recursal/Fanatic-Fandom huggingface dataset:
The Death Of Nihhilus

"I watched the Rise of the Empire, and it's Fall to the Zakuul. I was here before Kwagar, I stood by as he grew to Power. I was here for the Beginning, but now my End has come. I've watched the Death of two of my Sons, and my Wife. A Father should never outlive their Sons by any means.

I led the League of Assassins to Glory, we stood strong and unbreakable for many years to come. I was here for the End of LoA. We fought many battles and stayed strong through the Thin and the Thick. My mislead Trust was the end of everything I had worked so hard for.

I followed under Kwagar's Rule many times, and each time brought him down from his high Throne, I freed many from their chains, only to watch them crawl back.

They are Free from his Grasp, I watched them become a Brotherhood, rather than a Order. I couldn't help but feel my task was at its Completion, I failed My Guild, but Freed another. They are Strong, Independent, Brave and now at their Wisest. It was my greatest Honor to Fight by their Side.

With their Freedom, comes Mine. I can now rest at Peace.. I will travel through the Realms of Many Worlds in search of my Son. I can finally do what I should've done and Save Him.

My Message to The New Order. Keep Fighting. Become what Kwagar tried so hard to push you to be. You can do many things together, you are all now Bound through the Force to the Next. You lead your own Destinies. Bring the Republic to its Knees, Bring Kwagar to his Knees, Fight your way up..

I shall Return, More Powerful than Either can Imagine. When I do, it is only because the Empire needed me once more.

Kwagar Ocata, Leader of the Grand Imperial Order.. Remember this.

I am always coming for you."
Sysetta (Bounty Hunter)

File:Placeholder

## An odd start

A very little known fact about the galaxy wide famous Bounty Hunter Sysetta, Is that he is actually a clone of a fallen Imperial Colonel. The brainchild of an abandoned Imperial Genetics Program he was designed to be the perfect soldier. Unfortunately for the empire Sysetta fought his way out with extreme aggression and showed little to no regard of orders often referred to as the "Uncontrollable Tin Man" on account of his attitude and armour. He grew up within a top secret training facility on the planet of Hoth trained by Imperial fighting and combat specialists.

## Refugee

Fleeing the captivity of The Empire in a stolen D5 Mantis Kuati Yards Patrol Craft (Later named the Endeavor) he found a neutral banner whom called themselves "The Grand Imperial Order" with multiple Mercenaries and Sith after him he offered his talents to the Emperor Himself. With a demonstration he was quickly accepted and given free reign within the order.

## Discovery

The Grand Imperial Order decided to begin a genetics program and selected Sysetta as the primary candidate, however his genetic material being synthesized and the Alpha Imperial Captain still in the Empire's grasp he was payed to go and steal his own "Father's" tissue samples and other genetic properties. on return and pretty fair compensation for his work The Grand Imperial Order began producing clones all different playing with different aspects of the Human DNA span. Producing his "Sons" Charlie and Delta latter to be named Kaarch and M'arc.

## The First Order

Between the fleeing from the empire he took refugee under the First Order and helped them expand he left soon after completing multiple contracts for the order.
Shuthell Wikia

## Welcome to the Shut Hell Wiki!

Welcome to the Shut Hell wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Shut Hell is a Seinen manga by Itoh Yu. This wiki will be the site where information about Shut Hell will be found.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Umbra Battalion

```
Elvenar: "Shane fall back, you take lead. Now they may have just taken down a whole company, but now they face Umbra Squad. For the Empire!"

```

# History

Created during a G.I.O. assisted operation on the prison planet of Belsavis, Umbra Squad led the G.I.O. in completed assignments during its time with in it.
M'arc (Operative)

File:Placeholder

## Birth

Much like the others in his family pool he was bred for combat using the genetic makeup of the alpha colonel (##REDACTED##) he was trained in a top secret Grand Imperial Order bunker on Dromund Kaas where he was taught the ropes of being a lethal commando.

## The Imperial Military

M'arc has seen a good portion of the galaxy. Butchering Rakatans on Rakata prime to Yavin IV slaying the Massassi warriors. Eventually he ascended to the Council of High Lords. He was eventually replaced by Lord Kaarch a force sensitive relative, the delta in the lineage.

## Revolt.

With the council in shambles and open revolt. M'arc wanted to pick a winning side assisting in Operation Sequestrion by slicing in and securing lift codes for both Lord Elvenar and legendary Bounty Hunter Sysetta.

## Sphere of Intelligence

Little is known other than the information above about the shadowy operative. He was designated Cipher 12 by Darth Gleskett himself. He's described as a man to not be trifled with and at all cost give him what he wants and stay out of his way, nobody has survived to tell otherwise.
Alfald

Alfald was an eccentric merchant who was obsessed with not living up to society's "norms". His village elders were killed going to war for the sake of these norms, as such he doesn't see a point in them and usually seeks out interesting things. He first comes to meet Yurul and Boldu who are trying to pass through the town in which he selling items. He mentions to the duo that the "Tiger-man" is on the look out for "Shut Hell" and realizes that something is amiss about the two ordinary travelers. He later theorizes that Yurul is the missing mongol Prince. The duo later shows him that they are secretly travelping with Shut Hell, which gains his interest and causes him to kill one of harem girls to prevent her from selling them out to the mongols. He is later killed in an ambush by the Mongols. While not a combatant he has shown to be a shrewd manipulater and has a dagger with a powerful poison, that contains the antidote in the handle.
Curious Expedition Wiki

„Ich gehe nicht oft auf Expeditionen. Aber wenn, ... dann nehme ich Fackeln mit.“
**Oh, hallo Abenteurer! Ich habe dich gar nicht gesehen. Tritt doch näher und ... willkommen im Curious Expedition-Wiki!**

*Curious Expedition* ist ein Rogue-like, in dem man die Leitung einer Expedition im 19. Jahrhundert übernimmt. Es ist das erste Spiel der Indie-Entwicklerstudios Maschinen-Mensch. Das Spiel ist derzeit sowohl auf Steam als auch via Humble Bundle als Early-Access-Version verfügbar und über die offizielle Website http://curious-expedition.com erhältlich. Das Spiel wird alle 2-3 Wochen aktualisiert.

