recursal/Fanatic-Fandom huggingface dataset:
Halesia

Halesia is one of the player characters of The Rise Of The Island: Side Story, she's a Druid with the goal of ruing a cult based around herself.

## History

She lost her family at a very young age, around 4ish which unfortunately is also her first memory. It scarred her and gave her a terror about death and having to leave the earthly plane.

She started her own cult, The Children of The Fortain, which drew attention due to their chaotic and ill thought out actions which lead to a large string of arrests for disturbances of the peace. As the mastermind behind she was given the harshest punishment and sent to the island.

## Personality

She is a playful and quite hyper teenager who believes she should be at the center of the world. She is very immature and unable to accept when things don’t go her way or people don’t do what she wants. She can be prone to tantrums when things go wrong. She can be bratty at times but charming at other times. It really depends on her mood.

She is very ambitious and has lofty goals fueled by her own childish fear of death. She just never wants to face the fact that all things are temporary and feels the best way to do that is to become enturnal. She has no real care of others instead seeing them as a means to an end she’d be more than happy to cause pain to if she could get along with it.

## Involvement

She is one of the main characters of The Rise Of The Island: Side Story,

## Affiliated Organizations

* The Children of The Fortain: She is their leader
El Príncipe - Dos: The Video Game

***El Príncipe - Dos: The Video Game*** is video game developed by Epic Games and published by Activision in 2019 (dream world) and (upcoming year) (actual world), respectively. This game is heavily inspired by *Super Mario* games, and was released on (month) (day), 2019 (dream world) and (upcoming release date) (actual world), respectively, for the Nintendo Switch.
Hilbertian Dimension

**Welcome to the Hilbert Dimension wiki!**
Hilbert Dimension is a real life based custom world created by Alexander Walmart. It has own rules, physics, technology and more. It is Alexander Walmart's mind explained. Sort of.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Lionne

Symbols of Lionne

Southwestern corner of Macinar

The southwestern kingdom of Macinar is lead by King Almsore. The people are known as Ivors, named for the Ivory Coast, and primarily consist of humans.

## Symbols

The White Blade of Sigmas and the Hammer of Master Barthus (First priest of Sigmas). The shield of Halleden The Horsebringer. The  Ivory Crown with the ancient script written in the old tongue “Blessed by the Gods, for we are they”.

## Cities

### Inlakes

The capital city where the monarch resides. A huge human metropolis built on large land masses between 9 fresh water lakes. It is the largest city in Lionne, by a wide margin. Well fortified and flush with natural resources.

### Luccinilli

This port city is the second largest city in Lionne. Many years ago the down started to descend into poverty, forcing the wealthy and the poor to draw a line in the sand, evolving into a rich prosperous half of town looking down on a seedy laborious slums. Many call it the city with two faces. It is also home to the Lionne Navy, and has a strong military presence.

### Rogamia

The oldest town in Lionne is Rogamia, nestled in the sacred Rose Hills. This collective of white stone buildings and lush vineyards houses a peaceful society of artists, musicians, philosophers and of course vinters, famous for the sweet and earthy Rogamian Red.

## Major Landmarks

### The Ivory Coast

Bone white sands that seem to stretch on forever.

### Himl’Horn Mountains (East)

Treacherous and icy glaciers that divide Lionne from Dorn’Heaim.

### The Midras Wall

A large wall made from natural resources that divides Lionne from Chimarus, and keep what dwells there at bay.

### Halladen’s Wood

A massive old forest that stretches nearly from the Eastern coast to the mountains, named after Halleden the Horsebringer.

### The Oilstone Mountains

The jagged rocky, yet beautiful coastal mountains that are said the be the stone that the sea goddess sharpens her blade upon. Home to the Peak’s Dawning Festival, and lush natural habitat for many old creatures.
Seasons

A documenting of the Lunar Phases of Macinar by Master Gideon Thimus III of the Hand of the White Magic. Recorded in the Temple of Liett in the center of Andisine, the Standing City.

> *"The Azure Princess, Cloaked in white*
>
>

> *Stands vigil over kingdom night*
>
>

> *Her frozen tears take wind and wing*
>
>

> *And guide the dawning of the spring*
>
>

> *The Green Eyes Goddess slowly paws*
>
>

> *Into the darkness sinks her claws*
>
>

> *In prowl she seeks the hidden light*
>
>

> *While cutting pinholes in the night*
>
>

> *The Warrior with his golden shield*
>
>

> *Rides brave across the midnights field*
>
>

> *With lance of dawn held tight in fist*
>
>

> *He races down the mornings list*
>
>

> *A sanguine scar is carved on high*
>
>

> *And bleeds across the broken sky*
>
>

> *Like ripples in a crimson lake*
>
>

> *It guides lost spirits in its wake*
>
>

> *And after each the ivory woe*
>
>

> *A ghost with gloom and death in toe*
>
>

> *And while his eyes are last to show*
>
>

> *He sees what others fear to know."*
>
>

1. ↑ Slap Dash Studios | LUQ Lore (July 26, 2019)
Law Johnson

Co-Founder, Dungeon Master, Art Director

LAW HAS BEEN RUNNING AND PLAYING DUNGEONS AND DRAGONS FOR OVER 23 YEARS . HE IS A PUBLISHED ADVENTURE AUTHOR, AND LEAD ADMIN AND MEMESMITH ON FACEBOOK'S /DNDMEMES.

