recursal/Fanatic-Fandom huggingface dataset:
The King of Ants and Lions

The King of Ants and Lions is a book found in the Grand Library.

## Location

The book is found in the Grand Library, an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

THE KING OF ANTS AND LIONS by Titus the Famished

The Jungle was no place for tiny ants, the creatures of the jungle
uttered, a place of mighty elephants, tigers, lions, monkeys and
other beasts.

But also of ants, tiny things, their entire hive could be crushed
by the lift of a limb, of any other in the jungle, and the loss of
a nest was not uncommon for the ants, but the Ant king had finally
had enough of being stepped on.

He gathered his people and proclaimed he would not only defeat a
lion in single combat, but he would defeat the king of all lions
some of his people were shocked, others were scared and a brave few
even laughed.

The word spread quickly, ants whispered to the ears of all animals
the king of Ants challenges the lion king to a duel, spread the word
and the residents of the jungle laughed all night.

but the ant king had not stopped, from the moment he declared his
challenge he had been at work, to build the biggest nest his people had
seen before, workers from all nearby colonies were called to his aid
the work took three days and three nights and thousands of ants died
building it.

The Ant King waited, the King of Lions had heard rumours but did not care
but then the word began to spread that the King of Lions was a coward, this
Enraged him. The King of Lions ran through the jungle and found the ant king
stood atop a large ant mound twice the size of the Lion, the Lion stared
'Ant King, you have challenged me, you are too small and weak' he roared

'I may be weak but I am not stupid' said the ant king

'Ant King, you have no pincers, and nor do your people, but I carry with me
the sharpest claws in the jungle' he roared

'I may have no pincers but my mind is sharper than any claw' said the ant king

'Ant King, I will swallow you whole and destroy your great nest so that all
your people will know' he roared

The ant king stood silently and the King of all lions and mightiest beast of
the jungle charged at him leaping onto the new ant mount, a roar of terror
a violent crunching sound, the Ants had built their nest over the corpse
of a large tusked boar that had wandered into the jungle and been killed by
lions, and so the king of Lions was defeated by the Ant king, and his own
foolishness.

## Trivia

* This book was written by Warsim reddit community legend Detyan (Dtyn8 on reddit)
Deserter Desterter

Deserter Desterter is a book found in The Blackmarket Guildrow local library and the Artifact Market's Old Library.

## Location

The book is found in the Guildrow local library in the Blackmarket and the Old Library in the Artifact Market. It can also be found in the reference section of the buildable library.

## Contents

DESERTER DESERTER!

Deserter, Deserter you ran off to the north
Oh, No, met a hardy angry dwarf

Deserter, Deserter you ran off to the east
Oh, No, met a goblin shaman priest

Deserter, Deserter you ran down to the south
Oh, No, fell into a dark mouth

Deserter, Deserter you ran off to the west
Oh, Oh, its probably the best
The Wagon Man

The Wagon Man is a book found in the Artifact Market's Old Library.

## Location

The book is found in the Old Library in the Artifact Market.

## Contents

I met a man in my travels who called himself the wagon man
He sold some interesting wares, and managed to stay out of
the way of harm and horror on the road.

He told me that he had caravanned to distant kingdoms
and traded in all kinds of trading wares.
Grabtork's Guessing Game

Grabtork's Guessing Game is a gambling game run by Grabtork the Swindler in Uktak Village.

## Rules

Grabtork has a game that is always available to play, for 5 gold coins you must choose a number between one and five. Grabtork writes a number down in advance and if you get it right you win fifteen gold coins. The odds however are not in your favour, statistically you will lose 25 gold for every 15 gold gained.

## Winning

If you guess correctly Grabtork will silently hand you your 15 gold.

## Losing

If you guess incorrectly Grabtork will laugh at you.
Blackrow Slaver

The Blackrow Slaver is a slaver found in the Blackrow Tavern in the Blackmarket.

## Buying Slaves

He sells slaves for 6 gold each and is the most expensive place to hire slaves in the Blackmarket.

## Quotes

* **When asking to buy slaves** - 'I have ? men available for 6 gold per head. Are you buying?'
* **When you don't have the gold** - 'Come back when you have the gold... timewaster!'
* **When bringing you slaves** - 'Say hello to your new lord!'
* **If trying to buy more slaves than are available** - '(Number of slaves requested)? No we only have (Number of slaves) slaves available!'
* **If trying to talk to him** - The man grunts and asks if you are going to buy slaves or not

## Slave Source and Restock

The slaves the cloaked man sells are from the Slums district Slavers Post, he sells them for 1 gold more than they are sold in the Slavers Post meaning there is no reason to ever buy them from him.

## Reaction to Laws

If slavery is outlawed by either yourself if you own the Blackmarket or by the Blackmarket ruler if they choose to then the slaver will not be found.

## Trivia

* The Blackrow Slaver was added more recently than most things in the Blackmarket in an attempt to make the so called horrible district of Blackrow a little more dark.
The Market Stalls

You enter into a bustling sidestreet full of stalls selling all kinds of odds and ends

* Stall of Blutrii
* Stall of Elixirs
* Stall of Orbs
* Cheat Sellers stall
* Blessing Booth
* Little Book Rental stall
* Newspaper stall
* Joppa's Magic Mushroom stall
* Wheel of Wealth stall
* Stall of Many Meats
* Stall of Keys
* Exotic Ale stall
Garlaf the Tattooed

Garlaf the Tattooed is one of the Goblins on the wall of The Hall of Goblin Heroes in the Blackmarket's Dockrow district.

