recursal/Fanatic-Fandom huggingface dataset:
Dr. Smith

***Dr. Smith***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Occupation
*Researcher*

Gender
Male

**Dr. Matt Smith** is a researcher created by Justin Wolfe and is mentioned at several points through *System Purge*.

## Notable Contributions

* Wrote the personnel note regarding Crucial Terminology.

## Trivia

* Dr. Smith is named after Matthew Smith, Ph.D., an English parapsychologist.
System Purge

***System Purge***

AKA
*None*

Developer(s)
Toshiko Games

Publisher
Toshiko Games

Release date
Unknown

ESRB rating
Unknown

Platform(s):
PC

***System Purge*** is a hypothetical science fiction/survival horror first-person shooter game to be developed and published by Toshiko Games.

## Plot Synopsis

The game revolves around Agent 41-C, the newest agent recruited by the DPA (the Department of Paranormal Anomalies), a top-secret government organization dedicated to capturing, containing, and researching various paranormal objects, people, and creatures called Anomalies. However, a conspiracy between several former agents results in a power outage, releasing the creatures and supernatural beings from their containment cells.

## Gameplay

*System Purge* is a first-person survival horror/first-person shooter game. Players take on the role of Agent 41-C, the newest agent at the DPA (the Department of Paranormal Anomalies), a top-secret government organization dedicated to capturing, containing, and researching various paranormal objects, people, and creatures. Agent 41 is armed only with a tranquilizer gun and a glowing gem as a flashlight.

Certain creatures and monsters can scare Agent 41-C very badly to the point of traumatizing him. While in this state, players will experience tilted camera angles, blurry vision, and slow movement. Players can heal themselves from this state by taking Amnesiacs.
Wakaba Yuzuki

"*先輩たちに負けないように、頑張りますっ！*"
*"In order to not lose to my seniors, I will do my best!"*
—Wakaba's quote, **Tokyo Xanadu**
**Wakaba Yuzuki** (柚木ユズキ 若葉ワカバ, *Yuzuki Wakaba*) is a sub character in *Tokyo Xanadu*. She is a second generation member of SPiKA. She is courageous and kind, will worry for anyone, and has a strong sense of respect for her three senior members.

Although she is not putting out any projects yet, she is expected to in the future and is thus always working hard on her appearance, but currently has very few fans. While the other members of SPiKA are called by name by their fans, Wakaba is the only member referred to as “Wakaba-chan”, with the suffix because of her mascot-like cuteness.
Anomaly-013

**Anomaly-013** (code name: **Gargoyle**) is a Code Red anomaly that has been contained by the Department of Paranormal Anomalies.

* Database File
* In-Game Info
* Trivia

***Anomaly-013***
Anomaly-013 in its dormant state

Number
*013*

Code Name
Gargoyle

Class(s)
Code Red

Type
Non-Sentient Entity

**Item Number:** 013

**Anomaly Class:** Code Red

**Containment Protocol:** Anomaly-013 is contained in a 5x6 meter room with concrete walls, 6 inches in thickness. Every morning at 6:00 AM, Anomaly-013 is to be placed in the center of the room. At 12:00 midnight, security cameras are to be activated and focused on the anomaly. These cameras must not be deactivated until 6:00 AM.

**Anomaly Description:** Anomaly-013 is a small stone statue made of pure granite. The statue depicts a sleeping, dragon-like animal of unknown species or origin. The statue is half a meter long and weighs 23723g (52.3 pounds). The statue is completely immobile between the hours of 6:00 AM and 12:00 midnight, hereby referred to as its "inactive state". The anomaly shows no anomalous properties here.

Once the clock strikes 12:00 midnight, Anomaly-013 enters its "active state". In this active state, Anomaly-013 becomes mobile and gains the abilities of flight and quadrapedal movement. While active, Anomaly-013 completely changes its demeanor, becoming very hostile to any human beings that do not identify with an Abrahamic faith. It is completely docile around subjects of any spectrum of the Abrahamic system of religons (including Islam, Judaism, or any variety of Christianity).

If a subject of a different (or no) faith enters Anomaly-013's containment cell, the object will immediately fly into a hostile rage, violently mauling and even killing them in seconds. It does this with its incredibly sharp teeth and claws, which are serrated and crocodile-like despite their stone nature. Upon killing the subject, Anomaly-013 will return to its docile state.

While active, Anomaly-013 does not require food, water, or oxygen for sustenance; the only sustenance it requires is sleep, which it receives while in its inactive state. Examinations of the anomaly's inner body cavity revealed that it does in fact have a system of internal organs; however, this are also carved from granite, making them useless.

**Discovery and Containment:** Anomaly-013 was captured in 1986 in London, England, harassing a group of Buddhist tourists by pelting them with large chunks of concrete it had torn from the roof of a nearby church. In mid-throw, the clock struck 12:00 midnight, causing the creature to stop its assault and fall asleep at the tourists' feet.Anomaly-013 does not actually appear in-game. It is only mentioned in its Database File.

* Anomaly-013 was the thirteenth anomaly ever detected by the DPA.
Akira Nanase

"*SPiKA2期メンバー、七瀬 晶……ヨロシク。*"
*"SPiKA's 2nd member, Nanase Akira...Nice to meet you."*
—Akira's quote, **Tokyo Xanadu**
**Akira Nanase** (七瀬ナナセ 晶アキラ, *Nanase Akira*) is a sub character in *Tokyo Xanadu*. At first glance, Akira looks like a handsome young man. With her short haircut, she is somewhat of a boyish-looking girl. She has great reflexes, and her dance techniques overwhelm even SPiKA’s three initial members.

