recursal/Fanatic-Fandom huggingface dataset:
FiveSeven

The **FiveSeven** is a semi-automatic, magazine fed pistol. It uses the same 5.7x28mm ammunition as the P90; this gives the FiveSeven superior armor-penetrating capabilities against light body armor.

## Operation

 Mag Release
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine. The magazine might get caught in the magwell, requiring you to "flick" it out.

## Attributes

* The FiveSeven can take Muzzle Devices and Pistol Stocks. It has an attachment rail under the barrel.
* The magazine requires some wiggling to remove and insert, as the pistol is known for having a very tight magwell.

## Videos

H3VR Early Access Update -58- Massive Modern Toys Drop! 10 New Firearms, System Improvements & More!FN FiveseveN - H3VR Weapon Deep Dive
ASP

*Not to be confused with the APS machine pistol.*

The **ASP** is a subcompact pistol that is made from a heavily-modified Smith & Wesson Model 39, which is the same base weapon that is used in the Mk22 Mod0. The ASP is intended as a concealed carry pistol; it has transparent grips for viewing the magazine, and a unique "guttersnipe" sights.

## Operation

Button Mapping
 Mag Release
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The ASP can use any Muzzle Device and Pistol Stock.
* The magazine is visible through the grip.
* To use the "Guttersnipe" Sights, line up the white square so that it is perfectly centered between the rear notches. Use the white dots on the notches to center the white square vertically.

## Videos

H3VR Early Access Devlog- DAT ASP - 1970s HotnessAsp pistol -- H3VR Weapon Deep Dive
Classic Controls

**Classic Controls** is the default control scheme for H3VR. This scheme was primarily designed with the HTC Vive in mind and makes liberal use of the touchpad. Other platforms can use Classic Controls, though if they don't have a touchpad, they use the joystick instead. Note that all tutorials and devlogs made before Update #96 all use Classic Controls.

The player should use Classic Controls if:

* They are playing on HTC Vive, or any other platform with only one face button and a trackpad.
* The player prefers Joystick Teleport, Linear Slide-to-Point, or Single Touchpad Movement Modes.
* The player wants full access to a firearm's controls (e.g. Quick-bolting, slide locks, bolt releases, etc)

Otherwise the player should consider using Streamlined Controls, especially if they're new to the game.

**Note:** grabbing objects on Vive and WMR is different to all other systems; grabbing an object is done by pulling the trigger, and dropping an object is done by either pressing the grip button for complex objects such as firearms, or by releasing the trigger for simple objects such as magazines. This may be overriden by the Grab Style option in the Options Panel.

## Classic Controls Basics

For simplicity sake, all controls will be referred to as "Touchpad Up," "Touchpad Down," etc. To perform the same gesture with a joystick, click the joystick in, and move it in the same direction as the touchpad. Controls are context-dependent, especially for firearms. Refer to each weapon's page to see the classic controls for that weapon.

While the Touchpad/Joystick is dedicated towards interactions, the face button is dedicated toward activating Movement Mode. Holding down the face button will activate whichever mode the player has selected; see the above link for more details.

Classic Controls Button Map

## Firearm Controls

Note: the following controls are for the most common control schemes. Many, *many* exceptions exist for specific firearms.
Frontier Model B

The **Frontier Model B** is a retro-futuristic pistol that is unlocked by completing the horseshoe challenges in Wurstworld. The Frontier Model B is a recreation of Mal's gun from the sci-fi TV show *Firefly*, which was a Taurus Model 85 revolver hidden under a prop shell.

## Operation

Button Mapping
 Cock Hammer
 Mag Release
 Fire

1. Insert a fresh magazine into the magwell, located in front of the trigger guard.
2. Grab the charging handle on the rear of the gun and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Videos

Frontier Model B pistol -- H3VR Weapon Deep Dive
Chainsaw

The **Chainsaw** is a power tool. It is a mid-sized power tool with decent range and damage.

## Operation

 Rev Saw

1. Grab the Chainsaw from either the forward grip or the rear grip.
2. With your free hand, grab the rip cord on the left side of the chainsaw.
3. Pull the rip cord fast. If the Chainsaw doesn't start, keep pulling the rip cord.
4. Once the Chainsaw has been turned on, with one hand on the rear grip, press the trigger to rev the saw blade.
5. To turn off, press the touchpad (Classic Controls) or B Button (Streamlined Controls).

## Attributes

* The Chainsaw has an attachment rail on the top and bottom of the engine.

 Power Tools
 Bayonets | AK Bayonet • Enfield Bayonet • Bayonet GrillFork • M1 Bayonet • M4 Bayonet • M9 Bayonet • MAS 49/56 Bayonet • Mosin Bayonet • Bayonet Spatula • SVT-40 Bayonet
Barriers

**Barriers** are placeable objects used to create obstacles and are primarily used in Gameplanner. Unlike most other objects, barriers have the ability to subtract from a map’s Navmesh, which makes it possible for AI entities to navigate around them.

At this time there are two main types of barriers; Competition barriers, and Shoothouse barriers. Competition barriers are like those used in competition courses; they allow for easy visibility and for shooting through them, and mainly exist for the creation of shooting courses in combination with Targets. Compboards are used in tandem in outlining the course path, but are easily walked over by the player.

