recursal/Fanatic-Fandom huggingface dataset:
Nanoprint

**Keep in mind that Firefall is still in beta, and that all information is subject to change. Please check the Patch Notes to see what has changed!**

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
*Nanoprints are currently applicable in-game.*

A Nanoprint is a Manufacturing blueprint. When loading Resources into a Molecular Printer, the nanoprint that is selected determines the outcome.

Some nanoprints have varied results. For example, a Refining Process generally produces a small number of a range of resources, as well as some Crystite.
For nanoprints that produce equipment, the outcome is dependent on the properties (and quality) of the loaded resources, in relation to the specifics of the nanoprint itself.

Currently, all of the non-Accord unlocks in the Tier 2 License trees will also grant access to the corresponding nanoprint.
Corporate Espionage

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Lab 16 Job Board

## Description

IMP Part I - Kisuton would like to recruit your help in confirming a rumor about Omnidyne-M.

## Objectives

* Meet with Davis Royer
* Omnidyne Shipment - Current Position
	+ Activate 1 Target
	+ Eliminate 4 Hostiles
* Omnidyne-M Access Terminal
	+ Activate 1 Target
	+ Eliminate 6 Hostiles
* Meet with Davis Royer

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Lab 16 Voucher
* Crystite
Ordnance Breaker

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Stronghold Job Board

## Description

* Destroy the Chosen Mortars before they are able to fire on Accord positions.

## Objectives

* Acquire Sonic Charges From Park
* Destroy Chosen Mortars
	+ Activate 5 Targets
	+ Eliminate 8 Hostiles
* Destroy Chosen Mortars
	+ Activate 5 Targets
	+ Eliminate 8 Hostiles
* Debrief with Park

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Stronghold Voucher
* Crystite

## Similar Jobs

* Breaking Their Toys
* Bridge Burner
* Jungle Strife
* Strife Breaker
Recon Nanites

*This page was last updated during patch* v1.2.1836*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Recon Exclusive Perk: Grants a short burst of health (10% of max health) after a kill or assist. Additionally always grants a 5% damage bonus to the user, any squadmates within 100m, and other allies within 8m.*"**

## Additional Effects

* The healing from Recon Nanites is dealt over a period of 2.5 seconds, similar to Health Surge
* gaining a second kill or assist while Regenerative Plating is active refreshes the remaining duration of Regenerative Plating back to 2.5 seconds
Patch Notes v0-8-1740

Patch version
 Is hotfix

Hey all,

We've prepared another patch to fix some of the high impact issues going on right now:

* Items should no longer be disappearing from players' inventories. We're working to restore anything players have lost due to this problem.
* Warpaints purchased in the Garage and New You are now permanent unlocks. Their prices have been adjusted accordingly.
* Players should no longer lose all listed warpaints and patterns when changing multiple warpaints in the Garage.
* The issue that was preventing players from selling New You unlocks on the Marketplace has been resolved.
* The game server will no longer set items that are far outside of the intended crafted ranges to their base stat. This means that stats such as area of effect on weapons and abilities that are beyond their ranges will be set to their maximum value as opposed to base.

Editing in:

* Encounter rewards show up in chat once again.
* The combat log will no longer show squad PvE kills when the PvP only option is enabled.
* The Calldown slots will now correct save and load between play sessions.
* World map player arrow now correctly updates when on a vehicle.
* Fixed a few chat errors that might of caused missed messages.

Fixed earlier:

* Added a warning to Marketplace tooltips for legacy items that cannot be equipped.
Photon Lance

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

 **Damage Type** | Energy
 **Rate of Fire** | 90 ms/burst
 **Range** | 80m

## Description

The Photon Lance is the Rhino's signature weapon. Its primary fire shoots a long beam of energy that deals increasing damage the longer it is fired.

Its secondary fire pre-heats the Photon Lance.
Plating

*This page was last updated during patch* v0.7.1688*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Plating is the armor that covers a Battleframe and provides its defensive stats. The type of plating used determines a frame's health regeneration and maximum health.

### Tech Requirements

Higher Mass unlocks on a Battleframe allow equipping of higher stage plating.

* Stage 1 - Requires Mass Tech 4
* Stage 2 - Requires Mass Tech 6
* Stage 3 - Requires Mass Tech 8
* Stage 4 - Requires Mass Tech 10

## Variations

* Assault
	+ Assault Plating
* Biotech
	+ Biotech Plating
* Recon
	+ Recon Plating
* Engineer
	+ Engineer Plating
* Dreadnaught
	+ Dreadnaught Plating
	+ Mammoth Plating
	+ Arsenal Plating
	+ Rhino Plating
Player GetReticleInfo

Returns a table of information about the thing the player is aiming at.

Usage
{AbilityReady, eneityId, InWeaponRange, InAbilityRange, Distance} = Player.GetReticleInfo()

Return Values

 Distance | float (number) | distance to aimpoint, accurate to 6 decimal places. Returns -1 if looking at sky.

