recursal/Fanatic-Fandom huggingface dataset:
Embalmed

## Summary

**The Embalmed** are hostile enemies found within the desert tomb section of the Boiling Grotto. According to the weapon descriptions of the Golden Sickle and the Golden Khopesh, they were created by the Anpu. The Embalmed are humanoid mummies wrapped in bandages, preserved by the Anpu. They wield a Ritual Dagger in their right hand. They have similar animations and sound effects to the Mummies from the Temple of Silence. Tall and short varieties exist.

When an Embalmed disembodies its own head, its pale, lifeless face will reveal itself briefly before the head explodes. When defeated, the Embalmed will dissolve into dust and bandages.

The player may see inactive Embalmed hanging on the walls of the desert tomb depths.

## Combat

The Embalmed fights similarly to the Mummies, slowly approaching the player to either strike with its left hand for 60 Dark damage or slash with its Ritual Dagger for 120 Poison damage. However, it has a few more tricks up its sleeve.

The Embalmed will sometimes ambush the player from their sarcophagi, usually in numbers. If the player is far away, the Embalmed can close the distance with a lunge attack, resulting in a three-hit combo.
Its deadliest ability is beheading itself, in which the head will emit a piercing shriek that will damage the player before exploding for 60 Dark damage per second for about 4 seconds. The player can prevent this attack from happening by beheading the Embalmed first.

Fire and Light weapons can quickly dispatch these enemies.

## Drops

* [20%] Cloth Bandage
* [20%] Bones
* [10%] Ashes

## Trivia

* The Embalmed cannot drop the Ritual Dagger, despite using it. This is likely since the weapon has almost certainly been picked up by the player in the Temple of Silence, so it was just not added to the drop list.
Mare

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## Mare

### Attributes

**Normal:** Immune
**Fire:** Weak
**Ice:** Normal
**Poison:** Resistant
**Light:** Fatal
**Dark:** Immune

### Location

Accursed Tomb [14]
Sealed Ballroom [1]
Tower of Abyss

### Communion

AHAHAHA HAHA, IT SPEAKS! SUCH A DELIGHT IN DEATH.

## Summary

**Mares** are enemies found in the Accursed Tomb's Catacombs. A single one appears in the Sealed Ballroom to ambush the player as soon as they leave one of the rooms. Mares are floating, black disembodied horse heads. Their glowing white eyes leave green lights trails as they move. Because of their glowing eyes, they're easy to spot in dark areas and from far away.

## Combat

Mares have a fast melee attack, making damage almost unavoidable at close range. It deals 32 Normal damage per bite.

They also have an AoE scream that deals 30 Dark damage per second and has a very large amount of screenshake.

When killed, they let out a cry, vanishing into green mist.

Igniting them and keeping your distance is an effective strategy, though the sheer number of Mares in the Catacombs makes it easy to get overwhelmed if you're not careful.
Without a good  Light Weapon such as the Silver Rapier, them and keeping your distance is also a perfectly valid strategy. Lightning is also *very* efficient, especially at higher Intelligence.

## Drops

* [13%] Silver (5¢)
* [19%] Obsidian
* [6%] Onyx

## Trivia

* Its name has a double meaning; "Mare" as in a female horse (or other equine), and "Mare" as in the malicious folklore entity that brings nightmares.
* Their eyes' green "trails" are similar to those of The Wolf from another Kira game, *Lost in Vivo*.
Mimic

## Summary

**Mimics** are hostile creatures which disguise as Chests in order to fool the player. They appear in several places, and at times are even found behind Secret Doors. In the Tower of Abyss, it is the boss of floor 35. Mimics look no different than an ordinary chest when disguising as one, staying perfectly still, and even displaying an "open" prompt upon the player approaching them. However, once provoked, they will become an eight-limbed creature that uses each part of the chest as a weapon, its body lined with teeth and having a large, gaping mouth stretching across their body. There is also a glowing golden rune in front of their torso.

## Combat

Mimics will only attack the player upon being provoked through interaction or combat, and will then get up to chase the player down using its high movement speed. Upon reaching the player, it will perform an attack with all eight of its limbs, both hurting the player for 150 Dark damage, and stealing a portion of the player's Silver.

## Drops

* [40%] Fool's Gold
* [10%] Obsidian
* [10%] Mana Vial

## Trivia

* When the player accumulates more than 370 silver, the mimic may start appearing nearby in some locations.
Replica Sword

> *To see a list of all Weapons, click here.*
>
>

The **Replica Sword** is the first weapon the Player acquires, being at the foot of the statue of Mary in Hollow Basin.

Being the first weapon in the game, its stats are not exemplary, being one of the most basic weapons in the game. It may easily be enhanced due to its low XP requirements into a weapon that does nearly three times as much damage.

It may be upgraded via the Smith's Grave into the Heritage Sword.

## Description

> *"An expertly sculpted piece of stone, made to resemble the steel longswords of the castle guard. Not an elegant weapon by any means, but better than nothing."*
>
>

  Wand of Power
Laetus Chasm

Inclement Weather...

The **Laetus Chasm** is a late-game area, accessed through the Forbidden Archives via a door requiring Vampiric Symbol (A) in order to be opened.

Laetus Chasm itself consists of a large, circular chasm with a large whirlwind spinning in the middle, and multiple outcrops on each side.

## Walkthrough

### Ascending the Chasm

To begin ascending the chasm, you must first peek over the cliff's edge, and jump down onto several platforms below it, then following a path of sorts that will slowly lead upwards. Spells such as Barrier or Rock Bridge may aid the player in reaching difficult spots.

