recursal/Fanatic-Fandom huggingface dataset:
Pirate

## Overview

The Pirate is a type of Enemy found on ships across the galaxy.

## **Description**

They wear tough armor that have two shoulder-mounted machine guns. Pirates float around via a makeshift jetpack and their heads are shielded by a glass bubble.

B.A.C.S. refers to them as "Unauthorized Persons".

They're the ones responsible for killing the player (or the client Ada Bailey) in the Tutorial while they escape to the S.T.E.V. after grabbing the Line Printer from the Admin Cubes.

## **Behavior**

**On the Map:**

Pirates roam the Sargasso Nebula (right to left) and will constantly follow the S.T.E.V. if the player runs into them.

If the player docks with a pirate on their six, a Tether will be attached to the ship to prevent the player from returning to the S.T.E.V.. The tether must be removed first in order to escape. Each pirate following the S.T.E.V. is equal to the number of tethers placed (Depends on the size of the map).

If a player manages to leave the ship surviving the attack, the pirate will cease following them.

If multiple pirates docked at once and the player survived them, all pirates will stop following too.

**In the Ship:**

Pirates hover around the ship, going after the client. Once spotted, they will shoot at the client without hesitation. Engaging them is highly recommended as they can quickly wear down your health if you remain exposed.

1. Pirates can track your movement from room to room. They will announce your location loudly through a loudspeaker.
2. Pirates have a large amount of HP, but much lesser than the Screw.
3. They deal a LOT of damage if you do not have proper gear.
4. They move FAST, so looting while you’re getting chased is extremely dangerous.
5. Locking them behind a door is USELESS, as they can open doors regardless of whether they're locked or not. And NO, secure doors don't work either!
6. There will always be more than one of them.
7. Pirates drop bullets, food and fuel upon death.

## **Counters**

**On the Map:**

* A torpedo will instantly obliterate a pirate frigate if it reaches the S.T.E.V.. One pirate costs one torpedo, though. Note!
* An EMP Bomb can be used to eliminate them.
* Void Whales can consume pirates.

**In the Ship:**

* The Bouncer is an excellent method of using their own firepower against them. Like the Screw and Zec, their projectiles can be deflected.
* Grab big guns. A Toaster or a Nebulator would be effective.
* Clusterflacks are strongly recommended to be used when fighting them.
* Like any other citizen, the Scrambler can turn them into allies.

## **Screenshots**

One of the crew.The Pirate's captain.The Pirate Mate.
Ryōhei Arai

**Ryōhei Arai** (新井 良平) is a Japanese voice actor who was born in Saitama Prefecture and is affiliated with Aoni Production. His best known roles are WorldEnd as Willem Kmetsch and Battle Spirits: Burning Soul as Toshiie "Toshi" Homura.

## Involvement in *Plets Express*

In the Japanese dub of the *Plets Express* videos, he voices American Valor.
Junk Squid

## Overview

A Junk Squid is a creature that eats vessels, luckily it won't do anything to the Client's S.T.E.V. if they meet in the same location. Junk squids move from right to left and cannot travel backwards. It is important to stay out of the path of a Junk squid as they leave nothing but debris in their wake, leaving no opportunity for scavenging.
Bang Tydy

## Overview

Clean up your messy nebula with the Tydy DLC! Tydy adds a whole new org to Void Bastards as well as a brutal new weapon, a fiendishly dangerous new opponent, new ships to loot and the opportunity to collect additional heart starters, giving you a chance to keep your favourite client alive or beat that ironman challenge.

Tydy vans roam the nebula dispensing neat-freak Tydy bots into every ship they visit. Although Tydy bots aren’t hostile, to them you’re just another dirty, dirty object to be vacuumed clean. Unfortunately for you, Tydy vacuums suck the very air out of your lungs, making it hard to hang around.

The good news is that parts from Tydy ships can be repurposed by clever clients and used to build your own vacuum device: the whackuum. The whackuum not only dishes out damage to your enemies, it can suck blood from citizens and slag out of mechanical foes. It’s a double whammy!
Transmitter

The **Transmitter** is the fourth Action Item required by the HR Computer.

All computer systems must be kept up to date with the latest C.N.T. mandated patches. As you are currently in deep space, an interstellar transmission unit is required to download the latest software update for the HR Computer.

Constructing the transmitter requires:

* Atomic Clock
	+ Data x320
	+ Volt x320
* Handset
	+ Data x320
	+ Slag x320
* Lette Wheel
	+ Plaz x160
	+ Slag x80
	+ Volt x80
Bella

## About

Bella is a white Andalusian horse and is the immortal ruler of North of North. She has a very strong bond with Sara and is being ridden by heronly bridleless. She is considered the mother of all horses and loves her family and friends dearly.

## Name Meaning

Bella is a feminine name meaning 'beautiful' in Latin and Italian.

## Family

Bella has a partner Bello and two foals; Bellissimo and Bellissa
Kittybot

## Overview

**Kittybot** is a Weapon.

Distracting robotic cat that explodes when destroyed.

## Strategy

When deployed and is the first thing seen by enemies, the Kittybot meows relentlessly and goes off in random directions drawing the ire of nearby foes. Janitors, Juves, Outpatients, Gunpoints - if it can fire, it will target the Kittybot like a cat with a laser pointer.

The Kittybot takes two seconds to initialise before moving, at which point it picks random directions to go and its health startings sticking down. When 20% of its health is left it lets off an pre-detonation alarm, and when its health bar hits zero the Kittybot explodes, often taking down anything nearby with it. Citizens distracted by the Kittybot continue to attack it until it explodes, but will stop being distracted if attacked by you.

