recursal/Fanatic-Fandom huggingface dataset:
Reward Wall

This page is used record who has recieved rewards for their efforts!

## How it's graded

Wikia automatically records the usernames of people who makes edits. Using that as a reference, I'll be awarding points at the end of every week. Additionally, any new editor will earn the "Archivist" title for their characters! With that said, there are a three rules to note...

* Don't spam with useless edits. If you try these editing shenanigans, you'll be banned from getting points for an entire month! So don't do shenanigans.
* Keep the work accurate and correct as best you can. Rush jobs, while they won't be banned, will earn less points if there are tons and tons of mistakes! One mistake won't lose you points, but if you make like hundred mistakes, that's when points will be taken off.
* Each active character you own may recieve only up to 15 points from the wikia per month.

If you don't want points but want some other type of compensation, feel free to ask a moderator or Nova!

## Grading Categories

* **Note that these catagories may be changed for balancing issues**
* First time earning points from the wikia - Earn a Title
	+ Title: Archivist - The character is able to access libraries, archives, and other centres of information more easily.
* Uploading Character - 2 Points
	+ **Characters should only be entered AFTER they've completed one RP.**
	+ Uploading a character in their entirety nets you one point (image included). Also, while not required, please add them to the character tracker and their respective race page.
* Updating a Character - 1 Point
	+ Updating all the pages of a character nets you a point.
* Filling Out An Event/RP - 2 Point
	+ Entering in a good amount of information about an RP in the event section will net you some points! While there are no stringent requirements, it's recommended that you follow this example. **The level of detail shown in the example is NOT required!** However, it would be appreciated.
* General Edits - 1 Point
	+ If you make a meaningful and accurate edit, you'll be awarded a point. Small, minute edits, while greatly appreciated, won't gain any points.
* Custom Job - ? Points
	+ This category is reserved for large wikia projects suggested by the mods or by you.

## Reward Archive

### March 2022 Rewards

* *Note: Less points will be awarded less frequently from now on*
* None

### Feburary 2022 Rewards

* Sam the Yang
	+ 11 Points - Adding Shappa, Ishai, Ichigo, Jason, Tohru, and updating Kozel's page
* Sam136
	+ 1 Point - For alphabetizing the humans' table on the Character Tracker page
	+ Archivist Title received.

### January 2022 Rewards

* Fayonore - Helped with formatting some of the skills
	+ 7 Points
	+ Archivist Title received
* TheEccentric - Helped proofread and correct the skills section
	+ 1 Point
	+ Archivist Title received
* Sam the Yang - Helped with Multiple Character Pages!
	+ 20 Points
	+ Archivist Title received
Items & Assets

Items are generally things that don't have any grades. They include tools, general use items, and Assets.

## Tools

Tools are generally associated with skills that make a character proficient in their use and acquired when a character acquires the skill to use them. While such items might be gathered without the skill without point use, they would be of little to no use to an unskilled character. Tools might be considered to have grades like combat related items, but generally the upgrades and purchases of higher quality tools comes with the price of acquiring higher grades in a craftsman's skills.

## General Use Items

General use items like food, hygiene, money for inn stay, etc... are not counted by the system. It is assumed that you will roleplay your character in a way sensible to their titles. The street urchin isn't going to stay at a grand resort inn. A noble will not be found in a squalor generally.

## Assets

These are items acquired through roleplay and generally allowed through equipped titles (i.e. A Manor for a Noble). For example, a character that is a merchant may wish to acquire some sort of beast of burden. They would equip their merchant title and run an rp where they do something to acquire a pack mule for transporting their peddler goods. Beginning characters generally have little to no right or reason for acquiring assets. Grow your character, acquire skills and abilities. Earn your titles. Then roleplay acquiring the stuff you want. There are skills that can bypass some of these requirements.
Akasi Ashvins

* **Overview**
* Skills & Abilities
* History
* Changelog
* Image & Misc.

Add general description here!

## Aquired Titles

* Human

	+ Leather Gloves
	+ Rolls of Bandages
	+ Healing Salves
	+ Paper Tablets
	+ Liniments
	+ Wooden Splints
	+ Clipper
	+ Mortal and Pestle
	+ Vials of Antiseptic
	+ Empty Vials
	+ Layers of Thin Cloth
	+ Jar of Live Leeches
	+ Needles
	+ Fine Thread
	+ Scalpels
	+ Small Steel Cone
	+ Small Mirror

### Assets

* Room [Rented] - Akasi occupies a room in the home/bakery of a charming elderly couple in Ryken. For a discounted price, Akasi provides them with his services as a man of medicine free of charge.
Regula/Changelog

* Overview
* Skills & Abilities
* History
* **Changelog**
* Image & Misc.

Character Creation

* Precision B (28 points)
* Intelligence D (14 points)
* Vitality E (7 points)
* Appraisal (0 points)
* Magic Affinity E (14 points)
* Combustion Affinity E (14 points)
* Artisan [Blacksmith] C (28 points)
* Combustion Gun C (Blacksmith - 0 points)
* Dagger C (Blacksmith - 0 points)
* Greaves C (Blacksmith - 0 points)
Poppy Obriss/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Magic Affinity E
	+ Character has become aware of the mana in their body and can now learn to channel it. May be combined with other skills to create magical spells and abilities.
* Spell Duration F
	+ Character has found a way to make the effects they cause with their magic use to last longer. Increase duration of effect on target to 1 minute in roleplay time. Narrator decides how many posts that will equate to. This holds true for Upgraded versions of the skill.
* Sword Affinity F
* Fire Affinity F
* Frost Affinity F
* Resilient F
	+ No need to eat, sleep, or breathe.
* Feature: Separable
	+ allows the character to be taken apart without being destroyed or losing body function
* Uncanny Flexibility [Racial]
	+ Allows for unnatural motion control at the joints in the characters body.
* Replaceable Parts [Racial]
	+ Parts of the characters body can be replaced if damaged or worn down. Point cost requirement for modified parts.

