recursal/Fanatic-Fandom huggingface dataset:
Ack

A map maker since the earliest days of Wolfenstein 3D, ack has contributed to countless projects in addition to putting out his own map sets, and is widely regarded as one of the best mappers in the community.

## Wolfenstein 3D mods

* 6:25
* A2
* acktung!
* acktung! 2: The Last Waltz
* The Alliance of Powers (as HellRaiser, with StormBringer)
* The Anticipation
* Archives - Volume I
* Archives - Volume II
* Get Lost!! - Return to Danger
* Get Lost!! - The Ultimate Challenge
* MackENWOLF
* MySpear
* Size Matters
* *WolfieDoom*

## Blake Stone mods

* Blake Stone Experiment 24
* Blake Stone Experiment 90

## Contributions

* *ack's quakenstein* (60 maps)

* Beyond Mutantstein Special Edition - Anniversary Edition 2002-2012 (1 map)
* Bones Alert (1 map)
* DHW Totengräber Map Set (5 maps)
* Die Hard Wolfers SDL Mapset (Episode 6)
* Die Hard Wolfers TC (1 map)
* End of Destiny Christmas Pack 2009 (2 maps)
* The Fangs of Fanaticism (2 maps)
* The Final Fight (Episode 6)
* The Final Fight 2 (1 map)
* Gex's Spear Levels Pack (2 maps)
* Halls of Stonehenge (many maps)
* Halls of Stonehenge: Special Edition (all maps)
* Map Making Mania Melee (3 maps)
* Map of the Month June 2007 (1 map)
* Map of the Month July 2007 (1 map)
* Map of the Month August 2007 (1 map)
* Map of the Month February 2008 (2 maps)
* Map of the Month Lost and Found (1 map)
* Map of the Month Q1 2014 (1 map, as HellRaiser)
* Map of the Month Q2 2014 (2 maps)
* Map of the Month 2017 (2 maps, one as HellRaiser)
* MedEvil (1 map)
* Nazi Operation (1 map)
* Oldfartenstein (3 maps)
* OMS: Unfinished Business (5 maps)
* Operation: Letzterschutz (18 maps)
* Operation: Mutant Strike (2 maps)
* Operation: Mutant Strike 2 (3 maps)
* Orb of Dilaaria (many maps)
* OVERKILL (1 map)
* SOD, Haven Style (1 map)
* Spear Resurrection: 10th Anniversary Edition (2 maps)
* Super Haven Mapset (9 maps)
* This Spear (1 map)
* Treasure Hunt (1 map)

## External links

* Wolfer profile on the Wolfenstein 3D Dome
Biokrieg

Biokrieg was a Wolfenstein 3D project, announced by David Gebler on July 30, 2000.

## Features

### New Graphics

Yes

The mod was announced with the following description:

***THE STORY***

*The ever notorious Dr. Schabbs is recovering from a disaster in his mainlab. The castle that his lab was in (Castle Schaffung) is now in ruins - and most of the guards are now hideous mutants. Dr. Schabbs hides at the top of his castle, desperately trying to contact Hitler's generals. When he finally gets through, the generals are unwilling to help, but they do send a small group of guards to help him. These guards carry two chainguns each - but luckily, there aren't many of them. You have been sent in to eliminate the guards, put an end to Dr. Schabbs, and destroy the castle. Can you do it? If you can't, you're doomed!*

***FEATURES***

* *New graphics!*
* *New maps!*
* *Maximum Ammo is now 150!*
* *No cheats - you're gonna have to play these levels properly!*
* *Hans Grosse is now seen more often as one of the guards sent in to help*
* *Schabbs, but he is much weaker!*
* *The big guards ALWAYS drop a chaingun, and a gold key!*
* *New object - the Booster Box, contains 25 ammo, 25% health and a machine gun!*
* *Seamless level progression!*
* *New weapons!*
* *New Enemies!*
* *Two New Keys!*

On August 7, 2000, Gebler announced he had accidentally overwritten the source code, delaying the project for some time. On August 13, it was announced that a 5-level beta circulated among beta testers, and that the final goal was 30 levels. On August 26, screenshots were released. On September 12, Gebler mentioned that the mod would be out in a month. This was not to be, however, as an October 20 statement proclaimed that - as with many mods at the time - good level design was lacking, and Gebler asked for mappers for his project. A November 4 statement read that 27 levels needed to be done and Gebler mentioned that there had to be somebody out there who would be able to help him finish the mod off properly.

The last sign of life was heard on the project in a January 1, 2001 statement where Gebler said the mod would be out in early March. With February 3, 2001 being a schismatic day in Wolfenstein 3D modding history with the withdrawal of Beyond Wolfenstein 2 SE and a heads-up from id Software itself, and many people leaving the scene in its wake, Gebler is suspected to have called it quits around this time, never to return.

## External links

* The Wolfenstein 3D Dome News: June/August 2000
* The Wolfenstein 3D Dome News: September/December 2000
* The Wolfenstein 3D Dome News: January/February 2001
Apocalypse

Title screen

Apocalypse was a mod for registered Wolfenstein, made by Daniel McKone circa 2002. The mod was never released, and has likely never been available, and was only advertised on McKone's own website. News of the mod never made its way to the Wolfenstein 3D Dome.

Judging from the available screenshots, the mod had plenty of new graphics and a number of levels already finished.

## External links

* Daniel McKone's website (archived)
* Apocalypse screenshots (archived)
Batman

Title screen

**Batman** is a mod for registered Wolfenstein 3D, made by Ian Skevos-Jones. It was released on September 20, 2003.

## Description

The mod features 24 levels and a number of coding changes. New sounds and music is featured as well. Most graphics have been replaced, with the mod taking place in the DC Comics *Batman* universe, featuring many characters from there. WSJ assisted with the coding, of which one of the more notable traits is the *batarang* as a weapon; one of the first throwing projectile weapons in a Wolfenstein 3D mod.

