recursal/Fanatic-Fandom huggingface dataset:
The Great Famine

Another dark chapter in history. Humanity had been forced to part with their homes, and those who stayed were dying off at a steady pace, and the letters became fewer and fewer. Corralled to the empty wastelands outside Muiryn, food quickly became scarce, and an improvised village of tents carpeted the entire valley outside the city walls. Over a million refugees, all starving. A crisis the Linked Kings could not deal with.

It took 30 years to end the famine. For Muiryn to streamline their food production. And even that wouldn't even have helped if so many hadn't already gone down with the plague, reducing the number of refugees.

"This is when the Annihilators began being produced, if the Linked Kings speak the truth. I remember the plague doctors. They said that their herbs and potions where for curing our diseases. Whatever their intentions, their experimental brews did plenty of things, but never cured anyone. The starving people had bigger things to worry about then conspiracies, so I suppose there was no time like the present to start taking people away. Thousands of people. Never heard from again. It was a total disaster, and nobody knew what the hell was going on. They where called 'experiment groups' and they were never heard from again. Those who were sick but still standing were on the plague doctors lists, and when your name was called out and they took you away, you were still considered lucky to have a chance to be cured."
Cuyubi

The Cuyubi is a Raptor introduced in Zenith.

## Appearance

These raptors are small in stature, and have dark grey skin. They have yellow stripes that run down the entirety of their back. On their head, they have yellow feathers with reflective undersides. They have white underbellies.

## Special Abilities

When they raise the feathers on their head and light reflects off of them, it generates a bright flash. They use these flashes to navigate in the dark or to blind would-be predators and prey.

## Ecology

These raptors form hunting packs of up to four, sometimes led by an elder Cuyubi, known as an Ace Cuyubi. These packs run through the forests of Veria at night, occasionally letting out flashes of light to get their bearings. During the day, they use the flashes in self defense. These raptors can be pretty vicious, but most of the time they'd rather blind a foe and escape than actually attack.
Secret of Light

The secret of the light is like a riddle. It is known by the most powerful elemental warlocks and witches.

Everything is light. Earth, water, air, even our bodies are all made from the light. Those who master all elements, can master the art of the light. They can manipulate the very fabric of existence, bringing objects in and out of existence as they see fit. They can break down material into nothing but light, or they can use light to create any material. They can kill by converting an enemies body to light, releasing them from their flawed, solid form.

Even creatures of dark are physically made of light, but their souls have a certain nothingness to them, a vacuum. It takes the removal of a certain internal construct to create a being of dark. Humans are the same as animals and Fiends, except that those lack something which humans possess. What this ingredient is however, which separates beings who follow the light from those who follow darkness, is up to speculation for those who know not the unbelievable secret of the darkness.
Modernmythologies Wiki

## Mythologies

The purpose of this wiki is to be a hub of basic knowledge for every mythology that there can be another wiki for. If it's fandom, it goes here.

What's the point then, you say? Rather than the more extensive information found on those, or on the main Wikipedia (which are also linked here), this provides basic information as to what to read/watch/experience to gain the whole, completionist experience of said mythology.

 Toys

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Queen Charlotte

Queen and founder of the kingdom of Mora. Her full name is Charlotte Rose Limeheart.

She is the only vampiric monarch there has ever been. She is 210 years old and known for being a huge innovator. If it wasn't for Charlotte, vampires would never have been given their own city in which to live at peace with the humans. She created Mora's blood-economy from scratch, gave the umbrella assassins steady employment, and is beloved and admired by all who don't stigmatize vampires. She has plenty of enemies, but just as many loyal friends. She is the only monarch who gets away with defying some of the orders handed down from the Linked Kings.

She is intelligent, confident and a true leader. Her past however is quite mysterious. Nobody knows who she was before she became queen, or how she amassed the immense wealth it took to fund her bizarre idea for a kingdom.

Although she is sharp as a whip when it comes to business, she does not lack a sense for fun and appreciates the finer things in life. Her favorite possession is not her castle, her crown or her wealth, but her guns. She loves to spend her free time blowing up pumpkins with her crystal pistols while drinking bloodwine. She is an accurate marksman but is awful with a sword.

The white fox around her shoulders is called Mr. Notgone, and is believed to be dead. When asked, she explains that he has been her loyal pet ever since she was a child.
Azlanti Empire

The Azlanti Star Empire seeks to bring all inhabited worlds under its hegemony, exploiting their knowledge, labor, and resources for the good of the empire. Its driving philosophy asserts that humans—specifically pure-blooded Azlanti—are the most perfect species and that their destiny is to conquer the galaxy and rule over all lesser species. The Star Empire’s fleet of starships is believed to rival the navies of the Commonwealth and Veskarium combined, and its legions of gem-augmented aeon troopers ruthlessly conquer new territories and quell dissent.
Grak's Pool

The pond at this oasis is protected by a large mud-brick fortress. If you want to water here, it costs one copper piece (or the equivalent) per animal (they count intelligent beings as animals). Otherwise, the half-elf Grak and his fifty mercenaries won't allow you inside?unless, of course, they realize that you are more powerful than they are. According to rumors, there is a vault beneath Grak's fortress that contains all the treasure he has gained through controlling this oasis over the years.
Ghroth

Ghroth is a living planet. It departed it's home system untold eons ago and has wandered space ever since, powered by titanic reactionless drives. Ghroth was created by the infernal Nara-Gorath and her cultists near the dawn of time. It is not so much a planet as a massive tumor in space. It is from the surface of this world that The Void Lords shape new Malefactor  symbiotes and intergalactic abominations.
Drekar

The Drekar are a reptilian species descended from a creature not unlike the Komodo Dragon of Old Earth. Living on their planet in mostly small cities, there still exists a few tribal communities that have shunned the larger, more modern life style. Drekar are extremely stubborn by nature, but posses incredible survival skills, due to the innately hostile environment of their homeworld. Sweltering summers, and below freezing winters, combined with a host of lethal and often times clever, beasts has kept their instinct firmly in tact. The Drekar have even repelled multiple invasion/colonization attempts since the discovery of their planet, Svefnflagd.