## Abilities

* Enchant Weapon: Scorch - Magic Affinity E, Fire Affinity F, Magic Duration F - Grade E - 1 Post Cooldown
	+ Applies live flames across the surface of a weapon allowing for more damaging attacks
* Enchant Weapon: Frostbite - Magic Affinity E, Frost Affinity F, Magic Duration F - Grade E - 1 Post Cooldown
	+ Applies a layer of frost magic over the weapon that has a chance to weaken a wounded target
Gamatsu/Changelog

* Overview
* Skills & Abilities
* History
* **Changelog**
* Image & Misc.

Character Creation

* Points spent on Precision C (21), Vitality D (14), Artisan [Artificer] D (21), Artisan [Blacksmith] E (14), Resilience F (7), Fighting Style [Archery God] D (21), Living Steel Armor Upgrade (7)

Isekai Hell Wiki

* Gained 31 points
* Gained and equiped Archivist title
Chief/History

* Overview
* Skills & Abilities
* **History**
* Changelog
* Image & Misc.

## Backstory

It's all blurry to me. Memories of being in uniform. Memories of being in a hospital bed, the room empty. I have so many memories all bit's and pieces of a life. I don't know my backstory I don't know how I was, but it's coming back one piece at a time.

## Current Life

I woke up as a hobgoblin from a ritual prayer answered by a mad rather ugly god. "What type of bitch ass god needs glasses" is my very first words in a new world. Blasphemy already. I am part of a tribe, a leader apparently. They have to teach me little things everything. I have no memory. I have two sets that come back bits and pieces at a time. Luckily my followers are well trained they need little of me to lead them in the day to day. I will however have to rise to the challenge and only hope both memories are helpful.
Gamatsu/History

* Overview
* Skills & Abilities
* **History**
* Changelog
* Image & Misc.

## Backstory

Galahad lived in an age where cold steel and nobility reigned supreme. Though a man of questionable morals, he lived most of his youth as a loyal knight. Unfortunately, the lord he devoted his life to fell into a madness brought about by greed and absolute power. Growing distrustful of those around him, one by one, each of his vassals he betrayed. Galahad had escaped death, but lived the rest of his life in seclusion, bitter and plagued with resentment until succumbing to time.

Within the bustling city of Southern California was Matthew "Matsu" Tsukiyama, an aspiring online personality and variety streamer but has a bias for first-person shooters. Other than his playful and energetic personality, Matsu was known for being somewhat of an airhead. Although mostly filled with foolish commentary and juvenile antics, his streams were undeniably popular. His rising career was cut short after a mishap during an prank video involving over a dozen tide pods and a very displeased rhinoceros.

## Current Life

Apparently, reincarnation was a process not free of glitches. Two souls, of different temperaments and backgrounds, had crossed paths. Both were drawn to each other by their strong emotions. One carried the burden brought about his spiteful rage, while the other clung strongly to life as he was unable to simply accept death. Unyielding and strong-willed, both continued to clash until only one remained. The product of their encounter was an amalgamation of two souls. A new entity was born bearing traits and fleeting emotions from both Galahad and Matsu, but retained none of their memories.

As Gamatsu, he spent his first few weeks inside an abandoned worn down forge and crafting shed. Given the tattered notes and books that were scattered, Gamatsu concluded that he was made there but deemed a failure; jokes on them though. Like the intellectual he was, Gamatsu spent an ample amount of time reading, learning, and tinkering on himself and through whatever tools or items that had been left lying around. Given his poor attention span, he'd usually lose focus and either sleep or look for food, but strange enough, he didn't have any of his usual cravings. Gaining his fair share of knowledge and loot, Gamatsu left his embarrassing excuse of a nest, set it ablaze, and now now wanders throughout the outskirts of Ryken, not as a man, but a sentient piece of armor.
Chief

* **Overview**
* Skills & Abilities
* History
* Changelog
* Image & Misc.

## Information

### Meta Status:

Active

Add general description here!

## Aquired Titles

* Monster
* Hobgoblin

## Possessions

### Equipment

* Leather and Steel Lamellar Armor: F rank
* Steel Axe: F Rank
* Steel Reinforced Shield:F Rank
* Javelins (3): F Rank

### Items

* Whetstone
* Bedroll
* Fire Starter Kit
* Rations
* Waterskin
* Leather Back Pack
* Collapsible Tent Kit
* His incredible good looks
* Small Tool Kit
Kaida/History

* Overview
* Skills & Abilities
* **History**
* Changelog
* Image & Misc.

## Backstory

Kaida was born as a humanoid of a dragon and a human. She has no idea who her parents are, or how she came to be.
Her first memory is waking up in a dragon's nest located deep in a forest, with a female dragon nuzzling against her.
She was raised within this nest with a herd of dragons. Though she was much smaller than them, she could hunt with her brutal strength and sharp teeth.
Her nails were claws and were as strong as steel. Her life with the dragons was peaceful, and uneventful.
She never learned how to read or write as the dragons themselves could not either. All she could do was talk and understand most languages, as this was something engraved in her naturally.
That was until humans came to hunt them for their horns. Kaida had never met humans until this point, and foolish thought that they were harmless.
With her childlike developed brain, she went to greet the humans that were entering the nest. They shot her dead on the spot, as she was defenseless.