A sequel was released three months later.

## External links

* Download Batman at The Wolfenstein 3D Dome (archived)
* Download Batman at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: SEP/OCT 2003
* Youtube videos: Lingyan203
1337

Screenshot from the mod; note the new status bar

1337 was a Wolfenstein 3D project, courtesy of Leileilol. It was never announced on the Wolfenstein 3D Dome, but had a popular ModDB page upon its 2003 announcement.

The mod featured a modern storyline and likewise an updated weaponry, including Beretta pistols.

Last news were heard on the project in the fall of 2003, with no functioning demo or beta being available.
Abandon III (2006)

*This mod should not be confused with 2013's Abandon III.*

Abandon III was a project announced by Thomas Weiling on February 12, 2006. With All This & Wolf 3D still in its early stages, Thomas ventured into a Laz Rojas-inspired project which featured guards, textures and objects from Halten Sie! among others. Episode names were changed and Adolf Hitler was split into two bosses, among other coding changes. These coding changes were undertaken by WLHack.

The EXE was finished, and one, probably two levels were finished for the project before it got cancelled on February 13, 2006. Having announced it in a topic, a sheepish Thomas also stated that the EXE was available for those who had interest in it. Furthermore, a screenshot was posted, but this has sadly been lost to the annals of time. The shot was from a level very much inspired by the opening level of Halten Sie!.

The mod was a last stab at creating an atmosphere with numerous changed guards, sprites and walls, though most of them were in the classic Wolf vein. With All This & Wolf 3D looming, and after the good reception of Nazi Operation, Thomas was adamant to shed his tendencies to replace sounds, graphics and guards by the dozen and instead focus on a classic Wolf setup with few, if any, changed graphics or sounds.

Many years later, a different Abandon III was released simply due to the fact that this project had been forgotten. This mod was quickly withdrawn, though. In some respects, that mod's correct title would be *Abandon IV*.

## External links

* Abandon III on The DieHard Wolfers' Forum
1st Encounter

The 1st Encounter was, in some respects, the MAC version of Wolfenstein 3D's equivalent of the shareware version of Wolfenstein 3D. 3 levels are featured; and these would also feature in the 2nd Encounter.

As with the PC version, the boss is Hans Grosse.

Andy Nonymous created a faithful reconstruction of the 1st Encounter for his Mac-enstein series.

## External links

* Wolfenstein 3D: First Encounter by spdmnd (YouTube)
Berlin Express

Title screen

**Berlin Express** is the twelfth mod made by Harry Mass Sr. It was released on May 12, 2002.

## Description

Taking place in Berlin's subway system (*U-Bahn*) and making usage of new graphics meant to depict train cars, the mod features 6 levels are featured, played in a custom EXE based on registered Wolfenstein, which featured some minor coding changes.

## External links

* Download Berlin Express at The Wolfenstein 3D Dome (archived)
* Download Berlin Express at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: MAY/JUN 2002 MAR/APR 2002
* Youtube videos: D1m3
AswapUtil

Aswap utility for the Acorn version of Wolf3D, which can import and export graphics as well as digitized sounds. It was tested on RISC OS 2.0 to 3.5. Usage is the most basic of the available aswap tools. The user can
create a new aswap by dropping a resource folder onto the program or extract the contents
by dropping an aswap file onto it.

The author planned to make a map tool called WolfMap afterwards but nothing has surfaced.
BJ Rowan

BJ Rowan started making maps as early as 1994, and in time proved to be one of the most influential mappers of all time. He was also quite handy with the code, and *Project Totengraeber* pushed a lot of boundaries upon original release in 1999/2000. He ran a web page entitled The Wolfenstein Bunker which contained a lot of tips and tricks to map making in addition to hosting his own mods.

Since then, activity was scarce and random, though he did manage to release two episodes of his upcoming mod *Desperate Measures* in 2007 and 2012, respectively. Around this time, he also started a web page that is still active.

## Wolfenstein 3D mods

* Conflict in the Fatherland
* Desperate Measures
* Project: Totengräber
* The Renovation
* Wolfenstein 3D Revolution Preview

## Websites

* BJ Rowan's Wolfenstein Records Room
* BJ Rowan's Wolf3D Bunker

## External links

* BJ Rowan's Wolfenstein Records Room
* BJ Rowan's Wolf3D Bunker on the Internet Archive
* Wolfer Spotlight on the Wolfenstein 3D Dome
Andrew's Mapset

Level 2

**Andrew's Mapset** is a map set for Spear of Destiny, made by Andrew Marn. It was released on December 2, 2012.

## Description

12 new levels are featured, some of which are based on Wolfenstein 3D maps (level 5 is E1M9 and level 9 is E4M9); furthermore, the set looks unfinished and is likely impossible to complete as there is no way to obtain the Spear of Destiny and kill the Angel of Death.

## External links

* Download Andrew's Mapset at The Wolfenstein 3D Dome
* Download at MediaFire
* Download Andrew's Mapset at The Wolfenstein 3D Vault
* News at the Dome: SEP/DEC 2012
Code 44

Title screen

**Code 44** is a mod for registered Wolfenstein, made by Joe Monaghan. It was released on July 15, 2009.

## Description

24 levels are featured, and the EXE is based on Totengraeber, similar to some of Monaghan's 2004 mods. The atmosphere is completely lifted from Blake Stone.

## Map reuse

As with countless other Monaghan mods, some maps were lifted from other places, uncredited:

* Level 3 = E1M2 (edited)
* Level 6 = E2M7 (edited)
* Level 7 = Unknown; definitely not original
* Level 10 = E1M10 (edited)
* Level 11 = E2M4 (edited)
* Level 19 = E6M9 (edited)
* Level 20 = E6M10 (edited)
* Level 21 = E6M1 (edited)

## External links

* Download Code 44 at The Wolfenstein 3D Dome
* Download Code 44 at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JUL/AUG 2009
Corridor 7: Alien Invasion

Box art

Corridor 7 (subtitled *Alien Invasion*) is a game by Capstone Software, released in March 1994. It was based on the Wolfenstein 3D engine, and featured such alterations as shading, different ammo for different weapons and visors for particularly dark levels.

Some of the graphics were used in select Wolfenstein 3D mods, though less so than those of Blake Stone and DOOM. Andy Nonymous' Corridor 7: Alien Wolf uses the game's atmosphere quite well. The music from the game has been more widely used, most notably in Project: Eisenritter.

A sequel, *Corridor 8*, was planned, but ultimately canceled when Capstone Software went bankrupt.

In 2021 Ziggurat Interactive has acquired the rights to the game and released it on May 5th together with Operation Body Count on GOG.

## External links

* Official page at Ziggurat Interactive
* Corridor 7 at MobyGames
* Corridor 7 Soundtrack (Playlist) by Atina
* Design documents: 1 2
* Overview and differences of the beta version by Nexion
* KWB's Corridor 7 & 8 Fanpage
* Detailed Article and Interview with Les Bird
Ashley Judd Day

If you enjoy Peck's maps, you will like this one. There's a lot of variety involved in map design here; architecture ranges from fairly tight and compact to large and open (see some late levels of Big Chance). Ashley Judd Day in particular begins with very large levels and slowly transitions into much smaller designs. Combat is often pretty intense. Architecture and static objects are employed in ways to make the player's task harder.
Descent Into Abstract Thought

Title screen

Descent Into Abstract Thought is a mod for ECWolf, made by DROP\_THERAPY. A 1-Episode version was released on March 12, 2017.

Featuring only small stabs on actual new maps, the mod instead tweaks the original Episode 1 in switching around textures and objects, removing some and adding some others, in order to create an abstract take on things.

## External links

* ModDB page
* Download at MediaFire
Crash Bandicoot 2

Title screen

**Crash Bandicoot 2** is a mod for Spear of Destiny, made by Ian Summerfield using the alias *Little Cherub*. It was released on June 6, 2006.

## Description

The mod features 21 levels and features many new coding changes, most importantly teleports, exploding items and collapsible columns. As with its predecessor, virtually all graphics have been replaced, all quite evocative despite being in the cartoon-like vein. A very atmospheric moon base is featured among many other different landscapes.

Only available in DOS, sometimes the player would run into memory issues. This only seems to be an issue on older machines, however.

## External links

* Download Crash Bandicoot 2 at The Wolfenstein 3D Dome
* Download Crash Bandicoot 2 at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: MAY/JUN 2006
* YouTube videos: TriplaK
Dawn of the Dead: Hell on Earth

Title screen

Dawn on the Dead: Hell on Earth is a mod for registered Wolfenstein, made by Wes Desjardins. It was released on June 3, 2003.

## Description

Named after the classic 1978 horror film, the mod uses horror themes and features many new graphics, sounds and music. Some source code changes were also featured. 10 levels were made for the set.

## Patch

Notoriously difficult due to the lack of sufficient ammo, an ammo patch was released on November 16, 2003. This did not replace the original version, however, so one would need to download both the mod and the patch.

## External links

* Download Dawn of the Dead: Hell on Earth at The Wolfenstein 3D Dome
* Download Dawn of the Dead: Hell on Earth (Ammo patch) at The Wolfenstein 3D Dome
* Download Dawn of the Dead: Hell on Earth at The Wolfenstein 3D Vault
* Download at MediaFire: patched | unpatched
* News at the Dome: NOV/DEC 2003 MAY/JUNE 2003
Clone Wars

E1M4

Clone Wars is a map set for registered Wolfenstein, made by Xanthious. It was released on November 2, 1996.

## Description

The set features 9 levels on Episode 1. E1M10 remains the same, though it can be accessed in a secret area. Most of the levels are quite large in size, and each one is uniquely named.

## Authorship

The overview maps of E1M1 and E1M9 clearly states the name Xanthious as author. This is not mentioned in the Read Me, however.

## Storyline

*For the past few months, there have been reports from within the German high command that they have been doing research into cloning.. But being only in the 40's it seems IMPOSSIBLE to do it, but now your worst fears have just been confirmed.. A telephone call from a insider in the High command has just confirmed that the german have not just tried, but ARE using cloning for wafare & have been for sometime... The end seems darker now, germans able to create their own SUPER GUARDS & just grow another one when it dies.. An ifinate army... This must be stoped before there is NO chance to save the world... Your mission is to enter the camp where it is said that a map of the location of this "FARM" is.. You need to find that map & bring it back to HQ so they can build a new plan of attack on this "FARM OF DEATH".... Go.. & may the gods be with you, because you're going to need ALL the luck to get out alive from "THE CLONE WARS"....*

## External links

* Download Clone Wars at The Wolfenstein 3D Dome
* Download Clone Wars at The Wolfenstein 3D Vault
* Download at MediaFire
Captain Pyotr

Pyotr (aka Pedro) is a chilean Wolfenstein 3D fan and soon to be modder.

The author of the conceptual mod soon to be started: Jean-Michel Jarre vs Castle Roboter.

JMJVCR is a mod based on the legends of early electronic music Jean Michel Jarre and Kraftwerk.

The mod is intended to have an episodic format using tracks from the artists mentioned as soundtrack.

