Prime Cosmology

The Prime Cosmology is a collection of worlds that were filled with numerous inhabitants and wonders. They were the original worlds that came into existence in from the Nexus orb.

## Astral Plane:

It was described as a barren place of other-dimensional nothingness extending in all directions. What little solid substance that floated in the bright, gray void was typically chunks of matter broken off from their original plane. Ideas, dreams, and meriomes can be shared and manifested in this plane. The Astral had no gravity but objects did retain their mass so you could throw small items or push off from large objects to move in the weightless environment. Time in the Astral flowed at the same rate on a Prime Material plane but the effects of time were slowed almost to a stop. An era or eon in the Astral plane felt like only a day to the traveler. Creatures did not go hungry or age while in the Astral plane. For that reason, its mortal inhabitants needed to return to their original plane, in order to have children or to reach adulthood. Entering the Astral plane could be accomplished in one of two ways: projecting your astral form into the plane, or by physically entering the plane.

## Energy Planes:

Planes made from the energy of creatures, objects, and everything

### Life Energy Plane:

an infinite, empty, blinding firestorm of life-giving light. there was no breathable atmosphere to even form a scream. The sudden feeling of weightlessness might not be any cause for concern because almost immediately, any wounds would have been healed as the life-giving energy permeated an entire being and then went beyond any sense of wellness they had ever experienced.

### Death Energy Plane:

an airless, featureless void of darkness with gravity being an individual choice. The atmosphere was not vacuum but could not be used by winged creatures for propulsion, nor could it sustain life, yet torches and lanterns would burn for a second before being extinguished. This Plane was used for dying ones who were suffering and to relieve them of their pain with death, leading to the Ethereal Plane.

## Outer Planes:

a collective term used to describe a subset of the planes of existence in the Prime cosmology.

### The Tranquil Depths:

The number of layers in the Depths were unknown and perhaps unknowable. Each layer had its own characteristics, which were as varied as the creatures themselves. All types of terrain, atmosphere, weather, gravity, and material composition were varied in the myriad layers.

### Cubed Bastion:

The land masses on each layer were blocks of geometric simplicity the size of nations floating in a sea of air. The blocks would slowly collide and part without causing any upheaval or tremor, allowing beings to move from a new block to another if desired. The dance of the blocks was carefully orchestrated and creatures of high intelligence could usually discern a pattern for an area by studying the motions. It was said gravity pulled toward the center of the blocks but in practical terms gravity was normal to each surface

#### Avalas:

Of all known layers of the Bastion, Avalas contained the largest number of cubes, which ranged in size from cities to continents. The layer was also the most densely inhabited of the plane. Collisions between cubes were constant, happening as frequently as once a week and sending resounding vibrations throughout the layer. The collisions also slowly eroded the cubes, destroying structures on the surface, carving canyons, and collapsing tunnels. Due to the very orderly nature of the plane, the cracks on the cubes' faces were always perpendicular, so large cubes always broke down into smaller cubes. For that reason, smaller cubes were typically the oldest, while larger ones were younger. The layer was continuously replenished with new, featureless cubes that were generally avoided by other cubes' inhabitants due to their lack of food sources and places to hide in the event of a collision. Rivers criss-crossed the layer, emerging from craters on cubes, running for miles, draining down into another crater, and reappearing on a different cube entirely. Sometimes, it changed course and drowned whole cities, taking with it mass lives. In other places, rivers flowed through one cube's face only to plummet into another in massive, and deadly, waterfalls

#### Thuldanin:

This layer was known for science research on countless contraptions, creations, weapons, armor, experiments, devices, buildings, and vehicles. The blocks of Thuldanin were hollow and pockmarked with pits that lead deep into the interior.

#### Tintibulus:

the blocks of Tintibulus were not exclusively shaped like cubes. Regular solids of other shapes were often found floating in the layer, with eight- and twelve-sided blocks being common, although any number of sides was possible. The solids were composed of gray volcanic stone, coated with a layer of ash-like dust of varying depths. Collisions were frequent throughout the layer, carving hexagon-shaped crevices on the solids along naturally occurring fault lines and breaking the solids up into smaller shapes. Those collisions produced a constant ringing sound that could be loudly heard across the entire layer, in many cases impairing communication

#### Ocanthus:

Ocanthus had an icy cold atmosphere of breathable air. Mild storms of ice shards in Ocanthus were common. They were shiny and beautiful, and could remain in a crystal snowflake form for eternity. They all originated from a seemingly infinite boundary of ice located at the bottom of the layer, and erupt from ice volcanoes all around the layer. shards were chipped away from this boundary due collisions broking them down progressively into smaller shards

### Arcadia:

mountains, hills, forests, and fields, filled with flora, stretched out all over the land. The trees of Arcadia grew in neat forests and regimented orchards. The bark was either rich in copper, gold, silver, or iron, and the never-falling leaves ranged from dark green to fire red. The fruit from these trees had magical properties like potions. a great sphere perched atop Arcadia's highest peak, with one half glowing and the other half dark. It rotated evenly and continually, at all times illuminating one half of the infinite plane and leaving the rest in natural darkness. This caused day and night in Arcadia, though there was no twilight, just day and night.

#### Abellio:

The large flat expanse of Abellio was a land of plenty. There were abundant forests, lakes, rivers, and open fields. In the harmonious ecosystem, even wild beasts contributed to the common good. Abellio was a well-ordered place with well-tended crops, orchards, and cities all laid out in regular geometric shapes. Properly shaped and arranged flowerbeds of every color were always in bloom and never needed a gardener, nourished by gentle rains. The trees of Abellio grew in straight orchard rows or tidy forests. They had bark made/filled with iron, copper, silver, or gold, depending on the type of tree. The leaves resembled those of Prime Material Plan trees but were colored dark green to fire red and never fell to the ground. Each type of tree constantly produced a particular fruit which had magical properties like a potion when consumed

#### Buxenus:

This Layer was filled with plains dotted with mountains, hills, forests, lakes and streams; Caverns would be dug for human and animal residence or to mine for the rich minerals in the earth. Buxenus was also a well renowned location for camp.

### Outlands:

This plane defied description by changing the perception of those who entered, becoming a completely new and yet familiar plane with each visit. Typically on the first visit the plane appeared as a larger version of the visitor's homeland. (A farmer would see vast farmland, a scribe would see a huge library for example.) Subsequent visits would reveal a different face but demesnes remained in the same spatial location, (a city on one visit might be a forest with inhabitable trees on the next) chaotic variations but with the same order and placement. Not even Deities could not fully control what visitors saw and heard in their realms, but they could influence the appearance to represent their proclivities. Every variation of the Outlands was home to a spire of nigh infinite height that acted as gateways to the other planes at the top.

