recursal/Fanatic-Fandom huggingface dataset:
Archive:Armas

Las **Armas** son herramientas destinadas a negociar con la  fauna agresiva y otros prospectores en su intento de cumplir  contrators para las distintas facciones interesadas en Fortuna III. Van desde simples pistolas hasta rifles y armas automáticas.

## Resumen

Hay un total de 31 armas únicas divididas en 7 categorías y cada arma está asociada con una  Facción. Para desbloquear un arma debes jugar partidas para ir obteniendo experiencia para 1 de las 3 facciones, en función de tu nivel con una facción ciertas armas estarán disponibles para fabricar. Después de desbloquear el arma, debes usar los Materiales obtenidos en las partidas para crear el arma. Una vez creada puedes agregarla a a tu equipo, y cuando entres en la próxima partida, estará disponible en tu tienda.

Por ejemplo:  Mantícora Requiere

* Nivel 5 con Archive:OSIRIS
* 4 Agujas Malort, 45 Cadmio, 20 Prefabricado polimetálico y 85  Caparazones de Vaintar
* 500 créditos para comprar en la tienda durante la partida.

Después de crear un arma, también puedes desbloquear y crear modificaciones para ese arma en particular, las modificaciones siguen los mismos requisitos que las armas. Una vez que las hagas, puedes equiparlas y cambiar con cualquier otra modificación en el menú de fabricación de la estación.

Por ejemplo: la modificación del armazón de la  Mantícora llamada "expulsor rápido" requiere

* 1  Aguja de Malort, 23 Niquel, 8 Prefabricado polimetálico y 45  Plumas de Chalni

Para tener en cuenta: Si bien el multiplicador de disparos en la cabeza del jugador a menudo es igual al daño de punto débil base, es una estadística separada y no se aumentará o disminuirá con modificadores de punto débil.

Atención: Los siguientes enlaces llevaran a la versión en ingles del sitio hasta que sean traducidos.--Hydralisk NqN (talk) 01:56, 4 September 2019 (UTC)
TRADUCIENDO

## Comparar armas

Hay muchas armas diferentes en este juego, puede ser una selección limitada pero cada una de ellas es única. Prueba todas las armas gratis en el campo de entrenamiento y descubre qué arma se adapta a tu estilo de juego. Si deseas comparar fácilmente las estadísticas y no quieres examinar los menús, consulta la tabla de comparación aquí> Comparación de armas.
Archive:Bounty

Gamemodes | All

#### Welcome to training, Prospector! Today we will cover how to collect bounties.

The bounty contract is rewarded whenever a prospector incapacitates another one to the point he has to use his emergency recall or outright kills him, each kill you get rewards you with a set amount of VP that varies based on game mode but every kill is worth the same amount of VP throughout the match.

# The Contract

The task at hand is simple: Kill the enemy prospector or force him to use his emergency recall. Bringing him to Down but not Out is not enough.

Once you achieve this, you are awarded with a set amount Victory Points depending on your gamemode (Solo, Duo, Squad).

 Duo
 Squad

## Updates

* Before the Season 3 Update this contract would give 10 VP per kill in Solo

## Final Notes

This contract is your chance to bring some justice down to Fortuna III and earn some VP on the way but be careful prospector, bounty contracts aren't worth much and the time it takes to kill your opponent might be better spent elsewhere. On the other hand, the fastest way to discourage other prospectors from interfering with your own business usually involves a trigger. How do you resolve this situation? Your call.
Paralyzer Trap

**The Paralyzer Trap** is a Thrown Weapon that inflicts Paralyzed on contact. Like a Bear Trap or Land Mine, it will stay in place until it is touched and cannot be picked up. But can be used by Pacifists.

Characters that are inflected with Paralyzed cannot walk nor run and can only turn around for 15 seconds.

## Notes

* Hostile characters that are Paralyzed cannot move, but they can still shoot back with their Projectile Weapons or attack with melee weapons or with their fists if you get too close.

* Paralyzed means you cannot move at all, Primal Lunge, Sharp Lunge, and Stomp will make you stay still in place, and you cannot use Chaaarge while the effect is still up.

## Tips and Strategies

* Despite it's niche use, it's good at stopping and paralyzing melee enemies or fast foes like Gorillas, Assassins and Werewolves.

* Pacifists like the Doctor or characters like the Comedian and the Hacker can use this to escape from their enemies pursuing them.
	+ However this doesn't work against Cop Bots (Especially on the Hacker's Quest) or the Killer Robot since they are immune to the effect.

## Sources

* Custom Character potential starting item
* Reward Item from Missions
Arachnid's Ascent/no

Length
 Difficulty
 Location
 Combat Level
 Reward
Do seguinte modo:
* 850 Experience Points
* 1 Infested Pit Dungeon Key
* Acesso ao Infested Pit Dungeon

**Ascensão dos Aracnídeos** é uma missão de nível médio 14, centrada no Infested Pit masmorra e Mt. Wynn.

## Preview

O exército de Ragni encontrou o ninho das aranhas que cercam o Nivla floresta; no entanto, eles não conseguem chegar ao ninho. Você será capaz de ajudá-los a chegar ao ninho das aranhas?

## estagio 1

» Falar com o Captain Enduyn.

**Dialogo**

* **Enduyn:** À vontade, soldado! Bom momento. Precisamos de mais mão de obra.
* **Enduyn:** A floresta de Nivla sempre foi atormentada por vermes de aranha. Milhares deles.
* **Enduyn:** No entanto, as marés estão prestes a mudar. Nós encontramos o ninho deles!
* **Enduyn:** Se podemos matar a rainha, podemos controlar a população.
* **Enduyn:** Como você pode ver, estamos tendo problemas para superar esse muro.
* **Enduyn:** De longe, a maneira mais fácil seria com lava. Fogo ou magia parecem não fazer nada.
* **Enduyn:** Então, eu tenho uma missão para você, soldado. Vá para o topo do Monte Wynn, o vulcão próximo, e retorne com lava.
* **Enduyn:** Não se preocupe, está inativo há centenas de anos. Agora pegue este balde e mexa-se! Essa caverna atrás de você leva direto para cima.

## estagio 2

» Entre e suba na Mountanha de Wynn através da caverna.

**Dialogo**

* *Esta plataforma é cercada por lava. Você deve coletar alguns na borda dele.*

## estagio 3

» Ccolete a lava da Mountanha de Wynn.

**Dialogo**

* *Isso deve ser lava mais que suficiente, você deve informar o Capitão Enduyn.*

## estagio 4

» fale com o Captain Enduyn sobre a lava.

**Dialogo**

* **Enduyn:** Ah, perfeito! Agora me dê esse balde.
* **Enduyn:** Parece que você tem um talento especial para matar aranhas, você estaria disposto a enfrentar a rainha?
* **Enduyn:** Continuarei lidando com o resto das aranhas na floresta.
* **Enduyn:** Fique claro, estou prestes a queimar as redes!

**Dialogo**

* **Enduyn:** aqui vamos nós!
* **Enduyn:** Agora entre e acabe com essas pragas!
Archive:Emanuel Sullivan

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

Archive:OSIRIS is headed by Emanuel Sullivan, a scientific visionary, the young corporation hopes to break new ground thanks to the planet’s abundance of Veltecite and its globe-encompassing energy field.

Osiris only recently started hiring Prospectors to handle the bulk of their matters on the surface, after several unfortunate, and costly, “incidents” borne from inexperience; these days, scientists and researchers are confined to the station.
Archive:Release 5.2 - Halloween

File:Archive:Release 5.2 - Halloween-crop.png
Hello Prospectors! Things are getting spooky on Prospect Station and Fortuna III. Just in time for Halloween we are trying out a fun modification to the map to see what we can do in the future, in regards to seasonal events and special gimmicks. We are looking forward to hear your feedback about the event and hope that you like the supernatural twist.

**WHAT IS IN THE HALLOWEEN UPDATE?**

## PUMPKINS & SPOOKS – NEW TEMPORARY CONTRACT (SOLO MODE ONLY)

* There is a new spooky station background and a ghastly Solo mode icon!
* The EVAC zone has received some fancy decoration as well.
* For a limited time curious pumpkins can be found all over Fortuna III. Find them and bring them to one of the special deposit containers to gain Victory Points! This contract replaces all three hidden contracts in Solo mode only and yields 1 VP per completion.
	+ [Known issue: Directional scanners are picking up the wrong bio signatures when tracking the pumpkins and are displaying A.L.F. Eggs instead. ]

File:Archive:Release 5.2 - Halloween-1.png
## HOTFIXES

* The overlay issue that prevented some of you to purchase Aurum in the store should be fixed now. You should receive the proper popup and the purchase can be done.
* After receiving community feedback about framedrops and microstutters we have looked into the memory management and reference counting. After some optimizations the performance has been improved causing less hitches. Basically the ingame experience should feel smoother now.
* You will receive your faction EXP properly now when using the EVAC at the end of the match.
* Escaping the planet in duo mode will now work properly for your progression on the Fortuna Pass.
* The vehicle description is no longer a placeholder.
* SFX revision: We have equalized the match start music which plays in the lobby, so it should not be as loud anymore.
* We fixed the Card Shark Vest & Foreman head variation in the shop, as they lost their name and were displayed incorrectly.

## KNOWN ISSUES

* If your name contains special characters it is not shown properly.
* Items still lose their upgrades when dropped, we’re working to remedy this in the future!
* If you are using a controller, please note: There is no full controller support, yet.

**Please remember:** Even though we are now in Early Access and the 1st season has started, the game is still in development. This means that bugs and crashes are to be expected.
If you find any issues during your session, please don’t hesitate to report it using the bug reporter tool in-game.
Please also keep in mind that queue times, especially late in the night might be longer than expected due to lower player count around these times.

We hope you have fun during your time on Fortuna III and look forward to reading your feedback!
Archive:Knife

Firing Interval | 0.8s

## Summary

The knife or melee attack cannot be held out and currently is only a quick attack.
If you equip the Archive:Boxer Warsuit and use the melee attack while sprinting you will boost forward and deal 400 damage on contact with an enemy.

## Gallery

* Boxer Charge Attack.mp4
* Melee Attack.mp4

## Update History

Archive:Release 9 - Season Two
* Decreased damage against Prospectors from 150 to 80

Hidden Change?
* Although not reported as a change currently the knife does 150 damage to both players and AI
	+ Damage against players:150 from 175
	+ Damage agaisnt AI:150 from 175

Alpha V
* Balance
	+ Reduced damage against players: 200 → 175
	+ Increased damage against AI: 150 → 175

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.
Archive:Matches/ru

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

**Matches** take place in the lull between the storms on the surface, allowing players to converge on the clear areas and try to complete their Archive:Contracts. Each break in the cycle only lasts about 20 minutes, so every second counts while you're down there. During each match, you can use Archive:Black market drops to bolster your Archive:Weapons and Archive:Gear loadout with equipment provided by the faction you complete contracts for.

