Surtr/Abilities and Gears

## Abilities

### Common Skills

* **Thought Communication**: A higher-level version of Telepathy, letting the user build links and talk with multiple people at once. Remains effective across a range of about one kilometer.
* **Self-Regeneration**: It can restore even lost limbs as long as it's not a situation where the limbs get continuously chopped off or crushed.

### Extra Skills

* **Shadow Movement**: Allows the user the ability to travel long distances by making use of the shadow sub-space.
* **Steel Strength**: Enhances muscular strength when used.
* **Strengthen Body**: Enhances the body in general when used.
* **Ultra Acceleration**: Grants the user immense movement speed, incomparable to most skills.
* **Ranged Barrier**: Creates a Barrier strong enough to withstand a Water Blade by itself. When infused with a fire- or heat-based tolerance, it becomes able to seal thermal energy within with a maximum range of 100 meters and prevents any from leaking.
* **Keen Smell**: Provides a strong sense of smell when used.
* **Control Particles**: Allows the user to be able to control the paths of other molecules in the air by working the magicules in the surroundings, making it possible to, among other things, create heat or electricity from the resulting friction. Manipulating water or wind is also possible.
* **Magic Sense**: Allows its user to perceive the magicules floating around the user. In addition, the user is able to observe how waves disturb the nearby magicules, then use that information to calculate the visual, auditory and other wave-based information of the surroundings. Magic Sense also grants the ability to understand and express the intent of spoken words even if the language of the conversation partner is unknown.
	+ Magic Sense enables users to be aware of their environment in battle even if blind or deaf and prevent a surprise attack.
* **Chant annulment**: When using magic, the chant is no longer necessary.
* **Magic Aura**: An Extra Skill that combines Magic and Arts. Lets the user easily add magical effects to attacks with the user's own aura allowing the user to harm beings like spiritual life-forms that have no physical body.

### Unique Skills

* **Immunity Bypass**: The user can completely bypass/ignore any immunity to their powers, including secondary effects, affecting what is immune to it like their immunity doesn't even exist at all.
* **Absolute Magic**: The users magic in addition makes it impossible to directly interfere with the users magic in a much more controlled way compared to the uncontrollable magic-disturbance field from Magic Jamming.

### Resistance/Immunities

* **Superior Mind:** User deep psyche from being interfered with, which blocks attempts to read his mind or memories.
* **Pain Immunity**: Tolerance-type Skill that grants immunity to physical pain sensation.
* **Paralysis Immunity**: Tolerance-type Skill that grants immunity to paralysis-types of attacks. Imbued into a layer of Ranged Barrier, doubling the resistance effect.
* **Thermal Fluctuation Immunity**: Tolerance-type Skill that grants immunity to fire, ice, heat and cold types of attacks. Imbued into a layer of Ranged Barrier, doubling the resistance effect.
* **Rot Immunity**: Tolerance-type Skill that grants very strong resistance to rot- and corrosion-types of attacks. Imbued into a Ranged Barrier, doubling the resistance effect.
* **Analyze and Assess Immunity**: Tolerance-type Skill that grants immunity to being analyzed and assessed.

## Equipment

* Scale Guards
	+ Unknown Grade Gauntlets and leg guards
	+ Give boost in power for physical attacks.

## Arts

* **Battlewill**: Transforms the Aura of the user into Fighting Spirit, which enhances the user's physical form. This enhancement is independent from Skills-based enhancements, so Skill-based enhancements can be used alongside Battlewill.
* **Modelwill**: Imbues an object with Aura or magicules to enhance it. It can also be shot as very versatile projectiles, being able to, among other things, coat a Magic- or Skill-attack within, which can either be used as a surprise attack or shield the attack from any anti-magic Skills like Magic Interference.
* **Formhide**: Enables one to hide one's presence. The Art works in stages, First you rid yourself of any sound, then wipe away any smell and disguise your temperature, before finally wiping away your aura and spirit. At the highest level the user won't even disturb the surrounding magicules rendering skills like Magic Sense moot. The only way to detect someone who's mastered Formhide is through pure lightwaves or some form of extra sensory perception.
	+ **Haze** (朧) Formhide pushed to it's absolute limit. The Art works in stages, First you rid yourself of any sound, then wipe away any smell and disguise your temperature, before finally wiping away your aura and spirit. The end result makes the user undetectable even to things such as Magic Sense, the only way to counter is pure intuition.
* **Earthshatter Kick**: The user sends their aura into the ground creating tremors that extend outwards and disorient their opponent's movement.
* **Magic Aura:** Adds magical effects to someone's aura via raw magicules either from the user or from the surroundings, with the magical aspect enabling it to interact with and harm Spiritual Beings, while the aura aspect bypasses the innate magic-resistance of Demons and similar.
* **Leopard Fang Flaming Palm** ( *Hyouga Bakuenshou*) A magical art used by Phobio, the user gathers an intense amount of fiery Aura into their palm before releasing a devastating strike.
* **Hellfire Shatter**: THe user gather huge amounts of fiery Magic energy from all chosen surrounding life forms and inanimate objects to conduct that energy into a massive sphere of astounding destructive power. User can also cause it to explode on comand.

## Other Abilities

* Master Buster Swordsman - Adam is a master buster swordsman, and can attack and draw his buster sword as if it was a light sword like a Katana.