**Entdecker****Begleiter****Begleittiere**
First Order Uniforms (SWTOR)

## Official Uniforms

The First Order is a highly militarised regime, valuing uniformality and rigid adherence to their creed, this extends to their military uniforms. The mass ranks of the New Imperial Military are identical in their uniforms and armour, whilst only their Mandalorian allies hold any individuality. The Council of Moffs has put a strict military uniform standard in place for members of both the Navy and Army, as well as Internal Security.

## Council of Moffs

Grand Moff Uniform (Battlemaster Jacket)Moff Uniform (Full Clandestine Officer armour)
## Army

Veteran Armour (War Hero Field Tech Armour)

## Internal Security

The KDY armor set is to be worn by all security members, dyes are not permitted. The uniform will not be provided to you, you will need to earn it for yourself, as a show of loyalty and skill.
The Council of Moffs

The **Council of Moffs** or **Moff Council** was the governing body of The First Order's High Command, the agency responsible for coordinating the Order's war efforts. The Council of Moffs was in existence as early as 3652 BBY. By 3642 BBY they were based in the Moff Chambers on Drumond Kass.

The Council answers only to the Overlord of the Order. The elder of the Council is Grand Moff Venables, who leads it alongside two other Grand Moffs

When The First Order reasserted itself as a Galactic power, the Moff Council was the guiding force of the Order, seeking to reassert Imperial domination over the Galaxy.

## Members

1. Grand Moff Venables ~ Elder of the Council and GM of the Navy
2. Grand Moff Sysetta ~GM of the Army
3. Grand Moff Swordfury ~ GM of Internal Security
Elvenar

```
Elvenar: "Human lives are like stools; to allow the next to reach higher."

```

```
Elvenar: "There are leaders and there are those who lead. Leaders hold a position of power or influence. Those who lead inspire us. We follow those who lead not because we have to, but because we want to."

```

# Information

Elvenar is the main character played by the individual known as Ben.

## Pre-GIO

### Early Life

Born on Ord Mantel little else is known of Elvenar's origins save an intense hostility towards pirates spurting during this time. Elvenar's Jedi upbringing is what gave him his odd benevolence despite working for the Empire. Reaching a disagreement over the Jedi Code at around the age of 15, Elvenar left the Order and wandered around Imperial Space for a short while.

### Brotherhood of Darkness

During his meanderings Elvenar chanced upon a Sith whom he only knew as "White." White brought Elvenar into the Brotherhood of Darkness and gave him basic Sith training. Using his connection to the force Elvenar continued on with White discovering Sith artifacts and hidden secrets until one day coming into contact with a man called Arggereth. The leader of the brotherhood's father guild, Elvenar met Arrgereth initially during a recruit assessment exercise where Elvenar recognized Arggereth from one of his earliest battles as a jedi on Tatoinne. Claiming it was actually his father present at the battle, the two Sith managed to forge the beginnings of a friendship. After the exercise Elvenar bumped into Arrgereth's second in command, a woman by the name of Palinor, and the two instantly struck off. Through their frequent conversations in the coming days Elvenar learned...

## First Order

### **Characters**

* Imperial Characters
	+ Elvenar - Lvl 65 Bounty Hunter, Adv. Powertech
	+ Atriar - Lvl 65 Inquisitor, Adv. Sorcerer
	+ Eznite - Lvl 65 Warrior, Adv. Marauder
	+ Ucellia - Lvl 65 Agent, Adv. Operative
	+ Velitan - Lvl 60 Agent, Adv. Sniper
	+ Palmara - Lvl 60 Bounty Hunter, Adv. Powertech
	+ Amyalan - Lvl 59 Inquisitor, Adv. Assassin
	+ Daitrican - Lvl 56 Warrior, Adv. Juggernaut
* Republic Characters
	+ Wennon - Lvl 61 Consular, Adv. Shadow
	+ Bailon - Lvl 60 Knight, Adv. Guardian
	+ Commandar - Lvl 65 Trooper, Adv. Commando
	+ Daltilian - Lvl 61 Smuggler, Adv. Scoundrel
Ryon Stone

**General Information:**

'*Username'***:**/u/drakebaylor

**Name:** Ryon Stone

**Age:** 19

**Kingdom:** The Vale

Family: Father: Unknown Mother: Marya Moore

Traits: -Total Points: 10

-Genius(6)

-Attractive(4)

-Diplomatic(3)

-Gregarious (2)

-Patience(0)

-Falconry(0)

-Weak (-2)

-Bastard (-3)

**Appearence**: Tall and lean, dark brown hair that comes down to the eyebrows, brown eyes

History: Born to a poor, fatherless home, Ryon was raised without strength in mind. His mother, Marya, often brought him to Lord Moore's keep and let him read through all the tomes in the Maester's library. While the other young prospective knights were outside practicing swordplay, Ryon was inside studying maps and histories of years past. Marya was the oldest living child of Lord Moore, so she would inherit her fathers lands upon his death. Since Ryon was a bastard, he was disqualified from the line of succession. On more than one occasion, Lord Moore petitioned to have Ryon legitimized, but it couldn't be done until the King of Mountain and Vale came of age. At 16 years, Ryon boarded a ship in Gulltown that was bound for Oldtown. There he would spend the next two and a half years studying the Faith of the Seven and events of all the wars of Westeros. After returning home to The Vale, his mother presented some startling news. She confessed to him that his father was kin to the royal Arryn family of the vale and the he is probably still alive. Ryon made it one of his goals to find a meet his father.
Grey Borders Books

## About

Grey Borders Books is a publisher based in Niagara Falls, Ontario, Canada that publishes chapbooks, charitable books, a magazine, and other texts. Grey Borders Books also organizes a number of literary events throughout the year, including the annual Niagara Literary Arts Festival (NLAF).