### Acquiring Blessed Wind

To acquire the Blessed Wind weapon, you must first find the skeleton with the note by its side. After doing so, you must jump around the corner onto an invisible platform, and follow the platform all the way up to the edge of another cliff. An easy way to see where the invisible platform extends to is by using the Coffin spell on the ground, as you can then also walk up those coffins to where the weapon lies.

### Acquiring the Ice Tear Spell

To acquire Ice Tear, you must find a Secret Door past the Rosetta Stone on the upper layers of the Chasm. It will be hidden directly behind the door.

## Items

* Blessed Wind
* Ice Tear

## Bestial Communion

Within the Chasm, it is possible to come across a Rosetta Stone for the Bestial Communion spell.

Named in the files as "Codex", the Rosetta Stone is used in conjunction with the Bestial Communion spell in order to translate several enemy's thoughts into readable English script, a full list of translations being available on the spell's wiki page.

## Lore

* Adventurer's Note

Dear Traveler,
Please do not be bothered by my corpse. I went out searching for blessed wind, but in the end I could not take the leap of faith it required.
Forest Canopy

## Walkthrough

### Gaining Access to the Forest Canopy

In order to gain access to the Forest Canopy, you must first find Patchouli in the underground Yosei Forest and accept her quest, in which she will then give you the Enchanted Key necessary to unlock a door blocking the way to the Forest Canopy.

After getting the key, you must find a set of vines against a tree on the forest floor near the two Yakul, which will then lead you to the roof of the forest, allowing you to use the Enchanted Key to open a locked door and pass through, then allowing you to enter into the Forest Canopy.

## Items

* Crystal Shard
* Fairy Moss
* Poison Mist
* Wind Slicer
* Skull of Josiah
Neptune

Observer of the underground.

## Summary

Neptune are Hostile Creatures found in the underground areas of the Yosei Forest and in the branches of the Forest Canopy, and will attack the player on sight. Neptune are plant-like creatures, with 3 different branching red flowers that act as "heads" to the creature. Neptune move around using their root-like appendages as legs, wiggling along throughout the forest to reach their destination.

## Combat

Neptune are able to fire projectiles from each of their flowers, choosing to either fire one from the main head, or one from all 3 heads in a burst fire pattern. Each of the Neptune's flowers, aside from the central flower, may be cut off, prohibiting projectiles to be fired from the now-severed flower. Its projectiles each deal 25 Light damage.

## Drops

* [33%] Silver [5¢]
* [16%] Yellow Morel
* [6%] Destroying Angel

## Trivia

* The name 'Neptune' may reference the Roman God of the seas, Neptune, as the enemy's body resembles that of a 3-pronged trident, the god's weapon of choice.
Shadow Blade

>
>
> Shadow Blade
> ------------
>
>
>
>
>
>
>
> ### Element
>
>
>  Dark
>
>
> ### Upgradable?
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> Yes
>
>
>
> Base Stats
> ----------
>
>
>
> ### Damage
>
>
> 37
>
>
> ### Speed
>
>
> 45
>
>
> ### Reach
>
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> 3.7
>
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> ### Guard
>
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> 60%
>
>
> ### Backstep
>
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> 100
>
>
> ### Thrust
>
>
> 60
>
>
>
> *To see a list of all Weapons, click here.*
>
>

The **Shadow Blade** is a unique Katana found in the Forlorn Arena. It lies behind a secret door in the structure that holds the Earth Talisman. It has a unique passive that protects against most status effects, but causes Blindness when it's wielded. Upgrading to the Shining Blade will usually be a better choice, as most enemies have a resistance to Dark, and the Blindness status effect it gives makes it difficult to use.

It can be upgraded into the Shining Blade.

## Description

> *"A single edged sword with a dark blade. Has an odd enchantment on it that guards the wielder from most status effects whilst also causes blindness. Does dark damage."*
>
>

## Obtaining

From the Forlorn Arena crystal, head to the structure to the right, with the brown symbol on the front. After traversing through to the second open area with the rocky walls, make your way towards the secret door. There will be a few Venus, and the Shadow Blade will be at the end.

## Trivia

A weapon with the same Name, Effect and similar appearance exists in Kings Field
Shulker

## Summary

**Shulkers** are naturally passive yet powerful creatures that are typically found in or around large bodies of water. While their resistances are low, they deal high damage for the early game and are easily capable of dispatching an unprepared player.

## Combat

**Shulkers** are powerful early-game creatures, having a health pool, and a wide variety of high-damage attacks.

Shulkers are naturally passive, and only become aggressive once attacked.

In combat, Shulkers have 3 different attacks, a melee attack that deals 10 Normal damage, a magic attack that fires 3 Dark damage bolts (each doing 15 damage) in quick succession towards the player, and a close-range spell that will apply the Cursed Ailment to the player.

Due to the wide variety of attacks that Shulkers possess, a good strategy for fighting them is to hit them once, then to back up and strafe around them until their attack animation finishes, repeating this until they die. It is a good idea to keep in mind that the front "mouth" portion of the Shulker takes double damage from all sources compared to the body. Additionally, they require their left-middle tentacle to cast the projectile spell, and the right-middle tentacle for the curse spell, and cannot use them if those parts are destroyed.

## Drops

* [15%] Obsidian
* [5%] Onyx

## Bestial Communion

> *CORPSE GOOD FOOD. FOOD
> COMES FROM ABOVE. DRIBBLES
> DOWN DOWN DOWN.*
>
>

## Trivia

* Jotunn is controlled by a roaming Shulker outside of the map in The Sanguine Sea, which may be found be clipping out of bounds.
Lupine Skeleton

**Lupine Skeletons** are creatures that roam the Prison Arena. They are hostile creatures that attack the player on sight.