## The Hall of Heroes Description

Garlaf was a strong and ambitious goblin, and tattooed his face
with an arrow for each chief he killed, the arrow was meant to
point to where the Chief was, heaven... Garlaf became a feared
high-Chief and fought alongside Marak the Helm.
The Pirate Wars

The Pirate Wars is a book found in the Artifact Market's Old Library.

## Location

The book is found in the Old Library in the Artifact Market.

## Contents

The Pirate Wars

The Pirate Wars were a time when several large pirate fleets
ruled over the seas to the south of us, the fleets would
routinely raid our settlements and destroy any ship leaving
Shaian, we had a small but weak navy that could barely contest
a single of the pirates ships let alone one of their many
fleets.

Following a particularly gruesome raid, the general of Shaian
petitioned to the king that he allow for a bigger fleet to be
built and sent against the pirates to show them resistance
The General pulled out all the stops and managed to raise a
a fleet with two-hundred new ships compared to their meagre
fifteen prior, the newly armed fleet took the seas and made
it's stand near the docks, then they came, hearing of the
shipbuilding efforts the pirates had their suspicions

The pirates laughed, their fleet was four times the size
and likely a thousand times the experience, the pirates
knew they would make short work of the coastmen, but
regardless the horns were sounded and coastal ships began
their charge, the pirate king was surprised by their
aggression but even more surprised by the storm that
had seemingly come out of nowhere, the coastmen managed
to return to shore without a single coastman dead
the storm however was the worst on record, no pirate
who was part of that fleet made it out alive

Following the destruction of the pirate fleet the
Seas were lost to them, smaller pirate groups tried
but in the meantime the Shaian General had rebuilt
his fleet and managed to salvage some of the ships
from both sides, the new Shaian fleet sailed south
destroying all the pirate hubs and locations

They didn't get them all, but the pirate threat was then
and still is non-existant anymore, which is why the old
prison remains empty
Sand Talker

A Sand Talker is a southern demonic influenced person who speaks in gibberish.

## Location

You can find a Sand Talker in the Sandman Tavern in Arasuk Settlement but they can also be hired through your throne room as entertainment.

## The Dialogue

The Sand Talker's words appear gibberish but if played backwards can be heard saying 'All will die to the demon sand for the beasts of the gate will rise again.'

## References

The Sand Talker's are referenced in a book of the same name called 'Sand-Talker'
Noble District

The Noble District is the second of the three districts in Darkdale. It is an impressively wealthy district filled with important, upper-class people, including the town's royalty.

### Locations inside the district

* Noble District Guard Gate
* Evernoble Estates
* City Census Office
* Bronze Shield Estates
* Darkdale Treasury
* The Gilded Crescent Tavern
* The Knights of Darkdale
* The Great Fortress of Darkdale

### Notable folks

* Nerrad (Commander of the garrison)
* Itanahasa (Census office captain)
* Gormald (Bartender of the Gilded Crescent Tavern)
* The King of Darkdale

### Things to do

* Inquire about Darkdale's garrison strength
* Buy and manage real estate
* Check the Darkdale census records
* Check the amount of gold in the town treasury
* Have a drink at the Gilded Crescent Tavern
* Discuss with the King of Darkdale
Slums Abandoned Building

The Abandoned Building is one of five abandoned buildings that can be captured by the minor bandit gangs if they exist in game. The Abandoned Building can only be captured by the first randomly generated minor bandit gang. If the minor bandit gangs are not in the game or the first minor bandit gang has been defeated, then there is no chance of this building being captured,

The building has a 1 in 25 chance of being captured and occupied every year as long as the first bandit group has at least 10 men and one land. Upon capture it will be reported in the end of turn report and in the Blackmarket Herald Newspaper. 5 men will be taken from the minor bandit gang's troop count and stationed at the building.

They will recruit up to 10 new members per year as long as the slums has a population above 100.

If the minor bandit gang is destroyed after they have captured this building then the remaining members inside will still continue on the legacy and in the description when you visit the destroyed bandit groups diplomacy page, the text will hint that they still exist somewhere.

### Visiting the Building

When visiting you have several options. You can attack the den which initiates combat between you and all the bandits stationed there. Winning this battle will destroy the building, but once again there is a 1 in 25 chance they will recapture it as long as the gang still exists in the world. If not they will be permanently defeated and the building will remain ruined forever.

You can also pay for a truce or end a truce you already have with them. You can ask about the den learning who they are and how many men they have. If they have enough gold, you can also sell them any bandits you have for 5 gold per head.

If you have a more than 1 land and they have been defeated, you can also offer to give them a land to reestablish themselves as long as you have a truce. As a reward for this they will give you all of their remaining gold, be it 10 or 10,000 so it can be worthwhile doing this if they have collected lots of gold in their reign.

### Cheats

In the debug menu (activated with 399 in the cheats menu) option 16 forces all Blackmarket abandoned buildings to be occupied by independent bandits.
Vandalised copy of 'Lost Artifacts'

Vandalised copy of 'Lost Artifacts' is a book found in the Mad Man's Library in the maze of the ancient tower of Baiaa. It is one of several damaged books found in the game.