### Elysium:

Most features of Elysium were found on or near the banks of the calm river, Oceanus. Lands near the riverbanks were lush with pines and flowering trees that filled the air with natural perfume. Farther from the river smaller trees grew and started to thin until finally, after hundreds of miles/kilometers, the forest gave way to fertile veldt regions, vast grasslands, and eventually badlands and desert. Elysian pears were considered some of the best tasting fruit and were sold as far as the plane and beyond. There were no suns, moons, or stars in Elysium except those that were created or manifested naturally or by others, created by moving about in various vessels, or moving their entire realms across the skies. Depending on who or what was aloft, the shade of the sky could be deep indigo to a bright cerulean at any given moment.

#### Amoria:

The layer had an extremely mild climate, with only modest differences between seasons. Its rolling meadows and woodlands hosted an enormous variety of wildlife and birds. All colors and sounds appeared deeper and more intense.

#### Eronia:

The layer was marked by a rising landscape, with steep hills and mountains that rose beyond brightly lit clouds from deep valleys of white granite. At the bottom of the valleys, the River Oceanus flowed in a winding pattern, cutting canyons and gorges and flowing in rapids and extremely tall cascades. Eronia was the most dangerous section of the Oceanus's course, and could only be successfully negotiated by experienced navigators. Eronia had a much larger variability in the seasons, with harsher winters and hotter summers than the typical temperate regions of Prime Material plane worlds. Windy snow and lightning storms were common. The wind was sometimes so strong that flying creatures had their maneuverability in the air temporarily impaired.

#### Belierin:

The River Oceanus flowed slowly through Belierin in a tangle of channels that braided around sandbars and mangrove forests. In some places, rocky ridges rose above the bog, making for stable terrain. A few communities and towns were located in those places, usually built around lighthouses that served as navigation beacons to aid travelers. A shiny fog and luminous vapor surrounded every light source, creating great beauty.

#### Thalasia:

The layer consisted of an infinite ocean peppered with numerous  islands of white sand beaches and warm lagoons. Some islands were populated and supported towns and communities of various sizes. The weather on Thalasia varied from cold and windy to warm and calm. The seas could be rough when the weather was windy, but the islands generally enjoyed a mild tropical climate

### Gehenna:

The four layers of Gehenna were infinite planes with gravity at a forty-five degree angle to the ground, making unprepared travelers feel as if they were on the side of a mountain with no base or peak. Anyone losing their footing could tumble for miles/kilometers before finding enough purchase on the slope to halt their fall. Nearly all terrain that was not a river of water or lava was slightly slippery to quite slick. All structures were either built onto or carved into the slopes. Heat and light came from the ground, but the source was volcanic: lava flows, vents, fumaroles, and mud pots were very common. Earthquakes and volcanic eruptions occurred often, tearing the land apart. At the hotter areas, superheated gasses were ejected from the ground.

#### Khalas:

Khalas stretched for an unimaginably large distance and was larger than any known landmass of any world in the Prime Material plane. There was no level ground to be found anywhere in the layer: all slopes were inclined at least 45 degrees, and sheer cliffs were common. Marked by abundant volcanic activity, the air of Khalas was saturated with pure minerals and materials, yet could not harm anyone who inhaled it. Near the ground, the air glowed red due to the lava flows reflecting off the smoke. Above this glow, the sky was permanently dark. The layer was marked by numerous water or lava falls that descended the bottomless slopes until evaporating away or going underground through fissures. As the water evaporated, it filled the entire layer with steam and cloaked it in mist. When it is lava, it makes massive smoke clouds, rich in minerals that are embedded into rocks for later mining. The largest water/lava falls flowed rapidly and violently through the layer in gorges, canyons, and sometimes free-falling waterfalls off ledges along the mountain.
====Chamada:====Sustained volcanic activity kept the slopes constantly flowing with thick lava, to the point that solid ground looked like it was floating like islands. The entire layer glowed bright red from the incandescent rock, brightly enough for the entire mount to be visible from a high distance. Vast rivers of magma flowed and twisted endlessly down the slopes of Chamada, cooling in some locations only to explode in others, creating plumes of lava, secondary volcanoes, and veering in different directions. The extreme heat of the lava was hazardous for any unprotected living creature. Due to this eternally ongoing eruption, the air of Chamada was permanently filled with clouds ash and smoke, which could entirely block visibility in some locations but could not harmful others and was also filed with rich materials and minerals that can be later mined after imbedded into rocks

#### Mungoth:

Mungoth was far less volcanically active than the other layers, but not completely extinct. There were still cool lava furnaces that provided a dull reddish glow to the layer, as well as volcanic vents that continuously spewed heat into the air, to provide comfort from the cold. Nevertheless, temperatures across the layer were very low, so that it was under almost constant snowfall. The snow mixed with the volcanic minerals, turned into varying multicolered crystals that build up and could be mined from the raw materials. Upon hitting the ground, the snow and mineral mixture turned into thick mud that made the slopes extremely slippery. Mudslides and lava flows were common and frequently buried the caves that could serve as temporary shelters from the snow.

#### Rangath:

Unlike the other three layers, Krangath was completely devoid of any volcanic activity. Although the rock composing the slopes was volcanic in origin, the layer had been extinct for at least several millennia by the dawn of time. Strong icy winds persisted that could easily wipe out weak sources of light and heat, and cover mute sounds from afar. The only inhabitable locations throughout Krangath were subterranean caves that provided some protection against the intense cold. Since barely anything could survive on the surface, the cave systems were dark, cold and dry.

### Gladsheim:

Gladsheim consisted of tremendous rivers of earth and stone that formed cosmic arches through a sky-like void, like very tightly packed asteroid belts. Millions of miles/kilometers wide, each river was made up of gigantic chunks of matter that bumped and ground against each other at a glacial but noticeable pace, raising up mountains and opening vast chasms. These "earthbergs" all shared the same gravity field and most were inhabitable as planets/ celestial bodies. Earthquakes and landslides were a commonly occurring danger in Gladsheim as the landscape slowly buckled and broke under the influence of chaos.

#### Ysgard:

Ysgard was formed of vast chunks of land of sizes that varied from small to continent-like. These lands floated in the sky, flowing like rivers of earth several million miles wide along patterns that resembled huge arches in the sky. The chunks of inhabitable land slowly shifted and moved, breaking apart and crunching together. The bottom portion of those earthbergs shone with a red light that illuminated and warmed the land matter below. Ysgard was the best known layer, as well as the most populous. Its mountainous landscape led to cold yet calm seas

#### Muspelheim:

Muspelheim was formed by similar earthbergs to those that constituted the first layer, but they were made from igneous rock and had volcanoes on them, making lava flows common. But with this can the raw abundance of material and minerals left behind.

