recursal/Fanatic-Fandom huggingface dataset:
Sed Terra Graviora Manent (Mission Notes)

**Executor: Aerivandor Rhydane**

There was a request from Lord Dilshad Ekmekci. He has requested for our mercenaries to investigate the sudden silence of the Levorre Wineyard, a famous estate controlled by a Master Vecnar Levorre. Despite having sent messengers, none returned; hence, the Eriduen head’s concern.

The party was transported by an Ekmekci vessel and delivered to the long driveway to the Levorre estate. Initially, the vineyards had no signs of any trouble or turmoil and the mercenaries were left puzzled by the complete peace. However, the perceptive Mortimer and Pleiades were able to alert the group of strange botanic creatures before being surrounded. Though the party was able to clear off their foes, Pleiades had been overwhelmed by strange tree-like creatures known as Hollows and ultimately lost his life.

After searching the home, they found letters on the the affairs of the household and a hidden away attic room. Without any obvious direction, the party was confused on what to do until they heard strange singing from the woods behind the Levorre Estate. Following the song, it led them to the wild grove of Dina, the bastard daughter of Lord Vecnar. They were able to surmise she had been abused until she retaliated by controlling the wildlife to consume all other life besides her beloved younger half-sister, Abroud. She was in the middle of crafting a new body for her sister when the adventurers found her.

Disheartened from their earlier loss, they were not ready to fight with this powerful caster. They tried to enlist her powers to revive the dead druid of their company but Dina exploited their affections. After negotiation, the party returned to Lord Ekmekci and the Levorre sisters were acknowledged as the proper heirs of the estate with no punishment after their parents’ deaths while Dina sustained the body of Pleiades for a possible Reincarnate later on.

Though the mission was a success in the original objectives, it is a Pyrrhic victory. What will come of this deal with Dina will test the bonds and skills of our mercenaries
The Divine Fingernail

An incredibly large narrow cliff-face mountain that is not part of a range. It's dimensions make it similar to a thick fingernail, hence the name. There are stories that link it to the gods, but most theologians think there is no known direct link to anything divine. Most historians believe it was created by Ancient Shaping magic that The Founders used to shape the continents and create the magic borders between lands. It is possible that is also the origin of the zig-zagging ramp path up the face of the cliff on one side. At the base of this a the walled town of Lunula has formed quiet a ways up the cliff is the town of Wal that sprung up around a magic device that is in the cliff face, which seems to have its origins in the Ancient Empire.
Mera Fumiris Wiki

**Welcome to the Mera Fumiris Wiki!**

This is a player-created encyclopedia of the Dungeons & Dragons game and world by the *Mera Fumiris* clan.

**The core of D&D is storytelling**. You and your friends tell a story together, guiding your heroes through quests for treasure, battles with deadly foes, daring rescues, courtly intrigue, and much more. You can also explore the world of Dungeons & Dragons through any of the novels written by its fantasy authors, as well as engaging board games and immersive video games. All of these stories are part of D&D.

**Mera Fumiris is a welcoming clan for new and veteran players alike**. We play a West Marches style D&D campaign, which allows players to freely drop in and out of missions. While there are established missions to pursue, our Dungeon Masters can cater to any and all interests of the players—from political intrigue to environmental crises to romantic pursuits! Join us and live your best life in D&D.

## Must Reads

### Dungeons and Dragons

New to D&D? Everyone starts somewhere, and some of us started here! To help you get started, we would like you to make use of the pages below:

 **Verifoss Mercenary Guild**
*Meet the guild members and staff that breathe life to the game*
 **Crafting Masteries Primer**
*Our homebrew system*

To see upcoming events and missions, add the Mera Fumiris Google Calendar here. Otherwise, click hereto access the public view.

All Pages

## **Featured Art Gallery** made by the Mera Fumiris players!

Facing a DragonReviving a beloved comradeLost in translation (video: youtu.be/GgyVu92J0WE)Killing blowPuzzle solvingBurk

DISCORD
## **NEWS**

Dendromancy is released! - May 2021

Smithing Mastery update is now up! - May 2021

Brewing Mastery new version is up! - April 2021

## **RECENT ACTIVITY**

1. Aerivandor-Whydane mission key info is posted at Aerivandor Rhydane's profile
Speleothem- The Stellagtian Mountains

A mountainous land known for a strange occasional atmospheric event called the Divine Cavern where the ground is reflected in the sky. While some believe this is magic, many scholars think this is a natural phenomena.

- Beltaine

- Blackthorne

- Cazintin

- Mnt Cragor

- Mnt Thuggar

- Mnt Fang

- Mnt Feldspar

- Mordain aka Morbidja

- Null Valley

- Valntenarius
City of Asylum

A sprawling city in the Plane of Pandemonium on the first layer, Pandesmos. The name is a double meaning in that is a bit of a island away from the more chaotic nature of the rest of the plane, on the flip side it is still much more insane than most visitors are accustomed to.

Points of interest:

The Embassy- An expensive but useful Inn that visitors to the plane utilize as a meeting place. It specializes in discretion.

Lord Barne's Books- Specialist planar franchise of scholarly knowledge for sale to help those not native to the various planes.

