recursal/Fanatic-Fandom huggingface dataset:
The World Congress

The World Congress was added in the Civilization 6 Expansion: The Rising Storm. The World Congress is where you make your voice heard amongst the other civilizations in the world. It is also an important part of the Diplomatic Victory. Proposals are sent before the World Congress for vote, and come in two types: Resolutions and Discussions.

## Resolutions

Resolutions affect all civilizations, such as banning a Luxury Resource or gaining extra Amenities from each copy of the resource.

## Discussions

Discussions are potential Scored Competitions or Emergencies that members of the World Congress may join, like World Games or a Religious Emergency.

## Special Sessions

Members can summon a Special Session if they have an Emergency they need addressed, like a request for aid after a natural disaster.

## Diplomatic Favor

Diplomatic Favor is a new form of currency in the game. Your diplomatic actions will earn you Diplomatic Favor that can be used in the World Congress to help you or hinder others.

Diplomatic Favor can be earned through Alliances, City-States of which you are the Suzerain, success in Scored Competitions, and more.

There are major and minor ways to gain Diplomatic Favor through a game. Some actions will grant a large payout of Favor all at once, and some will grant it slowly over time. Try trading for other players' Favor to strengthen your position in the World Congress.

You can spend your Diplomatic Favor to extract promises from other players, call Special Sessions of Congress, and buy votes in the World Congress. Or save up Diplomatic Favor throughout the game to pursue Diplomatic Victory Points in the later eras.

## Diplomatic Victory Points

Gather Diplomatic Victory Points to pursue the new Diplomatic Victory.

When the World Congress meets, there will be a number of Resolutions available for determination. When voting resolves, all players will receive a Diplomatic Victory Point for each Resolution for which they chose the winning target and option.

Starting in the Modern Era, players will be able to use their Diplomatic Favor in World Congress to compete for Diplomatic Victory Points. Win the Resolution to bring yourself closer to victory, or to prevent other players from achieving their own.

Emergencies such as Aid Requests and World Games will provide Diplomatic Victory Points to the player who gets the highest score.
Stave Church

Era
 Technology
 A building unique to Norway. Required to train Apostles. Holy Site districts get an additional standard adjacency bonus from Woods.

The **Stave Church** is one of the Unique Buildings from Norway in Civilization VI.

## Notes

* This Unique Building replaces the Temple, and gains an additional Faith adjacency bonus from Woods.
* Replaces Temple.
* Maintenance: 2  Gold.
* Requires  Theology Civic, Shrine, Holy Site
* Unique to Norway
Science

**Science** is one of the more advanced Game Concepts in *Civilization VI*, which contributes to what makes a civilization grow. Science is accumulated per turn, as dependent on all sorts of things throughout the game, buildings, wonders,  Great People, as well as Tile Improvements, Natural Wonders and a few other things. Various Technology is researched when enough science is accumulated, depending on the Era, or the Tech being researched.

## Eureka

In regards to  **Science**, the Technology tree is similar to previous Civ games with a major addition: The Eureka bonus, which can be seen as a sort of quest. Once a player meets the requirements, the Technology becomes 50% easier to research. Note that if a tech is already under research and the requirements are fulfilled and get a Eureka bonus in the middle of it, depending on how far along the research is, the research is pushed an additional 50%, and if it's more than 50% already, the research gets pushed to completion.

## Generating Science

Science comes from citizens (the population of a player's cities). Each turn players get a base amount of Science equal to the combined population of all of their cities. The larger the cities, the more science generated. In addition to the Science generated by the base population, players gain 2 Science from their Palace. Additional Science can be earned by constructing specific buildings or wonders, or by adopting certain policies.

* **Trade** - Trade routes can yield Science from Scientific city-states, or other civilizations' cities that contain Campus districts.
* **Districts and buildings** - Players can construct a Campus district in each city with buildings that increase the acquisition of science. The Library, for example, gives +2 science per turn, a great scientist point per turn, and allows scientist specialists to be assigned.
* **Wonders** - A number of wonders will greatly enhance a civilization's technology. The Great Library wonder will award +2 Science per turn, and players will receive fee boosts to all Ancient and Classical era technologies.
* **Great Scientist** - A Great Scientist, when earned, can provide all sorts of science bonuses, depending which one claimed. For example, Albert Einstein triggers a boost for 1 random Modern or Atomic era technology, and also provides +4 science to all Universities.
* **Policies** - Various policies in the game will award additional Science when applied to a player's government. For example, the Military Research policy awards +1 Science to each Military Academy and Seaport.
* **Population** - Your cities gain +0.7 science per population point.
Sumeria

More on this on Wikipedia:
→ ***Sumeria***

**Sumeria** is one of the civilizations in *Civilization VI*.

## Description

In Civilization VI, each Civilization has two Abilities. One is based on what the nation has done throughout history and the other is tailored to what happened during the ruler's reign.

Gilgamesh leads Sumeria in Sid Meier's Civilization VI. He was said to be two-thirds God and one-third man. Gilgamesh was the hero of history's oldest known work of literature but we're not sure if he was a living person or a legend.

Sumeria's Epic Quest Ability means that every time you capture a Barbarian outpost you also get a tribal village reward.