## Appearance

The Lupine Skeleton holds the appearance of a dog's skeleton, with some added spikes & sharp points for effect.

## Combat

Not much is known about Lupine Skeletons combat-wise, however it is known that they will inflict slowed upon damaging the player.
Ailments

Ailments are a number of status effects that can apply to either the protagonist or an enemy.

## Burning

Deals consistent fire damage for a moderate length of time, inflicted via attacks with Fire damage. Though the player can take damage from fire, only enemies can actually gain the ailment.

After burning to death, the enemy's corpse will continue to burn, making it hazardous to pick up the enemy's drop for a few seconds.

Only able to be caused by any of the player's  Fire attacks.

## Cursed

You are unable to use or switch weapons. Rings still work.

Shulkers, Mummies, Necronomicons, Cursed Paintings and Phantoms

## Bleeding

Deals varied amounts of recoverable damage depending on the source, usually over time. Health gradually recovers after the player stops bleeding.  Blood Magic deals all of its Bleeding damage instantly without giving the status effect.

Inflicted by attacks from the Rat King, Rat Queen, and more.

## Poison

Deals a small amount of non-recoverable  Poison damage.

Caused by Slime Skeletons, Chimeras and damage from  Poison attacks.

## Blind

Greatly darkens the player's vision, making it difficult to see.

Currently only Cursed Paintings and the Abyssal Demon are known to inflict Blind.

## Slowed

Movement speed is greatly reduced, making it harder to get away from enemies.

Necronomicons, Unilateralis, and Lupine Skeletons can inflict Slowed.

## Water

The only strictly-environmental Ailment; caused while the player is in sufficiently deep water, forcing you to swim. You cannot jump, and a wobbly/distortion effect is applied to your vision.

Currently only two areas can cause the effect; one area in The Sanguine Sea, and The Fetid Mire.
Lyrian Greatsword

> *To see a list of all Weapons, click here.*
>
>

The **Lyrian Greatsword** is a weapon that can acquired by upgrading the Lyrian Longsword at the Oil Pool.

The Lyrian Greatsword is swung quite slowly, but deals high damage upon impact.

## Description

> *"A relic of the fallen kingdom Lyria. Imbued with Silver Moonlight, a blade of superior quality. But as all things Lyrian were banished, their use in battle is shamed."*
>
>
Heritage Sword

> *To see a list of all Weapons, click here.*
>
>

The **Heritage Sword** is the enhanced version of the Replica Sword, which is the first weapon acquired by the Player.

Dealing almost 3 times as much damage as the Replica Sword, the Heritage Sword is a powerful early game weapon, being able to easily dispatch most early-game enemies while also being easy to acquire, as only a few enemies must be killed in order to enhance the Replica Sword.

It cannot be enhanced.

## Description

> *"A steel longsword typically given to the castle guard. Though the castle fell long ago, these swords remain as a testament to the quality of the royal armory and have been passed down for generations."*
>
>

  Wand of Power
Icarian Flight

*To see a list of all Spells, click here.*

> *"A magic which enhances the caster's jump ability for 2 seconds. A fuddled attempt to escape the GREAT WELL, as the caster inevitably falls back down."*
>
>

**Icarian Flight** is a utility spell that is located in Terminus Prison, at the bottom of the pit that lies beneath the mangled corpse of an angel. Upon use, it will drastically increase the jump height of the player, at the cost of it not preventing fall damage (This can be avoided by casting the spell again a moment before the player impacts the ground). This can easily lead to players with low health or low dexterity jumping too high and killing themselves. Despite this, it is extremely useful for reaching high areas, such as the Great Well Surface.
Alternate Corruption: Strong enemies

## Main information

Strong enemies are enemies that never appear with other strong enemies or the same enemy, have a higher chance of giving items or gear and (mostly) deal more damage then normal enemies. Most strong enemies have variants, like the necromancer. The first strong enemy that can be encountered in the storyline of Alternate Corruption is the Ice necromancer.

Some of the strong enemies can NOT be defeated by normal fighting. Some have to be spared by doing ACTs or by fighting and acting.

## Enemies

> **Chapter 1**
>
>

* Ice necromancer (Alternate Corruption: Necromancer)

> **Chapter 2**
>
>

* Jungle necromancer (Alternate Corruption: Necromancer)

> **Chapter 3**
>
>

> **Chapter 4**
>
>

> **Chapter 5**
>
>

> **Chapter 6**
>
>

* Atlantic necromancer (Alternate Corruption: Necromancer)

> **Chapter 7**
>
>

> **Chapter 8**
>
>
Corrupt Key

> To see a list of all items, click here.
>
>

The **Corrupt Key** is an item in Lunacid that is part of the VHS Side quest. it is found by following the instructions on the VHS Tape, and firing a projectile at a specific spot in the Temple of Silence.

## Usage

The Corrupt Key can be used in the Accursed Tomb, specifically in the Catacombs section near a staircase that leads to a dead end. Halfway up this staircase is an indent in the wall with a static texture, in which the Corrupt Key may be used to reveal the White VHS Tape.
Survey Banner

To see a list of all items, click here.

**Survey Banners** are usable items by the player that places a landmark of sorts at the player's location, allowing them to more easily recognize areas they may have already visited.

## Description

> *"A wooden banner used by scouts to lead armies through the depths. Helps the user navigate by placing it in known locations."*
>
>
Mana Vial

To see a list of all items, click here.

**Mana Vials** are the primary form of Mana recovery in Lunacid. They can be found, bought, crafted, or dropped by certain enemies.

## Alchemy

Created by combining Opal, Onyx, and a Lotus Seed Pod.

