recursal/Fanatic-Fandom huggingface dataset:
Antface

A mysterious magician who terrifies the well-connected in Duméri due to his actions with many dangerous factions and people. His motivations were for a long time elusive, aswell as the nature of his being.

During the Tower of 8's travels, they encountered Antface when they returned to a dungeon where they had killed a group of Tanarukks and their creator, Xargu. He asked them about what had happened and afterwards asked them not to meddle in orc affairs, leaving behind a small sack of gold.

He would next appear to them after they had defeated the green dragon of Greed valley. Appearing as a mass of ants, he complimented them on their success and offered mercenary work to them. The Tower of 8 agreed, and would the next day recieve a flashpaper with instructions to kill the orc chieftain Nargulg the unholy.

When the revolutionary group had succeeded with this task, they contacted him and they would once again meet up in Greed valley. He gave them the agreed sum, but when he prodded the group to find out their moral limitations he withdrew the offer for the remaining work. Before he left however, a conversation started up about Lucien. Antface, Lucien and Lia Teasen'Neldeth withdrew to speak more privately. There, it was eventuelly revealed that Antface had suspicions of Lucien's origins. But Antface overarching plan was also told. That he sought to destroy everyone in the Anti-Arcane Authority and their families. Panicked, Lia flew away to gather the rest of the group. Antface and Lucian were close to making a deal where Lucian would come with him to find out how the skeleton came into being. In the end, Lucian held fast that Antface would have to let the remaining leading members of the Tower of 8 also come along and guarentee their safety. They didn't reach an agreement and Antface left on his chimeric mount.

The Tower of 8 managed to figure out how he would accomplish his plans. He would attack Lutécia when its defences were the weakest, during the day of the Titanium tournaments. This attack would be supplemented by Obarion the immolator and his forces, while Shaman Azbul leading the Broodsinger tribe would attack the walls of the city.

When the time came to attack the city, the Tower of 8 had warned Captain Permon Dalléi who had managed to organize the city's defences. This, alongside the arial bombardment from Lia led to the fire giants having to aid in the attack against the wall. Antface meanwhile attacked the headquarters of the AAA. His spells blew up half of the building, which led the Tower of 8 to head back into the city to stop him. There, he fought them in a final attempt to prevent them from retaliating in any upcoming attacks. The battle led to Dworic's death as the dwarf life was drained through a Vampiric touch-spell. Lucian managed a final which destroyed Antface's form, and due to the groups specialized wand for keeping his soul contained this was enough to kill him. Antface last words were a promise that the people of Duméri would give the Tower of 8 the same treatment as he had recieved in life.
Count Marc Gréyule

Marc has always enjoyed the entertainment the nobility partakes in. His mansion often becomes a summer home for his compatriots while their wives are busy. When all gathered, they enjoy a good mystery deduction often at the cost of their guests.

During a gathering of the Candymen club, the club went fox hunting. Their hunt was interrupted when they found the Tower of 8 wandering through the forest. Count Gréyule invited the adventurers to his mansion, while secretly setting up a game for his friends. They would attempt to find out what the adventurers history and goals was. During the evening, Sylvain would make several observations about the group but not enough to make certain deductions. In the night, Count Leon Navellé caused a ruckus by hiding the corpse of a seemingly magical fox they had kept under guard. The commotion gave the counts a few more clues about the group, and in the end they let Gréyule present a conclusive deduction they've agreed upon. The Tower of 8 "confessed" to their deductions and the Candymen club's victory was celebrated.

Later, the To8 returned. As of this time, Gréyule had learned from Count Navellé that they were using arcane magic which he found intriguing. His curiosity overtook his good senses, and instead of handing them over to the Anti-Arcane Authority he agreed to let his soldiers help in To8's attack against the orc tribe the Elf-eaters.
Agillos

One of the Solar angel of Celestia. She is the sister of the fallen angel Zariel. As an angel, she is not commonly prayed to and thus have very few followers. Those who do seek to embody her ideals without tying themselves to a specific god, seeking a purer truth of the world by tying themselves less to its common concepts.

During the arcane revolution, Gillés tricked Liberty into worshipping Agillos through lies about Liberty having been chosen to fight against Zariel. During the travels of Tower of 8, Liberty took some time in Alinn to learn more of the angel.

While Liberty learned the truth of how Gillés had manipulated her, she remained devoted to Agillos.

When Liberty died, her devotion was rewarded by Agillos breaking the rules of the order of death by taking the tiefling's soul away from Zariel.
Half-orc

Half-orcs are monstrosities, their tragic births the result of perversion and violence—or at least, that’s how other races see them. It’s true that half-orcs are rarely the result of loving unions, and as such are usually forced to grow up hard and fast, constantly fighting for protection or to make names for themselves. Feared, distrusted, and spat upon, half-orcs still consistently manage to surprise their detractors with great deeds and unexpected wisdom— though sometimes it’s easier just to crack a few skulls.

