recursal/Fanatic-Fandom huggingface dataset:
Gunknight Helmet

Cormorant, upon reaching the great Forge, removed his helmet and set it upon the floor. When he realized his mistake and returned for the helm, it was gone, with only a note left in its place.

**Gunknight Helmet** is a passive item.

## Effects

* Grants two pieces of armor upon pickup.
* Grants a piece of armor upon entering a new floor.

## Notes

* **Cormorant** - Acquiring all four Gunknight items transforms the player into Cormorant.
* Having this item increases the chance to find other Gunknight items.

## Trivia

* The second paragraph of the Ammonomicon entry implies the Resourceful Rat stole his helmet.
Gunzookie

**Gunzookies** release bubbles that slowly float towards the player and pop upon hitting an obstacle or being shot. Upon popping, the bubbles release bullets that predict the player's movements.

## Gunzockie

**Gunzockies** behave like Gunzookies, but release four bubbles at a time. These bubbles start out by travelling outwards in all 4 directions, then slowly float towards the player.

## Trivia

* These monsters are implied to be the spawn of the High Dragun, according to their ammonomicon entry.
* The designs of Gunzookie & Gunzockie are based of off the main characters from the Bubble Bobble series, the bubble dragons.
* The monsters' names are a reference to Godzooky, a juvenile kaiju who is the supposed nephew of Godzilla.
* Gunzookie’s bubbles are safest to destroy with Blasphemy, as it can pop the bubble and destroy the bullet within simultaneously.
Gunsinger/fr

Les **Cloportunistes** se tiennent debout et améliorent un ennemi aléatoire dans la pièce, augmentant grandement leur vie et vitesse. Si le joueur s'en rapproche, ils fuiront et l'amélioration sera interrompue.

Si le Cloportuniste est le seul ennemi restant dans la pièce, il chargera vers le joueur.

## Notes

* Le nom original, "Gunsinger", est un jeu de mot avec "Gunslinger" (Pistolero en français) et "singer" (chanteur).
* Son nom français, "Cloportuniste", est un mot-valise composé de Cloporte et Opportuniste.

## Vieux Cloportuniste

Les **Vieux Cloportunistes** se comportent de manière similaire aux Cloportunistes classiques, mais sont capables d'améliorer simultanément tous les ennemis de la salle.

## Galerie

* Un Cloportuniste en train d'améliorer un ennemi.
* Un Vieux Cloportuniste en train de baver quelques secondes avant de chasser le joueur.
* Le symbole apparaissant au dessus d'un ennemi amélioré.
* Un Vieux Cloportuniste en train de chasser le joueur.
* Un Cloportuniste en train de fuir le joueur.
* Un Vieux Cloportuniste durant son animation impassible.
* Un Vieux Cloportuniste en train de tomber dans une fosse.
Gun Nut (Exit the Gungeon)

Gun Nuts are powerful enemies in Exit the Gungeon, readily armed with their mighty weapons, tough armour, and high HP, they can dispatch all but the most vigilant gungeoneers with ease.

## Gun Nut

Gun Nuts are the standard for this tough gundead regiment, and as such they are the most common and most frequently appearing of the group.

They walk towards the player, occasionally pausing to raise their mighty sword, only to slam it down and release a large, tightly packed semicircle spread of bullets in the direction they are facing. In addition to this semicircle, three triangle formations of bullets are also launched. One travels right in the middle of the semicircle and is of little consequence, but the other two travel just a little big backwards, over the Gun Nut's shoulders, and can easily catch an unaware Gungeoneer off guard.

### Jetpack Variant

Gun Nuts have a Jetpack Variant, which is functionally identical in the way it attacks, but has the added ability of flight.

## Spectral Gun Nut

Spectral Gun Nuts are the disarmed phantoms of deceased Gun Nuts, who still serve their purpose as they did in life.

Instead of slamming a sword, Spectral Gun Nuts charge a large cannon in their chests, releasing a semicirle spread of bullets to be fired either to the left or right of them (depending on where the player is) though they cannot aim more precisely than that. Alongside their semicircle spread, they fire a single large bullet that bursts upon hitting a wall (or travelling significant distance) into a ring of bullets that then emanates out.

Spectral Gun Nuts are flying enemies, and thus are not at risk of falling.

### Notes

* The most significant visual difference between Spectral Gun Nuts in Exit the Gungeon and Enter the Gungeon is that Spectral Gun Nuts in Exit the Gungeon seem to have removed their helmets, showing their bare skulls, blazing with ghostly green flames.

## Winged Gun Nut

**Please be aware that the name 'Winged Gun Nut' is not official or canon, and it merely a placeholder as the enemy has no official name at the moment.**

Winged Gun Nuts are a stronger variant of the Gun Nut appearing exclusively in the later areas of Exit the Gungeon. Unlike their Gun Nut compatriots, they are permanently capable of flight thanks to two large wings on the back of their shining armour.

To attack, the Winged Gun Nut raises it's sword into the air, and summons two rings of bullets from it at once, which emanate outwards indefinitely. Intermixed with this ring are several spiky bullets as well.

### Notes

* Winged Gun Nuts are one of the few enemies in Exit the Gungeon that do not have an Enter the Gungeon counterpart.
* Despite not appearing in the ammonomicon, the Winged Gun Nut has an Ammonomicon icon sprite that is currently unused.
Eyepatch

The runes carved into the leather of this eyepatch represent a bargain with Kaliber, a revered gun Goddess. In exchange for depth perception, she will bless each bullet fired.

**Eyepatch** is a passive item.

## Effects

* Increases damage by 35%.
* Increases shot spread by 65%, making shots less accurate.

