recursal/Fanatic-Fandom huggingface dataset:
Stars

Stars are earned throughout Paragon matches and are available as rewards for completing a Daily Quest. By collecting stars, you level up your specific Star Chest. Stars are also used to unlock your Monthly Mega Vault.

Players vs Players awards more stars than COOP vs AI. You can only earn stars from SOLO vs AI if you're **below** the level cutoff for rewards.

Winning a match awards **more** stars than losing a match.
Update V27.1

## Related links

* Patch Notes

**Release Notes - V.27.1 Update**

## **Cards**

* Weekly Card Pack
	+ Madstone Gem
	+ Hunter’s Guile
	+ Curse of the Leech
* Weekly Pack should now read “A pack of specific cards.”
* Bump Juice Icon fix. The art for the Bump Juice card should now display properly on the HUD.

## **Agora**

* Minion spawning audio should play correctly now.

## **HUD & UI**

* Updated PS4 Icon
* Fixed an issue where the overhead healthbar was defaulted to on but the UI wasn’t fully reflecting that.

## **Performance**

* Adjusted LOD distance scaling based on view distance quality to reduce triangle counts farther on lowest and low settings.

## **AI**

* Fixed bots getting stuck after using movement-locking abilities.
* Fixed a bug that was forcing Level 1 player to play against more difficult bot.s
* In Co-op/Solo vs AI, bots should now prefer to pick Heroes that have not been picked yet on the other team.

## **All Heroes**

###  **Khaimera**

* White Tiger Khaimera skin included in the store.

###  **Dekker**

* Slow Bubble
	+ Fixed multiplicative slow that should have been additive.

###  **Sevarog**

* Major VFX optimizations and performance improvements applied to Sevarog.

###  **Sparrow**

* Inner Fire
	+ Fixed Ability damage behaving incorrectly due to basic attack changes that were not also applied to her modified basic attack when ulted.

###  **Riktor**

* Electrocute
	+ Fix for card scaling being set to scale 5 times more than intended.
	+ Fix for ability sometimes applying 6 ticks of damage rather than 5.

## **Bug Fixes**

* Bump Juice Icon fix for 27.1
* Weekly Pack should now read “A pack of specific cards”
Spear of the Rifthunter/Tooltip

3

Spear of the Rifthunter

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4%  **Crit Chance**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8%  **Crit Chance**
Stasis Gem

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

Become immune to damage and crowd control effects for 2.5 sec. During this time, you are unable to move, attack or use abilities (interrupts channeled abilities).

### **Cooldown**

45s

**Stasis Gem** was an uncommon **Universal** equipment card.

## How to obtain

Stasis Gem can be earned through card packs or through crafting.

## Unique Active

Stasis Gem, in addition to 6  **Power** also has an Unique Active that, when activated, places you in Stasis Mode.

When in stasis, you are immune to damage and crowd control for 2.5 sec, but you also can't move, attack or use abilities. All channeled abilities are interrupted.

## Change Log

**Update .40 - May 16, 2016**

* Rework: Now a Universal Affinity.
* Reduced cost to 5 CP from 7 CP.

**Update .35 - December 6, 2016**

* Reduced Active Cooldown to 45 seconds from 180 seconds.

**Update .30 - August 11, 2016**

* Added new decal for Stasis Gem to better highlight use of the card to other players.

**Update .25 - May 10, 2016**

* Fixed a bug that allowed the activation of other cards while under the effect of Stasis Gem.

**Update .23 - April 6, 2016**

* Fix for Stasis Gem rapidly jittering.
Unbroken Spirit

Unbroken Spirit

**Lv.**

* Default
* Silver
* Gold
* Foil

Unbroken Spirit

**Rarity**

Rare

**Cost**

 3

 9

**Stats**

 10 Power

 360 Health

 30 Ability Armor

**Effects**

 **Reactive Regeneration** : Heal for 3% Max Health every 0.5 seconds while affected by Hard Crowd Control.

Unbroken Spirit

**Rarity**

Rare

**Cost**

 3

 9

**Stats**

 10 Power

 360 Health

 30 Ability Armor

**Effects**

 **Reactive Regeneration** : Heal for 3% Max Health every 0.5 seconds while affected by Hard Crowd Control.

Unbroken Spirit

**Rarity**

Rare

**Cost**

 3

 9

**Stats**

 10 Power

 360 Health

 30 Ability Armor

**Effects**

 **Reactive Regeneration** : Heal for 3% Max Health every 0.5 seconds while affected by Hard Crowd Control.

Unbroken Spirit

**Rarity**

Rare

**Cost**

 3

 9

**Stats**

 10 Power

 360 Health

 30 Ability Armor

**Effects**

 **Reactive Regeneration** : Heal for 3% Max Health every 0.5 seconds while affected by Hard Crowd Control.

**Unbroken Spirit** is a rare  **Growth** card. It costs  9 Vitality and  3 Agility, for a total of 12,000 Gold. It also grants  10 Power,  360 Health and  30 Ability Armor (in PvP).

## How to obtain

Unbroken Spirit is obtained at level 1.

