recursal/Fanatic-Fandom huggingface dataset:
Terror Creator

Terror Creators both produce and thrive on fear itself. Tales are told of sinister creatures who can feed on the nightmares of others, can look into the minds of their victims and imagine their greatest phobias, and can fashion those terrors into horrid reality.

Thankfully, Terror Creators are rare. It takes a special kind of individual to become an artist of other people's nightmares.

AKA: Terrors, Nightmare Creators, Fear Creators, etc.

## Facts:

-Terror Creators embody the concept of Fear itself. They develop abilities based on the concept of Fear, such as perceiving the fears of others, especially their phobias and insecurities. They are also said to develop the power to feed on Fear, which means those who give in to their nightmarish powers only end up feeding them more power in the end.

-Terrors are the de facto masters of fear tactics. They strike suddenly, prefering to surprise and overwhelm their foes with panic. They often dress and present themselves as dark and forebodding, often utilizing supernatural abilities to make themselves like something out of a Freddy Krueger flick.

-Terror Creators feed off of fear and imagination, they are often strongest during events or holidays that garner both of those psychic traits.

-Terror Creators are natural artists and many of them are also capable of producing masterful works of arts. Unfortunately, said art is always guaranteed to be dark and unsettling to look upon.

-Terror Creators can look into someone's eyes and catch images of what it is they fear most.

-Terrors can create illusions and distort reality. Experienced Terrors can actually warp reality around these illusions, effectively making them temporarily real. However, it seems their ability to use this power is in direct relation to the fear and imagination of their target(s). If their target has mastered their own fear, the Terror may not be able to use this power to much effect.

-Terrors are beings from the realm of Nightmares and, presumably, possess the ability to travel back and forth between the two worlds.

## Fear Tactics:

Among the Creators, Terrors are held as the masters of psy-ops and fear tactics. They are shadow warriors who strike when unexpected and leave their foes quaking in fear. They analyze their targets, keenly searching for even the slightest point of psychological weakness and then take full advantage of it when found.

Terrors rarely face their foes in outright combat. They prefer to wear them down first, attacking their soft-points and allies, spreading unease and making them jump at shadows. This drains their enemies of stamina and leaves them even more open to the special powers of Fear incarnate.

## References:

-https://warhammer40k.wikia.com/wiki/Night\_Lords

-https://www.youtube.com/watch?v=TeY-FEphyVA

-https://starwars.wikia.com/wiki/Terror\_Biodroid

-https://en.wikipedia.org/wiki/Batman

-https://www.goarmy.com/careers-and-jobs/browse-career-and-job-categories/intelligence-and-combat-support/psychological-operations-specialist.html

-https://en.wikipedia.org/wiki/Scare\_Tactics

-https://en.wikipedia.org/wiki/Fear
Freak Creator

A Freak Creator represents God's ability to endure the sinfulness and
ugliness of others.  The Freak represents all that is monstrous and abominable in nature. Yet the Freak is not discouraged but hardened for this. Monsters are known to be strong for a reason, they must endure on their own, or only among their own kind. Freak Creators are the same, associating usually only with their own kind, or with actual monsters like Vampires, Werewolves and the like.

## Facts:

-Most Freak Creators are horrific to look upon, they possess minimal social attributes when dealing with people who look normal. Even those who can pass for human will often keep to themselves.

-Each Freak Creator will usually be associated with a specific type of monster (ie, Vampires, Werewolves, Ghouls, etc.).

-Freak Creators are
often hulking monstrosities whose physique affords them amazing strength
 and durability.  Few can compete with their level of fortitude.

## Common Freaks:

-Werewolf
 = A sizable minority of Freak Creators are converted Werewolves and they
tend to develop more animalistic powers than others of their kind.

-Vampyre = These Freaks often possess a hand full of traditional vampiric powers like hypnosis, flight, etc.

-Zombie
 = Zombie Freaks are famous for their endurance and strength, even if they are a little dull and slow.

## References:

-https://www.pinterest.com/benjaminstyles7/order-of-abominations/

-http://www.deankoontz.com/frankenstein-books/

-http://anthologyoi.com/literature-frankenstien-and-playing-god/

-http://www.catholic.org/encyclopedia/view.php?id=7039

-http://powerlisting.wikia.com/wiki/Cryptic\_Physiology
Creationist Creator

The Creationist Creator is dedicated to God as the maker of all creatures, be they in the sea, in the forest, on the mountain or in the air. The Creationists see themselves as possessing a vocation from God to ensure that life on earth continues and that the natural order remains strong and healthy.

## Facts:

-The Creationists have power over animals. The least of them can emit an aura that makes wild beasts friendly to them, and the very best can call animals from leagues away to give them aid.

-Creationists prefer jobs that allow them to deal with animals: zoo keepers, Veterinarians, biologists, wildlife photographers and such.

-Creationists can acquire backgrounds like Biology and Urban Legend and Folklore (related to local myths of unknown creatures) more easily.

-You're more likely to find a Unicorn's horn than a Creationist who doesn't have at least one animal companion.

-Because their vocation involves conservation and caretaking, Creationists make great parents and they often have a strong 'Big Brother' complex about them.

## Cryptozoology:

The Creationist Creators are intensely interested in the subject of new and undiscovered animals. It comes as no surprise then that the Creationists have a large chunk of its members actively engaged in the field of Cryptozoology.

Cryptozoology, the study of unknown species of animals, is often tarred by the sensationalism of Bigfoot, Loch Ness and other such tourist traps. But the real-world Cryptozoologists have succeeded in finding new and exciting species of animals, some of which have great potential for the fields of medicine and biochemistry.

-http://www.newanimal.org/

-http://monstropedia.org/index.php?title=Cryptozoology

## Children Of Noah:

The Creationists look to the Biblical figure of Noah as a shining example within the scriptural traditions. Noah was tasked by God to build the Ark which saved all animal life on earth from destruction in the Great Deluge of antiquity.

Modern Creationists will frequently use Noah in their art and references.

Also, the Noahide Laws are very important to them.
Amun Creator

The Amun Creators date back thousands of years, to the earliest days of Egypt. There, the peoples' belief in a cosmic benefactor eventually meshed with Amun, the ancient source of all things (the Creator of all things) to form a breed of Creators unique to themselves.

## Facts:

-The Amun Creators are inheritors of one of the oldest civilizations on Earth.
Rebel Creator

*"Rebellion against tyranny is loyalty unto God."*

 Rebel Creators feel the oppression of the poor, the orphaned, the widowed, the downtrodden... They see society as a lie, and they rebel against it for the hope of a better tomorrow. No matter the odds, Rebel Creators simply cannot give up the struggle for freedom and social justice.

AKA: the Rebels.

## Facts:

-Rebels are very idealistic. They usually make a living in academic or political vocations and are often close friends to other types of Creators who have a problem with authority.

-Rebels are found the world over, but they are especially prevalent in areas of the world rife with political unrest and oppressive regimes. The Arab Spring, the Eastern Bloc of Europe, North Korea, South Africa, etc.

## Utopia:

The dream of the Rebel Creators is of a real-life Utopia, the perfect society, free of oppression and misunderstanding. The dream is a tough one, and more than a few have declared the struggle for Utopia the 'unattainable dream.'

Still, the Rebels persevere, for perhaps the realization of paradise is found in the struggle itself and society is made better by their struggles. Rebels dream of Utopia, and while it often takes on a different appearance for each of them, they collectively yearn for it nonetheless.

## Grassroots Organizations:

Rebel Creators make use of existing grassroots organizations and social movements, using the momentum of others to propel their own objectives. Rebels are also heavily involved in politics and can be found among the armies of pollsters, analysts and other experts employed by politicians or political organizations.

Modern media is another area of interest for the Anarchs. While they have been miffed recently by the Herald Creators, the masters of media so to speak, for intruding on their turf, the Rebels have quickly learned to use media for their own purposes, making overtures to the Heralds to smooth over relations and win the Freedom Fighters some politically potent allies.

## Freedom Fighter... Or Terrorist?:

When rebelling against the established system takes on a more martial nature, the difference between a freedom fighter and a terrorist is a fine one. The Rebel Creators must learn to tread this line often. Sadly, many Rebels have fallen into the black depths of terrorism and more than one Rebel populates the various terror networks of the modern world.
Mukuru Creator

The Dark Continent has long been home to the Mukuru Creators whose lifeblood is the soul of Africa. Born from various folk religions, each with its own name for a Great Creator, these indigenous Creators defend their homeland against all threats.

AKA: The Dark Continent.

## Facts:

-The Mukuru represent all that is good in the African continent and can run with the swiftness of a Gazelle or fight with the strength of a Lion. They channel their power from the creative energies that are the foundation of all of Africa.

-Mukuru have powers centered around Africa itself, copying the abilities of signature flora and fauna, and control of the landscape itself.

-The Queen of Sheba is held as being one of the first known Mukuru, certainly one of the more historically prominent members of the Dark Continent.

-The Kingdom of Lalibela is especially important to the Mukuru.

-It's something of a scandal, but not all members of the Mukuru are black. White immigrants, Arabs and even some Asians who have fallen in love with their new home have become Mukuru. These groups are minorities within the Dark Continent, but they do exist. Allan Quatermain is just such an example.

-Most Mukuru sects have rich and vibrant worship styles, filled with song and dance and flamboyant colors.

-The modern Mukuru are quite diverse: some of them live modern lives complete with laptops and cell phones. Others live with spear and shield in the African bush.

-It's a stereotype that the Mukuru have a capacity for crossing vast distances with ease. But it is true many Zulu develop powers that allow them to run for miles without tiring.

