recursal/Fanatic-Fandom huggingface dataset:
Hades Tenryon

## Introduction

Cet homme est le plus expérimenté des Yonkou, ce qui en fait directement un ennemi à abattre, autant pour le Gouvernement que pour le reste des pirates. Cependant, il n'a jamais perdu un seul combat depuis son arrivée dans le quatuor. Ses déplacements sont extrêmement rapides et certains disent qu'il est capable de vaincre Tengen au combat de force brut. Son haki de l'armement est très bien utilisé, tout comme son haki des rois, mais il a tendance à délaisser celui de l'observation, ayant une confiance excessive en ses réflexes. Il évite en général les combats contre la Révolution et essaie de se les approprier en tant qu'alliés. Sa flotte est la plus grande des pirates actuellement, comptant près de 100 000 hommes si les alliés sont comptés. Son équipage mère, lui, n'a "que" 150 hommes tous triés sur le volet. Chacun d'entre eux possède une puissance incroyable et une prime élevée. Il a décidé, depuis peu, de revenir au sommet de la piraterie, s'ayant plus ou moins fait oublier durant les dernières années. Son but actuel est de vaincre l'un des amiraux et d'après certaines sources, il semblerait que l'assaut soit prévu pour peu de temps. En tout cas, son caractère le laisse présager : il recrute activement sur le Nouveau Monde, allant jusqu'à donner de l'argent aux pirates ayant réussis à passer Red Line pour qu'ils le rejoignent. Il veut, bien entendu, le One Piece, et serait près à sacrifier la vie de ses alliés, mais pas celles de ses camarades proches. On dit qu'il ne laissera passer aucune chance pour remonter en haut de l'échelle de la piraterie. Son combat contre Eko est devenu légendaire, bien que méconnu dans les détails.
Whoshu Whoshu no mi

## Intro

Fruit plutôt étrange, ce dernier permet à son détenteur d’essorer le corps et les âmes des vivants.

## Forces et faiblesses

Après l’utilisation de ses pouvoirs, le maudit essore ses cibles, aussi bien physiquement que mentalement : non seulement ils ne possèdent plus la force physique pour combattre, mais ils ne possèdent également plus de force mentale. Ce fruit ne possède pas de faiblesses hormis celles communes à tous les fruits du démon.

## Usages

L’utilisateur de ce fruit peut être considéré comme le propriétaire de vaincre son adversaire définitivement. Il permet également d’interroger les individus vaincus qui, sans aucune force, ne peuvent résister à un interrogatoire.
Supa Supa no mi

## Intro

Souvent confondu avec un logia, le Supa Supa no mi permet à son utilisateur de transformer son corps en acier.

## Forces et faiblesses

Incapable de produire de l’acier, la peau du maudit peut cependant prendre l’apparence que ce dernier désir. La peau du maudit devient alors très solide et chaque partie de son corps peut devenir une arme redoutable. La seule faiblesse hors du commun que possède ce fruit serait une certaine aversion contre la rouille.

## Usages

Avec un parfait contrôle de son fruit, l’utilisateur du Supa Supa no mi peut devenir un être redoutable, capable de bloquer ses adversaires avant de les découper en rondelle.
Mana Missile

**Mana Missile**
 Spell Type
 Spell School
 Regent

Mana Missle is the offensive spell you start with. It fires a small bolt of arcane magic that moves slowly towards where you aim until it hits something or fizzles out. It has a small splash on hit which gets slightly larger as your skill in it increases.

The spell is normally only ever used until you can get access to the higher level spells like Eldrich Sphere or if you don't want to waste money on training your Lesser Magic.
Voie 4

## Île de Nakamura

Le pays de la pauvreté, ses habitants sont souvent harcelés par des brigands de la tribu des Long-Bras. Il y règne la misère et vous ne trouverez rien d'intéressant en ce lieu, évitez de sortir avec des objet de valeurs ou trop de nourriture car vous pourrez vous faire racketter. Veillez aussi à surveiller votre bateau, il pourrait bien être la cible de ces misérables.

## Île de Kenzan

Il s'agit du pays où réside la tribu des Longs-Bras qui ne cesse de harceler et de massacrer les Namakuriens ce qui explique pourquoi ce pays est celui de la pauvreté. On l'appelle aussi le Royaume de Tenna Geena.

## Fullshout

Ambiance Western, cette île immense est principalement composée vaste plaine désertique, parsemée de nombreux cactus. Située uniquement en bord de mer, la ville est essentiellement composée d’une allée unique, autour de laquelle se dressent les différents bâtiments.

## St Poplar

Surnommée « L’île de la Reine du Printemps », St. Poplar est une destination prisée par les artistes en herbe, car on y trouverait une certaine inspiration unique. St. Poplar, c’est aussi le monde des affaires. La Banque de Poplar est l’un des plus grands partenaires du Gouvernement et à ce titre, l’île bénéficie d’une Base de la Marine (située non loin), en plus d’être directement liée à Enies Lobby.Mais cette île possède également ses tréfonds. La Pègre y est présente en grand nombre et se fait beaucoup d’argent, notamment grâce à ses Marchés Noires, qu’elle organise souvent., à l’insu (ou non) des autorités locales. Il est dit qu’on peut y trouver n’importe quoi, du moment qu’on peut y mettre le prix, même le célèbre Bois d’Adam.

