Characters

## Classes

Characters are categorized into separate classes, each with their own specified skills that increase when the character gains a level. There is a small chance for each class to gain an ability of another class when leveling up, and a greater chance of gaining rare abilities through events and items.

### Beasts

**Beasts** can be great companions, some are quite strong or have superior senses, others can be poisonous, so you better treat them well. Most beasts can only equip jewelry, while some may have an artifact slot, or no equipment at all.

### Demons

**Demons**  are many and varied. They may bring many boons, ranging from fierce fighters to wise mages and more. All demons have Magic and most deal Piercing Damage, regardless of weapons.

### Dwarves

**Dwarves**  are sturdy and stubborn as the rock they are said to be born of. They make for excellent warriors and magnificent smiths. They have high Strength and Health.

 Wilbor

### Elves

**Elves** are slender and sly, well-spoken. They make for versatile allies, often skilled with Magic and Social challenges. All elves start with high Attractiveness and deal Piercing Damage by default.

  Forest Elf Druid | Mostly raises Will, Magic, Animal Kinship and Folklore. Deals Piercing Damage.

### Ghosts

**Ghosts** are the souls of the dead roaming Thea's lands. Oddly enough, some can carry equipment, they also have a range of useful skills to help in challenges.

  Wraith | Medium strength and good armour, some tactics and traps, low poison and curse. Sometimes magic. Can carry all equiptment. Can sometimes be recruited druing holy hog quest.

### Goblins

**Goblins** are smaller than man, thin, rugged, greenish skin. Long ears, sharp teeth. Excellent tradesmen and very good with animal training.

  Goblin Warrior | Very similar to human warrior.

### Humans

 Gatherer
 Craftsman
 Hunter
* Start with one if starting with an emphasis on Crafters or Gatherers.
 Medic
 Witch/Sage
* Can raise a child to be a Witch by constructing a Totem.
* Can raise a child to be a Sage by constructing a Meeting Hall
* Sage can join your expedition during the Vavel Dragon event.

 Bandit
 Scholar
 Inventor
 Scavenger
* Joins through random events.

### Mythical

**Mythical**  creatures are those who defy any other label, they are big, they are old, they are powerful. Behold their wrath and treasure their friendship!

Mythical
  Zorya's Son 'Starlight' | Similar to human warrior, but can wield any two-handed-weapon in one hand instead of a sword. A very good all-rounder in gathering, stealth and combat.

### Orcs

**Orcs** are strong, tall and muscular, the Orcs are often feared on sight. They can be excellent warriors, but also keen hunters and witches. Orcs have high Strength.

  Orc Worker | Stronger but less skilled than human worker. Can be recruited during the Orc Encounter event.

### Trolls

**A Troll** for an unseasoned eye, may easily be mistaken for a big rock or a puddle. Because of their shape, they cannot carry equipment.

### Undead

**The undead** or, as they're called in the Easterlands, Unliving are many creatures, all damned, usually handy in combat.

  Viescy | Very capable fighter with high attractiveness, speech, and intellect for a zombie. Also high natural poison and hit points. Can equip all items. Can be recruited during the Corpse on the roof town event.

## Attributes

*Main article: Attributes*
Characters have permanent inherent attributes called skills, which can also be boosted by equipment. They can also have special equipment-based attributes, and temporary attributes such as wounds, blessings, and curses.

## Experience and Leveling Up

Experience is gained from fights, solving quests, or events. It is presented in the general experience circle. Every time the circle is filled up, the next turn will have all characters that player controls level up and get random bonus skills. The join chance of new characters is computed before the level up, so new villagers do benefit for a same-turn level up. The circle then resets (any extra experience beyond what was needed to level up does carry over) and requires more experience to fill again.