Unbroken Spirit can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Reactive Regeneration

Unbroken Spirit's ability is **Reactive Regeneration** which heals your hero for 3% of Max Health every 0.5 seconds while affected by Hard Crowd Control.

## Notes

* Actually the regeneration lasts as long as the hero is affected by a Hard Crowd Control. It does not stack anymore.
	+ For example, a Gideon Ultimate of 3.5 seconds will restore 21% of Max Health.
* Seems to be bugged. What Hard CC triggers the card ability seems dependent on the Hero, not the form of CC.
	+ For instance, Grux's pull on Smash & Grab will trigger this card, but not The Fey's pull on Flytrap or Riktor's Riplash.
	+ Another example, Steel's knockup on Bullrush will trigger the card, but not Howitzer's on Land Mine.
	+ Testing required, but difficult due to the lack of custom/private PvP.

## Change Log

 **Update V44.4 - November 20, 2017**

* Description updated to state it grants Health Regen instead of Healing.

 **Update V43.3 - October 10, 2017**

* Reduced Power from 18 to 10
* Reduced Ability Resistance from 36 to 30
* Reduced Health Regen when stunned from 12% Max Health to 10% Max Health

 **Update V43 - September 21, 2017**

* Increased Power from 13 to 18.
* Reduced Max Health from 480 to 360.
Update V25.1

**Release Notes - V.25.1 Update**

* Added new Rare Cards!

## **Cards**

* Weekly Card Pack
	+ Assassin's Ward
	+ Spiked Boneplate
	+ Health Token
* 10 New Cards Available:
	+ Beastmaster's Key - Rare Passive, Universal. Cost: 3.
		- 3s Harvester Placement Time
		- 100 Health
		- Unique Passive: Harvester Key, charges referesh at base.
		- Unique Passive: +50% Damage Bonus to jungle minions.
	+ Font of Rapture - Rare Passive, Universal. Cost: 5.
		- 1.4 Health Regen
		- 0.3 Mana Regen
		- 4% Crit Chance
		- Unique Passive: Health Regen will overheal, granting a Shield that absorbs damage up to 10% of Max Health.
	+ Tempus Pearl - Rare Active, Order. Cost: 6
		- 7.6 Energy Damage
		- 22 Energy Armor
		- Unique Active: Grants +200% Max Movement Speed to nearby Allies for 6 seconds. (Cooldown: 120s)
	+ Cast Converter - Rare Active, Intellect. Cost 6.
		- 75 Mana
		- 2.5% Cooldown Reduction
		- Unique Active: Consume 100 Mana to convert 3x your Mana Regen to Health Regen for 10 seconds. (Cooldown: 15s)
	+ Blood Catalyst - Rare Active, Intellect. Cost 6.
		- 75 Mana
		- 100 Health
		- Unique Active: Consume 10% of current Health and convert 1/3 of your Health Regen to Mana Regen for 10 seconds. (Cooldown 15s)
	+ Hydroverser - Rare Passive, Intellect. Cost 8.
		- 0.3 Mana Regen
		- 100 Health
		- Unique Passive: Gain Energy Damage equal to 5% of current Mana.
	+ Marrow-Fangs - Rare Passive, Corruption. Cost 4.
		- 4 Lifesteal
		- 16 Physical Pen
		- Unique Passive: While Bleeding, on hit with basic attack, steal 66 Physical Armor from target(s).
	+ Stalker's Key - Rare Passive, Corruption. Cost 3.
		- 3s Harvester placement time.
		- 4 Lifesteal
		- Unique Passive: Harvester Key, charges refresh at base.
		- Unique Passive: +50% Damage Bonus to jungle minions.
	+ Stinger Boost - Rare Passive, . Cost 3.
		- 75 Mana
		- Unique Passive: While carrying Blue Buff, +19.5 Attack Speed.
	+ Bump Juice - Rare Active, . Cost 1
		- Unique Active: Instantly restore +85 Health upon use. Charges refresh at base. (Cooldown 15s) (Charges 2).

## **All Heroes**

### File:Hero Portrait Grim.exe.png **Grim.exe**

* Fixed an issue where G.T.F.O. was being stopped by various character's abilities. The ability will no longer be stopped by anything except an enemy Hero.
* Animations for loading in, respawning, and recalls are now active.
* In Solo vs. AI, GRIM.exe bots now correctly picks an energy-based deck.
* Fixed a bug where GRIM.exe was twinkling on Shadow Pads.

###  **Feng Mao**

* In Co-op vs. AI and Solo vs. AI bots now correctly deal damage with the Earth Shatter ability.

###  **Muriel**

* Fixed a bug where Reversal of Fortune abilitiy was not granting shielded allies bonus Health Regen.

## **Bug Fixes**

* Red FX on Prime Orb carrier has been fixed to match the smoke color.
* Fixed a bug in replays where health bar colors were reversed on the PS4.
* Fix for a bug which would allow Heroes to become stuck inside each other's meshes.
* Fixed a bug for being unable to select certain filters when viewing Decks.
White Camp

## The White Camp

The **White Camps** are small camps of neutral monsters. They contain a single large minion. During the next respawn time, an additional small white minion will spawn (if the Large Minion is alive), up to 2 small minions in a single camp. If the large minion is dead, he will always spawn first. They appear in Legacy and in Monolith.

The White Camp spawns at 1:00 minute mark, and respawn/reinforce at 2:20, 4:00, etc.

## Base Stats (Large Guardian)

 Health Regen
 Damage
 Movement Speed
 Basic Attack Armor
 Attack Speed
 Ability Armor
 Experience
 Gold

## Base Stats (Small Guardian)

 Health Regen
 Damage
 Movement Speed
 Basic Attack Armor
 Attack Speed
 Ability Armor
 Experience
 Gold

 Attack
Strike

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Strike** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Physical Damage** stat.

## How to obtain

Five copies of Strike are available for all players. These copies couldn't be dismantled.

Strike can be earned through card packs or through crafting.

## See also

* Minor Strike
* Major Strike
* Minor Cast
* Cast
* Major Cast
Sinister Wound

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Sinister Wound** was an uncommon  **Corruption** upgrade card.

It can be applied to all cards with the   **Crit Chance** stat.

## How to obtain

Sinister Wound can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Wound
* Wound
* Major Wound

###  **Order**

* Righteous Wound
* Zealous Wound
Stonetooth Heart/Tooltip

4

Stonetooth Heart

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4  **Basic Attack Pen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

180  **Health**
Wellspring Staff

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

30  **Mana**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

30  **Mana**0.3  **Mana Regen**

**Wellspring Staff** was a common **Universal** equipment card.

## How to obtain

Two copies of Wellspring Staff was available for all players. These copies couldn't be dismantled.

Wellspring Staff can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides a Maxed Bonus of Power.
* Now provides a Maxed Bonus of Max Mana and Mana Regen.
Update V39.4

* Patch Notes

**Release Notes - V.39.4 Update**

## Heroes

 **Feng Mao**

* Added Secondhand Slice emote to the in-game store

 **Gideon**

* Added Portal Pump emote to the in-game store

 **Sparrow**

* Polish and Bug Fixing
	+ Corrected an issue that prevented her death animation from playing

 **Revenant**

* Polish and Bug Fixing
	+ Corrected an issue causing Revenant to play his match start animation on respawn
	+ Reckoning will no longer prevent damage when inside the enemy spawn area
	+ Bonus damage from Revenant's Hellfire Rounds and Scar will now correctly appear on the recent damage screen
	+ Corrected animation clipping issues when Revenant is stunned
	+ Corrected an issue preventing Revenant from using abilities or moving while affected by Aurora’s Cryoseism ability

 **Yin**

* Polish and Bug Fixing
	+ Corrected an issue which caused some basic projectiles to pass through Quelling Gale unaffected

## Cards

* Weekly Card Pack
	+ Offensive Maneuvers
	+ Snakevine Mesh
	+ Lesser Health

UI
--

* Loot Crate Update
	+ Added new Legendary Variants
		- Velvet Gold Bones Undertow Gideon
		- Sky Gold Bones Undertow Gideon
		- Fiesta Los Muertos Undertow Gideon
		- Ichor Los Muertos Undertow Gideon
* Polish and Bug Fixing
	+ Corrected an issue causing the home screen background to fade to a flat grey color
Tuned Barrier/Tooltip

3

Tuned Barrier

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Ability Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Ability Armor**
Viper Bolt/Tooltip

3

Viper Bolt

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4  **Basic Attack Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4%  **Crit Chance**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8%  **Crit Chance**
Tele-Blink/Tooltip

5

Tele-Blink

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Epic

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Consume 75   **Mana** to Teleport 1500 units from your current location.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Card couldn't be used for 5 seconds after taking damage from an enemy Hero.
Update V38.1

## Related links

* Patch Notes

**Release Notes - V.38.1 Update**

## General Changes

* Instant Replay has been enabled!
* This feature is on by default, but can be disabled in the settings menu.

AI
--

* Bots should no longer try to move into an active enemy tower's range while retreating.
* Fix for Kwang-bot throwing his sword underneath the map.

## Cards

* Weekly Card Pack
	+ Spiked Boneplate
	+ Lazarus Blade
	+ Burst-Engine

## All Heroes

###  **Lt. Belica**

* Void Bomb
	+ Increased Range to 1300 from 900.
* Seismic Assault
	+ Speed of ground projectile adjusted for Monolith.
		- Now moves 50% faster.
		- Activates .2 seconds faster.
* Void Drone
	+ Now reduces enemy mana regen by a percentage of max mana 2% / 3% / 4% / 5%.
* Neural Disruptor
	+ Ability now scales with card power:
		- Each point of power increases the base multiplier by 0.15%
		- Base multiplier has been reduced to 0.7 / 0.8 / 0.9 from 0.8 / 1.0 / 1.2
* Polish & Bug Fixing
	+ Visual facial effects polish.

###  **Greystone**

* Polish & Bug Fixing
	+ Greystone's Dragon Collar will now correctly show when his Ultimate is active.

###  **Howitzer**

* Added “Shoot This!” emote to in-game store.

###  **Kwang**

* Added “Swordsman Style” emote to in-game store.

###  **Riktor**

* Polish & Bug Fixing
	+ Fixed a bug where Riktor’s chain could remain visible after casting Riplash.

