recursal/Fanatic-Fandom huggingface dataset:
Claret the Flayer

**Claret the Flayer** is a character in *Tyranny*. She's encountered only if you enter Halfgate/Plainsgate as a Chorus ally.

## Background

*This article is a stub. You can help Tyranny Wiki by expanding it.*

## Interactions

### Fatebinder Time

Claret is at an impasse with Iskander over his (and his companions') status. The Fatebinder can find out that Iskander is likely one of the last surviving children of the Queen Regent of Azure's House Variah; a Subterfuge check can rebuff Claret's curiosity →. The options:

* Sending Iskander to Tunon, allowing him to choose his fate, and freeing him will all cause you to gain Favor with the Stone Sea Villagers, but lose Favor with the Chorus and →.
* Killing Iskander incurs Wrath with the Stone Sea Villagers.
* Sending Iskandar to Nerat is the neutral choice.
Crossing the Oldwalls

**Crossing the Oldwalls** is a quest in *Tyranny*.

## Synopsis

Raetommon has gone deep into the Oldwalls with Forge-Bound Master Zdenya. Rescue her in order to enlist the first members of your rebel alliance.

## Walkthrough

* Deal with Flatfoot Ferris at the entrance. Kill him or use Subterfuge 57 to acquire the Amith Torchkey. If you have Welby tag along, you'll need to use Lore 38 or Subterfuge 43 to talk him down. Failing to convince Ferris to hand down will result in a party member offering to obtain the Torchke for you when you ask about it. Accepting their offer will give you Loyalty with that member and allow you to proceed without fighting Ferris.
* Make your way through Twin Rivers Oldwalls - Brotherhood Camp by activating the beacon with the Amith and extending the bridges. Head northwest to Twin Rivers Oldwalls - Depths.
* Make your way towards the north-western corner of the location, picking up the Rho Torchkey on the way. Use it to power up the beacon. In the beacon room, use the Citren on the upper left beacon, Rho on the central, and Amith on the upper right beacon to activate the floorplate.
* Use it to open the door to the side. Continue to Lethian's Crossing Oldwalls - Antechamber.
* Approach the central platform to confront Raetommon. After wading through his gloating, indicating that he's gone completely bonkers, you can attack or intimidate him (Athletics 52) to hand over the torchkey. The latter option causes him to attack, but he does so without the support of the Bane or the Havoc.
* Use the torchkeys on the beacons to return outside. The Emir (green) goes to the lower left beacon, Citren (yellow) to lower right, Rho (red) to upper left, Amith (violet) to the upper right.
* Crap. After three torchkeys are activated, the Havoc wakes up and attack. Kill it. Pick up the Greater Healing Potion recipe from its remains.
* Head upstairs. Welby arrives and they talk to you together with Zdenya. Decide whether you want the superior weapons and armor of the Forge-Bound for your rebel alliance or the talent and experience of the Bronze Brotherhood.
	+ This also affects which faction you'll be able to recruit in the Stone Sea. Siding with Zdenya will give you access to the Earthshakers, while Welby will allow for recruiting Stonestalkers.
* Go to Eldian and talk to him. Decide what to do with the Magebane; if you intend to Betray Alliance, hold onto the helmet. You can always return the helmet before Act III starts.
* Note that the Vendrien Guard has become the Crossing's new garrison.
* Return to Tarkis Arri.
(BGS) Insanm XIV

The information from this article is up-to-date as of 15 February, 2022.

*The subject of this article is from the Frontiers update.*
The information from this article is up-to-date as of 15 February, 2022.

 Colour
 Spectral class
 Distance to centre
 Galactic coordinates
 Planet(s)
 Moon(s)
 Faction
 E-Sell
 E-Buy
 Wealth
 Conflict level
 Claimed by
 Updated

**(BGS) Insanm** is a star system.

## Summary

**(BGS) Insanm XIV** is a star system in the No Man's Sky universe.

## Planets & Moons

This system has **three** planets, and **zero** moons.

## Space Station

The space station merchants offer the following **S-Class** upgrade modules for sale:

#### Multi-tool Technology Merchant

* Scatter Blaster Upgrade
* Pulse Spitter Upgrade
* Geology Cannon Upgrade

#### Starship Technology Merchant

* Positron Ejector Upgrade
* Pulse Engine Upgrade

#### Exosuit Technology Merchant

* Radiation Protection Upgrade
* Thermal Protection Module (Cold)
Crumpled Missive

**Crumpled Missive** is an item in *Tyranny*.

## Description

While the missive is crumpled and damaged from her fall, you can still make out the contents.

These are instructions addressed to a Disfavored commander to take his soldiers and secure the garrison at Vendrien's Well Citadel after it was taken. It appears to be dated to the initial conquest of Apex.
Cairn's Passage

**Cairn's Passage** is a location in *Bastard's Wound*.

## Background

Caverns riddle the mountains behind the Shattered Bastion, home to exotic fungi and sightless fauna. The naturally formed caverns are indistinguishable from those forged in Cairn's rage.

## Points of interest

* This linear passage connects The Shattered Bastion to Bastard's Wound. Bring Sirin to interact with the Cairn formation and start a neat little subplot involving music.
Broken Plains Wilderness

**Broken Plains Wilderness** is a location in *Tyranny*.

## Background

The Bronze Brotherhood sent a portion of their forces to hold the Broken Plains, hoping that their presence in this uninhabited wilderness would allow them to respond to threats on both ends of Haven's borders. The Disfavored have aggressively attacked the rebels here. With only a handful of small encampments and few fortified positions, the Brotherhood's control of this area remains tenuous.

