recursal/Fanatic-Fandom huggingface dataset:
Silver Rain

Silver Rain is a Mercury Fire Graduate / Ice Graduate spell

## Effect

The user Summons countless droplets of mercury down from the sky. Due to the high density of mercury and the momentum it gathers as it falls from the sky, each droplets has enough force to break through anything on its path. Seelect a 3x3 area on the battle map, everyone in side must make a dex saveing throw. if they sucsed they only take half damage
Gravity Fissure

Gravity Fissure is a Dunamancy Light King spell

## Effect

You manifest a ravine of gravitational energy in a line originating from you that is 100 feet long and 5 feet wide. Each creature in that line must make a Constitution saving throw, taking force damage on a failed save, or half as much damage on a successful one.

Each creature within 10 feet of the line but not in it must succeed on a Constitution saving throw or take 8d8 force damage and be pulled toward the line until the creature is in its area.

## Table

Each creature within 10 feet of the line but not in it must succeed on a Constitution saving throw or take 8d8 force damage and be pulled toward the line until the creature is in its area.
Jobin

Jobin is a In-eo informent for the The Information Guild and a fighter for The Monster Hunter Guild

## Character Information

### Connections

The Information Guild, Monster Hunter Guild

## Description

He has long, wavy, red hair and blue eyes. He has soft, pockmarked, red skin. He stands 147cm (4'9") tall and has an athletic build. He has an oblong, ordinary face. He has a piercing on his left eyebrow and a piercing on his nose.
Barrier Magic

Barrier magic is the use of mana to create multiple types of barriers

## Rank 5

### Anti magic

A invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can’t protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration.

* Targeted Effects. Spells and other magical effects, such as Magic Missile and Charm Person, that target a creature or an object in the sphere have no effect on that target.

* Areas of Magic. The area of another spell or magical effect, such as Fireball, can’t extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a Wall of Fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough.

* Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.

* Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1 longsword in the sphere functions as a nonmagical longsword. A magic weapon’s properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or piece of magic ammunition fully leaves the sphere – for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere – the magic of the item ceases to be suppressed as soon as it exits.

* Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spells, temporarily closes while in the sphere.

* Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.

* Dispel Magic. Spells and magical effects such as Dispel Magic have no effect on the sphere. Likewise, the spheres created by different Antimagic Field spells don’t nullify each other.
Pressure Punches

Created by the Tuatha Dé Family

## Features

### Eyes of Tuatha Dé

At 1st level this features allows long-distance vision. Objects in motion appear far clearer and even allows a stronger sense of depth perception give advantage of perception checks from a long distance. It also allow you to see mana as a aura around a person. The deeper the colure red the higher there mana is

### Enhanced Physique

At 2nd level you gain a +1 in all stats and a +2 in 1, up to a max of 30

### Body Conditioning

At 3rd level you gain +2 to your PAC and +15 to your speed

### Rapid Recovery

At 4th level, at the start of each of your turns again either 30 hp or 30 mana

### Quick Chant

At 5th level you gain the Quick Chant skill

## Table

 1
 2
 3
 4
 5
Shared Sense

## Spell

Shared Sense is a Dark Teacher Shadow Extraction spell.

## Effect

While a shadow soldier is within 100 feet of you, you can communicate with it telepathically when casting this spell. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
Mage Hand

CASTING TIME

1 Action

RANGE/AREA

30 ft

COMPONENTS

V, S

DURATION

1 Minute

SCHOOL

Conjuration

ATTACK/SAVE

None

DAMAGE/EFFECT

Utility

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.
Nine Hells

The **Nine Hells of Baator**, sometimes shortened to **Hell** or **Hells**, and named **Baator**, was the home of the devils and the plane that embodied lawful evil. It was a plane of sinister wickedness and institutional cruelty, its denizens organized into a strict caste system with a very rigid chain of command. Each of the nine Hells had its own physical laws or properties of matter, but all were inhospitable or deadly to outsiders

## Cosmology

The Great Wheel cosmology model placed the Nine Hells in the Outer Planes between Gehenna and Acheron, with additional connections to Concordant Opposition and the Astral Plane. Each Hell was a different infinite layer interconnected at *barriers* much like a nine-layered cake—the lowest points of one layer manifested barriers that exited high above the surface of the next lower layer. The river Styx flowed through the first layer, Avernus, and also the fifth layer, Stygia, before crossing over into Gehenna.

## Realms

The nine circles of Hell were each ruled by an archdevil of great power, but the Nine Hells were also the home of other powerful beings at various points in the history of the Realms. Listed below are a few example's

* Asmodeus, the Overlord of the Nine Hells, exercised his power from a gargantuan citadel in the lowest rift of Nessus, named *Malsheem*.
* Azharul's Dragonspawn Pits were located in Avernus.
* Baalzebul ruled the seventh circle of Hell, Maladomini, from his huge fortress *Malagard*. Early source material credited Baalzebul as controlling the sixth circle (Malbolge) through his viceroy Moloch.
* Bahgtru, the strong but dim-witted son of Gruumsh, once resided in the Nine Hells before moving to the astral dominion of Nishrek as described by the World Tree and World Axis cosmology models.

