recursal/Fanatic-Fandom huggingface dataset:
War Darmith

## War Darmith information on theAlpha Legends Wiki

War Darmith was a being of trust and honor, whoever met him in person was high enough to be allowed in the same room. However, War Darmith is not the being you'd think he'd be!

**Role: Support**

## Overview

War Darmith is a horrible excuse for a monster, but he is identical to Darmith's Bodyguard, but due to the current meta, he's horrible.

### **Pros:**

* Good supportive gimmicks
* Good stats
* Good relics

## Moveset

**Hard Covers:** Deals heavy Fire damage to one enemy.

**Atlantis Ring:** Applies Freeze Immunity to itself. Applies Water Protection to itself.

**Curse Boiler:** Removes all negative status effects from one ally. Applies Water Protection to one ally. Requires cooldown.

**Face in Book:** Gives 50% of Stamina to one ally. Applies Stamina Regeneration to one ally and itself. Requires cooldown.

**Cursed Enemy:** Deals moderate Fire damage to one enemy. Applies Fire Weakness to one enemy.

**Special Lizard:** Deals moderate Fire damage to one enemy. Applies Special Protection to all allies. Removes all negative status effects from all allies. Requires cooldown.

**Fire Cursed:** Applies Fire Weakness to all enemies. Deals low Fire damage to all enemies. Requires cooldown.

**Dragon Souls:** Deals moderate Fire damage to one enemy. Applies Damage Boost and Precision to all allies. Requires cooldown.

**Darmith's Spirit (Special):** Heals one ally by 100%. Applies Precision and Triple Damage to one ally. Gives 1 extra turn to one ally.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Discovery Kids (Polska)

Discovery Kids to kanał dla dzieci.

## Historia

1 stycznia 2007 roku Discovery Kids założono w Polsce, a Doki Descubre nazywa się w Polsce "Doki Odkrywa". Dokiego wówczas grał Miłosz Konkel (zaczynając dopiero karierę, zaczynał od tego).

Faza 3 była używana do 13 października 2010, potem faza 4, i tam głosem Dokiego był Jakub Jóźwik (ur. 2001).

W trakcie Fazy 4 między 13 X 2010 a 4 XI 2011 stacja była w niektórych kablówkach pod nazwą TVN Kids.

Kanał został zamknięty 19 lutego 2012 z powodu malejącej oglądalności, ale w jego 15 rocznicę, 1 stycznia 2022 roku, wrócił na antenę z Olivierem Derkaczem jako głos Dokiego i z teksturą mieszaną Fazy 5 i Fazy 7, zawierając i Drużynę Dokiego, i Baby Beat Power Rockers.

## Dostępność

* Telengi: pozycja 40
* Polsat Box: pozycja 540
* Canal+: pozycja 222
* PWT

## Logo

2007-2010

2010-2012

2010-2011, używane tylko m.in. w Vectrze

Współcześnie

## Ciekawostki

* Ten kanał w latach 2011-2012 nadawał trzy pierwsze sezony 31 minut. Obecnie nadaje wszystkie cztery.
Rendira

## Rendira information on theAlpha Legends Wiki

Rendira is a Fire and Magic Attacker with Tortures and heals.

**Role: Attacker**

## Overview

Rendira is a oddly a powerful monster, which makes him good. Let's begin with the pros: Rendira has five traits, at rank 0, he is Immune to Stun, nothing special, at rank 1, he gains Hardened, which is also not the best, but is a nice umbrella trait, at rank 3, he gains True Vision, which is super good which makes all his attacks land if he isn't under any Daze and Blind effects. At rank 4, he will cast Control Immunity upon his allies at the start of the battle, which is very nice. And at rank 5, he gains Evasion, which just tops everything off! Rendira's stats are nice, but sadly he has a horrible speed making him rarely get any turn in. Rendira's relics are amazing, being Sword and Essence! Sword allowing him to increase damage-output by so much. With his essence, it can give him a second life. Rendira's skills are also very unique, they aren't that powerful but he can be real trouble. He has access to NER, Healing, Burn, Nightmares, Curse, Bleed, Random Elemental Weaknesses, and a Self Boost + Extra Turn. Rendira has a 70 Dmg skill that has **0s** and **0cd**. Which makes him strong against CDA, allowing him to do stuff still. *Too Much Gold!* is a very powerful skill that removes Shields from enemies before damage, and then applies both Curse and Bleed in one skill. Rendira's cons are very little, being mainly his speed, which is really important since he will rarely get a move in to deal good amounts of damage. He lacks PER, meaning MegaTaunt is a problem. Overall, Rendira is a extremely unique and powerful monster if used correctly in the current meta.

**Pros:**

* Great trait
* Great Life and Power
* Great Tortures in Burn, Curse, Bleed, and Nightmares!
* Spammable to 0s 0cd 70 dmg skill with *Legends, Left The Game!*
* Good sustainability while attacking enemies

**Cons:**

* Horrible Speed
* Lacks PER

## Recommended Moveset

### Attackkkkk!!!

* Fire on Fire (Self 50% Dmg Boost + Extra Turn - 30s, 3 CD)
* Legends, Left The Game! (70 Fire Dmg + Burn - 0s, 0 CD)
* The Raining Gallon! (AoE 35 Fire Dmg + Random Elemental Weakness x2 + Self 50% Heal - 30s, 2 CD)
* Revival Times (45 Magic Dmg + Curse + Bleed - 35s, 0 CD)

Recommended Runes: ?
The Dark Aether

The Dark Aether is a Custom Dungeon which grants 120 Element 115 on weekends only, Friday through to Sunday! There are 10 rounds and you must face random enemy Aether Mythics. But can only use unranked Aether Mythics, how far can you go? Also, you can only play these once every Friday, Saturday, or Sunday. This dungeon is no longer available, and was only for the Aether Era.
SlicerCutt

## SlicerCutt information on theAlpha Legends Wiki

SlicerCutt knew how to get what he wanted, that's how he got where he is today. A powerful Dragonium Beast with the knowledge of the greatest skills and he sure knows how to cause heaps of damage! Now it's time to make sure he puts that knowledge to good use.

