Gerald

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### Code

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### Town Roles

Bulletproof, Hypnotist, Lazy Tracker, Medic, Sergeant, Villager (x6)

## Description

Headhunter searches for the PR by seeing who is and who is not normal Villager in the setup.

The Trancer is the Godfather of the setup, they are not tracked by Lazy Tracker nor will they be shot by Serg or get hypnotized by the Hypnotist. If the latter two happen, the trance should be prepared to CC to try and get a miscondemn before killed.

The Understudy can convert to whichever role dies first, this is just in case Trancer or Headhunter dies early. It is not recommended to become Wannabe because late game Wannabe is not ideal because if they are alone there are no more night kills. However, do what you want if you are the Understudy.

Wannabe is a non-meeting mafia, that has two choices on how they want to play. They can never visit and try to figure out their team just by logs, essentially making them GF to Lazy Tracker or they can visit and risk being tracked by Lazy Tracker to figure out their mafia team.

Sergeant is an extra KP that town has and can utilize. They want to shoot carefully, because if they shoot incorrectly, town will not know if a PR or Villager is dead.

The two investigatives are Hypno and Lazy Tracker. Hypno is there to help town get a confirmed due to it being alignment reveal only or find one of the mafia to condemn. This is a one-shot and can even find Trancer by realizing the person they hypnoed never revealed their role instead a different player did, not only confirming someone else but also finding a mafia in the process. The other investigator Lazy Tracker can see who visits in the night, assuming wannabe does visit to find their mafia, someone who did visit has a 3:1 chance of being mafia to town. The one town role Lazy Tracker can find on is medic (allowing for cc of a visiting mafia). Lazy Tracker will get a “blue” check on Trancer.

The two protectives are Bulletproof and Medic. Bulletproof gives town an extra day of information if hit especially if Serg shoots wrong. Medic visits causing a false red on LT and allows for a CC, also can protect PR claims from being hit.

Town gets a lot of information with the fact there are 5 PRs, however to mafia’s benefit there is a lot of claim space helping with balance because it is alignment reveal only. Headhunter if finds PR can try to claim that PR even if they are unsure which is dead. This also makes an PR claim not as trustable until death because its alignment only. Many of the PRs can be cced and/ or coordinated to CC utilizing other mafias help. With alignment reveal claims are not fully trustable during day, and gives the claim-space mafia needs for this to be a well-balanced setup.

## Optimal Play

Hypnotist should use the first night.

Understudy should convert to Trancer or Headhunter preferably but again play how you want.

Headhunter and Understudy should have medic notes ready in case LT found them.

A cool interaction I saw that I want to highlight is Trancer tranced the night kill, and the medic was on Trancer, saving the night kill indirectly but "confirming" the trancer as a night save, winning a 2v10.

Sergeant can also out Trancer by claiming their shot was redirected from the target.

## Trivia

Auryxx and I came up with the name because we could not think of anything else.

Popular room title for it from GDK: Gerald and I are once again asking for your financial support.

It's part of a series of setups with human names which include both B.O.B and Gabriel (Gun Runners).