recursal/Fanatic-Fandom huggingface dataset:
Hagbard

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**The Hagbard** is an abandoned ship of Giegue's armada and the location of the fifth Point of Power, the Eye in the Pyramid. It can be found between Mars and Jupiter, floating among otherwise unremarkable wreckage. It is accesible after obtaining the docking pass from Captain Deepsea's base on Jupiter in Chapter 4.
Leitmotifs in Cognitive Dissonance

Some songs in Mother: Cognitive Dissonance have similar melodies or leitmotifs in them. Some of the original songs in CogDis sampled songs from the *Mother* series. Here are examples of the songs sharing a leitmotif with a *Mother* song, or with each other. (Songs that appear as records in-game, in the files or in the OST.)

## Saturn Valley (Hi Hi Hi)

* A Guitar for Tentacles
* Satralia Radio 105.9
* byebye.mp3 (slowed down)
* To The Future
* Fiesta Frank

## A Guitar for Tentacles

* A Guitar for Tentacles
* To The Future
* Ghosts In Flight

## Maybe We Are Alone

* Maybe We Are Alone
* You're Not Alone (slowed down)
* You

## Mostly Harmless

* Mostly Harmless
* Storm
* Lands that Time Forgot

## Pensive

* Pensive
* Dionaea Muscipula

## Twoson

* Alien Arrival (remake of the Twoson theme, filename is: twosonjazzy)

## Pollyanna

* pollyanna\_slow (used in a cutscene during Giegue's Magicant)
* Canary Village (plays when visiting Magicant in Chapter 8)
* Groove Like Fourside

## Monkey Delivery Service

* UFO Delivery Service (remix of this song)

## Pokey/Pigmask Theme

* Memory of Them (unused Sad Theme from Mother 3)
* Mask of the Greyface
* Relaxing Piggy Stuff (New Pork Bossa)
* Flight of the Greyface

## Pokey Means Business!

* Against Giegue
* Fobbyiyg/Giygas are Borange

## The Messenger

* The Messenger
* Hymn of Dawning Light

## Ghosts

* Ghosts
* Ghosts in Flight
* Ghosts of the Past (Lost Spirits in-game)
* Trinity
* Resolve

## Magicant

* Memories of Magicant
* Ghosts of the Past

## A Flash of Memory

* A Flash
* Trinity

## Base Break

* Base Break
* Base Breakdown

## A Sand-Filled Battle

* A Sand-Filled Battle
* A Fanciful Battle
* Major Latin Organ (beat)
* Battle Against a Heavy Foe (beat)
* Tridentwalk (beat)
* Battle Against a Swift Foe (beat)

## Cognitive (song)

* Cognitive
* Dissonance

## Battle Against a Dangerous Foe

* Imbossible!
* Battle for the Point
* Lamp of Sanctuary

## Race Space

* Race Space
* Space Case
* Ocean in the Clouds
* Ai! Mi Corazón…
* An Interesting Experience

## Buena Musica

* Ai! Mi Corazón…
* Buena Musica

## Winters White/Snowman

* What a Mountain!
* Distant Snowball
* Hymn of Dawning Light
* Snowman (Mid\_mot\_1\_snow\_gba)

## Giegue/Giygas

* Descent
* Giygas Howls
* Giygas Hesitates
* Giygas Remembers

## Eight Melodies (Both Earthbound Beginnings & Earthbound)

* Trinity (Earthbound)
* A Flash (Earthbound)
* In Memory (Earthbound Beginnings)
* Giygas Remembers (Earthbound Beginnings)
* Ghosts In Flight (Earthbound Beginnings)

## Songs based off of or remixed from outside of the Mother series

* No One Knows (unknown, mentioned to be based off of a real song)
* Fringes of Hope (Based off of Only You)
* Your Lucky Day (Thunderton) (Eels)
* Last Stop, This Town (Cloudvale) (Eels)

 Inside The Game's Files (2.0)
Cloud Ocean

The Cloud Ocean is an area on Neptune, where the player can do the Dr. Yooghurt sidequest, and is required for the final reboot orb on Venus. Cloud Ocean can be visited after defeating Jealous Bass.

## Appearance

Cloud Ocean lives up to its name. The whole place is full of clouds and home to only one building to the northernmost part leading back to Neptune's North. It is also the home to remenants of ancient Neptunian technology, in the form of scraps (which become ship upgrades) and enemies.

## History

After the vehicle built by Dr. Yooghurt is completed and ready to be used, the Applechasers began to explore Cloud Ocean.

## Music

* Ocean in the Clouds
* Space Case (while on the vehicle)
Flying Man

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The **Flying Man** is a temporary party member during the Applechasers' travels in the Maelstrom. He cannot be recruited when Niiue is in the party.

Controlled by the game's AI, the Flying Man functions similarly as he does in EarthBound. He is immune to most dangerous status elements, solely uses simple bash attacks, and cannot be healed with PSI Lifeup.
Fungustrosity

## Fungistrosity

The guardian of the second Point of Power. It is responsible for the advancing hostility of all the Sataene mushrooms.

## Stats

### EXP

380
50
32
24

### Money

95
82
83
38

### Chance

None
0%

## Damage Multiplier

### Beam

50%
100%
50%

### Freeze

50%
50%
50%

### Ballpeen

100%
50%
1%

### Ground

75%
100%
100%

## Status Effect Chance

### Insane

0%
0%

### Poison

0%
0%

### Wrapped

30%
0%

### Coughing

0%
80%

### Strange

80%
90%

### Dumb

80%
80%

### Sticky

80%
80%

**Fungustrosity** is the boss of the second Point of Power, the Deep Spring.

It is fought alongside two Lil Shroomers, and in Hard Mode, an Iceflame's Revenge as well.

It's one of the few bosses that can be encountered later in Chapter 7 if not encountered before, and it has higher stats to accommodate being challenged later.

## Skills

* PK Fire α
* PK Fire γ [Chapter 7 only]
* PK Fire Ω [Chapter 7 only]
* Spore

## Strategy

Fungustrosity isn't particularly threatening besides its Spore attack, and so doesn't need too much strategy.