## Description

*"A silver vial of liquid that fully recovers the drinker's magic ability. Made from the cranial fluid of magic adept beasts during the birth of magic."*
Lunacid Wiki

Welcome to the Lunacid wiki! Lunacid is a dark fantasy RPG by Akuma Kira, currently in early access on steam!
https://store.steampowered.com/app/1745510/Lunacid/

We currently have 270 articles, 522 files, and 15 active editor(s)
We are always looking for new editors and hope you can join us!
Check out the official Kira LLC Discord
Check out the Wiki-specific Discord

Areas

**January 14th, 2023 -** The Boiling Grotto and the Tower of Abyss have been released!
**September 15th, 2022 -** Lunacid Castle Update! Huge new area with multiple collectables and a couple of new Sub Areas.
**March 29th, 2022 -** Lunacid update! adding in new area, sidequest, spells, and enemies.
**March 19th, 2022 -** We now have an official Discord server for the Wiki!
**March 17th, 2022 -** Update fixing bugs, balancing, and adding 3 new weapon upgrades.
**March 15th, 2022 -** LUNACID IS OUT!!!! https://store.steampowered.com/app/1745510/Lunacid/
Crystal Lantern

To see a list of all items, click here.

The **Crystal Lantern** is a utility item in Lunacid that lights up the area around the user with a blue glow. Unlike the Oil Lantern, it is not extinguished when the user is underwater.

## Description

> *"A magical lantern. Affixes to the wielder's belt and illuminates until doused by the user."*
>
>
Jailor's Candle

The **Jailor's Candle** is a ranged weapon dropped by Jailors. It fires a ball of fire that can be charged and flung at enemies. It is a fairly good ranged weapon, only outclassed by the Twisted Staff.

## Description

> "A cursed candle held by Jailors. Some who were subjugated by the golden lance found comfort in the darkness, so these were created in turn. To be a cruel enlightening of one's confinement."
>
>
Moonlight

> *To see a list of all Weapons, click here.*
>
>

The **Moonlight** is a melee weapon that can be found on the 50th floor of the Tower of Abyss.

Having one of the highest damage values in the game, along with a powerful ranged attack costing 12MP, the Moonlight is one of strongest weapons in the game.

It cannot be enhanced.

## Description

> *"A lost relic from the Kingdom of Lyria. When the moonfall came, it smothered the very school of magic where this blade was kept. Made of crystal surrounding liquid moonlight, this blade dispels darkness."*
>
>

## Trivia

* On the Moonlight's hilt, Elven Runes read "HEZ".
* The sword is a reference to the Moonlight Greatsword from King's Field, which has appeared in other From Software games.
* This weapon used to have the highest melee damage in the game. Currently, it shares it with Limbo and is beaten by Lucid Blade, Jotunn Slayer and Death Scythe .

  Wand of Power
Shining Blade

> *To see a list of all Weapons, click here.*
>
>

The **Shining Blade** is the alternative version of the Shadow Blade, which is found on the Forlorn Arena.

It boasts high damage and speed, with moderate range. It emits white light when wielded, similar to the Fire Sword, but much brighter.

It can be changed back into the Shadow Blade at the Smith's Grave.

## Description

> *"A single edged sword with a glistening white blade. A thin resin on the blade greatly emits light. Does light damage."*
>
>
Necronomicon

New York Times Best Sellers!

## Summary

**Necronomicons** are floating leathery tomes commonly found throughout the Forbidden Archives. Though they are typically neutral, they will become aggressive if provoked or if a nearby Enlightened One notices you.

## Combat

Necronomicons have 3 main attacks; at long range they fire a beam of darkness which does 25 dark damage, and at melee range they will form spikes and slam into you or cast an AoE Cursed, Slowed, or Blind effect. The Ailment inflicted is the same every time, and is randomised the first time a Necronomicon casts its spell.

If you're good at backpedaling, they can be easily dispatched with the Silver Rapier or the Fire Sword.

They cannot survive Burning, making two strikes with Flame Spear a guaranteed (eventual) kill from long range.

## Drops

* [20%] Fire Opal
* [10%] Silver [10¢]
* [10%] Silver [5¢]
* [10%] Mana Vial
Wooden Shield

The **Wooden Shield** is a weapon found in the Temple of Silence in a room behind a hidden wall near an altar. The shield itself has a high guard percentage, and is useful against hard-hitting enemies.

## Description

>
> *"A typical wooden shield, normally used in the offhand and paired with a sword or thrusting weapon. Provides ample defense if timed well."*
>
>
Flail

This weapon was removed with the release of 1.0.

The Marauder Black Flail was placed instead.

~~The **Flail** is found in the Sealed Ballroom, a hidden area in Castle Le Fanu, towards the end of the chamber.~~

~~It can be upgraded to Marauder Black Flail.~~

## Description

> *"A nimble weapon designed to be useful against guarded opponents. Has two spiked heads capable of attacking twice in one swing."*
>
>
Golden Chimera

**The Golden Chimera** is a hostile enemy currently exclusive to the Tower of Abyss and a stronger variation of the Chimera. It is the boss of floor 40.

## Appearance

The Golden Chimera is a hybrid beast consisting of a lion's body, a goat's head and a tail ending with a serpent's head. It is larger than the standard Chimera and has a golden, metallic body.

## Combat

The Golden Chimera has the same attack patterns as a standard Chimera. The lion's body will charge toward the player and attack with a bite or with its claws. The goat's head has the ability to fire a ranged energy spell and can summon a magic circle that deals damage towards the player within its vicinity. The serpent's head can attack with a bite, inflicting the Poisoned status.

