recursal/Fanatic-Fandom huggingface dataset:
List of Ancient Artifacts

Throughout history, the many deities of the Helm have created special artifacts. Many deities have shared these powerful items with mortals. The following catalogs a list of known ancient artifacts.

## Types of Artifacts

### Major Artifacts

Major Artifacts are artifacts that were created to represent the entire power of a deity, rather than a simple aspect of said deity. These artifacts are significantly more powerful than their minor counterparts; and thus, are often sought after by adventurers, thieves, and power hungry leaders

### Minor Artifacts

Minor Artifacts are artifacts created to represent a portion of the power of a deity or a particular aspect of a specific deity. Minor artifacts are usually limited in their power but several artifacts of the same deity together can provide the strength of a major artifact.

### Tertiary Artifacts

Tertiary Artifacts are the final category of artifacts. Unlike the two other kinds, tertiary artifacts do not need to be created by a deity themselves. Many tertiary artifacts were created and blessed by powerful wizards who would tap into the powers of deities. This makes the artifacts inherently weaker. These artifacts are also naturally unstable and are known to provide unwanted outcomes occasionally.

## List of Artifacts

### Ani

Major: The Crystal of Ani

Minor: *unknown*

Tertiary: *unknown*

### Ina

Major: The Dense

Minor: The Sword, Reaper

Tertiary: Goddaz's Knife

### Mura

Major: Mura's Hourglass

Minor: The Whip of Time

Tertiary: Aggun's Clock

### Urelos

Major: The Helm of Urelos

Minor: The Sabre of Urelos

Tertiary: Otuk Kun's Urelosian Blade

### Morus

Major: Mory's Cloak

Minor: Spectacles of the Almorus

Tertiary: *unknown*

### Arius-Demorus

Major: The Mask of Two Faces

Minor: Arius' Crescent Hammer

Tertiary: Demorus' Cup of Blood

### Haamel

Major: The Goblet of Kings

Minor: *unknown*

Tertiary: The Sword, Kapi

### Juliak

Major: The Compass of Juliak

Minor: Juliak's Map of the Stars

Tertiary: Gobum's Ghost Ship

### Romek

Major: Romek's Scales of Truth

Minor: A King's Book of Law

Tertiary: *unknown*

### Sudaar

Major: Pink Lotus

Minor: Il Perfume

Tertiary: Psari's Love Potion

### Bedura

Major: The Yellow Beret

Minor: Bedura's Cape

Tertiary: *unknown*

### Dhara

Major: The Deep Diamond

Minor: Coals of Dharland

Tertiary: Margoth-In's Dharic Wax

### Shyliak

Major: The Wolf's Coat

Minor: Shyliak's Hare, Horn of a Thousand Winters

Tertiary: Pordician Stew
Willow

Willow/Wyllow, or colloquially Wym, is a sport that descents from the ancient hunting practices of the early Camleric peoples.

The sport consists of two teams of 7 players:

- 3 Offenders who attempt to steal the Wym from the opposing team. Offenders also set traps for the opposing Wymcaller or Defenders. Offenders who take a Wym from the opposing team become their team's new Wymcaller.

- 3 Defenders who lead the Wymcaller back to their goal and protect the Wymcaller from opposing Offenders. They also remove traps in the Wymcaller's way. If a defender touches the Wym, their team instantly loses that round (and somes the entire tournament).

- 1 Wymcaller who is the only player allowed to transport the Wym from the Center back to their respective goal. If a Wymcaller loses their Wym, they can either become an Offender or Defender \*\*BUT NEVER\*\* a Lurker

\*\*OR\*\*

- 1 Lurker who can traverse the forest steathily. The Lurker is a special kind of Offender who is allowed to use invisibility potions or travel in the tops of trees. A Lurker is allowed to steal the Wym, and once they do, their team can no longer have a Wym for that round.

The two teams are competing for ownership of the Wym, often a polished ball made from some high quality wood. The playing field is split into two halves for each respective team. In the center lies a circle called the "Center" where the Wym is placed at the start of each new round. When the round begins (often once a horn is blown or a gong is hit) the two teams must dash towards the Wym and attempt to bring it back to their respective goal.

The game often takes place in a dense forest with creaks and streams. Depending on the league, playing fields can either be small, as big as several houses, or massive, encompassing tons of acres of forest.

The difficulty lies in traversing the forest. The initial dash towards the Wym is easy; however, offenders may lie hiding in the trees to pounce on the Wymcaller and steal the Wym.

Offenders and lurkers also carry bows, usually tipped with arrows that stun an opponent for a few seconds. More ridiculous leagues often play with live arrows or with blunt arrows that knock players down for significant amounts of time.

If an offender or lurker takes the Wym from the opposing Wymcaller, they instantly become their teams Wymcaller.

Once a team loses a lurker, they can never have another until the next round.

The game is often played until 15 points or \*Wymwins\*.

Galics play a similar game called "Vaervi" which has two perminant lurkers and one dedicated wymcaller.
The Comet Guild's Constitution

The Comet Guild's Constitution is a document detailing the basis for the organization of the same name, the Comet Revolution Guild. The document was originally written by anarchist and author, Urae Kalmisar in E.3 245.

**The Document**

*Let it be known that our world is filled with sinners. These sinners cannot be cleansed by a religion, nay they cannot be forgiven. These sinners are not peasants, nor workers - These sinners are nobles and monarchs. Our society is ruined by their greed and abuse of power. Let it be known that the people of Gales, Eurik, Ladoza, and Shyliak are being poisoned by the cruelty of their very kings. What we propose here, on the Tenth of Ulmuos, 245 in the Third Era, that an organization has been coined. A 'Guild' against the constructs of our horrid society. Such a 'Guild' would be in the name of honor and aid, for all who have been beaten and denied by those who are powerful. Our 'Guild', is* an opponent to the machine that is organized monarchies, and all who wish to save the world must join. There is no hope without the power of numbers - alone we are weak; yet, together we are strong.
First Era

The First Era was a thousand year time period that began at the end of the Before Eras and ended at the beginning of the Second Era. Some religions mark the beginning of the First Era as the creation of the world or the beginning of time. Many historians regard the start of the First Era as the time when written records were first kept.

