recursal/Fanatic-Fandom huggingface dataset:
NPCs/Ishra

In the winter months, the Blue Hoods guild were told of an Inn at a crossroads a day's walk from Eleria. An inn by itself, not unusual, but with the disappearances of various travelers, the Blue Hoods were sent to investigate.

Beneath the inn within a dark cavern, the team discovered an elven man taking people and beasts apart to make new, horrific creations. Although one team of Blue Hoods managed to kill him, a second team was dispatched out and found an eerily similar situation. Apparently raised from the dead by an unknown third party, Ishra released monsters on the others, and disappeared.

Over the following months, various members of the Blue Hoods have run across Ishra in varying locations, but so far, he has managed to escape.

#### The Pits

Following up an investigation from a local temple, a team of Blue Hoods discovered a series of tunnels beneath the Nobles Quarters. A number of people - many looking to be Nobles themselves - were found below, playing cards and making bets on a fight between monsters within a stone pit. Tucked away in a side cavern was another workshop - but no humanoids, excluding Ishra himself. The Blue Hoods cut a deal, and knowing they could not risk a fight with the city's nobles, left him behind.

#### The Ashward Place

After a tip from an overly concerned neighbor, Blue Hoods went to visit the 'Old Ashward Place', an abandoned manor. Inside were a variety of deadly monsters and alarming traps, and below, Ishra himself. Although nearly defeated, he managed to escape, leaving the Blue Hoods to put together the pieces.

#### The Journals

Ishra has left behind numerous hand-bound journals in various locations, periodically containing notes on his work and sometimes utterly empty. Their uses are unknown.
Ambrose Fletcher

At a glance, Ambrose is ... normal. Perhaps a little older than many who come to the Blue Hoods, but not much - the silver streak through raven black hair adds to the idea. There's also that he talks to himself, that probably doesn't help. Also, the book he is holding is upside down, and you're relatively certain he's not even looking at the book but at a smudge of ink on his free hand. So maybe not that normal. But then, that's not unusual here so ... who can be bothered.

Ambrose wears varying shades of blue and grey almost head to toe, and the guild issued hood is almost camouflaged against it. As far as humans go, he doesn't look particularly unusual - his skin is a bit fairer, indicating one who spends a lot of time out of the sun, and although not terribly tall his limbs are long and a bit gangly, as if he hasn't quite grown into them. Age? Who knows. Eyes so dark a brown they're almost black are ringed with shadows of exhaustion, but his movements are fast and jerking and sometimes a little unsettling because he never seems quite sure what to do with his legs. The way he sits - that can't be comfortable, can it?
Guildies

Blue Hoods is a Mercenary guild of Adventurers who come from all over this huge, yet oh so tiny world. They are friends and family, rivals and competitors. there are those that are loved and those that are hated, but they are Allies at the end of the day, and work together to ensure everyone comes back safe.

However not all adventurers are equal, and not all Jobs are easy. some adventurers are far greater than others in terms of power, this means that a proper sorting system is required to ensure that the appropriate Guildie is sent to do the appropriate job. otherwise you'd end up with a wizard capable of leveling countries sent to kill a few undead, whilst little Bright-Eyed Timmy who just turned 18 and is equipped with a flimsy dagger is sent to fight a war against Demons.

The Sorting System in place is one of Ranks, starting with the lowest and growing in power:

F-Rank

E-Rank

D-Rank

C-Rank

B-Rank

A-Rank

S-Rank
Races/Half-Elf

## Stats

* CHA +2
* (Choice of 2) +1
* Adulthood: 20
* Size: Medium
	+ Height: 4'9" +2d8[h]
	+ Weight: 110 lbs. +hx2d4
* Speed: 30
* **Darkvision**
* Fey Ancestry
* Proficiencies:
	+ **Skill Versatility** (Choice of 2 skills)
* Languages:
	+ Common
	+ Elvish
	+ (one extra common language)
* Racial Feats:
	+ Elven Accuracy
	+ Prodigy

### Aquatic Half-Elf

* Swimming: 30
* (this replaces Skill Versatility)

### Half-Drow

* Drow Magic
* (this replaces Skill Versatility)
* Racial Feats:
	+ Drow High Magic

### High Half-Elf

* (Choice of 1 Wizard cantrip)/INT
	+ OR High Elf weapon proficiencies
* (this replaces Skill Versatility)
* Racial Feats:
	+ Fey Teleportation

### Wood Half-Elf

* Fleet of Foot OR Mask of the Wild
	+ OR Wood Elf weapon proficiencies
* (this replaces Skill Versatility)
* Racial Feats:
	+ Wood Elf Magic

## Dragonmarked Variants

### Mark of Detection

* House Medani
* WIS +2
* (Choice of 1) +1
* [Source: ERLW]

### Mark of Storm

* House Lyrandar
* CHA +2
* DEX +1
* Resistances:
	+ Lightning
* [Source: ERLW]
Alea Lightbringer

Here pictured with her Radiant Smile!

***Alea Lightbringer*** is an elderly Goliath woman about 7ft5 tall (225cm), and still left with plenty of muscles to work with despite her age!

Her hair is tied back in a messy braid, and the grey streaks in her dark brown hair, along with the few wrinkles on her face, seem to indicate she's past her fifties. Her skin is light gray and a few green skin markings can be seen on her body, which doesn't seem to be as exposed as one would expect from a Goliath, instead bearing more regular clothes that would usually be seen in cities. The plate armor she uses in combat bears the symbol of ram horns, as does her shield. Her eyes are a pale green, bearing the weight of many years living the tribe life, but her warm smile make her radiate an aura that shows she's not letting her age get in the way of her life.
NPCs/Lorafyire Cemrur

The head of the Eleria chapter of the Blue Hoods is Lorafyire Cemrur, a silver dragonborn with an office and rooms on the second floor of the guild. Her private exit and staircase means that the guildmembers rarely know if she is in or not, but she usually isn't. Master Cemrur spends most of her time making connections in the city and finding new jobs for the guild members. While the appropriate title is Master, she is not the overall guild head, she is the regional master. Blue Hoods is quite large and headquartered on their own private demi plane.
Locke Gault

Locke Gault is a fair-skinned human, with somewhat unkempt hair, green eyes, and a decent build. She often carries herself in this lax and carefree manner, usually strolling around casually.