## Points of interest

* Right next to your entry point is a wounded bruiser. Talk to him to learn that the Disfavored are waging a campaign of extermination against them. You can use Athletics 42 or Subterfuge 42 to score some new recruits for the Chorus.
* Sweep through the area to find the squads. They're spread out in two-man groups, roughly forming an X. The groups to the south-west and north-west are larger. The south one has a total of six troops, including the Lieutenant and two mages, the north one two Runners, two Stone Shields, and an Earthshaker.
Cassandra, Master of Knapping

**Cassandra, Master of Knapping** is a character in *Bastard's Wound*.

## Background

A small group of Forge-Bound stand in conference around an older, gray-haired woman. Blue tattooed streaks trail down from her hairline, coming to rest upon a pair of eyebrows permanently fixed in a severe expression. She grasps a hunk of jasper and strikes it several times with a sharp piece of obsidian. Cassandra is an elder Master of Knapping and a talented builder of forges. She was supposed to return North on a rented boat, but following an altercation with a Bronze Brotherhood team on the way to the southern Haven ports, she decided to stay at South Haven to recuperate. Her stay turned permanent on account of accommodating locals and her health, allowing her to teach the intricacies of the Forge-Bound craft to her charges. She's described as a loud hardass, but her students are all the better for her high standards, learning what it means to be a smith.

She is the proud bearer of two marks of an elder Master: A set of Gravelight tools crafted for her by Zdenya, to commemorate her fifty years with the Guild, and a gray mane of hair. As most Forge-Bound shave their heads to avoid being set on fire when they wage into the fires of the forge, she stands out like a sore thumb.

## Interactions

### Quests

* Knapping on the Job: Cassandra holds the Gravelight tools desired by Jaspos.
Bucket of royal blood

**Bucket of royal blood** is an item in *Bastard's Wound*.

## Description

Tightly sealed with a wooden lid, this large bucket, almost a barrel, sloshes with collected tears from the weeping statue of Queen Lycaerus at the ruins of Edgering. A vague energy pulses within, and faint as it is, it reminds you of the mystic charge in the air after proclaiming one of Kyros' Edicts.

## Location

* Edgering ruins: Collected during Never Free.
(ESS) Durens-Etapo

The information from this article is up-to-date as of 13 August, 2019.

*The subject of this article is from the Visions update.*
The information from this article is up-to-date as of 13 August, 2019.

 Spectral class
 Distance to centre
 Galactic coordinates
 System ID
 Planet(s)
 Faction
 Wealth
 Conflict level
 Claimed by
 Game Mode
 Updated

**(ESS) Durens-Etapo** is a star system in No Man's Sky.

## Summary

**(ESS) Durens-Etapo** is a procedurally generated Yellow star system in the **PC** universe of No Man's Sky. It is located at the Abikov Anomaly region of the Euclid galaxy.

This system is populated by the Vy'keen faction. Its economy is based on **Ore Processing**, and have a **Sustainable** wealth. The Conflict Level on its space is **Testy (2)**.

## Discovered Date

10/2/2019 (22:00) on **PC** by ESS's scholar *Edgarsoft*.

* Discovery info

## Traveller Graves

Traveller Graves that has been found in this system. A portal Glyph can be learned there. The location has been marked with a Communications Station:

## Location Information

### Locating (ESS) Durens-Etapo

These are the distances (In light years) from this system to the 5 key points inside the Abikov Anomaly. Directions to the Black hole and Atlas Station systems can be obtained from Nada at the Nexus.

## ESS Info

Our scholars are exploring this entire region and all the gathered info can be found on its main page: Abikov Anomaly.
Control Illusions

**Control Illusions** is a magic skill in *Tyranny*.

## Description

Determines a character's ability to draw and control spells that use the Sigil of Illusions. Higher skill values increase the chance of Hits and Crits.

## Increasing the skill

1. Practicing with the Sigil naturally increases the skill.
2. Resting at a Spire provides a +5 bonus to all skills.
Calamity Gin

**Calamity Gin** is a character in *Tyranny*.

## Background

Member of a gang who just offed its own leader, Vile Arsen. The four agreed to off their boss and split the spoils four ways, as they've watching him stash away entire bags of jewels and cartfuls of rings after Azure crumbled. They're entitled to it, given that the bastard refused to give them their share after they hauled the loot for him, and even beat two of them for fun.

## Interactions

### Other interactions

* This is an adjudication opportunity. The hordesmen want you to rule how the loot should be split (Subterfuge 29 helps in making them truthful).
* They explain the situation as this:
	+ Requiem suggested the plan. After Gin distracted Arsen, she was responsible for stabbing him after hiding in the straw bedding.
	+ Calamity Gin was responsible for distracting Arsen, brewing a fine hooch and then getting him out of his armor as she distracted him further.
	+ Chaos was responsible for killing Arsen after Requiem stabbed him, delivering the coup de grace as he crawled out of the tent. He dismembered his body and scattered it across the camp, between the fighting pit, latrines, and a hungry beastman.
	+ Gnashing Nils was the designated victim, tortured by Vile Arsen endlessly.
* There are several resolutions:
	+ Majority goes to Nils as recompense for her suffering, remainder evenly split.→
	+ Half the shares to Requiem for organizing the mutiny, the remainder in your pocket. You receive 300 rings (  3 ). →
	+ Half the shares to Calamity for distracting Arsen, the rest split evenly. You get jack.
	+ All assigned to Chaos, for carrying the burden of punishment and in recognition of his work. You receive 300 rings (  3 ) for making this ruling.
	+ Split the cache evenly.→
	+ Destroy the cache as the cause of the squabble.→
Bronze

**Bronze** is an alloy of copper and tin. Weapons and armor crafted from this alloy have been the standard on Terratus for centuries. Only the most skilled smiths can reliably blend the correct ratio of copper, tin, and other materials to create a bronze alloy durable enough to withstand the rigors of combat.

Bronze weapons are lighter than the heavy iron produced by Kyros' Forge-Bound mage-smiths. And, while bronze weapons can grow dull in prolonged battle, they do not shatter like iron weapons. A dull blade is better than one that splinters in your face!

Though copper can be found in many mines in the Tiers, the only reliable source of tin was from northern merchant caravans who traveled to the Bastard City. After Kyros' armies conquered that trading hub, the Younger Realms of the Tiers were left without the ability to forge new weapons and armor.

The trade requirements and the skill required to create a durable bronze alloy meant that only the wealthiest of Houses and nations could afford to fully armor their soldiers in bronze. This put their soldiers at a distinct disadvantage when faced with the fully iron-clad legions of the Disfavored.
Cleaning Out the Junkyard

**Cleaning Out the Junkyard** is a quest in *Tyranny*.

## Synopsis

A group of scavengers have fled into the junkyard in Rust Canyons. Teodor has requested that you eliminate them.

## Walkthrough

* The scavengers are reportedly hiding in the junkyard north of the Unbroken camp in Rust Canyons. Flush them out and kill them.
* To accomplish this, kill every Unbroken west of the entrance to the plateau and around the eastern "tunnel." Return to Teodor.
Conscripting the Beasts

**Conscripting the Beasts** is a side quest in *Tyranny*.

## Synopsis

You have agreed to conscript Beastmen from the Stonestalker tribe into the Scarlet Chorus in order to strengthen the army's claim on the Stone Sea.

## Walkthrough

* Seems simple enough. The matter can be settled by completing Fangs and Fury and becoming a Stonestalker, which will give you two beastmen for the Chorus from Hundred-Blood.
* Alternatively, you can talk to Octave and kidnap beastcubs by harvesting meat from the dead Two Vice nearby and luring them back to Octave. The beastcubs can later be found in Cacophony, along with some funny dialogue with their guard.
Contusion

**Contusion** is a character in *Bastard's Wound*.

## Background

A tall, wiry woman peers intently at scrap of parchment in her hand, tracing the contours of an elaborate drawing with her finger. "Like tree, but prettier." She giggles approvingly at its contents, scratching the area around a noticeable dent in her forehead. As you approach, she crumples up the drawing and stuffs it in her shirt. Contusion is brain-damaged on account of taking a Forge-Bound hammer to the head and surviving. Her childlike demeanor masks an absolute willingness to kill for her family (her gang), no questions asked.

She is the wife of Needle Toe, who protects and guards her however he can, even if the injury made her difficult to talk to or even reason with. Callia mostly treats Contusion as arrow bait, nothing more.

## Interactions

### Quests

* Tide Together: Part of the Chorus garrison at Phlogiston.

### Other interactions

* With Lore 52 or Subterfuge 57, you can receive her sigil (either drawing her a new one or lying and stealing one from a brain-damaged woman, you evil person).
Control Fire

**Control Fire** is a magic skill in *Tyranny*.

## Description

Determines a character's ability to draw and control spells that use the Sigil of Fire. Higher skill values increase the chance of Hits and Crits.

## Increasing the skill

1. Practicing with the Sigil naturally increases the skill.
2. Resting at a Spire provides a +5 bonus to all skills.
3. Interacting with the formations (requires you to give prior warning to the Sages during Conquest) and the pile of scrolls which teaches the Sigil of Volcanic Weapon (requires the Library to remain standing after the Silent Archive is removed; the scroll pile is guarded by a Havoc and other Magebane) at the Burning Library gives a permanent +5 to the skill each.

Trainers
* Phila & Puppet (Library Spire)
Budding Rose toxin

**Budding Rose toxin** is an item in *Bastard's Wound*.

## Description

Budding Rose toxin muddles the wits of its victims.

You didn't so much mix this thick, pungent goo as collect it from crushed and well-aged Budding Rose berries. while you haven't made a prolonged study of the toxin's effects, you suspect that it will prove quite distracting.
Caedis

At Any Cost

Battle at Jagged Maw Shrine

Forging The Way

**Caedis** is a character in *Tyranny*.

## Background

A jovial lieutenant of the Iron Guard, sent to escort his brother, Radix Ironcore into the Stone Sea to confront the Scarlet Chorus, Caedis is a master tactician. He likes to rely on brawn and luck in combat and in life.

### Family

Radix is the older brother of Caedis and unlike his brother, he's calculating, logical, and most of all, cautious. Radix is twelve years Caedis' senior and the two lived apart for a time, as Radix left for Tortalus to study under Cairn before Caedis was born. That said, when they *did* get together, Radix enjoyed playing practical jokes on his younger sibling. Like burying him alive.

## Interactions

At Any Cost

Battle at Jagged Maw Shrine

### Quests

Disfavored
* The Tiers Will Shake: You interact with him to gain useful information.
* Carving the Path: Caedis arrives with Radix at the Fort to protect Cairn.
* Securing The Sea: Caedis defends the compound.

Anarchist
* At Any Cost: Caedis and his contingent are the mark you need to eliminate for Hundred-Blood.

Chorus
* Battle at Jagged Maw Shrine: Caedis and his contingent are engaged in a stand-off with Tangled Limb. If you are feeling cruel, you can impale Caedis on his own sword after he offers it to you. Later, when facing Radix, you can show off Caedis's severed head to anger Radix.

Rebels
* Forging The Way: Same as in Anarchist path, except the wrinkle here is that killing Caedis will send Radix Ironcore after your blood - and put Isadora on the path to seizing control of the guild.
Dodge

**Dodge** is a support skill in *Tyranny*.

## Description

The Dodge skill defends a character from ranged attacks and magic spells. Higher skill levels will reduce damage from enemy attacks and may lead them to miss altogether.

Dodge is used instead of Parry when a character is fighting unarmed.

