Henrietta Anne Elder

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Henrietta Anne Elder**
* Jersey Number: **22**
* Position: **SF3** • **Emergency Small Forward** for the **Los Angeles Wet Fountains**
* Age in Chapter: **19 years old**
* Date of Birth: **October 20th, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Maximum Vertical**
* Struggle: **Ego**
* Alignment: **Harmonious Good**
* Height: **6' 8" | 2.032m**
* Weight: **178 lbs | 80.73944kg**

### Play Style: **None**

Henrietta Elder isn't known for a distinct play style yet.

### Player Class: None

Henrietta Elder isn't known for a distinct player class yet.

### Alignment: Harmonious Good

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Growing up in San Diego, California, Henrietta Anne Elder had always been taller than the other kids in her neighborhood. Despite her height, she had never played basketball before she turned 17. It wasn't until she attended high school and joined the girls' basketball team that she discovered her love for the game. Henrietta had a natural talent for defense, always being in the right place at the right time to block shots and steal the ball. Henrietta's motivation for her career is to become the best defender in the BSofA, to be remembered for her tenacity and ability to shut down the other team's best players. She wants to be a role model for young girls everywhere, inspiring them to follow their dreams, no matter how unconventional they may seem. Her proudest moment so far was when she was scouted by the Los Angeles Wet Fountains and signed as a Founding Syndicate Player.

Right now, Henrietta is feeling a mixture of excitement and uncertainty about being on the Wet Fountains. She knows she has a lot to prove and is determined to work hard and earn her place on the team. Henrietta is a harmonious player and brings a positive attitude to the team atmosphere. She is always willing to help her teammates and is eager to learn from the more experienced players. Henrietta is shy when it comes to the media spotlight, preferring to let her on-court actions speak for themselves. Despite this, she knows that being a professional athlete means having to deal with the media, and she is working on finding a way to be more comfortable in front of the cameras.

Henrietta was discovered by the Wet Fountains during their initial scouting for the team. She was playing in a local pickup game when one of the scouts happened to be passing by. Impressed by her defense and athleticism, the scout approached her and offered her a tryout for the Wet Fountains. Henrietta was overjoyed and jumped at the opportunity, never imagining that it would lead to her becoming a Founding Syndicate Player in the BSofA.

## Details

* Favorite Food: Flapjacks
* Favorite Color: Green
* Favorite Animal: Stallion
* On-Court Habit: Always has a towel on her face while sitting on the pine
* Piece of Trivia: Doesn't like the concept of newspaper, whatsoever.
* Has a Fear Of: the ringing of doorbells
* Diet Plan/Training Regimen: a strict vegan diet and trains with intense plyometric exercises to improve her jumping ability.
* Pop Culture Interests: Classical music and Shakespearean plays.
* Love Interest: None, focusing on her career.
* Other Professional Interest: Seashell Crafting

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Henrietta Anne Elder*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access