## The 9 Layers

The 9 layers of the the 9 hells are listed below
Cleric of Time

These clerics serve the gods that weave time. These are people of fate and people of travel, as well as even some people of cycles, decay and passing on.

Spellcasting ability modifier - Constitution

## Features

Time Domain Spells

Cleric Level        Spells

1st        feather fall, shield

3rd        blur, misty step

5th        slow, haste

7th        dimension door, fabricate

9th        hold monster, far step

### Knight of the Old Ways

Starting at 1st level, you gain proficiency with Heavy Armor and Martial Weapons.

### Scholar of Time's Flow

At 1st level, you are never surprised. Additionally, you are proficient in the History, Insight, & Perception skills and may double your proficiency bonus when making History, Insight, & Perception skill checks.

### Channel Divinity: Overclocking

Starting at 2nd level, you can use your Time Domain's version of Channel Divinity to alter the flow of time to your benefit. On your turn, you may use your Channel Divinity to take one additional action on top of your regular action. You can only use this feature once per turn

### Chronomancer

At 6th level, when you use the Overclocking feature, until the beginning of your next turn, your movement speed doubles, attack rolls and Dexterity saving throws you make have advantage, and attack rolls against you have disadvantage.

Additionally at 6th level, you can target objects, as well as creatures, with your domain spells. For example, you can cast slow on a rolling boulder or feather fall on a falling glass.

### Rapid Combatant

At 8th level, you gain advantage on initiative rolls. You can also attack twice, instead of once, whenever you take the Attack action.

### Temporal Mastery

At 15th level, you gain the time stop and foresight spells as domain spells. You stop aging, and you do not suffer the effects of old age.

Additionally, during or at the end of any turn, you may reverse time to the beginning of that turn and instead immediately take your turn. After your turn, regular turn order continues. You also gain one level of exhaustion and forgo your next turn in the turn order. Once you use this feature, you cannot use it again until you finish a long rest.
Shadow (skill)

Shadow is an Ultimate skill

## Effect

Through harsh training you gain advantage on Stealth checks.
You have disadvantage on Stealth checks due to bad balance
Becuse of this you can not get disadvantage or advantage on stealth checks
When you shoot an arrow from cover, it gains a +4 to hit and the damage can't be reduced
You gain +8 to stealth
Luna Daedi

## Description

Luna is 6"2 (4' taller than her sister), with medium length blonde hair, green eyes and fair skin.

## Biography

When the twins were young and in their home village by a grimoire tower, Luna was rejected by the tower leading to her being treated badly by the other townspeople which made her very upset. This lead to her twin, Sana, obtaining a secondary element in her grimoire, and being praised within the town. However, this differentiation in treatment did not separate the twins, it instead made their bond stronger than ever due to their tribulations, Luna being treated badly, and the high expectations of Sana. Their seemingly happy life together was suddenly interrupted by Sana being married off by their parents; this shocked them greatly and filled them with sadness and anger, but most of all left them feeling betrayed. Luna had her once in a blue moon good idea of using Sana's spacial magic to escape their village, and become adventurers together. Their story only grew from there.

## Relationships

### **Luna Daedi**

Her sister and her best friend. Luna and Sana are allways found together even forming the party Twilight's Edge. They have achieved many great feats together and are closer than most siblings will ever be

### Ayen Daedi and Chalia Daedi

The father and mother of the twins Sana know that they only wanted the best for her when they attempeted to marry her off however she still left with out saying anything

### Moigrana Daedi

Being the older sister in the family Moigrana was first protective over her little sisters untill there mother started to like Sana more than her. This led to her disliking Sana and in turn Luna

### Kivessin Daedi

The older brother of Sana Kiv is poised to become the next head of the Royal Elven Knights and becuse of this did not get to spend mutch time with Sana and Luna

### Naesala Daedi

When Naesale was born Sana felt feelings of compassion for her new sister knowing that she was born into a family with a horrid mother however she showed promise with sorcerery Sana desided not to worry about her.