## Chapbooks

Grey Borders books publishes chapbooks by both new and established authors. Manuscripts for chapbooks can be submitted to the editors of Grey Borders Books to be considered for publication. (See: Contact Information below.)

## Charitable Books

Grey Borders Books' line of charitable books is referred to as Silver Line Editions. Silver Line Editions creates a book using "either writer-donated or public domain materials", prints the book with contributions from a donor, and then donates any proceeds from sales of the book to "a specific charity, cause, group, business or person chosen by the donor and Silver Line Editions."

## Magazine

Grey Borders Books is responsible for Grey Borders Magazine, issues of which include poetry, fiction, non-fiction, visual and text art.

## Events

Grey Borders Books runs regular events throughout the Niagara Region of Ontario Canada, including book and chapbook launches, readings by Grey Borders authors, and readings by other authors.

## Niagara Literary Arts Festival

The NLAF is an annual literary festival that run runs throughout the month of June in towns and cities across the Niagara Region of Ontario, Canada. It has run for several years to date and has featured writers from across Canada.

## Authors

Authors who have been previously published by Grey Borders include:

Mark Widrlechner

Amanda Tulk

Terri Favro

Ron Edding

Sarah Burgess

Pelham Library

Jeremy Colangelo

Monty Reid

Priscilla Brett

Terry Trowbridge

Jade Alyssa

Carl David Onofrio

Rob Mclennan

James Millhaven

Deb Nanson

John C Goodman

NOTL Writers Circle
Rhaenys Targaryen

# GENERAL INFORMATION

**Username:** /u/Perzys\_\_Anogar

Name: Rhaenys Targaryen

Age: 26

Culture/Kingdom: Valyrian

Ambition: Become a dragon-rider as her Father and Mother were.

Position within House: Matriarch of House Targaryen; Lady of Dragonstone

# FAMILY

* Husband: (To Be Determined)
* Father: Daemon Targaryen (Deceased)
* Mother: Daena Targaryen (Deceased)
* Siblings: 3 brothers; 2 sisters (not including herself)
* Aunts/Uncles/Cousins:

* + Braum Stark - 40
	+ Elaena Stark (nee Targaryen) - Aunt
	+ Rodrik Stark - Uncle

# TRAITS AND ATTRIBUTES

 Stubborn
 Strong
 Quick
 Lustful
 Impulsive
 Authority
 Fire Obsessed
 Extravagant

# APPEARANCE AND HISTORY

Appearance: Violet eyes, silver-gold hair tied up at the sides with a red ribbon of silk. The rest of her hair flows over her shoulders and down her back. Despite her tom-boyish upbringing, she is lady-like and enjoys the softest of silks and high-quality made gowns. Her skin is as white as the first snow. Rhaenys is tall and slender, with long delicate fingers, but strong and might be considered lethal with a sword.

History: Born in Valyria, Rhaenys had a very vague rememberance of her homelands before she and her family moved to Dragonstone when she was but the age of 10. She would often listen to her father and grandfather tell tales of the time of Valyria; How her ancestors would ride dragons and rule the lands. Her family had once been only a minor House in Valyria, but she was prideful of the previous holdings her family had, although she didn't quite grasp the nature of what it meant at a young age. The first moments she had heard of dragons being ridden, and then watching her own father ride his dragon, Balerion, Rhaenys knew she wanted to ride dragons, too. Five dragons that came to Dragonstone, and one of them was to be hers. Rhaenys' father had always forbid that she was to go see Balerion, though sometimes she would sneak down to the dragon pit and watch the old beast sleep through the night. He would steam from the heat that generated from his scales and his body on the colder nights.

As Rhaenys grew, she became more and more like her father. Despite her training on the yard with her brothers, she also gained the grace and softness that a Lady should have as one of Tarygaryen and of Valyrian blood that her mother Daena had. She had the blood of a dragon, fierce and unyielding. Upon the death of her Mother, her father wept. She had been his sister-wife, and known her all his life. Due to his heartbreak, her father died soon after. Balerion was out of sorts and went on a rampage in the dragon pit. No one dared to enter the pit in fear of burning alive. Even Rhaenys wouldn't visit him at night anymore, due to the rage and heartache the old dragon had from missing his master.

Now, it was up to Rhaenys, whom her father had named Matriarch before his death due to her being the eldest of his three daughters and sons, to continue ruling the Family of Targaryen's with one of her brothers as her brother-husband.
Calendrier des rencontres

Cette page recense pour 2022 et 2023 :

* tous les tournois sur table (dit « en face-à-face ») dans des pays francophones (que le tournoi soit dans ou en dehors du Tour de France) ;
* ainsi que les tournois où tous les joueurs sont connectés en même temps et où les parties se jouent sur un rythme quasi identique au jeu sur table (parties dites « en face-à-face virtuel ») organisés par la communauté francophone de *Diplomatie* (également que le tournoi soit dans ou en dehors du Tour de France) ;
* et enfin les tournois en ligne au long cours faisant partie du Tour de France.

Les tournois sur table sont accompagnés des images 👪👨‍👨‍👦‍👦.