## Trainers

* Lucia (Disfavored camp)
* Saetus, Sword-Breaker & Tanara (Mountain Spire)
* Death-Leaper (Training grounds Spire)
$$$ EPM Nike

The information from this article is up-to-date as of 13 August, 2019.

*The subject of this article is from the Visions update.*
The information from this article is up-to-date as of 13 August, 2019.
*This article is a stub. You can help No Man's Sky Wiki by expanding it.*

 Spectral class
 Distance to centre
 Planet(s)
 Moon(s)
 Waterworld
 Faction
 E-Sell
 E-Buy
 Wealth
 Conflict level
 Discovered by
 Game Mode
 Updated

**$$$ EPM Nike** is a star system in No Man's Sky.

## Summary

**$$$ EPM Nike** is a core-class star system in The Collective.

## Discovery

By Xbox explorer *SparkiinJayz* on 07, 16, 2019 after receiving an initial lift to the center of the galaxy by *blek18*.
Flesh to Stone

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

This may refer to:

* Flesh to Stone (Talent) (a faction talent for Stonestalkers Wrath)
* Flesh to Stone (Spell) (a Sigil of Stone spell)
Crass Callia

**Crass Callia** is a character in *Bastard's Wound*.

## Background

A tall, heavily-scarred Blood Chanter stands before three bound and bloodied Sages. She raises her palm, bright orange with an unnatural heat, and presses it to one of the captive's eyes. His agonized screams blend together with the hiss of cooking flesh, ending only after he slumps over, passed out. Crass Callia is the leader of the gang, ruthless and brutal like the Chorus.

## Interactions

### Quests

* Tide Together: Part of the Chorus presence at Phlogiston.
Crossing Carnage

**Crossing Carnage** is a quest in *Tyranny*.

## Synopsis

A hostile force is in charge of Lethian's Crossing. Kill them all and remind everyone that no one should stand in a Fatebinder's way.

## Walkthrough

* This quest activates if you enter Lethian's Crossing while it's controlled by a hostile force (Bronze Brotherhood is the default if you didn't visit the Crossing during Conquest, otherwise it's Disfavored or the Scarlet Chorus).
	+ While on a Disfavored path, this quest will only *not* be triggered with a Disfavored garrison.
	+ While on a Chorus path, this quest will *definitely* be triggered with a Disfavored garrison.
	+ While on a Rebel path, this quest will be triggered with either a Disfavored or Chorus garrison.
* Kill all the groups of soldiers and their commander stationed in Lethian's Crossing. The quest completes at this point and the Crossing is back to life!
Crimson Spear

**Crimson Spear**s are a Scarlet Chorus unit in *Tyranny*.

## Background

The Crimson Spears are the personal gang of the Voices of Nerat. These top enforcers of the Chorus answer only to the Archon of Secrets and all gang members must follow their orders as if they were the words of the Archon of Secrets himself.

## Interactions

In non-Chorus paths, they may appear as enemies, especially at higher levels.
Breaking the Enemy

**Breaking the Enemy** is a quest in *Tyranny*.

## Synopsis

You discovered that Mattias, leader of the Unbroken, has traveled to Trapper's Junction. Take advantage of this opportunity and kill the rebel leader.

## Walkthrough

* Travel to the Junction to figure out the situation. Talk to the wounded Armiger to get your bearings. If you sided with the Disfavored and do not support the rebels, your goal is simple: Kill Mattias and wipe out the Unbroken.
* You will find them in the western part of the area. The two warriors at the gates will call Mattias forward, drawing him out and giving you an easy kill. Proceed to wipe out the rest of the Unbroken to complete the quest.
* While optional, you can always hunt down the Scarlet Chorus in the area, particularly if you want the Jagged Remedy's Orders clue for A Trial of Archons.
Charcoal Rubbing

**Charcoal Rubbing** is an item in *Tyranny*.

## Description

A portion of an unknown sigil has been recorded on this scroll. The charcoal imprint is rough and incomplete, leaving out the full design a mystery for now.

## Location

On a Scavenger corpse in Stone Down Gorge. Once taken in the player's inventory, it is replaced by Incomplete Charcoal Rubbing (Aurora Spire).
Calendar

*See also: Timeline*
The imperial calendar is the official system of time keeping used in lands controlled by Kyros. It was designed by the Overlord to impose a rigid order on the world, partly through divorcing the system from any natural basis. In fact, the Lunar calendar once used is explicitly forbidden in official use. The imperial reckoning slowly pushes Lunar-based timekeeping out of general use. At the present, Five Wives and various backwater areas are the only places where Lunar calendar dominates.

## Date format

The official way to declare time is:

(Day), Nth Day of (Span), (Year)
or

(Day), Nth Fist of (Span), (Year)
There are five days per fist (week), five fists (weeks) per span (month), and fourteen spans per year. Years use True Reckoning dates.

### Days

The imperial calendar sees five days in a week (called a Fist), named after social roles important to Kyros' Empire:

Warrior's Day → Healer's Day → Judge's Day → Farmer's Day → Smith's Day
The original Lunar calendar had *seven* days, named after maritime concepts:

Anchor Day → Port Day → Ship’s Day → Tide’s Day → Sail’s Day → Horizon Day → Moon Day
Both systems rely on a 24 hour day. The only difference is that the Lunar calendar also divided the day into three "watches", based on the eight hour orbit of the Interloper.

### Fists

Fists are the functional equivalent of Lunar weeks, although limited to five days, not seven. They are numbered sequentially in a span and have no special names.

### Spans

Spans are equivalent to Months. Each span is 26 days long (25+1), due to Kyros' Day, an extra day added at the end of the five fists for rest.