## Location

The book is found in the Mad Man's Library in the maze in Baiaa.

## Contents

LOST ARTIFACTS

There are many things considered lost in this world
but these are the things I would consider most worth
searching for, I am a scholar from a place that shall
remain unnamed

THE MONEY BOX OF DEATH

this artifact was created by a powerful rogue mage who
who sought after great riches, this was how he did it
for every life ended by his orders he gained a gold coin
the mage was known to have died a rich man, but his box
was long lost

THE DEMONS EYE - How did they know about this!?!

I'd better remove every 4 letter word, that'll show em
this is considered ---- by few but ---- consider it as
false, it is known as the demon's eye, the story ----
--- ---- before, ---- the ---- of the demons was slain
and a great ---- stood at the demon ----, a great red
flame burst through, crashing ---- the ground and leaving
the surrounding lands and ---- in ----, is it ---- ----
the demon overlord, enraged with his defeat tore out his
own eye and flung it out, the eye was thrown so hard it
was ---- to ---- itself ---- underground, but ---- ----
--- considered untrue, if it ---- ---- it would be the
--- valuable artifact available
Diaries of a Borderman

Diaries of a Borderman is a book found in The Blackmarket Guild of Historians.

## Location

The book is found in the Guild of Historians library in the section of Year Two Books.

## Contents

Diaries of a Borderman by Unknown

The Days here are long now, and the paranoia of an impending raid
never eases the burden, every five suns they ride through our
village, they take food, grain, women, usually a few lives, and
then they carry on along the borders.

There were days where we weren't the border, we were held safely
within the confines of the great western territory, In my lifetime
I saw armies of western men march through and come back with many
easterners in chains, is this now our cruel fate, to see the hell
they suffered reversed.

The Western empire is long dead, and we live like maggots in the
Rotten corpse of a dead beast, we will never bring the beast back.

We will never see it roar again, we can only hope to survive in
it's corpse for long enough, a painfully sad existence we suffer.

We think about fleeing westward everyday but hear it's no better
inland, with countless warlords taking up arms to fight for the
scraps of their old empire, but with the capital gone and the
emperor dead, there is no empire, only a decaying body without
a head... fare well... western empire.
Swiftwind the last Great Clan

Swiftwind the last Great Clan is a book found in The Blackmarket Guild of Historians, the Artifact Market's Old Library, and the Mad Man's Library in the maze of the ancient tower of Baiaa.

## Swiftwind the last Great Clan

### Location

Guild of Historians Library (Year One Section) & Old Library & Mad Man's Library

## Location

The book is found in the Guild of Historians library in the section of Year One Books, the Old Library in the Artifact Market, and the Mad Man's Library in the maze in Baiaa.

## Contents

Swiftwind the last Great Clan

Oh they fought and fought
and killed for sport
but the thickblood met their end

Oh they bled and ran
they had a plan
but Redblood didn't mend

Oh they plotted on
and ran their con
but the Blackblood clan could not defend

And deepsnow fell
before the bell
and the war yet did contend

But swiftwind stood
strong and hard
defiant till the last

They saved the cowards
of the west
from the dark wild mass

Then swiftwind fell
as the north died slow
and the heard of the beast
was dead
Arena Subsidies and when to do it

Arena Subsidies and when to do it is a book found in the Library.

## Location

The book is found in the Library, an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

ARENA SUBSIDIES AND WHEN TO DO IT by Arnolf Slaw

Arena Subsidies are quite a costly fee early on in a kingdom's life
it is recommended not to bankrupt yourself with such a law or have it
cancel itself each turn, instead save up a good amount of gold and hope
that by the time the tax collector comes to take the funds from the
treasury there's still something there to take, this is often the problem
for starters, unforeseen losses of great deals of money

Once you get an Arena subsidy up and running, you should begin betting.
Simply put, if you aren't going to take the Arena for every gold coin it has
each year, then there's no point in a subsidy, but with subsidation you are
able to earn a great deal more gold and soon money wont be an issue, this is
of course assuming you place the right bets.
Modding: Race Faces

Warsim's face generation system uses 7 text files to store each face part and then takes a random part from each file and combines them to produce a face.

Each face type has a number assigned to it, for example human faces are assigned the number 1.

## Creating a new face type

To create a new face type pick a number not used currently by the face generation system, currently the numbers between 1-43 are occupied but anything above 43 would work.

The 7 text files are layered with lowest number first, text files that can be found in your Warsim root folder then \Data\Faces

Face0.txt is the very top of the head, here are some example head parts using a new number, 45.

```
45.    ___!___

   45.    __\|/__

   45.    ___-___

   45.    __---__

   45.    _=_=_=_

   45.    =_===_=

   45.    _|-x-|_

```

Face1.txt is the layer just below the top

```
45.   /   -   \

  45.   / == == \

  45.   /=== ===\

  45.   /--- ---\

  45.   /  ---  \

  45.   /   o   \

  45.   / !   ! \

```

Face2.txt is typically the eye layer
Face3.txt is typically the nose and ear layer
Face4.txt is typically the upper lip layer
Face5.txt is typically the mouth layer
Face6.txt is typically the chin layer

Generally speaking you want to ensure that the parts will all layer together and mesh fine, if all parts don't line up then some of the randomly generated faces could be broken.

