Patch notes

This page documents the patches released for the
game.

* New Thane: Jostone

Defensive Miner Thane. Having spent much of his life toiling in the dark slave mines of the northern Reavers tribes, Jostone's skin has grown tough and hard, making him able to withstand blows and damage for a short time and give armor to nearby machinery.

* New Thane: Hilda

Utility Builder Thane. Little is known about the mysterious Hilda Wildhammer, her origins or where her foreign species of fungi hails from. Her strong axe helps her bring in wood for her clan and her fungi allow her to deal with hostile dwarves and trolls.

* New Thane: Thorgrim

Offensive Warrior Thane. Thorgrim is hailed as a strong leader and fierce warrior. Using his axe blades, Thorgrim gets up close and personal with his enemies and his War Cry is able to encourage his warriors to fight better and get frenzied by the thrill of the fight.

* New Machinery: Tunnels

Advanced Machinery. Used to transport minerals beneath the ground, allowing rails to pass over them. Cannot be used as a drop-off point.

* Survival Overhaul

Survival has a new structure, with each round consisting of 5 waves, and ending in a Blood moon which pulls in all patroles and contains a boss encounter.
Timer now counts down to the next wave.
Troll hunters extra damage and defense against Trolls have been removed for Survival.
Playing co-op now increases difficulty by how many players are in the team.

Life Improvements:

* Post-game chat

Lobby now features a post-game chat which allows you to talk with the opposing team.

* Party improvements

Your existing party is now retained after completing a game.

* Auto-chop when completing Lumber Mill.

Builders will now start chopping wood upon completing a Lumber Mill

* Latency, Disconnect and Packed lost warnings

Upon Latency, Disconnect or similar issues, players now get a visual que that they are experiencing issues.

* Middle mouse button camera movement

You can now move the camera by holding in the MMB

* Sorter Reset Button

The previously used button for selecting the main direction now resets the specific output of the Sorter.

* Localized Tutorial Subtitles.

Tutorials are now localized to all supported languages.

* Localized VGS

Our Voice commands are now also localized.

* New unit stat panel

Players can now hover an information panel on the unit to get more in depth information about the unit and it’s stats.

* Upgrade defences

Players can now upgrade one or all defences on screen by selecting the building and selecting “Upgrade”.

General improvements:

* Improved CPU Optimization
* Improved Server Optimization
* Improved Clicking on Units
* Changed visuals to Troll Healthbar and on Minimap
* Projectile visuals
* Improved Machinery, Tools and Metal materials.
* Added supply to unit tooltip
* New Mining VFX
* New woodchopping VFX
* New Thane ability VFX and updates to existing ones

Other

* Added new Thane skins to the Supporter-pass.
* Added OST to the Supporter-pass
* New cosmetic level up rewards
* New Twitch Drop Campaign for Launch: Nubb’s Prototype Tools
* Early adopter reward: Blue B&N Hammer

BUG FIXES

* Show match history date on computer local time format
* Fixed tutorial quest text overlap
* Fixed VGS panel rendering below tutorial/survival panels
* Fixed cosmetics with multiplay
* Fix bug report not clearing after sent
* Remove clear farm ability for non-owners
* Localization fixes
* Fix Matchmaker role issue
* Fix Reina tool override
* Fix minimap toggles
* Fix global buffs countdown
* Fix Random maps on Match history
* Fix burning VFX on destroyed brewing still
* Fix Thane level-up sound playing twice
* Set correct rotation on townhall construction sites
* Fix ConeAttacks sometimes not hitting buildings
* Fix geology center team color
* Fix AI repairing machinery
* Fixed "can't get past lobby because your computer has a name with non-standard characters"
* Fixed loading of saved games issue with warehouse that prevented all buildings from being loaded
* Fixed Map Objectives progress bar not filling completely
* Fixed unlock Skirmish Hard\*Fixed building Supporter cosmetics
* Fixed cosmetics for multiplayer
* Fixed ability cooldown UI
* Fixed ability buttons highlight for targeting and building placement
* Fixed lobby party sometimes breaking after cancelling Thane Selection screen
* Machinery connect fix for load saved game
* Fix survival for non-host players
* Fix miner ability
* Fix troll waves abilities pathfinding
* Fix AI to use new thanes
* Pathfinding fixes
* Fix iron gate not controllable by teammates
* Fix Berserker tech researchable by builder and miner
* Fix Friend-pass 3rd party issue
* Fix technology tree grid for berserker

BALANCING

* Added additional starting units
* Increased Wood, Stone and Iron Gate HP by 10%
* Increased Wood, Stone and Iron Walls HP by 10%
* Increased Town Hall range by 1
* Reduced starting food from 250 to 120

## During Early Access

### Patches

The following patches are large content releases and/or make large balance changes

#### Patch 9 0.10.9.4 06/24/2021

Features
Lobby, Class & Thane selection rework

* Removed the need to select the number of players in the lobby before starting a queue
* New mechanic for selecting class after everyone has connected to the game server
* New UI for Thane selection

Graphic quality settings update
Graphics settings for Low and Very Low have significantly reduced memory usage.
This should help those below the recommended hardware specs with stability.

Bug fixes

* Fix esc menu background scaling with UI
* Fix for games breaking if playing after tutorial
* Fix warrior thanes being shared on 2-player modes
* Fix weird pathing
* Fix for stuttering units

Other

* Added a new set of cosmetic tools for Thanes, unlockable through twitch drops!

Known issues

* Inviting friends using the steam overlay sometimes fails. Using the in-game friends list usually works better.
* Local-hosting might not work with certain VPNs.
* Sometimes miner units stop mining after delivery.
* AI warriors sometimes get stuck in the wrong level.
* Building Grid might turn lava/water invisible from certain camera angles.
* Allowed building placement positions are inconsistent with FOW restrictions indicated on the building grid.

#### Patch 8 0.10.8.4 05/27/2021

Features

Local hosting

* Premade games will now be hosted by the party leaders.
* This can provide a better experience for players in the same country.
* It's recommended that players meeting the recommended system requirements host the games.
* Friendpass is still using hosted servers for the time being.

Save and Load (Singleplayer)

* New save game functionality that can be used in Singleplayer games for the Sandbox and Survival game modes.
* Saved games can be loaded in the main menu.
* Save files may become incompatible with later game updates.

