Jake Thayne/Class

## Class Evolutions

 Ambitious Hunter | 25-99
 Avaricious Arcane Hunter
 Arcane Hunter of Horizon’s Edge

## Archer

> ***Archer*** – Basic starting class. A class focused on ranged combat, mainly using bow and arrow, coupled with light options for melee such as shortswords and daggers. The class is fast and flexible, focusing on Agility over Strength. Stat bonuses per level: +2 Per, +1 Agi, +1 End, +1 Str, +1 Free Point.
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### Archer Skills:

> Level 0: ***[Basic Archery (Inferior)]*** – An Archer’s best friend is the bow in his hand, and the arrow in his foe’s heart. Unlocks basic proficiency with bows, crossbows, and adds a minuscule bonus to the effect of Agility and Strength when using a ranged weapon.
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> Level 0: ***[Basic One-Handed Weapon (Inferior)]*** – The Archer may not be a master in the arts of close combat but is far from helpless. Unlocks basic proficiency with most one-handed weapons and adds a minuscule bonus to the effect of Agility and Strength when using a fitting melee weapon.
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> Level 0: ***[Archer’s Eye (Common)]*** – The eyes of the Archer are trained to track down and spot the weakness of their foes. Allows the Archer to more easily spot prey. Passively gives a minor increase to the effect of Perception on visual organs.
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> ***[Basic Archery (Inferior)]*** ——> ***[Advanced Archery (Common)]*** – An Archer’s best friend is the bow in his hand and the arrow in his foe’s heart. You have shown improved proficiency with a bow, making the weapon even more familiar to you. Adds a minor bonus to the effect of Agility and Strength when using a ranged weapon.
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> Level 5: ***[Basic Stealth (Inferior)]*** – The deadliest predator is the one not seen coming. Unlocks basic proficiency in the art of stealth, allowing you to remain undetected more easily and blend into the environment. Adds a minuscule bonus to the effect of Agility and Perception when successfully remaining undetected.
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> Level 10: ***[Powershot (Uncommon)]*** – An Archer with time to line up the perfect shot can be the deadliest foe. Allows the Archer to charge up a shot, increasing the power based on time charged. The longer the shot is held, the greater the stamina expenditure. Adds a small bonus to the effect of Agility and Strength when using Powershot.
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> Level 15: ***[Basic Twin-Fang Style (Uncommon)]*** – The Twin-Fang Style is an ancient dual-wielding fighting technique. Fighters of this style prefer shorter weapons and do not shy away from using afflictions to take down their foe. Unlocks basic proficiency in the Twin-Fang Style and adds a minuscule bonus to the effect of Agility and Strength when using a fitting melee weapon. Grants an increased bonus while wielding melee weapons of bone.
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> Level 20: ***[Basic Shadow Vault of Umbra (Uncommon)]*** – The power of shadows is an often used tool for anyone looking to escape. Tapping in to the Records of Umbra, embrace the shadows for a brief moment, becoming ethereal. Allows the Archer to momentarily become one with the shadows. Can only be used in straight lines. Adds a small bonus to the effect of Agility and Wisdom when using Basic Shadow Vault of Umbra.
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## Ambitious Hunter

> ***Ambitious Hunter*** – The Ambitious Hunter is always seeking out true challenges and the most powerful of prey. To you, the hunt is not only about the question of gaining power or death, but enjoying the journey itself. It is not something that can be taught, but is a part of who you are. A class focused on ranged combat, mainly using bow and arrow, coupled with light options for melee such as shortswords and daggers. The class is fast and flexible, focusing on Agility over Strength. The Ambitious Hunter’s path to power may be more complicated than many others due to their endless thirst for worthy enemies, but power is inevitable if one survives. Stat bonuses per level: +5 Per, +4 Agi, +3 End, +2 Str, +4 Free Points.
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### Ambitious Hunter Skills:

> Level 25: ***[Archers Eye (Common)]*** ——> ***[Hunter’s Sight (Uncommon)]*** - The hunter’s eyes are trained to track down and kill their prey. Allows the Ambitious Hunter to spot prey more easily as well as their weaknesses. Passively gives a small increase to the effect of Perception on visual organs.
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> Level 25: ***[Big Game Hunter (Rare)]*** – A true hunter seeks not the easy prey but a true challenge. Having hunted bigger and stronger prey than most, the Ambitious Hunter has become more accustomed to facing higher-level enemies. Increases the user’s resistance to auras and gives a small increase to Strength and Agility while facing enemies above your highest class or race level. The bonus is based on the disparity between the level of your prey and you. Limit of 1.25x your level or 50 levels, whichever is highest. May your hunt be fruitful, and your ambitions reached.