## Merveille

Merveille est une île gigantesque au relief très particulier. Forêt denses, grands lacs, collines abruptes, cascades démesurées, canyon gigantesque, plaines enneigées… On y retrouve tous les biomes possible et imaginable. Il existe quelques villages habités par des Hommes, dispersés un peu partout. Ils parviennent généralement à tenir les animaux à l’écart en s’installant près d’un Daft Green. La Flore y est totalement démurée, avec des arbres parfois gigantesque.Emplacement de l'île : Fin de la Voie 4 Situation politique : La Cour Decima y a établit son quartier général. Au sommet d’une immense colonne de pierre, dans les nuages, se trouve le Somptueux Château de Centes Decima. Grâce à de nombreux Den Den éparpillés sur toute l’île, il peut surveiller tout ce qu’il s’y passe. La Cour Decima a mené de nombreuses expériences sur les animaux de Merveille, ils sont la raison de leur agressivité anormale.
Uma Uma no mi - Licorne

## Intro

Version mythique de l’Uma Uma no mi, ce fruit permet de maudire un individu pour lui accorder la faculté de se transformer en zoan de la licorne.

## Forces et faiblesses

Bien que peu sachent l’étendue de ses pouvoirs, le maudit de la licorne possède des talents de guérison qu’il peut utiliser sur lui-même ou sur d’autres individus. Sa corne est aussi solide que la plus solide des lames et peut transpercer les meilleures armures. Ce fruit ne semble pas posséder de faiblesses supplémentaires à celles déjà répertoriés pour tous les fruits du démon.

## Usages

Son facteur de guérison est l’un des nombreux points forts de ce zoan, mais celui-ci n’est pas limité uniquement à ce rôle. Avec sa vitesse et la puissance de sa corne, le maudit de la licorne est bien plus coriace qu’il n’y parait.
2.4

* Characters can no longer fail spells at random.
* Individual spells will use their previous fizzle odds to increase cast time and reduce Magnitude to produce the same loss of DPS, without the random aspect.
* Players with 0 Encumbrance are handled as if they had no odds of fizzles in the old system.
* When under the effect of the Tongue Rot spell, a spell can soft-fizzle at random, in which case it will cost twice the amount of mana/stamina and will have half the Magnitude of a normal cast.
* Transfers will keep a flat cost when they soft fizzle.
* Adept is unchanged, and will act similar to Unburden, but it is scheduled to be changed further down the line.
* Please note: the system is under tuned to not break Destroyers, but we made the entire system modular so we can tweak it easily. We're expecting a lot of feedback from the players to let us find the proper Encumbrance impact to avoid heavy armored mages becoming the norm.

**Removal of all global diplomatic announcement at the exception of:**

* When a Holding gets captured or changes hands, the announcement is still global to allow for bragging rights.
* Village related global messages.

**Bugfixes and tweaks:**

* Siegestones can now be placed at a maximum distance of 1000m, increased from 750m.
* Monster loot table fixes.
* Idawoll Blacksmith now has the proper inventory.
Necromancy

Necromancy have a lot of debuffs that make the enemies weaker to physical and mental attacks as a blind and a few damaging spells.

## Spells

Cost refers to the price to learn the spell from the Mage NPC, it's a one time fee.

## Signature Spells

11

11

## Sub-skills

Once you hit the appropriate level in Necromancy you will receive the corresponding sub-skill automatically.
3.7

Patch 3.7:
Today we have activated Stress Test #2:

* From now on, anyone that has bought the game will get access to the InDev server until Live launch.
* Until the 29th of November, the InDev server is open to all, with non-customer having trial account limitations.
* The main limitation is that, aside from skinning graves, any form of harvesting cannot be done on a trial character to avoid flooding the economy.
* Harvesting quests in the starting tutorial are no longer blocking for quest chain advancement.
* Players from Stress Test #1 will have their characters restored when loging in the first time. It may take a minute or two so just restart the lobby if you do not see your old character.
* The purpose of Stress Test #2 is to experiment with the Spawn Scaling feature and to try and break it. Go get them monsters!

Power Hour:

* We have added a new skill that you can find in General Skills.
* The power hour skill will double all xp gained both in PvE and crafting for 1 hour.
* Power hour can be triggered once every 22h.
* The hour will stop counting down if you log off and will resume on loging on.

Weapons bar responsiveness tweaks:

* With our latest patch we received a lot of feedback on small delays spread around the WB and its usage, this is a first wave of optimization.
* Hotbar switching with weapons bar no longer is sequential, it will go straight to the desired hotbar without any delay.
* When a weapons bar is bound on a skill, it will no longer trigger a hotbar swap and it will remain on the curent hotbar.
* Reholding a spell or skill now works for disabling shot.

Bug Fixes:

* Fixed a bug with spawn scaling where the previous group level was taken into account with the generation of the loot for the next group.
* Bugs where zoom level was retained in certain situations have been fixed.
* Hotbar items and cooldowns should now properly displaying.
Wikia OP Seken Infos

## Bienvenue sur le wikia

Bienvenue sur le Wikia du Forum RPG One Piece Seken !

Ici, vous trouverez toutes les informations nécessaires à votre bonne compréhension du forum !

## Décrivez votre thème

Écrivez une description sur votre thème. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent.

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wikia. Trouver des vidéos sur votre thème en explorant la vidéothèque de Wikia.

Fichier:Placeholder
Mero Mero no mi

## Intro

Connu sous le nom de fruit de l’amour, ce fruit permet à son propriétaire de pétrifier ses adversaires sur place.

## Forces et faiblesses

Pour que ce fruit fonctionne, l’utilisateur/l’utilisatrice doit réussir à créer une certaine attraction chez sa cible. Une personne qui est sous son charme, ne serait-ce qu’un peu, peut se retrouver transformer en pierre s’ils sont touchés par le rayon du mero mero no mi généré par le maudit. Il est également possible de retrouver ses effets sur les attaques portées au corps à corps. Ce fruit ne semble pas possédé de faiblesse autre que celles communes à tous les fruits du démon.

## Usages

Plus l’individu en question peut susciter de l’intérêt ou la possibilité de charmer ses cibles, ce fruit demeure très difficile à contrer. Bien qu’il soit possible pour un cœur pur d’être protégé de ses effets ou par une forte douleur, ce fruit demeure néanmoins très efficace pour détruire ses adversaires.
2.2

* Since our patch earlier this week worked out well, we have extended the use of our framework changes to an increased amount of resources.
* We expect increased average FPS, around +10% on i5 and i7 and a slightly reduced Loadlag.

**Changed skills prerequisites:**

* Mana Conservation 50 Intelligence.
* It was one of the most tedious grind in the game, and this way it should take a decent amount of time, but through general use of Magic.

* Necromancy and Arcane Magic now requires 50 Greater Magic instead of 75 Witchcraft and Spell Chanting respectively.

The idea here is that trough titles, schools should become a character's identity sooner. Spell Chanting and Whitchcraft will have their own Titles too and be fleshed out more.
**To help raise their school more organically, some skills have been lowered:**

* Sacrifice Spell Chanting level 1.
* Witches Brew Witchcraft level 1.
* Heal Other Greater Magic level 1.

**Basic movement spells have also been made easier to obtain:**

* Launch has ben made baseline for all new characters.
* Telekinesis Greater Magicc level 1.
* Begone Greater Magic level 15.

**To motivate continuing greater magic after unlocking advanced schools and reinforce its use as a all purpose mage utility school:**

* Venom Greater Magic level 50.
* Confusion Greater Magic level 60.
* Hasten Spells Greater Magic level 80.

**Smoothed out the non magic abilities unlocks to make leveling more interesting:**

* Power Attack 20
* Disabling Blow 30
* Knockback 40
* Whirlwind 50
* Seize 60
* Whirlwind 50
* Disabling Shot 50
* The Reading and Digging skills have been made baseline for all characters
* *Skills and spells that have been made baseline are at 1g without requirements for those that had existing characters. Nothing is free in this world. (Was a problem in the InDev build)*

**Alignment changes**

* Attacking a Mount or Warhulk ridden by a blue racial ally in the last 30 seconds will make you go rogue. (first step before more mounts related changes)
* Forgiveness requests should now always be asked even in case of instant death or after a loading screen.
* If a request times out, because of a crash for example, forgiveness is the default value. (presumption of innocence)

* Bugfixes:
* 404: Arcanist Inventory not found has been fixed.
* Two human Arcanists had Blackbolts for sale, they were the only one with it. They no longer do.
DC Comics

**DC Comics, Inc.** is an American comic book publisher. It is the publishing unit of DC Entertainment, a subsidiary of Warner Bros., a division of Time Warner. DC Comics is one of the largest, oldest, and most successful companies operating in American comic books. *Powerless* is the first ever sitcom to be set in the world of DC Comics. Characters appearing in Powerless are apart of the DC Comics universe as a whole.
Rïchi Rïchi no mi

## Intro

Aussi connu sous le nom du fruit de la sangsue, le Rīchi Rīchi no mi permet donc l’hybridation de son possesseur.

## Forces et faiblesses

Possédant une salive empêchant la cicatrisation, les blessures infligées par ce maudit demeurent très sérieuses. Bien que sa condition d’invertébré lui offre la remarquable capacité d’encaisser les coups au corps à corps, ce fruit possède cependant quelques faiblesses. En plus des faiblesses normales pour les fruits du démon, le zoan de la sangsue est plus sensibles aux attaques faites à l’arme blanches ou aux armes à feu.

## Usages

Pouvant absorber le sang de ses victimes pour se soigner et pouvant saigner à blanc ses adversaires, le maudit peut aisément affaiblir son adversaire tout en conservant ses forces.
Darkfall: New Dawn

Darkfall: New Dawn is a game currently in development by Ub3rgames after they bought the rights to public it from it's former developers Aventureine.

The official home page is Darkfall:New Dawn

 They first launched what they call an indev server. 29th of June. And as of 21 of July it is still open. By indev server they mean that it's a server where people can play while they are still developing the game, which might lead to server crashes and other problems you might not expect from a fully released game.
Vitals

The vitals in Darkfall: New Dawn are

## **Description**

 Stamina
 Mana

## **Restoring**

### Food

Food is a great way to passively restore Vitals over time. Better food quality will increase the duration of the Nourishment buff. Mercian have racial skill Human Ingenuity that increases the duration as well.

*For a list of foods see Food.*

### Resting

Sitting down on the ground for a quick nap is a very good way to restore your stats. During the time you're resting you cannot preform any actions except for eating Food or drinking Potions.

### Potions

Potions will much like spells restore stats quickly over a short time.

*For a list of potions see Potions.*

## **Spells**

Spells are a great way to quickly restore Vitals over a short time..
Magnitude

Magnitude is the power of a spell. If it's a damage spell it will do more damage, a heal do more healing and a buff give more stats or protection with higher Magnitude.

## Magic Magnitude

Magnitude is affected by the level staffs, skill in the spell you're using, skill in Intensify Spells in the school you're using and Archmage. The higher staff level and skill level generally increases the Magnitude of the spell.
Encumbrace on the other hand reduces the Magnitude of your spells. The higher your Encumbrance the less magnitude you will have, it will also affect the time it takes for the spell to charge.

## Archery Magnitude

Magnitude is affected by the rank of your Bow, your Encumbrace and your Dexterity
as well as skill in Archery and Sharpshooter.

