recursal/Fanatic-Fandom huggingface dataset:
Eelskin

## Helpfile

```
Slippery eel-like skin helps you swim, resists stabbing, slashing, and electric, makes you very much harder to grab and hold, and lets you attack at normal speed underwater. You can also breathe underwater!

[   Cost:       10    ]

Requires:
 * snakeskin

Skill Modifiers:
[   swim         +4   ]

Armor Modifiers:
[   stabbing     +2     ]
[   electric     +2     ]
[   slashing   +1 to 2  ]

Resist Modifiers:
[   suffocation        +100  ]
This Mutation is a Tier 2 skin mutation.

Location:
eelskin is located in the watery fissure below the freedom city sewer system.
Located in watery fissure.
Classification: skin.

Incompatible with: camelfat

```
Tandoori Shack

**Shop contents and availability of items may change often due to buying and selling from players.**

Food:

```
a piece of naan bread                   $        3 (42 in stock)
a clove of garlic                       $        7 (4 in stock)
a tandoori kebab                        $       30 (16 in stock)

```

Instructions:

```
a recipe for a dozen donuts             $      150 (1 in stock)

```
Kills List

*See also the lists of journals, achievements, and travels*

List of all kill journals in the game. Kill journals are earned for killing a new type of creature. The first time you kill a member of a species or group of enemies, you'll receive a kill journal for your new conquest. Some unique individual enemies may also have their own kill journal, or their death may be part of completing a journal.

To view all of the kills you have completed in-game, use the kills command.

 |}
Xray Vision

## Helpfile

```
See through all kinds of shit. Your xray vision will help your medic, locksmith, and scavenge skills, but you will need slightly more light to see in dark areas.

[   Cost:       5    ]

Skill Modifiers:
[   medic        +1   ]
[   locksmith    +1   ]
[   scavenge     +1   ]
Located in screamer base.
Classification: general.

Incompatible with: bright eyes

```
Bug Queen

Somehow, this bug has grown out of all proportion, even to the other giant bugs scurrying about
these tunnels. Its carapace sits atop a bloated milk-white soft body, swollen to the size of a
refrigerator, and scores of long thin chitinous arms wiggle in a hideous dance, darting out toward
you and then pulling away. You feel ill just looking at this abomination.

Bug Queen is located behind a webbed tunnel mouth in the sewers underneath Freedom City.
Salamander

## Helpfile

```
Webby sticky hands, great for climbing and swimming (but problematic when crafting).  On occasion passively heals minor wounds, but you also gain the ability to enter a healing trance which heals broken bones and other minor ailments while restoring health, at the cost of hunger and thirst.

[   Cost:       5    ]

Skill Modifiers:
[   climb        +4   ]
[   swim         +4   ]
[   craft        -1   ]
[   focus        +1   ]
Located in shoreline.
Classification: general.

```
Writhing Smoke

## Helpfile

```
Spew a thick cloud of smoke at your enemies to stun them and aid your escape.
The action requires focus to succeed in exhaling the smoke and stunning your foes,
and becomes increasingly difficult in rooms that already have smoke in them until
it dissipates. To defend from writhing smoke, try wearing something like a gasmask
or work on your endurance.

[   Cost:       10    ]

Skill Modifiers:
[   focus        +2   ]

Located in abandoned highway.
Classification: focus.

```

## Mechanics

* spew: Exhale a thick smoke to stun enemies and buffs your Dodge. Grants minor stress. Duration and effect depends on your Focus.
CSICOP Operative Shop

**Shop contents and availability of items may change often due to buying and selling from players.**

Traps:

```
a Mk I PK trap                          $      225 (6 in stock)

```

Weapons:

```
an EMP grenade                          $      225 (6 in stock)
a psyflare                              $      487 (4 in stock)
an EMP shotgun                          $    4,800 (4 in stock)
a proton pack                           $   18,750 (2 in stock)

```

Protection:

```
a gray jumpsuit                         $      300 (1 in stock)

```

Accessories:

```
a ghostbait                             $       60 (6 in stock)
a Mk I energy cell                      $       60 (8 in stock)
an Illuminol(tm) powersquirt clip       $      150 (3 in stock)
a Ghostbuster contract                  $      450 (1 in stock)
a Mythos Buster contract                $    1,050 (1 in stock)
a PK illuminator                        $    1,125 (4 in stock)
a PsychoSight implant                   $    2,250 (1 in stock)

```
Camelfat

## Helpfile

```
Fat tissue reorganizes into a powerful water-storage medium.  You'll get thirsty much more slowly.  Drugs (both good and bad) will also take longer to work their way through your system.

[   Cost:       5    ]
Located in sea of dunes.
Classification: general.

Incompatible with: eelskin and iron liver

```
Hooligan

## Helpfile

```
Something's...not right with your head.  You have trouble focusing, and you're prone to bouts of brain damage.  On the plus side, this makes it difficult to stun or distract you, and somewhat harder to knock you out.

You can also slam your hard head directly into people for a powerful headbutt. To headbutt effectively, you'll need as much brawn as possible (or at least more than your target). It also wouldn't hurt (figuratively speaking) to wear something hard and heavy on your head.

See also: help headbutt

[   Cost:       10    ]

Skill Modifiers:
[   focus        -3   ]
[   wrestle      +1   ]

Resist Modifiers:
[   stunned            +35   ]
[   knockout           +30   ]
Located in nukem academy.
Classification: general.

