Laws of the Imperial Trust

## Technology Sharing

##### 1.

The following guidelines govern what technology can be shared with non-Imperial Trust members. 1i. Imperial level technology can be traded in any situation following these guidelines.

1ii. All STC trades and Dark Age technology requires a majority vote on the High Council to be carried out, as does any trade that violates the guidelines.

1.ii.a. Both the Security Council and the Adeptus Mechanicus can veto any technology trade of any type, this veto can only be overruled by a two thirds majority in the High Council.

##### 2.

What follows are the basic guidelines

2i. Non-chaos tainted, and non-hostile human polities: Free to trade them Imperial civilian goods
2ii. Non-aggression pacts with human polities: Free to sell them Imperial military goods

2.ii.a. Bolstering Human Navies: As a specific sub-set of this, it is encouraged to use some of the Trust's shipyard space to build Imperial Era ships for other human polities, specifically for capital ships. The surrounding polities seem to rely on very large numbers of escorts in comparison to the Trust, likely due to them being much faster to build and therefore replace. The Trust can build capital ships faster than its neighbors due to its better technology, and our Imperial era ships are likely to be of higher quality than what most of our neighbors can build themselves, so filling out their navies with more capital ships could give them an important edge. Imperial Era Defence Monitors could also be produced quickly and cheaply to bolster other humans defensively. The Security Council should identify priority targets for this policy and bring it before the High Council for consideration.

2.iii. Defensive alliances: Free to trade them Imperial civilian STCs and most Imperial military goods

2.iv. Full alliances: Free to trade them Imperial civilian and military STCs, and Dark Age civilian goods.

2.iv.a.Economic Aid Packages: Even before most of the Dark Age tech was discovered, the Imperial Trust's economy was larger than it otherwise would have been due to the various economic STCs that Avernus purchased from Atlas. A strong supporting economy is the backbone of any war effort, and the ability to produce more material and grow the population faster is essential. While not all of them should necessarily be granted, looking to have a package of the various Imperial Era economic boosting STCs that could be given to allies would be a good idea.

2v. Protectorates: Free to trade them Imperial civilian and military STCs, and Dark Age civilian goods. May establish enclaves within the protectorate controlled by the Trust to produce select Dark Age technology using STCs, each STC and protectorate subject to individual approval by the High Council.

## Expansion and Colonisation

##### 1.

The Imperial Trust acknowledges that it will very likely expand in time, either through colonization of nearby star systems or through the inclusion of already established human worlds. Changes to the governmental structure may be necessary and will be considered by the High Council at that time. This will require a three quarter majority vote in a full meeting of the High Council.

##### 2.

The Imperial Trust claims all star systems within a ten light year radius of any of its systems as falling under its borders at the time of founding.

##### 3.i.

Uninhabited and unclaimed systems are considered to be the property of the nearest Low Council Member. The owner must give permission for any colonies or resource colonies to be in a system.

3.ii.a. To establish a full colony a system must seek initial approval from the Security Council, which shall evaluate both the extent to which it would extend the military resources of the Imperial Trust, and if there are any competing claims by outside powers that could entangle us in conflicts. Security Council decisions are preliminary until the next High Council meeting which will either approve or overrule the Security Council decision. The High Council must always approve the settlement of a system claimed by an outside power prior to colonisation efforts beginning.

3.ii.b. If a colonising planet wishes to establish additional full colonies, that the level of defences required for all colonies of that coloniser shall be increased. This increase shall be one stage in all respects.

3.iii.a. A planet have as many Resource Colonies as it wants so long as it all are within ten light years of a member of the low council.

3.iii.b. The Security Council may impose a higher level of defences on Resource Colonies after the first as they determine is necessary based on the Imperial Trust's security situation.

##### 4.i.

Full colonies must have a minimum level of defences, with STC availability tied to those defence levels. That there are required defence improvements that must happen by a certain number of years after colonisation.

4.i.a. A colony must have either a PDF Corps when founded, with an additional Corps being required for every full twenty years that the colony has existed or have five percent of the population in the PDF, whichever is higher.

4.i.b. A colony must have at least heavy ground defences when founded. This must be upgraded to very heavy within forty years of founding and superheavy within eighty years of founding.

4.i.c. A colony must have at least ten Defence Monitors and a Helheim Pattern Defence Cruiser when founded, with another ten Defence Monitors and a Helheim Pattern Defence Cruiser for every full forty years that the colony has existed.

4.i.d. Within 35 years of founding the colony must establish a civilian militia composed of at least 50% of the adult civilian population. The must receive a minimum of sixteen hours of weekly training and the colony must maintain enough Impaler Carbines and body armour to equip all of them.
4.i.e. After fifty years, at least 75% of the PDF being recruited from that point should be from the local population.

4.ii Full colonies have certain protections that the coloniser must follow, if any are broken the matter will be brought to the High Council by the Inquisition or by the colony itself.

4.ii.a. Each colony shall be required to give no more than half of its tax income to the coloniser, a number that cannot exceed twelve and a half percent of its total income.

4.ii.b. Within a decade of the colony forming it shall have a local government made up entirely of people living on the colony.
4.ii.c. After fifty years, 50% of the local government officials must be native born or have 25 years of residency.

4.ii.d. After seventy-five years 66% of the local government officials must be native born or have 35 years of residency.