## Game modes

Solos: In this game mode you drop into Fortuna III by yourself. In this game mode there are 20 prospectors in each match. You can pact with up to one other prospector but be careful because they can betray your trust at any minute. You must complete the most contracts and evac from Fortuna III in order to win.

Duos: In this game mode you and a pact mate will drop into Fortuna III together. There are 10 Teams of 2 prospectors in each match. You can not break this pack. You and your teammate must try to get the most contracts done and evac from Fortuna III in order to win.

Squads: In this game mode you will drop into Fortuna III with 3 other prospectors. There are 5 squads of 4 prospectors in each match. You and your squad must try to get the most contracts done and evac from Fortuna III in order to win.
Archive:Prospect Station/pt

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

Pairando sobre Fortuna III, a Estação de Prospecção é o ponto de embarque para todas as incursões à superfície do planeta. Não é bonita, mas é funcional. É melhor ir se acostumando à coleção de latarias giratórias se você planeja tentar a vida por aqui. Um lugar onde todos os prospectores, velhos e novos, ricos e pobres, podem pensar em planos para matar o máximo de monstros, coleccionar o máximo de saque, e acabar com o máximo de contractos possível.

A Estação de Prospecção está planejada para ser uma área jogável onde os jogadores podem interagir e mostrar os seus cosméticos, e também jogar para comprar cosméticos, criar armas, e falar com os líderes das facções. A extensão do quanto será alterada na Estação de Prospecção é desconhecida, os desenvolvedores podem remover todo o menu principal optando por um espaço de interação no jogo, isto é apenas uma especulação.

O fundo do menu principal alterado em RELEASE 4 – OCTOBER 09 de uma perspetiva distante da Estação até mais perto podemos ter uma ideia de como será a área jogada. São apenas mais evidências de que o menu principal será quase completamente alterado.

File:UI Art Menu BG LaunchFull V2.png
Werewolf A-Were-ness

**Werewolf A-Were-ness** is a Trait in Streets of Rogue that's unique to the Vampire. When you are close to a Werewolf an indicator of blue lines starts appearing above you (  ).

The lines pulsate faster the closer you are closer to a Werewolf. It is used for the Vampire's Big Quest, Mythical Matchup.

## Sources

* Vampire starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Archive:Prospector Pack

The **Prospector Pack** is a supporter DLC priced at $59.99 to support the developers directly.

 **2500 Aurum** | File:UI Items Emote Treepose Icon D.png
Focus Emote
File:UI Items Emote Taichi Icon D.png
Kata Emote
Black and Gold Generic Weapon Skin
File:UI Vanity WeaponSkin P BoltAction.png
 File:TorsoEnforcer Wrangler02 01 D.png
File:GlovesSyndicateEnforcer02 D.png
File:LegsSyndicateEnforcer 02 D.png
File:UI Items Character GlovesSyndicateEnforcer01 D.png
File:LegsSyndicateEnforcer 01 D.png
File:UI Items Character GlovesStormrunner D.png
File:LegsStormrunner 01.png
File:GlovesSurvivalist 01 D.png
 File:UI Vanity WeaponSkin P Autopistol.pngFile:WeaponSkin BulldogDragon.png
File:UI Vanity WeaponSkin P Scarab.pngFile:UI Vanity WeaponSkin P HammerLion.png

## Prospector Pack

This pack unlocks permanent access to all test phases of The Cycle and various in-game content. The content is exclusive and available in Founder’s Packs only. This pack includes all the content of the Archive:Scout Pack and Archive:Explorer Pack plus much more.

**Instant:**

* The Wrangler Costume containing; Boots, Gloves, and Chestpiece
* The Syndicate Enforcer Costume containing; Boots, Gloves, and Chestpiece
* The Storm Runner Costume containing; Boots, Gloves, and Chestpiece
* The Survivalist Costume containing; Boots, Gloves, and Chestpiece
* The Focus Emote for your Prospector
* The Kata Emote for your Prospector
* 2 x Weapon Coatings useable on all weapons
* The Viper Pistol Skin for the K-28 Autopistol Mk2
* The Koi Skin for the Scarab Pistol
* The Lion Skin for the Hammer Pistol
* The Demon Skin for the Bulldog Pistol
* The Dragon Skin for the S-76 PDW Mk2
* The Tiger Skin for the FF4 Detonator Mk2
* The Eagle Skin for the C-32 Bolt Action Mk2

**At Launch:**

* 6,250 Aurum worth $50 USD

**After Sep 25 2019:**

* 2,500 Aurum worth $25 USD

### Related:

* Archive:Founder Packs
* Archive:Scout Pack
* Archive:Explorer Pack
Archive:Basic Prospector Kit

The **Basic Prospector Kit** is a kit in Archive:The Cycle.

## Summary

A basic light kit featuring a light personal shield and jetboosters.

**Related:**

* **Archive:Basic Prospector Kit**

## Modification

Only 1 of each type of mod (Tier 1,2,3 and Kit Core) can be equipped at the same time.

## Level Up Perks

Innate - Boost (Hold Jump)

While in a match

## Update History

Release 13
* Shield Adjusted regeneration rate from 50 to 120 per second Delay before regeneration start changed from 6 to 7 seconds
* Health Adjusted regeneration rate from 120 to 25 per second Delay before regeneration start changed from 8 to 7 seconds

Release 12
* Decreased Jetpack Energy regeneration rate from 25 to 10
* Increased the cooldown on Energy regeneration from 0.75 to 1.5

Release 11
* All kits share the same regeneration values.
	+ Health
		- Adjusted Regeneration rate to 120 per second
		- Delay before regeneration starts 8 seconds
	+ Shield
		- Adjusted Regeneration rate to 50 per second
		- Delay before regeneration starts 6 seconds
	+ Mods
		- Unequip time removed from Pistol Master kit mod.
		- In Air Armor mod now protects from radial damage as well.