## Current Life

Kaida had woken up in a forest near a town, and was distraught to not see her family with her. She had never left the nest.
She picked some apples from nearby trees, and hunted the passing streams.
She was curious about human life because she had never seen them until her death day, which she does not remember.
She slowly grew accustomed to the town, and helped those who needed it with her strength. Typically this was helping move large objects.
Guns still to this day scare her, but she is not sure why they do in particular.
She still resides in a forest near the town, but visits everyday to do manual labor for bread.
Guide:Character Sheets

### Due to how many characters are being created, characters may only be added AFTER they've completed at least one RP!

**Additionally, this guide assumes that you read the Guide:Forewords To Editing!**

## Creating the Character Overview Page

1. When creating a new character page, you'll want to move your mouse over the bar thingy  at the top left of the screen
2. Hover over the triple dots and a dropdown will appear.
3. Click new page and it'll ask you to input the name of the new page. Enter in the character's name (copy-paste is heavily recommended) and hit enter. You'll be redirected to an editor.
4. Once you're in the editor, type {{subst:Character Overview}} **The "subst:" is incredibly important!!!**
5. Scroll down and hit **SAVE PAGE**
6. When the page loads, it'll create the formatted page! (I am NOT Toby Fox, lol)

## Creating the Rest of the Character's Pages

If you notice right above the "insert general description here!", there's a bunch of tabs that lead to the other pages. We'll be using those next.

1. Click on the "Skills & Abilities" tab. It should redirect you to an editor.
2. In that editor, write {{subst:Skills & Abilities}} and click **SAVE PAGE** at the bottom.
3. Viola! A ready to be filled in skills page!
4. Rinse and repeat for both History and Changelog!
5. **Ignore the Image & Misc. page**

## Filling in the pages

Now that we have all our pages ready, we now need to fill in all the information, starting with the Character Overview.

**You don't have to complete everything. Some of the things I will be doing myself**

### The Overview Page: The Character Box

When you click the edit button, you'll first see the {{Character Box}} at the top of the editing window. It'll have the following information:

**Don't worry about the image, status, and metaStatus information**

The information that you need to change is everything else. It's pretty self-explanitory

### The Overview Page: The Stats

This might be a bit confusing, but rather than letters, you have to add in numbers instead. (Might change this in the future). The values are listed below the {{Stat Table}}.
Kalina Chivernu

* **Overview**
* Skills & Abilities
* History
* Changelog
* Image & Misc.

## Information

### Meta Status:

Active

Add general description here!

## Aquired Titles

* Monster
* Undead
* Vampire

## Possessions

### Equipment

* Hand Crossbow - F
* Rapier - F

### Items

* Crossbow bolts
* Black sunhat, black coat. [Concealment related clothing.]
* Backpack
* Bedroll
* Rations (flasks of blood)
* Leather waterskin (also filled with blood)
Mim, The Mimic Knight/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Magic Affinity  - Grade **E**
* Affinity [Weapon] - Grade **F**
* Affinity [Armor] - Grade **F**
* Affinity [Transform] - Grade **F**
* Magic Duration  - Grade **F**
* Feature [360 Vision]
* Feature [Extra Limbs]
	+ Mim is able to conjure up to 3 arms at a time for better attacking.

## Abilities

* Mimic Weapon - Grade **E** - 1 Post Cooldown

	+ Magic Affinity  **E**, Affinity [Transform] **F**, Affinity [Weapon] **F**, Spell Duration  **F**
	+ Mim is able to transform into a basic F rank weapon for 1 minute or until he releases it.
* Mimic Armor - Grade **E** - 1 Post Cooldown

	+ Magic Affinity  **E**, Affinity [Transform] **F**, Affinity [Armor] **F**, Spell Duration  **F**
	+ Mim can transform into a Rank F Armor for 1 minute or until he releases it.
* Conjure Weapon - Grade **E** - 1 Post Cooldown

	+ Magic Affinity  **E**, Affinity [Weapon] **F**, Affinity [Transform] **F**, Spell Duration  **F**
	+ Mim conjures a F Rank weapon from his maw or into his hand to use for 1 minute or until he releases it.
* Conjure Armor - Grade **E** - 1 Post Cooldown

	+ Magic Affinity  **E**, Affinity [Armor] **F**, Affinity [Transform] **F**, Spell Duration  **F**
	+ Mim is able to conjure a piece of F Rank Armor from his maw or onto his body to wear for extra protection for 1 minute.
Irushima Kento/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Stealth: (F)
	+ As basic skill needed for him, able to hide from opponents and foes using his fellow environment surrounding him or the darn night sky to hide his presence.
* Blood scent: (F)
	+ Able to smell the scent of blood from a far, similar to a shark that can smell blood in the water, he uses it to locate enemy’s or help others in need.
* Skillboost strength: (F)
	+ Oni gains 1 letter grade to strength.

