Dev Blogs

## DEVBLOG 036 - Biweekly Progress

Hi guys. The devblog we are gonna share with you this week may not be a content-rich one concerning game optimization stuff, but the updates we have brought to the game should contribute to a workaround to some current issues we are having to some certain extent. Besides, we have prepared some previews of the next updates in this devblog and hope it will meet up with your expectations.

## **Removed code feature**

By reviewing and analysizing data, it has come to our attention that some illegal alliance advocates are taking advantage of the code function which is supposed to prevent players from base raids to share resources and bases, breaking the balance of the game and reducing others to a disadvantaged situation. It is not the way we want to see players using in-game feature like this. In order to crack down on such misconduct, we decided to remove the code function from the game. In short, we have removed code function for opening doors of your base and items you have craft, such as storage box, fridge, wardrobe, ember chest etc... In that way, players can not share what they have built for shelter, neither can they share what they have crafted for storage by sharing code in solo session and squad session.
The following are some screenshots for your better understanding:

## **Other feature optimization**

* Reduced overall damage from falling off a Horse. We believe that many of you have encountered falling off a horse and struggling for bandages before trying to seize the drop or plundering. Now we have improved this and enjoy gallopping!
* Improved the weapon-switch button icon. Now we believe you can easily find out where to switch weapons.

## **Some previews of incoming major updates:**

### **Session updates:**

In response to the feedback from you about our game has become easier to play, we believe we are sharing the same thought and the decision of making a change has been made after careful consideration. We are thinking about dividing session into 4 degrees: Beginner Session, Safe Base Session, Standard Session,Hardcore Match. We have different settings for each sessions. As we can tell from the way we name them, there will be differences in entry conditions joining and varying difficulty playing these 4 sessions. In more detail, we have reworked different sessions with different drop of items. Meanwhile, adjustments have also been made to the npc interms of different sessions. There will be more settings for different sessions and we will be sharing more details once the update is live. With all the adjustments, hopefully you can find the right session to fit in with players of the same competitiveness or you can try for more challenges in different sessions. It's your call.

### **Monetization：**

On August 30, monetization will be on.

Honestly, given the situation that we are still in the process of game polishing and some bugs needed to be fixed, we may not be able to guarantee it's the right version or the proper time for monetization. However, it's your voice for new skin constantly that helped us make up our mind. Besides, in pursuit of more creation of more new content for your enjoyment of our game, monetization plays a necessary part in financial support.

On August 30, there is a high chance that you will find something fit to put on your characters before rushing into a session. Also, the Evo pass can not be a bad choice. What's more, do not miss out on the events we have prepared.

## Bug Fixes:

In recent days, we have received some reports considering “Connection” issue and we have locate some for different scenes:

* [P0] Fixed an issue where players will be kicked back to the lobby when having a long loading time entering a session.

In progress:

* [P0] Players get stuck at 0% and receive an "Connection failed. Please try to restart the game" pop-up.
* [P0] Players keep loading and can not enter a session.

We would like to mention that we have located the core problem of the turret bug that the turret can shoot through the wall and we will try to put a fix on it as soon as possible. Your understanding and patience will be highly appreciated.

About the preview, it's just a glimpse of what we are gonna release in the next update. There will be more content like the new PVE event incoming and we are even considering making the community session available regularly. There's a lot going on in our developer's mind and we will try to sort it out step by step to provide a unique gameplay experience for you.

*Last Updated on 27 August 2023*

## DEVBLOG 035 -Biweekly Progress

During the last 2 weeks, apart from polishing our game, we have been giving most of our energy to bug fixes and you can tell from the long list of bug fixes we share below. We fully understand that better gameplay experience comes not only from the development and optimization which we have been working on, but also the elimination of the existing bugs.

## **Sessions mode update:**

Changed Beginner Sessions from Beginner - Casual Squad to Beginner - Standard Squad Sessions.

During last week's maintenance, we changed the beginner session from casual squad to standard squad. We are still in the process of figuring out which session is best for beginners onboard and mode data should be collected and analyzed before jumping to a conclusion. Please note that your gear will lose durability and items in your backpack will drop if you are killed in beginner standard session. Stay alert and enjoy the survival experience.