Most of the times, when not taking on jobs, she is seen without her armor, and instead dons on these simple, slightly ragged clothing that could easily pass off as that of a blacksmith's.
Kali

Average height and lean, Kali tends to walk with his shoulders back and head up. An almost pure white tiefling, his appearance tends to be striking to whomever sees it. His horns are large, covering his head and wrapping back behind it. The tips of his tail, horns, and fingers are black due to a curse left on him in the past. Along with his lithe build his fingers were also long and his nails were the same. Thick and some what curly, his hair rests at the nap of his neck, under his horns. With black eyes, Kali tends to look at the world with contempt. He rarely smiles at anything but animals. He's quick witted and has a strange relationship with the thought of death. It's almost as if he welcomes it.

Reserved, Kali spends most of his time alone. He constantly questions the word of his god and the abilities that he was gifted with. It is confusing, how they seem to contradict each other. His past is a mystery to most, a painful memory to himself. The culture of the upperworld and the social norms of its people confuse him. Kali is ignorant to how relationships work and why they are necessary. All that he knows is that the people he cares about keep dying or leaving. This has left him even more devoted to the word of Kelemvor and a bit too direct on jobs. He tends to be a bit rude without meaning to be.
Jobs/Khamsin Akh

(Information collected from the job journals of past expeditions to the desert.)

## Places

* Al-Kharib
* Boomtown
* Dustwood
* Kin-Lanii
* Last Chance
* Longbarrel
* Los Mezcaleros
* Ripclaw
* Rocksville
* Sandrock
* Scorpion Ridge
* Tamar
* Zatooine

## People

* Aslanii - Assumed Dead
* Betsy Clementine
* Brigadier General Sanderton
* Darfar
* Desh
* Duncan McRoy
* Flint Westwood
* Grunkus
* Issaic Reins
* Mat-Soh
* Moo Montana - Deceased
* Pa'u
* Paddy Creole
* Sadah
* Tark Saban - Assumed Dead
* The Highway Man
* Winston

## Factions

* Daughters of Ebb
* Doof Raiders
* Frontiersmen
* Mai-Coh
* Railjacks
* Sand Vipers
* Witches of Rocksville
* Zarcan Tribe
Vennett Estariel

## Appearance

Vennett is a slight, intense man with chiseled features, bright blue eyes, and straight blond hair falling neatly to his shoulders. He has a commanding air despite his short stature, holding himself regally and speaking in a loud, crisp voice. He wears plate mail underneath a pure-white tabard blazoned with the sign of his home, a sunburst cresting a mountain peak; he carries a shield that bears the same symbol, as well as a longsword that he always keeps perfectly polished. Standing near him, you feel as if you are just a bit closer to achieving your goals.
Races/Simic Hybrid

## Stats

* CON +2
* **(Choice of 1)** +1
* Adulthood: 1
* Size: Medium
	+ Ht/Wt: (see Human, Elf, Vedalken)
* Speed: 30
* **Darkvision**
* Languages:
	+ Common
	+ Elvish or Vedalken
* Animal Enhancement
	+ **(Choice of 1 at Lvs. 1 & 5)**
	+ Manta Glide
	+ Nimble Climber
	+ Underwater Adaptation
	+ Grappling Appendages (Lv. 5 only)
	+ Carapace (Lv. 5 only)
	+ Acid Spit (Lv. 5 only)
Jampa

The first thing you would notice about Jampa is his size, at 6' 2" and 320 lbs his sumo-like form would be hard to miss in a crowd! Though his size may give pause, you would quickly notice his laugh, boisterous and friendly; he will be a most genuine friend. You may soon cover your eyes at the glare though, as Jampa's head is shaven clean and shiny with no hair to speak of at his chin. His eyes match the color of his half robes, a deep blue color, you will find the smile in his eyes just as bright as the smile on his face. Trailing down further, around his neck you would see a holy symbol in the shape of the triskelion from the temple of Trithereon. Though he is no cleric, he has become a devout follower, seeking to champion those in bondage or under tyranny. Many would then notice the numerous weapons at his side: a spear, javelins, darts and a beautifully crafted shortsword, blunt on one edge, but sharp on the other, like a giant chef's knife; glowing with a soft silver moonlight. Though his form is large, those with a practiced eye, would notice that the gentle and assured step of his sandaled feet betray a fleetness of foot and a graceful perfected form. The last thing you may notice is his blue hood attached to a long blue cloak and pulled back from his head, with a curious mask hidden in the darkness of the hood, a white mask with only eye slits and grey-painted horn-like decorations descending from the top of the mask down over the eyes. In the thick of battle, the only portion of his expression seen, is the glowing purple radiance emerging from the eye slits owing to his connection to the shadow. Found often training in the training grounds or eating in the tavern, those who know him best will realize that while his prowess in battle is great, his first love and greatest pleasure is noodles!

