recursal/Fanatic-Fandom huggingface dataset:
High Priestess and Flag-Maker

Baron Huinesoron stood in front of the line of flagpoles, looking up at the banners flapping in the wind. "They're... alarmingly good," he admitted.

Ye Scape-Grace gave him something that can only be described as a leer, but her tone reflected none of it. "Surely this is because the great Spelin Tam-Ara hath guided mine hand," she declared. "Praise be to the Well-Written Word of Spelin."

"Er, yes." Huinesoron glanced at the Temple Warden's great hook-headed staff. "Praise be. Um..."

"Thou seemest uncertain, o faithful Son of the Temple," Ye Scape-Grace said pleasantly. "Tell me what ails thee, and by mine art I shall strive to aid thee."

"Don't push it," the Baron muttered. "But... two questions. Why is Baron Phobos' flag on a spear?"

"Ha!" Phobos strode in from the westward road. "Just the sort of question I would expect from you. I have a spear because I am a warrior!" The bearded Baron grabbed hold of the flagpole and yanked it from the earth, waving it overhead.

Baron Neshomeh came scurrying up behind him. "Put it down, dear," she chided, "you're going to hit someone."

"Quite the picture they make," Huinesoron murmured as Phobos planted the spear back in the ground. "I guess that answers that."

"Strange are the workings of Spelin," Ye Scape-Grace agreed. "Open thy heart and mind to me, and She will answer all that you might ask."

"Right." Huinesoron pursed his lips. "So... why do we need these flags? We've already *got* coats of arms."

"And fair indeed they are, if a trifle overwrought." Ye Scape-Grace lowered her hood and gazed up at the flags. "But they serve only to identify the knights who bear them, while these can serve as standards for an entire army - or to symbolise a Barony in the halls of Otik."

"I'm... not entirely convinced," Huinesoron admitted. "But they are very good."

"Indeed they are!" Sir Hardric, bearing his own shield of the eagle, sword, quill, and die, pushed through the crowd to the front. "And as a faithful convert to the worship of Spelin, I demand more!"

"More?" Ye Scape-Grace blinked. "Tha says what?"

"*Oui*, more!" Sir Hardric turned, arms outspread. "Let every Knight of Plort have a banner to call their own, that they may wave above the battlefields of the League and strike terror into the hearts of the Marizu! And-" He seemed lost for a moment, before rounding on Baron Huinesoron. "And let each and everyone one of us be commemorated in portraiture!" he cried. "For all know the work of Baron Huinesoron, how he has decked the castle formerly known as Retben in artwork of his own making; let him share the skills of his art with all, and not stop until every knighted soul of this isle is remembered."

Baron Huinesoron and Ye Scape-Grace shared a look which was, for once, in perfect accord. Huinesoron took a deep breath. "That's... an interesting idea, Sir Hardric..."
Castle of the Dawn

## Castle of the Dawn

The Castle of the Dawn, shown in (red) within Barony Eshakhar

### **Description:**

The Castle of the Dawn is the seat of Baron [Eshakhar]].

### **Location:**

The Castle of the Dawn lies in Barony Eshakhar in the Riding of Sittorese

### **Governed by:**

The Castle of the Dawn is ruled by Baron Eshakhar.

Baronial seat of Eshakhar.

### **References:**

The baron’s former Board name, 'Dawn Fire'

The **Castle of the Dawn** is the castle of Baron Eshakhar.
Council of Plort

**The Council of the Union of Plort**, formerly the Baronial Council, assembles annually in the City of Borrd. Here the ruling powers of Borrd, Wechi, Ozerbord, the Riding, and the Diskord meet to discuss and (theoretically) decide on matters of concern to the Union. All Civilians and Knights of the Union are also invited to visit the Council and contribute their questions and thoughts, though the ultimate decisions lie with the voting members.

## Voting Members of the Council

* The Barons of the Union of Plort
	+ Eshakhar
	+ Hieronymus
	+ Huinesoron
	+ Iximaz
	+ Juliette
	+ Kaitlyn (currently non-voting)
	+ Larf J. Stockins
	+ Neshomeh
	+ PC
	+ Phobos
* Protector Tomash of the Refuge of Ozerbord
* The Mords of the Confederation of Diskord

## Proceedings of the Council

* 2015 Baronial Council
* 2016 Baronial Council
* 2017 Council of Plort
Darkotas

**Darkotas** is a knight of Plort.

## The Tale of Darkotas

Hear now the tale of Darkotas the Loyal; renowned explorer, and guardian of Lady Iximaz's holdings.

Raised in the land of Tivit, Darkotas spent much of his life as an accomplished explorer, roaming Tivit to map out the various treasures and secrets it held.

He studied whatever he found, and became skilled in Tivit culture, including the art of Jhonra Sa'v strategy along with other forms of combat. Despite his travels and learning, the young man never encountered the legends of Plort until he met a passing traveler by the name of Iximaz.

He became fast friends with the young woman, and although she could not stay for long, they agreed to keep up in correspondence as she traveled to Plort in search of adventure. As she wrote of her training as a Knight and prosperity within the land, Darkotas prepared to follow on his own journey. He arrived in time to witness the appointment of his friend as a Baroness, and pledged his life and loyalty to her as a follower.