The distraction capability of the Kittybot allows you to pull Citizens away from a corner of a room or down a corridor. Gunpoints are great targets for distracting if you don't want to use ammo or an explosive, as eventually the Gunpoint will destroy the Kittybot and destroy itself in the process freeing the room of security.

If you're being chased and you can break line of sight for a few seconds, a Kittybot can turn a situation around and potentially end it.
Torpedo

Torpedoes are anti-spacecraft weapons used automatically on pirate ships and void whales.

Torpedoes can be found on PAC-aligned ships, or on ships with the Torpedo Cache modifier.

Using a Torpedo on a pirate ship will destroy the ship entirely, preventing them from following the S.T.E.V. and attacking the client onboard the next ship they infiltrate. This will also generate a random resource, which can consist of fuel, food, or materials.

Using a Torpedo on a void whale will prevent Client death and turn the otherwise voracious whale into blubber that will be automatically transmuted into cheese and onion sandwiches (food)... for some reason.
EMP Bomb

## Overview

The EMP bomb can be used to destroy ships far or close to you. When you go to it, the bomb will explode, destroying pirates, Supply vans, TYDY vans and garbage compactors on your screen. In the unlikely event an EMP bomb is occupied by a pirate frigate and the client has a PAC torpedo, the EMP will be detonated first and the pirate frigate will be destroyed before the Torpedo is used
Veteran Scribe

## Overview

The Veteran Scribe is a type of Enemy found on ships across the galaxy.

One of the toughest and aggravating enemies encountered in the Depth 5 of the Sargasso Nebula. It is the strongest of all the Scribes and the volley of bolts it fires are capable of homing in on you, even while you're in cover they will snake their way behind the walls towards you. It is also capable of deploying glowing, explosive piles of poop that explode like trip mines and are just another obstacle in your way. If a group of Veteran Scribes are attacking you they will create a minefield in seconds. You can turn those mines against it with a well placed shot at the right time but don't forget it will still attack you with its homing shots. The Herd Zapper is helpful in stunning a group of them if you feel overwhelmed and Kittybots can draw their fire away. Overall, kill the Veteran Scribe fast before it becomes a growing problem. If there are too many and you can't kill them quickly enough, use the Scrambler to make them fight each other.
Spook

## Overview

The Spook is a type of Enemy found on ships across the galaxy.

Spooks are a mostly annoying opponent in the mid regions of the nebula. They are usually found floating aimlessly aboard ships. Once one sees you it will begin shooting energy bolts. However, if you aim your weapon in it's direction it will stop and fade away while taking greatly reduced damage. After a short while it will reappear some distance behind you, be it in the same room or another. If it has a clear line of sight, it will start attacking, otherwise it will go to the last place it saw you. It's teleportation ability has a short cooldown, which gives you a window of opportunity to kill one after it teleports.

The Stapler can kill it in one shot once its core is exposed so always bring the Stapler when you expect to encounter Spooks. Explosives like the Banger and the Bushwhacker are pretty much useless against the Spook because of its teleportation. The Spiker or Rad Spiker are very useful against a Spook because once poisoned, the poison aura will give away its position when it's invisible giving you time to prepare to kill it when it reappears. Alternately you could let the poison kill it instead. Zapping a Spook stops it from teleporting and makes it easier to pick off.

## Quotes

**Idle**

* "A good programmer never blames his bugs, only upper management."
* "A client without a robopet is like a home without a spy camera."
* "Come as the Janitor, but be ruthless as the Scribe."
* "Let your plans be as dark and impenetrable as printer ink."
* "Embracing Otori, you become embraced."
* "To see the world as it really is, one must look with the eyes of a robopet."
* "A journey of a thousand steps begins with a simple warp."
* "Feign ignorance, and encourage tea breaks."
* "The supreme art of programming is to subdue the client without leaving the chair."
* "Who programs the programmers?"
* "There is no inconvenience, only disobedience."
* "Information wants to be captured."
* "I am as a cup, it is the emptiness inside that makes me useful."
* "Otori was not built on toilet breaks."
* "At any one point in time, Lee in programming will be stealing stationery."
* "Tranquility is born from submission."
* In the midst of chaos, there is always one who must do the paperwork."
* "Resisting the warp only creates sorrow, and work for the janitors."

**Alerted**

* "Approach."
* "Make yourself known."
* "I will discover you."
* "You are sensed."
* "Your last tea break."
* "Listen, you little piece of shit, you're sensed!"

**Alert Down**

* "Be calm, like one has handed in one's notice."
* "One cannot fight what one cannot see."
* "Rest, for one will need one's strength later."
* "Be not disturbed from one's goals."
* "I am as a pond, unrippled by bread or ducks."

**Attacking**

* "Be subdued!"
* "Submit!"
* "Kneel!"
* "Emptiness!"
* "I know you!"
Regulator

## Overview

**Regulator** is a Weapon.

Enforces regulations via a bullet.

Has 8 rounds in a magazine.

## Strategy

At the beginning of Void Bastards, the Regulator will be the only weapon and tool the Void Ark will give its clients. Until you have both the Ammo Bullet Finder and Ammo Subsidy, and until you can craft a Stapler or a Bushwacker, you will have a tiny ammo pool to draw from and ending fights will not be easy.

The Regulator starts with 16 rounds all in, essentially two full mags. But by default, all killing potential the Regulator has is handicapped by the small bullet quantity.

