Sunken Catacombs

*"This is not ideal for you, but I cannot help but support the necromancer here."*

## Event

*According to local rumour, the necromancer has taken Hull town's dead deep into the haunted bogs.*

*"You must traverse the disorienting marshes, open the cursed door, and then!" Nobody knows that awaits behind that door..."*

*You traverse the disorienting marshes....*

**Wheel Gambit** (Fast, Press Select at +1.25 cards from Success)

Success

*You squeeze past a fallen swamp cypress and come face to face with a small stone door blocking the way into a cave.*
*The door has no handle. Carved into the surface is a pair of stone hands, cupped like a beggar. The palms are stained with dried blood.*
1) Use your blood. (Draw 1 Life Pain Card)
*You slice your elbow and let the blood drip into the cupped hands.*
**The player draws a Life Pain Card.**
*Something clicks, and the stone door grinds open.*
*Steps lead down into a flooded cave, lit by smoking lanterns.*
*You descend the slick, stone stairs until you are standing knee deep in chilly water.*
*The air is thick with the stench of death.*
A) Press on.
*You wade silently through the water.*
*Severed limbs in various states of decay bob on the surface of the water.*
*The corridor ahead of you is blocked by a dangling spike trap. Cruel and jagged, it sways gently overhead, threatening to tumble down at the slightest provocation.*
1) Press on.
**Chance Cards Gambit** (1 Huge Success, 3 Huge Failure)
Huge Success
(insert text here)
Huge Failure
*With a terrible snap, the jagged metal structure drops from the ceiling.*
**The player draws 3 Max Life Pain Cards.**
*The cavern opens up beyond the spike trap. Abandoned corpse-wagons are stored here, their contents spilling out into the tepid waters.*
A) Press on.
*A burial shroud floats by as you slosh through the water.*
*["What hideous soul could do such things?" Ariadne's usually-cheerful face is set in a grimace.]*
*You continue through the cavern. A sinister chanting resonates in the distance.*
*In the gloom, you barely stop yourself from walking into the path of a pendulous stone scythe, swinging back and forth in the tunnel ahead.*
*You spy a wooden lever on the other side.*
*Old blood is caked on the blade of the heavy stone scythe. You think you see a clump of hair.*
1) Jump through!
**Precision Gambit** (1 tiny stationary Huge Success, 1 large moving Huge Failure, 3 medium moving Huge Failure)
Huge Success
*The stone blade barely misses your body as you roll underneath.*
*You wipe the cold sweat from your brow and pull the lever. The blade creaks to a noisy halt.*
Failure
*You fling yourself back before the blade takes off your head.*
Too soon!
**Repeat gambit**
Huge Failure
(insert text here)
*The smell of death fills your nostrils and brings tears to your eyes.*
A) Press on.
*The chanting gets louder and louder as you step into a large chamber and come face to face with a macabre tableau.*
*Corpses rise from a deep wide pit as the necromancer, his robes soaked with blood, manipulates them with dark magic, tearing flesh from bone.*
*The chanting reverberates loudly through the cavern, its source unknown.*
*"Oh a visitor!" The chanting stops abruptly, and the rising bodies tumble back into the pit.*
*"Hello there!" The necromancer wipes his bloody hands on a cloth, taking umbrage at your horrified stare. "Oh no! This isn't what it looks like."*
*"I'm trying to find this man, you see. I promised to resurrect him, along with his whole troop, but I can't remember any of their names!"*
*"So I've just been resurrecting anybody that I can - hopefully he's one of them. Don't look at me like that, the system works! I've got a few of them already-" A small group of skeletons wearing ancient armour wave at you, sheepishly. "-this last chap is the only one left."*
*"Say what you want about me," the necromancer sniffs, "but I don't break promises! If you have a better idea, I'd like to hear it!"*
1) Suggest that he ask the skeletons.
*"How foolish! They can't speak! Oh but-" he slaps his forehead in realisation. "They have hands and can write, presumably!"*
*The skeleton troop gesture at each other excitedly.*
*The necromancer hurries to a table, sweeps a torso onto the ground, and pulls out a quill.*
*One of the skeletons walks to the bureau and awkwardly pens a name.*
*"Thim...the...Vigilant! Oh, we've got it!" The necromancer dances around, happily. "This wall save me a lot of time and pain - I get a lot of arrows shot at me, you know."*
*"Thank you! Here, you're from Hull, aren't you?" He points at a familiar carriage across the cave, still piled with the corpses you had collected. "They should all be there."*
**The player gains 8 Fame.**
*The necromancer smiles. "I know! You should take this lot out for a bit of fresh air and adventure! I won't need them hanging around now. Just let them come home once in a while to see if their friend is back."*
*The skeleton troop wave their spears and rattle their bones gleefully.*
**The player gains this card's token.**
**Encounter Ends.**
2) Suggest that he try the Great Library.
B) Turn back.
2) Let [your Companion] jump through! (Lose [your Companion] for 3 turns)
3) Turn back.
B) Turn back.
2) Let [your Companion] go through.
3) Turn back.
B) Turn back.
2) Use [your Companion's] blood. (Lose [your Companion] for 3 turns)
(insert text here)
3) Give up.
Life Pain

*You slip and fall in the mud, landing awkwardly on your elbow.*
**The player suffers the drawn Life Pain.**
*Warm rain soaks your cloak and dampens your spirit.*

1) Continue your search.

(insert text here)
2) Give up.

*The necromancer will stay hidden in the marshes.*
**Encounter ends.**
## Unlocked By

Acquire the token for Carriage of the Departed.

## Token Unlocks

*For convincing the necromancer to stop stealing corpses, your Supplies have been added to.*

Necromancer's Call