## Notes

* **Careful Iteration** - If the player has Casey, Casey becomes spiked and fires a spread of 6 nails each time it is swung.
* **Iroquois** - If the player also has MAC10, its reload time is decreased by 33%, its magazine size is increased by 50%, and its knockback is increased by 50%.
* If duplicates of this item are somehow obtained, further increases damage but further decreases accuracy.

## Trivia

* The synergy with the MAC10 is a reference to Kurt Russell as Snake Plissken in the 1981 movie Escape from New York. Snake wears an eyepatch over his left eye and primarily uses a MAC10.
* The description may be a reference to the Norse God Odin, who exchanged his eye for wisdom and knowledge of spells. He is traditionally depicted wearing an eye-patch, and, being a Norse God, he is associated with specific letters of the Elder Futhark, one of the oldest runic alphabets.
Dr. Wolf's Monster/fr

***Warning: This article or section contains spoilers.***

Loin de se décourager, la Chasseresse s'infiltra dans le quartier général de l'organisation, et découvrit que la relique alimentait en énergie une étrange machine occulte. Elle fut surprise par le Dr Griffe-de-Loup, qui parvint à l'emprisonner avec la ferme intention de la cryogéniser pour conduire diverses expériences sur sa personne. La Chasseresse s'échappa grâce à une mystérieuse technologie, mais fut forcée d'affronter l'une des abominations du Dr Griffe-de-Loup. Notre guerrière affûtée par une vie passée à combattre eut le dessus et s'enfuit saine et sauve.

Le **Monstre du Dr. Griffe-de-Loup** est le boss du passé de La Chasseresse. Un scientifique fou et sa création.

## Comportement

Le Monstre du Dr. Griffe-de-Loup a plusieurs attaques:

* Tire une vague aléatoire de balle vers le joueur.
* Forme une épée faite de balles et la fait tourner autour de lui.
* Fait apparaître des balles en forme d'éclairs qui vole depuis le haut de l'écran.
* Fait apparaître une formation de balles, qui ressemble au Bundesadler Allemand, qui s'éparpillera ensuite dans toutes les directions.

### Notes

* Durant la bataille, Dr. Griffe-de-Loup se comportera de manière similaire au Gunsinger. Il appliquera des améliorations au Monstre en se tenant immobile mais s'il se fait tirer dessus ou si on s'en approche trop près il fuira. Il a assez pas de vie, et peut facilement être tué durant sa fuite. Il mourra de toute façon quand le monstre est battu, mais peut être tué avant.
	+ Contrairement aux autres ennemis du jeu, Dr. Griffe-de-Loup utilisera une invincibilité similaire aux PNJs durant le combat. Cependant, cet effet est partira temporairement quand il commencera son effet d'amélioration.
	+ Dr. Griffe-de-Loup mourra après avoir subit des dégâts4 fois, peu importe la source.
		- Malgré le fait qu'il n'ait que 52 points de vie.

## Trivia

* Le Docteur et son monstre sont sans doute basé sur les ennemis de la franchise Wolfenstein.
	+ En tant que scientifique fou et sa création maudite, ils sont aussi surement inspiré de Frankenstein et sa créature.
* Le centre du Monstre deviendra rouge quand il prend des dégâts, fait certaines attaques, ou meurt.
* Le Docteur améliorant son monstre est un concept plutôt similaire à Saru et Bananacher du jeu Bomberman 64.
	+ La citation "Science sans conscience" est une citation de l'auteur français François Rabelais dans son livre *Pantagruel*. La citation complète est "Science sans conscience n’est que ruine de l’âme*".* Elle signifie qu'utiliser la science en ayant de mauvaises intentions n’amène rien de bon au monde.

## Galerie

* Le monstre en jeu.
* Le Monstre tirant des balles en rafale sur La Chasseresse, alors qu'il reçoit une amélioration du Dr. Griffe-de-Loup.
* Le Monstre une fois battu.
* Dr. Griffe-de-Loup saluant la Chasseresse.
* Griffe-de-Loup riant follement alors que son Monstre apparaît sur l'écran.
* Griffe-de-Loup en train d'améliorer le Monstre.
* Griffe-de-Loup fuyant La Chasseresse.
* Griffe-de-Loup une fois battu.

## Voir aussi

* Boss
* Ennemis
Grappling Hook

This is a kind of grappling hook that can be shot. Known to some as the Shoothook.

**Grappling Hook** is an active item.

## Effects

* Allows players to hook onto and then pull themselves towards walls at a fast speed.
	+ The hook has unlimited range.
	+ Hitting an enemy with the hook stuns it and deals 10 damage.
	+ Hitting an item with the hook pulls it towards the player.
	+ The player is invulnerable when traveling with the grappling hook, and will travel over pits and hazards.
	+ This item allows players to steal items from the shop.

## Notes

* **Black Flag** - If the player also has Corsair, each Corsair shot will periodically fire two bouncing cannonballs perpendicular to itself as it travels.
* **Raizo's Stuff** - If the player also has Bloodied Scarf, bullets shot while being pulled with the grappling hook gain homing.
* If the player cannot reach the hook's location (e.g. table blocking the way), the hook will automatically deactivate after a few seconds.
* The Grappling Hook can be used to cheat in Winchester's Games.
* Using Grappling Hook to steal items while inside the shop will sometimes cause the player to get caught, even on the first theft.
* The Grappling Hook is not able to steal the Prime Primer or the Gnawed Key.
* The Grappling Hook can be used to easily get the Planar Lead.
* Firing Grappling Hook at Baby Good Mimic will stun it and cause it to attack.