Shoothouse Barriers, meanwhile, emulate a shoothouse by providing large, solid barriers for creating rooms for breach & clear exercises. Shoothouse barriers will block both the player and Sosig.

Other sets include ninehole barriers, which are used in exercises where a shooter will fire at targets through each hole in sequence.

## Gallery

CompBarrier\_Narrow\_WinCompBarrier\_LowCompBarrier\_MedCompBarrier\_Med\_WinCompBarrier\_NarrowCompBarrier\_WideCompBarrier\_Wide\_WinBarrelBluePolymerCompBoard\_2mCompBoard\_4mCompBoard\_8mNineHoleBarrier\_LeftNineHoleBarrier\_RightShoothouse\_DoorDoubleShoothouse\_DoorSingleShoothouse\_WallShoothouse\_WallNarrowShoothouse\_WindowNarrowShoothouse\_WindowWide
Explorer 22

The **Explorer 22** is a semi-automatic, magazine fed pistol chambered in .22 LR. It is the pistol version of the ArmaLite AR-7 survival rifle, a type of weapon intended for downed pilots and airmen to survive in the wilderness with minimal equipment. The AR-7 is nearly identical to the Explorer 22 apart from the barrel length and the full stock.

## Operation

 Mag Release
 Fire

1. Insert a fresh magazine into the pistol's magwell located in front of the trigger guard.
2. Grab the bolt handle and pull it back all the way.
3. Aim and fire with the trigger.

## Attributes

* The Explorer 22 can take Muzzle Devices and Pistol Stocks.

## Videos

H3VR Early Access Update - Alpha 8 of U59- Huge Firearm Drop! Uzis, AR15, MK4s, and more!Explorer 22 - H3VR Weapon Deep Dive
CQB870

The **CQB870** is a pump-action shotgun that belongs to a large family of related shotguns. It is a variant of the T14 Custom that's been modified to use detachable magazines, known as the 870 TAC-14 DM.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell, located in front of trigger guard.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

* The CQB870 can be slam-fired. To do this, hold down the trigger and rack the pump repeatedly.

## Variants

### See Also

* Express 870
* M870 Picatinny
* MCS870
* T14 Custom

## Video

H3VR Feature Preview- Rebuilt Shotgun Systems & SoundCQB 870 shotgun -- H3VR Weapon Deep Dive
Evo3 Stealth

The **Evo 3 Stealth** is an integrally suppressed version of the Evo3 A1 with a carbine-length barrel and aftermarket furniture, namely a Magpul PRS stock and an MLOK handguard.

## Operation

Button Mapping
 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again fore 3-round burst, and again for full-auto.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The player can do what's called the "HK slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.
* The Evo3 Stealth has a folding stock.

### Attachments

* The Evo3 Stealth has an attachment rail on the top of the gun. It also has MLOK slots on the handguard.

### Magazines

* The Evo3 Stealth is compatible with the following magazines:

Evo3 Magazines
 Evo3 50 rnd Mag | 50

## Variants

### See Also

* Evo3 A1
* Evo3 PDW
* Evo3 S1
* Evo3 S1 Carbine
* Evo3 S2 Micro

## Videos

H3VR Early Access Devlog - Holiday Roundup 3Evo 3 SMGs -- H3VR Weapon Deep Dive
Bergmann Simplex

The **Bergmann Simplex** is a pocket pistol from the turn of the century. It is an extremely small and weak pistol; compared to the larger Bergmann No.5, individual shots will do little damage, and the magazine holds two less rounds. The rounds are also noticeably weaker than .22 LR, making it virtually useless in combat.

## Operation

Button Mapping
 Mag Release
 Cock Hammer
 Decock Hammer
 Fire

1. Insert a fresh magazine into magwell located in front of the pistol grip.
2. Grab the charging handle at the rear of the barrel. Pull it back, and then let go.
3. Aim and fire by pressing the trigger.
4. When the magazine is empty, press down on the touchpad (Classic Controls) or B Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Bergmann Simplex can fit into the smallest quickbelt slot.

## Video

H3VR Devlog- WIP for WURST WURLD, 1873 Repeater, Bergmann Simplex Pocket PistolBergmann M1901 "Simplex" - H3VR Weapon Deep Dive
EMP Grenade

The **EMP Grenade** is a Meat Fortress weapon for the Engineer. The grenade disables nearby Sentry Guns and other electronic equipment for a maximum of six seconds.

## Overview

Button Mapping

1. Press the Touchpad (Classic Controls) or B Button (Streamlined Controls) to start the four second timer.
2. Throw the grenade.

## Attributes

* The EMP effect is weaker the farther it is from its target.
* Compared to the Sapper, the EMP grenade can be thrown farther. But being a grenade, it has a one-time use, while the Sapper is reuseable.

## Video

H3VR Early Access Devlog- Update 103 - New Meat Fortress Engie Guns and Grenade
Bullpov

The **Bullpov** is a community-designed Sosiggun designed for the FUTURESOSIG community contest. It is a designated marksweiner rifle that fires 7.62x54mmR, somewhat like the Dragunov SVU. The weapon was designed and submitted by u/pomidor032. The Bullpov is highly unusual; it has a top-feed magazine and offset iron sights like the Bren. The original design called for it to be pump-action, but the in-game gun is full-auto.