###  **Shinbi**

* Polish & Bug Fixing
	+ Fixed a bug in which Clearheart wasn't granting increased healing on Circle Rhythm.
	+ Fix for Circle Rhythm’s audio playing when moving in from out of range
	+ Fix for visual errors on her legs.

###  **Steel**

* Shield Slam
	+ Reduced range to 900 from 1500.
	+ Reduced radius to 450 from 500.

UI
--

* Team Comms:
	+ Fixed issues where using the “Attack Raptors” and “Attack OP” team comms did not ping their respective targets.
* Improved FOV in resolutions with aspect ratios less than 16:9 (E.g, 4:3).
* Loot Crates
	+ Epic Mega Rare
	+ Added Glacier Born Rampage skin.
	+ Added Copper Beast Rampage skin.
Wicked Riposte

Wicked Riposte

**Lv.**

* Default
* Silver
* Gold
* Foil

Wicked Riposte

**Rarity**

Common

**Cost**

 2

 5

**Stats**

 6 Power

 36 Ability Armor

**Effects**

 **Unstable Purification** : Purify yourself and deal 75 Ability Damage to nearby enemies for every negative effect that is removed. (45s cooldown) (Costs 50 Mana)

Wicked Riposte

**Rarity**

Common

**Cost**

 2

 5

**Stats**

 6 Power

 36 Ability Armor

**Effects**

 **Unstable Purification** : Purify yourself and deal 75 Ability Damage to nearby enemies for every negative effect that is removed. (45s cooldown) (Costs 50 Mana)

Wicked Riposte

**Rarity**

Common

**Cost**

 2

 5

**Stats**

 6 Power

 36 Ability Armor

**Effects**

 **Unstable Purification** : Purify yourself and deal 75 Ability Damage to nearby enemies for every negative effect that is removed. (45s cooldown) (Costs 50 Mana)

Wicked Riposte

**Rarity**

Common

**Cost**

 2

 5

**Stats**

 6 Power

 36 Ability Armor

**Effects**

 **Unstable Purification** : Purify yourself and deal 75 Ability Damage to nearby enemies for every negative effect that is removed. (45s cooldown) (Costs 50 Mana)

**Wicked Riposte** is a common  **Death** card. It costs  2 Agility and  5 Vitality, for a total of 7,000 Gold. It also grants  6 Power and  36 Ability Armor (in PvP).

## How to obtain

Wicked Riposte can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Unstable Purification

Wicked Riposte's ability is **Unstable Purification** which allows you to purify yourself and deal 75 damage to nearby Enemies based on how many debuffs were removed.
Sinister Wound/Tooltip

4

Sinister Wound

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

16%  **Crit Chance**
Update V42.4

## FEATURED NOTES

* New store content:
	+ Alien Invader Drongo Skin
	+ Kallari Emote: Martial Grace
	+ Shinbi Emote: Don’t Stop Me

## HEROES

* Polish and Bug Fixing
	+ **Drongo**
		- Ability tooltip side panel now shows the radius change per level for Gag Grenage
		- Fixed a visual issue that could occur with Drongo's holster
	+ **Riktor**
		- Riplash did not line up with the player’s reticle if the camera was moving extremely fast
			* Riplash should now be accurate in targeting mode regardless of camera movement speed
	+ **Wraith**
		- Back it Up tooltip fixed

## CARDS

* Polish and Bug Fixing
	+ Fixed an issue causing Godmother Vigilant to grant too much bonus health.

UI
--

* Polish and Bug Fixing
	+ Hero ability tooltips now account for additional power via itemization
	+ PS4 controller users can now quickly unequip cards using the Triangle button
	+ Fixed an issue caused by pressing the escape button while in the grayed out tutorial screen
		- This issue resulted in strange UI behavior
	+ Daily Quests, Star Chests, and First Win of the Day now reset at 4 AM EDT rather than 22 hours after claiming the reward.

## LOOT CRATE UPDATE

* Loot Crate
	+ Added
		- Legendary
			* Tropic Hot Rod Iggy & Scorch
			* Ruby Hot Rod Iggy & Scorch
		- Epic
			* Bronze Sky Guardian Kwang
			* Gunmetal Sky Guardian Kwang
		- Common
			* Blush Scavenger Drongo
			* Fossil Scavenger Drongo
			* Military Cobalt Steel
Tele-Blink

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

Consume 75   **Mana** to Teleport 1500 units from your current location.

### **Passive**

Card couldn't be used for 5 seconds after taking damage from an enemy Hero.

### **Cooldown**

15s

**Tele-Blink** was an epic  equipment card.

## How to obtain

Tele-Blink can be earned through card packs or through crafting.

## Unique Active

Tele-Blink, in addition to 0.3  **Mana Regen** also has an Unique Active which teleports your hero to a target point up to 1500 units away. The active can be used in a z-axis, allowing you to blink into elevated areas. Consumes 75 mana and can't be used for 5 seconds after taking damage from an enemy Hero.

Activating the card will play a sound effect hearable by all players.

After blinking you will retain 150 Movement Speed.

## Change Log

**Update .38.3 - March 14, 2017**

* Reduced cost from 6 CP to 5 CP
* Increased distance from 1000 to 1500.

