Artifact

## Introduction

On this Wiki Page, you can find the complete list of artifacts which are currently on the server. You can see who owns a specific artifact, if it's hidden or when isn't hidden yet (no owner). Also, artifacts which have a "--" in the "owned by" category means that they don't have a current owner or aren't hidden yet. If you transfer an Artifact, lose one or know that some of this is incorrect/outdated, it is **obligated** to notify a **Wiki Staff Member.**

## Artifact Rules

1. Gameplay Artifact's Rules (Click)

* 1.1 • Players which own an artifact *(even just one)* always need to carry it, otherwise when they get killed whoever killed him will be able to choose which artifact take. (Failing to do so and still dying results in the killer being able to choose which artefact he wants from the person that died.)
	+ 1.1.1 • This doesn't include Role Bound items.
* 1.2 • It is prohibited to add modifiers on Artifacts.
* 1.3 • It is not allowed to trade artifacts when a player is not online. The trade must be made via /trade command or by dropping the item to the ground.
	+ 1.3.1 • Artifacts cannot change ownership on the day of the battle, only after the battle it will be officialized.
		- *Example 1.3.1: If the artifact is traded to another player at 23:59 it will be accepted. If it's at 00:00 or later, it will not be accepted as this means it's the day of the battle.*
	+ 1.3.2 • Artifacts cannot get borrowed to a player, they can only change ownership.
* 1.4 • Any Artifacts change of ownership must be reported to staff.
	+ 1.4.1 • Every ownership change needs to be put in logs, otherwise it's not valid.
* 1.5 • Each player can own max 5 artifacts *(Role Bound excluded)*
	+ 1.5.1 • If a player has already reached the limit, any artifact transfer toward him is invalid, even if the player get the artifact for raid reason.
	+ 1.5.2 • If a player has already reached the limit, and get another artifact, by Hunt or Event, the player has 3 days to transfer it to another individual, otherwise the server shall take them.
* 1.6 • If a player who owns a specific artifact gets killed, the artifact will go to the killer. However, it needs to say in chat that player A got killed by player B, else it is invalid. In this case there are some exceptions:
	+ 1.6.1 • If the player with the artifact gets killed in an unreachable area *For example: behind a wall*
	+ 1.6.2 • This rule does not apply during wars or events *(Duh)*
	+ 1.6.3 • If you can show your logs within 5 minutes that it was you who killed the player who has the artifact *(in case the death message doesn't show the killer's name)* the raid will be valid & the killer will get the artifact.
* 1.7 • For each artifact transaction (through trades or raids), you have to wait up to Sunday at 21:00 UTC+1 to being able to bring the artifact to wars.
	+ *Example 1.7: What happens when someone kills you in a raid and get your artifact, or you just traded it but its not yet Sunday?*
	+ *The transfership gets written in the artifact-transaction discord channel, the new owner won't be able to use his new artifact during wars until it's Sunday, but he would still be able to use it freely outside wars.*
* 1.8 • Artifacts, after 3 weeks of inactivity (Inactivity as defined by our metrics plugin requires at least 12 hours of active playtime in 3 weeks . This can be checked by running /plan ingame.) without prior notice to staff with a reason, will get taken away and re-hidden at staff concern.

* ***1.9 Artifacts/Lore Roles and Real Money Trading***
	+ 1.9.1 • It is ***forbidden*** to sell or buy ***Artifacts/Lore Roles*** in exchange for real money. Any player caught offering to either sell or buy the ***Artifact/Lore Role*** will be punished. Any explanations of “i was only joking, I didn't want to sell/buy it” will not be believed.
	+ 1.9.2 • If a player gets caught offering to sell their ***Artifact/Lore Role***, or offering to buy someone's ***Artifact/Lore Role*** in exchange for real money, they will be punished by:
		- - Being banned for One Month if it's their first RMT related infraction,
		- - Being banned Permanently, if it's their second RMT related infraction.
		- They might also get punished by, among other punishments and to be decided on per-case basis:
			* - Removal of player's /balance
			* - Removal of player's bases
			* - Removal of kingships and ***Lore Roles***
			* - Loss of some/all ***Artifacts*** they own.

* + 1.9.3 • The player who reports(with valid proof, obviously) someone wanting to sell them an ***Artifact/Lore Role*** or wanting to buy one of the ***Artifacts/Lore Roles*** they own for Real Money will be rewarded with part of the banned person's belongings (up to the staff's discretion as to how much will be rewarded, on a per-case basis).
	+ 1.9.4 • Selling ***Artifacts/Lore Roles*** in exchange for ***Donation Shop*** Items, like Permanent Donor, Permanent Backer, Mcmmo Levels, Block Packs, etc, is ***allowed***, and with written proof of both parties agreeing to those terms, any attempts at scamming/reneging on the payment will be punished.
	+ 1.9.5 • Fake reports will not be tolerated, and any attempts at such will result in a permanent ban of anyone involved.

2. Artifact's Rules on Wars (Click)

* 2.1 • Inside Wars, you can bring three artifacts (1 for each Nature, meaning 1 armor, 1 weapon and 1 magic), for clarification see the bottom of the page. (you cant bring multiple of the same nature!)
* 2.2 • After the end of a battle (concerning wars) there is a period of 5 minutes in which it's not possible to lose any artifact.
* 2.3 • If during a battle you kill a player and get his artifacts into your inventory, you're not allowed to use those artifacts, you must only wait until the end of the battle in order to give them back to their owner. (Passive effects such as strength, speed, etc are excluded as those are passive.)
* 2.4 • Avoid to throw away artifacts, put them in pouches and return them after the fight.

