Jeffrey "Jeff" Johansen/ja

**Lua error in Module:Various at line 477: attempt to call field 'getDlcs' (a nil value).**
**Jeffrey "Jeff" Johansen** is one of **36** Survivors currently featured in *Dead by Daylight*.

He was introduced as the Survivor of [[CHAPTER 10: Darkness Among Us]], a Chapter DLC released on 11 December 2018.

## Overview

**Jeff Johansen** is a quiet artist with a heart of gold, standing steadfast against impossible odds. He has a dark past but led a quiet, simple life until his father passed, leaving things to sort out.

His personal Perks, ブレイクダウン, アフターケア, and ディストーション, give him observational advantages and help to hide his presence from the Killer.

## Lore

*Jeff Johansen was born and raised in Ormond, Alberta. He grew up as a quiet, only child with an aversion for large crowds. During High School, his anxious nature was mislabelled as shyness, which he covered up with a tough, stoic persona that intimidated bullies and teachers alike. At home, he discovered an interest for heavy metal and started a vinyl collection. The evocative symbolism on the covers inspired him to make some art of his own, which helped him cope with his parents' constant fighting.*

*To escape his parent's increasingly recurrent blow-ups, Jeff started working at a video store. Few customers passed by, so he had a lot of free time to draw. A late-night regular noticed his sketches and asked him to do some artwork for his gang at the abandoned lodge up Mount Ormond. Jeff accepted the challenge and painted a large mural depicting "The Legion" in runny, bloody letters. He was given a fifty-dollar bill and a 12-pack for his hard work. It was his first paid commission, a milestone to be proud of.*

*After his parents' divorce, Jeff was forced to move with his mother to Winkler, Manitoba, which was miles away from his home town—and his dad. In Winkler, Jeff was more isolated than ever, except for art and music. His solace came shortly after graduating High School when he started working at a local bar with live music performances. He found a roadie gig shortly after, leaving Winkler behind.*

*A few years later, Jeff got injured after getting involved in a fight during a concert. He was told he could lose part of his eyesight, so his doctor asked him to stay in town in order to monitor him. It was a difficult time during which Jeff re-assessed his life choices.*

*He went back to school—art school. His eyesight slowly returned, but he had to be careful. He took a few courses, experimenting with a wide range of mediums, ultimately choosing oil painting and digital art, the latter of which offered paid intern-ships. He took up a desk job and found his calling in designing labels for microbreweries. He led a quiet, simple life: he brewed beer, took-in a rescue dog, designed tattoos, and freelanced album covers for bands he liked. All until one morning, when he got a phone call from Ormond saying that his father had passed, leaving a few things to sort out.*

*Jeff drove all the way back to Ormond. He felt a pang of nostalgia when he reached his late father's house. Inside, there was an old guitar case sitting in against the wall. It held a black, vintage model with a sticky note that said, "for my boy."*

 *He stayed in town longer than he planned to, reminiscing about his childhood. Driving by his former High School, he remembered the mural he painted up Mount Ormond. He bought a 12-pack and headed to the lodge.*

*After weeks of not hearing back from Jeff, his colleagues assumed that grief had gotten the better of him. His neighbour got tired of sitting his dog, which became more and more agitated as days went by. The dog became a stray again, erring while seeking the familiar trail of Jeff's malty scent.*

## Load-out

### Unique Perks

**Jeff** comes with **3** Perks that are unique to him:

あなたが救助されるまたは自力でフックから脱出する度に、そのフック<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>が破壊され、殺人鬼のオーラ<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>があなたに'''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''seconds'''表示される。
\* ''ブレイクダウン''によって破壊されたフックはリスポーンするのに'''<span class="luaClr clr clr2" style="color: #e8c252;">180秒間</span>'''かかる。

あなたが救助されるまたは自力でフックから脱出する度に、そのフックが破壊され、殺人鬼のオーラがあなたに**4**/**5**/**6** **seconds**表示される。
* *ブレイクダウン*によって破壊されたフックはリスポーンするのに**180秒間**かかる。

Unlocks potential in your Aura-reading ability.
<p>以下の条件を満たすと、最後の'''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span>''' '''Survivor(s)'''のオーラ<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>があなたに永遠に表示される:
\*あなたがフックから救助する。
\*あなたをフックから救助する。
\*あなたが''治療のアクション''を完了させる。
\*あなたの''治療のアクション''を完了させる。
その生存者にはまた、あなたのオーラが表示される。
<p>''アフターケア''は、あなたがフックに吊るされると、効果がリセットされる。