Examples

```

```
Player GetStatusEffects

Usage
Player.GetStatusEffects()

Return Values

Examples

```
Player.GetStatusEffects();
--[[
{1 = {"name" = "Copa: Health Regen",
  "tags" = {"poi_buff" = true},
  "elapsed" = 564.1730268,
  "slot_idx" = 1,
  "icon" = <223476>,
  "effect_id" = <StatusEffect:3922>},
2 = {"name" = "T-Hub: Cooldowns Reduced","tags" = {"poi_buff" = true},"elapsed" = 562.45302672,"slot_idx" = 2,"icon" = <223513>,"effect_id" = <StatusEffect:3921>},
3 = {"name" = "Sunken Harbor: XP Boost","tags" = {"poi_buff" = true},"elapsed" = 564.1730268,"slot_idx" = 3,"icon" = <223475>,"effect_id" = <StatusEffect:3923>},
4 = {"name" = "T-Dump: Resource Boost","tags" = {"poi_buff" = true},"elapsed" = 560.86902664,"slot_idx" = 4,"icon" = <223478>,"effect_id" = <StatusEffect:3920>},
5 = {"name" = "New Eden: Damage Boost","tags" = {"poi_buff" = true},"elapsed" = 0,"slot_idx" = 5,"effect_id" = <StatusEffect:3924>},
6 = {"name" = "New Eden: Damage Boost","tags" = {"poi_buff" = true},"elapsed" = 0,"slot_idx" = 6,"effect_id" = <StatusEffect:3924>},
7 = {"name" = "New Eden: Damage Boost","tags" = {"poi_buff" = true},"elapsed" = 0,"slot_idx" = 7,"effect_id" = <StatusEffect:3924>},
8 = {"name" = "New Eden: Damage Boost","tags" = {"poi_buff" = true},"elapsed" = 0,"slot_idx" = 8,"effect_id" = <StatusEffect:3924>},
9 = {"name" = "New Eden: Damage Boost","tags" = {"poi_buff" = true},"elapsed" = 0,"slot_idx" = 9,"effect_id" = <StatusEffect:3924>},
10 = {"name" = "New Eden: Damage Boost","tags" = {"poi_buff" = true},"elapsed" = 0,"slot_idx" = 10,"effect_id" = <StatusEffect:3924>},
11 = {"name" = "New Eden: Damage Boost","tags" = {"poi_buff" = true},"elapsed" = 0,"slot_idx" = 11,"effect_id" = <StatusEffect:3924>},
12 = {"name" = "New Eden: Damage Boost","tags" = {"poi_buff" = true},"elapsed" = 559.80502659,"slot_idx" = 12,"icon" = <223477>,"effect_id" = <StatusEffect:4074>},
13 = {"name" = "New Eden: Damage Boost","tags" = {"poi_buff" = true},"elapsed" = 0,"slot_idx" = 15,"effect_id" = <StatusEffect:3924>}}

--]]

```
Research Relics

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Kanaloa Research Station Job Board

## Description

Commander Auttenberg is trying to keep track of inventory at Kanaloa Research. During the chaos of retaking the facility a lot went missing. The Ophanim are suspected, but they aren't the only ones interested.

## Objectives

* Meet with Rhodes
	+ Activate 1 Target
	+ Eliminate 5 Ophanim
* Recover Equipment from Ophanim
	+ Activate 1 Target
	+ Eliminate 6 Hostiles
* Take Down the Chosen Patrol
	+ Eliminate 10 Chosen
* Return to Auttenberg

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Kanaloa Research Station Voucher
* Crystite
* Powered Dark Crystite
Patch Notes v1-1-1817

Patch version
 Is hotfix

*"**We are releasing a hotfix which is focused on support for this weekend's Chosen Offensive event -- in addition to adding the new rewards for this weekend, it resolves a few bugs with the stretch goals and the Dev controlled Chosen's primary weapon's secondary ability which was causing some players to be stuck.**"*
Resonating Bolts

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Resonating Bolts** is a Recon ability unlocked at level 15. It causes the Recon's primary weapon to shoot out a bolt which will stick to where it lands, including players and NPCs. After a brief delay, the bolt explodes, dealing area of effect damage. Multiple uses can be stored up at once.

{{#arraymap: Base Damage, Effect Radius

## Description

***"The Recon shoots out a powerful explosive that detonates after a short time. This ability has several charges which can be stored up."***

## Prefixes & Modules

Resonating Bolts can come with the Bane, Barrage, Cooled, and Widened prefix as well as the Custom modifier.

Modules that modify Recharge, and AoE be used for best effect.

## Gameplay Notes

Due to its relatively short cooldown of 10s, Resonating Bolts synergizes very well with perks that proc on ability activation, such as Flame Buffer, Health Surge, Energy Spikes, and Invigorate.

In PvP, Resonating Bolts is affected by Gravity Field Grenade and will be redirected by a hostile Gravity Field.

## Affected By Perks

Resonating Bolts is not affected by any perks.
Not affected by:

* Explosives Expert

## ARES Suppliers

Resonating Bolts can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L24 - Shanty Town, Supply Officer "Shadow" - 90 vouchers
* Blue L40 - Camp Jasper, Supply Officer Mendel - 120 vouchers
Patch Notes v1-0-1785r1

Patch version
 Is hotfix

Hello everyone, we are releasing a hotfix that will address the following issues:

## ARES JOBS

* ARES Jobs will now play audio and display text windows at the proper time. (This was not affecting all players)

UI
--

* Login alerts will no longer appear on the character creation screen.
* Pilot tokens will now properly display in the garage battleframes interface.

## INVENTORY

* Items with similar names that should not stack will no longer be stacked. Players will now properly see these items again individually.

