厄尔德连Urdlen

索引：【神力】

索引：【金色丘陵诸领主】

索引：【深渊领主】

## **2eFR<Demihuman Deities.p158>厄尔德连Urdlen**

　　（地底爬行者The Crawler Below，邪恶者the Evil One）

　　**深渊中等神力Intermediate Power of the Abyss，**

　　**混乱邪恶CE**

　　**神职PORTFOLIO：**贪婪Greed，杀戮欲bloodlust，血blood，邪恶evil，仇恨hatred，无法控制的冲动uncontrolled impulse，邪诡侏儒spriggans

　　**别名ALIASES：**无None

　　**神域名DOMAIN NAME：**无底深渊the Abyss／339th 蠕虫国度the Worm Realm

　　**主神SUPERIOR：**无None

　　**盟友ALLIES：**祖格莫伊Zuggtmoy

　　**敌对FOES：**盖克努拉Gaknulak，谷蓝巴Grumbar，克奥耶克Kuraulyek，库尔图马克Kurtulmak，矮人神系the dwarven pantheon，侏儒神系the gnome pantheon，半身人神系the halfling pantheon，泼斯洛菲尔Psilofyr

　　**徽记SYMBOL：**白色鼹鼠White mole

　　**信徒阵营WOR. ALIGN.：**守序邪恶LE，中立邪恶NE，混乱邪恶NE

　　厄尔德连Urdlen（读作“URD-len”）是只中性的无性生物，它是统治着某些侏儒（并令其他诸如感到恐惧）的邪恶冲动的缩影。它是一团恶性的邪恶与毁灭的无意识力量，对每位侏儒来说，厄尔德连的存在都是一种警告，警告他们要提防在侏儒族群中对宝石与珠宝的嗜好到了贪婪的程度这一污点。没有侏儒神话解释了这团邪恶存在的起源，而只是简单地恐惧着厄尔德连的恶毒、它的憎恶生命的邪恶、以及它的杀戮欲。正如 地底爬行者the Crawler Below 能挖进 无底深渊the Abyss 的大地之下的那样，无论侏儒身在何处，它的邪恶也能钻进他的心脏与灵魂。厄尔德连在对无辜与善良的损害中茁壮成长。它一般被邪恶的盗贼和战士崇敬，虽然来自各行各业的侏儒都有屈服于它的邪恶者。据说，邪诡侏儒Spriggan 是 被遗忘族裔the Forgotten Folk 的早期历史中，那些屈服于厄尔德连的污染的侏儒的扭曲后代，他们通过延续它的恐怖统治来向自己的造物主与守护神致敬。

Urdlen (URD-len), a neuter and sexless being, is the epitome of the evil impulse that rules some gnomes and is feared by the rest. A mindless force of malicious evil and destruction, Urdlen serves as a warning for every gnome to beware the taint of greed that lies within the gnomish delight in gems and jewelry. It is telling that gnomes have no myths of how this evil arose, but that they simply fear Urdlen's vicious, life-hating evil and bloodlust. Just as the Crawler Below can burrow into the earth of the Abyss, so it hopes evil will burrow into the hearts and souls of gnomes everywhere. Urdlen thrives on trickery that harms the innocent and the good. It is commonly venerated by evil thieves and fighters, although gnomes from all walks of life have succumbed to its evil taint. Spriggans are said to be the twisted offspring of gnomes who succumbed to Urdlen's taint early in the history of the Forgotten Folk, and they honor their god and patron by perpetuating its reign of terror.

　　虽然几乎所有被遗忘族裔都极其恐惧并偷偷辱骂着这位神明，但厄尔德连在侏儒神系中的位置古怪地无可置疑。厄尔德连热忱地憎恨着所有其祂的侏儒神，而其祂也反过来与它斗争。更进一步地，地底爬行者也赢得了矮人和半身人诸神力的敌意。为了在他们保护下的侏儒和半身人——也就是它最常的攻击目标，厄尔德连与 弗兰达·钢皮Flandal Steelskin、加尔·闪金Garl Glittergold、沙苟贞·大地唤者Segojan Earthcaller、卡勒杜兰·滑手Callarduran Smoothhands、以及 尤拉加兰Urogalan 发生着冲突。虽然其中可能更多的是一种竞争关系，不过地底爬行者被假定与“蕈类的恶魔女士the Demoness Lady of Fungi”祖格莫伊Zuggtmoy 存在某种难以理解的联盟，这令地底爬行者孤立的追随者能够靠着 幽暗地域the Underdark 的真菌和地衣勉强苟活。

Urdlen's place in the gnome pantheon is oddly unquestioned, though the god is greatly feared and secretly reviled by nearly all the Forgotten Folk. Urdlen hates all the other gods of the gnomes with a passion, and they in turn war against it. Further, the Crawler Below has garnered the enmity of dwarven and halfling powers as well. Urdlen contests with Flandal Steelskin, Garl Glittergold, Segojan Earthcaller, Callarduran Smoothhands, and Urogalan, for those gnomes and halflings under their protection are most often the target of Urdlen's attacks. Although it may be more of a rivalry, the Crawler Below and Zuggtmoy, the Demoness Lady of Fungi, are supposed to have an understanding of some sorts, an alliance that allows isolated followers of the Crawler Below to eke out a living on the wild fungi and lichens of the Underdark.

　　地底爬行者无所顾忌地碾碎所有生命。它想要糟蹋或是毁灭一切。厄尔德连是一团半疯而盲目的毁灭冲动；它选中的化身形态有个非常引人注目的特征是视觉的缺失。没有人能预测它将攻击哪里、或是预测它的计划将在被遗忘族裔中进一步引起怎么样的邪恶。它给侏儒们的心中带来邪恶的计划的本质是无法理解的，即便是对于其祂侏儒神祇来说也是如此。据说厄尔德连贪求着贵金属、珠宝、以及任何人类、类人或亚人的鲜血。

The Crawler Below crushes all life without regard. It wants to spoil or destroy everything. Urdlen is a half-mad, blindly destructive impulse; the blindness of its chosen avatar form is very tellingly symbolic. No one can predict where it will strike or what its plans are to further the cause of evil among the Forgotten Folk. The nature of its plans to bring evil into the hearts of gnomes is not understood even by the other gnome deities. It is said that Urdlen lusts for precious metals, jewels, and the blood of any human, humanoid, or demihuman.