### Physical Description

Both genders of half-orc stand between 6 and 7 feet tall, with powerful builds and green-ish or grayish skin. Their canines often grow long enough to protrude from their mouths, and these “tusks,” combined with heavy brows and slightly pointed ears, give them their notoriously bestial appearance. While half-orcs may be impressive, few ever describe them as beautiful.

### Adventurers:

Staunchly independent, many half-orcs take to lives of adventure out of necessity, seeking to escape their painful pasts or improve their lot through force of arms. Others, more optimistic or desperate for acceptance, take up the mantle of crusaders in order to prove their worth to the world.

### Names

Half-orcs typically take on orc names. Their last name however, depends on where they grew up. Triber half-orcs are named for the clan they were born into, and their name changes if they are taken as a slave into another orc tribe. Wallborn orcs are typically named after their human parent and can take any last name from that parent's culture. Auskorren orcs have last names from their parents deeds and are expected to that name’s reputation.

### Subspecies

#### Triber

Triber orcs have spent their life in orc tribes. They are strong from raiding and hunting large game. Their skin grows hard from being bullied for being different. And they learn to be careful when using their brain, as their tribe rarely appreciate the outsider being smarter than them.

#### Wallborn

Wallborn are orcs that have grown up in cities, villages or other human-centered communities. They grow to rely on themselves as they rarely received any trust or care from other people. But they learn to take advantage of the fools who underestimate their guile.

#### Auskorren

Auskar the half-orc was the first half-orc chieftain who led a crusade to gather other half-orcs and establish their own city. They grow up in one of the communities created from his hard work. Their people are still young, and many debate on how much they can rely up their own instincs as orcs would. Their skin is softer than any other half-orc kin for they grow up amongst people who care deeply for each other. But they also learn that outside of your home, they will receive hate from anyone else.

### Notable half-orcs

Tûgrakk is a wallborn warlock adventurer. He lied to and betrayed his previous party of explorers to keep Vasheedas secrets safe.
Drapasna

Drapasna is the largest temple to Bahamut in Reth'car. It lies in Na tisų.
Like all temples to Bahamut, it has an open ceiling and large central area. Unlike many others, this is one is large enough to fulfill their implied purpose of allowing dragons to land there to share their wisdom. It is able to house thousands of people at once. The open speaker area is often used in ritualistic combat displays.
Captain Carver

Captain Carver is a pirate captain, leading the crew of the Salty wench. Before he became a captain of his own right he served under Captain Sourtrout. When his previous captain ended his career, he gathered his crew to meet with the dying man who told where they'd find his booty.

## Character

Carver is a slob through and through. He is a drunkard and always wakes up in a pig sty. He is barely able to notice the world around him to make informed decisions.

As an artificer, he has built a Eldritch cannon which takes the shape of a cape with huge shoulder pads from which the blasts comes from.
Halphas

One of the earls of the first layer of hell. Halphas serves his superiors loyaly but like most citizens of hell, seeks to ever increase his status. He has several indulgences but his foremost is his interest in Duméri. Its constant conflicts and adherence to honour is a source of amusment to him, especially the many obvious flaws in the image the nation desires to portray.

Many years before the Arcane revolution Halphas sent down the artifact the Cane of Halphas to act as a temptation for the inhabitants, and later hid his agent The red abishai in western Duméri. This agent would spread promises of rewards for serving hell, and amongst those whose this rumor would reach was Gillés, Charles deAlix and Ysabel. Gillés, who at the time was serving the Anti-Arcane Authority, would find out that the Cane of Halphas had become hidden away as part of an expirement for the Dawnwardens of Wee Jas. In order to release it once more Gillés summoned several devils in an attempt to opened the sealed chamber which held it, but even the force of a Bone Devil was unable to open it. Instead the summoned devils remained, awaiting the key to return once more.

Gillés would later recieve orders that the AAA's days of power were waning, so he was instead to determine the next organization of power that would rise in Duméri. As such, he reached out to the Tower of 8 and influenced them to create a center for both political power and a gathering point for tieflings and devil worshippers. While this worked for a while, Gillés miscalculated his influence over Liberty. She instead chose to kill him, alongside his companions when he revealed his true alligiences.

Gillés and the others were reborn in the first layer of hell but quickly promoted for their services on the material plane. Their paths would once again cross with the To8 when Lia Teasen'Neldeth used a Deck of many things, and she drew a card which imprisoned her in hell. Gillés quickly found possesion of her, and her imprisioning sphere become a posession of Halphas.

The remaining To8 quickly came after her in attempt to rescue her, having found an unexpected ally in the endavor in Adran Teasen'Neldeth. They stole a Demon interceptor and ran through both the nearby city and went up in Halphas tower. At the top, Halphas had waited for them to negotiate while reinforcements were flying towards them. Halphas started the negotiations by reminding Liberty of his control over her due to her direct lineage to him. In the end, Adran offered to find and once again release the Cane of Halphas into Duméri within 1 year. For this, Lia would be released. What Halphas didn't know at the time however was that Adran had stolen a map of Halphas planned excursion through Duméri.