#### Nidavellir:

The landmasses of Nidavellir also consisted of moving earthbergs. However, whereas in the other two layers the earthbergs rarely collide, in Nidavellir they were constantly grinding against each other, so the only habitable spaces were located in the cavities formed between them. The entirety of the layer was underground. Its tunnels, chambers, and caverns were kept warm by hot springs and geysers, which provided ample heat to sustain the native vegetation, which consisted of underground inverted woods and forests that required no sunlight to grow

### The Neutral Lands:

gray skies existed throughout the land, with no sun, moon or seasons to break the monotony. But this made others colors from environments, people and objects stand out more due to the diversity of their color

#### Oinos:

Oinos's landscape consisted mostly of plains with the occasional hill.. Oinos's stunted trees and other plant life was shining green due to standing out from the gray skies. rivers could be seen, mainly used to travel around the layer, However, dangerous passages existed such as waterfalls and natural blockades.

#### Niflheim:

Niflheim consisted mostly of forestland with magic fog jutting over, which quickly fell away or lasted for days. The fog reduced visual contact, so much so that even well prepared equipment had barely any effect on the fog, people could not see further than 100 feet (30 meters) at most. The mist also had effects that lowered the maximum range and volume of sound projected 100 feet. These two factors made it easier for predators. Put simply, the layer looked like an enchanted version of a forestland on the Prime Material plane.

#### Pluton:

Pluton was not as cold as Niflheim but still a cool place. However, its vegetation was that of a subtropical place filled with plains rich in fruit trees and bushes, along with magical flowers that had various properties

### Beastlands:

The name Happy Hunting Grounds was given to this plane by those that first saw it, assuming the abundant and varied game and wildlife would be a sportsman's paradise. But the native inhabitants of this plane were all capable of speech and comparable to humans in range of intelligence. Some of the most intelligent creatures could even wield magic and supernatural abilities. All natural creatures and their giant versions based from the Prime Material Plane, including mammals, birds, fish, reptiles, amphibians, insects, and invertebrates. Excluding enchanted creatures and monsters, who were already represented here, and they called their home the Beastlands. All land was heavily forested with normal and giant trees, plants, moss, and fungi. Each layer had its own time of day which never varied. Weather was regionally distributed and provided all manner of conditions for the habitats of all creatures. Weather in one region did not affect adjacent regions, so an arid desert could exist next to a snowy winter region for example.

#### Krigala:

Krigala was a heavily forested layer with trees of all sorts of varieties.The main way in which Krigala differed from the other two layers was its sky. It was perpetually noon in Krigala, with the bright sun directly overhead and never moving. The sun appeared to be at its highest point in the sky no matter how far one might travel. Time did pass, but the sun gave no indication of this; instead, time could be tracked by the fact that precipitation of some form fell exactly once per twenty-four hour period. Despite the fact that it was always midday, the layer had a variety of climates, and these climates cover the layer with no apparent order. Deserts and savannas were cooked by Selera's heat. Other areas were in the shade of massive and thick jungle canopy. Some regions were covered in fog; others even had snow. For the most part, however, it was just warm enough for all of the vast plant life. The temperature decreased as one climbed higher in altitude, as on the Material Plane. Rivers flowed through the center of Krigala in a relatively straight path, When a river did curve, bayous and oxbow lakes were formed. Some of the largest trees were able to bridge the rivers with their massive branches. Similarly, some of the largest herds and most powerful predators lived close to the waters. The current was strong, and the river was marked in places by white-water rapids. Narrow cliff trails could be found, and these trails were use from transproation up the mountains. The Deeping Pool was a small lake hidden deep within a broadleaf forest. The leaves cast a shadow of green twilight over the whole area, except for the very center of the lake, where light from the sun caused the waters to sparkle like a bowl full of diamonds. No one knew how deep this lake was. It was the only lake for hundreds of miles, and so it was a common drinking spot for the many animals and inhabitants of Krigala. It was said by some that sharing a drink from the pool's waters with one of the native animals granted the visitor temporary animal-like abilities, such as enhanced night vision or scent or improved skill at climbing. Three concentric circles of menhirs, fittingly called the Standing Stones, stood upon a tall hill in a rugged region of the layer. The Standing Stones were believed to have once served as a shrine to nature deities. Herds of grazing animals frequented the area around the hill and its Stones, and predators hunted them or joined them in worshiping. The town of Signpost was a frontier settlement located on this layer. It was considered as wild as the environment around it by many, but it was frequented by many seeking the grand view, as it was located near the cliffs that served as one of the borders to Brux

#### Brux:

The sun appeared as a red orb always touching the horizon of Brux, while a half moon could be seen hanging low on the opposite side of the sky. It was considerably cooler than Krigala, so fog and mist commonly rose from the ground and obscured the trees. All trees grew slanted on the layer, pointing toward the dim source of light of the perpetually setting sun, and created long shadows. The layer had an abundance of creeks and streams that led to Krigala and eventually flowed into oceans

#### Karasuthra:

The dominant celestial body in the layer was the moon Noctos, which absorbed and emuted most of gihts on the layer, but the light projected off the moon was a very dim silver moonlight. Noctos's phase changed extremely slowly. Light sources such as torches, fires, and magical light were also considerably weakened while in the layer due to being absorbed and emulated into the moon, giving off only about half of their nominal light and heat for only half of the normal duration.

### The Calm Chaos:

This plane was supreme chaos, a twisting, quicksilver place filled with bits and pieces of rocks, trees, the four elements, entire landscapes, strong winds, and random pockets of liquid, solid, or gas. Beings could dampen down the chaos to livable levels and produce a safe environment as long as they maintained concentration. Gravity operated only between solid objects that touched each other and had about the same strength as on most Planes. Thrown objects would fly straight until they hit a solid object. Objects with no momentum would hang in space until contacted by something solid. A rare type of substance was exported out of The Calm Chaos called shiftspice. It was sold in small packets and consumed through dipping and licking wet fingers. Each dip tastes differently. This exotic spice could be purchased as far the eye can see.3

### Nine Sanctuaries:

Each of the Nine Sanctuaries was unique, each Sanctuary was a separate infinite layer.

