recursal/Fanatic-Fandom huggingface dataset:
Threshold Forerunner Gas Mine

*"This mining facility predates Installation Alpha by several hundred years. It was retrofitted to research possible offensive and defensive measures against the Flood. Indeed, I designed and oversaw the construction of this facility's various outbreak management systems."*

- 343 Guilty Spark.
The **Threshold Forerunner Gas Mine** (alternatively known as simply the **Threshold Gas Mine**or **Gas Mine**) was a large Forerunner structure suspended in the atmosphere of the gas giant, Threshold. It was an expansive automated facility that was created and used by the Ecumene to likely mine Threshold for resources, although for what purpose is unknown. It also doubled as a research facility that was used to formulate defenses and countermeasures for the Flood. For a hundred thousand years, it remained abandoned aside from the Sentinels that managed the facility and its Flood prisoners.
In 2552, during the beginning stages of the Battle of Installation 04, a Covenant artifact-retrieval team landed on the gas mine looking for Forerunner artifacts of value. They were left stranded after the destruction of the ring and their leader, Sesa 'Refumee, was swayed by 343 Guilty Spark to turn against the Covenant, and used the gas mine as a base of operations. Shortly thereafter however, a strike team was sent in and silenced the heretics, although a Flood outbreak occurred sometime during the battle. The cable tethering it was cut to lure out the heretic leader, and in doing so, caused the gas mine to fall into the gas giant. The gas mine was then consumed, and likely destroyed, by the subsequent fall.
Type-25 Directed Energy Pistol

*"The Type-25 DEP is the bread and butter of Covenant small arms - almost as common as the MA5 is with the UNSC. After the Covenant Carrier jumped there were some areas of Mombasa where plasma pistols covered the ground like leaves - that maneuver killed a bunch of dudes on both sides."*

- Unnamed UNSC serviceman.
The **Type-25 Directed Energy Pistol**, also known as the **Plasma Pistol**, is a Covenant infantry sidearm commonly wielded by the smaller Covenant member species, such as the Unggoy, Kig-Yar and the Yanme'e and was used primarily by the Covenant Empire; not long after its collapse, the Covenant Remnant employed its use as well. While weak by itself, it possesses an overcharge feature that turns it from a simple pistol to an EMP launcher capable of disabling most vehicles instantly for a temporary amount of time. It is also capable of disabling energy shields and point defense gauntlets.

Ever since the Second Battle of Requiem, the Type-25 Plasma Pistol has fallen out of use, and has since been replaced by its successor, the Type-54 Directed Energy Pistol.
Thel 'Vadam

*"The Arbiter. Maybe more than any other figure, a symbol of what the galaxy could one day become."*

- Thomas Lasky regarding Thel 'Vadam's achievements.
**Thel 'Vadam** (formerly **Thel 'Vadamee**) is the Sangheili kaidon of the House of Vadam, formerly Supreme Commander of the Fleet of Particular Justice and Arbiter of the Covenant and current overall commander of the Swords of Sanghelios. He is also considered, by many, to be the leader of the Sangheili as a whole at current.

Thel 'Vadam founded a reputation for himself after the Battle of the Rubble as one of the most feared and ruthless Sangheili battle commanders by the UNSC. His most infamous command, that of the Fleet of Particular Justice, took part in the Fall of Reach. He failed to stop John-117 from destroying Installation 04, and as a result lost his command and became the Arbiter. He would later be the first intended casualty of the Great Schism, and went on to kill Truth and fracture the Covenant. After the Human-Covenant War, he led the Swords of Sanghelios to war against the Covenant Remnant, eventually gaining victory at the Battle of Sunaion.
The Maw

*"Destroy Halo before Halo destroys all life in the galaxy."*

- In-game summary.
**The Maw**is the tenth and final campaign level of *Halo: Combat Evolved.*John-117 has reached the crash site of the *Pillar of Autumn*, and quickly proceeds to the bridge. The self-destruct is disabled by 343 Guilty Spark however. He proceeds to the engine room and detonates the reactor, before escaping in a Longsword as the explosion consumes Halo, destroying all Covenant forces on the ring, eradicating the Flood and presumably killing Spark. It is the first level to introduce SpecOps Sangheili, and the only level in the game to feature them.
Truth and Reconciliation Suite

***Truth and Reconciliation Suite*** is the second track on the *Halo: Combat Evolved Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* 1:48 to 8:25 all plays on the main menu.
* 0:00 to 0:17 plays on the level Two Betrayals when the player first gets in a Banshee to reach the first pulse generator.
* 0:18 to 1:47 plays when the player emerges from the tunnel as the chapter "Reunion Tour" begins on the level Halo.
* 1:48 to 4:48 plays during the "Warthog Run" segment on the level The Maw, from Foehammer's death onwards.
* 4:49 to 6:07 plays while in the tunnel, before the cutscene that activates the light bridge, on the level Halo.
* 6:07 to 8:25 plays during the cutscene that activates the light bridge, on the level Halo.

### Outside Appearances

* If one stays on the *Halo 2* main menu for awhile, this track will begin playing.