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> Level 30: ***[Splitting Arrow (Uncommon)]*** – One arrow becomes many; one fallen prey becomes a field of death. Fire an arrow that splits into several copies while in flight. Each arrow strikes with the power of the original. Adds a small bonus to the effect of Agility and Strength when using Splitting Arrow.
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> ***[Powershot (Uncommon)]*** ——> ***[Infused Powershot (Rare)]*** – Stamina as fuel, mana as a guide. Unlike a normal Powershot, the Infused Powershot does not require a long charging time and can be charged in a brief moment. The higher the magnitude of the charge, the greater the stamina and mana expenditure. Charging Infused Powershot may empower the skill further. Adds a small bonus to the effect of Agility, Strength, and Intelligence when using Infused Powershot.
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> Level 40: ***[Mark of the Ambitious Hunter (Rare)]*** – The prey is chosen, the hunt begins. Covertly mark a target, making you aware of their position at all times until the mark expires or is dispelled. All damage done to the marked target is increased. Additional bonus experience earned for slaying a marked target above your level. Adds a small bonus to the damage inflicted, the mark’s duration, and the mark’s subtlety based on Perception.
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> ***[Basic Stealth (Inferior)]*** ——> ***[Advanced Stealth (Common)]*** – The deadliest blow is the one not seen coming. A proven artisan in the arts of stealth, you have learned to stay undetected far better than a mere novice. You now find it even easier to blend into the environment, waiting for just the right moment to strike. Adds a minor bonus to the effect of Agility and Perception while successfully remaining undetected.
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> Level 50: ***[Bestial Survival Instincts (Rare)]*** – The Ambitious Hunter has learned from the beasts he hunts and can now imitate their superhuman senses. Has a small chance to feel a distinct sense of danger from any attack, and improved reaction time for a brief duration after triggering the effect. Adds a small bonus to the chance and the accuracy of the extra sense based on Perception.
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> ***[Bestial Survival Instincts (Rare)]*** ——> ***[Extreme Bestial Survival Instincts (Epic)]*** ——> ***[Supreme Bestial Survival Instincts (Ancient)]*** ——> ***[Moment of the Primal Hunter (Legendary)]*** – Instincts ascended to touch upon the concept of time itself. Through your supernatural instinct for survival, you seize the moment of crisis and turn it into one of opportunity. Momentarily slows down time if a blow would otherwise deal substantial damage to the Hunter. The Hunter is unaffected by the slowdown and can move uninhibited for the duration. Has an internal cooldown between each activation. Effect and internal cooldown of the skill are based on Perception.
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> Level 60: ***[Descending Dark Fang (Rare)]*** – A fang coated in dark mana descending like the clamping mouth of a snake. Do a downward strike with a melee weapon, significantly increasing penetrative power and damage inflicted. Dark mana makes the wound harder to heal and drains energy until dispelled. Damage improved further if the weapon is benefitting from Twin-Fang Style. Adds a small bonus to the effect of Agility, Strength, and Intelligence when using Descending Dark Fang.
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> Level 70: ***[Limit Break (Rare)]*** – Sometimes, one needs to go above and beyond. Break your limits, temporarily increasing the effect of all stats at the cost of increased stamina consumption. Increase by up to 10% for double stamina consumption. Increase by up to 20% for quadruple stamina consumption, with the Hunter afterward entering a state of weakness based on Limit Break duration and magnitude. Increasing by more than 20% will lead to severe consequences.
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> Level 80: ***[Hunter’s Tracking (Uncommon)]*** – The Hunter does not sit silently in his lodge but actively hunts for his prey. Unlocks proficiency in tracking down prey based on limited clues left behind. Also allows the Hunter to more easily identify characteristics of the game, including mana signatures and aura. Adds a small bonus to the effect of Perception while tracking.
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> Tutorial Store: ***[Gaze of the Apex Predator (Legendary)]*** – A single glance, a fallen prey. The Apex Predator has grown to where their foes cower in fear as it lays its eyes upon them. A glance that penetrates into the very soul of its prey, the Gaze of the Apex Predator can immobilize or even kill any it sees. Gives the Hunter the ability to paralyze, knock out, and even kill his prey through visual contact. This skill directly targets the soul of the target, ignoring distance, physical defense, and most magical defenses. All effects of Gaze of the Apex Predator are determined by Perception.