## KNOWN ISSUES

* Mail attachments will remain disabled while we investigate causes for items not delivering properly to players. (When the fix is applied these items will retroactively be mailed to players)
Player GetEliteLevelsInfo Init

Returns a table with information like XP needed for an elite rank, the reroll cost for upgrades, the reset cost for elite rank upgrades, and how often rare upgrades occur

Usage
initInfo = Player.GetEliteLevelsInfo\_Init()

Return Values

Examples

```
local initInfo = Player.GetEliteLevelsInfo_Init()
log(tostring(initInfo))
--[[
{
	"award_frame_min_level" : 10,
	"reroll_cost" : 5,
	"xp_per_level" : 3350000,
	"levels_per_rare" : 10,
	"revert_cost" : 100
}
]]

```
Ration Runner

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forward Operating Base: Harpoon Job Board

## Description

First Lieutenant Avakian wants you to get some rations out to the men on the front lines.

### Warning:

Picking up the ration will disable your jump jets temporarily for a few minutes. It is recommended to wait until it is reactivated before proceeding especially if the squad destination is in the Caldera or higher elevation.

## Objectives

* Deliver Rations To The First Squad
* Squad Location
* Flank The Chosen Squad
	+ Eliminate 10 Chosen
* Flank The Second Chosen Squad
	+ Eliminate 10 Chosen
* Deliver Rations To The Second Squad
* Squad Location

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x FOB Harpoon Voucher
* Crystite
* Dark Crystite
Proxy

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the The Nest Job Board

## Objectives

* Find the Bodies
	+ Scan 5 Bodies for Sickness
* Meet with Dr. Delacroix
* Locate the Tanken
	+ Arcfold 3 Items
* Meet with Dr. Delacroix

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x The Nest Voucher
* Crystite
Power Field

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Power Field** is one of the Raptor's abilities. It fires out a projectile in a straight line that can be detonated by activating the skill again. Upon being detonated or making contact with an object, the projectile creates a spherical field that applies the Supercharged effect to all friendlies that run through it. Under normal circumstances, this buff grants the affected players unlimited ammo and an increased rate of fire. For the Charge Rifle, Power Field's buff increases charge speed. The buff can be refreshed by remaining inside the field. Exiting and re-entering the field will not increase the buff's power.

## Description

***"The Raptor shoots a deployable that detonates on impact with a surface, creating an energy field that causes allies that enter to become Supercharged, increasing their rate of fire and granting unlimited ammo. Empowered effect: Affected allies also gain unlimited energy."***

## Prefixes & Modules

Power Field can come with the Bane, Blitz, Charged, Cooled, Enduring, Lasting, and Potent Prefix as well as the Custom prefix.

Modules that modify Recharge, Potency, AoE, and Duration can be used.

## ARES Suppliers

Power Field can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers
Player GetItemInfo

*This page was last updated during patch* v1.1.1824*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Usage
info = Player.GetItemInfo(itemId)

Examples

```
-- get current loadout primary weapon info
function OnBattleframeChanged()
    local loadout = Player.GetCurrentLoadout()
    if loadout and loadout.items.primary_weapon then
        primary_weapon_info = Player.GetItemInfo(loadout.items.primary_weapon.item_guid)
    end
end

```

Example return.

```
"durability" = {
    "pool" = 0,
    "current" = 1000,
},
"stats" = {
    "maxAmmo" = 60,
    "roundsPerBurst" = 1,
    "repairPoints" = 0,
    "damagePerSecond" = 714.011536,
    "ammoPerBurst" = 1,
},
"description" = "Fires a plasma ball that on impact detonates doing area of effect damage.",
"character_scalars" = {
    "name" = "Power Rating",
    "color" = "red",
    "format" = "%.2f",
    "is_scalar" = true,
    "value" = 44,
},
"itemTypeId" = "114002",
"slotIdx" = 1,
"attributes" = {
    "min" = 1100,
    "format" = "%.2f ms/burst",
    "inverse" = true,
    "max" = 1100,
    "value" = 1042,
    "stat_id" = 17,
    "display_name" = "Rate of Fire",
    "display_order" = 101,
},
{
    "min" = 2,
    "format" = "%.2fm",
    "inverse" = false,
    "max" = 2,
    "value" = 2.140000,
    "stat_id" = 29,
    "display_name" = "Splash Radius",
    "display_order" = 103,
},
{
    "min" = 743.999695,
    "format" = "%.2f",
    "inverse" = false,
    "max" = 743.999695,
    "value" = 744,
    "stat_id" = 954,
    "display_name" = "Damage Per Round",
    "display_order" = 100,
},
{
    "min" = 6,
    "format" = "%d",
    "inverse" = false,
    "max" = 6,
    "value" = 6,
    "stat_id" = 956,
    "display_name" = "Magazine Size",
    "display_order" = 104,
},
{
    "inverse" = false,
    "format" = "%.1fm",
    "value" = 215,
    "stat_id" = 957,
    "display_name" = "Range",
    "display_order" = 105,
},
{
    "inverse" = true,
    "format" = "%.1fs",
    "value" = 2,
    "stat_id" = 1123,
    "display_name" = "Reload Speed",
    "display_order" = 107,
},
"tier" = {
    "level" = 0,
    "description" = "Stageless gear that encompasses the entire craftable range",
    "name" = "Unstaged",
},
"subTypeId" = "20",
"itemId" = 744171221205556989,
"dynamic_flags" = {
    "is_bound" = true,
    "is_equipped" = true,
},
"hidden_modules" = {
    95417,
},
"rarity" = "rare",
"web_icon_stem" = "ITEM_ID_85954",
"craftingTypeId" = "254",
"constraints" = {
    "cpu" = 0,
    "mass" = 0,
    "power" = 0,
},
"web_icon" = "http://d2ja7bjtwj8eb0.cloudfront.net/assets/items/64/ITEM_ID_85954.png",
"type" = "weapon",
"flags" = {
    "is_salvageable" = true,
    "is_mailable" = true,
    "is_tradable" = true,
},
"stack_size" = 1,
"name" = "Fusillade Plasma Cannon",
"required_level" = 40,
"item_level" = 44,
"certifications" = {
    "732",
},
"weaponType" = "Plasma Cannon",
"slotted_modules" = {},

```
Ration Crash

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forward Operating Base: Harpoon Job Board

## Description

Preserve a defensive hardpoint, then press the attack and secure a safe trip home for Accord Force Recon.