AI Upgrade

* AI now responds better to attacks both in OW and UW.
* AI on medium and hard gets increased food income from farming.
* AI on offense will now go through mineshafts after killing all enemy structures in that level.
* Fixed woodcutting Builders going idle when no trees were found nearby.
* Fixed a couple issues with buildings not being rebuilt.
* Reworked difficulties and added a hard difficulty.
* Reworked the passive resource income for the miner AI for each difficulty.

Bug fixes

* Fixed some issues with the map layout on Cliffside (could build on lava etc.).
* Fixed an issue where new units sometimes spawned inside neighbour buildings.
* Fixed an issue with a spawn waypoint being visually stuck after deleting a building.
* Building Grid clips through building ghost from certain angles.

Known issues

* Local-hosting might not work with certain VPNs.
* AI warriors sometimes gets stuck in the wrong level.
* Sounds for Thane levelups plays twice.
* Building Grid might turn lava/water invisible from certain camera angles.
* Allowed building placement positions is inconsistent with fow restrictions indicated on the building grid.
* Box-selecting mineblocks currently toggle each block.

Balancing

Buildings

Wood wall

* Reduced Wood cost from 40 to 30.

Stone wall

* Reduced stone cost from 40 to 30.
* Reduced wood cost from 20 to 15.

Iron wall

* Reduced wood cost from 20 to 15.
* Reduced stone cost from 40 to 30.
* Reduced iron cost from 60 to 45.

Transmuter

* Increased iron cost from 20 to 100.
* Increased build time from 10 to 25.

Units

Arbalist

* Increased food cost from 40 to 50.

Mercenary

* Increased food cost from 50 to 60.

Berserker

* Increased gold cost from 50 to 60.

Skirmisher

* Increased gold cost from 50 to 60.

Cannoneer

* Increased gold cost from 50 to 60.

#### Patch 7 0.10.7.6 04/29/2021

Features

Thane Level-up Update

* Added a new panel/menu for choosing levels, as well as acting as a tech tree for your individual Thane.
* Instant Level-up completion upon choosing an upgrade.

Quar is now a player-individual resource

* Each player now has their own separate Quar amounts.
* Each player now gains Quar for themselves only.
* See Balance-changes for changes impacting individual Quar gain.

Thane leveling AI

* AI opponents in Skirmish now upgrade their Thanes upon reaching the required Quar.

AI Squads

* Unified behavior for warrior units, now performing various actions in groups.
* Improved decision-making for various tasks, based on the strength of the squad.

Rudimentary use of the Underworld.

* Warning: AI Warriors have not yet learned how a good underworld defense looks, we suggest investing in Towers.

New Fog of War

* Reworked the Fog of War, now semi-transparent, allowing players to see underlying terrain/Mineshafts.
* Observing enemy buildings will let them remain visible but greyed out when losing vision.
* Improves GPU performance.
* See Balance-changes for changes impacting view range of units.

Range indicators on towers and iron gunners

* Added a visual range indication to help determine your attack range.

Improvement

* Combat pathfinding improvements
* Pathfinding rubberbanding
* AI Woodcutting and Lumbermill usage improvements
* Added extra pathing-stuck detection for some of the AI actions
* Support for double XP events

Troll Camp adjustments:

* Explosive Thursar trigger distance reduced from 20 to 12 units/meters
* Mines of Pith: Re-positioned a few Green Thursar to reduce builder aggro when woodcutting

Bug fixes:

* Fix armor upgrades affecting all towers and machinery
* Fixed units being canceled if an AI created a unit in the same building

Balancing

Thanes

* Decreased quar cost for level 3 from 450 to 400
* Decreased quar cost for level 4 from 900 to 800

Units
Guard:

* Reduced HP from 800 to 700
* Reduced Steel cost from 20 to 10

Demolition Expert:

* Reduce Armor from 12 to 7

Hired Spear:

* Increase HP from 240 to 275

Rifleman:

* Increased cost to 80 food, 20 wood from 20 food, 0 wood.

Skirmisher:

* Increase Damage from 25 to 40
* Decrease Attack rate from 0.8 to 0.5 (Same DPS but more of a punch)

Resources
Khorazan Wheat:

* Increase farm Yield from 15 to 20

Technology
Specialize Troll Hunter:

* Reduced cost from 100 iron to 60
* Increased/changed cost from 50 gold to 100 silver

Specialize Rifleman:

* Reduced cost from 100 iron to 60
* Increased/changed cost from 50 gold to 100 silver

Specialize Hired spear:

* Reduced cost from 100 iron to 60
* Increased/changed cost from 50 gold to 100 silver

* Reduced all mid-tier research time from 65 to 55
* Reduced all\* late tier research time from 120 to 90
* Tech with a research time above 120 recuded by 30 sec

Dwarven Kingdom:

* Increased cost from 300 food to 500 food

Quar

Ores/Ingots

* Increased quar from iron, gold, coal from 0.1 to 0.2
* Decreased Quar from gilver & steel from 1.5 to 1.0
* Decreased Quar from Lockstone from 5.0 to 3.0

Crops

* Increased quar from Khorazan Wheat from 0.1 to 0.3
* Increased quar from Malabar Grains from 0.1 to 0.3

Units

* Increased quar from tier 1 units from 5 to 15
* Decreased quar from tier 2 units from 50 to 40
* Decreased quar from tier 3 units from 150 to 80
* Warriors get x4 quar from killing trolls and dwarfs (not thanes)

Trolls

* Improved quar from Thursars from 3 to 30
* Improved quar from Thursars Alpha from 8 to 80
* Improved quar from Risi from 20 to 200

#### Patch 6 0.10.6.14 03/18/2021

New Underworld Mineshaft - Updated visuals of Mineshafts
New settings - Toggle if deleting building while hovering is possible

New VFX

* Updated fire and smoke VFX's on buildings (added on shacks, gates and tents)
* Changed Forge VFX
* Added Gilver transmuter VFX
* Added Geology center VFX
* Changed chimney VFX and added on explosion hut
* Added Wick VFX to dynamite

