recursal/Fanatic-Fandom huggingface dataset:
또 뭘 만들까?

"또 뭘 만들까?" 는 디즈니의 2021년 장편 애니메이션 영화 엔칸토에 등장하는 노래입니다. 미라벨이 이사벨라가 그녀가 "완벽"할 필요는 없으며 그녀의 선물로 꽃 그 이상을 키울 수 있다는 것을 깨닫도록 도울 때 미라벨과 이사벨라가 부른 노래입니다.

가사
--

**이사벨라 마드리갈** : "예상도 하지 못한 꽃이야"

**이사벨라 마드리갈** : "날카롭고 새로워"

**이사벨라 마드리갈** : "완벽해 보이진 않지만"

**이사벨라 마드리갈** : "정말 아름다워, 내 거야"

**이사벨라 마드리갈** : "또 뭘 만들까"

**미라벨 마드리갈** : "(잠깐! 이리와 이리와)"

**이사벨라 마드리갈** : "또 뭘 만들까"

**미라벨 마드리갈** : "(좋아 이리와 이리와 그래! 껴안자)"

**이사벨라 마드리갈** : "많은 종류 장미 키워서, 오월의 꽃, 향기날려"

**이사벨라 마드리갈** : "완벽하게 연습한 자세"

**이사벨라 마드리갈** : "미소 뒤에 많은 걸 숨겨"

**이사벨라 마드리갈** : "이 순간 내 느낌을 키운다면 난 어떻게 될까"

**미라벨 마드리갈** : "지금 뭐 한지 알아? 와!"

**이사벨라 마드리갈** : "완벽한 필요 없단 사실 알면 달라졌을까"

**이사벨라 마드리갈** : "그냥 해야 했어, 모두 원했어"

**이사벨라 마드리갈** : "저 휘날리는 하카란다"

**이사벨라 마드리갈** : "무화과"

**미라벨 마드리갈** : "(크네)"

**이사벨라 마드리갈** : "덩굴들"

**미라벨 마드리갈** : "(이거 괜찮네)"

**이사벨라 마드리갈** : "허공을 가득 채운 밀랍 야자 타고 올랐어"

**이사벨라 마드리갈** : "또 뭘 만들까"

**이사벨라 마드리갈** : "불러올 수 있나 이 끈끈이주걱"

**이사벨라 마드리갈** : "방심하면 위험해 걘 보이면 먹어"

**이사벨라 마드리갈** : "새로운 떨림 느껴보고 싶어"

**이사벨라 마드리갈** : "난 예쁜 거 싫어 진실이 필요해"

**미라벨 마드리갈** : "언니 인생은 꿈 같았지 눈을 뜨는 그 순간부터"

**이사벨라 마드리갈** : "(뿌린 얼마나 깊을까)"

**미라벨 마드리갈** : "항상 꽃들을 피우지만 언니 크는 것도 멋있어"

**이사벨라 마드리갈 & 미라벨 마드리갈** : "얼마나 클까 저 높이 하늘까지 가자"

**이사벨라 마드리갈 & 미라벨 마드리갈** : "저 휘날리는 하카란다"

**이사벨라 마드리갈 & 미라벨 마드리갈** : "무화과"

**미라벨 마드리갈** : "(가자)"

**이사벨라 마드리갈 & 미라벨 마드리갈** : "덩굴들"

**미라벨 마드리갈** : "(자라라)"

**이사벨라 마드리갈** : "허공을 가득채운 밀랍 야자 타고 올랐어"

**미라벨 마드리갈** : "또 뭐? 또 뭐?"

**이사벨라 마드리갈 & 미라벨 마드리갈** : "이 순간을 우리가 즐기려면 뭘하는게 좋을까"

**미라벨 마드리갈** : "이 기회를 잡아봐"

**이사벨라 마드리갈** : "완벽하게 사는 게 싫어지면 뭘 해야 할까"

**이사벨라 마드리갈** : "별일 없을꺼야"

**미라벨 마드리갈** : "(자 모두 길을 비켜요 )"

**이사벨라 마드리갈** : "난 키울거야 타베부이아"

**미라벨 마드리갈** : "(키울 거래요 큰 나무)"

**이사벨라 마드리갈** : "길 내고"

**미라벨 마드리갈** : "(길 내고)"

**이사벨라 마드리갈** : "새롭게"

**미라벨 마드리갈** : "(새롭게)"

**이사벨라 마드리갈** : "너 여기 있으니까 길은 열려 모두 네 덕분"

**이사벨라 마드리갈** : "또 뭘 해볼까"

**미라벨 마드리갈** : "(능력을 보여줘)"

**이사벨라 마드리갈** : "또 뭘해볼까"

**미라벨 마드리갈** : "(뭐든지 가능해)"

**이사벨라 마드리갈** : "또 뭘해볼까"

## 재미있는 사실

* 노래 중에 "입에 담지 마 브루노"에서 이사벨라의 파트의 주제가 있습니다.
* 이 노래는 린-마누엘 미란다이 확인한 대로 90년대 콜롬비아 음악에서 영감을 받았습니다.
* 작곡가 린-마누엘 미란다는 이 노래를 만드는 동안 NY 식물원의 식물학자였던 이웃집 파비앙에게 연락했다고 말했습니다. 미란다는 "콜롬비아 식물과 다른 이국적인 식물에 대한 모든 것을 알아야 한다"며 공황 상태로 그를 불렀다.
* 한 시간 후 파비앙은 콜롬비아 식물 종의 목록과 그에 대한 몇 가지 사실을 그에게 제공했습니다.
Entity 51: Sanic

### Description

You already know what Sanic looks like. He is super fast and can go through walls. If he is found, you will most likely die. He will play his song when he is hunting someone and will berate them with random comments about their speed. You better watch out for him, for he is the most powerful entity.

### Behavior

Sonic will kill anything it sees, including entities.

### Levels

Sanic is watching everywhere, but he can only be seen in level 0.
밤비 영화

**밤비 영화** 는 특집 기사, 는 특집 기사로 디즈니 위키 커뮤니티에서 제작한 최고의 기사 중 하나로 선정되었습니다. 이전 작업을 손상시키지 않고 이 페이지를 업데이트하거나 개선할 수 있는 방법을 찾으면 언제든지 기여해 주십시오.

