recursal/Fanatic-Fandom huggingface dataset:
Can't Stop The Feeling

**Can't Stop The Feeling** is sung in *Pettopia*.

## Lyrics

Ah, yeah, ah, yeah

I got this feelin' inside my bones

It goes electric, wavy when I turn it on

All through my city, all through my home

We're flyin' up, no ceilin', when we in our zone

I got that sunshine in my pocket

Got that good soul in my feet

I feel that hot blood in my body when it drops (ooh)

I can't take my eyes up off it, movin' so phenomenally

Room on lock, the way we rock it, so don't stop

And under the lights when everything goes

Nowhere to hide when I'm gettin' you close

When we move, well, you already know

So just imagine, just imagine, just imagine

Nothin' I can see but you when you dance, dance, dance

Feel a good, good creepin' up on you

So just dance, dance, dance, come on

All those things I shouldn't do

But you dance, dance, dance

And ain't nobody leavin' soon, so keep dancin'

I can't stop the feelin'

So just dance, dance, dance

I can't stop the feelin'

So just dance, dance, dance, come on

Ooh, it's something magical

It's in the air, it's in my blood, it's rushin' on (rushin' on)

I don't need no reason, don't need control (need control)

I fly so high, no ceiling, when I'm in my zone

'Cause I got that sunshine in my pocket

Got that good soul in my feet

I feel that hot blood in my body when it drops (ooh)

I can't take my eyes up off it, moving so phenomenally

Room on lock, the way we rock it, so don't stop (stop, stop, stop)

Under the lights when everything goes

Nowhere to hide when I'm gettin' you close

When we move, well, you already know

So just imagine, just imagine, just imagine

Nothing I can see but you when you dance, dance, dance

Feel a good, good, creepin' up on you

So just dance, dance, dance, come on

All those things I shouldn't do

But you dance, dance, dance

And ain't nobody leavin' soon, so keep dancin'

I can't stop the feelin'

So just dance, dance, dance

I can't stop the feelin'

So just dance, dance, dance

I can't stop the feelin'

So just dance, dance, dance

I can't stop the feelin' (yeah)

So keep dancin', come on

Oh, yeah, yeah

I can't stop the, I can't stop the

I can't stop the, I can't stop the

I can't stop the feelin'

Nothin' I can see but you when you dance, dance, dance (I can't stop the feelin')

Feel the good, good, creepin' up on you

So just dance, dance, dance, come on (I can't stop the feelin')

All those things I shouldn't do

But you dance, dance, dance (dance, dance, dance) (I can't stop the feelin')

And ain't nobody leavin' soon, so keep dancin'

Everybody sing (I can't stop the feelin')

Got this feeling in my body (I can't stop the feelin')

Got this feeling in my body (I can't stop the feelin')

Wanna see you move your body (I can't stop the feelin')

Got this feelin' in my body

Break it down

Got this feelin' in my body (ah)

Can't stop the feelin'

Got this feelin' in my body, come on (ooh)
Сатиры

## Общая информация

* **Вид:** Мифическое существо
	+ **Классификации:** Сатиры
* **Были созданы:** На заре человечества
* **Создатель:** Боги
* **Дом:**
	+ Земля(ранее)
	+ Авалон
* **Способности:** физиология сатира
* **Слабости:** смертность

## Описание

**Сатиры** - существа с частью туловища до талии как обычного человека, а ноги покрыты шерстью и оканчиваются копытами как у козла. Также на голове у них есть небольшие рожки и длинный хвост сзади.

## История

Миллионы лет назад после создания Богоми Рая, ангелов они создали Землю как место жительства для своих последующих ,,экспериментов". Начиная создавать новые поколения детей они создали эльфов, драконов, гномов, фей, орков, фениксов, единорогов и прочих им подобных существ, одними из них были сатиры.

После Восстания Самаил, восстановление Земли и её повторного заселения мифисты и люди жили рядом друг с другом в мире.

Сатиры были миролюбивы, они жили в своих деревнях занимались садоводством и собирательствам, устраивали праздники и ярмарки, вели торговлю с людьми.

Со временем когда отношения между людьми и мифистами стали обострятся и между ними началась тысячи летняя война, и тысячи и тысячи людей и мифистов были уничтожены, сатиры старались сохранить нейтралитет и не принимать не чью сторону в войне. Но когда начались набеги на их деревни они пошли на войну.

Не жилая видеть как их дети уничтожают друг друга, Боги создали для мифистов новый дом Авалон.
Pepper at Bat

## Plot

In the city, the pets are training for baseball. Peachie is trying to get the team all pumped up by reminding them that they have to work together as a team, though she ends up getting her facts wrong, such as stating that "there's no 'I' in 'win'," or that "there's no 'me' in 'game'." Peachie reminds them that they all have goals, before asking any of the players if they have any goals.
Soon, it is the big day of the game as all of the animals have gathered to watch the game. Up in the top row of the grandstands, Vinnie tells Sunil to let him have the microphone that he is holding. Sunil says that he wants a turn, but Vinnie refutes this, reminding Sunil that he's not good at public speaking, which causes Sunil to reluctantly and dejectedly hand the microphone to Vinnie, who then announces that it's a real nail-biter on the bottom of the ninth and that it's anybody's game.