Lost & Foundry- A business that is located near a nexus point where things lost in other planes (mostly the various Prime Materials) tend to end up. The items are organized and sold, usually at a slight discount.
Wal

Town the sprung up and was named for what is simply called The Device. It is located on the side of a cliff called The Divine Fingernail. The Device, which is part of the cliffside, is of unknown origins, but likely created during the Ancient Empire. When active it allowed three special letter tiles to be entered, then when the lever is pulled it pulls a version of the word in from elsewhere. For example if the letters E-L-K were entered and the lever was pulled an Elk would appear, if H-A-G was entered a fey Hag may appear or simply an old lady. It was discovered once around the Dark Days era by a group of adventurers. They utilized it for a bit, then entered 'O-F-F' which deactivated the device, at which time it activated sporadically utilizing random letters. The town grew over time due to the various items, creatures, and people that the device spat out. It wasn't until the Time of Transference when a hitherto unknown blank tile was brought by a group working for Euclideus. They utilized the blank tile to enter -O-N which reactivated the device fully, returning it to normal function.
The Sons of Bobert

The Sons of Bobert are a growing band of goblins who wreak minor havoc across Solace & Ryx. Their mischief ranges from thievery of dirty laundry to plain slaughter. They are believed to be the descendants of one "Bobert" goblin who mysteriously disappeared after an encounter with Verifoss Mercenaries and one Hydra.

Pamphlet:
*A goblin horde is on the rise wreaking havoc across the continent! Though a slow (and mostly ignored) uprise, their raids have earned them numerous loot from weapons, jewelry, and even gasp DIRTY LAUNDRY! Who will stand against these goblins! Will the dirty laundry every be clean again! Watch out for.... The Juniors of Bobert*
Northshire

Northshire is a small town located in the northern plains of Solace.

The town was ravaged by a horde of undead in the past and they requested help from the guild to save them. Northshire is said to house a relic called the Izvah'Tehragarb which has kept them safe from the undead for centuries, until recently.
RealmsofQuestar Wiki

== The Realms of Questar==

## Geography of the Realms

The Artifact Region

- Thestt Kalenoc- The Crystal Ball

- Traddu- The Athame

The Dragon Region

- Keswilnor- The Great Dragon

- Lang Chi- The Wise Dragon of the Clouds

The Regalia Region

- Great Ocean- The Robe

- Middle Ocean- Vestments

The Temporal Region

- Alzolca- The Sorceress

- NarGigis- The Hourglass

The Wizard Region

- Ahnel'hew- The Northern Wizard AKA The Wizard King

- Ahnoov'tenu- The Southern Wizard AKA The Sage

# Player's Options

Classes

Races

Feats

## ---

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*Need help building out this community?*

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Keswilnor- The Great Dragon

Named for a powerful dragon with a connection to The Founders.

Cephal Section- Head and Neck

- Draecinoth (Head of the Dragon)

- Sagaris- Axe Isle (The Tip of the Dragon's Horn)

- Tarpaulin- Sailor Ilse (The Base of the Dragon's Horn)

- Vitiaz- The Citidel (The Dragon's Throat)

Cuadal Section- Tail

- Chimmerial- The Overdark (Third Curve of the Dragon's Tail)

- Keraunoss- The Storm Lands

- Lamec in Needle Straight

- Scinkendar- Constellation Mountains

- Telvarnus- The Magic Lands

- Triathinor- The Three Eleven Lands (The First Curve of the Dragon's Tail)

- Umbake'yur- Spirit Lands (Tip of the Dragon's Tail)

- Valarktior- The Bear Hills (Fourth Curve of the Dragon's Tail)

- Zyston- The Spear Lands (Second Curve of the Dragon's Tail)

Pennon Section- Wing

- Arrittak-Kronogg- Mountain Isle (The Talon of the Dragon's Wing)

- Charteryl- Goblinoid Lands (Middle Part of the Dragon's Wing)

- Erganisrith- The Wolf Woods

- Esceliar- The Divine Stairway

- Escutcheon- The Shield Fortresses (The Wing Tip of the Dragon)

- Speleothem- The Stellagtian Mountains (Base of the Dragon's Wing)

- Vaste (Upper Part of the Dragon's Wing)

Torsal Section- Body and Claw

- Borborygmus- The Bowel Swamps (The Dragon's Gut)

- Havilland- Swashbuckling land (Gullet of the Dragon)

- Kyberion Empire (Chest of the Dragon)

- Xivordal Islands (The Dragon's Claw)
Febris Amatoria (Mission Notes)

**Executor: Aerivandor Rhydane**

Our mercenaries were hired to help with another hapless lord in his romantic endeavours. A Ramades of Solocha reached out to find a group of skilled individuals in the ways of both the heart and the sword. The key core of this group was Pleiades Are and Karibells, a young couple much in the fresh flush of infatuation. Accompanying them to make sure they remembered they were on the job was Rudy Bookreader, Zaya Whitscar, and Wolfram.

The party had to address 3 challenges wherein they had to: 1) create a bouquet to show his feelings and sneak them to his beloved, Odion of Sinop, while his guardians were unaware; 2) perform a poem with a moonlit serenade; 3) and a tournament fight. The party did tremendously well and succeeded at all these endeavours. It was a match made for all involved.
Potions

Consumption of a potion takes an action unless stated otherwise.

