Lucky Hand

The Lucky Hand is a monthly mini-event, having various resources (except gems) as rewards as well as  Epic and  Legendary souls of random heroes.

## Mechanism

Lucky Hand introduces a new currency,  Lucky Charm, that is used to start a luck-based mini-game. 100  are given to players on game being and the currency is also obtainable via purchases. Starting a game costs 100 .

These mini-games consists of 30 rounds.
In each round, you can choose between two options:

* Quit and keep your rewards
* Play another turn. This will give you either
	+ a random reward or
	+ a black mark (which is red). In this case you can spend some lucky charms to continue (with the reward for this round and going on) or the game is over and you lose your collected rewards.

The cost to continue after getting a black mark goes up each time you get one.

Visually, obtaining a black mark or a reward is depicted by drawing one of four cards. However, the chance to get a black mark is not always 25% (see below), so the four cards are only to be considered a visual effect.

If you reach the end of turn 30 (by paying to continue each timer after receiving a black mark), you get an additional reward of 5 legendary chests.

## Costs

As mentioned, starting a game costs 100 .
To continue after getting your first black mark, you have to pay 50 .
Getting a second black mark within the same game will cost you 150 . The costs for further black marks are 200, 300, 400, 500, 600, 700, 800, 900, 1000 and then staying at 1000.

## Chances

The chances to get a black mark depend on the turn, as well as the possible rewards and their chances given you get the reward.
Soul numbers stated here are given for a max league of League 1.

**Rounds 1-5**

The chance to get a black mark is 0%.

The possible rewards in these rounds have the following chances to appear:

* 30%: 10k  Gold
* 29%: 100  Legendary souls
* 1%: 1000  Legendary souls
* 15%: 1000  Epic souls
* 25%: 1 epic scroll

**Rounds 6-10**

The chance for a black mark is 25% in these rounds.

In case you don't get a black mark or you paid to continue, you can get the following rewards:

* 25%: 20k  Gold
* 14%: 50  Lucky Charm
* 1%: 250  Lucky Charm
* 15%: 500  Copper Coins
* 15%: 300  Stamped Coins
* 14%: 200  Legendary souls
* 1%: 1000  Legendary souls
* 15%: 1 epic scroll

**Rounds 11-15**

The chance for a black mark is 30%

* 25%: 30k  Gold
* 9%: 50  Lucky Charm
* 1%: 250  Lucky Charm
* 15%: 750  Copper Coins
* 15%: 450  Stamped Coins
* 15%: 200  Legendary souls
* 9%: 400  Legendary souls
* 1%: 1000  Legendary souls
* 10%: 1 epic scroll

**Rounds 16-20**

The chance for a black mark is 35%

* 30%: 40k  Gold
* 15%: 1250  Copper Coins
* 15%: 750  Stamped Coins
* 24%: 400  Legendary souls
* 14%: 1 miracle scroll
* 1%: 1500  Legendary souls
* 1%: 3 miracle scrolls

**Rounds 21-30**

The chance for a black mark is 40%

* 25%: 500  Legendary souls
* 25%: 600  Legendary souls
* 9%: 750  Legendary souls
* 19%: 1 epic scroll
* 19%: 1 miracle scroll
* 1%: 1500  Legendary souls
* 1%: 3 epic scrolls
* 1%: 3 miracle scrolls

**Note**: Rewards found in this game are only actually received after completing the game or leaving it voluntarily. If you get lucky charms in some round and later receive a black mark, you can't use those new lucky charms to pay and continue.

## Scaling of Soul Rewards

The amount of souls received depends on your highest achieved League.
While the numbers given above are for a max league of L1/GM, the amounts in other leagues are - up to rounding - the following percentages of those numbers: