recursal/Fanatic-Fandom huggingface dataset:
Indestructible Curses

Any curse (both Minor Curse and Major Curse) can be indestructible. It can be identified by a red border around the curse's icon.

## Obtaining Indestructible Curses

There are two ways of receiving an indestructible curse:

* Using Siegfried's Aegis or Siegfried's Torment on a run, which gives the Peasant an indestructible curse on each floor.
* Obtaining Debt in Othermine.

## Removing Indestructible Curses

The indestructible curses given by Siegfried's Aegis or Siegfried's Torment cannot be removed until the run ends, except Debt, by making the Peasant's gold balance positive, or by talking to the Shop Keeper.

## Save file information

Indestructible curses are stored in the save file with the tag: sticky = true. See Save.json for more information.
Environmental danger

There are many objects in the environment of the *UnderMine* that are dangerous, and may hurt the Peasant or his enemies. This is a list of these objects based on where they can be mostly found.

* Goldmine
	+ Spikes
	+ Spinners
	+ Unstable Barrels
	+ Arrow Traps
	+ Land Mines
	+ Elemental Crystals
		- Seertooth
		- Electrorock
		- Blighted Barb
* Delvemore Dungeon
	+ Morning Stars
	+ Furnaces
	+ Fire Throwers
* Halls of Din
	+ Spider Nests
* Shimmering Caverns
	+ Shatter Rocks
	+ Unstable Crystals
	+ Thistles

* Waking Light is a curse and makes Torches and wall lanterns hostile by shooting fireballs periodically at the player.
* **Falling Pits** are holes in the ground. Instantly killing enemies that fall into them or damaging the peasant.
* Oil is a sticky black liquid that reduces movement speed and prevents jumping. When ignited, will inflict fire damage.

## See also

* Plants
* Skeleton (object)
* Containers
* Walls
* Rocks
* Shatter Rocks
Goldmine Exit

**Goldmine Exit** is a room in UnderMine.

This room is found on the fourth floor of the Goldmine, and it used to get to Delvemore Dungeon.

This room features a locked exit in the bottom left corner, and a locked exit to the north that requires Dungeon Key to open and is gaurded by Toadvine and Bathcat.

The exit in the bottom left will be unlocked after killing Selt, and just leads to the Sand Pit. This exit will always be locked if the boss has not been killed.

There are two ways to obtain the Dungeon Key required to open the **Dungeon Exit** door. The first way is to kill Selt and the second way is to defeat Toadvine and Bathcat.

The **Goldmine Exit** is also the only "Exit" that can be skipped by taking advange of secret rooms.
Din, the Old King

## GUID

1c13ae52064d4afc8b8c410a68172348

**Din, the Old King** is the final boss in *UnderMine*. His lair unlocks after defeating the 5 main bosses and collecting their stones. After reducing Arkanos to half his health ( 2,950), he will transform into Din after a cutscene. Din is damaged by taking hits to the crystal in his ribcage, he has  9,500.

## Battle

During the fight, Bathcat will teleport NPCs in to spawn items for the peasant to pick up.

Din has a few powerful attacks:

* He raises his fists into the air and slams them down on the Peasant.
* He places one of his hands on either the left or right side of the arena and slides it to the other side. This deals strong knockback and always throws the peasant into the void.
* He shoots 2 lasers diagonally which slowly move to the other side. If Din is in phase 2, he slams his fists into the ground and spawns a sentry which shoots projectiles in an x shape.
* Din's final attack, he shoots a huge ball of slow-moving golden energy. The projectile must be reflected with Grimhilde's Mirror, which is spawned by Bathcat.
Extra Float Boots

* Normal

Walking out onto the abyss can be fairly disconcerting at first. It's fairly disconcerting the hundredth time too.

## GUID

Unknown ID

****Extra Float Boots**** was a relic item in *UnderMine*.
This relic was added to the Public Beta Branch on April Fools. It replaced Float Boots and drastically changed the way that the boots work.
Since the player is not touching the ground multiple features were added:

* Walking in any direction is quite slow
* Swinging with your pickaxe will propel you in the opposite direction of the swing
* Throwing your pickaxe will propel you in the opposite direction of the thrown pickaxe
* Jumping will result in the character jumping much higher and falling much slower
* Momentum can be chained

The change was announced in the Discord and on the Undermine site: Float Boots
Golden Steak

* Normal

Not particularly appetizing, but can buy something that is.

## GUID

9c353123e650445aab33a7184a0e75a7

****Golden Steak**** is a food item in *UnderMine*.

* Heals for half the amount of Medium Rare Steak
* Counts as both gold and food
* Sells for its gold value + half its food value

## Trivia

* During development, the shop costs were set to  50

## Notes

Can be picked up by Canary and still heals the peasant. Any gold of food like Golden Popcorn or Leftovers relics does in fact work. Golden Delicious doubles the healing.
Hex

**Hexes** are powerful indestructible items, obtained via Valeen, the Crone after defeating Seer, World's Heart. Hexes are completely optional. They exist solely to provide additional challenges for those seeking a greater difficulty.

There are a total of 14 hexes. However, Siegfried's Torment must be unlocked by completing a run in Othermine with Siegfried's Aegis.

Each WHIP is assigned between two and three hexes, the chances for a given hex to appear in a WHIP can be found on the Hex Loot page.

## List of Hexes

* 1. Chaotic Offering
* 2. Dreadful Fog
* 3. Red-Hot Nuggets
* 4. Rogue's Ultimatum
* 5. Siegfried's Torment
* 6. Frostbite
* 7. Adventurer's Peril
* 8. Unending Desolation
* 9. Amnesia
* 10. Starvation
* 11. Nemesis
* 12. Stasis
* 13. Blasphemy
* 14. Accursed
Fan of Knives

* Normal

A devious contraption, invented by a woman who once killed a king. It took the guards an entire hour to figure out what had happened.

## GUID

Item: 0682d92aff14474d895c2e91f8826f25
Effect: c23a5b7a7dd34f8f9b075ce13f6a155b

****Fan of Knives**** is a relic item in *UnderMine*.

Whenever you do a critical attack with your thrown pickaxe, it creates a spray of knives. The spray is released on the location of the enemy you hit, and spreads towards every direction. These knives are considered as thrown attacks as well, which means the effect can be chained.
Churchbell

Churchbells were named for the large, protective dome they create to secure their seedlings and anything else in the immediate area.

The dome is magical in nature, and has inspired several protective spells developed in the Sanctum.

## GUID

d00d3c8855f64a69bcc64c832f347755

**Churchbell** is an enemy in *UnderMine*. It creates a barrier that reduces player attack damage by a large amount (to a minimum value of 1); it does not stop enemies from firing projectiles from the inside. The barrier can simply be walked through.

## Trivia

* The texture for the **Churchbell** was present in older versions and was reused with new functionality in 0.4.0.

## References

1. ↑ https://www.youtube.com/watch?v=SpvZFAD7khU&t=2017
2. ↑ Yeah that enemy version/artwork has been in the game since before alpha but was never used. The Churchbell is based off that graphic, but its ability is totally new (shielding). – Harlequin on Discord, December 29, 2019.
Contested Bog

The **Contested Bog** is a location in *UnderMine*. The Entrance is always in the Shimmering Caverns level 4, and will be guarded by two Pilfer Guards.

In order to gain access, the peasant must speak to the Pilfer Guards after donating  100,000 at the Tribute Fountain. You do not need Rapport to gain entry.

## Enemies

* Corrupted Pilfer
* Noxious Goblin
* Bishop's Fish
* Rook's Fish
* Queen's Fish
* Bing Bong
* Secretion Wurm
* Quilled Golem
* Bloatfly
* Pontiff
* Occultist
* Hobble Doll

## NPCs

* Pilfer Guard
* Pilfer Queen
Manage Reporters

Under Manage Reporters, you can get an overview of your current staff.

Select a reporter by clicking their name. Once a reporter is selected, you can either click on another reporter to see their details, or you can use the Up and Down Arrow Keys to cycle through the reporter list.

You can Fire reporters you are dissatisfied with, or offer a raise to one or more reporters. These actions are performed one at a time by selecting first selecting a reporter, and then clicking the appropriate button. These actions have consequences, of course.

* When you Fire a reporter, there is a chance the remaining reporters lose some of their Happiness from seeing a coworker go.
* When you give a reporter a raise, their monthly salary goes up by 5%, thus raising your total overhead.
* Reporters with an checkbox next to their name are working on a story that will take more than one day to complete.

When no reporter is selected on this screen, you have the option to buy all your reporters lunch (Quick TIP: if you have a reporter selected, clicking on the reporter's name will unselect the reporter). The cost depends on the size of your staff. If click it, there is a chance for each reporter to get a small Happiness boost. This can be repeated as many times as you can afford.

## Reporter Details

Detail about a reporter appears in the right hand pane when you click on a reporter, including:

* Age
* Number of Top Stories = The number of issues where this reporter has had the Top Story
* Social Status
* Personality Traits = Reporters have 0-3 personality traits assigned, which may impact a story's value, depending upon the story genre
* Names and ages of children

To Cycle through the reporters, you can either click on another reporter, or use the up and down arrow keys. If you wish to deselect all reporters, click on the selected reporter, or press the right arrow key.

### See Also

* Reporters
* How to play guide for Above the Fold
Intensifier

* Normal

An arrogant stone that disobeys the laws of thermodynamics.

## GUID

Item: 7c3dcc99d36d4f6f8bcc2524ecdb93e8
Effect: b171647c3ba540309b6b64371c3a5519

****Intensifier**** is a relic item in *UnderMine*.

It increases the player's swing and throw damage by 1 point for each enemy killed, up to a maximum of 10. The bonus is lost when the player sustains damage.
Ghostly Ichor

* Normal

Scentless fumes arise from the liquid, rejuvenating tired bones.

## GUID

Item: d2c408e370584302b135fc159d6b0b25
Potion: 0ff810e1fe8c45b0a5facf59cfa6b934
Effect: 6f1eb18169a74919abd65987af934c7c

****Ghostly Ichor**** is a potion item in *UnderMine*.

Once consumed, the peasant will temporarily heal 2 HP for each carried curse over time, lasting 10 seconds.

If the peasant does not have any curses while drinking the potion, it won't have any effect.
Enfeebled

## Details

### Effect

Reduced maximum health

Age catches up with us all.

## GUID

Item: 70c32c9d2d394c40bfca62485390363b
Effect: 9ddcfe0f4562461c9ffcdd1f47878f16

****Enfeebled**** is a major curse item in *UnderMine*.

It decreases maximum health by 60 HP, down to a minimum of 1 HP.

## Trivia

* The effect description was "Break easily" in the alpha version.

## See also

* Frailty
* Toughness
Karmic Scale

* Normal

A powerful relic that restores balance and order to the world. Positive and negative become one.

## GUID

Item: 4202645d8fa34a97a70ded11ee0f8f31
Effect: d874ff07c3bb4feba128dc6e44f677ad

****Karmic Scale**** is a relic item in *UnderMine*. It costs **5** Minor Curses at Sho'guul's lair.

It sets the player's maximum health to 5. It cannot be overwritten by any health-altering Blessings, Curses, or Relics. Every source of damage and healing will inflict and heal 1 point respectively.

## Interactions

### Positive

* 108 Beads: Heals the player for 20% health when praying at an altar.
* Aphotic Charm: Heals the player for 20% health if they have any curses each room.
* Blood Bomb: Heals the player for 20% health for every enemy killed with a bomb.
* Catalyst: Doubles all healing.
* Glass Cannon: Gives its damage with no health decrease.
* Gold Tooth: Makes each gold nugget heal 20% health.
* Hungry Ghost: Makes each enemy killed heal 20% health.
* Meal Ticket: Food now heals 20% health.
* Totem of Life: Makes each room entered heal 20% health.
* Wet Blanket: Prevents lethal damage 3 times.
* Poison Mushroom: No longer removes Max Health.

### Negative

* Aegis never gives the player increased defense.
* Archer's Pendant, Axe Thrower's Pendant, Berserker's Pendant, and Knight's Pendant: Never give any extra damage.
* Pocket Grill just raises food prices e.g. in shop, but does not change healing effectiveness.
* Hot Cross Bun, Iron Branch, Mediocre Ring, Mushroom, and Ursine Ring: Don't give the player any extra maximum health.
* Soul Guard: becomes useless.
* Poison or fire damage will drain all health squares over a few seconds, effectively killing you as soon as you are affected.
* Momentary Peril still brings you down to 1 HP.
* Elixir only heals 1 HP.
* Numbing Cream becomes useless.
* Gordon's Tunic becomes useless.
Dead Man's Switch

* Normal

These switches were invented to dissuade would be assassins from killing nobles. They worked some of the time.

## GUID

Item: 1fba0d8e9d614a178d17b2bfbff536cb
Effect: e25953ac80b24019a332248231406eab

****Dead Man's Switch**** is a major curse item in *UnderMine*.

This curse shoots an arrow in a random direction from the location of an enemy that died. It tends to be biased in the direction of the player.

This curse heavily discourages melee combat, unless you can tank through the damage. Throwing your pickaxe at enemies from a distance is typically a better strategy as it give you more time to get out of the way of the arrows.
Gold Frenzy

* Normal

Do not underestimate the lengths one will go to defend their fortune.

## GUID

Item: 0533edf2633049baa08a73d7ba5ef518
Effect: 2c17d50b674043d192024669af343b57

****Gold Frenzy**** is a relic item in *UnderMine*.
It increases damage by 1 point for each Gold piece picked up. Each piece is effective for 20 seconds from the time it is picked up.
Guidance

* Normal

A comforting force that ensures everything is where it needs to be.

## GUID

b4e5f598694c439d8260e8539e0320b2
Upgrade: c1217e8a43e6494da60aff69e11cc152

****Guidance**** is a unique throw relic in *UnderMine*.

Causes the thrown pickaxe to ricochet between enemies.

The pickaxe attempts to hit 4 enemies in total, or 3 ricochets if not counting the first enemy hit.
However, if there aren't any suitable targets within range to ricochet to, it can hit less than 4, but it can hit the same enemy up to two times, as long as there is at least one other suitable target to ricochet off.

Does 20% less damage with each bounce.

This relic is one of the Unique Throw Relics; this means that if the player has **Guidance** and tries to pick up a different unique throw relic, they will drop **Guidance**.

## Notes

Upon hitting an enemy with a thrown attack, the pickaxe will then ricochet to up to 3 more nearby enemies. It can hit the same Enemy twice (needs at least one more Enemy in the room for this to bounce off of them). This only triggers on the initial arc of the throw — if you miss any enemies with that, but the throw connects as it returns to you, it will **not** trigger a ricochet.

If the pickaxe hits a Churchbell's shield, it CAN pass through and keep attacking inside and outside of the shield, and it counts as one of the hits before returning to the player.

If your pickaxe fails to hit its target, it will give up the chase and will return to the player after 10 seconds.

Guidance has priority over Throwing Star and will cause the pickaxe to ricochet instead of penetrating through enemies. However, you can still throw your pickaxe through walls.

## Trivia

* During development, the effect text was set to `Guides your pickaxe to where it needs to go`.
Character

**Characters** or NPCs are all story related people the player character can meet during the game's journey. Some NPCs have a mission of their own.

## Friendly NPCs

* Arkanos, the Archmage
* Baba, the Alchemist
* Dillon
* Banjo
* Beltrame
* Black Rabbit
* Camilla, Second Disciplinarian
* Death's Hand
* Dibble
* Dillon
* Dodson
* Engine
* Griswold, the Collector
* Hoodie
* Kurtz
* Lillyth
* Matsutake
* Mr. Rat
* Mrs. Rat
* Red Shop Keeper
* Pilfer Guard
* Pilfer Queen
* Shadow
* Shop Keeper
* The Gatekeeper
* Tus, Wandering Minstrel
* Valeen, the Crone
* Wayland

## Hostile NPCs

* Arkanos, the Archmage
* Din, the Old King
* Rockpile Mimic
* Selt, Queen of Sand
* Mortar, Charged Golem
* Noori, Spectre of Darkness
* Ponzu, Scaled Assembly
* Seer, World's Heart
* Plunder King

## Familiars

* 1. Canary
* 2. Djinn
* 3. Firebird
* 4. Nikko
* 5. Sol's Phoenix
* 6. Sylph
* 7. Spirit
* 8. Thunderbird
* 9. Chaos Spawn
* 10. Eidolon
* 11. Lesser Demon
* 12. Murderous Queen
* 13. Pale Likeness

## Lore Characters

* Biggs from Kurtz
* Bishop from Bishop's Bomb
* Brandood from Vigor
* Dirk from Dirk's Hammer and TRANSMUT3
* Gordon from Gordon's Tunic
* Grimhilde from Grimhilde's Mirror
* Gronk from Mighty Hurl
* Manfred from M.E.G.A. Bomb
* Moog, the geologist from Electrorock
* Norin, the responsible from Potion of Plenty
* Pudge from Butcher's Cleaver
* Queen from Queen's Bomb
* Rook from Rook's Bomb
* Siegfried from Siegfried's Aegis and Siegfried's Torment
* Som from Som's Golem
* Targon from Rain of Fire
* Wrix from Whiplash Serum
* Yager, Priest of Din from Black Offering
* Zodd from Doom Blade

### Unnamed characters

* Dungeon Chef from Leftovers
* Prospector from Gold Tooth
* Necromancer from Floating Skull
* Woman who killed the king from Fan of Knives
* Ingenious Inventor from Inverter
* Travelling Monks from Altar in a Bottle
* Pioneering Noble from Market Crash
* Straight-Edge Wizard from Bottle Stopper
* Aevyn Battle Mages from Nullification
* Wealthy lord from Auglycerin
* Artisan from Bottles in a Bottle
* Alchemist from TRANSMUT3 in a Bottle

### Removed Lore Characters

#### Unnamed

* alchemists of the darkwood laboratory from Invulnerability Tonic
Dibble

## GUID

a15870b9f29943e2a73f339d2222df59

**Dibble** is a merchant in the Hub that sells basic items, potions and relics.

## Unlocking

He is locked behind a gate in floor 1 of Delvemore Dungeon. The gate requires 2 Keys to open.

