Fasciation Hall

**Fasciation Hall** (双頭蓮館) is a place and a game in the *Kakegurui* series. It is played during the Election.

## Rules

The game is played by eight people. Four of them (Nanami Tsubomi, Arata Ooinu, Mugi Sarugaya, Moe Kijioka) are considered "NPC"s and can never be the final victors. The game is invalid if any of them win.

Players are given a special wristwatch. In the first step, they choose one of the twelve rooms. Multiple people can choose the same room. Each room is randomly assigned a number from 1 to 12, which is the "score". The score is shown on every person's wristwatch during the second step. Finally, in the third step, players can challenge each other. If your score is inferior to your opponent's, you lose.

## Game

Yumeko had asked The Election Committee to choose a game for her and Terano Totobami. Since Terano would gamble with Yumi Totobami, Yumeko brought Ryota Suzui. They meet Sukaru Aizawa, the referee of this game. They then enter the building. Every room forms a pentagon. There is a total of twelve rooms.

Terano is convinced that this place was designed by Kirari Momobami. She asks Sukaru why she is making them gamble in a place designed by their competitors. Terano goes as far as doubting Sukaru’s neutrality. Sukaru confirms that Kirari made this game, and ensures her that she is neutral. She adds that it was hard to find a game for this contest.

Yumeko, Terano, Ryota, and Yumi aren’t the only players. Four Housepets arrive: Arata Ooinu, Nanami Tsubomi, Mugi Sarugaya, and Moe Kijioka. These four housepets can be treated as NPC’s. They'll try to win as much as they can, but they'll never become the final victor. If any of the four housepets wins, the game is invalid. Sukaru explains the rules of the Fasciation Hall. There is a total of 1014 votes wagered for this game. Sukaru suggests that they do winner takes all.

Ryota is surprised about his opportunity to get 1014 votes by risking 11. Terano says that until the election has a winner, he should feel free to participate regardless of the vote counts. Yumi knows that Terano doesn’t like this. She’s put on equal footing with people with one vote. Yumeko and Terano took a lot of risks to amass all of their votes. So, treating that as equal to just one vote makes no sense. Yumeko's greed has driven her to do this. Terano believes that they only have a few options left and that they need to take risks if they want to win.

Terano believes that how they will handle the housepets will be the key to victory. Terano has 753 votes, Yumeko has 250, and Ryota has 11. Yumi, Arata, Mugi, Moe, and Nanami have one vote each. The first turn of Fasciation Hall begins. The number of the room they’re in will become their score. They each have a smartwatch, which tracks which room they’re in. They’re not allowed to take it off. Ryota realizes that 1019 votes are involved in this game. Since the entire school has 3000 students, this is over a third of the school. Whoever wins will have a huge advantage. Ryota tells Yumeko that he’d like her to win.

Yumeko asks him what he thinks they should do. Ryota says he can only come up with the obvious. He’d rather follow Yumeko’s lead. Yumeko says that it won’t work and that they both need to work together as equals, and as active participants. They take a look over the rules again and Yumeko tells Ryota that the decisive moment is right now, during room selection. Ryota points out that they don’t know how many points their room is worth.

Yumeko asks Ryota what would he do if he had eleven points. Ryota imagines challenging Terano, but also considers the possibility of her having twelve. He says it’s scary to think that someone can have twelve when you have eleven. Yumeko says what if he had an ally with twelve points on top of having eleven. Ryota says he’d feel a lot safer with his eleven.

The key is to get more allies and up the chances of someone getting a twelve. The room selection is the only time they have to obtain allies. Yumeko believes that gathering as many allies as possible is the best strategy to win this game. Nanami finds Yumeko and Ryota. Nanami accepts to be their allies.

Terano talks with Yumi. She admits that recruiting the NPCs would give them an advantage, but she asks Yumi about possible betrayals from the NPCs. The advantage would become a disadvantage. Terano adds that to build real allies, they need to make sure that they won’t be backstabbed. Terano wants to give the NPCs what they’re looking for.

