recursal/Fanatic-Fandom huggingface dataset:
Stoner 63 LMG

The **Stoner 63 LMG** is the light machinegun configuration for the Stoner 63 modular weapon system. It's a companion to the Stoner 63 AR, and was used in limited numbers by the Navy SEALS. The machinegun configuration of the Stoner 63 uses the same receiver as the assault rifle configuration, only the receiver is upside-down. This is why it feeds from the right and ejects to the left, and why the charging handle is on the bottom instead of on top.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again if you want full-auto fire.
2. Attach a belt box to the bottom of the receiver.
3. Grab the top of the receiver and lift to open the cover.
4. Grab the ammo belt from the belt box and drag it onto the top of the weapon.
5. Close the receiver cover.
6. Pull the charging handle on the bottom of the barrel, and release.
7. Aim and fire by pressing the trigger.

## Attributes

* The Stoner 63 LMG can use any Muzzle Device.
* The Stoner 63 LMG has an integrated bipod. Grab the bipod to deploy, and then rest the gun on any flat surface.

## Video

H3VR Early Access Devlog - Meatmas Week 4 Roundup!Stoner 63 LMG -- H3VR Weapon Deep Dive
T13 Beano

The **T13 Beano** is a grenade that explodes on impact.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The T13 Beano explodes on impact, so be sure that it doesn't hit anything while it’s close to you.
* The T13 Beano doesn't arm itself until a second after it's been thrown. If the player drops the grenade it won’t immediately explode, but the timed fuse may still explode if it hasn’t hit anything yet.
Operator Ori

**Operator Ori** is a Take and Hold character that is focused on modern weapons, beginning from around just after the Gulf War. Compared to other Wieners Through Time characters, this character has the most variety of weapons, and many more attachments available.

In terms of weapon categories and cost, Operator Ori is most similar to Classic Loadout Louis, and even features the same enemies and progression. Otherwise, the main difference is that this pool uses realistic firearms and ammunition from modern times.

## Starting Weapon

Firearm (Automatic Pistol, Revolver, Bolt Action Rifle, TOZ-106, OR Pump-Action Shotgun), Tactical Melee Weapon, Health Powerup

## Enemies

Enemy Faction: ShotDogs.

All enemies wear varying levels of body armor, from Level 1 to Level 3. Most wear helmets, some wear some level of face protection. Headshots will be the most reliable way to kill enemies quickly. Heavily armored foes like the Breacher and Heavy will be very tough to kill; if you can stun them (such as with a stun grenade or a well-placed headshot) and they drop to the floor, you'll have an easier time of shooting the exposed part of their heads.

 Enemies
Murican Rimfire .22

The **Murican Rimfire .22** is a budget bolt-action rifle chambered in .22 LR. Made by the same manufacturer as the R1022, the .22 LR version shares magazines between the two rifles. It is also manufactured in other calibers as well.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and pull it back to open the breech.
4. Push the bolt forwards, and turn it clockwise to chamber a round.
5. Aim and press the trigger to fire.
6. Repeat steps 3 and 4 between each shot.

## Attributes

### Attachments

* The Murican Rimfire .22 can use any Muzzle Device, and has an attachment rail on top of the receiver.

### Magazines

* The Murican Rimfire .22 can use any R1022 magazine:

R1022 Magazines
 R1022 110rnd Magazine | 110

## Videos

H3VR Early Access Devlog - Holiday Roundup 1, MEATMAS CONTEST DETAILS.Murican Rimfire 22 rifle -- H3VR Weapon Deep Dive
Rolling Block Creedmoor Rifle

The **Rolling Block Creedmoor Rifle** is the sharpshooter variant of the Rolling Block Rifle; besides being chambered in a different cartridge, it also far more accurate at long range. The Creedmoor variant features a sophisticated ladder sight and aperture, which was the most common long-range sighting system at the time.

## Operation

Button Mapping
 Close Breech / Uncock Hammer
 Fire

1. Press down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to cock the hammer.
2. Press again to open the breech.
3. Insert a cartridge into the chamber.
4. Press up on the touchpad or B Button to close the breech.
5. Aim and press the trigger to fire.

## Attributes

* The Rolling Block can use the W330 Scope. It also accepts Muzzle Devices.
* The Rolling Block Creedmoor features a peep sight on the rear. The peep sight can be adjusted by grabbing and clicking left or right on the touchpad or the A and B Buttons; it can also be folded out of the way by moving the range past 100.

W330 Scope
## Variants

### See Also

* Rolling Block Rifle
* Rolling Block 1871 Handgun

## Videos

H3VR Early Access Update 91 - 4th Of July! Classic Rolling Block Rifles & Meat Fortress Soldier ToysRollingblock Creedmoor rifle -- H3VR Weapon Deep Dive
Stoner 63 AR

The **Stoner 63 AR** is the assault rifle configuration for the Stoner 63 modular weapon system. It is a companion to the Stoner 63 LMG, and was used in limited numbers by the Navy SEALS. The machinegun configuration of the Stoner 63 uses the same receiver as the assault rifle configuration, only the receiver is upside-down.

