The Spork of the Mad God

A simple stone *spork* that randomly becomes odd objects with a swirling vortex of many colors marked upon it.

**Hidden Tier**

*Worth of the Wielders Soul: 2-10 Cairns*

*Requirement to Wield: Kenshi as only deity worshiped*

Properties of the Relic: +2 Enchantment, 1d20 Force Damage, *1 attack/round*

**Dormant Tier**

*Worth of the Wielders Soul: 12-24 Cairns*

*Requirement to Wield: Shown craziness as a character trait*

Properties of the Relic: +3 Enchantment, 4d10 Force Damage, *1 attack/round*

Abilities: Magical Anomaly

**Imbued Tier**

*Worth of the Wielders Soul: 26-40 Cairns*

Properties of the Relic: +4 Enchantment, 3d20 Force Damage, *1 attack/round*

Abilities: Magical Anomaly and Chaotic Shift

**Empowered Tier**

*Worth of the Wielders Soul: 42-60 Cairns*

*Requirement to Wield: Become truly mad*

Properties of the Relic: +5 Enchantment, 10d8 Force Damage, *1 attack/round*

Abilities: Magical Anomaly, Chaotic Shift, Induce Confusion and Maddened Mind

**Awoken Tier**

*Worth of the Wielders Soul: 62+ Cairns*

Properties of the Relic: +6 Enchantment, 1d100 Force Damage, *1 attack/round*

Abilities: Magical Anomaly, Chaotic Shift, Induce Confusion, Maddened Mind and Scramble Magic!

**MAGICAL ANOMALY**: The wielder of this weapon can use it to cause a magical fumble-like effect upon them, the area or a target struck as a full round action. They roll on the fumble chart or cards, however the wielder is immune to the negative effects of the fumble and any that target only the wielder are re-rolled. The saves for the effects are instead (DC = 33 + Half Wielders Cairn Worth + Current Enhancement Bonus). The wielder can use this ability once per day.

**CHAOTIC SHIFT**: The wielder of this weapon can throw it as a standard action up to 5ft per level away from the wielder and be shunted a random distance away as a swift action. The wielder must roll a d4 to determine direction (1 straight ahead, 2 right, 3 towards the wielder, 4 left) and then roll a d20. The wielder is shunted 5ft for every point of the roll to the nearest safe direction. The spork returns to the wielder when they appear. They can use this ability once per 2 cairns of the wielder per day.

**INDUCE CONFUSION**: The wielder of this weapon can make a touch attack against a target as a standard action, forcing them to make a will save (DC = 33 + Half Wielders Cairn Worth + Current Enhancement Bonus) or be under the effects of *Confusion* for a number of rounds equal to the cairns of the wielder. If they critically fail they are instead effected by *Insanity* permanently.

**MADDENED MIND**: The wielder is unaffected by any alignment based, emotional affecting or mind affecting spells.

**SCRAMBLE MAGIC!** The wielder of can weave a field 100 feet in diameter as a standard, and within this field, invert any single one of the following components of any spell cast in its' range. They can change this "rule" as a swift action. The changeable components are: Damage Type, Healing/Damage, Target, Area Shape. This field lasts for 1 round per 2 cairns of the wielder. This field focuses on the spell as its' cast, therefore CAN effect spell effects outside its' field, provided the spell is cast inside the field. However, spells can inside the field from the outside are unaffected.