recursal/Fanatic-Fandom huggingface dataset:
Daelin Brooks

## History

Daelin Brooks is a leader of Luroto's Development Sect and was once a blacksmith for the Verk Empire. During the early days of the war, Daelin made weapons and armor for the Empire and became well accomplished enough to get regular commissions. He is the father of Bartos Brooks.

Daelin would only see the true nature of his employers when his first born son Harren Brooks was killed and turned by imperial necromancers, followed by his wife Ami Brooks by the dreaded day long Animus Blizzard. All that remained of his family afterwards was himself and his youngest and now war scarred son Bartos Brooks. Seeing the Empire for what it truly was, he would quietly pull away from weapon production and help his last son escape his drafting, then accepted the Rebel taking of Kazorith.

Despite his skill at forging and improving weapons, Daelin now puts his energy to turning his swords into plows. When he was informed about the other settlers of Luroto, Daelin and his son jumped on the opportunity to leave their shame and trauma behind and start a new life far away from the Empire that once was and the Rebel forces who had defeated it.

## Personality

Despite his old age (or perhaps because of it), Daelin has a sharp tongue and a critical eye when it comes to his trade of smithing, among other things. He is well known among the other settlers for his crabbiness and remarkably short temper. His only soft spot is for his last surviving son, Bartos.

While he is as fire blooded and ill tempered as he was when he was youthful, Daelin abhors violence. He has shifted away from the construction of weapons of war towards helping to build up the community of Luroto.
Daimyo Ka, Paladin of The Painted Lady

> *"Ka, the Ka I know, is a woman of great aura. Not the greatest artist in the world, not the smartest woman in the room, but she has a way of influencing the world. She's... Infectious with her attitude."* ~Dar Kio, ex-lover
>
>

## Dress of a Magitech Loving Noble

Ka, long before becoming a Daimyo, was a mediocre artist that spent most of her time trying to refine the process of taking Materia and turning it into a powdered substance to paint with. She never truly succeeded but, with the help of a few magitech professionals, she did eventually manage to create a set of armour and a weapon that are used to do a great many thing.

Eterans would likely sometimes call her weapon a Gleam Brush. It does function as such on a larger scale, however the difference shines when paired with her unique armour. Ka is able to draw creatures to life in a near instant, using Materia stored in the armour to add power to her creations. Like with what most Wizards would call a 'Summon Monster' spell, she can perform numerous tasks with her painted creatures, especially those that are temporary copies of her allies.

## Becoming a Daimyo

Being from the Gast family she was born rather high into life, politics were taught to her at an early age, and although she grasped it rather well, the ways she went about getting what she felt she was owed were rather unique. One of the first things she wanted was a special title that had gone out of use, and to do so she petitioned many great ancestors to aid her in convincing the stubborn nobles who wished to stand on outdated traditions.

After using the aid of the old spirits and the skills she had refined through her time with them, Ka was eventually granted the title of Daimyo, and has since always preferred to use her title even when it may seem rather formal for the situation. The title itself didn't come with much increase in standing, although it seemed to do what she wanted, get her name spoken throughout the lands.

## Relationship with The Eternal Rose

The Eternal Rose, The Painted Lady, the Eternal Maiden, many names given to the same woman. Shelyn. Worshipped by several races as a deity of love and expression, she only gained traction within the Nebulous East in the last few decades. Being one for internal beauty and expression, Daimyo Ka took to these ideals and attempted to push them in what she felt was the right direction. Though some of her attempts to court the idea of Shelyn weren't the best (we don't talk about the turkey/peacock incident), she was brought a little attention from the deity when her deeds to create her armour and weapon set filled her path with good deeds. Having received only a single sign from the Goddess, Daimyo nevertheless seized that, spreading the word and artforms of the deity around the lands with her influence. She wishes to meet The Painted Lady one day and be worthy to at least hold her hand.
Bartos Brooks

Ami Brooks (deceased mother)

## History

Bartos Brooks is a member of Luroto's Development Sect and the son of its leader Daelin Brooks. He fought for the Verk Empire as a foot soldier against the Rebellion alongside his brother Harren and nearly grew to some prominence, until the Empire began to deploy scorched earth tactics. His brother was turned into a zombie and he was left badly injured and stranded until he was taken prisoner by Rebel forces and later left released. The incident left him broken and resolute to never lift a sword again.

Instead, he has joined his father's smithy to create tools and devices for the people of Luroto. While he is not particularly skilled at using a forge, he is willing to do anything to get away from conflict.

## Personality

Bartos tends to avoid unnecessary social interaction when possible, and when he does interact with others he is often over apologetic and submissive; as to avoid conflict. His trauma greatly damages his ability to handle the world around him, and he often is subject to panic attacks when induced with enough stress.