If you're fighting it in Chapter 1, focus on killing the Lil Shroomers first, then drop its resistances with Forceful Jab so you can get in maximum damage with Col. Saturn. Heal as necessary, and hope that the Spore attack doesn't mess you up too bad.

In Chapter 7, it's a lot less threatening. Just set up a PSI Reflect on someone in the party and have fun bouncing all of those PK Fire attacks back at it. At this point, you can heal any status effects from Fungustrosity's Spore attack, too, so stay on top of that.
Battle Against a Jammin' Foe

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## Links

### Album Link(s)

Bandcamp

**Battle Against a Jammin' Foe** is the 44th Track Song from Cognitive Dissonance Album, and it uses as a Battle Theme, principaly for Enemies like Tumbletwist with Zaggy Spider!! Battle.

## Appearances/Used at

Beside Tumbletwist with Zaggy Spider!! Battle, it uses for battles being:

* 3 Mr. Psychos (or called Mr. Psychoriffic)
* Tumbletwist
* Unfurrendly

 Inside The Game's Files (2.0)
Forbidden Jungles

**The Forbidden Jungles** is an area located on Jupiter directly south from Bolos. Most of the time (mainly visiting Jupiter for the first time), a Fobby blocks the rope leading to the area until Chapter 7. However, visiting this place is optional, as it is merely a sidequest involving Zarbol.

## Appearance

The Forbidden Jungles is that of a moist, warm, and lush place similar to rainforests on Earth. The grass is the safest place to step on, as water and mud will damage the player every step. Trees are plenty and to the west lies a cave. Most of the location is inspired from the Deep Darkness and the entrance to the Tenda Village from Earthbound, down to its trees and layout. A background effect reddens the screen happens while walking around, mainly to reflect the temperature.

## History

After being allowed access, the Applechasers head down to the jungles. Heading west is a cave entrance and they are met with Lord Saguaro blocking it. When they defeat Lord Saguaro, Zarbol's friend inside the cave is freed from being trapped. Then, Zarbol learns PSI Lifeup α and is given an Electrocute module as a thanks.
PSI Defense Up

PSI Defense Up (or PSI Def. Up in-game) is an assist PSI Ability used by Colonel Saturn.

## PSI Def. Up α

**9 PP** -- **"Improves the defense of a single ally."**

PSI Defense Up α increases the Defense of a single ally by 13 - 22 points.

Colonel Saturn learns it at the 2nd Point of Power. (Deep Spring)

## PSI Def. Up Ω

**30 PP** -- **"Improves the defense of all allies."**

PSI Defense Up Ω increases the Defense of all allies by 10 - 17 points.

Colonel Saturn learns it at the 8th Point of Power. (Ness's House/Forgotten Home)
A Fanciful Battle

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## Links

### Album Link(s)

Bandcamp

**A Fanciful Battle** (or **Battle Against a Fancy Foe** in game files) is the 24th Track of the MOTHER: Cognitive Dissonance Album.

## Appearances/Used at

Its a battle theme used for:

* Group of Blooms (Ninja Bloom, Old Timey Bloom, Sheriff Bloom and G-Bloom)
* Shifty Icicle
* Elite Grassassins
* Elite Grassassins with Flashzapbang

 Inside The Game's Files (2.0)
Interesting finds

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Setting your party size to 3 after getting Mr.Saturn in chapter 1 will give you Grayface as a party member, he has 450 hp, 0 pp, 341 strength, 434 defense, 332 IQ, and 101 speed, he has a Heavy Bazooka, a High-strung suit, a Red Cap, and Shades equipped. He works fine in battle, this shows he might've been intended as a hero. He also lasts through the scene where you get defeated by Giegue, and then if you set the party size back to 3 during the seuquence, you'll have 3 heroes already, 2 of which are Grayface, You also can't modify his gear

Killing Sherif Gold-bloom at the 1st boss encounter of chapter 1 will abruptly end the fight, he has 500 hp.

Setting your party size above 5 will simply crash, not very interesting.

There is some scenes with Greyface watching from afar, If you somehow manage to talk to him, he'll make a remark about how you shouldn't be talking to him. This can only be done through debug mode, or by editing the map.
PSI Quicken

PSI Quicken is an assist PSI ability used by Colonel Saturn.

## PSI Quicken α

**9 PP** -- **"Improves the speed of a single ally. And also..?"**

PSI Quicken α increases the Speed of a single ally by 12 to 19 points, and removes Numb or Wrapped status if they are present.

**Colonel Saturn** learns it at the 1st Point of Power. (Misplaced Treetrunk)

## PSI Quicken Ω

**30 PP** -- **"Improves the speed of all allies."**

PSI Quicken Ω increases the Speed of all allies by 10 to 14 points, and removes Numb or Wrapped status if they are present.

**Colonel Saturn** learns it at the 6th Point of Power. (Last Water)
Discs

**Discs** can be used on Larice to make him permanently learn certain abilities.

All discs have a description of the form, *"Downloads [ability] to a Starman's memory."*

## PK Fire discs

### PK Fire α disc

**Found:** Mothership (Chapter 2 only), 750 B in certain shops.

### PK Fire γ disc

**Found:** Near Tardrowned Pool in Earth.

### PK Fire Ω disc

**Found:** Drop from Sir Pent on Venus, or 1000 B from a vending machine in Larice's Magicant.

## PK Beam discs

*Note that there are no discs for PK Beam α or PK Beam Σ. Larice knows PK Beam α from the start, and obtains PK Beam Σ after being rebuilt into a Ghost of Starman.*

### PK Beam Ω disc

**Found:** Drop from Master Magnolia on the Infected Mothership.

## Other discs

### Sleep mode disc

**Found:** In The Mothership, Chapter 2 only.
Blue Starman

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## Stats

### Money

19

**Blue Starman** is a foe in MOTHER: Cognitive Dissonance.

## Appearance

The Blue Starman is a normal Starman built out of an obscure Martian alloy. It gets the blue color from the alloy. Aside from this, it is a fairly normal Starman with the emblem, a black visor, and other associated features all being present.
Item Drops

There's a whole ton of frightful foes out there in the solar system (and beyond), and quite a few of them have a chance to drop something nice when they're defeated!