## Melee Magnitude

Magnitude is affected by the rank and type of Melee Weapon, your Encumbrace and your Strength as well as the Mastery and Basic skils in the weapon you're using.
3.2

### Patch 3.2

This is an intermediary patch while large features are being implemented, with features we've been working on in parallel for a while now.
One thing we're particularly happy with are the physics engine modifications, as the investigation necessary to implement them has unlocked the knowledge for many of our planned features.
We're also glad we can turn our attention to melee and archery a bit, especially on the quality of life front. And of course, there are incremental improvement to the interface.

**Interface framework expansion:**

* There is now an item comparison system.
* The first use is to compare equipped armors or weapons with other items.

**Physics engine refactor:**

* Begone and come hither now work in all directions.
* Arrows now properly knockback players.

**Melee and archery improvements:**

* Keeping your mouse held down will auto attack melee weapons.
* Individual melee abilities now give xp to their weapon's skill and mastery.
* Seize, knockback and disabling blow are now linked to the melee base skill.
* Disabling shot is now linked to the archery skill.
* Disabling shot will now auto-swap if you use any disabling blows with a bow equipped. And vice versa.

**Housing:**

* Safes and guest room furniture are now craftable in construction.
* House vendors can now be purchased from councillors in capital cities.

**Bug fixes and tweaks:**

* Confirmation window bugfixes. No more doubting your clan mates when they swear they clicked forgive.
* ctrl or shift are no longer registered when in interface mode. No more crouch dancing at the bank.
* Some buffs, like lend mana, still worked on monsters to gain xp. We should now have fixed them all.
* Weight and transfer times of selection are now visible and accurate.
Voie 1

## Whiskey Peak

Les habitants de Whiskey sont des chasseurs de pirates qui ont pour méthode de saouler et d'endormir leurs proies pour mieux les neutraliser. D'ailleurs si on est attentif on remarquera que les énormes formes ovales de l'île ne sont pas des cactus, mais des rochers où sont plantés un nombre incalculable de tombes. Soyez donc très prudent si vous êtes un pirate.

## Little Garden

Cette île étonnante a stoppé son évolution en pleine préhistoire, ce qui explique la présence de dinosaures. C'est donc une île très dangereuse qui est vraiment déconseillé aux petites frappes. Dans les eaux proches de l'île vit un Gobe-îles qui dévore tous les navires qui ont le malheur de passer au large de Little Garden. Une île "géante" dans tous les sens du terme !

## Île d'Ukkari

L'île d'Ukkari est recouverte en partie d'une forêt ainsi que d'une plaine parsemée... de trous!!! Grâce à l'aide de l'ancien Oracle Gedatsu une station de sources chaudes sera construite, ainsi qu'un passage souterrain vers Alabasta, transformant l'île en un lieu de villégiature très populaire.

## Madness Island

L’Île, elle-même mesure quelques kilomètres² de long, sur une centaines de mètres de large. Une simple étape pour certains voyageurs, ou destination finale pour d'autre, effectivement, la grandeur de l'ile pose problème car un seul village y est présent, donc tous le mondes s'y regroupent, une forêt cauchemardesque entoure la seule entrée au port. Ile démoniaque, hantée pour certain, paradisiaque, paisible pour d'autre.

## San Faldo

Surnommée « l’île du Carnaval » car la fête y bat constamment son plein. Chaque nouvelle journée est une occasion de faire la fête. On y trouve de nombreux déguisements, masques ou autre maquillage. Lors d’évènements importants, les rues de San Faldo sont alors animées par de nombreux défilés plus spectaculaires les uns que les autres. Danseurs, acrobates et musicien y trouvent alors leur bonheur.
1.1

### Patch 1.1

* The client persistence files now have a backup file in the same directory. Should reduce the corruption and need to delete it.
* We should have fixed the jump bug that kept people stuck to the ground.
* Updated the Journal interface to not allow gold to purchase meditation points and to remove traces of the old attribute perks.
* Added some starting r10 gear in the backpack of new players to have them spread faster.
* Minor tweaks and fixes.
Regeneration Magic

Regeneration Magic contains some of the most important spells in the game. Heal Self Heals you for a moderate amount for a very small mana cost. And the other 3 skills change your Stats from one to an other with a small net gain. Cycling trough these to gain stats back is a popular method. Non of them cost any Reagents to cast. All spells are baseline and they can not be leveled up.

Starting out with 20 Intelligence and Dawnstaff you will gain about 30 stats from your Transfer spells scaling to 40 and Heal Self will restore about 20 Health scaling to 30.
3.4

This is a major milestone for **Darkfall: New Dawn** as it completes our efforts to create an organic PvE experience.

So grab your best gear, your friends and go after the larger monsters you feel you can handle for increased loot and skill ups.

The concept is simple, for each additional player engaged with a monster spawn, you will gain 5% more experience, a varied amount of extra loot and the monsters will become stronger.
This feature ties into our Alignment system as well, it serves as an incentive to be nice to others, and it will provide content for clans and other groups of players.

**We can impact the following factors**

* Monster Attributes, more Hitpoints and more damage.
* Monster quality, less scouts, more warriors.
* Monster numbers, face the hordes.
* Respawn time, less downtime and more pressure.

Note that this is a large feature, and this may very well cause performances issues.
For now most spawns share similar scaling ratios, to test the feature technically, and its stress on the server, but later each spawn will have its own rules.

Over the coming months, we will adjust individual spawns to have their own specialties, and expand the AI to also be a scaling factor.

Individual Monster will temporary display their scaling level and you will get system messages telling you when you become engaged and disengaged to help us test the feature.

We have been conservative with the default values, but as a first pass, we went ahead and gave "personalities" to the spawns of the following monsters:
Goblins, Kobolds, Trolls, Zombies, Skeletons, Baradron, Sharks, Gorra Dars, Gorra Slaves]], Fire Dragons.