## Shop Upgrades

In your runs, you may find the red Shop Keeper. It sells Artifacts that upgrades Dibble's shop. These artifacts are:

* Super Special Supplies: Dibble can now sell Relics.
* Lost Supply Box: Dibble now sells 3 items in his shop instead of 2.
* Silver Star Membership: Gives a permanent discount at Dibble's shop.
* Gold Star Membership: Gives a bigger permanent discount at Dibble's shop.

## Notes

Dibble will always have a secret room behind him when you rescue him from the dungeons. When the player gets close to the Secret rooms behind him, he will stop them and try to keep them away from it. The room houses a blueprint and a Thorium Chest in it among some barrels which may also contain loot.
Combat Challenge

The **Combat Challenge** is a challenge that can be found in Othermine

The challenge room is marked on the map and will have a single chest in the middle, opening the chest starts the challenge, there will be a number of waves of enemies to fight and at the end the player gets a relic if they survived.
Duplicator

* Normal

It's quite easy to make two of something. You first take one of something, then you double it.

## GUID

Item: be05dceb707e415ca9224898a15bd1d3
Effect: 7ec4995423b04e5ab3d5a346d84bfd9d

****Duplicator**** is a relic item in *UnderMine*.

This relic makes two relics spawn in relic rooms, though only one of them can be chosen. After choosing one of the relics, the other relic disappears immediately and is removed from the relic pool for that run. This increases the likelihood of seeing Hot Cross Buns. Duplicator does not add extra relics to the rooms that make the Peasant choose between relics already, and it does not add extra relics in shops.

## Trivia

* During development, the craft-costs were set to  25.
Caverns Map

* Normal
* Extended

A long lost map to a place no one has visited in quite some time

Beyond the Halls of Din are the Shimmering Caverns, a labyrinth of bright crystal and sparkling sand. The caverns have seen very little human activity, but there are remnants of some civilization, long dead, or long left. After some study, it seems the sand in the caverns may be the remnants of Scales, pulverized over the centuries into shimmering dust.

## GUID

ee77be7cfb224130a3874ebc9393ed3e

****Caverns Map**** is an artifact item in *UnderMine*.

Found at the start of the Shimmering Caverns. When given to Hoodie, it unlocks fast travel to the Shimmering Caverns.
Golden Delicious

* Normal

A cursed apple, turned to gold by a fool who didn't know what they were wishing for.

## GUID

Item: ebe6a743ac76455ea4771e300ebc0b7b
Effect: ab10cd3daa364654b75227b35b543a9c

****Golden Delicious**** is a relic item in *UnderMine*.

It transforms all food that spawns after picking it up into their golden variants. The golden food found with this relic will have a restorative value equal to its normal counterpart.

Pilfers can steal golden food as long as there is no price tag attached to it.

Golden food is unaffected by the TRANSMUT3 Installation.

Golden food will not disappear when exiting a room if a Pilfer has not stolen it; it will remain there when the player returns.

### Positive

* Conductor: Golden food shocks an enemy when picked up.
* Gold Frenzy: Golden food temporarily increases damage.
* Gold Tooth: Golden food heals an extra 1 HP.
* Golden Popcorn: Golden food has a chance to duplicate when it hits the ground. Probability is stacked with Seasoned Popcorn. However, duplicated golden food may disappear if you leave the room and return.
* Lunchbox: Storing Golden food gives you its gold value both when you store it, and when you eat it later. Pair this with Seasoned Popcorn to further reap the benefits.
* Pilfer Ring: Golden food can be picked up from a distance.
* Seasoned Popcorn: Golden food has a chance to duplicate when it hits the ground. Probability is stacked with Golden Popcorn.
* Shaker upgrades: Increases amount of HP healed from golden food.
* Unstable Concoction: Golden food causes a small explosion around it when it hits the ground.
* Wealth: Golden food's value is increased when picked up.

### Negative

* Pocket Grill: Golden food cannot be cooked, rendering the Grill useless.

## Golden food

* Golden Steak - gives 50 Gold
* Golden Fish - gives 100 Gold
* Golden Ham - gives 200 Gold

## Gallery

* Old icon for Golden Delicious.

## References

1. ↑ "Playtest 06/20/18" – Thorium Entertainment on YouTube, July 21, 2018
Dirk's Hammer

* Normal

Get what you want through ingenuity, or sheer brute force.

## GUID

Item: 54d1936d55494194a42d56c6f314c763
Effect: c77a03a88f214e5dba0b92e48669d2ad

****Dirk's Hammer**** is a relic item in *UnderMine*.
It has a single charge per floor that transmutes a single item that the peasant hits. It is possible to reset its charge using the relic altar, and is useful for transmuting relics. Like Transmutagen Blast, it damages items it transmutes.
Golden Ham

* Normal

Not to be confused with a honey baked ham.

## GUID

5d26fe1e897249d080d4875b0c88fe66

****Golden Ham**** is a food item in *UnderMine*.
It is considered both food and gold, meaning that it can be stolen by Pilfers and picked up by the Canary or the Pilfer Ring. It heals half as much as the Ham Shank or exactly as much if the player has the Golden Delicious.

## Interactions

### Positive

* Conductor: Shocks an enemy when picked up.
* Gold Frenzy: Contributes to temporarily increasing damage.
* Gold Tooth: Heals an extra 1 HP.
* Golden Popcorn: Has a chance to duplicate when it hits the ground. Probability is stacked with Seasoned Popcorn.
* Pilfer Ring: Can be picked up from a distance.
* Seasoned Popcorn: Has a chance to duplicate when it hits the ground. Probability is stacked with Golden Popcorn.
* Shaker upgrades: Increases amount of HP healed.
* Unstable Concoction: Causes a small explosion around it when it hits the ground.
* Wealth: Increases its gold value when picked up.

### Negative

* Pocket Grill: Unable to be cooked, rendering the Grill useless.
Canis Major

* Item
* Buff

* Normal

The dog of dogs. Strong, loyal, and above all else, fierce.

## GUID

Item: 4ca66dcd2df34cbcbef82e2c5cafd5fc
Effect: 26d64f3c478e45e0bdb8173ff705b37d

****Canis Major**** is a relic item in *UnderMine*.

With Canis Major, striking the enemy with a critical hit will grant the Peasant a 2% increase to critical strike chance for 15 seconds. Each subsequent critical hit landed while the buff is active will increase the critical chance by an additional 2% and reset the 15 second countdown. There is no cap to how much extra critical chance Canis Major can provide, but any critical chance above 100% will not provide any benefit.

## Interactions

### Positive

* The following increase critical strike chance to cause Canis Major to trigger more often:
	+ Shadow's Fang
	+ Savagery
	+ Twisted Blade
	+ Savagery Serum
	+ Paladin Shield
* The following increase critical strike damage:
	+ Dillon's Claw
	+ Ferocity
* The following allow the Peasant to hit enemies faster:
	+ Vorpal Blade
	+ Chakram
	+ Guidance
	+ Fork
	+ Phantasmal Axe
	+ Cleave
	+ Soul Cannon
* Sagitta: Extra critical chance causes this relic to activate more often.

### Negative

* Mediocrity: This curse nullifies the benefit received from Canis Major.

## See Also

* Ara
* Ursa Major
* Sagitta
* Circinus
* Orion's Sword
Compulsion

* Normal

They say "a healthy life is one of moderation," but they also say "you only live once."

## GUID

Item: 905c0ea8343d4feeb7957191761d8338
Effect: 4d72bf084ef1497ca2e1759a1adf8747

****Compulsion**** is a major curse item in *UnderMine*.

It forces the player to drink potions immediately on pickup. Potions already in the player's inventory are unaffected. Player can jump while drinking.
Gold

## Other

* Normal

A resource found in in the UnderMine and used to purchase items.

## GUID

≥5: b73596fd5c1a49caa17ca13558b1e11f
≥10: d49248f7a1bd44e7be78e9ccfb2a6315
≥25: 29855133382b4e61acbcd4911af89b41
≥50: 2cff1ebcf6a248f98d0fa069885de582
≥100: 9dd5b8c0b6204e958835c6280ab8cfec
≥500: e8172f00b9794a3f9bea5691a202ee43
≥5 000: f44c5301ab9442378690d17cee43074b

****Gold**** is a currency item in *UnderMine*.

The player can find **gold** on their travels and stores the metal in their sack. Upon death, they will lose a portion of it depending on their gold integrity; all gold can be kept if the player completes a run or picks up the Sewing Kit. When gold hits the floor, little cave dwelling creatures called Pilfers pop up from the ground and try to steal them. Each piece will be targeted by only one Pilfer; once that Pilfer has been repelled, no other Pilfers will attempt to steal it. Gold can be used to purchase items and gear upgrades. The player may carry a maximum of 999,999 gold at any time. Gold value is affected by Wealth Blessings and the Canary's Philospher's Touch ability. Gold can be found in walls, stones, statues, crystals, containers, chests, plants, skulls, and more.

  (only on death)

## Gallery

* Rock with some gold
(Gold Rock)
* Statue holding some gold
(Delvemore Dungeon)
* Crystal with some gold
(Shimmering Caverns)
* Enemy turned into a golden statue
Golden Fish

* Normal

Fish colored of gold belong in the sea, not in the belly.

## GUID

2d660fbac8f74974bb37b2ebb02a305d

****Golden Fish**** is a food item in *UnderMine*.

* Heals for half the amount of Fish Kebab
* Counts as both gold and food
* Sells for its gold value + half its food value

## Notes

Can be picked up by Canary and still heals the peasant. Any gold of food like Golden Popcorn or Leftovers relics does in fact work. Golden Delicious doubles the healing.
Coffee

* Normal

Peasants often drink something called miner's coffee. Brewed in a process you don't want to know.

## GUID

Item: a3f7691e471243ed899c52b5ae1bc2de
Potion: 4a1995bed1ec403692082d1dd839cc31
Effect: 7268623fa9164992bede9346c831e32e

****Coffee**** is a potion item in *UnderMine*.

Coffee adds +3 to Max Speed.

Coffee's duration is 4 seconds and is unaffected by the Berry Upgrades.
Hungry Ghost

* Normal

The spirit of a selfish and vindictive king. He remains selfish and vindictive in death.

## GUID

Item: 91f466ecbb87497b943eabd77f6e4681
Effect: afd75994728e4730b45063a8835ea07b

****Hungry Ghost**** is a relic item in *UnderMine*.

It restores 0.5% health (1 health per 200 maximum health) to the player after killing an enemy. Its recipe is found in Kurtz's cell.

## Trivia

* The appearance of this relic is a reference to the beherit, a demonic artifact from the manga *Berserk*.
* Hungry Ghosts are spirits from eastern folklore, powerful undeads born from resentment and hatred.
Potion Duration

**Potion Duration** is one of the the Peasant's Stats.

Potion Duration can be permanently increased by 0.2x per Berry Upgrade purchased.

## Stat information

Potion Duration is a stat that doesn't have numbers listed in one of the statistic dialogues. Due to that the information about the movement speed stat was gained from data mining the game code and asset files.

This stat is probably capped, increasing a duration to more than 2.14 billion seconds would probably crash the game.

When potion duration is increased it leads to a direct increase in the length of the timers for potions that use timers.

For an example, If the player has both Miner's Flask and Miracle Berry, they will receive a 4x boost to their potion duration. Approximately 6 Slow Metabolism blessings will yield the same boost.