#### Avernus:

Avernus was filled with rivers of lava, barren hills, and low, rocky mountains as far as the eye could see. The presence of rocks and boulders rendered the terrain extremely treacherous and difficult to cross at any pace quicker than a fast walk. Rubble covered the vast, ash plains of charred wastes, dotted with bubbling lava pits, sucking quicksand, lakes of lava and warm water. Fireballs raced across the dark sky of Avernus, seemingly at random and fell to the scorched earth, leaving smoking impact craters and burn marks in their wake of the landscape. Travelers would need to find shelter, such as a building or cave, lest they be struck; The air was clouded with minerals and volcanic ash from the foul fumaroles. Roiling clouds of red and black flickered with orange flames, but the atmosphere could not harm inhabitants or travelers: the mineral smoke and sut would seep into rock to be mined for the resources. The sky had neither sun nor stars, only a constant, blood-red light that suffused the air. Blood ran through this land, making River and oceans from every gulch, stream, and pool. Practically all of the plane was bathed in a coat of blood and covered with stones naturally carved in the shape of bones. However, the blood had magical properties that could regenerate an beings wounds from any physical damage, the more blood consumed the more they healed

#### Dis:

It was almost entirely covered by the city of the same name that stood in a valley surrounded by a ring of spiked mountains. As far as most visitors and inhabitants were concerned, the layer and the city were indistinguishable. Every wall and building in the city was made of red iron and cobblestone.outside the city lies a valley lay hidden by a ring of mountains. However, very few accounts of the city's exterior were known. On the other hand, entering the city of Dis felt like entering a labyrinth or maze so large you could rarely, if ever, see the wall borders of the city once inside. A traveler could only arrive at the city by following a road paved with skulls. As the walls approached, one was, sometimes without noticing a transition, suddenly inside the city, with no edge or outer wall in sight

#### Minauros:

Minauros was best described as a great swamp, a fetid marsh of mire, and muck. extending further than one could possibly imagine. The plane was a dismal morass of earth and green mud and water. rocked bone-like rock structures could be seen emerging from the swamp Much of Minauros was dominated by a rural landscape. The structures that spread throughout the plane were made from wood, stone, clay or flimsy materials. construction techniques, and shoddy artisanship could be used to enhance their durability. There were cities of ornately carved stone, masoned into fascinating designs. Around the planes were quicksand pits or sinkhole that went into deep dark moist and damp caverns The bubbling, waters dispersed various odors (some being pleasant, while some were foul), and yellow-green swamp gas faintly illuminated the murky, fog-shrouded air. In some places infernal heat rose up from below, boiling and steaming the dank waters and creating mud geysers, while others were so cold the water iced over. Beneath the slowing mud were deep pits. Deeper in the plane, the marshes eventually gave way to stretches of trees and volcanic ridges, the obsidian and igneous rock meandering eternally through the swamp until toward the center the plane rose into a vast and tortured volcanic badland of ash-hills and slime-filled rifts. The eternally overcast skies of Minauros ranged from brown to leaden, and drooping clouds ranging from slate gray to putrescent indigo. More often than not the surface was buffeted by harsh and cold winds. The steady, never-ending rains of Minauros came down nearly 24/7. An incessant pour of water pelted the soil from above. Sometimes this was followed by sleet or hail.

#### Phlegethos:

It was dominated by a heat that ignited the air itself, creating seemingly sentient, yet peaceful flames that leapt at visitors and residents, giving a slight warming, literally, to them.. The ground had fissures that spewed jets of flame that flowed into rivers of liquid fire. It contained numerous volcanoes whose eruptive products flowed through rivers of lava into an incandescent ocean of magma

#### Stygia:

Stygia was a vast ocean of saltwater that was almost completely frozen. Its surface was almost entirely covered in ice floes and icebergs that crowded and completely covered the ocean. The only open body of water was known as the Styx, which kept its dark, oily water separated from the saltwater and meandered through the layer as if it were crossing a plain. Despite being oily in textile the water itself was cool and completely sustainable for life. Some of the ice floes were large enough to support cities. Navigation between settlements was made relatively easy by the presence of the Styx. Small arctic plants grew in some locations, creating vast icy swamps that were slightly warmer than the rest of the layer. Those areas attracted several creatures and wildlife, but were at a larger risk of the thinner ice breaking. However, all ice flows would inevitable sail into another chunk of land to settle on. The sky of Stygia was in a state of perpetual twilight and was constantly struck by lightning, Thunder swept the land in a continuous rumble.

#### Malbolge:

Malbolge was a gargantuan tumble of angular black stone blocks, each block ranging in size from a small city to a large metropolis, that formed a pile hundreds of miles thick. The randomly tilted and ill-fitting blocks were honeycombed with angular passages and caverns, causing non-flying travelers to frequently need mountaineering skills. Clouds of red mist and water vapor rose up from the depths and lit the sky with the color of blood. Most habitations in Malbolge were copper-clad fortresses built from black stone. The landscape of the layer was a steep, infinite craggy incline often subject to avalanches that crushed most anything that got in the way. The jagged spikes or platforms on mountains  could be used to deflect tumbling rocks and boulders.

#### Maladomini:

the layer was an urban wasteland dominated by teetering heaps of rocks, its vast tracts scattered ruins of collapsed towers and hollow fortresses formed a desolate cityscape that were fixed and used as towns for visitors or inhabitants. Between these dead cities were endless extraction pits and, filled with vast quarries and mines as the layer's labor force toiled to find more stone and minerals in their resource working areas. Further into the mines was a vast, maze-like network of winding tunnels which honeycombed all Maladomini. Deep underground could be found the document storehouses, placed there in the event that, should Maladomini ever be met with the kind of devastation that preceded with cave-ins, they would be safe. Each Storehouse was important in its own way, and heavily protected by various systems of defense. Crisscrossing the land from the quarries to the various castles were littered with rocks everywhere on trails. Rivers of lava across the plane had great, arched bridges to carry the magma to the castles so as to form molten moats. The land itself was  permeated by heat filled with smoke, which was harmless, earth tremors and underground explosions, huge caves and caverns, and pits of lava. Under a sky of the shade of blackened blood, Natural sources of light could be found in the dim, sickly radiance emitted by green flames found on the layer, which were either flickering fires along the river banks or inside drifting, blazing spheres.

#### Cania:

The layer was marked by moving glaciers and icebergs that could drift as fast as a running person, constantly colliding with one another and with surrounding mountains of enormous sizes. Snow avalanches were common, yet they were light and soft, and could be safely dug. The weather was dominated by snow storms that howled with incessant winds. Thin layers of accumulated snow often hid deep crevasses that could fall onto creatures of this layer. The supernatural cold of Cania was not really that cold, just chilly, yet cold enough to have snow last for eternity. Unsheltered creatures ran a constant risk of getting sick freezing to death. Preserved rocks, creatures, and frozen remains of creatures were frequently uncovered after collisions between glaciers, while other glaciers seemed to hold unknown frozen creatures at their very centers. Some of the shapes within the ice suggested that they were archons or devas fighting unknown spined creatures, while others seemed like entire alien cities. The layer contained scattered laboratories and libraries within isolated citadels, which were used as civilizations to inhabitants and visitors.