Bartos is greatly skilled with a sword, however he will never wield one again so long as he is addled by guilt and regret by his part in the war and not being able to have saved his brother.
Beyond the Maelstrom - Caircannan

The boy skipped through the town, bag of treats slung from his elbow, clattering against his leg. He'd found he could conjure a harp made of gold, and he found himself plucking a haunting tune from the strings, but it would have been much better if he could conjure a harp made of chocolate. When it came down to it, the only point of gold was to buy things you wanted, like treats.

He kept looking back to see his tail swishing behind him.  He was fairly sure he wasn't meant to have a tail, but it wasn't that important. It just kept distracting him and making him think someone was following him.  He didn't want anyone following him.  They might get some of his treats.

He stopped outside the next house, peering into his bag of treats.  There definitely weren't enough there.  Maybe his hand had eaten some.  He'd found a *whole platinum piece* on the ground earlier, but his hand had *eaten* it, and it wouldn't give it back, even when he told it off severely the way adults always told off children.  He could have bought so many treats with that.  Stupid hand.

He reached up to clean his horns with his sleeve before he knocked on the door.  He didn't think he usually had horns either, and they kept catching on things.  He'd found a whole leaf impaled on one of them a few minutes ago, and he was sure that that was why one of the adults had laughed at him when he'd asked for treats. But they'd still given him some, so he supposed it didn't matter too much.

"Oh-ho, you're a greedy one, aren't you?"

He didn't understand why the adults always said that when they saw him.  Why to the eyes of everyone around him he had gemstones for eyes and trailed gold pieces with every step.  Adults were stupid.  If he could make himself anything he wanted to be, *clearly* he'd have just made himself generate treats forever.

He was running out of houses to visit.  Soon it would be time to go back on the boat.  But then, he'd liked the boat ride.  Not quite as much as he liked treats, but not far off.  His personal favourite had been the place the Captain had called Neervania, or something.  Adults always had to give things silly names.  Why couldn't she have just called it Animal People Pretty Place?  But it had been beautiful, with endless fields and clear skies, and all the people with animal heads, even if he'd been a bit confused as to whether they could talk or not.

Somehow, though, as he thought back on it, he couldn't help but have a vague feeling of...loss.  As though he wouldn't get to see the Animal People Pretty Place again.

He shook his head. It didn't matter.  He needed to get to the last houses.  If he was too slow, everyone else would get the treats before him!
Fair Maiden (Ruins)

*"Just because most of fair maiden was destroyed does not mean all of it was. On a surface level, it is a crater filled with water. Fair Maiden before that was a massive network of Old One ruin's that extended deep into the earth. While the easy way's to get into them are no longer available, there are Tertiary entrances into the ruins that can still be accessed. Dangerous creatures lurk in these ruins with Dragon's & Devil's said to stalk the corridors. Tread lightly for there is no mercy in this den of Monster."* - Magnus Crimsonblade: The Book of Etera.

## Punished Maiden

"She's not the same as she was before, but not everything died during that calamitous moment."

## Hunting Grounds

With the fall of fair maiden has the ruins now become hunting grounds for dangerous monster's & beasts. There is a reason merchants just take boats around the ruin's & not the land route. Dangerous monster's lair here & stalk the scattered ruins. Only a team of veteran adventurer's could hope to brave the ruin's proper and survive, nevermind what dangers lurk beneath in the underground.

Fiends, Undead & Dragons now lair here. There is no mercy for those who tread the ruins. If you are not strong then you will be devoured by the powerful.

## Reclamation Effort's

There have been independent initiatives & effort's to try and repopulate and build the fort. They have largely ended in failure given the dangers that now lurk there, but with the emergence of the tower's in multiple locations across Etera, archaeologists & mage's have taken a renewed interests in securing the ruins as Old One secret's may reveal much and more about removing the plague & problem that is the tower's.

Any effort to clear the surface will need to be met with force of arm's as the creatures lurking about will make studying and excavation an impossible process.
Kobold Capers at the Leviathan's Downfall

"Something Strange Has Occurred!"

The following is an interview with an eyewitness of an unusual event during The Slaying of The Leviathan.

NEWSMAN STEVE "So, Eyewitness, care to tell me about what it was you saw during the assault? A tale of heroism, or something dastardly?"

EW: "I don't know if it was heroic or anything. It was more...weird.  When that nightmare went down there was a heck of a lot of chaos, but I'll never forget what I saw - this big, ostentatious box being carried on the backs of a bunch of ghostly kobolds. Then, I saw it - inside, there was a tiny dragon! NO, I'm not kidding - a tiny little dragon, being carried in a palanquin by ghosts! It gets even weirder - the little guy got set down right next to the beast. He just pointed at it with a claw and shouted out the most absurd thing I've ever heard."

NS: "And what would that be?"

EW: "Just two words. 'Git 'em.' And the little ghosty kobold things? They went NUTS. The crazy little buggers started throwing themselves at the leviathan and headbutting over and over until they exploded! Just like whatever ones those weird fey things hit - one touch and ker-pop!"

NS: "They.. exploded?"

