Odo the Jester

Odo is Fergus O'Ferrall's jester of 15 years. He is mentally stunted, but incredibly loyal and surprisingly savvy and competent. He gained his powers at the same time as Fergus and Murchad. His power is the ability to copy the powers of any super he sees within 30 ft.

Odo has been helping Fergus is his plan to catalogue supers, and gather several for the black mist ritual. He has been observing people with powers, using his copying ability to experiment and detail them. He also has copied the powers of a man named Jacob, with the power to put others to sleep, to assist Fergus in sedating their captured victims. He has also aided Fergus in the overall scheming he does with his body-swapping power.

Odo's book of supers and their powers was stolen by Aubrey, and he has searched for the thief ever since. His attention was drawn to Aubrey during the tournament, and he has followed her to the White Duck, where he was caught going through her things. He was captured by Aubrey after attempting to escape.

## Odo's Journal

The book contains the following:

* Annabla - Can cause small fires around her. Currently held. Her gift is limited to 20 ft, and has little spread.
* Emin - Can paralyze a man by looking at them. Staying at the Pewter Pot. Her gift only affects via eye contact, so affecting more than one is unlikely. Recommend to use for the plot.
* Cedric the Tall - Can increase his size (probably to 12 feet). Lives in the cheap district. His power is inconvenient, but could prove useful in battle, if nothing else for morale. Recommend to employ.
* The Mighty - Objects can weigh next to nothing in his hands. Unknown location and identity. His gift appears at first glance to be incredible strength, but in fact, he simply does not experience most of an object's weight. More useful for lifting and throwing than for conventional melee engagements. Highly recommended for employment.
* The Lime (Beollan) - Acid Spraying. Staying at the Old Bull. His gift is extremely useful - 60 ft ranger by my guess, and can be spread out. Highly recommend for employment.
* The Blue Heron (Martin O'Reilly) - Can fly. Unknown location. Can fly twice the speed I can run. Recommend if possible for employment, but use for plot may be necessary.
* The Wall (Thomas Tanner) - Can create a field of pure force. Lives south east of the city. His gift seems to affect a space of about 20 ft. Recommended for employment due to incredible tactical potential.
* Jacob - Can put a man to sleep. Currently held. Seems no less susceptible to his own gift than any other. Sleep seems to last many hours, perhaps as many as 10 at a time.
* Hammer of O'Kelly (Isacc O'Kelly) - Makes blasts of force from his hands. Staying at the Pewter Pot. Blasts seem to have an unknown, but long range, and potent in power, but only akin to a strike or shove. Recommended use for the plot.
* Caillen - Turns his skin to metal. Currently held. His give renders him all but immune to cutting, but I believe little less vulnerable to most other means of attack.
* Dorethy - Sticks to walls. Currently held. Power is amusing, but of little enough use outside of the plot.

... The book continues for a few pages.