recursal/Fanatic-Fandom huggingface dataset:
Oddities

In SALVAGED\_ there are many characters on display in the Oddities room. These characters each come from a location of Fazbear's, many characters being a so-called "Guest Star" character (appearing *only* at that location).

Every Oddity on this page is representative of a Team member that worked on the game.

## In Game Information

### Appears in

SALVAGED\_

**Barry the Dog** is a Guest Star that would perform a sideshow at the **San Francisco, California** location.

This Oddity represents the Programmer, **VidCraft**.

## In Game Information

### Appears in

SALVAGED\_

**Martha the Mouse** is a Guest Star that would host a Comedy Sideshow at the **Indianapolis, Indiana** location.

This Oddity represents the Editor, **WALLJOINT**.

## In Game Information

### Appears in

SALVAGED\_

**Ollie the Otter** is a Guest Star that perform in the Lounge of the **Austin, Texas** location.

This Oddity represents the Composer, **Darksaber222**.

## In Game Information

### Appears in

SALVAGED\_

**Purple Man** was a creation meant for **Fazbear Fright**.

This Oddity represents the Voice Actor, **ThunderingStatic**.

## In Game Information

### Appears in

SALVAGED\_

**Slushy the Snowman** is a Guest Star that would serve flavored shaved ice at the **Chicago, Illinois** location.

This Oddity represents the Modeller, **Nuclearxpotato**.

## In Game Information

### Appears in

SALVAGED\_

**Sunny the Sheep** is a Guest Star that would host an Art Show at the **Salt Lake City, Utah** location.

This Oddity represents the Moderator, **Alexa** / **InsertNewNickname**.

## In Game Information

### Appears in

SALVAGED\_

**Ribbon Rabbit** is a Guest Star that would attend the Prize Corner of the **Charlotte, North Carolina** location.

This Oddity represents the Moderator, **Wuffle**.

## In Game Information

### Appears in

SALVAGED\_

**Rusty** is a lip-sync prototype produced before the Funtimes.

This Oddity represents the Concept Artist**,** **FandomTrash198787**.

## In Game Information

### Appears in

SALVAGED\_

**"YellowDog"** is a strange, spare suit found in the Supply Closet at the **flagship** location in 1992.

This Oddity represents the Animator, **Doggle** / **Mr.Accurate**.

 **Misc** |  **Oddities** • Trash Royalty • Chad Worm
Мастер предательства

Автор эпизода Press FF

**Мастер предательства** – шестой эпизод восемнадцатого сезона «Небеса», мультсериала LEGO Ninjago. Данный эпизод является неканоном.

## Сюжет

Прибыв на небесный остров «Рай счастья», ниндзя отдают дворецкому Кристалл Силы. Последний осторожно кладёт его в сейф отеля и сообщает Раджаке, что ниндзя вернули Кристалл. Дворецкий сообщает ниндзя, что Кристалл Силы должен остаться в небесном королевстве, чтобы зло не смогло приблизиться к ним. Позже Раджака благодарит ниндзя за то, что они вернули Кристалл Силы в небесное королевство. Именно в этот момент король Раджака предает их всех и говорят им, что он покорит весь остров Ниндзяго благодаря силе Героя. Он запирает ниндзя и дворецкого в клетке и уходит.

## Персонажи

* Кай – Винсент Тонг
* Ллойд Гармадон – Сэм Винсент
* Коул – Кирби Морроу
* Ния – Келли Мецгер
* Джей – Майкл Адамуэйт
* Зейн – Брент Миллер
* Ву – Пол Добсон
* Дворецкий – TBA
* Раджака – TBA
Country Designer Wiki

## Main Page

### Thanks for visiting!

Welcome to the Country Designer wiki! The use of the Country Designer wiki is to allow people to show history of countries like the United States or China, or create their own country that does not exist! You can even create your own planets and star systems for new countries!

View the Globe to see all (available) pages on this wiki!

## What to Make

Anything related to (alternate) history is allowed. Examples being: (All of these can be alternate history,) countries, subdivisions, counties, cities, battles, wars, lists (of countries by...), significant (historical) people, and much more! As long as it has historical or modern significance, alternate or real, it is allowed.

## Copyright / Rules

**If you have complaints with copyright or want to edit pages, please read the rules beforehand. Do not blame or attack moderators if other users post copyrighted content!**
Chiesanuova

Flag

Coat of Arms

Map, in San Marino

**Chiesanuova** is one of the nine castilli (communes) of San Marino. The population of **Chiesanuova** is 1,143 (May 2018).

## History

In 1320, the Busignano, a castle, and its inhabitants decided to join San Marino. Chiesanuova is a name originating from the rebuilding of the church of Saint Giovanni in Curte in the 16th century, though the church does not exist anymore.

## Geography

Chiesanuova borders the City of San Marino and Fiorentino in San Marino and Sassofeltrio, Verucchio and San Leo in Italy

Castelli of San Marino
Дочь Бессмертной царицы(эпизод)

**Дочь Бессмерной царицы** — второй эпизод семнадцатого сезона «Тайна царицы света» мультсериала *LEGO Ninjago*.

## Сюжет

Ниндзя побеждают колдунью, но перед тем как уйти она говорит:

-Я ещё вернусь, мой хозяин Залго отомстит за меня.

Ниндзя размышляют кто же такой этот Залго.

Но в это время Лойд понял, что они заблудились в лесу.

Но вдруг появляется таинственная незнакомка с крыльями ангела.

-Здравствуйте кто вы? -спросили ниндзя.

-Здравствуйте, путник. Я дочь бессмертной царицы!-ответила незнакомка.

-Мы не знаем ни какой бессмертной царицы, мы просто ищем подругу нашего учителя, она живет, где то в горах - сказала Ния.

-Тогда я могу провести вас в горы -говорит незнакомка.

Тем временем демоны вновь нападают на мастера Ву но на этот раз побеждают.
Antigua and Barbuda

Flag of Antigua and Barbuda

Map of Antigua and Barbuda

### Important Event(s)

West Indies Associated States, 27 February 1967Independence (U.K.), 1 November 1981

### Area

440 sq km (170 sq mi) (182nd), water percentage negligible

### Population

96,286 (2018) (199th), 214/sq km (565/sq mi)

### GDP

$2,731 Billion (2019), $29,298 per capita

```
Note: This page is very incomplete.

```

****Antigua and Barbuda**** is an island nation in North America, in the Western Hemisphere. **Antigua and Barbuda** is located in the West Indies on the Caribbean and in the Atlantic Ocean. **Antigua and Barbuda** does not have any land borders, is west of Saint Kitts and Nevis and south of Dominica. **Antigua and Barbuda** are names of two separate islands, 39 miles apart from each other, 97% of the population living on Antigua.

Antigua and Barbuda is in the Commonwealth of Nations, Elizabeth II is the country queen and head of state.

## History

### Island Life (~2900 BC - 1600s)

Antigua was first settled by hunter-gatherer Amerindians, known today as "Archaic People" (known in Antigua as Siboney, who are Cuban people). The earliest signs of civilization on Antigua have been dated to 2900 BC. The civilizations were succeeded by agriculturalist Saladoid people, migrating up the Caribbean islands from Venezuela. The Arawakan people from South America would replace them around 1200 AD and around 1500 by Island Caribs. The Arawaks were the first well-documented group in Antigua. It is wrote that they arrived to Antigua in canoes from Venezuela, living on the island until the Caribs, who were indigenous to the area, moved them out. Arawakan people brought agriculture to Antigua, growing many crops including corn, potatoes, cotton, and the famous Antiguan "black" pineapple, some of which are still Antiguan cuisines. Arawakan people left Antigua left the island around 1100 AD. Any remaining Arawakan people were raided Caribs, with Catholic Encyclopedia stating that "the Caribs' superior weapons and seafaring prowess allowed them to defeat most Arawak nations in the West Indies—enslaving some and cannibalizing others." Caribbean native people and culture was destroyed. European and African diseases, malnutrition, and slavery are likely to be why the native people and cultures died off, but neither of those are conclusively proven for being the main cause. Some historians say that death from people in the Caribbean region could have been from stress during slavery, while others say that it was based on diet.
Ṁanzḙnŭṝ

Ṁanzḙnŭṝ is a fictional country. It uses the system where a country is made of provinces. Note that I have a problem that I sort of run out of ideas when making a page. This is very WIPWIPWIPWIPWIPWIPWIPWIPWIPWIPWIPWIPWIPWIPWIPWIP, an I'll start adding stuff when I make a map and flag.

## Ṁanzḙnŭṝ

### Currency

Ƶỗţțộ

Ṁanzḙnŭṝ Map
City of San Marino

Flag

Coat of Arms

Location of the City of San Marino

The **City of San Marino** (commonly called San Marino) is the capital city and one of the nine castelli (communes) of San Marino. The population of the **City of San Marino** is 4,071.

## History

**Due to the city being the capital and, in most of history, the only city in San Marino, the history of San Marino is very similar to the history of the city. Refer to the San Marino page for history linked for more information about the city.**

Saint Marinus and several Christian refugees founded the city in 301. The city bad numerous Christian refugees fleeing from Roman persecution.

The city gained protection from three towers surrounding the city. Guaita, the first tower built in the 11th century, was considered indestructible, moving other nations from invading.

The Crusades caused San Marino to construct Cesta, the second tower in the 13th century, but was not entirely defended until Montale, the third tower, was finished in the 14th century, the smallest of the three towers.

San Marino would expand into the other eight castelli, largely due to overpopulation, via purchasing land, considering a policy in San Marino was to not declare war or invade any other countries to gain territory.

## Geography

The City of San Marino borders the castelli of Acquaviva, Borgo Maggiore, Fiorentino, and Chiesanuova in San Marino and the municipality of San Leo in Italy.

## Economy

The economy of the city is similar to the country, Until recently, the majority of its economy was based in stone extraction and carving. Today, its economy has become more diverse, with tourism, commerce, postage stamps, and agriculture, albeit agriculture is on a decline.

### Landmarks

* Basilica di San Marino
* Palazzo dei Capitani
* Palazzo Pubblico
* Teatro Titano
* The Three Towers of San Marino
* Piazza del Titano
* Piazza Garibaldi
* Monastery of Santa Clara
* Grand Hotel San Marino

### Transport

The city is known for its cobblestone streets, and how cars are largely prohibited.

During World War II, San Marino and Remini in Italy were connected with a railway, built under Benito Mussolini. The tunnels and station for the railway still exist, with reopening being proposed, but not enforced. A bus and cable car system can also go to Remini from San Marino.

Elevators connect higher portions of the city of San Marino to the lower portions.

## Sports

San Marino has two association Football teams: S.S. Murata and S.P. Tre Penne. The 2006 Winter Olympics saw the Olympic Flame pass through the city.

## Sister cities

San Marino is twinned with:

* San Leo, Italy
* Rab, Croatia
* Rønne, Denmark
* Scranton, Pennsylvania, United States

Castelli of San Marino
Gestión de procesos con la terminal

**Ps → Muestra el estado de los procesos.**

**Pstree → Muestra los procesos en forma de árbol.**

**Nohup y & → Ejecuta los procesos en segundo plano. Es decir mantiene en ejecucion un**

**comando pese a salir de la terminal, y hace que se ejecute de forma independiente a la sesion.**

**Nohup comando &**

**Nice → Nos permite modificar la prioridad de un proceso frente al resto dentro del sistema. El**

**rango de asignación de prioridad disponible es de -20 a 19 , siendo -20 la mayor prioridad y 19**

**la menor.**

**Nice [opciones] comando**

**Renice → Baja la prioridad a un proceso que se esta ejecutando.**

**Renice prioridad\_nueva comando.**

**Jobs → Muestra una lista de procesos que se esten ejecutando en segundo o en primer plano.**

**Si la respuesta se devuelve sin información es que no hay procesos presentes.**

**Fg → Coje un proceso en segundo plano y lo lleva a primer plano**

* **– Fg número (es el número de proceso en jobs).**

**Kill → Mata el proceso que elijamos**

**Kill [opciones] PID**

**Killall → Mata todos los procesos asociados al programa que le indiquemos.**

**Killall [opciones ] nombre\_proceso**

**Time → Ejecuta un comando y, al terminar, determina la duracion de ejecución de un comando**

**en concreto.**

**Time comando**

**Top → Muestra los procesos y otra información sobre el sistema, actualizada cada 3 sgundos**

**por defecto.**
Adduser

adduser se utiliza para añadir usuarios al sistema y tiene varios configuraciones.