She has a close relationship with Wakaba Yuzuki, who is the same age as her, and though she respects her seniors, she and Wakaba mutually support each other. She does not say much, but her retorts are on point when she does. Her words are tinged with kindness.
Crucial Terminology

"*This page simply serves as a dictionary which catalogs the various terms and phrases used throughout the DPA's database. All personnel with a Level 2 security clearance or higher must memorize all terms and will be tested bi-annually.*"
—A Notice from Dr. Smith, Level 6
## List of Crucial Terms

* **Administrators** - *High-ranking DPA members who have final authority in site issues and help create and supervise site policy.*
* **Addendum** - *An item of additional material, typically omissions, added at the end of an Anomaly article.*
* **Anomaly** - *An object, creature, being, or phenomenon that operates on a level unknown to standard science.*
* **Anomaly Class** - *A threat level assigned to each anomaly, determined by the overall threat it poses to humanity and the security level needed to contain it effectively.*
* **Clearance** - *The ability to access certain information or certain sectors*.
* **Experiment Log** - *A written or audio log detailing various scientific experiments conducted on Anomalies, usually written by Researchers.*
* **Personnel** - *All persons employed or stationed at a DPA facility or at an administrative branch.*
Abril despedaçado - Resenha

***Abril Despedaçado*** é um filme brasileiro produzido em 2001, dirigido por Walter Salles e baseado no romance do escritor albanês Ismail Kadare,Prilli i Thyer(Abril Despedaçado), adaptação de Karim Aiinuz, trilha sonora de Ed Cortês, Antonio Pinto e Beto Villares.

O filme conta a história de uma disputa entre famílias por causa de terra no interior nordestino, narrando uma vingança e a vida do matador encarregado de executá-la. Após a morte de seu irmão mais velho, Tonho [Rodrigo Santoro] é, por seu pai que, ao observar que o sangue da camisa de seu filho morto havia amarelado, seguindo a tradição, encarregado de vingar o sangue derramado. Mesmo isto sendo contra a vontade de seu irmão mais novo,*Menino (Ravi Ramos Lacerda)*, e de sua mãe, para respeitar a vontade do pai e honrar a família ele cobra a dívida. Depois de matar o assassino de seu irmão, Tonho logo é alertado que, existe uma trégua entre as famílias até a próxima lua, porém, após isso ele pagaria pela vida tirada, que a cada minuto que o relógio marcasse ele deveria saber que seria um minuto a menos em sua vida. Confiando apenas no destino, Tonho e sua família continuam na mesma rotina de sempre, vivendo do plantio de cana-de-açúcar, e da fabricação de rapadura.

O filme é narrado pelo *Menino* que, após a chegada do circo ao Riacho das Almas onde se passa a história, rumo a cidade, recebe o nome de Pacu, e tem sua vida transformada, podendo perceber que a arte tem esse poder, podendo mudar ate mesmo uma vida severina - uma dura vida que mostra a realidade do nordeste, com intensa seca e trabalho árduo rotineiro, onde a cultura é quase desconhecida.
Anomaly-009

**Anomaly-009** (code name: **Mass Neuron**) is a Code Yellow anomaly that has been contained by the Department of Paranormal Anomalies.

* Database File
* In-Game Info
* Trivia

***Anomaly-009***
[[image:|250px|center|]]

Number
*009*

Code Name
Mass Neuron

Class(s)
Code Yellow

Type
Sentient Entity

**Item Number:** 009

**Anomaly Class:** Code Yellow

**Containment Protocol:** Anomaly-009 is contained in a 4x4x1 glass aquarium. The inside walls are lined with a transparent rubber membrane to nullify Anomaly-009's defensive abilities. The anomaly is to be fed several mussels and small crabs daily to sustain it. When requested, it is acceptable to place items such as logic puzzles into its tank to stimulate it. Personnel required to handle the organism must wear thick rubber gloves to protect against electrocution.

**Anomaly Description:** Anomaly-009 is an invertebrate organism of the order *Ophiurida* of brittle stars. Superficially, Anomaly-009 resembles a massive human neuron cell. The organism is approximately two meters in diameter. Each of Anomaly-009's arms is capable of independent movement; this is because, like an octopus, three-fifths of its neurons are located within its arms.

Anomaly-009 is capable of advanced cognition and appears to have an intellect equal to that of the average adult human. Anomaly-009 possesses the ability to solve complex problems and has been observed using tools. When given supplies of childrens' alphabet blocks, Anomaly-009 is able to communicate its thoughts and hold extensive conversations.

When angry or threatened, Anomaly-009 can generate powerful electric shocks of up to 900 volts, greater than those of an electric eel. These shocks are generated by small electrolyte organs on the tips of its arms. It appears to be able to generate low voltage shocks as well. Anomaly-009 is generally docile and will only generate these shocks to stun and kill prey or to defend itself if a threat is detected.

**Discovery and Containment:** Anomaly-009 was discovered in the fishing net of a trawler off the coast of Australia. One of the fishermen had been knocked unconscious by the creature's shock and nearby agents immediately apprehended the anomaly.Anomaly-009 can be found in its containment cell in Sector-S. Approaching too close to it will lead to being electrocuted by it.