## Operation

Button Mapping
 Eject Magazine
 Bolt Lock
 Bolt Release
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again if you want full-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the top of the barrel, and release.
4. Aim and fire by pressing the trigger.

## Attributes

* The Stoner 63 AR can use any Muzzle Device.
* The Stoner 63 AR can use STANAG magazines.

## Video

H3VR Early Access Devlog - Meatmas Week 4 Roundup!Stoner 63 AR -- H3VR Weapon Deep Dive
Super Shorty

The **Super Shorty** is an ultra-compact pump-action shotgun intended more as a door-breaching tool than as a weapon. The Super Shorty is typically a modification of an existing shotgun; this version is made with a Remington 870 receiver.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

* The Super Shorty can use any Muzzle Device and Pistol Stock.
* Despite having the smallest capacity of any tube-fed shotgun in the game, the player can load up to four shells if they use both chamber-loading and ghost-loading.

## Variants

### Super Shorty Tactical

The Super Shorty Tactical has a large muzzle brake, an attachment rail on top, and four shell holders. It cannot take muzzle devices but can still take a pistol stock.

## Video

H3VR Early Access Update -30- Meatmas Week 2 Roundup, New Handgun and Revolver Controls and FeaturesSuper Shorty shotguns -- H3VR Weapon Deep Dive
Sten

The **Sten** is a series of British SMGs used during WWII. Several models exist in game:

* For the standard model, see Sten Mk II
* For the updated late war model, see Sten Mk V
* For the suppressed version, see Sten Mk VI
* For the fictional obrez version, see Sten Mk 9
* For the fictional .308 version, see STENOF

Sten Mk IISten Mk VSten Mk VISten Mk9STENOF
PDC15

The **PDC15** is an AR15 pattern rifle, being a short-barreled rifle. The PDC15 appears to be based on the Daniel Defense DDM4 PDW, but with an extra-short MFR Rail and a different muzzle.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The PDC15 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt hold open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The PDC15 has rails on the top of the receiver and barrel. It also has a hidden rail on the bottom of the barrel.
* The PDC15 has MLOK mounts on the left, right, and bottom of the barrel.
* The PDC15 can take any Muzzle Device.

### Magazines

* The following magazines are compatible with the PDC15:

## Variants

### See Also

* AR15 SBR
* DMR15
* FP15
* MP15
* PEN15
* SCR AR15 Pistol

## Videos

H3VR Early Access Update 112 Alpha 1 - Civvie AR Set!!!
Proving Grounds

The **Proving Grounds** is a scene added in Update #59. This scene is intended for experimenting with new features and weapons, and provides the player with lots of flexibility. As such, the Proving Grounds has seen a lot of changes over the years, but certain features have remained persistant.

## Features

This scene is the first one where the player has the ability to spawn Sosig enemies, including what they are equipped with and what team they belong to. This provides the player with plenty of practice with "live-fire" drills, or to simply toy with the Sosigs as they see fit.

### Main Room

The main room with the Item Spawner will usually have new firearms on the table to the right, and the Sosig spawner lets the player spawn randomized Sosigs in the room ahead (details below). This room also contains a Whizzbangadinger, where the player can craft Bangers. This room at one point included various floating blocks of metal and wood which could be used to test ballistics (penetration, deflection, etc). The floating metal orbs are still present in the room.

### Sosig Room

The room immediately ahead of the main room is designed mainly for quick live-fire tests against enemies. The blue panel to the right of the doorway lets the player spawn Sosigs with a random assortment of equipment. They spawn in a deactivated state, but can be assigned to different teams and activated to fight one another or the player. This feature is somewhat different from the Sosig Spawner tool, which has more refined control and spawns Sosigs from premade templates.

### Mini Arena Room

The hallway to the right leads to a small arena where the player can fight in a team vs team Sosig battle.

## Spawner Tool

The Sosig Spawner appears exclusively in the Proving Grounds, allowing players a limited degree of freedom in spawning and controlling Sosigs. The tool was originally used as an all-purpose firearm, capable of firing various cartridges with an unlimited ammo capacity and configurable spread and projectiles per shot. The version that players have access to does not have complete functionality, as it was primarily intended for Anton's use while in development; it has five tabs, but only the "Spawn Sosig" and "Commands" tabs are accessible.

Whereas the static panel will spawn randomly generated Sosigs equipped with modern armor and Sosigguns, the spawner tool has much more granular controls, such as choosing specific units from specific factions, setting each unit's IFF, deleting or killing specific Sosigs, etc. The tool does not include any newer units such as Junkbots or older enemies featured in legacy scenes such as Soldier-Wiener-Bots.