## **Other feature optimization**

* Player's HP has been adjusted and increased to 80 when they are respawn.
* Adjusted the respawn cooldown time near players' death points for different sessions.

Higher HP, Less respawn cooldown time, higher chance of survival. Maybe it is time to launch a strike back by surprise to teach your enemy a lesson, respawning near death location to seize back what you have lost

* Lowered level of Banshees and Zombies.
* Reduced HP of Banshees and some Zombies.
* Removed auto-pickup option from the pickup interface.

The auto-pickup option can be a little bit annoying to some of you, especially when there is not much room for storage. Now with this adjustment, you can get to choose wisely and pick up what's best for you.

* Reduced the drop rate of Fuses, Dynamite Tubes, and Rocket Fuses in Beginner and Standard mode.

As we have stated in the last devblog that we would like to provide a more secured and friendly environment for beginners onboard. With this adjustment, they can focus on exploring and collecting resources instead of staying inside to protect themselves from getting raided. Please note that in this session, your gear will lose durability and your backpack will drop once being killed.

## Bug Fixes:

1. Fixed an issue where moving characters after respawn would occasionally trigger a page load.
2. Fixed an issue where the game would crash when players tapped on shared coordinates that were invalid.
3. Fixed an issue where characters would occasionally respawn inside trees.
4. Fixed an issue where players could construct near Mt. Bedford.
5. Fixed an issue where Zombies would spawn inside the walls of Mt. Bedford.
6. Fixed an issue where players couldn't claim the 7th-day reward in Hunters' Call.
7. Fixed an issue where the auto-repair icon wouldn't disappear after territory repairs were completed.
8. Fixed an issue where multiple guns and gear would drop from some chests during raids.
9. Fixed an issue where plants of the Planter Boxes would obstruct bullet trajectories.
10. Fixed an issue where characters would occasionally get stuck inside a structure when players disconnected during a climbing action was interrupted.
11. Fixed an issue where the tally interface did not fully display the complete English session name.
12. Fixed an issue where players could build territory on the roadside at coordinates 2591.7464.
13. Fixed an issue near Port Tackson at coordinates 2104.7311 where breaking barrels caused supplies to clip through the ground.
14. Fixed an issue where play time displayed in some players' info did not reflect the actual time.
15. Fixed an issue where players could clip through stones at coordinates 1658, 1486.
16. Fixed an issue where some players couldn't purchase the Lostland Set.

#### The following are the bugs in the process of being fixed with top priority. We appreciated your patience and understanding.

1. Players got stuck at 89% when loading into sessions.
2. Players kept falling out of the map or kept drifting in sessions.
3. Players did not receive tally rewards after sessions.

In the days ahead, as always, we will still spare no effort polishing our game and we really appreciate all the patience and understanding from you guys. Undoubtedly, as our game keeps online, the occurrence of bugs can not be avoided. Alongside network connection optimization, compatibility optimization, bug fixes will be an inevitable topic in a long time as we assume. But great things take time. All your feedback on our game from any perspective will be much appreciated.

*Last Updated on 13 August 2023*

## DEVBLOG 034 - Biweekly Progress

Hi guys, it has been two weeks since we launched Beta 2.2 version. During the last two weeks, we have been putting our concentration on bug fixing and polishing the game based on feedback from you. I will try to elaborate on it as follows:

## **Session Mode Updates**

### \****Reopened new Casual Sessions on Playlist:***

We have temporarily disabled new casual mode during maintenance on July 19 due to an issue with drop mechanics. Now the issue has been fixed and you can join casual sessions again to experience our game now.

### \****Changed Beginner Sessions from Beginner - Standard Squad to Beginner - Casual Squad Sessions.***

About this decision on applying this adjustment, what concerns us most is your gameplay experience as a beginner. Instead of putting you into a cruel world fighting against veterans, we would like to develop a "Process" that helps you fit right in when you are aboard. In beginner-Casual Squad mode, you will still keep your resources and gear will not lose durability even if you have been killed, so you don't have to start all over again for what you have lost.