Jampa's winter clothing description: His usual blue half robes are replaced by warm winter clothing. The large, jolly monk is dressed in a warm red coat trimmed in white fur with a pair of matching pants. A large black belt with a big black buckle wraps his waist and a red stocking cap trimmed with white fur and topped with a white ball of fur adorns his head.
Races/Half-Orc

## Stats

* STR +2
* CON +1
* Adulthood: 14
* Size: Medium
	+ Height: 4'10" +2d10[h]
	+ Weight: 140 lbs. +hx2d6
* Speed: 30
* **Darkvision**
* Proficiencies:
	+ Intimidation
* Relentless Endurance
* Savage Attacks
* Languages:
	+ Common
	+ Orc
* Racial Feats:
	+ Prodigy
	+ Orcish Fury

## Dragonmarked Variant

* Mark of Finding
	+ House Tharashk
* WIS +2
* CON +1
* **Darkvision**
* [Source: ERLW]
Artocs Clawflaw

Name: Artocs Clawflaw

Age: 20 years

Race: Black Dragonborn

Gender: Male

Class: Divine Soul Sorcerer

Eyes: Black/green

Hair: none

Skin: Black

Height: 6' 5"

Weight: 230 lbs

Appearance: Artocs is a black dragon born, he has small square glasses that he wears and has a giant bag of books and papers on his back of his research. He seems well dressed, and clean. He is very curious about almost anything as he does not know much about anything, and loves talking with people to learn new things. He can usually be found in his lab which is open to all, as he is always glad to hear about peoples findings and missions they go on.
Mister C

a funny little man is coming to town

Name: Mr C. First name Mister, last name C.

Age: ?

Gender: Male???? He/Him

Race: ?

Eyes: Two of them! One's yellow, the other is magenta.

Skin: Well, he sure does have some. The only visible skin on his body is his hands, which are rough, charcoal colored and perpetually cold.

Hair: ?????? Does he even have any?

Weight: Not that heavy

Height: 5'2"

Appearance: He's always garbed in bright, flowing robes. He wears a wide-brimmed hat and always wears a hood, so his face is, at all times, completely obscured. He talks in a roundabout, flowery way, often gesticulating with his hands. He wears multiple layers of drapery and robes, all colored various shades of blue, purple, and pink. When he walks, the sound of tinkling bells can be heard. You can't see his face, but you feel like there's always a sly, shit-eating grin on his face. The only part visible is his eyes, which have slit pupils. He often carries various nick-knacks and other goodies, most notably his long, bright red smoking pipe. For some strange reason, he smells like alcohol and flowers. He has a habit of appearing out of thin air.

The discoloration on his hands is caused by scarring. Potentially burn scars.
Khufu the Dead

Here is my crabby ol' creaky bones

## Appearance

Dead is a creaky old gnome with creaky old bones. His mottled grey skin is riddled with runic scarification tattoos from presumably ages ago when he was young. He carries a gnarled weirwood staff with two sigil totems that clatter and wears somewhat patchwork material for armor. Everywhere Dead goes he scowls and appraises the things around him and seems to be quite unimpressed by it all. His sour demeanor and ragtag appearance are all part of his grouchy old man aesthetic.
Imanis / Amani Denmar

Name: Imanis Denmar

Age: 25

Race: Eladrin Elf

Height: 5' 4

Eyes: luminous green

Gender: Female

Hair: Brown with green highlights

Appearance: She wears slightly tatty clothes, somewhat like a witch, though fashioned into a crop top and more mobile shorts. She wears a large witches hat adorned with flowers and a butterfly, as well as a necklace on which several small trinkets related to fey lie.
Aayla Evergreen/Marva Bunce

Leader of Adonia and the Crymorah Crime Syndicate

## Summary

Marva Bunce is the current leader of the Crymorah Crime Syndicate. Born in Adonia in 260 MR, Marva was born into crime while her now late father Joshua Bunce was the leader. She was spoiled and worked every day of her life to better the syndicate, even becoming the secretary for the governor of Adonia. Once mysteriously her entire family died without her she assumed control and founded the strict border laws. She has successfully repelled any attempt by the Mantis to reclaim Adonia. She is also the creator of the Black hand, A group of warforged created to kill all that oppose her and act as her personal guard. Some have come around to fear her more when recently Marva had dark vibrant blue eyes...many citizens and politicians claims she's made a deal with a devil, but no one dares to ask.
Shawn Mournstar

Shawn is a 7 foot half orc with short chestnut color hair; dark almond eyes; light greenish brownish skin with some dark hair on his arms and chest; and also two big teeth that sticks out from the bottom of his mouth which he is pretty self conscious about. At the corner of his right forehead he has a small X shaped scar peeking from his hair; the clothes he usually wears is normally common clothes with a dark green shirt, dirty rag pants and some brown boots. Normally he never leaves without his manacles so he always has it on him; a habit he gained when he was still working as a city watch. Not only that despite his large and somewhat intimidating appearance, he has a deep derpy voice whenever he talks.
Brokk

Brokk is a Goliath- 8 and a third feet tall and all muscle, this clumsy and smiling giant is genuine and friendly... if perhaps a little slow. Straight black racial markings crisscross his grey skin, bald, though a greying beard protrudes from his chin and cheeks. He carries himself tall and proud, bare-chested, with a long Warhammer strapped to his back.
Sunder Hallow

Sunder first joined the Blue Hoods as a D-rank. He participated in many month-long expeditions to Khamsin Akh and was a frequent tester for Dalt's Escape rooms.

He is an evoker that still has a variety of control and utility spells. In his possession are a number of magical items that increase his survivability in combat.

He always wears his midnight blue cloak and hood and never seen without his mask of the beast covering his face. The only moments he shows his white and gold spellbook are in times of resting, where he studies it quietly. His cloak is tied together by a magical ruby jewel embedded in gold, reminiscent of Wee Jas.
Sakzul Indigosilver

Name: Sakzul Indigosilver

Race: Hill Dwarf

Age: 58

Gender: Male

Height: 1,45m / 4' 9"

Weight: 68kg / 149,9 lbs

Sakzul is a rather tall, for a dwarf. He is strongly build and quite muscular; his eyes are blue & his hair is brown/red. He is pale.

He is usually wearing his chain mail with a sense of pride; he has gotten it from back home after all.

On his white robes there are a few medium & large sized stains, some are slightly yellowish, the others dark red.

He has modified his blue hood slightly by adding medical insignia's to both his shoulders, his back and on his hood.

Sakzul has spend a fair few years in the dwarven military serving as a combat medic. He has seen just about everything you could see on a combat field, he had comrades die in his hands while there was nothing that could have been done to save them, he had to take command of a small section after his IC got gored by a cannon ball.

