recursal/Fanatic-Fandom huggingface dataset:
Hito Hito No Mi

EDIT

Hito Hito No Mi is a regular Zoan Type devil fruit that can be found in wooden boxes. This fruit is currently the only fruit that does not provide the eater with some sort of abilities when eaten. ￼

The Hito Hito no Mi was eaten by Tony Tony Chopper, the doctor of the straw hat crew.

It looks like a white and red mushroom with a light green stem.

## Effects

The one thing that the Hito Hito No Mi does do is change one's race to human. If a member of another race eats this, they will become human. When eaten, the eater will get a message in chat saying "You have gained some enlightenment."
Awa Awa No Mi

The Awa Awa no Mi, or bubble-bubble fruit, is a Paramecia-type devil fruit that allows his user to create and manipulate bubbles. It can be found in wooden boxes.

The fruit model looks like a purple cherry with a whirldind green stem.

## Abilities

### Golden Hour

Type: Special

Duration: 10s, Cooldown: 60s

Spreads bubbles on enemies around, leaving them weakened and immobile.

### Relax Hour

Types: Imbuing, Water

Duration: 1s, Cooldown: 3.5s

Fires a barrage of 3 cleaning bubbles, leaving their targets weakened and immobile. It does 3 damages.

### Soap Defense

Duration: 7s, Cooldown: 20.5s

Protect yourself using a giant concentrated soap shield, blocking all movements, but giving 1 knockback resistance and 0.125 damage reduction.
Sai Sai No Mi

The Sai Sai no Mi, or Rhino Fruit, is a Zoan-Type Devil Fruit that allow the user to turn into a rhinoceros.

The fruits model looks like a grey grape with a large horn directly above a smaller horn. On top is a purple whirlwind stem. It is adorned with the typical swirls on a Devil Fruit.

## Abilities

### Sai Walk Point

Transforms the user into a rhinoceros, making him 2.5 blocks tall and faster. This allows for the use of the moves "Horn Dash" and passive "Rhino Smash". In this form the user deal 3 additional damages and gain 15 armor points.

### Sai Heavy Point

Transforms the user into a hybrid rhinoceros, making him 3 blocks tall and sligtly slower. This allows for the use of the moves "Horn Dash". In this form the user deal 6 additional damages and gain 15 armor points.

### Horn Dash

Types: Fist, Hardening

Cooldown: 8.5s

The user dashes forward, dealing 13 damages in Walk point and 16 in Heavy point to all enemies directly in front of them.

## Passives

### Rhino Smash

Types: Fist, Hardening

The user can run into enemies to deal 5 damages to them. Only works with Sai Walk Point.

### Sai Rideable

Allows 1 other player to ride on your back while in Walk Point.
Brawler

Brawler is a fighting style that can be picked at the start of the game like the others. It has 6 moves, and is focused on raw damage. All of it's quests must be completed with your fists.

## **Techniques**

### Suplex

Suplex is a move that teleports you near whoever it's used on (you must be close) and waits about 2-3 seconds before causing an explosion on them. This move holds you and whoever you hit in place, and also removes their camera controls.

### Spinning Brawl

Spinning Brawl is a move that grabs an enemy, locking you and them in place. You spin them around and deal damage to them, and if anyone touches them while spinning, they take damage too. This lasts about 2-3 seconds before letting them go.

### Genkotsu Meteor

Genkotsu Meteor has 2 modes, Normal and Ryuseigun. This move requires you to be holding cannonballs. Using it will throw a cannonball as if it was fired from a cannon. Using it while crouching will switch between Ryuseigun and Normal. Ryuseigun mode throws 10 cannonballs, all of which don't destroy blocks.

### Hakai Ho

Hakai Ho is a move that enhances your next punch. Your next punch will deal massive knockback and create an explosion.

### Jishin Ho

Jishin Ho is a move that deals large AoE damage around you, enough to instantly kill any normal mob.

### King Punch

King Punch is a move that has a massive (1000+ ticks) windup, but causes a massive line of explosions and deals absolutely insane damage.
MinePiece Wiki

**Welcome to the MinePiece Wiki!**
A Minecraft One Piece Server

We're a collaborative community website about MinePiece that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Credits to thatkleinguy and coolbackflipsounds for making this

## Important articles

Devil fruits

Races

Fighting Styles

Haki

Factions

weapons

Faction Quests

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ope Ope No Mi

Ope Ope no Mi or, surgery-surgery fruit is a paramecia devil fruit that allows the user to create a dome around themselves called rooms where the user can manipulate the area inside the room at will to his desires.

This fruit looks like a bright pink heart with a green stem.

### Room

Charge: 2s, Cooldown: 9.5s

It allows the user to create a dome known as a Room. The fruit's abilities can only work in the area. Outside of the area, the abilities won't work. For the room to be maintained the user need to be in the room. The more time you use to charge, the biggest the Room will be.

### Shambles

Cooldown: 4.5s

In SINGLE mode, it allows the user to switch places with an entity, block or player (zombie, armor stand, arrows...) inside the Room. In GROUP mode, it allows the user to randomly switch multiple entities and players between each other. SHIFT-USE: Switches between GROUP and SINGLE modes.

### Takt

Duration: 15s, Cooldown: 4.5s

It allows the user to lift players, entities and blocks and move them around as long as the move is active.

### Injection Shot

Type: Imbuing

Charge: 1s, Cooldown: 9.5s

It allows the user to accelerate forward with a sword dealing 40 damage to any enemy in the path of the move. The move requires a sword to use.

### Counter Shock

Types: Fist, Hardening, Shockwave

Cooldown: 19.5s

Releases an electrical surge like a defibrillator from the user's fist which shocks the opponent. It does 40 damage.

### MES

Types: Fist, Hardening

Cooldown: 29.5s

By punching an enemy, the user can steal its heart and use it to damage and weaken it. Each time the player right click's it, the entity or player will lose 5 hp and get's Slowness II and Nausea II. A player who lose's its heart can still get it back to restore it, but the heart can also be destroyed to instant kill the victim. It only works if the victim has a lower haki experience level.

### Gamma Knife

Type: Special

Cooldown: 24.5s

It gives the user a weapon/sword called "Gamma Knife" which can be used once to hit your enemy, it works just like a normal sword, but deals 70 damages.
The Re-Up

**The Re-Up** is described as a standalone story, not a sequel nor a remaster – It follows Nicole in her senior year of high school, with her clearly having gone through some kind of version of the original games plotline before the re-up's plot.

It has 7 different endings.

The original game does not specify the location of Nicole’s school beyond being in America. However, the Drug Dealer ending of the Re-Up includes mentions of the Potomac River and PG County, both located in Maryland. Furthermore, it is mentioned in this ending that Nicole lives within driving distance to the Franconia-Springfield metro station, suggesting the location be somewhere in Northern Virginia. Alongside this there are mentions of the Beltway (I-495), Georgetown University, and Nicole's Mom getting a job at a jewish butcher in Falls Church, VA. All of the gym uniforms for the school have the initials “LHS” on them. Langley High School in Virginia lines up with all of the landmarks mentioned, in addition to its proximity to Washington DC, as Nicole states that they’re in a town “10 minutes from the capital”. This aligns with the introduction to the original game, in which Nicole states that she grew up “along costal America”, although the exact state is never mentioned.
Ryu Ryu No Mi, Model: Brachiosaurus

The Ryu Ryu no Mi, Model: Brachiosaurus, or the dragon dragon fruit model: Brachiosaurus, is a ancient zoan-type devil fruit that give the power to turn into a Brachiosaurus.

The fruit model looks like a yellow pear with a blue stem.

## Abilities

### Brachiosaurus Guard Point

Transforms the user into an ancient brachiosaurus, making him 10.5 blocks tall. This allows for the use of the moves "Brachio Bomber". In this form the user deal 4 additional damages and gain 15 armor points and 30 Hp.

### Brachiosaurus Heavy Point

Transforms the user into an hybrid brachiosaurus, making him 3.5 blocks tall. This allows for the use of the moves "Brachio Bomber" and "Brachio Grab". In this form the user deal 8 additional damages and gain 15 armor points and 15 Hp.

### Brachio Bomber

Type: Hardening

Cooldown: 14.5s

The user dives from a high place and lands on his opponent, crushing them under the user's weight. It does 30 damages in Guard point and 14 in Heavy Point and create a crater that is bigger in Guard.

### Brachio Grab

Types: Fist, Hardening

Duration: 3s, Cooldown: 14.5s

The user grabs an opponent and squashes them. It does 6 time 12-14 damages.

## Passives

### Brachiosaurus Rideable

Allows 1 other player to ride on your back while in Guard Point.
Jeffery

***This page contains various spoilers.***

## Physical Description

Jeffery is depicted as a frail, skinny guy with a slightly hunched back posture, he has black hair with a bowl cut, as also described by Jecka. He wears huge Harry Potter style glasses and never takes them off. He is described as ugly by almost everyone in the game/

He wears a T-shirt almost always and has the style of what you would consider a classic anime “weeb” or “otaku”, wearing t-shirts with nerdy sentences on them

## Personality

Jeffery is a wimpy anime weeb, he can be too much a try-hard and is really bad at reading social cues, proven by the many instances he admits to having sexual attraction to 2D anime women when the situation did not call for it. He is bullied 24/7 because of how he acts.

He is desperate for social interaction, as seen by him trusting Nicole instantly to the point of telling her his fetishes in a few routes after she pretends to be interested in what he’s saying. He also not-so-openly hates Nicole because she is “socially spoiled” as seen from the texts he sends her after the endings in the original. In the video message you get after the Valedictorian Ending, he even tells Nicole that she takes her social status for granted, and that he would prefer to be surrounded by crazy social problems instead of being alone.

He is undoubtedly a pervert, his sexual desires are viewed as creepy and uncalled for. In one route, he talks about his weird fetishes like “giantness” (inhumanely massive women). He is also interested in cat girls, and watches harem/hentai animes.

He's also a know-it-all, people in the school such as Jecka and Nicole have criticized this habit by mocking him.

He is usually friendly but has extremely violent tendencies, even going as far as shooting up the entire school in the School Shooter ending. He also is heard shooting up the school in the Short Animation.

## Relationships

Dating Karen (In one route)

Nicole

* Jeffrey has a love-hate relationship with Nicole. He’s nice and friendly to her at first, but secretly despises her for her looks and popularity. He describes her as “socially spoiled” and calls her a “whore” and a “slut” in the ending text messages.
Ori Ori No Mi

The Ori Ori no Mi, or Bind-Bind Fruit, is a Paramecia-Type Devil Fruit that allows the user to bind their foes in iron shackles created by the user's body. It can be found in wooden boxes.

The fruit model looks like a dark blue cage with a green stem.

## Abilities

### Bind

Types: Fist, Hardening

Cooldown: 4.5s

Punching ability that binds the target. It does 4 damages and give the effect Bind for 10 seconds.

### Great Cage

Cooldown: 9.5s

Creates a big cage trapping all nearby entities in it but the user can freely move threw the cages.

### Awase Baori

Duration: 5s, Cooldown: 9.5s

Launches a short range projectile that creates a small cage around the hit target. It deal 6 damage.

## Effects

### Bind

This effects prevent the target to do anything with he's hands or legs, he can't walk attack or build.
Pika Pika no Mi

The Pika Pika no Mi, or light-light fruit, is a logia-type devil fruit that allows his user to turn himself into light.