**Update .35 - December 6, 2016**

* Increased Card cost to 6 points from 5
* Reworked Mana cost to a flat 75 Mana from 35% of Base Mana.

**Update .32 - September 27, 2016**

* Momentum retained after blinking is no longer calculated based on your movespeed prior to activation
* Momentum has been reduced to a flat 150 from 222 + Movement Speed prior to activation

**Update .31 - September 6, 2016**

* Players will retain some momentum after using a Blink card.
* Fixed the range from 850 to 1000
Titan Leaves

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6.5  **Physical Damage**

60  **Health**

## **Unique or Upgrade Stats**

### **Passive**

Gain +3   **Physical Damage** and +40   **Health** every 2 minutes. (Stacks up to 10 times)

**Titan Leaves** was an unreleased  **Growth** equipment card.

## How to obtain

Titan Leaves was an unreleased card added sometime during Early Access. It is unknown whether it will be ever added to the game, or has it been scrapped.
Travel Mode

**Travel Mode** is a method of travelling quickly across the map. Travel Mode appears only in Legacy.

## Iterations

There are two versions of Travel Mode: the original version and Auto-Sprint. A teleport ability similiar to Portal Stone has also been considered as a replacement for Travel Mode, but the idea was scrapped and Travel Mode has been removed from the game entirely with the release of Monolith.

### Travel Mode (pre v28)

Allowed the player to travel faster across the map. Players spawning into the game, or returning via Recall would already be in Travel Mode. Travel Mode was cancelled by performing any other action other than movement or by taking damage. Taking damage would root the player in place for a short time. To enter Travel Mode, you had to press Shift (PC) or L2 + X (PS4). It took a few seconds to initiate.

### Auto-Sprint (post v28)

Same as v1, however rooting the player after taking damage while in Travel Mode was removed, and the manual initiation was replaced with an automatic system that triggered when the player was out of combat for 4.5 seconds.

 Attack
Vision Spore (Work in progress)

Vision Spore

**Lv.**

* Default
* Silver
* Gold
* Foil

File:Card Vision Spore.jpg

Vision Spore

**Rarity**

Common

**Cost**

 1

 1

**Stats**

 2 Health Regen

 1 Mana Regen

**Effects**

 **Vision Spore** : Place a Vision Spore at a target location, which reveals Enemy Heroes within 300 unit radius for 4 seconds. Vision Spore's radius will grow to 900 units over 60 seconds. Each spore lasts 3 minutes.

File:Card Vision Spore.jpg

Vision Spore

**Rarity**

Common

**Cost**

 1

 1

**Stats**

 2 Health Regen

 1 Mana Regen

**Effects**

 **Vision Spore** : Place a Vision Spore at a target location, which reveals Enemy Heroes within 300 unit radius for 4 seconds. Vision Spore's radius will grow to 900 units over 60 seconds. Each spore lasts 3 minutes.

File:Card Vision Spore.jpg

Vision Spore

**Rarity**

Common

**Cost**

 1

 1

**Stats**

 2 Health Regen

 1 Mana Regen

**Effects**

 **Vision Spore** : Place a Vision Spore at a target location, which reveals Enemy Heroes within 300 unit radius for 4 seconds. Vision Spore's radius will grow to 900 units over 60 seconds. Each spore lasts 3 minutes.

File:Card Vision Spore.jpg

Vision Spore

**Rarity**

Common

**Cost**

 1

 1

**Stats**

 2 Health Regen

 1 Mana Regen

**Effects**

 **Vision Spore** : Place a Vision Spore at a target location, which reveals Enemy Heroes within 300 unit radius for 4 seconds. Vision Spore's radius will grow to 900 units over 60 seconds. Each spore lasts 3 minutes.

**Vision Spore** is a common  **Growth** card. It costs 1 Vitality and 1 Intellect, for a total of 2,000 Gold. It also grants  2 Health Regen and  1 Mana Regen (in PvP).

## How to obtain

Vision Spore (Work in progress) can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Vision Spore

Vision Spore's ability is **Vision Spore** which places a Vision Spore at a target location, which reveals Enemy Heroes within 300 unit radius for 4 seconds.

Vision Spore's radius will grow to 900 units over 60 seconds. Each spore lasts 3 minutes.
Tribute

**Tributes** are rewards you get for levelling up your profile and heroes, or as a rare reward from watching Twitch streams. Tributes give you a random reward of a common, uncommon or epic quality.

They have been removed in the 38.3 patch, and replaced with Silver Chests.

## Possible Rewards

### Common

* ~300 Reputation
* 1 Win Reputation Boost
* 1 Card Pack

### Uncommon

* 3,000 - 4,500 Reputation
* 3 Win Reputation Boost
* 50 Coins
* 1 Win XP Boost
* 3 Card Packs
* Deck Slot

### Epic

* 60,000 Reputation
* 10 Win XP Boost
* 250 Coins
* 7 Card Packs
* Loot Crate Key

## Master Tributes

**Master Tributes** are earned for levelling Heroes to levels 6, 7 and 9. They are guaranteed to give you a random reward of uncommon quality or better (excluding card packs).