The Spawner Tool temporarily allows the player to spawn Furniture as well.
R6000 SP1

The **R6000 SP1** is the first version the AR15 that was sold on the civilian market. Externally it resembles the M16, but lacks the full-auto setting.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The R6000 SP1 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The R6000 SP1 can take any Muzzle Device.
* The following attachments can be mounted on the carry handle of the R6000 SP1 (or on the M16A4 Handlesight and M4 Handlesight).

Art 3x9 ScopeC 3x20 ScopeC601 ScopeHandleRail FlatHandleRail Gooseneck
* The R6000 SP1 can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
* The R6000 SP1 can also use the M203 and M203A1.

M203M203A1
### Magazines

* The R6000 SP1 is compatible with the following magazines:

## Videos

H3VR Early Access Devlog - Update 107 - AR15 Mega Update 1 is Complete!
Take and Hold/Classic Map

The **Classic Map** is the oldest map available on Take and Hold, and is derived from the one used by the legacy scene, Take and Hold Classic.

The Classic Map is a three-level indoor map with most engagements taking place within 50 meters, making it excellent for close combat. The smaller rooms with brown tiles will contain the supply points, while larger rooms and some hallways are used for Hold Points. Navigating the map can be difficult, but the hallways are color coded; Yellow is on level one, White is on level two, and Blue is on level three. Green hallways connect adjacent rooms and can be used as ways to sneak around enemies. Larger rooms are also color coded, but these are indicated by smaller lights around the edges of the room.

Early holds will always take place in one of the smaller rooms. Some later holds can take place in hallways; these holds will block off room entrances as well as parts of the hallways. Final holds (i.e. Hold 5 and higher) will typically be in one of the larger rooms.

## Map

This map shows the location of every possible Hold. The red lines indicate where each room or hallway is sealed off when the player begins a hold phase.

For ease of identification, each room has been assigned a number and name. Apart from the colors, **these identifiers are completely unofficial**.

## Hold Seed Order

Room numbers correspond to the above map. Note: These room numbers have been arbitrarily assigned, and are not based on any in-game code.

## Tips and Tricks

* The hallways have beams on the sides, giving you some limited form of cover for hallway engagements. Use them to your advantage if there are no barriers available.
* Be mindful that sosigs can use ladders; take this into account if you're being chased or watching for sosigs to flank you.
* Sosig patrols will sometimes path through some of the smaller rooms and hallways. However, they will never enter rooms with a single entrance, unless they see the player.

 Enemies
Sten Mk VI

The **Sten Mk VI** is the integrally suppressed version of the Sten Mk V. It was used primarily by special forces units in clandestine operations.

## Operation

Button Mapping
 Fire

1. Insert a magazine into the magwell, located on the left side of the receiver.
2. Pull back the charging handle located on right side of the gun, and release.
3. Aim and fire by pressing the trigger.

Be aware that when pulling the charging handle, if you rotate it left, it will lock into place. This is the safety instead of a conventional safety switch.

## Variants

### See Also

* Sten Mk II
* Sten Mk V
* Sten Mk 9
* STENOF
* Viper Mk I

## Videos

H3VR Early Access Devlog- Sten SMG Family, Meatmas Holiday ContestSten series SMGs -- H3VR Weapon Deep Dive
Sustenance Crossbow

The **Sustenance Crossbow** is a battery-powered crossbow that fires out charred hot dog bolts. It is based on the Resistance Crossbow from *Half-Life 2*.

## Operation

1. Insert the neck massager battery underneath the crossbow. When attached, the pulleys should automatically pull back the bowstring.
2. Place a hot dog bolt onto the crossbow.
3. Hold down the trigger; the longer the trigger is held, the darker the hot dog becomes, until it turns black.
4. Aim and release the trigger to fire the crossbow.

## Attributes

* Sosigs that are hit with undercooked hot dogs take no damage, but fully-cooked hot dogs will pin Sosigs to walls.

### Attachments

* The Sustenance Crossbow has an attachment rail on the top.

## Videos

H3VR Early Access Update 87! Welldone Freemeat - A Half-Life Parody Take & Hold Character.Sustenance Crossbow -- H3VR Weapon Deep Dive
RK95TP

The **RK95TP** is a modern AK variant from Finland. Finnish AKs are typically considered to be very high quality out of all AK derivatives.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The RK95TP is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.

* The rear sight is adjustable: grab the rear sight to flip between a 150m aperture and a 300m aperture.

### Attachments

The RK95TP can use any Muzzle Device.