#### Nessus:

The layer was a mixed version of the sanctuaries with rocks and peaks that extended from east to west and from north to south, both stretching and protruding forever. Cold and hot regions, volcanoes, a lake of ice, lava pools, a forest, sheer cliffs, heatwinds, frosty breezes and massive cordial and castles for residence were all found throughout. The layer was teeming with chasms and ravines several thousand miles deep or ever bottomless. Rivers of cool or hot water, or lava flows trickled down into the chasms and ravines. The rivers of water drained into pools known as the Forgotten Lakes, one filled with hot water, other with cool. Then the lava either forms huge lakes of molten earth, or seeps underground to form pools in caverns.

### The Gears of Peace:

This plane was filled with an infinite number of country-sized circular interlocking gears which were habitable on one or both sides. These great flat wheels were miles in diameter and had teeth that meshed at right angles, all turning slowly in synchronicity. Each disk had its own gravity that operated in a sphere circumscribing it exactly and pulling normal to the top and bottom surfaces. The void between the gears was filled with air, allowing easy flight and gliding. Nirvana, as a technologically advanced plane, had control over various aspects: light and dark, heat and cold, measure of the four elements, etc. The period of rotation depended on the size of the gear, but a typical period was twenty days

### Arborea:

Arborea was first and foremost a land of emotions, running high, deep, and far. These were not all positive emotions; Arborea was a place of powerful love and hate, where rage and joy were equally common and equally honored. it could be considered a place where you could harness wilderness of emotions and channel into more peaceful ways. Vibrant energy filled the plane, the air tingling with excitement and constant anticipation in the literally emotionally charged atmosphere. It was not merely a place where the emotional gathered, but a place that made those uncover what they are truly feeling and how to handle their emotions. emotions could be released through the use of ancient techniques or finding peace within oneself, resulting in peaceful outcomes., All Arborea was permeated by a supernatural power of oath-binding to channel the emotions to help all beings find peace. Arborea was a fantastically patchwork plane, a crazy quilt of thriving climates and environments with endless abundance. Though named after its endless, rolling forests, that was a mere fraction of the plane. Settled landscapes were pleasant and pastoral, with gently rolling hills, meadows, vineyards, fruit orchards, and fields of oats, barley, wheat, and millet, all passing by in quaint succession. Normally even the Arborean winter was mild,[21] but the weather of the plane was as whimsical and unpredictable as the inhabitants.The plane's pleasant breezes could turn to violent storms and violent weathers in an instant : such as lightning and hailstorms. The weather, even at its most extreme, didn't soil the overpowering and bewildering beauty of the plane. Arborea's larger than life aspect was both figurative and literal, the big emotions reflecting the big plane. The sheer extravagant size of everything simply couldn't be understated: every craggy mountain was stupendous, every ravine unbelievably deep, every lush forest filled with monstrously huge trees, every ocean unimaginably deep, every river mighty, and every plain a wild stretch. Never doing small, Arborea's immensity made it difficult to traverse due to steepness and distance. Arborea, the plane itself, was true to itself, wild, pure and free.

#### Arvandor:

Arvandor was a place of endless forests and open spaces. It had a day-night cycle with a sun, a moon, and stars. Hunting challenges were practiced during the day, while feasts were held and stories were told around campfires during the nights. Enormous redwoods and oaks formed forests dotted by orchards, grape and wheat fields, and settlements.

#### Aquallor:

The layer was an infinite ocean. However, unlike the Plane of Water, it had a surface and a bottom, which was shallow for the most part. There were deep chasms scattered throughout the layer, where the water was completely dark. Many tropical islands surrounded the layer , but the weather was stormy and unpredictable and the ocean was subject to strong random currents, which presented a major navigational hazard for sailors, yet the inhabitants were able to overcome things through the use of sturdy and durable canopies, naturally or artificially made. maelstroms near the bottom of the layer were capable of transporting travelers to random parts underwater or around the plane, even to dry land.

#### Mithardir:

The layer had surprising vegetation for a barred layer, such as cactus, fruits, fertile bushes, and trees. It was entirely covered in a white, powdery sand dust that gave it its name. Some areas were also covered in snow.  Fragments and particles of rare minerals and material could be shifted in the sand, they could be sold for high prices. The climate was mild and temperate, but often swept by intense and sudden dust and lightning storms. towns and settlements were formed around this layer.

### The Echoes of Peace:

The Echos of peace was made entirely of rock pierced by innumerable tunnels and caverns large and small. All open space was filled with howling winds that carried the sound of every word, shout, or scream uttered in the place. Streams and rivers would flow along one surface of a cave, or inexplicably down the middle through the air. Due to supernatural properties.The larger caverns were hundreds to thousands of miles/kilometers deep, wide, and tall, and the winds could be used as a fast travel to get from one location to the next quickly. All caverns in the plane held crystals and precious materials that could be mined and grew back at fast supernatural rates.

#### Pandesmos:

The caverns were the largest here,some literally thousands of miles in height and distance. Immigrants to Pandemonium tended to live on the surfaces of these massive caverns, which contained both cities and citadels. Most caverns were abandoned to anything but wind and active mining sites. Despite the size of the caverns, they were as loud and windy as the rest of the plane: various rivers flowed here as countless cold streams flowing along the walls and floors of the otherwise rocky, subterranean layer. Some of the streams even floated through the open space in the centers of the caverns. One of the rare cities in Pandesmos was the Crystal citadel, a citadel built entirely by the magnificent and beautiful crystals found on this plane. It was a sprawling city of shiny colorful arranged buildings covering all of the crystal walls in the large cavern. The citadel was divided into sections by multiple crystal walls. Deep in Echoes was found a cave where the winds had worn down the walls until they were as smooth as glass, forming a chamber of mirrors. This Cavern of the Self was full of a magic that caused one to see her or his reflection hundreds or thousands of times. Each image, however, was of the viewer from different time points in life and expressing different emotions. It was believed that if one could find her or his true self at that instant among the plethora of reflections, great personal insight would be gained.

#### Cocytus:

The tunnels of Cocytus were slightly narrower and more winding than those of the first layer, making the winds more intense throughout the layer; but they could still be used for transportation. The tunnels did not appear natural, but rather seemed to have been manually chiseled; they connected to a series of mines that could be used to extract precious resources and crystals. As in the other layers, the deafening winds only allowed conversation via shouting, and any intelligible sound.

#### Phlegethon:

Unlike the other layers of Pandemonium, Phlegethon's gravity was normally oriented. This trait, together with the humidity of the place, created vast and complex crystal stalagmite and stalactite formations that were constantly battered by the incessant winds. The tunnels were dominated by the sound of wind mixed with dripping water. The cold and darkness that permeated the entire plane was strong, but held a supernatural property that allowed all sources of heat and light to work twice as better than usual. The rocks in its tunnel walls were filled with millennia old magic, granting supernatural properties to those who mine and use them

#### Agathion:

The broad tunnels of Pandesmos narrowed down progressively in Cocytus and Phlegethon until they reduced to nothing but dead ends. The layer completely isolated caverns. Only approximately half of the caverns of Agathion contained gravity. The other half of the chambers were in anti-gravity. They were filled with precious crystal and minerals that grow as fast and weeds, yet as rich as trees.

