Nipper

Draw with 10 Rubies / Exchange with 160 Universal Character Tokens through Token Shop

### Thai Name

นีบเบิลส์

**Nipper** is a playable mouse character that can be selected in a match. He can be purchased or drawn in Shops.

Nipper is a naughty, intelligent mouse who loves sport.

***Note: Underlined words are information translated to English from the Chinese server, and they are currently unreleased or released content without translations in other servers. As they are not official, they may be changed in the future.***

## Background Story

### Developer Post (Chinese Server)

#### "Naughty and loves sports."

He is a little boy living in the southern countryside of the United States - Nipper. He likes to use various items and traps to prank cats, showing a mischievous smile from time to time. He is also Jerry's best friend.

### Cartoon Origin

Nipper came from the cartoon episode "The Year of the Mouse". As Jerry's prank-buddy, these two naughty little mice played tricks on Tom together, rolling on the ground laughing mischievously.

## Ability Setting

### Skills

#### Active Skill: **Nimble Jump** (Cooldown time: 18/18/18)

 Lv. 2
 Lv. 3

#### Passive Skill: **Mischievous** (Cooldown time: 0/0/0)

 Lv. 2
 Lv. 3

#### Weapon Skill: **Fishing Buddies** (Cooldown time: 16/10/10)

 Lv. 2
 Lv. 3

## Character Strategy

### Attribute Analysis

* Nipper's attributes can only be regarded as weak among all mice, but he can rely on his own skills to improve his abilities.

### Skill Analysis

#### **Active Skill: Nimble Jump**

Nipper's active skill is a movement skill. While it has a movement ability, it also brings some special abilities to Nipper: control-immunity, injury-immunity, invisbility, HP recovery, etc. Reasonable use of these abilities can bring out its powerful effects.

* Tip 1: Nipper can also interact in the air after using this skill to jump, so during rescue, players can walk to the side of the rocket and jump, click rescue when jumping to the rocket position (suitable for active skills at Lv. 2, since it has control-immunity.)
	+ However, the control-immunity and invincibility time the skill brings is short, and players need to jump and land just before the effects end.

* Tip 2: Nipper's active skill has a fixed value of damage reduction mechanic, simply put, when some damage with small damage value hits a Nipper while in Nimble Jump state, Nipper's HP will not deduct (for example: the Sleeping King's roar in Night Castle, the space atmosphere in Space Fortress, Musketeer Tom's Knight Assault first stage attack, etc.).

* Tip 4: Nipper's active skill automatically jumps backwards, so it is easy to jump to the side of the cat when it is used directly when being chased. In actual game, you can first click the direction key in the opposite direction, and then use the skill (the speed must be fast), and you can keep a short distance from the cat.

#### **Passive Skill: Mischievous**

* Passive skill can strengthen Nipper's own survival and offensive capabilities, but they all require certain trigger conditions: Lv. 1 passive triggers relatively easy, just need to jump continuously for a period of time, and the numbers in the buff column superimpose when jumping, and when the numbers have superimposed to 4, the next jumps will jump higher for a short period of time. In actual game, you can use this increased jump height to achieve some unexpected rescue or escape routes (for example: jumping directly from the roller coaster's platform to the top in Playground).

* Lv. 2 passive is mainly triggered by the time of movement. When Nipper continues to run in one direction, the number in the buff column below will gradually increase. When the number increases to 100, Nipper will greatly increase his attack power.

* With Lv. 3 active skill, it can basically achieve unlimited Nimble Jump and HP recovery, but the overall demand for levels is greater, so in actual game, you can choose whether to order Lv. 3 passive skill according to the situation.

#### **Weapon Skill: Fishing Buddies**

Nipper's core skill is his weapon skill, which can interfere with the cat greatly. When used properly, they can achieve powerful effects. If used improperly, they may even harm teammates indirectly!

* Tip 1: After Nipper have arranged Friends, the skill will not enter CD. When you click next time, as long as there are no Friends nearby, a Friend will be summoned again. Therefore, as long as you have a good grasp of the range, you can arrange a large number of Friends in a large range. When the cat enter this range, the interference to the cat will be greatly increased.

* Tip 2: When a teammate has been caught by the cat, as long as the fishhook hooks the cat, the teammate will fall from the cat's grasp. Even if the cat has a shield, the teammate will be hooked by the fishhook.

* Tip 3: We can also choose to arrange Friends under a rocket, so that if the cat wants to tie the rocket, the friend can hook them, and the reaction time of the cat will be shorter, thus easier to hit.

* Tip 4: Nipper's fishhook can also hook the cat across rooms in some terrains. When the cat is guarding cheese, rockets, or the Wall Crack, the cat can be hooked to another room, creating more opportunities for teammates.

