recursal/Fanatic-Fandom huggingface dataset:
Fishing

**Fishing** is a game that can be played in various locations in the Plaza.

## Preparing to Fish

### Supplies

Fishing requires a fishing rod and bait. Both of these can be purchased at Gone Fishin' Bait Shop, a store at the Boardwalk.

Different baits attract different types of fish. One bait is consumed after catching a fish (unless using the Lure).

After getting the fishing rod and equipping it, press right click to select the bait to use.

### Spots to Fish

The Plaza has 4 designated fishing spots at the boardwalk and around the great outdoors. Players can only fish in these spots. Look at the water in any of these spots and click to cast the line.

The Boardwalk fishing spotA fishing pond between the beach and East storesA fishing dock behind the Game World PortsA fishing pond on the peninsula near the Boardwalk
## Gameplay

### Attracting Fish

    After the line is cast, fish will spawn nearby. There are 5 types of fish which have different item pools. The fish types that spawn depend on the bait being used.

Fish near the line will get attracted to the bait, indicated with a '!' icon over the attracted fish. When this happens, the fish will move to the bobber and start nibbling on it; if the bobber is moved too erratically, the fish will get annoyed and swim away. After nibbling for a bit, the fish will bite (indicated with a jaw icon); click when this happens to reel in the fish.

Fish Types
 A silver-gray salmon
 A golden lion fish
 A translucent fish with a ? in it
 A wireframe blob fish with a ? in it

### Fish on Line

When reeling in the fish, a ring-shaped UI will appear with two lines orbiting; the white line indicates the player's line and the colored line is the fish. Each fish reeled in is a random difficulty (Easy, Medium, Hard, Very Hard); the higher the difficulty, the more unpredictable the fish's movements.

Keep the white line on top of the colored one to catch the fish. If the line positions don't match, the line stress will increase. If the stress goes too high, the line will snap, and the fish will swim away.

After the player successfully catches a fish, their character holds the catch above their head, and they can choose to keep or sell the item.

## Catchable Items

The Collection Book's Fish tab contains every possible fishing catch. Items which the player does not yet own are grayed out until they obtain one. A list of all catchable items is also included below.
Corvan

The **Corvan** are a humanoid species native to the planet Corvan II.

## Biology

Originating from a desert world, the Corvan have a number of features evolved for better survival in warm and dry environments. These include inner eyelids to protect their eyes from sand and the ability to go for some time without water.

The Corvan epidermis is unlike any in the known galaxy as it formed a two-way moisture proof shield which protects the body from external liquids and pressure, as well as maintaining the inner temperature and the liquid environment of the organs. A notable difference between Humans and Corvan is that Corvan do not possess sweat glands. Instead, they evolved an ability that allows their blood, skin, and body structure to cool itself rather than perspire, which would be inefficient on the race's desert homeworld.

## Culture

As a culture, the Corvan are noted for their stoicism, as well as for their elaborate use of tattoos, noting their various accomplishments and failures, roles in society, and other social attributes — in essence, each tattoo has its own story and significance.

When in mourning, they wear black gloves as a possible way to distance themselves from the world. Corvan services include family gatherings, songs, tattoos and aim at the people left behind to let their loved ones go. It is also traditional for the deaths of family members to be avenged: "blood for blood". This may be due to the Corvan belief that no one truly dies until their death is avenged, as their soul is believed to be caught in between life and death
Abbidon Union Army

The **Abbidon Union Army** is similar to the Terran Federation Army, a small volunteer army that focuses on maneuver warfare. What differentiates the Abbidons is not their equipment or doctrine, but their intelligence services and rules of engagement. The Abbidons believe that a war should be won before it begins (a doctrine also espoused by some of humanity's greatest generals, such as Sun Tzu).
Artificial Gravity

**Artificial gravity** is a technology that gives a weightless environment normal gravitational characteristics.

## Gravimetrics

Among the advanced races such as the Tallerians, Humans, Kovaalans, Amon’krie, and Abbidon their technology is advanced enough to produce gravity by using energy fields produced by their jump drive systems, which are based partly on magnetic and gravitational principles.

## Rotating Sections

Other races that rely on less advanced technology must resort to using rotating sections that can provide the feeling of a gravitational pull through centrifugal forces.
Amon’krie Republic Army

The army of the Amon’krie Republic resembles a collection of tribal warrior bands with no national structure. Each community organizes its own unit as the locals see fit, and elect a leader to command them. Units from populous cities and colonies are large and well-equipped, while those from farm villages or small mining colonies may be only a few women with small arms. There is no uniform; everyone wears what they like. The Osira Army is not an irregular militia, however; those who serve are full-time professionals.

The average Osira huntress is in the maiden stage of her life and has devoted 20-30 years studying the martial arts. Osira choose to be warriors at a young age, and their education from that point is dedicated to sharpening their mind and body for that sole purpose. When they retire, they possess an alarming proficiency for killing.

Huntresses fight individually or in pairs, depending on the tactics preferred in their town. One-on-one, a huntress is practically unbeatable, possessing profound tactical insight, a hunter's eye, and a dancer's grace and alacrity.

