recursal/Fanatic-Fandom huggingface dataset:
ArmA: The Game

## Introduction

Armed Assault is a **first person tactical military shooter** with large elements of **realism** and **simulation**. This game features a blend of large-scale military conflict spread over large areas alongside the more closed quarters battle. The player will find himself thrust in the midst of an engaging and expanding storyline, fighting against smart, aggressive enemies who will continually provide a challenge over a massive landscape.

## Story

A small US Army contingent has been sent to the Atlantic island of Sahrani with the purpose of helping to train the army of the local pro-American monarchy. The Kingdom of South Sahrani, rich in natural resources, has always been at odds with its Northern neighbor, the Democratic Republic of Sahrani. In recent years however, the situation has settled into an uneasy yet peaceful coexistence.

But the Democratic Republic of Sahrani sees the training of Southern troops by the US as a threat. When they learn that the US troops have finished their deployment and are in the process of shipping out, the North prepares to strike while a false sense of security still occupies the minds of their Southern neighbors.

## Features

Story driven singleplayer campaign

Write your own campaign storyline by choosing the right mission order when playing the 20+ missions. Play it differently next time and find new ways to victory!
Large scale multiplayer

Use Armed Assault's strong multiplayer mode and play battles where tanks supported by infantry and helicopters take control of an enemy city. The engine takes up 100+ living opponents in a role of both friendly and enemy forces.
More than 40 personal weapons

Every weapon has unique firing characteristics with the new and improved recoil system.
Vast environment to explore

Explore Sahrani, an area over 400 square kilometers in size full of flora and fauna.
More than 70 modern vehicles

All vehicles in the game can be controlled - tanks, armoured vehicles, helicopters, airplanes, civilian cars or even boats.
Multiple gunners

Utilize the multiple gunner positions on tanks and helicopters to rain death on your enemies both in multiplayer missions and singleplayer campaign.
HDR Lighting effects

Ambushing an enemy with the sun in your eyes leaves you at the disadvantage. Think smart, fight better!
Real constellations and tides

ArmA's great depth even includes such features as fully simulated star maps, lunar cycles and tides. Watch where you park your vehicle, soldier!
Built-in mission editor

Create you own scenarios using the easy-to-use mission wizard, advanced built-in mission editor, scripting language or Category:Tools available online and share your creation with the game community.
## Game Modes

* Singleplayer
* Multiplayer

## See also

* Unique Features
* Islands
* Military Forces
* Tips and Strategies
* System Requirements
AllMissionObjects

File:Arma2oa version.gif 1.57  点击图片可看到更多讯息

 Returns all mission objects (created by or during a mission) with given type (or its subtype). In some cases **allMissionObjects** could be substituted with entities, which would be much much faster alternative.
### 基本句法

句法:
 **allMissionObjects** type 参数:type: String返回值:
 Array of Objects
### 范例

范例1:`_airObjects = **allMissionObjects** "Air";`
范例2:`{ deleteVehicle _x } forEach (**allMissionObjects** "");`
范例3:`_allMObjects =**allMissionObjects** "All";`
### 额外资讯

allDeadallGroupsallUnitsentitiesvehiclesallMines
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Notes

Posted on June 22, 2012
**Rocket**
Be VERY careful with the use of this command. It is very demanding as it must iterate through all mission created objects. Particular care should be taken exercising this often on dedicated servers.

Posted on Decembere 15, 2013
**Killzone\_Kid**
For some reason in Arma 3 this command is up to 5 times faster on the dedicated server than on a connected client. In my experiments it took on average 5 ms for the command to complete on a client while under 1 ms on the server.
A && b

1.00  点击图片可看到更多讯息

等同于: a **and** b

b: 布尔值 - 检测条件或者返回布尔值的变量。返回值:
布尔值

b: 布尔值 - 检测条件或者返回布尔值的变量。 如果**a** 返回值为 false则不再继续计算。返回值:
布尔值
范例2:`if ((count _array > 0) && {(_array select 0) == player}) then {hint "成功! 没有惰性求值，数组为空时将抛出一个错误。"}`
### 额外资讯

多人游戏:
无需特殊考虑
也可以看看:
andorBoolean
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

> Notes
>
>
AddWeaponPool

File:Ofpr version.gif 1.75  点击图片可看到更多讯息

 Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only.
### 基本句法

句法:
 **addWeaponPool** [weaponName, count] 参数:[weaponName, count]: Array
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
count: Number - number of weapons to add返回值:
 Nothing
### 额外资讯

addMagazinePoolclearWeaponPoolqueryWeaponPooladdMagazineAmmoCargo
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
ArmA: CfgDefaultKeysMapping

## Definition

Names of keystrokes that are defined in bin.pbo:

