Undercity

### Introduction

Undercity (often abbreviated to just UC), implemented in the US version of Drift City as of v0.11j, is an instance dungeon game mode that pits a group of 2 to 4 players against a series of challenges in a heavily teamwork-oriented environment. Undercity is only available as a party, and all players must be in the same city and gate to initiate the game mode. It is playable in Moon Palace and Koinonia in the US Drift City, however in some other regional versions it is also available in Cras. In the Remastered version, it is available on all maps.

Undercity takes place in a carbon-copy of the normal "overworld" city, with the exception of no traffic cars. In addition, the whole map is in constant darkness, with the sky featuring objects such as moons and large, coloured aurorae. The sky changes in each of Undercity's main "phases" (mentioned below), and serves as an indication of the user's progress to completion.

### Starting Undercity

After all players have fulfilled the requirements in this article's introduction, one member of the party must find and enter a portal-like object, which is marked on all players' maps as a pink house with the letter "U". This player will receive a prompt, and when he/she confirms the initiation of Undercity, a prompt is sent to all other members of the party, no matter where they are in the city. The game mode begins only when all party members confirm the request.

## Undercity Phases

Undercity has four predominant "phases" or "rounds" which the group must complete. The challenges in each round are different, but all require good teamwork between party members to accomplish effectively. It should be noted that upon starting Undercity, the user's in-game chat channel is automatically diverted to party chat.

### HUBs (Phase 1)

Undercity begins with the user being shown (seemingly live) footage of large, four-footed rocket-shaped robots referred to as HUBs in various locations in the city. The user sees two types of HUBs; blue ones that move, and a stationary red HUB. The user is also shown a jump ramp in close proximity to the red HUB, indicating a link between the ramp and red HUB.

All users are then placed on the map in close proximity (in Moon Palace, it is near the gates to Oros, in Koinonia, the gates to Cras and in Cras, the gates to Moon Palace) to one another. They are then informed that their mission is to destroy the HUBs.

There is a brief countdown and all players must set about destroying the 100 HUBs. This is the only round with no time limit, and all HUBs are marked on the user's map.

#### Blue HUBs

There are 90 blue-coloured HUBs on the map. Blue HUBs oscillate between two intersections of road at approximately 80 to 90MPH. Their movement is regular and predictable, and the user must simply drive into the blue HUB to destroy it.

#### Red HUBs

10 of the 100 HUBs are special red HUBs. They differ from the blue HUBs because (other than the fact they are distinctly a different colour) they are stationary. In close proximity to each red HUB is a jump ramp. Although the red HUB can be destroyed by driving into it, like the blue HUB, using the ramp to jump and hit the HUB while in mid-air will bring up a message:

*The time limit has been increased!*

Jump-attacking these red HUBs increases the amount of time the group has to destroy the final Boss HUV at the end of Undercity (the details are later in this article) and hence it is recommended that participants in Undercity destroy the red HUBs in this manner. There is a small tip box under the user's chat box during this "phase" which encourages the user to destroy the red HUBs while airborne.

On destruction of all 100 HUBs:

*Good Job! I still can't believe you destroyed all of the HUBs. Let's move on to the next mission area.*

### Barrier HUBs (Phase 2)

Once the group has destroyed all 100 HUBs, they are returned to their original starting position, this time with the mission of destroying the Boss HUB (not to be confused with the Boss HUV, which is coming later) located at the other end of the city, within the time limit of 2 minutes, 20 seconds (for Moon Palace). However, the twist to this seemingly simple task is that the Boss HUB is shielded by a number of Barrier HUBs located at strategic points around the city. The team must destroy all Barrier HUBs and finally the Boss HUB before the time limit is up.

Good teamwork is crucial for success in this "phase", and although the number of Barrier HUBs changes with the number of party members (ranging from 5 HUBs for a party of 2, up to 15 for a 4-person party), a common strategy employed during this round is to have one member of the party (typically the fastest) devoted to the sole task of attacking the Boss HUB. To complicate things further, as the user approaches the Boss HUB, he/she encounters numerous waves of guard bots, which block the main routes to the Boss HUB. Although avoidable to some degree, they cause a dramatic decrease of speed when struck.

If the team does not complete the objective within the time limit, they are returned to the starting point and re-attempt the round with less Barrier HUBs and more time. If the group does not complete the objective after 3 attempts, they cannot receive the parts reward at the end of Undercity.

#### Oros

Routes for 1 round strategy

Routes for 2 round strategy

### HUV Chases (Phase 3)

After completion of the previous round, the group is immediately thrown into a series of HUV chases. The HUVs spawn in waves of 4, 6, 8 and finally 10 HUVs. Like with normal HUV chases, the user must hunt down and ram the HUV until its HP bar is depleted and the HUV gets destroyed. The time taken to destroy the HUVs resets and increases each round (in a party of 4 in Moon Palace, users have 3:30, 4:00, 5:00 and 6:00 to destroy each successive wave) and increases with the less people in the party. If all HUVs are not destroyed by each time limit, the next wave will appear anyway, and the group must destroy the new HUVs as well as any HUVs remaining from previous waves.

### Boss HUV

After the final wave of HUVs, a Boss HUV will appear at a random location on the map. Depending on the city, the Boss HUV can be one of three boss HUVs, unique to Undercity (i.e. they are not the same as the Boss HUVs found in Rush Time).

If the time limit for the final wave of standard HUVs expires, the remaining HUVs will periodically sacrifice some of their HP to restoring the HP of the Boss HUV. The more HUVs are remaining, the greater the healing effect. In addition, if the Boss HUV is left undamaged for some time, even with all normal HUVs destroyed, it will slowly regain HP.

An interesting feature of Undercity's Boss HUV fight is the presence of a Battle Zone-like damage bar, which depletes by striking the Boss HUV when it is protected, hitting walls and objects on the footpaths (Koinonia only) and striking objects dropped by the Boss (if any). The bar recovers slowly, and when it depletes fully, the user must "repair" in the same manner as "repairing" in the Battle Zone.

Depending on how many red HUBs were successfully jump attacked during the first "phase" on Undercity, the group will have somewhere between 10 and 16 minutes to destroy the Boss HUV.

Upon success, the user is shown a screen showing his/her party's performance and spoils, then returned to wherever he/she was before he/she started Undercity.

## Rewards

Generally, undercity rewards generous amounts of experience points and mito (the in-game currency), as well as some special items. The exp and mito reward can be increased by possessing the Undercity 120% item, which can be obtained by winning Virtual HUV.

In all non-Korean versions, N, S and H Mittron Enhancers are rewarded depending on each individual's performance and level. In addition, for successful missions, a part from the Shinoya Alpha or Beta set (for Moon Palace UC) or Double Alpha or Beta set (for Koinoia UC) is awarded. These four sets have powerful properties, such as increasing HUV chase time by 5 seconds, or permitting the use of the Sudden Boost after Drift effect, as well as awarding a stats bonus for equipping all 4 parts simultaneously. Unfortunately, some of the parts must be refreshed with Alpha or Beta Part Lube to retain the set effect. Sometimes a random N, S or H part is awarded for poor performance.

Typically, the highest reward goes to the user who contributed the most to completing Undercity, highlighted as the "Best Driver".

*Note: Gemstones seem to be given as reward for successful missions regardless of rank.*

*See also: Set parts*

*Notes from dev: You get a score based on a variety of things in how well you performed in UC as your whole party, there are no individual drop rates. Only party. A significant factor to it we found is that you need a variety of levels in the characters in your party having 4x lv90 in your party will give you a worse item % for the same score compared to a party of 2x lv90, 2x lv70*