recursal/Fanatic-Fandom huggingface dataset:
Spinosaurus

* Variation 1
* Variation 2

* Variation 1
* Variation 2

***Spinosaurus*** is the first of the hidden fossils in the game.

Its in-game design was updated in version 1.6.0 to reflect the latest fossil research.

A new variation of the fossil was added in update 1.9.0.

## Description

*Spinosaurus* (meaning "spine lizard") is a genus of theropod dinosaur that lived in what now is North Africa during the upper Albian to upper Turonian stages of the Cretaceous period, about 112 to 93.5 million years ago.

This genus was known first from Egyptian remains discovered in 1912 and described by German paleontologist Ernst Stromer in 1915. The original remains were destroyed in World War II, but additional material has come to light in the early 21st century. It is unclear whether one or two species are represented in the fossils reported in the scientific literature.

The best known species is *S. aegyptiacus* from Egypt, although a potential second species, *S. maroccanus*, has been recovered from Morocco.

*Spinosaurus* appeared in the 2001 film *Jurassic Park III*, replacing *Tyrannosaurus rex* as the main antagonist. The film's consulting paleontologist John R. Horner was quoted as saying: "If we base the ferocious factor on the length of the animal, there was nothing that ever lived on this planet that could match *Spinosaurus*. Also my hypothesis is that *T-rex* was actually a scavenger rather than a killer. *Spinosaurus* was really the predatory animal." He has since retracted the statement about *T. rex* being a scavenger.

In the film, *Spinosaurus* was portrayed as larger and more powerful than *Tyrannosaurus*: in a scene depicting a battle between the two resurrected predators, *Spinosaurus* emerges victorious by snapping the *Tyrannosaurus'* neck.

## Gallery

Fossil location on the map.Collection entry.Pre-1.6.0 collection entry, showing old tail design.
Celler

**General information**

Celler er noget alle har brug for. Celler kan købes af alle. Cellerne kan bruges til at høste wheat eller ligge sine ting et sikkert sted. Når man ejer en celle kan andre spillere ikke åbne døren med mindre de er blevet tilføjet til cellen. Man kan se hvem ejer en celle ved at kigge på skiltet der er placeret ved siden af- eller over døren på cellen. Hvis skiltet er grønt, kan man købe cellen. Hvis skiltet er rødt så er der nogen der ejer den celle og så kan man se hvem der ejer den. Under navnet på ejeren står der også, hvor lang tid ejeren har før den udløber. Hvis den udløber bliver alle tingene i den, så enhver kan købe den og stjæle alle ejerens ting.

**Hvordan køber man en celle?**

Man kan gå rundt i forskellige cellegange og lede efter ledige celler. Man kan kigge på skiltet ved siden af cellen om cellen er ledig. Hvis skiltet er grønt så betyder det at man kan købe cellen. Hvis skiltet er rødt så er der nogen der ejer cellen. Når man har købt en celle kan man placere hvad man har lyst til derinde. Når man køber en celle skal man huske at købe flere dage da man godt kan miste sin celle.

Man fx. kan dyrke wheat (Brød) i sin celle.

**Hvordan skal jeg bruge min celle?**

Der er to effektive måder at bruge sin celle på: Wheat-celle og opbevaringscelle. Wheat cellen er den mest almindelige, hvor man får flest mulige blokke placeret til at gro wheat. De fleste laver dog stadigt et par kister, så man lige har det vigtigste. Hvis man har en wheat celle er det vigtigt, at folk ikke kan se wheatet. Ellers risikerer man at der kommer en officer og tager alt dit wheat. Måden man skjuler sin wheat på er lidt forskelligt i hver blok.

I C putter man en trappe lige bag sin dør, og placerer så en anden dør oven på trappen. Til højre og venstre for dørene putter man som regel ovne. På denne måde kan ingen se ind i din celle udefra.

I B er dørene som regel helt inde ved venstre væg på cellerne. Derfor skal man bare bruge trappen og døren og så en enkelt fuld blok.

Cellerne i A har tre etager. Derfor skal man bare ikke bruge indgangsetagen til wheat farming.
Stephanie Sheh

**Stephanie Ru-Phan Sheh** (born April 10, 1977), who also goes by the alias **Jennifer Sekiguchi**, is an American voice actress, ADR writer, director, singer and producer. She has worked for several major companies, including Cartoon Network and Sony. She is often involved with doing voice over work in anime, original animation, video games, dubbing, commercials, and TV shows. Her notable voice roles include Orihime Inoue in Bleach, Hinata Hyuga in Naruto, Eureka in Eureka Seven and Mikuru Asahina in The Melancholy of Haruhi Suzumiya. In 2014, she became the voice of Usagi Tsukino, the title character in the Viz Media dub of Sailor Moon.

## Voices:

* Lois Lane (VIZ) - Sailor Lois
* Wendy Darling - Bleach (Human Style)
Treat Heart Pig

File:Treat Heart Pig.png
**Treat Heart Pig** knows how to turn any occasion into a holiday. A real sweetheart, she gets along well with everyone she meets, though she has a tendency to overeat. Still, she can take things in moderation. She enjoys treating both herself and everyone around her. Though she has a tendancy to be, well, piggish, she always shares with others. She enjoys cooking, and loves eating even more. She is yellow and her symbol is an ice cream cone, showing her wholehearted devotion to helping others live life to the fullest. In later episodes wears a blue hairband with a blue denim jacket.

