Theory of Everything

**Theory of Everything** is the twelfth Main Level in Geometry Dash. Beating this level awards the player 12, a new Cube from Normal Mode and the primary yellow color from Practice Mode.

## Gameplay

### Cube Section 1

The level begins with a cube part that features yellow, pink and blue jump orbs/pads, spikes and platforms.

### Ship Section 1

That leads to a ship section where the background turns blue. In this part, platforms and sawblades appear in a corridor that leads to a mini ship section. In that section, platforms, sawblades and spikes lead back to a normal ship section with two ways to go, with up being the only right path. That path leads to another mini ship section with some more platforms and spikes.

### Cube Section 2

This goes into another cube section where the background turns magenta and spikes, platforms, yellow jump pads, yellow jump orbs, purple jump pads and blue jump orbs. That goes into a mini cube section where upside-down portals, platforms and spikes appear. The cube becomes normal again and goes upside-down twice in the air.

### UFO Section 1

Those lead to a UFO section where the background turns green and platforms, spikes and different pathways appear.

### Cube Section 3

That leads to another cube section where spikes, platforms, yellow jump orbs, blue jump orbs and pink jump pads appear.

### Ball Section 1

That leads into a mirrored ball section where the background turns purple. Spikes, platforms, upside-down portals, blue jump orbs, yellow jump orbs and pink jump orbs. Then, the ball becomes unmirrored and some platforms appear.

### Ship Section 2

That goes into another mini ship section where the background turns red. Spikes around big blocks are scattered around.

### Cube Section 4

That goes into another cube section where the background turns blue. Platforms, spikes, blue jump pads, blue jump orbs, yellow jump orbs and yellow jump pads. Then, a few upside-down portals bring the cube into the air.

### UFO Section 2

That goes to another UFO section where the background goes purple. Spikes, platforms and different pathways appear. Only the middle one is correct. Then, the UFO becomes mirrored and mini where the background turns magenta. Spikes, platforms and spikes on blocks appear. Three more pathways appear and only the top one works.

### Cube Section 5

That goes into another cube section where the background turns black. Platforms, spikes, yellow jump orbs, pink jump orbs, yellow jump pads, blue jump orbs and blue jump pads. An upside-down portal keeps the cube in place for a bit.

### Ball Section 2

That goes into a mini ball section where the background turns pink. Spikes, platforms, blue jump orbs, yellow jump orbs and yellow jump pads.

### Ship Section 3

That goes into the last ship section where a few pillars are put at random positions that lead to the end of the level.

## Hard Parts

Theory of Everything is simply a game of memory. This level introduces the UFO and pink jump orbs/pads. The UFO parts in this level aren't necessarily hard, but it does take memory to get used to the timings. Same goes for most of the other parts of this level. The orbs sometimes have tricks up their sleeves and therefore you may or may not need to practice this level a bit before beating it.

## Coins

In Theory of Everything, there are 3 Coins that are available to grab.

### Coin 1

The first coin is in the first UFO section. On one of the pillars on the ceiling, there's fake blocks and a few sawblades surrounding it. If you can time your jumps right and get in there, that coin will be collected.

### Coin 2

The second coin is in the second ship section. The third coin is under one of the blocks with spikes on them. If you can squeeze through there, that coin will also be collected.

### Coin 3

The third coin is in the fifth cube section. When you click the first two orbs, jump over the yellow jump pad to land on a few more yellow jump pads that lead to the third coin.

## Trivia

* This is the twelfth level in the game.
* This is the first level in the game to use a song from DJ-Nate.
* This level is the only Level that awards 12.

Main Levels:

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