Episode 19 - Animal Farm

## Episode Synopsis

### Recap

Dariun was still being pursued by the masked figure, chasing him through the Wonderworks island. He escaped and made it to the St Alexandre Dumas academy, finding there was the Pyre Pitch grand finals being played. The Masked person made their way to the academy but Dariun was stealthy enough to dodge their gaze. Dariun followed as the masked person went into the school. Norman was in the painted realm, meeting a painted bullywog wizard named Pyro. Norman convinced Pyro to take him through the paintings seeing the school, the beyond crystal and an old Wesnian house in the countryside which he learns was once Veroulias'. They met Veroulias' younger brother Victor, who decided to help take Norman to the king. Norman travelled for a bit and saw the masked individual through the paintings with Dariun following closely behind. Meanwhile, Zippy begun the march of his druid army on the farm. Blazing his way through the fields, fighting back the fire balls with water ultimately leading piranhas to the large head farmer while he teleported behind them with his bleeding dagger.

### Episode Summary

Zippy has just teleported behind the farmer, his dagger just about touching the skin but suddenly everything goes black. His eyes slowly open through a pounding headache. The farmer is in front of him and his dagger is on the ground. He notices the farmer is even larger and the dagger is too. Zippy looks around and sees the druids falling to the ground. A yellow gas is leaking from the farmer's pants coming from berries he is crushing in his pockets. Zippy looks down and sees feathers, he has been forcibly changed into a chicken. All the druids are morphing and wild shaping against their will. He tries to come out of this form but he can't.

Zippy drops an Ammow pill and one of the old pamphlets he got when he was first recruited, in the hopes that the farmer will know about this. As the farmer instructs the others to herd all the chickens into the barn, he looks down and sees what Zippy dropped. The farmer hadn’t heard of Ammow and puts the pamphlet and pill into his pocket. The farmer tries to grab Zippy but he dodges him. The farmer doesn't let up and chases after Zippy as he tries to run. Another wizard comes over and grabs chicken Zippy by the neck. He gets thrown into the crowd of chickens, guided towards the entrance of the barn.

The barn interior has stables to the side, each of the which housing tables to hold down animals and tools for harvesting meat. They get directed to a large cage with a bladed machine on the roof. Zippy tries to use his hidden paths ability but he can't find a window or an exit with the commotion but he tries. A little door open and he goes through, hitting his head on a beam when he teleports. A wizard grabs him as soon as he comes through. He uses it again and zips up on a beam. The guards look at him, yelling to catch the magic chicken. Zippy teleports to the entrance and in front of him is the Farmer. He teleports again but he lands at the feet of 3 wizard farmers. Zippy uses his last teleportation to go back in the cage, hoping he would be able to distract the guards. He is in the cage. He hears the farmer yelling at the others to look for him.

The farmer yells at the others to start up the machine and leave it one for a bit longer than usual, making sure the druids feel the pain. The gate closes in the cage. The buzz saw above them starts up and lowers towards the chickens. The druids start to panic, asking for Zippy's help. Zippy thinks for a moment, what to do in this hopeless situation. He has a spark, the only way he knows how to get out of wild shape. He squawks and calls to everyone to peck at him, hoping that this will break this spell. The druids hesitate for a moment but one comes up and pecks him. Another. And another. Zippy is being pecked, body getting plucked away. He feels like he is fading, falling unconscious. But, he hears a bouncing. He sees, hopping over through the chickens, the black bunny. Zippy reaches out and it fist pumps in the air with one hand and reaches with the other hand to Zippy.

Zippy feels the cool black water lapping at his back. He looks up and sees the dream tree. He stands on the sea, spotting the black bunny in front of him. They have their hands out flat with palms facing up. They raise their hands, then lowers them down. Zippy asks who they are and the black bunny shakes their head and continues the movement. Zippy looks at his hands. He raises them, the water lifts then falls. He lowers then and the water divots below him. Zippy gets going, up and down. He moves next to the black bunny and continues to mimic the moves. The water rises and falls, rises and falls, rises and falls. Waves start to form in to a bubble forming around him. The black bunny grabs Zippy's wrists and claps them together. Then he is snapped back into the cage, back in Zippy form.

A bubble is emanating from him and it expands, encaging the barn. Zippy realizes he is in his dream space now in reality as he floats above the ground. Zippy raises his hand and closes his fist, the saw above him crushes. Zippy throws the crushed and mangled saw out of the barn, landing outside and exploding. He then turns all the wizards into chickens and changes the druids back into their regular forms. Zippy ushers them to follow as he moves to the perimeter of the bubble and sees the farmer with wizard guards following. Zippy lifts the barn from it's foundations, cracking and smashing as the barn crumbles and swirls behind Zippy, becoming a tornado of burning shrapnel.

