Living Quarters

The **Living Quarters** is the sixth location of Chapter 1, being entered after escaping from the Exploder Hallways and encountering Lucas for the first time.

## Walkthrough

After the cutscene takes you through the Link Teleportal you will end up here - in the Living Quarters. A place completely different to the rest of the map so far, and also devoid of drones. Some Matter Manipulators are located near where you enter - it is recommended that you use them before moving on.

Keep moving forward to enter a large central area with an orange-glass sculpture in the centre. Another Link Teleportal is on the other side of the room, however once you approach it a glass barrier pops up in front of you, and you are put into a cutscene, which unveils the second boss fight of the map.

### Boss Fight - Experimental Drone C-117

This drone functions similar to the unused Illusioner mob in vanilla Minecraft. It is a ranged drone that can turn invisible and project four illusions of itself around itself.

When you get its health down to 75%, 50% and 25%, similar to the Heavy Worker Drone, it will become immobile and invincible but a bunch of immobile illusions will spawn, spread out through the arena, and you have to find the real one. When you go within 4 blocks of the real one all the illusions will disappear, and it will continue attacking.

After 75% it will gain the ability to teleport every ten seconds. It will randomly choose between five different spots to teleport to.

After 50% it will gain the ability to cast blindness on you at the same time that it teleports for five seconds.

After 25% (the last time it summons immobile illusions) all the immobile illusions will turn into “living” illusions of itself which actually attack and move. They can be defeated in one hit, but can be overwhelming if not dealt with quickly.

After defeating the boss and trying to again approach the Link Teleportal, you get stopped by Captain Kelrig. After some dialogue his drones put you in a cage, and he reveals that Lucas has also been put in a cage. The drones will carry you and Lucas in your cages through the Link Teleportal, Kelrig saying they are going to take you back to the Cryo Ward.

Once you go through the Link Teleportal you end up in a looping cutscene of the drones transporting you and Lucas through the same corridors over and over again, which doesn’t end until after you have and finish a conversation with Lucas. You can choose to ask him about the Matter Manipulators, the City or the Fusion Engines, and after you ask him about one of them you can choose “Silence” to end the conversation with him and move on to the next section, or you can choose to ask him about the other two subjects to learn more about his experience.

## Equipment

 Experimental Blaster - 11-16 Ranged Damage. Has a chance of being dropped by the Experimental Drone C-117 upon its defeat. Can also be dropped by Experimental Drone C-177 (which you may encounter later in the map).

## Recommendations

If you’re not familiar with fighting the unused Illusioner mob, the Experimental Drone C-117 boss fight may be somewhat challenging, but there are a few weapons and tactics that can help you deal with it.

Fusion Charges can deal a great amount of explosive damage to it, and because it is an explosion attack, you don’t necessarily need to manage to place it exactly where the boss is, just in the general area where it is. Because of this, it is recommended that you craft as many Fusion Charges as you can using the Matter Manipulators directly before facing the boss.

It can be hard to hit up-close with most melee weapons due to its evasiveness and invisibility, as well as the fact that up close most of its shots will hit you. A weapon with no attack cooldown can be useful, as you can spam-click in the area around the boss’s illusions to constantly hit it. If you have an Exploder Drone Arm, now might be a good time to use it. The Laser Drill, while low-damaging, can also help in pinpointing the boss’s location as the illusions shrink inwards before expanding out again whenever it takes damage.

Ranged weapons can also be an effective way of combatting the boss, as at a distance it won’t move too much, and its accuracy over long distances isn’t great. Shooting in the general area of the illusions should allow you to hit it. If you have a Heavy Ranged Drone Blaster, it will set the boss on fire, revealing the exact location of the boss.