recursal/Fanatic-Fandom huggingface dataset:
Faunen

Faunen, also known as Beastmen or Furries, are a diverse race of humanoids with characteristics from a wide array of animals.

## Biology

The Biology of a Faunen is very similar to that of a human. Their internal organs and core skeletal structures are almost identical, however, Faunen have far different skulls and limbs, and many have tails as well.

Most Faunen have stronger senses, with the exception of sight in daylight, than the average Ib.

## Traits

\*Insert Build Your Own System Here\*

Claws

Jaws

Colorblind

## Common Breeds

### Rakash

Rakash are a group of Faunen native to the Eastern Kingdom

### Wendigo

Wendigo are a group of Faunen native to the Northern Kingdom

### Hivians

Hivians are a group of insectoid Faunen native to Southern rainforests

## Kemonomimi

Kemonomimi are Faunen Half-Breeds, arising from interbreeding with Humans, Elves, Gnomes, Orcs, Goblins, or Hobgoblins. Kemonomimi lose most of their bestial traits other than their ears and tails.
Blood Blade

A Blood Blade is a crimson blade forged from the crystallized blood of great warriors. The power of the blade relates to the strength of the blood used to forge it. The blade constantly drips blood and will eventually degrade, however, new blood can be added to it. The blade will incorporate the blood of any foe who it wounds in combat. If the blade is already full of blood, it will expel some of the blood that is already inside of it to make room for the new sample. If the foe is more powerful than the average quality of blood sample in the blade, then the blade will grow more powerful. Likewise, if the blade samples weak blood, it will grow weaker. Users of Blood Blades are usually very selective about those they will fight with it, and they often have a backup weapon to deal with those they deem unworthy.
Yeti

Yetis are a race of large, fuzzy humanoids native to the icy north of Aurora

Yetis are primarily vegetarians, but they are not herbivores. They will resort to cannibalizing their own dead in extreme survival situations, though such situations are rare and they are just as likely to starve together into the grave as they are to consume the flesh of their fallen companions.

Despite their monstrous appearance yetis are for the most part a race of pacifists. When their tribes do come into dispute with one another, they will still engage combat; however, such conflicts are always nonlethal and much more akin to mock warfare. Common tactics utilized in these conflicts include mass wrestling, causing controlled avalanches, and, in extreme cases, kidnapping, which is typically accompanied with displays of public humiliation. One of the most severe forms of humiliation for a yeti is shaving, which does hold the risk of being lethal if it is done in the cold of winter.

While Yeti's do not have a death sentence or a punishment of banishment, they do have something that is almost just as severe and perhaps even more cruel as their capital punishment, which is known total deprivation. In such cases, the sentenced is shaved from head to toe and completely shunned and ignored by his entire tribe until all of their hair has regrown to its fullest length, a process which typically takes an entire year. Throughout this entire period, the sentenced will still be living among his people, but they will refuse to acknowledge his existence, even as he succumbs to cold and hunger. Most perish within their second month, but the few who do manage to survive the ordeal tend to become recluses and seclude themselves from their tribes of their own volition. Such punished hermits are known to give up their vegetarian lifestyles and survive primarily by hunting.
Crested Gryphon

The Crested Gryphon is a beast that appears to be a crossbreed between an eagle and lion, possessing the beak, talons, and wings of an avian raptor and the hindquarters of a large feline. They are an even more ferocious cousin of the already fearsome Hippogryph and are considered to be one of the most terrifying apex predators on Aum.
Coin of Fate

A Coin of Fate is a magical item with the power to split time in two. The coin can only be used when one must make an important decision, one which they could decide either way. Each option is assigned to one of the sides of the coin. Once assigned, the user then flips the coin and then must follow through on the decision corresponding to the result of the coin flip. The timeline is then severed in two, the true timeline which the user is still experiencing, and a false one in which the user had gotten the opposite result. The false world user, along with all other beings in the false world, will be unaware of the fact that their reality is false and will "have forgotten" about the coin's magical properties, believing themselves to have just left the decision up to chance, and go about their existence living with the decision's consequences with the coin that they have in their possession being completely mundane. Meanwhile, the user in the true timeline can at any point flip the coin again, at which point they will "awaken" as their self in the false timeline. The False timeline then becomes the true timeline and the previous true timeline collapses, ceasing to exist. The original Coin of Fate, along with the rest of the users belongings, do not transfer over to their parallel false world self when the change timelines.

It is possible for the user to preview the false timeline through scrying, though such readings are very difficult and prone to giving misinformation. Once the user transfers, they will quickly relive all of the experiences their false world self has had up until a time after the flip corresponding to how much time passed before they flipped the coin again. They will not be able change any of the actions or decisions that their false self made after the results of the coin flip.

The false timeline can only exist for a limited amount of time after creation, depending on the power of the coin, and once its time limit has ended, it will cease to exist and flipping the coin a second time will no longer transfer the user to the false world. Most coins are expended after one use, even if the user does not change timelines.

## Variants

Their exists a more powerful variant that transfers the user backwards in time in the false universe, to the moment after getting the results, and an even more powerful version that transfers them to before they even decided to flip the coin, allowing them to make their decision again freely.

The Grey Man is believed to use even more powerful artifact variants that create persistent alternate universes and allow him to travel between them freely.
Heart Alarm

A Heart Alarm is a heart-shaped minor magical trinket that, while active, can detect whether or not its user has a heartbeat. If it detects that its user does not have a heartbeat, it will begin to pulse with loud sirens and radiant lights. It is known for being used by the Goon Guild in conjunction with a Life Lock Talisman to summon help to members who have been gravely wounded.
Dorothy of Era

Dorothy is a farmer and the daughter of Helen. Her mother is very bold and commanding, and hoped that Dorothy would be the same, but perhaps her domineering is what led Dorothy to be a rather submissive girl. She is naive to a fault, which has caused her to be taken advantage of on more than one occasion. For that reason, she is constantly she is constantly being watched over by Helen and her adoptive brother, David. She wants to trust people, but is not allowed to, and she wishes that she could be more independent.
Crystal Ball

A Crystal ball is an orb made from any clear and reflective material, typically crystal glass. When used, the ball creates vivid images that appear within the glass, aiding in the clarity of scrying, communication, and divination spells. Alternatively, the user can project images from their mind's eye, making the ball a popular tool among storytellers. Multiple Crystal Balls can be linked in relays to share images across great distances in a process known as cabal. The images linked in this manner need not necessarily be magical ones, but can also be the mundane reflections on the glass. It should be noted that light saturation is often an issue in broadcasting via cabal and the more balls that an image needs to be transferred through, the brighter it becomes.

A Crystal ball functions best in a room that is completely dark with only a single light source positioned directly beneath it, however, if one is linking multiple balls then it may be best to have one in a well-lit area to record its surroundings and then relay to others.

Crystal Balls are sometimes used in conjuncture with Horns of Calling to have audio along with the visuals.

## Variants

### Capture Crystal

Capture Crystals are rich violet crystal balls that cannot display images but can project an orb of visual capture around itself and then transmit that image to regular crystal balls. Images captured in this way will be entire 3-Dimensional spaces in which the receiving crystal can then focus on specific areas with no loss in resolution.

### Keitai Crystal

Keitai Crystals are portable Crystal Balls whose mundane equivalent became prevalent during the Cyber Era.
Freeform Spellcasting

During ancient times throughout the majority of the Unifying Era, spellcasting was a mostly freeform art. Mages did not need to learn complicated and specific techniques to channel the mana in their bodies to cast spells; instead, they relied mostly on commanding the elements with which they held affinities directly in their surroundings. Techniques that did rely more heavily on directing a mage's internal mana pool tended to still require training to perform, but the techniques for drawing out this power varied greatly between individuals. Spell Tomes were nigh unheard of in this time, but there were a number of guides for performing individual techniques known as Spell Scrolls which gave instructions for physical movements, magic chants, and mental visualizations conducive to casting their spell. Often these Scrolls would be written in vague language and leave much of the specifics of the technique up to individual interpretation, but they were still suitable for helping novices and masters alike to expand their repertoire of techniques; however, Spell Scrolls were never truly necessary for ancient mages as the only true limits to the magical wonders that they could perform were the amount and type of mana available to them, their determination to succeed, and, most importantly, their own creativity.
Archdemons

Archdemons, also known as the Demon Lords, are the most powerful Demons of the Abyss. They are the manifestations of Sin in their purest form.

## Cardinal Archdemons

* Physical (N/a) Avarice - Greed
* Air (A) Famine - Gluttony
* Dark (D) Malice - Envy
* Earth (E) Despair - Sloth
* Fire (F) Ire - Wrath
* Light (L) Sire - Pride
* Water (W) Aphrodisia - Lust
* Void (N/a) - Vex