Sumeria's Unique Unit is the War-Cart. It's very strong for an early game unit, suffers no penalties against Spearman or anti Cavalry units, and gets extra movement if it starts in open Terrain.

The Ziggurat is Sumeria's Unique Tile Improvement. It provides  Science as well as  Culture when it's adjacent to a River but you can't build it on a Hill.

Gilgamesh is an eager ally and more and his Leader Bonus is called Adventures With Enkidu. When fighting a joint war, Sumeria shares pillage rewards and combat experience with the closest allied unit within five Tiles.

Succeeding with Sumeria means getting off to a strong start War-Carts and Ziggurats are available right from the start of the game, and the Ancient Era Civic Foreign Trade gives you the diplomatic option for a joint War.

If you're playing as another Civ you're going to want Sumeria as an ally. Gilgamesh is a loyal ally and enjoys reciprocating friendships with shared work can be profitable for both Civs.

Will your fame resound through millennia? How will you lead Sumeria in Sid Meier's Civilization 6?

## Notes

* War-Cart - Strong early game unit, suffers no penalties against Spearman or anti-Cavalry units, and gets extra movement if it starts in open Terrain.
* Ziggurat - Sumeria's Unique Tile Improvement which provides  Science as well as  Culture when it's adjacent to a River but you can't build it on a Hill.
* Adventures With Enkidu - The Leader Bonus in that when fighting a joint war, Sumeria shares pillage rewards and combat experience with the closest allied unit within five Tiles.
* Epic Quest - This Ability means that every time you capture a Barbarian outpost you also get a tribal village reward.

## Cities

* Uruk -  Capital
* Kish

## Trivia

* The symbol for the Sumerian civilization is called "Dingir" which means god or goddess.
Sid Meier

Sidney K. Meier (born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, most notably the Civilization series. Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. Among other accolades for his contributions to the video game industry, Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame.
Rajendra Chola

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Rajendra Chola***

Rajendra Chola is one of the  Great People specifically a  Great Admiral in Civilization VI.

## Unique ability

**Retire (1 charge)**

Gain 50  Gold (on Standard speed.) Military units get +40% rewards for plundering sea Trade Routes.

**Passive Effect**

+5  Combat Strength and +1  Movement to Medieval and Renaissance era naval units within 2 units.
Robert Goddard

Type

More on this on Wikipedia:
→ ***Robert Goddard***

**Robert Goddard** is a Modern Era Great Engineer in Civilization VI.

## Unique Ability

Must be on a completed Industrial Zone or Hansa.

* Activated Effect (1 charge): +20% Production towards Space Race projects. Triggers the Eureka moment for the Rocketry technology.

## Civilopedia Historical Context

By the time of his death in August 1945 AD, Robert Goddard held some 214 patents, had dreamed large (envisioning a rocket reaching the Moon), had touched space (well, 2.6 kilometers in altitude), and is said to be the "father of rocketry." His 1919 monograph "A Method for Reaching Extreme Altitudes " is considered the classic text of early rocket science. Not a bad legacy.

Goddard enrolled in the Worcester (Massachusetts) Polytechnic Institute in his hometown in 1907, where he became infamous for trying to set off a black-powder rocket from the laboratory basement. He received his Bachelor of Science degree in 1908, and subsequently took his masters and doctorate degrees in physics from Clark University. In 1912 he accepted a position at the Palmer Labs at Princeton, but soon returned to teach part-time at Clark University where he was free to pursue his "peculiar" interest in rocketry. In 1915, Goddard launched his first successful rocket, this time outside the building at Clark.

But by 1916 his research had become too costly for his modest salary to bear; having gained some interest through his writings, he convinced the Smithsonian Institute the next year to give him a five-year grant totaling 5000 dollars. Clark University also agreed to give him some funding. With this largess, which continued from various contributors, Goddard perfected his earlier ideas, among these two basic advances that made space travel possible: multi-stage rockets, and liquid rocket fuel.
Righteousness Of The Faith

**Righteousness Of The Faith** is one of the Leader Bonuses from Saladin in Civilization VI.

## Description

****Righteousness Of The Faith**** - The worship building for their Religion can be purchased by any player for just one-tenth of the usual  Faith cost. This worship building is enhanced to add 10% to the  Science,  Faith and  Culture ouput of Arabian cities.

## Trivia

* The Righteousness Of The Faith is a translated word of the word Saladin
Movement

Terrain has a  **movement** cost and units have movement points. Each of the costs now round down in *Civilization VI*, instead of previous games where the movement would round up, meaning that if a unit has a single movement left and the Terrain costs more than 1, the unit will be unable to move there. Open terrain, like Plains and Grassland, only consume 1 movement point, whereas more difficult terrain, like Woods and Hills, will consume 2 or more movement points.

## Zone of control (ZOC)

It is best to use caution when moving close to enemy units. Doing so will often force the unit to be in the enemy's zone of control (ZOC), restricting its movement. If a unit has movement leftover when entering an enemy's ZOC, its movement is stopped or it may attack.
Special Abilities

The various **Special Abilities** from each of the civilizations depending on their leaders and their Leader Bonuses.

