recursal/Fanatic-Fandom huggingface dataset:
Trini Mumford

```
Subproject 119

Long-term investment in Yoruba studies with the objective to understand human systems in relation to their environment, under classification: VIVARIUM. Activation of human behavior by remote means. Recording, analysis and interpretation of bioelectrical signal from human organism. THE SUBJECTS (Participants) in TRUST study, are unwitting and are told that 'there's a chance to compete for lifechanging sums of money.' THE SUBJECTS are chosen with discretion and per CIA guidelines.

Contractor: Netflix
Contractor's Clearance: ULTRA
Location: Instituto Superior de Estudios Especializados en Ciencias Sociales y Humanidades, Dominican Republic in association with Bieler School of Environment, McGill University, Montreal
CIA Monitor: Lindsey XXX
Cover/Cut-out: Gottlieb Foundation

```

 Netflix series,  *'The Trust' A Game of Greed* allows CIA audience to review, calculate, and strategize, elite methods for taking command and control. Each of the subjects are tagged to a subproject, listed 119-125 with their perspective CIA Monitor in the audience. The subjects are not aware of the CIA Monitors, either in the audience or on the show.

CIA Monitor Lindsey had got to make it through this meeting without saying anything. The objective is to see if CIA is impenetrable to high-powered authentically inclusive TBM signals emitting from Bryce. CIA MONITOR 119 is satisfied with his findings; however CIA MONITOR 122 is disappointed with how quickly CIA are cracking- but in hindsight, is beneficial against a foreign agency.

*Select contents of this briefing has been sanitized.*
Nation Units

*Comprehensive list of all custom-made nation units for STATO: RoJ, no dependable units/mods were made for STATO (Classic)*

### **A:**

Afrikan Union

Al'Dakn Union

### **E:**

Etan Khanate

European Alliance

### **G:**

Greater Arabia

Greater Argentina

### **M:**

Madagafrika

Msitu Chiefdom

### **N:**

Nordjen Alliance

North American Federation

### **P:**

PRG (People's Republic of Greenland)

Polvazia

Pustoy Federation

### **S:**

Sander's Dynasty (Units)

Sergio Dynasty

Serbian Research Organization

### **Z:**

Zakara Chiefdom

Zandarov Dynasty
Jacob-David Ltd

Status summary:
 **Equipment level:** | Custom

Based out of the North American Federation, Jacob-David Ltd is a PMC formed by the loose cannon sons of business magnates, that simply threw money at their sons and told them to go and be PMC's, hoping they'd quickly get themselves killed. Originally the two PMC's were separate, Jacob Ltd being formed in 2078 and David Ltd being formed in 2083, but by a chance meeting doing coke in the back room of a gala both of their fathers were attending, they quickly merged in 2085. Pooling their assets, they were able to hire and train reliable troops and decent tacticians, leading to their general success. They adhere little to concepts of effective camouflage, equipment cohesion, and safe tactics. Their wild approaches, favoring things that are cool or exciting, has somehow miraculously had them avoid death. Though in turn they've stepped on many toes, and are targeted people in the civilian, PMC, and international playing fields.
LitePlate LLC

Status summary:
 **Equipment level:** | Custom

LitePlate LLC is a "Boom"-era PMC, being founded in 2074 and comprised of Great Nick Empire veterans as instructors, with equipment coming almost exclusively from found North American Federation police and national guard reserves dating back to the Great Nick Empire. LitePlate has taken place in many operations under many contractors, but are famous for their use in peacekeeping during the 2083 Bloody White Winter in the European Alliance, defending assets from the White State's terrorist forces. LitePlate uses very light equipment, and is equipped more like a gendarmie rather than a full army-like force as some of the other PMC's are, though they are absolutely superior in urban combat, training for fighting in cities rather than open terrain, their doctrines fit well into their equipment. That being the reserve equipment they use (which is also their namesake), the LitePlate carrier system was a gimmicky loadout design that enchanted Emperor Nick, but proves useful time and time again, LitePlate dominating the Urban environment over all other PMC's, only rivaled by Special Forces groups and indiscriminate indirect fire. Another thing they are famous for is their culture, being the highly out-dated "Classic Americana" style of the former United States during the 80's-2010's, this combined with their boom-era founding date has their enemies usually calling them old farts, boomers, etc.
Robert's Raiders

Status summary:
 **Equipment level:** | Unequipped, Inherited

Like all of the worst things throughout history, this infamous group stemmed from a small community of people in the 2020's that made horrible jokes, and people eventually took it too seriously. The group was started by 'Master Roberts' from the United States, based around jokes of gachi characters such as: Billy Herrington, Van Darkholm, and Mark Wolff. The group, like SCOPE Security have become more and more radical slowly, to a point where now there is no man not at risk, across the globe. The men are abducted and thoroughly 'indoctrinated' by the senior members, leading to a simple caste of 'Gachi Gods' and slaves, which allows them to keep up their complicated logistical networks and communications, via the slaves that pretend to be completely normal people, like sleeper agents or spies.
Falcon's Falchion Contracting (LLC) ((Classic))

(STATO Classic)

FFC (LLC), was a private military contracting company started by a rag-tag group of pre-Chunko Charge Fins as a response to Sanderonian & Vazhnyy Rus attacks on the Nordjen Alliance (As well as getting money). The reason for their previous lack of information being that they were heavily overshadowed by the rise of The Great Nick Empire, as their 1st *documented* operation took place in 2040. The original group consisted of: Section leader - Yrjana Sjondyrs, squad leader - Matti Mirklye, anti-tank rifleman - Etin Roobyrtes, grenadier - Niklaus Wite, Engineer - Kenkayd Gryne, combat medic - Rheks Hjiell, [LOST-INFORMATION] - Josip Miksonne, and machine gunner - Aatami Rjeemyer. There is not much information uncovered about them yet, but more and more information becomes uncovered by the day, currently not much exists from them except for some after-action reports from squad leader Mirklye. Mirklye's report detailing the events of: The construction site raid, and the caravan investigation. Along with Mirklye's reports, some in-field photographs and possible propaganda pieces were discovered, albeit degraded by the poor film medium, storage, and simply the sands of time.

