Tides

The **Tides** are the currents of urge and emotion that flow through humanity's collective psyche. Usually, they are as inviolate as the air surrounding humanity. However, entities that are capable of perceiving and *manipulating* the Tides appear in the history of the worlds, with the most notable being the Changing God.

## Description

The Tides represent complicated concepts that aren't entirely definable by language. Those who acknowledge the Tides have given them symbolic colors based on how they appear to correspond with emotional and psychological reactions:

* Blue Tide: Represents wisdom, enlightenment, and mysticism. It is the Tide of people whose goal is to expand the mind and the spirit.
* Red Tide: Represents passion, emotion, action, and zeal. It is the Tide of people whose goal is to live in the moment, to experience life to its fullest, or to follow their heart wherever it leads them.
* Indigo Tide: Represents justice, compromise, and the greater good. It is the Tide of people who view life's difficulties from a broad, global perspective rather than an individual one.
* Gold Tide: Represents charity, sacrifice, and empathy. It is the Tide of people whose primary goal is to help others, especially at a cost to themselves.
* Silver Tide: Represents admiration of power and seekers of fame. It is the Tide of people who seek to influence the lives of others or who actively seek to be remembered.

These five Tides form the basis of how your actions will be perceived in *Torment: Tides of Numenera*. It should be noted that none of these concepts are as simple as "good" or "evil". A Silver-aligned player may use their fame to help someone. A Gold-aligned player might help someone purely for their own benefit.

The Tides are linked to action, not intention. For example, someone could be falsely compassionate, but it will still be in the sphere of the Gold Tide. While the Tides are linked to all, a very few (like the Changing God) are aware of their existence, and even fewer know how to control them.

The tidal effect is called the Legacy.

## Uses

The Tides can be manipulated in many ways and with different results:

* Consciousness transfer: the way the Changing God passes his mind from one body to another.
* Tidal surge: A directed push of tidal energy (example: Tol's Curse).

## Background

Tides represent the collective psyche of humanity and in their default state, they are harmonious, allowing for normal human interactions. Everyone remains connected.

Problems begin when humans discover the Tides and attempt to manipulate them. The ancients of the previous worlds discovered this power and wreaked havoc with it, leading to the creation of the Sorrow. Its task? To stop immortals from polluting the world with discord, which is what happens when you tune the Tides in one particular person.

Since everyone is connected, you are also un-tuning all the people around the first, and the discord of their vibrations spreads to still more, until cacophony reigns: A five way polarization of the extremes of human response. Some become too emotional, some too rational, some too proud, some too profligate – whatever. Normal human interaction becomes impossible. Insanity becomes the norm.

## Behind the scenes

The Tides form a major gameplay mechanic of the *Torment: Tides of Numenera* video game.

During the pre-production of the game, Adam Heine produced a table to help better understand the Tides:

## References

1. ↑ Tol Maguur's dialog (*Torment: Tides of Numenera*)