## Remixes

* *Infected* of the Mausoleum Suite in *Halo 2*.
* *Reconciled* of Behold A Pale Horse in *Halo 3*.
* The "Warthog Run" segment is remixed as part of One Final Effort in *Halo 3*.
* The "Warthog Run" segment is remixed as part of the segment of the same name in the track Greatest Journey in *Halo 3*.
* This track is entirely remastered as the Honest Negotiation Suite in *Halo: Combat Evolved Anniversary*.
Type-26AZ Ground Support Aircraft

The **Type-26AZ Ground Support Aircraft**, more commonly identified as the **Heretic Banshee**, was a variant of the Type-26 Ground Support Aircraft that was used by the Covenant Empire by artifact retrieval teams such as the one led by Sesa 'Refumee. They earned the name "Heretic Banshee" due to their extensive use by the Heretics of the Threshold Gas Mine.
The Library (Halo: Combat Evolved level)

*"Fight your way through an ancient security facility in search of the Index."*

- In-game summary.
**The Library**is the seventh campaign level of *Halo: Combat Evolved*. John-117 has arrived in the Library and follows 343 Guilty Spark through hordes of Flood to retrieve the Index. With the Index secured, they proceed to teleport to the control room. This is the first level in the game, and by extent the series, where the Flood Carrier Form appears and the only level where the only enemy isFlood and where the Covenant make no appearance. This is the second and last level where Sentinels appear as allies.
Type-46 Infantry Support Vehicle

The **Type-46 Infantry Support Vehicle**, also known as the **Spectre**, was a ground assault/transport vehicle used by the Covenant Empire during the Human-Covenant War. It serves as the Covenant equivalent of the UNSC Warthog. Its primary armament is a single automatic plasma turret mounted on its back that is effective mostly as an anti-infantry weapon. The vehicle, being mostly Sangheili, was not used by the Loyalists, and therefore replaced by the Jiralhanae Prowler. The vehicle itself was first observed by the UNSC in the Battle of Sargasso.
Type-26 Assault Gun Carriage

The **Type-26 Assault Gun Carriage**, also known as the **Wraith**, is an armoured infantry support/assault gun vehicle used for anti-vehicle engagements and siege operations. Its main gun allows it to fire from a concealed position, unlike the rifled-firing of the UNSC Scorpion. Some variants of the vehicle also possess two autocannons/one plasma turret to fend itself against enemy infantry. The vehicle possesses more maneveurability than the Scorpion, but possesses lighter armor and considerably weaker armament.

While used heavily by the Covenant Empire, and briefly by the Covenant Remnant and Swords of Sanghelios, the tank has been rendered obsolete after the Second Battle of Requiem by the Type-58 Light Assault Gun Carriage, its spiritual successor.
The Maw (music)

***The Maw*** is the seventeenth track of the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* The entire track is played during the opening cutscene of the level The Maw, its namesake. This is the only time it plays in the game, but it is later used as part of the track Dust and Echoes.

## Remixes

* It is remixed as part of the tracks Remembrance and Ghosts of Reach in *Halo 2.*
* It is entirely remastered as the track Yawning Chasm in *Halo: Combat Evolved Anniversary.*

## Trivia

* The track's name is obviously due to the level it plays in; The Maw.
* It is possibly the only track in the series to be reused as part of another track, with Reclaimer and Unyielding in *Halo 2* not counting, as the former is a remix of the latter.
Type-52 Troop Carrier/Separatist Variant

The **Type-52 Troop Carrier/Separatist Variant**, otherwise known as the **Separatist Phantom**, was a variant of the standard Type-52 Phantom used by the Swords of Sanghelios during the Great Schism. It was most commonly used during the Sangheili containment of the Voi outbreak and the Battle of Installation 00. It is likely the dropship is still used by the Swords of Sanghelios post-war.

The separatist variant of the Phantom is almost exactly the same as the *Halo 3* era Covenant Phantom. The only difference is that it possesses a lime-green color scheme and an active camouflage ability.
Type-51 Carbine

*"It's almost a direct analog of the BR55. I just wish it had a more - um - conventional scope."*

- Anonymous serviceman.
The **Type-51 Carbine**, also known as the **Covenant Carbine**, or more commonly as the **Carbine**, was an infantry service rifle in use by the Covenant Empire during the Human-Covenant War. The weapon was popular among Kig-Yar snipers, and was used commonly by Sangheili and Jiralhanae as their primary firearm. Unlike most Covenant weapons, it was magazine fed.

The weapon was largely phased out of use during the post-war era, and after the Second Battle of Requiem, the Covenant Remnant chose to adopt the Type-57 instead.
Two Betrayals

*"Re-activate the weapon at the heart of Halo...and learn the truth."*

- In-game summary.
**Two Betrayals**is the eighth campaign level of *Halo: Combat Evolved*. John-117 arrives at the control room, but Cortana stops him from activating the ring, revealing to him Halo's true purpose. 343 Guilty Spark betrays John-117, and the Spartan fights his way through hordes of Covenant, Flood and Sentinels to disable the phase pulse generators around the control room to disable Halo's primary firing mechanism. This is the first level in the game where Sentinels appear as enemies. It is also the only level in the game where all Covenant, Flood and Sentinel types appear, and where they all appear in the same level at once. It is also the first level to be based in a location explored previously. It is also the last level to feature Jackals, operable Ghosts and enemy Wraiths.
The Pillar of Autumn (Halo: Combat Evolved level)

*"Escape intact as Covenant forces board your ship."*

- In-game summary.
**The Pillar of Autumn**is the first campaign level of *Halo: Combat Evolved* and the Halo Trilogy. The UNSC *Pillar of Autumn*, having escaped the destruction of Reach, has arrived near a strange object. The Covenant have reached it first however, and their fleet moves to board the ship. Awakened from his cryo-sleep, John-117 makes his way to the bridge and, with his AI companion, fight their way through the ship to an escape pod.
The Citadel (Forerunner)