## Gallery:

Treat Heart1.jpgTreat Heart 2.pngTreat Heart Pig in The Best Way to Make Friends.pngTreat Heart Pig in The Two Princesses.pngTreat Heart Pig in The Two Princesses-0.pngTreat Heart Pig in The Cloud Monster.pngTreat Heart Pig in Bright Heart's Bad Day.pngTreat Heart Pig in The Caring Crystals.pngTreat Heart Pig in The Care Bear Town Parade.pngTreat Heart Pissed.pngTreat Heart Pig in The Factory of Uncaring.pngTreat Heart Pig in The Turnabout.pngTreat Heart Pig in Mystery of the Phantom.pngTreat Heart Pig in The Wrath of Shreeky.pngTreat Heart Pig in Grumpy The Clumsy.pngTreat Heart Pig Laughing.pngTreat Heart Pig in The Showdown.pngTreat Heart Pig in The Care Bears Movie.jpgTreat Heart Angry.pngTreat Heart Pig in The Care Bears Family.jpg
Abilities

Survivors have different abilities that you can use during a raid. In order to use an ability, the survivors have to earn *focus*. In the image, Igor's Armor ability is active, Lydia and June are currently tapped out. Each time a survivor uses an ability, they need more focus to re-enable it. The number in the grey focus icon is how much focus that survivor needs to enable their ability.

Destroy buildings to earn focus. You can also get focus with Hunter's Fury.

Back to Raids.
Clark Kent

**Clark Joseph Kent** is a fictional character appearing in American comic books published by DC Comics. Created by Jerry Siegel and Joe Shuster, he debuted in Action Comics #1 (June 1938) and serves as the civilian and secret identity of the superhero Superman.

## Voice:

* Rino Romano (Episodes 1-11) Toby Portector (Episodes 12-65,70) Robert Daymond Howard (Episodes 66,71,159) Vince Corazza (Movies) Toru Furuya (VIZ) - Sailor Lois
House Ceret

## Familial information

### Seat

* Kuganat's Palace, Ceretia
* Borean Landing (Earth)

### Relatives

* House Neén (through marriage)
* House Toma (through marriage)

### Other locations

* Ceretia
* Earth

## Political information

### Fragmented

* 5,989 AR (CE 234,062) (First dissolution)
* CE 3025 (Dissolution of Borean Empire)

### Restored

6,132 AR (CE 234,205) (First dissolution)

### Affiliation

* Borean Empire
	+ House Neén
	+ House Rompunta
	+ House Toma
	+ House Gellerta
	+ House Ghern
	+ House Un
* Myromids

**House Ceret of Borea**was a royal house swearing fealty to the Grand Emperor.
Battle at the Garden of Ulea

Combatants| * Borean Duumvirate
	+ House Ceret
	+ House Neén
	+ House Rompunta
	+ House Toma
	+ House Gellerta
	+ House Ghern
	+ House Un
* Myromids
	+ House Laan
	+ House Glun
	+ House Madraso
	+ Annalian mercenaries
* Solarium

Commanders| * Grand Emperor Xhun III
* Grand Imperator Xhula
* Emperor-in-waiting Xhun IV
* Lord Xates Ceret
* Lord Xola Neén
* Lord Rondo Rompunta
* Lord Gollo Gellerta
* Lord Glistel Ghern
* Lord Aghan Un
* Solaris
* Lunaris
* Mon-Witch of Babadoune
* Avangalac
* Malataris
* Anatoris
* Lord Xal Laan
* Lord Guldo Glun
* Lady Mallia Madraso
* Captain Kundo Blackhand
* Captain Yoldo Redrose

Strength| * 400 ground troops
* 150 Troupadommes
* 30 reconnaissance scouts
* 23 Xhun class tanks
* 102 Myromids
* 550 ground troops
* 400 Annalian warriors
* 2 Annalian dropships
* 65 quadrocopters
* 45 Noetsgalanat class tanks
* 6 quadrupedal walkers

Casualties| * Grand Imperator Xhula
* All ground troops
* All Troupadommes
* All reconnaissance scouts
* 87 Myromids
* Captain Kundo Blackhand
* Captain Yoldo Redrose
* 423 ground troops
* 356 Annalian warriors

The **Battle at the Garden of Ulea** was the final battle that took place between the Borean Duumvirate and the New Empire during the Fourth Borean War. It took place on the 7th July (approx.) in the year 10,806 AR (CE 238,879), just two days before an armistice was signed, declaring an end to the conflict.
Trophies

Trophies are points. You earn trophies from successful attacks against other players, which is actively, and by successfully defending your own base, which is passively. You lose trophies when another player make a successful attack against you.

Above a certain limit, your current trophy count put you in a league. The league pays out some resources on a regular basis. The boon is a good one, but the payout is so rare you may not want to worry too much about which league you are in.

The amount of trophies you lose or earn seems to depend partly on the trophies the other player has, as well as on how well the attack or defense went. The trophy count you see in the list of potential rewards when scoping out a camp in map view is the maximum possible. If you do not destroy the camp completely during your raid, you will earn less than this maximum.

For defense, killing defenders and preventing destruction of buildings, especially headquarters, is what will earn you trophies.

Back to Introduction.
1.8.0

Version **1.8.0** was released on April 26, 2022, and included an additional 13 fossils, bringing the total number of fossils up to 100.

No more updates are planned now that the game has reached 100 fossils.

## Fossils

The following fossils were added in this update:

1. Gallimimus
2. Mastodonsaurus
3. Dracorex
4. Arsinoitherium
5. Dimetrodon
6. Nigersaurus
7. Ouranosaurus
8. Cryolophosaurus
9. Paraceratherium
10. Albertonectes
11. Ampelosaurus
12. Tarbosaurus
13. Mosasaurus

## Changelog

* Added 13 new fossils.
* Added new rooms and stands.
* Increased the level limit for attracting customers, the number of excavations and tools.
* Report function added.
* Fossil shards can now be searched for using gems.
* Added a reward for watching video ads to activate all items when excavating.
* Fixed a bug that prevented visitors from returning when using the bus.
* Other, design changes, layout improvements, specification adjustments, etc.

