Land Based Installation Sensors

* **Game Notes:** Has a maximum range of 10 kilometers. Can only provide information on a small focused area: 100 meters wide by 100 meters long by 20 meters high, adding +2D to the user’s *sensors* skill to identify targets only. However, this sensor provides no bonus in rough, hilly, mountainous, cluttered urban or other terrains that targets could use obstacles to hide behind.
* **Source:** Rebel Alliance Sourcebook (pg. 106)

### Omni-Directional Sensor Globe

* **Type:** Omni-directional sensor globe
* **Model:** Siep-Irol GlobeScan
* **Skill:** Sensors: omni-directional sensor globe
* **Crew:** 10, skeleton: 4/+10
* **Cost:** 12,500cr (new), 6,250 (used)
* **Availability:** 2, R
* **Game Notes:** Scans in a 20 kilometer radius in all directions (including into the atmosphere). Adds +1D to the user’s *sensors* skill to detect targets only. However, this sensor provides no bonus in rough, hilly, mountainous, cluttered urban or other terrains that targets could use obstacles to hide behind.
* **Source:** Rebel Alliance Sourcebook (pg. 106)

### Omniprobe Sensor Array

* **Type:** Omniprobe sensor array
* **Model:** Tana Ire Groundsweeper-3
* **Skill:** Sensors: omniprobe sensor array
* **Crew:** 5, skeleton: 2/+15
* **Cost:** 18,000 (new), 12,000 (used)
* **Availability:** 2, R
* **Game Notes:** Scans in a five kilometer radius up to a maximum height of two meters. Adds +1D to the user’s *sensors* skill to detect targets only, and rough terrain provide no protection (as it does with other types of sensors.
* **Source:** Rebel Alliance Sourcebook (pg. 106)

### Installation Sensor Array

* **Type:** Installation-level sensor package
* **Model:** NeuroSaav 9554/I Sensor Array
* **Skill:** Sensors
* **Crew:** 3
* **Cost:** 5,000cr
* **Availability:** 2, R
* **Game Notes:** Consists of a central processing computer and over 50 sensor dishes. Includes a powerful full- spectrum transceiver (FST) capable of picking up basic information from as far away as low orbit; this range can be increased by the addition of Sensor Relay Satellites (2,000 credits each). The array also has a dedicated energy receptor (DER) for detecting energy use and fluctuation, and a hyperwave signal interceptor (HSI). A life form indicator (LFI) is available for an additional 1,000 credits.
* **Source:** Hideouts & Strongholds (pg. 12)

### Sensor Array

* **Type:** Long range sensor array
* **Model:** Fabritech LongView-382.X
* **Skill:** Sensors
* **Crew:** 2
* **Cost:** 110,000cr
* **Availability:** 2, R
* **Game Notes:** The sensor array can scan as far as 10 Space Units from the planet. Sensor operators add +1D to *sensors*.
* **Source:** Hideouts & Strongholds (pg. 95)

### Surveillance Pod

* **Type:** Concealed surveillance pod
* **Model:** Taptronics CovOps Mark III Surveillance Unit
* **Skill:** Sensors
* **Cost:** 8,000cr
* **Availability:** 2, R
* **Body:** 1D
* **Game Notes:**

* The Taptronics CovOps Mark III Surveillance unit - independently powered listening and tracking devices - add +2D to the *sensors* roll of the character operating it. In auto-function mode, the Mark III should be treated as if it has *sensors* 4D, automatically raising an alert if it detects an unauthorized motion, heat or sound source.
* Can be set as a network of hidden surveillance pods to surveil an installation or location on a more permanent basis

* **Source:** Hideouts & Strongholds (pg. 52-53)