recursal/Fanatic-Fandom huggingface dataset:
Steps

**Steps**, also known as *ladders* were buildings that were originally added as a way for players to access tree houses and alpine tree houses in ***The Forest***. **Steps** were added when the tree house was added in update v0.07 though were removed a short time later in update v0.10. They were replaced by climbing ropes. The patch note of their removal states:

*Removed steps from tree houses! Replaced with climbable hanging ropes.*

It is unknown if **steps** will return to ***The Forest***. There has been many requests for ladders to be added to the game and **steps** may be able to perform a similar role. There is no way to add **steps** in the game with the use of console commands or mods. It appears that they have been removed from the game files or replaced entirely by the climbing rope. It is unknown if the developers will bring this building back in the future.

## Gallery

* Old stairs the game use to have for tree houses
* Old stairs the game use to have for tree houses
* Old stairs the game use to have for tree houses
* Old stairs going up to an alpine tree house

## Update history

 v0.08 | Alpine Treehouse added to the game
 v0.07 | **Steps added to the game**
Treehouse added to the game
Tree house blueprint added
Small plants

There are four varieties of small flowering plants that are listed in the Nature Guide section of the Survival Guide. These plants sometimes replace herb spawns, so you may find herbs if you re-visit the same spot later. When destroyed with a weapon, they produce 1-2 leaves. Unlike some herbs, they never drop seeds. Despite their small size, they also provide a camouflage bonus for the stealthy player.

## Dandelion

*taraxacum officinale*

* Dandelion in the survival guide
* Dandelion
* A dandelion growing near a boulder
* A dandelion growing in the open.

## Fireweed

*Chamerion angustifolium*

* Fireweed in the survival guide
* Fireweed

## Horsetail

*Equisetum*

* Horsetail in the survival guide
* Horsetail

## Thistle

*Carduus marianus*

* Thistle in the survival guide
* Thistle

**Flora**
Thelifeindark's Survival Sea Guide on The Forest.

## Introduction

The Forest is a huge world of survival and I have watched countless videos involving this game, and I must admit there are ideas out there that not even I could have thought of them. Although there is something that bugged me that no player ever did in the game the reason why is rather unclear to me but after this guide I might give some ideas to people and maybe they will start creating something like this.

The title says it all, this is a guide on 'Survival Sea Guide' on the video game The Forest, this will be updated frequently due to the game still being in alpha stage and also to new discoveries that people might make, so keep this in your favorites if sea is your thing, and if not well I do wish you the best of luck.

## **Getting Started**

When you begin the game the first thing you must do after looting everything you find near the plane crash is to look for the sea. Once you find it set up a small temporary tent,(it is also recommended that you build a log sled) and after doing so put down the prints to a house boat and start building it. After you are done you should build 2 water collectors as indicated in the image on the right.
Soda

**Soda** is an edible non-craftable hydrating item that was added in update v0.01 of ***The Forest***.

## Gameplay

**Soda** is one of the most useful items for restoring hydration, energy and stamina. Multiple cans can be found inside the plane's interior along with booze. More can be found in locations previously inhabited by other humans, such as abandoned camps or the yacht. **Soda** can be found in crates deep in the caves and around some cannibal camps. **Soda** can also be found in Soda Crates, these are very common throughout the game world. The player can currently carry 10 **soda** at a time.

## Trivia

* This fictional brand of soda is called "FunDrink diet". Machines bearing the same logo can be found in the research lab.
	+ The fictional brand in-game is probably based on "Sunkist" given the similarities seen on the coloring and design.
* Soda used to have many negative effects on gaining strength as well as putting on weight for the player. This system has been removed since v0.71 which has made it much more viable to consume.

## Gallery

* Soda Crates that contain soda
* The new label texture
* The old label texture, can be seen in the missing children newspaper
V1.11

**v1.11** was a patch released January 23rd, 2019.

## Dev Notes

Hey Everyone,

This patch fixes some small issues that have come up since the last patch release.

We also added a new option for increased player versus player damage in multiplayer games. This option is off by default, but if turned on will allow players to more easily kill each other.

## Additions, Changes, & Fixes

* Fixed a performance issue when transitioning from day to night when using high or very high shadow option
* (Balance) Tweaked amount of damage one of the late game creatures can do to structures
* (Balance) Lowered amount of protection from creepy armor
* Fixed snow stumps popping in too soon
* Fixed missing pickup icon on rabbit in a cage
* Fixed hang glider unusable after completing alternate ending
* Fixed hang glider disappearing after saving and loading while holding the glider
* Fixed chance plants grown in gardens could be removed randomly
* (Multiplayer) Fixed a performance issue with rock paths in big saves
* (Multiplayer) Added option for increased player to player damage in multiplayer games
* (Multiplayer) Players can now set each other on fire with fire weapons

**Versions**
Survive The Forest

## Guide

Currently obtainable in Single player & Multiplayer.

The **button** that needs to be pressed to get the achievement is located in the **Observatory** of the Sahara Laboratory. To access the **Lab**, the player must go through the Vault Door, located at the end of Cave HC at the bottom of the sinkhole.

After taking down the plane the screen cuts to black with the text "One Year Later" and Doran Show and **Adult Timmy** cutscenes start. After both cutscenes, the End Game Credits roll after which the player gets the achievement.

### Requirements

 Rebreather to access the location

 Climbing Axe to access the location

  Keycard 1 and Keycard 2 to access the location

 choosing normal ending

## Gallery

* The observatory
* Eric makes his decision
* Doran holding Erics new book

## Update History

 v0.64 | Now also checking for the finish game achievement to unlock creative mode (so that it remains available for an account even when changing computer)
Tree House

The **Tree House** is an elevated structure and shelter in that can be built on a tree. It was added in update v0.07 of ***The Forest***.