HE HAS A BACHELORS OF SCIENCE IN MEDIA ARTS & ANIMATION, AND IS A PROFESSIONAL CHEF AT A BOARD GAME BAR AND RESTAURANT, AS WELL AS CATERING FOR D&D PRIVATE DINNERS.
Ayda Liaphine

Ayda was once just a marriage candidate for Carlos Of Caelum but after the 100 years since he went missing she's became a member of The Diamonds Suit and helps the Queen of Damnatorum rule over the island.

## Physical Description

In the past when she was 123 she had a young face which was framed by golden hair that was long and flowing. She would often wear a long white dress with gold details along with fine silver jewlery.

Now at 228 she almost always is wearing a black mourning dress with a veil covering her face, her hair now is always braided onto a bun.

## History

Ayda was born into a small noble family within mainland, her family didn't hold the most power and walked the line between still being known as noble and falling into ruin. All of this saddened Ayda's heart and made her worry for her family, she'd try to be a golden child and the best heir that the family could hope for. Due to this Ayda gained many skills along the lines of being able to "wow" people from her charms to her singing she'd be a person anyone would want to be around.

Once she was a young woman to she was sent to Caelum to try to gain their prince's hand in marriage as that would likely save her own family in terms of power.

## Involvement

things that happen in their story in the game

## Personality

Ayda is a very charming woman, she tends to not voice her thoughts and feelings and instead reads the room around her and then act to fit, in a sense if you treid to dig into her and who she is all you'd find under all the masks in a woman with no face of her own, there is never a point where she is not in some form of act to please whoever she is with, when she is alone she doesn't speak as does things without any heart.

She has a very cold heart and often is willing to do things that seem cruel or otherwise monstrous, she doesn't take joy in it but she feels that whatever she must to do for her own goals is worth the cost even if it means killing someone who hadn't any wrong or burning a town down. As a whole Ayda tends to belive her own hyping of other people so if she's made someone out to be a great leader she'll believe it herself.

She is a deeply loyal person, once she has came to trust someone she'll stay true to them until one of two things: Staying loyal means death or she thinks they've betrayed her trust.

## Relationships

### Carlos Of Caelum

When she knew him she thought he was over feeling and a bit of a fool, but a cute one so she didn't mind that she planed to marry him. It was only after he went missing that she started saying that he had been her true love that was taken too soon.

## Quotes

* A noble from mainland, her marrying Carlos might help get Caelum seen as it's on country from mainland. -Dimi Raptis

## Trivia

* She is the only normal NPC within Protect The Prince that has no way of dying
Macinar

The setting for the campaign, created by Law.

Deities: Sigmas, before ascending, divided the mainland into five kingdoms, leaving each under the leadership of his one of his five children.

## Major Regions

...kingdoms...

free isles

### Languages

Signian (Common) - Primary language in Lionne

Alk'Haran - Primary language is Alk'Hara

### Currency

**Signian Coin**

* Copper Dithers
* Silver Crowns
* Golden Draks
* Platinum Zithers

**Mr'umba**

Cut gems used in Alk'Hara (along with trade and hand-written vouchers from noble houses).
Beat The Chasers

“Beat The Chasers” Is a spin off from The Chase, In November 2019, ITV commissioned another spin-off called *Beat The Chasers*. It began airing in prime-time on 27 April 2020, and features contestants attempting to beat up to five chasers in order to win big cash prizes. A single contestant plays the Cash Builder round, answering a series of multiple-choice questions worth £1,000 each; the round ends once they either miss a question or get five right. They must then decide how many chasers (from two to all five) to face in a timed head-to-head round, with the chasers specifying a time limit for themselves and offering larger cash prizes as an incentive to face more of them. The contestant's clock is set to 60 seconds, while the chasers' clock is set to their agreed-on time. Only one clock runs at any given moment, starting with the contestant; the side in control must answer a question correctly to stop their clock and turn control over to the opposing side. The chasers must buzz-in to respond and may not confer on any questions. The contestant wins the money on offer if the chasers' clock runs out first, or nothing if their own clock runs out.

## Chaser Statistics

1. ↑ Template:Cite web
2. ↑ https://www.express.co.uk/showbiz/tv-radio/1274614/Beat-the-Chasers-The-Chase-Bradley-Walsh-ITV-spin-off-video
R-3043

**Relic #:** R-3043

**Safety class:** α

**Usage class:** Tool

**Physical description:** Ladders with "sotp please" written with marker on it.

**Anomalous properties:** As soon as somebody attempts to climb R-3043, they will be transported into an alternate universe called R-3043-1.

R-3043-1's most major deviation from the baseline universe is the fact that somebody is already climbing R-3043 and an accident is likely. This occurs through a chain of events leading up to an accident, in a fashion which follows the least-deviation principle.

To go back to the baseline universe, the subject has to obtain R-3043 and climb it up to the top rung again. As soon as they do this, they manifest where they climbed R-3043, in baseline reality.

**Special safety notes:** Experimentation is not permitted.

**History:** R-3043 was recovered from 2595 shortly after his argument with Dr [EXPUNGED]. 2595 said his plan was to annoy [EXPUNGED] because he had been actively opposed to 2595's research efforts. Investigation is ongoing.
R-3665

**Relic #:** R-3665

**Safety class:** β

**Usage class:** Weapon

**Physical description:** None.

**Anomalous properties:** R-3665 is a weapon usable only by thinking about using it, as it has no physical form. However, R-3665 still makes a physical effect on the world. It can first be activated by seeing a description of its mechanism.

Through trial and error, Researcher 2595 has determined the "commands" which must be thought to use R-3665 after it has been activated:

"Fire" -- Small glowing blue balls of electricity immediately appear in front of the user, launching from the user's line of sight. In 0.01% of uses, these projectiles can suddenly explode and create a surge of electricity.

"Hide" -- People stop being aware of the user's existence in an area for up to 1 minute. If the full period expires without the thought of "Unhide", the user returns with wounds inflicted by blunt force. The reason for this is unknown.

"Track [target]" -- The user has a sudden sense of direction towards the target. In some cases, the direction is completely opposite of the target.

"Bludgeon [target]" -- The perception of the target is bludgeoned. Although the target themselves has no harm inflicted, everyone thinks they have been harmed and responds like they would if the target was actually bludgeoned.

Documents on R-3665's workings are immediately forgotten if outside the vaults. Any attempted description combusts (or spawns a fire in case of speech).

**Special safety notes:** Document-3665 is kept in an isolation chest, as R-3665 cannot be directly contained. Do not attempt to distribute this if not given permission by Researcher 2595 and ####.

**History:** R-3665 was created by researchers 2595 and #### in a team effort to create an "invisible weapon".

"The following document is an outline to the conceptual weapon created by me and 2595 as a proof-of-concept. This document is also imbued with ideatic triggers such that understanding its contents will allow one to use this weapon."

-- beginning of Document-3665 by Researcher ####
The League of Ultimate Questing

**Welcome to the The League of Ultimate Questing Wiki!**
A fan-run encyclopedia dedicated to the Slap Dash Studios podcast The League of Ultimate Questing.

**!! All characters, stories, and other content relating to the League of Ultimate Questing are the intellectual property of Slap Dash Studios. This wiki doesn't intend to make any money on their awesome creativity - this is just intended for fun and reference !!**

***This wiki contains spoilers - read at your own risk!***

> In this podcast, Law Johnson leads 4 players through a gripping Dungeons and Dragons campaign with sport commentary, player/character interviews and hilarious fake commercials for in-world businesses and events. The League of Ultimate Questing is an action adventure set in the mysterious world of Macinar. Follow a ragtag team of underdogs as they put their lives on the line, vying for fame and fortune in the Adventure Sport that’s sweeping the Five Kingdoms. Hilarious Announcer play by play and in-world sponsors set the scene for this one-of-a-kind Dungeons and Dragons meets Major League Sports experience.
>
>

## The People

### Main Cast

* Law Johnson | Dungeon Master, Kip Killigan, all other NPCs
* Zach Barcus | Artyom Volkov, Stormclad Thundertongue
* Sam Frost | Arvid Ulfmund
* Allonté Barakat | Kryst Z'Grande
* Michael Loving | Haruthakss

### Notable NPCs

* Maven
* Morty
* Uncle Loshad
* Sir Miles Avendar
* Phillip

### Production

* Law Johnson | Art Director, sometimes editor
* Zach Barcus | Producer, Technical Director, editor
* Sam Hediger | Editor
* 'tori Christensen | Editor

## The Story

* Chapters

* Episodes

## Locations

* Macinar
* Lucinilli
* Alk'Hara

## Lore

* Modrons
* Seasons
* Deities

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
R-1110

**Relic #:** R-1110

**Safety class:**  β

**Usage class:** Tool (Can also be used as a weapon for last resort, but no one should experience it)

**Physical Description:** Looks like a stack of dynamites (current amount: 5). Each of them has 1110 written on the side.