### **厄尔德连的化身Urdlen's Avatar**

　　**（战士Fighter 33，盗贼Thief 30，幻术师Illusionist 28，巫师Mage 28，牧师Cleric 18）**

　　厄尔德连最常现身为一只钢铁双爪、死白无毛的庞大鼹鼠。它偏好来自任何领域或学派的破坏性和伤害性法术。

Urdlen most often appears as a huge, dead-white furless mole with claws of steel. It favors destructive and damaging spells from any sphere or school.

　　**防御等级** -4；**移动** 12，掘穴12；**生命值** 235；**零级命中值** -10；**#攻击** 2次

　　**伤害** 4d6 x2（爪抓）

　　**魔抗** 70%；**体型** 大型L（8.5呎长）

　　**力量** 23，**敏捷** 19，**体质** 24，**智力** 18，**感知** 15，**魅力** 1

　　**法术** 祭司P：10/9/8/8/6/4/2，法师W：7/7/7/7/7/7/7/7/7\*

　　**豁免** 麻痹、毒素与死亡魔法 2；权杖、法杖与魔杖 1\*\*；石化或变形 4；喷吐武器 4；法术 1

　　　　\*数量上，假定每法术等级有1道额外的幻术/幻象法术

　　　　\*\*包括侏儒+6的体质豁免奖励，直至最小值1

　　AC-4; MV 12, Br 12; HP 235; THAC0 -10；#AT 2

　　Dmg 4d6 x2 (claw)

　　MR 70%; SZ L (8 ½ feet long)

　　STR 23, DEX 19, CON 24, INT 18, Wis 15, CHA 1

　　Spells P：10/9/8/8/6/4/2, W：7/7/7/7/7/7/7/7/7\*

　　Saves PPDM 2, RSW 1\*\*, PP 4, BW 4, Sp 1

　　　　\*Numbers assume one extra illusion/phantasm spell per spell level.

　　　　\*\*Includes gnome +6 CON save bonus to a minimum of 1.

#### **特殊攻击／防御Special Att/Def：**

　　厄尔德连能每轮攻击2次。在单一轮中，若它的双爪都击中了同一个目标，其效果类似于 *创伤剑sword of wounding*：这些伤口不能通过再生能力或是任何低于 *祈愿术wish* 的魔法治愈，而每次击中，都在接下来的10轮（或是直到被包扎），每轮失血额外导致1点伤害。鲜血的气味（当它的对手受伤时，鲜血总是会蜂涌溢出），会驱使厄尔德连陷入狂暴，在此期间它总是会攻击出血的目标，并且在攻击和伤害上获得+2奖励，在AC上获得-2惩罚。随意使用，厄尔德连能将侏儒感染为 兽化人-鼹鼠人weremole（见后）形态，但它这样做看上去并非是出于任何道理或原因；被其化身击中的侏儒有15%的随机概率被感染。

Urdlen can attack twice per round. If both of its claws strike the same target in a single round, the effect is similar to that of a *sword of wounding*：These wounds cannot be healed by regeneration or any magic short of a *wish*, and each strike bleeds for an additional 1 point of damage per round for the next 10 rounds or until bandaged. The scent of blood-which is always spilled when an opponent is wounded-drives Urdlen into a frenzy, during which time it always attacks a bleeding target and gains a +2 attack and damage bonus and a -2 penalty to its Armor Class. Urdlen can infect gnomes with the weremole (see below) form of lycanthropy at will, but it does not seem to do so with any rhyme or reason; there is a 15% random chance any gnome struck by his avatar is infected.

　　地底爬行者免疫强酸和麻痹攻击。虽然它完全是只瞎耗子，但它的其它感官能侦测到300码内任何活物或不死生物的存在。每日3次，它能喷吐出一团围绕着它头部60呎范围的 *臭云术stinking cloud*，而它也被一道永久的 *朦胧术blur* 法术保护着。同时，它只能被+2或更好的魔法武器击中。

The Crawler Below is immune to acid and paralyzation attacks. Although it is totally blind, its other senses can detect the presence of any living or undead creature within 300 yards. It can breathe a stinking cloud centered around its head with a 60-foot radius three times per day, and it is protected by a permanent *blur* spell. Also, it can be struck only by +2 or better magical weapons.

### **其祂显现Other Manifestations**

　　厄尔德连几乎从不使用显现，而宁愿无视它的追随者并以化身形态神临。地底爬行者偶尔会在某位崇拜者上显现为一道 *朦胧术blur* 效果。然而，若这位崇拜者被以任何方式杀死了，厄尔德连会在深渊饱餐这位侏儒的灵魂。甚至更为罕见地，它已知有时会显现为 *地震术earthquake* 法术，而被遗忘族裔普遍将大地的颤动归因于厄尔德连的破坏性冲动。

Urdlen almost never uses manifestations, preferring to ignore its followers and appear in avatar form. On occasion the Crawler Below has manifested in a worshiper as the effects of a *blur* spell. However, if the worshiper is slain anyway, Urdlen dines on the gnome's soul in the Abyss. Even more rarely, it is sometimes known to manifest as an *earthquake* spell, and tremors in the earth are commonly attributed by the Forgotten Folk to Urdlen's destructive impulse.

　　厄尔德连被以下事物侍奉着：掘地虫、脑鼹鼠、鲨蜥兽、水晶蝎crysmal、土神怪、土元素、土元素害兽earth elemental vermin（爬行者crawler）、earth grue (chaggrin）、土蝠魔、土怪earth weird、garmorm、巨白鼹鼠、侏儒吸血鬼、小魔鬼、贪婪、妒忌、暴食、淫欲与懒惰具现incarnates of covetousness, envy, gluttony, lust, and sloth、khargra、幼虫larvae、金属主宰metal master、白鼹鼠、夜影nightshade、异足鼠、紫虫、邪诡侏儒、土焢虫thoqqua、提夫林、飞头蛮、獾人、鼹鼠人、will o' deep、以及 夜嘶猎犬yeth hound。地底爬行者在很大程度上无视着它的追随者，但它偶尔会以下列形式，降下神秘的兆示：从大地冒泡而出的鲜血、岩石上的爪痕、鲜血或硫磺的难闻味道、它的忠实崇拜者遭受突发性的严重鼻出血（造成1d2点伤害）。

Urdlen is served by ankhegs, brain moles, bulettes, crysmals, dao, earth elementals, earth elemental vermin (crawlers), earth grues (chaggrins), earth mephits, earth weirds, garmorm, giant white moles, gnome vampires, imps, incarnates of covetousness, envy, gluttony, lust, and sloth, khargra, larvae, metal masters, white moles, nightshades, osquips, purple worms, spriggans, thoqqua, tieflings, vargouilles, werebadgers, weremoles, will o' deeps, and yeth hounds. The Crawler Below largely ignores its followers, but it occasionally gives cryptic omens in the form of blood bubbling from the earth, claw marks in rock, foul odors of blood or sulfur, and sudden severe nosebleeds (inflicting 1d2 points of damage) suffered by its faithful worshipers.

#### **兽化人，鼹鼠人Lycanthrope, Weremole：**

　　**防御等级** 3；**移动** 6，掘穴 3；**生命骰** 4；**零级命中值** 17；**#攻击** 3次或 1次；**伤害** 1d3（爪抓）/1d3（爪抓）/1d6（啮咬）；**特殊攻击** 命令掘穴生物command burrowing creatures，召唤掘穴生物集群summon a host of burrowing creatures；**特殊防御** 只能被银或+1或更好的魔法武器击中；**特殊弱点** 对抗飞行对手实际失明；**体型** 小型（3呎长）；**士气** 非常稳定（13—14）；**智力** 超常（11-12）；**阵营** 混乱邪恶CE；**经验值** 650

　　AC 3; MV 6, Br 3; HD 4; THAC0 17；#AT 3 or 1; Dmg 1d3 (claw) /1d3 (claw) /1d6 (bite) or by weapon; SA command burrowing creatures, summon a host of burrowing creatures; SD hit only by silver or +1 or better magical weapon, standard gnome racial abilities; SW effective blindness vs. flying opponents; SZ S (3' long); ML very steady (13-14); Int very (11-12); AL CE; XP 650.

　　***备注Notes：***据信只有侏儒会倍感染为这种兽化症形态。鼹鼠人能呈现为他们的原始形态，或是一只硕大、目盲、无毛、有着钢爪的死白鼹鼠。虽然在巨鼹鼠形态中是目盲的，但是在地下环境中时，鼹鼠人能感知到90呎内的任何生物，感知效果与一位侏儒在完全的日光下所见的完全一致。在地表时，鼹鼠人能感知到50呎内接触地面的任何生物。在 动荡之年Time of Troubles 期间，鼹鼠人首现于遭厄尔德连化身攻击的乡下侏儒社区。

　　***Notes:***  Only gnomes are believed to be susceptible to this form of lycanthropy. Weremoles can assume their original form or the form of a large, blind, furless, dead-white mole with massive claws. Although blind in giant mole form, while underground weremoles can sense any creature within 90 feet as effectively as a gnome can see in full daylight. While on the surface weremoles can sense any creature touching the ground within 50 feet. Weremoles first appeared during the Time of Troubles in rural gnome communities that were attacked by the avatar of Urdlen.

　　**特殊攻击SA**——鼹鼠人能与任何最大可达异足鼠osquip体型的掘穴动物交谈，并且每日1次，他们能通过类似于邪诡侏儒的天然能力来支配它们。每日1次，鼹鼠人能通过类似于2级法师法术 召唤集群summon swarm 的力量，召集一支掘穴生物集群。

　　SA-Weremoles can speak with any burrowing animal up to the size of an osquip and once per day can command them via a natural ability akin to suggestion. Once per day, a weremole can raise a host of burrowing creatures through a power similar to the 2nd-level wizard spell *summon swarm*.

　　**特殊防御SD**——鼹鼠人拥有标准侏儒的所有侦测能力、对魔法的抗性、以及对抗类人和巨人的战斗奖励。

　　SD-Weremoles have all of the standard gnome detection abilities, resistance to magic, and combat bonuses vs. humanoids and giants.

　　**特殊弱点SW**——在巨鼹鼠形态，鼹鼠人在对抗空中的对手时实际目盲，而因目盲而遭受标准的-4攻击惩罚。

　　SW-In giant mole form, weremoles are effectively blind to airborne opponents, suffering the standard -4 attack penalty for blindness.

### **教会The Church**

　　**神职人员CLERGY：**牧师Clerics，专属祭司specialty priests

　　**神职阵营CLERGY'S ALIGN.：**守序邪恶LE，中立邪恶NE，混乱邪恶NE

　　**驱散不死TURN UNDEAD：**牧师C：不可No；专属祭司SP：不可No

　　**呵斥不死CMND. UNDEAD：**牧师C：可Yes；专属祭司SP：可，祭司等级-2 Yes, at priest level -2

　　厄尔德连的所有牧师（包括战士/牧师、牧师/幻术师、以及牧师/盗贼）和专属祭司得到 宗教知识religion（侏儒gnome) 作为非武器熟练奖励。厄尔德连的牧师被允许使用和变得专精 厄尔德连之爪claws of Urdlen（见后），那是一种挥砍类型武器。那些追随着厄尔德连者受到被遗忘族裔鄙弃和恐惧。它的教派对岩侏和地侏造成了突出的威胁，但即便是林侏也会遭受其追随者的劫掠。邪诡侏儒们和其教派的大部分成员既崇敬、也恐惧着地底爬行者。厄尔德连的教团受到善良阵营的矮人、侏儒、以及半身人反对，而这位神对于鲜血与毁灭的饥渴的传说，是矮小一族the Small Folk日益增长的神话的一部分。其它地表种族则几乎没有关于这个模糊教派的知识，通常将这位神事件的传说融合进了、来自地下的一系列广泛恐怖故事。地下种族则更可能遭受厄尔德连的化身或它的追随者的袭击，而它的教派也因此变成了更可信的威胁。

All clerics (including fighter/clerics, cleric/illusionists, and cleric/thieves) and specialty priests of Urdlen receive religion (gnome) as a bonus nonweapon proficiency. Clerics of Urdlen are allowed to use and become proficient in claws of Urdlen (see below), a type of slashing weapon. Those who follow Urdlen are despised and feared by the Forgotten Folk. Its cult is a particular threat to rock gnomes and deep gnomes, but even forest gnomes suffer from its followers' depredations. Spriggans both venerate and fear the Crawler Below, and most are members of its cult. Urdlen's cult is opposed by good-aligned dwarves, gnomes, and halflings, and tales of the god's hunger for blood and destruction are a growing part of the mythology of the Small Folk. Other surface races have little knowledge of this obscure cult, typically merging tales of the god's rampages into stories of a wide range of horrors from below. Subterranean races are more likely to have been assaulted by Urdlen's avatar or that of its followers, and as such, its cult is a more credible threat.

　　地底爬行者的神殿数量稀少而相隔遥远，因为它的追随者极少能放下它们对于毁灭的冲动足够长的时间来建筑礼拜堂。那些个别的神殿的存在，通常不会超过溅满鲜血的神龛，总是坐落于地下环境的无光自然洞穴中，由无数牺牲的鲜血染色的粗糙石祭坛占主导地位。

Temples of the Crawler Below are few and far between, for rarely do its followers set aside their proclivities for destruction long enough to build a house of worship. Those few temples that do exist are typically little more than blood-spattered shrines, always located underground in lightless natural caverns dominated by a crude stone altar stained with the lifeblood of countless sacrifices.

　　厄尔德连的初修士被称作 未染血者the Unblooded。地底爬行者的正式祭司被称作 深地爬行者Deep Crawlers。独特的祭司有自己独特的头衔。专属祭司被称作 鲜血追踪者bloodstalkers。厄尔德连的神职人员包括岩侏（60%）、地侏（18%）、林侏（12%）、以及邪诡侏（10%）。男性占它的祭职者大部分（70%）。厄尔德连的神职人员包括专属祭司（60%）、牧师/盗贼（15%）、牧师（12%）、战士/牧师（10%）、以及牧师/幻术师（3%）。

Novices of Urdlen are known as the Unblooded. Full priests of the Crawler Below are known as Deep Crawlers. Individual priests have their own unique titles. Specialty priests are known as bloodstalkers. The clergy of Urdlen includes rock gnomes (60%), deep gnomes (18%), forest gnomes (12%), and Spriggans (10%). Males make up the majority of its priesthood (70%). Urdlen's clergy includes Specialty Priests（60%), cleric/thieves (15%), clerics (12%), fighter/clerics (10%), and cleric/illusionists (3%).

#### **教义Dogma：**

　　向杀戮欲屈服吧。去直接攫取权力。仇恨、贪婪、碾碎、掠夺、并且杀戮。在死亡与毁灭的狂欢中陶醉和狂喜。生命或生命的造物必须被糟蹋或毁灭，因为这是万物的终级目的，否认它就是否认所有存在的真相。强者生存，弱者则是强者的牲口。首先，先去做厄尔德连想要的；其次，才是做你自己想要的。屈服于任何邪恶的冲动，掩盖你的本性真相有什么用？用牺牲来劝慰地底爬行者，让它不会来找你。存在是个在死亡来临前的宇宙级笑话，一切背后的真相将在厄尔德连的双爪下到来。与其他人分享存在的残酷讽刺和恶劣幽默，是让他们能更强韧、以面对到来的终结的唯一方式。

Succumb to bloodlust. Seize power-directly. Hate, covet, crush, despoil, and kill. Revel and exult in orgies of death and destruction. That which is living or created by life must be murdered or destroyed because that is the ultimate end of all and to deny it is to deny the truth of all existence. The strong survive and the weak are their cattle. Do what Urdlen wants first; second, do whatever you want. Give in to every evil impulse, for what use is there in covering over the truth of your nature? Propitiate the Crawler Below with sacrifice so that it does not come for you. Existence is a cosmic joke before death, the truth behind it all, comes at Urdlen's claws. Sharing the cruel ironies and harsh humor of existence with others is only kind, for it helps to toughen them for what is coming in the end.

#### **日常活动Day-to-Day Activities：**

　　来自地下拥挤巢穴的厄尔德连祭司们，对被遗忘族裔，尤其是其他侏儒神的神职人员，进行着无尽的战争。当没在狩猎其它生物时，祭职者的成员忙于盗窃、糟蹋、或是毁灭有价值的物品，尤其是那些宝石和艺术作品。他们与他们的主分享着同一种热爱：将邪恶而致命的恶作剧加诸于所有生物（包括侏儒们）之上。

From their subterranean warrens, Urdlen's priests wage an unending war on communities of the Forgotten Folk, particularly the clergies of the other gnome gods. When not hunting other creatures, members of the priesthood work to steal, deface, or destroy objects of value, particularly gems and works of art. They share their lord's love for evil and deadly pranks directed against all creatures, including gnomes.