Although he does not hold Knighthood, Darkotas is more than prepared to defend his Lady and those she has sworn to protect. He knows Castle De'endee like the back of his hand, and has mapped out possible locations for defenses or traps if they are ever required. He hopes they shall never be needed, but he has sworn that no harm shall befall those he has pledged his life towards.
Ther'Os Wacha of the Ahkis Clan

Job
 Gender
 Race
 Status

**Prince Ther'Os Wacha** (Enit, 2194) is the eldest child of the Ahkis Clan is the older sibling to Queen Kaliendra. He is the Supreme Commander of the Abunese Cavalry, and the Royal Historian, specializing in research of old Abun military tactics and the legend of Yaz "Buraldkin". He also teaches history at the Enit House of Life.
Battle of Hobaf

The **Battle of Hobaf** was the decisive battle of King Nihilo's rebellion against Lolita, the Troll-queen of the Gaf Diaspora. Nihilo's host, bolstered by magic from the Weaver of Inks and a force of paladins from Somath-Aful, was able to defeat Lolita's forces, but only after the troll fought her way to Nihilo and engaged him in single combat. When she fell, her army's morale was shattered and the battle won, ending the civil war and paving the way for Nihilo's founding the kingdom of Wugwah. Sir Ekyl fought in this battle long ago, riding in the van of Nihilo's forces.
Plort in Other Media

The Protectorate of Plort, Konti-Nyuum has been recreated several times in games.

## Minecraft

Konti-Nyuum at the time of the election of Iximaz, PC, Thanasius and Kaitlyn as barons has been immortalised in Minecraft. The level is available for download:

Konti-Nyuum for Minecraft 1.8

The level features 10 hidden (and numbered) secrets; can *you* find them all?

## Civilisation IV

A version of Konti-Nyuum exists for Civilisation IV, set up as a Beyond the Sword expansion pack scenario:

Konti-Nyuum in Civ 4

The level can be played as any of the current barons of Plort, with Makari and July added in. Each civ has every **castle** that lies within the relevant barony's borders. Note that the civ city name lists are unchanged, and new-founded cities will not use Plortian names.

Please also note that **this is not a balanced map**. Players will start with different numbers of cities, and utterly unbalanced resources. Some resources (elephants) are entirely absent. The map represents the real political geography of Plort: that means some barons are going to be horribly pressed for space, while others have all the room they could desire.

There is one additional civilisation: Plopos, one of the destroyed Pirate Isles. This civ has a single city, and no way to move outside it; it is an observer civilisation, to allow you to let Plortian history play out as it will.

Naturally, this has been done, and a full report exists for your viewing pleasure:

The history of Plort at war
Hyparlink Route

The Hyparlink Route runs from Weab to the Commonwealth of Wechi, then becomes a road to the city of Borrd, then a sea route again to Tivit.

### **Description:**

The Hyparlink Route runs from Weab to the Commonwealth of Wechi, then becomes a road to the city of Borrd, then a sea route again to Tivit.

### **Location:**

The Hyparlink Route spans the entire island of Konti-Nyuum.

### **Governed by:**

The Hyparlink Route has no ruler; the ports of Mei'n Payj and Borrd are administered by 'the people of Wechi under the military authority of Baron Neshomeh' and the Council of Borrd, respectively.

### **Reference:**

Hyperlink

The **Hyparlink Route** is the trade route linking the Union of Plort to Weab. It runs north from Weab to Konti-Nyuum, then west to Tivit.

Many new residents of Plort arrive along the Hyparlink Route, and its land segment is essential for crossing from the Commonwealth of Wechi to the Protectorate of Borrd, as well as from Borrd to the Riding of Sittorese, as the road leads directly from Borrd, over the Larninkurv Mountains, and meets the Godreve Road there.
Fanvik

Castle Fanvik is located in eastern Barony Hieronymus.

### **Location:**

Fanvik is located in Barony Hieronymus, and within the borders of the Commonwealth of Wechi.

### **Governed by:**

Fanvik is under the dominion of Baron Hieronymus. The library of Fanvik Whirl is curated by Baron Huinesoron.

Former seat of Thalia.

### **References:**

Fanfic.

**Castle Fanvik** is the oldest castle in Wechi. Once the home of the Triumvir Thalia, it was abandoned when she fled after her betrayal. In more recent times, it is host to the Fanvik Whirl, an ever-growing library of songs and tales told in the Games of Batveg. A museum in the tallest tower memorialises those citizens of Plort who have participated in the great Nahn-Oh Wry-Moh contests.
Kar'eer Forest

The Kar'eer Forest grows in Barony Juliette.

### **Description:**

The Kar'eer Forest grows in Barony Juliette and extends across the Bravneit Mountains into Barony Larf.

### **Location:**

The Kar'eer Forest lies (mostly) within Barony Juliette, in the Riding of Sittorese and the Confederation of Diskord.

### **Governed by:**

The Kar'eer Forest falls under the dominion of Barons Juliette and Larf J. Stockins.

### **Reference:**

Career / real life employment

The **Kar'eer Forest** grows with exotic trees and blossoms, which are tended by Baron Juliette. Once small and insignificant, Kar'eer is now the largest forest on the island. It is said that a tree grows in the forest for every person on Konti-Nyuum, getting larger throughout their life.
Vaekew

Vaekew, shown (grey) within Barony Kaitlyn and the Protectorate of Borrd.

### **Location:**

Vaekew is located in Barony Kaitlyn, and within the borders of the Protectorate of Borrd.

### **Reference:**

FAQs, specifically the PPC FAQ

**Vaekew** is a town located in the Protectorate of Borrd. Vaekew has fallen in grandeur in recent years; at one time it was the capital of the independant nation of El-Jheycom.
Ydyff

The **Kingdom of Ydyff** is a land beyond the Mistwall, and the original home of Baron Thanasius Ampelius.

Ydyff is under constant martial law due to the threat of otherworldly beings called Te-roreest. The Ydyffan army and population are one and the same, as every man and woman constantly fight the Te-roreest threat. Ydyff lies in the cold north, where the sky and land are close, and its warrior-poets are renowned there. The land itself, while small and cold, is surprisingly fertile, and inhabitants gather three times each year to celebrate their ancestral holidays: of the Huts, of the Sacrifice, and of the Harvest.