## References:

-https://www.pinterest.com/benjaminstyles7/order-of-zulu/

-https://en.wikipedia.org/wiki/Religion\_in\_Africa
The Sammers Random Character Who Needs a Spinoff Award

The random character or sequence who resonated with me or had a minor role I deemed comedic enough to think to myself "that sequel would be hilarious and/or ridiculous"

## **Past Winners**

2022-Ugly Sonic (*Chip 'n Dale: Rescue Rangers*)

2021-Anthony J. Lamb (*Copshop)*

2020-Cap (*Love & Monsters)*

2019-Sofia (*John Wick Chapter 3: Parabellum*)

2018-Gary Kingsbury (*Game Night*)

2017-Elton John (*Kingsman: The Golden Circle)*

2016-The guy who gets gunned down immediately after saying he will save the day (*Rogue One: A Star Wars Story*)

**Retroactive Winners:**

2015-Triceracop (*Kung Fury*)

2014-The entire storyline involving the airplane that didn't crash (*The Amazing Spider-Man 2*)
Gothic Creators

*"Death is only the beginning."*

Gothic Creators are the vanguard of the spiritual world, the Creator spotted in the moonlight, often in the depths of dark forests or lonely cemeteries, communing with spirits from the great beyond. They are a weird bunch, often the subject of social scourn and ridicule, but they don't care, they glean secrets from ancient beings and hear whispers of hidden things which others cannot.

AKA: The Spooky Ones.

## Facts

-A basic power developed by Gothic Creators is the power to Banish spirits, allowing them to exorcise cantankerous or even hostile spiritual entities.

-Spirit Sight is another primary power quickly developed by Gothic Creators. It is, as the name so accurately implies, the power to percieve spirits with the naked eye. Gothic Creators can pierce the veil between this world and the next to view the things that dwell just beyond our mortal world.

-Incarcerate = Gothic Creators can trap evil spirits inside objects.  This practice is looked upon by other Adepts with circumspect, but every now and then a situation arises that requires a trapped ghost.

-Bind = Gothic Creators can Bind spirits to them, using them as servants.  The keeping of spirits is often culturally taboo, but many Gothic Creators secretly practice it in order for the intel they gain from their 'prisoners.'  Sadly, many Gothic Creators have been led into traps by their would be prisoners.

-Mark = A Gothic Creator can "mark" a spirit and then let it go, following an immaterial smoke trail to wherever the spirit goes.  Only the Gothic Creator can see the 'smoke.'

-Land of the Dead = One of the penultime powers of the Gothic Creators is the ability to temporarily leave the world of the living and walk in the shadowy world of the Land of the Dead. This is a dark reflection of our material world where the souls of the deceased linger before finally moving on into the afterlife. Gothic Creators can us such a power in a number of inventive ways.

## References:

-http://www.imdb.com/title/tt0070047/

-https://www.biblegateway.com/passage/?search=Matthew+8%3A28-34&version=NASB

-http://www.christianhealingmin.org/

-http://www.amazon.com/Dictionary-Angels-Including-Fallen/dp/002907052X

-http://www.amazon.com/An-Exorcist-Tells-His-Story/dp/0898707102

-http://www.catholic.org/prayers/prayer.php?p=683

-http://www.imdb.com/title/tt1767354/

-http://www.imdb.com/title/tt0360486/?ref\_=ttmd\_md\_nm
Providence Creator

*"It's better to believe in something than nothing at all."*

The Chosen Creators are individuals selected by God for their intervention in a crisis.  The Chosen's specific nature and subsequent powers do not avow them to the brutal, Armageddon-style brawls that a Champion or a Surge Creator could dish out.  Their power lies in the sublime: they are agents of causality and the Butterfly Effect.

The primary ability of the Chosen is how they are afforded a supernatural level of luck or grace.  No matter how the chips fall, they always seem to fall in the favor of the Chosen.  This isn't to say that Chosen never suffer or die, only that (as long as they have faith) somehow things almost always turn out in their favor.

AKA: The Chosen Creators, the Destined Ones, etc.

## Facts

-This power works both in the long run, in that they always manage to arrive at their destination or never lose a lead, as well as the short run with miracle-like events that often save them (an opponent's freshly cleaned gun misfires, a hitman mistakes a criminal for the Chosen and accidentally kills them instead, the Chosen crashes their car but just happens to do so on the unknown grave of a lost soldier who had been buried with a fortune).  When it comes to the Chosen, luck is a given.

-Chosen are still ordinary human beings, but their operative powers make them ideal for detective work and information gathering.

-Further examples of their power: a Chosen is attempting to hide under cover, but before the enemy can locate them a dense fog out of season moves into the area and affords the Chosen cover for escape.  A Chosen manages to subdue an enemy but can't get any useful information out of them, until their cell phone goes and off and the local crime boss is on the line (and the boss' name shows up on the screen, despite not being listed).

-Chosen are not that common, usually there are only a few in every generation. They seem to exist for very specific reasons and, once their goal is accomplished, they tend to either transition into another type of Creator or their powers fade away.

## References:

-http://en.tintin.com/

-http://boondocksaints.com/

-http://storiesaboutgod.org/

http://christianity.about.com/od/oldtestamentpeople/a/Prophet-Jonah.htm

-http://www.thebookofelimovie.net/

-http://www.imdb.com/title/tt1037705/

-http://www.imdb.com/title/tt0082971/
Celestial Creator

*"He will command his angels concerning you, and they will lift you up in their hands, so that you will not strike your foot against a stone."*

Celestial Creators are mortal creatures who share in the nature of angels. They are holy servants who excel in warring against the Darkness, serving the will of The Source, and guiding other fledgling Creators on their path. Celestial Creators have an attraction towards religion and can often be found in positions associated with the church.