Unlocks potential in your Aura-reading ability.
以下の条件を満たすと、最後の**1**/**2**/**3** **Survivor(s)**のオーラがあなたに永遠に表示される:
* あなたがフックから救助する。
* あなたをフックから救助する。
* あなたが*治療のアクション*を完了させる。
* あなたの*治療のアクション*を完了させる。

その生存者にはまた、あなたのオーラが表示される。
*アフターケア*は、あなたがフックに吊るされると、効果がリセットされる。
'''<span class="luaClr clr clr2" style="color: #e8c252;">3トークン</span>'''を持った状態で儀式を始める。
<p>殺人鬼があなたのオーラ<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>を読み取ろうと試みる度に、''ディストーション''は発動し、'''<span class="luaClr clr clr6" style="color: #ff8800;">1トークン</span>'''を消費し、以下の効果が適用される:
\*あなたのオーラが次の'''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''読み取られるのを'''防ぐ'''。
\*次の'''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''傷マーク<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>の生成が'''抑制される'''。
あなたが殺人鬼の脅威範囲<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>内に'''<span class="luaClr clr clr8" style="color: #d41c1c;">30秒間</span>'''いる度に、''ディストーション''は'''<span class="luaClr clr clr4" style="color: #ac3ee3;">1トークン</span>'''再チャージする。
<p>''ディストーション''は最初のカウントを超えてトークンを蓄積することができない。
<p>''ディストーション''は、瀕死状態<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>の時には発動しない。

**3トークン**を持った状態で儀式を始める。
殺人鬼があなたのオーラを読み取ろうと試みる度に、*ディストーション*は発動し、**1トークン**を消費し、以下の効果が適用される:
* あなたのオーラが次の**6**/**8**/**10** **seconds**読み取られるのを**防ぐ**。
* 次の**6**/**8**/**10** **seconds**傷マークの生成が**抑制される**。

あなたが殺人鬼の脅威範囲内に**30秒間**いる度に、*ディストーション*は**1トークン**再チャージする。
*ディストーション*は最初のカウントを超えてトークンを蓄積することができない。
*ディストーション*は、瀕死状態の時には発動しない。

#### Prestige

Prestiging **Jeff** will automatically add **Tier I** of his Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **Jeff** twice more to automatically add **Tier II** and **Tier III** respectively into the other Survivors' inventories.

## Achievements

*Main article: Achievements*
There is **1** Achievement related to **Jeff**:
Template:AchSurv

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **Jeff**:

### Alternatives

#### Event

Expand to view content
*"Thank you for supporting & inspiring us along the years!" - The Dead by Daylight Team*

## DLC

*Main article: Downloadable Content*
**Jeff** is part of **2** DLCs:

* [[CHAPTER 10: Darkness Among Us]]
* Survivor Expansion Pack

## トリビア

* **ジェフの**フルネームは**Jeffrey 'Jeff' Johansen**であり、キャラクターのスポットライトで明らかにされた。　**Jeff's** full name is **Jeffrey 'Jeff' Johansen**, as revealed in his Chapter Spotlight.
* **ジェフ**の声優はIan Chuprun(アートディレクター)であり、*デッドバイデイライト*のいくつかの殺人鬼を演じている。　**Jeff** is voiced by Filip Ivanovic (Art Director), who voiced several of the Killers in *Dead by Daylight*.
* In the description of the Black Metal Collection, it is revealed that **Jeff** has Norwegian roots.

### リージョン

* **ジェフ**は、エンティティの拠点に連れ去られる前に彼のチャプターの殺人鬼にあったことがあるという、最初の生存者である。　**Jeff** was the first Survivor to have met their Chapter's Killer before they were taken into the Realm of The Entity.
	+ 彼はグループにタグをデザインし、Mount Ormond Resortのメインのコテージの上階で見ることができる壁画として描くように仕事を課された。　He was tasked by the group to design their tag and painted it as a mural, visible on the upper floor of the main cottage in Mount Ormond Resort.

### Voice Actor

* **ジェフ**の声優はIan Chuprunであり、そのときはゲームのアートディレクターとして働いてた。　**Jeff** is voiced by Filip Ivanovic, who at that time worked as the Art Director on the Game.
	+ **ジェフ**の声優は、Trapper、Wraith、Hillbilly、Cannibal、Nightmare、Ghost Faceを演じている。　**Jeff** shares his voice-actor with The Trapper, The Wraith, The Hillbilly, The Cannibal, The Nightmare, and The Ghost Face.

### In-game assets

* Jeff Johansen
* Jeff Johansen (Portrait render)
* Jeff Johansen (Background image)