Below are is an example using random parts from the above showing some of the differences they make.

```
45.    ___!___

45.   / == == \

45.  /  o   o  \

45.  \         /

45.   \ ----- /

```

## Notes

* Do not use '.' fullstops/dots/periods in your face parts as they will break save files
The Low Dunes

This location allows the player to

* Admire the Low Dunes every year.
* Some years the player has the ability to buy slaves from Clarence the Hood and talk to him. The slaves cost 6 gold each.
* Some years the player is able to visit a makeshift Dunewarrior fight pit. The player can watch fights and speak to Dunewarriors
* Some years the player can visit a makeshift Dunereaver encampment where they can talk to Gabe the Tall or have a champion challenge Gabe the Tall to a fight to the death. If Gabe loses, the player gains 50 bandits and the General Bandit Level goes down by 2. If Gabe wins, the player loses 1,000 gold.
Cheat Menu

The cheat menu is essentially a way to get godlike powers in the game. In order to unlock it you need to solve this riddle made by chainmail pickaxe in the battle talent discord server “ A full hint guide to the Creatively Hidden Earnings and Attributes Tampering System Menu (C.H.E.A.T.S Menu)

## **Unlocking the menu hint**

> *Legends oft speak of a secret of wealth*
>
>

> *A secret to alter your mana and health*
>
>

> *In order to harness this secret of old*
>
>

> *Step out of the conflict and yeet tenfold!*
>
>

## **Cryptic secondary hint**

Believe me, this cheat menu has really shaped the discord server. Really, it has! Incredible how this secret has evolved. Describing it has taken many forms, yeet tenfold, auditory tone... Guessing the method of unlocking it was fun for me and many others. Especially with the server so keen on keeping it a secret ;)

## **Opening the menu hint**

> *In the heat of a battle, hear a familiar sound*
>
>

> *Look to the right, then look straight down*
>
>

> *If your confusion remains and persits*
>
>

> *Just calm down and remember: you have two wrists.*
>
>

## **Closing the menu hint**

> *Now that you've harnessed the secret of old*
>
>

> *To close it remember: you need not be bold*
>
>

> *Repeat just what you were last told*
>
>

> *Then as it grew it then refolds*
>
>

*Note: Any attempt to spoil the answers to these riddles will be met with scorn and discontent. Please refrain from ruining this sacred secret for others. Keep it to DMs if anything at all.“*
Tales of a travelling bard

Tales of a travelling bard is a book found in the Grand Library. It's a book about a bard who leaves the Musician's Guild and travels the lands eventually settling down in Darkdale.

## Location

The book is found in the Grand Library, an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

Tales of a travelling bard

I left the guild of music when I was young and naive. I learned what I thought would be enough to survive and then set off to make a life for myself.

I played in taverns all around the realm, from a tavern shaped like a human's toe in a goblin town tucked deep into the western woods to the bustling Blackmarket and it's many taverns.

I finally settled in a place called Darkdale, a city humble yet great. Be not afraid yourself to set out, throw yourself to the wind and see.
Marius the tribute

Marius the tribute is a book found in the Artifact Market's Old Library and in the Arasuk Bookshop.

## Location

The book is found in the Old Library in the Artifact Market and in the Bookshop in Arasuk.

## Contents

Marius the Tribute

He screamed, don't hurt me I'm a friend I swear
He cried as we plucked his dirty green hair
He wailed as we beat him shouting it's not fair
He looked defeated knowing we didn't care

The Goblin was hung, and chopped and beaten
And those who dared to try, he was even eaten
so here ends the journey of a goblin bard
who travelled far south, but had travelled too hard

## Trivia

* The book refers to the death of Marius the Scribe
Shades Bloom Bartender

The Shades Bloom Bartender is an unnamed vampire who runs the Shades Bloom Tavern in the Shadow District of the City of Baiaa.

## Quotes

* **When Asked 'Who are you?'** - He hisses at you
* **When Asked 'Who runs Baiaa'** - The High-Council of Elders.
* **When Asked 'Tell me about Baiaa'** - You ask strange questions.
* **When Asked 'Tell me about this tavern'** - It's the only lit area in the shadow district, so we called it shade's bloom. Oh are we not the greatest poets.
* **When Asked 'Tell me about the different groups here'** - The Elders are the six oldest vampires of the different bloodlines, then there are the high vampires, they are the ones directly converted by the elders, then there are the low-kin, the sub-converts and half-borns, and below that there are the scum and slaves, full-blooded humans.
* **When Asked 'Are there any more places I should visit here'** - I'll visit the end of a blade with your skull if you keep questioning me!
Races

There are 101 possible race types in Warsim. While Racial Prefixes modify these somewhat and every procedurally-generated race will have at least one, the core race type determines most of a race's characteristics.