## Alchemical Items from the World

### Burk's Poshuns

At the Guild Hall, Burk sells potions, among others, often with a disclaimer or caveat regarding the purchased item

### Haltop Emporium

At the Guild Hall, Tallym Haltop manages and sells from the Haltop Emporium a number of potions

## Alchemical Items from Crafting

### General Items

The below table of potions can be crafted with a mastery tier of one in Alchemy.

### Pharmacy Discipline Items

Crafting items in the below list require specialization into the Pharmacy discipline of the Alchemy Mastery.

### Mutanotomy Discipline Items

Crafting items in the below list require specialization into the Mutanotomy discipline of the Alchemy Mastery.

### Failed Creations

When you fail to meet the crafting Dc for a creation, you roll 1d8 on the Failed Creations Table to generate one of the following instead of the intended craft. An alchemist may also craft any item on the Failed Creations Table. Objects made in this table have no crafting DC or gp requirement.
Puzzles From the Past (Mission Notes)

Liang Vanadio had received a strange sphere in the mail with very familiar penmanship attached. After reflecting on his past experiences, he decided to undergo a personal mission to see what had happened to his friends from the Sapphire Star Order. Asking his friends to join him, they set off for the black-tinged mountains of Thyrnn.

Solving various puzzles and defeating challenges to the final chamber of the site, the party had to confront two ghosts and four gargoyles. With a glance they could tell the ghosts were in the form of two of Liang’s friends: the elven twins, Wildrine and Wildrune. A tricky fights ensured but the party was able to knock down the ghosts. Once defeated, the ghosts’ hostility disappeared as they confirmed that the person in front of the was Liang after all.

They were able to briefly explain that there were several steps scattered around Myrias. The forms had also been saving a series of arcane schematics for Liang and he unrelieved a great boon to his arcane artillery. Unfortunately, the spirits were called back before Liang could speak Wirth them longer. Taking out the mysterious globe, the four sphinxes int he room glowed and Liang’s mind was inundated with so much information he almost dropped unconscious. After his Phoenix charm triggered, he noticed that the sphere was now a map of Myrias which showed the next location of the artificer temple: the cold landscape of Jorvunheim.

It will take much preparation and investigation to be fully prepared for the mission. The fate of the Sapphire Start Order is yet to be seen but Liang is determined to discover the truth.
Starving-Artist (Mission Note)

In a unexpected twist of fate, we were hired by two concerned individuals from the town of Kieralune who encountered our guild while they were last there undercover. The two, Giselle Vilania, accompanied by her friend Kelson Shalie, sought our help in locating her partner Jahid Masan, who had stormed off following a heated argument between the three. Jahid is a noble of House Masan, and is well-known in the continent as a painter. I received a tip from a trusted informant within the Azure East that the boy was staying at his family's vacation home in the Shrewd Sands Villas to the far east. Upon reaching the home after a week's travel, they were shocked to discover his painting studio, where he was said to have been holed up for the better part of a month, completely empty. Through some strange magical enchantments, they were transported within the very paintings on display in the studio, and fought through a number of painted foes to reach Masan. The mercenaries were able to retrieve his paintbrush, which we hypothesize is the cause behind the emotional outburst that led to him to flee to the Azure East. I turned this over to my informant Sha, in exchange for her tip on the boy's location.
Imbroglio

Deep Dragon that often takes the shape of a Drow. He runs a shop of sorts in the town of Asylum in the plane of Pandemonium. The establishment is called The Hidden Hoard and is Imbroglio's liar as a dragon which he decided to buy and sell parts of his hoard in order to make so it was always changing without the need to go out and acquire new items. He had dealings with a group working for Euclideus for stones from another layer of the plane, Phlegethon, as they were magically dark. This was useful as Imbroglio enjoyed darkness.
Still Waters Run (Mission Notes)

**Executor: Mejjir Ashenscale**

The Myrlos Hall received the desperate hopes of Telemachus de Oro to find his son lost at sea. A gifted artificer, he had created powerful items to help our team find the shipwrecked young man. The party followed the magical compass and embarked on their journey.

They found him after an altercation with sea harpies and a plesiosaurus. They discovered him on a deserted group of islets with four women and investigated the shipwreck. Initially suspicious, they interviewed all the women and were convinced with their emotion and charm. However, they were right to be wary as the women were found to be a pod of sirens that then tried to ambush and collect them. Thankfully, after a drawn-out battle, they were able to defeat all but one.

Prospero, the man they were hired to rescue, had been enchanted by the matriarch of the pod and had been unable to warn them of the truth. The sirens needed him to bring fresh blood to their clutch but were unaware of “the Bloodrot,” a sickness passed to him by his mother which only affects female offspring. Only time will tell what will come of this adventure.
Mylethir

*A large painting of a silver dragonborn in blue armor pledging his sword to a beautiful dryad sits above the mantelpiece, and below it, on a tiny shelf, sits a variety of minuscule knick-knacks, the most notable being a small wooden object, whittled by inexperienced hands; a figurine of the dryad in the painting.*

-A depiction of **Mylethir** in the Guild room of Delmirev Torrin, First of his Name, The Brilliant Battlemaster, Champion of Mylethir, Defender of the Trees, Frostbringer, Dragonslayer
Youth is Wasted (Mission Notes)

**Executor: Aerivandor Rhydane**

An urgent request came from a Lord Camden Feryndor of Pinerock, a noble from the northeast of Solace. His children, five-year old Darcy and three-year old Emma, had been abducted from a local spot, Thornmund Bluff and their guards slaughtered. Their area had a recent spike in goblin violence and the family feared the worst.

