recursal/Fanatic-Fandom huggingface dataset:
Barony of Southwatch

**Ruler**
 **Ruling House**
 **Population**
 **Seat**
 **Settlements**
* Lily Pier
 **Beliefs**
 **Founded**

The Barony of Southwatch is a southern farming and frontier region in Westfall's south along the Dagger Hills mountains. The stronghold of Southwatch Keep has served as a place of refuge and a projection of Stormwind's strength since the days of the Gnoll Wars. Ruled over by numerous lords over the span of history, and even rebuilt after it's destruction in the First War, Southwatch is as stubborn a castle as it's people in Westfall.

## Culture

### Religious Beliefs

Some residents can be considered superstitious, but most believe in the Church of the Holy Light.

## History

### Founding

Southwatch was founded following the end of the Gnoll Wars. A small keep originally established to help defend Westfall from threats that Stormwind City could not otherwise swiftly respond to.

### Destruction

The castle was sacked during the Gurubashi Wars before being rebuilt. It was destroyed during the First War by the Orcish Horde.

### Present Day

Southwatch was rebuilt following the rebuilding of Stormwind after the Grand Alliance of Lordaeron retook the kingdom. Despite falling on hard times over the past several years, there is hope under the rule of House Sunshield the region will prosper once again.

## Houses

House Sunshield rules Southwatch. Formerly a noble family of Lordaeron now sworn to the Kingdom of Stormwind. Known for its raising of fine steeds and in times of war fielding powerful knights.

## Map

(Post a full map of the land! Setting it to be 900px wide fills the page. Inkarnate is a great tool for map making! There's a free version and one which adds a bunch more icons to work with.)
Barony of Daraska

**Ruler**
 **Ruling House**
 **Seat**
 **Settlements**
 **Beliefs**
* Church of the Holy Light

The **Barony of Daraska** is a border barony in the northern Swamp of Sorrows, known primarily for its rich mines and agriculture. The barony itself is relatively small, only comprised of the township of Daraska and Cobbleton Castle, with a small contingent of forces maintaining Shepherd's Pass.

## Culture

The Barony of Daraska is compromised of many different cultures displaced by the wars across Azeroth. Though still staunchly Stormwindian, Daraska has seen an influx of Gilneans and kaldorei to the territory over the years. The people of the land are welcoming of outsiders, all too happy to see friendly faces out in the desolate swamp, and are more than willing to work as guides for those not acclimated to the region.

The main religion of Daraska is the Church of the Holy Light, though recent years have seen Elune worship spread across the territory. Though minor disputes occur between the more hardline members of the Church, a relative peace exists between the two camps.

## Economics and Resources

The main export of the barony is their bountiful and rich mines, supplying the Stormwind Army with precious metals that many may be unable to procure. Livestock also appears to be traded from the territory, the titular Shepherd's Pass working as a main point for delivery of any livestock that are sold to Stormwind.

## Settlements

**Daraska**

A small town held in the Swamp of Sorrows by the Lord Daraska.

**Cobbleton Castle**

Cobbleton Castle is the current seat of House O'Carroll that is situated on the outskirts of Daraska.
Allison of Stonesedge

**Ruler of**
 **Noble House**
 **Coat of Arms**

Lady Allison of Stonesedge was recently ennobled following the war against the Burning Legion. With a formal education in magic and ties to the Kirin Tor, she is a well-connected woman of decent means that has only just resurfaced in the public eye. She is known to be reclusive, but to take a genuine interest in the well-being of her people; she is stern, but fair.

Despite her apparent morbid curiosity towards the obscene and her dark style of dress, she has no ties to any shady organizations and has no aura of magic other than the Arcane. A very experienced magus may catch, however, the sense about her not that she is in league with the Fel, but rather that something was done to her with it. Knowing what confusion this might cause, she goes through great lengths to hide it.

Lady Allison is the current matriarch of House Richfield, a newly-established minor house under House Ascania.
Barony of Cromerth

The Barony of Cromerth is located in the southwest of Duchy of Dalhurst within the Swamp of Sorrows, it is was overseen by Lady Sandra Vane until her deal. It is now back under Duchess Persefani DeSirrus until a new Lord is named.

## Cromerth

The Barony of Cromerth barony is known for its location along the mountains separating the Swamp of Sorrows and the Blasted Lands. Deep Mines litter the walls of the mountains to gather precious and non-precious metals; Gold, Mithril, Truesilver, Iron, Silver, and Thorium. Forging facilities are used to make ingots of each of these metals. Iron stays within the region to be fashioned into weapons but more notably the production of common goods like nails, brackets, and handles. Precious metals are shipped up to Dalhurst.
Barony of Stone's Edge

**Ruler**
 **Ruling House**
 **Seat**
 **Settlements**
 **Beliefs**
 **Founded**

The **Barony of Stone's Edge** would appear more of a military mining settlement rather than an actual place to live at first glance. After getting to know the people within it, Stone's Edge would be just like any other home filled with hard workers and kind people. As a result of historical attacks by Blackrock Orcs on the settlement, Stone's Edge has high defensive structures and a people always prepared for a fight.

Stone's Edge source of wealth comes from mining and trading the unique ores and minerals found in the Blackrock Mountains on its borders. Due to the focus on mining and training soldiers for defense of both the Barony and its people, there is a large reliance on trade to acquire food for its population in exchange for the mined resources.

Today, Stone's Edge stands staunchly in defense of the Alliance and is a place where future knight of the Alliance and of the Ridge can be armed and trained. The Barony is currently ruled by Lord Tamerk Emmen of the House of Emmen.
Barony of Northcliffe

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Seat**
 **Settlements**
 **Beliefs**
 **Founded**

The **Barony of Northcliffe** is a small island off the coast of Westfall. On the island is the township of Northcliffe, a relatively large town whose many craftsman produce textiles. Mining is also a huge resource for the island. The ore from its mines and the textiles produced from its craftsman are the primary tokens for trade, as it barters for its other necessities.

## Culture

The people of the Barony of Center Harbor are welcoming and cheerful. You will likely find a warm bed and hearty ale in Center Harbor's taverns.

### Religious Beliefs

Some residents can be considered superstitious, but most believe in the Church of the Holy Light.

### Local Holidays

On January 1st of each year, the locals fight one another with fish in a festival known as "Fishsmack".

(Describe the culture of your lands, namely the people and their attitudes.)

## Economy & Resources

The Barony enjoys some imported comforts by profit of its fisheries and farmed produce. The tariffs on shipping have funded a formidable guard force. The nearby farms produce pumpkins and okra.

(Describe the different industries and resources available in your holding. It has to make money somehow!)

## History

### Founding

Center Harbor was founded in 337 K.Y. when House Wrynn elevated House Smith to nobility.

### Destruction

The port was destroyed during the First War by the Orcish Horde, but was rebuilt after Stormwind was liberated by the Alliance of Lordaeron.

### Present Day

Center Harbor has since maintained its position in Westfall as a trading port.

(This is where you should write the in-depth details of your holding's history. When it was founded, any major events, etc.)

## Settlements

### Center Harbor

Center Harbor is the capital of the Barony, and is a minor trading port of Westfall.

### Hilly Farmstead

Hilly Farmstead is a small settlement to the south of Center Harbor which produces wheat, okra, and pumpkins.

(Describe the settlements and towns that make up your holding.)

## Map

(Post a full map of the land! Setting it to be 900px wide fills the page. Inkarnate is a great tool for map making! There's a free version and one which adds a bunch more icons to work with.)
Barony of Ashmeadow

**Regent**
 **Heir**
 **Ruling House**

The Barony of Ashmeadow is a landholding on one of the more remote edges of the eastern Redridge Mountains. The scions of House Ambrose, Lady Grace Ambrose, cousin of the heir apparent William ‘Billy’ Ambrose, sits as regent in Ashmeadow castle until the boy comes of age.

## History

Ashmeadow is one of the oldest continuous holdings of the kingdom of Stormwind. Though its ownership and border perimeter have fluctuated over the years, the natural geography of Ashmeadow’s central valley, mountainous wings, and the castle’s prime location have allowed it to remain a complete, unpartitioned entity since its founding.

Like other border territories, Ashmeadow was one of the first settlements to be razed by the arrival of the Orcish Horde. Nearly half the population was killed in the initial onslaught; and they would not return to resettle and rebuild until the end of the Second War, scattering the occupiers to the wind in turn.

The main bloodline of House Ambrose, Ashmeadow’s holders, has grown perilously thin in recent times. Young Grace Ambrose, who is first cousin to the heir, child lord William Ambrose, stands as regent after the reported deaths of his father to the Northrend campaign, and his mother, to the grief of it.

Aristocrats and gentry have never been numerous in a remote, mountainous barony like Ashmeadow. The barony fields a relatively low number of knights, and instead makes up for it with a strong yeoman soldier tradition. The local economy is rather diverse; valley folk mostly farm while those in higher climes work at forestry or mining.

Fire features into many of Ashmeadow’s cultural traditions. Legend tells that the original settlers came upon the land in the wake of a primeval forest fire that had cleared the way for them; the barony has enjoyed an uneasy relationship with pagan mysticism since then. More practical outputs have resulted in strong forestry and land management involving seasonal controlled burns, and fire brigade training baked into the barony’s legal system.
Brotherhood of the Horse

The **Brotherhood of the Horse** is the primary order of Stormwind knighthood which answers directly to the King of Stormwind.

## Regional Chapters

### Crown Chapter

The Chapter of the Crown is the Brotherhood of the Horse's non-denominational chapter. Governed by the Steward of the Brotherhood in substitution of the Sovereign, knights who are sworn to no liege but the absolute crown may make their home here. Primarily made up of knights without regional holdings and Knights of the Stormwind Royal Guard. Though many knights of this chapter go their own way, knights of other chapters are also welcome members.

### Westridge Cavaliers

The Westridge Cavaliers are a regional chapter of the Brotherhood of the Horse maintained and equipped by House Montclair. Its knights are staunchly loyal to the royal family and are some of the finest cavalrymen in Azeroth - seasoned warriors who ride armored destriers specifically bred for combat. Raised to follow a principled code of chivalry, these armored knights are often dedicated to service within the Elwynn Brigade as commissioned officers.

### Knights of the Gold Coast

The Knights of the Gold Coast (aka Lions of Gold Coast) is a branch of the Brotherhood of the Horse who are sworn to follow the five virtues of Honor, Vigilance, Charity, Valor and Justice. Once brought into the order it is a Knight's duty to travel throughout the region of Westfall to preform deeds of justice and philanthropy, aswell as serve as officers within Gold Coast's regiment. Unlike other orders the Knight of Gold Coast do not have a uniform style of combat, each Knight is given the liberty to master his way in the art of war; however, many of the order have been known to be skilled in the art of single combat, winning many tournaments across the realm and Stormwind and beyond.

### First Swords of Aurum

The First Swords of Aurum is an order revolving the protection of the Lords of Aurum and to continue the ethos of their house: to keep it prospering, free of foreign tyranny, and to impose its justice anywhere on the planet, be it familiar or unknown lands. First knights to use an eclectic weapons' training that includes firearms, First Swords are both trained in customary knighthood and updated, contemporary combat understanding.

## Gallery

Seal of the Brotherhood of the HorseBrotherhood of the Horse IconBrotherhood of the Horse Wax SealBrotherhood of the Horse BannerBrotherhood of the Horse Standard
Arabella Lancaster

## Arabella Lancaster - Countess of Twilight HOllow

Countess Arabella Lancaster is the ruler of the County of Twilight Hollow in the Southern Mountains of Duskwood. She is the second oldest daughter of Baron Alexander Lancaster. She has maintained her land since the death of her grandfather and continues to further its wealth in the absence of a male heir. Beloved of her people, her political thoughts are Pro Noble and Pro Alliance Military. Other information regarding her public views are difficult to find or confidential.
Barony of Wailing Hallow

**Ruler**
 **Ruling House**

## Culture

The Culture of Wailing Hallow is steeped in a rich and complex history dating far back to yonder years. Many primitive religions exploded into being as monsters of the forest wandered untethered. The people of the land hold much faith in superstition, whether it be the single grain of salt dropped from the shaker, or the sacrifice that appeases the spirits and brings rain to the crops.

## Economy & Resources

The economy is the Barony itself was self-sustaining. Fishermen fished, farmers farmed, and miners mined. All trading within to build their society.

**Iron**- Iron is a major staple of the small rural villages that fill Duskwood's depths. It is the life's blood of the town. Weapons, armor, tools, finery, all of it has in one way or another been shaped by the mines that surround the area.

**Coal**- As large a staple as Iron, Coal keeps the fires lit, the stoves hot and the furnaces blasting. It has been used for years to keep the winter cold at bay in the harshest of the times.

## History

Saturated in mythos and superstition the history of Wailing Hallow dates back quite sometime. As history tells the settlers of Wailing hallow settled on the land that is now Mistveil. Joseph Misteveil, the son of a blacksmith slew a banshee that haunted one of the nearby lakes. The Banshee is said to have ravaged the settlers for many moons until ancient prayer and spell bound her to the material plane where he stabbed her through the heart with an enchanted blade. Since that day a festival has been thrown ever year in Joseph's honor.

Current day places the Barony in shambles. Buildings fall and life stock flee. Wild animals prowl the nearby forests, stealing farm animal and farm hand alike. As time goes on Lady Foxthorne's efforts to rebuild the property and restore the area to it's former glory are in full effect.

## Houses

The Noble House of Foxthorne

House Valtieri
Character Template

**Nation**
 **Born**
 **Titles**
 **Beliefs**
 **Signature**
 **Relatives**
 **Coat of Arms**

This **Character Template** is not of a real character, but an example that anyone can use when designing their own Character page! Feel free to hit the "Edit" button to see and copy the source code behind the info box, tables, and other templates. Wiki coding is a lot of trial and error; copy this source code over to your own article and edit it until it works to your liking!

Lord **John Smith** is a Stormwind nobleman who rules over the Barony of Center Harbor. He is a Knight of the Brotherhood of the Horse who currently serves the Stormwind Army as a Lieutenant.

(Write a brief introductory paragraph or two to your character which includes their current titles and professions.)

## Personality & Beliefs

John Smith is a very friendly, driven individual who values the law and the good that it may bring.

(Write a bit about your character's personality and any quirks they may have. This could be an explanation of their character alignment, such as being lawful good or chaotic evil.)

## Description

John Smith has fair skin, brown eyes, and dark brown hair. He has a muscular build.

(Write about your character's appearance! This would be a good place to include information about scars, tattoos, or other unique markings or characteristics.)

## Biography

John Smith joined the Royal Army early on in life. Advancing to knighthood, he himself took on a squire by the name of Percival Snoot.

(This is where you should write the in-depth details of your character's history. Where they were born, what professions they took on, what relationships they got into, etc.)

## Titles

### Baron of Center Harbor

John Smith is the Lord of the Barony of Center Harbor, a small settlement on the coast of Westfall.

### Lieutenant of the Stormwind Army

John Smith is a Lieutenant in the Stormwind Army. This is an officer rank.

(Describe the titles your character has!)

## House

John Smith is a member of House Smith. It is known for its skill in seafaring.

(Describe the family or house your character belongs to. You can provide a link to it!)

## Relationships

John Smith met and married Jane Doe shortly after the Siege of Lordaeron.

(You can write paragraphs here about your character's closer friends and relatives.)