 Gameplay

The **Tree House** can be used to save and sleep in. The tree house is entered by climbing a rope into it, and can be exited by climbing down as well. As far as v0.40, it is possible to jump out of the **Tree House** without sustaining any fall damage, unless the exit is positioned on the downward face of a hill. This may be unintentional, so future updates may remove this capability.

The **Tree House** is a very safe shelter because creatures are unable to climb the rope into it. Like other shelters, the tree house provides the player with the options to **Sleep** and **Save** their progress. Two types of tree houses exist in **The Forest**, the standard type and an alternative, called the Alpine Tree House. This shelter provides great vantage point to scout out enemy movement, but if fire is lit inside at night, that makes player visible from a long distance.

As of recent patches to mutant AI; if player gets chased by mutants into their **Tree House,** the mutants will attack the base of the tree until it collapses. This can result in significant resource losses, so it is best to consult each mutants' page to see surface combat techniques. In previous versions of the game the mutants would crowd below the treehouse without attacking, which was most likely the result of a bug in the AI fixed in v0.40.

* Prior to v0.10, the **Tree House** used ladders or stairs to access them. In the v0.10 update, this was replaced by rope.
* Like other shelters, it is possible to build structures within the **Tree House.**
* The **Tree House** can be attached to other elevated platforms, the rope is removable during construction, and there is an anchor mark.

* To have a place to sleep (pressing and holding `Z` if available)
* To regain energy and restore fatigue by sleep
* To save your progress (pressing and holding `C`)
* Safe place from some mutants, but armsys can knock down the tree and the attached treehouse very easily.
* All shelters come with a house overlay icon which marks its location, it can be seen anywhere in the game world. This is advantageous to the player when adventuring, so they can always find their way home. The player can press R on this icon to change its color, or change it to ‘grey’ to switch the icon off.

## Known Bugs

* Mutants may hit you while jumping, even if inside the **Tree House**

## Trivia

* Treehouses were originally made with steps when they were first released in update v0.07, however they were soon replaced with climbing ropes in update v0.10.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* View from the window of a Tree House
* Blueprint of the Tree House
* Building in progress
* Finished Tree House
* Inside of the Tree House
* View from the door of a Tree House
* Finished Treehouse

## Update history

**Survival Guide**
The Forest Wiki

**Welcome to The Official Forest Wiki**
***The Forest*** is an open world survival horror game developed by Endnight Games.

**About**
The Forest Wiki is the most comprehensive source of ***The Forest*** information.

We are maintaining 6,740 pages and 905 articles since November, 2013.

If you have any questions or concerns, feel free to ask anybody from the community or simply leave your comment in the wiki's discussion page or join the discord.
If you wish to make edits, read the help page beforehand.

***The Forest*** can be purchased on PC through Steam, Humble Bundle, GameStop, and on the Playstation Store for the PS4.

**Contents**
How Can I Help?
Achievements
Animals
Building
Console Commands
Consumables
Crafting
Enemies
Flora
Gameplay
Items
Locations
Mods
Stats
Story
Tools
Updates
Upgrades
Weapons

**Updates**

**Current Version**

V1.12 - VR
*(released September 11, 2019)*

**Current Major Update**

v1.12 - VR
*(released September 11, 2019)*

**v1.12 - VR Major Changes**

* This is a VR only update for PC
* This is a opt in beta update
* Lots of fixes and additions for VR
* First update in 9 months

(update all)

**Discord**
**Join The Forest Wiki Discord**

**Article of the Day**
Electrical Tape
This was added in v0.71. It is a material item used to craft bombs, slingshots, and flashlight upgrades. It can be found in suitcases and is located at some specific locations around the game.

**Help**
**To-do list**

**How to help**

See how you can help contribute to the The Forest Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register an account to keep track of your contributions.
How Can I Help?  •  Getting started  •  Editing pages  •  Starting a new page  •  FAQ  •  More help...  •  Recent changes  •  New pages

**Statistics**

Number of Pages: 6,740

Number of Articles: 905

Number of Files: 3,805

Number of Edits: 45,719

Number of Users: 33,925,299

Number of Active Users: 11

**Helpful links**

Official Homepage of The Forest

The Forest Official Steam Page

The Forest Steam Bug Thread

Steam discussions about The Forest

Official Facebook Page of The Forest

Official Twitter of The Forest

The Forest Map

Unofficial wiki community polls

Game news

**News**
**12th of December 2019**:

A sequel to ***The Forest*** has been announced! It is called "***Sons of the Forest***".

**Sons of the Forest Reveal Trailer**

Update / Previous News / All Game News

**Trailers**
**2017 Playstation 4
Trailer**
Dec 9, 2017

**2017 Playstation 4 Developer Interview
 + Gameplay Footage**
Dec 10, 2017

All Trailers

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Tennis Ball

The **Tennis Ball** is a throwable object that can be found in *The Forest*.

## Gameplay

They can be used as a distraction and eventually as an incendiary projectile.

When thrown, it will distract any cannibals around the area it lands, and will immediately alert a **cannibal** if the ball directly hits it. They can also be lit using the lighter, and thrown directly at enemies to cause burning damage. However, igniting a **Tennis Ball** will also cause instant burning damage to the player.

The **Tennis Ball** cannot be placed into the player's inventory and must be carried one at a time.

