Aasimar

***Formerly known as Deva or simply Angels, the Aasimar were once the warriors of The Celestial Planes until The Fall. Due to a spell manipulating Hyranor King’s Blessing, a surge of power went through the Clelestial Planes and sent all of the Deva crashing to The Material Plane, stripping them of their bodies and most of their power.***

***Aasimar need to inhabit a vessel to survive within the Material Plane. But not every mortal being is wrong enough to contain the power of a celestial being. Those who are have a further complication in that they need to give permission to the angel to possess them, and that permission can be revoked by the vessel if they so choose, though most are put into a sort of dream state by the Angel to prevent that from happening.***

Aasimar Celestial Features
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## Aasimar Traits:

**Creature Type:** Possessed Folk

**Size:** Medium (about 5-7 feet tall) or Small (about 3-5 feet tall)

**Speed:** 30 feet

**Life Span:** Aasimar live forever as long as they are not killed.

**Darkvision:** You have Darkvision with a range of 60 feet

**Celestial Resistance:** You have resistance to Necrotic and Radiant damage.

**Healing Hands:** As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.

**Light Bearer:** You know the Light cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this species).

**Celestial Revelation:** When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a long rest:

* **Necrotic Shroud:** Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
* **Radiant Consumption:** Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
* **Radiant Soul:** Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.