They have been replaced with Diamond Chests.
Snakevine Mesh/Tooltip

3

Snakevine Mesh

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Ability Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Ability Armor**
Sorcerer's Ward

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

2  **Ability Pen**

2.5%  **Lifesteal**

## **Unique or Upgrade Stats**

### **Active**

Place a Shadow Ward to reveal the surrounding area for 3 minutes. Charges refresh at base.

### **Charges**

2

**Sorcerer's Ward** was a common  **Corruption** equipment card.

## How to obtain

Sorcerer's Ward can be earned through card packs or through crafting.

## Shadow Ward

Sorcerer's Ward has 2 Shadow Ward charges, each charge reveals the surrounding area for 3 minutes. The ward becomes invisible shortly after placing, and will give you a sound alert if an enemy is near the ward. The wards can be revealed using other Shadow Wards. Heroes in the Shadow Plane can also see Shadow Wards. The Ward has 225 health and takes 60% reduced Ability Damage. Charges refresh at base.

This card does not share cooldown with Scout's Ward.

## Change Log

**Update .40 - May 16, 2017**

* Now has 225 Health instead of pips and takes 60% reduced Ability Damage.

**Update .27 - June 14, 2016**

* Changed spelling on Sorcerer's Ward.
Tempered Plate/Tooltip

3

Tempered Plate

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8  **Basic Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

16  **Basic Armor**
Update V40.1

## Heroes

File:Hero Portrait Grim.exe.png **Grim.exe**

* Glossy Boss Grim.EXE is now available in the in-game store

 **Lt. Belica**

* “Put Your Hands In The Air” emote added to the in-game store

 **Murdock**

* “No Pain No Gain” emote added to the in-game store

 **Phase**

* Polish and Bug Fixing
	+ Corrected an issue causing Phase’s necklace to appear much larger during her level start animation

 **Steel**

* Bulwark
	+ Polish and Bug Fixing
		- Ability activates after Steel puts up his wall
		- No longer activates if it is canceled/interrupted before the wall appears

 **Kallari**

* Polish and Bug Fixing
	+ Shadow Walk
		- The lens timer will refresh if Cheat Death is triggered while Shadow Walk is active
		- The lens timer now shows accurate timing

 **Crunch**

* Polish and Bug Fixing
	+ Left Crunch
		- Will now commit (use mana/cooldown) right before the ability does damage
	+ Right Crunch
* Will now commit (use mana/cooldown) right before the ability does damage

## Cards

* Weekly Card Pack
	+ Rally the Troops
	+ Stasis Gem
	+ Strike Token
* Polish and Bug Fixing
	+ Hemorrhage no longer shares visuals with Bloodsoaked Armor, and a unique look for the Berserk Effect has been added

UI
--

* Loot Crate Update
	+ Removed
		- Legendary:
			* Onyx Rogue Sparrow
			* Cobalt Rogue Sparrow
			* Velvet Gold Bones Undertow Gideon
			* Sky Gold Bones Undertow Gideon
			* Fiesta Los Muertos Undertow Gideon
			* Ichor Los Muertos Undertow Gideon
	+ Added
		- Legendary
			* Ruby Novaborn Greystone
			* Cobalt Novaborn Greystone
		- Common
			* Rose Default Dekker
			* Onyx Default Dekker
			* Pearl Default Kwang
			* Topaz Default Kwang
Vital Tap

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

60  **Health**

2.5%  **Lifesteal**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

120  **Health**

**Vital Tap** was a common  equipment card.

## How to obtain

Vital Tap can be earned through card packs or through crafting.
Spear of the Rifthunter

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

4%  **Crit Chance**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

8%  **Crit Chance**

**Spear of the Rifthunter** was a common **Universal** equipment card.

## How to obtain

Four copies of Spear of the Rifthunter was available for all players. These copies couldn't be dismantled.

Spear of the Rifthunter can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides a Maxed Bonus of Power and Crit Chance.
* Now provides a Maxed Bonus of Crit Chance.
Steelcutter Gem

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

4  **Basic Attack Pen**

30  **Mana**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

60  **Mana**

**Steelcutter Gem** was a common  equipment card.

## How to obtain

Steelcutter Gem can be earned through card packs or through crafting.
Shipyard Scavenger

Shipyard Scavenger

**Lv.**

* Default
* Silver
* Gold
* Foil

Shipyard Scavenger

**Rarity**

Common

**Cost**

 1

**Effects**

 **Picked Clean** : After killing an Enemy Unit your next Basic Attack deals 25 Bonus Damage.

Shipyard Scavenger

**Rarity**

Common

**Cost**

 1

**Effects**

 **Picked Clean** : After killing an Enemy Unit your next Basic Attack deals 25 Bonus Damage.

Shipyard Scavenger

**Rarity**

Common

**Cost**

 1

**Effects**

 **Picked Clean** : After killing an Enemy Unit your next Basic Attack deals 25 Bonus Damage.

Shipyard Scavenger

**Rarity**

Common

**Cost**

 1

**Effects**

 **Picked Clean** : After killing an Enemy Unit your next Basic Attack deals 25 Bonus Damage.

**Shipyard Scavenger** is a common  **Knowledge** card. It costs  1 Agility, for a total of 1,000 Gold.

## How to obtain

Shipyard Scavenger is obtained at day 42.