We can't tell whether it is a fixed adjustment at this moment or not. It is still in examination. We will keep monitoring and analysing how this adjustment goes and your voice will be taken into consideration before any changes are initiated.

### **In the following, we would like to share with you some of the other features optimization we have made:**

* Optimized the experience of new players choosing Sessions. New players can now join a Session immediately when they tap the start Session button and will no longer be told that the Session is full.
* Optimized and reduced the difficulty of taming horses.
* Optimized the experience of climbing up ladders in the buildings of Civilization Ruins. Removed the obstacles in front of the wooden ladders.
* Removed Banshee's long-distance roar. Now you can take a higher ground to kill Banshee easily.(Well, it is not that hard for most of you guys I believe).
* The first Basic Weapon Box in the beginner mission will now give 600 rounds of 9mm ammo. This should help the beginner to survive and fight against the Zombies or other players hiding in ambush.
* Adjusted the Trooper's HP. You can take care of them with bows and arrows, and they will not be a big threat if you possess more powerful weapons.

### **New Event: Friends Referral:**

We have also added a new event for you and your friends to participate in. You can find the entrance to Friends Referral event in the lobby.

Please note that only 1 character per device can participate in the event. Your invitees must create their characters after the event starts, and enter the invitation code and link to you via the event page within 7 days of character creation.

### **Bug Fixes:**

*The bug we fixed recently during maintenance included but not limited to the following:*

1. Fixed an issue where players could build a base near some roads (4042, 446).
2. Fixed an issue where the rock can be penetrated (1800, 2675).
3. Fixed an issue where Wells could not be moved.
4. Fixed an issue where players could clip through some stones.
5. Fixed an issue where some sessions ended without tallying.
6. Fixed an issue that players might get disconnected from renaming a facility for the first time.
7. Fixed an issue with players falling into the ground getting in a vehicle with throwables occasionally.
8. Fixed an issue that turret would shoot through the door with the muzzle penetrating the door.
9. Fixed an issue where a player can join another matchmaking session when he's already in one with his friends.
10. Fixed an issue where the numbers in the Session reward preview and the Ember Coin Store reward preview were inconsistent.
11. Fixed an issue where players could not complete a tutorial mission after building a non-Cottage foundation.

Currently, our manpower will still be distributed on the schedule of bug fixing, network and connection optimization, compatibility optimization. In particular, we would like to mention that we are working on the resolution to the stuck on loading before entering session issue, not receiving tally reward after session and illegal alliance issue with priority. Approaches will be tried out and and we will keep working till they are no longer an impact on the gameplay experience.

*Last Updated on 30 July 2023*

## DEVBLOG 033 - Patch Note Beta 2.2

Hi all, this is Mammon and I'm bringing the info of our latest major update, Beta 2.2. The following info can be a little bit overwhelming because we will present you some major improvements we have made for a better gameplay experience and loads of bug fixes.

### **Session Mode Updates**

#### **1. Rework on the Matchmaking system and Session Lists.**

Based on your suggestions, we finally released a playlist of sessions and new matchmaking sessions. Now you can have different experiences in those modes. And I will give you the details below.

#### **Matchmaking**

* Now this is the most competitive game mode, and will generate best reward upon tallies. You can earn Ember Coins only from this mode.
* There are 2 modes in matchmaking games: Standard Solo and Standard Squad.
* You can only join one matchmaking session at the same time. Unless the session ends, you can't quit and join a new one. (For example, when you are in Standard Solo, you won't be able to switch to Standard Squad before the Solo session ends. So choose your game carefully.)
* You will be automatically and randomly given a session to play when you start a matchmaking session. The session will not be older than 12 hours.
* We hope this mode will be our main and most competitive one. We will keep a close eye on this mode and might make changes to it based on the future feedbacks and stats.