## Minor Archdemons

* Pillage (GrW) Orek

Pimp (GrL) Boss Daddy

Fatten (GrGl) Plumn

Opium (GrS) Ganja

Splendor (GrP) Adler

Thievery (GrE) Prowler

Rape (WL) Ravisher

Resentment (WS) Rancor

Carnivorism (WGl) Viscera

Spite (WE) Gall

Domination (WP) Amprex

Masturbation (LS) Solo

Vore (LGl) Devourer

Cuckold (LE) Ente'ar

Exhibitionism (LP) Scintill

Bum (SGl) Tramp

Inferiority (SE) Mulct

Boast (SP) Swagger

Cannibalism (GlE) Atavice

Flatulence (GlP) Bugle

Superiority (EP) Guerdon

## Elemental Archdemons

* Steam (FW) Evo - Flux
* Lava (FE) Chantress - Obsession
* Plasma (FA) War - Battle
* Hellfire (FD) Cruz - Sadism
* Sun (FL) Phantasm - Delusion
* Plant (WE) Briar - Thorns
* Mist (WA) Aux - Rust
* Poison (WD) Xot - Contamination
* Frost (WL) Gelid - Cold
* Sand (EA) Vain - Hollow
* Gravity (ED) Rowta - Collapse
* Moon (EL) Aenigma - Secrets
* Miasma (AD) Strangle - Suffocation
* Lightning (AL) Palsy - Paralysis
* Twilight (DL) Necromor - Undeath
* Steel (FWE) Stoic - Apathy
* Aether (FWA) Booker - Gambling
* Maw (FWD) Jowl - Fangs
* Tea (FWL) Dreg - Servitude
* Glass (FEA) Diveron - Refraction
* Core (FED) Dolor - Torture
* Volcano (FEL) Grimvoten - Forbodence
* Explosion (FAD) Capone - Crime
* Photon (FAL) Deos - Humiliation
* Dawn (FDL) Cincericius - Ash
* Erosion (WEA) Senex - Age
* Decay (WED) Vulture - Carrion
* Guardian (WEL) Physis - Overgrowth
* Disease (WAD) Plague - Pestilence
* Cloud (WAL) Revlin - Hysteria
* Blood (WDL) Leech - Parasitism
* Dust (EAD) Vex - Meaninglessness
* Dunes (EAL) Relinquish - Abandoment
* Eclipse (EDL) Occulus - Blindness
* Storm (ADL) Vigil - Insomnia
* Nature (FWEA) Wildebeast - Mindlessness
* Mercury (FWED) Caedus - Murder
* Flower (FWEL) Rafflesia - Aroma
* Acid (FWAD) Vitrole - Corrosion
* Nimbus (FWAL) Kallisti - Misfortune
* Tide (FWDL) Eris -Turbulence
* Eruption (FEAD) Romulon - Tantrums
* Mirror (FEAL) Uso - Deception
* Gem (FEDL) Onyxon - Obstinancy
* Nuclear (FADL) Carcinoma - Radiation
* Rot (WEAD) Putrid - Stench
* Oasis (WEAL) Lacuna - Unconsummation
* Forest (WEDL) Weald - Lost
* Tempest (WADL) Taranis - Mania
* Time (EADL) Remnant - Ruins
* Night / Lightless (FWEAD) Nyx - Darkmoon
* Day / Darkless (FWEAL) Chauvin - Bias
* Space / Airless (FWEDL) Kosmos - Nebula
* Sky / Earthless (FWADL) Havoc - Catastrophe
* Land / Waterless (FEADL) Sicatar - Drought
* Ocean / Fireless (WEADL) Aegeaon - Giants

* Omni (FWEADL) Chaos - Entropy
Equipment

## Gear

Weapons

Armor

Accessories

Technology

## Special Equipment Slots

While there exists a wide variety of Equipment for Ib to don as they see fit, there is one major limiting factor preventing one individual from covering themselves head to toe with every magical relic they come across on their adventures and that is Equipment Slots. With few exceptions, a single Equipment Slot may only have one specific piece of equipment assigned to it, regardless of whether that piece of Equipment is one that operates through means of Magic, Technology, or something in betwixt. A standard humanoid Ib has Equipment Slots as are listed below, but creatures with more varied body types may similarly vary.

### Head

The Head Slot is generally taken by Helmets or Hats.

### Eyes

The Eyes Slot is actually Two Slots, though most Goggles or Spectacles will use both unless otherwise specified.

### Ears

The Ears Slot is another Slot that has two openings. Some Equipment such as Headphones, Earmuffs, and Earring Sets will take both slots, but any Minor Ring Equipment may be worn as a single Earring that takes only one of the two available Slots.

### Neck

The Neck Slot is generally taken by Necklaces, Chains, or Collars. It is worth noting that while many Amulets do Talismans do themselves feature chains that wrap around their wearer's neck, the effective portion of such equipment typically dangles down to occupy the Chest Slot unless otherwise noted.

### Chest

The Chest Slot is generally taken by Amulets or Talismans.

### Back

The Back Slot is generally taken by Capes, Wings, or Jump Packs.

### Arms

There are Two Arms Slots, typically taken up by two separate Bracelets or Bangles, but there are also a number of Bracer and Gauntlet Sets that take up both.

### Fingers

There are a total of ten Fingers Slots, however, they are not all made equal. The Two Ring Fingers allow for the equipment of Major Rings whereas the remaining eight are only suitable for Minor Rings, much as the Ears are.

### Waist

The Waist Slot is generally taken by Belts.

### Foot

There are technically Two Foot Slots, but nearly every item suitable for them such as Boots and Slippers come in pairs, so the Slot is known using the singular Foot instead of Feet.

## Materials

Hangonkou

Hangonkou (反魂香) is a special incense capable of manifesting the spirits of the recently deceased

Plant Materials

Animal Materials

Stone Materials

Metal Materials

Gem Materials

Nullifying Materials

Enhancing Materials

Gaseous Materials

Acids
Constellations

Constellations are groups of stars or other celestial objects that appear to form shapes when viewed from Aum, often associated with divine powers. Due to the natural movements of celestial bodies, different constellations are visible at different times of the year.

The Titan

Twin Koi

Sultan Cobra

Loft Falcon

Glitz Bat

Mother Ox

Filial Young

Stray Calf

Starwort Toad

Eternal Tortoise

Cosmic Ooze

Winter Wolf

Grand Archer

The Skirmisher

Wing Staff

Heaven's Gate

Eye of Desire

Scales of Justice

Star Kraken

Raven

Trident

Demon Crown

Forge

Fairy Queen
Star Systems

## Aum System

Sol

Aum + Luna, Heaven, Abyss, Elemental Realms

## Othar System

Othar + 3 moons, Comet, Autra, Chaos Realm, Asteroid Forest,

Solo and Sola

## Hyper Time

Ancient alien race that has created pockets of space where time passed incredibly quickly, allowing them to be older than the universe itself.