## Race Information

The following information in the table means the following:

* **Population Level**: used as a Ratio of sorts to help determine the Independent Realm's starting Population, and how much they recruit each turn outside of Locations.
* **Civilization Level**: determines the amount of government types the Independent Realm can choose from on generation, as well as what laws are available to it and how sophisticated its Famed Words can be; most-importantly, however, a Civilization Level of 3 or higher is required to conduct any Diplomatic arrangements with them. Unlike most of the other stats on here, Civilization Level may change after generation, due to random events between years, possibly bringing a barely-intelligent race up to speaking terms. As for what the different levels are called in game...
	+ "Greatly Enlightened" is 8
	+ "Pinnacle of Civilization" is 7
	+ "Highly Civilized" is 6
	+ "Civilized" is 5
	+ "Mostly Civilized" is 4
	+ "Barely Civilized" is 3
	+ "Barely Intelligent" is 2
	+ "Unintelligent" is 1
* Most Races offer three **Tiers** of standard units; the **LOWEST TIER** (LT) is similar to your Peasants, the **MIDDLE TIER** (MT) is similar to your Soldiers, and the **HIGHEST TIER** (HT) is similar to your Knights. In-game, unlike within your own faction, there is no visual distinction between Tiers of the independent races.
* **BS** is an abbreviation for **Battlescore**, stat that dictates both a troop's "HP" and roughly how much damage it can do in battle; or, in Arena fights, just HP and how often they may get an attack in. When hiring a guy directly from another Independent Realm, the cost is 1 Gold per point of Battlescore.
	+ Most generated characters (Grand Champions, Adventurers, Leaders, and even Minor Lords) use the Battlescore of their Race's **HIGHEST TIER** as a base, before adding suffixes or other random variation.
* **Alignment** categorizes the race based on their controversial takes, such as whether they're considered a force of Evil in the world, or a force of Good in the world. If multiple Independent Realms have the same Alignment, they may form a League that declares war on opposite-aligned Realms and/or those who attack other League-members, taking priority over Alliances and even Vassalage. Unfortunately, since Warsim only has room for 5 Independent Realms at a time and its code is largely built around that fact, Leagues are a bit tough to get to appear.
	+ The League of Evil will attack Good Realms
	+ The League of Good will attack Evil Realms
	+ The Greenskins League will attack whoever *isn't* Green
Difficulty Settings

Easy and Casual mode also have a rare chance of starting and having the city of Darkdale declare you their rightful ruler.

Note: These are the defaults. Public opinion, troop counts, and gold amounts can be changed by origin/backstory choices.

### Others:

* 111 - Default but with 1000 of each independent unit in your army
* 69 - Cheat Mode (tons of troops and gold)
* 11 - Debug Mode 11 - Demons (easy difficulty normal game with the demon horde active from the first turn)
* 12 - Debug Mode 12 - Random Event Mode (easy difficulty normal game with tons of random events each turn)
* 13 - Debug Mode 13 - Pest Group Mode (easy difficulty normal game with pest group active from the first turn)
* 14 - Debug Mode 14 - Special Mercenary Mode (easy difficulty normal game with special mercenary groups spawned)
* 15 - Debug Mode 15 - Plague Mode (easy difficulty normal game with the plague active from the first turn)
* 16 - Debug Mode 16 - Mad Mode (super insane hard mode)
* 17 - Fight Test Arena (this is a special tool that allows you to simulate battles)
* 18 - Challenge Mode 1 - Double Lands for all enemies
* 19 - Challenge Mode 2 - Triple Lands for all enemies
* 20 - Default but the debug mode is enabled immediately
* 21 - Default but all exploration locations are unlocked instantly
* 22 - Default but fight and relation debug modes are active instantly
* 23 - Normal mode starting resources but no increased background difficulty
* 24 - Hard mode starting resources but no increased background difficulty
* 25 - Solid mode starting resources but no increased background difficulty
* 26 - Insane mode starting resources but no increased background difficulty
Self-brawling

Self-brawling is a unique type of brawling that takes place in the swamp goblin village of Uktak.

Unlike regular brawling, the goal of self brawling is to beat yourself up before your competitor can beat themselves up.

A self-brawl about to start in Uktak.

A pair of goblins in the middle of a self-brawl.
Northern Nursery Rhymes For Children

Northern Nursery Rhymes For Children is a book found in the Library.

## Location

The book is found in the Library, an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

Northern Nursery Rhymes For Children
By Marius Paupin, goblin poet.

This is a collection of common nursery rhymes I have recorded from The North.
Many of these rhymes have skipping dances or games associated with them that I
haven't recorded, mainly for being called 'Mr Greeney Big Nose' by the little brats. It
didn't help that the northern weather gave me the flu.

A Northern Counting Rhyme ~Interestingly, it appears Northern Children learn to count by
touching the Doomstone. That explains their mathematical abilities

One touch for a baby
Two is for a joke
Three is for an idiot
and Four is just'a poke

Five touch if you're a little thick
Six is if yer brave
Sev'n for when you're feeling sad
An' Eight is for a slave

Nine touch is to push your luck
Ten if you're a knight
Leven and you are craven
Twelve'll give Mam a fright

The final touches are the worst,
Thirteen if you're a fool
The next one is a big fat lie but
Fourteen and they say you'll rule!

AChoo! ~Likely an ancient clan rhyme.

'Achoo achoo!' the westner goes!
'Achoo achoo!' whatta snotty nose!
'Achoo achoo!' his cheeks are turning red!
'Achoo achoo!' he's turned up dead!

Ol' Icicle Beard ~The Near North's Children.

Old Icey sits in his tower,
Sits in his tower.

Children beware, he has a power,
He has a power.

Up there in our land so cold
sits a man so very old!

Don't go near his icey keep
For if you do, your mumma will weep.

Smelly Chelob ~The Blackmarket Slum Orphans

He's stinky and green
He's rude and he's mean
He's smelly and swelly
and lives in a well-y!