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> ***[Gaze of the Apex Predator (Legendary)]*** + ***[Hunter’s Sight (Uncommon)]*** ——> ***[Gaze of the Apex Hunter (Legendary)]*** – A Hunter who has seen his gaze reflected in the eyes of the Apex Predator and now stares back with equal zeal. A glance that penetrates into the very soul of its prey, the gaze of the Apex Hunter can immobilize or even kill any it sees. Gives the Hunter the ability to paralyze, knock out, and even kill his prey through visual contact. This skill directly targets the soul of the target, ignoring distance, physical defense, and most magical defenses. Passively enhances the Hunter’s eyes, increasing the effect of Perception while also making weak points easier to spot. All effects of Gaze of the Apex Hunter are determined by Perception.
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> Tutorial Store: ***[One Step Mile (Ancient)]*** – A single step is sometimes enough to cross vast distances. It is said that the very space between the user and their foes shrinks with every footfall. By drawing on the concept of space, this skill allows the user to cross far longer distances with every step. Note that there must be a clear path between you and your target. Grants a noticeable bonus to the effectiveness of Endurance and Agility when using One Step Mile.
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> ***[Advanced Archery (Common)]*** ——> ***[Expert Archery (Uncommon)]*** – An Archer’s best friend is the bow in his hand and the arrow in his foe’s heart. You have proven yourself an expert with your chosen weapon and are fast approaching the level of mastering your craft. Adds a small bonus to the effect of Agility and Strength when using a ranged weapon.
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> Level 90: ***[Arrow of the Ambitious Hunter (Epic)]*** - The signature skill of the Ambitious Hunter. An arrow to strike down a fated foe in a single shot. Grants the skill to summon a powerful arrow designed to strike down a specific foe. The Hunter must envision his foe and, with great focus, channel all of his desire to slay it to summon the arrow. The arrow summoned deals significantly greater damage to the envisioned target while ineffective on anything else. Damage increased further based on level disparity. Adds a small bonus to the effects of Agility, Strength, and Perception when using Arrow of the Ambitious Hunter.
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> ***[Expert Archery (Uncommon)]*** ——> ***[Archery of Vast Horizons (Rare)]*** - An Archer’s best friend is the bow in his hand and the arrow in his foe’s heart. Unsatisfied with merely becoming an expert, you have sought beyond mastering common bowmanship, and do not shy away from using magic to enhance your technique. You seek to cross all horizons with your arrows, and your target shall be pierced, no matter the distance, no matter the means. Adds a small bonus to the effect of Agility and Strength when using a ranged weapon. Adds a small damage bonus to all arrows based on distance traveled and Perception.
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> ***[Infused Powershot (Rare)]*** ——> ***[Arcane Powershot (Epic)]*** – Stamina the fuel, mana the guide, arcane the power. Evolved from Infused Powershot, it now uses a higher concept of mana to amplify itself. The higher the magnitude of the charge, the greater the stamina and mana expenditure. Arcane Powershot’s power is dependent on the charging duration, but due to your arcane mana’s inherent power, the base power without any charging is significantly higher than Infused Powershot. Adds a small bonus to the effectiveness of Agility and Strength as well as a medium bonus to the effectiveness of Intelligence when using Arcane Powershot.
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## **Avaricious Arcane Hunter**

> ***Avaricious Arcane Hunter*** – Your path is pure, and your ambitions are ever-growing. You hunt for power through all the paths available to you, embracing any means that allow you to slay your foes, even embracing the arcane along your journey. Your perennial desire for progress has turned to avarice as you single-mindedly hunt down all those you wish to see dead. This class combines the pure path of the Hunter with the pure path of arcane magic, driven by the endless avarice inherent to your being. The bow is your chosen weapon, amplified with arcane magic, but you also retain your abilities to face enemies in close combat, making all foes despair at your powerful yet diverse methods of attack. You will find yourself more powerful than ever as you stand before those stronger than yourself, and by decree of your path, you shall come out victorious. Stay true to yourself, strive for the top, and you shall reach the apex or face death, consumed by your own avarice. Stat bonuses per level: +20 Per, +12 Agi, +12 Int, +10 Wis, +10 End, +6 Will, +6 Str, +10 Free Points.