Les tournois en face-à-face virtuel des images 🖥️🔊.

Les tournois en ligne au long cours des images 💻🌙.

Les tournois du Tour de France sont signalés par l’image 🚴.

Les tournois hors Tour de France par l’image 😉, les tournois sur table hors Tour de France le sont car soit non *open*, soit hors France ou régions francophones européennes.

Tournois ayant déjà eu lieu ou avec dates déjà programmées :

* 🚴 🖥️🔊 **IIe championnat du monde francophone** les v. 18, s. 19 et d. 20 mars 2022 ;
* 🚴 👪👨‍👨‍👦‍👦 **XXXechampionnat d’Europe et championnat de Suisse** les v. 9, s. 10 et d. 11 septembre 2022 à Sion (Valais, 🇨🇭) ;
* 🚴 👪👨‍👨‍👦‍👦 **IIIe championnat de Bretagne** les v. 11 et s. 12 novembre 2022 à Rennes (Ille-et-Vilaine, 🇫🇷) ;
* 🚴 👪👨‍👨‍👦‍👦 **XXXVIIIe championnat de France** les v. 25, s. 26 et d. 27 novembre 2022 à Paris (🇫🇷) ;
* 🚴 🖥️🔊 **IIIe championnat du monde francophone** les v. 31 mars, s. 1er et d. 2 avril 2023 ;
* 🚴 💻🌙 **IIe Coupe de France web** à partir du 11 avril jusqu’en décembre 2023 sur Diplomania et Conspiracy ;
* 🚴 👪👨‍👨‍👦‍👦 **XIIIes rencontres Anjou Feu et XXXIXe championnat de France** les v. 14, s. 15 et d. 16 juillet 2023 à Bellevigne-en-Layon (Maine-et-Loire, 🇫🇷) ;
* 🚴 👪👨‍👨‍👦‍👦 **championnat de Suisse** les v. 1er, s. 2 et d. 3 septembre 2023 à Sion (Valais, 🇨🇭) ;
* 🚴 👪👨‍👨‍👦‍👦 **IVe championnat de Bretagne** les v. 6 et s. 7 octobre 2023 à Nantes (Loire-Atlantique, 🇫🇷).
* 🚴 👪👨‍👨‍👦‍👦 **XXXIe championnat d’Europe** les v. 24, s. 25 et d. 26 novembre 2023 à Paris (🇫🇷).

Autres tournois en projet ou probables :

* 😉 👪👨‍👨‍👦‍👦 **tournoi à Montréal** probablement à l’été 2023 (🇨🇦) ;
* 🚴 👪👨‍👨‍👦‍👦 **IIIe tournoi de l’Open de Paris des Jeux d’Histoire (O.P.J.H.)** probablement été ou automne 2023 à Paris ou alentours (🇫🇷).

N’hésitez pas : organisez votre tournoi et proposez son intégration au Tour de France.

Pour ceux qui viennent sur Facebook, TdFDiplo ou les autres sites de *Diplomatie* que de manière intermittente, je vous invite à venir sur le forum Diplo/Conspiracy sur table de Discord pour être au plus proche de l’actualité des parties sur table (tournois et parties amicales) en zone francophone. Discord est aussi une appli pour téléphone qui permet de gérer aisément des discussions.
Goldener Adler

*Diese Seite enthält frei aus dem Englischen Original ins Deutsche übersetzte Texte. Diese Übersetzung ist nicht offiziell und muss gegebenenfalls nach dem Erscheinen der lokalisierten Version angepasst werden.*

## Goldener Adler

### Fundorte

* Schrein
* Schatzkarte

### Stapelbar

Nein

*„Ein goldener Adler. Er hat einen majestätischen Blick.“*
Der **Goldene Adler** ist eine Trophäe in *The Curious Expedition*. Er kann für 60 Ruhm an das Museum gespendet, oder für 40 Geldmittel im Auktionshaus versteigert werden. Man findet den goldenen Adler vor allem in Schreinen und über Schatzkarten.
Lycanthropy

Lycans (or werewolves as they are also known) are spiritual, predatory and wild humans who can transform into a wolf-human hybrid a few times a week. A Lycan transformation is often unvoluntary but can be induced by a dangerous situation or simply by the will of the afflicted. Lycans have an improved immune system and increased physical health. They dont tend to be far from normal, aside from them being a bit more instinctive and wild, but as time goes on when they haven't transformed for about 1-3 days they start becoming more and more impulsive, irritable, wild and wolf-like in their behaviour until they transform again. Their will to transform will also slowly increase.

The Lycan transformation is often used by peaceful Lycans simply as an outlet for pent up rage or boredom, and they will take care to stay away from humans when they go hunting for deer or whatever animal they come across. Non-peaceful Lycans however, who have yet to gain any control of their lycanthropy will attack anything nearby when they have transformed.

When a Lycan is in their beast form, they retain little of their human way of thinking, but they are still capable of remembering what they were thinking pre-transormation, which is essential for not killing humans when they do transform. When in beast form, they exhibit an overwhealming hunger for specifically raw flesh (including blood and guts) and a powerful lust to kill. After transforming back to their human form they are prown to exhaustion and usually need to go to sleep right away. When they wake up after a few hours of rest, they usually feel a powerful sense of satisfaction and rejuvenation. For the next 1-2 days they will most likely feel no need to transform.

A Lycan who has no contact with other Lycans will usually feel very lonely and depressed because of the nature of wolves as pack animals, and will be far more likely to go feral and kill humans when they transform.

A Lycan in beast form is easy to mistake for a regular wolf when walking on all fours, but their longer limbs and bipedal walking often gives it away. When running on all fours they are incredibly fast and can take down most animals (including humans). They are very strong, and their senses are extremely acute, and even in human form they keep some of that sensory acuteness.