Bugs fixes

* Removed Trollsblot mineblocks from miner tutorial
* Removed Trollsblot from sorter UI
* Fix machinery refunds while being constructed
* Fix miners on hold position to not go mine blocks
* Fix machinery rotating under another in building mode
* Fix Frida bloodthirsty ability
* Fix map objectives to not be able to build near them
* Fix 'Scrap Plating' tech to only affect Miner units
* Fix cursor icon not updating when selecting units through keyboard or UI
* Fix priority on cursor icons
* Improved lighting in Quar Pits map
* Fix destruction VFX not appearing on death and added it to all buildings
* Fix defensive stance not returning to original position after attacking
* Fix occasional firewall issue with sandbox mode
* Fix AI going after wrong troll camp on Quar Pits
* Fix in-game chat character limit to avoid overflow
* Fix splitter blocking on some occasions
* Adjust troll health bar color

Balancing

Thanes
Raven:

* Increased Armor from 15 to 20

Frida:

* Decreased Attack Rate from 1.2 to 1
* Decreased Attack Range from 8 to 6

Buildings
Wall (Iron)

* Increased HP From 5000 to 6000
* Cost Changed:

40 WO, 80 SO, 80 IR to 20 WO, 40 SO, 60 IR

Tower (Iron)

* Increased HP From 4500 to 5000

Gate (Iron)

* Cost Changed:

100 WO, 200 SO, 80 IR to 100 WO, 150 SO, 60 IR

Technology
Explosive Shots

* Increased Damage from 10% to 15%
* Cost Changed:

300 FO, 250 GO, 150 CO, 0 GI, 15 LO to 300 FO, 250 GO, 150 CO, 15 GI, 0 LO

Cone Attack:

* Increased Damage from 5% to 15%
* Cost Changed:

300 FO, 250 GO, 150 CO, 0 GI, 15 LO to 300 FO, 250 GO, 150 CO, 15 GI, 0 LO

100 FO, 60 GO, 100 SI to 100 FO, 60 GO, 75 SI

Unlock Iron Defences:

* Decreased research time from 180 to 120
* Changed cost:

300 food, 250 gold, 50 steel, 25 LS to 300 food, 250 gold, 50 steel, 20 LS

Steel Rebar:

* Increased Armor From 5 to 10

#### Patch 5 0.10.6.8 03/05/2021

Tutorials:

* New Miner Tutorial: Follow Nubbs on a excavation in the Northern parts of Agartha pre-campaign.
* Temporary disabled warrior/builder tutorial (outdated)

AI Improvements:

* Improved AI's Map Objectives control (Overworld only for now)
* Some priority balancing, in particular to make miner more reliable as well as warrior troll farming

Improved Pathfinding:

* Less frequent skipping and twitching when moving
* Units will be more responsive when given orders during combat
* Less movement in combat if a suitable target is within striking range
* Removed weird slow area on the corners of Two Mountains
* Fixed RVO for spawned units

Improved Thane Leveling system:

* Each Thane now has strategic choices for each level, changing their ability and skills.
* Two choices per level.
* Description of all Thane's choices, including info on the abilities they got
* Balancing to Thanes
* Balancing to Quar cost per level

Buildings:

* Construction sites: Queuing a building will now place a construction site and send all selected builders to build it.
* Iron defences: Iron Walls, Gates and Towers can be unlocked with Lockstone and helps you defend against serious attacks.

Tech Rework:

* New technology resource: Gilver, obtained from a new recipe on the transmuter that mixes gold and silver

Updated tech

* 'Cone Attack': Changed to give skirmishers 5% more attack power
* 'Explosive Shots': Changed to give Canoneers 10% more attack power
* 'Dwarven Settlement': Now increases max unit capacity to 120 (standard decreased to 90)
* 'Pre-Fabricated machinery': Build machinery 50% faster (down from instantly being built)
* 'Unlock Willowshade': Now unlocked automatically when building a granary
* Removed Trollsblot

New tech

* 'Dwarven Kingdom': Increases max unit capacity to 150
* 'Dried Mushroom bar': Increase movement speed of all miner units by 15%
* 'Stone Skin': Increases all miner units HP by 25%
* 'Runic Drillhead': Geologist mine blocks 25% faster
* 'Scrap Plating': Increase all miner units armor by +10
* 'Ability: Sprint': Unlock Sprint ability for Shieldbearers, Increasing their movement speed by 50% for 6s
* 'Unlock: Iron Hand': Iron Hands must be researched before they can be trained in the Pit
* 'Unlock: Iron Gunner': Iron Gunners must be researched before they can be trained in the Pit
* 'A Pick me up': Increase movement speed of builder units by 15%
* 'Steel Rebar': Gives all Towers 5 Armor
* 'Dwarven Building Plans': The Builder builds buildings 40% faster
* 'Infused Ales': Increase the Brewmasters healing to 3% per second
* 'Unlock: Iron Defences': Unlocks Iron Defences

Map Improvements

* All maps removed Trollsblot
* Balanced the resource amounts, in particular ensuring starting areas are more similar
* Some layout changes for viability. All maps except Two Mountains

Survival Improvements

* Troll waves and timings
* Layout changes with better defensive options in underworld starting areas (Southern Gate and Black Scar)

Balancing

* Stat changes on towers
* Cost change on The Pit and Explosive Hut
* Balanced Farming resources: Khorozan Wheat now grows quicker, but yields less resources than Malabar grain.
* Balanced Brewing resources: Brewing resources now has additional uses in class based Technology: Willowshade for Builder, Angelcap for Warrior and Phlegg for Miner.