Star Systems

Types of Stars:

Common (Yellow Dwarf) 50%

Dwarf (Red Dwarf) 25%

Super (Blue) 2%

Brim (Red) 2%

Red Giant 5%

Red Titan 1%

Nova 1%

Supernova 0.5%

White Dwarf 9%

Neutron 2%

Pulsar 0.4%

Void (Blackhole) 0.1%

Elemental 2%

1/4 chance for 2 stars for a system, a further 1/4 for 3 (1/16), a further 1/4 for 4 (1/64) and so forth

Binary - Two stars linked in close orbit of one another - 50% a new star added to the system will be a binary with an existing, otherwise independent star

Trinary - Three stars linked together, 33% chance a new star added to the system will be a Trinary with an existing binary star

Planets + Moons + Rings

Comets

Asteroid Belts + Fields + Dust

Nebula - Storm, Dark, Emission, Ooze, Calm

Heliosphere

Voids - Starless Darkness

Galactic Formations

Quasar - Super Massive Galactic Center

Supercluster - Multiple Galaxies interwoven into one

Stellar Streams - Rings of Stars

Globular Clusters - Blobs of Stars

See also

Constellations

The Bottom of the Universe - All Slade

Some other star system with a massive planet that turns slowly as it orbits a tiny neutron star... Its inhabitants had to constantly be on the move to remain in the light, the beginning of their eternal crusade.
Envyrald

The Envyrald is a pristine and beautifully cut emerald that has a gentle green glow about it. One is created involuntarily by Covetous whenever they are summoned from the Abyss to Aum. Where it appears is entirely random, it could be right beneath their feet or thousands of miles away. The gem itself grants no power to anybody save the Covetous themselves, but mortals admire them for their beauty and jewelry made with them is incredibly valuable.

Anybody who gazes at an Envyrald will see their eyes vividly reflected within the stone and be filled with a powerful desire to have it through any means available. Even the most honest of men may resort to trickery, theft, or even murder to acquire an Envyrald that has "caught their eye". Covetous have a certain sense for any mortal that has one in their possession, whether on their person or safely stowed away in a vault, and once they have found one, they will stop at nothing to take it. Every Covetous desires to have their own Envyrald return to them above all else, and obtaining it greatly enhances their power, even more so for every mortal who has gazed upon its beauty and desires to have it. The second strongest desire of every Covetous is to steal the Envyralds of others. Having the others' Envyralds provides them with no power whatsoever, but they still want them regardless.
Dire Beasts

Dire Beasts are mutated breeds of otherwise mundane animals that have grown to massive proportions. They are usually hostile towards other creatures outside their current and original species and possess intractably foul temperaments that make their domestication a herculean task.

First-generation Dire Beasts generally arise as part of a single brood from a normal mother of their base species. While born at sizes one would expect for their base species, they quickly grow to their dire builds, even without access to nutrition adequate enough to support their abnormal size. Dire Beasts can then inbreed for a generation or two to achieve a sustainable population size, but these second-generation beasts are subject to increased caloric demands; however, they still require less food than regular animals of similar size. While not always physically possible by natural means, if a Dire Beast does manage to mate with a non-dire member of their original species, all offspring born from that coupling will be first-generation dire beasts.

## Common Dire Beasts

While any breed of animal has the potential to mutate into a dire beast, there are some breeds that are far more common than others.

Dire Boar

Dire Wolf

Dire Rhino

Dire Mole

### Dire Skunk

Dire Skunks are capable of spraying acid

Dire Pangolin

Dire Crab

Dire Koi

## Dire Dire Beasts

Some Dire Beasts of transcendental potential are able to mutate beyond their original mutations and become Dire Dire Beasts, also known as Double Dire Beasts. These beasts arise as individuals as part of an advanced-generation dire brood.
Cloak of Invisibility

The Cloak of Invisibility is a clear spider silk hooded cloak. Pulling the hood over the users head will cause them and all of their equipment beneath the cloak to turn invisible. The user will still cast a shadow and any dirt or dust that lands on the outside of the fabric will appear to be floating there.

## Variants

There is a common variant that is not as powerful and merely makes the user mostly translucent but still slightly visible, and a more powerful variant that removes the user's shadow.

### Ring of Invisibility

The Ring of Invisibility functions as a Cloak of Invisibility when worn, though weaker versions require their user to not be wearing anything else.
Goraugs

Goraugs are large humanoids with rough, stony skin.

## Relations

Gnomes have a strong distaste for Goraugs for many reasons, especially for their lack of innovation and their size.

Humans tend to dislike their slow nature, but they admire Goraugs for their strong convictions and unshakable loyalties.Humans who do happen to share in their bone dry sense of humor find that they can get along together just fine. The Empire is always seeking to enlist more Goraugs into their armies, though this can prove to be a somewhat difficult Goraugs have little interest for physical goods or promises of glory. However, in times of great conflict, Goraugs are always ready to take up arms to ensure that their families can live in peace.

## Personality

Goraugs are best known for their love of simplicity and their ability to feel at peace with the world around them. They appear to lack any and all curiosity and prefer to just accept things as they are. This leads other races to think of them as fools, though this is not entirely the case. A Goraug is capable of becoming a scholar if they feel so inclined, but most choose not to study any more than the minimum they need to get by. While Goraugs are generally passive in nature, when they do act, they do so decisively and thoroughly.

