Assassin's Creed

For reference; AC is a nintendo exclusive franchise starting on the N64

Game info: Level Based with abstergo hub area enter animus to play each stage

Game Info: Technically Open World but each area is accessed via entering a boat then clicking on a top down map, and areas are unlocked. The game builds upon the base systems of the og Assassin's Creed will removing a lot of the clunkyness and tuning it so it works better in a more open environment. The game also introduced chain assassinating.

### Assassin's Creed Tactics: Black Flag (1999)

Setting: Golden Age of Piracy

Game Info: similar to Odyssey except the gameplay surrounding controlling a crew in the on land maps, and a fleet in the ocean + on land maps are isometric

### Assassin's Creed: Age of Discovery (2000)

Setting: Colonial South America

Game Info: Built Upon Odyssey's Systems while adding the slide down zipline feature and gives you a poison dart instead of a throwing knife. You start the game in Sacsayhuaman before it is ransacked by a European invading force. The Game is broken up into a few different open areas. Amazon, Tropical Shores. The Native American Cities of: Tenochtitlan, Machu Picchu. The European Cities of: Cusco, Quito. You play a native American trying to stop the European invaders

## Nintendo Gamecube Games

### Assassin's Creed: Crusades (2001)

Setting: The 5th Crusade

Game Info: This game builds upon discovery but makes major revamps to the gameplay especially in terms of a completely brand new parkour system built from the ground up, massive movement fluidity improvements, and a better UI. As well as adding the new switch between different gadgets system throwing them using the same button as the throwing knife, social stealth, mountable horses, and the new persona system that allows you to steal clothes to hide in plain sight. Made major improvements to the defensive gameplay by adding more nuance to parrying.

### Assassin's Creed Tactics: Syndicate (2002)

setting: Victorian London

Game Info: Largely building upon the base of the og tactics with its topdown multiple characters control scheme with improved visuals and frame rates. Instead this time it takes place in Victorian London one singular open world city where you need to recruit people into your gang of assassins to stealthly take down the capitalist elite.

### Assassin's Creed: Under The Hood (2003)

setting: Medieval England

Game Info: Taking the systems introduced in Crusades then greatly improving upon the social stealth, expanding the parkour by introducing tree running, adding a crafting system, introducing the recruiting feature of tactics into the mainline 3rd person games allowing you to summon your marry men to help you take out targets. Rebuilding the Chain Assassination and Combat System from the ground up.

### Assassin's Creed Tactics: Liberation (2004)

Setting: American Revolution

Game Info: Largely building upon Syndicate but setting in a wide open playspace like Black Flag again with the minor improvements syndicate made this was the last Tactics game.

### Assassin's Creed: Prince of Persia (2005)

Setting: Ancient Persia

Game Info: Largely taking what worked in Under The Hood and fine tuning it not doing much new beyond giving the game a physics system. This system allows players to accidentally tip stuff over alerting guards to their presence, and players can pick up objects to distract guards. It also did parkour in a middle eastern setting better than Crusades.

## Nintendo HD Games

### Assassin's Creed: Pharaoh (2007)

Setting: Ancient Egypt

Game Info: Taking what worked in Under The Hood and expanding upon it by making Eagle Vision a actual Eagle, Completely revamping ranged combat and ranged assassinations, Adding more fluid animations, expanding the combat system, adding shields, horses and carriages can now sprint for a short duration this sprint function allows carriages to ram into other carriages or run over enemies instakilling them, and fire arrows/explosives now will cause foliage or cloth nearby to burn. The game was praised for somehow fixing a system that didn't seem broken in Under The Hood aka the revamped combat.

### Assassin's Creed: Shattered Glass (2010)

Setting: 47 Ronin, Meiji Era, 80s Japan, WW2,

Game Info: The game switches between multiple eras. The 47 Ronin and Meiji eras being more traditional open world with loading screens between areas style, 80s japan only takes place in tyoko, and WW2 is like the og game and is linear stages. Gameplay largely expands upon Pharaoh by adding loads of new parkour objects, exploding barrels the player can throw, and some massive revamps to social stealth. the rope which allows the play to swing from swingable objects, they can use it to scale cliffs, and more quickly scale buildings.

### Assassin's Creed: Brotherhood (2012)

Setting: Renaissance Italy

Game Info: The game improves upon Fractured mind by giving us some of the largest play spaces we have seen in the series, a completely revamped recruiting and crafting system, bringing back classic eagle vision while maintaining the eagle, Introducing a villa you can upgrade throughout the game to generate residual income and here you can accept side quests to increase trust between you and your brotherhood, the jump while climbing to speed up climbing, and a swimming system allowing the player to swim underwater rather than just near the surface.

## Nintendo X

### Assassin's Creed: Unity (2014)

Setting: French Revolution

Game Info: Completely revamped parkour, completely revamped stealth, completely revamped ranged combat and assassination. carries over a lot of the improvements of Brotherhood. Set in one giant sprawling city and surrounding area. No loading screen between areas. Took the residual income system and applied it too the whole of Paris.

### Assassin's Creed: Gangs of New York (2016)

Setting: Russian Revolution

Developer: Crytek

Game Info: Builds poorly upon the improvements made in Unity, but largely stayed true to form

### Assassin's Creed: Chronicles (2017)

Setting: Russian Revolution

Developer: Pokemon Team

Game Info: Builds poorly upon the improvements made in Unity, and decided to set the game in a massive open world with a emphasis on 3rd person shooting.

### Assassin's Creed: Camelot (2018)

Setting: Camelot England (fictional setting pissed off fans)

Developer: Camelot Software

Game Info: became more rpg.

### Assassin's Creed: Conquest (2019)

Setting: Mongolia Controlled China

Developer: Retro Studios

Game Info: Builds upon the improvements made in Unity to deliver a massive open world. The game wasn't well liked.

## Nintendo Switch

### Assassin's Creed: Westworld (2020

Setting: Wild West

Developer:

Game info: Opinion was it was kinda ass

### Assassin's Creed: Valhalla (2021)

Setting: Viking Age England

Developer:

Game Info: Largely disliked.

### Assassin's Creed: Empire (2023)

Setting: Ancient Rome

Game Info: Taking place in the ancient city of rome largely praised as a return to form