However, the player will fight the Golden Chimera in a room with four Malformed. It is recommended to kill the Malformed first, as they can inflict the Bleeding status and quickly stack up damage against the player.

Unlike its smaller cousin, the Golden Chimera has no weaknesses and boasts a large amount of health, almost as much as an Abyssal Demon's. Its large body can be troublesome for melee players, as it can easily prevent escape, so block often. It's recommended to sever any of its three heads to reduce its attack repertoire.

## Trivia

* The Golden Chimera was inspired by the chimera, a mythical beast of ancient Greek mythology.
* Strangely, the snake head is immune to the Light Reveal spell.
Devil Slime

*See also Slime.*

## Summary

**Devil Slimes** are rare hostile enemies found in the flooded depths of the Fetid Mire, guarding the entrance to the underworks section. They're larger and more powerful than their smaller cousins. Devil Slimes are green, gelatinous masses roughly the height of a human. They have a more defined shape than regular Slimes, possessing two bulky arms and two large insect-like mandibles. Below the arms appear to be smaller, stubby appendages.

## Combat

A Devil Slime will slowly approach the player after being spotted. Similar to ordinary Slimes, making contact with it will harm the player for 29-56 Poison damage per second. When close enough, the Devil Slime will flail its large arms at the player, dealing 29-56 Poison damage. If the player moves away, the Devil Slime can spray a powerful acid. This is a projectile which does around 75 to 100 Poison damage at random (This attack's damage is not affected by the Devil Slime's scaling, it's just weird)

Despite being more powerful than Slimes and Slime Skeletons, the Devil Slime's weaknesses are far more potent. Though it does Poison damage, the Devil Slime is incapable of inflicting the Poisoned status on the player.

While the Devil Slime has no item drops, it can provide the player with ample XP in the early game.

Devil Slimes are also quite unique in that their stats actually scale as the player's level increases. This makes giving precise numbers on health and damage impossible without a very large table, so the values displayed on this page are the range of HP and damage that a Devil Slime can have. The Devil Slime's stats max out when the player is level 40.

## Bestial Communion

> *SOLID BODIED CREATURE. HOW
> SPEAK. ABSORB INTO AND GIVE
> US.*
>
>
Elfen Bow

> *To see a list of all Weapons, click here.*
>
>

The **Elfen Bow** is a ranged weapon that can be found in a chest on the forest floor of Yosei Forest.

If the player doesn't already posses the Double Crossbow, the Elfen Bow can be very useful, being a powerful Early-Game ranged weapon that may be quickly charged and fired with high damage.

It cannot be enhanced.

## Description

> *"A wooden longbow made from tightly wound vines. A useful ranged weapon created by the skilled craftsfolk of the Elfen kingdom."*
>
>

  Wand of Power
Poison Urn

To see a list of all items, click here.

**Poison Urns** are a short-range projectile that can be thrown by the player, creating a brief AoE of Poison damage upon impact. This cloud does 10 damage every 0.5 seconds for 3 seconds, and can poison enemies.

## Alchemy

Created with a Destroying Angel Mushroom, Ocean Bone Shard, and Bloodweed.

## Description

> *"A fragile urn filled with poisonous smoke. Typically thrown at enemies."*
>
>
Lava Chasm

*To see a list of all Spells, click here.*

> *"An advanced form of offensive fire magic. Pulls heat from deep below to create a 14 second pool of lava in front of the caster. Due to its high mana cost it was not used by many other than the fire witch Ashley and her followers."*
>
>

**Lava Chasm** conjures a pool of lava on the ground in front of the caster. The lava can harm the player just as well as enemies, and enemies are unable to enter the central parts of the pool of lava - if the pool is created where an enemy is standing they will be pushed aside. Despite this the pool will not obstruct player movement.

The spell may be found in the Labyrinth of Ash.
Phantom

## Summary

**Phantoms** are generally passive spirits that roam The Mausoleum and around/in Castle Le Fanu, and will only attack the player if provoked. Phantoms resemble floating pink orbs, cloaked in magenta-colored flames. They're easy to spot in the distance by their intense, eerie glow.

## Combat

Phantoms can only take damage from non-normal type weapons. Both in and out of combat, Phantoms will deal 20 Dark contact damage per second to the player, and when provoked, also have a chance to curse the player with each attack.

## Drops

* [20%] Silver [5¢]
* [20%] Ectoplasm
* [10%] Moonlight Vial
* [5%] Holy Water
* [2%] Cursed Blade
Dark Rapier

> *To see a list of all Weapons, click here.*
>
>

The **Dark Rapier** is a weapon found in The Sanguine Sea, in the water underneath the bridge that leads to Castle Le Fanu.

The Dark Rapier has a fast attack speed, a decently high reach, and a fair backstep, allowing the user to dispatch foes easily via a hit-and-run method.

It cannot be enhanced.

## Description

> *"A thin and light piercing sword made of steel."*
>
>

## Trivia

* This is also the weapon that Crilall wields during the boss fight in the Throne Chamber.
Moon Beam

*To see a list of all Spells, click here.*

> *"A powerful lunar magic from ancient times. Calls forth a vertical beam of moonlight that constantly deals light damage to enemies."*
>
>

**Moon Beam** is the final spell given by Daedalus in exchange for the Black Books. It creates a fast-moving projectile which summons a lingering beam of moonlight where it hits.
Light Reveal

*To see a list of all Spells, click here.*

> *"Surrounds the target of the caster in light to reveal it's attributes. A complex light spell used by scouts during the crusades."*
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**Light Reveal** is a helpful information-gathering Ring that can be found in Yosei Forest or the Forbidden Archives; if it is taken from one place, it will disappear from the other. In Yosei Forest, it can be found in the underground behind a false wall. Reaching it will require either Blood Drain, Blood Strike or high Dexterity. In the Forbidden Archives, it sits atop a pedestal on the third floor.

