Chess Piece

* Blue Variant
* Red Variant

**Chess Piece** is one of five collectibles in Superliminal. It takes the shape of a glowing tiny chess piece in either blue or pink in color. To interact with this collectible, players simply need to click the chess piece. Once it is interacted, it will glow and vibrate until it eventually shrinks out of existence.

This collectible is one of the hardest one to find because of its tiny size as well as how well-hidden it is. Usually, it is located in high places (i.e. ceilings and vents), where only eagle-eyed players can spot it.

## Locations

Show/Hide Locations (SPOILER)

Induction: Found in the room with a boarded-up door. The chess piece sits on the ledge of the cream-colored walls; in the top, right corner of the room. The planks and/or dice can be used as steps or ramps to reach it. The piece is a blue pawn.

Optical: Found in the room with the pink wall panel and the staircase with the yellow railing. Using the checkered cube and/or the exit door, the chess piece on top of the pink wall panel can be reached. This piece is a red rook.

Optical: Found in the room with the giant, cyan king piece. Once aligned and able to be interacted with, the checkered cube and the king piece can be used as steps to get on top of the ventilation ducts. Where the vents meet the wall, nearest to the exit, there is the blue knight.

Cubism: Found in the room with the dice that splits into halves. The two halves can be used as stairs to reach the ventilation duct opening. Inside it is the red king.

Cubism: Found in the room following the space underneath the floorboards, where the rooms entry is through a vent. Many items are available to use as steps (including the Dream Soda machine) to reach this chess piece, situated on top of the overhanging air conditioner. This piece is a red queen.

Blackout: Found in the cardboard maze. Use the exit sign as a step to get on top of the maze walls and use it again to step even higher. On top of a line of boxes lies the blue pawn. The sign doesn't need to be used as a light source because all chess pieces already glow.

Blackout: Found in the hidden room behind the IDEA generator room. Cans of beans from the cafeteria can be used as steps to reach the chess piece. Take one or more to the right half of the hidden room, accessed by walking along the rightmost beam beside the generator (take care to land on the right shelf of boxes, not the floor). The blue pawn is outside the bottom right window so use the shelf and the can/s to reach it.

Clone: Found in the room with the sky panel in front of its entrance. Use the duplicating digital clocks in the next room to build a tower up to the overhanging ventilation ducts. The blue pawn on the vents is large and hard not to spot.

Clone: Found in the hallway connecting the duplicating red apple and the duplicating sign rooms. Use the tin barrel and the light above the hallways exit as steps to reach the overhanging pipes. Walk along the pipe to find the red knight.

Dollhouse: Found in the room after the room where you use the fan to blow off the Jenga blocks, you can grab one of the windows. If you can get it big enough you can walk inside the window. On top of the doorway, there's a blue pawn.

Labyrinth: Found in the horizontal hallway in the room where the door falls off its hinges. The door must be used as a ramp to reach the horizontal hallway entrance. Once inside, the red pawn can be found through a window situated on the floor. It can be interacted with despite the glass barrier.

Labyrinth: Found in the hallway following the room where the yellow queen flattens after being interacted with. To reach the chess piece, use the table and the knight (from the previous room) to get atop the pipe. The knight, again, must be used to step onto the overhanging light fixture. Now the blue queen, above the light fixture, can be collected.

Whitespace: Found in the very first room of this chapter, with the bed and acoustic foam on the walls. Enter the model room and walk through the hallway at least once (to establish the teleportation between doorways). Decrease the model rooms size and fit it inside the slot of the Dream Soda vending machine. Now the hallway leads into the slot where the blue rook is upside down, plastered to the slots roof. Take care not to take the model room through the whole hallway as this triggers an event that makes the Dream Soda machine no longer accessible.

Whitespace: Found in the first room of this chapter (same as above). Place the same model room back on the table, taking care it's approx. the same size as the other two models. After exiting the hallway, the player is now small enough to enter the rightmost model, labelled "Jungles' Bistro", through a door on its back. To the left of the stage there is a bar. The blue pawn is sitting among the cans lined up on the bar shelf.

Whitespace: Found in the room with the snowy atmosphere, full of giant water dispensers and snow-like chess pieces. Take the two king pieces from the next room and use them as steps to get atop the left precipice. Go behind the water dispenser holding the rooms entrance and continue following the path. The very tip of the red chess piece is imprinted on the side of the water dispenser. To complete the piece, and therefore collect the red pawn, align it with the remaining parts on a precipice (the mechanic primarily present in Chapter 2). This area can also be accessed using an elevator glitch point near the child's drawing.

## Trivia

* Once a player interacts with a chess piece, that chess piece will appear on a chessboard inside the computer at the reception area.
	+ If a player has not collected any chess piece, the computer screen will remain pitch black.
* Coincidentally, there are the same number of chess pieces as there are blueprints in the game.