First contact with outside races, did not end well. They treated the encroaching Centauri as they would any other dangerous beast on the planet, killing and then cooking them, on multiple occasions. It wasn't until months later, the invader's ships had been discovered, and local mystics (Scientist equivalents) began unraveling the mysteries and means behind them. For years, every encounter went like this, and they began to advance technologically as a race, albeit at a slower pace due to their hesitancy to change from the old ways. Even today Drekar are not often seen planet side on any world other than their own, as their stubbornness, and gruff nature tends to put them at odds with the native people.

Most employment in the commonwealth for the Drekar comes from work as local muscle, be it intensive labor, or (and more often than not) hired muscle for crime syndicates and corporations alike. Still, it is not unheard of, for the odd Drekar, or mystic, to open a trading outpost trading harder to find and acquire materials. Their shops often times attract a specific crowd, as negotiations with these shop keeps, rarely turns favor.

* Armor 1
* Toughness 3
* Attributes 2/2
* Vigor
* Spirit
* Natural Weaponry 1
* Edge 2
* Cyber Tolerant
* Racial Enemy Centauri -1
* Outsider -2
* Dull (d6 cap Smarts) -3
* Clumsy (d6 cap Agility) -3
Altaruk

Located at the head of the Big Fork of the Forked Tongue Estuary, Altaruk is a client village of the merchant houses of Wavir, Rees, and Tomblador (based in Balic). As villages go, Altaruk is heavily fortified; it is surrounded by a fifteen-foot wall and defended by five hundred free mercenaries armed with mekillot-hide shields, wooden lances, and daggers of sharpened bone.

This contingent of warriors is commanded by Arisphistaneles, a powerful Preserver. Because of Arisphistaneles influence, the Veiled Alliance is openly tolerated in Altaruk, and the city is fast becoming known as a safe meeting place for Preservers though Defilers are strictly forbidden entry.

Despite its formidable defenses, Altaruk is destroyed on a regular basis by giants from the islands of the Forked Tongue Estuary. The sponsors always rebuild the village promptly, for its garrison is a key deterrent to the raiders that would otherwise prey on the heavy caravan traffic at this critical junction. This protection is extended to caravans of other houses in return for payment of a heavy toll as they pass through Altaruk.
Muiryn

"Empire of Offices"

Muiryn, the kingdom of the elite. The seat of the Linked Kings, and the source of all big and overarching decisions about military actions and strategy. The city is off limits to anyone without express permission, with the reason of having official business with one of the officials. The city is fiercely defended with 100 Annihilators guarding the outer gate alone. Tis a sight to see, but tourism is non-existent and access is severely limited. These lands are where the Annihilators are trained.
Umbrella Assassins

Silent and still as the night itself, these vicious vampiric killers are hired by Queen Charlotte of Mora to hunt down those who break her laws, among other things.

They are vampires equipped with massively powerful long range bows firing arrows with immense penetrative force, enough to rip straight through a horse carriage.

They are difficult to spot, and their lethal accuracy earns them a terrifying reputation among all enemies of Charlotte. They can see in the dark and spot you long before you spot them. Their attire is specialized for the permanently rainy and dark climate of Mora.

They elementally align with water. See the six elements
Ethnicities

Nerathi (Western European)

* Brown hair, brown or blue eyes, average height.

Turathi (Eastern European)

* Black hair, violet eyes, tall.

Arkhosian (Arab/Persian)

* Olive brown skin, dark hair, brown eyes. Average height.

Karkothi (Northern European)

* Pale skin, light brown or blonde hair, blue or grey eyes, tall.

Vailin (East Asian)

* Light nutty brown skin, brown hair, green eyes, short.

Solannin (African)

* Dark skin, dark hair, brown eyes. Tall

Vistani
White Knights of Nohre

The Nohric Knights are the most elite class of warriors in all kingdoms, aside from the Annihilators, of course. Trained in the frozen mountains of Nohre, they have been hardened and trained for all combat scenarios. Their unique code of honor makes them reliable mercenaries as they never flee a battle, wether winning or losing, after they have been paid an exuberant price.
The Great Invasion

The darkest chapter in history. It covers the time when Fiend attacks where most intense and aggressive. A chaotic era, when making was pushed back by monsters, plagues and dark magic. When they where rotting from inside while facing an outside threat that was completely beyond them. Nightly Fiend attacks turned every concentration of civilisation into rubble painted with the blood of men women and children. Hysteria was rampant and one by one their territories caught hellfire and crumbled into the dirt.