Vinnie announces that the team have pitched a gem when the ball suddenly strikes him on the head, knocking him over, while one of the pets has managed to make it to first base. Sunil looks down to see if Vinnie is alright, as Vinnie picks himself up, but unfortunately, the impact from getting hit with the ball has left Vinnie unable to speak properly. Sunil realizes that there is trouble if Vinnie can't announce, Sunil takes over as announcer for the game. At first, Sunil can't form proper sentences, but he is able to announce, "The teams are ready to play some serious ball,"
Левитация

**Левитация** — сверхъестественная способность  каким-либо образом преодолевать силу гравитации, паря в пространстве.

## Характеристики

Психическое или физическое явление, при котором предмет без видимой опоры пари́т в пространстве, не касаясь твёрдой или жидкой поверхности. Левитацией не считается полёт, совершаемый за счёт отталкивания от воздуха (но архангелы, ангелы, нефилимы для этой цели используют крылья),Левитация считается способностью преодолевать гравитацию без дополнительных приспособлений.

## Аблодатели способности

* **Архангелы:** с помощью крыльев способны летать на больших скоростях.
* Ангелы: как и архангелы с помощью крыльев могут летать.
* Нефилимы: являясь на половину архангелами имеют крылья и могут летать.
* Демоны: могут летать в форме бестелесного духа.
* Духи: являются вне телеснами созданиями и могут парит в воздухе.
Heidi

Heidi is the tritagonist of *Finding Cattella*. She is Fisher Biskit's former assistant.

## Personality

She is kind and caring. When she discovers Fisher Biskit's true colors, she stands up for Zoe and quits working for Fisher.

## Physical Appearance

She has light brown fur with white paws, feet and chest. She wears purple eye shadow.

## Trivia

* People who watched the film believed Zoe was a lesbian for Heidi.
* She is the third character in the series to have the same name as her actress, after Cameron Trent and Jonah Alcataz.
Trojan

## ***BACKSTORY***

Starting his life as Davey Clarke, he took the name ‘Trojan’ for the helmet he wears at all times, which was made by his father, a smith with a fiery love for the legends of Troy. When his village was torched by marauders, and everyone was killed, he clapped that helmet on his head and took to the sea as a pirate under one Captain Alistair, to learn the ways of sailing and raiding. A fell storm sank that ship one day, though, and Trojan and one other were the only survivors. Trojan cheated death by stuffing himself into a barrel and floating in it for three days, until he came upon a beach, and there he found that his friend Nexus had survived the tragedy as well, snoozing on the beach. Together, they both made their way to the Isle. Along the way, the two pirates fished a man out of the ocean, who turned out to be Joey “Deft Hands”. They have been raidin with the pirates of Isla de Oro ever since.

## ***APPEARANCE AND GEAR***

* Trojan is tall and dark, and may or may not be handsome to boot. The helmet he wears at nearly all times keeps people guessing on that front. He wears a black vest with a thick red stripe most days, belted with a silver cutlass studded with gems, and two flintlocks strapped across his chest, bearing engraved representations of the Quacken on the barrels.

## ***PERSONALITY AND ABILITIES***

* One of the cooler heads among the pirates of the Isle, Trojan is often a welcome island of tranquility amongst his hot-headed brethren. But he is more than a match for any of them when his blood is up, laying discipline upon unruly crewmen or, more frequently, in the blood-heat of raiding and battle.

* Before taking the helm of the Quacken’s Wrath, Trojan honed his skills as a Navigator aboard that same ship, and there are few who can hold a candle to his abilities in that position. He also became famous for his extraordinary ability to swill ale (he once drained 5 pints in 8 seconds), and for his endearing penchant for terrible jokes.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends
Rudolph's Vengeance

Ship Class: **Schooner**

Length: 43m

Number of Decks: 2

Number of Masts: 2

Armaments: 30 9-pound cannons, harpoon gun at the bow

**THE FLAG:**

Figurehead: The skull of a reindeer, painted red. Perhaps with blood...

Colors: Red, white, and green

Other Details: It is always inexplicably snowing abovedecks

## ***BACKSTORY***

When Captain St. Nicholas first came back from his exile, he found a lone fisherman who still worshipped the Old Gods. Recognizing the son of one of his beloved lords, the fisherman readily donated his ship and eagerly accepted admission to Nick's crew. After refitting and rechristening the old schooner (which may or may not have involved dark rituals involving animal sacrifice), the demigod and his few new mates set out upon the sea, eventually finding the Isla de Oro.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends
Random Facts, Inc.

**Wares:**

One Random Fact : 25 Treasure

(From any subject, field, etc.)

One Random Fact with Subject Chosen: 50 Treasure

(From a specific field, subject, etc.)