## Gallery

John SmithJohn Smith's SignatureHouse Smith Coat of Arms
Abbey of the Silver Dragon

**Holding**
 **Ruling House**
 **Elected Representative**
 **Beliefs**
 **Founded**

The **Abbey of the Silver Dragon** is a semi-ruined Abbey located in the town of Ember's Pass. The ruined mining town has existed beyond the ruination of its parent Barony, Dragon's Gate. The town is all that remains of a once-bustling trade route to the Burning Steppes.

Among the tents and rickety houses stands a Stone Keep. In its shadow is the ruins of the Abbey, three of its walls and part of its roof still standing.

## Monastic Order

While most of the town of Ember's Pass is remarkably hostile to outsiders, the Monastic Order of the Silver Dragon preaches inclusion and compassion, even in a harsh world. The Order stands as a remembrance to the unnamed Saint who led people to the mountains before the volcanic eruption. Its name is reminiscent to the goals of the Tyr's Guard, and many monks of this order have aspired to become members of the elite and secretive order. They are led by Brother Lucerian.

### Establishment

Long ago lost records were rumored to contain the true establishment of the Abbey, but have since been lost. What remains is myth and legend: An unnamed saint who led his people to safety, and imparted them with Tyr's will.

### Beliefs

Led by a single Abbot, the monks who train at the Abbey are instilled with the beliefs of the Church of the Holy Light, but also Tyr's legacy. They have elevated Dragons to a near mythical status, and claim to be guided by 'prophetic visions' of their legendary return. The Abbey is represented by the symbol of a silver dragon.

## History of Ember's Pass

### Founding

Dragon's Gate was founded in 423 K.Y. when House Wrynn elevated House Wolfram to nobility.

### Destruction

The town was destroyed during the First War by the Orcish Horde, but was reinhabited after Stormwind was liberated by the Alliance of Lordaeron.

### Present Day

Dragon's Gate is no longer a Barony, and Ember's Pass is the last populated settlement within the Barony.
Admiral Taylor Naval Award

## Award

Designed By: Astrum#0918

### Awarded for

Issued for conducting excellent, decisive naval action while in active service to the Kingdom of Stormwind.

## Order of Precedence

### Next Lower

Meritorious Conduct Medal

Named for Admiral Taylor, a long serving veteran of the Stormwind Navy who perished in the field while attempting to secure a foothold on alternate Draenor. A dedicated and dutiful sailor, the Admiral Taylor Naval Award is granted to sailors who lead or majorly contribute to decisive naval action which turns the tide of battle or aids in the victory of Stormwind.
Barony of Itherion's Rest

**Ruler**
 **Ruling House**
 **Resident Houses**
* House Belladonna

The **Barony of Itherion** is a Mountain riddled stop in between the road to Duskwood and Redridge Mountain, proving to be a valuable point for trades and providing protection of upscaled attacks from above due to the ever presence of a mysterious fog that swarms the area from above. It is also well known as a training ground for aspiring scouts, mages and archers. It's founding in 633 K.Y. as a impromptu settlement during the Silverbane's rebuilding gave it rise to it's officialing status amongst the Stormwind Nobility.

## Culture

The people of the Barony of Itherion are welcoming and cheerful. You will likely find a warm bed and hearty ale in the Town of Tressalhe's Tavern & Inn.

### Local Holidays

On the 1st of May, the Barony holds wide remembrance of the fallen citizens during the attack of Quel'thalas, holding a candlelit vigil and sermon for those that wish to speak. The 15th thru 20th is a monthly Marketplace, inviting traveling vendors of various wares tp sell and or buy from the shopkeeps that set up.

## Settlements

### Tressalhe

Tressalhe is the capital of the Barony, serving as a trading post and marketplace for various traveling vendors to set up temporary shop in.

### Arc Tower of the Firewind

Firewind is an arcane tower situated just in the corner of the Barony, giving rise to experience mages who erect a protective barrier over both the town and keep should they come under attack. It also serves a a portal den for quick travel between the city.
Bartholomew Rainer

**Positions**
* Lord of Rein
 **Affiliations**
* Duchy of Westridge
* Bailiwick of Westbrook
* Territory of Rein
* Brotherhood of the Horse
* Stormwind House of Nobles
	+ House Rainer

Alliance of Lordaeron
 **Status**

The current Commandant of Westbrook, Lord Bartholomew Rainer is a relatively recent appointee to the title. Once a talented Cavalier, Lord Rainer lost his left leg during the landing on Pandaria and was discharged from the military due to his permanent disability. Duke Maxen Montclair named him Commandant for his service and sacrifice, having had a need to fill the position and finding Rainer the best choice. Even tempered, respectably educated, and with a newly discovered knack for balancing a regional budget, Lord Rainer has allowed for uninterrupted prosperity within his small area of influence. He continues to dress daily in his old armor and holds himself to the appearance standards of a Cavalier. Even with his disability, he has kept himself in top physical condition - as to let oneself lapse into corpulence while wearing the uniform is disrespectful.
Costa D'Mortero

**Ruler**
 **Ruling House**
 **Sworn Knights**
Dame Fenali Allerton
Lucinda Ashbane

**Costa D'Mortero** is a seaside county settled in the northern part of Swamp of Sorrows. Holding rich soil for farming, building, and a bustling merchant port.

