Lady Ingrim

As a call to war was issued by the Iron Division, the Lord of Icepeak and his Dwarves made preparations to march under their banner. Wishing to contribute to the Campaign against the Demons, Lady Ingrim decided to join her husband and their army as they marched, in the hopes that her presence and talents as a member of the Brewer Guild would boost morale among the troops. When the Campaign of the Orcs was subverted by the Forge Elementals' corruption, the remnants launched a final siege on their foes only for their lack of supplies and reinforcements to result in a staggering defeat, with many of their soldiers killed by Cerberi.

Among the fallen was the Lord of Icepeak, leaving Ingrim bereaved and forcing the troops to retreat, uncertain if they would ever recuperate from the failed siege. Widowed yet undeterred, Ingrim vowed to herself that she would live to see justice for her husband's death. As Jaromir took command of the forces of Icepeak in the crisis the Dwarves now faced, Ingrim turned her efforts towards bolstering the spirits of the despairing troops.

Though she could not fight nor lead in the same way her husband did, she could instead make sure that the soldiers did not march on empty stomachs - Her skill as a Brewer allowed her to assemble a tavern for the troops to socialize, rest and enjoy food and beer, allowing them a respite from the pain of war and defeat. While her role in the Campaign was seemingly small, her efforts to renew hope within the ranks of the troops served no small part in their capacity to reinvigorate the offensive against the Demons and their puppets.

When Zan visits her tavern she welcomes her and offers her a drink, something that she does in a recurring fashion if the protagonist visits her before embarking on the next step of her main quest.

*"Lady Ingrim, Queen of the Icepeak Dwarves, at your service. Here... this should get you back on your feet.*

*Since Jaromir is commanding our men, I had to find a way to make myself useful around here.*

*I hail from the Brewer Guild. Before I became Queen, I used to be a renowned tavernkeep.*

*My family has successfully run multiple taverns, even long after our empire had collapsed.*

*Icepeak is a mere miniature of our past glory. We had great hopes of repopulating our lost towns...*

*My husband fell during the final siege. I swore to live long enough to see him avenged.*

*I'm afraid I don't know much about fighting. Only about getting others to fight for me."*

While Ingrim is kind and well regarded, she holds strict standards for conduct and cleanliness in her tavern, as seen when Zan approaches her at the bar with a Praak in hand.

*"Sorry, no drinks for the praak."*

After receiving orders to investigate the Demonic Factory near the Minotaur Town, Zan can talk to Ingrim, who will give her a skin of water to keep herself hydrated - advising her not to get drunk while on-task.

*"Going to the minotaur's town? Here... you need to stay well hydrated. And sober."*

The next day, Witch Chieftain Zura and a few others arrive at the Iron Division Camp, with messengers having arrived at Valc thanks to Zan's assault on the Cult Fortress, Town and Mansion which secured a path home. This gives Ingrim more mouths to feed, a task that she is ready to fulfill - granting those that had been traumatized by the attack on Valc a moment of respite.

*"Demons, death, war... it's so nice when you can just sit down and grill, forget about it all."* - A Goblin Reaver, one of the reinforcements from Valc.

When Zan receives orders to investigate the Elven Ruins beneath a Dwarven Town, she can speak to Ingrim to get a drink to ease the cold.

*"Off to the icy region? Something to keep you warm, coming right up."*

Zan can discuss her exploration of the Dwarven Town with Ingrim, and she will offer Zan an ale to toast the Ancestors with.

*"Done exploring our ancient town? Here, have a drink in the memory of my ancestors..."*

If Zan finds a mysterious recipe inside the abandoned Dwarf Town's Underwater Labs, she can bring it to Ingrim, who directs Zan to a more skilled alchemist than her.

*"Found a recipe? Hmm, it doesn't involve any alcohol... maybe the witch brewer can have a look?"*

After receiving orders that she will lead the assault on the Port to Hell, Ingrim will offer Zan a strong incentive to lead the Division to victory.