Synopsis:

"The Story so far: Jean-Michel Jarre traveled to Germany on a tour and it was all going great but on one concert in the city of Dusselsdorf he noticed something odd at the backstage: what seemed to be a robotic behaving man in clothing that resembled that of Kraftwer. "It must be a fan" he thought before starting the show and when it was over he saw a letter, an invitation to the concert hall of a so called "Castle Roboter" and decided to go investigate but to his surprise, it was a trap. Now you, dear player, must help him investigate the secrets of castle roboter and fight the hordes of robotic enemies to find the secrets of the kling klang army and escape unscratched

Progress: Concept, Cover Art, boss sprites using boss generator tool based on the original 4 members of Kraftwerk.
Death Knight

Death Knight

The Death Knight is the fourth boss in Spear of Destiny and the boss of the Spear of Destiny (Item) holding area.

# Tactics

The Death Knight is the single most heavily armed foe in any of the Wolfenstein 3D family of games. When he fires it comes in a volley of four bullets and two rockets fired in quick succession. Because of this it is absolutely crucial that the player find cover the moment The Death Knight stops to aim. He takes a lot of damage before coming down, so finding a pool of resources to fight him near is a wise approach.

Due to the shape of Map18 in Spear of Destiny the player will be forced to confront the Death Knight head on soon into the level while many guards are around for backup. The best solution is to find a way to run around the Death Knight into other rooms and use the chaingun to clear a path and pick off any possible distractions. Facing the Death Knight one-on-one is the best scenario.

Defeating the Death Knight only nets the player a gold key, so keeping a careful eye on the player's health and ammo is a good policy.

## Official Hint Book Description

   From The Official Spear of Destiny Hint Book:

...guarding the entrance to the Spear's chamber is the ultimate Nazi warrior, the Death Knight.
The Death Knight wields two chainguns and a missile launcher, making him the most deadly opponent you've faced.
Unlike previous super guards, you won't have to search for the Death Knight. As soon as you enter the final chamber, he'll be standing at the door. You may be playing on Death Incarnate, but with two chainguns and two missile launchers, this guy *is* Death Incarnate.
# Trivia

* The Death Knight is replaced in the Spear of Destiny Mission Packs by the Robot.

# ECWolf DECORATE Definition

```
actor DeathKnight : WolfensteinMonster 26
{
    points 5000
    health 1250, 1350, 1450, 1600
    speed 1, 4
    missilefrequency 0.04
    seesound "knight/sight"
    deathsound "knight/death"
    attacksound "knight/attack"
    dropitem "GoldKey"
    +AMBUSH
    states
    {
        Spawn:
            DKNT A -1 NOP A_Look(0, 0, 0, 0, 360)
            stop
        See:
            DKNT A 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            DKNT A 1.5
            DKNT B 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            DKNT C 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            DKNT C 1.5
            DKNT D 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            loop
        Missile:
            DKNT E 15 A_FaceTarget
            DKNT F 5 bright A_FaceTarget
            DKNT H 0 bright A_WolfAttack
            DKNT H 5 bright A_CustomMissile("HighRocket", 32, 0, 4)
            DKNT G 5 bright A_WolfAttack
            DKNT H 0 bright A_WolfAttack
            DKNT H 5 bright A_CustomMissile("HighRocket", 32, 0, -4)
            DKNT H 0 bright A_WolfAttack
            goto See
        Death:
            DKNT A .5 A_Fall
            DKNT A 52.5 A_Scream
            DKNT IJKLMN 5
            DKNT O -1
            stop
    }
}

```
Death Castle

Level 1

Death Castle is a map set for the Spear of Destiny demo, made by Bobby Bucksnort. It was released on June 13, 2000.

Two new maps are featured. It was Bobby's first set and is very much in style with his grandfather's work.

## Ports

An SDL port was released on January 19, 2013, courtesy of Andy Nonymous.

## External links

* Download Death Castle (DOS) at The Wolfenstein 3D Dome (archived)
* Download Death Castle (SDL) at The Wolfenstein 3D Dome
* Download at MediaFire: DOS | SDL
* News at the Dome: JAN/APR 2013 JUN/AUG 2000
Danger Zone

Title screen

Danger Zone is a mod for registered Wolfenstein, made by Joe Monaghan. It was released on March 31, 2004.

## Description

The mod features 30 seamless levels, most of which has been lifted from original Wolfenstein (see below) and a number of changed graphics. Coding changes include seamless level flow and Read This.

## Map reuse

Some of the levels are lifts from original maps. These are:

* Level 4 = E5M1
* Level 7 = E5M7
* Level 8 = E3M3
* Level 10 = E4M4
* Level 11 = E2M2
* Level 13 = E4M5
* Level 16 = E2M7
* Level 19 = E6M8
* Level 20 = E3M9
* Level 29 = E4M8
* Level 30 = E5M10

Some of the remaining maps seem to be lifted from other mods, probably by Barry Christian. However, some original Monaghan creations are also present.

## External links

* Download Danger Zone at The Wolfenstein 3D Dome (archived)
* Download Danger Zone at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: MAR/APR 2004
Cow Crayons

Cow Crayons was an editor, made by Sotwizz with the purpose of modifying his own mod, Super Stevenstein. Sotwizz openly advocated for people to make mods for Super Stevenstein. Whether or not any contributions were made remains unknown.

The site is backed up, but unfortunately the Cow Crayons file itself is lost.
Death Becomes You

Opening level

Death Becomes You is a map set for Spear of Destiny, made by Spifferaneous. It was originally released in 1998.

## Corrupted files

For many years the only available version had a corrupted set of maps and the files did not work. The set is believed to be a full 21-level map set, however only 10 levels have managed to survive the corrupted files. Andy Nonymous salvaged these ten maps and re-released them in November 2009.