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### Avaricious Arcane Hunter Skills:

> Level 100: ***[Big Game Hunter (Rare)]*** ——> ***[Big Game Arcane Hunter (Epic)]*** – A true hunter seeks not the easy prey but a true challenge. Your hunt has taken you further than ever before as your methods improve, and you have embraced the arcane. The Avaricious Arcane Hunter has, through his many hunts, become more accustomed to facing higher-level enemies. Increases the user’s resistance to auras and gives a small increase to Strength, Agility, Intelligence and Willpower while facing enemies above your class or race level. The bonus is based on the disparity between the level of your prey and you. Limit of 1.25x your level or 50 levels, whichever is highest. May your hunt be fruitful, and your Avarice sated.
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> Level 100: ***[Arcane Hunter’s Arrows (Epic)]*** - A mage and a hunter both, you combine your talents as you conjure your tools of destruction. Allows the Avaricious Arcane Hunter to conjure arrows made of highly condensed arcane mana, focusing on either destruction or stability. A stable arrow will be sharp and durable, while a destructive arrow will explode upon impact. Conjuring arrows consume mana, and the conjuration is instant. Adds a bonus to the effectiveness of Intelligence and Wisdom when using destructive Arcane Hunter’s Arrows. Adds a bonus to the effectiveness of Wisdom and Perception when using stable Arcane Hunter’s Arrows.
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> ***[Splitting Arrow (Uncommon)]*** ——> ***[Enhanced Splitting Arrow (Rare)]*** – A skill most often used by archers, now usurped and reformed by the Avaricious Arcane Hunter. Allows you to clone your arrows while in flight, allowing them to retain innate magical properties. Each arrow strikes with the power of the original. Adds a small bonus to the effect of Agility and Wisdom when using Enhanced Splitting Arrow.
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> ***[Advanced Stealth (Common)]*** ——> ***[Expert Stealth (Uncommon)]*** – The deadliest blow is the one not seen coming. You have proven yourself an expert in the arts of stealth, as you have learned to become a shadow that is only seen when you wish to be so. You find it easier than ever to blend into the environment, making your presence, mana, and nearly all traces of your existence hidden as you wait for your prey to be vulnerable. Adds a small bonus to the effect of Agility and Perception while successfully remaining undetected.
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> ***[Descending Dark Fang (Rare)]*** ——> ***[Descending Dark Arcane Fang (Epic)]*** – A fang that strikes from the darkness, clamping down with the fury of your arcane. Infuse your blade with a mixture of dark and arcane mana as you do a downward strike, significantly increasing damage done and penetrative power. Dark mana makes the wound harder to heal and drains energy until dispelled. Arcane mana creates a powerful coating and extends the edge while increasing all its basic capabilities. Damage improved further if the weapon is benefitting from Twin Fang Style. Adds a bonus to the effect of Agility, Strength, and Intelligence when using Descending Dark Arcane Fang.
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> Level 120: ***[Mark of the Ambitious Hunter (Rare)]*** ——> ***[Mark of the Avaricious Arcane Hunter (Ancient)]*** – Your prey is chosen, the hunt is on. Covertly mark targets, making you aware of their positions at all times until the marks expire or are dispelled. All damage done to marked targets is increased. Arcane damage has its damage amplified further. The extra arcane damage inflicted while the marks are active will be built up in the form of an arcane charge that you can detonate to release all the stored-up energy. Additional bonus experience earned for slaying a marked target above your level. (This effect remains even if your target dies to the mark detonating or within a short duration of the detonation). Adds a bonus to the damage inflicted, the duration of the marks, the marks’ subtlety, and the number of marks available based on Perception.
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> Level 140: ***[Steady Aim of the Apex Hunter (Legendary)]*** – When the string is taut and the arrow ready, the hunter’s focus reaches new realms. To aim and shoot the perfect shot is what any hunter aims for, and as one who stands at the apex, you refuse for even time to hamper your accuracy. Allows the Hunter to significantly heighten his focus when the bowstring is fully pulled, tapping into the concept of time to slow down his Perception of it while simultaneously boosting all effects of Perception significantly. Your eyes receive this boost to Perception at twice the effect of all your other senses. All effects scale with Perception.
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> ***[Limit Break (Rare)]*** ——> ***[Limit Shatter (Epic)]*** – Go above and beyond as you shatter your limits. Elevate yourself, temporarily increasing the effect of all stats at the cost of increased stamina consumption and straining your body. Increase by up to 15% for triple stamina consumption. Increase by up to 30% for six times the stamina consumption, with the Hunter beginning to take damage that worsens with prolonged use and makes them enter a state of weakness based on Limit Shatter duration and magnitude afterward. Increasing by more than 30% will lead to severe consequences.