The fruit looks like a yellow bell with a light blue stem.

## Abilities

### Yata no Kagami

Charge: Up to 1s, Cooldown: 2.5s

The user forms light between their hands and reflects it off on any surface they wish, instantly teleporting them towards where the light hits. It can be used in the air. The user can teleport before the end of the charge by unsing the ability a second time.

### Yasakani no Magatama

Types: Special, Light

Duration: 4s, Cooldown: 13.5s

Fires a torrent of deadly light particles, causing huge destruction. Each particule do 4 damages, but it can be very powerful if the enemy is not cautious.

### Ama no Murakumo

Types: Slash, Imbuing, Light

Focuses light in the user's hand to create a sword. This sword does 15 base damages and have 4 attack speed.

### Amaterasu

Types: Special, Light

Charge: Up to 4 seconds, Cooldown: 11.5s

Charges up a powerful concentrated light beam. The longer it's charged the more powerful it becomes (from ~15 to ~130 damages). It cause a big explosion where the user aim at.

### Flash

Type: Light

Charge: Up to 2s, Cooldown: 9.5s

The user creates a bright flash of light, blinding their opponents. It gives blindness IV for 7 seconds.

### Light Acceleration

Duration: 20s, Cooldown: 9.5s

The user accelerates its attacks by converting into light before impact, rising its base damages to 10. He can also left click to shoot an explosive projectile (a sort of weaker Amaterasu) in the pointed direction, which does 70 damages at the impact.

## Passives

### Logia Invulnerability

Allows the user to avoid attacks by instinctively transforming parts of their body into their specific element. It protect the user from all physical attack without haki.

## Effects

While the user holds an ability, they remain frozen, even in the air. Allowing the user to stay and move into the air.
Les Plaque d'Arceus

## Plaques

Localisations des plaques à Kanto
 Insecte
 Roc
 Fantôme

Localisation des plaques dans les Ultra Brèches

Percupio
* **Plénitude**
* **Lame D'air**
* **Pouvoir Lunaire**
* **Extrasenseur**
* **Danse Fleurs**
* **Picots**
* **Direct Toxik**
* **Telluriforce**
* **Draco Griffe**
* **Tranche**
* **Séisme**
* **Draco griffe**
* **Tranche**
* **Tête de Fer**

Percupio
* **Surf**
* **Danse Pluie**
* **Enroulement**
* **Hydrocanon**
* **Séisme**
* **Draco griffe**
* **Tranche**
* **Tête de Fer**

Percupio
* **Séisme**
* **Draco griffe**
* **Tranche**
* **Tête de Fer**

## Le Mont Couronné

Après avoir récupéré toutes les plaques et fait les trois combats contre Percupio, une brèche s'ouvrira sur la route 22 durant le postgame du chapitre 1.
Hie Hie no Mi

The Hie Hie no Mi, or ice-ice devil fruit, is a logia-type devil fruit that allows his user to create and turn into ice.

The fruit looks like a blue fragment of ice with a turquoise stem

## Abilities

### Ice Block: Partisan

Types: Imbuing, Ice

Duration: 2s, Cooldown: 9.5s

Creates 8 spears of ice that the user hurls at the enemy. Each of them can do 9 damages and give the Frostbite III effect for 2 seconds, or can add two more levels and 2 more seconds. Those spears will also turn blocks into blue ice if they hit one.

### Ice Age

Type: Ice

Duration: 5s, Cooldown: 24.5s

Freezes a large area around the user and everyone inside of it. It give the Frozen effect for 5 seconds.

### Ice Ball

Types: Imbuing, Ice

Cooldown: 9.5s

Creates a sphere of ice where the projectile hits. If it hits directly an entity, it does 25 damages, then it will gives the Mining Fatigue and Slowness effect for 5 seconds, and the Frozen effect for 10 seconds.

### Ice Saber

Types: Slash, Imbuing, Ice

Creates a sharp blade made of compressed ice. It does 13 base damages and has 2.2 attack speed. It also gives the Frostbite II effect for 1 second when hitting.

### Ice Time Capsule

Types: Fist, Hardening, Ice

Cooldown: 44.5s

Hit the target to encase them in ice. It does 1 damage and give the effect Frozen for 15 seconds.

### Ice Block: Pheasant

Types: Imbuing, Ice

Cooldown: 24.5s

Releases a massive wave of ice in the shape of a pheasant. It does 45 damages and give the Frozen effect for 15 seconds.

### Ice Block: Avalanche

Types: Blunt, Ice

Charge: 5s, Cooldown: 17.5s

Makes a big ice ball drop onto the spot the user is aiming at. It does 3 x 50 damages.

## Passives

### Logia Invulnerability

Allows the user to avoid attacks by instinctively transforming parts of their body into their specific element. It protect the user from all physical and Ice types attack without haki and Frozen and Frostbite effects.

### Frost Walker

Turns all water the user walks on into a weak version of ice that will break after a few seconds.

## Other

You must be cautious with the "Frost Walker" ability. If you don't, you take the risk to be trapped in the ice and water.
Doctor

Doctor is a support fighting style thats focused on healing and/or buffing allies, and debuffing enemies. It has 4 moves, unlike normal styles, Doctor is more a profession than a fighting style, as seen in the original material with Chopper using more brawler style on a fight than any medical equipament, through this, Doctors can't directly harm any one with their skills.

## **Techniques**

Doctors has 4 moves that are focused on healing and buffing allies, or debuffing enimies. In order to use these moves, player must be equiped with a **Medic Bag.**

#### Fisrt Aid

Fisrt Aid is a move that need to be activate and last until you hit a target, the target who has hit will be healed in 10 hp instead of taking damage. This move can't heal Doctors itself. First Aid has a cooldown of 190 ticks.

