Bard Subclass: College of Bladesong

The College of Bladesong is a bard subclass that combines the art of music and the mastery of weapons. Bards who follow this path channel their bardic inspiration to enhance their weapon attacks, infusing their melodies with deadly grace and precision. These bards are renowned for their captivating performances on the battlefield, seamlessly blending music and combat into a mesmerizing display.

#### Bladesong Flourish

At 3rd level, when you choose this bard subclass, you gain the ability to channel your bardic inspiration to perform powerful weapon attacks. Whenever you use your Bardic Inspiration feature, you can choose to expend one use of it to add extra effects to your weapon attacks. The effects available to you are:

* **Dancing Strike**: When you hit a creature with a weapon attack, you can expend one use of Bardic Inspiration to deal additional damage equal to the number rolled on the Bardic Inspiration die.
* **Sonic Echo**: When you hit a creature with a weapon attack, you can expend one use of Bardic Inspiration to force the target to make a Wisdom saving throw against your spell save DC. On a failed save, the target is deafened until the end of your next turn.
* **Resounding Impact**: When you hit a creature with a weapon attack, you can expend one use of Bardic Inspiration to push the target up to 10 feet away from you. The target must make a Strength saving throw against your spell save DC. On a failed save, it is also knocked prone.

You can choose which effect to apply after the attack hits, but before damage is rolled. You can use only one Bladesong Flourish per weapon attack.

#### Extra Attack

At 6th level, your training and mastery of blades allows you to make an additional weapon attack when you take the Attack action on your turn.

#### Blade Melody

At 14th level, your connection to music and combat becomes even stronger. As a bonus action, you can expend a use of your Bardic Inspiration to surround yourself with a melodic aura that empowers your weapon attacks. Until the end of your turn, your weapon attacks deal additional damage equal to the number rolled on the Bardic Inspiration die. Additionally, creatures of your choice within 10 feet of you must make a Wisdom saving throw against your spell save DC. On a failed save, they have disadvantage on saving throws against your bard spells until the start of your next turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

#### Master of Arms

At 18th level, your skill with weapons reaches its pinnacle. You gain proficiency with all martial weapons, and your proficiency bonus is doubled for attack rolls you make with weapons you are proficient in.

#### Blade Symphony

At 20th level, you can weave a grand symphony of blade and song. As an action, you can expend one use of Bardic Inspiration to enter the Blade Symphony. For 1 minute, your weapon attacks deal additional psychic damage equal to twice the number rolled on the Bardic Inspiration die. You gain the following benefits:

* You have advantage on all weapon attack rolls.
* You have advantage on Dexterity saving throws.
* You have advantage on Charisma (Performance) checks.
* Whenever you use your Bardic Inspiration feature, you can choose to expend two uses instead of one. When you do so, the target of your Bardic Inspiration takes psychic damage equal to the number rolled on both Bardic Inspiration dice.
* You can use your bonus action to inspire your allies within 60 feet of you, granting them temporary hit points equal to your Bardic Inspiration die plus your Charisma modifier.

Once you use this feature, you can't use it again until you finish a long rest.