Archive:Release 8
* Adjusted Basic + MK2 shield from 300 to 500 & health from 600 to 500.

RELEASE 3 – SEPTEMBER 19
* Added Mods
	+ Added Tier mods to the MK2 version of the Basic Prospector Kit

Archive:Weekly Playtest 11
* Balance
	+ HP from 650 to 730
	+ Regen rate from 35 to 40

Archive:Weekly Playtest 10
* Balance
	+ HP from 850 to 650
	+ Regen rate from 20 to 35
	+ Regen delay from 7.5 to 12 (same as every other kit)

Archive:Weekly Playtest 3
* Changes
	+ Basic lowered to 700 HP.

Alpha II
* **Archive:Basic Prospector Kit**
	+ Added two levels, one that increases weapon damage and one that decreases ability cooldown times.
Archive:Heavy Turret

The **Heavy Turret** is an ability in Archive:The Cycle.

## Summary

Calls down a heavy automated turret that will engage any hostiles in view for its 90 second lifetime. Will attack any Prospector not allied with its owner.

Nothing says "Korolev" like a vehicle mounted cannon bolted onto an all-terrain platform capable of being dropped from orbit into the middle of a battlefield.

## Upgrades

While in a match similar to Archive:Weapons and Archive:Gadgets, Abilities can be upgraded twice. Each upgrade costs 100 credits.

The upgrades cost, description and value can be seen below.

 1
 2
Archive:Gear/pt

# **Resumo**

Tudo que você vai precisar para dar um upgrade no seu arsenal e se proteger no ambiente hostil de Fortuna III, seja por métodos defensivos ou ofensivos.

Para ver Armas Primárias e Secundárias por favor referir-se ao artigo Armas.

## Kits

Kits são trajes equipáveis que fornecem proteção e aumento de capacidade física ao Prospector. O Kit é selecionado antes do início da partida e definirá as quantidades de saúde e escudo, bem como a ativação de movimentos especiais como saltos, vôos de curto alcance e golpes. No decorrer da partida, a utilização do Kit melhora gradualmente suas especificações, aumentando as vantagens que o Prospector obtém dos mesmos.
Archive:Equipamiento

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

# **Summary**

Everything you will need to upgrade your loadout and protect yourself from the hostile environment from within Archive:Fortuna III, whether you choose defensive or offensive methods this article is here to show you your options.

For Primary and Secondary Weapons please refer to the Archive:Weapons article.
Archive:Download Data

# The Process

Find terminals that are lit with pink and interact with 3 of them to complete 1 tier of the contract.

You can find all 15 terminals across the map for a total of 15 VP!

# The Contract

To get the paperwork out of the way: You get paid for activating data terminals. And please take it literally, it has to be YOUR hand that flips the switch for us to recognize your effort. First, you need to activate three to complete the contract.

Note: If you have any questions, please fill out Form A38 and submit it in quadruple-copy to your local ICA representative in person on working days between 06.30 and 07.30 AM.

Downloading data terminals is one of three personal contracts. Collecting 3 terminals will complete the contract and reward you with 3 VP.

* Contract MiniMap DataDownload.png
* Contract HDMap DataDownload.png

 1
 2
 3
Archive:Central Power

**Welcome to training, Prospector! Today we will cover how to power up facilities.**

Nothing runs without energy, especially on Fortuna III. It does not help that these god-forsaken storms always interfere with our electronics, making any kind of long-term scans or even just running a device for more than 30 minutes impossible.

# The Contract

This is a follow-up to the Archive:Power Facilities contract. The contract is available for everyone once all initially available Power Facilities got powered up.

The contract has two stages: First you have to uncover and activate three terminals like in the normal Power Up contract. Afterwards, you have to activate the central node. However, this will not give you a fulfilled contract but begin stage 2.

In stage 2, the facility get's marked as active for all players on the map. As soon as it begins, co-bots spawn in the central area of the facility for as long as the contract is active. You have to enter a marked area and stay in there as long as possible. Staying in the area gives points towards fulfillment of the contract over time.

Afterwards, the facility powers down and co-bots stop spawning. There is no immediate follow-up for a higher tier available.

VP
--

List of tiers
 2
 3

## Update History

Archive:Release 5 - Season One
* We increased the Victory Points rewarded for completing the Central-Station Powerup contract.

Alpha II
* Added
	+ Central Station quest; when 5 Power-Up stations are active at the same time, the Central Station quest gets activated.
Abyssal Shine

Coordinates
 Suggested Level
 Difficulty
 Type of Cave
 Loot Chests
 +300000 XP

The **Abyssal Shine** is a Cave found in the Canyon of the Lost.

## Sections

The cave has several Shimmerstalks and Glowing Moths at the start. Eventually, a Tier 1 [✫✫✫✫] Loot Chest will be found halfway through the cave. At the end of the cave is a Tier 3 [✫✫✫✫] Loot Chest that can only be opened if the Abyssal Seal is killed.