Celestials, or 'angels' as they are commonly known today, are close allies to all Creators. Creators represent the basic nature of The Source, after all, and so they show great favor to all Creators everywhere.

## Facts:

-The Aeons are the greatest angels, but there are many, many more underneath them, serving a seemingly infinite number of roles within angelic society. Celestial Creators can interact with such mighty beings and mimic their traits and powers.

-Celestial Creators are highly disciplined, schooled in the ways of ancient and powerful magic, and they are very, very militant. It is a great mark of shame for a Celestial Creator to not lend aid to a fellow Celestial, regardless of their personal relationship. When the Celestials go to war, they always fight as one.

-Duty and honor are powerful motivators among the Celestials.

-Celestials are naturally resistant to Dark Magicks.

## Angelic Summoning:

One of the first things a Celestial Creator will learn is that the term 'Angelic Summoning' is a bit of a misnomer. Celestials are powerful beings and mere mortals do not summon them like so many butlers or maidservants might be. Despite the limitations of the English language, however, the Celestial Creators possess the power to gain the attention of Angels and call them to their side.

Celestials are themselves Creators and will view mortal Creators favorably upon meeting them. This is especially true with Creators who share in their angelic nature.

There are legions upon legions upon legions of different types of Celestials. The number and intricacy of Angel kind is so great that even after thousands of years, mortal Creators are still struggling to learn all the ways they are interconnected.

## References:

-Wikipedia.com

-Gustav Davidson's Dictionary of Angels

-http://flyingsaints.blogspot.com/

-http://www.miraclesofthesaints.com/2010/10/levitation-and-ecstatic-flights-in.html

-http://www.imdb.com/title/tt0061252/

-https://www.youtube.com/watch?v=HdU\_dYm6Kp0

-https://www.youtube.com/watch?v=uPnzTAJngNg

-https://www.youtube.com/watch?v=oGDCAe6czp8&index=14&list=RDM1lC1-YPNWo

-https://www.youtube.com/watch?v=3YA481cT8RY

-http://jewishencyclopedia.com/articles/1521-angelology

-https://bible.org/article/angelology-doctrine-angels
Construct Creator

## Facts:

-The Order of Constructs is both respected and feared for their mastery of technology and precision discipline. They are without parallel in the fields of technological advancement and benefit greatly from their diverse (but still unified) workforce.

-The origins of the Order are murky and troubled with deep theological questions. If the Order of Constructs only exists as Adepts from other Orders, then how did the Order get started? The Order has unique properties thanks to its Aspect of God, but who was the first Construct Adept?

-Construct Adepts, when they are Assimilated, can still progress in the Degrees of their Order. However, they may find it more difficult because they are now operating within another, quasi-Adept Order as well. There are exceptions of course. Theists within the Cult of the Machine usually join the Constructs willingly, and can still progress in Deus Ex Machina Name just fine.

-The Order of Constructs is most closely associated with the Cult of the Machine Chapter, as well as the Illuminati and Anonymous.

-The Machine Order seeks expansion and discovery. They usually assimilate only those subjects who choose to join, although darker elements within the Order practice forced Assimilation.

-Adepts chosen for Assimilation are usually willing neophytes. However, Adepts with backgrounds in science, technology and mathematics are favored. During times of crises, the Order of Constructs may forcibly Assimilate Adepts who possess unique abilities crucial to the survival of the Order.

-Adepts who are Assimilated into the Order of Constructs will enjoy top-tier technological implants, including various neural implants allowing for direct thought-to-thought communication. Members of the Order can often communicate with each other wirelessly over considerable distances, allowing the Machine Order to organize and operate with machine precision.

-The Machine Order highly favors rules and organization, which means it is close to the Forces of Order. While Judges and your average Construct Adept aren't likely to run into one another often, Judges and other Supernaturals associated with Order will look favorably upon the Constructs.

-Consequently, Adepts who are associated with Order are often favored for Assimilation. However, Adepts associated with Chaos may still be Assimilated, but will undergo extensive implantation in order to ensure total conversion. Most Marauders who are Assimilated into the Order find it hard if not impossible to progress any further in their Degrees. They will either give up on being Marauders or usually seek to leave the Constructs.
Creators

Creators are individuals who have become infused with a fragment of the divine substance of the Source and now wield the powers of creation itself. In this, they are like the Gods, who are the Firstborn of the Source. However, where the Gods are closer to the Source and immortal, Creators are still mortal beings.

### Aspects:

Creators have found that it is easier to focus their energies through mental paradigms known as Aspects. These are simple, uncomplicated disciplines which allow the Creator in question to channel their efforts more efficiently by conceptualizing their efforts through a simple idea.

Literally, any simple idea can be used as an Aspect and most types of creating come to be associated with a single Aspects uniquely.
The Twilight Zone Fanfiction Wiki

Welcome to the Wiki!