### Tokea Lwren

Luna’s Bunkmate and Close Friend. Tokea was with Luna through all her training, and is her closest friend besides Sana. They tell each other everything, and trust each other completely

## Character Information

### Notable Items

* Demon King's Longsword
* Gauntlets of Ogre Power
* Boots of Speed
* Bracer's of Defence
Iron Dragons Roar

Iron Dragons Roar is a Dragons roar Fire Beginner spell

## Effect

The user inhales a fairly large amount of air and then proceeds to releases a very powerful tornado from their mouth, which possesses incredible blunt force, at the opponent. In the process, sharp metal shards are dispersed, which are capable of s hoursedding the opponent's body
Miscellaneous Rules

## Concentration system

Concentration has 3 levels

Level 1 - you can perform other magical tasks however you have diss advantage to do them

Level 2 - you can only use magic from one other magic system (skills, arcane magic, devine magic) and level 1

Level 3 - you can use no other magic, existing spells must be rolled (dc10) to see if thay stay active every 12 seconds,  and if spell has a mana cost for then it is draining at your mana while you are concentrating on the spell and level 1
Mountport

Mountport is a small village that is on the side of a mountain in the Hillrest Mountains

## City Description

Mountport is built on the side of Corps mountain. The village is built at diffrent altitudes. It relies on trade from Mosstrand to survive

## History

Ever since its construction Mountport has been a hot spot for sneeking into The Empire. It has been held up by bandits and pirates many times over its days

## Places of interest

### North

Mountport port - The port is a simple small port run by a former pirate called Walworth 'Crabby' Law

### South

The Tree - On on the highest points of the mountain there is a tree the has a house built into it
Shadow Move

## Spell

Shadow Move is a Dark Beginner Shadow spell.

## Effect

As you relax, you become one with the darkness, as if you were always together. You can teleport up to 20 feet to an unoccupied space. However, if your current location and target destination are in dim light or darker, then it is 30 feet instead of 20.

At higher ranks: Advanced: 40/60

Graduate: 60/90

Teacher: 80/120

King: 100/150

God: 120/180

## Table

At higher ranks: Advanced: 40/60
Graduate: 60/90
Teacher: 80/120
King: 100/150
God: 120/180
Multiversal Tiering System

## Introduction

The following is an overview of the Marvel & DC Tiering System which we use for more expansive charters

It should however be noted that sometimes having overall destructive capacity is not enough to defeat others that have "broken" or "hax" abilities.

Similarly, two characters in the same tier need not necessarily be equivalent in terms of power. The energy difference between them can range from negligible to absolutely massive, depending upon the tier.

It should also be noted that a character with higher tier cannot always beat a character of a lower tier, especially if their power levels are close to each other.

## Explanation

"After much discussion, we agreed to start using a more logical ranking system based on that of the Anime Characters Fight wiki.

This system is based on the principle that according to infinity in projective geometry, and the concept of aHausdorff dimension, each higher spatial (or added temporal) dimension is a a more than countably infinite number of times greater than the preceding number. Kindly see this page for a more detailed explanation with easy to understand examples.

In addition, according to Brane Cosmology, a universe consists of a 4-dimensional (3 spatial dimensions + 1 temporal dimension) brane in a higher-dimensional structure, with our multiverse containing something on the order of 10^500 of them. The M-Theory defines the sum totality of an entire multiverse, with all higher dimensions included, as a 10 to 11-dimensional structure. We follow the convention of a complete multiverse being 11-dimensional."

*-https://marvel-dc.fandom.com/wiki/Tiering\_System#Contents*

## The Scale

### Tier 11: Lower-Dimensional

* 4.1.111-C: Point level
* 4.1.211-B: Line level
* 4.1.311-A: Plane level

### Tier 10: Regular

* 4.2.110-C: Below Average Human level
* 4.2.210-B: Average Human level
* 4.2.310-A: Athlete level

### Tier 9: Superhuman

* 4.3.19-C: Street level
* 4.3.29-B: Wall level
* 4.3.39-A: Small Building level

### Tier 8: Urban

* 4.4.18-C: Building level
* 4.4.28-B: City Block level
* 4.4.38-A: Multi-City Block level

### Tier 7: Nuclear

* 4.5.17-C: Town level
* 4.5.27-B: City level
* 4.5.37-A: Mountain level

### Tier 6: Tectonic

* 4.6.16-C: Island level
* 4.6.26-B: Country level
* 4.6.36-A: Continent level

### Tier 5: Planetary

* 4.7.15-C: Moon level
* 4.7.25-B: Planet level
* 4.7.35-A: Large Planet level

### Tier 4: Stellar

* 4.8.14-C: Star level
* 4.8.24-B: Solar System level
* 4.8.34-A: Multi-Solar System level

### Tier 3: Cosmic

* 4.9.13-C: Galaxy level
* 4.9.23-B: Multi-Galaxy level
* 4.9.33-A: Universe level

### Tier 2: Multiversal

* 4.10.12-C: Low Multiverse level
* 4.10.22-B: Multiverse level
* 4.10.32-A: Multiverse level+

### Tier 1: Extradimensional

* 4.11.11-C: Complex Multiverse level
* 4.11.21-B: Hyperverse level
* 4.11.31-A: Outerverse level
Shooting Star

Shooting Star is a Star Beginner Dark and Light spell

## Effect

The user chooses one star in sight and designates one creature. The star then shoots towards a creature. A dex save may be made for half damage.