### Seven Heavens:

All aspects of Celestia were beautiful and perfect; it was hom to numerous creatures and species including various types of archons, the petitioners of this plane. Celestia was spatially infinite and consisted of seven infinite layers (or sub-planes). The seven individual layers formed a colossal mountain that rose from an infinite sea of holy water on the bottommost layer, to the summit on the topmost layer. Ascending the mountain was analogous to traveling through subsequently higher or 'deeper' layers to the top. Each of the seven layers contained at least one mountain or high structure rising into the sky, and most had whole mountain ranges. The barriers between the seven layers were arranged such that entrances were at the lowest geographical points or from high into the sky. The skies of each layer had their own hue which softly bathed everything in gentle shades of luminance.

#### Lunia:

Lunia was a large mountain-island sparsely covered with citadels of white stone atop white cliffs,[8] and with the palaces of deity statues.[4] Visitors reported different architectural styles for these citadels. Some of the citadels were located on separate islands, some of which were miles long. Trading towns also dotted Lunia. It was always night here, but the dark sky was full of silver stars collectively so bright that moon light was not needed to provide light, and the temperature was like that of a summer's night. Most of those arriving by such a means found themselves plunging into or near a vast ocean of clean and fresh holy water called the Silver Sea or the Silvery Sea,somewhere in or around the shallower waters lies the shore. These waters were salt-free and pleasantly sweet and had the appearance of dark wine.The crashing of the waves on the shore in calm weather reminded some of chimes or the tolling of bells. During stormy weather, the sound was like that of thunder claps, yet they brought a sense of soothing and comfort. The Silver Sea contained all manner of sea life, from schools of tiny silver fishes, to giant creatures of the deep.In calm weather, some of these creatures could be heard singing songs of praise toward the archons.[12] Those who could not swim were quickly resourced by sentient waves to be carried back to dry land. The largest trading center of Lunia was known as Heart's Faith. It was built into the side of a cliff and served as a trading town. The town had a central plaza that flooded at high tide to serve as a harbor for travelers.

#### Mercuria:

The air in Mercuria was very thin, which could make unaccustomed creatures barley dizzy until their bodies adapted to it. The mountainous landscape included high mountains and deep valleys, carved by rivers that ran fast down the gentle slopes. Although flatlands and prairies were common, Mercuria had several high plateaus on which settlements were also located. The entire layer was constantly bathed in golden light. It was also the site of numerous mausoleums dedicated to fallen noble beings.

#### Venya:

The layer was softly illuminated by an iridescent white sky whose appearance resembled a pearl. Unlike Mercuria, whose mountains were jagged and tall, Venya's mountains were smooth and round, all covered in meadows, arable land, woodlands, or mountain vegetation such as alpine grasses and shrubs. Some had snowy peaks. The rivers that ran through the layer were warming, only partially cold during winter. The layer's petitioners had dammed some of the smaller creeks to form lakes to irrigate their fields and to power mills in the carefully tended fields.

#### Solania:

The layer had a sky that glowed like burnished silver. Its valleys were enveloped in mist, fog, and strange scents. The peaks were home to numerous holy shrines, including monasteries and magnificent cathedrals that served as homes and shelters to people and wildlfie. Many of the slopes were rich in precious ores and minerals and were mined by populations that resided there.

#### Mertion:

Mertion was home to vast plains and savannas. It also had majestic citadels and huge black spherical domes dotting the plains.

#### Jovar:

Jovar was covered in hills that were studded with precious gemstones that glittered in the light. Jovar ground ill made from rocks that penetrated the surface with huge rubies and garnets that gave off a glow like a hearth fire, along with other precious minerals and gems

#### Chronias:

Chronias was described as a place of pure playground of innocence, as an endless expanse of plains in golden sunlight. Meadows and hills, along with woods and forest land were spread out all across the land. It was made as a place to were all beings can play, they had near infinite energy and stamina to play many games, like tag and climbing trees

### The Domain of Diversity:

The six layers of the Domain had a seemingly infinite number of worlds arranged like a string of pearls stretching into the air-filled void. In the top layer, Othrys, each orb was about the size of a Prime Material world (could as be larger or smaller than usual) and averaged about 100 miles from the nearest orb in the layer. There was no sun but the soil of each orb gave off heat and a dull reddish glow, Seasons and weather occurred randomly and any plant life would usually rapidly mature after rainfall.

#### Othrys:

Othrys was mostly swamplands. Waters and mud flowed throughout the ground, producing bogs and quicksand fields that were between 2​ to ​2,000 feet deep and that glowed with green light that was often hidden by green grass. However, dry land existed in the form of mountains. These mountains were sometimes tall enough to touch the other orbs’ in the layer. The swamps had swarms of insects and other animals.

#### Cathrys:

Cathrys looked like a string of planet-sized beads, or orbs, but without a string. The distance between two orbs was about 500 miles (800 kilometers). The orbs of Cathrys were full of vibrant plant life. Some parts were covered in a jungle that was filled with countless varieties of aromas and smells. all smells were very strong but ultimately harmless. Other landscapes included plains and dry grassland. The grass and leaves were fertile and able to last years without routine. Maintaining roads was vital, otherwise people would get lost in the jungles. Grasslands were considered one of the most habitable environments of Cathrys. A few villages existed on Cathrys: These villages were constructed of the grass and wood and filled with various aromas. nomadic tribes could pack their settlements up and move them around from place to place.

#### Minethys:

Minethys looked like a string of planet-sized beads, or orbs, but without a string. The distance between two orbs was about 5,000 miles. The orbs of Minethys were desert worlds. The place was hot and windy. The constant wind blew up the yellow desert sand. This caused sandstorms. clouds would rain, once a month or shorter. Oasis could be left over from the down pours and used as a source of water and settlement of civilizations. About every ten days, the Sandstorms were merged into a giant tornado that could sweep up everything in their path; but they were formed in the far outskirts of the lands.

#### Colothys:

The worlds of the fourth layer were spiked with colossal mountains rising above deep chasms. Hundreds of miles from base to peak, the terrain of this layer made the orbs more asymmetrical than in other layers. These asymmetrical shapes were almost 500,000 miles apart. Mountains on Colothys soared hundreds of miles high and had slopes that made climbing a challenge. The mountains sported trees, which could be used for handoffs and rest stops for climbers. Natural plateaus served as rest places and artificial rope bridges between canyon walls were carved into the sides of mountains, aided travel and served as trade routes. These trade routes were created by various people.