After spending some time in the Blue Hoods he got experienced in spotting things, he'd see traps & other dangers first most of the time & he would warn others about these possible dangers. (Passive Perception 18)
Races/Aasimar

## Stats

* CHA +2
* Adulthood: 18
* Size: Medium
	+ Height: 4'8" +2d10[h]
	+ Weight: 110 lbs. +hx2d4
* Speed: 30
* **Darkvision**
* Celestial Resistance:
	+ Resistance to Necrotic Damage
	+ Resistance to Radiant Damage
* Healing Hands
* Spells:
	+ Light (Cantrip/CHA)
* Languages:
	+ Common
	+ Celestial

## Subraces

### Protector

* WIS +1
* Radiant Soul

### Scourge

* CON +1
* Radiant Consumption

### Fallen

* STR +1
* Necrotic Shroud
Necropolis

## The Necropolis

The Necropolis largely consists of various cemeteries and crypts, containing most of the dead within the city. Wealthy families are able to purchase plots from the residing House for their own, if they cannot find land nearby to their own homes, and several elaborate tombs spot the cemetery grounds. Grave robbing is a serious threat to the land, and guards can be seen patrolling for trouble. Those found wandering within are expected to list the name of the family they are visiting, or they may be turned away by the guard. The Necropolis operates under a strict curfew, and trespassers discovered out and about after dark may receive a hefty fine - or even jail time.

### **key locations**

**Thorne Manor:** A fairly large, two-story house on the South end of the Necropolis, surrounded by an expanse of gardens. Walls of briars prevent intruders from climbing the fence and dropping onto the grounds - not that many believe the house to hold any real treasures. There is rumored still that beneath the Manor lies an entrance to the catacombs, and all their noble dead within, buried with fantastical valuables.

**The Catacombs:** Relatively new as far as additions go, a labyrinth of tunnels beneath the Necropolis hold bodies new and old. Short of throwing the dead into the sea, Eleria is rapidly running out of space to contain the deceased, so it was surmised - why not dig down? New tunnels are built all the time, and as the sea erodes the coast line and, in bad storms even floods the graveyards, many of Eleria’s oldest bodies have been relocated to the catacombs.

**Seaside Graves:** Some of the oldest graves in Eleria, many are being pushed to the surface as the coast erodes and the ground takes hits from the weather. Workers can be seen throughout the day, carefully excavating bodies for removal and replacement into the Catacombs.

**Lake Shrine:** In the Northwest corner of the Necropolis exists a large lake, where pilgrims travel to worship at the shrine atop it. Those that have recently lost loved ones may set small paper boats decorated with flowers, colorful paint and other beautiful items onto the surface, pushed towards the island at its center. These ships are always lit by magic, and left to burn to nothingness on the lake’s surface. On the isle is a decorative, elaborate shrine to the Suel Goddess Wee Jas.

**Grave Arrangements:** To the far South, nearby the border, are the halls for preparation. The further North one goes, the more recent the graves, as due to lack of space they must spread further and further from the city’s center.
Sail Flutter

Sail Flutter is a 5,7 Kenku of about 13 years old (21-22 in human years). His face resembles more so a Raven than a crow. His feathers are black, along with deep blue eyes. He has a dark brown leather coat over his white shirt, along with a matching pair of leather pants. On his head is a similarly colored Tricorn, with a blue and white feather sticking out of the left side. On his waist is a blue and white sash, which is a flag from the crow's nest of his old ship. Around his neck is a silver amulet, a holy symbol of Osprem, depicting a leaping dolphin with a trident behind it. On his hip is his trusty rapier: An ornate, yet practical blade with a silvered blade and a large sapphire in the pommel. His scabbard is mostly navy blue, with the end being polished silver.

A practitioner of magic, he focuses his spells through the sapphire of his rapier, which will cause it to glow blue. When a battle is particularly tense, Sail is known to mark an enemy with magic (Hexblade's Curse), causing his rapier to also glow bright blue, and reflect light much like in water.

He communicates to fellow guildmates through minor illusion, making words that appear watery.

## Sail's Poem

*A message is posted in the tavern of the guild, written in neat freehand.*

Hello, everyone, this is Sail Flutter here! Although you may not know me, I have something for those who may be feeling down or sad about anything.

This is a prayer that most of my crew recited before, well, anything. In fact, my captain would always leave leaflets with the prayer on the doors of those who had lost loved ones. So, I took after him. Please, recite this prayer if you are feeling hopeless, if you have lost a friend, or just don't know where to go.

I know many of you do not worship Osprem, but I hate to see everyone feeling sad and gloomy. I just want everyone to be okay, as unrealistic as that is. So, I leave you with this, in hopes that I may comfort you in these trying times.

Fair winds friends,

Sail Flutter :)

Help me to pass the wind’s sharp sweeps,

As I weather on through murky deeps.

As you calm the seas and part the skies,

My gaze stays true to heaven’s prize.

May your guidance and wisdom ever be,

And quell the squalls that torment me.

And when Tlaloc dons his thund’rous guise,

May you steel my will and calm my cries.
Safira

Safira, Cleric of the Raven Queen

Safira is a 5'6 female Shadar-kai with short dirty pink hair, Grey skin and black pupiless eyes. She wears a long dress that seems tattered at the ends. Looking head on at the dress its seems a gleaming black and purples but looking at other angles mixes of blues, greens, and pinks can shine through. Going into combat she bears a shield in the shape of a wing and mace which she doesn't like to use much. She's 258 years old and from the Shadowfell. During her time there she became a Cleric of the Raven Queen and shortly after set out on a life of adventuring.
Obsidian King Thjorn

## Description

Obsidian King Thjorn is a dwarven druid from the far kingdom of Wildforge, they have come to Eleria and joined the Blue Hoods in hopes of finding new land and understanding the secrets and ways of containing his wildfire familiar "Jimmy" which resides in his ring.