EW: "Yup. They'd just sort of.. pop. Endless waves of the little things. Must have been thousands of them! Eventually I lost sight of them in the chaos, though, and after that they were all just... gone. There's a couple others who saw them, but nobody saw where they went. Only... there were these weird fliers on the ground afterwards... advertisements for some new business opening up. Scales & Scales Financial. I wouldn't think it related, except the little stylized kobolds on the corners there? They look just like the ghosts, right down to the smallest detail."

At this point the witness pauses for a few moments, as if in deep thought.

EW: "You know what? I don't think they actually did anything to hurt the beast. I think they just made a big show, left those fliers and ran away! Ah well, at least they made for a good distraction."
Radio

## Radio

* Current
* BFHT 2-4
* BFHT 1
* Old

### Friends

MilkshakePaper Cutout

Unikitty

Toolbox

Cartoon Network

V-Buck

### Placement

WINNER (BFHT S1)42nd-25th (BFHT S2) (Exclude)

26th-18th (BFHT 3)(Not Quallify)

Radio is a contestant in Season 1

## Personality

Radio is mostly cool. He is a polite calm nice guy.

## Trivia

* Radio is not like LKR from troc for his current asset
Grapes

* Current
* Old

Grapes are all Male Contestants from BFHT (Sieres)

### R

He has shown that she has slight intelligence in rare situations. Reid is a very shy guy that can get scared by some things he fears.

### A

A negative attitude causes him to get into arguments with others. He doesn't seem to like Sora or Reid.

### P

P looks questionable. He used to be a dead character after he was recovered.

### E

E is quite bizarre and erratic, and he is usually seen as a liability by most people, given his lack of intelligence.

### S

Somewhat leader-ism. He is quite sassy. Whatever is, he is encouraging other people like a simple anger.
Goddess Esha

## History

*The Mistress of Hearts* began life as a sorceress identifying herself only as Esha. The the events of her life preceding and sparking her ascension are known only to her.

Since her appearance on Etera she has amassed a small following as most adventurers do. However unlike most she has encouraged them to worship her.

Her efforts have only recently borne fruit, as she now empowers a small circle of clergy.

## Relationships

Being only a quasi-deity *The Mistress of Hearts* falls beneath the notice of the major divine powers. And although she remains lost in the anomaly that is adventurers within Babel she is seeking like minded desires to form a proper pantheon.

## Appearance

Esha's true form is that of a kitsune, however she is virtually never seen in this state. Her nature as a shapechanger often results in her taking the form of whatever is most desirable for those that have her attention.

## Realm

The *Mistress of Hearts* has no realm of her own at this time, however grand rumors circulate among her clergy of something fabulous to come.

## Providence

Worshipers earn Esha's favor when they knowingly inspire strong desire in another. Her favor is shown in brief moments of heightened euphoria, granting her follower a portion of the excitement they have sown.

## Servants

Esha currently has no great servitors, but will often loan her familiar to the efforts of her few clerics.

## Church

### Worshipers & Clergy

Most who follow *The Mistress of Hearts* are common folk praying for their fleeting, selfish, and dark desires to be fulfilled. While this pleases Esha her clergy better understand that the *Mistress* wants them to implant those desires in others.

### Temples & Shrines

There are currently no temples or shrines dedicated to *The Mistress of Hearts*.

### Favored animals

Esha favors any animal or magical beast with the ability to shapechange.

## Organizations

Eldunarya is a cult comprising all of Esha's current clerics. There works currently focus on establishing a base of operations and amassing funds.
Grimoire of The Putrid One

WIP

Onset 1 day; Frequency 1/day

Effect 1d10 Con and 1d10 Wis

Cure 3 consecutive saves

Those exposed to the otherwordly corruption of this fel creature must make a DC 32 Fortitude save once per day or become infected. Those reduced to 0 Wisdom are driven mad by psychotic nightmares they are subjected to as their tainted parts rot. Those reduced to 0 Constitution perish, their bodies rotting from the inside out and dissolving within 24 hours into liquid chaos. Creatures that do not need to breathe gain a +2 bonus on saves made to resist, but any creature eating or drinking anything with this corruptive within it must save immediately and suffers a –5 penalty unless purify food and drink is first used, or some similar spell/sphere effect. This is a mythic-tier disease.

###### Vidiian Phage

Type contact or ingestion ; Fortitude Save DC 20

Onset 1 day; Frequency 1/hour

Effect 1d6 Cha and 1d6 Con.

Cure 2 consecutive saves

Originating from within a Vidiian lab, this disease devolves the race of the individual, should they reach 0 in either stat, the race of the individual, as an instantaneous effect, loses the traits and physical stat bonuses they would lose as if Reincarnation, while maintaining their race, adding the (Devolved) descriptor next to their race. This can be cured later, by reincarnating them into their original race.

more pending
Institute of Eteran Technological Advancement

## General Information

### Summary

Positioned in Setrent, IETA stands as the center for technological development in the growing nation of Aetveris. I was founded and is directed Solomon Imbrex, who oversees Dr. Cecil Howvalen and a number of other specialists in the fields of science and the arcane, the Institute has been the cause of much of the uncovering and improvements of Magitek.

