Rook

Rook is part of zacs team and is from the ben 10 series.

**Plumber punch** - 26 [+45% bonus damage]. **Counter strike** - Gains 30% damage reduction the next time he is attacked, and will counter for 75% of the damage he takes. **Proto tool** - Rook uses one of his functions for up to 5 turns, afterword he will revert back to his base form and **proto tool** will go on cooldown (does not use Rook's turn, meaning he can use another attack after activating it).

**Recharge**: **Proto tool** has a 5 turn cooldown (resets between waves).

Range type.

Chaos element.

Sapphire mox.

180 hp.

Level 0

### Functions:

* Power sword
* Pod launcher
* Staff
* Shield
* Energy barrier
* Proto-TRUK
* Blaster
* Auto turret
* Net caster
* Scanner
* Hose
* Vacuum
* Custom bow
* Electric rope
* Bro flex
1/15These are the 15 functions Rook can use for his 3rd attack, each being a different element (functions do not have 3rd attacks, but Rook can return to normal and put **proto tool** on cooldown early if wanted):

#### Power sword:

**Slash** - 26 [+50% bonus damage]. **Spinning swipe** - 36 [+75% bonus damage].

**Hot energy**: Attacks inflict 1 turn of fire the first time they are used each wave.

Damage type.

Fire element.

Sapphire mox.

#### Pod launcher:

**Blast zone** - 2 [+15% bonus damage] and marks the target as zoned for 3 turns, **Rocket pod** - 30 [+75% bonus damage] to target and 2 [+5% bonus damage] to all (can be amplified by static).

**Area of impact**: **Rocket pod** does 15% more damage to zoned enemies.

Damage type.

Undead element.

Sapphire mox.

#### Staff:

**Beat down** - 26 [+45% bonus damage]. **Whirlwind twirl** - Gains 30% damage reduction against ranged enemies for 2 turns.

**Hit harder**: **Beat down** deals 20% more damage if used on the same target 2 turns in a row.

Damage type.

Dark element.

Sapphire mox.

#### Shield:

**Shield bash** - 20 [+40% bonus damage]. **Reinforce** - Rook gains 50% damage reduction for 1 turn.

**Bounce-back**: If a melee enemy attacks Rook during **reinforce**, they are stunned for 1 turn.

Defense type.

Earth element.

Sapphire mox.

#### Energy barrier:

**Block** - All allies gain 15% damage reduction for 1 turn. **Energy intake** - All allies heal 5 [+5% bonus damage] hp.

**Pick your defense**: **Energy intake** has no cooldown.

Defense type.

Life element.

Sapphire mox.

#### Proto-TRUK:

**Cannon fire** - 22 [+50% bonus damage]. **Warp speed** - Speed for 2 turns.

**Sturdy hull**: Rook gains 30% damage reduction while using proto-TRUK.

Defense type.

Chaos element.

Citrine mox.

#### Blaster:

**Quick shot** - 24 [+40% bonus damage] and speed for 1 turn if it is a killing blow. **Volley** - 10 [+30% bonus damage] to 3 targets.

**Quick draw**: While affected by speed, **volley** will hit 5 targets.

Range type.

Light element.

Sapphire mox.

#### Auto turret:

**Bullet spray** - 6 [+10% bonus damage] to all. **Focus fire** - 30 [+75% bonus damage].

**Focused focus fire**: **Focus fire** will deal true damage if Rook is at max hp.

Range type.

Magic element.

Sapphire mox.

#### Net caster:

**Trap** - Target is stunned for 2 turns. **Electrify** - 20 [+60% bonus damage] to all enemies affected by **trap**.

**Aftershock**: After **electrify** is used, **trap** will do 10 [+30% bonus damage] damage every time it is used, but will only stun for 1 turn.

Utility type.

Electric element.

Sapphire mox.

#### Scanner:

**Brief reading** - Target does 15% reduced damage and is pinged until **brief reading** is used on another target. **Deep scan** - Target takes 25% more damage from all allies for 2 turns.

**Radiation**: If **deep scan** is used on a pinged enemy, they are poisoned for the duration.

Utility type.

Space element.

Emerald mox.

#### Hose:

**Power wash** - 22 [+45% bonus damage]. **Rinse** - Cleanses fire effects from target ally, or can cleanse 1 turn of fire from all.

**Good service**: Rook heals 5 [+2.5% bonus hp] hp for every 1 turn of fire cleansed.

Utility type.

Water element.

Sapphire mox.

#### Vacuum:

**Suck** - Cleanses 1 negative effect from an ally (meaning if an ally is on fire and stunned, either the fire or the stun can be cleansed, but not both) and stores it in the vacuum. **Blow** - Applies **suck**'s stored effect with its remaining duration to the target.

**Playing dirty**: If no effect is stored by **suck** when **blow** is used, the target will be blinded for 2 turns.

Utility type.

Air element.

Sapphire mox.

#### Custom bow:

**Arrow** - 26 [+50% bonus damage]. **Twin shot** - 18 [+30% bonus damage] to 2 targets, or 24 [+65% bonus damage] to 1 target and they are stunned for 1 turn.

**Weak spot**: If **arrow** is used on a stunned enemy, the target does 10% reduced damage for 2 turns.

Mage type.

Tech element.

Sapphire mox.

#### Electric rope:

**Tether** - 26 [+45% bonus damage]. **Shock paralysis** - 26 [+55% bonus damage] and the target is frozen for 1 turn (can only be used if the target was hit by **tether** the previous turn).

**Tangled**: When used against a new target, **tether** will do 4 [+5% bonus damage] damage to all enemies that were previously hit by it.

Mage type.

Ice element.

Sapphire mox.

#### Bro flex:

**Flex whack** - 26 [+45% bonus damage]. **Workout** - Rook slows himself for 1 turn, but gains 10% damage reduction and **flex whack** does 15% more damage for 2 turns.

**Finally fit**: After 3 uses, **Workout** loses its self slow, grants 20% damage reduction, and **flex whack** does 30% more damage for 2 turns.

Mage type.

Toxic element.

Sapphire mox.