adduser [options] [--home DIR] [--shell SHELL] [--no-create-home] [--uid ID] [--firstuid ID] [--lastuid ID] [--ingroup GROUP | --gid ID] [--disabled-password] [--disabled-login]
[--gecos GECOS] [--add\_extra\_groups] [--encrypt-home] user]
Gestion de usuario y grupos

adduser

passwd

deluser

addgroup

delgroup

usermod

groupmod

gpasswd

Id

groups

chfn

finger

newgrp

chsh

chown

chgrp

## Que son los usuarios y los grupos.

### Usuarios

Los usuarios son una manera de poder identificar una entidad en el sistema operativo en el que nos situemos.

Normalmente los usuarios se suelen diferenciar dependiendo de que privilegios estos posean. Los que normalmente se encuentran suelen ser el (los) usuario(s) Adminsitrador(es), los usuarios estandár, y los "demás".

### Grupos

Los grupos son basicamente una manera de indicar que permisos tienen los usuarios que pertenezcan a dicho grupo.

Por ejemplo en Linux los usuarios que pertenecen al grupo "sudoers", son los usuarios que tienen derechos de administrador, y al tener derechos de administrador, significa que pueden hacer cambios al sistema como por ejemplo instalar programas, agregar o quitar usuarios, al igual que eliminar, agregar, añadir grupos, etc.

Por defecto cuando se crea un usuario, se crea también un grupo con el nombre del usuario, que esto sirve para poder añadir los permisos de este.

## Como se identifican y se almacenan los usuarios y grupos.

Los archivos de los usuarios se almacenan por defecto en la carpeta "/home" es decir la carpeta "Hogar", o personal.

En el archivo /etc/passwd, se encuentran los nombres de usuarios, al igual que su UID, el grupo al que pertenecen, su información, el GID, si tienen una shell, y su directorio personal, ya que este se puede cambiar y no tiene porque ser la carpeta "/home".

Esta información se separa por " : ".

Las contraseñas de los usuarios se almacenan en el archivo /etc/shadow., las contraseñas pueden estar encriptadas y solo es accesible por el usuario root.

Los grupos tienen también su propio archivo en /etc/group.

Este archivo almacena el nombre del grupo, la contraseña de este, el GID, y una lista de los usuarios en este separados por comas ( , ).

También este tiene el archivo /etc/gshadow, el cual también contiene las contraseñas, estas pueden también estar encriptadas y solo es accesible por el usuario root.

## Los ficheros de configuración.

Linux obviamente posee varios archivos de los cuales nos ayudan a configurar los usuarios y grupos.

Estos son los archivos de configuración:

#### 1. /etc/default/useradd.

Los valores por defecto a la hora de crear un usuario usando el comando useradd.

#### 2. /etc/adduser.conf

Crea un usuario con los valores por defecto usando adduser.

#### 3. /etc/login\_defs

Valores por defecto sobre la encriptación de las contraseñas.

#### 4. /etc/shells

La lista de shells validos. En caso de que no se encuentre el shell o este abra el comando /etc/false, no se podrá loggear desde terminal dicho usuario.

#### 5. /etc/skel

Este contiene los directorios que obtendrán los usuarios a la hora que les añadamos al sistema, o sea en que carpeta se almacenarán sus datos.

#### 6. /etc/sudoers

Los usuarios que se encuentren en este archivo serán usuarios root o administradores.
Acquaviva

Flag

Coat of Arms

Map, in San Marino

**Acquaviva** is one of the castelli (communes) of San Marino. The population of **Acquaviva** is 2,145.

## Geography

Acquaviva borders Borgo Maggiore and the City of San Marino in San Marino, and San Leo and Verucchio in Italy. Acquaviva has the rock of Baldasserona in its borders, which is alleged to be the first refuge for the founder of San Marino. The "Placito Feretrano," the oldest document in San Marino, made in 885, is said to had been made in Acquaviva. A last significant location in Acquaviva is Mount Cerreto. The foot of the hill was the information of which the Saint baptized the first Christians of the Titano community, giving it the name Acquaviva, meaning "living water."

## Economy

As of June 30 2014, Acquaviva has 324 companies, 100 buisnessess, 72 are manufacturing, and 66 in the commercial field.

Castelli of San Marino
Свиток Отображения

—

Автор Green lucky

**Свиток Отображения** – могучий артефакт, который был создан Первым мастером Кружитцу. Данный свиток способен возвращать прошлое зло человека во плоти двойника. Двойники которые появляются благодаря Свитку Отображения, способны легко вводить человека в заблуждение из-за своей идентичной внешности.

## Способности

* **Создание двойника** – если человек когда-то был злым, Свиток Отображения может создать его двойника (если дотронуться и раскрыть свиток). Созданный свитком двойник будет на стороне зла.

