Nightmare/Card List

## FATE

* Use this card to release yourself from the Black Hole then return it to the back of the pack (This card appears in the deck three times)
* Use this card to release yourself from the Black Hole, then pass it to the closest player to you on the board (This card appears twice in the whole deck)
* Toss the coin.
	+ HEADS: Receive a key.
	+ TAILS: Return card to back of pack.
* If you are number `<number>` and The Gatekeeper demands you roll a `<number>` to play again, this card gives you `<number>` Free turn(s). (x6)
* `<HARBINGER'S NAME>` cannot harm you if you land on the `<Harbinger alias>'s` gravestone. (x6, one for each Harbinger)
* If you land on `<HARBINGER'S NAME>'s` gravestone, receive a Free turn and flee from the `<Harbinger alias>` before it can harm you. (x6, one for each Harbinger)
* If `<HARBINGER'S NAME>` lands on your gravestone, toss the coin.
	+ HEADS: Take all the <Harbinger alias>'s Fate cards./The `<Harbinger alias>` is Banished to the Black Hole. (x6 of each, one for each Harbinger)
	+ TAILS: Return card to back of pack.
* or
	+ TAILS: Take all the `<Harbinger alias>'s` Time/Chance cards (x6 of each, one for each Harbinger).
	+ HEADS: Return card to back of pack.

## TIME

* **ANYTIME...** An opponent fails to answer me YES! MY GATEKEEPER Take all their TIME and FATE cards and give them this with a message from me: You disobeyed. (This card appears twice in the whole deck)
* **ANYTIME...** Do anything to scare anybody. Frighten them for me and I'll give you a key. But return this card to the back of the pack once the job's done!
* **ANYTIME...** An opponent has collected all 6 keys give them this card with a message from me: Return a key. (This card appears twice in the whole deck)
* **ANYTIME...** An opponent looks like winning, take special care of them. Give them this card with a message from me: Think you can win? I think not, now that you are BANISHED to the BLACK HOLE! Return to back of pack after one use.
* **ANYTIME...** If an opponent comes close to NIGHTMARE, give them this card and that's as close as they are going to come because they must return to their gravestone. Return to back of pack after one use.
* From **`00:00.`** Whenever an opponent approaches your gravestone, let out a nasty little laugh. If any opponent asks you why you are behaving so foolishly, trade this card for all their TIME cards.
* From **`00:00.`** If an opponent starts to chuckle each time you approach their gravestone, give them this card with a message from me: I'm having the last laugh! You're BANISHED.
* From **`00:00.`** Select an opponent and stare at them until you unsettle them. When they ask why you stare, trade this card for all their TIME cards.
* From **`00:00.`** Select a player, and whenever you catch their eye, give them a sly grin and rub your hands together. When that opponent finally asks why you're doing that, trade them this card for all their FATE cards.
* At **`00:30./00:45./01:00./01:30.`** Take a key. Return to back of pack if time has expired.
* At **`01:45./01:50.`** Wait for your turn to come around and receive a FREE turn! Return to back of pack if time has expired.
* At **`01:59.`** SCREAM! Scare one opponent and receive a key. Return to back of pack if time has expired.
* At **`02:00.`** SCREAM STOP! Scare one opponent and receive a key. Return to back of pack if time has expired.
* At **`04:00.`** Give this card to any opponent on an X gravestone with this message from me: You are BANISHED to the BLACK HOLE. Return to back of pack if time has expired.
* At **`04:25.`** Even if it's not your turn, move to an X gravestone and be rewarded! Return to back of pack if time has expired.
* At **`04:30.`** If you are on an X gravestone, move one stone forward - even if it's not your turn! Return to back of pack if time has expired.
* At **`05:30.`** Give this to any opponent on a CHANCE gravestone with a message from me: You are BANISHED to the BLACK HOLE! Return to back of pack if time has expired.
* At **`05:30.`** Give this card to any opponent who is on an X gravestone with this message from me: X marks the spot. You are BANISHED to the BLACK HOLE. Return to back of pack if time has expired.
* At **`05:30.`** If you are in the BLACK HOLE, toss the coin:
	+ Heads: You are released and receive a key.
	+ Tails: Stay BANISHED!

