Status Effects

**Status Effects** are special effects that can be afflicted on enemies from a variety of sources, such as tears, bombs, and items. Each effect has a unique color and effect/symbol associated with it to ease in identification. In most circumstances, Status Effects are only temporary unless otherwise stated.

All 14 status effects from *Repentance* return in *Symphony of Sorrow*, in addition to 7 new ones. Additionally, an unclassified effect from the previous game, Midarized, is now considered a unique status effect, bringing the total number of status effects in *Symphony of Sorrow* equal to **22**.

## Burn

### Active items that cause burning

* The flame burns enemies on contact and damages then, eventually disappearing after a few seconds
 Furnace | File:Furnace.png | *"Monster meals"* | * On use, Isaac holds up a furnace, burning and damaging nearby enemies
* Enemies killed via the furnace are stuffed into it. The next time this item is used, several hearts spawn based on how many enemies were killed by it
	+ Special hearts can spawn depending on the type of enemies cooked

### Trinkets that cause burning

 Peppermint | File:Peppermint.png | *"Freezer burn"* | * Luck-based chance to fire a tear that inflicts both burn and chill

## Charm

### Active items that cause charming

 Romance Novel | File:Romancenovel.png | *"Love makes the world go 'round"* | * On use, all enemies in the room are temporarily charmed

### Passive items that cause charming

* Isaac’s tears have a chance to charm enemies
 Venus | File:Venus.png | *"HP up + You feel pretty"* | * +1 Health Container
* Isaac emits a pink aura that charms enemies within it for a few seconds
* Charmed enemies that are killed have a small chance to revive as friendly enemies, following Isaac between rooms and fighting enemies with him.
* Charmed enemies take 50% more damage from Isaac’s tears.
 Sweet Jelly Filled Donut |  | *"HP up + You feel sweet"* | * 1 Heart Container
* At the start of every hostile room, all enemies are charmed for 1 second.

## Confusion

### Active items that cause confusion

 Color Picker | File:Colorpicker.png | *"Steal their colors"* | * Passively increases the chance for champion enemies to spawn
* On use, reverts the nearest champion enemy into a regular one and grants Isaac a special ability for the current room based on the type of champion enemy he drained.
	+ Draining a Shadow Champion has Isaac periodically confuse all enemies in the room temporarily

### Passive items that cause confusion

* Isaac’s tears have a chance to confuse enemies
 Grandma's Ashes | File:Grandmasashes.png | *"Dusty tears"* | * Isaac’s tears leave behind a lingering cloud of dust, which damages enemies within rapidly and has a chance to confuse them.
 Sign of the Tiger | File:Signofthetiger.png | *"Stealth mastery"* | * +0.3 Speed
* Holding the drop button while moving decreases Isaac’s speed and increases his traction
	+ While sneaking, all enemies become Confused if Isaac is not in their line of sight
* Exiting out of Sneak mode behind an enemy temporarily stuns them

## Fear

### Active items that cause fear

* Spawns a Blue Fly for each feared enemy.
 Salt Shaker | File:Saltshaker.png | *"Surrounded by fear"* | * On use, creates a circle of salt around Isaac that inflicts Fear on enemies who touch it.
* Ghost enemies instantly die when they touch it.

### Passive items that cause fear

* Isaac’s tears have a chance to inflict fear on enemies.
 2Spooky | File:2spooky.png | *"4Me"* | * Enemies close to Isaac get feared.
 Zoomba | File:Zoomba.png | *"Cleaning buddy"* | * Familiar that aimlessly moves around the room.
* If there is enemy creep in the room, it runs over to it to clean it up.
* Has a chance to inflict nearby enemies with fear.
 Statue of Unhealing | File:Statueofunhealing.png | *"You feel terrible"* | * Familiar that spawns behind Isaac when he enters a room
* Enemies around the familiar are feared
* The familiar slowly follows Isaac only when he is not directly looking at it
* If Isaac touches the statue, it disappears as all enemies get feared, Isaac gets a tears up for the room, and a Curse of Darkness effect is inflicted for the room.

## Petrification

### Active items that cause petrification

 The Boomerang | File:Theboomerang.png | *"It will never leave you"* | * On use, Isaac throws a boomerang in any direction that deals 2x Isaac's damage and petrifies and pierces through enemies before returning back to him.
* The boomerang can also grab pickups from afar

### Passive items that cause petrification

* The creep damages enemies and petrifies them temporarily.
* The familiar returns after a few seconds.
 Mom's Contacts | File:Momscontacts.png | *"Freeze shot"* | * Luck based chance to fire a tear that petrifies enemies in place for a few seconds.
* +1.5 Range

## Poison

### Active items that poison enemies

 The Bean | File:Thebean.png | *"Toot on command"* | * On use, Isaac performs a fart, damaging nearby enemies and poisoning them.