## Bugs

* If Grappling Hook is dropped mid-use, the player will become invincible but unable to move or dodge roll.
	+ Opening the map will restore the ability to move, while retaining invincibility and inability to dodge roll but allows "flying" over pits and other hazards.
	+ The invincibility persists until the player uses Grappling Hook again, picks up any health or shields, teleports, or enters a new floor.
	+ The inability to dodge roll persists until the player uses Grappling Hook again.
	+ If playing Co-op, the second player does not gain invincibility, but still can fly.

## Trivia

* This item is a reference to the Hookshot, an item from the The Legend of Zelda franchise.
* Interestingly enough, the sprites related to this item refer to it as "scorpion\_hook", in reference to Scorpion of the Mortal Kombat series, who uses a hook on a metal chain to pull enemies closer to himself.
* **Black Flag** is a possible reference to the game Assassin's Creed IV: Black Flag.
Eevee

**Eevee** was an unused Gungeoneer in Enter the Gungeon prior to the Farewell to Arms update. They were an in-development version of the Paradox that started with no items or guns.

Similarly to how the Paradox would eventually work, Eevee's appearance would randomly switch to that of one of the six main Gungeoneers or their alt sprites upon performing actions such as rolling, flipping tables, or entering a new chamber. However, unlike the Paradox, Eevee did not possess a cloudy, galaxy-style shader over top of their sprites.

## Story

Eevee had no story or background, as they were purely an in-development form of the Paradox.

## Strategy

Playing as Eevee during the period of time they were present in the game was very difficult thanks to their complete lack of any and all starting equipment. Upon entering a room without holding a gun, an automatic safety feature would trigger causing a supply drop to drift in from above and drop a random gun from the following list.

* Rogue Special
* Budget Revolver
* Marine Sidearm
* Rusty Sidearm
* 38 Special
* Makarov

Whatever gun the game chose to randomly airdrop in would essentially serve as the character's starter. This could pose serious ammo issues if the chosen weapon was one without infinite ammo such as the 38 Special or Makarov.

## Trivia

* Eevee was added to the game in the Advanced Gungeons & Draguns Update, and essentially removed in the Farewell to Arms Update with their full development into the Paradox.
	+ Any attempts to play as Eevee post the Farewell to Arms update will result in the player becoming the Paradox.
* Attempting to take the elevator to Boss Rush with Eevee would softlock the game.
* Eevee had no nicknames, and as such would be referred to as STRING\_NOT\_FOUND by NPCs.
* Eevee’s facecard, bosscard, and map icon were the Hunter’s.
* Eevee and Lamey are the only Gungeoneers that are referred to by name instead of a title.
* Eevee required 5  to restart a run in order to keep playing the character.
* When Eevee faced to the right, a pink square the size of the current character's sprite bounds appeared around them.
	+ This may have been an error, or (more likely) used to debug the random appearance switches.
* Eevee may be a reference to the Pokémon Eevee, which can evolve into many different forms, hence them changing when certain conditions are met.
* If The Paradox looks into a mirror, Eevee's sprite will be shown.
* Even after Eevee's development into the Paradox, many variables, methods, and code still refer to The Paradox by the name 'Eevee'.

## See also

* Gungeoneers
* Unused and Cut Content
Enter the Gungeon

Mode(s) | Single player, Co-op, Multiplayer

**Enter the Gungeon** is a game that has been created and developed by Dodge Roll and published by Devolver Digital. It was released on PS4, PC, Mac, and Linux on April 5, 2016. It was also released on Xbox One on April 5, 2017 and on Nintendo Switch on December 18, 2017.

## About

**Enter the Gungeon** is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero and battle your way to the bot­tom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge and kill your past.

Over the years since its release, the game has received 3 major updates introducing new characters, floors, game modes, enemies, guns, and synergies for guns/items. The game's
spin-off *Exit the Gungeon* was released for the Apple Arcade in 2019, and released for PC and Switch in 2020.

## Game support

For game support, see the official reddit or Discord.
Laser Sight

Laser sights work extremely well in the Gungeon, where stealth is rarely a concern.

**Laser Sight** is a passive item.

## Effects

* Reduces weapon spread by 50%, increasing accuracy.
* Adds a laser sight that points where the player is aiming.

## Notes

* **Future Gangster** - If the player has Thompson Sub-Machinegun, it fires lasers and increases damage by 1.
* **Particle Accelerator** - If the player has Particulator, whenever a split Particulator shot dissipates, a laser is automatically fired in its direction.
* **Particle Flow** - If the player also has RPG, Stinger, Zorgun, or Laser Lotus, crosshairs will appear on enemies and the guns will home in on them.
* **Peripheral Vision** - If the player has Light Gun, a dog occasionally appears and attacks enemies.
* **Pistol Machine** - If the player has Machine Pistol, its shots pierce enemies and are connected with electricity.

## Trivia

* The description title is a reference to King of The Dot, the Canadian rap battle league of the same name.
* The  **Future Gangster** synergy may be a reference to Fallout: New Vegas's Laser RCW.
* The  **Peripheral Vision** synergy refers to the NES Zapper, which was sold as a peripheral for the NES and served as the model for the Light Gun.
Ice Bomb

5/6 | 420

**Ice Bomb** is an active item.

## Effects

* Throws a bomb that deals 8 damage and freezes enemies.

## Notes

* **Smart Bombs** - If the player has Homing Bullets or Crutch, Ice Bomb will home in on enemies.
* **Battle Mode** - If the player has Orbital Bullets, bombs start to generate and orbit around the player. These bombs won't deal damage to the player, just knock them around.
* **Super Bomberpal** - If the player has Lil' Bomber, it fires two bombs instead of one, charges twice as fast, and has 20% lower reload time.
* Unlike the regular Bomb, it does not open secret rooms.
* This bomb is useless against the Gorgun and will disappear instead of exploding.
Full Metal Jacket

An original Gungeon item. This protective garment, laser cut whole from a massive Blank, can detect when its bearer is threatened.