So, five of our younger mercenaries joined the mission and hurried to the estate. There they were met by Lord Feryndor and his wife, Lady Jolie of Mythmere. Giving them what available information they had and a locket to prove their trustworthiness, the adventurers made their way to the goblin camp. Encountering a patrol, they fought a team of archers and wolves, with one running away to warn the rest of the camp.

While with a clever plan, the party had been whittled down by a slow advance and lost one of their company: Furious, a swarm keeper ranger who had been most affected by the plight of the family. While they rescued the children and cleared the camp, the scars, physical, mental, and emotional will last for a lifetime on all involved.
Ornitho Racing

*The threshold to the Myrlos Ornitho Racecourse opens up for the weekend. The halls immediately fill with locals and tourists alike and a queue forms for any one willing to test their luck. The rooms fill with discussion on who's the favored winner; it was said that so-and-so had won their last few matches but is currently suffering from a foot injury this weekend, should they still go for them? Someone casually says that today's race is rigged in favor of a lower-placed contestant. Whatever the conversation is, everyone discusses in relatively hushed tones, as if holding the secret to eternal youth.* *You finally reach the front of the line, and the teller greets you with a large grin. "Welcome to the M.O.R! Which ornitho is to win this week?"*

**Welcome to the Ornitho Races!**

This is going to be a test event for what might be a recurring event for players to participate in over the weekend. Players will be betting on ornithos that will race against each other on a flat track with the promise of gold, provided their chosen ornitho wins.

**What is an Ornitho?**

An ornitho is a mount that is native to the Azure Coast. They are reptilian creatures that can have different forms ranging from feathered bipedals to hexapodal hydras. In this case, however, the ornithos that you will be seeing at the MOR will be of the swiftest variety.(edited)

**MECHANICS**

From Saturday until the end of Sunday, **each player can roleplay ONE single character to make a wager on ONE participating ornitho.** When their bet is made, they will be issued a slip of paper that they must keep on their person until the race day, which takes place on Mondays. Each participating ornitho has a betting odd attached to them. The DM (myself) will be rolling the 3 of the die type associated with each participating ornitho, and the median result will be the cashout ratio. (ex, if I roll 3d6 and get 1,4,6, this ornitho will have a cashout ratio of 1:4) On race day, the DM will run a stream where each ornitho's die type will be revealed and rolled for everyone to see. The winner of the race will be decided by whichever die rolls a 1. If more than one die rolls a 1, then they will be rerolled. Once a winner is decided, payments will be made to the characters that made winning bets, and the MOR will close for the rest of the week.(edited)

**RULES**

No collusion of any form is allowed! If I catch wind of any such activity, I reserve the right to outright cancel this event indefinitely! This is an RP-only channel! In this channel you may only speak as a PC that you currently own. Otherwise, please use #🍺tavern for discussions! Have fun and good luck!
Alice in the Mirror

When you go to the Jorvunheim guild, you will see a man dressed in a coat with studded leather underneath and a bird mask just sit in front of a mirror, and just looking on. Sometimes he waves at the mirror. When you look closer though, you will see *inside* the mirror is a young girl, about 8 years of age, also sitting, and smiling at the man.

She now freely roams Myrias thanks to the mercenaries who released her from the confines of the mirror world.

## Chronicles

### Mission: #and-also-with-you

Executor: None

Our mercenaries attempt to give a body to Alice, the girl in the mirror. To do this, they enter the psyche of the young girl. They enter a land where nothing makes sense. The mercenaries go through this land of wonder where they fight a skeletal dragon. Upon beating it, the group took a glowing crystal, which they took back to Jorvunheim, and proceeded with a ritual to put the soul of Alice into the mannequin.

### Mission: #midnight-society

Executor: Zeig Fellspoke

Mercenaries: Kaladin, Herman, Tybalt, Cadmus and Solaria

From Tybalt:
Aerivandor Rhydane

### Background

Magna Cum Laude of Garden Home Sanctuary of Sortilege - School of Enchanting minor in Onomancy and Theurgy

## Information Gathered

### #aerivandor-whydane

Name: Aerivandor Rhydane

Nickname: Aeri

Age: 33

Race: Air Genasi

Marital Status: Single

Birthday: Sept 23 / 33rd day of Suulvir

Hometown: Gryff (town in Solace)

Love Language: Quality Time, Gifts

Into Interspecies Dating: Yes

Favorites:

Activities: Work. Work. Work. Mystery Novels

Food: Shayra Donuts (Strawberry Licorice flavor ), Bulalo Cup Noodles, Beers, Ales

Education:

Graduated at 19 from Gardenhome Sanctuary of Sortilege

Magna Cum Laude, School of Enchantment, Minor in Onomancy and Theurgy

Bonds:

Petra Rhydane - Birth Mother, Mistress of King Abenda

Princess Alaine - Half Sister (also Princess and Ruler of Principality of Khuna)

King Abenda - Birth Father (Aerivandor's the bastard son)

Zieg Fellspoke - Fellow Mercenary before being an Executor

Mejjir Ashenscale - Inspired Aerivandor to join Verifoss

Clotild Northtook - Professor at Sortilege

Yaya Melling - Rhydane Housekeeper

Mercenary team:

Norfaren Mossvale, Shara Eranith, Nerigwyn Windfall, Mejjir Ashenscale

Juicy Backstory:

Aerivandor was born as a bastard son of Petra (from Shayra) and King Abenda. He was taken to the court but Petra kidnapped him and tried to take him to Shayra. Alaine caught them and hid them but put restrictions on mother and son meeting instead of executing Petra for abduction. Now Petra can't meet Aerivandor openly or cause any fuss.

A memorial to the missing child prince "Vedran" is in Cascade Bay, which Aerivandor visits every year.
Actiones secundum fidei (Mission Notes)

**Executor: Aerivandor Rhydane**

A request came from Dirramach to deliver a locked chest to the Edjerhanin Kilic in Ahura. Our adventurers were very crafty and managed to circumvent several attempts to waylay them. One was during a storm in the middle of the sea and the other was while they were traveling in the desert plains of Shamash. Having reached the capital city of Sammu-marat, they asked locals on information to the particular estate in question. It was then that they discovered they were bringing the package to the War Chancellor himself, Lord Firuz Kassid.

While our mercenaries have experience with various important figures throughout Myrias, three were concerned that they may be in trouble due to a previous mission. Fortunately, they were able to explain themselves and were warned on seeking quests from questionable sources. As it is, the group seemed content with their spoils as they also decided to spend a majority of their downtime in Tigris shopping for souvenirs and fashion.
Obtineo et teneo (Mission Notes)

**Executor: Aerivandor Rhydane**

The island off Tigris has been a great source of revenue and reputation as they have funnelled business to the Viveni Guildhall. This time was Lady Vashti of Yilmaz who sought senior members to clear a colony of harpies who had settled several miles from the harbor. The adventurers were Avariel, Harlan, Liang, and Zaya. All excited to see the Kingdom of Sammu-marat though troubled by the prospect of so many opponents.

They had been ferried by Captain Stevenson and Cye, the liaison for Lady Vashti. It was there that they found out the colony was acting differently from the expected behaviour: no wanton killing or sadistic raiding. After travelling the Eshnunna coast, they found the colony in what the locals call the Harpy’s Cove. After defeating what the harpies call the Homeguard, the mercenaries discovered they had moved due to a “great hunter” Negotiating with them and finalising the agreement with Cye, they fought what had chased the harpies from their original home.

At the top of a steep cliff, they found a monstrous peryton with her two adolescent young. After a close fight where they almost lost Zaya, they defeated the creatures. The harpies moved back and Eshnunna discovered that the breeding peryton had probably escaped from a training programs in the mountains of Ozturk. It was a resounding success for the guild and Lady Vashti personally vouched to approve the petition of Verifoss to create a guildhall in the kingdom.
Kurdanax the Storm Dragon

*We vastly underestimated the power of the storm wall, however. It turns out that a storm dragon by the name of Kurdanax has been maintaining it all this time. - Mejiir Ashenscale*

## Chronicles

Below are the collection of few mentions about Kurdanax

### Mission note from Mejiir Ashenscale

Having built the prison crystal with the help of the guild, it didn't occur to me that we would be repurposing it for trapping the elemental energies of the storm wall of Erondor. With the help of Rhozel and Torpor from the Tarmin Academy of the Arcane, we were able to send in a group in order to obtain a coffin that supposedly contained a millennium-old character named Shol, who was contained in the central Ziggurat.

We vastly underestimated the power of the storm wall, however. It turns out that a storm dragon by the name of Kurdanax has been maintaining it all this time. More on that later.

We provided the party with a roughly 12-hour window in Erondor before leaving, and the party inside was able to avoid a number of encounters with creatures there, but ultimately ended up having to fend off a few more gutsy attackers: a couple of Treetop Stalkers, a Gorogoro, to name a few. Lastly, the party had a brush with death over a canal right at the threshold of the ziggurat. Without a boat to stay safe in, they wrestled hard with a Viridian Garrote, narrowly escaping with their lives.

Unfortunately, the racket caused by their escape drew the attention of the sky dragon, Kurdanax. Obviously not keen on the idea of interlopers, the adventurers had to retreat into the ziggurat, which Kurdanax wasn't able to follow into. Inside, the adventurers, in a sliver of good judgment, decided not to spelunk into the large ziggurat and instead found Shol underneath a statue dedicated to Telron, a Seraph of Law. There chained, entombed, and staked with a javelin, was Shol. Some members tried ascertaining the nature of Shol, which led to a few "conversations" with the millennia-old character. He was determined to be a person of great power that was feared by his people, and thus contained here.

Outside, Kurdanax confronted the party, pressuring them by threat of death to hand over Shol, accusing the party of setting upon the world a great evil in the form of Shol. Having no other choice, the party surrendered the coffin, which Kurdanax awoke Shol and subsequently destroyed.