Go test them out in groups and have fun!

**Other changes**

* Hunt Quests improvements: The 1 hour long repeatable quests now have lower base rewards for 10 kills, but each additional kill adds more quest rewards with a soft exponential curve.
* War declaration costs are now displayed properly. There was a bug showing clan leaders the costs as if they were attacking a clan of 0 players.
* In addition, characters that have been offline for more than 30 days, regardless of subscription status, won't count in the war declaration calculations.
* Clan creation cost has increased to 15 000 This is to delay the time newer player could make a clan, keeping them safe from war declaration for a little while longer.
* All similar weapon skills share cooldowns with each other. Weapon attack speed still factors in frequency.
* Seize's opportunity cost has been increased: the base cooldown has been increased to 10 seconds, being lowered on faster weapons, and its stamina cost has been drastically increased.
* Auto sprint will no longer consume stamina on a Bluetail Runner.
* Fixed more of the switching bugs from the weapon's bar and hotbar. This may need deletion of the "**Hotbar**" and "**Weaponsbar**" section in the gui\_manager\_persistence.xml file for your character in %appdata%\DarkfallNewDawn\Character. Deleting the file will work too, it should only remove the audio and video options.
Alchemy

## Sithra Blades

Crafting the Blades require 100 **Alchemy**

## Battlespikes

Light Battlespikes have the lowest DPS but the highest damage per kg. It takes about 100 Light Battlespikes to capture a Village.

 Normal Battlespikes have a bit higher DPS then light, but less then heavy, they are average damage per kg. It takes about ??? Battlespikes to capture a Village.

 Heavy Battlespikes have the highest DPS, but also the lowest damage per kg. It takes about ??? Heavy Battlespikes to capture a Village.
 Weight is relevant since you need many with you to get capture Villages, destroy Walls and Buildings or Siege Stones.
1.4

* Attributes now have diminishing returns.
* Impale damage type has been changed to acid damage.
* Insect Swarm is no longer part of the instant ray group.
* Added Quests in starter zones for new player to get a Mount.
* You can now equip yourself and use Consumables while Resting.

**Interface**

* Reagents and Spells extensions are now shown on the hotbar and weaponsbar tooltips.
* Clan and journal windows should now properly fit their content.
* Increased the maximum size and zoom of the world map.
* Graves are no longer open at random but next to the backpack window.
* You can now set the weapons bar to be scrolled through without looping from the last slot to the first.

**Bug fixes:**

* Getting stuck while casting should be fixed, or at least be less frequent.
* Archer monsters should now always spawn with a weapon.
* Sea Fortresses have been disabled until they can be contested by more players.
Neko Neko no mi - Chat

## Intro

Bien que l’utilisateur du Neko Neko no mi Modèle Chat n’obtient pas neuf vies, il obtient cependant la capacité de se transformer en hybride chat.

## Forces et faiblesses

Agiles, discrets et rapides. Ce sont là des qualités que peuvent se vanté les utilisateurs d’un tel fruit. Ce fruit ne possède aucune faiblesse qui n’est pas commune aux autres fruits du démon.

## Usages

L’agilité naturelle qu’apporte ce fruit du démon permet à son propriétaire d’agir avec finesse et précision. Il demeure très difficile de prendre de tels individus au dépourvu lors d’un combat, réagissant presque au quart de tour.
Ton Ton no mi

## Intro

Une fois avalé, ce fruit permet à son adversaire de créer des tunnels.

## Forces et faiblesses

Pouvant créer des tunnels dans n’importe quelle matière, le maudit des tunnels peut creuser et modeler ses souterrains selon son bon désir. Ce fruit ne semble pas posséder de faiblesse qui lui est unique et partage également les faiblesses qui sont communes à tous les fruits du démon.

## Usages

La capacité de creuser des tunnels peut être utilisée comme excellent moyen de transport et de déplacement, mais également très utile pour piéger ses adversaires en créant un sol instable ou même en installant des pièges sous la terre.
Herbalism

Herbalism is the skill used to make Minor and Medium potions. It's considered by many to be the least useful Crafting skill in Darkfall. Making potions will increase you Intelligence and Wisdom. Unlike most Crafting skills in Darkfall, Herbalism does not use a crafting station but instead uses Mortar and Pestle and can therefor be made anywhere in the world.
Tailoring

Refers to the making of clothing, robes and leather and cloth armor. The skill costs 500 and have no prerequisites. There are five types of Armor that can be made with Tailoring; Cloth Armor, Padded Armor, Leather Armor, Studded Armor and Bone Armor. In addition to armor, Containers, Clothing and Robes can be made.
3.0.1

### Patch 3.0.1

* Village control point in lawless areas should now leave all players as rogue when exiting the contested zone.
* Looting from a grave and dropping on top of a bag should no longer leave ghost copies of items on the screen.

**The selection system is now based on modifier keys and has a few more features:**

* alt + left click + drag: Creates a new selection box and clears every previous selection.
* shift + left click + drag: Creates a selection box and adds the items to previous selections, creates a new one otherwise.
* ctrl + left click + drag: Creates a selection box and toggles item's selection state within it.
* shift + left click: Selects or add individual item to existing selection.
* ctrl + left click: Toggle individual item selection.
* left click on inventory without a modifier key pressed clears the selection.\*\*any miss click with a modifier key pressed will not clear the selection.
Mining

Mining is the  Gathinerg skill used to extract Stone from Stone Nodes and Iron Ore from Metal Nodes. Metal and rock nodes give about 75% Stone or Iron Ore and 25% Sulfur as well as a chance to get Gems. And from the metal nodes you also have a chance on the Rare Ores; Selentine, Veilron, Neithal, Leenspar and Theyril Ore.