## Gallery

Bullpov concept, built from a Contender 45-70 and attachments
Dardick Revolver

The **Dardick Revolver** is an unusual magazine-fed revolver from the 1950s. The design allowed for a higher ammo capacity than traditional revolvers, and used triangular "tround" cartridges. It was a commercial failure and the tround system was never used by anyone else.

## Operation

Button Mapping
 Open Magazine
 Cock Hammer
 Alternate Pose
 Fire

1. Open the loading gate by pressing left on the touchpad (Classic Controls) or the B Button (Streamlined Controls).
2. Insert 13 trounds into the magazine, plus one in the exposed chamber.
3. Close the chamber.
4. Aim and fire.
5. You can top off the magazine at any time while there are still trounds in the chamber.

## Attributes

* The Dardick is the only revolver that is compatible with stripper clips.
* The Dadrick can use Muzzle Devices including Suppressors, and a Pistol Stock.

## Video

H3VR Early Access Devlog- Update 99 Alpha 5 - Exotic & Rare Revolvers, Take & Hold ChangesDardick revolver and carbine -- H3VR Weapon Deep Dive
## Trivia

* The Dardick's unusual mechanism was intended for fully automatic machineguns, with the revolver's sales to be used to fund further research. It is unknown how well this would have worked, as what few original Trounds are left are most likely unsafe to fire due to age.
Bipod

**Bipods** allow the user to rest an pivot a gun against a flat surface, making it easier to aim and fire from a static position. Most Machineguns and a few rifles come with one built-in, but the player can choose to add a bipod to any other gun. Two types exist:

* Attachable Bipod A - attaches to any Picatinny rail surface
* Muzzle-Mounted Bipod - attaches to the barrel of a gun, like any other Muzzle Device.

To use a bipod, attach it to the firearm, grab the bipod, and press the trigger to deploy. The Attachable Bipod A can adjust its height by clicking up on the touchpad (Classic Controls) or B/Y Button (Streamlined Controls).

## Integrated Bipod

The following weapons have integrated bipods:

Integrated Bipods
* FAMAS G2
* G36
* G3SG1
* Galil AR
* PSG1
* WA2000
* SV98
* Scout (Rifle)
* M107A1
* M200
* NTW-20
* Tankgewehr
* XM500
* Chatellerault
* DP28
* Lahti M26
* Lewis Gun
* M1918 BAR
* M249
* M60
* M60E3
* M60E4
* M78
* MG42
* RPD
* RPK
* Stoner 63 LMG
* Ultimax 100 Mk3
Bren

The **Bren** is a British light machinegun from WWII. The Bren is based on the Czech ZB vz.26. It was noted for being particularly accurate for a machinegun, and was highly effective during the war.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell located on the top of the receiver.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The Bren has an integrated bipod. Grab the bipod to deploy, then rest it on any flat surface.
* The Bren has a functional carry handle. Grab the carry handle to use it. When used, it acts like a foregrip.

## Variants

### BrenShorty

This version has a shorter barrel and no bipod or carry handle.

## Videos

H3VR Early Access Update -50- MEATMAS DAY UNBOXING!!!Bren and Bren Shorty LMG -- H3VR Weapon Deep Dive
Bananade

The **Bananade** is a throwable explosive.

## Operation

1. Grab Bananade and either a matchbox or Flipzo Lighter.
2. Ignite match or lighter.
3. Light the wick of the Bananade.
4. Throw Bananade.

## Attributes

* If lit at the tip, the Bananade has a fuse time of 10 seconds.
* The closer you light the wick to the base of the Bananade, the sooner it will explode.

## Trivia

* The Bananade originally divided into three seperate explosives upon detonating.
Siege Earth Golem

*"I...Hit...!"*

Rocks that were touched by the Shard of Light became golems. Golems can be spotted here and there across the Sierra continent and vary in shape and texture depending on what kind of rock was the base structure. Be careful. The rock you sit on may be a golem.

### Titles

★★: Rough Siege Earth Golem

★★★: Hardened Siege Earth Golem

★★★★: Enraged Siege Earth Golem

★★★★★: Furious Siege Earth Golem

★★★★★★: Thundersteps Siege Earth Golem
China Lake

The **China Lake** is a pump-action grenade launcher made in limited numbers for the Navy SEALS. In principle, it is simply a pump-action version of the M79 Thumper. While a good idea in principle, the China Lake, as well as the M79, were made obsolete by the widespread introduction of the M203, as well as the later MGL.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, click up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

* The China Lake can use any Muzzle Device.
* The China Lake has adjustable sights, which go from 50 to 300 metres in 50-metre increments. To adjust, grab the sight, then press left or right on the touchpad or the B and A buttons.

## Video

H3VR Early Access Update 84! - Meatmas Day Goodies!China Lake grenade launcher -- H3VR Weapon Deep Dive
Companies and Organizations

Several **companies and organizations** exist in the H3VR universe, that provide some background flavor to the universe.

## Establishments

### The Sampler Platter

The Sampler Platter is a combination steakhouse, shooting range, and off-track betting location. Patrons can fire a variety of guns at various dining stations.

