Flak Weapons

Flak weapons fire waste debris in a shotgun-like blast. Each flak projectile temporarily removes a shield layer. Once all shields are down, flak can hit rooms and deal system, hull, and crew damage.

Flak weapons use area targeting, making them less accurate at hitting the targeted room (especially a small room). Like any projectile weapon, they can also miss. Flak can be shot down by defense drones.

Flak weapons are best compared to burst lasers. They fill a similar role, as general-purpose shield-breakers that can also damage systems and hull. They are worse damage-dealers than lasers, mainly due to the accuracy penalty, but also because most of them never cause fires or stun.

Unlike lasers, all the shots arrive at once, which can be helpful when taking down shields for other weapons. Flak travels more slowly than lasers.

## Understanding flak accuracy

When used against shields, flak weapons have exactly the same accuracy as a laser weapon. Each flak projectile has a chance to miss, depending on the enemy's evasion.

Flak has an additional chance to miss the targeted room. When targeting flak, a red circle appears, centred on the enemy room. The flak projectiles can land anywhere inside this circle. Once the weapon fires, you can see a "preview" of where each flak projectile is going to land. This could be in the targeted room, or in a nearby room. Or it could be outside any rooms, in which case the shot will automatically miss (regardless of enemy evasion).

In other words, flak has two "chances to miss" the targeted room. One chance is based on enemy evasion. The other chance is based on the inherent inaccuracy of the weapon.

As an additional complication, flak weapons fire extra "fake" projectiles for visual effect. This "fake flak" cannot take down shields or damage enemies. Despite being harmless, fake flak can be evaded, so you may see more "MISS" notices than expected. Fake flak can distract defence drones.

## List of Flak Weapons

### Flak Gun MK I

*"A small, lower power flak gun that shoots 2 projectiles and recharges quickly."*

* Costs 45
* Fires 2 projectiles with 10s cooldown
* Damage: 1 per shot
* Has a targeting radius of 42px
* Low (10%) chance of breach
* Requires 1 power
* Starting weapon on
	+ Guild B
	+ MV Rebel B
	+ Brood A
	+ Innovation A

### Flak Gun MK II

*"Fires a blast of debris across a random area doing up to 3 damage. Good at taking down shields but hard to aim."*

* Costs 45
* Fires 3 projectiles with 10s cooldown
* Damage: 1 per shot
* Has a targeting radius of 45px
* Low (20%) chance of breach
* Requires 2 power
* Starting weapon on
	+ Lanius A
	+ Lizard Cruiser

### Flak Gun MK II🗲

*"Fires a blast of debris across a random area doing up to 3 damage. Good at taking down shields but hard to aim."*

* Costs 45
* Fires 3 projectiles with 10s cooldown
* Damage: 1 per shot
* Has a targeting radius of 45px
* Low (20%) chance of breach
* Requires 1 power
* Starting weapon on
	+ Vanilla Lanius B

### Flak Gun MK III

*"Fires a blast of debris across a random area doing up to 5 damage. Good at taking down shields but hard to aim."*

* Costs 80
* Fires 5 projectiles with 13s cooldown
* Damage: 1 per shot
* Has a targeting radius of 50px
* Low (20%) chance of breach
* Requires 3 power

### Flak Gun MK IV

*"Fires a blast of debris across a random area doing up to 5 damage. Good at taking down shields but hard to aim."*

* Costs 100
* Fires 8 projectiles with 17s cooldown
* Damage: 1 per shot
* Has a targeting radius of 60px
* Low (20%) chance of breach
* Requires 4 power

### Flak Charger

*"A specialized Flak cannon that can charge up to 3 shots!"*

* Costs 65
* Fires 1-3 shots with 6.5s cooldown
* Can charge up to 3 shots
* Damage: 1 per shot
* Has a targeting radius of 45px
* Low (20%) chance of breach
* Requires 2 power
* Starting weapon on
	+ Eargen A

### Chain Flak Gun

*"Fires 3 projectiles in a random area that excel at taking down shields. Each shot reduces the cooldown"*

* Costs 100
* Fires 3 projectiles with 16s cooldown
* Cooldown decreases by 3s with each shot, down to a minimum of 7s
* Damage: 1 per shot
* Has a targeting radius of 42px
* Low (10%) chance of breach
* Requires 2 power
* Starting weapon on
	+ Revolutionary B

### Ignited Flak Gun

*"Fires 4 flaming projectiles that have an increased chance to start a fire"*

* Costs 95
* Fires 4 projectiles with 15s cooldown
* Damage: 1 per shot
* Has a targeting radius of 55px
* High (80%) chance of fire
* Requires 3 power
* Starting weapon on
	+ Brood B

### Electrified Flak Gun

*"Fires 3 projectiles that are supercharged and do 1 additional ion damage."*

* Costs 100
* Fires 3 projectiles with 15s cooldown
* Damage: 1 per shot plus 1 ion per shot
* Has a targeting radius of 55px
* Requires 3 power

### Irradiated Flak Gun

*"Fires 4 radioactive projectiles which do normal hull damage as well as high crew damage and sometimes erode the hull enough to create a breach."*

* Costs 95
* Fires 4 projectiles with 14s cooldown
* Damage: 1 per shot plus 30 crew damage per shot (total of 45)
* Has a targeting radius 55px
* Moderate (50%) chance of breach
* Requires 3 power
* Crew who are hit by the weapon will suffer the following radiation debuffs to their stats for 10 seconds:
	+ **Movement Speed** multiplied by **0.33x**
	+ **Stun Duration** multiplied by **1.75x** (also works if the stun is already applied, extending the remaining duration)
	+ **Repair Speed** multiplied by **0.33x** (also affects repairing breaches and putting out fires)

### Irradiated Flak Gun🗲

*"Fires 4 radioactive projectiles which do normal hull damage as well as high crew damage and sometimes erode the hull enough to create a breach."*

* Costs 95
* Fires 4 projectiles with 14s cooldown
* Damage: 1 per shot plus 30 crew damage per shot (total of 45)
* Has a targeting radius 55px
* Moderate (50%) chance of breach
* Requires 2 power
* Crew who are hit by the weapon will suffer the following radiation debuffs to their stats for 10 seconds:
	+ **Movement Speed** multiplied by **0.33x**
	+ **Stun Duration** multiplied by **1.75x** (also works if the stun is already applied, extending the remaining duration)
	+ **Repair Speed** multiplied by **0.33x** (also affects repairing breaches and putting out fires)
* Starting weapon on
	+ Automated C
	+ Augmented B
	+ Dessius' Crewser

## Trivia

* In 5.1, flak weapons were renamed to match a 1-2-3-4 pattern instead of the existing mini-1-2-3 one.