## Trivia

* This cave likely would have been a part of the scrapped dungeon, The Mortal Mountain, as it shared the same trait of being an elemental cave found in the Canyon of the Lost alongside four other caves, the Seismic Bore Hole, Voltaic Crag, Cyclonic Spirit Trap, and Plasmatic Gouge.
	+ The connection between these five caves is referenced by this cave having an Abyssal Seal mob, similar to the other ones having a seal of their own as well.
	+ This cave was originally a mini-dungeon, the Water Mini-Dungeon, with the main boss of the cave being Belua the Unquenchable.
		- There are also mobs in the Tower of Ascension called Acolytes of Belua which could be related to the removed boss.
Archive:Lost Prospector Recall Teleporter

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

 Price to Spawn | 250

The **Lost Prospector`s Recall Teleporter** is a Gadget in Archive:The Cycle.

## Lore

A custom Recall Teleporter, will teleport the user to preset locations under certain conditions.

## Summary

The Lost Prospector`s Recall Teleporter is a story mission-specific item much like the Archive:Energy Turret. It can only be obtained via completion of the Story Mission "It´s all about the power Ups". It´s needed for the 9th and last Story Mission of the Season 1 "Archive:Lost Prospector" story arch. Other than for the mission it has no use.
Archive:Materials/ru

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

## Summary

You can find materials dropped from Wildlife and randomly spawned throughout Archive:Fortuna III, but the majority of what you will get is from Reward Packs you get at the end of a match. You need materials to craft any gear other than the default gear.

The amount of each material needed for the item is based on the faction level that item is. For example the ICA Guarantee(Faction level 2) requires 15 Cadmium, 1 Azure Tree Bark and 25 Chalni Feathers. While the Lacerator(Faction level 8) requires 100 Cadmium, 100 Azure Tree bark, and 200 Chalni Feathers. Although faction level is directly linked to materials required some factions levels have variants like 13 instead of 15 and 36 instead of 20, they all follow a similar range. Read more about this in the Crafting article.

## Faction Materials

Some materials like the Archive:Azure Tree Bark are exclusive to the Archive:ICA faction weapons, read about the lore here. The other semi-exclusive material is Archive:Polymetallic Prefabricate, there is only 1 weapon not from Osiris that uses this material which is the S-76 PDW Mk2.

These exclusive materials are only for the weapons crafting, many other items like abilities break this convention.

## Material Map

* Minimap material.png
* HDMap material.png

## List

Rare
* Archive:Derelict Explosives

* Archive:Focus Crystal

* Archive:Hardened Metals

* Archive:Optic Glass

* Magnetic Ore Archive:Magnetic Ore Archive:Magnetic Ore

* Archive:Malort Needles

* Archive:Polirium Crystal

* Archive:Polonium

* Pure Veltecite

* Archive:Power Cell

* Archive:Toxic Glands

Uncommon
* Archive:Azure Tree Bark

* Archive:Cadmium

* Archive:Nickel

* Archive:Polymetallic Prefabricate

* Archive:Titan Ore

Common
* Archive:Chalni Feather

* Archive:Vaintar Shell

Rare
* Archive:Derelict Explosives

* Archive:Focus Crystal

* Archive:Hardened Metals

* Archive:Optic Glass

* Magnetic Ore Archive:Magnetic Ore Archive:Magnetic Ore

* Archive:Malort Needles

* Archive:Polirium Crystal

* Archive:Polonium

* Pure Veltecite

* Archive:Power Cell

* Archive:Toxic Glands

Uncommon
* Archive:Azure Tree Bark

* Archive:Cadmium

* Archive:Nickel

* Archive:Polymetallic Prefabricate

* Archive:Titan Ore

Common
* Archive:Chalni Feather

* Archive:Vaintar Shell
Archive:Fortuna III/es

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

**Fortuna III** is the setting of *The Cycle*, a backwater planet on the frontier of galactic civilization. This hunk of rock would normally be ignored, were it not for the incredibly riches that dot its surface. Riches that every faction in the galaxy would pay top credit for, if it could reach it reliably. As it's so far away, everyone has to rely on whatever freelancer, mercenary, or fool is willing to risk the storms and brave the wildlife for a paycheck at the end of the day.

To make things worse/better, the law is an abstract concept outside of Archive:Prospect Station, meaning it's do-as-you-please (or rather, shoot-as-you-please) once you're planetside. Just don't get distracted by the megastructures left by the *other* aliens that landed on the planet and tried to make it theirs, before the Federation tried it and got whipped again.
Archive:Fauna

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

File:Activities.jpg
Archive:Fortuna III es el hogar de una amplia variedad de **Fauna**, aunque todas las criaturas tienen algo en común: disfrutan comer a cualquiera lo suficientemente tonto como para pisar la superficie del planeta. Realmente no es así, también hay algo de vida silvestre inofensiva viviendo allí, pero por lo general la presión de recibir un disparo, arañazo, patada, o mordisco hace que no la puedas apreciar.
"Fusion Cartridge" Batteries

The **"Fusion Cartridge" Batteries** is a material in The Cycle.

## Summary

A pack of high-powered, slightly radioactive batteries. Safe to use in most electronic devices. Not actually fusion powered, but still worryingly radioactive. Can be found most often in yellow storage lockers.

Upgrades:

Headquarters level 7 = 14 Fusion batteries

### "Fusion Cartridge" Batteries Mission and Job Uses

 Laser Show Part 1
 Doing the Work Part 5
Archive:Precision Strike

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

The **Precision strike** is an ability in Archive:The Cycle.

## Summary

An Orbital bombardment that delivers high damage onto a small area

## Upgrades

While in a match similar to Archive:Weapons and Archive:Gadgets, Abilities can be upgraded twice. Each upgrade costs 100 credits.

The upgrades cost, description and value can be seen below.

 1
 2
Archive:Chalni Feather

* Menu
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 Description | A common crafting material used in all types of items.