### Wurstworld

Wurstworld is a Western-themed amusement park, where patrons can use live firearms against robots.

### Meat Grinder

Meat Grinder is a fast food restaurant that mainly serves hot dogs. May or may not be a chain franchise, may or may not be currently defunct.

### Boomskee

Boomskee is a ski and demolitions Resort based in Northest Dakota (formerly known as Canada). Their main attraction appears to be a grenade-based version of skeeball.

## Services

### Wiener, Wiener, Wiener & Associates

Law firm based in Wienerton. They were involved in some controversy involving the Meat Grinder restaurant, which experienced a fire that resulting in personal injury claims. The law firm disposed of the claims without due diligence, suggesting collusion or negligence on their part.

### Johnson Doppelgroup

Nonprofit law firm to represent member of a class-action lawsuit against the Sampler Platter and Wurstworld. The Doppelgroup is made up of 28 "Johnson" doppelgangers, who were all victims of a teleportation accident that created 27 copies of the same person. Besides teleporter accidents, the two establishments were also being sued for physical and psychological damage due to their unsafe activities.

## Organizations

### SantaCorp

The corporation that represented Santa's activities at the North Pole. SantaCorp had several off-season business venutres that included Bitcoin, reindeer fertilizer, and drug trafficking. SantaCorp's illegal activities and use of violence in border security prompted the UN to send observers; before they arrived, SantaCorp's automated army went haywire and wiped out the entire North Pole population.

### New Elvish Workers Syndicate

An Elvish labor union that petitioned for better working conditions for all elves. They had been wiped out prior to the North Pole's complete annihilation at the hands of the robot army.

### Illemonati

A cult that worships Jerry the Lemon, and based primarily in Wienerton. See Illemonati.

## Gallery

 Characters (general)
FAMAS G2

The **FAMAS G2** is a French bullpup assault rifle. It is the modernized version of the FAMAS F1, which allows it to take STANAG magazines for greater ammo compatibility.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again if you want three-round burst.
2. Optional: change the burst-fire mode to full-auto by pressing the button on the rear, past the magazine well.
3. Insert a magazine into the magwell, located in the bottom of the receiver and in the stock of the gun.
4. Pull back the charging handle located underneath the carry handle and release.
5. Aim and press the trigger to fire.

## Attributes

* The FAMAS G2 has an integrated bipod. Click the bipod to deploy it.

### Attachments

* The FAMAS G2 has an adapter that adds a picatinny rail to the carry handle.
* The FAMAS G2 can take any Muzzle Device.

RailAdapter Famas
### Magazines

* The FAMAS G2 is compatible with the following magazines:

## Videos

H3VR Early Access Devlog- Update 99 Alpha 6 - Grappling Hook Gun, Plunger Launcher & Climbing AxeFAMAS F1 and G2 carbines -- H3VR Weapon Deep Dive
Ding Pack

**Ding Pack** are a health item used in the Take and Hold character Flaccid Steak. They are used in place of health Powerup Sausages. Each individual sausage heals 25% of health (1250 HP), and a box contains 20 sausages.

## Trivia

* Ding Pack is a reference to *Metal Gear Solid*, where Solid Snake begins the game with only a pack of cigarettes.
* Dings are based on King's Candy Cigarettes.
* The sausages are confirmed to be a candied meat.
Anton Hand

**Anton Hand** (born 12 April 1984) is the lead developer of *Hot Dogs, Horseshoes & Hand Grenades*, and the most public face of RUST Ltd. The game began as a personal project experimenting with virtual reality, before it became available to the public. Anton produces the devlog series on his channel, which provides updates on the game's development.

Before working with RUST, Anton was also a 3D artist; some of the objects in-game are modeled by Anton himself, namely the Cyber Pistol, The OG and Degle. Anton also gave input on the design for the Mammonth as part of his backing for the game *Prodeus*.

Anton is also a collector of real-world firearms, especially obscure .22 LR firearms, some of which appear in game.

## In-Game

Anton is represented in-game through the Anton the Dev Tippy Toy, which says his signature catchphrase, "Wonderful!" Anton also voices all of the Sosigs' and Soldier-Wiener-Bots' generic lines, and various characters in Wurstworld, Return of the Rotwieners, and Winter Wasteland. Anton also voices the game’s various tutorial videos, as used in the updated Item Spawner. The Sound Check is a reference to Anton's custom of starting every devlog video with a sound check, where he mag-dumps an M1911A1 and then says "Wonderful!"
Bobert Wiener

**Bobert Wiener** is an NPC in Return of the Rotwieners. He is one of the civilians in Honey Hamlet.

## Overview

Bobert is the local ranger. He attempted to set up some bear traps to protect the town from Rotwieners, but was overrun and barely escaped with his life.

## Quest

Bobert asks the player to reset all of his bear traps, located on the roads between Honey Hamlet and Downtown Wienerton. There are four sets of bear traps in total; completing each set unlocks a different bolt-action weapon.

* First set: Sako 85
* Second set: vintage bolt-action rifle (e.g. M38 Mosin Nagant, Lee-Enfield No.4 Mk I, etc)
* Third set: Obrez pistols (e.g. Mosin Obrez Pistol, Sako 85 Obrez'd, etc)
* All sets: Modern bolt-action rifles (e.g. Tactical 8400, SV98, etc)

In addition, completing Bobert's quest and getting 50 kills with any trap (including Lukas traps and fire traps) will net the player a Junkyard Flamethrower after completing a run.