* action
* aimDown
* aimHeadDown
* aimHeadLeft
* aimHeadRight
* aimHeadUp
* aimLeft
* aimRight
* aimUp
* autoHover
* autoHoverCancel
* binocular
* buldBack
* buldDown
* buldForward
* buldFreeLook
* buldLeft
* buldLookDown
* buldLookLeft
* buldLookRight
* buldLookUp
* buldMagnetizePlanes
* buldMagnetizePoints
* buldMagnetizeYFixed
* buldMoveBack
* buldMoveForward
* buldMoveLeft
* buldMoveRight
* buldResetCamera
* buldRight
* buldSelect
* buldSelectionType
* buldSwitchCamera
* buldTerrainLower1m
* buldTerrainLower5m
* buldTerrainRaise1m
* buldTerrainRaise5m
* buldTerrainShowNode
* buldTextureInfo
* buldTurbo
* buldUp
* buldZoomIn
* buldZoomOut
* cancelAction
* carAimDown
* carAimLeft
* carAimRight
* carAimUp
* carBack
* carFastForward
* carForward
* carLeft
* carRight
* carSlowForward
* chat
* cheat1
* cheat2
* commandBack
* commandFast
* commandForward
* commandLeft
* commandRight
* commandSlow
* commandWatch
* compass
* compassToggle
* crouch
* defaultAction
* diary
* evasiveBack
* evasiveForward
* evasiveLeft
* evasiveRight
* fire
* flapsDown
* flapsUp
* forceCommandingMode
* gear
* handgun
* headlights
* heliBack
* heliCyclicLeft
* heliCyclicRight
* heliDown
* heliFastForward
* heliForward
* heliLeft
* heliManualFire
* heliRight
* heliRudderLeft
* heliRudderRight
* heliUp
* help
* hideMap
* holdBreath
* ingamePause
* landGear
* landGearUp
* leanLeft
* leanLeftToggle
* leanRight
* leanRightToggle
* lockTarget
* lockTargets
* lookAround
* lookAroundToggle
* lookCenter
* lookDown
* lookDownCont
* lookLeft
* lookLeftCont
* lookLeftDown
* lookLeftUp
* lookRight
* lookRightCont
* lookRightDown
* lookRightUp
* lookUp
* lookUpCont
* menuBack
* menuSelect
* minimap
* minimapToggle
* moveBack
* moveDown
* moveFastForward
* moveForward
* moveLeft
* moveRight
* moveSlowForward
* moveUp
* networkPlayers
* networkStats
* nextAction
* nextChannel
* nightVision
* optics
* personView
* prevAction
* prevChannel
* prone
* pushToTalk
* reloadMagazine
* revealTarget
* salute
* seagullBack
* seagullDown
* seagullFastForward
* seagullForward
* seagullUp
* selectAll
* showMap
* sitDown
* stand
* swapGunner
* switchWeapon
* tacticalView
* teamSwitch
* teamSwitchNext
* teamSwitchPrev
* tempRaiseWeapon
* timeDec
* timeInc
* toggleRaiseWeapon
* toggleWeapons
* turbo
* turnIn
* turnLeft
* turnOut
* turnRight
* vehicleTurbo
* vehLockTargets
* voiceOverNet
* walk
* walkRunTemp
* walkRunToggle
* watch
* watchToggle
* zoomCont
* zoomIn
* zoomOut
ActivateAddons

File:Arma version.gif 1.00  点击图片可看到更多讯息

 Activates the listed addons. The list of active addons is initialized during this function.
### 基本句法

句法:
 **activateAddons** [addon1, ...] 参数:[addon1, ...]: Array返回值:
 Nothing
### 额外资讯

unitAddonsactivatedAddons
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Notes

Posted on Jan 21, 2009 - 12:37
**WGL.Q**
Be aware that "Addon1" is the cfgPatches class of the desired addon to preload.
Posted on May 10, 2009 - 11:17
**UNN**
This command will activate addons that are referenced via scripts but not included in a missions required addons section. If executed from a configs init event with the call command, it will effectively override a missions required addons, preventing them from being activated (Appears to only happen in multi player).
To activate the passed addons along with those defined in the mission.sqm, execute the command from a configs init event using spawn or execVM. UNN
-sockets

***Description:***

The option ***-sockets*** can be used in a shortcut to specifiy which networking mode to use. The ***-sockets*** networking mode uses the BIS implementation of networking code. This mode lacks the in game voice over IP that is supported with the option -dplay. The networking code has been optimized in the ***-sockets*** and therefore is the preferred networking method when playing online.

TeamSpeak is an alternative VOIP application that is used to replace the in game VOIP lost when using ***-sockets***.
-dplay

***Description:***

The option -dplay can be used in a shortcut to specifiy which networking mode to use. You can also change this option in the networking mode menu. The -dplay networking mode uses Microsofts Direct Play implementation of networking code included with DirectX. This mode contains the in game voice over IP that is not supported with the option -sockets.
Kiri Kimishima

Template:Chara Info
**Kiri Kimishima(キミシマキリKimishima Kiri)**is the main character of User:OmegaPri.

## Appearance

Light,Mint Green hair like a stem from a flower(What?!)Bands that tie her hair with a flower in her hair.Eyes are Green.Usually wearing a dress or something girly.

### As a Magical Girl

She wheres a big coat that purple.Now,with more flowers in her hair.

## Personality

Very shy and quiet.Usually VERY sensitive to things,like yelling,fighting,that kind of stuff.She usually tries to hide from people she thinks is kind of..annoying.

## Etymology

* **Kimishima:** Means**"Precious Beautiful Island"**.
* **Kiri:** Means **Fog or Mist**.

## Trivia

* The name was just random
* **Kiri** could be said as **Chiri**,and the other way around.So her name could either be said **Chiri** or **Kiri**.
* Her Zodiac is Gemini.
* She very sensitive,just like the User is in real life.
AnimationState

File:Arma version.gif 1.00  点击图片可看到更多讯息

 Returns the name of a unit's current primary animation. Seems to be forced to lower case in Arma 3.
### 基本句法

句法:
 **animationState** unitName 参数:unitName: Object返回值:
 String
### 范例

范例1:`_state = **animationState** player;`
### 额外资讯

多人游戏:
When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
也可以看看:
BIS\_fnc\_ambientAnimGetParams
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Notes

Posted on August 22, 2014 - 23:30
 ffur2007slx2\_5
(A3 1.26) To sort animation state by keyword, use BIS\_fnc\_ambientAnimGetParams
 `("KNEEL" call BIS\_fnc\_ambientAnimGetParams) select 0;
//return: ["amovpknlmstpslowwrfldnon"…]`
Useful keywords are: "STAND", "WATCH", "GUARD", "LISTEN\_BRIEFING", "LEAN\_ON\_TABLE", "LEAN", "SIT\_AT\_TABLE", "KNEEL", "PRONE\_INJURED", "BRIEFING" ect.
ASLToAGL

1.50  点击图片可看到更多讯息

### 开始使用于

游戏:
Arma 3
版本:
1.50

### 描述

描述:
 Converts position from PositionASL to PositionAGL
### 基本句法

句法:
 **ASLToAGL** posASL 参数:posASL: PositionASL - position to convert返回值:
 PositionAGL
### 范例

范例1:`_playerPosAGL = **ASLToAGL** getPosASL player;`
### 额外资讯

AGLToASLASLToATLATLToASLgetPosgetPosATLgetPosASL
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
AddCamShake

File:Arma2oa version.gif 1.51  点击图片可看到更多讯息

 **addCamShake** [power, duration, frequency] 参数:power: Number - Strength of shake, practical range is 0 to 20 (how strong the camera movement will be).

duration: Number - Duration in seconds (how long the effect will last)
frequency: Number - Frequency of shake, practical range is 0 to 100 (how will be the rhythm).返回值:
 Nothing
### 范例