Fire Mutants use **Tennis Balls** as incendiary projectiles to attack the player's base.

## Location

They are usually found near mutilated tennis player's bodies. The greatest concentration of **Tennis Balls** can be found in the main cannibal village. They are also commonly found in locked suitcases.

A few **Tennis Balls** can be found in the same area where the Tennis Racket is found.

## Known Bugs

When picking up a **tennis ball**, it might glitch out, leaving you unable to drop the ball/throw it. It blocks the access to the **survival book** and many other things, you can't use a **bow**, etc.

## Gallery

* A mutilated tennis player body filled with **Tennis Balls**
* Fire Mutant
V0.01

**v0.01** was the initial release of The Forest. It was made available on Steam on May 30th, 2014.

## Dev Notes

We have officially released on Steam!

http://store.steampowered.com/app/242760/

Enjoy

Thanks to everyone, we are currently the number one game on Steam!

As it’s the first public alpha there are a lot of bugs for us to get through. Please send all bug reports to support@endnightgame.com . We will be setting up a Trello Board soon to make bug tracking easier.

Saving and loading seem to break in our latest build. We will try and do a hot fix out as soon as we can.

### Items

* Aloe Vera
* Arm
* Batteries
* Blueberries
* Snowberries
* Twinberries
* Booze
* Bomb
* Cash
* Chicory
* Circuit Board
* Cloth
* Coins
* Coneflower
* Crafted Axe
* Fish Meat
* Plastic Torch
* Flare
* Flare Gun
* Head
* Leaves
* Leg
* Lighter
* Lizard Meat
* Lizard Skin
* Marigold
* Meds
* Molotov
* Amanita Mushroom
* Chanterelle Mushroom
* Deer Mushroom
* Jack Mushroom
* Liberty Cap Mushroom
* Puff Mushroom
* Plane Axe
* Rabbit Meat
* Rock
* Rusty Axe
* Seeds
* Snack
* Soda
* Stick
* Survival Guide
* Teeth
* Small Rock
* Upgraded Rock
* Weak Spear
* Food Tray
* Log
* Suitcase
* Tennis Ball

### Buildings

* Basic Fire
* Basic Wall
* Bench
* Deadfall Trap
* Fire Pit
* Garden - Small Garden, not custom
* Happy Birthday Trap
* Hunting Shelter
* Large Effigy
* Log Cabin
* Small Log Holder
* Noose Trap
* Rabbit Cage
* Simple Stairs
* Small Effigy
* Small Raft
* Standing Fire
* Temporary Shelter
* Wall With Door
* Wall With Window

### Other

* Fullness
* Temperature
* Stamina
* Energy
* Bloodied
* Poison

**Versions**
Squirrel

**Squirrels** are tiny passive animals that were added in update v0.11 to ***The Forest.***

## Gameplay

When killed, they give the player one small meat and one Squirrel Head.
As with most small animals, **squirrels** can be killed with a single hit by any weapon in the game.
**Squirrels** can be caught in animal traps though they are often not wanted by most players. Consider killing them before triggering the trap. A crafted bow or a modern bow is often the most effective.
Ironically, **squirrels** cannot climb trees.

## Locations

**Squirrels** can be found throughout most wooded areas or even open areas. They are not highly sought after animals. They seem to be American red squirrels.

## Gallery

* Squirrel on the ground. The Forest v1.0

## Update History

 v0.31 | Birds and squirrels now yield 1 meat
 v0.17 | Brightened squirrels making them easier to see
 v0.11 | Squirrels added to the game.

**Animals** of the peninsula
Survival Guide

The **Survival Guide** is an item which is used mainly to start building different types of constructions. The book shows pictures of all available structures in the game along with the resources needed to build them. The survival guide (along with the lighter) is one of the first items the player starts out with in the game. The survival guide is quickly accessible by pressing the `B` key on PC or by pressing up on the D-pad on PS4 or by pressing X in VR (Oculus controls)

## Contents

The survival guide is divided into three basic categories, of which two have multiple subcategories:

* Basics of Survival Tutorial: a short introduction to shelters, fires and foraging.
* Construction: allows the player to quickly access different groups of buildings and place them.

These pages have been listed in the order that they appear in:

* Basics of survival - page 1
* Basics of survival - page 2
* Basics of survival - page 3
* Fires
* Shelters
* Food and Water
* Storage 1
* Storage 2
* Storage 3
* Custom Building 1
* Custom Building 2
* Custom Building 3
* Elevated Structures
* Utility Structures 1
* Utility Structures 2
* Decorations 1
* Decorations 2
* Decorations 3
* Furniture 1
* Furniture 2
* Small Traps
* Advanced Traps
* Defensive Structures
* Boats
* Effigies
* Family
* Props

* Information: Currently gives the player information on what he has found/ can find on the island:
	+ To Do List
	+ Stats
	+ Nature Guide
	+ Notes
* Bestiary and the Crafting Guide were both removed from the **Survival Guide** in update v1.0:
	+ Bestiary
	+ Crafting Guide (Crafting, Weapons, and Tools)

## Trivia

* The book's cover is briefly seen during the opening cutscene aboard the Plane. Its title is **The Complete Guide to Survival**, and the authors are Eric LeBlanc and Sam Sounde.

## Update History

****Survival Guide****
Sleeping

**Sleeping** is a gameplay aspect that allows you to progress time faster but does **not** save your game (press 'C' to save).

## Gameplay

The player is able to sleep if they are inside of or nearby a shelter and the player has not already slept recently. Sleeping restores energy and will skip to day if the player begins sleeping at night.