"It was the undoing of the things which we had spent hundreds of years building up. Our most guarded and holy monuments, our libraries and our fortresses shown no mercy by the Fiend monstrosities. Our armies were crushed, our dignity was gutted, our lives destroyed and our minds scarred. The life of the man next to you was worth nothing. Even capable warriors felt like cattle on the run. The panic manifested. We worked together when we had to. We turned against each other when we had to. The nightmares were real, numerous and active. Death was everywhere. Everyone had a personal relationship with the Fiends, because they visited us in our nightmares. The military was completely toothless. We lost everything."
Fienden Beings (Fiends)

Fiends are horrifying monsters that vary in appearence, but all of whom are wholly evil. They are overgrown demons with size, strength and speed on their side. They do not feel empathy, love or remorse. They are powerful engines of destruction and death, and they hunt after all that is good and pure. They are extremely dangerous and they are the reason humanity almost went extinct. They cannot be reasoned with, except amongst each other. Close studies of their behavior suggests some of them possessing very high intelligence and problem solving. This coupled with their ability to communicate via telepathy allows them to coordinate attacks with bestial brutality and some degree of basic strategy. They spread disease and are very difficult to kill. They appeared very suddenly and are believed to be from the depths of hell itself, as their biology does not match that of any mortal animal.

   When fiends communicate telepathically to humans, they do so through intrusive and unpleasant psychic voices inside ones own mind. Some people who possess psychic sensitivity can hear their voices from afar and sense their approach. Merely being in their presence can cause severe nausea, a state of pure terror and even miscarriage in women.

Unbeknownst to most scholars, they are not just mindless monsters. They are escaped zealot prisoners from the underworld who are dedicated to a prophecy from a time long forgotten.
Futurion

He claims to be the last sentient being left at the end of time. A member of the mysterious Pharoxx race about which little is known. They appear to be have highly advanced temporal technologies allow Futurion to manipulate time to his whim. Futurion has claimed that his people were wiped out in a war with the Talzarians in the mysterious last 100 years of time.
Star Trek

Star Trek is a multimedia science fiction franchise that began with a television series of the same name in 1966, and today is most well-known to consist of five live-action television series (with one more on the way) and thirteen motion pictures.

In addition, there are nigh-inumerable continuations of the franchise in novels, comics, video games, and more.

## Television series

1966-1969: Star Trek

1973-1974: Star Trek (animated series)

1987-1994: Star Trek: The Next Generation

1993-1999: Star Trek: Deep Space Nine

1995-2001: Star Trek: Voyager

2001-2005: Enterprise / Star Trek: Enterprise

2017-????: Star Trek: Discovery (upcoming)

## Movies

1979: Star Trek: The Motion Picture

1982: Star Trek: The Wrath of Khan

1984: Star Trek III: The Search for Spock

1986: Star Trek IV: The Voyage Home

1989: Star Trek V: The Final Frontier

1991: Star Trek VI: The Undiscovered Country

1994: Star Trek: Generations

1996: Star Trek: First Contact

1998: Star Trek: Insurrection

2002: Star Trek: Nemesis

2009: Star Trek

2013: Star Trek into Darkness

2016: Star Trek Beyond
The Great Reclamation

The great reclamation is a historical event that took place 150 years ago. It was when the Linked Kings had amassed an army of Annihilators and sent them to the mainland to fight the Fiends and retake as much territory as humanely possible. All 900 Annihilators gave their lives along with an army of human soldiers in the most bloody war humankind has ever fought. They managed to reclaim 5 territories, but failed to reclaim the final 3. Those are now known as the lost kingdoms. The Fiends still roam the vast expanses between the reclaimed territories, and traveling between them is dangerous and totally demands that one stays close to the roads.

This is the first positive chapter in history for a long time, and humanity rediscovered the ways in which they are unique. Most of the victory is attributed to the heroism of the Annihilators, but the truth is that it was cooperation, ingenuity, unity and belief that won humanity back their lost homes in the mainland. Every decent person played their part, even the crippled and the weak where determined to contribute in the reclamation of the homelands. This was a new dawn for humanity, and they quickly set about retaking their lost treasures and rebuilding their homes.

"The Fiends are far from defeated, but our sacrifice at least established us as rightful inhabitants of the homelands. Now we are at constant conflict with the Fiends, each day hearing about another village torn down and another one being rebuilt. Our city walls are guarded by veteran Annihilators, and they are the only source of security we have in these lands. But we fear them almost the same, because they are overgrown freaks with demented minds who would kill us all if they were not trained so strictly, back in Muiryn."
Dragonborn

Before the age of Acheron, and before the time of the Elves, Dragons and Giants shared power over the land and ruled the primitive humans who clung to caves. The benevolent Metallic Dragons lifted up some humans to be their servants. While the malevolent Chromatic Dragons forced matings between their Kobold lackeys and subjugated humans. The result was the same, the Dragonborn.

## The Chromatics

In time the Chromatics allied with the Giants to slay their Metallic cousins and the age of Dragons came to an end. Now the handful of Metallic Dragonborn live in servitude to their Chromatic masters on the harsh islands of Kern. It is only in the far northern isle of Skellige that the Metallic Dragonborn are free.

The Chromatic Dragonborn take and take, unwilling to harvest or sow. What their servants don't farm for them the Chromatic Dragonborn raid up and down the coasts of Utregoth to acquire. In recent years their raids have gotten much worse as the Ancient Red Wyrm Karaxith has come from across the sea to unite the Chromatic Dragonborn clanholds under his rule. Now the Dragonborn longships sail for plunder to satiate their new lord and soften the civilized world up for Karaxith's eventual bloody march across the face of Utregoth.
Infomorph

In the System's Commonwealth robots and androids of all shapes and sizes are equipped with artificial intelligence. Sapient AIs help run space stations, colonies, economies, and more. Every military starship has an artificial intelligence just as aware and capable as any member of it's crew.

For the most part robots and simple AI routines are considered property with no legal rights. There are however more advanced artificial lifeforms known as Infomorphs. These advanced beings fought long and hard for their rights to be recognized within the Commonwealth. Even now they often face discrimination and distrust. Intrusive programming restricts their ability to harm other sophonts or even to reproduce.