(STATO: RoJ)

Status summary:
 **Equipment level:** | Inherited

Like a certain someone from the 2020's that is only remembered by the letters CWC, Falcon's Falchion is one of the single most documented groups to have come out from the Chunko Charge. The reason for the documentation and it's survival mostly being attributed to it's first leader and suspected high functioning autist Matti Mirklye. Falcon's Falchion was one of the first large PMC's and are attributed as the pioneers to the rise of PMC's in the 2040's and onwards. They did and still do largely work in Europe, Scandinavia especially, and specialize in stealth attacks due to their poor skill and almost entirely looted equipment. Being a primarily European PMC, they haven't been affected much by the Cartel Del Jefe or LSJJ, and in fact have grown stronger since El Jefe's rise due to the number of PMC's shrinking and the cheap equipment provided by the Cartel Del Jefe. Nowadays Falcon's Falchion mostly deals with the zombie populace in Poland, pulling out items from the exclusion zone, containing the zombies that leave the zone, and clearing zombies for civilian expansion. In 2084 Falcon's Falchion (LLC) was responsible for organizing and settling enough people in Southern Poland that it was actually entirely safe, though the newly settled people were jaded by their experiences in the exlusion zone and declared independence from the European Alliance and actually fought and took territory from the European Alliance, Vazhnyy Rus, and the Sander's Dynasty to prove their strength. Because of all of the work they've done together, Falcon's Falchion (LLC) is actually hosted and supplied by Polvazia, though they are on indefinite retainer as well, and act as a special forces unit for Polvazia.
Door

**Doors** are interactable map elements in Deadswitch 3.

## Overview

Doors can be opened and closed by pressing the Interact key (E by default), but can be opened by running into it as well. Doors can block incoming fire from low-powered weapons. Note that walking bots will simply bash open doors instead of opening it manually.

However, some high-powered weapons, such as sniper rifles and LMGs, can shoot through doors with enough penetration, or even breach it open. Breaching a door requires a penetration value of 5. There is also a camera shake when a door is shot open at close range.

All shotguns however are an exception to the aforementioned minimum penetration rule - at close range, shotguns will always breach open doors. Similarly, direct impacts from launched rockets and grenades can blast open doors. Frag grenades however, will **not** blast open doors.

## Bots

Doors are one of the flaws of enemy AI - they will never attack players hiding behind closed doors, even if they have a weapon capable of piercing or breaching open doors. As such, one can exploit this flaw to lure the AI to a closed doors, wait for them to open it, before shooting them dead. This tactic works in standard Ranked modes and Operations.

Likewise, a player with preferably a weapon capable of breaching doors like the Desert Eagle or Rhino can use this to their advantage by ambushing a team of Mercenaries, and this is viable for small groups - this should not be attempted with large groups as they can easily outnumber the player and cost them their loot.

Exceptions include zombies, Battlezone Juggernauts, and Melee Mercenaries - they always know their targets' location and disregard line of sight.
Safe Corp

Status summary:
 **Equipment level:** | Custom

Being started on paper, Safe Corp has no true home country, and instead exists internationally with no confirmed HQ. Their lack of an HQ and being tethered to a nation or region kept them safe from the rise of El Jefe, especially with the PMC being founded in 2086 due to a spike in convoy attacks. Safe Corp was founded by a pooling of funds from international businesses that had a vested interest in keeping their trade safe, with convoys getting caught in conflicts or even purposely attacked. Safe Corp has come about to be more or less and insurance program for the more serious and larger businesses or group around the world, being required to pay into the program to receive protection, with the groups paying in having joint leadership over the corporation and rotating the leaders.
Mill's Demolition

Status summary:
 **Equipment level:** | Custom

Mill's Demolition is an early "Boom"-era PMC, founded in 2068 by Oswald "Tinny" Mills, a direct descendent to William Mills, designer and producer of the famous Mill's bomb used during the first and second world wars. Oswald Mills was a citizen of the UK under the European Alliance, but after the UK was ejected in 2066 and subsequently ravaged by the White State he fled to the North American Federation with his family and as much as he could take in valuables, designs, and heirlooms. Once in the North American Federation, Mills did not sit around in peace, but instead gathered as many refugees as he could, money, and other men wanting to fight, and formed his PMC: Mills' Demolition. Mills' Demolition gathered a lot of experience, money, and equipment by fighting the White State, but eventually lost, and redirected their focuses to gathering more money and power, intending to fight the White State again, and to retake the UK. Mills' Demolition in 2089 was near being ready to take back the UK, but because of the rise of El Jefe had lost a significant portion of their stockpiled equipment and troops, setting their sights another main enemy and global threat. Mills' Demolition uses the generations of stockpiled Mills family research and designs to build and employ explosives in a highly efficient manner, and thus as a PMC are very valuable for sabotaging assets or destroying hardpoints, usually being employed to attack things like enemy stockpiles, bases, or infrastructure systems like refineries where another PMC or a nation's main army will push through and engage the enemies' combat-capable units.
Registry Key