#### **圣日／重要仪式Holy Days/Important Ceremonies：**

　　在被称为 喂养典礼the Feeding 的定期仪式中，厄尔德连的祭司会将自己猎物的鲜血泼溅在地并将其埋葬，以此安抚他们的神。他们通过将珠宝和贵金属的物品破坏、打碎、玷污或是融化，将它们也一并献祭给他们的主。在 仲冬节之夜Midwinter night，地底爬行者的追随者们将在地下的洞穴中聚集，向这位神明供奉鲜血作为牺牲，以此平息它的怒火。若它对 鲜血之夜the Night of Blood 供奉的血量不足、或掠夺品的价值不够感到不悦，它可能将神临，在肆无忌惮破坏的狂欢中，杀死聚集的崇拜者。

In a regular ritual known as the Feeding, Urdlen's priests appease their god by spilling the blood of their prey on the ground and burying it. Jewels and valuable metal goods are also sacrificed to him by ruining, breaking, tarnishing, or melting them and then burying them. On Midwinter night, followers of the Crawler Below gather in subterranean caverns to offer blood sacrifices to the god to appease its wrath. If Urdlen is displeased by the volume of blood or the value of the despoiled goods offered on the Night of Blood, it may appear and slay all the assembled worshipers in an orgy of unbridled destruction.

#### **主要崇拜中心Major Centers of Worship：**

　　各种各样的野兽漫游于 哈鲁阿Halruaa 以北的 盗匪荒地the Bandit Wastes，这些野兽中包括一群为血液而疯狂、有祭司能力的侏儒鼹鼠人，他们由一位只知道被称作 凝血尖嚎the Blood-Curdling Scream 的吸血鬼侏儒祭司带领。鲜血嚎叫者The Blood Screamers（因他们被极端恐惧的手而知名）们，从 夏亚the Shaar 到 纳撒加the Nathaghal（作为组成了 哈鲁阿北墙the North Wall 的山脉而为人所知）狩猎着所有的猎物。对于那些居住在哈鲁阿东北名为 纳斯山谷the Nath 的山谷中的被遗忘族裔、以及坐落于 央夏城Shaarmid 和 赛本城Sebben 之间道路上的 雷哈斯本湖Lake Lhespen 以东的 拉斯刚特丘the Rathgaunt Hills 中有着壕沟良好保护的侏儒社区来说，这个团伙是一支敌对力量。尽管勇敢的侏儒冒险者们努力寻求终结这恐怖统治，但如果鲜血嚎叫者已为他们的神建筑了一座神殿、甚或是一座用于撤退的拥挤巢穴，那么它的存在数十年来一直幸免未被侦及。

All manner of beasts wander the Bandit Wastes north of Halruaa, including a pack of blood-crazed gnome weremoles with priest abilities led by a gnome vampire priest known only as the Blood-Curdling Scream. The Blood Screamers, as the greatly feared hand is known, hunt all manner of living creatures from the Shaar to the Nathaghal, as the mountain range that forms the North Wall of Halruaa is known. The band is a recurring foe of Forgotten Folk who dwell in the mountain valley of northeastern Halruaa known as the Nath, as well as the well-entrenched communities of gnomes in the Rathgaunt Hills, located due east of Lake Lhespen on the road between Shaarmid and Sebben. If the Blood Screamers have constructed a temple to their god or even a warren in which to retreat, its existence has survived undetected for decades, despite the efforts of brave gnome adventurers seeking to end the reign of terror.

#### **从属组织Affiliated Orders：**

　　厄尔德连的追随者都太过混乱，充满着嗜血欲，无法形成除邪诡侏儒的小家庭团伙外的任何组成持久队伍，遑论军事组织。在大多数情况下，他们聚集在小团体中，来尽可能谋求破坏的机会，但这样的队伍很少聚集在一起超过几次袭击的时间。

Aside from small family groups of Spriggans, Urdlen's followers are too chaotic and consumed with bloodlust to organize into long-lasting bands, let alone militant orders. At most they gather together in small groups to maximize their opportunity for destruction, but such band-rarely stay together for more than a few raids.

#### **祭司的祭服Priestly Vestments：**

　　在堕落的仪式上，地底爬行者的祭司们穿戴着以动物（譬如极地熊、冬狼、以及类似的动物）的皮毛制作的染血的白色斗篷。该信仰的标准圣徽是一只浸血的头骨，虽然大部分厄尔德连的祭司都保有一只血白相间的鼹鼠，既作为宠物、也作为他们神的徽记。

During depraved ceremonies, priests of the Crawler Below wear blood-stained white cloaks made from the pelts of animals such as polar bears, winter wolves, and the like. The holy symbol of the faith is a blood-soaked skull, although most of Urdlen's priests keep a bloodfed white mole as both a pet and a symbol of their god.

#### **冒险装束Adventuring Garb：**

　　厄尔德连神职成员使用能得到的最好防具和武器。厄尔德连的专属祭司热爱开刃的武器，以最大化出血量，而所有的祭司都偏爱能对受害者造成巨大痛苦的武器。有些祭职成员使用魔法的钢爪，与 野兽之主the Beastlord（见《*信仰与化身Faiths & Avatars*》）的教派所使用的类似。厄尔德连之爪Claws of Urdlen 是指节顶上附有一排大而弯曲的刀刃的金属铁手套。祭司必须分配一项武器专精来使用它们。受过训练的祭司在使用时，可以每只手每轮击打1次，而不受劣势。厄尔德连之爪总重4磅（每只2磅），速率6，尺寸小型S，对小型S和中型M目标造成1d6+2点穿刺和挥砍（类型 P/S）伤害，或对大型L和更大体型目标造成1d6点伤害。此外，由于它们的附魔，每日1次，将厄尔德连之爪作为简陋工具使用，它有可能以移动速度1、持续该祭司的力量或体质点数（选择最小的值），掘穴穿越松软的土层。