 Description | A common crafting material used in all types of items.

The **Chalni Feather** is a material in Archive:The Cycle.

## Summary

Chalni birds, a common avian-like creature, are reknown for the thin yet impressively durable feather barbs.

## Material Map

* Minimap material.png
* HDMap material.png
Archive:Cadmium

* Menu
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 Description | An uncommon crafting material used in all types of items.

 Description | An uncommon crafting material used in all types of items.

The **Cadmium** is a material in Archive:The Cycle.

## Summary

An apparent byproduct of the Squatter's charged spittle, cadmium has innumerable uses in buildine electronic components.

## Material Map

* Minimap material.png
* HDMap material.png
Archive:Crescent Falls

Crescent Falls aka "Map 2" is the second of two regions of Archive:Fortuna III that is sometimes free of the storm and clear for prospecting. It was added in Release 9 (February 9th 2020)

It is slightly larger than Bright Sands and features a huge ancient ring structure surrounded by hot springs, farmland, jungle, mushroomland and desert. It also features a large amount of small rivers all leading into the salt flats.

Crescent Falls also includes a lot of old structures scattered around the map compared to Bright Sands.

## Landmarks

### - Azalea Fields

The Azalea Fields are pieces off farmland located between the sectors C1 and D1. Placed ontop off steep hills the Azalea Fields hold the plant known as Azalea.

### - Greens Prospect

The Greens Prospect is the center of Crescent Falls and is a ruined city surrounded by a huge ancient ring. The base camp also contains Crescent Falls Archive:Evac Zone.

### - Pumpkin Fields

The Pumpkin Fields are located between sectors B1 and C1. The fields hold the Pumpkin Plant.
Archive:Facciones

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

## Resumen

Hay 3 facciones diferentes con una cantidad de armas únicas que puedes  fabricar. Para crear armas necesitas tener un cierto nivel con la facción dependiendo del arma.

Por ejemplo, el Defensor requiere el nivel de facción 5 junto con los recursos necesarios, eso significa que debes jugar  partidas con Archive:ICA seleccionado y obtener un total de 1550 xp.

## Archive:ICA

El Independen Civilian Advisory (ICA) es una organización pseudopolitica presente en muchas estaciones permanentes y en asentamientos de todo el espacio federal.Cuenta con el reconocimiento oficial y el apoyo de la Federación para ayudar a crear instituciones civiles y asociaciones que no dependan de grandes empresas y naciones.

Oficialmente, se trata de una organización sin animo de lucro que responde ante la Federación y el país en el que opera. Su objetivo es asegurar las necesidades y libertades básicas del pueblo sin la intromisión de corporaciones. Extraoficialmente, gestiona las zonas en las que no hay un gobierno oficial o efectivo.

El equipo de ICA ofrece un buen equilibrio entre potencia y velocidad, lo que lo hace apto para cualquier reto que surja en Fortuna III.

## Archive:Korolev

Industrias pesadas Korolev opera allá donde haya humanos. Edifica estructuras baratas a gran escala y fabrica la maquinaria necesaria para construirlas, así como las innumerables herramientas que se requieren para vivir fuera de los sistemas centrales.

Korolev tiene fuertes alianzas con otras facciones de gran poder político y domina muchos mercados. Tiene una cantidad de dinero y poder inabarcables, mayor de lo que permite la siempre vigilante Federación.

Korolev prefiere las armas y armaduras pesadas, aunque pierda velocidad y adaptabilidad.

## Archive:OSIRIS

Osiris es una de las pocas corporaciones que eligió venir a nuestro planeta cuando ya se había descubierto el ambiente hostil. Se fundó específicamente para participar en las peligrosas actividades de exploración sin que su empresa matriz se viese afectada.

Esta joven corporación, dirigida por el científico visionario Emanuel Sullivan, aspira a innovar gracias a la abundante cantidad de veltecita del planeta y al campo de energía que lo rodea.

Los objetos de Osiris tienden a favorecer la velocidad y la evasión, lo que da a los usuarios el control del campo de batalla.

## Progreso de facciones

Tres tareas te darán experiencia con la facción que seleccionaste antes del comienzo de una partida.

* Evacuar, si evacuas con éxito al final de una partida, obtienes 130 XP asdasd.
* Partida completa, si no te vas antes del final de la partida, o mueres, obtienes 50 XP.
* Contratos terminados, dependiendo del número de contratos completados conseguirá más XP.

Por ejemplo, 75 xp para 7 VP, 450 xp para 43 VP, 700 xp para 61 VP (Número no exacto, actualice)
Archive:Contratos

Los "contratos" se realizan para las facciones que desean los recursos de Archive:Fortuna III. Los contratos son esenciales para ganar dinero, que luego se puede gastar en el  mercado negro o para la Archive:Fabricación.

## Descripción

Completas los contratos al interactuar con los objetivos generados en Archive:Fortuna III, estos te darán los recursos necesarios para la Archive:Fabricación de armas y Archive:Equipamiento, así como créditos para usar dentro de la partida y VP. Desafortunadamente, no es tan fácil, después de activar o iniciar uno de los contratos que se generará Archive:Fauna agresiva para tratar de proteger su territorio. Oleadas de enemigos aparecerán dependiendo de la dificultad del contrato y tratarán de detenerte. Cubre tu espalda, otros jugadores pueden tratar de obtener el mismo contrato, puedes elegir luchar juntos contra la Archive:Fauna o luchar contra ambos al mismo tiempo.

## Mecánica

Se elige un conjunto aleatorio de 4 contratos (por el juego) antes de que comience una partida, todos en la partida tienen los mismos contratos. Seras recompensado con créditos y puntos de victoria por cada nivel de cada contrato.