Nation types
 **Puppet:** | A nation that is controlled entirely or nearly entirely by another nation

Skill levels
 **Super human:** | Extremely trained in combat skills, with biological augmentation

Equipment levels
 **Cutting edge weapons:** | High tech equipment surpassing or on par with pre-Chunko Charge equipment
STATO: RoJ Nations

***All nations currently registered in the STATO: RoJ lore.***

### **A:**

Afrikan Union

Al'Dakn Union

### **E:**

Etan Khanate

European Alliance

### **G:**

Greater Arabia

Greater Argentina

### **M:**

Madagafrika

Msitu Chiefdom

### **N:**

Nordjen Alliance

North American Federation

### **P:**

PRG (People's Republic of Greenland)

Polvazia

Pustoy Federation

### **S:**

Sander's Dynasty

Sergio Dynasty

Serbian Research Institute

### **Z:**

Zakara Chiefdom

Zandarov Dynasty
Cult of Rexoth

Status summary:
 **Equipment level:** | Inherited

A rumored group of cultists hidden within the deep jungles of Africa and South America.

Folklore is that they are cannibals that eat any of the (few) women they find left on Earth. They have been known to be extremely hostile and often shoot at travellers, of course that would depend on the rumors being true or not.
Wher-Fenn Defense Solutions

Status summary:
 **Equipment level:** | Custom

Like Shotgun Security, Wher-Fenn Defense Solutions is a pre-"Boom" PMC that was formed out of former warlords' soldiers and European Alliance veterans after the Great Nick Empire first collapsed, when warlords and small warring nations were rampant. Wher-Fenn Defense Solutions was formed in 2064 based on the idea that Shotgun Security proved was viable, that being take veterans from a specific reason and equipping them with post-quelling surplus and forming a PMC. Wher-Fenn Defense Solutions was founded by the sons of post-Great Nick Empire collapse warlords Wolfgang von Wher of Hessia and Konrad von Fenn of Thuringia; the sons being named after their fathers, and taking the titles as well, taking "The second" over "Junior". They formed the PMC looking for glory and to carry on their fathers' legacies of warlording and victory, but being smart enough to realize they could never beat the united forces of the European Alliance, and not wanting to destroy Europe over a petty war for glory. Pooling their money and the income from their provinces together, they formed Wher-Fenn Defense Solutions with surplus army equipment, though the surplus was almost entirely from artillery divisions, as the European Alliance had updated their artillery equipment in 2063, just before the PMC was formed and the equipment bought. Though with many army veterans and their money they could spend on training, Wher-Fenn Defense Solutions quickly became an artillery-focused PMC, able to shell enemy positions with extreme accuracy and prejudice, or to defend friendly positions with ease, forcing enemy forces into tight alleys of fire or mine fields.
Etan Khanate

Status summary:
 **Equipment level:** | Inherited

Due to oppression, forced assimilation, and attempts to genocide the Mongolian and other various North Asian groups from the People's Republic of China, the Sander's Dynasty, and the Pustoy Federation, the small and victimized groups banded together and formed a Khanate in 2073. The Khanate is ruled by the Mongolian clan Etan, some ethnicities/cultures are large enough for multiple clans, while others are too small and their entire ethnicity/culture is represented by their clan. The Khanate is a shogunate-like nation with the strongest clan leading the nation victory with it's strength until it is too weak, which then another clan takes the reigns. Due to the lack of bureaucracy and the 'might makes right' rule there is often times infighting, especially when the nation is not focused on a war objective for the clans to dedicate their supplies and troops to. Even though might makes right is the rule of the nation, there is a sacred line never to be crossed, as a nation formed to protect the small ethnicities/cultures, an ethnicity/culture can only lose their final clan by choosing to assimilate into another clan, if a clan is considering assimilation due to lack of resources the other clans, the leading clan especially, will give resources to help the weak clan along. As masters of their environments and avid practitioners of mobile warfare, they are nearly impossible to invade without massive losses, while their offensives are extremely slow and disorganized, even the strongest organized armies eventually are whittled down or separated piece by piece until they can be defeated. Declaring independency as a very small, mostly Mongolian state, in 2073, the Etan Khanate has expanded greatly since then. The Etan Khanate quickly and immediately seized Northern China in 2078 and began heading East, only stopped by Japan's expansion into Manchuria in 2083. The Khanate then took advantage of the attritioned and battered Sander's Dynasty and Pustoy federation troops by creating massive encirclements through the mountains and collapsing the enemy troops.
GLK (Gronland Luft Kraft) Bardagammen

