Primal Dragon (Kaiju Archetype)

**Primal Dragon (Kaiju Archetype)**

Ancient dragons who have lived for thousands of years.

**Draconic Fortitude (Ex)**

At 1st level the Kaiju's HD becomes a D12, and gain the Dragon Type mutation for free. You must select a creature with ties to dragons or reptiles as your race. **This alters Racial Traits.**

**Breath Supremacy (Ex)**

Dragons are known for their breath weapons and as such it is harder to deal with the beam weapon of a dragon Kaiju. Every time you would gain a Specialization, you choose one of the following.

* +1d6 damage on beam weapon
* +1 to beam weapon save DC
* +10 feet to beam weapon range
* Ignore 5 points of energy resistance of your beam weapon’s energy type
* -1 to cooldown for beam weapon (This can be taken a maximum of 2 times).

**Draconic Specialization (Su)**

Select one of the following Draconic Specializations:

* Wyvern: At first level, the Wyvern Specialization gains the Flight evolution for free. At second level, you gain the Tail Evolution for free. At 5th level, you are treated as spending 2 additional points on the flight evolution to increase the speed. At 6th level, you gain the Sting evolution for free. At 9th level, you increase your fly speed again. At 10th level, you gain the Poison evolution for your sting. At 14th level, your fly speed increases again. At 15th level, your Poison upgrades to the Con damage posion.
* Drake: At first level, the Drake Specialization gains a +10 foot bonus to its land speed. At second level, you may take an additional move action in a round once per day. At 5th level, you gain an additional +10 ft move speed. At 6th level, you may take an additional move action twice per day. At 9th level, you gain an additional +10 foot move speed. At 10th level, you may make an additional move action 3 times per day. At 14th level, you gain an additional +10 ft move speed. At 15th level, you are constantly under the effects of a Haste spell.
* Linnorm: At first level, Select a spell of a level you could cast as if you were a Sorcerer of your HD. This is usable 1/day. At higher levels, when you gain an additional spell, you may swap this spell out using your new HD. At second level, you gain regeneration 5 (select what element overcomes this. Once chosen, this cannot be changed). At 5th level, you gain another spell usable 1/day. At 6th level, your regeneration becomes 10. At 9th level, you gain another spell usable 1/day. At 10th level, your regeneration becomes 15. At 14th level you gain a Linnorm Death Curse of your choice. At 15th level, your regeneration becomes 20.
* True Dragon: Select a type of True Dragon. At first level, you gain the abilities of the Young age category and lower. At second level, you gain the abilities of the Juvenile age category. At 5th level, you gain the abilities of the Young Adult category. At 6th level, you gain the abilities of the Adult age category. At 9th level, you gain the abilities of the Mature Adult age category. At 10th level, you gain the abilities of the Old age category. At 14th level, you gain the abilities of the Very Old age category. At 15th level, you gain the abilities of the Ancient age category. At 20th level, you gain the abilities of the Great Wyrm age category. **This replaces Kaiju Specialization.**

**Dragon's Hoard (Su)**

At 7th, 12th, and 17th level, the Primal Dragon may gain an additional Relic. **This replaces Bonus Feats.**