Return to back of pack if time has expired.
* At **`05:40.`** Even if it's not your turn, you will move to the closest CHANCE gravestone where you will be given a chance! Return to back of pack if time has expired.
* At **`06:00.`** If you are in the BLACK HOLE, you are now released.
* At **`06:00.`** If you have just been asked to roll your number you can have another FREE turn to try and succeed in that task. Return to back of pack if time has expired.
* At **`06:00.`** Give this card to any player who succeeds in rolling their number with this message from me: Return the key!/You are BANISHED to the BLACK HOLE. Return to back of pack if time has expired.
* At **`06:30.`** SCREAM STOP! The opponents you scare must give you all their TIME cards. Return to back of pack if time has expired.
* At **`06:30.`** If any opponent screams, give them this card with a message from me. You are BANISHED to the BLACK HOLE... where you'll be seen but not heard! Return to back of pack if time has expired.
* At **`08:30.`** Give this card to any opponent with this message from me: You are BANISHED to the BLACK HOLE. Return to back of pack if time has expired.
* At **`08:30.`** Give this card to the player who rolled the highest number and received a key. It has a message from me: YOU'RE BANISHED! Return to back of pack if time has expired.
* At **`08:30.`** Give this card to the player who rolled the lowest number. It has a message from me: On second thoughts... YOU'RE BANISHED! Return to back of pack if time has expired.
* At **`09:00.`** If you are in the BLACK HOLE, you are released. Return to back of pack if time has expired.
* At **`11:00.`** SCREAM STOP! Any opponent you scare must give you all their TIME cards. Return to back of pack if time has expired.
* At **`11:45.`** Give one of your opponents this card with a message from me: You are BANISHED to the BLACK HOLE just for the hell of it! Return to back of pack if time has expired.
* At **`11:50.`** Even if it's not your turn, you will move to the closest X gravestone for a reward. Return to back of pack if time has expired.
* At **`12:25.`** SCREAM STOP! Any opponent you scare must give you all their TIME cards. Return to back of pack if time has expired.
* At **`13:15.`** Take all the Chosen One's TIME cards and give it this message from me: All will be revealed in time. Return to back of pack if time has expired.
* At **`13:55.`** SCREAM STOP! Any opponent you scare must give you all their FATE cards. Return to back of pack if time has expired.
* At **`15:30.`** SCREAM STOP! Any opponent you scare must miss one turn. Return to back of pack if time has expired.
* At **`15:30.`** SCREAM STOP! The opponents you scare must give you all their TIME cards. Return to back of pack if time has expired.
* At **`15:30.`** If any opponent screams, give them this card with a message from me. You are BANISHED to the BLACK HOLE where you will learn that silence is golden. Return to back of pack if time has expired.
* At **`15:31.`** SCREAM STOP! The opponents you scare must give you all their FATE cards. Return to back of pack if time has expired.
* At **`15:50.`** Give this card to the Chosen One with this message from me: You are BANISHED to the BLACK HOLE just for the hell of it. Return to back of pack if time has expired.
* At **`16:30.`** If you are BANISHED to the BLACK HOLE give this card to any opponent and they must trade places with you. Move your mark to the stone they occupy and they will move theirs to the BLACK HOLE - A fair swap don't you think? Return to back of pack if time has expired.
* At **`17:00.`** Wait for your turn to come around and then waste some time before you take it. Whose turn is next? I hope it's yours. Return to back of pack if time has expired.
* At **`17:00.`** If you are in the BLACK HOLE, you are now released. Return to back of pack if time has expired.
* At **`17:00.`** Wait for your turn to come around and receive 2 FREE turns. Return to back of pack if time has expired.
* At **`17:45.`** SCREAM STOP! Any opponent you scare must give all their TIME cards. Return to back of pack if time has expired.
* At **`17:45.`** Wait for your turn to come around and receive 2 FREE turns. Return to back of pack if time has expired.
* At **`18:00.`** Wait for your turn to come around but then don't roll the dice until I return. Whose turn next? I hope it's yours! Return to back of pack if time has expired.
* At **`18:00.`** Wait for your turn to come around and when you have the dice I'd like you to stand up and get ready to ANSWER ME, for I am coming with a RICH reward! Return to back of pack if time has expired.
* At **`18:00.`** Wait for your turn to come around and receive 2 FREE turns. Return to back of pack if time has expired.
* At **`18:30.`** If you are in the BLACK HOLE, you are released. Return to back of pack if time has expired.
* At **`19:00.`** Watch and wait for the Chosen One to be called. When you see the skull...SCREAM! Scare the Chosen One and it must return the key it has just received. Return to back of pack if time has expired.
* At **`19:00.`** Take all the Chosen One's FATE cards and give it this message from me. The time is close! Return to back of pack if time has expired.
* At **`19:15.`** Take all the Chosen One's TIME cards and give it this message frome me: The time is very close! Return to back of pack if time has expired.
* At **`19:20.`** SCREAM STOP! Any opponent you scare must give you all their FATE cards. Return to back of pack if time has expired.
* At **`19:20.`** Take all the Chosen One's FATE cards and give it this message from me: Remember! The closer. The better. Return to back of pack if time has expired.
* At **`19:20.`** You and I are going to scare 10 year's growth off the Chosen One. Here's how: Wait for the Chosen One to leave its' seat then sneak up behind it. When you hear the words "...so I can show you MY FURY!" you will SCREAM. If you can scare the Chosen One, you can take all its' TIME cards. (x2)/key! Return to back of pack if time has expired.
* At  **`21:15.`** Give this card to any player with the colours PURPLE, RED or BLUE with this message from me: Do not play again until 22:00 Return to back of pack if time has expired.
* At **22:15.** Give this card to any player with the colours BLACK, WHITE or GREY with a message from me: Do not play again until 23:15! Return to back of pack if time has expired.
* At **23:30.** Wait for your turn to come around then pick up the dice and tell all opponents: The GATEKEEPER wants me to wait for him to return because he has a special reward for me! Return to back of pack if time has expired.
* At **`24:00.`** If you are in the BLACK HOLE, you are released. Return to back of pack if time has expired.
* At **`24:00.`** Even if it's not your turn, you will move to the nearest TIME gravestone. Return to back of pack if time has expired.
* At **`24:10.`** SCREAM STOP! any opponent you scare must give you all their TIME cards. Return to back of pack if time has expired.
* At **`24:40.`** SCREAM STOP! Any opponent you scare must give you all their FATE cards. Return to back of pack if time has expired.
* At **`24:45.`** Even if it's not your turn you will move to the closest X gravestone and be rewarded! Return to back of pack if time has expired.
* At **`26:10.`** If any opponent just received a key give them this card with a message from me: YOU'RE BANISHED. Return to back of pack if time has expired.
* At **`26:30.`** If you are in the BLACK HOLE, take a key! Return to back of pack if time has expired.
* At **`27:30.`** If you are in the BLACK HOLE. you are now released. Return to back of pack if time has expired.
* At **`29:00.`** SCREAM STOP! Any opponent you scare must miss a turn. Return to back of pack if time has expired.
* At **`31:50.`** When the old one starts to roll the dice, you will confuse its' count by repeating these numbers out loud until time's up! 12.6.18.2.20.4.24.30.54. Return to back of pack if time has expired.
* At **`31:55.`** As the old one tries to add up the numbers it rolls you will confuse it by repeating these numbers out loud until it runs out of time. 5.2.1.3.4.6. Return to back of pack if time has expired.
* At **`32:00.`** As the old one tries to roll its' old age, take all its' FATE cards and give it this message from me: Don't waste time reading this old maggot. Return to back of pack if time has expired.
* At **`32:10.`** If you have not already been given a task to help confuse the old one, start counting out loud the seconds on the screen. Return to back of pack if time has expired.
* At **`32:15.`** As the old one tries to roll its' age, you will help confuse it by asking it these questions.
	+ What year were you born?
	+ What month were you born?
	+ What day were you born on?

