recursal/Fanatic-Fandom huggingface dataset:
HRPs

## Gameplay

### Armor

28

**HRPs** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

An automated protector of Steeltown, stationed for its protection.

## Inventory

**Weapon (possible drop)**
* Disruption Pulser

**Possible item drop (0-1 items)**
* Disruption Trap
* Acidic Sludge
* Combat Analysis Processor
* Focusing crystal
* LED matrix
* Optical sensor
* Cutting Blades
* Glowing Ooze
* Industrial Saw Blade
* Laser Emitter
* Purified Tar
* Reactor Core
* Remote control chip
* Titanium Plating
* Turret chassis

**Possible ammo drop (0-1 items)**
* Energy Cells

**Possible junk drop (0-2 items)**
* Robot cooling system
* Robot hand
* Robot shoulder pad
Get tips from DeMedici and Ignatz

**Get tips from DeMedici and Ignatz** - first quest in Fountain of Dreams.

## In game

Before leaving the Home Compound, the heroes can talk to its residents to find out the necessary tips for the first time. From Ignatz, we learn the main thing - do not touch the clowns until we get good equipment and try not to mutate, as well as read books. We learn from DeMedici that he can treat us and help us with health problems, and also recommends visiting Dr. Marino's clinic upon arrival in Miami.
H3R0

**H3R0** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

An automated protector of Steeltown, stationed for its protection. H3R0 is routinely tampered with by the Ghost Gang as it stands watch over the scrapyard.

## Inventory

**Weapon (possible drop)**
* Disruption Pulser

**Possible item drop (0-1 items)**
* Disruption Trap
* Acidic Sludge
* Combat Analysis Processor
* Focusing crystal
* LED matrix
* Optical sensor
* Cutting Blades
* Glowing Ooze
* Industrial Saw Blade
* Laser Emitter
* Purified Tar
* Reactor Core
* Remote control chip
* Titanium Plating
* Turret chassis

**Possible ammo drop (0-1 items)**
* Energy Cells

**Possible junk drop (0-2 items)**
* Robot cooling system
* Robot hand
* Robot shoulder pad
Grenade (Wasteland)

**Grenade** is a Demolitions skill weapon in *Wasteland*.

## Background

A small, compact fragmentation grenade. The explosive is buried within a solid metal shell, designed to create a rain of deadly fragments on anyone foolish enough to be on the receiving end. Grenades are combat only and can't be used to blow open doors.

## Characteristics

Grenades are good thrown weapons, ranking above TNT. Characters automatically select the next grenade in inventory after throwing, making them excellent. Due to the fact that grenades cannot be used to breach doors, they should be used in lieu of regular explosives. Even if plastic explosives are more powerful.
Grounded leg armor

## Effects

+10% Status effect resistance

**Grounded leg armor** is an armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

You feel *grounded* with these armored legs on.

## Armor set

* Grounded helmet
* Grounded suit
* Grounded leg armor

## Locations

* Steeltown admin level: Sold by Amos Ryan after completion of Factory Fracas quest.
* Steeltown factory level: Possible drop from workers.

## See also

* Elite grounded leg armor - more powerfull craftable version.
Golden mushroom

## Effects

* Applies Shroomcore , when effect ends applies Fried . If used again, the active Fried  effect will not disappear.
* 10% Healing

## Item Data

### ID

ITM\_DLC2\_Consumable\_Food\_GoldenCapMushroom

**Golden mushroom** is a consumable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

A small mushroom with a round golden yellow cap at the end. Seems like it'd be kinda stringy.

## Effects

Eat to go on a magical adventure.

* Applies Shroomcore .
* Heals for 10% CON.

## Locations

* Cheyenne Research Level: Sold by The Prisoner or if kept in custody, by Brother Bismuth.
Grand slam weights

## Effects

+8 Damage

**Grand slam weights** is a weapon mod in *Wasteland 3*.

## Description

These spent uranium pegs weigh a lot more than they look. Anything you attach them to is going to pack a wallop.

## Crafting

Ingredients to produce one (1) unit
* 1 Heavy weights

Can be upgraded to:

* Concussion bell
* Battery pack

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Goat horn stew

## Effects

* 100% Healing
* Applies Well Fed

## Ability

**Well Fed** : Eat to restore CON, and gain +1 AP for 90 turns.

## Item Data

### ID

ITM\_Consumable\_Food\_GoatHornStew

**Goat horn stew** is a consumable in *Wasteland 3*.

## Description

This delicacy puts the 'baaaaaa' in 'broth.'

## Ability description

Eat to restore CON, and gain +1 AP for 90 turns.

## Locations

* Downtown Colorado Springs: Sold by Snappin' Jimmy Bob.
* Steeltown gates: Sold by Cookie after completing Order Up.
Gross mushroom

## Effects

* Applies The Sads , when effect ends applies Fried . If used again, the active Fried  effect will not disappear.
* 10% Healing

## Item Data

### ID

ITM\_DLC2\_Consumable\_Food\_InkyMushroom

**Gross mushroom** is a consumable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

This mushroom is leaking some kind of black liquid. It's probably about as tasty as it looks.

## Effects

Eat to go on a magical adventure.

* Applies The Sads .
* Heals for 10% CON.

## Locations

* Cheyenne Research Level: Sold by The Prisoner or if kept in custody, by Brother Bismuth.
Get rid of the juvies pestering Vulture's Cry

**Get rid of the juvies pestering Vulture's Cry** is a quest in *Wasteland 2*.

## Overview

Vulture's Cry, a Native American warrior, is imprisoned at Highpool for a crime she didn't commit. She will reveal more once the juvies taunting her are removed from the area.

