recursal/Fanatic-Fandom huggingface dataset:
Dragon Amulet

## Description

Dragon Amulets were added for a way for players to bring their dragons long distances without having the hassle of bringing them physically. This is an inventory item and has a crafting recipe including one cobblestone, one ender pearl, and three string. It works on all dragons of any age or breed, so long they are tamed. If an amulet doesn't work, the dragon isn't tamed.

Amulets from the JEI (Just Enough Items mod) menu will not work; you must get an empty amulet. As of 1.12.2-1.5.8, the elemental amulets were removed from creative menu to keep people from becoming confused, as many have before this version. *ONLY EMPTY AMULETS WORK.*

Depending on the dragon's breed, the amulet will reflect the breed through a design on the amulet. This is the reason why players were confused about the amulets. The designed amulets are individual items.

### Use

Amulets can store only one dragon at a time as an item. Right clicking the ground will spawn the dragon back down.

You can rename a captured dragon amulet to a name and the dragon will keep the name outside of the amulet. (not in 1.12.2)

### Trivia

1. TheSkeletalOwl (Guinea) textured this item.

2. This item is 32x32 resolution.

3. This item was highly requested for quite some time.

### Amulet Textures

1. Empty
2. Forest Dragon
3. Aether Dragon
4. Fire Dragon
5. Ice Dragon
6. Water Dragon
7. Skeleton Dragon
8. Wither Dragon
9. Ender Dragon
10. Nether Dragon
11. Enchant Dragon
12. Sunlight Dragon
13. Storm Dragon
14. Zombie Dragon
15. Terra Dragon
16. Moonlight Dragon
Moonlight Dragon

## Information

### Description

Moonlight dragons have blue and black scales with glowing white patterns on their bodies. Their horns and back spines are glowing white as well and they have blue eyes with white scleras. Females have a more messy pattern which creates a starry night sky look on their bodies while the pattern on the males is more organized and they have two lines on either side of their neck. Female and males have light blue underbellies. Females have black wings that have florescent blue tips and males have black wings that fade to light blue wings with a starry pattern on them.

### Hatching

Their eggs can be found in nests that float above the ocean like with Aether dragons. You will need to hatch them on top of a daylight sensor set on night mode.

### Special Features

They have ice breath that causes slowness effect and freezes the target

### Armor

The Moonlight dragon armor is one of the armors that have special effect. It gives the effect unlimited time night vision so long as the player has the full set on.
Dragon Mounts 2 Wiki

Dragon mounts 2 is a mod that adds 15 new dragons. Each of the different species has a male and female type. To get a dragon you have to get an egg which can be found in special nests in specific biomes (the ender dragon egg can be obtained by killing the ender dragon). Once you have the egg place it down and right click to start hatching the egg. It takes 20 minutes for each stage (egg, baby, juvenile, and adult). You can tame the dragon by feeding it any fish(or raw meat). Once it is tamed you will see red hearts around it. Shift right click to open its inventory. You can add a saddle, four different types of armor, and a chest. Right click to mount the dragon.

Make sure to accurately post information.

You can right-click your tamed dragon wtih a bone or stick to make it sit/stand

Dragon amulets can help transport your dragon with ease.

taming a juvenile dragon can be done with fish.

## Other Wikis

There are currently several other Dragon Mounts Wikis. These include

The Dragon Mounts 3 Wiki which covers the Dragon Mounts mod that is being developed by Lintha. As DM2 has been discontinued, please consider helping out this wiki (At the moment, there is no wiki since fandom deleted it. A new DM3 wiki will be made later when DM3 is more popular)

Dracopedia, which aims to contain information on everything Dragon Mounts and Dracomalum related (At the moment, there is no wiki since fandom deleted it. A new Dracopedia will be made later outside Fandom when I have more time to edit it)

If you have any questions regarding any of the wikis, feel free to ask on the Dracopedia/Dragon Mounts Wiki Discord Server
Zombie Dragon

## Information

This is the second undead dragon in the game, accompanied with the Skeleton Dragon. Unlike it's bony counterpart, this dragon has scale that can be sheared with Diamond Shears.

To obtain one, hatch the egg surrounded by soul sand.

This dragon has no gender differences

### Special Features

The Zombie Dragon is the only dragon with poison pick
Ender Dragon

## Description

The Ender dragon is the most powerful breed in that mod. Its body is jet black with grey wing arms. The eyes glow purple. Females are identical to the Ender dragon boss, with grey spines, while males have purple spines and a purple gradient on their wings.

## Breath

Ender dragon breath is a deep purple, and is considered the most powerful breath in the mod. It instantly kills almost any mob it hits.

Their breath can be bottled, just like the vanilla Ender dragon boss.

## Stats

Health: 200

Bite: 45

Breath: 6

## Trivia

* Ender dragons were the first dragons added to the original mod.
* There used to be no difference between enders, with both genders using the female's textures.
* If taken to the end, this dragon can be healed by the crystals. Its breath appears to have no effect on the boss.
Mindbreaker

3rd-*level .cdf program*
 Range
 Cost
 Duration

Ranged weapon attack against target creature. Upon success, if the creature has a brain, it takes 3d8 psychic damage, and suffers a level of insanity until its next long rest. So long as this level of insanity is present in the target, all attack rolls against it have advantage.
Whatever Goes Pup

**Whatever Goes Pup** is the fourteenth episode of Augie Doggie and Doggie Daddy.

## Summary

Augie makes Daddy drink a potion that makes him become airborne.