## Videos

H3VR - ROTR - Bobert Wiener Voicelines

 Characters (general)
1873 Lever Action

The **1873 Lever Action** is a lever-action rifle. A further development of the 1860 Lever Action, the Winchester 1873 was one of the most common lever-action rifles used in the Wild West, being a popular choice for settlers, bandits, and cavalry units. It uses .45 Long Colt, the same ammunition as the Single Action Army, making it a good choice to pair the two together.

## Operation

 Flip-Cock
 Fire

1. Insert rounds into the loading gate on the right side of the receiver.
2. Grab the fore end of the gun.
3. Move the firing hand towards the forward hand, then back to chamber a round.
4. Aim and press the trigger on the firing hand to fire.
5. Repeat step 3 between each shot.

## Attributes

* The 1873 Lever Action can use the W330 Scope and any Muzzle Device.
* The 1873 Lever Action can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion.

W330 Scope
## Variants

### 1873 Lever Action Carbine

This version features a shorter barrel and holds 9 rounds.

### 1873 Lever Action Chopshop

This version features a shorter barrel and no stock, and holds 6 rounds.

## Gallery

1873 Lever Action Carbine1873 Lever Action Chopshop
## Videos

H3VR Devlog- WIP for WURST WURLD, 1873 Repeater, Bergmann Simplex Pocket PistolWinchester 1873 lever action rifle -- H3VR Weapon Deep Dive
AR-180

The **AR-180** is the sporting version of the AR-18 rifle. It is identical in appearance to the full-auto version apart from having no full-auto setting.

## Operation

 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The AR-180 has 20, 30, and 40 round magazines.
* The AR-180 stock can fold.
* The AR-180 can take any Muzzle Devices.
* The AR-180 has a rail adapter and a bespoke Scope that fits on the top of the receiver.

RailAdapter AR18AR18 Scope
## Variants

* AR-18
* AR-18c
* AR-18p

## Videos

H3VR Early Access Devlog- Update 102 - AR-18 Family, Grillhouse DefenseAR 18 and AR180 series -- H3VR Weapon Deep Dive
Fizzle Bluehandle

**Fizzle Bluehandle** is a background character in Winter Wasteland.

## Overview

Fizzle was one of Hermie Twinklebottom's subordinates. Unlike most other elves, he's the only one to express any sort of concern over Santa's condition, or the rest of the North Pole's slow descent into madness. He tried to reach out to Hermie and stage an intervention for Santa, but found that Hermie was no longer answering him. Fizzle decided to throw a party for Santa to try to cheer him up, and paid hundreds of people to show up and cheer for him. He even booked Mariah Carey to appear and sing her entire Christmas album.

However, the day of the party, the robot army went out of control and killed the entire party. Fizzle and Santa most likely did not survive.

 Characters (general)
Dispenser

The **Dispenser** is a buildable device in Meat Fortress for the engineer.

## Operation

1. Grab a Dispenser tippy toy and a Wrench.
2. Flip the tippy toy over in your hand, then flip it back right-side up. You should hear a sound that indicates the tippy toy is active.
3. Throw the tippy toy at where you want the Dispenser to be.
4. The Dispenser needs energy to function; to give the Dispenser more energy, hit it with the wrench. The energy meter will go up with each hit.

The Dispenser has 5 buttons on it. It has the following functions:

* **Health Regeneration**: anyone near the Dispenser is healed. This costs energy over time.
* **Infinite Ammo**: anyone near the Dispenser has infinite ammo. This costs energy over time.
* **Sentry Gun**: creates a Sentry Gun Tippy Toy. This costs 80% of energy.
* **Magazine**: creates a spare magazine for the Sentry Gun. This costs 60% of energy.
* **Reset**: deactivates all buttons.

## Trivia

* Instead of replicating the *TF2* Engineer's PDA Build system, the Dispenser is built using a Tippy Toy and is powered by wrench hits instead of metal.
CZ75 Shadow

The **CZ75 Shadow** is a semi-automatic, magazine fed pistol. It is a competition variant of the popular CZ75 pistol. The CZ75 was one of the original "Wonder Nines", featuring a double-stack magazine and double action trigger, which were uncommon before the 1970s.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The CZ75 can take Muzzle Devices and Pistol Stocks. It also has an attachment rail under the barrel.

## Videos

H3VR Early Access Update -29- Bullpups Galore!, Meatmas goodie Roundup, Trip to BF VegasCZ75 Shadow - H3 Weapon Deep Dive
AEK 919K

The **AEK 919K** is a modern SMG with ultra-compact dimensions, used in small numbers with the Russian Army and law enforcement.

## Overview

Button Mapping
 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for full-auto fire.
2. Insert a magazine into the pistol grip.
3. Pull the charging handle on the left side of the gun.
4. Aim and press the trigger to fire.

## Attributes

* The AEK 919K has attachment rails on the top of the receiver, and can mount any Muzzle Device as well.
* The collapsing stock can be pulled out from the rear.

