Cards

**Cards** gives the player bonuses to their staff and stats, similar to upgrades. Players can choose one card for each round won.

There are three types of cards: **Common** cards, **uncommon** cards and **epic** cards. While most of the card select screen will be filled with either Cum on or Uncommon cards, you can choose Epic cards every 5 rounds. There are also **ascended** cards which can only be unlocked after you have picked a certain amount of a specific card.

## Cards

### **Common**

* **Catalyst** — Projectile Damage +2
* **Eyesight** — Critical Chance +5%
* **Growth** — Max. HP +10
* **Impulse** — Jump Height +30%
* **Renew** — Heal to Max. HP
* **Resist** — Defense +4%
* **Resonance** — Atk Speed +12%
* **Souls** — Chance to drop soul orb 1%
* **Stability** — Projectile takes +1 hit before exploding
* **Swift** — Movement Speed +20%

### Uncommon

* **Catalyst+** — Projectile Damage +4
* **Charge** — Projectile Size +20%
* **Cloak** – Invulnerability after taking damage +50% duration
* **Fragmentation** – When killed, enemies release 2 weaker projectile in random directions
* **Friction** – For every meter you run, 1 explosive projectile is launched upwards
* **Growth+** — Max. HP +20
* **Gush** — Adds +1 Jump
* **Leech** — Life Steal of 3% Damage
* **Luck** — Bigger chance to roll uncommon items
* **Orb** — Dead enemies have 5% chance to drop a healing orb
* **Precision** — Critical deals +50% damage
* **Rage** — If under 50% HP, raises your projectile and body damage accordingly (up to 50%)
* **Regrowth** — Regenerates HP% based on the number of enemies alive
* **Resonance+** — Attack Speed +24%
* **Shrink** — Makes you 10% smaller
* **Swift+** — Movement Speed +40%
* **Thunderbolt** — Calls 2 thunderbolts from the skies every few seconds

### Epic

* **Appraisal** — +1 item choice from now on
* **Barrier** — Creates a shield that blocks damage once every few seconds
* **Cold** — Enemies get 1% slower every time they take damage (up to 80%)
* **Fragmentation+** – When killed, enemies release 6 weaker projectile in random directions
* **Friction+** – For every meter you run, 3 explosive projectile is launched upwards
* **Focus** — Gains attack speed every second you don't move. Resets every wave
* **Growth++** — Max. HP +40
* **Immortal** — +1 Revive (kill all enemies when reviving) - ***card removed from the game***
* **Leech+** — Life Steal of 9% Damage
* **Overheat** — Your body deals 40 damage on contact
* **Thunderbolt+** — Calls 6 thunderbolts from the skies every few seconds
* **Tome** — New common items (white) you pick up are 35% more effective
* **Will-O-Wisp** — Summons a wisp that inherits half your attack damage and speed
* **Wound** — Dealing damage applies bleeding to the enemy

### Ascension

* **Absorbent** — Every projectile that hits you when invulnerable heals you 1 HP. Get 4 stacks of Cloak
* **Anti-Aircraft** — Larger explosion area of friction projectiles. Get 10 stacks of Friction
* **Avenger** — If you would die, instead kill half of the enemies and heal half of your hp. Has a 5 waves cooldown. Get 5 stacks of Rage.
* **Blessed** — 5% Chance of finding epic items. Get 5 stacks of Luck.
* **Bloody Mage** — Bleeding deals damage faster, Get 3 stacks of Wound.
* **Bulldozer** — Pushing enemies away with your body gets easier. Get 8 stacks of Swift.
* **Bunker** — Gains +4 armor every second you don't move up to 95. Resets every wave. Get 3 stacks of Focus
* **Burning Man** — Deals your body damage every 2 seconds on a circle around you. Get 3 stacks of Overheat
* **Colossus** — Your HP is doubled and your size is doubled. Get 15 stacks of Growth
* **Comet** — After dropping from a jump, deal area damage based on the distance of your drop. Get 5 stacks of Impulse.
* **Dealer** — You can reroll for free. Get 4 stacks of Appraisal.
* **Desperate** — Heals back to full HP at the beginning of every wave. Pick Renew 5 times.
* **Enchanter** — Wisps now concentrate near the tip of your staff and shoot at the direction you're aiming. Get 4 stacks of Will-O-Wisp.
* **Exorcist** — A soul beam is released when you pick up a soul orb. Get 6 stacks of Souls.
* **Freezer** — Can now slow enemies up to 100%. When this happens, damage from any source has a 1% chance to insta kill the enemy. Get 3 stacks of Cold.
* **Flying Sorcerer** — You can jump as much as you want. Get 5 stacks of Gush.
* **Gnome** — Enemy projectiles have 33% chance to miss. Get 5 stacks of Shrink
* **God of Thunder** — Your thunderbolts deal 3x more damage, including the thunderbolt summoned by the Thunder Staff. Get 10 stacks of Thunderbolt
* **Hoarder** — Healing orbs you pick up give your next attack a charge (can stack). Get 5 stacks of Orb.
* **Marksman** — Your first hit is always a critical. Get 6 stacks of Eyesight.
* **Nerd** — Receive a random common card every wave. Get 4 stacks of Tome.
* **Pac-Man** — Every time your projectiles pass through an enemy projectile increase it's damage. Get 5 stacks of Stability.
* **Plague Spreader** — Removes 1% HP from all your enemies every 1 second. Get 5 stacks of Regrowth.
* **Protector** — When your shield breaks, shoot projectiles all around you. Get 3 stacks of Barrier.
* **RAM Destroyer** — Fragmentation bullets decay less. Get 10 stacks of Fragmentation.
* **Sadistic** — Damage the attacker back. Get 6 stacks of Resist.
* **Speculator** — Can deal super critical hits. Get 5 stacks of Precision.
* **Streamer** — Shoots a beam from your staff that deals damage based on attack speed. Get 8 stacks of Resonance.
* **Tryhard** — Does absolutely nothing. Get 20 stacks of Catalyst.
* **Vampire** — Half of all your damage returns as HP. Get 12 stacks of Leech.
* **White Dwarf** — Your projectile size return to normal. If a projectile hit the ground or walls, it becomes a black hole. Get 5 stacks of Charge