Status summary:
 **Equipment level:** | Cutting edge

Existing pre-Chunko Charge as simply a highly trained Special Forces wing of extremely well trained and equipped pilots, the Bardagamenn have become that of legend since the 2040's. Now in 2089 they are still revered as Gods of the skies, untouched and unbound, a force that cannot be reckoned with, never taking a single casualty, or even a single hit. Known for their prowess over the skies even before the Chunko Charge, the Bardagamenn were not crippled by the Chunko Charge, but in fact were enhanced. Though there is no proof and any whistle blowers that started the rumors haven't been seen since telling their tales, it is said that when the Chunko Charge destroyed almost all other aircraft, technology, and infrastructure, the Bardagamenn were more or less fused to their aircraft, and are now more plane than human. Though some other, more official sounding stories simply say that with international law going out the window, the Greenland government was simply able to get away with massive biological and genetic modifications to the already immensely skilled Bardagammen, making them superhuman. During the rise of the Great Nick Empire, they lost skirmishes and battles, but never lost a campaign, or even got close, except for Greenland that is. Due to that Emperor Nick decided that Greenland was not worth fighting over, he simply left them to their own, and they quickly improved the Bardagamenn to an unstoppable force. Once Emperor Nick finished conquering the Western hemisphere and Europe, he decided to go after Greenland and Iceland, Iceland fell quickly with almost no inhabitants left due to the lack of trade in the post-Chunko Charge world; though Greenland fought. The Great Nick Empire, at it's military height, was unable to take even an inch of land from Greenland for 3 years, and not one Bardagamenn was killed, eventually Emperor Nick simply cordoned the island and moved on, ashamed at his loss. Though in 2085, with the revolutionary invention of the RBS 97 Schwedischgewehr "Swedish Gun Missile" there was a downing and killing of two Bardagamenn who were flying over Nordjen Alliance airspace as a shortcut despite warning and orders from Nordjen forces not to, believing they could not be hit, and two of a flight of four were destroyed instantly, without even a chance of evasion. The news quickly spread around the world, pitting the Bardagamenn and the People's Republic of Greenland as bitter enemies against the Nordjen Alliance, and the rest of the world either coveting or terrified of the Nordjen.
STATO PMCs

***All groups currently registered in the STATO: RoJ lore.***

# STATO (Classic) PMCs:

### **F:**

Falcon's Falchion Contracting (LLC) (Classic PMC)

# STATO: RoJ PMCs:

### **F:**

Falcon's Falchion Contracting (LLC) (PMC)

### **S:**

Safe Corp

SCOPE (Seasoned Combat Optic Paradigm Enforcers) Security

Shotgun Security

### **W:**

Wher-Fenn Defense Solutions

WhiteOut

# STATO: RoJ non-PMC groups:

### **F:**

Falcon's Falchion Contracting (LLC) (Special Forces)
Chaos Survival

Endless waves of aggressive enemies.

**Chaos Survival** is a survival game mode with endless waves of highly aggressive enemies. Chaos Survival games offer a higher wave bonus due to the increased difficulty.

## Default Weapons

Unlike other survival game modes, Chaos Survival spawns 6 weapons at game start.

* .44 Magnum
* MP7
* M16A4
* M1014
* M40A3
* Thumper

## Enemies

Chaos Survival only features the toughest zombies, infestors, terrorists, and helicopters.

## Special Waves

### Juggernaut Wave

The Juggernaut Wave occurs every 5 waves.

## Strategy

The M40A3 and .44 Magnum are the best weapons to use as these are very accurate while packing heavy firepower. Reserve ammunition however is scarce, so players should try and stock up on ammo and attachments where possible.

Helicopters are extremely common in Chaos Survival, as such, 2 SAM Turrets are recommended to help defend against them.

Wave 5 features Juggernauts, who are armed with SMAWs, which can down aircraft with ease. Ballistic Turrets are a good way to defeat them, along with Grenade Turrets.
Khaki Krusaders

Status summary:
 **Equipment level:** | Inherited

An extreme reactionary terrorist organization, the Khaki Krusaders are a group known for extreme fanaticism and loyalty, overshadowing even Cartel and LSJJ troops. They have a small portion of the group that actual engages in insurgent and terrorist actions, most of the organization hiding behind the guise of civilians, transferring supplies, orders, information, etc. The group has no known headquarters, but has the largest presence in the North American Federation, the European Alliance, and the Nordjen Alliance, especially because of the freedoms afforded to the people, at least in comparison to places like the Cartel or the Al'Dakn Union. The group's ideology is based around the status quo of older adult men during the 2020's, an idea of a simple life with a small family, modest home, and a comfortable job, all revolving around grilling, and the epithet "I just wanna grill." - whatever that may mean.
Afrikan Union

Status summary:
 **Equipment level:** | Inherited

Founded in 2043, immediately after the fall of the Great Nick Empire due to it's leader Nick White dying in a bomb production accident, the Afrikan Union has fallen far from it's height. The Afrikan Union was originally a region of sub-governance of the Great Nick Empire, which combined all of the conquered Afrikan states under the rule of an official of the central government, with no regard to religion, history, tribes, or whatnot; as Emperor Nick simply saw people of other races and regions as one group defined by the race or region. After the fall of the Great Nick Empire the Afrikan Union decided to stay together with a confederacy of representatives from every major religion, tribe, etc as to protect themselves from the chaos of the crumbling world. Eventually as more and more groups demanded recognition the government lost almost all strength to corruption and that it's central power was too weak and the different representatives fought, even physically, during meeting sessions. Though there are many with valid evidence pointing to various foreign meddling and work by PMC's which amplified the breakdown of the Afrikan Union. Finally, in 2067, the first nation broke off from the Afrikan Union: The Al'Dakn Union. The Afrikan Union fought very hard to re-subjugate the Al'Dakn Union, but due to the strong insurgency resistance, wealth to hire PMC's, and influence from Greater Arabia and the Sander's Dynasty, the Al'Dakn Union retained it's sovereignty. In 2076, nine years of non-stop fighting with the Al'Dakn Union, the Zakara Chiefdom declared it's sovereignty and took the Afrikan Union and the Marklonian Sindikaat by surprise, quickly pushing them to the brink of capitulation. The Msitu Chiefdom then declared it's sovereignty in 2081, but made an agreement with the Afrikan Union that they could retain their sovereignty if they helped fight the Zakara Chiefdom back to the coast. The Msitu Chiefdom pushed the Zakara Chiefdom back to the coast and even took some land from Madagafrika, but then with massive amounts of PMC's and foreign influence coming into Afrika, a group of warlords from the Marklonian Sindikaat, the Msitu Chiefdom, and Madagafrika decided to accept as much foreign influence as possible and made a killing by forming the shell nation of the Kingdom of Branca in 2084, which was led by Madagafrika Boers. Now in 2089, there has been 5 solid years of constant battles between all of the nations for land and money.
Casey Calderon

```
Subprojects 119-125

Long-term investment in Yoruba studies with the objective to understand human systems in relation to their environment, under classification: VIVARIUM. Breakthroughs at McGill have unlocked key areas of MATRIX interlock system, that were impenetrable for the last half century. THE SUBJECTS (Participants) in TRUST study, are unwitting and are told that 'there's a chance to compete for lifechanging sums of money.' THE SUBJECTS are chosen with discretion and per CIA guidelines.

Contractor: Netflix
Contractor's Clearance: ULTRA
Location: Instituto Superior de Estudios Especializados en Ciencias Sociales y Humanidades, Dominican Republic in association with Bieler School of Environment, McGill University, Montreal
CIA Monitor: Lindsey XXX
Cover/Cut-out: Gottlieb Foundation