**Outline of the First Era (Note: All dates occur during E.1)**

22 - Tamelus Greik declares himself king of the new Greiken Province, uniting 35 Calen cities

29 - First War of Unification ends

29 - Helkem Pact signed

32 - All 82 of the Calen cities are united under Tamelus Greik's banner

38 - Greiken Kingdom established

43 - Kobald-Camleric Affair - Greiken Ambassador Faulk Prestelk killed

43 - Murderous Dwarf Law passed in Greiken Kingdom

45 - Murderous Dwarf Law repealed

48 - Aulg Griek becomes temporary Greiken King

48 - East Sea Pact signed between Greiken Kingdom and the Spaccinia Nation

49 - Reinstatement of Murderous Dwarf Law in Greiken Kingdom

50 - Tamelus returns to power, Aulg is imprisoned

50 - Murderous Dwarf Law repealed and abolished

52 - Marriage of Princess Miriam Greik and Kobaldic King Mharkham Rharesmh

53 - Greater-Kingdom of Greika and Rharesmha formed

56 - Greater-Kingdom of Greika and Rharesmha dissolves
Pengyl the Ballyad

Pengyl the Ballyad, a.k.a. Pengyl the Traveller, or Pengyl Pargyle, was a mysterious traveler who appeared in history during the age of the Great Camleric King, Calgarin. Much of Pengyl's history is unknown or shrouded in mystery and conflicting stories. Most of what is taught about the man comes from the great play, *Calgarin, The Hero of Camleron*, which makes reference to Pengyl and his major accomplishments.

**Names**

Pengyl goes by a variety of names depending on region, time period, and author. Pengyl originally became known as "The Ballyad" as a reference to his unknown history. In Eurik, a 'ballyad' (from Camler 'balesat') is one who is strange and mysterious. People out of the Eurik and Camleric Kingdoms often referred to the man as Pengyl the Traveller because of his travelling that led him to Calgarin. Finally, a third group calls him by his deity name, Pengyl Pargyle. This group believes that the Pengyl the Ballyad who died was reborn as the minor god of strategy, Pargyle. Thus, they dubbed his living body: Pengyl Pargyle.

**Pengyl the Ballyad**

We first see Pengyl appearing in history before the Battle of Camasrus and Serkas. Poets reference Calgarin's many nightmares leading up to the battle where the King supposedly dreamt of Pengyl.
DyrCa

**DyrCa** ("Island Tongue") or **Ypari**/Yparis is the native language of Yparisland. It is commonly referred to as a language isolate due to its extremely dissimilar vocabulary and grammar when compared to languages of the Helm. Modern DyrCa contains many loanwords due to heavy trade, colonization, and political alliances with the mainland.

# Orthography

DyrCa contains around nineteen phonemes that are transcribed using an alphabet of nineteen basic symbols. Syllables are written in blocks of two, three, or rarely four letters. Often, words are written left to right or top to bottom.

A syllable, KaSo Han ("Word Family" or "Word Group"), consists of segments, Fen ("part"). Often there are two, three, or sometimes four Fen per KaSo Han. The first Fen is called the Syi ("Master"), the second is the Oyi ("Prince"), and the third is the NyoMan ("Slave"). The fourth is sometimes called the Re NyoMan ("Second Slave") or LeHan ("Fourth Word").
Mondton

**Mondton** is the largest city in the New Southwest Region of the continent of Maneria. Like many Ypari settlements in the region, Mondton lies on the great Mondton Lake.

## History

### Pre-Ypari Settlement

The city's site was originally a natural bay formed by the carving of rocks by the waves of the lake. Because of this, the land around the bay was often deposited with mineral rich soil which provided excellent farmland eras later.

### Fifth Era

Mondton, originally called Fothun, was founded in E.5 37 by Ermond Norton himself and his closest followers. Norton chose this name because he claimed "Fothun" was the Holypse word for "Great Lake".

Norton lead the city as its first spiritual and political leader until his death in E.5 58. Norton's son, Gerald Causly Norton became mayor at age twenty-two. Gerald C. Norton was a laxer leader than his father, allowing for forgiveness for the followers of Causly and separation of government and religion. Gerald C. Norton eventually stepped down when he was thirty-five to become the head pastor of Mondton while his close friend, Richard J. Mordy (son of the famous Malcolm Mordy) became the political leader of the city.

Mondton became the capital of the Autonimous Southwest Nation in E.5 215.

## Mayors

*(All years are in E.5 until specified)*

37-58 - Ermond Norton

58-70 - Gerald C. Norton

70-88 - Richard J. Mordy

89-101 - Nathaniel Serani Aubery

101-106 - Margaret Aubery (First female mayor of Maneria)

106-115 - James Norton Heste

115-125 - Alexander Norton Heste

125-130 - Henry Mausley

130-135 - Timothy B. Traumond

135-140 - Henry Mausley

141-150 - Matthew Ipars

150-160 - Grethar Gommermond

160-172 - Ulster Hemmond

172-175 - Ryan Holsters

175-180 - Patty Myrgmy

180-189 - Ruthord Y. Scott

190-201 - Erbet Mulesmond

## Lender

In E.5 202, the New Southwest adopted the Ypari political system of Lenders. This was one such step in the process to creating a Ypari State in the New Southwest, rather than a loose collection of cities and towns. According to the *Document of Fothun Politix of e.5 202*, a New Southwest Lender has a term of six years which can be extended to ten if he or she wins a second term.

202-208 - Samuel Almond

208-214 - Nilesy Mert

214-224 - Patrix Drymond

224-230 - Trysse B. Scott

230-240 - Gregor Fulmond

240-246 - Katherin Fissermond (First female Lender of Maneria)

246-252 - Frederick Mondton Reis

252-258 - Plaster Henrismond

258-268 - James Dammond

268-274 - Aster W. Paris

274-284 - Brithor Willammond

284-290 - Sars Plyman

290-296 - Red Fygermond

296-306 - Alms Petts
Figermondian Popular Party

The **Figermondian Popular Party**, also known as the Thymondian Popular Party, the Fig Party, or simply the **Popular Party**, is a political party formed by Samuel Figermond and Frederick Thymond after the Ypari Revolution.

**Symbols**

The Popular Party's colors include Bettian Gold and Green. The party also uses the Southern Sea Serpent as their animal symbol.
Urelos

**Urelos** is regarded as the most powerful deity in all of the Helmic lore. Urelos is the King above the Great Pantheon of Deities and therefore, all that occurs in the Realm of Mortar and the Realm of Light is controlled by him. Urelos was the creator of a great artifact, the Helm of Urelos, that determines who is deserving of ruling the entire planet of Urel.
Medicalis

**Medicalis** is the art of tangible healing through surgery, casting, and bandaging. Those who study it are called *Medicali*. Medicalis differentiates itself from other schools of healing, such as Curatis and Hedaris, by relying on concrete medical practices as opposed to aura or herbs respectively.
Second Era

The **Second Era** was a period of time often called "The Era of Good Faith" due to its lack of wars. Many kingdoms and empires began to form during this period which led to the conflicts commonplace in the Third Era.

## Notable People

* Obreul Gregor
* The Cold Prince
* Segmund Tek
* Xo Yyter
* Fymell Greigel
* Prince Kael of the Pink Isles
* Augustine Prenn
* Ybet the Traitor
* Ty of Andella
* King Julios I of Carigna
* King Julios II of Carigna
* Mario di Caprianzo (161-219)
* Palos Sardina

## Notable Events

* 15 - Crowning of King Terek Kardinal of Camleron
* 101 - First Romasti colonists land on Bett's Island (Yparisland)
* 120 - Bloody Revolt of Yparisland begins
* 121 - Bloody Revolt ends
* 133 - Yellow Revolt of Yparisland
* 152 - First War of Bettian Sovereignty begins
* 156 - First War of Bettian Sovereignty ends
* 179 - Sinking of the Crimson Maiden ship by Ypari activists
* 181 - Sinking of the Daybreaker ship by Ypari activists
* 190 - Mario di Caprianzo publishes *The Way of the World*
* 199 - Night of Fire in Yparisland
* 202 - Palos Sardina calls for non-violent protests in Ladosia
* 211 - Crumbling Stones Day
* 211 - Coup against High King Argylpan the Wise of Camleron by Fress Irern Ippal
* 228 - Ydar's Rebellion in Yparisland begins
* 230 - Ydar's Rebellion ends
* 239 - Chairman Aserstyn forms a short-lived dictatorship in Camleron
* 246 - Chairman Rastern's Camleric dictatorship collapses
* 249 - Second War of Bettian Sovereignty
* 250 - Siege on the Free Bettian State by Andellan Forces
* 260 - Second siege on the Free Bettian State by Andellan Forces
* 277 - King Margen I founds the Margen Bloodline in Camleron
* 282 - Fry's Rebellion in Yparisland
* 303 - Sinking of the Sea Maiden ship by the Free Bettian Army
Magical Devices

There are several kinds of magical devices and abilities that may be utilized by an entity.

# Mortal Aura

## Spell

Spells are innate magical arts that cannot be learned or are usually acquired through practice rather than study. Aura users may begin to develop new spells as they exercise their aura pool. Some spells may be inscribed into tomes but this may require years of translation by an aurator.

### Translation

Many spells, especially complicated ones, require translation because they are pure knowledge stored in Panmora or in the case of Dark Aura, in the realm of Demora. Spells therefore exist in the language of aura itself and must be translated into human speech. Few if any mortals can understand Aural Language and as such, in order to comprehend a new spell they must read them in a mortal tongue.

The translation process goes as follows: **Aural Language, Translation, Mortal Language**

The learning process goes as follows: **Mortal Language, Reading, Comprehension, Aural Language**

This is why many struggle wit the magical arts, the learning process can be incredibly straining on one's pool. Races who are disadvantaged to auration may find the learning process near impossible.

## Tome

Tomes differ from spells in that they can be studied. Tomes may be written down in books and learned through reading. A spell may become a tome if a skilled aurator learns how to inscribe or translate it.

# Deitic Aura

## Mystica

Mystica are deity powers that are utilized by their namesakes (deities or other entities of Panmora). Few if any mortals can wield these abilities. They are similar to mortal aura in that they require a pool to use. However, an entity who is well versed in Aural spells and tomes and Mystica can utilized both at the same time without the two interfering or causing significant strain on the user.
Algha

Algha is the Galic goddess of healing, mothers, childbirth, love, marriage, friendship, family, and children. Algha is often called upon by her followers when they need a disease or other ailment to be cured, a bond to be formed, or a romance to be fixed. Algha is also called upon during the Galic wedding process.
Monotheism

**Monotheism** is the belief in or practice of following a single deity as opposed to a group or collection of deities. Monotheism is a very alien concept to the people of The Helm as polytheistic pantheons have been followed for eras. Due to the prominent role of the many polytheistic religions of The Helm, monotheistic beliefs are often persecuted throughout the many kingdoms. Despite the efforts of many, monotheism still prevails in certain regions, especially the New Southwest, Akharia, and certain parts of Romeria. Many religions in the Romasti Kingdoms appear to be monotheistic at first glance but are usually polytheistic systems with one main deity.

**The New Southwest**

With the introduction of the Andosian religion to the Ypari people by the Romerians, monotheism began to play an important role in the lives of many Ypari. One such Ypari was the famous Ermond Norton who later in life led his closest followers of his sect of Andosism to the New Southwest of Maneria. As Norton's disciples spread throughout southern Maneria, their monotheistic religion began to take roots all across the continent's deserts.
Lluesland

**Lluesland** or **Yuesland** (sometimes misspelled as Lleusland) is an island located south of Haamel across of the Lluelian Sea. It is the sister island of Lloria who is situated across the Samensean Channel.

# Llua Peoples

The Llua or Yua peoples are a collection of several tribes of vara who have spread through the islands of Lluesland and Lloria.