## List of abilities

* Founding Fathers (America): Earn all government legacy bonuses in half the usual time.
* The Last Prophet (Arabia): Guaranteed  Great Prophet if the second-to-last Great Prophet is chosen.
* Legend of the Five Suns (Aztecs): Spend Builder charges to complete 20% of the original district cost.
* Amazon (Brazil): Rainforest tiles provide +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts. Rainforest Tiles provide +1 Housing for Neighborhoods built adjacent to them.
* Dynastic Cycles (China): Eureka! and Inspiration! bonuses provide 60% of Civics and Technologies instead of 50%.
* Iteru (Egypt): Districts and Wonders are built 15% faster if placed adjacent to a River. Floodplains do not block placement of districts and wonders.
* British Museum (England): Each Archaeology Museum holds 6  Artifacts instead of 3 and can support 2 Archaeologists at once.
* Grand Tour (France): +20% Production toward Medieval, Renaissance and Industrial era Wonders.  Tourism from wonders of any Era is doubled.
* Free Imperial Cities (Germany): Can build one more Districts than the Population Limit would normally allow.
* Plato's Republic (Greece): Gets an extra wildcard slot no matter which government is chosen.
* Dharma (India): Receives Follower Belief bonuses in a city from each Religion that has at least 1 follower.
* Meiji Restoration (Japan): All Districts receive an additional standard adjacency bonus for being adjacent to another district.
* Nkisi (Kongo): Bonus  Food,  Production and  Gold from each  Relics,  Artifact and Great Work of Sculpture. Bonus  Great Artist and  Great Merchant points each turn.
* Knarr (Norway): Norwegian Units gain the ability to enter ocean tiles after research Shipbuilding. Naval melee units heal in neutral territory. Units ignore additional movement costs from embarking and disembarking.
* People of the Steppe (Scythia): Combat Units receive a bonus vs. wounded opponents, and heal when defeating a unit.
* Treasure Fleets (Spain): Trade Routes between continents give additional yields; can combine Units into Fleets.
* All Roads Lead to Rome (Rome): All cities start with a Trading post, and new cities in Trade Routes range of your Capital will automatically have a road going to them. Trade route going through your cities earn extra  Gold.
* Grand Embassy (Russia): Receives  Science or  Culture from trade routes to more advanced civilizations.
* Epic Quests (Sumeria): When you capture a Barbarian Outpost, receive a Tribal Village reward in addition to the usual  Gold. Pay half the usual cost to levy City-State units.
Royal Navy Dockyard

Era

The **Royal Navy Dockyard** is one of the Unique Districts from England in Civilization VI. The Royal Navy Dockyard replaces the Harbor District.

## Description

The first shipbuilding dockyard, which dates back to 1496 AD, was located in Portsmouth, a town on the south coast of England. At the height of its power, the British had the most powerful naval force on Earth. The Royal Navy constructed a series of facilities around the world where commissioned ships could be docked, refitted, repaired and overhauled for battle.

## Notes

* It provides bonus movement for Naval Units built there, bonus Gold for Dockyards on other continents and Great Admiral points.
* Replaces the  Harbor District.
Terracotta Army

Era
 Technology

More on this on Wikipedia:
→ ***Terracotta Army***

The **Terracotta Army** is one of the Wonders in Civilization VI.

## Notes

* All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open Borders.
* Must be built on Grasslands or Plains adjacent to an Encampment District with a Barracks or Stable.
The Hetairoi

The Hetairoi is a unique heavy cavalry unit of the Macedonian civilization (when led by Alexander) in Civilization VI. It replaces the Horseman.

In the Gathering Storm expansion, the Hetairoi requires 10 Horses (Civ6) Horses to train.

Attributes:
Higher Production cost (100 vs. 80).
+5 additional Combat Strength when adjacent to a Great General.
+5 Great General points from kills.
Starts with a free promotion.
Ignores enemy Zone of Control.
No strategic resource requirement.

Unlike the Horseman it replaces, the Hetairoi is classified as a heavy cavalry unit, which means they can be upgraded into Knights. This means any Hetairoi you build can stay relevant for a long time, from the early game through the mid-game, into the Industrial Era. For Alexander, there is only one way to victory: fight with your neighbours to generate General6 Great General points, conquer their cities to trigger Hellenistic Fusion's bonus, and use these Eureka moments to speed through the tech tree, and keep your units up-to-date and your army powerful.
Potala Palace

Era
 Technology
 "The first time I stepped onto the rooftime of the Potala Palace, I felt, as never before or since, as if I were stepping onto the rooftop of my being: onto some dimension of consciousness that I'd never visited before." - Pico Iyer

More on this on Wikipedia:
→ ***Potala Palace***

The **Potala Palace** is one of the Wonders in Civilization VI.

## Notes

* Must be built on Hills adjacent to a Mountain.
* The +1 Diplomatic Policy Slot is only added at time of construction. Capturing this wonder does not award an additional policy slot. This is both before and after the Fall 2016 Patch and appears to be intentional. It appears that you actually do get the policy after capturing a city with that wonder. It probably got changed after an update
Theater Square

Era
 Technology
 "A district in your city for cultural sites."

More on this on Wikipedia:
→ ***Theater Square***

The **Theater Square** is a District in Civilization VI.

## Description

A district in your city for cultural sites.