**The Citadel** was a Forerunner structure on Installation 00, where the entire Halo Array could be activated remotely by means of a superluminal communications system. It was located on the edge of the core of the Ark, and was surrounded by multiple shield-projecting barrier towers, which, once activated, must be deactivated to gain access to the Citadel. Although of Builder design and construction like the rest of the Ark, it was considered an impressive structure by Warrior-Servant standards.
Type-32 Rapid Assault Vehicle

The **Type-32 Rapid Assault Vehicle** (**T32 RAV**), also known as the **Ghost**, is a rapid attack craft used by theCovenant Empire and Covenant Remnant. The vehicle's primary armament are twin plasma cannons mounted on its front which make it effective against infantry. It also possesses a speed boost that allows it to close distances rapidly, and also escape tight engagements when necessary; it also gifts the vehicle a limited ramming capability, although it is only effective against infantry: its use on vehicles only results in self-damage.

Due to its light armor and speed, the vehicle is largely used for reconnaissance and scouting, and rarely used in open or full-scale engagements. Due to its effectiveness in these roles, it was adopted by the Covenant Remnant and Swords of Sanghelios until the Second Battle of Requiem, where it was replaced by its successor, the Type-54 Rapid Assault Vehicle.
Swords of Sanghelios

*"There was honor in our Covenant once, and there shall be again!"*

- Thel 'Vadam during the Battle of Tsavo.
The **Swords of Sanghelios** (alternatively known as the **Covenant Separatists**) are a splinter faction of the Covenant Empire that seperated from the Covenant as a result of the Purge, and fought the Loyalists in the Great Schism. Led by the Sangheili (the victims of the Purge), they initially consisted of some Unggoy and Mgalekgolo, but the group became more Sangheili-centric post-war. After their victory at the Battle of Installation 00 and their treaty with the UNSC, they returned to Sanghelios, and now continue to fight anti-human Sangheili and the Covenant Remnant in the ongoing Sangheili Civil War.

At current, they are led by Thel 'Vadam and remain strong allies of the UNSC.
Terrence Hood

*"We will take our city back and drive our enemy into the grave they've been so happily digging."*

- Hood during the Battle of Tsavo.
**Fleet Admiral Lord Sir Terrence Hood** (SN: **07960-48392-TH**) is the *de facto*leader of the UNSC,Chief of Naval Operations, commanding officer of the UNSC Home Fleet and Cairo Station, and chairman of the UNSC Security Council. He became an advocate for peace with the Sangheili in the post-war era, and developed ties with Thel 'Vadam in this regard.
Type-1 Energy Weapon/Sword

*"A noble and ancient weapon, wielded by the strongest of Sangheili, requires great skill and bravery to use, and inspires fear in those who face its elegant plasma blade."*

- Thel 'Vadamee
The **Type-1 Energy Weapon/Sword**, also known as the **Energy Sword** (and rarely as the **Plasma Sword**) is shaped energy close quarters weapon designed by the Sangheili and carried into the Covenant Empire and Covenant Remnant. It also the Sangheili's signature weapon, and the symbol of the Swords of Sanghelios. The weapon is used like a normal blade, but when it penetrates organic matter, the heat and plasma boil the insides of the impaled victim, either killing them instantly or ensuring a long, agonizing death.
Type-25 Grenade Launcher

*"Watch out for the captain! Its got a Brute Shot!"*

- Cortana.
The **Type-25 Grenade Launcher**, known more commonly as the **Brute Shot**, is a Covenant grenade launcher that was manufactured and designed specifically for the Jiralhanae. The Jiralhanae first used the weapon in the Battle of Shield 0459, and it became a symbol of their brutality. The weapon was extensively used by them during their brief reign as military leaders of the Covenant Loyalists, and is likely still used by the Jiralhanae during the post-war era.
The Forerunner Dreadnought

*"My Dreadnought, the vessel that has so long been the focus of our worship, now rests on its true pedestal. Even now, its engines spark greater ones below, relics long without power, yet ready to fulfill their divine purpose. Stand fast! Keep our enemies at bay! Soon, my brothers, we will have our reward!"*

- Prophet of Truth addressing his troops during the Battle of Tsavo.
The **Forerunner Dreadnought**, colloquially known as the **Forerunner Ship**, was a Forerunner Keyship. Not much is known about it other than it survived the Forerunner-Flood War, and served as the prison for the disembodied consciousness of the defeated 032 Mendicant Bias. It served as the object of worship for the San'Shyuum, and in a war it was ceased by reformists and taken offworld, where they originally came across Sanghelios, leading to the formation of the Covenant. After that, the ship was placed at the heart of *High Charity*, and served as its power source.

During the First Battle of High Charity, Truth seized control of the Dreadnought and forcefully disconnected it from the city's power grid, using it as a flagship for his fleet, before leading them to Earth. It survived the Second Battle of Earth, where it was used to activate the Ark portal. It then arrived at Installation 00, where Truth presumably landed it.

Its current status after that is unknown.
Type-25 Directed Energy Rifle/Jiralhanae Variant

The **Type-25 Directed Energy Rifle/Jiralhanae variant**, more commonly known as the **Brute Plasma Rifle**, and known to the Jiralhanae as the **Blood-Hand**, is a variant of the standard Plasma Rifle designed for use by the Jiralhanae, and most commonly used by them. The weapon is also used by higher-ranking Yanme'e on occassion. The weapon was designed in secret in Sacred Promissory, and manufactured without the knowledge of the Sangheili as part of the plan to introduce the Jiralhanae as the military leaders of the Covenant Empire.

