recursal/Fanatic-Fandom huggingface dataset:
Lucius

## Info

Middle Line Support: Protects and buffs allies, allowing them to use their Ultimates faster.

30 Soulstones to summon.

50 Soulstones to First promotion.

## Abilities

* **Awaken the Dead** - Cast a necromancy spell to randomly summon an Undead creasture, such as an Undead Warrior or Undead Archer.
	+ Summon a level 90 Undead creature.
	+ Creature level increase with ability level.

* **Mystical Shield** - Create a Mystical Shield to absorb a significant amount of Magic Damage.
	+ Can resist a maximum of 4955 Magic Damage for 10 seconds. (5 + 55 \* lvl)

* **Magic of the Departed** - Cast undead magic allowing allies to quickly restore Energy. Apply to the ally with the most Energy first.
	+ Restores 912 Energy. (192 + 8 \* lvl)

* **Revival of Souls** - Use black magic to buff all allies Magic Armor.
	+ Aura: Increase Magic Armor of all allies by 180 (80 + 2 \* lvl)

## Abilities

 Blue
 Purple

## Soulstones

Ch.3 Heroic - Frostbite Harbour

Ch.6 Heroic - Solara Temple

Ch.12 Heroic - Clash at the Temple

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Twilight Orb
* Eternal Flame
* Amethyst Crystal
* Illusionary Shroud
* Jewel Band
* Jewel Band

Health 903 -> 933

Rating 163 -> 253

Green -> Green +1 (Min. lvl 7)

* Crystal Vial
* Starfall Wand
* Giants Girdle
* Eternal Flame
* Amethyst Crystal
* Amethyst Crystal

Health 1136 -> 1196

Rating 289 -> 299

Green +1 -> Blue (Min. lvl 12)

* Amulet of Dexterity
* Silk Shroud
* Wolf Fang
* Crystal Vial
* Starfall Wand
* Amethyst Crystal

Health 1461 -> 1551

Rating 394 -> 573

Blue -> Blue +1 (Min. lvl 19)

* Wizardry Codex
* Gem of Purification
* Strand of Rejuvenation
* Amulet of Dexterity
* Silk Shroud
* Crystal Vial

Health 2809 -> 2929

Rating 861 -> 891

Blue +1 -> Blue +2 (Min. lvl 36)

* Demonic Longsword
* Viking Helmet
* Obsidian Tome
* Longsword of the Undead
* Gem of Purification
* Silk Shroud

Health 3803 -> 3953

Rating 1111 -> 1139

Blue +2 -> Purple (Min. lvl 48)

* Cloud Walkers
* Luna's Boots
* Heavy Breastplate
* Legendary Gemstone
* Viking Helmet
* Wizardry Codex

Health 5314 -> 5494

Rating 1455 -> 1496

Purple -> Purple +1 (Min. lvl 54)

* Clasp of Life
* Sapphire Bracelet
* Clasp of Life
* Charger Boots
* Luna's Boots
* Obsidian Tome

Health 914 -> 944

Rating 134 -> 224

Purple +1 -> Purple +2 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Purple +2 -> Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224
Soul Hunters Wikia

## Welcome to the Soul Hunters Wikia

The official Soul Hunters wiki, this wiki is for those who like myself are curious and dying for some extra knowledge for this game which will help those players, old and new alike. Make a wiki account to start helping out and to keep track of your edits, where anyone can edit! We are currently editing 368 articles with 7,146 edits, and need all the help we can get! And last but not least 1 active users in last 30 days.

## Quick Links

List of Heroes
List of Enemies
Promo codes

## Description

Soul Hunters is an innovative Hero Collection RPG game that combines the fun of a real-time strategy (RTS) with unique multiplayer dungeon raiding challenges!

A dark curse has been cast upon the kingdoms and it’s up to YOU to Unite the Heroes and Break the Curse! Reclaim corrupted Soulstones, and Lead Your Party to Victory!

Travel through an immersive world full of action and adventure as you free Heroes from the curse! Promote your Heroes, and loot the most powerful items to become the Ultimate Soul Hunter!

It’s Your Time to Become A Legend!

Officially the best promo: https://www.youtube.com/watch?t=193&v=OZyBYQTDyGo

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Malrath

## Info

Malrath is a Front Line Tank who uses multiple lifesteal abilities to stay alive while weakening the enemy party.

Malrath is a tank, who like Vincent, survives primarily through lifesteal abilities. But unlike Vincent, he also has outstanding offensive abilities which deal large amounts of damage, debuff enemy units, and interrupt enemy attacks. Malrath is one of the few heroes with attacks that cannot be blocked. His ultimate is particularly devastating, even enemies who survive the initial blast are severely weakened. Due to his lifesteal abilities as well as his end-of-wave health recovery bonus, it will be difficult to eliminate Malrath from the battlefield, and he is an ideal Physical Tank for many situations.

***"I will feast upon my fallen enemies!"***

## Abilities

* **Blood Harvest** - Malrath harvests the blood of all enemy units on the battlefield, dealing physical damage and putting them in a weakened state. In their weakened state, they will have reduced lifesteal, and will receive unblockable physical damage every time they move (or are knocked back).
	+ Deals a base of W damage. (W = ability level x 18)
	+ Enemy takes X% damage based on distance covered. (X = ability level x 2)
	+ Enemy lifesteal reduced by Y%. (Y = ability level x 0.8)
	+ Success rate increases with ability level. Enemies below level Z will be affected every time. (Z = ability level)
* **Scavenger** - When an enemy unit dies on the battlefield, Malrath is able to gain a portion of the unit's max health. If the unit was killed by Malrath, the effect is doubled.
	+ When hero dies, gains 10.1 + X% of their max health. (X = ability level x 0.2)
	+ When summoned unit dies, gains 5 + Z% of their max health. (Z = ability level x 0.10.1)
* **Thirst for Blood** - Malrath ambushes the enemy, dealing physical damage that cannot be blocked and interrupting any abilities the enemy is using. Some of the damage dealt by this attack will be returned to Malrath as health.
	+ Deals a base of 200 + X damage. (X = ability level x 10)
	+ 12.85 + Z% of the damage dealt by ability is transferred to Malrath as health. (Z = ability level x 0.15)
* **Relentless Assault** - Malrath can detect the health levels of all enemy heroes on the battlefield. When an enemy has low health, Malrath will go into rage and continuously attack that enemy until they die or Malrath dies. While in rage, Malrath's Physical Attack and Attack speed are increased, but he also takes 30% more damage.
	+ Increase attack speed by 16 + X%. (X = ability level x 0.4)
	+ Increase physical attack by 342 + Y. (Y = ability level x 8)
	+ Additional damage taken reduced by 4 + Z%. (Z = ability level x 0.1)

