Ne Zha

←  Mulan
 Neith  →
**~ GODS LIST ~**

***"Gain strength through combat. Dive in headfirst and triumph with spear and sash."***

**Ne Zha** is one of the playable Gods in SMITE.

## Lore

Born to innocence, forced to fight, destined to be a hero, the child-god, Nezha, defends those that cannot defend themselves, especially against tyrant Gods.

For three and a half years, Nezha's mother carried him in her womb. During this time, the Dragon Gods, led by Ao Kuang, terrorized the people, sending floods and storms, and demanding not just food, but child sacrifices to feast upon as well.

Into this world was Nezha born, a full grown boy with laughter in his eyes, trained by the immortal sage Taiyi Zhenren, who gave him the powerful Universe Ring and Armillary Sash. Youthful and carefree, Nezha was also headstrong, often arguing with his father what was right and wrong.

But youth does not last forever, and Nezha's life changed defending two friends against a captain of Ao Kuang's army. Insulted, the Dragon God commanded his third son, Ao Bing, to defeat the boy, but in the end, Nehza slew his opponent. Furious with grief, Ao Kuang demanded Nezha's father make reparations for the offense committed by his son, or he would send floods and storms to ravage the land. Nezha, humbly, sacrificed himself to appease the Dragon God, but evil Ao Kuang sent storms anyway.

Taiyi Zhenren worked his wisdom, and from the petals of a Lotus plant, Nezha was reborn. The immortal sage gave him new weapons – the Fire Tipped Spear and Wind Fire Wheels – weapons to challenge even the Dragon God and defeat him once and for all.

Time has passed since Ao Kuang's ruin, but the winds of war are rising and new Gods of Tyranny challenge the safety of the defenseless. Once again, Nezha will set aside his youth and stand against the tide, for not even death can stop him.

## Trivia

### General

* Ne Zha was the first god to have basic attack progression.
* The actress who voiced Ne Zha, Colleen Clinkenbeard, also voiced Arachne, Tormentula Arachne, Modern Mercenary Nemesis and Vanquisher/Deliverer Nemesis.
* Ne Zha, Cupid and Ratatoskr are the only male gods voiced by a woman.
* One of Ne Zha's jokes, ▶️*"Man, my wheels are so hot!"*, could be a reference to the toy car brand Hot Wheels.
* In December of 2015, Ne Zha received a remodel changing his Default, Blue Lotus and Mastery skins. His Cyberpunk skin received minor adjustment to fit into his new rig.
* Ne Zha's dance emote is a reference to a dance seen in Jet Set Radio Future.

### God Skins

* **Cyberpunk**

* This skin could be a reference to the Jet Set Radio videogame series.

* **Demon Dasher**

* This skin shares its theme with Miss Senshi Bellona, Demon Puncher Mercury, Corrupted Kenshi Mulan, Senpai Slayer Serqet and Doomsayer Sensei The Morrigan.

* **Fire Lord**

* This was the first skin released after Ne Zha was remodeled.
* The actor who voiced this skin, Howard Wang, also voiced Gadget Goblin Cupid and Regal Warrior Erlang Shen.

* **Critical.DMG**

* This skin is a reference to the movie Tron: Legacy.
* The actor who voiced this skin, Nazeeh Tarsha, also voiced Rez in the SWC Champion skin, Gilgamesh, Fun-pocalypse Hachiman, Molten He Bo, Howler Demon Hun Batz, Lost Soul King Arthur and Kittykarna Kumbhakarna.
* This skin shares its theme with Hun.BAT Hun Batz, Run.EXE Mercury, Sun.GOD Ra and Jag.RAR Xbalanque.

* **Playmaker**

* This skin is based on a Hockey player.
* The original concept for this skin was created by Karulox.
* The actor who voiced this skin, Kyle McCarley, also voiced Pot O' Gold Fafnir.
* There is an announcer pack themed after this skin, You can hear it here:Playmaker Announcer pack.

* **Dragon Prince**

* The actor who voiced this skin, Alejandro Saab, also voiced Modern Android Achilles, Sashimi Neko/Sushi Neko Bacchus, Slash Kuzenbo, Beamy Chibi Ra, The Marksman Rama Rama and Prince of Lightning Zeus.

