Corrin V (Vallui)

## Overview

   Written by: Basil

Arguably the best deck in the game, and for a reason. He can be a bit slow to start as a 5(4), but once he gets going, the sheer amount of value, tempo, and disruption available to him are top of the line (and his early turns aren’t that bad either). His main strength is the insanely strong Black and White cards that he can copy or deploy- Anankos, Ryoma, Silas, Corrin (M), and Azura are all staples.

## Gameplan

As a member of the “Battleship” archetype, Vallui has a slower start but once he gets into his main promotion, he hits hard and heavy.

He doesn’t typically run many low costs, aside from some turn 2 options like Hisame or Automaton to help against aggro and midrange. If you aren’t playing Hisame on 2 though you really want to bridge into the B20 3(2) Corrin (M) or (F) (depending on which you started as) in order to start setting up your boundless area to copy stuff later.

Turn 3 though has a number of good options, including Silas (who’s cost is reduced when you have 3 face-up bonds), Elise 3(2), or whatever backline tech cards you care to run (B22 Veronica, Plumeria 2, Lilith 2, Automaton, etc). Also noteworthy is, if you stay in your 1 cost, the B20 Corrin M and F 1 have a skill that will let you heal your main promo should you not get it by then, which can be really helpful.

Once you’ve gotten to your Main promo, your biggest goal is to use B22 Azura and get your Boundless set for the rest of the game. You can do this on turn 4 even, if you mill her into your boundless area via your bridge or main promo, or if you’ve milled a B20 Ryoma and can copy him and deploy her from hand.

From there, you simply play hard midrange- control the board with tempo from Ryoma and Corrin M, generate card avantage with them and Azura and Elise, and disrupt your opponent with Lilith, Azura, B15 Leo, Plumeria, or whatever other tech cards you run. There is no real “finisher” for the deck- he will usually win by out-valuing the opponent and controlling the board until his board isn’t cleared well.

## Strengths and Weaknesses

**Strengths:**

* Extremely good mid/late game
* Good tempo
* Good value
* Can stall and tank up
* Can disrupt the opponent
* Good turn 3 plays
* 3 self-supports in the deck

**Weaknesses:**

* Turn 4 promotion is a bit slow
* If you have no bridge / Hisame you’re in trouble
* Lacks backline access
* Can be outvalued by the slower control decks, big yellow, Elise, and Henry especially can fuck him up

## Key Cards

### Anankos 5

One of the more obnoxious cards in the deck, Anankos allows Vallui to mess with his opponent, tank up to an absurdly high number (140 at least), and get range. The only downside is he’s not a great deploy, so he’s usually bond fodder, but if you’re playing against a Vallui and this guy is milled a few times, you feel it.

### Azura 4 B22

One of the tools that pushed Vallui from maybe the best deck in the game to probably the best deck in the game. An in-color way to get 3 cards in boundless, while adding 2 cards to your hand, and you can sort which goes where. People call it a flip 3 draw 5, and it's not entirely wrong. Combine that with the fact that she can eliminate annoying cards from the opponent’s deck and she is a real powerhouse of a card.

### Ryoma 5(4) B20

One of the best cards to have both in hand and the boundless area. Incredibly cheap tempo that lets you deploy anything in your deck, notably Corrin M, that can also draw you a card for free. Combine that with the ability to buff himself up to break through an opponent’s buff and he’s just got everything you could want.

### Corrin M 6(5)

Ryoma’s best friend, an 80 base that can buff the board, pick up a bond, and spam the board with more units, what isn’t to love. He helps with your long game and is a good beater, and can cheat out cards like Lilith or even Silas if you have the bonds to throw your opponent.

### Corrin F 6(5)

Not to be outdone, the female version of this Corrin is incredible as well. Her ramp/destruction skill helps make up for Vallui’s lack of ranged options, on top of being another field buffer.

### Silas 4(3) B20

Corrin’s best friend in game, and in this deck. A free +20 puts Vallui up to 100 base, and since he probably isn’t selfing, not much will be able to touch him. Combine that with his free movement to protect the board Vallui can spam out with Ryoma and Corrin M, and his cheap deployment cost, and he is a menace for midrange decks to deal with.

### Lilith 2 B20

Lilith is a hate card, and a strong one at that. A lot of decks in cipher deploy through skills, and blocking that can totally cripple decks that rely on it. Since it's an activated effect that lasts for the whole turn, it lingers even if she dies or if she’s copied by Vallui and used for the turn. She is also nice for occasionally moving a unit in the backline, since Vallui does lack ranged options.

## Sample Decks

Vallui (Hisame)
3 Corrin (Female), Divine Daughter of the Darkening Dusk Dragon
4 Corrin (Male), World-Saving Hero
3 Corrin (Female), World-Saving Heroine
4 Anankos, Draconic Heart in Human Guise
3 Elise, Innocent Loving Sister
4 Ryoma, Brave King of Dawn Walking with the Dusk
4 Silas, A True Friend Forever
3 Lilith, Daughter of the Silent Dragon
4 Azura, At the End of the Endless Conflict+
2 Leo, Sorcerous King of the Dark
4 Hisame, Pickle Pro
4 Corrin (Kingdom of Valla), Monarch Forging a New Future
3 Plumeria, Desire-Gratifying Nightmare
MC: