Tarot Cards

There are a total of 12 Tarot Cards to be pulled throughout the course of gameplay. Each card either hinders or assists the player in their murderous endeavors, along with a predetermined luck which effects various actions throughout the course of your day.

It is not always guaranteed that these events or occurrences will appear in gameplay however - either due to their rarity, specific requirements not being met, or other unforeseen circumstances. Some cards only affect certain roles, such as the Changeling Spy or the Noble/Alicorn.

## Death

The Death tarot card is a card that provides no benefits to the player.

This tarot card provides the least amount of luck possible (1/12 Luck)

When this card is pulled, you will usually gain 1 suspicion point.

If this card is pulled while the Disciple is alive and at least half the town is dead, it has a significant chance of causing the Disciple to betray the player.

There is seemingly no other effect on gameplay after this.

## The Tower

The Tower tarot card can either benefit or hinder the player depending on gameplay.

This tarot card provides two luck points (2/12)

When this card is pulled, the Reporter (if active) will visit your house and search for incriminating evidence. This card does not affect other investigators, such as the Deputy, Sheriff, or Detective.

There is seemingly on other effect on gameplay after this.

## The Hanged Pony

The Hanged Pony tarot card can increase the chances of a lynch mob occurring, threatening to disrupt the player.

This tarot card provides three luck points (3/12)

If the gallows are not complete, drawing this card reduces their completion time by one day.

If the gallows are complete, drawing this card has a significant chance of causing a Lynch Mob. It is unclear whether this depends on the Town's current mood or has any affect on it.

There is seemingly no other effect on gameplay after this.

## The Fool

The Fool tarot card can either benefit or hinder the player depending on gameplay.

This card provides four luck points (4/12)

When this card is pulled, a pony chosen at random (excluding the player) will lose one sanity point.

There is seemingly no other effect on gameplay after this.

## The Moon

The Moon tarot card is a card that provides no active benefit to the player.

This card provides five luck points (5/12)

When this card is pulled, the player will lose one sanity point. It is unclear if this is determined by the current suspicion level and current sanity.

There is seemingly no other effect on gameplay after this.

## The Star

The Star tarot card is a card that is beneficial to the player.

This card provides half of the total luck points (6/12)

When pulled, this card has an effect on the bakery portion of the day (unless it is Stallionday and the bakery is closed) and is seen on the options screen when interacting with a pony. This card will allow the player to choose any of the available dialogue options available, regardless of the known knowledge you have on that pony.

This card also removes the risk of potentially increasing your suspicion level or reducing your sanity level.

There is no other effect on gameplay after this.

## The Sun

The Sun tarot card is a card that is beneficial to the player.

If the Lookout is alive, The Sun card will prevent them from doing their job by creating a blackout that night. The Lookout may or may not be at home during the blackout. This can provide the player an opportunity to kill without the risk of being seen.

If the Lookout is dead, drawing The Sun will usually make the player gain one Sanity point.

## The Lovers

The Lovers tarot card has a chance to reveal a specific role to the player.

## The Knave

The Knave tarot card has a chance to reveal a pony's true identity to the player.

This card provides the player with nine luck points (9/12)

This card affects the Changeling Spy or a special event occurring.

If the Changeling Spy is alive, this card will cause one of the ponies eye colors on the Town Roster to 'glitch'. If this does occur, you have found your Changeling Spy. Without this card, there is a 25% chance of this occurring, making this card a 100% guarantee to see the glitch. However, it is still rare to see the glitch actively occur on the Town Roster.

If the Changeling Spy has been disposed of via the Preacher, pulling this card will start a countdown resulting in a special event occurring. It is unclear if this event occurs if the player has disposed of the Changeling Spy themselves.

There is no other effect on gameplay after this.

## The Magician

The Magician tarot card is a card that proves beneficial to the player.

This card provides the player ten luck points (10/12)

This card affects all normal investigators (Deputy, Sheriff, and Detective).

When pulled, this card will force all the normal investigators to stay home, giving the player a chance to kill one of their choosing.

The Magician is unaffected by this card.

There is no other effect on gameplay after this.

## The Princess

The Princess tarot card is a card that proves beneficial to the player.

This card provides the player with eleven luck points (11/12)

This card affects the Noble/Alicorn and has two different effects depending if they have ascended or not.

When this card is pulled while the Noble is alive, their ascension is pushed back by one day. There is no set number of days that will hint the player to when the Noble will ascend, only giving the player an extra day before that occurs.

When this card is pulled while the Noble is alive and has ascended to Alicorn status, changing their role to Princess/Prince, they will be forced to stay home. This will give the player a chance to kill the them, if the Guard has been disposed of already.

There is no other effect on gameplay after this.

## The Ace of Knives

The Ace of Knives tarot is a card that proves beneficial to the player.

The Ace of Knives will reduce the player's Sus by one point as long as they have at least one Sus point.

This card provides the player with twelve luck points (12/12)