* **Galaxy Maverick**

* The actor who voiced this skin, Austin Lee Matthews, also voiced Freedom Retriever Anubis, Cultus Chronos, Shadow Step Mercury and Infernal Omen Tsukuyomi.
* This skin shares its theme with Gemini Agni, Cosmic Power Anubis, Galactic Void Chernobog, Cosmic Traveler Cliodhna, Cosmic Fortune Ganesha, Infinity Wave He Bo, Cosmic Conqueror Hercules, Dark Matter Khepri, Nebula Medusa, Galaxy Shaper Nox, Cosmic Sol, Galaxy Forger Vulcan and Galactic Gentleman Yu Huang.

* **Neon Trails**

* This skin shares its theme with Neon Pulse Freya, Neon Rebellion Rama, Neon Shifter Sun Wukong and Neon Nightmare Xbalanque.
* There is an announcer pack themed after this skin, You can hear it here:Neon Trails Announcer pack.

## Skins

* Default
* Blue Lotus
* Cyberpunk
* Demon Dasher
* Fire Lord
* Critical.DMG
* Playmaker
* Dragon Prince
* Galaxy Maverick
* Neon Trails Ne Zha
* Dark Messenger
* Golden
* Legendary
* Diamond

 Type
 Cost
 Requirements

 Type
 Cost

 Type
 Cost
  This skin comes with custom character animations and ability effects.  This skin can also be obtained as a rare roll from certain Treasure Chests.

 Type
 Cost
  This skin comes with custom animations and abilities.  This skin was part of the Hope Reborn event.  This skin could only be obtained from certain Treasure Chests or via direct purchase.

 Type
 Cost
  This skin comes with custom character animations and ability effects.  This skin can also be obtained as a rare roll from certain Treasure Chests.

 Type
 Cost
 Requirements
  This skin comes with custom character animations and ability effects.  This skin can only be obtained by reaching level 25 in the Season Ticket 2017.  This skin can only be obtained as a rare roll from certain Treasure Chests.

 Type
 Cost
 Requirements
  This skin comes with custom character animations and ability effects.  This skin can only be obtained as a rare roll from certain Treasure Chests.

 Type
 Cost
 Requirements
  This skin comes with custom character animations and ability effects.  This skin was part of the Legend of Camelot event.  This skin can only be obtained as a rare roll from certain Treasure Chests.

 Type
 Cost
 Requirements
  This skin comes with custom character animations and ability effects.  This skin can only be obtained as a rare roll from certain Treasure Chests.

 Type
 Cost
 Requirements
  This skin comes with custom character animations and ability effects.  This skin could only be obtained after gaining enough Viewer Points in the Esports & Live Streams Viewer Store.

 Type
 Cost
 Requirements
  This skin comes with custom character animations and ability effects.  This skin can only be obtained as a rare roll from certain Treasure Chests.

 Type
 Cost
 Voicelines

 Type
 Cost
 Voicelines

 Type
 Cost
 Voicelines

## Changelog

**SMITE Version 10.3.7494.12 (March 28, 2023)**

* **Flaming Spear**

* Decreased Heal from 2/4/6/8/10 (+5% of your Physical Power) to 2/4.5/7/9.5/12 per stack
* Increased AS from 15/25/35/45/55% to 25/32.5/40/47.5/55%
* Increased Critical Strike Chance from 15% to 20%

**SMITE Version 9.9.7253.5 (September 20, 2022)**

* **Armillary Sash**

* Increased Base Damage from 70/120/170/220/270 to 90/140/190/240/290
* Decreased Cooldown from 14s to 12s

* **Wind Fire Wheels**

* Increased the protections after landing from 20/25/30/35/40 to 30/35/40/45/50
* This ability now provides 30/35/40/45/50 Protections for 4s on fire, even if missed or cleansed.
* Updated Tooltip to include that the target and enemies in the landing zone are knocked up upon landing