*At higher ranks: 1 extra star per rank may be added to shoot towards the creature.*

## Table

Light Beginner
*At higher ranks: 1 extra star per rank may be added to shoot towards the creature.*
Fire Ball

Fire Ball is a Fire, Fire Advanced spell

## Effect

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes fire damage on a failed save, or half as much fire damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

## Table

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Immaculate Conception

## Spell

Immaculate Conception is a Light Teacher Summon spell.

THIS SPELL IS CURRLY IN THE WORKS AND IS NOT ABLE TO BE USED

## Effect

Roll of cast then roll a D20 to see the rank of the beast that you Summon from the faywild. This beast must stay within range of you.

When you tell the beast to do something you must roll an animal handeling check with advantage to see if it will listen to you

## Table

When you tell the beast to do something you must roll an animal handeling check with advantage to see if it will listen to you
Jinx

CASTING TIME

1 Reaction

RANGE/AREA

30 ft

COMPONENTS

V, S

DURATION

Instantaneous

SCHOOL

Transmutation

ATTACK/SAVE

WIS Save

DAMAGE/EFFECT

Channeling darker powers, you curse good fortune. When a creature within range makes an attack roll or ability check they must succeed a Wisdom saving throw. On a failure the result of the roll is treated as a one.
Klyn Onyx/Character Info

* Brain dead - Degenerated into the Staff of the Dead, then dedegenerted and given to Amanda

## Arcane Skill

### Shadow Armoury

Useing this skill Klyn can form an armoury that acts as his moveing home. The armoury carrys all of his items that he has collected over his adventures:

* Wand of the War Mage
* Boots of Vigilence

## Kitsune Mode

Useing Arcane Skills Klyn has been able to master the power of the Kitsune from his ancestores

Kitsune Mode Attacks

## Created Spell books

*Main page: Klyn Onyx's Spellbooks*

Klyn has made a total of 7 spellbooks

## Notable skills

### Unique skills

* Rules Breaker - The holder of this skill does not have to obey the skill level amount requirements. Prerequisites of skills no longer effect you. (Used to create Melchizedek)
* Severer - The user can throw their blade which transforms into millions of tiny shards. Each one of those shards are too small to see but packing lethal force of 4d4 damige. The amount of shards is decided by the weapons weight x3. The cooldown on this skill is 30 minutes.
* Predator (Used to create Melchizedek)
	+ Predation (捕食 hoshoku): It absorbs the target into the body. However, if the target is conscious, the success rate greatly decreases. The affected targets include, but isn't limited to: organic matter, inorganic matter, skills, and magic.However there needs to be direct contact to the skill to be absorbed meaning the body needs to be big enough and enough skin shown to be used. It requires 3 actions to use
	+ Analysis (解析 kaiseki): The absorbed target is studied and analyzed. Craftable items can then be produced. If the required materials are present, duplicates can be produced. In the case of successful skill or magic analysis, the same technique can be acquired. Most Analysis takes about an hour
	+ Stomach (胃袋 ibukuro): The target can be stored. Items produced via Analysis can also be stored. There is no storage time limit or space limit.
	+ Mimicry (擬態 gitai): Replicate the a predation creatures appearance. The skills and abilities used by the target can also be used. However, this depends on the successful analysis and acquisition of relative information regarding the target.
	+ Isolation (隔離 kakuri): Materials harmful or unnecessary for analysis can also be stored. They will be used to replace magic energy.

### Concluding Skills

Melchizedek, the Darkness Overtaker

Created by sacrificing Rules breaker, Tough, Eminence and Predator

* Rules breaker: The holder of this skill does not have to obey the skill level amount requirements. Prerequisites of skills no longer effect you.
* Shadow Monarch: Once per day, you can break the summoned soldier CR limit and summon all your soldiers at once for 30 seconds (5 rounds).
* Shadow Preservation: Your total CR of max shadow soldiers collected is doubled.
* You gain advantage on saveing throws involving arcane dark magic.
* Tough: You have a times 3 bonius to your over all HP.
* Eminence: You have a times 3 bonius to your over all Mana.

## Arcane Spells

Klyn has created a few spells in his type

*Main Page: Category:Spells Created by Klyn Onyx*

\*10 golds worth of thin thread
Harengon

Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm's exuberance with them and learning new languages as they went.

## Appearance

Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.

## Features

* **Ability Score Increase.** When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
* **Life Span.** Harengons have a life span of about a century. Min age 100 max Hp 80.

* **Creature Type.** You are a Humanoid.

* **Size.** You are Medium or Small. You choose the size when you select this race.

* **Speed.** Your walking speed is 30 feet.

* **Hare-Trigger.** You can add your proficiency bonus to your initiative rolls.

* **Leporine Senses.** You have proficiency in the Perception skill.

* **Lucky Footwork.** When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.