* Anomaly-009 was the ninth anomaly ever detected by the DPA.
Anomaly-018

**Anomaly-018** (code name: **Hide-Behind**) is a Code Red anomaly that has been contained by the Department of Paranormal Anomalies.

* Database File
* In-Game Info
* Trivia

***Anomaly-018***
018.jpg

Number
*018*

Code Name
Hide-Behind

Class(s)
Code Red

Type
Non-Sentient Entity

**Item Number:** 018

**Anomaly Class:** Code Red

**Containment Protocol:** Anomaly-018 is contained in a completely empty containment cell with dimensions five (5) by eight (8) meters. The cell must be kept empty to prevent Anomaly-018 from hiding from Site C personnel. No feeding is necessary, as Anomaly-018 does not seem to require nourishment of any kind. At least one security guard is to be watching the cell's security cameras to maintain a direct view of Anomaly-018 at all times.

**Anomaly Description:** Anomaly-018 is a semi-corporeal, predatory entity. Anomaly-018 usually manifests itself as a semi-humanoid mass of black vines and roots, interwoven among one another to form a humanoid form. This mass of vines has a very thin form and lacks a mouth or any kind of sensory organs. The anomaly stands approximately 1.45 meters in height.

Anomaly-018 is incredibly stealthy and is capable of hiding its entire body behind any object larger than a mouse. This occurs even against all common logic, wherein the anomaly can completely hide its body behind an object as small as a coffee mug. Anomaly-018 will hide whenever a human being enters its containment cell; because the cell is completely devoid of objects, the anomaly usually chooses to hide behind the subject in question. Because of this, Anomaly-018 can only be seen on security cameras, which cover the entirety of the cell.Anomaly-018 can be found in its containment cell in Sector N. If Agent 41-C enters its containment cell, they are doomed to die within the next few minutes. Anomaly-018 will kill him within several minutes.

* Anomaly-018 was the eighteenth anomaly ever detected by the DPA.
DLC Explorations

**DLC Explorations** are standalone game maps and campaigns set in the *System Purge* universe that can be purchased separately from the main game. They are unrelated to the main game's story and are all set before the game's events. Each one has a different main character and revolves around the exploration or capture of a certain anomaly.
One does not simply meme

One does not simply is a meme often used to say that something is not that easy to.  The meme is of Aragorn son of Arathorn from the Lord of the Rings trilogy and it's prequel the hobbit.  The image shown on the right is a meme made by TheGamingBearWolf stating it is not easy to beat Andross, which it isn't hard unless you learn good moves to beat him.  The original line Aragorn says is "One does not simply walk into Mordor."
Anomaly-005

**Anomaly-005** (code name: **Addictive Video Game**) is a Code Green anomaly that has been contained by the Department of Paranormal Anomalies.

* Database File
* In-Game Info
* Trivia

***Anomaly-005***
Anomaly-005 in containment

Number
*005*

Code Name
Addicting Video Game

Class(s)
Code Green

Type
Inanimate Object

**Item Number:** 005

**Anomaly Class:** Code Green

**Containment Protocol:** Anomaly-005 is to be contained within a 1/2x1/2x1/2 meter glass cube within its containment cell. No further containment protocols are necessary.

**Anomaly Description:** Anomaly-005 is a small blue wireless video game controller. Its exterior seems to be made of a translucent material, revealing the machinery inside. The anomaly seems unremarkable at first and may be picked up normally as long as it is not attached to a console.

If a video game console is turned on within 3 meters of Anomaly-005, it will instantly morph into the shape of the controller commonly used with that particular console. It is now that Anomaly-005 enters what is considered its "active" state. If Anomaly-005 is picked up while activated by an individual (who will hereby be referred to as Anomaly-005-2), it will begin slowly fusing itself to its victim via an adhesive liquid secreted from holes in the back of the controller.

After completely fusing to its host (which takes approximately thirty seconds), Anomaly-005 will begin to draw nutrients from Anomaly-005-2's body in order to power its own battery. Closer inspection revealed that the internal wiring system of Anomaly-005 actually fuses to its victim's veins. Anomaly-005 will continue drawing nutrients indefinitely until its host has died. After draining the blood of nutrients, Anomaly-005 will begin drawing them from Anomaly-005-2's muscle tissue and bone barrow, causing muscles and organs to atrophy. Upon the death of Anomaly-005-2, the anomaly will automatically detach and resume its "inactive" state. Anomaly-005 apparently does not actually require sustenance, as it has not been fed in over thirty years. Whether it does this for pleasure or not is unknown, but Anomaly-005 has shown zero signs of sentience.

**Discovery and Containment:** Anomaly-005 was recovered from the house of a family in Chicago who claimed their son was severely addicted to video games. Upon investigation, researchers found that it was impossible for the boy to put down the controller, as it had fused to his flesh. The boy died of starvation after the controller had drained all the nutrients from his body to fuel itself. It was immediately contained by on-site personnel.Anomaly-005 does not actually appear in-game. It is only mentioned in its Database File.

* Anomaly-005 was the fifth anomaly ever detected by the DPA.
Anomaly-019

**Anomaly-019** (code name: **Cyborg Owl**) is a Code Yellow anomaly that has been contained by the Department of Paranormal Anomalies.

* Database File
* In-Game Info
* Trivia

***Anomaly-019***

Number
*019*

Code Name
Cyborg Owl

Class(s)
Code Yellow

Type
Creature

**Item Number:** 019

**Anomaly Class:** Code Yellow

**Containment Protocol:** Anomaly-019 is contained in a five (5) by five (5) by seven (7) mesh cage made of cross-hatched titanium wiring. Within this cage is a wooden perch measuring four (4) meters in height with four spoking branches. Daily maintenance rounds are to be performed to inspect for any faults in the mesh fence; mechanics will be alerted if any are found.

Four times per day, a rodent or lagomorph weighing at least 3 ounces is to be deposited in Anomaly-019's exhibit for feeding. Any personnel who must enter the cage or handle Anomaly-019 in any way must be equipped with heavy-duty, reinforced raptor handling gloves.

**Anomaly Description:** Anomaly-019 is a raptor of the species *Bubo virginianus* (the Great horned owl). It is 64 centimeters in length and possesses a wingspan of 153 centimeters. Externally, Anomaly-019 is identical to the average male specimen of this species. However, the eyes of the creature are made of an unknown "biometal" material that mimics titanium in make-up and strength.

X-rays and internal examinations of Anomaly-019 reveal that the majority (up to 92%) of Anomaly-019's internal body has been converted into a series of cogs, gears, pistons, and electrical wires. These wires have replaced the creature's circulatory system and are attached to a small electrical generator located where the heart previously was.

The skeletal structure appears to have been replaced by a series of hydraulic pistons that provide the creature with advanced flexibility and physical strength. Tests have shown that Anomaly-019's grip strength measured upwards of 2,000 pounds per square inch. Experiments have also indicated that Anomaly-019's eyes can "switch" to different settings, including infrared vision (similar to some species of rattlesnake) and x-ray vision.Anomaly-019 does not actually appear in-game. It is only mentioned in its Database File.

* Anomaly-019 was the nineteenth anomaly ever detected by the DPA.
Database Terminals

**Database Terminals** are DPA computer terminals that can be found throughout Site C. These computers allow researchers and DPA agents to access Anomaly files and other notes, such as notices and e-mails. They are generally restricted though, and require passwords to access. Each terminal requires its own password to access, which will be found somewhere nearby on a document.

## List of Accessable Files

* Files
* Notes
Anomaly-003

**Anomaly-003** (code name: **Ghost Writer**) is a Code Blue anomaly that has been contained by the Department of Paranormal Anomalies.

* Database File
* In-Game Info
* Trivia

***Anomaly-003***
Anomaly-003 and the document it was found with

Number
*003*

Code Name
Ghost Writer

Class(s)
Code Blue

Type
Inanimate Object

**Item Number:** 003

**Anomaly Class:** Code Blue

**Containment Protocol:** Anomaly-003 is to be contained within a 1x1x2 glass container within a 3x3 room. No further precautions are required, but only personnel with deep psychological issues or a Level 2 security clearance or higher are to be allowed inside the containment cell.

**Anomaly Description:** Anomaly-003 is a quill pen measuring 1/2 meters in length.Upon further inspection, the quill appears to consist of a feather from a sharp-shinned hawk *Accipiter striatus*. The feather itself is light brown in color with black edges. Otherwise, it is completely unremarkable.

Anomaly-003's anomalous properties only manifest when used to write. Through some means that have yet to be fully understood, the anomaly has the ability to affect the user's mind, causing them to sincerely believe everything they have written. While whatever is written will not manifest in the real world, the writer's psychological state will change and they will believe what they have written as fact.

**Addendum:** Through various experiments, it was discovered that when used by mentally-disturbed or depressed individuals to write positive thoughts, the anomaly caused them to completely change personalities, becoming happier people with a more positive outlook on life. The potential of Anomaly-003 to cure depression and other psychological issues has not been ignored.

**Experiment Log 4/12/1956:** Test subject-035 was given Anomaly-003, sat down at a table, and told to write anything he wished. The subject was noticably skeptical. Presumably as a prank or show of indifference, TS-035 wrote "*If this freaking pen is magic, then I'm Abraham Lincoln*". Immediately, TS-035's personality completely changed to that of 16th United States President Lincoln. While TS-035's appearance and voice remained the same, his mannerisms had been completely altered. Astonishingly, TS-035 was able to recite the entirety of the Gettysburg Address and the Emancipation Proclamation (despite having never heard either before) and talk for several hours about "his" life and backstory, completely accurate in every detail. More interviews with TS-035 to be conducted later.Anomaly-003 does not actually appear in-game. It is only mentioned in its Database File.

* Anomaly-003 was the third anomaly ever detected by the DPA.
* The term "ghostwriter" generally refers to "*a writer who writes books, manuscripts, screenplays, scripts, articles, blog posts, stories, reports, whitepapers, or other texts that are officially credited to another person.*" 1
Anomaly-021

**Anomaly-021** (code name: **Floating Eye**) is a Code Blue anomaly that has been contained by the Department of Paranormal Anomalies.

* Database File
* In-Game Info
* Trivia

***Anomaly-021***
Anomaly-021 before containment

Number
*021*

Code Name
Floating Eye

Class(s)
Code Blue

Type
Non-Sentient Entity

**Item Number:** 021

**Anomaly Class:** Code Blue

**Containment Protocol:** Anomaly-021 poses no real threat and requires no real containment protocols. It is to be given free roam of the facility until such time, if any, that its presence is deemed hazardous. If any situations arise because of Anomaly-021, they are to be immediately reported to the Senior officer of its current site.