As the remaining 11 levels are lost, the map file only features 10 level slots, causing the mod to crash when exiting to a secret level or the elevator in level 10.

## External links

* Download Death Becomes You at The Wolfenstein 3D Dome
* Download Death Becomes You at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: NOV/DEC 2009
Castle Wilhelm

Title screen

**Castle Wilhelm** is a mod for registered Wolfenstein, made by Kyle Albert. It was released on January 23, 2002.

## Description

The mod features 7 new levels played in Episode 1. Level design carries an obvious inspiration from BJ Rowan and a number of graphics and sounds have also been changed.

All files are included in the download, though the EXE features no coding changes. The EXE is the 6-Episode version complete with Read This! and copyright notice at the sign-on screen.

## Trivia

Kyle Albert was only ten years old when this mod was released. It was his first mod.

## External links

* Download Castle Wilhelm at The Wolfenstein 3D Dome (archived)
* Download Castle Wilhelm at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JAN/FEB 2002
Chokage

Level 1

**Chokage** is a mod for registered Wolfenstein, made by Chris Chokan. It was released on August 27, 1998.

## Description

Arguably the first mod to alter the Wolfenstein source code, the mod features a bizarre universe created by Chokan, featuring off-beat humor and surrealistic sprites and actors. Many new graphics and sounds are featured, though the original Wolfenstein feel is definitely not lost. The mod featured a brand new EXE which also allowed for playback of several other mods. One function, *Krazzy Chokage*, featured a different keyboard setup which made playback quite difficult and bizarre.

Though overtly silly in nature, the mod still featured serious map design and the very fact that the source code had been altered significantly is also noteworthy. Earlier versions did exist and were for a while available on Herc's Super Chokage page, including *Chokage 96.*

## Versions

The Wolfenstein 3D Dome listed the mod as having 30 playable levels, though only 10 levels are featured (on Episode 1) in the most common download. Apparently updated in early 2001, the mod had gone through a handful of changes in terms of file-names (ever idiosyncratic) and in terms of code; but by far and large, the original ten maps remained the same.

## Ports

The mod is still only available in DOS. Efforts to get Chokan to re-release the mod in SDL have proved futile, with one of many attempts being by Andy Nonymous and Thomas Weiling in 2013 to coincide with the mod's 15th anniversary. Some early versions feature only changes to the VSWAP and maps, making it port-friendly.

## See also

For a time, Chokage also acted as a mother EXE to a number of mods. For instance, Gary Ragland's early mods Assassinate Hitler and Schabbs 2000 first fluctuated as Chokage add-ons, named *Hitler20* and *Doctor50*, respectively. These differed slightly in content when compared with the final DOS versions/SDL ports.

Other add-ons for Chokage included:

* Pots n' Pans - by Joel and Pat Potvin
* Commiestein 3-D - by Brendan Gordon
* WolfXL - Chokan's own high scores contest
* Trilogy - a collection of shareware set ports
* Jennystein - by Jenny Chokan
* H.K. Rules - by Paul Mailloux

## External links

* Download Chokage at The Wolfenstein 3D Dome (archived)
* Download Chokage at The Wolfenstein 3D Vault
* Download Chokage 96 at DropBox
* Download the Chokage bundle at MediaFire
* Download an early alpha version from a suspicious Dropbox account
* Poll at DieHard Wolfers
* News at the Dome: MAR/APR 2001
Colonel Bill's Wolfenstein 3D Page

Colonel Bill's Wolfenstein 3D Page is Colonel Bill's Wolfenstein 3D page. Quite extensive and long-lived (from 1997 into the 2010s, its contents comprised of multiple quite detailed sections covering topics such as Colonel Bill's Wolfenstein mods, game editing, cheats or links to other websites. Sadly defunct nowadays.

## External links

* Colonel Bill's Wolfenstein 3D Page via Wayback Machine
Catacombs (3)

Clubey says the mod is \*presumably\* made by Tim Taylor, but the scenario contains an entirely different set of maps as compared to Catacombs. There are a few small similarities in map design, but definitely not enough. The maps themselves start out interesting and reasonably creative, but become less developed in the second half of the game.

## External links

* MacenWolf Port at ModDB
* MacenWolf thread at DHW
Jens Jensen

**Jens Jensen**var en vagt der boede i Elverriget. Han var sandsynligvis enten et menneske eller en elver. Jens arbejdede som vagt ved Det Hellige Tempel, og omkom sandsynligvis i branden startet af Magdalene og Konrad Crowe. Han nævnes i TBA 2 da Orrotius og Constantine læser listen over vagter der arbejdede ved templet da branden forekom og Drageharpen forsvandt.
Apple IIGS Sound Effects Pack

Released on 20 July 2021 by Ninjaforce Entertainment, *Apple IIGS Sound Effects Pack* is more or less what it says on the tin: a MacenWolf addon that replaces the vanilla Mac port sounds with Apple IIGS sound effects for an *even better* Apple experience.

## Links

* Download page on ModDB
* Download at MediaFire
Dear B.J.

so fat

*Dear B.J.* is an experiment in interactive storytelling released by the mysterious modder conglomerate Try Hard Wolfers in March of 2021. Although with only one map on offer, the game's meat lies in its thrilling and profound story enhanced with striking visuals. As *Dear B.J.* takes inspiration from many theoretically unrelated genres, don't be surprised when things take a turn for the different and you're confronted with unusual gameplay and philosophical transactions touching many aspects of life and death.

## Links

* ModDB page
* Download at The Wolfenstein 3D Vault
* Download at MediaFire
Capstone Software

Capstone Software was a developer, publisher and the main subsidiary of IntraCorp, a computer game company based in Florida. Founded in 1984, the company eventually went bankrupt in 1996 and closed its doors. Capstone created plenty of games during its lifetime but only made a turn towards fps genre with the release of Wolfenstein 3D. The final two games, Corridor 8: Galactic Wars and Fate, were cut short only received a release as alpha and beta versions.