```

 Netflix series,  *'The Trust' A Game of Greed* allows CIA audience to review, calculate, and strategize, elite methods for taking command and control. Each of the subjects are tagged to a subproject, listed 119-125 with their perspective CIA Monitor in the audience. The subjects are not aware of the CIA Monitors, either in the audience or on the show.

During a CIA Monitor's observation, when orders were given by U.S. Army contractor Jake, he was interrupted three times by a female subordinate. It is being taken into consideration that biological females, in subordinate roles, do not comply with military guidelines. It is recommended that female specialists be used as meat shields, until replaced by transgender biological males. The use of TBMs will satisfy the role of "women in the army" until all biological females are replaced.

*Select contents of this briefing has been sanitized.*
Episodes

1. Liz's Choice
2. Time waits for No Mom
3. Mom on Strike
4. My Daughter the Star
5. Two Minutes to Paradise
6. WWW.Joie-De-Tot.com
7. Life Goes On, Bra
8. Who Wants to be a Crillionare
9. Be My Guest
10. Married to the Mob Rat
11. There Must Be a Pony
12. The College Slush Fund
13. Beauty is in the Eye of the Beholden

On November 5th, 2020, Executive Producer, Annie Groovie revealed that there was another 13 episodes fully completed and ready for release in 2002. It never happened but it should be released sometime soon.
Nduru D.

**Nduru D.** is the main creator of MS.sam. He lives in Chicago, IL.

A drawing of him in real life.

## History (of animation)

Nduru D. started his Flash animation career in 2020 starting with Flash 8. His 1st ever animation was on a Twipsy game that he couldn't get his hands on.

He then got Flash CS5.5 (the one by Adobe), and at 1st it crashed a lot but nowadays it doesn't really crash as much. He says Flash CS5.5 is better than Flash CS5 because Flash CS5 could not get to the splash screen even though he had Microsoft NET.

He doesn't post animations much on his deviantart though. Not even his new one.
Spawn

Spawn is the hub for the game. It is the location where the player will always spawn upon death or logging in.

## Locations

### Market

The market is where you buy and sell items. It is split into two sections. Those being the left and right section.

#### Left Market

The left section is where you buy items such as golden apples, XPBoosts, and unbound your tomes.

NPCs include:

* Produce Butcher
* Experienced Man
* Librarian

#### Right Market

The right section is where you sell any items obtained from killing enemies, a shop for each respective point of interest.

NPCs include:

* Forest Shop
* Swamp Shop
* Ice Wasteland Shop
* Mountain Shop
* Desert Shop

### The Forge

The Forge is where you use items to craft into other items, such as raw materials or better armor and weapons.

NPCs include:

* Salvage
* Artisan
* Armorer
* Forge

### The Tavern

The Tavern is where you accept quests and redeem rewards for them.

NPCs include:

* Tavern Keeper

### Magetower

The magetower is where you bind your tomes to items. This location can only be accessed once the player is atleast at level 55.

NPCs include:

* Arujahr the Sorcerer

### Portal

The Portal is where you access all other points of interest. Adjacent to the portal are the rules for the server.

NPCs include:

* Top Kills

### Stables

The Stables currently has no use.

NPCs Include:

* Hostler

### Houses

The houses are vanity building and serve no current purpose.

## Trivia

* There used to be a 17th NPC called Santa that traded 10 frozen cores and 10 valamon crystals for a christmas tree cannon.
* The Blackmarket is an unofficial joke location made up by twitch streamer Lemonic\_\_. It is located behind the tavern, and adjacent to one of the houses. It has no distinct features.
* /magetower is a command usuable by Admins, Mods, Twitch Streamers, and Youtubers. It causes the top of the tower to fold open, with a purple particle beam firing shortly after. It is currently disabled due to lag issues.
GetGet

GetGet (ou Get Get) est un personnage apparaissant dans l'épisode #159. Il sera en ordre: intervalliste, standardiste de tout le pôle US (Quand ils auront un pôle US), présentateur de Keynote et youtubeur. Il est interprété par le youtubeur Kemar. Alors que l'Amigos Multinationale and Software and Co. and Fils prend de l'ampleur, Denis et Lionel le font accompagné du Chinois, qui aura pour travail d'accompagner GetGet dans tout ses déplacement afin de "faire pro, genre on s'exporte...heu...worldwide et tout!". Il finira par monter une chaine YouTube avec le Chinois, nommée GetGet Moustache. Grace a cette chaine, ils devinrent millionnaires.

