recursal/Fanatic-Fandom huggingface dataset:
Archer

### **From the Brush**

At 3rd level, you gain proficiency in Acrobatics and Survival. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. In addition, you have advantage on attack rolls against any creature that hasn't taken a turn in the current combat yet.

### **Targeted Shots**

At 3rd level, you gain two options from the Targeted Shots listed below. As part of an attack made with a bow, you can apply the effects of a Targeted Shot that you know. You can use Targeted Shots an amount of times equal to your Dexterity modifier per short rest (minimum of 1). You gain an additional Targeted Shot option at 7th, 10th, 15th, and 18th level. Targeted Shot saving throws scale off of your Dexterity.

* **Joint Shot:** You can determine and target a sensitive spot on the target, reducing their Armor Class by 2. This penalty lasts for 1 minute, or until a Medicine check passing a DC of your attack roll is made on the target.
* **Doublenock:** After this shot, you can fire an additional arrow at a different target within 5 feet of them as a bonus action.
* **Evaluative** **Shot:** As part of your shot, you can closely observe either the target's level of exhaustion or reaction time. On hit, you learn the target's current hit point percentile (by quarter), the target's Dexterity saving throw modifier, and the target's Armor Class.
* **Eye Shot:** If a target has exposed eyes, you can target one of their eyes as part of your shot. On a hit, the target must succeed a Constitution saving throw. On a failure, the target is blinded in that eye for 1 minute, and suffers disadvantage on ranged attack rolls. If a target is blinded in all their eyes, they are blinded. The target can make a Constitution saving throw at the end of each of their turns to remove this blindness, but still suffers disadvantage on ranged attack rolls (if still applicable).
* **Hand Shot:** As part of your shot, you can target a hand holding on to an object. On hit, they must succeed a Strength saving throw or be forced to drop whatever they're holding in that hand.
* **Heel Shot:** As a reaction to a target taking the Dash action, you can fire an arrow at their heels in an attempt to trip them up. They must succeed a Dexterity saving throw or be knocked prone and suffer 1d8 Piercing damage.
* **Led** **Shot:** You gain advantage on the shot's attack roll.

The DC for your Targeted Shots is *8 + your Dexterity modifier + your proficiency bonus.*

### **Rapid Action**

At 7th level, you gain the ability to use your bonus action to take the Dash or Disengage action. In addition, your movement speed increases by 10 feet.

### **Additional Fighting Style**

At 10th level, you can choose a second option from the Fighting Style class feature.

### **Direct Strike**

At 15th level, you gain a +1 bonus to your critical hit range with bows.

### **Followup**

At 18th level, when you critically hit with a bow, you may immediately thereafter make an additional attack with the same weapon. This can occur once per turn.
Жнец

## Особенности класса

Жнец - класс ближнего боя, может специализироваться на нанесении урона одиночным целям, нанесении массового урона или же вовсе быть танкующим в отряде.

## Сильные стороны

* Высокий урон
* Большое количество здоровья
* Сильная защита
* Много благословений, как личных, так и массовых
* Возможность притягивать врагов к себе

## Слабые стороны

* Отсутствие навыков увеличивающих уклонение
* Небольшое количество маны

## Особенности веток развития

### **Ветка "Шторм"**

* Основная стихия: **Воздух**
* Большое количество массовых ударов
* Возможно притягивать к себе сразу несколько врагов
* Увеличение крит. урона в бою

### **Ветка "Страж"**

* Основная стихия: **Тьма**
* Жнец в данной ветке выполняет роль танка
* Высокая защита
* Высокий показатель жизни
* Самолечение
* Увеличенный шанс крит. уклона и крит. защиты

### **Ветка "Палач"**

* Основная стихия: **Тьма**
* Высокий урон по одиночным целям
* Меньше контроля, чем у ветки Шторм
* Высокий шанс крита и крит. урон

## Основная особенность класса

Главной особенностью класса Жнец является зависимость урона и дополнительных бонусов навыков от здоровья персонажа и его цели.

По умолчанию дополнительные бонусы навыков от здоровья персонажа доступны при уровне здоровья >80% и >40% (в некоторых ветках развития есть таланты на уменьшение данных значений).

По умолчанию дополнительные бонусы навыков от здоровья цели доступны при уровне здоровья цели >60% и >40%.

Подробнее можно посмотреть в описании к навыкам.

Для удобства Жнец оснащен специальным индикатором-тотемом. В развернутом виде представляющим собой демона с двумя сферами. Чтобы тотем не мешал и не отвлекал внимание, его можно свернуть.

### Значения индикации тотема

В любой момент можно навести курсор на тело демона или на сферы и получить информацию о текущем значении.

## Снаряжение

Снаряжение для Жнеца ветки Шторм должно максимально увеличивать наносимый им урон.

Снаряжение для Жнеца ветки Палач должно максимально увеличивать уровень его здоровья, меткость, а также шанс и урон критического удара.

Снаряжение для Жнеца ветки Страж должно максимально увеличивать уровень его здоровья, защиту и защиту от критического урона.

## Навыки

Общие навыки доступны всем жнецам независимо от расы или развиваемой ими ветки.

Навыки до 60 уровня изучаются в разделе меню "Навыки и таланты (клавиша К) - Класс".