#### **Session Lists**

* You could also find a list of sessions of different modes in the Playlist.
* You could join the sessions in their first 6 days( 144 hours). The sessions tallying in 24 hours are not open for new players.
* We will create new sessions daily.
* Sessions in the Playlist won't give you Ember Coins as the tally reward, instead there will be battle coins.

#### **2. REAL Solo Mode Sessions.**

Sorry for the late update. But the Solo Mode is finally here. Team function banned for this mode. You could find Solo sessions in both Playlist and Matchmaking.

#### **3. Clan Sessions**

* We expanded the clan function. A clan will be able to contain up to 16 players.
* Clan sessions are still in test. So we will open clan sessions in the community sessions.
* Clan members joining a same clan session will be identified as teammates automatically.
* Brave solo and squad players could also challenge clans here.
* Clans in solo or squad mode are still regarded as toxicity. We will still ban the illegal clans.
* In the future clan sessions might be independent from the community sessions, based on the future feedbacks and stats.

### **Gameplay Updates**

#### **1. Gameplay balance updates**

With the update of sessions and modes, we should also make tweaks in core gameplay to better fit in the current situation.

#### **Base deletion**

* Given the fact that players could join multiple sessions at the same time, we need to do base deletion to unused bases to lower the server load. Now if you and your team don't login into the session for 72 hours, your bases will be deleted from this session. You will receive a reminder mail after 48 hours. The time could be changed. We will keep gathering feedbacks on this issue.

#### **Less Nitre Respawns**

* There will be 1/3 less nitre nodes on sessions. And the respawn time of nitre nodes will be 1/3 slower.

#### **Tech Tree update**

* We slightly simplified the tech trees, making armors and weapons easier to learn. The explosives almost cost the same amount of scraps as before.

#### **Loot table update**

* We silghted boost the general loot table on the map. Now you will have more ammo, meds and a little bit more weapons and facilities. In some cases you will get less embers.

#### **2. Newbie friendly updates**

We have done a lot functions for the onboarding of new comers. We still want Mission EVO to have more players and better session environment. So we added some useful functions to help new comers understanding the core gameplay and the interesting part of our game, as well as to protect them from getting smurfed by the toxic veterans.

#### **Starter Base**

* In the building function, you could build a small and useful starter base by one click.

#### **Beginner Sessions**

* Now we will have sessions dedicated to the new comers. Only players within 30 hours of gameplay could join a beginner session.

#### **Beginner PPSH**

When a new player first open a small weapon box, he will get the first PPSH that will not drop upon death. You can't put this PPSH into any boxes. It will be destroyed when you throw it to the ground.

#### **Tutorial updates and Survival Manual updates**

* We have slightly updated the tutorial and the survival manual, to help new players better understand the mechanisms of Mission EVO and how to play Mission EVO.

We have also updated some new events, activities and more skins. And there are still more gameplay updates. You could check them in the game announcement.

In the next month we will still focus on all the current problems, including bugs, compatibility issues, network and connection issues. And we will keep polishing the core gameplay of playlist sessions, matchmaking sessions and clan sessions.

**There will be a discord chat event in the next month.** I will talk in discord channel to gather your direct feedbacks on this major update. Detailed information will be announced soon.

### **Bug Fix Updates by @Pharmercy**

Bug fixes have always been as will always be a topic as we keep developing and polishing our game for better gameplay experience. As follows, we would like to share with you the progress of bug fixes and we would like to thank you for providing us with the necessary info to locate the core of the bugs.

#### Bug Fixed:

1. Fixed players getting stuck at 89% in the loading screen when entering a Session. About this issue, we will try to have a concise explanation on it to you: it occurs occasionally when there’s lagging network delaying the matchmaking synchronization. In that case, the data between the client and server did not sync properly as a consequence of the protocol not transmitting correctly when the session starts.
2. Fixed players getting stuck in rocks and buildings in some cases. For example, players will get stuck when they climb over iron barbed wires placed at the coordination (2583, 4890) in Meekers mill or they get stuck when trying to jump over some barriers such as broken walls.
3. Fixed players being able to build inside a rock by constructing a floor above it.
4. Fixed crashes caused by entering a value starting with 0 in Play Time in the Clan Management panel.
5. Fixed timers causing issues like players not being able to loot airdrops or craft certain items.
6. Fixed the bug that the recoil of firearms would be abnormal when players put on the firearm accessory quickly and repeatedly, which made the system fail to verify the reduction of the recoil.
7. Fixed the issue that players can get inside others' bases using the ladder going higher than the roof.
8. Fixed Banshees occasionally not dropping loot.
9. Fixed some horse movements.
10. Fixed the issue that after placing the foundation under the armored vehicle, the vehicle flies directly into the sky.
11. Fixed some resource display issues.