Pleased, Kurdanax offered to transport the party outside of the storm wall by virtue of a teleportation spell, empty coffin in tow. Needless to say that our employers at Tarmin were less than impressed by the turn of events. Nevertheless, they paid us for our time and were on their way.

The true nature of Erondor, Kurdanax, and the ziggurat, remain a mystery.

### Chronicle of Torrin Delmirev

*Torrin confronts Kurdanax (a storm dragon) about morality and the salvation of Myrias, y'know, casual stuff*
Delicately Please (Mission Notes)

**Executor: Aerivandor Rhydane**

A special request came from Dara Starsong, a renowned bard from Rhyx, She needed our younger members to corral her animal companions back home as they had not returned from their grazing grounds. One of them was a palomino mare named Zenyatta and a golden-plumaged peregrine named Queensguard.

The adventurers being young and rather new to the transient lifestyle were not familiar with her work but I was pleased to discover that they handled it with aplomb. Having successfully tracked their first query, they realized the reason why she had not returned: she had foaled. With a tense confrontation with the rest of the herd, they managed to wrangle them into coming back home. Zeyatta, in the middle of the process of Awakening, led them to the hunting grounds of Queensgaurd. There they had to defeat a pair of cockatrices which sought to kill the bird of prey and eat her nest. They were quick enough to succeed.

However, on they way back to the home of the bard, they were ambushed twice: once by a pack of wolves and another by a cockatrice. Thankfully, the herd of horses were to their advantage and helped them fend of their enemies long enough for the party to deal the finishing blow.

Running to avoid further problems, they managed to return and Dara Starsong completed her deal: she gave each of the adventurers a glass charm of their choice, made by her own hands.
Clydeswell

A town of Clydeswell in Solace

Cornelius Rumsen - Alchemist, proprietor of the Cornelius Concoctions

Helen - Old lady

Howard Faust - Deputy Captain of the Clydeswell Hunter Militia

Jansen - retired Paladin in Blackweald region. Fallenwood Order. Uthermar is his companion whose restless spirit was slain by the guild.
Solace

PAGE UNDER CONSTRUCTION

Located at the western continent, Solace is a frigid country, marred by extremely cold northern winds and near-inhospitable blizzards

## Culture of Solace

Solace is predominantly a Tiefling country, with dwarves also living in the country.

The primary language of Solace is their native language, Solesian, although everyone is fluent in common, with some people also being fluent in Thrynnic due to the close relation between the two countries.

Solesian brews include the Solesian Lager,
Arcana Imperii (Mission Notes)

**Unsanctioned**

A party of four ventured into the western capital of a foreign kingdom to find evidence of possible treason within the powerful nobility. Unfortunately, one of the intended adventurers refused after possible conflicts in interest. Still, the others decided to press on. After arduous planning, the party connived to present themselves as merchants and met the steward and lady of the house. They were convincing enough to earn a potential contract and were advised they would be contacted in a few weeks. This would be a horrible setback as they wished to avoid meeting the lord.

The party decided to infiltrate the home that same night as they visited. But upon entering, they were immediately alerted to the guards’ notice. They fled the scene and left the kingdom as quickly as possible. However, despite their most careful preparations, an elemental messenger found them and warned them they had been marked. What that means for our mercenaries and our guild is yet to be seen.
Update the modding tool

This page describes how to update the modding tool after a new version of the game and/or the modding tool has been released.

## Update the game data (when a new version of the game has been released)

A new version of the game has been released and you want to have the latest game data to mod.

First, back up your mods! Go to the resources folder in the modding tool folder and select the folders that contain your mod(s) and copy them to another location on your disk.

Next, delete the resources folder from the assets folder of the modding tool. If you do this, all modifications you made to the game's files previously will be deleted!

Download the latest version of the game from the nearly dead itch.io page.

Copy the 'Resources' folder from 'nearly\_dead\_data' folder in the nearly dead game folder to the assets folder of the modding tool

Copy the mods you backed-up earlier into the assets/resources folder.

Next, start the unity project to load up the modding tool. Wait for the resources to be imported

## Updating the modding tool

When a new version of the modding tool has been released you will want to update it in your unity project.

Download the Nearly\_Dead\_Modding\_Tool\_x.unitypackage if you haven't already from the nearly dead itch.io page

Click 'no thanks take me to the downloads' (you can donate $ if you want):

Click download next to the Neadly\_Dead\_Modding\_tool (file names may differ from the image below):

This dialog menu may popup (varies depending on your browser). Click 'safe file' and 'OK':

Open the modding tool unity project and import the Neadly\_dead\_modding\_tool unitypackage you downloaded earlier.

Select the Neadly\_Dead\_Modding\_Tool\_x.Unitypackage file and click 'Open'

Click import (this window may look different depending on the version)

Wait for it to be imported

Now the modding tool is updated. To check if it was successful, you may want to check that the new features of the new version are working. The new features may be posted on itch.io, Discord or Reddit for example. At the time of writing, the changes to the modding tool are related to ammunition. By looking at the ammunition properties, You can tell you're working with the latest version of the modding tool.

