Celegian Black Sun Agent

*Celegian Black Sun Agent character data created by Wikia user Chellewalker (formally Wikia user Lukewarner).*

*Affiliations: Black Sun*

The ruthless enforcers of the will of the Black Sun Vigos, the Black Sun Agent has begun to make a name for themselves within the organization's ranks. Used to make any inconvenient loose ends vanish, the Black Sun Agent is not the least bit squeamish about their work, although most try to keep things at a professional level and not make a scene unless given direct orders to the contrary.

### Use in Play

The Black Sun Agent can crop up in any place that Black Sun has a vested interest, which is to say just about anywhere. They can make for deadly foes if they manage to get in close and get the drop on an unlucky hero or an unaware NPC ally that claims to have damaging information on a Black Sun Vigo.

### Build Options

* Replace **Cheap Trick** with either **Dastardly Strike** to make the Black Sun Agent's attacks against a Flat-Footed target both debilitating than outright deadly, or with **Advantageous Opening** to take advantage of a larger number of participants in a fight.
* Switch both Lightning Draw and Zero Range for Cunning Attack and Rapid Shot to make the Black Sun Agent less of a covert assassin and more of a general-purpose hitman.
* Give the Black Sun Agent's Heavy Blaster Pistol the Quick Draw Weapon Template and trade Lightning Draw for Combat Trickery to let the agent get the drop on their target that much quicker.
* For a truly sadistic agent, replace the Heavy Blaster Pistol with a Disruptor Pistol with the Extra Power Source upgrade.

## Celegian Black Sun Agent Statistics (CL 4)

Medium Celegian Scoundrel 4

**Force Points:** 1; **Dark Side Score:** 6

**Initiative:** +8; **Senses:** Perception +7

**Languages:** Basic (understand only), Huttese (understand only), 1 Unassigned; Broadcast Telepathy

### Defenses

Reflex Defense: 17 (Flat-Footed: 16), Fortitude Defense: 20, Will Defense: 15

Hit Points: 30, Damage Reduction: 10 (Celegian Life-Support Chamber), Damage Threshold: 20

### Offense

**Speed:** 8 Squares (Flying), 10 Squares (Swimming)

**Melee:** Combat Gloves +4 (1d4+4)

**Melee:** Heavy Knife +4 (1d6+3)

**Ranged:** Heavy Blaster Pistol +4 (3d8+2)

**Base Attack Bonus:** +3, **Grapple:** +4

**Attack Options:** Lightning Draw, Point-Blank Shot, **Sneak Attack** (+1d6), Zero Range

**Species Traits (Celegian):** Broadcast Telepathy, Expert Swimmer, Special Equipment (Celegian Life-Support Chamber)

### Base Stats

**Abilities:** Strength 13, Dexterity 12, Constitution 12, Intelligence 14, Wisdom 11, Charisma 13

**Talents:** **Cheap Trick**, **Sneak Attack** (+1d6)

**Feats:** Lightning Draw, Point-Blank Shot, Quick Draw, Skill Training (Deception), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons), Zero Range

**Skills:** Deception +8 (may reroll to Feint, may keep better result), Initiative +8, Knowledge (Social Sciences) +9, Perception +7, Persuasion +8, Pilot +8, Stealth +8

**Possessions:** Celegian Life-Support Chamber (+5 Fortitude), Combat Gloves, Heavy Blaster Pistol, Heavy Knife (As Short Sword), Comlink (Short-Range), Holster (2; Concealed), Nondescript Clothing