**Full Metal Jacket** is a passive item.

## Effects

* Automatically uses one of the player's blanks if they are about to take damage, preventing it.
	+ This can negate contact damage, which regular blanks do not normally prevent.
	+ This can also prevent damage caused by Cigarettes, which is normally impossible to prevent.
* Grants one piece of armor.

## Notes

* **The Line of Fire** - If the player has Composite Gun, the bullets leave a trail of fire.
* **To Serve Android** - If the player also has the Badge, the police officer turns into a robot and cannot die.
* The item can automatically activate Elder Blank.
* Fall damage does not trigger Full Metal Jacket unless the player has Elder Blank.
* Because automatically using a blank does not count as damage, it protects the Old Crest and Glass Guon Stones from being broken, prevents guns like Polaris from losing their bonuses, and prevents items like Metronome and Meatbun from losing their bonuses.
* Due to its nature of preventing damage, it can be an effective method of gathering Master Rounds.
* When Crisis Stone's effect is active, Full Metal Jacket still uses a blank when a bullet comes near.
* When damaged by harmful Status Effects, Full Metal Jacket will still use a blank, despite the damage not being caused by bullets.

## Bugs

* If the player has at least one Blank and has the map open, they become immune to all types of damage except for fall damage. If the player falls into a pit while the map is open, the damage immunity will be removed until they close and reopen the map, even if Amulet of the Pit Lord is in the player's inventory.
	+ If the player has the map open and has the Elder Blank, it will still activate, starting the cooldown. This means that the bug can not be exploited with the Elder Blank alone.

## Trivia

* Its  **To Serve Android** synergy is a reference to the real full metal jackets used by police, as well as Robocop.
* Also a reference to the short story "To Serve Man" by Damon Knight which was adapted for use as a Twilight Zone episode.
* The name of the item could be a reference to the popular manga series Fullmetal Alchemist or Stanley Kubrik's Full Metal Jacket.
Gunjurers (Exit the Gungeon)

For the Enter the Gungeon enemy, see Gunjurer.

Gunjurers are mystical enemies in Exit the Gungeon, who practice the arts of ammomancy to combat Gungeoneers.

There is currently one Gunjurer enemy in Exit the Gungeon, however two extra varieties are fully sprited, and will likely be added in future content updates.

## Apprentice Gunjurer

Apprentice Gunjurers mark the most initiate ranks of the ammomantic arts.

They sit stationary in the air, levitating, and launching spinning bullet shapes at the player. They regularly disappear, and will reappear in another location a few seconds later as a form of delayed teleportation.

The shapes they are capable of conjuring are triangles, plus (+) formations, circles, and squares.

## Other Gunjurers

While not currently present in the game, both the Gunjurer and High Gunjurer from Enter the Gungeon have been fully sprites, and will likely be added in a future content update. Their potential behaviours are unknown, but will likely resemble their attacks from Enter the Gungeon.
Jar of Bees

5/6 | 1050

**Jar of Bees** is an active item.

## Effects

* Spawns bees that home in on and damage enemies.

## Notes

* **Bee Plus** - If the player has Honeycomb, taking damage causes Honeycomb to spawn hornets, which travel faster and deal more damage than regular bees.
* **Hidden Tech Bees** - If the player has Table Tech Blanks, a swarm of bees replaces enemy bullets when a table is flipped.
* If the jar is thrown into a pit, no bees will spawn.

## Trivia

* *The Pain!* and the description of the item are references to the character "The Pain" from Metal Gear Solid 3 who uses bees to attack.
Glass Guon Stone

A gift from the Lady of Pane.
Gungeoneers who say a prayer to this silly goddess receive her blessing of three Glass Guon Stones.

**Glass Guon Stone** is a passive item and a Guon Stone.

## Effects

* Orbits the player, blocking enemy shots on contact.
* Breaks if the player takes damage.

## Notes

* **Max Pane** - If the player also has Glass Cannon, if hit, the Glass Guon Stone will be destroyed, losing the synergy, but the gun will keep its ammo. Also changes appearance while active.
* The  **Bullet Kiln** synergy grants a Glass Guon Stone whenever Elder Blank is used, up to a maximum of 4.
	+ This can be circumvented by dropping Glass Guon Stones until the player only has 3 and using Elder Blank, though this may require wasting a charge of Elder Blank outside of combat due to the difficulty in dropping items during combat.
* The player can have multiple Glass Guon Stones. There is no limit on the maximum number of Glass Guon Stones the player can have at once.
	+ If the player were to theoretically acquire 18 or more Glass Guon Stones at once, the ring created would block all incoming enemy bullets, effectively making the player immune to projectile damage
* Using a Glass Shrine grants three Glass Guon Stones.
* Glass Guon Stones share the same orbit as other Guon Stones (aside from the Blue one). They can help bolster your defense by shrinking the gaps in between your other stones.
* Once unlocked, they are sold regularly next to the blanks in the shop and can drop upon completing a room.
* As of the Advanced Gungeons & Draguns Update, Dropped Glass Guon Stones cannot be stolen by the Resourceful Rat.
* Trading health to the Vampire for shells does not shatter Glass Guon Stones.
* Can sometimes be found in Secret Rooms even before being unlocked.