While fluid and mobile, Osira can't stand up in a firestorm the way a Rokain, Kovaalan, or Human could. Since their units are small and typically lack heavy armor and support weapons, they are almost incapable of fighting a conventional war, particularly one of a defensive nature. So Osira units typically undertake special operations missions. Like an army of ninja, they are adept at ambush, infiltration, and assassination, demoralizing and defeating their enemies through intense, focused guerrilla strikes.
Abbidon

The **Abbidon** are an amphibian-humanoid species native to the planet Iothera.

## Biology

The Abbidon are a race of slender amphibians, with tall, elongated bodies well-suited for their high metabolism, and skeletons composed of more cartilage than those of other races such as humans. Abbidon heads are long and thin with two horns on the top. Like humans, their bodies have varying skin colors, ranging from bright reds and greens to the more common shades of blue or grey. Abbidon eyes are large and have secondary eyelids as a result of their heritage.

Abbidon are most known for their high metabolism, which allows their minds and bodies to work faster than most races. The drawback of their metabolism is a short lifespan of over forty-five human years.

Abbidon's are an egg-laying species, with unfertilized eggs producing males and fertilized eggs producing females. Once a year, an Abbidon female will lay dozens of eggs. To prevent overpopulation, only a fraction of these eggs are fertilized. As a result, 90% of the species is male.

## Culture

The Abbidon excel at invention, preferring themselves to be on the cutting edge than behind other species. This attitude has caused other species to see the Abbidon as arrogant.

Information gathering in preferred outside of brute force in the Abbidon military.

Normally, the rare Abbidon females are cloistered on their worlds out of tradition and respect. Powerful female Dalatrasses are dynasts and political kingpins. They determine the political course of their respective regions through shrewd negotiation. Though male Abbidons rise to positions of great authority in business, academia, or the military, they rarely have any input on politics.

Due to their method of reproduction, Abbidon have no concept of romantic love, sexual attraction, or the biological impulses and social rituals that complicate other species' lives. Male-female relationships are rare (due to the scarcity of females) and more akin to human friendship. Sexuality is strictly for the purpose of reproduction. Ancient social codes determine who gets to fertilize eggs, which produces more daughters to continue the bloodline. Fertilization generally only occurs after months of negotiation between the parents' clans, and is done for purposes of political and dynastic alliance.

Abbidon names are quite complex. A full name includes – in order – the name of an Abbidon's homeworld, nation, city, district, clan name and given name.

### Religion

The Abbidon are not a notably religious species, however, there are a few exceptions. One religion believes in a goddess known as Iona, from whom all life is born from. The second most known religion is the concept of the Wheel of Life, which is similar to reincarnation.
Abbidon Union

The **Abbidon Union** is the political state of the planet Iothera and its colonies.

## Government

The positions of head of state and head of government are held simultaneously by the Premier Dalatrass. Elected by the Dalatrass Conference, the Premier Dalatrass is invested with the power to make any and all decisions regarding the Abbidon Union, including but not limited to the deployment of military resources, economic and financial support and most importantly the Special Tasks Group. This authority is near unlimited, held in check only by the Dalatrass Conference.

The legislature for the Abbidon Union comes in the form of the Dalatrass Conference. The conference is little more than a rubber stamp for the Premier Dalatrass and is composed of every Dalatrass aside from the Premier Dalatrass, regardless of their standing in the Union. Each matriarch brings to the table the opinions and decisions of their particular March (or Colonial Cluster), ensuring that during large discussions each and every Abbidon is heard via their representative. The Conference is responsible for electing the Premier Dalatrass and the Patriarch of the Supreme Guard, the title given to the overall military structure of the Abbidon Union.

With Regional Councils at the planetary level and the Judiciary Council at the supreme level, the judiciary of the Abbidon Union is wide-spread. Each Regional Council manages a single colonization cluster and is responsible for the administering of punishments for crimes committed within those clusters; no other regional council may interfere with a decision made by another. It is only the Judiciary Council, composed of forty eight female Abbidon – usually the oldest daughters of serving members of the Dalatrass Conference – that may summon a case to their court and supersede the decision of a regional court. This is only done in extreme cases, where the crime is so grave that it threatens the entire Abbidon Union and their species. For all its power, the Judiciary Council has no authority to indict high ranking members of either the military or the Dalatrass Conference; this power is retained by the Conference itself.

## Military

*Main article: Abbidon Union Army*
*Main article: Abbidon Union Navy*
Like the Terran Federation Military, the Abbidon military is a small volunteer army that focuses on maneuver warfare. What differentiates the Abbidon is not their equipment or doctrine, but their intelligence services and rules of engagement. The Abbidon believe that a war should be won before it begins (a doctrine also espoused by some of humanity's greatest generals, such as Sun Tzu).

## Territory

* Iothera (homeworld)
* Dagnes
* Erinle
* Gorot II
* Halegeuse
* Jaëto
* Mannovai
* Aegohr
* Rannadril
* Senoquol
* Dragel
* Paeto
* Saradril
* Locart
* Ardawin
* Jamone
* Oxossi
* Sameld
* Marvis
* Pyria VI
	+ Pyria VI-D
* Briston
Earthdome

**Type:** | Domed City

**Earthdome** was a large domed facility located on Earth in the city of Geneva. and commanded a stunning view of Lake Geneva. The elaborate facility functions as the seat of government for the Terran Federation.