He'll give you a quiz,
an' you'll fail inna whizz,
But if you are wise
you'll recieve quite th' prize.

So don't be afraid
to try make his grade
but guests must beware
because he can give quite a scare!

Old Ticker's Skipping Rhyme ~The Raggabonds of The Blackmarket.

Thump Thud
Thump Thud
Thump Thud
Thump Thud
Thump Thumpity Thumpity Thumb

It beats!
It ticks!
It makes us feel sicks!
But without it we'd all fall down dead.

## Trivia

* This book was written by Warsim reddit community legend Detyan (Dtyn8 on reddit)
Salty Ale

Salty ale is a drink found in The Fighting Coastman Tavern and the Shaian Tavern, It can also be found in the Blackmarket Exotic ale import stall listed as 'Imported Salty Coastman Ale' at 4 gold per drink.

# Drinking Effects

Drinking a Salty ale will give you one of 10 random outcomes:

* 6 of them will result in +1 Drunk Level
* 1 of them will result in +1 Drunk Level and will trigger the spitting out the salty ale event
* 1 of them will result in +2 Drunk Level
* 2 of them will result in no change to Drunk Level and will trigger the spitting out the salty ale event

And each has a different unique flavour text.

Here's one of the events that happens 20% of the time you drink Salty Ale,
The One Eye Goblin

The One Eye Goblin is a book found in the Library.

## Location

The book is found in the Library, an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

The One Eye Goblin

If ever there were proof that goblins are morons
its that when challenged, the best archer the goblins
had proved his greatness by hitting targets like no
one could, but when pushed to prove it even more
the foolish goblin shot an arrow straight into the air
so straight in fact that it came right back down and
pierced his eye ball... following that he could barely
use a bow... such was the demise of great talent, and
undying proof that all goblins are morons.
The Song of Demons

The Song of Demons is a book found in The Blackmarket Guildrow local library and the Artifact Market's Old Library.

## Location

The book is found in the Guildrow local library in the Blackmarket and the Old Library in the Artifact Market.

## Contents

THE TALE OF DEMONS

Well all was over when the demons came by
they took what they wanted and left none alive
many kings and great rulers and others were gone
and a great shroud of darkness lay where the sun shone

Great heroes were many but now they are few
the great and the mighty had fallen like dew
as the demons came pouring from the great southern gate
and the realm of the living was in sorry state

The kings did ally and a great army rose
For the last fight of freedom and for evil oppose
and the demons approached and awaited beyond
for the last of the living to emerge from the pond

and the battle was mighty and a great many fell
but the battle was over and the living could tell
the demons were beaten they were dead by the score
and the greatest of magic pushed them back through the door.
Old Wizard Tower

The Old Wizard's Tower is a location in the Blackmarket Slums. It is referred to most often by children in the Blackmarket who seem to enjoy climbing it. The Wizards Tower is believed to have once been the centre of the Blackmarket and the home of the nasty wizard who ruled it until he and it were destroyed by rebellious bandits who then ruled the market.
List of Artifacts

* Sceptre of the Goblin God
	+ You gain a random amount of goblin tribals at the end of each year.
	+ Can be bought at the Artifact Market.
* CURRENTLY NOT AVAILABLE TO THE PLAYER: Grand map of the Ancient Lands
	+ Unlocks new exploration area.
		- The Ancient Lands is still in development, and the artifact will likely return when progress is made on this explorable area.
* Zeberfan the Magic Sack
	+ It produces gold each turn.
	+ You must buy a book called "Zeberfan the Magic Man" from Aehlan's Rare Tomes in the Dockrow District of the Blackmarket, go the your library, read the book called "Zeberfan the Magic Man", and Zeberfan the Magic Sack should appear in your Artifact Hall.
* Orb of Chaos
	+ Makes more random events happen at end of turn.
	+ 10 can be purchased from the Artifact Market.
* Dusty Ancient Plague Box
	+ It causes a deadly plague.
	+ Can be purchased from the Artifact Market.
* Fragment of the Doomstone
	+ It kills you if touched 13 times
	+ Can be purchased from the Artifact Market.
* Gauntlet of Frost
	+ Has no use currently.
	+ It is likely to be connected to the Ice Lord in the Far North
	+ Can be purchased from the Artifact Market.
* Demon Shield
	+ Prevents the Demon Horde from attacking your kingdom
	+ Can be purchased from the Artifact Market.
* Horn of Demons
	+ It summons a demon army to assist you 100 years after your activate it in your Artifact Hall
	+ Can be purchased from the Artifact Market.
* Great staff of Dumble
	+ Doubles skill of Grand Champion or staff member if their name contains Dumble
	+ Can be purchased from the Artifact Market.
* Ancient scythe of fertility
	+ Increases harvest gold
	+ Can be purchased from the Artifact Market.
* Golden Telescope
	+ 1 Additional exploration per year
	+ Can be purchased from the Artifact Market or from thieves during a Throne room encounter
* Fragment of the Stone of Denland
	+ Does nothing currently
	+ Can be purchased from the Artifact Market.
* Stone of Talents
	+ Can be purchased from the Artifact Market.
	+ Once used, the following happens:
		- Knights become Bandits
		- Bandits become Knights
		- Goblin Tribals become Soldiers
		- Soldiers become Goblin Tribals
		- Peasants become Slaves
		- Slaves become Peasants
		- Slave Soldiers become Berserk Goblins
		- Berserk Goblins become Slave Soldiers
* Talisman of Brothers
	+ Stops pest groups forming in your land
	+ Can be purchased from the Artifact Market.
* RANDOM OBSIDIAN SWORD
	+ Obtained if you destroy a sentinel race
* Friend of the Fearful
	+ Ability to speak to xenophobic races
	+ Can be purchased from the Artifact Market.
* '101 Cruel Ways to Rule' Tome
	+ Allows new laws
	+ Can be purchased from the Artifact Market.
* Seer Stone
	+ Allows you to see ghost and invisible races
	+ Can be purchased from the Artifact Market.
Southern Travel Guide

Southern Travel Guide is a book found in the Artifact Market's Old Library and in the Library.