```
Zombie Hunters Inc

**Shop contents and availability of items may change often due to buying and selling from players.**

Weapons:

```
a combat knife                          $       60 (1 in stock)
an ice pick                             $      195 (1 in stock)
a fire axe                              $      750 (1 in stock)
a punch knife                           $    1,500 (1 in stock)
a hunting shotgun                       $    6,000 (2 in stock)

```

Medical:

```
a mortilex hypo                         $      300 (2 in stock)

```

Other:

```
a box of buckshot shells                $      262 (4 in stock)
a box of fletch shells                  $      367 (1 in stock)
a zombie hunter contract                $      375 (2 in stock)
a towel                                 $      375 (1 in stock)
a box of slug shells                    $      712 (1 in stock)

```
"We Bare Bears"

**Вся правда о медведях** (англ. We Bare Bears) — американский мультсериал производства телеканала Cartoon Network, автора Дэниела Чонга. Сериал о трех братьях-медведях Гризли, Панда и Белый, которые стараются вписаться в общество и найти друзей. Основано на веб-комиксе Дэниела Чонга «The Three Bare Bears». Премьера состоялась 27 июля 2015 года. В августе 2015 Cartoon Network дал разрешение на производство 2 сезона сериала.

2 апреля 2023 года We Bare Bears вошли в полуфинал на голосовании Super Toon Showdown за лучший мультсериал от Cartoon Network, заняв 4 место среди всех участников и 1 место в категории "Slice of Life".

## Сюжет

Братья-медведи Гризли (Grizz), Панда (Pan-man) и Белый (Ice Bear) пытаются стать популярными представителями человеческого общества, интернет-знаменитостями, ходить на свидания и в супермаркеты. Получается у них это довольно неуклюже, но они всегда поддерживают друг друга. У медведей есть свой уникальный способ передвижения — «башенкой» друг на друге, своеобразная метафора их родственных отношений.

## Персонажи

* Гриз — медведь гризли, старший брат и лидер группы, очень шумный и общительный. Пытается сделать друзей из всех, кто попадается на пути.
* Панда — Самый чувствительный и технически подкованный медведь, зависим от своих гаджетов и постоянно пытается найти пару на сайте знакомств. Панда безнадежный романтик и у него намного меньше уверенности в себе, чем у его братьев. Панда — вегетарианец, у него сильная аллергия на арахис, он рисует в стиле аниме.
* Белый/Снежок — белый медведь. Самый немногословный персонаж. Он часто служит комической развязкой сюжета, говорит о себе в третьем лице и спит в холодильнике. Белый проявил себя заботливым братом, умелым поваром, танцором сальсы, мастером единоборств и так далее. Белый — самый спокойный из братьев, сохраняет свой «холодный» вид даже в самых странных ситуациях.
* Хлоя Парк — молодая девушка корейского происхождения, подружилась с медведями пытаясь изучить их для своей научной работы. Хлоя — ребенок-вундеркинд, она перескочила несколько классов и поступила сразу в колледж. Она любит смотреть Время приключений.
* Ном-Ном — коала, интернет-знаменитость со скверным характером. Знакомится с медведями, когда Гризли признается, что ему нравится Youtube Ном-нома. В нескольких сериях проявляет себя как эгоистичный и жестокий персонаж. Что не мешает медведям проявлять к нему сочувствие.
* Чарли — снежный человек в одиночестве живущий в лесу Сан-Франциско, по соседству с медведями. Знакомится с медведями через веб-сайт с целью пожить у них некоторое время. Чарли привык всегда быть один, совершенно не умеет общаться, но тем не менее, пытается быть хорошим другом. Его постоянно преследуют СМИ, отчего у него появилась боязнь камер.

## Актёры дубляжа

На русский язык мультсериал дублируется компанией «SDI Media Russia» по заказу «Warner Bros.» с 2015 года. Режиссёр дубляжа — Андрей Гриневич. Песню исполняет Нина Кондратюк.
Conduit

## Helpfile

```
Develop the ability to produce electricity in your body, and channel it into other things using focus. All at the cheap price of hunger!

Benefits from the Eelskin mutation, which will increase your shock damage, make you more effective when charging objects, and lower the hunger gained from defibrillating.

Shocking someone (including yourself) who possesses the silicone skin mutation will cause them to charge up their natural healing factor instead of being injured. This effect is cumulative with eelskin's potentiating effect.

[   Cost:       5    ]
LOCATION:
Conduit is located in Scrapwoods but may take some searching to find.
Located in scrapwoods.
Classification: focus.

Incompatible with: chiller and carrie

```

### Mechanics

shock 'any' : shock 'obj/corpse' to charge/defibrillate, shock without arguments while in combat to zap someone.

Deals damage based on your focus, allows you to revive players, and synergizes with eelskin

A1 Steak Sauce hypothesizes its base damage is 5-5.
Clairvoyance

## Helpfile

```
You gain the power to see using not your eyes, but your mind. Shimmers of residual psychic energy become visible to you, as well as the presence of malevolent spirits. Since you no longer need eyes to see, you will be able to see in the dark, but too much psychic energy will cloud your senses.

You will also be able to project your consciousness, separating it from your body. This will allow you to invisibly wander the world.

[   Cost:       10    ]

Skill Modifiers:
[   focus        +3   ]
Located in cave of all souls.
Classification: movement.

Incompatible with: phaser, blink, leapfrog, flight, bright eyes, and pathfinder

```
To get there, go to the northern most point in Luskentyre Plateu.
Travels List

*See also the lists of journals, achievements, and kills*

List of all travel journals in the game. Travel journals are earned for exploring new places. The first time you explore a new area in game, you will receive the travel journal associated with that area.

To view all of the travel journals you have earned in-game, use the travels command.
Charnold

The head of a chud pack, the biggest, cruelest, most bloodthirsty chud, is known to chud hunters as
the 'Charnold', for obscure reasons. This guy's a particularly lean and desperate version of the
type, clad incongruously in a backwards baseball cap and wildly swinging a copper pipe in your
direction.