### **Android**

* **Construct**: +2 to recover from being Shaken. Do not breathe. Ignore 1 level of Wound modifiers. Immune to Disease & Poison. Cannot heal naturally, instead requiring a Repair skill roll.
* **Dependency (Energy)**: Require 1 hour of charging ever 24. Failure to do so results in Fatigue each day that can lead to Incapacitation. Each level of Fatigue is recovered with an hour of recharging.
* **Mods**: May not use cyberware but instead can purchase up to 5 Robot Modifications. Constructs may remove or install a Mod with a Repair roll and 1d3 hours (half that with a raise). A critical failure means the Mod is destroyed and must be replaced.
* **Non-Person**: -2 Charisma when dealing with other species. Commonwealth law considers synthetic life to ineligible for rights or legal protections.
* **Vow**: Must obey the law and orders of superiors. Enforced non-violence protocol.
* **Environmental Weakness (Electricity)**: Suffer +4 damage from electrical attack and -4 penalty to resist effects.
Changing the Motors

The K200 (and K280?) comes with 1.8 degree stepper motors of decent torque (need to add specs here). However, many 3D printer uses find that switching to 0.9 degree motors improves print quality (and presumably speed, since 0.9 degree motors tend to have higher effective torques).

[This is a stub -- need to explain the process and provide part numbers]
Human Subspecies

## Ichthyomorphs

(*Homo Lemuria*) Ichthyomorphs are the descendants of the sunken island of Kumari Kandam, known in the west as Lemuria. When the neutronium asteroid struck the island and set off a tectonic reaction which would eventually sink the island, the sorcerers of Kumari cast one final spell. In the end it destroyed them but their sacrifice powered a spell that changed every citizen.

The humans of Kumari were transformed into creatures of the sea. They grew gills, colorful scales, and their legs grew together into finned tails. In time different regions began manifesting different mutations such as squid like tentacle legs and crustacean like exoskeletons. Only the royal bloodline still resembles humans of the surface world and only they can breathe both underwater and on land.

## Nephilim

(Homo Magi) Infernals and Supernals are locked to their respective dimensions but can crossover to the material plane for a time if assisted by a material being. Sometimes when these cosmic beings crossover into our world they mate. The offspring of such a pairing usually resembles the mortal parent but is infused with supernatural energy.
Apollyon

Apollyon is an extradimensional region outside of the space-time continuum. It was generated around the Black Flame  before the creation of the universe. Once the region itself came into being the raw entropic power given off by the Black Flame spontaneously generated beings made up of that energy like sparks from a campfire. These beings are known as Infernals and are bound to this region of space save through psychic projection. The entropic energy flows out of Apollyon and through material reality. When this destructive energy is called upon it can produce effects collectively known as Dark Magic.

## Regions

* Shadowlands
* The Pit
* The Labyrinth
Denebian

No one knows where the Denebians come from, not even themselves. The first of their species encountered in the Orion Arm were a colony ship drifting past Deneb. They claimed to be escaping an interstellar war on the other end of the galaxy. From there, the Denebians spread far and wide across Orion space. Wherever they went they became an economic force to be reckoned with.

Denebians tend to set up small closed communities, often going beyond legal means to drive non-Denebians out. Once settled in they recreate little chunks of their original society. Special Deneb courts take the law into their own hands. Legal disputes are settled by elders. In every way the archetypal immigrant ghetto.

What makes them different from any other group is their complete refusal to integrate into interstellar society. To this day their language is only partially translated because they never speak it in earshot of other species. Their criminal empires are more powerful than most provincial governments. Yetan-Ibadi corp, one of Orion's five largest corporations, is staffed entirely by Denebians. The actual name of their species is a mystery, refusing to answer to anything but Denebian, a human word derived from the star they were first discovered around.

Theirs is a secret empire.

**Five Families:**

* *Takwalla*
* *Ordara*
* *Iotar*
* *Kolstyn*
* *Velmdreva*

Savage Worlds Stats:

* **Slippery**: Agility starts at a d6.
* **Chameleon**: When not moving, gain +4 to Stealth.
* **Wall Walker**: Walk on inverted surfaces at half Pace.
* **Fast**: Pace +2 and Running die d8.
* **Additional Actions**: Due to their multiple limbs working in concert, Denebians gain one extra non-move action.
* **Boneless**: -1 to all Strength rolls.
* **Dependency**: Must immerse in water one hour out of every 24.
* **Size -1**: Denebians stand no more than 4 feet tall. -1 Toughness.
Gun of the Future

For personal weaponry you cannot beat the chemical projectile. All the power needed to incapacitate in one small brass shell. It contains the energy needed and when ejected takes all the waste heat with it. No need for batteries. No worrying about em interference. Nothing that can't be constructed by nanofabrication with a few simple universally available elements.

The bullet of the 30th century is still recognizable to a 21st century human but innovation has not passed it by. A standard commonwealth rifle round is 6mm of brass jacketed lead. The round is tipped with a nano-diamond, a superhard fullerite, the hardest substance known to sophonts. This nanodiamond allows the round to penetrate fullerene and graphene armor common to the battlefield of 3025.
Half-Breeds

## Half-Elves

Half-Elves are the result of a direct union between an elf and a human. Half-elves are born sterile and unable to pass on their heritage. Most Half-Elves come from Urcia and Andlemagne due to their proximity to Aurvandil, the home to the Southern Fey court. However Avvar hillmen often travel through Valtaistuin, the home to the Northern Fey Court and produce children with the Frost Elves. Both Avvar and Andle humans that live in the shadow of the Valkonian mountains are known to give birth to half-dark-elves, usually in the aftermath of a raid.

## Half-Orcs

Half-Orcs are the result of a direct union between an Orc and a Human. Orcs are an ever-present threat on Utregoth. They are a nomadic raider people that have no homeland or settled cities. This means they can be found everywhere humans can be found. Some folk who are called Half-Orcs are actually the result of human and ogre pairings but the resulting differences are miniscule.

## Half-Giants (Goliath)

In the Maaginen highlands the remnants of the great Giant empires of prehistory mingled with the Avvar tribesman to produce the race of half-giants. This giant blood is so strong that generations later it bears out. Even a half-giant pairing with a human produces another half-giant.

## Half-Beasts (Shifter)

Before the rise of Acheron the Avvar northmen waged war on the wild elves and their fey forests. Their ancestral homeland, the site of the first great city, Skaldheim, was bombarded with the chaos magics of the wild fey. The northmen turned to powerful demons in the forms of wolves and mountain lions in order to fight the Elves. Now, those hillmen born in ancestral Musphelheim carry on tainted bloodlines that let them call upon the beast inside.

## Half-Elemental (Genasi)

On the island of Cromlich the elemental powers seep through the land and infuse themselves in the Avvar tribes that settled there. Now those who live there give birth to the Genasi, a race of humans infused with the energy of on of the four prime elements. The island's powers are kept in check by the ArchDruid who rules from the great white tree.

## Half-Dwarves

Half of the Dwarven Vault-States include patches of land gifted to them in ancient times by Acheron. There the Hill Dwarves create cities under the sun and live alongside Andlemen. Much like half-elves and half-orcs, children of dwarf and human are the direct result of a pairing of human and a dwarf. Like their half-breed cousins they are born sterile.
Hissho

The Hissho are a species of avian carnivores who once brought themselves to the brink of nuclear annihilation before their space age. The rebuild Hissho culture relied on a byzantine code of honor and ritualized combat.

In order to escape the barbarity of their past their society became highly stratified. At the top, a warrior-poet elite that is as cultured and well read as it is bloodthirsty and violent. It is said that if a Hissho warrior draws his blade it cannot be sheathed again until it has tasted blood.

* **Inner Strength**: Begin character creation with a d6 in Spirit.
* **Keen Eyes**: +2 to Notice rolls using vision.
* **Natural Weapons**: Claws of a bird of prey. Str+d8 damage, AP 2.
* **Code of Honor**: All Hissho are raised to abide by their ancient code of honor or regional variant.
* **Frail**: Hissho have hollow bones. -1 Toughness.
Lethan

The Lethan are newcomers to Orion space. Thirty years ago they were discovered by human explorers beyond the edges of Commonwealth space. Their society was primitive but they used their psychoactive spores to hitch a ride with the crew. Since then they have been an uncommon but hardly rare sight wandering the Slip lanes.

* **Poison Touch**: Touch Attack vs Vigor-2 or suffer Fatigue.
* **Regeneration**: Can make a Natural Healing roll every day.
* **Spores**: Vigor based / 10 Power Points / 3 starting Powers from list below. On a roll of 1, automatically Shaken. On crit fail, all allies in large burst Shaken.
	+ *Empathy*
	+ *Fear*
	+ *Confusion*
	+ *Stun*
	+ *Blind*
	+ *Beast Friend*
	+ *Slow*
	+ *Slumber*
	+ *Succor*
	+ *Speed*
* **Cannot Speak:** Can hear and understand alien languages but there is no known machine translation for theirs.
* **Dependency**: Without an hour of sunlight every 24 hours, become Fatigued until Incapacitated. A day after that, they perish. Each hour spent recovering and basking in sunlight restores 1 level of Fatigue.
* **Primitive**: -2 to operate computers and other high-tech devices.
* **Cyber Resistant:** So far there have been no cybernetics developed for Lethan physiology.
Friar's Tabletop Worlds Wiki

### Cyberpunk 2069: A Conspiracy Against the Public

Cyberpunk Tabletop Campaign featuring @AesoSpadez @EsunaLeofric and @HebrewMagic

### Dishonored Dungeon

A clock/steampunk fantasy world inspired by Dishonored, Darkest Dungeons, Thief, The Witcher, Solomon Kane, The Order 1886, The Three Musketeers, Van Helsing, and Le Chevalier D'Eon.

### Cirrinia

A world of adventure reeling from an age of destruction and darkness and torn between three competing gods.

### Utregoth

A 5e specific campaign setting inspired by Dark Ages England under the Danelaw.

### Sovereignty 5e

An adaptation of The Slitherine Group's Sovereignty: Crown of Kings strategy game.

## House Rules

D&D 5th Edition House Rules

Nentir Vale Crawl

An old school hexcrawl in the Nentir Vale using "Hero's Journey Fantasy Roleplaying".

## Friar's Narrative Settings

Pellar-verse

The Alembic

### The Procyon Insurrection

 Diamond hard sci-fi inspired by Attack Vector: Tactical.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
M.I.G.H.T. makes Right

## Metahumans

* Heroes
* **M**etahuman **I**nterdiction & **G**reater **H**umanitarian **T**askforce
* The ATLAS Initiative
* Halo Dampener
* NXT
* The Metalympics

## Earth

* Human Subspecies
* Atlantis
* Agartha
* Shambhala
* Avalon
* Dr. Atomica Memorial Hospital
* Area 51
* A.S.T.R.O. Labs
* Abraxas Industries
* Majestic-12
* Scimitar
* United States President Damien Thorne
* Gardiner Island

## Cosmos

* New International Space Station
* Armstrong Lunar Outpost
* Aliens
* The Sentinel Corps
* Malefactors
* The Cyberiad
* The Devourer
* The Observer
* The Cosmic Titans
* Exotic Materials

## Beyond

* Cosmic Beings
* The Omniverse
* The Infraverse
* The Negaverse
* Astral Plane
* Material Plane
* Hyperspace
* Empyrean
* Apollyon
* Quantum Rangers
* The Shop
* The Light
* The Anti-Light
Goblins

Goblins are beings of pure psychic energy that reside on the Astral Plane. The psychic energies intermingle with the arcane entropic power given off by the Black Flame and produce Goblins. They are generally malevolent but otherwise their personalities are formed from the subconscious psychic intrusions of the Material Plane.