## Walkthrough

* The quest is given by Vulture's Cry and is a condition for talking to her further. The juvies will respond to either a pack of Coffin Nails or Nico-Pops (they don't care that they're harmful), but if the Rangers collected a Wrist Rocket and some marbles, they can trade that instead.

## Reward

* Vulture's Cry as a Ranger recruit, eventually.

## Journal entries

* The imprisoned Vulture's Cry promises she can be of great service, but wants us to get rid of the Juvies taunting her before she'll speak with us.
* We got the juvies to leave, though I'm not sure our methods would be PTA approved. Let's see what Vulture's Cry has to offer us.
* We got rid of the juvies, just like Vulture's Cry asked. Not sure if she'll approve of our methods. Let's find out.
* With the juvies gone, Vulture's Cry wants us to let her out of her cell.
* Vulture's Cry joined us as a deputy of the Desert Rangers.
* Vulture's Cry took off on her own. It's doubtful we'll see her around again.
* With Highpool destroyed, Vulture's Cry is probably dead with all the others. It's way too late to free her.
* We got the juvies to leave. Let's see what Vulture's Cry has to offer us.
* We tried to bribe the juvies into leaving by giving them a slingshot. Now they won't go unless we find them some ammo. Man, teenagers are annoying.
* We've received the key to Vulture's Cry's cell and permission to release her.
H3L0

## Gameplay

### Armor

37

**H3L0** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

An automated protector of Steeltown, stationed for its protection.

## Inventory

**Weapon (possible drop)**
* Disruption Web Launcher

**Possible item drop (0-1 items)**
* Disruption Trap
* Acidic Sludge
* Combat Analysis Processor
* Focusing crystal
* LED matrix
* Optical sensor
* Cutting Blades
* Glowing Ooze
* Industrial Saw Blade
* Laser Emitter
* Purified Tar
* Reactor Core
* Remote control chip
* Titanium Plating
* Turret chassis

**Possible ammo drop (0-1 items)**
* Energy Cells

**Possible junk drop (0-2 items)**
* Robot cooling system
* Robot hand
* Robot shoulder pad
Gather raw materials to help restock the Rangers' ammo supply

**Gather raw materials to help restock the Rangers' ammo supply** is a quest in *Wasteland 2*.

## Overview

Issued by Sgt. Tobias Nelson, the quest is simple: Retrieve any and all junk parts to restock the Citadel's stores.

## Walkthrough

* Completing it is simple: Break down any unneeded weapons and ask Nelson to trade for them (*makings* keyword).

## Reward

* Nelson will pay up to five times the regular price of junk parts, making it easy to amass a small fortune and clean his inventory out.
HE fuse linkage

## Effects

* Converts to Explosive damage
* +99 Armor penetration
* -10% Ranged damage
* 15% to apply Damaged Armor

**HE fuse linkage** is a weapon mod in *Wasteland 3*.

## Description

Applies high explosive microfuses to standard ammunition.

## Crafting

Ingredients to produce one (1) unit
* 1 Reactor Core

## Locations

* Hoon Homestead: Found in the bunker behind the house. Only accessible if Hoon family is saved during Heads or Tails.

Recipe
Tellurium Mine: In a grenade container.
## See also

Other ranged weapon damage type conversion mods:

* Cryocell linkage
* Incendiary linkage
* Plasma linkage
Fuser

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Ability

**Fuser** (3 AP): Fire to restore CON. Can only be used on mechanical targets. 300% of weapon damage.

## Item Data

### Value

$ 537

**Fuser** is a laser weapon in *Wasteland 3*.

## Description

This handheld device can repair targets at a distance. Fuser isn't scientifically accurate, but it's a lot easier to say than Ranged Chassis Nano-Resin Repair Beamer.

## Characteristics

Very useful tool for remote repairing mechanical devices, such as Kodiak or throwable turrets and robots.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Locations

* Little Vegas: Inside the safe Shakes wants you to access.

## Gallery

* Early concept
* Final concept
* Without unique glow
Garden of the Gods

**Garden of the Gods** is a location in *Wasteland 3*.

## Background

The Garden of the Gods was originally known as Red Rock Corral and its strange rock formations were created during a geological upheaval millions of years ago. Nowadays, however, it's more than just a pretty sight.

It's the pride and joy of the Ward family of the Hundred Families, the Garden provides Colorado Springs with agriculture, using their proprietary technology to maintain the crops, water and heat them. Thus the name. Unfortunately, it's also the place where a band of Dorseys retreated to after their rout at Colorado Springs. The backbone of the Garden are the the PALs or Photon Amplification Lenses. They harness and focus the ambient light by polarizing the waves and creating constructive interference. Through this process, they maintain a stable temperature for the plants. They can be adjusted to help power the solar collectors, or even thaw frozen components. The PALs were created from pre-War solar panels: Combined with a microcircuitry board and a new laser-spectrography process, they were able to generate power even in the overcast weather of the polar vortex.

In fact, their inventor, Bellamy Ward, once coupled a PAL with a Dynamic Cross-Photon Matrix. He was trying to cook some bison steaks, but it incinerated the whole firepit and melted the entire grill. Goes to show what can happen if you put a decimal in the wrong place.