Return to back of pack if time has expired.
* At **`32:30.`** As the old one tries to roll it's age, take all its' TIME cards and give it this message from me: You have less than 10 seconds left minus the time it took to read this. Return to back of pack if time has expired.
* At **`33:30.`** Give this card to the fat one with this message from me: Hungry? Then chew this over. You're BANISHED. Return to back of pack if time has expired.
* At **`34:50.`** SCREAM STOP! Any opponent you scare must give you all their TIME cards. Return to back of pack if time has expired.
* At **`35:30.`** Leave your seat and come and sit before me. The closer you get the better the chance you have of being REWARDED. Return to back of pack if time has expired.
* At **`36:40./36:45.`** Give this card to the one who holds the most number of my keys with a message from me: Return one! Return to back of pack if time has expired.
* At **`37:15.`** Take all the young one's FATE/TIME cards and give it this message from me: I call this fair play. Return to back of pack if time has expired.
* At **`37:15.`** Take all the FATE/TIME cards from the old one and give it this message from me: I call this fair play. Return to back of pack if time has expired.
* At **`37:15.`** Take all the FATE/TIME cards from the one with the lowest/highest number and give it this message from me: I call this fair play. Return to back of pack if time has expired.
* At **`37:20.`** Start to giggle insanely; if any opponent asks why you laugh, give them this card with a message from me: I'm having the last laugh! You're BANISHED. Return to back of pack if time has expired.
* At **`37:20.`** Let out a loud, shrill laugh and if any opponent asks why, give them this card with a message from me: I'm having the last laugh! You're BANISHED! Return to back of pack if time has expired.
* At **`37:20.`** SCREAM STOP! Any opponent you scare must miss a turn. Return to back of pack if time has expired.
* At **`37:20.`** SCREAM STOP! Any opponent you scare is BANISHED to the BLACK HOLE. Return to back of pack if time has expired. (This card appears twice in the whole deck)
* At **`39:00.`** SCREAM! Any opponent you scare must give you all their TIME cards. Return to back of pack if time has expired.
* At **`39:00.`** If any opponent screams give them this card with a message from me: You are BANISHED to the BLACK HOLE so you can learn that silence is a virtue. Return to back of pack if time has expired.
* At **`39:13.`** SCREAM STOP! Any opponent you scare must give you all their TIME cards. Return to back of pack if time has expired.
* At **`40:40.`** SCREAM STOP! Any opponent you scare is BANISHED to the BLACK HOLE. Return to back of pack if time has expired.
* At **`40:40.`** Even if it's not your turn, you will move to the closest FATE gravestone for your fate is to be richly rewarded. Return to back of pack if time has expired.
* At **`40:40.`** Even if it's not your turn you will move to the nearest TIME gravestone where you will be rewarded! Return to back of pack if time has expired.
* At **`40:40.`** If you are on a TIME stone, you will move one step forward. Even if it's not your turn. Return to back of pack if time has expired.
* At **`44:50.`** Ask the young one to answer these questions or it will be BANISHED to the BLACK HOLE!
	+ How old were you 3 years ago?
	+ How old were you 5 years ago?
	+ How old were you in 1986?