Within this county you will find an array of professions. One seemed to be farming. Where another was brick manufacturing. Then, you come into conversation with a sailor. Who tells you of his travels from all of Azeroth.

## Culture

**Costa D'Mortero** is a combination of the cultures that come and go from their merchant exports. Human, elven, dwarven, all of it. A mixing pot of experience and people making for a lively atmosphere.

## Economy & Resources

A HUGE merchant port! A place for cultures to meet and mingle through food, goods, and the people that bring them along! With the merchant port Costa D'Mortero, perhaps even a larger part of their economy, is one of the largest settlements that produce bricks that the Grand Alliance use to build their cities, forts, and otherwise! Hence the name which loosely translated into 'coast side bricks'.
Ashmeadow (Constituency)

**Holding**
 **Ruling House**
 **Elected Representative**
 **Founded**

The ***Barony of Ashmeadow*** is a small enough voter base that one minister of Parliament can represent the entirety of the Barony's population as districted.

The common folk of Ashmeadow Barony are a hardy lot, generally distrustful of outsiders in their lands, and ambivalent of a governmental system that does not always meet the obligations they are owed. The people have always maintained an uneasy relationship with their lieges, but in the aftermath of the Second War, a more hands-off approach to ruling was adopted by the survivors of House Ambrose and the freemen enjoy a long leash and loose yoke.

In September of 634, with the advent of the House of Commons, the people of Ashmeadow elected their first parliamentary representative. Turnout was middling at best; Spring of Ashmeadow was the only serious contender, with a few others putting their hats in the race mostly for the novelty of the democratic process.
Barony of Woodhurst

The Barony of Woodhurst is in the Swamp of Sorrows. Located within the Duchy of Dalhurst, it is currently overseen by Duchess Persefani Lareth.

## Woodhurst

The Barony of Woodhurst is a growing area that was plainly named for the wood harvest. The area having some drier lands, similar to its neighbor Flatcrest, more than just swap trees grow in the area. Some hardier woods can be harvested and used not only for building supplies but also for the production of non-essential items like crates, barrels, and containers
for use within the duchy as well as sold to the trade, storage, and merchant companies.
Barony of Whalepoint Cove

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Settlements**
 **Beliefs**
 **Founded**

The Barony of Whalepoint Cove, was granted to Lady Emilia Silverthorn of House Silverthorn. It is part of a set of islands in the South Seas, off the coast of the Blasted Lands. It is within The Duchy of Korcari which is ruled by Lady Sammaril Meridia.

## Overview

Whalepoint Cove is located on one of The Korcari Islands. It's terrain consists of thick forest and mountains. Several farms are located within man made clearings and a small fishing village is the largest settlement in the Cove.

The locals are mostly farmers or fishermen by trade, with a few working at the nearby mine site. One family runs a lumber mill / smithy, but the lumber is mostly used for building maintenance and fishing boats. While the smithy is mostly used to repair tools.

They are a hardy people, living off the land and trading what is left over. Not many leave the cove and most the families have worked their trades for multiple generations.

As with the rest of the Isles, rare gems and medicinal herbs are some of the trade goods exported by the cove. This along with fish being their biggest export. Usually any goods for trade are sent to Fort Korcari, as it has the only port large enough to handle the larger trade ships.

## Settlements and Lands

### Fishing Village

Home to majority of the populace that aren't farmers. Consisting of mostly fishermen, miners and a family that runs a lumber mill / smithy. Trade goods are collected here before being sent to Fort Korcari.

### Farms

There are multiple farms in the Cove. Most of the families have been farmers for generations, with a couple of newer families hoping to someday claim the same. Their crops vary between the standard kind of crops you would expect, mostly depending on the season. One of the families focuses almost entirely on cultivating the medicinal herbs the Isles are known to trade in.

### A lady's Simple abode

Lady Silverthorn has a rather humble abode. It's on the edge of the fishing village close to the water. Little more than a sea side shack, she goes there when she wishes to escape the world around her. She has a small garden, with various herbs and even some teas. When she feels like relaxing, she can often be found seated looking out over the water and sipping on some tea.

## Maps

Map of Korcari IslandsMap of Whalepoint Cove
County of Dragon's Port

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Seat**
 **Settlements**
 **Beliefs**
 **Founded**

The **County of Dragon's Port** is a port recently brought under the control of the Varganous family. As it is not directly connected to the rest of the Deadlands, Garlan passed ownership of the lands to Kamistria as a show of good faith between them.

## Culture

### Religious Beliefs

Some residents can be considered superstitious, but most believe in the Church of the Holy Light.

## Economy & Resources

The County has a healthy fishing community, as well as slowly working its way into the business of being a port worth trading at.

## History

### Present Day

As of recently, Shadeport was rescued from cultists by forces of the Deadlands. Following the liberation, the townfolk pledged themselves to their rescuers. Ownership again changed hands when Garlan gifted the barony to a new ally as a show of good faith. It was then renamed to Dragon's Port

## Settlements

### Barony of Murkwater

Boasting the shining city of Dragon's Port, the capital of the county, as well as the village of Garlan, this barony is home to the majority of the industry, fishing, and trade in the entire county.

### Barony of Unar

Named for its capital, a mining town, this barony provides all the raw materials the county holds. A second town called Grimvale is located at the far end of the barony and supplies lumber to the larger cities.