## Trivia

* The Glass Guon Stone, like all the other guon stones, is based on the Ioun Stones, popularized by Dungeons and Dragons.
* The "Lady of Pane" in the item's description may be a reference to the "Lady of Pain" from the *Planescape* setting of Dungeons and Dragons.
Fungun

**Funguns** are mushroom-like creatures that occasionally release a cloud of bullets. Most of the bullets remain stationary, but some will travel towards the player after a random delay. The bullets will not travel towards the player anymore if their original source is killed. Funguns leave behind a small pool of poison creep upon death and are completely immune to the poison status effect. Their bullets stay in place for a short time even after death.

## Spogre

**Spogres** behave like Funguns, but have more health and release much larger clouds of bullets. They leave behind a smaller cloud of bullets upon death.

## Gallery

* A Fungun about to release a cloud of bullets.
* A Fungun disintegrating upon death.
* A Fungun falling down a pit.
* Spogres roar as a warning before releasing their cloud of bullets.
* A Spogre defeated and fallen over.
* A Spogre's corpse decaying away rapidly seconds after death.

## Trivia

* Their descriptions of mushroom child and mushroom parent are a reference to the mushroom child and mushroom parent enemies from *Dark Souls*.
* The Fungun's description "Pop Caps" is likely a reference to the game company PopCap Games, most known for producing *Plants vs. Zombies,* a game where the player commanded an army of weaponized, sentient plants.
Explosive Decoy

5/6 | 1050
Invented by Winchester but eventually discarded in frustration after he spent hours trying to coax someone into playing his game, only to find it was his own decoy.

**Explosive Decoy** is an active item.

## Effects

* Places a decoy that enemies will target. The decoy will explode after taking enough damage or after roughly 11 seconds, dealing 30 damage to nearby enemies.
* Can be used to steal from shops while placed (until it explodes).

## Notes

* **Deadlier Distraction** - If the player also has Monster Blood, the Explosive Decoy explodes and creates a large poison pool when attacked.
* **Decoy Octorok** - If the player also has Abyssal Tentacle, the decoy will become a charmed enemy.
* **Frostier Distraction** - If the player also has Heart of Ice, the Explosive Decoy becomes partially made of ice and causes enemies that shoot it to be frozen.
* **Hardwood** - If the player also has Mahoguny, it will fire three explosive shots at a time.
* Items cannot be purchased from a shop with an explosive decoy in it; stealing is the only option. It shares this effect with the regular Decoy, but because it explodes after a short period, it's less problematic if the player intends to buy something from a shop after stealing.
* If the player has Ring of Triggers, the Explosive Decoy will immediately explode and damage the player.

## Bugs

When the decoy is placed on a explosive chest and the chest will explode and then the decoy will explode, the chest will look normal but slightly damaged and without the lock but you cant open it or destroy it and you can simply walk through it

## Gallery

* Decoy's appearance with the  **Deadlier Distraction** synergy.
* Decoy's appearance with the  **Frostier Distraction** synergy.

## See also

* Items
* Decoy, a regular version of this item that doesn't explode.
IBomb Companion App

Kids these days can detonate explosives from their phones. In the early days of the Gungeon, some form of shooting was required.

**iBomb Companion App** is an active item.

## Effects

* Detonates all explosives, explosive enemies, and exploding enemy bullets currently present in the room.

## Synergies

* **AI Assistant** - If the player has Roll Bomb, roll bombs will bounce around instead of detonating immediately, and can be manually detonated with the iBomb Companion App.
* **Shot Across The Bow** - If the player has Gunbow, it fires explosive missiles.

## Notes

* Enemies detonated include:
	+ Bombshee
	+ Det
	+ Grenat
	+ Mountain Cube
	+ Mine Flayer's mines
	+ Pinhead
	+ Nitra
* Enemy projectiles detonated include:
	+ Beholster’s missiles
* iBomb has a very quick recharge so it can be used at the start of every room to get rid of the above mentioned enemies.
* Can be used to prematurely detonate explosives fired from the Grenade Launcher and other similar weapons.
* Can be used to trigger powerful effects from items such as Blank Companion's Ring as it has a quick recharge.

## Trivia

* The item is a reference to the popular iPhone and iPad Apple products and their many diverse applications (usually refereed to as "Apps").
	+ The Ammonomicon's quote for the item "One For That" is a reference to the slogan used to advertise these aforementioned products, that slogan being "There's an App for that!".
* The appearance of this item is a reference to the Pip Boy device from the Fallout franchise.
	+ The sprite for the item is internally named 'Peep Boy'.
* Though Fuselier is a bomb-themed boss, it cannot be killed with this item.
Eye of the Beholster

**Eye of the Beholster** is a gun that fires lasers. The last shot of each cylinder spawns a friendly Beadie. Beadie shots deal 6 damage, the same amount as the gun itself.

## Notes

* **Behold!** - If the player also has Com4nd0, M1911, Void Marshal, Machine Pistol, and Trank Gun (the weapons the Beholster uses in game), increases damage by 30%, magazine size by 50%, spread by 50%, decreases reload time by 33%, and slows down enemy bullets by 20% when one of the guns is held. When the Eye of the Beholster is held, the other five guns rotate around the player and shoot at nearby enemies, still using up ammo from each gun randomly. Obtainable through the Beholster shrine, although it can be activated without.
	+ This synergy can also be activated if the player has 5 of these weapons and Lich's Eye Bullets.
* The friendly Beadie spawned at the end of each cylinder is actually a bullet, not a charmed enemy. This is why the player cannot kill it and why it only travels in a straight line.
	+ Since the Beadie shot has a lot of piercing and is very slow, this can do a lot of damage to a boss when shot up close.
	+ This also means that the summoned Beadies are affected by bullet modifiers.
* This gun shoots significantly more quickly when used by tapping the fire button multiple times, as opposed to holding down the fire button.
* With Orbital Bullets, missed non-Beadie shots will be invisible but still orbit the player.