AWAKENING

* **Flowing Blood** - Malrath's "Blood Harvest" affects female heroes for a longer period, and the lifesteal effect of "Thirst for Blood" is increased against female heroes.
	+ Effective time of "Blood Harvest" is lengthened by 59.8 + X% (X= ability level)
	+ Health gained from "Thirst for Blood" increased by 30 + Z%. (Z= ability level x 0.5)
Driller

## Info

With a number of useful tools and abilities, Driller is a Front-Line tank who can deal a decent amount of damage to enemies and rapidly use her ultimate.

## Abilities

* **Scalding Steam** - Driller releases a blast of steam which deals physical damage to nearby enemies and stuns them for a short period. This ultimate can be used when Driller's energy is at 50% or higher.
	+ Deals a base of 1080 damage (lvl \* 12)
	+ Stun Success Rate increases with ability level. Enemies under level x will be stunned every time.
* **Underground Ambush** - Driller drills underground, then ambushes the enemy with the highest magic attack from below. The enemy will take physical and then be stunned, and nearby enemies will be knocked back.
	+ Deals a base of 1350 damage (lvl \* 15)
	+ Knock-back Success Rate increases with ability level. Enemies below level x will be knocked back every time.
* **Missile Rain** - Driller fires a pair of missiles which can split into 3 smaller explosives which then rain down on the entire enemy party. Each explosive deals damage over a small area. If a single enemy is hit by two or more explosives, they will be stunned.
	+ Each explosive deals a base of 460 damage lvl 72 (100 + lvl \* 5)
	+ Stun Success Rate increases with ability level. Enemies under level x will be stunned every time.
* **Armor-Plating** - Driller enjoys the protection of heavy armor plates. The lower Drillers remaining health, the more protection they provide against Magic and Physical Attacks.
	+ Passive: Physical Damage taken reduced by 63% (28% + 0.7% \* lvl)
	+ Passive: Magic Damage taken reduced by 63% (28% + 0.7% \* lvl)
Cyana

## Info

Middle Line DPS: Creates poison pools and toxic flowers on the battlefield which deal damage over time and weaken enemy armor.

## Abilities

* **Toxic Blast** - Cyana conjures a huge flower which explodes almost instantly, dealing magic damage and damage-over-time to all enemies on the battlefield. Using this ultimate also increases the level of all poison pools on the battlefield
* **Lethal Defender** - Cyana summons a predatory plant known as a Lethal Defender, which can snap at nearby enemies. The flower as a small amount of health and will remain on the battlefield until destroyed, a Poison Pool remains in its place, which deals damage-over-time to enemies in the area. If the Lethal Defender is already on top of a Poison Pool, it will level-up the existing Poison Pool when it dies, making the pool even more dangerous to enemies.
* **Poison Lily** - Cyana causes another type of flower, the Poison Lily, to rise from an existing Poison Pool. Poison Lilies causes the physical armor of nearby enemies to be lowered, and they cannot be selected as the target for attacks. There must be Poison Pools on the field in order for Poison Lilies to appear.
* **Deadly Vapor** - This passive ability causes all enemies on the field to take increased damage-over-time from other abilites. This applies to abilites used by both Cyana and their teammates.
Goblin Squad

## Info

Back Line DPS: Scatters landmines and EMP devices across the battlefield that detonate when enemies get too close. The squad is also willing to sacrifice themselves and deal enormous damage in critical moments.

***"I will fight for my brothers until the end!"***

## Abilities

* **Air Strike** - The Goblin Squad calls for air support, summoning two units that fly over the enemy party and attack with lasers, each of them dealing single-target Magic Damage. Tapping the squad's avatar again will order the air support to divebomb the enemy, which deals damage in proportion to the amount of time they have been flying. If the ability is interrupted, the dive-bombing attack will be triggered immediately.
	+ Deals a base of X damage. (X= ability level x 12)
* **Proximity Mine** - The Goblin Squad deploys a footsoldier to run across the battlefield, placing mines along the way. Mines will explode when the enemy gets too close or after a certain amount of time, dealing AOE magic damage.
	+ Deals a base of X damage. (X= ability level x 15)
* **Explosive Surprise** - The Goblin Squad leader throws a box which opens when it hits the ground, releasing either a mine that deals AOE magic damage or a EMP device that can stun enemies. EMP devices can be triggered at a greater distance than mines.
	+ Deals a base of 360 + X damage. (X= ability level x 18)
	+ Stun success rate increases with the ability level. Enemies under level 20 + Z will be stunned every time. (Z= ability level)
* **Ultimate Sacrifice** - The Goblin Squad charges recklessly at the enemy and detonates their explosives, vowing to destroy their enemies at the cost of their own lives. Enemies within range take a huge amount of Magic Damage. This ability is only triggered when the squad has less than 20% Health remaining.
Jailbreak

* Windswept Plains
* Brute Force
* Valley of Fire
* Rescue Attempt
* Decisive Strike
* Governor's Guard
* Elite Force
*The first part of your journey will lead you across the Windswept Plains. Here violent storms constantly barrage the landscape, but the Shadowclones pose an even greater threat.*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops
Toro x2
Undead Archer x2

Toro x2
Shaman
Battle Wagon

Vincent
Toro
Boomer
Mariana
Alastair - Boss

Scepter of the Abyss
Black Dragon's Tailbone
Wizardry Codex

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
Mortus

## Info

Middle Line DPS: Can cast spells to Hypnotize or leech energy from enemies, as well as using his Ultimate to deal a large amount of Magic Damage.

*What would you pay for victory...your soul?*

10 Soulstones to summon.

20 Soulstones to first promotion.

## Abilities

* **Reaper's Scythe** - Reap an enemy’s soul and deal magic damage. Does 1.5x damage to a target whose health is lower than 30%. while casting Reapers Scythe, Mortus is immune to any damage or control abilities

* **Veil of Shadows** - Unleash Azrael's power. Suck eneygy from an enemy as well as changing subsequent basic attacks from physical to magic. Absorb X energy.

* **Hypnotize** - Hypnotize an enemy from a short duration. They will not wake up even after receiving damage.
	+ Enemies below level (Z) will be slept every time.(Z= ability level + 20)

* **Dark Power** - Become the embodiment of death. Increase magic attack.

## Abilities

 Green
 Blue

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Eternal Flame
* Wool Garment
* Illusionary Shroud
* Wooden Buckler
* Jewel Band
* Jewel Band

Health 953 -> 983

Rating 161 -> 250

Green -> Green +1 (Min. lvl 7)

* Red Jade
* Silk Shroud
* Crimson Staff
* Illusionary Shroud
* Jewel Band
* Copper Longsword

Health 1437 -> 1497

Rating 317 -> 328

Green +1 -> Blue (Min. lvl 13)

* Steel Shin Kickers
* Red Jade
* Mana Boots
* Crystal Vial
* Copper Axe
* Savage Dagger

Health 2044 -> 2134

Rating 388 -> 567

Blue -> Blue +1 (Min. lvl )

* Aurora Torch
* Dragon's Fang
* Wizardry Codex
* Amulet of Dexterity
* Spiked Ball
* Giants Girdle

Health 953 -> 983

Rating 161 -> 250

Blue +1 -> Blue +2 (Min. lvl 37)

* Emerald Cuirass
* Black Dragon's Tailbone
* Obsidian Tome
* Bloody Hatchet
* Strand of Rejuvenation
* Mana Boots

Health 5815 -> 5965

Rating 1148 -> 1184

Blue +2 -> Purple (Min. lvl 51)

* Bulwark of Vitality
* Ritual Blade
* Runic Eulogy
* Scepter of Prophecy
* Obsidian Tome
* Longsword of the Undead

Health 914 -> 944

Rating 134 -> 224

Purple -> Purple +1 (Min. lvl 58)

* Conjuring Chain
* Explosive Scepter
* Crystal Staff
* Soothsayer Handwraps
* Gem of Vigor
* Scepter of Prophecy

Health 9670 -> 9880

Rating 2461 -> 2532

Purple +1 -> Purple +2 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Purple +2 -> Purple +3 (Min. lvl )

* Grand Staff
* Scepter of the Abyss
* Athena's Blessing
* Tri-spirit Orb
* Runic Crystal Ball
* Tribal Battleaxe

Health 914 -> 944

Rating 134 -> 224

Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224
Lumos

## Info

Middle Line Support: Can merge with teammates to give them large boosts to their attack and defense

***"I will protect you with the power of the light!"***

## Abilities

* **Life Force** - Lumos merges with a teammate for the rest of the wave, giving them 30% of his Magic Attack, , Magic Crit Rating and Physical Armor, aw well as boosting their attack speed. At the same time, Lumos stuns enemies close to the recipient teammate. When the teammate is about to take a mortal blow, Lumos can take the hit for them, as well as restoring some health to the teammate. Lumos may not merge with heroes who have revival or suicide abilities and cannot block damage-over-time.
	+ Deals a base of 1800 (lvl 90) damage (lvl \* 20)
	+ Ally gains Health equivalent to 45% (lvl 90) of Lumos's Health. (lvl \* 0.5%)
	+ Knock-back Success Rate is increased with ability level. Enemies below level x will be knocked back every time
* **Chain of Light** - Lumos establishes a link with one of his allies giving both Lumos and the ally a 10% reduction in magic and physical damage taken. Both heroes also get a boost in health. While the heroes are linked, the ally will get a temporary boost in attack speed whenever Lumos uses one of his abilities.
	+ Restores 465 health (lvl 90) per second (15 + lvl \* 5)
	+ Increases attack speed by 22.5% (lvl 90) (lvl \* 0,25%)
* **Spirit's Rage** - Lumos casts a spell on enemies within range, dealing AOE magic damage as well as damage-over-time.
	+ Deals a base of 1350 damage (lvl 70) (350 + lvl \* 15)
	+ Deals 270 damage (lvl 70) per seconds for 12 seconds (60 + lvl \* 3)
	+ Stun Success Rate is increased with ability level. Enemies under level x will be stunned back every time
* **Fragmentation** - Lumos divides himself into multiple fragments, the main spirit becoming invincible for a short time. The fragments each serve as a shield for a teammate, blocking a single attack. When they block an attack, Lumos will receive a boost to his energy.
	+ One fragment can block up to 4550 damage (lvl 50) (2050 + lvl \* 50)
Brad (Big Brother 1)

**Brad** is a houseguest on *Big Brother 1*.

## Biography

**Name: Brad**

**Three adjectives that describe you: zanny quirky, legendary**

**Favorite Activities: doing things**

**Strategy for winning “Big Brother”: Wins comps**

**Which past “Big Brother” cast member did you like most or least?: Nicole is a legend**

**What is the accomplishment you are most proud of?: Beating Joe in Sicily**

**Finish this sentence: My life’s motto is…: have fun**

**What would you take into the house and why?: a knife so i can murder everyone and win**
Goram

## Info

Front Line DPS: Goram's abilities can have unpredictable effects, making them difficult to counter.

## Abilities

* **Distorting Blow** - Goram swings his giant sword, delivering a blow so powerful that spacetime itself is distorted. Because of the distortion, damage dealt is randomly distributed on all enemy units. When the attack is complete, a random enemy will take some aftershock damage
	+ Deals a base of 1692 (lvl 94) damage (lvl \* 18)
	+ Deals a base of 1692 (lvl 94) aftershock damage (lvl \* 18)
* **Allies of Chaos** - Goram summons 3 illusionary versions of himself from another plane of existence to join the battle. Illusions warriors share Goram's 3rd and 5th (Awakening) ability if these abilities are unlocked.
	+ Summons Level x illusions
* **Entropy** - Goram has more explosive power in his attacks than any mortal being, this increasing his Physical Crit rating. Goram's other abilities will also have additional effects: whenever an attack hits an enemy, there is a chance that the enemy's Physical Armor will be reduced. If an attack crits, it will deal a random amount of additional crit damage.
	+ Decreases target's Physical Armor by 282 (lvl 74) (60 + lvl \* 3)
	+ Passive: Increase Physical Crit Rating by 376 (lvl 74) (80 + lvl \* 4)
* **Winds of Fate** - Goram unleashes an attack at a random enemy which stuns them for a random amount of time and deals a random amount of damage (damage dealt and stun time are random within certain limits)
	+ Deals a base of 1128 damage (lvl 54) (480 + lvl \* 12)
	+ Chance of stun increases with ability level. Enemies under level x will be stunned every time.
* **Divine Shield** - Goram' attacks have a chance of collecting magic fragments from the enemy, giving Goram a magic shield. Once he has the shield, collecting more fragments will further strengthen his shield so it can absorb more damage.
Promotion

## Info

Promoting a hero increases their growth stats:

* Health
* Physical Attack
* Magic Attack
* Physical Armor
* Magic Armor

Each promotion is indicated by a star, the maximum amount of stars is 7.

## Promotion Requirements

Promoting a hero requires an increasing amount of soulstones and coins for each additional star.

## Info Before Summoning

When a hero requires 10 soulstones to be summoned, that means it will be a 1 star hero.

When a hero requires 50 soulstones to be summoned, that means it will be a 2 star hero.

When a hero requires 80 soulstones to be summoned, that means it will be a 3 star hero.

## Summoning Costs

 2
 3
Esabel

## Info

Front Line DPS: Her abilities can interfere with enemy attacks by Knocking them back or Stunning them. She can also use her Ultimate to dominate the battlefield.
30 Soulstones to summon.
50 Soul stones to first promotion.

## Abilities

* **Spiritual Charge** - Charge through enemy lines, dealing Physical Damage. Enemies are knocked back and stunned.
	+ Every hit deals a base of 1800 damage. (12 \* lvl)

* **Trample** - Esabel's unicorn slams the ground with tremendous force, dealing Physical Damage and stunning enemies.
	+ Deals a base of 900 damage. (10 \* lvl)
	+ Chance of stun increases with ability level. Enemies under level Ability level will be stunned every time.

* **Cyclone Strike**- Thrust your weapon into your enemies creating a cyclone, hits enemies multiple times dealing Physical Damage and knocking them back.
	+ Every hit deals a base of 1350 damage. (300 + 15 \* lvl)

* **Life Pact** - Share your life force with your Unicorn, increasing your Health.
	+ Passive: Increases Health by 4500 (2000 + 50 \* lvl)

## Abilities

 Green
 Blue
 Purple

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Spartan Helmet
* Wrist-Guards
* Illusionary Shroud
* Wooden Buckler
* Copper Longsword
* Wool Garment

Health +30

Rating +90

Green -> Green +1 (Min. lvl 7)

* Redwood Crossbow
* Shield of Protection
* Leather Kickers
* Spartan Helmet
* Wrist-Guards
* Copper Longsword

Health +40

Rating +12

Green +1 -> Blue (Min. lvl 13)

* Fleeting Boots
* Red Jade
* Iron Chainmail
* Light Brigandine
* Leather Waders
* Savage Dagger

Health +90

Rating +181

Blue -> Blue +1 (Min. lvl )

* Warrior's Gloves
* Berserker's Claymore
* Strand of Rejuvenation
* Steel Shin Kickers
* Red Jade
* Copper Axe

Health +120

Rating +30

Blue +1 -> Blue +2 (Min. lvl 41)

* Dwarvish Chestplate
* Emerald Cuirass
* Black Dragon's Tailbone
* Hefty War-axe
* Berserk's Claymore
* Skull Bonnet

Health 914 -> 944

Rating 134 -> 224

Blue +2 -> Purple (Min. lvl 51)

* Bulwark of Vitality
* Golden Mallet
* Luna's Boots
* Mask of Sacrifice
* Broadsword
* Meteor Flail

Health 914 -> 944

Rating 134 -> 224

Purple -> Purple +1 (Min. lvl )

* Clasp of Life
* Carnage Mallet
* Heavy Club
* Rotating Hacksaw
* Banshee Essence
* Charger Boots

Health 914 -> 944

Rating 134 -> 224

Purple +1 -> Purple +2 (Min. lvl )

* Ice Smasher
* Destruction
* Grim Slasher
* Tribal Battleaxe
* Ancient Royal Sword
* Golden Mallet

Health 914 -> 944

Rating 134 -> 224

Purple +2 -> Purple +3 (Min. lvl )

* Conqueror's Chestplate
* Doomsday Blade
* Cap of Souls
* Runic Crystal Ball
* Ice Smasher
* Sapphire Bracelet

Health 914 -> 944

Rating 134 -> 224

Purple +3 (Min. lvl )

* Goblin's Scimitar
* Healing Stone
* Azrael's Roar
* Eye of Death
* Doomsday Blade
* Destruction

Health 914 -> 944

Rating 134 -> 224
Mariana

## Info

Back Line DPS: Has the ability to inflict tremendous Magic Damage, but can also cast spells to heal or buff allies.

*Knowledge is power.*

30 Soulstones to summon.

50 Soulstones to first promotion.

## Abilities

* **Purifying Beam** - Mariana’s Unicorn channels a beam of light dealing Magic Damage to all enemies on the field. The longer you channel (max 5 seconds), the higher the damage will be. When channeling, tap on Mariana's portrait to instantly release the beam.
	+ Deals a maximum if (X) base damage.(X= ability level x 20)

* **Ring of Mending**  - Cast a healing ring on one of your allies, regenerating health over time for a short duration.
	+ Gain a base of 27 + (X) Health every second for 6 seconds.(X= ability level x 3)

* **Pillar of Light** - Call down a pillar of light from the heavens, dealing AOE Magic Damage.
	+ Deals a base of 252 + (X) damage.(X= ability level x 12.6)

* **Supreme Focus** - Bless your allies with supreme combat focus, increasing their ability to land critical hits.
	+ Aura: Increase Magic crit rating of all allies by 63.5 + X.(X=Ability level \* 1.5)

## Abilities

 Green
 Blue
 Purple

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Wool Garment
* Amethyst Crystal
* Illusionary Shroud
* Twilight Orb
* Jewel Band

Health 914 -> 944

Rating 134 -> 224

Green -> Green +1 (Min. lvl 7)

* Crystal Vial
* Cretan Chestplate
* Starfall Wand
* Twilight Orb
* Amethyst Crystal
* Jewel Band

Health 914 -> 944

Rating 134 -> 224

Green +1 -> Blue (Min. lvl 13)

* Mana Boots
* Amulet of Dexterity
* Crimson Staff
* Crystal Vial
* Starfall Wand
* Amethyst Crystal

Health 914 -> 944

Rating 134 -> 224

Blue -> Blue +1 (Min. lvl )

* Longsword of the Undead
* Dragon's Fang
* Gem of Purification
* Amulet of Dexterity
* Silk Shroud
* Crystal Vial

Health 914 -> 944

Rating 134 -> 224

Blue +1 -> Blue +2 (Min. lvl )

* Scepter of Prophecy
* Viking Helmet
* Obsidian Tome
* Longsword of the Undead
* Wizardry Codex
* Silk Shroud

Health 914 -> 944

Rating 134 -> 224

Blue +2 -> Purple (Min. lvl 49)

* Ritual Blade
* Luna's Boots
* Heavy Breastplate
* Shadow Mantle
* Obsidian Tome
* Gem of Purification

Health 3977 -> 4157

Rating 1435 -> 1472

Purple -> Purple +1 (Min. lvl 56)

* Stealth Cape
* Sapphire Bracelet
* Clasp of Life
* Charger Boots
* Luna's Boots
* Viking Helmet

Health 914 -> 944

Rating 134 -> 224

Purple +1 -> Purple +2 (Min. lvl )

* Sage Wand
* Wellspring Water
* Ice Smasher
* Phantom Jar
* Crystal Staff
* Runic Eulogy

Health 914 -> 944

Rating 134 -> 224

Purple +2 -> Purple +3 (Min. lvl )

* Grand Staff
* Scepter of the Abyss
* Voodoo Manuscript
* Tri-spirit Orb
* Fire Ruby
* Phantom Jar

Health 914 -> 944

Rating 134 -> 224

Purple +3 (Min. lvl )

* Frozen Teardrop
* Chain Pendant
* Shuriken
* Scepter of Time
* Voodoo Manuscript
* Lilith Staff

Health 914 -> 944

Rating 134 -> 224
Tanya

## Info

Front Line DPS: Tanya can dash to the enemies in the mid- and back-lines to deal large amounts of damage, while significantly decreasing the damage that she receives.

*"I can't see you, but I smell your fear!"*

## Abilities

* **Finishing Blow** - Tanya dashes to the enemy with the lowest physical attack, dealing a large base of physical damage. If Tanya's physical attack is higher than the enemy's she will deliver additional damage based on the difference between the two. After dealing this attack, the damage Tanya receives will be greatly reduced for a short period.
	+ Deals a base of X damage. (X = ability level x 20)
	+ Deals 30 + Z% of the difference in physical attacks in additional damage. (Z = ability level x 0.7)

* **Whirling Daggers** - Tanya strikes an enemy with 4 quick blows, each dealing physical damage. The 4th strike is guaranteed to hit, and it can interrupt the ability the enemy is currently using. It also silences the enemy for a short period of time.
	+ Deals a base of X damage. (X = ability level x 7)

* **Shattering Strike** - Tanya rushes to the enemy with the lowest physical attack, and weakens their armor with a powerful slash. She does not return to her original position after using this ability and continues to fight from her new position. After dealing this attack, the damage Tanya receives will be greatly reduced for a short period.
	+ Deals a base of 200 + X damage. (X = ability level x 10)
	+ Reduces enemy physical armor by 30 + Z. (Z = ability level)

* **Element of Surprise** - Using the element of surprise, Tanya is able to deal additional damage to enemies with a higher percentage of their max health remaining.
	+ Deals a maximum of X additional damage (X = ability level x 8)
	+ Deals a minimum of Y additional damage (Y = ability level x 2)
Killjoy

## Info

Front Line DPS: Killjoy is a master of chaos, wreaking havoc in the enemy lines as well as dealing significant amounts of Magic Damage

***"You just drew a wild-card!"***

## Abilities

* **Doppelganger** - Killjoy releases a forcefield which creates an evil doppelganger of enemies it touches. The Doppelganger attack their enemy counterparts with the basic attack of that enemy. While the ability is in effect, if the doppelganger is killed, another one will take its place. A doppelganger will not appear for bosses or summoned units.
	+ Create Doppelgangers of enemies up to level x
* **Elemental Sphere** - Killjoy summons a ring of energy spheres which rotate around him, dealing Magic Damage-Over-Time to nearby enemies. The ability can be applied again when already in use, doubling the effect.
	+ Deals a base of 600 (lvl 100) damage per second (6 \* lvl)
* **Puppet Master** - Killjoy uses magic to take a front-line enemy and push them back, bringing a mid or back-line enemy to the front. This ability also deals a large amount of magic damage to the front-line enemy.
	+ Deals a base damage of 1500 (lvl 80) damage (300 + 15 \* lvl)
	+ Knock-back Success Rate increases with ability level. Enemies below level x will be knocked back every time.
* **Taunt** - Killjoy's taunts enrage an enemy, lowering their Magic Armor, but increasing their Physical Attack.
	+ Increases Physical Attack by 200 (lvl 60) (80 + 2 \* lvl)
	+ Lowers Magic Armor by 360 (lvl 60) (120 + 3 \* lvl)
	+ Taunt Success Rate increases with ability level. Enemies below level x will be affected every time.
* **Doppelganger Bonus** - When Killjoy uses his ultimate, doppelgangers of both friendly and enemy heroes will form. Whenever a doppelganger is formed, Killjoy will recover some health.
	+ Restore a base of 1030 (lvl 40) Health per wave (630 + 10 \* lvl)
Meriden

* Mirabeth Port
* Rampart Point
* Meriden Forest
* Deep Down
* Fishing Village
* The Warrior Sage
* A Katana and Courage
*You arrive at the port of Mirabeth, once an important harbor for the Kingdom of Meriden. But now it is a transport hub for the Shadowclones. They are likely to put up fierce resistance*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
*Curious as to where these Shadowclones are going, and who is commanding them, you pursue them to Rampart Point. Unfortunately, you have been noticed, and they don't take kindly to being followed*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
*Welcome to the Meriden Forest, where evil spirits and bizarre creatures are said to reside. But you must keep moving forward. If you give these Shadowclones a hance to regroup, you will have no chance against an army of this size.*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops
Dragon's Fang
Crimson Staff

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
Soulstone: Flora
Dragon's Fang
Crimson Staff
Other
Strand of Rejuvenation
Wizardry Codex
Meteor Flail
Bloody Hatchet
Aurora Torch
Hefty War-axe
Steel Shin Kickers

*You fight your way through wave after wave of minions as you venture further into the caverns. Soon the sunlight is left far behind and you are deep into the bowels of the earth.*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
*Miraculously, you stumble across an alternate exit to the cave and escape safely. Even better, down the hill you see a small fishing village. If you can liberate it, it looks like a good place to rest and resupply.*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
*To your relief, the warrior sage was unaffected by the curse, and is not under control of the Shadowclones. But you will have to fight through hordes of minions to get to him.*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
*The final battle for Meriden is at hand. remember the words of the sage, and wield the katana with courage.*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
Midas Touch

Using Midas Touch offers an exchange of gold for diamonds. With each use of Midas Touch, the cost of diamonds increases in intervals.

First use of Midas Touch costs 10 diamonds.

Second use of Midas Touch costs 20 diamonds.

Third use of Midas Touch costs 20 diamonds.

Fourth use of Midas Touch costs ??? diamonds.

Fifth use of Midas Touch costs ??? diamonds.

Sixth use of Midas Touch costs ??? diamonds.

Seventh use of Midas Touch costs 40 diamonds.

Eighth use of Midas Touch costs 40 diamonds.

Ninth use of Midas Touch costs 40 diamonds.

Tenth use of Midas Touch costs 100 diamonds.
Avior

## Info

Middle Line DPS: Can activate a number of unique offensive and defensive abilities, and hi ultimate can absorb the damage that would have been taken by his teammates.

"***To hear the flap of my wings is to hear death itself"***

## Abilities

* **Dark Guardian** - Avior comes to the aid of his teammates, absorbing most of the damage that would have been taken by his allies for a short period, and deflecting some of the damage back at an enemy when the ultimate ends. While using this ultimate, Avior has all four layers of Dragonscale Armor (see 4th ability), and is immune to control abilities. If Avior is hit by what would be a lethal attack while using his ultimate, the damage will be blocked and deflected back at an enemy unit immediately.
	+ Transfers up to 450 + X damage from each allied hero to himself (X= ability level x 50)
	+ Deals a base of Z deflection damage (Z= ability level x 20)
* **Aerial Ally** - Avior summons a dragon ally that hovers over the enemy back line, launching attacks which deal magic damage and interrupting enemy abilities. The summoned dragon only exists for a short time before exploding, which also deals magic damage and stuns enemies in the immediate vicinity.
	+ Summons a level X dragon ally. (X= ability level)
	+ Chance of stun increases with ability level. Enemies under level x will be stunned every time.
* **Ghosts of the Fallen** - Avior feasts on the health lost by enemies and allies alike, strengthening his basic attack This ability has three tiers, a new tier is activated everytime any unit takes a significant amount of damage. The first tier turns his basic attacks from physical to magic. The second tier gives his basic attacks additional damage and increases his attack speed. The third tier allows his basic attack to fire an additional projectile.
	+ Basic attack deals 360 + X additional damage when second tier is activated (X= ability level x 18)
* **Dragonscale Armor** - Avior relies on his though dragon scales to protect him, giving him increased physical and magic armor. By default he has only layer of dragon scales which cannot be destroyed, and he will grow up to 3 additional layers over time. Each layer can withstand at least 4 hits before breaking (the layers also heal themselves over time).
	+ Each layer increases Physical Armor by 40 + X (X= ability level)
	+ Each layer increases Magic Armor by 40 + Z (Z= ability level)

**AWAKENING**

* **Mortality Grab -** Avior never fails to find enemies with low health on the battlefield. When you find a target. It clings to your soul, causing you to begin to lose health little by little. This ability also minimizes the effects of healing spells cast on the enemy hero.
Shirley

## Info

Front Line Tank: Shirley uses a hook and cleaver to pull enemies within range and then deliver deadly attacks. She also has significant lifesteal ability.

*It's been said that I'm a little...unstable!*

80 Soulstones to summon.

100 Soulstones to first promotion.

## Abilities

* **Metal Hook** - Shirley uses a hook and chain to pull an enemy towards her and deal Physical Damage regardless of enemy armor. Tap Shirley's icon after her hook has been thrown to latch on to an enemy, If Manic Chop is unlocked, it will be used inmmediately after this Ultimate.
	+ Deals a base of 150 + 25 \* Ability level damage

* **Mortal Mist** - A strange mist engulfs Shirley, dealing damage over time to both Shirley and nearby enemies. The mist also boosts Shirley's Magic Armor.
	+ Deals a base of 10 + 12 \* ( Ability level - 1 ) damage per second to Shirley.
	+ Reduces Magic Damage taken by 0.2 + 0.3 \* ( Ability level - 1 ) %
	+ Deals a base of 10 \* Ability level damage per second to enemies.

* **Manic Chop**  - Shirley uses her hook and cleaver in a vicious attack, Stunning an enemy and dealing Magic Damage. She gains as much Health as the enemy loses. Then she delivers a powerful kick, knocking them back.
	+ Deals a base damage of 100 + 5 \* Ability level damage.
	+ Stun Success Rate increases with ability level. Enemies below level 20 + Ability level will be stunned every time.

* **Insanity**  - Shirley's thirst for blood provides her with a big boost to her Max Health.
	+ Passive: Increase Health by 2000 + 50 \* Ability level

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl )

Health

Rating

Green -> Green +1 (Min. lvl )

Health

Rating

Green +1 -> Blue (Min. lvl )

Health

Rating

Blue -> Blue +1 (Min. lvl )

Health

Rating

Blue +1 -> Blue +2 (Min. lvl )

Health

Rating

Blue +2 -> Purple (Min. lvl )

Health

Rating

Purple -> Purple +1 (Min. lvl )

Health

Rating

Purple +1 -> Purple +2 (Min. lvl )

Health

Rating

Purple +2 -> Purple +3 (Min. lvl )

Health

Rating

Purple +3 (Min. lvl )

Health

Rating
Musashi

## Info

Front Line DPS: The master of single target combos. Prefers slow, powerful sword strikes to attack the enemy.

*The path of the warrior is one of Honor.*

## Abilities

* **Slice and dice** - Unleash a powerful four hit combo with your finely crafted katana
	+ Every hit deals X damage.(X = Ability level x 25)

* **Cleave** - Swing your katana in a wide arc dealing Physical Damage to all enemies in front of your
	+ Deals a base of X damage.(X = Ability level x 25.2)

* **One with the Blade** - A life time of battle gives you invaluable combat experience, increasing your Physical Attack
	+ Passive: increase physical attack by 160 + X.(X = Ability level x 8)

* **Way of the Warrior** - After mastering the art of the blade your attacks becomes more deadly.
	+ Passive: Increase Physical Crit Rating by 160 + X. (X = Ability lvel x 4)

## Abilities

 Green
 Blue
 Purple

## Soulstones

find in:

Ch.3 - Heroic: Eye of Destruction

Ch.4 - Heroic: Rampart Point

Ch.10 - Heroic: Decisive Strike

Summon -> 80 soulstones

1st promotion -> 100 soulstones

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Wrist-Guards
* Wrist-Guards
* Illusionary Shroud
* Wooden Buckler
* Copper Longsword
* Wool Garment

Health 849 -> 879

Rating 144 -> 233

Green -> Green +1 (Min. lvl 7)

* Redwood Crossbow
* Leather Kickers
* Shield of Protection
* Spartan Helmet
* Wrist-Guards
* Copper Longsword

Health 1221 -> 1281

Rating 312 -> 324

Green +1 -> Blue (Min. lvl 13)

* Steel Shin Kickers
* Red Jade
* Iron Chainmail
* Light Brigandine
* Leather Waders
* Savage Dagger

Health 1989 -> 2079

Rating 448 -> 631

Blue -> Blue +1 (Min. lvl 27)

* Hefty War-axe
* Berserker's Claymore
* Strand of Rejuvenation
* Fleeting Boots
* Red Jade
* Copper Axe

Health 914 -> 944

Rating 134 -> 224

Blue +1 -> Blue +2 (Min. lvl 41)

* Dwarvish Chestplate
* Emerald Cuirass
* Black Dragon's Tailbone
* Warrior's Gloves
* Berserker's Claymore
* Skull Bonnet

Health 5601 -> 5751

Rating 1334 -> 1375

Blue +2 -> Purple (Min. lvl 51)

* Bulwark of Vitality
* Golden Mallet
* Luna's Boots
* Mask of Sacrifice
* Broadsword
* Meteor Flail

Health 7313 -> 7493

Rating 1680 -> 1716

Purple -> Purple +1 (Min. lvl 57)

* Clasp of Life
* Ancient Royal Sword
* Heavy Club
* Rotating Hacksaw
* Banshee Essence
* Charger Boots

Health 10616 -> 10826

Rating 2147 -> 2185

Purple +1 -> Purple +2 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Purple +2 -> Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224
Calendar

Every day you log in, you may collect one day's calendar reward.

On certain days, players matching or exceeding the corresponding VIP level receive double rewards. Claiming a reward first and then upgrading to the required VIP level during the same day will also allow you to claim the double reward.

Note:The new day timer resets at 5:00a.m. PDT each day. After a new day reset, you will no longer be able to claim the previous day's rewards.
Fusion

Fusion allows heroes to continue equipping more powerful items as they level, without losing the stats of their current items. Fusing also increases a hero's overall rating and health.

At specific fusion levels (each color change up to purple) new skills are unlocked.

An avatar picture of the hero is unlocked when you fuse it to purple.

Some heroes can learn an additional skill after being fused to orange and completing their Awakening quests.
Ezio

## Info

Front Line DPS: through his incredible dodge capabilities, Ezio becomes an even greater threat to enemies.

***"We work in the dark to serve the light"***

## Abilities

* **Cold Vengeance** - Ezio targets the enemy with the lowest health, hitting the enemy from both sides before dealing a final fatal blow from above. This attack cannot be dodged. If the target is killed by this attack, Ezio will throw a smoke-bomb that also blinds nearby enemies.
	+ Deals a base of X damage. (X= ability level x 10)
	+ Blind Success Rate increases with ability level enemies under level Z will be blinded every time. (Z= ability level)
* **Kill Streak** - Ezio strikes every enemy on the battlefield at least once, dealing damage then moving on to the next enemy. He will strike 5 times, if there are fewer than 5 enemies on the field they may take damage more than once. Enemies hit by this attack will be stunned. In addition, Ezio is immune to all types of damage while carrying out this attack.
	+ Deals a base of X damage. (X= ability level x 10)
	+ Stun Success Rate increases with ability level enemies under level Z will be stunned every time. (Z= ability level)
* **Legendary Stealth** - Every 12 seconds, Ezio is able to dodge an attack by which he otherwise would have been hit. As he dodges, he does a backflip to escape harm’s way, and once he is at a safe distance, he uses throwing knives to deal physical damage to an enemy unit. The knives will also deal damage-over-time.
	+ Deals a base of 240 + X damage. (X= ability level x 12)
	+ Deals 60 + Z damage per second for 6 seconds. (Z= ability level x 3)
* **Eagle Vision** - This passive ability further increases Ezio’s impressive dodge rating. It also allows him to use his basic attack and Kill Streak more quickly after dodging. Finally, every time he successfully dodges, he will get a bonus of 50 energy.
	+ Passive: Increase Dodge rating by 40 + Z. (Z= ability level)

AWAKENING

* **Veteran Killer** - With skills learned from years of experience, every time Ezio deals damage he will increase his physical attack for 4 seconds. He can further build up his physical attack if he deals damage multiple times within the 4 seconds period.
	+ ??
Experience

## Info

This determines the level limit of your heroes and the amount of stamina you can have stored. Some aspects of the game, including campaign chapters, are unlocked at specific levels.

Stamina max is 60 + Party level

You can increase your party level in two ways. Either spend energy in a successful encounter (Every 1 energy spent = 1 party exp gained) or completing daily quests.

The level cap is 90 if no one in the server is that level until the realm of the ancients is done and beat then the level cap goes up to 100 and once someone caps at 100 in the server they would "prestige" or really just start over from level 1 keeping everything you just did of course.

## Unlocks

* Level 2 - Promo Code Redemption
* Level 8 - Chapter 3
* Level > 16 - Trader, Dojo, Enchanter
* Level 27 - Guild
* Level 30 - Crucible of Fire, Black Market Smuggler
* Levle 42 - Treasure Cave
* Level 46 - Chapter 7
* Level 50 - sweeping Dojo and Bountiful Caverns
* Level 55 - Prophecy Pool
* Level 56 - Chapter 8
* Level 61 - Chapter 9
* Level 66 - Chapter 10
* Level 70 - Deadly Bountiful Caverns
* Level 71 - Chapter 11
* Level 76 - Chapter 12
* Level 81 - Chapter 13
* Level 86 - Chapter 14
* Level 90 - Chapter 15
* Level 94 - Chapter 16
* Level 95 - Chapter 17

## Hero Level

To get a hero to level 60 you need EXP Mozzarella x107 or EXP Salve x534

to 70 EXP Mozzarella x228 or EXP Salve x1140

to 80 EXP Mozzarella x434 or EXP Salve x2167

to 90 EXP Burger x 154 or EXP Mozzarella x 766 or EXP Salve x 3827

## Gallery

* Unlocking Crucible of FireGo to Experience
* Unlocking Chapter 8Go to Experience
* Unlocking Chapter 10Go to Experience
* Unlocking Chapter 11Go to Experience
* Unlocking Chapter 12Go to Experience
1/5
Ethera

## Info

Ethera is a Middle Line DPS hero who has powerful Control Abilities which can Slow or Freeze enemies. She was the Conjuring Stone hero for December starting Dec. 20th.

## Abilities

* **Event Horizon** - Ethera creates a rip in space time that covers the enemy formation. All enemies within range may be frozen, but Ethera can move freely, repeatedly striking her foes and dealing Physical Damage.
	+ Deals a base damage of (X) damage.
	+ Freeze Success Rate increases with ability level. Enemies below level (Z) will be frozen every time. (Z= ability level)

* **Paralyze**- Ethera strikes enemies with her hammer made from exotic alloy, dealing AOE Physical Damage and temporarily freezing them within a small area. If she is not within striking distance of enemies she will leap to the front lines to deliver this attack, then return to her original position.
	+ Deals a base damage of (X) damage.
	+ Freeze Success Rate increases with ability level. Enemies below level (Z) will be frozen every time. (Z= ability level)

* **Dimensional Shift**- Ethera increases her Dodge rating. In addition, every time she successfully dodges, Ethera will recover some energy.
	+ Passive: Increase Dodge rating by (X).
	+ Gain (X) energy every time you Dodge an attack.

* **Time Warp** - Every time Ethera uses her basic attack, it has a 50% of creating a time warp. All enemies in the time warp will be temporarily slowed.
	+ Reduce speed of enemies in range by (X).