With this map, Adran travelled the nation to find all direct servants of Halphas and reinforce the holy defences if Halphas could still find his way there. He killed the red abishai, just in time to recieve the news that Lutecia was under attack and he had deliberatly not been informed.
Gold Apotheosis

Gold Apotheosis, previously known as Barks Twice, is one of the rulers of Narel. She is permenantly inhabiting a 10-foot soul golem and is feared as history's greatest infiltrator.

## History

Barks Twice was a legendary infiltrator from Dorthu Eratha. She was hired to find and steal valuable technology from Veshi. After having infiltrated the nation and studying potential targets for a year, she found one of them dead. Narel Nackel had been on the cusp of presenting his developed soul technology when a rival had poisoned him. Barks and her flock would not only be able to steal the documents but all prototypes that had been created aswell. When they had exfiltrated Veshi, they decided to instead band more flocks together and use their new source of power to create their own nation and home.

To prevent reprisal from Veshi, Barks intimidated the nations leadership by once again infiltrating the nation and leaving messages in various personal spaces, including a dagger on president's chair and a unused incendiary bomb in the forthcoming department.

As she aged, she became obsessed with protecting his people from reprisal from Veshi upon his death. This drove her to inhabit a soul golem permanently, letting her original body die. She is now a 10-foot tall metallic immortal ruler, renamed Gold Apotheosis.
Coward Ratch

Coward Ratch was a half-orc raider of the Elf-eaters, a part of the Broodsinger tribe. His nickname came from his skill with a bow, considered a weaklings weapons amongst the orcs as it kept him away from the melee. He faced his end when the Tower of 8 and an alliance of dwarves and men wiped out the elf eaters.

After his death, the group took the Duck amulet of his corpse.
Agast Bujjon

"If I wanted success, I'd never had sailed with Sourtrout!"

Agast Bujjon is a dorth aged pirate with a terrible back. He is currently sailing under Captain Carver.

## Character

Agast is a pirate who loves to fulfill any and all stereotypes that comes with it. He wants to be feared and respected, and to follow a captain who will let him new pirates grow into their full potential. His religious fervor to Umberlee makes him take insane risks as he is certain that he will be rewarded in death, but only if he dies at sea.

His body is terribly wrecked by age. It is common for him to find himself awakening, and preparing for the painful moment when he will have to move his back again.

## Backstory

During his 150 years of piracy, he has sailed under several captains including Captain Sourtrout where he made several friends such as Green and Swab-Sails. During a mission to pick up a small chest of treasure for Captain Sourtrout, he taught Green the meaning of being a successful terror on the seas.

## History

Several years later, Sourtrout had ended his career and Agast joined the crew of Captain Carver. This small crew searched for the former captains legacy, but were hounded by the traitor Green and her new boss, Captain Pink.

A few days later, the crew was hired to find a treasure. While searching for information alongside Inthaine, Agast questioned Dave the druid. Agast did so by pushing him up against a wall while bringing his face close enough for their beards to touch. When he he did, the druids mold on his beard got stuck to Agast's own. Dave was brought aboard the The salty wench and forcibly recruited to guide them towards information about the treasure. While looking for a way to get rid of the mold, it turned out that the mold was a curse which would eventually consume Agast unless the source was destroyed. Since one of the sources of information was on the same island as the source of the curse, the ship headed that way. Once there, they were able to destroy the source and all the mold lost its power.
Half Wagon

Half Wagon, short for Halfling wagon, is a portable living space. It is commonly designed to be pulled by horses for comfortable long-distance travelling.

They were orginally designed and used by the travelling merchants Lightfoot Halflings. It has been reapproriated by several different cultures across the world.

During the Demon war the Destined youths bought a half wagon in Cidarn to aid in the transportation of the comatose Moona.
Eivra deAlons

A former dumérian housewife from Sunspear. When she heard of a secret organization in the city, her curiosity took her far enough to actually find the Dawnwardens of Wee Jas. Seeing a world larger than she knew of through them, she joined and learned the forbidden arcane arts. She was one of the students who witnessed when Tower of 8 first contacted DoWJ. While she was blown away by Renegade's speech, she was too uncertain to join then and there unlike another student, Tomlan deTomlan.

Later at the behest of her arcane teachers though, she joined the revolutionary organization for a fight that would justify all the work she had made to understande the arcane arts.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 1
Goblin

Goblins are a race of childlike creatures with a destructive and voracious nature that makes them almost universally despised. Weak and cowardly, goblins are frequently manipulated or enslaved by stronger creatures that need destructive, disposable foot soldiers. Those goblins that rely on their own wits to survive live on the fringes of society and feed on refuse and the weaker members of more civilized races. Most other races view them as virulent parasites that have proved impossible to exterminate. Goblins can eat nearly anything, but prefer a diet of meat and consider the flesh of humans and gnomes a rare and difficult-to-obtain delicacy. While they fear the bigger races, goblins’ short memories and bottomless appetites mean they frequently go to war or execute raids against other races to sate their pernicious urges and fill their vast larders.

### Physical Description

Goblins are short, ugly humanoids that stand just over 3 feet tall. Their scrawny bodies are topped with oversized and usually hairless heads with massive ears and beady red or occasionally yellow eyes. Goblins’ skin tone varies based on the surrounding environment; common skin tones include green, gray, and blue, though black and even pale white goblins have been sighted. Their voracious appetites are served well by their huge mouths filled with jagged teeth.

### Adventurers

Goblin adventurers are usually curious and inclined to explore the world, though they are often killed off by their own foolish misdeeds or hunted down for their random acts of destruction. Their pernicious nature makes interacting with civilized races almost impossible, so goblins tend to adventure on the fringes of civilization or in the wilds. Adventurous individuals who survive long enough often ride goblin dogs or other exotic mounts, and focus on archery to avoid close confrontation with larger enemies. Goblin spellcasters prefer fire magic and bombs over almost all other methods of spreading mayhem.
Demon interceptor

A demon interceptor is an infernal weapon built by devils for use in the Blood wars against demons. It is a massive vehicle with various weapons, fueled by damned souls.

When Lia Teasen'Neldeth was sent to hell due to the effects of the deck of many things, the Tower of 8 search led them to hijack a demon interceptor. They ran through the outer defenses and drove straight into Halpha's tower. The vehicle was abandoned when it wasn't usable for the last staircases.
Fierna

Fierna is the archdevil of the fourth layer of hell.

She is a seductress and emotional manipulator, maintaining her position by making alliances and betrayal at the perfect moments. Her sudden outbursts of anger are a constant source of fears for underlings.

Tieflings of Fierna were most commonly found in Altheria.
Cloak of Arachnida

A cloak of Arachnida is a magical item. It is a black silk cloak which granters the wearer several spider-like qualites. These includes climbing speed, an immunity to web effects, casting the spell Web and gaining resistance to poison.

One of these was found by the Tower of 8 during the Arcane revolution.
Artificer

Artificer is a class which characters in Reth'car can become.

Artificers are rare, as their magitech depends on engineering on a level which is uncommon across the world. The only place they are more reoccuring is in Veshi.

## Subclasses

Alchemist

Armorer

Artillerist

Battle Smith

## Notable artificers

Captain Carver, a dorth hobgoblin who sailed the seas as captain of the Sea shears pirates.

Vincenzo, a balth dragonmarked human who is one of the Destined youths during the Demon war.
Fabinne déSabine

A brutish worshipper of Kord, and a stereotype of all the worst traits in Kord's belivers. She looks down on people who are not physically fit and ready to defend themselves, and only respect proven champions.

A few years before the Arcane revolution began, she led a group of Kord followers in a training regime to ambush dangerous wildlife. Her group in turn was ambushed by the green dragon Utharox. The dragon turned Fabinne to stone and killed the rest, and she was kept as a statue. She remained as such until the Tower of 8 slayed the dragon and freed all the people who had been turned to stone.
Bolty Swineherder

Bolty is a brave halfling wanderer. While she grew up with her parents in their caravan of merchants and traders, even a life of constant moving would not be enough excitment for her. She was always looking for the new and unique around her, and her curiosty was noticed by the Dawnwardens of Wee Jas. Bolty became one of their apprentices to keep up the arcane arts in Duméri, in secret. During one of earlier lessons, the Tower of 8 appeared looking for her teachers. As tempting as a revolutionary force was, she decided to start understanding the arcane arts she would be fighting for before joining the fight. After she and her fellow apprentices had gained enough magical knowledge to have start, she convinced the entire group to join up with the Tower of 8 to get the rights and respect they deserve.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 2
Firbolg

Desperate human parents may take on the horrid practice on leaving newly born children in the woods. Some do it avoid responsibility, to avoid economic debt or to let the child avoid a fate worse than death. Either way it happens, the childs fate is left to nature. No one knows how many, but it is known that some of these children are saved by fey spirits and wifted away to the fey wilds. Such children become firbolg, also known as half-fey. A few of them return to the material plane and become guardians of the forests that they were left in. They avoid civilization, preferring to spend their days in quiet harmony with the woods. In a firbolg's eyes, there is no greater fault than greed. The firbolgs believe that the world remains healthiest when each creature takes only what it needs.

## Physical description

Their bodies are covered with thick fur ranging from tones of earthen brown and ruddy red to cool grays and blues, and even to wild hues of pink and green. Their bodies are bovine or camelid in appearance, with floppy, pointed ears and broad, pink noses, but they are bipedal and have hands that can manipulate weapons and objects.

## Adventurers

As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been destroyed, might not have a choice in the matter. Most adventuring firbolgs fall into this latter category. Outcast firbolgs can never return home. A few rare firbolgs are entrusted by their clan with an important mission that takes them beyond their homes. These firbolgs feel like pilgrims in a strange land, and usually they wish only to complete their quests and return home as quickly as possible.