From an architectural standpoint, the complex is designed with a golden reflective roof, which shimmers in the sunlight and can be seen from orbit when there is no cloud cover.

From 2650 to 2654, Earthdome was where several trade negotiations with the Vaskans took place. On January 7th 2654, Earthdome was raided by the Kyrian led by Tedran.
Etoshan

The **Etoshan**s are a goat-like humanoid species native to the planet Etosha.

They were conquered by the Procion Empire, who used their men as laborers and their women as servants. During the Procion War, they were instrumental in the defeat of the Procion governor of the colony. Nearly half a century later, they were nearly rendered extinct when their homeworld was destroyed by the Rachni.
Amon’krie Republic Navy

The **Amon’krie Republic Navy** is divided into eight fleets and is communally funded by all the republics. The Amon’krie Republic Navy is directed by the Amon’krie Republic High Command and which determines fleet patrol routes for Amon’krie controlled space, and commanded by the Admiral of the Fleet. The Amon’krie Republics Navy currently has 27 dreadnoughts.

## Starship classes

* Lucen-class dreadnought
* Cypheras-class carrier
* Valkedos-class carrier
* Medoka-class cruiser
* Lusia-class cruiser
* Crythian-class cruiser
* Kurinth-class frigate
* Talva-class fighter
* Ymeriu-class fighter
D'jarra

The **Djarra** is a caste-based system within Kree society.

## Background

The D'jarra system is centered around the legend of the Kree deity Erykon, who created the first Kree and assigned them their duties based on their strengths.

The main principle on which the caste system works is that Kree inherit their caste from their same-sex parent. This means that if a woman is married to a man of a different caste, her son would be the same caste as his father, while her daughter will inherit her mother's caste. In such cases, however, the family would normally live in the house of the parent who belongs to a higher caste.

Because of this system, there are Noble hunters. These Kree are often female and seek to find a partner within a higher caste (mostly the nobility) in order to improve their lives.

However, there is some fluidity within the caste system. When members of the Higher (excluding Nobility) and Middle castes turn sixteen, they undergo the D'jarra Ceremony. During the ceremony they must choose which caste they would prefer to follow.

## Castes

### High Castes

* Valáne: Nobility caste
* Zwazhe: Priest caste
* Mitano: Scientists caste
* Marusha: Lawmakers caste

### Middle Castes

* Shirivan: Artist's caste
* Sernapa: Medical caste
* Emine: Merchant's caste
* Vatelo: Warrior caste
* Ih'valla: Worker caste

### Lower Castes

* Kelora: Pilot's caste
* Shanje: Servant caste
* Tenari: Casteless
* Imutta: Undertakers
Balosian Confederacy

The **Balosian Confederacy** is the political state of the planet Balos and its colonies.

## Government

The Confederacy is governed by a Parliament consisting of six elected members representing the six largest nations on the planet. The Parliament is headed by an Elected One.

## Military

Balosian warriors are trained from ten years of age.

They also maintain a navy mostly comprised of Cruisers and Frigates.

## Territory

* Balos (homeworld)
* Tavita
* Kordat IV
Castellan of the Skrull Empire

The **Castellan of the Skrull Empire** is the head of state and government of the Skrull Empire.

Castellans are traditionally members of the Skrull Imperial Military and are chosen by the previous Castellan before retirement. Officially, the Castellan is the commander-in-chief of the military, however, Castellans also possess' great political influence.

After the Skrull War, the title of Castellan became an official chosen by the people of the remaining colonies.
Boray Matriarchate

The **Boray Matriarchate** is the political state of the planet Torath IV.

## Government

As a matriarchy, Boray women hold all positions of power and are ruled by their "Natar" (roughly translates as Empress-Mother) who is in turn advised by a governing body called the "Marti", which is composed of some two hundred Boray women who are elected from the general populace every three years.

## Territory

The Matriarchate has only one colony known as Torath III. Despite this, they have extensive orbital construction and factory facilities in orbit of the gas giants Torath VII and Torath VIII.
Amon’krie pantheon

One of the ancient Amon’krie religions is focused on a pantheon of gods and goddesses that they believed governs every aspect of their day-to-day lives.

These ancient gods include Janiri, goddess of motherhood, protection and fertility, Lucen, goddess of the seasons, storms, and agriculture, Tevura, goddess of love, sex, travel, and law, Piares, goddess of Death and the Stars and Kurinth, goddess of war and hunting.

The ancient religion was largely abandoned in favor of the paths of Athame and Siari, though a minority still follow it.
Balosian

The **Balosian**s are a humanoid species native to the planet Balos.

## Biology

Balosians can be distinguished by their elongated, almost cone-like skulls that gently curve backwards.

Balosians reproduce like many other species through sexual coupling of males and females. Fertilization of a female Balosian is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area.

The cardio-vascular system of Balosians has two hearts instead of the single heart that humans have. The right heart is a solid mass of muscle which provides most of the force behind the body's blood circulation. The left heart is much more complex - this heart is made up of an intricate system of thousands of veins that help cleanse the blood in a manner similar to the human kidneys. As a result, a heart attack in the left heart is a very serious matter because the left heart is very difficult to repair. Their network of blood vessels is also somewhat different than in humans, as they do not have major blood vessels in their wrists.

## Culture

The Balosians are a matriarchal species, with women serving in the military and government. The men in their society are treated as second-class citizens, mostly serving women as servants and reproductive slaves. In recent years, a male rights group known as the Patriarchs has sprung up on the planet, fighting for the rights of their gender.

Aside from their divided gender society, the Balosian people are considered highly tolerant society who prize comradery and loyalty to friends and family above all else.

Rumors say that Balosian women are trained as warriors at age ten.

### Religion

The Balosians have a wide variety of religions within their society.

One of their most popular faiths is the worship of the goddess Hylia, who they say brought light into their world in a time of darkness.

Talarism is the worship of the warrior goddess Talara, who created the Balosian women as soldiers and the men to be servants to those warriors.
Drej Imperium

The **Drej Imperium** is the government of the Drej race.

## Government

*Main article: Council of the Drej Imperium*
The Drej Imperium is a Benevolent Feudal Empire ruled by a the Imperator and Council.

## Military

*Main article: Drej Imperial Navy*
*Main article: Drej Imperial Army*

### Colonies

* Benzar
* Carraya IV
* Chaltok IV
* Khitomer
* Rator III
* Novalas
* Lorelei VII
* Tetran IV
* Nequencia Alpha system
	+ Nequencia Alpha IV
Anniversary Celebrations

The logo for Anniversary Celebrations

**Anniversary Celebrations** is a store that sells Tower Unite Anniversary, Halloween, and Winter Holiday items in exchange for Anniversary Coins.

## Location

Anniversary Celebrations is found in the main plaza square, right next to the fountain, during the Tower Unite Anniversary event. Outside of Anniversary events, the store is inaccessible.

## Items

The list only shows all Anniversary-exclusive items sold at Anniversary Celebrations. It also sells all items from the Ghoulcery Store and Santa's Workshop for their respective prices in Anniversary Coins.

## Extra Item Info

* If you die with a holdable balloon equipped, your playermodel is pulled up slightly, but not enough to float up. With two or more equipped, it will float up until you respawn.
* Kalleira's Wand can be used to blast jump. Also, left click shoots a star forward, and right click shoots a star that homes in on the player's crosshair.
* The Catsack Pinata has customizable health and has Condo IO events for when it is hit and destroyed.
* The Party Blower functions like the Wowozela, but only plays the Confetti Gun's confetti sounds.
* The Rolling Ballrace Orb pet has a 20/101 chance on equip to contain a Silver Catsack, a 5/101 chance for a Gold Catsack, and a 1/101 chance for a rainbow Catsack.

## Trivia

* This is the only event-exclusive store that doesn't move to Celebrations after the event is over, instead being inaccessible until the next Anniversary event.
Federation Department of Defense

The **Federation Department of Defense** is an executive department of the Terran Federation government charged with the defense of the Terran Federation and its colonies from foreign and domestic threats. The department is headed by the Secretary of Defense.

The Department was also charged with the development of new weapons.
Corvix

**Corvix** is one of the two moons which orbit the planet Halla.

The moon is home to several mining colonies and a listening post. Because of this, the moon was a site of a covert mission to disable the defenses of Halla. However, the mission proved to be unnecessary, as the Emperor announced the surrender of the Kree Empire.
Colonial Government

A **Colonial Government** is the primary government of a Terran Federation colony which shares power with the Terran Federation government.

## Legislatures

The legislative branch of the Terran Federation Colonies consists of Colonial Assemblys. Each Assembly is comprised of two representatives from each District elected by the people of that district. The assembly is headed by a Speaker, who is elected by the colonists.
Boiling Sea

The **Boiling Sea** is a landlocked body of water located on the planet Antares II.

The water of the Boiling Sea bubbles and steams during the summer months on Antares II, thus earning its name. The effect was not due merely to summer heat, but to a massive summer algae bloom. The algae released bubbles of gas when they died. The algae blooms provided food for the local ibbots. The banks of the Boiling Sea became a popular tourist attraction for Antares II and sparked a lucrative offworld tourist industry, featuring resorts, health spas (such as the Luminous Gardens), hiking tours, and campgrounds.
Mid Worlds

The **Mid Worlds** are an political/astrographical region located within the Terran Federation.

These worlds were settled during the Colonial Outbreak to serve as Way stations, mining colonies and outposts. Over time, these colonies developed into multicultural melting pots and prosperous worlds. Some of the most influential colonies are located in the Antares and Rigel systems.
Kevrata

The **Kevrata** are a Terran Federation client race once native to the planet Kevratas.

In 2088, their planet was enveloped in a hundred year war, which effectively destroyed their civilization. They wandered the galaxy for several centuries in a massive fleet until finally being discovered by the Terran Federation and settled on the planet which became known as Kevratas IV.