Goraugs love their families and time spent relaxing, whether that time be spent warming their thick skin in the sun or wetting their dry lips with ale. Most Goraugs feel no inclination to leave their home villages whatsoever, though some are drawn out by some greater calling. They have a strong inclination for routine and an aversion to change. Goraugs prefer to use the same bowl for every meal and will feel an emptiness, a slight hunger that cannot quite be sated if they eat from a bowl they are not familiar with.

While the average Goraug would prefer to marry their first love, especially if it was love at first sight, most are willing to settle for anybody they feel they can get along well enough with. They desire a simple wife and a simple life, and there is not much they would ask for.
God Flame

The God Flame, also known as the flame of the great smith, if a fire that burns bright but does not consume that which it burns. Instead, it makes them stronger, and those that can bear the heat will be greatly improved.

## History

Creating a God Flame is incredibly difficult. The flame itself is believed to be from the love the great smith feels for his creation, and a spark of this love is what ignites the hearts of Ib. The most common way of lighting a fire this spark is by trying to capture some of the energy that is released when two lovers embrace for the first time. This method has drive many wise mages to travel the world teaching of love and playing match maker, and many more mad mages concoct all sorts of vile experiments to efficiently and artificially reproduce such scenarios. One mad mage was known to kidnap, torture, and create perilous trials for young Ib without telling them why in hopes that they would cling to each other in love in order to endure the danger and desperation.
Sporing Body

A Sporing Body is any sort of mushroomy growth that can be planted on to the flesh of Ib, typically on their backs. These growths can create spores which depending on the breed of the fungus can have a variety of effects on those who breathe them, typically things like coughing, sneezing, blinding, choking, paralyzing, or even life leeching. Spores typically cannot be released at will and require some kind of trigger, such as being struck in combat.
Dark Vision Goggles

Dark Vision Goggles are goggles with lenses made from specialized crystal glass. It allows its user to see clearly in the dark up to a set distance. Most variants, however, render their users unable to distinguish between specific colors when worn as the glass tends to be tinted either red, blue, green, or grey.
Isaac of Era

A meek young man with the appearance of a child. He is a skilled jeweler and appraiser that has romantic affections for Taiga, who considers him to be more of a little brother than anything. While he has no problem answering what any gem is worth, he often wonders what he as a person is worth.

Scenes

Catherine buys fake jewelry from Yuu... Decision to tell the truth

Confronting Yuu about the nature of value, objective vs subjective

Taiga's poor craftsmanship

Runs off and disappears for some time, later found in wilderness, "what am I worth?"
Cecelia of Era

Cecelia is an apothecary skilled in herbalism and alchemy. She is the adoptive daughter of Doc and helps create the medicine for his prescriptions. Despite all the hardships she has gone through, she has not lost hope. What she wants the most is to be able to recover her family's remains so that she can properly put them to rest, in a sense burying her past so that she can better look to the future.
Hourglass of Erasure

The Hourglass of Erasure is an incredibly powerful golden hourglass with a seemingly endless amount of sand. The hourglass can be flipped upside down to cause the user to wake up in the exact same state that they were in at the earliest time they woke up the day prior to use, though with the hourglass broken, its now mundane sand spilling out. If the user did not wake up on that day, the hourglass has no effect. The user will retain all memories of the two days proceedings up to their use of the hourglass, however, most other creatures in existence will be completely unaware of anything that happened, or will happen those days.
Doc of Era

Doc was a combat medic who came to Era to start a family. Unfortunately, his wife, children, and most of his friends passed away during the calamity, but he still lives peacefully with his adopted daughter, Cecelia. As the town's doctor was among the first victims, he was the one in charge of tending to the wounded and infected, but his limited medical knowledge and the severity of the crisis left him helpless to deal with the situation and almost all of his patients died in his hands. Since then, he has trained himself to be a true doctor, though he knows that no matter how skilled he was, there still very well may have been nothing he could have done to save them.
Mizumiya Lakelands

## Locations

Cities

Shi'do "The City of Stone" - The most remarkable feature of Shi'do is that the entire city is built into a conical earthscraper that stretches nearly 3km into the ground. The city also features a central tower known as the Earth Spire which has its foundations built into the deepest depths of the city and rises through the entire span of the city up to its pinnacle that reaches 36m above the surface.

Xinshan "The Mountain of Faith" - Xinshan is a mountain temple outside of Shi'do that contains the bodies of many of Erath's most faithful. The tradition of making a final pilgrimage to Xinshan has existed since time immemorial. Once a thoroughly devoted individual feels that their time has come, they will feel themselves drawn to the mountain and find a suitable spot where they will remain as their body is converted to stone. Many do not make it onto the mountain themselves and instead end up forming prostrate boulders facing the mountain summit. Due to the massive amounts of earth energy that the mountain emits, many believe that the Ib who become part of the mountain do not actually die, but instead, their body enters into a state of hibernation while their soul empowers the area's mana field.

## Inhabitants

Ib

Fauna
Flora
Daken

Daken are a race of small undead pranksters who have devoted their immortal existences to the pursuit of humor, reaching levels of comedy that most mortals cannot even begin to comprehend. Their jokes and pranks can ascend to the highest levels of meta-irony or breach the lowest depths of transcendent slapstick if they so choose. While their origins are not fully understood, their very beings ooze with both necrotic and fey energy, leading some to believe that they were once liches who became corrupted by fey.
Fairy Cap

A Fairy Cap is a small conical hat that can grant its user the ability to shrink in size.