1. ↑ https://youtu.be/Tk-lFEga9kE?t=130
2. ↑ https://youtu.be/Tk-lFEga9kE?t=305
Удаление позиций из меню

Для того, чтобы удалить позицию из меню необходимо открыть сайт ресторана, в навигационном баре нажать на кнопку “menu”(Рис.1) и вы будете перенесены на страницу с меню. На против каждой из позиций располагается кнопка “Delete”(Рис.2), при нажатии на которую выбранная вами позиция удаляется. После этих действий из меню удаляется позиция.
Отслеживание заказов пользователей

Пользоваться сайтом могут только работники ресторана. Значит отследить заказы пользователей могут также только работники ресторана.

Для того, чтобы отследить заказы пользователей, которые поступают на кухню, необходимо:

1. Открыть сайт.
2. Перейти на страницу Orders(Рис.1)
3. Просмотреть заказы в удобной форме в таблице.
Bossfights Wiki

Official Wiki for the Bossfights Minehut server

## **Welcome to the Bossfights Wiki!**

We're a collaborative community website about Bossfights that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

BossFights is an EPIC RPG Game where you fight mobs and bosses to gain better loot, level up, get gold, and buy boosts.

The BossFights server is still under development and will hopefully be adding new Points of Interest soon.

## Points of Interest

SpawnThe ForestThe SwampThe Ice Wasteland

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Просмотр и редактирование корзины

Для того, чтобы просмотреть или отредактировать корзину, пользователю необходимо открыть мобильное приложение и в правой верхней части мобильного приложения нажать на кнопку корзины(Рис.1). Затем вы будете перенесены на страницу корзины, которая отобразит добавленные вами позиции меню.

Для того чтобы отредактировать количество позиций можно воспользоваться кнопками + и – которые располагаются на каждой позиции в корзине(Рис.2). Чтобы удалить конкретную позицию из корзины, необходимо свайпнуть позицию влево и нажать кнопку удалить.
Построение маршрута до заведения

Для того, чтобы проложить маршрут до ресторана, пользователю необходимо открыть мобильное приложение и в правом верхнем углу найти кнопку навигатора, которая располагается рядом с кнопкой корзины(Рис.1). После нажатия на кнопку навигатора вы будете перенесены на страницу навигатора. Для того, чтобы посмотреть свою текущую геопозицию необходимо нажать на кнопку справа(Рис.2). Для того чтобы проложить маршрут необходимо нажать на центральную нижнюю кнопку(Рис.3).
Gold (Item)

Gold is the main currency in BossFights. It can only be used at the market place. The item can only be gained through quests, codes, or the /withdraw command.

## Buying and Selling

At the market, you can sell items gained from points of interests for coins. You can trade coins for items such as healing items or XPBoosts.

## /withdraw

The /withdraw command is the only way to access gold in your personal bank

**Syntax**: /withdraw [amount]

## Trading

Gold can be used to trade to other players for droppable items. i.e. Selling a rank to a player. This is beneficial to both parties as the buyer will not need to complete the parkour and puzzles to be able to buy the rank, and the seller can sell for a higher price than they bought it for.

## Guilds

Gold can be used to upgrade a guild's tier.

## Notes

* Gold can also be obtained without trading through player interactions such as drop parties and just general donations or payments.
Food Project Вики

**Добро пожаловать на Food Project Вики!**
**Немного о Food Project**

Наш проект создавался для облегчения работы ресторана, а также для того, чтобы облегчить жизнь посетителям ресторана.

**Область применения**

Мобильное приложение применяется для удалённого заказа еды в ресторане.

Web-сайт используется для мониторинга заказов пользователей, а так же изменений в меню.

**Краткое описание возможностей**

Web-интерфейс

1. Добавление позиций в меню
2. Удаление позиций из меню
3. Редактирование позиции в меню
4. Отслеживание заказов пользователей
5. История заказов

Мобильное клиент-серверное приложение

1. Просмотр меню
2. Добавление блюда в корзину
3. Просмотр и редактирование корзины
4. Оплата заказа
5. Построение маршрута до заведения

БД

1. Хранение меню
2. Хранение заказов пользователей

Серверная часть

1. Выдерживание нагрузок на сервер
2. Стрессоустойчивость системы к аварийным ситуациям

распространение результатов анализа.

Ссылки:

* РУКОВОДСТВО ПО ИСПОЛЬЗОВАНИЮ ПРИЛОЖЕНИЯ
Sledgehammer

Heavy and lethal sledgehammer.

The **Sledgehammer** is a Prestige 5 Melee Weapon.

## Overview

The Sledgehammer is a heavy melee weapon with the highest damage output and the longest range of it's class (5 more range than the Katana or Shovel) but it has the lowest attack speed in it's class.

The Sledgehammer are overshadowed by the other melee's as it swings very slowly compared to other Melee weapons. Therefore, it is uncommonly used.

## Trivia

* The Sledgehammer is based off a Gerber Ding-Dong Breaching tool.
* In a Discord server, The Sledgehammer also often refers to as Ban Hammer.

Help us. please
Items

An item is an that only exist in a players inventory.

Items cannot be dropped through any means with some exceptions.