In this update, the 'Is single shot', 'shot count', 'Random shot' and 'Spread amount' were added.
Among the Shifting Sands (Mission Notes)

**Executor: Mejjir Ashenscale**

Seneca Novum, an independent magic trader, contacted the guild to hire a junior party to find missing cargo. The sand skimmer, Illyria’s Call, had gotten lost in the Golden Maw, the most dangerous part of the Thelspyr Desert. They were to recover at least 3 full chests of the spell components needed for him to fulfil the contract.

Onboard the provided vehicle, the party ventured into the Sand Sea and were immediately beset by a crew of bandits and firenewts upon entering the Golden Maw. They managed to fight them off but were unable to discern any purpose or identity. Reaching the shipwreck, they fought young burettes that had made it their playground before having to fight off a Cyclops. While they were able to kill one, they had to flee in the face of its partner coming after hearing its dying call. They were able to bring back 4 of the chests and discovered it contained an illegal magical drug called “Elderbreath” a restricted substance form Far Port.

One wonders what Seneca is doing bringing it in. But that’s beyond our pay grade. We mind our business and keep confidential our clients’.
Wolf-I-did-it-again (Mission Note)

The guild received a missive from the rural town of Wurton where recently, a pack of strangely determined wolves have been driving farmers from their fields and spiriting away entire flocks of sheep leaving their food supplies low and they are desperate for someone to stop the beasts for good.

The party went to the town and gathered more information about the wolves from Mayor Skrillus Merlion, and Willem Oakenshield who was abducted by the wolves but turned up back in the town the next day. The wolves seemed to be more intelligent than your normal pack and according to Willem, possessed the ability to speak.

The party hunted for the wolves in the western forest and crossed paths with a weakened Owlbear which they quickly dispatched. Following tracks led them towards the wolves' den where they fought the wolves. During the scuffle, the two Alpha wolves named Flame and Bolt were able to speak common and the party decided to resolve the matter through a compromise.

The wolves revealed that they were actually humans from the nomadic Obonto tribe the who were unfortunate enough to cross paths with a powerful wizard who transformed them into beasts and then suddenly vanish. Fearing the ire of people should they approach settlements, they retreated into the western forests where they encountered the Owlbear which they fought and drove away from its cave den making it their own but not after suffering casualties.

With the apex predator gone, the wolves would be able to hunt in the forests and promised not to steel the livestock from Wurton anymore. The party relayed this to Mayor Skrillus and he also agreed to the co-existence of both sides.

The party promised to find more information about how to help the Obonto tribe get back their human forms.
Hodie mihi, cras tibi (Mission Notes)

**Executor: Aerivandor Rhydane**

This latest escort mission went well. After an initial ambush from a group of three shadar-kai assassins, the group was successfully able to escape a direct confrontation with an orc gang on the way from Eshnunna to Beysehir, the hometown of the client, Master Saib Verkal.

It was there that biggest shock was learned. A marriage divided by a greedy mother, an orphan son left behind by an ill mother and an unknowing father, and a shattered man remade with a new purpose in life. Æskaiser managed to deescalate a heated argument from Tisajar, the aforementioned son, and the father and son were able to let go of past pains and began to build a foundation.

Perhaps for the best as Tisajar showed he had not come alone. He brought with him his unit of sahuagin which was meant to distract our mercenaries while he settled old scores with Master Verkal. While I realize bloodshed and profit go hand-in-hand, it was a pleasant experience to have received a good report with minimal of the first.
Veritatem Cognoscere (Mission Notes)

**Executor: Aerivandor Rhydane**

We finally have some solid suspicions that there is more to Tigris than the beautiful and prosperous kingdom House Taif would like us to think.

A request from Lord Hayal, approved by House Yilmaz, was sent to the Viveni branch. It asked for 4 senior members as trainers for their adolescent children while their parents were busy engaging in business. Their money was good and nothing untoward was in the request given our experiences with Lord Gravewood.

The party found themselves facing a few familiar faces, particularly for Kaladin. This Lord Hayal is a man named Derrick, running a spy guild that competes with the Casus Loca of House Taif. He is married to a forge master from Kish, a minotaur named Bassel. These two helped the original party acquire the legendium links necessary for the kimliks. And now, they used subterfuge to test our mercenaries.

In two separate spars, they tested the limits of our mercenaries, with Bassel as a judge or referee of some sort. Kaladin and Cheldric were taken out but not without eliminating two of the combatants. Then Æskaiser and Sycamore were alone with what were the more deadlier threats. But the match was called off when one of the opponents, Callum, refused to compete any longer. The minotaur agreed and they were led back to the villa of Lord Hayal.

And it is there that some of the ribbons we have been pulling have finally reeled something in: House Taif wishes to control Sammu-marat through their marriage to the Appointed Heir, Princess Esfir. The mercenaries were told the heir is ill and Lady Mahin of Taif will be the true power behind the Enlightened Throne. I only know that the Solesian match with House Taif was meant to be one of trade and culture. But this Derrick claims other matches were for military power and to end the ceasefire with Qilin so that Sammu-marat could finish their subjugation of the other islands. Their most worryign claim was that their ambition and greed will not stop with Tigris. I do not know what this Lord Derick Hayal's future plans are or how much of this information we can trust. For now, I will be looking over the contracts from Tigris with an ever finer comb.