The weapon is essentially the same as the standard plasma rifle, but is a crimson-color, and fires bright red bolts instead of blue.
Trace Amounts

***Trace Amounts*** is the ninth track of the *Halo: Combat Evolved Original Soundtrack.*

## Appearances

This is a list of times this track plays in-game:

* This track only plays on the level The Library. It plays randomly throughout the course of the level, mostly during periods of zero to low combat.

## Remixes

* This track is entirely remastered into the track Fragments in *Halo: Combat Evolved Anniversary.*

## Trivia

* The name "trace amounts" is a reference to the effects that the Flood has on an atmosphere, according to 343 Guilty Spark. When scientists refer to the contents of an atmosphere they say, for example, 21% oxygen, 78% nitrogen, and "trace amounts" of other gases.
The Arbiter

*"Infiltrate a Forerunner facility, quell the heresy within."*

- In-game summary.
**The Arbiter**is the sixth campaign level of *Halo 2*, and is the first part of a two-part gas mine level. It is also not only the first level in which the player takes control of a character other than John-117 in the Halo series, but also the first level where the player takes control of Thel 'Vadamee. Thel 'Vadamee becomes the Arbiter to redeem himself and is sent with a strike team to a gas mine to eradicate the Covenant Heretics. Pursuing Sesa 'Refumee relentlessly throughout the facility, they finally managed to narrow his location down.

It is the first level in the game, and by extent the series, where the Covenant are featured as allies; it is also the first level in which you have Sangheili and Unggoy as allies. It is the first of two levels to feature the Covenant Heretics (both in plot and as enemies) snd the first to feature Sentinels. It is the first level in the game, and by extent the series, to feature Heretic Sangheili Minors, Heretic Sangheili Majors, Heretic Unggoy and standard Sentinels. It is also the first of three levels (although the third is an easter egg and not a canon appearance) to feature the Heretic Banshee.
The Long Run

***The Long Run*** is the twenty-second track of the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* First heard on the level The Silent Cartographer. It is heard when fighting Stealth Elites.
* It is heard again on the level Assault on the Control Room. It starts at the initiation of the "Rolling Thunder" chapter, when John-117 enters the first pair of underground tunnels in a Scorpion.
* It is heard once more on the level Two Betrayals, when John-117 reaches the large underground room that he had to pass in the Scorpion in Assault on the Control Room, after the door tries to open and explodes.

## Remixes

* This track is entirely remastered as Marathon Sprint in *Halo: Combat Evolved Original Soundtrack.*

## Trivia

* The track's name likely refers to the long stretch of area John-117 must cross. This is most fitting in regards to when it plays on Assault on the Control Room and Two Betrayals, as both start playing when the player is required to cross a large distance.
Truth's Fleet

**Truth's Fleet**was a conglomeration of the ships and fleets that the Loyalists got their hands on during the Great Schism under the command of the High Prophet of Truth. Originally, the fleet was a massive armada formed in secret under the orders of Truth under plans to secretly invade Earth, managing to assemble five hundred ships with the command-and-control station, *Unyielding Hierophant*. The armada suffered tremendous losses when the station was destroyed, however. After, the remainder combined with Truth's Loyalist forces to activate the Artifact, and then engaged the Fleet of Retribution during the Battle of Installation 00, where the fleet met its end and was utterly annihilated.
Suite Autumn

***Suite Autumn*** is the twenty-third track of the *Halo: Combat Evolved Original Soundtrack.*

## Appearances

This is a list of times this track plays in-game:

* 0:49 to 1:27 is heard on the level The Pillar of Autumn. It is heard periodically throughout the level, but largely during the section when Cortana realizes that the Covenant are destroying the boarding craft. Its also heard again on the level Two Betrayals. It is heard after the player has crippled the first pulse generator. It is then heard again at the start of the chapter "Light Fuse, Run Away" on the level The Maw.
* 0:00 to 0:48 is heard on the level Halo. It plays as soon as John-117 emerges from the crashed lifeboat at the start.
* 1:28 to 3:01 is heard on the level 343 Guilty Spark. It is heard after the recording cutscene, when the player tries to reactivate the light bridge they crossed on the way there, but finds it damaged. It plays again later when the player tries to summon the elevator that got them there, when it comes crashing down. It is then heard again on the level The Maw, after destroying the first two engines.
* 3:02 to 4:24 also plays on the level 343 Guilty Spark. It is heard when John-117 enters the room just before the one that triggers the recording cutscene. It is heard when the player enters the room containing the final pulse generator.
* Parts of this are heard on the level Keyes. They can be heard when entering the ship's bridge.

## Remixes

* The track is entirely remastered in Suite Fall in *Halo: Combat Evolved Anniversary.*

## Trivia

* The track's name is a play on the name of the plant called Sweet Autumn Clematis.
UNSC Aegis Fate

*"Dragon X-Ray, it looks like all I've got available at this time is the UNSC* Aegis Fate*.*"

- Blue-Delta.
**UNSC *Aegis Fate***(FFG-307) was a *Charon*-class light frigate in the UNSC Navy. It was present during the Fall of Reach, and took part in the Second Battle of Earth and Battle of Installation 00. At some point, it was assigned to the Epsilon Eridani Fleet, before being attached to Home Fleet.