## Items

There are some items that interact with **Potion Duration**

### Relics

* Miner's Flask will multiply the duration by 2

### Blessings

* Slow Metabolism: will multiply the duration by 1.25 per level

### Curses

* Fast Metabolism: will multiply the duration by 0.25

### Upgrades

* Slowth Berry Multiplies duration by 1.2x
* Torpor Berry Multiplies duration by 1.4x
* Bearberry Multiplies duration by 1.6x
* Sludge Berry Multiplies duration by 1.8x
* Miracle Berry Multiplies duration by 2x

## Potions Effected By Potion Duration

* Auglycerin
* Biscuits
* Blessed Bounce
* Berserker's Brew
* Doppelbock
* Fury Potion
* Float Potion
* Ghostly Ichor
* Ghost Pepper Sauce
* Immolation Potion
* Nitroglycerin
* Numbing Cream
* Potion of True Sight
* Serums
	+ Whiplash Serum
	+ Strength Serum
	+ Savagery Serum
	+ Alacrity Serum
	+ Sundering Serum
	+ Cyclonic Serum
	+ Durability Serum
* Toxin
* Troll Sweat

## Potions Not Effected By Potion Duration

* Churchbell Nectar
* Coffee
* Starlight Sip
* Toadvine's Tonic?
Chakram

* Normal

A tool that seems oddly good at cutting down trees, but what's it doing underground?

## GUID

830216e9492c484489ef90c303f07b68
Upgrade: eaf4191a4c554bb3adf786947b6d7941

****Chakram**** is a unique throw relic in *UnderMine*. It costs **3** Major Curses at Sho'guul's lair.

Throwing the pickaxe will cause it to remain spinning at the apex of the throw, damaging any enemy that comes into contact with it.

It can be thrown through walls and blocks (similar to Throwing Star).

Pressing the throw button will return it to the player's hand; this does not prevent the player from moving. Touching the thrown pickaxe will also return it to the player.

## Interations

### Mixed

* Twin Axe will let the player throw two pickaxes; however, the second pickaxe must be thrown before the throw bind will bring back both pickaxes.

## Trivia

* This item’s description is likely a reference to Timbersaw's Chakram spell in Dota 2.
Debt

* Normal

Not all debt is bad, but this one certainly is. If only there were a quick way to repay it?

## GUID

Item: d08db904b48e4c2f9a35f8d8fc5dbaab
Effect: 3908f81afc6d4e12a16d27fdbe05758d

****Debt**** is a major curse item in *UnderMine*.

It is an indestructible curse that prevents the Peasant from buying items with gold. It cannot be removed until the Peasant restores their gold balance to zero from a negative value from using Pilfer Credit Cards. When a new run is started, the curse is automatically inflicted and the negative balance is carried over. It can be obtained by finishing a run with a negative balance or losing the card when a negative balance is incurred (e.g., selling the credit card to Black Rabbit or losing the card to Relic Eater).

The curse can also be removed if the Peasant speaks to the Shop Keeper to solve a "vermin problem" in their store. Accepting their request opens the storeroom, where the fight can be initiated, at the end of which will set the Peasant's balance to 0.

## Dialog

I see you have been enjoying the benefits of our credit program.Shop Keeper

You know, I may have an issue you can help with. I would be willing to settle your debt if you were to accept.Shop Keeper

We have a vermin problem in our storehouse. Would you solve it for us?YesNoShop Keeper

Excellent. No need to return when you are done. I will erase your debt when the task is complete.Shop Keeper
Death's Head

## GUID

d3614c692de14f4cb4be961cc2d04ad1

**Death's Head**, also refered as Mothman, was an NPC in *UnderMine*.

It could be found after defeating Seer, World's Heart, the boss of the Golden Core.

When the Peasant talked to it, **Death's Head** would explain to them that they have reached the end of the run. **Death's Head** was removed in the full release of the game (Version 1.0.0) and replaced by Death's Hand.

## Gallery

* Death's Head animation

## Dialog

Peasant, you have done well to adventure this far.Death's Head

Unfortunately, the UnderMine ends here. But, as we speak, the Architects work tirelessly to extend it.Death's Head

In the meantime please lift that summoning stone. It will resummon the Ancients and imbue them with more power.Death's Head

You... well your journey ends here, and you will be replaced with another, as is the cycle.Death's Head

I have no more wisdom for you peasant.Death's Head

Will you accept this new challenge?Death's Head

Peasant, it seems you have made it here while avoiding certain challenges.Death's Head

The UnderMine ends here for now. The architects work tirelessly to expand it. But you...Death's Head

You're task lays incomplete. Raise that stone, and begin the cycle anew.Death's Head

Destroy the Ancients and return here for a new challenge.Death's Head

I have no more wisdom for you peasant.Death's Head

Destroy the ancients and return to this place. A new challenge awaits.Death's Head
Doubling Saison

* Normal

A farmhouse style brew, with a clean taste and low alcohol content. Served as a clean source of hydration for peasants.

## GUID

Item: b0dd99d6f5184fb49df441af4bf298a5
Potion: 4afff03f79404bb2982406e5336e5806

****Doubling Saison**** is a potion item in *UnderMine*. It doubles your bombs. If you have 0 it does not give you any bombs. The name could be a pun referencing the card Doubling Season from Magic: The Gathering.
Frostbite

* Normal

"The bite of cold penetrates the body entirely. A curse? No, this is a nightmare." - Unknown

## GUID

Item: 91517ccfe5f94e0386f4c40fa30938d5
Effect: d655c29a5b754be1a9e0ab800f4adb28

****Frostbite**** is a hex item in *UnderMine*.

It prevents the Peasant from being healed.

## Interactions

### Negative

* Butcher's Cleaver: Dropped food does not restore HP.
* Heartiness: Healing has no effect on the player.
* The following items will not restore HP:
	+ Food
	+ Seasoned Kernels
	+ Protein Shake
	+ Tincture
	+ Apprentice's Tincture
	+ Salvaging Sludge
	+ Troll Sweat
	+ Ghostly Ichor
	+ Cure All
	+ Coffee
	+ Elixir
	+ Kiss of the Succubus

### Positive

* Durability Serum: Temporarily increases maximum HP and scales health along with it. When it expires, the Peasant keeps the additional health, but loses the temporary maximum HP.
* Ursine Ring: Increases max HP.
* Ursa Major: Eating food increases max HP.
* Mushroom: Increases max HP.
* Picking up Armor Shards works with the Hex.