**SMITE Version 9.5.7096.2 (May 17, 2022)**

* **Righteous Spirit**

* Increased the time before losing passive stacks from 10s to 12s

* **Wind Fire Wheels**

* Increased Protections gained after landing from 20/25/30/35/40 to 30/35/40/45/50

**SMITE Version 9.1.6950.5 (January 25, 2022)**

* **Wind Fire Wheels**

* Increased Base Damage per hit from 20/35/50/65/80 to 23/40/57/74/91
* Increased Physical Power Scaling from 40% to 45% per hit

**SMITE Version 8.11.6878.2 (November 16, 2021)**

* **Universe Ring Toss**

* This ability now deals increased damage to only the first enemy hit by the initial Ring Toss projectile

* Increased Initial Hit Damage from 75/100/125/150/175 (+20% of your Physical Power) to 80/110/140/170/200 (+40% of your Physical Power)
* The other damage in the ability is unchanged:

* Additional targets hit due to the ring bouncing will still take damage equal to the current amount
* Targets hit multiple times by the same ring due to bounces will still take the same reduced damage

**SMITE Version 8.8.6750.10 (August 24, 2021)**

* **Flaming Spear**

* Decreased Cooldown from 18/17/16/15/14 to 14s at all ranks

**SMITE Version 8.1.6381.5 (January 26, 2021)**

* **Flaming Spear**

* Heal changed from 0.75% of your Maximum Health per stack to 2/4/6/8/10 + (10% of your Physical Power) per stacks.

* **Armillary Sash**

* This ability can no longer crit.
* Increased damage from 70/100/130/160/190 70/120/170/220/270.
* Increased scaling from 100% to 150%.

* **Wind Fire Wheels**

* Increased the beads window for Wind Fire Wheels. (0.4s)
* Upon landing you gain 20/25/30/35/40 Protections for 5s.

**SMITE Version 7.2.5895.5 (February 25, 2020)**

* **Universe Ring Toss**

* Decreased protections debuff per hit from 10/11/12/13/14 to 5/7/9/11/13.

* **Wind Fire Wheels**

* Decreased Damage per Hit from 30/50/70/90/110 to 20/35/50/65/80.
* Increased Physical Power Scaling per hit from 30% to 40%.

**SMITE Version 6.9.5607.4 (August 20, 2019)**

* **Wind Fire Wheels**

* Fixed an issue where Ne Zha and Set would land in an unintended location if Set was hit by Wind Fire Wheels while he was teleporting.

**SMITE Version 6.8.5557.1 (July 24, 2019)**

* **Universe Ring Toss**

* Increased Damage Reduction of subsequent hits on the same target from 25% to 35%
* Decreased Slow from 25% to 12.5%

* This effect can now stack up to 2 times

**SMITE Version 6.7.5510.3 (June 25, 2019)**

* **Universe Ring Toss**

* Fixed an issue where the Ring would not bounce to or from certain targets.
* EG. this should fix the cases where Loki decoy would absorb the Ring.

* **Flaming Spear**

* Fixed an issue where sometimes Ne Zha would fire of an extra basic attack animation based on using Flaming spear.

* **Armillary Sash**

* This ability now applies a Stun with no Diminishing Returns.

* This means that it should always last the same amount of time, fixing situations where Ne Zha could use Armillary Sash and the target could move out of the way before he reaches the location.

* This is consistent with specific other Stun effects that have a scripted animation time, eg. Sobek's Charge Prey.

* Fixed an issue where using this ability on gods who were in the process of being knocked-up would also cause Ne Zha to be in the air on reaching that target.

* Now Ne Zha will reach the target and deal damage while still on the ground.

* Fixed an issue where the Area of effect damage of this ability will sometimes miss targets that are in the air but within the hit area.
* Fixed an issue where quickly turning the camera while using this ability would cause the hit area and the FX to be de-synced, leading to situations where the player does not look like they should hit an enemy, but they do.

* Note: On researching the solution for this issue we were also able to successfully apply the same fix to Ra and Searing Pain. Now the FX and the damage area for this ability should match up when quickly moving the camera.

* Added new FX to this ability to clearly portray the area of effect of damage when Ne Zha reaches a target.

* This applies to all skins.