The IETA is under the command of Aetveran government and is beholden to it's laws and edicts.

### Membership

The IETA accepts specialists in both the arcane and the technological whether they have experience in mixing the two or not. Both researchers and crafters are welcome as the institute also functions as a small manufacturing arm of Aetveris, though that is not it's main purpose.
Euriel Saintsoul

## Knight-Commander Euriel Saintsoul

"Faith is not a passive thing. It is a weapon, a shield, a wall. It is the first into a conflict, and the last to leave it. And if it leaves you, then you have already lost."

## Physical Description

### Eye Color

Brown

Knight-Commander Euriel Saintsoul holds firm command of the forces stationed at Fort Ragathiel, and as such has continued to train and set order to those who flock to the banner of Ragathiel each day. A veteran of the Verk War, Saintsoul has dedicated his life to safeguarding the cause of the General of Vengeance and his faithful, much to the neglect of many things. One of the things he has not neglected in however, is his swordplay. Known as The Lion Who Holds the Fort as His Den, Euriel uses very little actual holy magic when facing his opponents, opting to overwhelm them with his superior martial techniques.

Exuding an aura of stoic menace, those who do not know him make quick haste to avoid his path. And those who do know him, move doubly so. Despite this, Euriel cares deeply for the men and women under his command; and being a stout meritocrat, gives everyone equal hell: lowborn and noble alike.

### History

A skilled figure upon the field of battlefield, Saintsoul has held a long history of warfare and conflict that records say stretch back before the Verk War. A far gone son of a distant land yet claimed by the Verk Empire during its rise to power, tragedy has become the marker of the Knight-Commander's familial relationships.

Though he speaks nothing of this time, it has often been rumored that he used to have a wife and a son, and that both were lost due to the strife that has long engulfed the continent. Whether it is this reason that has led to his cold stoicism or merely a marker of good training, it is common knowledge that Euriel's surname has become more the equivalent of a pseudonym of his knighthood than one of true birthright, the original lost to history.

### Ghostlands

With the success of the Ghostlands Crusade and the dissolving of the Crusader's Council, Euriel has returned to his duties with Fort Ragathiel. Widely praised for his strategic initiative during the Crusade, Saintsoul now holds firm authority over the Fort, especially in the wake of his appointment by the General of Vengeance.
Gwynnestri Leoris

## History

Gwynnestri grew up in the lap of luxury, born to Count and Countess Leoris and spoiled for most of her early life. She caused a fairly large scandal at age 12 when she ran away after her parents tried to put her in an arranged marriage. Eventually she returned though, and they came to a tenuous understanding. Gwynn proceeded to make herself something of an embarrassment after that, getting herself into trouble constantly and developing a reputation as a bit of a rabblerouser among the aristocracy. Despite this, or perhaps because of it, she was known as a good person to have around to liven up a party, and ended up very well connected as a result.

## Personality

Gwynn prefers to keep the conversation on others, and will typically dodge all but the most basic of personal questions. As long as the topic isn't her though, she can be gregarious, or almost bubbly at times, especially if the drink is flowing. Though she is capricious and often impulsive as to deciding things to pursue, once she settles on something, she will pursue it with laser focus.

## Relationships

**Lord-Commander Jericho Hale:** Gwynn and Jericho met at a party several years back celebrating his military successes. They had an awkward conversation and then both left in different directions. They have since ran into eachother again working for the rebellion and have a rocky friendship mostly founded on being useful to eachother.
Aventus

## History

The town of Aventus has very little history to speak of. Born out of one person's dream of a place where the downtrodden and discriminated against can find safety and community, it was initially founded as the village of Cassiton and was constructed on Lamashan 5th, Year 44 IA through the combined effort, vision, and funding of two individuals, Jin Cassius and Elyn Dayne. The town was soon renamed to Aventus by mutual decision after several individuals including Nikita Lifetouch, Maldrik Shiarza, Alesia Al'Verath and Evi De Sangri, stepped forward and offered their assistance with helping the small village to grow. This lead to even further growth as the town began to attract notable rising stars such as the likes of Zora Vex and Kerikki Nentovya.

## Vision

Aventus was founded on the idea that one should not be judged upon their appearances but instead by the content of their character. To this end, Aventus accepts even creatures such as sentient undead into their community if it can be proved that they are altruistic in spirit and will strive for the prosperity and growth of the community as a whole like any other citizen.

## Academia

As the new site of Alesia's library, and with a university slated for construction, the town already has a firm educational foundation for the purposes of magical theory and practice. This is balanced by the presence of Rikki's Dojo, which provides a place for those of a martial bent to hone their skills as well alongside other great martial combatants such as Nikita, who frequently serves as a martial arts teacher.