**Anomalous properties:** Upon detonation, the dynamite will erase anything n the blast radius from existance, and all memories of their existance. Things that they did are still remembered, but no one can recall that what caused the event. This includes the dynamite itself.

**Special Safety Notes:** Upon use, always make sure you are at least 150 meters away from the dynamite, and always use remote detonation. If you have to detonate from a close distance, RUN. The effects of this is worse than death, as your ghost is also removed with the explosion. The blast also removes air, so be prepared for a vaccuum to be created after the blast.

**Other Notes:** Use this item with great care, as you only have 5 uses before it, and all memory of it, is removed. This log can serve as a reminder that it existed, should all sticks be used and the relic forgotten.
R-0008

**Relic #:** R-0008

**Safety Class:** Ω

**Usage Class**: Meta

**Physical Description**: R-0008 is a cube made out of a black metallic substance measuring 0.3m on each side. In the front face there is a USB-A port, a silver-tone toggle switch marked on and off, and a single green LED. The LED lights up when the device is powered on. On the rear face there is another USB-A port, identical to the on on the front face. Although schematics of the device exist, the current components inside are unknown due to extensive modifications to the original plans. Included with the device are a series of cables all approximately 3m in length. Each cable has a USB-A plug on one end and a different plug at the other. Nearly all known socket types are represented in the collection. Also included are two cables that terminate in a pair if sticky backed electrodes.

**Anomalous properties**: When a power source is connected to the rear face, and a relic is connected to the front, R-0008 will amplify the anomalous properties of that relic. Any power source, up to and including the life force of living beings, can be used to power R-0008. The increased effectiveness of the relic is directly proportional to the amount of power supplies and there is no known upper bound to the effects of R-0008

**Special safety notes:** R-0008 is to be stored in the Guild Master's personal vault at all times. Experimentation involving R-0008 is strictly forbidden. Access to R-0008 is to be granted only by direct order of the Guild Master.

**History**: R-0008 was developed by the Hunter reaserch team HRT-1 during the course of Operation Falling Star in order to enhance the effects of R-[REDACTED]. Initial testing showed that it had an effect not only on R-[REDACTED], but also on any relic that was attached to it

**Notable events:** [ANY AND ALL RECORDS PERTAINING TO OPERATION FALLING STAR HAVE BEEN PERPETUALLY SEALED BY ORDER OF THE GUILD MASTER]
R-3884

**Relic #:** R-3884

**Safety class**: α

**Usage class**: None

**Physical description:** A spherical ball of rubber.

**Anomalous properties:** R-3884 is "topological rubber." It can be stretched very far with no damage and it can self-intersect. Testing shows the material can become infinitely thin: however, it is not sharp in this state.

Anyone handling R-3884 with the intent of making a polyhedron will mold one which is ideal, regardless of previous sculpting experience. One can also create a perfect 2d polygon with it. R-3884 is extremely resistant, with no damage to it when steamrolled, however it can be cut by a fractal knife.

**Special safety notes:** Experimentation is permitted at the request of Guild Master or Dr [EXPUNGED].

**History:** R-3884 was created as part of an experiment by Hunter mathematicians called "Stick and Stretch". R-3884 was first molded into a perfect sphere, analysed for how rough the sphere was (bumps were not measured) and given to the rest of the Hunters afterward.
R-0736

**Relic #:** R-0736

**Safety class:** α

**Usage class**: Time-related

**Physical description**: A trackball which can be pressed down. Has 736 written on the back.

**Anomalous properties:** When R-0736 is pressed down (call this press A), a "waiting period" commences. After R-0736 is pressed again (call this press B) a time loop activates in the vicinity of R-0736. This time loop will stretch from time of press A to time of press B.

People in the loop retain all memories attained in each iteration: if an affected person leaves the place where R-0736 became active, they will be teleported back by the iteration's end. The only way to stop it happening further is to press R-0736 once more (aka: press C), which immediately skips time forward to baseline present.

At the end of each loop iteration, the room where R-0736 took effect is reverted to its appearance and properties when the loop started. Hedonism has been noted while using 0736, due to people seeing that their actions will be reverted.

At time of press C all memory of events after press A is forgotten and replaced with memory of what would be happening if the loop never started. The vicinity of R-0736 is changed similarly and any records of the loop made in its radius will disappear.

**Special safety notes:** Remember the location of R-0736 at all times so that, if active, a loop can be easily stopped.
R-3673

**Relic #:** R-3673

**Safety class:** α

**Usage class:** Construction

**Physical description**: A set of wood/metal pieces with the mark "NON-EUCLIDEAN LTD." on each one.

**Anomalous properties:** R-3673 does not follow Euclidean geometry, allowing for construction of impossible structures like the Penrose stairs. The mechanism of how pieces connect is unknown.