**Role: Attacker**

## Overview

SlicerCutt is a Light and Metal Attacker who relies too much on raw damage output, for instance he has no PER or TD for a current era monster, which is required to be meta. SlicerCutt's skills include raw damage output, shield removal, shields, heals, Sunburn, and Guard Down. SlicerCutt should not be used in competitive play at all because he lacks plenty of meta gimmicks that make him good.

**Pros:**

* Good life and power stat
* Good damage output
* Good relics for damage output

**Cons:**

* Horrible trait
* Horrible speed
* Lacks PER and TD
* Horrible relics for stamina regeneration

## Leaked Moveset

**Big Boi Slam -** Deals heavy Metal damage to one enemy.

**Shield Enforcher -** Removes Shields from one enemy. Applies Sunburn to one enemy.

**Puncher -** Deals moderate Light damage to one enemy. Applies Guard Down to one enemy.

**Shield to Go -** Applies a 30% Life Shield to itself. Heals itself by 30%. Requires cooldown.

**Embodiment -** Deals heavy Light damage to one enemy. Applies Sunburn to all enemies. Requires cooldown.

**Precise Cutt -** Applies True Vision to itself. Gives 1 extra turn to itself. Requires cooldown.

**Far Cry From Help -** Deals moderate Light damage to all enemies. Applies Guard Down to all enemies. Requires cooldown.

**Promises Kept -** Deals insane Metal damage to one enemy. Requires cooldown.

**Time to Fly (Special) -** Removes positive status effects from one enemy. Disables Trait on one enemy. Applies a 2 Turn Deathcountdown to one enemy. Applies MegaStun to one enemy.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Welcome to the Technology Era

Long ago, a monster known only as Crushlin was on a hunt for power, and with some time to research, he discovered he can create it himself - using Technology parts - "Power Cores", he found the location, stole them, and consumed them, but what he didn't realise is that it would change his entire structure, and it transformed him into a completely different sort of monster, he is now Lord Crushlin, and the peers in his village call him "The Lord".

**Technology Mythics**

Technology Mythics are the strongest monsters to date and use the power of technology to boost their abilities. These elusive monsters are easily ranked up and obtained.

**CPU**

CPU is a new rankup source, and is obtained via the Technology Rank-up Survival Dungeon. This dungeon is the same as the previous editions, so you will know how it will be like.

**Tech Talents**

Tech Talents are a brand new form of Talents that help Technology Mythics empower their power in many different ways. You'll be able to discover thes elusive items in the Era Sagas, like normal!

**Era Saga Changes**

The Era Saga is getting major changes! Once you've completed all three floors for that specific chapter, you'll gain access to a hidden button called "Story" which will only show you the cutscenes of the chpater. This was a very highly requested change, and it now is here!

**Void Run Changes**

The Void Run has been on and off. Not mentioned anymore. But to continue, I must mention it'll be arriving on launch of the Technology Era.

**More to come**

I'm no where near done with this new Era, it's lasting four seasons, each giving new monsters and a few of them each season will be pushing the meta! Get going monster masters, it's time.
Wormanoire

## Wormanoire information on theAlpha Legends Wiki

Wormanoire is a Earth Attacker with high damaging skills.

**Role: Attacker**

## Overview

Wormanoire is a shit Earth Attacker with barely anything good about him. Let's get into his pros: His stats are good (not speed). He has a horrible trait that doesn't stop anything from harming him. But he has a good Life and Power, good relics, and sometimes can deal good amounts of damage. But even with the few Pros he does have he isn't near good using, do not use him if he isn't your only choice.

**Pros:**

* Nice Power and Life
* Nice relics

**Cons:**

* Horrible speed
* Horrible trait
* Horrible skills

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Stalard

## Stalard information on theAlpha Legends Wiki

Stalard is a Light Attacker with Guard Down and Shock skills.

**Role: Attacker**

## Overview

Stalard, one of the most unique monsters in the Demon Era Season 1. Stalard's main gimmick is deal the most damage. But, he also can apply Guard Down and Shock to his enemies. Stalard's relics are good to be tanky and give stamina to himself and allies. Overall, Stalard is a average Light Attacker.

**Pros:**

* Amazing Stats
* Has Thunder Attacks as a Light monster

**Cons:**

* Horrible Trait
* Bland movepool
* Relics don't fit role

## Moveset

* Starting Slow: Deals moderate Thunder damage to one enemy.
* Blocking Fairness: Deals moderate Light damage to one enemy.
* Jolt Debate: Deals moderate Thunder damage to one enemy. Applies Shock to one enemy.
* Light Within: Deals moderate Light damage to one enemy. Applies Guard Down to one enemy.
* Application Denied: Removes all negative status effects from itself. Applies Stun Immunity to itself. Requires cooldown.
* Steam Dunk: Deals heavy Light damage to one enemy. Applies Daze to one enemy. Requires cooldown.
* Shadow: Deals moderate Light damage to all enemies. Applies Guard Down to all enemies. Requires cooldown.
* Bolt of Light: Deals moderate Thunder damage to all enemies. Applies Shock to all enemies. Requires cooldown.
* Convinced Enemy (Special): Removes positive status effects twice from one enemy. Removes 100% of Total Life from one enemy.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Slamcur

## Slamcur information on theAlpha Legends Wiki

Slamcur is a Nature Support with NER, Evasion, and PEP skills. Which also includes Trait Disable.

**Role: Support**

## Overview

Slamcur is the most insane released monster out of all the Eras. He is so strong he may be at the top of the meta from the day he is released/obtained.

**Pros:**

* ?

**Cons:**

* ?

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Rigbid

## Rigbid information on theAlpha Legends Wiki

Rigbid hanged around multiple tech areas, but that wasn't enough for him, so he decided to take things a step further and fight up against bullying, which in the end got him nowhere. Now he changed his ways, and he's become Ultra. Overcoming the bullying and setbacks. He tried so hard and got so far!

**Role: Attacker**

## Overview

Rigbid is a decent Magic Ultra attacker, while he deals good amounts of damage. He has a average trait on top of some good relics. His skils include Curse, Daze, and he applies Precision and Damage Boost to himself. He can also gain Blind and Curse Immunity in one skill, overall, his a bad Attacker what doesn't hold up in the Ultra Era meta.

**Pros:**

* Good cursing in Curse
* Good relics

**Cons:**

* Below average trait
* Average skills
* Skills require a setup with Damage Boost, and Blind and Curse Immunity aren't even good

## Moveset

* **Ultra Pushup:** Deals moderate Magic damage to one enemy.
* **Take the Ultra:** Deals moderate Special damage to one enemy. Applies Daze to one enemy.
* **Take The L:** Applies Damage Boost to itself. Applies Precision to itself. Requires cooldown.
* **Rigbid Bidding:** Deals heavy Magic damage to one enemy. Applies Curse to one enemy. Applies Daze to one enemy. Requires cooldown.
* **Additional Immunities:** Applies Immunity to Blind and Curse to itself. Requires cooldown.
* **Ultra Attack:** Deals moderate Magic damage to all enemies. Applies Curse to all enemies. Requires cooldown.
* **Cosmos Show (Special):** Removes positive status effects from all enemies. Deals very heavy Magic damage to all enemies. Applies Curse and Daze to all enemies.
Super Cannon

## Super Cannon information on theAlpha Legends Wiki

Cannon was always picked on for how weak he was an attacker, but he got sick and tired of it. So he decided to implement something of his own doing, the Devine. He is now stronger and faster than anyone he's been bullied by. Who's boss now bullies?

**Role: Support**

## Overview

**Pros:**

* Insane Trait and skills
* **Fastest Monster Ever** in the Aether Era
* Great Support
* Nice Relics to Drain Stamina

**Cons:**

## Recommended Moveset

* Support Turn (Ally NER + Heal 30% - 22s, 1 CD)
* Turning Tides (50 Special Dmg + PER x2 + AoE Slow - 36s, 2 CD)
* Protect Gorth (Allies Evasion + PEP + Heal 35% - 49s, 3 CD)
* HowDo You Do (Ally Triple Damage + Allies Double Damage - 46s, 3 CD)
Terra Mob

## Terra Mob information on theAlpha Legends Wiki

Terra Mob is a

**Role: Attacker**

## Overview

Terra Mob is a good Thunder and Light Attacker with Anticipation as a trait. Let's go over the good this monster has. To start he has a nice trait. He has Hardened unranked, which is horrible. Anticipation is added at rank 1 which is very nice when there are plenty of Extra Turners around. His power stat is extremely high and along with that he has great damage output with access to two tortures in Sunburn and Shock.

## Moveset

* Power of the Sun (45 Light Dmg - 0s, 0 CD)
* Powerless (AoE 20 Light DMG + Daze - 30s, 0 CD)
* Thundering (AoE Thunder Weakness + Self Extra Turn - 45s, 2 CD)
* A Birthday Wish (60 Thunder Dmg + Stun + Stun - 30s, 2 CD)
* Heroes (Allies Precision + Damage Boost + Self Extra Turn - 50s, 3 CD)

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Ultra Treezard

## Ultra Treezard information on theAlpha Legends Wiki

Treezard is the same case as Ultra Firesaur, however when he used the same substance, he didn't turn into power, he changed into a supportive creature.

**Role: Support**

## Overview

Ultra Treezard is a Nature support monster with skills to help his allies be protected against damage, control, and tortures. His trait is below average but he has SC: Evasion making him automatically good in some ways. However, his skills only are ally skills, which means the True Vision trait is useless, and has no real meaning towards him.

**Pros:**

* Great supportive capabilities
* *Take It To The Next Level* bypasses DA, MT, and PEP Evasion!
* Access to NER and Evasion to a single ally (one skill)
* Great relic slots
* Fastest monster in the Aether Era!

**Cons:**

* Bad Power

## Moveset

* **Old Log:** Heals one ally by 40%. (21s, 0 CD)
* **Pure Support:** Removes all negative status effects from all allies. Heals all allies by 30%. Applies Precision to all allies. Requires cooldown. (33s, 1 CD)
* **Take It To the Next Level:** Removes positive status effects from one enemy. Removes positive status effects from all enemies. Applies Guard Down to all enemies. Requires cooldown. (56s, 3 CD)
* **Redooo:** Removes positive status effects from one enemy. Deals very low Nature damage to one enemy. Removes positive status effects from one enemy. Gives 1 extra turn to itself. Requires cooldown. (64s, 4 CD)
* **Turn to Turn:** Gives 1 extra turn to one ally. Requires cooldown. (56s, 2 CD)
* **Special Roots:** Removes positive status effects from all enemies twice. Deals heavy Nature damage to all enemies. Applies Possession and Poison to all enemies. (Special)
Zundoo

## Zundoo information on theAlpha Legends Wiki

Zundoo is a Thunder Support with Anticipation.

**Role: Support**

## Overview

Zundoo is a neat Thunder Support who uses Anticipation to his advantage. While not being too ground breaking for a Demon Mythic, he's just fine against any Extra Turner, able to PER + Shock in one skill. Overall, Zundoo is a unique yet useful Anticipation monster while facing Extra Turner monsters.

**Pros:**

* Anticipation is great
* Great speed
* Nice relics

**Cons:**

* Horrible Trait (besides Anticipation)
* Horrible Life

## Moveset

* Thunder Jolt: Deals low Thunder damage to one enemy.
* Voltage Failure: Applies Shock to one enemy. Applies Shock to one enemy.
* Ally High: Applies Shock to one enemy. Applies Precision to all allies. Requires cooldown.
* Big Box of Life: Applies Life Regeneration and Positive Effect Protection to one ally. Heals itself by 30%. Requires cooldown.
* High Five Boy: Removes positive status effects from one enemy. Deals low Thunder damage to one enemy. Applies Shock to one enemy. Requires cooldown.
* Protected Friend: Removes all negative status effects from all allies. Applies Precision to all allies. Requires cooldown.
* Annoying Block: Blocks all damage except the Fire element for one ally. Heals itself by 35%. Applies Precision to all allies. Requires cooldown.
* Road Block: Deals moderate Thunder damage to all enemies. Applies Shock to all enemies. Applies Daze to all enemies. Requires cooldown.
* Big Life Change (Special): Removes positive status effects from all enemies. Applies Stun to all enemies. Heals all allies by 100%.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Tech Talent Viability Ranking

This is the Tech Talents Viability Ranking, where Tech Talents are ranked, from OP tier to F tier. OP tier obviously meaning the best and F tier meaning the worst. Keep in mind that if a talent is ranked low here, it doesn't mean they are useless and worse than other relics, as they are separate from relics.

## Unranked

* CPU Smash
The Mobverse Libary

The Mobverse Libary is a custom thing designed for this Fandom. A new way to connect all the monsters from the *Technology Era* onwards. 12 books were announced on June 28, 2022, and the books were revealed to be released alongside the next Era and the new building section would be titled "Library 2.0".

## Books

### Untitled Era

* Good Lair Book
* Evil Lair Book
* Underworlds Book
* Winter Book
* Villains Book
* Superheroes Book
* Female Book
* Undead Book
* Adventures Book
* Pure Gaia Book
* Deathless Kingdom Book
* Mechanical Book
Ultra Skeel

## Ultra Skeel information on theAlpha Legends Wiki

Master Skeel turned into Ultra Skeel when he was effected by Ultra Amber. Ultra Skeel always remembers his old self, pathetic alien type weak monster, now his powerful enough to rule a city!

**Role: Attacker**

## Overview

Ultra Skeel is a bad which used to be good at the time of his release. Now he is older, he sucks. His skills are very bland. Also including the fact he must disable his own trait to deal the most damage is really bad. Anticipation makes him even weaker. Do not use this Ultra Mythic. Unless he is your only choice. Otherwise, there are multiple other Attackers what can do better.

**Pros:**

* Good Trait
* Amazing Relics
* Good Power

**Cons:**

* Bad Stats (excluding Power)
* Bland skills
* Must Disable his own trait to deal the most damage using Guard Down Hater and ET

## Moveset

* **Magic Based:** Deals heavy Thunder damage to one enemy. Applies Shock to one enemy.
* **Turn Turn!:** Deals very low Thunder damage to one enemy. Gains 1 extra turn. Requires cooldown.
* **Turn Right:** Disables Trait on itself. Applies Guard Down Hater to itself. Gives 1 extra turn to itself. Requires cooldown.
* **Insane Bolt:** Deals heavy Thunder damage to all enemies. Applies Shock to all enemies. Applies Daze to all enemies. Requires cooldown.
* **Super Doop:** Deals insane Thunder damage to one enemy. Requires cooldown.
* **Cane Slap:** Deals massive Special damage to one enemy. Applies Stun to one enemy. Requires cooldown.
* **Cane Sweep (Special):** Removes positive status effects from all enemies. Deals insane Thunder damage to all enemies. Applies MegaStun to all enemies.
Welcome to the Demon Era

Angels have taken over for a while now. Having more than 30 monsters in the category, now it's time for Demon's to take over and introduce a more connected era balance. Meaning the stats are closer, balanced, and simple.

#### Demon Mythics

Demon Mythics are stronger than Angel Mythics. They are balanced and have a specific role. You guys wanted fun so here it is!

#### Extreme Talent: Demon Tier

Extreme Talents are staying, so here is a new tier called Demon. This Tier is the strongest Tier to date! Each Season will also introduce two new relics in the fandom!

#### Ultra Relics

Also coming with the Demon Era, a new tier of Relics called : Ultra Relics. They are super powerful and can only be equiped to Mythic monsters.

The Demon Era will last three seasons, but will also introduce more and more monsters each season all being fairly balanced!
Witchore

## Witchore information on theAlpha Legends Wiki

Witchore is a Magic Attacker with Torture skills.

**Role: Attacker**

## Overview

Witchore is a good Magic Attacker having a good stats and a great trait alongside them. He uses the power of Tortures for most of his attacks; which can stack up like crazy, which makes him insane! His trait is just good, allowing him to protect himself from tortures and Stun. Which again he has fantastic Relics too.

