Area or Direct Damage

Damage from weapon shots, abilities and deployables can be classified as **Area Damage**, **Direct Damage**, **Executes** or **True Damage**. Projectiles that can only hit one enemy deal Direct Damage, otherwise they'd deal Area Damage.

Some Champions' weapons (such as Barik's Bluderbuss or Ying's Illusory Mirror) can hit more than one enemy from a single shot but these shots fire multiple projectiles and each can only hit one target, therefore they're considered Direct Damage.

## Countering

### Items

Useful Items for reducing the damage of Area or Direct Damage attacks:

### Cards and Talents

Some champions have Cards and Talents that grant Damage Reduction.

## Direct Damage and Area Damage

Androxus

Direct
 Revolver
Area
 Defiance
Direct
 Reversal

Area
 Accursed Arm

Ash
**Burst Cannon** deals **Direct Damage** with

Slug Shot

Area
 Burst Cannon
Area
 Kinetic Burst

Direct
 Shoulder Bash
Area
 Assert Dominance

Atlas

Direct
 Chrono-Cannon

Azaan

Direct
 Judgement
Area
 Reckoning

Direct
 Conviction
Area
 Deliverance

Barik

Direct
 Blunderbuss

Direct
 Turret

Area
 Dome Shield

Betty La Bomba

Area
 Grenade Launcher
Area
 Cluster Grenade
Area
 Hail of Bombs
Area
 Explosive Personality
Area
 Long Live The Queen

Bomb King

Area
 Sticky Bomb

Area
 Grumpy Bomb
Area
 Poppy Bomb
Area
 King Bomb

Buck

Direct
 Shotgun
Direct
 Net Shot

Area
 Heroic Leap
Direct
 Buck Wild

Caspian

Direct
 Love
Area
 War
Area
 Rogue's Tempo
Area
 Deadly Momentum
Direct
 Storm of Blades

Cassie

Direct
 Crossbow
Direct
 Disengage
Area
 Blast Shot

Corvus

Direct
 Officer's Pistol

Area
 Projection
Area
 Entropic Breach

Dredge

Area
 Cursed Howitzer
Area
 Broadside
Area
 Harpoon

Area
 Kraken

Drogoz
**Dragon Punch** deals True Damage

Area
 Rocket Launcher
Area
 Fire Spit
Area
 Salvo

Direct
 Dragon Punch

Evie

Area
 Ice Staff

Area
 Ice Storm

Fernando

Area
 Flame Lance

Area
 Fireball
Area
 Charge

Furia

Direct
 Pyre Blade

Area
 Pyre Strike
Direct
 Wings of Wrath

Grohk

Direct
 Lightning Staff
Area
 Shock Pulse

Area
 Tempest

Grover

Direct
 Throwing Axe
Direct
 Crippling Throw

Imani
**Dragon Gauntlets** deals **Area Damage** with

Pyromania

Direct
 Dragon Gauntlets
Area
 Frost Bomb
Area
 Inferno Cannon

Area
 Dragons Call

Inara

Direct
 Stone Spear

Area
 Warder's Field
Area
 Seismic Crash

Io

Direct
 Light Bow

Direct
 Guardian Spirit

Area
 Begone

Jenos

Direct
 Star Splitter

Direct
 Void Grip

Area
 Through Time and Space

Kasumi

Direct
 Yokai Doll
Direct
 Savage Tear
Area
 Spirit Lure

Direct
 Bitter Betrayal

Khan

Direct
 Heavy Repeater

Direct
 Commander's Grab
Direct
 Overpower

Kinessa

Direct
 Sniper Rifle
Direct
 Sniper Mode
Direct
 Oppressor Mine

Direct
 Headhunter

Koga

Direct
 Submachine Guns
Area
 Skewer
Direct
 Dragon Stance

Area
 Cyclone Strike

Lex
**The Law** deals True Damage

Direct
 Magnums
Direct
 In Pursuit

Area
 The Law

Lian
**Grace** deals **Area Damage** with

Alacrity

Direct
 Heirloom Rifle
Area
 Valor
Area
 Presence
Direct
 Grace
Area
 Enlightenment

