USS Vanguard (NCC-97009)

The **USS *Vanguard* (NCC-97009)** was an *Odyssey*-class Federation starship operated by Starfleet in the 25th century. The *Odyssey*-class was the pinnacle of Federation starship design that would carry the Federation into a new generation of exploration in the late 24th century and well into the 25th century. It was designed to be a dreadnought and an explorer.

## Service history and disposition

The USS *Vanguard* was launched in the year 2411, following the end of the Iconian War.

While the ship was officially launched, the vessel still had to undergo serious testing of it's systems, especially it's new positronic brain AI system which was a new feature on the *Odyssey*-class.

The ship was officially commissioned in the year 2415, and Captain Alejandro Rodriguez was given command of the vessel.

## Command and control systems

### Main bridge

The main bridge of the *Odyssey*-class has undergone several redesigns, the original variant had a cavernous-like space, while the current design is based similarly to the *Sovereign*-class.

At the rear of the bridge was a large console and data readout screens. In the center of that area was the Master Systems Display, and this was where the support staff on the bridge worked. In front of the information center was a free standing holographic tactical display table which served as Mission Ops. The Mission Ops console was operated by either the Executive Officer, the Captain's Yeoman, or a member of the Operations team. It was used to co-ordinate all activities where flight operations for the *Vanguard*'s compliment of Valkyrie fighters were organized.

Starboard of the Captain's chair were the stations of the chief tactical officer and his staff. This area was maintained mostly for internal security and combat situations. Other systems that could be commanded by tactical included long and short range sensor arrays, sensor probes, message buoys, and tractor beams. An identical area was found on the port side of the bridge, depending on the situation, this area was designated to engineering. Though the position of chief engineer was far better served in main engineering, situations arose where the engineer's presence was needed on the bridge. The console allowed complete control over all engineering and environmental systems.

Forward of the rear bridge operations areas were doorways to the starboard and port turbolifts. The security checkpoint behind the aft-port exit allowed security to screen those entering the bridge, either directly from Deck 01 or via Turbolifts, with the ability to redirect the latter as required. It also provided a defendable area and held a small armory for handheld weapons.

In the center of the bridge was the command area. Here, seating was provided for the ship's commanding officer. In the armrests of the chair were miniaturized status displays. Using keyboard or vocal commands, the CO could use these controls to override the basic operations of the starship.

Directly forward of and two steps lower than the central command area were the CONN and OPS stations. From there the flight control officer — commonly called the CONN officer — served as the helmsman and navigator for the starship. Despite many of these functions being heavily automated, their critical nature demanded a humanoid officer to oversee these operations at all times. During spaceflight at impulse, CONN monitored relativistic effects as well as inertial damping system status. When the ship was traveling at warp speed, CONN monitored the subspace field geometry in parallel with the engineering department. During warp flight, the CONN console continually updated long-range senor data and made automatic course corrections to adjust for minor variations in the density of the interstellar medium. In the port side, the operations station presented the chief operations officer with a continually updated list of current major ship board activities. This list permitted ops to set priorities and allocate resources among current operations. This was especially critical when two or more requests required the same equipment, entailed mutually exclusive mission profiles, or involved some unusual or tactical considerations.

Flanked to the starboard side of CONN, was the science section of the bridge. This section contained two duty stations which allowed the chief science officer and their staff to direct access to data from the numerous science laboratories aboard the *Vanguard*, as well as deflector and sensor arrays. On the port side of Ops were the Intelligence section of the bridge, which featured duty stations for the chief intelligence officer and their staff.

### Battle bridges

Based on deck 13 of the secondary hull, the USS *Vanguard* has one battle bridge. This bridge is smaller than the main bridge and is designed to operate independently as required.

### Computer systems and AI

The computers systems on board the *Odyssey*-class was a mixture of isolinear and bioneural based processing. Computer systems were concentrated in a computer core, which was accessible through a maintenance room. Each *Odyssey*-class carried a total of four independent computer cores; two in each hull sections. The top level of the primary computer core provided the space for the hardware of the vessel's AI.

The computer systems aboard the *Vanguard* ran on LCARS v8.4+. The computers had a storage capacity of 3.16 petaquads and a processing speed of 1 yottaflops otherwise known as 1 septillion floating point operations per second.

