Beta 73

**Beta 73** was an update released on March 28th, 2019. It was notable for making Possess and Werewolf Transformation available for Custom Characters.

### Graphics

* Adjusted hundreds of light sources to look better in “medium” lighting setting
* Fix for dead body disappearing if Shapeshifter is killed and respawns
* Fix for Crusher appearing beneath walls when fully outstretched
* Fix for Saw Blade tracks not appearing properly
* Fix for face near health bar sometimes having incorrect eyes
* Fix for people not having dizzy stars if they lose invisibility while dizzy
* Fix for invisible players not having dizzy stars
* Fix for other cases where dizzy stars would not appear

### UI / Controls

* Fix for orange quest markers for client Big Quests appearing on host when playing as Thief
* Fix for credits list speed increasing while the player is chatting in multiplayer and presses spacebar or e
* Fix for character sheet instruction text going out of boundaries in certain languages
* Fix for text spacing issue in certain languages on lower-right corner instruction text in character creation
* Fix for Randomize Appearance on character creation being triggered when player pressed Start
* Fix for Special Ability display on interface flashing white sometimes when switching abilities
* Fix for missions screen closing on host when client completes a mission
* Added option to show a list of players in a multiplayer game with the R3/RT button chat menu
* Fix for quest notification animations occasionally showing text in incorrect color
* Fix for incorrect class being selected on Character Select after possessing certain classes and suiciding
* Fix for player’s debt not displaying accurately when transitioning between levels

### Playfield Objects

* Fail-safe for cases where a player’s interaction with an object was not cleaned up properly
* Fix for players sometimes getting the option to knock on doors etc. when behind the door
* Closing outside doors does not produce a noise
* Failsafe for cases where part of Crusher could remain after it was destroyed
* Fix for Turrets being able to shoot at people who were not in view of the nearby Security Camera
* Fix for player not triggering ground-based obstacles when jumping and landing on them
* Vampire Refrigerators no longer have food and drinks in them, only money
* Fix for multiplayer client's Sell-O-Matic payouts not counting toward payout total on host
* Fixed cases where Clone Machine could allow multiplayer client to clone too many items

### Items

* Player cannot pick up items from behind bars, fences, lasers, and barbed wire
* Fix for Police Baton being placed amongst guns in the weapon scroller

### Status Effects / Traits / Special Abilities

* Possess special ability is available to custom characters
* Werewolf Transformation special ability is available to custom characters
* Chaaarge ability synergizes with Secret Vandalizer
* Hacker is capable of blowing up any Door Detonator through hacking
* Fix for cases where player would get a trait that would normally be cancelled out by one of their current traits when using Augmentation Booth to get a random trait
* Fix for player being able to hit ghosts with Ghost Gibber when they have a trait such as No In-Fighting and the ghost is aligned
* Characters with Zombiism who also have The Law are not considered Guilty
* Fix for NPC Assassins being able to cloak themselves after becoming zombified
* Fix for Former Slave being called Slave after being depossessed
* Fix for cases where Withdrawal could appear at the same time as Feelin' Alright in multiplayer games

### Combat

* Fix for rare cases where Hologram could take damage
* Fix for holograms having collision for a single frame after being spawned
* Fix for occasional issue destroying fires from multiplayer client
* Guns may not be fired more than 10 times per second
* Fix for rare cases where dead NPCs could crush shrunken players
* Fix for blind spot in collision at the beginning of lunge attacks
* Fix for certain cases where bullets could be shot through walls with Shotgun

### Ending

* Fix for potential weirdness if a multiplayer client triggered the ending on a slow connection
* Fix for fires not disappearing, fire hydrants not ceasing to spill water, etc. during ending

### Mutators

* In Low Health For All mode, player loses only 10 health instead of 20 when giving blood
* Fix for player not losing the game if time runs out in Time Limit mutators while they are teleporting or falling into a hole

### Level Generation

* Fix for movie theater bathroom being considered an "off limits" area
* Water Pumps will not appear near lakes that are already poisoned

### Artificial Intelligence

* Player cannot interact with NPCs who are Dizzy or Electrocuted
* NPCs will not become Hostile toward invisible player if affected by status effect projectile
* Fix for Firefighters aiming at position where fire started after the fire's position changed
* Fix for NPCs getting annoyed at the player when the player is invisible and throws objects at them
* Fix for cases where NPCs would not be scared of the player after the player possessed a Zombie
* Fix for cases where NPCs would not be scared of the player after the player transformed into a Werewolf
* Werewolf NPCs cannot be scared by other Werewolf NPCs
* Fix for NPCs getting hostile toward other NPCs for closing a door
* Fix for cases where shrunken NPCs don't run away from you
* Failsafe for cases where NPCs would not follow the player when the player is meant to rescue them for a quest

### Text

* Fix for Spanish words in instruction text for Character Select having inappropriate dashes
* Fix for incorrect looking Russian characters that say "No."
* Fixed some typos in translations

### Performance

* Bunch of small-to-mid-level improvements

### Multiplayer

* Fix for NPCs not having collision when the multiplayer client has exited the level and is spectating other players

### Saved Games

* Fix for multiplayer host saved game file size increasing every level