Build History

List of patches and updates (event/sale notifications excluded) for the game Dead land: Survival

For more information, check https://www.facebook.com/deadlandsurvival/

## 29th December 2020

**General changes**

* All caches have been moved to the Quarantine Zone, they can be either guarded or safely hidden, they will no longer appear on the map
* Locations Roadblock, Mercenary camp and fallen helicopters have been moved to the Quarantine zone. They will stop appearing on the global map as locations.
* Changed assortment and currency to update merchant Joe
* Added new quests
* Added the possibility of poisoning when eating raw or rotten food
* Increased requirements for some clan challenges (search of houses, bushes)
* Changed the daily reward
* More accurate descriptions of the places where you can find an item when you hover over it
* Quests with the participation of the Thug have been removed from the rotation of clan trials
* Raised the maximum number of locations on the global map
* Added a new item, Signal Torch, allowing you to evacuate from anywhere in Nightstone.

All players were sent 10 torches to in-game mail. And also a New Year's gift in the form of boxes with equipment.

**Quarantine zone**

* The zone becomes available to all players starting from level 15
* The quarantine zone is a large territory consisting of 100 locations, exploring which you can find hidden caches, crashed helicopters, abandoned armored personnel carriers, as well as many other buildings and objects.
* The transition between locations is carried out without the cost of energy, to move to a new location in the zone, you need to clear the location from which you are moving from the infected
* To go, go to the edge of the current location until the character's icon changes to an arrow icon, by clicking on the arrow, the transition will take place
* Access to the zone is limited in time, after the timer expires, all survivors in the zone will be evacuated to the exit
* When the timer expires, the zone is closed
* With each new opening of the zone, the locations are updated and their order is changed.

* For each survivor, locations in the zone are randomly generated
* Use the mini map for orientation

* Visited locations are displayed in dark gray, locations in which you have not yet been displayed in light gray.
* When you click on the map, it collapses.
* You can leave the quarantine zone from the starting location, which is in the lower left corner, or by using the signal torch.
* You can move around the already passed locations.

## 24th December 2020

Christmas tree at Nightstone!

New Year is just around the corner, which means it's time to decorate the Christmas tree!

What else does the new year bring besides joyful emotions and good mood? Gifts, of course!

Decorate the symbol of the new year and do not forget to check it once a day to receive new gifts!

New gifts will appear under the tree every day.

The tree will stand until January 10, 2021.

## 26th October 2020

Attention!

The military has temporarily suspended their helicopter flights over the contaminated areas!

The military reports that the entrance to Freemouth will soon be open to all adventurers.

## 3rd September 2020 V2.2.160

What's new in version 2.2.160

* Changed the display of the Marauder groups "danger level".
* Changed the display of some recently added map locations "danger level".
* Marauders can now appear in the "Abandoned houses" and "Humanitarian aid" locations.
* Low-level marauders have been weakened.
* Burned-down houses (The Ashes) now considered as "homes" for the clan trials.
* Fixed visual bug with marauders ("no weapon") when animation was disabled.
* Some general improvements and fixes (for example scrolling in mailbox).

## 19th August 2020

* New enemies: Marauders
* Added some new map locations.
* Improved algorithm for the "TAKE ALL" button
* The game now takes everything that can be shoved into your inventory.
* Some new silly "Kill marauders" quests in the Amelia's dinner location.

Clan trials detailed info

* In a clan, by clicking on the trial icon, you can see each clan member value for this trial.

* This feature is a bit sketchy so we expect some feedback on what info you want to see there.

* The "Magnifier" icon now completely disappears if "the object" is empty.
* Fixed a bug with the "Run" button (when 1 or less energy left).
* Other minor fixes and improvements.
* Ticket Event launched.

## 19th June 2020 V2.2.141

Minor changes for Version 2.2.141

Combat module was completely reworked to improve client-server sync stability.

Hope this will help to remove all the "sudden death" issues (When your character dies with health > 0).

Our test showed us great results :)

* We've added a hot-key feature to the fight. Now you can use "Tab" to switch enemies and "Space" to attack.
* Some clan logos were added.
* We've added confirmation for "spend some gold" buttons. Like craft speedup and buy something at the trader station.
* Some minor fixes and stability improvements

## 28th May 2020 V2.2.133

\*\*Minor changes for Version 2.2.133\*\*

* Increased the maximum number of items for crafting in the workshop from 10 to 20
* Crafted leather and Gunpowder were removed from clan trials, but we've slightly increased requirements of other items in trials craft list.
* Reduced required workshop level for Crafted leather, from level 19 to 15.
* Requirements of Crafted leather to upgrade the Town Hall building at 12,13,14 and 15 levels were removed
* Added 3 new achievements
* Fixed minor bugs and flaws.

## 15th May 2020

Survivors!

A van with rare goods has arrived in the settlement of Nightstone!

Complete the settlers' tasks and get reward tickets that you can exchange in the van for your favorite goods!

* Some tasks that require unattainable workshop level were removed.
* Fixed a bug that kicks you out of the game with the message "You were absent for so long..."
* Some grammar errors were fixed
* Some zombies were renamed to match clan trials