#### AYA AI overview

After the USS *Voyager* returned to the Alpha Quadrant in 2378, and the EMH Mk-1 became renowned for its development from a mere emergency hologram to a sentient individual, another — classifed — old project of Starfleet earned a lot of new interest.

The concept of incorporating a positronic brain into the main computer core of a starship was given its proper chance of implementation along with the evolving Prometheus project that was about to be finalized. Moreover, the Emergency Command Hologram (ECH) was an extension of the USS *Voyager*'s EMH and proved essential in the development process.

It was decided that the USS *Vanguard* would receive its own version of the ship AI model. The Daystrom Institute installed the AI's primary matrix in the positronic brain within the computer core fo the *Vanguard* itself. Without propulsion or tactical systems yet installed, the embryo that was the AI's program could branch out and connect to every corner of the *Vanguard*'s mainframe. In the beginning, there were a large amounts of cascade failures — often occuring when a "learning" program was corrupted either by repeated application to a task it was ill-suited to perform or by external influence such as inferior hardware to implement it. In a neural-net system, essentially a positronic brain in which most or all sub-programs interacted. This led to a corruption of surrounding algorithims and routines as they attempted to use data ganerated by the faulty application to perform a task of their own.

Yet, in the end, the Daystrom Institute and hundreds of civilian programers managed it all with version 7.5. Their continued efforts with the stabilized version gained great results, increading overall efficiency, but also helping the AI to develop more of a personality. The result was AYA, as she began to call herself. The reason she chose this name is still unknown, however it may stem from the term 'Artificial Yoctosecond Actuary'.

### Flag bridge

A flag bridge was located on deck 02 and served as a dedicated facility to command a formation of ships, independent of the ship itself. The admiral had their own "flag bridge crew" to manage the overall situation, from the ships' statuses and the overall space around them. They were independent from the *Vanguard*'s crew proper and not involved in her operation between sending directions from the admiral and receiving reports.

## Propulsion systems

When in standard operating mode, the *Vanguard* achieved warp flight through two nacelles, which were made up of multiple pairs of warp coils. They were in turn were powered by a warp core, which at the center provided energy through matter-antimatter reaction. The assembly for such was housed in main engineering.

The main impulse engines on the *Vanguard* were located on the aft of the primary hull. Each of the pylons leading to the warp nacelles held auxiliary impulse engines. The *Vanguard* was also equipped with auxiliary impulse reactors.

### Main engineering

Main engineering aboard the *Vanguard* was split between two decks, 24 and 25. The room was constructed around a warp drive with tricyclic input manifold. The core provided a maximum output of four thousand teradynes per second. The warp drive was designed to operate for up to seven years before refueling. The reaction chamber was equipped with a compositor, which allowed recrystallization of dilithium. The warp drive allowed the ship a top sustainable cruise velocity of warp 9.8.

The main engineering room featured two levels. In front of the warp core was a large monitoring area on the lower engineering level. Also located on this level was the chief engineer's office, engineering laboratory, and an industrial replicator.

### Auxiliary engineering

The *Vanguard* had chevron separation functionality, so it was decided to create an auxiliary engineering section in the primary hull if this was to occur. It did not have a warp core, but it did provide a location to organize and monitor engineering related tasks in the event the primary and secondary hulls were separated.

### Warp core ejection

In the event of a warp core breach, the *Vanguard* could eject the warp core. This procedure required the authorization codes of the chief engineer or a member of the senior staff. The core was ejected through the ejection port on the hull. Magnetic rails inside the channel accelerated the core once disengaged from the vessel and fired it away from the ship. Under normal circumstances, the vessel then moved away from the core as fast as possible under impulse power.

Should the core not go critical, the vessel could recover it with tractor beams and reintegrate it with careful manipulation.

## Scientific systems

The *Vanguard* housed many scientific research labs which covered a wide variety of science disciplines including physical sciences, biological sciences, and social sciences. Most of these labs shared the same design and very few had extremely specialized equipment.

## Tactical Systems

### Pulse phaser arrays

The *Vanguard* utilized a ship-mounted pulse phaser array system. The pulse phaser arrays were similar to the phaser cannons on *Defiant*-class starships, but were tuned to allow a greater arc of fire like conventional phaser beam emitters.

### Torpedo launchers

Torpedo launchers or torpedo banks were a common term for systems that deployed projectiles such as torpedoes and probes. A torpedo tube was part of a torpedo launcher. Torpedo launchers could usually be accessed by personnel from a torpedo bay. The *Vanguard* was equipped with forward and aft-facing torpedo launchers.