* **Rabbit Hop.** As an action, you can jump a number of feet equal to five times your proficiency bonus. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

* **Languages.** Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The *Player’s Handbook* offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Curse of Blood

Curse of Blood is a Curse Beginner Dark spell

## Effect

Enchant a weapon with this curse, or choose a creature with a 'Cursed Mark'; upon seeing blood, this creature must make a con save or become frightened. Creatures hit by the enchanted weapon contract this curse.

At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.

## Table

At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.
John Smith

John Smith is the mayor of Eclipse

## Description

John is a black skined humanoid with black hair with is cut very short. He wears formal clothing at all times

## Biography

John was conjured from a wish spell by Dark eclipse to govern there town while they are away. He is a firm man but can be soft spoken when he needs to be

## History

John grew up in Aldardlundr where he leant basic maths and literature throw his dragonborn teacher Qunsalworth. When the attack by Dave happened on Aldardlundr Qunsalworth died under a fallen building. He then went on the great eclipse migration and then offered his serves to them

## Relationships

### Qunsalworth

Qun was John's teacher and his mother figure
Kamish's Wrath

Kamish's Wrath is a Graduate set of daggers created by Kamish

## Appearance

Kamish's Wrath are a pair of large light orange daggers with gray hilts and glowing blood-red edges, with one dagger being thicker than the other. The smaller dagger has a black blade guard, while the thicker one has a golden blade guard.

## Features

*Daggers, Requires attument*

When you attack with this weapion you have a 6 + your proficiency bonius + your intelligence modifier

The daggers are also mana-sensitive and even allow their user to alter their weight however they please
Brain dead

## Appearance

A tempered Titansteel double-headed battle axe. The axe heads are identical, with circular edges, and has delicate patterns etched across it. The bronze handle is 30 inches/76cm long and has a silk-bound grip. It is light-weight, is well balanced and is comfortable to hold in either hand.

## History

Brainbead was held by Klyn Onyx for a short amount of time before it was combined with the Staff of magic to create The Staff of the Dead

It was eventually degerated and gifted to Amanda to protect Chillrest.

## Power

You gain a +3 bonus to attack and damage rolls made with this magic weapon. The Shield spell provides no defense against the axe, which passes through that spell's barrier of magical force.

When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6 radiant damage to the target.

*Personality*. Azuredge is sworn to protect Chillrest, and it desires to be wielded by a law-abiding person willing to dedicate everything to the city's defense. The weapon is patient and takes its time finding its ideal wielder.

If someone tries to use Azuredge against its will, the axe can become ten times heavier than normal, and can magically adhere to any Medium or larger object or surface it comes into contact with. Once it does so, the axe can't be wielded. Nothing short of a Wish spell can separate the axe from the item or surface to which it is adhered without destroying one or the other, though the axe can choose to end the effect at any time.
Hillrest Mountains

The Hillrest Mountains lies on the border of the Kruven Empire, The Great Y and The Graying wildlands

## Geography

The area around the Hillrest Mountains is very rocky and unsituble for horuses if you stray form the paths at all. However once you get onto the 15 mountins the maths are mostly smooth

### Corps mountain

The corps mountain is home to the town of Mountport
Sea Leviathan

The **Sea Leviathan** is the largest of the living creature found within the sea of E-moregar. It is sapient and telepathic, but unlike most monsters, they are not aggressive.

## Biological Information

### Subraces

Sea Treader Leviathan, Reaper Leviathan, Reefback Leviathan, Ghost Leviathan, Sea Dragon Leviathan, Sea Emperor Leviathan

## Section Header

### Skin color

Varies

**Amphibian.** Theses creatures can breath underwater
Alter Memories

Alter Memories is a Soul Teacher Dark spell.

## Effect

When cast, the caster selects a target within 10 feet, the user then may view the memories of said target, and alter minor details. The creature must make an Intelligence saving throw, upon failure they are put into a trance like state until the spell ends. *At higher ranks, the user can be further away, alter larger details or remove memories entirely.*

## Table

The creature must make an Intelligence saving throw, upon failure they are put into a trance like state until the spell ends.
*At higher ranks, the user can be 5 feet further per rank and alter larger details or remove memories entirely.*
Psy Fly

Psy Fly is a Light Beginner Orb spell.

## Effect

As you bring the light around you a vibrant purple sphere appears. This orb feels kind and warm, it protects you from harm by forcing projectiles out your way while you have this glowing power around you. Your ac increase by 2 for physical projectiles

At higher ranks: also add the rank of the spell to your ac

## Table

*At higher ranks: also add the rank of the spell to your ac and after teacher this spell gains level 1 con*
Nolgan

Nolgan is a human obsessed with expanding on Arcane blood magic. However shes happy to use any means to get the blood she needs to carry out her experiments

## Description

Nolgan has blond, thick and long hair reaching down below her neck. She has a scare over her left eye and wears a white shirt with brown trousers.
Recommended Homebrew Rules

Here is a list of homebtre rules that my party uses. They are not part of the system but you are welcome to use them

## Abilaty score maxes

When maxing out abilaty scores you can not have more than 2 scores be 20 or higher, 2 max out at 18 and one at -8. This stop charter being super broken at high levels and keep it so a charter is allways bad at something

## You dident take notes?

When players dont take notes it can be very fustrating as a DM. There are lots of ways to try and get them to do this. Wether it be an NPC offers 100 gp as first and once the job is completed they get 50 gp each becuse they couldent rember the real cost. I like a middle gound of them. When a player asks you something that they should of noted have them roll a intelagence check to see if they rember.

## Requireing chats to be spoken when casting God level magic

Now god level magic is very very powerfull and casting it should not be taken lightly as sutch should be an epic moment in your games. Now to build on that epicness require you players to come up with a chant for god level magic when then cast it. Now if u use this rule rember that it should apply to you the DM as well. This rule can be exspanded to all spells that require a verbal component as well

## The common crafting system

In my games we use the common crafting system seen on this spredsheet

https://docs.google.com/spreadsheets/d/1YS43RALXiOmmUecuuw-MiYVacxX5ichMTfrgS1HJvHc/edit?usp=sharing
Lord of the Shadows, Kakashi Hatake

Kakashi is a subordinate of Corire Uriel and is a summoned otherworlder

## Description

He has spiky silver hair often oriented to his left-side, dark grey eyes (black in several instances), and typically a relaxed and lazy expression

## Biography

Kakashi typically has a relaxed and almost bored attitude, not prone to getting too worked up about anything or by anyone. Despite his increasingly growing reputation and prowess as a ninja, Kakashi has shown no signs of arrogance, and is rather modest about his abilities. He is habitually tardy, showing up when it suits him, using excuses that convince nobody, and later leaving for equally poor reasons.
Shou Tucker

Shou is a summoned otherwolder that works for Corire Uriel

## Description

Shou has the appearance of a bespectacled middle-aged man, having little in the ways of muscle or height and his receding hairline leaving him only with a small amount of brown hair, and a slight beard stubble. He has only been shown wearing a single outfit, that of a faded green open-collared shirt with sleeves that he keeps rolled up to his elbows, and a second black shirt underneath. When around others he maintains a mildly content expression, however in private he is often more downcast and anxious

## Biography

Shou initially comes off as a soft-spoken but asocial man, often preferring to keep to himself rather than spend time with others. When having guests, he does put on a polite persona and appears to be quite gentle, friendly, and kind.

In reality, Shou suffered from a lack of confidence due to his research not producing any viable results and is a very desperate, delusional, selfish, and manipulative man devoid of any sort of conscience. In order to get his qualification as a State Alchemist, he was willing to sacrifice his wife and later his own daughter in order to maintain it from fear of returning to a life of poverty and regret. After his atrocities were unveiled, Shou showed a notable lack of remorse for his actions and instead claimed it was merely the advancement of science, focused solely on remaining a State Alchemist.

Becuse of this in his old world he was sentenced to death when he sacrificed his daughter to create a chimera however when he was summoned by Corire Uriel he was aloud to continue his research and was given back his daughter and was told to create a army.
Shining Armor

Shining Armor is a Pure Light Teacher spell

## Effect

may the chaos of the world bless me! gain armour to defend yourself from your foes it could stop the mightest sword or let the smallest prick be your last You are covered in shining light witch gives you a +2d4 to both your acs

at higher ranks the bonus increases by 1d4

## Table

at higher ranks the bonus increases by 1d4
Purity

## Effect

As the weave of the world blesses you feel the natual chaos embraces you. All creatures that you regard of as your allies, with in range, roll 1d6 and get an effect depending

1 - +1 to damage

2 - +1 to initiative

3 - +2 physical AC

4 - +2 Magical AC

5 - +10 to speed

6 - Pick

## Table

1 - +1 to damage
2 - +1 to initiative
3 - +2 physical AC
4 - +2 Magical AC
5 - +10 to speed
6 - Pick
Shadow Summon

## Spell

Shadow Summon is a Dark Teacher Shadow Extraction spell.

## Effect

You can see the darkness within a corpse, and by using precise Technique, you can bring back a person or thing from the dead as long as it has mana. However, you have 3 tries only to attempt this before the mana becomes too brittle to use as a medium to bring them back.
Hell Fire

Hell Fire is a Hell Fire Graduate spell

## Effect

A column of blue/black fire forming a line 120 feet long and 10 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes fire damage and necrotic damage on a failed save, or half as much damage on a successful one. The fire ignites all flammable objects in the area, magical or nonmagical.
Loki

Loki is a Spacial Teacher Dark spell

## Effect

*"I have been falling for 30 minnets"*

You create a portal that leads into the space between realms under your target. Once the spells duration is over a second portal is opened and collects the target

## Table

You create a portal that leads into the space between realms under your target. Once the spells duration is over a second portal is opened and collects the target

## Components

This spell requires a verbal and somatic component.
Klyn Onyx's Spellbooks

Klyn created a total of 7 spellbooks. He felt like there were a crutch from true power. The 7 books has a collective title:

**The 7 Onyxian Spellbooks**

## The Illusory Codex

This book focused on the illusion arcatype of dark arcane magic. The following spells are within the book:

* Illusory dragon
* Masked by Shadows
* Distort Value
* Fake Shadow
* Minor Illusion
* Disguise Self
* IIllusory Script

## The Shadowbound Tome

* Rui's Web
* Eclipse Wall
* Dark Enhancement
* Ryoiki Tenkai
* Dark Armor
* Dark Bag
* Distort Value
* Disguise Self
* Shadow Wings
* Shadow Manipulation
* Shadow Search
* Shadow spike
* Darkness dragon
* Dragon Rush
* Dark Slash

## The Vindictive Grimoire

This spellbook was created after the war with Morik Stormhand and was created with his input and help

* Doorway beyond
* Myriad Black
* Ahmet'kar's Spatial Anchor
* Fallen Angel Gate
* Wall portal
* Archangel Destruction
* Spinning Cutter
* Banishment
* Fallen Angel Flapping
* Spacial barror
* Spacial Flight
* Spatial Mana Domination
* Archangel Shootdown
* Automatic Spacial Defence
* Spacial Plane Shift
* Skrol's Spatial Tear
* Spatial Rupture
* Todo
Icial shards

Icial shards is a Ice Ice Graduate spell

## Effect

Icy shards appear above a cylinder 60 feet. high and with a 10 feet. diameter centered at a point you can see within range. The shards rain down upon the circle and creatures inside the circle must make a Dexterity saving throw. On a failure they take half slashing damage and half cold damage and must make a Strength saving throw. On a success they take half as much damage and make no Strength throw. On a (strength) failure they become incased in ice and are restrained and incapacitated. Every turn they are incased in ice, they take half cold damage. On a (strength) success, they suffer no effects.
Skill point system for level 0 to 2000

The skill is point system is similar to leveling up or skill trees in video games. You use them to buy new skills, magic or arts. You also use them to upgrade classes and arts

# Mixed

## Skills

### Skill costs

 C Skill
 B Skill
 A Skill
 S Skill

### Skills requirements

You must buy all skills from the previous level, to unlock the new capacity for each skill, such as you need to buy 4 D ranks to get 8, and you need to have 3 C ranks and 16 D ranks, to buy 6 C and 20 D, so on and so forth.

## Summoning magic

Summoners are not effected by normal skill point limitations however can not have over 8 C ranks, 10 B ranks and so on

## Classes

 11 to 19
 20

# Casters

## Arcane magic ranks

### HP bonius

You gain HP depending on what rank of magic you are. Then add up every rank and total them. So if 3 beginner one graduate its 1 + 1 + 1 +3 = 6.

 Advanced
 Graduate
 Teacher
 King
 God

## Extra Arcane Prepared Spell

 2
 3
 4
 5
 6

## New spells for a grimoire

A grimoire can hold up to 30 spells. As you increse the amount of spells in your grimoire you are able to buy higher rank spells

## Concluding skill

300

When creating a concluding skill you must use a concluding skill scroll and put at least 3 standard skills in and 2 unique skills. These skills then merge together under the DM's discretion

# Marshal Types

## Arts rank

When you want to upgrade a art you put points into your art point bank (apb). Depending on the rank of the art and the amount of points you have in your apb depends on how high you can use your skills

### Other Bonus

When you have put in 400 points into arts, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 30 using this feature. This is given again once 500, 300, 800, 1000, 1200, 1400, 1600, 1800 and 1900 is put into the arts bank

# Miscellaneous Magic

Depending on your level depends on what resistances and barrier magic you can take from the following Miscellaneous Magic

* Extra Skills
* Resistance Magic
* Enhancement Magic

# Other

## Increase inability scores

You gain one point to put in a ability score for every 125 point. Or you can spend 2 of theses point to take a Hybrid Skill
Shadow Tsunami

## Spell

Shadow Tsunami is a Dark God Shadow Extraction spell.

## Effect

As an action of vengeance, emotions surge through every inch of your being, as if consuming you; as you begin to drown in the emotions of yourself and those around it rushes from you, absorbing shadows from all over. Shadows begin to appear, at first slowly as it grows rapidly and violently until it towers above anything in view, consuming the surroundings, crashing around, and crushing enemies. This spell summons a tsunami of shadows from bodies in a 300 feet radius and slams them against a target(s). The targets must be with in 30 feet of each other

for every shadow you get 1d4 bludgeoning damage, if the shadow used isnt a permanant shadow

then they return back to the body they came from.