Members of Urdlen's clergy employ the best armor and weapons available. Specialty priests of Urdlen prefer edged weapons to maximize the amount of blood shed, and all priests favor weapons that inflict a great deal of pain on their victims. Some members of the priesthood employ magical steel claws similar to that employed by the cult of the Beastlord (see *Faiths & Avatars*). Claws of Urdlen are metal gauntlets with a row of large, curved knives affixed atop the knuckles. A priest must allocate a weapon proficiency to use them. A priest trained in their use can strike once per round with each hand without disadvantage. Claws of Urdlen weigh 4 pounds total (2 pounds each), have a speed factor of 6, are size S, and inflict ld6+2 points of piercing and slashing (Type P/S) damage to size S or M targets or ld6 points of damage to size L or larger targets. In addition, due to their enchantment, it is possible to burrow through soft earth once a day with a Movement Rate of 1 for as many rounds as the priest has points of Strength or Constitution (pick the minimum) using the claws of Urdlen as crude tools.

### **专属祭司Specialty Priests（*鲜血追踪者Bloodstalkers*）**

　　**职业需求REQUIREMENTS：**力量Strength 11，感知Wisdom 9

　　**关键属性PRIME REQ.：**力量Strength，感知Wisdom

　　**阵营ALIGNMENT：**混乱邪恶CE

　　**武器WEAPONS：**任意挥砍和穿刺（类型 S 和/或 类型P）武器Any slashing and piercing (Type S and/or Type P) weapons

　　**防具ARMOR：**任意Any

　　**主修领域MAJOR SPHERES：**共通All，动物animal，混乱chaos，战斗combat，元素elemental（土earth），医疗healing，保护protection，太阳sun（仅逆向reversed only），战争war

　　**次要领域MINOR SPHERES：**预言Divination，元素elemental（火fire），死灵necromantic，召唤summoning

　　**魔法物品MAGICAL ITEMS：**如同牧师As clerics

　　**熟练需求REQ. PROFS：**无None

　　**熟练奖励BONUS PROFS：**盲战Blind-fighting

　　❖鲜血追踪者必须是侏儒。虽然大部分鲜血追踪者是岩侏儒，但任何亚种的侏儒包括邪诡侏儒都能成为鲜血追踪者。

　　❖ Bloodstalkers must be gnomes. While most bloodstalkers are rock gnomes, gnomes of every subrace including Spriggans can be bloodstalkers.

　　❖鲜血追踪者不被允许兼职。

　　❖ Bloodstalkers are not allowed to multiclass.

　　❖当施展医疗领域法术造成生命伤害的逆转形态时，鲜血追踪者在其造成的伤害上获得奖励。他们的感知属性值等于或大于14感知每点+1（15感知值给予+2奖励，以此类推）。若他们施展的治疗法术逆向版本不造成生命值伤害，则该法术的目标豁免检定（如果有）受到-2惩罚。

　　❖ When casting a reversed form of a healing sphere spell that causes damage in hit points, bloodstalkers gain a bonus to the damage they inflict. This is equal to +1 point per point of their Wisdom ability score equal to or above a Wisdom of 14 (Wisdom score of 15 give a +2 bonus, etc.). If they cast a reversed form of healing spell that does not inflict damage in points, the saving throw of their target, if the spell has one, is made at a -2 penalty.

　　❖每日1次，鲜血追踪者能施展 *造成轻伤cause light wounds*（如同1级祭司法术 治疗轻伤cure light wounds 的逆向）或 *臭云术*（如同2级法师法术）。

　　❖ Bloodstalkers can cast *cause light wounds* (as the reverse of the 1st-level priest spell *cure light wounds*) or *stinking cloud* (as the 2nd-level wizard spell) once per day.

　　❖在第3级，每日1次，鲜血追踪者能施展 *目盲术blindness* 或 *朦胧术*（如同2级法师法术）。

　　❖ At 3rd level, bloodstalkers can cast *blindness* or *blur* (as the 2nd-level wizard spells) once per day.

　　❖在第5级，每日1次，鲜血追踪者能施展 *恐惧斗篷cloak of fear*（如同4级祭司法术 *勇气斗篷cloak of bravery* 的逆向）或 *软化土石soften earth and stone*（如同2级祭司法术）。

　　❖ At 5th level, bloodstalkers can cast *cloak of fear* (as the reverse of the 4th-level priest spell *cloak of bravery*) or *soften earth and stone* (as the 2nd-level priest spell) once per day.

　　❖在第7级，每日1次，鲜血追踪者能施展 *挫伤术contusion* 或 *挖掘术dig*（如同4级法师法术）或 *穿墙术passwall*（如同5级法师法术）。

　　❖ At 7th level, bloodstalkers can cast *contusion* or *dig* (as the 4th-level wizard spells) or *passwall* (as the 5th-level wizard spell) once per day.

　　❖在第10级，每旬1次，鲜血追踪者能施展 *咒唤土元素conjure earth elemental* 或 *蠕行末日creeping doom*（如同7级祭司法术）。

　　❖ At 10th level, bloodstalkers can cast *conjure earth elemental* or *creeping doom* (as the 7th-level priest spells) once per tenday.

　　❖在第13级，每日1次，鲜血追踪者能施展 *杀生术slay living*（如同5级祭司法术 *死者复活raise dead* 的逆转）。

　　❖ At 13th level, bloodstalkers can cast *slay living* (as reverse of the the 5th-level priest spell *raise dead*) once per day.

　　❖在第13级，每旬3次，鲜血追踪者能施展 *干枯术wither* 或 *毁灭术destruction*（如同7级祭司法术）。

　　❖ At 13th level, bloodstalkers can cast *wither* or *destruction* (as the 7th-level priest spells) three times per tenday.