1. Forgefire
2. Tempering
3. Storms
4. Swords
5. Blood
6. Conquest
7. Rapax
8. Siege
9. Flames
10. Reaping
11. Ruin
12. Feasting
13. Shadow
14. Frostfall

### Years

Every year has 364 days and 1 additional day (Year's End Day), for a total of 365 days per year.
Cairn's Final Song

**Cairn's Final Song** is a quest in *Tyranny*.

## Synopsis

The Voices of Nerat has asked you to stop the Edict in the Stone Sea by destroying what remains of Cairn, the Archon of Stone.

## Walkthrough

* Travel to Halfgate/Plainsgate and meet with Misery, the Crimson Spear who is posted there. She is running all Chorus operations in the Stone Sea, and speak with her to learn how the effort to destroy Cairn is progressing.
* Misery asks you to head to Stone Down to meet with her second in command, Octave, who is in charge of finding Howling Rock. Octave will be of little help and ask you to negotiate with Hundred-Blood to gain passage to Howling Rock.
* Talk to Hundred-Blood to learn that she requests a favor: Eliminating the Earthshakers at Gulfglow Oldwalls.
Cinder

**Cinder** is a weapon in *Tyranny*.

## Background

This temperamental staff was inspired by training items used by the School of Wild Wrath.

Its combustive properties were used as lessons in pain and discipline before the School was absorbed into the Scarlet Chorus. Now its powers are brought to bear against surrounding enemies.
Fifth Eye

**Fifth Eye** is a character in *Tyranny*.

## Background

Armored retainer to the Voices of Nerat, possessed of an unsettling tenor. He is a Crimson Spear of the highest ranking and doubles as the Chorus' expert interrogator. It is possible that he simply asks them questions in his usual high-pitched squeal and they break when they can withstand it no longer. Or maybe they find the burlap mask he wears under the Crimson Spear helmet unsettling, with eyes woven on it. Fifth Eye doesn't need his regular eyesight interfering with his supernatural vision, granted to him by the Voices of Nerat when he became one of his Eyes, scryers capable of reading the minds of those around them much like Nerat does.

Of course, nothing comes free. Fifth Eye was once a mage of the School of Wild Wrath. After their surrender, he submitted his knowledge to Nerat apparently of his own, free will. In return, the Archon of Secrets scooped out the fire mage's mind, turning him into a puppet of his own devising. Just how much, if anything, of the original mage remains is unknown. Nobody is really willing to check, but Verse recounts an instance of watching Nerat "operate" on Fifth Eye. Amidst screams of "*Redundancies! Redundancies!*", blood was spraying on the canvas walls of the tent. Just what Nerat considers a redundancy is unclear.

## Interactions

### Other interactions

* Fifth Eye appears accompanying the Voices of Nerat at the Disfavored camp. He is then encountered at the camp and serves as the quest giver for the Chorus. Notably, the Binder can request to be compensated for their effort. Fifth Eye will laugh, but recognize the worth of an expert. You can ask for:
	+ Increased reputation with the Chorus (Fifth Eye throws in a boost to your reputation with Tunon as well; this is by far the best option).
	+ 1000 rings (  10 ).
	+ Sigil of Blood Magic (must be claimed later in Act II at Tunon's Court)
* If you side with the Chorus rather than the Disfavored at Ashe's camp, Fifth Eye will welcome you and narrate what happened while you were knocked out (Barik carried you out after Verse refused to cooperate).

### Quests

* The Conqueror's Will: You can discuss the Edict with him at the Scarlet Chorus camp.
* Taking the Outer Valley: Directs the Young Fatebinder to the captive.
* Assault on the Citadel: Fifth Eye leads the attack on the Citadel and eventually becomes your liaison with the Scarlet Chorus.
* The Oathbreakers: Defeated during the quest. He can then be killed (by being pushed off the Spire) or spared to send a message to the Chorus.
Brillen

**Brillen** is a character in *Tyranny*.

## Background

Brillen is the lucky survivor of a Scarlet Chorus ambush that was meant to acquire more Disfavored gear to raid caravans with. He and his late friend were part of the taskforce (well, *the* taskforce) investigating the reports and all they got for their trouble is a shiv in the back.

## Interactions

### Quests

* Divide and Conquer: Brillen reveals that the Chorus is mounting attacks on the caravans.
Control Atrophy

**Control Atrophy** is a magic skill in *Tyranny*.

## Description

Determines a character's ability to draw and control spells that use the Sigil of Atrophy. Higher skill values increase the chance of Hits and Crits.

## Increasing the skill

* Practicing with the Sigil naturally increases the skill.
* Resting at a Spire provides a +5 bonus to all skills.
Chrysalis Amber Brooch

**Chrysalis Amber Brooch** is an accessory in *Tales from the Tiers*.

## Background

This large brooch prominently features a remarkably clear piece of amber containing a bright-winged Chrysalis, an insect common to the Tiers. Close inspection reveals sigils of healing etched lightly into the solidified resin.

## Location

*This article is a stub. You can help Tyranny Wiki by expanding it.*
Control Stone

**Control Stone** is a magic skill in *Tyranny*.

## Description

Determines a character's ability to draw and control spells that use the Sigil of Stone. Higher skill values increase the chance of Hits and Crits.

## Increasing the skill

1. Practicing with the Sigil naturally increases the skill.
2. Resting at a Spire provides a +5 bonus to all skills.
3. Interacting with the formations at Jagged Maw Shrine gives a permanent +5 bonus.

Trainers
* Lithos & Erastus (Library Spire)
Brennix

**Brennix** was the son of Graven Ashe, captured by the Vendrien Guard during their insurgency. As Brennix refused his own release before that of his fellow captured Disfavored, Ashe arranged prisoner trades with the Vendrien Guard. Eventually liberated by the Scarlet Chorus, Brennix was then consumed by the Voices of Nerat to try and learn the weaknesses of the Archon of War. Voices of Nerat will torment Ashe if provoked sufficiently.

He was joyful and loving - a soldier, like his father, and fiercely devoted to his countrymen. He told the most horrid jokes.

## References

1. ↑ If the Young Fatebinder favors Ashe more than Nerat, Nerat loses control in anger, allowing Brennix's consciousness to flash during the argument over the right to assault the Citadel.
2. ↑ Graven Ashe
(ESS) Heldenai H24

The information from this article is up-to-date as of 28 October, 2018.

*The subject of this article is from the NEXT update.*
The information from this article is up-to-date as of 28 October, 2018.

 Terrain
 Biome
 Weather
 Resources
 Flora
 Fauna
 Claimed by
 Discovery platform
 Game Mode
 Updated

**(ESS) Heldenai H24** is a planet in **No Man's Sky**.

## Summary

**(ESS) Heldenai H24** is a planet in the (ESS) Nament-Elby XVII system of the Abikov Anomaly at the Euclid galaxy, on **No Man's Sky**.

It is a Tropical planet.

* Planet discovery info

## Discovered Date

11/9/2018 (21:10) on PC by ESS's scholar Edgarsoft.

* Scanner info of this planet

## Location Information

### Portal Address

Glyphs for portal travel:

1103FBB1E4E91103FBB1E4E9

### Alien Relics

Some valuables alien artifacts can be found on this planet and are listed. Dangerous relics are marked in red as taking one of then would automatically grand a 3-star wanted status and becoming target for the Sentinels.

## Fauna

Fauna at **(ESS) Heldenai H24** is **Ample**. Animal species can be found on ground, water and skies. There are also three predator species. Most notorious species are: The magnificent **I. Claywigeum** of the **Felidae** genus and the predatory shark **G. Gulouveum**.

## Flora

The flora of this planet is **Generous**. Being a **Tropical** planet it is full of every kind of flora which makes its landscapes very beautiful. Most of its terrain is covered in orange grass, and flower plants and bushes are frequent. Trees are tall and varied. The seabed is covered in purple seaweeds and several kinds of plants can be found, such like cymodocee and tentacled anemone.

* Tall trees
* Most of this planet is covered in orange grass
* Some flora is unscannable
* Typical underwater flora

On lakes, oceans and underwater caves, Candle Kelp can be found and it have two primary uses: to be harvested for **Kelp Sac** and to refill the Oxygen Tanks of the **Exosuit** while underwater.

* **Candle Kelp** can be used to refill oxygen tanks

**Star Bramble** can be found or grown on this biome, and its byproduct **Star Bulb** can be used in crafting several products.

* **Star Bramble** can be found in patches

**Albumen Pearl** can be found in its **Sentien Plant** form. Be aware that taking this endangered resource can alert the sentinels on the planet, and automatically grant a 3-star wanted status and becoming a target to be attacked on sight.

## Geology

The terrain of **(ESS) Heldenai H24** is **Regular**.

This planet also has cave systems.

* Caves can be used as shelters
* Hazardous Flora can be found inside caves

## Atmosphere & Climate

The atmosphere of **(ESS) Heldenai H24** is a Clear.

* Day Temperature: 23.0 ºC
* Night Temperature: 14.8 ºC
* Radioactivity (Rads): 0.8
* Toxicity (Tox): 7.7
* Temperature inside caves: 11.8 ºC
* Temperature of water: 10.8 ºC

* Day conditions
* Night scenery

## Notable Locations & Waypoints

Some places of interest marked with Communications Station are:
Call to Arms

**Call to Arms** is a quest in *Tyranny*.

## Synopsis

Graven Ashe has called all Disfavored forces back to Iron Hearth to regroup before making a final push into Cacophony to defeat the Voices of Nerat.

Although you have declared yourself an Archon, Graven Ashe has still summoned you to meet with him at Iron Hearth.

## Walkthrough

* As Graven Ashe is an Archon and there can be only one, Ashe will *demand* proof of your loyalty by killing Voices of Nerat. You can kill him to hamstring the Disfavored... Or convince him to swear fealty to you.
	+ **Note:** If you don't get any dialogue to have him swear fealty, you have to first complete the assault on Cacophony.
	+ First, use Lore 63, or Disfavored Favor 3, to point out that he's wrong about the Tiers and their culture.
	+ Then, ask him to submit and state that you are the Disfavored's true General.
	+ With Disfavored Favor 4, Ashe will be given pause and then transfer command - and authority over him - to you. Otherwise, you have to kill Ashe and his personal guards.
* Assault Cacophony. Slaughter everyone in your way to reach Voices of Nerat. There are two ways of handling Nerat:
	+ **Killing it**: Nerat will teleport across the arena, periodically summoning fragments of the people it consumed, trying to keep itself away from combat. Keep it dazed and use everything in your arsenal to focus fire. If you can, ignore whatever fragment's attacking you and *keep hammering*. Eventually, it'll collapse and deliver its last words. It's just advice.
	+ **Verse's personal quest**: If you have The Third Degree active, you can sacrifice Verse to Nerat, but note the Betray Alliance.
* Return to Ashe. Or if you have his fealty, the mission will be complete.
* If he didn't swear fealty to you before you went to Cacophony, you can have him do so now (refer to above bullet points).
Creeping Dusk

**Creeping Dusk** is an item in *Tyranny*.

## Description

Scouts drink Creeping Dusk to improve their stealth mastery and perceive more of their surroundings.
The substance is highly regulated in Kyros' Empire, as it is often employed by thieves to burgle honest citizens.
This consumable's effect increases in strength as its user gains in power.
Ceveus

**Ceveus** is a character in *Tyranny*.

## Background

A huge beast of a man and a veteran of Disfavored campaigns, Ceveus is nonetheless quite open and even cheerful about his lot in life. Ceveus' lineage dates back to Ceveus the Elder and his father, Ceveus the First of His Name, who was the lead drillmaster of Ashe's Bronze Guard during the time it was still a force struggling against the Overlord's invasion. Born into the legion, Ceveus only hopes that he won't pass nameless into history.