#### Failed Experiment

Failed Experiment is a move made to debuff a enemy, it throw a splash potion with a random debuff on a target, the debuffs can be one between nausea , mining fatigue , poison or hunger; all effects will be level 2 and last 7 seconds, the duration change from how far the potion has hit the target. To use this move you must wait it setup thats last 40 ticks, and it's has a cooldown of 130 ticks.

#### Medic Bag Explosion

This skill consumes 100 durabity of the medic bag in exchange to fully heal the Doctor, while applie any Failed Experiment debuffs or wither effect in a AoE around of the Doctor, attention to the fact that skill will applies debuff on nears allies too. This move has cooldown of 1000 ticks.

#### Doping

Doping is a skill that must be activate before using, after hitting a target it will receive hormone tension buff, holding shift while using this skill will applie the buff on yourself, however, it's a tension hormone 2 form horu horu no mi, but with a bigger cooldown. Tension hormone buff boost speed and strenght for 9 seconds, but after the effect run off, you will get a nausea 2 debuff for 18 seconds. This move has cooldown of 790 ticks.
Gura Gura No Mi

The Gura Gura no Mi, or tremor-tremor fruit is a paramecia-type devil fruit that allows the user to create powerful shockwaves.

The fruit looks like a grey pear with a brown stem.

## Abilities

### Gekishin/Kaishin

Type: Shockwave

Charge: 1s (Gekishin), 2s (Kaishin) , Cooldown: 11.5s (Gekishin), 17.5s (Kaishin)

The user 'cracks' the air, launching vibrations which send blocks flying. In Gekishin, it sends the attack where the user is aiming at. In Kaishin, it sends the attack on the sides of the user. It can deals up to 115 damages in Gekishin, and up to 170 in Kaishin.

SHIFT-USE: Switches between Gekishin and Kaishin mode.

### Shingen no Ichigeki

Types: Fist, Hardening, Shockwave

Cooldown: 9.5s

The user focuses vibrations around his fist in a spherical bubble, then releasing them on an enemy. With shift-use, the user stab the ground and send the enemy flying. It does 40 damages and give the effect Dizzy for 5 seconds in base, or 6 damages when stabbing the ground.

SHIFT-USE: Slams the fist into the ground pushing back all enemies.

### Tenchi Meido

Type: Shockwave

Charge: 1s, Cooldown: 19.5s

The user grabs the air and pulls it downwards, after which all of the opponents are tossed into the air. During it's charge, it deals the Dizzy effect for the enemies near the user. It don't does any damage.

### Shima Yurashi

Type: Shockwave

Charge: 5s, Cooldown: 59.5s

The user grabs the air and pulls it downwards after which the nearby land (~25 blocks) and entities are sent flying. It deals the Dizzy effect when charging and 75 damages when activated.
Sabi Sabi No Mi

The Sabi Sabi no Mi, or Rust-Rust fruit is a Paramecia-type Devil Fruit that makes the player rusty.

The fruit looks like two brown-red cherry with a green stem.

### Rust Touch

Types: Fist, Hardening

Rusts the enemy and the items equipped on them. The punch does 8 damage. It give Wither III, Mining Fatigue II and Slowness II for 7 seconds, dealing 15 more damages.

### Rust Break

Rusts iron blocks in a small area around the user.

## Passives

### Rust Skin

Makes the user immune to attacks received form iron based items, damaging them in the processes. It negate Metal type damages.
Moku Moku no Mi

The Moku Moku no mi, or Smoke fruit, is a logia type devil fruit which allows the user to turn themselves into smoke. it can be found in golden boxes.

The fruit model looks like a white fruit with a light green stem.

## Abilities

### White Blow

Types: Hardening, Smoke

Cooldown: 4.5s

Shoots a cloud of smoke to engulf the opponent and trap them. It does 10 damages and gives the Smoke and Blindness II effects for respectively 25 and the same amount +5 seconds.

### White Snake

Types: Hardening, Smoke

Cooldown: 11.5s

Launches a long dense cloud of smoke in the shape of a snake that will do 25 damages and give poison for 15 seconds to its target.

### White Launcher

Cooldown: 6.5s

Transform the user into smoke and launches where it point at high speed. It will also do 15 damages if it hits an entity or player.

### White Strike

Type: Special

Cooldown: 19.5s

Surrounds the nearby area with smoke, slowing down nearby entities. It gives the Smoke and Blindness II effects for respectively 40 and the same amount +5 seconds.

### White Blow Rush

Types: Hardening, Smoke

Duration: 2s, Cooldown: 5.5s

Shoots clouds of smoke to engulf the opponent and trap them. It does 2 damages and gives the Smoke and Blindness II effects for respectively 10 and the same amount +5 seconds.

### White Out

Types: Fist, Hardening, Smoke

Duration: 7s, Cooldown: 11.5s

Fires both fists at an enemy and lifts them up, moving them around according to the user's movements. It also gives the Smoke effect as long as you keep the move active, and the Blindness II effect for 5 more seconds.

### White Pull

Type: Special

Cooldown: 9.5s

Pulls all nearby entities surrounded by smoke towards the user, but remove the effect.

### Smoke Launch

Type: Special

Cooldown: 14.5s

Launches all nearby entities surrounded by smoke in the sky. It gives the effect Levitation II for 10 seconds, but remove the Smoke effect.

## Passives

### Logia Invunerability

Allows The user to avoid attacks by instinctively transforming part of their body into their specific element. It protect the user from all physical types attack without haki.
Horo Horo No Mi

The Horo horo no Mi, or Hollow-Hollow Fruit, is a Paramecia-type devil fruit that allows the user to create and manipulate fantoms. It can be found in wooden boxes.

The fruit looks like two light-green cherrys with a green stem.