Curiously, its language is written from the other side, causing some confusion.
Sky-ship

**Sky-ships** are flying vessels modelled on ships, which have recently been developed in the Refuge of Ozerbord. There are two varieties of sky-ship.

## Magical Skyships

The town of Skypcht in Barony Thanasius Ampelius uses magic to create flying ships.

## Lighter-Than-Air Skyships

The town of Emaille in Barony Huinesoron formerly made sky-ships held aloft by lighter-than-air gases, wrought from glass to render them nearly invisible. Since the ousting of Baron Huinesoron as Protector of Ozerbord, the works at Emaille have largly shut down, and the few remaining glass ships are held by the Baron for his own use.
Phobos

Per bend sinister, sable and azure, between daggers bendwise argent points inward, on a bend sinister argent four dice gules each depicting six pips argent.

### **Written by:**

Phobos

**Phobos** originally hails from the Federation of Academia. A baron of Plort, he is married to Baron Neshomeh. He lives in the castle Cokirt.

## The Tale of Phobos

Baron Phobos, in his castle at Cokirt, is one of the newest Barons. He was a knight before his ascension, and his favoured weapon is the warhammer. There are some that say he owes his Barony to a political marriage with the Baron Neshomeh. Others claim it was earned through battles across both Borrd and Iric. Still others believe that he gained his seat through some democratic process. Whatever the method, he watches over his lands, even when his attention may seem to be elsewhere.

While he can be more strict with his rulings than some of the other Barons, he is often in seclusion for long periods of time. He maintains the laws of his realm and seems to do little else. However, it would be unwise to think him lazy for, while he is slow to act, any action he does take is forceful and intended to end disputes quickly. The border his realm shares with Baron Huinesoron's is often the site of minor skirmishes. While little damage is ever done in these clashes, some treaties have resulted.
Weaver of Inks

The **Weaver of Inks** is the title of a powerful mage who once lived in Gaf, and joined the diaspora after it fell. When King Nihilo raised his banners in revolt against the troll queen Lolita, he courted the Weaver's support and received it; her magic was a decisive factor in the civil war, and in setting up the new kingdom of Wugwah. She spent many years in Nihilo's kingdom, but one day disappeared, and has not been seen by anyone in Weab since.
Lake Spear

**Lake Spear** is a very small lakeside town in the Territory of Indi, in Vidya Gaym. Despite its advanced magical technology, including weapons made entirely of glowing magical energy, and vast scenic beauty, it is easily forgettable, and most who visit it (Mark Eplair included) only stay for one day. To try and thwart this forgettable nature, the mayors of Lake Spear have expanded the town multiple times, with the hopes of attracting more attention. This has only partially worked. Lake Spear has also been referred to as "weird but enjoyable" by multiple people.

Lake Spear is rather lacking in diversity, causing some to entertain the theory that it is somehow related to Darknessism, but this theory is always dropped once the theorist has seen enough of the town. One case of this was none other than Twyla Witherspoon at the tail end of her pseudo-Darknessist phase; after spending a great amount of time in Wolfreidi, she heard about one expansion of Lake Spear and was quite suspicious of it. Twyla believes that Lake Spear helped "save" her and help her reach the break-through point in the end, stating that her suspicions related to Darknessism attracted her to the town, where she found something less... well, *dark* to focus on. She adds that Lake Spear rekindled her thirst for invention and magical experimentation.
Risersh

Risersh is in the south-eastern corner of Barony PC.

### **Location:**

Risersh is located in Barony PC, and within the borders of the Protectorate of Borrd.

### **Reference:**

Research

**Risersh** is a town located in the Protectorate of Borrd. The southernmost town in Borrd, Risersh serves as both a centre for the mining operations south of the Mountains of Reverence, and as a trade route with Wechi across the Obref Chain.
Weab's Place

Weab's Place, shown (red) within Barony Huinesoron.

Baronial seat of Huinesoron.

**Weab's Place** is the seat of Barony Huinesoron. It is currently under renovation, and the Baron does not yet occupy it, instead dwelling in Barony Kaitlyn with his wife.

## History

In its existence, Weab's Placen has had many names, and many resident barons.

* It was founded by Tough Cookie as the castle **Bay-Keri**
* Under Doc Filth, it became **Chaett-Rum**, before falling into ruins.
* Under Rohirric Monkey, it was called **Rochand**.
* Under Sedri, it was renamed **Cappi'lari**.
* Under Araeph, it became known as **Retben**.
* Under Huinesoron, it has been decorated with portraits and artwork by the baron's own hand, and renamed **Weab's Place**.
Tale of the Election of Four Barons

The **tale of the election of four barons**, namely Lady Iximaz, Baron PC, Baron Thanasius Ampelius, and Baron Kaitlyn, is one of the more recent tales of Konti-Nyuum. It provides the civilians and knights of Plort with a view of the lives of the barons.

The tale has been widely praised, and just as widely repeated and retold, until many tellings bear little resemblence to the facts of history. The worst distortions are found in the comedic play The Eagle's Shadows, and the erotic novel Baronial Bunk-Beds, but even supposedly-faithful retellings differ from the true facts.

The original tale in its fullness, as told in the Monastery of Spectacle, may be found here:

The Tale of the Election of Four Barons.
Trevaya

Trevaya Mine is in the mountainous region of Barony PC

### **Location:**

Trevaya Mine is located in Barony PC, and within the borders of the Protectorate of Borrd.

### **Governed by:**

Trevaya Mine is under the dominion of Baron PC.

### **Reference:**

Trivia

The **Trevaya Mine** is one of the three great mines which provide the knights of Plort with metal for their arms and armour. The disposition of the mines was a source of major contention during the founding of the Refuge of Ozerbord.
Wandering Winterwood

The **Wandering Winterwood** is a knight and mage of Plort.

## The Tale of the Wandering Winterwood

The Wandering Winterwood journeys ceaselessly, starting from the domain of Fixionarly where she learnt the magical arts from the Lady Cassandra. In time, she sought to be greater (and more true to the deity Kanun) than her mentor and the denizens of Fixionarly, and left.

For a time she dwelt in Fanvik-Neht, where she heard of the gospel of Cam and the military camp Ofum. Migrating to El-Jhey, she discovered Cam in hiding there, and befriended her. From thereon her magic was inspired by the once-fearsome Cam, and through her new mentor she first heard legends of the lands of Plort.

The Wandering Winterwood arrived in Borrd, eager to find new mentors, to continue learning and refining her magic. Alas, her spells were hasty and immature, and she had not yet gained enough experience to ward off the ever present threat of spells from Marizu, and unwittingly fell under their enchantments even in the safety of Borrd.

Ashamed, the Wandering Winterwood left in the dead of night, wandering to other corners of the realm. Whispers of her presence in the lands of Are-Pea and Fanvik-Neht travelled in the wind and through the woods, sometimes reaching Plort, sometimes not. It was only until she had crafted her own military training camps in the fashion of Cam that she fully returned to Plort, armed with new purpose and new domains to protect -- those of Hitalya, Sureloch, and Doktaru, amid others.

With her return, the Wandering Winterwood took up residence in the town of Tumblar, a liberal-minded port town with trading connections to all the different lands, though she maintains land won through her numerous connections in Tumblar in Ayohtree, a land where few denizens of Marizu have taken root. She alternates between slaying the evils of Marizu, crafting her own spells (oft with her companion Intell), and training the next generation of the defenders of Plort.

She and her companion were both knighted by the Barons of Plort, and have fought in the raids of Marizu side-by-side. They are nigh inseparable; like how Achilles has Patroclus, how Alexander the Great has Hephaestion, how Captain Kirk has Spock, how Sherlock Holmes has Watson, such is the bond shared between the Winterwood and Intell. Intell is a former page from the military camps that Winterwood created.

Nowadays the two alternate between raids and their own spellcasting, when the Winterwood is not restoring the glories of some of the relics of the olden days of Plort.
Rhedlenc Marshes

The Rhedlenc Marshes lie in Barony Neshomeh.

### **Location:**

The Rhedlenc Marshes lie within Barony Neshomeh, and in the Commonwealth of Wechi.

### **Governed by:**

The Rhedlenc Marshes fall under the dominion of Baron Neshomeh.

### **Reference:**

Red link

The **Rhedlenc Marshes** are fed by the river Blulenc on its journey to the river Navbah. This land is treacherous to the unwary, yet some of the most fertile in Wechi. The native Eddataurs encourage settling and cultivating here to limit the spread of the mire.
Knights Who Go ^-^

The **Knights Who Go ^\_^** were a now-legendary order of knights. They were established by Triumvir Thalia in the early days of the Protectorate of Plort. Legend tells that they were tasked with seeking 'the Fountain of Thenet, on the continent of Weab', and bound to drink therefrom using the 'Sacred Cup of the Strange Face'. It is unknown whether they ever completed this task.

Known members of the Order are:

* Kaitlyn
* The Oracle of Chaett
* Vemi

Kaitlyn is the last of the Knights Who Go ^\_^ still resident in Konti-Nyuum.

The Knights Who Go ^\_^ are told of in the tale of The Rise and Fall of El-Jheycom.
Wugwah

**Wugwah** is one of the island nations of the Gaf Diaspora. King Nihilo formed this nation after his successful rebellion against the Troll queen Lolita, claiming many, but not all, of the islands of the dispora as his sovereign territory. Once staunch raiders and warriors who stood alongside Plort against the Marizu, now the people of Wugwah often seem content to live in peace.
Vaybek Road

The Vaybek Road runs from the Hyparlink Route near Manyuel to Los Taelis.

### **Location:**

The Vaybek Road runs through Barony Neshomeh, and within the Commonwealth of Wechi.

### **Governed by:**

The Vaybek Road falls under the dominion of Baron Neshomeh.

### **Reference:**

The Wayback Machine

The **Vaybek Road** was built after the 2015 Baronial Council. It is part of the infrastructure that allows the knights trained at Los Taelis to sail into the war against the Marizu from Mei'n Payj.
Sky Road

The Sky Road runs through south-western Barony PC.

### **Location:**

The Sky Road runs entirely within the western Confederation of Diskord, and within Barony PC.

### **Governed by:**

The Sky Road falls under the dominion of Baron PC.

The **Sky Road** is a road in the Confederation of Diskord. It connects the Copperway to the Monastery of Spectacle, then continues on to the town of Skypcht.
Baron

A **Baron** is one of the military leaders of the Union of Plort, and the Protectorate of Plort before it.

The position of Baron does not carry with it any authority beyond the military sphere; however, in certain nations of Konti-Nyuum, Barons also serve as political leaders: the Protectorate of Borrd is ruled by its barons, through the Council of Borrd.

All barons are members of the Council of Plort, which meets once a year in Borrd.

Today, barons are directly elected from the population as a whole. In the past, they have been appointed by a number of different methods.

## The Baronies of Plort

Each of the baronies of the Union of Plort has its own lands, and its own emblematic gemstone. In addition, each is symbolised by the arms of its resident **Baron**.