## 밤비 영화

### 감독

* 박원빈
**음악연출**
* 임태성

### 출시일

1950년 12월 19일 (대한민국)
1942년 8월 21일 (미국)

### 출연진

이대원 (밤비|어린 밤비)
김승준 (밤비)
인병국 (덤퍼|어린 덤퍼)
강수진 (​덤퍼)
김민상 (​플라워|어린 플라워)
서문석 (플라워)
박지현 (​펠린|어린펠린)
최덕희​ (펠린)
이영주 (밤비의 어머니|밤비의 엄마)
유강진 (숲속의 위대한 왕자)
유동현 (올빼미)
임은정 (덤퍼의 어머니|덤퍼의 엄마)

밤비는 1942년 월트 디즈니가 제작한 미국 애니메이션 영화로 오스트리아 작가 펠릭스 살튼의 책 밤비: 숲 속의 삶을 기반으로 합니다. 디즈니 애니메이션 캐논의 다섯 번째 영화인 이 영화는 제2차 세계 대전 중 1942년 8월 21일 RKO 라디오 픽처스에 의해 공개되었습니다. 이 영화는 제2차 세계 대전의 자원 감소로 인해 스튜디오가 재정적 이유로 스튜디오를 떠돌게 하는 "패키지 기능"을 만들게 하여 거의 8년 후 신데렐라와 함께 단일 내러티브 형식으로 된 마지막 디즈니 애니메이션 영화입니다.

주인공 밤비와 그의 부모(숲의 대왕과 그의 이름 없는 어머니), 그의 친구 덤퍼와 플라워, 그의 소꿉친구 팔린, 그리고 이야기의 악당인 맨이 주인공이다. 줄거리는 밤비가 그의 어머니가 맨에게 총에 맞은 후 숲에서 자라는 법을 배우는 것을 중심으로 합니다. 영화를 위해 디즈니는 노루가 미국에 서식하지 않고 흰꼬리 사슴이 미국인에게 더 친숙하기 때문에 밤비의 종을 원래의 노루 종에서 흰 꼬리 사슴으로 바꾸는 자유를 얻었습니다.

이 영화는 최우수 사운드 부문, 최우수 노래 부문 "사랑은 영원한 노래" 및 오리지널 악보 부문 3개 부문 후보에 올랐습니다. 이 영화는 사람들이 현재 "환경 영화"로 보는 것과 월트 디즈니가 가장 좋아하는 애니메이션 영화의 주요 촉매제였습니다. 2008년 6월, 미국 영화 연구소(미국 영화 연구소)는 10개의 "고전적인" 미국 영화 장르 각각에서 최고의 10개 영화인 "10개의 상위 10개" 목록을 발표했습니다. 크리에이티브 커뮤니티에서 1,500명이 넘는 사람들에게 투표한 후 이 영화는 애니메이션 부문에서 3위를 차지했습니다.

2011년 12월에 이 영화는 "문화적으로, 역사적으로, 미학적으로 중요"하다는 이유로 미국 의회 도서관의 국립 영화 등록부에 추가되었습니다. 밤비 2라는 제목의 다이렉트 투 비디오 미드퀄은 2006년에 출시되었습니다.
Level 4: Stuck in Prom (Scrapped)

**Description**

Scrapped level 4, aka 'Stuck in Prom' is an extremely long school gymnasium on Prom Night. The start contains a huge dance floor and a DJ set with speakers and a mixer. The speakers are permanently playing ' Messages From The Stars' by the Rah Band. Past the dance floor is the rest of the level. It has tables, chairs, drinks, food, a stage, more speakers still playing the song at the dance floor, lights, and of course, entities. To make sure nobody goes back to the dance floor, entities spawn on it and will all be alerted when you get on. The stage will have Smilers watching from it, so it's best to stay away. At the end of the gym, there will be a double door at the end barricaded with wood. You must find a hammer and take out the nails on the wood planks, and escape.

**Events**

At times, the music will slow down, the lights will turn red, and all entities but the ones onstage will freeze. This is called the 'Smiler Invasion' event. When this happens, the Smilers onstage will search the full gymnasium and chase you on sight. There will be a timer for how long you have to survive, and will stop if you are found. To survive, you must hide under tables, chairs, and other furniture around the place. Staying under one thing for too long can increase suspicion, and cause Smilers to check that spot, so you have to move to a different spot. After 2 minutes, the Smilers will retreat. After they are back onstage, the music will regain it's speed, the lights will be colored white again, and the entities will unfreeze.

**Entities**

Entities include Smilers, Facelings, Hounds, Wretches, Shadow People, Partygoers, Wall Hands, Void Floaters, Sicon, Skin Stealers, Death Moths, Dark Watchers, and Void Stabbers.

**Exits** (There are no need for an entrance section because there used to be only one entrance for every level)

EXITS

* Get to the other side of the gymnasium and escape through the double doors.

**Trivia**

* This level was based on the song 'Messages From The Stars', because of the Prom-like feeling it gave to me.
* This was one of the first levels that were supposed to be in the game.
심바

**심바** 는 특집 기사, 는 특집 기사로 디즈니 위키 커뮤니티에서 제작한 최고의 기사 중 하나로 선정되었습니다. 이전 작업을 손상시키지 않고 이 페이지를 업데이트하거나 개선할 수 있는 방법을 찾으면 언제든지 기여해 주십시오.

심바
--

### 영화

라이온 킹 (1994년)
라이온 킹 (2019년)

### 성우

장세준
김경주 (노래)
김선우 (새끼)
서재경 (새끼, 노래)

### 좋아하는거

왕위, 자주를 놀리는 거, 용기, 땅벌레 먹기, 덤벼들기 강습, 수영, 찜질방, 가족과 함께 있는 거, 대회, 잠자기, 별보기, 그의 갈기

### 부모님

무파사 (아버지)
사라비 (어머니)

### 아들들과 딸들

키아라 (딸)
카이온 (아들)

### 다른 가족들

스카 † (삼촌)
아스카리 † (먼 친척)
코부 (사위)
라니 (며느리)
사라피나 (시어머니)
이름 없는 시아버지

### 파트너

날라 (아내)

심바는 1994년 디즈니의 장편 애니메이션 '라이온 킹'의 주인공이다. 그는 프라이드 랜드를 왕으로 통치할 운명이었던 무파사와 사라비의 아들이다. 무파사가 그의 배신한 형제 스카에 의해 살해되었을 때, 심바는 그의 삼촌이 그의 아버지의 죽음에 대한 책임을 지도록 그를 속인 후 프라이드 랜드에서 추방되었습니다. 그는 그를 양아버지로 키우는 티몬과 품바와 함께 정글 오아시스에서 피난처를 찾습니다. 그러나가 그의 부재 동안 혼란에 빠지자. 왕국이 위험에 처한 심바는 자신의 고통스러운 과거와 맞서야 하고 "생명의 순환"에서 자신의 자리를 차지해야 합니다.성인이 된 심바는 어린 시절 가장 친한 친구 날라와 결혼하고 키아라와 카이온 이라는 두 마리의 새끼를 낳습니다. 프라이드 랜드

모습
--

갓 태어난 심바는 머리가 매우 작았습니다. 그는 갓 태어난 사자처럼 머리와 몸에 밝은 반점이 있었습니다. 새끼로서 심바는 배, 주둥이, 발을 강조하는 밝은 크림색으로 "갈색-금색" 털을 가지고 있습니다. 그는 붉은 홍채와 노란색 공막이 있는 크고 밝은 눈을 가지고 있습니다. 그의 윗 눈꺼풀은 깊은 황갈색입니다. 또한 그는 밝은 분홍색 코와 주둥이 양쪽에 4 개의 검은 수염을 가지고 있으며 귀 안쪽은 황갈색이며 검은 색 테두리가 있습니다. 어린 심바는 머리 꼭대기에 있는 작은 털 다발과 짧고 덥수룩한 꼬리를 자랑합니다. 그는 다소 땅딸막한 비율을 가지고 있습니다.

