Shrine Maiden

A human shrine maiden

A Guardian of the shrine deity, doing its bidding. Granting blessings and cleansing corruption.

Shrine maiden is a support and damage dealer.

**Features**
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## Features

### Initiation

You gain proficiency in the *Religion* skill, Calligraphy and 3 martial weapons of choice. You gain the following ability:

> ***Spirit of the Shrine*** - You gain the tag 'Psionic', after which you can choose a type of deity who you are in the service of, the chosen Spirit provides certain bonuses:
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> * ***Spirit of Nature -*** You gain proficiency in the biology skill and can communicate with those with the animal or plant tag even though they do not know any language.
> * ***Spirit of Heavens -*** You gain proficiency in the survival skill. Once per sleep rest, you interpret the stars, which give you a clue or lead you to your desired location or answer.
> * ***Spirit of Humanity -*** You gain proficiency in the insight skill. You can convey spiritual messages to a humanoid creature within 60ft. of you.\
> * ***Spirit of Relics*** - You gain proficiency in the history skill. You start with an item of your choice that gives you +1 on an ability.
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### Blessings

Using rituals and holy artifacts, you can bestow Enigmatic blessing. You gain the following ability:

> **Blessings** (3AP, 1 Blessing Point) - You Enigmatically bless a willing creature you can touch. A blessing can be gifted to yourself or an ally and they stay active until the end of your next sleep rest.
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> * ***Blessing of Speed -*** You gain an extra 10ft movement speed.
> * ***Blessing of Steps*** - You gain the ability to walk on water.
> * ***Blessing of Tools -*** You gain proficiency in a tool.
> * ***Blessing of Courage -*** You gain immunity against the frightened status effect and make insanity saving throws with advantage.
> * ***Blessing of Awareness -*** You gain a +3 bonus on initiative and you can no longer become surprised.
> * ***Blessing of Water -*** You gain 1 extra healing you normally would.
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### Shrine Hall

As a Shrine Maiden, the most sacred of places for you is your Shrine Hall. It is this place from where you worship and serve. You gain the following ability:

> ***Shrine Hall*** - You can create one shrine hall in a quarter in your home base for free. You can only have 1 Shrine Hall activate at the time. In the Shrine Hall you can spend 1 AP and 1 Blessing Point in order to cleanse a condition of choice affecting a creature that you can touch. The Quarter now also provides the following effects based on your chosen deity:
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> * ***Spirit of Nature -*** Food flourishes granting twice the yield.
> * ***Spirit of Heaven -*** Enigmatic items researched in the base gain an extra charge.
> * ***Spirit of Humanity -*** Your insanity while in the base is reduced to 0. Additionally, you have advantage when removing insanity there.
> * ***Spirit of Relics -*** Quarters adjacent to the shrine hall are 50% cheaper to construct.
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### Offerings

You can increase the potency of your attacks or heals by giving a small offering to your deity. You gain the following ability:

> ***Offerings*** (1 Offering Point) - You can spend 1 Blessing Point to either add 1d8 to your damage or 1d4 to any healing you do.
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### Spiritual Miracle

After all your service, the spirits are now ready to bestow miracles to you and your allies! You gain the following ability:

> ***Spiritual Miracle*** (3AP, 1 Blessing Point) - A spirit you summon bestows one of the following effects based on the chosen Spirit:
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> * ***Spirit of Nature*** - You and your allies that you can see gain +1AP for one minute.
> * ***Spirit of Heaven*** - You create a portal through a solid substance, which your allies can travel through from one end to the other.
> * ***Spirit of Humanity*** - You share hit points between two willing entities.
> * ***Spirit of Relics*** - You fully recharge one Enigmatic item.
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