### Current Baronies

The current baronies are:

* Barony Eshakhar
	+ North-eastern Borrd, central Riding
	+ Rose quartz
* Barony Hieronymus
	+ Southern Riding, eastern Wechi
	+ Carnelian
* Barony Huinesoron
	+ Eastern Borrd, western Riding
	+ Garnet
* Barony Iximaz
	+ North-western Borrd
	+ Sapphire
* Barony Juliette
	+ Southern Riding, southern Diskord (La Wunj)
	+ Amethyst
* Barony Kaitlyn
	+ Southern Borrd
	+ Ruby
* Barony Larf
	+ North-eastern Riding, north-eastern Diskord (La Wunj)
	+ Tanzanite
* Barony Neshomeh
	+ Wechi, western Riding
	+ Lapiz Lazuli
* Barony PC
	+ South-western Borrd, Diskord (Geymez)
	+ Jade
* Barony Phobos
	+ Western Borrd
	+ Obsidian

### Historical Baronies

The baronial borders of Konti-Nyuum have changed repeatedly over the years. The boundaries of each new barony are determined by the Edict of Bast, and shifts between them by the Council of Plort.

A full, clickable map of the evolution of the baronies is available here.
Red-Walled Castle

## The Red-Walled Castle

The Red-Walled Castle is in Barony Iximaz, just over the river from Odolotos.

### **Description:**

The Red-Walled Castle is the former seat of Baron Laburnum.

### **Location:**

The Red-Walled Castle lies in Barony Iximaz, in the Protectorate of Borrd.

### **Governed by:**

The Red-Walled Castle is ruled by Baron Iximaz.

Former baronial seat of Laburnum.

### **References:**

Redwall, Laburnum's #1 fandom.

**The Red-Walled Castle** is the former baronial seat of Laburnum.
Signora Wobbellini

**Signora Wobbellini** is a knight-harlequin of Plort.

## The Tale of Signora Wobbellini

All courts need a jester, and the baronies of Plort are no exception. A figure arose, trained in the arts of the harlequin over many years, turning from a sullen and melancholic young maid into a true harlequin. Alas and alack, not everyone shares her gift for laughter - her book-keeper, kept at her side by the vague promise of one day returning to her homeland of Doktaru, being one of the more notable ones - especially the fiefdoms of the Marizu, who outlawed levity and gaiety of all stripes in the Treaty of Sirruz-Biznuss. Despite this, the pair have traveled extensively throughout Plort, with Signora Wobbellini the toast of both children and harried parents grateful for a moment's respite. Recently, they have taken to touring the mainland, in particular the Tynee-Vandam Co-Prosperity Hegemony (a vassal of Marizu in all but name), to conduct a charm offensive against the Marizu as only a clown can. Custard pies and slapstick may or may not be involved.
Knight of Fire

Vidya Gaym lies on the continent of Weab.

The **Knight of Fire** is a resident of some of the various castles in the District of Eidsaf'twaer, in Vidya Gaym; namely those owned by the Lord of Darkness except for Castwolf, where in his place is a nameless spy. He is an enemy of said Lord of Darkness, despite many citizens of Eidsaf'twaer being on equally friendly terms with both Lords, and always the only notable person fighting on his side in the castles he inhabits. Various relatives and heirs of his inhabit other places in Eidsaf'twaer, such as the cities of Du'um, New Du'um, and Comankin.
Wattuf Mountains

The Wattuf Mountains form the border between Ozerbord and Diskord, to the west, and Borrd to the east.

### **Location:**

The Wattufs fall within Baronies PC and Phobos.

### **Governed by:**

The Wattuf Mountains fall under the dominion of Barons PC and Phobos.

### **Reference:**

WTF

The **Wattuf Mountains** make up the range which spans the western end of Konti-Nyuum. In the early days of the Protectorate of Plort, it was deemed impassible, until the Quest of the Five climbed over the range in search of the fabled Font of Bulapka. Nowadays, elderly ladies wander across the range to see their grandchildren.

There are only two ways to cross the Wattufs by land: the Pass of the Five in the north, and the tunnel on the Copperway in the south.

The Wattufs marked the original border of the Refuge of Ozerbord; however, in the 2017 Council of Plort, it was acknowledged that southern Ozerbord had joined the Diskord.
Western Arc

The Western Arc is the sea route from Borrd to Tumblar.

### **Governed by:**

Trade on the Western Arc is administered by Baron Eshakhar and the Council of Borrd.

The **Western Arc** is the sea route connecting the eastern and western halves of Konti-Nyuum. Since the Larninkurv Mountains are difficult to surmount, the sea route is quite popular.

The Western Arc lies entirely inside the reefs that surround Konti-Nyuum, and is thus protected from the ocean currents.
Albensis BeluaDE

Der Albensis Belua, oder **Ioang** (Na'ring: "Das weiße Monster") ist ein riesiger Wolf mit Hörnern auf seinem Kopf und der Körperform eines Bär-Wolf Hybriden. Sie leben in den Regenwäldern von Nysdra, allerdings wurden einige Exemplare schon nahe den Steppen im Süden Nysdras gesichtet.

Durch einen genetischen Fehler in seiner DNS, welcher sich über Tausende Jahre entwickelt hat, ist sein Fell hell weiß. Die Spezies hat nur so lange überlebt, da sie keine natürlichen Feinde besitzt. Nicht in den Regenwäldern, nicht in den Steppe und nirgendswo sonst auf Nakti.

Der Albensis Belua ist ca 3 bis 4 Meter lang und kann bis zu 2 Meter groß werden. Seine Hörner entsprießen direkt neben seinen Ohren auf dem Kopf und liegen in einem flachen Winkel an. Sie sind ca 50-80 Zentimeter lang und werden von den Na'ring Reitern als Haltepunkt benutzt um nicht von dem Rücken des Tieres zu fallen. Durch seine massive Größe hält die Spezies große Territorien und leben nicht im Rudel.

Wenn der seltene Fall eintritt, dass ein Na'ring ein Exemplar trifft, gehorcht das Tier dem Krieger sein Leben lang, vorrausgesetzt der Krieger bekommt das Tier ohne größere Hilfsmittel unter seine Kontrolle.