Their religion is known to center around a single deity known as The Most Holy.
Mutai

The **Mutai**, also known as the "trial of blood," is an alien fighting tradition created by the Sab'a as a means for settling disputes without resorting to war and has since been adopted by many other worlds to whom it is a greatly cherished tradition.

A Mutai is overseen by a Muta-Do, the "sayer," an elite veteran fighter who selects combatants, declares winners and presides over all matches. During matches two competitors—referred to as "Mutari"—are expected to continue to fight until one or the other can no longer fight or until the Mutai-Do declares the match a draw. There are no rounds or protective gear allowed other than a simple gi-like garment.

## Mutai Terminology

* **Ka-Tow**: A coach or "second" to a Mutari. A Mutari may have more than one Ka-Tow and they are sometimes former Mutari themselves.
* **Mutari**: The collective name for those that fight in the Mutari, who walk in the Sands of Blood.
* **Mutai-Do**: Leader of a local Mutai championship and match referee.
* **Sho-rin**: Champion of a local Mutai. Referred to as the master of the Mutai, bravest of the brave.
Kovaalan Hierarchy

The **Kovaalan Hierarchy** is the political state of the planet Xostera and its colonies.

## Government

The Kovaalan Hierarchy is a hierarchical meritocracy. While it has great potential for misuse, this is tempered by the civic duty and personal responsibility Kovaalans learn during their childhood.

Their government is headed by a Primarch, chosen among the ranks of the military depending on service record. The Admiralty Board is comprised of five high ranking admirals in the Kovaalan Hierarchy Navy. The board exists to advise the Primarch on affairs of state and serves as the judicial branch of the Kovaalan government. When an admiral dies or is removed, a replacement is chosen among the remaining board members. The Conclave of the Kovaalan Hierarchy serves as the civilian representative body and makes the day-to-day decisions within the Hierarchy.

## Military

*Main article: Kovaalan Hierarchy Army*
*Main article: Kovaalan Hierarchy Navy*
Although they lack the secrecy of the Abbidon, the nimbleness and stealth of the Osira, and the adaptability of the humans, the Kovaalan military has formidable discipline. Officers and NCOs are "lifers" with years of field experience. Enlisted personnel are thoroughly trained and stay calm under fire. Kovaalan units don't break. Even if their entire line collapses, they fall back in order, setting ambushes as they go.

Command and control is decentralized and flexible. Individual squads can call for artillery and air support. They make extensive use of combat drones for light duties and VI-controlled fighters, and practice combined arms: infantry operates with armor, supported by overhead gunships. Strategically, they are methodical and patient, and dislike risky operations.

Tradition is important. Each legion has a full-time staff of historians who chronicle its battle honors in detail. The oldest have records dating back to the Kovaalan Iron Age. If a legion is destroyed in battle, it is reconstituted rather than being replaced.

## Territory

* Aephus
* Altakiril
* Baetika
* Bostra
* Carthaan
* Chatti
* Daled IV (protectorate)
* Digeris
* Edessan
* Epyrus
* Galatana
* Gellix
* Gothis
* Invictus
* Kinora
* Pheiros
* Magna
* Nimines
* Nutus
* Parthia
* Oma Ker
* Orvus IX
* Quadim
* Rocam
* Syglar
* Taetrus
* Thracia
* Tridend
* Triginta Petra
* Ulkanas
* Xerceo
Konai-Rahn

The **Konai-Rahn** are a species resembling Earth's jellyfish and a client race of the Terran Federation.

## Biology

The Konai-Rahn "stand" slightly taller than a human, although most of their height is in their long tentacles which have three fingers at the base. The invertebrate, water-native Konai-Rahn cannot support their own weight in normal gravity. When interacting with mainstream galactic society, they rely on contra-gravitic levitation packs. Their limbs can grip tightly, but are not strong enough to lift more than a few hundred grams each. Konai-Rahn also possess the ability to secrete natural toxins.

It is not known if Konai-Rahn have more than one gender, or are asexual (as some jellyfish species are). Despite evolving in water, Konai-Rahn also appear able to breathe air, or use technological means to enable this.

## Culture

The Konai-Rahn have two names, a "face name" and a "soul name." The face name is used as a general label for use by strangers and acquaintances. The soul name is kept for use among close friends and relations, and tends to be poetic. For example, a Konai-Rahn known for its cynicism may take a name that means "Illuminates the Folly of the Dancers." That said, Konai-Rahn are extremely polite, almost to a fault. They never refer to themselves in the first person with someone they know on a face name basis: to do so is considered egotistical. Instead they refer to themselves as "this one," or the impersonal "it." It is only around those who know their soul name that they would ever consider using the first person. Even when flustered or angry, a Konai-Rahn will still maintain exquisite poise, and will remain formal even with those it wishes dead.

The Konai-Rahn practice a religious holiday called Nyahir or "First Cresting Bloom" which lasts a full thirteen days and revolves around celebrating the gift of speech, which they attribute to having come from the Enkindlers. It is a mixture of contemplation and competition, with the faithful engaged in stylized debates, poetry duels, and other traditional Konai-Rahn art forms. The winners of these events have their names inscribed in bio-luminescence on the side of Mount Vassla, an underwater volcano at the heart of one of the oldest Enkindler temples.