## External links

* We have released the final update "TAP! DIG! MY MUSEUM!" v1.8. via Twitter
Quests

## Story-line Quests

   Throughout the game, most of the time, you will have a quest available. If a quest is available, the lower left icon will show a character, whether in Camp View or Map View. The quest will be split into stages. You can only see the objective for the current stage. You can see how many XP you earn, both for the stage and for this sequence of the quest. The individual stage XP is almost pointlessly small, but the bonus XP for completing all the stages of the current quest is normally big.

If there is no quest currently available, the lower left icon shows a book, or codex. When this happens, a new quest will appear after you upgrade a building, usually headquarters.

Quests can be attacking a specific camp, attacking zombie camps, attacking other human camps, upgrading buildings, or clear vegetation. Clearing vegetation sounds like an easy one, but it is the most annoying, because sometimes you want to keep vegetation around for defense. Keep in mind that the vegetation is of a particular kind. If you have to clear "Difficult Vegetation," then clearing "Complicated Vegetation" does not progress the quest.

When a stage completes, a blue circle will blink around the character icon in the lower left. Click the icon to access the quest window, then collect the XP and progress to the next stage, or unlock the next quest, if any.

XP determines your level, which in turns caps the headquarter level, which in turn caps the level of other buildings. Since the level of your shelter determines maximum character level, as well as unlocks new characters, earning XP is essential to progress in power.

Back to Introduction.
Ampelosaurus

* Variation 1

***Ampelosaurus*** is a gold-tier hidden fossil found on the third map.

## Description

*Ampelosaurus* (meaning "vine lizard") is a titanosaurian sauropod dinosaur from the Late Cretaceous Period of what is now France. Its type species is *A. atacis*, named by Le Loeuff in 1995. A possible unnamed species has given *Ampelosaurus* an age reaching to the latest Cretaceous, from about 70 to 66 million years ago.

Like most sauropods, it would have had a long neck and tail but it also carried armor in the form of osteoderms. Over 500 bones have been assigned to *Ampelosaurus* and all but the braincase (assigned to *A.* sp.) has been assigned to *A. atacis*. They are assigned to the same species because all the differences in the limb proportions have been linked to individual variation.

*A. atacis* is known from a few, well-preserved teeth and some cranial material. A right scapula was discovered associated with a coracoid. The blade of the scapula, contrary to most titanosaurs, is triangular. The blade narrows at one end instead of showing an expansion like most other genera. *A. atacis* is also known from a pubis about 75 centimetres (30 in) long and an ilium. Aside from that, it is known from a partial forelimb, and many femora.
Borea (disambiguation)

* **Borea**, a tribal splinter state of the Alguun Empire.
* The **Borean Duumvirate**, established after the Third Borean War in order to unite houses Ceret and Neén. This empire was ruled by a Grand Emperor and a Grand Imperator.
* The **Borean Empire**, established after the Fourth Borean War by Grand Emperor Xhun III of House Neén.
Second Borean Invasion

+ The FSA and the Borean Empire partition the lands of North America between themselves.

### Major battles

* Battle of Washington
* Battle of Los Angeles

Combatants| * United States of America
	+ U.S. Army
	+ U.S. Navy
	+ U.S. Air Force
	+ U.S. Marines
* Canada
* United Kingdom
* France
	+ House Ceret
	+ House Neén
	+ House Rompunta
	+ House Toma
	+ House Gellerta
	+ House Ghern
	+ House Un
* American Peasants' Brigade
* Texas Red Army
* California Red Army
* New York Red Army
* Oklahoma Rouge
* League of American Anarchists

The **Second Borean Invasion**, sometimes called the **Second Borean Conquest**, was a war that lasted from 2021 to 2024. Often cited as the deadliest war in Earth's history, it killed approximately 100 million people (estimated 78 million civilians, 22 million military personnel). It included the second use of nuclear weapons in war, massacres, ethnic cleansing and human cannibalism.

The Borean Empire had previously threatened the United State of America with war after consistent bombing raids over Borean landing points in the Pacific Ocean. However, the USA paid no heed, instead opting to increase their attacks. Emperor Khula II of the Borean Empire never directly declared war, but on the 7th June 2021, he ordered three Borean saucers land at the tip of the Olympic Peninsula. The USA saw this as a sign of imminent attack, and so went about preparing for the confrontation. Whilst the saucers were stationed in Washington, the Boreans captured the Makah Reservation and, on the 8th June, annexed it to the Imperium. From here, 10,000 troops marched down the peninsula, reaching Quillayute on the 9th June. The Boreans annexed all captured territories down to Quillayute airport on the 10th June. Any resistance fighters were executed or, in certain circumstances, used as slave labor.

The United States was quick to respond. On the 11th June, bombing raids began over captured Borean territory, targeted specifically at makeshift military bases.
Borean Empire (Reconstituted)

For other uses, see **Borea (disambiguation)**.

## Borean Empire

The **Reconstituted Borean Empire**, also known as the **Sixth Borean Empire** or simply the **Borean Empire**, was an Empire comprised mostly of the remnants of the disbanded Borean Duumvirate. It was created following the Fourth Borean War, on the 16th July 10,806 AR (CE 238,879), by Grand Emperor Xhun III of House Neén, who declared a reorganization was necessary to accommodate for the death of the Grand Imperator Xhula of House Ceret during the Battle at the Garden of Ulea.

After the dissolution of the Duumvirate, Xhun sought to give himself more power, abolishing the position of Grand Imperator and building a new constitution around the idea that the Grand Emperor held all authority. This meant the balance of power held by houses Neén and Ceret under the Duumvirate faded. Without representatives to challenge Xhun, the other royal houses soon fell under the control of House Neén.