* +1  Great Writer point per turn.
* +1  Great Artist point per turn.
* +1  Great Musician point per turn.

## Cost and Requirements

Base Cost: 60 Production

Requirements: Drama And Poetry

Replaced by: Acropolis

## Unlocks

* Amphitheater
* Broadcast Center
* Film Studio
* Art Museum
* Archaeological Museum

## Civilopedia Historical Context

As the urban middle-class took on aspects of being "cultured" in the late 19th Century, it demanded more refined entertainments than bear-baiting and bare-knuckle boxing. Theater districts were the answer, usually clustering around existing theaters and museums patronized by the upper-class. Thus New York City's Broadway district saw a number of new music halls and restaurants open immediately after the Metropolitan Opera House relocated to West 39th and Broadway in 1883. In the earlier 1800s, London's West End theater district expanded outward from the Royal Opera House in Covent Garden. In time, all those that feed off theatrical talent were also found in the theater districts: recording studios, radio studios, agents, producers, and so forth.
Peter the Great

More on this on Wikipedia:
→ ***Peter the Great***

**Peter** is the leader for Russia in *Civilization VI*.

## History

Known for his vast reforms and modernizations, Peter the Great has a resume few can match.

Peter modernized Russia at a widespread level – primarily expanding his nation's naval abilities for both trade and warfare, and gaining access to the Black Sea by capturing Azov from the Crimean Tatar vassals of Turkey. In 1697 he discretely went to Western Europe in the Grand Embassy to examine international affairs.

Peter led a coalition against the Swedish Empire in the 21-year Great Northern War. A historic victory was won in the Battle of Poltava in 1709, but it wasn't until 1721 that the Baltic belonged to Russia.

As "Emperor of All Russia", Peter the Great advanced youth and secular education, reformed the nation's calendar system to fit European standards, prioritized investment in industrial manufacturing, and improved trade relations dramatically. Through intelligence and a strong will, Peter left an indelible mark on Russia.

## Intro

Embrace the chill winds of the Motherland, Czar Peter. Your fascination with science and culture is a gift, and you will learn much from your Grand Embassies to foreign lands. Under your rule, Russia will surely flourish and spread, absorbing all that lies around it, perhaps creating the greatest land empire seen on this earth.

## Leader bonus

**The Grand Embassy** - Receives  Science or  Culture from  Trade Routes to civilizations that are more advanced than Russia (+1 per 3 technologies or civics ahead).

## Leader agenda

**Westernizer**= Likes civilizations who are ahead in science and culture but doesn't like civs who are behind in culture and science.

## External links

* Civilization VI: Peter the Great leads Russia on civilization.com
Stepwell

Era

More on this on Wikipedia:
→ ***Stepwell***

The **Stepwell** is one of the Unique Tile Improvements from India in Civilization VI.

## Description

Stepwells are wells or ponds in which the water may be reached by descending a set of steps. They may be covered and protected and are often of architectural significance. They also may be multi-storied having a bullock which may turn the water wheel to raise the water in the well to the first or second floor. They are most common in western India. The construction may be utilitarian, but sometimes includes significant architectural embellishments.

## Notes

* It provides  Food and Housing. It gives a bonus +1 Food if built adjacent to a Farm, and a bonus +1  Faith if built adjacent to a Holy Site.
Pizza Party!

Activate Leonardo da Vinci in New York with Great Works from Michelangelo and Donatello -- and a sewer -- all in that city

**Pizza Party!** is one of the Achievements in the game Civilization VI.

It is a reference to the *Teenage Mutant Ninja Turtles* comic franchise, whose eponymous turtles live in a New York City sewer and are all named for Italian Renaissance artists.
Portugal

The Portuguese people represent a civilization in Civilization VI. They are led by João III, under whom their default colors are white and dark blue. They are available with the Portugal Pack, which will be released on March 25, 2021.

The Portuguese civilization ability is Casa da Índia, which restricts the destinations of their international Trade Route Trade Routes to only coastal cities and cities with a Harbor, but grants a 50% yield bonus to these Trade Route Trade Routes and gives their Traders increased range over water and the ability to embark as soon as they are unlocked. Their unique unit is the Nau (which replaces the Caravel), and their unique building is the Navigation School (which replaces the University).
Science victory

The **Science victory** is a victory condition in *Civilization VI*. This victory is straight-forward, but can be difficult to achieve before time runs out in multiplayer games.

## Description

To achieve a Science victory, players must accomplish 3 major milestones:

* Launch a satellite
* Land a human on the Moon
* Establish a Martian Colony.
	+ This particular milestone requires launching three separate components unlocked through three separate research items

If the player has bought the Rise and Fall DLC, then the milestones have changed to the following:

* Launch a satellite
* Land a human on the Moon
* Establish a Martian Colony
	+ Unlike the regular game, the expansion has combined all three components into one, single package
* Launch an Exoplanet Expedition
	+ The Exoplanet Expedition will normally travels at 1 light year per turn, and it takes 50 light years (on standard speed) to travel to the Exoplanet. The player will win upon the Exoplanet craft reaching its destination
	+ The turn wait can be reduced by completing the Lagrange Laser Station and Terrestrial Laser Station projects. These projects will increase the speed of the craft by 1 light year per turn. (i.e speed increases to 2 ligh tyears/turn upon the first completion of one of the projects, increases to 3 light years/turn upon the second, etc.).

