Chrysanthemum Bunker

The **Chrysanthemum Bunker** is a Bunker added in the v0.6.7 "*Community collage*" update on November 29, 2018. It is home to the Imperial Seal, and contains the Katana.

## Location

The Chrysanthemum Bunker is always found in a far corner of the Greenhouse. There is only one entrance which serves as the only exit.

## Layout

* Normal
* Former
* Aged

There are four rooms in this bunker, all are accessible.

### **Room One**

When entering the bunker, players enter a room which has a Couch facing a Screen, as well as some buttons on the walls. Behind the Screen is an automatic door that unlocks when the first puzzle is solved.

There are 2 Lockers on the side wall next to the entrance. One being an Initiative locker, the other being a normal one.

### Room Two

After the first puzzle is solved, the automatic doors open to a room where four Crates that have a chance to be Ammo Crates spawn. The vault can be opened similar to the bank vault.

### Vault

The Vault contains a Katana, a Computer Terminal, and a very weak Glass Wall that can be broken with 1 Katana hit. The cracked wall is gone and therefore the Final Room can be accessible.

### Biome Control Room

The Sealed Room contains a random Scopes ranging from 2x to 8x, 3 Crates, and 3 Wheels, each near its corresponding biome control part. The grassy part represents Woods Map, the sandy part represents Desert Map, and the snowy area represents Snow Map. All 3 wheels are broken, and cannot be used by the player.

There were four rooms in this bunker, Three of which was accessible. The fourth room was sealed and was not accessible.

### **Room One**

When entering the bunker, players enter a room which has a Couch facing a Screen, as well as some buttons on the walls. Behind the Screen is an automatic door that unlocks when the first puzzle is solved.

There are 2 Lockers on the side wall next to the entrance. One being an Initiative locker, the other being a normal one.

### **Room two**

The Second room contains a tough puzzle. There are twelve Planter switches, each near its representative Symbol, around a blue area with an Eye symbol beneath the area. Near the Puzzle is a Recorder.

When the Planter is pressed, a sound (probably blood) is heard and the Planter turns from Pink to Yellow. If all 12 Planters are pressed in the right order, a sound identical to that in Eye Bunker is heard, following with the Vault Door connecting to the third room opening with a hollow, horror noise.

### Vault

The Vault was the last accessible area. It contained a Katana, two Computer Terminals, and a very tough Glass Wall. Behind the glass wall was a cracked wall that could not be broken, and another Recorder warning the player that they cannot access the Final Room.

The Aged variant comes with the aged Greenhouse, which appears in the Desert Map, Snow Map and Inferno Map.

There are 4 rooms, all are accessible, however the last room is only accessible with the help of a Stone Hammer.

### Room One

The first room contains one normal Locker, a Couch and two Crates. The code is already entered and the door can be directly entered.

### Room Two

The second room contains some aged Planters which can be destroyed by loot, around a dried part with the Eye symbol, and an already opened Vault Door.

### Vault

The Vault contains an Imperial Seal in place of the Katana, two Computer Terminals, and a Stone Wall that can only be destroyed with a Stone Hammer to access the final room.

In the Snow Map, a Katana Rusted spawn in place of the Imperial Seal.

### Biome Control Room

This room contains a Meteor Case in place of the Scope, three Crates, and three Wheels corresponding to its nearby symbol. The Woods part is broken, the Desert part is activated, and the Snow part is broken.

There formerly was also a audio recording, which consists of a Japanese scientist and his superior. The scientist advises him not to activate the machine, but he does so anyway. He describes a presence before him after activation

In the Snow Map, the scope is replaced with 20 snowballs, there is a different audio recording, and the winter wheel is activated with the other two broken.

## Loot

The Chrysanthemum bunker contains 2 exclusives and an additional item in events:

* Katana
* Imperial Seal
* 15x scope (only in Frozen deserts event)

## Codes

Below are the two codes that unlock the second room and the vault.

### **Code for room one**

Each button is labeled with a character, one through four Chinese/Japanese characters. The code is just to press the buttons in numeric order.