После 60 уровня - учатся посредством открытия запечатанных свитков навыков.

Наставники - **Сахир Кровожадный** и **Сирин Терри** (Хоссингер, Дворец Апелио).

## См. также

* Жнец. Навыки

* Жнец. Руны
Knight

### **Bonus Proficiencies**

At 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. In addition, you gain proficiency in the Animal Handling skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses this proficiency.

Alternatively to an extra skill proficiency, you can learn one language of your choice.

### **Unwavering Mark**

Starting at 3rd level, when you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else marks the creature.

While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn't target you.

In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack's weapon deals extra damage to the target equal to half your Fighter level.

Regardless of the number of creatures you mark, you can make this special attack a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

### **Warding Maneuver**

At 7th level, if you or a creature you can see within 5 feet of you is hit by an attack, you can roll 1d8 as a reaction if you're wielding a melee weapon or a shield, adding the number rolled to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage. You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

### **Hold the Line**

At 7th level, you gain the Sentinel feat, or another feat of your choice if already possessed.

### **Relentless Pressure**

At 10th level, creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach.

### **Ferocious Charger**

Starting at 15th level, if you move at least 10 feet in a straight line right before attacking a creature and you hit it with the attack, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone. You can use this feature only once on each of your turns.

### **Vigilant Defender**

Starting at 18th level, in combat, you get a special reaction that you can take once on every creature's turn, except your turn. You can use this special reaction only to make an opportunity attack, and you can't use it on the same turn that you take your normal reaction.
Wild Magic

sometimes, you're born with a fucked up connection to the weave. fix your shit ,, bro

### **Wild Magic Surge**

At 1st level, immediately after you cast a Sorcerer spell of 1st level or higher, you must roll a d20. If you roll a number equal to or less than the level of the spell you cast, roll on the Wild Magic Surge table to create a random magical effect.

Roll a d20 to determine the severity of the effect, then a d100 to determine the specific effect.

### **Tides of Chaos**

Starting at 1st level, you can choose to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.

Until you regain use of this feature, your chance of triggering a Wild Magic Surge on casting a spell doubles. During this time, when you trigger a Wild Magic Surge, you regain the use of this feature.

### **Bend Luck**

Starting at 6th level, when another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d6 and apply the number rolled as a bonus or penalty (your choice) to the creature's roll. You can do so after the creature rolls but before any effects of the roll occur.

The die rolled with this effect increases to 1d8 at 14th level, and 1d10 at 18th level.

### **Controlled Chaos**

At 14th level, whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.

### **Spell Bombardment**

Beginning at 18th level, when you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. You can use the feature only once per turn.
Love

(This subclass was originally created by MFoV with edits by myself.)

### **Romantic**

When you choose this domain at 1st level, you gain the Friends cantrip, which counts as a Cleric spell for you. In addition, you gain proficiency and Expertise in Persuasion.

### **Kiera's Blessing**

At 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Charisma (Persuasion) checks. This blessing lasts for 1 hour or until you use this feature again.
In addition, you may gain various traits that enhance your physical self in various divine ways, as determined by you and your DM. These traits may gain power or gain new traits as you gain experience as a Love Cleric.

### **Channel Divinity: Matchmaker**

Starting at 2nd level, whenever a creature makes a saving throw against being charmed by you, you can use your Channel Divinity to impose disadvantage on its saving throw. Additionally, you can choose for the target to instead be charmed by a willing creature you can see within 60 feet of you (other than the original target).

### **Charmer**

By 6th level, you are such an icon of love and beauty that you can enrapture almost anyone. Your spells and abilities ignore resistance to the Charmed condition.

### **Fervent Spellcasting**

At 8th level, you add your Wisdom modifier to the damage you deal with any Cleric cantrip.

### **Captivate**

When you reach 17th level, any creature that is charmed by you suffers the following penalties in addition to the normal effects of the charmed condition:

* It cannot willingly move further away from you or lose sight of you.
* It treats your friends as if they are its friends.
* It has disadvantage on Wisdom (Perception) checks to perceive anything but you.
* Melee attacks, spell and otherwise, are critical hits on the charmed target when done by you.
Participate in the Government

If you have registered for a citizen of the United Provinces of Viha and understand about the Governing system, you can register for a place in the Government Parliament of the United Provinces. By sending your applications in this form to thedemrepofviha@gmail.com, you can get a place in the Government.

Form :

+) Name

+) Citizen Code

+) Place in Government that you would like to hold (Prime Minister, Vice Prime Minister, Minister, Vice Minister, Governor)

+) Why did you register for this position?

+) Why should I choose you (by showing your pros).
Kekkei Genkai Template

(Enter summary of KKG.)

## Overview

(All relevant information about your KKG.)

## Acquisition

(Optional: If your KKG has certain conditions required to earn it, fill out this portion. If not, delete it.)

## Transformations

(Optional: If your KKG can advance beyond its initial form, enter information here.

## Approved by

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Clan Template

(Please provide a brief overview of your clan here.)

## History

(Here you would provide a brief or long history on your clan.)

## Abilities

(If your clan is renowned especially for any specific type of jutsu, weapons; etc. in combat: They would be briefly listed here.)

## Approved by

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Arcanist

Arcanists, though not as well-versed in the intricacies of specific schools of magic as other Wizards, are more devoted to learning the other forms of erudition available in the mundane world around them. Most notably, an experienced Arcanist's extensive study in multiple fields of magic reflects in their ability to concentrate on two demanding spells at once. Their studious abilities are unrivaled; their understanding of their own limits, unparalleled.

### **Additional Studies**

Beginning when you select this school at 2nd level, your extensive studies grant you the following benefits:

* Two additional Wizard cantrips.
* Proficiency with Alchemist's Supplies and the Herbalism Kit.
* Proficiency in two Intelligence-based skills of your choice.
* Proficiency in any one skill of your choice.
* One language of your choice.

### **Split Concentration**

At 6th level, you gain the ability to split your intent on two demanding spells at once. You can now concentrate on two spells at once, but suffer a -5 penalty to your Armor Class and saving throws while the concentration on the two spells persists. These penalties cease once you're only concentrating on one spell.

When being forced to make a Constitution saving throw to maintain concentration while concentrating on two spells, the first spell cast of the two is the one that is lost on a failure.

This ability can be used an amount of times equal to your Constitution modifier per long rest (minimum of 1).

### **Prodigious Acolyte**

At 6th level, choose two of your skill or tool proficiencies. You gain Expertise in the chosen proficiencies. At 10th level, you can choose two more of your proficiencies to gain this benefit.

### **Fortitude Arcana**

At 10th level, as a result of having practiced pushing your spellcasting ability to its limits extensively, you gain proficiency in Constitution saving throws.

### **Spell Resistance**

Starting at 14th level, you have advantage on saving throws against spells.

In addition, you have resistance against damage from spells.
Explosive Tag

**Explosive Tags** are special seals inscribed with formulaic writing. After they've been infused with chakra, they can detonate in various ways. From a set timer, on contact, or from being ignited. They work in almost all conditions, so long as there is nothing to seal them or ignite them prematurely. When detonated remotely, the Snake hand seal is used. Explosive tags are only **8"** in length, and weigh only **⅛th of a pound**.
Giant Folding Fan

A **Giant Folding Fan** is a specialized tool for shinobi proficient with Wind Style. As its name suggest, it is a giant war fan that is **4'** in length, with special indicators on its fan in the shape of three circles. Each circle is called a Moon, and the more there are out in display indicates how strong the gusts of wind made by the fan are. This item weighs approximately **10 lbs**.
Cleaver Sword

The **Cleaver Sword** is a broad, single-edged sword loosely modelled after the historical zanbatō. It has a blade length of **72"**, width of **14"**, and a typical two-handed tsuka that is **12"**. It is a segmented blade that is proportioned between three pieces, each being approximately **24"**. It weighs approximately **30 lbs**. Once fully extended it locks into place. Cleaver swords are made from **chakra metal**, which allows them to be used in conjunction with chakra flow techniques.
Senbon

Senbon are pointed steel needles with points on both ends. While normally used for medical purposes, senbon also double as projectiles that can be thrown with great accuracy in the hands of a ninja. Those with knowledge of the human anatomy can make especially deadly use of these, pinpointing vitals that could kill a target. Senbon are approximately **5"** in length and weigh only **⅛th of a pound**.
Exploding Sphere

An **Exploding Sphere** is a ninja tool made from an iron ball and welded kunai blades. On its surface is a concealed explosive tag that when detonated, will release deadly shrapnel in almost every direction. The ball itself is **10"** in diameter, and the blades welded all across of it add another **6"**, in total making it **16"** in diameter. It weighs **5 lbs**.
Vanguard

### **Deflect Blow**

When you choose this archetype at 3rd level, while wielding a single weapon lacking the Heavy, Light, and Two-Handed properties, you can attempt to deflect an attack requiring an attack roll. As a reaction, you can contest the attack's damage by 1d10 + your Dexterity modifier + your Fighter level. If this total is equal to or higher than the incoming attack, the blow is deflected and/or the projectile is destroyed. If it is lower, the damage is only reduced by an amount equal to your Dexterity modifier.

### **Erudition**

At 3rd level, you gain proficiency (or Expertise if already proficient) in one Intelligence or Wisdom-based skill or tool of your choice. At 10th and 15th level, you gain an additional skill or tool proficiency (or Expertise).

### **Flurry of Strikes**

At 7th level, you can attack once with a held weapon lacking the Heavy and Two-Handed properties as a bonus action.

### **Improved Deflection**

At 10th level, your Deflect Blow ability can be done twice between turns with one reaction, increasing to three times at 15th level.

### **Arcane Deflection**

At 15th level, your Deflect Blow ability can be used against spell attacks.

### **Retaliation**

At 18th level, when you deflect a creature's attack with Deflect Blow, you gain advantage on all melee attacks against that target until the end of your next turn.
Role-Play Character Template

(Enter summary of character.)

## Background Information

(Here you may put down a basic story of how your character came to be.)

## Personality & Behavior

(Character's personality goes here. Provide at least a paragraph to describe your character, more however is appreciated. A well developed character is the key to a well developed RP. Character's behavior goes here. Consider manners, etiquette, social behavior, and so on; I.E: Does not swear, socially awkward, charismatic, shy in large groups, etc.)

## Appearance

(You characters appearance should go here. This should include the basic appearance of your characters and any specific features you would like to include. You may also put down what your character might wear upon a daily basis but that is not needed.)

## Abilities

(Optional: This section is for you to describe your character's ability in categories such as Genjutsu, Ninjutsu, Intelligence, Speed, Summons, Special Skills or Traits etc etc. You may also dive into your proficiency regarding specific techniques. You can use this to add information that isn't reflected on the databook, or to elaborate upon it.)

## Approved By:

(This is where an appropriate mod or admin provides their signature once your profile is finished.)
The United Provinces of Viha Wiki

**Welcome to the United Provinces of Viha**
Greetings, the future citizen of the United Provinces of Viha,

In 2025, at Bir Tawil, I will create a country named United Provinces of Viha. Now, it is still in the preparation stage.If you thought that I am joking because Bir Tawil is just sand, then think again. Because I have prepared many plans for my future country.

Let's discover the country now and remember, you can become a resident of UPV
Resonating Echo Speaker

A **Resonating Echo Speaker** is a special gauntlet that harnesses the power of sound through the movement of the arm and the many holes in it. This sound can then be manipulated through the use of chakra, creating all sorts of effects that can debilitate and concuss a target. It is a sturdy gauntlet that can hold its own against other weaponry, capable of even turning the vibrations of weapons clashing to its own advantage. The gauntlet itself is approximately **18"** in length, and weighs an estimated **5 lbs**.
Naginata

A **Naginata** is a type of polearm with a curved, single-edged blade made of steel mounted atop a wooden shaft. The blade itself is approximately **12"** in length, with a wooden shaft that is **70"** in length and with a diameter of **1"**; in total this makes the naginata approximately **82"** in length, it weighs in close to **1.5 lbs**.
Wrist-Mounted Senbon Launcher

A Wrist-Mounted Senbon Launcher is a small device that is normally strapped to the wrist of the user. It consists of five barrels, all of which are large enough house senbon and a type of liquid or more senbon. There are strings on the back of each barrel that when pulled will activate a spring mechanism firing all of the launchers at once. It is an easily concealable device that could be hidden under a sleeve.
Smoke Bomb

A **Smoke Bomb** is an explosive that creates a cloud of smoke when detonated. These can be used to temporarily blind and disorientate targets in various ways, making them an important accomodity to consider taking on missions. They appear as small spheres bundled in cloth, only **4"** in diameter. They weigh only **⅛th of a pound**.
Kunai

A **Kunai** is a common shinobi tool, being a double-edged, steel dagger that has both uses in CQC as a knife and in long-distance fighting as a thrown projectile. It has a blade length of approximately **8"** with a hilt length of just **4"**, in total being **12"** in length. They weigh approximately **½ lbs**.
Becomes a citizen of the United Provinces of Viha

Please fill in this form and send it to thedemrepofviha@gmail.com to become a citizen of the United Provinces of Viha.

Full Name :

Birth Date : mm/dd/yyyy

Original Nationality

Address that you would like to live in the UPV: Room No. - Residential Zone No. - District - Province

Notes: You can find the information about each administrative divisions of UPV via this page.
Tsurugima Senju

(Enter summary of character.)

## Background Information

(Here you may put down a basic story of how your character came to be.)

## Personality & Behavior

(Character's personality goes here. Provide at least a paragraph to describe your character, more however is appreciated. A well developed character is the key to a well developed RP. Character's behavior goes here. Consider manners, etiquette, social behavior, and so on; I.E: Does not swear, socially awkward, charismatic, shy in large groups, etc.)

## Appearance

(You characters appearance should go here. This should include the basic appearance of your characters and any specific features you would like to include. You may also put down what your character might wear upon a daily basis but that is not needed.)

## Abilities

(Optional: This section is for you to describe your character's ability in categories such as Genjutsu, Ninjutsu, Intelligence, Speed, Summons, Special Skills or Traits etc etc. You may also dive into your proficiency regarding specific techniques. You can use this to add information that isn't reflected on the databook, or to elaborate upon it.)

## Approved By:

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Fūma Shuriken

A **Fūma Shuriken** is large projectile named after the Fūma Clan who invented them. It consists of four curved blades that are attached by a series of concentric rings which allows it to be collapsed for easier storage. When fully extended, the Fūma Shuriken is locked into place with each blade protruding at a **90°** angle. Each blade is approximately **18"** in length, and the circles that bind them together are no less than **6"** in diameter, making for a total span of **42"** from blade to blade. This weighs **5 lbs**.
Kinslayer

A branch of devotion created in the mountainous regions of Astali, Kinslayers are those that have established a link to Alveda, the goddess of souls, through prolonged and extreme worship. This devotion has granted various boons upon them, most notably the ability to act without the fear of death. Their name is derived from the original purpose of this set of devotion and ritual: to avenge a fallen home, felled by the actions of man. Though the tools to achieve this act are provided, the implied cost is the promise of rooting out evil as Alveda's tenets see fit. Regardless of your actions, your new purpose is to combat those that seek cruelty without thought, violence without intelligence, souls for self.

