Li-Zho Dynasty (UNOFFICIAL)

Faction Sheet

Lore

## Discordant Stars

This section of the wiki covers **Discordant Stars**. **Discordant Stars** is a fan-made unofficial expansion for Twilight Imperium 4 created to be compliant with Asmodee policy. **THIS SHOULD NOT BE MISTAKEN FOR OFFICIAL CONTENT.**

## Faction Abilities

* **CUNNING:** After you perform a tactical action in a system, you may attach 1 “Trap” card from your reinforcements to a planet in that system that contains 1 or more of your infantry units.
* **SUBTERFUGE:** Trap attachments are attached face-down and remain hidden until revealed; you may look at Trap attachments at any time. You do not count trap attachments toward fulfilling objectives

## Faction Promissory Note

**Trusted Counselor**

> At the start of a space combat you are participating in:
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> You may place up to 2 fighters from your reinforcements into the space area of the active system.
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> Then, return this card to the Li-Zho player.
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## Faction Technologies

 **Wraith Engine**

> After you activate a non-home system, you may exhaust this card to choose 1 ship you control; you may treat that ship as adjacent to the active system until the end of this tactical action.
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> Prerequisites:
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## Faction Specific Units

(Fighter)
 Heavy Bomber II
(Fighter)
This unit may move without being transported. Fighters in excess of your ships’ capacity count against your fleet pool.

## Additional Components

Choose 1 player, apply -1 to each of that player’s combat rolls during this space combat.
 Trap - Minefields
Destroy up to 2 of that player’s infantry on this planet.
 Trap - Account Siphon
Take up to 2 trade goods or 3 commodities from that player.
 Trap - Gravitic Inhibitor
Until the end of this tactical action, that player cannot move more ships than 1 fewer than their fleet supply limit into this system.
 Trap - Feint
 *Trap - Saboteurs\** | 1
Choose 1 non-carrier unit in this system. If it is not damaged, and has the SUSTAIN DAMAGE ability, that unit becomes damaged; otherwise, destroy that unit.
Then, return this card to your reinforcements.
**NOTE:** *Trap -* *Saboteurs* is an optional component, for groups which prefer to have stronger *Traps*.

## Flagship

This unit can only be destroyed by an uncanceled hit being assigned to it.

## Leaders

 **Commander** |      | Dhume Tathu - Ruthless Strategist
 **Hero** |      | Khaz-Rin Li-Zho - Empress
ACTION: You may attach, or remove and attach, each Trap card to a planet on the game board; place a total of up to 12 fighters in any number of systems that contain 1 or more planets with Trap attachments and no other player’s ships.
Then, purge this card.

## Gallery

MinefieldsInterference GridFeintGravitic InhibitorAccount SiphonSaboteurs (\*OPTIONAL\*)
## FAQ

**Q**: When another player captures a planet or otherwise interacts with a Trap attachment by manipulating the planet card it is attached to, is that trap revealed to that player?

**A:** Traps will not be revealed or otherwise shown to other players by game effects outside of each *Trap's* listed timing.

**Q**: If the Li-Zho player reveals a Gravitic Inhibitor trap, which of the other players' ships are subject to its movement restrictions?

**A:** Units that are transported are not "moved," and are not subjected to the movement restriction. Any ships that would independently move are subject to the trap's restriction.