This article needs expansion. But, with a little cultivation, it could become a virtual paradise. Won't you please help out an article in need? *This template will categorize articles that include it into the Article stubs task category.*
Whistle

## Description

Whistle is an item shaped like a stick with yellow string tied to the base. This item has proved itself to be useful in more than one way. Multiple of these items can be used at once, and currently the rule is one dragon per whistle. Fortunately, named dragons will reflect their name onto the whistle that has them selected.

### Use

Left click a juvenile+ dragon with the wand and text above your bar will pop up saying "Dragon Successfully Added". Left click is often the same way to punch the dragon, but with the whistle in your hand, you will not harm it. The dragon MUST be standing or flying to properly follow the command options. Demanding a dragon to do any of the following options while sitting will not work.

Right click with the whistle in your hand and you will see the options "Nothing", "Wander", "Follow Flying", "Come to Player" and "Circle Flying".

"Nothing" will take the dragon out of the options and it will resume in its normal AI.

"Follow Flying" will force the dragon to fly up high in the sky and will stay in one position until you move. Making more than one dragon do this will make them all assume the same position in the sky, which can look a bit odd. This option is very useful when you're trying to transport more than one dragon to another place. The height they fly at in this option is defaulted at 40, however it can be edited in Config.

"Circle Flying" makes the dragon mimic the behavior of the vanilla Ender Dragon, flying around in circles above the player. This is technically the same as follow flying except you can make multiple dragons do it without them getting stuck on each other.

"Come to Player" is really handy when it comes to bringing a dragon down and retrieving. When the player wishes to stop the dragon from one of the commands, they can order the dragon to come to them. This function is a bit bugged, because the dragon will only try coming to the player once even if it hasn't landed, which causes the dragon to attempt to land far away. Thankfully you can spam the option until the dragon lands. One way this option is found useful is when the player needs help. For example, the player is being attacked by a swarm of hostile mobs and the dragon will come over with this command set and chomp on the enemies, which honestly happens more often than I can count. Another is if the player accidentally drops off onto a tower/dungeon and the dragon flies away because it couldn't land there. The dragon will come as long as it isn't sitting.

Unfortunately the option "Wander" is bugged. Currently in the version 1.5.5, it makes the dragon stay completely still even if it's standing or flying. Hopefully it will be fixed soon.

### Obtaining

You can craft this item by placing two sticks in a crafting table.
Dragon Whistle

## Information

The dragon whistle that is bonded to a tamed dragon can give the dragon several commands on what to do. Unfortunately this item is quite glitchy and often crashes my game. Commands included are "sit" and "come to player" to bond a dragon to the whistle press left click on the dragon you want to bond. The whistle will then turn the color of the corresponding dragon.

## Crafting

The dragon whistle requires 1 ender pearl, 2 sticks, and 1 string to craft.
Wither Dragon

## Information

The Wither Dragon is a dragon based on the Wither and the Wither Skeleton. The female Wither Dragon is paler than the male with brown splotches and red eyes. The male Wither Dragon has a more wither-like face and is black and gray. Both dragons have florescent bits on their spines, horns, and wings.

To obtain a Wither Dragon you need a Skeleton Dragon to get hit by lightning making this dragon extremely rare

This dragon does not have any special armor or tools corresponding to the dragon nor can it be sheared with diamond shears, see Dragon Scales for more info.

### Breath

A black cloud, presumably the same black cloud that trails behind the wither skulls fired by the wither.

### Special Features

A Skeleton Dragon egg turns into a Wither egg when struck by lightning.

### Stats

Health:200

Bite:45

Breath:8

###
Nether Dragon

Nether dragon is the strongest fire-breathing dragon in the mod. It has red, lava-like scales with designs that represent magma coursing between the scales. The females' main color is brownish black while the males' are reddish orange.

### Nest and Eggs

The Nether Dragon nests can be found at the top of netherbrick towers in the nether. Nether Dragon eggs can't be created by placing netherrack around other egg types, it can only be found on top of the towers.

### Breath

> Nether Dragons have a red, lava-like breath that is
>
>

> stronger than any other species. That breath spreads fire faster than any other dragon
>
>

### Special Features

The breath is exceptionally hotter than other breeds and spreads faster..

### Stats

Health: 200

Bite: 45

Breath: fire 6

### Trivia

1. Nether Dragons used to be classified as "Netherrack Dragons" in Dragon Mounts.
2. This breed was textured by Shannieann.
Dragon Armor

## Information

Dragon Armor is armor that can be put on any tamed dragon to protect them. The order of best dragon armor is Gold, Iron, Diamond, Emerald. There is a server glitch that doesn't let the armor show on dragons as of the date 7/10/2020.

Below is the armor demonstrated on a Skeleton Dragon.

## Crafting

Crafting dragon armor is quite expensive considering it requires 3 blocks and 3 gems/ingots of the corresponding metal used. This is the iron dragon armor crafting recipe.
Cargobobs

## Description

Cargobobs are items designed to look like small and short mine carts. They have wooden rims and undersides with leather cushioning inside.

### Use

These items can be placed on the ground as entities similarly to mine carts, however they do not operate on rails. This item is primarily used for transporting entities and players across long distances, usually without problems.

By placing the item on the ground, you can direct your dragon to walk over the cargobobs and it will usually pick up. Each dragon can hold two carriages, holding about 3 entities in total (player, mob,mob). You can make your dragon sit to drop these carriages. Any entity except ones with the ability to fly can be put on the carriage.