**Anomaly Description:** Anomaly-021 resembles a large, floating human eyeball, measuring approximately one (1) meter in diameter. It has no visible eyelids and it does not seem to have a visible optic nerve. Anomaly-021 is a solitary entity, not connected to any brain or larger organism of any kind. The anomaly has green irises and is covered with red veins. For whatever reason, a large red bow tie of unknown origin measuring one foot long is attached to the bottom of the anomaly.

Anomaly-021 does not appear to require sustenance of any kind other than visual stimulation, although this has yet to be confirmed. The anomaly has never been observed blinking and possesses no visible means of levitation.

In terms of behavior, Anomaly-021 has proven to be extremely docile and has yet to cause any harm to any on-site personnel. Anomaly-021 tends to float approximately six (6) meters off the ground in the corner of a room and stare at any personnel in the room with it. The only effect this has on those being watched is a sense of slight paranoia, but that may just be a natural reaction in people and not a by-product of the anomaly itself.

When shown party balloons of any size filled with helium and held up to eye level with Anomaly-021, the anomaly shows a great deal of affection towards the balloon, indicating that it might see balloons as friends or relatives. This affection is shown by nuzzling the balloon while nodding itself up and down. Even when shown balloons are very different shapes and sizes, Anomaly-021 shows each one the same amount of affection, suggesting that it either is unable to distinguish between different shapes and color, or that it can but chooses not to.Anomaly-021 can be found in almost any location in the facility. It can randomly spawn in any room, not limited to any one place. The eyeball will simply float around whatever room it spawns in and continuously watch Agent 41-C.

* Anomaly-021 was the twenty-first anomaly ever detected by the DPA.
System Purge Wikia

**Welcome to the official System Purge Wiki**

The encyclopedia for fans of *System Purge* that any new agent can edit.

52 articles since April 2015.

---ACCESS GRANTED---*System Purge* is a hypothetical first-person survival horror/science fiction video game to be developed and independently published by Toshiko Games. The game follows Agent 41-C as he attempts to uncover the cause of a massive power failure at a mysterious government facility dubbed Site C.

* Code Green
* Code Yellow
* Code Red
* Code Black
Amnesiacs

***Amnesiacs***
Amnesiacs.jpgConcept Art

Function
*Recovery*

**Amnesiacs** are syringe-like drugs given to security personnel at DPA facilities in *System Purge* to cleanse their mind of any traumatic experiences or erase classified information from their minds.

## Effect

Amnesiacs in-game are used to recover from a traumatized state caused by Traumatic Experiences. When used, Agent 41-C injects them into his body and any blurred vision and jerky movements become clearer and smoother.
Imgflipipedia Wikia

## Welcome to the Imgflipipedia Wikia

This is a wikia about the awesome gif, meme, and pie chart making website IMGflip. Here, have a link: https://imgflip.com/

please help expand the wiki if you can

## The Simpsons Week

This week (March 11-17) is the Simpsons week on Imgflip.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Anomaly-004

**Anomaly-004** (code name: **Safe Keeping**) is a Code Green anomaly that has been contained by the Department of Paranormal Anomalies.

* Database File
* In-Game Info
* Trivia

***Anomaly-004***
Anomaly-004 in containment

Number
*004*

Code Name
Safe Keeping

Class(s)
Code Green

Type
Inanimate Object

**Item Number:** 004

**Anomaly Class:** Code Green

**Containment Protocol:** Anomaly-004 is to be kept behind a door accessed via a 10-digit passcode that is to be changed biweekly. This passcode will only be given to personnel with a Level 3 security clearance or higher. A live security camera feed is to be focused on the door leading to Anomaly-004 at all times.

**Anomaly Description:** Anomaly-004 is a small random number generator machine, rectangular in shape and with dimensions 1x1/2 meters. It appears to be made from solid steel and is covered in a large number of grooves and holes. Near the top is a electronic screen that can display up to four figures. From Anomaly-004's surface, a large number of wires of various colors emerge from the device and re-enter elsewhere. On the left side of the machine are three knobs. These knobs don't affect the anomaly's properties in any way and appear to be vestigial.

Once a subject has touched Anomaly-004, it will, through unknown means, read the subject's thoughts and possibly his/her subconscious as well. Approximately after five seconds of contact, Anomaly-004 will let out a loud string of beeping noises as well as a mechanical droning. It has be shown that the device releases a great amount of heat while doing so. After ten more seconds of this, Anomaly-004 will generate a number of up to (but not necessarily) four digits.

While the numbers generated by Anomaly-004 seem unconnected to anything at first, the numbers actually form the combination to any safe that the subject wishes (even sub-consciously) to open, provided that the combination is four figures or less. Multiple tests have produced figures that have been revealed to be the combinations to several safes located within Site [REDACTED].

**Experiment Log 6/18/1957:** Test subject-027 is sent into Anomaly-004's containment cell and instructed to make contact with it. After Anomaly-004 finishes emitting noise, the number "[REDACTED]" was generated. After scouring the facility, the number was revealed to be the combination to a personal safe in Dr. Smith's office. TS-027 was immediately terminated.

**Experiment Log 6/24/1957:** Test subject-029 is sent into Anomaly-004's containment cell and instructed to make contact. After Anomaly-004's usual routine of loud noises, the number "[REDACTED]" was generated. It was revealed that this number was the security code to Anomaly-097's containment cell. TS-029 was immediately [DATA EXPUNGED].Anomaly-004 does not actually appear in-game. It is only mentioned in its Database File.