Staying awake for long periods of time affects your energy, but it poses no danger. Energy can be restored very easily by eating, drinking or resting on a bench. Depriving yourself of sleep has no effect whatsoever on your health. The animation for sleeping starts when the player holds down the 'Z' key then followed by a black screen.

* If a cannibal is nearby, attempting to sleep will be unsuccessful. Sleep will be interrupted by a cannibal approaching the shelter.
* Enemies cannot kill you or attack you while you sleep. You will be woken up and they'll be at a safe distance.

## Effects

Sleeping is not an essential part of the game. You don't need to sleep., but sleeping does have benefits including:

* Resets enemy AI to some extent. If they are nearby, they won't be there when you awake. If they are very close or inside your walls, then they will wake you up and a loud musical sound will play.
* It advances time which is based on when you sleep, you will generally wake up at the same time every morning.
* Sleeping allows a 10% chance of rabbits to breed if there are 2 or 4 in a rabbit cage. Once the rabbit count has reached 5, they will stop breeding.
* If tree regrow mode is on, 10% of trees cut down will regrow providing they still have their tree stumps.
* Will cure sickness if the player is currently sick. Though it will not cure infection.
* Speeds up the progression of the game. Harder enemies will spawn quicker though strength will be generally easier to raise.

## Sleeping Places

This is a list of buildings and in game objects where you can sleep.

 Yacht | Can't be built
Yacht Magazine

Max. Stack | 1

The **Yacht magazine** is a story item found on board the Yacht. It uses the same examine animation as toy pieces and other similar items. It can be found near the milk carton, the Virginia photo, and some obelisk drawings. Upon discovery, it is added to the Notes section of the Survival Guide. It is dated to 1984, 2 years later than the June '82 Yacht Photo. At the same time, the Charles survivor script is dated to 1984 as well, suggesting a link between the yachters and the film camp.

## Gallery

* Yacht magazine cutout for the survival guide
* (Zoomed in) Yacht magazine in the players hand
* Yacht magazine in the players hand
* Yacht magazine

## Update history

 v0.43 | Fixed wrong uv’s on back of some magazines and pickups
V0.51b

**V0.51b** was a hotfix update for v0.51 that was released on December 15, 2016

## Dev Notes

V0.51b
Posted on 15 December, 2016 by Anna

Hey everyone,

Here’s a small hotfix to some issues that came up in last night’s patch release:

## Additions / Changes / Fixes

* Fixed a case of allowing saving in one of the rooms beyond the door (a proper saving system will be added soon for this area)
* Fixed case of some buttons not working until entering and then exiting the trigger
* Fixed an issue with item sync on the big old hell doors
* Fixed case of music not playing in epilogue
* Improved sync in epilogue
* Fixed action icon staying visible during the re-use delay after using one of the new props
* Fixed a bug with some cave rocks not appearing in some sections of caves
* Fixed a co-op bug where players could get stuck holding a body or have held body vanish
* Fixed a bug with using ropes to enter/exit caves that was caused by some of the new cave memory optimizations

**Versions**
Veganmode/ko

**Veganmode** 는 게임의 평화로운 모드이며, 메인메뉴 화면에서 ***veganmode*** 입력하여 사용하면 됩니다. 타이틀 화면에서 "An open world adventure" 문장이 추가되어 , "The Forest" 아래에 표시됩니다. Veganmode 는 원주민 이나 돌연변이 가 나타나지 않습니다. (여러분은 그들의 시체와 마을을 찾을수 있지만), 상어 에게 적대행위로 간주될 수 있고 굶주림 에 허덕이면서 게임 유지가 가능합니다. veganmode 에서 게임을 하는동안 저장하면 식인종 또는 돌연변이들이 다시 나타나게 되므로, 다음 타임때 다시 저장된 게임을 불러와야 합니다. 새로 게임을 불러오기전에 앞서 한것처럼 **Veganmode** 를 활성화하여 앞에서 저장한 게임을 불러와 이어서 할 수 있습니다. 건축 을 하거나 인벤토리 를 악용하여 사용할 수도 있으니 주의가 필요합니다.

메인화면에서 **Veganmode**를 비활성화 하려면 ***meatmode*** 를 입력하면 됩니다. (대/소문자 상관없음)

## 갤러리

* Veganmode 타이틀 화면에 표시 (v0.13b)
* Veganmode 타이틀 화면에 표시 v0.11
* Veganmode 타이틀 화면에 표시 v0.03
Weapon

**Weapons** in *The Forest* are anything that have the ability to kill, excluding Traps.

Weapons are primarily used to defend yourself against enemies encountered all over the Peninsula, but some of them are also valuable tools used to gather resources and hunt animals. For example, axes can be used to chop down trees to gather logs, spears can be used for fishing, the crafted bow or modern bow can be used for hunting and the Flare Gun could be a possible, last-resort light source.

Most weapons can receive upgrades, permanently increasing their damage, speed or temporarily adding fire or poison upgrades.

Many other inventory items that can be held by the player can be used as a weapon, like skulls, meats, bones or even body limbs such as legs, heads and arms.

# List of weapons

## Axes

These are all the axes in the game. While the machete is technically classified as an axe, as it can cut down trees, the climbing axe cannot cut down trees.