You can put an entity on a carriage by pushing/leading it into the carriage and the entity will sit on it. The only way it can get off is if the carriage is broken. An entity will no longer have the privilege to move or attack once it sits on the carriage. Carriages have all vanilla wood variants.

### Obtaining

You can obtain this item by crafting it with two wood planks and three leather.
Delta Beam

4th*-level .cdf program*
 Range
 Cost
 Duration

As a ranged attack against three targets, fire a beam that goes in 3 separate directions. Roll each individually as part of the same attack. On success, each target takes 4d12 laser damage.

If the roll fails against one target, but hits the other two, the failed target takes half damage.
Energy Whip

The energy whip is made of ultra-light polymer lined with a conductive alloy, and is about 10 feet long. Seems to be a knockoff of The Fool's arsenal. It has finesse, reach, and is light.

Deals 1d4 slashing damage and 1d4 electric damage.

**Modify.** If a character has the modify ability, then at the cost of 900 additional credits, install a hook at the end of it which gives you the option to disarm your opponent. When disarming, you opponent must make a Dexterity saving throw against your attack roll, or be disarmed. Upon success, nothing happens.
Aether Dragon

## Description

The Aether dragon is a light blue color with dark blue swirls all over its body and gold bands around its legs. Females have a white belly and cyan wing membranes, while males have darker wing membranes with a scale pattern. The female's body is scaled, while a male's is smooth. The female has fewer dark swirls, but more gold bands. Both genders have white wing arms and back spines, as well as glowing, dark blue eyes with gold sclera.

### Nest and Eggs

Aether eggs can be found at the top of floating quartz structures above the ocean, the egg is at the very top surrounded by snow, don't start the hatching on top of the tower because the snow can turn it into an ice-dragon. To hatch one you must place the egg at height 170 or above in the overworld.

You can also put any other type of egg in these conditions to get an Aether egg.

### Breath

The Aether dragon breathes fire. It lights mobs on fire, and the player can toggle if it affects blocks.

### Stats

Health: 200.

Breath: fire

### Trivia

* The Aether dragon was one of the dragons included in the original mod.
Dragon Essence

## Description

Dragon Essence is an item dropped by tamed dragons after they die. Wild dragons that die will only drop their scales.

The general design of Essence is the shape of a diamond or gem that looks perfectly cut. They assume the color of the fallen dragon's element and will also have some designing, appearing to be inside of the gem-like item.

### Use

Like mentioned previously, Dragon Essence is dropped upon the death of a tamed dragon. This item can be used to resurrect (Bring back to Life) a dead dragon. The item will not keep the saddle, chest, items, armor, or banners your dragon may have been equipped with before. Those will drop upon death as well. It's believed that dragons will drop this item an unlimited amount of time.

You right click the ground and it will summon the dragon on low health and standing. After that, the dragon will slowly heal and obey orders.

### Obtaining

You can obtain this item from killing a tamed dragon. Creative menu Dragon Essences will not work.
Hack Cyborg

4th*-level .drr program*
 Range
 Cost
 Duration

Begin hacking a cyborg. Roll an Intelligence saving throw against the cyborg's hacking save DC each turn. Upon 3/5 failures, the cyborg may or may not try to hack you in return. Upon 3/5 successes on each turn, target is successfully hacked.

At the cost of 1 extra point, you can lower the casting time from 5 actions to 3, with a 2/3 success/failure ratio.
Bartender

## Overview

You work in the big city as a bartender. You spend most of your time serving with drinks, stopping fights, and keeping everything clean (it's a lot harder than it sounds). You're fairly skilled in serving drinks to people, and sometimes when you kick people out you're challenged to a brawl -- that is, until you call for the bouncer.

* **Skill Proficiencies**: Persuasion, Sleight of Hand
* **Tool Proficiencies**: Simple Vehicles
* **Weapon Proficiencies:** Shotguns
* **Equipment**: A bartender's pack, a pump action shotgun with 6 shells, a set of common clothes, and a wallet containing 200 credits

## Feature: The Bar

You've been working as a bartender for quite awhile. The following defines your relationship with the bar.

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## Suggested Characteristics

Bartenders are natural charisma builds. They offer advice, provide gossip and rumors, and stop conflicts from becoming too harsh.

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Lift

2nd*-level .drr program*
 Range
 Cost
 Duration

Upon execution, lift object weighing under 400 lbs. up to 30 feet per turn, up to a maximum of 180 feet. You can lower the object or release it entirely from the program as a free action.

If attempting to lift a creature, they can make a Strength saving throw to not be lifted. Every turn, they can choose to make a Strength saving throw to be lowered safely by the program. If this throw is failed, however, they are released entirely from the program and fall.
Ice Dragon

## Information

This dragon is one of the only dragons possessing special abilities. The only difference between the female and the male ice dragon are the snowflake patterns that appear on the female's body. The male does not possess these patterns. Both the male and female counterparts of the Ice Dragon are white with florescent light blue wings that imitate ice.

### Finding

You can find this egg in a cluster of snow and ice, the egg will be in the middle, you can start the hatching process straight away, seeing that there are no blocks anywhere that are not snow and ice

### Special Features

This dragon's breath can create ice on water.

When the dragon walks on water it creates a bridge of ice, similar to the Frost Walker enchantment.

