recursal/Fanatic-Fandom huggingface dataset:
Robyn/History

Information
History
Familiar
Relationships

## History

Robyn was born in a city in the desert, where the nights sometimes lasted years and her kind was considered being an omen of bad luck. Raised to be ruthless and perfectionist by her parents, bringing honor to her Family - but Robyn had from the start never been what her parents had expected to get. Instead of proud and fierce their child was timid and quiet and they had a hard time dealing with that - but neither the less both of them loved their child, knowing that they could not change her even if they wanted to try to raise her by the rules of her family in her own way, but that was nothing what Robyn had wanted.

Instead of going hunting or mixing potions, she was interested in believe it or not - the high society. Fancy dresses, high manners - those people looked beautiful and how much she wished to be just like them, trying to be just like them. At the age of fifteen, when she had told her parents that she wanted to be just like those Noble people, they laughed at her - telling her that she was out of her mind and maybe so: but she was determined to prove them wrong, packing her back and running away to show that she could be more than that.

Life was harsh to Robyn, making her realize over and over that she was not welcome everywhere just as she felt, often urging her to hide - but her determination had been stronger than her fear of rejection. She took every job she could get to earn some money and continue her travel, knowing that one day she would find a place where she does belong. When she was eighteen, Robyn had thought she had found such a place, arriving at a Unicorn Village. Those gracious and beautiful creatures seemed to be the Embodiment of all the ideals she adored so much.

Just as she had been treated before, the Villagers where not very pleased to see a creature like her in their city, mocked her and tried to drive her out and just as she was about to give up there was just one creature that did defend her. A Unicorn woman, the most beautiful creature she had ever seen did rescue her and even took her in (much to the anger of her Parents). She could not stay with her, but that did not hold her back from visiting the Unicorn every day, showering her in presents and vows of Love.

Not even a year later she asked for her hand, running away together with her to start a new life. Her now Wife was a very talented Tailor, being willing to teach her Work too Robyn so she could help her with her Job. However, this was where she discovered her love for Hats and her talent with making them. With the encouragement of her Wife she started making more and more, specializing on Hats for creatures like her with Horns who usually did not wear hats so they could enjoy them too.
Evayn/Familiar

Information
History
Familiar
Relationships

Petaline

* **Status:** Alive

* **Sapling:** Water

A timid but driven creature, Petaline is always trying her best! Despite not being natural partners she has an overwhelming amount of affinity towards Evayn and acts out jealously when she thinks she's not receiving enough attention. She is curious about other familiars and is set on making friends with them. Frightened of high places and tires easily.
Ciel/History

Information
History
Familiar
Relationships

## History

How did a Fairy and a Water Elemental fall in love? Ciel never really found out, but they did know their parents loved each other, most ardently. Whatever sparked their weird, inter-species liaison was apparently enough to create one more offspring after Ciel, who up until that point was more than content being an only-child.

Even though the family lived slightly removed from the rest of regular society anyway, in some way they were always on the lam. The Fae Court didn't take entirely too kindly to one of their own removing herself from their midst to be joined with a (in fairy terms) short-lived elemental bogus-creature. After years of pursuit, which Ciel still remembers vividly, the fae gave it a rest. Times were changing, after all, and even a well established society of fairies had to slowly move on from certain, well-established prejudices.

Of course, Ciel's brother was too young to remember any of that, so in theory Ciel couldn't blame him for his generally more happy-go-lucky disposition and cheerful nature. In theory. It used to pain them, admitting that they resented their sibling, but they did. He without a doubt got the better part of the genetic jumble which their parents took part in. Real skin and hair and the prettiest wings a fairy-hybrid could wish for. Meanwhile, without their glamour applied, Ciel wasn't much more than a wide-eyed puddle.

Naturally the only way to establish a sense of dominance over a younger sibling such as theirs was to simply be better at everything. Cleaning, cooking, picking out clothes and most importantly magic. Sure, their brother could manage a few spells, maybe even get to call himself a wizard, but he wasn't a magician. Not like Ciel was. Ciel, given enough time, could untangle close to any magical mess. Of course, sometimes 'enough' time was years to decades, but every cracked secret of arcane knowledge ended up being more rewarding for Ciel than a lifetime of less intellectual pursuits.

And then there was Paz. At first they thought it was a mix-up. Certainly an affectionate little hunk of rock would be bonded to their brother. But no. Like a stone tied to the feet of a mutineer, Paz was stuck with Ciel.

It was a time of change for them in any event. Their father's death was a notable one, since for the first time in actual decades, the family's focus shifted to Ciel. As a part-water elemental, it was most certainly expected of them to continue the legacy of their father and protect the waters that he had. As a magician with a steadily increasing income from doing the occasional magic odd-jobs, they were most certainly against it and fled the premises.

They ended up in Almaria city, a place full of odd people who wouldn't even bat an eye if a life sized dragon showed up at their front door and asked for some eggs and sugar. Just the place for them to start their business. Spell casting and removal, fixing broken wells, selling some healing water on the side. A fine enough business and a fine enough life.
Clemente/Relationships

Information
History
Familiar
Relationships

Meredith Sohn-Greeshawn
**Mother - Brownie**
“My mum is a wonderful woman, but if I don’t visit on holidays she gets rather cross…”

Farin Greeshawn
**Father - Brownie**
“My pa is a good man, hard worker, respect him a lot. We’ve never been particularly close but we’re family. Wish he and mum were a bit kinder to each other though.”

