How to produce animes of your Fan Fictions

## Introduction

This article is for the Fan Fiction artists who want to make animes of their own fan fictions.

## Softwares

### Krita

**Krita** (/ˈkriːtə/ *KREE-tə*) is a free and open-source raster graphics editor designed primarily for digital painting and 2D animation. It runs on Windows, macOS, Linux, Android and Chrome OS. It features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer management, vector artwork support and switchable customisation profiles. It is written in C++ using Qt.

To know more about Krita, visit this page -  Krita

Some links:-

* Link to website - Krita
* Learn Krita - Learn Krita
* Tutorials - Krita Tutorials
* Download - Download Krita

### Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process. Examples from many Blender-based projects are available in the showcase.

Blender is cross-platform and runs equally well on Linux, Windows, and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. To confirm specific compatibility, the list of supported platforms indicates those regularly tested by the development team.

As a community-driven project under the GNU General Public License (GPL), the public is empowered to make small and large changes to the code base, which leads to new features, responsive bug fixes, and better usability. Blender has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: Blender is your own 3D software.

More help is always welcome! From developing and improving Blender to writing documentation, etc, there are a number of different things you can do to get involved.

Some Links:-

* Link to website - Blender
* Tutorials - Blender Tutorials
* Features - Blender Features
* Download - Download Blender

## Shin-ei Animation Studio

You might be wondering which software is used by Shin-ei Animation studio to make Doraemon. Though not very sure, we're providing some information about this.

When strictly speaking about steps in animation production (as opposed to post-production such as editing, sound mixing, etc.), anime studios in Japan typically use software from RETAS STUDIO and the Adobe Creative Suite.

**RETAS TraceMan** and **RETAS PaintMan** are especially popular in traditional anime studios which still have animators drawing key frames on paper. The key and in-between animation frames are then scanned and traced with TraceMan.

From there, the digital animation frames are colored in PaintMan before they are set on the background images.

The RETAS software series was created in 1991 by a Japanese company called Celsys. In 1993, Toei Animation became the first studio to adopt the program for use in the anime production process. By about 2000, it was said that just about every anime studio was using RETAS software for scanning and coloring anime drawings.

Later on, Toei Animation helped Celsys in the development of a digital drawing tool called PencilMan. The software was later renamed Stylos when the RETAS series of programs was bundled together and renamed RETAS STUDIO. Most anime studios, however, have resisted the transition from paper drawings to drawings on a tablet computer, so Stylos use is not as widespread as TraceMan or PaintMan.

Celsys is also the developer of the more modern CLIP STUDIO PAINT software, which was released in 2012. This product was initially designed for independent illustrators and animators, but Celsys has plans to make it more appealing to professional animators in the future, possibly as a future replacement of RETAS.

**Adobe Photoshop** and **Adobe After Effects** are also critical in the steps of visual processing. This step includes photography and the addition of visual effects.

When Photoshop and After Effects work are applied over colored drawings made in TraceMan and PaintMan, the result is very much like what viewers would see in anime today.

There may be a few studios who use other products as well, such as **Animo** (developed by the now-defunct England-based Cambridge Animation Systems). Production I.G and Studio Deen were known to have used Animo at one point for anime production.

Otherwise, the software programs from RETAS and Adobe are generally the standard tools used in the production process at Japanese anime studios today.