## Abilities

### Negative Hollow

Type: Special

Cooldown: 3.5s

The user launches a ghost that drains the target's will, debuffing them with Nausea II and Slowness II for 10 seconds, and Negative II for 15s. It does 10 damages.

### Mini Hollow

Type: Special

Duration: 1s, Cooldown: 8.5s

Launches small ghosts at the opponent, exploding upon impact. Each of them does 2.5 damages and give Nausea and Slowness for 8 seconds.

### Toku Hollow

Type: Special

Cooldown: 14.5s

Creates a huge ghost that causes a massive explosion upon impact. It does 60 damages (or 35 for just the explosion) and give Nausea II and Slowness II for 18 seconds.

### Yutai Ridatsu

Duration: 60s, Cooldown: equal to use time

The user's spirit leaves their body, allowing them to freely explore the nearby areas and still use their powers. You can't use this capacity in creative.

## Effects

### Negative

This effect make it's victim unable to hit any entity, move or even use any capacity.
Akt 2

## Infektion und Panik breiten sich aus

Die **Alien-Infektion breitet sich aus** -> mehrere Kolonisten stoßen Schleim aus, gebären Aliens etc. Die SC geraten zunehmend in heftigere Kämpfe mit dem Schleim, der an verschiedensten Stellen ausgestoßen wurde, mutierten Kolonisten und ausgewachsenen Aliens.

Bedingt durch die Infektionsausbreitung gerät die Kolonie zunehmend in Panik. Es müssen Entscheidungen getroffen werden, ob und wie die Panik unter Kontrolle gebracht wird und mit welchen Maßnahmen die Ausbreitung des Neuromorph Pathogens verhindert bzw. eingedämmt wird. Es kommt zunehmend zu Aufständen, Plünderungen, Diebstahl von Waffen, Versuchen, das Versorgungsshuttle von Weyland zu erreichen; Wachen erschießen Kolonisten. SC müssen entscheiden, ob sie die Aufstände mit Gewalt oder anderen Mitteln bändigen, oder die Kolonisten gezielt anstacheln.

## Das Heilmittel

Die SC bringen eine Probe des schwarzen Schleims und **stellen ein Heilmittel gegen das Pathogen her**.

## Die Jagd nach der Wahrheit

Die SC erfahren, dass die Infektion gezielt von Weyland Yutani verbreitet wurde, um die Möglichkeiten der Alien DNA bei den Kolonisten zu testen. Die Kolonie soll anschließend mit einer Bombe gesprengt werden, um Beweise / Aliens / infizierte Kolonisten zu vernichten. Eine bereitstehende Bombe mit einem Zeitzünder wurde bereits während der Einlagerungsarbeiten der gelieferten Güter heimlich im Generatorraum in den Versorgungstunneln platziert. Zudem erfahren sie hier von der unbewohnbaren Erde (und dass die meisten Bewohner tot sind) und den künstlich hergestellten Lebensmitteln.
Mera Mera no Mi

The Mera Mera no Mi, or the Flame-Flame Fruit, is a logia-type devil fruit that allows his user to turn into fire. It can be found in golden boxes.

The fruit looks like a fire ball shaped like an orange with a green stem on the top.

## Abilities

### Hiken

Types: Special, Fire

Cooldown: 11.5s

Turns the user's fist into flames and launches it towards the target, destroying and burning a huge area in front of the user. It does 125 damages

### Higan

Types: Special, Fire

Duration: 1s, Cooldown: 8.5s

Turns the user's fingertips into flames and shoots bullets made of fire from them. Each bullet can do 10 damages and burn the target.

### Dai Enkai: Entei

Types: Special, Fire

Charge: 8s, Cooldown: 24.5s

Amasses the user's flames into a gigantic fireball that the user hurls in the direction it's facing, destroying the area and dealing 80 damages from the explosion, and 80 more to whoever is hit.

### Hidaruma

Types: Special, Fire

Cooldown: 9.5s

Creates small green fireballs that set the target on fire and deals 3 damages.

### Jujika

Types: Special, Fire

Cooldown: 11.5s

Launches a cross-shaped column of fire at the side the user is facing, dealing 25 damages if a target is hit.

### Heat Dash

Cooldown: 6.5s

Transforms the user into fire and launches them 90 blocks (approximately) which ever way they are looking, burning any player or entity in it's path.

### Kyokaen

Types: Special, Fire

Duration: Up to 5s, Cooldown: Up to 6.5s

Creates a wall of fire protecting the user, burns whoever falls in contact with it and knocks them back. It also repulse flying attacks.

### Hibashira

Types: Special, Fire

Duration: Up to 5s, Cooldown: Up to 8.5s

Creates a fire pillar extending both upwards and downwards for a length of 10 blocks each, burning and dealing 5 damages per 1/2 second to any enemy within it or entering it. User can not move while using this move.

## Passives

### Logia Invulnerability

Allows the user to avoid attacks by instinctively transforming parts of their body into their specific element. It protect the user from all physical or fire types attack without haki. However, the user will still take damage from lava, since it's way hotter.
Light Novel Volume 1

## The Kept Man of the Princess Knight

* Japanese Cover
* English Cover
* Textless Cover
* Back Cover

**The Kept Man of the Princess Knight** (姫騎士様のヒモ, *Himekishi-sama no Himo*?) is the first volume of the *The Kept Man of the Princess Knight* light novel series written by Toru Shirogane and illustrated by Saki Mashima.

## Synopsis

In a corrupt dungeon city, a man and the woman who owns him live out their lives. Arwin, the Princess Knight, is like a spotless crimson flower among the filth of this place. Matthew, one of the local adventurers, is among the lowest of the low, as far as anyone knows. He's a weak fighter and a coward, and he spends his money on alcohol and gambling. But no one knows the truth–he serves his princess knight, and he'll get his hands as dirty as he has to for her sake.