## Points of interest

* The Garden is a linear area, essentially a dungeon. After the first encounter with the Dorseys trying to shoot Bellamy Ward (better kill them fast) is a long passageway (mined) that has a storage closet to the side. It can be accessed with Mechanics 2, and yields quite a bit of useful loot.
	+ You can use the computer there by placing a character on the pressure plate. The computer features Bellamy's video games, which you can hack with Nerd Stuff 3.
* The final confrontation is at the end of the Garden (mind the mines on the way), but is a little less straightforward. You can take a detour behind the cultivation tower to collect a creepy doll, fight three waste wolves, and emerge into an excellent overwatch position over the Dorsey camp. The PAL console there allows for replacing the lens with the Photon Matrix, increasing the power output to max and frying a group of Dorseys before the attack starts, which gives an excellent combat advantage. It will fire at the beginning of each turn, so watch your placement. Once he's gone, you can confront the desolation he and his have left in their wake.

## Characters

* Bellamy Ward
* The Beast Master

## Notable loot

Collectibles
* Bellamy Test No. 110: In the locked cage.
* Kumite: A History (Wasteland 3): In the same.
* Frozen Ferret Launcher : Same.
* Keen Karen: Hidden near the final cultivation tower, side path near the last Dorsey confrontation.
* Wolf skull ornament: Dropped by The Beast Master.
GameX

Back to file listing

## The GameX files

Wasteland is a map-driven game. The main map data is stored in these files called GAME1 and GAME2.
GAME1 resided on Disk 1, and GAME2 resided on Disk 2.
The GameX files are chopped up into blocks which have the letters "msq" in the header, so we call them "MSQ blocks".... So, the overall structure of the GAMEx files is like so:

The MSQ blocks are encrypted using a one-byte encryption based on the XOR operation. It's fairly simple to Decrypt.

The MSQ blocks are atomic. They are self-contained, and their encryption does not rely on data from outside the block. Each block holds the data for a single map. All of the MSQ blocks in GAME1 have the number '0' immediately following the 'q', i.e. the header reads "msq0". Similarly, all the MSQ blocks in GAME2 have the number '1' immediately following the 'q'.

## The Save Game

Both of the MSQ blocks contains the SAVE GAME information. By modifying this section, Characters can be Edited who are already in the party. Characters who are not yet in the party can be found in the Monster/Encounter data NPC section.

## MSQ map block offsets

The offsets to the MSQ map blocks are hardcoded in the EXE file. The offsets for the 20 maps in GAME1 are at seg2:bc7a. The offsets for the 22 maps in GAME2 are right behind the GAME1 offsets at seg2:0xbcca. Each offset is a 32 bit little-endian value.

## MSQ map sizes

The map sizes (32 or 64) are also hardcoded in the EXE file. The sizes for the 20 maps in GAME1 are at seg2:bf1c. The offsets for the 22 maps in GAME2 are right behind the GAME1 map sizes at seg2:bf30. Each size is single byte with the value 0x20 or 0x40 indicating a map with the size 32x32 or 64x64.
Gett Family Homestead

**Gett Family Homestead** is a location in *Wasteland 3*.

## Background

An isolated family homestead. It's eerily quiet.

## Points of interest

* The entrance to the homestead is straightforward, though not without challenges. Four razorbacks are busy strolling around, and they are quite the prickly customers. You can repair the generator with Mechanics 6 to open the door leading into a small storage area with a grenade box. Up the stairs is the homestead proper, with lots and lots of dead bodies. The first platform has a container behind a level 5 explosive trap and a locked hut that can be opened with Picklock 7. Inside, open the safe (same requirement) to collect the Spitfire and inspect the body. Bad news for Randy.
* The next platform has a good six razorbacks who are very unhappy to see you. Wipe them out. Access the hut to find Nita Gett, devouring a dead body. More bad news for Randy.

## Characters

* Randy Gett, if his quest is active
* Nita Gett, on the other platform

## Notable loot

* Spitfire: In the safe on the first platform.
Glass Knucks

## Effects

* +0.5 Combat Speed
* 20% to apply Diseased

**Glass Knucks** is a brawling weapon in *Wasteland 3*.

## Description

Intimidating. But the shards stink like old beer.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 36 - 43 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Tactical Grip
		- 12.5%  Arc Weights
Gaseous Cass

Gaseous Cass in 2048

**Gaseous Cass** - character in Fountain of Dreams.

## Background

An old clown with no make-up. Living on the third floor of BigTop, he greets everyone who wanders there by handing them gas baloons.

## Interaction

Will be greeted by the player before entering Kermit's Circus. He will give us gas baloons and also say: "remember, here is a circus there...". You cannot influence the conversation with the character in any way.

## Appearance

**Gaseous Cass** appears only in Fountain of Dreams.
G41

**G41** is a tier 6 assault rifle in *Wasteland 2*.

## Description

The more refined cousin of the G3. It doesn't get much better than this for a combination of stopping power, fire rate and range.

## Characteristics

The weapon alerts enemies (generates noise) in a 52 unit radius.

Simply put, it's M16  on roids. With its ridiculous (almost twice the FN-FAL's!) damage, range and decent Armor Penetration it makes for a perfect end-game weapon choice for your riflemen. Able to score up to 300+ damage if critical hits show up in a row, G41 easily outclasses most of the in-game arsenal, rivaled only by its sharpshooter's (.50 Anti-materiel rifle ) counterpart - no other weapon has this much kick, except for the unique models (like The 3 ). When fully upgraded, G41 would make you seriously question the game balance... this, however, applies mainly to the original Wasteland 2.

