Phineas Flynn (YouthD48)

## Phineas Flynn

Phineas is one of the titular characters of the Disney TV Show *Phineas And Ferb*. He is a Legendary Offensive Hero from Downtown, being able to deal heavy damage alongside being able to summon more units, heal up badly damaged teammates, and can possibly call the entire team to assist.

## Abilities

### Basic: Baseball Launcher

Deal medium damage to target opponent. Has a 30% chance to chain to 1-2 adjacent opponents. Call up to 2 non-summoned allies to Assist if those allies have Ideas.

#### Upgrades

* (Level 2) Has a 50% chance to call a Phinedroid to assist. In Raids, call all Phinedroids to Assist.
* (Level 3) +50% damage dealt. +1 non-summoned ally called to Assist.
* (Level 4) Has a 60% chance to chain to 1-4 adjacent opponents. In Raids, if there is only one opponent, attack 4 more times on target opponent.

Gear: 1

### Special: Rover Rush

Deal high damage to target and flanking opponents. Inflict Intimidate and Potency Down for 2 turns on target and flanking opponents. If Ferb is a teammate, he will Assist.

This ability has 75% bonus Potency in Raids.

#### Upgrades

* (Level 2) Decrease affected opponents’ Speed Meter by 30%. If this character has 5 Ideas, perform the following: Inflict Offense Down and Defense Down on affected opponents. Deal 50% bonus damage. Call all “Phineas and Ferb” teammates to Assist on target opponent. Lose Ideas.
* (Level 3) +50% damage dealt.
* (Level 4) If Isabella is a teammate, all Hero “Phineas and Ferb” allies, including Phineas, gain Tactics for 1 turn. In Raids, inflict Intimidate and Potency Down on all opponents.

Gear: 2

Magic Cost: 4

### Special: Phinedroid

Summon a Phinedroid to the target location.

Gain 1 Idea. Ideas can’t be gained if this is performed due to “Carpe Diem”.

#### Phinedroid

Has 50% of Phineas’s Health, Offense, and Defense.

* Basic: Baseball Launcher – Deal medium-small damage to target opponent. 30% chance to Chain to an adjacent opponent.
* Special A: Work – Grant 1 random Helpful Effect, excluding Invulnerability, Taunt, or Protect to target teammate. If target teammate is Hero “Phineas and Ferb,” also grant 1 Idea.
* Passive A: Programming – 25% to assist teammates, +25% bonus chance if teammate is Phineas.
* Passive B: Shut Down – On defeat, explode, dealing X damage to all opponents. In Raids, deal 25% bonus damage upon explosion and inflict Fear on all opponents.

#### Upgrades

* (Level 2) +25% bonus damage dealt on explosion in the Raids.
* (Level 3) +20% of Phineas’s Health, Offense, and Defense.
* (Level 4) +50% damage dealt on explosion.

Gear: 1

Magic Cost: 3

### Passive: Carpe Diem

If any non-summoned ally’s Health drops below 40%, cleanse Taunt (if there) and 1 Harmful Effect off them and give Haste for 2 turns and 2 stacks of Evasion.

Phineas gains medium Shield and heals himself for medium Health. Immediately perform Phinedroid regardless of Magic.

#### Upgrades

* (Level 2) The first time this is performed per character, if they are a Disney XD character, grant them (in addition to Haste and Evasion) Tactics for 2 turns, grant them 2 stacks of Continuous Healing over 2 turns (restoring 20% of their Max Health), and cleanse all Harmful Effects. Health restored is increased by 5% per Hero “Phineas and Ferb” ally.
* (Level 3) If they are a Hero “Phineas And Ferb” character, grant them Undefeatable, Stasis, and everything else listed above. Upon Stasis expiration, grant them 1 Idea if they are a Hero “Phineas and Ferb” ally.
* (Level 4) In Raids, if they are a Hero “Phineas And Ferb” character, increase their Speed Meter by 50%.

Gear: 3

### Passive: Keep Moving Forward

On any non-summoned ally being defeated, perform the following:

Cleanse 2 Harmful Effects from all non-summoned teammates including himself, prioritizing Helpful Immunity, Stun, Silence, and Intimidate.

Has a 10% chance to grant Haste and Harmful Immunity to all teammates, +20% chance for Hero “Phineas and Ferb” teammates.

Grant 1 Idea and Continuous Healing to all Hero “Phineas and Ferb” teammates, restoring 20% of their Max Health over 2 turns.

#### Upgrades

* (Level 2) If a summoned ally was defeated: Cleanse 1 Harmful Effect and grant Haste for 2 turns to all non-summoned allies including himself. Grant Continuous Healing to all Hero “Phineas and Ferb” allies including himself, restoring 10% of their Max Health over 2 turns.
* (Level 3) In Raids, Hero “Phineas And Ferb” characters also increase their Speed Meter by 10% if a summoned ally was defeated, 60% if a non-summoned ally was defeated.
* (Level 4) Call all "Phineas and Ferb" allies to counter.

Gear: 4

### Leader: Alright, Everyone!

Downtown Hero allies gain 10% Offense.

Disney XD allies gain 10% Defense.

Tech allies gain 10% Critical Chance.

Hero “Phineas and Ferb” teammates will instead gain the following:

15% Speed.

In the Raids, on battle start, grant each Hero “Phineas and Ferb” ally 1 Idea.

Whenever a Hero “Phineas and Ferb” ally damages or inflicts a Harmful Effect on an opponent, 30% chance for non-summoned "Phineas and Ferb" allies to Assist if they have Ideas. Up to 4 allies can assist.

In Raids, Assists triggered by this don’t increase the enemy’s Speed Meter.

Whenever a Hero “Phineas and Ferb” ally assists, including Phineas, they have a 50% chance to gain 1 Idea.

#### Upgrades

* (Level 2) Whenever an ally, including Phineas, assists, they have a 30% chance to gain 10% Speed Meter, guaranteed in Raids.
* (Level 3) If Phineas falls in battle, all Disney XD teammates, both summoned and non-summoned, will counter the attack. Hero “Phineas And Ferb” characters deal 50% bonus damage. In Raids, this will trigger instead whenever anyone is defeated.
* (Level 4) When Assisting, Hero "Phineas And Ferb" teammates will deal 5% bonus damage per Idea.

Gear: 4

## Special Effects

### Idea

* Blue Effect
* Increases Potency & Tenacity by 5%
* Maximum of 5

## Summary

Phineas is a juggernaut who specializes in using his inventions to increase the team’s survivability and deal heavy damage. His style changes depending on the flow of battle, adapting quickly to whatever situation his team is in. As each teammate falls, he can help the rest to keep moving forward, making sure they can still seize the day and win. If he’s selected as a leader, well, things can get insane. He can grant almost everyone extra stat boosts, depending on what faction they’re from, with his friends gaining the best boost. If he and his friends aren’t kept an eye on, a riot is imminent. There is a possibility of EVERYONE being called to assist almost every turn. If he falls, his teammates will avenge him, and will counter the attack, pretty much guaranteeing that whoever attacked him would also fall. All this is what can be expected from the leader of 5 best friends.

## Author's Notes

First kit I ever created for this game. Some of these ability names might not be seen at first to be the perfect one, but when diving deeper into the context surrounding each name, it makes a lot more sense in context.