Ryota tries to make Arata an ally. He refuses. He says that the NPCs are all here to win this. He believes that Ryota is just trying to use him. Ryota gathers back with Yumeko and Nanami. It’ll be only the three of them allying for now. Before they split up to get different scores, Yumeko suggests that they use signs to reveal what score they have to each other instead of saying them out loud.

Ryota gets a four, Nanami has a five, and Yumeko has a nine. Yumeko would like to go against Terano. She says that it’s time to gamble. Yumeko impresses every player by challenging Terano. Ryota believes that the game is de facto over if Yumeko or Terano loses this showdown. Terano is convinced that Yumeko doesn’t have a twelve. She wonders why Yumeko decided to challenge her so early on. She then concludes that it’s because it’s fun for Yumeko. Terano accepts the showdown, and it results in a tie with a nine against a nine. Terano and Yumeko were in different rooms. The only way Terano could have a nine is by donating or receiving points.

Terano asks Yumeko if she hates Kirari. The election and the Fasciation Hall were set by Kirari. Kirari has set up the board for her own entertainment watching the thrill and agony of her pawns from high up. Yumeko didn't seem to understand. Terano thinks that Yumeko is weird, and tells herself that it was Kirari who killed “Jabami”.

Yumeko picks specific rooms for Ryota and Nanami to enter. Ryota finds Mugi in the same room as him. Mugi decides to stay. She will know what number Ryota has since they’re in the same room. Ryota wonders if he should change rooms, but decides to believe in Yumeko and stay. Ryota gets a three. Arata has a matchup against Ryota. Arata knows that Ryota has only three points because Mugi told him. He reveals that he’s allied with Terano, Yumi, Mugi, and Moe. Ryota asks Arata why he refused to ally. Arata says that he can trust Terano more than he can trust Ryota.

There is a flashback of the moment Terano convinced Arata, Mugi, and Moe to ally with her. She says that she can rescue them. Terano knows about their Life Plans. They are about making Terano or Yumeko drop out of the election. She wants to help them to bring Yumeko down. Moe lets Terano know that she still can’t be trusted. She adds that there is no guarantee that they won’t be betrayed. Terano threatens to attack all of them first if they don’t ally with her. Yumi gives the housepets a knife and tells them that they can stab her if Terano betrays them. Terano didn’t want Yumi to go this far.

Arata is confident that with his twelve, he’ll defeat Ryota. Ryota wins the showdown with a thirteen against Arata’s twelve. Arata is angry, as he was confident he’d win. Yumeko and Terano simultaneously think that with that, they’ll win. Ryota had defeated Arata in the last showdown, so he was eliminated. Arata gets mad and starts complaining. Terano answers that luck wasn’t on Arata’s side, he had good chances of winning, but not 100%. Arata was forced to quit the game.

Yumeko won’t change their strategy. Terano’s strategy is for all of them to be in the same room. Moe is worried by this.

Nanami is thinking about her life schedule and she thinks Yumeko knows about it. Nanami has to defeat Terano. Moe entered the room of Nanami one second before the points were revealed. Nanami is terrified, as she only received one point. Moe wants to be challenged by Yumeko. Mugi had given her all of her points. Moe now has twelve points.

Yumeko chooses to challenge Mugi. Moe and Mugi are shocked by this decision. Yumeko wins the showdown five to zero. Ryota received more points than Yumeko, but she made him give all of his points to Nanami. Terano had figured this out. She then asks Yumeko if she didn’t think about protecting herself at all. Yumeko answers that she knows that she had taken an excessive risk, but they are gambling here. Mugi is crying since she is eliminated.

Moe is panicking. She doesn’t trust Terano anymore. She ends up getting twelve points. Moe tells herself that she’ll defeat Yumeko and fulfill her orders. However, she realizes something.