## Objectives

* Defend the Cargo
	+ Defend for 00:02:00
* Recover the Missing Rations
	+ Eliminate 15 Volcano Wildlife
* Locate the Chosen
	+ Eliminate 10 Chosen
	+ Eliminate Elite Chosen Chaingunner
* ??
* Escort the Pilot to Safety

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x FOB Harpoon Voucher
* Crystite
* Dark Crystite
Recon Plating

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Plating** is the armor that covers a Battleframe and provides its defensive stats. The type of plating used determines a frame's health regeneration and maximum health. Recon plating is designed for use on all Recon battleframes, and provides the least amount of maximum health out of all types of platings.
Prospect of Reprisal

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the The Nest Job Board

## Description

Blue Gold Part III - Mickey the Wrench has freed himself, and he is looking to take out a little revenge on Sparanzo, and possibly you.

## Objectives

* Check on Prospector Axel
	+ Activate 1 Target
	+ Eliminate 6 Buzzards
* Check on Prospector Bob
	+ Defend for 00:02:00
* Check on Remaining Prospector
	+ Activate 1 Target
	+ Eliminate 7 Hostiles
* Find and Question Axel
	+ Eliminate 12 Buzzards
	+ Eliminate Mickey the Wrench

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x The Nest Voucher
* Crystite
My Brother's Keeper

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Cerrado Plains Job Board

## Description

Cerrado Poachers Part III - You learn the fate that befell Carlo

## Objectives

* Meet with Claudia
* Reach the SIN Beacon
	+ Activate 1 Target
	+ Eliminate 7 Hostiles
* Reach the SIN Beacon
	+ Activate 1 Target
	+ Eliminate 5 Hostiles
* Reach the SIN Beacon
	+ Activate 1 Target
	+ Eliminate 4 Hostiles
	+ Eliminate Poacher

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Thump Dump Voucher
* Crystite
Conduit

*This page was last updated during patch* v1.0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Each hit of the Charge Rifle grants a stack of Conduit. Upon reaching three stacks, the next shot fired or the next ability activated becomes Empowered, gaining additional effects and consuming all stacks*"**

## This perk affects:

* Raptor
* Charge Rifle
* R36 Assault Rifle
* Sharpeyed R36
* Teleport Shot
* Powerfield
* SIN Scrambler

## Gameplay Considerations

* When using a Charge Rifle, firing with three conduit charges drains all charges and causes the shot to explode on impact.
* When using an R36, firing can now build charges but not expend them.
* The R36 rounds cause energy damage at full charge.
* An Empowered Teleport Shot gives the Raptor a movement speed buff after teleporting
* An Empowered Powerfield grants unlimited energy to the affected allies.
* An Empowered SIN Scrambler increases the damage taken by the affected enemy.
* No other abilities can become Empowered.
PAX East 2011

## Penny Arcade Expo East 2011

For general information on PAX, visit paxsite.com .

In regards to Firefall, PAX East marked the first time that the game was playable by the general public. Red 5 had set up 20 gaming stations, for 2 simultaneous 5v5 deathmatch games.

In addition to the first look at PvP, other things prominently on display were the Recon battleframe, custom Armies (with custom names, colors, and insignia), and Powerups.

Also, the accounts used had installed 3 abilities for each battleframe. For the Assault, players could use Crater, Afterburner, and Overcharge. For Medic, Supercharge, Healing Burst, and Defibrillator. Recon had access to Resonating Bolts, Cryo Bullet and Long Range Charge.
SINterloper

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Stonewall Job Board

## Description

Accord Command suspects rebel factions of attempting to compromise SIN and steal Accord data. They're calling on you to thwart the rebels' plans.

## Objectives

* Rebel Technician's Location
	+ Eliminate 9 Rebels
	+ Eliminate Rebel Technician
* Rebel Signal Location
	+ Activate 3 Targets
	+ Eliminate 6 Hostiles
* Accord Engineer's Location
* Talk to the Engineer
	+ Defend NPC for 00:02:30

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* Crystite
Patch Notes v0-8-1744

Patch version
 Is hotfix

Hey all,

We've prepared a hotfix for the game today. Here's what you can expect in this patch:

* Multi-Turrets' intended tracking behavior has been restored.
* Players should be able to properly claim expired Marketplace listings once again.
* Fixed an issue where at times players would not be able to access the Maintenance interface in the Battleframe Garage.
* Sonic Detonators can no longer be salvaged.
* Sonic Detonators can be crafted once again.
* The Ambush and Ambush LGV encounters have been enabled once again.
* Fixed an issue where Nighthawks with Ambush active could switch to another Battleframe and have infinite ammunition.
* Unpackaged Rechargeable Flares can no longer be sold on the Marketplace (Packaged Rechargeable Flares can still be sold on the Marketplace as intended).
Recon/Tier 1

Redirect to:

* Accord Recon

**Tiers have been removed from the game. This information is outdated. See Recon/Accord Recon**

Stock Recon battleframe.