In the Director's Cut this gun has had its insane damage rolled up even higher, but it doesn't really look all that significant since it's been done to practically every piece of top-tier weaponry in the game. You can easily stick to, for example, AK-97  or try the FN-FAL  now.

## Locations

* Hollywood: Rambeau's gun shop.
* Griffith Park: Priest Sprayer's shop.
* Ranger Citadel: Harvey's shop during the endgame.
* Possible spawn in various locked containers in Hollywood and late game areas.
Glance plates

## Effects

* +1 Armor
* +3% Crit resistance

**Glance plates** is an armor mod in *Wasteland 3*.

## Description

Steel plates arranged to redirect, instead of stop, incoming forces are statistically shown to reduce lethality.

## Crafting

Cannot be crafted, but can be upgraded to Titanium Crest.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Gramps Astor

Blades 3

Rifle 1

Gunsmith 6

**Gramps Astor** is a recruitable NPC in *Fountain of Dreams*.

## Background

Head of the Astor family, Gramps has retired to a separate home after his wife disappeared. He has a low opinion of his son, whom he considers a money-hungry degenerate, more or less, with B.L. Astor absolutely wasted on him. Still, despite being in seclusion, he still does repair work for his son and provides the gun shop with weapons in working order.

## Interactions

* Gramps is a talker and can be interviewed about his son and neighbors, like Peter Bilk. Asking about the pre-War world and nuclear power will cause him to throw a fit and throw you out, needing B.L. Astor or Granny in the party to talk to him again. With Granny in tow, he and Felix Brewhoe become mandatory members to trigger the endgame.
* As a companion, he's at effectively max level, with decent skills, but unlikely to compare to your own long-standing party members and should be replaced after meeting Roger Ribbet.
* Finally, attacking him will penalize all of your party members by removing 4000 experience points for killing innocents and break the game. It will, however, tell you that this indiscretion doomed Florida.

## Inventory

* Meat Cleaver
* Leather Vest
* 5x DeSoto's XXX Finest
* Mechanic Toolkit

## Appearances

Gramps Astor appears in *Fountain of Dreams*.
Gwynplaine

**Gwynplaine** is a character in *Wasteland 3*.

## Background

Dressed in the traditional garb of a Monster Army pig tender, Gwynplaine is currently looking after the Bizarre's pigs, the source of their meat, leather, and much of its wealth. The only thing she complains about is the god-awful stench she has no way to mask.
Grounded helmet

## Effects

+10% Status effect resistance

**Grounded helmet** is an armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

Not sure what the antenna's for, but a headbutt could poke someone's eye out. Nice.

## Armor set

* Grounded helmet
* Grounded suit
* Grounded leg armor

## Locations

* Steeltown admin level: Sold by Amos Ryan after completion of Factory Fracas quest.
* Steeltown factory level: Possible drop from workers.

## See also

* Elite grounded helmet - more powerfull craftable version.
Golden toaster

**Golden toaster** is a miscellanous item in *Wasteland 3*.

## Description

You assembled this gleaming toaster yourself. Along its bevel are printed a set of coordinates and the words "Welcome to the Toaster Repair Academy!"

## Locations

* Assembled automatically after collecting the five golden toaster parts:
	+ Gold insulated power cord at Broadmoor Heights, in the Wesson house kitchen (level 4)
	+ Molded gold toaster case at Hoon Homestead, in the kitchen (level 5)
	+ Gold infused mica sheeting at Paint Mines, near the RV (level 7)
	+ Gold plated nichrome wire at Aspen, in the welcome lodge's locked rooms (level 7)
	+ Bi-metallic gold alloy filament at Knox Bison Ranch, in the main building, up the ladder (level 8)
* Assembling it places the Toaster Repair Academy on the world map.
Handcraft

**Handcraft** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

*This workbench is meticulously organized - the tools, scrap, and vials of chemicals neatly arranged. A robotic arm is attached to one end of the bench. It occasinally reaches out to fiddle with a tool's position. As you approach, the arm swings toward you, the digits at the end of it closing to point at your face. For a moment, there's only a gentle whirr as the hand rotates subtly at the wrist, as if studying you.*
Handcraft is an automated, autonomous assembly spot - a workbench - with a proclivity for calling everyone around it bros.

## Interactions

* If you killed Blue, Handcraft refuses to help you. Nerd Stuff 9 allows you to override him and send him to Ranger HQ anyway, where he will sell the same crafting supplies. He will not, however, provide the skill bonus.
Gary Niger

**Gary Niger** is a merchant found at the Canyon of Titan.

## Background

A stringy, sun-blasted older man with greasy salt and pepper hair. His right hand and forearm are articulated and made of metal. Gary is a junk merchant and is on good terms with the monks, especially since Sidney Kyle provided him with a metal arm.

## Interactions

* Although he is marked as a merchant, his offer leaves much to be desired. He does have a few hundred scrap to trade for, though.
Gilbert "Thrasher" Sagarra

Ranger Center
***Wasteland 2***

Ranger Citadel

ST 17, IQ 10, LK 11, SP 12, AGL 16, DEX 9, CHR 8, SKP 1, MAXCON 34

Brawling 2, Knife fight 1, Clip Pistol 1, Swim 1, Perception 1, AT Weapon 1, Gamble 1

### Level

***Wasteland***

Private
***Wasteland 2***

Staff Sergeant

Staff Sergeant **Gilbert *Thrasher* Sagarra** is one the 4 starting party members in *Wasteland*.