Those not pure of intent are not worthy of this form of devotion. Those that seek only to kill will be cast off.

### **Requirements**

In order to choose this archetype at 3rd level, you must possess Expertise in Religion, as well as be a devout follower of Alveda.

### **Abjuration of the Sanzu**

When you choose this archetype at 3rd level, you gain the ability to fail all of your death saving throws immediately after being reduced to 0 hit points. Within 1 minute of dying in this way or otherwise, you can revive yourself as an action. You regain a quarter of your health, rounded up. This ability can be used once per long rest, and requires 4 hours of meditation to regain the use of.

### **Duelist's Poise**

At 3rd level, you don't need advantage on your attack roll to use your Sneak Attack if no creature other than your target is within 5 feet of you. All the other rules for the Sneak Attack class feature still apply to you. In addition, while you are not incapacitated, you cannot be knocked prone or off your feet by normal means.

### **As Wind**

At 9th level, you can attack once as a bonus action, as part of your Rogue's Cunning Action feature.

### **Penance**

At 9th level, when a hostile creature reduces you to 0 hit points or kills you, you can divinely sense their location for 24 hours afterwards. Any ability or effect intended to recognize whether a creature is being spied on through divination doesn't pick up anything from this ability. In addition, you gain advantage on attack rolls against the target during this time.

### **Mortal Insight**

At 13th level, you become tranquil with the machinations of death, divinely inflicting hesitation upon your foes. While you are not incapacitated, you gain the effects of the *Sanctuary* spell. After an attack successfully hits you, this effect is stopped for 1 minute.

### **Immortal Tether**

At 17th level, you regain your use of Abjuration of the Sanzu when you reduce a hostile creature to 0 hit points. Abjuration of the Sanzu can now be used an amount of times per long rest equal to your Wisdom modifier.

In addition, you can choose to make saving throws typically made at the end of your turn at the beginning of your turn instead, and can choose to delay a saving throw typically made at the beginning of your turn to at the end of your turn.
Bubble-Utilizing Pipe

A Bubble-Utilizing Pipe is a special shinobi tool, specifically created for the use of Soap Bubble Ninjutsu. It is a 12" long pipe that is bent in the middle, with a small red tassel attached to it. While it may not appear very sturdy, it can hold its own against blades without taking significant damage.
United Provinces

## Location

### Recognised Languages

English, Arabic, Chinese, Korean, Hindi, Bengali, French, Dutch, Italian, Thaana, Vietnamese

## Other Information

### Internet TLD

TBA

The **United Provinces of Viha (UPV)**, commonly known as the **United Provinces (U.P.** or **UP)** or **Viha**, is a country comprising 9 provinces. At 1280 square miles (2060 km2), the United Provinces is one of the world's smallest countries by total area. With a population of nearly 500 thousand people, the U.P. is also the world's least populous country. The capital is Sprnesse, and the largest province is Gamorten. The country is located contiguously in North Africa between Egypt and Sudan.
Participate in the Executive Board

If you want to participate in the Vihish Executive Board, you have to donate at least $200 into the Paypal account of the country at thedemrepofviha@gmail.com or you can donate the money as your company or corporation. After donating, tell us your name or your company name so that we can add you in the list of the Executive Board members.
Weapon Template

(Please provide a brief overview of your weapon here.)

### Ability

(Overall, a weapon or tool is made to complete a specific task or function some way in battle. This is where you describe that.)

## Weapon History

(Optional: How and when the tool was created, what led to it; etc.)

### Weapon Creator

(Optional: The person who creates this tool or weapon should be put here.)

## Approved by

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Kunai Blade

A **Kunai Blade** is a single-edged, curved blade made of steel with a two-handed handle wrapped in bandages. It has a blade length of approximately **26"**, a hilt length of **10"**, with a circular hole that acts as a pommel that has a diameter of **4"**. In total this makes the Kunai Blade **40"** in length. These weigh approximately **3 lbs**.
Kusarigama

A **Kusarigama** is a special shinobi tool that consists of a sickle connected to a weight by a chain at the base of its shaft. The weight and chain can be used to attack opponents from a distance with concussive force, or even take their weapons. The blade of the Kusarigama is **6"** in length, and its shaft is **11"**. The chain connected to the base of the shaft is roughly **6'** in length, and the weight itself is shaped like a square and only **3"** long. This weapon weighs **2.5 lbs**.
Mexico declared neutral

Declaration of neutrality in the European War, 25 September 1914.

## **Text**

The First Chief of the Constitutional Executive, charges  with the executive power of the union, declares and notifies all to whom it may concern, armed war with exists between Austria-Hungary, Belgium,  France, Germany, Great Britain,  Japan,  Montenegro, Russia and Serbia.

In consequence of this declaration the necessary measures have been dicated in order that the stipulations contains in the convention concerning the duties and rights of neutral powers in case of maritime warfare, concludes at The Hague, October 18, 1907, may be dully fulifilled.

Mexico, 25 September 1914.
Participate in the Parliament

If you have registered for a citizen of the United Provinces of Viha and understand about the laws system, you can register for a place in the Parliament of the United Provinces. By sending your applications in this form to thedemrepofviha@gmail.com, you can get a place in the Parliament.

