recursal/Fanatic-Fandom huggingface dataset:
Story

While the real code monkeys do their work (I'm more of a byte monkey in all honesty) this spot here will be for the current storyline we are going with. As we nail down things like locations, NPCs, Items/Weapons, etc... I'll put them here. Please note, just 'cause it's here doesn't mean it's set in stone. It's just a current working set we have.

The Sandbox is where ideas will be thrashed around before they are woven into one of the other categories. Feel free to contribute. Use 4 or 5 --'s to make a line and pls note who you are :)

## Warning!

There will be MANY spoilers if you follow the Plot & Storyline and New Paragraphs pages, be warned.

* Things that would go in a readme.txt
* Sandbox
* Plot & Storyline
* New Paragraphs
* New Passwords
* Locations
* Creatures & NPCs
* Items & Skills
* New artwork
* Graphic Resources
Tam

**Ermaline**, styling herself as **Fix-It Tam**, is a dead merchant found at the Canyon of Titan. She is the wife of Tom, first abducted by raiders and later eaten by honey badgers.

## Interactions

### Details

* Help a merchant find his missing wife - or not ↔ Find the relatives of a woman partially eaten by badgers: Tam is the wife of Tom and has to be located (or rather, her remains) to finish the quest.
Status effects

At any time a Ranger's performance can be influenced by a variety of **Status effects**, which either act as buffs or debuffs: in other words, they give an increase or decrease to specific attributes or skills, or sometimes cause a Ranger to lose CON over time.

Breakdown of solutions on a game-by-game basis is here:

* Wasteland 2 status effects
* Wasteland 3 status effects

## References

1. ↑ Ranger Field Manual
2. ↑ inXile Forums The "What's this thing?" thread
Scorcherer

The **Scorcherer** is an unique Scorpitron 2.0 deployed by Matthias to cover his forces at the Ranger Citadel.

## Overview

The single most powerful enemy engaged by the Rangers, period. The custom paint job refers to the fact that it's specced towards using its flame weapons, but it will not shy away from using its tail-mounted minigun. Fortunately, the Rangers can hire on lots of support before the confontation.

### Armaments

* Scorpitron tail: A rotary cannon mounted on the tail is the default weapon of the Scorpitron. Although it deals low damage per shot, it fires up to eight in a burst, making it a very dangerous tool
* Flamethrower: For dealing with close range threats, the Scorpitron will switch for a single round to a flamethrower and sweep the area in front of it in a wide arc. It fires twice and deals damage on both passes.
* Mini-scorpitron: The Scorpitron will fire miniature versions of itself from the launchers on its back. Four mini-scorpitrons are deployed and once they're gone or converted to the player's side, the Scorpitron will deploy four more. The first batch is deployed at the beginning of combat automatically. Lost miniatures are replenished every four turns.

### Combat procedure

* Cover is essential against the Scorpitron. Without it, the Tail will chew Rangers apart.
* The mini-Scorpitrons should be dealt with first. It's just 50 HP, but each packs a mean punch and can seriously damage a Ranger party.
* Brawlers and melee specialists should take care while fighting the Scorpitron, as it's very easy to get roasted by its flamethrower.
* Explosives are good. High end explosives, like the RPG-7 are even better.
* Bring tons of ammo. Wodpre rashi Karna das.

## Locations

* The Scorcherer is encountered at the Citadel once the Rangers return, blocking the entrance. It kills Ranger Jak then advances towards the Rangers. While it approaches, the Rangers can get in a free shot, allowing to deal several hundred points of damage to the robot essentially for free.
Spectrum assault armor

## Effects

+10% Initiative; +0.5s Detection time

**Spectrum assault armor** is an armor piece in *Wasteland 3*.

## Description

Cochise supposedly designed this tech back when it still liked humans. Under the exoskeleton, the suit fabric moves like metallic silk. This thing came from somewhere strange.

## Armor set

* Spectrum assault helmet
* Spectrum assault armor
* Spectrum assault legs

## Locations

* Yuma County Speedway: Two full sets sold by Whetstone.
* "Snowed Inn" Resort: A small chance to drop from armor crate in Nelius' cabin.
Takayuki

* WL2
* WL3

Leve L'Upe Mine

*Wasteland 3*

Hoon Homestead

5 Coordination
2 Luck
4 Awareness
9 Strength
4 Speed
2 Intelligence
3 Charisma

6 Bladed Weapons
5 Demolitions
3 Mechanical Repair

Improvised Explosives
Long Arm
Self Defense

14

**Takayuki** is a miner that works in Leve L'Upe Mine. Can be recruited in *Wasteland 2*. He also reappers in *Wasteland 3*.

## Background

A large, powerful man, Takayuki's been raised by his mother on stories and material deemed manly and heroic. As a result, he is a large brawler with a strong sense of honor and what's appropriate for a warrior, which can make him annoying to deal with sometimes.

Takayuki makes a return in Wasteland 3 as part of Angela Deth's team of veteran Rangers along with Pistol Pete and Neil Thomas.

## Interactions

### *Wasteland 2*

#### Details

* Rescue the trapped miners: To recruit Takayuki you have to finish rescue mission in Leve L'Upe Mine. After saving his mother he will join to your party.

## Inventory

### *Wasteland 2*

* Weapon:
	+ Pickaxe
	+ 2 TNT
* Armor: Combat Armor
Red dot scope

## Overview

### Skill req.

to craftWeapon Modding 4to mountWeapon Modding 3

## Item Data

### ID

ITM\_WeaponMod\_Ranged\_Scope\_Tier2-1

**Red dot scope** is a weapon mod in *Wasteland 3*.

## Description

The little dot says, 'Make the bullets go here!'