* **Wind Fire Wheels**

* Adjusted the bounding area of the UI elements in this ability so that they will no longer have the chance to be hidden behind Ne Zha's passive meter UI.
* Fixed an issue where Ne Zha was able to slide passed an enemy instead of correctly latching onto them.
* Fixed an issue with the FX for this ability where the last few feet of the targeter were raised in a slope.

* This caused perspective issues, making it feel like the ability targeter was longer than intended.

**SMITE Version 6.4.5372.6 (April 2, 2019)**

* **Universe Ring Toss**

* Decreased Protection Debuff from 15 to 10/11/12/13/14.

* **Wind Fire Wheels**

* Added a note that enemies caught in this effect do NOT count as being CC.
* Decreased Base Damage per hit from 40/60/80/100/120 to 30/50/70/90/110 Decreased Initial/Landing.
* Damage from 80/130/180/230/280 to 50/105/160/215/270.

**SMITE Version 5.16.4960.4 (September 4, 2018)**

* **Righteous Spirit**

* This ability no longer provides Physical Power per stack. (decreased from 0.5 tp 0 per stack)

**SMITE Version 5.15.4934 (August 20, 2018)**

* **Righteous Spirit**

* Decreased Base Power from 1 per stack to 0.5 per stack.

* **Wind Fire Wheels**

* Fixed an issue where players could be teleported across the maps after being ulted by Ne Zha.

**SMITE Version 5.13.4890 (July 24, 2018)**

* **Righteous Spirit**

* Buff stacks no longer provide Critical Strike Chance.
* Buff stacks now provide 0.5% Movement Speed and 1 Physical Power per Stack, stacking up to 20 times.

**SMITE Version 5.12.4860 (July 9, 2018)**

* **Armillary Sash**

* Ne Zha's Armillary Sash will no longer go on cooldown if interrupted before it has any gameplay effect.

**SMITE Version 5.10.4812 (June 12, 2018)**

* **Wind Fire Wheels**

* Fixed an issue where the target hit by this ultimate could move side to side when landing.

**SMITE Version 5.6.4707.1 (April 11, 2018)**

* **Wind Fire Wheels**

* Removed the damaging hit as the enemy god begins to fall.
* Increased Initial and Landing damage from 60/100/140/180/220 (50% of your physical power) to 80/130/180/230/280 (65% of your physical power).
* Ne Zha and the player he has grabbed are now damageable upon landing. Rather than losing their collision, they gain player pass through and Ne Zha gains CC immunity for the duration of their landing animations.

**SMITE Version 4.13.4202 (July 18, 2017)**

* **Wind Fire Wheels**

* Enemy players hit by Wind Fire Wheels now have additional .25 seconds after the hit to use Purification Beads, and avoid the Ability. This matches the current animation more accurately.
* Enemy players hit by Ne Zha will NOT be able to fire beads on their way up into the air. If you miss the window to escape you will have your beads protected to be used later.

**SMITE Version 4.7.4031.1 (April 25, 2017)**

* **Universe Ring Toss**

* Increased number of bounces from ~~3/4/5/6/7~~ → 4/5/6/7/8.

**SMITE Version 4.4.3956 (March 14, 2017)**

* **Wind Fire Wheels**

* Updated the description to accurately state how much damage this Ability deals.

w
**SMITE Version 4.1.3882 (February 1, 2017)**

* **Universe Ring Toss**

* Increased Cooldown from ~~12s~~ → 14s.

* **Flaming Spear**

* Decreased Cooldown from ~~18s~~ → 18/17/16/15/14s.

* **Armillary Sash**

* Decreased Cooldown from ~~18/17/16/15/14s~~ → 14s at all ranks.

**SMITE Version 3.25.3847 (January 10, 2017)**

* **Wind Fire Wheels**

* Fixed an issue where this ability would consume no mana if used in Melee range.

**SMITE Version 3.18.3651 (September 27, 2016)**

* **Wind Fire Wheels**

* Updated the visual presentation of the “Critical” circles.

**SMITE Version 3.14.3547.1 (August 2, 2016)**

* **General**

* Updated his passive meter to include a combat timer.