## Recommended Upgrade Order

### Distract Type:

#### **Active** + **Weapon** + **Active** + **Weapon** + **Active**

* This set of upgrade order can provide Nipper with a strong survivability + distract ability, and he can also use Friends to guard the rockets at critical times.

### Survival Type:

#### **Active** + **Passive** + **Active** + **Passive** + **Active** + **Passive**

* This set of upgrade order is mainly to provide Nipper with a stronger survivability, as he is relatively weak in the early game. After reaching Lv. 7, use Lv. 3 passive to refresh skills, and then use active skill to have HP recovery and invisibility. Players who are not very good at using weapon skill can try this.

## Recommended Perks

Nipper is a very strong Distract role, and can also take on the role of rescue at critical times, so it is a good choice to equip some perk cards to strengthen his survival and rescue capabilities.

### Recommended Deck:

#### S Class **Fearless** + S Class **Blood of Iron** + A Class **Bristling Anger** + C Class **Help Me**

**Fearless** + **Blood of Iron** + **Help Me**, can be said to be the standard perk cards for most mice, and **Bristling Anger** can make Nipper quickly rush to the cat to intercept after a teammate has been caught.

* S Class **Fearless** (★★★★☆)

* S Class **Blood of Iron** (★★★★☆)

* A Class **Bristling Anger** (★★★★☆)

* B Class **Stress Reaction** (★★★★☆)

* C Class **Help Me** (★★★★★)

## In-game Strategy

### Scouting Phase

* In the case of ensuring your own safety, cooperate with your teammates to explore every room on the map as much as possible, to collect information about room items + drinks + cat's location and cheese refresh positions.

### Cheese Phase

* Nipper's pushing speed is relatively low, so the main task of pushing can be handed over to teammates, and you can occasionally carry or touch the cheese (to gain more EXP). You can look for items in the map and wait for your teammates to be caught before intercepting the cat.

### Rescuing Teammates

* After rescuing, if the cat continues to chase the rescued teammate, then Nipper can arrange Friends near the tied rocket. The next time the cat catches a teammate, you can effectively intercept the cat nearby.

### Wall Crack Phase

* If the terrain conditions permit, you can use the previous techniques to hook the cat from the room through the wall to the room, creating a safer wall-breaking environment for teammates.

## Character Evaluation

Nipper's role in the game is mainly Distract, because his skills can play a role in survival and interference in the game, among which active skill can greatly improve his rescuing capability and his own survivability, and weapon skill can limit the cat's actions and rescue teammates if the fishing hook is used correctly.

## Skins

Beside equipping skins, he can also equip a robot mouse skin to gain more Fashion Points, same with Footprints.

***Note: As the skin obtaining methods vary between servers, they will not be listed below. Players can check in the game to see their current obtaining methods.***

### S Class

* Wow, check out his slick silhouette in the neon light!

### A Class

 **Respectful Gentleman**
 **Shadow Maneuver**
* His kunai fly like shadows, faster than wind and impossible to detect.

### B Class

 **Lucky Lad**
 **Starlight Twinkle**
* You'll never be afraid of the dark night if you dress up in stars!

## Extra

### Quotes from **Firework Show**

* *Put away your fishing hooks guys, the firework show is starting!*

## Trivia

* Nipper, Angel Jerry, Magician, Fairy Godmother, and Syrus are the only playable characters that originate from the Chuck Jones era.

* In some scenarios, Nipper's Friend can hook a teammate to a large wall / roof / ground which will make the character get stuck permanently until the game ends.

* Nipper and Kate can both summon an unnamed entity that are not originated from the cartoons, but their roles have an origin (for Nipper's fishing buddy, he is a replacement of Jerry in the cartoon episode).

* Shadow Maneuver was called "Shadow Assassin" (暗影刺客) formerly in the Chinese server, this was changed due to age ratings.

### Etymology

* Before Nipper was released globally, his name was always translated as "Nibbles", since the Chinese pinyin of his name is similar to "Nibbles". This is also known as Tuffy's alternate name in the cartoons. Moreover, his name in Thai is spelled like Nibbles as well.

* "Nipper" also means a child, or a burrowing marine prawn used as fishing bait, which relates to his weapon skill.

* Nipper's name in Japanese can be spelled as "Bonnie".

## Gallery

### In-game Sprites

Drinking MilkEating CakeConsuming DrinkCarrying CheeseStandbyWalkingSprintingJumping & FallingSlidingStandby (Alert)Walking (Alert)Being ChasedOpening DoorClosing DoorThrowing ItemHealingHitThawingBlastedCrushedStrugglingNimble Jump