recursal/Fanatic-Fandom huggingface dataset:
Djair

Djair was a brutal empire dedicated to the dark god, **Shadzog**. It once had the most powerful navy in the world, and was a force to rival Nov Romara, but in Nov Romara’s Second Great Expansion, the Djairan navy was destroyed, and its port cities razed. Their defeat plunged the nation into a dark age from which it has yet to recover. Most of the nation is made up of brutal barbarian tribes, but a more unified government, under **King Kinhod the Brutal**, has begun to assert itself. Over the last decade, the nation has been a warzone, yet it seems King Kinhod is close to consolidating his power.
Haunted Jungle

In the early episodes of both The Heralds of Wayinar and The Emissaries of the Ancients, both parties find themselves on a stretch of the Jvar-VunGal coastline that borders a jungle plagued with undead. There are wrecked ships and corpses buried in the sand that will come to horrid unlife at night. There are also living shadows that haunt the darker parts of the jungle. None of the PCs know what has cursed this place, but the answer to that question may reveal more about the world of Gregoor-Sheav than they want to know.
Eaters of the Earth

Eaters of the Earth refers to groups in Djair that practice a version of Shadzog worship that revere the god as a spirit of the earth. Before battle, warriors will taste the earth beneath their feet, believing they are ingesting Shadzog to give them strength. Gorrkarraus' people were Eaters of the Earth.
The Shadow Riders

The Shadow Riders are a legendary group of mounted warriors from Norther Djair. They were known for their savagery, tactical brilliance, and dedication to the north in Djair's civil war. When it became clear that the south would triumph, most of the Shadow Riders surrendered to Kinhod's forces under the pretense that Djair needed to endure even if it was under southern rule. Kinhod's forces had them executed. Gorrkarraus was the only one who refused to surrender, thus he is the only known surviving Shadow Rider.
Jvar-VunGal

The largest nation in Eld Planoak is Jvar-VunGal.  Founded shortly after the Breaking by the Herald, Jvar the cruel, Jvar VunGal has 600+ years of enmity with Nov Romara. It’s army, however, is no match for the Nov Romaran legions and it has usually been on the losing end of most open conflicts.

Jvar-VunGal’s territory is composed primarily of trackless sands and empty desert, but there are two main sources of clean water where the Edwed have built their largest cities.The capital, **Perz’Pyo’To** in the north, is nestled where several rivers from the **Crimson Mountains** converge. It houses the golden palace of the royal family, built in the center of a small lake. The majority of the citizens of Jvar VunGal, however, live in cities dotting the banks of the **Great J’Vawaguchipian** Lake in the South.
Alexis B

Alexis Brooks works as our Lore Keeper. She has been playing TTRPGs for 20 years. She spends her days reading, learning, and writing the mythology of GREGOOR-SHEAV. When her head isn't lost in the world of GREGOOR-SHEAV she can be found being a cultist of Cthulhu by drinking Tea with her Corgi in the Port City.
Gritzern

Gritzern is an NPC who accompanies the party in The Heralds of Wayinar (1st appearing in Episode 1). Originally from Joun, he has pale green skin with veins of orange. Gritzern wanted to be a pastry cook, however for unknown reasons he is sent to join the party. His demeaner is harsh and uncompromising and seems to know more about their situation then any of the PCs do.
Historians

Below are several prominent Historians and organizations who have made it their business to catalogue their views on the Edwed, events, and conflicts that have shaped the the past and the present of Gregoor-Sheav. Peruse their readings with the understanding that for every point there is a counter point, for every truth, there is a naysayer screaming, "Liar!" and for every fact, another fact that does not neatly correspond. Read at your own risk.

Niflevaran

Tome Keepers
The Calendar

**(Solar Year 17 months 403 days)**

**Season-Rising Augetts**

Months

**Ar Dul (23 days)**

**Ar Madul (23 days)**

**Ar Javen (23 days)**

**Ar MaJaven (23 days)**

**(Spring 92 days)**

**Season-Burning Augetts**

Months

**Bar Dul (25 days)**

**Bar Madul (25 days)**

**Bar Javen (25 days)**

**Bar MaJaven (25 days)**

**(Summer 100 days)**

**Season-Waning Augetts**

Months

**We Dul (23 days)**

**We Madul (23 days)**

**We Javen (23 days)**

**We MaJaven (23 days)**

**(Fall 92 days)**

**Season-Falling Augetts**

Months

**Fou Dul (25 days)**

**Fou Madul (25 days)**

**Fou Septurmus (19 days)**

**Fou Javen (25 days)**

**Fou MaJaven (25 days)**

**(Winter 119 days)**
Scions of Oarkiris

The majority of the Scion of Oakiris are citizens. They are raised to revere strength of arms and the God Emperor, nothing else. The Scion command the armies of Oaknesh in the endless battle that rages through the land, honing their skills as warriors and tacticians. They are raised in sprawling military compounds where they are rigorously and mercilessly trained until maturity. They are then thrust into the units of their houses to experience true war. Their mantra is “we test-we temper-we bleed”. A very small number of scions are raised from the conscripts. Only a conscript who prove themselves beyond expectations are given such an honor. They are marked with a facial tattoo and are considered the property of their house, yet in all other aspects, they are considered equal to other scions, but because they are not truly of Oaknesh, they can never elevate any further than Scion.
Tsunami

Tsunami is a SeaWing princess, daughter of Queen Coral, and headmistress of Jade Mountain Academy. She is usually bad-tempered and strict, and the main protagonist of the second installment in *Wings of Fire.* Sadly, she is not an animus, which runs in the royal SeaWing blood, but, unfortunately, she is one of the shoutiest dragons in the Dragonets of Destiny. The Dragonets were prophesied in the Dragonet Prophecy (made by Morrowseer) to choose the next SandWing queen and save the dragon tribes from war.