The Regulator is a hit-scan sidearm featuring fantastic pinpoint accuracy and can reach targets half way across most rooms, allowing you to get the first strike. Optimal use of the Regulator throughout your playtime in Void Bastards relies on landing headshots: bodyshots are a brilliant way to waste ammo especially during the early game, as Janitors can take 3-4 headshots and Juves go down in one. However, the lack of spread can turn into a weakness for clients if they fail to track and follow targets, especially against Juves and Scribes.

The fire-rate for the Regulator is decent enough that you can quickly pop off enough headshots to deal with Janitors, Juvies, Scribes. Outpatients are costly bulletsponges that should only be shot if there's no other economical method of avoiding them like using the Zapper or sending out a Kittybot. Because non-mechanical enemies don't react to the Regulator's gunfire, shots with Gunpoints and Peepers in the room do not attract their attention. Additionally, because Peepers are deaf and fragile one can spend one round of the Regulator's ammo to destroy cameras aboard ships, reducing the need to go to security terminals to shut them down. But no matter what, you can't hope to start and end fights with Screws if all you're carrying is the Regulator. As Tourists begin to detonate just by being close to them, there is no need to spend a bullet at them unless you can use their detonation to kill foes coaxed in hallways.

The Regulator is also a loud weapon, with a single trigger pull drawing the attention of everything non-mechanical. Thus when starting fights with the Regulator in hand, it's best to know where to go to lose your enemy's sight, flanking them, making them forget where you can, and striking the head.

The Regulator's practicality and lethality grows as your clients' arsenal grows. The weapon works best when supported by and supporting ordnance and utility items, such as using to detonate explosives off early or finishing off foes - provided you can aim.
Screw

## Overview

The Screw is a type of Enemy found on ships across the galaxy.

This is one enemy with whom you never want to be trapped in the same room.

Screws are tough, mean, slow, and can take more damage than any other enemy of the same tier.

This citizen has a deep, booming voice and they stomp as they walk.

When attacking, it sends out a burst of bolts from its body towards you which are capable of bouncing off walls and hard surfaces, making it difficult to avoid heavy damage in tight spaces. Taking them on in a straight fight is not recommended.

Note that the main weakness of the Screw is their slow movement. It is easy to trap a Screw in a room even if they are moving towards the doors you lock. Using the Zapper to stun them will increase your chances of escaping them.

The Rifter is an effective weapon when dealing with Screws. There are typically few Screws on the ships they show up on so you can knock them out of realspace with a single shot to their large body.

Find (and clean out) a room with only one unlocked door and release them into a room that will stay locked. If you're fortunate, you can send them out of an air chute or dehydrate them for plenty of Bio.

If you can manage to craft the Scrambler, use it on the Screws. They make great allies because their high HP means they can serve as a distraction while you pick off enemies from a distance.

## Quotes

**Alerted**

* "Come on out..."

**Alert Down**

* "Must have been the rats."

**Attacking**

* "Gotcha!"
* "Yes!"

¨Gotcha!¨ - A screw from the Void Bastards Trailer for the Nintendo Switch.
Heart Starters

**Heart Starters** are a Key Item.

They allow a client to revive from death.

These are unlocked by crafting the Heart Starter from the S.T.E.V. Workbench. Clients are given 1 heart starter and then another for a total of 2 if they craft the Qi Starter. If a heart starter is used B.A.C.S. will give 1-2 back in the care package when an action item is completed. Additional heart starters can be aquired from Certain TYDY vessels (DLC) inside of the COMBUSTER module with one being available initially and an extra if the device is authorised, these are both seperate and in addition to the ones aquired from the workbench.

Upon death the screen will show the red death face as normal, but this will change from red to green and electrocardiogram style heart beats will appear in the eyes. The client will be restored to full health in the exact spot they were when they died, but all status effects (i.e. radiation, oxygen depleted) will remain. Nearby enemies will also remain aggressive towards the client and continue firing as if nothing had happened.

Heart Starters won't take affect if the client dies for any reason on the S.T.E.V., the client will die and be replaced.
Tether

## **Description**

A Tether is what Pirates attach to a ship when you dock on it to **prevent you from returning to the S.T.E.V..**

The amount of tethers around the ship is equal to the number of pirate vessels that are following the player across the Sargasso Nebula.

All tethers have to be released in order to escape the boarded ship.

## **Gallery**

A Pirate Tether icon shown in the minimapAn icon showing the direction of where the pirate tether is located.
Watcher

## Overview

The Watcher is a type of Enemy found on ships across the galaxy.

This red coloured security camera is twice as sturdy as the Peeper and can alert twice as fast. That means you should destroy it twice as quickly because if it finishes reporting you, all doors in the room where the Watcher is installed will be locked, slowing you down and allowing the SecBot to find you.
Rifter

## Overview

**Rifter** is a Weapon.

*"Rifts targets out of the world to be returned on demand."*

The Rifter's function is to capture enemies and place them anywhere on demand. Anything can be captured with the Rifter, even Gunpoints. The Rifter can only store one thing at a time so the first item must be placed down before you can pick up a second, only the picking up action uses ammo. Things picked up by the Rifter can be placed on the other side of a door or window, as long as there is a valid place in range for it to be placed down.

If the target is aware of the player before getting rifted, it might attack when it gets returned.

## Strategy

The Rifter is a solution to a myriad of problems. Mostly the lethal ones.

In place of a distracting Kittybot to weed out enemies of any shape and size, or temporarily disable them with the Zapper, clients with the Rifer carry opportunities to take one threat out of the picture at a time. Only the pick-up of the enemy costs one use of the Rifter, not the pick-down. If you don't like a Juvie roaming the halls, rift it away. If you want to use the weapon again, you need to put-down the current enemy. But it doesn't have to be in the same place: you can relocation enemies into different rooms and lock them down, trapping them. You can relocate enemies into airlocks for easy disposal. It even works on Gunpoints!

There's just one small problem: if an enemy sees you before you rift them away, when you rift them back they will continue to target you until you either destroy them or evade them. If you're not paying attention, someone you rifted away can still have a grudge when they come back - but you don't *have* to bring them back on-board if you're returning to the S.T.E.V. You can even keep one threat whisked away the entire time you're aboard a ship.
Trusty Screw

## Overview

The Trusty Screw is a type of Enemy found on ships across the galaxy.

The bigger, badder version of the Screw.

Only found in the deepest parts of the Nebula, it's twice as strong and tougher than the average Screw.

One can go toe-to-toe with the WarBot and win. Facing a Trusty Screw head-on is a definite no-no, so best avoid this particular citizen.

The Zapper and Roaster is the best combo to deal significant damage if you must face one. The Scrambler can turn the odds in your favor by making the Trusty Screw an ally. Alternately, the Rifter can remove it from standing in your way.

Like the normal Screw, the Bouncer can deflect its projectiles.
Scribe

## Overview

The Scribe is a type of Enemy found on ships across the galaxy.

This mutated office worker is a low tier enemy and is first encountered in the 2nd depth level of the nebula. The Scribe is constantly hovering and when it starts attacking it takes a couple of seconds for it to bloat and unleash a volley of 3 bolts at you. After it attacks it will run off and hide before attacking again from a distance. Those first few seconds are its main weakness where it can be killed before it starts attacking. A Regulator can kill it in 2-3 headshots before it can attack you. Shooting it with a Spiker will ensure its demise when it runs off. Stunning it with the Zapper is recommended but it prevents critical hit damage from being inflicted on it.

## Quotes

**Idle**

* "If they just updated the systems two years ago like I told them to..."
* "Who's bloody birthday is it?"
* "I said I had too much on my plate. I haven't even seen the plate in weeks!"
* *Sigh* "My only true joy is a five-minute toilet break spun out over fifteen."
* "Always, 'Where's the file?'. Trisha, why don't you get the file? Hmm? Hmmm?"
* "One day I'd like to see something green. Maybe a bush. Or a shrub."
* "There's no justice for admin workers. None. No turn of the printer either."
* "My eyes are going before I'm 40."
* "Always wanted to be a marine biologist..."
* "Stop watering that plant. It's plastic!"
* "I can't fill out that form until I have form 60B. I said- I said form 60B! That'll then release form 74DD, and then, when we have those in order, and those have both been done, then we can start the process."
* "Answer. Your damn. Tubemail."
* "Three questions, and the reply came back, 'yes'. Yes to which one?!"
* "When do *I* have time to get a birthday cake? *Never.*"
* "I have 60 papercuts, and I'm about to shove this up your arse, sir."
* "Rich from Client Services better give me back my hand cream or so help me God..."
* "Ten cups of tea *are* normal."
* "I told her I didn't have time for extra additions to the contract!"
* "I asked 20 questions last week and *none* of them have been answered!"

**Alerted**

* "Is that my five o'clock?"
* "Um, excuse me?"
* "Excuse me?"
* "You're late!"
* "What is it now?"
* "Not you again!"

**Alert Down**

* "Oh yes, I was looking for my stapler."
* "Ugh. Forget it, it's just more admin."
* *Sigh* "Well, *fuck* that."
* "Good one Barbara! Haha... very funny..."
* "I have better things to do."

**Attacking**

* "The list is full!"
* "Application rejected!"
* "Request denied!"
* "Out of Order!"
* "Interview terminated!"

**Retreating**

* "No, I'm fully booked!"
* "This is not a good time!"
* "I haven't got time for this!"
* "No unscheduled appointments!"
Whackuum

## Overview

**Whackuum** is a Weapon.

Sucks health out at short range.

Get sucking with the Whackuum, your new health-recovery and damage-dealing tool. The Whackuum syphons enemy health...and gives it to you! The longer you target a single enemy - the faster their health is drained, perfect for wreaking havoc on bulky enemies like Screws. You can even suck the nuts and bolts right out of mechanical foes!

Effective against most foes, but most effecient against Patients who are all quickly killed in one or two sucks.

## Crafting Components

* Fan Blade
* Thread Press
Krell-Mart

**Krell-Mart** is a type of ship found in the Sargasso Nebula.

Krell-Mart is a marketplace full of vending machines to buy food, fuel, ammo, torpedoes, warp keys and materials. You can sell materials too. Each vending machine can be used 3 times, but they can also be authorized to restock their goods once. There's always 1 free food and 1 free fuel at the vessel. There are usually turrets inside of Krell marts, these are only an active if the player has the "Known Felon" trait.

* Deactivated Security Systems
SecBot

## Overview

The SecBot is a type of Enemy found on ships across the galaxy.

This is a walking wall of impending doom that can eliminate any inexperienced scavenger once activated. In the beginning it is inactive in its port that is usually found in the HELM, SEC or FTL module but relies on the Peepers or Watchers to alert it of any intruders. You can tell if it is nearby by the sound of a loud siren. It is also the only enemy (besides Pirates) capable of opening locked doors. Like any mechanical enemy, it is extremely weak against the Zapper and can stun it long enough to slip past it or to override it. Remember, override is only possible once unlocked at the Workbench. The SecBot is fortunately single minded at hunting you that it is blind to anything else like electrical hazards or traps like a cluster of three Bushwhackers in front of a door where you believe the SecBot will come through. Another method to disable the SecBot is to find the SEC room and either reset the security system or spend Merits to shut it down.
Awards

Here is a list of nominations and awards given to the game:

* AGDAS19 - Best Art - Win
* Australian Game Developer Awards - Best Art - Nominated
* Australian Game Developer Awards - Game of the Year - Nominated
* Game Debate Global Game Awards - Best Sci-Fi - Nominated
* Golden Joystick Awards - Game of the Year - Nominated
* IGF - Excellence in Visual Art - Nominated
* The Unity Awards - Best 3D Visuals - Nominated
B.A.C.S.

