Corym

**Corym the Half-Blooded (aka "C")**
male, desert half-elf cleric 6
CN medium humanoid (human, elf) [scale: 5 chaos, 60 neutral]
social class middle class (level 2 star card), 5'10" 160 pounds, age 30, hair black, eyes gold
**XP**: 17,640 (next 21k)
**Init** +2; **Senses** low-light vision; listen +4, spot +4
**Languages** Common, Elven

**AC** 21 (+7 armor, +2 shield, +2 Dex), touch 12, flat-footed 19 (Mage Armor 18, touch 12, flat-footed 16)
**HP** 43/43 (6d8+6)
**Fort** +6 (+4 vs hot weather effects), **Ref** +4, **Will** +9 (+2 vs enchantment spells and effects)
**Immune:** Sleep spells, Level 1 protection against heat (safe up to 140 degrees), level 2 prot. w/desert outfit

**Speed** 20 ft. (30 ft. w/mage armor)
**Melee** *heavy mace+1* \_\_\_+6 (1d8+2/x2)
**Ranged** javelin +7PBS (1d6+2/x2)Range Increment [6 squares] Spell Ranged Touch Attack +6
**Base Atk** +4; **Grapple** +5
**Hero Essence** 1
**Special Actions** turn undead **6/6** (6 times per day, 1d20+3+2 turning check, 2d6+5+3 HD turned), **spontaneous domain casting (Spell)**, +2 concentration and spellcraft (Spell), free feat point blank shot (Elf)

**Cleric Spells Prepared** (CL 6th, DC 10+CL+4, SRD Cleric Spell List):
      0 (5/day)—*Cure Minor Wounds*, *Light*, *Detect Magic*, *Read Magic*, *Detect Magic*
      1st (4+1/day)—*Lesser Vigor*, *Lesser Vigor*, *Lesser Vigor*, *Command*, *True Strike*D
      2nd (4+1/day)—*Darkbolt*, *Bull's Strength*, *Close Wounds*, Extended Lesser Vigor, *Cat's GraceD*
      3rd (3+1/day)— Cure Serious Wounds, *Dispel Magic*, Dispel Magic, *SnareD*
      Domains: Spell (*Mage Armor* 1st, *Silence* 2nd, *Anyspell* 3rd), Elf (*True Strike* 1st, *Cat's Grace* 2nd, *Snare* 3rd)

Anyspell: Expeditious Retreat, Dimension Leap, Benign Transposition

**Abilities** Str 13, Dex 14, Con 12, Int 10, Wis 18, Cha 16
**SQ** Aura (Chaotic)
**Feats** Point Blank ShotB, Precise Shot, Extend Spell, Protection Devotion (+3 AC all in 30ft, 10 round duration, immediate action)
**Skill Points** Knowledge (Religion) 5, Knowledge (Arcana) 1, Spellcraft 5, Concentration 3, Bluff 2CC, Knowledge (Local) 1, Knowledge (Nature) 1, Sense Motive 2CC
**Skill Modifiers (+1 w/luck gem)** Knowledge (Religion) +5, Knowledge (Arcana) +1, Diplomacy +5, Gather Information +5, Listen +4, Search +1, Spot +4, Spellcraft +7, Concentration +6, Bluff +4, Sense Motive +7, Heal +4, Knowledge (Local) +1, Knowledge (Nature) +1
**Possessions** halfplate, heavy steel shield, *heavy mace +1*, javelins x 3, Half Staff silver holy symbol, mother's silver ring, green cloak, used arcane spellbook (0th, 1st, 2nd level spells), ink (one vial), ink pen, water skin, satchel (backpack), pouch x2, peasant's clothing, silk rope (50 feet), grappling hook, *blessed bandage* x 2, alchemy powder (use unknown), *everlasting rations*, *ever full mug*, vial of poison (from jungle - given to Thudgrog to check out), *Cure Moderate Wounds scroll* (CL 7), bone scroll case, desert outfit (+1 protection from heat), 3 vials of poison (DC 18 FORT save, 1d6 STR initial, 1d6 STR secondray one minute onset), *amulet of Wisdom +1*, *Arcanus Bracelet* (2 charges)*, Luckgem - once per day, free action, +1 luck bonus on hit, save, initiative, and skill checks for 10 min,* Clay Token of Neil
**Treasure** 100 GP, 5 PP (499 GP & 2,150 gold in gems stashed in Aeryn's lab) - **C owes Flop 600gp and 2 shinys**