Iron Ore and the Rare Ores needs to be refined using Smelting before they can be used in Crafting.

The success chance when mining is based on your skill in Mining and Mining Mastery as well as you Wisdom.

Mining and Mining Mastery will reduce the time it takes to mine.
 Increased skill and mastery gives reduces the time it takes to mine, at 1 skill your mining time is 10 seconds, and at 100 mastery it's 8 seconds. Increasing your mining speed by 25%.

Mining any node will increase the Attributes Strength, Vitality and Wisdom.

## Spoils

Metal Node:
Normal

Metal Node:
Rare

Rock Node:
Normal
Enchantments

Enchantment is a way of improving your gear with magical properties that will enhance your characters performance is battle using the Enchanting skill.

The items that can be enchanted are:

* Helms
* Chest
* Jewelry
* Shields
* Weapons

Trying to use an enchant on the wrong kind of equipment will cause it to fail and all materials will be lost.

## Slots

 The third slot is only available on weapons and is used for Transmutations.

# Enchantments

## Staff Enchantments

555

 Spell Duration
555

 Spell Sucess
555

 Casting Time
555

 Mana Efficiency
555
Gutai Gutai no mi

## Intro

Une fois intégré, le Gutai Gutai no mi permet à son utilisateur de matérialisé des objets.

## Forces et faiblesses

Si le propriétaire est capable de visualisé et de comprendre le fonctionnement d’un objet, il lui est possible d’utiliser ses capacités pour matérialisé cet objet comme il le désir. L’une des faiblesses de ce fruit demeure la nécessité de rester concentré pour matérialiser les dits objets. Sinon, ce fruit possède également les faiblesses habituelles retrouvées chez les fruits du démon.

## Usages

La capacité de matérialisé tout ce dont le maudit peut désirer est un énorme avantage qui lui permet de contrer la majorité de ses adversaires avec un bon plan et un esprit vif.
Sithras

Sithras are very powerful elemental weapons which need high skill in Weaponsmithing, Alchemy and Jewelsmithing. There are several different version of sithras. Sithras are the only Melee weapon without special attacks.

Since Sithras are one-handed they can be used with a Shield and while Mounted.

## Sithras

Combining the Blade and Fibula requires 100 Weaponsmithing Mastery

## Fibula

Crafting the Fibulas require 100 Jewelsmithing
Parry

Parry is the act of defending against attacks. The default hotkey for Parry is Right-mouse-click.
Parry can be used with either just a weapon or for a much higher damage reduction, with a Shield.

 Holding the Parry drains your Stamaina. at a constant rate and Parrying an attack with also drain Stamaina.
2.6

### Patch 2.6

* Fixed one of the most impacting memory-leak remaining (should help players alt-tabbing often and for general client stability)
* Quests now give Meditation up to the cap when rather than not giving anything at all.
* Fixed Water Logging when on the edge of a body of water. If you know other ways, please report them.
* Fixed the checkboxes appearing on generic confirmation windows such as admin messages.
* Chat font options are now persisted properly between reconnects.
* Solved Intensify skills not being given automatically in some cases.
* Changed Stormblast link from  Quicken Spells to Mana Efficiency.
* Linked Acid Ward with Durable Spells - Earth Magic and Lightning Ward with Durable Spells - Air Magic.
Exarch Armor

To craft Exarch Armor you need level 100 skill in Tailoring and level 100 skill in Tailoring Mastery.

File:Exarch Cuirass Human.png
File:Exarch Leggings Human.png

 12.0

 0.5

 2.0

File:Exarch Leggings Human.png

 1

File:Exarch Shoulder Pads Human.png
File:Exarch Armguards Human.png
File:Exarch Pads Human.png
File:Exarch Girdle Human.png
File:Exarch Greaves Human.png
File:Exarch Boots Human.png
File:Exarch Gauntlets Human.png
 0.5
2.5

* We have finalized the second cycle of performance patches.

**First step of the engagement system:**

* You can no longer gain any xp unless engaged in PvE:
* You get engaged by:
* damaging or debufing a monster.
* being damaged or being debuffed by a monster.
* buffing or healing a player that is engaged.

**Quality of life:**

* Removed launch's reagent cost and added it to the default hotbar for new characters.
* Added chat options to change the global font and its size.
* Auto forgive kills and ganks for clans and party.

**Linked Spells**

* When reaching the unlock level for a magic school subskill, it is automatically learned.
* Spells that do not have any organic ways of leveling in PvE will now be linked to the school skill level, or the subskill that was unlocked right before it.
* If you already had the spell elveled, it will keep its level until the skill it is linked to catches up.
* Existing skill manuals will still provide levels to the individual spells, but they won't level more until the skill they are linked to catches up.
* Spells give extra XP to the subskill they are linked to, in order to have a direct impact on their own progression.
* For the levels to update, you need to cast a spell of that school in PvE at least once.

* This patch changed all of the seldom used skills like buffs and heals to instead of have their own progression, be linked to the progression of the sub- skill of the school that the spell is part of.

### Linked spells

*For the full list of linked spells see: List of linked spells*
Giant Bone Armor

To craft Giant Bone Armor you need level 100 skill in Tailoring and level 1 skill in Tailoring Mastery.

