Ardris (World)

**Ardris** is a large, temparate world in the Material Plane.

It is made up of at least 2 known continents as well as two unmapped landmasses at the north and south poles.

Most of the planet is covered in lush, dense forests filled with all manner of beasts and monsters.

It is in these forests that many folk try to make a living as soldiers for hire and monster hunters.

## **History**

Main article: History of Ardris
**The Dawning**
Ardris came into existence may eons ago, at a time called The Dawning. It was here that the abundant magic in the world caused natural life to explode and the forests of the world arose to dominate the single landmass, known as Ardrisya.
One fateful day, a meteor collided with the planet, landing into the center of Ardrisya. Alien lifeforms known as Syphonids spilled forth from the extraplanar rock. They were drawn to the natural mana that was overflowing from this world. To combat this new threat, the World Soul called out and from the depths of the forests, magic coalesced and in turn, the Great Beasts awoke. 10 there were, the first sentient beings of the world and the progenitors of all life on Ardrisya.
Enormous and intelligent, they each called forth their armies and began a crusade to fight back and destroy the Syphonid Broodmother and her spawn. Giant battles took place amongst them and this time was known as the Great Upheval.
**Great Upheval**
It was also during this era that the World Soul began to wake the first humanoids of the world, descendants of the beasts themselves. Small, settlements arose and tried to eke out a rushed, fearful existence inbetween the great bouts of the beasts and their quarry. Many lost their lives as collateral during the battles, but much like the mighty forest, always mangaged to rebuild stronger and hardier than before. The beasts took note of these non-monster inhabitants and saw in them the inheritors of the world. With this knowledge in hand and in accordance with the guidance of the World Soul they would now actively avoid hosting their battles where these small villages and towns would reside. In return, the townsfolk began to revere the beasts as gods. Not all of the beasts felt this way about these new so-called "Inheritors of Ardrisya". These foul thoughts seeped into their very beings.
Much of the forest was destroyed during each battle of the upheval, and although it would regenerate with time, it became clear to the beasts that it was slowly dying. At a summit between them, they came to the conclusion that for the sake of their dying world, they would attempt a mighty banishment ritual to rid the world of the Sypohnid menace once and for all.
**Astral Ascension**
On the eve of the Umbral Equinox, a once in an era event where Solas, Nyr and Fera would align together, the Astral Ascension would begin.
Drawing the Broodmother and ker spawn towards the meteorite of their origin and once enought of the alien invaders were together. The Great Beasts pooled together vast amounts of magic through the leylines of the world, they channeled it into the rock. A mighty eruption of magic and power spewed forth into the cosmos. Vaporisng alien and beast alike as the magic of the world surged through them and towards the stars. The Broodmother was gone, so to, her army. As for the beasts, the World Soul bequethed them one final gift, as thanks for saving it. It captured their forms and added them to the stars above. Their constellations can still be seen to this day.
Though it succeeded, Ardrisya was forever sundered and split apart into the continents we know of today.
The site of the ritual has been forever lost under The Blue, the giant ocean that filled the gap between the continents as they split apart from the power of the magical energy that flowed from the ascension.
Left without guidance the creatures of their great armies would lose much of their intelligence and primal might and return to the base instincts they were ruled by. The humanoid population that witnessed the event grew to follow the pantheon the gods would become locked in the endless battle with the now savage creatures of the wilds. Thus began the Age of Tempering.
**Age of Tempering**
3 main civilisations were born from this age of strife. The humans and their humanoid kin created great walled cities in the north of what we now call Varcadia, whilst in the great forest to the south, the elves created mighty jadestone fortresses, with which to repel the monsters that would attack from the depths of the wood. All the while, down in the region underneath the earth known as the Darkhollow, a mighty dwarven empire was rising.
## **Calendar**

Main article: Calendar of Ardris
An Ardrisian year lasts TBD over the course of TBD months. Each day is 24 hours in length.
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## **Geographic characteristics**

### **Continents**

**Varcadia**
Varcadia is a northern continent which contains the Kingdom of Varcadia in the Heartfell Expanse, as well as the Dwarven realm of Kjollaskar, and the city-state of Madrigal, both located in the Southern Crownlands. It is also home to the massive forest area known as the Royal Varcadian Wilds.
**TBD2**
A continent west of Varcadia.
**TBD3**
A continent to the south of both Varcadia and TBD2.
### **Oceans**

* **The Blue:** The vast ocean to the east of Varcadia.
* **Nothern Shear:** A large ocean to the North of Varcadia and TBD2. It is a frozen wasteland, dotted with mysterious archipelagos and numerous shipwrecks.
* **Druvalin Sea:** The sea separating Varcadia and TBD2 from TBD3 to the south.
* **The Acerasin Ocean:** The ocean that lies between Varcadia and TBD2 to it's west. The dark island known as Velrath is located excatly halfway between them.

### **Darkhollow**

Main article: Darkhollow
The Darkhollow is a vast subterranean region that exists below the continents of Ardris. A dark and hostile place, the Darkhollow is almost a world unto itself, with civilizations, monsters, politics, economies, and threats that may interact only sporadically or indirectly with the surface world. The dwarves of the Kjollaskar Host also make their home in a more secure section of the Darkhollow.

## **Satellites**

Ardris has two moons, named Nyr and Fera. Though often depicted close to each other, Nyr and Fera have different orbits and can appear in different points in the sky.

### **Nyr**

Main article: Nyr
Nyr is similar in appearance to Earth's Moon. Though it is further from Ardris, it is much larger than a typical moon and appears larger in the sky. It has a longer cycle and a full moon arrives around once a month.
### **Fera**

Main article: Fera
Fera appears smaller in Ardris' sky due to its further distance from the planet, and its light blue color contributes to a dimmer, yet eerie glow. It has a very slow orbit, taking around three months for a revolution, and is visible for about half of the year.
## **Languages**

Many different languages are spoken across Ardris. Common is the most widely spoken among humanoids, though most races also have their own language.