This is The Twilight Zone Fanfiction Wiki, a page where any Twilight Zone fans can create their own stories on the Twilight Zone. Remmeber, have fun and be kind!

Create

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preload=Template:Character
buttonlabel=Create a character
width=50
break=yes
</createbox>

<createbox>
preload=This is a page for your episode
buttonlabel=Create an episode
width=50
break=yes
</createbox>

<createbox>
preload=This is a page for whatever you want!
buttonlabel=Create something else
width=50
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Aspect

An Aspect is a mental device used to allow a Creator to more efficiently channel their divine energies and affect changes in their environment. An Aspect can also be thought of as a psychological marker for the Creator's own personality, helping them to single out desired traits and develop them in the Creator's repertoire of known abilities.

Creators will develop different Aspects as part of their progression from untrained to well-trained Creators. However, most Creators will come to associate with a single Aspect above all others, making it their dominant Aspect.

The dominant Aspect is an indicator of the Creator's overall personality and behavioral matrix. It is used to determine what a Creator's Classification is, their designated place among all Creators. It should be noted that a Creator's chosen dominant Aspect is not set in stone, however, and it is possible for Creators to later choose another Aspect as their dominant one. Although this is rare since most Creator come to associate with a dominant Aspect out of deeply personal reasons.
Sith

Sith were strong dark side users who seeked more and more power to become more and more powerful. They mostly operated in selfish ways. There was only two sith at a time, a master and an apprentice, and for the apprentice to get an apprentice himself he would have to overthrow his master. Sith had red-bladed lightsabers and often wore black cloaks.

## History

Sith and jedi fought against eachother more than a thousand years prior to the Clone Wars and even ruled the galaxy for some time, but they were then defeated by the jedi and believed to have gone extinct. Although they were only in hiding to come back for revenge at some time.

A thousand years later the Sith decided to reveal themselves again, and they secretly took control over both The Galactic Republic and it's enemy The Separatists and used this to make them go into war against eachother. The jedi were part of the Republic at the time but soon the Republic turned against their jedi because of manipulation of the Sith, which caused almost every jedi in the galaxy to be killed. That's when the sith turned the Republic into the Empire ruled by them, and this empire saw every jedi as an enemy that must be destroyed.

After more than 20 years of The Empire ruling the galaxy they were defeated after the two only sith in the galaxy at the time was killed by Anakin Skywalker, who was one of the sith himself that turned against his master and sacrificed himself in the process.

## Known members

* Darth Sidious
* Darth Vader
* Darth Tyranus
* Darth Maul
* Darth Plagueis
* Darth Plagueis apprentice
* Darth Sidious mentor

## Notes

* It's not clear when someone is considered a sith or not, with Kylo Ren and Snoke being other dark side force-users that appeared after the fall of the Empire, but they don't define as Sith as the Sith were led to extinction by The Chosen One (Anakin Skywalker) as an old prophecy had spoken of.

## Appearances in chronological order

* *Episode I - The Phantom Menace*
* *Episode II - Attack of the Clones*
* *Episode III - Revenge of the Sith*
* *Rogue One*
* *Episode IV - A New Hope*
* *Episode V - The Empire Strikes Back*
* *Episode VI - Return of the Jedi*

### Indirect appearances

* *Episode VII - The Force Awakens* (mentioned), (heard in force vision)
Bardic Creator

*"Thus the bard was a person of Otherworldly power who wielded arts that spoke to the deepest souls."*

*-Arthur Rowan, The Lore of the Bard.*

Bard Creators are all about storytelling, lore,

## Facts:

-In the best sense, Bardry (the practice of being a Bard) is about telling stories to help illuminate, entertain, and allow people to cope psychologically by using story motifs and archetypes.

-Bard have been called the 'Maters of Myth' for they are the keepers of oral tradition and folklore.

-Most Bards will have a knack for linguistics and learning new languages. Master Bards will be able to speak many languages and even invent their own very quickly.

-Most Bards who take their profession seriously will also be trained in one of several musical instruments and will possess adequate knowledge of music theory and history.
Dance Creator

Rhythm is the guided movement of life, the feeling of patterns in the beauty of existence which one experiences through the senses. In the dance, one feels the rhythm with their entire body, every muscle, bone and sinew tingling from the nerve endings, encoded messages of life and animation shooting straight to the brain. In the moment of dance, human beings can go beyond themselves and experience life as a whole, one dancer in the greater drama of existence.

AKA: Dancers.

## Facts:

-Dancers work their power by using their own bodily rhythms to alter the greater rhythms of life going on all around them. In this, Dancers can cause things to happen even great distances away from themselves.

-Dancers don't have to be in peak physical condition, but normally they will be in at least decent health and physical ability.

-Dancers can sequence their dances in various orders to cause a series of effects.

-Most people don't realize this but dancing skills are often easily adapted to combat. The ability to do quick and complex footwork and hand movements are useful when fending off an attacker or throwing an opponent.

-Dancers are in their element in social scenes, especially ones involving movement.

-Many Dancers are also accomplished singers, musicians or actors. Dancing is a profession that interweaves itself with many other crafts and the Dance Creators are proud to embrace all of them.