**B.A.C.S.** is the friendly artificial intelligence in charge of restoring the Void Ark. It rewards the Clients of the Ark with care packages for a job well done and gently remind them not to worry if they perish because another Client will replace them to continue the mission.

## Quotes

When a Client Dies: "OH&S violations have resulted in a premature end of life situation. Recruiting replacement client. Issuing WCG client care package."
Boompoint

## Overview

The Boompoint is a type of Enemy found on ships across the galaxy.

This turret is more well built than the gunpoint and instead of bullets, it shoots guided rockets with splash damage that can shave a lot of health if you're not careful. The Zapper or Bouncer are recommended.

Unlike its Gunpoint predecessor, the Boompoint requires a short startup before firing. Use this to your advantage if you need to run or hide from the Boompoint. The Boompoint will shoot three times upon acquiring target.
Plot

The Void Ark was transporting a million prisoners through the derelict spaceships and myriad dangers of the Sargasso Nebula when it suddenly broke down. It was then raided by pirates and all of its employees were terminated. By the time the ship re-stabilized, it no longer had the necessary bureaucratic authorization to warp itself back to civilized space.

Now, B.A.C.S., the onboard A.I., is rehydrating the Dehydrated inmates as "Clients", one at a time, in order to 'requisition' parts, materials and tools on the drifting derelicts, which are needed to build machines that can restore the Clients' citizenship and re-authorize the use of the ship's FTL drive.
Zec

## Overview

The Zec is a type of Enemy found on ships across the galaxy.

This is one of the most dangerous enemies you will encounter in the deepest regions of the nebula.

Zecs have an unbreakable shield in front of them that blocks any projectile or weapon you throw at it. Zecs shoot explosive bolts at you that can remove large chunks of health.

Its footsteps are the sound of clacking high heels.

Its only weakness is their shields only protect the front, not its back and sides, so explosive weapons like the Nebulator or the Clusterflack. A Banger will get the job done well, too.

The Nebulator will only work if you shoot at the floor, ceiling or walls so the blast zone hits the Zec from behind its shield. If you are carrying protection like a Bouncer you can reflect the explosive bolts back at it.

Direct fire weapons like the Regulator, Stapler, Toaster, Zapper and Spiker are useless against the Zec's shield. To shoot it from behind you can use the upgraded Rifter to disorient it long enough to blast it into glowing giblets with the Stapler, or use Kittybots to distract it. The Rad Spiker's radiation cloud can bypass the shield, as can The Scrambler's ability to pacify.

Like the Outpatient's or Toxic Patient's projectiles, Zecs' projectiles can damage other enemies. So if you end up encountering multiple Zecs or enemies you could try to lure them into shooting each other.

## Quotes

* "Who's in charge?"

**Alerted**

* "Who authorized that?"
* "Are you allowed in here?"
* "Did I signed up on this?"

**Alert Down**

* "Just the cleaner..."
* "Do I sign off now or do I get back to work?"

**Attacking**

* "Get back to work!"
* "You're late!"
* "No breaks!"
* "I told you to work!"
* "Biscuits revoked!"
Star Map

The **Star Map** can be used to navigate the nebula. Many derelict ships litter the nebula, swarming with enemies and waiting to be plundered. There are several depths to the Sargasso Nebula, each more treacherous than the last.

Fuel must be consumed to travel from derelict ship to ship as one traverses the nebula.
Tourist

## Overview

The Tourist is a type of Enemy found on ships across the galaxy.

These glowing blobs are hard to miss with their sloshing noises, pitifully weak health and tacky hats. All this masks their true nature as living bombs. If they detect you they will move towards you at a slow pace. Once in range they began to glow and shake violently for a moment before exploding in a large area dealing heavy damage. They can be triggered to explode with one shot from a pistol which is useful in destroying any enemies nearby. If you want to save ammo you can walk up to them to start their self-detonation sequence and run before they explode. Just remember to steer clear of the blast zone. There is also a special trait called "Tour Guide" that makes them and all their variants mostly harmless to you if you're lucky enough to have it.

## Quotes

**Idle**

* "Can someone please help me? Oh..."
* "Antivenerial lotion's in my other jacket!"
* "Did I pack this myself? Oh, who else would pack it?"
* "Lost the luggage trolley! What if they destroy my cases?!"
* "So few concierges around!"
* "My lint brush is somewhere..."
* "I appear to have lost my hat."
* "I appear to have lost my wife."
* "I appear to have lost my wig."
* "Oh, I- I appear to have lost my eyes."
* "Ugh, the hand soap in the loos is so drying!"
* "What's the dress code for dinner?"
* "I can't see a thing in this damn place!"
* "Are we there yet?"
* "Everything black. Typical modern design."
* "Hmm... Is the lunch buffet glutinous bug-free? Hmm... huh, hmm..."
* "No, sire, I am not a cat!"
* "Is there some sort of... stim vending machine here?"
* "I don't know what I'm doing. Where am I going?"
* "Oh... Who turned out the lights?"
* "D-aw, the air conditioning's scorching my lungs!"
* "Ugh, when are we gonna arrive?"
* "Where do I go for the colonic meal plan?"
* "Who's flying this thing?"