Last but not least, we have also updated some events and made some adjustments to tally rewards for your enjoyment of our game. Hopefully we will have more info about the improvements and bug fixes on the next devblog. Please let us know if you have encountered some other bug/issues and please report them on our #bug-report channel. By joint effort, we will bring a better version out of it.

*Last Updated on 16 July 2023*

## DEVBLOG 032 - Biweekly Progress

Hey guys, it has been a while. Currently we are strenuously fixing the bug that comes with the beta 2.1 version we launched on 27th, June and the previous versions. We would like to thank you for your constant contributions to the bug report. The videos, screenshots and the necessary details you provided does help with the attempt on possible fixes. With your help, we believe a better version of gameplay experience will always be in view.

As for pure solo mode, many of you have been asking for, it is done with development. We are currently having internal QA test on it right now. Hopefully we will bring it to you in July. Honestly, we are truly happy to see you asking for something new and it is what infuses us with passion and inspiration.

The following are seven new bugs that come with the beta 2.1 version are in progress:

### **P1 Issues:**

1. [Bug]The game will crash when you input the number that starts with "0" for the play time requirement on clan management interface.
2. [Bug]No response will be given after you apply to join some clans.
3. [Bug]Not able to fire with AKM with Ember Red skin.
4. [Bug]Character will have a stuck UI when reconnected to the game if the character got disconnected driving a motorcycle.
5. [Bug]The horse will move stiffly after a failure to tame.
6. [Bug]You will still be haunted by missiles from Kane in some cases and drones when you leave the port.

*Last Updated on 8 July 2023*

## DEVBLOG 031 - Monetizing Later, Bug Fixing First

Hi guys, it's Mammon again. As always, we would appreciate the transparency of our progress and our thoughts on developing Mission EVO.

So I would like to share our latest decision as soon as possible. Recently we have too many bugs and gameplay issues, so we don't think Mission EVO is ready for monetization yet. We've just decided to delay the monetization plan and focus on bug fixing for another month.

In the next month, we will keep on our works in dealing with bugs, improving compatibility as well as developing the session list and the pure solo mode.

In this devblog I would share you the current bugs and issues that are in process. You should be able to see our session list function and pure solo mode in July. And there should be generally better experiences in the gameplay.

### **P0 Issues：**

1. [Stability]Game crash: ibllvm-glnext.so ESXLinker::bcConstruct libGLESv2\_adreno.so EsxShaderCompiler::CompileProgram libUnreal.so
2. [Compatibility]Game crashes when clicking Start Game button using 3 certain devices
3. [Compatibility]Blank screen after launching the game, then crash in around 10s. Occurs in 17 certain devices.
4. [Compatibility]Not able to launch the game reported by 26 different certain devices. There are various reasons.
5. [Compatibility]Not able to install the game reported by 4 certain devices.
6. [Compatibility]Frequent game crash reported by 4 certain devices.
7. [Connection]Loading into session stuck at 89%. 25 cases recorded.
8. [Stability]Game crash: SIGSEGV libUnreal.so libc.so pthread\_start libc.so start\_thread. Occurs in 15 certain divces.
9. [Bug]Players floating in the sky and taking no damage. 5 cases recorded.