Konai-Rahn forbid animal fighting in their culture, thinking it makes people less empathetic to others.

### Religion

The Konai-Rahn worship deities known as the Enkindlers, who they believe civilized them by granting them the power of speech.
Koldaran genders

The Koldaran are an unusual species in that there are four distinct sexes, and a union between all four sexes, an act known as the shelthreth, is required for procreation.

Two of the sexes, thaan and chan are approximately masculine, and the other two genders, zhen and shen, are approximately feminine. Koldarans accept the terms "male" and "female", and the pronouns "she/her" and "he/him", while dealing with binary-gendered species.

## Sexes

* *zhen* - This sex roughly corresponds to female, and is the sex of the Koldaran who will carry the zygote to term.
* *shen* - This sex also roughly corresponds to female and is where all Koldaran life originates. Although the *zhen* carries the infant, the child begins as gametes from the *shen*.
* *chan* - This sex roughly corresponds to male. The chan provides the sperm used to fertilize the egg.
* *thaan* - This sex also roughly corresponds to male. The thaan provides an enzyme during the sex act which facilitates conception.
Haseran

The **Haseran**s are a mammalian species native to the planet Kendath.

## Biology

Haserans are a short race of furry humanoids who on average stood between 1.5 meters to 1.6 meters in height. Haserans are covered in fur which rippled in response to their emotional state by way of gentle ripplings. It's this trait that betrays them when members of their kind intended to be duplicitous in their dealings with others. They possess tapered pointed ears, and both males and females are known to sport beards.

## Culture

Haseran culture was guided by the philosophy and principles set forth in the ancient text known as the The Way, written by Golm Fervse'dra. In this "Haseran Way", the pursuit of power and influence was paramount. Thus, individual Haserans put their own political and economic success above all other concerns, and as a species, Haserans put their own advancement ahead of other interstellar interests. The volume of backstabbing, subtle character assassination and political maneuvering in Haseran society was dizzying, and resulted in many species stereotyping Haserans as untrustworthy.

In times of crisis, the focus of Haseran society shifted to a survivalist state known as "ar'krai". When engaged in ar'krai, all fit Haserans volunteered to defend their species from impending annihilation.

### Government

The Haseran Council, a representative body of powerful Haseran clans, is the primary governing body of the Haseran people. The council is headed by the First Secretary, who is elected by members of the Haseran Council.

Haseran colonies include Kothlis, Krant, Mandell, Sennatt and Torolis.
Kree

The **Kree** are a blue skinned humanoid species native to the planet Ziost.

## Biology

Outwardly, the Kree resemble humans almost exactly, with the exception of their blue skin.

Because the Kree evolved on a planet with slightly higher gravity than that of Earth, they tend to physically stronger and more durable than humans.

They also breath Nitrogen and require a breathing unit in a low Nitrogen atmosphere.

Kree also possess multiple redundant organs, including three lungs and two hearts. Scientists believe that the organs were the result of the abundant predators on Ziost.

## Culture

The Kree have great pride in the Kree Empire, believing it to be the greatest empire in the galaxy. To others, the Kree seem to be arrogant.

Within Kree society, there is a caste system known as the D'jarra system. Currently, women hold no significant standing in Kree society, however, no law prevents them from doing so.

The Kree higher and middle castes practice limited-polygamous marriages, during which a Kree man is permitted to take up to three wives while a woman is permitted to take two husbands. However, servants and casteless Kree are only permitted to have one mate.

There are several very important holidays in the Kree calender. The first is the Festival of Life, which celebrates the Kree's survival against the Cotati for control over the planet. The second is the Ascension Day, during which young Kree nobles are introduced to each other at age sixteen. The third holiday is the D'jarra Ceremony, during which sixteen year old Kree must choose which of the higher and middle castes (excluding the nobility) they wish to be a part of.

### Religion

Over the years there have been a variety of religions within Kree society.

Their dominant religion centers around the worship of a deity named Erykon, who they say created the first Kree to fight against his brother Jarod.
Ovion

The **Ovion**s are a methane breathing insectoid race.

## Biology

As methane breathers, Gaim Explorer Drones (those Gaim most commonly seen off their homeworld) must wear specialized suits in order to survive in a non-native atmosphere.

## Culture

At the apex of Ovion social order is the queen. Since a given Ovion is obedient to its queen on a genetic level, rebellion and disobedience are physical impossibilities unless induced chemically. Lower level Ovions can be influenced to alter their allegiance from one queen to another when exposed to certain airborne chemicals. As such, pheromone warfare is a standard component of Ovion cold war tactics. Each Ovion within their society is genetically designed for a specific task oriented purpose, and even the queens themselves are designed by their progenitors. Individuals in Ovion society range from very intelligent, completely autonomous multi-talented advisers to the queen to non-intelligent, bio-mechanical worker drones. Since the function of Ovion workers and drones does not change, there is no possibility for any kind of social advancement in Ovion society. Rewards for a task well done are given in the form of chemical enhancements since Ovion are designed to feel pleasure when a task is done well, while a failure triggers fear.