**Detonating**

* "My hat!
* "My luggage!"
* "My husband!"
* "Help me!"
* "Buffet?!"

**Alerted** (Friendly Tourist only)

* "Hey, you there!"
* "Hey!" *Ahem*
* "Um, you? Sir? You?"
* "Ex*cuse* me!"
* "Um excu- I've got a question!"

**Alert Down** (Friendly Tourist only)

* "Gone. How rude!"
* "No sign! Inconsiderate!"
* "Service is terrible."
* "The staff here are ignorant!"
* "Oh, where did that concierge go?"
P.A.L.

**P.A.L.** is a robotic backpack that attaches itself to a Client to accompany them on their mission.

When a Client expires, the backpack detaches itself from the person, extracts the Resources gathered by him or her, then files some paperwork regarding the circumstances of the Client's demise. Then, P.A.L. returns to The Void Ark to pick up a new host to continue the mission.
Patients

*Not to be confused with Outpatient, an individual enemy.*

## Overview

The Patients is a type of Enemy found on ships across the galaxy.

These swarms of floating heads can cause little damage to you on their own but in large numbers you may find yourself overwhelmed. Once they notice you they will quickly move towards you to close range, rapidly shooting small bolts at you. Each head is a separate hitbox and are constantly moving around in circles making aiming difficult and may lead to wasting ammo. The Bushwacker, Radspiker, Whackuum(DLC) and the Riveter are highly effective against them. The Stapler however is not effective because it is unlikely that it will destroy more than a few heads at a time. The Stapler can take up to 4 shots to take out a Patient swarm which will waste ammo so using weapons with splash damage is a better choice.

Exposure to radiation will kill them on first damage tick, making the Rad Spiker a useful counter as well as any radiation leaks found in levels.

## Quotes

**Alerted**

* "Is that you, doc?"
* "Medic?"
* "I need medical aid!"

**Attacking**

* "Help meeee!"
* "Euaaaaalluggh!!"
Pepijn Koolen

**Pepijn (Kamiel) Koolen** (born 15 October 1979) is a Dutch actor, voice actor, theater actor and presenter.

## Biography

From 1999 to 2003, Pepijn Koolen followed the cabaret training at the Koningstheateracademie (KTA) in 's-Hertogenbosch, where he followed a Meisner training and lessons from Youp van' t Hek, Bruun Kuijt and Bram Vermeulen. In 2002 he played as a musician and actor in a theater performance by Herman van Veens Lachen Verboden by Alfred J. Kwak, in which Koolen toured throughout the Netherlands, Belgium, Luxembourg and Germany,

in 2013 he appeared in an internet advertisement for the KNVB for the run-up to the 2014 World Cup, from 2016 he is an actor and presenter for educational videos for primary education.

Koolen started his work as a voice actor in 2003 and can be heard in various dubbing, he can be heard in The Penguins of Madagascar as Junior, in Ricky Sprocket as Ricky, in Engie Benjy as Engie Benjy, in Miraculous: Tales of Ladybug & Cat Noir as Plagg, in The Secret Saturdays as Zak Saturday and Zak Monday, Ducktales as Kwek, in Pieter Post as Julian, in Clarence as Belson, in All Grown Up! as Harold, in Code Lyoko as Ulrich Stern, in Milo Murphy's Wet as Phineas Flynn and in Wingin 'It as Alex. In 2019, he played Forky in the movie Toy Story 4 and the animated series Forky Asks a Question and the role of Barry in Amphibia.

In addition to being a voice actor, he also does voice-over work for commercials.

## Involvement in *Duluth*

In the Dutch dub of *Duluth*, he voices Stewart J. Cort (Stewart and the Magic Harbor).
S.T.E.V.

The **S.T.E.V.** is a small ship that Clients use to navigate the Sargasso Nebula. S.T.E.V. is Short for "Shuttle Transport Emergency Vessel".

The ship can fly from one location to another by consuming Fuel. If it runs out of fuel, it can still drift slowly to the next location. Drifting to a location takes 5 in-game days and thus consumes 5 food. If a Client can aquire a Warp Key, they can fly directly to any visible location, bypassing any obstacle or blocked flight route. While it lacks a Torpedo tube, the Client can still throw torpedos at hazards manually through the airlock.

Note: If it runs out of fuel, but the Client has Warp Keys they will be forced to use the Warp Key to travel to the next location even if they could drift there.

It contains the Workbench and stores any of the Junk the Client finds while looting a Derelict.
Veteran Janitor

## Overview

The Veteran Janitor is a type of Enemy found on ships across the galaxy.

A harder version of Janitor, this tough custodian is first encountered in Depth 3 of the Nebula and is much sturdier than its weaker precursor. It is also capable of shooting a volley of two shots in each attack. It is best to use stronger weapons like the Stapler to off it in one shot and to have some explosives like the Bushwhacker on hand when there are too many of them to pick off one at a time.
Michel Lasorne

**Michel Lasorne** (born 1949) is a French actor.

Also practicing dubbing, he is notably known for having been the French voice of David Schwimmer (Ross Geller) in Friends.

## Involvement in *Duluth*

In the French dub of *Duluth*, he voices Michipicoten (eighth - twelfth seasons), Algoma Spirit and CSL Tadoussac (third - fifth seasons).
Unstable Kitty

## Overview

**Unstable Kitty** is a Weapon.

Releases Clusterflak bombs on death.

