The Colony Code

1. Defend your clans, even with your life. Your friendships will not matter when war comes to your camps. Do not make the mistake of putting your friends before your clan.
2. Unless you are a Messenger or accompanied by a guard, you are not to trespass on another clan's territory.
3. Cubs, The Honored, Monarch's and other cats must be tended to by The Indifferent's Domain upon injury.They are not to have bias.
4. Apprentices may not eat until they've given food to The Honored.
5. Prey is killed only to be eaten. Give thanks to the Indifferent for giving it's life.
6. A Cub must be 6 moons old to become an apprentice.
7. Newly appointed Combatants will keep a vigil with each other at the border of their respective territory. They must learn to honor their warrior name. They must protect the territory from predators and other threats.
8. A cat cannot be given the position of Second-in-command unless they've mentored three apprentices.
9. The Second-in-command will become a Diplomat when a clan Diplomat either dies, retires, or is rejected for a pardon.
10. The new Second-In-Command must be chosen before sun-high. (COTSL only)
11. The new Second-In-Command must be chosen before moon-high. (COTMS only)
12. A gathering of all messengers and a small patrol will be held under a truce that lasts for a night. If any cats present dare to attack any messenger; They are to be excused and taken to the clan's respective leader immediately.
13. Boundaries must be checked and marked daily with their Colonies respective herbs. Challenge all those who trespass.
14. No Combatant, Diplomat, or Second-in-command can neglect a kit in pain or danger, even if from a different Colony.
15. An honorable Combatant does not kill needlessly.
16. A Combatant rejects the life of those who are land-bound.
17. At no time are clans to interact with The Voided's Domain. Violation of this rule is punishable by consideration of a pardon.
18. The colonies are to help The Indifferent's Domain whenever they are called upon to do so.
19. Cats on their way to The Moon Gate are allowed to cross the territory of The Monarchy of Moon's Shade to get to their destination, but they are to be escorted to the location by the clan's Guards.
20. Unless an important event happens, clans are not to cross into one another's territory.
21. Messengers may travel on other Colony's territories if they have something to report to their neighboring Colony.
22. The word of the Diplomats is the code, whether you agree with it or not.
23. If a Diplomat is found to be unreasonable, a Combatant or Second-In-Command may challenge their leadership. When this happens, Diplomats of the other colonies must present themselves at The Moon Gate. This includes the leader of The Voided's domain.
24. Healers may only have mates within The Indifferent's Domain. They must be ready to give up their position until their kits are born, and must have a cat to replace them to work with their patients.
25. Cubs must be monitored at all times by an adult Combatant or Guard.
26. The Colonies cannot unite together to drive out another clan.
27. The colonies cannot force one another to share territory.
28. A cleansing must occur before going to the Moon Gate, aided by The Indifferent's Domain.
29. You must protect your fellow cats with your life if you must. The well being of your clan is more important than the well being of another clan or individual cat.
30. Enemy guards must not attack cats if they've been summoned to The Moon Gate, or are on a mission that all four clan leaders agreed on.