Antamo

## ***Pros***

Very strong late game. If managed correctly.

Workers can cloak and fly. Its easier to expand and scout.

Most late-game units can warp to any point on the map (vision needed )

Automatic gas.

(mid-game) No build time mineral drop off point whit defensive weapon that can warp anywhere on the map when minerals will end.

Buildings placement doesn't really matter after the early game due to workers ability to fly.

## ***Cons***

Very macro heavy.

Must keep the supply counter going up all the time due to

Stations costing 10 or 20 supply.

All units are expensive. Same as buildings.

Early game is not easy.

Buildings (EXCEPT buildings from tier 1 and 2. Only defense point station needs to wait.) must wait 100 seconds before being able to use.

Some hotkeys are broken. It can cause some problems.

Refineries costs supply as well their price is 125 minerals.

Advancing in buildings tiers is trough upgrades in buildings and stations. (IN SHORT. Time till you get any better defense is longer)

Infantry is kind of joke and only usable in early game for defense.

Weak against masses that can deal massive damage in a short amount of time.

Massive lose of stations and units will most likely mean defeat due to fact that stations will take time to activate and infantry is a joke

### ***Race capabilities:***

Antamo Is the 11th race of the mod

Antamo is a race that hits hard one place in the enemy base. But that doesn't mean you can't encounter enemy army because stations whit support of Tau cruisers can destroy max out armies. Unless it's for example mass blue intel marine army. Stations can be used as harassment to the enemy economy as well but warp will be regenerating. That means the station is an easy target for hostile armies unless you do all in and warp in all of your stations and units (friendly reminder masses that deal high damage in a short amount of time will snap your stations and units like Thanos.) If you did everything right your enemy will rage quit and before he quits he will type something about balance or he will say nothing.

## Tech Tree

Antamo starts with Antamo palace ( obviously ).

First, it has to build Flyer's Depot to unlock the Antamo factories. After finishing the Antamo Factory Psionic Field Manipulator is unlocked which allows warping in frigates ( upgrade ). When upgrade is done you want to build Fleet beacon which will allow you to call down one squadron of flying units, which can be used only once ( until you get an upgrade that makes charge replenish or until you get stations ) After the beacon is finished you will have to build Fleet officer's room and research another warp in upgrade. When research is complete you warp in your first station ( Space bay ) after 100 seconds start researching alpha complex After all of this do whatever you want. oh! ye don't forget about defense.

## Basic infantry

Units showed here are the Antamo's basic infantry units. Infantry is weak and only meant for defense. after early game they become useless.

Unit 1: Antamo soldier ( just a bit upgraded marine) 75 minerals, 1 supply

Unit 2: The follower ( just a reaper ) 85 minerals, 15 gas, 1 supply

Unit 3: The advanced predator ( Do you remember the hounds from WOL ? ) 200 minerals, 100 gas, 3 supply

Unit 4: Just a siege tank that cant use siege mode 100 minerals, 75 gas, 3 supply

## Basic Flying units

Those are basic flying units from fleet beacon. They are okay choice for any part of game if in a massive group.

Unit 1: Beta wraith 400 minerals, 255 gas, warps in 5 of them ( ability ) (always active)-> 25% chance to take no damage

Unit 2: Epsilon scout 325 minerals, 150 gas, warps in 3 of them. Scout has two (abilities) : Scan that stays up for 9 seconds][(can be automated)-> and proton torpedo that deal 125 damage and stuns for 10 seconds.

Unit 3: Theta Boomer ( terran scourge ) 100 minerals, 250 gas, warps in 4 of them

Unit 4: Gamma vessel (Do you remember the repairing flyers from WOL ?) 200 minerals, 300 gas, warps in two of them. Gamma can also use blink.

Unit 5: Delta Hunter 300 minerals, 300 gas, warps in 3 of them (ability) (can be automated)-> deal 30 damage and slow enemy movement speed by 75% also slows down attack speed of target by 25%. Poison effect is given to bio units.

## tier 2 flyers

Tier 2 flyers have a good amount of auto-casted abilities and are quite powerful

Unit 1: Zeta Gunship 325 minerals, 175 gas, 4 supply, abilities (can be auto-casted)-> deal 15 damage 30 to light unit 6 charges][(can be autocasted)-> deal 10 damage 20 to psionic unit

Unit 2: Mu Hercules 300 minerals, 200 gas, 6 supply, just a Hercules whit guns and delta hunter ability

Unit 3: Sigma corvette 225 minerals, 275 gas, 4 supply, Detector, abilities (can be autocasted)-> deals damage in area (35 damage ) plus 25 to armor and plus 15 to main target. You can juice out 65 damage.][ (can be autocasted)-> deal 15 damage 30 to light unit 6 charges. Call down a drop pod whit 5 antamo marines.

Unit 4: Lambda Frigate 175 minerals, 100 gas, 3 supply, abilities cloke. ][Disable enemy warp abilities for 15 secs

## Tier 3 flyers

Those are ultimate vessels designed to rip and tear ( rip you if they support stations and you don't have kind of army mentioned before )

Unit 1: Eta Death Bringer 500, minerals 250 gas, 6 supply, abilities (can be autocasted)-> send out 10 beta wraiths.][Yamato cannon that deals 125 damage. damage done to armor 175. damage done to buildings 250. ][warp

Unit 2: Psi Assistance Platform 500 minerals, 250 gas, 6 supply, abilities (always active )-> all allied units and structure gain 2 regeneration and 1 armor. Ability also grants 35% boost to movement speed][(can be autocasted)-> send out 3 gamma vessels.][Disable enemy warp abilities for 15 secs.][(can be autocasted)-> deal 15 damage 30 to light unit 11 charges.

Unit 3: Tau cruiser 700 minerals, 350 gas, 6 supply, abilities (can be autocasted)-> send out 6 delta hunters.][ deal 200 AOE-damage to enemy and allied units][(can be auto-casted)-> deal 7 damage 100 charges.][ Warp

Unit 4: lota Mobile Training Facility 500 minerals, 150 gas, 6 supply, abilities (can be autocasted)-> send out 4 epsilon scouts][ absorb 300 damage, absorption works for 21 seconds or until it absorbs 500 damage also decreases movement speed by 30%.][ (can be autocasted)-> deal 125 damage.][ (can be autocasted)-> deal 10 damage 20 to psionic

## Strategies

Antamo has only 1 strategy in current race state

Just get ton of stations and ships that can warp anywhere on the map

The only thing that is hard is surviving first 5 minutes if you are not macro master

Counters are of course already mentioned armies that can deal massive damage in short amount of time but there is one more counter to antamo. A very late game counter

## Overall

antamo player hits hard whit massive fleet and stations. And nobody expects the attack like nobody expects the spanish inquisition