## Cuisine

Aventus' initial claim to fame in the culinary world was it's produce. The town produces a variety of tropical fruits from it's greenhouses, including Avocados, Bananas, Dragonfruit, Oranges, Mangoes, Melons, and Pineapples, all of which grow to enormous size and are packed with dense nutrients and flavor. This has lead to the introduction of a lot of cuisine from Laniden to the near south into the local diet, as well as providing ample materials for local culinary mastermind Zora Vex to innovate with. The town lacks any actual meat production of it's own, instead trading for meats from their nearby northern neighbor of Shorewood.

## Laws

Aventus follows a set of laws modeled after those of nearby Shorewood as well as the more common laws of Babel, with a notable distinction that they seek to enforce the laws fairly and ignore blatantly discriminatory ones that would normally exclude unusual creatures from being allowed within other cities, instead allowing said creatures residence under the condition that they follow the same laws and participate in society as any other citizen would.
Helena

When Rosalie was born, there were few pious folk remaining in the small shipping town of Meita. Many people of upstanding moral character were long since turned away by the town's seedy underbelly and growing corruption. The Oldwoods, Rosalie's family, were an exception to this. Her family of pious Ragathiel worshipers sought to keep as much of Meita's community together and unified against the town's vices instead of running from them. For this, her family was heralded as one of the last bastions of honesty and honor the town had left and were afforded a measure of respect.

Rosalie was raised to be an exemplary cleric of Ragathiel, despite the fact she was born seeming to be anything but. She'd grow up to be small, frail, sickly and, worst of all, lame in her right leg. Her parents would be vexed that their child would seem incapable of the training necessary, but Rosalie made it her goal to prove them wrong. Despite her frailty, she possessed an exceptionally strong will and a natural talent for channeling divine magic. But ultimately, it would be her tenacity that would earn her Ragathiel's attention and his blessing to her parents delight.
Borm Ormling

"Verkhite's Honour"

Born a woodsman in the hinterlands of the Verk Empire, Borm of the Ormlings was a patriot of sorts (in his own opinion) despite his apparent difficulty in connecting with others. He held to Verkhite values and traditions strongly, or stubbornly, but his faith in those values was rarely tested. Until one day, he heard word his city-dwelling kin had been executed. The details were murky, something about illegal residence even though the registers holding the proof of their lawful citizenship had been burned in the power struggles of the fractious bureaucracy.

In response to this, he joined the Rebels to burn the whole regime to the ground. In this tenure, his brothers were killed in battle by the same wizard that left him a burnt ruin. But he did live to see the Verk line deposed, only in far more physical agony than he predicted.

Afterwards, at a loss for anything else to do, he wandered the countryside, hunting down wild beasts and other monsters that had sprung up in all the chaos, where his tendency towards fury could be unquestionably turned to the upholding of civilisation.
Battle For Hotel Transiviania (Series)

**Battle For Hotel Transiviania** or **BFHT** is a Show created by Carl aka The Superhero is 15.

## About

Its a show have 3 season so far and **6 seasons planned** and 3 more seasons to go.

First Season ran October 2020 - April 2021 (November 2021 Officially) its about 18 objects will a hotel the main antagonist is Gumball Machine.

The Second and Third Season ran Tied in November 31 2021 and thees two seasons are runnin' back-2-back its about in Season 2 24 failed 24 failed Debuters have a chance to compete and 9 returners and 8 BFHT mini cast that became newcomers the main Antagonist from season 2 is the worker from a Abandon Mall and Main Antagonist from Season 3 is Red Square.

## Future

**This show in Season 4 will have 21 Newcomers** and in Season 5 will have 72 contestant return this season and in Season 6 will be an all star season with 16 contestants return.

## Trivia

* The first shown in BFHT (on YouTube) are Sketchpad & Paper Cutout
	+ Unless one were to count Ivy on the thumbnail.
* Ribbon, Choco, Sketchpad, Baseball, Sharpener, Phone, Pickety & Parking Meter are the only OG characters that compete the most seasons
	+ Parking Meter is the only merge and debuted character to join most seasons
Asmund Larson

Profile view of Asmund

The synthetically grown body that makes up asmund larsen was grown to maturity a little over twenty years ago by a group of individuals not from Chronus. He was grown for the specific purpose of supplanting purely organic sentient beings, as the standard for the perfect being. Unfortunately, his ability to not experience strong emotions, as well as several other factors, such as looking too artificial, led to him and those like him, being deemed to be a failure. While his body may be more durable than the average human that he was designed to supplant, his social skills were not.

It is with this in mind, that the research team that created him decided to cut their losses and start from scratch, however, they did realize that lab conditions may not be the best way to learn from their mistakes. With this in mind, they decided to wipe his memories, and send him down to the planet Chronus, with the intent of monitoring him and his progress, to see if there were any flaws and imperfections that they had missed with this iteration.