Plane Axe
Crafted Axe
Rusty Axe
Modern Axe
Climbing Axe
Machete
## Melee

These are assorted melee weapons, most can receive upgrades:

Katana
Weak Spear
Upgraded Spear
Upgraded Rock
Upgraded Stick
Club
Crafted Club
Tennis Racket
Chainsaw
## Ranged

These weapons have ranged capabilities. All require ammunition except for the spears, which can be thrown and then retrieved:

Slingshot
Crafted Bow
Modern Bow
Weak Spear
Upgraded Spear
Flare Gun
Crossbow
Flintlock Pistol
## Projectiles

These are all single use, but they have a high damage output:

Molotov
Bomb
Sticky Bomb
Head Bomb
Dynamite
## Ammunition

Arrows are ammunition for the crafted bow and the modern bow. Old gun ammo is ammunition for the flintlock pistol only:

Throwable Rock
Arrow
Bone Arrow
Fire Arrow
Poison Arrow
Modern Arrow
Crossbow Bolt

Old gun ammo
Flare Gun Ammo
## Miscellaneous

These are mostly used as materials though they can be used as weapons:

Stick
Rock
Bone
Turtle Shell
Arm
Leg
 Head
## Comparison

 VS
 S
 M
 L
 VL
 R
 CB
 MB

Some weapons with a block stat of 0 can't block at all, while others can
V0.23d

**v0.23d** was the third bugfix version for the v0.23 update. It was the third in a series of 3 bugfixes released on September 1, 2015. Like the previous update, it contained a single change note.

## Dev Notes

V0.23D Hotfix
Posted on 2 September, 2015 by Anna

Hey everyone,

3 hotfixes this morning! This one fixes an issue with holding a fire arrow for too long (over 30 seconds) and then firing it causes clients to be kicked from multiplayer games

## Additions / Changes / Fixes

* Fix for burning arrows kicking clients

**Versions**
The Practical Caver

Max. Stack | 1

**The Practical Caver magazine** is a story item found in Cave 2, in a little hollow behind a wooden wall. Upon discovery, the player will examine it, and it will be added to the notes section of the survival guide. It is a magazine that appears to discuss the pros and cons and the ins and outs of caving. It is assumed that this is one of the items from the Cavers who leave abandoned campsites in the caves often. **The Practical Caver magazine** suggests that people come to the Peninsula to have fun and enjoy various outdoor recreation activities, but the presence of this magazine in a room with a decaying corpse suggests that none of the cavers are having a good time.

## Theory

Connection to the Yacht: **The Practical Caver magazine** is found in the same room as a decayed corpse (a la the Yacht corpse) and a few scattered pictures of the Yacht. This suggests that the Yacht inhabitants knew something about caving, or perhaps were attempting to learn on the go, in order to possibly find the resurrection obelisk. However, the magazine found in the yacht is from 1984, whereas the caving magazine is from 1932--a rather large time discrepancy.

## Gallery

* The Practical Caver magazine in the players hand
* Cut out for the survival guide

## Update history

 v0.43 | Fixed wrong uv’s on back of some magazines and pickups
Wall Weapon Rack

The **wall weapon rack** is a weapon storage structure that was added in update v0.30 of ***The Forest***. It is a variant of the Ground Weapon Holder is hidden under the same name.

## Gameplay

There are two variations for the **Wall Weapon Rack**. The type is determined on where the player is trying to place it. If aimed at the floor it will become the **floor weapon rack**, which looks like a stump. When attempting to place it on the wall it will become the **Wall Weapon Rack**. Both have different uses and costs associated with them. Some weapons and tools don't look very good on them though this is up to the player. The Turtle Shell and Repair Tool cannot not be placed on these racks. All these racks here only hold one weapon or tool. If you wish to store more, consider using the weapon rack instead, which holds 4 weapons.

## Storage

The **wall weapon rack** can store one of the following weapons/tools:

 Chainsaw

 Climbing Axe

 Club

 Crafted Axe

 Crafted Bow

 Crafted Club

 Flare Gun

 Flintlock Pistol

 Incendiary Spear

 Katana

 Machete

 Modern Axe

 Modern Bow

 Rusty Axe

 Slingshot

 Tennis Racket

 Upgraded Spear

 Upgraded Stick

 Weak Spear

It **CANNOT** store the following weapons/tools:

 Plane Axe

 Repair Tool

 Turtle Shell

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide

## Update History

**Survival Guide**
V0.44c

**v0.44c** was a patch for v0.44 and was released on August 5, 2016. It offers a few bugfixes.

## Dev Notes

V0.44c – hotfix
Posted on 5 August, 2016 by Anna

Hey Everyone,

Here’s another small fix to last night’s 0.44 release. Fixing a couple small bugs that came up overnight

## Additions / Changes / Fixes

* Fixed dropping meat leaving a broken unusable view in inventory.
* **(Multiplayer)** Fixed swapping ghost tree structure as client causing it to be grabbed by host even if far away.

**Versions**
Stick

**Sticks** are the primary building and crafting material in ***The Forest***.

## Gameplay

**Sticks** are an abundant natural resource that can be found around trees or obtained by cutting down small trees or saplings with a weapon. **Sticks** on the ground may be picked up by pressing `E`. The player can initially hold up to 10 **sticks** in their inventory, however this number can be increased to 20 after crafting a stick bag. **Sticks** are used in a number of crafting recipes and structures, including furniture, shelters, storage, traps, tools, and weapons. Poking at the ground with a stick will occasionally dig up coins and stones. **Sticks** may be also used as a weapon, however this is discouraged due to their low damage output.

## Storage

**Sticks** can be stored in the following:

The player may store additional sticks by making a stick bag. This increases the carrying capacity from 10 to 20.