This page is meant to chronicle any enemies that leave gifts behind, what those gifts are, and how likely you are to get them! The information on this page is datamined from v2.0d, so it should be fully accurate.

(This list does *not* include Hard Mode enemies/data; the drops and drop rates for Hard Mode are different. If there is demand for it in the future, then a separate page may be made.)

**If you want to find a specific item or enemy, use CTRL+F and type in what you're looking for!**

## Chapter 1

### Near Alinivar's Cave

 Ninja Bloom
 Sheriff Bloom (Boss)

### Old Sataene & 2nd Point of Power (Sataene Swamp)

 Googly Spore
 Semi-invincible Claw
 Batzerker

### Sataene

 Trash Mook
 Mook Senior
 Wobbly Octobot
 Starman | Brain food lunch

## Chapter 3

### Satralia Radio Tower

 Mr. Lunatic
 Mr. Statue A
 Brown Bucketmouth
 Woogly Spore

### Jupiter & Bolos

 Crazed Cactus
 Blue Starman
 Ghost of Starman

## Chapter 4

### Windy Cave & 4th Point of Power (The Red Spot)

 Gemini Worm
 Airmeister | Combuster engine

### Anolin & Starmen Base

 Starman Deluxe
 Blue Starman
 Ghost of Starman

### The Hagbard (5th Point of Power - Eye in the Pyramid)

 Jewel Jogger
 Shining Jewel

### Neptune

 Swimmin' Bird
 Manly Fish
 Fish's Bro
 Jealous Bass | Fishbone guitar

### Neptune (Cloud Ocean)

 Hopskipjump
 Clanky Crawlie

## Chapter 5

### Mars

 Zaggy Spider!!
 Short Circuit Crash!
 Tumbletwist

### 6th Point of Power (Last Water)

 Ten-Yeti
 Snow & Blaze | Horn of life

## Chapter 6

### Cloudvale

 Frozen Spirit
 Short Circuit Crash!
 Voltzer! | AA battery

## Chapter 7

### Saturn (Ch. 7)

Note that the four bosses at the end are all optional, and only appear if their conditions have been met.

### Venus

 Lobstrosity
 Combustible
 Sir Pent | Snow-Cone

### Pluto

 Irritating Iceflame
 Flaky Freezer
 Snowball's Chance
 Radical Snowbro

### The Mothership (Ch. 7)

 Starman?
 Treespook
 Stalkstalker
 Master Magnolia | PK Beam Ω disc

### Moon Base

 Giga Borg
 Omega Borg
 Star Miner
 Dr. Destructo | Super fixer nanobots

### Jupiter (Jungle)

 Demonic Petunia
 Globboid
 Pinoconut
 Lord Saguaro | Boom bomb

### Mars (Daedalia)

 Death Stare
 Nuclear Reactor Robot
 Final Starman
 N. K. Saturn | Radar bow

## Chapter 8

### Niiue's Magicant

 Woodoh
 Magic Snail
 Sky Yddet

### Paradox Ending

 N-Swirl | Red cap
 A-Swirl | Goddess ribbon
 L-Swirl | Heavy bazooka
 T-Swirl | Sharp pointy thing
G-Core

Something that should have never been uncovered or approached. It's both powerful and volatile.

## Stats

### EXP

25000
1
1
???

### Money

???
1
350
???

### Chance

None
0%

## Damage Multiplier

### Beam

1%
0%
0%

### Freeze

0%
0%
0%

### Ballpeen

0%
10%
1%

### Ground

0%
0%
100%

## Status Effect Chance

### Insane

0%
0%

### Poison

0%
0%

### Wrapped

0%
0%

### Coughing

0%
0%

### Strange

0%
0%

### Dumb

0%
80%

### Sticky

0%
0%

The **G-Core** is the final boss of Chapter 8's Paradox Route. It is in the form of a baby Giegue and represents the vulnerable part of Giegue, given its extremely low defense and lack of attacks. Before the G-Core can be fought, the N-Swirl, A-Swirl, L-Swirl and T-Swirl must be defeated first.

G-Core is highly susceptible to PK Beam Σ, and is highly likely to be instantly killed with it.

## List of Attacks

* The G-Core does not attack during the battle at all.
* Once alone, the G-Core will wait for a little while... and then simply die.

## Strategy

(Due to G-Core being the most important enemy in the fight, strategy is centralized here.)

The final battle of the Paradox ending is tricky due to its four primary targets, their varying sets of skills, and fairly high stats. It's recommended that you approach it with a party that's at *least* level 40 or higher, with standard endgame equipment, items and skills.

Maintaining a PSI Reflect on the party, whether though item or skills, is paramount. It deters A-Swirl's more damaging attacks and reflects its Brain Cyclone, which can disorient and break down the entire party if left unchecked.

Prioritize killing N-Swirl first. It's the most troublesome of the four thanks to its aggressive use of Lifeup and Healing: because it has 9999 PP like its peers, it *will* just keep healing or reviving teammates. Focus single-target damage on it from Alinivar and Niiue when they aren't busy with healing and general team maintenance; Larice can utilize PK Starstorm and Protect to good measure while Col. Saturn swings with the Mayhem shotgun, Borange ray, or whatever you have. The sooner N-Swirl is dead, the sooner you can move on to the others.

Once it's dead, pick off A-Swirl so you don't have to worry about having to constantly maintain a Reflect. The remaining T-Swirl and L-Swirl can be dealt with at your leisure: put up a Shield or three to reduce the harm they *can* do to you, and take it slow to keep your party alive while you dispatch them.
Malik

* Artwork
* In-Game

"*Get outta my house!*"
―Malik, showing his affections.
**Malik**, also known as **Mad Malik**, is a cranky old Mook who lives in what's left of Old Sataene. He has a somewhat iffy memory, but appears to be something of a tinkerer with numerous gadgets scattered throughout his house. He is a recluse, and reacts poorly to visitors...unless they're on a superimportant intergalactic quest.