During construction the user of R-3673 will express unsureness as to what they are building and be more confused as to how they made structures using it.

Spectators observed no anomalous effect other than the shapes being impossible.

**Special safety notes:** Experimentation is permitted at the request of the Librarian, 2810, or Dr 2595. Also, have fun building if you do get the chance.

**Addenda:** There's a hyperbolic geometry set too, with seemingly infinite pieces, marketed by the same company. It ain't too different from this one, so I'm making it an addendum. -- Dr. 2595
R-0514

**Relic #:** R-0514

**Class:** Ω

**Usage Class:** Tool

**Physical Description:** A big crystal, currently 6 small crystals.

**Anomalous Properties:** If you have "The Potential" and touch it, you will be granted extreme power, and it will stick to your body. The power is removed when you remove R-0514.

"The Potential" is something you are born with, but outside of using R-0514 there is no way to testing it. Only one in a trillion have "The Potential". If you try touching it without "The Potential", your soul will be erased either killing you and your ghost in the process, or if you are lucky enough to survive, you will be driven insane and your number will be changed or removed.

It is theorized that having "The Potential" means that you have all 6 "Minor Potentials". More information on "Minor Potentials" are in Relics 0515 to 0520.

**Special Safety Notes:** As it is destroyed, these are not needed, but should it ever be reassembled, it must be kept in the most secure vault we have at all times, and should under no circumstances be touched.

**History:** "Relic Hunter. That is your title, right? I can help you build one of the strongest relics ever made. If you find one with 'The Potential', your enemies will fall. Are you interested?"

- Master

One day, Researcher ### found a weird Numberless calling himself Master repeatedly saying "118". The Numberless approached him and told him that he knew who he was and how to make a very powerful relic. They started making one, and Researcher ### went back to show it to the Relic Hunters.

"Entry nr ##: I asked him what would happen if you don't have 'The Potential'. He answered that it was not important."

- Researcher ###'s journal

One day, a group of Relic Hunters tried using this Relic. Most of them died, or worse. That was the day they decided to take it apart. What was weird was that all 6 pieces had different properties. The pieces have recently been found by Researcher 1531, each being found a great distance from each other.
R-3046

**Relic #:** R-3046

**Safety class:** Γ (can change things around where it is written)

**Effect class:** Conceptual, Physical, Memory-affecting

**Physical description:** A 2223-digit negative integer.

**Anomalous properties:** As soon as R-3046 is entered on any format other than speech and thought, it exhibits an anomalous effect. Random numerical quantities will be changed by some increment, noted to never exceed pi.

As these changes occur, they will be retroactively realized in R-3046's vicinity. For example, if a die is rolled and yields the number 6, this number could be changed to 5.7777 or 2.213. Measurements are also affected.

R-3046's last digit, now designated R-3046-1, is not known to exist in baseline reality. The digit frequently manifests as the number "ide" and even after the removal of R-3046, R-3046-1 will be an existing quantity for up to 12 minutes, being valued between existing numbers.

As these changes progress, the area in which R-3046 was written will become more and more conceptually vague. Observers will not be able to recount numerical quantities and erroneous mathematical results like "2+2 = 5" will manifest.

After removal, the area of effect of R-3046 will be conceptually non-existent, physically existing but such that all accounts show it as a void. All previous mathematical skill will be replaced with skill in the erroneous mathematics R-3046 creates and R-3046-1 will be forgotten if one has observed it or seen a quantity equal to it.

**Special safety notes:** As R-3046 cannot be contained directly, an etching of its digits is to be kept in an isolation chest. Anybody witnessing this etching without proper authorization is to be removed from the premises and their memory is to be erased.

**History:** R-3046 was discovered as the sum of the reciprocals of the "Aldner numbers", numbers of a sequence similar to the Fibonacci sequence but [FURTHER INFO IS RESTRICTED TO AUTHORIZED MATHEMATICIANS] square roots.

[REDACTED] discovered the result as an undergraduate. They published a paper listing its full digits, thus causing an outbreak.

**Addenda:** Further research shows that R-3046 is not equal to itself, along with other contradictions. For example, R-3046 has been demonstrated to be both prime and composite. Further research is still ongoing.
Neo-Nazism

**Neo-Nazism** refers to expressions of the ideology of Nazism after 1945. Neo-Nazis seek to use their ideology to promote hatred of non-whites, and, in many cases, to create a fascist dictatorship, although some neo-Nazis simply express hatred and are for the most part apolitical otherwise. Neo-Nazism shares many principles in common with Nazi ideology, such as racism, anti-Semitism, homophobia, ableism, and ultranationalism. Many neo-Nazis are Holocaust deniers, and either believe that less people were killed in the Holocaust than is historical fact or deny that the Holocaust happened at all. Neo-Nazism is positioned on the far-right politically.

 Germany and Austria
 Germany and Austria
 Living
R-0003

**Relic #**: R-0003

**Safety class**: Ω

**Use class**: Erasure

**Physical description**: R-0003 is a black sphere the approximate size of a standard marble

.

**Anomalous properties**: R-0003 acts as a limited eraser for events in causality. The exact mass and size of R-0003 are currently unknown. It has been noted that logs written from its radius are safe from its effect and recording experiments are pending.

Events and items erased by R-0003 are "scraped" from memory and any logs about affected events/items in its radius of effect are forgotten or made illegible. However, it is possible to deduce that an event or item existed because of trace evidence, like an event's results, which aren't fully erased.

It has been found that R-0003 activates in intervals which tend to last according to the scale of what is being erased. Small erasures of recent events happen daily, however larger events have been noted. An interval of 1 month indicates a very large scale erasure.

When active and not contained by an isolation chest (aka R-0001b: read R-0001 for details) R-0003 acts erratically and large-scale erasures increase in frequency, with seemingly no limit to their scope. Its radius also grows, with no limit being found. There is no known way to stop R-0003 from erasing if active and not contained, which is why Ω has been given.

**Special safety notes:** Experimentation is forbidden if it has been more than 14 days since an erasure in its containment space.

**History:** R-0003 was created as the result of an attempt to stop R-[REDACTED], in order to prevent major damage to an area in the Priory. However, it became a causal black hole for objects and items. The only impact was the erasure of two fingers of Dr 2595, contributing to public memory that 2595 was always missing two fingers since a supposed accident.

**Notable events:** A nation of unnumbereds used to inhabit an area currently in the Holy Sea. R-0003, having activated without proper containment, erased this nation and its inhabitants from public memory. It also created a short lived vacuum in the area before it was contained.
R-8849

**Relic #**: R-8849

**Safety Class**: β (Should be used right, otherwise it can freeze you forever)

**Usage Class:** Tool (For scenarios where you might need it)

**Physical Description**: A pouch with sand.

**Anomalous Properties**: Literally sands of time, when released from the pouch, it will after exactly 3 seconds apply one of these effects. You can see what effect it can have by looking at its color which swaps randomly every hour:

Temporary Time Stop - Yellow

Will stop time for 10 seconds, during this period only you and anything touching you can move. If this is used during a color switch, you yourself will be the one being stopped; everything else will be able to move within the stopped time.

Permanent Time Stop - Dark Blue

Like the previous, but will stop time forever. Should never be used. If used during a color switch, you will be frozen in place for all eternity.

Time Vision - Green

Allows you to see 10 seconds into the future as well as current time for one hour. Can be a bit confusing. If used during a color switch, your vision will see 1 second into the past. Forever.

Time Travel - Orange

Will show you the timeline. You choose a place and then your body and anything it touches gets sent there. If used during a color switch, the time you will appear in will be random.

Time Bending- Purple

Grants you the ability to either slow down or speed up time for everything else for an hour. If used during a color switch, this includes you, and the effect is boosted.

Time Clone - Red

Summons a copy of you from a timeline where they died at the exact point in time that it is used. If used during a color switch, it will make you die and sent as a time clone to a timeline where it is used.

**Special Safety Notes**: The bag should be in a box marked R-8849 at all times, so no one mistakes it for a poich with normal sands. Should only be used at least 5 minutes before/after a color switch to prevent backfires.
R-0711

**Relic #:** R-0711

**Safety class:** Ω (can overtake the world)

**Usage class:** Poison (can fill up your body)

**Physical description:** An amorphous grey substance, with the consistency of Play-Doh.

**Anomalous properties:** R-0711 doubles in physical volume every 10 seconds, mainly by overtaking existing items and converting them to itself with an unknown mechanism.

R-0711 also causes anything it overtakes to become conceptually vacant, that is, without a concept to associate with, then gives it the concept of R-0711. As such, observers will be fully convinced that an item overtaken by R-0711 is R-0711.

The only way to remove R-0711 from an item is to incinerate the item then douse it in water, in a container which can be quickly closed, as R-0711 will disperse in liquids shortly before expanding and overtaking them.

**Special safety notes:** R-0711 fully takes up the physical and conceptual space of its isolation chest, which is also fitted with automated systems constantly dousing it in water to make it disperse. Experiments are not permitted.