The showdown of the fourth round is between Moe and Terano. This surprises Yumeko, Ryota, and Nanami. Moe tells Terano that she constantly looked down on the housepets. Yumi says that Terano didn’t. The showdown begins. Terano won with thirteen against twelve. Moe is convinced that Terano cheated. Yumeko explains to Moe that it’s possible to score thirteen points every round.

The Fasciation Hall is made up of twelve connected pentagonal rooms. It’s a flattened view of a twelve-sided die. Two rooms can’t have the same number, so the points are like the results of a dice roll. So, two opposite sides will always give a total of thirteen. If two people are in opposite rooms, their combined score will be thirteen.

Moe thinks that Terano knew that and asks her why she didn’t tell her. Terano responds that NPCs have to continually attack because of their life schedule. If the housepets knew that strategy, they’d all collude and defend themselves. That would go against the conditions they needed to fulfill as NPCs. Thus, Terano believed that not giving them this information would be the best thing for their sake.

Moe believes that this is exactly what looking down on her is. She pulls out the knife Yumi had given to the housepets and attacks her. Sukaru used a stick to stun Moe. She then asks people watching through the cameras for a health counselor. Yumi tells Terano not to worry. She believes that someday the housepets will know that Terano was just thinking for their happiness.

Yumeko instructs Nanami to go to a certain room and she does as instructed. Once there, Nanami questions if after that whole ordeal just a minute ago if the game should continue. She tells herself that there's no need to worry about other people. Nanami notes that there are five people left, and because it's become 3 vs 2, Nanami believes that her team will win. At that moment, Terano enters her room, and Nanami thinks to move, but before she does, Terano asks her if she really wants to lose her housepet status. She tells her that it's fine to team with Yumeko, but to satisfy her winning conditions, she must take her head, but she hasn't. Terano asks her why she isn't taking her on and what she even wants from this game.

Another flashback occurs, and Sayaka Igarashi is instructing Nanami about the game, and if she fails to complete her orders, she will have a life plan scheduled for her.

Nanami continues to doubt her trust in Yumeko. Terano tells her that if she was immediately leaving when she entered the room, then she isn't the one who Yumeko is trying to create 13 with, and that she is the only one with no duty this turn.

The players then gather in the center hall, and Nanami shares that she didn't go to her correct room. Yumeko tells her that it doesn't matter. They share their scores: Yumeko got 6, Ryota got 7, and Nanami got 5. Yumeko tell Ryota that she's going to donate to him this time because she thinks that Terano will go for Ryota. After hearing this, Nanami thinks about challenging Yumeko, but she discards the idea.

Elsewhere, Terano is talking to Yumi about how if she wants to win, she has to take out Nanami. Yumi doesn't understand, so Terano tells her to look at it from Nanami's perspective. She realizes that Nanami can't afford to lose this game at all, and that she has a 100% chance of winning against Yumeko if she challenged her.

Everyone then gathers in the central room. For turn five, there is one battle between Nanami and Yumeko. Another battle emerges on top of that between Yumeko and Yumi. Yumeko wins against both Nanami and Yumi, so they are out of the game. Before the next turn, Terano is called by "the die." Terano is led under the building, where she meets Kirari.

Back in the main room, Nanami asks Yumeko why she betrayed her. Yumeko tells her that she did it to protect herself from Nanami.
Ryota asks Yumeko why she would do this, and she tells him that she realized that all the housepets were ordered to defeat either Terano or her. Yumeko asks Nanami why she battled her, and she tells her that she thought Terano had a 13 and Yumeko had a 0, and she thought that, even if one of them was bluffing, she would have a better chance of winning if she took out Yumeko. Yumeko tells her that it's exactly as she had said, and that she was now a full-fledged gambler.

In the basement area, Kirari and Terano are conversing about why Terano was trying to defend the housepets when they were clearly tasked to beat her. Terano defends herself and returns to the game knowing that she will lose.

Terano, Yumeko, and Ryota all have a three way battle, and Yumeko wins the entire game, awarding her with the 1019 votes. Terano remarks to herself that all the votes are in the family now.