The farmer with the guards start to run. Zippy instructs the druids to use entangle on the guards and the farmer. The ground starts to bubble and vines start bursting out, grabbing onto the farmer. They drag the farmer back into the bubble as he screams. The farmer gets into the circle and he is tangled down on the ground. Zippy rips off the suspenders from his body. He pulls him further into the circle as Zippy morphs the barn shrapnel to have sharp tips. Zippy fires off the shrapnel into non vital parts of his body. More fire down to the farmer as he screams in pain. Zippy starts to feel his energy start to dip. He ends this, sending down all the remaining parts of barn's shrapnel at the farmer, as Zippy slowly falls out of consciousness.

Zippy wakes up, feeling hands on his body with healing magic. He sees he is underground and people are ecstatic that he is alive and has killed the farmer. Zippy looks around and sees the farm house and rubble on the ground. He is in the same spot he was before now underground. The giant mushroom Pops comes out, saying he covered them to keep them safe from the wizard guards that are coming from all angles. Zippy asks for their options, knowing this hideout is only temporary. They decide to lay low for now and find a way out. Zippy asks Pops about Coco, wondering if he has anything of his, hoping to find something that would give Zippy some reason why everyone thinks he is him and maybe some insight to himself. Pops guesses Zippy may be a descendant of Coco but doesn't have anything that could help. Pops and the other druids go to search for a way out. Randy comes on the intercom of the rockie walkie.

Norman is in the painted realm with Pyro and Victor. He looks down the hallway, seeing the masked man speaking quietly and Dariun sneakily coming down into the hall. Norman goes up to a portrait and creates a holy looking glaive within the painting using minor illusion. Norman then uses thaumaturgy to get the masked person's attention as he activates shadow touch and goes invisible. The masked person looks at the painting, fixated on the glaive. Dariun sees the masked person distracted by the painting. He draws his shadow katana and watches. Norman speaks, ensuring the glaive glows as he talks and says how only the worthiest may use this glaive.

The masked person is entranced by the glaive. Norman tells them to reach forth to see if they are worthy. Their hand goes through the painting. As soon as they lean in, Norman darts forwards and grabs onto the person, pulling their head into the painting. Dariun sneaks over behind the mask person as Norman grabs their head and tries to wrap their head in the cloak. It half consumes them and the person shoves Norman away. They land out of the painting and the right side of their helmet has been broken off. Norman sees part of a face not recognizable to him. Dariun sees a pointed goblin ear from the side of their head. He sees this tall figure that looks almost exactly like Peterson.

Dariun freezes. He stands up and calls out to him, asking if it is truly him. Peterson shifts and turns to him. His eye that is shown looks angry but for a fleeting moment his face softens. Dariun tries to call out, asking what has happened to him. He takes step towards Dariun, Peterson towering above him and not responding. Peterson's eyes are flaring with rage. He only sees Dariun as an enemy. Dariun pleads to Peterson, asking him to snap out of it and not to make him do this. Peterson raises his hand with fire brewing in it. Dariun shuts his eyes, clutching them. Angry and upset that his friend is truly gone and this is something that has just stolen his face. It's anger at himself. That he failed his friend. Dariun grabs the spectral katana and phantom strikes as he also activates planar warrior. He slashes through, ended up on the other side of Peterson. Blood spurts out.

Dariun turns to see Peterson bleeding. Suddenly, a flash of blue comes from Peterson as his wounds heal over. Peterson draws their half glaive and goes to slash at Dariun and he comes down, cutting through his Genala mail with extreme force. Dariun falls back and Peterson continues to walk towards him and he raises the glaive again. Peterson's arm glows a blue as he slams down. Dariun jumps back just in time to miss the attack as Peterson's glaive smashes into the floor. Dariun casts zephyr's strike and dashes past Peterson, drawing the black bow and firing two arrows into his overcoat. A course black magic cover over his eyes.

Pyro and Victor asks Norman what he's doing as he walks to a portrait down the hall. He sees Peterson right in front of this one. Norman mutters under his breath, asking to have some strength lent to him. His left arm gets some power. Victor gives Norman an art pallet with a brush, hoping he can use it now and eventually to help them get out of the painted world. Victor and Pyro lend some of their own colours onto the pallet. Red for decay, blue for water and yellow can create light sources. Victor tells him the paint can affect the real world like the baron made the painted one. Norman thanks them and turns to who he realises is Peterson. He calls out to Dariun, telling him to stay back. Norman grabs the paintbrush and swishes it in the red and paints it at Peterson's feet. The ground beneath Peterson crumbles and he sinks to the ground. He calls to Dariun to run away.

