Solar Flare

Default Solar Flare cosmetic option, "Sky Scorcher".

The **Solar Flare** is one of the Weapons available to craft by the Teens during gameplay in VHS. It is the second unlockable weapon for the Burn Stigma weapon category.

## Overview

The Solar Flare is an unlockable weapon crafted from a Burn Stigma Crafting Station, requiring a crafting time of **42** seconds. It is a deployable stationary sentry that carries enough energy for a total of **8.5** seconds of continuous firing of its heat beam. When commanded to fire by its owner and the Monster is within **8.2** meters of the sentry, a beam of solar plasma furiously latches onto the Monster until Wounded or Stunned, it moves out of range, line-of-sight is blocked by obstacles, or the weapon runs out of energy.

### Deployment & Dismissal

The Solar Flare must first be deployed by the Teen. When the deploy hotkey (RMB ) is fully held down for **0.75** seconds, the Teen raises the solar ring above their head and deploys the sentry where they stand.

From *anywhere* on the map, hold down the dismiss hotkey (RMB ) for at least **0.25** seconds then release to dismiss the sentry, or hold down for the full **0.75** seconds to teleport the sentry to the Teen's current location.

When the owner is hit by the Monster but the sentry is outside of range, the sentry remains in place. The sentry will be dismissed if the Monster's Scream touches it.

### Visibility

While deployed, the Teen sees the aura of the sentry through walls at all times. The color of the aura changes to match the sentry's status.

Solar Flare's sentry detects the Monster in its line-of-sight spanning a spherical radius of **17** meters around the sentry. When the sentry sees the Monster inside its detection radius, the sentry's sunlight glow and its aura dims and flashes, as the weapon loses **5** energy per second; when the sentry loses sight of the Monster, the energy drain stops.

When the Monster is within **8.2** meters and in line-of-sight of the sentry, the sentry's sunlight and aura glow and strobe bright red to indicate the Monster can be attacked directly by the solar plasma beam.

When the owner is under the **Disrupted** or **Cowering** Status Effects, the sentry's sunlight and aura becomes white to indicate it cannot be used to attack.

### Attack Mechanics

Once the sentry is deployed, when the fire hotkey (LMB ) is held down, there is a wind-up time of **0.5** seconds before the Solar Flare arms itself to fire its plasma beam. As long as the fire hotkey is held down, the Teen can be *anywhere* on the map while issuing the attack command to their deployed Solar Flare.

Once the plasma beam latches onto the Monster, the sentry will automatically track its movements to continuously attack it as long as the Teen is firing the weapon.

Firing the Solar Flare while the Monster is out of range will not produce a plasma beam, but will still expend **11.75** energy per second; this action can serve to arm the sentry to instantly latch onto the Monster when it moves into view and into range.

While firing the weapon, the Teen cannot run or crouch and moves at a speed of **0.5** meters per second. While deploying or dismissing the sentry, the Teen cannot move. The Teen can still freely rotate their camera and reticle.

## Mods

### Jewel Polish

**+** The energy consumed when firing the Solar Flare is decreased by **25%**.

**-** The Solar Flare takes an additional **15%** longer to craft.

### Blazing Sentry

**+** The monster gains the Exposed status while visible to the sentry.

**-** The time needed to summon a sentry is increased by **25%**.

### Dancing Spark

**\*** Once summoned, the Solar Flare sentry will slowly move forward until it collides with a solid obstacle.

### Solar Revelation

**\*** When channeling the Solar Flare you will become immobile and your viewpoint will change to the perspective of the summoned sentry.

**+** **50%** less energy is used during the warm up period prior to firing the Solar Flare.

### Flame Charmer

**+** You may summon up to **2** sentries at once.

**-** The energy consumed when firing the Solar Flare is increased by **50%**.

## Customizations

### Unlockable

* Sky Scorcher - Default **Common** Style
* Gold - **Uncommon** Style, level 5 unlock
* Spare Parts - **Uncommon** Style, level 9 unlock
* Mesoamerican - **Rare** Style, level 14 unlock
* Alchemic - **Ultrarare** Style, level 20 unlock

## Media

*Work in progress*

 Development