### Ovion Drone types

* Ovion Queen
* Advisor Drones: Highly intelligent, completely autonomous and multi talented drones. Designed to advise the Queens and are often loaned out to alien worlds along with warrior drones as mercenaries.
* Balloon Drones: Large drones that use buoyancy to fly through N'chak's thick atmosphere. Used to transport drones from one nest to another.
* Explorer Drones: Bipedal ambassador Drones used for interacting with alien races. A relatively new class.
* Kah'un'zom: Hunter-gatherer drones of the nest that "seek, find and bring back."
* Warrior Drones: Extremely tough and ferocious in battle, designed only to fight and kill for their Queen.
* Worker Drones: Non-intelligent bio-mechanical drones, designed to be the Nest's laborers.

### Religion

Many Ovion Hives revere their queens as living gods.
President of the Terran Federation

The **President of the Terran Federation** is the democratically elected head of state and government of the Terran Federation.

## Election and Term of Office

The President ascends to power through a popular election, serving two four year terms. Candidates are chosen by the people and confirmed by the Senate, which reviews the candidacy elections on the colonies and petitions for candidacy before being confirmed. When a President dies while in office, the serving Vice President is to serve until a special election is held by the Senate.

During the 23rd century, The Senate introduced a Guarantee into the Constitution which limits the Presidents terms.

## General Information

The office of the President is located at the executive capital of Geneva on Earth.

For short-range interplanetary transport, the president has use of a shuttle known as *al-Rashad*, named after the first elected president of the Terran Federation. For interstellar journeys, the President has use of a civilian ship known as *Vanderbilt*.

The President also chooses those to head the departments of the Terran Federation Cabinet.

## Form of Address

The form of address of the President is determined by the presidents sex.

* "Mister President" if male.
* "Madame President" if female.

## Military Duties

The President serves as commander-in-chief of the Terran Federations armed forces.

However, the president does not have the right to declare war or martial law, those rights are reserved specifically for the Senate.

The president may preside over special sessions of the Supreme Court.

## Foreign Policy

The president is responsible for the appointment of ambassadors to foreign worlds, a responsibility apparently wielded unilaterally, without requiring the authorization of the Senate.

The president can also set the foreign policy, though the senate can override the foreign policy if 2/3rds of the senators agree.

## Miscellaneous Duties

The president often presides over state dinners and meets with governmental leaders visiting Earth.
Ikaaran

The **Ikaaran**s are a humanoid species native to the planet Ikaara Prime.

## Biology

The Ikaarans are a bipedal, generally humanoid race that can be distinguished by a series of ridges which goes from their foreheads to the bridge of their nose.

Ikaarans reproduce like many other species through sexual coupling of males and females. Fertilization of a female Ikaaran is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area.

Once impregnated, the female will carry the developing embryo for the equivalent of 7 earth months before giving birth to 1 to 2 infants through a birth canal located in the groin, again, much like that of humans.

## Culture

The Ikaaran society is largely peaceful and tolerant. However, they are also a matriarchal species, with women holding major positions of power and influence while most men tend to the households of their families. However, men in Ikaaran society recently gained the right to vote for representatives in the Ikaaran Confederacy.

### Religion

The Ikaarans primarily worship a goddess known as Shiraya.
Kree War

{{[[Template:|]]}}
{{[[Template:|]]}}
{{[[Template:|]]}}

The **Kree War** was a major conflict between the Terran Alliance and the Kree Empire.

## History

### Prelude

The Kree and Amon’krie Empires have engaged in a centuries long cold war since the Battle of the Hildaran Nebula. It was only the establishment of the Treaty of Hildara that prevented total war between the two powers. However, tempers flared again when the Kree invaded the Amon’krie colony of Lusia and several Terran Federation colonies. Though the Terran Federation attempted peace talks with the two powers, Ambassador Bav-Tek stormed out of the conference room, daring the powers to take back their worlds. Soon, war broke out.

### First Battles

Following the declaration of war, the Abbidon Union joined the war on the side of the Terran Federation and Amon’krie Republic. Together, the three empires launched an attack to reclaim the planet Lusia. Though the Terran Alliance suffered heavy casualties, the loss of the Kree general Ten-Cor led to the Kree's retreat.

For many months, attempts have been made by the Terran Federation to reclaim their conquered colonies. However, the militaristic nature of the Kree made reclaiming the colonies difficult. After a year of stalemate battles, the Abbidon Union was surprisingly attacked by the Kree, who managed to take the major colony of Mannovai.

### March of the Kovaalans

A few months later, the Kree attempted to take the colony of Aegohr. However, the failed invasion of Orvus IX led to the Kovaalan Hierarchy entering the war on the Terran Alliance.

## Major Battles

* Fall of Lusia
* First Battle of Minos Korva
* First Battle of Archanis IV
* First Battle of New France
* Setlik III Massacre
* First Battle of Omicron Theta
* Battle of Lusia
* First Battle of Mannovai
* Battle of Aegohr
* Second Battle of Mannovai
* Operation: Mjolnir
	+ Second Battle of Minos Korva
	+ Second Battle of Archanis IV
	+ Battle of New Berlin
	+ Second Battle of Omicron Theta
	+ Second Battle of New France
	+ Battle of Setlik III
Kepral's Syndrome

**Kepral's Syndrome** is a respiratory disease that afflicts Terellians.

Long-term exposure to Eletania's humid climate inexorably eroded the capacity for a Terellian's lungs to take in oxygen and damaged other organs, eventually causing death. While there is no cure for Kepral's Syndrome, Terran Federation scientists are working on creating a genetic adaptation.
Corporate Worlds

The **Corporate Worlds** are an political/astrographical region located within the Terran Federation.