## Life and Experience

Tsunami’s egg was born in the Royal Hatchery in the Sea Kingdom, but was stolen by Webs and raised by the Talons of Peace. Separated from her family and friends, Tsunami was locked in a cave with the other Dragonets of Destiny and treated harshly. In *The Dragonet Prophecy,* Tsunami and her fellow dragonets use the underground river to escape the cave, but was captured by Queen Scarlet, and taken captive in the Sky Kingdom, where Tsunami was forced to fight another SeaWing named Gill. Gill, however, turned out to be Tsunami’s father, but Tsunami had no idea. She killed him and received a lot of “boos” from the watchers.

Soon enough, Peril, the champion of Queen Scarlet, a flamescales, and a SkyWing, fell in love with Clay (a MudWing from the Dragonets). She agreed to help them escape. After escaping, the dragonets agreed to go to the Kingdom of the Sea, seeking shelter from Tsunami’s family. Tsunami soon discovered that she didn’t belong and the dragons there did not treat her as she wanted, so they were on the move again - this time to the Kingdom of Rain, to find out Glory (a RainWing)’s family, where Glory became queen of the NightWings. Shortly after, they found Starflight’s family, and Sunny’s, and chose the next SandWing queen. Blister and Burn, two of the sisters, died, and Blaze, the youngest and, according to Starflight, was “as smart as a concussed sheep”, stepped down and allowed Thorn, Sunny’s mother, to ascend to the throne. Tsunami decided that after all that, she just didn’t want to be queen of the SeaWings like she’d always dreamed of. Instead, she found that her heart lied in teaching young dragonets.

### *The Jade Mountain Prophecy Series*

Tsunami is hot-tempered but kind, and serves as Headmistress and one of the founders of Jade Mountain Academy. She and her friends made the winglet groups. Although not-so-mentioned in the Jade Mountain Prophecy series, Tsunami has contributed a lot.
Heralds - E16 Summary

**The Heralds of Wayinar: Episode 16**

**Cast**

Player                                                   Role

Russel E. Welch III                            Dungeon Master

Ariel Quinn                                         Rosara

Brad Marsh                                         Obi

Josh Jenkins                                      Vano

Bryan Henery                                   Azathell
Monster Lord

A Monster Lord was the equivalent to the gods and deities of the humans and demis to monsters. They were at the same level. They were the counterpart of gods and deities in this world.

As long as a monster reached the evolution of a Monster Lord they will gain an overwhelming power that will put other races into shame. Unfortunately, most of the monster lord perished in the Great War.

## Abilities

Within their territory a Monster Lord could unite all of the monsters.

A Monster Lord has complete domination over lower evolve monsters, be it third, fourth or fifth. However a fifth evolution monster has some resistance to it.

A Monster Lord can also entice lower evolve monsters to created a monster tide.

* **Monster Orb Release**

A monster lord was already in their release state. It means that their ordinary form was using [Monster Orb Release] but they instead had another skill, the [Monster Lord Transformation]. It was another state of a monster lord that could fight several gods at the same time.

## Strength

Generally Monster Lord are stronger the Gods. A newbie Monster Lord would be stronger than a newbie God. Because a Monster Lord's physical strength and ability were all above a God's. That's why the Gods fear them since ancient times. If a Monster Lord were to go out of control the Gods will bond together to subdue that Monster Lord.

But there is an exception to every rule. Some people could already fight a Monster Lord the moment they become a God. Like, some of the gods in the three great countries, Mount Olympus, Asgard, Heavenly Palace, Takamagahara, etc...

Also, the Seven Deadly Sins, Ten Commandments, and the Twelve Zodiacs.

Their powers were above ordinary Gods and they were like Gods of the Gods.

## Treatment

In the Giza continent, all the countries didn't dare to offend a Monster Lord. The Monster Lords there were leaving peacefully and didn't show themselves to the humans and demis.

While in the God's continent, some of the Monster Lords were treated as gods and deities. Sun wukong, Fenrir, Jormungandr, Yamata no Orochi, etc... were all Monster Lords that possessed great strength.
Clemenz

Clemenz is played by Donovan Wolford

**Background**

**Background**

**Character Name:** Clemenz

**Class:** Unknown                            **Race:** Edwed Major

**Background**

Clemenz awoke covered in blood in a room full of corpses. He has little to no memory of who he is or what he has done. His only clue is a letter he found in his pocket written in his own hand.

*To the Great Restorer, Bishop Ponalkin, and my comrades in arms*

*My friends and companions. In good conscience, I can no longer continue with you on our current course of action. For three years, we have sought to rid the world of the scourge of Seekers and these would-be Heralds, to save this world from its obsession with superstition and mysticism, but I feel we have lost sight of our original mission.*

*We set out to challenge and destroy monsters, but we have become the monsters. We travel from town to town persecuting the poor and undefended in the name of our own righteousness while ignoring the real threats that lurk in the halls of power, in the governments and organizations that control and distribute the wealth of this world. We ignore the true threats out of fear of reprisal and a baseless need to earn the support of those we should challenge.*

*We must reorient our mission. We must abandon the path of the persecutor and return to the path of the avenger. We can no longer compromise and become the corruption we see in the world. We must fight it on all fronts regardless of the material cost.*

*But I know this will not happen, hence I must withdraw from the Great Restoration and seek my own path. I do not abandon our holy mission, but I must return to the pure motivations laid before us by the Ancients. I must withdraw, for my own integrity and moral core will no longer allow me to continue on the path we currently tread.*

*Peace be with you,*

*Clemenz*
Russell E. Welch III

Lingering Shadows Productions Founder & Owner Russell E. Welch III wears many hats: Show runner, executive producer, writer, director, and Dungeon Master. It is Russell’s creative vision & leadership that drives production forward; his charming swagger that holds together our brilliant and talented team while winning the hearts and loyalty of our energetically wholesome fan community.
Disciples of Shadzog

Heavy in the global criminal underground network and Djair one may find the Disciples of Shadzog. While the Disciples make up around 10% of the population of the world, their temples can only be found in the lands of Djair. They have a simple and straightforward objective to Resurrect Shadzog.