Thjorn is a very passionate person in what he does, he enjoys making cookies and loves chocolate. He is kindhearted and even recruits people to the Guild. Being a very proud dwarf, he drinks beer and knows how to craft armor for himself and others, as a matter of fact he got boots from (in his opinion) Blue Hood's mightiest dwarf, Tormud Stonehammer.

## Appearance

Obsidian King Thjorn is a 4'4 ft tall Hill Dwarf, he has black purplish gray skin with an obsidian beard and has molten lava orange eyes, he wears full wooden plate armor and uses a Staff of the Adder which is lit on fire and holds a shield with his other hand, it having a symbol representing some sort of god representing life and fire. Around his body are various bags filled with potions of healing and coffee bags that Thjorn and Jimmy love to eat and drink.

## Backstory

Far, far away in the kingdom of Wildforge, a demon known as Pasha Menmon, the ruler of the city of brass, broke reality itself and attacked Wildforge. The king of Wildforge and at the time Mountain Crafter Trind (Thjorn's Great Great Grandfather) defeated the demon and sealed its spirit in a ring. Pasha's essence was put into a vessel known as "Jimmy". Generations passed, with Thjorn's father "Diamond King Thram" passing down the ring to Thjorn. Thjorn, unlike his predecessors, uses the power of the ring, alongside his druid powers, to discover how to use it for the greater good.
Cowry

Cowry is a curvy female tiefling, with short, stubby goat horns protruding from her voluminous, wild hair, with solid amber eyes glowing amidst her coloration of various shades of blood.

## Backstory

Cowry was part of a mercenary crew, before they were all swallowed by the ground. She got away and got on a cart to Eleria, hoping to start a new life with new comrades.

Cowry has no memories of a time before she was with the mercenaries. She remember playing in the mud as a child, among tents and barrels of swords. She remembers doing maintenance on weapons and armor, and wrestling with her uncles and aunts in the band, eating and sleeping with them.

She knows most people have a mom and dad, and at the ripe age of 23, she knows how that works, but she can't remember anything about hers. She's certain that the captain of her band, Captain Dwynn Strongarm, isn't her dad, given that he was a dwarf, but that's about it. Despite this, she has landed on a "My mom f-d a fiend", standoffish answer if pressed on the matter, or as a joke in some situations. She assumes that everyone thinks poorly of tieflings, having been told throughout her upbringing that most folks see little difference between a tiefling and the fiends they may resemble. Apart form never being the face of the band though, she wasn't discriminated against within the band for being a tiefling.

Though she was the darling child of the entire band, she's had to fend for herself and work from the minute she could walk, though she's never gotten more than she could handle as a child. She recently realized, after coming to the Bluehoods, that she saw Dwynn as a father. Too late to actually tell him she cared.

Unbeknownst to Cowry, she came to the band as a very young child, maybe a few weeks old, in a crate they found during a job, left to die in the woods. Dwynn pitied the child and took her in.
Mavis Millwood

House Shadowmane (Noble House, Estranged)

### Friends

Luna Silverfang, Arthur Pendragon, Arlinn Juli-Terese, Gnug, Vae'len, Azira, Sharli, Garruk, Ricardo, Aji Zon, Sage Grenluck, Tai

Mavis Millwood is a half-elf Shadow Sorcerer and member of the Blue Hoods. She is also the owner of Mavis' Mystical Musings, a shop located next to the guild hall. She joined the guild to make use of her innate talent for magic and make ends meet as her shop doesn't do too well.

## Personality

Mavis is... quirky to say the least. She doesn't take a lot of things seriously and never passes up an opportunity to network and gain new customers. She also doesn't have a filter and doesn't see what's wrong with suggesting breaking people's legs.

Despite this, she is still a friendly woman and is quick to make friends. Her personal motto is "Every new customer is a potential friend".

Due to her bad encounters with fey on her jobs, she now has a strong dislike of them.

He also has an aversion to the concept of marriage. Stating "I'm not gonna make the same mistake my mother did".
Artists/Vain

## Player Information

Name: Vain

Location: British Columbia (The Good Old PST)

DnD Experience: 5+ playing badly, 2+ playing not bad

Occupation: Freelance Artist

Likes: Eating the dice, you know how it is

Dislikes: Not being allowed to eat the dice

Anything else: all of my characters are either stupid as hell or jerks. :pensive:

## Blue Hoods Artwork

Brando's Luz DawnbringerWren's Quinn FaarmoreArnaud's Ovega NakevanoArnaud's Ovega NakevanoArnaud's Alea LightbringerWren's Ambrose FletcherVain's Zero Chainbreaker & Arnaud's Alea LightbringerLobster's Blomfy V
## Commission Info

[vainvaiheart.tumblr.com]

[twitter.com/vainvaiheart]

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Azira Stormborn

Name: Azira Stormborn

Race: Looks Human

Age: Looks about in her thirties late twenties

Gender: Female

Eyes: Sky blue

Skin: Pale white, Alabaster

Height: 5ft 7

Weight: 175lbs of pure muscle

Appearance: Short hair, braids running up the left side and the right sort of lazy quiff style. Well kept armour and weapons, her shield has a emblem on it, a pretty full looking backpack. Wears the bluehood rather proudly like a sash.
Duster Jamison

Name: Duster Jamison

From: Westerville (a town with a wild west vibe, as well as a central hub for interplanar travel)

Gender: Male

Age: 29 (I think, gotta double check stats)

Height: 5'10

Weight: 181 pounds

Eyes, Hair: Blue, dirty blonde; hair flows down

Race: Human

Class: Divine Soul Sorcerer/Hexblade Warlock

Attire: Common attire you'd find in the wild West (cowboy hat with white brim, boots with spurs, proper belt/shirt/pants, etc.)

