Slot 7 Crewsers

The Crewsers come with unique crew members, appear on page 14, and are unlocked via completing the True Ending and selecting a blue option while having a unique character aboard your ship. This page features the Slot 7 Crewsers.

## **Ariadne's Cruiser**

*For all the fires this ship may start, none can compete with the burning rage in Ariadne's heart for the Theocracy, Coalition, and maybe the Rebels too.*

* Default Name: Agni
* Starting Crew: 1 Ariadne, 1 Lost Sun Commando, 1 Rockman
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (2)
	+ Weapons (3)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (2)
* Starting Weapons
	+ Piercing 'Torch'
	+ Ion Bomb
* Starting Augments
	+ Regenerative Plating
* Starting Resources
	+ 16
	+ 11
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I'm surprised the Lost Suns took the effort to provide any assistance. Perhaps I underestimated them as allies. I'm glad you've arrived, we're on our last leg and need all the help we can get."* **(SHIP\_LOSTSUN)**

### **Unlock**

* Consult the advice of a certain Rock admiral about a certain artifact to unlock this ship.

## **Ruwen's Cruiser**

*The golden cruiser of the Crystal Empire's foreign ambassador himself. Due to a chronic phobia induced from past life experiences, this ship has been kept deliberately stasis-pod free.*

* Default Name: Citrine
* Starting Crew: 1 Ruwen, 1 Crystal, 1 Rockman, 1 Human Medic
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Crystal Lockdown Bomb
	+ Elite Crystal Heavy MK I
* Starting Augments
	+ Crystalline Armor
	+ Explosive Replicator [X]
* Starting Resources
	+ 11
* Slots: 4 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Assistance from the Crystalline people? Not the last thing I expected, but certainly not the first either. Let us both hope your Crystal tech will stand against the Rebellion's Flagship."* **(SHIP\_CRYSTAL)**

### **Unlock**

* Consult the advice of a certain Crystal ambassador about a certain artifact to unlock this ship.

## **Tuco's Cruiser**

*Having finally got his act together, Tuco can now be sober enough to purchase a new ship and a more competent crew to work with.*

* Default Name: Princess Bride
* Starting Crew: 1 Tuco, 2 Rockman Outcast, 1 Vampweed
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: **6**
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (1)
	+ Mind Control (1)
	+ Piloting (1)
	+ Doors (1)
* Starting Weapons
	+ 'Pegasus' Burst Missiles
* Starting Augments
	+ Rock Plating
* Starting Resources
	+ 11
* Slots: 4 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Is that... Tuco? Which one of you hired Tuco as a mercenary? Well, I appreciate your... dedication to the Federation. Let us just hope that it pays off."* **(SHIP\_TUCO)**

### **Unlock**

* Consult the advice of a certain infamous Rock pirate captain about a certain artifact to unlock this ship.