## Houses

House Dracon'Belore rules Dragon's Port. It is known for its skill in trade and economics.
Barony of Forester's Vale

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Seat**
 **Settlements**
 **Beliefs**
 **Founded**

The **Barony of Foresters Vale** is a barony within the County of Brightwater. It has one small village and a port along the coast between Duskwood and Westfall, while the rest of the lands continue dense forest. Countess Nicolette Sawyer gifted the land to Gregor Rivers, vassalizing him as a way to prove his stewardship and honor in the face of a questioned lineage.

The **Barony of Foresters Vale** is slowly rebuilding it's population and once again looks to be a hub of trade and a land of peace, under it's new lord.

## Culture

The people of Foresters Vale are happy and content with their lives, with a new lord having arrived things are looking much better for the Baronies people than in the past.

### Religious Beliefs

The majority of the populations believes in the teachings of the Church of the Holy Light, but Foresters Vale is welcoming of all faiths and beliefs.

## Economy & Resources

The Barony is starting to once again profit from it's logging industry, farms and small port along the coast of Duskwood, that allows for traders to ferry there good into both Westfall and parts of Elwynn Forest.

## History

### Founding

Foresters Vale was founded in 634 K.Y. when House Sawyer elevated House Rivers of Forester's Vale to nobility.

### Present Day

Foresters Vale has since maintained its position in Duskwood as a prominent timber trade settlement.

## Settlements

### Timberwood

Timberwood is the capital of the Barony, and is a settlement of Duskwood.

### Riverton

Riverton is a small port town along the coast of Duskwood.

## Houses

House Rivers of Forester's Vale are the rulers of Foresters Vale and are themselves a newly founded noble house.
Barony of Crowwatch

The Barony of Crowwatch was named for its ability to attached a number of avian species within the Swamp of Sorrows. Located within the Duchy of Dalhurst, it was overseen by Baron Thomas Silverlaine until his death.

## Crowwatch

The Barony of Crowwatch is located in general isolation from the rest of the county. It borders the ocean to one side and rivers to the other sides. The smaller lands do lack any large amount of natural resources. Fishing is a staple for the small barony, but what it is known for is the breeding and training of prized parrots. They specialize in three color variants of white and yellow, brown, and the popular red and black. A favorite among seafaring folks as well as the nobility for their intelligence and ability to mimic speech.
Barony of Peaksbreak

**Ruler**
 **Ruling House**
 **Resident Houses**
* House Waeler
 **Seat**
 **Settlements**
* Waeler Farmstead
 **Beliefs**

The **Barony of Peaksbreak** is a small barony on the outskirts of Dagger hills and the Stranglethrone mountains with a small port along the coast of Westfall for transportation of goods and products to the Kingdom of Stormwind and its other trade partners.

## Culture

The people of the Barony of Peaksbreak are cautious and suspicious people from years of fighting bandits that roam the fields and hills of Westfall.

### Religious Beliefs

Some residents can be considered superstitious, but most believe in the Church of the Holy Light.

## Economy & Resources

The Barony is rather well off from the need for Iron and Lumber. The past wars and recent civil conflicts have caused the barony economy to influx massively which has been used to rebuild the city and craft new stone pathing which has increased trade in all aspects. The guards have had been refitted with fine armor and weapons and new watchtowers have sprung up along the lands which have caused the bandit attack to decrease dramatically.

## History

### Founding

Slightly after the First War, House Denholm was elevated to Nobility.

### Present Day

Peaksbreak still maintains a large mining and lumber operation for the alliance and supplies many of the Reconnaissance Corps scouts.

## Settlements

### Peaksbreak

Peaksbreak is the capital of the Barony and is a minor trading area of Westfall.

### Waeler Farmstead

Waelers Farmstead is a small settlement to the east and south of Center Harbor which produces wheat, apples, and pumpkins.

**Kimberson Ports**

To the Southeast of the barony. Two small ports controlled by house Kimberson are responsible for shipping most of the goods produced in the Barony.

## Houses

House Denholm rules Peaksbreak. It is known for its skill in mining and producing scouts.

House Waeler and House Kimberson also reside in Peaksbreak. Both houses are critical to the economy and defense of the Barony against bandits.
Blasted Lands

The **Blasted Lands**, formerly the Black Morass, are a landscape devastated by the fel corruption and battles fought during the Orcish Wars. The Kingdom of Stormwind constructed Nethergarde Keep in the northern reaches of the blasted lands with aid from the Magocracy of Dalaran as a ward against the Dark Portal.

## Blasted Lands Characters

Any characters who live in or hold lands in the Blasted Lands may be found here.

* Blasted Lands Characters

## Blasted Lands Houses

Houses and families that hold lands in the Blasted Lands may be found here.

* Blasted Lands Houses

## Blasted Lands Holdings

Any holdings within the Blasted Lands may be found here.

* Blasted Lands Holdings

## Blasted Lands Organizations

Any organizations which operate out of the Blasted Lands may be found here.

* Blasted Lands Organizations

## Blasted Lands Places

Any places within the Blasted Lands may be found here.