#### Porphatys:

Porphatys looked like a string of planet-sized beads, or orbs, but without a string. The distance between two orbs was several millions of miles. The cold orbs of Porphatys were each covered by a shallow ocean. The water was cold. People could get mild, yet harmless, chills from long contact bathing. Another feature of Porphatys was the constant snow. The ocean had small islands of the height of sandbars. They had a lot of caves and were a desired living space for the inhabitants.

#### Agathys:

Agathys looked like a string of planet-sized, or orbs, but without a string. The distance was billions of miles away. The environments were cold icy places full of heavy snow-fall. Massive icy spikes, crystals and geodes emerged from the ground, they could even be mined and turned into mining sites to dig for ice crystals within the planets. The air was quite thin yet it was made to sustain visitors and inhabited life on the plane. Towns and villages made from ice blocks could be found, and roads were made from snow being dug up and fire or magic being used to repel the snow-fall on the roads.

### Bytopia:

The two layers of this plane were joined at one barrier which happened to span across the entire sky indefinitely. Gravity for each layer was normal for that layer but switched direction as soon as one crossed the barrier. The inhabitants of one layer could look up and see the other layer hanging upside down high overhead. Several mountains reached the crossover point and a few met mountains rising up from the other side, allowing careful climbers a way to reach the other layer. Also the space between layers was filled with air, allowing flight from one side to the other. Each layer glowed with a golden-white light.

#### Dothion:

The landscape of Dothion was domesticated with life. Farms prospered and grew, animals were spread all throughout the plane, water-powered mills made high-quality flour and meal, mines yielded vast amounts of minerals, canals efficiently brought water everywhere, and roads were well traveled and well kept. Dothion's farmers, miners, smiths, and artisans spent their lives joyfully producing food, wooden and metal items, jewellery, and clothing from the raw materials widely available.[4] The workshops and towns were dedicated to nothing but the satisfaction of their customers . The weather on Dothion was mild and with benign seasons. Occasionally a storm broke out, but the climate was generally quiet throughout.

#### Shurrock:

The weather on Shurrock was harsh and unpredictable. Storms constantly ravaged the landscape, strong winds were almost constant and clear skies were very rare. The landscape was very mountainous, and the abundant creeks and rivers flowed fast throughout the layer. Shurrock had an abundance of raw materials. As in Dothion, Shurrock was a place of hard work and satisfaction from a job well done, but instead of taming the land, work on Shurrock focused on the extraction of natural resources. The wild landscape of the layer was peppered with mines, mills, and quarries. Due to the layer's harsh weather and rocky, irregular terrain, most dwellings and active work sites were underground.

## Elemental Chaos:

the Elemental Chaos was an ever-changing landscape defined by chaos and unpredictability elemental energy and forces

## Elemental Planes:

The Elemental Planes are a subset of four planes that contain within them the basic and vital elemental forces of the cosmology.

### Plane of Fire:

Arriving on the Plane of Fire was like stepping into a world being heated up. Unlike the other three elemental planes, the Plane of Fire had normal gravity and a landscape, although most of the "ground" was made primarily of loosely packed elemental fire and felt like walking in a swamp of hot coals. The rivers and oceans were filled with a more liquid version of molten fire and lava, and swimming worked normally as a mode of transportation. Visibility in certain locations were hampered by the smoke coming off the flames engulfing, They could be blown away by strong gusts of wind. What inhabitants and visitors could see in the plane was usually distorted heat ripples. Geographic features such as hills, mountains, and cliffs existed here, magma flows around and inside these geographic features. If the Plane of Fire had weather, it was of course hot. Rains of hot ash moved about like thunderstorms, threatening those on or near the ground with hot embers and ash. Yet they never caused permant damgae to creatures. Those in the air had to watch out for clouds of superheated steam blowing around and condensing scalding water on exposed surfaces. Most water, with some exceptions, quickly evaporated and the cycle began anew. rivers of magma and "firefalls" flowed through the plane. Magma mixed with elemental fire forming a rapidly moving, incredibly hot slurry that coursed around the terrain and occasionally cascaded over a cliff edge to create a firefall, often manifesting an elemental vortex in the spectacular display. Cold spots could even be found where it felt like the middle of a hot dessert, these locations where gernaully the best places to find pure unevperoated water, yet the water was hot, mainly used for hot springs. The dangers of the plane could not be overstated due to all the fire and ash, but those that survived the trip saw wonders and beauty at nearly every turn. Flame colors spanned the rainbow, from the vermilion of a forge hearth to the yellow-white of heated iron, from the blues and greens of alchemical reactions to the dark purple flames, etc. The beautiful conflagration of these fires formed fountains, jets, sheets, rivers, waves, walls, rains, cascades, clouds, swirls, and pits of brilliant incandescence on a scale found nowhere else.

* + Plane of Water: There was no deep or shallow, no dark depths nor wavy surface, just an endless ocean that felt as if you were submerged several feet (say a couple meters) in any body of water. There was no sun, yet the water itself seemed to glow dimly with a bluish green luminescence. Volumes of water at any temperature and salinity could be found if you knew where to look or had a guide. When you reached areas of cold water, they could form icebergs. When you reached areas of salt water, Water became more brackish. When you approached areas where water started to boil and heat up, steam could be found. all varieties of water are constantly in motion, influenced by currents and tides, however beings and creatures could control their own motion to come to a sudden halt if needed to. Life that depended on particular conditions flowed along with their preferred environment or suffered the consequences. Impurities such as bubbles of air, chunks of earth, and even short-lived balls of fire could be found floating about. Habitats and settlements typically formed near sources of food and shelter, trade could also be formed for inhabitants and visitors. Supporting the teeming life of this plane were the corals and plants that made their way here and found purchase. Huge drifting reefs and loose spheres of freshwater grasses, kelp, and seaweed were home to myriad species and were fertile fishing spots. Travelers had to keep in mind that large predators knew of these fishing grounds also, or else they might discover just how bite-sized they actually were. The Elemental Plane of Water seemed to have no limit on how large some creatures could be as giant squid, Leviathans, and kraken were known to prowl the plane. Small creatures could be deadly too, with poisonous spines or barbed tails. If the Plane of Water had any weather, it was the currents, whirlpools, tidal bores, and flows of ice, steam, or silt that could inconvenience a traveler or be a deadly surprise. Usually invisible, currents could be strong enough to pull visitors off in some direction for long distances before they were able to exit the current. Tidal bores were the most dangerous currents, hitting like a thrown boulder and carrying the unlucky creature away for miles. Whirlpools were caused by countervailing currents that sucked everything in a tightening spiral, some of which lead to vortexes or tides. Ice and silt flows were fairly easy to spot before encountering, Steam flows were mild and could be used for resting warm spots, like a hot tub.