Charnold is located behind a locked door in the sewers underneath Freedom City.
Cheers

**Shop contents and availability of items may change often due to buying and selling from players.**

**scuffed vending machine (Cheers front):**

a sticker                     $WUC 1

a chunk of blue meth          $WUC 2

a bottle of Brocean           $WUC 5

a low ryder sticker           $WUC 5

a lactaid hypo                $WUC 5

a 1-hour energy pill          $WUC 10

a brick of quick-mold plastic $WUC 15

a lone bomber jacket          $WUC 20

a snap-on toolbox             $WUC 20

a khaki bucket hat            $WUC 20

a rubber yellow gloves        $WUC 20

a belt bag                    $WUC 20

a doctor's mirror             $WUC 20

a polycarbonate goggles       $WUC 20

a cat ear hairband            $WUC 50

a dog ear hairband            $WUC 50

a bird feather hairband       $WUC 50

a miniature WHEEL OF GENDER   $WUC 50

an admin plushie              $WUC 50

a bunny ear hairband          $WUC 50

a red-eye pill                $WUC 50

a weedsuit                    $WUC 70

a bling bong                  $WUC 70
Iron Liver

## Helpfile

```
A reorganized liver filters out blood toxins such as poisons and drugs; unfortunately it also cuts the effectiveness of nanites.  On the plus side, it turns excess alcohol into energy the body can use for healing itself and recovering from revival.

[   Cost:       5    ]

Resist Modifiers:
[   THC                +40   ]
[   speed              +40   ]
[   nanite healing     +25   ]
[   curare             +60   ]
[   alcohol            +50   ]
[   spider venom       +70   ]
[   PCP                +75   ]
[   apitoxin           +35   ]
Located in chemical plant.
Classification: general.

Incompatible with: camelfat

```
Infernomoo Wikia

# Welcome to the InfernoMOO Wikia

The official wikia for InfernoMOO, a spin-off of HellMOO.

InfernoMOO is a post-apocalyptic text based role-playing game. It is set after an atomic conflict has brought down the great civilizations of the 21st century. Enough time has passed that some towns and vestiges of society have returned, but not nearly enough to curb the inherent violence and conflict of a life lived without comfort or salvation. Corporations both ancient and new sit astride the few surviving cities like obscene, glittering spiders, wielding their power over their desert domains without question and without mercy.

The fake smile, the furtive stare are the weapons of the city-dweller, forever dependent on their corporate masters for protection against the raiders and radioactive sands. Yet a few wander the wastes, living off the bones of the old world and whatever justice they can find at the end of their gun. Only time will tell who is stronger.

Vote for InfernoMOO on TopMUDSites! || InfernoMOO Reddit
**Server Information:**

InfernoMOO can be reached from your MUD client of choice at:

```
inferno.optiquest.org port 7777

```

**NOTICE:** There are extremely graphic depictions of sexuality, violence, harsh language, and completely inappropriate situations in this game. You have been warned. ***YOU MUST BE AT LEAST 18 YEARS OLD TO PLAY INFERNOMOO.***

## Useful Links

* Mutation List

* Mutations

* Skills

* Stats

* Locations

* Mobs

* Jobs

* Journals

* Achievements

* Guides

* Weapons

* Armor

* Implants

* Timeline
Import/Export Office

**Shop contents and availability of items may change often due to buying and selling from players.**

Beds:

```
a ratty mattress                        $      300 (1 in stock)
a water bed                             $    3,000 (1 in stock)
a padded coffin                         $    8,850 (3 in stock)
a heart-shaped bed                      $    9,000 (1 in stock)

```

Seating:

```
an office chair                         $      300 (1 in stock)
a rug                                   $      525 (1 in stock)
a stained plaid sofa                    $    1,050 (1 in stock)
an office desk                          $    1,500 (1 in stock)
a beefalo rug                           $    2,700 (1 in stock)
a nice couch                            $    3,000 (1 in stock)
a white egg-shaped dome chair           $    3,442 (2 in stock)
a chudskin couch                        $    6,000 (1 in stock)
a large hot tub                         $   16,500 (5 in stock)

```

Aquaria:

```
a small fishtank                        $      600 (1 in stock)
a reef tank                             $    8,250 (1 in stock)

```

Containers:

```
a toy chest                             $      750 (1 in stock)
a medicine cabinet                      $      750 (1 in stock)
a stash box                             $      750 (1 in stock)
an ammunition crate                     $      750 (1 in stock)
an implant cabinet                      $      900 (3 in stock)
a floor safe                            $      945 (1 in stock)
an explosives crate                     $    1,500 (1 in stock)
a large cabinet                         $    2,250 (1 in stock)
a wardrobe                              $    2,625 (1 in stock)
a crankomat                             $    3,900 (1 in stock)
a carpentry workbench                   $    4,500 (1 in stock)
a wine rack                             $    6,000 (1 in stock)
a noggin rack                           $    6,000 (1 in stock)
a shoe rack                             $    6,000 (1 in stock)
a refrigerator                          $    6,000 (3 in stock)
a black anodized metal weapon rack      $    6,750 (1 in stock)
a chest freezer                         $   10,800 (2 in stock)
a row of metal cabinets                 $   12,300 (10 in stock)
a tall freezer                          $   13,500 (1 in stock)
a charging rack                         $   30,000 (1 in stock)

```

Misc:

```
a portable television                   $      300 (1 in stock)
a roll of wallpaper                     $    1,087 (3 in stock)
a door plaque                           $    1,200 (3 in stock)
a screen printing press                 $    4,350 (1 in stock)
a flatscreen TV                         $    5,250 (1 in stock)
a fountain                              $    6,000 (3 in stock)
a holopanel TV                          $    9,600 (1 in stock)
a fireplace                             $   15,000 (1 in stock)

```
Mutations

*See also: Mutation List*

Life is tough in the post apocalypse. Many times, you may find yourself in a situation no ordinary human could safely get themselves out of. But worry not -- you needn't be an ordinary human!