## Role

### Chapter 2

Malik is one of the first people Larice meets after crashing on Saturn in Chapter 2. Upon entering his cave and talking to him, he shouts at Larice to get off his property then cues the battle transition animation. However, he stops himself after noticing that Larice is a Starman, something he hasn't seen on Saturn since the Earth invasion. After chatting him up, the Mook decides that Larice is indeed on a superimportant intergalactic quest and states that he's entitled to half of *Malik's Help Program for Superimportant Intergalactic Quests* (but only half of course). He gives the Starman the Broken Geegaw (which Larice can use to create the Bagged Eraser), then tells him to get out of his house.

### Chapter 3

When returning to his cave in Chapter 3, he seems to have forgotten Larice completely as he seems ready to fight everybody for being on his property again. Malik's mindset quickly changes after someone in the party apparently mentions the Apple of Enlightenment, remarking "*That's some serious quest material*", before asking the Applechasers if they have a ship. He expresses interest in leaving '*this foolish place*' with them, but until they actually have a functioning space ship he wants them all out of his cave.

### Other

If the player inserts the Dusty Cassette in Dr. Yooghurt's cassette rack, Dr. Yooghurt thanks them, and says that they're far better than Malik, implying that the two used to work together.

## Trivia

* Malik's name is a reference to Joe Malik from The Illuminatus! Trilogy.
Cerue

Cerue's Overworld Sprite.

Cerue is a peaceful individual belonging to the same race as Niiue and Giegue. She spends her time in a secret laboratory deep within Mercury, where she keeps and studies various life forms from all around the solar system.

After the Applechasers find Cerue, she explains she's been watching their journey, and emphasizes the importance of its success, calling into attention the fact that Giegue's influence must not be allowed to spread beyond the solar system. Cerue does not want to get involved in any of this, as it may cause further conflicts. However, she is keenly interested in documenting its process, along with its consequences on Earth. She is deeply thankful for this learning and exploring opportunity.

After leading the Applechasers to a viewpoint of Mercury's Core, she teaches Alinivar PSI Lifeup Ω. She then asks to not tell anyone about her or her laboratory, and sadly bids farewell.

## Trivia

* Before meeting up, Cerue can be seen swimming in the aquarium in some of the multiple window panes scattered throughout the laboratory.
* If the player talks to Niiue after completing Cerue's laboratory, he will apologize and will say "I know. There's not very much I can do. She doesn't want to meet me." This also explains why Niiue doesn't say much when you land on Mercury if you talk to him Pre-Cerue completion.
* Completing the laboratory makes Cerue show up in Alinivar's Magicant, where she tells him not to worry about his abilities.
* The game never mentions Cerue's name. However, in its files, the Geeg's sprite is labelled "Cerue."
CBGiygasint

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## Giygas Battle Introduction

### Composer(s)

otherhand (Remix)
Corlen Belspar (Sequenced/Midi)
Hirokazu Tanaka (Original Composers)

### Version presents in

1.0
1.3
2.0

## Media

### BPM

120

**Giygas Battle Introduction** (Original being Pokey Means Business!) was a Midi version sequenced by Corlen Belspar, but has being remixed by otherhand for MOTHER: Cognitive Dissonance, while that, being the original track song made by Hirokazu Tanaka on MOTHER 2, and has being used when Giegue Appears on Sheriff Bloom's Battle.

 Inside The Game's Files (2.0)
PSI Attack Up

PSI Attack Up is an Assist PSI that is learned exclusively by Col. Saturn. It raises a party member's attack stat; it's your typical stat-boosting move.

## PSI Attack Up α

**9 PP** -- **"Improves the attack of a single ally."**

PSI Attack Up α increases the Strength of a single ally by 13 - 22 points.

Colonel Saturn learns it at the 1st Point of Power. (Misplaced Treetrunk)

## PSI Attack Up Ω

**30 PP** -- **"Improves the attack of all allies."**

PSI Attack Up Ω increases the Strength of all allies by 10 - 17 points.

Colonel Saturn learns it at the 5th Point of Power. (Eye in the Pyramid)
King of the World

**Spoilers Ahead!**

This Article is a Mr. Spoiler! It contains spoilers from events of the game, and its advisable to not read if you basically have no knowledge of the game!

## King of the World

* Original
* With Title

### Album

Cognitive Dissonance
Mother Super Star OST (Music Information)

### Version presents in

1.0
1.3
2.0

## Media

### Time

2:37 (Original Time)
1:56 (Looping Version)
0:41 (Intro)
2:33 (Original Version)
2:38 (Album)

### File Name

kingoftheworld
kingoftheworldintro (intro)

### Key

G#1
B5 (Starmen.net Version)

## Links

### Track Link(s)

Original (Starmen.net)
Bandcamp

### Album Link(s)

Bandcamp

**King of the World** is the 61th track original song from MOTHER: Cognitive Dissonance Album, and is a pretty well known track from the game, composed by Reg (Also known as Yokuba) in 2008, and its present on the versions 1.0/1.3 to 2.0.

Originally, it was posted and shown on Starmen.net, and was made on the Earthbound Music Engine (know as *EBmused*) for a PK Hack Rom game known as MOTHER: Super Star by Reg (being the 5th track from his Hack), but much is unknown about the hack. Later on, it was put on Cognitive Dissonance from versions 1.0-2.0, being used as a Boss Theme (and an Intro Entrance) for the Giegue Fake Final Battle in Chapter 8.

## Trivia

* This track is the Most Popular Track from the Bandcamp Website, being the first Track Song from the Album in base of Popularity, Making Major Latin Organ the Second, Cognitive the 3rd and Imbossible! the 4th
* This track was remixed and used for another game, such game being Starstruck: Prologue, which **King of the World** has been featured as a Bonus Track in the game.

