Joy (ProfPNut)

## Joy

**Joy** is the a major deuteragonist from the Pixar movie *Inside Out*. She is a Downtown Offense who not only constantly accumulates all sorts of Helpful Effects, but also uses them to deliver powerful attacks.

## Unique Elements

### Inspired

* Stackable Helpful Effect
* On another teammate performing a Basic Attack, Assist.
* *When a Basic Ability calls for teammates to Assist, characters with Inspired will have lower priority for being chosen by the Ability's effect unless the effect specifically prioritizes them. Characters called twice in this manner will Assist twice.*
* *Intimidate will still block Assists triggered by this effect, but will not cause them to be consumed.*

## Abilities

### **Basic:** Yay!

Gain a random Helpful Effect for 1 turn.

Deal medium-high damage.

**Upgrades**

* LVL 2: 10% chance per Hero teammate to perform an Extra Attack.
* LVL 3: +50% damage dealt.
* LVL 4: If Joy is Assisting a teammate, grant a copy of that Helpful Effect to that teammate for 1 turn.
* LVL 5: +50% damage dealt.

### **Special**: Find the Fun

**(Magic Meter - 3)**

Grant 1 Inspired to target teammate . Grant an additional Inspired for each Harmful Effect on them, up to a maximum of 3.

Give them 15% Speed Meter, doubled if they’re an “Inside Out” Hero teammate.

**Upgrades**

* LVL 2: When targetting a teammate, grant the same amount of bonus Inspired to Joy.
* LVL 3: +1 Harmful Effects flipped.
* LVL 4: +5% Speed Meter granted.
* LVL 5: +1 Inspired.

### **Special**: I’ve Got A Great Idea!

**(Magic Meter - 4)**

Target a teammate. Grant or extend up to 2 different Helpful Effects on them, excluding Taunt and Protect, to all teammates either for 2 turns or up to a maximum of 2. If they have fewer Helpful Effects than that, grant a number of random Helpful Effects equal to the missing amount to all teammates for 2 turns.

If Joy targets herself, raise tha maximum number of Helpful Effects to be granted by 1, and give Joy 20% Speed Meter, +2% for each Charged on Joy.

**Upgrades**

* LVL 2: Can target opponents.
* LVL 3: +1 Helpful Effects copied.
* LVL 4: Perform the bonus effect when targetting any “Inside Out” Hero teammate
* LVL 5: +1 Helpful Effects copied.

### **Special**: Imaginary Rocket

**(Magic Meter - 6 | Starts at 3)**

Gain Haste for 1 turn. Deal high damage to a target opponent, and 50% of that damage to all adjacent opponents. Deals 10% increased damage for each Helpful Effect on Joy, up to a maximum of 10.

Restore Health to Joy equal to 20% of the damage dealt. If no damage was dealt, repeat the ability, up to a maximum of 3 times.

**Upgrades**

* LVL 2: Cleanse 1 Harmful Effect for Joy for each opponent hit.
* LVL 3: +50% damage dealt.
* LVL 4: Restore Health to each teammate equal to 15% of the total damage dealt.
* LVL 5: +50% damage dealt.

### **Passive**: Long Term Memories

**(Magic Meter - 2)**

Whenever a teammate loses a Helpful Effect, Joy gains a stack of Charged. 25% chance per “Inside Out” Hero teammate to also trigger on losing Harmful Effects.

On having 12 or more Charged on turn end, grant Joy a copy of each Helpful Effect lost since the start of the battle or since this ability last triggered, either for 1 turn or up to a maximum stack of 1. Deal unavoidable medium-high damage to all opponents, increased by 10% for each stack of Charged beyond the 10th. Consume all Charged.

**Upgrades**

* LVL 2: Teammates gain 1% bonus Offense for each Charged on Joy, doubled for "Inside Out" Hero teammates.
* LVL 3: +50% damage dealt.
* LVL 4: -1 Magic.
* LVL 5: +50% damage dealt.

### **Passive**: Stay Positive

Joy gains 10% bonus Speed and 20% bonus Tenacity while at 50% or more Health.

On falling below 50% Health, extend the duration of all Helpful Effects on Joy by 1 turn except for Taunt and Protect. Cleanse up to 1 random Harmful Effect and gain 1 Inspired.

**Upgrades**

* LVL 2: +1 Harmful Effects cleansed.
* LVL 3: +5% bonus Speed and Tenacity.
* LVL 4: Joy resists all Harmful Effects while at 95% or more Health.

## Summary

Joy is a tenacious offensive sweeper, who's both hard-hitting and hard to keep down. Constant attacks give her a free assortment of Helpful Effects, which can build up to a hard-hitting Imaginary Rocket that can top her Health back up. Inspired allows either Joy or a teammate to get in even more attacks than average, and Great Ideas let her pick from one of her teammates' many Helpful Effect choices, easily spreading those good ideas across the whole team. Her strongest asset is her storing the memories of all the Effects that pass her team by, charging up for a deluge that both wallops the whole enemy team and speeds up the process for next time.

## Author's Notes

*The Inside Out team all comes together with this! Building on DTH's love of of Helpful Effects, Joy wants us as much of them around as possible. She'll build up charges every time teammates lose them - whether by their effects decrementing, being used up, or even by them being purged by enemies. If that's not enough, Imaginary Rocket can serve as either the final blow or the comeback the team needs.*

*Joy wants to Assist multiple times and build up free Helpful Effects, which she can do via either Inspired or Sadness' Leader ability. Fear's constant Tactics help charge Long Term Memories up quickly, and Disgust turning cleanses into flips grants even more bonus Helpful Effects for the team to use. And while these characters each focus on giving a particular kind of Helpful Effect to a single teammate, Joy can use I've Got a Great Idea to ensure that the whole team can get them too (including Anger and his free Guaranteed Crit). Joy's coworkers also let her use Harmful Effects decrementing to charge up Long Term Memories as well.*

*Throughout these Inside Out kits, there's been quite a bit of references to Anger's original kit. Gaining bonuses based on the number of Hero teammates, bonus effects based on whether one's at 50% HP or less/more, and even chance effects. I sincerely hope that these aspects can be appreciated!*

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