Building:Warehouse

## Description

A part of your supplies is protected at the Warehouse. It keeps mean pillagers, rain, birds and other pests away. The warehouse keeper is also always well informed about your resource storage. Expanding your warehouse allows you to protect more supplies.

## Building Information

### Storage of Resources

The **Warehouse** increases the possible *storage capacity* of your town. For every expansion of the Warehouse you get **8,000** additional storage capacity for each resource. You can build up to a maximum of **4** Warehouses per town and 1 Dump or the equivalent of 8 "warehouses", as one Dump holds 4 times as much as one Warehouse.

* A Town hall adds an additional 2,500  and 2,500 each luxury good (**other**) storage capacity that is figured separately in this chart.
* When a stored resource reaches **75%** of the maximum allowed, the amount appears red. When the amount reaches **100%**, the amount appears **bold red**. Any amount received beyond maximum is lost. To increase storage capacity, upgrade your Warehouse (or build another one).

### Protection of Resources

The Warehouse also increases the amount of resources in the town that are *safe from pillaging*. Your Town hall provides protection for the 1st **100** units of each resource, and each level of expansion of your Warehouses gives you protection for **480** units of each resource (**6%** of the **8,000** storage capacity).

* If you become inactive, then each level of expansion of your Warehouses gives protection for the reduced amount of **80** units of each resource (**1%** of the **8,000** storage capacity). The protected resources by the Town hall is also reduced to **15** units of each resource.

## Interaction with the Trading post

When placing goods for sale in your Trading post, capacity is subtracted from the total available to your city. This will be reflected in the tooltip shown when you hover on your resource totals. Any resources in your Trading post will not show up in the Warehouse or Dump screen and may take you over the "Safe" limit, so watch out. The resources "hidden" in the Trading post are susceptible of being pillaged.

## Ikariam Plus option

 + 100% | With your new steam lifter your warehousemen will be able to manage storage space more efficiently, allowing you to store more goods.**+100% storage capacity for 7 days on all islands**.

For other **Ikariam Plus** options: see Ikariam Plus
### Notes

The phrasing " **+100% storage capacity for 7 days on all islands**. " does **NOT** mean you will have **100%** theft protection (Nothing being loot-able).

* This means you will gain an additional 100% storage space.
     For example: If you can store a maximum of 500 of each good then when you gain the additional 100%, then you will now be able to store 1,000 of each good.
     You can store 100% more but it doesn't mean that you have an additional 100% protection from being pillaged.

## Expansion Details

The time (in seconds) it takes to upgrade to the next level is determined by the following formula:

# Building time (seconds)

[

2
,
880
×

1.14
Level

−
2
,
160

]

−

{

1
,
063
,

# If Level
1

1
,
163
,

# If Level
2

{\displaystyle { \text{Building time (seconds)} = \left \lbrack 2,880 \times 1.14 ^ \text{Level} - 2,160 \right \rbrack - \begin{cases}1,063, & \text{If Level} = 1 \\ 1,163, & \text{If Level} = 2\end{cases} }}

Level 1 and 2 do **not** follow this formula, as their build time was shortened by **17 minutes 43 seconds (1,063 s)** and **19 minutes 23 seconds (1,163 s)** respectively
when they were added to the in-game tutorial.

The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula:

Accumulative

building time (s)

=

[

164
,
160

7

×

(

1.14
Level

−

1

)

−
2
,
160
×
Level

]

−

{

1
,
063
,

# If Level
1

2
,
226
,

If Level
≥
2

{\displaystyle \begin{matrix}\text{Accumulative} \\ \text{building time (s)}\end{matrix} = \left \lbrack \cfrac{164,160}{7} \times \left (\ 1.14 ^ \text{Level} -\ 1\ \right )\ - 2,160 \times \text{Level}\ \right \rbrack - \begin{cases}1,063, & \text{If Level} = 1 \\ 2,226, & \text{If Level} \ge 2\end{cases}}

Levels 1 and above 2 have their build time shortened by **17 minutes 43 seconds (1,063 s)** and **37 minutes 6 seconds (2,226 s)** respectively.

For information about the coefficients of formulas: see Construction Time

* 0-10
* 11-20
* 21-30
* 31-40