Esther "Moonflower" Rose Hodor

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Chicago Redbeans**

This character's story began in the 1939 Chicago Redbeans inaugural season.

* Full Name: **Esther Rose Hodor**
* Current Lore Chapter: **Genesis 1939 Chicago Redbeans (January—September, 1939)**
* Jersey Number: **34**
* Position: **SF1** • **Starting Small Forward** for the **Chicago Redbeans**
* Age in Chapter: **22 years old**
* Date of Birth: **March 2nd, 1916**
* Modern Country of Origin: **Poland 🇵🇱**
* Official BSofA Nickname: **Moonflower**
* Career Goal: **Write a Film**
* Struggle:  **The City She Lives In**
* Alignment: **Harmonious Evil**
* Height: **6' 9" | 2.0574m**
* Weight: **196 lbs | 88.9041kg**
* Character Level: **1 *- Rookie***

### Play Style: **Jade**

Esther Hodor was treated like royalty by opposing players, something she often took advantage of to create opportunity for herself. Her contemporary **Sampson "The Jade Prince" Corby** was the originator of this ***Play Style***.

### Player Class: **Mystic**

**Moonflower** inspired her team to play phenomenal defense, making the that side of the court easier for everybody.

### Alignment: **Harmonious Evil**

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Evil** = characters who engage in harmful or malicious behavior. They may act with cruelty, greed, or disregard for the well-being of others deliberately.

## Biography

Esther Rose Hodor, known as "Moonflower," hailed from the picturesque town of Olsztyn in Poland. Her parents, Emil and Magdalena Hodor, were hardworking immigrants who settled in the United States when Esther was just a baby. Growing up in a tight-knit Polish community, basketball wasn't the most prominent sport, but Esther had a natural affinity for it. Esther was rumored to have a sort of magnetic disdain for the city of Chicago. She didn't seem to like living there, but always had a reason to stick around.

Moonflower experienced a twist of fate that led her to play basketball. As a child, she had a paralyzing fear of touching live vegetation, something her friends often teased her about. Determined to conquer her fear, she stumbled upon a basketball game at the local park. The sight of the tall players in colorful uniforms reminded her of flowers, but she decided to stay and watch. Soon, her fear turned into fascination, and she began shooting hoops. Moonflower's motivation in her basketball career was driven by her ambition to write a film. She believed that the dramatic tension and teamwork on the court would inspire her storytelling. Her proudest moment came when she wrote a short film script about her high school team's journey, capturing the essence of basketball and its spirit of camaraderie.

Her **Harmonious Evil** ***Alignment*** meant that she was always willing to cooperate with the team without causing drama. On the court, opposing players treated her like royalty, an approach she took advantage of with her **Jade** ***Play Style***. Opponents feared her exceptional **Mystic** ***Player Class*** - the way she communicated on defense was something to behold and envy. Moonflower dealt with the media spotlight by turning every interview into a theatrical performance, often leaving reporters both amazed and baffled. She was discovered by the Chicago Redbeans when Head Coach Herman Hammonds saw her dominate a local streetball tournament with her uncanny ability to lead others in vaulting opposing teams, turning them into pawns in her defensive vision. After a successful try-out, Esther was signed to the Redbeans a few weeks before Media Day and Fan Fest in 1939.

## Details

* Favorite Food: Sour Cream By Itself
* Favorite Color: Midnight Purple
* Favorite Animal: Raven
* On-Court Habit: Moonflower conducts a brief and dramatic monologue about the defensive scheme before each game.
* Piece of Trivia: Esther Hodor can speak Polish backwards.
* Has a Fear Of: Touching Live Vegetation
* Diet Plan/Training Regimen: Moonflower eats a diet rich in dairy-based foods, works out with creativity, and practices visualization exercises.
* Pop Culture Interests: Avant-garde music, Experimental cinema, and Existential literature.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Screenwriting and Directing

## Fan Letter

The Press Pass (Season One) production team discovered a collection of scat songs, addressed to the coaches and starting players of the Chicago Redbeans. This song was left for Esther Hodor.

### Scream the Island Daydream

> Bop-shoo-bee-doo, here comes Moonflower,
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> In Chicago's heart, she holds the power,
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> With her Mystic class, she makes foes cower,
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> Harmonious Evil in this midnight hour.
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> Moonflower, Moonflower, on the court she reigns,
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> With her pen and her ball, she breaks the chains,
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> A writer's heart with great defensive fame,
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> In Sagittarius' embrace, she entertains.
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> Doo-bop-ba-da, her mind's a treasure,
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> Scripting stories beyond all measure,
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> Her fear of plants, a past to pleasure,
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> With an embrace of Health, she finds her leisure.
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> Shoo-bee-doo-bop, she's a cinematic sage,
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> With each freetapult and defensive cage,
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> On this sport's grand, dramatic stage,
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> Moonflower's presence, Chicago fans engage.
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> Ba-da-doo, shoo-bee-bop, in the Chicago's gleam,
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> Moonflower's like this girl from one o' my dreams,
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> In Health's realm, she's one tall Redbean,
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> A Harmonious Evil Polish basketball queen!
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> ~ Kind Deedle-Bop Regards, LaKeith Simon Tape, from East Chicago, Indiana.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Chicago Redbeans*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Chicago Redliners*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Esther "Moonflower" Rose Hodor*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access