**Pros:**

* Nice damage output
* Decent Trait
* Access to PER as an Attacker
* Insane amounts of Tortures
* Nice relics

**Cons:**

* Bad

## Moveset

* Deals moderate Magic damage to one enemy. Applies Burn to one enemy.
* Deals low Magic damage to one enemy. Applies Ignite and Curse to one enemy. Requires cooldown.
* Applies Damage Boost to itself. Applies Precision to itself. Requires cooldown.
* Deals moderate Magic damage to one enemy. Removes positive status effects from one enemy. Applies a Random Torture to one enemy. Requires cooldown.
* Applies Evasion, Dodge Area, and Positive Effect Protection to itself. Requires cooldown.
* Applies two Random Tortures to all enemies. Applies Curse and Burn to all enemies. Requires cooldown.
* Deals heavy Magic damage to one enemy. Removes positive status effects from one enemy. Gives 1 extra turn to itself. Requires cooldown.
* Deals massive Special damage to one enemy.
* **Special:** Deals insane Magic damage to all enemies. Applies Stun to all enemies. Heals itself by 100% and applies Control Immunity to itself.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Ulthor

## Ulthor information on theAlpha Legends Wiki

Ulthor is a Water Dodge Area, Stun Immune, Evasion SC Support with free skills.

**Role: Support**

## Overview

Ulthor is a below average monster overall.

**Pros:**

* Amazing Trait which protects against Troma
* Good speed
* Good Support skills
* **No Stamina Costs or Cooldowns**

**Cons:**

* Horrible Life and Power
* Extremely bad Relic slots
* Bad in any team

## Moveset

* **Healers:** Heals one ally by 30%.
* **Thor Odin:** Deals moderate Water damage to one enemy. Gives 30% of Stamina to all allies.
* **Evasion Keys:** Applies Evasion to one ally. Heals itself by 50%.
* **Cooling It:** Removes all negative status effects from all allies.
* **Dponto:** Deals moderate Water damage to all enemies. Applies Stamina Protection to all allies.
* **Healing the Ultra Meta:** Heals all allies by 50%.
* **Do Do Con (Special):** Deals insane Water damage to all enemies. Applies Guard Down, Stun and Stamina Leak to all enemies.

## Trivia

* This is the final Ultra Mythic to be released.
Ultra Rock Slide

After damaging with a skill, deals 9,950 points of Earth damage to damaged enemies and applies MegaStun to them. 1 use.

## Overview

**Pros:**

* Great Stunning Talent

**Cons:**

* Almost useless against enemies with Stun/Control Immunity, Artifact and Spirit
* Currently has the lowest damage output out of all the Damaging Charms.
Relics Ranking

Welcome to the Viability Ranking of all the Titanium Relics in the game. Seeing as Relics have the ability to change the tide of a battle, it would be great to know which relics you should get or use, and which ones aren't as valuable. The rankings will go from SS tier to F Tier. SS Relics are the best choice in the game while F-tier Relics are hardly usable.

## SS Rank

These Relics are too good to be in the game and can easily change the tide of battles.

## S Rank

Though not SS Tier, these can be very efficient when used correctly or substitutes for relics in higher ranks.

## A Rank

This rank is made up of Relics that aren't used very often. However, they are still useful when used well and can substitute for higher ranked Shelds.

## B Rank

Though decent, there are much better options for Relics than the ones in this tier.

## C Rank

These Relics struggle to make impact in battles. They should not be used unless they're used in a very specific strategy.

## D Rank

Relics in this tier should only be used if you are desperate and don't have any other Relics from higher tiers.

## F Rank

These Relics are garbage due to having bland or almost nonexistent effects. Only use them for crafting or leveling material.
Spearanda

## Spearanda information on theAlpha Legends Wiki

Spearanda is a Water Attacker with PER, Random Elemental Weaknesses, and Drowned skills.

**Role: Attacker**

## Overview

Spearanda is a good Water attacker with some neat tricks up her sleeves, however that doesn't exaclty make her top-tier. Let's go over the good first. Her stats are insane, having a great power and life. She also has a average speed stat, which helps her. She has amazing relics. She also applies Water Weakness before she deals water damage, but sadly she doesn't have the best damage output. Now onto her cons, she has a very bad trait, high stamina costs. Overall, Spearanda is a neat Water attacker who might be good in some situations.

**Pros:**

* Great stats
* Amazing relics
* Access to PER, Freeze, and Stamina Protection as an Attacker
* Decent cooldowns

**Cons:**

* Horrible Trait
* High stamina costs on best moves

## Recommended Moveset

### Spear Attack!

* World of Trouble (AoE Water Weakness + 20 Water Dmg - 55s, 3 CD)
* Time Trap (45 Water Dmg + Water Weakness + PER - 44s, 2 CD)
* Wave Jab (AoE 25 Water Dmg + Drowned - 35s, 3 CD)
* Trouble Stopper (PER + Freeze - 45s, 2 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Watercool

## Watercool information on theAlpha Legends Wiki

Watercool is a Water Support with Extra Turn skills.

**Role: Support**

## Overview

Watercool is a unique Water support who uses Extra Turns to do the most supportive gimmicks for his allies, but that doesn't exactly make him top tier. Watercool isn't that good but is good enough to be usable in certain situations in Wars. Let's begin with the stats, great life and highest speed stat, tied with Crownder. Watercool's trait is hot garbage with the Status Caster being good. Watercool's relics are also very very good. Watercool has a Evasion + ET skill, so then he can do Water Weakness + ET, and then Random Boost + ET, and then do a fourth skill. Sadly, you cannot infinite chain with Watercool. Overall, Watercool is a decent monster who can only work in certain situations.

**Pros:**

* Great speed and life
* Great SC
* Great relics
* Good amounts of Support

**Cons:**

* Horrible trait (besides SC)

## Moveset

**Cool Move** - Deals low Water damage to one enemy. Removes positive status effects from one enemy.

**Project Z** - Deals moderate Water damage to one enemy. Applies Stamina Regeneration to all allies.

**Freeze and Protect** - Applies Evasion to one ally.

**Entertain You** - Applies Stamina Leak to all enemies. Gives 35% of Stamina to all allies.

**Devision Tiny** - Applies Water Weakness to one enemy. Gives 1 extra turn to itself. Requires cooldown.

**A Big Denial** - Applies a Random Boost to one ally. Gives 1 extra turn to itself. Requires cooldown.

**The Melted Rug** - Deals moderate Water damage to one enemy. Removes positive status effects from all enemies. Requires cooldown.

