Liberation

* Space

* Galactic Conquest: 18000 Credits
* Space Skirmish: 11400

None

* 1

### GC Abilities

Special Units:* When this unit is in orbit, Kota's Militia Troops and Militia Infiltrators can be trained.

## Combat Statistics

### Shield Refresh Rate

* 12000

* Slow Charging Balanced

* 15 Per Second

### Health Regeneration Rate

* 15000

* Medium Armor

* 0.75% Every 10 Seconds

### Max Speed

* Max Range: 4000
* Ideal Range: 3000

* 300

### Unit Hardpoints

Targetable:* 6x Hvy 2-Burst TL
* 2x Hvy 2-Burst Turbo IC
* 2x Hvy Lrg Proton TRP
* 2x Shield Generators
* 2x Engines

Non-Targetable:

* 1x Composite Beam
* 7x Lt LR 3-Burst TL
* 2x Lt Dual TL
* 2x Flak LC
* 4x LC

### Ship Complement

* 2/6 Z-95 Squadron
* 1/3 ARC-170 Squadron

### Unit Abilities

* Fire Composite Beam
* Power to Weapons

## Technical Specifications

### FOW Reveal

* Max Range: 4000
* Ideal Range: 3000

### Player Evaluation

Summary: An old Venator-class Star Destroyer that was given a significantly enhanced armament suite at the cost of durability and speed, the Liberation excels at melting things that stray within it's line of fire. Whilst she doesn't have the durability to be a proper frontline unit, her sheer firepower means she's a viable pick even in the late-game meta.

Giving off serious "Refitted USS Missouri" vibes, the Liberation is an outdated yet scarily dangerous capital ship whose weapon refits have carried her well beyond her obsolescence point, though her durability is no longer up to par. She primarily sports a fearsome main battery of Heavy Turbolasers and Heavy TurboIons that have excellent firing arcs and reload time, as well as doing meaty damage per hit. This is backed up by a secondary battery of Long range Turbolasers and a Composite beam, the former of which gives her excellent coverage even at extended ranges, and the latter of which allows the Liberation to deliver enormous burst damage against armoured targets. Combined together, it gives her an overall DPS far in excess of what you'd expect from a Venator, and more akin to a Tector. However, note what's *not* mentioned in that armament list: AA. The Liberation *does* have a couple of AA guns, but they're nowhere near sufficient to give her proper AA coverage. Her native fighter complement helps a bit, but ideally you want her escorted by dedicated screeners.

This gives an image of a fairly specialised kit (by non-battleship or destroyer standards) geared towards punishing pushes by large units. In practice, it means she plays more like a monitor/battleship hybrid than a true Ship-of-the-Line. She likes staying back and pummeling large targets with Turbolaser barrages and tossing SPHAT beams at anything that gets too close, without getting too exposed to bombers of large turbolaser barrages. She also has access to a powerful damage amp in "Power to Weapons," which increases her DPS considerably at the cost of defense while active.

Defense wise it's.... about expected for a 30 year old battleship that's spent its time scrounging around for spare parts, then had it's reactor overloaded to power far more guns than it ever should have. In case you have no imagination, it's *bad.* Her shields are relatively poor, and her hull has both a low hitpoint pool and poor armour. Don't take her into a brawl or fist fight... just don't.

Agility wise, she's cut from the same cloth as all the other KDY products. Actually it's less of a cloth and more a....misshapen lump of concrete that got ripped out of the pavement. She turns and accelerates poorly, and her only really "pro" is that she can keep a somewhat decent straight line speed. Overall, not great, 4/10, would not recommend to another blind Jedi knight.

Overall, the Liberation is an effective beatstick that can comfortably sit in the backlines pummeling any capital that dares show its face within shooting range, occasionally closing in to blast damaged units with her SPHAT. Keep her away from anything that fires turbolasers or drops bombs (unless you can kill it before it kills you) and you should be fine.