Zurzeit leben nur eine Handvoll Ioangs im Na'ring Clan, da sie so selten sind und viele Krieger beim Versuch sie unter Kontrolle zu bringen gescheitert sind. Es bringt keine extra Rechte oder Prioritäten im Clan ein Ioang zu besitzen, allerdings wird jener Krieger natürlicherweise seiner Stärke aufgrund von den anderen respektiert.

Die Tiere wurden früher für den Krieg eingesetzt, heute jedoch eher für bessere Mobilität im Wald.
Wolfreidi

The continent of Weab.

**Wolfreidi** is a castle in the District of Eidsaf'twaer, in Vidya Gaym. Its most famous residents are the Lord of Light and the Lord of Darkness (who technically owns the castle), who are enemies but have agreed to form temporary alliances should the Marizu attack. Many frequent visitors of Wolfreidi have friendly relations with both Lords. The castle is famous for a suit of armor crafted for the Lord of Darkness, as well as being an area of Vidya Gaym that was settled relatively early.

It has a low-level rivalry with the nearby city of Du'um.
Sk'ratsh

**Sk'ratsh** is a nation of Weab, populated by people known as Sk'ratsh'iir.

## Twyla Witherspoon's Guide

Twyla Witherspoon, former Sk'ratsh'iir, has presented the Cyclopaedia with her views on the nation:

Sk'ratsh may seem welcoming at first, but eventually, one begins to see the problems:

* Many citizens of Deeay live here, and act as if they were at home, which would be considered uptight and irritable if the majority of Sk'ratshiir were actually mature. For example, famous Deeay citizens are often seen attempting to destroy anyone who dares recreate their work using different colors of paint (something allowed on Sk'ratsh but not Deeay).
* The citizens and even the rulers of Sk'ratsh, vastly overestimate the country's size and influence throughout Weab, resulting in frequent preaching to their subjects and training them to fight battles that will never come. This is especially true during the sixth month of the calendar, which Twyla has nicknamed "Exile Month" because the parades and other events that happen during this month end up baiting those who disagree with the ideology behind them, causing a very likely increase in the number of people exiled.
* It is not uncommon to see Sk'ratsh believed by its citizens to be the ultimate promised land, and for everything outside of it to be completely forgotten. The greatest apocalypse a Sk'ratsh'iir can think of is for Sk'ratsh to fall. To a Sk'ratsh'iir, another Sk'ratsh'iir leaving is basically the same thing as that citizen dying: when they announce they're leaving, their followers will try to talk them out of it as if they announced they were committing suicide; they are informally pronounced dead when they leave; and after they leave, their followers will experience grief not unlike that of the bereaved. This even extends to Twyla's own experience: she remembers that when she announced she was moving to Nugraunns, one Sk'ratsh'iir immediately assumed that she was taking on a different username, and started searching for a Sk'ratsh'iir named Nugraunns.
* The rulers of Sk'ratsh also state that it is an educational children's nation, but prohibit the presentation of any maps to nations outside of it, where a Sk'ratsh'iir could possibly go if they want to be challenged more. Their exact reasoning is that they cannot control what happens in other nations, which seems a bit dictatorial; however, the Sk'ratsh'iir Citizen Police System often lets most maps go under their radar, as they are not too unreasonable.

* It is hard to avoid political disputes in Sk'ratsh, let alone conflict in general. To be a Sk'ratsh'iir is to constantly risk the chance of being brainwashed or exiled, depending on how strong your willpower is. The fact that the nation is underestimated by most adults only makes it more deadly. Twyla recommends that all Sk'ratsh'iir should eventually switch to the more grown-up nations of Weab, including Nugraunns, as soon as they are mature enough and skilled enough to do so, and leave those who are not to stay entirely amongst themselves.
The Five

**The Five** were five knights who fought and quested together in the days of the Triumvirate. They were:

* Huinesoron, then new-arrived in the Protectorate of Plort.
* Kaitlyn, one of the already-legendary Knights Who Go ^-^.
* Bjam.
* BeautyID, the legendary songstress.
* The Writer from the Riven Dell.
Protector of Ozerbord

The **Protector of Ozerbord** is the absolute ruler of the Refuge of Ozerbord, along the model of the Protectors Jay and Acacia.

The position of Protector of Ozerbord was established in the Constitution of Ozerbord, Article 74:

*The Protector of Ozerbord shall be the Lord and Ruler of this nation, and none may ever put him out of his place.*

## The First Protector

The first Lord Protector was Baron Huinesoron, who was specifically named in the Constitution of Ozerbord, Article 75:

*Huinesoron, sole baron of the lands beyond the Wattufs, is appointed Protector of Ozerbord.*

He maintained his power following the appointment of Thanasius Ampelius as Baron in Ozerbord, arguing that 'sole baron' was a descriptor, not a requirement.

## The Second Protector

When the Green Ads and Inter'Nelerors attacked Borrd and Ozerbord, Sir Tomash and Baron Dann of Iric raised protective spells around the town of Teebor, in northern Ozerbord. During the third siege by the Inter'Nelerors, they successfully argued that Baron Huinesoron was not protecting Ozerbord, and thus could not be its ruler.

Banishing the Inter'Nelerors by the power of Pro'gramman, Sir Tomash became Lord Protector.

The tale of Protector Tomash's ascension.
Yu'Tub

The continent of Weab.

**Yu'Tub** is a nation on the continent of Weab, regarded by many as a wild and dangerous land. While its coastal locations are often friendly and welcoming, going deeper into it will reveal its less likable regions. These are what determine its reputation around Weab, similar to most other nations.

The most famous inhabitants of Yu'Tub are both praised and reviled across the lands of Weab. Many are the Marizu warlords who bear their images as standards, and their words as battle-cries - with or without their knowledge.

Yu'Tub has been conquered by the western empire of Guggle, and is ruled from afar by that nation.
Scholars' Empire

The Scholars' Empire (red) set on the continent of Weab.

