Superweapon

## Function

The main function is to offer extra stats or items with function, player can consume diamonds to get more powerful stats or enjoy the protection.

## Force Field Shield

Effect: Protect the main base from being detected and attacked for a period of time, and the march will break this state. (type 1)

Type:

* four hours
* twelve hours
* 24 hours

When the force field shield take effects and the neutral land is attacked, it will not break the war-free state. For example, when I am attacking the land that no one has occupied, the war-free state will remain, and the land that is stationed on it will not break. In this state, if the player currently has a fallen player when the game is opened, the state of the fallen player will be released.

The situation that war-free state is broken:

1. Attack other people's main bases and sub-bases
2. Attack land that has been occupied
3. Attack npc City
4. Attack non-neutral mines.

## Charging Weapon

Effect: Increases the attack power of all soldiers owned by the user for a period of time. (type 2)

Type: attack power of soldiers +20%

* one hour
* four hours
* twelve hours
* one month

## Charging Armor

Effect: Enhance the defense of all soldiers owned by the user for a period of time.

Type:

* +30%
* one hour
* four hours
* twelve hours
* one month

## AI Manoeuvre

Effect: The user can increase 1 legion for a period of time.

Type:

* one hour
* four hours
* twelve hours

## Escape Device

Effect: Heroes will not be captured for a period of time.

* one hour
* four hours
* twelve hours
* one month

## Overload Engine

Effect marching speed + 25%

Type:

* one hour
* four hours
* Eight hours
* one month

## Resonance Ammo

Effect: Improve the siege of soldiers:

* one hour
* four hours
* twelve hours
* one month

## Antigravity

Effect: the corresponding load capacity + 50%

Type:

* one hour
* four hours
* twelve hours
* one month

## Phantoms

Effect: Display the number of our soldiers that we set to the enemy investigation

* one hour
* four hours
* twelve hours

## EMI

Effect: The enemy can't detect the information (there will be a signal when the soldiers start to investigate)

Type:

* one hour
* four hours
* twelve hours

## Optical Hiding

Effect: Display the number of our marching soldiers that we set to the enemy investigation

Type:

* one hour
* four hours
* twelve hours

## Polygraph

Effect: Our building resists all schema effects (except for union schema) for a period of time

Type:

* one hour
* four hours
* twelve hours

## Night Force Field

The main base and production center are protected from being attacked for a period of time from 0:00 to 9:00 on that day. The march will break this state.

Type:

* one day
* one month

## Mechanism of super weapons

* **Principle of mutual interference**

Different kinds of super weapons will not affect each other.
Example: Players can use both polygraph and AI Manoeuvre. And both are calculated according to their respective durations.

* **Superimposed and cover mechanism**

The same type of super weapon can superimpose the time, different types of super weapons can’t superimpose , but will cover.

Example: The player has used 1 hour of 10% anti-gravity field, and has 30 minutes remaining. At this time, the player uses 1 hour of 10% anti-gravity field again, and the remaining time is extended to 1 hour and 30 minutes.

If the player uses a 1 hour 25% anti-gravity field, this effect will cover the previous 10% anti-gravity field effect. It became a 25% anti-gravity field with a duration of 1 hour.