Event Loot

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

Event Loot is equipment that can only be found through certain events, from the Traveling Merchant or as a starting item on certain cruisers.

## Table of Event Drones

### Interior Drones

* 0.9x damage
* 0.7x movement speed
* 0.25x fire damage and stun duration
* Every 17 seconds, will stun enemy crew in the same room for 8 seconds.
 Divine Repair Drone
* 3x repair speed
* 1.75x movement speed
* Immune to fire damage and stuns

## List of Event Weapons

The weapon descriptions below may not be updated or even complete, if you wish to know about stats and details of a weapon it is better to use the table above which will always be up to date.
If you still wish to view the weapon list/descriptions, do so at your own risk.

### Plushie Gun

*"A devastating gun of... cuddly destruction? It fires plushies. Licensed by Flowers and Sunshine Studios."*

* Costs 10
* Requires 2 Power and takes 2 seconds to charge.
* Fires one projectile per charge with a shot radius of 15 and shield piercing 10.
* Plushies make a neighing sound.
* 100% Stun for 1 second.

### 'Dianesh' Missiles

*"A powerful prototype missile weapon originally constructed for use only within the Inquisition."*

* Costs 100  (cannot be bought)
* Fires 1 missile that pierces all shields and deals 5 hull damage, 6 system damage, and 75 crew damage
* Has a 70% fire chance, 100% (adjusted: 30%) breach chance, and 50% stun chance for 3 seconds
* Requires 4 power and takes 16 seconds to charge
* +10% accuracy bonus
* Found in the Theocracy Badlands from the Turban event

### 'Apostle'

*"A powerful support weapon that fires rapidly, but requires another weapon to break shields."*

* Costs 100 (cannot be bought)
* Requires 3 Power, and takes 1 second to charge.
* Fires one shot per charge and deals 15 crew damage.
* Has a 10% chance to cause a breach.
* 100% Stun for 2 seconds.

### Adaptive Phaser

*"Phasers pierce additional shield layers, dealing ion damage for the first layer of shields, as well as additional damage to whatever system hit. Boosts its damage each time it is fired."*

* Costs 70  (cannot be bought)
* Fires 1 ion projectile that pierces 1 shield layer and deals 1 ion damage; ion damage increases with each volley. up to a maximum of 5 ion damage
* Requires 3 power, and takes 15 seconds to charge
* Found in the Rebel Stronghold from the Auto Ion event
* Starting weapon on the Phoenix Jones

### 'Matchbox'

*"Specialized fire-starter Laser which gains an additional projectile, but does not have a guaranteed fire chance."*

* Costs 90  (cannot be bought)
* Fires 3 projectiles that deal 1 damage each but no crew damage, with an 80% fire chance
* Requires 2 power, and takes 14 seconds to charge
* Found in the Infested Sector from the Purger event

### Cherri Bomb

*"A re-outfitted Chain Bomb that deploys fire bombs instead. Used by the Brood in their turf war with the Militia, and probably a reference to something."*

* Costs 65  (cannot be bought)
* Fires 1 bomb that deals 30 crew damage and always starts a fire
* Requires 2 power, and takes 16 seconds to charge, decreasing its cooldown by 3 seconds after each volley down to a minimum of 7 seconds
* Found in the Infested Sector from the Infested Mafia event
* This weapon is most likely a reference to the character of the same name, from the popular show "Hazbin Hotel". The weapon itself is likely a reference to her love for bombs.

### 'The Rift Waker'

*"A powerful weapon of war carried previously only by Sylvan, but now by you as well. [You greedy, murdering traitor you./Go kick some rebels asses.]"*

* Costs 1000  (cannot be bought)
* Fires one shot that deals 1 damage and pierces one shield layer, with a guaranteed fire chance
* Requires 4 power, and takes 20 seconds to charge, decreasing its cooldown by 20 seconds after 1 volley (fire rate still limited by animation time)
* Obtained by killing Sylvan, or from the Sylvan Distress Beacon event in the Obelisk Homeworlds
* Description depends on where you got the weapon.

