Ressources

Les **Ressources** sont un des biens les plus importants resources, en même temps que les pièces, marchandises et les points de forge.

There are currently 100 types of goods and 6 types of special goods available which are mostly produced in goods buildings. Goods buildings leverage good deposits on the campaign map to produce a larger volume of goods than would otherwise be produced without the deposit.

## Uses

The primary uses for goods are:

* Researching new technologies.
* Negotiating with Provinces to acquire them.
* Paying the initial cost of Great Buildings.
* Producing refined or re-refined goods.
* Negotiating in the Daily Challenges.
* Negotiating in the Guild Expeditions.
* Negotiating in the Guild Battlegrounds.
* Negotiating exploration sites on the Continent Maps.
* Trading with other players and merchants.
* Paying or upgrading crew members and ship repairs in Arctic Harbor and Oceanic Terminal.
* Playing the negotiation minigame in Feudal Japan Settlement.
* Donating to the Guild to:
	+ Unlock higher difficulties in the Guild Expeditions.
	+ Use in Guild vs. Guild map.
	+ Build buildings in Guild Battlegrounds.

## Goods buildings

*For the list of goods buildings see: Goods Buildings*

Goods are produced in goods buildings. They are unlocked through advancing in the technology tree. Goods buildings are usually very costly and require a large amount of population to be built. Enthusiastic population does not enhance the production from the goods buildings.

The goods buildings function similarly to production buildings. However, the durations are different. Players must pay pièces, marchandises and from Modern Era forwards, unrefined goods in order to start producing goods from the goods buildings. For example, a Bronze Age goods building would require 100 pièces and 100 marchandises to work for 4 hours to produce the goods. There are no goods for Stone Age.

Each goods building requires a certain good deposit to reach its full production potential. Goods buildings which are not boosted by a proper good deposit will produce 5 times less goods in the same time for the same cost.

## Good Deposits

**Good deposits** are found in specific provinces on the campaign map and are randomly generated by World and player. In order to use the good deposit players must first capture the province by either fighting any resistance or by negotiating with the current owner.

It is important to note that players receive two deposits per age thus all the goods buildings from the age can not be boosted for a single player. A good practice is to produce the goods that the player has the deposits for and then trade excess goods for the ones that player does not produce.

## List of Goods

Each age introduces five new goods. The list is presented below:

### Special Goods

Special Goods are goods that cannot be traded and that are acquired via special mechanics. Special goods are available in the Eras from Arctic Future onwards.

## Getting Goods

Although the goods buildings are the main source of goods for most player, there are many other options to acquire goods.

### Goods Rewards

There are several ways to earn goods as a reward. A reward can consist of one type of good, or a goods package. A goods package is a reward consisting of at least one of each of the goods from the player's or the building's current age. In Guild Expeditions it is possible to receive goods from the player's previous era as well.

Goods can be gained as a reward from the following sources:

* Completing certain quests.
* Producing them in certain special buildings.
* Conquering certain provinces.
* As a reward from Incidents.
* As a reward from Guild Expeditions and Guild Battlegrounds.
* As a reward from Himeji Castle or Space Carrier.
* As a bonus for aiding other players, provided by Truce Tower or Seed Vault.
* Purchasing from the Antiques Dealer.
* Collecting a Daily Reward Chest in the Castle System.
* Buying goods with diamonds.

### Plundering

Players are able to gain goods for plundering other players goods buildings or special buildings.

### Great Buildings

The following Great Buildings provide goods from the player's current era until the Progressive Era. From Modern Era onwards, twice the amount of goods is produced, but they are from 3 eras back ("unrefined" goods).

The following Great Buildings provide goods from the player's current era.

The following Great Buildings provide goods from the player's previous era.

The following Great Buildings produce Modèle:SGoods special goods.

The following Great Buildings increase Modèle:SGoods special goods collections.

## Guild Goods

These are Modèle:GUIG goods that are part of the the guild treasury. The player may donate goods from their own stockpile to the guild treasury.

Some Special Buildings and Great Buildings also produce guild goods.

### Special Buildings

Modèle:GUIG Guild goods produced by special buildings count as **donated** by the player and therefore may help resolve quests/tasks requesting goods donations to the treasury.

The following buildings may produce Modèle:GUIG guild goods:

* Airship
* Royal Bathhouse
* Statue of Honor
* The Great Elephant
* Jade Statue
* Golden Crops
* Fiore Village
* Celtic Farmstead
* Gentiana Windmill
* Deadman's Boathouse *(its Bounty Chest respectively)*

The goods donated to the treasury are of the building's age.

Upon collection of these special buildings, the player receives ranking points equivalent to donating the same amount of goods from the building's current era to the treasury.

### Great Buildings

The following Great Buildings provide Modèle:GUIG guild goods from the player's current era that are automatically transferred to the guild treasury - therefore these goods do not count towards **donation** quests/tasks. From Modern Era onwards, these buildings still produce goods from the player's current age.

Upon collection of these great buildings, the player receives ranking points equivalent to donating the same amount of goods from your current era to the treasury.

## Trading Ratios

*For more information see: Trading*

From Bronze Age to Late Middle Ages the cost of producing goods is double the cost of the previous age. From Colonial Age and forward the ratio is not 2:1 but changes from age to age. From the Modern Era to the Virtual Future players also need to pay goods from the previous eras to produce goods of the current era, which makes the ratios even more complicated. From the Space Age Mars you need the respective age special good to produce the current era goods, which complicates it even more. Those ratios affect trading.

## Ranking points

*For more information see: Ranking System*

Spending goods will increase the ranking of the player. Goods from higher ages give more ranking points than goods from lower ages.

Modèle:Resources