Tropical Frenzy

**Tropical Frenzy** is one of the four new maps included in Call Of Duty All Out War: Naval Strike. It is set in the Spratly Islands inside the South China sea, and is located along a string of islands and a central fishing village.

## Design

Tropical Frenzy is a more even naval to island map, unlike the other maps in the expansion pack. Boats are moreso a secondary vehicle to use, while bridges can connect all the islands, meaning jeeps and APCs are primary transport between objectives. The islands themselves are densely decorated with villages, radio towers, docking stations, and forestry.

## Conquest

This map has five flags in Conquest Small, with seven in the Larger version.

### Equipment

 Emplacement(s) | Centurion C-RAM

 Emplacement(s) | Pantsir-S1

### Deployments

This map is unique for both teams having a Naval spawn, and a Land spawn. The USMC spawn in the southern part of the map in a forest covered area and obviously their amphibious carrier. The chinese spawn in the north, and its the exact same as the USMC in terms of spawn points.

### Flags

#### Outcropping

*[Conquest Large]* The Outcropping is on the northern edge of the USMC spawn island, a small forward operation base with small wooden huts, some 50 cal emplacements, a tow missle emplacement, and a dug out trench along the perimeter of the island. There are also bridges going to the Fishing Island and the Forest Crossing, which makes this a valuable flag, and if lost by the USMC, it can be the spearhead to a potential spawn trap. When captured, an LAV-25 and a Growler ITV spawn for the USMC, and a ZBD-09 and LYT2021 spawn for the PLA.

#### Fishing Island

The Fishing Island is a larger island in the western part of the map, neighbouring the Outcropping and Radio Tower, but other then that, it is isolated in terms of close islands. The large island is consisting of a nine huts dotted across the body and coast of the island, along with its own fishing pier. The capture zone, which is in itself the largest on the map, is focused on the house cluster surrounding the roadway in the island center, established into a sort of rudimentary cul-de-sac. Some of the houses are on stilts, and the terrain is almost bowl-shaped with open lower ground in the middle and on the north side of the settlement, and higher, more heavily vegetated ground at the edges. This variable terrain grants some concealment opportunities, although the houses offer the majority of available cover. In spite of this, they are easily destroyed by explosives, meaning the entire village can be flattened in the course of a round. When captured in Conquest Large or Conquest, an ACV will spawn.

#### Radio Tower

A more centralized flag close to the Headquarters, Fishing Island, and the Forward Base, the Radio Tower control point consists of a Communications Post and a Radio Tower. The outpost is well fortified by a ring of trenches, barbed-wire fixtures and a log bunker around its south side, as well as a watchtower and an assortment of Anti-Air battle pickups. Unlike other flags on the map, no building in this area can be brought to the ground, meaning it is more fortified than the other objectives. The Radio Tower shares this feature with the Headquarters. When captured, a Growler ITV or LYT2021 will spawn.

#### Headquarters

The location of the central Conquest objective, the Headquarters is the primary point of interest for infantry. It is a large, rectangular bulwark made of concrete, emplaced on the highest accessible point in the middle of the island chain, and thus well-sighted to perform coastal defense duties. The fort is protected on three sides by an extensive network of wire-topped trenches, camouflaged bunkers and mighty stone blockhouses, snaking around the hill from the base to crest on its north, south and west sides. The inner sanctum of the fortress is built into the reverse slope of the hill, the result being that the focus of the flag's capture radius is within a large "pit" set into and below the hilltop, with the surrounding concrete fortifications forming the pit walls. The comparatively undefended east side of the fort is the main entry point for vehicles, comprising a huge ramp up from the main road and adjacent encampment and jungle that the fort backs onto. When captured, a Growler ITV or a LYT2021 will spawn in Conquest Large, but these are replaced by a LAV-25 or ZBD-09 in Conquest Small.

#### Forest Crossing

Located Southeast of the central headquarters, the Forest Crossing is a smaller, more 'peaceful' island in the map, in a large, dense forest populated by small cabins and huts. A large, gravel road carves through the island, and the island serves as a contested point of interest between the Headquarters, Village, and the Outcropping. When captured, a Growler ITV or LYT2021 will spawn.

#### Village

The Village is similar to Flag B, in the fact that both flags are pretty isolated compared to the other flags, and are typically uncontested by the team that doesn't have control over it. The village itself is a fully-destructable village, with bungalows, some two floor buildings, and a three story outpost in the middle, which isn't destructable fully. The capture point radius is located around the outpost top floor, and is a power position over the rest of the village. The Village is in close proximity to the Forest Crossing and the Forward Base. When captured, an ACV will spawn.

#### Forward Base

*[Conquest Large]* The Forward Base consists of a fortified hamlet on the southern edge of the PLA spawn island. Two cabins and a supply shed are spread out amidst a clearing, center of which is a wooden watchtower. Around the edge of the settlement and adjacent to the roadway is a series of low-set trenches, including two log pillboxes covering the north and west approaches and a circular concrete casemate housing a M136 CS battle pickup. While the flag itself is in the center of the base next to the watchtower, the capture radius covers a fairly expansive area which includes the buildings, fortifications, and the dead ground inbetween. When captured, this flag spawns a LAV-25 or a ZBD-09, aswell as a Growler ITV or a LYT2021.

## Rush

Rush sees the USMC invade the string of islands, going from the Outcropping to the PLA's amphibious carrier.

### Stage 1

The first stage is at the Outcropping, the edge of the forest. One M-COM is located in the trenches, and another one is inside the eastern hut, closest to the wooden bridge which goes out to the Radio Tower. The USMC has their spawn located in the forest, and the PLA spawn in the Outcropping area. Vehicles allocated to the USMC Attack Force consist of 2 RHIBs, 2 Growler ITVs, and a single LAV-25. The PLA are given a ZBD-09 to fight back, as well as an assortment of TOW Missle emplacements.

### Stage 2

The PLA are pushed back to the Headquarters, where both M-Coms are located in the exterior courtyard section, on opposite ends. The PLA spawn at the northern edge of the Headquarters, while the USMC maintain a forward position at the Outcropping, but all vehicles owned will still spawn further back at their starting spawn. Vehicles issued to the USMC remain the same, but they are given an extra RHIB. The PLA remain with their single IFV.

### Stage 3

The next stage is at the Forward Base. One M-COM is at the edge of the forest in the north, and the other one is in the trench systems, in the south. The PLA spawn in the forest now, and the USMC spawn in the Headquarters area. Vehicles remain the same for both sides.

### Stage 4

The final stage is at the PLA's carrier. One M-COM is located in the Hangar, and the second is located deeper in the carrier in the engine room. The USMC are issued with multiple RHIBs, an RCB and a AH-6J Little Bird for the final assault, while their land vehicles are rendered useless. The PLA now have no vehicles.

## Team Deathmatch

Team Deathmatch takes place in the Headquarters.

## Obliteration

 Emplacement(s) | Centurion C-RAM

 Emplacement(s) | Pantsir-S1

Obliteration uses the entire length of the map. The USMC M-COMS are located around the Fishing Island, Outcropping, and Forest Crossing, while the PLA M-COMS are located around the Radio Tower, Forward Base, and Village. The bomb location is typically spawning in the Headquarters area.

## Carrier Assauult

Carrier Assault has three objectives in the smaller version, with five in the large version.

### Equipment

 Boat(s) | Multiple RHIBsMultiple ACVs1 RCB

 Boat(s) | Multiple RHIBsMultiple ACVs1 DV-15

### Deployments

These are same as Conquest Large, but is restricted to only the amphibious carriers. No land vehicles are issued at deployments.

### Bases

#### Fishing Island

The Fishing Island is a larger island in the western part of the map, neighbouring the Outcropping and Radio Tower, but other then that, it is isolated in terms of close islands. The large island is consisting of a nine huts dotted across the body and coast of the island, along with its own fishing pier. The capture zone, which is in itself the largest on the map, is focused on the house cluster surrounding the roadway in the island center, established into a sort of rudimentary cul-de-sac. Some of the houses are on stilts, and the terrain is almost bowl-shaped with open lower ground in the middle and on the north side of the settlement, and higher, more heavily vegetated ground at the edges. This variable terrain grants some concealment opportunities, although the houses offer the majority of available cover. In spite of this, they are easily destroyed by explosives, meaning the entire village can be flattened in the course of a round. When captured, an ACV will spawn.

#### Radio Tower

A more centralized flag close to the Headquarters, Fishing Island, and the Forward Base, the Radio Tower control point consists of a Communications Post and a Radio Tower. The outpost is well fortified by a ring of trenches, barbed-wire fixtures and a log bunker around its south side, as well as a watchtower and an assortment of Anti-Air battle pickups. Unlike other flags on the map, no building in this area can be brought to the ground, meaning it is more fortified than the other objectives. The Radio Tower shares this feature with the Headquarters. When captured, an ACV will spawn.

#### Headquarters

The location of the central Conquest objective, the Headquarters is the primary point of interest for infantry. It is a large, rectangular bulwark made of concrete, emplaced on the highest accessible point in the middle of the island chain, and thus well-sighted to perform coastal defense duties. The fort is protected on three sides by an extensive network of wire-topped trenches, camouflaged bunkers and mighty stone blockhouses, snaking around the hill from the base to crest on its north, south and west sides. The inner sanctum of the fortress is built into the reverse slope of the hill, the result being that the focus of the flag's capture radius is within a large "pit" set into and below the hilltop, with the surrounding concrete fortifications forming the pit walls. The comparatively undefended east side of the fort is the main entry point for vehicles, comprising a huge ramp up from the main road and adjacent encampment and jungle that the fort backs onto. When captured, an ACV will spawn.

#### Forest Crossing

Located Southeast of the central headquarters, the Forest Crossing is a smaller, more 'peaceful' island in the map, in a large, dense forest populated by small cabins and huts. A large, gravel road carves through the island, and the island serves as a contested point of interest between the Headquarters, Village, and the Outcropping. When captured, an ACV will spawn.

#### Village

The Village is similar to Flag B, in the fact that both flags are pretty isolated compared to the other flags, and are typically uncontested by the team that doesn't have control over it. The village itself is a fully-destructable village, with bungalows, some two floor buildings, and a three story outpost in the middle, which isn't destructable fully. The capture point radius is located around the outpost top floor, and is a power position over the rest of the village. The Village is in close proximity to the Forest Crossing and the Forward Base. When captured, an ACV will spawn.

## Domination

Domination, like TDM, takes place inside the Headquarters.

### A: Courtyard

Alpha takes place in the central courtyard.

### B: Watch Tower

Bravo takes place in the area around the Watch Tower.

### C: Cargo Hold

Charlie takes place inside the interior of the Headquarters, in a cargo hold.

## Trivia

* This is the only *Naval Strike* map with no jets, and with land vehicles in each teams deployments.