When cast, it fires out a glowing white projectile that passes through walls. Upon hitting an enemy, it will briefly display the enemy's current health, as well as the average of the elemental vulnerabilities of all of its body parts. It deals extremely low damage, though it will still aggro unaware enemies.
Jailor

**Jailors** are hostile enemies previously exclusive to the Tower of Abyss, now found in Terminus Prison. Previously, they have appeared as regular enemies in the Midnight Mode of Akuma Kira's *Lost in Vivo*. Jailors are demonic priest-like enemies wearing black robes and a golden skull-shaped mask. They carry a single candle, which they use for Fire spells. The mask conceals many red tentacles that constantly thrash about. Once provoked, white sparks will appear in the mask's eye holes and discharge red beams of light.

There is also a stronger variation called the Slug Jailor.

## Combat

The Jailor initially starts off as inactive until approached. White sparks will appear in the mask's eyes and discharge red beams of light, which inflict the Bleeding status as long as the player remains close. When it's close enough, the Jailor will use a weak melee attack that does 10 Normal damage; if the player has lost some blood, the attack can take a large chunk of their health. If the player moves away from the Jailor, it may retaliate with a ranged Fire spell which does 50 Fire damage.

Beheading the Jailor will disable the Bleeding status and render it mostly powerless. Destroying the candle will disable its ability to cast Fire spells.

## Trivia

* Jailors are regular enemies in the Midnight Mode of *Lost in Vivo*, where they're originally called Priests.
Lyrian Longsword

> *To see a list of all Weapons, click here.*
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The **Lyrian Longsword** is a weapon located in Castle Le Fanu, dropped by Vampire Pages.

The Lyrian Longsword is a decent weapon, dealing moderate damage with a moderate swing speed. It has a fairly high Backstep & Guard, which may be useful in certain situations. With enough use, it may be upgraded into the Lyrian Greatsword at the Oil Pool.

## Description

> *"A relic of the fallen kingdom Lyria. Imbued with silver moonlight, a blade of superior quality."*
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Skeleton Rattle

A Skeleton Rattle when viewed in the inventory.

The **Skeleton Rattle** is an item given to the player after putting the Skeleton Egg in the Green Asylum and waiting one month.

## Description

*An odd rattle made of various bones. Shaking it summons your child.*

## Gallery

Inventory view of the Skeletal Rattle item.The NPC the Skeleton Rattle summons.
Obsidian Cursebrand

> *To see a list of all Weapons, click here.*
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The **Obsidian Cursebrand** is a rare drop from Obsidian Skeletons in the Boiling Grotto.

The Obsidian Cursebrand is a decently powerful Late-Game weapon, though its unique ability to be swapped out with the Obsidian Poisonguard at any time at the Smith's Grave makes it stand out the most from other weapons. Its stats however, are nothing to write home about, being outclassed by several other weapons found either before or during the stage in the game where you find it.

It may be swapped for no cost via the Smith's Grave for the Obsidian Poisonguard.

## Description

> *"An obsidian sword that redirects curses to the wielder's blood. Said to be used by the ancient necromancers within the deepest depths. Does dark damage."*
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  Wand of Power
Dark Greatsword

> *To see a list of all Weapons, click here.*
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The **Dark Greatsword** is the enhanced version of the Rusted Sword, which may be dropped from Mummies.

The Dark Greatsword is an excellent Early-Game weapon, as it is one of the first available Dark elemental weapons to the player, having a long attack range and fair damage at the cost of low swing speed.

It cannot be enhanced.

## Description

> *"A heavy iron greatsword. Imbued with a strange dark energy."*
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  Wand of Power
Ice Tear

*To see a list of all Spells, click here.*

> *"Causes ice spikes to shoot from the ground, damaging any enemy that touches it. A weaponized ice magic."*
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**Ice Tear** is a spell found within Laetus Chasm, behind a Secret Door on the upper layers of the Chasm.

Upon use, Ice Tear conjures multiple ice spikes from the ground at the user's feet, dealing high Ice damage in rapid succession to enemies within its short range, the spikes themselves lingering for around 3 seconds until ultimately fading away.

Each time the spell does damage (which it does about four times a second), it can only damage one enemy, even if there are several standing in its area of effect. The damage-dealing effect also persists for a second or so after the spikes themselves disappear.

Ice Tear is one of the most powerful spells in the game, being capable of dispatching most enemies fairly quickly, especially when the spell is used in succession.

## Trivia

* This spell is used by Etna in the transitional cutscene between Sucsarius' phases.
Mi-Go

**Newest of the fallen. Take up your camera and snap some pictures!***Help us by **uploading an image** and **revising the article**, or **adding some to other pages**!*

### Attributes

**Normal:** Immune
**Fire:** Resistant
**Ice:** Resistant
**Poison:** Resistant
**Light:** Fatal
**Dark:** Immune

### Location

Accursed Tomb [6]
Tower of Abyss

## Summary

**Mi-Go** are hostile NPCs found in the Accursed Tomb that are initially completely invisible.
Mi-Go become more visible as the player's Lunacy increases, and become permanently visible once all three Fires of Prometheus are lit. Until then, they can be located by their reverberating alien cries.
The Mi-Go appear fungal, lacking arms. Instead of legs, they move themselves using a couple of small "feet" that contract and extend like that of a snail. Their heads are attached to their bulbous bodies by a long, thin stem, and their faces are a misshapen mass of holes.