## История

Свиток Отображения был создан ещё тысячи лет назад. Когда Первый Мастер Кружитцу осознал к чему может привести способность свитка, создатель спрятал свиток в Пещере Стража, где артефакт был под охраной его верного друга. Спустя времени Клатч Пауэрс узнаёт о Свитке Отображения, читая книги в библиотеке Ниндзяго Сити. Узнав, что свиток находится в Нефритовых горах, он решил найти его, чтобы доказать своё место в Клубе исследователей. К сожалению попытка добраться к свитку закончилась поражением, но встретив ниндзя, Клатч Пауэрс рассказал о своём путешествии. Ниндзя не тратя своё время отправились на поиски артефакта, и вскоре он был найден Ллойдом. Взяв свиток в руки, появляется Тёмный ниндзя, то самое существо, созданное тайным свитком. Когда Ллойд был побеждён и нужно было покинуть Пещеру Стража, Джей забирает свиток. Когда ниндзя прибывают в Монастырь Кружитцу, то отдают Свиток Отображения в руки Мастера Ву, который прячет его подальше от своих учеников. Во время схватки в финале сезона, Тёмный ниндзя был побеждён и якобы возвращён назад в свиток.

## Интересные факты

* За всё своё существование, Свиток Отображения был лишь в руках ниндзя, Первого мастера Кружитцу, Ву и в будущем появившегося Конга.
* Свиток не имеет содержания к примеру как Свиток Запретного Кружитцу. Его лист напоминает зеркало, которое отображает тёмную сторону человека.
* Если бы Первый страж не находился рядом со свитком, его мог достать Клатч Пауэрс.
	+ Благодаря Клатчу Пауэрсу ниндзя узнали о Свитке Отображения.
* Неизвестно, мог ли Ву со временем рассказать им о свитке, так как знал о нём сам, но скрывал в тайне ведь сомневался даже в самих ниндзя.
* В эпизоде «Битва за свиток» Ллойдом овладевает ярость, впоследствии чего он уничтожает свиток.
Dobutsu

Dobutsu é um antigo chunnin corrupto de Yamagakure, atualmente cumpre pena pelo seus crimes.

## Aparência e personalidade

Dobutsu é homem extremamente alto, de pele clara, cabelo castanho escuro longo, amarrado de forma que pareça uma espinha de peixe, possui olhos escuros, rosto quadrado. A vestimenta de Dobutsu consiste em uma roupa padrão de Yama, luvas pretas, e em suas costas ele carrega uma longa katana de mais de noventa centímetros. Dobutsu descreve a si mesmo como um homem individualista, que desfruta ao máximo de sua posição e de seus conhecimentos.

## Eventos Recentes

### *Arco do País da Cevada*

Dobutsu é encontrado por Kaio e Burunu enquanto extorquia Indohito, um homem da Baixada dos Guaxinins. Ele é confrontado pelo dois genins, e acaba sendo nocauteado e levado a prisão, onde é penalizado pelo seus crimes.

## Habilidades

Dobutsu demontrou ser um bom espadachim, e usar o taijutsu Punho Forte com certa maestria.
Fazbear Entertainment Exhibition

> "Hey uh, welcome to The Fazbear Entertainment Exhibition! I know the name’s sorta a mouthful, but uh… it was either that or Freddy Fazzy Funtime."
>
>

The **Fazbear Entertainment Exhibition** is a small, privately funded museum dedicated to the Fazbear Entertainment legacy. It is the main location of SALVAGED\_.

The player mostly sees this location through their job as a Night Watchmen at the museum.

## Story

After the destruction of Fazbear's Fright, the team turned to a new business venture: a museum dedicated to the brand's legacy instead of disgracing it. Featuring every generation of Fazbear's main catalogue and authentic decor to recreate the atmosphere. Every animatronic on display are either unused spare parts, refurbished parts, or second-generation recreations and feature remastered programming... preventing any sort of *incidents*.

Beyond the main display (known as "Memory Lane") are alternate displays that tell of a history many are not aware of. Not only is there a display dedicated to the "Curse" of Fazbear's, but there's also displays showing the many "Guest Stars" used across the country at the many Fazbear's locations.

However, development wasn't easy for this establishment. Originally planned to be located in Hurricane, Utah, it was forced out of town by protests and instead built in an abandoned Salt Lake City location. And when funds were running low, a Last Second Investor appeared to save the project (with some modifications).

## Gallery

 **Road to Nowhere / BASEMENT** |  Utah Highway 59W • Basement Workshops
Mountain - Episódio 6

## Blocos

### Bloco 1

Um pouco mais de uma semana se passou desde de o teste de admissão, Kaio não estava entusiasmado com sua vida de shinobi, pois até então só havia feito missões de Rank-D, que ele considerava chatas e inúteis.

A rotina do Time 5 foi interrompida pelo chamado de Yamakage.

### Bloco 2

Já na Torre Shiyakusho, Eles encontram o Yamakage junto a um andarilho alto e desasseado chamado Konno.

O Yamakage disse que devido a solicitações de algumas pessoas, ele daria uma missão de maior dificuldade para a equipe, que no caso seria levar uma rocha dita especial ao País da Cevada, uma pequena nação privada.

A missão é aceita e o Time 5 parte em direção a estrada.
Hera Syndulla

**Hera Syndulla** is one of the heroes in *Star Wars* and the fanon story, *Star Wars Dimensions*. She is the daughter of the rebellion leader, Cham Syndulla, the pilot and captain of the Ghost crew, which she is the mother figure of, wife of Kanan Jarrus and the adoptive mother of Sabine Wren and Ezra Bridger.
Relic Ballora

> "I haven't danced in such a *long* time."
>
>

**Relic Ballora** is an antagonist from SALVAGED\_. She is the rouge AI of Funtime Ballora, ejected into a new form.

## Story

After Baby was ejected from the Ennard gestalt, Ballora was left as the final voice of reason. Eventually, she saw that her efforts were in vain so she retreated into the background.

Upon the opening of the Fazbear Entertainment Exhibition, she found her escape: a new vessel that she could control.

Ballora was reconnected to the Minireena hive-mind, allowing her to eject her AI into their bodies. Using her new form, she would attempt to rebuild a larger, more powerful body to control.

## Gameplay

Starting on Night 2, Ballora's Minireenas will begin to appear around her Prototime suit on display in Prototypes. Slowly, parts will be stolen and brought back to the Basement, where she'll build her new form. Once constructed she will quickly travel through the Museum to the front of the player, where she'll sit and taunt them before finally jumpscaring them.

