Delirium (faction)

## Overview

Delirium is the 12th faction, which was released as an update in late April 2022. It was designed in tandem with the community via design submissions and votes, and its theme is existential horror, aka the Lovecraft faction.

## Heroes

Hero-Mage: Eye (Seth Of Sleep, Lyo Of Power, Anth Of Thorn)

Hero-Warrior: Mouth (Asce The Ruined, Dani The Free, Seb The Full)

## Units

Description of overall army choices and potentially strategies, use {'{AbilityName}'} for showing things like terror etc. (remove both ' )

## City

Architecture and special buildings + blacksmith/artificer etc

### Unique buildings

#### Idol of the Three

Desc

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#### Forbidden Tome

Decreases the Template:Defence of visiting heroes by -2, but increases their  by +1 for each spell they know.

File:Name.png

#### Crystal of Tainting

Desc

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#### Lost Tavern

BUILDINGS INACCESSIBLE TO AVATARS

(all adventure map buildings that give a buff without any cost + some other ones that would break balance)

Mercenary Camp

Sigil Stone

Witch's Hut

Hostler Fountain of Youth

Forlorn Cloister

Cloud Palace

Treasure Chest XP

File:Name.png

## Lore

Lexicon Info

Name: Cult of Delirium

Main Race: Ex-Humans

History: The mainland civilization lost touch with the wester colony for some decades, and when contact was restored, things had changed tremendously. What was once benign ritual practices had turned into an all-ancompassing cult.

Culture: The Delirious believe that the experienced world is not real, and only via dreams, madness and loss-of-self can the true way of things be glimpsed. The cult communes with timeless gods, which they believe to be only half-unreal

## Strategy

Pros: Lost tavern replaces a regular tavern and allows you to create avatars, which are clones of your main hero, but with their own army (also all experience avatars get goes to your main hero).Forbidden tome while having a downside removing 2 points of defense, allows you to gain a point of knowledge for each spell your hero knows (if visited first time, after that it still gives your hero 1 knowledge for each new spell he knows, but 2 defense loss only once). Crystal of tainting provides you with ability to corrupt mines, which in turn gives them extra protection, and they start to produce gold every turn and cultists every week. Idol of the Three is a building, which allows you to get an extra tier 6-ish unit in every battle for free. Ferals can be used in early game to instakill weaker units which guard resources or mines with their swallow ability. Prince and Flayed both have astral skill, which means they can be placed at any point of the battlefield, allowing for tactical backline terrorizing. Watcher hero ability allows you to spread panic among the enemies, and on higher levels, even convert some of them. Sopor can summon grey boys as a meatshield.

Cons: Tainted mines do not produce resources other than gold whatsoever, so you might find yourself lacking something required for building. Also they produce not upgraded cultists as caravans, which might get blocked by neutral unit spawning nearby. Avatars produced by lost tavern spend your main hero's mana in battle, and do not allow you to hire a supporting hero with abilities like estates, royalty, recruitment or planning, also they get no bodyguard ability. A lot of skills like Torchbearers wail activate only when unit dies. Prince potent soul is given instead of resurrections ability to this faction, and it requires Prince to die. Archmage tribunal forces your hero to get potency skill, which increases spell cost for same spell strength, and gives a little boost in damage to 1-2 units in your army. Every Delirium unit starting from tier 3 requires some tier 1 units and gold, which at the beginning of the game makes you weaker. Idol of the Three is tier 4 building, which means you get the single t6 unit it provides a bit too late to have impact.

Overall: A somewhat strange faction, Delirium can amass an army of cultists from tainted mines to conquer the world. Be careful with your resources though, and don't forget to build marketplace asap. Also on island maps, you might want to have at least one untainted sawmill.

## Gallery

Some images

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