## Update History

 v0.01 | Sticks added to the game. 9 sticks can be carried at once.
V0.33b

**v0.33b** was a hotfix update for v0.33 that released on February 18, 2016.

## Dev Notes

v0.33b – Hotfix
Posted on 18 February, 2016 by Anna

Hey Everyone,

Here’s a small hotfix, fixing an issue some players were having with cutting down trees in multiplayer save games after today’s patch. Thanks to everyone who provided us save games so quickly so we could find the issue!

## Additions / Changes / Fixes

* Fixed issue with cutting down trees in some multiplayer save games

**Versions**
V0.19b

**v0.19b** was the first patch for the v0.19 update, releasing on June 30, 2015.

## Dev Notes

v0.19b hotfix
Posted on 30 June, 2015 by Anna

Hey everyone, Here’s a small hotfix for a bug we found affecting some new players save games.

## Additions / Changes / Fixes

* Fixed issue with saved games for players using a fresh install of game.
* Fixed missing modern axe pickup! (check main cannibal village dead tree)
* Fixed some issues of player not being able to swing axe after dying.

**Versions**
V1.05

Version **1.05** was a small major update which was released May 8, 2018.

## Dev Notes

Hey Everyone,

Here’s an update, addressing some of the bugs that have come up recently and also adding in new brightness and contrast sliders.

## Additions, Changes, & Fixes

* Increased draw distance of target and some other small structures
* Added new brightness/contrast sliders
* Added in option to use legacy eye adaptation instead of dx11 eye adaptation
* Fixed bug where disassembled upgraded stick would no longer work with cloth
* Fixed issue with disassembling upgraded enemy club
* Fixed upgrades on modern axe disappearing on load
* Fixed dx9 tone mapping too dark in inventory
* Fixed lake in snow glowing blue at night
* Fixed drying rack showing log icon instead of stick icon in book
* Fixed items in world placed in holders such as bones or chocolate bars visible over inventory in some rare cases depending on where player saved

**Versions**
Small Cabinet

The **Small Cabinet**, also known as the *Medicine Cabinet*, is a storage structure that was added in update v0.13 of ***The Forest***.

## Gameplay

The **small cabinet**, much like its bigger cousin, the large cabinet, can be found on the second page of the storage section in the survival guide.

It provides space for up to 9 items of the ones named above. When facing the **small cabinet**, the item to be placed can be cycled through using the *Rotate* key (default key `R`).
As it takes up as much space as the large cabinet while providing two storage slots less, the player should consider building large cabinets instead.

After being placed, the **small cabinet** can be destroyed by hitting it repeatedly with a weapon of choice. As with other objects, it neither drops any resources nor its contents upon destruction.

## Building

The Large Cabinet variation performs the same role, it stores 3 more items though costs 1 extra Logs:

## Items that can be stored

 Booze

 Energy Mix

 Energy Mix+

 Herbal Medicine

 Herbal Medicine+

 Meds (Pills)

 Snack

 Soda

## Trivia

* Previously this object was called "Medicine Cabinet" and used to store only meds and herbal medicines.

## Gallery

* Small Cabinet as it appears in the Survival Guide
* Small Cabinet as it appeared in the Survival Guide
* An empty **small cabinet**
* The **small cabinet** filled with some of the items that can be placed inside

## Update History

Matched brand of vodka on held and shelf/inventory versions
 v0.37 | Added another shelf to medicine cabinet

**Survival Guide**
Weapon Rack

The **Weapon Rack** is a weapon storage building that was added in update v0.13 of ***The Forest***.

## Gameplay

The **weapon rack** allows players to store most Weapons outside of their inventory. It's also a good way to share weapons with other players. To place an item on the rack you need to equip it, walk up to the rack and press `C`. To take a weapon from the rack you press `E` on whatever weapon you want to take.

## Storage

The **weapon rack** can store 4 of the following weapons/tools:

 Chainsaw

 Climbing Axe

 Club

 Crafted Axe

 Crafted Bow

 Crafted Club

 Flare Gun

 Flintlock Pistol

 Incendiary Spear

 Katana

 Machete

 Modern Axe

 Modern Bow

 Rusty Axe

 Slingshot

 Tennis Racket

 Upgraded Spear

 Weak Spear

It **CANNOT** store the following weapons/tools:

 Plane Axe

 Repair Tool

 Turtle Shell

 Upgraded Rock

 Upgraded Stick

 Hairspray

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Weapon Rack

## Update history

**Survival Guide**
Virginia Photo

Max. Stack | 1

The **Virginia Photo,** or **the photo of Virginia,** is a story item added in v0.18 to *The Forest*.

## Gameplay

It is simply a photograph of a Virginia, one of the peninsula's many mutants. Unlike most items, it doesn't appear in the player's inventory once picked up, but is instead added to the Notes section of the Survival Guide.
It can be found in the sailboat along with the Yacht Magazine and several drawings of the resurrection obelisk.

## Theory

It can be assumed that the yacht owners knew what they were getting into before coming to the island, as based on the **Virginia photo** and the obelisk drawings.