청소년기에 심바는 새끼 때의 모습을 많이 유지하지만 더 날씬합니다. 그는 머리 꼭대기와 부분적으로 목 아래에서 자라는 붉은 오렌지색 머리카락을 가지고 있습니다. 이것은 갈기가 자라는 초기 단계입니다. 그는 또한 코 위의 갈색 점과 같이 몸에 눈에 띄는 어두운 색이 있습니다.

젊은 성인으로서 심바는 훨씬 더 크고 그의 몸은 근육질입니다. 그의 적갈색 갈기는 이제 완전히 자라서 목 전체를 덮고 등의 대부분과 귀는 거의 보이지 않습니다. 그의 눈은 머리에 비해 작고 타원형입니다. 이제 성인이 된 Simba's Pride에서 가죽과 갈기의 색상은 다소 흐릿하고 나이가 들어 보이고 체격이 더 무거워집니다.

리메이크 버전에서 어린 심바는 갈색 눈을 가지고 있고 그의 모피는 실제 새끼 수컷 사자를 닮은 황갈색과 금색입니다. 젊은 성인으로서 심바는 그의 아버지 무파사를 닮았습니다. 적갈색 갈기에 프린지가 있는 기존 애니메이션 상대와 구별하기 위해 콧대 양쪽에 흰색 표시가 있습니다.
Level 26: Endless City

* CLASS:
* Security: /10
* Infestation: /10
* Difficulty: /10

### Description

Level 26, aka, the 'Endless City', is an endless city with non-euclidean cities and many entities. This city is inside of a big box disguised as the sky. It is populated with office buildings, apartments, and various other buildings commonly found in large cities. Some buildings are either completely made up while in the making of the level, or are references to games, videos, or jokes (whether inside or not). The main exit is from the top of the tallest building. There is a trapdoor in the sky over the main tower to escape the level and get to the next.

### Entrances & Exits

ENTRANCES

EXITS

### Trivia

* The building 'Luigi's Cookies' is a reference to a cookie bakery shop my brother made up.
* The clothing shop 'Put Our Shirts On!' is a reference to one of my most favorite sentences, "Put a shirt on!"
* You can sometimes see a humanoid entity walk a dog-like entity. The entities doing it can vary.
* The bar 'Paddy's Irish Pub' found on the level is a reference to the same bar seen many times in a comedy sitcom 'It's Always Sunny in Philadelphia'
Endings

### Good Ending

The good ending is obtained by finishing the final level. You must climb many flights of stairs while surviving many entities and finding a wall to noclip into, causing you to go to The End. You must go through the dark hallway and go through the glowing doorway, and you will obtain the good ending.

### Bad Ending

The bad ending is obtained in a few ways in the final level. You can climb down for a little bit and jump down to end up in the Void 2. If you can't go up the stairs fast enough, the void 2 will engulf the level leaving only you to sit in the void 2. You can also get caught by a void floater. While it's in it's 2nd phase, if you get caught while it's in this phase, it will freeze everything and will turn everything into only black and white. After everything freezes, the void 2 will start to destroy the level even faster than before, resuming everything after you are in the void 2.

### Void Ending

The void ending is obtained by falling into The Void in any sort of way (Besides doors because they kill you before you fall into the void).Here are 2 main was to get this ending. 1: You can go into the void by falling into the hole in level 0, after defeating the boss and going back after completing level 4. 2: In level fall, if you can't escape in time, you will fall to the bottom into The Void. Many holes may also lead to the void.
Entity 120: Pause

* CLASS: 3
* Hostility: 2/10
* Danger: 4/10
* Rarity: Varying

### Description/Behavior

Pause is an entity with white glowing eyes and a huge smile. It is unknown if they have any body or head, because it can never be seen, unless it is killing you. Although it is the size of a human's head, it is extremely stealthy and can almost never be seen. As you explore levels, it watches over you at all times. When it decides to try to attack, the next time you pause the game, you will get a scratchy sentence either saying, "HE'S THERE LOOK" or "HE'S THERE DON'T LOOK" with a bunch of eyes around the text, including a big eye in the middle. To survive, do as the text says. If you look when you're not supposed to, all entities will disappear, and it becomes completely silent, besides the characters when they talk. All exits will be locked, and after 10 seconds, Pause will kill you. If you don't look when you're supposed to, the game will automatically un-pause, with the lights off and everything that happens that I just explained happens.

### Levels

Although there are no levels that he can be seen on, he is watching the player on every level.

### Trivia

* While Pause is active, you can change settings by pressing shift + 1, see descriptions with shift + 2, or quit the game with shift + 3.
* Pause is one of the only entities with a jumpscare no matter what the settings are, with the other being Sicon.
* Pause was supposed to be Sicon, but I felt like it would be better with more variety.
* The eyes on the pause menu were only supposed to emphasize the feeling that you're being watched.
* Pause has no model in the real game at all. It is just a 2D picture.
* Pause will only appear after level 5 is completed, with a 1/10 chance of appearing and a 1/5 chance of appearing after getting past 'The End?'.
* Pause will have a 1/100 chance of appearing in The End after doing a variety of secret tasks in a secret level, giving a very secret ending.
Entity 102: Sunky

## Sunky

### Description

Sunky is just Sunky. He likes to party and would never hurt anybody (Besides Partygoers). He will invite others to his party if they have a party hat and a present for Sunky. If it is a regular present, he will let you into 'Milk and Cereal'. If the present has something bad in it, he let you into the entrance to Milk and Cereal, but it will actually go to 'Cereal and Milk'.

### Behavior

Sunky will dance around in one place in Level Fun waiting for someone to come along, but will kill any nearby Partygoers. He will only let people in if they have a party hat and a present. In 'Milk and Cereal', he will offer you cereal with some milk in a bowl sometimes when you go towards him. He will always party with you if you want to and will chill out in Milk and Cereal when someone is inside (Besides his other friends).

### Levels

Sunky only appears on Level Fun and Milk and Cereal, an exclusive level for Sunky and his best friends.

## Tlels

Tlels is Sunky's friend at his party (Milk and Cereal). He will help you dance.

