Mutators

**Mutators** can be extracted after a battle from the pool of traits used by the encountered enemies in Urtuk: The Desolation. Below is a list of extractable Mutators, which are shown in (brackets) when hovering over enemies in combat.

Traits will show you a full list of available traits in the game.

## Absorption

Your Characters have the option to absorb a mutator they have been wearing for a certain number of battles up to an individual maximum absorption number for each class, listed here.

After half the amount of battles needed, the character will be attached, giving the player a notification for the halfway mark and incorporating the counter into the absorption perk in the character sheet. Removing the mutator from the character pauses the counter.

When the amount is reached, the player gets a choice to either accept or reject the absorption - rejection will prevent future attempts at absorbing this specific mutator, but others can still be accepted as usual.

This will remove the mutator from your inventory and give the character the according trait permanently.

The number of battles needed depends on the cost of the mutator and is also listed for each mutator in the overview.

 44
 88

### Static Mutators

The % maximum HP penalty or bonus attached to mutators will not be transfered over. For example:

If this Stalwart level 1 mutator gets absorbed, there will be no penalty to HP, the character just gains stalwart as an innate trait. It will not make a difference if a level 1 or level 10 mutator was absorbed.

### Scaling Mutators

If, however, a mutator has other scaling with levels, the absorbed level will be permanently absorbed. For example:

If this Flesh Eater level 1 gets absorbed, no HP penalty will occur and the character gains the trait flesh eater with 16% healing and 15% bonus damage.

If this Flesh Eater level 2 gets absorbed, no HP penalty will occur and the character gains the trait flesh eater with 19% healing and 18% bonus damage.

It is recommended to level up mutators that have other benefits than HP bonus before absorbing them.

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## Dismantling

Mutators can be dismantled for half their original value at any point. Additional levels on a mutator will not change that value.

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## Mutator Upgrades & Merging

Mutators can be merged by dragging the same type of mutator over each other in the inventory. When merged their levels are added, up to a maximum of 10.

Static mutators have an original HP penalty that eventually turns into a HP bonus at higher levels. Scaling mutators don't have a HP bonus, but stays at +0% from level 4 and onwards.

Scaling mutators have other benefits with levels outside of HP specific to each of them.

### Life Stones

Life Stones are unique mutators that upgrade any other chosen mutator by 2 levels simply by merging them in the inventory. They are found by attacking Fortresses and from roaming Parties like Swamper Bandits.

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### Evolution Stones

Evolution Stones are unique mutators that upgrade traits a character has either absorbed or is innate and is scaling (static effects can not be improved) by 2 levels. They are gained from one of the village fights, beastmaster quests and "???" quests.

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## Focus Mutators

Focus Mutators replace the default Focus Ability of a class. Every single one of them can be found in the game in one of the following ways:

* Reward from a Fortress by searching it after the fight
* Reward from the following quests:
	+ Ambushed Alchemist
	+ Scavenger versus Scavenger

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