### Stats

Health: 200

Bite: 45

Breath: 8 freezes the target and gives slowness effect
Fire Dragon

## Information

The Fire Dragon is one of the 2 fire themed dragons, the second being the Nether Dragon. The female Fire Dragon is yellow and orange and has a more defined scale texture than the male. The male Fire Dragon has a less defined scale texture and is more smooth. Its colors are yellow and red.

Both or the Fire Dragon genders have their own corresponding armor and tool sets most likely due to the fact that both the genders vary so differently in coloration.

To hatch a fire dragon egg surround it with lava

### Finding

Fire dragon nests can be found in most of the mountain biomes

### Stats

Health: 200

Bite: 45

Breath: 8
Military Grunt

A regular military grunt.

## Tactics

The military grunt will often fight overzealously in an effort to prove themselves. At the same time, they are the most prone to nervousness and fleeing the combat arena.

## Statistics & Passive Abilities

### Passive Perception

The military grunt has an 11 in passive perception.

## Actions

### Combat Knife

Melee attack: +4 to hit, one target. Hit: 1d4+2 slashing damage.

### 9mm Pistol

Ranged Weapon attack: +5 to hit, reach 10/40ft., one target. Hit: 2d4+3 damage. 12 (9mm) rounds, 1/turn.

### MP5

Ranged Weapon attack: +5 to hit, range 10/60ft., one target. Hit: 3d6+3 piercing.

### Flashbang

Throw at target point. Upon success, every creature within 20 feet of the point must passed a Constitution save. If their save is less than 13, they are rendered blind and fail all Wisdom saves until their next turn. If their save is less than 10, they are additionally stunned for one turn.
Enchant Dragon

## Information

The Enchant Dragon's design consists of a vibrant pink colour with many darker scales scattering its body, almost in perfect order. The wings are a dark gray with numerous holes that glow, including a long strip of glow stretching from the tip of the membrane to the body. You can create an Enchant Dragon Egg if you place it on Bookshelves.

### Breeding

Enchant dragons can breed and will have a 50/50 chance of the offspring being an enchant dragon.

### Special Features

This breed of dragons has multiple glowing scales down its body in order with the darker ones. A very obvious and unique trait is that there are enchantment particles coming from the dragon. This trait will carry on for the armor that the player can wear.

### Stats

Health: 200

Bite: 45

Breath: 6

### Trivia

1. Enchant dragon was the first new dragon created for Dragon Mounts 2 when it was resurrected.
2. Males are more vibrant in color and have more obvious darker scales. Females are a bit duller with more designs than colored scales.
3. This breed has had the most redesigns out of any of the dragons.
4. The texture of this breed was used to create the Feathery Dragons resource pack.
5. This dragon was textured by Kingdomall.
6. The breed is the only breed with an enchanted item layer over its body.
Stray Pets

* Main image
* Title card

***Stray Pets*** is the single story of *Cartoon Network Presents* #16, by DC Comics.

## Premise

Augie brings home stray pets, much to his fathers disappointment.

## Characters

**Main characters:**

* Augie Doggie
* Doggie Daddy

**Supporting characters:**

* Top Cat
* Benny
* Choo Choo
* Brain
* Fancy-Fancy
* Spook
* Charlie Dibble
* Magilla Gorilla

**Villains:**

* None

**Other characters:**

* None

## Objects

* Cards
* Hammer
* Suitcases'

## Full credits

The following credits try to match how they are displayed in the comic as much as possible:

* **Sam Henderson - writer**
* **Gary Fields - artist**
* **Phil Felix - letterer**
* **Dan Tanguay - colorist**
* **D. Kurtin and B. Taggart - editors**
* **C. Kim - ass't**
Shock Assault

An on-call shock trooper.

## Description

The shock assault goes in first. They go in guns blazing while those behind them are laying down suppressive fire.

### Passive Perception

The shock trooper has an 12 in passive perception.

## Actions

### Riot Shield Bash

Melee attack: +6 to hit, reach 5ft, one target. Hit: 2 damage.

On a successful hit, creature must make a Strength save DC 9 or be knocked prone.

### MP5

Ranged Weapon attack: +5 to hit, reach 10/40ft., one target. Hit: 3d6+3 damage.

### Suppressive Fire

While suppressive fire is active, you can take no other actions, bonus actions, or movements. While your target is affected by suppressive fire, the following applies:

* If the target attempts to move from their position, you may make an attack of opportunity against them.
* Every time the target attacks another creature, they must roll a d6. On a 1-3, their attack automatically misses.

### Flashbang

Throw at target point. Upon success, every creature within 20 feet of the point must passed a Constitution save. If their save is less than 13, they are rendered blind and fail all Wisdom saves until their next turn. If their save is less than 10, they are additionally stunned for one turn.

### Grenade

Throw at target point. Every creature within 20 feet of the point must pass a Dexterity save. If their save is less than 12, they take 3d8 explosive damage, or half upon success.

### Smoke Grenade

Throw at target point. Surrounds a 30-foot radius area with thick smoke that is impossible to see through. Takes about 5 minutes to clear up, or winds exceeding 30 mph.
Timer

This item comes with a counter that can be set once before being activated. Once the time is set, it will begin counting down in seconds. It has a minimum of 1 second and a maximum input of 172,800 seconds.

**This item is an activator. This means that once it is triggered, whatever it is connected to via link or wire will be activated.**

Trigger: The counter reaches 0.
Tripwire

This item comes with two pikes that automatically attach to any surface and can only be removed with a toolbox. A non-conducting wire of up to 80 feet can be set, which can be easily tripped over.