## Medical facilities

Considered to be more-or-less equal to Starbase medical facilities, the medical facilities on board the *Vanguard* were equipped to deal with a wide variety of medical facilities.

### Sickbay

Sickbay is an old navy term for "ship's hospital," which continued even two the 25th century. There are various parts to the sickbay aboard the *Vanguard.*

#### Recovery ward

The recovery ward is where individuals would go if their illness or injury was not too life-threatening but the doctor on duty required them to stay in sickbay for treatment and/or observation. Also, this was where non-critical patients were placed after surgery. It included sixteen (16) biobeds, sanitized pillows and sheets for each bed, one replicator, and a supply storage cabinet close by.

#### Primary care unit (PCU)

The primary care unit was where individuals were treated for bumps, bruises, common diseases, and anything else that didn't look to be particularly life-threatening. It included sixteen (16) scanning biobeds.

#### Intensive care unit (ICU)

The intensive care unit was where individuals were taken if medical professions were unsure about their survival and there was little more medical professionals could do but watch and wait. Each biobed was rigged for constant 3-dimensional scanning and monitoring of the patient. It included computer link-up to an adjustable "code blue" alarm system that sounded the instant a patient's life-signs fell out of the acceptable parameters. It also included one replicator, additional life support hardware for each bed, back-up battery power on a separate power grid from the ship, atmospheric isolation systems, and a supply storage closet nearby.

#### Medlabs

The primary laboratory for sickbay's use. It included one replicator, material diagnostic stations, a centrifuge, gene analysis terminal, a table for post-mortum examinations, and a stasis field drawers for storage of biological samples, corpses, or patients requiring treatment not available on the ship.

#### Surgical suites

If an individual needed surgery to save their life, correct an illness, fix a serious injury, or just have themselves cosmetically altered for an undercover assignment, this was they they'd do the surgery. Along with the usual surgical tools, the room included mobile life support equipment, a replicator, atmospheric isolation systems, and scanning/monitoring readout station.

#### Holographic projection grid

Two EMH programs were available, the longer term Mark \_\_ and the short term Mark \_\_. Developed to ask as the chief medical officer as and when required, these programs could also be activated to provide additional assistance to the real chief medical officer.

Unlike previous EMH systems, these new EMH systems had primary emitters inset into the ceiling every 1.5 meters and larger back-up emitters inset into the center of each ceiling over the recovery ward, primary care unit, medlabs, and both operating rooms as well as being fully intergrated with sickbay's computer hardware to prevent accidental loss of the EMH at critical moments. The *Enterprise* took the EMH one step further, having holo-emitters in virtually every area of the ship, allowing the EMH programs to venture outside sickbay and treat the wounded.

### Battle sickbay

Because of the *Vanguard*'s chevron separation mode, the ship had a battle sickbay in the secondary hull. This sickbay was a focused on battle situations.

### Morgue

A morgue facility with storage slots for several bodies was located adjacent to the main sickbay.

## Crew quarters

Most quarters on the *Enterprise* were located in the ship's chevron section, in order to provide safety for civilian and non-essential personnel during chevron separation. However, the secondary hall also contained crew quarters, generally containing engineering personnel.

There were several types of quarters aboard:

### Captain's quarters & VIP quarters

Considered by far to be the most "luxurious" quarters aboard the *Enterprise*, the quarters of the Captain and other VIP guests consisted of four main areas. The main living area included a large sitting area, replicator station, and dining area (see also captain's mess), a bedroom with a 1.8x2m bed, a private study, and a full sized bathroom equipped with a wash basin, mirror, sonic shower, bathtub, and toilet.

### Department head quarters

Comparatively larger than most quarters aboard the ship, the department head's quarters were reserved for senior staff who oversaw a department aboard the *Enterprise*, as well as the first officer. These quarters shared similar features to the captain/vip quarters, in regards to the living area and bath, however did not have a private study and instead a personal workstation was incorporated into their bedroom which also had a 1.6x2m bed.

### Senior officer quarters

These quarters were reserved for Starfleet officers of the lieutenant, lieutenant commander, and commander ranks who did not oversee a department aboard the *Enterprise*. These quarters featured a living area, with a sitting area, personal workstation, and a replicator station, a bedroom with a 1.4x2m bed, and a washroom with a wash basin, mirror, sonic shower, and toilet.