## Contratos personales

Una subcategoría de contrato que se generan dinámicamente en el mundo dependiendo de si juegas Solo, Dúo o en Equipo.

* Encendido Central (Vinculo a Instalaciones de Energía)
* Jefe Alfa (Vinculo a Archive:Caza)
* Entrega de huevo
* Rastreo
* Descarga de Datos
Archive:Creatures

Fortuna III is home to a broad variety of **wildlife**, almost all of which has one thing in common: It enjoys eating anyone foolish enough to step foot on the surface of the planet. Granted, there's also some harmless wildlife living down there, but you'll usually be too pressed by getting shot/clawed at/stomped on to notice.

## Hostile

Many ground based quadrupedal creatures inhabit the poisonous paradise that is Fortuna III, with an irritable attitude and an appetite for prospectors. These lifeforms appears in several distinct colors and sizes from the everyday Strider to the rarely seen Alpha Crusher.

### Strider

Red biped hostile creatures. They can only attack via melee. Not really dangerous unless confronted in big herds. A pistol should be enough to delete one of those, easier when aiming to the head. Running from them is difficult but can be done. They drop Spinal Base, Strider Flesh and Strider Head. Grey ones can be found in some areas, they have higher health and attack faster.

### Rattler

Green, hostile creature that can either spit acid or jump some meters to attack a prospector. Shooting at its eyes or neck increases the damage caused. Pistols and other cheap weapons might not be enough to kill one of these. Easy to avoid and escape. They drop Rattler Skin, Rattler Eyes or Rattler Head. Grey ones can be found in middle to difficult areas.

### Marauder

Big, hostile creatures difficult to kill. They can drop Hardened Bone Plates, Marauder Flesh, or Marauder Head.

### Crusher

Big, hostile creatures difficult to kill. They can drop Crusher Heart, Crusher Flesh, or Crusher Hide when killed

### Ticks

Ticks are bug-like suicidal creatures that run towards their targets and explode. They are often found near the swamp and jungle.

## Other Creatures

### Runner

Creatures that do not exist in **Fortuna III** currently but Blue Runner Eggs can be found and collected as a material.

### Leafman

Tiny creature looks like an orange leaf. Can be seen throughout **Fortuna III** and the lobby but currently not interactable
Archive:Hotfix - September 23

File:Archive:Hotfix - September 23.png
# HOTFIX

Dear Prospectors, here are the notes for the player-facing changes that came in with the update this week.

1. Monster nests are back in the game!
2. Fixed the Asp Flechette Gun being able to equip the RoF mod twice.
3. Fixed Surveillance Wards not showing enemies on the map.
4. Reduced the speed of the Boxer Warsuit mod “Fast Charge” from +80% to +40%.
5. Fixed the problem that unavailable items were shown in the game.
6. Fixed localization issues/bugs for Brazilian Portuguese.
7. The trigger box for the EVAC is now bigger, so it is easier to initiate the evacuation.

## KNOWN ISSUES

* Item drop – Upgrades for weapons are removed if a weapon is picked up by other players than the one who purchased it.
* Recall Teleport beacon can be replaced and becomes permanent in the world.
* The Kinetic Barrier is sometimes placed backward – Players can get stuck in it.
* Sometimes, there is a blank main menu on bootup.
* Shooting Sound Problems / Audio, Sound lags
* Sometimes you are unable to craft an item without first opening the Factions tab
* Players can get stuck in melee/weapon switch/ reload state
* After changing keybindings, the HUD sometimes still shows the old keys.
* In rare instances, you could get pulled into a match while being in a match already.

## ADDITIONAL INFORMATION

IMPORTANT FACTS FOR EARLY ACCESS

1. The text chat will be disabled. You can still use the voice chat *(press [Left Alt] by default),* comm wheel *(press [V] by default)* and ping system *(press [Middle Mouse Button] by default)* to communicate in-game, and we also recommend that you join the official Discord, in case you want to ask for advice, give feedback or simply join the community.
2. We have introduced Spanish and French localization into the game. If you are a native speaker of those languages, we would really appreciate your help to improve the quality by reporting wrong or missing translations via the “Report Bug -> Localization Bug” tab in the game menu.
3. We integrated the new Unreal Engine 4 version 4.22, so some instability and crashes may occur.

Thank you for all your feedback!

Please remember: even though we are now in Early Access, the game is still very much in development and not fully released. This means that bugs and crashes are to be expected. If you find any issues during your session, please don’t hesitate to report it using the bug reporter tool in-game. Please also keep in mind that queue times, especially late in the night might be longer than expected due to lower player count.

We hope you have fun during your time on Fortuna III and look forward to reading your feedback!
Archive:Hotfix - 6.1.0

File:Archive:Hotfix - 6.1.0.png
Dear Prospectors, here are the notes for the player-facing changes that came with todays update.

1. **Faction Reputation –** We fixed some issues with the Faction XP. Though there still seems to be another issue that we are currently investigating.
2. **Safeguard –** The changes that were done to the Safeguard could easily be exploited and were reverted.
3. **Kinetic Barrier –** The Kinetic Barrier is now orange and can be passed through. (This is a temporary change to allow the fix for the Safeguard. The old Kinetic Barrier will make a return in Release 7)
4. **Co-Bot Elite –** The Co-Bot elites were a bit too tough, so they got their health reduced by 400 and now have 1000 health.
5. **Precision Strike –** The Precision Strike now does the correct amount of damage again.
6. **Gear Select in Lobby –** If you entered the „Gear“ menu from the Lobby you could the back button did not work. This is fixed now.
7. **Extreme Minerals –** The Monsters went missing and are back now, so be careful Prospector!
8. **Challenges –** The Welcome to Fortuna III challenge did not work properly and was therefore removed.
9. **Lobby –** There was a „Match Rank“ text flying around that is gone now.

Thank you for all your feedback!

**Please remember:** Even though we are now in Early Access and the 1st season has started, the game is still in development. This means that bugs and crashes are to be expected.
If you find any issues during your session, please don’t hesitate to report it using the bug reporter tool in-game.
Please also keep in mind that queue times, especially late in the night might be longer than expected due to lower player count around these times.

We hope you have fun during your time on Fortuna III and look forward to reading your feedback!
Archive:Energy Turret

The **Energy Turret** is an ability in Archive:The Cycle.

## Lore

Calls down a heavy automated turret that will engage any hostiles in view for its 90 second lifetime. Unlike the Archive:Heavy Turret it will NOT attack other prospectors.

## Summary

The Energy turret is a story mission-specific item much like the Lost Prospector`s Recall Teleporter it can only be obtained via completion of the Archive:Story Missions. Unique features of this turret is the sound FX, visual FX, and a unique new mechanic where the turret chirps with lines like, "There's one! Nevermind just a bird..." in a style of voice that may remind players of Clap Trap from the Borderlands Series. Whether or not it was the developers intention to reference this character or not is yet to be determined. Its attack speed is slower than the Heavy Turret, but it does 20 more damage per a bullet, and has a spawn cap of 3 turrets instead of the Heavy Turret's 2 (assuming the prospector using this turret has a low enough ability cooldown to have all 3 active at once.

## Trivia

Many of the Energy Turret's voice lines are references to popular science fiction movies. Examples include:

* "I'll be back" - Terminator, 1984
* "Turret five is alive" - Short Circuit, 1986
Archive:Partidas

Los **Partidas** tienen lugar cuando cesan las tormentas en la superficie de Archive:Fortuna III, lo que permite a los jugadores converger en las áreas despejadas e intentar completar los  contratos. Cada pausa en el ciclo solo dura unos minutos, por lo que cada segundo cuenta mientras estás ahí abajo. Durante cada partida, puedes usar el  mercado negro para reforzar tus Archive:Armas y Archive:Equipamiento con el equipo que provee la facción para la que trabajas.

## Descripción

Cuando inicias una partida, dispondrás de unos segundos para elegir tus Archive:Armas y Archive:Equipamiento, luego se te enviara en una capsula de aterrizaje a la superficie del planeta.

Cuando salgas de tu capsula solo dispondrás de tu pistola y un mundo de posibilidades donde se asignaran al azar 4 de los 9 Archive:Contratos principales.

Tendrás que cazar y cumplir contratos para juntar créditos para el mercado negro y conseguir equipamiento mas poderoso y así intentar sobrevivir a los peligros del planeta y, también, a los otros prospectores.

## Modos de juego

### Jugar solo

Aventurate solo a los salvajes terrenos del planeta e intenta cumplir la mayor cantidad de contratos posible, pero ten en cuenta que hay otros 19 prospectores mas con el mismo objetivo que tu. Si crees que puedes confiar en alguien puedes intentar aliarte y así salir juntos de esa bomba de tiempo, o porque no, clavarle un puñal en la espalda cuando menos se lo espere.

### Jugar a Dúo

Tu y un compañero son enviados al indómito cuerpo celeste. Es bueno saber que puedes contar con alguien cuando te enfrentas a un paraíso tan peculiar.

### Jugar Equipo

Cinco equipos, cuatro prospectores en cada uno y la misma cantidad de contratos... ¿vas a quedarte solo o prefieres apoyo cuando las balas vengan de todos los puntos cardinales?

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*
Archive:Concealment Cloak

The **Concealment Cloak** is a ability in Archive:The Cycle.

## Summary

A Cloaking device that significantly improves effectiveness when static, at the cost of lower effectiveness when moving.

## Upgrades

While in a match similar to Archive:Weapons and Archive:Gadgets, Abilities can be upgraded twice. Each upgrade costs 100 credits.

The upgrades cost, description and value can be seen below.

 1
 2

## Update History

Archive:February 28th Playtest
* Ability mods
	+ Concealment Cloak (Cloaking Device) – Better effectiveness when static, but less effective while moving.
	+ Evasion Cloak (Cloaking Device) – Receive a small speed boost while cloaked, at the cost of lower damage resistance while cloaked. When the cloak ends, damage reduction and speed are lowered for a short time.
Archive:Hardened Metals

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 Description | A rare material, heritage from pioneer explorers of Archive:Fortuna III, now used to produce bullet-based weapons.

 Description | A rare material, heritage from pioneer explorers of Archive:Fortuna III, now used to produce bullet-based weapons.

The **Hardened Metals** is a material in Archive:The Cycle.

## Summary

A common material during the construction of Archive:Fortuna III's early structures, these days bunches of it can still be found here and there in decent condition, without having to rip it out some building's walls.

## Material Map

* Minimap material.png
* HDMap material.png
Archive:Safe Guard

The **Safe guard** is an ability in Archive:The Cycle.

## Summary

A kinetic dome that covers a larger area with a strong shield that blocks both enemy and friendly fire.

## Upgrades

While in a match similar to Archive:Weapons and Archive:Gadgets, Abilities can be upgraded twice. Each upgrade costs 100 credits.

The upgrades cost, description and value can be seen below.

 1
 2