## Videos

H3VR Early Access Update -31- Meatmas Week 3 Roundup & Contest Winners!AEK 919K SMG -- H3VR Weapon Deep Dive
Evo3 S1 Carbine

The **Evo3 S1 Carbine** is the pistol carbine version of the Evo3 A1; this one features a longer barrel than the S1.

## Operation

Button Mapping
 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The player can do what's called the "HK slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.
* The Evo3 S1 Carbine has a folding stock.

## =Attachments

* The Evo3 S1 Carbine has an attachment rail on the top of the gun, and MLOK slots on the handguard.
* The Evo3 S1 Carbine can take any Muzzle Device.

### Magazines

* The Evo3 S1 Carbine is compatible with the following magazines:

Evo3 Magazines
 Evo3 50 rnd Mag | 50

## Variants

### See Also

* Evo3 A1
* Evo3 PDW
* Evo3 Stealth
* Evo3 S1
* Evo3 S2 Micro

## Videos

H3VR Early Access Devlog - Holiday Roundup 3Evo 3 SMGs -- H3VR Weapon Deep Dive
Bayonet

**Bayonets** are listed as melee weapons in the Item Spawner. They can be used as melee weapons when equipped in the hand. More commonly, they're used as an attachment on firearms.

While all firearms can be used as blunt melee weapons, bayonets modify firearms so that they can be used as piercing/slashing weapons.

## Integrated

The following weapons have an integrated, nonremovable bayonet. These bayonets are folded by default and can be extended by clicking the bayonet.

* SKS Classic
* TOZ-81 Mars

## Muzzle Device

The following bayonets can be used with any firearm that uses Muzzle Devices:

Bayonet LeeEnfieldBayonet GrillForkBayonet SpatulaBayonet Mosin
## Bespoke

### AK Pattern Bayonet

The AK Bayonet is compatible with the following firearms:

* AK101
* AK74N
* AKM
* G36
* Kalashniluger

Bayonet AK
### AR Pattern Bayonets

The following bayonets are compatible with the following firearms:

* H416
* M16
* M16A1
* M16A2
* M16A3
* M16A4
* M4 Carbine
* M4A1 Block1 Carbine
* M4A1 Left Hook
* R6001 SP1 Carbine

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
### All other Bayonets

The following bayonets are compatible with the following firearms:
Munition Mastery V

Trader (Munitions)

**Skill Progression**

*Previous:* Munition Mastery IV

*Next:* Munition Mastery VI

*Your craft and merchant skills have improved.*

**Career:** Trader (Munitions)

**Level:** 86

**Required Experience:** 0

Skill Modifiers
* Vendor 1
* Armor assembly 25
* Armor experimentation 25
* Armor customization 55
* Reverse engineering chance 8

**Schematics:**

* Kashyyykian Hunting Armor Chestplate
* Kashyyykian Hunting Armor Leggings
* Kashyyykian Hunting Armor Left Bracer
* Kashyyykian Hunting Armor Right Bracer
* Kashyyykian Hunting Armor Left Bicep
* Kashyyykian Hunting Armor Right Bicep
* Advanced Battle Core
* Advanced Assault Core
* Advanced Armor Layer Tertius
* Beast Dietary Supplement A
* Beast Dietary Supplement B
* Beast Dietary Supplement C
* Beast Dietary Supplement D
* Beast Dietary Supplement E
* Beast Dietary Supplement F
* Beast Dietary Supplement G
* Beast Dietary Supplement H
* Beast Dietary Supplement I
* Beast Dietary Supplement J
* Beast Dietary Supplement K
* Beast Dietary Supplement L
* Beast Dietary Supplement M
* Beast Dietary Supplement N
* Tangle Pistol
* Rocket Launcher
Błyskawica

The **Błyskawica** is an SMG built in occupied Poland by the local resistance during WWII. While many improvised weapons were used by resistance forces, the Błyskawica is the only mass-produced example, borrowing design elements from both the Sten Mk II and MP40.

## Operation

Button Mapping

1. Insert a magazine into the magwell, located under the receiver and near the end of the gun.
2. Pull back the charging handle located on the right side of the gun, and release.
3. Aim and fire by pressing the trigger.

## Attributes

* The Błyskawica can use any Muzzle Device.
* The Błyskawica has a folding stock.

## Videos

H3VR Devlog- Alpha 11 of U52 - WW2 Arsenal including 1941 Johnson, Model 38, DP 28 and so much more!Błyskawica SMG -- H3VR Weapon Deep Dive
Changelog/Early Access Update 103

**Update #103** was added on April 22 2022.

* Added New Firearm: Backfielder (11mm Mannchevskikovovichidev) with Extended Mag
* Added New Grenade: EMP Grenade

### Fixes:

* Fixed Muzzle Position for BFB (WHOOPS!)
* Removed old Red Dot reference in Gold 1911 ItemspawnerID
* Fixed missing Stock parameter for M2 Tactical Shotgun

## Videos

H3VR Early Access Devlog- Update 103 - New Meat Fortress Engie Guns and Grenade
First 2 Wurst

**First 2 Wurst** is a community-run Take and Hold tournament, hosted by community member PutterMyBancakes and his moderation team. The Tournament is held periodically with updated rules and specific run conditions.