* Anomaly-004 was the fourth anomaly ever detected by the DPA.
Anomaly-007

**Anomaly-007** (code name: **Ol' White Eyes**) is a Code Blue anomaly that has been contained by the Department of Paranormal Anomalies.

* Database File
* In-Game Info
* Trivia

***Anomaly-007***

Number
*007*

Code Name
Ol' White Eyes

Class(s)
Code Blue

Type
Phenomenon

**Item Number:** 007

**Anomaly Class:** Code: Blue

**Containment Protocol:** Due to its nature, Anomaly-007 can not and definitely will not be ever be contained. Fortunately, researchers currently believe Anomaly-007 to be harmless, making no security precautions necessary. For the sake of research, however, any instances of Anomaly-007 are to be documented and entered into the Sightings Database.

**Anomaly Description:** Anomaly-007 is a phenomenon that only manifests in digital cameras (brand and model are irrelevant). The phenomenon causes whoever is taking the photograph to see two glowing white eyes somewhere in the background of the photograph. These eyes can only be seen through the camera before the photo is taken, as they do not manifest when viewing a still photograph.

These eyes appear to be perfectly circular in shape and only manifest if the photograph is being taken in a darkened room. They have never been observed blinking and appear to have no pupils whatsoever. Research has indicated that these eyes manifest purely out of nowhere and are not attached to an organism. Examination of test cameras has revealed them to be in perfect working order, revealing no abnormalities in the cameras themselves. At this time, an explanation for the eyes has not been offered.Anomaly-007 does not actually appear in-game. It is only mentioned in its Database File.

* Anomaly-007 was the seventh anomaly ever detected by the DPA.
Anomaly-010

**Anomaly-010** (code name: ***Kitty Krunch***) is a Code Blue anomaly that has been contained by the Department of Paranormal Anomalies.

* Database File
* In-Game Info
* Trivia

***Anomaly-010***
An instance of Anomaly-010

Number
*010*

Code Name
*Kitty Krunch*

Class(s)
Code Blue

Type
Creature

**Item Number:** 010

**Anomaly Class:** Code Blue

**Containment Protocol:** All specimens of Anomaly-010 are individually contained in cube-shaped glass containers measuring 1/2m by 1/2m by 1/2m. Circular holes are to be drilled into the containers to provide specimens with oxygen. Three times a day, a nutrient-filled liquid consisting of liquified grains and vegetables (created by Anomaly-068) and water is to be injected into instances of Anomaly-010. Since specimens are immobile, no further containment protocols are necessary.

**Anomaly Description:** Anomaly-010 is a brand of cat food; the words "*Kitty Krunch*" are printed on the surface of the bag.. The description on the bag claims the use of "real meat" in its food and promises to "be fun and nutritious at the same time!" The bag of Anomaly-010 specimens was recovered from an outdoor marketplace in Mexico City, Mexico. Inside the bag are specimens of Anomaly-010.

Specimens of Anomaly-010 appear to be small furry rodents of the genus *Mus* (mice); however, instances of Anomaly-010 are cube-like in shape. Further examination of the anomalies showed that they are genetically identical to the common house mouse (*M. musculus*). Specimens possess no limbs and are thus completely immobile and appear to lack eyes, ears, or any other sensory organ. Because of this, they can only be fed via injection.

It has been shown that unlike normal mice, instances of Anomaly-010 have semi-permeable skin, allowing them to breathe through their epidermis to compensate for a lack of any sort of mouth. They also appear to lack sexual organs, making reproduction impossible.

Experiments have shown that when a common house cat enters within 10 meters of Anomaly-010 specimens, it is somehow compelled to consume them, even when recently fed. Upon being consumed, specimens of Anomaly-010 emit a loud squeak. How they do this despite not having mouths has not been determined as of yet.Anomaly-010 does not actually appear in-game. It is only mentioned in its Database File.

* Anomaly-010 was the tenth anomaly ever detected by the DPA.
Agent 52-C

***Agent 52-C***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Occupation
*Security Personnel*

Gender
Female

"*Come with me, new guy. That is, if you don't want to be torn limb from limb.*"
—Agent 52
**Agent 52-C** is a DPA agent created by Justin Wolfe and a supporting protagonist of *System Purge*. She is currently stationed at Site C.

## Appearance

Agent 52-C is a Caucasian female with short brown hair and brown eyes. She generally wears a standard padded DPA security uniform, which is mostly dark gray in color with black padding. She speaks in a British accent and is of average height and thin build.

## Personality

Agent 52-C is a very experienced officer, having been a security officer for many years before the events of the game. As such, she is much more knowledgeable about the workings of the Department of Paranormal Anomalies than Agent 41-C is. She is stern and does not tolerate Agent 41's somewhat reckless behavior. However, the two quickly become allies.

## Abilities

Agent 52-C is very experienced and is proficient in close-quarters as well as working with the DPA Sedation Rifle. She also possesses a working knowledge of the layout of Site C and can navigate around the complex with ease.

## Trivia

* Agent 52-C's real name is never revealed.
Put it somewhere else patrick

Put it somewhere else patrick is from an episode of spongebob where patrick wants to have everybody move bikini bottom somewhere else, in this case, the bottom of a ravine.  People then made it into a meme by have patrick say that they should push something people dont like, and push it somewhere else bad.
Wildlife

## Patterned Skrador: A land and water inclined animal

- Have many different colors and designs on parts of their bodies. Mostly back, head, and rear-end.