## Abilities

* Curse of the Fallen - Blood scent (F), Skill boost strength (F) - cool down: 0 posts. Ability rank: (F)
	+ When Oni collects blood his strength boosts by 1. F -Grade f-
Kansan "Ventus" Aetos/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Fighting Style [Raging Winds] - Grade **F**
	+ A fighting style that focuses on speed and aggression, to be swift as the currents and crushing as a hurricane, deftly wielding a glaive and keeping a spring in one's step as needed. Using the power of shadow-tainted winds to enhance one's blows, continued practice allows further usage of wind and weaponizing the karmic debt a Yaksha accumulates through the slaying of malicious spirits, monsters and other vile beings, all while taking in their lingering hatred and grudges to weaponize and bear the burden of for all eternity.
	+ Multidimensional - Somehow your attack defies the boundaries of reality allowing attacks to be capable of hitting ghosts, vapors, energies, and other nearly invulnerable targets and hurt them just as effectively as normal attacks.
* Magic Affinity  - Grade **F**
* Sixth Sense  - Grade **F**
* Conversion  - Grade **F**
* Wind Affinity  - Grade **E**
* Jumping  - Grade **F**

## Abilities

* Yaksha's Fury - Conversion F, Wind Affinity E, Jumping F - Grade E - 1 Post Cooldown
	+ Donning his Yaksha Mask via materializing it upon his face, Kansan enters a heightened state of strength by sacrificing some of his vitality. Able to call upon stronger winds and use them to jump higher, letting him assault opponents from the air, his attacks charged by the same currents to shred his foes. This is the base form of his true power and can only be held for 1 post.
Ophenia "Du Couer Pur"/History

* Overview
* Skills & Abilities
* **History**
* Changelog
* Image & Misc.

## Backstory

"If you are truly who you say you are, then grant me this one wish. I want to forget everything about my past life! The torment they put me through is something no one should have to suffer through! I only wish to remember one thing though. That stupid yet sweet little dream."

The person who plummeted straight into the pavement from the 6th storey of that building said. Though they didn't want to, it's not like they could've stopped falling once they started. They were once of significance, but one mistake in that industry will cause years of suffering. Especially for those of faint heart.

## Current Life

Anew, she awoke. Surrounded by a small group of people, who stood only a few feet away cheering for something. As a dew of sweat trickled down her cheek. She was surrounded by a colourful light and filled with excitement. The traveling songstress, Ophenia "du Couer Pur," had just finished an encore of her debut song that many of the people in the small crowd adored. Though it seemed like they still wanted more, unbeknownst to the girl, without hesitation she performed an impromptu song she didn't remember.

The small crowd started cheering even louder, as the girl's feint smile widened. Her head aching to the beat, as her heart rate raised higher than her crescendo. Before she knew it, she was exhausted, and it was over. Though she was tired, she didn't feel anything but joy. For the smiling faces of the people cheering for her made her feel much more relieved and refilled her energy, even if it were just a tiny crowd. Though she gained no coin from the rowdy crowd, she was still as excited as a worker receiving their payment.

"For I shall make this world a better place, spreading love and joy through these songs," and so the songstress began her journey to cure the world. She believed everything deserved happiness, and so she'll make sure everything will find that happiness.
Benjiro Ikeda/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Companion [Asuga] - Grade **F**
	+ Asuga hatched into a chicken :#
* Appraisal  - Grade **F**
* Agriculture  - Grade **C**
	+ The practice of farming, which includes soil treatments for growing crops and the raising and breeding of chickens.
	+ Crops will be produced after every world RP...
* Business  - Grade **D**
	+ The ability to organize, run, and understand part or all of a business organization (including governments and association). This Skill is also useful for recruiting and retaining employees.

## Abilities

* Song of the Farmer - Agriculture [C] - No Grade - No Cooldown
	+ While working in the fields, Benjiro sings a little song in a nice baritone voice. Does nothing.
* Farmer's Steady Eye - Agriculture[C], Business[D], Appraisal[F] - Grade C - Once per bargaining session
	+ Allows him to check whether or not something's amiss in a business deal relating to agriculture.
Injury and Death

In a world of swords and sorcery, it's no surprise that characters can get hurt or even die. You are primarily in charge of how and when those things occur to character. Exceptions being [World Rp's] where the mod dictates the outcomes of what is roleplayed. At the end of roleplays that you run for yourselves, it is possible to receive special titles indicating the character's wounded or dead status. What do you do with them?

## Dead Title

Perhaps your character dies but you do not wish to retire them. Resurrection is possible. Your body must be salvageable, you must have allies willing to taking your body to a place it can be resurrected, and then points must be spent. All of this must take place in an rp performed by those recovering the body with the deceased acting as narrator and/or rp'ing out death sequences. If done satisfactorily, the character will be brought back to life and all those involved will be entitled to rewards. The rewards will vary based on the effort involved and the nature of the death.

## Injured/Maimed Titles

Characters that have received injury or that have received legitimate setback (lost their legs), may be entitled to additional rp rewards for rp'ing out the hardship of such setbacks. Characters that are sufficiently impaired due to damage can receive the Injured and/or Maimed title. Once equipped, the titles can be used once to gain the character additional rewards at the end of their rp 1 time. Afterward, the title is removed as the character is expected to be healed or to have otherwise found a way to cope.
Rachael Meredith/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Fighting Style [No Escape] - Grade **E**
	+ - * Rachael uses a style of boxing that focuses on devastating but accurate strikes that will quickly leave her foes in the dirt.
	+ Preordained Strike - Accurate E - Rachael focuses enough to strike out with accuracy that even more nimble people find it difficult to dodge
Jason Ithbecka/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Minions [Vilpincers] - Grade **F**
* Minions [Cyrpticrawlers] - Grade **F**
* Minions [Caustic Spitters] - Grade **F**
* Leadership  - Grade **F**
* Warfare  - Grade **E**
* Feature [Odor]
	+ He constantly emits a pheromone that attracts insects to him. As such, he is almost constantly surrounded by any number and any variety of insects.