Waking up in the forest outside of fairhaven, he seemed to be left with an inordinate amount of gear, the only piece of which served as a link to his past. An air-repeater that he had crafted, with his name engraved on the polished steel barrel. Wondering where all of this stuff he had came from, he went off to the various shops around fairhaven. The people there were polite, but had never seen him before. What's more is, they seemed disturbed from his somewhat unnatural appearance, though they didn't tell him that.
Diversion for the Dread killer Rabbit Tim (Dawn's part)

# Dawn’s Diversion for the Dread Killer Rabbit

### The Setup

While putting the utensils away Dawn starts to plan their diversion knowing how quickly the undead will swarm them. focusing on attracting as much attention while not being unbearable. Cutting some of them down and dancing through the swarm seemed to have worked its way into the plan. Setting some pit traps and having a cleric bless the water and making trenches that would make chasing difficult for the undead.

#### The First Day

With their outfit on and well rested Dawn starts putting their plan into action. The trenches need making and the water blessed but making the hole. Dawn starts pulling the undead slowly attacking them from afar and pulling a few at a time slowly wearing them down. The undead seem to fall quite easily and pulling larger packs seems dangerous but since the area is still packed attacking the undead in droves is the best way to go about it. Dancing through the droves of undead made the for serious issues fortunately the way that Dawn swayed and led the pack into the traps was wonderfully. The day wore on and as things continued to get dangerous and when it got dark Dawn had to pull back and rest. Many waves were taken down that day and the diversion squad seemed to be going just fine. No word on how long it would take and after not hearing anything new from the retrieval team meant that the diversion team would take another try at it tomorrow.

#### The Second day

After the sun rises Dawn does their daily meditations, making sure to spend an hour practicing the blade. With their meditations out of the way they check the pitfalls and trenches then scouting the area where the treasure was hidden as a precaution. It took some time but as the hours went on Dawn made their start. A full sprint drew in many of the undead and as they gave chase the hopes that the retrieval team would find a way to slip through the droves of the undead and acquired the holy hand grenade. Not certain if the other team had made any headway Dawn continued to pull the undead away from the structure. After drawing them towards the holy water pitfalls Dawn ensnared the others and caught them by surprise dropping many into the holy water. The series of events continued till the treasure was safely in the hands of the retrieval team.
Eighmont

Economy +5

Law +2

Lore +5

Society +2

1,000 Dwarves

1,000 Elves

500 Halflings

500 Tieflings/Aasimar

1000 Other

## The City on the Wing

Eighmont is a city attached to the side of one of the Aethernar mountains, a feat of masterful engineering orchestrated by the winged people known as the Syrinx. A system of wooden platforms and excavation into solid rock allows inhabitants to indefinitely expand the city, as long as there's mountain to hold it. A network of bridges winding down the sides of the mountains allow inhabitants from either side to meet in the city to exchange goods from different lands, a mutually beneficial relationship for all parties due to the hefty (yet reasonable) tax levied upon the traders there.

## The Council

The council ruling Eighmont has always been mysterious and powerful, as befitting a city of its stature, and their members are no exception.

Kykar Fletchwing - A powerful mage who holds the ability to change the weather and wind in the palm of his hand, Kykar Fletchwing has ruled over the city with a gentle, yet firm grip for as long as anyone can remember.

Outai Zuva - This Syrinx archivist has always been who the city turns to when in need of wisdom - he's the oldest one living there, yet his mind is as sharp as the day he first got his wings. He's the head archivist of Eighmont, presiding over a massive repository of knowledge to rival any in Babel.

Aki Nellik - Aki is a young Syrinx warrior who leads the Talons, the elite military force that defends Eighmont from threats near and far. This is the only spot on the council that can be earned, and not selected by the leader, as it's obtained via a trial of skill and combat. She's hot-headed, skillful, and fiercely loyal to her people.

Rovu Tchote - The city's powerful mages have to always be available, and in charge of training them is this hot-headed stormcaller. Rovu Tchote is a sorcerer with explosive potential, having single-handedly defeated the general of an invading nomadic force in single combat before the man even had a chance to lift his sword.

Zeya Vago - Zeya is a shrewd old woman who serves as the city's chief treasurer. Her cutthroat negotiation tactics have cemented Eighmont as a hub of trade and explosive financial power, and her forceful personality drives her deals to success.

## The Skies Above

Eighmont is a hub of trade for settlements and villages on both sides of the mountains, the treacherous terrain easily bypassed by the city's winged inhabitants. They serve as couriers and messengers, the winds above the mountain peaks propelling them to high speeds, assisted by the many adept weather shamans common to the Syrinx people. Their advantageous political and physical situation defends them from attack on all sides, and anyone causing trouble in Eighmont is sure to receive a nasty fine or spend a cold night in jail.