**SMITE Version 3.12.3494 (July 6, 2016)**

* **New Passive – Righteous Spirit**

* Ne Zha gains stacks from successful Basic Attack and ability hit, and 2x stacks from Critical Hits. Each stack provides him with .5% crit chance. Stacks are lost after being out of combat for 5s.

* **Flaming Spear**

* Now heals up to 15% of Ne Zha's maximum HP depending on how many stacks of Righteous Spirit he has. (0.75% HP per stack).

**SMITE Version 2.20.3140 (December 23, 2015)**

* **General**

* Fixed Ne Zha Ultimate background fx persisting on gods.

**SMITE Version 2.20.3137 (December 15, 2015)**

* **General**

* Ne Zha received a complete visual overhaul.

**SMITE Version 2.11.2891.1 (August 4, 2015)**

* **Wind Fire Wheels**

* Fixed being able to go inside towers after using on target.

**SMITE Version 2.9.2833.1 (June 30, 2015)**

* **Righteous Spirit**

* Fixed a visual issue with the timer on the icon stacking.

**SMITE Version 2.8.2806 (June 16, 2015)**

* **Immortal Spirit**

* Immortal Spirit has been reworked into Righteous Spirit.
* Ne Zha gains a stack when he hits an enemy with a Basic Attack, and an additional stack for Critical Strikes. He may activate Flaming Spear to consume these stacks and heal himself.
* Heals for 1.25% per stack, max. 20.

* **Armillary Sash**

* Fixed not dealing damage if hitting crowd control immune targets.

* **Wind Fire Wheels**

* Fixed an issue where using the ability on Janus while going through a portal could cause both players to get stuck.

**SMITE Version 2.0.2573.3 (February 11, 2015)**

* **General**

* Fixed some black fx showing on the Diamond skin when using abilities.

**SMITE Version 1.0.2476 (December 17, 2014)**

* **Armillary Sash**

* Tooptip updated. Now states that this ability can critically hit.

**SMITE Version 1.0.2379.3 (October 29, 2014)**

* **General**

* Fixed Clap emote.

**SMITE Version 1.0.2268.2 (August 19, 2014)**

* **Universe Ring Toss**

* Fixed an issue which caused his ring to be invisible to enemies that were out of sight when he threw it.
* Fixed a description error that indicated it did more damage than it does.

**SMITE Version 1.0.2215.6 (July 15, 2014)**

* **Wind Fire Wheels**

* Fixed a bug that could leave him revealed to enemy players.

**SMITE Version 1.0.2173 (June 12, 2014)**

* **General**

* Updated targeters for Cyberpunk skin.

**SMITE Beta Version 0.1.2027.1 (March 12, 2014)**

* **General**

* New loading screen card.
* Fixed a number of animation issues, including recall.

**SMITE Beta Version 0.1.2015.1 (March 5, 2014)**

* **Armillary Sash**

* This ability now inherits Ne Zha's critical hit chance and can critically hit when Ne Zha lands at his target location.

**SMITE Beta Version 0.1.1988.3 (February 19, 2014)**

* **Armillary Sash**

* Width of sash grab increased from 10 to 12.

**SMITE Beta Version 0.1.1948 (January 29, 2014)**

* **Immortal Spirit**

* Fixed an error in the tooltip. Now properly indicates this ability is a buff that affects only Ne Zha.

**SMITE Beta Version 0.1.1918.2 (January 8, 2014)**

* **Universal Ring Toss**

* Post-Hit Delay reduced from 0.5 to 0.2.

* **Flaming Spear**

* Post-Hit Delay reduced from 0.5 to 0.2.

* **Armillary Sash**

* Fixed an issue where Ne Zha would slide to the target.

**SMITE Beta Version 0.1.1888 (December 19, 2013)**

* **Wind Fire Wheels**

* Fixed a major bug with Ne Zha's Ultimate.

**SMITE Beta Version 0.1.1868.3 (December 5, 2013)**

* **Wind Fire Wheels**

* Ne Zha is now immune to root effects while dashing.