These worlds are mainly comprised of research and mining colonies established by major corporations and industrial combines within Terran Federation space. However, a few worlds such as Illium and Bekenstein have been established as larger colonies.

Worlds such as New Sydney and Timor II were established by independent businesses though still considered part of the Corporate Worlds.
Heart Worlds

The **Heart Worlds** are an political/astrographical region located within the Terran Federation.

Planets within this region include Earth and colonized worlds within 30 light-years of the Sol system. During the 27th century, a majority of these colonies had mostly Human populations and pushed Humanocentric agendas.
Koldaran

The **Koldaran** are a humanoid species native to the planet Barson II.

## Biology

The blue hue of the species was the result of a high concentration of cobalt in the hemoglobin of their red corpuscles. They were generally stronger as well as hardier than other races except when compared to the Kauld. This was due to the greater gravity, thinner air and harsher climate of the Koldaran homeworld.

The Koldaran species was unique in that it was composed of four sexes, known as chans, thaans, zhens, and shens. Chans and thaans were roughly comparable in reproductive function and appearance to the male sex, while the latter two were roughly comparable to the female sex.

Koldaran are blue-skinned humanoids, similar in build to the average Human. Their homeworld features predominantly icy environments with a thin, ozone-rich atmosphere so they evolved to live in cooler conditions, but were capable of living in a wide range of climates. One adaptation the species featured was a redundant circulatory system which allowed them to survive comfortably in their environmental conditions.

Koldaran efficiently metabolized nutrients and regulated body heat. However, compared to Humans Koldaran metabolisms tended to be higher, so they would tire more quickly when engaged in strenuous activities for prolonged periods. The Koldaran body had a limited exoskeleton, as well as other insectoid characteristics. Koldarans range in height from about 1.7 to 2.2 meters tall, with the average male at about 2.3 meters, and a female at 1.8 meters. The average weight for a male was 70 kilograms, and a female 45 kg.

## Culture

Koldaran marriage is traditionally polygamous, with men and women choosing partners from all four genders.

Koldarans have a genetic predisposition toward violent behavior. Within their own society life was extremely structured which helped tame their tempers. In the wider galaxy many Koldarans bottled up their rage, managing to contain it in public but sometime having violent outbursts in private. Compared to many other species Koldarans excelled under pressure. Their bio-chemical reactions induced them either to fight or increase their sensory input levels, which led to them having great abilities at analysis and reasoning.

To outsiders, Koldaran attitudes and speech may have seemed humble and timid, but in reality their posture often owed to the fact that they were moving to give their antennae a better "view" of surrounding occurrences. Their speech was soft and sibilant due to their differing hearing apparatus, and some undertones of their communication were not immediately perceptible to other races and cultures.

### Religion

The Koldaran religious base is as diverse as their perceptions.

One of their faiths is centered around the Four Deities, which represent the four genders of the Koldaran race.

The most dominant faith centers around a deity known as Uzaveh.
Earth

**Earth** is the capital and homeworld of Humanity.

## Overview

The homeworld and capital of humanity is entering a new golden age. The resource wealth of a dozen settled colonies and a hundred industrial outposts flows back to Earth, fueling great works of industry, commerce, and art. The great cities are greening as arcology skyscrapers and telecommuting allow more efficient use of land.

Earth is still divided among nation-states, though all are affiliated beneath the overarching banner of the Terran Federation.

Sea levels have risen two meters in the last few centuries, and violent weather is common due to environmental damage inflicted during the late 21st century. The past few centuries, however, have seen significant improvement due to recent technological advances.

## History

Civilization of Earth began 4.5 Billion years prior to the 27th century with the founding of the city of Babylon.

After World War III, several nations, including the United States of America, the United Kingdom, Canada, Ireland, The Netherlands, Japan, China and Germany founded the Terran Federation, which is said to "bring humanity together". The Great City Auction eventually ended with Earthdome in Geneva, Switzerland, becoming the capital. It was also decided that each continent would become its own state, examples including the North American Republic, European Union, Russian Consortium and Chinese Union.

## Nation States

* North American Republic
* Amazonia
* United Kingdom
* European Union
* African Bloc
* Russian Consortium
* Chinese Federation
* ASEAN
* Union of Islamic States
* Australian Republic
* Indian Union
Ministry of Governance

The **Ministry of Governance** is the central governing body of the Algan Republic.

## Organizational Structure

### First Minister

*Main article: First Minister of the Algan Republic*
The First Minister is the ruler of the Algan Republic with supreme political and military authority vested in the First Minister.

### Senate

The Senate of the Algan Republic is the civilian branch of government supposedly responsible for making new laws for the Republic. Though the senate is merely largely ceremonial and functions as a rubber stamp for the First Minister.