Nan Greeshawn
**Little sister - Brownie**
“Nan is the sweetest little creature on this earth. Softer than a lamb and more talented than a songbird. I love my little sister, but the older she gets the mom she hounds me just like mum. These, and my ewes, are the woman in my life…”
Hugo Serinese

**Hugo Serinese** (also known as **HugoStarDance** on YouTube and Instagram) is a musician and dancer who is Julian's best friend and has been his musical partner since 2017. Hugo is one half of the music duo Positive Voltage, which he joined in December 2017 after him and Julian collaborated on several tracks. Hugo also has a YouTube channel titled HugoStarDance, which boasts over 3,000 subscribers as of February 2021.

## History

Hugo and Julian met in their freshman year of high school while attending Champlain Valley Union High School in Hinesburg, Vermont. They became friends quickly as they both shared an interest in music. Later on, Hugo and Julian started collaborating on music. Their first collaboration was a remix of Julian's song "Anti-Bullying Rap", released in June 2017. Hugo also helped with "Make Da Remix" which went on to become one of Positive Voltage's most popular songs.

Shortly after, Julian and Hugo created the YouTube channel "Awesome Squad" in June 2017. After the release of a few more music collaborations, Hugo joined Positive Voltage in December 2017 and Positive Voltage became a duo. They would go on to release several more singles including "Bro Time", "Science Is Cool" and "Ahora". In April 2018, Hugo, Julian, and their friend Jackson Wilson created the *CVU Lunchtime Podcast,* a podcast series where they would eat lunch and discuss topics related to school, video games, and music. In May 2018, Julian and Hugo release "The Fortnite Song" which went viral on Spotify and TikTok and has over 116,000 listens on Spotify as of February 2021. In the summer of 2018, Hugo created a YouTube channel titled HugoStarDance, where he creates gameplays and fan mashups of songs from the video game series *Just Dance*. The channel currently has over 3000 subscribers as of February 2021, and it's most popular video has over 1 million views.

Hugo and Julian have also collaborated on several video projects together, including music videos for several Positive Voltage songs. Julian was also featured in Hugo's short film *101 Highfives.*

In 2020, Hugo began attending Rochester Institute of Technology with a degree in New Media Design.
Edea/Familiar

Information
History
Familiar
Relationships

Arcadia

* **Status:** Alive

* **Sapling:** Wind

It is very easy to spend days around Edea without noticing Arcadia's presence...however, if you feel a soft gust of wind brush past you indoors, that might just be her. When she is motionless, her body will appear to be something like a puffy cloud with giant beady eyes staring back at you. When she moves, however, her 'body' will completely disappear, causing a gentle brush of wind all around her. She can't speak or really show any emotion, so the only way to perceive how she is feeling is how the wind around her behaves; if she is happy she will cause things to gently float around, but when angry or upset, the wind will grow strong and sharp, knocking things over.
Eoghan/History

Information
History
Familiar
Relationships

## History

Living in a small town in the mountains, Eoghan was a very outgoing kid and full of energy to spare. Time there was spent with care where he helped his parents raise his younger siblings who were always a little more demanding than he was. Being the eldest, he often felt it was his duty to take care of them. It was his twin sisters Breanne and Nellie, who were rather mischievous and tricksters in their own right, followed by his younger brother Sam, who was soft spoken and liked very simple things in life. Sam would often get picked on but it was always Eoghan and the twins who took care of the smaller satyr like bodyguards.

He studied and went to school in the town and though he was a good student, he often would slack off a little. Despite this, he graduated and remained within the town to help his family. He worked at a local inn as a stable boy to earn some simple coins. The inn was owned by one of his classmates fathers, who offered him the job. Though it wasn't the cleanest, he wasn't going to complain as he would often ask and listen to the stories of adventurers who came in and out. Their stories inspired him to pursue the idea of leaving town in search for something more, or even himself.

In his late teens he became very interested in the art of combat and would pester traveling adventurers for training or advice. Eventually, he left the small town in his early 20s and made his way towards the capital. Along the way he would often stop into towns and converse with other guards and soldiers about information on how to join. He enlisted himself when he reached the capital, he did very basic guardsman work until he grew tired of it and decided to move his focus into teaching others.

He currently resides in the suburbs of the capital with his familiar Kili.
Kili, born from a strange desire of playfulness and desire to be rather steady in life, became a sort of companion to him in his later years. Eoghan didn't develop his familiar at a young age but rather during his travels when he was searching for a means to become a more stable person on his own and without the desire to lean off of others. His magic also formed around this time, being mostly earth based and used in a more defensive manner than offensively.
Jocelyn

Information
History
Familiar
Relationships

## Jocelyn Violet

**Jocelyn** *(JOSS-lin)* is an elf who works as a butcher. His familiar is **Ember**.

## Personality

+ **Tolerant**: It's hard to get him angry and he tolerates most people's mistakes

+ **Calm**: Won't do things impulsively, will think before acting

+ **Easy to get along**: He's pretty outgoing and easy to talk to, if you don't mind his tone

+ **Always listens to what others say**: He rarely interrupts others because he believes that he can learn something from it

- **Arrogant** : Well, he thinks he's better than most people, ability and IQ wise. Looks down on others unless he's impressed/interested by some trait of the other person

- **Jealous of but respects those better than him**: Gets jealous easily, tries to make efforts to improve but usually gives up

- **Kind of lazy/vain**: He makes an effort to improve his physical strength, but does it half-heartedly. He thinks that appearances are very important, will judge people by it

- **Somewhat sadistic**: He likes to see/cause other people suffer because it gives him a sense of power

He is also a neat freak.