## Variants

The most common variant of the Fairy Cap only allows its user to shrink down to the size of the insect, however, there are more powerful variants that allow their user to control their size. The rarest variants allow their users to retain their full body strength even when they shrink in size.
Sack of Swarms

A Sack of swarms is a magical burlap bag that wriggles and writhes unnaturally and is embroidered with some sort of pest. Opening the bag releases a swarm of creatures matching those pictured on the sack. Some more common ones include Bees, Wasps, Mice, Rats, Locusts, Spiders, Crows, Piranhas, and Monkeys, but there have been some known to contain my fantastic beings such as sprites and Fly Dragons. After some time, the creatures will return to the sack at which point it cannot be opened again until it has finished recharging. The rate of the recharge depends on the power of the sack, the rarity of the creatures, and how many of the creatures were able to make it back, as those that were lost need to be regenerated.
Skelemen

Skelemans, commonly referred to as Skeletons, are Undead creatures created from skeletal remains. The leader of the Skelemans is Dusk Skull.

Common Skelemans

Human

Dwarf

Elf

Orc

Ogre

Giant

Wolf

Horse

Toad

Serpent

Fish (Bonefish)

Shark (Boneshark)

Vulture - According to all known laws of physics, skeletal birds should not be able to fly. Skeletal birds, not caring what Ib think is possible, fly anyway.

Eagle

T-Rex

Raptor

Triceratops

Rhino

Special Skelemans

Black Bone - Much tougher and capable of speech, though still of low intelligence

Silver Bone - Magic resistant

Steel Bone - Physical Resistant

Green - Lives synergistically with plants or fungi. Can reanimate themselves if remains are not burned.

Geleton -A skeleman with bones made of jelly

Stone - Made of highly calcified bones that have become rocklike. They are more brittle than ordinary skeletons, but can amalgate additional stone to their bodies.

Chrome Bone - A skeleman that is mostly robotic and borders on the line of being classified as a golem

Bloody - Constantly drips with blood, gore, and viscera. It will continuously regenerate until its skull is shattered

Skelerang - Has modified ribs that can be used as boomerangs

Leaping - Hops into the air.

Gashadokuro - Massive skeletons made from the bones of the corpses of soldiers left to rot on battlefields. In their early phase of development, the bones will not yet be fully fused together and the whole being will take on a more amorphous shape, but if given enough time they will fuse together perfectly and resemble the skeleton of a regular, albeit gigantic, humanoid.

## ExoSkelemans

ExoSkelemans are similar to Skelemans, though they are created from the remains of creatures that have exoskeletons.

Common Exoskelemans

Arane - Webs become green and acidic

Scorpio - Sting becomes necrotic

Scarane

Spider - Webs become green and acidic

Wasp
Sack of Air

A Sack of air is an Orichalcum sack with special enchantments. It can be opened to release a powerful gust of air that will not cease blowing until it is closed again or it runs out of energy. The sack can also be flipped inside out to reverse its effect, creating a powerful vacuum that sucks everything inside. It is actually far bigger on the inside than it is on the outside and can store over one hundred times its apparent volume. If it is ripped, from either the inside or outside, it loses its magical properties until any tears are sewn shut.
Lightning Quiver

The Lightning Quiver is a quiver made from dragon leather. The Quiver appears to be empty, but a powerful static field can be felt emanating from within. The user can grab from the top of the quiver to pull out a bolt of lightning into their hand which can be thrown as a dagger or fired from a bow, or they can grab from deep inside the quiver to draw a lightning spear which can be thrown as a javelin or used as a temporary melee weapon until it dissipates.
Sin Shell

A Sin Shell is a hardened black shell that sometimes forms supernaturally on the backs of those suffering from severe regret. The shell is heavy and cumbersome but it does provide some protection as well, and if it is large enough, its user can retreat inside of it completely. It grows in size with the regrets its user has, especially those of past sins. The burdens they carry in their mind become the burden they carry on their back.

Observers often note that those who wear the shell resemble snails, snails being crushed under the weight of their past. The spectators suggest that the users would be better off shirking those burdens if they can. Users of the shell, however, counter that then they would simply slugs and they doubt they would be any better off.
Tengu

Tengu are a race of Yokai that can take the form of crows, long-nosed humans, or a mix between the two resembling a Harkyrie.

## Biology

Tengu hatch from their eggs in their "Harkyrie" form with the help of beaks which may fall off as they develop. Once they reach maturity, they gain the ability to freely transform between their three forms: their Crow form, in which they are functionally identical to a Raven, their Harkyrie form, in which they are able to fly but are also capable of basic tool use and intelligible speech, and their Human form, in which they are functionally identical to a Human. The only noticeable trait that differentiates a Tengu in their Human form is that their nose is longer, a trait that becomes more pronounced the older a Tengu gets older; the skin tone of Tengu in both their Human and Harkyrie forms also becomes a richer shade of red as they age.