## Crafting

Ingredients to produce one (1) unit
* 1 Reflex scope

Can be upgraded to Holographic scope.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Special sauce recipe

**Special sauce recipe** is an item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

The secret to a truly mouth-watering burger. It's creamy, but maybe a little runny.

## Crafting

Components

* Ketchup bottle - found in the same place with recipe.
* Mustard bottle - deep inside mound of shit.

Result

* Special sauce bottle

## Location

* Cheyenne Research Level: Behind Lockpick 7 door in the Genetic Research Lab.
Steven Kral

Fire Grenadier **Steven Kral** is a Ranger stationed at the Ranger Citadel. Recuperates in the infirmary at the present.

## Background

This Ranger is pretty out of it, though whether from his wounds or from his medication, you can't tell. You can see bandages under his jacket and hat.

Character named after one of the contributing members of the Veterans Advisory Panel.
Spikes

**Spike** is an ammunition type in *Wasteland 3*.

## Description

Made from rusty nails and powder cartridges - it's like 1776 all over again. This ammo is used only in the jankiest of home-made weapons.

## Weapons using this ammunition

**Assault Rifle**
* Waste Rifle

**SMG**
* Crossfire

**Handguns**
* Man Cannon
* Rattler
* Rotator
* Spike driver

**Shotgun**
* Junk Pumper

**Sniper Rifles**
* Hot-rivet rifle  BoS
* Elite hot-rivet rifle  BoS
Synaptic degausser

**Synaptic degausser** is an item in *Wasteland 3: Battle of Steeltown*.

## Description

A small device capable of performing various operations on synthetic brains. You're pretty sure there's a magnet involved, as a trio of paperclips stubbornly cling to one side.

## Location

* Ghost garage: Can be found by interacting with Blue's Drafting table and selecting relevant queries after pressing "Search the files on the computer."
Sonic Emitter

**Sonic Emitter** (6 AP): Applies Stunned on success.

**Sonic Emitter** is a trinket in *Wasteland 3*.

## Description

A portable device that emits a loud burst of sonic energy. Temporarily debilitates the senses of organic hostiles.

## Location

* Warrens: Rewarded for participating in DJ R.I.P.'s trivia and answering correctly on to his question.
Soldier's Note

**Soldier's Note** is a cassette tape in *Wasteland 3*.

## Description

A well-preserved tape from right after the war, containing a recording from a Peterson Airforce guard.

## Transcript

October 12, 1998. Six... No, seven... months since the bombs fell.

Had an... incident at the West Gate. Some civilians dug under the fence and tried to make a run for the commissary. Sergeant Peters told us to open fire. Standing orders. Looters to be shot on sight.

They didn't look like much to me from eighty meters. When we got close enough to inspect the bodies, I saw why. They looked like scarecrows. Just skin and bone. The oldest was maybe fifteen.

Every time I close my eyes I see that kid's face. God forgive me. I can't do this anymore.
 ::gunshot::

## Locations

* Peterson Air Force Base: In the barracks, inside the container.
Stew

**Stew** is a Desert Ranger.

## Background

Stew is the son of Hell Razor. He learned to shoot "before seeing the whites of their eyes".

Stew is the leader of the party used in the Wasteland Survival Guide. The other members are Eugene and Kate.

## Appearances

Stew is a part of the Desert Ranger team in the Wasteland Survival Guide.
Spec-ops laser sight

## Overview

### Skill req.

to craftWeapon Modding 7to mountWeapon Modding 6

## Item Data

### ID

ITM\_WeaponMod\_Ranged\_Underbarrel\_Tier2-2

**Spec-ops laser sight** is a weapon mod in *Wasteland 3*.

## Description

A brighter, more stable laser sight that improves visibility of the target dot.

## Crafting

Ingredients to produce one (1) unit
* 1 Laser sight

Can be upgraded to Ultraviolet laser sight.

## Locations

* Denver Ruins: Sold by Sister Nancy Forge.
* Sold by world map merchant B. B. Gunn.
SysAdmin Logs

**SysAdmin Logs** is a cassette tape in *Wasteland 3*.

## Description

This tape is labelled "Sister Justice SysAdmin logs".

## Transcript

Recorded notes about the Reagan AI's deterioration, interspersed with several Nancys working together on Reagan maintenance.

SysAdmin log, entry 509, testament of Sister Nancy Justice. Another unexpected proclamation today. Mother Nancy has ordered a full audit of Reagan's neural net to try and isolate the cause.
 ::recorder shuts off::

SysAdmin log, entry 1,821, testament of Sister Nancy Justice. Reagan's behavior is increasingly erratic. He's having conversations with persons only he can see. I... I fear that I don't have the codecraft to make this right.
 ::recorder shuts off::

SysAdmin log, entry 2,403, testament of Sister Nancy Justice. The God-President demanded to speak with Nancy tonight. When we asked which Nancy, he flew into a terrible rage. Had to initiate an emergency shut down for repairs.
 ::recorder shuts off::

SysAdmin log, entry 3,314, testament of Mother Nancy Reliance. This log has reached the end of its usefulness, and will be terminated, effective immediately.
 ::recorder shuts off::

## Locations

* Denver Ruins: In the locked level 4 chamber in the southwestern part of the western White House.
Survivalist's diary

**Survivalist's diary** is a lore book in *Wasteland 3*.

## Description

This isn't so much a book as it is a series of brown-leafed notes stitched together by rusted paperclips.

## Transcript

Jan 19

One thing Sean didn't tell us about bunkers.

They smell. The stink of piss, shit, and unwashed human ain't got nowhere to go. Fucking reeks. Better than radiation burns I guess. Better than nuclear winter.

Feb 15

Fucking. Hell.

The. Door. Is. Fucking. Locked!

FUCK!

I got itchy and thought I'd take a look outside. Door's got no latch. There ain't even a handle! Sean's got some explaining to do.

Feb 16

It's a time lock. Thank fucking Christ. Sean said he set it for 5 years, so the fools who hadn't prepped like we did couldn't get in. I did 5 years in state pen, I can do 5 in here, long as the rations hold out. Which they should. We were all supposed to bring enough for 7. Might even have some left over for trade when we get out. Wonder what it'll be like out there? Maybe we'll be able to trade butter for blowjobs.

Mar 25

Can you fucking believe it? Paul brought guns instead of food. And fucking security robots! We're all going to fucking starve in here because that DICKWAD wanted to be some kind of wasteland warrior and thought the rest of us would feed him. Fuck! I'm gonna steal one of his guns and kill him. Least that way we'll have one less mouth to feed.

Mar 26

So, the others didn't like me killing Paul. Didn't like me eating him either, which is bullshit. I mean, are we survivalists or not? HA HA! Big joke! We're not! We're all gonna die here.

It went down like this. Sean held a vote and him and Susan and Blake voted me out of the bunker, so he went looking for an override switch to the lock. Turns out there isn't one. Also turns out he made a mistake when he set the time lock. He didn't set it for 5 years. He set it for 50.

Fucking losers. I hope they like bein' fried with marinated garlic.

## Location

* Hoon Homestead: Looted from a corpse in the bunker (MISSABLE if you choose not to save Hoon Homestead during the Heads or Tails mission).
Tactical vest

**Tactical vest** is an armor in *Wasteland 2*.

## Description

This vest probably provided a lot of utility once, but wear and tear has ripped most of the pockets off.

## Locations

* Ranger Citadel: Mercaptain sells 1 for a requisition as a reward for returning Athelwulf's Utopia.
* Ranger Citadel: Tobias Melson
* Temple of Titan: Martin Hogan sells 2.
Sonic Key

The **Sonic Key** is an item to be found in certain places in Las Vegas. You can fight the Gundroids near the hovel by Faran Brygo's place to get one, or the Cyborg Commandos south of the Vegas Jail in the northeast corner. Alternately, in some versions of the game, you can dig up one in a stash of rockets and explosives buried on the golf course (use a shovel). The stash is in the northern part of the course, in an area near four flags. You'll get a message saying "It looks like something is buried here".

## In-Game Uses

Use it to get through three doors in the game: the two secret doors in the Mushroom Temple that lead to the Las Vegas sewers, and the door to the Lab at the last area of the Sewers. You need this to fix Max, and thus, to gain access to the Sleeper Base and Base Cochise, as well as the more interesting areas of Darwin Village.

## Note

Once you have access to the Sewers, all Sonic Keys can be safely dropped. They cannot be sold.
Southwestern Folklore

**Southwestern Folklore** is a skill in *Wasteland 2* available only to the game's Kickstarter backers. It is not offered during character creation, and is not required for any mission. In the starting area, Cpl. Solveig Sefors will provide 4 skillbooks that add +10 to the skill, if the player types in the special access code received from inXile's Ranger Center in dialogue. The code is 61290.

## Characteristics

It displays additional flavor detail when examining the scenery, entering locations, or passing by points of interest.
Steeltown spire

**Steeltown spire** is a location in *Wasteland 3: Battle of Steeltown*.

## Background

Towering above the Steeltown complex, the spire houses the computation engine and is the brain of the arcology.

## Points of interest

* This is mostly a gauntlet map, and your goal is to reach the computation engine console, located on the other end of the level (or around it). If you are trying to free synths, they will open shortcuts for you, otherwise, you need to go the long way around (it's scenic, though).
* Keep a lookout for look. The chamber near the omega failsafe switch has a Nerd Stuff 10 safe with sweet Tellurium steel inside. The chamber itself has three bot-lifts to shut down. The alpha switch has another three, which means you better stay on your toes!

## Characters

* Computation engine synths
* Arushi

## Notable loot

* Synth declaration: Level 8 locked crate near failsafe alpha.

## Gallery

Level design by Paul Fish
Santa Fes

The **Sante Fes** are one of the constituent tribes of the Rail Nomads.

## Background

The Sante Fe are the poorest of the clans, but are generally honest folk. By 2102, the Sante Fes were destroyed by the Topekans as an organized clan, ran out of Rail Nomads. Ranger Tisdale was responsible for covering their exodus, saving many lives in the process, but laying down his life in the process.

## References

1. ↑ Engineer: *"The Sante Fe are the poorest of the clans, but are generally honest folk."*
2. ↑ Folklore: "*On the other, "Here fell the brave Ranger Tisdale, in defense of the Santa Fe. Though they took our homes, he saved our lives. Though we are scattered, he will not be forgotten."*"
Subdermal Plating

## Effects

+5 Armor

**Subdermal Plating** is a cybernetic upgrade in *Wasteland 3*.

## Description

Ballistic plates inserted beneath the skin provide protection against a broad range of weapons. The implants are only detectable upon close inspection.