## Gallery

* Photo of Virginia held in the players hand
* Photo of Virginia in the survival guide
Sprinting

**Sprinting**, also known as **running**, is a gameplay aspect that allows the player to move faster than the typical walking speed. **Sprinting** is achieved by holding down the Left Shift key while moving using W, A, S, and D. The player is unable to sprint if their energy is below a certain level, and it will decrease energy at a faster rate than walking. **Sprinting** makes more noise than walking, which will reduce stealth. Athleticism can significantly reduce the amount of stamina that **sprinting** uses. At 99 athleticism, the player can sprint for twice as long. There is an option to toggle sprinting with the shift key which allows the player to sprint until they have run out of stamina without holding the shift key. It will need to be reset after the player runs out of stamina or stops.
V0.11c

**v0.11c** was a small patch update released December 20th, 2014 and will be the last update for v0.11 as second one will be v0.12

## Dev Notes

v0.11c – save/load hotfix
Posted on 20 December, 2014 by Anna

Hey Everyone,

Here’s a small fix to some save/load issues we’ve found since the last patch. Corrupt save games from either 0.11 or 0.11a should now be fixed. (We also fixed traps in multiplayer!)

## Additions / Changes / Fixes

* Fixed error with multiplayer save games sometimes breaking due to racing condition with data fetching in gui.
* Fixed issues with traps (noose, spiked wall, happy birthday) not being buildable in multiplayer games.
* Fixed some issues with single and multiplayer save games when a large amount of buildings were built.

**Versions**
V0.39b

**v0.39b** was a hotfix update for v0.39 that released on May 25, 2016.

## Dev Notes

V0.39b – hotfix
Posted on 24 May, 2016 by Anna

Hey Everyone,

Here’s a small hotfix, fixing some small bugs that missed yesterday’s patch

## Additions / Changes / Fixes

* Fixed reticle for dynamite and flares shaking in distance
* (multiplayer)Fixed explosives thrown via thrower sometimes kicking clients

**Versions**
V0.47d

**v0.47d** was a small hotfix for the v0.47 update, and it was released on September 23, 2016.

## Dev Notes

V0.47d – hotfix
Posted on 23 September, 2016 by Anna

Hey Everyone,

Here’s another small hotfix, this time solving some issues with saving and loading the new procedural vertical walls.

## Additions / Changes / Fixes

* Fixed newly placed autofill walls not always saving correctly
* Added fail safe to attempt recovering data loss in wrongly saved autofill wall chunks – Note: some walls will need to be rebuilt in game to function correctly

**Versions**
V0.73b

Version **0.73b** was a hotfix update released February 2, 2018.

## Additions, Changes, & Fixes

* Fixed sled storage not working after moving sled unless interacting with its push trigger
* Fixed sled impossible to let go with the “Take” button unless interacting with another trigger in world
* Fixed a case of getting disengaged from a sled, for example when falling off a cliff, not turning off everything properly and allowing to grab the sled again from a distance by holding the “Take” button
* Fixed modern arrows falling at player’s feet when fired﻿
* Fixed an issue with autosave not functioning in the Dedicated Server.

**Versions**
V0.13b

**v0.13b** was the first bugfix update for the v0.13 version, and it was released a day later on February 11, 2015.

## Dev Notes

v0.13b Hotfix
Posted on 11 February, 2015 by Anna

Fix for broken saved games (dark shadows, no time passing, sleeping at shelters broken and lots of other bugs in corrupt save games, along with low performance due to error spam)

Note: Any new saved games started last night or early this morning will possibly be corrupted. If you notice dark shadows, no ambient light or other weird glitches, start a fresh save to make sure your game is up to date.

We’ve also had some reports of lag increasing over time in multiplayer games, however we think it may somewhat be related to this save load issue. If you are still experiencing this after this patch, please let us know at Discussions area of the Community Hub

Thanks again everyone!

## Additions, Changes, & Fixes

* Fix for broken saved games (dark shadows, no time passing, sleeping at shelters broken and lots of other bugs in corrupt save games, along with low performance due to error spam)

**Versions**
V0.57c

**v0.57c** Was the second small hotfix for update v0.57 and was released on 27 March 2017.

## Dev Notes

V0.57c hotfix
Posted on 27 March, 2017 by Anna

Hey Everyone,

Here’s a small hotfix for some issues that came up in last weeks 0.57 release

## Additions /Changes / Fixes

* Fixed crocodiles duplicating when killed
* Fixed first flight attendant spoken line missing
* Fixed garden not showing any UI when owning a single seed type
* Fixed distorted enemies continuously duplicating in traps
* Fixed rabbits not takable from traps
* Large traps now all damage creepies

**Versions**
V0.19c

**v0.19c** was the second patch for the v0.19 update. It released a day after the first patch, on July 1, 2015.

## Dev Notes

v0.19C Hotfix
Posted on 1 July, 2015 by Anna

Hey Everyone,

Here’s another small hotfix. Thanks to everyone on the hub for finding this and for sending the saved game file to us!

## Additions / Changes / Fixes

* Fix issue where multiplayer save game issues would occur if a tree with a tree platform and connecting bridge was partially cut before saving.

**Versions**
V0.08d

**v0.08d** is the fourth v0.08 update. It was released on November 7th, 2014.

## Dev Notes

Hey Everyone,

Here’s a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!)

Our bigger patch 0.09 has been pushed back to this coming Monday whilst we sort out the last remaining co-op multiplayer issues!