## Contents

* **Chapter 1: The everyday life of an ordinary pimp**
ありふれたヒモの日常
* **Chapter 2: The pimp can't come back until morning**
ヒモは朝まで戻れない
* **Chapter 3: One year ago**
一年前
* **Chapter 4: Pimps are good at getting around the world**
ヒモは世渡り上手
* **Chapter 5: Beyond the lifeline**
命綱のその先で
* **Chapter 6: Princess Knight's pimp**
姫騎士様のヒモ
* **Final Chapter: After a year ago**
一年前・その後

## Appearances

##### Main Characters

* Arwin
* Matthew

##### Supporting Characters

* Dez
* Vanessa
* Avril

## Illustrations

Inside Cover (JP)Characters Introduction (JP)Characters Introduction (JP)Intro Page (JP)Contents Page (JP)

## References

1. ↑ The Kept Man of the Princess Knight, Vol. 1 - Yen Press
Fighting Styles

There are 6 fighting styles in the mine mine no mi mod, all based on characters from One Piece. While having no immediate use at first, you can unlock more moves from the style by receiving & completing quests from each respective trainer npc.

**Brawler**- This fighting style is all about fighting barehanded. (Used by Monkey D. Luffy)

**Swordsman**- This fighting style makes use of swords to swiftly chop down the opponent. (Used by Roronoa Zoro)

**Sniper**- This ranged fighting style adds a plethora of weapons like guns and slingshots so you can creatively snipe your enemies down. (Used by Usopp)

**Doctor**- This "fighting style" heals allies and mobs. There is no way to harm any mob you come across, so this style is best used as a support. (Used by Tony Tony Chopper)

**Art of Weather**- This fighting style uses the Clima Tact to change the weather for your advantage. (Used by Nami)

**Black Leg**- This fighting style that uses strong kicks inspired by Capoeira and Taekwondo. (Used by Sanji)
Yuki Yuki no Mi

The Yuki Yuki no mi, or Snow fruit, is a logia type devil fruit which allows the user to turn themselves into snow. it can be found in golden boxes.

The fruit model looks like a white six-pointed star with a small yellow stem.

## Abilities

### Kamakura

Cooldown: 7.5s

The user creates an igloo-like snow barrier where he's pointing. It can be placed around the user by shift and using it. (You can phase through your own snow blocks).

### Yuki Rabi

Types: Imbuing, Ice

Duration: 1s, Cooldown: 5.5s

The user launches 6 hardened snowballs shaped like a rabbit's head, each of them can do 3.5 damages and inflict Frostbite II for 1 second on their enemies (Can be up by 1 level of frostbite and 1 second for each supplementary hit).

### Kamakura Jussoshi

Cooldown: 11.5s

It's the same effect than "Kamakura", but with a three-layered snow barrier instead of one. (You can phase through your own snow blocks).

### Tabira Yuki

Types: Slash, Imbuing, Ice

The user creates a sword made of solid hardened snow. It has 10 attack damages and 2.1 attack speed. It also give the Frostbite II for 1 second.

### Yuki Gaki

Cooldown: 4.5s

Creates a wall made of hardened snow in front of the user to protect him. It's size is 3x7x9 blocks. (You can phase through your own snow blocks).

### Fubuki

Cooldown: 9.5s

The user releases an extremely cold stream around themselves dealing 20 damages and inflicting Frostbite VI for 5 seconds to those affected by it. It has a 21 blocks radius area.

## Passives

### Logia invunerability

Allows The user to avoid attacks by instinctively transforming part of their body into their specific element. It protect the user from all physical types attack, including cactus, fall damage or fist and slash attacks without haki.

## Effects

### Hardened Snow

The hardened snow block have a very high resistance, but it can be destroyed faster with a pickaxe. The Yuki user can pass through this blocks.
Factions

Factions are a mechanic in the mod that can be selected at the start of the game. When creating your character for the first time, you can choose between Pirate, Marine, Revolutionary, or Bounty Hunter. Each faction gives you different friends and enemies. However, they don't affect gameplay too much, so I'll keep them all on one page.

### Pirate

The Pirate faction makes anyone, no matter what, automatically hostile. Marines, bandits, and pirates will be automatically hostile upon sight. Additionally you will receive a wanted poster with your bounty.

### Marine

The Marine faction makes anyone who isn't a marine automatically hostile, with not much else. Marines remain neutral. Like the revolutionary, the marines player can gain loyalty just by staying in the marines and not dying. You gain one loyalty each 20 minutes in game.

### Bounty Hunter

Bounty hunters will not be attacked by marines, but will be attacked by bandits and Pirates. Marines remain neutral. Bounty Hunter’s can collect other player’s bounties by killing them. Bounty hunters can go rogue (using /rogue to turn it on or off) making all factions hostile to you.

### Revolutionary

Revolutionaries will only be attacked by marines and bandits, while pirates remain neutral. Revolutionaries will not harm civilians.

## How to create a crew:

1. You'll need a Sake Bottle (bought from traders or found in structures) and a couple of Sake Cups (crafted) based on how many other players you want to join the crew.
2. Shift + Right Click the Sake Bottle to create the crew and give it a name.
3. Right click on other players with the Sake Bottle while they're holding their Sake Cup to fill them, after drinking the cup they'll join the crew.
Mega Mega no Mi

The Mega Mega no Mi is a paramecia-type devil fruit that allows the user to become a giant.

This fruit is non-cannon and is supposed to be a sort of test for giant race.

The fruit model look like a big green apple with a green stem.

## Abilities

### Mega Mega

Allows the user to increase their size to that of a giant (8.5 blocks or 8 while crouching).

## Passives

### Mega Trample

Types: Fist, Hardening

Running speed increases with acceleration trampling any nearby entity. It does 11 damages.
Boss

## Ultra Chimères

Au cours de votre aventure à travers Kanto et dans les ultra brèches, vous pouvez vous faire attaquer par des Ultra Chimères. Ces Ultra Chimères ne sont pas capturables.

