Diamond is Unbreakable

## Overview

*Join forces with the Duwang Gang to protect the town of Morioh against the threats of enemy Stand users!  Manipulate and control minions, including those you don’t own, through your minion modifiers to make sure things go your way.*

This deck's minion modifiers can be played on anybody, and although for the most part they do the same thing no matter who they're attached to, their meaning changes drastically depending on who controls the attached minions. You also gain extra ability to manipulate minions who have your modifiers attached to them.

### Details

#### General

* Name: Diamond is Unbreakable
* Author: Berryl
* Complexity: 2.5/5
* Version: 1.2
* Last updated: February 26, 2023

#### Mechanics

* +1 Power Counters
* Stack Shuffling

#### Special details

This faction is based on the anime Jojo's Bizarre Adventure and named after part 4 of that show.

### Breakdown

This faction has the standard 10 minions and 10 actions. It has the standard 30 total minion power or an average minion power of 3. Among their actions, they have:

* 6 play-on-minion actions: 3x Echoes, Crazy Diamond, The Hand, Heaven's Door
* 4 standard actions, 1 of which directly affect one or minions (in **bold**): 2x Morioh-Cho Radio, **Bites the Dust,** Stand Arrow

### Minions (10)

* **1x Josuke (5):** Place an action that can be played on a minion from your discard pile into your hand. Talent: Transfer one of your actions on a minion to another minion at the same base.
* **2x Okuyasu (4):** Ongoing: after you play or transfer an action to a minion, you may move that minion to or from here.
* **3x Rohan (3):** Ongoing: Once per turn, after a minion is played here, if there is an action on this minion, draw a card.
* **4x Koichi (2):** Search your deck and/or discard pile for an Echoes and draw it.

### Actions (10)

* **3x Echoes:** Play on a minion. Talent: Use an ability listed below whose number is equal to or less than the number of Echoes in play:
	+ 1: Place a +1 power counter on this minion.
	+ 2: Move a minion on a base where you have an Echoes to another base where you have an Echoes.
	+ 3: Until the start of your next turn, this minion either has +3 power or -2 power.
* **2x Morioh-Cho Radio:** Reveal the top four cards of your deck. You may draw any number of revealed actions, then return the others to the top of your deck in any order.
* **1x Crazy Diamond:** Play on a minion. Talent: If you have played an action on a minion this turn, shuffle a minion from this minion’s controller’s discard pile into the top 3 cards of its respective deck.
* **1x The Hand:** Play on a minion. Special: Before this base scores, you must destroy a minion here with less power than this minion if able.
* **1x Heaven’s Door:** Play on a minion. Ongoing: After a minion controlled by the same player as this minion is played or moved to here, look at the top two cards of that player’s deck, then place those cards on the top and/or bottom of that player’s deck in any order.
* **1x Bites the Dust:** Special: Before a base scores, return any number of minions with your actions on them to their owners’ hands. You may play one of your returned minions on another base as an extra minion.
* **1x Stand Arrow:** Search your deck and/or discard pile for an action that can be played on a minion and draw it or play it as an extra action.

### Bases

* **(17) Morioh (3 1 1):** Once per turn, if you had a minion here at the start of your turn, instead of playing an action, you may search your deck and/or discard pile for an action that can be played on a minion and draw it.
* **(22) Bad Alleyway (4 3 2):** At the start of your turn, if you have the most power here, you may move another player’s minion from another base to here.

## Clarifications

**The Hand:** Since this is a mandatory special ability, it must occur before any non-mandatory special abilities (such as those played from hand)

**Bites the Dust:** The actions on the returned minions are still discarded.