The Interplanar Enforcer of Law and Order. Duster was once a simple man who would strive to keep the laws of his home of Westerville in constant light of those around him, bringing to justice those who dared defy it. Eventually he turned and became a sort of "sellsword," maybe some would say a sort of "hitman." He enforced law and order as he saw fit, filling contract after contract. But one of his targets has been too elusive to catch for far too long. After many years of extensive research in war tactics and such, the divines smiled upon him by blessing him with an arsenal of magic, as well as more in order to help maintain the balance established by laws and orders. Unsure of which portal his target vanished into, he picked one and ended up...here. In Eleria. Until he knows where he needs to go, he seeks more work.

Oh, and...finger guns. That's all I'm gonna say there.
Carrion

Erven Siannodel

Orlan Kreeth

Blehynn Ukrita

Daenor

Carrion is a relatively young man, his accent and general carry betraying his simple history as a farm hand. Generally he's considered a kind man by those that know him, and selfless to a fault. Despite his intimidating visage, he rarely has an unkind word to say about anyone. His appearance as a Tiefling has set him farther back in life, leading to him upholding several tenants so as not to validate stereotypes about his kind: Don't Lie, Don't Cuss, Don't Fight Dirty.

## Appearance

 Carrion's combination ashen grey skin and bright, nearly glowing yellow eyes is an immediately striking feature on his sharp, angular face. Across the bridge of his nose, one long jagged scar run equidistant on both sides, only contributing to the imposing atmosphere created by his demonic visage. Despite his younger age and odd appearance, smile lines run around his mouth, suggesting a life hard but well lived.

Even in formal events he wears the same hickroy brown leather coat that covers from his torso to a little past his knees. On his shoulders he wears a gorget with attached shoulder straps to protect from downwards slashes. Up his calves, tied boots rise well above his knees, laced tight to avoid their displacement in combat. Underneath it all is fitted a comfortable padded gambeson for ease of removal and additional protection.

As of his resurrection at the hands of Calypso, a blackened necrotic scar blazes a line across his chest, a parting gift from the mummy that took his life.
Eugene Chu

## Appearance

Eugene is a person that like book; he was blessed by Mystra wow what an origin story. He looks like he in much pain, but he looks like that, so people don't bother him. (Deep down he want people to bother him). He has grey hair from stress or hair dye, he doesn't know, but his eyes show much emotion.

## Clothing/Style

He wears traveler clothes, regular clothes without nothing significant. He has an emblem of Mystra in his book, and he always protects his book before him. The book has more decoration than him. The book has an emblem, different ruin engrave on the book, and different gemstone is laid on the cover of the book.
Rook Hrandar

Rook of house Phiarlan, bearer of the mark of shadow (art by Sleep)

Rook can be seen wearing an ornate white mask. The carving of a five headed hydra on it. While he wears his black cloak, covering his head and back. He wears some of the finest clothes. His shirt being a midnight blue button up. Depending on the circumstances, he rolls the sleeves up. Also wearing brown leather gloves. His pants are a darker gray color, well fitted to him. Brown leather boots that go up past his calf, but below his knees. His half plate armor being a smoky black as it sits comfortably onto him. Two well crafted rapiers rest on his waists, a yew longbow draped over his chest and onto his back.
Mus

Standing 7' 8" tall, this light skinned man has a very hard to read feel about him. A particularly notable feature is his floral tattoo covering his right upper arm.

He has a round face, a turned-up nose, narrow lips, and his gray eyes are deep set.

His copper hair is elbow-length, curly and is unconventionally styled, and he has full beard.

He usually wears practical clothes that are mostly earth-coloured, and he wears a wolf fang necklace.

## Backstory

Grew up in a small house. He didn't have many friends during his childhood and preferred to spent the time in the wilderness.

One day when he was collecting food with his mother. They were attacked by a lonely wolf. He protected her and defeated it using bare hands.

Since young age he was attracted by foreign places he only heard about from tales. He left the village when he grew up, but what he saw wasn't what he expected. He saw too much devastation in the wild places, too much of nature's splendor ruined by the despoilers. He joined a circle of druids to fight back against the enemies of nature.

During his travels he friended an adventurer Hawkaru the Shadow and together joined a guild Blue Hoods.
Paper/Jobs

## Final Job

### Drowning in the Tide (2020-01-03)

* Failure: Permanent Death
* DM: Feylore
* C/D-Rank Team:
	+ Vennett Estariel
	+ Vae'len Thormuund
	+ Pluto Nightshade
	+ Grokth Tengo

## Recent Jobs

### Behind the Sea (2019-09-12)

* Failure: 1 pip
* DM: Neo
	+ (Xel)
	+ (Moony)
	+ (Fredly)

### An Incomplete Circle (2019-09-10)

* Success: 2 pips
* DM: Russia John
* C/D-Rank Team:
	+ Erven [2]
	+ Grim [2]
	+ Styx

### A Year in Court (2019-09-06)

* Failure: 1 pip
	+ Need Raise Dead
* DM: Bekons
* C/D-Rank Team:
	+ Ravana
	+ Joan Jones
	+ Bangstel

### The Essence of Madness

#### Ep.5: A Future Bright...Swallowed by Night (2019-09-04)

* Success: 2 pips
* DM: Pani-Pani
* D-Rank Team:
	+ Garruk [3]
	+ Torrent [3]
	+ Taeral [4]

### A Year in Court (2019-08-19)

* Success: 2 pips
* DM: Exterminatus
* D-Rank Team:
	+ Taeral [3]
	+ Grim
	+ Rev [2]

### Cave of Errors (2019-08-16)

* Success: 2 pips (Lv.5 / **D-Rank!**)
* DM: neo
* D/E-Rank Team:
	+ Sharli [2]
	+ Torrent [2]
	+ Ruby (killed)

### The Super Legal Illegal Cart Race (2019-08-13)

* Success: 2 pips
* DM: Ace
* E-Rank Team:
	+ Garruk [2]
	+ Rev
	+ Shelldon
	+ Taeral [2]