When crossing, the enemy must make a Perception check DC 16 to notice the tripwire. Upon success, they become aware of it and may easily cross over. Upon failure, they break the tripwire.

Once broken, the tripwire cannot be repaired.

**This item is an activator. This means that once it is triggered, whatever it is connected to via link or wire will be activated.**

Trigger: The tripwire is broken.
Skeleton Dragon

## Information

The Skeleton Dragon is the second undead dragon in the mod, the first being the Zombie Dragon. For a Skeleton Dragon to hatch it needs to be under Y:65 coordinates and in a light level that mobs can spawn in (cave, dark hole, etc.) The only difference between a male a female Skeleton Dragon is that female have hearts that are red and males have hearts that are blue.

This dragon has no tools or armor of its own because... well.. its a skeleton. It doesn't have scales to shear

### Stats

Health:200

Bite:45

Breath: No breath weapon
Grenade Turret

A ceiling or floor-mounted grenade turret capable of distinguishing friend from foe.

## Description

Grenade turrets are here to pacify dangerous people. They will only activate when it truly comes time to kill.

## Statistics & Passive Abilities

The sentry turret has a passive perception of 16.

### Robot

The rudimentary AI of this machine is very basic. It is incapable of being charmed, tricked, or fooled.

## Actions

### Alarm

Activates the nearest alarm. Usually done automatically whenever it takes damage.

### Grenade Launcher

Ranged weapon attack. +6 to hit. Damage 3d6 + 5 explosive damage. Reload 1.
Hydrofluoric Acid (gallon jug)

Hydrofluoric acid is a dangerous chemical agent capable of tearing through bodies and most things not made of plastic.

If lightly contacted with, take 2d6 acid damage.

If drenched partly it, take 6d6 acid damage.

If drenched fully in it, take 16d6 acid damage.

If injected with it, poisoned and take 8d6 acid damage for 1d10 turns.
Official Resource Packs

## Description

As some people know, this mod has many unused and replaced textures. Some of those textures end up being used in resource packs.

One of the developers called Kingdomall has created a few resource packs for this mod. Just because only one person has created them, doesn't mean others are not allowed to. Anyone with a creative mind is allowed to submit theirs.

### Feathery Dragons Res Pack

This resource pack adds new textures for every breed (except zombie). Nearly all of them represent dragons with feathery wings. Unfortunately it only affects their wings, not their bodies.

Surprisingly, the feathers fit pretty well even with the acknowledgement of the restricted texture, primarily used for membrane based wings. A little known trivia fact, Enchant was the breed that helped create the texture.

The only breeds that didn't receive feathers was Wither, Skeleton, and Zombie. But unlike zombie, wither and skeleton got even better membrane-based textures. Withers got plasma-like glow on the wings and designs down the bones, while skeleton got gray membrane wings with ripples of glow at the edges and white designs on the bones.

(Even though not all breeds are featured, they all have feathers)

### Nostalgic Dragon Mounts Res Pack

This resource pack was created to remind the OG players of Dragon Mounts about the times when Barracuda was the developer of the mod. When TheRPGAdventurer took over, all of the dragon textures were quickly changed to the current ones today and many people missed the old textures.

Luckily this res pack brings back those memories even when the changes are just appearance.

Fortunately for those who aren't familiar with the old textures and prefer less glow or less detail will enjoy this pack too.
Hack Keypad

1st*-level .drr program*
 Range
 Cost
 Duration

Begin hacking a standard consumer-grade keypad. Roll an Intelligence saving throw against the keypad's hacking save DC each turn. Upon 3/5 failures, the keypad may or may not try to hack you in return. Upon 3/5 successes on each turn, target is successfully hacked.

At the cost of 1 extra point, you can lower the casting time from 5 actions to 3, with a 2/3 success/failure ratio.
Dragon Armor (player)

## Information

Dragon Armor is armor made out of dragon scales obtained by Diamond Shears you Can get the scales from all dragon breeds and it is more affective than Diamond armor.