## Crafting Components

* Duct Tape
* Juves Cookbook

## Strategy

The Unstable Kitty follows the same behaviour as the original Kittybot - deploy, roam, meow endlessly, attract, detonate and kill anything within proximity - but it has one new behaviour: upon detonation it spews Clusterfrak bombs.

The Kittybot served a more utilitarian role with a lethal bonus, and the Unstable Kitty steers further into lethality by making extra sure nothing within range gets away unscaved. As such, Unstable Kitties can are great if costly investments when exploring harder Depths.
Toaster

## Overview

**Toaster** is a Weapon.

Charges up to fire a burst of polarised light. Passes through enemies and windows. It deals 75 dmg each shot, and doesn't require reloading.

## Strategy

The Toaster is a single shot weapon that lacks a magazine limitation, requiring a quick held charge before firing, indicated by the four lights on the back of the gun.

Because of the charge the Toaster can't get shots off immediately, requiring patience and timing if popping around corners or trying to ambush enemies. But the Toaster allows you to exploit enemies through windows, allowing you to get the drop on enemies before they can physically retaliate. Several rooms in Void Basrards feature walls made up of windows and a door - lock the doors and anything that isn't a Tourist or a Juvie can't escape and is at your mercy. Pair the Toaster with the Low Profile trait, and you can strike enemies through windows without them ever having a bead on you.
Reg Certificate

The **Reg Certificate** is the fifth and final Action Item. Crafting this wins the game.

In order to validate the Citizen Card, The Void Ark must be stopped from self destructing. Updating the Void Ark's registration certificate to match its current address should satisfy the HR Computer and terminate the self destruction sequence.

Constructing the certificate requires:

* CNT Stamp
* Ink
* Laminator
Workplace Challenges

**Workplace Challenges** were introduced in the Bang Tydy DLC.

The main game must be completed before a challenge can be chosen, which will start a New game. Completing these challenges earns Brownie Points, and those points are then used to unlock new challenges. The number of points earned depends on the difficulty level selected: Normal = 1, Hard = 2, and Hard Bastard = 3. The Ironman and Crumbling Nebula options each add another point.
Stapler

## Overview

**Stapler** is a Weapon.

"Fires a shredding blast of 6 staples."
Each staple deals 10 dmg, and the magazine contains 6 shots.

## Strategy

The Stapler is Void Bastards' shotgun, complete with six shots per full magazine. If you want something that isn't a Screw or a machine to go away, the Stapler can do just that.

At point blank is where the Stapler revels. It has a much higher chancec of starting and ending fights, especially if you press yourself againsts Citizens and pulling the trigger. On first craft the Stapler's higher damage makes it a much more appealing option for taking aboard ships on Depth 1, but dropping down to Depth 2 will put a stock Stapler to the test with more dangerous foes in higher quantities and the introduction of Pirates. Like the Regulator's Bullet Hunter, building the Staple Hunter and the Ammo Subsidy passives will greatly extend the Stapler's stock viability.
Zapper

## Overview

**Zapper** is a Weapon.

Stuns target. Super effective against mechanical foes

## Strategy

The Zapper is the first truly utility weapon in Void Bastards.

The Zapper's main functionality is to stun Citizens. While a little damage is dealt, the Zapper's main attraction is the power to lock enemies up from moving or attacking. Using it on any foe will simply halt them from act, but the Zapper's utility scales with the threat being faced. Mobile organic enemies such as Juves and Scribes cannot fire and retreat. Spooks in particular are crippled when zapped as they cannot disappear and can be easily dispatched. Even Screws can be shut up for a second with the Zapper.

The Zapper poses a serious threat to mechanical enemies such as Gunpoints and Secubots, as they remain stunned for about three-four seconds, far longer than Citizens in a pinch, allowing you to get a word in with a firearm or successfully run past without taking damage. If you don't want to spend ammunition or explosives to dispatch enemies, the Zapper can be the ace up your sleeve.
Masato Hirano

**Masato Hirano** (平野 正人, born November 16, 1955) is a Japanese actor, voice actor and narrator from Iwate Prefecture who works for Aoni Production. Among his other roles, he has performed the characters Ippon-Matsu and Gorousei (One Piece), Zaku (Fist of the North Star) and Kinnikuman Big Body (Kinnikuman: Scramble for the Throne).

## Involvement in *Duluth*

In the Japanese dub of *Duluth*, he voices Algoma Enterprise.

## Involvement in *Plets Express*

In the Japanese dub of the *Plets Express* videos, he voices Algoma Enterprise.
Hungry Hermit

**Hungry Hermit** is a location in the nebula, where Clients lose all of their food in exchange for a random Part. The level of the part will correspond to the nebula depth of the Hungry Hermit (e.g. a Hungry Hermit in nebula depth 5 will give a level 5 part).

"A gift to help you on your way traveller" proclaims the shaggy haired anchorite. They're the first person you've met here who isn't trying to kill you! As you examine the scavenged part they presented you with, they steal all your food.
Wormhole

**Wormhole** is a special location found in space while traveling between Ships.

"The two pages in S.T.E.V.'s manual addressing wormholes and their avoidance are stuck together with some kind of sticky fluid. That's why you didn't read them and, presumably, why you are now sucked into this space stretching wormhole."
Merits

**Merits** are the main form of currency in the galaxy.

Merits can be gained from:

* Enemies drop them when killed
* Various containers on Ships
* Floating in space when traveling in S.T.E.V.
* Selling scrap at Recycler machines
* Selling recycled parts at Krell-Mart

Merits can be exchanged for:

* Purchasing things at Krell-Mart
* Authorizing various terminals
* Opening locked containers
* Un/locking doors on Ships
WarBot

## Overview

The WarBot is a type of Enemy found on ships across the galaxy.

This is a more powerful version of the SecBot that is only found at depth level 4 and lower. The WarBot has red paint markings, more health, stronger guns, and more importantly it can repair itself. Trying to destroy it will only end up wasting ammo. While this makes it a serious threat overriding it makes it your most powerful ally against mutated citizens or pirates. The Bouncer can reflect its shots, possibly allowing you to kill it with its own weapons.
Gunpoint

## Overview

The Gunpoint is a type of Enemy found on ships across the galaxy.

This mechanical turret protects the corridors and rooms from invaders such as yourself. Once it has a clear line of sight at you, it takes a second to deploy and unleash deadly bullets at you. It is important to remember to keep out of its sight if possible. As a mechanical enemy, it is immune to poisoning, radiation and scrambling but the Zapper is highly effective at stunning it for a long time. Once stunned you may either destroy it with explosives and bullets or override it with some merits to turn it on your side. Important note, override is only possible once unlocked at the workbench. Kittybots can also draw its line of fire away from you.
The Void Ark

**The Void Ark** is a WCG Client Transport Vessel. Its cargo contains 1,000,000 freeze-dried penal Clients.

Inoperable after a pirate attack, the Void Ark floats helplessly in the Sargasso Nebula. Left adrift with all hands lost, an onboard robot called B.A.C.S. attempts to restart the F.T.L. Drive, but it requires a human with a valid Citizen Card.
Sargasso Nebula

The **Sargasso Nebula** is the area of the galaxy in which the game takes place. It has become a notorious black-spot due to frequent Pirate attacks, one of which was responsible for stranding the Void Ark.

The nebula is 283 light years away from The SOM.

The Sargasso Nebula contains a strange gas that has mutated many of the citizens that are stranded there. The closer to the nebula you get, the more dangerous things become. It's also home to Void Whales and Junk Squids.
Friendly Tourist

## Overview

The Friendly Tourist is a type of Enemy found on ships across the galaxy.

Don't let its name fool you, while friendly, this pink coloured tourist is by far the the most damaging creature in the Nebula.

Unlike other kinds of tourists, these ones have eyes. Once it sees you, it will begin to glow while moving slowly towards you.

Once it gets to arms length it will immediately explode in a large radius doing enormous damage to you. Your only best option is to kill it at long range.

A Legislator takes 3 shots to detonate it but the Toaster and Nebulator can do the trick in one shot. Any indirect weapon is recommended, especially the Clusterflack which can clear an entire room of them and with the Bomb Hunter upgrade you can replenish your ammo. The Bouncer can block its destructive blast even at point blank and the Unstable Kitty can be a suitable substitute if you can't use the Clusterflack.
Outpatient

*Not to be confused with Patients, a swarm of eight miniature heads.*

## Overview

The Outpatient is a type of Enemy found on ships across the galaxy.

What’s worse than a swarm of patient heads screeching at you? Enter: The Outpatient. This enemy is a coagulated, mutated ball of body parts, formed into a giant head.

Instead of crowding you, Outpatients will maintain a distance to launch their explosive projectile vomit. When they spot you, they will spit out blobs that explode on contact or can stick to surfaces, exploding moments later. Gross ... but also useful for destroying any enemies that get too close to the explosion.

The Outpatient can be easily dispatched with the Regulator or a single accurate shot with an upgraded Stapler. In addition, their blobs don't distinguish between friend or foe, so it's possible to use their projectiles against them or other enemies to conserve ammo.

Outpatient's projectiles fly in an arch, this is useful because simply crouching in front of this enemy makes it unable to hit the player.

Health: about 70 hp.

## Quotes

**Unaware**

* "Can I get one of those (mumbling).. those are useless"
* "It's probably just the vents"
* "I'm sure (mumbling) will fix the nausea"
* "Doctor whatever vial you give me 'chuckles' will be an improvement."
* "Last time I got treatment.. I felt confused for weeks after".
* "I thought I'd just thrown up but I was just looking in a mirror".
* "I hope nobody sees me.."
* "Nurse?"
* "Medic?"
* "I need urgent medical attention!"
* "If i don't see someone I'll die!"

**Alerted**

* "Medic?"
* "Hello?"
* "Is that you, doc?"

**Attacking**

* "Help meeee!"
Bushwhacker

## Overview

**Bushwhacker** is a Weapon.

Sticks to a surface and detonates upon Enemy movement.
Remember, it only explodes if the enemy moves while near the Bushwacker (It won't explode if you are in the explosion radius.), which means that static enemies like gunpoints won't activate the Bushwacker. You still can shoot it to make it explode.
Juve

## Overview

The Juve is a type of Enemy found on ships across the galaxy.

These extremely rude guys are the second weakest enemies in the nebula. Although they are small they are fast on their feet and will employ hit and run tactics when they spot you. They move quickly so you may waste ammo trying to kill them. Juves make "Tap Tap" noises when walking around idle and like all enemies start hovering when attacking. The best weapon to use on them is the Regulator since it can kill them with one head shot. Bushwackers are useful with setting up traps to cover your rear and the Clusterflak will clear sheadloads of them. The Spiker or RadSpiker are very effective because the poison will kill them quick and if they run away they will still die.

## Quotes

* "Spunky Mc-Fuckface.."

**Alerted**

* "Y'arright, Dickbag?"
* "I can see ya, dickwad!"

**Attacking**

* "Surprise, butt-face!"
* "Dickwad!"
* "Oi, Twatface!"
* "Woooooo!"
* "You bother!"
* "Nrrrroooom!"