Lillith
**Heart of Crimson** deals **Area Damage** with

Murderous Intent

Direct
 Heart of Crimson
Direct
 Blood Hex
Area
 Swarm
Area
 Death Wings

Maeve

Direct
 Daggers
Direct
 Pounce

Makoa

Direct
 Cannon
Direct
 Dredge Anchor

Area
 Shell Spin
Area
 Ancient Rage

Mal'Damba

Direct
 Spitting Cobra

Area
 Gourd

Moji
**Bon Appetit** will Execute

Direct
 Familiar Spit
Area
 Familiar Spray

Direct
 Bon Appetit

Octavia
**Distortion Field** deals **Area Damage** with

Asymmetric Warfare

Direct
 Marksman Rifle

Area
 Creeping Barrage

Pip

Area
 Potion Launcher
Area
 Explosive Flask

Area
 Evil Mojo

Raum

Direct
 Hellfire Gatling

Direct
 Juggernaut
Area
 Cataclysm

Rei

Direct
 Sigil

Direct
 Spirit Link

Ruckus
Ruckus uses Miniguns and Missile Launcher in his ult dealing direct and area damage.

Direct
 Miniguns
Area
 Missile Launcher

Both
 Hexa Fire

Saati

Direct
 Hand Cannon
Direct
 Ricochet
Direct
 Dead Ringer
Area
 Blast Back
Area
 Wallbang

Seris

Area
 Soul Orb

Area
 Rend Soul

Area
 Convergence

Sha Lin
**Crippling Arrow** deals **Area Damage** with

Sand Trap

Direct
 Long Bow
Direct
 Crippling Arrow
Direct
 Rapid Shot

Skye

Direct
 Wrist Crossbow
Direct
 Poison Bolts

Area
 Time Bomb

Strix

Direct
 Talon Rifle
Direct
 Flare

Area
 Flashbang

Talus

Direct
 Veracharger
Direct
 Blitz Upper

Direct
 True Power

Terminus

Area
 Massacre Axe
Direct
 Calamity Blast

Area
 Shatterfall
Area
 Reanimate

Tiberius
**Crouching Tigron** requires

Vicious Assault to deal damage

Direct
 Bladed Chakrams
Area
 Heavy Blade
Area
 Crouching Tigron
Area
 Striking Tigron
Area
 Whirling Blades

Torvald

Direct
 Gauntlet
Direct
 Nullify

Area
 Hyper Beam

Tyra

Direct
 Auto Rifle
Area
 Nade Launcher
Area
 Fire Bomb

Direct
 Crossfire

Vatu

Direct
 Kunai
Area
 Shadow Bombs
Direct
 Ambush

Area
 Nightfall

VII
**Heavy SMG** - Burst Mode deals **Area Damage** with

Tribunal Upgrades

Direct
 Heavy SMG

Area
 Explosive Dodge
Direct
 Grappling Hook
Direct
 Decree 77

Viktor

Direct
 Assault Rifle

Area
 Frag Grenade

Area
 Barrage

Vivian
**Sensor Drone** requires

Booby Trap to deal damage

Direct
 Light Machine Gun

Area
 Sensor Drone
Area
 Sentinels

Vora

Direct
 Deadly Scythe
Area
 Obliteration
Direct
 Dark Siphon

Direct
 Harbinger's Wrath

Willo

Area
 Wand of Overgrowth
Area
 Dead Zone
Area
 Seedling

Yagorath
Planted Mode

**Devour** will Execute

Area
 Caustic Spray
Area
 Piercing Quills
Area
 Hardening

Direct
 Devour

Yagorath
Travel Mode

Area
 Trail of Acid
Area
 Acceleration

Ying
**Illusion** requires

Resonance to deal damage

Direct
 Illusory Mirror
Area
 Shatter
Area
 Illusion

Zhin

Direct
& Area
 Inferno Blade
Direct
 Counter

Area
 Whirl
Direct
 Spite

**Champions**Champions**Abilities →** Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
**Damage Types →** **Area or Direct Damage**  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
**Effects →** Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth
**Playstyle** **Cards**  •  **Talents**  •  **Items →** Credits
**Game Modes**Game Modes  •  Capture Point  •  Payload
**Maps**Maps  •  Map Features  •  Callouts
**Game Mechanics**Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn
**End of the Game**Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen