The Outrooms

> If you're not careful and you noclip out of the void in the wrong dimensions, you'll end up in the **Outrooms**, where it's nothing but the stink of urban decay, the unflinching brutality of bare concrete, the oppressive silence broken occasionally by a far away \*CRACK\* or \*WHUMP\*, and an infinite grid of randomly assembled floating cuboid structures, most of them are heavily damaged by... **SOMETHING**". *You are not alone. The sound of your arrival travels incredibly far.*
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***The Outrooms** is a region of liminal space connected to the void outside.*

## Description

### Structure

The levels of the **Outrooms** are similar in structure too, however, they are not sub-levels of the Backrooms, as these levels are not accessible outside of the Void.

### Characteristics

Three words, illusory, floating, dream core. Compared with the Backrooms (inclined to the liminal space and the strange core), the space in the **Outrooms** is more open and dream core (after all, it is the "out" rooms).

### Position

**The Outrooms** is a system independent of the other rooms, connected to other rooms (mainly) only through the void. There are different theories. Most wanderers believe that Level 00.0 is a part of the void, and the other **Outrooms** floors are a system independent of the void. There are also wanderers who think that the entire **Outrooms** is actually a part of the void, and some wanderers think that the **Outrooms** is only connected with the void, and there may be other ways to enter the **Outrooms**.

### Discovery

In 1995, a member of the (defunct) wanderers organization "Inner Explorers" was teleported to the **Outrooms** after the group fell into the void, and then he recorded the appearance of the **Outrooms** (it was not found at that time that other than Level 00.0 any exterior floors). After the **Outrooms** became known, other wanderers tried to fall out of the void to explore the **Outrooms**.

## Entrances and Exits

### Entrances

* Fall out in the void, and you'll be able to reach the **Outrooms**. However, due to the extremely small probability, it is not recommended to take a risk and try to enter. (There is a theory that all people who fall from the void will reach the **Outrooms**, but it may take about hundreds of years, because the probability of falling into the **Outrooms** is only about 0.00001%)

### Exits

It was believed that the void had no exit. After that exploration, it was believed that the Void had an exit. But it just leads to another place with no exit. When you get to the **Outrooms**, please be prepared not to return to reality. After all, there is only one choice between fantasy and reality.

## Record of the Explorer

This area (here the representative level of the **Outrooms**—Level 00.0) looks like a bizarre place made up of cubical buildings. These buildings appear to be made of concrete, but the reality that exists here does not obey the laws of physics at all. These buildings appear to be outside of the void. However, instead of falling down like everything else, these buildings extend infinitely and float in the void. Mercury from the **Outrooms** occasionally drifts through the area, and it can be dangerous to inhale. However, these are only the things identified here. Here, the notion of reality is warped, causing random things to appear in this place every once in a while. The bursts of random colors appear randomly in this kind of off-white floor. Individuals entering here may perceive this floor as significantly different from other levels.

There are currently several confirmed features:

* First of all, all sounds on this floor are amplified several times. Get two stones on the lake, and the sound of listening to them is enough to break your eardrums. It is the danger of this floor.

* Thanks to the above characteristics, even the sound of pebbles falling in one area can easily be transmitted to several other areas.
* However, on the bright side, this actually has its advantages, because then some sneaky predators on this floor, such as void worms, can be heard by us from several kilometers away. A void worm can easily reach thousands of kilometers in length. Many ghosts and monsters live in this area.
* However, it is very difficult to obtain descriptions of them due to the difficulty of accessing this area and the danger of the local life.
* The only widely known creature of the **Outrooms** is the aforementioned void worm, a creature resembling a long snake. Examining the creature up close would be tantamount to suicide.

So we know as much as we can so far. The screams that permeate the area are likely **Void Worms**, but it is also possible that there is another entity.

## List of Levels (WIP)

There is only Levels 0 to 8, if you want to see the full page, click here.

### Cluster I

#### Levels 0-8

* Level 00.0
* Level 00.1 - "Sky Island Collection"
* Level 00.2
* Level 00.3 - "The Fragmented Streets"
* Level 00.4
* Level 00.5 - "The Bright Side and the Dark Side"
* Level 00.6
* Level 00.7 - "Orcinus ORCA Land of the Dead"
* Level 00.8 *{NO DATA}*