Version History/Agony

A list of **version patches** for the basic *Agony*.

## Patch #1

* **The Maze of Madness** puzzle is optional now.
* Amount of enemies in **The Pit** is reduced.
* Amount of skulls needed to solve **Ishtar's Room** puzzle is reduced.
* Small tweaks for **Dark Forest** enemies encounters.
* Added Torch to **Onoskelis Cave** area.
* Amount of enemies in the **Fractal Forest** is reduced.
* Amount of enemies in the **Mushroom Mind** is reduced.
* Problematic sigils in **Ice Caves** are changed into easier puzzles.
* Added a checkpoint after the first scene in **Chart Chase** (You no longer need to rewatch the first scene)
* Painting in **Chart Chase** area changed place, so it's more obvious where to look for it.
* **Ifrit soul apple** is now gained faster, and puzzle in this area got streamlined.
* Added a **checkpoint** in the last chapter just before meeting with the beast (you no longer need to walk long path again)
* Changed difficulty options - **Easy Possession** is now activated on both difficulties, and **Checkpoint Destruction** is off in both as well.
* **Stamina** got a big buff and a small rework while swimming.

## Patch #2

* Fixed a significant number of **collision** problems with the floors
* Fixed **collision** problems that might force the player to get stuck in many places
* Reduced the number of enemies in **Mind Maze**, **The Pit**, **Fractal Forest**, and **Mushroom Mind**
* Added new **Martyrs** in key places so that the player doesn't need to backtrack too much
* Some **puzzles** got removed so the progression should be more fluid
* Changed **difficulty** of a few puzzles that caused confusion
* Changed the way of obtaining the 3rd level of **soul skill** which also caused confusion
* Fixed a few **streaming problems** that could cause the player to get out of the play area
* Part of the **4th chapter** environment got changed to make the progression easier and more fluid
* Changed enemy **patrol routes** in some places
* Added additional effects to "**teleports**" and some other events
* Fixed a few issues with **secret chambers**
* Fixed issues with **golden statuette** placement
* Fixed many issues with the **fire damage**
* Fixed some background animation **glitches**
* Fixed scripting issues that could force a player to **get stuck**
* Fixed a problem with exploding bodies that caused a big **FPS** loss
* **Polished lighting.**

## Patch #3

* **Unlocked FPS**, fixed a bug associated with 30 FPS lock in the game.
* Added the **New Game +** button.
* Improved **collisions** in all levels.
* Starting a "**New Game**" does not reset the achievements already obtained, items unlocked in gallery and Agony Mode.
* Updated **backers list**.
* Antialiasing and subtitles **settings** are saving correctly.
* Improved **Succubus** post-process.
* Fixed the bug in the **Floating Forest** (bugged Onoskelis, which was crashing the game after possession).
* Game no longer crashes if the soul cannot be spawned.
* Improved **interactions**.
* Cosmetic changes in the **game menu**.

## Patch #4

* Fixed missing sound when taking powerup statue
* Fixed UglyGoddess missing attack damage for Onoskelis and Chort
* Fixes in soul spawning logic
* Fixed broken spider attack when the player is in a gap
* Fixed bug causing snake to throw the player in the air
* Fixed 'blinking' water shader
* Collision fixes on all levels
* Cosmethic changes in the main menu
* Fixed bug causing interaction icon to display in cutscenes
* Fixes in lighting on all levels

## Patch #5

* [AI] Torch which was thrown by the player, attracts demons more than before
* [AI] Onoskelis is now sniffing around the hiding spots, giving an opportunity to use breath hold mechanic more often
* [Feature] New post process (Inspired by Agony trailers), added to the options
* [FIX] Player will lose quest collected items, only by restarting from the checkpoint
* [Feature] LOD's as an option in the menu
* "Demons and Martyrs are now activating checkpoints automatically on normal mode
* (Hard Mode requires action before the activation of a checkpoint)"
* Collectibles give player additional 5 seconds in Agony Mode
* Ifrit demon is now more powerful on hard mode
* Stamina and Breath holding underwater is no longer connected
* Lighting improvements (Global directional lights are now disabled, we've added more point lights instead)
* LODs distances improvement on some of the models
* Title stability improvement
* [Fix] Onoskelis finishers end with camera glitch
* [Bugfix] Destiny Line tweak - Oneskelis Lair
* [AI][Collision] Red Goddess no longer blocking player between collision boxes
* [Fix] Crash error when entering hiding spot.
* [Agony Mode]Lighting and reflections improvement
* [Fix][Agony Mode] Killing Onoskelis is now adding progress to the quest "Kill demons"
* [FIX] LOD's distances for enviro
* F7, F8 keys to gamma adjusting
* [Fix] Crash on snake requesting NavMesh
* Added B&W Postprocess and LOD settings available.
* Various tweaks in Onoskelis AI
* Numerous other bug fixes

## Patch #6

* Tree of life - possibility to exit a boss fight without solving a puzzle.
* Fixed - achievements
* Fixed - Secret location can be accessed without burning a bush.
* Fixed - destiny line positions in several places.
* Fixed - several collisions that could block AI.
* Fixed - visible streaming on level 4.
* Fixed post process blending on level 2.
* Fixed collision in Beast boss fight.
* Fixed - Pushing Onoskelis can lead to improper finisher.
* Tweaks in the seeking soul spawn points.
* Added collision check for spawning at souls spots.
* Fixed - Chort can be blocked in some portals on the Tree of Life arena
* Loading screen fixes.
* Chort will now properly interact with burning martyrs (Tree of Life arena).

## Patch #7

* Improved **optimization**
* Improved **stability**
* Improved **collision detection**
* Improved **AI**
* Fix for the "**Unforgettable Journey**" achievement bug
* Fix for the **Leaderboards** bug

## Sources

1. ↑ "First Patch for Agony is already lived!" - The Hell Messenger. May 31, 2018. Steam
2. ↑ "Patch #2 is already live!" - The Hell Messenger. June 2, 2018. Steam
3. ↑ "Patch #3 is here!" - The Hell Messenger. June 10, 2018. Steam
4. ↑ "Patch #4 has arrived!" - The Hell Messenger. June 16, 2018. Steam
5. ↑ "Patch #5 is live now!" - The Hell Messenger. June 28, 2018. Steam
6. ↑ "Patch #6 for PC is ready!" - The Hell Messenger. August 6, 2018. Steam
7. ↑ "New patch for Agony is now available!" - The Hell Messenger. April 30, 2019. Steam