I know you do not want to be involved in the politics of Myrias. We are a mercenary guild and we go where we are paid and do what we are told. But I fear the repercussions of these decisions nonetheless. Tigris is now refusing to be locked in its corner of the world and I have an equal mix of dread and wonder when I imagine what it will bring to Myrias.
Mundus Vult Decipi (Mission Notes)

**Executor: Aerivandor Rhydane**

House Taif had an emergency request of Verifoss. The Haberci’s party was ambushed after successful negotiations with the Azure Dragon Empire. Her military escort were slaughtered and the envoy disappeared. They had no contact until the ingenuity of Lady Fatima sent them a message to say her farewells should she not survive. As their own forces were still tied up with their internal operations, they trusted us to attempt a rescue.

Kaladin and Cadmus were visibly and justifiably upset as they heard the replaying of Lady Fatima’s last message to her family. Clink and Mortimer had never meet the envoy but I could see they were determined to bring her back if they could. I was only able to steady Lady Mariam, the messenger for the request and cousin to Haberci, as she struggled to convey her pleas.

The party faced a powerful illusionist of some kind and they all had to face various challenges and battles before they were able to retrieve the Haberci. And what they found was nothing short of reprehensible. While it would have been more useful if they had managed to bring the perpetrator back alive, I can understand Mortimer’s almost instinctive action to kill the being who did such horrible deeds.

Whatever intrigue or conflict is occurring in Tigris, none justify what was done to the envoy. To be succinct, it was an unforgivable act and I can only hope Lady Fatima recovers soon.
Finneas Fiddlesticks

Finneas owned a powerful artifact called the Wand of Transmogrification which can cast True Polymorph which he used in his great deeds. He was then betrayed by his now ex-apprentice, Ahbed Locke. Ahbed then used the wand against him in his sleep turning him into a meek sheep and imprisoning him in his own garden. Finneas was able to escape and found the guild whom he has heard about and asked for their help to take back what was rightfully his.

Finneas was filled with gratitude towards the party and the guild. He told them that most people don't know about this but he is also an accomplished tattoo artist using the 'Mambabatok' tattoo style. He offered to tattoo the group for free as well as extend a 50% discount to any mercenary from the guild during the limited time that he stayed there.

He offered to tattoo the group for free:

* Thaine
* Clink
* Solaria
* Cadmus
* Mortimer

50% discount to any mercenary from the guild during June 12, 2021 to June 13, 2021
Acta, Non Verba (Mission Notes)

**Executor: Aerivandor Rhydane**

A Lord Arman of Sydon requested our mercenaries as champions in an Ozturk tradition wherein the suitor and his team needed to prove his worth by completing a series of challenges. The lord in question had been crippled in a joust five years ago and had since became a recluse. So, he and his family needed outside assistance to come up to snuff.

The party did commendably and were able to assist Lord Arman to the martial challenge. It was there that the purpose of the mission was put on its head. Instead of the Lady Abreshmina of Safrani, the young lord had actually been devoted to her handmaiden but, in the way of young lovers, their emotions got the better of them and they were separated.

This Fiadh is a high elf with particular magic. She had been easily controlling the battlefield until faced with her former sweetheart. It was there that Lord Arman and our adventurers convinced her to accept his love. Thankfully, rather than being displeased, the Lady Safrani revealed she had plotted the entire tournament to bring the starstruck pair back together.

While all is well that ends well, I must confess a little skepticism on how well-received the couple will be outside of the Lord’s own lands and family. In some of the research I have uncovered, while accepting of nonhumanoid races, very few families are powerful enough to so openly flout the conventions of Sammu-marat. I can only hope this happy ending will continue past our own notes in the guild records
Magno Cum Gaudio (Mission Notes)

**Executor: Aerivandor Rhydane**

Executor Ashenscale has sent word of the latest mission’s result. Lady Sezen of Taif is dead. Though our mercenaries fought valiantly, the lady’s impetuousness and pride were her ultimate failings. They did all they could to recoup the situation but realized the wisdom in the warning I gave them: no mission is worth their lives.

Originally composed of Tahlia, Clink, Rizael, Solaria, and Mortimer, the first leg foretold this expedition was fated for peril. A dangerous sea storm almost took three of the team into the depths while a nighttime ambush by invisible creatures was a harrowing experience. Tahlia and Clink needed to remove themselves from the second half due to conflicting contracts. Thankfully, Æskaiser and Cadmus, both returning from other missions, met them in Meijir East.

An ambush led our mercenaries to be separated from the Taif guards who took the brunt of the initial onslaught. However, a run-in with a disguised lamia had them cornered by a gith commander and her squad of archers. I cannot blame the lady for her instincts in wanting to defeat the powerful enemy near her but her actions were hotheaded and foolish, not anything alike her sister, the Haberci. But as I reflect more, I concede such a comparison is unkind because, no matter how well-trained, Lady Sezen was still much a child herself, newly sixteen and very much sheltered from the realities of war and death. I feel badly for the House of Lagash as they have suffered many losses these past few weeks.

What this may mean for Verifoss and the rest of Myrias remains to be seen. But since the failure, the House has remained suspiciously silent. I know we are not the only ones waiting with baited breath for their next move. As the Haberci shared with me many times: “The House of Taif remembers and repays all."