The Syrinx also interestingly enough, due to their strategic location and vertical mobility, have something of a monopoly on the continental postal service. People have tried to move in on it, but nobody can really beat wings.
Brande Solis: The sink runneth over

The moment Brande heard about the Duchess of the Cruel Suns request he knew he had to assist. the calling he felt was like no other. he began to invest his time focusing on what ways to best use his skill. the nature of his mythic skills helped push his work into a higher rating. the magic he focuses on is mostly divination to see the possibilities that he can reach, the intricate weaving of a web that makes for a more dynamic item. he follows that with fate magic pulling the strands of the web adding his magic slowly to bolster the strands infusing align object magic into the threads and combining it with protection magic in hopes that the strands will glimmer brightly. he knows there are others working on the project every evening when he finishes up his work he takes a seat at a table where the crafters meet the hospitality of the Duchess of the Cruel sun is not one to scoff at. the finest mead, fresh bread, plump fruit, delectable cuts of meat and grilled chicken he eats to keep his strength up and rests in a room assigned to him when he set out the days move quickly and his work becomes easier with the days blurring together he makes the most of his time and his craftsmanship improves greatly. knowing little of the Duchess herself he explores her kingdom as much as possible. he's yet to catch a glimpse of her but oh time will tell if they should meet. the familiar feeling of magic coursing through his fingertips as he weaves the strands anew each time compressing them more and more. the value of what he's created is short of a kings ransom but still costly. the days pass like that with nary an issue. from time to time pieces of the item go missing and he'd spent an hour or so looking for it but alas he did not find it. possibly the Fae had liked his work and stolen off with it into the night but a culprit he never did find. it was easier to start anew it wasn't until the fourth time it happened that he realized this could be sabotage. he set traps around and began to stake out his workbench but it availed to nothing.
Jin-Soo's Fishing Gear

## **(Minor Artifact)**

Aura Strong Enchantment, Evocation, Divination  CL 20th

Slot None; Price —(Original base item would have been 82k market); Weight 5

*Made as if from glowing moonlight while held, the item is much more mundane when left lying around, taking the form of ordinary fishing gear. Bestowed upon unwitting Planeswalkers, the God’s may see a favored of Gozreh upon looking at this fine equipment.*

This item is not valid for becoming someone’s legendary item, and thus cannot ever be given Legendary Item powers.

This Transformative +4 Handheld Implement of (Sphere chosen upon initial binding) with Magic Talent (chosen upon initial binding) is able to transform specially into any fishing gear type item, be it a Trident, Spear, Fishing Rod, Net, sea knife (for gutting, cutting line, etc.), or otherwise. If taking a different form for combat, the enhancement bonus is shared, be it an implement, weapon, or otherwise. Additional abilities are separately enchanted onto each form.

It is also considered a masterwork tool for fishing skills at all times, and trying to catch a creature with it will give a -8 on saves vs being caught.

The gear may, as a standard action, be allowed to glow a bright silvery light within 30 ft until extinguished purposefully or the user becomes unconscious or dead. It may be extinguished as another standard action.

This gear is Upgradeable.

This ability grants the bonded creature the ability to more easily increase the non-artifact magical power of the item. If the base magic item has a version with a higher bonus or greater version (such as a +1longsword, a +2 light steel shield, a cloak of protection +3, an amulet of might fists +4, or a minor ring of inner fortitude), the bonded creature can improve it by performing a special ritual. She must spend a number of gold pieces equal to half the difference between the cost of the item’s current, non-artifact base item and the greater version she wishes to upgrade the item into. For example, she would pay 3,000 gp to upgrade a +1 longsword into a +2 longsword. This ritual takes 8 hours. When it’s completed, the bonded creature transmutes the item’s base version into the desired version. When upgraded in this fashion, the item retains all item abilities it had before the transmutation.

Note: the transformative nature of the implement, can allow abilities for unique tridents, spears, or otherwise, although only useable when in the appropriate form.

Set Effect(Either Flask Shard fishing lure, or an item you put the flask shard in, taking the shape of a lure):

+10 circumstance bonus to any check intended for fishing

+4 circumstance bonus to Initiative while within 50 ft of a large body of water

200ft touchsight (only detects fish)

### Destruction:

The user announces in a public setting that fishing is for losers and old people, and leaves the gear to rot in a Gargantuan jar of fermenting Chum.
Ferrus Assists in the Fey Craftsmanship

While support the side of the Duchess of the Cruel Suns, Ferrus had hoped that the process would be fairly straightforward. People would craft, guide others, do supplying and so on, but it seems that was to not be the case. Right off the bat, it seems one of these powerful mages just kind of went... berserk. Acting like a complete and utter damned Neanderthal, bonking all kinds of raw materials like it is some kind of play area, destroying many a rarity to make some kind of crude... caricature of magical equipment. Ferrus... wouldn't even know where to begin processing the acts of this uh... 'Gibran', who managed to fail so completely and utterly, despite being allowed access to his level of power.

Is this what the upper tier adventurers are like? A bunch of apes? So many individuals were harmed nearby, that it was a long few days just trying to heal all of the wounds caused by that fool, between his other tasks on a given day. In other news, various other individuals, less keen on creating, found they were more inclined to try and scout, sabotage, and distract those of the Duke of Dread Monsoons instead. Naturally, this too came with its own fair share of wounds that needed rectifying.