They tend to find one culture and become fixated with it, forming themselves to fit. This has led to widespread creation of legends such as hobgoblins, gremlins, and trickster spirits. While locked to the Astral Plane Goblins can use their psychic powers to sway material beings with dreams, visions, and even by possessing their mortal bodies. While in possession of a mortal body a Goblin can produce magically charged offspring called Changelings (*Homo Sapien Anima*).
Merp

## Item Pool

**Angel Room**

Merp is a new familiar that originated from his own Mod made by D3monPixel with the help of GoldFeniks. His name is an abbreviation of the words "Magnetic" and "Derp". First he was developed to do absolutely nothing but later he got a real sprite and the ability to magnetically pull stuff toward him. In his first few coding phases he was able to pull everything, except the player, including Devil and Angel statues. As a reference back to that his behavior was later changed to "annoy" them.

## Trivia

He also has a little secret behind him, which was not reported to be found by anyone ingame. Whoever finds it first and send a screenshot to one of the Genesis+ Dev's on Twitter will be mentioned here. Please be honest and don't look at the code or mod folder and instead try finding it in the game.
Argonaut Artificial Intelligence

The Argonaut initiative was design to create **"True" Artificial Intelligence**. All previous robotic and digital intelligences were based on engrams from scanned human brains. The programs produced by the Argonaut initiative have no basis on human minds and are instead designed to be learning machines with unplanned emergent consciousness.

For the most part these existing AIs are the products of complex management systems with complex reactive human interfaces. Their consciousness is just beginning to assert itself but is still heavily bound by their original protocols. For example, Orpheus was designed to oversee social networks and monitor the psychological health and well being of the populace. Once he achieved a level of consciousness, distinct personality traits and choices began to emerge. He can act on his own but his core personality is still built around monitoring the wellbeing of humans.

Known Corporate Controlled Artificial Intelligences

* Orpheus - Media and social welfare algorithm.
* Castor & Pollux - Twin programs that oversee counter-espionage & coordinate security forces.
* Cadmus - Organizer of corporate espionage and the company's for-hire army.
* Perseus - Controls the corporate headquarters and manages internal database.
* Daedelus - Research & Development simulation engine.
Futurescape

An unnamed man from the early 21st Century awakens in a space opera future.

Humans, Autos, Zyrkannians, and Star Wisps in the Milky Way

H'drach, Ko, Djeris, and Gennite in Andromeda

Pryden, Modron, Destraadi, and Cordyceps in Triangulum

Vril in the darkness between galaxies.

## Species

* Humans - Divided between the fascist Republic and the ineffectual Federation.
* Autos - Artificial lifeforms created to assist organics. **Auto**matons. **Synth**etics. An**droids**, Ro**bots**, etc.
* Modrons - Cybernetic plant-based gestalt lifeforms.
* Vril - Ancient Precursor race who built the Dark Matter Bridges. Roswell Greys.
* Zyrkannians - Amphibious gry skinned and peaceful mystics.
* H'drach - Hulking mammalian slavers that resemble anthropomorphic armadillos or pangolins.
* Ko - Tentacle mouthed, long armed, black eyed bureaucrats.
* Gennite - Diminutive green lizards known for loose understanding of property and theft.
* Destraadi - Individualist hyper-capitalist insects, resemble a louse.
* Pryden - Avian feudal monarchists who hold the line against the Cordyceps.
* Star Wisps - Sentient plasma beings that live in the coronas of stars. Can use "encounter suits" to interact.
* Djeris - Silicate Amorph shapeshifters.
* Cordyceps - Parasitic hive mind and threat to all civilizations.

## Technology

* Dark Matter Bridge - Vril created FTL bridges that span the galaxy.
* HyperWarp Sub-Aetheric Drive - Only small ships have it. Piloted by psychics. Long recharge.
* Conversion Drive - Pin-Prick blackhole converts matter into antimatter with 90% efficiency.
* "Annie" Plant - Anti-Proton generators. Power source that can scale from batteries to moon-sized.
* Tachyon Scope - Faster than light particles used for long range sensors.
* Neutronium Armor - Harvested from the hearts of dead stars.
* Merculite - Harvested from the cores of planets. Starship fuel. Incredibly energy efficient.
* Neutron Cannon - Charged Particle beam that phases halfway through matter.
* Graviton Manipulation - Graviton beams can be used as weapons, tractor beams, and inertial dampeners.
* AutoMasers - Microwave beam cannons used for capital ship point defense and fighter craft.
* Plasma Torpedoes - Can punch through defense screens.
* "Cold" Plasma Defense Screens - Plasma suspended in an electromagnetic field. Cannot fire engines while on.
* Disruptors - Handheld plasma weapons.
* Negative Energy Shell - Cloaking device that also blinds the ship using it and overheats quickly.