The **Scholars' Empire** is an empire on the continent of Weab. It is engaged in constant war with the Marizu League, which has occupied much of its former territory.

## Nations of the Empire

* Confederation of An-Emay
	+ Only the centre of the Confederation is held by the Empire; the Marizu League has conquered the borders.
* Doktaru
	+ The western half of Doktaru has fallen to the Marizu League.
* Feir-oon
* Gurrm
	+ Gurrm is a bleak and politically-oriented land. It is one of the few realms in the Empire entirely safe from the Marizu: its thick walls, endless guards, dragons, and cold climate render it virtually impossible for the Marizu to enter and keep their lives.
* Kingdom of Medellurth
	+ Medellurth was once vast, but has lost the majority of its territory to the Marizu-held Kingdom of Lotor.
* Prashette
	+ The eastern half of Prashette has fallen to the Marizu League.
* Var's Cape
	+ Including the small, peaceful village of Fadop.
* Viceregency of Yung Wi-Sods
	+ Much of the former territory of Yung Wi-Sods broke away as the Marizu-controlled Magedom of the same name.
Otik

The castle Otik lies in the city of Borrd.

### **Description:**

Otik was once the fortress of the Protectors Jay and Acacia, and is now the seat of the Council of Borrd and Council of Plort.

### **Location:**

Otik lies outside the authority of any Baron, in the Protectorate of Borrd.

### **Governed by:**

Otik is directly controlled by the Council of Plort.

### **Reference:**

Jay's username on the PPC Board

**Otik**, the ancient citadel of Jay and Acacia, was abandoned by them when they departed. It has since been repurposed as a civic centre for Borrd, and hosts many of the festivals in the city. It is also the seat of the Council of Borrd, and the larger annual Council of Plort.
Reewryght

Reewryght is in southern Barony Hieronymus, near the Reeveshun Ridge.

### **Location:**

Reewryght is located in Barony Hieronymus, and within the borders of the Riding of Sittorese.

### **Governed by:**

Currently none. If the population increases, the inhabitants of Reewryght may need to elect a mayor.

### **Reference:**

Rewrite

**Reewryght** is a rural village in the underdeveloped southern part of the Riding of Sittorese; just a flock of huts and sheds huddled against the landward slope of the Reeveshun Ridge. It would probably not even show on the map if the area were more populated.
Tumblar

Tumblar is on the eastern border of Barony Eshakhar.

### **Location:**

Tumblar is located in Barony Eshakhar, and within the borders of the Riding of Sittorese.

### **Reference:**

Tumblr

**Tumblar** is a town located in the Riding of Sittorese. This liberal-minded port town retains the stamp of its former nation, the Kingdom of Chaett. It is the nexus of trade routes to many lands.
Triumvir

The **Triumvirs** were the joint Protectors of Plort during the period immediately after Jay and Acacia's departure. They were:

* Bast, the Grey Lady
* Cam the Ruthless
* Thalia the Weaver

Each of the Triumvirs had her own castle, and managed her own third of Konti-Nyuum: Bast held the west from the Temple of Spelin, Cam ruled the centre from Ofum, and Thalia commanded the east from Fanvik.

Eventually, each Triumvir left the Protectorate, with Bast being the last to do so. When she, too, departed, she instituted the Baronial System to provide leadership in her absence.
Ponchuashun

The river Ponchuashun runs through Barony Phobos.

The **river Ponchuashun** runs through the Protectorate of Borrd. It flows down from the Purmeshun Range, and ultimately joins the river Graymar to form the river Gudryting.

The Temple of Spelin stands at the mouth of the Ponchuashun. Pilgrims seeking to become knights follow the Knights' Road which runs alongside the river to reach the Purmeshun Range.
Wurtplai

Wurtplai Mine is in the mountainous region of Barony PC

### **Location:**

Wurtplai Mine is located in Barony PC, and within the borders of the Protectorate of Borrd.

### **Governed by:**

Wurtplai Mine is under the dominion of Baron PC.

### **Reference:**

Word-play

The **Wurtplai Mine** is one of the three great mines which provide the knights of Plort with metal for their arms and armour. The disposition of the mines was a source of major contention during the founding of the Refuge of Ozerbord.
Scowler's Hermitage

Scowler's Hermitage, shown (yellow) within Barony Hieronymus.

### **Location:**

Scowler's Hermitage is located in Barony Hieronymus, on the border between the Commonwealth of Wechi and the Riding of Sittorese.

### **Governed by:**

Scowler's Hermitage is under the dominion of Baron Hieronymus.

Future Baronial seat of Hieronymus the hermit.

### **References:**

The **Scowler's Hermitage** sits on the highest top of the Auriantym Chain, exactly on the border between the Commonwealth of Wechi and the Riding of Sittorese. While it is still under construction, Baron Hieronymus provisionally resides in a chamber at Los Taelis.

## References

1. ↑ In Isaac Asimov's *Foundation* series, "scowler" is the Hamish word for "scholar". Unbeknownst to the Hamish people, the "scowlers" of the Galactic Library are actually powerful psychics who secretly attempt to rule the universe in a very scientific way. You may make of that whatever you like. Or you may just assume that the hermitage is the place from where the hermit scowls at badfic and other unpleasant things.
Manyuel

Manyuel is in central Wechi.

### **Location:**

Manyuel is located in Barony Neshomeh, and within the borders of the Commonwealth of Wechi.

### **Governed by:**

Manyuel is run by the people of Wechi; it is under the military authority of Baron Neshomeh.

### **Reference:**

The PPC Manual.

**Manyuel** was founded by Huinesoron the Historian with the aid of Neshomeh and her skill with Eich-Tee-Ehm-Ehl. The Great Library of Lhyst is located here. The Hyparlink Route passes through Manyuel on its way north to the Larninkurv Mountains.
Tungsten Monk

The **Tungsten Monk** is a knight of Plort.

## The Tale of the Tungsten Monk

Many years ago, the Tungsten Monk came to Konti-Nyuum as a wandering novice. Trained since a child in the Way of Uf, the school of thought which seeks for dark creatures hidden in the corners of the world, she found Konti-Nyuum much to her liking. Yet her skills were crude and unpolished, and she wandered from barony to barony seeking guidance and experience. The people of the Union of Plort were kind to her when she had little to offer, and she learned much from them.

After many adventures she settled in the Barony of Neshomeh. But when all was well and she thought to have many happy years defending Plort, her life was uprooted again.

As a devotee of the Way of Uf, the Tungsten Monk could not give up the seeking after monsters. Fighting the Marizu was a worthy cause, but she feared her divided loyalties would keep her from being a true warrior of Plort. So, seeking another way, she used what she had learned from her travels on Konti-Nyuum and founded a small settlement on one of the many uninhabited islands of Airi-junal, halfway between Konti-Nyuum and Autor. This island, Airi-junal Uf Buk, did not have many resources, but the settlement did well enough. The Tungsten Monk was pleased.

Yet now, her loyalties were divided more than before. No knight can serve two masters, and Airi-junal Uf Buk required her presence more than Plort did. In the end she exiled herself to the wilds of the Airi-junal Islands, leaving her great boar-spear Suicide and shield Diocletian to the care of Baron Neshomeh.

Her settlements in Airi-junal have flourished, which makes the Tungsten Monk happy. Yet she cannot forget Plort and what its people did for her. Were she to truly move to Autor she would smile upon them, but that is not her place now and she is still only a knight. And so she lives in Airi-junal yet sometimes, with the connivance of the noble Baroness her patron, makes secret haste across the ocean to Konti-Nyuum and takes up her arms for one battle more.
Wep

The river Wep runs through northern Barony Phobos.

The **river Wep** runs through northern Barony Phobos. Where it meets the Friwep to form the Gu-Gel, the ancient city of Odolotos can be found.

Flooding from the Wep occasionally causes serious damage to the settlements between it and the Friwep. When this occurs, the likes of Barons Neshomeh and Huinesoron can often be seen at the forefront of the preservation effort.
Protectorate of Plort Wikia

## The Cyclopaedia of Plort

Being a repository of all information relating to the Protectorate of Plort, Konti-Nyuum; to its sundry successor states; to the world wherein it is situated; and all manners, practices, and festivities associated with the great isle of Konti-Nyuum.

Said Cyclopaedia being kept in the great Library of Lhyst, in the proud city of Manyuel, within the Commonwealth of Wechi; being maintained by Baron Huinesoron the Historian; being sure to contain the most up-to-date information regarding this noble and ancient realm.

## About the Protectorate of Plort, Konti-Nyuum

The Protectorate of Plort, Konti-Nyuum is a roleplaying setting based on the Protectors of the Plot Continuum community. It is freely available for use by any PPC community member.

### Great! How do I go there?

Please visit our Beginner's Guide to Plort to find out how the setting works. To find the correspondences between the setting and real websites and fandoms, check the Glossary.

### No, I mean how do I REALLY go there?

I'm glad you asked me that! Plort has actually appeared several times in the form of levels for games and the like. To check it out, go visit Plort in Other Media.

## The History of Plort

There are many tales of the history of the Protectorate of Plort, Konti-Nyuum and its successor states. The chief and greatest among these is recorded in this very Cyclopaedia:

The History of Konti-Nyuum
Tamblor

**Tamblor** is the greatest trading city in Weab. It is an independent city-state that holds sway over the coast of former El-Jhey. It is a member of Blawg, though it has sympathies with So Shall Medea, and it seen by some as the first incursion of that movement onto the mainland.

It is said that one can find anything in the vast markets of Tamblor, if one looks deeply enough. Baron Juliette of Plort travelled there seeking answers to questions of identity. Later, Sir Ekyl visited Tamblor during his search for the baron, and convinced her to return to Plort.

The deities of Tamblor include the thousand and one divine cats, the great Takei, and Saint Seanan, Steward of the Birthday Unending and Herald of the Corn.
Somath-Aful

**Somath-Aful** is a vast nation in eastern Weab, ruled by Emperor Rychert and his corps of administrators, whose paladins claim to 'war against the worst excesses of the lands of Weab'. In this capacity, a host of paladins fought alongside King Nihilo in his rebellion against Lolita, although without official support from their rulers; their motives remain a historical curiosity. Although the rulers of Somath-Aful are unaware of or apathetic towards Plort, enterprising merchants from the empire often engage in trade with the Union via the Republic of Iric. Somath-Aful has fought five great naval battles against Tivit, and spent many years just short of outright war with the kingdom, but since the abdication of Edward the Swift peace seems to have returned; logistics and an administrative edict always prevented a full invasion of Tivit, even after the first battle, which resulted in the sack of Stet-Rorhip by imperial forces.
Grand Republic of Deeay

The **Grand Republic of Deeay** is a nation on the continent of Weab.

The Grand Republic has trade routes that lead to and from it all over Weab, reaching even to Plort in a few cases. That level of accessibility, however, means there is a strong Marizu presence and influence there, possibly stronger than the army. Rumour has it that the Marizu League seeks an alliance with Deeay, or already has one, or seeded the entire cabinet with its double-agents so as to manipulate the Republic.

All artisans in Deeay receive a magic scrapbook when they begin their career. They place chapters of their favorite stories or their favorite pictures in the scrapbook. As long as at least one chapter of a story or picture by a given artisan remains in the scrapbook, its owner can read the full story or see other works by that artisan at his or her leisure. Recently, the Republic's cabinet updated the scrapbook spell so that artisans can find works similar to their favorites in its pages.