## Notes

Scientific victories are quite popular, probably because people enjoy trying to outpace their opponents in technology. To win a Civilization 6 match like this, research the Rocketry technology then begin construction of a Space Port to begin the Space race. Launch the Earth satellite, Land a human on the Moon and complete the three tasks to establish a Martian Colony. Learn about boosting Science output and production to build the ship together faster and blow past opponents through technological superiority.

## See also

* Culture victory
* Domination victory
* Religious victory
* Score victory
John Spilsbury

Type

More on this on Wikipedia:
→ ***John Spilsbury (cartographer)***

**John Spilsbury** is an Industrial Era Great Merchant in Civilization VI.

## Unique Ability

Must be on a completed Commercial Hub.

* Activated Effect (1 charge): Grants 1 Toys, a uniquely manufactured Luxury resource which provides +4 Amenities.

## Civilopedia Historical Context

The apprentice of the Royal Geographer to King George III, John Spilsbury's unique geography teaching aid would become his best known invention. Transferring a map of the world onto wood and carving out each country, students of geography learned the subject by assembling the first jigsaw puzzle.

He made his first puzzle in 1767 and went on to turn the world, continents, and countries into puzzles. The business this invention spawned was passed on to his wife after his death.
Scientific Theory

Era
 "Clams that cannot be tested, assertions immune to disproof are veridically worthless, whatever value they may have in inspiring us or exciting our sense of wonder." - Carl Sagan

**Scientific Theory** is one of the Industrial Era Technologies.

## Notes

* Allows Research Agreement diplomatic action. +1  Food from the  Plantation Improvement.
Philip II

More on this on Wikipedia:
→ ***Philip II of Spain***

**Philip II** is the leader for Spain in *Civilization VI*.

## History

For 48 years, Philip II was king of the massive Spanish Empire, and the most powerful ruler in Europe during the 16th century. He championed the Catholic faith, utilizing the Spanish Inquisition and leading several religious conflicts.

In staunch defense of Catholicism, Philip organized a "Holy League" against the Ottoman Empire, halting their dominance across the Mediterranean at the Battle of Lepanto in 1571. He later opposed Protestantism in England, and attempted to invade the country several times using his fleet of ships, the world-famous Spanish Armada.

Philip directly intervened during the French Wars of Religion between 1585 & 1595, financing the Catholic League and ultimately causing Catholicism to be the foremost religion in France.

Phillip II's reign ushered in a golden era for Spain. Despite constant religious warfare, Spain's culture flourished. Music, art, and literature boomed under Philip, culminating with the creation of the majestic El Escorial monastery and palace in 1595.

## Intro

All Spain stands ready to answer your prayers, devout King Philip II. From your palace at El Escorial you can send forth your followers: missionaries, apostles, and conquistadors ready to strike our across the seas spread the good word about your most holy empire. May the treasures they uncover fuel your quest to unite the world under one faith and one empire, making you truly the Most Catholic king.

## Leader bonus

**El Escorial** - Inquisitors can Remove Heresy one extra time. Combat units have a bonus of +4  Combat Strength against players following other Religions.

## Leader agenda

Counter Reformer: Likes civilizations who follow the same Religion, and wants his cities to all follow the same Religion. Hates anyone trying to spread their Religion into his empire.

## Quotes

*"Nos somos Felipe, rey de españa y portugal. En pero, por en cima de todo, somos fieles devotos de la unica y verdadera religion."= First meeting*

*"Somos una nación de fe, y vuestro favora nuestra devocion os honra."= Counter Reformer: Positive*

*"No sois penitente, ¡blasfemáis! La venganza de Dios caiga sobre vuestra cabeza."= Counter Reformer: Negative*

"*Aquesto es absurdo, ¿Nos estáis declarando la guerra? ¿Acaso ignoráis el poderio de la armada invencible?"= Declares war as defender*

*"Se os ha juzgado por vuestros pecados, y ahora los expiaréis. Que Dios se compadezca de vuestra alma."= Declars war as attacker*

*"Nuestros estados... ¿Por qué señor? ¿Por qué nos has abandonado?"= Defeat*

## External links

* Civilization VI: Philip II Leads Spain on civilization.com
Renaissance Era

Renaissance Era is one of the Eras in Civilization VI.

## Information

New powers call forth, from the barrel of muskets to flowers of fire In the sky. Even the quiet words on newly printed pages hold great changes within. The world, once so vast and mysterious, has grown smaller and more familiar. Yet, there are always questions to be answered, faiths to be tested, and national identities to be formed.
Persia and Macedon civilization and scenario pack

This premium DLC adds Persia and leader Cyrus aswell as Macedonia and leader Alexander the Great.

Also includes a new “Conquests of Alexander“ scenario, in which you must rush to expand your empire to truly earn the title of "Alexander the Great."

## Contents

* Includes the complete Persian civilization with Cyrus, Immortal unique Unit, and Pairidaeza unique improvement
Queen Victoria

More on this on Wikipedia:
→ ***Queen Victoria***

**Victoria** is the leader for England in *Civilization VI*.

## History

Queen of the United Kingdom of Great Britain and Ireland, Empress of India and Defender of the Faith, Queen Victoria was heiress presumptive at a tender young age. Less than a month after her 18th birthday, her uncle, King William IV passed away, and Victoria became Queen.