Return to back of pack if time has expired.
* At **`45:00.`** As the young one tries to roll its' age, repeat these numbers out loud until the little one's time has run out. 7.19.12.15.21.28. Return to back of pack if time has expired.
* At **`45:00.`** Confuse the young one as it tries to roll its' age by counting out loud the seconds on the screen. Return to back of pack if time has expired.
* At **`46:50.`** Give this card to any opponent with an odd number with this message from me: You cannot play again until 48:00. Return to back of pack if time has expired.
* At **`47:00.`** Give this card to the player who holds the most number of my keys with a message from me: You are BANISHED to the BLACK HOLE Return to back of pack if time has expired.
* At **`47:30.`** Give this card to any opponent with an even number with this message from me: You cannot play again until 48:20. Return to back of pack if time has expired.
* At **`48:20.`** Wait for your turn to come around and then receive 2 FREE turns. Return to back of pack if time has expired.
* At **`50:30.`** When you see the full moon, SCREAM. Any opponent you scare must give you all their TIME cards. Return to back of pack if time has expired.
* At **`52:53./52:55.`** Play HAVOC by taking all the old one's TIME/FATE cards and give it this in return. NOTHING! Return to back of pack if time has expired.
* At **`52:58.`** Pay HAVOC by SCREAMING STOP. Any opponent you scare must give you all their TIME cards. Return to back of pack if time has expired.
* At **`52:58.`** Play HAVOC by giving this to the young one: MISS 2 TURNS. Return to back of pack if time has expired.
* At **`53:00.`** Play HAVOC by giving this to a player of your choice: YOU'RE BANISHED. Return to back of pack if time has expired.
* At **`53:01.`** Play HAVOC by screaming STOP. Any player you scare misses two turns! Return to back of pack if time has expired.
* At **`53:10./53:30./53:45./54:00./54:15./54:16.`** Wait for your turn to come around and receive <number> FREE turn(s). Return to back of pack if time has expired.
* At **`54:55.`** Take all the Chosen One's Time cards and give it this message from me: Think you can win? I think not! Return to back of pack if time has expired.
* From **`55:00 - 60:00`** During this time you can release yourself from the BLACK HOLE if you are BANISHED.
* From **`55:00 - 60:00.`** You can release yourself from the BLACK HOLE.
* At **`55:10.`** Take all the old one's TIME cards and give it this message from me. Now we're about to have some real fun! Return to back of pack if time has expired.
* At **`55:40.`** Take all the young one's TIME cards and give it this message from me: You and I are about to play for KEEPS! Return to back of pack if time has expired.
* At **`56:15.`** Wait for your turn to come around and then toss the coin:
	+ HEADS - receive a key.
	+ TAILS - lose a key.