Stats:

+15% strength

+30% sensory acuteness

+15% fitness

+10% sanity
Wikia TdF Diplo

## Bienvenue sur le wikia TdF Diplo

Ce site est en particulier sur le **Tour de France de *Diplomatie***, une compétition ludique compilant les différents résultats de tournois ayant lieu en France et dans les régions francophones suisses et belges, et de manière générale sur tout ce qui se fait en français et sur table autour de ce jeu.

Pour ceux qui viennent sur Facebook, Twitter, TdFDiplo ou les autres plateformes de *Diplomatie* que de manière intermittente, je vous invite à venir sur le forum Diplo/Conspiracy sur table de Discord pour être au plus proche de l’actualité des parties sur table (tournois et parties amicales) en zone francophone. Discord est aussi une appli pour téléphone qui permet de gérer aisément des discussions.

Dans le monde francophone, le jeu *Diplomatie* est organisé par l’Association Francophone des Joueurs de Diplomacy (A.F.J.D.) que vous pouvez rejoindre sur son serveur Discord, sur le site web Diplomania, sur Facebook (groupe Asso Francophone des Joueurs de Diplo (A.F.J.D.)) ou sur Twitter (compte @asso\_diplo).

## Qu’est-ce que le jeu *Diplomatie* ?

*Diplomatie* est un jeu de société créé dans les années 1950. Le tablier de jeu représente l’Europe au début du XXe siècle et sept joueurs jouent respectivement l’Angleterre, la France, l’Allemagne, l’Autriche-Hongrie, l’Italie, la Russie et la Turquie. Le but est de conquérir le continent en faisant appel à ses qualités de stratège et de tacticien mais surtout à ses talents de négociateur.

Pour plus de détails sur le jeu : article « Diplomatie (jeu) » sur la Wikipédia francophone.

## Le Tour de France de *Diplomatie*

* Présentation générale
* Calendrier des rencontres
* Classements de l’édition en cours
* Règlement
* Palmarès
* Statistiques
Undeath

A curse than can be spread either by ritual, or by a mortal being being bitten by an undead one. It causes the soul to be bound to the body, and this makes it very difficult to kill an undead. The transformation takes 3 days, at the end of which the afflicted dies, only to awake as a soul controlling a corpse. Only if the afflicted is decapitated, and the brain is seperated from the heart by flesh and bone, can the soul be disconnected from the body and the curse broken.

The world of the undead is based on one thing: souls. The undead require the regular consumption of other souls to magically fuel their prolonged existence. If starved of soul energy, an undead will decay, and if starved for long enough, face death falling appart and withering. Undead are all very physically strong and can not feel pain. There exists a hierarchy, the position of an undead into this hierarchy being based solely on their level of soul consumption;

Sons of Greed

The elite 1% of the undead. their soul supply is so great that they are many times stronger then one would expect. Their physical decay is minimal and their undead magic is chilling. For some reason they weigh extremely much too, without even being especially large.

Sons of Madness

The other 99% of undead whos soul supply is far more limited. Out of feelings like guilt, many undead don't wander the earth seeking to destroy and kill as many mortal beings as possible in order to fuel their soul supply, but rather kill as little as they possibly can, attempting to stay on a level between complete decay from starvation and the health bringing properties of soul energy. They are still amazingly strong, but fall apart easily.

Stats:

+70% strength

-60% resilliance
Undead Ooze

Undead ooze is a strange gelatinous substance which occurs when a decent amount of decaying flesh (at least one or two human corpses) is left undisturbed to rot in the same place for an extended period of time (1-2 weeks). Considering the way in which it is created, one would think it to have a foul smell, but strangely, undead ooze seperates and purifies itself from decaying flesh when it is created, and because of this it is remarkably pure. It exhibits a strange, sweet, chemical smell and is usually very cold.

It appears as a slightly glowing, gooey, brightly colored substance which can have any of the colors green, purple, blue and yellow. Creatures such as undead require this substance and can absorb it into their bodies and use it to heal their wounds, refresh their otherwise decaying out bodies and extend their unnatural lives. It is also an ingredient in many spells and potions.
Elder Oak

Elder oak is the rarest type of tree in Forthelore, as well as a material with magical properties commonly carved into talismans, armor, weapons and shields.

   The material is stable and strong, and its golden fibres flow gorgeously along the contours of any shape it is worked into.

Some of its most favored properties are its resistance to degradation over periods of exposure and wear, as well as its lightness despite its solidness and density. The material has a great resistance to the elements and can stay in great condition for decades, especially if treated with Elder oak nut oil, which has a few other applications aswell.

All currently living examples of this tree species decend from an ancient mythical tree, which according to the myth of the original elder oak came from beyond space and time at the creation of the world and gave mankind the gift of self awareness. Because of this story, the material possesess a great cultural connection to the legacy of the humanoids, and it is considered a great atrocity to bring down an elder oak without performing a sertain sacred right beforehand, and then planting a number of its nut-like seeds in new locations as a tribute of respect to the legendairy original elder oak.
Metallwürfel

*Diese Seite enthält frei aus dem Englischen Original ins Deutsche übersetzte Texte. Diese Übersetzung ist nicht offiziell und muss gegebenenfalls nach dem Erscheinen der lokalisierten Version angepasst werden.*

## Metallwürfel

### Stapelbar

10

*„Ein kleiner Würfel aus einem glänzenden, magnetischen Metall, mit Gravuren versehen, die nicht von dieser Welt zu sein scheinen.“*
Der **Metallwürfel** ist ein Gegenstand in *The Curious Expedition*
The Worm "Ouroboros"

"The Worm" is the ancient primordeal beast from which all mortal creatures are descended. The Worm is a super-colossal creature somewhat reminiscent of a worm. Being the father of all mortal things, and the engineer of the cruel laws of nature, the Worm is like a mortal creature. It has innards, teeth and flesh, but unlike its descendants, the Worm is almost impossible to kill, and hasnt been so far. Not because it it immortal, but because it is so enormous, old and so very resilliant and powerful. The worm can speak words with a voice that can bring both nightmares and fascination. The worm is both hated and worshipped by mortals.