**SMITE Beta Version 0.1.1831.1 (November 7, 2013)**

* **New Passive - Immortal Spirit**

* Ne Zha’s immortal spirit cannot be suppressed. All successful basic attack hits increase his HP5 (0.5 per stack, up to 50 stacks). All stacks are lost on death.

**SMITE Beta Version 0.1.1774 (October 9, 2013)**

* **Universe Ring Toss**

* The damage reduction for subsequent hits has been reduced from a 30% reduction to a 25% reduction.

**SMITE Beta Version 0.1.1740 (September 25, 2013)**

* **Universe Ring Toss**

* This ability can now bounce to each target multiple times again.
* This ability now deals 30% reduced damage on each subsequent hit on the same target.

**SMITE Beta Version 0.1.1738 (September 18, 2013)**

* **Universe Ring Toss**

* This ability no longer bounces to the same target twice.

**SMITE Beta Version 0.1.1721 (September 5, 2013)**

* **General**

* Fixed an issue with his Ult where players could get caught on top of map walls.

**SMITE Beta Version 0.1.1705 (August 27, 2013)**

* **General**

* Ground targeters have been customized

**SMITE Beta Version 0.1.1640 (July 23, 2013)**

* **Armillary Sash**

* Fixed an issue with Armillary Sash and Fenrir Ragnarok interaction.

**SMITE Beta Version 0.1.1616.1 (July 10, 2013)**

* **General**

* Ne Zha's model has undergone modest visual improvements.

**SMITE Beta Version 0.1.1594 (June 26, 2013)**

* **Flaming Spear**

* Increased bonus attack speed from 15/20/25/30/35% back to the original 15/25/35/45/55%. After further evaluation of his performance after the Attack Speed bug fix, we determined this earlier nerf was no longer needed.

**SMITE Beta Version 0.1.1557.2 (June 12, 2013)**

* **General**

* An issue has been fixed with Ne Zha’s escalating melee that was allowing him to achieve higher than intended attack speeds. This will reduce his mid to late game attack speed significantly. We will be monitoring him to see if further adjustments will be necessary to compensate for this change.
* NOTE - Thanks to Pinjinz from the forums for breaking down the issue, allowing us to easily track down the bug.

* **Wind Fire Wheels**

* The base damage of each hit of the combo during his ultimate has been increased from 30/50/70/80/110 per hit to 40/60/80/100/120.

**SMITE Beta Version 0.1.1556 (June 5, 2013)**

* **Flaming Spear**

* Reduced bonus attack speed from 15/25/35/45/55% to 15/20/25/30/35%

**SMITE Beta Version 0.1.1543 (May 30, 2013)**

* **Flaming Spear**

* Duration reduced from 6s for all ranks to 4/4.5/5/5.5/6s

**SMITE Beta Version 0.1.1520.2 (May 23, 2013)**

* **Armillary Sash**

* The physical power contribution of this ability has been reduced from 150% to 100%.

**SMITE Beta Version 0.1.1517 (May 15, 2013)**

* **Universe Ring Toss**

* Number of bounces decreased from 5/6/7/8/9 to 3/4/5/6/7 (-2 off all ranks - total number of hits is what's listed here +1 for the initial hit).
* Damage per hit increased from 50/70/90/110/130 to 75/100/125/150/175.
* Physical scaling increased from 15% to 20% per hit.
* Physical protection reduction per hit increased from 10 to 15.
* Move Speed buff for Ne Zha increased from 4% per stack to 5% per stack.

* **Armillary Sash**

* Physical Scaling increased from 50% to 150%.

**SMITE Beta Version 0.1.1490 (May 1, 2013)**

* **Armillary Sash**

* The description for this ability was incorrectly displaying a 150% contribution. It has been corrected to 50% to match the actual contribution in the game.

**SMITE Beta Version 0.1.1467 (April 17, 2013)**

* Ne Zha has been added to the game.

## Replaced abilities

  Duration: 6
  Ability Type: Area
Ability Video

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  Ability Type: Buff
Ability Video

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  Percent Healing: 1.25% per stack
Ability Video

  Maximum Stacks: 20
  Ability Type: Buff
Ability Video

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