## Combat

**Mi-Go** move slowly and have a short aggro range, making them relatively easy to avoid if you're not ready to engage with them.

They have a melee attack which deals 10 Normal damage and a 4-shot ranged volley of purple projectiles which each deal 35 Dark damage. This volley attack is telegraphed by it lifting its head into the air and shrieking. These projectiles pass through walls!

Their invisibility, coupled with their high resistance or outright immunity to most forms of damage, means that engaging against them is not recommended until you have a Light Weapon and activate the Fires of Prometheus.

The Silver Rapier or the Vampire Hunter Sword is recommended for dealing with them, the second of which can be found within the Accursed Tomb itself. Blood Strike is also rather effective with high Intelligence.

When killed, Mi-Go wither away to nothing.

## Drops

* [20%] Ocean Bone Shell
* [20%] Snowflake Obsidian
* [10%] Silver [5¢]

## Trivia

* Their name is likely a reference to the Mi-Go from the Lovecraft mythos, an extraterrestrial race of fungoid beings. Apart from some vague anatomical similarities, there seems to be no other direct similarities.

* They do share a somewhat similar perception anomaly, with Lovecraft's Mi-Go being made of alien matter which prevents them from appearing in photography.
Rat

*See also Rat King and Rat Queen.*

## Summary

**Rats** are passive enemies found within the Fetid Mire, especially in the underworks section. They're generally harmless and will run away from the player as soon as they approach. In appearance, rats are, well, rats. They do not vary in color. Every now and then, a rat does have a chance to stand on its hind legs and clean itself, but that is the most one will do when not in the player's presence.

## Combat

Rats are generally passive towards the player and often run away. However, if provoked, they can attempt to attack the player by lunging forwards at them. This cannot do any damage. If the player holds the Dried Rat in their inventory, all Rats will be passive towards the player and will not attack them.

In the Tower of Abyss, the player is required to kill them to pass to the next floor.

## Bestial Communion

> *SHUSH SHUSH DONT STEP ON ME
> MMMM. CHEESE*
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## Trivia

* During one of Clive's random stories, he speaks of the "wicked king of rats," a witch king who was exiled by his own kingdom into the depths of the Great Well. According to the story, his eyes were plucked out, one of his arms was cut off, his only nourishment was rats and he turned himself into stone. And apparently, a crumbling statue of him in the depths was worshipped by rats. This description closely matches that of Sotiris, the self-proclaimed "savior of rats" in Akuma Kira's *Lost in Vivo*.
Fishing Spear

The **Fishing Spear** is a weapon in Lunacid found in Terminus Prison. It has two modes of attack, one in which you may throw the spear as a projectile, and the other in which you can use it as a conventional spear. It is not displayed in the 3d render, but the Fishing Spear also has two yellow ropes attached to its underside.

## Description

> “A long spiked harpoon from before the ages of magic. Used by militia to fight huge primordial fog beasts and designed to be either held like a spear or thrown like a javelin. Type can be switched by pressing block. Scales with dexterity.”
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## Obtaining

The Fishing Spear is currently in the bottom part of Terminus Prison.
Alchemy

## Summary

Alchemy is a game mechanic initiated by talking to Etna.

Throughout the game there will be many Materials you come across, those materials can be used in alchemy to craft an assortment of useable items.

The process of recipe discovery is purely trial-and-error; if you don't feel like working them out for yourself, they will be listed in the following section. They do not have to be placed in any particular order.

Note that they may be subject to change in the future! Or wrong. Idk I don't have some of these so I can't verify many of them rn

Also note that you may have to rearrange materials in the formula when attempting to create say, a health vial. Intentional or not the game seems to only accept certainly arranged materials for alchemy formulas.

## Formulas

### Bomb

Transfused of 2 parts Simple Ashes, and a Fire Opal.

### Health Vial

Created by combining Opal, Yellow Morel, Lotus Seed Pod.

### Mana Vial

Created by combining Opal, Onyx, and a Lotus Seed Pod.

### Crystal Shard

Transfused with Snowflake Obsidian, Onyx, and Obsidian.

### Antidote

Crafted with 2 Destroying Angel Mushrooms and a Lotus Seed Pod.

### Poison Throwing Knife (x10)

Transfused with a Destroying Angel Mushroom and 2 Ocean Bone Shells.

### Moonlight Vial

Transfused with a Moon Petal, Obsidian and Ashes.

### Fairy Moss

Transfused with a Moon Petal, Bloodweed and a Yellow Morel.

### Spectral Candle

Transfused with Ectoplasm, Ikurr'ilb Root, and a Fire Opal.

### Wisp Heart

Transfused with Snowflake Obsidian, Ectoplasm and a Moon Petal

### Limbo

Created with a strange broken blade, Fractured Life, and Fractured Death.

### Poison Urn (x5)

Created with a Destroying Angel Mushroom, Ocean Bone Shard, and Bloodweed.

### Staff of Osiris (x5)

Transfused with Onyx, Ikurr'ilb Root, and Bones.
Sanguis Umbra

**Sanguis Umbra** is an optional boss found in A Holy Battlefield, it drops a Black Book upon defeat.

## Appearance

Sanguis Umbra is a sanguine phantom horse with a long neck and slim body ridden by an inanimate skeleton, it will sometimes disappear and reappear in different locations, and it often lets out low, haunting cries.

## Boss Fight

### Attacks

Sanguis Umbra will charge the player, attempting to bite(?) them.

It will also quickly summon three groupings of blood-red swords one after the other on top of the player with a very short telegraph of a fading light cone.

