Alacrya

**Alacrya** is one of the three continents of the world, populated by Alacryans and the Vritras. The landmass oddly resemble a side-view of a horned skull with its mouth open and a large curved bump protruding from the northern end.

People on this continent are called Alacryans, and their culture differs greatly from the Dicathens. Under the active leadership of Vritras, Alacrya is more advanced than Dicathen. They are capable of controlling mana beasts and can even construct unstable teleportation gates. Their magic system also differs greatly from the Dicathen's. However, since many of the people can utilize mana, discrimination is prominent among Alacryans.

Unlike Dicathen, Alacrya doesn't have any dungeons left. It is said by the Alacryans themselves that the Vritra, led by Agrona, vanquished all of the dungeons with the excuse of keeping the inhabitants safe.

## Political Structure

Agrona Vritra is know as the High Sovereign, reigning over all the continent and resides in a towering spire, know as **Taegrin Caelum**, situated neatly in the middle of **Central Dominion**.

Aside of the High Sovereign, there are five **Named Sovereigns**, each one of them responsible for the protection and watch over their respective dominions. Even they being considered gods themselves, what can be understood as they being Asuras, they are much more intertwined in the lesser affairs of their dominion, acting like a king and only answering to the High Sovereign.

## Regions

The continent is divided into 5 dominions:

* Truacia, the northern dominion.
* Sehz-Clar, the southern dominion.
* Etril, the eastern dominion.
* Vechor, the western dominion.
* **Central Dominion**, which is located in the central region of Alacrya. Unlike the other 4 dominions, it has remained unnamed since the founding of Alacrya.

### Distances

It is stated by Chief Mason, from Maerin Town in the Dominion of Etril, that a journey from the city, located in the southern part of the Dominion, to the Central Dominion would take around five months on foot, or about sixty days in a carriage.

## Monetary System

By using runic technology, the Alacryans were able to make **Runecards**, which are physical cards linked to the Alacrya Bank that allow a person to not carry physical money around.

## Magic in Alacrya

 — The Beginning After The End Novel

The order of runes based on strength from weakest to strongest: **Mark, Crest, Emblem** and **Regalia**.

A single rune only allows the person to use one spell. More of these runes can be gained, although the conditions aren't clear. Dicathen mages are more versatile, capable of numerous spells of their element. Alacryan mages have much fewer spells, but the fact that they spend their lives honing only those few spells makes these spells that much more potent. Additionally, Alacryan mages are divided into categories based on the spells they wield:

* **Striker** - a mage that fights on the offensive.

* **Shield** - a mage that focuses solely on protecting the striker.

* **Sentry** - a mage specializing in sensing and detection.

* **Caster** - a mage specializing in long range spell; they are similar to Conjurers.

* **Instiller** - a mage that specializes in enhancing objects with their mana.

With the Shield's protection, the Striker is often able to pursue a very aggressive strategy where they charge head-on at their opponent without needing to dodge or block.

This ‘rune-based system’ was largely a mystery to the Alacryans as well. Because of the awakening process that all children went through in order to become a mage, the Alacryans thought that magic was given to them by the Vritra themselves, or ‘the sovereigns’.

### Proportion of mages

In consequence of the unique process of awakening, the ratio of mages to non mages in Alacrya is 1 out of 5, while in Dicathen that proportion is of 1 out of 100.

### Nonmages

Nonmages or ‘**unads**’, which seemed to be the widely-accept slang for unadorned, were widely discriminated against since they weren’t ‘blessed’ by the sovereigns.

### Special Deviant Elements

The mages of Alacrya also have a few special deviant elements, seemingly connected to the decay mana arts of the Vritra, so far, only partially or fully awakened vritra blooded alacryans can use these

* Acid ← Water (assumed) [Used by Jagrette]
* Black spikes ← Metal / Earth (assumed) [Used by Nico and Uto]
* Shadow ← (Unknown)
* Soulfire ← Fire [Used by Cadell, Nico, and Caera]
* Poison ← Water (assumed) [Used by Bilal]
* Erosion← Wind [Used by Cadell, Kagiso, Mawar]
* Black fog←Gravity (assumed) [Used by Cylrit)

## Culture

The Alacryans use the word "Blood" to refers to their family. The reason behind this custom is because Agrona and the Vritra Clan spread their blood among the lessers. How rich the blood of someone is with Vritra lineage is something very important.

The **Named Bloods** are nobles, which are descendants of Ascenders that made themselves famous because of several successful ascents and by the riches they earned. Although important, they are socially one tier bellow to the so called **High Bloods**, that are considered the true nobility because of their lineage tracing back to an actual Vritra.

In exception of the people from the Dominion of Sehz-Clar, it is considered proper to loot a comrade's corpse in order to return their possessions to their blood. Also, leaving a soldier in the place of their death is considered an honor, especially within the Relictombs.

## References

1. ↑ 1.0 1.1 The Beginning After The End Novel: Volume 8 - Chapter 283
2. ↑ 2.0 2.1 The Beginning After The End Novel: Volume 8 - Chapter 287
3. ↑ 3.0 3.1 3.2 3.3 The Beginning After The End Novel: Volume 8 - Chapter 291
4. ↑ The Beginning After The End Novel: Volume 8 - Chapter 288
5. ↑ 5.0 5.1 The Beginning After The End Novel: Volume 8- Chapter 268
6. ↑ The Beginning After The End Novel: Volume 6 - Chapter 194
7. ↑ The Beginning After The End Novel: Volume 8 - Chapter 272