Eden Burning quests and events

During Eden Burning scenario various events can occur due to poor eco balance quality, low forestation, insufficient need fulfillment or insufficient funds. Each event has its own prerequisites which need to be met to allow the event to be triggered. There is a cooldown between consecutive events and almost every event can occur only once. Such events appear in form of decision quests, there are usually three options leading to different outcomes, they may also have specific requirements. Some options start follow-up quests which completion prevents negative effects from being applied. Failure to complete such quest results in suffering from an appropriate negative effect. A few events, once triggered, cannot be avoided or mitigated, they have only one outcome with drastic and permanent consequences.

## Water quality

### Sick Animals

Prerequisites:

* Water quality is lower than 751
* One of the following animal farms is built

Objective:
Decide how to restore the health of the soil.

*Decide how to deal with the dirty water our animals are forced to drink.*

1. We'll use more animals per farm to compensate for the sick ones.
	* Animal Quarantine (30 min)
	Contaminated water has made your animals sick. You'll need to build more farm modules to isolate them properly.
	Affects Animal Farms
	No. of Modules: +20%
2. We must clean the water supply.
	* Starts a quest which requires to build 1 water purifier within 20 minutes
3. We have more important problems than a few sick animals!
	* Contaminated Animals (30 min)
	Your livestock farms will be less productive as the animals die from contaminated water.
	Affects Animal Farms
	Productivity: -20%

### Waterborne Infections

Prerequisites:

* Water quality is lower than 751

Objective:
Decide how to deal with the contaminated water supply.

*Our people's drinking water is unclean and inadequately filtered. Who knows what illnesses they might contract from it!*

1. We will encourage the people to only consume processed drinks.
	* Processed Drinks (30 min)
	Affects Jornalero Residence, and Obrero Residence
	Consumption of Atole and Sugar Cane: +20%
	* Healthy Drinks (10 min)
	Proper hydration has improved your people's resistance to disease.
	Affects Jornalero Residence, and Obrero Residence
	Chance of Illness: -10%
2. We will provide a constant supply of antibiotics.
	* Preventative Medicine (30 min)
	Hospital maintenance costs are higher, as they must provide antibiotics to counteract waterborne infections.
	Affects Hospitals
	Maintenance Cost: +20%
	* Antibiotic Supplements (10 min)
	The antibiotics have improved your people's resistance to disease.
	Affects Jornalero Residence, and Obrero Residence
	Chance of Illness: -10%
3. I'm sure we'll develop a natural immunity.
	* Toxic Water (30 min)
	Due to the poor water quality, people are more likely to get sick.
	Affects Jornalero Residence, and Obrero Residence
	Chance of Illness: +25%

### Algal Bloom

Prerequisites:

* Water quality is lower than 251

Objective:
Algae spreads across the water!

*Ongoing pollution of the water has caused toxic algae to spread, leading to oxygen depletion. The fish are being wiped out!*

1. We will face the consequences.
	* Algal Bloom (permanent)
	Toxic algae have spread through the polluted water, making the people, livestock, and fish sick.
	Affects Animal Farms
	Productivity: -50%
	Affects Jornalero Residence, and Obrero Residence
	Chance of Illness: +60%
	* Depletes one of the fish shoals.

## Soil quality

### Nutrient Imbalance

Prerequisites:

* Soil quality is lower than 751
* At least one animal farm is built

Objective:
Decide how to restore the balance of the soil.

*The soil is developing very high levels of nitrates, which are subsequently filtering into the water supply. Unless we do something, this is sure to impact the health of our residents.*

1. We must allow the soil to rest regularly.
	* Fallow Land (30 min)
	As a measure to restore soil quality, some of your fields are lying fallow, reducing productivity.
	Affects Crop Farms
	 Productivity: -20%
	* Nature is Healing (10 min)
	Your soil quality is improving as the fields lie fallow.
	Soil regeneration rate: +5
2. We'll lay mulch over the fields.
Requires 10 tons of timber.
3. If the water is drinkable, that's good enough.
	* Imbalanced Nutrients (30 min)
	Due to the poor soil quality, nitrates are running into the water.
	Water regeneration rate: -10

### Soil Impoverishment

Prerequisites:

* Soil quality is lower than 751
* One of the following crop farms is built: coffee plantation, sugar cane plantation, plantain plantation

Objective:
Decide how to restore the health of the soil.

*Our overexploitation of the soil has left it lacking many of the nutrients our crops need to grow. Yields are decreasing at an alarming rate.*

1. We'll use workers to bring animal manure to the fields.
	* Manure Management (30 min)
	To slow down soil degradation, workers have been assigned to bring manure to the fields.
	Affects Animal Farms
	Workforce Needed: +20%
	* Manure Fertilisation (10 min)
	Your crop farms are more productive thanks to the fertilising manure.
	Affects Crop Farms
	Productivity: +10%
2. We'll use rotten fruit as fertilisers.
Requires 10 tons of plantains.
3. We'll just have to plant more.
	* Impoverished Soil (30 min)
	Due to the poor soil quality, your fields have become less productive.
	Affects Crop Farms
	Productivity: -20%

### Drought

Prerequisites:

* Soil quality is lower than 251

Objective:
Drought has struck!

*Consistent over-exploitation of the soil has destroyed its nutrient balance, as well as its ability to store water. It is now incredibly difficult for anything to grow on this island.*

1. The farms will be less productive.
	* Drought (permanent)
	Severe soil damage has led to a drought — your crop farms are now much less productive.
	Affects Crop Farms
	Productivity: -50%
	* One of the following fertilities is removed: sugar cane, coffee, palm tree

## Air quality

### Smog

Prerequisites:

* Air quality is lower than 751

Objective:
Decide how to deal with the polluted air.

*The heavy smog is damaging our plants and trees — the soot accumulating on the leaves is seriously affecting their growth. Something must be done, or our reforestation efforts will be severely slowed.*

1. The foresters will have to double their work for a while.
Requirement:At least one Forester's Hut must have been constructed.
	* Forester Overtime (30 min)
	Your foresters are doing double shifts to keep up the reforestation rate.
	Affects Foresters Huts
	Workforce Needed: +50%
2. We need to increase the air quality.
	* Starts a timed quest (15 min) which requires to sustain air quality above 800 for 3 minutes
3. There are still plenty of trees left.
	* 20% of trees get removed

### Invasive Species

Prerequisites:

* Air quality is lower than 751
* One of the following crop farms is built: coffee plantation, sugar cane plantation, plantain plantation

Objective:
Decide how to deal with plant-eating pests.

*The rising temperature is attracting invasive species which destroy our plants, and might wipe out some crops entirely!*

1. We'll have to plant more of each crop.
	* Counteracting Pests (30 min)
	Rising temperatures caused by air pollution have attracted invasive species. You must plant more crops to compensate for those they eat.
	Affects Crop Farms
	No. of Modules: +20%
2. We'll fight the invaders with pesticides.
	* Pesticide Use (30 min)
	Rising temperatures caused by air pollution have attracted invasive species. The pesticides used to fight them will reduce your soil quality.
	Soil regeneration rate: -10
3. The farms will be less productive.
	* Invasive Species (30 min)
	Rising temperatures from air pollution have attracted invasive species, reducing the productivity of your crop farms.
	Affects Crop Farms
	Productivity: -20%

### Acid Rain

Prerequisites:

* Air quality is lower than 251

Objective:
Acid rain is falling!

*The heavily polluted air is causing acid rain, which is seeping into the forest floor and dissolving the nutrients that the trees require. It is increasingly difficult for our forests to grow.*

1. We will face the consequences.
	* Acid Rain (permanent)
	Air pollution has caused acid rain, destroying crops and trees.
	Affects Crop Farms
	Productivity: -30%
	* 40% of trees get removed

## Forestation

### Landslide

Prerequisites:

* Forests cover less than 66% of the island

Objective:
Decide how to deal with the recent landslide.