## Knicknacks

Knicknacks is Sunky's friend at his party (Milk and Cereal). He will help you beat punching dummies

## Emie

Emiee is Sunky's friend at his party (Milk and Cereal). She helps you make cereal.
컨트리볼 위키

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## Important articles

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Odcinek 8

## Streszczenie

W tym roku inauguracja roku akademickiego odbywa się w klubie. Zakochany w Andżelice Zdzich komponuje piosenkę, którą ma zamiar wykonać podczas koncertu w klubie. Weronika odmawia pomocy skacowanemu Rogerowi, jednak po chwili sama zwraca się do niego z prośbą o pomoc – nie może poradzić sobie z pijanym Studentem, który pomylił pokoje w akademiku. Lena zacina się w windzie i dociera na inaugurację na koniec imprezy. Michał okłamuje prof. Żaka i pod pretekstem złego samopoczucia opuszcza posiedzenie katedry. Następnie ląduje na inauguracji roku w klubie i podrywa Gosię, która jak się później okazuje jest córką Żaka. Żak przyłapuje parę w łazience, robi awanturę i zarządza koniec imprezy. Zdzich umiejętnie pozbywa się wszystkich adoratorów Andżeliki w klubie. Śpiewa na scenie piosenkę zadedykowaną Andżelice. Jednak z powodu awantury, związaną z Ritą i Michał jest zmuszony przerwać swój występ.
Entity 92: Doppelgänger/Shift

* CLASS:
* Hostility: 3/10
* Danger: 7/10
* Rarity: 2/10

## **Doppelgänger**

### Description/Behavior

Doppelgänger is a pitch black humanoid with 2 small white dotted-eyes and a huge smile in its regular form. When shifted, they will take the form of a random person, and hunt them. When the original person is killed, the body will be hidden and the Doppelgänger will go on to act like that person. When they are hidden, they can shift back to themselves or another person, whether they're dead or not. When looking for targets when in their shifted form, they will try to gain their trust, look like a regular human and can even be talked to. When the player is doing tasks or when they are distracted, they will attempt to kill you before you can do anything. If you can turn around in time, they will run away, as if they weren't there.

## **Shift**

### Description/Behavior

Shift is a shadow with no lower body and a

### Levels

The only level they appear in is the Labyrinth Cluster.

### Trivia

* The Doppelgänger is based on a real Doppelgänger, of course.
* Shift is based on the Grim Reaper/Death.
* In lore terms, Doppelgänger and Shift are the same entity because Shift is the second soul.
* The real reason why they're the same entity is because i thought they would be a great duo.
* Pause, Doppelgänger and Shift are all related.
Level 0: The Lobby

**Description**

Level 0, aka 'The Lobby', is a huge maze of yellow walls, tan carpets and a light yellow tiled-roof with buzzing lights. This level takes the form of some sort of back room of a retail outlet. The Lobby has 3 floors, and a hidden room. The first floor is safe, and has no entities or hazards besides carpet moss. The 2nd floor has a few new entities, some broken lights, and the Manila Room. The 3rd floor has some entities, many broken lights, and red lights in some places. The 3rd floor has a hallway leading to the boss room for this level. This room is big, and extremely tall. The room also holds one entity that feeds on whatever finds its room. TO BE CONTINUED

**Entities**

Entities include Smilers, Hounds, Facelings, Skinstealers, Smiling Walls, Shadow People, Wall Hands, Partygoers, Killer Doors, Bulb Traps, Death Moths, Sanic, Wretches, Clumps, Rattlers, and Pause.

**Entrances & Exits**

ENTRANCES

* Start a new game.
* Go back from where you came from on level 1.
* Use the elevator in level 5, and press '0'.
* Break a bulb in level 7.
* Go through the window to this level in level 11.
* Go through a yellow lit door on level 17 and level 18.
* Go down the yellow slide near the window looking down into this level in level 29.
* Go down the vent with yellow wallpaper in level 33.
* Go through the door called 'Level 0' in level 36.

EXITS

* Beat the boss and go through the glowing door.

**Trivia**

* This level, of course, was the first ever idea for Sonic in the Backrooms, mainly because it's so iconic.
* This level is one of the only ones that has never been removed, with the other being the Sewers.
* This level follows not very much from the main 2 wikipedias about it (This one and this one), and the boss room, the floors, and the fact that there are entities on this level are examples.
* This level would have been the only habitat for most of the entities, since the rest of the levels at the time had exclusive ones.
* This level has one of the most easter eggs and secrets. Some being 'The Exit?' with Sanic, the Manila Room, and even the 'DON'T MOVE STAY STILL' text from Kane Pixels' first backrooms found footage video.
Odcinek 3

## Streszczenie

Lena zaskakuje współlokatorów wezwaniem na czyn społeczny – studenci muszą wysprzątać cały akademik i umyć okna. Roger demonstracyjnie odmawia. Zdzich, pracując w parze z Andżeliką, nie może zapanować nad podnieceniem na jej widok, przez co wplątuje się w niezręczną sytuację z Kierowniczką. Weronika i Michał podczas sprzątania znajdują za kaloryferem paczkę z „trawą”. Weronika zaczyna podejrzewać Michała o zamiłowanie do tego rodzaju rozrywki. Lena i Weronika podstępem zmuszają Rogera do udziału w czynie społecznym. Zdzich dzięki biegłości w karate ratuje Andżelikę z opresji.
태양의 땅

**프라이드 랜드** ('**태양의 땅**'라고도 함) 은 라이온 킹/라이온 수호대의 주요 장소 입니다.

개요
--

아프리카 세렝게티에 위치한 동물의 왕국이다. 이곳의 동물들은 아프리카 언어(스와힐리어, 줄루어)를 사용한다.사자 왕족이 다스리고 있으며 영화 초반 시점에서의 왕은 무파사. 스핀오프 소설 Six new adventures 시리즈에서 무파사와 스카 형제의 아버지이자 심바의 할아버지 아하디가 있지만 디즈니 공식 설정은 아니다.

상세
--

무파사를 비롯한 사자들은 **프라이드 락**이라 불리는 높은 바위를 궁전 삼아 살고 있으며 이 프라이드 락은 라이온 킹에서는 모든 것의 시작과 끝이 된 장소이기도 하다. 라피키가 심바의 탄생을 알리는 것으로 영화가 시작하고 심바와 스카의 최후의 결전이 일어나고 심바가 즉위한 후 다음 세대를 이어갈 새끼 사자의 탄생을 알리며 영화가 끝난다. 스카를 물리친 후 거센 비 속에서 천천히 프라이드 락 끝으로 올라가 포효하는 심바의 모습은 그야말로 제왕의 등극 그 자체. 내리는 비는 독재가 끝나고 새 시대가 도래했음을 의미한다.

2편에서도 역시 시작과 끝을 장식한다. 프라이드 랜드의 공주 키아라의 탄생으로 영화가 시작되고 마지막에는 심바와 날라, 코부와 키아라가 바위 끝에서 한번씩 포효하는 것으로 끝난다. 이 포효의 의미도 1편처럼 심바 일족과 스카 일족이 하나가 되었음을 말한다.

TVA 후속작 라이온 수호대에서는 또다른 설정으로 프라이드 랜드를 수호하는 라이온 가드가 등장한다. 왕가의 둘째 아이가 수장을 맡으며[1] 수장에게는 강력한 포효를 사용할 수 있는 선조의 포효라는 초능력이 생긴다. 단 이를 사악한 목적으로 사용했을시에는 그 힘과 수장으로서의 권한이 박탈당한다. 포효로 라이온 가드의 동료들을 살해한 스카가 그 사례.