范例1:`**addCamShake** [10, 1, 25];`
范例2:`enableCamShake true;
**addCamShake** [5, 5, 25];`
### 额外资讯

enableCamShakesetCamShakeDefParamssetCamShakeParamsresetCamShake
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
AllControls

1.38  点击图片可看到更多讯息

 Returns a list of all controls for desired existing display. Returned controls also include controls from control groups
### 基本句法

句法:
 **allControls** display 参数:display: Display返回值:
 Array of Controls
### 范例

范例1:`_allCtrls = **allControls** findDisplay 46;`
### 额外资讯

allDisplayscontrolsGroupCtrlctrlCreateallVariablesallCuratorsallGroupsallDeadallDeadMen
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
AddGoggles

0.50  点击图片可看到更多讯息

 Create a new item and try to link it into goggles slot. This command doesn't add NVGoggles. Use addItem and assignItem or just linkItem for latter.
### 基本句法

句法:
 unit **addGoggles** type 参数:unit: Object
type: String返回值:
 Nothing
### 范例

范例1:`player **addGoggles** "G_Tactical_Clear";`
范例2:`diver **addGoggles** "G_Diving";`
### 额外资讯

gogglesremoveGoggles
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
Add3DENLayer

1.56  点击图片可看到更多讯息

 parentLayerID **add3DENLayer** name 参数:parentLayerID : Number - ID of the parent layer. Use -1 to create the layer to root. No layer will be created when the ID doesn't point to a layer.

name: String - layer display name返回值:
 Number - layer ID
### 范例

范例1:`_myLayer = -1 add3DENLayer "Enemy Base";
_myLayerFort = _myLayer add3DENLayer "Fortifications";
_myLayerPatrol = _myLayer add3DENLayer "Patrols";`
### 额外资讯

remove3DENLayer
set3DENLayer

get3DENLayerEntities
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
ArmA 2: Editing

**ArmA 2** offers many possibilities to **add new content** to it. You can create missions, introduce new vehicles, enhance your missions and addons with the large scripting capabilities or create a whole new total conversion - a game in the game.

The **nearly unlimited capabilities** of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Space mods, lego mods or mods simulating other games or films (Star Wars, Starship Troopers, Stargate, ...) have been created by creative members of the community.

ArmA 2 means to even **extend these capabilities**. There are more possibilities when editing addons, many new commands for scripting and additional features for mission editors.

## Getting Started

* Creating addons
* Creating missions
* Creating islands

* **Scripting**

* **More Editing Topics**
* **More Scripting Topics**

## What's new

### Mission Editing

* Official and Community Tools. Eg: PBO file handling and more.

### Addon Editing

* In addition to Textures used before, Materials define lighting properties and multiple texture layers
* Model Config based animations
* Heads-up-displays
* RVMAT basics
* Texture Map Types
* Soldier model proportions
* Weapons settings
* Face Wound Textures
* Damage

### Scripting

* Precompilation - Code is now distinct type
* Post process effects

### Terrain Editing

Manual
* ArmA 2 Terrain Tutorial

Terrain Surface
* Layered Terrain Surface Representation
* ArmA II now supports 6 Terrain Surface Layers

Environment
* ArmA 2: Ambient Life
* ArmA 2: Ambient Sounds

### AI Modification

* Each unit type can define its own FSM (AI logic) defining how the unit behaves when acting as a part of the formation Armed Assault: FormationFSM
ArmA2: Error compiling pixel shader

You're probably running the Official ArmA 2 Beta modfolder named "beta", while you did not adjust your shortcut appropriately
e.g:

```
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=beta
```

should be:

```
"C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta
```

"Start in" must be:

```
"C:\Program Files\Bohemia Interactive\ArmA 2"
```

Or remove beta from the -mod= parameter

Also, please make sure the -mod= parameter is clean:

bad:

```
-mod=beta;test;
```

good:

```
-mod=beta;test
```
AddWeaponCargo

1.00  点击图片可看到更多讯息

 Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.

### 基本句法

句法:
 vehicleName **addWeaponCargo** [weaponName, count] 参数:vehicleName: Object - vehicle to add the weapons to

[weaponName, count]: Array
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
count: Number - number of weapons to add.返回值:
 Nothing
### 范例

范例1:
```
_truck addWeaponCargo ["M16",5]
```

### 额外资讯

addWeaponCargoGlobaladdMagazineCargoaddMagazineCargoGlobalclearMagazineCargoclearWeaponCargogetWeaponCargoaddItemCargoaddItemCargoGlobaladdBackpackCargoaddBackpackCargoGlobal
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Notes

Posted on October 24, 2009 - 11:02 (CEST)
Sbsmac Only works on clients.

Posted on July 10, 2010 - 11:02
Galzohar When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a **call compile preprocessFile** command (and *not* **execVM**).
ArmA: Demo

File:Logo arma white demo layers.jpg
## Overview

**ArmA** is a first person tactical military shooter with large elements of realism and simulation spread over large areas with fully simulated environment and modern military vehicles and equipment.

* Story driven single player campaign
* Large scale multi player battles
* More than 30 modern weapons
* Vast environment to explore, fictional island Sahrani
* More than 30 modern vehicles
* DirectX 9 engine with real world dynamic lighting and weather effects
* Built-in mission editor and support for user made content

More information about what **ArmA** has to offer can be found in the unique features article.

This is a **demo** version of ArmA and it covers only small part of the full game. These features include:

* Smaller version of the main island Southern Sahrani referred to as SaraLite
* Selected units, vehicles and weapons.

* 3 Single player missions
	+ D01: Sanitizing Operation
	+ D02: Helicopter Training
	+ D03: Commanding

* Limited Mission Wizard
* D01: Basic (One simplistic editing scenario wizard, accessible from Single Missions -> My Missions)

* 3 multi player missions
	+ Cooperative (1-8 players)
	+ Capture the Flag (1-16 players)
	+ Capture the Island (1-60 players)

The download size is approximately **875**MB.

Install size is approximately **1.45**GB.

## See Also

ArmA: System Requirements

ArmA: Troubleshooting

Server Config File

ArmA: Dedicated Server

## Downloads

http://www.armaholic.com/page.php?id=1124

http://www.ausgamers.com/files/details/html/28003

http://www.gamershell.com/download\_18734.shtml

http://www.fileplanet.com/176178/170000/fileinfo/ArmA-Demo-%5BUS%5D

http://www.gamespot.com/pages/gamespace/download.php?pid=928493&sid=6169132&tag=topslot;title;1&om\_act=convert&om\_clk=dltopslot

http://armed-assault.net/downloads/arma-combat-operations-demo.html

http://www.worthdownloading.com/download.php?gid=1697&id=9754

http://armed-assault.de/news/demo-von-combat-operations-veroeffentlich.html

ftp://ftp.atari.com/demos/arma/ (rar archive)

http://www.ggmania.com/?smsid=23570

http://www.strategyinformer.com/pc/armedassault/demo/13369.html

http://www.3ddownloads.com/Action/ARMA:%20Combat%20Operations/Demo/ArmADemoUS.exe

http://www.computergames.ro/en/downloads/viewitem/id/8361/name/arma-combat-operations-demo.html

http://www.vgpro.com/file/20966\_ArmADemoUS.exe.html

http://www.fangaming.com/fileinfo.php?fileid=1156

http://www.3dgamers.com/dlselect/games/arma/armademous-1.exe.html

http://pcgames.gwn.com/downloads/transfer.php/id/7144/folder/demos/filename/armademous-1.exe

http://www.bis-ingame.net/downloads,id38,arma-combat-operations-us-demo-1-06-5149.html

http://www.eprison.de/files/141/3021
All3DENEntities

1.56  点击图片可看到更多讯息

 Returns an array of all currently placed Eden Editor entities, including groups, waypoints, and markers.
### 基本句法

句法:
 **all3DENEntities**返回值:
 Array of Eden Entities
### 范例

范例1:`systemChat str **all3DENEntities**;
/* outputs: [
 [B Alpha 2-1:1],//objects
 [B Alpha 2-1],//groups
 [164494: <no shape>],//triggers
 [<No center> Charlie 1-2:4],//systems
 [ [B Alpha 2-1,0] ],//waypoints
 ["Hotel_Whiskey"]//markers
]*/`
### 额外资讯

get3DENMouseOver
add3DENConnection
add3DENEventHandler
collect3DENHistory
create3DENComposition
create3DENEntity
current3DENOperation
delete3DENEntities
do3DENAction
get3DENActionState
get3DENAttribute
get3DENCamera
get3DENConnections
get3DENEntityID
get3DENGrid
get3DENIconsVisible
get3DENLinesVisible
get3DENSelected
is3DEN
is3DENMultiplayer
move3DENCamera
remove3DENConnection
remove3DENEventHandler
removeAll3DENEventHandlers
set3DENAttributes
set3DENGrid
set3DENIconsVisible
set3DENLinesVisible

set3DENObjectType
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
The End of Nintendo's Wii U?

### About

A Japanese newspaper, Nikkei, is reporting that the Nintendo Wii U's production will cease because Nintendo is going to start manufacturing the mysterious NX system. Although the report does not have a release date for the NX, we know that the NX is coming soon. Nikkei says that Nintendo will stop making new hardware for the Wii U. It was no surprise that the Wii U was going to be shut down, for only 12.6 million Wii U consoles were sold, and over 101 million Wii consoles were sold. Compared to the Wii, the Wii U was a failure. Even if some of you had fun playing games on the Wii U and thought that the Wii U console was the best console that Nintendo ever made, unfortunately, it isn't, and it will never be. The Wii U is officially the shortest-lived Nintendo home console.

### Sources

GameSpot

Arstechnica
Family Dynamic

* What if there was a small family of three, maybe four, siblings? Two girls, two boys - the eldest being one of the girls, which would be my own (Daria), followed by a guy, and then the other two in random order? What if the parents died in an accident - maybe a car accident? For more angst, one could have given up on the children and disappeared? The siblings could have been in the car and maybe suffer through PTSD? This could mean a struggle for the family. The lot could easily have a fear for cars, and since it's the most common mode of transportation, they're forced to face it frequently? Maybe the older siblings have to push their problems aside for the sake of their siblings?

They'd have some help financially, given both parents were declared dead despite knowing better, and everything was left to the eldest? If it's Daria, she's a quidditch player, so the cup could easily force her to move the family with her to Britain for the summer but maybe she likes the stability there is to offer, and decides to officially move them there? It's not something I'm gonna scratch away. cx

* Mother
* Georgie Chakarov - Father
* Daria Chakarova - Eldest daughter
* Eldest son
* Youngest daughter
* Youngest son
Nintendo Entertainment System

The **Nintendo Entertainment System** (NES) was released in 1983 in Japan and was released in 1985 with the first Mario game in Northern America. The NES has a total of 711 known licensed game titles. The NES is an 8-Bit gaming console where you can play a series of games on it. The NES made so much success, it was even ranked as the best video game console in 2009. The NES still stays strong today due to all the fond memories people have of it.

### Sources:

https://en.wikipedia.org/wiki/Nintendo\_Entertainment\_System

https://en.wikipedia.org/wiki/List\_of\_Nintendo\_Entertainment\_System\_games

http://www.ign.com/top-25-consoles/1.html
AllCurators

1.16  点击图片可看到更多讯息

### 开始使用于

游戏:
Arma 3
版本:
1.16

### 描述

描述:
 Returns list of all curators.
### 基本句法

句法:
 **allCurators** 返回值:
 Array
### 额外资讯

allGroupsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAVallSites
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Bottom Section

Posted on June 20, 2015 - 16:44 (UTC)
Verox

This returns all curator logic units, not the units assigned to the logic.
New Pokemon Game?

## Pokemon Go

### About Pokemon Go

  Nintendo's *Pokemon Go* was designed to bring pokemon into reality. One way they achieved this was, if you walk in certain places in reality, you are more likely to catch certain Pokemon, and this is just how the game was, but you walked in the game instead of in reality. Although Pokemon Go doesn't have a release date, there are rumors that it will come out sometime this year for both iOS and Android.
NintendoFanClub Wikia

## Nintendo Fan Club

### A Little Bit About Nintendo

Nintendo is a company that has characters that people of all ages know and love. Nintendo has over eight hundred games over a series of consoles. If you don't like one game, you will like another. Nintendo is the top gaming company and they have many other interesting facts. By joining this community, you can know this company better and grow to love it!