* The following attachments can be used on the dovetail mount for the RK95TP:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
### Compatible Magazines

AKM-Compatible Magazines
 AKM Magazine (Drum) | 75

## Videos

H3VR Early Access Devlog - Update 110a4 - Finnish AK Rifles
Molotov

The **Molotov** is an improvised incendiary weapon. When thrown at a surface, it creates a large area of fire.

## Operation

1. Grab Molotov and either a matchbox or Flipzo Lighter.
2. Ignite match or lighter.
3. Light the wick of the Molotov.
4. Throw Molotov.

The Molotov is fragile, so be careful not to hit it against any surface while you're holding it.
Muzzle Device

**Muzzle Devices** are attachments that fit onto the end of a firearm's barrel. Nearly all firearms can equip a muzzle device.

## Types

The following attachment types are all muzzle devices:

* Suppressors
* Muzzle Brakes
* Shrouds
* Barrel Extensions

Some types of attachment include versions that attach at the muzzle. These include:

* Adapters
* Bayonets
* Muzzle-Mounted Bipod
* Muzzle-Mounted Foregrip
Soldier-Wiener-Bots

**Soldier-Wiener-Bots** were implemented as an early type of enemy in H3VR. These were the progenitors of the Sosigs, and the first enemies to use Sosigguns.

## Anatomy

Soldier-Wiener-Bots are more primitive compared to Sosigs, and their AI is less intelligent. They're also divided into three segments (head, torso, "tail") instead of four, with a very small rounded sphere connecting each segment.

SWBs do not bleed out like Sosigs do, they just take straight damage. If any segment is destroyed, the whole bot is killed.

Soldier-Wiener-Bot segments may be protected by armor, though the spheres connecting each segment is always exposed.

### Weaponry

SWBs use the predecessor of Sosigguns. They cannot be used by the player, and there is a far more limited variety of them. The following is a list of weapons the SWBs use:

* G17
* Mac 11
* Uzi
* MP5SD
* MB500 Chopped
* M16A1
* AKM

SWBs in Wurstworld and Meat Grinder use a separate set of weapons:

* Revolver
* Lever-action rifle
* Break Action Shorty

## Specialized

Some specialized variants exist:

* Meatcrab Zombies, seen in Take and Hold: Containment. If the Zombie is killed the meatcrab will hop off and attack you independently. They are the SWB equivalent to the later Breadcrab Zombies in Shelf Life.
* Meat Grinder uses SWBs with a more terrifying appearance and some improvised weaponry. They come in four types:
	+ Hydraulic Bot: Armed with 3 drills that make loud noises that sound like gunshots. Has multiple glowing red eyes and armor on its torso and tail.
	+ Incendiary Bot: SWB armed with shotgun firing Dragon's Breath shells.
	+ Mustard Bottle Bot: Yellow condiment bottle-shaped SWB armed with 2 revolvers.
	+ Ketchup Bottle Bot: Red condiment bottle-shaped SWB armed with 1 revolver.
* Wurstworld Enemies are very similar to SWBs but are made of metal, and instead of Sosiguns they use static firearms that are destroyed when they are killed. They're mostly armed with revolvers, shotguns, and lever action rifles.
* Rise of the Rotwieners had zombie-themed SWBs, but they're no longer available.
* Bruisers, an enemy variant unique to Take and Hold: Classic is a normal SWB but with a riot shield.

## Implementation

The SWBs were originally added in Update #45 as reskinned Bandit-Bots from Wurstworld. Through further updates they would eventually come into their own and differentiate themselves from their Wurstworld counterparts however, to where they are today.
SG550

The **SG550** is a Swiss assault rifle. The SG550 is the standard issue rifle of the Swiss Armed Forces and is used by many militaries around the world.

## Operation

Button Mapping
 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the right side of the receiver to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The SG550 has a flip-up rear sight to be used with its front sight.
* The SG550 can take any Muzzle Device.
* The SG550 has attachment rails on top of the receiver and on all sides of the handguard.
* The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.
* The SG550 has a physical bolt release button, but doesn't have it mapped to the touchpad.

## Videos

H3VR Early Access Update -53- MOAR Tactical Toys- 20 New Attachments & 6 New GatsSG 550 -- H3VR Weapon Deep Dive
Quickbelt

The **Quickbelt** is the player's inventory. The player can store all of their firearms and ammo on their person in various white silhouettes. These slots can be used for Spawn-Locking ammo.

## Harnessing

You can also harness firearms by using the same mechanics as spawn-locking; press the touchpad or B button on a firearm that’s in a quickbelt slot, and the slot will turn green. This means that the weapon will return to that slot when you let go of it in your hand.

## Inventory Slots

Each Quickbelt slot can hold a different size of object. Any slot can hold objects that are smaller than itself, but not larger (i.e. medium slots can hold small objects like pistols or ammo, but not large objects).