**Background:** Google Sheets

**Notes** (factions in *italics*)

* Gold Leaf - Jabbar's dragon ruler
* *Ever Ringing Bells Guild* - mercenary guild, Roolin is an ally
* *Iron Boars* - ally gang, Crisper (a were-pig gang enforcer/leader/ ex-gladiator) is my POC, located in Waterhaven (near well area), run the Spice trade (illegal drug)
* High Merchant of Stoneseek - former gold merchant
* *Sellswords of the Eternal Guild of the Evanescent and Forgotten* - Crimson Ward faction
* *Dust Men / Dust Eaters* - guild/religion, located in Clinkertown, burn the cities dead, zealots
* *Steel Titans* - heavily armored group of crime fighting vigilantes, located in Gloom Fields (part of Waterhaven)
* *Half Staff Church* - High Staff Tenasinbryn Aldlewood is the leader (he recruited me into the Broken Staves), Galinndan ("Gal") is the High Staff's son, Rhynas (half-elf) works for me at the slum mission
* Azeel - human girl that lives near my mission

* Faralf Flosheim - female elf, magic item merchant, worships Half Staff (gives me +2 diplomacy)
* *Flintshard Clan* - enemy merchant faction in Oasis, run by dwarves, miners, the party has killed some of their men in various bar fights
* Grozer the Gnome - regular at the Patch, drunkard, witnessed the party fighting the Flintshard clan, paid off

* Elena Zadrian - formerly wealthy, hired the party to find her father Sir Timothy, Timothy was a former member of the wizards guild who was expelled (may be insane), Timothy is missing
* Gareb the Thief - not gang affiliated, gay, found dead in Sir Timothy's slum house, surname Thornquist (on two daggers in the parties possession), has some connection with Elena
* Paper Cauldron - a bookstore on the border of Oasis and River Crossing
* *Sandmen* - known as the Bakku, always masked
* Bob - a strange man, a practitioner of temporal magic, spoke esoteric mysteries to the party
* Arcanus - merchant, located in the north pole of Magitraz, gave the party shelter in a storm, appears human but is probably a Sauriel (he has a scarecrow servant named Herb)
* Maker's Tower in the desert - must gather info.
* Councillor Grushellenloom - (dragon adept working for Goldleaf) ordered us killed (sent a wizard known as Commander Z), we took one of his men prisoner (in the basement of the mission)
* The Black Mask - a mysterious mercenary group of assassins - Thudgrog (half-orc bartender in the Patch) is a member
* The gold dragon Goldleaf (aka Gargon) informed C that demons have infiltrated the church of Half Staff
* Serrarunxial (aka Seera) is gold leaf's sister, a half gold dragon
* The item inside the vault was a cube that allowed one to travel through time
* Flop learned that Counsel Grusheelenloom may have set us up
* C learned that Maker's Tower is near the Crimson palace bridge. in the tower, there is a madman named Zoltan who is making a weapon, known as weapon X
* Eric Crimson - leader/paladin of the Crimson
* Crimson Palace is a sanctuary
* The Crimson have near dragon authority in Goldleaf's kingdom
* Clinker Town: sub-section called ash town is where Timothy's house is (133 Coldbrook Ave)
* Zoltan is Hakeem's (the god of knowledge) brother
* C was in (unrequited) love with Ayran's wife Illyra. Aryan's daughter is named Fahrah
* Halfstaff was once Rath's apprentice ("the chosen")
* Neil (Neilruasol Rinalidrnar) is a elvish priest of Halfstaff in the Crimson palace and a member of the broken staves
* Neil's wife is Yolanda Fowl (captain of the Crimson palace guard)
* Neil told C that they are fighting for "the cause" which is to return the desert to lush forests - the "first apprentice" (Half-Staff) cult - they are looking for a soul stone
* The Church of Half Staff may be infiltrated by demons
* Possible trade in the works for Adamantine w/ the winged gorilla men on planet of Galidrannis (coal for adamantine)