The player can prevent her construction by using the central Flash Beacon in Prototypes to scare off the Minireenas and slow down her construction.

## Notes

* Relic Ballora originally started as another form of Relic Frame. Upon the Reboot, she was separated into a unique enemy.
* Ballora's limb layout was designed to allow her to move and switch directions without reducing her speed.
* Ballora's design was partially inspired by the "Mannequin Spider" from Silent Hill:Revelations.
	+ Alternate design choices that were dropped included: an extra set of arms holding another head and limbs from the male Prototime Ballora counterpart.

 **Misc** |  Oddities • Trash Royalty • Chad Worm
Relic Chica

**Relic Chica** is an antagonist from SALVAGED\_. She is an animatronic that resides in the Basement

## Story

Constructed from scrapped spare parts, Relic Chica was intended for Fazbear's Fright as a horror attraction; once an old Spring Bonnie costume was found, she was moved to storage.

Upon the opening of the Fazbear Entertainment Exhibition, she was moved into one of the basement workshops. There she remains, hoping to fulfill her programming.

## Notes

* Relic Chica was originally designed after "Logbook Chica".
* She went through many names such as **Astral Chica** and **Patchwork Chica**, before finally settling on Relic Chica.
* Relic Chica was the final enemy to be added to the original roster before the reboot.
	+ This was due to the lack of a "Chica representative" in the enemy cast.
* An unused backstory would've involved Relic Chica being created from parts in Fazbear Fright, resulting in her retaining fragments of the Missing Children's spirits.

 **Misc** |  Oddities • Trash Royalty • Chad Worm
Sister Locations Wiki

**Welcome to the Sister Locations Wiki!**

**THIS WIKI IS FOR AN UNRELEASED SERIES AND WILL BE TEMPORARY UNTIL THE FIRST RELEASE.**

**Sister Locations** is a Five Nights at Freddy's fangame anthology series.

Set in the canonical game timeline, the series primarily takes place in **locations** across the United States **previously unseen**.

**This section is under construction.**
Gestión de permisos de archivos

* Usuario (user): u
* Grupo (group): g
* Otros (other): o

Además de esos grupos tenemos otro, algo más oculto:

* Todos (all) a -> este se refiere a los 3 grupos anteriores a la vez.

* Escritura (read): r
* Lectura (write): w
* Ejecutar (execute): x

Estos están de forma ordenada y en cada archivo están así: rwxrwxrwx. Siendo los tres primeros para el usuario propietario (u), los tres segundos para el grupo (q) y los tres últimos para el resto de usuarios (o).

Estos permisos también se interpretan en binario, con 3 bits: 000 siendo el primero para el permiso de escritura, el segundo para el de lectura y el último para el de ejecución. Por ejemplo:

* 101 -> r-x es decir, tendría permisos de escritura y de ejecución, pero no los de lectura. Esto se traduce al número entero 5.
* 111 -> rwx es decir, serían todos los permisos. Este sería el número entero 7.
* 000 -> no tendría ningún permiso y sería el número entero 0.

Por lo tanto, para configurar los permisos de cada grupo serían en total 9 bits traducidos al sistema decimal.

Pero no solo podemos usar este sistema de números para dar/quitar permisos. También podemos usar la siguiente sintaxis:

* u+w -> le damos permiso de escritura (w) al usuario (u). Recordemos que el usuario es el propietario del archivo.
* u-w -> le quitaríamos el permiso de escritura al usuario.
* g+r -> le daríamos el permiso de lectura al grupo.
* a+rwx -> le daríamos todos los permisos a todos (a).

De esta forma, para modificar los permisos de los 3 grupos, a no ser que usemos 'a' para cambiar todos a la vez con los mismos permisos, tendríamos que usar 3 comando. Es por eso que la manera numérica es más rápida.

### Comandos

Ahora que ya sabemos manejarnos por los permisos y los grupos de permisos, vamos a ver los comando que usamos más comúnmente para modificar los permisos:

* **chown:** quiere decir change owner (cambiar propietario) que, al final, es para cambiar el grupo y usuario propietarios de un archivo. Su sintaxis sería la siguiente:
	+ chown [opciones] [propietario[:grupo]] archivo(s)
	+ Si no le especificamos propietario usará el usuario con el que hemos ejecutado el comando.
* **chgrp:** cambia el grupo del archivo(s)
	+ chgrp [opciones] grupo archivo(s)
* **chmod:** {permisos} archivo(s)
	+ Con permisos nos referimos a los dos tipos de permisos (numérico y escrito) que hemos visto anteriormente.
SALVAGED

> "Just like old times..."
>
>

**SALVAGED\_** (originally known as **EXHIBIT\_**) is the first installment of the Sister Locations anthology series.

## Official Description

> **2023** - Fazbear's Fright Burns Down, what may have been just a simple electrical fire may turn out to have been much, much more.
>
>

> **2025** - After facing many setbacks, the minds behind Fazbear Fright have turned to a new business venture... The Fazbear Entertainment Exhibition!
>
>

> A last-second, mysterious donor allows this new museum to be built in the husk of an abandoned Fazbear's... with some modifications of course. Featuring refurbished authentic animatronics and decor, this new museum is bound to bring back your childhood memories in the best ways!
>
>

> Unfortunately, your memories of Fazbear's aren't the most positive. Even more unfortunately, you work the graveyard shift. Thankfully there is one upside; all of the refurbished animatronics are reprogrammed to never venture out of their room!
>
>

> **What could possibly go wrong?**
>
>

## Gameplay

The gameplay focuses on evolving the traditional FNaF gameplay into 3D. Whether in the Tickets Desk or using the Cameras, the player can look around freely in the 3D space.

**\*temporary text\***

## Story

SALVAGED\_ is set in the Fazbear Entertainment Exhibition, a museum that honors the Fazbear legacy and tries to recount the franchise's history in the most authentic ways possible. Headed by the same minds as Fazbear's Fright, the location open in Salt Lake City, Utah in 2025.

While the location is open, strange animatronics begin appearing. Known as the **Relics**, these animatronics aren't on display and have come to the museum for *different reasons*.

**\*temporary text\***

Appearances
Relic Baby
Relic Frame
(Relic Ennard)
(Relic Freddy)
(Relic Foxy)
Relic Ballora
Relic LOLbit
Relic Chica
LEFTE MKII
SALVAGE
Sophie
Henry
Brad

## History

**For More Information**: Cut Content (SALVAGED\_)

This game was stuck in Dev-hell for quite some time... and many ideas were changed.

Originally starting as **Fazbear Fright Museum** (later renamed to EXHIBIT\_) and led by Colon3, the game had a different story and was originally being developed for Clickteam Fusion.

After the game's development seemingly halted in early 2019, leadership was handed over to Nuclearxpotato. The game's development was rebooted in March of 2019. Among other things, every character received new designs and concept art (a few of the new designs, were remakes of the older designs) allowing for more freedom.

Before the Reboot, there was intent for a "Teaser Game" known as **Road to Nowhere**. The game was extremely rushed and was poorly received (by the few who played it).

## Notes

* While this game was not intended to be a part of the Sister Locations series, it was "grandfathered" in when leadership changed.
Empty Foxy

**Empty Foxy** is an antagonist from SALVAGED\_, exclusive to the Night Terrors mode. It is a figment of the Jeremy's trauma-induced nightmares.

## Story

Each night after ending his shift at the Fazbear Entertainment Exhibition, Jeremy goes home to sleep... there he has distorted nightmares of his shifts at the Toys' Freddy Fazbear Pizza.

Inside the twisted halls of his psyche live the **Empties**. Each Empty represents their Toy equivalent, each being a suspect of the Bite of 87.

## Notes

* Originally, like the other Empties, Empty Foxy was to appear in the main Nights as an aggressive hallucination (originally known as **Empty Mangle**)
	+ Despite this, Empty Mangle never had a full mechanic...
		- However, it was planned to slowly unfurl itself into a massive, multi-limbed abomination.
* As with the other Empties, Foxy went through three distinct designs.
	+ Originally, the Empties were identical to their 1987 counterparts... albeit lacking eyes and joints.
	+ Next, the Empties were given caution tape that wrapped and snaked around their bodies.
	+ Finally, they came to the design seen in the final game.

 **Misc** |  Oddities • Trash Royalty • Chad Worm
Empty Chica

**Empty Chica** is an antagonist from SALVAGED\_, exclusive to the Night Terrors mode. She is a figment of the Jeremy's trauma-induced nightmares.

## Story

Each night after ending his shift at the Fazbear Entertainment Exhibition, Jeremy goes home to sleep... there he has distorted nightmares of his shifts at the Toys' Freddy Fazbear Pizza.

Inside the twisted halls of his psyche live the **Empties**. Each Empty represents their Toy equivalent, each being a suspect of the Bite of 87.

## Notes

* Originally, like the other Empties, Empty Chica was to appear in the main Nights as an aggressive hallucination.
	+ Empty Chica's mechanic revolved around her crawling out of a disabled Arcade Cabinet and jumpscaring the player, stunning them for a few seconds.
* As with the other Empties, Chica went through three distinct designs.
	+ Originally, the Empties were identical to their 1987 counterparts... albeit lacking eyes and joints.
	+ Next, the Empties were given caution tape that wrapped and snaked around their bodies.
	+ Finally, they came to the design seen in the final game.

 **Misc** |  Oddities • Trash Royalty • Chad Worm
Empty Freddy

**Empty Freddy** is an antagonist from SALVAGED\_, exclusive to the Night Terrors mode. He is a figment of the Jeremy's trauma-induced nightmares.

## Story

Each night after ending his shift at the Fazbear Entertainment Exhibition, Jeremy goes home to sleep... there he has distorted nightmares of his shifts at the Toys' Freddy Fazbear Pizza.

Inside the twisted halls of his psyche live the **Empties**. Each Empty represents their Toy equivalent, each being a suspect of the Bite of 87.

## Notes

* Unlike the other Empties, Empty Freddy was originally a distorted version of *Withered Freddy*.
	+ Empty Freddy's mechanic involved him appearing behind the player. If they shined their flashlight on him, he would attack... causing a Lighting Error.
* As with the other Empties, Freddy went through three distinct designs.
	+ Originally, he appeared as a repaired version of Withered Freddy... albeit lacking an endoskeleton.
	+ Next, the Empties were given caution tape that wrapped and snaked around their bodies.
	+ Finally, he was changed to Toy Freddy and came to the design seen in the final game.

 **Misc** |  Oddities • Trash Royalty • Chad Worm
Trash Queen

**Trash Queen** is an especially grotty garbage can from an unknown location. She is unique from other members of the Trash Royalty for seemingly being sentient (and sometimes godlike).

## Story

Trash Queen was found in a undisclosed location where she used to serve as a recycling bin to patrons. Despite there being many other trashcan Chica's in the location, this one exhibited strange behaviors.

Not only was the bin known to seemingly move overnight, but it would also inexplicably become filthy too. This sparked rumors of her being either haunted or cursed.

## Origins

Trash Queen was originally created to fit a theme of a "Boardwalk Freddy's" and was based off of the infamous clown bins. She would appear alongside not only other signs and furniture from the location but also Boardwalk Freddy and Foxy. However, by the final draft of the EXHIBIT\_ map, Boardwalk Freddy's had fallen to the wayside and Trash Queen was a remnant of it.

Given her strangely menacing face, she became a inside joke among the team. She was built up to be a godlike entity to worship (rather than be feared like Hentai Baby).

For her second model, the rest of the Trash Royalty were introduced (still based off of the unused Boardwalk Freddy's designs) and used in the Dining Area. She was given a bib that stated "Let's Recycle!".

By the time of the SALVAGED\_ map's construction, a third set of Trash Royalty was being made with Trash Queen being the first. A special dirty texture was made for each of them. This new set abandoned the Boardwalk Freddy's designs and instead opted for different (currently unannounced) location's designs.