The Worms truest name is Ouroboros, and he was the first life that sprung from nothing. The first mortal. He dwells far beneath the earth, so far the distance between his kingdom and our surface is equal to our distance from the sky. The Worm lives, and is infamous among gods and sprites as a freak, an anomaly or a vile accident. He was not created, but sprung from the mud and gave birth to all the rest of the mortal lineage. He was the first, but unlike other mortal things, the worm does not age and has not yet died despite the gods opinion of him. He is the master of Atricon, god of nature. His intervention throughout history is as rare as the 4000th year of an era, but as influential as the sun that burns in the heavens.

He is the first and oldest mortal and gave rise to the second lineage.
Table of Ages

The Table of Ages is the calender system used to decide what year it is. With each great universally world-changing event, the calendar is reset to 0, and a new age begins. Each age has a title, based on the nature of that age.

Here are the titles of the ages written in chronological order and followed by the number of years they lasted.

The Primordial Age - ??? (10 000+ years)

The Age of Perfection - 500 years

The Age of Darkness - 4000 years

The Age of All Time (current) - 200 years (...)
The Immortal Lineage

The immortal lineage is defined as all creatures created through the cosmic powers.
The members of this lineage are characterised by the fact that they cannot die, and if their physical form is destroyed, they are reborn after a time. The stronger the spirit, the longer it takes for them to be physically reborn.

They are also characterized by the natural magical power they possess and control. They all obey the spirit law, all except one. Gematria, the evil god.
Loki's Curse

Loki's curse is a genetic condition which affects 1 out of 8 children and causes the afflicted to grow horns and according to superstition, be followed by bad luck. Those born with this curse usually exhibit a rebelloius, unruly and mischievous attitude.

Loki's curse is considered a sign of bad luck and misfortune, and therefore those who have the curse are sometimes exhiled and shunned by people. In Krysten for example, it is considered a mark of shame and some people wont want to help or even tolerate the pressence of a child of Loki. In other, more tolerant places such as Hailind and Lyoko it is not really even frowned upon mostly.
CookFiction Wikia

## Welcome to the CookFiction Wikia

This is a community-run wiki for
CookFiction.com. It's a shared collection of known foods from books, movies, and more.

Search our full recipe library here. Don't see a food or drink from your favorite video game or fantasy novel? Feel free to join us and contribute to the wiki. Everyone is free to create a new page or edit any existing one.

Just browsing? Check out a random page on the wiki.
Ghosts

### Ghosts are spiritual entities capable of imbuing great emotional energy (Mio Ki).

They are the residual background noice of the mysterious "voltage" that lives inside humans and all creatures of sufficient sentience. The greater the mind of the creature, the stronger the ghost. A humans ghost is more powerful then the ghost of a dog, and a dogs ghost is more powerful then that of a frog,so on and so forth. They are an aetherial foorprint that is in some ways self aware. To some extent, still "alive".

A ghost is synonymous with a soul, although the term ghost is mostly used referring to the soul of a diseased being. They are most tangable in that they can more easily be "felt" then seen. They can physically manifest, but they way one senses a ghost is far more psychic then visual. They are almost never sighted during daytime, as they draw energy from moonlight, and can only interact with their environment in noticable ways and sustain their apparitions during the full moon, the "Ritua Mora".

It's hard to understand the way a ghost thinks. Primarily they are semi-sentient resigual emotional energy. They are far more emotion then thought or form. Therefore they can be difficult to contact and reason with. During fullmoons they are most tangable and focused, therefore it is the best time to try to commune with the dead. Some Ghosts are malicious and only seem to be able to bring misery and pain.

All ghosts that remain in the world of the living are bound to something. Weather it be a location, an item or a person. A ghost can never change it's agenda.
Présentation générale du Tour de France de Diplomatie

Le Tour de France de *Diplomatie* est un ensemble de tournois ayant lieu en France mais aussi certaines années dans les régions francophones voisines de Belgique et de Suisse. Il récompense le joueur ayant eu les meilleurs résultats lors des tournois-étapes du Tour de France lors de toute l’année civile. Actuellement, comme il y a peu de tournois organisés, tous les tournois open avec au moins une partie jouée dans la formule habituelle (c’est-à-dire avec négociation) sont invités à faire partie du Tour de France.

Ces tournois sont ouverts à tous, débutants compris. La convivialité du jeu sur table est bien plus importante que sur le web, on a la possibilité de rencontrer des joueurs avec qui on a été en contact au préalable sur les sites web. Sur les autres points, l’expérience est très différente du jeu en ligne : il s’agit du jeu sous sa forme originelle. Nettement plus intense que *Diplomatie* sur Internet notamment par la durée généralement plus courte des parties (ce qui densifie le jeu), il demande aussi une capacité d’analyse de l’état en cours des négociations et des positions de la carte en quelques dizaines de secondes. De plus, la négociation ne transparaît plus seulement à travers les qualités d’écrit comme sur Internet mais à travers les qualités de locuteur (paroles, gestuelle, voir qui négocie avec qui…) : il faut aussi, si besoin, savoir mentir (ou omettre volontairement des éléments) sans que les attitudes ou la voix trahissent les réelles intentions du joueur.