## Names

Firbolg adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. Sometimes firbolgs adopt the nicknames or titles outsiders give them under the assumption that those who need names can call them whatever they wish.

## Notable firbolg

Bernard is a firbolg druid who travelled to the new continent and learned of its new wildlife.
Anti-magic

As magic is a prevelant force in Reth'car, most if not all nations have developed tactics for subdueing rogue magicians and magical beasts.

In Duméri, the Anti-Arcane Authority were once responsible for preventing all arcane magic in the nation as it was a held belif that it caused ambient necromantic energy, leading to undead spontanously rising. After the Arcane revolution however, they now act as a mage-subdueing organization working together with the Tower of 8.

In The Notharian Empire, it is punishble by death to be trained in magic without the allowance of the state. The women that are allowed to learn magic must serve the army.
Gillés

A dumérian former Anti-Arcane Authority agent who quit and led his to compatriots Charles deAlix and Ysabel for a short while before joining up with Tower of 8. Despite only meeting the group in person once he has done a great deal for the organization. He found them a base, recruited plenty of followers and has given all the information about the AAA that he could think of. When he revealed that he worked with devils however, he was executed.

As he had planned, he became a devil who quickly rose in position. He would then serve Halphas directly with his subordinates Charles and Ysabel. Halphas sought to give Gillés retribution for being killed, and found an oppertunity for it when Lia Teasen'Neldeth of the Tower of 8 was sent to be caught by a supernatural being. When she was imprisoned in a staff by Halphas, Gillés took the oppertunity to gloat to her. He was present when the remaining members of the Tower of 8 came to her rescue at Halpha's tower.
Court of Graz'zt

The court of Graz'zt is a group which serves directly the will of Graz'zt on the material plane. Serving directly under Graz'zt is the Sorcerer king Garoth Ursuul. The remaining members are Anthenil, Ckehouta, Tûgrakk, Success and Serelis. Their current mission is to capture the Destined youths and to find a way to bring more of Graz'zt forces to the material plane.
They conduct meetings via magical mirrors.
The Clash at Helios Prime (5992 AD)

* Ship names: Holy Terran-Orion battleship "Luminous Fury," New Earth Union cruiser "Indomitable Valor"
* Details: In the Helios Prime system, the Holy Terran-Orion Dominion's battleship, Luminous Fury, engages the New Earth Union's cruiser, Indomitable Valor, in a fierce clash. The Luminous Fury, with its superior firepower and advanced shielding, unleashes devastating barrages upon the Indomitable Valor, overwhelming its defenses. The New Earth Union, realizing the insurmountable odds, is forced to retreat, resulting in the Holy Terran-Orion Dominion's victory.
Earth Genasi

As an earth genasi, you are descended from the cruel and greedy dao, though you aren’t necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action.

Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.
Allbinder

Allbinder is a human druid. He is on a mad crusade to prevent anyone from hurting nature. He has no mercy for anyone and cares little for else but his quest and his aged, corrupted pet anaconda.

One of his attacks on living creatures wiped out the halfling tribe the Skyshakers, leaving Zallathon as the only survivor.
Hadzudd

A drunkard who signed up for the Guild of Moradin to pay of his tavern debts. His short attention span however led to not enjoying the harsh work of a stonecutter and his attention instead turned to alcohol. While he had been locked up in the workcamp at Tiamat's fall, the Tower of 8 were also locked up and he escaped with them. Now he serves them as their field of work never stays the same.
Glasya

Glasya is an archdevil and the leader of the 6th layer of hell.

Glasya is the daughter of Asmodeus. She consider her father as her greatest rival and schemes to dethrone him. She is wildly unpredictable, bending rules to fit her needs in ways seemingly unimaginable. Rebellious and defiant, she makes her own way in hell compared to many other devils who thrives in the harsh order. Her sadism takes the form of vocal threats and eloquent descriptions of the suffering awaiting her victims, leaving them in utter terror.

Glasya is the archdevil of the 6th layer of hell. Tieflings of Glasya are most commonly found in Baltharn. Among the few that are part of this bloodline, they are most commonly encountered in Lahal.
Cornehall

Cornehall is an altherian village. Before Trailblazers, the village had been cursed. The curse in question led the villager to break out in a frenzy each night and attack eachother, only to wake up the next morning without any damages.

Vadellus is the local Kord priest, while Fazena is the mayor and Kelus is the local innkeeper.

When the Dawnwardens passed through, they found themselves unable to find a way to help the village. They told Mother Chedai of the curse, and hoped that she would find a way to help the village.
Cecilia

Cecilia Wysen is a aasimar adventurer. She was one of the many people to travel and explore the new continent. She became a founding member of the mercenary group The white lillies. During the exploration of the deep jungles, she would have to fight against the forces of her own nation Altheria.