Tengu are biologically immortal; however, once they reach 432 years of age, they lose the ability to maintain their Human and Harkyrie forms and must remain as Crows.
Bottomless Bottle

The Bottomless Bottle is an opaque grayish bottle created with glass made from Space Sand. It can hold amounts of liquid far greater than it appears it should be able to, often hundreds, thousands, or even millions of times its apparent volume, all the while it will only weigh as much as it would if it were filled with a proportional fraction of the liquid. Liquid that enters in is compressed into the space and uncompressed when it leaves. An empty Bottomless can be thrown into a pond to drain it as fast as the water can enter, and then it can be poured out anywhere as fast as it can leave.

While water is the most common liquid one fills a Bottomless Bottle with, any liquid can work. It can even be filled with acid and lava and the bottle itself will still be safe to touch while its contents can be used as a powerful weapon.

Some Bottles are also infused with gems that allow them to generate a steady supply of content.

## Variants

### Bottomless Bottle of Booze

The Bottomless Bottle of Booze is a popular variant of the Bottomless Bottle that generates its own supply of beer. The most common variant can create three gallons a day and holds ten thousand gallons.
Terrain

Liquid Levels - Foot, Knee, Waist, Chest, Neck, Head

Underwater - Currents

Water

Mud

Quicksand

Slime

Acid

Oil

Lava - Do not fall into.

Slopes - 0-12, 13-24, 25-39

Crawling Slopes 40-59

Climbing Slopes - 60-79, 80-139, 140-80

Rope, Holds (Great, Minor, Smooth), Slipperyness, Braces (Perpendicular, Opposite), Roundness

Sponge - Often Found in Marshes and Swamps, along with

Brush - Forest

Rocky - Also Rooty, Hard uneven footing

Boulders - Terrain characterized by many large rock one needs to hop between

Stairs

Ice - Sliding and slipping

Undergrowth - Clearing, Sparse, Thin, Mid, Thick, Dense

Overgrowth - Clearing, Sparse, Thin, Mid, Thick, Dense

## See Also

Hazards

Biomes
Tunneling Claws

Tunneling Claws are gloves with multiple claw-like blades attached. Wearing them grants the user a supernatural ability to dig tunnels through dirt and stone. The claws displace the materials to the sides of the tunnel, hardening and reinforcing it to prevent collapse and make hostile intrusions more difficult.
Pixies

Pixies are a mischievous race of trickster Fairies that revel in pulling pranks on other Ib.

## Common Pranks

All Pixies perform pranks of some sort throughout their existence, and even the most stoic among their kind can not resist the temptation and genetic impulse that compels them to seek laughs from the vexation of others.

### Harmless Pranks

Most Pixies pranks are relatively harmless, but depending on the circumstance in which they are performed, there is always a chance that their actions could have disastrous consequences. Nonetheless, uncorrupted Pixies will never intentionally cause undue harm to another being and any such instances of pranks going wrong are purely incidental.

#### Hair Knots

While not all knots in Ib hair are caused by Pixies, it is believed that the majority of them may very well be as Pixies seem to very much enjoy weaving and knotting up the hair of sleeping women.

#### Static Infusion

Pixies with an affinity for lightning are known to electrically charge various conductive objects around houses so that they provide a static shock to the next Ib that touches them.

#### Enlinting

Pixies are known for their love of lint and it is a love that they wish to share with the world, which is why they will often stuff the pockets and belly buttons of Ib with lint should the opportunity arise for them to be able to do so while remaining undetected.

#### Misplacing

Pixies often subtly move around furniture in the night and hide various objects in obvious, yet unexpected places, such as putting house keys on the middle shelf of an icebox or oven.

#### Seam Stitching

Some Pixies with a penchant for sewing will tighten the seams on clothing to make their wearer believe that they have gained weight.

#### Noisifying

Crafty Pixies occasionally mess around with the acoustics of a room by doing things such as loosening floorboards so that they squeak or hiding bells and chimes in drafty attics.

### Malicious Pranks

Pixies who have been defiled by Fey corruption care far less about the feelings of other Ib and will actively perform pranks that can cause injury, death, and ruin to all those around them.

#### Mitening

While ordinary Pixies are content to stuff pockets full of lint, corrupted ones are known to fill them full of corrupted Mites that will painfully nip away at the rummaging hands of Ib.
Skills

Skills are a measure of a creature's ability to perform specific actions. They are influenced primarily by a creature's training as well as their Stats.

## Combat

### Accuracy

Accuracy is a skill relating to how likely one is to hit their target when they attack.

### Critical

Critical is a skill relating to how likely one's successful strikes will deal critical damage.

### Dodge

Dodge is a skill relating to how likely one is to be able to avoid an attack.

### Block

Block is a skill relating to how likely one is to be able to deflect an attack whether it be through the use of shield, armor, or parry.

### Alacrity

Alacrity is a skill relating to how quickly one can perform actions.

### Swiftness

Swiftness is a skill relating to how quickly one can act.

## Social

Deception

Console

Inspire

Ridicule

Barter

Intimidation

## Physical

Speed

Swim

Climb

Finesse

Acrobatics

Mount

## Mental

Creativity

Meditation

Knowledge - Lore

Knowledge - Biology

Knowledge - Chemistry

Knowledge - Physics

## Musical

String

Brass

Wind

Percussion

Board

Vocal

## Magical

Enchant

Blast

Manipulate

Focus

Restore

Channel
Sahra Desert

The Sahra Desert is the only region in the Central Kingdom at the heart of the Empire and its home continent of Emperus. Despite the vast barren seas of sand and arid weather, the region still has a rather prosperous agricultural industry due to the long stretches of fertile land along the three Great Rivers that converge at its core.