## Abilities

* Release the Horde - Grade **E** - 1 Post Cooldown

	+ Leadership  **F**, Minions  **F**, Warfare  **E**
	+ This allows the user to instruct his minions on a scorched earth tactic. Making a line and attacking anything within the path of your assault. This is not a garuntee of victory, but it creates a line of concentrated damage. Especially effective in closed in battle grounds. The line can be broken by a charge with enemy that has Grade E or above Strength or Vitality.
* Bait and Switch - Grade **E** - 1 Post Cooldown

	+ Leadership  **F**, Minions  **F**, Warfare  **E**
	+ A group of minions will bait enemies into a full on chase. They will lead the enemies into a pre-chosen place of attack where the rest of the army is waiting to turn the tide of the fight. Location is key to this strategy and can change the flow of the assault.
Dan Swift/Changelog

* Overview
* Skills & Abilities
* History
* **Changelog**
* Image & Misc.

Character Creation

* 28 points used to raise Intelligence to Rank B.
* 7 points used to raise Speed to Rank E.
* 14 points used to acquire Pocket Dimension F.
* 7 points used to acquire Empathy F.
* 7 points used to acquire Insight F.
* 7 points used to acquire Investigation F.
* 7 points used to acquire Leadership F.
* 7 points used to acquire Perception F.
* 7 points used to acquire Performance F.
* 7 points used to acquire Persuasion F.
* 7 points used to acquire Physics F.
* 0 points used to acquire Appraisal.
Atiifa/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Insert Skill Here - F
	+ Insert Skill Description Here
* Magic Affinity E
	+ Character has become aware of the mana in their body and can now learn to channel it. May be combined with other skills to create magical spells and abilities.
* Hexcraft Affinity F
* Plaguecraft Affinity F
* Spell Duration F
	+ Character has found a way to make the effects they cause with their magic use to last longer. Increase duration of effect on target to 1 minute in roleplay time. Narrator decides how many posts that will equate to. This holds true for Upgraded versions of the skill.
* Magic Range F
	+ Character has found a way to make their magic affect targets up to 10ft away
* Magic Area of Effect F
	+ Character can impact an area of 10ft radius with their magic
* Regeneration F
	+ Character automatically starts to heal itself if the character is not killed or body is destroyed. Does not apply to Mental 'damage'. This includes regrowing severed appendages. Only effective against wounds caused by F grade abilities, creatures, attacks, etc..

## Abilities

* Hex of Drain Life - Magic Affinity E, Spell Duration F, Magic Range F, Hexcraft Affinity F - Grade E - 1 Post Cooldown
	+ Allows the user to siphon the strength from the target, slowly damaging them.
* No Man's Land - Magic Affinity E, Plaguecraft Affinity F, Spell Duration F, Magic Area of Effect F - Grade E - 1 Post Cooldown
	+ Casts an area around the caster for one minute. Targets that enter the radius of the spells effect will be afflicted with a pounding headache and nausea, if applicable.
Hunter of Skies/Changelog

* Overview
* Skills & Abilities
* History
* **Changelog**
* Image & Misc.

Character Creation

* 14 points into Strength
* 21 Points into Precision
* 14 Points into Intelligence
* 7 Points into Speed
* 7 Points into Survival
* 7 Points into Artisan[Stone]
* 7 Points into Magic Affinity
* 7 Points into Spell Duration
* 7 Points into Animal Friend
* 7 Points into Animal Transformation Affinity

Killing Time! A Little Trouble in Lanost Village

* Gained 9 points
* Gained [Did I do that?] Title
* 7 points to repair Hunter's War Tomahawk
Artimaya Synthro/History

* Overview
* Skills & Abilities
* **History**
* Changelog
* Image & Misc.

## Backstory

Her past life is a bit of a mystery to her. It's not that she doesn't remember her old life, but rather she doesn't understand it. She has grown to not understand what a decent life is like. She can't remember what kindness feels like. Her past life was fine. The mother and father she had were kind and she wanted for nothing, but this life ruined her emotions, so by the time she realized her past life was what it was, she couldn't accept it and just views it as arrogance of a long dead version of herself.

## Current Life

What use would there be to talk about the life that she has now? It wouldn't change anything. A drunk for a father. One that enjoyed the company of young girls and blood was not a boundary for him. Should she recount the nights that she spent crying? The endless torture and psychological damage her mind took? What good would that do? Maybe you would like her to recount the way she ran away from her situation, only to find herself in a worse one within Ryken's underbelly? No. There's no point. Rather, let us start at the point where things start to matter.

Another horrible day. Assaulted and left for dead in the gutter of some back alley. What was she to do? She had long stopped caring about whether she lived or died. However, someone that night decided that she was worth saving. She woke up in an armorers shop. The artisan of the shop over by the forge crafting his latest work. She was confused. Looking at herself, this man had bandaged her attempted to look after every wound she had. And yet she did not awaken to him using her. An oddity in her life.

As she would come to learn, this man was a former priest in a church of some kind that got overtaken by another. Rather than join this new church he took his own path and decided to make armor. A weird choice in her eyes, but then again who is she to judge? Things were pretty normal from then on. This man adopted her and she lived a relatively peaceful life for a few years. That was, until the old man got sick. He just fell asleep and didn't wake up. For the first time in about 5 years, she actually shed a tear.

