M.O.D.O.K.

* Modern
* SPIDOC
* CAPDOC
* Quantumania

### Bio

Harnessing the power of the Cosmic Cube, the villainous organization A.I.M. mutated technican George Tarleton into M.O.D.O.K. - Metal Organism Designed Only for Killing. A "living computer", M.O.D.O.K. possess fantastic psionic powers and superhuman calculation abilities.

## Gear

While names and icons may change between different uniforms, stats remain the same.

Stats are based of Lvl 70 Max Tier character.

**Bonus Option** can be changed via random roll.

File:MODOK Gear1.png **Power Focus Headband +25**

* TBA
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File:MODOK Gear2.png **Doomsday Chair +25**

* TBA
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File:MODOK Gear3.png **Force Field Barriers +25**

* TBA
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File:MODOK Gear4.png **Psychic Amplifier +25**

* TBA
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## Skills

### All Uniforms

#### Leadership

**Master of Ming**

Applies to: All Allies

* +30% increase of Energy Attack.

Applies to the following Uniforms: Modern, SPIDOC, CAPDOC

**Master of Ming** v2

Applies to: All Allies

* +45% increase of Energy Attack.

Applies to the following Uniforms: Quantumania

#### Passive Skills

**Mental Focus**

Applies to: Self

* Immunity to SNARE Effect.
* Immunity to CHARM Effect.

Required Rank: 4 or higher

Applies to the following Uniforms: Modern, SPIDOC, CAPDOC

**Unchained Mind**

Applies to: Self

* Immunity to SNARE Effect.
* Immunity to CHARM Effect.
* Immunity to Mind Control Effect.

Required Rank: 4 or higher

Applies to the following Uniforms: Quantumania

**Mind Game**

Applies to: Self

* Ignores target's Dodge Rate by 10%.
* Increases Skill damage by 20% and increases Bonus Damage by 15%.

Cooldown Time 25 seconds

Tier-2 Advancement Required

Applies to the following Uniforms: Modern, SPIDOC, CAPDOC

**Mind Game** v2

Applies to: Self

* Ignores target's Dodge Rate by 20%.
* Increases Skill damage by 40% and increases Bonus Damage by 35%.

Cooldown Time 25 seconds

Tier-2 Advancement Required

Applies to the following Uniforms: Quantumania

#### *Ultimate Skill*

**Killer Instinct**

*Mind Damage, Super Guard Break, Ignore Targeting*

Applies to: Enemies

* Burn: Deals 50% additional Fire Damage every 1 sec and decreases all Basic Defenses by 20%. (5 Sec.)
* Stun (3 Sec.)
* Charm: Deals +25% Mind Damage every 1 sec, Recovery equal to +50% of DOT Damage. (Up to +30% of Max HP) (1 Sec.)
* Mind Control (3 Sec.)
* Paralysis (Ignores Immunity) (1 Sec.)

Applies to: Self

* Ignores target's Dodge Rate by 80%. (9 Sec.)
* 80% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect. (9 Sec.)
* Increases all Basic Attacks by +60%. (9 Sec.)
* Mind Damage 180% of Energy Attack.