Other improvements

* Toned down healing aura VFX and Albans VFXs
* New lockstone recipe
* Updated machinery textures
* Updated loading screen for survival
* New icons for new tech
* Brewmasters are available without tech
* Select teammates units and buildings
* Building stats
* Pause game (singleplayer)
* Unlimited friend-pass
* Optimization
* Network update
* Show unit buffs stack
* Post-game screen popup for unlocks.
* Update to networking libraries, potentially increasing stability

Optimizing:

* Merged some models for mineblocks to simplify rendering
* Drastically decreasing the necessary CPU operations for rendering
* Splitting up some loading operations to reduce freezing during loading screen
* Disabled an obsolete pathing process consuming unnecessary CPU resources

Bug fixes:

* Inventory updates real-time when gathering
* Catch-up global buff from alehouse
* Transmuter recipe change blocked while transmuting
* Camera to ping and reset (ctrl+space, alt+space)
* Spawning from walled-off buildings
* Brewmasters healing auras
* Profanity filter
* Survival waves max limit
* Destroy all Thanes achievement
* Unlocking maps / difficulties
* Repair breaking in the middle of the game
* Ale descriptions
* Improved error handling for cases in end-game screen and global chat
* Repairing no longer adds health on the first tick but waits for the intended time
* Fix to Ale house healing description
* Removed "Can'toneer" voice line from Iron Gunner

#### Patch 4 0.10.5.5 01/28/2021

* Improved target selection
* Improved Pathfinding prediction
* Improved units moving to buildings

Improved leveling system:

* Players now get rewards through playing online matches (Conquest, Survival and Skirmish)
* Rewards can be viewed in Profile
* New skins for all Thanes and tools

New units:

* 5 Additional Warrior units that can be specialized in the Barracks and the Pit.
* Troll Hunter: A Armored eco unit, The Troll hunter deals additional damage to Trolls as well as gaining more resources from slaying them.
* Hired Spear: A Fast unit, stronger than the Mercenary equipped with a deadly spear.
* Rifleman: A Ranged unit, stronger than the Arbalist equipped with a rifle.
* Cannoneer: A Ranged Siege unit, Wielding a Dwarven Hand-cannon that deals additional damage
* Iron Gunner: A Ranged Siege unit, A Dwarven champion with a Dwarven Siege cannon, must spend time setting it up before it can fire. Can deal melee while moving.

Improved invites:

* You can now join, and invite friends to matches through steam, as well as on the play menu.

Improved Friend-pass:

* Improved stability - Added a counter for played matches

* Destroying your buildings now only gives 60% of it's original value instead of 100%.
* Machinery still gives 100% as it counts as Machinery, not Buildings

Effectiveness:

* Decreased Siege damage from 5x to 3x
* New Effectiveness type: Anti-Troll, deals 2x damage towards trolls. Survival:
* Improved scaling between difficulties in Survival

Map: Two mountains:

* Moved Risi camps from Center to corners

Increased unit health: Based on feedback during testing, we've increased all units hp with 1.15x

* Miner: Increased HP from 220 to 250
* Geologist: Increased HP from 260 to 300, Decreased Steel training cost from 20 to 10
* Demolition Expert: Increased HP from 350 to 400
* Builder: Increased HP from 200 to 230
* Lumberjack: Increased HP from 280 to 320
* Farmer: Increased HP from 300 to 345
* Brewmaster: Increased HP from 380 to 440
* Guard: Increased HP from 700 to 800
* Mercenary: Increased HP from 180 to 200
* Arbalist: Increased HP from 170 to 195
* Shieldbearer: Increased HP from 350 to 400
* Skirmisher: Increased HP from 420 to 485
* Berserker: Increased HP from 650 to 745
* Iron Hand: Increased HP from 1500 to 1725
* Thursar: Increased HP from 65 to 75
* Alpha Thursar: Increased HP from 350 t0 500
* Risling: Increased HP from 1500 to 1725
* Risi: Increased HP from 3000 3400

Bug fixes:

* Fixed "At their own game" Achievement
* Fixed Alban's Aura Exploit
* Fixed Wall and Rail rotation not being correct
* Fixed Game sometimes crashing when changing language
* Fixed invisible walls
* Fixed an issue with Random map selection on Single player

#### Patch 3 0.10.4.11 12/18/2020

New Features:

Friend-pass

* Introduce your friends to DwarfHeim for free
* Let them try the game before they buy it
* Downloaded from our steam store
* Access to Tutorials and Survival game mode

Custom Games

* New Sandbox game mode options: 1v1, 2v2 and 3v3 Conquest

Holiday Event

* All Dwarves, maps and Main menu has dressed up for the season
* Earn the Exclusive Jolly Holly Pitchfork by joining in on the fun and playing during the holiday!

Global Chat

* New Global chat window in the Main menu and lobby

New Basic Tutorial

* Play as Reina during the introduction to the world of Agartha
* Learn the basics of DwarfHeim

Improved build menu

* New and Improved Building menu with a more traditional RTS layout

Keyboard Layout settings

* Traditional layout: Arrow keys camera movement, Attack modifier on A
* Modern layout: WASD camera movement, Attack modifier on CTRL + Right click

Combat Damage Counters

* Added Unit types for Warrior units and Thanes to create better counters
* See balancing for information

Twitch event:

* Earn the limited BLACK IRON tools from watching streamers during the holiday

* Improved responsiveness

AI Improvements:

* Improved Miner AI Steel Production

Graphical improvements:

* Updated Unit model to reduce GPU cost

Keybinding improvements

* Increased flexibility for personalizing Keybindings

Animation:

* Added extra attack variations to Reina and Raven

Balancing:

Buildings

* Warehouse no longer cost Iron to repair
* Tent no longer cost Stone to repair
* Shack no longer cost Stone to repair

Survival
Increased delay for first waves from:

* 0 to 100 on Medium
* 0 to 90 on Hard
* 0 to 90 on Expert

Combat counters:
Fast units: (Mercenaries, Berserkers)

* Deals x1.2 damage towards Armored units
* Deals x0.7 damage against ranged units

Armored units: (Shield-bearers, Iron wall)

* Deals x1.2 damage towards Ranged units
* Deals x0.7 damage against fast units

Ranged units: (Arbalist, Skirmisher)

* Deals x1.2 damage towards Fast units
* Deals x0.7 damage against armored units

Towers: (Town-Hall, Wood Tower, Stone Tower)

* Deals x3 damage towards Thanes
* Deals x1.2 damage against Trolls

Thanes:

* Deals x0.5 damage towards Towers

Siege:

* Deals x5 damage against Siege Units
* Deals 5x damage against Buildings

Bugfixes:
Map unlock bug

* Maps now unlocks without restarting the game

Fixed "one way disconnection" bug

* Fixed issue that seemed to cause the game to disconnect for one of the playing players