She spent a few days in the shop, wondering what she was going to do. Until, she found Gigatrix. It was apparently the old man's ultimate work. It became the last thing she had of him. After, she just decided to cause chaos in the underbelly. Just walked around with Gigatrix and did as she pleased. Eventually, she decided she might get into adventuring. It was better than just sitting around and being bored. So she gave up everything she had (not that it was much anyways) and just walked off. She might not be a boss of the underbelly, but most recognize her face and know better than to stir up trouble.
Renee Nyx/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Magic Affinity - D
* Ranged Magic - E
* Artisan [Arcana] - F
* Appraisal - F
* Vampirism Affinity - F
* Light Affinity - F
* Disguise Affinity - F
* Spell Duration - F
* Electric Affinity - E

## Abilities

* Siphon Drain - Magic Affinity E, Vampirism Affinity F, Magic Range F - Grade E - 1 Post Cooldown
	+ Allows caster drain target of their life-force, regenerates health and mends wounds on self, reaches around 10 feet.

* Electric Sparks - Magic Affinity D, Electric Affinity F, Magic Range F - Grade E - 2 Post Cooldown
	+ Allows user to conduct electricty into finger tips, flowing out like strings to electrocute 1 target at around 10 feet.

* Disguise Illusion - Magic Affinity E, Light Affinity F, Disguise Affinity F, Spell Duration F - Grade E - 1 Post Cooldown
	+ Allows Renee to cast a enchantment upon target to change or alter appearance of her choice on target, Spell lasts for 10 minutes.
Lilly Peggy Falciani/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Regeneration F
	+ Character automatically starts to heal itself if the character is not killed or body is destroyed. Does not apply to Mental 'damage'. This includes regrowing severed appendages. Only effective against wounds caused by F grade abilities, creatures, attacks, etc..
* Magic Affinity D
	+ Character has become aware of the mana in their body and can now learn to channel it. May be combined with other skills to create magical spells and abilities.
* Magic Area of Effect E
	+ Character can impact an area of 30ft radius with their magic
* Fire Affinity E
	+ Represents Character's affinity with a specific type or genre of mana application. A type gives the mana a form and purpose. Allows the character to make attacks or other techniques with that affinity imbued into it allowing for new or enhanced effects. Common types are elemental based ones or specific spell times which help focus what the spell looks like and/or what it does. Ex: Fire or Polymorph.
* Componentless Magic F
	+ Character can perform the magic without performing chants or gestures or staff or some combination of the ability components.
* Appraisal E
	+ Created with the ability for being a Player Character, this ability allows the character to know information about a creature or object that might otherwise be unknown (ex: Grade of Threat of a monsters). For things higher than F grade, it may get just a name or ??? until the character's Appraisal becomes more powerful.

## Abilities

* Insert Ability Here - Insert Constituent Skills Here - Insert Cooldown Here
	+ Insert Description Here
* Phoenix's Spark - Magic Affinity E, Affinity Fire F, Componentless F - GradeF - 0 Post Cooldown
	+ Upon being wounded flames burst out from the wound, burning Peggy's attacker.
* Phoenix's Ember - Magic Affinity E, Affinity Fire F, Area of Effect F, Componentless F - Grade F - 0 Post Cooldown
	+ Upon being wounded Peggy can expel her flames and burn everyone around her.
* Phoenix's Flame - Magic Affinity D, Affinity Fire E, Area of Effect E, Grade E - 1 Post Cooldown
	+ Calling on the flames within Peggy's magic explodes outwards, filling the area around her with fire.
* Phoenix’s Tears - Regeneration F, Magic Affinity D, Magic Area E, Componentless Magic F - Grade E - 1 Post Cooldown
	+ Fills the area around Peggy with healing energy.
Kaida/Changelog

* Overview
* Skills & Abilities
* History
* **Changelog**
* Image & Misc.

Character Creation

* 21 Points to Strength C
* 14 Points to Precision D
* 14 Points to Intelligence D
* 14 Points to Vitality E
* 14 Points for Feature [Claws] x2
* 7 Points for Affinity Fire F
* 7 Points for Heightened Sense [Smell] F
* 7 Points for Survival F
* 14 Points for Claw Daggers F x2
Finneagan Huttman

* **Overview**
* Skills & Abilities
* History
* Changelog
* Image & Misc.

## Information

### Meta Status:

Active

Add general description here!

## Aquired Titles

* Human
* Apprentice Swordsman

## Possessions

### Equipment

* Steel broadsword D
* Iron halfplate E

### Items

* Book: "Knighthood and You."
* Blanket
* Camping kit
* Bonnie (A well loved teddy bear.)
* Waterskin, full of water and water alone because he is a good boy.
* Armor polishing and field repair kit.
* Sword oil and whetstone
* travel food.
* A sheer intense amount of tangled up lucky charms.

### Assets

* Small house in town, dirty, rundown, hasn't been visited in sometime.
Gustav Montefiq/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Fighting Style [Gucci Hammer Time] - Grade **F**
* Gucci Smite - Blight F
	+ He imbues his hammer with holy light and burns the enemy with the intensity of its light.
* Magic Affinity  - Grade **E**
* Affinity [Light] - Grade **F**
* Magic Range  - Grade **F**
* Religion  - Grade **F**
* Athletics  - Grade **F**

## Abilities

* Gucci Smite – Magic Affinity E, Light Affinity F, Magic Range F – Grade E - 1 Post Cooldown
* A Ray of Light is summoned from the sky breaking through clouds to shine on those less fancy and more evil than Gucci Paladin
Akasi Ashvins/Changelog

* Overview
* Skills & Abilities
* History
* **Changelog**
* Image & Misc.