* Blasted Lands Places
Alice Graves

**Nation**
 **Born**
 **Titles**
* Baroness of Nandil
* Baroness of Kurstow
 **Beliefs**
 **Signature**
 **Relatives**
* Nahva Graves (Niece)
* Asterios Graves (Nephew)
* Anarius Graves (Nephew)
* Jonth Rivers (1st Cousin Once Removed)
* Terez Ascania (2nd Cousin)
 **Coat of Arms**

Lady Alice Graves is a Stormwind noblewoman who rules over the County of Treemane, part of the March of Wraithelm. She is the personal attendant of Aurélion Graves, her father.

## Personality & Beliefs

Alice tends to be quiet and reserved when she doesn't know the people around her. She's very observant and a good listener. She does not trust others easily, but can fake it when needed. She is quite willing to help anyone who needs it and is quite willing to use these given favors later to her own benefits.

## Description

Alice Graves is of average height at 5'7", with shoulder length brown hair and blue eyes. She is of average weight, not particularly fit.

She recently got a full back tattoo of a willow tree with a panther in its branches.

## Biography

Alice was born in 606, in November. She is the bastard child of Aurelion Graves and her existence was kept hidden from him.

Her "parents" were gypsies, storytellers and puppet masters going from noble house to noble house to sell their talents. As a child, she was with them at all time, and took part in the shows they would put on. From that period of her life, Alice has kept a love for storytelling and puppets in general.

When she was 10, her parents were killed in an horrible fashion in front of her by a nobleman and his guards. She was herself left for dead on the side of a road by the same people. She somehow survived her wounds and found herself in the Stormwind orphanage. She stayed there for a few months before running away, joining a small gang in the streets of the city and passing as a boy for almost 5 years.

At the age of 15, she was taken under the wing of an old priest who took care of her for two years, finishing her education and teaching her about herbs, elixirs, potions and poisons. This is when she found her calling, ending up quite talented in making these mixes. When the old priest died two years later, she ended up marrying an older man, a criminal, that she knew from when she was younger. She used him to find the nobles that had killed her family and killed them with his help before killing him as well, leaving no witnesses.

The following years were spent surviving in Stormwind, selling poisons to criminals and love enhancing potions to rich men. She was fleeing from an angry customer when she quite literally ran into Aurelion Graves who recruited her for his house, not knowing she was his daughter.

There, she became his assistant and, eventually, once it was discovered that she was his daughter, gave her a plot of land, and more recently, a title.

## House

Alice Graves is a member of House Graves.

## Relationships

Alice is married to Aselar Treemane, a tall Kaldorei druid
Barony of Voroux

**Government**
 **Area (land)**
 **Population (As of 40 L.C.)**
 **Important Locations**
* Mivirdaeux Royal Military Academy
* Durand & Sons Gunmakers

The **Barony of Voroux** is an estate within the Kingdom of Stormwind. It is located within the Duchy of Mivirdaeux's center, near the capital of Marble's Edge, and acts as an administrative center within the Duchy. The area is in the process of urbanization, and is in the process of becoming a major staging area for Mivirdaeux military and economic modernization. Voroux is currently the only location within Mivirdaeux that houses a fully modernized private Company, consisting of 150 full-time professional soldiers, with the only fusilier detachment within Mivirdaeux.

In addition to housing the first of Mivirdaeux's new military model, the Barony of Voroux is also the campus of the Mivirdaeux Royal Engineering College, which is the new think-tank responsible for both engineering and architectural improvements in the region. The area also houses the Mivirdaeux Royal Military Academy, which has opened enrollment to the general public for the purposes of creating a standardized, non-feudal based army for the Duchy.
Barony of Westwold

**Ruler**
 **Ruling House**
 **Settlements**
 **Founded**

The Barony of Westwold, commonly known as Winters' Estate, is a decently sized parcel of land in Elwynn Forest butted up to the river at the border Duskwood. It's farm land produces abundance of crop in the fall and it's ranch houses cattle and horses.

## Culture

The people of the Barony of Westwold live simple and happy lives. There isn't a person within the Barony that wouldn't give the shirt off of their backs and a warm, home cooked meal to anyone in need. The bonds and spirit within Westwold are strong.

### Religious Beliefs

The Barony of Westwold follow the beliefs of the Church of the Holy Light.

## Economy & Resources

The Barony enjoys farming corn, wheat, melons, and pumpkins in the fall, and raises and sells cattle and horses year round.

## History

### Founding

Barony of Westwold was founded in 516 K.Y. when House Wrynn elevated House Winters to nobility.

### Present Day

Barony of Westwold has continued to maintain its ranching and farming positions in Elwynn Forest.

## Settlements

### Winters' Estate

The main area of the Barony of Westwold contains the main home, which is a large ranch style home, as well as many smaller homes for the Barony's civilians and workers, surrounded by dense forest.

### Farmland

Multiple fields containing corn, wheat, melons, and pumpkins surrounded by dense forest.

### Ranch

Open, rolling grassy hills, where the cattle and horses are allowed to graze and roam as they please.

## Houses

House Winters rules Barony of Westwold. It is known for its farming and ranching.
Barony of Inkblot Hollow

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Seat**
 **Settlements**
 **Beliefs**
 **Founded**

## Culture

The people of the Barony of Inkbot Hollow are generally welcoming and friendly. However, as many of the initial residents are outcasts, or other types of wanderers tying to make a fresh start, they can be a little rough around the edges. Still, one will still likely find a nice place to be. Crime rates are notably low, mostly due to the threat of Uozumi coming to town and lowering the crime rate herself.