## Stats

### Forest Dragon Armor

Helmet: 4 Defense, 7 Toughness

Chestplate: 8 Defense, 7 Toughness

Leggings: 7 Defense, 7 Toughness

Boots: 4 Defense, 7 Toughness

### Fire Dragon Armor

Helmet: 4 Defense, 7 Toughness

Chestplate: 8 Defense, 7 Toughness

Leggings: 7 Defense, 7 Toughness

Boots: 4 Defense, 7 Toughness

### Water Dragon Armor

Helmet: 4 Defense, 7 Toughness

Chestplate: 8 Defense, 7 Toughness

Leggings: 7 Defense, 7 Toughness

Boots: 4 Defense, 7 Toughness

### Ice Dragon Armor

Helmet: 4 Defense, 7 Toughness

Chestplate: 8 Defense, 7 Toughness

Leggings: 7 Defense, 7 Toughness

Boots: 4 Defense, 7 Toughness

### Aether Dragon Armor

Helmet: 4 Defense, 7 Toughness

Chestplate: 8 Defense, 7 Toughness

Leggings: 7 Defense, 7 Toughness

Boots: 4 Defense, 7 Toughness

### Nether Dragon Armor

Helmet: 4 Defense, 8 Toughness

Chestplate: 9 Defense, 8 Toughness

Leggings: 7 Defense, 8 Toughness

Boots: 4 Defense, 8 Toughness

### Ender Dragon Armor

Helmet: 4 Defense, 9 Toughness

Chestplate: 9 Defense, 9 Toughness

Leggings: 7 Defense, 9 Toughness

Boots: 4 Defense, 9 Toughness

### Enchant Dragon Armor

Helmet: 4 Defense, 7 Toughness

Chestplate: 8 Defense, 7 Toughness

Leggings: 7 Defense, 7 Toughness

Boots: 4 Defense, 7 Toughness

### Sunlight Dragon Armor

Helmet: 4 Defense, 7 Toughness

Chestplate: 8 Defense, 7 Toughness

Leggings: 7 Defense, 7 Toughness

Boots: 4 Defense, 7 Toughness

### Storm Dragon Armor

Helmet: 4 Defense, 7 Toughness

Chestplate: 8 Defense, 7 Toughness

Leggings: 7 Defense, 7 Toughness

Boots: 4 Defense, 7 Toughness

### Zombie Dragon Armor

Helmet: 3 Defense, 7 Toughness

Chestplate: 8 Defense, 7 Toughness

Leggings: 7 Defense, 7 Toughness

Boots: 3 Defense, 7 Toughness

### Terra Dragon Armor

Helmet: 3 Defense, 7 Toughness

Chestplate: 8 Defense, 7 Toughness

Leggings: 7 Defense, 7 Toughness

Boots: 3 Defense, 7 Toughness

### Moonlight Dragon Armor

Helmet: 3 Defense, 7 Toughness

Chestplate: 8 Defense, 7 Toughness

Leggings: 7 Defense, 7 Toughness

Boots: 3 Defense, 7 Toughness
Hack Robot

3rd*-level .drr program*
 Range
 Cost
 Duration

Begin hacking a robot. Roll an Intelligence saving throw against the robot's hacking save DC each turn. Upon 3/5 failures, the robot may or may not try to hack you in return. Upon 3/5 successes on each turn, target is successfully hacked.

At the cost of 1 extra point, you can lower the casting time from 5 actions to 3, with a 2/3 success/failure ratio.
Shock Commander

An on-call shock trooper.

## Description

The shock trooper commander stays at the back of the line and orders his units around. He will often stay very close to them, and is the most dangerous of the group.

### Passive Perception

The shock trooper has an 12 in passive perception.

## Actions

### Riot Shield Bash

Melee attack: +6 to hit, reach 5ft, one target. Hit: 3 damage.

On a successful hit, creature must make a Strength save DC 9 or be knocked prone.

### 10mm Pistol

Ranged Weapon attack: +5 to hit, reach 20/40ft., one target. Hit: 3d8+3 damage.

### FAMAS

Ranged Weapon attack: +5 to hit, range 50/70, one target. Hit: 3d8+3 piercing.

### Suppressive Fire

While suppressive fire is active, you can take no other actions, bonus actions, or movements. While your target is affected by suppressive fire, the following applies:

* If the target attempts to move from their position, you may make an attack of opportunity against them.
* Every time the target attacks another creature, they must roll a d6. On a 1-3, their attack automatically misses.

### Flashbang

Throw at target point. Upon success, every creature within 20 feet of the point must passed a Constitution save. If their save is less than 13, they are rendered blind and fail all Wisdom saves until their next turn. If their save is less than 10, they are additionally stunned for one turn.

### Grenade

Throw at target point. Every creature within 20 feet of the point must pass a Dexterity save. If their save is less than 12, they take 3d8 explosive damage, or half upon success.

### Smoke Grenade

Throw at target point. Surrounds a 30-foot radius area with thick smoke that is impossible to see through. Takes about 5 minutes to clear up, or winds exceeding 30 mph.
Floor Bot

Floor bots are robots designed for the sole purpose of sweeping the floors. They are chaotic evil.

## Description

Floor bots are often found on their own, sweeping the floor. They are capable of bumping into you, which could possibly trip you on the floor.

In the event that there is a trespasser in the area, the floor bot will alert somebody in a premise of 60 feet. If nobody is found, it will attempt to activate the alarm system, and activate combat mode.

## Actions

### Charge Attack

The floor cleaner must move 15 feet and charge into an enemy in order to attack.

### Smack (Requires Charge Attack)

Melee Weapon attack: +2 to hit, reach 5ft., one target. Hit: 1 damage. Make a DEX save DC 10 to not fall over and be rendered prone.
Fluoroantimonic Acid (gallon jug)

Fluoroantimonic Acid is an exceptionally dangerous superacid. It will react violently with water. If heated, it would turn into a gaseous form, which can be ingested.

If lightly contacted with, take 1d6 acid damage.

If drenched partly it, take 2d6 acid damage.

If drenched fully in it, take 4d6 acid damage.

If injected with it or ingested, poisoned and take 2d6 acid damage for 1d10 turns. If gaseous, this ends immediately once no longer exposed to it.
Eelctric Scythe

The electric scythe is made of ultra-light polymer lined with a conductive alloy. It can be split in two, to provide or detract reach. It is light when one-handed, has reach when used two-handed, and is versatile (1d8 slashing).

Deals 1d6 slashing and 1d6 electric damage.

**Modify.**If a character has the modify ability, then at the cost of 2000 addition credits you can install the Sweet Spot. With the Sweet Spot, upon a successful hit against a human or cyborg enemy, roll a d20. On a 20 (or if it was a critical hit already, then on 19-20) instantly cut their head off and kill them.
EMP Field

2nd*-level .drr program*
 Range
 Cost
 Duration

Choose a point. A 15-foot spherical EMP field forms at that point. Any bionic creatures who enter this point, end their turn in this point, or were in this point when the program was executed, must make an Intelligence saving throw. The bionic creature takes 3d8 electric damage or half upon success.