Quickbelt Slot Sizes
(These are square instead of round)
 Small
 Medium
 Large
 Back

Note: the Backpack slot can be reached behind your neck. If you’re having difficulty, you can also reach it by bending over and reaching through your stomach.

## Selecting Quickbelts

The player can choose their preferred quickbelt through the Options Panel. One thing to keep in mind that not all Quickbelts have the same number or size of slots. The best quickbelt may depend on which game mode you're playing in; Packrat is great for limited ammo environments, while Desperado lets you carry the most weapons. Small Pockets is useful if you're filming with the Spectator Camera and don't want a large quickbelt, while the newer Tactical quickbelts are great for organization.
P210-5

The **P210-5** is a Swiss handgun and the target version of the P210-1.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The P210 can use Muzzle Devices and Pistol Stocks.

## Variants

* P210-1
* P210-6
Rosie

**Rosie (the Rivet Gun)** is a firearm for the Engineer in Meat Fortress. It is an original weapon created by PieSavvy. The name is a reference to the American icon "Rosie the Riveter." The design itself is derived from a Remington Stud Driver Model 450, a power tool that uses .32 caliber blanks to drive stud fasteners into tough surfaces.

## Operation

 Fire

1. Insert a fresh magazine into the magwell, located on the left side of the receiver.
2. Grab the bolt handle on the left side of the gun and pull it back all the way.
3. Aim and fire with the trigger.

## Attributes

* Rosie can be fired one-handed, or by grabbing the barrel for a two-handed grip. Recoil is significant, so a two-handed grip is recommended.
* There is an indicator light on the rear of the gun; when the light is green, there is a rivet chambered in the gun. When it is red, there is no ammo in the chamber.

## Video

H3VR Early Access Devlog- Update 103 - New Meat Fortress Engie Guns and Grenade
Sniper

The **Sniper** is the Hold 4 Boss of the Take and Hold character Flaccid Steak.

The Sniper is armed with a PSG1 sniper rifle, being the only truly long-range enemy in Flaccid Steak. Other than that, the Sniper is like the other boss characters.

The Sniper is based on the *Metal Gear* character Sniper Wolf.
Stinger MANPADS

The **Stinger MANPADS** is a homing missile launcher that can be used against a variety of airborne enemies in H3VR. The Stinger was designed as an effective, man-portable, anti-air weapon system, allowing infantry units to defend against airborne attacks.

## Operation

Button Mapping
 Lock onto target
 Fire

1. Grab a missile launcher and the BCU, and spawn-lock both into your quickbelt.
2. Insert the BCU into the missile, in the slot underneath the launcher and forward of the trigger guard. The BCU only lasts for about 45 seconds; if it runs out, simply replace the BCU.
3. When you are ready to begin, click the touchpad (Classic Controls) or B Button (Streamlined Controls) on the firing hand and aim through the sights at your intended target.
4. When the beeping changes from white noise to a continuous beep, you have acquired your target. Hold down the touchpad or B button on the forward hand to lock acquisition.
5. Aim the barrel slightly higher than your target, and then press the trigger on the firing hand to fire.
6. Throw away the missile launcher.

## Attributes

* The Stinger can lock onto the following targets:
	+ Sosigs (difficult to achieve lock-on for moving Sosigs)
	+ Steak Jets in the Sampler Platter (or spawned with the Steak Jet Controller)
	+ Snowflakes in the Meatmas Snowglobe
	+ Meatal Gear RONCH in the Meatmas Cappocoloseum
	+ Meatmas Drones in the Winter Wasteland
	+ Remote Missile Launcher's missiles (the Stinger missile does not chase the Remote Missile Launcher's missile and instead makes a backwards loop)
	+ The Illumination round fired by the Carl Gustaf M2
* Because the missile travels very fast, it is better to fire from farther away so that the missile is less likely to miss.

## Videos

Day 20 Meatmas Box Instruction Manual (Warning Spoilers)Stinger MANPADS missile launcher -- H3VR Weapon Deep Dive
Stielhandgranate

The **Stielhandgranate** is a German hand grenade. Due to the wooden shaft that the explosive is mounted onto, the player can throw the grenade farther than most other hand grenades.

## Operation

1. Remove the cap from the end of the wooden shaft.
2. Pull out the cord from inside the shaft.
3. Throw the grenade.

## Attributes

* The Stielhandgranate has a fuse time of 5 seconds.
* The Stielhandgranate can be used as a melee weapon.
Remote Missile Launcher

The **Remote Missile Launcher** is a fictional guided missile launcher, based on the Nikita from *Metal Gear Solid*. Unlike guided missiles like the Stinger MANPADS, the missile is user-controlled via a monitor and joystick on the launcher.