She would go on to reign over the British Empire for 63 eventful years, a span of time that saw the Monarch greatly expand its international holdings through military conquest. Her reign is more commonly known as the Victorian era, a period of great cultural, industrial, political, scientific and military change within the United Kingdom, where national conviction and refined sensibilities of morality became the chief ideals of its citizens.

## Intro

Your Majesty the Queen Victoria of England, extend your reach beyond your borders and across the face of the globe. Worry not over the possibility of defeat for your loyal redcoats and overwhelming navy will surely carry the day. With your calm and steady touch you can bring all lands under England's sway, establishing a true Pax Britannica.

## Leader bonus

**Pax Britannica** - When you settle on a continent other than your home continent, receive a free melee unit. Gain the Redcoat Unique Units when you research the Military Science Technology.

## Leader agenda

**Sun Never Sets** - Victoria wants to settle on every continent, and will dislike civilizations on other continents.

**Cultured** - *(Hidden)* Tries to build up  Culture, and likes civilizations that also focus on  Culture.

## Quotes

*"Greetings, We are by the Grace of God, Victoria, Queen of the United kingdom of Great Britain and Ireland. And soon Dare I say, The Empire"*= First Meeting

*"War? We are not amused."*= Declared war as defender

*"As our protests are in vain, we hearby declare war."=*Declared war as Attacker

*"Please accept my warmest thanks for your kind endeavors on the continent we share."=*Sun Never Sets, Positive

*"You tread on dangerous waters in the face on England and her loyal colonies?"*= Sun Never Sets, Negative

"We have nothing to do in your administration you are hearby denounced"= Denouncing you.

"Good Heavens! My tea and crumpets have spoiled!" = Denouncing you

"I'm denouncing you" = Denouncing you.

"Come then! Let us take to the field!" = Declared war as neutral

## External links

* Civilization VI: Victoria Leads England on civilization.com
Redcoat

Melee Strength
 Production Cost

The Redcoat is one of the Unique Units in Civilization VI.

## Description

The Redcoats were a catch-all nickname for the British infantry during her reign as a global superpower, on the account of them wearing red uniforms. The wearing of such a conspicuous color may seem like a poor tactical choice, but in the age of muskets and gunpowder, battlefield smoke necessitated a bright, easily distinguishable uniform. An unconfirmed rumor suggests that it was also to hide any blood from injuries sustained while fighting (so as to not discomfort their comrades), but these have turned out to be nothing more than hearsay and old wive's tales.

## Bonus

Redcoats are stronger when fighting away from the Capitals continent. They can also disembark without using a Movement Point.
Street Carnival

Technology
 "A district unique to Brazil dedicated to keeping your people happy by increasing Amenities. Replaces the Entertainment Complex district."

The **Street Carnival** is one of the Unique District from Brazil in Civilization VI.

## Notes

* This is a Unique version of the Entertainment Complex District for Brazil.
* Replaces Entertainment Complex District.
* The Carnival Project holds an elaborate festival which makes citizens more happy and helps uncover talented individuals. +2 Amenities for this city while being worked. Earn Great (Artist, Engineer, Merchant, Musician, Writer) Points upon completion.
Project

**Projects** are a special kind of construction akin to wonders in that they perform special functions unlike other buildings. Some projects may be constructed only once per civilization, like the Manhattan Project, or multiple times over the course of the game, such as the Campus Research Grants.

Unlike Wonders, which give civilizations immediate bonuses upon completion, projects help unlock other features or units in the game (like the ability to build nuclear weaponry), or are necessary components to complete a victory. Also, unlike any other production item in a city, projects cannot be purchased or hurried.

## List of projects

  Holy Site Prayers | Earn  Faith for your Civilization equal to 15% of any  Production contributed to this project.
Relics

Relics are one of the Game Concepts in Civilization VI.

Each provides 4  Faith and 8  Tourism.

After researching  The Enlightenment Civic religious  Tourism effects are halved against your Civilization.

## Gallery

* Ark of the Covenant
* Beard of the Evangelist
* Blood of the Martyr
* Book of Thoth
* Footprint of the Apostle
* Grass Cutting Sword
* Holy Grail
* Philosopher's Stone
* Robes of the Guru
* Saint Aubert's Skull
* Sandals of the Prophet
* Shroud of Turin
* Silk Texts
* Splinter of the True Cross
* Stone of Scone
* Tooth of the Prophet
Samurai

Melee Strength
 Production Cost
 "Japanese unique Medieval era melee unit. Does not suffer combat penalties when damaged."

The Samurai is one of the Unique Units from Japan in Civilization VI. Samurai can be unlocked by discovering the Feudalism Civic.

## Description

Samurai, or known as Bushi class, existed for nearly a thousand years in Japan. Bushido (“the way of the warrior”) was a codified set of rules and way of life adopted by a large number of noble clans throughout Japan. The Samurai class wasn’t officially abolished in Japan until 1868 and, to this day, remains one of the most identifiable Japanese cultural touchstones.