During its lifetime, the Empire was plagued with civil unrest and saw various uprisings, including the Annalian Rebellions and the White Revolt. These rebellions inspired many ethnic groups to rise up and challenge the Grand Emperor, and the Empire started to crumble.

With the rise of the Solaris, and the surge of popularity supporting dissolution, the Empire fled to 2021 Earth, where there was an abundance of entrances to the mirror world. It was here that the Borean Empire planned to defeat the Solaris, and prevent it corrupting the universe. Cheap labor was easily obtained in the form of ancient humanity, but eventually, the Empire was whittled down until the last Boreans died and Borea was no more.
Borea

For other uses, see **Borea (disambiguation)**.

**Borea**, or the **Borean Tribe**, was one of the many splinter factions of the fragmented Alguun Empire. Formed in 3,006 BR (CE 225,067), it controlled parts of the desert planet Regon and soon became the dominant culture there due to the Boreans' violent way of life.
Annalian Holocaust

The **Annalian Holocaust**, sometimes called the **Annalian Genocide** or the **Anocaust** for short, was a mass killing of Annalians residing in territories controlled by the recently reformed Borean Empire. Beginning in 10,809 AR (CE 238,882), an estimated 7.8 million Annalians were slaughtered in a four year period up to 10,813 AR (CE 238,886).
Events

There are different events that will be going on at different times. The two most frequent ones are Bounty Quests and Infestation Season. The Bounty Quest event comes on daily. The Infestation Season is every few days.

### Bounty Quests

The Bounty Quest event earns you gems, aka Blood Stones. It is a pretty straightforward objective-prize list, with a bonus prize when all items are completed. The objectives are things like "Kill 100 zombies" or "Raid 5 player camps." If you go for the raiding (use the Map View to attack some camps), you will make progress on some of the other objectives as well.

The "Clear 10 zombies outside your base" is a little different. In Camp View, panning around, you can sometimes see zombies wandering around, or pounding on your gate, or eating one of the corpses. There will be 0-5 zombies. Never more than 5, though I have never seen 2 or 3 zombies either - always 1, 4 or 5. You have to kill 10 of those to meet this objective. Since there are never more than 5 at a time, you have to do this over a period of time. It can take several hours for another 5 zombies to come after you clear them out.

Like everything else in the game, you do have to come back and collect the Blood Stones; they are *not* payed out automatically when you complete the objective.

### Infestation Season

The Infestation Season event is a little more interesting. It also is an objective-prize type list. The objectives are camp attacks, specifically tailored for, and accessed through, the event (you do not use the Map View to attack these camps.) The prizes are devices, varying in type and volume. There is also an overall completion prize, but the levels get harder quickly, so you can only complete all of them after you reach at least level 15.

What makes the Infestation Season camps interesting is that they are constant in difficulty. Level 1 Infestation Season will always be the same camp at the same difficulty. Level 4 will be a lot harder, but it also will stay constant in difficulty, etc. To complete the Infestation Season level, you have to clear the camp completely. See Raids. However, for the Bounty Quests (see above), and some of the other quests you may have, it is only necessary to win the attack, which means you have to take out the headquarters. So if the Zombie camps available in Map View are too hard, and Infestation Season is on, then you can attack the same Infestation Season camp repeatedly to finish the Bounty Quest objective.

Back to Introduction.
Brød

**General Information**

Et brød i freakyville er lavet af 3 wheat, som ligger i en lige vandret række.

Brød bliver brugt til at bytte med andre spillere eller til at sælge på Black Market.

Fordi brød kan sælges direkte for FreakyVille-penge er det den mest udbredte valuta, dog bliver diamanter oftere brugt til store handler.

**Hvordan får man wheat til brød?**

Man har mulighed for at dyrke wheat i sin celle. Det kan man gøre ved, at købe vand og seeds (og jord, hvis du er i B) fra Black Market. De fleste fanger dyrker wheat i deres celler, fordi det er en direkte vej til kun at kunne blive rigere, hvor andre metoder til at tjene penge, kan være tvivlsomme og risikable.

I en normal C-celle kan man have plantet omkring 12 wheat per celle, hvis man også skal have plads til en dør og vand. Det skal dog siges, at dette ikke er så effektivt hvis du også vil have kister og ovne.

I en normal B-celle kan man have plantet omkring 32 wheat per celle, hvis man også skal have plads til en dør og vand. Det skal dog siges, at dette ikke er så effektivt hvis du også vil have kister.
Vagt

**General information**

Her er et screenshot af en vagt i B (Cookie\_kingDK)

Vagter er spillere som tager sig af at sætter spillere i isolation. Deres job er at gå rundt i de forskellige blokke, og finde

folk som bryder reglerne.

**Hvordan man får Vagt rank**

Der er 2 måder at få vagt rank på. Den første er at ansøge på freakyvilles forum. Kravene for at blive vagt hvis man ansøger er at man er at man ikke er blevet bannet før.

Den anden måde man kan få vagt rank på er hvad at købe det på freakyvilles buycraft butik. Det koster 400 DKK og inden man køber det skal man ansøge. Det kræver til gengæld at man er mindst 13 år gammel. Kravene er dog lavere, da man også betaler for det.

**Grunde til isolation**

* Slå en fange
* Slå en vagt
* Bære våben
* Have våben- & armor
* Befinde sig i vagt vaulten
* Overtrådt en afspærring
* Hakke bombe
* Provokerende adfærd
Citadel One

This article is about **the greatcity Citadel One**. You may be looking for **the oldcity Tulun-ih-Jolores**.

