Suggested Outfits

This is a work in progress!

This is a strategy page lists the best outfits for each Challenge. There may be better combinations so contributions are wellcome!

## Outfits per Challenge

In the following lists the columns are ordered as follows: Damage (Dam), Armour (Ar), Shield (Sh), First Action (FA), Support Ally (SA), Counter Offense (CO), Counter Tactic (CT), Confuse (Cf). Support Ally ability is always equslShield and Get Closer ability is always Damage.

Some items have lower bonuses but very little weight, which is a good tradeoff in practice as it allows to carry other heavier equipment.

 Fight challenge

### Best outfits

The following outfits may be considered the best for  Fight challenge. The *Heavy* outfit will be considered the *gold standard* and all outfit variations will be measured in reference to it. The *Medium* and *Light* versions are restricted to weights <= 300  and <= 200  respectively.

Total crafting materials needed (ordered by material cost):

### Outfit Variations

The following table lists some interesting variations to the standard outfit defined above and how they change the different abilities.

Eg1: → () means replacing the Dragon Chopper with Bugay's Revenge crafted using Ancient Wood and Moonstone (wielded one-handed by a Warrior so that the shield is not replaced).

Eg2: (→) means replacing the second material of Snowy Peak from Diamond to Dragon Leather.

#### Weapons

Consider a villager wearing the *Heavy* outfit and a base attibute of 10  Damage:

* Switching to Leshy's Hair () does actually an extra +7  in the first fight phase if you consider the extra damage done while being played and by poison due to a damaged enemy. The 30 lower defense from losing the shield may be offset by the ability to move and attack before the last enemy card played. This is also a good weapon for villagers that cannot carry as much weight.
* The best warhammer is arguably the  Spirit Hammer () over the  Shiny Skullcrusher () since it does only -2  vs healthy enemies but +6  vs wounded and is also 70  lighter. Switching to  Spirit Hammer does 7 less damage than Dragon Chopper and loses 30 defense for the ability to overflow damage (once) and kill up to two enemies. May not be worth it at all but if you use it, playing a piercing damage card after the next enemy is a good combo.

#### Artifacts

The best artifact depends on the actual villager's abilities, since many tactical abilities work only if they are high enough for the target card's level.

* Glove of an Assassin () gives First Action ability but it only works if it is equal or higher than your own villager's level!
* Dragonskin Belt provides up to +169  allowance wich may allow to use much heavier equipment.

### List of best items

**Notes:**

* *Maximum Achievable* line is with any combination of the items listed. There may be other combinations using secondary materials.
* Dexterity also increases  Stealth, so in this table the corresponding bonus is shown.

This is a brief table intended as a summary

## Physical

### Best outfit

For comparisons let's start with the following outfit as a gold standard:

The following table lists single changes to the gold standard defined in the first line.

Notes

* You can replace Syrin's Bracelet () witha second Tree Praying Necklace () losing piercing but doubling poison and leech damage.

### List of best items

**Notes:**

## Hex

### Best outfit

For comparisons let's start with the following outfit as a standard:

Bouche shield is more defensive: +7 Will.

The following table lists single changes to the gold standard defined in the first line.

Notes

* You can replace Syrin's Bracelet () witha second Tree Praying Necklace () losing piercing but doubling poison and leech damage.

### List of best items

**Notes:**