## Bonus

These Unique Units don't lose combat strength when they take damage making them hard hitting until the end.
Sofonisba Anguissola

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 Type

More on this on Wikipedia:
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**Sofonisba Anguissola** is one of the  Great People specifically a  Great Artist in *Civilization VI*.

## Great Works

Activate at a district or wonder with an available Great Work slot.
Seoul

Type
 When you enter a new Era, earn 1  Eureka from that era

Seoul is one of the City-States in Civilization VI.

## Benefits

1  Envoy: +2  Science in your capital.

3  Envoy: +2  Science in every campus district.

6  Envoy: Additional +2  Science in every campus district.

Suzerain bonus: When you enter a new Era, earn 1  Eureka from that era.
Policies

Policies is one of the various parts of Culture in Civilization VI. Advancing throughout the Civics tree allows you to unlock new Policy Cards you can have in your "Deck" and throughout the game you gain Policy Cards which you can slot in and out of your deck for specialization purposes. The Policies you unlock throughout the game give you a new card to slot into your "Deck".

## Mechanics

Policies usually cost  Gold to change. However, policies may be changed for free on a turn that a Civic is completed, or a new policy slot is gained.

Some Policies make others obsolete. Often the new Policy is a strictly better version, but sometimes not---it may occasionally be useful to delay unlocking a policy in order to keep an older one.

## List of policies

**Policies** come in four categories and you are able to change your policy cards for free each and every time you unlock a Civic, or with  Gold whenever you want.

###  Great Person

These policies may only be put in a Wildcard slot.
The Hypaspists

Hypaspist

Introduced in Persia and Macedon Civilization & Scenario Pack (Civ6) Melee unit of the Classical Era, the Hypaspist is The Macedonian unique unit, which replaces the swordsman.
Technology Required: Iron Working
Production cost: 100
Gold cost: 400
Resources: Iron
Melee strength: 36
Movement: 2
Maintenance: 2 Gold
Upgrades to: Musketman
Notes
-In the Gathering Storm expansion, the Hypaspist requires 5 Iron Iron to train.

Attributes:
Higher Production cost (100 vs. 90).
+5 Combat Strength when besieging a district.
+50% support bonuses.
+10 Combat Strength vs. anti-cavalry units.
No strategic resource requirement.

Although the Hypaspist wields a spear, it's not an anti-cavalry unit: it's a melee unit that functions best when adjacent to other friendly units or attacking a district. They also work very well in conjunction with Alexander's Hetairoi - the Hypaspists line up and attack enemy units to weaken them, then the Hetairoi swoop in to deal the killing blow and earn General6 Great General points. Together, they can mop up the forces around enemy cities until the Hypaspists are in position to lay siege to them. Used in this way, a mixed force of Hypaspists and Hetairoi will prove very difficult for other civilizations to fight off in the early stages of the game.
Santa Cruz

Type

More on this on Wikipedia:
→ ***Álvaro de Bazán, 1st Marquis of Santa Cruz***

**Santa Cruz** is a Renaissance Era Great Admiral in Civilization VI.

## Unique ability

* Retire (1 charge): Forms an Armada out of a military naval unit.
* Passive Effect: +5  Combat Strength and +1  Movement to Renaissance and Industrial era naval units within 2 tiles.

## Civilopedia Historical Context

The foremost naval commander of the age that saw his homeland rise to dominate an empire that spanned the globe, Álvaro de Bazán was the son of a Spanish naval officer. He entered the navy at an early age, being appointed the "Military Governor and Captain of the Fortress of Gibraltar" at the age of eight ... although it was his father (Álvaro the Elder), in command of the galley fleet there, who actually ran things.

In the ensuing years the young Álvaro would see action in naval engagements against the French, the Turks and the Moors, steadily advancing in rank and created Marqués de Santa Cruz in 1569 AD. Two years later, in command of the reserves at the Battle of Lepanto, he played an important role in crushing the hapless Turks. In 1580, de Bazán commanded the fleet that supported the Duke of Alba's conquest of Portugal, and then defeated a French squadron sent to support a revolt in the Azores. Although his victory was marred by his execution of all the French prisoners in contravention of the rules of war, Philip II made him "Captain-General of the Ocean."

It was in this role that Álvaro would undertake the invasion of England to get rid of that upstart Protestant Elizabeth. In 1583, on Philip's orders, the Captain-General began the thankless task of assembling the ships, provisions and men in Lisbon. Despite difficulties in recruiting, corrupt contractors, English raids, and the interference and nagging of Philip, he succeeded in assembling the greatest fleet Europe had yet seen. But unrelenting strain and work likely led to Álvaro's untimely death in February 1588.

Command of the Armada was given to the Duke de Medina-Sidonia, thoroughly unfamiliar with naval affairs. How much might civilization have been changed if only de Bazán had lived to lead the Spanish Armada?
Raja Todar Mal

Type

More on this on Wikipedia:
→ ***Raja Todar Mal***

**Raja Todar Mal** is a Renaissance Era Great Merchant in Civilization VI.

## Unique Ability

Must be on a completed Commercial Hub.

* Activated Effect: Gain 1 Envoy and your Trade Routes to your own cities gain +0.5 Gold for each specialty district at the destination.