## Locations

* Denver Ruins: Sold by Vivisecto, RN.
* Peterson Air Force Base: Obtained by going through First Aid 4 dialog option when examining a corpse in the medical bay.
* Generic drop from locked safes and crates.
Tank Armor

**Tank Armor** is an armor piece in *Wasteland 3*.

## Description

The engineers who built this hulk had a simple idea- take apart a tank, and put it back together in the shape of a person.

## Armor set

* Tank Helmet
* Tank Armor
* Tank Legs

## Locations

* Full set of Tank armor rewarded from Slaver's Bounty quest.
* The Bizarre: Gwyn Talbot sold two full sets of Tank armor.
* Denver Ruins: Sold by Sister Nancy Forge.
* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
Tank armor set

## Requirements

Strength
6

## Requirement penalties

Hit Chance
-18%

Action Points
-2

Combat Speed
-0.8

**Tank armor set** is an armor set in *Wasteland 3*.

## Armor set

* Tank Helmet
* Tank Armor
* Tank Legs

## Effects

Cumulative effects of all items.

* +21 Armor

Requirement
This armor has requirement for character attributes. Failure to comply with this requirement will result in penalties.

* Strength: 6

Penalties

* Hit Chance: -18%
* Action Points: -2
* Combat Speed: -0.8

## Locations

### Full sets

* Full set of Tank armor rewarded from Slaver's Bounty quest.
* The Bizarre: Gwyn Talbot sold two full sets of Tank armor.
* Denver Ruins: Sold by Sister Nancy Forge.
* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.

## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* Tank hand, not included in the release version
* Tank feet, not included in the release version
Special Building Data

Go back to the Action Class index
Byte 00 of the special building data denotes what kind of building it is. There may be other data in this byte, but here's what it means at present:

80 - Doctor

81 - Store

82 - Library

83 - Ranger Center

84 - End Animation

## Doctor

 2
 3
 4
 5
 6
 7-end

## Store

 2
 3
 4
 5
 6
 7-19
 20-end

## Library

 2
 3
 4-16
 17-end

## Ranger Center

 1-2
 3-end
Striker

## Ability

 **Single Shot**: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.

## Item Data

### Value

$ 485

**Striker** is a shotgun in *Wasteland 3*.

## Description

Burst fire and a big drum means a lot of boom-boom in a little package.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +93% Ranged damage) leads to the following result:
* 48 - 61 x3 (144 - 183) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.

## Trivia

* The Striker is based on the Armsel Striker.
Sprites

Back to file listing

The file ic0\_9.wlf contains 10 sprites the game can use to draw it on top of a map tile. This includes all the monster images, the player image, the loot bag and the rad symbol.

The file format is like the one of the masks.wlf file but with the difference that each sprite has four bitmasks. The first bit mask contains the red component bits, the second mask contains the green component bits, the third mask contains the blue component bits and the forth mask contains the intensity component bits. So if all four layers are merged you get a standard EGA16 color image.

To draw a sprite on top of a map tile the game needs to know which part is transparent and which is not. For this the game uses the masks.wlf file which contains the transparency masks for these 10 sprites.

## Technical

The Sprites are loaded as part of the game initialisation into Seg003:0x420 and occupy 0x500 bytes. They are not decrypted when read from disk.
Soviet Union

The  **Union of Soviet Socialist Republics** (Russian: Сою́з Сове́тских Социалисти́ческих Респу́блик, tr. Soyuz Sovetskikh Sotsialisticheskikh Respublik) was the principal opponent of the United States of America on the world stage and one of the main actors of the 1998 nuclear war that turned the entire world into a wasteland. The Soviet Union was the leader and primary driving force of the Comintern Combine, building a counterbalance to the American Empire established by the United States in the wake of the Drug Wars that gave them de facto control of the Americas. Arming various resistance and guerrilla movements across the globe, the Soviet Union eventually became part of the Great War triggered by the Cochise AI when Citadel Starstation sent fake signal about nuclear strike from Soviet ICBM. However before USSR and its allies was bombardment they destroyed American space platform, making sending broadcast of AI's sourcecode to all systems at the world impossible and probably saving the world from malevolent electronic creature.

## Technology

Soviet technology is rare in the wastelands, however some of their weapons can be found: Marakov pistol, PP-81 machine pistol, SVD sniper rifle, the legendary AK-47 and the next generation of it called AK-97. There is, however, no evidence of Soviet machines in the former Arizona, California or even Colorado (with the sole exception of the crashed Soviet space station near the Yuma County race track).

## Trivia

* As late as 2087, people of Russian descent could be found in the United States wasteland.
* Alexey Chuklin, a Highpool merchant, is a reference to a real-world Russian race car driver of the same name.
Take Alexey's note to his 'soul mate' in Highpool

**Take Alexey's note to his 'soul mate' in Highpool** is a quest in *Wasteland 2*.

## Overview

The permanently stoned hippie of Highpool wants the Rangers to deliver a note to his soul mate in upper Highpool.

## Walkthrough

* Talk to Alexey and accept the assignment.
* Find Laddie on the upper level of Highpool.
* Give him the note.
* Deliver a small gray stone received in return to Alexei.

## Reward

* 100 experience.
* Alexei is unlocked as a merchant, offering rare trinkets.
Submachine Guns

**Submachine Guns** is a combat skill in *Wasteland 2*.

## Characteristics

Submachine Guns are cheap and easy-to-find weapons for the Ranger that prefers the spray-and-pray approach for combat. SMGs fire multiple rounds per shot, have very cheap ammo, and bonus accuracy at close range.

However, they have low Critical Hit Chances, low Armor Penetration and are only effective up to medium range.
SMGs fire multiple rounds per trigger pull and are cheap to operate. Take this skill if you like spending clips and cutting your enemies in half.