## Operation

Button Mapping
 Fire

1. Hold the launcher with your right hand. Your left hand will be used to hold the joystick.
2. Press the red switch on the back of the launcher to activate.
3. Insert a missile into the muzzle of the launcher.
4. Press the trigger to fire the missile.
5. Steer the missile by manually rotating the joystick with your left hand.
6. Steer the missile into the intended target to detonate; to detonate early, press the touchpad (Classic Controls) or A Button (Streamlined Controls).

## Attributes

* Enemies will target the missile in-flight, making it useful as a distraction.

## Video

H3VR Early Access Devlog Update 99 - Remote Missile Launcher, C4, Claymores, Flaccid Steak CharacterRemote Missile Launcher -- H3VR Weapon Deep Dive
SCAR

**SCAR** refers to a family of modern Belgian rifles. The SCAR name is used primarily by its manufacturer, Fabrique Nationale. In H3VR, the different SCAR models use their US Military designations instead.

* For the SCAR assault rifle in 5.56x45mm, please refer to Mk16 Mod 0.
* For the SCAR battle rifle in 7.62x51mm NATO, please refer to Mk17 Mod 0

Mk 16 Mod 0Mk 17 Mod 0Mk 17 Mod 0 CQC
Support

The **Support** is the Hold 5 Boss of the Take and Hold character Flaccid Steak.

The Support can be very dangerous, especially out in the open. The Support carries a minigun that's capable of very quickly damaging the player. The only advantage is that the minigun has a short wind-up time, giving the player a split-second to get behind cover after being spotted. Furthermore, the Support takes even less damage than the other bosses, as well as reduced damage from projectile attacks.

The Support is based on the *Metal Gear* character Vulcan Raven.
SW 500

The **SW 500** is a five-shot, double-action revolver chambered for the .500 S&W Magnum cartridge. It is the largest-caliber real-world revolver in the game, being labeled as one of the "Supermagnum" revolvers. It is used primarily as a hunting revolver, specifically for defense against large predators such as bears. It was designed with the intention of making the most powerful handgun in the world after Smith & Wesson's SW 29 lost the title to the FA83.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The SW 500 can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.

## Variants

### SW 500 Junior

The SW 500 Junior is the snubnose version with a short barrel.

## Videos

H3VR Early Access Update - Alpha 7 of U59- Enormous Caliber Toys! AWM, SW500, Huge Melee RebalanceS&W 500 and 500 Junior -- H3VR Weapon Deep Dive
Sawnoff-16

The **Sawnoff-16** is a single-barreled shotgun.

## Operation

Button Mapping
 Cock Hammer
 Fire

1. Press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the shotgun.
2. Insert a shell into the chamber.
3. Close the shotgun by grabbing the fore and lifting it up.
4. Press down on the touchpad or the A Button to cock the hammer.
5. Aim and fire by pressing the trigger.

## Video

H3VR Early Access Devlog - Update 111e3 - Shotgun Party!
PL14

The **PL14** is a modern Russian semi-auto pistol. It is built using a double-action version of the Browning HP system and has ambidextrous controls.

## Operation

 Mag Release
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The PL14 can take Muzzle Devices and Pistol Stocks. It has an attachment rail underneath the barrel.

## Videos

H3VR Early Access Update 94 Alpha 1 - Russian Gun Week! SR-3M, PL-14, GSh-18 & Reflex Sight UpgradesPL-14 - H3VR Weapon Deep Dive
SKS Classic

The **SKS** is a semi-auto rifle. It was briefly the main service rifle of the Soviet Union before its replacement by the AK-47. The Soviet military originally planned for the SKS to replace rifles like the M91/30 Mosin Nagant and SVT40, and the AK-47 would replace SMGs like the PPSh-41, but it was later found that the AK-47 could fill the rifle role just as well as the SKS. The SKS remained in stock as military surplus, eventually finding its way in the hands of civilians.

## Operation

 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Pull the charging handle on the right side of the gun.
3. Insert a stripper clip onto the open ejection port.
4. Push the rounds off the clip into the magazine.
5. Pull the charging handle again to close the bolt.
6. Press the trigger on the main hand to fire.

## Attributes

* The bolt can be locked back by holding the bolt open with the off hand, and pressing up/down on the touchpad or the B button on the off hand. The player can then top off the magazine inside.
* The SKS Classic has an integrated Bayonet. Grab the bayonet to deploy it.
* The SKS can use Muzzle Devices
* The SKS Classic can use the Mosin Scope.

Mosin Scope

## Video

H3VR Early Access Update -54- PostWar Classics, Knuckles Controller v2 Tour, Virtual Stock & More!SKS carbines -- H3VR Weapon Deep Dive
Sako 85 Obrez'd

The **Sako 85 Obrez'd** is a cut down version of the Sako 85. Because the Sako 85 is a modern sporting rifle, obrez versions of the rifle are uncommon compared to older bolt action rifles like the M1891 Mosin Nagant.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage safety.
2. Insert a magazine into the magwell, in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, pull it back, push it forwards, and turn it clockwise.
4. Aim and press the trigger to fire.