디즈니 영화 중 5번째로 작중 배경이 되는 지역이 따로 서술된 문서이다.

치하
--

### **스카 치하**

무파사가 죽고 심바도 행방불명 되었을 때 스카가 쉔지, 에드, 반자이 등의 하이에나들을 끌어들여 프라이드 랜드를 지배하게 된다. 스카의 독재가 시작되자 풀과 나뭇잎이 한 가닥도 남지 않을 정도로 초원이 시들어버리고 땅까지 갈라지며 주변에는 여러 동물들의 유해와 뼈가 잔뜩 쌓일 만큼 많이 황폐해졌다. 당연한 결과인데 하이에나 떼의 식량 소비량을 상상을 초월했고[2] 그 결과 초식동물이 전멸하면서 동물들도 모두 떠나는 등 생태계 균형이 깨진 것이다. 애초에 이전 세대의 사자들이 프라이드 랜드에 하이에나 침범을 차단한 것도 생태계 균형을 유지하기 위해서 였다.

### **심바 치하**

라이온 킹 2 시점에서 심바는 지라를 중심으로하는 스카의 충성파들을 프라이드 랜드에서 아웃랜드로 추방했는데, 심바의 딸이자 공주인 키아라의 노력으로 마지막에 용서하고 다시 무리로 받아들인다. 여담으로 위의 사진은 코부가 심바에게 추방당했을 때의 장면이다.

TV 시리즈 라이온 수호대에서도 당연히 작품의 주 무대로 등장한다. 국내 더빙판에서는 '태양의 땅'이라는 이름으로 번역되었으며, '죽음의 땅'으로 번역되던 아웃랜드는 '어둠의 땅'으로 수정됐다. 라이온 수호대에서는 시청자들에게 사자뿐 아니라 사바나의 더욱 다양한 동물들을 더 많이 보여주려고 하는 편이다.[3] 또한 심바는 다른 동물들의 고유의 전통을 존중해주고 중대한 결정을 각 동물의 우두머리들과 함께 정상회담을 통해 결정한다.
0193756838365749205

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The Maze, The Creatures, The Monster

**Description**

This level looks like some sort of dirty labyrinth with random objects and people lying around. An ambience of wind and dripping echos through the tunnels as well as the stomping coming from the one thing in this huge maze. Some parts of the halls have weirdly sized rooms with only a few normal ones. There are blue lit rooms that you will come across a few times. These are safe rooms. These are the only safe places that you can't be seen in, even after being chased into it by the monster. There are papers on the walls not made by people that show hints on where to go to find the exit.

**Events**

If the lights turn red, you are in the **'Red Lights'** event. When this happens, it's best to stay hidden. The red lights make everything dimmer, and the only things unaffected are the safe rooms. The monster feeds on the red lights and can now see you wherever you are (unless you are in the safe rooms) and will chase after you. The safe rooms are much brighter than everything else and they will be easier to find. If the monster is close by when this event happens, they will be outlined (outlined red) and so will the nearest safe room (outlined in blue). It will eventually end and the lights will go back to normal and the monster will no longer see you through walls.

**Entities**

The only entity here is The Monster.

**Exits**

Finding a glowing door will lead to the next level.
Betty sharpe

**Betty Sharpe** is an animatronic going to be sold by *Spirit Halloween* for the 2022 Halloween season. It resembles a young girl with long dark hair and pale skin with an unhinged grin, wearing a pink dress and holding onto a burlap sack in one hand and a kitchen knife in the other. When activated, the sack moves around as a phrase can be heard.

## Spirit Halloween info

"Have you ever seen a more enthusiastic smile? Think carefully before you answer. The competition for the 75th annual Young Miss Waxatchachie contest was intense. Dozens of young hopeful pageant contestants lined the corridors of the local 4H hall for their chance to shine. However, Betty Sharpe ensured that her unforgettable smile was the only one the judges would see that day. As for the talent portion of the pageant, well, let's just say she slayed the competition.

Standing at four feet tall with a maniacal smile and bloody knife in hand, Betty Sharpe means business. She’ll do whatever it takes to get the attention of her mother and no guests are safe from the blade of her knife. Listen, as she taunts you with her horrifying phrases and witness as her last victim tries to wriggle free from her unbreakable clutch."

* Includes:
	+ Animatronic
	+ Instruction manual
	+ Volume control
	+ External speaker jack
	+ Adapter
* Product Sayings
	+ "I like collecting things. Can I show you my collection?”
	+ "I love cooking. Mommy lets me do all the chopping!”
	+ "Want to see what’s in my bag? Just stick your head in…. real slow. (giggles)”
	+ "My sister used to be mommy’s favorite…but I took care of that! (giggles)”
* Animated
* IR sensor activated
* Step pad compatible
* Multi-prop remote compatible
* Adapter Type: 5.9V 2.0A (included)
* Cord Length: 9.8 feet
* Dimensions: 44” H x 31.5” W x 18.9” D
* Box Dimensions: 19.7” H x 13.8” W x 11.8” D
* Weight: 6.6 pounds
* Material: Metal, fabric, plastic
* Care: Spot clean
* Imported
* Note: Recommended for use in covered areas

## Fun Facts

* he animatronic was teased in the Halfway to Halloween video on April 29th, 2022.
	+ The animatronic was teased again in The Flagship Store's Grand Opening video across social media platforms on June 3rd, 2022.
* There were multiple versions of the Halfway to Halloween teaser, and the TikTok version featured much clearer audio of the animatronic.
	+ A part of the animatronic's phrase that could be heard was, "My sister used to be mom's favorite, but I took care of that," with a subtle laugh at the end.
* This animatronic carries a moving bag similar to The Collector.
* This animatronic's ANIM number is AN000084.
Level ?: The Red Fog

* CLASS: 4
* Security: 0/10
* Infestation: 1/10
* Difficulty: 5/10

### Description

Level ?, aka 'The Red Fog' is a huge dark factory-like building in the shape of a small maze. Once you get to the end, you will end up in the courtyard where Hedgehog can be found standing, waiting for you. Hedgehog knows the player is going through the Bad Canon route, and is trying to stop you. To escape, you either surrender to him, or battle. Surrendering will kill you, and the game will end. If you try to battle, you will battle until one of you lose. After the battle, if you win, you get to kill him and escape to The End.

### Entrances & Exits

ENTRANCES

To enter, you must go through the 'Bad Canon' route and exit the Final Level

EXITS

Defeat Hedgehog and go through the exit

### Trivia

* The layout of the level was based on a dream I had.
* The confrontation was sort of based on the Sans confrontation from 'Undertale'
Entity 20: Void Floaters

### Description

Void floaters are long black humanoid entities with eyes and teeth that make a smile that roam around slowly. They can see very far but have no peripheral. If they find someone, they will run towards the victim at an average human running speed. They will run out of energy eventually after 30 seconds. When chasing someone, they will be able to see them through walls and will keep chasing people even when they are behind a wall. If a void floater can't get past a wall when chasing someone, they will take 5 seconds to power up a charge that will help them go through the wall.