They released two games using the Wolfenstein 3D engine in the shadow of Doom and received mediocre to bad ratings in return.

The company logo is often a point of reference in talks about the games and reads as followed:

> "*Capstone - The Pinnacle of Entertainment Software*"
>
>
>

## Games using the Wolfenstein 3D engine

* Corridor 7: Alien Invasion
* Operation Body Count
Catacombs (2)

Tim has released more than one version of his opus over time. Catacombs 1.0, which offers a single, very large and quite interesting floor, with many
single-tile twisty passages. In Catacombs 1.5 the author seems bent on curtailing his original creations: a few small areas are removed, along with lots and lots of ammo and decorative objects.

Version 2.0 restores the first map of 1.0 almost exactly, and then attaches no less than six new floors to cap the whole thing off at 7 levels. The new maps aren't quite as extensive and elaborate as the initial ones, but they still offer some fairly creative mapping, often merrily giving away heaps of ammo to fight opposition of varying intensity.

## External links

* MacenWolf Port at ModDB
* MacenWolf thread at DHW
Creator

Splash

Creator is a mapping tool for Wolfenstein 3D and Spear of Destiny. It was programmed by Alan Hemphill, and dates from 1994.

Also known as the *Randomizer*, as the name suggests it creates endless variables of levels, though they are easy to spot. Most Creator levels feature an opening room with landscape shielded by block objects, and a stash of ammo, chain gun and 1-up in the corner. All guards are used at random, including Hitler ghosts. Starting from the earliest days of modding, a slew of mods featuring Creator maps were submitted to the Wolfenstein 3D Dome, though this came to a halt in the late summer of 2002 when Brian Lowe decided that the Dome would no longer accept such sets.

Even so, some sets made after 2002 continued to use Creator maps.

Known sets featuring these levels include:

* The Nuremburg Projects
* Encounter
* Halls of Darkness
* Adolf Hitler's Revenge
* Nazi Alert
* Shadows of Despair
* Pineapplestein
* Pineapplestein 2
* Wilwolf 3D
* Wrath of the Hedgehog: John the Hedgehog's Revenge
* Wrath of the Hedgehog II: Milly F. Fox Saves John the Hedgehog

## External links

* Download Creator at The Wolfenstein 3D Dome (archived)
Dialogue 3-D

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Dialogue 3-D is a mod for shareware Wolfenstein, made by Ramsey Nasser. It was released in February 2017.

The mod is a commentary on the outcome and controversy of Donald Trump's inauguration and various fractions of left- and right-wing politics.

Instead of making the mod in DOS, SDL or ECWolf it was based on id Software's own HTML5 source, enabling it for play in an Internet browser.

It is possible to download the set, however.

## External links

* Dialogue 3-D
* Download at MediaFire
Des Mannes bester Freund

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Des Mannes bester Freund is a mod for Spear of Destiny, made by Orka. It was released on September 29, 2023.

## Description

The mod features 21 seamless levels (20 regular and 1 secret), many visual and audio changes, and some coding changes, including increased ammo limit or different enemy behaviour. Some of the levels were contributed by Thomas Weiling (1 level), Justy (1 level) and Gerolf (6 levels). The mod is heavily inspired by other mods, such as Operation: Mutant Strike or Hundenberg, as it has dog-headed soldiers and other mutants as antagonists. It's only available in SDL.

## Genesis

The projects development started around the same time as Being John Blazkowicz in 2021, with this being a side project as the main focus was on BJB, then after its release focus went to contributing to Oldfartenstein. Initially it was supposed to have 12 levels, as the author was quickly out of ideas for interesting levels within the theme. Eventually development stopped around the summer of 2022 due to an HDD crash which caused a major lack of motivation to finish it once and for all. However, members of Team Fugitives showed great interest in a finished product, and the contributors' (Thomas Weiling, Gerolf and Justy) generous map submissions helped the mod to get back on its feet. It went through smaller audiovisual and coding changes from time to time until it became what it is now. Resources are either completely custom or edited, borrowed from other sources to fit the mod's theme which took inspiration from the Monkeeworks mods mentioned above. Not much story were featured in the beginning but as the mod grew bigger it was kind of necessary to give a little bit of context and so the Metal Gear Solid-inspired codec calls were born.

## Maps

Below is the list of maps featured in the mod.

## External links

* ModDB page
* DieHard Wolfers topic
* Download at The Wolfenstein 3D Vault
Demon WARRIOR

Ambitious scenario with tons of new graphics and sounds. You're going to fight demons, witches, moving statues and some other arcane foes.
Maps are generally rather difficult, with tons of enemies (especially mutants) and a good number of bosses in your path.

All maps have at least two different ways to finish them. Unusually for a Mac mod, this one features a different floor color,brown instead of the usual grey, by altering the palette.

## External links

* MacenWolf Port at ModDB
* MacenWolf thread at DHW
* Youtube videos: Map 1 to 3 - Map 4 & 5 by Atina
Broken Head

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Broken Head is a mod for shareware Wolfenstein, made by Sam122. It was released on December 16, 2019.

## Description

The mod features 5 levels and virtually all graphics have been changed. Sounds have been kept to a minimum, and those that were replaced feature at a very low volume. The many new graphics include needles, sock puppets, beds with couples lying in them and numerous other items and walls drawn in a cartoon-like fashion.

Stylized as a demo, a full version was never released.

## Easter eggs

The mod features quite a few references and in-jokes dating from the early days of the WolfSource Discord.