## Abilities

* **Plant Mutation**: Can grown any plant/seed under 10 meters tall to a carnivorous plant (Jocelyn calls them "magenta chompers") up to 15 meters tall.
	+ The plant has teeth/leaves that can easily cut through steel
	+ The plant also smells really nice to attract prey
	+ The larger the plant, the lower its suitability when left alone b/c it requires high energy to sustain.
* **Plant Manipulation**: Can control movement of the magenta chompers, but the plant itself is just a plant with instincts (like a Venus fly trap)
	+ Imagine the plants as an extension of his body. He can't do 100 things simultaneously so neither can the plants
* **Petal Storm**: Can whip up a petal storm formed with the magnolia flower's petals on his head as absolute last resort
	+ The petal storm can cut through steel as well
	+ This ability can only be used once a day because it requires a lot of energy

## Strengths - Weaknesses

Strengths
✔ *Knowledgeable of plants/herbs*
✔ *Decent stamina and reflexes*
✔ *Good at butchering (aye)*
✔ *Makes really good steak*

Weaknesses
𝙓 *Extreme cold (can't grow plants well, or at all)*
𝙓 *Almost useless without his abilities*
𝙓 *Not great at teamwork*
𝙓 *Can't get going w/o his daily coffee*

## Extra

Q: How can he be a butcher while wearing clothes like these? Won't the clothes get dirty?
A: His plants does the cutting.

Q: So...how did he learn to make his steak...?
A: He was watching Robin's parents make roasted chicken and tried the spices on steak and surprisingly it tasted pretty good. Of course he didn't tell anyone that (shhh)

Q: What if there are no plants around him? RIP?
A: He always have seeds under the gems in his gloves and the chest pocket has a packet of seeds, just in case.

Q: Is the magnolia on his head a decoration?
A: No. It's a part of his body. Fun fact: According to Wikipedia a magnolia means "love of nature" but he's a butcher. Oh the irony.
Way of the Cyclone (5e)

Monks of the Cyclone train their minds and bodies to overwhelm their opponents with speed and force. These monks practice intently, practicing to embody the properties of the wind.

## Way of the Cyclone (5e)

### Summary

A monk based on using movement to deal damage.

## Gale Winds

Starting when you choose this tradition at 3rd level, as an action, you may invoke the effect of the Gust Cantrip. You may also use this cantrip while delivering an unarmed strike from flurry of blows.

## Passing Breeze

Starting when you choose this tradition at 3rd level, when you take the dash action, you may make a single unarmed strike as a part of the same action.

## Hurricane Burst

At level 6, your practice has allowed you to develop a technique allowing you to channel a whirlwind of force.

When you move 30 ft or more in one turn, you may choose to come to a sudden stop, creating a wave of force in your vicinity. When you use this feature, your speed is reduced to zero until your next turn.Each creature in a 10 foot radius of you must succeed in a strength saving throw or take 1d10 thunder damage and be flung 10 feet away from you. You can increase the wave's damage by spending ki points. Each point you spend, up to a maximum of 3, increases the damage by 1d10. On a successful save, the creature takes half as much damage and is not flung.

## Tornado of Blows

At level 11, you learn to deliver additional strikes as a part of your movement.

If you've moved this turn, When you take the attack action, you can attack your target an additional time for each 15ft of movement made while adjacent to the target this turn for a maximum of 3 additional strikes.

## Squall

At level 17 you develop a technique allowing you to move at a breakneck pace, unperceivable to others.

At the end of your turn, you may spend 7 ki to take an additional turn, during which you can use actions and move as normal. Other creatures are unable to take reactions during this time.
Marie/History

Information
History
Familiar
Relationships

## History

Marie was born in a small village in the woods, in the sort of village where everybody knows each other, the kind with friendly faces around every turn and quite a few quaint shops. It was hard for Maria to not love it. When she was young knowing everyone was something she enjoyed dearly. But it didn’t take long for Marie to grow tired of the small village, it was nice sure, but it didn’t hold the adventures and knowledge Marie hungered for. In fact, ever since she could remember, she has always wanted to know more about the world outside of the village, especially the woods. Often times Marie could even be found asking questions to the villagers about the woods and what it was like outside of the woods and village or climbing trees, learning what was in the forest.

As she grew her favorite activities remained researching the wilderness and the world around them as well as taking walks to explore the woods. One time Marie climbed up a tree taller than the ones she was used to. At the top Marie could see the sun, the lake, and the whole village. A sight she would never forget, but on her way down from the top, she stepped on a weak branch and the branch gave out under her, sending her plummeting the rest of the way down. The fall wasn’t far but Marie ended up breaking her arm after landing on it.