Although the First 2 Wurst Tournament is endorsed by RUST Ltd, they are not in charge of running or judging the competition.

## Current Ruleset

The current ruleset is based around a Five Hold length run of Operator Ori. Competitors can choose to play on One-Hit or Limited Ammo mode for score multipliers, though this is entirely optional. The player can reroll their starting weapon a maximum of three times.

128 players compete in 1v1 Double Elimination brackets; whoever scores the highest in their bracket advances. Both players must be playing on the same Hold Seed Order. The player has one hour to complete their run. The losing player may compete a second time against another losing player; anyone with two loses is out of the tournament.

## Links

* Official tournament website, with sign-ups, rules, and time to next tournament.
Bangers

**Bangers** are improvised explosives that can be crafted at a station called a **Whizzbangadinger**. Bangers are highly customizable, as the different items used to make the Banger will have different properties. Nearly any object in the game can be used when crafting a Banger.

## Crafting

Bangers require three different components: a **container** which determines how many items can be put into the explosive, a **detonation device**, which determines the way that a banger is detonated, and one or more **payload** items. Insert all three items inside of the Whizzbangadinger, close the door, and press the button to create a custom explosive; the label on the Banger will describe what effects it will have. These explosives cannot currently be spawn-locked or vaulted.

The Whizzbangadinger in Return of the Rotwieners is located in Wienerton, in the "Wienerworks" shop run by Shelley Wiener. The Whizzbangadinger in the Proving Grounds is in the main room. The Whizzbangadinger in the Grillhouse is in front of the central house, near the main entrance. A remote detonator will be nearby, which is required for using with remote explosives.

Container and Detonator ingredients can be obtained from the Item Spawner in Misc/Crafting Ingredients. Most payload ingredients can also be found in the item spawner, with the exception of ROTR-exclusive items.

To activate a Banger, simply flip the switch located somewhere on the device; the indicator light will switch from yellow to red when activated. You can also disarm the Banger if you choose.

In Update #105, bangers can be saved in the item spawner as well as Spawn-Locked.

## Event System

As of Update #105, bangers will use their own dedicated channels that will interact with the Event System. This is particularly useful for remote-controlled bangers.

## Ingredients

Note that all crafting ingredients can be eaten; while this is part of Return of the Rotwiener's player inventory, these objects cannot be retrieved outside of ROTR after eating.

### Containers

Containers
 Coffee Can
 Bucket

Tin can (small container)Red Lumberjack Can (small container)Soup Can (small container)Coffee Can (medium container)Survivor Chow (medium container)Bucket (large container)
### Detonators

Detonators
 Egg Timer
 Fish Finder
 Radio

Bang Snaps (impact detonator)Egg Timer (timed detonator)Fish Finder (proximity detonator)Radio (remote detonator)Remote Detonator (used to explode remote Bangers)
### Payload

The following items are obtainable through the Item Spawner and can be used to craft Bangers in the Proving Grounds.

## Gallery

Whizz-Bang-A-Dinger stationSmall Impact BangerSmall Timed BangerSmall Proximity BangerSmall Remote BangerExample of a Banger's label, describing its propertiesInstructions at Shelley's shop
## Videos

H3VR Early Access Feature Preview - Bangers! Explosives Crafting SystemH3VR Early Access Update 77 Alpha 1- New Pistols, Banger Crafting & New Bot Melee System TestingH3VR Early Access Devlog- Rebuilt Banger System & New Event Tools
Dustin Wiener

**Dustin Wiener** is an NPC in Return of the Rotwieners. He is one of the civilians in Honey Hamlet.

## Overview

Dustin is a Doctorate student studying the local fauna, particularly the five different herbs in the area. He also experiments with various recipes by using herbs and Meat Cores to make sausages, to study their effects. Dustin's house has a Meat Packerator for turning herbs & Meat Cores into raw sausages; the nearby grill can be used to cook them.

For some reason, Dustin's shirt is worn on his lower torso. Either he has an abnormally long "neck," or he wears his shirt abnormally low to expose his "chest."

## Quest

Dustin simply requires the player to bring him one of each herb, and he'll give the player some information on the herb's effects.

Completing Dustin's quest, as well as crafting 20 objects, will net the player the Frying Pan melee weapon after completing the game.

## Videos

H3VR - ROTR - Dustin Wiener Voicelines

 Characters (general)
Blondie

The **Blondie** is a 4-shot double action derringer chambered in .22 LR.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the barrel.
2. Insert a round into each chamber.
3. Click left on the touchpad or the B Button again to close the barrel.
4. Aim and press the trigger to fire.

## Videos

H3VR Early Access Devlog- DAT ASP - 1970s HotnessBlondie Derringer -- H3VR Weapon Deep Dive
Detective Special 38

The **Detective Special 38** was the first mass-produced snubnose revolver with a swing-out frame. It was used by many law enforcement agencies as a concealed/backup weapon, as its short barrel and compact form make it suitable for personal defense. However, modern semi-automatic pistols have mostly rendered it obsolete.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The Detective Special 38 can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.

