I'ceat

A Very Special Penguin

## Base Stats

###

650

###

40

###

50

###

1.3

## Abilities

```
Icon

```
```
Description

```
```
Cooldown

```
J

```
 **Passive:** Basic attacks slow enemies by 10 speed and *stacks* with the slow of his abilities.
```
K

```

```
L

```

## Tips and Tricks

I'ceat is the slowest champion in the game. Despite this fact, he is very well-rounded against any matchup because of his K and L together with his Slow Debuffs.

### As I'ceat

At the start of the game, buy your item and press L for the extra movement speed going to the Gold Shrine. Use your K to first check the enemy side brush. Be aware that the enemy can predict your K and move backwards, so play safe until you can use K again if you don't hit them.

I'ceat's K will be the bane of your enemy's existence as it does 480% of your base damage if all three hit! Even 1 shard hurts, and the slow that accompanies K helps you lock down or escape from the enemy.

L is a good mobile ability that now has a lowered cooldown in exchange for lesser damage. This will be your main ability to moving around the map fast, and its use is very versatile during fights.

### Vs I'ceat

I'ceat's low cooldown abilities and high damage output are a problem, and the cooldowns will get even shorter as the game progresses. You'd need to take control of the Early Game to stop the I'ceat player from snowballing their lead to the Late Game.

#### As a Ranged Champion

During the laning phase, I'ceat has no abilities that can poke you from a distance, so this is an advantage for you. As he tries to push the lane, poke him with your ranged abilities and whittle his health down. Be aware that his K can hit you if he jumps and times the ability cast.

By playing at a distance, I'ceat would have to use L to get close and trade some damage, and if he fails in his engage, he's an easy target.

#### As a Melee Champion

Don't stay too close to your minions as his K can hit both you and your minion. You'll know if you're staying too close to your minion if the enemy minion hits both you and your minion.

His L got a reduced cooldown which is pretty bad for melee champions because he almost always has an escape option while poking you in the lane, so Advanced Techniques for your champion will be very helpful.

## Advanced Techniques

I'ceat doesn't really have any advanced techniques as his skill set is self-explanatory. It will most likely boil down to how you use K and L during fights and in situations that seem unfavorable to you.

When I'ceat uses J, he throws the snowball at an arc, which differs from the basic attacks of other ranged champions. If you want to stay on the upper platform and still be able to attack the tower, you'd have to move backwards a bit.

*I'ceat basic attacking a tower from the platform*
K's Slow and Stun is really helpful for stalling the enemy, especially when they spawn to defend their base.

*I'ceat delaying Arel's defense by "spawn camping" with K*
## Suggested build

I'ceat has a very strong early game due to him being able to build the  Sword and  Staff combo for +12 Damage.

### Standard Damage Build

  →  or
↓

   or
This is a really good standard build for I'ceat. Get that Sword and Staff item combo, then immediately rush to get Shadow Katana. Because you don't really need to build Attack Speed, Shadow Katana's passive and 6 more damage fits really well for the build.

If the enemy already got  Burning Rod before you could upgrade your Sword, get Wooden Coin and rush Absorbing Artifact. If the enemy decides to get  Vampiric Wand and you haven't gotten Wooden Coin, get Training Bow and upgrade it to Hunting Crossbow.

### Ring Build

  →  or
↓

   or
This is a pretty situational build when the enemy starts to outscale and get ahead of you. Wisdom Ring is what you'll mostly get because I'ceat already has a Slow Debuff on his J and K.

In the scenario that you seem to be losing in the Mid-to-Late Game, Frost Ring is a better choice to stop the enemy in their tracks and do damage while their slowed significantly.

## Update History

AFTER STEAM RELEASE

**Update 4.0.6**

Visual Changes

* Added Snow Particle effects to L

Ability Changes

* K

Damage per Ice Shard: 100% sec → **120%** (300% → **360%**)

Bonus Damage: 125% → **120%**

Cooldown: 5 sec → **8 sec**

* L

Minimum Ticks per Second: 3 ticks/hit → **5 ticks/hit** (1 tick per 0.2 sec)

Minimum Damage per Second: 75% → **125%**

Slide Duration: 0.6 sec → **0.5 sec**

Ice Trail Duration: 2.75 sec → **1.5 sec**

Cooldown: 6 sec → **4 sec**

**Update 4.0.5 - Control Rework, Big Shop Update, and Match History**

Stat Changes

* Base Health: 700 → **650**

**Update 4.0.0**

Ability Changes

* J

On-hit Slow: 15 Speed → **10 Speed**

Slow Duration: 0.5 sec → **0.4 sec**

* K

Bonus Damage: 150% → **125%**

Slow Duration: 2 sec → **1.75 sec**

* L

Duration of Ice Trail: 0.8 sec → **0.6 sec**

Speed Boost: 50 Speed → **60 Speed**

Jump Boost: 150 → **75**

**Update 3.4.8**

Stat Changes

* Base Speed: 55 → **50**

Ability Changes

* J

On-hit Slow: 10 Speed → **15 Speed**

Slow Duration: 0.5 sec → **0.4 sec**

* K

Damage per Ice Shard: 125% → **100%**

Bonus Damage: 100% → **150%**

* L

Cooldown: 10 sec → **6 sec**

Duration of Ice Trail: 4 sec → **0.8 sec**

Speed Boost: 10 Speed (30 Speed in the first second) → **50 Speed**

Damage per Hit: 20% → **25%** (60% → **75%** for 3 hits/sec)

**Update 3.4.4**

Ability Changes

* K

Ice Shards do not pass through minions anymore

Damage per Ice Shard: 100% → **125%** (max of 400% → **475%**)

**Update 3.4.2**

Ability Changes

* K

Range: 135 px → **145 px**

**Update 3.4.1**

Ability Changes

* K

Range: 145 px → **135 px**

* L

Damage per Hit: 30% → **20%**

**Update 3.4.0**

Ability Changes

* K

Bonus Damage: 225% → **100%**

BEFORE STEAM RELEASE

**Update 3.3.1**

Ability Changes

* J

On-hit Slow: 25 Speed → **15 Speed**

Range reduced

* K

On-hit Slow: 15 Speed → **17 Speed**

Range: 150 px → **145 px**

**Update 3.2.9**

Ability Changes

* K

Bonus Damage: 250% → **225%**

Stun Duration: 0.5 sec → **0.35 sec**

* L

Speed Boost: 18 Speed → **15 Speed**

Slow over time removed

**Update 3.2.3**

Bug Fixes

* Fixed a bug where J would hit 2 or 3 times at max range

Ability Changes

* J

Damage against Minions and the Tower: 75% → **100%**

* K

Bonus Damage: 200% → **250%**

Ice Shard Speed: 60 → **100**

Range: 135 px → **150 px**

**Update 3.2.2**

Ability Changes

* K

Damage per Ice Shard: 100% → **75%**

Bonus Damage: 150% → **200%**

* L

Damage per Second: 210% → **90%**

**Update 11.09.2019**

Stat Changes

* Base Health: 100 → **85**

**Update 27.04.2019**

Ability Changes

* K

Faster and deal more damage

* K

Damage and slow over time lasts longer, even if the enemy leaves the ice trail

**Update 14.01.2019**

* I'ceat Nerf and bug fix

Ability Changes

* L

Ice Trail is now more slippery

**October 20, 2016**

* I'ceat was introduced in a video to League of Pixels