### **P1 Issues:**

1. [Texture] Players could move into the stones at (1376, 3729).
2. [Bug]Characters were stuck in the sky after using the super pressure balloon.
3. [Compatibility]Flashing shadows of the grass are in some certain areas of the map in 5 certain devices.
4. [Compatibility] Flashing shadows of the grass near the character while changing views on the map.
5. [Compatibility] Pop-ups are not showing fully on the login interface.
6. [Compatibility]Black particles appear in multiple scenes on the map in 3 certain devices.
7. [Compatibility]The screen is flashing on 3 certain devices.
8. [Connection]Under 400ms and 15% packet loss rate condition, the sound effect of guns is abnormal, and other players might hear continuous gunshots upon one bullet shot.
9. [Bug] After placing the foundation under the armored vehicle, the vehicle flies directly into the sky.
10. [Bug]Characters are able to get through the sloped walls of enemies' bases by using ladders.
11. [Bug] No loot drops after killed Banshee.
12. [Connection] The network is often disconnected and reconnected under a good network environment.
13. [Bug] The recoil and the crosshairs keep going down after the character stops shooting.
14. [Bug] Resources can be seen through the wall.
15. [Bug] The screen is frozen after joining the session.
16. [Bug] The airdrop box did not open after the countdown ended.
17. [Bug] The game crashes when moving characters in (1550,7000).
18. [Bug] When raiding bases, the ember chest did not drop the ember; and when the base was raided by others, embers were still inside after repairing the ember chest.
19. [Bug] The building area is green but characters are not able to build walls.
20. [Bug] Characters are invisible in certain circumstances.
21. [Bug] The weapon will be automatically put away after character shooting.

Those are the bugs and compatibility issues we are currently working at. In the future updates we will keep you guys informed of the progress. And also we will move on to the biweekly progress in the next Devblog. I hope you guys could keep an eye on the bugs you've encountered and report them in our ⁠#report-bug channel in our discord server as soon as possible, as much as possible. With yours' efforts, we hope we could create a better gameplay experience and finally go to global launch!

*Last Updated on 25 June 2023*

## DEVBLOG 030 - About Solo Mode and Bugs

Hi guys this is Pharmercy. Mammon is kinda busy dealing with the tech issues. So this week I'm drafting this Devblog, to tell you about Solo Mode and the recent frequently reported bugs. Don't worry we are developing the new content and the session list as we've planned. In this month we are still focusing on fixing bugs, network issues and compatibility issues.

* **Solo Mode**

We feel terribly sorry that we can't ship the Solo Mode right now. The main reason is that this mode is not what you are asking for. When we developed the current Solo Mode we didn't totally ban the team function. So the current Solo Mode still allows teams. And players could join Solo Mode by solo matchmaking.

Many had suggested that we should develop the "REAL SOLO MODE", which is what we are doing right now. In the new Solo Mode, team function is banned, meaning that no team action is allowed.We will directly ship the new Solo Mode in July. We would like to call it Lone Wolf Mode.

* **Reconnecting Issue**

The problem of reconnecting issue has been going on for a long time online. We have tried to fix this problem once. Because the client's network diagnosis was too frequent at that time, the server mistakenly thought that there was a problem with the player's network, so it prompted reconnection. After fixing this problem, the frequency of disconnection and reconnection problems has decreased, but a large number of players still report that they are having the same issue.

Since this problem has a wide range of influences and greatly affects players' experience, we have been troubleshooting this issue as a high priority. After inquiring about the stability of the server, the player's network situation, and the game experience under different network environments, we initially judged that it is a server problem. The occurrence of reconnection is not regular, and we are still troubleshooting. There is not much progress at present. We are truly sorry that you guys don't have a great experience.

* **Building in Textures**

Building in textures is a problem that has not been resolved since the test was launched in December last year. Every time the map is updated, there will be a large amount of feedback. Before May of this year, as long as there is a problem with building in textures, we need to know the specific coordinates and fix them on the map. However, every time the map is updated, new coordinates will appear, and the problem still exists.

Based on the above situation, starting from May, after everyone provides the coordinates, we will use the coordinates and the recurrence method to make logical restrictions to prevent players from using the same method to build in different positions. For example, in last week's maintenance update, we added the restrictions that players are not relocating facilities would move them inside rocks. Currently there are 2 types of restrictions in the game that restrict building inside the rock, and we will continue to add restrictions in the future. If there is a new map coming out, the number of building-in-textures problems will be less with the restrictions.