## List of items

### Items that can't be dropped

* Wooden Sword
* Seali Treads
* Wooden Cuirass
* Forest Gilifrid Cowl
* Bound Greaves
* Flint Skain
* Goblin Trousers
* Iron Signet
* Goblin Bane
* Cinder
* Seali Shaman Cloak
* Seali Shaman Wand
* Infused Wood
* Ent Faulds
* Ent Leaf
* Merm Shell
* Slime
* Merm Leggings
* Severed Spider Torso
* Slimy Sword
* Merm Cuirass
* Seaweed Wrapped Boots
* Merm Scale
* Wand of the Witch
* Kraken Tooth
* Kraken Tentacle
* Damp Cap
* Moist Blade
* Eskimo Greaves
* Eskimo Ice Walkers
* Ice Essence
* Polar Bear Hide
* Woolly Cloak
* Mammoth Hide
* Mammoth Tooth
* Glacial Helmet
* Staff of Cryomancy
* Bound Tome of Cryomancy
* Yeti Claw
* Yeti Horn
* Freltic Treads
* Ice Scythe
* Arctic Cuirass
* Frozen Core
* Ikuutayuq Crest
* Ikuutayuq Staff
* Yeti Yeeters
* Scrap
* Mineral Powder
* Valamon Shard
* Infused Valamon Shard
* Valamon Crystal
* Potion of Regeneration II
* Potion of Regeneration III
* 2.0x XPBoost
* 3.0x XPBoost
* Tome of Cryomancy
* Smoldering Mask
* Infused Seali Shamon Wand
* Swamp Contaminant
* Poison Wand of the Witch
* Boots of the Depths
* Spiked Helmet
* Yeti Battle Horn
* Polar Bear Hide Helmet
* Polar Bear Hide Chestplate
* Polar Bear Hide Leggings
* Polar Bear Hide Boots
* Mammoth Hide Helmet
* Mammoth Hide Chestplate
* Mammoth Hide Leggings
* Mammoth Hide Boots
* Frozen Core Helmet
* Frozen Core Chestplate
* Frozen Core Leggings
* Frozen Core Boots
* Infused Staff
* Slime Trousers
* Ice Cudgel
* Tome of Cryomancy

### Droppable items

* Gold
* Golden Apples
* Christmas Tree Cannon
* Traceur Suffix (item)
* Chilly Suffix (item)
* Glacial Suffix (item)
* Remove Suffix
* Cryomancer Rank (item)
* Alchemist Rank (item)
Frag Grenade

Fragmentation grenade with large explosive radius.

The **Frag** is a high damage explosive grenade. It has a 3 second detonation timer. It is one of the default pieces of equipment that players get for free.

## Use

The Frag Grenade is able to deal large amounts of damage in a large area, making it good for clearing out enemy camps and dealing with snipers. However, due to the long timer, throwing the grenade will give enemy players ample time to react and run away. This isn't much of a problem, as grenades are meant to clear the campers out of a position, but it may be a problem if you are out of ammunition. With the player being able to carry up to four at a time, this makes for a good anti camping weapon.

Other tactics include dropping it at your feet when retreating, killing hasty players who advance too quickly, tossing it into the air to make it a mortar attack, or dropping it down ladders to buy you a few seconds.

A direct detonation (enemy being on top of the grenade when it goes off) will kill all non specialist players and will kill a wounded specialist player. non direct detonations (within about 3 meters) will kill non specialist and non juggernaut enemies, but players with the juggernaut and/or specialist perk will be reduced to about half health.

Overall a decent grenade, very little to complain about, but its only outstanding ability is its damage.
Heavy Resistance II

Heavy Resistance II is an Operation, granting 1000 XP and 3 Shards when completed. This Operation occurs in Outpost, with Spetsnaz Juggernauts returning as the main enemies.

## Overview

Players spawn on the left end of Outpost, with 9 Juggernauts to eliminate. A Sentry Gun is available in a crate that is guarded by a Juggernaut. An Ammo Crate is also available for use. Players start with an RSASS with Hollow Point, Laser and Rapid Fire, and an M1014 with Range and Hollow Point, as well as C4.

The Juggernauts may use either an L115A3, a Benelli M3, an M60E4 or an MG4.

## Strategy

First, lure the Juggernaut up by throwing the C4, then getting him alerted to your presence. While he is climbing the ladder, use the M1014 to score headshots before finishing him off. Next, jump down and collect the Sentry Gun for use later.

A nearby Juggernaut will most likely have heard you, and will come to investigate. Use the RSASS to wound him, before detonating the C4, which will heavily injure him. Then, finish him off with the M1014, before collecting ammo. You should be close to the watchtower. A sniper Juggernaut is guarding the tunnel too. Deploy the Sentry Gun to attack the second Sniper Juggernaut who is guarding the left end of the tower. He should climb down to attack. Next, climb down the bridge's ladder and attract the Juggernaut. Now, quickly kill the Juggernauts. A Juggernaut armed with an M60E4 is also guarding the tower. Once all 3 are dead, continue.

Use the RSASS to alert the remaining Juggernauts. Deploying C4 near the Juggernauts is also recommended for extra damage.

Kill the remaining Juggernauts with headshots, and the Operation is complete.
Juggernaut Recon

> ***"Juggernaut Recon ready for deployment."***
>
>

The **Juggernaut Recon Airdrop** is a Support Killstreak that is acquired at 20 kills. It was added in v1.5.7.

## Overview

When called in, an unarmed MH-6 will fly to the chosen drop zone and drop off a Package containing the Juggernaut suit and equipment. The player may then choose either to use it immediately, or save it for later. In Survival, the contents of the Package is immediately ready for use.

However, upon dying while using Juggernaut Recon, it will effectively be eliminated as the player will revert to their normal form.

Upon using it, the player will put on a Juggernaut Suit, and have their perks overwritten with Shrapnel, and Juggernaut. The player will also equip a .44 Magnum with 60 reserve rounds, and a Riot Shield. The Riot Shield can be used to protect one's self and rush at an enemy, then switching to the .44 Magnum to kill them.