### **厄尔德连的法术Urdlenian Spells**

　　除了下列的法术外，地底爬行者还可以施展详述于沙苟贞·大地唤者条目下的2级祭司法术 *挖掘术burrow*。

In addition to the spells listed below, priests of the Crawler Below may cast the 2nd-level priest spell *burrow* detailed in the entry for Segojan Earth-caller.

#### **软化土石Soften Earth and Stone**

　　（祭司Pr 2；转化Alteration）

　　**领域Sphere：**元素土Elemental Earth

　　**距离Range：**10 码/级yards/level

　　**成分Components：**言语V，姿势S，材料M

　　**持续时间Duration：**永久Permanent

　　**施法时间Casting Time：**5

　　**影响区域Area of Effect：**10 立方呎/级-foot square/level

　　**豁免检定Saving Throw：**无None

　　当这道法术施展时，影响区域内所有自然的裸露泥土或岩石将会软化。湿土将变为稠泥；干土将变为疏松的沙子或尘土；石头将变为柔软的粘土，易于模塑或切碎。施法者影响范围为10立方呎/每施法者等级级、影响深度1-4呎，具体深度取决于现场地面的粘性或回弹性（DM决定）。魔法或被附魔的石头不会受这道法术的影响。

When this spell is cast, all natural, undressed earth or stone in the area of effect is softened. Wet earth becomes thick mud; dry earth becomes loose sand or dirt; and stone becomes soft clay, easily molded or chopped. The caster affects a 10-foot square area per caster level to a depth of 1 to 4 feet, depending on the toughness or resilience of the ground at that spot (DM option). Magical or enchanted stone cannot be affected by this spell.

　　试图穿越被软化成泥的区域的生物移动速度将降为10呎/轮。在法术生效的时刻，任何困在泥里的生物必须进行对抗麻痹检定，否则将在泥里挣扎，失去移动、攻击和施展法术的能力，持续1d2轮。松软的尘土不像不像泥淖那么麻烦，生物的移动速度只会降为正常速度的一半，生物也不会因为法术的生效而失去行为能力1d2轮。不过，无论在泥淖还是在尘土表面，都不可能进行奔跑、冲刺或冲锋。

Creatures attempting to move through an area softened into mud are reduced to a move of 10 feet per round. Any creatures caught within the mud when the spell takes effect must make a saving throw vs. paralyzation or lose the ability to move, attack, or cast spells for 1d2 rounds as they flounder about in the muck. Loose dirt is not as troublesome as mud, and creatures are only reduced to half their normal movement rates, with no chance of being incapacitated for a round or two. However, it is impossible to run, sprint, or charge over either surface.

　　被软化为粘土的石头不会影响移动，但这令角色可以切割和塑形他们原本无法处理的石头、或是挖掘他们原本无法挖动的区域。

Stone softened into clay does not hinder movement, but it does allow characters to cut, shape, or excavate areas they may not have been able to affect.

　　自然垂直的表面如崖壁或洞穴天顶可以受 *软化土石* 的影响。通常来说，随着变得松散的材料从表面或顶部剥落和掉下，会导致较缓的崩塌和滑坡。通过软化墙体或塔下的地面使其下沉，可以对这些人造建筑造成适量的结构损伤。然而，这道法术对大部分构建良好的建筑只能造成伤害，而不会导致其毁灭。

Natural vertical surfaces such as cliff faces or cavern ceilings can be affected by *soften earth and stone*. Usually, this causes a moderate collapse or landslide as the loosened material peels away from the face or roof and falls. A moderate amount of structural damage can be inflicted to manmade structures by softening the ground beneath a wall or tower, causing it to settle. However, most well-built structures are only damaged by this spell, not destroyed.

　　材料成分是一丁点来自于陶工轮的滑泥（湿黏土）。

The material component is a bit of slip (wet clay) from the wheel of a master potter.

#### **召唤土惊骇怪Summon Earth Grue**

　　（祭司Pr 4；咒法／召唤Conjuration/Summoning）

　　**领域Sphere：**元素土Elemental Earth，召唤Summoning

　　**距离Range：**10 码yards

　　**成分Components：**言语V，姿势S

　　**持续时间Duration：**3 轮/级rounds/level

　　**施法时间Casting Time：**1 轮round

　　**影响区域Area of Effect：**特殊Special

　　**豁免检定Saving Throw：**无None

　　这道法术将开启一道通向 土元素位面Elemental Plane of Earth 的 *异界之门gate*，为施法者召唤来一只土惊骇怪（也被称为 碴格林仆chaggrin 或 泥土野兽soil beast）。施法者不需要担心被召唤来的惊骇怪会转头攻击他。既不需要维持对惊骇怪活动的专注，也不需要防备它。

The spell opens a *gate* to the Elemental Plane of Earth, summoning an earth grue, also known as a chaggrin or soil beast, to the spellcaster. The caster need not fear that the summoned grue will turn on him or her. Neither concentration on the activities of the grue nor protection from it is necessary.

　　被召唤的惊骇怪会以任何可能的方式帮助施法者：攻击施法者的敌人、在希望的大致方向上挖掘等等。它将最长停留3轮/每施法者等级，直至被杀或是被 *驱散魔法dispel magic* 法术或类似魔法遣回。

The summoned grue helps the caster in whatever manner possible：attacking the caster's foes, tunneling in the general direction desired, and so on. It remains for a maximum of 3 rounds per level of the caster or until it is slain or sent back by a *dispel magic* spell or similar magic.

　　对这道法术来说，材料成分是这位祭司的圣徽和价值至少50gp的未加工原始金属。后者将在施法过程中，作为献给这只生物的贡品，并在它进入 主物质位面Prime Material Plane 前移交给这只生物。

The material components for this spell are the priest's holy symbol and unworked raw metals worth at least 50 gp. The latter is offered as a bribe to the creature during the casting and is handed over to the creature before it will enter the Prime Material Plane.