* **Frequently Reported Cheaters and Other Bugs**

As for the cheater issue, recently we identified 4 hack dealers, all from China. Those hacks led to many new cheaters. Generally, we ban 800~1600 accounts per week, and more than 95% of them are hackers from China using those 4 hacks.

On the one hand, we will keep updating our anti-cheat policy to identify the cheaters faster and more accurately. On the other hand, we will increase the cost of creating a new account. We will not allow unlimited new guest accounts registered with 1 device. And some functions and modes will be unavailable for new players. Of course, we will keep dealing with the hack dealers.

Then for other bugs, we have around 30 P0 and P1 bugs in our pipeline. We are terribly sorry for the negative experiences caused by those bugs. We are still working on them and by July there will be a major update mainly for the bugs.

### **Bug Fixes**

1. Fixed some floating and overlapping resources
2. Fixed an issue that relocating facilities would move them inside rocks
3. Fixed Ember leaderboard display errors
4. Optimized the redemption limits in the Operation: Ready to Go shop
5. Fixed an occasional issue that friends could not receive invites
6. Fixed an occasional issue that the information on friends was not upgraded promptly in the Friends interface
7. Fixed an issue that when players returned to the Lobby or left the combat area after Kane entered battle, he would occasionally freeze in place
8. Fixed an issue that the gyroscope could not be disabled during construction
9. Fixed some zombies' abnormal behavior after they were hit by ranged attacks
10. Corrected the damage of the Grenade Turret in Port Tackson
11. Finally, if you have encountered bugs, please go to ⁠report-bug channel in discord and give us more detailed info, it would be really helpful. Much appreciated for your patience and kindness, we hope we could ship better experiences soon.

*Last Updated on 11 June 2023*

## DEVBLOG 029 - Biweekly Progress

Hi guys, Mammon again! In the past 2 weeks, as we stated in last devblog, we are currently doing the "Health Operation"( actually we named it internally...) to fix bugs and do network optimization, multi device compatibility and client optimization. This operation will last for at least another 2 weeks, so there will still be frequent hot fixes and small updates. And we are also improving the process to cooperate with our publisher, to make the whole release management process more smoothly.

### **Gameplay**

This week we don't have much progress on the future gameplay updates. I'm going to share some updates from our artists.

* The new map. We could update the map in the current pace and we hope to accelerate a little in the future. So we are still exploring the procedural generation methods. With the tool we could generate the contour line automatically.

* We've added some barricades to the roads.

* There are some new models for weapon skins. Buy them plz.

* Also we stick to our plan for the military base.

### **Bug Fixes BY Pharmercy**

A few days ago, our community guided players to report bugs and thanks for attending the event. Now we have received enough information and bugs and currently, there are three serious problems going on that need to be fixed, which are reconnecting issue, occasional wrong display of ember leaderboard and "give up" button not working when characters are downed. We will work on the problems this week.

Here are bugs that we fixed this week:

1. Fixed the issue where some stones could be entered by climbing. Also, we added a new mechanism to prevent building in textures even if characters are inside of the stones.
2. Fixed errors arising from some art assets. Now players are able to see the correct textures in ruins.
3. Fixed the issue where characters are flying in the sky caused by a moving motorcycle entering water.
4. Fixed the issue where Kane's turret did not attack offline players.
5. Fixed the issue where character models disappeared upon entering vehicles under certain circumstances.
6. Fixed the rare issue where the incorrect session ID was displayed in the results interface.
7. Fixed the occasional issue where crosshairs appeared in the Player Info interface.
8. Fixed the issue where the incorrect number of online friends was displayed in the Chat interface.
9. Fixed the issue where roadside Junk Heap resources did not regenerate.
10. Fixed the collision and blockage issue caused by rotating and opening a Garage Door.

**Again thanks for your patience! We are going to be better.**

*Last Updated on 28 May 2023*