### What We Do

We give the latest news about Nintendo, like, which game just came out, what game is going to come out, what will be in that video game or console, etc., and most of all, creating a Nintendo Fan Club!
Boston

**Boston** a city located in Massachusetts home of Catseye.

## History

Boston was founded in 1630. It was the birth place of Sharon Smith who was abandoned at birth because of her mutation. Sharon grew up living in the alleys and abandoned places in the city with cats. The Charles River flows through the before reaching the Atlantic Ocean. Boston is also the location of the Mystic Lakes found in northwestern suburbs.

## Boston Layout

* Parks
* Apartments
* Inns
* Clubs
* Hotels
* Motels
* Bars
* Taverns
* Parking lots
* Alleys
* Stores
* Beaches
* Carnivals
* Fairs
* Subways
* Tunnels
* Schools
* Train stations
* Bus stations
* Stadium
* Theaters
* Restaurants
* Casinos
* Hills
* Piers
* Docks
* Harbor
* Lodges
* Resorts
* Bridges
* Bay
* Towers
* Airports
* Hospitals
* Capital
* Streets
* Sidewalks
* Race tracks
* Skyscrapers
* Ports
Kirby

Kirby, starring in his first fictional video game, *Kirby’s Dream Land* in 1992, is a fictional protagonist and looks like a pink puffball. Kirby has starred in over twenty video games over his life time. Kirby’s birthday is on August 2nd.

## Kirby's Video Games

### Traditional

* *Kirby's Dream Land*
* *Kirby's Adventure*
* *Kirby's Dream Land 2*
* *Kirby Super Star*
* *Kirby's Dream Land 3*
* *Kirby 64: The Crystal Shards*
* *Kirby & the Amazing Mirror*
* *Kirby: Squeak Squad*
* *Kirby's Epic Yarn*
* *Kirby's Return to Dream Land*
* *Kirby: Triple Deluxe*
* *Kirby: Planet Robobot*

### Touch Platformers

* *Kirby: Canvas Curse*
* *Kirby Mass Attack*
* *Kirby and the Rainbow Curse*

### Compilations

* *Kirby's Pinball Land*
* *Kirby's Dream Course*
* *Kirby's Avalanche*
* *Kirby's Block Ball*
* *Kirby's Toy Box*
* *Kirby's Star Stacker*
* *Kirby Tilt 'n' Tumble*
* *Kirby Slide*
* *Kirby Air Ride*
* *Kirby's Dream Collection: Special Edition*

### Remakes

* *Kirby's Super Star Stacker*
* *Kirby: Nightmare in Dreamland*
* *Kirby Super Star Ultra*
Pokkén Tournament

*Pokkén Tournament***,** a fighting game that was developed by Namco Bandai, takes Pokémon and mixes with Tekken. On August 26, 2014, it was officially announced that the game would be released on the18th of March 2016

This game includes a traditional arcade fighting style. The Pokémon fight with the same moves they have had in earlier series. Unfortunately, characters from Tekken aren't part of the game.

## Characters

### Playable

* Blaziken
* Braixen
* Chandelure
* Charizard
* Gardevoir
* Garchomp
* Gengar
* Lucario
* Machamp
* Mewtwo
* Pikachu
* Pikachu Libre
* Sceptile
* Suicune
* Weavile

### Support

* Emolga
* Fennekin
* Snivy
* Lapras
* Frogadier
* Eevee
* Mismagius
* Ninetales
* Jirachi
* Whimsicott
* Croagunk
* Sylveon
* Farfetch'd
* Electrode
* Pachirisu
* Magikarp

Each character has their own attack, and it is up to you to decide which one is the best.

## Trivia

* The name Pokkén is drived from **Poké**mon and Te**kken**.
AllUnits

File:Arma2 version.gif 1.00  点击图片可看到更多讯息

 Return a list of all units (all persons except agents) created on the following sides east, west, resistance/independent and civilian only. Does not contain units of sideLogic. Dead units and units awaiting for respawn are also excluded.
### 基本句法

句法:
 **allUnits** 返回值:
 Array
### 范例

范例1:`{_x setDamage 0.5; _x groupChat "Braaains"} forEach **allUnits**;`
### 额外资讯

allPlayersallGroupsallDeadplayableUnitsswitchableUnitsunitsvehiclesallUnitsUAVallCurators
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Notes

Posted on July 15, 2011
**kju**
It returns infantry outside and inside vehicles.
Nintendo NX System Leaked?

### Nintendo NX

The Nintendo NX is a system that will be released late 2016 or early 2017. This system is supposed to make up for the failure of the Wii U. The system will include new technology and will perform games that are just as good as the XBOX 1 and PS4.

### Nintendo Wii U

The Wii U is a console that was made after the Wii. The Wii U had a game pad and that's where the Wii U went downhill. The Wii U had many series of games that were great, but there were many things that the Wii U lacked.

### Nintendo NX Leaked?

    Nintendo has an upcoming system called the NX. Nintendo had not wanted to share anything about the NX, not even what it looked like. Satoru Iwata said, "We can't talk about the NX. If we do, competitors may take our ideas and customers won't be surprised. This would not be beneficial for the company or its shareholders. The NX is new hardware, and will start from 0. However, the 3DS and Wii U have install bases. Immediately cutting off software for previous hardware upon the release of a new machine is inefficient. We will continue making 3DS and Wii software while preparing for the NX. We are prioritizing satisfying customers who purchased the Wii U." They also said towards the end of 2015 that they will talk more about the NX in 2016. When 2016 hit, they still did not want to share anything do to the fear of a rival company taking there console and making a better one.

### Sources

Tech Times

Nintendo Life
ArmA: The AI

# Introduction

Hopefully this will turn into a useful article about the AI.
Please add your knowledge and findings.

# AI Features

## Infantry

* flanks very aggressively.
* Use & enter building structures for cover
* leap frogging
* taking cover more actively
* Reloading & Rearming while in combat on their own.

# Playing Against AI

Some topics which might be good to cover...

Tips for beginners
What to watch for.
...

# Influencing the AI through Scripting

## FSM's

Finite State Machine or (**FSM**) are the files used in giving the unit a primary method of coordinating **A**rtificial **I**ntelligence. Essentially this means that any one with a compatible **FSM** editor can create and design the **AI** to their liking. This will be a very powerful tool of the future for mission editor's and addon makers alike.

More information can be found in the FSM structure and concepts article.
Kirby: Planet Robobot

## Kirby: Planet Robobot for 3DS

Storyline of Kirby: Planet Robobot

While Kirby was sleeping under a tree, some robots came and invaded Dream Land and took over Planet Popstar with lots of machines. Both King Dedede and Meta Knight use their weapons against the robots, but they failed. Kirby, who had just woken up, started his journey to defeat the robots.