**Citadel One**, often referred to as just the **Citadel**, was a Borean greatcity located in south-east North America. Although officially incorporated into the Free State of Arizona, it remained significantly autonomous due to its sheer wealth, sometimes being recognized as a state in itself (often called "Anborea"). Although the surrounding districts were technically a part of the citadel, "Citadel One" was often just used to refer to the walled city, and sometimes only the industrial districts and the center.
Titan

Legend ranken er en af de 4 ranks man kan købe på Freakyvilles nPrison server.

Ranken koster 819.00 DKK, og du kan købe den her.

**Fordele**

Generale fordele:

* Adgang til MadChemist Minen
* Adgang til Madchemist shoppen
* Du kan joine serveren selvom den er fuld
* Adgang til Madchemist cellerne i C, B og A
* Adgang til /feed hvert 20 min
* Adgang til /hat
* Adgang til /keys
* Leje 2 celler ad gangen

Når man køber Legend får man også prefixet "[*Titan]*" .

* 2500$
* 20 stykker melon
* 1 iron skovl (Unbreaking 2, Efficiency 2)
* 1 iron hakke (Unbreaking 2, Efficiency 2)
* 15 læder
* 3 Blaze rods
* 3 Diamond poletter
* 2 Legend Case keys

* 15000$
* 10 Cooked Chicken
* 1 Iron økse (Unbreaking 2, Efficiency 2)
* 1 Iron Hakke (Unbreaking 2, Efficiency 2)
* 3 Blaze rods
* 15 læder
* 3 Diamond poletter
* 2 Legend Case keys

* 35000$
* 10 Cooked chicken
* 1 Iron økse (Unbreaking 2, Efficiency 2)
* 1 Iron skovl (Unbreaking 2, Efficiency 2)
* 1 Iron hakke (Unbreaking 2, Efficiency 2)
* 15 Læder
* 3 Blaze rods
* 3 Diamond poletter
* 2 Legend Case key
Forside

Freakyville nPrison er en af Freakyvilles 7 servere. Det er også den Freakyville server med flest online spillere i gennemsnit.

* Blok C

* Blok B

* Blok A

**Ranks**

* Madchemist

* Legend

* Titan

* Vagt

**Områder**

* Pvp minen
* Vagt stuen
* Isolation
* Vagt casino
* Vagt vaulten
* Den hemmelige kiste

**Staff**

* Byggere
* Hjælpere
* Moderators
* Admins
* Head-Admins
* HackBusterDK
* FreakDK
Hjælpere

Dette er en komplet liste af alle hjælpere på Freakyville netværket. (Husk: Nogen hjælpere er hjælpere på flere servere på samme tid)

**Skyblock:**

* AngelGirl\_mc
* ChrisHello91
* FreezeSensei
* Ganraal
* SBenfeldt
* Sandgreen
* Viggo202q
* simonsoe

**KitPvP**

* Capperr1
* KringleKrumme

**nPrison**

* DonkeyGirl
* Lukasbontved
* Sandgreen
* VictorMyser

**GemMiners**

* Cubra02
* Lukasbontved

**Friheden**

* AngelGirl\_mc
* Lukasbontved
* Rezzox
* Sandgreen
* Viggo202q

**Creative**

* FreezeSensai

**Rumrejsen**

* AngelGirl\_mc
* Ganraal
Van

The Van is used both for attack and defense. It takes 3 survivors when attacking, and 1-5 boosts and weapons. In defense, it just acts like a gun with a long range. At lower levels, the Van is a strong part of the defense, but it upgrades slowly, so at higher levels, the van becomes less important for defense.

Survivor spots are not added at higher levels.

Back to Introduction.
Resources

There are 3 main resources: Gas, Food, and Salvage. Then of course there are gems, which in this game is called Blood Stones. You will not use gas at first, but it is quickly introduced.

There are also 'devices', of which there are many different kinds. The main difference between the basic resources and devices is that you cannot produce devices. You have to find them in other camps. Both building and character upgrades require basic resources and devices. Building upgrades cost gas and salvage, while character upgrades cost food. Food is also used for healing, attacking, and clearing vegetation.

In terms of device cost, it varies a lot and there are many different kinds of devices. Sometimes a particular device changes when a character or building reaches a certain level. For instance, upgrading a resource building normally takes Barrels, Deet, and Blueprints. At higher levels, it requires Deet, Blueprints and Crates.

Another difference between the basic resources and devices is that you can see how much Gas, Food and Salvage you have at all times, as it is displayed in the top bar. There is no overview to show you what devices you have. You have to try upgrading something, which then shows you which devices that requires, and how many you have in store.

Attacking other camps is how you acquire devices. Though you produce Gas, Food and Salvage in camp, in reality, you may find that you scrounge most of these from other camps as well. For instance, it costs 167,000 food to upgrade a character to level 13. A Hydroponics building produces 1,000 food per hour at level 7. Even with 3 of them, that is only 3,000 food per hour, or 72,000 per day. It would take 3 days to produce enough for one level 13 upgrade, and that is assuming you will not be attacked in the meantime.

Yet another thing you collect are boosts and weapons. They are used with your Van. They are not really resources, but mentioned here for completeness.

Back to Introduction.
1.5.0

Version **1.5.0** was released on September 1, 2020, and included an additional 15 fossils, bringing the total number of fossils up to 63.