*Recent deforestation has destabilised the soil, causing a landslide! One of our ore deposits is now completely blocked.*

1. We'll put half of our jornaleros to work on it, and give them specialised tools to do the job faster.
Requires 10 tons of tools.
	* Excavating Landslide (15 min)
	Half of your jornaleros are clearing a landslide caused by deforestation.
	Affects Jornalero Residence
	Workforce: -50%
2. We'll put half of our jornaleros to work on it.
	* Excavating Landslide, Minimal Tools (30 min)
	Half of your jornaleros are clearing a landslide caused by deforestation, without proper tools.
	Affects Jornalero Residence
	Workforce: -50%
3. Never mind, there are other ore deposits.
	* Depletes one of the iron deposits.

### Flora Disappearing

Prerequisites:

* Forests cover less than 66% of the island

Objective:
Decide how to deal with the important flora disappearing from the forest.

*Many of the herbs used by our doctors are taken from the forest, but many are beginning to disappear. Something must be done to ensure the health of the people.*

1. We'll gather what's left in the forest, and make a herb garden in the village.
	* Starts a timed quest (15 min) which requires to find 3 herbs on the island
2. Sugar cane juice makes for an excellent restorative.
Requires 10 tons of sugar cane.
3. Herbs? We've got more important matters to deal with!
	* Lack of Herbs (30 min)
	As the forest dwindles, medicinal plants are disappearing, meaning your hospitals can provide less care.
	Affects Hospitals
	Doctors: -1

### Monkeys Disappearing

Prerequisites:

* Forests cover less than 66% of the island

Objective:
Decide how to deal with the dwindling monkey population.

*Deforestation is affecting the monkey population, which in turn is hindering the growth of the forest, as monkeys play a key role in seed dispersal. The forest will grow thinner and less abundant if we do not act.*

1. We must let the forest regenerate, so that the monkeys can return and thrive.
	* Starts a timed quest (15 min) which requires to increase forestation by 3%.
2. We'll supply the foresters with fertilisers to accelerate the regeneration of the trees.
Requirement: Forester's Hut building needs to be unlocked.
	* Fertilising Forests (15 min)
	To combat deforestation, foresters have been given access to fertilisers. This will accelerate regrowth, but increase maintenance costs.
	Affects Forester's Huts
	Productivity: +25%
	Workforce Needed: +50%
3. Monkeys are smart enough to take care of themselves.
	* Extinct Monkeys (30 min)
	As the forest dwindles, monkeys are starting to disappear. The forest grows thinner, and lumberjacks are less productive.
	Affects Lumberjacks' Huts
	Productivity: -20%

### Heatwave

Prerequisites:

* Forestation must be below 26%

Objective:
A heatwave strikes!

*Without enough trees to regulate carbon dioxide levels, the temperature here is out of control. A huge heatwave is coming, which will dry out the soil, warm and intoxicate the water, and trap greenhouse gases in the air.*

1. We will face the consequences.
	* Heatwave (permanent)
	Your deforested island is suffering a huge heatwave, ravaging the entire ecosystem.
	Water regeneration rate: -30
	Air regeneration rate: -30
	Soil regeneration rate: -30

## Needs fulfillment

### Work Accidents

Prerequisites:

* At least one factory is built on the island
* One of the following needs is unlocked but its fulfillment is lower than 20%: work clothes, tools or fedora.

Objective:
Decide how to deal with recurring workplace injuries.

*Our people are lacking key safety equipment, so they keep getting injured and sick during work hours.*

1. Increase safety measures in all buildings.
	* Safety Measures (30 min)
	You boosted factory safety measures, increasing maintenance costs.
	Affects All Factories
	Maintenance Cost: +10%
	* Fire Prevention (20 min)
	New safety measures have decreased the chance of fires, for now.
	Affects All Factories
	Chance of Fire: -15%
2. Produce new protective equipment for the workers.
Requires 20 tons of caoutchouc and 10 tons of steel beams
	* Rewards with 20 tons of goods which lack triggered the event (tools, fedora or work clothes)
3. What doesn't kill you makes you stronger.
	* Insufficient Protection (30 min)
	Your workers lack the necessary equipment, so your heavy industry buildings are less productive.
	Affects All Factories
	Productivity: -20%

### Clandestine Fishing

Prerequisites:

* Fulfillment of plantains need is lower than 50%
* One of the following needs is unlocked but its fulfillment is lower than 20%: plantains, fish or tortillas

Objective:
Decide how to deal with illegal fishing.