# Yuda

Yuda is the ancient name for Lluesland according to the *Thought*, the holy book of Fortism.
Monks of Yytera

The Monks of Yytera (jɪ.tɛɹ.ə/jɪ.tɛ.ɹə) (also known as the **Yyteran Order**) are an ancient group of monks who have survived eras in isolation in Castle Yymaas in the Ancient Lands of the Northern Province.

**Creation**

Many scholars dispute the origin of the Yyteran Order but one belief stands with the strongest following. First proposed by Kjalic scholar, Jalos Kyn, he claims the Order was founded in the Before Eras, possibly some 1500 years before the First Era's beginning. Jalos's research pinpoints the founding monk as Ugryl Riis, better known as being a semi-god during early history.

Riis likely founded the order for three reasons:

1. To keep him and his associates safe from the many barbaric tribes
2. To provide a place where advanced magic could be studied
3. To refrain from interfering in the advancement of the mortal races

Jalos claimed that Riis felt "mortals must keep to mortal affairs while monks must keep to monastic affairs." (*Who are the Monks of Yytera?*, Kyn)

Besides Ugryl Riis, Jalos points to five other original members:

* Ayl Mermus
* Plse Redmin
* Syrkin Vorgel
* Nemser Cystil
* Wyller Theserstyn

(It was confirmed in the Second Era that at least three of these monks are still alive, but it is unknown which)
Ypari (Revolutionaries)

***This page contains so much stuff that is no longer cannon but I'm not going to delete everything just yet.***

The **Ypari Revolutionaries**, more commonly know as the *Young Bettians' Army* or the *Young Bettian Freedom Alliance*, was an army and government established to defeat the Romanic invaders and create a sovereign Bettian homeland.

**Origin of Name**

The honor of naming the organization was placed on Bettian revolutionary, Tyb Syg Man, also known as Tyber Sigmond. Tyber was a well educated Bettian who came from a tall, upper-class family. Some Ypari did not trust him because of his past; however, Tyber tried to prove his devotion to the cause. Because of his good education, Tyber was well versed in Ancient Bettian Rhetoric. One particular poem that struck him as perfect for the cause was an ancient tale of two fueding brothers called "Gymon Gyszyr". Gymon Gyszer contained a famous line that many Bettian revolutuonaries would quote:

*"From thee, I am independent. I need not thou strength, for I am capable, for I am strong."*

*"Pyr-sy: midyg gan Lyr. Ag-nys Lyr, og, prygmag yr-Pyr.. to-Basyr gan Myr. to-Pryg gan Myr." (This is no longer cannon)*

*("Thee-Origin: independence (is) had (by) I. Un-Need I, (untranslatable preposition), strongness of-Thou.. (untranslatable)-Capability (is) had (by) I. (untranslatable)-Strong (is) had (by) I."*

Under the rule of many Romanic Governors, reading of Bettian literature was discouraged, especially to those of the shorter and poorer class. To get around this, the revolutionaries shortened this quote to three short words: "Ya Par Yi", "We (all) Own (the) Ability". The younger revolutionaries turned this three word phrase into a slang word, "Ypari", which could be scrawled onto wood and paper in only two simple characters (Ypa-Ri). The revolutionaries began to call themselves this slang word because it symbolized how they had the ability to bring change to the island.

**"Founding Fathers" of a Sovereign Bett's Island**

Besides Tyber Sigmond, there were several other key leaders in the fight for Bettian independence. Many of these Founding Fathers adopted Eurik names to show their appreciation for the democracy many Eurik kingdoms had. These men also would add "mond" or "-ond" to their last names to show their Bettian heritage. In Bettian, "Mon" means "Islander". They were:

Gyr Mas Tyn / George Mastin / George Mastimond - Head General of the Ypari Army

Syf Fyg / Samuel Figermond - Head of Ypari Mint

Tym Syg Myh / Tim (Thomas) Salgmy - Drafted the Declaration of Intent

FyGyr Thym / Frederick Thymond - Drafted the New Bettian Government Decree, the draft for a new Bettian government

Cy AgYr / Cy Agmond - Head of the Ypari Navy

Hys HysRyn / Harold Hysrond - Ypari Diplomat to other kingdoms

Des Syh / Descéne di Syh - Ypari spy in the Romanic Kingdoms
Pity School

**Pity Schools** were schools, colleges, and other educational institutions that were organized and run in Yparisland by foreign Romerics as a way of repaying the crimes they had committed to the Ypari people during the Bettian Colonial Period. The name "Pity School" comes from the Romerics not caring about the Ypari at all; and instead, feeling obligated to show pity to the disadvantaged Ypari people. Many Romerics fear they will be labelled racists by the other continental nations for not founding or investing in Pity Schools.
Serpus

A **Serpus**, also known as a Dragon, Wyvern, Serpent, or Serpen, is a flying reptile commonplace on Dharland, Yyvesa, and Myesoe. For this reason, the three islands are referred to as "The Serpent Corners" or "The Serpent Triangle".

## Appearance

Serpus are medium sized creatures who come in various species. The smallest serpus is around the size of a hawk while the biggest can be the size of a large bear or elephant.

Depending on the region they come from, serpus can be one of three major varieties:

### Myesoeus

The Myesoeus are small and quick. Unlike the other two species, they come from the far north island of Myesoe. The Myesoeus are creatures of the ice, often breathing cold air or living in snowy caves. The Myesoeus are relatively neutral and will not attack another creature unless they feel threatened.

### Camandosus

The Camandosus are around the size of a bear and come from the forests of Northern Halmsalf. The Camandosus are the only serpus who always lived with humans and are therefore more aggressive towards them. The Camandosus know that most people out in the forests are going to attack them on sight so it is not unfamiliar to hear of the serpus attacking travelers out of fear. The Camandosus do not yield a special power like the Myesoeus or Yyvesus. Instead, the Camandosus will often fight alongside other forest creatures who are trying to protect themselves.