### The Essence of Madness

#### Ep.4: The Town That Crumbled Down (2019-08-11)

* Success: 2 pips
* DM: Pani-Pani
* E-Rank Team:
	+ Erven Siannodel
	+ Garruk
	+ Kallanar Galluean
	+ Taeral

### Ruins Ruining Hamlet (2019-07-30)

* Success: 2 pips (Lv.4!)
* DM: Qroow
* E-Rank Team:
	+ Sakzul Indigosilver
	+ Tai Navitus
	+ Trovik Farstride

### Bandits!?!? (2019-07-29)

* Success: 2 pips
* DM: Feylore
* D/E-Rank Team:
	+ Mista Kidd Jinglez
	+ Luz Dawnbringer
	+ Rott Weilder

### Auntie Holly’s Garden (2019-07-17)

* Success: 2 pips (Lv.3 / **E-Rank!**)
* DM: Neo
* E/F-Rank Team:
	+ Alexander O'Neal
	+ Kayle [2]
	+ Medzire Feylorian Theccid
	+ Sharli
	+ Zekiri Leon

### Spooky Scary (2019-07-16)

* Success: 2 pips
* DM: Tayo
* E/F-Rank Team:
	+ Fidelis Cari
	+ Giggles
	+ Marruk Wildhass
	+ Necro
	+ Telin [2]
	+ Torrent
	+ Zireael

### Holly's Herb Hunt (2019-07-12)

* Success: 2 pips
* DM: Exterminatus
* F-Rank Team:
	+ Fehnex
	+ Kayle Silverworth
	+ Telin Bladewell
	+ Xavier

## Non-Canon

### New Temple Blues (2019-08-26)

* Success
* DM: Arachne
* E-Rank / 4 players

### Dem Darn Hoodlums (2019-08-15)

* Success
* DM: Arachne
* E-Rank / 4 players

### Bugs in the Forest (2019-08-13)

* Success
* DM: Arachne
* E-Rank / 6 players

### Give 'em a Show (2019-08-07)

* Success
* DM: Forseti
* E-Rank / 4 players

### Dog Temple (2019-07-13)

* Success
* DM: Qroow
* E/F-Rank / 4 players
Vi v. Eleria

## General Information

### Appearance

To any guild-member or passerby who sees Vi roaming around the guild halls or streets of Eleria, she's pale as a ghost--her skin, her eyes, and her hair are all varying shades of white and light grey. Her hair is thin, cut to her shoulders. She almost always has a guild-issued blue cloak draped over her shoulders, and has recently taken to leaving her hood down at times instead of having it always pulled over her face.

Underneath the Guild's blue hood, her clothing is coarse and loose. A rapier is always at her hip, tapping gently at her leg with every step.

### First Impressions

Vi, in the beginning, struggled to keep up with basic conversation. Now, she's become a little more confident, even though she still retains her tendency to stumble over her words. She does her best to be polite and kind to everyone new she meets.

> "*Hi, Vi! Because it, it rhymes, and that's kind of fun. Vi's my name, if that, that wasn't clear. Hi.*"
>
>

> - Vi's go-to introduction
>
>

However, she very easily tips into impulsivity and tunnel vision in high stress situations. Especially when her buttons are pushed.

### Equipment

Vi takes to wearing a breastplate, and latching a shield onto her right arm. They're pretty standard pieces of equipment. What is worth note is her rapier.

Her rapier, humming with magic, is called, "Victoria." Vi is nearly inseparable from Victoria, always having it strapped around her waist on almost all occasions, resting on her right side.

### Relationship with Shape-shifting

Vi makes it a point to stay in her natural changeling form as much as possible.

When she first arrived in Eleria, she was barely able to hold up a conversation without shifting into someone else in order to feel more comfortable--usually, the person she was talking to.

She's come a long way. Sometimes when she's on jobs, she'll take on one form or the another to help her party, but otherwise Vi prefers to stay as Vi.

### Additional Notes

* Contrary to what her name may suggest, Vi was not literally born in the city of Eleria. The intended meaning is more metaphorical than anything.
Frontiersmen

Faction liaisons representing the Frontiersmen have been ordered to leave Last Chance when Brigadier General Sanderton took back control.

Duncan McRoy leader of Dustwood and a close confident of Betsy Clementine, has taken up the sigil of the **Frontiersmen** and declared the settlement now under the faction’s control.
Маятник

## Описание

Иллюстрация к рассказу

**Маятник** *(англ. **The Pendulum**)* — короткий юмористический рассказ, написанный Рэем в соавсторстве с Генри Гассе осенью 1939 года для своего фэнзина «Futuria Fantasia». Он появился во втором выпуске журнала.

### Синопсис

Джон Лейвиль — амбициозный ученый, который хочет управлять временем собрал лучших ученых Земли, чтобы осуществить свою цель, но всё идёт не так, как он ожидал...

## Издания на русском языке

* Сборник «Механический хэппи-лэнд», 2018 год, Эксмо
Races/Human

## Stats

* All 6 ability scores +1
* Adulthood: 18
* Size: Medium
	+ Height: 4'8" +2d10[h]
	+ Weight: 110 lbs. +hx2d4
* Speed: 30
* Languages:
	+ Common
	+ (one extra common language)
* Racial Feats:
	+ Prodigy

## Variant Human

* (Choice of 2 ability scores) +1
* Proficiencies:
	+ (Choice of 1 skill)
	+ (Choice of 1 feat)
* (This replaces the 6 ability scores +1)

## Dragonmarked Variants

### Mark of Finding

* House Tharashk
* WIS +2
* CON +1
* **Darkvision**
* [Source: ERLW]

### Mark of Handling

* House Vadalis
* WIS +2
* (Choice of 1) +1
* [Source: ERLW]

### Mark of Making

* House Cannith
* INT +2
* (Choice of 1) +1
* Proficiencies:
	+ (Choice of 1 artisan's tool)
* [Source: ERLW]