## Attributes

* The Sako 85 has an empty chamber indicator.
* The Sako 85 Obrez'd can use Muzzle Devices.
* The Sako 85 Obrez'd also has an attachment rail on top.

## Video

H3VR Early Access Devlog- SBR & Shorty Chop Shoppin' and Details of Update -46Sako 85 Obrez -- H3VR Weapon Deep Dive
Revolver (Meat Fortress)

## Revolver

The **Revolver** is a firearm for the Spy in Meat Fortress. It is a stock weapon from *Team Fortress 2*.

## Operation

 Cock Hammer
 Change Pose
 Spin Revolver
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The Revolver can use any Muzzle Device.

## Alternative Ammo

.366 Ultramagnum
 Riposte
 Salut

## Videos

H3VR Devlog- The Guns Of Meat Fortress Pt. 1 - Adapting TF2 Firearms To Virtual Reality
Mosin Obrez Pistol

The **Mosin Obrez Pistol** is a chopped down version of the Mosin-Nagant. Such conversions were common in WWI and especially in the Russian Civil War, when soldiers needed access to short-barreled weapons, and standard pistols were in short supply.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage safety.
2. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and pull it back to open it up.
3. Place stripper clip into the ejection port.
4. Push the rounds off the clip and into the magazine.
5. Push the bolt forwards, and turn it clockwise.
6. Aim and press the trigger to fire.
7. Repeat steps 2 and 5 between each shot.

## Attributes

* The Mosin Obrez Pistol can take any Muzzle Device and Pistol Stock.

## Variants

### See Also

* M1891 Mosin Nagant
* M91/30 Mosin Nagant
* M38 Mosin Nagant
* Mosin Mini

## Videos

H3VR Devlog- Alpha 12 of U52 - Handy Cannons! - Mosin Obrez, Contender 45-70, Meatmas Arena RebuiltMosin Obrez -- H3VR Weapon Deep Dive
RGN

The **RGN** is a grenade that explodes on impact.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The RGN explodes on impact, so be sure that it doesn't hit anything while it’s close to you.
* The RGN doesn’t arm itself until a second after it’s been thrown. If the player drops the grenade it won’t immediately explode, but the timed fuse may still explode if it hasn’t hit anything yet.
* Compared to the RGO, the RGN is an offensive grenade. It primarily damages using an overpressure blast, and has a slightly smaller blast radius.
Reflex Sight

**Reflex Sights** are non-magnified optics that allow the player to see a point directly in front of the barrel, as shown by a holographic image of some sort.

Some like the Kobra and MRS Reflex have a switch on them that allow the player to change the holographic image to their preference. To change the image, you have to hover over the switch on the sight and click the trigger.

## Picatinny Sight

The following optics are compatible with Picatinny rails.

ARCOEG1Elevated MROGamepoint RDSHolosight LongHolosight ShortKDR RedDotLCOMRS Reflex SightMT1 Reflex SightOKP7 OSAPK23PK120Red Dot CompactRed Dot TallSRS2 Reflex SightSustenance ReflexYolographic Sight
## Dovetail Sight

The following optics can be used on any firearm with a Dovetail.

Kobra SightPK01VS
## Bespoke

The M1 Garand has a bespoke reflex sight, the M1 Garand Prototype.

M1 Garand Prototype
## Integrated Reflex Sight

The following weapons have an integrated reflex sight:

* G17 Custom
* G36
* IPSICK 2011
* Sustenance MP7
* M1911A1 Tactical
* M1911A1 Operator
Rail Tater

The **Rail Tater** is a "potato chip" rail gun. It is the second weapon designed and created by Kommander Karl, and is based off his reload series. The weapon is a modified potato chip container that shoots tungsten-plated potato chips (otherwise known as "Porkless Hot Dogs"). With a projectile velocity of 1,800 m/s, the Rail Tater has the highest level of penetration in the game, capable of firing through several enemies and even though solid concrete.

## Operation

1. Grab the bolt handle on the right sight of the receiver.
2. Rotate the bolt up and pull back to open the breech.
3. Insert potato chip into the breech.
4. Close the breech by pulling the bolt handle forward and then down.
5. Aim and fire by pressing the trigger.

## Videos

H3VR Early Access Devlog - Update 108 - April Fool's NONSENSEWhich reload is better and why?The Kommander Karl video that inspired the weapon.
Model 38

The **Model 38** is an Italian WWII SMG. The in-game model is specifically of the Model 38A. Prior to WWII, the Model 38 was the most popular among the Axis powers, but was also expensive to produce.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell, located under the receiver.
3. Pull back the charging handle located on the right side of the gun, and release.
4. Aim and fire by pressing the trigger.

## Attributes

* The Model 38 has adjustable sights, which go from 100m to 500m in 100 meter increments. To adjust, grab the sight, then press left or right on the touchpad or the B and A buttons.
* The Model 38 can use 10, 20, or 30 round magazines.

## Videos

H3VR Devlog- Alpha 11 of U52 - WW2 Arsenal including 1941 Johnson, Model 38, DP 28 and so much more!Beretta Model 38 SMG -- H3VR Weapon Deep Dive
Sniper Range

The **Sniper Range** is a sandbox scene added in Update #19 as a long-range alternative to the Indoor Range, with a total length of up to 400m. It received an overhaul in Update #90 to have the same updated paper target system as the Indoor Range.

Note that there are actually two floors to shoot from in the Sniper Range; the settings for the paper target are only on the lower floor, and the target itself can be moved to either floor.

The Sniper Range is a good place to not only test your shooting skills, but also to test the accuracy of a specific firearm, or to adjust your scope settings and have it zeroed properly. A Hoverbench is available for locking your weapon in place, allowing the player to consistently aim at a single target and see their grouping.

## Videos

H3VR Early Access Weekly Update -19- Sniper Range, 2 New Guns, Scope and Reflex Sight EnhancementsH3VR Early Access Update 90 Is Complete! 6 New Shotguns, Target, Stabilization Features & More!
PMM

The **PMM** is a modernization of the Makarov. The main differences are that the PMM has a double stack magazine, increasing the ammo capacity, and is capable of using higher pressure ammunition.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The PMM has an integrated laser sight.
* The PMM can fit into the smallest Quickbelt slots, normally reserved for magazines.
* The PMM can take any Muzzle Device and Pistol Stock.
* The Makarov's magazines are not compatible with the PMM.

## Videos

H3VR Early Access Devlog- Update 100 Alpha 3 - PMM, Mag Retention Reloading & Bug FixesMakarov PMM pistol -- H3VR Weapon Deep Dive
Python

The **Python** is a six-shot, double-action revolver chambered for the .357 Magnum cartridge. The particular model in-game is of the bright nickel 8" barrel variant. It is considered to be one of Colt's finest double action revolvers, being popular among police and target shooters.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The Python can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.
* The Python has a bespoke Scope it can use.

Python Scope
## Videos

H3VR Early Access Update 70 - Alpha 1! Python Revolver w. Scope & More Vault Features!Colt Python -- H3VR Weapon Deep Dive
Mosin Nagant

The **Mosin Nagant** is a Russian bolt-action rifle that was the main service rifle for the Russian Empire, and later the Soviet Union. The Mosin Nagant was produced in many different variants during its service history.

* For the original WWI version, see M1891 Mosin Nagant
* For the Sniper version, see M91/30 Mosin Nagant
* For the carbine version, see M38 Mosin Nagant
* For the pistol version, see Mosin Obrez Pistol
* For the .22 LR version, see Mosin Mini

M1891 MosinM91/30 MosinM38 MosinMosin Obrez PistolMosin Mini (M38 for comparison)
Scalpel-LE

The **Scalpel-LE** is a fictional full-auto shotgun. It is very compact and features a large drum magazine.

## Operation

Button Mapping
 Eject Mag
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell, located underneath the receiver and in front of the trigger guard.
3. Pull and release the charging handle on the left side of the receiver.
4. Aim and fire by pulling the trigger.

## Attributes

* The Scalpel-LE can take any Muzzle Device and Pistol Stock.
* The Scalpel-LE has an attachment rail on the top and around the handguard.
* The Scalpel-LE has an ammo counter on the drum.

## Video

H3VR Meatmas Round-up Week 3! MEATMAS DAY Gifts Unboxing!Scalpel-LE shotgun -- H3VR Weapon Deep Dive
Tactical Melee Weapons

**Tactical Melee Weapons** are combat weapons that are optimized for fighting. Most knives are found in this category, and the majority will fit in a small quickbelt slot and quickly kill a sosig when stabbed up close.

* Unlike daggers, tactical knives can't be thrown easily.
* The Tactical Knife has a Picatinny Rail
* The Tonfa is a Hidden Weapon that is unlocked by playing Return of the Rotwieners.

Brass KnucklesCombat KnifeKaBartanaKarambitKukriM3 Trench KnifeMX8Survival KnifeTactical KnifeTantoTomahawkTonfa

 Power Tools
 Bayonets | AK Bayonet • Enfield Bayonet • Bayonet GrillFork • M1 Bayonet • M4 Bayonet • M9 Bayonet • MAS 49/56 Bayonet • Mosin Bayonet • Bayonet Spatula • SVT-40 Bayonet