History shows Disciples of Shadzog emerging shortly after The Breaking, claiming to be the world’s savours from chaos. This has to lead them to be killed on site by Oaknesh & the Godseat of Oakiris. The Kal-Baar and Chaos Lands simply enslave them. The civilized world imprisoned them or extradited the Disciples to Nov Romara.
Paige Bell

My name is Paige Bell and I have the pleasure of being the CFO for Lingering Shadows Productions. I have worked as a financial analyst as well as an accountant after my graduation with an Accounting and Actuarial Science degree. In addition to CFO, I assist with a plethora of the backstage work. After being both an avid D&D podcast fan for years and an editor and a guest on a previous podcast, I am thrilled to be able to pursue a passion of professionally playing D&D and look forward to sharing this passion with all of you.
Heralds

**Main Characters**

Gorrkarraus

Obi

Rosara

Vanolka Bravo (Vano)

Lord Amadeus

Sorrel Aquila

Cendrillion

**Episodes** **(YouTube Playlist)**

Episode 1: Betrayer (Summary)

Episode 2: The Blood Door (Summary)

Episode 3: Fall The Divided (Summary)

Episode 4: The First Answer (Summary)

Episode 5: Prime Before The Storm (Summary)

Episode 6: Streak of Horror (Summary)

Episode 7:Streak of Horror II (Summary)

Episode 8: Flames in the Dark (Summary)

Episode 9: Fractures (Summary)

Episode 10: The Storm (Summary)

Episode 11: He Who Stalks (Summary)

Episode 12: Blood Will Fail (Summary)

Episode 13: The Open Eye (Summary)

Episode 14: Legends Lost (Summary)

Episode 15: Into the Dark

Episode 16: Chaos

Episode Transcripts

Origin One-Shots
Coasten

Coasten is a contradiction. Ruled by 41 judges from 41 districts, Coasten puts on airs of neutrality and fairness. It takes no side in war, it has outlawed slavery, it has a balanced legal system which claims to not discriminate between Majors and Minors, and it has a lower wage gap than most other countries in the world with a large middle class. This makes it a prime destination for immigrants hoping to start businesses or escape poverty and oppression.

Coasten trades with every country in Gregoor Sheav other than **Djair** and **Tekinesh**. And herein lies the key to its relative peace: **Nov Romara** cannot trade openly with **Jvar VunGal**, and vice versa, but if both trade with Coasten, they can, in a roundabout way, acquire the goods from each other. This makes Coasten too valuable a target to conquer. A middleman is needed as a facilitator and Coasten is happy to play the part.

Along its coasts are rich port cities, filled with immigrants, merchants, and lawyers. Trade regulations in Coasten are complicated, and change too often so trained arbitrators are a necessity. Most merchants must pay a lawyer or bribe whichever inspector or authority they can to conduct their business. Inland, Coasten becomes a very different place, with dense, unexplored forests that host countless dangers.
Azathell of Oaknesh

He is the prodigy of Vano. He bears Vano nothing but hatred for his sin of mercy.

Vano was charged with training a young Azathell. As prodigious young fighter whose natural instincts and speed were uncanny. Vano took great pride in Azathell’s development and knew the boy would eventually surpass him. But in the back of Vano’s mind, a horrible realization formed. Azathell came to him as an excited youth, full of energy and humor. With each battle, his eyes changed. Day by day, he gained the look of a killer, the same look Vano saw every time he stood in front of a mirror.

After one particularly vicious skirmish, the two of them walked the field of the dead. Azathell executed wounded enemies with brutal efficiency—without the slightest change in expression. Some of the enemy soldiers were no more than children. Vano knew the boy he took so much pride in, had become a monster, and worse, a monster Vano’s making. Before he could think on it, he said to Azathell the same words he said to his father so many years before: “I’m leaving.”

He felt he owed the boy as much and hoped he would understand, but Azathell’s face broke into a mask of betrayal. He attacked Vano, but Vano was older and stronger and felled Azathell with a vicious wound to the leg. Azathell screamed at Vano to kill him. Defeat and mercy are not tolerated in Oaknesh. But Vano chose the ultimate insult. He walked away and let his prodigy live.
Joun

The island nation of Joun has vast natural supplies of precious metals and stones making it the richest nation in the world. Its pristine beaches are dotted with the sprawling estates of Joun’s nobility and Merchant princes. Coin is the only measure of an Edwed’s value in Joun.

