Holdings

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This article is for the PC version of Stellaris only.

A Holding represents an area on a world that is owned by an empire other than the world's owner. There are two type of holdings: Overlord Holding and Branch Office.

## Overlord Holdings

Overlord holdings can be constructed by overlords on their subjects' worlds. The total number of holdings that can be constructed anywhere within a subject's empire is determined by the Holdings Limit term in the subject agreement and is also affected by the Bureaucratic Surveillance resolutions. Overlord holdings can be distributed across multiple worlds, or all constructed together on a single world. If built from the Subject Agreement menu, they are built on the subject's capital by default.

Only one of each holding can be constructed on a world. If a subject becomes independent, all overlord holdings are destroyed.

## Branch Offices

Branch Offices can be constructed by empires with  Corporate authority and give the Corporate empire  energy equal to 50% of the world's  trade value; the  Free Traders civic and the *Imperial Charter* modifier each increase Branch Office value by **10%**. Establishing a Branch Office costs a base of  **1000** energy credits and  **50** influence increasing by **10%** for each hyperlane jump away (after 3 jumps), and increases the Corporate empire's  empire size by 2. The establishment cost can be reduced by **−15%** with the  Universal Transactions ascension perk. Only one Branch Office can be opened on each world, and they cannot be constructed on worlds of an empire with  Corporate,  Hive Mind or  Machine Intelligence authority or the  Fanatic Purifiers civic. To construct a Branch Office, the Corporate empire requires any of the following:

* Commercial Pact with the system owner
* Federation with the system owner
* System owner is subject, overlord, or has same overlord
* Corporate Sovereign civic and the system owner is a member of the Galactic Imperium
* Imperial Charter resolution and the system owner is a member of the Galactic Imperium

Branch Offices can be closed by their Corporate owner at any time. If the  Corporate empire loses the status that allowed it to open a Branch Office, the Branch Office remains open, but the world's owner gains the  *Expropriation* casus belli.

Up to 4 holdings can be built in a Branch office, each level of capital tier unlocking 1 holding slot.

### Corporate holdings

Corporate holdings are mutually beneficial, giving a resource or empire-wide bonus to the Corporate empire and a planet-based bonus or jobs to the Branch Office world. They cannot be built by empires with the  Criminal Heritage civic, which have a separate set of buildings (see below).

### Criminal holdings

Empires with the  Criminal Heritage civic do not require any formal relationship to establish a Branch Office, but if they do not meet any of the usual requirements the world's owner still get the Expropriation casus belli. Additionally, there is a 5% chance monthly that the Branch Office will be closed while the planet has  **0** crime. The  Criminal Heritage empire cannot have another Branch Office closed for 10 years, but the Branch Office cannot be reestablished on the same world for 10 years either.  Criminal Heritage empires also cannot establish a branch office when they are at war or have a truce with the system owner.

 Criminal Heritage empires also have a different set of holdings that increases the world's  crime. In addition to the usual  energy credits, they generate additional value based on the world's  crime value, ranging from **25%** of  trade value at  **0** crime to **75%** at  **100** crime or more.

### Other holdings

The following holdings can be constructed in all branch offices whether the empire has the  Criminal Heritage civic or not. They can only be built once per branch office.