Shipyard Scavenger can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Picked Clean

Shipyard Scavenger's ability is **Picked Clean** which grants your next Basic Attack to deal 25 Bonus Damage after killing an Enemy unit.

## Change Log

 **Update V43.3 - October 10, 2017**

* Increased bonus gold for killing isolated targets from 350 to 450
Update V35.1.2

## Related links

* Patch Notes

**Release Notes - V.35.1.2 Update**

## **All Heroes**

###  **Narbash**

* Thunk
	+ Increased cooldown to 14s from 12s

###  **Gideon**

* Black Hole
	+ Decreased slow to 210 from 275

###  **The Fey**

* Harvest Nettles
	+ Increased base damage to 65/90/115/140 from 55/75/95/115

###  **Countess**

* Dark Tide
	+ Increased base damage to 80/140/200/260 from 80/130/180/230
* Blade Siphon
	+ Increased base damage to 60/110/160/210 from 60/100/140/180

###  **Sparrow**

* Relentless
	+ Increased damage multiplier to .03/.05/.07/.09 from .02/.035/.05/.065

###  **Dekker**

* Rocket Boots
	+ Decreased cooldown to 16/14/12/10 from 24/20/16/12
* Slow Bubble
	+ Decreased cooldown to 18/16/14/12 from 20/18/16/14
Venom Shell/Tooltip

3

Venom Shell

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8  **Basic Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
Shockwave

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

Deal 50 damage and Slow nearby **Enemies** by -250 for 3 seconds. (Costs 50 mana)

### **Cooldown**

45s

**Shockwave** was an uncommon  equipment card.

## How to obtain

Shockwave can be earned through card packs or through crafting.

## Unique Active

Shockwave, in addition to 0.6  **Mana Regen** also has an Unique Active which slows and deals 50 damage to nearby enemies in a large radius by -250 for 3 seconds. Costs 50 mana to cast.

## Change Log

**Update .40 - May 16, 2016**

* Reworked Active:
	+ Now deals 50 damage in a large radius around the Hero, slowing enemies by -250 Movement Speed for 3 seconds. (Cooldown: 45 seconds)
	+ Now costs 50 Mana to cast.

**Update .38.3 - March 14, 2017**

* Reduced cost from 6 CP to 5 CP.

**Update .29 - July 26, 2016**

* Removed knock-up Active.
* New Active: Slows all enemies within 800 units by -250 movespeed for 2 seconds.
* Cooldown reduced from 120 seconds to 45 seconds.
* Cost reduced from 7 points to 6 points.

**Update .21 - March 21, 2016**

* Increased the cost of Shockwave to 7 card points
The Centurion

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

+20% Damage Bonus
Restore 1.5% of your Max Health and 1.5% of your Max Mana every second if no damage has been taken in the last 6 seconds.
Nearby friendly Minions have their Max Health increased by 25%

**The Centurion** was a Starter **Universal** Prime Helix Card.

## How to get

The Centurion was available for all players. This card couldn't be crafted or dismantled.

When creating a new deck, you are given a choice between 3 Prime Helix Cards, this card being one of them. Selecting it will add the card to your deck. You can replace your Prime card at any time by removing it from your deck. The Centurion does not take a card slot.

## The Buff

The buff triggers only after defeating the Prime Helix Guardian. All allies are affected by their selected Prime Card for 150 seconds.

## See also

* The Archmagus
* The Warlord
Tainted Magick

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

12  **Power**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Active**

**Spell Burn** - Dealing   **Ability Damage** to enemy Heroes applies a damage over time effect that deals   **Ability Damage** equal to 8% of the target's Current Health over 3 seconds. This effect couldn't stack. Consecutive   **Ability Damage** instances refresh duration.

**Tainted Magick** was an uncommon **Universal** equipment card.

## How to obtain

Tainted Magick can be earned through card packs or through crafting.

## Unique Active

Tainted Magick, in addition to 0.3  **Mana Regen** and 12  **Power** also has an Unique Passive which makes your Abilities apply an additional damage over time effect that deals Ability Damage equal to 8% of the target's Current Health over 3 seconds.

This effect couldn't stack. Consecutive Ability Damage instances refresh duration.

## Recommended Heroes

Spellburn was a variable effect so it is best used on heroes with an abilies that often aren't maximized against enemy heroes.
Heroes:
The Fey: Her floret often only hits enemy heroes once or twice, so spellburn guarantees that they still suffer.

Twinblast:His grenades benefit as far as lane pushing, but less so than ideally.

Morigesh: Her hive becomes even more devistating, however it's variable damage does cost it some value.

Qwang, Narbash, and Steel also enjoy a health power boost from this card

## Change Log

**Update .40 - May 16, 2017**

* Rework. Now Universal Affinity
	+ Cost: 7 points
	+ +12 Power, 0.3 Mana Regen
	+ Spell Burn - Dealing Ability Damage to enemy Heroes applies a damage over time effect that deals Ability Damage equal to 8% of the target's Current Health over 3 seconds. This effect couldn't stack. Consecutive Ability Damage instances refresh duration.