Ultra Chimères à Kanto
 Bamboiselle
 Câblifère
 Katagami
 Engloutyran
 Cancrelove
 Mandrillon
 Ama-Ama

Ultra Chimères dans les ultra brèches
 Pierroteknik

## Boss Non Capturables

Raids Dynamax
 Tortank Gigamax
 Florizarre Gigamax
 Ronflex Gigamax

## Boss Capturables

Kanto
 Apireine
 Kecleon
 Nidoqueen
 Mackogneur
 Kangourex
 Ectoplasma
 Excellangue
 Raichu
 Rhinoféros
 Dominants du Parc

Ultra Brèches
 Porygon-Z
 Carchacrok
 Drattak

## Pokémon Légendaires

Pokémon Légendaires Non Capturables
 Regice
 Dialga et Palkia
 Hoopa
 Zacian
 Génome de Fer

Pokémon Légendaires Capturables
 Les Régi
Nagi Nagi No Mi

The Nagi Nagi no Mi, cr Quiet fruit, is a Paramecia-type devil fruit that allows the user to make no noise.

The fruit model look like a blue sphere with a red stem.

## Abilities

### Silent

This move can be used for an infinitely long period of time and makes everything that the user does silent. Everything within a 30-block radius of the user also becomes silent if they activate it. (etc, opening a door, lighting TNT.) This ability bypass the power of Oto Oto no Mi.
Kage Kage No Mi

The Kage Kage no Mi, or shadow fruit is a paramecia-type devil fruit that allows the player to cut and manipulate the shadows.

The fruit looks like a brown fruit with a dark-green stem into green leaf.

## Abilities

### Doppelman

Cooldown: (Depend of the duration of the use)

Creates a living version of the user's shadow to help them fight. It has 200 hp and 2 armor points. In AGGRESSIVE mode, it attacks the enemies and follow them, and in DEFENSIVE in stay near the user. SHIFT-USE: Switches between AGGRESSIVE and DEFENSIVE modes.

### Kagemusha

Cooldown: 4.5s

Allows the user to chage its position with that of the Doppelman.

### Brick Bat

Type: Imbuing

Duration: 1s, Cooldown: 4.5s

Launches 5 bats created from the user's shadow at the opponent. Each of them does 5 damages.

### Black Box

Type: Imbuing

Cooldown: 15.5s

Encases and suffocates the opponent in a box made of shadows with the effect Black Box for 8 seconds. It also does 5 damages upon impact.

### Tsuno Tokage

Type: Imbuing

Cooldown: 9.5s

The user creates a lizard-like shadow under his opponent, which pierces them from below and deals 30 damages.

### Kage Kakumei

Cooldown: 20s

By hitting another entity the user impale 20 shadows at once into them boosting their physical abilities. It gives the effects Speed, Resistance, Strength, Regeneration for 20 seconds.

### Nightmare Soldiers

Charge: 10s, Cooldown: 22.5s

Creates Nightmare Soldiers using Shadows from the user's inventory, the longer the ability charges the more soldiers it'll create (Up to 10). Each of them have 30 hp and deals 3 damages per hit.

### Shadow's Asgard

Duration: 60s, Cooldown: 60s

By continuously absorbing Shadows the user's strenght increases as well as their size. It change the user attribute by giving them 4.6 armor points, 4 more punch damages. It consume 30 shadows.

## Passives

### Kage Giri

Allows the user to cut an enemy's shadow using a pair of Scissors. It only works one time per entity or player, and the enemy will instantly start to burn if exposed to the sun.
Oto Oto no Mi

The Oto Oto no Mi, or Tone fruit, is a paramecia-type devil fruit that allow the user to make music with his body to hurt his enemies.

The fruit model looks like two small yellow cherries with a blue stem.

## Abilities

### Bon

Type: Internal, Special, Shockwave

Cooldown: 2.5s

The user plucks a string created from their arm, creating a sound wave that internally damages all who hear it. It does 15 damages.

### Don

Type: Internal, Special, Explosion

Cooldown: 2.5s

The user plays the drum, creating an explosion inside all who hear it. It does 20 damages.

### Shan

Type: Internal, Special, Shockwave

Cooldown: 2.5s

The user turns their head into a cymbal, by pushing their own head they create a sound shockwave powerful enough to internally cut any entity hearing it. It does 15 damages and 2 more damages per second during 4 seconds.

## Effects

All the cooldown of this fruit are used at the same time.
Hiso Hiso no Mi

The Hiso Hiso no Mi, or Whisper fruit, is a paramecia devil fruit that allows the user to hear the voices of animals.

The fruit model looks like two purple cherry with a red stem.

## Abilities

### Animal Forewarning

Cooldown: 9.5s

Allows the user to communicate with nearby animals and learn when the next rain or clear weather will come.

### Animal Lookout

Cooldown: 9.5s

Allows the user to communicate with nearby animals and learn if other players or mobs passed near them.

### Animal Friend

Cooldown: 9.5s

Allows the user to tame all nearby tameable entities.
Jiki Jiki no Mi

The Jiki Jiki no Mi, or magnet-magnet fruit is a paramecia-type devil fruit that allows the user to manipulate the magnetism.

The fruit looks like a heap of small metal objects with a yellow stem wrapping it.

## Abilities

### Attract

Cooldown: 2.5s, Duration: 5s

Attracts all magnetic objects from the ground or enemy inventories in a 40 blocks radius.

### Repel

Cooldown: 4.5s, Duration: 5s

Repels all metallic objects or projectiles in a 20 blocks radius around the user.