Return to back of pack if time has expired.
* At **`56:30.`** Give this to the player who rolled the highest number with a message from me: Do not play again until 57:30! Return to back of pack if time has expired.
* At **`56:40.`** Give this card to any opponent with a message from me: You cannot play again for one minute. Return to back of pack if time has expired.
* At **`57:10.`** Wait for your turn to come around then take the dice and wait for me to return to place an all-or-nothing bet! Whose turn's next? I hope it's yours Return to back of pack if time has expired.
* At **`57:10.`** SCREAM! Any opponent you scare must give you all their TIME cards. Return to back of pack if time has expired.
* At **`57:10.`** Give this card to any opponent with a message from me: Miss 2 turns! Return to back of pack if time has expired.
* At **`57:10.`** Give this to the player who rolled the highest number with this message from me. You are BANISHED to the BLACK HOLE. Return to back of pack if time has expired.
* At **`57:15.`** Give this card to any opponent with this message from me: You are BANISHED to the BLACK HOLE! Return to back of pack if time has expired.
* At **`57:15.`** Give this card to any opponent on a trail leading to NIGHTMARE. Return to your gravestone and start again. (This card appears twice in the whole deck. One has the "Return to back of pack if time has expired." note)
* At **`57:15.`** SCREAM! If you can scare all opponents, receive a key. Return to back of pack if time has expired.
* At **`57:20.`** If you are in the BLACK HOLE, receive a key and release yourself! Return to back of pack if time has expired.
* At **`57:20.`** SCREAM! Scare just one opponent and you can take a key. Return to back of pack if time has expired.
* At **`58:00.`** Give this to any player who has all 6 keys with this message from me: Return to your gravestone and wait until 58:30 before playing again. Return to back of pack if time has expired.
* At **`58:30.`** Give this to any opponent on a trail leading to NIGHTMARE. Do not play again until 59:00. Return to back of pack if time has expired.
* At **`58:30.`** Take a key. Return to back of pack if time has expired.
* At **`58:35.`** Take a key but I doubt you'll have enough time to use it! Return to back of pack if time has expired.
* At **`58:40.`** Take a key. Return to back of pack if time has expired.
* At **`59:00.`** SCREAM STOP! Any opponent you scare is BANISHED to the BLACK HOLE. Return to back of pack if time has expired.
* At **`59:00.`** Take a key. Return to back of pack if time has expired.
* At **`59:00.`** Take a key. Enjoy it while it lasts. Return to back of pack if time has expired.
* At **`59:45.`** SCREAM! (x2)/SCREAM STOP! Scare one opponent and receive a free turn. Return to back of pack if time has expired.
* At **`59:45.`** SCREAM! Scare one opponent and receive a key. Return to back of pack if time has expired. (This card appears twice in the whole deck)
* At **`59:50.`** Collect all your remaining keys and receive 2 FREE turns! Hurry. Return to back of pack if time has expired.
* At **`59:50.`** Give this to any player on a trail leading to NIGHTMARE. Miss a turn. Return to back of pack if time has expired.
* At **`59:59.`** SCREAM! Just for the hell of it.

## CHANCE

Note that, aside from the 12 "Key cards" (11 bows and 1 blade), the Chance cards all have the same thing on them (6 for each Harbinger) as stated below:

* If you are the `<Harbinger alias> <HARBINGER'S NAME>` and your number is `<number>`, toss the coin.
	+ HEADS: Receive a key.
	+ TAILS: Return card to back of pack.