To the Far Reaches

# Description

With the coordinates in hand, or rather in my mind, the Bad Batch and I set off to my planet Kelusia to retrieve the deadly Kelusyte crystal. After convincing the local Rageryans our intentions are good and scouring the region for the materials to safely acquire the crystal, we embark on a journey into the planet's core. And, as usual, it goes about as well as expected.

# Summary

Sergeant Hunter awakes to find Tech readying a list of questions to ask Shadow about their world and stories. Tech also voices concerns about how they are to access the coordinates locked within Shadow's brain, a concern which Hunter shares. Later, when Shadow awakes, they share a heartfelt moment with Corporal Crosshair before joining the others for breakfast. Reaching Rakata Prime, Shadow stays behind with Tech after experiencing a brief traumatic flashback to James' murder. Hunter, Crosshair, and Wrecker gather supplies from the marketplace, each getting a gift for Shadow. Meanwhile, Shadow tells Tech about the sailors and how they randomly woke up form the fandom jump. To comfort them, Tech begins to ask about their stories and universe.

After the others return, Shadow gives a brief rundown of what lies ahead for them before a Sullustan vendor comes to deliver their supplies. When he insults the Bad Batch, Shadow threatens him which frightens the vendor but excites Crosshair. Heading off world after loading the supplies, the team is contacted by Commander Cody during which Shadow hides in the overhead crawlspace. The group then debates how to get to the coordinates, only to find Shadow can upload them directly to the ship by simply touching the console. Tech expresses doubt about the jump point, as scans indicate a black hole nearby, but they make the jump anyway. During the hyperspace travel, Shadow spends some alone time with Crosshair such to Hunter's displeasure. Reaching the coordinates, they discover the black hole was none other than the Gatekeeper Quemari. Right before they jump, the group is visited by the Star Swimmer Nova, who gives Shadow some ominous advice: once Shadow stops caring what others think, they will unlock their true power. With that knowledge, the group makes the jump through Quemari.

Reaching the other side, a diagnostic reveals that due to the worm hole, nearly all systems are down on the *Marauder* aside from a select few. After Maxolyn stops by and casts a protective spell over the ship, the gang heads down to the planet itself. Despite not being able to see the landscape itself due to a thunderstorm, they successfully land in The Heart region of Mysteria where they are greeted by Kent Davis and Norman Rockwell, two characters of Shadow's. After some initial questioning, Valarie Riddick joins them as well as an Artic Wolf and Red Screamer dragon only for things to take a turn for the worse when it is revealed there are regs in the Heart. After a short interrogation session headed by Valarie and Norman, Shadow and the team head down with Valarie and Sergeant *Kal*, one of the regs, to catch the Veinway train to Trevor's house before starting the mission in earnest. On the way, they are told that one of the regs, Flip, has Force sensitivity.

# Characters

Below is the complete character list in order of appearance.

* Sergeant Hunter
* Wrecker
* Corporal Crosshair
* Shadow Hyder
* Tech
* Nothing
* Unnamed Twi'lek Vendor
* Unnamed Twi'lek youngster
* Unnamed Rodian vendor
* Unnamed Sullustan deliveryman
* Commander Cody
* Quemari
* Nova
* Maxolyn
* Trevor Stu
* Kent Davis
* Norman Rockwell
* Cinna
* Sergeant *Kal*
* Valarie Riddick
* Flip

# Setting

Below is the complete location list in order of appearance.

* *Havoc Marauder*
* Planet 42 (mentioned)
* Rakata Prime
* Quemari
* Kelusia
* Mysteria
* The Heart