ND/Nesta Bowen

Nesta Bowen (358 points)

Attributes
ST 13 [15]
DX 12 [40]
IQ 11 [15]
HT 12 [20]
Damage 1d+2/2d
BL 34 lb
HP 13 [0]
Will 11 [10]
Per 11 [10]
FP 12 [0].
Basic Speed 7.00† [0]
Basic Move 7 [0]
Dodge 11‡
Advantages
Cat-Burglar 4 [20]
Combat Reflexes [15]
Destiny Point 3 [15]
High Pain Threshold [10]
Night Vision 4 [4]
Skilled Observer 4 [20]
Perks
Combat Riding Training
Constant Vigilance (Intelligence Chief)
Dabbler (Occultism def+3, Thaumatology def+3)
Fast Draw Training
Weapon Bond (Broadsword)
Disadvantages
Appearance (Scarred face from an orc beating; Ugly) [-8]
Callous [-5]
Compulsive Generosity (9 or less) [-7]
Flashbacks (Mild) [-5]
Sense of Duty (Liberated Realms) [-10].
Quirks [-5]
Distinctive Feature (White Hair)
Expression (We'll all be dead soon anyway.)
Humble
Likes to show the men she is every bit their equal
Minor Handicap (Bad Left Elbow).
Skills
Acrobatics (H) DX+3 [2]-15§;
Acting (A) IQ+1 [4]-12;
Body Language (Human) (A) Per+4 [2]-15¶;
Brawling (E) DX+1 [2]-13;
Broadsword (A) DX+11 [44]-23\*\*;
Camouflage (E) IQ+1 [2]-12;
Climbing (A) DX+4 [2]-16§;
Detect Lies (H) Per+4 [4]-15¶;
Fast-Talk (A) IQ+1 [4]-12;
Intelligence Analysis/TL4 (H) IQ+7 [16]-18¶;
Interrogation (A) IQ+5 [4]-16††;
Jumping (E) DX+2 [4]-14;
Lockpicking/TL4 (A) IQ+5 [4]-16§;
Observation (A) Per+5 [4]-16¶;
Occultism (A) IQ-2 [0]-9‡‡;
Pickpocket (H) DX [4]-12;
Psychology (Human) (H) IQ [4]-11§§;
Riding (Equines) (A) DX+2 [8]-14;
Search (A) Per+4 [2]-15¶;
Shield (Shield) (E) DX+6 [20]-18;
Soldier/TL4 (A) IQ+1 [4]-12;
Stealth (A) DX+8 [16]-20§;
Streetwise (A) IQ+3 [12]-14;
Thaumatology (VH) IQ-4 [0]-7‡‡;
Theology (Stealth/Darkness) (H) IQ-2 [1]-9;
Thrown Weapon (Spear) (E) DX+2 [4]-14;
Traps/TL4 (A) IQ+5 [4]-16§.
Techniques
Targeted Attack (Broadsword Stab/Chinks in Armor Torso) (H) [2]-17;
Targeted Attack (Broadsword Stab/Limb) (H) [0]-13;
Targeted Attack (Broadsword Swing/Leg) (H) [0]-21.
* Conditional +5 from 'Striking ST (Granted by Sword (10 Deed Points))'.

† Includes +1 from 'Extra Basic Speed (Granted by Armor)'.
‡ Includes +1 from 'Combat Reflexes'.
§ Includes +4 from 'Cat-Burglar'.
¶ Includes +4 from 'Skilled Observer'.
* + Conditional +1 from 'Weapon Bond (Broadsword)'.

†† Includes +4 from 'Skilled Observer'; Conditional +1 from 'Callous' when you use threats or torture.
‡‡ Includes +3 from 'Dabbler (Occultism def+3, Thaumatology def+3)'.
§§ Conditional -3 from 'Callous' when attempting to help people.
Equipment
1× Backpack, Small ($60; 3 lb)
1x Ring of communication. (Telecommunication (Magical Radio; Increased Range, 1000 miles, +60%; Reliable +5, +25%; Secure+20%; Selectivity, +10%) [22DP] - Allows the user to send Magical Radio broadcasts with a maximum range of up to 1000 miles; also allows receiving broadcasts with an Occultism roll at +5, Secure comms)
1x VF, Balanced Thrusting Broadsword: sw+3 cut / thr+4 imp, 3 lbs,
Deed Points on Sword:
Loyal Weapon (5DP)
Toxic Attack 6 (Blood Agent; Follow-Up (Sword Attacks); Resistible (HT-5)) [14DP]
Striking ST 5 [10DP]
1x Tough Steel Medium Heavy Shield: 10.5 lbs, DB 2, DR 4, HP 24, Cover DR 9.
**Volundr's Spark Covert Operations Armor -** a set of full-body concealed mail, including gloves, boots, a hood, and a facemask that can be lifted into place with a ready action. Shy of mithril, it's the best armor available for someone who needs to move in enemy territory without attracting attention. Very Fine, Concealed +3, DR 5 (all locations except eyes) w/reinforced vitals (no eye protection; ear protection has large gaps): 29.26 lbs, $10,450 / $47,025 (Materials $8,360/$37,620). Grants +3 to Holdout rolls to hide itself; DR 3 vs. Crushing; Targeting Skull Chinks is at -8 instead of -10.
Deed Points on armor:
Extra Basic Speed +1 (20DP)
Lowered weight by 20 (5DP)
Clinging (20DP)
Shadow form (can carry Light Enc +20%, Switchable +10%) (65DP)
1× Personal Basics ($5; 1 lb)
1× Lockpicks ($50);
1× Potion (Alchemical Antidote: Cancels the effects of all other potions; $0; 8 oz);
1× Potion (Alchemical Antidote: Cancels the effects of all other potions; $0; 8 oz);
1× Potion (Flame Guard: Gives DR7 against Fire for 4 hours.; $0; 8 oz);
1× Potion (Healing: Heals 2d+4. Only one healing potion can be used per injury.; $0; 8 oz);
1× Potion (Healing: Heals 2d+4. Only one healing potion can be used per injury.; $0; 8 oz);
1× Potion (Speed Boost: Boosts Speed by 1; $0; 8 oz);
1× Potion (Speed Boost: Boosts Speed by 1; $0; 8 oz);
1× Potion (Universal antidote; $0; 8 oz);
1× Potion Belt ($0; 1 lb);
1× Rope, 3/8'' (per 10 yards; $5; 1.5 lb);
1× Spear (Balanced; Fine Quality; $280; 4 lb); (Not carried unless specified)
MELEE Attacks
Brawling • Punch (13): 1d+1 cr.
Brawling • Bite (13): 1d+1 cr.
Brawling • Kick (11): 1d+2 cr.
Medium Shield, Heavy • Bash (19): 1d+2 cr.
Medium Shield, Heavy • Rush (19): slam+2 cr.
Spear • 1H Thrust (7): 1d+4 imp.
Spear • 2H Thrust (7): 1d+5 imp.
Thrusting Broadsword • Swing (25): 2d+7 cut.
Thrusting Broadsword • Thrust (25): 1d+8 imp.
Toxic Attack (): 6d tox R-HT-5.
Active Defenses
Dodge: 11+2;
Brawling • Punch parry: 10+2
Spear • 1H Thrust parry: 7+2
Spear • 2H Thrust parry: 7+2
Thrusting Broadsword • Swing parry: 16+2
Damage Resistance 5 Overall
Eyes: 0