## Description

The Recon battleframe serves in several roles: as a sniper, able to deliver a deadly blow from maximum range; and as a counter-intelligence specialist, able to manipulate SlN data and distribute disinformation to enemy viewports. Many of the counter-intelligence skills began as underground mods for Holmgang league play, but now ﬁnd themselves implemented as critical tools in the real world. A subset of the community — small, but powerful — seems intent on relieving the Accord of its resources. These crime syndicates hope their lawlessness will be overlooked in lieu of the terrible invasion at hand, but Admiral Nostromo has deployed large numbers of Recons specifically to address the issue of looting. With the proper frame and module, a well-trained Recon can corrupt a criminal's SlN feed to such a degree that they may actually turn on one another, unable to tell friend from foe.

## Skills

### Default

* **Long Range Charge** - Deploys a projectile that upon making contact with a surface, deposits a proximity mine that does AOE damage when manually detonated. Can be deployed while scoped or unscoped

### Unlockable

* **Resonating Bolts** - Deals reduced damage on initial shot, but explodes after a short delay to deal AoE damage equal to or greater than the initial damage reduction. Stacking Resonating Bolts also stacks the delay and amount of damage.

* **Cryo Shot** - Deals the same amount of damage as normal rounds for body shots and head shots. Affects all shots made for a certain amount of time and upon successfully tagging an enemy slows the target.
ON DUEL UPDATED

Trigger

Values passed to bound function

```
{
"recipient" : "HARDCORECASUAL" (probably a table for squad duels),
"initiator" : "SEXYSTEAK" (probably a table for squad duels),
"myTeamSize" : 1,
"theirTeamSize" : 1,
"event" : "on_duel_updated",
"reason" : "",
"state" : "PROPOSED" | "CANCELLED" | "CONFIRMED" | "COMPLETED",
"myResult" : "incomplete" | "defeat" | "victory",
"timeUntilStart" : 9.967000 (only valid while in CONFIRMED state),
}

```
Reputation

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The new Reputation system is very similar to the old Voucher system in many ways. You still gain Reputation for doing ARES Jobs and that Reputation lets you buy more or less the same items from the same ARES Suppliers. The key difference is that instead of receiving Reputation in the form of a currency that you spend, you receive Reputation points, which function more like experience. Each town with a Job Board is represented by a faction. When you complete an ARES Job, you’ll receive Reputation points towards that town’s faction. The more Reputation points you have with a particular faction, the more that faction likes you.
Portable Antenna

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

The **Portable Antenna** is a consumable Calldown used to start the Portable Antenna Terminal mission. When used it will be automatically equipped and the player will be contacted by Dick Allen.

Item description: *Equip to enable Signal Scanning*
## Portable Antenna Variants

 **Source:** | * Crafting: 20 seconds + 250 Crystite
* Portable Antenna Terminal
Player GetActiveDeployables

Usage
{[entityId, ...]} = Player.GetActiveDeployables()

Return Values

Examples

```
--[[
Deploy 'Stock Heavy Turret'
--]]
local deployables = Player.GetActiveDeployables();
--[[
{1 = <13569915478431815969>,2 = <13569915506013806881>}
--]]
for _, d in pairs(deployables) do
    log(Game.GetTargetInfo(d));
    log(Game.GetTargetStatus(d));
end
--[[
{
  {"hostile" = false,"bounds" = {"height" = 2,"length" = 2,"width" = 2,}"name" = "Heavy Turret - Rank I",
    "faction" = "accord","deployableCategory" = "Turret","level" = 1,"type" = "deployable",
    "deployableType" = "Heavy Turret - Rank I"}
  {"visible" = false,"inSin" = true,"target_locked" = false,"text" = false,"target_lockable" = false,
    "voice" = false,"mission" = false}
}
{
  {"damageable" = false,"type" = "deployable","sourceAbilityId" = <35542>,"gearStage" = 4,
    "turretType" = "Heavy Turret I","turretTypeId" = <1>,"deployableCategory" = "Turret",
    "ownerId" = <9206795298285970177>,"bounds" = {"height" = 1.6687110839192,"length" = 2.3865737995891,
    "width" = 1.5055273261401,}"hostile" = false,"faction" = "accord","deployableTypeId" = <946>,
    "level" = 1,"name" = "Heavy Turret - Rank I","deployableType" = "Heavy Turret - Rank I"}
  {"visible" = true,"inSin" = true,"target_locked" = false,"text" = false,"target_lockable" = false,
    "voice" = false,"mission" = false}
}
--]]

```
Poachers on the Plains

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Thump Dump Job Board

## Description

Cerrado Poachers Part I - Give aid to the caretakers of Cerrado, stuck in a fight against marauding poachers.

**NOTE:** This is a Priority job and will be available at level 12.

## Objectives

* Meet with Claudia
* Poacher Location
	+ Activate 3 Targets
	+ Eliminate 15 Hostiles
* Poacher Location
	+ Eliminate 8 Bandits
* Meet with Claudia

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Thump Dump Voucher
* Crystite
Patch Notes v0-8-1738

Patch version
 Is hotfix

Hey all, we've prepared a fix tonight for the following issues:

* Fixed an issue where Phantom Mask was causing players' heads to disappear.
* Fixed an issue where an encounter was causing server hitches.
* Fixed an issue where resources that are in the process of being refined could be selected in another refining job.