It will often teleport away, this move is very RNG as it can just disappear for up to a minute, heavily padding the time it takes to fight, or it can instantly warp right next to the player.

### Tips

Like other ghost/phantom enemies, the players best option is to use a strong **Light** weapon to maximize damage, as Sanguis Umbra is near/ *is* immune to every other element. The best weapons would be Moonlight or the Lucid Blade, and the best spells would be Lightning, Moon Beam, or Ice Tear, although Ice Tear is an Ice element spell it still does a crazy amount of raw damage to the point it's good for nearly any enemy.

## Trivia

Sanguis Umbra is the only horse in the game, making it unique as the two other bosses currently in the game, Crilall and Cursed Knight Sucsarius are not the only ones of their species, with both Vampires and Sucsarians are both present in the area's before the bosses.
Kodama

## Summary

**Kodama** are creatures found in Yosei Forest. They appear to be magical rabbit spirits, found in large quantities on the forest floor accompanied by their Yakul guardians. Kodama come in 3 different colors, those colors being pink, green and blue. Each color Kodama has a unique design overlaid onto them, the green variant having a vine-like design, the pink having a flower-like design, and the blue having a leaf-like design. The blue variant is only found in the Tower of Abyss. Upon walking, Sparkles of light are emitted from the Kodama's feet.

## Combat

Kodama are generally passive creatures, however if provoked, have a small chance to fire a spark of light at the player which deals 15 Light damage. Kodama are easily afflicted with status effects. Alerting one Kodama will alert other Kodama around it.

## Drops

* [20%] Silver [2¢]
* [19%] Silver [5¢]
* [9%] Opal
* [2%] Summon Kodama

## Trivia

* A Kodama is a type of Japanese spirit said to inhabit trees.
Ikurr'ilb

## Summary

**Ikurr'ilb** are Hostile Enemies found within the Boiling Grotto. They will attack the player when approached. When active, the Ikurr'ilb resemble tree-like Lovecraftian demons with a sole red eye floating in the center. When inactive, the Ikurr'ilb stand straight up, looking similar to bare trees without any branches, disguising in the environment.

## Combat

In combat, the Ikurr'ilb will summon large tree roots to whip the player, knocking them around and doing 40 Normal damage. When at a range, the Ikurr'ilb are able to fire flaming projectiles towards the player which deal 50 Fire damage.

## Drops

* Silver [5¢]
* Ikurr'ilb Root
* Snowflake Obsidian

## Bestial Communion

FOOL, HOW DO YOU SPEAK TO US. WE ARE NOT OF THIS WORLD.
Rat Queen

## Summary

**Rat Queens** are hostile enemies found within The Fetid Mire, typically found within the sewer area. Rat Queens will attack the player on sight. They are large rats with smaller rats embedded into their flesh, their skin ripped and torn with massive claws, the Queens themselves being almost as large as the player.

## Combat

Rat Queens are very hostile and will attack the player on sight. Upon attacking the player, they will do nothing but run towards them and claw at them. There are two variants of this attack, one that does 20 Normal damage and another which does 10 Normal damage but also poisons the player for a base duration of 8 seconds.
Corrupted Dagger

> *To see a list of all Weapons, click here.*
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The *Corrupted Dagger* is a melee weapon found in The Sanguine Sea, on top of one of four pillars in front of Castle Le Fanu.

The Corrupted Dagger is a low damage yet fast-attacking melee weapon that may be acquired quite easily, with its ability to deal Dark damage being quite unique at this stage in the game, however most enemies later throughout the game have high dark damage resistance, which makes this weapon obsolete in most situations.

It cannot be enhanced.

## Description

> *"An odd curved dagger soaked in blood and covered with a rust like growth. Does Dark damage."*
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## Trivia

* After slaying Jotunn you can acquire it by utilizing either the Rock Bridge or Icarian Flight spells.

  Wand of Power
Ignis Calor

*To see a list of all Spells, click here.*

> *"One of the first discovered fire magics. Uses Primordial Energy around the caster to raise the temperature of a target. While this spell didn't have much use offensively, it was used to develop many flame spells. Ignores Resistances."*
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**Ignis Calor** is a spell that may be found at the end of the Sand Temple area within the Boiling Grotto.

Its primary use is to burn the body of Sir Hicket for Sheryl's quest. To burn Sir Hicket's body, the player must light it on fire/damage it multiple times, in which it will then give way.

Ignis Calor's unique ability to ignore resistances allows the player to damage any enemy with this spell, even if they are immune to fire damage. If an enemy is immune to fire damage, it is still possible to light them on fire, but they will take no damage from said fire.

This immunity bypass does not work on Death.

Ignis Calor has a mysterious utility for combat purposes. Usage of Ignis Calor on segments of enemies makes those enemies vulnerable to fire damage of all sources by reducing their fire resistance on that body-segment. This appears to reduce the enemy's resistance to fire by ~10% in that area. If used on enemies that are immune to fire damage, they will begin to take fire damage from other Fire weapons and Spells. This effect stacks, and is not reliant on the enemy lighting on fire from the cast of the spell.

While the spell may appear to only be short-distance, it can actually be used at a moderate range.

## Trivia

* Calor is spanish for Heat
Torch

> *To see a list of all Weapons, click here.*
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The **Torch** is a weapon found in the Hollow Basin, on the path through the Enchanted Gate into the Temple of Silence.

It deals fairly low damage, but due to its ability to light up rooms and its ease of access to acquire, it can be quite the useful tool in the early game.

This weapon may be Enhanced, becoming the Iron Torch.

## Description

> *"Crude torches like these are common within dark tunnels. It seems for long as recorded history people have sought to drive away the darkness that surrounds us."*
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