## Climate

As a desert, days in the Sahra tend to be arid and hot, especially during the Summer, while nights tend to be significantly cooler, reaching as far down as the freezing point during the Winter.

## Locations

### Sub Regions

The Granelv River Valley

The Weihe River Valley

The Iovahn River Valley

#### Specular Solitude

The Specular Solitude is a region in the Sahra desert where the majority of the sand has been converted into glass due to volcanic activity in the area. The glass has been smoothed due to the weathering effects of ashstorms created by the volcanoes as well

### Human Cities

The Capitol - The Imperial Throne -

Pyre - The City of Fire

Danir - The First City

Zune - The Runed City

Baazar - The City of Baubles -

Akche - The Silver City

Desolatio - The City of Ash

Speculaire - The City of Glass

### Other Cities

Necropolis - The Capital of the Damned - Undead

Crypt - The First Tomb - Undead

Volcanius - The Burning City - Ignation

Draco - The City of Dragons - Dragon

Alshabak - The City of Spiders - Arachnean

Altheaban - The City of Serpents - Serpentmen

Maqayis - The of Scales - Lamia

## Inhabitants

Ib

Fauna

Flora
Snap Jar

A Snap Jar is a container enchanted with a magical trap. When it is first created, its intended owner, or owners, must drip a drop of their blood inside of it. If anybody other than the owner tries to stick their hand inside, the opening of the container will snap shut, often cutting of the intruder's hand. Most Snap Jars also have additional enchantments that prevent the contents from being spilled out and strengthen the material it is made from so it cannot be easily broken.

## Variants

Some Snap Jars, such as the Snap Chest, slam their lids closed when activated while for others, such as the Snap Pouch or Snap Pot, the opening seals itself. If the lid of the first variant has been removed, it will teleport back to its closed position, severing whatever is in its way.
Narcotics

Pixie Dust - Causes flight, euphoria, giggling, manic laughter

Devil's Lettuce - Increases the effectiveness of other drugs

Angel Dust - Causes extreme numbness of the body accompanied by hallucinations. Can also see auras of those who have sinned. Grants Divine Protection and Holy Wrath.

Meth - Increases pain resistance

Marijuana - Reduces fear, stress, and speed

Cocaine - Increases Speed

Crack - Increased Strength

Tobacco - Increases Dexterity

Opiates - Increase Vitality

Alcohol - Decreases Speed, Increases Courage

Opium - Causes a waking state of sleep

Alchemical Rage - Causes body to grow, muscles to bulge, brain to cease

Rainbow Powder - Grants euphoria, enhanced color vision, and causes rainbow sneezes

Glo - Injected into veins, causing them to glow with bioluminescence. Increases darkvision

Shiversticks - Ice that induces shivers, hallucinations, a fall in temperature accompanied by feelings of warmth

Dragon's Breath - A pill that when consumed causes the user to breathe out smoke and fills their chest with a great warmth.

Gloom Shrooms - Cause the user to go into a gloomy haze, acting almost like an undead. It is mostly used because it causes time to fly by for the user, allowing them to set their brain on autopilot to power through long periods of boredom such as those faced in prison or in a job that involves repetitive, mundane tasks. Some also use for the high they feel after coming off of the deep low that it causes.

Magic Mushrooms - Commonly referred to simply as "Shrooms," Magic Mushrooms, or Psilocybes, cause those who ingest them to experience psychedelic hallucinations. Their name is somewhat of a misnomer as they do not actually possess any magical properties.

Sunshine - Glowing golden dew created by synthesizing the sun. Originally created as a medicine for poor eyesight and blindness, but now most doses are made so powerful there is a risk that consuming it can cause blindness

Slick Silver - A type of silver honey that coats its users tongue, greatly enhancing their speaking ability but making them salivate with silver drool if they have taken too much. Those who notice the way their tongue and drool glistens and know of the substance may become suspicious of their glibness.

Red Eye - Substance that can be injected intravenously or dropped directly onto one or both eyes, often used by marksmen. Causes severe swelling of the eyes while the whites turn pink and the veins bulge crimson. Eyes affected by this substance become hypersensitive to movement and able to focus on distant objects.

Lilith Pods - Pink seeds that function as a powerful aphrodisiac, greatly increasing sensitivity

Wyrm Oil

Cyclops Tears - Causes overflowing Tears of Joy

Sandman Powder - Causes instant sleep

Rocks - slows and hardens the flesh. There is a risk of over calcifying the heart

Crystals - Causes crystals to start growing off the users skin. High doses can impede movement and completely encase the user, leading to death by asphyxiation

Ecto - Ghostly ectoplasm that can give users the properties of ghosts
Shadowblades

Shadowblades are a set of ebony twins words that cast no shadows. When used normally they function as swords enchanted to have both the Shadowed and Shifting magical properties. However, the true power of the blades is that they can be activated to meld with the shadows, becoming invisible in the wielder's hands though now present in the hands of their shadow. When in this form, the wielder can control the movements of their shadow without moving their body. Their shadow must always remain attached to them where it would normally be, but they are able to extend it further than normal and with great focus, their can move their real body and their shadow independently simultaneously. Their shadow can attack the shadows of others, and any wounds they inflict on another shadow will appear its owners body.