Game Modes

**Death Match (DM)**:
First person to get 3000 points or the person with the most points at the end of the match wins.

**Team Death Match (TDM)**:
Kill the opposing enemy team. The first team with 90 kills or the team with the most kills at the end of the match wins.

**Domination (DOM)**:
Capture and hold data nodes to win the game. First team with 750 points or the team with the most points at the end of the match wins. Capturing nodes consists of either standing near the node until you capture it (this is slower, but safer if you are under enemy fire) or hacking the node (faster but the hacker cannot attack while hacking). If players standing near the node die when it's being contested, the node will return to its original state.

**King of the Hill (KOTH)**:
Activate specified data node points to win the game. The first team that completely activates 5 node points or the team with the most node points activated at the end of the round wins. Activating a node point requires players to stand near the node point. Each player contributes a 2.5% speed increase to the activation time. The activation status is cumulative and does not reset.

**Capture the Flag (CTF)**:
Your basic base versus base game mode. Two teams fight to push into the enemy base and capture their device, then bring it back to their own base for a point. The point is only rewarded when your own device is present at your base. The carrier cannot sprint, so teamwork is essential in this game mode, as well as a good defense. The first team to capture the enemy device 5 times or has the highest number of capture points at the end of the round wins.

**NetWar (NETWAR)**:
There are 4 domination points, and one flag in the center. Holding domination points will grant points to your team. Capturing the flag at a fully captured node will reward extra points to your team. The mode is time based, and the team with the most points wins.

**Kill Confirmed (KC)**:
Kill Confirmed is a mode where only confirmed kills count towards the objective scores. When players die, they drop a dog-tag item, appearing as a team colored Blacklight insignia (a skull). Any player on your team can confirm the kill by grabbing the enemy player's dog-tag. You can also deny the enemy team kill confirmations by grabbing the dog-tags of your dead teammates. The first team to score 70 points wins.

**Siege (Siege)**:
In Siege the attacking team has to escort a Scorpion tank to the end of the map, while the defending team has to prevent this. On their way the attackers face the enemy team and multiple barricades that have to be hacked under heavy gunfire. The Scorpion tank can be temporarily disabled by the defending team. If the attacking team manages to escort the Scorpion all the way to the end, they score a point.

**OnSlaught (OS)**:
Onslaught is a game mode where up to four players work together to survive ten waves of monsters and enemy agents that are controlled by the computer. There are four difficulties in Onslaught: easy, medium, hard, and hardcore. If all the players die and are not revived, then the game ends. Depots are scattered around the map. At the beginning of each wave, all players are revived. The currently active depot may also become inactive while another depot becomes active. There are also collectible gold, silver, and bronze tags that enemies may drop when killed. These tags may give exp and GP bonuses when the game ends.

**Tiebreaker**:
Only applies to TDM, DOM, CTF, KC, and KOTH. When both teams tie at objective score, the tiebreaker takes the team's total scores and compares them. The team with the highest total score will win the match.