The ship returned to Earth after the conclusion of the Human-Covenant War, and was likely decommissioned and scrapped after its class was succeeded by the more advanced *Strident*-class heavy frigate.
The Lost Muse

***The Lost Muse*** is one of many unreleased tracks found within the game *Halo: Combat Evolved* that didn't make it onto the official soundtrack. However, this one seems to be the most popular and the only one directly acknowledged as being left out by the developers, with Bungie stating that its absence from the soundtrack was an "accident."

## Appearances

* The track only plays on the level Assault on the Control Room. It plays in the room before the bridge overlooking the Control Room, the one with a pair of Hunter inside. For it to play, the player must cross the two parallel bridges (the final ones), and kill all the enemies in the first room. Once on your way to the next room, the track will begin to play. It plays on infinite loop, giving the player time to listen to it fully.

## Remixes

* The track is entirely remastered as Aborea Above in *Halo: Combat Evolved Anniversary.*

## Trivia

* Given that the track has no official name, "The Lost Muse" or "The Lost Song" are only fan names for the track, not official names.
* Remastered in *Halo: Combat Evolved Anniversary*, its remastered track, Aborea Above, was included in the *Halo: Combat Evolved Anniversary Original Soundtrack*, rectifying the issue.
* While The Lost Muse is not the only unreleased track in the game, it is the only one that seems to have been directly and publicly addressed by Bungie, and seems to be the only one with an unofficial "name" placed on it.
Type-27 Anti-Aircraft Cannon

*"They're setting up an AA battery. That thing'll tear the Dawn apart..."*

- ODST during the Battle of Installation 00.
The **Type-27 Anti-Aircraft Cannon**, also nicknamed the **Mantis**, is one of many different anti-aircraft batteries employed by the Covenant Empire during the Human-Covenant War. It is a form of heavy cannon mounted on a large tripodal mount, with the central gun tilted upwards. When fired, the projectile is a single, long stream of plasma that is stated to be able to tear through the armor of a *Charon*-Class Light Frigate in a single hit.

The weapon saw large-scale deployment during the Battle of Tsavo. The Covenant Loyalists later attempted to hastily set them up during the Battle of Installation 00, but were still being deployed when UNSC forces began their ground assault, and therefore did not see action. Before that, in 2548, the Covenant Empire lost 18 of them during the Battle of Meridian, in what the UNSC call the legendary "Cherbourg Run."
Tartarus

*"The Great Journey has begun, and the Brutes, not the Elites, shall be the Prophets' escort!"*

- Tartarus moments before dueling Thel 'Vadam for the final time.
**Tartarus**was the last Chieftain of the Jiralhanae to serve in the Covenant Empire and the last known Chieftain of the Jiralhanae at all. He acts as the Hierarchs' chief enforcer, or rather, Truth's second-in-command. He is also responsible for leading the Jiralhanae during the purge of High Charity, and for dealing the first blow of the Great Schism. He was killed in battle with Thel 'Vadam after attempting to activate Installation 05.

He is a tertiary antagonist and the final boss of *Halo 2.*
Type-1 Antipersonnel Grenade

*"A holy flare to light the Journey!"*

- Anonymous Unggoy.
The **Type-1 Antipersonnel Grenade**, also known as the **Plasma Grenade** (or **Sticky grenade**, in multiplayer terminology) was the Covenant Empire's standard and most commonly used antipersonnel weapon. The grenade was designed to stick to most surfaces, including infantry, meaning that once stuck to its target it would ensure said target's destruction. Its effectiveness is limited against vehicles, but against infantry, it can be devastating. Due to its effectiveness, it was chosen by the Covenant Remnant over the Type-2 and Type-3 Antipersonnel grenades for use due to this ability, and how cheap and feasible it was to build.
Type-42 Directed Energy Support Weapon

The **Type-42 Directed Energy Support Weapon**, also commonly known as the **Plasma Cannon**, was a stationary support weapon used by the Covenant Empire. The weapon was rarely used, with its successor, the Type-52 Directed Energy Support Weapon, being preferred over it. It saw use during the First Battle of Earth, Battle of Mombasa, Battle of Installation 05, Battle of the Quarantine Zone and the First Battle of High Charity.
Type-29 Anti-Infantry Stationary Gun

The **Type-29 Anti-Infantry Stationary Gun**, also known as the **Shade Turret**, or simply **Shade**, is an anti-infantry gun emplacement that was used by the Covenant Empire to defend bases, camps or other such facilities. It saw extensive use during the Harvest Campaign, First Battle of Arcadia, Battle of Shield 0459, the Fall of Reach and the Battle of Installation 04. It fires three simultaneous slow-moving bolts of high-powered plasma surrounded by magnetic fields in a triangular pattern. While effective at close range, these bolts lose effectiveness over long distances, and can become extremely inaccurate. The main turret hovers on an anti-gravity tri-podal mount, giving it a 360 degree field of fire.

The turret can also alternate between single burst fire or automatic.
Type-25 Directed Energy Rifle/Scarab Gun

*"Think, MASSIVE FIREPOWER! For one level only."*

- Frank O'Connor.
The **Scarab Gun** is an easter egg weapon in *Halo 2* modelled after a plasma rifle. Everything about it is exactly same except that instead of firing normal plasma bolts, it fires the projectiles of the Scarab's focus cannon. It's hidden in multiple *Halo 2*levels, the most well known of which being Metropolis. There is also a popular myth that it can be found in *Halo Reach* as well, on the level Tip of the Spear.

Considering its easter egg nature, it can be assumed that the weapon is not canon.
The Heretic

*"For failure such as this, no punishment is too great."*

- In-game summary.
**The Heretic** is the first campaign level of *Halo 2*. It is also the first *Halo* level to be solely a cutscene with no gameplay sections inbetween. Thel 'Vadamee, disgraced by his defeat at the Battle of Installation 04, is branded a heretic by his people for his failure. Back at Earth, John-117 tries on his new armor.