4.ii.e.After one hundred years 75% of the local government officials must be native born or have 50 years of residency, and the colonial government will be subject to an Inquisitorial audit to ensure that the coloniser has not attempted to set up a puppet government.

4.ii.f. The local government should have the right to present petitions to the High Council and that the High Council shall have the right to intervene in any colony with a two thirds vote.

4.iii. Full colonies shall be established with the expectation of independence within one hundred years, at which point they will gain a seat on the Low Council. However, a favourable long term trade agreement may be established between the colony and coloniser, that can extend for no longer than 100 years after independence. If a colony has not achieved independence within one hundred years of its founding, it may petition the High Council to be moved from the coloniser’s control and be directly administered by the Imperial Trust instead. In such cases the Trust will act to improve the colony to full independence as soon as possible.

4.iv. If the sponsor of a full colony is cut off by Warp Storm from being able to support it's colonies, then the Imperial Trust will take over sponsorship until the original sponsor returns.

4.v. After twenty years, a basic level of universal education must be available to the population. At fifty years, some level of higher education must be made available. The Low Council will spend some time over the next ten years working with the educational institutions of the Imperial Trust to establish a few proposals for the minimum curriculum, which will be voted upon by the High Council in ten years.

##### 5.i.a.

The coloniser shall have exactly the same rights over the Resource Colony as it has over its own world, making the Resource Colony an extension of the coloniser, except where noted below.

5.i.b. Any of the requirements below can be waved for a Resource Colony with a two third majority vote of the High Council.

5.ii.a. A Resource Colony must be under half a billion humans in order to count as a resource colony and if it exceeds that number then it becomes a full colony with the year of founding being the year in which it exceeded the population maximum

5.ii.b. The residents of a Resource Colony, or any member of the Low Council, may petition the High Council for the Resource Colony to become a full colony, presenting arguments as to why the colony provides something of value to the Imperial Trust as a whole to justify the change in status. This motion must pass with a two thirds majority.

5.iii. At least a fifth of the income of a Resource Colony must be spent on the colony

5.iv. Resource Colonies must have a minimum level of defences, with defence levels increasing as the Resource Colonies production increases.
5.iv.a. Each Resource Colony is required to have at least high level ground and orbital defences.

5.iv.b. For every three billion Thrones worth of production that a Resource Colony has, at average Imperial Trust prices, the required level of ground and orbital defences must be increased by one level.

5.iv.c. Each Resource Colony is required to have at least one Defence Cruiser and five Defence Monitors.

5.iv.d. For every three billion Thrones worth of production that a Resource Colony has, at average Imperial Trust prices, one Defence Cruiser and five Defence Monitors must bee added to the defence fleet.

5.v. The STCs of a Resource Colony will be restricted.

5.v.a. A Resource Colony shall not be given any Advanced or Exotic Material STCs above the basic, any military STCs other then those required to produce the more basic weapons or any Naval STCs

5.v.b. A Resource Colony shall not be given any STCs that it does not have a clear and immediate requirement for.

5.v.c. A Resource Colony shall not have any shipbuilding capabilities.

5.v.d. A Resource Colony shall not have more then 50% more manufacturing capacity then is needed for upkeep.

##### 6. Colonization of Conquered Systems

6.i. For every cluster of systems conquered by the Imperial Trust that is similar in size to an Imperial sub-sector, one world shall be chosen by the High Council to be colonized as a cooperative managed by the Low Council. This colony shall be intended to be the primary base for the local Imperial Trust Guard and Imperial Navy, as well as any other functions that need a local centralized location. A recommendation for which conquered system is most suitable shall be made by the Security Council.

6.ii. Additional conquered systems shall have their colonizers determined by the High Council.

6.ii.a. When the colonizer of a conquered system is being determined, members of the Trust may present their bid to the High Council, and the High Council shall choose from among the bids. Colonization plans presented must be valid and set to begin within a reasonable time period. If there are multiple bids and the High Council cannot come to a majority vote, the bid with the highest number of votes shall be picked. In the event of a tie vote, the Security Council will pick the colonizer from those members.

6.ii.b. Bids made by members of the Trust who have had more colonies on conquered systems than other Trust members making a bid shall be considered invalid.

6.ii.c. Joint bids may be made, with a primary colonizer listed on the bid for the purpose of whose colony it is for section 6.ii.b. Joint bids will be managed by whatever system the joint colonizers agree upon.

6.ii.d. In the event that no member of the Trust makes a bid to colonize a conquered system, the conquered system will be colonized as a cooperative managed by the Low Council.

6.iii. As conquered systems may represent a strategic interest to the Imperial Trust, the Security Council may add additional requirements beyond the norm for colonization procedures. These additional requirements may be vetoed or altered by the High Council.

## Tithe levels

* Imperial Guard tithes are currently set at 10% of all second line PDF units, 20% of all Knights, 20% of front line PDF regiments and 35% of Grenadiers.
* The current tithe is credits to the value of 35% of the worlds total economy.
* + The Imperial Trust will refund a proportion of these taxes equal to 20% of the credits spent on the maintenance of those units eligible to be tithed to the Imperial Trust Guard.
	+ This rebate can be increased by 1% per additional percent that is tithed to the Imperial Trust.
* Trade tax is set at 10% of total trade.

## Trade

The Trust Government will set up a department that handles all basic trade between member worlds, though worlds have the right to bypass it if they feel the need.