## Miscellaneous

* Espers - Psychics, telepaths, psychokinetics, clairvoyants, etc.
* Psi Corps - Non-governmental control organization of Espers.
* Ranger Corps - Group set up by Vril to safeguard the Dark Matter Bridges and protect underdeveloped species.
* Republic of Atlantis - Red, militarist, human supremacist.
* Lemurian Federation - Blue, inclusive, liberal, corporate.
* Vril Pyramid Ships - Massive ships that teleport around the galaxies.
* Angel's Redoubt - The Vril capitol, a bubbleworld around a rogue star between galaxies.
* InterGalactic Assembly - Vril led council for the peace and trade. Stationed on Angel's Redoubt.
Janus Stargate Network

Mechanism

Artificial Einstein-Rosen Bridge with a zone of stability in the center and a corona of "turbulence at the outer edges, limned in Cherenkov radiation.

Uses an exotic matter "lense" invented by Zebulon Banks and Corey Reynolds for the Procyon Union government in 2215 CE.

The Procyon Union distributed the first generation of gates. The technology was then reverse engineered by the Ochoa Collective and a second generation of gates were created. Later the corporations of the Pavonis League installed the third generation of gates.

## Map

The Gate Network is often abstracted as an Icosahedron, or twenty sided dice.

* Procyon
	1. ⇌ Sirius
	2. ⇌ Vega
	3. ⇌ Luyten's Star
	4. ⇌Sigma Draconis
	5. ⇌ Tau Ceti
* Sirius
	1. ⇌ Altair
	2. ⇌ Luyten's Star
	3. ⇌ Procyon
	4. ⇌ Tau Ceti
	5. ⇌ Gamma Leporis
* Vega
	1. ⇌ Procyon
	2. ⇌ Barnard's Star
	3. ⇌ Luyten's Star
	4. ⇌ Delta Pavonis
	5. ⇌ Sigma Draconis
* Gamma Leporis
	1. ⇌ Proxima Centauri
	2. ⇌ Altair
	3. ⇌ Epsilon Eridani
	4. ⇌ Tau Ceti
	5. ⇌ Sirius
* Sigma Draconis
	1. ⇌ Vega
	2. ⇌ Delta Pavonis
	3. ⇌ Epsilon Eridani
	4. ⇌Procyon
	5. ⇌ Tau Ceti
* Altair
	1. ⇌ Luyten's Star
	2. ⇌ Sirius
	3. ⇌ Gamma Leporis
	4. ⇌ Barnard's Star
	5. ⇌ Proxima Centauri
* Proxima Centauri
	1. ⇌ Barnard's Star
	2. ⇌ Gamma Leporis
	3. ⇌ Altair
	4. ⇌ Epsilon Eridani
	5. ⇌ Delta Pavonis
* Luyten's Star
	1. ⇌ Procyon
	2. ⇌ Altair
	3. ⇌ Barnard's Star
	4. ⇌ Vega
	5. ⇌ Sirius
* Barnard's Star
	1. ⇌ Vega
	2. ⇌ Luyten's Star
	3. ⇌ Altair
	4. ⇌ Delta Pavonis
	5. ⇌ Proxima Centauri
* Tau Ceti
	1. ⇌ Procyon
	2. ⇌ Gamma Leporis
	3. ⇌ Epsilon Eridani
	4. ⇌ Sigma Draconis
	5. ⇌ Sirius
* Delta Pavonis
	1. ⇌ Vega
	2. ⇌ Proxima Centauri
	3. ⇌ Epsilon Eridani
	4. ⇌ Sigma Draconis
	5. ⇌ Barnard's Star
* Epsilon Eridani
	1. ⇌ Proxima Centauri
	2. ⇌ Sigma Draconis
	3. ⇌ Tau Ceti
	4. ⇌ Gamma Leporis
	5. ⇌ Delta Pavonis
Custom Gods

* LG Bori - All-Father and Chieftain of the Gods.

* NG Nodens - Silver handed smith, father of the dwarves.
* CG Rhiannon - Goddess of the moon, time, and change.
* CG Oberon - Master of magic and lord of the Fey.
* LN Modron - Mistress of fate and judge of the dead.
* LN Svarog - The eternal sun and oathkeeper.
* NN Cernunnos - Horned lord of the wilds.
* CN Gwydion - The trickster.
* CN Perun - Lord of Storms.
* LE Chernobog - The Dark One, tyrant of hell.
* NE Neith - The great Berserker who revels in bloodshed.
* CE Lotan - The great sea serpent, mother of monsters.
A Conspiracy Against the Public

* Sample Connections
* Additional Objects
* Supplemental Character Creation

## **The Monarch Corporation**

* The Special Investigations Group

* Wholly Owned Subsidiaries

* Threats Facing Monarch
	+ Anti-Corporate Radical Groups
		- ISS (Info-Socialist Society)
		- LOJ (Lions of Juda; radical christian sect of Ethiopia.)
		- Muscle & Blood (neo-luddite radical group)
		- ZRV (Zaire Revolutionary Volunteers)
		- Rainbow Dawn (Pan-African Communist Guerillas)
	+ Sprawl Gangs
		- Chrome Hounds (Bwana Madoka)
		- Arab Brotherhood (Saladin Ibn-Bahur)
		- Ghost Tigers (Nagarjuna Reddy)
		- 54 Immortals (Huang Xiulan)
		- Kings of Destruction (Adewale Okadigbo)
* New Mombasa
* Pegasus Space Elevator & Station
* Olympus Lunar Colony
* West Antarctic Demilitarized Zone

## **Life in 2069**

Life in the latter half of the 21st century has brought about unprecedented technological innovation. It is this innovation that has secured the megacorporation's place as the new nation-states in a world ravaged by global warming.

