Desert Dragon Nest

**Desert Dragon Nest** is the third dragon nest in the game, and was released along with the Level 100 Cap update.

To enter Desert Dragon Nest, players must be level 100, completed the entirety of  Episode 4
, and have a minimum CP of 155,900. Clearing Desert Dragon Nest will reward players with Desert Dragon Soul Stone, Desert Dragon Gear,  Dragon's Scales, and at a low chance,  Geraint Seal.

Players can enter this nest through the Time and Space portal at Saint Haven, and will only proceed once a full party of 8 is ready.

## General Tips

It is recommended to have at least 30,000 base Attack as well as 200,000 HP to ensure survival.

As with previous dragon nests, it is highly recommended to have a bare minimum of 3 to 4  Support party members for debuff clearing, although with practice the number can be reduced to the usual 2 as players becomes more familiar with the mechanics. Players should also prepare an ample amount of Recovery Potions (as well as Red Diamonds if they choose to revive), and may also choose to consume food that may boost their performance in the nest.

Like other difficult nests, communication between party members is highly recommended.

## Phase 1: Supervisor Bishop

Four Nest Guardian Stones are located at the four corners of the map, with Supervisor Bishop at the center. Traps are also scattered along the edges of the stage, and will fire off lasers in a somewhat checkered pattern from time to time and inflict Silence on party members if they are hit.

In order to proceed to the next stage, all four stones must be deactivated. However, because the stones are protected by sandstorms with the Bishop's magic, defeating the Bishop is of priority. Groups of mobs will also be present to attempt to impede the party's progress, but defeating them is not compulsory.

The party should focus on defeating the Bishop in order to deactivate the seals and move on to the next phase if equipped with enough firepower, while avoiding getting hit by the lasers as much as possible. An alternative safe option is to have someone lure the mobs away while the rest of the party focuses on the Bishop.

Because there are only four stones, the rest of the party should prevent the mobs from attacking the four party members that are in charge of the stones.

## Phase 2: Twin Sandworms

This phase consists of two sandworms; **Yellow Shai** (white) and **Black Hulud** (black). Defeating both of them is required in order to proceed to the next phase.

When either one of the two is defeated, the surviving sandworm will start to charge up a wide AoE explosion attack, and its attack will be greatly increased by **300%** afterwards.

While players can first focus on one sandworm, and run to the safe zone outside the explosion range, before proceeding to focus on the other, doing this also means that any subsequent attacks by the surviving sandworm will be greatly amplified, and any party members getting hit may be killed in a single blow if they do not have enough Defense.

Hence, the most ideal approach is to first lure both sandworms to the center, and attack both at the same time as much as possible. Once the health bars of both sandworms has reached x1, the party can start to kill one sandworm, before bursting down the other as soon as possible to save on time (as well as avoidable deaths). *While the purple AoE zone will still continue to visually grow even after the second sandworm is defeated, players will not die if the purple zone fills up completely.*

## Phase 3: Desert Dragon

In the third and final phase, the stage is on a circular platform with eight altars scattered along the edge of the stage. Desert Dragon is located at the heart of this platform.

Upon entering the battlefield, Desert Dragon will fly up briefly and descend with a roar.

### Basic Attacks

 Swift Dash
 Sand Breath
 Claw Stomp

### Notable Mechanics

 x5
For simplicity, the circles could be seen as three different circles in ascending size.

    1. Circle 1 (first explosion, also the smallest) starts around the dragon, which can be easily avoided by running out of the red zone.
2. Circle 2 (second explosion, slightly larger than the first) appears and starts to fill up, while the first explosion (circle 1) should have filled up and disappeared, leaving behind a small safe zone. Players should also watch out for the second zone, and evade accordingly.
3. Circle 2 explodes and leaves behind a safe zone.Circle 1 appears again, along with circle 3. Players can stay in the safe zone to avoid both red zones.
 x3
Communication plays an important role here, as ideally, each party member should be in charge of activating one of the eight altars, so deciding who goes to which altar beforehand may significantly boost the efficiency of this stage.
Party members should also be aware of their surroundings and help each other if they see any mobs attempting to disrupt any party member, and avoid the surrounding dangers as much as possible. The purple sand pits is especially dangerous in particular as they are capable of stunning players for a long period of time, which can make them completely vulnerable to the golem attacks.
Once all altars are activated, the dragon's descent will be stopped and it will fall to the ground unmoving, allowing the party a short period of time to get in as much free damage as possible.

## References

1. ↑ 1.0 1.1 Witcream Media - Desert Dragon Nest Guide