File:Giant Bone Breastplate Human.png
File:Giant Bone Leggings Human.png

 7.0

 0.5

 2.0

File:Giant Bone Leggings Human.png

 1.0

File:Giant Bone Shoulder Guards Human.png
File:Giant Bone Vambracers Human.png
File:Giant Bone Elbow Guards Human.png
File:Giant Bone Girdle Human.png
File:Giant Bone Greaves Human.png
File:Giant Bone Boots Human.png
File:Giant Bone Gauntlets Human.png
 0.5
Blacksmith

The **Blacksmith** sells all the Armors crafted with Armorsmithing and all but Bone Armor from Tailoring. He is also one of the two teachers of Crafting skills, the other one being the Arcanist.

## List of Goods

The **Blacksmith** sells the basic armors at highly reduced durability. You can almost always get it cheaper from other players at much better durability, but in pinch it works fine. He also sells the tools for smiting and smelting.

## List of Services

Template:InTableTitleWeapon skills
Template:NPC Navigation
Houshi Houshi no mi

## Intro

Après être avalé, ce fruit de type paramecia permet à son utilisateur de se transformer en homme-spore.

## Forces et faiblesses

Pouvant sécréter différentes spores, celles-ci peuvent posséder de nombreuses capacités. Que ce soit pour endormir ou empoissonner son adversaire, les effets des spores peuvent être observés selon la couleur de celles-ci. Ce fruit est sensible aux attaques de feu, pouvant détruire les spores et causant des dégâts à son propriétaire.

## Usages

L’utilisation stratégique des spores peut permettre l’installation de pièges mortels envers ses adversaires. La diversité de spores utilisées permet également une grande polyvalence, ce qui peut affecter une grande quantité d’individus.
2.0

### Patch 2.0

**Features:**

* First step of performances increase.
* Added diminishing returns to combat skills and combat passive skills.
* Removed Surging for Archery and Melee.
* Monster will always spawn a grave now.

**Bugfixes:**

* Fixed Kraken and other [[Monster] damage curves.
* Fixed a server crash linked to adding new buildings in Holdings.
Lesser Magic

Lesser Magic is baseline meaning that you start with the skill. It's a very important school to level up, not only does it contain the 3 Transfer Spells and Heal Self you also need 50 Lesser Magic to get access Greater Magic which in turn is required for all other spell schools.

Using any of the other schools spells will give a slight increase in Lesser Magic

## Sub-skills

Once you hit the appropriate level in Lesser Magic you will receive the corresponding sub-skill automatically.

## Spells

Cost refers to the price to learn the spell from the Mage NPC, it's a one time fee.
Mahirim

Mahirim are wolfs walking on their hind-legs. They have their capitol in the north-west with Dwarves to the north-east and Mercian to the south.

Their capitol is Red Moon located in the middle of the three starting towns:

* Sarthain
* Inner Ormhold
* Whiteclaw

### Starting Attributes

* 20 Strength
* 20 Vitality
* 20 Dexterity
* 25 Quickness
* 20 Intelligence
* 15 Wisdom
Knives

## Weaponsmithing

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Snow Hide Armor

To craft Snow Hide Armor you need level 100 skill in Tailoring and level 50 skill in Tailoring Mastery.

File:Snow Hide Cuirass Human.png
File:Snow Hide Leggings Human.png

 12.0

 0.5

 2.0

File:Snow Hide Leggings Human.png

 1

File:Snow Hide Shoulder Pads Human.png
File:Snow Hide Armguards Human.png
File:Snow Hide Pads Human.png
File:Snow Hide Girdle Human.png
File:Snow Hide Greaves Human.png
File:Snow Hide Boots Human.png
File:Snow Hide Gauntlets Human.png
 0.5
2.3

* Step 4 of performances upgrades. This should be the largest one yet.
* Fix multiple historical memory leaks. The Darkfall client is stabler than ever.
* Archives optimizations.
* Reduced the weight of Reagents.
* Fixed some Monster that were spawning without weapons.
* Bowyer Mastery will now raise Trueforge Weapons.
* Tier 2 clan Mages now sell Hasten Spells as part of Greater Magic.
Graphic Mods

You can use following methods to modify the default graphics to make the game look better.

## Reshade/SweetFX.

1. Download Reshade 1.1 and install Reshade
2. Click on Mediator.exe and follow the wizard
3. Create a profile for darkfall and name it darkfall (**it needs to point to data\darkfall.exe**)
4. Download these custom [[ https://www.dropbox.com/s/pb2wz6wm2xsyjre/ReShade.zip?dl=1%7Cconfig files]] provided by sodapop
5. extract to \ReShade\PersonalFiles\Presets\darkfall\

If everything is installed correct then when you click "Pipleline" on Mediator you should see following

In the setup tab make sure you ☀Press☀ "Permanent push to aplication" and you're done.

The author mentioned that

☀Important: Make sure to **set ingame gamma to 1.0** as the config takes care of brightness.

Game Developers OKed the use of this mod as it does not change what can be seen so it is NOT considered a cheat. Source
3.5

## Patch 3.5

**Spawn scaling follow up**

* We have tweaked the scaling values of all Spawns, they will be a bit harder and will loot a lot more than before.
* Rather than having double stacks, quantities are directly increased.
* Descaling now occurs dynamically in between spawn waves.
* Wildlife have been reactivated.

**Magic quality of life**

* Abilities can now be held again during cast time.
* An "input warp" that occurred between casts has been fixed.
* Rays no longer have a delay after being casted.
Dragon Bone Armor

To craft Dragon Bone Armor you need level 100 skill in Tailoring and level 50 skill in Tailoring Mastery.

File:Dragon Bone Breastplate Human.png
File:Dragon Bone Leggings Human.png

 7.0

 0.5

 2.0

File:Dragon Bone Leggings Human.png

 1.0

File:Dragon Bone Shoulder Guards Human.png
File:Dragon Bone Vambracers Human.png
File:Dragon Bone Elbow Guards Human.png
File:Dragon Bone Girdle Human.png
File:Dragon Bone Greaves Human.png
File:Dragon Bone Boots Human.png
File:Dragon Bone Gauntlets Human.png
 0.5
1.0

* Set leveling speed at x10.
* Added meditation rewards to all quests, so that they give a minimum of 400mp.
* Quest rewards proportional to duration as a blue player and alignment, up to 220%.
* Remove passive resistance skills.
* Existing global cooldowns changed to become shared cooldowns.
* Disabled old-titles and old-title quests.
* Removed redundant skills and make their effects baseline:
* Acrobatics
* Crouch walk
* Diving
* Jump
* Rest
* Riding
* Run
* Sprint
* Survivalist
* Swimming
* Spotter
* Removed redundant skills, with reworked attributes/statistic curves:
* Clever
* Fleet
* Ingenious
* Muscular
* Nimble
* Pack Mule
* Perseverance
* Sturdy
* Tireless
* Toughness
* Esoteric
* Unlock regeneration skills for new characters:
* Endurance
* Fitness
* Focus
* Diminishing returns on Health, Stamina and Mana.
* Adapted attribute buffs/debuffs to diminishing returns.

**Interface**

* Improved default bindings.
* Improved default interface layout.
* Introduction of the Weapons bar.
* Introduction of the new resizable vital stats window.
* Auto-sprint.
* One button press 1 handed + shield.
* Default abilities for weapons bar slots and default weapons for hotbar slots.
* Trying to use a melee ability with a different type of weapon will switch to the appropriate ability if known by the character.
* Hotbar auto switch, auto cast and auto revert to previous weapon combination.
* Give default weapons and hotbar default bind to all characters at creation.
* Give a skiner in a new character's back pack and place it on default weapons bar layout.
* Rebound lean left and lean right to alt+mouse click.
* Save gui persistence more often to avoid losing it in a crash.
* Selecting an equipped item when already equipped no longer unequips it

**Virtual World**

* Removed clan teleportation chambers from the game.
* Removed bindstone\_recall and house\_recall from the game.
* Buff racial skills impacting health and mana to give 20 points instead of 5 points.

**Movement**

* Buffed strafing speed to be equivalent to mahirim huntspeed lvl 60. lvl 120 for Mahirims themselves.
* Fall damage when at 1hp now carry over to stamina. Once reaching 1 to both hp and stamina, character is Knocked down.
* Jumping when moving at high velocity will cost more stamina.
* Prevent consuming stamina when pressing jump while already in the air.
* Made archery jump shooting and water shooting baseline.
* Made magic jump shot baseline.

**Misc**

* Deactivate PostProcessing effect in Video options by default.
* Lobby launches game automatically in full screen and largest resolution.
* Disable small text location on screen by default.
* Activated show FPS option by default.
* Click OK closes option windows
Battlespikes

## Alchemy

Light Battlespikes have the lowest DPS but the highest damage per kg. It takes about 100 Light Battlespikes to capture a Village.

 Normal Battlespikes have a bit higher DPS then light, but less then heavy, they are average damage per kg. It takes about ??? Battlespikes to capture a Village.

 Heavy Battlespikes have the highest DPS, but also the lowest damage per kg. It takes about ??? Heavy Battlespikes to capture a Village.
 Weight is relevant since you need many with you to get capture Villages, destroy Walls and Buildings or Siege Stones.
Greatclubs

## Weaponsmithing

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## Weaponsmithing Mastery

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Alfar

Alfar are the drow-elfs of Agon. They have their capitol in the very southern part with Orks north of them and Mercian in the north-west.

Their capitol is Shoal located in the middle of the three starting towns:

* Onghral
* Deep Yishku
* Akathos

### Starting Attributes

* 15 Strength
* 15 Vitality
* 20 Dexterity
* 20 Quickness
* 25 Intelligence
* 20 Wisdom
Equipment

Equipment refers to anything that can be worn.

Each item exist in many materials and quality.
Most items range from  rank, or r, for short 0 to 90 with the rank 0 being the basic things you can make from the very start, and the rank 90 requiring tens of hours of work to be able to make.

You can make the rank 0 trough 30 with the basic armoursmith or weaponsmith skill, while rank 40 trough 90 requiring the mastery version of the skills.

Most items can also be enchanted using the enchanting skill to make it even more powerful.

Template:Equipment
Riders Radio Theater T-Shirt

**The Official Riders Radio Theater T-Shirt** was the first official piece of merchandise to be based on the series outside of the album. During RRT's original run, the shirt could be ordered through Too Slim's Mercantile or if Riders In The Sky read a fan submitted letter over the air. In 2016, due to the popularity of the weekly re-release of Riders Radio Theater, the shirt was once again available for purchase for a limited time.
Templates

List of templates
Magic

* Template:Spells
* Template:Spells Start

Armor

* Template:Armor Plugin
* Template:Leather Plugin
* Template:Bone Plugin
* Template:Robe Plugin

Weapon

* Template:Weapon Table Start
* Template:Weapon Table Middle
* Template:Weapon Table Line

* Template:Weapon Skills

Materials

* Template:Materials
* Template:Reagents
* Template:Staff Materials
* Template:Cooking Materials
* Template:Potion Materials

Misc

* Template:Gold
* Template:\*
* Template:Crafted Item
* Template:Crafting Skill
* Template:Image

Patch

* Template:Latest Patch Notes
* Template:Patch Number

List of Navboxes

* Template:Magic Navbox
* Template:Weapons Navbox
* Template:Armor Navbox
* Template:Crafting Navbox
* Template:Patch Navbox