North Moles Island Road Network

The largest landmass in Corsica after the mainland, Moles Island, has two separated road networks, one in Moles Island North and one in Moles Island South. They are not connected. The North road network is interconnected with waterways. In fact, it is a mixed road - water transport system.

## History

The transport infrastructure of the island, including waterways, was built around 2007, together with the island. At that time, the road was named *Route Y* and the waterways gained the names they have today, Gulf Of Moles and Mole Channel. Later, the main road in the area was renamed as *Route 11*, as it is for today.

Route 11 is an important milestone for the development of roads in our virtual world. It is a window to the past (as it is covered with pavement and looks similar to many roads from Heterocera Road Network. In the same time, it has parts replaced with water channels, as it will be later done for the road networks of Gaeta 1 and Gaeta 5.

## Structure

There are 3 main roads in the area:

* Route 11 - Main
* Magellan Pass
* Route 11 - Beach Road.

In addition, there are three waterways that are interconnected:

* Mole Channel
* Route 11 - Channel
* Channel to Gulf Of Moles.

The first two are covered with pavement and are in many aspects similar to the paved roads of Heterocera. The third one, separated by an enclosed waterway, is the first beach road built in Second Life.

A very interesting aspect is that, as seen on the map, the start and end points of route 11 are very close. In fact, Mole Channel and its Western counterpart almost separate Moles Island into two parts.

## Road sections

From East to West, these are the sectors one would encounter:

### Moles Channel

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Length: 372 m, waterway.

```

Main article: Mole Channel.

This is a straight East - West navigable waterway that almost separates the island in two. Its end point is in Paneer, where route 11 starts.

### Route 11 - main

```
Length: 6391 m, pavement.

```

Route 11 starts in Paneer sim, from Moles Channel, at a rezz zone designed both for cars and boats. It soon leaves the coastline and starts gradually climbing. After passing some lush green areas, the road climbs up to the plateaus. There, altitude rises to 115 m. The ground is rocky and mostly uninhabited. In some places, you have the impression that you are on top of the world.

After reaching high altitudes in Claremorris, the road gradually turns South and the altitude slowly decreases. The white plateau is replaced with green grass in Mordus Hall. That is also the place where Magellan Pass, a shortcut, intersects route 11. South from Mordus Hall, there is less abandoned land. Almost all land along the road is inhabited in the area.

The road leaves the island and runs on a wooden bridge in Bogatanta sim. There, one can find a rezz zone that can be used both for boats and cars. There is a mobile bridge, which allows boats to pass in. The bridge uses the same technology as the road bridges in Bay City by the Bay City Road Network.

From Bogatanta, the road turns back North. It runs almost parallel to the path it followed before, but this time on the outer side of the island. A good place to stop is **Farmers Market**, located in Westerlay sim. There are a lot of products available to take for free... and not to buy. A bit further to North, in Muskeg, route 11 intersects Magellan Pass.

After Muskeg, the road leaves the lush green lands surrounding the coast and climbs once more on the barren rocky plateau. As altitudes increase, abandoned land becomes the dominant feature. Route 11 enters the plateau in Ironstorm sim, which also hosts a rezz zone. Another rezz zone is in Castledreg. Altitude is 109 m. With some luck, one can see in some places, rising from the plateau, the isolated Mountains Of Corsica.

After running a significant distance on the plateau, the road starts to go down, towards the Western coast. Rocky plateau is again replaced with green grass. The transition point is marked by a double sim crossing. Altitude continues to drop until the road reaches Gorgonzola sim.

An interesting aspect is that, in some areas, the road is tilted on one side. This could be an effect of landslides or could be the work of a tired mole.

### Route 11 - channel

```
Length: 105 m, waterway.

```

The channel runs through Gorgonzola and Beaufort sims. It is short and unconnected to any waterway. It is not deep. A boat will navigate easy, but a larger ship will find it too shallow. The channel has, at both its ends, rezz zones designed both for boats and cars. Of course, convertible vehicles will not have a problem crossing through the area.

The channel is part of route 11. It is continued to North by the main part of route 11, which is paved. To South, it is continued by a sector of beach road, which is also part of route 11.

### Route 11 - Beach Road

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Length: 467 m, wood.

```

This is the first beach road built by the Linden officials in Second Life. It will be continued by other beach roads in Nautilus, Gaeta 1, Gaeta 5 and Zindra. The road is covered with wooden plates. Altitude is low. Through terraforming, residents can change elevation of parcels along the road above or below sea level.

The road ends in Passendale, at a rezz zone designed for both cars and boats.

### Route 11 - Gulf Of Moles

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Length: 794 m, waterway.

```

The last part, 794 m, is a navigable channel that connects Passendale rezz zone with the Gulf Of Moles. this waterway first continues route 11 (and is also named *Route 11*). Then, it turns West and runs in the same direction as Mole Channel.

### Magellan Pass

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Length: 481 m, pavement.

```

Running East - West, the Magellan Pass is a shortcut between Mordus Hall and Muskeg sims. The passage is covered with pavement, like most of route 11. There is a slight change of elevation along the way.

## Total data

The transport infrastructure consists of:

* 8610 m, total length
* 1271 m, waterways
* 7339 m, roads
* 6872 m, pavement
* 467 m, beach road.

## See Also

* Second Life Geography
* List Of Roads
* Corsica