## Background

### *Wasteland*

Born in 2041 on November 8th, A bona fide giant among Rangers, the 6'6 (2 cm shy of two meters), Thrasher has been Snake Vargas' strongest and most powerful team mate by far. He preferred melee combat by far, the kind of man who brought fists to a knife fight and knives to a gun fight. He was part of Ranger Team Alpha that invaded Base Cochise and paid dearly for it: He was severely wounded and eventually lost his leg despite treatment. Still, he considers it a bargain, since otherwise he would've been dead before thirty.

### *Wasteland 2*

He survived, however, but could no longer participate in field operations. Instead, he devoted himself to his love: Cartography, becoming the Ranger's map specialist. He takes life easy and indulges in its many pleasures. He is typically found in the Ranger Citadel, near the museum, where he takes care of the many maps in the Ranger archives (and complains whenever the Rail Nomads force him to update them).

Despite the loss of his leg, Thrasher is still ambulatory: A doctor named Kyle provided him with an advanced prosthesis, powered by a fuel cell implanted in his chest. Coupled with the bathrobe and cigar, Thrasher might appear soft to fresh recruits... Until they realize that beneath the fat is a still powerful body, powering fists capable of teaching any rookie a lesson or two in respecting their elders.

In Team Echo's final confrontation with the Cochise AI, the AI made an attack on the Citadel, with Thrasher as one of the casualties.

## Interactions

### *Wasteland 2*

* Thrasher Sagarra is killed in Matthias' attack.

## Equipment

### Wasteland

* Money: $0
* M1911A1 45 pistol
* 45 clip (8)
* Rope
* Canteen
* Crowbar
* Knife
* Hand mirror
* Match

## References

1. ↑ No Way Home p.21: *"Pete sat down on a nearby chair. “That’s a relief, frankly, cause I, uh… I have to tell you one more thing. It’s about what happened to Rose, who was a damn fine woman and a dead eye with a pistol. And a Ranger named Thrasher, though I didn’t see that myself. The general told me about it. Rose, though…” Pete shook his head. “I saw what Matthias and that AI did to Rose.”
When he was done telling the story, Angela wiped her eyes. “Thrasher was a good man,” she told him, her voice soft and very sad. “He was another one from my very first Ranger team: me, him, Vargas, and Hell Razor. And Ace, later on. I guess I’m the only one left.”"*
Grooming Brush

## Effects

+1 Animal Whisperer

**Grooming Brush** is a trinket in *Wasteland 3*.

## Description

A fine brush that's great for untangling matted fur and hair.

## Locations

* The Bizarre/Peterson Air Force Base: Sold by Ananda Rabindranath.

## Note

It is possible to have two of them if one bought in The Bizarre. Ananda will renew his selling items upon arrival at Rangers HQ, so there will be another one Grooming Brush.
G43-W

**G43-W** is a tier 2 sniper rifle in *Wasteland 2*.

## Description

An ancient rifle left over from an ancient war. The weapon is based on the German Gewehr 43 rifle

## Characteristics

The weapon alerts enemies (generates noise) in a 45 unit radius.

## Strip parts

* Junk parts
* Sturdy mag
* Small scope
* High capacity mag

## Trivia

* Claims that this rifle's name is a reference to the 43rd President of the United States, George W. Bush, are mistaken. The weapon's official designation of G43 (W) reflects the German army's model designation for the rifle (gewehr) and designer (Walther). Over 400,000 were produced during WWII.
Golden spike

**Golden spike** is an item in *Wasteland 2*.
Can be used to resolve the conflict between the Nomad tribes (*AZ3\_GoldenSpike\_Pickup*).

## Overview

The Golden Spike is a quest item required for Find a way to resolve the Topekan/Atchison conflict. It is a solid gold Railroad spike revered by the Rail Nomads as having been given to them by their "god" John Henry. While the Topekan faction claims that it is their property, the Atchison faction claims it is theirs, pointing out that the real life John Henry was a rail worker rather than an engineer or driver and claiming that the Topekans' "god" is in fact a cartoon character from a prewar candy.

In the real world, gold rail spikes were used to ceremonially "connect" the two ends of a railroad under contruction, it is possible to suggest that the Rail Nomads use it in a similar fashion, bringing their two factions together and symbolically reconnecting their rail line.

## Notes

* Attempting to steal (or indeed even approach) the Golden Spike will cause the Topekans guarding it to attack and for their faction to become hostile.
* If the player completes the quest by getting the chiefs to use the spike, it will disappear and it will not be possible for the player to "pull it up."
Goat hide armor

**Goat hide armor** is an armor in *Wasteland 2*.

## Description

Cured goat hide shaped into armor. It's heavy, provides minimal protection and worst of all, it stinks like goat.

## Locations

* Ranger Citadel: Received as a requisition for returning rare items to Mercaptain.
* Sold as early game equipment by Matt Forrestal (Ag Center), Solveig Sefors (Ranger Citadel), Harold Alder and Wormy Jim (Highpool).
* Possible, though rare, loot find, particularly from safes.
Genach shrine

CA\_BackerShrine\_Genach.unity3d

**Genach shrine** is one of the mysterious shrines erected to commemorate backers.

## Location

Behind the south-western radiation wall. See the map for details.

Will not appear until the player repairs the GPS terminal at Playa del Rey with Mechanical Repair or the Display Screen.