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> ***[Limit Shatter (Epic)]*** ——> ***[Arcane Limit Shatter (Ancient)]*** ——> ***[Arcane Awakening (Legendary)]*** – Arcane energy runs through your veins and body as you embrace the duality of stability and destruction. Revolve, empower, and infuse your stamina with your arcane affinity, making it far more potent while significantly increasing stamina expenditure. Arcane Awakening has four forms. Balanced Form increases all stats by 30% and inflicts no damage or period of weakness afterward. Destruction Form increases Strength, Agility, Intelligence, Perception, and Willpower by 50%. Stable Form increases Vitality, Toughness, Endurance, Perception, and Willpower by 50%. During a stable Arcane Awakening, your body is covered by a faint barrier of arcane energy at all times, while all your attacks are infused with a slight amount of arcane energy while embracing destruction. Fully awaken your arcane energy to enter Arcane Awakening Form for a boost of 60% in all stats at the cost of severe loss of health every second and a period of weakness after use. During this time, you benefit from both the traits of embracing destruction and stability.
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> ***[Expert Stealth (Uncommon)]*** ——> ***[Arcane Stealth (Rare)]*** – An upgraded version of the Expert Stealth skill, retaining all benefits while infusing in additional abilities related to your arcane affinity. You find it easier than ever to blend into the environment, making your presence, mana, and nearly all traces of your existence hidden as you wait for your prey to be vulnerable. You have enhanced your stealth capabilities through magic, allowing you to mask your physical shape to become one with the environment, even to the sense of touch and most magical scans. Adds a small bonus to the effect of Agility, Perception, Willpower, and Intelligence while successfully remaining undetected.
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> ***[Basic Twin-Fang Style (Uncommon)]*** + ***[Basic One-Handed Weapon (Inferior]*** ——> ***[Improvised Weapon Mastery (Rare)]*** ——> ***[Fangs of Man (Epic)]*** – Humanity’s natural weapons have never been their teeth, claws, or anything else innate to them, but instead the tools they wield and their ability to adapt anything into an instrument of destruction. Allows the hunter to more effectively use anything deemed compatible as a melee weapon. Makes the hunter more familiar with any weapon wielded. Adds a bonus to the effectiveness of Strength, Agility no matter what melee weapon you wield.
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> ***[Fangs of Man (Epic)]*** ——> ***[Fangs of Man (Ancient)]*** – Inspired by an old legend, you walk a path of one yourself. Humanity’s natural weapons have never been their teeth, claws, or anything else innate to them, but instead the tools they wield and their ability to adapt anything into an instrument of destruction. Allows the hunter to more effectively use anything deemed compatible as a melee weapon. Makes the hunter more familiar with any weapon wielded. As your comprehension of natural weapons grows, it allows you to truly make any weapon a part of yourself as you forcefully temporarily integrate it into your Soulshape as if an innate weapon, vastly increasing its durability if otherwise fragile. All effects related to weapon integration are more effective and easier to accomplish with Soulbound weapons. Adds a bonus to the effectiveness of Strength and Agility no matter what melee weapon you wield. Durability increase of weapons based on Willpower.
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> ***[Archery of Vast Horizons (Rare)]*** ——> ***[Archery of Expanding Horizons (Epic)]*** - An Archer’s best friend is the bow in his hand and the arrow in his foe’s heart. As your horizons expand, you realize flaws and build upon a foundation to make that expansion everpresent. You do not shy away from mixing archery with magic and making your arrows arbiters of your will. Your arrows will cross all horizons and bend over any obstacle to pierce your target, with only your own will limiting the possibilities. Allows you to apply your will to control the trajectory of arrows before releasing them. Adds a small bonus to the effect of Agility and Strength when using a ranged weapon. Adds a small damage bonus to all arrows based on distance traveled and Perception. Arrow trajectory control based on Willpower.
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> ***[Hunter’s Tracking (Uncommon)]*** ——> ***[Traditional Hunter’s Tracking (Rare)]*** - The hunter does not sit silently in his lodge but actively hunts for his prey. Unlocks proficiency in tracking down prey based on limited clues left behind, including both magical and physical ones. Also allows the hunter to more easily identify characteristics of the game, including mana signatures and aura. Allows the hunter to more easily distinguish and analyze physical tracks. Adds a bonus to the effect of Perception while tracking.
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> Level 160: ***[Stealth Attack (Common)]*** – The strongest blow is the one not seen coming before it is too late. Increase the power of the first attack made on an otherwise unaware foe. Works with both ranged and melee attacks. Adds a bonus to the effect of Agility and Strength when using Stealth Attack equivalent to Arcane Stealth.