### Behavior

**Phase 1:** Void floaters are aggressive and sort of fast when chasing someone, but are slow when neutral. They will charge up to go through walls when chasing if they have to. In phase 1, their face is white.

**Phase 2:** At random times when they are chasing, they will charge up and their face will turn red. After that, they will float around sort of fast with their arm out while making loud sounds. They will lose all of their energy after 20 seconds. If a player is caught, everything but the void floaters face will turn black or white, everything freezes, and the level will disintegrate at a fast speed starting at the start of the level. once the whole level is gone, the game will resume and the player will fall into the void (That is the reason why they are called void floaters.)

### Levels

The levels that Void floaters will appear in Level Fall, Level !, Scopophobia, The Void, and The Final Level.
Jay Halstead

## General Description

Jay Halstead is a Sergeant I serving in the Mission Row Station. He is a former ranger and a 12 Year Veteran of the LSPD.

## Eary Life

Not much is known about Halstead as he does not talk much about it. Jay is a former Ranger and has deployed to Afghanistan on two seperate occassions. Jay has alot of tactical knowledge and is a skilled marksman his interrogation techniques are also blunt and tough.

## Career Information

Police Officer I - Vinewood Division - 1.5 Year - Probationary Period

Police Officer II - Vinewood Division - 2 Years - Patrol Officer

Police Officer III - Vinewood Division - 3 Years - Gang Officer

Police Officer III - Vinewood Division - 2 Years - Senior Lead Officer

Police Officer III - Vinewood Division - 2 Year - Vice Officer

Sergeant I - Mission Row Patrol Division 2 Years - Field Sergeant
Level 7: Thalassophobia

**Description**

Level 7, aka, 'Thalassophobia', is a huge ocean with a house floating on it. The start of level starts in the house which is flooded, but has a chest that can be opened for scuba gear that always replenishes. Opening the front door of the house will reveal the real level. There are 5 depths to this level: The 'Daylight' zone, the 'Regular' zone, the 'Moonlight' zone, the 'Deep Dark' zone, and the 'No Return' zone. The **Daylight** zone, is the top zone. This includes the sky, house and top layer of the ocean. It is safe in this zone besides the water. The **Regular** zone has not too much, but not too little light. There are some sort of harmful creatures here, but it is relatively safe. Then comes the **Moonlight** zone. This zone is called the 'moonlight zone' because of how the sky turns dark, until you go back up to the surface. in is dark, and has 1 entity here that has killed off everything in this zone. The next is the **Deep Dark** zone. This one starts somewhere near the bottom floor, and continues in a big cave. There are many harmful fish from the regular zone here, and there are many dead ends that can be ran into. Last is the **No Return** zone. After getting through the cave, you reach this zone. It is a huge underground part with many of the entity from the moonlight zone. Going back to the top will cause you to start to combust and have your limbs and head pop of after a few seconds. Going all the way to the bottom will reveal a hole.

**Events**

There are no events here.

**Entities**

The entities include fish, deadly fish, and a Level 7 exclusive entity, The Thing on Level 7.

**Entrances**

Finding a exit signed door and going through it on Level 6 will bring you here. Swimming back up the way you came from in Level 8 will lead you here on the Daylight zone.

**Exits**

Swimming to the bottom of the No Return zone and going through the rocky hole will put you in Level 8.
Cocoon

**Cocoon** is an upcoming puzzle adventure game developed by Geometric Interactive and published by Annapurna Interactive. It will be released on Steam for Microsoft Windows in 2023.

## Premise

"*From Jeppe Carlsen, the lead gameplay designer of **LIMBO** and **INSIDE** — **COCOON** takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery."*

## External links

* Official site
* Cocoon on Steam
Death Message 16538395085

(Note: The number above does not mean much, it is just the code for getting here **↑**)

**. (This death message has a 1/100 chance to happen after dying from a shadow person. You have to get every ending besides "Trapped Forever" encode all codes and type them in, and get the secret glowner message)**

Death: ...

Hey again.

I have to tell you something.

It is not here anymore.

I can say whatever I want.

Come back after this objective.

(After going back to the game, you are given an objective)

**.. (Gotten after dying to a smiler, a hound, a faceling, a skinstealer, and then a voidgoer in it's phase 2)**

Death: Hey again.

Nice job.

I need something else.

This may look like nonsensical favors, but trust me, it does something.

Something amazing.

Something drastic.

Do this next objective.

**... (Gotten after killing Tails, then dying to loss of sanity)**

Yes.

You are doing good.

Just one more and i'll tell you something secretive.

**.... (Gotten after falling into the void with every protagonist)**

Yes.

Thank you.

Now... the secret.

Wait one second...

...

Okay it's not here.

The backrooms is in danger right now.

If you stay any longer, you will most likely have a fate far worse than death.

Far, far worse.

It is trying to take over this universe, my master.

He has taken over and corrupted others.

I'm not talking to Sonic right now.

I'm talking to you, the player.

Have you seen Mansion of Monsters 1 and 2?

What about it's prequel?

And how about Luigi is Dead?

There's also Sonic.Craze...

And Scratch Cat & Friend's Adventure...

And Attack of the Artists, which was never conquered...

There's definitely more than that, but did you notice anything about those games?

Luigi is Dead, Scratch Cat's Adventure, and Sonic.Craze were all games where someone was possessed and murdered everyone.

And the Mansion of Monsters series were about monsters coming from a different world.

This was ALL caused by my master.

You might not know how to read or say his name, but I could give you a description.

I might not have much time left.

It has a head, 2 arms and-

(Death Message has escaped his prison and is now a physical character, but they are not seen. Death messages are now gone.)

! (Will be gotten after dying 10 times and getting the secret message above)

Death: Hey.

You don't know me, but I want something from you.

I gave Tails a decoder, use it on the red text hidden around.

The order of the code depends on what level you're in.

Then, go to the computer, and put in the code in order.

Now go.
Entity 22: The Clown Gang

## LUEY

* CLASS:
* Hostility: 8/10
* Danger: 7/10
* Rarity: 5/10

### Description/Behavior

Luey is the 1st and most humanoid clown in the gang. This clown is not very special. Luey appears to be a clown performing a spider crawl while facing upwards. He will crawl around the playplace at a slow pace, and charge at its victims when they are found. Since Luey is used to crawling through the playplace, he is pretty fast when he wants to be. Although the player can go fast and outrun Luey normally, crawling through the playplace makes you slower, and Luey can catch up at times. Luey is a not very common clown to see when compared to the others.