One Random Fact from a specific area: 100 Treasure

(Book, Novel, Wars, Etc.)

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* Yarrbot
* Davy Jones
* Della Rose
* The Quacken
* The Library
* The Hall of Legends
Bruford One-Eye

Born to weavers in Liverpool, Bruford "One Eye" Akir Hector Abbe Lucien Bella Hugo Thiago Jago Robert Kenneth Holmer Eamon Fiona Jan Andor Smithson was always fascinated by the sea. He joined the Imperial Navy and worked in Kingston for 4 years, but grew discontented with the work he was given, and the unfair treatment of those who did not agree with the captain at all times. He was close friends with his ship's quartermaster, Rollington, and helped in the mutiny he had planned. Despite successfully taking over the schooner, they were soon captured by the Navy and sentenced to death. They were saved one day by pirates, who raided the fort and freed him and several other prisoners, and he and Rollington were inspired to become pirates themselves as a result. They retook the schooner they had commandeered, and Bruford served under Rollington as Quartermaster aboard the newly-christened Loose Cannon. After several years of sailing and plundering, Rollington decided to fulfil his dream of going to Denmark, where his family was said to descend from, and left the ship in Bruford’s hands.

Now captain of the Loose Cannon, Bruford raided slaver ships and forts, freeing men from the oppression of others, whether that be oppression of the body or oppression of the mind. Most of his crew was made up of freed slaves and former redcoats who decided to serve his way of life. One day, though, they were foundered in a furious hurricane at sea, and the ship was sunk with all hands lost. Bruford barely survived, and had lost an eye to some debris during the wreck, but he managed to wash up on a beach alone, and was greeted warmly by the pirates of Puerto Dorado after his recovery.

Bruford decided to stay on once he was whole and hale, and he now serves aboard the Sunken Cephalopod under Luxor Jones. He dreams of one day tracking down Rollington, the man who changed all his fortunes for the better, and inviting him back to the Isle as well, to see a true dream of freedom in living action.
He now serves the The Council of Bones as Raven Lord Bruford, his sight restored.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends
"Luxor" Jones

Maxwell Jones was a merchant sailor, running sugar from the Americas to locations in the Old World, and became dismayed with the treatment of the slaves on the plantations with which he did business. After being stiffed by a warehouse owner in the city of Luxor, he decided that he had had enough of that life, and turned to piracy, performing his first act thus on that same warehouse. Taking the name of that city for himself then as a sign of new beginnings, he returned to the New World and began liberating slave colonies along the coast. He met Della Rose on one of these raids, and as a reward for his spirit, she gave him a very special tattoo: a great ship on his back, which gave him an intimate connection with whatever vessel he served on.

This was less than ideal when he died following one of his raids, when the Spanish Fleet finally ran him down and meted out their justice. He felt every cannonball that crashed through her hull, and was senseless even before she began to sink. Della’s gift drew the attention of Davy Jones, and when Luxor arrived at the Locker, the Lord of the Deep peeled his skin from him before stripping away his flesh, giving it back to him afterward as a long coat so he could keep Della’s gift. At the Isle, he acquired a less powerful but also less painful tattoo from Nightwatchman Vela: a working compass, on the inside of his left sleeve. Both tattoos served him well aboard the Graveyard Galleon.

After being thusly blessed, or cursed, for a time, Luxor began to pine for life again; the fresh breath of the sea air touching his skin, the simple, sharp, and spicy joy of a mug of grog... so one day, he went out onto the seas and killed a lad during a raid, putting his own soul into the body and reanimating it through forbidden magic, taught to him by none other than his friend, Vela the Wretched. As the flesh returned to his bones, he pulled in his first breath in an age - and set to work, slicing the tattoos from his coat, peeling away his own, newly-formed skin, and grafting his blessed ink back onto his flesh. Upon his return to the Isle, he quit the Nightwatch (whom he had only served a short time), and instead signed on with Captain “Sea-legs” Syd aboard the Sunken Cephalopod, revelling in the sun and honest work, though endlessly curious as to why Davy Jones had let him out of his contract so quickly. He endeavored not to look this gift horse in the mouth as well as he could.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends
Davy James

Davy James has a fairly wild tale to tell about himself, and I leave it to the reader to decide what is true and what is not. He claims descent from a merman father and a kraken mother, and also says that Davy Jones is his brother (odd that, sharing a *first* name, rather than a *last*). Whatever these potential metaphors represent, he proceeds to say that his mother held nothing but disappointment and resentment for him, reserving all her positive attention for his brother. He tired of this at quite a young age, and left home to find his own way, out from under all that berating.

He took to sailing quite naturally, drawn to the ocean by his dubious parentage, and spent only long enough aboard ships to learn what he could, before hauling off on his own in a ship he had been building for himself. He wandered the Caribbean quite aimlessly for some time, seeking treasure or fortune anywhere he may. And he found it one day on a tiny island, though at quite a price. While digging in what he thought was a likely spot, he was beset by a massive sea serpent, which smashed his ship before making for him, jaws agape. In fury and desperation, he managed to slay the thing, and in looking upon his kill, he found what he had been looking for.