### Junior officer quarters

These quarters were reserved for cadets, ensigns, and junior lieutenants, as well as, master chief petty officers and chief warrant officers 1-3. These quarters were smaller than the quarters for more senior officers and did not feature a separate bedroom. Instead the main living area comprised of a sitting area, personal workstation, replicator station, and a 1.2x2m bed. It also had the same type of washroom as the senior officer quarters in that it did not feature a bathtub.

### Non-commissioned officer quarters

Also called NCO quarters, these quarters were reserved for petty officers, chief petty officers, senior chief petty officers, and warrant officers. They featured a shared living space with a sitting area, shared workstation, and replicator station. It also featured two bedrooms which both had 1.2x2m beds, as well as two on-suites without a bathtub. It was common for crew members to share quarters with members of the same sex as them, although it was not required.

### Enlisted quarters

By far the smallest quarters on board the *Enterprise*. The enlisted quarters were reserved for crewmen and featured a shared living area with a shared workstation, replicator, armchair and featured two 1x2m bunkbeds. It also featured a shared washroom. It was the policy for members of the same sex to share a quarters and it was very rare for the policy to not be in place.

## Recreational facilities

### Club Olympus

Located in the primary hull on deck \_\_, Club Olympus served as the social center of the *Enterprise*. It featured holographic projection capability, lighting and atmospheric control, a retractable bar, a storage pantry, and a galley — something often not seen aboard ships in the 25th century. Additionally, there were two holosuites adjacent to the club.

### Spearhead lounge

Informally known as "\_\_ Forward" the Spearhead lounge is a popular location to go for a more relaxed atmosphere than Club Olympus.

### Whetstone lounge

Located in the secondary hull on deck \_\_, the Whetstone lounge serves as the social center for officers and crew when the ship is separated.

### Holodecks

There were \_ holodecks aboard the ship. These holodecks were propietary Federation technology and could comfortably support fifteen people at a time. The holodecks used a more efficient implementation of replicator technology to reduce power consumption when operational. This was achieved by using replicator technology to create statis objects which required no additional energy to maintain. Standard holo-emitter technology was used for dynamic objects, This allowed for continued use even when energy supplies were low, differing from those installed on earlier vessels on which holodecks were automatically shut down when ships' energy dropped below safe levels.

### Phaser range

A person stood on a platform in the center of the room, illuminated only by the light which came from above the platform. Colored circular lights, approximately the size of a human hand, whirled across the walls, and the person aimed and fired at selected targets. After completing a round, the number of hits and misses, along with the accuracy percentage, were tallied by the ship's computer. There were at least fifteen levels of difficulty, and the range could be customized for two-player competition.

The phaser range was also used by security officers to train personnel in marksmanship.

### Gymnasium

The gymnasium contained a variety of recreational equipment for a variety of sports. In addition to aerobic studios and martial arts areas, there was a parrises squares area, a squash court, a fencing room, and an anbo-jystu court.

## Auxiliary systems

### Sensors

The *Vanguard* had four sensor primary arrays (two (2) lateral, one (1) forward, one (1) aft). Each array had an effective range of twenty-six (26) light years. Each sensor array had a backup which had a maximum range of eighteen (18) light-years.

### Navigational deflector

The navigational deflector was utilized to deflect space debris, asteroids, and any objects that may lie in a starship's path. The *Vanguard*'s deflectors were made of a molybdenum and duranium mesh. It was powered by six graviton polarity generators and had a total output of 450 gigawatts. It had a field strength of 750 milicochranes.

### Tractor emitters

The *Vanguard* was equipped with several tractors emitters, although two main tractor emitters were the primary emitters used. The primary emitters were powered by 4-15 gigawatt multi-phase graviton polarity sources. They had a field strength of 490 milicochranes. It had a minimum range of 150 million tons at 2 kilometers and a maximum range of 1 ton at 30,000 kilometers

### Transporters

The *Vanguard* had eight (8) personnel transporter rooms. Each room featured a transporter pad with a typical six "slots" for transporter operations with an additional seventh which could be used in special situations. The transporters had a range of 40,000 kilometers for safe transport, although this could be extended if it was deemed a calculated risk. The personnel transporters were rated to transport 960 kilograms (~2,116 pounds). Each transporter room was capable of 100 operations per hour, meaning in the event of evacuation, rescue, or other situation requiring a mass exodus or mass arrival, the *Vanguard* was able to transport 4,800 persons per hour.