After healing Marie was ready to go back outside, but that night a travelling merchant came into town and set up shop. When Marie went to see her, she greeted the girl with a smile and her name, Zora. Zora began to tell Marie stories of her adventures and how she obtained each item she had for sale. Before Zora left she gave Marie a charm which she considered lucky, once again renewing Marie’s excitement about the world and giving her a clear goal. What Marie had wanted to do was to become a traveling merchant as well, and so she began to prepare for the day she left.

Eventually it came time for Marie to leave her home, but she was more than ready, she had collected what she needed to become a traveling merchant and she even collected items over the years to sell, none of them really held any one theme, such as fabrics or fruits, instead she sold what she found interesting, anything she could get her hands on. Soon after leaving Marie was off in the world on her own adventures and selling her wares. One day while she was traveling she found a small sapling in her cart, feeling bad for it she decided to keep him as her own.

Years passed, yet even after having her fun traveling from town to town and seeing new things, she still felt a bit off. She soon realized that even though she liked traveling, as long as she was traveling she would never truly have a place to call home, not for long anyways. So she made a plan, the next town she stopped in would be the town she would stay in, for a while at least. The next town she happened upon was Almaria, however, she continues to sell her foreign merchandise.
Arthur

**Arthur Percival Beck** *(Pronunciation)* is some person you describe here briefly. His familiar is **Merlin**.

## Strengths - Weaknesses

Strengths✔ *strengths*

✔ *strengths*

✔ *strengths*

Weaknesses𝙓 *weakness*

𝙓 *weakness*

𝙓 *weakness*

## Extra

★ His eyes are brown!

★ Because of his large wingspan, when he needs to stretch his wings and the room is too small for him to do so, he gets claustrophobic and needs outside.

★ Do not touch his wings.

★ Do not say bastard near him

★ Do not exist behind him when he's flying.

★ Has sick back scars.

★ He loves cats???? Oh my god cats are gorgeous.

★ On his right wrist there is a thick dark scar that is normally hidden by long sleeves.

★ ???? What's a cockatiel????? Why do people keep comparing him to one???

★ Cheddar checks. Important.

★ ISFJ-T

★ Really thirsty for affection but dang where do you find that.

★ Plush toys. He loves them so much.
Nava/Familiar

Information
History
Familiar
Relationships

Oro

* **Status:** Alive

* **Sapling:** Water Element

Kel is a very clumsy and playful little blob of water. He is a very curious familiar who loves it to poke his nose where it doesn’t belong and has the tendency to hide after he got into some kind of trouble. Kel often leaves a trail of drops or water behind him, though – especially when he’s nervous – which makes it quite easy to find him. He is rather fond of Nava and loves it to be around her.
Subclass Tree

The Subclass Tree allows a player to mix features from different subclass levels within the same class.

With this rule, whenever the player reaches a level in their class which would give them their chosen subclass’ given feature, they may instead choose the equivalent feature for that level (or a level before) from another subclass.

If a subclass’ feature requires you to have a feature from a previous level which you do not have to function, you may not choose that feature.

## Optional Rulings

During character creation, the Dungeon Master may choose to enforce the following rules if they believe maintaining balance between certain subclass features may become an issue.

If you take a subclass feature which grants access to spellcasting, your casting level is equivalent to that of a player entering the subclass at its starting level. Your casting level stops increasing once you take another subclass feature unless that feature is in the same subclass.

Subclass features that scale directly with class level only scale until a feature from another subclass is taken. These features scale to their next level once another feature from the same subclass are taken.
Kamui

Information
History
Familiar
Relationships

## Kamui Amore

**Kamui Amore** *(Pronunciation)* is a shipmaster who maneuvers ships for various purposes. His familiar is **Cotton**.

## Personality

**[+ Accepting] [+ Decisive] [+ Honest] [+ Loyal] [+ Humorous] [+/- Serious] [- Blunt] [- Possessive] [- Impulsive] [- Destructive] [- Dense]**

Kamui is the type of person who knows what he wants, however how he gets it often leads to impulsive or even destructive decisions as he only has the end goal in mind. If his decisions happen to affect others negatively, Kamui is not one to run from his mistakes either, taking responsibility for his actions.

Being one to be very honest and loyal to those around him, some would say it is to a fault. Not wanting to sugar coat anything, Kamui will bluntly tell it straight to your face no matter how harsh the truth, but this is partly because Kamui also has a hard time reading the atmosphere. He is also loyal to the point of being possessive, he hates seeing those he cares about getting hurt... to the point he wants to hide them away from the world.

A more lighthearted side of Kamui however, takes a liking to teasing people, often acting serious and push his victim until they are antsy with their own nerves before lightening up the mood by laughing and giving them a pat on the back. He himself also loves being joked with or getting pranked... to a point of course.

## Abilities

* **Great hearing and eyesight**: Being able to see far distances as well as hear things from a further distance or notice the smallest detail in something or sound.

* **Changing the weight of items**: Is able to change the weight of any object but not the size.