## Fossils

The following fossils were added in this update:

1. Ammonoidea1
2. Ammonoidea2
3. Ammonoidea3
4. Rhamphorhynchus
5. Liopleurodon
6. Ceratosaurus
7. Kentrosaurus
8. Chasmosaurus
9. Lambeosaurus
10. Baryonyx
11. Archelon
12. Shonisaurus
13. Spinophorosaurus
14. Giganotosaurus
15. Basilosaurus

## Changelog

* Added 15 new fossils.
* Added new rooms and stands.
* Increased the level limit for attracting customers, the number of excavations and tools.
* Added a shop where you can buy excavation tools.
* Added the ability to dig with triple stamina (with Stamina LV.20 or higher).
* Stand for small items has been added (if the layout of the room on the 1F right side has not been changed, there is a specification change that one stand is replaced with a stand for small items).
* Added stand for pterosauria.
* Some fossils float on chains.
* When changing the layout, the left and right directions of fossils can be changed.
* Fossils favorite feature was added.
* Stands and a classification sticky notes have been added to the collection.
* Other, design changes, layout improvements, specification adjustments, etc.

## External links

* We have released the big update "TAP! DIG! MY MUSEUM!" v1.5.0. via Twitter
Raids list

This view gives you the list of raids. It shows raids against you and raids you conducted, on different tabs.

Only players close to your own level can attack you. You can counter-attack anyone who has attacked you from this view, using the 'Revenge' button. The converse is true, of course: players you attack can also counter-attack you. This is true even for counter-attacks, so you can develop an endless attack-revenge loop with someone else. You will lose more trophies on successful raids against you then you earn on your successful raids, so this is a potential trophy-sink for both of you.

Back to Raids.

Back Introduction.
Pvp minen

**General information (blok B)**

Dette er et billede af PvP minen i blok B.

Pvp-minen (I blok B) er en af to slags miner i B. I Pvp-minen, kan man mine cobblestone som har en chance for at droppe diamanter. Minen resetter hvert 47. minut og dropper to diamanter per reset. Der bliver givet 61 diamanter om dagen gennem pvp-minen til freakyville´s spillere, hvis diamanterne bliver minet på hvert reset.

Pvp-minen bliver meget ofte grindet af større bander med irongear, ofte på 4 til 8 personer. Dette gør det meget udfordrende for solo-spillere og mindre bander, at få fat på diamanter gennem pvp-minen.

**Minens indhold (blok B)**

Selve minen består af en cobblestone-grav på 6x8x8 blokke efter reset. Når du miner er der en relativt høj chance for, at blokken du miner forvandler sig til en *diamond ore* som skal mines med en iron pickaxe. Dette kan ske to gange per reset af minen.

**Lokation (blok B)**

Pvp minen er placeret i træfarmen ved siden af søen. Der er en lille mine, som går ned, og ender i et større rum. Bagest i dette rum befinder selve minen sig. Udover cobblestone-graven er her også en lavasø, som kan bruges under pvp, og forskellige stensøjler, som kan benyttes til at gemme sig bag. Den hemmelige kiste er også placeret i Pvp minen.
Diamant

**Generel Information**

Diamanten er meget værdifuld i prison, da den ikke er mulig at mine på normal vis. Diamanten kan både blive benyttet som valuta og materiale til armor og våben.

**Hvordan får man diamanter? (blok B)**

Diamanter kan først og fremmest opnås gennem kits. I kit OP får man én diamant hver anden dag. I kit bf 2020 fås også én diamant hver anden dag. I kit bf 2021 fås én til to diamanter hver anden dag.

Derudover kan to diamanter opnås hvert 47. minut gratis gennem Pvp minen.

**Diamanter som valuta (blok B)**

Diamanter kan købes og sælges mellem fanger og bliver ofte brugt som valutaen til at købe sjældne item, som legend- og vagtgear eller string, beds, uld, banners, heads og poletter. én diamants pris variere i mellem 35 og 50, men ligger ofte på 40 til 45 brød per.

Diamanter bliver også meget ofte brugt som celleudsmykning, for at vise rigdom
Pachycephalosaurus

* Variation 1
* Variation 2

* Variation 1
* Variation 2

***Pachycephalosaurus*** is the second unlockable fossil.

A new variation of the fossil was added in update 1.9.0.

## Description

*Pachycephalosaurus* (meaning "thick-headed lizard," from Greek *pachys*-/παχυς- "thick", *kephale*/κεφαλη "head" and *sauros*/σαυρος "lizard") is a genus of pachycephalosaurid dinosaurs. The type species, *P. wyomingensis*, is the only known species.

It lived during the Late Cretaceous Period (Maastrichtian stage) of what is now North America. Remains have been excavated in Montana, South Dakota, and Wyoming. It was a herbivorous creature which is primarily known from a single skull and a few extremely thick skull roofs, though more complete fossils have been found in recent years.

*Pachycephalosaurus* was one of the last non-avian dinosaurs before the Cretaceous–Paleogene extinction event. Another dinosaur, *Tylosteus* of western North America, has been synonymized with *Pachycephalosaurus*, as have the genera *Stygimoloch* and *Dracorex* in recent studies.

## Gallery

Collection entry.Variation introduced in 1.9.0.
Defense

Defending your base is important, especially at higher levels, where other players are more active and less timid.

The map uses a square-based grid. Characters cannot move diagonally. You can use this effectively when placing obstacles and trying to guide the attackers into hot spots.

The player may control their named survivors, but cannot control recruits. See Raids.

Below is a table of the available defense buildings.

The Tesla Coil's attack will jump between enemies, attacking multiple targets. Flame attacks are area attacks. The Flame Thrower hits continually everything in the flame, making it particularly deadly to targets that are not moving. Molotovs will hit the ground and continue to burn in that spot, just like Kane's Molotov ability.

### Barricades

Barricades allow you to make it harder to cross certain areas. Enemies will have to destroy the barricade before being able to move through, which they will only do if either ordered specifically to do it, or if they have no other choice. Mac has a jump ability that allows him to bypass barricades, and even small buildings.

