Transportation

A visual guide to the RTS' main train lines.

Like space, many of Ecleya's exploration zones are vast and sprawling, and so it can be impossible to fully explore them on foot. At major landing zones, transit systems provide convenient transport between the many points of interest available once landed. There are three main means of transportation currently available: teleport points (abbreviated **TPs**), vehicles and the **public transportation system**.

## Teleport Points

Players can find and unlock **Teleport Points** (also called **Waypoints** and **TPs**) throughout the world of Ecleya. When a player first unlocks them they are granted EXP and GC. Clicking on a Waypoint on the Map offers to fast travel to their location. Any Dungeons, Testing Centers or Event Domains, also act as a Waypoint and can be fast travelled to. Players can refer to Ecleya's Interactive Map for their locations. Certain significant locations also act as teleport waypoints:

* The Academy.

In addition to allowing fast travel, Teleport Points also:

* Serve as respawn locations after a player's party dies. Only unlocked Teleport Waypoints can do this.
	+ In Team Mode, the player is teleported to the nearest Teleport Waypoint that they have unlocked, even if the Team Leader has not unlocked it.
* Heal nearby players and their Mithos;
* Recharge certain items' energy.

Most Teleport Waypoints need to be unlocked by interacting with them. The location of most locked TPs can be seen on the Map once the area they are in is lit up, which is done by unlocking all Waypoints in a region and through other means, such as quest progression, in other maps. A navigation pointer will indicate a locked Teleport Waypoint's direction on the screen if the player is within 30 meters of it, and disappear if the player leaves the 42 meters range around it.

**Portable Waypoints** are items that function similarly to Teleport Waypoints, except they can be summoned and placed anywhere by the user and only last a set amount of time.

**Sub-Space Waypoints** are furnishings that function similarly to Teleport Waypoints. They can be placed anywhere in a player's home.

## **Vehicles**

Players can use different types of vehicles to move around the map, such as:

### Mounts

* **Mounts** *are the primary method of transport in the game aside from walking.* Horses are currently the most effective way to travel around Calpheon. Camels and Elephants are the only mounts capable of crossing desert zones. There are multiple tiers of horses ranging from tier 1 to tier 9. The higher the tier, the faster the mount. Horses are sold in every city, and you can buy one as soon as you can afford it. A mount lets you travel faster in outdoor zones, and you can even harvest and engage in combat while mounted.

### Bikes

* **Bikes** can be used in highways and provide an extreme speed burst, doubled if the highway is aerial.

### Boats

* **Personal boats** *are a mechanic that players can use to traverse over water.* The player can also speed up the boat to consume an amount of engine stamina. Its stamina is independent of the player's stamina. Stamina regeneration is also independent; the Waverider's stamina will continue to regenerate even when the player is not riding it, and the player's stamina will continue to regenerate while riding the Waverider. If the stamina is fully depleted, it will not cause death; the Waverider can continue to move at a normal speed, similar to what happens when the player runs out of stamina while sprinting on land.
* The Waverider will have a certain level and amount of HP (e.g. Lv. 90 with 42821 HP). Using the Waverider Repair Toolbox gadget will restore 50% of its HP. If the Waverider reaches 0 HP, the player will be ejected from it. The player can also self-eject by holding the spacebar. When the Waverider is not taking damage, once every 2 seconds, it will heal 5% Max HP if a player is inside or 0.65% Max HP if empty. The player cannot take damage while inside the Waverider, including from Ley Line Disorders. Only the Waverider can be destroyed.
* Ejecting from the Waverider will cause the player to shoot into the sky while gliding.
* While sailing, if one steers too far off course into the fog, they will automatically return to the last activated Glimmering Beacon.
* One person can only own one Waverider.

### Gliders

* **Wind Gliders** *are the primary tool that players use for Gliding in mid-air through open terrain.* They allow you to control your character in the air while also taking into account gravity, height, duration of flight, and potential obstacles in your path. Gliders will always tend to, well, glide down; different models have more or less time and ability to stay aloft. Gliders are equipped to your character’s back in the same slot a trade or resource pack would occupy, thus preventing you from gliding while also carrying a heavy load! While gliding is another stamina-consuming activity, it does not cost as much stamina as sprinting, and is comparable to that of regular swimming.
* The utilization of gliders varies — often, deploying the glider can negate user Fall Damage from any height (unless the player opts out of gliding in mid-air). Gliders are also used to be able to reach high areas that neither normally jumping or climbing would achieve. The basic glider is offered through an early quest line and can be upgraded through the crafting system at various levels. There are multiple different glider models, including one dropped by the legendary Kraken. Every glider has a set of ratings in these basic stats:
	+ **Flight Speed:** Speed of forward movement.
	+ **Gliding Ability:** How slowly it loses altitude.
	+ **Turning Speed:** How quickly (and thus sharply) it can turn.
	+ **Initial Speed:** Does it start out fast or take time to build up speed?
* In addition, gliders can have a combination of special abilities such as an upward boost to quickly gain altitude, the ability to drop explosives on targets below, dive-bomb, quick side-rolls, etc.

## **Public Transportation**

There are many means of transportation for the cases where a player doesn't own a certain type of vehicle or can't teleport.

#### Carriages

* **Carriages or Cabins** *are NPC-driven carts that constantly run between two specified points, usually in a town or road junction near the edge of a zone.* Some carriages travel between zones while others travel within a zone. The two end-points of the carriage's path are displayed above the driver's head. Carriages (and zeppelins) can be tracked by a telescope located at one of the carriage pick-up/drop-off points.

### Airships

* **Airships** *are free public transportation between zones.* They travel slightly faster than carriages, but travel a much farther distance. You can use them to carry trade packs or to safely travel across a large area. Airship docks can be found on the map as transportation icons, which look like a bench. At these docks you can await the airship as well as track their location on your mini map using telescopes located at the base of the dock tower. To find out where an airship is going, you can talk to the NPC at the bottom of the dock or by using "Road Mark." If the airship is present, you can also click on it to see which areas it travels to.

#### RTS

* **RTS** *stands for Rapid Transit System.* It consists of a train service that works its way around the vast metropolis and is comprised of three loops:
	+ The **Central**, **Commerce** and **Spaceport** Lines (completed by a pedestrian connection between *Leavsden Station* and *Metro Center*)
	+ **Perimeter Line West**
	+ **Perimeter Line East**
* The Central, Commerce and Spaceport Lines together connect most of Sumonia's attractions, including *Teasa Spaceport* with its landing services and ship offerings, *Hurston Dynamics'* towering commercial headquarters in the Central Business District, and a large selection of smaller stores and player services nearby *Metro Center* and *Leavsden Square*.

**Perimeter Line West and Perimeter Line East** each travel between Metro Center and three of the city's six perimeter gates, which can be recognized from the air by their distinctive, pale lighthouses. These gates provide on-foot and land vehicle access to and from the city, complete with garages for players to retrieve their ground vehicles and explore Ecleya's arid wilderness close-up.

### Captain Treasure's Boat

* To transverse the sea to a certain exclusive part of the map, players can only access it through the Captain Treasure's Boat, which travels according to a timetable at certain parts of the day.