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

## Additions, Changes & Fixes

* Tree structures (tree houses) are now destroyed when the tree they’re on is cut down
* Improved raft and fixed issues with raft and save/load
* Fixed Drying Racks food positioning
* Fixed Bench ghost positioning
* Fixed bug that caused projectiles to be “paid” twice when thrown
* Fixed glass upgrade recipes for most weapons
* Fixed Plane Axe’s Cloth on crafting mat (for fire weapon upgrade)
* New upgrade recipe Sticky bomb: Bomb Timed + Tree sap
* Player run animations added!
* Fixed thunder sound being cut off early
* Fire enemies will now sometimes attempt to burn down player built structures again
* New sound effects added – fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day/nighttime. New improved tree cut sounds.
* Fixed some issues with skylight occlusion option
* Improved bloom performance by 2-3x
* Fixed bug where item would be unequipped after using inventory, then opening book then hitting escape
* Massively reduced amount of memory ghost items take up
* New player textures
* (multiplayer) Player head added! (this also fixed issues with player head shadows in single player)
* New better looking torch cookie
* Fixed destroyed wall logs not being pickupable
* Fixed feathers being hit away by weapon when killing birds making it hard to collect them
* Fixed issue where held weapons would get permanent motion blur on them
* Fixed glitchy shadows break up in distance!
* Fixed some bugs with using lighter and it vanishes/equipping at wrong times and fixed bug where pressing the ‘O’ Key would attempt to bring up lighter
* Fixed fire on effigies not burning birds or player
* Enemies no longer sleep outside during the day
* You can now destroy enemy built art and effigies!
* Fixed camera position on during plane crash so you can no longer see down your own neck
* Improved performance of held flare
* Tweaked animal density in world
* Improved weapon colliders for more accurate hits

**Versions**
V0.26b

**v0.26b** was the first bugfix update released for the v0.26 version and it came out October 26, 2015.

## Dev Notes

v0.26b – Fix for missing mp kick menu
Posted on 26 October, 2015 by Anna

Hey Everyone,

Here’s a small fix for the missing multiplayer host menu, which allows host to kick/ban players and which got lost in last update!

We also improved how rock wall building works, and fixed some issues with multiplayer save games.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* Fixed invisible buttons in MP player list stopping hosts from being able to kick/ban players
* Each ghost rock fence visible model now costs 1 rock and no longer fills the whole chunk at once
* Fixed all ghost walls and fences first locked point position being offset from placing model
* Fixed following area not available message not showing up in sinkhole
* (multiplayer) Fixed loading save file with custom rope sometimes breaking loading
* (multiplayer) Fixed loading save file with fires erroring
* Fixed energy mix staying on crafting mat when closing inventory without removing it first
* Empty save slot can no longer be clicked to load from

**Versions**
Vault Door

Opening the **Vault Door** advances the story and provides access to the Sahara Laboratory. It is located at the end of Cave HC (Hell Cave).

The employee security Keycard found in Cave 6 - Lawyer Cave is required to open the **Vault Door**. In the passage leading up to the door, the player will discover multiple Timmy drawings depicting a swim through the water at the entrance to the cave, the **Vault Door,** and the initial passage of Sahara Laboratory. Approaching the door, the player must travel through a long cave hallway with man-made looking pillars on both sides, seemingly made of the same material as the sacrifice doors. If the player chooses to remain on the Peninsula after traversing the laboratory, the Vault Door will be blocked by a cave in of rubble. This prevents the player from re-entering the lab.

* The hallway before the vault door.
* Vault door opened.

## Gallery - Release 1.0

* Usefull tent near the **Vault Door**
* Unique walkway leading to Vault Door
* Use Keycard to open doors
* Player holding Timmy's drawing of the entrance
V1.10c

**v1.10c** was a hotfix for the major update V1.10, released on the 11th of December, 2018.

## Dev Notes

Here are some more fixes for last night's update:

## Additions, Changes, & Fixes

* Fixed area where you could fall through ocean at edge of world
* Fixed left over underwater cave entrance that lead to nowhere
* Fixed an issue where microstutter would occur if game was started from a new game (issue didn’t affect saves)
* Added possible fix for radeon 5 and 6 series cards that were having issues launching game

**Versions**
V0.09

**v0.09** was the ninth major update and was released November 10th, 2014.

## Dev Notes

Co-op multiplayer added!

Hey Everyone,

Here’s our first pass at co-op multiplayer implementation, expect bugs!

We’re really excited to see what you guys think and hear any ideas you have for either additional game modes or additions to the current mode! – As this is a first iteration we’ve limited this mode to 2 players but expect to increase this in future patches.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

## Additions, Changes, & Fixes

* Slowed down tennis ball throw massively so players can play catch together on beach
* (multiplayer) Server configuration screen – This will automatically tell you your public ip address – This is temp, server browser or better Steam integration coming soon!
* (multiplayer) Chat box – Press enter to type messages to each other – This is temp and may be buggy!!, Voice chat is coming soon! (we’re modeling walkie-talkies)
* (multiplayer) Player texture variation, run around with your survivalist buddy!
* (multiplayer) First pass at player respawn system, on dead try and find way back to body to collect your belongings
* Fixed bug where building a bench could cause save games to break
* Fixed female skin being too dark
* Rest of skinny animation variations added

## Known Issues

Known issues:

Saving in a multiplayer game will save over single player save game, allowing you to continue progress but not as a multiplayer game (working on fix for this currently)

Destroying partially built items can be glitchy! Try not to destroy structures you haven’t placed yourself!

**Versions**
V0.28d

**v0.28d** was a hotfix update to v0.28 that was released on November 29th, 2015

## Dev Notes

v0.28d – hotfix
Posted on 29 November, 2015 by Anna

Hey everyone,

Over the last few days we’ve been reading feedback about the new dynamite enemy type as well as playtesting here and finding that he really isn’t fair or fun in his current state. This hotfix removes him until we can work out how to make him fun/challenging but not frustrating.

We also reduced chance of fire enemy type spawning.

## Additions / Changes / Fixes

* Disabled dynamite mutant spawning
* Lowered chance of fire mutant spawning

**Versions**