## Notes

* Alternate bib phrases that were considered include: "Feed Me!" and "Put Trash Here!".
* An original companion piece was a Freddy-themed chair (known as the "Freddy Fazchair"). But this was dropped as to not take attention from Trash Queen.

 **Misc** |  Oddities • Trash Royalty • Chad Worm
Relic Frame

* Ennard
* Foxy
* Freddy

Relic Frame is an antagonist from SALVAGED\_. They are multiple characters trapped in one body, each one struggling for dominance.

## Story

After escaping the Circus Baby's Entertainment and Rentals and ejecting Baby from their construct, Relic Frame's components struggles for dominance.

Upon the opening of the Fazbear Entertainment Exhibition, they together embarked to make themselves whole.

## Gameplay

Relic Frame will come out from the Basement and make his way to Prototypes before trying to steal a mask from the displays. Each mask corresponds to a component within Relic Frame.

Depending on which one gains dominance, Relic Frame will change forms.

* Ennard
* Foxy
* Freddy

> "We are one... We are many."
>
>

Relic Ennard is one of the secondary forms of Relic Frame, becoming this once the Ennard mask has been stolen.

## Gameplay

> "The price of becoming a star!"
>
>

Relic Foxy is one of the secondary forms of Relic Frame, becoming this once the Foxy mask has been stolen.

## Gameplay

> "J-join the PARTY!"
>
>

Relic Freddy is one of the secondary forms of Relic Frame, becoming this once the Freddy mask has been stolen.

## Notes

* Relic Frame were the first characters to be modeled during each character batch.
	+ As such, they were reworked *before* the Reboot was even considered, leaving them with three distinct designs.

 **Misc** |  Oddities • Trash Royalty • Chad Worm
Relic Baby

* Initial Form
* Stolen Suit

> "Do you think you're *helping* us?"
>
>

**Relic Baby** is an antagonist from SALVAGED\_. She is possessed by the spirit of William Afton's daughter, Elizabeth.

## Story

After being ejected from the Ennard gestalt, Baby was left to fend for herself. Broken and dismantled, there was very little she could manage.

Upon the opening of the Fazbear Entertainment Exhibition, she found her ticket to rebuilding herself...

## Gameplay

Baby is among the most simple enemies in the game. However, her speed allows her to slip by cameras unnoticed and appear in rooms further down her route.

She begins each night by climbing out of the Basement, moving through the Oddities Display, going halfway through Memory lane before taking a Staff door into the Back Hall, pass through the Dining Area's cooking area and finally the Gift Shop before reaching the Player. Her mechanic is rather basic, only requiring the player to shine their flash beacon into her eyes once in the Office.

## Notes

* Relic Baby went through many last second changes in her model, including remaking her claw, skull, and wires.
* Baby's Endoskeleton was a spare Prototime Endo stored in the basement of the Museum, she commandeered it by snaking her wires through is and taking control.
	+ Originally the Prototime Endo's head was to be a based on Foxy.

 **Misc** |  Oddities • Trash Royalty • Chad Worm
Удав Альбиро

**Удав Альбиро** (также известный, как **Альбиро** или **Предатель Альбиро**) - Змей предавший и по сути убивший короля Кодакоса. Один из главных персонажей полнометражного фильма Змеиный престол.

## Биография

Он чуть старше принца Кордоса. Про его прошлое почти ничего не известно. Скорее всего его отцом был регент королевства, который правил им до того, как король Кодакос достиг совершеннолетия и убил его. Считают, что он решил отомстить королевскому роду и поэтому убил мага, который снимал проклятье и не дал убить себя Кордосу в конце фильма Змеиный престол.

## Минифигурка

1. (Стандартная версия) Основной цвет одежды - красный. Принты на руках, торсе и передней части рук. Версия из набора 67125.
2. Отличие от стандартной версии - разодранный и запылённый костюм. Версия из набора 67130.

## Интересные факты

* Тот Альбиро, что убил себя в конце фильма должен был быть переодетым предателем, а настоящий Альбиро должен был вернутся во второй части фильма, но создатели решили, что это будет плохим ходом.
Relic Marion

**Relic Marion** (also known as **The Shadow**) was an antagonist from EXHIBIT\_ and Road to Nowhere. She was possessed by the spirit of Henry Emily's daughter, Charlie.

## Story

Relic Marion was to be a clean version of The Puppet. When encountered during Road to Nowhere, they would appear similar to a Shadow animatronic. Marion would have boarded the car from Road to Nowhere as a stowaway, bringing her to the Museum.

She would presumably escape the Museum later.

## Gameplay

### In Road to Nowhere

The Shadow was to randomly appear in front of your car, causing the lights to flash and disabling you from looking away.

### EXHIBIT\_

Relic Marion had two mechanics throughout EXHIBIT\_'s development.

Their first mechanic involved them being half of **Relic Lefty**'s mechanic. Wherever Marion went, Lefty was soon to follow. You would lure Marion to a different wing of the building using a series of Security Wristbands; if Marion and Lefty remained in the same room for too long, the CAM would deactivate.

After Relic Lefty was removed, Marion inherited his gameplay mechanic.

## Notes

* While the render used at the top of this page is from a model made after her removal, it is still indicative of how Marion was to look... mysteriously clean.
	+ A secondary design was sketched up by another team member before Marion's removal.
* Relic Marion's mechanic was later given to LEFTE MKII after their removal.
* During the Reboot, the team voted on which enemies to keep in the game; Marion lost the vote and was removed alongside Relic Yenndo.
	+ Ironically, Relic Lefty was removed due to the story not allowing The Puppet and Lefty to be in the same place before FNaF6.
* Relic Marion was also known as **Relic Puppet** right before the Reboot.
* Despite being named "The Shadow" and resembling a Shadow animatronic... this was merely only visual and had no bearing on the plot.