*"So, you're leading the attack against the demons now? I'm afraid I have no drink for that.*

*I'd give you a poison capsule, but you don't look like someone who would get captured.*

*Our fate rests on your shoulders, warrior. Earn us victory and I'll let you drink like a king."*

As a non-combatant, Ingrim stays behind while the forces of the Iron Division Campaign assault the Port of Hell. With their success, the Campaign's troops decide to follow the Baron's Fleet across the Sea of Fire. Grund is reluctant to bring non-combatants along, as the destination of the voyage is hostile at best, but Lady Ingrim insists that the presence of key personnel such as herself and the Goblin Maid is crucial to the morale of the Warriors, and so she and the Maid are brought to the Core of Hell.

When they arrive, Ingrim continues to serve as the expedition's provisioner and chef - making do with low-quality ingredients to ensure that the troops are fed. Not long after their arrival, both halves of the camp are cut off by a cave-in, leaving Ingrim and several members of the Campaign separated from Grund's side of the camp.

Ingrim is happy to see that Zan survived her ordeal on the Sea of Fire, being one of the few characters who don't question her debatable initiative of chasing after the Blue Baron and leave her sisters behind.

*"I couldn't miss the chance to be here and see my fallen avenged. We're living a historic moment.*

*Icepeak will fight to the last drop of blood. One way or another, we'll carve a notch in history.*

*Grund wasn't fond of taking us non-combatants here, but I made her a good point about morale.*

*I may not have the best ingredients and utensils, but still, I won't let our army march hungry.*

*The cultists here look more malnourished than the usual. No wonder... all they eat is fungi.*

*My family brewed fungus ale during hard times. The Brewer Guild has averted a lot of unrest."*

On Zan's travels through the Core of Hell, she may find a bag full of yeast. If she brings it to Ingrim, the Brewer can use it to produce fresh beer once the two sides of the camp have been reconnected.

*"Oh, you found yeast? I'm cut off from the still, but once the tunnel is cleared, I'll get brewin'."*

*"Oh, you found yeast? This'll lift our spirits! I'll get brewin', drop by later for a drink."* - Ingrim if Zan brings yeast to her when she has access to the stills.

By the time Zan reaches Grund's side of the camp, the caved-in tunnel separating the two halves has been cleared, and Ingrim moves into the tavern on Grund's side. When Zan walks in she overhears the end of a conversation between her and the Maid that implies that Ingrim is experiencing pregnancy-related morning sickness.

*"[...] pungent yellow root?... are you sure?"* - Lady Ingrim

*"If it worked for my mother, it should work for you..."* - Goblin Maid

If Ingrim has been given yeast to brew with, she will find a Stoneskin Potion in the sack and pass it along to Zan.

*"I also found this potion inside the yeast bag. Heh, you must have stumbled upon a smuggler's den."*

Once Zan's heart has been Tainted by all of the Primarchs and she has received her orders from Grund, Zan can return to the camp and talk with Ingrim, who won't refresh Zan's drink but will emphasize her faith in Zan's success. If Zan hasn't asked Ingrim for the freshly brewed beer yet, Ingrim gives her the Stoneskin Potion from the yeast sack and advises her to make sure she's prepared for her confrontation with the Baron.

*"Hmm, I found this potion inside the yeast bag. A sign that you need to equip yourself well.*

*I'd give you a drink, but the fate of our world should remain in the hands of someone sober.*

*You are more than prepared for this, champion. Your finest moment of glory is in reach.*

*My late lord would have yearned to be here now. I know he's watching. All our fallen are.*

*Don't tarry. You'll have plenty of time for drinks and tales after you return. Victoriously."*

After Zan defeats the Blue Baron, Ingrim returns to Icepeak to lead her people and help them rebuild, although it is implied that she is interested in occupying the ancient Dwarven Town that Jaromir and Zan had explored.

After giving birth to a son, she and Jaromir perform the traditional rites on him in the presence of Icepeak's allies as well as the champion of the Campaign, Zan the Bonebreaker. With the bloodline of Icepeak's Lordship restored and a connection to their ancient history regained, Ingrim and her people look toward their future with optimism.