## Videos

H3VR Early Access Devlog - Meatmas Week 4 Roundup!Colt Detective Special - H3VR Weapon Deep Dive
1860 Lever Action

The **1860 Lever Action** (better known as the **Henry Rifle**) is the first commercially-successful Lever Action rifle ever built. It is based on the earlier, less successful Volcanic pistol. The Henry rifle was one of the few cartridge-firing repeaters used in the American Civil War, and remained in common use in the following decades, even after it was upgraded into the Winchester series of lever-action rifles.

## Operation

 Flip-Cock
 Fire

1. Grab the follower on the bottom of the magazine, near the trigger guard. Push it all the way forward, and then rotate it to the right.
2. Insert rounds through the opening in the magazine.
3. Close the magazine by grabbing the follower and rotating it back into place.
4. Grab the fore end of the gun.
5. Move the firing hand towards the forward hand, then back to chamber a round.
6. Aim and press the trigger on the firing hand to fire.
7. Repeat step 5 between each shot.

## Attributes

* The 1860 Lever Action can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion.
* The 1860 Lever Action can use any Muzzle Device.

## Videos

H3VR Early Access Devlog - Meatmas Week 2 Roundup! Also MEATMAS 2020 ART CONTEST!Henry 1860 lever action rifle -- H3VR Weapon Deep Dive
FAL Tactical

The **FAL Tactical** is a modernized version of the FAL.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The FAL Tactical has attachment rails on the top of receiver and on all sides of the handguard.
* The FAL Tactical can take any Muzzle Device.
* The FAL Tactical can use the following magazines:

Mk17-Compatible Magazines
 X25 50 rnd Drum for Mk 17 | 50

## Variants

### See Also

* FAL
* FAL Para

## Videos

H3VR Early Access Update 70! FAL Rifle Family Expansion, AI Dev Cycle Complete (For Now)FAL series -- H3VR Weapon Deep Dive
Beefwater LLC

**Beefwater LLC** is a company involved in many business ventures. While mentioned primarily in Winter Wasteland, it's implied to have a connection with many other companies within Hot Dogs, Horseshoes & Hand Grenades.

## Background

The owner of Beefwater LLC isn't mentioned by name, but is described by Aldous Fezzlewig as a hot dog obsessed crackpot. He tries to sell absurd and ethically dubious products, and pushed them on others in a way that bordered on stalker levels. Many of their products tend to fail catastrophically and cause grievous bodily harm. Beefwater's staff also are lax in their safety standards, such as when IT failed to warn the North Pole in time that their Junkbots had a signal interference problem (though to be fair, it was stupid of them to set the robots to "Kill everything on sight" if they lost wireless communication with command).

## Products

* Teleporters (such as those in Winter Wasteland)
* Mk 2.6 Modular Robot Sausage Companion and Automated Music Performer
* "I Can't Believe It's Not Beef" synthetic meat
* Baby's First Mangonel
* Baby's First Rocket Launcher
* Grow Your Own Dog
* "Gene Splicing & You" home gene-splicing kit

## Establishments

While not named, Beefwater has several business ventures that have resulted in lawsuits and a shady reputation, such as restaurants, and a children's amusement park where a child was given live ammo. Meanwhile, a radio advertisement from the Johnson Doppelgroup said that they were filing a class action lawsuit against the Sampler Platter and Wurstworld for maiming incidents and teleporter accidents, suggesting a connection between Beefwater and the named establishments.

While Beefwater is never mentioned outside of Winter Wasteland, it's not a stretch to conclude that the current owner of Wurstworld (the Antagonist) is also the CEO of Beefwater. This is, however, speculation.

 Characters (general)
A-Mag II

The **A-Mag II** is part of a series of automatic pistols chambered in unconventionally powerful cartridges. The A-Mag II is chambered in .22 WMR and thus is considered the weakest of the set, but it is still more powerful than most .22 caliber pistols.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The A-Mag II can use any Muzzle Device and Pistol Stock.

## Videos

H3VR Early Access Devlog - Holiday Roundup 2AMag II and AMag V pistols -- H3VR Weapon Deep Dive
Desert Eagle .44 Magnum

The **Desert Eagle .44 Magnum** is the .44 Magnum version of the Desert Eagle. It is based on the older Mk. VII model, and is available as a Cold War weapon rather than a modern weapon.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The Desert Eagle .44 Magnum has a rail on the top of the barrel. It can also take Muzzle Devices and Pistol Stocks.

## Variants

### See Also

* Desert Eagle357
* Desert Eagle .50AE Magnum
* Degle
* Deaglov

## Videos

H3VR Update 26- MEAT GRINDEEEERRR (and a Deagle)Desert Eagles - H3VR Weapon Deep Dive
American-90

The **American-90** is a compact version of the American-180 SMG. It is a short-barreled version of the American-180 with the addition of a folding stock and Picatinny rail.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto fire.
2. Insert a magazine into the magwell, located on top of the gun.
3. Pull and release the charging handle on the left side of the gun.
4. Press the trigger on the firing hand to fire.

## Attributes

* The barrel can take any Muzzle Devices.
* The American 90 can use 83 and 165 round magazines.
* This half-sized version has a fore grip, folding stock, and shorter barrel. There is also an attachment rail towards the rear of the receiver.

## Videos

H3VR Early Access Devlog - Meatmas Week 3 Roundup!American 90 and 180 SMGs -- H3VR Weapon Deep Dive