Enhance

While the increase of attribute score by quality skill and level might be slow at the start, the enhance gives immediate flat attribute bonus to enhanced hero with significant amount. Depend on said hero quality, if enhanced early, the bonus could give the hero enough health point to stand few round longer in tourney ground while in underdeveloped state. Bunch of the enhance material mostly can be gathered at recruitment and events point exchange.

Currently a hero can be enhanced up to 10 times and for every enhancement done indicated by the border ornament when scrolling through the hero roster. When fully enhanced the remaining material is good for museum attraction.

## Life Improvement

Some hero in roster may or may not have bond skill or paragon available to amplify their attribute score further in late game, but the enhancement always available and provide an upgrade to the minimum attribute score for them. It's calculated decision rather than method when given the option to enhance or paragon hero as priority. If significant amount of investment isn't planned to be given to said hero immediately the paragon amplifier will be at waste, regarding the cost. The same applies to heavily invested hero, at early it might look good to immediately enhance them, but the material used could provide the same amount of attribute score if invested in paragon. Comparing the cost and gain is suggested if the resources is limited.

## Lost Wages

Hero with sufficient amount of fragments can be enhanced to receive bonus attribute score depend on level of enhancement and their quality. Below list value for enhancement to bronze / silver / gold / emerald / diamond as shown below:

1-star and 2-star heroes share the same bonus attribute value from enhancement with 3-star heroes. The bonus spread evenly to every attribute type. There is also 15% multiplier to attribute score once hero enhanced for the first time.

## Cost of Living

The cost of enhancement isn't cheap and in most cases enhancement material is also used as paragon upgrade material. To make it better (or worse) for each subsequent enhancement the cost of material will increase. Below are the sequence of cost and their categorization by their group of heroes:

* sequence type 1: **20 - 25 - 30 - 35 - 45** -> for standard, merlin
* sequence type 2: **30 - 35 - 45 - 55 - 65** -> for nevsky, mordred, low-vip, green
* sequence type 3: **40 - 50 - 60 - 70 - 85** -> for mid-vip, seasonal, maximus
* sequence type 4: **50 - 60 - 70 - 85 - 105** -> for high-vip, zodiac, sparta, seasonal2, robert
* sequence type 5: **10 - 12 - 15 - 17 - 21** -> for rt, legend, bogatyr
* sequence type 6: **10 - 12 - 14 - 17 - 21** -> for hm

With the addition of [The Accolade Token], frames above diamond will also include it as the enhancement cost. Following the sequence above the cost for each is listed below:

Number before the pipe symbol is the base cost while the one after it is the amount of [Accolade Token] needed. The cost for frames above diamond for sequence type 6 is the same as type 5.

## Life as Nobody Know It

As said earlier about the enhancement material while in most case its interchangeable for enhancement and paragon upgrade, the exception are listed below, as example for whole group rather than individually:

Separated from paragon material, which is zodiac paragon cardThe introduction of separate paragon material for hm as seen in ScheherazadeSubstitute enhancement material for hmAdditional enhancement material, for frames above diamond
In some cases the enhancement material might not appear at current version of the games, nonetheless the cost and material required are placeholder until its confirmed to be different.

## Notes

1. ↑ indicated by their star
2. ↑ quality scroll, scheduled training, and tome
3. ↑ initial enhancement cost is equal to recruitment cost itself
4. ↑ heroid#1 to heroid#31
5. ↑ william, ivanhoe, robin
6. ↑ richard, charlemagne, hamlet
7. ↑ erikson, vlad, frederick
8. ↑ valentin onward