Form :

+) Name

+) Citizen Code

+) The reasons why choosing you in the Parliament
Weapons

Weapons are a fundamental part of a ninja's arsenal. They can be used to protect yourself and those you love, or kill and extinguish the lives of your enemies. Whatever purpose you assign to your tools, you will find them most useful on your journey as a ninja. This page documents the common weapons to be found in the world of shinobi, as well as their prices.

## Blades

* Chokutō: 60,000 Ryō.
* Cleaver Sword 100,000 Ryō.
* Jian: 60,000 Ryō.
* Katana: 60,000 Ryō.
* Kunai: 10,000 Ryō.
* Kunai Blade: 80,000 Ryō.
* Ninjatō: 60,000 Ryō.
* Ōdachi 80,000 Ryō.
* Tantō: 40,000 Ryō.
* Wakizashi: 40,000 Ryō.

## Bombs

* Exploding Sphere: 25,000 Ryō.
* Explosive Tag: 5,000 Ryō.
* Flash Bomb: 5,000 Ryō.
* Smoke Bomb: 5,000 Ryō.

## Exotic

* Bubble-Utilizing Pipe: 60,000 Ryō.
* Giant Folding Fan: 80,000 Ryō.
* Kusarigama: 60,000 Ryō.
* Nunchaku: 60,000 Ryō.
* Resonating Echo Speaker: 60,000 Ryō.
* Tonfa: 60,000 Ryō.

## Projectiles

* Arrow: 1,000 Ryō.
* Fūma Shuriken: 60,000 Ryō.
* Makibishi: 1,000 Ryō.
* Senbon: 5,000 Ryō.
* Shuriken: 5,000 Ryō.

## Staffs

* Bō: 80,000 Ryō.
* Hanbō: 60,000 Ryō.
* Jō: 60,000 Ryō.
* Three-Section Staff: 80,000 Ryō.

## Tools

* Hidden Kunai Mechanism: 25,000 Ryō.
* Scroll (Large): 80,000 Ryō.
* Scroll (Medium): 60,000 Ryō.
* Scroll (Small): 40,000 Ryō.
* Wire String: 40,000 Ryō.
* Wrist-Mounted Senbon Launcher: 40,000 Ryō.
Fruitodex

The Fruitodex lists all sorts of information about the Fruit you have discovered. There are 3 parts to an entry in the Fruitodex:

## Fruit Types

The Fruitodex shows the different kinds of Fruit you have discovered as well as their Rare, Epic, and Legendary variants!

## Fruit Level

It also lists the level your fruit is at and the Challenges that you must complete to level the fruit up.

## Fruit Stats

Lastly, it lists 3 stats about your fruit: Distance Travelled, Scrap Collected, and Mounts Used.
United Provinces passport

The front cover of a regular United Provinces biometric passport

# Administration

Authority for issuing passports is the Ministry of Transport of the United Provinces of Viha.

# Passport requirements

## Citizens

The Vihish Passport is only issuable to a person who is the citizen of the United Provinces of Viha.

## Application

An application is required for the issuance of a passport. The application can be sent to the nearest Town Hall or Capitol Building.

## Document Requirements

Birth Certificate
 2x2 Photo
 Citizen ID Card

## Fees

Fees for making a new Passport is $72. The fees for renewing the passport is $36.

# Types of Passports

## Regular Passport

Issuable to all citizens of the United Provinces of Viha

## Diplomatic Passport

Issuable to all members of the Ministry of International Development and Ministry of International Trade.

## Official Passport

Issuable to all members of the United Provinces Government and the United Provinces Parliament.
Pilot

Pilot is the dog found in the Dog House on the main menu. He brings money or occasionally gold for you after you log off of the game. You get the money after you log back into the game. Money you earn scales with the income from your best Tree as well as how long you were offline.

## Quotes

"Dig dig dig! Nyoom!" - *when checking the dog house while online.*

"Bork! Look what I found while you were out!" - *when going back online after a short period of time.*
Starfishman Media

Starfishman’s story was originally meant to be told in a two hour, live action feature film. However, because the character was largely unknown and the high cost of feature film production, it was decided to launch the character in comic book form first. Below is a list of the various media Starfishman will launch in sometime soon!

#### Comic Books

Starfishman’s first adventures will be told in a series of comic books. The first comic planned was a two part series that told Starfishman’s origin story, however the story was long and complex, and the hero of Starfishman wasn’t even introduced until the end of the two parts! It was decided that it would be more entertaining to have a short and exciting comic that took place after Starfishman had been transformed for a while and had full control of most of his powers. The first comic to be released as a result of this decision is “The Shark Finners”, a story of Starfishman investigating a shark finning operation that has suspiciously advanced technology.

A future adventure is entitled “Starfishman: Fire Flies”. This exciting two-part story follows Starfishman to a southern forest where an amazing development is being made in forest fire management. A combination of early detection, almost futuristic robotics and exoskeleton suits, and groundbreaking “solar clouds” which are networks of solar panels floating in low orbit. They provide shadow to the forests and prevent dehydration, and collect large amounts of solar power as well. To read more about this adventure, click here.