## Character

Cecilia is brave and loyal. She takes great pride in her homenation and its proclaimed values.
Commela Dies

Commela Dies was a altherian lawyer. In her later years, she took on Jacks Despson as a apprentice. Half a year after Jacks left Rathalas to travel, the city become embroiled in a secret uprising against the leadership which she partook in. She was part of its leadership until she quietly passed away. Shortly after her death, the Dawnwardens came to the city and Jacks learned of his mentor's passing.
Axebeak

Axebeaks are ostrich-like beasts with a large, axe-shaped beak which they attack their prey with.

During the Demon wars, the Destined youths found a pair of axebeaks defending the carcass of a mammoth. While Waldemar and Vincenzo wanted to attack them to kill the mammoth, Leliana talked them out of it.
Ein Vogel

Ein Vogel is one of the newly discovered avistiiens from the new continent. His life would forever change when the first ships from another world would arrive at his peoples shores.

He would from then on spend days looking at all the new, exciting people who would wander through the jungles. Mile by mile he would travel closer towards the travellers camp. When he arrived, he was dumbfounded by how different they were from his own people. His curiosity became so overwhelming that he decided that this camp wasn't enough, he need to see their true home. So he hid onboard on an altherian ship heading back. He was discovered eventually, but his appealing behavior and good-natured curiosty was so entertaining that none would mind his presence. This continued after the ship arrived in Altheria.

Ein Vogel found his name here, as that was what the people refered to him when they first saw him. Unknowingly, he escaped from the sailors who first brought him there to wander on his own. He saw much of the country and was always a curiosity wherever he visited. Not knowing of borders or the war, he ended up wandering so far west that he came to Duméri.

Shortly after beign noticed be the local people, a recruiter from the Tower of 8 noticed the crowds that gathered to see him and figured that he could be useful for attracting people. Half unknowingly, Ein signed up with the revolutionary organization.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 0
Boron

The Boron is the least well-organized khanate in Tir Bor La, as it consists of self-serving villages or cities who only work together as a last resort. These communities are incredibly well-defended, with thick walls and scouting guards to make them ready for assaults from other khanates. Few of these communities consists of the original inhabitants, instead being refugees from other khanates who used stolen goods to defend themselves. They are frequent targets of the Firn Balcoth and Dread umbrages, most commonly when a new leader wans to prove their worth by finally defeating these enclavements. While rarely succeeding completly, they always manage to shorten the lifespan of the community considerably.
Cinojan knights

The Cinojan knights are a knight order active in Cidarn. They were once altruistic knights who united under worship of Bahamut. In honour of the legendary Cinoja, founder of the order, they adorn their armor with symbolic wings as a representation of his flying bravado. Their reputation skyrocketed when a silver dragon became king of Cidarn, validating their worship and their support of it's kingship.

They do not take members lightly, and the ones who has been accepted are expected to follow a strict code of honour. Those who are not able to uphold it are required to take a pilgramege to attone, or will lose their position. Due to their need to inspire other people, some knights lose their position due to having to chose the best out of terrible choices.

To many people, they are helpful but aloof. They are careful to whom they associate themselves with due to their need to be a symbol of goodness, and seeming friendly with people who are not known to them.

Their symbol is the flag of Cidarn with a draconic symbol emblazed upon it.

Some of their members are paladins, and most who are not strive for a paladin's ideals.

It is common for accomplished Cinojan knights to ride dragonnels into battle.

One part of the order are inquisitors who investigate claims of aid. They have a strict code of none-interference.
Broodsinger tribe

The Broodsinger tribe is a huge tribe of orcs which are active in Duméri. Their size is so immense that they have several sister tribes, which includes the Elfeaters. The Broodsinger chieftain is able to gather all tribes to divide loot or to direct actions, but otherwise the sistertribes works independently.

During the Arcane revolution, Garhog Blacktooth was the chieftain. But as he was an aging chieftain, it was expected that he would recieve many challengers the next meeting. Nargulg the unholy was expected to become the next chieftain at this time.

These plans would be interfered with however. It started when Red Witharz orc tribe was slain by the Tower of 8 and the tribes shaman, Azbul was the only survivor. This lead him to seek vengance against them. He sought out from the tribeless heretic Xargu, who consorted with demons and had turned several orcs into tanarukks, and learned much from him. But once again the To8 turned up. They attack Xargu's lair and Azbul had to flee. This time however, he once contacted by Antface who suggested that Azbul take up Xargu's place in Antface's plans. With the aid of created tanarukks Azbul were to take the place as chieftain of the Broodsinger tribe.

But Nargulg was stilled considered an opponent, so Antface hired the To8 to kill him. Which they did, unknowingly aiding the plan. When the next gathering took place, Azbul slayed Garhog and became Primeval chieftain. As part of his deal with Antface, he started to prepare for an assault against Lutecia which would bring out To8 ang give Azbul a chance to kill them. Their efforts was aided by Antface who made a hag servant of his use a Sphere of Annihilation to create a tunnel which the tribe would use to reach the capital.