## Interactions

### Quests

* Standing Tall: Promoted to Iron Guard, Ceveus leads the assault on your Citadel if you sided with the Chorus.

### Other interactions

* He will remark on the Vellum Citadel burning, if the player favored the Disfavored during the Conquest.
Bright Keystone

**Bright Keystone** is an item in *Tyranny*.

## Description

This compact stone emits a bright glow from the arcane glyph etched into the surface.
Stones like this are not uncommon in the Oldwalls, and often fit as keystones into larger structures.

## Use

* A Breach Between Worlds: Found at Blade Grave Oldwalls - East beyond the beacon room.
Cold Keystone

**Cold Keystone** is an item in *Tyranny*.

## Description

This fist-sized stone, unusually cold to the touch, bears an ancient sigil of unknown meaning.
Stones like this are not uncommon in the Oldwalls, and often fit as keystones into larger structures.

## Use

* A Breach Between Worlds: Found at Blade Grave Oldwalls - Central, at the end of the right-hand upstairs corridor. Activate the beacon next door with a red torchkey and use the wall switch to open the room.
Control Vigor

**Control Vigor** is a magic skill in *Tyranny*.

## Description

Determines a character's ability to draw and control spells that use the Sigil of Vigor. Higher skill values increase the chance of Hits and Crits.

## Increasing the skill

1. Practicing with the Sigil naturally increases the skill.
2. Resting at a Spire provides a +5 bonus to all skills.
Bronze Bulwark

**Bronze Bulwark** is an item of equipment in *Tyranny*.

## Background

This armor is standard equipment for soldiers in training. Flexibility and range of motion allow the wearer to raise their defenses after sustaining serious injury.

## Location

* Random spawn in hidden and/or locked containers. Each container is in a fixed location, but contents are random.
Bronze horn

**Bronze horn** is an item in *Bastard's Wound*.

## Description

The Freeblade Marauders' specialization in brutal ambush tactics have granted them a stark awareness of the dangers of being caught bereft of recourse to backup. No group of Freeblades travels without a horn, using the instruments to summon assistance from their comrades-in-arms. The sharp ears of their Beastmen allies extend the viable range of the signals, though it doesn't get the reinforcements to the endangered soldiers any quicker.

## Location

*This article is a stub. You can help Tyranny Wiki by expanding it.*
Chiasmus

**Chiasmus** is a character in *Bastard's Wound*. Technically, he's long dead, but appears as an apparition in the game.

## Background

Provost of the School of Ink and Quill was an uptight blowhard of a man, arrogantly confident in the defenses of the Citadel against Kyros. He and many others were vehement supporters of defiance to Kyros, which culminated in the destruction of their School. Despite Lantry's many attempts to convince the Provost to see reason, they continued along their self-destructive path of defiance to the bitter end.

## Interactions

### Quests

* Annal Sects: Chiasmus is one of the apparitions.
Commander's Plate

### Effect

**Authority**: Modifies Apply the Lash, Will of Command, Call to Battle, Resurgence, Undying.

### Ability

Redeploy: Instantly swap positions with a companion. Both of you receive a bonus to Vitality and Finesse until the end of combat. Effect increases with Renown.

## Technical

### Id

ART\_Bronze\_Armor\_CommandersPlate

**Commander's Plate** is an artifact in *Tyranny*.

## Background

This bronze armor is inspired by the garb of the Great Northern Warlords who initially opposed the dominion of Kyros.

The value of this armor cannot measure up to the actual breastplates of the true Warlords, as the wealth of entire realms went into their elaborate forging. Since those deserving of such pieces were few and far between, the old kings and queens of the North were happy to spoil their generals with trappings that required the craft of whole civilizations to assemble - from the complex and intricate metallurgy to the bejeweled fittings and enchantments tailored for the much-celebrated wearer.

In spite of the expenditure of effort and resources, such armor was never handed down the family line, as would be tradition today. If the Warlord's remains were recovered by the home nation, the armor would be ceremonially melted down and destroyed. During the Overlord's conquest of the North, enough such champions died far from home that the knowledge of their armor eventually made its way to the Forge-Bound.

You recognize engravings in the pauldrons as fragments of ancient battle poetry, their full relevance lost along with their language of origin. Whether or not this measures up to the original design, it should be worn with pride.

## Characteristics

Apply the Lash, Will of Command, Call to Battle, Resurgence and Undying talents have their cooldowns reduced by approximately 42%. For example the Will of Command talent's cooldown is reduced from 1 minute to 35 seconds.

## Location

* Manufactured at a Forge with  1  10 and 5 recruits
Bronzeworking

**Bronze weapons and armor** have been the standard on Terratus for centuries. Only the most skilled smiths can reliably blend the correct ratio of copper, tin, and other materials to create a bronze alloy durable enough to withstand the rigors of combat.

Bronze weapons are lighter than the heavy iron produced by Kyros' Forge-Bound mage-smiths. And, while bronze weapons can grow dull in prolonged battle, they do not shatter like iron weapons. A dull blade is better than one that splinters in your face!

Though copper can be found in many mines in the Tiers, the only reliable source of tin was from northern merchant caravans who traveled to the Bastard City. After Kyros' armies conquered that trading hub, the Younger Realms of the Tiers were left without the ability to forge new weapons and armor.