You spend 2 turn bringing together theses shadows and then unlesh this attack. While in this time you can not take any actions or reactions

## Table

for every shadow you get 1d4 bludgeoning damage, if the shadow used isnt a permanant shadow
then they return back to the body they came from.
You spend 2 turn bringing together theses shadows and then unlesh this attack. While in this time you can not take any actions or reactions
\*75,000 gold
Helmfirth

Helmfirth is a large town on Aplone

## Notable places

### North

* The royal palace - a grand building that the king and his family as well as servents live in. This is also where guests of the country come to stay

## Government

Helmfirth is governed by King Dragonkiller

### Pact with Thundistr

As part of a non agreshion pact with Thundistr they also share crafting secrets and support each other in war

## Military

Helmfirth millatery conists of the following

* 1000 Foot solgers
* 500 mages
* 200 Pegasus knights

They are led by the 5 Generals of Helm

* Matilda Gidget
* Renfield Darcy
* Tyrwen Oakenhart
* Seaward Zimble
* Temperance Hinterwood
Shield

Light Shield is a Light Light Graduate spell

## Effect

*As the weave as your witness you commit a sin of pure goodness and become one with the world you gain a shield and hover above the ground so the devil cant pull you over*

You create a shield made of light. It give you a +3 to your AC for the duration

## Table

You create a sheild made of light. It give you a +3 to your AC for the duration
Loviatar

Loviatar is a High Deity and the god of pain

## Description

Loviatar appeared as a slim, beautiful human maiden, with straight, thigh-length, platinum-blonde hair. She dressed in either black leather embellished with outlandish spikes or revealing white silks decorated with silver chains. She was cold and sinister in demeanor, speaking softly and moving with sensual grace. Her black blood was thick, like syrup.

Her symbol was a nine-stranded whip, with barbed strands.

## Personality

Loviatar was cold-hearted and calculatingly cruel by nature, an aggressive and domineering despot that truly enjoyed acts of sadism. Indeed, she had an instinct for inflicting pain, and not just physical suffering, always knowing just what to say and how to say it to best wound and discourage both mortals and other deities. Unlike most bullies however, Loviatar herself did not fear pain or even experience hurt. She was nearly impervious to any emotion, whether fear, love, or even hate. Attempts to harm her, whether through physical damage or verbal humiliation, prompted only laughter at the attempt, and more than one mortal had been startled to see her advance towards them with the full intention of receiving any damage that would come from doing so.

While this makes her on the more evil side of the gods she still chose to join the elemental god side in the parting going against her farther.

## Relationships

### Assuna

Assuna is the god the Loviatar reseves her orders from during and the time around The Parting.

### Goyang-i kaes

Goyang was her selceted warror in The Parting

## Spell list

Loviatar's spell list focuses on inflicting as mutch pain as possible

## Worshipers

*Main article: Worshipers of Loviatar*

Bringing pain and suffering was the aim of all Loviatans, either through physical torture or sometimes more subtly and psychologically. Beauty, intelligence, and acting were useful attributes of a Loviatan, but the ability to fully understand someone was the best skill a Loviatan could acquire, as knowing someone fully could help a Loviatan inflict maximum pain, one way or another. Loviatar's followers were encouraged to wipe Ilmater's, the god of endurance, followers from the face of the Realms
Har Minon

Har Minon is a axe fight for his adverting party and a member of the party The Light Triad

## Appearance

A averige high man Har has dark brown wavy hair with white tribe marking on his face

## Personality

While in combat Har is bearling brute cutting down what ever threatens him and his friends with in sight. Outside of battle he is kind and compassionate. He cares for his party and his girlfriend, Sana Daedi

## Relationships

### Drimphaxush Brenxan and Quatix Toggletop

Drimp and Quat as he calles them are Har's childhood friends. They grow up together and formed The Light Triad

### Sana Daedi

After meating Sana in a adventuring guild and inviting her to join The Light Triad they has what few ever have in there life, a Zing. After adventuring with her for a while they went on a few dates and fell deeply in love

### Luna Daedi

While Luna seemed to be cold towards him at first Har soon came to understand that Luna just cared for her sister and only wanted the best for her

## Character Information

Har uses a battle axe in close combat as well as the arts Barbarian axe fighting and Totem Warrior
Fire Arcane spell list

Fire spell focus on dealing damige in fancy ways

## Hell

This magic allows the caster to channel the 9 Hells its self

## Abyssal

Abyssal magic uses with fire magics direct connect to the 9 hells unlike Hell magic witch channels the 9 Hells its self

 Fire God

## Ash

Ash magic uses magic ash to affect your oponets

## Dragon

The Dragon spells focuse on diffrent types of Dragon attacks

## Earth

Earth spells focuses on manipulation and control of the earth

## Flaming weapons

The spells in this class create weapons made of flames

## Illusions

Illusions useing the distortion fire makes

 Fire God

## Mercury

This magic allows the user to generate and manipulate mercury

## Water

Water magic in this element is used to heat up water and they use said water to various effects

 Ice Beginner
Fire Beginner