## External Links

* Broken Head on ModDB
* Download at MediaFire
Camrose Unleashed

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Camrose Unleashed is a mod for registered Wolfenstein, made by Col 10 & Sam. It was released on April 26, 2005.

## Description

The mod features 5 levels and sports a modern, urban-type setting where zombies have run amok. Many new graphics were used, including one actor made by Dunkelschwamm, based on graphics by Mr. Wolf. This particular resource was not credited and resulted in its withdrawal in early May 2005. The mod was never reissued with proper credits and was for many years unavailable.

Other graphics were lifted from Project Weltuntergang, The Final Solution and John Bucksnort mods. Coding changes were also featured, albeit rudimental.

## External links

* Download Camrose Unleashed at DropBox
* Download at MediaFire
* News at the Dome: MAR/APR 2005
Core of Darkness

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Core of Darkness was a project for Wolfenstein 3D, made by MrWolf. It was made circa 2003 and only featured in closed circles, never being fully finished.

The mod was based on numerous John Carpenter movies, with the protagonist resembling Roddy Piper from 1988's They Live.

The mod features a host of new graphics, with the main enemies being hooded monks. New weapons are also featured. Other than that, Atina's shared video clip of the mod still features standard Wolfenstein 3D sprites and other graphics already featured in previous mods. These were most likely placeholder graphics until new ones were better developed.

Similar to Warlock, the mod entered most people's conscience via Atina's playthrough on her YouTube channel.
Christmas Day

Christmas Day is a Christmas-themed Wolfenstein 3D mod released 21 December 2017 by Officer-Michael John. It includes twelve new levels augmented by numerous coding features, new graphics and music. Includes source code.

## Version history

The beta version was released a full two years earlier and only included six new maps; in comparison, the full release featured changes across the board, including .ogg music. A small patch with updated maps was released soon afterwards.

## Story

*2016. december 24. BJ went back to he's country,but he saw,that nazis did bad with Christmas. So he do all for good.*

## Credits

* Sprites, sounds, ideas: Bob and Adrienne
* Sprites, ideas: Ringman
* Ideas: Reactor
* Sprites, sounds, source code helps, etc: Other Wolfers (E.G:WSJ,Chris Chokan,etc.)
* Capstone: some sprites
* Areyep & MCS: sprites, walls
* NTGames (TheKKKNo2 aka kkk911XD):ideas

## External links

* Download beta: Mediafire Dropbox
* Download full version: Mediafire Dropbox
* Download patch: Mediafire Dropbox
* Thread at Haven
Gym Leader Buddy

Buddy is a non-canonical character that appears in the "What if I Was A Pokemon Gym Leader? (Remake)" video. It is a self-insert of Mr. Buddy himself.

## Overview

Buddy is a Water type Gym Leader (referencing his real-life love of all things water-related) and would serve as his region's third or fourth Gym battle. His Gym doubles as a water park and he serves as its lifeguard while waiting for challengers. Upon defeating him, the player would be awarded the Buoyant Badge and the Water Pulse TM.

## Pokémon Team

Squirtle (Lv. 20)

Tirtouga (Lv. 21)

Wartortle (Lv. 23)
Borg Panic

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**Borg Panic** is a mod for registered Wolfenstein, made by Cap'n Henk & Pikachu14. Originally made in 2003, though its exact release date is uncertain, it was released on August 22, 2009 at The Wolfenstein 3D Dome.

## Description

Though files date to 2001, this is highly unlikely as the mod features advanced coding for that time period (textured floors and ceilings, first of all) and it had been mentioned in passing between 2003 and 2006 as being pretty interesting but hopelessly unfinished, with many sprites and guards needing a lot of work.

The Borg is known from the universe of Star Trek: The Next Generation, though the mod also features dabs of cartoon imagery and an obvious anime influence. New music is featured, mainly in the early 2000's hip hop mould.

Though listed as being a *one level demo*, there are in fact two playable levels and an inaccessible level 10 which merely rewards the player treasure and spells out a message if viewed in an editor.

## Availability

Due to popular demand, the mod was finally properly submitted to the Wolfenstein 3D Dome and released on August 22, 2009. By all accounts it had been released sometime in 2003, but where exactly the mod was available in that time frame is still not certain. Assisting in its 2009 re-release were Arielus and Andy Nonymous.

## External links

* Download Borg Panic at The Wolfenstein 3D Dome
* Download Borg Panic at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JUL/AUG 2009
Coming of the Storm

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### Awards

**Coming of the Storm** is a mod for registered Wolfenstein, made by Wolf Skevos-Jones. It was released on May 20, 2004.

## Genesis

The mod was WSJ's first release for almost a year. As with most of his other releases, it was announced almost at the same time as it was released. The mod was updated on May 28, 2004 due to a coding bug that occasionally caused a crash after level 17; this version replaced the original version.

## Description

19 levels are featured. Numerous new graphics and sounds appear, and for its time it was the mod with the largest number of sprites. Many new enemies, both Nazis as well as mutants, are featured. Following in the steps of Eisenritter and Totenkopf, it featured outside levels, dungeons, laboratories and castle levels; and new innovations, such as level 11, which takes place in darkness and fog. The final level also takes on a supernatural state. There are no secret levels.

A sizeable section of paranormal-inspired levels are featured as well, taking place in a cave environment, or in the case of level 16, a cathedral environment of sorts. Some influence come from both Return to Castle Wolfenstein as well as Hexen. New music is also featured, making for a particularly atmospheric play.

## Reception

The mod was lauded upon release and would over time prove to be one of the most popular and well respected Wolfenstein 3D mods of all time. The sounds and graphics have been reused in countless mods, particularly in the following few years after initial release.

