Boris

**Boris** is an unlockable **Character**, found in the **Underground Path** and **Mt. Targon Base**, a desolate area with no other enemies suitable for the climactic battle against him, **Boris** acts as the only enemy upon entering the portal. Effectively serving as the main antagonist of the game, he is the replacement or rework of **Aatrox**, humiliating him in combat and (literally) breaking him apart in the midst of their destined clash during the **Prologue.**

### Playstyle

**Boris** utilizes the **Blood Well** resource akin to **Aatrox**, as to be expected. His mobility is somewhat limited, though can be considered better than his counterpart, as he has the ability to **Glide** even from his regular jumps. Similarly, **Boris** also fills up **2%** of the **Blood Well** per hit, needing **50** hits for a full **Blood Well**. Unlike **Aatrox** who can switch both stances and weapons, **Boris** uses only his Greatsword and heals instead from using specific attacks, most notably thrusts, similar to his passive in League of Legends.

Possessing higher **Health** but less **Attack Speed** than **Aatrox**, **Boris** instead excels in **Area of Effect** damage and heavy hitting attacks, rather than possessing high attack speed and adjustable damage/sustain when compared to his original counterpart. Having noticeably slower attacks and lacking the ability to sustain off of any attack he wants, however, **Boris** can use his **R** without a fully filled **Blood Well**, receiving more (but less compared to Aatrox) attack speed but regenerating health faster, getting a quicker charge time on **The Darkin Blade (Lock-On Heavy + Back)**, and being granted **Super Armor**. Additionally, casting his ultimate with maximum **Blood Well** allows him to reveal his true form, gaining a new set of attacks that are significantly stronger in power, cleaving through hordes of enemies in single blows and chunking even the strongest of foes.

## Moves & Abilities

*All of **Boris'** moves & abilities are unlocked from the start.*

**Passive Ability - Staggering Blows:** All attacks have an extremely high chance to stagger and knockdown.

**Passive Ability - Endurance:** Gain **Super** **Armor** and ignore weak knockback during attacks.

**Q** or **Shift**: **Lock-on**. ***Lock-on****moves can be used without being locked on by holding **Shift**or**Q***.

**Light Attack:** A simple swing that alternates between left and right, dealing **125%** damage.

**Air Light Attack:** A simple swing that alternates between left and right, dealing **125%** damage.

**(Lock-on) Back->Light Attack - Sweeping Blade**: A knockup that can be followed up if **Light Attack** is held, dealing **100%** damage.

**(Lock-on) Forward->Light Attack - Deathbringer**: A lunge that ends with a stab, dealing **120%** damage and healing you.

**(Lock-on) Forward->Light Attack->Light Attack - Umbral Strike**: A move that teleports you behind the enemy for a swift punch, dealing **130%** damage.

**Heavy Attack**: A slow 3 hit combo. The first hit is a downward slash that deals **160%** damage, the second hit is a stab that heals you and deals **120%** damage, and the third hit is a cleave attack that hits all enemies around you and knocks them up, dealing **160%** damage.

* **NOTE**: Inputting a **Heavy attack** during his **Light Attacks** will cause **Boris** to execute either his first or second hit, depending on what attack he's on during a combo. For example, doing a single **Light Attack** then a **Heavy Attack** will apply the less damaging, but healing stab, but doing an additional **Light Attack** beforehand will instead apply the more damaging downward slash.

**Air Heavy Attack:** A downward slash, dealing **180%** damage.

**Back->Heavy Attack - The Darkin Blade:** Charge up a powerful downward slash, dealing **100%**, **250%** or **335%** depending on time held.

**R - World Ender:** Increases your **Attack Speed** to **2.0**, grants permanent **Super** **Armor**, charges **The Darkin Blade** faster, regenerates **7.5% max hp/s** and unfurls your wings for the duration. Drains the **Blood Well** over time. Can be cancelled by pressing R again.

**(Full Blood Well) R - True World Ender:** Enter your **World Ender Form**, creating a massive explosion that deals **200%** damage and knocks back enemies hit.

**F - Dark Flight**: Unfurl your wings and rise into the air and crash back down or dive to an enemy if locked on. Deals **100%** damage and knocks up all enemies in a large radius. If cast while **locked on** and above the target, **Dark Flight** will be cast much faster.

**G:** Swap between **Boris** and **Boris (Alternate)**. Can't swap while **Massacre**is active.

**Space (Tap) - Parry / Riposte**: **Parry** an incoming attack within the next **0.5** seconds (**0.15s** for a **Perfect** **Parry**). After a successful **Parry,** you can **Riposte**, dealing **200%** damage to your target, knocking them back and healing yourself. If you fail to **Parry**, you will be vulnerable to attacks for **0.5** seconds.

**Space (Tap while moving) - Dash:** Dash a short distance, becoming temporarily invulnerable.

**Space (Hold) - Jump**: Jump. Jump height is based on how much you hold **Space.**

**Space (Tap mid-air) - Double Jump:**Channel demonic energy below you to propel yourself upwards. Knocks up all enemies in a small radius.

**Space** **(Hold mid-air) - Glide:**Glide slowly through the air, if **World Ender** is activated, you will not descend and will instead maintain your altitude.

**T**: Dance.

## Stats

### Resource

Blood Well

The form **Boris** takes when using **True World Ender**.

**World Ender Form** and **World Ender** are different characters and have minor differences between them.

This form cannot be cancelled by pressing **R** again. You can only turn back to normal by completely draining the **Blood Well**.

Taking lethal damage in this form will return you back to your normal form. Having equipment that restricts **Reviving** also restricts this form reversal. You will die as normal.

## Moves & Abilities

**Passive Ability - Revive:**If you take lethal damage during **World Ender,**you will be revived and return to your normal form.

**Passive Ability - Unflinching:** Immune to all knockback effects.

**Passive Ability - Massive Power:** All of your attacks ignore all forms of invulnerability and cannot be parried.

**Q** or **Shift**: **Lock-on**. ***Lock-on****moves can be used without being locked on by holding **Shift**or**Q***.

**Light Attack**: A 3 hit combo. The first hit is a downward slash that deals **200%** damage, the second hit is a cleave attack that hits all enemies around you and knocks them up, dealing **200%** damage, and the third hit is a downward slash that deals **300%** damage.

**Air Light Attack**: A 3 hit combo. The first hit is a downward slash that deals **200%** damage, the second hit is a cleave attack that hits all enemies around you and knocks them up, dealing **200%** damage, and the third hit is a downward slash that deals **300%** damage.

**(Lock-on) Back->Light Attack - Sweeping Blade**: A knockup that can be followed up if **Light Attack** is held, dealing **200%** damage.

**(Lock-on) Forward->Light Attack - Deathbringer:** A blink that ends with a lethal multi-hitting stab, dealing up to **115x12%** damage.

**(Lock-on) Forward->Light Attack->Light Attack - Umbral Strike**: A move that teleports you behind the enemy for a heavy punch, dealing **300%** damage.

**Heavy Attack - The Darkin Blade:** Charge up a powerful downward slash, dealing **100%**, **250%** or **350%** depending on time held.

**Air Heavy Attack:** A powerful downward slash that deals **300%** **Area of Effect** damage.

**Light Attack + Heavy Attack - Boris Smash Ape:** Repeatedly smash the ground in front of you, dealing **200%** damage. Its animation is similar to the first hit of his Light Combo.

**(Lock-on) Back->Heavy Attack - Explosion**: Conjure an explosion at the target location, dealing **200%** damage and knocking enemies back. Costs **10%** of **Blood Well** to use. Can be performed in the air.

**F- Dark Flight**: Rise into the air and crash back down or dive to an enemy if locked on. Deals **100%** damage and knocks up all enemies in a large radius. If cast while **locked on** and above the target, **Dark Flight** will be cast much faster.

**Space (tap) - Parry / Riposte**: **Parry** an incoming attack within the next **0.5** seconds (**0.15s** for a **Perfect** **Parry**). After a successful **Parry,** you can **Riposte**, dealing **500%** damage to your target, knocking them back and healing yourself. If you fail to **Parry**, you will be vulnerable to attacks for **0.5** seconds.

**Space (Tap while moving) - Blink:** Blink a short distance, becoming temporarily invulnerable.

**Space (Hold) - Jump**: Jump. Jump height is based on how much you hold **Space.**

**Space (Tap mid-air) - Hover:** Makes you hover in the air without descending while active.

**T**: Dance.

## Boris (Alternate)

### Aliases

God KillerDeathbringer

Thanos

## Stats

### Resource

Blood Well

This alternate form of **Boris** is purely cosmetic.

It is accessed by pressing **G**.

* All red color is turned into purple, except for the eyes.

* Boris gets an Infinity Gauntlet on his left arm.