### Plane of Earth:

The Elemental Plane of Earth was an infinite expanse of solid matter pockmarked by bubbles of other minerals and riddled with fissures and tunnels created by burrowing creatures or the occasional mining operations. Ensconced in a few of these pockets were trading outposts and fortresses that served as residents to the inhabitants and visitors . Solid does not imply stationary: the substances of this plane were constantly moving in a slow, grinding motion punctuated by earthquakes, from small tremors to massively violent upheavals. Open spaces were gradually filled by the relentless shifting, unless action was taken to prevent it. Air could be found in scattered pockets but cave-in were also possible. pockets of magma, water, ooze, dust, or ash were present inside the rocks of this plane. No light existed in the Plane of Earth except for rare luminous gems buried in the crushing darkness. Travelers able to pass through stone were effectively blind, due tot he darkness, unless a source of light were upcoming or in the area. Hearing was actually enhanced while encased in earth, to the point where travelers could detect any movement through the rock within a certain radius of their position. Near more wer and moist locations, more water was present and the rock gradually lost cohesion and were more slippery. Near areas more hot, the rocks glowed with heat and became igneous. In areas filled with high pressure the earth was deeply compressed and caused it to crumble to dust, however, It was filled with veins of ore, crystal, and gems that became richer and more prevalent. Every type of rock, soil, mineral, metal ore, sand, and dirt could be found here in abundance on this plane, ranging from talc soft to marble tough to diamond hard. Mining operations tended to be very large  due to the richness in mineral and material this plane offered, yet they had to be very careful as too much mining and the intense gravity could cause cave-ins.

### Plane of Air:

The Elemental Plane of Air was filled essentially completely with air but had various impurities that tended to form pockets or bubbles in the otherwise pure atmosphere. Gaseous bubbles included clouds of every type, fog, steam, mist, smoke, poisonous clouds and vapor; also the rare intrusion of fire, which is flame without fuel. Liquid impurities were usually water or water-based and tended to form floating spheres when not buffeted or frozen by the winds. Solid matter could be found here, from dust, ash, salt, or sand, to chunks of earth approaching the size of a large asteroid or planetoid. The larger chunks were very likely to be inhabited or formerly inhabited. where the areas became hot, lead to the formation of more steam and smoke. If the temperature is cold or dropped, flakes of snow, crystals of ice, and lumps of hail would form. If you had to describe the Elemental Plane of Air in a single word, it would have been "blue". The very substance of the plane seemed to radiate the magnificent sapphire hue of a clear summer day. Visibility was twice what the best conditions could allow, unless something obscured vision. Weather was the primary natural hazard in this plane. The winds were normally light to moderately strong throughout the plane but could intensify into tornadoes, maelstroms, and hurricanes with powerful lightning. These extreme weather events were common, and when other elements got caught up in the storm it could produce pounding rain, blinding snow, pelting hail, freezing sleet, and storms of choking smoke, biting sand, burning ash, scalding steam, or searing fire. The worst of these was the maelstrom, a toroid-shaped tornado that could last for decades.

## Ethereal Plane:

A plane of colorful fogs and mists, where the souls, ghosts and spirits of creatures go after death to find peace and meet their lost loved ones.

## Shadowveil:

The most striking and immediate impression a visitor to the Plane of Shadow experienced was the lack of color and light; no sun, moon, or stars adorned the vault of the inky black sky, and all things looked as if they were a color were lighter or darker as than they were originally, A light source only illuminated half the distance it normally would, flames and fires put out less heat, whereas shadows and darkness would enhanced the shade casted. On the other hand, although it would not illuminate as far, any light source on the plane could be spotted at a distance of up to ten times its normal range of illumination, such was the contrast to the constant gloom, similar to a star in the night sky. Even a light source that only put out shadowy illumination could be seen up to five times its range of illumination. Landmarks were usually in a ruined state and altered in some bizarre way: buildings might be constructed in a different style, Structures might appear altered, dislocated, destroyed, or replaced entirely by something else. Air, water, and food existed on this plane, supporting a variety of life on the plane: plants, animals, and some humanoids adapted to the shadow environment. Beings that inhabited the plane had a much more grim appearance, Shadowveil was subjected to relatively frequent but very small earthquakes (called shadow quakes) that resembled an earthquake in an area about two hundred feet in diameter. Over time, exposure to the Plane of Shadow altered living things, increasing various traits and abilities but also some vulnerabilities. Emotions and the ability to experience them seemed to be amplified, yet the plane was able to tame and harness them into strength over time. The morphic nature of the Shadowfell could produce strange effects, Stalactites in a cave dripped ephemeral shadowstuff, which can cause a living being to illuminate for a while. Forests of grasping tendrils sprouted from some surfaces and reached for passersby.

## Feywild:

The Feywild was a place of unrestrained and awe-inspiring natural beauty. The plane is always bathed in twilight of the setting (or perhaps rising) sun, with lanterns and fireflies providing additional, haunting lights. Visitors to the plane found that all sensations, both sensory and emotional, were heightened. Smells were stronger, colors were more vivid, and sounds were clearer, but at the same time shadows were darker and emotions were stronger, but could be tamed easily: Strong emotions even altered the landscape of the Feywild itself, wilting flowers trailed the despondent or furious and carefree animals traveled alongside chipper and cheerful individuals. its geography was similar although not entirely identical to that of a natural landscape that was markedly with much beauty; This plane held some of the most beauteous locales in all the Omniverse, with mountains standing straighter and sharper, rivers flowing clearer and faster, flowers bloom brighter and more flagrantly,  and weather manifesting in supernatural ways. Navigating the Feywild could sometimes be a challenge further complicated by the fact that distances did not always make sense and had to be solved like a riddle once in a while, due to the supernatural nature. Arcane magic ran more freely and powerfully in the Feywild than it did in the Prime, and it was for this reason that so many of its inhabitants and landmarks were suffused with magic. As an additional consequence of this all-encompassing magic, arcane powers tended to be amplified in power or duration when used in the Feywild,and other times would, sometimes, manifest in entirely unexpected ways. Motes of energy that originated in the Feywild manifested as feywild sparks. These were highly sought after by adventurers that dared to brave the plane's perilous wilderness.The most common means of traversing through Feywild was through a set of paths called the crossroads, which often required special knowledge of how to cross the lands. The Feywild was home to unique varieties of plant life, including various fungi and plants that held supernatural properties.

## Prime Material plane:

A plane filled with numerous Crystal spheres, that held countless planetary systems and galaxies, resulting in the known universe. There were infinite variations of this plane, resulting in different realities, timelines, dimensions, etc.