Strengths
* Burst fire
* High Chance to Hit at close range
* Ammo is cheap and plentiful

Weaknesses
* Low Armor Penetration
* Short Range
* Cannot use Precision Strikes
Release dates

This page contains the **release information** for *Wasteland* games.

## Release dates

Commodore 64
 2013
OS X
 *Fountain of Dreams* | 1990
 *Wasteland 2* | September 19, 2014
OS X
 *Wasteland 2: Director's Cut* | October 13, 2015
OS X
Linux
Playstation 4
 September 13, 2018
 *Wasteland: 30th Anniversary* | 2019
 *Wasteland 3* | Q1/Q2 2020
macOS
Linux
Playstation 4
Xbox One
Spectrum assault helmet

## Effects

+5% Evasion

**Spectrum assault helmet** is an armor piece in *Wasteland 3*.

## Description

Inside the helmet, the air is active-filtered and all the audio is digital, yet it sounds and feels like the mask is open to the air around you.

## Armor set

* Spectrum assault helmet
* Spectrum assault armor
* Spectrum assault legs

## Locations

* Yuma County Speedway: Two full sets sold by Whetstone.
* "Snowed Inn" Resort: A small chance to drop from armor crate in Nelius' cabin.
Styx

## Effects

Applies Sharp , when effect ends applies Jittery . However, if used again, the active Jittery  effect will be removed.

## Ability

**Sharp**  (1 AP): Smoke to gain +10% Critical chance for 36 turns, but suffer -10% Hit chance for 60 turns afterwards.

## Item Data

### ID

ITM\_Consumable\_Cigarettes\_Styx

**Styx** is a consumable in *Wasteland 3*.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Taner shrine

AZ\_BackerShrine\_Taner.unity3d

**Taner shrine** is one of the mysterious shrines erected to commemorate backers.

## Location

Canyons east of the Radio Tower, near the northern edge. See the map for details.

This shrine can also be revealed by a travelling wasteland merchant.

## Layout

A pair of cats sit atop the pedestal. The dedication says *ZINGER - TANER - TWINKIE*.

## Notable loot

* 100 experience from the statue
* Shaft of Prayer (buried in a mound in front of the statue alongside random weapons, ammo, and meds). Requires Perception to find.
Strontium

**Strontium** is a character in *Wasteland 3: Cult of the Holy Detonation*.

## Background

A squat, sullen woman slumps on her bunk. Every few moments she gives the cell door the finger, but otherwise she is motionless. Sister Strontium awaits for her trial sitting in a cell.

## Behind the scenes

* Strontium's name stems from the element of the same name, which has several radioactive and non-radioactive variants.
Steeltown Guard Transport

* Front
* Back

**Steeltown Guard Transport** is a generic enemy in *Wasteland 3: Battle of Steeltown*.

## Description

Heavy armored truck armed with Disruption field grenade launcher.

## Inventory

**Weapon**
* Disruption field grenade launcher

**Possible item drop (5 items)**
* Acidic sludge
* Combat analysis processor
* Focusing crystal
* LED matrix
* Optical sensor
* Cutting blades
* Glowing ooze
* Industrial saw blade
* Laser emitter
* Purified tar
* Reactor core
* Remote control chip
* Titanium plating
* Turret chassis
Tan shrine

AZ\_BackerShrine\_Tan.unity3d

**Tan shrine** is one of the mysterious shrines erected to commemorate backers.

## Location

Directly north of the Ranger Citadel. See the map for details.

The location can be revealed by Spyke Alpha at the radio tower, if he's talked into joining the Rangers (using Kiss Ass) or using Hard Ass skill. Otherwise a Perception of 8 or higher is required.

## Layout

Three intertwined snakes, with the caption *SERPENS INSIDIATVR* (Waiting snake).

## Notable loot

* 300 experience from the statue
* Lark O'Matic 420 (buried in a dirt pile found on the statue island)
Sugarplum Mary

* Santa's Workshop
* Steeltown

**Sugarplum Mary** is a character in *Wasteland 3*.

## Background

A slave forced to manufacture Brain Candy by Santa, Mary is notable because she managed to actually get a distress signal out to attract the Desert Rangers.

## Interactions

### Quests

* Elf on a Shelf: Mary provides the initial intelligence.
* If freed during Elf on a Shelf Mary could be found later at Steeltown gates trying to pass the test for entrance.
Strike Back Pirate Radio with Brad Conway

**Strike Back Pirate Radio with Brad Conway** is a cassette tape in *Wasteland 3*.

## Description

Powerful investigative journalism from before the war, spreading the truth on the monsters of the Tundra.

## Transcript

Welcome to the Strike Back pirate radio, striking back at big government with the most dangerous weapon in the arsenal of any resistance: the truth!

I'm Brad Conway, and today we're gonna talk about those strange reports from the Antarctic wastes.

What are the creatures that've been sighted by multiple sources off the frozen coasts of Earth's southernmost continent?

Some say there are human-machine hybrids stalking the tundra. Are some kind of monstrous government experiments taking place somewhere in those icy seas?

And if so, who in our government is responsible and what is the purpose of these unholy creations?

According to my sources, the US captured those facilities in a covert military operation in the late 40's, and has been operating them ever since.

Continuing the work the Nazi's began?

Yes. Using genetic material recovered from the Roswell crash site in '47.

Incredible. Let's hear what our listeners have to say. Who've we got on line one?