## Strengths - Weaknesses

Strengths✔ Unwavering loyalty
✔ Determination
✔ Amazing sense of direction

Weaknesses
𝙓 One-track mind
𝙓 Loud noises
𝙓 Hot temperatures

## Extra

* Has a total of 6 piercings. 4 on his left ear, 2 on his right ear
* Likes carving objects out of wood or other materials.
* He believes whoever he ends up falling for would be so called "fate", whether it be a man or a woman. However, Kamui does not any attempts to first pursue a romantic relationship.
Robyn/Relationships

Information
History
Familiar
Relationships

Edea Black
**Wife**
Robyn loves Edea more than herself and spends most of the time asking herself what did she do to deserve someone like her in her life. Incredibly jealous over her.

Devil & Lucille Black
**Father & Mother**
Has a very neutral relationship to her parents, she does neither hate them or really love them. They are very different in their personalities and often tend to not understand the behavior of their daughter. Stopped talking to them after they made a fuss about her marriage yet still writes them letter from time to time about her well being.
Altair/History

Information
History
Familiar
Relationships

## History

At first, he did not exist. Then suddenly, he did. It was like waking up in an alien world to him yet not knowing exactly what that means at the same time. Disoriented, he bumbles his way through things tries his best to make sense of the situation he is in while having no real foundation to stand on.

Everything was a quick series of events to him. Really, it felt like he was being grabbed by the legs and dragged along to some unknown future where nothing makes sense and everything just feels wrong. Then… he met his familiar. Suddenly, it felt like something had clicked and he found his footing. Suddenly, it felt like he was stable enough to march his own way into the future.
Lynna/Relationships

Information
History
Familiar
Relationships

Hatty
Real name unknown. A 998 year (“I’m almost an Ancient.”) Shadow Man that acted as Lynna’s teacher/mentor before she traveled to Almaria. While Hatty calls Lynna his friend she doesn’t seem to think this way. She trusts him to be dishonest about everything and anything. However she doesn’t doubt the things he has taught her about magic.

Person
Text.
Dr. Smith

Dr. Smith, resident number 76484 (presumably formerly 44484), is one of the very few residents ever to be transferred from Typhon back to Earth. Prior to this transfer he was a resident of Halcyon Tower.

## Life on Typhon

During his time on Typhon, Dr. Smith worked in Halcyon Tower as a researcher with Dr. Abraham and made advancements in topographical and underground mapping, demonstated virtually in the lab.

Dr Smith had a certain bad history on Typhon and was considered a risky investment. To mitigate this risk, and unknown to the doctor, a system of chemical dependence was used to keep him in check. What Dr. Smith believed to have been an allergy to protein sources on Typhon was actually a ruse to change Dr. Smith's diet to a custom protein source laced with an unspecified addictive substance as punishment for misconduct. While withdrawal from this substance is difficult but survivable for humans, the protein has also been used to introduce a foreign species to Dr. Smith's system. While this other species is harmless while levels of the addictive substance remain constant, withdrawal from it will trigger a variety of symptoms including confusion, anxiety, agitation, insomnia, hallucinations, frequent muscle spasms, and, finally, extreme hydrophobia.

## Transfer to Earth

After a long time on Typhon, Dr. Smith was reassigned to Research Facility One on Earth and at that point given the 76 prefix to his resident ID number. His transfer was made using the Shuttle Hudson, however this shuttle crashed on it's journey back to Earth. The crash occured near the facility, however on the edge of SPEAKER's broadcast range.

Surviving the impact with no injury or concussion, Dr. Smith called out for contact with SAYER, still identifying himself as a Halycon resident despite his transfer, but was instead contacted by SPEAKER. SPEAKER introduced itself to the doctor and dispatched a rescue team. It also took the opportunity to inform him that he will be expected to map the changes that been made to the Rocky Mountain Range due to its impact by the asteroid that became Typhon, and commented that he is likely to be the best candidate they have for that task due to his apparent physical fitness.

SPEAKER gave Dr. Smith an update on the changes on Earth since his last time there, despite objections from the doctor. It also informed him that he was near the edge of it's broadcast range. Dr. Smith decided to take this opportunity to leave Ærolith territory, but just prior to leaving the broadcast range SPEAKER stopped him to inform him about the special diet that he required to survive. Despite this, Dr. Smith decided to leave the broadcast range, whistling as he went. In response, SPEAKER broadcasted an all points bulletin, upgrading the rescue team's mission and ordering them to engage Dr. Smith on sight.

## Trivia

* As Dr. Smith was expecting contact with SAYER on Earth and appeared to have no knowledge of SPEAKER, it is likely that he had been on Typhon for many years and originally transferred there before SPEAKER was developed. This is further backed up by SPEAKER saying that it has been a "loooooong time" since he was back on Earth.
Luecifer/Relationships

Information
History
Familiar
Relationships

Lucina Clandestine-Solonik †
**Biological Mother - Tengu**
".....you know what I hate the most about a person? It is when they are nosy. Please, stick your nose up against someone else's ass. Not mine."

Antoine Christofer Solonik †
**Biological Father - Tengu**
"....just. Just do me a favor and f\*ck off."

Clementine Vasiliev-Solonik & Arthur Solonik
**Grandparents (father's Side)- Tengu**
"....ah. They have truly been helpful in my life. I owe them greatly."