He carved into the creature, fashioning for himself various accessories: a crown of sorts from the coral atop the thing’s head, a sword from one of its ribs, and a raft to replace his ship, from palm trees he felled with his new bone sword and wrapped and besailed in the serpent’s skin. Feasting upon his prize for a few days, and drinking what remained of the unspoiled rum he found among his ship’s wreckage, he finally took back to the sea on his new raft, continuing his quest.

At long last he came upon the Isla de Oro and, finding it populated, he whooped with joy and made for her shores. He was a natural skallywag, and quite a talespinner, so he was welcomed into the crew of the Gutless Goon before long, serving on deck with distinction. His crown is leered at askance by many in Puerto Dorado, but so long as he claims no rights by it, it is tolerated.

Oh, and he wields two geoducks like twin nunchaku, hammering his enemies into submission with his blindingly fast routines. They are his very favorite animals in the world, and people should always ask him to tell them just how much he loves them whenever possible.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends
Peanut "The Hollow"

Even he doesn’t remember what his name used to be. So he goes by Peanut now, because he has no reason not to, and he appends “The Hollow” to it as a somewhat more evocative piece of his identity, even if it only conveys his total lack of *joie de vivre*. All he remembers is that he was always a daredevil and a thrillseeker in life, and that it was one such thrilling dare that did him in. He went hunting a full-size Kraken one day by himself, just to say he could, and the battle fared badly for him. The only reason he knows this is that he woke shortly after, in the belly of the beast, having miraculously survived being chewed and mangled by the monster’s teeth, and tore his way out with sheer strength and determination. After that brief burst of what may have been rage, however, he returned to his usual cold, stoic self, and retrieved his clothes from within the beast, donning the red bandanna and black leather pants over his new skeletal form with only the barest wonder at his new condition.

Even Davy Jones appearing before him and telling him of his good fortune, and the Deal, provoked no response beyond a mild, noncommittal grunt, one that the Lord of the Deep took as assent with a chagrined frown. Deposited at the Isla de Oro, he presented himself to Dread Captain Grim and settled into his new work without complaint, or exuberance. He is a wild one in a raid, but accepts no compliments or chastisement for his performance, bearing each with a stone face before returning to his duties.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends
Орки

## Общая информация

* **Вид:** Мифическое существо
	+ **Классификации:** орки
* **Были созданы:** На заре человечества
* **Создатель:** Боги
* **Дом:**
	+ Земля(ранее)
	+ Авалон
* **Способности:** физиология орка
* **Слабости:** смертность

## Описание

**Орки** - существа на половину люди на половину обезьяны, дальные роствин гоблинов.

## История

Миллионы лет назад после создания Богоми Рая, ангелов они создали Землю как место жительства для своих последующих ,,экспериментов". Начиная создавать новые поколения детей они создали эльфов, драконов, гномов, фей, орков, фениксов, единорогов и прочих им подобных существ.

После Восстания Самаил, восстановление Земли и её повторного заселения мифисты и люди жили рядом друг с другом в мире.

Однако орки были злобным, варварским народ, которыф жил под землёй. Орки враждавили с людьми, совершали набеги на деревни и фермы людей, по сути именно они были инициаторами войны между людьми и мифистами. Орки склонны к инженерному мышлению: они умеют создавать сложные механизмы, в особенности боевые и пыточные механизмы. Они были основными силами во время войны.

Не жилая видеть как их дети уничтожают друг друга, Боги создали для мифистов новый дом Авалон.

## Силы и способности

*Являясь на половину людьми и на половину обезьянами, окри обладают возможност происходящие их:*

* **Бессмертие(долголетие):** срок жизни орков может достигать то 500 до 1000 лет.
* **Регенерация:** любая их рана заживает быстрее чем раны человека.
* **Сверхчеловеческие физические характеристики:** все физические возможности у орков усилены в сотни раз`
	+ **Сверхчеловеческая** **сила:** физическая сила орков больше чем у людей, они могут поднять вес от 2 до 5 тонн.
	+ **Сверхчеловеческая** **скорость:** скорость передвижения орков быстрее чем у людей, они могут обогнать машину.
	+ **Сверхчеловеческая ловкость:** орки обладают повышенной проворством и гибкостью, они могут прыгать на десятки метров и грациозно приземляться на ноги.
	+ **Сверхчеловеческие чувства:** поскольку орки являются на половину обезьянами их чувства обострены сильнее чем у людей, они могут видеть в темноте,слышать сердцебиение, чувствовать запахи за несколько метров.
	+ **Сверхчеловеческая реакция:** орки обладают отличными рефлексами и реакциями, они могут уклоняться от ударов и выстрелов, предугадать нападения.
	+ **Сверхчеловеческая** **выносливость:** ходя орки нуждается в еде и во сне, они могут выдержать больше травм и ранений чем люди.
	+ **Сверхчеловеческий интеллект:** несмотря на подчас нецивилизованное и грубое поведение, орки обладает блестящим умом стратега. Их схемы просчитаны на много ходов вперёд, что позволяет им быть на много шагов впереди его врагов и соперников.
		- **Мультилингвисты:** орки могут говорить на языке людей и животных.
* **Рукопашный бой:** орки искустные и опасные войны, именно они убили больше всего людей во время войны.
Gunpowder Bill

Bill was a strange lad. The first time he saw a firework explode in the sky with brilliant flashes of colour, he developed a rather potent pyromania. Ever since then, he seeks every chance he can to see something go boom or watch something burst into flames.

