Druid

Druid is one of the 11 core classes available.

## Abilities

### Animal Companion

At 1st Level, the Druid gains an animal companion. The companion makes their move in unison with their owner.

### Nature Sense

A druid gains a bonus to Knowledge (Geography), Knowledge (Nature) and Survival checks equal to 1/2 her Druid level.

### Woodland Stride

At 2nd Level, the Druid can move through any sort of undergrowth (like thorns, briars, and overgrown areas) at full movement speed and without taking damage. Magical thorns or briars that are made to impede movement still effect them, however.

### Wild Shape

At 4th level, a druid gains the ability to turn herself into any small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal the druid is familiar with.

A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level. At 20th level, a druid can use wild shape at will. As a druid gains in levels, this ability allows the druid to take on the form of larger and smaller animals, elementals, and plants. Each form expends one daily usage of this ability, regardless of the form taken.

At 6th level, a druid can use wild shape to change into a Large or Tiny animal or a Small elemental. When taking the form of an animal, a druid’s wild shape now functions as beast shape II. When taking the form of an elemental, the druid’s wild shape functions as elemental body I.

At 8th level, a druid can use wild shape to change into a Huge or Diminutive animal, a Medium elemental, or a Small or Medium plant creature. When taking the form of animals, a druid’s wild shape now functions as beast shape III. When taking the form of an elemental, the druid’s wild shape now functions as elemental body II. When taking the form of a plant creature, the druid’s wild shape functions as plant shape I.

At 10th level, a druid can use wild shape to change into a Large elemental or a Large plant creature. When taking the form of an elemental, the druid’s wild shape now functions as elemental body III. When taking the form of a plant, the druid’s wild shape now functions as plant shape II.

At 12th level, a druid can use wild shape to change into a Huge elemental or a Huge plant creature. When taking the form of an elemental, the druid’s wild shape now functions as elemental body IV. When taking the form of a plant, the druid’s wild shape now functions as plant shape III.

### Resist Nature's Lore

At 9th Level, the Druid gains +4 to Saving Throws against the spells, spell-like abilities, and abilities of the Fey. This bonus also applies to spells that affect plants and animals.

### Venom Immunity

At 16th Level, the Druid becomes immune to all poison.

### A Thousand Faces

At 18th level, a druid gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.

### Timeless Body

At 19th Level, the Druid's body ages slowly. The Druid ages at 1/10th the speed they would normally age, effectively increasing their lifespan to 10 times their average lifespan. The Druid becomes immune to any effects that would age them.

Your animal companion also gains this effect.

### Home Ground

At 20th level, the druid knows every tree, every bird, every blade of grass, and every scuttling beetle of her home. The druid selects a specific area relevant to the campaign, such as a prominent forest, mountain, or even a patch of sea. The druid is constantly under the effect of Commune with Nature with regards to that area and can change the facts she gleans from the spell when she prepares her spells each day. In addition, while on her home ground, the druid gains a +4 bonus to her caster level.