The trade requirements and the skill required to create a durable bronze alloy meant that only the wealthiest of Houses and nations could afford to fully armor their soldiers in bronze. This put their soldiers at a distinct disadvantage when faced with the fully iron-clad legions of the Disfavored.
Champion's Medallion

**Champion's Medallion** is an accessory in *Tyranny*.

## Background

Few Sages outwardly believe that the trappings of veterans and elders can aid the education of the young and inexperienced, but they often fight over the trinkets of the respectable dead in spite of themselves.

## Location

* Burning Library: Quest reward for completing Heated Words.
Brother Caelus

**Brother Caelus** is a character in *Tyranny*.

## Background

A bruiser and a competent fighter, Caelus is part of the main Bronze Brotherhood camp at Twin Rivers, now under Bane attack.

## Interactions

### Quests

Disfavored
* The Bronze Thief: Caelus pleads with you for help. Unfortunately, you might not be working with the Bronzies.

Anarchist, Chorus, Rebel
* Artifact Hunter, On the Hunt, In the Shadow of the Oldwalls: You can help, since you are not on the Disfavored path.
Burnt missive

**Burnt missive** is an item in *Tyranny*.

## Description

The contents of this missive are obscured by the page's burnt edges, but you can tell that Graven Ashe was the intended recipient.
The sender makes a plea for assistance, as she doesn't believe her garrison in the Blade Grave has sufficient troops to hold their location.

## Location

* Burning Library: Upper ruins, shelves in the northeast of the western plate.
Completed passphrase

**Completed passphrase** is an item in *Tyranny*.

## Description

The passphrase needed to remove the barrier to the Silent Archive is recorded on this scroll. The runes glow with arcane light and shift across the parchment from top to bottom.

'First and foremost, for those that have the strength of will, the door to the north shall open.

Secondly comes passion, burning in the south like an unending fire, to provide vitality to the dedicated.

Then from the west shall the one with true resolve come to explain the gravity of commitment to knowledge.

Lastly, look to the east and brace yourself against those who would pull you down. Let your might be solid as stone.'

## Location

* Received after finding all four incomplete passphrases.
Broken Spear

**Broken Spear** is a side quest in *Tyranny*.

## Synopsis

A Scarlet Chorus troublemaker, Mouth Breather Nefsio, has spent the last year targeting Disfavored supply depots. The Disfavored have him cornered in a village near Lethian's Crossing. Travel there and subdue him before he breaks through the defensive line and escapes.

## Walkthrough

* Travel to Caedo Village to confront Mouth Breather Nefsio before he escapes.
* Mouth Breather Nefsio is cornered at Caedo Village. Deal with him before he has the chance to escape. Approach the group to trigger a confrontation between him and Kypera. Nefasio will run off. Eliminate his guards.
* Mouth Breather Nefsio has retreated into a settler's home. Follow him and deliver justice. Kill him. He is supported by a pair of Furies, a Blood Hound, and a Blood Chanter.
* You have dealt with the troublemaker, Mouth Breather Nefsio. Return to Acalos and tell him you have completed your task.

## Results

* 17 as a reward. With Subterfuge 44, you can ask to receive a further  6 .→
Fatebinder Cesper

**Fatebinder Cesper** is a character in *Tyranny*.

## Background

Before you stands a wizened man in the courtly garb of a Fatebinder. He seems to be lost in thoughtful examination, his gaze scrutinizing the details of the Spire. He shifts his attention to you after a moment, offering a wan smile. Cesper is a tutor, trainer, and key purchaser of Northerner wine vintages.
Elixir of Quickness

**Elixir of Quickness** is an item in *Tyranny*.

## Description

The Elixir of Quickness improves the imbiber's natural combat and spellcasting speed.
The formula stems from Kyros' years spent subjugating the northern continent. The Overlord's forces clashed with a rebellious mountain tribe, whose tactics elegantly depended upon rushing downhill to face the enemy, maintaining the high ground at any cost. Kyros' forces grew keen to the strategy and littered the enemy's approach with trenches, pits, and caltrops. When the tribe eventually submitted, they revealed that their prowess came from a shaman-brewed potion that sped up reaction time. Running downhill was just an old trick to build up courage. The army was happy to appropriate the recipe for their own use, and it has proven a critical asset in every subsequent campaign.

## Location

* Cacophony: In a locked chest (Subterfuge ??) behind Voices of Nerat's throne.
Dalliance

**Dalliance** is a character in *Tyranny*.

## Background

A Horde member fiercely loyal to Kyros - to the point that he's willing to risk being gutted by Sickle Notch just to see the oathbreakers captured by her be put to the task.

## Interactions

### Other interactions

* This is an adjudication opportunity. You will decide the fate of the Vendrien Guard survivors:
	+ Order them conscripted as Scarlet Furies, to aid with strategic military operations →. If present, Barik may also gain Fear.
	+ Put them through the pits to have the lone survivor join →. You'll also gain 1000 rings (  10 ), but Eb may lose Loyalty and gain Fear if she's present.
	+ Execute them as a message to the Chorus: Discord is not tolerable.→
Elixir of Vitality

**Elixir of Vitality** is an item in *Tyranny*.

## Description

The Elixir of Vitality augments a soldier's natural health and disposition.
Originally concocted to alleviate bowel disruptions, the potion bolsters physical health throughout. Increased blood flow and general feelings of wellness also lend themselves to an imbiber's improved attitude.

## Location

* Stone Down Gorge: In a hidden barrel in front of Hundred-Blood.
Fatiguing toxin

**Fatiguing toxin** is an item in *Tyranny*.

## Description

Fatiguing Toxin is a nonlethal poison that weakens its target.
A battle can be won simply by outlasting the enemy and watching their vigor drain into the bloody sand. Exposure to Fatiguing Toxin causes sluggishness and slower reaction time, opening the way for the more enterprising fighter to press their advantage.