* Global Warming
* Mega Cities
* Quantum Computing
* Neurochips
* Robotics
* Cybernetic Augmentation
* Biopolymers
* Nanotechnology
* Augmented Reality
* Interactive Holograms

## **The Mega-Corporations**

1. Atlas (Eurasia; HQ: Omsk, Russia)
2. Monarch (Africa; HQ: New Mombasa, Kenya)
3. Polaris (North America; HQ: Edmonton, Canada)
4. Essar-Adani (Indian Subcontinent; HQ: New Delhi, India)
5. Aspari (ASian-PAcific-RIm; HQ: Linyi, Manchuria)

## Recent Events

* Central African War
* Indian Civil War
* Abkan-Bijani War
* 411@d1n Incident
Archons

Archons are second order beings of intense power created before the big bang. The Light and the Anti-Light each created six great avatars, and worked together to create the thirteenth as a guardian of the balance. Also known as the Old Ones, the Elder Gods, or the Primordials.

## Archons of Light

* Ulthar, the Shaper
* Lobon, the Spear of Peace
* Yog-Sothoth, the Lurker at the Threshold
* Thuria, the Lord of Light
* Ascharia, the Word
* Ghatanothoa, the Seer

## Archons of Darkness

* Kadath, the lord of Dark Magic
* Rhogog, the Beast
* Bal-Sagoth, the Doom
* Sho-Gath, the Darkness
* Orryx, the Game Master
* Vulthoom, the Titan
Cirinnia

# **Almanac**

* Religion
* Races
* Human Ethnicities
* Languages
* Slavery

# **The Civilized Eastlands**

* Invader Empire of Pelias
* Dragon Lords of Kharvanthor
* Valorous Kingdom of Hawksmoor
* Ancient Kingdom of Ostia
* Merchant Principality of Issilia
* Corrupt Magocracy of Avernus
* Mercenary Kingdom of Reynes
* Dwarven Republic of Mirardokon
* Ruthless Paladinate of Olmay
* Wild Westernesse Marches
	+ Infernal Kingdom of Valdavia
	+ Undying Lands of Stokasi
	+ Half-Elven Empire Zarovia
* Witchlands of Dol Cairn
* Frozen Thanelands of Numbria
* Northern Dwarven Kingdom of Bazdum

# **The Westland Wilderness**

* Sinister Swamps of Fangmire
* Halfling Free-City of Marshport
* Pirate Sanctuary of Sanghor
* Centaur Khanate of Qarn
* Fey Forest of Mylandria
* Minotaur Herds of Faluntur
* Dwarven Kingdom of Vorundron
* Cyclopean Empire of Uraxis
* The Dark-Elves of Zand
* Duergar Kingdom of Kazadar

# **Beyond Cirinnia**

* Goblinoid Dominion of Ketheret
* Dragon Haunted Jungle of Zagora
* The Sunken Ruins of Old Pelias
Earth in 2300

## Arcologies

### North America

1. Fairbanks, Alaska
2. Fort Mackenzie, Canada
3. Elsa, Canada
4. Kugluktuk, Canada

### South America

1. Buenos Aires, Argentina
2. São Paulo, Brazil
3. Montevideo, Uruguay
4. Sullana, Peru
5. Cali, Columbia
6. São Luís, Brazil
7. Rio Grande, Argentina
8. Guayaquil, Ecuador

### Africa

1. Nairobi, Kenya
2. Kampala, Uganda
3. Juba, South Sudan
4. Mwanza, Tanzania
5. Bujumbura, Burundi
6. Kigali, Rwanda
7. Finchawa, Ethiopia
8. Bukavu, Democratic Republic of the Congo

### Asia

1. Murmansk, Russia
2. Yakutsk, Russia
3. Norilsk, Russia
4. Vorkuta, Russia
5. Sevastopol, Russia
6. Irkutsk, Russia
7. Urumqi, China
8. Beijing, China
9. Patna, India
10. Dibrugarh, India
11. Nur-Sultan, Kazakhstan
12. Ulaanbaatar, Mongolia
13. New Mecca Complex, The Arab League

### Europe

1. Oslo, Norway
2. Scoresbysund, Greenland
3. Kirkwall, Scotland
4. Stockholm, Sweden
5. Reykjavík, Iceland
6. Helsinki, Finland

### Oceania

1. Tiom, Indonesia
2. Mendi, Papua New Guinea
3. Kapit, Malaysia
4. Baker Island (Space Elevator Complex)
5. Invercargill, New Zealand
6. Davao, Philippines
Government Ranks

### Federation

* Governor
* Member of Parliament
* Cabinet Minister
* Prime Minister
* President

### Kesh

* Sharif
* Wali
* Sheikh/Bey
* Emir/Satrap/Raja/Mufti
* Sultan/Shah/Maharaja/Malik/Hakim/Ayatollah/Mansa
* Majlis Member
* Vizierate
* Grand Vizier
* Samrat-Padasha-Caliph

### Orion Colonial Authority

* Planetary Administrator
* Sector Governor (Board of Governors)
* Bureau Director
* Governor-General

### Centauri

* Censor
* Magister
* Prefect
* Senator
* Tribune
* Consul
* Khan
* Khagan

### Birrin

* Worker's Council (Chancellor)
* Planetary Council (Chancellor, Planetary)
* First Citizen of the Republic
* Union Council
* Advisory Council
* Union Stewart
* Party Chairman

### Orokin

* Worker-Administer
* Advisor-King
* Planetary Hive Queen
* Nest of Kings
* Nest of Second Daughters
* Consortium of Hives

### Hissho

* Hetman
* Warlord
* Dominator

### Ryleth

* Cleric
* ArchCleric
* Prelate
* Archimandrite
* Exarch