## Location

The book is found in the Old Library in the Artifact Market, and in the Grand Library, an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

SOUTHERN TRAVEL GUIDE by Gherik Andaran

Truth tell it, no honest man has business being in the south
but there are too few honest men and I like to sell as many
copies of my book as possible, so here it is.

Though I have limited Knowledge of the south, I know a
good deal about the Parched lands of the south, which
is the Northernmost region of the south.

It's a demon infested hell-hole, there is fort Kullak
a strange bandit fort, a pit of lava, several ruins
and a bunch of demon totems of varying sizes.

That aside there is also a camp of demon worshippers
who reside there, gods only know what they do there
the place was once peaceful but that time is gone.

I would avoid the south if it were the only thing I ever
did as no man should ever cross a demon.

Furthermore, there are rumours of a far southern place
that holds the demonic horde's ancient gate to the
Dark Realm they have come from.

But even further south lies a bastion of civilisation
in the untouched south coast, full of life where the
demons do not tread.

## Vandalised Copy

A Vandalised copy of 'Southern Travel Guide' can be found in the Mad Man's Library hidden in the maze of Baiaa. The vandalised copy is a note from a vampire living in the south that remaks amusement at the author not knowing of his civilisation.
Old demon summoner

A sinister fellow in the "House marked with a dark "X" on it" in the Blackrow, the Old Demon Summoner will summon a Demon for you... for 500 Gold, plus another 50 Gold for each Demon already in your service. Fortunately, if you serve the Demonic Overlord, the Demon is free.

The resulting big fellow will be stolen from the Demon Horde, and will have a colossal **666 Battlescore**. Unfortunately, it will not be a Champion.

This may only be done once a year.
Grabtork the Swindler

Grabtork the Swindler also known (to himself) as Grabtork the Magnificent is a goblin villager in Uktak village and runs his own gambling game.

## Grabtork's Guessing Game

See: Grabtork's Guessing Game

Grabtork has a game that is always available to play, for 5 gold coins you must choose a number between one and five. Grabtork writes a number down in advance and if you get it right you win fifteen gold coins. The odds however are not in your favour, statistically you will lose 25 gold for every 15 gold gained.

## Quotes

* **When Introduced** - Hail, I am Grabtork the Magnificent... or as locals like to call me, Grabtork the Swindler. I run a simple game here, I write down a number between 1 and 5 and if you get it right I give you triple your 5 gold payment. It's 5 gold per play, what do you say?
* **When Asked 'Who are you?'** - My name? It's Grabtork, I already told you. Got Swamp muck in your ears or what? Now are we gonna play my game?
* **When Asked 'Is this a scam?'** - A scam? A SCAM! Please do not sully Grabtork the Swindler's good name with such preposterous gibberish.

## References

* Mans the Dictator says 'That's Grabtork, don't waste your time with him, they don't call him the swindler for nothing.'
* Hukta of Uktak says 'Ah that's the home of Grabtork the Swindler, beware of his antics.
Goblinwood Drinking Contest

The goblinwood drinking contest is something that happens in the Goblinwood Jamboree, a once a decade celebration in the western goblin settlement known as Goblinwood.

## Criteria

To be invited to the celebration you must have hit the following criteria

* Discovered Goblinwood
* Ban Goblin Slavery
* Pay for the yearly goblin celebration

## Event

If you have met these terms on any 10th year, ie 80, 90, 100, 110, you will be invited by a goblin popping up to invite you at the start of the 10th year. Then when you head to Goblinwood, the town will be different and you'll be met by a ceremony. As the event goes on there will come an opportunity to drink, here you will be pitted against 4 randomly generated goblins

## The Competition

The competition involves a growing number of rounds, each round every contestand must drink one drink. If a contestant gets too drunk they are out of the competition. The competitors are all goblins and goblins can't drink well so you have the advantage.

For the first 6 rounds everyone drinks Goblin Ale which is not very alcoholic and leaves you fairly unlikely to get drunk with each drink, however after these 6 you switch to regular ale, which sometimes can be excessively alcoholic, here the game gets much harder and it becomes more tense.

## The End

The competition is over when 1 or no participants are left, if the last round eliminates everyone then it's a draw, otherwise the final person standing wins.
Swampy cup game

The Swampy Cup Game is a game that can be played in the Shaian Tavern and the The Fighting Coastman.

## The Rules

One of the cups contains beneath it a pearl, the player must guess which cup contains the pearl and if correct they win.