## Trivia

* ***Unused:* Roll Shot** - If the player has Rolling Eye, it causes an unknown effect.
	+ Most likely would have fired a projectile upon performing a Dodge Roll
* This gun's pickup quote is a reference to the common saying "beauty is in the eye of the beholder".
* This gun's reload prompt is special, saying "Behold" instead of "Reload"

## Gallery

* The Eye of the Beholster's special reload prompt.
* The extra large Beadie that spawns when the player has Fat Bullets.
Flare Gun

**Flare Gun** is a gun that fires flares which have a chance to set enemies on fire.

## Notes

* **Emergency Help** - If the player also has Medkit, reload time is decreased by 66%, damage is increased by 50%, and random enemies will periodically have explosions erupt around them, damaging them and hurting other enemies around them in a short distance. This explosion can also do damage to the player.
* **Firing With Flair** - If the player also has Amulet of the Pit Lord, Master of Unlocking, Copper Ammolet, or Springheel Boots, the Flare Gun turns green and is guaranteed to inflict enemies with green fire, which leaves (non-boss) enemies permanently burning.
	+ If the player has Hot Lead in their inventory while this synergy is active, this is counted as a separate effect - allowing it to simultaneously deal two burn effects.
* **Solar Flare** - If the player also has Mr. Accretion Jr., the Flare Gun fires comets which will push enemies along its path and explode on impact with a wall.
* If a flare hits a wall, it will continue burning for a short time, producing light, but will not damage anything.

## Trivia

* The Synergy with Medkit may be a reference to how flare guns and medical supplies are often kept together for emergency situations.
* The quote “Over Here” may be a reference to the original Jurassic Park movie.
* This gun has a visual and functional resemblance to one of the secondary weapons for the Pyro in Team Fortress 2.

## Gallery

* Flare Gun's appearance with the  **Firing With Flair** synergy.
Escape Rope

5/6 | 2100
Another standard adventurer's tool rendered less useful by the Gungeon's mysterious topology. Instead of returning to the surface, this rope will only provide an escape from a single room. Sometimes, though, that's all you need.

**Escape Rope** is an active item.

## Effects

* Upon use, teleports the player into the shop.
* Upon use in floors without shops, such as The R&G Dept. or Bullet Hell, the player is instead teleported to the first room of the floor.

## Notes

* **All Out Of Law** - If the player has Colt 1851, it fires three tight spreads of three bullets upon reloading. These projectiles can ignore tables when fired from behind them, and they can reveal secret rooms without angering the shopkeeper Bello.
* **Hydro Pump** - If the player has Mega Douser, increases the Mega Douser's damage by 50%, triples its shot speed and knockback, and increases the stream's size.
* **Cannot** be used to reset a boss to get the Master Round after getting hit.
* Resetting a boss may jam it.
* Can be used to get into blocked-off shops or undiscovered shops.
* Can teleport you to a separate room with a dedicated shop run by an NPC.
* Although the Forge's shop has a special layout, the Escape Rope will successfully teleport you there.
* When used to escape a room in Challenge Mode, the room will have different modifiers when re-entered.
	+ The number of modifiers, however, will still stay the same. For example, if you leave a 2-modifier room with the Escape Rope and come back to it, there will be 2 new modifiers in place of the old ones.
* Cannot be used in the Resourceful Rat's Lair.

## Trivia

* ***Unused:* Wonderful Toys** - If the player has Utility Belt, it causes an unknown effect.
* This item is a reference to an item of the same name from the Pokémon series, and upon use creates a similar animation.
	+ Its synergy,  **Hydro Pump**, is a reference to Pokémon too, with "Hydro Pump" being an attack used in the Pokémon games.
* Prior to the A Farewell to Arms Update, Escape Rope was a  item.
Gilded Hydra

**Gilded Hydra** is a gun that fires large bursts of piercing, bouncing bullets. Its magazine size is increased by 1 for each half heart the player is missing, and healing any missing health decreases magazine size.

## Notes

* **Ecstasy of Gold** - If the player also has Gilded Bullets, Gilded Hydra's damage is increased by 25%.
* The Gilded Hydra is part of the SHOTGUN gun class, and as such benefits from the  **Shotgun Affinity** synergy.
* Magazine size will not increase when playing as The Robot.
* Gilded Hydra always starts with a magazine size of 1, regardless of health missing when it is picked up. It will increase to the correct size upon healing or taking damage.
* Dropping the gun will reset the magazine size.
* The gun's bullet spread is always symmetrical, though extra bullets due to passives such as Shadow Bullets do not necessarily share the symmetry.
	+ The gun is still affected by accuracy increasing items, which simply cause the spread to narrow symmetrically.

## Trivia

* The decreasing health adding to the clip size is an allusion to the Lernaean Hydra of Greek mythology, a beast that would sprout two heads in the place of one that was severed.
* The description is a reference to Revelation 2:1 in the Bible which says "these are the words of him who holds the seven stars in his right hand and walks among the seven golden lampstands."
* The Synergy  **Ecstasy of Gold** is a reference to Ennio Morricone's song "The Ecstasy of Gold" from the Western film "The Good, the Bad, and the Ugly."
Heroine

**Heroine** is a gun that has 3 levels of damage depending on how long the gun has been charged.

## Notes

* **Hyper Beam** - If the player has Pig, when Pig dies, Heroine's ammo is fully refilled and it temporarily switches to Hyper Beam mode, where uncharged shots deal 80 damage and charged shots deal 160 damage. Heroine will automatically revert to its original form after 30 seconds.
* **y cant u crawl** - If the player also has Roll Bomb, its explosions are larger.
* If the player has certain items or guns, reloading with a full magazine switches the Heroine to a different mode.
	+ **Ice Beam** - If the player has Frost Bullets, enables Ice Beam mode, which fires a projectile that instantly freezes an enemy when fully charged.
	+ **Plasma Beam** - If the player has Hot Lead, enables Plasma Beam mode, which fires a fire laser when uncharged and a large piercing fire projectile when charged.
	+ **Wave Beam** - If the player has Shock Rounds, enables Wave Beam mode, which fires two wavy projectiles connected by electricity when uncharged, and a standard large Heroine shot when charged.
* As fully charged blasts are already very large, items that increase bullet size further, such as Fat Bullet, may be impractical since the bullet is destroyed if any part of it touches a wall.
* Lich's Eye Bullets activate  **Wave Beam**,  **Plasma Beam**, and  **Ice Beam**, but Pig dying is still required for  **Hyper Beam**.

## Trivia

* This gun is a reference to the arm cannon wielded by Samus Aran, the heavily armored bounty hunter and protagonist in the Metroid series.
	+ Its in-game model and its alternative modes match its appearance in Metroid Prime.
* The  **Hyper Beam** synergy is a reference to a weapon with the same name from Super Metroid. The beam is obtained after a baby Metroid sacrifices itself to save Samus.
	+ Although its activation references Super Metroid, the appearance Heroine takes resembles more of the Phazon-Infused Arm Cannon from Metroid Prime.
* The  **y cant u crawl** synergy is a reference to a Miiverse post on the Super Metroid community, where the user asked: "Y Can't Metroid Crawl".
* The Heroine's default projectile module contains an uncharged projectile, namely a copy of the Colt 1851's bullet. This bullet is never seen, since the gun is a charge type weapon.

## Gallery

* Heroine's appearance in  **Hyper Beam** mode.
* Heroine's appearance in  **Ice Beam** mode.
* Heroine's appearance in  **Plasma Beam** mode.
* Heroine's appearance in  **Wave Beam** mode.
Jolter

**Jolter** is a gun that fires large, rectangular bullets with high knockback.

## Notes

* **Heavy Jolt** - If the player has Heavy Bullets, Jolter gains increased knockback and shots are more accurate.
* **There Is Only War** - If the player also has Demon Head, the Demon Head will float around the player while Jolter is held, and will automatically fire at enemies when Jolter is reloaded; this won't consume the Demon Head's ammo.

## Trivia

* The Jolter is a reference to the Warhammer 40k weapon, the Bolter, typically used by space marines. However, unlike the Bolter, the Jolter isn't an explosive weapon. The gun's sprites also reference the Bolter, as they are named Bolt\_Rifle.
* Having the Demon Head orbital while using the Gun That Can Kill The Past may crash the game and force you to restart the floor.
* The Synergy "There is Only War" is a reference to Warhammer 40k's iconic tagline: "In the grim darkness of the far future, there is only war."

## Gallery

* Jolter's appearance with the  **Heavy Jolt** synergy, becoming more like the Bolter.
* An old, unused appearance for the Jolter.
* An unused version of the  **Heavy Jolt** synergy, appearing more technicolour.
Items/fr

Les objets peuvent être trouvés en ouvrant les coffres, Battant les boss, En les achetant au Magasin, Ou en les recevant des PNJ. Ces objets peuvent être des améliorations passives, des habilités actives ou des consommables à usage unique.

La plupart des objets actifs se rechargent quand des des sont infligés, les autres en laissant passer le temps.

Les objets à usage unique peuvent s'empiler si plusieurs copies sont trouvées.

*Pour les armes, voir Armes.*

## Liste d'objets

Voici la liste d'objets dans Enter the Gungeon.

## Notes

* La plupart des objets qui augmentent les statistiques du joueur se multiplient entre eux, avec quelques exceptions:
	+ Les vitesses s'additionnent, sauf pour l'Épice et l'Énigme de Plomb.
	+ L'Unity additionne une constante de dégâts après que tous les modificateurs aient été appliqués.
	+ Le Robot gagne un boost de 5% de dégâts pour chaque Junk.
* Si un objet est laissé seul dans une pièce, il sera volé par le Resourceful Rat.
	+ Certains objets, comme les composants de la Balle qui peut tuer le Passé, les Master Rounds, et la Super Hot Watch ne seront pas volés.
	+ Les objets sur des piédestaux (comme les récompenses de Boss et l'Old Crest) ne seront pas volés.
Elevator Room

The Elevator Room is a room in The Breach that allows Gungeoneers to begin exploring The Gungeon from a previously unlocked Shortcut.
The number inside of the elevator indicates which Level the Gungeoneer will start on. This room opens up when a shortcut is made from giving Tinker enough parts.

This room is boarded up during a blessed run from the Sorceress. This room also cannot be accessed if the player has Challenge Mode active.

Stepping on the arrows on the floor will cycle through the unlocked shortcuts.
Gummy/fr

Les **Momies** marchent vers le joueur et tirent rapidement des balles vers le joueur. De temps en temps, ils s'arrêteront pour invoquer une Douillusagée enrayée qui va régulièrement lâcher des balles dans toutes les directions.

## Notes

* Le nom anglais "Gummy" est un mot-valise entre 'Gun' (pistolet) et 'Mummy' (momie).
* L'entrée de l'Ammonomicon fait référence à la technique de momification d'égypte ancienne. Cela inclut l'utilisation de bandelettes et de substances pour conserver le corps (ainsi que l'extraction des organes dans la VO ("*the slug"*)).
Fortune's Favor

5/6 | 1260
An experimental device worn by a particularly lucky Gungeoneer. In the end, it wasn't enough to save her life, but it certainly extended it.