Rune Ellis-Solonik
**Wife - Baku**
"Rune? Ah, yes. Indeed, he is my wife. Don't ask me how we actually got together - for I do not know the answer, myself. Sometimes, I even wonder if he only cursed me to feel this wa-ouch. Damn you, Rune. I was kidding."
Way of the Reflecting Pool (5e)

Monks of the Way of the Reflecting Pool train their bodies both to inflict damage, and to redirect incoming damage. In combat, their meditation allows them to reflect the essence of themselves and their foes. These monks are traditionally raised in pairs; taught to mirror each other’s styles and techniques perfectly.

## Way of the Reflecting Pool

### Summary

A monk archetype focused on light and mirrors.

## Light Strikes the Reflecting Pool

When you choose this tradition at 3rd level, using your aura, you can use your reaction to deflect attacks against your being. When you take damage from any source, you may use your reaction to block incoming damage. When you do so, the damage you take from the attack is reduced by your Martial Arts die + half your monk level.

If you reduce the damage to 0 and you are within 5 ft of the damage source, you can strike back against your attacker, using their own force against them. You may make this attack with either an unarmed strike or a monk weapon.

## Reflective Doppelganger

Starting at 6th level, you can use 1 ki to create a mirrored duplicate of yourself. All features, such as details on its clothing and its dominant hand are flipped.

As a bonus action, you create a mirrored duplicate of yourself that lasts until an enemy makes an attack against it breaching an AC equal to your Ki save DC, until you dismiss it as a bonus action, or until you lose consciousness. Your duplicate also vanishes if leaves a 30 ft radius of you.

The duplicate appears in an unoccupied space that you can see within 30 feet of you.

On your turn, you can move the duplicate up to 30 ft, but it must stay within 30 feet of you.

For the duration, you may use an action to have your duplicate attack target a target or interact with objects using your stats, but you must use your own senses. Additionally, when both you and your duplicate are within 5 feet of a creature that can see the duplicate, you have advantage on attack rolls against that creature, given how distracting the duplicate is to the target.

In addition, while your duplicate is active, you may spend a bonus action to instantly swap positions.

## Shining Waters

Starting at 11th level, Your meditation allows you to channel strength from local light sources. While exposed a light source light, you may imbue your attacks with their strength. While in a brightly lit area, you may choose to have your attacks deal radiant damage, rather than their normal damage type.

When you land a critical hit using this class feature, your aura flares, blinding your opponent. On a critical hit, you may make your opponent roll a constitution save against your Ki save DC. On a failure, your opponent is blinded until the start of your next turn.

## Diffused Light

At 17th level, your duplicate is able to flawlessly mirror your every movement. Any time you make an attack roll, your duplicate may also make an attack roll. Each time you attack, both you and your duplicate must roll damage using the same dice.

In addition, you may now switch places with your duplicate as a free action rather than a bonus action.
Keiran/Relationships

Information
History
Familiar
Relationships

Nisha
Everyday customer who drinks too much coffee.

Himeko
Pretty lady with lots of hair.

AkanerioThe darker doppelganger?

SableGives off a mom vibe

PyreSNEKe

SkyeSmall sassy birb, her spacebuns look like purple meatballs

Hanketsutoo tall, too fluffy, too overwhelming, can eat 3 cakes

Others
* Nicholas- needs water
* Tao- drunk but not really?
* Delta- hmmMMM seems cool
Lorilla/Relationships

Information
History
Familiar
Relationships

Allen Foster
**Father - Fairy**
A Fairy who is pretty calm. He tend to let Rila get away with anything and sometimes even join in. He is one of those "fun" dads but that doesn't make him any less of a good dad. When he needs to be firm he can be, and he's extremely protective of his little girl. Allen can get a little defensive when people talk about his daughter, wife, or their relationship. He is very small in his normal form, but can shapeshift into a human, though even in human form he is 4 feet 8 inches. He is 899 years old.

Person
**Mother - Unicorn Satyr**
A Unicorn Satyr who thinks she wears the pants in the relationship. Marigold, or rather Mary for short, tends to act like she's the boss in her family. But, honestly Allen is even though he is laid back. Mary enjoys joining in on the fun just like her husband. However she tends to take things a little too far, while her husband knows when enough is enough. Sometimes losing the line between playful teasing and picking, it's her husband who keeps her in check. That doesn't mean Mary doesn't end up crossing the line for their very sensitive daughter. Mary was kicked out of her herd for falling in love with a fairy, which made her depressed for a long time. She's 1003 years old.