## Confirmed Characters

### Playable

* Kirby
* Meta Knight

### Major

* Kirby
* Meta Knight
* King Dedede
* Susie

## Abilities

* Archer
* Bomb
* Beam
* Cutter
* Crash
* Circus
* Doctor
* ESP
* Fire
* Fighter
* Hammer
* Ice
* Jet
* Leaf
* Mike
* Ninja
* Poison
* Parasol
* Sword
* Stone
* Spark
* Smash Bros.
* UFO
* Whip
* Wheel

## Robobot Armor

* Beam
* Cutter
* Fire
* Ice
* Jet
* Parasol
* Sword
* Stone
* Spark

## Enemies

### Regular

* Broom Hatter
* Bronto Burt
* Blipper
* Blade Knight
* Chip
* Chilly
* Capsule J2
* Dekabu
* Elec
* Foley
* Flamer
* Grizzo
* Glunk
* Gigatzo
* Galbo
* Gabon
* Hot Head
* Knuckle Joe
* Kabu
* Leafan
* Moonja
* Mamanti
* Poppy Bros. Jr.
* Parasol Waddle Dee
* Parasol
* Rocky
* Squishy
* Spynum
* Sparky
* Sir Kibble
* Shotzo
* Whippy
* Wheelie
* Walf
* Waddle Doo
* Waddle Dee

### Mid-Bosses

* Invaded Armor
* Giant Edge
* King Doo
* Kibble Blade

### Bosses

* Clanky Woods
* Gigavolt
* Whispy Woods
* Landia

### Items + Objects

* Power Tablets
* Code for Robobot Armor
* Robobot Armor Sticker
* Fuel Canister
* Pep Brew
* Treasure Chest
* Food
* Assist Star
* 3D Warpstar
* Robobot Armor
* Rainbow-colored Items

### Levels

* Grass Land with Machines
* Unnamed City
* Desert with Oil Reserves
* Beach
* Suburb
* Dessert Factory

## Amiibo

You can scan any amiibo to give kirby a certain copy-ability. For example, mario would give the fire copy-ability. There will also be four new amiibos coming out with the game. The four are, Kirby, Meta Knight, King Dedede, and Waddle Dee. If you scan anyof these amiibos, you will get either a custom-designed ability, or a UFO copy-ability.
ArmASave

This page contains unofficial information.
Some usage of this information may constitute a violation of the rights of Bohemia Interactive and is in no way endorsed or recommended by Bohemia Interactive.
Bohemia Interactive is not willing to tolerate use of such tools if it contravenes any general licenses granted to end users of this community wiki or BI products.

# Introduction

Armed Assault save files are stored in the same format as binarized config files [1], and can be viewed and unpacked with the same tools.

# Classes

A save file may contain the following main classes:

## GameState

### Variables

A list of global variables

*At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list.*
Poop

ppppppppppppppppppppppppppppppppppoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooopppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
ArmA: Moves

## Syntax

```
unit switchMove move (Table code: "Usage:**s**")
unit playMove move (Table code: "Usage:**p**")

```

* unit = Object: unit that perform this move
* move = String: name of move to be performed

The general naming convention for animation titles are explained on the **AnimationTitles** page.

A tool for previewing the moves (to make documenting them easier) is available here.
Battle of the Ball

Order of the Daffodil
Ezra Warriors
Aureate Citadel
 Christine Tarquin
Revan Tarquin
Vicora Mirwen
Canto Cedric
Rengar Clyvester
Gavros Kentarr
Vel'Koz
Trophophles
Martin
 Total: 35
12 Paladins
9 Fighters
4 Clerics
3 Teleporters
1 Angel
1 Canto
1 Rengar
2 Sorcerers
1 Abjurist
1 Beholder
43 Zombies
18 Prim Agents
2 Druids
1 Demilich
 2 wounded
Gilted Pact

* Kingdom of Brun (452-) - Gavros Kentarr
* Republic of Kadra (453-) - Deacon
* Empire of Lesser Chausar (453-454, 455-) -
* Republic of Dural (453-456, 467-) - Denislovich Victrovus
 * Kingdom of Ruil - Richard Valor I
* Kingdom of Brun - Snowfire Gilead and Gavros Kentarr
* Aureate Citadel - Soraka
* Ezra Warriors - Cedric Ezra
 * Aureate Citadel (452-456)
* Kingdom of Brell (453-454, 460-464, 470-473)
* Woodland Realm (453-454, 462-464)
* Kingdom of Kydell (453-458)
* Chiefdom of Kodlak (453)
* Kingdom of Zythradin (453)
* Qrumfin of Qyllg (453-456)
* Alliance of Conjugate Republics of Augar [ACRA] (453-455)
	+ Republic of Wleth
	+ Republic of Tarkona

* Kingdom of Ruil [Wolves]
* Kingdom of Brun
* Aureate Citadel
* Ezra Warriors
* Order of the Daffodil
* Kingdom of Kydell (From 453)

* Kingdom of Brell (453-454)
* Woodland Realm (453-454)
* Kingdom of Zythradin (453)
* Republic/Kingdom of Dural (453-)
* Qrumfin of Qyllg (From 453)
* Republic of Kadra (From 453)
* Alliance of Conjugate Republics of Augar [ACRA] (453-455)
	+ Republic of Wleth
	+ Republic of Tarkona
	+ Chefslate of Omagruuk
* Chiefdom of Kodlak (453)
* Lesser Chausar (453-454, 455-456)

452: ~95,000

\* Kingdom of Ruil [Wolves]: 25,000

\* Kingdom of Brun: 40,000

\* Aureate Citadel: 30,000

\* Ezra Warriors: 400

453: ~549-614,000

\* Kingdom of Kydell: 32-36,000

\* Kingdom of Brell: 100,000

\* Woodland Realm: 5-6,000

\* Kingdom of Ruil: 90,000

\* Kingdom of Zythradin: 17-19,000

\* Republic/Kingdom of Dural: 27-30,000

\* Qrumfin of Qyllg: 250-300,000

\* Alliance of Conjugate Republics of Augar [ACRA]: 28-33,000

\*\* Republic of Wleth

\*\* Republic of Tarkona

\*\* Chefslate of Omagruuk

Soular Matron Irene

\* Grand Paragon Caldyn

\* Grand Prophet

\* Grand Operator

\* Grand Bulwark

King Richard I Valor
Countries

## Middle Maraldia

### Riverlands

* Kingdom of Dural
* Kingdom of Brell
* Kingdom of Brun
* United Federation of the Riverlands
* Woodland Realm
* Lands of the Free Riverfolk
* Dominion of Cromium
* Tane of Elnora
* Ysralvyin of Vorkulysok
* Colony of Laashburk
* Gergots of Kirikar
* Gergots of Sahmvul
* Gergots of Houweph
* Duchy of Michury
* Republic of Silicia