It is the first level in the entire series that has definitive, in-game Covenant characters that are identified directly.
Terminal (map)

*"The CTMS made New Mombasa's rail system one of the safest on Earth; unfortunately it was one of the Covenant's first targets."*

- In-game summary.
**Terminal**is a multiplayer map in *Halo 2* added in the Maptacular map pack. It is set in a train station in New Mombasa, and has a train that will occassionally shoot through the middle of the map. It supports 6-16 players, as well as vehicles.
Variant Class-2 Energy Weapon System

The **Variant Class-2 Energy Weapon System**, otherwise simply known as the **Class-2 Energy Gun**, and also known as **Twin Plasma Cannons**, are craft-mounted weapons mounted on Ghosts and Banshees used by the Covenant Empire and Covenant Remnant. Essentially less powerful versions of the heavy plasma cannon, the Class-2 energy guns fire superheated plasma bolts at a semi-automatic to automatic rate. These weapons are extremely effective against infantry, but is fundamentally useless against armor.
The Gun Pointed at the Head of the Universe

***The Gun Pointed at the Head of the Universe*** is the eighth track of the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* First plays on the level Halo when John-117 finds a group of survivors in the Forerunner structures.
* Played again on the level The Silent Cartographer, when John-117 arrives at the Cartographer for the first time.
* Once again heard on the level Assault on the Control Room three times. The first time it plays is briefly when John-117 commandeers the Scorpion. It plays again when he reaches the tunnel guarded by two Wraiths, and once more when he encounters the plasma rifle-wielding Elite Zealot.
* It is heard on the level 343 Guilty Spark at the end, when the player is escaping the Flood containment facility with the marine survivors.
* Plays on the level Keyes, when Captain Keyes contacts John-117 over the radio to order him to pull out.
* Plays one final time on the level The Maw, during the section where John-117 is destroying the *Autumn'*s engines.

## Remixes

* *Into the Breach* of More Than His Share in *Halo 3 ODST*.
* This track is entirely remastered into the track Unless You Mean to Shoot in *Halo: Combat Evolved Anniversary*.

## Trivia

* The name of the track is most likely a reference to the Halo Array; as it is essentially a "gun" pointed at the "head of the universe" (galactic core).
* The track shares its name with the first chapter of the level Two Betrayals. Ironically, it does not even play on this level.
Type-52 Troop Carrier

The **Type-52 Troop Carrier**, otherwise known as the **Phantom**, was a dropship and ground support gunship that was used by the Covenant Empire in tandem with the Type-25 Troop Carrier. It was considered the superior dropship/gunship of the two ships, as it was smaller, more heavily armed and faster. It also possessed a more effective means of deploying its troops, able to deploy them via gravity lift or side doors as opposed to the Spirit's simple side doors. The vehicle was also capable of transporting vehicles, including the heavier Wraiths.

While curiously absent during the Battle of Installation 04, they were present during the Fall of Reach, the First and Second Battles of Earth and the Battles of Installation 05 and 00. They were also used thoroughly during the Human-Covenant War.

The vehicle stopped production after the Human-Covenant War and was only used briefly by the Swords of Sanghelios, who used a green-coloured variant. It was replaced by an older variant, the Type-44 Phantom, which was adopted for use by the Covenant Remnant.
Type-50 Sniper Rifle System

"*As soon as the first guy goes down with blood and steam whistling out through the neat new hole in their head, you know you’re in for a long, miserable game of ‘where the foxtrot did that come from.'*"

- Unknown UNSC serviceman.
The **Type-50 Sniper Rifle System**, colloquially called the **Particle Beam Rifle**and **Covenant Sniper Rifle**, and more commonly known as the **Beam Rifle**, was a particle beam sniper rifle used by the Covenant Empire during the Human-Covenant War. It was the most common weapon of choice for Kig-Yar snipers, and only occassionally used by the Sangheili and rarely by the Jiralhanae.

For reasons unknown, the Covenant Remnant preferred to use the Type-50's bulkier cousin, the Type-27.
Type-26 Ground Support Aircraft

*"Banshees of legend warned of death, and today all UNSC veterans know the cry of this glittering alien terror."*

- Halo Encyclopedia
The **Type-26 Ground Support Aircraft**, more commonly identified as the **Banshee**, is an atmospheric craft that is typically used for reconnaissance, ground support, and ground attack missions. The front of the craft is lightly armoured and while not particularly vulnerable to small arms fire, can be brought down easily by concentrated fire from infantry.

The **Banshee**was used by the Covenant Empire and briefly by the Covenant Remnant before the Second Battle of Requiem. Afterwards, it was replaced by its successor, the Type-54 Ground Support Aircraft, which was also used by the Swords of Sanghelios.
Zuka 'Zamamee

**Zuka 'Zamamee** was a San'Shyuum-blessed Sangheili Special Operations Officer who fought in the Battle of Installation 04 and presumably was present during the Fall of Reach. He was present during many of the battle's most significant engagements; he was part of the boarding of the *Autumn* and orchestrated many attacks during the Battle of the Silent Cartographer, and even engaged John-117 directly after the Spartan detonated the ship's engines.
Waterworks

*"While the Forerunners excelled at mimicking natural beauty, the machinery in this cavern exemplifies their true genius."*

- In-game summary.
**Waterworks**is a multiplayer map in *Halo 2*. It is set in an underground cavern with a large, central Forerunner structure. The map is massive in scope, and supports 6-16 players, along with vehicles.
Two Betrayals (music)

***Two Betrayals*** is one of many unreleased tracks found within the game *Halo: Combat Evolved* that didn't make it onto the official soundtrack. It is an alternate version of Perilous Journey, played numerous times in-game.