Character Creation

* 21 points spent on Intelligence
* 14 points spent on Precision
* 14 points spent on Vitality
* 14 points spent on Artisan [Pharmacy]
* 7 points spent on Empathy
* 14 points spent on Healing
* 14 points spent on Medicine
* 7 points spent on Hickory Wood Wand
Ophenia "Du Couer Pur"/Changelog

* Overview
* Skills & Abilities
* History
* **Changelog**
* Image & Misc.

Character Creation

* 21 Points for Intelligence C
* 14 Points for Speed D
* 7 Points for Performance F
* 21 Points for Magic Affinity D
* 14 Points for Magic Area of Effect E
* 14 Points for Sound Affinity E
* Appraisal given for free
* 14 Points for Resonator E
Izaak/Changelog

* Overview
* Skills & Abilities
* History
* **Changelog**
* Image & Misc.

Character Creation

* 7 Points spent on Strength E
* 7 Points spent on Precision E
* 14 Points spent on Intelligence D
* 7 Points spent on Vitality E
* 7 Points spent on Speed E
* Feature [Wolven Appearance] given free
* 7 Points spent on Heightened Sense [Smell] F
* 7 Points spent on Heightened Sense [Hearing] F
* Appraisal E given free
* 7 Points spent on Academia F
* 7 Points spent on Fighting Style [Spear Fighting]
* 7 points spent on Fighting Style [Archery]
* 7 Points spent on Survival F
* 7 Points spent on Iron Spear F
* 7 Points spent on Hunting Bow F
* 7 Points spent on mixed hardened leather and iron armor F
Linneus Light/History

* Overview
* Skills & Abilities
* **History**
* Changelog
* Image & Misc.

## Current Life

Linneus Light, son of a well-established merchant was born in the country side where life was sweet as honey and simpler than riding a bicycle. His childhood was spent chasing the wild animals that inhabited the nearby woods and feeding them food from the kitchen to make sure they would return to see him and keep him company. An only child, he found comfort in the brief moments he shared with the wild creatures while his father was often away for business and his mother was busy trying to maintain their larger than necessary home all by herself. While he never cared for the family business, Linneus started studying at an early age to prepare to one day take when his father passed away. Studying slowly became his new favorite pastime and not a day went by when he didn't have his nose in a book. Trips to major cities with his father exposed Linneus to new and diverse cultures and that served as the bait to lure the country boy out of his quiet life and into the open world. With help from his father Linneus started an apprenticeship that would later serve as the foundation for the life and the goals he sought to achieve. First he mingled with fellow merchants and used them to build a network of powerful friends. While he was almost content with his socialite lifestyle, constant morbid news always managed to ruin any fun that he was having and after several years of that same dark spiral Linneus chose to make a change. And so he set out to use all of his connections and meager wealth to obtain a title for himself.
Movement Skills

* Overview
* **Movement**
* Mental
* Martial
* Magic
* Sense
* Defensive
* Trade
* Misc.

This skill is related solely to character ability to cover ground and is not related to dodging
Character can run at about 12mph and half as much at a quick walk or jogging pace without exhausting self easily.

### Flight

Requires:
**C** Grade Precision
- Costs **21** points

Character acquires a means of personal flight through one means or another. Higher ranks allow for faster, higher, and more precise flight.

### Jumping

Requires:
**E** Grade Strength
- Costs **7** points

Character is particularly skilled at jumping and can leap vertically 3m/3yrds. They can leap about 10m/10yrds horizontally.

### Portal

Requires:
**E** Grade Intelligence
- Costs **35** points

Create a single **permanent** one-way portal/rift that leads to another location or dimension. If used as an F Grade skill, the skill may not be used again until either the portal is closed or another grade is taken. Nullify is one such skill that can remove portals. If a portal is redeployed, it can only go to it's previous location.

### Special Movement

Requires:
**E** Grade prec
- Costs **7** points

Character has the ability to move in a way other than normal 2 legged stride that is safer than if they attempted them without skill. ex: running along narrow ropes and paths, falling, slithering, swinging, untraceable, wall bouncing, wall crawling, water walking, divine path, etc
**Used as Special Movement [Movement Type]**

### Teleport

Requires:
**E** Grade Intelligence
- Costs **21** points

Character can warp 3m/yrds away to a place they can see. Distance is increased with higher ranks of Teleport. Different targets than self or multiple targets requires magic targets skill.

### Tunneling

Requires:
**E** Grade Strength
- Costs **7** points

Only works on natural earth and rock. Will not work on stone or metal structures.
Character is powerful enough to force their way through the earth, through various densities, while leaving a tunnel in their wake.
Ophenia "Du Couer Pur"

* **Overview**
* Skills & Abilities
* History
* Changelog
* Image & Misc.

Add general description here!

## Aquired Titles

* Fae

	+ A crystalline orb made from average-quality material. The user can use this item to imbue their voice with mana. The orb will emit colourful fluorescence and will float when imbued with mana.

### Items

* Stage Costume (Signature Outfit, worn almost everywhere)
* Back up Clothes (A well-cleaned rag, with a ribbon to tie around it.)
* Small Leather Bag (Dyed Pink, Contains aforementioned Backup Clothes, Resonator, and a small pouch of money.)
Gawain/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Resistance [Poison] F
	+ reduce damage from poison
* Resilience F
	+ No Need to eat/sleep/or breathe
* Feature Darkvision "Ungraded"
	+ Allows for seeing in the dark
* Appraisal F
	+ Created with the ability for being a Player Character, this ability allows the character to know information about a creature or object that might otherwise be unknown (ex: Grade of Threat of a monsters). For things higher than F grade, it may get just a name or ??? until the character's Appraisal becomes more powerful.
* Fighting Style [Duelist] F
	+ Practioners of the duelist fighting style specialize in using only one hand to wield their weapon keeping their free hand open to manipulate other objects.
* Blight - F
	+ Poison: The user can imbue their blade with plosion to add extra damage against their enemies
Ophenia "Du Couer Pur"/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Performance  - Grade **F**
	+ Stage presence is Ophenia's specialty, whether through dance or song, she becomes a completely different person when performing for an audience.