## Background

The game originated when a Shaian explorer landed in the Western Swamps and likely met Dapplogk who runs a similar cup game. The explorer returned to Shaian and brought with him his 'Swampy Cup Game' which became a staple of Shaian Tavern culture.
The Ox Head

The Ox Head tavern is a village tavern, it is owned by Karald One-Eye and is located in the village of Smallhaven in Denland. The Ox Head is mentioned in 'The Comprehensive Tavern Guide' as the best tavern in the world.

The tavern is described by Karald as being an old village hall refurbished into a tavern, and small museum.

## Drinks

There are two drinks available at the tavern:

* Local Ale (Priced at 2 gold each)
* Karald's Strong Brewed Ale (Priced at 3 gold each) (this a special reskin of Strong Northern Ale)

## Things to do

There are several things to do in the Ox head:

* You can drink one of the two drinks for sale (with multiple random events possible)
* You can speak to the Bartender (7 unique dialogues)
* You can speak to a customer (many random unique dialogues)
* You can look at the Ox head (the namesake of the tavern)
* You can enter Karald's Trophy Room (10 gold entry)
* You can play Rock, paper, scissors
* You can listen to a reading of 'The Goblin's Tale' (a local story)

## Trivia

The Ox head was added much later than the rest of Smallhaven village, it was added to make the village feel more fun!
Counts Arms

The Count's Arms is a ruined tavern in the Blackmarket's Dockrow.

The tavern is marked as destroyed during a brawl in the docks over ship docking space. During the century festival a red decorative ribbon is strewn across the ruins.

## References

* In the book 'The Comprehensive Tavern Guide' the Count's Arms has a reference titled 'THE COUNTS ARMS (2/5 stars) Near North - Blackmarket Dockrow'
	+ The Counts Arms is not a bad place to go though it's patrons are among the worst, there are a few things to keep you entertained if you go there, but keep a good grip on your coinpurse as the pirates who make this place home are thieves (EDIT: As I write this, the Counts Arms was burned down in a large riot spurred by these thuggish pirates, don't say I didn't warn you folks'

## Trivia

The Count's Arms is a reference to the tavern of the same name in Elder Scrolls IV: Oblivion
12 the Dice Game

The dice game 12 is one the playable dice games in the world of Warsim.

## Rules of 12

12 Has two phases, whoever goes first rolls a single die, whatever it lands on is how many dice that player gets, if you land on a one you get two dice.

The remaining dice go to the other player.

Then begins the actual game, both players roll their respective dice in a head to head, the winner is the first to get a combined total of 12 between all of their dice, for example having two dice and getting a 6 on each, or rolling a 3, 3, and 6 with three dice.

The first to make 12 wins.

## Where to play

The game can only be played in the Blackrow Tavern in the Blackrow district of the Blackmarket.

## Trivia

12 is one of two dice games invented by the game developer Huw Millward during childhood, the other being sudden death.
Doomstone

The Doomstone is one of several ancient northern stones of magic. The stone is found in the Wild North region of the North and is used by those who wish to expand exploring.

## Introduction

When approaching the stone you are given the following text 'You approach the rock the northerners fear, they call it the Doomstone, an ancient cursed stone of misfortune, it is said that those who touch the stone thirteen times will die.'

## Usage

### Rubbing

If you rub the stone thirteen times you will be killed and shown the following text.

There is a change in the wind and suddenly as your hand touches the stone for the thirteenth time a bolt of lightening strikes you where you stand killing you instantly.

### Looking Closely

If you look closely at the stone it will tell you of any impending dooms, these are destructive events that will happen to kingdoms of your world. Typically races with prefixes such as Doomed or Cursed are likely to have them.

If the third kingdom of your world was made up of Doomed Gnomes for example, the stone may read 'The Third Doom will come in 231.', One the year in question arrives the race will be destroyed regardless of if you read the doomstone or not.

## Destruction

You may destroy the stone, doing so will show you the following text 'You have the stone smashed to pieces, many northern folk see this action as an attack of their heritage.'

Immediately after the destruction you will lose 3 public opinion and the stone will be a visitable ruin for the rest of the game.

### Brotherhood of the Doomstone

If the Doomstone is destroyed then the location that once held the Brotherhood of the Doomstone will instead be a ruin with the following text 'You visit an old ruined building with a red oval painted on it rumour has it the building was once home to a death cult, but they have since abandoned the building.'

## References

* The stone is refered to in the book 'Northern Nursery Rhymes for Children'
* There is an artifact being sold in the Artifact market called 'Fragment of Doomstone'
* There is a group called the Brotherhood of the Doomstone in the Blackmarket who worship the stone
* When asking the merchant selling the 'Fragment of Doomstone' item in the Artifact Market about the artifact he will say 'The Doomstone fragment was a small piece of the infamous stone of the Wild North, some fool managed to salvage a piece of it, they say that if you touch the Doomstone thirteen times you will be killed, I've touched the buggering a good few so I'm selling it off cheap before it's the end of me.'
Vomit Hole

The vomit hole or vomiting hole is a location within all goblin taverns, it can be used to reduce your level of intoxication through throwing up.

## Locations

* Human's Toe Tavern in Goblinwood
* Rusty Dagger Inn in Goblinwood
* Golden Lilypad in Darkmarsh

Using the vomit hole

## A Gross Alternative

In the Golden Lilypad if drunk enough you have the option to stick your fingers down another goblins throat instead of your own, leading to a gross and confusing scene.

## Trivia

* The developer enjoyed this feature so much it was considered to be added in every tavern.