## Location

* Arapaho Caravan: Inside the locked chest in the level 5 locked basement.
Street Cleaner (Wasteland 2)

## Street Cleaner

**Street Cleaner** is a tier 4 shotgun in *Wasteland 2*.

## Description

This looks more like an SMG than a shotgun but despite your efforts, the 12 gauge shells fit a lot better than the 9mm.

## Characteristics

The weapon alerts enemies (generates noise) in a 20 unit radius.

Fires in a 40 degree cone angle.

## Locations

* Cerritos: Tom sells 1.
* Ranger Citadel: Mercaptain sells one for a requisition as a reward for turning in rare items.
* Salt Lake Park: Alex Dupre sells 1.
* Santa Fe Springs: Wastelander trader sells 1.
Supersqueezins

+100% Melee damage

-4 AP

+100% Melee damage, when effect ends applies -4 AP.

**Supersqueezins** is a consumable item in *Wasteland 3*.

## Crafting

Ingredients to produce one (1) unit
* 1 Snake Squeezins
* 1 Oddly-Shaped Container
* 1 Worm In Formaldehyde

## Locations

Oddly-shaped container
Peterson Air Force Base, Ranger HQ Garage: In a container once the garage is staffed.
Worm in formaldehyde
Downtown Colorado Springs, Museum of History: Inside the room that requires fixing the generator to enter.
Snake Squeezins
?
Tactical Armor Legs

**Tactical Armor Legs** is an armor piece in *Wasteland 3*.

## Description

Heavy padding and plates, and the boot soles have tiny teeth for extra traction.

## Armor set

* Tactical Armor Helmet
* Tactical Armor
* Tactical Armor Legs

## Locations

* Peterson Air Force Base: Possible drop from armor crates.
* Downtown Colorado Springs: Sold by Taiwan Jones.
* Denver Ruins: Sold by Sister Nancy Forge.
* Sold by world map merchant Lug Nuts.
Svargas Snake

**Svargas Snake** is a former Desert Ranger who was captured by the Red Skorpion Militia.

## Background

Through shaggy hair and a ratty beard you see a gaunt, grimy face. Under the beard you see a dog collar, with a very familiar looking
dog tag. The tag that dangles from the collar is actually a Desert Ranger's star. On the back of the star, a name is etched - "S. Dubich"

## Interactions

* If peacefully enter the Prison, you can ask Hyaon Darhku about him and he will tell you that he's the boss's idea of a joke. Since he could not get the real Vargas, he captured some poor Desert Ranger and turned him into what he is now.

## Behind the scenes

* Svargas is part of a double reference to Stephen Dubich. While he's only ever named as S. Dubich, there's also a Mannerite Civility Enforcer at the Angel's Oracle named Stephen Dubich, located to the right of the Angel Oracle inner area (near the Meson cannon, where you take the initial test questions). It's a coincidence, one that leads one to speculate if the Dubiches aren't brothers born to parents who are not particularly creative when it comes to names.
TRL-01553

**#TRL-01553** is a miscellaneous items in *Wasteland 2*.

## Description

It can be used on the little robot in front of Danforth's turrets , after this you will be able to start the robot and choose to aim it for Organic or Inorganic targets.

In case you choose Inorganic targets the robot will start and walk till reaches the turrets and explode next to them dealing 5000 damage to each of the turrets killing them.

## Location

Can be found after killing Tinker at Damonta.
Spam Shade

Detective **Spam Shade** is the primary investigator of the Needles police.

## Background

This detective reminds Rangers of Humphrey Bogart. When they approach, he snicks a match with his thumbnail and lights a cigarette. An overflowing ashtray sits on his desk beside an open bottle of Scotch. His eyes are cold and hard as he watches you. A lump of a roscoe in a shoulder holster sits under his gray suit coat. He will not play the sap for anybody. Recently he has been investigating the string of murders related to the Bloodstaff of the Temple of Blood and can provide the Rangers with basic information on the subject.
Tactical light

## Overview

### Skill req.

to craftWeapon Modding 4to mountWeapon Modding 3

## Item Data

### ID

ITM\_WeaponMod\_Ranged\_Underbarrel\_Tier2-1

**Tactical light** is a weapon mod in *Wasteland 3*.

## Description

A high-power light that lets you shine 'em up.

## Crafting

Ingredients to produce one (1) unit
* 1 Underbarrel light

Can be upgraded to SWAT light.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Strike rate

**Strike rate** is a derived statistic in *Wasteland 3* that determines how fast your critical strike bar fills out and you can make a critical strike (basically a called shot that causes *bad things* to happen to your target).

## Calculation

The strike rate stat shows how much percent is added to the strike rate bar, with the critical strike unlocking at 100%. Strike rate gain is disabled when using a weapon without the requisite skill.

Each party member has a base strike rate of 6%, supplemented by 2% per point of Charisma. As such, without any modifiers applied, the strike rate is as follows:

Last point of Charisma gives 4% Strike Rate. As such, the minimum viable level is 2 Charisma, since that gives a neat 10 shots for attack. The number of attacks is halved at 7 and remains constant until 10 Charisma, where you get a critical strike every four attacks (though it does waste 12% from that attack).

### Increasing strike rate

All bonuses are *additive*, not *multiplicative* (i.e. 10% base SR with a +2% bonus will yield a 12% strike rate, not 10.2%).

#### Perks

* Handgun users can take the Opportunist perk, providing +5% strike rate gain per handgun attack (effectively 2.5 extra Charisma points).

#### Armor

* (BoS) Elite cryo exo helmet, Elite energy exo helmet, Elite pyro exo helmet provides +2% strike rate.