## Examples:

-Actors = These Dancers used to be called Thespians, but today nobody knows what that term means. The Actors are a Faction who enjoy seeing people learn how glorious it is to be someone different, even if it is a work of fiction.

-Fire Dancers = These talented Dancers develop fire abilities and use those powers to perform breath-taking fire dances and acrobatic feats involving flame and action.

## References:

-https://www.pinterest.com/benjaminstyles7/order-of-dancers/

-http://powerlisting.wikia.com/wiki/Dance\_Manipulation

-https://www.youtube.com/watch?v=g1jaCNliK1g

-https://www.youtube.com/watch?v=yxR5YIb3Q-0

-http://abc.go.com/shows/dancing-with-the-stars

-http://www.praisedancetoday.com/

-http://christiandance.com/

-Christian Dance

-https://www.biblegateway.com/passage/?search=2+Samuel+6&version=NIV

-https://www.youtube.com/watch?v=kBYwMOPKuPo

-https://www.youtube.com/user/amymariexox64

-https://www.youtube.com/watch?v=4XLp-DffiTo
Oracles of Delphi

The Oracles of Delphi are a sect of soothsayers, prophets and students of divination. They struggle to see into the far-flung future, anticipating that which others find to be fantastic, but which inevitably turns into undeniable fact. While acclaimed by true believers, they are equally chided by skeptics.
Champion Creator

*"Strength is the absence of Doubt."*

Champions are the epitome of physical capability and martial skill. They represent the epitome of peak athletic condition and they train constantly to maintain that position. Champion Creators are best associated with athletes, martial artists and sportsmen.

## Facts:

-Champion's bodies take on supernaturally induced levels of toughness: muscle fibers function outrageously well, bones don't break regardless of density, and skin and other outer tissue refuse to tear despite the sharpness of the striking object.

-What is the point of having the greatest strength if not for a purpose? Champions often espouse personal philosophies which are quite inspiring, alternately debunking the stereotype that every Champion is a muscle-bound moron. Many Champions have proven themselves to be quite eloquent and insightful.

## Skill-Building:

Champions believe in self-mastery and so they strive to perfect themselves. They make a point of learning new skills and will seek to test themselves by facing increasingly more difficult challenges. Some Champions even attend obstacle courses and mazes, some provided by secular fitness companies and some even maintained by other Champions.

## References:

-http://www.bible-stories-library.com/samson-bible-story.shtml

-http://www.britannica.com/EBchecked/topic/520746/Samson

-http://www.si.com/
Gods

The Gods are the Firstborn of the Source, cosmic entities who seem to be designated to fulfill a certain task or role by the Source Itself. They are the companions of the Source and share in the powers of creation. They are numerous and beyond counting, and their internal society is beyond mortal comprehension as well.

Some Gods are more closely associated with earth and the dealings of mortal creatures. These are often called the Earth Gods and they include most of the named divinities of human mythology (Thor, Zeus, Morrigan, etc.). There are also the Aeons, the powerful Gods of deep space and the cosmos at large. And the Outer Gods whose purpose is so bizarre that even the other Gods aren't sure of them?

These are but a few of the many different groups of Gods that are known to exist.

The opposite of the Gods are the Devourers, terrifying entities of mass destruction that dwell deep within the void of Oblivion.

The Creators, mortal creatures who also share in the nature of the Divine, are often favored by the Gods.
Savage Creator

Savage Creators represent the lost and primordial things of this world. They are living embodiments of the past, of times when myth and history were intertwined. Like their nature, their bodies do not strictly adhere to any one "form" and so they are master shapeshifters, changing forms at will to suit their needs (or their whims).

AKA: The Barbarians.

## Facts:

-Barbarians represent the primordial mystery of existence. They are not stuck to a single form but instead can shift back and forth between different shapes. Once they were found the world over, from the Native American tribes to the Amazonians, Celts, Vikings, and the Mongols. Those few Barbarians still alive today usually only live in the most untouched of wilderness regions.

-Savage Creators are a leading cause for stories of shapeshifters who assume the form of animals, which have been found the world over.

-Barbarians possess the power to shapeshift, able to take the form of whatever they can envision or make physical contact with.

-Barbarians prefer the old ways, the way of the sword, the struggle for survival. The modern world is a great mystery to the majority of them.

-Not to stereotype, but the Barbarians aren't known for having a great cognitive capacity... they're all about muscle, not so much the brain.

-These guys can take a ton of damage and keep going.

-As the name implies they aren't exactly legendary for their cultured manners or sophisticated ways. Barbarians are gruff and to the point.

-Modern-day Savage Creators don't actually run around in loincloths and wield huge battle axes (well, maybe the latter to an extent). When encountered, they're more likely to be working in an outdoor profession or something that allows them to earn a living while remaining on the outskirts of society.

-Savage Creators maintain a strong oral tradition, even to this day. Most people don't often associate the Barbarians with being knowledgeable, but the truth is that the average Barbarians will be quite proficient in the old ways and folk-traditions of their homeland.