Honey Bun
Her favorite stuffed animal, there are technically two of them: Small Honey (the one shown in the app) and a big one. She prefers the bigger one, but will sometimes use the smaller one. The big one is "Honey" for short while the small one is referred to as "Bun" They look exactly the same, however, besides their size.
Douglas/Familiar

Information
History
Familiar
Relationships

Sir. Tupie

* **Status:** Alive

* **Sapling:** Mineral Rock Element

An egotistic rock, that tells amazing stories about wonders of the world. Tupie is a grumpy rock element that Douglas picks up from the riverbank he used to live in. He is very temperamental and outspoken. He wants to be addressed as a Sir and thinks he is a gentleman. Drink whiskey while reading the newspaper is his favorite thing to do. Gets angry if Douglas doesn't stock up alcohol. Can turn Hot and Cold.
Rune/Familiar

Information
History
Familiar
Relationships

Cocoa

* **Status:** Alive

* **Sapling:** Coffee

Cocoa is a ~~tsundere~~ coffee sapling. While they have a quite cold seeming and repulsive aura to them, they are actually very warm-hearted - it is simply difficult to get through that hard shell. Or, in Cocoa's case, mug. Usually Cocoa is found anywhere near Rune, may it be on his head, shoulders or lap. They also seem to have a rivalry going on with Luecifer, not quite approving of the male that their friend chose. Nevertheless, they are happy for as long as Rune is happy. Having grown up with the male by their side, it is nearly impossible to separate the two of them. If such a thing was to ever happen, Cocoa would most definitely be found pouting to themselves - for they refuse to accept anyone but Rune into their life.
Claire

Information
History
Familiar
Relationships

## Claire Blanche

**Claire** **Blanche** *(*/ˈklɛər/•/blæntʃ*)* is a silent Snow Fae who works as a mailman. His familiar is **Ace**.

## Personality

Claire is a quiet fae who always seen in polite manner. He barely speak or changes his expression. He prefer speaking with limited words, actions, or through lettering. But it's not so hard to read his feeling. Since it expressed through the air around him (abilities section). Despite seems to be cold and serious persona, Claire actually very thoughtful about other people. He like to treating people in kind way and thinking about their needs. When speak with him, people might need more tolerance, since he slow and awkward around them. Due to his isolated life before, not only affect his social skill, but also his common knowledge. Thus he's easy prey for trickster. In some case, when he set his mind of something, he can be stubborn. Being sad when people disagree with him.

## Abilities

* **Ice manipulation:** Claire is a Frost Fae, he able to create, shape and manipulate ice at will. It could extend to forms of snow, hail, icicles, glacier, and friends. He really like to play with it, like creating weird looking ice or let the snow fall to allow him sleep soundly. Hot stuff might melt his ice figure, and he dislike that.

* **Winter shade:** If you stay near him, you can feel a temperature little colder than usual. But, that's when he's in normal condition. Wherever his feeling have drastic change, the temperature go lower. It might cause snow or might turn you into an ice cube. The range is very short, it wont affect you if you standing not too close to him. It's harmless but could be annoying.

## Strengths - Weaknesses

Strengths
✔ *He have good reflex*
✔ *Positive Thinking! actually he's kind of pure (?)*
✔ *Harmless vibe, due to this he manage to get close with wild animals*
✔ *Good listener, listen only.*

Weaknesses
𝙓 *HEAT!*
𝙓 *Low stamina*
𝙓 *Speak in long sentences*
𝙓 *Hurting words, he's a bit sensitive*

## Extra

* Instead knocking door's house, he actually prefer knocking window's house
* If hot food served, he will either freeze them or wait them till get cold
* He use silver earring only on the left side
* His name means, Claire from Latin: Clear, and Blanche from France: White
* His age taken from one of the most popular ice folktales which start in late 19th century literature
Ahir/History

Information
History
Familiar
Relationships

## History

Ahir spent his younger years living in a forest with his mother, Elohssa, and father, Neilas, until aforementioned father desired to bring him into the city to learn of the world and society better. Prior to moving he had taught his son how to hunt, his mother helping in terms of magical teachings, maths, reading and writing were skills that also were obtained before the move. The two didn't have enough coin to get a proper place, eventually ditching what they had on the outskirts to move into an inn owned by Neilas's old friend, where they would work in exchange for food and shelter. A mentor would be found for the amal in the inn owner, in terms of tailoring and learning other tongues.

Hard work was a virtue best earned, such as was the case for Ahir. He learned after trial and error that it was in his best interest to give his all to things and not lazily sit them out, pay off for this was great. Learning more languages and eventually getting decent enough to pick at tailoring in the form of work, it was a pretty satisfactory life he was leading. Though Neilas would eventually leave for reasons that would be discovered and mess with his son's life later on, a path that would help reinforce the carefree attitude he had without messing with the new found hold on being responsible.

A few things happened involving that mess that would lead to Ahir going off to visit his mother, a time during a great storm that got the amal stuck for a little while. He'd find his familiar here, the poor little thing was struggling enough on its own, trying to keep itself from getting washed away somehow. With its rescue, he'd name the thing 'Joob God' based off of something that his father told him a long time ago. Visit with his mother went well after the storms faded, and he'd leave to head back home. Less than two years since that mess is where he's at in life now. Who knows what doors may open ahead of him, though no matter what may happen, it's a new learning experience and something to look forwards to.
Atlah

Current Chapter
Logs

**Atlah** is an infamous rebellion of Losandthel, led by Gabriella, a well hidden organization most consider a hoax due to never having actually seen their members act. Well trained assassins, medics, information brokers and other occupations swear to each other in oath to protect and benefit each other in their mission to destroy their one shared enemy: Almaria’s Capital.
Their headquarters, a collection of tents, are said to be located inside the wastelands of the empire, though no one has discovered their base so far. The head of Atlah is identified by a golden shimmer inside the leader’s eye, though this information is not familiar to outsiders.