The small nation would have been threatened long ago, but **Queen Nhovst Jounel** has openly revealed her possession of one of the **Artifacts of the Heralds**.  Possession of such power is enough to give any nation pause.
Mortaran

Mortaran is a well known figure in Djair. He wrote a book called, *The Legacy of Djair,* a reflection on the glory of old Djair, the fall of an empire, and a road map for Djair to return to power. Mortaran's ideas were embraced in the North as he preached a return to old ways of worshipping Shadzog. In the south, his ideas were reviled as he was skeptical of Kinhod's push for industrialization and the south's more imperial mindset. After his flight from Djair, Gorrkarraus found a copy of *The Legacy of Djair,* and found Mortaran's words to be echoes of his own thoughts. There are rumors the scholar is still alive in exile, and Gorrkarraus longs to find him and join Mortaran's call for a return to Djair's glory.
Great Astley Empire

It was a civilization that ruled over five hundred thirty-two sub-worlds.

In truth, the Great Asltey Empire found more than a hundred thousand worlds but most of it didn't any creatures that were living in it. The environment was too extreme for people to live in it. Only people with enough strength could handle those extreme environments.

The empire didn't stop expanding its territory. They continued to plunder and invade any world that they've discovered. They were trying to find resources and worlds with high energy density.
Edwed Major

Lifespan: 50-200 years

Edwed Majors are 5-6 foot in stature and have a staggering amount of variety even among Edwed. Since the War of the Breaking and the fall of the Primes, the Majors have positioned themselves as the top of the social food chain suppressing most Minors into Second class citizenship or even slavery.

Campaign Notes: Physical, Edwed Majors are akin to humans and elves. Psychologically, they are much more like humans with human adaptability, passions, and drive. Isolated groups of Majors will have undergone more drastic adaptions and can be compared to humanoid specious such as Orcs, Hobgoblins, or in extreme cases, Sahuagin, Lizardmen, and other hybrids.
Oaknesh & the Godseat of Oakiris

The nation of Oaknesh and the God Seat of Oakiris in the south are largely shunned by the rest of the world, any traveler who crosses Oaknesh’s border is taken into custody and conscripted into its armies. Only Tekinesh has a standing relationship as its slave traders have grown rich pouring slaves into Oaknesh to feed its perpetual civil war. **The God Emperor of Oaknesh** fervently believes his nation is all that stands in the way of a second breaking, so **The Fourteen Houses of Oaknesh** wage constant war games across the battle scarred plains of the Godseat of Oakiris in preparation for the cataclysm to come. Unlike the Coalition of Marquis, Oaknesh soldiers fight real battles with real deaths. The bulk of the forces are slaves and conscripts, but the native Oakneshi who lead them are some of the best trained soldiers in all of Gregoor-Sheav.
Children of Oarkiris

The word, child carries a slightly different meaning then scion in Oaknesh, though other cultures might consider the two synonymous. Child is more intimate and connected. Those War Masters who have passed every test, tallied enough personal and strategic victories, and proven themselves truly worthy ascend the rand of Child of Oakiris-those that test, those that temper, those that bleed. Again, there is a small linguistic difference. They no longer prepare; they are prepared. The Children graduate and are sent out into the world to position themselves and await the second breaking.
Kal-Shvun

The Primes of Kal-Shvun has adopted a more natural aesthetic. They craft their communities to meld with the natural world as if their homes grew from the forests in which they nestle. Their connection to the natural world has led them to a more tolerant view of outsides, but they are still nearly as reclusive as the Primes of Kal-Uys.
Heralds - E15 Summary

**The Heralds of Wayinar: Episode 15**

**Cast (In order of appearance)**

Player                                                   Role

Russel E. Welch III                            Dungeon Master

Ariel Quinn                                         Rosara

Brad Marsh                                         Obi

Josh Jenkins                                      Vano

Bryan Henery                                   Azathell
Tekinesh

Tekinesh was originally a collection of pirate havens set up along the treacherous coasts of the island known as **The Chaos Lands**.  They used the nearly unnavigable coasts to protect themselves from the great Nov Romarian Cruisers whose bulk became a detriment. Eventually, these havens evolved into full blown colonies, towns and even cities. During the **2nd Great Expansion**, Tekinesh was briefly occupied by Nov Romara, but the reefs, the sheer cliffs, the dangerous wildlands, and the tenacity of the criminal elements rooted within various settlements made the occupation too costly, and Nov Romara abandoned the colonization attempt after only 7 years. It is one of the few great failures of Nov Romaran expansion. According to Nov Romaran scholars, it never happened.

Cities

Skul'Pratla
Edwed Minor

Lifespan 50-100 years

Edwed Minors are the smallest in stature (ranging between 3 and 4 feet tall) but what they lack in strength and size, they make up for in ingenuity, nimbleness, and quick wit. Since the Breaking, specific groups of Edwed Minor have been working to create a monopoly on world trade, banking, and academics. The nation of Kal Barr (North and South) has become the epicenter of a global banking system. Nov-Romara find this situation particularly troubling and has worked to undermine the growing power of Kal Barr at every turn.

There are other nations where Minors hold power (Coasten and Djair in particular); however, in much of the rest of the world, Minors are seen as second class citizens and in some regions, are openly enslaved.

Campaign Notes: Edwed Minors can be compared to Halflings, Gnomes, and Dwarves respectively. The Minors of Djair resemble Dwarves, those in Kal Barr can be compared to Gnomes, and those in Coasten to Halflings. Other groups of Minors may have more particular traits as the relatively short lifespan of Minors leads to swift adaption to varying environments.
Differentiation

Edwed do not manifest biological sex at birth. Sometimes it happens shortly after birth, sometimes not at all, but usually when they reach adolescence (roughly 5 years old for minors, 8 years old for majors, unknown for Primes). As a result, many Edwed cultures do not engage in gender discrimination in the ways human cultures do as sociological gender is not a strictly enforced norm.
The Edwed

The dominant race in the world of Gregoor-Sheav are the Edwed, a humanoid race not so different from are own but with a few notable distinctions, some visible and some not.

