Katie

"*Have you seen the main entrance camera? Well, if you have, that's where Katie is. She'll actually start moving a lot more when you aren't LOOKING at her, so it's best to keep an eye on her in the cameras."* - Caleb, describing Katie on Night 2

## Five Nights at Shea's

### Katie

Gender: Female

Age: 13

Species: Human (possibly a ghost)

Starting location: Main entrance

Active on: Night 1 (rarely), Night 2, Night 3, Night 4, Night 5, Night 6, Night 7 and Night 8 if AI is 0-20

### Appearance

Katie has long black hair, and always wear's an orange shirt, black pants, and white shoes. Just like the other ghosts, Katie has white glowing eyes, but can be seen with pupils in the intro story.

### Behavior

Katie jumpscaring Shea (animated)

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Katie will only become active on night 2, however, there is a very rare chance of Katie being active on Night 1. Which can be a problem because Caleb does not mention Katie until night 2. Katie forces Shea to look at the cameras from time to time because Katie will not move if Shea is looking at her laptop. If Shea does not look at the cameras for a certain time, Katie will then open the entrance doors and peek through. If Shea does not look at her cameras again, Katie will emerge outside the main entrance. If Shea does not look at the cameras again, Katie will escape the entrance, and can be seen running down the hall. If Shea does not close the left door, Katie will lean in the doorway and scream, resulting a game over. Although, if Shea DOES close the door, Katie will pound on the door, but the first time will drain 1% of power. Second time will drain 5%, third time and so on will drain 10%.

### AI Levels

Night 1: 00, 01 (rarely)

Night 2: 03

Night 3: 05

Night 4: 08

Night 5: 10

Night 6: 12

Night 7: Varies

Night 8: Varies

Night 9: 00

### Trivia

* Originally, the enemies of FNaSh were just going to be Molly and Katie. This was changed to have more danger, and to give the cameras any use at all.
	+ She was also going to appear at the left door, like Jake would.

* Katie was the very first character in FNaSh to have ever been created by Caleb aka CloneClox9999.
* Katie seems to be in a relationship with Jake.

## Five Nights at Shea's 2

### Katie

Gender: Female

Age: 15

Species: Human (possibly a ghost)

Starting location: Main entrance

Active on: Night 1 (rarely), Night 2, Night 3, Night 4, Night 5, Night 6, Night 7 and Night 8 if AI is 0-20

### Appearance

Katie has long black hair, and always wear's an orange shirt, black pants, and white shoes. Just like the other ghosts, Katie has white glowing eyes.

### Behavior

#### From the hall

Katie lunging at Shea from the hallway.

--no image--

She will appear in the hall staring at Shea. Shea must flash her light at her to make her go away, as the pupet mask will not fool her. If Shea does not do so, Katie will get restless and dive bomb straight into Shea, resulting a game over.

#### From the right vent

Katie attack Shea from the ceiling

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If Katie cannot get Shea through the hall, she'll try crawling through the right vent. When she's poking her head through the vent, as the mask does not fool her, Shea must flash the vent light a few times to make her go away. If Shea looks at her laptop, Katie will crawl up onto the ceiling, and stare at Shea and attack her at a random time, resulting a game over.

#### Cutting the power

Katie might try to enter the back room and cut the power. Shea must flash the lights in that room to make her run of. Failing to do so will result in the power going out, in which Molly will come.

### AI Levels

Night 1: 00, 01 (rarely)

Night 2: 03

Night 3: 05

Night 4: 08

Night 5: 10

Night 6: 12

Night 7: Varies

Night 8: Varies

## Five nights at Shea's 3

### Katie

Gender: female

Age: 17

Species: Human (possibly a ghost)

Active on: Night 3, Night 4, Night 5, Night 6, Night 7 and Night 8 if AI is 0-20

### Appearance

Katie has long black hair, and always wear's an orange shirt, black pants, and white shoes. Just like the other ghosts, Katie has white glowing eyes. However, due to being in a room for a year and a half, her stomach has melted.

### Behavior

Katie will start by walking out of the back room. then she'll appear in the left office entrance, in which Shea must cut the power to make her run back. Failing to do so will make her attack her, resulting a game over.