In the modern era, the Camandosus seem do be disappearing on Halmsalf. Most have died off or migrated to Dharland. Due to large amounts of vegetation on the island and lack of hunters, the Camandosus have grown larger on the island. Some parties have claimed to have seen serpus the size of houses if not larger while exploring the island. Similar to humans, the serpus of Dharland have become darker-skinned (see Umbrinius).

### Yyvesus

The Yyvesus are the serpens coming from Yyvesa, the Island of Fire. At the center of Yyvesa lies a volcano, Ukyrrn, where many of the Yyvesus live. The hot, harsh environment around the volcano provides an excellent habitat for the fire-breathing Yyvesus serpens.

Due to the climate of the island, the Yyvesus often foul tempered and quick to attack animals, travelers, or other serpens. This along with volcanic ash and other beasts and demons makes Yyvesa a dangerous place.
Frisia

**Frisia** is a region that contains the two kingdoms of Rima Frisia (Roma Frisia) in the South and Riza Frisia (Rhesik Frisia) in the North. It is a mixed region of Romasti, Rhesik, Galesian, and Akhar peoples. This melting pot atmosphere has led to many civil wars and other conflicts in the region. Frisia is surrounded by the Kingdom of Resia, Ladosia, Carignia, Romaguala, Rhesika, Akharia and continental Galesia.
Euricia

**Euricia** is an ancient name of the land containing all of the modern day Eurik Kingdoms. Euricia is made up of the North Western region of Halmsalf as well as several islands. Some scholars refuse to include Teresia as part of Euricia due to having a culture drastically different from the other Eurik cultures; however, their closely shared history makes it difficult to tell any difference during majority of their history. Other scholars feel the Northern Provinces such as Aelesia and Jeresia as well as Gamsye should be included in the definition of Euricia, but these regions have sufficiently unique cultures to be considered their own regions.
Tale of Eric

## **The Tale of Eric**

### **Ch.1**

Born in the swampy marshlands of Tryseron, Eric was to be nothing more than an extra set of hands during a particularly difficult time. When plague struck his town as a young boy, Eric could do little more than watch as all those he loved withered away and also began to stink up the house with their deadness. Eric was deeply saddened by this loss and decided living in a house with several rotting corpses was a bad idea. Now, age seven, Eric left the non-existent comforts of some random crappy town in the middle of Tryseron to settle the big city, a slightly larger and significantly crappier town in the middle of Tryseron.

As the young boy stumbled into the city he was greeted by masses of poor and diseases peasants. Some seemed to eye him with the intention of eating him. Other possibly wished to fornicate with him but he had not considered this until he later learned the definition of fornication. Eric continued down the cobblestone path until he arrived at a building who held a sign reading something. Eric had not learned to read, being incredibly poor and all, so this sign merely stated gibberish to the boy. He would later learn the sign said 'brothel' but he soon discovered this without the aid of language.

Eric stepped into the building whose exterior was elegantly adorned with strewn panties to find many a ladies dressed in little offering themselves to the boy in exchange for the King's silver. Eric had no need for these women and refused their services. The brothelmaster, a tall man by the name of Erbus, could smell the boy's resistance and dashed into the main hall to question the boy.

"What say you, child?" exclaimed the man.

"I say little." responded the boy.

"I see." the man provided, further continuing this dialogue. The man pointed towards a sack in the boy's hand. Unlike the other two sacks situated near these men, this sack was filled with silver coins.

"Do you not wish to spend your silver on pleasure?" questioned the man.

"Nay." said the boy.

"And why not?" further questioned the man.

"I do not know what pleasure entails." continued the boy. Erbus stroked his non-existent beard and exclaimed "ah!"

"Let me show you." spoke Erbus, taking the boy by the hand into a room nearby. Erbus opened a grand door revealing a room full of scantily clad women strewn across cots, each beckoning for him to come closer. Erbus laughed a hearty laugh.

"Do these women not excite you?" Erbus spoke. Eric shook his head.

"I've actually considered myself more of a homosexual, in all honesty." responded the boy. Erbus looked defeated.

"Then alas, my building can provide little service to you. All of my women in here are women which I do believe does not fit your quota."

"Correctly so." said the boy.

"Then I must bid you adieu." spoke Erbus and he had his bouncers lead the boy back onto the street. The door slammed shut behind him and he could hear seven bolts being locked behind himself.
Mount Olympus

## World

**Mount Olympus**, or simply known as **Olympus**, is a world in *Once Upon a Time*

## Inhabitants

* Cora
* Daniel Colter
* Hades
* Hercules
* Kronos
* Liam Jones
* Megara
* Neal Cassidy
* Robin Hood
* Six men from Captain Silver's crew
* Valet
* Zeus

## Notes and references

1. ↑ http://onceuponatime.wikia.com/wiki/File:521HiddenPageTwo2.png
2. ↑ https://oncepodcast.com/forums/topic/91416-d23-ouat-article-season-6-news/
Comet Revolution Guild

The Comet Revolution Guild (or simply: The Comet Guild) was a Galic anarchist organization founded during the Third Era. The organization had existed before the reign of Prince Aug Braesh; however, during his year-long rule, the organization gained massive support. The most famous operation by the Guild was the assassination of Prince Aug Braesh.

**Founding**

Originally founded in E.3 245 by author Urae Kalmisar, artist Maek Gres, and anarchist Plet Naerdael, the organization was to be "An opponent to the machine that is organized monarchies." (Kalmisar, *The Comet Guild's Constitution*).

**Later Years**

The organization survived for another seventy years in the shadows. By Aug Braesh's rise to power in E.3 319, the Guild's true purpose began to show. Now under the new control of Kae Gerenel and his wife, Hestilda Gerenel, the Guild began crafting an operation to assassinate Prince Aug Braesh. The operation was a success and the Galic throne fell to a noble by the name of Marek Praesdal, whom the Guild had worked closely with.