 Inside The Game's Files (2.0)

1. ↑ "So far, “**King of the World**” is the most popular track with 76 listens on the site. “Major Latin Organ” surprisingly comes in second place, then “Cognitive”, then “Imbossible!”
“Starman Symphony” is 44th. A crime if you ask me. :)" Otherhand - Tumblr in 2015
Jubilant Robot Rumble

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## Jubilant Robot Rumble

### Alternative Title

Battle Against a Jubilant Opponent
Robot Rumble
Jubilant Battle

## Media

### Time

1:53 (In-Game)
1:57

## Links

### Album Link(s)

Bandcamp

**Jubilant Robot Rumble** (or **Battle Against a Jubilant Opponent** in Title Name File or **Robot Rumble** in game files or **Jubilant Battle** in-game) is the 47th Track Song from Cognitive Dissonance Album, being used as a Battle Theme for Enemies like Upgraded Octobot.

## Appearances/Used at

Beisde used for Upgraded Octobot, it uses for Battle against:

* Atomic Power Robot
* Atomic Power Robot With Short Circuit Crash!
* Atomic Power Robot With Tumbletwist
* Short Circuit Crash!
* Malfunctioning Robo (Larice's Magicant)
* Betrayer UFO
* Giga Borg with Star Miner
* Star Miner

 Inside The Game's Files (2.0)
PK Beam

**PK Beam** is an offensive PSI ability that does Beam-element damage and various status effects. Niiue and Larice both know forms of PK Beam, and many enemies and bosses do as well. Weirdly, Larice and Niiue have different PP costs for PK Beam.

All forms of PK Beam can cause the Beamed status, with specific forms of it having a chance of additional effects.

## PK Beam α

**6 PP -- "A beam attack to a single enemy."**

PK Beam α deals 25 - 45 damage to a single target and can inflict Beamed.

**Larice** knows it from the start.

## PK Beam β

**8 PP (Niiue) / 10 PP (Larice) -- "A beam attack to a single enemy."**

PK Beam β deals 65 - 100 damage to a single target and can inflict Beamed.

**Larice** learns it in Chapter 5 on Mars, when getting a PK Beam β disc from a vending machine and using it on him. **Niiue** knows it from the start.

The Yellow Gem summons PK Beam β for anyone that uses it for 10 PP and can still be used even if a party member's PP is depleted.

## PK Beam Σ

**16 PP (Niiue) / 18 PP (Larice) -- "A beam attack that may cause instant death."**

PK Beam Σ deals 100 - 150 damage to a single target and has a chance to instantly KO it.

**Larice** learns it near the end of Chapter 6, first seen in the Heavily Armed Greyface fight. He learns this move alongside PK Starstorm α. **Niiue** knows it from the start.

## PK Beam Ω

**38 PP -- "A beam attack to all enemies that causes crying."**

PK Beam Ω deals 315 - 475 damage to all targets and has a chance to inflict various status effects.

**Larice** learns it after using a PK BeamΩ disc after defeating Master Magnolia in Chapter 7. Can only be found on The Mothership and it is dropped after the fight.
Mr. Saturn Abilities

As suggested by their name, these abilities are exclusive to Mr. Saturns.

These abilities use PP in order to be used just like PSI abilities.

There are four of them: three can be used by Colonel Saturn from the beginning of the game to the end and one is exclusive to hard mode enemies. To use them you must select the SKILL
button from the battle menu during a battle or from the "powers" section of the overworld menu if you want to use DING!

## ZOOM!

Description: FOR SLOOOOW DOWN.

Effect: **Absorbs** some speed from an enemy.

Uses 1 PP

## BOING!

Description: THE ULTIMATE ATTACK.

Effect: Damages a single enemy by throwing a Mr. Saturn at the enemy. Deals inexplicable element damage and can make the enemy numb.

Uses 4 PP

## DING!

Description: HEALTHFUL AND DANDY

Effect: Heal the whole team a little and cures Numb, Sleep and Wrapped ailments. Works in the overworld, and is much cheaper than using Lifeup to heal the party.

Uses 5 PP

## DAKOTA!

A much more powerful version of BOING!
. Exclusive to enemies in hard mode.
CogDis Walkthrough

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Note: Walkthroughs will be good to help people about the game, but if you all wanted to know better in some cases, see Chapters

## Chapter 0: Prologue

Go to the game, and use the arrows to move, and Z or space to select. X is the menu. Select "Start Up" and then you're ready! Name your characters, and then play. The game starts with Giegue in his ship. Go to the computer in the middle of the room, and watch the video. You will see Giegue being defeated by Ninten, Ana, and Lloyd. They are the "Chosen 3" (because Teddy gets hospitalized in MOTHER). Then go down, keep going, and you will find a room with 2 doors. go to the one on the left, and go to the red part of the ship in the video, and check it. It will say "INPUT CODE NOW". It activates Hard Mode if you enter "42". Go to the present and get the Reboot Orb. Leave the room and go to the blue screen and check it. Then go to the room and there will be a Malfunctioning Robot. Your PSI should be able to fix it! Once you do that, go down, and go into some rooms and then you move on to the first chapter.