**Update .35 - December 6, 2016**

* No longer provides Crit Chance and Power
* Now provides Health Regen and Mana Regen
* Cost increased to 5

**Update .33 - October 18, 2016**

* Damage application changed due to associated bug
	+ Now only applies 1 stack of poison.
	+ Damage increased to the equivalent of 3 stacks. 6 + (1.5 x Player level)

**Update .32.2 - October 11, 2016**

* Tainted Magick disabled due to a bug.

**Update .23 - April 6, 2016**

* Re-enabled Scourging Tails and Tainted Magick after fixing client crashes.

**Update .22 - March 29, 2016**

* Disabled Scourging Tails and Tainted Magick due to instability issues.
Stinger Boost/Tooltip

6

Stinger Boost

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Max Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

11  **Attack Speed**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** After hitting an enemy hero with an ability, your next basic attack deals 50 + (20% of Power) bonus damage. Can only occur once every 1.5 seconds.
Sirensong

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

For 6 seconds, **on hit with basic attack**, steal 60  **Max Movement Speed** from target(s) for 3 seconds.

### **Cooldown**

30s

**Sirensong** was an uncommon  **Corruption** equipment card.

## How to obtain

Sirensong can be earned through card packs or through crafting.

## Unique Active

Sirensong, in addition to 5%  **Lifesteal** also has an Unique Active which, for 6 seconds, on hit with an basic attack, steals 60  **Max Movement Speed** from targets for 3 seconds.

Stacks with other movement speed boosts and slows.

## Recommended Heroes

This card only works with corruption heroes, thankfully, most assasin heroes are corruption type. This card is primarily intend for any corruption hero that is struggling in the gank department. This card is viable for Kalari, Countess, Grux, and Serath

## Change Log

**Update .40 - May 16, 2016**

* Increased the slow magnitude to 60 from 40. Reduced slow / speed buff duration to 3 seconds from 4 seconds.

**Update .35 - December 6, 2016**

* Reduced cooldown to 30 seconds from 180.
* Reduced Move Speed Buff to 40 from 140.
* Reduced Move Speed duration to 4 seconds from 6.

**Update .24 - April 21, 2016**

* Increased Movement Speed steal of Sirensong from 35 to 140.
Update V37.2

## Related links

* Patch Notes

**Release Notes - V.37.2 Update**

## Major Features

* Loot Crate content has been updated.
* Carnival of Hearts skins and bundle now available in the store.

## Audio

* Improved performance for Minion Death FX.
* Fixed issue where the health potion FX could persist under certain conditions.

AI
--

* Fixed a bug where Hero bots would not ignore minion targets when moving towards objective locations.

## Cards

* Weekly Card Pack
	+ Health Token
	+ Firepiercer
	+ Purity Censer

## All Heroes

###  **Aurora**

* Polish/Bug Fixing
	+ Glacial Charge
		- Adjusted camera positioning.
		- Fixed some issues around Glacial Charge stopping Aurora from moving after activating the ability.
		- Fix for “Ability not Ready” text appearing if you activate the ability to manually destroy ice wall.
	+ Cryoseism
		- Improved FX performance.

###  **The Fey**

* Added Autumn Keeper Fey to in-game store.

###  **Gideon**

* Polish/Bug Fixing
	+ Should no longer be allowed to use Burden in the tutorial.

###  **Kallari**

* Shadow Walk
	+ Kallari should no longer be able to recall while in Shadow Walk

###  **Serath**

* Added Burning Heart Serath to in-game store.

###  **Sevarog**

* Polish/Bug Fixing
	+ Smoothed animation for Sevarog's Hollow Praise emote.

UI
--

* Added Key bundles to the store (x3 and x10).
* Adding HDR option to Video Settings.
* Fix for GRIM.exe and Grux spawning partially off screen in the Draft Lobby.
* Fix for Hero Mastery level up screen.
* Fix for a crash when opening the card shop after dying or recalling.
* Fix for Play button being cut off after reducing screen bounds on PS4.
* Fixed a bug where skipping forward in a replay that has Aurora causes all player portraits to be replaced with her image.

## Loot Crate Update

* Keys can now be awarded randomly after any match.
* Loot Crate Changes for 37.2
	+ Epic Mega Rare
		- Replaced Gilded Scarab Grux with Green-Freak Murdock.
		- Replaced Onyx Scarab Grux with Blue-Freak Murdock.
	+ Ultra Rare
		- Added Loot Crate Key x2.
	+ Rare
		- Added Serath Mastery.
		- Added Shadow Ops TwinBlast skin.
	+ Common
		- Added Char-Demon Iggy & Scorch skin.
		- Added Biohazard Belica skin.
		- Added Morning Star Serath skin.
		- Added Bloodgold Serath skin.
		- Added Meaning of Life emote.
	+ Changed the substitution for Epic Mega Rare items from 2,000 Coins to 900 Coins.
	+ Changed the substitution for Ultra Rare items from Rep Boosts to 700 Coins.
	+ Changed the substitution for Rare items from Rep Boosts to 500 Coins.
Touch of Thieves/Tooltip

10

Touch of Thieves

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

180  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

20%  **Lifesteal**