## History

Atlah was founded by Gabriella's mother Aleena, whose intention was to motivate volunteers to assist those affected by poverty and aether shortage. Soon known as a relief organization, their members used to work openly and were well loved in the lands of Rosario and Losandthel. When the first alliance between the capital and Rosario was announced, rumors drove the volunteers to investigate the terrible events unfolding in the nations.

[...]

After their leader and her daughter disappeared without a trace, the camp was left in the wings of Lakota, who declared both of them dead after a waiting period of three weeks. Eight years passed in which Atlah was said to have continued on their actions to secure safety and a future for the lesser blessed population of Losandthel. When reports about a vigilante, who made a name for herself after countless successful prison breaks, reached them, Lakota traveled to Rosario where she had been sighted last. Gabriella, who had lost her leg and faced exposure to hypothermia inside the nation's prison, drew the itari's attention when breaking the cell walls with iortarian magic. Realizing it could be no one but Aleena's daughter, Lakota retrieved her body from the cell, yet while doing so suffered an attack by one of the infamous aether weapons, which cost him the lower half of his beak.

Once safely returned to camp, both Gabriella and Lakota engaged in a battle with death, while their lost body parts were replaced with dragon steel. Now carrying the shimmer of her mother in her eye, and having built a respected reputation, Gabriella was offered her respective role of their new leader, yet could not accept until her wounds had healed, as severe infections pushed her to the brink of death for weeks to come. Once in a stable state, the rebel decided to walk in the foot steps of her mother, however redesigned Atlah as a rebellion, as she wished to free all innocent from their misery across the nations.
Percival

Information
History
Familiar
Relationships

**Percival** *(Pronunciation)* is a laid-back Therian fisherman. His name means Destroyer-Greatest- Water. His familiar is **Lavelle**.

## Personality

Percy is a pretty laid-back person, generally found lazing near riverside, half asleep and content for most of the day, waking up only when he hears the little bell on his fishing rod jingling...Though at the end of a slow day he can be found in his creature form splashing and diving at fish, having lost his patience and his impulsive nature takes over and just trying to grab as many as possible.

Though this laid-back attitude can become laziness when it comes to things Percy doesn’t want to do, like dishes and laundry.

When it comes to other people Percy comes off as all smiles, friendliness and playfulness, like there isn’t a single cloud in the sky, he doesn’t like to be negative around others since other people smiling fill with him joy and an optimistic attitude makes everything better!!

Having come from such a large family he is pretty protective over people, wanting to help others succeed and to have happy lives like he did which he expresses mostly through wanting everyone to have food on their table, even if it’s just fish. This protective streak can get him in trouble sometimes though, his curious nature, wanting to know more about people so he can help them can sometimes come off as rude or intrusive.

## Abilities

* **Keen Senses** - Better hearing, eyesight and reflexes granted by his animal nature. *[Passive]*
* **Guardian’s Shield** - Able to create a magical shield, barrier or wall, which can be broken through large physical force or magic. *[Magic]*
* **Guardian’s knowledge** - If Percy makes an oath to guard someone he is able to sense if they are in trouble and generally where they are. *[Passive]*
* **Therian Shapeshifting** - As a therian Percy is able to transform into his Enfield form. *[Activate]*

## Strengths - Weaknesses

Strengths
✔ *Nimble* - The gracefulness of both the hawk and the fox that make up the Enfield grants Percy advance agility (Basically really good at pakor)
✔ *Animal instincts* - Has a mild sense when he is in danger/ when someone is looking at him.
✔ *Protective* - Percy will never betray someone he cares about unless it’s to save their life.

Weaknesses
𝙓 *Fragile* - Being part bird his bones are easier to break (Yes, he has also flown into a few windows/glass doors)
𝙓 *Nervous* - Being part fox Percy easily gets nervous, whether it’s by loud noises or bigger animals, easy to see by his eyes darting and ears and tail twitching.
𝙓 *Hero complex* - As his nature of an Enfield he tends to try and jump in to help.
June

Information
History
Familiar
Relationships

## June Moon

**June Moon** *(Pronunciation)* is a shy mercenary who would rather avoid physical contact with her client as much as possible. Her familiar is **Pom**.

## Personality

June is a very shy girl. OK let me rephrase that she is an extremely shy girl.Often to the point where she would hide behind things in order to avoid conversation.She is a big crybaby often getting scared by little things like dogs,and ghosts.It takes her a couple of minutes to warm up to a people especially men.She can often be tempted out with sweets.Once she's come out of her bubble June is quite the clumsy character tripping over her own two feet.She has quite a nice voice but rarely almost never sings around others.If you catch her singing that is a once in a lifetime chance be glad.Her familiar often has to give her a little push to talk to others. She has extremely bad trust issues.

## Strengths - Weaknesses

Strengths
✔ *She has really fast reflexes*
✔ *She can kickbox*
✔ *Has really good hearing*

Weaknesses
𝙓 *She cannot handle extremely high pitched sounds*
𝙓 *She has a habit of leaving her left side open whilst fighting*
𝙓 *Cannot stand the sight of blood*