Overworld Mining bug

* Machinery can no longer connect between Levels

Health bar Jittering

* improved smoothness of Healing/Damage

Game Timer

* Game Timer now accounts for the match start delay

#### Patch 2 0.10.3.4 11/26/2020

Fixes:

* Wood gathering ( units should spread out more )
* Units should stack less
* Hp building upgrade bug fixed
* Healing outside the ring
* Reduced frequency of Mineshaft bug

New stuff:

* Ranked mode
* Leaderboard
* VFX: resources deliver, Nubbs drill, transmuter and crusher, auras
* Slider for match start volume
* Updated healing VFX
* Change underworld circles to new rune
* New rune buff Rune of Efficiency (Increase yield by 10%)
* Queue Both button ( Conquest & Ranked

Balancing:

* Decrease resources dropped by troll by 50%
* Trolls killed by warrior units give 4x Quar.
* Resource from stone increased to 8
* Decrease Rune of Strength from 10% to 5%.
* Decrease Rune of Siege from 20% to 10%.
* Increase Opportunist to 400% resources gained.
* Quar is not influenced by opportunists.
* Thane cooldown varies with level
* Increase Town Hall HP from 16000 20000
* Increased House HP from 1000 to 3000
* Increased Tent HP to 1500
* Increased Shack HP to 1500

#### Patch 1 0.10.2.5 11/12/2020

Improved Pathfinding:

* Improved pathing to building, same type of pathing to resources will arrive soon.
* Reduced clumping of units (RVO)

Improved AI

* Increased IQ of Miner
* Increased IQ of Warrior

UX / Life Improvments:

* Added a hotkey to move camera to ping with [Ctrl+Space]
* Added an outline to units when hidden behind buildings or objects.
* Changed Defences, and Stone Tower to N instead of X
* Improved Steel and Lockstone visuals
* Improved Pings to make them more visible

VFX

* Added a new Aura to Raven's Rallying cry
* Added a new VFX to Raven's Bulk up ability
* Added a new Aura to Alban's different ales
* Added a new Level up VFX
* Improved Troll drops VFX
* Improved Fire VFX
* Improved Miner drop-off VFX

Tutorial

* Improved Miner Tutorial

Thane changes

* All Warrior Thanes can now build Tents instead of Houses. Costing 100 wood, and giving 3 supply each.
* All Miner Thanes can now build Shacks instead of Houses. Costing 100 wood, and giving 3 supply each.

Alban: Master brewer ability

* Allow Alban to change the buff his Aura applies to either give 3hps, 10% more damage or 5% increased movement speed.

Raven:

* Allow units near Raven to have 20% increase in Armor.

Bug fixes:

* Fix cost tooltip anchor
* Fix rare bug where multiple Thanes would spawn
* Removed ability to have multiple buildings

Resources

* Raw Resource Ore value reduced from 10 to 5.
* Raw Material Expert: Resources gained increased from 1 to 2 per ore

Buildings

* Wood Tower: Reduced HP from 2000 to 1200, armor increased from 0 to 15 Armor
* Stone Tower: Reduce HP from 4500 to 2700, armor increased from 0 to 15 Armor
* Wood Walls: Resource cost changed from 40 wood, 20 stone to 40 wood
* Stone Walls: Resource cost changed from 40 wood, 80 stone to 20 wood, 40 stone

Trolls

* Removed steel from Risi (Largest Trolls)
* Replaced with equivalent iron

* Attack range reduced from 12 to 10
* Resource cost increased to include 10 wood

Shieldbearers:

* Removed research, unlocked by default

Lumberjack:

* Removed research, unlocked by default
* Resource silver cost reduced from 20 to 0
* Resource steel cost increased from 0 to 5
* Increase yield from trees to 2x
* Removed Lumberjack's ability to build

Farmer:

* Removed research, unlocked by default
* Reduced silver cost from 20 to 0
* Increased steel cost from 0 to 5
* Increase yield from crops to 2x
* Removed Farmer's ability to build a Granary.

Geologist:

* Removed research, unlocked by default
* Reduced silver cost from 40 to 0
* Increased steel cost from 0 to 10

* Increased health from 250 HP to 300 HP

Aldruna:

* Increased health from 260 HP to 300 HP

Frida:

* Increased health from 230 HP to 270 HP
* Increased Damage from 15 Dmg to 18 Dmg

Nubbs:

* Increased health from 230 HP to 270 HP

### Hotfixes

The following patches are small designed to fix minor issues and make other minor changes

#### Hotfix 26 v.0.10.8.9 06/10/2021

**Features**

* Matchmaker region setting
* Added an info panel about the ping times to different server regions, as well as a setting to change region from Auto to specific.
* Panel has to be enabled in the game options menu.

**Troll Behavior Rework**

* Improvement to how Trolls understand the map and how they use Mineshafts.
* Improvement to how Trolls select targets.
* Troll waves are less predictable.

**Improvements**

* Improved lighting and shadows.
* Different Ambience SFX for the different maps.
* New SFX for when Forges and Ore Sorters are stuck.
* Mine-block "box select" and "double right-click" will now un-mark blocks if the initial block selected was marked already.
* Box select is now consistently marking or un-marking all blocks.

**Bug fixes**

* Fixed an old network syncing bug likely being the cause for a number of desyncs in the past.
* Fixed AI warriors squads getting stuck in a corner of the map. (potentially)
* Fixed AI miner’s sorter configuration issues
* Fixed and improved building grid.
* Fixed double ping shown on host client.
* Fixed loading button appearing on multiplayer modes.
* Fixed empty load panel not having placeholder texts.
* Fixed unit queue progress bar after loading save file.

**Known issues**

* Local-hosting might not work with certain VPNs.
* Skirmish will not work immediately after playing one of the tutorials. Game restart is required.
* Sounds for Thane levelups plays twice.
* Allowed building placement positions are inconsistent with fow restrictions indicated on the building grid.
* Chat sometimes locks up.

**Balancing**

Buildings

The pit

* Increased build time from 40 to 50

Units

Skirmisher

* Increased build time from 30 to 35

Canoneer

* Increased build time from 30 to 35

Berserker

* Increased build time from 30 to 35
* Unit now requires Blacksmith

Iron Hand

* Increased build time from 40 to 45

Iron Gunner

* Increased build time from 40 to 45

#### Hotfix 25 v.0.10.7.9 05/12/2021

**Features**

New Building Grid Overlay

* Grid overlay that displays the possible building locations while placing buildings.
* Also indicates blocked areas and areas with lacking visual information due to the fog-of-war.
* Grid can be disabled in the settings menu

New Mineblock Selection Modes:

* Paint select: Hold right-click to continuously mark blocks while moving the cursor.