### Mines

Mines do damage when attackers trigger them. Toxic Mines do more damage than Explosive Mines. Stun Mines will stun the target(s) for several seconds, not only rendering them useless for attacking in that time, but will also make them vulnerable, as they cannot move.

### Resource Stealing

A successful attack will steal some resources. So you should expect to lose some resources from attacks.

### Trophies

A successful attack will lose you trophies. A successful defense will earn you trophies. The main differentiator is based on whether the headquarters was destroyed.

Back to Introduction.
Pteranodon

* Variation 1
* Variation 2

* Variation 1
* Variation 2

***Pteranodon*** is the fourth unlockable fossil and the first of the Pterosauria family.

A new variation was added in update 1.9.0.

## Description

*Pteranodon* (from Greek *πτερόν* (*pteron*, "wing") and *ἀνόδων* (*anodon*, "toothless")) is a genus of pterosaur that included some of the largest known flying reptiles, with wingspans over 7 meters (23 feet). They lived during the late Cretaceous geological period of North America in present-day Kansas, Alabama, Nebraska, Wyoming, and South Dakota. More fossil specimens of *Pteranodon* have been found than any other pterosaur, with about 1,200 specimens known to science, many of them well preserved with nearly complete skulls and articulated skeletons. It was an important part of the animal community in the Western Interior Seaway.

*Pteranodon* were pterosaurs, not dinosaurs. By definition, all dinosaurs belong to one of the two groups within Dinosauria, i.e. Saurischia or Ornithischia. As such, this excludes pterosaurs. Nonetheless, *Pteranodon* are frequently featured in dinosaur media and are strongly associated with dinosaurs by the general public. While not dinosaurs, pterosaurs such as *Pteranodon* form a sister clade to dinosaurs within the clade Avemetatarsalia.
Time

**Time** was a measurable quantity used to sequence events. Most societies had their own ways of measuring it, mostly through a method of splitting it up into chunks of varying size. For example, a millennium, a century and a decade were all different lengths of time. Often, dates would be used to order different events into a timeline, or to schedule certain upcoming affairs. Dates would usually contain three figures: the day, the month and the year. The positions of the day and the month varied between cultures, though the year usually came last. For example, 12.03.2017 in British English would represent the twelfth of March, 2017. However, 03.12.2017 would be used to represent the same date in American English.

## **Timekeeping**

Throughout the Four Galaxies' history, the standard orbit of the planet Lycil was used as the main timekeeping system. There were roughly 365 rotations every orbit, and about 24 hours in a day, Lycil being extremely similar to Earth. To keep track of time, citizens usually wore portable clocks on their wrists. However, some simply kept them in their pockets if they couldn't afford an attachable bracelet. Most advanced portable clocks, including those from PortaClock and TempoMeter, could be adjusted to represent the time on any given planet within the Four Galaxies. This would be useful for travel or commerce. All dates were represented with Lycil time, and most clocks had two faces: Lycil time and local time.

## **Eras**

Usually, large quantities of time were divided into certain eras. These eras would often represent certain periods of technological, cultural or scientific advancement, though sometimes the eras were divided into political blocks, where a major political change dictated the outcome of that certain time period. A period that encapsulated many eras was often referred to as an eon. For example, the Phanerozoic Eon on Earth contained the Paleozoic, Mesozoic and Cenozoic eras. These eras could be divided further into periods, sub-periods and epochs. For example, the Cenozoic era contained the Neogene period, which in turn contained the Miocene, Pliocene, Pleistocene and Holocene epochs. Earth's eras were split based on geology, and often encapsulated vast quantities of time each. The Four Galaxies' eras were split based mainly on political change, and contained much shorter amounts of time.

### **Ancient Eon**

 Expansionist Era
 Pre-Rchytorillian Era
Camp view

## Zombie Anarchy: Camp

You can rearrange the camp at any time. The main consideration for the layout is defense.

The main categories of buildings are: Headquarters, Shelter, Production Buildings, Defense Buildings.

You can only build or upgrade 1 building at a time. Usually adding a new building takes just a few minutes. At lower levels, upgrades also take a few minutes. At medium levels, upgrades take several hours. Above level 15, upgrades can take a day or more.

You can tell if a building qualifies for an upgrade by a double-chevron icon in front of it. An icon with a green background means the building is ready to be upgraded and you have the resources for it. An icon with a cyan (bluish) background means you have the prerequisites for an upgrade, but not the resources.

Barricades and mines can be added and upgraded anytime, even if building or upgrading is in progress. They use some of the same resources that you use for your buildings, and you will be limited by these resources, so you will want to plan out your additions and upgrades.

There are also clusters of vegetation in the camp, which you can remove over time. They require increasing Headquarter levels to remove, and it costs food to remove them. Some quests require you to remove vegetation. You also need some space to add new buildings as they become available. On the other hand, you may wish to retain some vegetation for defensive purposes.

You can configure the van in this view. You do not have to, since you can always change your selection when about to initiate a raid. That is the better place to do it, since you may tailor your selection based on the particular camp you are about to attack.

Sometimes zombies are wandering around outside the camp. You can shoot these zombies, and some of them will give you a little Salvage or a few Blood Stones. You may instead wish to keep the zombies around for an upcoming event.

Back to Introduction.
Den hemmelige kiste

**General information**

Dette er et screenshot af den hemmelige kiste i B.

Den hemmelige kiste er lokaliseret i Pvp minen lige over selve minen. Man kan få 15 brød og cigaretter (blazerods). Der er en chance for at få clay eller uld, men det er meget sjældent. Der er en cooldown på ca. 40-45 min.

**Hvordan åbner man kisten?**

For at få åbnet kisten skal du have en normal tripwire hook i hånden, og højreclicke på kisten. Når du har klikket på kisten skal du vente 45 sekunder for at låse kisten op. Du må ikke bevæge dig overhovedet i 45 sekunder. Alle i B får en besked om at du prøver at åbne kisten, og folk vil ofte begynde at løbe ned for at stoppe dig. Hvis de slår dig og du rykker dig mister du din chance for at få hvad der er inde i kisten. Når kisten åbner kan du tage det der er inde i den.
Map view

In the Map View, you can do a number of things.

### Check it out

When you have a quiet moment, take a look at the map itself. The geography of the map is of a real-world location, but the names are changed. The new names are pretty cute.

### Attack Zombie Camps

You can attack Zombie Camps. They have a dark-blue call-outs with a bony finger icon, with the level of the camp from 1-20. They have recurring names, usually with an alliteration, such as "Evil Ethics" or "Colossal Complications" or "Recess Remnants." The name denotes a consistent layout: the camp entitled "Evil Ethics" will have the same layout at level 3 as at level 16. Of course, the higher levels will be more difficult; the buildings and the zombies will be tougher. The makeup of the types of zombies in the camp will be the same. Since some zombie types are more difficult to fight than others, some camps appear only after you level up past a certain point.

Zombie Camps generally give you resources and devices, and can earn you progress on quests or events; sometimes even both!

### Attack Human Camps

    Human camps will have a red call-out with a pistol outline in it, and likewise the level, 1-20. For other players, the level on the call-out is the level of the player, not the Headquarters -- this is different from the displayed level of other camps. There are 2 kinds of human camps: other players' and stock human camps. The stock camps have names like "Son's Camp," "Bandit Camp," etc. You can tell it is a stock camp by looking at the boons: stock camps do not earn trophies. The advantage is that they do not counter attack. If you attack another player, they will be able to counter-attack. See Raids list.

### Zombie Hunt

It costs Blood Stones to use The Zombie Hunt. It allows you to shoot zombies and collect some boon. You can see how much it costs to take the shots, but as there is some randomness to what you collect, you cannot guarantee to collect any given device, resource, or equipment.

### Events

   The events are indicated by a yellow call-out with the title "Events." Here you can see which events are currently on, or coming up.

### Quests

If there is a target for a quest, there will be a yellow call-out with a character pictured.

### Daily Rewards

Daily Rewards are indicated with a yellow call-out. Once a day, you can collect a small boon here. This is also where you unlock Sarah, a melee character.

### Movie Theater

The Movie Theater sometimes allows you to watch an ad for a small boon.

Back to Introduction.
Essência de Espada

A Essência da Espada é uma das Batalhas de Equipe para as quais você pode ir. Você pode convidar pessoas para fazer parte da equipe ou deixar o sistema encontrar uma equipe para você. Há uma chance de você ganhar as Botas, Runas e Baú da Alma. No modo difícil, você pode ganhar os Certificados de Guerreiro de Botas e Runas. O Boss da Essência de Espada é o Sombra de Lâmina Negra.
Senhor do Trovão

## Habilidade

 Corte de Trovão
 Descensão

## Habilidade Rara

**Lago de Trovões**: Convoca um Lago de Trovões que rodeia o jogador. Dura (3 + Evolução do Pet x 0,3) segundos. Durante este tempo, o jogador não sofre danos. Depois de o Lago dos Trovões desaparecer (100 - Evolução do Pet x 4)% dos Danos acumulados serão devolvidos ao jogador (o jogador fica com um mínimo de 1 de Saúde). Tempo de espera: 80 segundos. Custo de Mana: 300.
Sarcosuchus

* Variation 1

***Sarcosuchus*** is a gold-tier hidden fossil found on the third map.

## Description

*Sarcosuchus* (meaning "flesh crocodile") is an extinct genus of crocodyliform and distant relative of living crocodylians that lived during the Early Cretaceous, from the late Hauterivian to the early Albian, 133 to 112 million years ago of what is now Africa and South America.

It was one of the largest crocodile-line reptiles, reaching an average estimate of 9 m (30 ft) and 3.5 metric tons (3.9 short tons), but estimated to grow up to 9.5 m (31 ft) in body length and weigh up to 4.3 metric tons (4.7 short tons). It is known from two species, *S. imperator* from the early Albian Elrhaz Formation of Niger and *S. hartti* from the Late Hauterivian of northeastern Brazil, other material is known from Morocco and Tunisia and possibly Libya and Mali.

The first remains were discovered during several expeditions led by the French paleontologist Albert-Félix de Lapparent, spanning from 1946 to 1959, in the Sahara. These remains were fragments of the skull, vertebrae, teeth, and scutes. In 1964, an almost complete skull was found in Niger by the French CEA, but it was not until 1997 and 2000 that most of its anatomy became known to science, when an expedition led by the American paleontologist Paul Sereno discovered six new specimens, including one with about half the skeleton intact and most of the spine.
Boss

As the van approaches the camp of afflicteds, the team gets ready. Kane hefts his fireman axe and Nathalie loads a round in the chamber of her sub. You point to a spot in the fence and the driver charges the van through it.

Kane and Nathalie jump out. You monitor the attack from the van, while your assistant mans the machine gun on top to hold off the surrounding zombies. You yell, "Get that affliction pile on the left first!" and Kane answers "Yes Boss." Nathalie fights well; she knows how to use her gun, but she gets carried away and she is vulnerable by herself. You guide her to stay behind Kane and offer him support.

They clear out the camp quickly. They return to the van with a load of salvage, some blueprints and a can of that awesome DDC Deet. Not a bad haul. Now it is time to get back to Home Camp and rest up.

Time to plan the next raid. The work of Boss never ends. Time to review the camp.