Pure Progress

`**READ Multiplier**:` +20% but also doubles Multipliers gained from Training Streak.

One of the four Paths of Progress that happens when a Rider enters Master-Class. In this, the Rider seeks out the purest way to progress, simply seeking to better themselves in every aspect through sheer hard work rather than big shiny events or big gestures.

## Prelude

As a Storm Rider climbs up the various Ranks, they end up venturing into a Road of their own, and once they have mastered that Road (Master-Class), the truly skilled ones (as in our characters) are just not satisfied with having mastered the Road, instead they seek to improve themselves and even improve the Road itself.

This Path of Progress gives out several bonuses gradually as the Rider continuously improves without end. It doesn't take any special event or choice to embark on this path of progress, simply reject all other paths. Not only improving themselves, they gain the ability to improve their Road by adding additional principles to it.

## Downsides

Though IRP/IC it is the most demanding in terms of work, it is 3rd in terms of OOC creative work, being only harder to pull off than the Bio-Enhanced path but easier than the other two.

Progress might become stalled and even stuck, if the Roleplayer is incapable of thinking up a new Principle for the Road.

Other people likely won't think of Pure Progress Riders as particularly cool when compared to Bio-Enhanced Riders, Cyberware Riders or Fusion Riders, since they lack what makes the other paths so flashy... But with time no one will be able to deny the strong work ethic of this path!

## Limit Breaker Mode

Because of the repetitive and constant hard work to a point beyond perfection itself, the Rider's entire mind and body fully memorize each of their own most used movement, becoming able to perform it without requiring consciousness, needing only to be fueled by a powerful will.

When a Pure Progress Rider gets defeated in battle, in the moment they are losing consciousness or simply collapsing, Limit Breaker Mode can trigger (1% chance to trigger, but the chance increases as the Rider progresses, see further below). During Limit Breaker Mode, the Rider can act independent from their own consciousness, meaning they will quickly stand up after having been knocked out, without fully waking up. Ignoring fatigue, exhaustion, pain and even injuries (just not broken bones), the Limit Breaker Rider battles at full power constantly, a state that isn't possible to anyone as full power tends to be something that lasts for seconds, due to stamina limitations. Furthermore, because they are not entirely conscious, Limit Breaker Mode provides full immunity against mirages, illusions and all similar tricks that are meant to fool and deceive the Limit Breaker.

Limit Breaker lasts for 5 turns, after that, the Rider just collapses fully, so if they haven't won by then, they've lost. The only known side-effect is that it will make the Rider far more hungry, they need to eat every time they tap into Limit Breaker, and if they were already hungry(had gone a while without eating) before Limit Breaker, then they must eat twice the regular amount (two meals).

## Upsides

The Rider gets benefits at all of the following READ levels:

* 525: +1 F-Class Trick slot.
* 550: +1% Limit Breaker Mode chance (is now 2%).
* 575: Twice the amount of stamina (takes longer to get tired, holds breath longer under water, handles the Tower of Trophaeum slightly better, Tricks aren't as taxing, Regalia Infinity Atmosphere's are only uncomfortable instead of hurting, and only tire instead of almost exhausting).
* 600: +1 E-Class Trick Slot.
* 625: +1% Limit Breaker Mode chance(is now 3%).
* 650: +1 D-Class Trick Slot.
* 675: 1 new/more Road Principle. Mandatory to get, cannot gain more READ until a new Principle is created.
* 700: +1% Limit Breaker Mode chance(is now 4%).
* 725: +1 C-Class Trick Slot.
* 750: +2% Limit Breaker Mode chance(is now 6%).
* 775: +1 B-Class Trick Slot.
* 800: +2% Limit Breaker Mode chance(is now 8%).
* 825: +1 A-Class Trick Slot.
* 850: +2% Limit Breaker Mode chance(is now 10%).
* 875: +1 S-Class Trick Slot.
* 900: +2% Limit Breaker Mode chance(is now 12%).
* 925: 1 new/more Road Principle. Mandatory to get, cannot gain more READ until a new Principle is created.
* 950: +2% Limit Breaker Mode chance(is now 14%).
* 975: The obsession with becoming better is so much that now, while sleeping for a full night, the Rider will dream vivid dreams about training, they'll wake up feeling like they benefited from that dream training. +10 READ every morning at the beginning of the day, just for having slept.
* 1000: +2% Limit Breaker Mode chance(is now 16%).
* 1025: Injuries heal slightly faster and occur slightly less often/easily.
* 1050: +2% Limit Breaker Mode chance(is now 18%).
* 1075: The body is so well trained that it now gains better results from eating. +1 READ every time the person eats (provided they weren't full before eating).
* 1100: +2% Limit Breaker Mode chance(is now 20%).
* 1125: Unlock mental training, allowing the Rider to simply imagine an entire scene of them Riding without them having to move, ideal for when stuck in a place and not being able to move, as the Rider still gets all the benefits from training without any of the associated risks and problems. Takes up your training slot for the timeblock.
* 1150: +2% Limit Breaker Mode chance(is now 22%).
* 1175: Such repeated efforts in training make it that ATs are less likely to need repairs, half as often now. Doesn't apply to Regalia Tuning.
* 1200: +1% Limit Breaker Mode chance(is now 23%).
* 1225: Unlock image training, allowing the Rider to visualize past opponents in their head, or even Riders that they simply know well enough, making a faithful and accurate representation of them to use for mental training against and in great detail too. Does not allow learning new Tricks from them and doesn't account anything that the other Rider learned without the Pure Progress one knowing, but so long as the battle is fair, this will count as an actual battle or paired training instead of solo training, even though it's just one person doing it.
* 1250: +1% Limit Breaker Mode chance(is now 24%).
* 1275: 2nd Personal Infinity Atmosphere.
* 1300: +1% Limit Breaker Mode chance(is now maxed at 25%).