And as planned, the assault on Lutecia took place. The city's defences was strong however, as the To8 had found out about Antface's plans and informed the city guards ant parts of the Anti-Arcane Authority. The orcs were unable to stop Lia Teasen'Neldeth who rained down magic from high above. In response, Antface called in Obarion the immolator and his forces to aid in the battle earlier than planned. With this reinforcements, the Broodsinger tribe was able to scale the wall and start to attack the city itself. Amongst the forces were Azbul, who tried to attack the To8 as they fought Obarion's warmachines. But he was unable to defeat them, even as he called in several tanarukks to aid him. Azbul was finally killed. The assault continued, and the orcs gained an advantage when the To8 moved back into the city to defend the AAA from Antface.

The advantage was shortlived however. Antface was defeated aswell, and with that the AAA who had been preparing to face him were free to join the defence on the wall alongside the To8 members who were still able to fight. They drove back the orcs, who in the end broke rank and fled throughout the fields and down the tunnel. The Broodsinger tribe was scattered, its leadership lost and its future more uncertain than ever.
Grumar of clan Hidzed

A grumpy dwarven smith of Fort Irkatz. He is the most skilled smith in clan Hidzed. To share the smithing arts within clan Hidzed, he has taken young Bazudd of clan Hidzed as his apprentice.

While the Tower of 8 was in Fort Irkatz, Renegade sought a smith to improve her skills. Her search took her to Grumar and his apprentice, but she was turned away.
Bard

Bard is a class which characters in Reth'car can become. The bard draws upon magic through their own emotions, and then channels it through various artistic means to cast spells.

While the techniques for the arcane traditiona originate in Duméri, it has since spread all across the world. In turn it lost some reputation in Duméri due to their arcane fear, which is slowly being reversed since after the Arcane revolution.

## Dumérian Bards

Bards hold an important place in dumérian society as entertainers and storytellers. In the army, they both serve as long-range communication with specialized buisine instruments and to keep up morale between battles. Many thespians have earned gold in Titanum, the grand arena where spectacular plays take place. While the traditional dumérian instrument is the clarion, many travelling bards prefer instruments that work better solo such as the citole or the flagelot.

## Subclasses

College of Creation

College of Eloquence

College of Glamour

College of Lore

College of Spirits

College of Swords

College of Valor

College of Whispers

## Notable bards

Velora, a tiefling Swords bard who was one of the founding members of the Dawnwardens.

Leliana, a human bard who is one of the Destined youths.
Goblin spread

The goblin spread is a area in south-eastern Cidarn. It consists of many settlements of scattered Hobgoblin groups. It is a contested area, but due to the cultural relevance to the hobgoblin people they defend it furiously. It is the last area still held by hobgoblins that was once part of Vuldrad Wormlord's empire.
Galingos

Galingos was a Ki-rin who ruled over Holy Cidarn. She was good friends with the dragon Karnaxios.

Her stated purpose with ruling the nation was to create a central point for all good of Reth'car to spread from. As impossible as the task would seem, Holy Cidarn became the birthplace of many paladins and followers of the good god Bahamut.

After Galingos death, Karnaxios swore to uphold his friends goal and took over the rule. In time, Karnaxios would unite Holy Cidarn with The Eminent Concord and Pillos Cairn to create Cidarn.

The city Galing is named after Galingos.
Borem's heart

Borem's heart is a magical item. It is the physical representation of Borem of the Lake of Boiling Mud, a primordial. Unless pierced by a weapon artifact, it will release a endless stream of boiling mud. If left unchecked, this will lead to Borem being reborn. While pierced, it could be attuned by a creature. This granted them a +2 bonus to Constitution, a +2 bonus to AC and -1 to Charisma due to the users skin becoming seemingly loose and droopy. In addation, the creature can breathe in any enviorment and walk on any type of mud.

It was found in an ancient temple devoted to primordials by the Tower of 8 during the Arcane revolution. It was pierced by a elven Moonblade. Liberty pulled out the blade, which lead to a geyser of mud being released. She forced through the geyser though, and manage to pierce the heart with the same blade again.
Air Genasi

As an air Genasi, you are descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long.

Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.
Count Morinehtar Teasen'neldeth

The current head of the Teasen'Neldeth family. His youth consists of many famous deeds of slaying hags and altherian spies in the name of the Anti-Arcane Authority. While he keeps his position, he is no longer an active hunter of the arcane. He instead plans strikes, and awaits causes that the new generation can't handle.

He has several children, including Adran Teasen'Neldeth and Lia Teasen'Neldeth.

During the siege of Lutecia, he was killed in Antface's attacked against AAA's headquarters.
Balifra of clan Hidzed

Married to Dworic of clan Hidzed and mother of Rabba of clan Hidzed. She is the eagle-eyed owner of clan Hidzed's breweries, a feat that could only be accomplished by someone who is a remarkable workaholic. Her workers live in fear for her finding any fault in the product that is the pride of the entire Hidzed clan.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 1
Clan Oakbreakers

A relatively young dwarven clan. Its members are specialized in axes of more diversity than any other clan. Their champions are fierce and ruthless, and their merchants are greedy and hardheaded. Amongst other clans they have a notably diverse reputation due to their willingness to exploit people who the clan deems as weakwilled.