#### Trinkets

* Kickboy's Heart Pendant, exclusive to Punk Lovers starting characters, grants +4% strike rate.

#### Weapons

* Red Ryder Range Model Air Rifle, Cold Death (sniper rifle) grants +20% strike rate.
* Marksman Rifle, SR2000-Argent, Eliminator, Ray Tracer, Hot-rivet rifle, Bolt Thrower, Infused Bolt Thrower (sniper rifles) grant +15% strike rate.
* Ol' Rusty, Death Lance, Black Star, Neutron Projector (sniper rifle) grant +10% strike rate.
* Tundra Rifle, Red Dragon (sniper rifles) grant +5% strike rate.
* Elite pneumatic gauntlet (unarmed) grants +4% strike rate.
* Old Man Winter (handgun) grants +3% strike rate.
* Pneumatic gauntlet (unarmed) grants +2% strike rate.

## Builds

* Snipers are built around making critical strikes as often as possible. However, the only way to reach 50% strike rate allowing for making critical shots every three attacks (+50% with each attack, critical strike on the third) is to use a very specific build:
	+ Punk Lovers starting character (+4% strike rate pendant)
	+ 10 Charisma (+26% strike rate)
	+ Using Red Ryder Range Model Air Rifle or Cold Death (+20% strike rate).
* Without that, the strike rate is capped at 48% (when using the elite helmets from *Battle of Steeltown*) or 46% (without them), which is a significant amount of waste.
* The most efficient strike rate is +34%, which grants a critical strike every four shots with a minimum amount of waste. This can be achieved by using the +20% strike rate sniper rifles and 4 Charisma or ones with lower ratings, adding three points of Charisma for every missing 5% strike rate.

## Notes

* Thanks to /u/Ilikepie84 for a simple explanation.
Southwestern Folklore (skill book)

**Southwestern Folklore** is a skill book in *Wasteland 2* available only to the game's Kickstarter backers. It is not offered during character creation, and is not required for any mission.

In the starting area, Cpl. Solveig Sefors provides 4 skillbooks that adds +10 to the skill. The code is available on this page.

## Description

Thank you for supporting Wasteland 2! Using this book will grant a character the Southwestern Folklore skill that will add additional descriptions throughout your travels.

## Location

Ranger Citadel: Give code to Solveig Sefors
Soldier-3

**Soldier-3** is an unused character in *Wasteland 3*.

## Background

One of the older FADERs at Cheyenne Mountain, Soldier-3 is unusual among his people for the lines of worry on his face, a grimace, and the appearance of *old age*. Soldier-3 is a rebel against General-3's order, who had his awakening after he was trapped deep below the bunker during a routine excavation. Trapped, he had time to learn and ponder, realizing that he is more than just his programming and decided to change Cheyenne's order.

Trapped with nothing but wits and electronics, he put together some robots and started working on a way to contact others. He persuaded other soldiers to sabotage Cheyenne, bit by bit, slowly breaking pieces of it so that they would avoid injury or death, but undermine the General's authority.

By the time the Rangers arrive, he is ready to try and topple the General and rebuild society together with his allies: The Head Researcher, Soldier-23, Soldier-78 and Soldier-115

## Cut content

Unfortunately, FADERs were cut from the game.
Surgeon

### Effect

The Surgeon skill is used to revive downed party members both in and out of combat and remove status effects

### SP cost

**1:** 2 SP
**2:** 4 SP
**3:** 6 SP
**4:** 10 SP
**5:** 14 SP
**6:** 18 SP
**7:** 24 SP
**8:** 30 SP
**9:** 36 SP
**10:** 44 SP

**Surgeon** is a skill in *Wasteland 2*.

## Characteristics

This skill allows you to fix the deep damage and bad breaks that a field medic isn't qualified to deal with. You'll be a life saver.

The Surgeon skill is used to revive downed party members both in and out of combat. Additionally, it can be used to remove any status effects gained from injuries.

## Perks

* Level 3: Trained Physician
* Level 6: Smooth Operator
* Level 9: Expert Physician
Rib Cracker

## Ability

 **Heavy Attack**: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Blunt\_Tier3-1\_RibCracker

**Rib Cracker** is a blunt weapon in *Wasteland 3*.

## Description

No matter how much you clean it, there's always a little bit of scalp and dried blood left in the crevices.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 92 - 111 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Locations

* Peterson Air Force Base: Dropped by La Perla (if you kill the slavers in the quest Slaver's Bounty).
Stoll's burden

**Stoll's burden** is a lore book in *Wasteland 3*.

## Description

A collection of worn old dog tags. Words are scratched into each.

## Transcript

A collection of old dog tags, threaded through on a single length of ball chain. The first is in good condition despite its age, the lettering smoothed down but still clear: Gartner, Isaac; O Positive; Catholic. The name 'Stolls' has been etched into the back, unsteady writing with a sharp, imprecise tool. The rest of the tags are worn down and scratched over, with different names added into the available space. Each is paired with a date, the oldest one more than twenty years ago. On the back of every tag, however, is a somber inscription: 'You were deceived. You are sorry.' The exception is the final tag, more damaged than the others. Minor dents and scratches mark the edges, a small corner pushed inward and broken off, as if by a bullet. The machine printing has been forcibly removed, and no name is there to replace it. Only the words 'Project founder' on the front give any clue as to its original owner. The inscription on the back is different as well, the carving smaller but steadier, as by a more peaceful hand: 'Many regrets, but not this one. Forget everything else.'