- Are the same size as small dogs on average.

- It has slick, furless skin with miniture pores attached to help breath on land. These pores close up and their gills come out when they go under water to hunt or seach for objects for their personal use while breathing.

- They have ears but do not possess an outer-part. They are entirely internal.

- The legs of the animals are the reverse of the average Earth mammal.(Just to give an idea. Not trying to bring Earth into this)That is to say, they do not have knees but their legs bend to towards the back.

Because of their  incredible amount of lower body strentgh in the legs, they are exceptional jumpers.

- They mate in the water. Both male and females have a special flap attached to their tails to attract suitable mates.

- Omnivores; they have some razor sharp teeth but also many flat ones.

- Lay eggs

## Terani: A mammalian animal

- Slightly bigger than a skrador.

- Fur comes in sunny and dirt colors, such as speckled browns and yellowish-tan.

- They're ears are wide and slightly point outwards and can sometimes curl at the top. \*Differences such as these can be an effect of gentic variation among species due to differing areas and their environmental conditions.\*

-They have strong acute hearing.

-They shed and regrow new fur during warmer seasons.

-They tend to mate in broad daylight in grassy solitary areas.

- Carnivores; they only have pointed, needle-like teeth.

- Their legs bend towards the front. They are very speedy runners.

- Females have horns ontop of their heads that are shaped like a sharp, loose "S".  Males have horns that come out of their heads like a slightly curved, upside down, pointy "V". \*This is a good way to differentiate the sexes.\*

- Give birth

## Dwaqurn: An air-borne animal

- about 10 feet tall and weigh 2000 - 2500 pounds on average.

- Have long legs with hoofs attached to feet. The ankles have miniature spikes in the front that carry venom.

- About the airborne part; they have a wide wing span of 16 feet.

- The feathers have a zigzagged design imprinted in them.

-The males have rainbow blended spots all over their different colored bodies. This is a way to attract females and the colors are brightest during mating season.

- The females in contrast have duller more monochromatic look. They can be many different hues of the color spectrum but they're less vibrant and diverse.

- The babies are kept in egg sacs in the mother's placenta until birth. The shells will melt off once they're born because of the sensitivity they have to the air.

- They are born in the air and launched into the nest as the mother flies by it when in labor.
Anomaly-001

**Anomaly-001** (code name: **The Unknown**) is a Code Black anomaly that has been contained by the Department of Paranormal Anomalies.

* Database File
* In-Game Info
* Trivia

***Anomaly-001***
Anomaly-001's shack

Number
*001*

Code Name
The Unknown

Class(s)
Code Black

Type
Phenomenon

**Item Number:** 001

**Anomaly Class:** Code Black

**Containment Protocol:** Anomaly-001 is located within a small five (5) by four (4) (meters) shack, located in a wide-open field in Alabama. Anomaly-001 is located at least 50 miles from the nearest town or metropolitan area, but regardless, the surrounding area around Anomaly-001 is to be patrolled at all hours of the day by at least 6 armed personnel to avoid trespassing.

The door that serves as the entrance to the shack has been replaced by a steel door that locks via a fail-secure, inner electro-magnet-based locking system. At this time, no personnel regardless of security clearance are to be admitted inside the shack.

**Anomaly Description:** Anomaly-001 is an ordinary-looking oak door located within a shack in a field in Alabama. At first glance, the door appears weathered; its surface is covered in scratches and peeled paint. Over the years that the DPA has been aware of Anomaly-001, the wood has also begun to rot and turn black. The door itself is standard height for an external door in America; almost 2.07 meters in height. The anomaly appears to be connected to the outer wall of the shack; however, investigation of the outside of the shack reveals no sign of a second doorway. Experimentation has discovered that the anomaly radiates 5 PBq of radiation, but aside from this, the door itself is unremarkable.

Opening Anomaly-001 reveals an endless, black, "void-like" dimension. This void appears to go on indefinitely and is much larger than the dimensions of the shack would allow. This void dimension does not appear to have a "floor"; stepping out into the void simply results in the subject falling down into the void. Research has proven that the void does have an oxygen content slightly higher than what is found at Earth's sea level altitudes.

**Experiment Log 3/12/1958:** During our experiment, a tape recorder containing several hours worth of tape was left running overnight on a small table within the shack, precisely 2 meters from Anomaly-001. From 10:00 PM-11:30 PM, no unusual noises were recorded. At precisely 11:45 PM, several deep, guttural whispers which could only be described as "inhuman" were recorded. The whispers themselves were unintelligible.

* **Experiment Log Addendum:** After playing the recorded whispers backwards and at three times their current speed, the follow message was heard: "You have angered us. We are not at all please with humanity's ways. We will be there soon." A request for further experimentation regarding Anomaly-001 has been filed.
* **Experiment Log Addendum-2:** Request denied.
Anomaly-001 does not actually appear in-game. It is only mentioned in its Database File.

- Anomaly-001 was the first anomaly ever detected by the DPA.
Tizinae

The smallest, and most quickly declining race across the mountains of Kunis.

## Appearence

### Unisex

Their most notable feature is spaced tufts of fur. These are usually gray in color and located on the back of limbs, at joints, and on the breast bone. This keeps them warm during the uncharacteristically cold nights found over much of the coast. Hair grows like any other land mammel.