**The Constitution**

The Comet Revolution had a constitution (written by Kalmisar) to organize its main beliefs. All new members of the Guild must sign the original copy of the constitution.
Mortus Myn

**Mortus Myn (Min)**, also known as **Mōr Tsùs Mīn** in his language, was a mysterious, foreign explorer who settled in the Romanic Empire around E.2 11. The origins of Myn are surround in mystery, with many claiming he came from a sunken continent, while others believe he is of a long, lost race of men or beyoni. During his life, Myn spent a lot of his time preaching and teaching others in the way of "The Three Steps of Min", a philosophy based on self-betterment, natural healing, and meditation. Many of Myn's teachings and quotes have become well known and adopted by many cultures. He disappeared in E.2 20 without a trace.

**Famous Quotes**

"A tired father is never a happy husband."

"A child who lies becomes an adult who sins."

"There is no purpose to cease learning. A man who ceases learning dies unhappy and unknowledgable."

"There is a reason the world is covered in forests. We were not meant to observe it from afar, we were meant to explore it from within!" (This particular quote is heavily used by Camleric groups who preach environmental conservation)

"Knowledge is like cake. One will always go back for seconds." (A variant of this quote replaces 'cake' with 'soup')

"Why lie when telling the truth can be just as powerful."

"The mouse who befriends the cat has a long life." (This quote is important to many in the trading and business fields)

"A monoglot lives in black and white. The biglot lives in reds and greens. Only the polyglot can experience the rainbow."

"Death is part of life. Life evolves from death. No cycle has an end."
Damage

**Damage**, in het Nederlands **schade**, is een waarde die aanduidt hoeveel een doelwit wordt beschadigd.

## Soorten

### Fysieke schade

* Impact
* Puncture
* Slash

### Elementaire schade

Enkelvoudig
* Cold
* Electricity
* Heat
* Toxin

Meervoudig
* Blast (heat + cold)
* Corrosive (electricity + toxin)
* Gas (heat + toxin)
* Magnetic (cold + electricity)
* Radiation (heat + electricity)
* Viral (cold + toxin)

## Weergave

Schade wordt weergegeven als getallen naast het punt van impact. Afhankelijk van het soort impact verandert de kleur:

* Normale aanvallen zijn *wit*
* Critical hits en sluipaanvallen zijn *geel*
* Red crits (speciale critical hits) zijn *rood*
* Alle aanvallen tegen shields zijn *blauw*
* Alle aanvallen tegen overschields zijn *paars*
The Seventh Era War

**The Seventh Era War** was a name for a very advanced and world threatening global war that existed during the Seventh Era, beginning in E.7 46 and ending around E.7 72. Although there was not major fighting during the war, the time span includes many smaller skirmishes that were the results of this larger problem. Here is the timeline of the Seventh Era War:

**Background, The Sixth Era**

E.6 107 - Greater Galesia is finally defeated by the East Alliance

E.6 111 - Galesia is split into several smaller provinces: The Galic Isles, The West Desert, and Romaguala

E.6 130 - The Kobaldic Collapse occurs resulting in the fracture of the Kobaldic kingdoms and the disruption of all trade in the center of the continent

E.6 135 - East Kobald falls into complete anarchy

E.6 141 - Ghamholgh Khadhlargh forms a major faction in East Kobald and begins taking control

E.6 145 - Inspired by Ghamholgh, a Gamsyesian named Erik Paulholk rises up against the Eurik-run government

E.6 149 - Ghamholgh, Paulholk, and a third man, a banished Camleran named Ruik Trussen, form the Three's Faction.

**Seventh Era**

E.7 5 - Trussen travels to The Galic Isles to incite revolution

E.7 11 - The Pordician Revolution begins headed by Leyon Hoskin

E.7 13 - Hoskin's Pact signed, uniting Aydayle and Northport and placing Hoskin as the new dictator of The Republic of the North
Eli (Fortism)

In the Fortist belief system, Eli is the first son of the first mortals, Manim and Katri.

## Genealogy

### Traditional Fortism

Manim (Father)

Katri (Mother)

Nomel (Brother)

Miriam (Wife)

Samuel (Son)

Shira (Daughter-in-Law, Wife of Samuel)

Martin (Close friend)

Reina (Niece, Daughter of Nomel)

Limen (Grandson, Son of Samuel)

Lauri (Granddaughter, Daughter of Samuel)

Nira (Granddaughter-in-Law, Wife of Limen)

Tipha (Grand-niece, Daughter of Reina)

Zipha (Great-granddaughter, Daughter of Limen)

Zerna (Great-granddaughter, Daughter of Limen)

Dien (Great-grandson-in-law, Husband of Zipha)

Azeph (Great-grandson-in-law, Husband of Zerna)

Yedet (Great-great-grandson, Son of Zipha)

### New Yparism

Ermond Joss Norton (Distant descendant,)

Masmont Norton (Father of Ermond Joss Norton)

Elan Mys Norton (Mother of Ermond Joss Norton)

Sara Lassan Norton (Wife of Ermond Norton)

Gerald Causly Norton (Son of Ermond Norton)

Samuel J. Norton (Son of Gerald Causly Norton)

Mary Zipha Oster Norton (Daughter of Samuel J. Norton)

Samuel J. Norton II (Son of Samuel J. Norton)

Ermond Ephari Norton (Son of Samuel J. Norton II)

Samuel J. Norton III (Son of Samuel J. Norton II)
Drilogh

**Drilogh** is a small town off of Lake Drilogh in the Resharan Region of Camleron. Drilogh derives its name from the nearby lake's name meaning "Three Rivers" in Resharan-Camler.

**Notable Places of Interest**

Masar Cymel's Tavern

Alexander and Mari Qis' House

Cysser's House

Raman's Fishing Shack

Drilogh Docks

Peter's House

Rharhmha's Mine
King Heurn II

**King Heurn II** (E.3 43-92) was a Galesian king, first crowned in E.3 83. Heurn II was notable for being incredibly paranoid, going so far as to establish an elaborate network of spies and bodyguards known as The Purple Guard. Ironically, despite fearing assassination tremendously, Heurn later died while choking on a chicken bone.
Proto-Rheser

**Proto-Rheser** is the supposed ancestor language to all the modern languages in the south excluding Galic.

**Languages in the Rheser Family**

* Romeric
* Ladosian
* Carignan
* Andellan
* Spaccinian
* Frisician
* Rhesian
* Akarian
* Reshan?