NOTE: The first block determines if painting will mark or un-mark.

* Box select: Hold Ctrl + right-click to box-select blocks to be toggled.
* Resource select: Double right-click a block marks it and connected blocks of the same type.

Thane Lobby Animations

* Added some new and more lively animations to the thane selection screen.
* Raven is no longer hiding behind his shield among others)

Improvements

* New sounds for Nubbs actions.
* New voice lines for thane selection screen.

Bug fixes

* Fixed Reina's Sprint ability to match description.
* Fixed Raven's Rallying Cry ability description missing on thane selection screen.
* Fixed an issue where Reina and Alban would not being able to build Town Hall after researching Home Sweet Home.
* Fixed supply queue count showing negative numbers for each thane in the team.
* Fixed command queuing for miner units performing mining/depositing to not depend on inventory.
* Fixed VFX for mine blocks being destroyed.
* Fixed some machinery sounds.

Known Issues

* Building Grid clips through building ghost from certain angles.
* Allowed building placement positions is inconsistent with fow restrictions indicated on the building grid.
* Box-selecting mineblocks currently toggle each block. Should probably either mark all or un-mark all blocks.

**Balancing**

Resources

* Made Angel Cap non-edible. (Can no longer be used as food)

Buildings
Brewing still:

* Reduced armor from 10 to 0.

Townhall:

* Increased Armor pen. from 0.3 to 0.5
* Gained the ability to train Arbalists.

Explosive Storage Hut:

* Increased Steel cost from 40 to 50

Thanes
Nubbs:

* Increased Armor from 5 to 10

Units
Guard:

* Increased steel cost from 10 to 20

Demolition Expert:

* Reduce Damage from 60 to 50

Troll Hunter

* Increase HP from 270 to 300

Hired Spear:

* Increase HP from 275 to 360

Rifleman:

* Increase HP from 225 to 300

Shieldbearer

* Increase HP from 400 to 520

Skirmisher:

* Increase HP from 485 to 750

Canoneer:

* Increase HP from 500 to 600

Berserker:

* Increase HP from 745 to 900

Iron Hand:

* Increase HP from 1725 to 2070

Quar
Ores/Ingots:

* Decreased Quar from silver from 0.5 to 0.2
* Increased Quar from Lockstone from 3 to 4

Tech
Specialize Troll Hunter:

* Increased/changed cost from 100 silver to 100 gold

Specialize Rifleman:

* Increased/changed cost from 100 silver to 100 gold

Specialize Hired spear:

* Increased/changed cost from 100 silver to 100 gold

Specialize Skirmisher

* Increased/changed cost from 200 silver to 200 gold

Specialize Cannoneer

* Increased/changed cost from 200 silver to 200 gold

Unlock: Iron Hand

* Decreased lockstone cost from 50 to 40

Unlock: Iron Gunner

* Decreased lockstone cost from 50 to 40

#### Hotfix 24 v.0.10.6.10 03/10/2021

* Fix unkillable Thursars in the Survival mode
* Lumberjack axe material fix (lobby scene)
* Fix trolls stopping on spawners
* Fix StoneSkin tech now only available for miner class to research
* Fix building on top of other buildings
* Fix for Miner units not having access to all of its Machinery after miner tutorial.
* Fix for playing basic tutorial after miner tutorial
* Fix mine block at edge of grid selection (miner tutorial)
* Fix Alban level 2 price from 450 to 150
* Updated passive effect descriptions

#### Hotfix 23 v.0.10.5.9 02/04/2021

* New units are now affected by some of the warrior tech
* Cosmetics fixes
* Fixed some of the longer pathfinding jitters most commonly seen with the miners
* Fix for iron gunners targeting and damage
* Fix for the Skirmisher, does 20 damage and has AoE again
* Fix for Raven's speed from Bulk-up not updating in real time
* Fix for random map selected when locked
* Fix for descriptions on some technologies
* Fix for rifleman attack building
* Fix for a unit cap desync

#### Hotfix 22 v.0.10.5.7 01/29/2021

* Survival matches lasting longer than the victory-condition should now be shown as victory in Match
* Localization to some extra areas
* Fixed a need to restart to get latest info in match history and levels.
* Fixed a bug with the cosmetics on load.
* Nerfed the Iron Gunner. Radius of AoE explosion set to what should be normal and then halved and increased his setup time x3

#### Hotfix 21 v.0.10.4.23 01/21/2021

Improvments/Bugfixes

* Improved the Profanity filter by cleaning the "bad word" list as well as fixed a bug allowing some players to get around the profanity filter
* Improved "Invite friend" function: You can now invite friends and join players through the steam panel.
* Improved the new build menu: New icons and fixes to the build panel.
* Conquest mode is now default in lobby if you have played tutorial
* Settings menu: Settings should now be retained.
* Pre-Patch balancing: Balanced most warrior units in preporation of upcoming units.