"A statue stands askew before you, half-buried in the sand by the calamitous force that deposited ships onto this beach. Though some of the statue's finer details have been worn away by exposure, the two men depicted are impeccably dressed, and their dazzling smiles seem unfazed by the apocalypse."

## Layout

A large shrine with a statue (+1 skill point) and a beached submarine, which contains a computer detailing it story.

## Notable loot

* 1200 experience from reading all the computer terminal entries.
* Luminox watch (on the dead man outside the submarine)
* Unrequited Love (ditto)
Golden Scorpitron

**Golden Scorpitron** is an enemy and world map encounter in *Wasteland 3*.

## Description

Found in an invisible fixed encounter in the Eastern Plains, in a small empty nook immediately west of Yuma County. The encounter can be escaped from with no skill check, but cannot be encountered again.

## Time capsule

Since Time Capsule Challenge ended, the Time capsule letter and Winner's Badge were replaced by Noah's teddy bear trinket.

## Inventory

Below are items dropped by the Scorpitron - one tier 19 weapon, except Stinger (there is no tier 19 explosive rocket launcher).

* Laser Sprayer
* Purifier
* Pulsar
* Cryo Cutter
* Photon Cannon
* Plasma Bolter
* Stinger
* Death Sifter
* Neutron Projector  probably dropped here before weapon tiers rebalance.[*confirmation required*]

Below are items found in the - Time Capsule digging spot - one tier 21 weapon.

* Minigun
* Incinerator
* Power Gauntlet
* Proton Axe
* Tactical Shotgun
* SOCOM Assault Rifle
* Javelin
* Guardian
* Plasma Hammer
* Ripper
* SR2000-Argent
Handmade wizard costume

**Handmade wizard costume** is an outfit in *Wasteland 3*.

## Description

This wizard costume was apparently made before the Delufe of Fire.

## Costume set

* Handmade Battery-Powered Wizard's Hat
* Handmade Costume Wizard's Tunic
* Handmade Costume Wizard Leggings

## Location

* Ranger HQ: In a spawned crate near the exit to Downtown Colorado Springs. Appears after completion of the Cornered Rats mission in the Garden of the Gods.

## Trivia

* Added in the patch 1.3.0.
	+ The Handmade Wizard and Knight costumes will let you roleplay all your Robots & Rangers fantasies. Anyone already past the Cornered Rats mission (Garden of the Gods) will receive them automatically, while anyone progressing through the quests will want to head back to Ranger HQ to claim the care package outside the front doors. Equip the costumes at the wardrobe in Ranger HQ or the clothing shop in Downtown Colorado Springs ... and attack the darkness!
Glancing Strike (Blunt)

### Effect

Melee attacks of opportunity unlocked, allowing you to attack enemies passing by, dealing 50% of normal damage.

### Unlocks

Opportune Strike (Blunt)

**Glancing Strike (Blunt)** is a perk in *Wasteland 2*.

## Effect

Melee attacks of opportunity unlocked, allowing you to attack enemies passing by, dealing 50% of normal damage.

## Description

Your prowess in close combat allows you to catch your enemies with a well-timed attack as they weave in and out of the fray.
Handmade knight costume

**Handmade knight costume** is an outfit in *Wasteland 3*.

## Description

This knight costume was apparently made before the Deluge of Fire.

## Costume set

* Handmade Costume Knight's Helmet
* Handmade Costume Knight's Breastplate
* Handmade Costume Knight's Leggings

## Location

* Ranger HQ: In a spawned crate near the exit to Downtown Colorado Springs. Appears after completion of the Cornered Rats mission in the Garden of the Gods.

## Trivia

* Added in the patch 1.3.0.
	+ The Handmade Wizard and Knight costumes will let you roleplay all your Robots & Rangers fantasies. Anyone already past the Cornered Rats mission (Garden of the Gods) will receive them automatically, while anyone progressing through the quests will want to head back to Ranger HQ to claim the care package outside the front doors. Equip the costumes at the wardrobe in Ranger HQ or the clothing shop in Downtown Colorado Springs ... and attack the darkness!
Get back Manny's stolen chips

**Get back Manny's stolen chips** is a quest in *Wasteland 2*.

## Overview

Manny Wong has recently lost a briefcase full of poker chips to a guy named Chris. He asks the Rangers to get them back.

## Walkthrough

1. Travel to Los Feliz.
2. Chris is hiding out at the Pilgrim's Rest inn. Confronting him (Liar and Bastard options) will result in him explaining that Manny runs a crooked deal.
3. At this point, the player can choose to let Chris keep his chips, force him to hand them over, or listen to Chris reveal a secret in return for keeping the chips (or take the secret and take his chips regardless). They can also accept a briefcase full of fake chips to cash in at the casino.
4. If the Rangers learn that Grauman has been blackmailing his employer, they can recover the evidence from a safe in the courtyard next to the casino. Bringing them to Manny will give a nice bonus.

## Reward

* 250 scrap for returning the chips to Manny Wong.
* 300 scrap for giving the blackmail evidence to Manny.
Ghost Exo-Tech

**Ghost Exo-Tech** is a generic character in *Wasteland 3: Battle of Steeltown*.

## Background

A member of the Ghost Gang wearing exoskeleton armor and armed with a brawling weapon.