When an organic creature enters this point, they must make a Dexterity saving throw instead. An organic creature upon failure takes 2d6 electric damage or half upon success.
Child Soldier

## Overview

At a young age, you were taken in as a child soldier and forced to fight with a gun that was almost as big as you. You were raised on action movies as a form of image training, and carry a lot of trauma along with you as a result. You killed to survive, and this past continues to haunt you. To this day, you still struggle to cope in the free world.

* **Skill Proficiencies**: Survival
* **Tool Proficiencies**: Rifles
* **Equipment**: A wallet containing 45 credits

## Suggested Characteristics

Former child soldiers carry a lot of trauma and can be very flawed people as a result.

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Defibrillator

The defibrillator is the only item capable of bringing a player character back from the dead.

 Defibrillator Charge

## Defibrillator

The defibrillator starts with 2 charges out of a maximum of 2. Additional charges can be purchased from the shopping list for 500 credits each.

When used, the person using the defibrillator uses a charge to make a Medicine roll, DC 20 on target player character. Upon success, the player character is no longer dead, and must start making death saving throws again as though they had just been dropped to zero hit points.

The defibrillator will only work if target creature has been dead for less than five minutes.

## Defibrillator Charge

When purchased, the defibrillator charge is loaded directly into the defibrillator as pure energy. Defibrillator charges cannot be purchased like batteries or extraneous power packs.
Bouncer

## Overview

You work in the big city as a bouncer. You spend most of your time guarding doors, stopping fights, and keeping an eye out for troublemakers. In your day-to-day job, you can often be found intimidating people and being simultaneously one of the most hated and respected members of the street.

* **Skill Proficiencies**: Intimidation, Athletics
* **Tool Proficiencies**: None
* **Equipment**: A bouncer's pack, a set of common clothes, and a wallet containing 170 credits

## Feature: The Bar

You've been working as a bouncer for quite awhile. The following defines your relationship with the bar.

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## Suggested Characteristics

Bouncers are very protective of the property they guard and have mastered the art of intimidation. Most of their time is spent dealing with people.

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Electrocute

*Black Hat .cdf program*
 Range
 Cost
 Duration

Target creature must make a Strength saving throw. Upon failure, they are stunned by your electric beams, and rendered prone as you slowly shock them, and take 2d6 lightning damage (only half damage upon success.) For each of their turns they are stunned, they take 2d4 lightning damage.

At each of your turns, the electrocution can be maintained as an action at no additional cost. For each action you spend to maintain the program, the creature can make another Strength saving throw to escape.
Janitor

## Overview

You work (or worked) as a janitor.

* **Skill Proficiencies**: Sleight of hand
* **Tool Proficiencies**: Simple computers
* **Equipment:** A janitor's cart, a cell phone, a set of common clothes, and a wallet containing 220 credits

## Feature: Garbage Disposal

As a janitor, you have locations that are fit for "garbage disposal." These locations include furnaces, grinders, dumps, shredders, and other possible locations associated with getting rid of "garbage."

## Suggested Characteristics

Janitors can be friendly, honest people. However, they could also be backstabbing thieving bastards. In all reality, the janitor could probably be a great thief if they really wanted to be.

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Tear

4th*-level .cdf program*
 Range
 Cost
 Duration

Target creature makes a Strength saving throw. Upon failure, the target can feel their body trying to tear itself in half and takes 5d8 force damage. If the creature's hit points are below 10 hit points after this point, they are entirely torn in half and killed.
Private Detective

## Overview

It was a dark and stormy night. Steam was billowing out of the grille like the whole goddamn town was about to blow. And there you were, by the window of your apartment, reading over case files with a cigarette in your mouth. You've started to mix your beer and coffee into the same cup, which doubles as your ash tray. Maybe one day you'll find the one you're looking for. You are the private detective.

* **Skill Proficiencies**: Investigation
* **Weapon Proficiencies**: Pistol, simple computers, simple gadgets, medium gadgets
* **Equipment**: A revolver, a telescopic baton, a cell phone, common clothes, and a wallet containing 25 credits.

## Suggested Characteristics

The private detective is the penultimate noir archetype. They're dark and brooding people, often narrating their own stories and often getting involved in the drama of others.

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Student

## Overview

You are attending a popular university. For one reason or another, you've been compelled to choose a major and have been at this university for at least over a year.

* **Skill Proficiencies**: Choose two from Electronics, History, Insight, Investigation
* **Tool Proficiencies**: Simple Computers, Medium Computers
* **Weapon Proficiencies:** None
* **Equipment**: A back pack and 200 credits

## Feature: Administrative Expectations

You have a reputation to keep up while attending this university. The administration is keeping an eye on you and if you get caught doing less than legal things, there will be repercussions.
Your expectations are affected by how much student debt you've accumulated. Use the following table to determine the amount of debt you have taken.

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## Suggested Characteristics

Students tend to be ordinary people like you and me, but are more likely to come from a middle-to-upper class background. Chances are either you or your support network worked very hard for you to be here.

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Semtex Explosive

A weaker version of C4 explosive. Capable of destroying hull and building integrity if used in enormous packs.

Once activated, all creatures within 30 feet of it must make a Dexterity save DC 10.