#### Feature Film

Creator Colby Fulton first wrote a two hour feature film treatment for Starfishman, which took a traditional path chronologically from Dr. Kino Marin’s normal human life, through to the accident where he is transformed into Starfishman, to confronting a mortal enemy. This story is now contained in the comic book series “Starfishman: Origins”.

#### Social Media

Dr. Kino Marin and his aquatic alter ego Starfishman have several social media accounts. They interact with fans, post interesting articles about the ocean and the environment, and tease their existing and future adventures. Click here to find out more about Starfishman’s social media presence.
United Provinces ducat

## Issuance

Issued by: Vihish Central Bank

The United Provinces ducat (sign: D; code: TBA; also abbreviated UPD and referred to as the ducat, U.P. ducat, or Vihish ducat) is the official currency of the United Provinces.

# Bankcard's operation

The operation of the United Provinces bankcards is provided in the Acts of Bankcards published by the Executive Board of Viha and the Ministry of Business, Energy and Industrial Strategy of Viha.
Grapes

The common grape, Grapes

The rare grape, Raisins

The epic grape, Groovy

The legendary grape, Footkick

Grapes are one of the fruits encountered in Farm Punks. They are multi-bodied, and in gameplay there are several grapes being rolled, and they are all individual and can move regardless where the other grapes are.
Thorg

Thorg

 Story

Thorg is one of the 9 Zarragorians in Obsolete Souls™. Not much is known about Thorg other than him supposedly being more powerful than Zadroga. Tosen attempts to resurrect Thorg by using Tamara, Titania, and Trent as sacrifices, but the summoning is stopped by Diderot, Dex, Jane, and Justice. Although this isn't stated in the game, Thorg is most likely the parent Zarragorian of Absen, Taiza, Tamara, Trent, Titania, or Tosen.

## References

1. Obsolete Souls™ video game
2. www.obsoletesouls.com
3. (Weatherspoon, D, D., personal communication, 2019.)
4. www.dennelcake.com
Itwern Cavern

Obsolete Souls - Itwern Cavern

Obsolete Souls - Earth Alpha

Itwern Cavern is one of the smallest areas in *Obsolete Souls*™. This cave is one of the few places that players will interact with fully sliding across stages to solve puzzles. Itwern Cavern becomes accessible in Chapter 8, and remains open to visitation for the rest of the game. Itwern Cavern can only be reached by traveling in Diderot's jet.

## **Story**

Itwern Cavern is a deep ice cave that is filled with the souls of people who died in it. Each soul is trapped inside of a massive ice crystal that hovers above the ground. Aria, Eli, and Jane enter the cavern to search for the root cause of the new odd activity on Earth Alpha. Shortly after entering the cavern they find a baskor that takes them into the Vortex of Consequence.

## References

1. Obsolete Souls™ video game
2. www.obsoletesouls.com
Chips & Dip

Chips and Dip is the first tree that is available in the Tree Shop. It yields tomatoes and avocados. Its base price is 400$ with the base Fruit price being 250$.Its base grow time is 5 minutes and 50 seconds.

## Description

Chips and Dip appears to be a green cactus inside a brown clay bowl containing what seems to be a dip with layers and various orange and red pieces scattered throughout.
Yachtty

Obsolete Souls - The Yachtty: Lab Interior

The Yachtty is a submarine, and Justice's main form of travel and transportation. After meeting Justice in Chapter 6, the Yachtty slowly becomes more and more accessible and ready for use to re-enter old locations. After the clash in the throne room cripples Jane, her three siblings have a heated talk with her that ends in anger and sadness.

## References

1. Obsolete Souls™ video game
2. www.obsoletesouls.com
3. (Weatherspoon, D, D., personal communication, 2019.)
Daven Lane

Daven Lane

 Story

Daven Lane is a side character in Obsolete Souls™. Apparently Daven is one of the strongest vorralea’s the world has ever seen, and is known to wreak havoc everywhere he goes. Justice seems to have a rivalry with him, but it has yet to be elaborated upon. The only time Daven is mentioned is in Chapter 6 when he apparently goes berserk in a major city. Justice leaves the Insignificants in Jervachen with a task to find Titania, so he can face Daven on his own. The outcome of Justice’s interaction with Daven is unknown, but Justice seemed to be unharmed by him throughout the game.

## References

1. Obsolete Souls™ video game
2. www.obsoletesouls.com
3. (Weatherspoon, D, D., personal communication, 2019.)
4. www.dennelcake.com
Eric Ruzen

Eric Ruzen

Eric Ruzen is Aria Ruzen’s younger brother. Although Eric is relevant throughout most of the game, he is never seen in Obsolete Souls™ outside of a flashback.

 Profile

### **Appearance**

Eric Ruzen's appearance is near indistinguishable since the only time he is seen he is covered in blood. He appears to have short red hair (the same color as Aria's), and a similar complexion.

## Story (contains spoilers)

Eric grew up with Aria in the Lestormine Kingdom. At a young age, Eric was chosen to be part of a private experiment for a gamic drug. The experiment was conducted by the King of New Egypt and various political powers. Somewhere in the experimentation process, the testers are supposed to lose their memory. The experience that Eric went through is unknown to everyone but himself. Somehow Eric retained his memories, and was ready to share them with Aria and the rest of the world. King Absen quickly discovered that Eric remembered what had happened to him, and began to devise a plan to be rid of him. Queen Taiza acted before Absen could finish creating a plan, and took it upon herself to kill Eric Ruzen through a private execution. Eric Ruzen’s death set Aria on her journey, and is the driving force of her ambition. (In the deep woods of Lestormine; Aria, Vinny, Dex, and Tamara make a cross for Eric Ruzen with their own personal messages carved into it.)

## References

1. Obsolete Souls™ video game
2. www.obsoletesouls.com
3. (Weatherspoon, D, D., personal communication, 2019.)
4. www.dennelcake.com
Cody

Cody (Voiced by Mike Sheldon)

Cody is one of the pirate members of The Cimmerian along with Tamara, Phalle, and Jane.

 Profile

### **Appearance**

Cody is a late teenager with a light complexion, slick black hair, and dark brown eyes. Cody wears a white scarf and a blue tee shirt with a black long sleeve shirt underneath it. He also wears black pants with brown leather shoes.

### **Personality**

   Cody is an energetic character that always seems to be in fighting spirit. He comes across others as confrontational, but Cody won't approach someone without good reason. Cody's only known bonds are with Jane and Tamara. Cody dislikes Edge, and Hope.

## Story (contains spoilers)

It is unknown exactly how Cody joined the Cimmerian pirates, but he was only travelling with the crew for a short time. To call the Cimmerian pirates “pirates” is a technicality, but Cody took great pleasure in the title, so the rest of the crew embraced it as well. Cody is first encountered by Vinny and Zach on the 2nd floor of the Cimmerian. Cody shows little patience for Vinny and Zach, and a quick

altercation escalates into a small battle.

After their fight is stopped by Tamara, Vinny, Cody, and Zach become acquaintances. Shortly after the misunderstanding Cody had is cleared up, Edge and Hope board the Cimmerian. Cody was the first to confront Edge after he boarded the ship, but Edge quickly did away with Cody after being directly challenged.

## Gameplay

***In combat, Cody has above average capabilities, but a very small skill list. (More character stats can be found on the Enemies page.)***

**Cody's move list is as follows:**

Accuracy
 ***Heavy Hit E.*** | **Trick** | 1 Target

## References

1. Obsolete Souls™ video game
2. www.obsoletesouls.com
3. (Weatherspoon, D, D., personal communication, 2019.)
4. www.dennelcake.com
Queen of New Egypt

Queen of New Egypt

### Relatives

Empsa (Adopted Daughter), Phalle Feveaux (Adopted Daughter, King of New Egypt (Spouse)

## Physical description

### Gender

Female

The Queen of New Egypt is the long standing wife of the King of New Egypt, and the adoptive mother of Empsa and Phalle. The Queen of New Egypt is assumed to be as corrupt as the King. She is one of the 3 queens in the Six of the World.

 Profile

### **Appearance**

The Queen of New Egypt is a woman with a dark complexion, long black hair, and brown eyes. She wears 2 silver hoop earrings, and a long red robe.

### **Personality**

The Queen carries herself with much respect, and poise. She has a powerful presence, and powerful connections to the criminal underworld. Kindness seems to be absent from her heart, but in her mind as a tool to attain anything she desires.

The Queen of New Egypt's only known bonds are with Empsa, Phalle, and the King of New Egypt. The Queen dislikes Dex, and Empsa.

## Story (contains spoilers)

The Queen only appears once in Obsolete Souls™, and it is when Dex and Phalle discover the strange injection device inside of Phalle's room. The Queen makes a surprise entrance while telling them to leave the device alone, but after a bit of pressure the Queen tells them that the device was a tool for injecting the King's gamic drug. The Queen tells Phalle that Empsa is no longer  involved with the King's drug experiment, and proceeds to call Phalle a coward for fleeing from New Egypt. (This alludes to Phalle leaving to join the crew on the Cimmerian.) The Queen unleashes Frost Mazers to be rid of Dex and Phalle, but Vinny and Zach arrive just in time for them to make a clean escape from the Queen.

## References

1. Obsolete Souls™ video game
2. www.obsoletesouls.com
3. (Weatherspoon, D, D., personal communication, 2019.)
4. www.dennelcake.com
Ravinan

Obsolete Souls - Ravinan

Obsolete Souls - Earth Alpha

Ravinan is one of the last cities that the player is introduced to in *Obsolete Souls*™. It is split into two different sections of Rich, and Poor. In the center of the kingdom is a terrifying castle surrounded by dying trees. This kingdom is revisited twice in the main game, but is open to visitation after Chapter 10. Ravinan can only be traveled to with Diderot's jet.

## Story

Ravinan is a very intense kingdom with a cruel capital city that is physically divided by the rich and the poor. Ravinan castle serves as the divider between the two different classes. However, the people of the kingdom have made underground passageways to travel between each side. Ravinan is first visited by the Insignificants in order to find Tamara, and Trent. It is later revisited to enter Belial's Hovel.

## Shops

### *Items & Accessories*

 **Omega Water** | 1000

 **Water Watch** | 15000

## References

1. Obsolete Souls™ video game
2. www.obsoletesouls.com