* Page d’accueil

* Calendrier des rencontres

* Règlement

* Palmarès
Undyne's Spaghetti

This spaghetti is made as part of a cooking lesson in the game *Undertale.*

## Recipe Instructions:

1. Let's start with the sauce!!: Stomp the ground, and vegetables (two tomatoes, a carrot, and...a banana? a banana pepper?) should fall from the ceiling.
2. Envision these vegetables as your greatest enemy!
3. Now!! Pound them to dust with your fists!!
4. Uhh, we'll just scrape this into a bowl later.
5. But for NOW! ...we add the noodles! (Stomp again, and a box of noodles, a pot, and a spoon should fall neatly onto the stove.)
6. ORE-BRAND! THEY'RE THE CHEAPEST!!! NGAHHHHHHHHHHHHHHHHHHH!!!
7. Throw everything into the pot as hard as you can, including the box.
8. As a general rule of thumb, the more you stir...THE BETTER IT IS!
9. Now for the final step: TURN UP THE HEAT! Let the stovetop symbolize your passion! Let your hopes and dreams turn into burning fire! Don't hold anything back!!!
10. Once the house is on fire, have a heart-to-heart talk about friendship. Leave house, and continue your adventure.
The Knights Code

Knights are freelance warriors dedicated to a very specific thing, wether it be a god, a kingdom or simply a way of life. They have a code which they all must follow, and should they not, severe punishment is warranted.

Some knights follow a unique altered version of the code, but only those who follow the Knights Code can call themselves a true knight.

1. Thou shalt obey thy sprite or god, and their will be done.
2. Though shalt be vigilant for thy terretory and gladly perish defending its laws and borders.
3. Thou shalt protect, respect and assist the weak, and put the lives of those before thy own.
4. Thou shalt never accept a pecuniary reward.
5. Thou shalt seek evil and unfairness and destroy it wherever it is and in whatever form it takes.
6. Thou shalt never refuse a challenge from an equal.
7. Thou shalt never turn your back upon an enemy.
8. Thou shalt never utter a profanity.
9. Thou shalt never utter a lie to neither enemy nor ally. But you are not required to say anything at any time.
10. Thou shalt study the nature of things and seek knowledge and wisdom and never substitute a lie for the truth.
Arians

Arians, also known as "Eldalias" (He who greets with fire) (The pale brother) (Elfs)

The Arians are pale, tall, slender creatures with long pointed ears and noses and naturally blonde/albino hair. All Arians have 100% more Ki then the other races, and are naturally talented at magic. The females differ from the males in that the muscle tissue in their legs contains Kilium, so they can divert their Ki to their legs to allow them to function about 120% more efficiently then the legs of their male counterparts. This allows them to run about 50% faster and jump 100% higher and farther, for limited bursts.

Like all humanoid races, the females are weaker then the males (in Arians the difference is only 10-20%), in terms of pure physical strength. However, female Arians make up for this lack of raw power with their specialised legs.

General stats:

-10% Strength

+100% Ki

+20% Hearing

Natural lifespan: 120 years

Life expectancy: 90 years

Height: M: 190cm - F: 180cm
Hathor's Happiness

According to local celebrity India Joze, as a personal communication to the author, Josh Pang:

Hathor, Egyptian Goddess, was requested by Amun, Egyptian God, to kill a bunch of people. She did not want to, but obliged. After some slaughter, the people prayer to Amun for the killings to stop. He agreed, and asked Hathor to stop. However, she had developed a taste for blood way way too much. So, the people mixed hibiscus juice with beer to make a drink similar to blood. She drank a bunch of this, and fell asleep. When she awoke, she was back to her normal self.

## Hathor's Happiness

Simply put:

1. Add 1/2 cup beer (preferably Santa Cruz Mountain Brewery IPA)
2. 1/2 cup hibiscus flower

Hathor will be happy.

You can try the original here:

http://www.indiajoze.com/index.shtml
Charlotte's Teaparty

Charlotte's Teaparty is an organisation that was founded in 1031 by a vampire known as Charlotte Limeheart. The organisation has its headquarters in the city of Mora, a city populated almost exclusively by peaceful vampires. The organisation is devoted to a number of things;

1. To uphold the Law of the Night, a law created by the vampiric counsil that protects humans from being attacked by vampires.

2. To provide donated blood to peaceful vampires everywhere.

3. To civilise as many unpeaceful vampires as possible.
Humanoid races

All humanoid races descend from the original humans. during a long passed age called the age of perfection, the originals inhabited three mighty kingdoms, and to defend them they used the ancient secrets of blood alchemy, a forbidden type of magic which focuses on the alteration of the anatomy of a subject. To fill every role in their advanced society, they genetically altered themselves to better suit the essential occupations. They created super technicians, super soldiers, super athletes, and all kinds of much more specialised humans, all with diffirent genetic specializations.

Today's races of humanoids are concoctions of those specialists that survived the collapse. Diffirent specialists survived in diffirent climates and continued to evolve from there. There are many exotic specialisations or "races" which also survived the collapse, although in fewer numbers then the main branches of humanoids. These include fairies, mermaids and possibly those afflicted with the curse of Loki.

The three main races consist of Hopians, Arians and Zen-kai.

Due to the original's blood-alchemy, along with the forced evolution brought on by the age of darkness, all humanoids exhibit sertain strengths that where not found in the original humans, these are called common or shared specializations.