 1
 2
 3
 4

### **Code for vault**

The old second room contained twelve interactive Planters, which used to unlock the vault when used correctly. This code has been removed and was replaced with a normal vault.

## Recordings

Seal room (Snow) (removed):

> ***Found Jackson.***
>
>

> ***He was...bleeding in the snow.***
>
>

> ***The Russians claimed the fowl... weeks ago***
>
>

> ***They are powerful as allies...***
>
>

> ***And stronger still as enemies.***
>
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> ***For PARMA to survive,***
>
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> ***We have no choice...but,***
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> ***To surrender.***
>
>

Seal room (Desert): http://surviv.io/audio/sfx/cell\_control\_03.mp3

> ***(Deep noise throughout)***
>
>

> ***Shimizu: "EMF’s exceeding maximum safe exposure. Recommend evacuating the chamber immediately."***
>
>

> ***Kuga: "Negative. Proceeding with the final induction sequence. Release wheel lock under my mark."***
>
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> ***Shimizu: "Kuga-sama! This is too dangerou-"***
>
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> ***Kuga: "Release it, Shimizu-kun!"***
>
>

> ***Shimizu: "(Sigh) ...Wheel lock released."***
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> ***Kuga: "Initiating wheel sequence."***
>
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> ***(Switches pressed) (Kuga sighs)***
>
>

> ***(Deep noise becomes louder) Kuga: "I can feel pressure approaching. Are you reading this? Can you see it? Ah, in front of me. It is... (Noise ceases) beautiful." (Crash, noise continues, notably louder)***
>
>

Vault: https://surviv.io/audio/sfx/log\_06.mp3

> ***Kuga:"You who reached this forsaken place,***
>
>

> ***Listen well...***
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> ***No power exists that will break the final seal.***
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> ***No key to this lock.***
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> ***What lies within is not meant for Mortal Eyes."***
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>

Room two: https://surviv.io/audio/sfx/log\_05.mp3

> ***Was in late December.***
>
>

> ***That we discovered the hidden room.***
>
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> ***Kuga deceived us,***
>
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> ***But to what end, the Door is sealed and we cannot decipher the code...***
>
>

## Trivia

* This bunker has a lot of Japanese-related items. (Imperial Seal, Katana, and the bunker logo is similar to the Imperial Seal of Japan.)
* The last door behind the glass had cracks in it on the first day since the update.
	+ The cracks are gone now.
* The first four numbers in Japanese and in Chinese are the same. (一, 二, 三, 四)
* In the second room, the Eye Bunker symbol can be seen in the middle of the flowers.
* The three valves imply that this bunker controls the weather of the island. Its presence in a bunker sporting the Eye implies that it may use of the the aforementioned powers that the convoluted object grants.
* The long and tedious code needed to open the door no longer exists.
* The current weather can be determined by looking for the diagonal angle of the valve.
* A patch of blood and broken crate remains can be seen underneath where the katana is placed.
* In the “*Stay frosty*” update, the Chrysanthemum Bunker and many other buildings were removed from the Snow Map.
* The aged bunker is also in inferno mode.

## History

* v0.9.0
	+ Removed from the Snow Map.
* v0.7.1
	+ Variant 2 now has a unique 3rd Compartment containing a Meteor Case instead of a scope.
	+ Added Seal back to Variant 2
* v0.6.91
	+ 1st Compartment in Variant 1 contains 4 crates instead of a puzzle
	+ 2nd Compartment in Variant 1 has 1 less Computer Terminal and weaker glass wall
	+ Siberian Assault skin spawns in place of the Imperial Seal
* v0.6.9
	+ Wheel in 3rd Compartment is no longer usable
	+ Added 3 crates to 3rd compartment
	+ 2nd Compartment in Variant 2 has 1 less Computer Terminal and weaker glass wall
	+ Siberian Assault skin spawns in place of the Imperial Seal
* v0.6.8
	+ Added Variant 2
	+ Changed the 3rd (final) Compartment to actually have things
* v0.6.7
	+ Added