Barbarian

*"What is best in life?"*
For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors - they are the battle possessed, creatures of slaughter and spirits of war. Known as **Barbarians**, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. These brutal warriors might rise from
all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. Within Barbarians storms the primal spirit of battle, and woe to those who face their rage.

## The Barbarian (d12)

### **Class Skills**

Climb, Craft, Handle Animal, Jump, Listen, Ride, Survival, and Swim.

### **Weapon and Armor Proficiency**

A Barbarian is proficient with all simple and martial weapons, light armor, medium armor, and with all shields except tower shields.

### **Class Features**

#### **Einhander**

A Barbarian may treat two-handed melee weapons with which she is proficient as though they were one-handed weapons. As such weapons are treated as one-handed weapons for all gameplay purposes, they do not grant a 50% increase to the Barbarian's Strength modifier for the purposes of Attack rolls and Damage rolls.

#### **Endure Elements**

A Barbarian gains a +4 bonus on all Fort saves made against extreme temperatures. Beginning at 6th level this bonus increases to +8, and at 11th level a Barbarian becomes completely immune to all such effects. This class feature applies only to the detrimental primary effects of the temperature extreme itself, and not to secondary affects such as being frozen solid or set aflame.

#### **Illiteracy**

Barbarians do not automatically know how to read and write. A Barbarian may spend 2 skill points to gain the ability to read and write all languages she is able to speak.
A Barbarian who gains a level in any other class automatically becomes literate.

#### **Natural Toughness**

While unarmored a Barbarian gains a Natural Armor bonus to her AC equal to her Constitution modifier.

#### **Nerves of Steel**

Barbarians are resistant to pain and fear. Against Fear effects a Barbarian may make Fort saves in place of Will saves, and she gains a +2 Morale bonus on all Fort saves made against Pain effects.

#### **Rage**

A Barbarian can fly into a rage a certain number of times per day. While in a rage, a Barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 Morale bonus on Will saves, but she also suffers a -2 penalty to her Armor Class. This increase in Constitution increases the Barbarian’s HP by 2 points per level, but these Hit Points go away at the end of the rage when her Constitution score drops back to normal. While raging, a Barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, and Ride), the Concentration skill, or any abilities that require patience or concentration, neither can she cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. She can use any feat she has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + her (newly improved) Constitution modifier. A Barbarian can end her rage as a free action and is Fatigued after rage for a number of rounds equal to twice the number of rounds spent in the rage. A Barbarian cannot enter a new rage while Fatigued or Exhausted. If a Barbarian falls unconscious, her rage immediately ends.

At 1st level a Barbarian can use her rage ability once per day. At 4th level and every four levels thereafter, she can use it one additional time per day. Entering a rage is a free action.

#### **Rage Powers**

At 2nd level, and every other level thereafter, a Barbarian may choose a single rage power for which she meets the prerequisites. Upon entering a fit of rage *all* of a Barbarian's rage powers become active and remain in effect until the end of her rage. She *may not*choose to have some rage powers remain inactive.

#### **Uncanny Dodge**

Beginning at 2nd level, a Barbarian retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses his Dexterity bonus to AC if immobilized.

#### **Improved Einhander**

Beginning at 3rd level, a Barbarian may choose to dual-wield two-handed weapons, one in each hand. When being wielded one-handed, such weapons are treated as though one-handed weapons for all gameplay purposes and thus do not grant a bonus to the Barbarian's Strength modifier.

#### **Improved Uncanny Dodge**

Beginning at 5th level, a Barbarian can no longer be flanked. This defense denies a Rogue the ability to sneak attack the Barbarian by flanking her, unless the attacker has at least four more Rogue levels than the target has Barbarian levels.

#### **Battle Cry**

Beginning at 6th level, a Barbarian may, as a standard action, let loose a great battle cry which rattles her foes. All intelligent enemies which can see and hear the Barbarian must succeed on a Will save (DC = 10 + ½ Barbarian level + Charisma modifier) or suffer a -2 Morale penalty to all Attack rolls, weapon Damage rolls, and Will saves made against Fear for 5 rounds. A Barbarian may use this ability a number of times per day equal to her Charisma modifier (to a minimum of once per day), but no more than once per combat encounter.

#### **Damage Reduction**

Beginning at 7th level, a Barbarian gains Damage Reduction 1/-. At 10th level, and every three levels thereafter (13th, 16th, and 19th level), this Damage Reduction increases by +1.

#### **Fast Movement**

Beginning at 7th level, a Barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and carrying less than a heavy load. This bonus stacks with any other bonuses to the Barbarian's land speed.

#### **War Cry**

Beginning at 8th level, a Barbarian may, as a standard action, let loose a great war cry which emboldens her allies and spurs them towards victory. All allies who can see and hear the Barbarian gain a +2 Morale bonus to all Attack rolls, weapon Damage rolls, and Will saves made against Fear for 5 rounds. A Barbarian may use this ability a number of times per day equal to her Charisma modifier (to a minimum of once per day), but no more than once per combat encounter.

#### **Greater Rage**

Beginning at 11th level, a Barbarian’s bonuses to her Strength and Constitution scores during a fit of rage each increase to +6, and her Morale bonus to Will saves increases to +3.

#### **Indomitable Will**

Beginning at 14th level, a Barbarian gains a +4 bonus on Will saves to resist enchantment spells while in a fit of rage.

#### **Tireless Rage**

Beginning at 17th level, a Barbarian no longer becomes Fatigued at the conclusion of a fit of rage.

#### **Mighty Rage**

Beginning at 20th level, a Barbarian’s bonuses to her Strength and Constitution scores during a fit of rage each increase to +8, and her Morale bonus to Will saves increases to +4.