BALANCE CHANGES

UNITS

* Miner: Increased attack range from 0.6 to 1.5
* Geologist: Incresed attack range from 0.6 to 1.5 Changed cost: 60 FO, 0 SI, 10 ST, 5 TB 60 FO, 40 SI, 20 ST, 0 TB (will change next week)
* Demolition Expert: Increased HP from 300 to 350 Increased Attack power from 50 to 60 Increased attack range from 8 to 10 Changed cost: 80 FO, 50 GO, 50 CO, 20 SE 80 FO, 50 GO, 20 CO, 20 SE
* Builder: Increased attack range from 0.6 to 1.5
* Lumberjack Increased attack range from 0.6 to 1.5
* Farmer: Decreased training time from 27 to 25 Increased movement speed from 3.5 to 4
* Brewmaster: Increased HP from 350 to 380 Increased attack range from 0.6 to 1.5 Changed cost: 150 FO, 20 WO, 30 SI, 50 GO 80 FO, 20 GO, 10 SE
* Guard: Increased damage from 35 to 40 Increased attack range from 0.6 to 3
* Mercenary: Increased attack range from 0.6 to 1.5
* Arbalist: Decreased training time from 25 to 18 Decreased HP from 225 to 170 Decreased damage from 32 to 20 Decreased attack range from 10 to 8 Decreased movement speed from 5.1 to 5.2 Changed cost: 60 FO, 10 WO, 40 IR, 40 GO 40 FO, 10 WO, 30 GO
* Shieldbearer: Increased attack range from 0.6 to 1.5 Changed cost: 80 FO, 60 IR, 40 GO 80 FO, 50 IR, 40 GO
* Skirmisher: Decreased HP from 450 to 420 Decreased Damage from 40 to 25 Unlocked cone AoE attack by default Changed cost: 80 FO, 100 IR, 50 GO, 25 SE 80 FO, 50 GO, 25 SE
* Berserker: Increased attack range from 0.6 to 1.5
* Iron Hand: Decreased training time from 45 to 40 Increased Armor from 8 to 10 Increased attack range from 0.6 to 1.5 Changed cost: 100 FO, 240 GO, 300 TB 100 FO, 120 GO, 25 LS

THANES

* Reina: Decreased Base HP from 300 to 280 Decreased Base DMG from 27 to 20 Decreased Base Attack rate from 1.5 to 1.4 Decreased Base Movement speed from 5.5 to 5.1
* Aldruna: Increased Base DMG from 25 to 30 Increased Base Armor from 8 to 10 Decreased Base attack rate from 1 to 0.8 Increased Base movement speed from 4.8 to 4.9 Decreased attack range from 7 to 6
* Frida: Increased attack range from 6 to 8
* Raven: Increased Base DMG from 20 to 25 Increased Base movement speed from 4.5 to 4.8
* Nubbs: Increased Base HP from 270 to 320 Increased attack range from 0.6 to 1.5

KILL REWARDS

* Thursar: Increased dropped Quar from 2 to 3
* Alpha Thursar: Increased dropped Gold from 0 to 4 Increased dropped Iron from 10 to 15
* Risi: Decreased dropped Quar from 30 to 20

BUILDINGS

* Town Hall: Increased attackrate from 1.5 to 2 Decreased attack range from 20 to 16
* Monestary: Changed cost: 600 SO, 400 GO, 150 SI 300 SO, 200 GO, 150 SI
* Tower (Wood): Increased Building time from 24 to 35 Decreased Attack Range from 18 to 12
* Tower (Stone): Increased Building time from 42 to 55 Decreased Attack Range from 18 to 13 Decreased Attack rate from 1.5 to 1.2 Increased HP From 2700 to 3000 Changed cost: 330 SO, 150 WO, 60 IR 300 SO, 150 WO, 60 IR
* Explosive Storage Hut: Changed cost: 200 WO, 40 STEEL 150 WO, 40 STEEL
* The Pit: Changed cost: 200 WO, 500 STONE, 100 STEEL 150 WO, 400 STONE, 75 STEEL

TECHNOLOGY

* Removed Explosive shots from Blacksmith
* Removed Cone attack from Blacksmith
* Research Brewmaster: Changed costs: 170 GO, 30 SI, 200 MG 150 FO, 100 SI

#### Hotfix 20 v.0.10.4.20 01/14/2021

Bugfixes:

* Fixed an issue on the profile screen which made it so you only would get stats based on your 15 last matches.
* Fixed an issue with how ranged attacks are calculated, removing issues with tower targeting "unreachable" targets.
* Fixed Global Chat Message Error, which caused unwanted pop-ups.

Balancing:

* Decreased Ranged effectiveness against Towers from 1x to 0.7x
* Decreased Ranged effectiveness against Buildings from 1x to 0.7x
* Increased Siege effectiveness against Towers from 1x to 5x

#### Hotfix 19 v.0.10.4.18 01/06/2021

* Fixed an issue with "Dwarf" showing in the VGS system instead of relevant key.
* Improved pathfinding in certain corner-cases by removing tree's on Cliffside and Black Scar.
* Possible fix for Friend-pass users getting disconnected during loading.

#### Hotfix 18d v.0.10.4.15 12/24/2020

* Attempted fix for regional locked Friend-pass users

#### Hotfix 18c v.0.10.4.13 12/22/2020

* Fixed an issue breaking tutorial and hotkeys for other languages than English

#### Hotfix 18b v.0.10.4.12 12/18/2020

Basic Tutorial:

* Added a bit of camera shake during the first cutscene
* Dimmed lighting during the final stage
* Added another ping to help navigate the underworld

Bugfix:

* Fixed a case where health bars sometimes wouldn't visually update correctly when a unit/building had full health.

#### Hotfix 18 v.0.10.3.11 12/04/2020

* Merged Casual and Ranked game modes to ease queue times during peak.
* Removed start delay for singleplayer
* Fixed auto farming bug. (No seriously this time, I'll buy you an ale if you prove me wrong.)
* Added analytics to our matchmaking to help us improve the service.

#### Hotfix 17 v.0.10.3.10 12/03/2020

* Reduce quar dropped from trolls
* Hopefully fix idle miner bug
* Hopefully fix auto-farm issue

#### Hotfix 16 v.0.10.3.8 12/02/2020

* Fixed Map objective bar jitters
* Fixed client not knowing if match is ranked
* Fix for Health bar update after certain tech researches
* Fix for friend list not loading after match
* Hopeful fix for autofarming issue

#### Hotfix 15 v.0.10.3.6 11/27/2020

FIXES:

* Fixed authentication issue after matches
* Fixed issues with Warrior receiving normal Quar drops from trolls
* Fixed issue with Frida's attack speed buff stacking too high
* Fixed Icon of "all ore" icon on Sorter panel
* Set correct class name in Leaderboard

New additions:

* Added "Sort all" button to sorter panel
* Added Match info in Thane lobby

Balance:

* Aldruna's Movement speed has been decreased from 5 to 4.8
* Aldruna's Attack range has been decreased from 8 to 7
* Aldruna's Armor has been decreased from 10 to 8