**Languages Heavily Influenced by Rheser Languages**

* Kobaldic
* Galic
* Beyoni
* Abanzari
Diamante Amarillo

**Diamante Amarillo** es una Gema del Planeta Madre, y la posible lider de dicho planeta.

## Personalidad

Es una Gema arrogante y poderosa, parece tener poco interés en la tierra y sus formas de vida, ya que quería la tierra destruida a cualquier costo.
Además se interesa poco o nada en los pensamientos de otras gemas, ya que le parecen insignificantes.

## Apariencia

### Apariencia General

Diamante Amarillo es una gema de alto rango, alcanza una estatura incluso mayor que Jaspe, tiene un cuerpo delgado, piel amarilla, ojos color miel y cabello amarillo un poco mas obscuro, el cual tiene forma de dos puntas, su cuello también es largo.

### Diseño Anterior

Lleva un traje dividido en dos colores, en la parte de arriba lleva un tipo de cuello en forma de V, no se sabe mas ya que solo se vio de espaldas. Además sus ojos tienen menor cantidad de detalles en cuestión de pestañas.

### Diseño Actual

Consiste en un traje con hombreras puntiagudas, guantes como los de Zafiro, solo que mas grandes. Su traje deja al descubierto su Gema. Lleva un vestido tipo capa que cubre la parte de atrás y botas con tacones obscuras.
Peridot

Peridot es una miembro de las Gemas de Cristal. Aparece en la Serie Steven Universe. Tambien se le conoce como Peridorito o somplemente Dorito debido a que su cabello tiene la forma de uno.
Debido a que es verde, se le llama tambien "Dorito de Wacamole" o "Dorito Verde".

## Apariencia

### Apariencia General

Peridot es de estatura baja, su cabello es triangular, su piel verde. Usa anteojos transparentes, su cuerpo es delgado. Su nariz es corta pequeña y puntiaguda.

### Diseño anterior

Lleva una camisa con cuello en V el cual tiene un diamante amarillo,lleva sus partes mejoradas color verde con franjas verde obscuro.

### Diseño actual

Es el mismo de antes, solo que esta vez no tiene sus partes mejoradas y las puntas de sus zapatos ahora son amarillas.

## Personalidad

Peridot solía ser muy tranquila, pero a la vez fría y maquiavélica. A lo largo de la serie, al esta mas con las Gemas de Cristal se ha hecho mas cercana a ellas, solían ser enemigas y pelear, Peridot las insultaba. Sin embargo desde perder sus partes robóticas se hizo amiga de Steven y poco a poco de las Crystal Gems. Cuando le grito a Diamante Amarillo se unió a las Crystal Gems.
Jaspe

**Jaspe** es una Gema del Planeta Madre, aparece en la Serie Steven Universe.
Se le conoce como Cheto debido a su color naranja.

## Apariencia

### Apariencia General

Jaspe es un cuarzo de estatura alta, y cuerpo musculoso. Su piel es color mandarina con rayas similares a las de un tigre con tonalidades mas obscuras en sus brazos y cara. Su cabello es color blanco y es largo, como el de cualquier cuarzo. Sus ojos son color miel.

### Diseño Actual

Lleva una calza color carmesí con cuello en V negro y con un diamante amarillo en ella, mostrando su lealtad a dicha autoridad. Su pantalón es color marrón obscuro con las piernas color rojizo.

## Personalidad

Jaspe demuestra ser muy cruel y testaruda, y también muy violenta. Ella ve a las Gemas de Cristal de muy mal modo, a Perla la ve como "Una Deslucida y Parlanchina Perla", a Amatista como "Una Diminuta Bocona" y a Garnet como "Una Ridícula Cosa". Cuando Jaspe vio a Steven invocar el escudo de Rose, Jaspe confundió a Steven con Rose Cuarzo, Parece que Jaspe tiene un profundo odio hacia Rose Cuarzo y la considera como una traidora para su planeta madre. Jaspe solía considerar que la fusión era solo una táctica barata para las Gemas débiles, sin embargo, al ser derrotada por Garnet cambio su opinión y convenció a Lapislázuli para Fusionarse.
The Three's Faction

**The Three's Faction** was a group of three powerful landowners in Euricia. Although most evidence points to the three men being mortals, many Euricians and others see them as semi-deities and worship them so.

**Saromak**

Saromak (sæ.ɹoʊ.mæk) was the *Red Factor* (Saromaconus) of the Three's Faction.

**Theodoron**

Theodoron (θi.oʊ.doʊ.ɹɑn) was the *White Factor* (Theodonus) of the Three's Faction.

**Augemon**

Augemon (ɔdʒ.ɛ.mɑn) was the *Purple Factor* (Augemonus) of the Three's Faction.
GreenLeaf Banner

The **GreenLeaf Banner**, often called the *"Varvola"* in Camleric, is an ancient flag, dating as far back as the First Egalyn Alliance in the Before Eras. The GreenLeaf Banner has become a symbol for all Camleric peoples as it stands for a time when they were all united with the might of the forest as their rule. The colors of the original GreenLeaf Banner are used in many Camleric provincial and personal flags.

**The Banner:**

*Credit to /u/denovoadagio and /u/Clemixx on Reddit, /r/FactionsOfTheHelm*

*https://www.reddit.com/r/FactionsOfTheHelm/comments/4l3b0s/factional\_flags\_concepts/d3m36vt*
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L.png|!Bienvenido!
Peridot.png |Doritos
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Phineas Flynn

**Phineas Flynn** es, junto a Ferb (su hermanastro), uno de los personajes principales de la famosa serie de Disney Channel, Phineas y Ferb. Él además tiene amigos que siempre lo ayudan como Buford, Baljeet, e Isabella, quien tiene un secreto amoroso, es su "mejor amiga".

También tiene una hermana que se llama Candace, que es hermanastra de Ferb. Ella siempre trata de atrapar a Phineas, principalmente, por sus locos planes. Tiene una mente con muchas ideas muy creativas que utiliza junto a su hermanastro Ferb.