But over time, he grew impatient waiting for others to put on a show for him, so one fateful day, he decided to take matters into his own hands. He took it upon himself to gather all of the gunpowder he could find to make the biggest explosion imaginable, just for his own amusement. Whether it was from discarded pistols, or entire barrels that he somehow managed to get his hands on - any amount would suffice. His haul was piling up, and by the time dusk had arrived he had gotten himself a mountain of the stuff. Once he had enough, he took a step back to admire his efforts and smile a twisted smile of excitement. Then, without a second thought, he took out his trusty flint and steel and struck them together. However he had not thought his plan through, for once he had lit the fuse he realised that he had made it far too short! Realising this he began to make a mad dash for a safe space, but to avail.

The powder blew up with an extraordinary sound, as if hundreds of cannons had all fired in unison. It was a miracle that he didn't die right then and there; instead the blast had ripped his lower right leg clean off. He took no notice of this, though; the incident had spawned a massive crater on the beach where it happened, and it was the most beautiful thing he had ever seen. He got up and howled in climactic joy, jumping and tumbling about, oblivious to his missing limb, though fortunate that the heat of the explosion had instantly cauterized the wound.

The crack of the giant powder bomb drew the attention of the crew of the Vixen’s Fury, a few miles off from the shore. When Eye saw the mushroom cloud and plume go up in the distance, she ordered them to come about and make for the island to investigate. When they arrived, they discovered the huge crater, and Bill hopping excitedly, and one-leggedly, about the rim, clapping and howling at his own handiwork. Trying to question him about the event was of no avail; he simply raved and hollered, and screamed “BOOM!” at the top of his lungs. Still, Eye recognized potential in his love of explosives, so she led him, cackling and whooping, aboard the Fury, and had his leg patched up and fitted with a peg while they returned to Puerto Dorado. He serves in the cannon crew for that same ship to this day, adopting the name ‘Gunpowder Bill’ from his mates, content that destiny delivered to him everything he ever wanted. The site of his greatest feat of pyroclastic engineering is a favorite scenic visit for the pirates of the Isle, and is affectionately and appropriately named “Bill’s Boom”.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends
Long Hair Wil

Long Hair Wil was born in rural Ireland to a large family of farmers, and grew strong in the duties of his home. When the Irish Rebellion began, everyone in his family joined up, but all were killed in battle, with his poor exception. Grieving his great loss, he signed on with a trade ship, eager to be away from the place. He sailed with them for two years, becoming very proficient at sailcraft, before his first brush with pirates. They ravaged his vessel, and set him adrift in the middle of the ocean on a small raft while they murdered the rest of his shipmates.

He was adrift for only a week, though, when he was luckily spotted and picked up by another trade ship, which returned him to Ireland. After recovering, he displayed his skill to a privateer captain for the Royal Navy, and he was signed on as a crewman for three years, learning the combat and cannonry side of sailing as they chased down French military vessels and sunk them. They met their match one day, though, attempting to take down a French commodore’s flagship. They were sorely outmatched, and with the death of the captain and the ship in tatters, he hauled over on another hastily constructed raft, adrift again.

His previous luck held, and he was rescued after a short marooning. He joined this crew immediately, having suffered very few ill effects from this episode, and stayed on with that crew for a further two years. But ill fortune always comes in threes, so the Irish say, and this ship met a sad end in a ferocious sea storm. He floated again for a few days before his salvation appeared, but this time it was no ship that came to his rescue. It was the shores of the Isla de Oro, and he washed ashore, happy to see the place inhabited by pirates.

Trojan took a particular liking to him shortly after his arrival, and after he had displayed his abilities, he was granted a crew spot on the Quacken’s Wrath. He serves faithfully, as he was washed away during Isla’s Dusk *(see the tale in the Library)* and rescued by Trojan while the survivors reestablished themselves and rechristened a new isle and port. Delivered back into his crew’s hands for the first time among all his castaways, he took it as a sign, and has cemented his loyalty to the Council, to the Isle, and to the Wrath.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends
"Bad Ear" Bellamy

Born in a poor village right on the coast, Bellamy took to the water as if he had been born with gills. His aptitude at swimming quickly became legendary, and he would oftentimes serve as a guide for the ships that would anchor off the small island, helping them to avoid the shoals and reefs that surrounded it. He was often paid well for this service, as the captains were simply astounded at his strength and stamina, and he saved every dubloon he earned and put it toward having his own ship one day. With dreams of freedom on the high seas at the forefront of his thoughts, he achieved that dream, and hired himself a crew to sail the seven seas and make his way in the world.