Peterson climbs out of the hole and tries to throw their glaive down the hall to Dariun but, through his blindness, it misses him before it is drawn back. Peterson uses a magma totem, creating a lava put in front of him that spits fire. Dariun is able to dodge before he runs down the hall further and fires off three arrows. They all stick and the black magic over his eyes remains, keeping Peterson blinded. Norman grabs blue and streaks it on the ground to extinguish the magma. Norman mixes the blue and yellow, creating a green that he draws a bolt across Peterson's chest. Vegetation start growing out of his chest. Peterson tries to pull it away as some sort of poison takes some effect.

Peterson starts to sprint to Dariun, not knowing where he is exactly. Dariun slam opens to doors and sees a gymnasium. He sees a bullywog inside tapping their foot wearing short shorts and a jacket that says the word coach on it. The bullywog comes over to Dariun, happy that he had come. The coach explains that he needs to go to the boys because they aren't doing so well in the game. Dariun, no idea what he is talking about, goes to the coach and tells him to go. The coach seems a bit concerned about the state of Dariun as he goes through a dimension door somewhere else.

Norman sees Dariun go through the door and Peterson standing a bit away from where he left. Norman goes some paintings up to go closer to Peterson as he dips his paint in yellow and clears the darkness from the black bow away. Norman calls Peterson over and tries to casts calm emotions but there is no effect, as the magic doesn't work through the painting world. Peterson has fury in his eyes and throws the glaive into the painting. Norman furls his cloak and the glaive is consumed in the void.

Peterson stares at Norman. He punches the frame and the barrier is gone. They walk down the hall and Norman runs to follow him. Norman asks what it's all for. Peterson tries to use a magma totem but he keeps walking, frustrated he can't get through. Norman keeps following and puts his right arm through to cast calm emotions on Peterson. Peterson grabs Normans arm and snaps it. He recoils, grasping his broken arm. Norman keeps walking, arm limp beside him. His pain and anger overwhelms him. Norman's yellow skin peels away into obsidian as he goes Royce mode. His broken arm resets into place.

Norman turns and looks through to Peterson. Flame and smoke billow around him. He points at Peterson and says '*Lou, if you can see me. I'm coming for you*'. Norman raises his left hand and the black flesh of his hand falls away, revealing a plasma core from his hand. He uses his Hell Kiser Cannon. A powerful blast fires off and Norman catches a glimpse of fear in Peterson's eyes. The shock wave of it knocks all of the paintings off the walls and Norman can no longer see in the hallway. Norman smashes his fist into the wall. He suddenly feels light headed. He feels like he's falling backwards, an out of body experience. His body remains standing but he is falling.

He lands in a little fishing boat on a silver sea. Sitting across from him is Royce. A large grin across his face. Royce laughs and reminds Norman of his deal for control that he agreed to. Norman stands up and backs up to the end of the boat. He tries to plead with Royce. When that proves ineffective, Norman demands control. Royce stands up, slightly taller than him. He believes Norman doesn’t deserve control. He will do something about that crystal and will find that piano key. He can smell it. The key is close. Norman tries to convince Royce to let him deal with the crystal but Royce does not let his silver tongue convince him. Royce begins to fade away when Norman calls out to Royce, asking telling Crases is here. Royce is brought back and Norman pounces on him and tries to throw him but Royce doesn't budge, grabbing Normans horns and throwing him back on the boat. Royce fades away and leaves Norman behind.

Normans hands are pressed against the walls. Pyro and Victor call to who they believe is Norman, asking if he is okay. Royce turns and grins at Pyro and Victor and he says; '*Things have never been better*'.

## Quotations

* Jacob \*after Zippy becomes a chicken\* "*What the cluck Seth?!*"

* Jacob "*I'm laughing because I'm terrified.*"

* Jacob "*Yo don't ever underestimate a druid. Especially one that's as pissed off and determined as Zippy Westborrough.*"

* Norman "*If you fear the Deep, you should try the void.*"

* Seth "*Adams two characters face off on alternate planes.*"

* Adam "*Peterson, forgive me man.*"

* Seth "*There is always a price to pay with demon mode, you have to roll for control. It's relatively easy right now you just have to beat the two..*"
* Adam "*This is fine…* \*sound of a D10 being rolled\**… a one… why does this happen just to me?!*"
* Seth "*I'm sorry for what's about to happen next.*"

* Royce "*Pushing your luck a little too far Norman?*"

* Royce "*Let me show you how the king of the deep does business.*"

## Featured Characters

### Main Cast

* Norman D
* Dariun Branch
* Zippy Westborrough

### Returning Characters

* The Farmer
* Black Bunny
* Pops
* Lemasu
* \*\*\*Masked person/Peterson
* Pepper
* Pyro
* Victor
* Royce