Cards

**Cards** are the main collectibles in **Card Jam Clash**, they are your main tools to fight opponents (called Masters)

## Overview

Cards can be classified into two types: **Minion** cards and **Spell** cards. Minion cards are cards you play on the field, which usually attack enemy cards on the field or the opposing Master, when it's health reaches 0, it is removed permanently from the field. Spells have many different effects, ranging from healing a Minion or the Master, dealing damage to enemy Minions, drawing cards from the Master's deck and many other uses, once the effect of a spell ends, it is removed permanently from the match.

Cards also have attributes, such as cost (), health () and strength (), and their families, which allows certains groups of cards to interact between each other, positively or negatively.

### Families

The most notable part of card synergy, cards which share a family may interact with each other. An example of synergy is Minted Gem boosting Bunch O' Gold, both from the Rock family. Interactions are also not limited to cards of the same family.

## Traits

Some cards may have traits in common, which often provides a benefit for them. Present here is a list of common traits some cards may have, along with an explanation and examples.

###  Accurate

Cards with the  **Accurate** trait always deal 1 additional damage, it affects both their normal attacks and abilities.

###  Armor

Cards with the  **Armor** trait always ignore the first instance of taking damage, the Armor cannot regenerate however.

###  Chaser

Cards with the  **Chaser** trait move to where an enemy card was played (or made) most recently unless that lane is occupied by an allied card.

###  Double Strike

Cards with the  **Double Strike** trait attack a second time if they survive combat on their lane.

###  Piercing

Cards with the  **Piercing** trait do damage on their own lane as well as damaging the opposing Master.

###  Undying

Cards with the  **Undying** trait return to their owner's hand upon perishing.

*Exclusive to Eternolotl*

## Effects

Some abilities either have, or inflict other cards with certain effects. Present here is a list of effects, along with an explanation of them:

### Bounce

A card inflicted with this effect returns to its owners hand, with its stats reverted to the base stats and given traits removed.

### Draw

Add a random card(s) from your deck to your hand.

### Extra Attack

A card that recieves this effect attacks again. Any card with the  **Double Strike** trait gets this effect.

### Freeze

A card afflicted by this effect is forced to skip its next attack. Realizing an Extra Attack removes the **Freeze** effect, a card with the  **Double Strike** trait attacks once after being thawed.

### Heal

Restore health of a damaged card, the Master, or both.

## Abilities

There are a plethora of ways an ability can activate, however some are named and categorized. Present here is a list of named abilities, along with an explanation and examples:

###  Boast

This ability triggers when the card eliminates an enemy minion.

### K.O

This ability triggers when the card is eliminated.

## Gallery

Strength IconHealth IconAccurate Trait IconArmor Trait IconChaser Trait IconDouble Strikes Trait IconPiercing Trait IconUndying Trait IconBoast Ability IconCost icon