* Magic Affinity  - Grade **D**
	+ Why just sing and dance when you can spark up your performance with some magical spice~?
* Magic Area of Effect  - Grade **E**
	+ Reach far and wide, the sound of magical lulls which calm our minds~
* Affinity [Sound] - Grade **E**
	+ Manipulate the sound around you, or enhance your voice with magic!
* Affinity [Healing] - Grade **F**
	+ "Hey Ha-neul, have you ever heard a thing called music therapy?;
* Empathy  - Grade **F**
	+ If your music is wonderful enough you could heal the souls of your audience!"

## Abilities

(Things to note, Performance type spells, can use additional spells during them. These are noted as Songs. Songs can only be used a performance has been used aswell. Song spells are ineffective against enemies with the incapability of hearing.)

* Sound of a Star ~ Centre Stage - Performance F, Magic Affinity D, Magic Area of Effect E, Sound Affinity E - 2 Post Cooldown
	+ Enhancing the caster's voice with magic, the caster isolates noise within a 30ft radius to attempt to redirect all attention toward themself. Grade D Performance.

* Fortissimo Au Staccato - Performance F, Magic Affinity D, Magic Area of Effect E, Sound Affinity E - 2 Post cooldown
	+ The caster manipulates sound around them to curate very loud noises (The type of noise is decided by the caster), of varying degrees within a 30ft radius. Grade D Song.

* Song Therapy - Performance F, Magic Affinity D, Magic Area of Effect E, Sound Affinity E, Healing Affinity F - 2 Post cooldown
	+ The caster condenses sound around them, creating a noise with soothing and healing properties. Though the physical healing is minor, it allows the creatures which hear it to calm their mind and brush off their pain if they are within Ophenia's 30ft radius. Does not apply any effect to creatures that are incapable of hearing. Grade D Song.
Humans

Arthur VergHunter of SkiesLilly Peggy FalcianiTannia DuellonaMichaelRenee NyxCayde Whitinger Jr.Kain LiefClarice GailingenHildegard KarlingLinneus LightRowan ThornCinder RadcliffNeramo BlackwoodRudolph WrightRachael MeredithAlastair StelfattFrancois RychinFinneagan HuttmanRegulaZeke “Mors” ValdainAdam "Legion" KeithJuliet AramathiaShappa, Red ThunderIshai, the Dragon PiercerSon Ichigo D UzumakiJason IthbeckaNoah OsmundJohn BrownArtimaya Synthro
Gawain/Changelog

* Overview
* Skills & Abilities
* History
* **Changelog**
* Image & Misc.

Character Creation

* 14 Points on D Vitality
* 21 Points on C Strength
* 14 Points on D Speed
* 7 Points on Resilience F
* 7 Points on Resistance [Poison] F
* 7 Points on Feature [Darkvision]
* 28 Points on Iron Sword C
* 7 Points on Fighting Style [Duelist] F

Northern Forests adventure

* 10 points awarded
* Wandering Knight title recieved
Lilly Peggy Falciani/Changelog

* Overview
* Skills & Abilities
* History
* **Changelog**
* Image & Misc.

Character Creation

* 28 Points into Intelligence B
* 7 Points into Speed E
* 7 Points into Regeneration F
* 21 Points into Magic Affinity D
* 14 points into Fire Afinity E
* 7 points into Magic Area Of Effect F
* 21 Points into Componentless Magic F.

Killing Time! A Little Trouble in Lanost Village

* Gained 9 Points and [Girl on Fire]
* 7 Points into Fire Affinity E
* 2 points into Speed E
* Equipped [Girl on Fire]
Rob Howler/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Bolster [Intelligence] - Grade **F**
* Heightened Sense [Hearing] - Grade **F**
* Performance [Musical] - Grade **F**
* Control Environment  - Grade **F**
* Magic Affinity  - Grade **E**
* Magic Area of Effect  - Grade **F**
* Sound Affinity  - Grade **F**
* Spell Duration  - Grade **F**

## Abilities

* Hypebeast E - Bolster [Intelligence] F, Performance F, Magic Affinity E, Magic AOE F, Sound Affinity F, Spell Duration F - 1 Post Cooldown
	+ Through the manipulation of arcane vibrations, you can infuse creatures close to you with an empowering surge. For one minute, all creatures within 10 feet of you increase their Intelligence by one grade. All creatures receive this benefit, regardless of whether they're your allies or enemies.
* Sound Chamber E - Control Environment F, Magic Affinity E, Magic AOE F, Sound Affinity F, Spell Duration F - 1 Post Cooldown
	+ With your attunement to sound, you can manipulate a 10-foot radius area centered on you to be devoid of sound. This ability lasts for one minute and allows sound to enter the area, but not exit.
* Boomboost E - Heightened Hearing F, Performance F, Control Environment F, Magic Affinity E, Magic AOE F, Sound Affinity F - 1 Post Cooldown
	+ Profound hearing and sophisticated magic allow you to recreate sounds you can hear. Not only that, but you can also greatly magnify its volume, allowing all creatures within 100 feet to clearly hear you. This ability does not affect any other sound-based abilities.