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> ***[Stealth Attack (Common)]*** ——> ***[Enhanced Stealth Attack (Uncommon)]*** – The strongest blow is the one not seen coming before it is too late. Increase the power of the first attack made on an otherwise unaware foe. Adds a bonus to the effects of Enhanced Stealth Attack dependent on the nature of the attack. This effect is further improved by the level of Arcane Stealth.
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> ***[Enhanced Stealth Attack (Uncommon)]*** ——> ***[Superior Stealth Attack (Rare)]*** – The strongest blow is the one not seen coming before it is too late. Increase the power of the first attack made on an otherwise unaware foe. Has a brief grace period between the foe being aware and the effect still triggering as long as the foe is still not conscious of the hunter’s position or the nature of the attack. Adds a bonus to the effects of Superior Stealth Attack dependent on the nature of the attack. This effect is further improved by the level of Arcane Stealth.
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> ***[One Step Mile (Ancient)]*** ——> ***[One Step, Thousand Miles (Legendary)]*** – A single step is sometimes enough to cross vast distances. It is said that the very space between the user and their foes shrinks with every footfall. By drawing on the concept of space, this skill allows the user to cross far longer distances with every step than otherwise. Note that there must be a path between you and your target. Grants a noticeable bonus to the effectiveness of Endurance and Agility when using One Step, Thousand Miles.
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> Level 180: ***[Relentless Hunt of the Avaricious Arcane Hunter (Legendary)]*** – The Avaricious Arcane Hunter is relentless in his pursuit of a stronger foe, and it only ends when he so desires. Once a target is found, the hunt shall only end in death. When hunting prey, you only grow in deadliness. Allows the Avaricious Arcane Hunter to accumulate momentum during a hunt by slowly finding an opportunity to strike. This momentum can then be turned into a tangible weapon. Successfully landing blows while not taking damage yourself hastens the accumulation of hunting momentum. Can consume all hunting momentum to significantly empower a single attack to deal devastating damage. Momentum can carry over if a new hunt begins shortly after another one ends. All skill effects have an increased effect the higher the level your foe is. The base speed at which hunting momentum is accumulated as well as the maximum amount of momentum possible is determined by Perception.
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> ***[Enhanced Splitting Arrow (Rare)]*** ——> ***[Splitting Arrow Rain (Epic)]*** – A skill most often used by archers, now usurped and reformed by the Avaricious Arcane Hunter. Allows you to clone your arrows while in flight, allowing them to retain innate magical properties. Each arrow has variable strength and can be further split into less potent versions. If the original arrow is shot upwards, it can be split to create a far more potent arrow rain. Adds a small bonus to the effect of Agility and Wisdom when using Splitting Arrow Rain. Increased damage based on Perception and the distance the arrows fall from when creating an arrow rain.
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> ***[Arcane Powershot (Epic)]*** ——> ***[Arcane Powershot (Ancient)]*** – Stamina the fuel – Mana the guide – Arcane the power. Using your arcane energy, charge a devastating attack using a bow that pushes your body, will, and control to their limits. The higher the magnitude of the charge, the greater the stamina and mana expenditure. Arcane Powershot’s power is dependent on the charging duration but has a powerful baseline due to your arcane affinity. Adds a medium bonus to the effectiveness of Agility and Strength as well as a substantial bonus to the effectiveness of Intelligence when using Arcane Powershot.
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> ***[Arcane Hunter’s Arrows (Epic)]*** ——> ***[Avaricious Arcane Hunter’s Arrows (Ancient)]*** - A hunter embracing control over all energy, you combine your talents as you conjure your tools of destruction. Allows the Avaricious Arcane Hunter to conjure arrows made of highly-condensed arcane mana, focusing on either destruction or stability during the creation process. A stable arrow will be sharp and durable, while a destructive arrow will explode upon impact. Conjuring arrows consume mana, and the conjuration is instant. The user can change the balance of the energy within the arrow remotely. Deals slightly increased damage against foes at a higher level. Adds a bonus to the effectiveness of Intelligence, Wisdom, and Perception when using Avaricious Arcane Hunter’s Arrows.
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> ***[Basic Shadow Vault of Umbra (Uncommon)]*** ——> ***[Eternal Shadow of the Primal Hunter (Mythical)]*** – Two choices, two realities, a single soul. A cursed shadow born and sustained by sin. Allows the Primal Hunter to use his instincts to respond to an enemy. Allows the Eternal Shadow to use his instincts to respond to an enemy. Both reactions will manifest at once as two realities are created. Both realities are real, but the Primal Hunter can choose his own soul’s reality and manifest it as such. The Eternal Shadow will experience the consequences of any reality not chosen. Upon activation of Eternal Shadow of the Primal Hunter, this skill allows both the Eternal Shadow and the Primal Hunter to embrace the shadows momentarily, vaulting in any chosen direction. Adds a large bonus to all stats dependent on the nature of the reaction while using Eternal Shadow of the Primal Hunter. Walk forth, Primal Hunter, your shadow forever eternal, waiting to strike.
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## **Arcane Hunter of Horizon’s Edge**

> ***Arcane Hunter of Horizon’s Edge*** – To chase the horizon is to seek the impossible. Despite your chosen futile Path, you shall hunt it in your endless arrogance, refusing to give up even when faced with reality. For each step, it moves further away, yet for each kill, you feel like you inch closer to the unattainable. To chase this horizon, you have selected the bow as your primary tool, but you do not shun away from deploying your arcane magic or close-combat techniques, allowing you to use myriad methods to attain your goal. With every footfall, you encounter stronger and stronger foes, your Path only moving forwards, never backward. Yet you shall rise to the occasion at every turn, finding yourself stronger the more powerful your foe is. Do not turn away your gaze, but forever face the endless horizon till one day you attain the impossible and reach its edge – or at the very least slay whatever resides there. Stat bonuses per level: +60 Per, +40 Agi, +35 Str, +30 End, +25 Int, +25 Wis, +20 Will, +50 Free Points.
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### **Skill Rarity Adjustment**

> ***[Traditional Hunter’s Tracking (Rare)]*** ——> ***[Traditional Hunter’s Tracking (Uncommon)]***
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> ***[Splitting Arrow Rain (Epic)]*** ——> ***[Splitting Arrow Rain (Rare)]***
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> ***[Arrow of the Ambitious Hunter (Epic)]*** ——> ***[Arrow of the Ambitious Hunter (Rare)]***
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> ***[Descending Dark Arcane Fang (Epic)]*** ——> ***[Descending Dark Arcane Fang (Rare)]***
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> ***[Mark of the Avaricious Arcane Hunter (Ancient)]*** ——> ***[Mark of the Avaricious Arcane Hunter (Epic)]***
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> ***[Avaricious Arcane Hunter’s Arrows (Ancient)]*** ——> ***[Avaricious Arcane Hunter’s Arrows (Epic)]***
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> ***[Arcane Powershot (Ancient)]*** ——> ***[Arcane Powershot (Epic)]***
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> ***[Steady Aim of the Apex Hunter (Legendary)]*** ——> ***[Steady Aim of the Apex Hunter (Ancient)]***
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> ***[Arcane Awakening (Legendary)]*** ——> ***[Arcane Awakening (Ancient)]***
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> ***[One Step, Thousand Miles (Legendary)]*** ——> ***[One Step, Thousand Miles (Ancient)]***
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### **Arcane Hunter of Horizon’s Edge Skills**

> Level 200: ***[Big Game Arcane Hunter (Epic)]*** ——> ***[Horizon-Chasing Big Game Arcane Hunter (Ancient)]*** – A true hunter seeks not the easy prey but a true challenge. Your hunt has taken you further than ever before as your methods improve, and you have embraced the Arcane. As you forever chase the horizon, you have become more accustomed to facing higher-level enemies. Increases the user’s resistance to auras and gives a small increase to Strength, Agility, Intelligence, and Willpower, and a substantial increase to Perception while facing enemies above your class or race level. The bonus is based on the disparity between the level of your prey and you. Limit of 1.30x your level or 75 levels, whichever is highest. May your hunt take you toward the horizon.
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> Level 200: ***[Unblemished Arrows of the Horizon (Ancient)]*** – To allow your arrows to reach the horizon unblemished and unobstructed is nothing but a given for a hunter of the Horizon’s Edge. Allows your arrows to gain significant resistance to all environmental factors and far more easily destroy any environmental energy or material. Grants a slight increase in penetrative power against energy-based defensive barriers and magical interference that may obstruct the arrow. The potency of the Unblemished Arrows of the Horizon skill is determined by the inherent power of the arrow. The maximum and minimum potency of Unblemished Arrows of the Horizon is determined by Perception.