Though their facial features and physical proportions are human-like, Edwed have a wide variety of skin tones. The majority are multi-colored with striking patterns: marbling, patches, and stripes to name a few. Their eye color is far more varied than human's and their eyes either flash in the light, or have a soft internal glow.

A more profound difference between Edwed and humans cannot be seen. Edwed are highly adaptable to their environments and genetic changes that would take thousands of years for most species can take root within a handful of generations. As a result, the appearance and proclivities of different groups of Edwed will reflect their environments in profound ways.

Their strongest trait, however, is something they share with other humanoid species: the passion and drive to overcome obstacles, to evolve and learn, and to face and defeat seemingly impossible adversity.

Edwed Minor

Edwed Major

Edwed Prime
The Bane Of Oaknesh

**The Bane Of Oaknesh**

+1 GreatAxe

Owned by Vano, an enchanted greataxe created by the Artificer Archaeologist Margo Whipple Wipplestine in The Heralds Of Wayinar (S1xE15).

After Vano destroys his Halberd in a fit of rage as a result of the death of Cendrillion in (S1xE13) Vano requests the aid of Margo to help him reforge a weapon worthy of a true Oakenesh warrior, one which he can use to *"Bury into Azathell's chest"*.
Winglets

In Jade Mountain Academy, founded by the Dragonets of Destiny (Clay, Glory, Tsunami, Sunny, and Starflight) there are **winglets,** which separates dragons into small groups. The purpose of winglets is for dragons from the dragon tribes to meet other dragons from other tribes.

**Jade Winglet**

IceWing: Winter

MudWing: Umber

NightWing: Moonwatcher

RainWing: Kinkajou

SandWing: Qibli

SeaWing: Turtle

SkyWing: Carnelian
Knights of Fury

When a decendent of Romar manifests the Gifts of Romar, they are inducted into the Knights of Fury. These Paladins are considered the embodiment of the highest ideals of Nov Romaran Empire. They have a special rank within the Nov Romaran legions which gives them special privileges, but also cultural expectations. Rosara and her father Parcivarr are Knights of Fury.
Edwed Prime

Lifespan: 300-500 years (and in some cases, 600+)

Physically, Primes are tall but thin. At 7-8 feet tall, they tower over Edwed Minors, but are less hardy than Edwed Majors. Far more philosophic and introspective than they’re smaller Cousins the Primes primarily lives of reflection and study. Their will and control over their emotions is unmatched. After the War of the Breaking, they were driven from all continents except Nue-Planoak where they have lived in isolation studying the stars. They are attempting to piece together the lost secrets of their ancestors to prepare for what is to come.

Campaign Notes: Though much taller physically, Primes are akin to Elves. The Primes of Kal-Uys can be compared to High and Grey Elves, while the Primes of Kal-Shvun can be compared to Wood Elves. There are Other Primes that have been isolated from the rest of their race and have developed into barely recognizable variation.
The Centurion

NPC of note in Episode 12-15 of Heralds of Wayinar. Centurion of the Nov Romarian forces at a camp in Jvar-VunGal. He is described as short, robust, and stocky. He is in charge of the camp that the Heralds visit in Episode 12.

While he is a military officer his personality is inquisitive and he tries his best to inspire leadership and courage in his troops. He takes on a small father-like role for Rosara at the end of Episode 14. Based on the behavior of his troops in Episode 15 it is clear he is a noble commander.
Majors

Lifespan: 50-200 years

Edwed Majors are 5-6 foot in stature and have a staggering amount of variety even among Edwed. Since the War of the Breaking and the fall of the Primes, the Majors have positioned themselves as the top of the social food chain suppressing most Minors into Second class citizenship or even slavery.

Campaign Notes: Physical, Edwed Majors are akin to humans and elves. Psychologically, they are much more like humans with human adaptability, passions, and drive. Isolated groups of Majors will have undergone more drastic adaptions and can be compared to humanoid species such as Orcs, Hobgoblins, or in extreme cases, Sahuagin, Lizardmen, and other hybrids.
Wiki Les Revers du Destin

**Bienvenue sur le Wiki Les Revers du Destin !**
Bienvenue sur le wiki fandom de ma fanfiction basée sur l’univers de « La Guerre des Clans » des Erin Hunter. Ici, vous trouverez des informations concernant la fanfiction, du nom des tomes aux fiches des personnages, en passant par la culture des clans et plein d’autres choses.

La Fanfiction, plutôt longue et issue d’un gros projet qui m’occupe depuis trois ans désormais sera constituée de deux cycles et plusieurs hors séries, dont voici la liste :

• Cycle 1 : Les Arpenteurs de Minuit (duologie)

Tome 1 : Perdu dans l’Orage

Tome 2 : ???

• Cycle 2 : Le Chemin des Trois (trilogie)

Tome 1 : La Nuit la plus Sombre

Tome 2 : Le Roc battu par les Vents

Tome 3 : Le Soleil flamboyant à l’Aube

• Hors Séries

Les Racines Vermeilles

Le Voyage de Libre Étincelle

L’Appel de Sentier de Minuit

Le Faucon aux Serres tournoyant

La Gloire de Parole de Loup

L’Amour de Corbeau Ancré

Nous sommes un site Web communautaire et collaboratif à propos de la fanfiction «  Les Revers du Destin » auquel n'importe qui, vous y compris, peut contribuer ! Les théories sont les bienvenues, je sèmerai d’ailleurs plusieurs indices et références à cet effet. N’hésitez pas à exprimer vos idées, vos avis et vos questions, c’est avec plaisir que je lirai tout cela et que j’en prendrai compte !

