from one point to another in the midst of combat. This direct number is shown on the Speed section next to one's Power Score, the exact level of physical speed is measured by **F**eet **P**er **S**econd. Every one point in Agility is equivalent to 2 FPS in one's Speed.

## Constitution

**Constitution** is a general measurement of your character's life force and their durability. This can help with: Determining damage dealt to a character, how a character might react to poisons or illnesses; etc. Typically an attribute that shinobi who rely on outlasting their opponents make the most use of.

## Chakra

**Chakra** is a general measurement of your character's chakra reserves. This can help with: Performing Jutsu of all varieties, dispelling certain types of Jutsu; etc. Typically an attribute that shinobi who rely upon the use of their Jutsu instead of general skills to keep up in fights. See the Chakra page for more info.