## Remake

Towards the end of 2017 there was a short-lived attempt by Kloki38 trying to remake the mod in GZDoom. A demo followed the announcement but soon after it disappeared in the shadows and got withdrawn due to Kloki38 favoring work on Shadow Over the Pathoras 3D. This remake was not endorsed by Wolf Skevos-Jones.

## Ports

Orka put together and released an LZWolf port which was not endorsed by Wolf Skevos-Jones. In terms of future ports, Skevos-Jones has stated that any porting work or remake there might be on the table will be undertaken by himself.

## External links

* Download Coming of the Storm at The Wolfenstein 3D Dome (archived)
* Download Coming of the Storm at The Wolfenstein 3D Vault
* Download at MediaFire: original | LZWolf port
* Thread on DieHard Wolfers
* U-Rate-It poll at DieHard Wolfers
* Thread at Haven
* News at the Dome: MAY/JUN 2004
* YouTube videos: Lingyan203 SSGMaster LightningBoltForever AryanWolf3D Diehardwolferrr Tomasz "Gimper" Działowy GarrettChan YaGirlJuniper ZirBlazer Korean guy
* ModDB page (LZWolf port)

## References

1. ↑ https://www.doomworld.com/forum/topic/97487-wolfendoom-coming-of-the-storm-wip/
Prudios

* Menneskeform
* Kuppelform

**Prudios** (hvilket betyder **Mørke** på Hermetisk) er hovedskurken af hele TBA-trilogien. Han var inkarnationen af mørke, der efter Førverdens destruktion antog en menneskelig skikkelse, drog til Thabruatis og stiftede Kanald-Lavet. I år 550 drog han tilbage til Førverden (som kaldes Hermetius af Thabruatisianere) og har siden opbygget en hær, hvormed han i år 600 (efter sin egen tidsregning) agtede at destruere Thabruatis og genskabe den ødelagte gamle verden.

Han agerer som den usete overordnede antagonist af både TBA 1 og TBA 2 og den sande skurk af TBA 3.
Crude

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Crude is a mod for registered Wolfenstein, made by Thomas Weiling. It was released on February 21, 2022.

## Genesis

Straying from the formula of classic Wolfenstein 3D, the idea for the mod was long in the making. Several mods that Thomas attempted over time that never came into fruition, including *Hard Boiled*, *TEK* and *DoomenWolf* served as the launching point for the mod. These mods were more urban and gritty in their image, but it was only when actually making the mod that Thomas decided to use resources from X-rated Wolfenstein 3D patches such as WolfXR while also leaning heavily on the Hotel Romanstein series. Initially started in October 2021 as a DOOM-styled mod, this was later binned and all files were deleted. Crude was made from scratch starting in mid-February 2022.

Initially made for registered Wolfenstein v1.1 and envisioned as a DOS mod, it was later migrated to SDL because of certain graphical limitations in the VGA.

## Storyline

The story is tongue-in-cheek and concerns an evil pimp that has gotten into cloning young girls for his webcam empire. This is why some of the guards are either naked women, scantily clad girls or bizarre creatures such as Pac-Man or the blue-booted SS from the Lost Episodes.

It is also the first mod Thomas made where the protagonist is not BJ Blazkowicz.

## External links

* Download Crude at The Wolfenstein 3D Vault
* Download Crude at DropBox
* Download at MediaFire
* DHW thread
* Bunnylicious video
...stein

**...stein** (with or without **3D** at the end) is a popular naming convention for *Wolfenstein 3D* mods for reasons never quite understood. For the purposes of simplicity, titles with the full "Wolfenstein" name do not count (hey, wait a second...).

## List of examples

* Adam Sandbergstein
* Alexstein
* Astrostein series
* Barneystein 3-D
* Barneystein 3-D (MacWolf)
* Bonkenstein 3D
* Borgenstein
* Burgerstein
* Bushenstein 3-D
* Bösenstein
* Castlestein
* Cat Stein 2
* Cherrystein
* Commiestein 3-D
* Dark Castlestein 3D
* Darkenstein v1.3
* Davestein 2
* Davestein 3D
* Davidstein
* Dennostein 3D
* Digbenstein 3D
* Dillonstein
* Discostein
* Doomenstein
* Doomenstein Revisited
* Femstein
* Foxenstein
* Fraggerstein 2
* Fraggerstein 3D
* Freakenstein
* Fuchsenstein 3D
* Future Gorenstein
* Gorenstein
* Gorenstein 2: Attack of Josef Hitler
* Gorenstein II: The Gore Spear
* Gravenstein
* Gravenstein 2000
* Gravenstein 3000
* Guystein
* Guystein 2
* Romanstein series
* Jennystein
* JJStein series
* Juchestein 3D
* Kotlebstein
* Kotlebstein: Biele Vianoce
* Krankenstein
* Krankenstein Hospital
* Krankenstein II
* Macenstein series
* Mallenstein
* Mazestein
* Monkeystein
* Monkeystein 2: Return of the Monkeys
* Munchkinstein
* Mutantstein series
* Nuclearstein
* Nursestein 3D
* Oceanstein
* Operation Wasserstein
* Operation Wasserstein (2020)
* Perfect Darkenstein
* Pimpenstein
* Pineapplestein
* Pineapplestein 2
* Pokestein 3D
* Pukenstein
* Quakenstein 3D
* Robotstein
* Rockenstein
* Scarystein
* Scarystein v2.0
* Schoolenstein
* Schädelstein
* Screamstein 2000
* Screamstein 3D
* Shankenstein
* Spacestein
* Spicestein 3D
* Spongebobstein
* Star Trekenstein
* Super Stevenstein
* Tailsstein
* Tankstein
* Technostein SSD
* Totienstein 3D
* Trickstein
* Turdstein
* Vyperstein
* Wacky Stein 3D
* ZombieStein

### Honourable mentions

* Hallowein 3D
* Hallowein v3