### Trinkets that poison enemies

 Black Tooth | File:Blacktooth.png | *"It looks dead"* | * Luck-based chance to fire a black tooth that deals 2x Isaac’s damage and poisons enemies
* All poison effects on enemies deal twice as much damage

## Slow

### Trinkets that slow enemies

 20 Ton Weight | File:20tonweight.png | *"Weighed down"* | * Flying enemies are now stuck to the ground and can no longer fly
	+ Flying enemies, if stuck, can slowly fly over obstacles before falling back down
 Game Squid | File:Gamesquid.png | *"Eternal friend"* | * Tears have a chance to either deal +1 damage and inflict slowing onto enemies or to phase through enemies without dealing damage

## Shrink

### Passive items that shrink enemies

* Isaac’s tears have a luck-based chance to shrink enemies on hit.

## Friendly

### Active items that can create friendly enemies

* The friendly enemy gains increased max health and deals more damage
	+ Only one enemy can be charmed at a time.

### Passive items that can create friendly enemies

 Venus | File:Venus.png | *"HP up + you feel pretty"* | * +1 Health Container
* Isaac emits a pink aura that charms enemies within it for a few seconds
* Charmed enemies that are killed have a small chance to revive as friendly enemies.
* Charmed enemies take 50% more damage from Isaac’s tears.
 Seeds of Destruction | File:Seedsofdestruction.png | *"Grow your army"* | * While in hostile rooms, buds will slowly begin growing from the ground.
* When the buds are fully grown, they turn into friendly Bulbous enemies that fight enemies for Isaac.
* The buds grow faster when Isaac fires tears at them.

## Bleed

### Active items that inflict bleeding

* The bottle smashed leaves behind a large puddle of brown creep that slows down enemies that walk over it.
 Broken Recorder | File:Brokenrecorder.png | *"Sour note"* | * On use, Isaac fires a shard in any direction that damages and pierces through enemies and causes them to bleed.
* The shard deals more damage the further away the target was from Isaac
 Bloodied Blade | File:Bloodiedblade.png | *"Still as sharp as ever"* | * On use, Isaac throws a knife connected by a rope in any direction. Enemies hit by the knife have it stuck to them, taking damage and starting to bleed.
	+ Enemies cannot go beyond the rope.
* After a few seconds or on death, the knife falls off the enemy.
	+ The knife can fall off quicker by using it again..

## Chill

### Active items that inflict chill/freezes enemies

 Snowgrave | File:Snowgrave.png | *"It's like a blizzard"* | * On use, causes a massive blizzard to overtake the room, chilling all enemies
* Isaac gains a damage increase when near a frozen enemy

### Trinkets that inflict chill/freezes enemies

 Peppermint | File:Peppermint.png | *"Freezer burn"* | * Luck-based chance to fire a tear that inflicts both Burn and Chill

## Marked

### Passive items that inflict marked

 Funky Cap | File:Funkycap.png | *"Directional effects"* | * Multicolored arrows appear in each cardinal direction around Isaac that, when fired through, grants his tears additional effects.
	+ Firing rightwards into the red arrow has Isaac's tears mark enemies.

## Cripple

### Passive items that cripple enemies

	+ Firing leftwards into the purple arrow has Isaac's tears cripple enemies.
 Poison Mask | File:Poisonmask.png | *"Crippling tears"* | * Isaac’s tears chill and eventually freeze enemies on contact.
 The Fork | File:Thefork.png | *"The devil's tool"* | * Isaac holds a pitchfork in the direction he is firing in. Enemies that touch the fork get damaged and are crippled

## Bewitch

### Active items that bewitch enemies

 D100 | File:D100.png | *"RRREEEROLLLLL!"* | * On use, rerolls all pickups, items, grid objects, all of Isaac's items, stats, and devolves all enemies in the room.
 D Infinity | File:Dinfinity.png | *"Reroll forever"* | * Pressing the drop button cycles between the effects of the D6, D4, D7, D8, D12, D1, D20, and D100
* On use, activates the effect of the dice chosen
* Charge time changes to match the dice item chosen.

### Passive items that bewitch enemies

	+ Enemies can only be bewitched once.
 Witch's Mark | File:Witchsmark.png | *"Mark of blasphemy"* | * In hostile rooms, a mark will appear in a random location. Enemies that stay in the aura for too long get bewitched.

### Trinkets that inflict bewitch enemies

	+ The D6
	+ D8
	+ D10
	+ D12
 Witch Hazel | File:Witchhazel.png | *"Bewitching flora"* | * Entering a hostile room has a 50% chance to bewitch a random enemy.

## Drain

### Passive items that inflict drain

* Luck based chance to fire a golden tear that tangles a noose around the enemy and inflicts drain.