### Punk Gibson

Types: Imbuing, Fist, Metal

Cooldown: 29.5s (variable), Duration: 120s

Uses **100** magnetic objects items from the user inventory to create a large arm increasing their punch power and reach. It does 7 damages per punch.

### Punk Pistols

Types: Imbuing, Metal

Cooldown: 11.5s, Duration: 2s

Uses **30** magnetic objects from the user's inventory to form 6 spears and shoots them at enemies. Each deals around 10 damages.

### Punk Corna Dio

Types: Imbuing, Blunt, Metal

Cooldown: 9.5s, Charge: 5s, Duration: 5s

Uses **160** magnetic items from the inventory to create a bull which can then be used to smash into enemies dealing huge damage, knocking them away and potentially stunning them. It deals 100 damages.

### Damned Punk

Types: Special

Cooldown: 20s, Duration: 25s

Transforms the users arm into a railgun that shoots a projectile with every swing using **20** magnetic objects from the users inventory per shoot, dealing massive damage on impact. It deals around 66 damages per hit.

Can only be used while Punk Gibson is active.

### Genocide Raid

Types: Imbuing, Blunt, Metal

Cooldown: 9.5s, Duration: 5s

Uses **20** magnetic items from the inventory and send them towards the target, spiriling around it and dealing damages over time. It deal 10 damages per second during 5 seconds.

### Punk Cross

Types: Imbuing, Blunt, Metal

Cooldown: 9.5s, Duration: 15s

Uses **50** magnetic items and stunds the target in a cross-shaped structure.

## Passives

Displays the total value of magnetic items in the user's inventory. The value of magnetic items depend of the item (10 for an iron block, 1 for a iron ingot, 0.1 for an iron nugget, 1-18 for a weapon, armor, tool or another object).
GM Tipps

## Regeln weglassen

Allgemein alles an Regeln weglassen, was:

* zu lange dauert
* den Spielfluss und die Immersion behindert
* zu komplex ist
* weder der Atmosphäre, noch dem Spielspaß dienlich ist

Dazu gehört:

* Initiative
* Schleichmodus
* viele bestimmte Kampfregeln

## Nicht vergessen

* Stress erhalten bei Erhalt von Schaden, nach bestimmten Events
* Schwierigkeit für Proben bestimmen
* Proben können strapaziert werden
* Paniksymbol bei abgeschossener Waffe leert das Magazin
* Alien-Eigenschaften während Kampf nicht untergraben (z.B. Säurespritzer etc.)
* Auswirkungen von Umgebungen, z.B.:
	+ Dunkelheit
	+ Unwegsamkeit
	+ Strahlung
	+ Sauerstoffmangel
	+ Vakuum

## Tipps für Atmosphäre

### Stress erzeugen

* Aliens / Kampf mit Aliens nicht zu früh ins Spiel bringen (Angst vor dem Unbekannten möglichst lange nutzen)
* Möglichkeiten der SC einschränken (enger Raum, kurze Zeit)
* SC überfordern, z.B.:
	+ mehrere zeitkritische Probleme auf einmal, schnelle aber schwerwiegende Entscheidungen, die getroffen werden müssen
	+ eine Katastrophe tritt ein, mit ungeahnten oder verheerenden Folgen
	+ zu wenig Ressourcen stehen zur Verfügung, bzw. gehen konstant zur Neige (Luft, Energie, Munition etc.)
* Dunkelheit und Isolation

### Sound

* nicht immer Musik spielen, nur bei relevanten Szenen (damit der Einsatz von Musik mehr Wert hat)
* ansonsten mit Soundkulissen (Soundeffekten von Ambient Mixer / MyInstants) arbeiten
* die Musik möglichst organisiert in Form von Playlisten für die einzelnen Szenen vorbereiten, sonst dauert das Umschalten / Finden von Tracks zu lange

### Licht

* steuerbare Lichter / Lichstimmungen wie z.B. Philips Hue Lampen + Szenen verwenden
* Stehlampe mit Drehregler, kann für Flimmereffekt sorgen
* für manche Szenen das Licht ganz ausschalten und im Dunkeln spielen, z.B. bei Isolationsszene eines SC, bis er eine Lichtquelle gefunden hat
* Die SC ihre Handys / Taschenlampen verwenden lassen, wenn sie die Karte verwenden / generell in dunklen Szenen, bei denen sie Lichtquellen haben
Races

Races can be chosen at the beginning of the world by opening the character creation menu (R). Races cannot be changed after chosen and can only be changed with OP (Operator) or Creative mode (you can change race by using Character Creator book). There are 4 races Human, Fishman, Cyborg, and Mink all having their own abilities and buffs.

## All Races

**HUMAN** - The Human race is a simple one with no buffs but has very interesting abilities called rokushiki that can allow you to move at extreme speeds (temporary) and jump in the air. To get all moves you have to get **9k doriki.**

**FISHMAN** - The Fishman race has one buff that allows you to swim at extreme speeds and night vision in the water and has interesting abilities called Fishman Karate that allows you to injure your enemy and abilities that can also boost you in water. To get all moves you need to get **7.5k doriki.**

**CYBORG** - The Cyborg race naturally gives the player 10 Armour and 4 Armour toughness and has a cola bar during combat mod that limits your abilities (to regain your ability you need to respawn or drink cola or ultra cola). Cyborg does have moves that can shoot lazers and fireballs and the moves do quite a bit of damage. **the moves don't require doriki** to unlock.

**MINK** - The Mink race has 3 variants (Rabbit, lion, and dog) each of these variants give different buffs. Minks do have a downside that gives them innate heat weakness Mesas will give Minks Slowness I and Mining Fatigue II and Savannas will give Mining Fatigue I. Minks have interesting abilities called Electro that uses electricity that you can produce to launch attacks. And on a full moon you can transform into a form called the Sulong Form which enhances your abilities. To get all moves you have to get **7k doriki.**