## References:

-https://en.wikipedia.org/wiki/Shapeshifting

-http://mythicalrealm.com/humanoid-mythical-creatures/shapeshifters-around-world/

-http://www.ancient-origins.net/myths-legends/evolving-forms-intriguing-look-shapeshifting-003491

-https://www.ranker.com/list/stories-about-native-american-skinwalkers-and-shapeshifters/nida-sea

-https://aliisaacstoryteller.com/2015/09/03/the-beast-within-shapeshifters-in-irish-mythology/

-https://www.goodreads.com/book/show/20643.Terry\_Jones\_Barbarians

-https://www.imdb.com/title/tt5807292/
Rift Command

Rift Command is one of the principle international organizations operating with full knowledge of the existence of the Creators. A highly militaristic organization, Rift Command, as its name implies, exists to take charge of the Rifts and either reign in their irregular physics to make them safe, or at the very least box them off from the rest of society, keeping people safe.
Audrey Fremont

Child

Audrey Fremont was the daughter of Anthony Fremont.

## Biography

### It's Still a Good Life

Audrey was just a child in this episode. Everyone thought she could defeat Anthony, she could, but they were wrong about her. She had the ability Anthony didn't have, that was to bring back objects he had sent away. After Anthony had a town meeting, one of Anthony's friends tried kill him, but Audrey sent his attacker to the cornfield, along with the rest of the people. Audrey brought back every place Anthony had banished, so they could go exploring. They then moved to Dallas, Texas.

### It's Always a Good Life

Audrey now has a boyfriend named Seth, after Anthony's house sets on fire, they all wonder who did it. Seth then unleashes the secret of his powers, Anthony wished away his family years ago and wanted to get revenge. He then turned both Audrey and Anthony into statues.
Source

The Source is the theorized primordial origin source for all known things and is interpreted by most Creators as the entity that most people refer to with the title of 'God' or whatever equivalent epithet exists in their culture. The Source is presumed to be infinite and all-powerful, since It is capable of generating the infinite planes of the various dimensions.

The Source appears in various forms throughout world mythology, either as Amun, Dagda, Ouranos, Tiewaz, etc.

## Father of the Creators:

The Sources appears to intentionally imbue some of Its mortal creations with the creative energies of Its own substance. First among these are the cosmic entities known to mankind simply as the Gods. These are immortal beings of immense power whose full nature and society is beyond human comprehension.

Second are the 'Creators' themselves, mortal creatures who have been imbued with something of the creative power of the Source as well. While not nearly as powerful as the Gods, Creators are responsible for tales of demigods, wizards, prophets, miracle-workers and great heroes down through history.

While belief in the Source (in any of Its mythological incarnations) is not necessary to become a Creator, current data suggest that such a belief drastically increases the likelihood of such a person becoming a Creator.

## Aspects of Existence:

The Source is infinitely powerful, and so It can channel Its power in an infinite number of ways. Creators believe that for every specific type of creating there is a corresponding Aspect that exists within the Source. By learning more types of creating, a Creator can thus draw closer to the Source by learning more of Its Aspects.

Learning more Aspects has a very practical use in that a Creator will be able to master more variations of the power to create.

## The Opposite of God:

There has always been an intense philosophical debate among Creators as to whether Oblivion is truly the 'opposite' of the Source or not, but most Creators do generally hold to this principle. Oblivion, or the Great Void, the Nothingness, or the Darkness, etc., is the enemy of all Creators everywhere. It represents the opposite of them as well and is home to the great Devourers who produce the Destroyers.
Seth Harth

File:Seth.jpg
Seth Harth was a mutant human who killed Anthony and Audrey Fremont. By using his mind, he was more powerful than either of them. He acted as Audrey's boyfriend in It's Always a Good Life, and in the end, set their house on fire and turned them into statues. He also created Connor Harth and Timmy. Seth is played by Seth Mumy.
A Warning

Dr. Forster was just sitting down to dinner with his wife when a frantic rapping on the front door diverted his attention from the steaming mashed potatoes already beckoning him. He paused, thinking it some salesman who would move along, but shoved back his chair and headed to the entryway when the rapping got louder and more insistent.

"What is so important that you need to interrupt my dinner hour?" he demanded of the thin, pale girl whose glowing eyes gazed intently back at him.

"I'm so sorry to disturb you, sir. It's my mother -- she lives just down the block and around the corner -- she's taken ill so suddenly and I thought you might help her."

Dr. Forster peered more closely into the the girl's determined eyes, oddly non-reflective of any light. He felt pulled into some inner dark pool as he pondered his response.

"If she's feverish, young lady, just put a cool cloth on her forehead and open the windows. These things pass and she should be fine by morning."

"No, sir. It's far more serious. She will die if you don't come right now."

Forster could only shake his head and grudgingly comply. He quickly grabbed his black leather bag near the door and hastily stepped back to the dining room and whispered the state of affairs to his wife, who had already started the mashed potatoes and was ready to eat his portion.

Following the girl down the dimly lit street, wisps of fog rising from near the street lamps, he pulled up his collar and looked grimly ahead. These sudden house calls were becoming more frequent and were usually a waste of time, he thought impatiently. But such was the duty of a town doctor. The girl turned at the next road, stopped in front of the red door of a simple row house. She beckoned him to go on in.