Fixed earlier today:

* Enabled the ability to change Warpaints once more.
* Fixed an issue where players could not see items they have listed in the Marketplace

Player care packages:

We've made new migration care packages available. Here's what to expect:

* Any previous unredeemed equipment crates have been removed.
* Each player will get 2 item crates for each of their battleframes. One crate will contain gear for the current tech stage of the battleframe, and one for the previous tech stage of the battleframe (please note: players at Tech Stage I will not receive item crates. Players at Tech Stage II will receive 1 item crate, as their next lowest Tech Stage does not produce a crate).
* In your mailbox, you should receive a message that contains 5 +20% One-hour resource bonuses
* Everyone will also receive 7 Day VIP Membership
Refined DNA & Salvage

## Description

**Refined DNA & Salvage** is one of the main components needed to manufacture Crystite Hybrid Modules. The different types of DNA and salvage can be refined from the various unrefined states, requiring less with a higher level source material.

### Refining Possibilities

* Turn 50 common (white) DNA/Tech parts into 1 refined part
* Turn 25 uncommon (green) DNA/Tech parts into 1 refined part
* Turn 10 rare (blue) DNA/Tech parts into 1 refined part
* Turn 1 epic (purple) DNA/Tech part into 1 refined part
Resource Thumping Guide

*This page was last updated during patch* v1.0.1795*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
.

## Description

Throughout New Eden, there are many naturally occurring resource deposits. Resources from these deposits are collected using Thumpers (or Sonic Detonators), and are used to build technology at the Molecular Printers.

## Resource Types

* Iron
* Tungsten
* Titanium
* Uranium

## Resource Attributes

Resource veins can be found with various amounts of resources. The Scan Hammer will give you a reading of how much of each resource can be found at that location. In addition, the color of the 'waves' generated by the hammer will tell you what resources are there; white for Iron, green for Tungsten, blue for Titanium, and XXX for Uranium.

* Resource %
	+ This shows how much of the resource deposit is the resource. The rest is Sifted Earth. Ranges from 0% to 100%.

## Resource Collection

* Using a Thumper is more efficient than a Sonic Detonator, since the latter can only be used on Resource Deposits.
* When using a Personal Thumper, the load will be split among the squad members. When using a Squad Thumper, each squad member will instead receive the full amount.
	+ example: a Thumper protected by a 5 person squad takes home a load of 500 Iron. If it was a Personal Thumper, each will receive 100 Iron. If it was a Squad Thumper, then instead each member will receive the full 500 Iron.
* As such, it's better to use a Squad Thumper if possible, as the total reward before you exhaust the vein will be higher.
* Explosive Aranhas make short work of Thumpers; a troop of three or four can easily destroy a Thumper that is below 20% health. Chosen Juggernauts are also a great hazard.
* Squad Thumpers spawn many more enemies than Personal Thumpers.
Patch Notes v0-8-1746

Patch version
 Is hotfix

Hey all,

We've prepared a hotfix to address some issues players are experiencing:

* Adjusted the melee perks to their intended damage stats.
	+ Brawler is 500 base damage.
	+ Knockout adds 50% of Brawler's damage.
	+ Energy Shaping adds 50% of Brawler's damage.
		- Brawler with Knockout OR Energy Shaping should net 750 damage.
		- Brawler with Knockout AND Energy Shaping should net 1000 damage.
* Fixed an issue where blueprints that a player does not have researched would be shown when the manufacturing interface is first loaded.
* Players should now be able to open their decal menu in the Garage's Paint Shop.
* Fixed an issue where players would not see the equipment list when they opened the Garage.

We're also performing maintenance on the Marketplace. We expect the maintenance to last approximately 15 minutes.
ON REWARD INFO

Trigger

Values passed to bound function

```
{
"rewardValue" = 5,
"isExp" = true,
"entityId" = <13569922201062320641>,
"event" = "on_reward_info",
"rewardType" = "XP_REWARD_KILL"
}

{
"rewardValue" = 3,
"isExp" = true,
"entityId" = <1536351813538773761>,
"isBonus" = true,
"event" = "on_reward_info",
"rewardType" = "XP_REWARD_BONUS"
}

{
	"rewardValue" : 20,
	"isExp" : true,
	"entityId" : 18374686479832091393,
	"event" : "on_reward_info",
	"rewardType" : "XP_REWARD_ASSIST_CRITICAL"
}

{
	"rewardValue" : 15300,
	"rewardType" : "XP_REWARD_FROM_ENCOUNTER",
	"event" : "on_reward_info",
	"isExp" : true
}

{
	"rewardValue" : 5,
	"isExp" : true,
	"entityId" : 18374686479833027073,
	"event" : "on_reward_info",
	"rewardType" : "XP_REWARD_ASSIST"
}

```
Player GetItems

Usage
{items=[{item\_id,item\_type}], resources=[{quantity,item\_type}]} = Player.GetItems()

Examples

```
local Items = Player.GetItems();
for _, item in pairs(Items.items) do
    Game.GetItemInfoByType(item.item_type);
end
for _, resource in pairs(Items.resources) do
    Game.GetItemInfoByType(resource.item_type);
end

```
Patch Notes v1-0-1796

Patch version
 Is hotfix

Hello Pilots! We have released a hotfix which will address the following issues:

## Recluse

* Fixed an issue with the Recluse's alt-fire which was preventing AOE damage from being dealt upon impact.

## Open World

* Added a fail safe timer which will end the OCT event if the Guardian becomes unreachable for an extended period of time.
	+ This is a temporary fix until we can determine a way to prevent the Guardian from becoming stuck in the first place.

## ARES Jobs

* If you abandon a priority/non-repeatable ARES Job it will now reappear on the Job board.
* 'My Island' has been disabled as it sends players into the melding until the Devil's Tusk push back is complete.
* Interacting with the crate on 'Project IMP' will now progress to the next step of the job.
Player.GetWeaponInfo

Returns information on the player's currently equipped(?) weapon.

Usage
Player.GetWeaponInfo()

Returns
A table with the following keys:

* AmmoPerBurst - not sure what this is, always seems to be 1 (EX: shotguns still have this as 1)
* BurstDuration - not sure what this is, always seems to be 0
* ChargeType - "spinup" when an HMG, otherwise nil
* ChargeUpTime - spinuptime for HMGs. is 1.50... for HMGs, otherwise 0.
* ClipSize - maximum number of rounds in a magazine
* ItemId - is of type {entity} - haven't looking into this.
* MaxAmmo - this + ClipSize is total amount of ammo storable (EX: for HMGs without clip mods, would be 650)
* MaxZoom - zoom factor, defined for weapons that can ADS, otherwise nil. 60 for Supressor Rifle, 55 for Assault Rifles, 50 for Marksman Rifles, 22 for sniper rifles
* Range - in meters
* RateOfFire - in rounds/second
* WeaponType - string representation of currently equipped weapon type. EX: "Heavy MG" (all variants of the same type have same WeaponType, so Spinup HMGs and ReflectShield HMGs are just "Heavy MG")
SFC Terry Sugarman Patrol

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forward Operating Base: Harpoon Job Board

## Description

Sergeant First Class Terry Sugarman has been tasked with special operations within Devil's Tusk. His mission: to obtain any possible data on the local Chosen clan leader, Serkan. He could use some support, however, ARES support.

## Objectives

* Locate Terry Sugarman
	+ Activate 1 Target
	+ Eliminate 6 Chosen
* SFC Sugarman 2nd Patrol Point
	+ Activate 1 Target
	+ Eliminate 7 Chosen
* SFC Sugarman Final Patrol Point
	+ Activate 1 Target
	+ Eliminate 21 Volcano Wildlife

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x FOB Harpoon Voucher
* Crystite
* Dark Crystite
R36 Receiver I/Archive

Template:Archive
The *R36 Receiever I* determines the damage per round for the R36 Assault Rifle I. When listed the materials are ordered from best available to worst available, taking into account any rarity restrictions. Bolded are the best in slot at maximum quality. See Resources for a complete chart on which minerals, gases, and organics are best in slot.

* Mineral Toughness (75x) - Helps determines the damage per round.
	+ Copper, **Iron**, Aluminum, Carbon, Silicate, Ceramic]
* Gas Potential Energy (75x) - Determines how fast the gun fires.
	+ Methine, **Octine**, Nitrine, Radine
Claymore

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Claymore is a Engineer ability unlocked at Level 15. It places down a mine facing in one direction. The mine is only detonated by enemies that the mine is facing. Multiple charges can be stored at once and quickly deployed.

## Description

***"Places a directional explosive. Enemies who trigger the claymore take heavy damage. Several Claymores can be stored at one time."***

## Prefixes & Modules

The Claymore can come with the Cooled, Deployment, Longarm, and Rapid Prefix as well as the Custom prefix.

Modules that modify Max Deployment, Recharge, and Range can be used.

## Affected By Perks

* Repairing Nanites
* Overseer
* Mounted Firepower
* Resilient Alloys
* Deployable Repulsor
* Explosives Expert

## ARES Suppliers

Claymore can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L24 - Shanty Town, Supply Officer "Shadow" - 90 vouchers
* Blue L40 - Camp Jasper, Supply Officer Mendel - 120 vouchers
Patch Notes v1-0-1797

Patch version
 Is hotfix

Hello Pilots! We have released a hotfix which will address the following issues:

* Players can no longer buy an Experimental Stimulant if they already have one in their inventory.
* Known Issue: Players who spam the purchase button for stimulants will be able to buy more than one stimulant. This is not beneficial to the player as using a stimulant when you have more than one will consume the entire stack and only give the reward once.
* Omnidyne-M vouchers received from the Hazardous Research event are now affected by reputation boosts.
* Fixed an issue that was preventing players from completing 'Get Your Ass to Dredge'.
* Spiny armor cores now reflect 10% damage as originally intended and are purchasable once again from the PvP vendor.
* Reduced the amount of Powered Dark Crystite Cores required for the final repulsor project to 100,000.
Player Versus Player

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Player versus player (PvP) refers to a game mode where players compete primarily against other players. In Firefall, there are several ways for players to take part in player versus player combat.

### Duel

Players can challenge other players to duels in order to take part in one-on-one combat. Duels can take place anywhere in the open world. To begin a duel, a player must challenge another by right-clicking them and selecting Duel, or by typing the command /duel *playername*.

If the second player accepts, the duel will begin after a short delay and the two players will be able to fight.

### Sunken Harbor

On the north side of Sunken Harbor, there is an arena where players can engage in combat with other players. Any player who enters the arena will be targetable to others after a short delay. In this arena, combat is a free-for-all; any player can attack any other player.

*This game mode is currently disabled due to a number of jobs being located within/around the PvP arena.*

### Broken Peninsula

Upon entering the Broken Peninsula, players will be placed on a team of up to 20 players. In this zone, players battle against other players for the control of watchtowers, outposts, and resources.
Purple NOVA

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Tecumseh Airbase Job Board

## Description

Go Stealth & Introduce a Biological Agent into Key Chosen Units

## Objectives

* Meet with Commander Kimbase
* Chosen Patrol's Location
	+ Use Purple Nova on the [Chosen] Shocktrooper
* Chosen Patrol's Location
	+ Use Purple Nova on 2 Chosen
* Chosen Patrol's Location
	+ Eliminate 10 Chosen
* Infected Chosen Location
	+ Eliminate 10 Infected Chosen
	+ Collect 5 Tissue Samples
* Return Samples to Commander Kimbase

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 16x Tecumseh Airbase Voucher
* Crystite
Rocket Turret

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

***"Rocket-firing heavy turret. Requires more combat time before upgrading"***

The **Rocket Turret** is a variant of the Heavy Turret and is only made by crafting using recipes bought from ARES Suppliers. Heavy Turret deploys a medium sized turret on a flat surface. After a brief setup period, the turret will automatically attack any nearby enemies. After dealing enough damage or surviving for enough time, the turret will automatically upgrade, changing its appearance and significantly increasing its rate of fire. Heavy Turrets have a base duration of two minutes. With a deployment module installed, you can have more than one turret deployed. However, you must still wait through the cooldown in between deployments. The Rocket Turret takes longer to upgrade then a Heavy Turret. Explosive Devices are used during crafting of Rocket Turret.

Before upgrading, the Rocket Turret will only shoot Rockets. After upgrading, the Rocket Turret gains the dual machine guns of the Heavy Turret in addition to its rockets.

## Prefixes & Modules

The Rocket Turret can come with the Blitz, Charged, Cooled, Enduring, Lasting, and Potent Prefix as well as the Custom prefix.

The Rocket turret can make use of Modules that effect Max Deployment, Duration, Potency, Cooldown, and AoE.

## Affected By Perks

* Repairing Nanites
* Overseer
* Mounted Firepower
* Resilient Alloys
* Deployable Repulsor

Not affected by:

* Ballistics Expert
* Sure Shot - turrets can trigger Sure Shot, but they do not benefit from it
* Hunter - turrets can trigger Hunter, but they do not benefit from it

## ARES Suppliers

The blueprint for Rocket Turret can be bought at various levels from the following ARES Vendors using local vouchers.

* L12 - Cerrado Plains, Supply Officer Cook - 25 vouchers
* L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* L32 - FOB Sagan, Supply Officer Bender - 40 vouchers
* L40 - Kanaloa Research Station, Supply Officer Bryson - 75 vouchers

## Variant

Rocket Turrets is a variant of the Heavy Turret.
R36 Assault Rifle (Weapon Type)

*This page was last updated during patch* v1.2.1847*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

R36 Assault Rifles are a class of Recon Battleframe weapons. R36 assault rifles are similar to the Assault Rifle secondary weapon, but possess overall better stats and a low power scope. All R36 assault rifles are only usable by a recon archetype battleframe. R36 assault rifles deal kinetic damage by default, and can possess the basic and elemental Weapon Prefixes.

## Variants

* Marksman Rifle
* R36 Assault Rifle
Player GetAvailableInteractives

Usage
{[entityId, ...]} = Player.GetAvailableInteractives()

Return Values

Examples

```
local interactives = Player.GetAvailableInteractives();
--[[
{1 = <13569915478431815969>,2 = <13569915506013806881>}
--]]
for _, d in pairs(deployables) do
    log(Game.GetTargetInfo(d));
    log(Game.GetTargetStatus(d));
end
--[[
--]]

```
Patch Notes v0-7-1727

Patch version
 Is hotfix

## Open World Bugfixes

* Fix for an LGV race exploit where players were able to spawn multiple LGV races, finishing all of them within minutes and then repeating for rewards.
* Fix an exploit where squads were able to earn more than max reward from thumpers by inviting more than 5 members.

## December Red Bean Rewards (live December 1st)

* New “Beta Pilot” title, New Pinecone Hat, Dusk Gliderpad, New Vortex LGV, Monoclops Zoom Visor
Running with Guns

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the The Nest Job Board

## Description

Chase Down the Civilian Group's Missing Hunter

## Objectives

* Meet the Civilian Leader
	+ Activate 1 Target
* Koralia's Suspected Location
	+ Eliminate 10 Wildlife
	+ Collect 5 Objectives
* Koralia's Suspected Location
	+ Activate 1 Target
	+ Eliminate 5 Buzzards
* Report to the Civilian Camp
	+ Activate 1 Target
	+ Eliminate 8 Buzzards

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x The Nest Voucher
* Crystite
Omnidyne-M Aerial Core

*This page was last updated during patch* v1.2.1853*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Omnidye-M Aerial Core is a special Battleframe Core available during the Super Glider Challenge event. The core health in addition to increasing aerial mobility and decreasing the cooldown of gliders.

### Flavor Text and Bonuses

* Increased maximum jet energy
* Reduced cost per second of jet sprinting
* Reduces shared glider cooldown by 10 seconds

*Omnidyne-M Corporation has once again revolutionized battleframe performance with the new Aerial Core! Fly circles around your enemies! Glide to the horizon! Omnidye-M Corporation is not responsible for accidental injury, maiming, or loss of life incurred as a result of equipment malfunction or unsafe pilot behavior.*