## Articles importants

PlaceholderUne page sur votre thèmePlaceholderUn personnage principalPlaceholderLe premier épisodePlaceholderUn lieu importantPlaceholderUn événement cléPlaceholderUn objet crucial

*Voici des pages pour amorcer votre plongée dans l’univers de ma fanfiction ; c’est super addictif de passer de lien en lien, je trouve. Pas vous ?*

* Règles de ce wiki
* Les Arpenteurs de Minuit
* Le Chemin des Trois
* Hors Séries
* La Horde des Hurlements
* La Troupe des Sans-Bipèdes
* Clan de l’Ombre
* Clan du Vent
* Clan de la Rivière
* Clan du Tonnerre
* FAQ
* Théories
SeaWing

**Description:** blue or green aquamarine scales; webs between their claws; gills on their necks; glow-in-the-dark strips on their tails/snouts/underbellies

**Abilities:** can breathe underwater, see in the dark, create huge waves with one splash of their powerful tails; excellent swimmers

**Queen:** Queen Coral

**Known Members:** There are currently 52 known SeaWing members.

**Other Unique Powers:** Animus Magic
J.

**J.** to poboczna bohaterka rebootu Grzeszników.

## Wygląd

J. to blondynka o krótkich włosach i okrągłej twarzy.

## Pochodzenie

Kobieta ta przyjechała do Katowic z jakiegoś innego miasta, ale nie powiedziała z jakiego. Zamieszkała w tym samym bloku co D., zresztą naprzeciwko niego. Razem z nią przyjechał jej mąż i sześcioletni synek

## Cel

Celem J. było uratowanie jej syna, a później dowiedzenie się, kto go zgwałcił.

## Charakter

J. była bardzo pocieszną i kochaną osobą. Zawsze starała się pomóc każdej napotkanej osobie. Przeogromnie kochała swoje dziecko, a kiedy dowiedziała się, że zostało zgwałcone, prawie umarła na zawał. Kiedy już doszła do siebie, popadła w swego rodzaju obłęd, chcąc dowiedzieć się, kto skrzywdził jej latorośl. Była w stanie analizować dosłownie wszystko, śpiąc jedynie raz w tygodniu.

## Moce i umiejętności

J. była niezwykle domyślna, gdyż na podstawie swoich znalezisk zrozumiała, że to Pedzio gwałci dzieci.

## Historia

J. wprowadziła się do bloku, gdzie mieszkał D.. Szybko zaprzyjaźnił się z nią i z jej rodziną. Kiedy syn J. został porwany i zgwałcony, D. chciał ją pocieszyć, ale stwierdził, że nie jest policjantem i tylko by im przeszkodził w szukaniu sprawcy. J. była jednak innego zdania, ale nie udało jej się D. przekonać. Postanowiła sama znaleźć zbrodniarza, co ostatecznie jej się udało. Niestety nie miała szans w starciu ze sprawniejszą Pedzio, która musiała ją zabić, aby nikt nie poznał jej sekretu. Śmierć J. sprawiła, że D. uznał, że jednak odnajdzie gwałciciela.
Tui T. Sutherland Wiki

**Welcome to the Tui T. Sutherland Wiki!**
The ultimate source for Wings of Fire fans to learn more about their world. This is a wiki that *anyone can edit!* Some pages may be locked due to nasty comments or injustice against characters. You are also allowed to contribute to the Discussion Board or make new pages. Tui’s website is tuibooks.com. You can also follow her on Facebook.

**Popular Pages**

SeaWing

Tsunami

HiveWing

SkyWing

IceWing

SilkWing

LeafWing

SandWing

MudWing

NightWing

RainWing

The Dragonets of Destiny

Dragon Tribes

*Need help building out this community?*

* Rules of this wiki
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* How to Contribute
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* Guides
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: If you want to be a mod/admin, then you must contribute at least 1,000 edits to **Tui T. Sutherland Wiki**.
The Dragonet Prophecy (prophecy)

The Dragonet Prophecy is a prophecy delivered by Morrowseer, and is about five dragonets, called the Dragonets of Destiny - a SeaWing, SandWing, SkyWing, MudWing, and NightWing ending the War of SandWing Succession and choosing the next queen.

When the war has lasted 20 years …

The dragonets will come.

When the land is soaked with blood and tears…

The dragonets will come.

Find the SeaWing egg of deepest blue.

Wings of night will come to you.

The largest egg on the mountain high

Will give to you the wings of sky.

For wings of earth search through the mud

For an egg the color of dragon blood.

And hidden alone from the rival queens

The wings of sand awaits unseen.

Of three queens blister blaze and burn

Two shall die and one shall learn

If she bows to a fate that is stronger and higher

She’ll have the powers of wings of fire.

Five eggs to hatch on a brightest night,

Five dragons born to end the fight.

Darkness will rise to bring the light.

The dragonets are coming ….
Fan Submitted Articles

History is a fickle thing. When a historian repeats a truth enough times, this truth becomes indisputable. And when truths contradict one another, historians fight tooth and nail for sole possession of the truth, as if it existed at all.

History can be found in many places: in the speeches that inspire, in fairy tales and fantasies told to amuse, in rage filled shrieks on battlefields, and in the whispers of the dreaming. History is a mosaic of fragments, puzzle pieces with broken connections, a mirror-cracked and warped, an underwater conversation spoken in a dozen languages.

Herein lies the history of Gregoor-Sheav, from the mouths and pens of those who lived it, lied about it, and imagined what it could be. But you are the historian now. It is your job to pick up these pieces, to challenge all the presuppositions, the biases, and the lies of those who seek sole possession of the truth. You cannot allow them to have it.
Dragon Tribes

In Pyrrhia and Pantala, there are 10 tribes of dragons in all:

1. The MudWings: They tend to live in marshes and swamps.
2. The SandWings: They live in deserts, and can survive hot temperatures. The SandWings have the most powers, with both firebreath and a poisonous barb. They tend to radiate heat.
3. The SkyWings: They live on mountains, and are fast fliers
4. The SeaWings: They are able to live underwater and breathe underwater. They have the most animus dragons.
5. The RainWings: They are the laziest dragon tribe, but live in rainforests and have color-changing scales and venom-shooting fangs
6. The IceWings: They live in cold areas, and can breathe deadly frostbreath, supposedly because they lived in such cold territory.
7. The NightWings: The most mysterious and last tribe of Pyrrhia. They were rumored to have unusual control over a dragon’s mind and the future.
8. The HiveWings: They resemble bees and each have a unique power.
9. The SilkWings: They are like butterflies, and are able to spin silk. Some are able to spin flamesilk.
10. The LeafWings: They were “wiped out” during the Tree Wars, and can control plants.
LeafWing

**Description:** wiped out during the Tree Wars with the HiveWings, but while they lived, this tribe had green and brown or gold scales and wings shaped like leaves

**Abilities:** could absorb energy from sunlight and were accomplished gardeners; some were rumored to have unusual control over plants

**Queen:** last known queen of the LeafWings was Queen Sequoia, about fifty years ago, at the time of the Tree Wars

**Known Tribe Members:** Sundew, Belladonna, Hemlock, Nettle, Wolfsbane, Willow, Sequoia, Hazel, Bryony, Byblis, Pokeweed, Cobra Lily, Mandrake

**Additional Powers:** leafspeak
IceWing

**Description:** silvery scales like the moon or pale blue like ice; ridged claws to grip the ice; forked blue tongues; tails narrowing to a whip-thin end

**Abilities:** can withstand subzero temperatures and bright light, exhale a freezing breath

**Queen:** Queen Snowfall

**Known Members:** Snowfall, Glacier, Changbai, Arctic, Winter, Icicle, Tundra
HiveWing

**Description:** red, yellow, and/or orange, but always mixed with some black scales; four wings

**Abilities:** vary from dragon to dragon; examples include deadly stingers that can extend from their wrists to stab their enemies; venom in their teeth or claws; or a paralyzing toxin that can immobilize their prey; others can spray boiling acid from a stinger on their tails

**Queen:** Queen Wasp

**Known Members:** Cricket, Wasp, Bumblebee, Aphid, Lady Bloodworm, Bombardier, Cadelle, Chafer, Lady Cicada, Dragonfly, Professor Earthworm, Grasshopper, Hawker, Lady Hornet, Lady Jewel, Katydid, Principal Lubber, The Librarian, Malachite, Lady Mantis, Midge, Pinacate, Sandfly, Lady Scarab, Silverspot's Mistress, Treehopper, Lady Tsetse, Lady Vinegaroon, Weevil, Lady Yellowjacket
MudWing

**Description:** thick, armored brown scales, sometimes with amber and gold underscales; large, flat heads with nostrils on top of the snout

**Abilities:** can breathe fire (if warm enough), hold their breath for up to an hour, blend into large mud puddles; usually very strong

**Queen:** Queen Moorhen

**Known Members:** Clay, Crocodile, Reed, Cattail

**Additional Powers:** flame-resistant scales
SilkWing

**Description:** SilkWing dragonets are born wingless, but go through a metamorphosis at age six, when they develop four huge wings and silk-spinning abilities; as beautiful and gentle as butterflies, with scales in any color under the sun, except black

**Abilities:** can spin silk from glands on their wrists to create webs or other woven articles; can detect vibrations with their antennae to assess threats

**Queen:** Queen Wasp (the last SilkWing queen, before the Tree Wars, was Queen Monarch)

**Known Members:** Io, Luna, Blue, Queen Monarch, Swordtail
Kukania

**Kukania** (znana również jako Schlaraffenland, Kraina Pieczonych Gołąbków, Krzczelów, Kraj Jęczmienny i Szlarafia) to kraina wiecznego lenistwa, obżarstwa i rozpusty. Główny bohater stara się za wszelka cenę do niej dostać, co jest głównym wątkiem rebootu Grzeszników.

## Opis

Kukania to kraina do której nie można się normalnie dostać. Trafić tam można jedynie przypadkiem (jeśli nie korzysta się z supermocy).

Domy i płoty są w Kukani budowane z placków, mięsa i kiełbas. Rzeki zamiast wody, wypełnione są winem. Wszędzie porozkładane są stołu z jedzeniem, z których każdy może jeść. Oprócz tego, jest tam masa sakw z pieniędzmi o przeróżnych walutach. Co jakiś czas z nieba spada deszcz gorących kiszek.

Mieszkańcy Kukani spędzają czas na objadaniu, spaniu (im ktoś dłużej śpi, tym jest bardziej szanowany) oraz spółkowaniu (każda kobieta, robi to z każdym mężczyzną).

W krainie obecne jest źródło zapewniające wodę. Picie owego płynu zapewnia długowieczność i wieczną młodość. Z tego powodu, wielu mieszkańców, którzy trafili tam w średniowieczu, nie zdaje sobie sprawy, iż przebywają tam już kilkaset lat.