Confused to be letting himself in, he turned the knob and looked back at her for direction. She nodded urgently, her eyes widening with a certain desperation, so he stepped in and made his way toward the only source of light in the small house.
SpongeBob n' Stuff

**SpongeBob n' Stuff** is a spin-off to the popular Nickelodeon show *SpongeBob SquarePants* created by with his company . The show was initially a generic SpongeBob show until it started referencing memes and therefore merged them together to create the spin-off we know today. It airs on *Fox Kids*, *Playhouse Disney* and obviously Temmie Central .
John Hunt

John Hunt is a world-famous animal collector on Long Island, New York, who has studied and collected animals for twenty years. He is has gained a reputation as an expert on all sorts of wildlife, and has passed along his knowledge and love of animals to his sons, Hal and Roger.

At the beginning of Amazon Adventure, John is taking his sons with him on his expedition to the Amazon, where, if they perform well, their reward will be a trip to the South Seas the following year. When a competitor threatens the animal farm and John is forced to return home, Hal and Roger continue the Amazon expedition on their own, successfully returning safely with a wide variety of exotic Amazon animals.

At the end of Gorilla Adventure, Hunt changes the sign in front of the animal farm from "John Hunt - Wildlife" to "John Hunt and Sons - Wildlife" in recognition of Hal and Roger's contributions.

At the end of Arctic Adventure John tells Hal and Roger that he will put the money received from three polar bears they have captured into a trust for them to receive formal education in wildlife science. In the final line of the final book of the original Willard Price Adventure series, Hunt tells his sons, "You already know the outside of your animals. The time will come when you will know them inside out."
Hal Hunt

Hal Hunt is the older of John Hunt's two sons.

At the beginning of Amazon Adventure Hal is described as having just finished school and about to go to college. He is tall and strong for his age. Like his brother, Roger, Hal has grown up around animals on their father's animal farm on Long Island.

Amazon Adventure states that Hal and his father both have some experience in flying small aircraft. This comes in handy in Safari Adventure, where Hal is forced to take the controls and land Warden Crosby's Stork, which Hal is later entrusted to fly around Tsavo National Park.

In preparation for the trip to the Amazon, Hal has studied Spanish for two years and Portuguese for one.

In Whale Adventure we learn that Hal learned some martial arts moves while in Japan: "While there, his Japanese friends had taught him some of the moves of judo (ju-jitsu)." It is unclear if this took place during the expedition to Japan described in Volcano Adventure, or during a previous trip.

Books: Amazon Adventure, South Sea Adventure, Underwater Adventure, Volcano Adventure, Whale Adventure, African Adventure, Elephant Adventure, Safari Adventure, Lion Adventure, Gorilla Adventure, Diving Adventure, Cannibal Adventure, Tiger Adventure, Arctic Adventure
Anthony Fremont

Middle Aged

Child

Anthony Fremont was an Earthling male who lived until 2017.

## Biography

### It's A Good Life

Anthony Fremont was born in Peaksville, Ohio. Once born, he revealed his devastating powers to the townsfolk. He wished away countries, cities, and mostly all the people in the world to a cornfield and anything else that annoyed him. One day, a surprise birthday party was held for a man, during the party. The man had disturbed Anthony by singing songs when another man was playing the piano. Dan Hollis, the man, told Anthony he was a very bad boy, Anthony sent him to the cornfield.

## It's Still a Good Life

Anthony gave birth to a child named Audrey, at first, they think that Audrey has none of her father's powers. But after she demonstrates them, they all think she is the only hope to destroy her father. In the end, when someone tries to attack Anthony Audrey sends him, and everyone away. Anthony is lonely. Audrey then brings back the things her father sends away, then they go visit.

## It's Always a Good Life

Audrey now has a boyfriend named Seth, after Anthony's house sets on fire, they all wonder who did it. Seth then unleashes the secret of his powers, Anthony wished away his family years ago and wanted to get revenge. He then turned both Audrey and Anthony into statues.
Keep The Change

Now married to Helen, Hector B. Poole has settled into a happy home life and enjoys his higher status at the bank as a manager.

But fumbling with his change one day to feed a parking meter, he drops several coins which spin for an unusually long time on the pavement before each stops and remains balanced on its edge.

Stunned and fearful, Hector frantically picks up the coins and shoves them into his trouser pocket. He proceeds to the jeweler's store, the purpose of his errand, where he intends to buy Helen a bracelet for their upcoming anniversary.

As he peruses the glass case, the disturbing coin incident quickly fades from his mind to be replaced by cost considerations of the baubles before him. The store owner approaches and asks if he'd like to see anything. When Hector looks up to answer, he stumbles with his words as the true motives of the gentleman before him sift into his brain. "Hmmm...this is that Poole guy from the bank. He can afford to spring for a little something extra and doesn't know diamonds from dinkle berries! I knew this would be a good day!"
Elephant Adventure

*The great bull elephant blocked the path.*

## Places Visited

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