### Religious Beliefs

Believers of most if not all of the more popular faiths can be found in the Hollow, as all are welcome.

## Economy & Resources

The Barony enjoys much profit from their yaks, agricultural production, and other such rural, agrarian craft. Due to the high quality of the exports, the Barony can charge a fairly high price, netting them profit to import equally high quality goods for themselves.

Naturally, the Hollow's main resource is its land.

## History

### Founding

Inkblot Hollow was founded in 633 K.Y. when House Valtieri elevated House Silentgarden to nobility.

### Present Day

Being incredibly new, the whole area is currently under development. Ranches, farms, Silent Hill, and even Dusk Blossom itself are still under construction.

## Settlements

### Dusk's Blossom

Dusk's blossom is the capital of the barony. The intention is for it to be a moderately sized town full of specialty shops as well as a major import/export center and agrarian storehouse, in addition to many of the standard town staples.

## Houses

House Silentgarden rules Inkblot Hollow. It is known for its skill in farming and ranching, as well as training exceptional martial artists for use as aggressive shock troops. Some of these troops are supplied to House Felo'dorah every month for their use.
Barony of Flatcrest

The Barony of Flatcrest aptly named for some of the driest flatlands in all of the Swamp of Sorrows. Located within the Duchy of Dalhurst, it is currently overseen by Duchess Persefani Lareth.

## Flatcrest

The barony's flat land has made this area the most suitable for farming with the mineral-rich soil. However, since much of the water is brackish, only hardy plants, mostly herbs, are farmed in this area which includes Kingsblood, Liferoot, Fadeleaf, Goldthorn, Khadgar’s Whisker, Blindweed, Sorrowmoss, and Golden Sansam.
Armand Jevestachi

**Full Name**
 **Nation**
 **Family**
 **Hobbies**
 **Ruling House**
 **Holdings**

Armand Jevestachi is the co-leader of a powerful drug cartel based in Stranglethorn Vale. He and his brother Viktor had inherited the business from their father, and over the years had expanded their operation to include a wide variety of illicit substances.

Armand is known for his cool head and strategic thinking, playing a crucial role in the day-to-day operations of the cartel. He is respected by his followers and colleagues, and is always ready to lend a helping hand or offer a word of wisdom.

Despite his reputation as a level-headed leader, Armand is no stranger to danger and conflict. He is constantly at odds with rival cartels and law enforcement, who are determined to take him and his brother down. He has to be on constant alert for threats to his operation, and is always ready to fight to defend his territory.

Despite the risks, Armand's cartel continues to thrive, thanks to his careful planning and attention to detail. He is a master at managing the logistics of the cartel, and is always looking for new ways to increase efficiency and profitability.

When he isn't running his cartel, Armand enjoys spending time at his luxurious vineyard, which is nestled in the heart of Stranglethorn Vale. He is an avid wine connoisseur, and loves nothing more than hosting lavish parties and tastings for his friends and associates.
Aleron Grimm

**Nation**
 **Birthday**
 **Titles**
 **House**
 **Languages**
 **Coat of Arms**

## History

Physician, scholar, therapist. Aleron Grimm is the last surviving member of a derelict noble house. Only recently has he sought to reclaim his family's old holdings in Duskwood, the small barony of Briarwood.

When he was very young, Aleron was sent to Dalaran to study under the Kirin Tor. However he had little knack for it, and eventually left the university to travel abroad. During that time his family home suffered a tragic incident and was burned to a husk, his family with it. In the coming years Briarwood fell into disrepair and was taken over by the surrounding forest. Eventually Aleron returned to the Kingdom of Stormwind. He served under Baldassar Partiger as vassal, overseeing the barony of Shaleridge for four years. Most recently however he has surrendered that claim in favor of retaking his family's lands and seeing them renewed. He currently holds and oversees the small territory of Briarwood, part of Duskwood's more untamed wilds.

During the years when he traveled, he briefly joined the fight against the Legion at the Broken Isles. He also states that he was "forcibly adopted" by a pack of worgen and a few Kal'dorei, and he has a great fondness for both Kal'dorei and Gilnean cultures.

## General

Aleron is a tall gentleman of slim build. He is well-groomed and wears fine clothes often made of silks or mageweave, most often imported from Dalaran. He does not have a varied wardrobe, favoring blues and practicality.

One curiosity is his left arm, which is actually an arcane construct. It manifests as blue pulsating energy forming a rather detailed and dexterous hand.

## Profession | Magic

Aleron runs a clinic out of Old Town, with some additional branches in other regions.

He's a varied caster of many schools, none of them with any particular mastery. Instead it seems he's rather a dabbler. He most commonly employs arcane and shadow. He is versatile, but not in many things that are of great use. His arcane, which he appears to be most adept at, is still rather unpredictable.

## Family | House

Aleron is the son of Lord Romund and Lady Emelia Grimm. He had one sibling, a younger sister. The entirety of his family along with their estate were destroyed in a tragic fire about a decade ago. Aleron was a more estranged son at the time, and he states this is why he did not feel inclined to claim his birthright in the years following the accident. Indeed, he has generally tried to distance himself from his family.