## Artifacts, Crate Items and Role Bounds

Artifacts are divided by Nature.

Artifact Nature can be: Weapon, Magic Artifact, Armor

**Note:** Having a Role Bound doesn't count as having an artifact on you because they are bound. Thus meaning you still have to take at least one artifact with you all the time.

**Note²:** Some artifacts are part of a set that when completed guarantee the player a special role on our discord, the list of sets can be found here.

### **"Artifacts"**

Types: Legendary, Rare and Ring

* **Outside War Protection:** FALSE
* **Inside War Protection:** TRUE
* **Destroyed Item Protection:** TRUE

### **"Crate Items"**

Types: Epic and Uncommon

* **Outside War Protection:** FALSE
* **Inside War Protection:** FALSE
* **Destroyed Item Protection:** FALSE

### **"Role Bounds"**

* **Outside War Protection:** TRUE
* **Inside War Protection:** TRUE
* **Destroyed Item Protection:** TRUE

### **Terms to know**

* **Bound Item:**
	+ **Role Bounds:** Are weapons belonging to special characters like the Istar or Sauron.
* **Outside War Protection:** If FALSE, the item will pass the ownership to the player which kills the previous owner outside any battle part of a war. If TRUE, the item needs to be given back to the previous owner.
* **Inside War Protection:** If FALSE, the item will pass the ownership to the player which kills the previous owner if the fact happens inside a battle part of a war. If TRUE, the item needs to be given back to the previous owner.
* **Destroyed Item Protection:** If FALSE, when the item gets destroyed it's your fault. If TRUE, once the item gets destroyed, Staff will give it back to you.

## Bound Weapons

Bound Weapons, commonly called just Bound, are weapons linked to a player with a certain condition on the server this weapon will ALWAYS have to be returned to you, even if it is destroyed.

### Bound Types

There are 2 types of bound weapons, Role Bounds and Player Bounds, in turn they have their own characteristics.

The Role Bound is a predefined weapons and as the name already suggests, the role weapon is linked to a specific Role of the server (Gandalf, Sauron, Nazguls and etc) and can be obtained by taking the Role for yourself, these Bounds can be characterized as Weapons or as Magic. (Note that if you don't use the role anymore, you will lose the Bound)

Player Bounds, unlike Role Bounds, are not predefined weapons, these are made by players and can be obtained by buying Backer or Donor on the server, this can be any type of weapon chosen by the player. (Note that if you buy Backer or Donor temporarily, your weapon will no longer be Bound after the benefit period.)

you can buy Backer, Donor and other things at the link: https://ancarmarket.buycraft.net/

### Player Bound Weapons:

* All Bounds lose their Infernal modifier when they cease to be Bounds. (this rule exists to limit the amount of flames used by the player) (Note that if your Backer / Donor time runs out your weapon will only stop being bound, but it will not lose the Infernal modifier)
* Balrog whips cannot be Bound Weapons
* Bronze Throwing Axe cannot be Bound
* Pickaxes cannot be Bound
* If you find a weapon and it is characterized as a Bound, you are required to return it to the player or hand it over to a member of staff to do so. (Note that if you decide to break this rule, penalties may apply)
* If you modify your Bound (add or remove Modifier) an Admin or Mod must be informed to modify it in the server database, Staff will not be responsible for Modifiers lost due to players breaking rules.
* Bound is yours and only yours, it cannot be borrowed or sold.
* You can use your Bound under any circumstances, except in cases where a Staff member instructs you not to use it. (Some pvp events, utumno events, lore battles do not allow the use of Bounds)
* Only Weapons can be Bound, armors cannot be Bound
* You can only have 1 Vip Bound Weapon, you can choose to exchange it, but this will imply unlinking your old Bound
* If a weapon is no longer your Bound, you can still have the Item and all modifiers (except hell) back. (Note that if you decide to replace your Bound, keeping your old item with a Bound description is illegal)
* Old bounds must lose their flame modifier (which can’t be obtained back) otherwise they will get deleted.
* Chill Of Daedelos is an illegal item, enchanting a Weapon with the Chilling modifier is completely illegal

### Role Bound Weapons:

* These Weapons cannot be modified
* If you have more than one, you can use all your Bounds in wars. (Note that if you carry more than one Bound they will take the space of an artifact, making it impossible to carry 2 Bounds and 1 Artifact, this rule applies to the nature of your Bound)
* Bound is yours and only yours, it cannot be borrowed or sold.
* You can use your Bound under any circumstances, except in cases where a Staff member instructs you not to use it. (Some pvp events, utumno events, lore battles do not allow the use of Bounds)
* If you find a weapon and it is characterized as a Bound, you are required to return it to the player or hand it over to a member of staff to do so. (Note that if you decide to break this rule, penalties may apply) **ALL ROLES CAN BE SEEN ON THE ROLES PAGE HERE:** Roles

## Armour Artifacts

 Helmet of Sauron | Legendary
 Elendil's Helmet | Rare
 Gimli's Helmet | Rare
 Witch-King's Helmet | Rare
 Crown of the Undead King | Rare