## Inventory

**Apparel**
* Savage Helmet
* Energy Exo Suit
* Energy Exo Leg Armor

**Weapon (possible drop)**
* Pneumatic Gauntlet

**Possible item drop (0-2 items)**
* Injury Kit
* Med Hypo
* Medic Pack
* Cricket-Crunch Snack Bar
* Scrap

**Possible ammo drop (0-2 items)**
* .30-06 ammo
* .45 ammo
* .50 ammo
* 7.62mm ammo
* 9mm ammo
* Energy Cells
* Sawblades
* Shotgun Shells

**Possible junk drop (0-2 items)**
* Employee of the month betting slip
* Meal voucher
* Order slip
* Poorly photocopied political pamphlet
* Self-help book
Ghost Book 1 - The Earth Transformed

**Ghost Book 1 - The Earth Transformed** (ISBN 9781941210048) is a second novella published by inXile Entertainment during the development of *Wasteland 2*. Written by Michael Stackpole and Nathan Long, it is given out to project's backers as well as to those who bought Digital Deluxe edition of the game. It is the first part of a story that establishes canon events that occured before *Wasteland 2* and provides additional lore to reframe the events of the previous game.

## Synopsis

Hunting for the source of the killer robots terrorizing the Arizona wastes, a team of Desert Rangers stumbles into the town of Darwin's Village. The people there are weak and getting weaker, dying of a disease born inside the research facility that employs them all. As the rangers search the facility for a cure, one of them, Ghost, is also looking for other answers. Only days before he awoke in a cloning chamber knowing nothing of his previous life except that he'd worn a ranger's star and he'd died in Darwin's Village. But who killed him? And why? And more importantly, can he fill the boots of the man he used to be?
Gather curiosities for the Rangers' museum

**Gather curiosities for the Rangers' museum** is a quest in *Wasteland 2*.

## Overview

Flintlock Eggleston is in charge of the Museum at the Ranger Citadel and is constantly on the lookout for curiosities for the museum.

## Walkthrough

* Simple enough: Deliver at least one curiosity:

## Reward

* Scrap allotment or promotion merit for each contribution. Also possible to receive additional rewards.
Gene Cronk

**Gene Cronk** is a Mannerite living at the Angel Oracle.

## Background

Gene Cronk is an engineer maintaining the farming infrastructure of the Oracle.

## Interactions

### Quests

* Save a condemned man - or not: If confronted with Roger Yee's and Elizaveta's testimonies as to the whereabouts of Fletcher (Smart Ass 7 required), he will put Fletcher's hideout on the map.
Ghost Town

**Ghost Town** is a location in *Wasteland 3*.

## Background

The skeletal remains of an abandoned exurb.

## Points of interest

* A small location that's divided into two arenas with a single ruined building separating them. The first area is where you enter and have to fight through a squad of mercs, before meeting Kym Hie and her sister, Yoon. The second arena is where Moss Cogan, the loan shark on their trail, waits.

## Notable loot

* Extended Choke locked behind lockpick 8 safe in the second area.
* In the second area both weapon crate near snowed car and lockpick 8 safe has a guaranteed drop of one randomly generated tier 13 to 17 weapon. It is also possible to drop Purifier as the only tier 19 weapon.
* In the first area there is a digsite, requiring high perception to find (8 is enough), which has a guaranteed drop of one tier 2 weapon mod.

## Characters

* Kym Hie and Yoon Hie
* Moss Cogan
Glitched

### Effects

Hacks targeted mechanic enemy. Target became friendly and attack enemies for 2 turns.

### Source

Electronic countermeasures

**Glitched** is a status effect in *Wasteland 3*.

## Effect

Hacks targeted mechanic enemy. Target became friendly and attack enemies for 2 turns.

## See also

* Crazed has similar effect, but against organic targets.
Glenn Goa

**Glenn Goa** is a Mannerite living at the Angel Oracle.

## Background

Glenn is the radio specialist of the Mannerites, working for Mister Manners. He insists on being called Soundwizard, but the Mannerites don't oblige. If he wasn't a genius, he wouldn't bother, but the job is too good. Plus, he can't be removed: He took apart and rebuilt the Oracle transmitter, boosting its signal two times over, giving the Mannerites unprecedented reach across the LA wetlands.
Goliath

## Brother Goliath

Classic and Remastered

**Brother Goliath** is the Guardian blocking the way to the main entrance to the Guardian Citadel.

## Overview

A simple, uncomplicated man, Goliath is effectively the doorman of the Citadel, killing those who venture too close to the Citadel doors. He is a purely melee combatant and will absolutely destroy anyone who ventures too close, thanks to his numerous attacks.

He holds the Pulsar key which is needed to destroy Base Cochise.

## Behind the scenes

* Goliath is an excellent practice target for raising combat skills. With an AC of 7, the player can use single shot from almost any weapon they have (AT missiles will notably kill him), not hurt him, and raise skills to level 7. From a distance of 20 feet (two squares), spears can be used to improve Brawling to 7.
* Goliath can be easily restored by using disk swapping.
Diminuator

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* Applies Shrunk
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Ability

 **Embiggen** (3 AP, 1 turn cooldown): Crank up the power to make targets enlarge instead of shrink, granting +25% CON and +25% Melee damage, but reducing Evasion by -10%. Lasts 3 turns. Applies Embiggened.

## Item Data

### Value

$ 2456

**Diminuator** is a rocket launcher in *Wasteland 3: Cult of the Holy Detonation*.

## Description

A prototype device made by Cheyenne military scientists. The hand-written label on the controls helpfully reads, “Low Setting = Small. High Setting = ???”