### 'Rift Waker' MK 0.5

*"A recreation of Sylvan's infamous 'Rift Waker' gatling gun, using a chain vulcan."*

* Costs 100  (cannot be bought)
* Fires one shot in a 35px radius that deals 1 damage with an 80% fire chance
* Requires 4 power, and takes 10 seconds to charge, decreasing its cooldown by 1.85 seconds after each volley down to a minimum of 0.75 seconds
* Found in the Hektar Mega Market(tm) from the Hektar Fake Sylvan event

### 'Rift Waker' MK 0.5🗲

*"A recreation of Sylvan's infamous 'Rift Waker' gatling gun, using a chain vulcan."*

* Costs 100  (cannot be bought)
* Fires one shot in a 35px radius that deals 1 damage with an 80% fire chance
* Requires 2 power, and takes 10 seconds to charge, decreasing its cooldown by 1.85 seconds after each volley down to a minimum of 0.75 seconds

### Salt Launcher

*"This odd weapon fires 2 shield piercing projectiles in a radius that do higher than normal crew damage and stun, as well as damaging the hull."*

* Costs 65  (cannot be bought)
* Fires 2 projectiles in a 45px radius that deal 1 damage and 15 extra crew damage each, with a guaranteed 6 second stun and a 30% breach chance
* Requires 2 power, and takes 15 seconds to charge
* Found in the Guild Territory from the Sodium Cruiser Unlock Quest
* Starting weapon on the Uixtociuatl and The Shakespearean

### Golden Flak Gun

*"A modified Flak cannon that fires literal chunks of gold. Its projectiles are very heavy and sluggish, but it should return a large bounty when sold."*

* Costs 180  (cannot be bought)
* Fires 4 projectiles in a 50px radius that deal 1 damage each; projectiles move super slowly
* Requires 2 power, and takes 11 seconds to charge
* Found in the Lanius Swarmlands from the Golden Lanius event
* Starting weapon on 'The Bad and Ugly' and '7 Sins'

### Cyclopian Beam

*"When famed shell scientist Dr. Thearlay suggested that they develop a Beam that "concentrated a lot of corrosive gas into a single straight line", people thought he was crazy. But guess what happened after that."*

* Costs 65  (cannot be bought)
* Fires a 120px beam that deals 1 system and 45 crew damage, with an 80% breach chance
* Requires 3 power, and takes 17 seconds to charge
* Found in the Shell Science Nebula from the Site Delta event

### Zoltan Deleter

*"Though it can be used to damage other crew, several governments have passed laws that if this weapon is brandished at any other race, you are to be killed on sight."*

* Costs 100  (cannot be bought)
* Fires a 90px beam with a very slow beam speed of 1 that instantly kills all Zoltans (including Osmian Zoltans and the Symbiote) and does 45 crew damage to any other crew; pierces all shields
* Requires 2 power, and takes 16 seconds to charge
* Despite the description's text, no additional effect will occur upon using this against non-zoltans
* Found in the Free Mantis Hunting Grounds from the Zoltan Killer event
* Starting weapon on the Cristatus

### Gatling Gun

*"The Gatling gun takes a very long time to charge, but after that it goes down to a 1 second cooldown!"*

* Costs 150  (cannot be bought)
* Fires 2 projectiles in a 90px radius that deal 1 hull damage each but no system damage, with a 10% chance for breach or stun
* Requires 4 power, and takes 32 seconds to charge, decreasing its cooldown by 31.25 seconds after 1 volley
* Obtained from the Giant Earth Library event in the Civilian Coreworlds; event gives 3 seperate quest beacons to obtain the 3 parts needed to assemble the gatling

### Energy Missiles

*"A strange modified particle weapon that now leaks ion energy. It cannot do system damage, but does 5 ion damage to whatever system it hits, as well as shields if they are up."*

* Costs 60  (cannot be bought)
* Fires 1 projectile that deal 3 hull damage but no system damage, with a guaranteed fire chance and a 30% stun chance (3 seconds)
* Pierces all shield layers, ionising both the shields and the target.
* Requires 2 power, and takes 15 seconds to charge
* Starting weapon on the 'Unholy Mistake'

### Clone Cannon

*"No weapon has ever sparked a larger ethical controversy, but if it works, it works."*

* Costs 65  (cannot be bought)
* Requires 2 power, and takes 10 seconds to charge (except for Orchid Children variation, which takes no power and fires constantly)
* Found in the Duskbringer Capitol, from the Clone Cannon Auto-Ship event
* Fires crew members at enemy ships, who spawn on the targeted room once they hit in 'projectile' form.
* Initially starts in an "empty" state where it cannot be fired and must be "loaded" with one of your crew members in order to work (removing the cremember in the process). You can unload the cannon to return it to an empty state, but be aware that unloaded crewmembers will be lost forever if you don't have a clonebay.
* Note that special crew cannot be loaded into the gun (with a few notable exceptions: spider queen and devorak).
* Starting weapon on the 'Geneva's Bane'