**Evade to Do** - Applies Evasion to one ally. Gives 1 extra turn to itself. Requires cooldown.

**The Big Final Win (Special)** - Deals heavy Water damage to all enemies. Applies MegaFreeze to all enemies. Gives 1 extra turn to all allies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Rull Gulz

## Rull Gulz information on theAlpha Legends Wiki

Rull Gulz is a Dark and Magic Attacker with High Damage Output, Hellfire, and Self Boosts.

**Role: Attacker**

## Overview

Rull Gulz is a really powerful Dark and Magic Attacker who loves to deal high damage to his enemies, and that is easily done thanks to him having a good power stat in the Angelic Era! Rull Gulz's biggest factors is his damage output and his trait, which both are really good, and since he is the Golden Legends Pass monster, you'll get him at rank 3, and he is great at rank 3 having Torture Immunity, Tough, Spirits Hater, and Control Immunity, which really is a big trait. Rull Gulz's relics help him deal much more damage however don't help him restore stamina. Overall, Rull Gulz is a fantastic Dark and Magic Attacker with many powerful gimmicks.

**Pros:**

* Fantastic damage output
* Amazing trait
* Good relics
* Good power stat and speed

**Cons:**

* **Lowest Life stat in the Angelic Era**

## Moveset

* Sword Slash (35 Dark Dmg - 0s, 0 CD)
* Dark Spell (AoE 20 Dark Dmg - 20s, 0 CD)
* Dark Slash (50 Dark Dmg - 25s, 0 CD)
* Make It Now (AoE 30 Magic Dmg + Hellfire - 30s, 2 CD)
* Half It (50% Total Life Removal - 40s, 2 CD)
* Insane Treatment (70 Dark Dmg + Curse + Hellfire - 52s, 2 CD)
* Ally Sacrifice (Kills Ally + Self Triple Damage + Double Damage + Self Extra Turn - **120s**, **6 CD**)
* Use what We Got (AoE 45 Dark Dmg + Hellfire - 40s, 3 CD)
* **Ultimate:** Hellride (PER + AoE PER + 70 Dark Dmg + Trait Disable + Possession - 0s, 0 CD)

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Super Mr. Beast

## Super Mr. Beast information on theAlpha Legends Wiki

Mr. Beast has always a hero in his own way, but when he found out Guardians are returning from the stone age, he began testing Dusk in ways that nobody knew, and that he discovered that it created the world around him, Mr. Beast is now Super Mr. Beast, a Guardian Mythic too!

**Role: Support**

## Overview

Super Mr. Beast is a mediocre Supportive monster that has nice skills that includes: PER, Stamina Restoration, Heals, and Shock skills. Super Mr. Beast's bad side is however, he has a horrible trait, not that good relics (besides Essence). Overall, Super Mr. Beast isn't that good but may be used in very little situations that require him.

**Pros:**

* Great supportive capabilities
* Great stats
* Has Essence relic-slot allowing him to revive

**Cons:**

* Horrible Trait
* Sword doesn't suit his role

## Moveset

* Deals low Thunder damage to one enemy. Removes positive status effects from one enemy.
* Deals moderate Special damage to one enemy. Applies Shock to one enemy.
* Removes all negative status effects from one ally. Gives 50% of Stamina to one ally. Requires cooldown.
* Removes positive status effects from one enemy. Applies Shock to one enemy. Requires cooldown.
* Deals low Thunder damage to all enemies. Applies Daze to all enemies. Heals all allies by 20%. Requires cooldown.
* Removes positive status effects from all enemies. Deals moderate Thunder damage to all enemies. Requires cooldown.
* Gives 50% of Stamina to all allies. Removes all negative status effects from itself. Requires cooldown.
* Deals low Thunder damage to one enemy. Removes positive status effects from one enemy. Gives 1 extra turn to itself. Requires cooldown.
* **Special:** Deals massive Thunder damage to all enemies. Applies Stun, Shock, and Daze to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
The Premium Dungeons

**Premium Dungeons** are Dungeons what are available for players who purchase the Premium Legends Pass ($75). They last for 28 days and then never return. These dungeons require stamina and the battles are difficult. At the end of each dungeon, players will earn a Titanium Relic made specifically for the Premium Legends Pass monster.

* LOLO's Dungeon
Toppings

When the turn starts, if the wearer's life is below 20%, gains Double Damage and Damage Boost.

## Overview

Toppings is a very good Attacker Battle Charm.

**Pros:**

* Great ability overall

**Cons:**

* Requires to be below 20% life to activate

## Recommended Monsters

* Dalmino is a very good Attacker to run this Battle Charm. It's highly recommended you use this to increase damage output if he ever gets a chance to do so.
Super Nathura

## Super Nathura information on theAlpha Legends Wiki

Super Nathura is a Nature Support monster with Turn Transfer, Healing, and True Vision skills.

**Role: Support**

## Overview

Super Nathura is a unique Nature Support monster who is the first ever Ultra Mythic to turn transfer. Which makes any monster usable with Super Nathura's insane Speed stat. Relics aren't the greatest but good for revival, but can only revive once. The trait is horrible, which makes her Immune to Stun and Poison only, and the Status Caster is SC: True Vision, which isn't anything special. The skills however is what makes her great. She's very powerful for a support, applying Double Damage to your Attacker and applying Damage Boost to all allies in one skill, giving one ally a 150% BOOST!