#### **惊骇怪，土Grue, Earth**

　　防御等级 4；**移动速度** 12，攀爬 3；**生命骰** 5+5；**零级命中值** 15；**#攻击次数** 2次；**伤害** 1d4+2（爪抓）/1d4+2（爪抓）；**特殊攻击** 棘刺；黏着之爪；石头中躲藏；**特殊防御** 只能被+1或更好的武器击中，法术免疫；**体型** 中型（3呎长）；**士气** 平均（8-10）；**阵营** 中立邪恶NE；**经验值** 1400。

　　**Grue, Earth：**AC 4; MV 12, Br 3; HD 5+5; THAC0 15；#AT 2; Dmg 1d4+2 (claw）/1d4+2 (claw); SA quills, clinging claws, hide in stone; SD hit only by +1 or better weapon, spell immunity; SZ M (3' long); ML average (8-10); Int average (8-10); AL NE; XP 1，400.

　　***备注Notes：***由这道法术召唤到主物质位面的土惊骇怪能呈现为以下形状：一只庞大的鼹鼠；或是一只有着骷髅般头部的黄色调刺猬；或是一只多块状物的湿黏土类人，有着不对称的、凶恶的脸和小而野性的眼睛。虽然只有3呎长，但土惊骇怪重达140-200磅。

　　*Notes:* Earth grues summoned by this spell to the Prime Material Plane can assume the shape of a large mole, a yellowish hedgehog with a skull-like head, or a humanoid of lumpy, wet clay with an asymmetrical, vicious face and small, feral eyes. Although only 3 feet long, earth grues weigh 140-200 lbs.

　　**特殊攻击SA**——在任何形态中，在成功击中后，土惊骇怪都能将它锋利的前爪刺入受害者，并施加1d4+2点伤害，在后续轮中，它每轮将施加1d6+6点伤害。（受害者必须成功通过力量检定来赶开土惊骇怪。）在刺猬形态中，与土惊骇怪的刚毛发生无保护的身体接触将每轮遭受1d4点伤害。类人形态的土惊骇怪能与自然的土壤或岩面融合，仔细观察只能隐约观察到潮湿、阴暗的轮廓。它们可以在随后突然出现突袭对手（在突袭骰上-5惩罚。）

　　SA-In any form, after a successful hit, an earth grue can dig its razor-sharp foreclaws into its victims and inflict 1d4+2 points of damage, and in subsequent rounds it inflicts 1d6+6 points of damage per round. (The victim must succeed at a Strength check to dislodge an earth grue.) In hedgehog form, unprotected flesh in contact with an earth grue's quills suffers 1d4 points of damage per round. Earth grues in humanoid form can merge with natural soil or a stone surface and be only faintly perceptible to careful observation as a damp, dark outline. They can then emerge suddenly to surprise opponents (-5 penalty to surprise rolls).

　　**特殊防御SD**——土惊骇怪免疫基于土或土影响的法术，例如 *地震术earthquake*、*穿墙术passwall*、*化石为泥transmute rock to mud*、*化石为肉stone to flesh* 等等。它们的存在将驱散40呎半径内的这类魔法（即便是永久的魔法）。魔法物品不受影响。

　　SD-Earth grues are immune to earth-based and earth-affecting spells such as *earthquake*, *passwall*, *transmute rock to mud*，*stone to flesh*, and the like. Their mere presence dispels such magic within a 40-foot radius even if it had been permanent. Magical items are not affected.

#### **溃伤诅咒Curse of the Everbleeding Wounds**

　　（祭司Pr 6；死灵Necromancy）

　　**领域Sphere：**死灵Necromantic

　　**距离Range：**接触Touch

　　**成分Components：**言语V，姿势S，材料M

　　**持续时间Duration：**1 回合turn

　　**施法时间Casting Time：**9

　　**影响区域Area of Effect：**接触的生物Creature touched

　　**豁免检定Saving Throw：**通过则无效Neg.

　　这道法术会对受害者施加类似于 *创伤剑sword of wounding* 的诅咒。若被接触的生物在对抗法术豁免检定中失败，下个完整回合期间所遭受的所有伤口都不能被任何种类低于 *移除诅咒remove curse*、*有限祈愿术limited wish* 或 *祈愿术wish* 的药剂、法术或其它魔法再生或治愈。它们必须自然愈合。目标在受创后每轮将遭受1点伤害，直到伤口被以绷带包扎或是这道法术到期。多道创伤将累计。*创伤愈合护符periapt of wound closure* 和其它可以阻止持续出血的法术和物品一样，可以提供对这道法术的完全免疫。

This spell inflicts a curse upon a victim similar to the effects of a *sword of wounding*. If the touched creature fails a saving throw vs. spell, all wounds suffered during the next full turn cannot be regenerated or cured by any sort of potion, spell or other magic short of *remove curse*，*limited wish*, or *wish*. They must heal naturally. The target suffers 1 point of damage each round after a wound is inflicted until the wound is bandaged or the spell expires. Multiple wounds are cumulative. A *periapt of wound closure* may provide complete immunity to the spell, as may other spells or items that prevent ongoing bleeding.

　　在不采取其它行动或无敌人干扰的轮中，针对某处特定创伤进行一轮的照顾，足以包扎溃伤的创口并停止持续的伤害。那些拥有治疗healing非武器熟练者若在熟练检定中成功，能在同一轮额外包扎第二处创伤。

A round of tending to a particular wound with no other actions taken or enemy interference is sufficient to bandage an everbleeding wound and halt ongoing damage from that wound. Those with the healing nonweapon proficiency who succeed at a proficiency check can bandage a second wound in the same round.

　　这道法术需要祭司的圣徽和一把小餐刀或刃边物体，后者被用来在祭司的手与对应生物发生物理接触时，划伤对应生物造成1点伤害。

The spell requires the priest's holy symbol and a small knife or sharpedged item that is used to nick the creature for 1 point of damage as the priest's hand comes into physical contact with the creature.