Tallavcarriga

This small, but powerful, country borders the Íssbjarg Mountains, which divide up the continent. For Tallavcarriga, the footsteps of the great mountains provide an excellent mining resource, while the southern fields offer a prime source of farmland.

The capital of Carndrum sits upon a large ridge of cliffs that overlook much of the country. A year a half after the Quake, an event that caused magic as it was known to disappear, the city of Carndrum was faced with disaster. Ruins that ran deep inside the mountains were home to magics that kept parts of the mountain intact and the city of Carndrum safe. With those magics disappearing, large portions of the mountain fell on the city, while some portions of the city itself went sliding down the mountain. Large scale humanitarian efforts from across the Fallen Empire were made to help dig the city out and repair portions that could be repaired. In the seventeen years since the disaster, portions of the city still lay in ruins at the foot of the mountain, but the former glory of the shining palace overlooking the country from the cliff sides has been re-established.

In the past decade, Tallavcarriga, and more precisely, Carndrum, have not made a great name for themselves in Verthaca. Nearly twenty years ago, Tallavcarriga was supposed to have built a tunnel through the mountains that would connect themselves to Ballenoc and Adaawe for the purpose of building alliances and establishing trade routes. The discovery of a pre-existing tunnel to the Great Plains soured those negotiations. In the aftermath of the Quake, those tunnels were destroyed. However reports are starting to surface that Carndrum has re-established those tunnels to the Great Plains, and has been sending soldiers across to bring back supplies for the country as well as establishing an outpost and colony in the Great Plains.

Meanwhile,with the efforts required to rebuild the city of Carndrum and send soldiers through the mountains, the Queen of Carndrum has demanded that the farmers of Tallavcarriga provide more food to the city, as well as more coin, having raised the taxes. The outlying folks generally have been proud of their country and supportive, having dropped everything to help rebuild the nation capital. This time it was a straw too much, for Carndrum now faces adversity on all fronts. In the east, their expansion into the Great Plains have not gone smoothly, a force of Ainvi’s have taken the liberty to consistently attack the Tallavcarrigans, pushing them further and further back. Among the Ainvi is a powerful wolf some call Gichimashkode's Fang, a fearsome Ainvi that appears with the blink of an eye, wreaks havoc, and then just as quickly disappears. Descriptions vary, but many can be summed up as a terrifying oversized, giant wolf that teleports and shreds men to pieces, throwing them everywhere. The Royal Family of Carndrum has put out a bounty for this figure.

On the western front, Carndrum faces a growing rebellion as many of the farmers in the small towns and villages have become unhappy with the current rule. The rebellion grows more and more each passing day, and if Carndrum is not careful they will be fighting a war on two fronts