Wind God

> "*Its wings are made of wind - with them, it can fly. According to ancient tales, the Wind God could carry sand across the desert with gusts of wind. Usually, people could only see the tornadoes and sandstorms rather than the true face of the Wind God so they believe the stories to be nonsense.*"
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**Wind God** (Also known as Aeolus) is the Second alternate boss in *Gunfire Reborn*. The player can face against Wind God in the Quicksand Pool at the end of the Anxi Desert once Ichthyosaurus Offspring has been defeated five times.

After being unlocked the boss is randomly chosen each run, making it a 50% chance for Ichthyosaurus Offspring and 50% chance for Wind God.

## Battle

Long range, fast projectile speed  Fire? weapons are best used against the Wind God as they do not have any Armour like their alternate Anxi Desert boss Ichthyosaurus Offspring.

Wind God is extremely mobile, capable of moving around the entire arena within seconds. Due to this, weapons with short effective range will have a hard time dealing effective damage. Weapons that rely on hitting their weak spot also have a harder time as they are almost constantly moving.

Aside from a couple attacks directly from them, Wind God prefers to deal constant rapid damage in the form of tornadoes and sandstorms, requiring the player to constantly move to keep away from them. Players must also watch out for vortex traps on the ground, as they can temporarily immobilize the player and allow other attacks to hit them.

If the player is too close to Wind God, they will perform a powerful melee attack to knock the player away. This attack will never be used otherwise.

### Reincarnation 9

On Reincarnation level 9, Wind God will use its Sandstorm attack more often, that it will enforce at least one use if it would take too much damage enough to kill it from full health (like  Atomic Bomb being triggered frequently).

### Attacks

Wing Gust

Wind God will fire a high speed whirlwind after a short charge, capable of staggering and knocking the player back if hit. Dashing to the side or simply moving with enough distance will avoid the attack.

At low health Wind God will fire 3 Wing Gusts in quick succession.

Dive Attack

Wind God will spin and fly much higher in the air, signifying the dive. They will target one player and dive straight onto their location, dealing damage in an area and releasing 8 Wing Gusts in all directions, A well timed dash away from the center circle and between the indicated projectile paths will avoid damage.

Reverse Vortex

Periodically around the arena vortex traps will spawn, indicated on the minimap with yellow diamonds. If a player steps into one they will be dragged into the center and take constant damage until either dashing or moving (although slowly) out of it.

These traps can be used against Wind God as they will destroy the Tornadoes and Sandstorm attacks if they collide.

Tornado

Wind god will land and roar, summoning a tall Tornado for each player in the battle. At low Health, Tornadoes will occasionally be summoned when Wind God performs a dash as well. Using this attack will also destroy Reverse Vortex traps within a certain range.

Tornadoes are indicated on the minimap with red diamonds and will chase the player indefinitely, dealing constant damage if they get too close. If a Tornado hits a Reverse Vortex it will be destroyed and drop some supplies (Ammo/Secondaries). Standing with a Reverse Vortex between you and the Tornado will easily destroy it.

Sandstorm

Once Wind God is low enough health they can create a massive Sandstorm around themselves, making them immune to damage. They will follow you and deal constant damage if you get too close, similar to Tornadoes.

Each time they collide with a Reverse Vortex, the Sandstorm takes damage. Under their health are small icons indicating how many Vortexes you need to lure them into before they become vulnerable again.