But his first battle went ill, and that ship was sunk by cannon fire. Swimming to the nearest town (which was some miles away), he managed to ‘acquire’ another, and raised himself a fine crew of skallywags, with whom he raided for two years. Again, fortune failed him when the ship struck a huge rock that rose inexplicably out of the middle of the ocean, scuttling it and taking all hands into the depths. Once again, he swam for shore and acquired a new ship and crew, this time taking to raiding native villages. He was soon beaten again, though, when those natives sabotaged his ship while he plundered their homes, and returned to a ship foundered on the reef, filled to the bilges with seawater. Howling his frustration at the gods, he collected himself and struck out again. He lost one more ship, received a hole in his right ear from a musket blast, and had the other bitten off by a shark before he finally found himself on the shores of Isla de Oro, where Captain Rev took him in with the same marvel of his swimming legs as every other sailor he had ever met.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends
Eliza the Cat-Lass

Eliza was once a free-wheeling gambler, carefree and sly as she drifted from one tavern and gambling hall to the next, trusting to her luck and her skills of manipulation to give her the edge to walk away with everyone’s purses on her belt. She wandered into one such in Hispaniola, and after clearing out the coin of the common rabble challenged a local bokor to a game of dice. For over a score of rounds they went, and she took the purse everytime. The bokor was lathered in fury over her unnatural luck, and accused her of cheating, spitting a curse at her as he did:

*“Eliza, for yer treachery, I curse ye! I curse ye t' become as much an animal as ye've proven yerself ta be!"*

Walking away with a smirk, she thought nothing of it for nearly a week. But on the seventh day upon waking, she found herself bearing a twitching tail and perky ears atop her head, all of which darted about out of her control. Slowly realizing that the bokor’s curse had been real, she considered for a brief moment seeking out a magical antidote for her condition. But she quickly dispensed with the idea; such cures were costly and risky, and she never played odds stacked squarely against her. So she embraced her new form as she could, though she tucks her tail into her britches and wears a wide hat to this day to hide her alarming features from the uninitiated.

After that, she came into skallywaggery quite organically, finding crews amongst her gaming companions until she was eventually introduced to “Sea-Legs” Syd, an imposing pirate captain on a quest to find a worthy prize indeed. She was brought back to the Isle to help them find their prize, and was awarded with an Officer’s commission for her efforts. She continues to serve with distinction, and challenge her mates to a game, at every clear opportunity.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* Yarrbot
* Davy Jones
* Della Rose
* The Quacken
* The Library
* The Hall of Legends
Vic's Hidey Hole

Ahoy thar! Vic's Hidey Hole now be open again! Here I draw you some art or do some photoshop for relatively small price. The prices might change as demand changes among other things. Here in the catalogue:

**ART:** Fully digital art of what or who you want of. Prices vary from easy ones for **500** to harder ones for **3000**

**ANIMATION:** A digital animation. Usually a gif or a video. Will run at 12 frames per second for anywhere from 5-10 seconds depending on how detailed it is. If it's very detailed, then it will be on the lower end and if its not very detailed then it can be on the longer end. **Prices negotiable**

**POSTER:** A professional poster of basically anything you want! Prices range from **100** to **300**

**PHOTOSHOP:** A quality image editing done by me. Prices are negotiable but usually fall between **300** to **600** **Note:** If you have a reference to what you want to be drawn, the time to finish will be reduced.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends
Vjiorick

The pirate known as Vjiorick began his career, and his life as far as he can remember, waking up in a dimly lit room, sitting at a round tavern table, and seeing a bony hand resting on it. When his eyes adjusted somewhat, he realized that the hand was reaching out from an inky black coat, and he followed the sleeve up with his eyes until he beheld the most revolting and terrifying thing he could remember ever seeing: a man with broken green skin on his face, wearing a hat both ridiculous and sinister, and smiling through the holes in his skin with yellow teeth. The macabre stranger removed his odd hat, revealing piercing red eyes, and at this, Vjiorick’s fear overtook him. He rose from his seat and tried to run, but instead found himself falling through a seemingly endless void, broken only by mad, cackling laughter from above.