## Location

* Clown Museum: On the body encased in ice west of the ballerinas; use fire to thaw it.
Study Aids

**Study Aids** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Study Aids
Find the student who stole Sly's drugs.
Recover Sly's drugs from Nick's stash
Success - returned drugs to Nick
Success - returned drugs to Sly
Figure out where Nick has stashed Sly's drugs
Success - turned drugs in to school
Settle up with Sly and Nick
Sly has asked you to find his drugs, which he knows were stolen by a student at the Library.
Sly says that a student stole his drug supply. Figure out who it is.
Nick's stash is hidden in Manitou.
Pandect has the drugs he asked you to purchase.
You reported Pandect to the Librarians
You know Nick stole Sly's drugs. Find out where he stashed them.
In a classic drug deal betrayal, you stole the product from your boss.
"

```
Sound suppressor

## Overview

### Skill req.

to craftWeapon Modding 6to mountWeapon Modding 5

## Effects

* +3 Armor penetration
* +20% Sneak attack damage

## Item Data

### ID

ITM\_WeaponMod\_Ranged\_Barrel\_Tier2-3

**Sound suppressor** is a weapon mod in *Wasteland 3*.

## Description

A screw-on attachment that significantly reduces the volume of bullet reports.

## Crafting

Ingredients to produce one (1) unit
* 1 Blast muffler

Can be upgraded to Phase silencer.

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli
* Denver Ruins: Sold by Sister Nancy Forge.
* Sold by world map merchant B. B. Gunn.
Spike Bat of Shame

**Spike Bat of Shame** is a unique blunt weapon in *Wasteland 2*.

## Description

I guess being hit by this silly weapon should make you feel ashamed of yourself.

## Characteristics

Can attack diagonally.

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Stormer

### Effect

If you move more than 5 spaces, your next Assault Rifle or Submachine Gun attack costs no AP (once per turn).

### Requirements

Automatic Weapons 8

**Stormer** is a perk in *Wasteland 3*.

## Description

Combat is all about momentum. Keep pushing forward and you'll punch right through.

## Effects

If you move more than 5 spaces, your next Assault Rifle or Submachine Gun attack costs no AP (once per turn).
Spade's Casino

## Layout

* Ground floor
* 2nd floor
* Basement
* Wine cellar

Step Time: 0.25 minHeal rate: 128 stepsEnc. freq.: 0

**Spade's Casino** is a location in Vegas.

## Background

A large, heavily fortified casino aimed at Vegas high rollers.

## Overview

This is the blue L-shaped building south of the golf course (in the western end of town). Stop by the bar, and you'll meet Crumb, who gives you the password to Faran Brygo's place ("Kestrel"). Other than that, this location is a Gambling hall and potentially a huge fight if you feel like mowing down the crowd. Two Laser pistols can be found here, as can a Kevlar suit.
StarStationWars.exe

**StarStationWars.exe** is a game installed on a PC in the Western White House in Denver in *Wasteland 3*.

## Background

Found installed on the PC in the server room of the Western White House, the game is an interactive piece of flavour text that describes you playing a game that sounds like a more complex version of Missile Command.

## Interactions

If you interact with it once, Mother Nancy Reliance will comment on it with distaste before you note that she has the high score. If you interact with it a few more times she will start to give you advice. Interact with it even more times and you will eventually get a message saying you have won the game, but not beaten Mother's score.

It is unknown if there is any other interaction with it other then this.
Talk to Kate Preston in the tunnels under Highpool

**Talk to Kate Preston in the tunnels under Highpool** is a quest in *Wasteland 2*.

## Overview

Given by Sean Bergin when the Rangers reach the top terrace of Highpool, it starts the quest line necessary to save Highpool and elect her as mayor.

## Walkthrough

* Simply reach Kate and talk to her in the Highpool underground.

## Reward

* 30 experience.
* Next quest.
Stop Heidi before she has a chance at vengeance

**Stop Heidi before she has a chance at vengeance** is a quest in *Wasteland 2*.

## Overview

After Heidi is ousted, she is furious and storms off. Veronica is worried about blowback and asks the Rangers to secure her position.

## Walkthrough

* Head to the Hollywood sewers, to the salt lab.
* Kill Heidi Hollander and Sensuari.
* Return to Veronica.
Spray 'N' Pray

## Ability

Tears up an enemy with twice as many SMG bullets as your normal attack, but has -25% Hit chance.

### On Success

Applies Slowed

**Spray 'N' Pray** is a perk and associated ability in *Wasteland 3*.

## Description

Some say they prefer quality over quantity. But those people usually reconsider their tactics when they're trying to outrun a downpour of lead.

### Ability

**Spray 'N' Pray** (5 AP): Tears up an enemy with twice as many SMG bullets as your normal attack, but has -25% Hit chance.

Damage
100% of weapon damage
On Succes
Applies Slowed
Stouffer's Select

## Effects

* 100% Healing
* Applies Well Fed

## Ability

**Well Fed** : Eat to restore CON, and gain +1 AP for 90 turns.

## Item Data

### ID

ITM\_Consumable\_Food\_StuffersSelect

**Stouffer's Select** is a consumable item in *Wasteland 3*.

## Description

The ancients really had this 'food' thing figured out. Now with clam chowder!

## Locations

* Downtown Colorado Springs: Sold by Snappin' Jimmy Bob.
Stitches

**Stitches** is a character in *Wasteland 3*.

## Background

A slave medic who passes for a doctor around the race track (passes because she assisted by a good number of amputations and would be killed if she reveals that she's merely acting the part), Stitches heals the gangs for free - and everyone else for a fee.