**Pros:**

* Turn Transfer makes any monster usable.
* Insane Speed - The Fastest
* *Dang Dang Bang!* is a Great skill
* Great skills for the role
* Good relics

**Cons:**

* Turn Trasnfer could be Anticipation bait
* Horrible Trait

## Moveset

* **Turn Turn Turn!:** Deals moderate Nature damage to one enemy. Applies Poison to one enemy.
* **Pure Action:** Applies True Vision to all allies. Gives 1 extra turn to itself. Requires cooldown.
* **The Lift Within:** Deals moderate Nature damage to all enemies. Applies Poison to all enemies. Applies Daze to all enemies. Requires cooldown.
* **Dang Dang Bang!:** Applies Double Damage to one ally. Applies Damage Boost to all allies. Applies Precision to all allies. Requires cooldown.
* **Turn Giverer:** Removes all negative status effects from one ally. Gives 1 extra turn to one ally. Requires cooldown.
* **Dealing with Trouble:** Removes all negative status effects from all allies. Heals all allies by 50%. Applies Life Regeneration to all allies. Requires cooldown.
* **Support Overdose (Special):** Applies five Protective effects to all allies. Applies Positive Effect Protection to all allies. Gains an extra turn.

## Counters

* With the Turn Transfer, use **Jakseptic** to prevent her from Turn Transferring.
War Ingvar

## War Ingvar information on theAlpha Legends Wiki

General Ingvar was jealous of the fact that most of the other Generals have been promoted to a new Dragonium status, allowing them to gain so much power, so he went on a mission to use Scales and that is how he became War Ingvar. But his mission now is completely different now he's stronger!

**Role: Tank**

## Overview

War Ingvar is a really good Light and Metal Tank with Taunt as a trait and status caster Megataunt. War Ingvar's skills focus mainly on supportive gimmicks while applying Nanovirus and Sunburn to his enemies, and having a few self NER skills which is insanely helpful in the current meta. War Ingvar also has two skills that reapply Megataunt! War Ingvar's stats features the highest life stat. His trait we've been over and his relics are fantastic for more sustainability. Overall, War Ingvar is a monster you should most likely consider using as your tank.

### **Pros:**

* Great trait
* High Life stat
* Fantastic Relics
* Great healing, shields, and NER
* Access to both Nanovirus and Sunburn

## Moveset

**General Shield:** Applies a 50% Life Shield to itself.

**Harsh Wand:** Removes all negative status effects from itself. Applies Life Regeneration to itself.

**Major Stab:** Deals moderate Metal damage to one enemy. Applies a 50% Life Shield to itself.

**Remind the Team:** Deals low Light damage to one enemy. Applies Sunburn to one enemy.

**War of the Ages:** Applies Sunburn and Guard Down to one enemy. Heals itself by 50%. Requires cooldown.

**Home Run!:** Deals low Metal damage to one enemy. Applies Nanovirus to all enemies. Applies Megataunt to itself. Requires cooldown.

**Self Cured:** Removes all negative status effects from itself. Applies Megataunt to itself. Applies Damage Protection 50% to itself. Requires cooldown.

**Bring the War!:** Deals low Light damage to one enemy. Applies Sunburn to all enemies. Heals itself by 25%. Requires cooldown.

**Relap the Sun (Special):** Removes all negative status effects from all allies. Heals all allies by 100%. Applies a 100% Life Shield to all allies.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Shivser

## Shivser information on theAlpha Legends Wiki

Shivser is a Earth Tank with Taunt as a trait.

**Role: Tank**

## Overview

Shivser is a bland Earth Tank with self heals, life regen, and shield skills. He has good sustainability, however because Shivser is super bland he will struggle to work in the current meta, the big thing keeping him from being useless is the Taunt trait, which can work well with any Dodge Area monster. Shivser is in general a bland tank with Taunt.

**Pros:**

* Great trait in Taunt and good side trait in Control Immunity
* Good relics
* Fantastic Life stat

**Cons:**

* Bland movepool
* Weak to Reverse Healing
* No NER
* Bad sustainability without Double Healing

## Moveset

**Life with Shivs:** Deals low Earth damage to one enemy. Applies Bleed to one enemy.

**Time off Reward:** Applies Life Regeneration to itself. Applies a 50% Damage Protection to one ally.

**Shield Guard:** Applies a 30% Life Shield to itself. Requires cooldown.

**Someone Else Healer:** Applies Double Healing to itself. Heals all allies by 15%. Requires cooldown.

**Time of Hopelessness:** Deals moderate Earth damage to one enemy. Applies Bleed to one enemy. Applies Daze to one enemy. Requires cooldown.

**Call the Name:** Heals itself by 25%. Applies Life Regeneration to itself. Requires cooldown.

**Shield the Taunt:** Applies a 50% Life Shield to itself. Requires cooldown.

**Stun Device:** Deals heavy Earth damage to one enemy. Applies Stun to one enemy. Requires cooldown.

**Dance Floor Party (Special):** Deals insane Earth damage to all enemies. Applies Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Ronach

## Ronach information on theAlpha Legends Wiki

Ronach was a big hidden gift of the ages. Given to the universe as a protector, but when the Dusk spread like wildfire around the world of Monster Legends, Ronach was affected and transformed into something nobody could've imagined. Ronach's power has been removed and now he is just a tanky water cube of ice.

**Role: Tank**

## Overview

Ronach is a horrible Water Tank who surprisingly has Taunt as a trait. Which automatically makes him good paired up with a Dodge Area monster. Ronach has a horrible trait otherwise, with Shock and SC: Stun Immunity, making him weak to many things. Ronach's Life stat is great, Power is average, and speed is very low. Ronach has bad relics. Ronach is one of those Golden Legends Pass monsters you might not want to buy.