### Neutral

* Soul Guard: Effectively works identically as Frostbite, except it reduces the damage the Peasant takes.
Holy Glaze

* Normal

Peasants that don't diversify their skill sets often end up terminated. Killed that is.

## GUID

Item: 2caf27e525fa4787bd629282ef202094
Potion: 4e9a0816109743aba853ce4e9c977ea9

****Holy Glaze**** is a potion item in *UnderMine*.

The averaged level of blessings is rounded up to the nearest whole number instead of leaving a remainder, which can result in a net gain in blessing levels.
Golden Powder

* Normal

"Any alchemist can turn lead into gold. Stone to gold is an entirely different matter." -Dirk, the alchemist.

## GUID

cad1d7d1cd454671ac62d6496c5aa49e
Upgrade: 34a0fc86fcb6436d970b1e15f67d6b68

****Golden Powder**** is a unique bomb relic in *UnderMine*. When exploding Rocks, this relic will release Gold. The gold is affected by modifiers such as Wealth (Blessing), as well as Relics such as Golden Popcorn. It can be combined with Lightning Bomb to form M.E.G.A. Bomb.

## Interactions

### Neutral

* Remote Detonator: Pilfers will attempt to steal the unexploded gold bomb; as long as the explosion is quick after the placement of the bomb, this can be easily worked around.

## Trivia

* The effect text during development was `Rain gold down on your enemies`.

## Notes

* Makes hoarding gold easy, especially when you also have Golden Popcorn.
* Golden Powder does not stack with Nitroglycerin.
* Gargoyles, statues, blue blocks, rock-covered Chests, and Torches will not drop gold.
* Small rocks, any big rocks, walls hiding a secret room, and the gold-holding statues, either full or empty, will drop gold.
* When this relic was in development, it was set to drop gold whether or not it exploded rocks.
Easter Eggs

The developers have hidden multiple **Easter Eggs** in UnderMine and this is a page dedicated to keeping track of them.

## Main Menu

Since version 0.6.0, the sky color depends on the players system-time. It changes to light theme from 8:00 am to 7:59 pm, and to dark theme from 8:00 pm to 7:59 am.

## Holidays

Similar to games like *Minecraft*, *UnderMine* has code that detects the date that a player is playing on, and if it falls into a certain range of date certain changes are made to game.

### Valentines Day

While it seems to have been removed in the 1.1.0 update for a while unused assets existed in the game for a pink bobo texture, which was probably added for a potential valentines day set of textures, back in the earlier days of the game the developers posted a tweet "Happy #Valentines Day! In case a handsome mustache doesn't do the trick make sure to bring along a charm potion. #indiegame" However the Charm Potion is no longer in the game either, the asset was re-cycled for Kiss of the Succubus

* Bobo skin.
* Charm Potion effect.

### April Fools

For April Fools Day in 2020 the developers created a update for the beta branch version of the steam game that had a modified version of Float Boots called Extra Float Boots.

### Halloween

Since 2019 every year a couple of days before Halloween there are a few assets that change to celebrate the holiday, the changes are Pilfers wear Pumpkin Costumes, Black Rabbit wears a costume, and Canary becomes a ghost version. This skin can be activated at any time, by changing the date to between October 29th and October 31st.

* Black Rabbit skin on halloween.
* Pilfer skin on halloween.
* Canary skin on halloween.

### Thanksgiving

The developers mentioned in a tweet that they have had plans to put a Thanksgiving Easter Egg into an update, however the assets are currently unused in the game files. The assets are for Brussel sprouts, Mashed Potatoes, and Turkey.

### Christmas

Around Christmas time the Assets for the Bobos change to Yeti versions and the Pilfer wear Santa hats. Black Rabbit also has a Christmas Costume. This skin can be activated at any time, by changing the date to December 25th.

* Pilfer skin on christmas.
* Bobo skin on christmas.
* Black Rabbit skin on christmas.

## References

1. ↑ Happy #Valentines Day! In case a handsome mustache doesn't do the trick make sure to bring along a charm potion. #indiegame
2. ↑ "A very late contribution from @SpyklesArt For all you west coasters, and the east coasters that haven't passed out from turkey comas yet." – @undermine\_game on Twitter
Manikin

These dolls lack sentience. They have no free will. They simply do as their master directs. Beware for they are quick and will flank at a moments notice.

## GUID

fec29ccfd222437cabef8c086075aa89

 The **Manikin** is an enemy in *UnderMine*. It only appears when summoned by the Shaman. They teleport in a circle around the player if there is more than one Manikin and link chains of lightning amongst themselves to inflict lightning damage. A single Manikin alone is harmless, and will not damage the player, and will just calmly float around the room.
Grimhilde's Mirror

* Normal

"Discussions with the mirror are unwise." - Arkanos, the Archmage

## GUID

Item: 23ed5e24dd3c420eacbf5c006e61be87
Effect: ec2ed98f555049e68d8268e0ed10de73

****Grimhilde's Mirror**** is a relic item in *UnderMine*.

Swinging the pickaxe will reflect projectiles back to their source and will track them to do so. This does not work with throwing the pickaxe. It can be combined with Floating Skull to obtain Mirror Shield.

## Trivia

* During development, the effect text was set to `Send projectiles on back with an attack`.
Nemesis

* Normal

Few can afford the cost of a noble's head, but that of a lowborne? A price many can pay.

## GUID

Item: 0da28727564247048ded9078ec346ab2
Effect: 1c4cb2b681b64551b08fae9db4eeb8b5

****Nemesis**** is a hex item in *UnderMine*.

Nemesis is a hex. Every floor, one of the rooms that contain enemies will contain a new additional enemy, also called the Nemesis.

It has a similar appearance to the Blackguard, except it is red instead of black.

It is possible, though unlikely, to avoid the nemesis in a floor if it spawns in a side room.

As the player progresses through the Undermine, the Nemesis will gain new abilities, initially every other floor starting from Goldmine 3 until the Golden Core is reached, at which point it becomes stronger every floor.

The Nemesis gains the following abilities at the corresponding floors:

* Goldmine 3: Life Leech; the nemesis restores health equal to the damage it deals to the player whenever it hits them.
* Dungeon 1: Removes 5% of the player's gold on hit.
* Dungeon 3: 80% chance to jump and throw a knife at the player whenever it moves away from them. The knife also inherits any abilities the nemesis has.
* Halls 1: Curses the player with Frailty whenever it hits them.
* Halls 3: The knives now bounce on walls up to 3 times.
* Caverns 1: Now leaves a fire trail behind itself as it moves, and becomes immune to all fire-based ground hazards, including molten gold.
* Caverns 3: Increases move speed by 4, and attack speed by 50%.
* Golden Core 1: Drops a bomb whenever it teleports away.
* Golden Core 2: Throws 3 knives instead of 1, angled away from each other similarly to the pickaxes from Fork.
* Golden Core 3: Removes a relic whenever the player is hit.
* Golden Core 4: Becomes almost totally invisible. The knives it throws do not become invisible, and the Nemesis will occasionally become briefly visible as a shadow.
Hay Fever

* Normal

The springs in Delvemore can be more brutal than the winters due to what some would call "violent pollination."

## GUID

Item: e5cab55662104cff98f724855e674cbb
Effect: b56af0ddcc16443caa576a1db872f479

****Hay Fever**** is a major curse item in *UnderMine*.

Plants have a chance to lob poisonous projectiles at the player.
Hot Cross Bun

* Normal

"Just like mom used to bake." - Wayland

## GUID

Item: 5445617cf5a24b678e1680f88ba4f134
Effect: 3104fc5c2b104138bf0f745111187928

****Hot Cross Bun**** is a relic item in *UnderMine*. It costs **10** Major Curses at Sho'guul's lair.

It is the only Relic that appears if the entire item pool has been exhausted. The relic increases the player's maximum health by 1 HP and current health by 1 or 2 HP. Shops may still have a few more Relics for sale; if all of the shop's relics have been purchased, the Black Rabbit's shop will replace them with nothing rather than more Hot Cross Buns.

Hot Cross Buns stack. They show as a single relic with a number depicting how many the player has collected.

## Trivia

* This item is very likely a reference to The Binding of Isaac's Breakfast. Both items have the same effect, both appear when the item pool is depleted, the flavor text mentions a "mom" (The Binding of Isaac's story centers around Isaac's mother), and The Binding of Isaac is a Roguelite game, the same genre as Undermine.
Pale Likeness

* Normal
* Skin

## Info

A small piece of Din

One mustn't worry about the small things, but it's hard to ignore them when they're this annoying.

## Abilities

* 1
* 2
* 3

Mischief

Causes trouble

Malevolence

Causes even more trouble

Mayhem

Causes the maximum amount of trouble!

## GUID

Unknown ID

**Pale Likeness** is a Familiar that can be chosen by the Peasant, which causes chaos.

On familiar level 2, being accompanied by the Pale Likeness gives you a higher chance of interactions happening. Level 3 increases that chance even further.

Pale Likeness gains experience from each interaction it does.

Pale Likeness is unlocked by defeating Din, the Old King. Return to the area where you fought him to find the familiar egg.

Pale Likeness does not like company and will eat Birthing Pod, it also cannot be birthed from Birthing Pod

Actions:

* Eat Items
* Poke Bobo
* Poke Mimic (which can be a good thing in some cases when inaccessible)
* Poke Spider Nest
* Open chests (which can be a good thing in some cases when inaccessible)
* Heal enemies
* Extinguish Torches
* Increase shop prices by 5x (Including Sho'guul's lair)
* Poke Unstable Barrel

## Familiar Style

*Main article:* Familiar Style

The Familiar style for Pale Likeness is called Crystal Skull and it can only be unlocked on a WHIP that assigns Pale Likeness.

The Requirements for getting the Familiar Style is

1. Greater than 100 000 points
2. Make it to the Endroom

## Negative Interactions

You don't want **Pale Likeness** to level up so any source of experience is negative.

* Cosmic Egg gives additional xp for each interaction and floor change.
* Biscuits give additional xp for each interaction and floor change.

## Dialog

* Oh, what's in there?
* Nice, I need one of those!
* Yoink!
* This one is breathing?
* Ooops!
* Aren't you a burly specimen!
* I've looked everywhere for one of those!
* Is this me?
* Hello there handsome!
* No no no!
* There can be only one!
* Too cheap!
* That looks underpriced!
* That should cost more.
* That looks fun!
* You could use some help!
* Let there be darkness!
* Too much light in here!

## Trivia

* This familiar is called "Glenn" by the developers and some internal files.
Paladin Shield

* Normal

Siegfried's shield, rid of its agonizing curse. Purified by a nameless wanderer. His legacy redeemed.

## GUID

Item: a6587dfd53e54a20ab1a167bc2b40e4a
Effect: 7409d82802cb4b7d8d65d1dbe5d1f1b7

****Paladin Shield**** is a relic item in *UnderMine*.

It increases Swing Damage, Swing Speed, Swing Size, Throw Damage, Throw Speed, Throw Size, Bomb Damage, Bomb Size, Crit Chance, and Crit Damage. It can be acquired on future runs once a run using Siegfried's Aegis is completed in the Othermine.

The bomb damage multiplier does not apply if the peasant has U-235, since it sets bomb damage to a specific amount.

Stat increases are:

* Swing damage: +15% base multiplier
* Swing speed of +20%
* Swing size: +0.4
* Critical strike chance: +5%
* Critical strike damage: +5%
* Throw damage: +15% base multiplier
* Throw speed: +40%
* Throw size: +0.3
* Bomb damage: +15% base multiplier
* Blast radius: +0.2