**Fortune's Favor** is an active item.

## Effects

* While active, bullets will curve around the player.

## Notes

* **Dead Cell** - If player has Railgun, its charge time is decreased by 10% and its damage to bosses is increased by 30%.
* **Pistol Machine** - If the player has Machine Pistol, its shots pierce enemies and are connected with electricity.
* **Pretty Good** - If the player has SAA, coolness is increased by 2.
* **What A Thrill** - If the player has Patriot, it has a chance to transmogrify enemies into snakes.
* The curving effect is not powerful enough to redirect bullets with significant velocity (e.g. Sniper Shell projectiles) or bigger bullets (e.g. Cannonbalrog's disappearing attack).

## Trivia

* The synergy "Pretty Good" is a reference to the popular quote from Metal Gear Solid, "You're pretty good".
* The synergy "What a Thrill" is a reference to the song "Snake Eater" from Metal Gear Solid 3, sung by Cynthia Harrel.
* This item is a reference to the character Fortune from Metal Gear Solid 2, who supposedly possesses unnatural luck but in reality possesses a device capable of deflecting bullets and turning live grenades into duds around her.
	+ The synergy with the Railgun is also a reference to her, as she uses a massive handheld railgun as well. The synergy's name refers to Fortune's squad, the Dead Cell Unit.
Freeze Ray

**Freeze Ray** is a gun that fires a continuous blue laser that has a chance to freeze enemies.

## Notes

* **Ice Cap** - If the player also has Camera or Flash Ray, Freeze Ray freezes enemies much more quickly, and the weapon's appearance also changes.
* **Willing To Sacrifice** - If the player also has Ice Cube, Heart of Ice, or Frost Bullets, Freeze Ray gains piercing and slowly regenerates ammo over time.

## Trivia

* Has a similar look and basic abilities as the weapon used by Mr. Freeze in various "Batman" media.
* This gun's flavor text is a reference to Arnold Schwarzenegger's campy performance as Mr. Freeze from the movie Batman & Robin.
* The synergy "Willing to Sacrifice" is a reference to the 1977 song Cold As Ice by Foreigner.

## Gallery

* Freeze Ray's appearance with the  **Ice Cap** synergy.
Gun Fairy

Whenever a pot is broken, there is a 0.05% chance to spawn a **Gun Fairy**. The resulting fairy has an equal chance to be either blue or pink. The Fairy wanders around the room, rapidly firing bullets at the player.

## Notes

* Gun Fairies can be captured with the Bottle. Upon use, they will gradually fully heal the player.
* Gun Fairies can be spawned upon breaking a stone corpse in The Gorgun fight.
* Gun Fairies will automatically die if the player enters into combat in a different room to it.
	+ In the game code, the damage source string for this automatic death is called *"Lonely Suicide"*.

## Trivia

* The Gun Fairy's design, Ammonomicon entry and ability to heal when put in a bottle are a reference to fairies from the *Legend of Zelda* series.
* A Gun Fairy is seen in a jar within Patches and Mendy's tent, which they use to heal the player.

## Gallery

* A Blue Gun Fairy in-game.
* A Pink Gun Fairy in-game.
Flame Hand

**Flame Hand** is a gun that fires fireballs with varying damage that pierce and burn enemies.

The damage dealt by the gun is approximately equal to 2d6 \* 1.3846 + 2, which is an average of 11.7 damage per shot. The possible damage values and their frequencies are:

## Notes

* **Hotter Than Heck** - If the player has Pitchfork, increases the shot size and damage of the guns by 25%, and grants fire immunity while they are held.
* **Maximize Spell** - If the player also has Chance Bullets or Gungeon Pepper, the Flame Hand turns green, and fires green flames that no longer pierce enemies but leave pools of green fire upon hitting enemies. This green fire does not damage or burn the player, and will burn enemies until they die.
* **Phoenix Up** - If the player has Phoenix, summons a phoenix companion that fires at enemies.
* When playing as The Robot, the gun deals an extra 1 damage, implying that the Robot has a higher intelligence modifier than other characters.
* When playing as The Bullet, the gun deals 1 less damage, implying that the Bullet has a lower intelligence modifier than other characters.
* Due to the high knockback and large size of the fireballs, they can hit the same enemy multiple times.
* The size of the projectile is proportional to the dice roll result, with bigger balls dealing bigger damage.
* When a gun is duct taped to Flame Hand, the gun will also start varying in damage and size.
* Flame Hand deals no damage to Muzzle Wisps and Muzzle Flares.
* On top of the synergy with Chance Bullets, the Flame Hands multiplier applies to bullets from other guns when shot from the Flame Hand, giving the possibility of massive damage.

## Trivia

* Prior to the Supply Drop Update Flame Hand and Pitchfork used to have the same mechanics; Flame Hand did not have varying damage.
* *2D6 + Int mod* is a reference to Dungeons and Dragons
	+ In D&D, "2D6" means to roll two six sided dice and "Int mod" to add a character's intelligence modifier.

* The "Maximize Spell" synergy is another reference to a feat in Dungeons and Dragons, which maximizes all of the variable numeric effects of a chosen spell.
* The "Phoenix Up" synergy is likely a reference to the item Phoenix Down from the *Final Fantasy* series of games.
* The character of Alben Smallbore mentioned in the Ammonomicon entry of this and the Silencer is a reference to Headmaster Albus Dumbledore from the Harry Potter series.
* The flames turning green is a reference to the long running live play Dungeons and Dragons game *Acquisitions Incorporated.*

## Gallery

* Flame Hand's appearance with the  **Maximize Spell** synergy.