*Our failure to properly feed our people has forced them to supplement their diet with fish caught illegally from our already-dwindling shoals.*

1. Promise the people that we will maintain an adequate food supply, so long as they refrain from illegal fishing.
	* Starts a timed quest (20 min) which requires to increase food need satisfaction by 150 for 10 min
2. We can provide the necessary food by foraging in the jungle.
Requirement: Forestation must be at least 75%
	* Starts a timed quest (5 min) which requires to find 10 banana trees on the island.
3. Let them fish.
	* Clandestine Fishing (30 min)
	The hungry people have turned to clandestine fishing, depleting your shoals.
	Affects Fish Shoals, and Fishery
	Regeneration Rate: -20%

### Chronic Dehydration

Prerequisites:

* Fulfillment of Water Pump need is lower than 50%
* The fulfillment of one of the following needs is lower than 20%: drip coffee pot or atole

Objective:
Decide how to deal with chronic dehydration.

*Our people do not have access to adequate hydration, leaving them tired and vulnerable to disease.*

1. We'll build new water pumps to improve the supply of clean drinking water.
	* Starts a timed quest (20 min) which requires to sustain across the island: 2 water pumps for 10 min
2. Bananas are a good solution for dehydration.
Requires 30 tons of plantains.
	* Rehydration (10 min)
	The bananas have restored the people's health, for now.
	Affects Jornalero Residence, and Obrero Residence
	Chance of Illness: -20%
3. They'll get used to it.
	* Chronic Dehydration (30 min)
	Your dehydrated people are vulnerable to disease.
	Affects Jornalero Residence, and Obrero Residence
	Chance of Illness: +20%

### Chronic Malnutrition

Prerequisites:

* At least 200 obreros living on the island
* Two different needs out of four (fish, plantains, tortillas, atole) have to be unlocked and their fulfillment has to be below 15%

*Our failure to supply our workers with the food and drink that they need has left them frail and debilitated. Their ability to work has been severely reduced.*

1. They do look terribly weak.
	* Chronic Malnutrition (permanent)
	Failing to provide enough food has left your workers malnourished and unproductive.
	Affects All Factories
	Productivity: -50%

## Insufficient funds

### Toxic Fumes

Prerequisites:

* Having less than 1 coin
* At least one charcoal kiln or one furnace is built
* Forestation must be at least 75%

Objective:
Decide how to deal with the industrial accident.

*Our failure to pay maintenance costs has caused a container in one of our heavy industry facilities to break. Toxic gases are being released into the air!*

1. Immediately seal the container.
Requires 10 tons of caoutchouc and 10 tons of steel beams.
	* Toxic Cloud (30 min)
	Improper factory maintenance led to the release of toxic gases, polluting the air. Your quick response mitigated the effect.
	Air regeneration rate: -4
2. If we plant enough trees, they may be able to counteract the pollution.
Requires a forester's hut.
	* Starts a timed quest (20 min) which requires to increase forestation by 2% for 10 min
3. It will dissipate over time.
	* Toxic Cloud (30 min)
	Improper factory maintenance led to the release of toxic gases, polluting the air.
	Air regeneration rate: -8

### Chemical Spill

Prerequisites:

* At least one factory is built on the island
* Having less than 1 coin

Objective:
Decide how to deal with the chemical spill.

*Failing to properly maintain one of our factories has had dire consequences: industrial products are leaking into both the water and the soil!*

1. Quick, we must clog up the pipes immediately!
Requires 10 tons of reinforced concrete and 10 tons of tools.
	* Chemical Spill (30 min)
	Improper factory maintenance led to a chemical spill, damaging the soil and water. Your quick response mitigated the effect.
	Water regeneration rate: -4
	Soil regeneration rate: -4
2. Assign workers to clean up the mess.
	* Clean Up Work (15 min)
	Slowly, the chemical spill is being cleaned up.
	Water regeneration rate: +4
	Soil regeneration rate: +4
3. It will disappear eventually.
	* Chemical Spill (30 min)
	Improper factory maintenance led to a chemical spill, damaging the soil and water.
	Water regeneration rate: -8
	Soil regeneration rate: -8