If greater than 15 feet away from the C4 explosive, pon failure, take 2d12 damage, or half upon success. If within 15 feet ot the C4 explosive, take 4d12 damage or half upon success.
Analyzer

A biometric analyzer capable of giving you the following information, assuming it is used as an action within 5 feet of a target:

* Target creature's hit points or armor class.
* Target creature's blood type.
* Fingerprint data. (Must be used to compare prints to fingers.)
* Detect wounds.

**Modify.** If a character has the modify ability, then for the additional cost of 600 credits a biometric analyzer's range is increased to 20 feet.
Corporations

Here is a list of the many corporations that play a relevant role in the world of Neo York. They are numbered in accordance with their placement in the Fortune 500 and their satellite companies.

* Blackstorm Inc. (No. 1)
* DeltaCorp (No. 3)
* Muham-MED Enterprises (No. 4)
* BioGrade LLC (No. 5)
* Vaughn & Co. (No. 6)
	+ Raytheon Company
	+ Violet Metals LLC
	+ Flightline Inc.
* Lyceum Media Co. (No. 7)
* Cambridge Banking Co. (No. 8)
* NeroSoft Inc. (No. 9)
* Walmart Inc. (No. 10)
* Deepmind Inc. (No. 12)
	+ Paul Chairs LLC
	+ Gates Bros. S&I Advisory
	+ Nutralis Manufacturing
Bio Farmer

## Overview

You come from a humble bio farm, and you never really thought you would find much work outside of your bio farm. Most of your work involves raising protein leeches and growing cellular recreations of popular foods from the past.

* **Skill Proficiencies**: Nature, Survival
* **Tool Proficiencies**: Specialized vehicles (tractors), bioelectric tools
* **Equipment**: A biotank kit, a shovel, waterproof boots, a set of common clothes, an environmental protection suit and a pouch containing 150 credits

## Feature: Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

## Suggested Characteristics

Most farmers tend to be people hard on their luck, born into poverty, or born into a family who fetishizes the trade of farming. Many of the farmers from long ago got rich after the food crisis, but now the profession has returned to its povertous roots.

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Eye Bots

Eye bots are bioelectric robots that are connected to the blind of a controller. They are used typically by the blind or by those who are incapable of leaving their home space.

## Description

Eye bots are very small and operate as a swarm, usually of 3 or 4 in a group. They are not meant for attacking, but can be used as such as a last resort. They are equipped with an electric probe that can fire stun attacks.

## Actions

### Stun

Melee Weapon attack: +7 to hit, reach 5ft., one target. Hit: 1d4 stun damage. Roll a 2d6. If enemy HP is less than your roll, they are now rendered unconscious.
Water Dragon

## Information

Water dragons are different shades of blue and have glowing blue wings. The difference between males and females is that males have more patterns on their scales than females. Their eggs can be found in swamp biomes.

## Breath

A spray of deep blue water 'Hydro' that pushes mobs back and gives slowness effect.

## Stats

Health: 200

Bite: 45

Breath: Hydro

## Trivia

* This dragon is referred to as 'sylphid' by the mod. However, a sylphid, or sylph, is actually an air spirit.
Hack Console

*1st-level .drr program*
 Range
 Cost
 Duration

Begin hacking a simple computer console. Roll an Intelligence saving throw against the computer's hacking save DC each turn. Upon 3/5 failures, the computer may or may not try to hack you in return. Upon 3/5 successes on each turn, gain access to the following data:

* Account Passwords
* Data Files
* Emails

This program can also be used to permanently crash a simple computer. At the cost of 2 extra points, the computer can be permanently hacked until someone else assumes control of the computer.

At the cost of 1 extra point, you can lower the casting time from 5 actions to 3, with a 2/3 success/failure ratio.
Stages

## Egg

This stage begins when the player right-clicks and egg, beginning the hatching process. The egg will emit particles at this point. They take around an hour to hatch, but unloading the chunk it is in causes the timer to pause. The egg will rock back and forth when it is about to hatch.

## Hatchling

The egg will disappear and be replaced with a shrunk-down version of an adult dragon. They can now be tamed, however, they cannot be ridden, nor can a saddle be put on them (but you can check its gender). At this stage, the dragon will not have its markings, which can sometimes make it difficult to tell what gender it is visually. They are around 1/4 the height of a full block.

## Infant

An infant is basically just a larger hatchling. They still have no patterns and cannot be ridden. They are around 1/2 the size of a full block.

## Prejuvenile

At this stage, the dragon will be much larger. It will have its patterns and can be ridden and use breath powers, but their abilities are not as powerful as those of an adult. Their hitbox is around 2x2x2 blocks, though they appear larger.
Freerunner

## Overview

You're a career black market courier. Traditionally your routes can be found over the rooftops, away from the ground units of the police force. By nature, you do not have respect for the law of the land.

* **Skill Proficiencies:** Acrobatics, Deception
* **Tool Proficiencies:** None
* **Equipment:** A courier's backpack, leather gloves, a set of common clothes, and a wallet containing 200 credits

## Feature: Black Market

You have access to the black market shopping list whenever you are wandering Neo York without restrictions. You also know every piece of slang and code word associated with the black market.

This perk is the only possible way to access the black market shopping list.

## Suggested Characteristics

A freerunner tends to be no-nonsense in nature, but doesn't forbid themselves from the occasional sarcastic quip. Select from the traits below.

### Personality Traits

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### Ideals

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### Bonds

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### Flaws

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