Adair Merlin Jones

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Calgary Mounted Elbow**

This character's story began in the 1939 Calgary Mounted Elbow inaugural season.

* Full Name: **Adair Merlin Jones**
* Current Lore Chapter: **Genesis 1939 Calgary Mounted Elbow (January—September, 1939)**
* Jersey Number: **55**
* Position: **C3** • **Emergency Center** for the **Calgary Mounted Elbow**
* Age in Chapter: **22 years old**
* Date of Birth:  **March 7th, 1916**
* Modern Country of Origin: **Canada 🇨🇦**
* Career Goal: **Dancing**
* Struggle: **News Fatigue**
* Alignment: **Performative Neutral**
* Height: **6' 10" | 2.0828m**
* Weight: **219 lbs | 99.33673kg**

### Play Style: **None**

Adair Jones isn't known for a distinct play style yet.

### Player Class: **None**

Jones isn't known for a distinct player class yet.

### Alignment: **Performative Neutral**

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Adair Merlin Jones, born on March 7th, 1916, in Yellowknife, Northwest Territories, Canada, had an unconventional journey into the world of basketball. Adair was inspired to play basketball because he loved dancing, and he thought the sport was a dancing sport. The rhythm and movement he observed in basketball piqued his curiosity. As a child with two sisters, he would mimic the graceful steps of his favorite dancers, incorporating their elegance into his own style of play on the court. Adair's father Jim was a gold miner and his mother Francesca was a traveling performer. Both were renowned for daring acrobatics. They passed on their love for dirt, gold, entertainment, and the performing arts to Adair, nurturing his passion for dancing. Jim and Francesca Jones initially hoped Adair would follow in his dad's footsteps as a prospector, but their son's fascination with basketball eventually won them over.

Adair desired to showcase his unique blend of dance and athleticism, combining the grace of a ballerina with the power of a basketball player. He sought to captivate audiences with his on-court performances, delivering a visual spectacle that transcended the boundaries of the game. Adair's proudest moment, so far discovered, came during an acrobat show his mother was featured in. Adair snuck center-stage, where he performed a self-choreographed routine that seamlessly merged basketball and dance. As the crowd watched in awe, Adair dazzled them with a series of freetapults and threebuchets, executed with flawless precision and rhythm. It was a testament to his dedication and creativity, solidifying his belief that basketball and dance could harmoniously coexist.

Despite his performative nature, Adair felt a strong connection to his teammates and valued the team atmosphere. His unique qualities as a player brought an element of artistry to the team, inspiring his teammates to express themselves more freely on the court. Adair's presence infused the team with a sense of energy and creativity, making their gameplay a spectacle whenever he was on the floor. The media fit was natural for Adair. He effortlessly engaged with the press, charming them with his eloquence and captivating storytelling. He understood the power of words and used them to shape his public image, carefully crafting narratives that accentuated his artistry and dedication to the game. As much as he got along with the media, Adair never engaged with any of their output, finding news of world and local events generally exhausting.

Adair's discovery by the Calgary Mounted Elbow was unforgettable. During a local dance competition, he caught the attention of the team's Assistant Coach Ellessandra Gallardo, who happened to be scouting for potential talent. Adair's unique blend of athleticism and dance moves intrigued Coach Gallardo, leading to a spontaneous audition where he showcased his basketball skills. Impressed by his innovative approach, Gallardo offered him a chance to try out for the team and become a founding member of the Calgary Mounted Elbow. Adair impressed Head Coach Kurt Fontaine along with the Governors' 100 Club, and was officially signed on to the Mounted Elbow as a Founding Member of The Basketball Syndicate of America.

## Details

* Favorite Food: Salsa
* Favorite Color: Violet
* Favorite Animal: Field Mouse
* On-Court Habit: Adair performs a pirouette after scoring in the porridge
* Piece of Trivia: Adair has a hard time sitting on stools, as he always falls off of them
* Has a Fear Of: Forgetting to Tie His Shoelaces
* Diet Plan/Training Regimen: A balanced diet consisting of nutrient-rich foods that fuel both physical and artistic endeavors, while his training regimen involved a mix of basketball drills and dance routines, blending strength and agility with grace and rhythm
* Pop Culture Interests: Jazz music, Fred Astaire films, and classic literature exploring themes of passion and self-expression
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Dancing Professionally

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Calgary Mounted Elbow** **(1939-1975)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Washington Government Basketball Team** **(1975-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Adair Merlin Jones*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access