 **Misc** |  Oddities • Trash Royalty • Chad Worm
SALVAGE

> "They say it only hurts for a bit-"
>
>

**SALVAGE** is an antagonist from SALVAGED\_. She is a creation of William Afton.

## Story

Upon the opening of the Fazbear Entertainment Exhibition, Afton broke in and would hide until night. During the daytime, he would develop a new animatronic out of spare parts to aid him.

Serving as a minion, SALVAGE was programmed to do one thing: kill the player.

## Notes

* SALVAGE remained a secret before SALVAGED\_'s release.
	+ No teasers or hints at her existence were ever made.
* Due to using a Funtime Foxy voice box, she is capable of recording audio and repeating it.
	+ Hence why she speaks in only fragments of Sophie's phone calls.
* SALVAGE has had a long history of backstory changes before the Reboot, though all have Relic Afton building her during the day.
	+ Originally, Yenndo was to be rebuilt into SALVAGE.
	+ Later SALVAGE was to be possessed by Sophie.
		- This led to her current ability to mimic the phone calls.

 **Misc** |  Oddities • Trash Royalty • Chad Worm
The Empire of Yaghēb

The Empire of Yaghēb, otherwise known simply as Yaghēb or Yageeb, is an authoritarian empire within the Pencilcosmos. In roughly -300 LPT, it gained control over The Enormous, and continued to spread outwards. Yaghēb lasted for over 340 LPT, until large parts of its territory turned into independent nations, which were Western Awef (which consisted of Rafg's territory and other nations) and the Northern States.

The Empire of Yaghēb has a strict social hierarchy. Creatures are able to climb up the hierarchy.

## Government

The Empire of Yaghēb's government can best be described as a cross between an oligarchy and a dictatorship. The ruler is guided by their advisors, and usually have more power, although the advisors are able to take control if the ruler is deemed either corrupt or traitorous. There have been many times when a ruler was forced to step down or exiled, such as in 16 LPT (Lakn'Gōl was replaced by Lakn'Ēpk) and 21 LPT (Gasapk'Kryf was exiled and the advisors took control).

If a ruler either dies or is exiled, the advisors as well as part of the higher social classes will pick a new ruler. During times of war, a replacement is picked by just the advisors, or even the previous ruler. If an advisor dies, the ruler will select a new one.

There have been a few times when the ruler gained absolute power, such as in 25 LPT.

## Territory

Yaghēb's organization of territory is very similar to Awef's. The territory is divided into 4 large regions, with a few disputed areas. Each region has its own dedicated military, and they will join together if there is a war.

## Brief History

The Empire of Yaghēb has a very long and detailed history, and has fought in numerous wars. For the sake of simplicity, the history will not cover what happened after The Empire of Yaghēb broke apart.

At first, Yaghēb was a small nation located within The Enormous. Once Awef had built The Bridge and entered The Enormous via exploiting the Law of Cosmological Intersection, they conquered Yaghēb and heavily influenced it. The next few hundred LPT saw Yaghēb slowly becoming stronger and stronger. It served as a sort of buffer point between hostile nations inside The Enormous and Awef, and allowed Awef to expand into The Enormous, conquering key areas of it.

Once Awef broke apart into countless smaller nations in roughly -400 LPT, Yaghēb slowly conquered the rest of The Enormous. The nation was the first to utilize mass particle launchers as weapons, thus giving them an advantage over other nations fighting for dominance. In -317 LPT, Yaghēb became an empire, and had its first semi-legendary ruler, Lakn'Shyf, rule.

In roughly -300 LPT, Yaghēb's most important and influential ruler, Gwepk'Ēpk, became ruler. Gwepk'Ēpk supposedly invented many new weapons, including
Nirmuna Sempal

**Nirmuna Sempal**, also called **Skypull**. She is the leader of the Gongraba Squad. She was a pilot in the Indian Air Force.

She was a pilot since she was 16 years old. He enrolled in the air force at age 18.

With Zuhab Durrani, she created the Antimatter capsules.

From the creation of the Antimatter capsules, she created a flight-ready costume, her Skypull bat, and the cratmagnets.
Сезон 22: Мрачный путь

**«Мрачный путь»** — двадцать второй сезон мультсериала LEGO Ninjago, являющийся неканоном.

Протагонист сезона — ТВА. Антагонист сезона — Неизвестный. Злодейская фракция сезона — Мрачное войско.

## Синопсис

Почтальон приносит письмо в Монастырь, где написано, что Нйез жив. Также там был адрес, куда надо было отправится ниндзя, чтобы найти робота. Команда тут же начала собираться в путь. Когда они добрались к месту назначения, то увидели большой замок. Они вошли на его территорию, а затем открылись двери и вышел Нйез...

## Эпизоды

* Ллойд Гармадон – Сэм Винсент
* Коул – Кирби Морроу
* Ния – Келли Мецгер
* Джей – Майкл Адамуэйт
* Зейн – Брент Миллер
* Ву – Пол Добсон
* П.И.В.В.Ж. – ТВА
* Нейз – ТВА
	+ Ниндзяго-Сити
Tang Gang

In 1988 a Fazbear's location specially commissioned a set of "healthy" counterparts to Carl Cupcake. This produced **Tang**, **Potat**, **Peel**, and **Tart**.

**Tang** was to appear as an antagonist in BASEMENT... while the rest of the gang have yet to surface.

## Story

In the basement of the Fazbear Entertainment Exhibition lie many mysterious animatronics from Fazbear's history... and then there's the Tang Gang. He was currently on schedule to be in the repair workshop due to his anomalous ability to spew out toxic gas from his mouth.

No one knows where his gas originates from.

Potat, Peel, and Tart have yet to be appear in a game.

## Gameplay

Tang would appear within the central room of the Basement. He would spew toxic gas from his mouth to slowly suffocate the player.

Later in BASEMENT's development, Tang's fate is unknown.

## Notes

* How the player was supposed to defend themselves from Tang is unknown as it was never implemented.
* While Tang is an Apple, Potat was a Potato, Peel was a Banana, and Tart was an Orange.
* Tang became somewhat of a meme among the team members, especially after cancellation.

 **Misc** |  Oddities • Trash Royalty • Chad Worm