Level 10

Ψ
Ψ

**Survival Difficulty: Class Ψ**
»⠀Safe
»⠀Unsafe
»⠀Mental Hazards

## Description

A picture of Level 10.

**Level 10** appears as an infinite, women's school bathroom. The level is divided in various repeating rooms. The start and end of the rooms each have a door which will lead one into the next room, independently of which door they take. Each bathroom has a row of stalls, and 2 sinks with mirrors, all fully functional.

When entering **Level 10**, the nose is assaulted with potent chemicals and cleaning solutions. Wanderer's often note getting strong headaches due to the strong scent. The quality of most toiletries found within **Level 10** such as soap, sanitary pads, and toilet paper all seem to be cheap. The water, in contrast to the supplies, exceptionally high quality. The water appears to be cleaner than the standard water sources found in the schoolrooms.

Though each room appears structurally identical to the last, there are exceptions or anomalies. Wanderers have noted an occasional bathroom flipped with stalls being on the right rather than the left. Occasionally, one may find a bathroom with a strong smell of cigarette smoke and a cloud floating near the ceiling. No evidence other than the smoke is present to indicate that someone was smoking in the area. Each bathroom has wall art and graffiti that will move and can talk. This art is known as Entity 11.

**Level 10** has been hypothesized to be living as it seems to need sustenance to continue existing. The level feeds on organic waste, achieving this naturally by being a bathroom, but also securing more food through means of the large presence of instances of Entity 11. Entity 11 seems to be some sort of living wall art found in **Level 10**, marking the only differences between each room. Studies have shown that Entity 11 and **Level 10** have a symbiotic relationship. Entity 11 helps with providing organic material to **Level 10** and **Level 10**provides food for Entity 11.

Wanderers began to notice when using the toilets, despite lacking sensors, the toilets would continually flush. Large deposits seem to result in the bathroom itself mildly shaking when toilets were flushed. Afterwards, wanderers notice the lights brightening, as though restored by some means. Messes seem to clean themselves as wanderers leave the current bathroom. Once a wanderer returns to a previous bathroom, all messes seem to disappear.

## Entities

* Entity 11 appears on the walls and in bathroom stalls. The existence of Entity 11 is well documented. Due to their nature, the level has been classified as Class Ψ.

## Colonies and Outposts

Due to the lack of resources, it is considered impossible to create a colony or outpost.

## Entrances and Exits

### Entrances

* Entering the bathroom in most levels will lead here.
* No-Clipping into a water fountain in Level 1 will transport a wanderer to **Level 10**.

### Exits

* Going back for long enough will eventually send you back to the level you entered this from.
* Finding and entering a vent and going to the end will cause the level to eventually transition into Level 11.
* Breaking the wall will reveal a hidden maintenance corridor, at the end you will find a staircase leading downwards, eventually it will lead you to Level 34.

### Footnotes

1. ↑ All of the rooms appear to be an exact copy of the last one.
2. ↑ The stalls also appear to always be clean and in working order.

**> Open Author and Licensing Information****> Close Author and Licensing Information****Original Author:** Figitorynonsense
**Rewriter:** Natserolf\_43

**Additional Help:** TheDadams.

**Image:** https://m.facebook.com/PVA1777/photos/a.1602544199853495/4300033830104505/