### AI Levels

Night 1: 00

Night 2: 00

Night 3: 03

Night 4: 05

Night 5: 08

Night 6: 10

Night 7: Varies

Night 8: Varies

## Five Nights at Shea's 4

### Katie

Gender: Female

Age: 19

Species: Human (possibly a ghost)

Active on: Night 5, Night 6, Night 7 and Night 8 if AI is 0-20

### Appearance

Katie has long black hair, and always wear's an orange shirt, black pants, and white shoes. Just like the other ghosts, Katie has white glowing eyes. Her stomach has melted.

### Behavior

Katie attacking Shea (animated)

--no image--

If Katie is seen in Vent C, Shea must pull up her laptop and close the vent. Failing to do so will make her attack her, resulting a game over. Katie may try to catch the player off guard. She'll run by the office, and stay outside, and at a random time, she'll enter the office. The puppet mask won't fool her, so Shea must flash the electricity in the office to make her leave. Failing to do so will result in her attacking Shea, resulting a game over. Katie attacks faster than the other enemies.

### AI Levels

Night 1: 00

Night 2: 00

Night 3: 00

Night 4: 00

Night 5: 12

Night 6: 15

Night 7: Varies

Night 8: Varies

## Five Nights at Shea's 5

### Katie

Gender: Female

Age: 21

Species: Human (possibly a ghost)

Starting location: Hallways

Active on: Night 1, (rarely) Night 2, Night 3, Night 4, Night 5, Night 6, Night 7, Night 8, Night 9, Night 10 and Night 11 if AI is 0-20

### Appearance

Katie has long black hair, and always wear's an orange shirt, black pants, and white shoes. Just like the other ghosts, Katie has white glowing eyes. Her stomach has melted. She also has blood leaking from her eyes, and he has a pirate's hook on her left hand, and an eye patch covering her left eye. She also is wearing red lipstick on her lips, black mascara on her eyelashes, white beaded bracelets on her wrists, and red high heels, with very sharp heels.

### Behavior

Katie attacking Shea from the left hall

--no image--

Katie attacking Shea from the right hall

--no image--

Katie attacking Shea from the bedroom

--no image--

Katie can appear in either the left or right hall. If Shea uses her light when he's far away, she'll hide behind the wall. However, unlike Jake and Dylan who stand halfway down the hall for a period of time, Katie will just run right up to the door. If Shea hears breathing, if she uses her light, Katie will attack her, resulting a game over. Shea must run back, turn around, and hide under the bed, where she can see Katie sprint through the bedroom. Crawling out while she's running will make her attack her, resulting a game over.

## Five Nights at Shea's 5: Halloween Edition

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## Five Nights Before Shea's

Katie can only be seen during the night 3 phone call, where Jake walks by her and gives her a hug.

## Five Nights After Shea's

### Behavior

#### Night 2

##### Bathroom

She'll start in Living Room 1, then the Kitchen, then the bathroom, in which Mitch must take a pill to get her to go away. Otherwise, she'll attack him.

#### Night 3

##### Living Room 2

She'll start in the Playroom, and either move to the Master Bedroom or the Hallway. If she's in the hallway and disappears, and is not in the Playroom, then Mitch should turn on the light in front of him, and she'll be seen there. She'll attack Mitch if he delays this action.

##### Guest Bedroom

She'll start in the Laundry, then move to the Hallway. If she disappears from there, Mitch should turn on the lamp, and if she's there, he should keep the light on until she walks away. Otherwise, she'll attack him.

#### Night 4

##### Hallway

If Mitch hears her high heels clicking in the Living Room 2, he should close Door 1 as quick as he can. Otherwise, Katie will attack him.

#### Night 5

If Mitch sees Katie in the front corridor in the night vision on Shea's laptop, he should flash the electricity to make her go away. Otherwise, she'll attack him.

## Nightmare at Shea's

She begins on Night 2. She'll wander around the first floor, and if she's seen in the middle hallway, Mitch should turn the lights on and off repeatably until she goes away. Failing or neglecting to do so will make her attack him, resulting a game over.