**History:** R-0711 was created by a researcher on the "Commoners" research team, in an attempt to seal away a store filled with anomalous items. However, R-0711 expanded to the non-anomalous shelves and the store had to be locked down while the Commoners were dispatched to incinerate and contain it.
Game Plans for New Cartoons

Have you ever dreamed of creating newer cartoons, video games, comic books, etc. for your favorite film studios and beyond? Do you enjoy watching animated movies from Disney, Pixar and other Hollywood film studios? Would you like to join a newer crew of cartoonists/graphic designers/video game designers with no official boundaries? Becoming a cartoonist, comic designer, graphic designer and/or video game designer does sound like a lot of fun, but if you feel like you've got what it takes to actually plan and create your works of art with your best effort and show them to the world, then go for it! You could easily befriend an individual who also enjoys works of art as well, and then learn about and enjoy others' new cartoons/games/comics/etc. as well! The most important thing to do before making great cartoons/games/comics/etc. is to jot down your plans somewhere safe (i.e. vision journal, digital devices, smartphones, notebooks), and we are very pleased to check them out as well as creating our own! Join us on New Multimedia Projects, one of the newest wikis on FANDOM!
And of course, dedicate your creative passion with your heart too.**NEW WORKS OF ART, LIMITLESS CREATIVITY & MORE!**

## Welcome to the New Multimedia Projects Wiki

This is the Fandom of New Multimedia Projects. Originally idealized on February 15th, 2020 and established on March 14th, 2020 as the Game Plans for New Cartoons Wiki, this is the one-stop online arena to jot down plans and then proceed to actively establish new animation studios, make newer cartoons and movies, future sequels/prequels to and spin-offs of animated shows and movies, future sequels/prequels to and spin-offs of live-action shows and movies, newer live-action shows and movies, comic books, and much more!

This wiki may be like Ficreation Wiki, Scratchpad Wiki, and NicThic Wiki, except nothing here is fake or fan-made!

## Contribute to the New Multimedia Projects Wiki

In this wiki, all Fandom contributors will get to show off their own creativity. We also highly encourage individuals to get involved and add content to help build and expand this wiki. Please be sure to search the wiki and read our rules and manuals of style before adding a page or helping around the wiki, which can be done by clicking on the "ADD NEW PAGE" or "EDIT" button at the top of any page! In the event that you are struggling with anything on this wiki and need extra assistance, then depending on whether or not you are a mod or an admin, feel free to reach out to our moderators and administrators. You could also reach out to FANDOM's Community Central or visit the admin dashboard for more tips.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
R-1902

**Relic #**: R-1902

**Safety class:** Γ

**Usage class:** Tool

**Physical description:** A small mic with buttons for "record", "stop recording" and "play". The audio source for playing back recorded audio is unknown.

**Anomalous properties:** Any human-spoken statements recorded and played back with R-1902 will become true in an as of yet undetermined radius, for the duration of holding R-1902. These statements also bend memories and recordings (for example, if an answer is no longer true in a quiz due to use of 1902, the footage will retroactively warp back to the point where the answer was given, which will be shot down as incorrect).

As soon as R-1902 is no longer being grasped by the person who used it, their pocket of reality will dissipate into our normal reality. The scale and severity at which R-1902 changes reality is currently unknown, though it has been established that it cannot change immutable information like logical proof or cause paradoxes.

In the case of paradoxes the device refuses to change reality altogether.

**Special safety notes:** Experimentation is not permitted due to the potential risk of reality changing immutably. Several scenarios could be initiated by its misuse.

**Addenda:** It's impossible to bend the functionality of R-1902 itself or erase anything from existence using it. Safety class Omega was considered but in light of these two revelations we have labeled it Gamma.
IiMidnightBlank

Lorcan

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R-0999

**Relic #:** R-0999

**Safety class:** α

**Usage class:** Tool

**Physical description**: A digital alarm clock with a red snooze button and a button to make it a stopwatch.

**Anomalous properties:** R-0999, when the snooze button is pressed, creates a pocket reality in the space of 2 meters. This pocket reality is identical to the reality where it is activated.

The pocket reality is immune to any force that changes the local reality or flow of time, even the effect of R-1902. R-0999's place in the timeline is also resistant, as it cannot be transported back or forward by any means. R-0999 is unaffected by paradoxes.

**Special safety notes**: None.

**History:** R-0999 was created by Dr [REDACTED] to serve as a reality anchor during the research of R-1902.
R-5427

**Relic #:** R-5427

**Safety class:** β

**Usage class:** Clothing(?)

**Physical description:** A crown decorated with 23-karat gold, with a golden blackboard letter A on top of it.

**Anomalous properties:** It is very difficult to obtain and contain R-5427, due to a probabilistic anomaly affecting it and all events related to it.

As soon as an attempt is made to obtain R-5427 by someone without ancestry to the kingdom of Arithmus, the attempt sets off a "butterfly effect" which prevents its obtaining and containment. All components of the causal chain are non-anomalous, but play a part in the prevention of obtainment.

This effect also worked to perpetuate the idea that R-5427 was in the hands of the ruler of Arithmus, due to similar coincidence chains. This veil was broken as soon as the kingdom fell in [REDACTED].

**Special safety notes:** Experimentation is currently not permitted.

**History:** R-5427 was first discovered in the Arithmian Tower. As soon as the task force lead attempted to obtain it, the Tower started collapsing and the members of the task force were evacuated. A cover story was disseminated as the tower falling due to continued neglect.
Alk'Hara

*Pronunciation: /ˈæl-kɑ-rɑ/ --* Northeastern Desert Kingdom. The people are known as Alk’Harans (or far worse depending who you ask).

## Symbols

The Royal Golden Sphinx of the Queen and the Red Manticore of the Order of Blades

## Government

The leader of Alk’Hara is, and always has been a Queen. Any attempts to raise a patron to leadership in this kingdom have ended with tragedy. Some believe it a mandate from the gods. The current ruler is Queen Mio’Nalla. She rules in the Palace of the Sphinx in Den’Mezzier.

## Cities

### Den’Mezzier

The gem of the Northern Coast. A city of immense wealth and art. It is made up of many smaller satellite towns that collectively make the largest city in all of Macinar. Mendra, Del’Menra, and Zanden are the three largest segments of this hive of cities. Some believe the reason for their great wealth is their use of [[slavery]], frowned on by the other 4 Kingdoms, and often a source of conflict between them.

## Major Landmarks

### The Breathless Sands

Hundreds of miles of incredibly hot and deadly desert. Home to horrible sand storms, powerful beasts, and deadly foes.

### Rhak’Tar Mountains

A large portion of rocky wasteland and tall stone mountains given by the old Queen to what many call the “savage” races. They stay in their territory, for the most part, and help defend the border during times of war. Orcs, Hobgoblins, Giants, and Gnolls can be found in many thriving colonies together in this place.

### The Burning Wilds

A series of wild flat landscapes speckled with lush groves of old trees and oases which lead into jungle the further west you travel.

### The Nimarri Mountains

The highest altitude in all of Alk’Hara, these ancient mountains were once home many many older civilizations, but fell to ruin. Now, nestled along the coast at their base, the new home of the Dragonborn, Drakkar, can be found (not featured on map). These planar refugees fled the destruction of their homeland and, after landing in Alk’Hara, made a deal with the Queen to align themselves with her if they were granted land for their new home.

1. ↑ Slap Dash Studios | LUQ Lore (July 19, 2019)
R-0056

**Relic #:** R-0056

**Safety class**: α

**Usage class**: Containment

**Physical description**: A shoebox of standard dimensions with a lid.

**Anomalous properties:** Any attempt to open R-0056 will commence an unrelated event that will prevent R-0056 from being opened. Currently we do not know the bounds to which reality is manipulated by R-0056, but it has been established that schedules and behavior can be broken. It is also known that history can be retroactively changed to prevent attempts at opening it.

The contents of R-0056 can only be ascertained by shaking it, which reveals that it is empty. However physical contact it makes with other objects creates sounds possible only if R-0056 has items in it. What R-0056 contains is unknown.

**Special safety notes:** R-0056 is to be left in its current location. Experimentation is not permitted.

**Addendum:** It seems that the thing can change history... One time I had a box opening habit then got to 0056 and then the habit went away. The only way I know of the habit is because someone wrote it down just in case. I request a log addition. -- Dr 2595
R-3303

**Relic #:** R-3303

**Safety class:** β (you'd fear numbers after one use)

**Usage class:** Storage

**Physical description**: A mason jar of standard dimensions.

**Anomalous properties:** If any number of discrete objects is placed into R-3303, individuals in its vicinity can assess it accurately, responding within 100 ms. They will be extremely confident and show no surprise at being proven correct, even when reminded of the difficulty of such an assessment. It has been found that the process takes the same brain usage as normal subitization.

There are no restrictions to be affected by this effect. People affected by dyscalculia (a condition which makes basic arithmetic hard to learn) and those who cannot observe R-3303, such as the blind, will be able to assess the quantity of objects in it with the same accuracy as those who could observe R-3303.

50+-12 hours after initial observation, another effect manifests. Anyone in this phase will grow concerned with their mathematical abilities and request re-checks frequently, increasing in skepticism until they refuse to do any calculation and gain a phobia of any numbers. The only way to counteract this is to cause amnesia regarding matters of R-3303.

**Special safety notes:** R-3303 is to be marked as R-3303 at all times, to prevent misidentification as a normal object. Experimentation is not permitted.

**History:** R-3303 was the byproduct of an attempt to activate brain areas responsible for mathematics by a junior researcher. 56 hours after initial assessment, the researcher was deathly scared of mathematical computation and passed out upon reading their score in a game they were playing beforehand. The item was given to the Hunters afterwards
The People of Home

**Welcome to the The People of Home Wiki!**
This Wiki is all about Homies - or the people of Home. Help us flesh this out to describe more and more of the world created for the podcast: "The People of Home". The Wiki is still new, but, for quick access around, check out the Index.

Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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