## Chapter 1: Discovery

(Note: I'm going to call the characters by their regular names. Alinivar="That Guy" Col. Saturn="Military Man" Larice="Escapee" Zarbol="UFO Sidekick")

Alinivar wakes up. Go to the exit, go up the hill (and open the present) and visit the house on the hill. Talk to the Mr. Saturn. He asks for a gold stone. Go back to the cave. Look at the gold stone next to the hyperbod. Select it and leave. But can you? No! First you need to fight your painting (pretty strange, right?). After the fight, talk to the Mr. Saturn. He likes the stone and brings you to his garden. The gemblooms grow legs and eyes! Go to the small hill, and fight the sheriff. Giegue will come from the meteor and kill you after the fight. You wake up in a gray island in Magicant, and the Apple of Enlightenment will make a deal with you. It will revive you if you promise to find all 4 pieces of it. You are sent to Satralia, not far from home. Find the Mr. Sicko (It looks like a green Mr. Saturn). Defeat it and then you wil find the next member of your team: Colonel Saturn. All Mr. Saturns will have the same skills: BOING!, DING!, and ZOOM!. Now that you have Col. Saturn on your side, go to the radio tower. You will know that it's the tower when there is a sign that says, "TOWER THAT YOU SHOULDN'T GO INTO BUT NO ONE WILL STOP YOU BOING!". Go inside and go up the ladders. Fight a few Mr. Sickos to prepare you for the fight with the Mr. Statues. Use your new PSI Powers on them!
Mostly Harmless

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## Media

### Time

2:25 (In-Game)
2:57 (Album)

## Links

### Album Link(s)

Bandcamp

**Mostly Harmless** is the 17th Track Song from Cognitive Dissonance Album, and it uses as a Battle Theme for Evil Eye and Major Psychic Psycho with Evil Eye

 Inside The Game's Files (2.0)
Gong

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## Gong

### Version presents in

1.0
1.3
2.0

## Media

### File Name

gong

**Gong** is a short cut music from Battle Against the Masked Man by Shogo Sakai, and it uses on MOTHER: Cognitive Dissonance as a transition for Giegue Turn into Giygas First Form on Battle.

 Inside The Game's Files (2.0)
Boson

* Artwork
* In-Game

"*Heeeey you what up homie! The Deej ain't in right now, my betentacled friend. Might wanna up and check in lata.*"
―Boson, Chapter 1
Boson is Zarbol's buddy in the music career, they have a shell built out of Jovian Shinestone, which gives them that characteristic violet coloration. As well as being a music fanatic, Boson has a knack for technology, as shown when recruited by the Applechasers in Jupiter, he appears in first time just as a NPC in Satralia South, Canyons on Chapter 1.

In Chapter 2, he goes with your buddy to help with Bowfest'8x and Nowheretrain, being a temporary member at the party for a while, when the player plays as Zarbol and Boson, Boson repeats the attack previously used by Zarbol, although a bit more powerful.

Later, after the events from Chapter 2, he lives on Planet Jupiter in Chapter 4, having a good normal life, until you talk with him, which makes he want to go with your "hunk of junk", making you rescue him. In the ship, he is the only one who can help upgrade your ship, and he uses the Music Room to listen to a majority of the songs that you picked up with Records.

## Appearance

### In-Game Sprites

Boson was never shown how he is as an Insectoid, unlike Zarbol. The only difference between his UFO from Zarbol's is that its fully pink. He can use lights on Chapter 2 and the only PSI he has is PSI Lifeup α

### Artwork (Wakamolez)

Boson on the Artwork pose is completely different than the In-Game Sprites, as an Insectoid, he looks like a Mantis, being longer than Zarbol. His body is green, his UFO is Pink with 2 "Green Lines", and 2 Boom Boxes from 2 sides where music comes out from his UFO, and inside of his UFO.

## Trivia

* According to otherhand, Boson was named after a family member's dog.

## References

1. ↑ https://mother4ever.net/otherhand-interview/
PSI Reflect

PSI Reflect is an assist PSI Ability that imbues an ally or all allies with the Reflect status. Evidenced by its name, this status bounces any attacks, damaging effects, or PSI back at its source. The effects of Reflect lasts 3 turns, and can be removed by a Shield Killer attack.

## PSI Reflect α

**20 PP (Larice) / 40 PP (Zarbol)** -- **"Reflects all attacks for ~3 turns. Inaccurate."**

Imbues a single ally with Reflect status. Has a chance to not work.

**Larice** learns it in his Magicant in Chapter 8, after getting a PSI Reflect α disc in a present and using it on him.

**Zarbol** learns it after visiting the Fourth Point of Power (Red Eye).

## PSI Reflect Σ

**125 PP** -- **"Reflects all attacks for ~3 turns for everyone."**

Imbues the entire party with Reflect status.

**Zarbol** learns it after defeating Threefold and absorbing the power of his Magicant in Chapter 8.

## Trivia

* PSI Reflect Σ is one of the most expensive PSI Abilities in the whole game with it using 125 PP. In this case, you need to use at least one AA battery on Zarbol.
* If compared to PSI skills in the whole MOTHER series, PSI Reflect Σ costs the most PP to use-- even more than PSI Rockin' Ω at 98 PP.
* As mentioned in other articles, if a Reflect bounces an enemy's PK Flash attack, it can cause crashes. Watch out.
Last Stop, This Town

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## Last Stop, This Town

### Composer(s)

Unknown (remix)
 The Eels (original)

## Media

### Time

1:27 (CogDis)
 3:05 (original)

## Record Information

### Find in

?

*For the old version of this remix, click here.*

**Last Stop, This Town** is a Remix Track Song from MOTHER: Cognitive Dissonance, and it is used as a main theme for Cloudvale.

 Inside The Game's Files (2.0)
Jupiter

**Jupiter** is the first planet the Applechasers visit after acquiring the spaceship, in order to retrieve one of the pieces that make up the Apple of Enlightenment.

## Description

Wherever the player lands, they'll find themselves surrounded by a very thick atmosphere. Much of the local fauna has adapted to this dense, nutrient-rich atmosphere by becoming buoyant and being able to drift along on the breeze. Plant life is dense and diverse on Jupiter, especially in its swamps.

The main residents of Jupiter are Fobbies and Foppies, though various Blue Starman can be found loitering about on behalf of Captain Deepsea. There are also a few Mr. Saturn roaming about, including a newly-dubbed "Mr. Jupiter".

The optional bosses Fobbyiyg and Lord Saguaro can be fought here.

