Kreidell’s Phecd Character Guide

Hello, Kreidell here! It’s been 15 days since I started playing this game and it’s fun, planning to play casual but now, I am hitting up the ranks.

In my preference, I want to pick Dubhe because I always play solo, I raid dungeons and bosses alone. I always think that Support characters do not matter much when playing solo. But after trying it out from Day 1, I got fascinated by its skill set. A job that can deal damage and heal self/allies at the same time. Can solo higher floors even if it's impossible to finish.

Actually I found it funny before, Phecd’s first skill set is more on damage and gives debuff to maximize damage. Then I reached the second skill set and found out that all of the skills are good for supporting, but you’ll lack damage but be consistent in healing, purely support type. And the third skill set is more on buffs like shields that absorb damage, increase atk%,  def% and mdef%, and damage skills with heal which is a good set for soloing quests.

To tell you this, mixing up their skills and talent will give you the best loadout for PVE and PVP. Just don’t forget to remain 6 of its skill series for passive that gives you extra boost whenever attacking, healing or giving you shield buff.

Skill Series: Curse *(Chaos Element)*

This Series allows you to inflict damage on your opponent and add debuffs that stack up to 6 times which can increase *Jinx*, *Hoodoo*, *Dream Bit* and *Evil Bane* damage. *Cloud* skill gives you AOE heal 6 pulses, and adding *Pneuma Orchid* talent deals damage per pulse (which is kinda OP if you’ll ask me.)

Skill Series: Heal *(Water Element)*

This Series allows you to heal yourself and your allies. Equipping *Rejuvenate* talent, using *Moon* buff before you use your *Solar* skill gives you heal boost. *Gourd* skill with *Xuan Ming* talent makes your skill last longer (from 15s to 30s).

Skill Series: Piper *(Water/Chaos Element)*

This Series allows you to be a hybrid type of Support that can heal, buffs your teammates and debuffs your enemies, a truly balanced series between offense and defense. Piper’s Passive, *Florescence*, can add a heal boost on every skill you cast.

While playing solo, I conquer Spirit Hall in my free time (I’ll post a different guide for this, so stay tuned). For team plays, it’s either you pick Support or DPS. These are my recommendations for any situation:

Situation: Dungeon Run, Archspirit Farming, some Events that do not require much attention.

Skill Series: Curse (Passive: Pivot)

Normal Attack: Jinx Spell

Skills: Jinx, Hoodoo, Dream Bit, Evil Bane and Cloud

Talents: Jade Plate, Guan Zhen, Pneuma Orchid, Implied Object (Piper Skill Series)

Ultimate Skill: Bruja

*Curse Series is effective when stacking Sila Mantra which deals more damage.*

*Burst Damage arrangement:*

*Cloud (AOE Damage per pulse, increase attack by 10% due to Implied Object talent)*

*Jinx (AOE Damage, adds Sila Mantra Debuff)*

*Hoodoo (increased damage with Sila Mantra Debuff)*

*Dream Bit (increased damage with Sila Mantra Debuff, stuns your target)*

*Evil Bane (increased damage with Sila Mantra Debuff and consumes them)*

Situation: Team Plays

Skill Series: Piper (Passive: Florescence)

Normal Attack: Talisman

Skills: Piper (Bliss, Wanderer, Morality), Heal (Solar, Moon)

Talent: Piper (Blessing, Implied Object, Forgiveness), Heal (Rejuvenate)

Ultimate Skill: Traceless (Heal Ult)

This Series gives your teammates heal support and buff, especially needed by tanks. Bliss skill gives you and your target Damage Absorbing Shield, Implied Object boosts Wanderer and Bliss an attack boost of 10% of the caster’s ATK.

*If the skill set does not fit your game style, feel free to mix skills and talents up to your knowledge.*