## Characteristics

By default Diminuator Shrunk everyone in the targeted area. However, using the weapon ability Embiggened one target once per 2 turns.

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Cheyenne Observation Level: Given by Goiter for completing Heart of Glass, High Voltage and Shooting Star.

## See also

* Infused Diminuator - stronger version, but much harder to obtain.
Instant Discobot

## Ability

Deploys a Discobot follower that will assist in combat. Self-destructs after combat has ended.

## Item Data

### ID

ITM\_Consumable\_Deployable\_Discobot

**Instant Discobot** is a consumable item in *Wasteland 3*.

## Description

It's too bad it doesn't have space for a tape deck. These might be popular at parties.

## Crafting

Ingredients to produce one (1) unit
* 1 Optical Sensor
* 1 Focusing Crystal

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Glowing destroying angel mushroom

## Effects

* 100% Healing
* Applies Holy Radiation  debuff X3

Eat to fully restore CON, but will also irradiate the user.

**Glowing destroying angel mushroom** is a consumable in *Wasteland 3: Cult of the Holy Detonation*.

## Description

An irradiated mushroom with a dangerous-looking glow. You're not sure if your experiment on it was fully successful.

## Locations

* Cheyenne Research Level: Produced in Mycology Lab.

## See also

* Glowing horse mushroom
* Glowing panther mushroom
Grounded armor set

## Requirements

Strength
5

## Requirement penalties

Hit Chance
-11%

Action Points
-2

Combat Speed
-0.6

**Grounded armor set** is an armor set in *Wasteland 3: Battle of Steeltown*.

## Armor set

* Grounded helmet
* Grounded suit
* Grounded leg armor

## Effects

Cumulative effects of all items.

* +33 Armor
* +35% Status effect resistance

Requirement
This armor has requirement for character attributes. Failure to comply with this requirement will result in penalties.

* Strength: 5

Penalties

* Hit Chance: -11%
* Action Points: -2
* Combat Speed: -0.6

## Locations

Full sets

* Steeltown admin level: Sold by Amos Ryan after completion of Factory Fracas quest.

Random parts

* Steeltown factory level: Possible drop from workers.

## See also

* Elite grounded armor set  - More powerfull craftable version.
Gouged Eye

## Gouged Eye

### Effects

* -15% Hit chance
* -3 Perception
* -1 Downed time

### Removal

Injury Kit
Vigor Dart
Doctor NPC

**Gouged Eye** is a status effect in *Wasteland 3*.

## Effect

* Reduces hit chance by 15% and perception by 3.
* Also reduces downed time by 1, which means downed having 3 injures is lethal.

## Removal

Can only be removed by Injury Kit , Vigor Dart  or Doctor NPC.
Gas mask

A **gas mask** is a portable air filter designed to be worn by a human. Strapped onto the face, or stretched over the entire head, military-grade gas masks (as opposed to some civilian industrial dust masks) protect the eyes, nose, and mouth of the user, and filter out both particulate debris and unwanted gases.

## Uses in *Wasteland*

The gas mask is useful if you decide to meet Fat Freddy and decline his offer. If no one in your party has a gas mask, your party will wake up in jail (with all of your equipment, oddly enough). Any member of your party that has a gas mask will be attacked by Freddy - the rest of the party will be rendered Unconscious.

## Location

You can purchase a gas mask for $75 at most general stores, or you can find four of them in the Mine Shaft near Quartz, and a few more later in the Guardian Citadel.

## Bug (How to Resurrect a Dead Party Member)!

Strangely enough, it seems that if you confront Freddy with a dead member in your party and refuse his offer, and the dead member doesn't have a gas mask, Freddy's gas will bring the dead party member back to life at Unconscious status!
Hand of the Patriarch

## Ability

 **Reckless Attack**: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Blunt\_Tier6-3\_HandOfThePatriarch

**Hand of the Patriarch** is a blunt weapon in *Wasteland 3*.

## Description

The hand of the man that united Colorado.

## Characteristics

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Overmolded Grip
		- 12.5%  Grand Slam Weights
Gorkinovich's Distillery

**Gorkinovich's Distillery** is a location in Arizona.

## Background

Supplying Gorkinovich from the Rail Nomads camp with Snake Squeezins, the distillery has recently run into trouble: A group of hobos are threatening to take over the operation to get sweet, sweet Squeezins. Worse, a large hive of honey badgers has set up shop nearby!

## Notable people

* Larry
* Ivan
* James
* Ben
* Hobo King

## Layout

The distillery has a simple layout. Larry stands by the truck full of Squeezins, accosted by the Hobo King. Unless the player has Scotchmo or Hard Ass 6, the confrontation turns violent as the hobos scramble for the Squeezins. (In the Director's Cut version, the check can be done with Kiss Ass, Smart Ass, or Hard Ass 4.)

Ben, the Squeezins merchant, will sell the drink for 30% off if the player resolves the dispute with the hobos peacefully and an additional 20% off if the team wipes out the honey badgers that took over the fruit fields necessary for squeezing the Squeezins out. The discounts stack for a total 50% off.
Gutter Snake

## Ability

 **Center Mass**: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage

## Item Data

### ID

ITM\_Equip\_Weapon\_AssaultRifle\_Tier2-1\_GutterSnake

**Gutter Snake** is an assault rifle in *Wasteland 3*.

## Description

Gutter Snakes' are any scrap-constructed weapons based on Kalash hardware.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 46 - 50 x3 (138 - 150) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## See also

* Kalash 97 - a better version of AK family.