In addition to the personnel transporters, all twelve (12) cargo bays aboard the *Vanguard* featured a cargo transporter. These transporters were capable of transporting 800 tons per cycle. Similarly with the personnel transporters, these cargo transporters were capable of 100 cycles per hour and had a range of 40,000 kilometers.

### Communications systems

The *Vanguard* featured a rather advanced form of sub-space communication technology designed by the Starfleet Communications as a child of their project to contact *Voyager* during its mission in the Delta Quadrant. This new form of communications was featured in addition to the standard communication equipment. Both forms of communications had a transmission capacity of 17.2 kiloquads per second.

The new format of communications was able to penetrate at a deeper level of subspace. This level of subspace was to dense for a ship to enter as the diameter of the galaxy was only 100 light-years long. This meant that Starfleet and the *Vanguard* could have real-time communication even if the vessel was 18,000 kilometers away.

Standard communication equipment had a short range of 2.5 million kilometers and a long range of 18 light-years for real-time transmission. Transmissions traveled at around Warp 9.997.

## Auxiliary craft

The *Vanguard* had three shuttle bays in addition to the fighter assault bay. In total, the *Vanguard* had 36 shuttles, 12 runabouts, and eight workbees. Additionally, the Marine battalion aboard the *Vanguard* featured several support craft of their own including twelve multi-use magnetic transport craft. The Starfighter Corps group aboard the *Vanguard* has 36 Valkyrie-III fighters along with twelve support craft. Finally, the *Vanguard* features both an *Aquarius*-class light escort, the USS *Aries*, and a *Summit*-class captain's yacht, USS *Everest*. In total, the *Vanguard* has 116 auxiliary craft in addition to the *Aries* and *Everest*.

> *See also*: USS Vanguard (NCC-97009)/Auxiliary Craft
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## Crew

> See also: USS Vanguard (NCC-97009)/Crew Manifest
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### Command staff

Commanding officer
Captain Alejandro Rodriguez
Executive officer
Princess Zaria Al-Zafiri
Second officer
Commander Jayden Montano
### Senior staff

Chief flight controller
Lieutenant Commander Alex Kiani
Chief intelligence officer
Lieutenant Commander Sofia Vazquez
Chief security officer
Commander Jayden Montano
Chief engineer
Lieutenant Commander Kenar Laux
Chief operations officer
Lieutenant Commander Olivia Licara
Chief science officer
Lieutenant Commander Malika Almaran
Chief medical officer
Commander Sordu Aija
Chief counselor
Commander Jovela Vindari
### SFMC Staff

Battalion Commander
Major \_\_\_\_\_ \_\_\_\_\_ (Battalion commander)
Company Commander
Captain \_\_\_\_\_ \_\_\_\_ (Alpha company commander)
Platoon Commander
Lieutenant \_\_\_\_\_ \_\_\_\_\_ (Platoon Two)
Squad Commanders
Sergeant \_\_\_\_\_ \_\_\_\_\_
Sergeant \_\_\_\_\_ \_\_\_\_\_
Sergeant \_\_\_\_\_ \_\_\_\_\_
Sergeant \_\_\_\_\_ \_\_\_\_\_
Sergeant \_\_\_\_\_ \_\_\_\_\_
Sergeant \_\_\_\_\_ \_\_\_\_\_
Sergeant \_\_\_\_\_ \_\_\_\_\_
Sergeant \_\_\_\_\_ \_\_\_\_\_
### SFFC staff

Group Commander
Commander \_\_\_\_\_ \_\_\_\_\_
Squadron Commanders
Major \_\_\_\_\_ \_\_\_\_\_ (Trident)
Major \_\_\_\_\_ \_\_\_\_\_ (Lunar)
Flight Commanders
Lieutenant \_\_\_\_\_ \_\_\_\_\_
Lieutenant \_\_\_\_\_ \_\_\_\_\_
Lieutenant \_\_\_\_\_ \_\_\_\_\_
Lieutenant \_\_\_\_\_ \_\_\_\_\_
Lieutenant \_\_\_\_\_ \_\_\_\_\_
Lieutenant \_\_\_\_\_ \_\_\_\_\_