Looking skinny, malnourished even, many believe they are unable to procure food. This is a misunderstanding as the Tizinae are excellent hunters, but simply do not retain weight like most humanoids. On the rocky hieghts of the mountains, it takes agility and lightness to manuver, so even their bones are lighter  than average. They have the habit of walking on their toes which allows for easier jumping.

Ears come to a soft point, although they are not much larger.

Males and females are nearly identical, both having slight breast tissue, although females are the only ones that can produce milk. During pregnancy, their metabolism slows so that they can gain weight, although this is not nearly as much as other races.

## Location

On the mountains surrounding the continent, but not live in the Hevadurei. They have a history of enslaverment, because many saw their more animalistic characteristics to mean they were lesser. They are, in fact, the eldest of the Kunis (continent) humanoids, but mental intelligence has stayed static through the later evolutions. Tizinae are not usually educated very well, spreading this idea further.

When first enslaved in the 5000s, nearly the entire species was moved to the deserts of the south. They were kepted in enourmous colonies, where Rhees, a fatal disease among Tizinae, began spreading. Within twenty years, the population of several hundred thousand decreased to twenty thousand. None remain in the south.

They have arranged themselves at the peaks of the smaller centeral mountains. They require nearly twice the amount of water as any other continental Kunis humanoid. It is here that almost all the rain making it over the coast falls.

Before the seperation wars, the north enforced a strict no-influence policy. Ceres still maintains this, as do most others. Despite best efforts, population is still quickly declining.

## Culture

Tizinae live in ancient artificial caves. They can eat plants, but area carnivores to get their high nutritional content.

They speak in their own language, Tin, which includes series of pops and clicks, also including more recognizable speech.
The End.

And so we end this little project of ours with the hopes that we have created a world that will hopefully get good a good grade.

To all participants of this little adventure i like to call Operation World Builder, i would like to say thank you for your effort and your participation in the project and all the hard work put in to make this little world.

I'm actually kind of sad that it's over, but i also feel relived knowing that we accomplished the goal we were hoping to achieve by creating this world.

Maybe someday somebody will find this little Wiki and take inspiration from our work and create their own little world.

Thank you,

L.

D.

G.

and A for all your hard work and time that you put into this project.

- J
People of the New Sun

People of the New Sun is a universalizing religion with its hearth in ancient Kuni. It has since spread out over the continent, with large populations in the south, high prevalence in southern Centeral, and pockets in the North.

## Core Beliefs

At the very center, believers -*eusumenae*- believe in sixteen gods and godesses. However, they only worship three. These are determined by location, birth, and choice.

#### *Canae*

This is the god determined by location. Kuni was divided into sixteen districts in which a different god resides. Wherever there is a cluster of eusumenae, the land is divided in the same way.

A town usually has a communitee hub with a statue in their god's traditional material, usually a hard stone or metal. Offerings vary by area and are more strict, as it is usually a plentiful substance for the area.

This represents a families influence.

#### ﻿The god determined by date of birth. The eusumanae have a culture of astronomy, and keep very detailed track of cycles. Followers of Swital use the position of the moons and suns to determine the childs Tantunae.

Whatever god they were born under with decide their future job, ie. cast system.

This represents fate.

#### *Sasanae*

This refers to the god that is chosen. When a datrinae female developes her marks, she may choose to worship a god/ess she feels the closest connection to. This holds the most weight, showing that while we are bound by fate, our choices determine much of our lives. Most Sasanae are or are the companion of the Tantunae. There is no rule against this, but a prevalent taboo.

Male datrinae and the people of other races choose at sixteen. If a female never developes her marks (usually meaning infertality) she is a made a priestess to **all** the dieties, and is a very respectable member of society.

﻿

The Bonded
 Ev'fal
 Swital
 Rast loraq
 Phenlis
 Carn'dad
 Vealar
Yuambra

The Yaumbra ("You home, bro" with all audible vowels changed to ah) is the most common large mammel in the Central region.

## Anatomy

Yuambra are large quadrupedal mammels with uncloved feet. The skin of their pads can be two inches thick in rocky areas -it grows like callouses.They have extremely long brown fur and tusks that can grow over six feet long (in males).

Their back makes a 45 degree angle, with short, sturdy back legs and hardy shoulders. This is a result of thousands of years of breeding to get their uniquely large tusks, which take enourmous neck strength to hold. The sholderblades also act as a rest in males, whose tusks are considerably larger. Females use their tusks as defense, while males serve no purpose than to benifit farmers.

### Gestation

﻿Pregnancy usually lasts 22 to 30 months. Although in most cases, this would make them undesirable for breeding, it is worth the number of 'kids.' Ten to eighteen is average, with singular births only arising from extreme stress. The kids are very small ("12, 8") but grow quickly.

Both males and females have six teats. Females produce milk at birth, with males after three weeks. It takes the kids trying to suck for a varying period of time before feeding.

### Senses

Yaumbra are nearly blind, only able to see black and white masses. Their herders did not realize this until recently, as their sense of smell is so advanced. It is thought that they can recogize the scent of any one of their herds from 300 meters away.

﻿

## Domestication

These animals are highly prized for their milk. It is fatty, with a faint sweetness that developes more when boiled. If water is near, pairs will support enough to feed three families. Often times, a normal litter will be halved when villagers are celebrating or have givn birth, so that more can be spared for festivities.

Their tusks serve very little purpose in the wild. Undomesticated breeds' never grow more than six inches. They are sawed to the lip annually to prevent injury to the animal and create valued weapons and other goods.