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> ***[Traditional Hunter’s Tracking (Uncommon)]*** ——> ***[Bestial Hunter’s Tracking (Epic)]*** – A hunter tracks his prey with his mind; the beast tracks through instinct. You use both. Grants high proficiency in tracking down prey as long as you know their basic signatures, be they physical or magical ones. Makes it far easier to distinguish different kinds of tracks. Relying on your instincts, you are capable of picking up tracks and clues about your prey that others may be unable to, and while tracking, all your senses can be focused on the act. Adds a noticeable bonus to the effect of Perception while tracking.
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> ***[Descending Dark Arcane Fang (Rare)]*** ——> ***[Piercing Cursed Arcane Fang (Epic)]*** – A fang born from darkness, now having embraced the power of curses, kept in control by the Hunter’s arcane mana. Infuse your weapon with a mixture of curse energy and arcane energy as you do a thrusting strike, significantly increasing penetrative power and damage done. The curse energy will linger in any created wounds, the effect dependent on the nature of the curse energy applied. Arcane mana creates a powerful coating and extends the edge while keeping the curse energy contained. Significantly more powerful when used with Eternal Hunger. Damage improved further if the weapon is benefitting from Fang of Man. Adds a bonus to the effect of Agility, Strength, and Intelligence when using Piercing Cursed Arcane Fang.
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> ***[Arrow of the Ambitious Hunter (Rare)]*** ——> ***[Double-Layered Arrow of the Ambitious Arcane Hunter (Epic)]*** – An upgraded version of the signature skill of the Ambitious Hunter. Grants the ability to summon a powerful double-layered arrow to strike down a specific foe. The Hunter must envision his foe and, with great focus, channel his Willpower to slay it into the creation process. The arrowhead will possess two layers, allowing the Hunter to inject destructive arcane energy into a stable arcane layer surrounding the true arrowhead. The arrow summoned deals significantly greater damage to the envisioned target. Damage increased further based on level disparity. Adds a small bonus to the effects of Agility, Strength, Intelligence, and Perception when using Double-Layered Arrow of the Ambitious Arcane Hunter.
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> ***[Double-Layered Arrow of the Ambitious Arcane Hunter (Epic)]*** ——> ***[Protean Arrow of Avaricious Horizons (Ancient)]*** – An arrow born not of a single desire but to create something that could encompass all of them. Grants the skill to design and summon a powerful layered arrow to strike down a targeted foe. The Hunter may envision his foe and channel his Willpower into the creation process. The arrow will possess extra layers, and the Hunter can inject desired energy into these stable arcane layers surrounding the true arrow. The arrow summoned deals significantly greater damage to the envisioned target dependent on Willpower and your familiarity with the target. Damage increased further based on level disparity, Perception, and distance traveled. Due to the Hunter’s powerful connection to the arrow, he can influence its flight path. Stat bonuses are applied depending on the nature of the summoned arrow.
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> Level 230: ***[Arcane Supremacy (Legendary)]*** – All other magic - all other energies – falter as you embrace the supremacy of your arcane affinity. Determined in your Path, you are ready to dedicate yourself to your arcane affinity once and for all. With conviction, reforge your body, making arcane energy more easily travel through your pathways while making you significantly more resilient to your own arcane energies. Passively increases the effectiveness and lowers the cost of all combat skills using arcane energy. As your bond with your arcane affinity deepens, so does your understanding of it, reducing the mana cost of all freeform manipulation using your arcane mana while increasing its power. As your arcane affinity strengthens, you surrender other forms of magic, significantly increasing the cost and lowering the effectiveness of all combat skills and freeform magic that does not utilize your arcane affinity.
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> ***[Splitting Arrow Rain (Rare)]*** ——> ***[Splitting Arcane Arrow Rain (Epic)]*** – A skill most often used by archers, now usurped and reformed by the Arcane Hunter of Horizon's Edge. Allows you to clone your arrows while in flight, allowing them to retain innate magical properties. Each arrow has variable strength and can be further split into less potent versions. If the original arrow is shot upwards, you can explode hundreds of smaller arrows, creating an Arcane Arrow Rain. Cloning arcane arrows or creating Arcane Arrow Rains using arcane arrows has a far lower mana and stamina cost. Adds a bonus to the effectiveness of Agility and Wisdom when using Arcane Arrow Rain. Increased damage based on Perception and the distance the arrows fall from when creating an Arcane Arrow Rain.
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> ***[Arcane Powershot (Epic)]*** ——> ***[Arcane Powershot (Legendary)]***
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