### Mark of Passage

* House Orien
* DEX +2
* (Choice of 1) +1
* Speed: 35
* [Source: ERLW]

### Mark of Sentinel

* House Deneith
* CON +2
* WIS +1
* [Source: ERLW]
Races/Dwarf

## Stats

* CON +2
* Adulthood: 50
* Size: Medium
	+ 4'-5' (avg)
	+ 150 lbs. (avg)
* Speed: 25
* **Darkvision**
* Dwarven Resiliance
	+ Resistance to Poison Damage
* Proficiencies:
	+ Battleaxe/Handaxe
	+ Light Hammer/Warhammer
	+ **(Choice of 1)**
	+ Smith's tools
	+ Brewer's supplies
	+ Mason's tools
* Stonecunning
* Languages:
	+ Common
	+ Dwarvish
* Racial Feats:
	+ Dwarven Fortitude
	+ Squat Nimbleness

## Subraces

### Hill

(Gold Dwarf)

* WIS +1
* Height: 3'8" +2d4[h]
* Weight: 115 lbs. +hx2d6
* Max HP +1/Lv.

### Mountain

(Shield / Gully / Scorned Dwarf)

* STR +2
* Height: 4'0" +2d4[h]
* Weight: 130 lbs. +hx2d6
* Proficiencies:
	+ Light / Medium armor

### Gray/Duergar

* STR +1
* **Superior Darkvision** (120 ft.)
* Languages:
	+ Undercommon
* Duergar Resilience
* Duergar Magic
* Sunlight Sensitivity
* [Source: MTOF/SCAG]

### Mark of Warding

* Dragonmarked Subrace
	+ House Kundarak
* INT +1
* [Source: ERLW]
Hawkaru the Shadow

The Raging Shadow

Growing up in the streets in a distant land, fighting to survive was one of the first things he had to learn. One day a group of ruthless foreigners stormed into the streets of the small port town, stealing and pillaging everything of value they could find before rushing back to the port. One of the man, who seemed to be their leader look at Hawkaru and must have seen something in his eyes. The fierce looking criminal offered him to join his crew. He didnt make false promises, the only thing he offered the young boy was the one thing he was seeking his whole life, freedom and not to be bound by rules. At that day, Hawkarus life took a turn. Suddenly he wasnt a poor kid of the streets anymore, he became a pirate, roaming the seas with the wind in his back driving him forward. Yet, one day, during another pillage, their captain was killed by a royal knight, while the rest of the crew managed to flee to the ship and leave. In the following months the crew disbanded since no one believed himself to be fit for the role of the captain. Hawkaru gradually lost sight of his former crewmates and doesnt know where their path led them. After following some rumors about great adventures, his path led him to the port city of eleria where he joined the blood hoods guild, which was openly accepting new members. This, is where his new adventure began.

## Mission Log

* **Mission | Rank | Notes**
* Goblins in the forest | F-Rank locked | Non-Canon
* Be Our... | E-Rank | Item: [Favor of the Winter Brooch]
* Bargaining of the fools | D-Rank | First D-Rank mission as E-Ranker
The Duchess

## Summary

The Duchess is an Half Sun elf born on the island of Aldera. She is known for her trickery, and her occasion to speak with spirits who aren't there. Though in her emerald eyes, she hides her true intentions.She started as a small lord, but became a lesser deity when she traveled into Shadowfell. She acquired Aayla in a contract and is seen always with Aayla Evergreen in the portrait Aayla carries. Aayla was a close friend and "Partner" to the Duchess.

## Description (WIP)

The Duchess is a tall slender half elf of Sun Elf Decent. Shes stands at height of 8'11 but with her boots she stands at 9'1. Her hair is black as night and is quite short after recently cutting it. Her eyes are a green as the plains of Dúngail in the spring. Her skin is pale while lips are a natural pale pink color. Her attire is Victorian style with her black dress a with her trench coat being a dark mahogany. Though she is known to wear her military suit when she's in combat, her double breasted coat filled with her medals combating invaders of the north. She also carries her lace parasol.. to shade her sensitive skin from the sun and to combat her foes.

## Personality (WIP)

The Duchess is mysterious on all accounts. Some would describe her as a gentle soul, while others says shes cut off from the mortal world...both would be true. The Duchess guides souls and brings them peace. When it comes to her work she very serious usually being very strict to her agents on the field. If you impress her, she will welcome you with open hands and may even honor you with cup of tea, although if you upset her you may just be greeted with a less welcoming bolt in the head.
Races/Genasi

## Stats

* CON +2
* Adulthood: 18
* Size: Medium
	+ Height: 4'8" +2d10[h]
	+ Weight: 110 lbs. +hx2d4
* Speed: 30
* Languages:
	+ Common
	+ Primordial

## Subraces

### Air

* DEX +1
* Unending Breath
* Mingle with the Wind

### Earth

* STR +1
* Earth Walk
* Merge with Stone

### Fire

* INT +1
* **Darkvision**
* Resistance to Fire Damage
* Reach to the Blaze

### Water

* WIS +1
* Resistance to Acid Damage
* Swimming: 30
* Amphibious
* Call to the Wave
Daveren Oakpiper

My first Maddie commission and it came out amazing! -- The halfling lad is ready to laugh the pain away, as he continues to get smacked around like a tennis ball.

## Appearance/description

Davy is an easygoing and cheerful halfling, often seen sauntering about the guild, smoking from a long wooden pipe, or practicing jousting on a big shepherd hound or horse.

In one hand, Davy wears a shield with the Oakpipers symbol of a dog in front of an oak on a green background, and a lance or flail in his other.

He wears custom made armor to fit his size, along with a green cape almost longer than he is.
NPCs/Ilrune Qindithas

Ilrune Qindithas is the local quartermaster. He is an old high elf who is somewhat new to the guild. Ilrune manages the supplies for the guild and will acquire mundane goods for guild members at cost, and will even buy anything from the members at 50% of value as long it is in good repair. 100% of value for trade goods, gems and art.