When Sillugh's rock were first being settled by dwarves, the mountain was covered in aged forests. Many foresters, both dwarven and hired outsiders were outmatched by the harsh challenge. Etgard of clan Ordkhaz took up the challenge and trained a selection of the best foresters amongst the dwarves to become an unstoppable force. His technique was brutal and his will was unshakeable. This would eventually lead to Sillugh's rock becoming completely cleared of trees and Etgard gaining the title of Axemaster. His followers didn't stop there however, and joined together to become a new clan in order to honour their newfound skills.

They have a strong presence in Duméri central gathering point for dwarves, Fort Irkatz.
Castling rings

The castling rings are a pair of magical rings. When two attuned users wears these rings, they could ready the ring which would let them teleport between each wielder once the other ring was activated.

During the Arcane revolution, they were owned by Xargu. When his lair was raided by the Tower of 8, the revolutionaries claimed the rings after his death.
Gregor Siggs

Gregor is an altherian wizard. He was in training to become a war mage, but while training he was kidnapped by Kristina Steiner to act as her arcane mercenary in Duméri. Once he had been carried over the border, she threatened him by telling him of how they treat wizards in this nation. Scared in to submission, he served on her for a short while before facing the Tower of 8. The organization manage to fight Kristina and her mercenaries off, and Gregor was at Narcis's mercy. Gregor was offered a chance to join the Tower of 8, but he refused as he only wanted to get back to Altheria. He was let go, and Gregor started travelling on his own.

After nearing the border however, Gregor saw the scope of the war and knew that it would be too difficult for him to cross while it was going on. While in hiding, he finally got some time to think. And he decided that his magic is for his own sake, not Altheria. And without many ties back there he decided to help other oppresed mages by going back to the Tower of 8 and joining them.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 0
Garhog Blacktooth

The aging leader of the Broodsinger tribe. In his youth, he was captured by farmers during a failed raid. They chained him up and cut off his tusks. When he managed to escape, his hatred of the imprisonment by humans gave him the strength to rise to the top. He has kept his manacle since then as a remainder to humanity that orcs will escape if caught. His tusks are iron replacements now.

During the arcane revolution, he called upon the sister tribes of the Broodsingers to pay tribute. When they gathered, he was pleased to hear that the most likely challenger of his, Nargulg the unholy, had been killed in an ambush by the Tower of 8. However, Garhog stilled recieved a challenger. Shaman Azbul fought him and defeated him in combat due to his enhancement from having been turned into a Tanarukk. Azbul took over leadership, and his quest for vegance against the Tower of 8 led the Broodsinger tribe to assault Lutecia. This would lead to the greatest blow against the Broodsinger tribe in living memory, securing Garhog's legacy as the greatest chieftain the orcs of Duméri has ever had.
Clan Ordkhaz

A widespread dwarven clan. It is descendant of the dwarven champion Crimson Ordkhaz who is said to have spilt the first blood ever. The members of the clan values martial championship and moral integrity. Its smiths specialize in weapons.

They have a strong presence in Duméri central gathering point for dwarves, Fort Irkatz.
Bloodline of Baalzebul

The crumbling realm of Maladomini is ruled by Baalzebul, who excels at corrupting those whose minor sins can be transformed into acts of damnation. Tieflings linked to this archdevil can corrupt others both physically and psychically. Among the few that are part of this bloodline, they are most commonly encountered in Yuan.
Frostlands

The Frostlands is a nation created from colonisation.

## History

The Frostlands was first colonized by Altheria, who set up borders which blocked its previous inhabitants, nomadic goliath. It was set up to mine the abundant natural resources, which had been left unexplored for years due to the harsh enviorment and dangerous beasts.

## Culture

### Food

The Frostlands isn't suited for regular farming. While people who have set out on their own live on hunted meats and occasional edible roots, the majority lives on imported foods. As such, they are all throughly preserved to both survive the journey and then to last until the next delivery. Almost all food have been dried and crushed, preserved in oil or sickenly salted.

## People

The frostland soldiers are trained to handle their equipment but only recieve very basic drills and are lax in discipline. Their equipment however is of excellent quality, combining the abundant rich materials of the nation with dwarven smithing. While not very mobile, their armor is almost impervious to conventional attacks.

While the ruling body rarely has reason to hunt anyone down on the icy expanse, they keep specialised hunters ready if need would be founded.

## Geography

The nation is mined for its plentiful gold, adamantine, aluminium, essence of earth and platinum.

Conquestor valley

## Internal threats

The inhabitants have several time in the nation's history suffered heavily from plagues, which spread easily due to the small quarters which the people live in.