**Pros:**

* Good trait in Taunt
* Good life
* Access to NER

**Cons:**

* No sustainability in skills
* Horrible Trait (besides Taunt)
* Horrible Relics
* Horrible Speed and Power

## Moveset

* Tammy's Betrayal: Deals moderate Water damage to one enemy. Removes all negative status effects from itself.
* Sleepless Night: Applies Precision and Damage Boost to one ally.
* Kind Supply: Removes all negative status effects from all allies. Gives 30% of Stamina to all allies. Requires cooldown.
* Taunt Kinderer: Applies True Vision to one ally. Applies Taunt to itself. Requires cooldown.
* Blackout Slam: Deals low Water damage to all enemies. Applies Drowned to all enemies. Requires cooldown.
* Kill the Drill: Applies Double Healing to all allies. Doubles its maximum life compacity. Requires cooldown.
* The Order: Deals moderate Special damage to one enemy. Applies Guard Down to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* Quiet Time: Applies Blind and Daze to all enemies. Applies Immunity to Control to all allies. Requires cooldown.
* Hero vs. Hero (Special): Heals itself by 100%. Applies MegaTaunt to itself. Restores all cooldowns on all allies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Recommended Allies

* Daro is a great ally thanks to his Taunt Trait, and Dodge Area combo.
Tarpz

## Tarpz information on theAlpha Legends Wiki

Tarpz is Cannon's best friend, and went far with him on every mission, and when Cannon was transformed into a Aether mythic, Tarpz remained a weak legendary, that's until Cannon helped Tarpz get the power he needed with a Technology based substance called CPU.

**Role: Tank**

## Overview

Tarpz is a Supportive Tank. He does have a few good things, so why not go over those things first: He has heals, NER, Skill Mirror, and Torture Immunity effects in his movepool. Now let's go over his stats, his Power and Life are amazing being one of the highest in the era at the moment. While, his speed is the lowest. Tarpz's Trait is pathetic, Energized, Daze Immunity, and Life Regeneration Status Caster. While, he is a supportive type of Tank, his speed is that low he cannot get moves in that often, so he can't do his job. Overall, Tarpz is a **GARBAGE** tank with no chance of being in any meta.

**Pros:**

* Nice stats
* Good supportive capabilities.
* Nice relics

**Cons:**

* Horrible trait
* Horrible skills
* Horrible Speed, cannot help with his supportive moves
* High cooldowns on most moves
* Bad stamina costs

## Recommended Moveset

### Tank*hmm* Support

* Flash Lights (AoE Poison + Allies Poison Immunity - 40s, 3 CD)
* Skill the Mirror (Self Skill Mirror + Allies Stun Immunity - 40s, 3 CD)
* Healing Band (Self 50% Heal + Torture Immunity - 36s, 3 CD)
* Like My Cape (Ally NER + 25% Dmg Boost - 50s, 0 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Techavoid

## Techavoid information on theAlpha Legends Wiki

Techavoid is a Fire and Thunder Denier with Trait Disable, PER, CDA, and Stun skills.

**Role: Support/Curser**

## Overview

Techavoid is a remake of Turnavoid, and is a Support this time and a very nice one, but that doesn't make him broken. His amazing and can really do so much in the meta. Techavoid's trait is amazing, featuring Control Immunity, Bulwark, and SC: Stamina Protection, if rank 4, Techavoid applies Shock to enemies instantly! That's not the only greatest parts, his relics are the same as the original, meaning he can revive and remove stamina or restore stamina. Techavoid's skills... *hmmmm*. Not even that bad. He has Trait Disable, PER, Evasion, Extra Turns, and NER. Let's just smash through the stats now, his speed is insanely great, being one of the fastest Technology Mythics of all, however we can't ignore the fact that his life is very low, it's one of the worst life stats in the era, meaning he is easily taken out, but this will be fine if you use a Seauardian as Seauardian can easily tank the enemy hits.

**Pros:**

* Insane skills
* Amazing Trait
* Good relics
* Great amounts of Trait Disable, PER, and NER.
* Access to Stun as a Support monster

**Cons:**

* No 0 Cooldown skills.
* **Horrible Life stat tied with Flashoern, Lord Crushlin, and Master Bot.**

## Moveset

* Deals moderate Fire damage to one enemy. Applies Stun to one enemy. Requires cooldown.
* Deals low Thunder damage to one enemy. Removes positive status effects from one enemy. Applies Burn to one enemy. Requires cooldown.
* Removes positive status effects from one enemy. Removes positive status effects from all enemies. Requires cooldown.
* Deals moderate Fire damage to one enemy. Applies Burn to one enemy. Applies Positive Effects Block to one enemy. Requires cooldown.
* Deals low Fire damage to one enemy. Removes positive status effects from one enemy. Gives 1 extra turn to itself. Requires cooldown.
* Applies Curse to one enemy. Disables Trait on one enemy. Removes positive status effects from all enemies. Requires cooldown.
* Deals moderate Special damage to all enemies. Applies a 50% Life Shield to all allies. Requires cooldown.
* Removes all negative status effects from all allies. Applies True Vision to all allies. Heals all allies by 30%. Requires cooldown.
* **Special:** Deals heavy Thunder damage to all enemies. Removes positive status effects from all enemies. Applies Mega Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
The Surtur

## The Surtur information on theAlpha Legends Wiki

The Surtur always devoured powers, and used the power he stole for his own doing, so when he took the power of Cannon, he knew that'd never be enough so he stole many duplicates of Cannon and got where he needed to be, but it wasn't the right way. His now dead and back.

**Role: Curser**

## Overview

**Pros:**

* Insane Skills
* Insane Trait

**Cons:**

* ?