## Civilopedia Historical Context

Born in Uttar Pradesh to a Hindu family ... that's about all that is known of the young Todar Mal; even his date of birth has been lost to time. He began his bureaucratic career as a scribe in the court of Sher Shah Suri, who ruled northern India from his capital in Delhi. An able administrator, Todar helped Sher Shah establish a postal system in his holdings (Bengal and Bihar), create a standard coinage (the rupiya, or rupee), and extend the Grand Trunk Road from Chittagong to Kabul. The shah also put Todar Mal in charge of building a new fortress at Rohtas in the Punjab to limit Ghakkar raids and serve as a barrier to the Mughals to the northwest. It didn't work.

After the fall of the Sur dynasty, Todar Mal would serve the new Mughal emperor Akbar just as faithfully and ably, pragmatically transferring his loyalty without hesitation. Rising through the ranks, he was made a Wazir and finance minister to Akbar. In that role, Todar transformed the rather lax tax structure (the dahshala) based on a ten-year survey. In 1582 AD the emperor bestowed the title Diwan of the newly conquered province of Gujarat on Todar, making him a Navratna of the royal court.

Now a raja, Todar continued his reforms in the Mughal Empire. He introduced a system of standard weights and measures for trade, established revenue districts and appointed officers to these, and created a settlement system for newly-acquired territories. All of this based on a data collection scheme he devised, one that would be used for centuries across the subcontinent. And he foresaw the significance of having a common tongue for efficient administration of the empire and so promoted Persian as the official language. Todar Mal, having left his imprint on India, died in November 1589 in Lahore.
Qu Yuan

Type

More on this on Wikipedia:
→ ***Qu Yuan***

Qu Yuan is a Classical Era Great Writer in Civilization VI.

## Great Works

Activate at a district or wonder with an available Great Work slot.

* Chu Ci (Songs of Chu)
* Lament for Ying

## Civilopedia Historical Context

Living during the Warring States period, Qu Yuan was perhaps the earliest "patriotic" poet, as well as a statesman, diplomat, reformer, and ideologist. Considered one of the four great poets of civilization, he is best known for his volume of poetry 'Chu Ci' ("Songs of the South"). The first reference to Qu Yuan appears in a poem written in 174 BC by Jia Yi, an official banished from the Han court, likening his fate to that of "Qu Yuan."

It is surmised by historians that Qu Yuan was born c. 339 BC and died c. 278 BC, all based upon a somewhat confused biography by the Han dynasty scholar Sima Qian. According to that, Qu Yuan lived in the Chu kingdom where he assisted King Huai in governing. When the resurgent Qin invaded others of the Warring States, Yuan suggested an alliance with the Qin. But jealous ministers convinced the fatuous Huai that Yuan was corrupt; whether false accusations or not, Huai sent Yuan into exile. Soon enough Huai was imprisoned by the Qin and his even more fatuous son took the throne, though not for long.

It was during his exile that Qu Yuan wrote his most famous pieces: 'Li Sao' (The Lament), 'Tian Wen' (Asking Questions of Heaven), 'Jiu Ge' (Nine Songs), and 'Huai Sha' (Embracing the Sand). Upon hearing that Chu had been absorbed by the Qin, on the fifth day of the fifth lunar month (an auspicious date) the distraught Yuan threw himself into the Miluo River after tying himself to a boulder.
Petra

Era
 Technology

More on this on Wikipedia:
→ ***Petra***

The **Petra** is one of the Wonders in Civilization VI. Petra is unlocked through the Technology Tree.

## Notes

* Must be built on Deserts or Floodplains without Hills.
* +1  Production, +2 Food, and +2 Gold on all Deserts Tiles for this city (not counting any Floodplains).
River

Movement
 Appeal

**Rivers** is one of the various Terrain types in Civilization VI.

## Trivia

* As in previous games, Rivers are positioned inbetween Tiles.
* Rivers appear to add +1 Appeal to adjacent tiles.
* Rivers now require the full Movement points to cross, instead of just ending a unit's movement with half a movement.
Piopiotahi

"But as I headed into the heart of New Zealand's fiordland that same child-like feeling, long lost, of pure unadulterated awe came rushing back. I knew the road to Milford Sound was good - but this good?" - Darroch Donald

More on this on Wikipedia:
→ ***Piopiotahi***

The **Piopiotahi** is one of the Natural Wonders in Civilization VI.
Pottery

Era
 Leads To
 Allows harvesting of Wheat and Rice.

**Pottery** is an Ancient Era technology.

## Historical Context

"The art or craft of the potter, the skill of creating ceramic items"-in other words, making things out of mud. With pottery, objects (sometimes useful) are shaped out of clay and then placed in an oven and subjected to high temperatures. The resulting product is extremely brittle but is airtight and more-or-less impervious to corrosion, oxidation, infestation, and other decay. The earliest pottery objects found include jugs and containers to hold liquid or grain. And some really ugly statuettes.
Rembrandt van Rijn

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 Type

More on this on Wikipedia:
→ ***Rembrandt van Rijn***

**Rembrandt van Rijn** is one of the  Great People specifically a  Great Artist in *Civilization VI*.

## Great Works

Activate at a district or wonder with an available Great Work slot.