## Bosses

* Fobbyiyg
* Lord Saguaro
* Airmeister (the guardian of the fourth Point of Power)

## Trivia

* Given the appearance of the Red Eye as well as the general background, it appears the landscape on Jupiter is actually above Jupiter itself.
	+ Alternatively, the landscape is above the ground (as Jupiter has no actual solid ground inside it), but is still within Jupiter's atmosphere.
Against Giegue

**Against Giegue** is a Remix Track from MOTHER: Cognitive Dissonance, in baseg off of "Pokey Means Business!", and used as a boss theme against Giegue in Chapter 3, and appears again on Chapter 8 against Giegue on the final boss, when it appears on the background before he turning into Giygas (or when Niiue appears in time).

 Inside The Game's Files (2.0)
Mars

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## Mars

### First Visited

Chapter 5

**Mars** is the fourth planet from the Sun. It is a red planet north-east of Jupiter. It was once inhabited by a race of Martians who had a significantly more advanced civilization than Earth and possibly of most other planets in the Solar System. These original Martians were enslaved by Giegue's race when they arrived to the Solar System and forced into mechanical shells, genetically altering their biology dramatically and increasing the strength of their capabilities. These beings became known as Starmen.

When the extrasolar invaders attacked Mars, they extinguished most life on the face of the planet, as well as reducing the present civilizations to ashes. Most structures were completely destroyed or abandoned. The three most notable surviving areas on the planet are, Cydonia, Daedalia and the Polar Cap.

The original form of the Martians inside the Starman shells cannot normally be seen, but a being who might be an Old Martian can board the Applechasers' ship. This being appears to be a Hopskipjump, an alien found on Neptune, who complains about abductions, and says that he belongs on Mars. He also walks comically when leaving the ship. However, he could just live on Mars instead of Neptune for some unknown reason.

   Cows are also Martian. When talking to the skeleton found on the planet's surface it states that their species "Moved to Earth" after the enslavement of the Martian race. They now happily occupy Earth as humans mercilessly slaughter them.
Moon

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**The Moon** is a location that can be found near Earth. Once landed on, the only thing found on its surface are four "receptacles" that glow strangely. These receptacles are meant for the four gems found all across the Solar System.

## Overview

Once all the gems have been found and put in the receptacles, the entrance to the Moon Base will open. After the Base is entered, it can't be exited, as Niiue calls and explains that the ship was knocked away by a force field. Besides enemies, there's a robot on the first floor that plays back an old message that reveals that this is one of Giegue's old bases.

As the Applechasers go down to the base's lower floor, where they can enter a pill-shaped vehicle, the Moon Capsule Transport System, that can be used to travel over the large gaps on the floor. After disabling the robots around the area and navigating to the southwest, there is a ladder that can be climbed to the next area.

The Applechasers move through the floor and find themselves faced with Dr. Destructo, a scientist that Giegue hired to build his robots. At this point, the player can either recall back to the ship or, if they are going for the Paradox Ending, fight Dr. Destructo and his robot R7039.

## Items of Interest

There are some pretty useful items here, such as the Moonmetal engine (a good item for Larice that gives him more speed, IQ and defense) and some music discs.

The base also holds three of the four Knowledge Stones(the fourth can be found on the Mothership during a sidequest). Two of the stones are being guarded by Dr. Destructo and his robot R7039 and the remaining one is found right before the battle.

## Vending machine

Found on the third floor. Be sure to stock up!

* Super fixer nanobots (400 B)
* Super oil can (50 B)
* Psionic gold herb (420 B)
* Cup of lifenoodles (178 B)
* Boom bomb (50 B)
* Multi-bottle rocket (1000 B)
* Fuzzy frog (usual frog price :D)
Cognitive Dissonance (Disambiguation)

**This article is a disambiguation page for Cognitive Dissonance (Disambiguation)**
The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

You mind refering too:

* MOTHER: Cognitive Dissonance, the main fan-game of the serie
* Cognitive Dissonance: Between Two Times, the old versions of the fan-game
* Cognitive Dissonance (Album), the official full soundtrack album of MOTHER: Cognitive Dissonance
* Cognitive, the 3rd track song from Cognitive Dissonance Album.
* Dissonance, the 63rd track song from Cognitive Dissonance Album.
Crazy Rock

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## Crazy Rock

* Normal Mode
* Hard Mode

He must be a veteran of Rock War II, driven mad by the battlefield.

## Stats

### EXP

140 / 249
32 / 46
2
13 / 18

### Money

0 / 14
16 / 38
28 / 19
12 / 31

### Chance

PSI Stone
100%

## Damage Multiplier

### Beam

???
???
???

### Freeze

???
???
???

### Ballpeen

???
???
???

### Ground

???
???
???

## Status Effect Chance

### Insane

???
???

### Poison

???
???

### Wrapped

???
???

### Coughing

???
???

### Strange

???
???

### Dumb

???
???

### Sticky

???
???

The **Crazy Rock** is a boss fought in Chapter 1 of Mother: Cognitive Dissonance. It blocks the path in and out of Satralia Valley, preventing Alinivar from passing by. Later when you come back to Satralia Valley, you can fight him. He resembles a purple (orange in hard mode) humanoid rock.

Moves
 Spin Something
 Advance Slowly

Moves (Hard Mode)
 PSI Magnet α
 Rip and Tear
Ghosts in Flight

* Original
* Instrumental
* Instrumental (Full Image)

**Ghosts in Flight** is the 66th track song in the Mother: Cognitive Dissonance album, and the instrumental being the 67th and first bonus track from same album. It was composed by Bill Eager and serves as the credits song in-game. This song is a remix of Ghosts, with several leitmotifs from other songs present.

## Lyrics

**1:03-1:28:**
When all is told, all is said and done
Point me to the way back home
To all the friends made along the way
I love you, but I just can’t stay

**1:29-1:56:**
Because I’m a ghost
(Who are you?)
Hiding in the ocean
Searching for an answer
(Who are you?)
To bring me to life
I’m a ghost
(Who are you?)
Living in the shadows
Looking for a way out
(Who are you?)
Into the light

**2:10-2:36:**
With all the light in the universe
Shining down upon the Earth
How could I think that we’re all there is
Or destined for oblivion?