## Appearances

* Contrary to what many believe, it is this version of Perilous Journey that plays during the opening combat segment of the level, Two Betrayals, its namesake.

## Remixes

* The track is entirely remastered in *Halo: Combat Evolved Anniversary*, but is once again absent from the soundtrack.

## Trivia

* The only real difference in this version of Perilous Journey is that it does not contain the saxophone undertone, which is entirely absent from this version of the track.
Yanme'e

*"Drones aren't brave; they're just incapable of feeling fear."*

- Bungie.net's description of the Yanme'e.
**Yanme'e** (Latin, *Turpis Rex*, meaning "Ugly King"), nicknamed by the UNSC as **Drones**, or more commonly called **Buggers**, are a race of sentient, carnivorous, flight-capable insectoids originating from their homeworld of Palamok. For a significant time they served as a member species of the Covenant Empire before its collapse. After its collapse, its assumed they returned to their homeworld and lived in relative isolation. No known Yanme'e have been identified serving in the Covenant Remnant.

Yanme'e are considered one of the lower species in the Covenant hierarchy, although not as low as the Unggoy or Kig-Yar. The Covenant used them on the field as mass airborne infantry, their ability to fly and swarm their targets with massive numbers and ability to outflank their enemy more effectively than a lifeform restricted to legs making them strategic necessity.

The nickname "Drone" was given to them by humanity due to their extremely insectoid nature (their lives revolve around their queen, and they use hives as homes and reproduction facilities to create more of themselves).
Type-47 Ultra Heavy Assault Platform

*"Scarab! Everybody, take cover! Now!"*

- Johnson upon the arrival of a Scarab, The Storm.
The **Type-47 Ultra Heavy Assault Platform**, also known as the **Scarab**, is a large, heavily armoured walker siege platform used by the Covenant Empire during the Human-Covenant War. It serves as both the appropriated combat variant and successor to the Type-36 Scarab, which was bigger, bulkier and more cumbersome. The Type-47, while weaker in terms of armor, was smaller and much more adaptive in city environments. Its often described as a mobile fortress in its own right.

The vehicle was present during many major engagements such as the Battle of Shield 0459, Fall of Reach, Battle of Tsavo and Battle of Installation 00. Its main weapon is a medium focus cannon, with a rear mounted medium plasma autocannon for aircraft (which also, visually, appears as a head). It possesses three plasma turrets for infantry; two on its port and starboard, and one in the rear entry bay.

In the post-war era, the Scarab seems to have fallen out of use, as Covenant Remnant forces seem to have replaced it with the Type-55 Kraken.
UNSC Forward Unto Dawn

**UNSC *Forward Unto Dawn***(FFG-201) was a *Charon*-class light frigate in the UNSC Navy. It was informally, and alternatively, known as the *Dawn.* It operated under the command of Terrence Hood prior to the Battle of Installation 00, and became the temporary new command of Miranda Keyes after the loss of the UNSC *In Amber Clad*. It took part in the Second Battle of Earth and Battle of Installation 00, and was part of Home Fleet.

The ship stayed behind after the Battle of Installation 00 to take part in the Raid on Installation 04B where it served as John-117 and Thel 'Vadam's escape from the ring. Only half of the ship made it back to Earth, while the other was sent drifting towards Requiem. It would then be pulled into the planet, where its wreckage would finally come to rest on the Shield World's surface.
Unggoy

*"When in doubt, flee."*

- Unggoy philosophy.
**Unggoy**(Latin, *Monachus Frigus*, meaning "cold monk"), nicknamed by the UNSC as **Grunts**, is a species of squat bipedal vertebrates (commonly misidentified for arthropods) originating from their homeworld of Balaho. For a significant time they served as a member species of the Covenant Empire before its collapse, and then some segments went on to serve in several Covenant splinter groups, the most well known being Jul 'Mdama's Covenant Remnant.

They were the lowest ranking species in the Covenant Empire (and continue to be in the Covenant Remnant), and commonly mistreated by other races. Before the Unggoy Rebellion, the Unggoy were not permitted to serve in the Covenant military. After the Rebellion however, the Sangheili, impressed by the Unggoy's determination to fight when motivated, the Unggoy were given a limited role in the military, mostly as cannon fodder for the more capable and important military assets. They were one of the three species that humanity encountered on Harvest, shortly before the outbreak of the Human-Covenant War.

The nickname "Grunt" was given to them by humanity due to their relatively small stature and how considerably weak they are compared to their superiors and because they perform most of the physical labor required by the Covenant and they do not have much knowledge compared to other Covenant species. Before being assimiliated into the Covenant, the Unggoy were a Tier 6 civilization according to the Forerunner Technological Advancement Tier Scale.
United Nations Space Command

*"We are UNSC! Today. Tomorrow. Forever."*

- General Daniel Black.
The **United Nations Space Command**, rarely referred to as the **United Earth Space Corps**, and abbreviated as **UNSC**, is the military, exploratory and scientific arm of the Unified Earth Government; it also serves as an emergency government in times of war. It was formed after the Interplanetary War in the 22nd Century as an official extension of the United Nations military, and continued to expand well into the 23rd, 24th and 25th Centuries. By the 26th Century, it served as the united military force of humanity, and was at its apex before first contact with the Covenant, as well as embroiled in a bitter struggle with insurrectionists, who considered the UNSC to be tyrannic and oppressive.