He woke again to a sharp pinch on his finger, and jerked and flailed to try and disengage the crab that had attached itself there. Screaming with the pain, and residual horror from his dream, he ignored the voice howling about him until he felt a sharp pain on the back of his head, and went senseless once again. When he awoke for a third time, he found himself bound by ropes and sitting on a beach, a pirate holding a cocked flintlock pistol to his temple. It did nothing to quell the horror of his nightmare, and he resumed screaming as he had before. He only fell silent when the pirate pulled the trigger, but not because he had fallen dead. He was very much alive, and not bleeding, although there was a great hole in his head now. Looking up at the pirate that had attempted to execute him, he saw a man that looked very much like the horrible creature with green skin, but different enough to know he was not the same. It was Dread Captain Grim, and he informed the lad that Davy Jones was the man in his ‘dream’, and he had given him back his life in order to join the pirates of the Isle in skallywaggery. Although he could not remember ever having done so before (on account of his still-persistent amnesia), the suggestion sounded perfectly natural to him. So he left off his fear and accepted Grim’s outstretched hand, and his place amongst the Nightwatch in doing so.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends
Laurent's Atelier

*(This shop is purely for RP purposes. You can also DM me an image of something you like and I can go off of that for ideas)*

What I offer: Coats and Cloaks(for now)

Length (waist/knees/ankles):

Color scheme (warms/cools and darks/lights):

Material (Canvas/Leather/Tweed/Cotton/Silk/Chiffon/Georgette/Linen/etc.):

Metals for buttons or anything else (gold and platinum are only for officers and up/silver/copper/nickel/brass):

Extras (Embroidery/gems or precious stones/frills/ribbons/belts/amount of pockets):

I also sell aesthetic boards for 400 DB. If you are ordering one please DM me your pirate’s theme and color scheme.(edited)

**|Prices|**

Length:

Waist: 100 DB

Knees: 150

Ankles: 250

Cloak Items:

Hood: 50

Material:

Cotton/Linen/Canvas: 150

Tweed/Suede/Viscose: 225

Chiffon/Georgette/Organza: 300

Velvet/Silk: 375

Leather/Merino Wool/Modal: 400

Color Scheme: Free

Metals:

Platinum: 200

Gold: 100

Silver/Copper/Brass/Nickle: 50

Extras:

50 each (can have more than one extra. Limit of 3)(edited)

Customers will have to fill out the template listed here and DM it to me:

There will also be an option to request a completely randomized coat by me. You are giving me control of what I want the coat to look like so you are warned. Description and detail will vary.

Cost: Whatever I choose from my list but will have cost reduced slightly by 50-100 for each choice.

(Please understand that this will hopefully take 1-3 days for your coat. I am a full-time college student with a job with real life issues. I do not live here all the time. That being said patience will be appreciated but do know that I will try not to put off your order for later)

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends
NPCs

Many other kinds of people than just skallywags call Puerto Dorado home. Otherwise do not reside on the Isle, but are frequent enough visitors to consider themselves well-known regulars. And still other beings and entities rarely show their faces or make their presence known, but have an absolutely undeniable impact on the lives of its citizens and the Isle itself. Their tales are all told here.

## **Automatons**

Wonders of technology as well as magical marvels, the robots of the Isle serve very specialized purposes for the Council and the citizenry. A very select few members of the Isle possess the technical skills to build, maintain, and program these mechanical characters. Despite that, the automatons themselves are characters all their own, with purposes and personalities all their own.

Yarrbot

SaltyBot

DJ Blaggard

## **Beasties**

The isle also hosts a number of magnificent and terrifying creatures, many of which are mostly benevolent to the pirates, and can be called upon to fight in the name of the Council when needed. Some are beloved pets, others are disruptive nuisances, and still others Lovecraftian nightmares; but all are held in the hearts of Puerto Dorado's skallywags, whether as singular allies and beloved companions or sources of fun and amusement, no matter how unnaturally awe-inspiring or irritatingly destructive they may be.

The Quacken

Eggy

Bob\*

Jeff\*

## **Visitors**

Puerto Dorado hosts many different folks from all manner of backgrounds, who show up to the Isle sporadically to offer their services or hawk their wares, or just to make life interesting for the permanent residents. An ever-expanding cast of these characters makes Isla de Oro a regular stop of their rounds on the Caribbean, and they are all as integral to pirate society as the folks who call it home.

Sylvani

The Inspector\*

Naargo, the Wandering Merchant\*

Golden Duck\*

Rolling Bones Horace\*

Benjamin Franklin\*

## **Magical Beings**

Magic is an inextricable part of life on Isla de Oro, and those who wield it in the interests of the Council are afforded special honor and respect. And those beings who wield it for their own sometimes malevolent purposes are given equal note and consideration, as warnings to the citizens of Puerto Dorado.

Davy Jones

Della Rose

Magic Rock

Solguk Okonis\*

The Jester

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* **NPCs**
* The Library
* The Hall of Legends
Nicholass IV

Nicholass’ past is something of a mystery, and she is not fond of elucidating on it. All that is known of her origins are what Bardkat Rev found on a remote island while out scouting on the Jazzbox - a ship wrecked on the shore, barren skeletons laying all about the wreckage, and a very curious creature sleeping contentedly amidst them, drenched in the blood of countless foes. Man-sized, and clearly bipedal, but bearing mottled golden fur on all her exposed flesh, tufted ears atop her head, and large, formidable claws exposing and retracting into what were clearly closer to paws than hands - the pirates were mystified, even as they readied their nets. The creature woke when the first one fell atop her, and quick as lightning, she tore it and its caster to literal ribbons. She was able to dispatch 6 more with those claws, and some with razor-sharp fangs, before Rev himself stepped forward and quelled her rage, with a few frantic exchanges of his blade.