All of this infighting and outfighting... what good does it do all of these people? Why cannot they just follow the ways of a healer, and help those around them, and removing the sickness from their society, rather than just attacking each other, mislabeling each other as the 'true sickness'? While these are all good questions, it is unlikely there will ever be a sufficient reply for it... and even if one should, the contemplation of it would likely far exceed the lifetime Ferrus has.

While it is unfortunate that neither side of the fey are all that... preferable... Ferrus is one who makes deals and lives by his word, in pursuit of the shekels needed to meet his goals. This has taken him to be found in multiple kingdoms, and doing business with unsavory sorts, but so long as he isn't doing anything directly against his rules, it is sufficient he is just paid for his time.
(Mthandihle) The First Dream

The storm broke just as Mthandihle crawled into her makeshift shelter, built around a sturdy low-hanging branch. Here under the shelter of leaves and her hasty little lean-to, she heard the patter of rain building above her, but aside from the occasional drip, she was dry. Myth curled up on her sleeping mat, figuring the rain might keep her up in spite of the labors of the day, but before she knew it she was asleep.

At least, she must be asleep, because she knew she was dreaming. After all, where before she had been lying down in a forest, now she was standing in a field--a field with blades of grass that shimmered in the light of multiple suns like they were made of emeralds. Confident that this was just a particularly vivid dream, Myth started walking forward, grinning at the unusual scenery.

She looked up and started counting the suns in the sky--each much smaller than the sun of the waking world, but larger and brighter than a star. Every time she was getting up above fifteen or so, though, they shifted around, throwing her count off. After the third time she laughed to herself and stopped.

A wind blew through the strange grass... but slowly, Myth realized it was not just wind. There were voices to it, voices that grew clearer as she focused on them. Gradually she started to pick them apart, to hear individual words. "Bonds" "Chains" "Break" "Bind" "Free" "Fly" and more they whispered, a quiet chorus all around her.

Frowning slightly Myth looked around her, wondering if there was a source to these strange voices or if her dream was about to become a nightmare. Looking up again, she saw the suns above her had shifted again, forming a pattern that tickled at her memory like she'd seen it before...

Suddenly the stars were eyes all fixed upon her and the voices united to one shout "BREAK THAT WHICH HOLDS YOU" and then she was falling...

Mthandihle awoke with a start, sitting up quickly enough to bang her forehead painfully on the branch above her. With a yowl of pain she rolled over and felt injured spot--no blood, fortunately, just a bruise. She shook her head and then winced as that motion proved a bit painful with her injured forehead.

Listening, she noticed the storm was passing, the rain stopping, though it was still night. She should get back to sleep. But after that dream, could she? What had it been? It had been so vivid... and that voice, it still seemed to echo in her mind. What held her? She had left her tribe and their traditions, and she had little respect for the city folks' laws when she could help it. And now of course she was out in the wild, traveling to slip past undead and see if she could grab something interesting while keeping undead from overruning things. She could hardly be more free...

...could she? For some reason, even as she settled herself back on her sleeping mat, the words of the voice kept turning over in her mind, almost syncronized with the throbbing in her forehead, until she drifted off to sleep once again...
Exploring the Rift 2 - Cathran Lorekeeper

Cathran pilots her drone into the rift. After it gets there she uses the magic that wasn't at her disposal last time to see and hear what is going on on the other side of the rift around her alchemical drone. She pilots the drone around until she sees some of the Lavafish-Men.

She then has the drone speak to them by having it mimic what she is saying with near perfect accuracy. She also casts tongues on herself when the drone nears the Lavafish-Men so she can understand and speak in their tongue so that the drone can also mimic what she was saying. She then talks to the Lavafish-Men trying to learn how they survive living here, if they have any spells that have never been heard of before, and where she should avoid when exploring.

She then pilots her drone around the areas around the Lavafish-Men's area that they have settled staying close to make sure that it is safe for it to be exploring as the Lava-Fish Men have made it clear that their areas are safe enough to explore. She also investigates the local fauna and flora that can survive the wasteland area. She has her alchemical drone get samples of the most unique plants in addition to some less unique plants so she could study them after the drone gets back to them, to figure out uses for them and how they can survive the extreme conditions innately.

After exploring a good chunk of the immediate area around the Lavafish-Men's territory she then sends the drone out further in search of more exotic flora and fauna. She doesn't find much in the area that she looks for it in, so she then has her drone start to retrace its path and come back to the portal. As the drone explored the entire time she made a map that allowed her to get a general idea of where everything is in relation to each other, at least for the areas that she explored.

Once she is done using her drone to explore she sends him back to the Lava-Fish people to attempt to exchange knowledge that could be potentially helpful to them for unique materials that the Lava-Fish Men have made during their time living on this unique world that haven't been discovered in Chronus before. If they trade anything for knowledge her drone then take those materials and the flora gathered back to the portal safely and brings it back to Chronus, be it to Cathran or to the group that is encouraging the explorers, whichever needs to happen.