Mutations, as their name may suggest, modify your DNA to give you advantages over pureblood human beings. Some mutations may increase your damage resistance. Others may increase or decrease your skills. Still others give you special powers, like the ability to jump up cliffs, eat random junk, or spew noxious smoke to help escape your enemies. Most mutations come with a caveat, however - a downside, a negative effect to balance them out.

In order to take a mutation, you must have the necessary amount of mutation points. Mutation points are obtained through training; you'll receive 10 of them at set intervals of xp. To develop a mutation, you have to find its location and type mutate 'mutation name'. If you're having trouble locating a mutation, you can visit Injection Junction (IJ) in Freedom City and read the posted list, or ask other players on chatnet.

There are four basic types of mutations:

* Skin mutations - also known as soak or armor mutations - increase your natural armor. These mutations are special because you can only take three basics and one upgraded version of one of your choice. Each skin mutation also has an upgrade, another skin mutation which requires the corresponding first level.
* Ability mutations are those that give you new powers. When you take one of these mutations, you'll be told what new commands you receive. Type mutations to see a list of your ability mutations and the commands attached to them.
* Stat mutations - or skill mutations - increase your precious numbers. Taking one of these may make you a better climber, or more able to track down prey. Many of these benefits are attached to other types of mutations.
* Rad mutations - or radiation mutations - are an entirely different breed. These do not take up mutation points, nor are you limited to how many you can have at a time. Rad mutations occur when you take in large amounts of radiation. Most rad mutations are stat mutations - few give you any special abilities or increase your natural armor. You also cannot choose which rad mutation to develop: it's completely random. Many rad mutations have heavier negative effects than positive, and some no positive effects at all. So exposing yourself to massive radiation to become Superman might seem like a good plan, but it's likely to end in a melty mess.

## Updated Mutation Schedule:

```
10 pts per milestone
# / TOTAL XP
1 0
2 3000
3 6000
4 9000
5 12000
6 15000
7 20000
8 25000
9 30000
10 40000
11 50000
12 60000
13 70000
14 80000
15 90000
16 100000
17 115000
18 130000
19 150000
20 170000
21 190000
22 210000
23 230000
24 250000

```
Throw

*Throwing a knife or a grenade is largely a matter of brawn and senses.*

Throw governs your ability to hurl objects at enemies with accuracy. This skill determines how likely you are to hit a player/NPC with thrown weapons in combat -- throwing knives, shurikens, rocks, severed heads, etc. It also determines how well you can throw grenades and grappling hooks. You could probably hurt someone by throwing something heavy enough at them.
9-Eleven Convenience Store

**Shop contents and availability of items may change often due to buying and selling from players.**

Artifacts:

```
a glass tube                            $       10 (5 in stock)
an issue of Slick Wet Women magazine    $       75 (1 in stock)
a HIPnosis                              $       75 (1 in stock)
a Celebrity Insider                     $       75 (2 in stock)
an issue of the NAMBLA News             $       75 (1 in stock)
an ultraporn                            $       75 (1 in stock)
a box of baking soda                    $      243 (1 in stock)
a happyfriend doll                      $      450 (1 in stock)

```

Food:

```
a bag of brown sugar                    $       22 (1 in stock)
a bag of fried skin chips               $       30 (3 in stock)
a bowl of Ramune noodles                $       30 (3 in stock)
a chocolate bar                         $       75 (1 in stock)

```

Clothing & Armor:

```
a condom                                $        1 (1 in stock)

```

Containers:

```
an unwrapped yellow package             $      150 (1 in stock)
an unwrapped package                    $      225 (2 in stock)

```

Other:

```
a box of sugar packets                  $      450 (2 in stock)
a carton of Skewports                   $      300 (1 in stock)
a carton of Llama Lights                $      150 (1 in stock)
a Ramen soda                            $       15 (3 in stock)
a pack of cigarettes                    $       15 (2 in stock)
a Cobalt Reserve 211 40 ouncer          $       30 (2 in stock)
a pack of Skewports                     $       30 (3 in stock)
a Schitz 40 ouncer                      $       30 (2 in stock)
a pack of blunt wraps                   $      187 (2 in stock)
a notebook                              $       75 (2 in stock)
a box of adult diapers                  $       90 (1 in stock)
a bottle of penis enlargement pills     $      408 (2 in stock)
a huge green firework                   $      847 (5 in stock)
a huge pink firework                    $      847 (5 in stock)
a huge blue firework                    $      847 (5 in stock)
a huge red firework                     $      847 (5 in stock)
a huge picture firework                 $    1,275 (12 in stock)

```
Swollen Brain

## Helpfile

```
Enlarged corpus callosum, which makes you brainier and more sense-aware.  Too bad it looks so un-cool.

[   Cost:       10    ]

Skill Modifiers:
[   brains       +3   ]
[   senses       +1   ]
[   cool         -1   ]
Located in sewers.
Classification: general.

Incompatible with: brute strength and zombie

```
Meds 4 Less

**Shop contents and availability of items may change often due to buying and selling from players.**

Drugs:

```
an emergency contraceptive pill         $      375 (1 in stock)

```

Clothing & Armor:

```
a pair of earplugs                      $       22 (4 in stock)