These include:

> Increased strength and potential movement speed through equal muscle mass (+50%)
>
>

> Increased balance and body control due to more developed balance organs (+50%)
>
>

> Increased bone hardness due to the addition of the mineral Glelium (+35%)
>
>

> Increased reflexes (+40%)
>
>
Alexandra David-Neel

*Diese Seite enthält frei aus dem Englischen Original ins Deutsche übersetzte Texte. Diese Übersetzung ist nicht offiziell und muss gegebenenfalls nach dem Erscheinen der lokalisierten Version angepasst werden.*

## Stats

### Begleiter

• ´Jagdhund
• Wasserbüffel

### Inventar

• 4x Schokolade
• 4x Feuerwerksköprer
• 3x Seil
• 3x Fackel
• 5x Schaufel

*„Buddhistin, Anarchistin und Autorin die den 13. Dalai Lama bereits zweimal traf.“*
**Alexandra David-Neel** ist eine Entdeckerin in *The Curious Expedition*.

## Siehe auch

* Alexandra David-Néel in der deutschsprachigen Wikipedia
Gods

Gods are spiritual entities who possess power over fortunes, spells and curses. In the realm of Yang, they have powers of devine creation, but they can only send small items through to the world of Yin. Their influences in this world consists mostly of familiars and the manipulation of fortune.

Oohm, the god of death

Ardeshir, the god of war

Minmio, the goddess of love

Kattla, the god of suffering

Desiria, the goddess of devotion

Atricon, the god of nature
Soul Diamonds & Soul Forging

Invented by Elves in the age of darkness, soul diamonds are diamond shaped gems fashioned from soul crystal, the only material that can channel souls. They are used to trap souls inside of them. A common application for filled soul diamonds is forging them into weapons and other magical items and enchanting them. The souls energy (Ki) is harnessed by the enchantment and channeled through the item. This is called Soul Forging.

When a soul is captured, the diamond assumes the color/colors of that soul. Every soul has its own combination of colors which represent the innermost personality of whatever creature it once belonged to.
Magic

Magic is the art of bending the fabric of the universe to your will. Magic is fueled by Ki, and can be learned to a sertain extent by mages, wizards and witches. There are four main categories of magic:

Power - Destructive-type magic; deals with the creation of various types of energy.

Quantum - Transformation-type magic; deals with the manipulation of things like location, time and the state of matter.

Creation - Creation-type magic; deals with the creation of temporary matter that exhibits all the traits of actual matter, but dissapears in time.

Mystic - Spirit-type magic; deals with the summoning of spirits, visions and the obtaining of otherworldy knowledge.

There are also the three impossible magics, magics that can only be performed under very specific circumstances by very specific people/creatures.

Blood alchemy - Deals with the manipulation of lifeforms themselves by creating changes in anatomy.
The Age of Perfection

The age of perfection, which began when the last 4 ancient kingdoms struck a covenant of alligeance, and lasted for 500 years, was an age of great overall advancement and success. During this age, the Primean kingdoms became very technologically and magically advanced. This is when they learned Blood Alchemy and used it to create super-soldiers or "High Sentinels" as they are described in ancient tomes.

The age of perfection began after most kingdoms had fallen. The kingdoms that were still standing by the age of perfection were Oetha (the red kingdom), Arkia (the white kingdom), Verona (the blue kingdom) and Sephion (the black kingdom). Little knowledge of these ancient kingdoms has survived, but what has is cherished closely as it represents the lost history of humanity itself.

The age of Perfection ended dramatically with the almost simoltainious collapse of all 3 kingdoms. This event is known simply as the collapse, and preceeds the long and terrible age of darkness.
Weapons of Forthelore

The weapons of the Lore all have diffirent wielding styles, functions and requirements.

There are four main categories of weapons:

* **Normal weapons**
* **Ki weapons**
* **Mechanical weapons**

There are also two different attributes. Most of these can be applied to a weapon simoltainiously.

* Magical
* Magical (Ki)
* Guarded
* Throwing
* Off-hand
* Utility

Melee weapons:

* Sword
* Longsword
* Dagger
* Axe
* Greataxe
* Polearm (spears)
* Staff
* Throwing knives
* Morning star

Shields:

* Shield
* Greatshield
* Buckler
* Ki shield (Ki)

Ranged:

* Bow
* Crossbow (Mechanical)
* Slingshot

Special:

* Wind-up chainsword (Mechanical)
* Crystal pistol (Mechanical)
* Bolter (Mechanical)
Hopians

The Hopians, also known as "Honon-lenka" (He who wakes the stones) (The sickened brother) (Human)

Hopians are the race out of the three Humanoid races which most closely resembles the ancient Primeans. They are the most prominent race on the continent of Forthelore and only slightly more then equal to the Arians in numbers. They dominate most of the kingdoms as well as the wild.

Hopians are intelligent, adaptable, versatile and hardy. They are the most spread out race because of their ability to adapt and cope with various climates/environments and the challanges that these environments bring.

However they are cursed with a short lifespan and because of their relatively unimpressive Ki-levels they are more susceptible to disease.

General stats:

+10% Intelligence

+20% Adaptability

Natural lifespan: 70 years

Life expectancy: 50 years

Height: M: 177cm - F: 166cm

   Fun facts:

* Hopians have a near instinctive nack for technology. They are known to frequently accidentally re-activate old Primean artifacts.
* Humans design the best and most sophisticated mechanical weapons.
Souls

Souls are made of immortal energy and can generate Ki. Souls are one of the three components of mortal life, these being; the Soul, the Body, and the Ghost. All mortal souls belong to Oohm, the god of death, and upon dying their souls are sucked into the void that is his heart. Souls are naturally driven to do this, and the spirit law states that they must be free to, but their path can be scewed.

The spirit law also states that If a persons destiny is great and honorable, and they achieve it with glory before they die, rather then dissapear into Oohm's heart, they ascend and become a star in the sky. When a soul enters Oohm's heart, a ghost is created. The ghost of the person the soul belonged to.