Tanooki Suit

Tanooki Suit

> *This page contains detailed information about the Tanooki Suit's effects, for a general view of all the different power-ups and a brief description of their effects, see Power-Ups. For a more complex explanation of glitches involving "statuing", see Statue Glitches.*
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The Tanooki suit is a Power-Up NPC that grants a lot of beneficial effects. It increases mobility, allows the player to turn into a defensive "statue" that acts like a temporary shield, a Tail Attack that kills enemies, launches koopa shells and hits Special Blocks, and the ability to visualize BLOCK-458 tiles, which are normally invisible.

For the vast majority of runs, this is going to be the top Power-Up choice, as it greatly enhances the player's mobility allowing them to fly over most levels' obstacles and enemies and control their falling speed for a more precise obstacle dodging. Furthermore, it is the only Power-Up that directly allows the player to clip inside solid tiles (via glitches), ability which can significantly reduce a level's time by entirely skipping huge sections or by simply being pushed by solid tiles, which is, in most cases, faster than running. This strategy can be implemented into warping (specifically into pipe warps) to fully or partially skip the warping animation, saving several frames in the process.

## Effects

> *This section gives a detailed description of each of the Tanooki Suit's effects.*
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### Mobility:

1. Flight
	* To be able to start flying, the player must run on the ground at top-speed for a set amount of frames (35 frames for Mario, 40 for Luigi, 80 for Peach, 60 for Toad and 10 for Link). At this point, particles will start surrounding them, indicating that them can now hold "jump" to start flying.
	* When the player jumps off the ground to start flying, the frame counter goes all the way down to 0, so they must raise this counter up to start flying once again.
	* The player can indefinitely keep the ability to fly once taken off as long as they don't touch the ground and they haven't reached the limit of how many frames they can spend flying (holding 'jump') before losing the ability.
	* Note that the player can switch directions while airborne and not lose their ability to fly.
2. Controllable Fall speed\* (Does not apply to Link)
	* The player can hold "jump" while falling to decrease their fall speed.
	* If the player releases and then re-holds the "jump" button during the fall, they will descend at a slower pace while the button is held.
	* [\*\*\*TOAD ONLY\*\*\*] If Toad is falling after a regular jump or bouncing off an enemy (excluding spin-jumping or spin-bouncing), he will execute a second jump mid-air instead of descending slowly. Once the player has executed this second jump, attempting to hold the "jump" button again will not trigger any further midair jumps, and Toad will fall slowly instead. Note that Toad will not be able to perform this mid-air jump if he got off the ground by falling instead of jumping.
3. Double-Jump\* (Toad Only) [NOT TO BE CONFUSED WITH "Peach Double-Jump (Glitch)"]
	* Toad can perform a second jump mid-air after one of the following events: Jumping off the ground, reaching the flying limit, bouncing off an enemy, or statuing and subsequently un-statuing after a jump or bounce (possibly a glitch).
	* Toad will NOT be able to perform his double jump in the following situations: He is spin-jumping, he fell off the ground without jumping (unless he had bounced off an enemy after falling), he spin-bounced off an enemy, if he was underwater before jumping or if he has already performed a second jump in the same fall (this condition resets after bouncing off an enemy, even if said enemy wasn't making contact with the ground).
	* Toad can perform his double jump while using his tail attack (unless his tail is being used by spin-jumping or if done after one of the aforementioned events).
4. Fairy State\* (Link Only)
	* If Link presses "jump" while mid-air, he'll briefly turn into a fairy, which makes him fly for a short period of time. After a definite amount of frames, he'll go back to his normal state again. This can be achieved by: Jumping and then performing a second jump while in the air, falling off a platform and then jumping mid-air, pressing jump after coming out of a body of water, or bouncing/stab-bouncing off an enemy and pressing jump afterwards.
	* To turn into a Fairy again, Link must make contact with a solid platform to reset the possibility of turning to this state. This implies that Link will not be able to turn into a Fairy again if he bounces or stab-bounces off an enemy after already becoming a fairy earlier in the fall.
	* If Link has successfully triggered the ability to fly (explained earlier) and he jumps while this is true, he'll turn into a Fairy for a longer period of time until he touches the ground again or after he has been flying (holding "jump") for too many frames, case in which he will start falling as happens with other characters and won't be able to turn into a Fairy again during the same fall.
	* Link can turn into a Fairy after jumping out of a waterbody.
	* This state makes Link's hitbox smaller.