Patch Notes 04.03.2021

In this update we celebrate four years of Deceit, and update the game mode based on the feedback you’ve given us!

## Birthday

This week we celebrate Deceit’s 4th Birthday! Thank you to everyone who has made this possible by playing and supporting us. We’re incredibly excited for what we have in store this year, and look forward to putting thousands more friendships in jeopardy... To celebrate we’ve introduced a small collection of cosmetics into the Loot Booth for a limited time:

* Common
	+ Piece of Cake Spray

* Uncommon
	+ Rubber Knife
	+ Jazz Hans Victory Pose (Hans)

* Rare
	+ Cake Pistol
	+ Rewind Wristband
	+ Anti-gravity Defeat Pose (Rachel)
	+ After Party Nina Outfit
	+ After Party Chang Outfit
	+ Frail Experiment
	+ Food Fight Vampire

You can also unlock these cosmetics directly with Credits by visiting the Profile page.

There is also a 4th Birthday Emblem which you will receive for free if you login during the event which runs from today's update until 11am GMT Thursday 11th. Lastly, we will be running double XP this weekend to help you level up faster to get yourself some more tokens.

## Day Time Objectives

* Items now freely spawn across the floor without assignment: 18 in the first area, 12 in the second, and 6 in the third.
* Players can claim an objective by starting it, once you have done so you must complete it before moving on to the next.
* Players are limited to claiming a set amount of objectives per floor: 3 in the first area, 2 in the second, and 1 in the third.
* Players can view what items have been spawned, and what items are remaining, by using the ‘Q’ interface to view the minimap.

## Night Time

* Generators now spawn across the map, power them at night to bring the lights back on and progress to the next area.
* Generators take a short 4 seconds to fix and give power. The amount of power required to turn on the lights is based on the area and players alive.
* The Terrors have had their health & speed reduced to account for these changes.

## Minimap

Whilst making your way around the maps, it is often frustrating to communicate with your teammates where you are, and it’s difficult to know where you’re meant to be going. To address this, we’ve revamped the minimap you see whilst pressing Q. Previously, this Q menu just showed a static, unlabeled image of the map which wasn’t all too useful. Today’s update brings a dynamic, information-rich map that is your go-to help you figure out your way to escaping (or stopping the innocents in their tracks!).

## Voting

* After starting a vote players will only be able to vote on the player that was downed, rather than both that player & the player that started the vote.
* The required amount of votes to eliminate someone is based on the area, or the number of players remaining, whichever is lower.
* Unchanged: In the Casual queue, you must interact with the body to trigger a vote, and all players can then vote from their HUD. This interaction can be interrupted if you take damage. In Custom games you can choose between this and shoot-to-vote.

## Ranked

* The ‘shoot to vote’ option is now default in the ranked game mode.

*Congratulations to KingMilk for winning the recent community tournament, we thoroughly enjoyed watching the competition and we’re excited for the future potential of the competitive scene!*

## Gunplay

* Aiming Down Sights (‘ADS’) has been dramatically improved, bringing new animations and several Quality of Life features.
* A setting has been added for adjusting your Mouse Sensitivity when in ADS.
* Reloading whilst holding ‘RMB’ will now correctly put you back into ADS at the end of the reload.
* Pressing ‘RMB’ whilst sprinting will now cause you to stop sprinting and enter ADS, instead of requiring you to manually let go of ‘Shift’.
* Waypoints are now translucent, instead of removed, when in ADS to enable players to see new waypoints that are popping up (for example when doing the target objective).
* Players no longer drastically react when hit by bullets, causing them to distort and becoming momentarily harder to hit.
* [FIXED] The gun doesn’t line up with the center of the screen for Female characters that are ADSing. This caused bullets to go higher than where you were aiming.

## Movement Speed

* To improve the pace of the game and create more tension at night we have added a stamina system.
* Whilst running you will over time lose energy, when your energy is depleted you will still be able to sprint but slower.
* Stop sprinting to regenerate your energy over time.
* Make sure you’re saving your energy at night to get away from Terrors.
* To account for these changes, terrors are now slower.

## Maps

* Each map has had more cover added to them, these can be used effectively in hiding from one another
* The Lumberyard has been reduced in size, to bring it more aligned with other maps.
* The bathroom has been removed from the ground floor of the Asylum.
* A large number of consumable and blood bag spawns have been moved.
* Fuse boxes now spawn in fixed locations.

## Win Condition

Innocent can now get a team win if they are executed, wait until the end of the game & a fellow innocent escapes. If an Innocent is voted out they are not eligible for team win.

## Patch Notes

* The ranked season has been reset. With the new season comes a new perk tree, bringing two new emblems to unlock.
* Players are now instantly killed if they’re executed and there is no antidote available to be used.
* The ‘bleeding out’ period, after being executed, has been increased to 30 seconds.
* Added a ‘Number Of Infected’ setting for Custom Games, you can choose between 2 (default), 1 or Random (either 1 or 2). If there is only 1 Infected they’ll be given extra blood as if their partner had been eliminated.
* The ‘Detective’ perk will now only show bounds of when blood was drunk, instead of exactly when it was drunk. The potential options that it’ll show are “less than 20 seconds ago”, “less than 40 seconds ago”, “less than a minute ago” and “over a minute ago”.
* The Tracker now lasts 60 seconds, but the information is only shown to you.
* The travel time on Vents has been reduced by a couple of seconds. They will also now show you the position and progress of the generators whilst in them.
* The number of Fuse Boxes on each floor has been reduced to 5/4/3. Each Fuse Box now reduces the time by 30/25/20s per floor.
* Players are no longer outlined to the Infected during the day if they jump or shoot. They are still outlined when sprinting.
* If a Quick Vote fails then the player being voted on will be automatically revived.
* Muting players and viewing what challenges you currently are progressing have both been moved to the ‘Escape’ menu.
* Improved our tracking of game server crashes & reduced the likelihood of unexpected issues happening after a crash.
* Players no longer have their speed significantly reduced when going up & down stairs/slopes.
* Our translations have been updated thanks to our Community Translators.
* [FIXED] Traps sometimes go off but only slow the Terror instead of downing it too.
* [FIXED] The ambient audio notifying you of a Terror being nearby sometimes incorrectly fades out, despite a Terror being close.
* [FIXED] The game doesn’t instantly end if the last Innocent escapes whilst another Innocent is bleeding out.
* [FIXED] Players walk in a non-intended way if they’re holding a knife or are crouching with a shotgun out.

Check out our roadmap to see some of the updates coming soon. We’ll also be running our monthly Developer Q&A on Twitch tomorrow, around 8PM GMT.

See you in-game!
The Baseline Team