**2:37-3:03:**
And I’m a ghost
(Who are you?)
Hiding in the ocean
Searching for an answer
(Who are you?)
To bring me to life
I’m a ghost
(Who are you?)
Living in the shadows
Looking for a way out
(Who are you?)
Into the light

**4:10-5:08:**
I’m a ghost
(Who are you?)
Hiding in the ocean
Searching for an answer
(Who are you?)
To bring me to life
I’m a ghost
(Who are you?)
Living in the shadows
Looking for a way out
(Who are you?)
Into the light

## Trivia

* Ghosts in Flight is one of three songs that have vocals. Other songs that share this are To The Future and Speak.
* The instrumental version of Ghosts in Flight are slight more longer from the original track, is unknown why the case.
	+ The in-game version of the same track however, dosen't featured the Ghosts intro, instead, it goes straid for the song. This is due to continuation from the Good/Normal Ending segment to the Credits.
* The Cover Art for Intrumental Version is a references for the band, Nirvana, principaly Alinivar, Niiue and Col. Saturn are wearing refering to this band, and "The Applechasers Unplugged" is a references from the Album Live Event that band Nirvana did it called "Unplugged in New York".

 Inside The Game's Files (2.0)
Abominiathan

Aaargh! Run! Flee! Abscond! Surrender! Plead! Beg! Actually, none of that will work at all.

## Stats

### EXP

20000
550
600
???

### Money

9999
85
516
???

### Chance

None
0%

## Damage Multiplier

### Beam

150%
100%
150%

### Freeze

200%
50%
125%

### Ballpeen

0%
150%
1%

### Ground

150%
100%
100%

## Status Effect Chance

### Insane

0%
0%

### Poison

0%
0%

### Wrapped

0%
0%

### Coughing

0%
0%

### Strange

0%
30%

### Dumb

100%
80%

### Sticky

30%
0%

The Abominiathan is an orange-and-teal version of the Gargiathan, encountered in the red section of the Maelstrom in Chapter 8.

## Skills

* Spew lava
* Crash Boom Bang
* Unnatural Wave
* The Beak
* Chomp
* Regenerate
* PK Freeze γ (Tentacle)
* PK Gust α (Tentacle)
* Tentacle Slap (Tentacle)
* Constrict (Tentacle)

## Strategy

Unlike the Gargiathan, Abominiathan does not regenerate its eye if it is killed, and instead its eye counts as the boss itself, with the two tentacles being minions that can be respawned at will.

Your best bet is to focus fire on the main eye to kill it as fast as possible. All of its more dangerous attacks can't be reflected by a PSI Reflect, unfortunately. Keep Alinivar tasked on healing and the occasional Forceful Jab, have Larice alternate between PSI damage and Protecting the others, while Col. Saturn maintains buffs + damage. Zarbol can handle whatever you need him to, as he often does: though if he has Electrocute, he can capitalize on the Abominiathan's weakness to it.

The tentacles are annoying but frail with less than 1000 HP each. They can get annoying with Constrict and PK Freeze γ, but they're easily picked off with spread damage.

The eye has 8107 HP

In Hard Mode, the Abominiathan is a lot more threatening, packing the troublesome Brain Cyclone: good luck if you're brave enough to fight it on this difficulty!
Funky Showdown

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## Funky Showdown

### Alternative Title

Forgotten Warriors
Battle Against a Funky Foe

## Links

### Album Link(s)

Bandcamp

*Not to be confused with Battle Against a Funky Fiend.*

**Funky Showdown** (or **Forgotten Warriors** in-game or **Battle Against a Funky Foe** in-game files) is the 32th Track Song from MOTHER: Cognitive Dissonance Album, and uses normally as a battle theme, principally for bosses like Captain Deepsea and Biggest (and Hairiest) Fan.

## Appearances/Used at

Beside being used for Captain Deepsea and the Biggest (and Hairiest) Fan, they are used for others battles, that being:

* Weapons Supply Guy
* Gregorio With 2 Li'l Sludgies

## Trivia

* This track is Larice's Favorite Song, if the music is being playing on Music Player, and interacts with Larice, Larice will comment that he likes the track, and it reminds him of the memories from Mars.
* Despite being featured on the cover art, Commander Deepsea uses Imbossible! as his boss theme.

 Inside The Game's Files (2.0)
4th-D Slip

**Uses 25% of Current PP** -- **"Slip into the 4th dimension to escape from battle."**

**4th-D Slip** is an assist PSI Ability learned by Col. Saturn. It only has a single version without any tiers. When used, it acts as an instant guaranteed Flee, and allows the party to run away instantly. It cannot be used in boss battles.

Col. Saturn learns this ability from the first Point of Power, the Misplaced Tree Trunk.

## Trivia

* In the *MOTHER* series, 4th-D Slip is only learned by Ninten in the first game, thus being his special ability (much like Ness's PSI Rockin and Lucas's PK Love). The ability is functionally identical to the *MOTHER: Cognitive Dissonance* version.
* It's one of the very few skills in the game that uses a percentage-based PP value rather than a fixed value. The other skill is Alinivar's PK Harmony, which uses 100% current PP.
Distorted Music Box

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## Media

### Leitmotifs

Ghosts

*For Original Version, see Music Box*.

**Distorted Music Box** is a Original Track Song from MOTHER: Cognitive Dissonance compossed by Bill Eager, being a Distorted version of Music Box, and has being used on a Music Box found in Giegue's Room from The Infected Mothership in Chapter 7.

 Inside The Game's Files (2.0)
Memories of Magicant

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## Memories of Magicant

* Original
* Full Image

## Media

### Time

1:34 (In-Game)
3:08 (Album)

## Links

### Album Link(s)

Bandcamp

**Memories of Magicant** is the 59th track song in the Mother: Cognitive Dissonance album. The track is mainly used as the theme for Niiue's Magicant.

## Trivia

* Strangly enough, Niiue's tail on the cover doesn't feature both X's, which has been fixed later on Mrsaturn123's DeviantArt upload of the cover.

 Inside The Game's Files (2.0)