### Seratonia

* Republic of Asdan
* Republic of Kadra
* Republic of Vyron
* Empire of Greater Chausar
* Empire of Lesser Chausar
* Isle of Anathrad
* Kingdom of Ruil
* Kingdom of Zythradin
* Aureate Citadel
* Republic of Piangol
* Republic of Orsha
* Republic of Hessha
* Kymar

## Southern Maraldia

### Opkomenk

* Horhalf of Kzelthov
* Qrumfin of Qyllg

## Near West Maraldia

### Ordonnis

#### Thordomir

####
Aureate Citadel

Official and National Language
 Practiced Religions
 Demonym
 Adjective
 Government
 Grand Arbiter
Soular Matron
* Archangel
* Grand Paragon
* Grand Prophet
* Grand Operator
* Grand Bulwark
Irene (862 BT-)
* O
* Vakama Brownback (468 AT-)
* Sahar Melika (452- AT)
* Johan Fabitz (473- AT)
 Area
 Population
 Prosperity
 Military Strength

## Members

### Golden Council:

* Grand Arbiter Caldyn (468-)
* Grand Paragon Vakama Brownback (468 AT-)
* Grand Prophet Sahar Melika (452- AT)
* Grand Operator Johan Fabitz (473- AT)
* Grand Bulwark Baudouin Lahoyen (450- AT)

### Auxiliaries

* Dreamer Mint Fleecewilt
* Felicity Waters

### Sentinels

* Captain Mallétodor Voscæ
* Champion Lyanna Tarquin

### Guardians

* Chantrol Baduct
* Cavalier Carvik
* Guardian Sally Flaxenhair
* Guardian Stess

### Priests

* Shepard Prakash Marwah
* Priest Dariya Mehrian
* Priest Steadfast

### Ilum Occult

* The Inquisitor
* Vera Swann

## Past Members

### Grand Arbiter:

* Soraka (448-466)
* Redgrad (443-447)
* Kyvantis (432-442)
* Dorm (428-432)

Citadel Races:

* Deva
* Dwarves
* Elves
* Humans
* Goliaths
* Dragonborn
* Catfolk
* Half-Elves
* Halflings
* Orcs
* Tieflings
* Thri-Kreen
Federation of Rangos

Official and National Language
 Practiced Religions
 Demonym
 Adjective
 Government
 Head of State
 Population
 Prosperity
 Military Strength

Federation of Rangos

Insignia:

Government Type: Federation, Aristocratic Oligarchy

Succession Laws: Seniority, Agnatic

Royal House: N/A

Great Houses: Luvlin, Witvote, Chanvil, Morgan, Claspin

Luvlin 4259

Morgan 3866

Witvote 3603

Chanvil 2845

Claspin 2879
AddMagazineCargoGlobal

File:Arma2oa version.gif 1.55  点击图片可看到更多讯息

 Add magazines to the cargo space of vehicles, which can be taken out by infantry units.

MP Synchronized
### 基本句法

句法:
 vehicleName **addMagazineCargoGlobal** [magazineName, count] 参数:vehicleName: Object - vehicle to add the magazines to

[magazineName, count]: Array
magazineName: String - magazine name. See the topic Category:Weapons for reference about possible values.
count: Number - number of magazines to add返回值:
 Nothing
### 范例

范例1:`_truck **addMagazineCargoGlobal** ["M16", 5];`
### 额外资讯

addMagazineCargoaddMagazineGlobaladdMagazineaddMagazine\_arrayaddMagazinesaddMagazinePooladdMagazineTurretclearMagazineCargoaddWeaponCargoclearWeaponCargoclearWeaponCargoaddWeaponCargoGlobaladdBackpackCargoGlobaladdItemCargoaddItemCargoGlobaladdMagazineAmmoCargo
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Notes

Posted on November 7, 2011 - 11:03 (CET)
**Bon\_Inf\***
Synchronized to JIP as well.
AddItemPool

1.04  点击图片可看到更多讯息

 Adds count items of type name into the weapon pool (used in the campaign to transfer items to the next mission)
### 基本句法

句法:
 **addItemPool** ["itemName", count] 参数:["itemName", count]: Array
"itemName": String - Item name
count: Number - Number of items to add返回值:
 Nothing
### 额外资讯

clearItemPool
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
OTPs & BROTPs

* <3
* <3
* <3
* <3
* <3
* <3
* <3
* <3

*"Because of you, I laugh a little harder, cry a little less, and smile a lot more."*

Bellker

**Status**
tba

Brite

**Status**
tba

Audilake

**Status**
tba

Malena

**Status**
tba

Gregilah

**Status**
tba

Nolire

**Status**
tba
"***1** universe, **9** planets, **204** countries, **809** islands, **7** seas, and I had the privilege of meeting you*."
Ezra assault on the Citadel

**Location** Aureate Citadel, Aurland
 Ezra Warriors †
 Canto Hector
Valstagg Drax †
Valstagg Salala †
Valstagg Marda †
Valstagg Starwin †
Soular Matron Irene
Archangel †
Grand Paragon
Grand Prophet
Grand Bulwark Dorm †
Grand Operator
 5,098 (1 Canto, 12 Valstaggs, 4,058 Shurken, 947 Gallin)
 5,097 killed, 1 escaped

Hector vs Grand Bulwark - Hector

Valstagg 10 vs Archangel - Archangel

Valstagg 9 vs FotL - FotL

Salala vs FotL - Salala

Valstagg 7 vs Grand Paragon - Grand Paragon

Valstagg 5 vs group - group

Marda vs Grand Prophet - Grand Prophet

Drax vs Archangel - Drax

Valstagg 6 vs Grand Prophet - Draw

Salala vs Grand Paragon - Draw

Valstagg 11 vs Irene - Irene

Starwin vs group - group

Salala vs Irene - Irene

Valstagg 12 vs Grand Paragon - Grand Paragon

Valstagg 8 vs Irene - Irene

Drax vs group - group
Events

## Fights

### Season 1

Timberbrook Massacre

Goblin Encounter

Massacre of the Green Hand

Fight in the Crypts

Martin vs Maltri Delkona

Maltri Delkona vs Party

Battle for the Fort

### Season 2

Arrest at the Inn

Fight at Gantar's Inn

Alse Aiquan Prison Break

Gavros vs Draven

Assault on the Derelict

Fight in the Icy Throne Room

### Season 3

Christine vs Tree

Cedric and Revan vs Shark

Party vs Mercenaries

Cedric vs Masked Man

Narael vs Azura

Brawl in the Bar

Encounter in the Mind Flayer's Mansion

Narael vs Party

### Season 4

Party vs Hydra

Revan and Cedric vs Amon

Cedric vs Gnolls

Revan vs Narael

Cedric, Gavros, and Talenia vs Tryrian Guards

Fight in the Prisons

Tryrian Prison Break

Narael vs Party

### Season 5

Fight in the Farmhouse

Fight in the Barbarian Tent

Fight in the Winter Wastes

Fight in the Forlorn Courtyard

Duel in the Great Hall

Fight at the Tarquin Household

Lyanna vs Narael

Narael's Prison Break

Ragasodon's Rage

### Season 6

Battle for House Delqon

Fight vs Gnoll Raiders

Fight vs the Knights of Pelor

Revenants vs Fewa-Ir

Party vs Azura

### Season 7

Bluegate Rebels vs Thanosian Guards

Selivan vs Narael

Cedric vs Hector

### Season 8

Party vs Hobgoblins

Party vs Beholder

Party vs Mind Flayer and Cohorts

Party vs the Sire of Stagnation

### Season 9

Obsidian, Cedric, Revan, and Saphira vs Fewa-Ir

Cedric, Vicora, and Jeb vs Green Hand Assassins

Cedric and Gavros vs Obsidian

Party and Narael vs Revenants

The Ezra Warrior's Flight
Battle of Paolo's Ford

Location
 Khalorde of Brun
1. Dragonborn of the Western Wastes
* Tribe of Gilead
* Tribe of Fragas
* The Brownbacks
* The Blackdaws
1. Dragonborn of the Southern Plain
* Tribe of Kokocklo †
* The Craws
* The Ironhands
 Khalvine Brack (w)
Snowfire (w)
Damos (w)
Vectum-Mol
Hondack †
Caeseth
Wulroth
 9,200
 2,978 (1,995 killed, 983 wounded)
Gods

## Current Pantheon

Bahamut: God of Justice, Honor, and Protection

Moradin: God of Invention, Civilization, and Law

Pelor: God of the Sun, Summer, Luck, Healing, and Agriculture

Trithereon: God of Individuality, Liberty, and Retribution

Sune: Goddess of Beauty, Love, Spring, Passion, and Mortality

Maltri Delkona: God of Death, the Hearth, and Autumn

Melora: Goddess of Nature, the Sea, and the Moon

Ioun: Godddess of Knowledge, Magic, the Stars, and the Arts

Kord: God of Strength, Storms, War, and Victory

Asmodeus: God of Tyranny, Ambition, and Power

Tiamat: Goddess of Wealth, Greed, and Vengeance

Vecna: Goddess of Secrets, Hatred, Immortality, and Winter

Lolth: Goddess of Deception, Darkness, and Poison

Gruumsh: God of Destruction, Chaos, and Revelry

Tharizdun: God of Madness

### Past Gods

Io

Unknown Deity I

Unknown Deity II

Unknown Deity III

Tuern

Corellon

Xarempho Kalkarith

Zehir

Sehanine

Bane

Erathis

Avandra

Nerull

Ioa

Cthulhu

Raven Queen

## Primordials

Unknown Primordial of Air

Unknown Primordial of Earth

Unknown Primordial of Water

Unknown Primordial of Fire

## Elder Dragons

Verdant, the Caretaker

Jeqon, the Constant Tide

Halcyon, the Infinite Horizon

Thanos, the Spiteful

Detrimus, the Burning Rage
Nintendo Fan Club Wikia

## Welcome to Nintendo Fan Club

Nintendo is a company that has characters that people of all ages know and love. Nintendo has over 800 games over a series of consoles. If you don't like one game, you will like another. Nintendo is the top gaming company and they have many other interesting facts. By joining this community, you can know this company better and grow to love it!

## What We Do

We give the latest news about Nintendo, such as, which game just came out, what game is going to come out, what will be in that video game or console, etc., and most of all, creating a Nintendo Fan Club!

## Newest Activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Dragonborn

Bard Gilead

Gavros Kentarr

Saphira Everest

Draven

Rogath

Twelve-Talon Tara

Kingdom of Brun:

* Brown, Orange, Red, Yellow: Brun (Dull, Dirty, Earthy tones) <- Fire

* Clans: Craw, Blackdaw, Ironhand, Gilead, Fragas, Brownback

Valorum:

* Orange, Red, Purple, Silver (Very Vibrant, Vivacious hues) <- Fire/Cold

Other Areas:

* Volcanic: Red, Black <- Fire
* Swamps: Green, Brown, Black, Gray (Mottled: <- Poison
* Aquatic: Blue, Green, Gray: <- Lightning/Cold
* Deserts: Gold, Silver, Copper, Bronze (Shiny and Metallic): <- Lightning/Fire
* Polar: Blue, Silver, White, Gray: <- Cold
* Forests: Green, Brown <- Acid

Hues:

1. Black
2. Blue
3. Bronze
4. Brown
5. Copper
6. Gold
7. Green
8. Gray
9. Orange
10. Purple
11. Red
12. Silver
13. White
14. Yellow
Anything Wikia

## Welcome to the Anything Wikia

I really should have named this wiki Anything Warriors wiki, because, so far, everything is almost warriors. But once new people arrive I'm sure we'll get more ideas.

Rules:

* No swearing. This is a kid friendly environment.
* Please don't change anyone else's pages without permission.
* Only kid appropriate topics, as this, again, is a kid friendly environment.
* Have fun!
* Here is a link to my roleplay chat:[1]

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.