Additional 75 Mind Damage
Tier-3 Advancement Required

## "CAPDOC" Uniform

### Active Skills

**Dominance of Spirit**

*Mind Damage*

Applies to: Enemies

* Snare (3 Sec.)
* Mind Damage 89% of Energy Attack

Additional 1120 Mind Damage

Cooldown Time: 11 seconds

**Domsday Chair Shot**

*Energy Damage, Ignore Targeting*

* Energy Damage 151% of Energy Attack

Additional 1120 Energy Damage

Cooldown Time: 7 seconds

**Impending Doom**

*Physical Damage*

* Physical Damage 44% of Physical Attack

Additional 560 Physical Damage

Cooldown Time: 13 seconds

**Telekinetic Force Blast**

*Mind Damage*

* Mind Damage 30% of Energy Attack

Additional 224 Mind Damage

Cooldown Time: 12 seconds

Skill Needed: Lv.5 or higher

**Head-On**

*Energy Damage, Ignore Targeting*

* Energy Damage 70% of Energy Attack

Additional 280 Energy Damage

Cooldown Time: 14 seconds

## "SPIDOC" Uniform

### Active Skills

**Puppet Master**

*Physical Damage*

* Physical Damage 44% of Physical Attack

Additional 560 Physical Damage

Cooldown Time: 11 seconds

**Pulling Strings**

*Energy Damage, Ignore Targeting*

* Energy Damage 151% of Energy Attack

Additional 1120 Energy Damage

Cooldown Time: 7 seconds

**Designed to Web**

*Physical Damage, Ignore Targeting*

* Physical Damage 88% of Physical Attack

Additional 560 Physical Damage

Cooldown Time: 11 seconds

**Telekinetic Force Blast**

*Mind Damage*

* Mind Damage 30% of Energy Attack

Additional 224 Mind Damage

Cooldown Time: 12 seconds

Skill Needed: Lv.5 or higher

**Head-On**

*Energy Damage, Ignore Targeting*

* Energy Damage 70% of Energy Attack

Additional 280 Energy Damage

Cooldown Time: 14 seconds

## "Quantumania" Uniform

### Active Skills

**Missiles of Madness**

*Mind Damage*

Applies to: Enemies

* Silence (1 Sec.)
* Mind Damage 90% of Energy Attack

Additional 112 Mind Damage

Cooldown Time: 7 seconds

**Doomsday**

*Mind Damage, Guard Break, Ignore All Targeting*

Applies to: Enemies

* Burn: Deals additional 50% Fire Damage every 1 sec. (3 Sec.)
* Stun (3 Sec.)
* Paralysis (Ignores immunity. (1 Sec.)
* Mind Damage 110% of Energy Attack

Additional 280 Mind Damage

Cooldown Time: 7 seconds

**Brain Blast**

*Mind Damage*

Applies to: Enemies

* Decreases all Basic Defenses by -10%. (Stacks up to -50%, ignores immunity) (6 Sec.)

Applies to: Self

* 30% Ignore Defense (7 Sec.)
* Mind Damage 82% of Energy Attack

Additional 94 Mind Damage

Cooldown Time: 14 seconds

File:Modok Uni3 Skill4.png
**Heartless Collision**

*Mind Damage, Guard Break, Ignore All Targeting*

Applies to: Enemies

* Burn: Deals additional 50% Fire Damage every 1 sec. (3 Sec.)
* Incapacitation (Removes ATIVE BUFF from target) (3 Sec.)

Applies to: Self

* Accumulates 10% of pure damage when attacking (Max 100%) (10 Sec.)
* +0.9 Increase of ALL BASIC ATTACKS each 1% of pure damage accumulated (10 Sec.)
* Mind Damage 175% of Energy Attack

Additional 1120 Mind Damage

Cooldown Time: 16 seconds

Skill Needed: Lv.5 or higher

File:Modok Uni3 Skill5.png
**Head Spinner**

*Ming Damage, Guard Break*

Applies to: Enemies

* Mind Control (2 Sec.)
* Incapacitation (Removes ATIVE BUFF from target) (3 Sec.)
* Paralysis (Ignores immunity. (1 Sec.)

Applies to: Self

* Recovers 20% of HP. (1 Sec.)
* Invincible (5 Sec.)
* Increases all Basic Attacks and Defense by +35%, all speed by +1%, and Critical Rate by +30%, removes Incapacitation. (8 Sec.)
* Ming Damage 75% of Energy Attack

Additional 87 Ming Damage

Cooldown Time: 16 seconds

## Uniforms

### SPIDOC

**Bonus**

Skill, Regular Attack, reduces enemy attack and movement speeds.

**Uniform Options**

### CAPDOC

**Bonus**

Activation Rate: 25% rate when hit

Applies to: Self

* 100% chance to grant All Damage Immunity (2 Sec.)

Cooldown Time 20 seconds

**Uniform Options**

### Quantumania

**Bonus**

Changes effects of skill, Mental Focus

Enhances effect of skill, Mind Game

Enhances effect of skill, Master of Mind

Applies to: Self

* Increases Chain Hit damage b 10% when attacking.
* Decreases basic damage received by 15%

**Uniform Options**

## Artifact

**Broken Mind**

*Mental Precision Lv.4*

Applies to: Self

* Increases Basic Damage Dealt to ALIEN Characters by 10%, and an additional 0.2% of total Instinct. (Up to 200%)
* Increases Basic Damage Dealt to CREATURE Characters by 10%, and an additional 0.2% of total Instinct. (Up to 200%)

## Gallery

ClassicSPIDOCCAPDOCAnt-Man and the Wasp: Quantumania
## Team Bonus

Team up Wasp with these characters to gain additional stat boosts.

### 3-Character Bonus

**Criminal Leader**

* Critical Damage ↑ +5.0%
* Critical Damage ↑ +4.9%
* Movement Speed ↑ +4.7%

**Yellow Terror**

* All Attack ↑ +5.2%
* Cooldown Duration ↓ 4.9%
* Movement Speed ↑ +4.8%

**Dangerous Experiments**

* All Attack ↑ +5.4%
* Cooldown Duration ↓ 4.9%
* Max HP ↑ +5.0%

**Criminal Masterminds**

* All Attack ↑ +5.4%
* Dodge ↑ +4.8%
* Crowd Control Time ↓ 4.7%

**X 2 Bonuses:**

**Mad Scientists**

* All Attack ↑ +5.3%
* Cooldown Duration ↓ 4.7%
* Mind Resist ↑ +4.9%

**Squirrel Girl's Hitlist**

* All Attack ↑ +5.2%
* All Defense ↑ +5.1%
* Ignore Defense 4.7%

**Standing out in a Crowd**

* Dodge ↑ +4.9%
* Ignore Defense 4.6%
* Movement Speed ↑ +4.8%

**Let Bygones be Bygones**

* All Attack ↑ +4.4%
* All Defense ↑ +5.2%
* Critical Rate ↑ +4.8%

**X 2 Bonuses:**

### 2-Character Bonus

**Black and White Brain**

* All Attack ↑ +5.4%
* Max HP ↑ +5.2%

**Family Foe**

* Energy Attack ↑ +5.2%
* Ignore Defense 4.9%

**Evil Allies**

* Dodge ↑ +5.2%
* Cooldown Duration ↓ 4.8%

**Agent of M.O.D.O.K.**

* All Attack ↑ +5.2%
* Recovery Rate ↑ +4.8%

**Big and Small**

* Attack Speed ↑ +4.9%
* Movement Speed ↑ +4.9%

## Striker

 - Ultron - 13% chance to appear when attacking.

 - Loki - 16% chance to appear when attacking.

 - Red Skull - 20% chance to appear when attacking.

 - Doctor Octopus - 17% chance to appear when attacking.

 - Malekith - 17% chance to appear when attacking.

 - Green Goblin - 17% chance to appear when attacking.

 - Destroyer - 20% chance to appear when attacked.

 - Elektra - 17% chance to appear when attacked.

 - Venom - 17% chance to appear when attacking.

 - Kingpin - 11% chance to appear when attacking.

 - Bullseye - 19% chance to appear when attacking.

 - Rocket Raccoon - 12% chance to appear when attacking.

 - Yondu - 20% chance to appear when attacking.

 - Nebula - 12% chance to appear when attacked.

 - Ronan - 10% chance to appear when attacking.

 - Giant-Man - 15% chance to appear when attacked.

 - Yellowjacket - 19% chance to appear when attacking.

 - Red Hulk - 10% chance to appear when attacking.

 - Sister Grimm - 16% chance to appear when attacked.

 - Singularity - 15% chance to appear when attacking.

 - Deathlok - 16% chance to appear when attacked.

 - Phil Coulson - 19% chance to appear when attacking.

 - Lash - 17% chance to appear when attacking.

 - Carnage - 22% chance to appear when attacked.

 - Proxima Midnight - 21% chance to appear when attacking.

 - Black Dwarf - 20% chance to appear when attacked.

 - Corvus Glaive - 22% chance to appear when attacked.

 - Ebony Maw - 20% chance to appear when attacked.

 - Thanos - 22% chance to appear when attacking.

 - Hyperion - 22% chance to appear when attacking.

 - Sin - 20% chance to appear when attacking.

 - Captain America (Sharon Rogers) - 22% chance to appear when attacked.

 - Gwenpool - 22% chance to appear when attacking.

 - Sentinel - 18% chance to appear when attacked.

 - Doctor Doom - 19% chance to appear when attacking.

 - Slapstick - 16% chance to appear when attacking.

 - Gorilla-Man - 16% chance to appear when attacked.

 - Shadow Shell - 16% chance to appear when attacking.

 - Baron Zemo - 20% chance to appear when attacked.

 - Viper - 20% chance to appear when attacking.

 - Taskmaster - 16% chance to appear when attacking.

 - Mister Sinister - 16% chance to appear when attacked.

 - Yelena Belova - 20% chance to appear when attacking.

 - Darkhawk - 18% chance to appear when attacked.

 - Red She-Hulk - 16% chance to appear when attacked.

 - Abomination - 20% chance to appear when attacking.

 - Thane - 16% chance to appear when attacked.

 - Scarlet Spider - 16% chance to appear when attacking.

 - Spider-Woman - 20% chance to appear when attacked.

 - Scorpion - 18% chance to appear when attacked.

 - Daken - 16% chance to appear when attacking.

 - Moonstone - 16% chance to appear when attacked.

 - Molecule Man - 19% chance to appear when attacking.

 - Mephisto - 18% chance to appear when attacked.

 - Echo - 16% chance to appear when attacked.

 - Cassie Lang - 16% chance to appear when attacking.

 - Spot - 16% chance to appear when attacked.

 - Kang The Conqueror - 15% chance to appear when attacked.