Alpha 1

**Alpha 1** is the first Alpha version of Parkitect. It was released on April 29, 2016. Alpha 1a was released with the Steam Early Access release on May 5, 2016.

## Alpha 1a

### Additions

* added "Experiences" park rating category (based on everything a guest experienced during the visit)
* added new sound effects (some build sounds + Wave Swinger, Tourbillon, Star Shape)
* added option for turning on free camera rotation by default for the Q/E buttons

### Changes

* overall audio mix improvements
* improved behaviour of tracked rides using block brakes (don't leave station if block isn't clear, proper max train count)
* improved/fixed track height markers
* switched Mac + Linux rendering to OpenGL 4.1 (from OpenGL 2), should fix most crashes and improve performance slightly

### Fixes

* fixed deadlock on synchronized stations caused by block brakes
* fixed guests not leaving trains anymore if train is inside station but not at the front
* fixed steep diagonal track slopes
* fixed a case where trains would derail on transitions into half loops
* fixed visual glitches when terraforming in underground view
* fixed wrong vertical G/airtime stats on tracked rides

## Alpha 1

### Additions

* added Giga Coaster
* added Monorail
* added eight small decorative objects
* added Steam Workshop support
* added synchronizing attraction stations
* added ride music volume slider
* added spawning supports if terraforming below ground-level tracks
* added option for closing the park only for new guests
* added German translation

### Changes

* new compressed .park savegame format for up to ~85% smaller savegames
* changed attraction “maximum waiting time between new guests” setting to overall minimum/maximum waiting times
* improved guest queueing behaviour
* improved people loading speed by ~70%
* improved people animation performance by ~40%
* reduced people RAM usage by ~95%

### Fixes

* fixed windows could be inaccessible off-screen after changing game resolution
* fixed tracked ride stats resetting to 0 if ride breaks down
* fixed tracked ride stats being wrong on first run after loading a savegame
* fixed tracked rides sometimes allowing to use one car more than the maximum that can fit into the stations
* fixed some graphics options not being applied when loading a new park
* fixed a case where guests would drown if loaded while the car they’re on is above water
* fixed a case where people would not find paths even though their destination was reachable
* fixed a case where guests would walk into a queue without queueing after loading a savegame
* fixed queue lines getting messed up after loading savegame
* fixed guests sometimes playing walking animation when they weren’t moving
* fixed guests sometimes not properly walking through ride entrance gate when entering a ride
* fixed guests moving before “check map” animation finished playing
* fixed firing a hauler deleted the delivery crate he’s carrying
* fixed an issue where trains would drop off passengers at stations that don’t have an exit
* fixed some spinning flat rides doing one additional round at very slow speed (which would also throw off their ratings)
* fixed trash visualization not working for some path tiles