```

Medical:

```
an adrenaline injector                  $       33 (4 in stock)
a speed hypo                            $       75 (1 in stock)
a medium trauma kit                     $       75 (4 in stock)
a suture kit                            $       90 (3 in stock)
an insta-cast                           $      150 (3 in stock)
an allomycin hypo                       $      180 (4 in stock)
a first aid kit                         $      180 (2 in stock)
a rad detox kit                         $      195 (5 in stock)
a groinex nanopoultice                  $      300 (4 in stock)
a mortilex hypo                         $      300 (4 in stock)
a coffee enema                          $      375 (3 in stock)
a nanite healer                         $      450 (3 in stock)
a complete detox kit                    $      900 (3 in stock)

```

Other:

```
a white lighter                         $        7 (1 in stock)
a pack of cigarettes                    $       15 (1 in stock)
a booklet of Rad-Q pills                $      825 (2 in stock)
a forensic kit                          $      225 (1 in stock)
a bottle of aspirin                     $      330 (1 in stock)
a bottle of birth control pills         $      672 (1 in stock)
a portable defibrillator                $    1,200 (6 in stock)

```
Locksmith

*With enough brains and reflexes you can pick a padlock with your toes!*

The ability to work with locks - to install or bypass them. This skill is used when lockpicking. Note that you also need Hack to pick electronic locks.

Locksmithing is trained by Claude-Henry in Smoot's Security Shack in Freedom City.

## Tools of the Trade

The simplest tool you'll need for locksmithing is rather obvious. It's your lockpick.

A Potmetal Lockpick is the standard pick. While in prison, search the cells for the diagram to make these.

```
     The materials required are:
          - 2 license plates
You can make the license plates while grinding your craft. You do not need a workbench to make potmetal lockpicks.

```

A Magspike is a device used to pick electronic locks, such as scanlocks.

```
      The materials required are:
          - electromagnetic motor
          - a rusty metal spike

```

Those are the very basic picking tools though - using an electromag inductor or a steel lockpick might increase your chances of getting through, and/or lower the chances of your pick breaking.

## Honing Your Skills

The commands are simple!
Just use pick 'direction'.

```
ie. pick west (pick w)

```

There is also a number of places you can grind your lockpicking in the beginning.
Depending on what you're doing, different spots may be better for you.

* First spot is in Panopticon Prison. Upstairs you can pick the cheap locks on the cells.
* Next spot is the graveyard gate in Slagtown. The graveyard is located south of Sargo's Discount Warehouse. Beware the gatekeeper!
* Another spot is in the Final Rest Home. Upstairs and to the east is a door that is pickable as well.

You might also want to get gloves, such as leather gloves, for training purposes. They decrease your success with lockpicks greatly but since usually you'll give it up sooner before you'd break it it'll lessen the chance of you from breaking the lockpick you are using. You still may break the lockpick, but it's enough to get roughly 50 ip before a breakage.
Shoreline

Shoreline is directly east of Freedom City, and is the city's docking hub. A small portion of the zone is green and covered by FCPD cams, but most tiles are yellow. Shoreline is most often visited for its job opportunities, boat outlet, and apartment complex.

## Shops

* Bait and Switch
* The Mystery Den
* Weyland-Utani Warehouse

***Mobs***

**Gator Boy** is here, guarding the Salamander mutation spot (which is also an entrance to the Aphotic Grotto). He's a little stronger than a crackhead.

**Hawthorn** isn't native to this zone, but he often gets stuck behind Gator Boy and hangs around here. If he is killed, his broken wristpad counts as a trophy.

**Slim Stabby** is to the south of the zone. He teaches all levels of persuade, and is a key NPC for several jobs.

**Doctor Slepian** is on the border of Freedom City and Shoreline. He can offer abortions if you talk to him, and can be killed without penalty for a coat hanger (used for the abortionist job).

**Master vampires** hang out in their cave in the far south of the zone, past the galleria. They often get killed by Tyrone Belmont before they can do anything, but if left unchecked they will attempt to feed on you and infect you with vampirism. They're stronger than most Freedom City mobs, with high-damage claw attacks and good stats.

**A mutant shark** wanders the water here. It's pretty weak but WILL kill inexperienced players. Mutant sharks have a kill journal with 72 XP, and are also worth $210 each on the Beachcomber contract.
Implants

Implants can be bought in various locations, brought to Injection Junction (or a few other places), and implanted by certain NPCs or players into your skull. Having implants will also stress you out faster. You can see your current implants in the sc display.

Implants can be removed by other players with high medic skill, or Dr. Petrov in Botany Bay. The list of all available implants are as follows:

Note: You are only allowed a certain amount of stressful implants (stat adding ones and soak ones) and a certain amount of no stress implants (misc ones.)

### Brains

* coprocessor (+1)
* multiprocessor (+2)

### Brawn

* muscle juicer (+1)
* muscle controller (+2)

### Endurance

* leukocyte stimulator (+1)
* antibody agonist (+2)
* synthsteel spine (+3, -1 brains) (craft-only)

### Reflexes

* hotwire (+1)
* hotrail (+2)
* synthesized cerebellum (+3, -1 senses) (craft-only)

### Senses

* syntheye (+1)
* LIDAR (+2)
* octarine (+3, -1 reflexes) (craft-only)

### Soak Implants

An all new type of implant that adds soaks to your character! Some are considered STRESSFUL and others are not!

* Titanium Scale Dermis (2-4 beat, 1-2 slash) - Stressful
* Reinforced Muscle Fibers (2-4 beat, 1-2 bullet) - Stressful
* Mem-Brain Epidermal Evacuators (2-4 elec, 10-15 acid, 1-3 irrad, 1-4 cold, -1.0 dodge penalty) - No Stress

### Other

* alkatek DNI (+2 hack, enables internet access and hacking into various things)
* rhodopsin augmentor (Gives perfect night vision.)
* artificial uterus (lowers infant mortality rate once impregnated)
* vocal abettor (Disables chat filters.)
* discipline (no effect, can be detonated by corresponding corp owner for massive damage)
* libido suppressor (Keeps you from getting horny.)
* large breast implant
* small breast implant
* panopticon cortex bomb (randomly explodes for massive damage if taken outside prison vicinity)
Abomination

## Helpfile

```
You're a hideous freak who's all grown up.  Into a truly hideous abomination.  Your mother must
be very proud...if you ever had one.  Of course, wearing clothes or armour might be tricky with
such a mishappen body, not to mention getting people to touch you.  Luckily, the phrase 'you
are what you eat' becomes quite a bit more literal for you - your skin takes on some of the
qualities of creatures you devour.

[   Cost:       15    ]

Requires:
 * hideous freak
 * ripper
 * fuck machine

Skill Modifiers:
[   endurance    +2   ]
[   cool         -2   ]
[   brains       -2   ]
[   firearms     -2   ]
[   persuade     -6   ]
[   fish         +3   ]
[   brawn        +1   ]
[   focus        -4   ]

Armor Modifiers:
[   beating    +4 to 10 ]
[   slashing   +6 to 9  ]
[   stabbing   +4 to 10 ]
[   bullets    +8 to 10 ]
[   acid       +1 to 3  ]

Resist Modifiers:
[   addiction          +100  ]
[   radiation sickness +100  ]
[   suffocation        +100  ]
[   nutrition          +80   ]
[   nanite healing     +60   ]
[   shock              +25   ]
Located in sealab.
Classification: racial.

Incompatible with: vampire, zombie, chud, adonis, nimble fingers, and tentacles

Note: If you choose to demutate this mutation, you will not be able to demutate it again for 3
days.

```

## Stat Changes

* +2 Endurance
* -2 Cool
* -2 Brains
* -2 Firearms
* -6 Persuade
* +3 Fish
* +1 Brawn
* -4 Focus

### Armor Bonuses

* Beating Resistance +4-10
* Slash Resistance+6 to 9
* Stab Resistance +4 to 10
* Bullet Resistance +8 to 10
* Acid Resistance +1 to 3

### Resistances

* Addiction Immunity
* Radiation Sickness Immunity
* Suffocation Immunity
* Nutrition Bonus +80
* Nanite Healing Boost +60
* Injury Shock Resistance +25

## Mechanics

burrow : Dig a safe burrow in the ground and enter a comfortable rest (logs you off).

devour 'any' : Devour a corpse for sustenance and rapid regeneration.

You get kickass claws to rip and tear with, boosting your Fists power. Also as well as acid blood from your Hideous Freak ancestry, you get acid cum which contains chestbursters for some reason. You also emit radiation into your tile onto any players or NPCs.
Devouring corpses rapidly heals you (up to +10 a tick) and gives you variable soaks based on the type of enemy devoured.
Sneak

*All the cool kids have sense enough to get away with it.*

If you do something illegal in front of FCPD or other police camera, you do a sneak roll first. A successful sneak roll means you get no stars for whatever horrible thing you did. The longer you stay in view of a camera, the more sneak rolls you have to do, and the harder they get. Don't loiter.

Used for doing illegal things in front of cameras, or doing illegal things now deemed legal temporarily - eg, killing tankboys under Corpclave security cameras, or chomoninjas under FCPD cameras. You have to have high total sneak for this to work reliably.
Bright Eyes

## Helpfile

```
Spindle-shaped cells in your retinas mutate to exhibit bioluminescence with a burst of heat so bright! Unfortunately, this doesn't make your vision so great when they're bioluminescing. At least you can decide when your eyes glow or not, and hey, if they couldn't you could just sing a song to pass the time.

[   Cost:       2    ]
Located in north beach.
Classification: quirky.

Incompatible with: chud, xray vision, clairvoyance, medium, and rift

Note: This mutation requires the completion of a quest to obtain.
Quest name: emo.

```
Rift

## Helpfile

```
You gain the ability to open rifts to the astral plane, allowing you to travel instantaneously through obstacles (except doors) to a destination. Like a clairvoyant, your greater presence in the astral plane will create large disturbances of psychic energy, which is harmful to your well-being and can be detected by other psychics.

Because you can tap into another world, you will gain a small increase in your mental capabilities. You are also able to force other rifters who are rifting in the same room as you into the real world, potentially stunning and damaging them. Be wary, as other rifters will be able to see if you are rifting or not!

Also, because you are essentially one of the astral dimension, you will take damage from EMP, like a spirit would.

[   Cost:       10    ]

Requires:
 * clairvoyance

Skill Modifiers:
[   focus        +1   ]

Armor Modifiers:
[   EMP          -10    ]
Located in coventry island.
Classification: movement.

Incompatible with: medium, phaser, blink, leapfrog, flight, bright eyes, and pathfinder

```
Track

*To track someone you'll need keen **senses** to not lose their scent.*

There are two uses for tracking. First, you can use track with no qualifier. This will give you a general idea of which players are nearby and how close they are to you. Second, you can also use track 'name' to get specific directions to that person or creature.
The higher your Track, the more directions you will receive. If your Track is not very high, you may have to track someone many times before you actually reach them.

## Notes

* You can't track further than 3 rooms away anymore. No more 40+ Track finding you across an entire area.

* For an easy Track boost - if you use Track often - consider the Bloodhound mutation. Also useful for Senses skills in general.

* You cannot use track to find NPCs or creatures, only players. For NPCs or creatures, you'll have to be more specific and track 'name'.

* You are not able to track people in other zones than you. That is, if you are in Freedom City, you will not be able to track someone who is currently in Shoreline.

* Tracking people causes stress, so players have to be careful about overusing it. However, the stress gain is relatively low - at 12 cool, 3 tracking attempts will gain roughly 7 stress. Nothing to worry about, but just keep it in mind if you're close to another stress level.
Rerolling

To reroll means to start your character over -- you go back to the Time Abatement chamber to make yourself anew, with all-new stats and starting skills. Mutations and any XP you earned from killing or crafting things is erased. You keep any XP gained from jobs and journals.

A few other things WILL carry over from your past life -- your name, obviously. You'll also keep your money and apartment(s). You will also keep any items you had, whether they be in your apartment, your cocoon, your safe deposit box, wherever.

If you want to reroll and wipe the slate, follow these steps:

* Go to your local clone bank.
* exam here. Notice the delete command. Type delete now.
* Find some humorous way to arrange your own death.

That's all! When you die without a clone account, you'll respawn back in the Time Abatement chamber.
Screech

## Helpfile

```
Use your focus to eject mental noise towards others. This sound is so annoying,
perhaps the most annoying in the world, that enough focus will debuff the senses
and cool from people since they're so mad at how awful it is, and make it slower
for them to move.
Perhaps some earplugs could help for those who have the attention span of a flea?

[   Cost:       10    ]

Skill Modifiers:
[   focus        +2   ]

Located in chemical plant.
Classification: focus.

```

## Mechanics

screech: Shocks, does NOT stun, any other entities in the room, depending on Focus rolls. Debuffs Dodge, Brains, and weapon skills, with higher levels of Focus increasing the effect.
Taunter

Manufacturer
 Discount price

THE TAUNTER IS NO LONGER AVAILABLE IN THE NEWER RATCHET AND CLANK 2018 GAME!!!

“
While the Taunter doesn't have offensive capacities, it's great for luring enemies into mines, forcefields, or simply into range of your other weapons. The Taunter will also activate any mines you've place into the environment, increasing their effective range. When used in together, Gadgetron's Mine Glove and Taunter are a deadly combination!

”— In-game HelpDesk description, *Ratchet & Clank*
The **Taunter** is a weapon manufactured by Gadgetron featured in *Ratchet & Clank*. It makes comedic noises when fired which draw enemies toward Ratchet and break crates. The weapon lacks ammunition restrictions and can be fired continuously.

The Taunter can be purchased from the Blarg Tactical Research Station and onwards for 2,500 bolts, or 1,500 with the Persuader. The Taunter does not have a gold upgrade.

The Taunter is required for the skill point Hey, over here!, which requires firing the weapon on Orxon to lure a toxic crab into a forcefield.

## Characteristics

The Taunter appears as a large megaphone, which performs exaggerated movements when fired. It is mostly a dark silver in appearance with a red center and tubes attached to it. Noises made by the Taunter are cartoon-like noises such as burps, whistles, car horns, and barks.

## Combat

The Taunter is the most niche weapon in the game, and its use is very situational. However, as it lacks ammunition, there is no drawback to its use. The Taunter's main use is to pull enemies into traps such as electric walls. Additionally, the Taunter can be used in conjunction with the Mine Glove in order to lure enemies into mines.

## Behind the scenes

In addition to its use as a weapon, the Taunter's model is used for Captain Qwark's megaphone when speaking to the player at the beginning of Umbris.
Silicone Skin

## Helpfile

```
Your skin becomes rigid with silica deposits, reflecting lasers, acid, and explosions, and keeping your body intact and unbutcherable.  Unfortunately, trauma kits don't work as well on your brittle skin.

[   Cost:       10    ]

Requires:
 * rubberskin

Armor Modifiers:
[   laser      +2 to 6  ]
[   explode    +2 to 6  ]
[   acid       +2 to 4  ]

Resist Modifiers:
[   bandages           +40   ]
This is a Tier 2 skin mutation.

Location: silicone skin is located at the oasis in Glass mesa.
Located in glass mesa.
Classification: skin.

Incompatible with: zombie

```
Yeti Fur

## Helpfile

```
Grow shaggy white fur and thicker, more powerful muscles, making you almost immune to cold, as well as deflecting some beating damage.  Yetis love you as their own!  In the cold, your cold fury will make you even stronger. However, you cannot stand heat and will suffer in very hot areas.

[   Cost:       10    ]

Requires:
 * yeti skin

Skill Modifiers:
[   brawn        +1   ]

Armor Modifiers:
[   cold         +5     ]
[   beating    +1 to 2  ]

Associated Status Effect Modifiers:
 * cold fury
[   brawn        +2   ]
[   brains       +2   ]
This is a Tier 2 skin mutation.

Location:
Yeti fur is located inside Weezer dam.
Located in weezer dam.
Classification: skin.

```
Horny toad

Location

The **horny toad** is an enemy featured in *Ratchet & Clank*. It first appeared on planet Veldin, and served as the first enemy Ratchet encountered in the game while on his way to investigate the crash site where he would find Clank. They are orange, toad-like creatures that hop (relatively fast according to Bob on Pokitaru, commenting on how fast he upgraded Clank with the Thruster-Pack upgrade). Its hind legs are much larger than its forelegs, explaining its dependency on constantly hopping to move. Their color appears to have adapted to the arid planet Veldin's surface, having orange coloration with white spikes and brown stripes.

## Combat

Horny toads often congregate in relatively small numbers, within reasonable proximity of other groups. They are hostile not only toward Ratchet, but also to other individuals such as the electroid. They have only a single, lunging bite attack using their strong hind legs behind large jaws and sharp teeth.

