Misery Road

The **Misery Road** is a crossroad found in most maps. It's blocks are dark colored and a skull is displayed when a player enters displays a clover alongside the message. Landing on blocks on the Misery Road will penalize the players in that they are sent to skip Start and miss a lap (which is crucial for the early game as cities tend not to be maxed at that stage). It is the dark equivalent of the Fortune Road.

The opposite of this crossroad is Fortune Road.

In the original map, the Misery Road consists of:

* **The main Misery Road block:** The Misery Road block (entrance) is two blocks backwards from the Start block and is five blocks away from the Golden Ox. It is exactly 12 blocks away from Jail. Any player who lands on the black entry block of Misery Road will move across the dark crossroad instead of following the main passage.
* **Move to TAX:** Any player who lands on this block [Move to TAX] will move to the National Tax Service and pay tax.
* **Donation Angel:** Any player who lands on this block [Donation Angel] will donate 1 owned city to a random opponent. There is no effect when there are no owned cities or if a player lands on the exact same space when there are none either.
* **Tornado:** Any player who lands on this block [Tornado] will immediately move to a random opponent's city and pay toll. This effect's description provided by the game was formerly wrong. The player will be moved to a random hostile **property** instead, which includes Vacation Spots. Wherever the player does not have any opponent's cities, a message will appear saying "*Silent Whirlpool*".

The following are special blocks that were added on or replaced the Misery Road:

* **Pirate Hideout** (Replaces the Misery Road in Navy Strikes Back! Event Map): Any character who lands on Pirate Hideout moves inside Misery Road and an opponent's properties toll fee increases by 30%. (sic) This effect's description is currently wrong. It instead increases the passive toll boost of all properties owned by all opponents by 30%, and stacks with [Navy Back Up] for up to 10 times (at +300%).
* **Pandora's Box** (Second block in Mysterious Mansion Event Map): Increase toll fee by 100% on all cities owned by character who arrived on this block. This effect's description provided by the game is wrong as with the Pirate Hideout. It instead increases toll fee by 100% on all cities owned by all opponents that lasts for 2 turns. If any opponents do not own any cities, the effect will fail.

## Strategy

### Skill Cards

* Use U-Turn to get out of the Misery road and go back to your own cities or the Golden Ox.
* Use Push to push yourself to the prop with the highest potential toll. By doing this, you can either take the unowned city, or take over the city while its toll is still low enough to avoid bankruptcy (and possibly get at least one color chain or break any opponents' color chains).
* The player may also use Dimension Shift, High Jump, and Flight to pass Misery Road or teleport yourself to a random place. But remember that it has a great risk if you use teleport skill cards.

### Dice Effects

* The **Salvation** effect triggers when you land on the Misery Road block. It lets you escape Misery Road by making you go to the START block.
* The **Danger means Opportunity** effect triggers when you land on the Misery Road block. It has a chance to teleport you to Fortune Road.

## Notes

* The word "misery" in Misery Road could potentionally mean a cause or source of great distress or discomfort, hence the effects of Misery Road.
* The only "lucky or surviving" block is Tornado, but only if you do not have any opponent's cities remaining. If there are still opponent's cities remaining, this could go wrong later.