## Znaczenie w fabule

D. uważa, że Kukania jest krainą grzechów obżarstwa, lenistwa i nieczystości. Pragnie, więc się do niej dostać, aby ją zniszczyć i powstrzymać grzeszenie.
The Dragonets of Destiny

In *Wings of Fire,* the Dragonets of Destiny is five dragons (Clay, a MudWing, Tsunami, a SeaWing, Glory, a RainWing, Starflight, a NightWing, and Sunny, a SandWing) who where prophesied in the Dragonet Prophecy to determine the next queen of the SandWings and end the War of SandWing Succession. They were also said to save the Pyrrhian dragon tribes. In the end, two queens (namely Blister and Burn) died, and the last sister, Blaze, gave her throne away to Queen Thorn.
NightWing

**Description:** purplish-black scales and scattered silver scales on the underside of their wings, like a night sky full of stars; forked black tongues

**Abilities:** can breathe fire, disappear into dark shadows, read minds, foretell the future

**Queen:** Queen Glory (a RainWing queen)

**Known Members:** Moon, Starflight, Peacebringer, Deathbringer, Clearsight, Darkstalker, Battlewinner, Morrowseer
SandWing

**Description:** pale gold or white scales the color of desert sand; poisonous barbed tail; forked black tongues

**Abilities:** can survive a long time without water, poison enemies with the tips of their tails like scorpions, bury themselves for camouflage in the desert sand, breathe fire

**Queen:** Queen Thorn

**Known Members:** Sunny, Dune, Oasis, Burn, Blister, Blaze, Thorn, Qibli
RainWing

**Description:** scales constantly shift colors, usually bright like birds of paradise; prehensile tails

**Abilities:** can camouflage their scales to blend into their surroundings, use their prehensile tails for climbing, shoot venom from their fangs

**Queen:** Queen Glory

**Known Members:** Glory, Dazzling, Magnificent, Jambu, Kinkajou, Bromeliad
Grzesznicy Wiki

**Witamy na Grzesznicy Wiki!**
Jest to wiki opisująca uniwersum Grzeszników. Zarówno przed rebootem, jak i po reboocie.

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ” by rozpocząć!

## Ważne artykuły

KukaniaPsiogłowiFuzionekPyłD.Dziki ŁówWłamanie do Katedry na Ulicy RybnejAlchemiaGlosolaliaEliksir miłosnyHern ŁowczyDavy JonesInkubLemegetonAniołKara

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* Zasady tej wiki
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Glosolalia

**Glosolalia** to wypowiadanie niezrozumiałych na pierwszy rzut ucha dźwięków, które okazują się mieć głębokie znaczenie i docierają głęboko do duszy człowieka.

## Opis

Glosolalia jest zsyłana przez Ducha Świętego. Kiedy człowiek zostaje nią obdarzony, czuje że jest w stanie porozumieć się każdym, kogo napotka. Jest w stanie wygłosić bardzo długą przemowę, którą zrozumieją nawet ludzie, którzy nie znają jego języka. Ci ostatni albo usłyszą jak przemawia w ich własnym języku, albo usłyszą jakieś dziwne dźwięki. Po chwili zrozumieją jednak, że przemawiający mówi w taki sposób, że są w stanie zrozumieć sens każdego wypowiadanego przez niego słowa.

Mówiący będzie w stanie dotrzeć do każdej osoby w taki sposób, że nigdy nie usłyszy od niej: *,,o co Ci chodziło?''.* Zawsze zostanie zrozumiany.
Sól i światło

**Sól i światło** to jedna z wielu supermocy. Występuje w reboocie. Została wymyślona przez Boga.

## Opis

Użytkownik może zmieniać swoje ciało w wiązkę światła. Jest wtedy ultraszybki i może przechodzić przez ściany, ale nie może niczego dotykać. Może oświecać sobie drogę. Potrafi również tworzyć kryształy solne i pokrywać solą siebie i innych w celu utwardzenia swego ciała, lub unieruchomienia innych.
Cukierki

**Cukierki** to jedna z wielu supermocy. Występuje w reboocie. Została wymyślona przez diabła.

## Opis

Użytkownik może stworzyć cukierki, które powodują utratę przytomności u osoby, która je zjadła. Po utracie przytomności, uśpiony nie czuje żadnego bólu, nie można go też obudzić w żaden sposób. Odzyska świadomość dopiero wtedy, gdy upłynie czas ustalony przez użytkownika mocy (ustala go w czasie tworzenia cukierka). Czas wynosi od 5 minut do 2 tygodni.

## Zastosowania

Cukierkami można jedynie usypiać ludzi, ale to co uczyni się ze śpiącymi, zależy już wyłącznie od użytkownika. Dla przykładu, Hela Mak B6 używa swojej mocy, aby usypiać dzieci na czas operacji, aby nie pojawiły się komplikacje związane ze zwykłym usypianiem. Z kolei Pedzio porywa swoje uśpione ofiary, aby je potem wykorzystać.

## Użytkownicy

* Hela Mak B6
* Pedzio
History

History is a fickle thing. When a historian repeats a truth enough times, this truth becomes indisputable. And when truths contradict one another, historians fight tooth and nail for sole possession of the truth, as if it existed at all.

History can be found in many places: in the speeches that inspire, in fairy tales and fantasies told to amuse, in rage filled shrieks on battlefields, and in the whispers of the dreaming. History is a mosaic of fragments, puzzle pieces with broken connections, a mirror-cracked and warped, an underwater conversation spoken in a dozen languages.

Herein lies the history of Gregoor-Sheav, from the mouths and pens of those who lived it, lied about it, and imagined what it could be. But you are the historian now. It is your job to pick up these pieces, to challenge all the presuppositions, the biases, and the lies of those who seek sole possession of the truth. You cannot allow them to have it.