After the Human-Covenant War, the UNSC was left disorganized, shattered and a shadow of its former self. Despite this, the UNSC was able to reorganize itself in the coming years, and even created some semblance of civilization that was similiar to what it had been before the war. Their struggle with the Insurrection continued despite what occurred, and their alliance with the Sangheili gave them angles to work with. Despite the war being over, the UNSC is still not what it used to be.

Recently, in 2558, the colonies of the UNSC came under a rapid onslaught by Forerunner Guardians led by the rogue AI Cortana. The crisis is ongoing.
Zanzibar

*"Wind Power Station 7 sits as a mute reminder of the EAP's late 25th-century attempt at re-nationalization."*

- In-game summary.
**Zanzibar**is a multiplayer map in *Halo 2.*It is known canonically as **War Games Map\_Set/: 680-4**. It is set within a Wind Power Station on Zanzibar island. The map features a section on the beach, the main power station, and then the interior of a building, which is multi-levelled and features defensible positions. A large map, it supports 2-16 players, along with vehicles.

Zanzibar was remade as Last Resort in Halo 3 and Stonetown in *Halo 2 Anniversary*.
Under Cover of Night

***Under Cover of Night*** is the tenth track of the *Halo: Combat Evolved Original Soundtrack.*

## Appearances

This is a list of times this track plays in-game:

* It first plays on the level The Truth and Reconciliation. It plays when John-117 and Fireteam Charlie make their way around the ridge.
* It plays again on the level Two Betrayals, when John-117 emerges from the final tunnel into the final canyon.

### Outside Appearances

* Used in the short film Homecoming in *Halo Legends*, when Daisy-023 discovers her flash clone.

## Remixes

* Inspired the track In Amber Clad in *Halo 2*.
* *Wage* of Delta Halo Suite in *Halo 2*.
* Remixed as part of the track Delta Halo Suite in *Halo Legends*.
* Beginning section of Follow Our Brothers in *Halo 3.*
* Beginning section of Halo Reborn in *Halo 3*.
* This track is entirely remastered as the track Cloaked in Blackness in *Halo: Combat Evolved Anniversary.*

## Trivia

* The soundtrack appeared as an easter egg in *Halo 3* on the multiplayer map *High Ground.* It is sometimes heard playing from the radio at the large base.

* This track is likely a reference to when it first plays, which is during an attack on a Covenant position under a parked Covenant battlecruiser at nighttime.
Uplift

*"Unknowable energies seethe from this long-abandoned Forerunner spire, making it a vital prize for Covenant and human forces."*

- In-game summary.
**Uplift**is a multiplayer map in *Halo 2 Vista*. The map is known canonically as **War Games Map\_Set/: 320-91**. Set on a large beach with a central Forerunner spire, the map is one of the largest in the game. Supporting 6-16 players, the map also supports vehicular gameplay.
Wizard

*"Round and Round and Round."*

- In-game summary.
**Wizard**is a multiplayer map in *Halo: Combat Evolved*. It is most likely a human structure due to the Human metal plates that make up the internal part of the base. The map has four teleporters at the top, left, right and bottom of the map. It has a central watch tower, and numerous other platforms.

Wizard is remade as Warlock in *Halo 2*.
Walpole

*"Sir, O'Brien's down."*

- Walpole reporting O'Brien's death to Marcus Stacker.
**Private Walpole**was a UNSC Orbital Drop Shock Trooper assigned to the 7th Orbital Drop Shock Trooper Battalion of the 105th Shock Troops Division under the command of Marcus P. Stacker during the Human-Covenant War. He presumably fought in numerous battles prior to the Battle of Mombasa. His squad's Pelican was shot down by a Scarab during the engagement. It is possible that he fought during the Battle of Installation 05 and was killed there, or that he was left behind in Mombasa and killed by the slipspace explosion resulting the *Solemn Penance* initiating an in-atmosphere jump.

Walpole does not appear in *Halo 2* itself, but appears in a bonus scene added in the Halo 2 Multiplayer Map Pack called "Another Day at the Beach." This exact scene was then remastered for *Halo 2 Anniversary*, but still not included in the game.
UNSC In Amber Clad

**UNSC *In Amber Clad***(FFG-142) was a *Stalwart*-class light frigate in the UNSC Navy. It was informally, and alternatively, known as the *Amber Clad*, *Amber*and *Clad*. It operated under the command of Miranda Keyes during the First Battle of Earth and Battle of Installation 05, and was part of the Home Fleet.

The ship was boarded and hijacked by the Flood, who then used it to transport themselves onto *High Charity*. It is likely the wreckage became part of the infested *High Charity*. It was more than likely destroyed either when *High Charity* crashed on Installation 00, or after its subsequent destruction at the hands of John-117.
Substance

**Substance**is an ice giant, and also the fourth planet in the Coelest System. The ice giant itself is smaller than Threshold, but with an impressive radius of 82,749 kilometers (51,418 miles). It has eight satellites, only one of which is a natural moon, including Opusculus. The rest include Installation 05 and six other dormant Forerunner facilities. Substance was was likely once one of the many worlds affiliated with the Forerunner Ecumene, and remained so until after the activation of the Halo Array. Ever since the end of the Human-Covenant War, the ice giant has been within UNSC-defined space, with an ONI presence already established over Installation 05.