## Apariencia

Su cabeza es triangular y su pelo rojo. Viste una Camisa Rayada con naranja y pantalones azules.
Sus tenis también son azul con línea blanca.
Sólo para Ti

## Sólo para Ti

### Wykonawca

Luna Valente

Esto de verdad lo puedo sentir

Llegaste a mi y todo cambio

Y ahora por fin, sé lo que es amar

Mi destino es así, a tu lado volar

Tu mirada me estremece el alma

Eres para mi

Un verdadero amor que llega al corazón

Si es de los do es para siempre

Sín tiempos, ni razon, eres mi inspiración

Porque el destino fue mas fuerte

Mi felicidade llego junto a ti

En mi corazón, ya es puro emoción

La luz que me das, puede iluminar

El camino de dos que empezamos a andar

Son tus ojos la luz de mi cielo

Solo para mi

Un verdadero amor que llega al corazón

Si es de los do es para siempre

Sín tiempos, ni razón, eres mi inspiración

Porque el destino fue mas fuerte

Un verdadero amor que llega al corazón

Si es de los do es para siempre

Sín tiempos, ni razón, eres mi inspiración

Porque el destino fue mas fuerte

Un verdadero, un verdadero, verdadero amor

Es para siempre, es de los dos, sín tiempos ni razón

Un verdadero, un verdadero, verdadero amor

Es mi destino, es de verdad, todo mi inspiración

Verdadero amor

Un verdadero amor que llega al corazón

Si es de los do es para siempre

Sín tiempos, ni razón, eres mi inspiración

Porque el destino fue mas fuerte

Un verdadero, un verdadero, un verdadero amor

(Es mas fuerte)

Un verdadero, un verdadero, un verdadero amor

(Es mas fuerte)
Wikia talk:Portal de la comunidad

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Alas

## Tekst piosenki pt; "Alas"

### Autor

Luna Valente
Simón Alvarez

### Pierwszy odcinek

Jako czołówka występuje w każdym odcinku

Estoy cerca de

Alcanzar Mi Cielo

Desafiando La Gravedad

Nada puede detener

Este Sueño Que Es Tan Real...

Se Que No Existe

El Miedo Oh...

Si no dejo de intentar

La Emocion Que Me Mueve

Es La Fuerza De Un Huracan

Esto Que Hay En Mi Interior

Es Mágico

Porque todo

Puede Suceder

Y si caigo, vuelvo

voy, yo voy, y vuelvo y voy

Y si no hay Vuelta atrás...

Hay que Arriesgarlo Todo

Bajo Mis Pies No Hay Gravedad

Solo Hay Alas

Nunca Hay Que Dudar

No Esta Prohibido Nada!

Cuando Un Sueño Es Real

Solo Hay Alas

Yo No Espero

Mas De Lo Que Siento

Es Un Reto Para Enfrentar

Algo Quiere Despertar

Mi Destino Es Tan Real

Se Que No Existe

El Miedo Ouh...

Si no dejo de avanzar

La Emoción Que Me Mueve

Es La Fuerza De Un Huracán

Esto Que Hay En Mi Interior

Es Mágico

Porque todo

Puede Suceder

Y si caigo, vuelvo

voy, yo voy, y vuelvo y voy

y si no hay Vuelta atrás...

Hay que Arriesgarlo Todo

Bajo Mis Pies

No Hay Gravedad

Solo Hay Alas

Nunca Hay Que Dudar

No Esta Prohibido Nada!

Cuando Un Sueño Es Real

Solo Hay Alas

Es Real...

Solo Hay Alas

Con Un Puente

En Mi Interior Oh...

Deslizándome Lejos...

Es Real

Solo Hay Alas

En Mi Mundo

Libertad deslizándome lejos...

Cada vez más lejos!...

y si no hay Vuelta atrás...

Hay que Arriesgarlo Todo

Bajo Mis Pies no Hay Gravedad

Solo Hay Alas

Nunca Hay Que Dudar

No Esta Prohibido Nada!

Cuando Un Sueño Es Real

Solo Hay Alas

## Tłumaczenie

Jestem bliska

osiągnięcia celu

grawitacja nie grozi mi

Nic już nie powstrzyma mnie

i marzenia,co spełnia się

Strach opuścił moje myśli

a ja nie przestaję próbować

Energia,która mną kieruje

jest jak huragan

To co czuję,wewnątrz mnie

magiczne jest

Bo przecież wszystko możliwe dziś

gdy upadnę,wstanę upadnę znów lecz podniosę się

Już nie ma drogi wstecz

więc trzeba ryzykować

pod niebo wzbiję się,

do chmur skrzydła poniosą

Rzuć wątpliwości precz

nic nie jest zakazane

pod niebo wzbiję się,

do chmur skrzydła poniosą

Nie czekałam nigdy na nic więcej

chciałam czuć, to co czuję dziś

Coś próbuje zbudzić mnie

przeznaczenie tak bliskie jest

Strach opuścił moje myśli

a ja nie przestaję próbować

Energia, która mną kieruje

jest jak huragan

To co czuję,wewnątrz mnie

magiczne jest

Bo przecież wszystko możliwe dziś

gdy upadnę,wstanę upadnę znów lecz podniosę się

Już nie ma drogi wstecz

więc trzeba ryzykować

pod niebo wzbiję się,

do chmur skrzydła poniosą

Rzuć wątpliwości precz

nic nie jest zakazane

pod niebo wzbiję się,

do chmur skrzydła poniosą

Prawdą, że skrzydła istnieją

gdy uwierzysz,poprowadzą

Mostem wprost do twego serca

Serca

Prawdą, że skrzydła istnieją

w świecie mym pełnym wolności

Poprowadzą cię daleko

z każdym dniem wciąż dalej

Już nie ma drogi wstecz

więc trzeba ryzykować

pod niebo wzbiję się,

do chmur skrzydła poniosą

Rzuć wątpliwości precz

nic nie jest zakazane

pod niebo wzbiję się,

do chmur skrzydła poniosą