However, even with the increased health, one must still exercise caution. For one, enemy players will most likely try to single out one's self, leaving them extremely vulnerable to attack. Secondly, Juggernaut Recons are extremely susceptible to explosives, melee attacks, the Barrett M82 and Intervention (which deals extra damage against Juggernaut Recons).

Finally, as Juggernaut Recon must first be called in via airdrop, it can be turned into a double edged sword should the enemy manage to get their hands on it first. This can be even more problematic as Juggernaut Recon can be a possible loot item from a Care Package, which again, may get stolen by enemy players.

## Counters

The Juggernaut Recon is not completely invincible, as it also has its fair share of weaknesses. Firstly, enemy Juggernaut Recons have reduced movement speed, especially when using a Riot Shield. Thus, a good way to defeat an enemy Juggernaut Recon is to flank them. This is best done by singling them out and pulling them away from their teammates to avoid any distraction. After which, the team can easily finish off the vulnerable Juggernaut, and move on to tackling with other threats.

Explosives, melee attacks, the Barrett M82 and the Intervention are the Juggernaut Recon's kryptonite, and as such can be used to quickly eliminate an enemy Juggernaut. Note that the Barrett is only accessible to Prestige 1+ players, while the Intervention is only accessible to Prestige 4+ players.

As the Juggernaut package is delivered via helicopter, it is vulnerable to theft, and as such, it is possible to turn the tables on the enemy by stealing their Juggernaut package.

## Trivia

* The Juggernaut Recon at first contained a Desert Eagle, which was subsequently replaced by the weaker P320 for balancing reasons, before finally being replaced with the .44 Magnum.
* Juggernauts were able to pick up weapons from the ground. This ability was removed due to balancing reasons too.
M4A1

Fully automatic with moderate power and accuracy.

The **M4A1** is a fully automatic assault rifle with good accuracy and mobility.

## Trivia

* The M4A1 originally have a carry handle iron sight, However was changed due to being too similar to M16, The M4A1 now features a foldable rear iron sight and vertical grip.
Scout

Controllable attack helicopter with droppable ammo crate.

The **Scout** is an Assault killstreak requiring 10 kills. It allows the player to directly control a Kiowa helicopter which has a powerful autocannon, and an ammo crate. The crate can be dropped with the right mouse button by default for others to pick up, while the autocannon has a moderate rate of fire, and high damage.
Редактирование позиции в меню

Для того, чтобы отредактировать уже имеющуюся позицию в меню, работнику ресторана необходимо следующее:

1. Открыть сайт ресторана
2. Перейти на страницу Menu(Рис.1)
3. В появившейся таблице позиций меню выбрать необходимую и нажать кнопку редактирования(Рис.2)
4. В новой открывшейся странице изменить необходимые поля позиции меню(Рис.3)
5. Убедиться в правильности введенных данных
6. Нажать кнопку SAVE(Рис.4)

После того, как все шаги выполнены, вы будете возвращены на страницу с меню, а ваша позиция будет изменена.
G18

Fully automatic with a high rate of fire.

The **G18** is a fully automatic machine pistol with a high rate of fire.

## Tactics

* CQC: Speed or Rapid Fire, Booster or Laser, Suppressor or Grip, and High Impact. TTK is approx. .25 seconds
* Speed: Speed, Booster, Laser, FMJ or High Impact, depending on playstyle. TTK approx. .75 seconds at 15-20 meters
* Ranged: INEFFECTIVE 3 Round Burst, Laser, Accelerator, and FMJ or Hollow Point. FMJ Kills in 3 bursts to the head, Hollow Point kills in 2 bursts
Burst Fire

3-round burst conversion.

**Burst Fire** is a base attachment that converts a fully automatic weapon to 3-round burst.

## Overview

Frame delay is reduced by 1 then multiplied by 0.6 if the original value is greater than 6 or 0.8 if not. Burst delay is between the largest of two numbers: the frame delay multiplied by 3.5 or 16. If the gun is an LMG, the game chooses between the frame delay multiplied by 3.5 or 24 instead. Degrees of dispersion and recoil is reduced by 40%. Range is increased by 300. Vision modifier is increased by 0.1.
MP5

Fully automatic with good accuracy.

The **MP5** is a full-auto SMG with good accuracy. It's the starting weapon for Stakeout Survival games.

## Use

The MP5 is a decent weapon, but has low damage and medium ROF, making its TTK rather high, but its one of the most controllable weapons in the game. Even with Rapid Fire and Accelerator on the MP5 it remains above average in recoil control, making the MP5 a great mid range weapon, but it fails in CQC and long range engagements. Like all smgs, the MP5 has excellent mobility, which can be capitalized on by putting Speed on the weapon, making it the most mobile primary weapon available, tied with all other SMGs aside from the AK-74u.
Pave Low

Heavy attack helicopter that patrols the map.

The **Pave Low** is an Assault killstreak requiring 12 kills. It is a heavy attack helicopter that patrols the map. It fires a high damage machine gun and AGM rockets at nearby enemies.

## Overview

When deployed, the Pave Low will patrol between both ends of the level. Its main armament is rather strong - it comprises of a heavy machine gun that can easily shred players, along with guided AGM rockets.

The rockets are used on a cooldown, but can easily kill players without the Specialist perk in a single hit. Additionally, when a rocket is fired, the player and their teammates will shout about the incoming rocket, allowing players with fast reflexes to move and avoid the blast.

However, the Pave Low's main weakness, along with other aircraft, is the Cold-Blooded perk, along with guided missiles from lock-on launchers like the SMAW, Stinger, along with the SAM turret - its large size can make it susceptible to being hit and taken down.