It was at this time that she spoke, further baffling the pirate captain, and identified herself as Nicholass. More than that, she was not very willing to say, except that the carnage about her had indeed been her doing, claiming that her crew had ‘mutinied against her’. The hungry shine in her eyes betrayed a very different account of what had transpired, however, and Rev took her on board his ship only after clapping her in irons and muzzling her. On the journey back to the Isle, Rev was able to pry the truth out of her, and was unsurprised by her confession, if still quite revolted. Her claims that it ‘wasn’t technically cannibalism’ did little to reassure him that his crew were safe with her free, so she was kept chained and under guard for the entirety of the journey.

When they arrived at the Isle, Grim sent her to the Abyss to be judged by Davy Jones. She was not gone for very long before reappearing before the pirates, free and unchained, claws drawing and sheathing as before, but with the animal glow gone from her eyes. At once, she presented herself to the Council of Bones and swore them an oath, to dedicate life, limb, claw, and fang to the service of the Isle. She was accepted, more by Davy’s leave than by virtue of her oath, but she has proven a stalwart and invaluable member of the crew. Although she is sometimes reported to be seen staring at new recruits at odd times, licking her lips and slavering. It might be true, or it might just be rumors and hazings. But when new recruits seemingly disappear, there are many who look at her askance, and watch her teeth for bloodstains or bits of flesh in them.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* Yarrbot
* Davy Jones
* Della Rose
* The Quacken
* The Library
* The Hall of Legends
Ash

Ash woke one day with amnesia, to the sounds of a large group of people charging toward him, mad glints in their eyes and bare steel in their hands. Without consciously knowing how, he dispatched the lot of them with a falchion that lay close to hand. He ventured out into the street in a panic and cried for help, but everyone he met reacted the same way: horror and revulsion, then drawing blades with a sneer. He was forced to kill all of them and despaired, until he caught a glimpse of himself in the reflection on his blade. His skin was ash-gray, and angular. A probing touch of his forearm revealed that it was solid as stone, and he found the same all over his body as he looked down at the rest of him.  He did not know how he knew the word, but it came up when he wondered in horror what he had become - Golem. He recoiled at this realization, right into the embrace of a pirate. He had little time to flail before a cloud of strange glowing dust went up his nostrils, rendering him unconscious again.

When he came to this time, it was to the slow lulling pitch and roll of his whole world. When his vision cleared, he found himself belowdecks of a ship with the oddest, roundest person he had ever seen staring down at him. He introduced himself as Captain Eggouus, and identified their transport as the Liberated Latebra, following that up with questions about where he came from, and how he came to be in his current state. He had no answers for him, but he was grateful that he was not being assaulted with prejudice anymore, so he swore himself to the Captain’s service on the instant.

Ash (given that name by the crew during the trip) returned with the Latebra to Puerto Dorado, and endured the curious stares for a time. But he was soon accepted implicitly, far from the strangest thing the Isle’s inhabitants had ever seen, and he was grateful for it. He still serves the Latebra under whichever captain helms her, hoping to someday unravel the mystery of his past while out at sea.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends
Cass

Cass is the youngest member of the pirates of Puerto Dorado by a long shot. She had been raised in the life, her own parents fearsome skallywags of some reputation. Enough, in fact, to draw the notice of a particularly ferocious Royal Navy captain who made it his mission to end their reign at all costs. He tracked their vessel down one evening, and disabled it before boarding in force. They surrendered, but the Navy captain was ruthless. He had them all cut down as they stood unarmed, right before young Cass’ own eyes. She was discovered after the crew had been disposed of, and ran down to the bilge in a panic. The terrible captain himself drew his sword and followed after her.

Cass wedged herself between two barrels, certain he was going to butcher her, but at a commotion and the sound of pistol fire abovedecks, he turned about and left her there. She could hear the struggle for a few tense moments, then dead silence, and two figures came down the ladder that she did not recognize. When they stepped into the light, her heart jolted in alarm as she realized they were living skeletons. She burst from her hiding place and tried to run, but one of them she had not seen subdued her, and they dragged her, kicking but not screaming, abovedecks and presented her to their leader, one Jane Barnaby, who looked with pity upon the poor child despite her furious resistance. She spoke soothing words Cass as she thrashed, promising to keep her safe, and by degrees she came under the spell, at last relaxing enough to be released.

Jane Barnaby tried to question the girl gently the whole trip back to Puerto Dorado, but she would not say a single word, and still does not to anyone even months later. But she shows her gratitude by serving as she may the duties of the Council, and proved her loyalty well enough to be adopted by the crew of the Bleeding Rose, a vessel she serves with silent, stoic resolve, collecting her thoughts on all that has happened in her short life.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends