Sword of Mercy/Sword of Vengeance

*Weapon (greatsword), artifact (requires attunement)*

Geoff the Merciful was one of the greatest Solar Generals to fight in the morning wars. Over the course of the war, he forged his signature Greatsword, the Sword of Mercy, which was equal parts awe-inspiring and terrible.

When he was betrayed by his brother, and in his rage became a demon himself, the sword was reforged in the heat of Ge-Og's hatred, and became the Sword of Vengeance.

The sword now contains both aspects of Geoff/Ge-og, and the color of the flames reflect both the current aspect of the sword, and the desires in the heart of it's wielder.

The wand can magically change in size to better conform to the grip of its user. When discovered, the sword has the aspect of it's last wielder. If the previous wielder is unknown, roll to randomly decide the current aspect of the sword.

Both swords emit flames that shed bright light in a 40-foot radius and dim light for an additional 40 feet.

## Sword of Mercy

Any creature besides Geoff that tries to attune to the sword must make a DC 17 Constitution saving throw. On a successful save, the creature takes 10d6 radiant damage. On a failed save, the creature dies.

The *Sword of Mercy* is a magic, sentient greatsword that grants a +3 bonus to attack and damage rolls made with it. It deals an extra 2d10 radiant damage.

In addition, while the sword is on your person, you must succeed on a DC 15 Charisma saving throw whenever you witness an act of cruelty or injustice from one being of power against a being of lesser power (decided by the DM). On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

###### **Random Properties**

The *Sword of Mercy* has the following random properties:

* 1 minor beneficial property
* 1 major beneficial property
* 1 minor detrimental property
* 1 major detrimental property

###### **Spirit of the Celestial**

While the sword is on your person, you have resistance to radiant and fire damage. Additionally you gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal 1d10 + your Charisma modifier.

###### **Spells**

The sword has three charges. While the sword is on your person, you can use an action to cast one of the following spells (save DC 18) from it:

* Mass Healing Word
* Resurrection (uses 2 Charges)
* Forcecage (uses 2 Charges)

Once you use the sword to cast a spell, you can't cast that spell again from it until the next dawn.

###### **Sentience**

The *Sword of Mercy* is a sentient neutral good weapon with an Intelligence of 10, a Wisdom of 13, and a Charisma of 20. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Celestial & Common

###### **Personality**

The *Sword of Mercy* seeks the advancement of civilization and betterment of all creatures. Mercy, strength, kindness, and life are all part of this purpose.

Once it has bonded with an owner who shares its ideals, its loyalty is absolute. The Sword of Mercy's flaw is it's tendency to impart absolute significance to one person or a small group of people. If it's wielder dies, it converts itself into the Sword of Vengeance. If the wielder witnesses a close family member or friend slain, the user must succeed on a DC18 charisma saving throw, or have the *Sword of Mercy* turn into the *Sword of Vengeance* (see *Personality* under *Sword of Vengeance)*.

**Destroying the Sword**

Destroying the Sword of Mercy requires that it be taken to the Negative Energy Plane by the wielder. However, the Sword of Mercy requires (if the Sword of Mercy was previously used by it's wielder as the *Sword of Vengeance*) requires that the wielder right any wrongs committed during it's quest for vengeance, in addition to any major wrongs that it has committed in it's life, decided by the DM.

Bathing the sword in negative energy causes it to crack and explode, but unless the above conditions are met, the sword instantly reforms at Geoff's side.

## Sword of Vengeance

(This should not be confused with the uncommon magical item, the Sword of Vengeance)

Any creature besides Geoff that tries to attune to the sword must make a DC 17 Constitution saving throw. On a successful save, the creature takes 10d6 fire damage. On a failed save, the creature dies and rises as a zombie under the control of Geoff.

The *Sword of Vengeance* is a magic, sentient greatsword that grants a +3 bonus to attack and damage rolls made with it. It deals an extra 2d10 fire damage.

In addition, while the sword is on your person, you must succeed on a DC 15 Charisma saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

###### **Random Properties**

The *Sword of Vengeance* has the following random properties:

* 1 minor beneficial property
* 1 major beneficial property
* 1 minor detrimental property
* 1 major detrimental property

###### **Spirit of the Fiend**

While the sword is on your person, you have resistance to fire and necrotic damage. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur. Once you use this feature, you can’t use it again until you finish a short or long rest.

###### **Spells**

The sword has three charges. While the sword is on your person, you can use an action to cast one of the following spells (save DC 18) from it:

* Summon Lesser Demons
* Divine Word (uses 2 Charges)
* Finger of Death (uses 2 Charges)

Once you use the sword to cast a spell, you can't cast that spell again from it until the next dawn.

###### **Sentience**

The *Sword of Vengeance* is a sentient chaotic evil weapon with an Intelligence of 10, a Wisdom of 13, and a Charisma of 20. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal & Common.

###### **Personality**

The sword's purpose is both to foil Orcus, and complete whatever task of vengeance might conceivably exist in the mind of the wielder. To the first goal, killing Orcus's worshipers and demons, destroying the Arch-Demon's works, and foiling his machinations all help to fulfill this goal.

The *Sword of Vengea*nce also seeks to convert those to the cause of Ge-Og, in the form of worshipers of the Cult of Ge-Og.

If the *Sword of Mercy* is converted to the *Sword of Vengeance* while it's wielder is still alive, if the wielder is of any good or neutral alignment, they become the evil alignment of the type (for example, Lawful Good becomes Lawful Evil, True Neutral becomes Neutral Evil) and must dedicate their life to exacting vengeance on whoever wronged them. If this quest for vengeance is complete, the user may make a DC18 charisma check to convert the Sword of Vengeance back to the Sword of Mercy. On a failure, the wielder must continue their quest for vengeance, extending the target to whomever was tangentially related to those who originally wronged it. If the original goal was to slay an individual, then perhaps the organization, or even species that the individual belonged to, would now be the target.

###### **Destroying the Sword**

The Sword of Vengeance cannot be destroyed- it must first be converted to a Sword of Mercy.