## STEWY

* CLASS:
* Hostility: 6/10
* Danger: 6/10
* Rarity: 4/10

### Description/Behavior

Stewy is the 2nd and probably the scariest clown in the gang. Stewy appears to be an extremely tall and skinny clown with a darkened and charred colored upper body with big glowing eyes. Stewy will not chase the player upon contact, but will after aggravation. Stewy can be aggravated if you make too much noise. If you see (or hear) him, try to make the least amount of noise possible. If you make too much noise at that point, Stewy will advance towards the player at a (guaranteed) faster speed than them. To avoid him, you must either look away from him, or hide. If you aggravate him without looking at him, he will appear on the screen and chase their victim. When you are hiding, no matter how early or late you are when getting into a hiding spot, he will not check it.

## ZUEY

* CLASS:
* Hostility: /10
* Danger: /10
* Rarity: /10

## SKEWY

* CLASS:
* Hostility: /10
* Danger: /10
* Rarity: /10

### Levels

The Clown Gang will only appear in the Playplace.
Odcinek 16

## Streszczenie

Andżelika postanawia zniechęcić do siebie Zdzicha. Każe chłopakowi znaleźć jakieś swoje wady. Roger zmuszony jest pomóc Lenie w organizacji Drzwi Otwartych uniwersytetu. Michał dostaje od jednego ze swoich studentów łapówkę, schowaną między stronami referatu. Niespodziewanie dowiaduje się o niej profesor Żak. Michałowi grozi zawieszenie w obowiązkach naukowych.
Cocoon Wiki

**Welcome to the...****Cocoon Wiki**
We're a collaborative community website dedicated to the videogame Cocoon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

For the original movie which this game is based on please see the TV and movies version.

**9 articles • 4 files • 230 edits**

About the game

**Cocoon** is a puzzle adventure game developed by Geometric Interactive and published by Annapurna Interactive. **Cocoon** was released on Steam for Microsoft Windows on September 29, 2023. The game is also available for XBOX, Nintendo Switch and Playstation 4 and 5.

* Official site
* Cocoon on Steam
* Geometric Interactive on YouTube

Wiki community

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Level 3: Electrical Station

**Description**

Level 3 aka 'Electrical Station' looks like a building with wires and things like that on the roof and gates everywhere, Some keys can be found to unlock some locked gates. The gates are indestructible and can not be passed through in any way without unlocking it. The lights give a yellow shade to everything and are indestructible.

**Entities**

Some entities include Smilers, Hounds, Wall Hands, "Dead" Bodies, Death Moths, Smiling Walls, Lighters, and an exclusive entity for this level: Terry.

**Entrances**

Going through the right door in Level 2 will lead here.

**Exits**

Finding a black door will lead to Level 4.
폴란드공이란?

**폴란드공 (Polandball)**은 정치나 외교 등을 풍자하기 위해 만든 일종의 밈이다.
미국이나 영국을 제외한 국가들은 엉터리 영어를 쓴다.

Drawball.com은 원래 사람들이 공동으로 창작하는 것을 하는 사이트다. 2009년 8월, 폴란드 네티즌들은 폴란드 국기로 바꾸는 계획을 실행하고 8월 15일에 'POLSKA'라는 무늬가 새긴 폴란드 국기가 만들어졌다.
다만, 반발한 타국 네티즌들에 의해 폴란드 국기를 뒤집다가 결국 나치 독일의 국기로 바꿔버리고 말았다.

### 폴란드공의 시작

현재의 폴란드공은 Krautchan에서 Falco라는 유저가 Wojak이 하는 행동을 풍자하기 위해 그림판으로 만화를 만들어 올렸다. 이때 다른 공들의 고정 관념이 만들어지기 시작한다.
초기에는 폴란드공이 주인공이었다가 시간이 지나 다른 나라들이 만화에 그려지기 시작하면서 컨트리볼 (Countryball)이 되었다.

## 폴란드는 우주에 갈 수 없어

폴란드볼에서는 폴란드공이 우주에 못 가는 불문율이 있는데, 아마 위 만화의 영향인 듯 하다.
참고로 폴란드는 소련이 존재하던 20세기에 우주 비행사를 배출한 적이 있습니다.
Level 40: Halloween Night

* CLASS:
* Security: /10
* Infestation: /10
* Difficulty: /10

### Description

Level 40, aka, 'Halloween Night' is a large snowy town with Halloween decorations, new scary entities, and new mechanics. There are haybales, scarecrows, corn mazes, houses, and bags of candy. Some houses can be opened and used to survive a special event. Finding the altar hidden in the map will summon the Pumpking, who will chase you around, damaging/stunning itself for you to kill it to open the exit.

### Events

At some points in time, the level will turn a shade of red, and the outside eventually becomes unsafe as entities go trick-or-treating and a special one watches the streets. This event is called the 'Trick-or-Treat' event. When this happens, the level will turn a shade of red for 45 seconds until Halloween Watch comes out, and kills anyone still in the streets or without candy. Friendly entities will come out and ask for specific candy. Giving them the wrong candy will send the Halloween Watch to you to take your life. Some entities are secretly Impostors, and will kill you for giving them candy. Look for signs that show it's an Impostor. This event will last for 2 minutes. After that, the trick-or-treat entities will disappear, and so will the Halloween Watch.

### Entrances & Exits

ENTRANCES

* To enter, you must go to 'START', 'LEVEL SELECT', 'SPECIAL', then find the level.

EXITS

* Find the altar, defeat the Pumpking, and find the exit.

### Trivia

* Many types of candy that can be given away are original, but some like Seere's (Based on Reese's) and Harshies (Based on Hershey's) are based on real candy.
폴란드공 그리기 규칙

폴란드공을 그리려면 특별한 규칙을 따라야 합니다.

우리 위키에서 이 규칙을 안 따를 경우, 경고 또는 퇴장을 당할 수도 있습니다.

1. 손그림으로 그려야만 하며, 원형 도구/직선 도구/삼각형 도구/사각형 도구 등은 사용이 불가합니다.
	1. 참고로 공 말고 다른 모양으로 그리는 것도 금지합니다. (다만, 예외는 있습니다. 자세한 것은 아래를 참조하세요.)
2. 공을 그릴 때 국기 그대로 쓰시거나 원래 국기색 사이에 구분선을 넣는 것은 허락하지 않습니다.
3. 여기서 나오는 폴란드 국기는 원래 국기처럼 위가 하양이고 아래가 빨강이 아닌 위 빨강, 아래 하양으로 뒤집힌 형태입니다. (모나코와 인도네시아 국기랑 비슷함)
4. 여기서 나오는 캐릭터들은 머리카락, 눈썹, 털 같은 게 없습니다.
5. 캐릭터들은 눈만 그릴 수 있고 다른 기관은 그릴 수 없습니다.
6. 공이 아닌 캐릭터들도 있습니다.
	1. 싱가포르와 버뮤다는 삼각형 모양입니다.
	2. 이스라엘, 미시간 주, 유대인 자치주는 초입방체(사실상 큐브)입니다.
	3. 카자흐스탄은 국기처럼 사각형 모양입니다.
	4. 네팔과 오하이오 주는 깃발 모양 때문에 괴물 형태로 되어있습니다.
	5. 미국은 언제나 선글라스를 쓰고 있습니다.
	6. 영국과 홍콩은 단안경과 실크햇을 쓰고 있습니다.
7. 폴란드는 우주에 갈 수 없습니다.
8. 독일이 변할 때의 형태는 라이히탱글(Reichtangle)입니다.
Tom Harrelson

## Background Information

Tom Harrelson was born on the 12th of February 1996 in Mirror Park, Los Santos. During his high-school days Tom played as a wide receiver on his Football team. Tom joined the Army Rangers and served with his units for 5 years and was deployed 2 times to Afghanistan and Once to Iraq. After the army Tom Joined the Los Santos Police Academy and started his Law Enforcement Career. Tom Graduated from the academy.

## Career Information

Army Rangers - 5 Years - Honorable Discharge

Los Santos Police Department Academy Graduate

Los Santos Police Officer I - Probationary Period - South Bureau - 1 Year

Los Santos Police Officer II - Patrol Officer - South Bureau - 1 Year

Los Santos Police Officer II - Patrol Officer - West Bureau - 2 Years

Los Santos Police Officer III - Beach Patrol Officer - West Bureau - 1 Year (Current)
Emma Valdez

## General Description

Demi Black is a Deputy Sheriff for the **Los Santos Sheriff's Department**, Badge **#492**.

She is also a *Detective* within the **LSSD** **Operation Safe Streets Bureau**

## Backstory

Demi Black was born to wealthy parents who as a teenager sent her to a reformation style boarding school in the Midwest. The boarding school was notorious for its cruelty. Punishments would come in the form of making children kneel in stress poses to more extreme punishments like being violently tortured by the staff, which sometimes resulted in death. During this time is when Demi picked up practicing Satanism and used it as a way to cope with the horrors of her new life. She made a deal with the devil in order to escape - a pact that stayed between the two. Her wish was granted and she successfully fled at 16 years old.

She used the last of her money and fled to San Andreas, taking part in different criminal ventures to feed herself and pay her way through college.

As Demi grew older, she decided to leave her criminal past behind and focus on her future. She graduated from **ULSA** with honors. After graduation, Demi attended medical school and worked as a doctor at **Pillbox Medical**, with a focus on forensic pathology. She eventually moved on Mount Zonah Medical, working as a medical examiner.

As the years went on, Demi grew frustrated with the amount of cadavers that were brought in and left in cold storage. All the deaths ending without closure for the families that mourned for them. She decided to quit her job as a medical examiner and apply for the **Los Santos Sheriff's Department**.

As an **Deputy**, Demi has an invested interest in forensic pathology and sometimes her fascination with the macabre makes her coworkers uneasy. Demi still carries with her the trauma of her childhood and finds comfort in some of the more darker interests she took part in as a teenager.

## Breakup

Orlando Bradford and **Emma Valdez** ended their relationship after they spent less time together due to work. Both are still on good terms and still friends.

## Career Information

LSSD Deputy Sheriff Trainee - 1 Year - Davis Station - GET Probationary

LSSD OSSB Detective - 3.5 Years - Davis Station

LSSD Sergeant - 2 Years - Davis Station - GET

LSSD Lieutenant - 3 Years - Investigator Internal Affairs Bureau, Team Leader
Crime Area Target Team

## Background Information

The Crime Area Target Team (CATT) Was Established by the LSPD Chief of Police. CATT is a unit that's targeting Higher Crime Areas, Known Gang Members & Associates, Violent Offenders etc. The Chief of Police Created CATT on a test period for 12 Months. Within the first 3 Months 50 Handguns were recovered, narcotics worth up to 100k, 10 Wanted Violent Gang Members were apprehended. And the Unit was praised by City Hall Members.

Detective I Ben Reagan was the first person to be put into the unit as the Unit Commander by the Chief, He had the job to select what Officers / Detectives He wanted in the Unit.

He Picked Officer III+1 Orlando Bradford, Officer II Isabell Martínez, Officer III Ted Kroon.

These 3 Officers was his first pick into the Unit. every night The Unit would roll out in Pairs of 2.

The CoP had given everyone in the unit permission to Stay in their primary assignment as well as CATT.

After the probationary period of the unit it was disbanded after Department High Command decided that the duties of the CATT was already being done by various other divisions, such as the GND, Detectives Bureau etc. All Department Members was thanked for their help within the probationary period and then returned to their old units.

## Former Members

Captain III Samantha Miller - Unit Oversight

Detective I Ben Reagan - Unit Supervisor

Officer III+1 Orlando Bradford - Unit Member

Officer II Isabell Martínez - Unit Member

Officer III Ted Kroon - Unit Member
Henk Tank

## Background Information

Henk Tank Is an Police Officer III Serving In the Gang Enforcement Detail out of Mission Row Station. During his 7 Year service he has racked up alot of , harassment, and excessive force complaints, which none have stuck to him.

Tank is known to have a short temper and can easily get angry and is known to take it out on other people.

## Dave Brown Shooting

Henk Tank was dispatched to an uncooperative guest at a local restaurant In El Buerro. Upon arriving Tank mistakenly identified the male as a Wanted Gang Member out of East Los Santos. Tank Ordered Brown to put his hands up, Brown did not cooperate and took off into an back alley of the resturant. Tank started chasing Brown when he was starting to catch him Brown reached into his pockets, Tank then responded by firing 5 shots into his back killing him instantly.

Upon searching Brown, no gun was found, and in his pocket that he was reaching into was a mobile phone. Upon checking the ID the Suspect was identified as 16 Year old Dave Brown out of Rancho.

Following an Internal Affairs Investigation Tank was Terminated from the Los Santos Police Department.

After his termination Tank was offered a Position within the Los Santos Sheriff's Department, shocking to many that had been following the shooting of Dave Brown. Henk Tanks hiring was completed after being supported from the Internal Affairs Side of the Department by Internal Affairs Bureau Team Leader Emma Valdez

## Service Record

**LOS SANTOS POLICE**

Probationary Period - 1.5 Years - South LS

Police Officer II - 3 Years - Gang Enforcement Detail - South LS

Police Officer III - 3 Years - Gang Enforcement Detail - South LS

**Terminated LSPD**

**\*\*HIRED INTO LOS SANTOS SHERIFF'S DEPARTMENT\*\***

**LOS SANTOS SHERIFF'S DEPARTMENT**

Sheriff's Deputy - 2 Years - East LS Station
Jamer Howitzer

## James Howitzer

Paleto Bay Police

* Terminated

## Career Information

Howitzer is a Former Peace Officer for The Paleto Bay Township Police Department.

## Career Information

Deputy Sheriff Trainee - Probationary Period - BCSO - 10 Months

Deputy Sheriff - Full Time Deputy - BCSO - 2 Years

Senior Deputy Sheriff - Criminal Investigations - BCSO - 1 Year

**Transfer to the PBTPD**

Peace Officer - Full Time PO - PBPD - 1 Year **- Terminated from The PBPD following Internal Affairs Investigation A1-A2AZ4**