#### Hotfix 14 v.0.10.2.8 11/10/2020

* Disabled matchmaking for Survival, Sandbox and Skirmish modes.
* You may play these modes by setting up a premade team of one, two or three players.
* Fix infinite ping on basic tutorial
* Fix Nubbs farming animations
* Replaced AI Miner setup on Ruins of Pith
* Remove stone cost on wood wall
* Reset player Rank in preparation of Ranked

#### Hotfix 13 v.0.10.2.6 11/13/2020

Rally villagers Technology

* Decreased damage increase from 300 to 250

Mercenary

* Decresed opportunist reward from 2x to 1.7x
* Increased cooldown of opportunist from 1s to 5s

Lumberjack

* Decreased damage from 18 to 15

Farmer

* Increase damage from 20 to 25

Reina:

* Increased building, farming, woodcutting, and reparing speed from 1.3 to 1.5
* Increased attack range from 0.5 to 2

Alban:

* Increased cooldown of Master brewer from 1s to 5s

Raven:

* Increased cooldown of Bulk up from 1s to 5s

#### Hotfix 12 v0.10.1.10 11/6/2020

* Decreased the amount of enemies on the warrior tutorial
* Name creation fix for a bug regarding the last character. Only affects new names for now
* A maximum limit to the pa-trolls (haha!) in Survival

#### Hotfix 11 v0.10.1.9 11/5/2020

* The Camera outline on the mini-map has been improved
* VGS hint below the mini-map is re-added
* Fixed Skirmisher VFX to be better
* Fixed Match found-sound
* Fixed thane sounds
* Fix to the troll waves in Survival so that they can use mineshafts!
* Fixed the localization on the building tooltips

#### Hotfix 10 v0.10.1.6 11/2/2020

* Friendly outlines on your units when press Alt
* Tutorial fixes
* Remove Halloween props
* Undo sorter panel changes
* More AZERTY key settings
* Video options save button
* Fix duplicated sorter ore on shift and hover
* Reset camera key (Ctrl-Space)
* Lobby friends refresh button
* All roles highlight for singleplayer

#### Hotfix 9 v0.10.1.4 10/30/2020

* Gold horns on supporter skin for Raven
* Sorter layout improvements (hover or hold shift to see)
* Fix for overflow of resources
* New health bar colors
* New keybindings; Support for AZERTY, thane level up, rotate buildings, destroy buildings

#### Hotfix 8 v0.10.1.3 10/29/2020

* First iteration of tutorial fixes!
* Machinery VFX for misuse of Forge or Sorter
* UI scaling in Settings
* New Lobby player number icons
* Unit stats panel name and effects fix
* Fixed the loading screen names being too long
* Fixed machinery being connected to the warehouse bug
* Reduced edible mushroom amount from 69 to 53

#### Halloween Hotfix 7 v0.10.1.0 10/28/2020

* Halloween Heads on trolls
* Halloween map theme
* Gameplay balancing
* A more distinct leave party-button
* Random map button distinction
* HP upgrades in in-game menu
* New resource icons
* Bug fix to Thane voices

* All Thanes - Passive healing effect, Thanes now regenarate health over time.
* Aldruna - Removed AoE Damage, increased attack range and reduced Movement speed.
* Raven - Increased Health and Armor
* Alban - Decreased Armor and removed self healing from Aura
* Nubbs - Increased Damage
* Frida - Reduced slow effect from 40% to 20%

Units:

* Demolition Expert - Removed AoE Damage, increased attack range and reduced Movement speed.
* Shieldbearer - Increased Armor
* Arbalist - Slower attack rate
* Farmer - Increased Farming efficiency
* Lumberjack - Increased Wood chopping Efficiency
* Brewmaster - No longer causes self heal

Buildings:

* Wood Tower - Reduced attack rate and HP
* Stone tower - Increased cost

Technology:

* Improved Dynamite - Changed to add AoE damage to attack and changed cost
* Raw material Expert - Reduced increased reward
* Dwarven Architecture - Changed cost
* Dwarven settlement - Changed cost
* Cone attack - Changed cost
* Steel plate - No longer requires pit to research
* Steel chainmail - No longer requires pit to research

#### Hotfix 6 v0.10.0.14 10/27/2020

* New player buttons in Lobby
* Small UI polishes here and there
* Fixed games localization settings
* Upgrade to sorter resource icons (more to come!)
* Bug fix for the font size in the post game stats screen

#### Hotfix 5 v0.10.0.11 10/25/2020

* Improvements to Thane building attacks
* Hotfix to some conditions to the concede functionality
* Survival end-game fix

#### Hotfix 4 v0.10.0.10 10/25/2020

* Fix Hold position Ranged ability
* Dead trolls staying dead for real this time! (we hope...)
* Improved Tooltips when hovering buildings, machinery ++
* Fix for option closing when pressing top left toggle
* Added icon for slow passive effect

#### Hotfix 3 v0.10.0.9 10/24/2020

* Button to unbind keybindings
* New volume slider
* Team reset hotfix
* Two mountains FPS fix
* Balance to Risi health and gold thursar drop (trolls)

#### Hotfix 2 V.0.10.0.7 10/23/2020

* Audio stopping is now fixed
* Fixed trolls not dying properly (they will no longer remain on the map)
* Fix for Key bindings
* Made drop-down panel in Lobby UI visible by default
* Nerfed the Risi (lowered the armor from 30 to 10. Lowered health from 3135 to 2000)
* Purple-thursar has more armor (from 5-7)
* Invincible trolls have gotten a health bar fix and should be no longer invincible. Health-bar should no longer overflow
* Balance changes to Survival mode
* "Finish match"-button bug is now fixed

#### Hotfix 1 v0.9.3.7b 10/16/2020

Features:

* New Two Mountains map
* New animations, new townhall and mercenary models,
* Match history on Profile screen
* Updated Tutorials
* Flashing taskbar icon and sound when connecting to game server

Bug Fixes:

* Stop bug report freezing and crashing
* Show correct Thane level in tech tree
* Repair shouldn't insta heal anymore
* Emergency spawn in troll camps are less sensitive to buildings, but will actually attack
* Adjusted resolution option, and added screen frequency
* Updated Crops

Balancing:

* Towers can shoot longer
* Troll waves in Survival have increased frequency and fixed resource drops in camps
* Units drop Quar
* Updated Crops

Hotfix 18