Horny toads are easily taken out with the wrench and are also easily evaded due to their lack of ability to travel to different ground levels. However, especially during multi-strikes, they have a tendency to surround Ratchet. The toads are hardly worth expending ammo, so take care to avoid their bite attack from behind, and focus on picking them off with the wrench. Otherwise, any weapon with a large attack radius should do the job as they commonly congregate with others.

## Sources

* **Nomenclature:** Insomniac Games (2002). *Ratchet & Clank* (§ "Jowai Resort, Pokitaru I"). PlayStation 2. Sony Computer Entertainment.
Barry's Rainbow Dream Emporium

**Shop contents and availability of items may change often due to buying and selling from players.**

Drugs:

```
a JerkPill!(tm)                         $        3 (6 in stock)
a mandrill pill                         $        4 (5 in stock)
a ranch pill                            $        7 (5 in stock)
a house pill                            $        7 (3 in stock)
a blue horsepill                        $       12 (4 in stock)
a Q tablet                              $       15 (10 in stock)
an old pill                             $      750 (3 in stock)

```

Other:

```
a bottle of black pills                 $      300 (1 in stock)
a jar of eyeballs                       $      375 (2 in stock)
a bottle of Stimutacs                   $      150 (4 in stock)
a bottle of Q tablets                   $      645 (4 in stock)

```
Pyrocitor

Manufacturer
 Ammo price
 Ammo per magazine
 Discount price
 PDA ammo price

“
Having problems with swarms of small creatures? The Gadgetron Pyrocitor is the answer! This flame-thrower device will toast 'em fast! Caution: Larger enemies may take longer to cook...

”— Description found in the game manual, Ratchet & Clank
The **Pyrocitor** is an incendiary weapon manufactured by Gadgetron featured in *Ratchet & Clank*. It is a short-ranged flamethrower, which exhausts ammunition quickly, but can easily defeat smaller enemies.

The Pyrociter becomes available from Novalis onwards, and is the first weapon that is available to purchase from a vendor. Upon completion of the game, the Gold Pyrocitor becomes available for 30,000 bolts and 4 gold bolts.

## Characteristics

The Pyrociter is a large weapon, colored silver with red trim. It has a large base with a handle protruding from the side, along with a large scope and a large, red muzzle. There is a red gas canister just below the weapon with a tube connecting to the muzzle, which supplies the weapon with its flame. The flame thrown is relatively short-ranged and is continuous.

## Combat

The Pyrocitor's main use is to fight large groups of small enemies in relatively close range. As it has a high ammunition capacity and can easily defeat weaker enemies, the Pyrocitor is very effective against large swarms of enemies or enemies that cover a wider distance. A good example is the sand sharks on Aridia, where the Pyrocitor can make the mission far easier than the OmniWrench can. However, the Pyrocitor is very poor against larger enemies which require more hits to be defeated. Due to its lack of targeting, and Ratchet's lack of strafing, the Pyrocitor cannot easily focus on a single target, but is instead better at "spraying".

The Pyrocitor is very useful for a large portion of the game, until the player acquires the Tesla Claw. The Tesla Claw outclasses the Pyrocitor as it is able to target specific enemies, meaning it is useful against large mobs of small enemies and against larger enemies, while the Pyrocitor can only effectively combat the former. Other than the Tesla Claw and the Blaster, the Pyrocitor does not have many peers among *Ratchet & Clank'*s weapons.
Plant Whisperer

## Helpfile

```
You gain the ability to freely communicate with plants. Too bad plants are jerks.
Your unique cellular structure makes you more sensitive to weather. A clear sky in the daytime can cure you of revival sickness and relieve stress, among other effects.
You also become infertile.

[   Cost:       5    ]

Skill Modifiers:
[   persuade     +1   ]

Resist Modifiers:
[   pregnancy          +100  ]
Located in crater forest.
Classification: general.

Incompatible with: vampire and lucky

```
Molegulls

A sickly-looking gull which amazingly has no eyes, but black 'x's molted into its feathers where
they should be. It emits high-pitched squeals every second or so, apparently for navigation. It
also sports a large razor-sharp beak that looks dangerous.

Molegulls can be located on North Beach, north of Gangland.
Locations

*"That's fuckin' fascinating, truly."*
This article still has missing content, and is a work in progress! Someone get on that!

The world after the Collapse may not be as you remember it. Listed here are a sample of some of the areas you may visit on your travels to survive. These categories are listed from a PVE perspective, PVPers can be anywhere.

# Relatively Safe

* Freedom City
* Shoreline
* Corpclave
* Burbclave
* Village of Lurleen
* Botany Bay
* Exxon Valdez
* Star Field

# Somewhat Dangerous

* Sewers
* North Shore
* Gangland
* Toxic Dump
* Slagtown
* Crater Rim
* Maas-Neotek
* Chemical Plant
* Country Road
* Abandoned Highway
* Weezer Dam
* Weezer Village
* New Clearwater
* Kakuri Island

# Prepare Yourself

* Mountain Pass
* Abandoned Mine
* Open Prairie
* Adamant Canyon
* Wasteland
* Vault 4
* Glowstiller
* Radome

# Oh God Fuck Why

* Mount Fisty
* Colossus Silo
* Stormfront Island
* Necropolis
* Heart of the Necropolis
* Nowhere You Should Concern Yourself With

# Unknown/To Be Sorted

* Dreams of Before
* Dreams of Below
* Skies (while flying)
* Tortuga Island
* Crater Forest
* Ant Colony
* Diablo Seco
* Vault 4
* Birchwood
* Ashen Valley
* Glass Mesa
* Sea of Dunes