Combos

Les Armes ne bénéficient pas toujours de tous les objets passifs, des augmentation de stats et des Arcanes. Voici une liste de tableaux détaillant les interactions entre-eux.

## Armes et Stats/Objets passifs

### Armes standards

1. ↑ United to be Vandalier, requires both at max for the union
2. ↑ United to be Phieraggi, requires both at max for the union and Tiragisú for the evolution

### Évolutions et Unions

1. ↑ Increases Area and Duration, refer to the relevant stat increase for its combo
2. ↑ 2,0 et 2,1 Increases Curse, refer to the relevant stat increase for its combo
3. ↑ Increases Max Health and Recovery, refer to the relevant stat increase for its combo
4. ↑ 4,0 4,1 4,2 4,3 et 4,4 Augmente les chances de critiques après avoir obtenu l'Arcane Slash (XVI)
5. ↑ 5,0 5,1 5,2 5,3 et 5,4 Increases freeze chance after getting Jail of Crystal (XIV) Arcana
6. ↑ Increase the chance to not destroy pick ups
7. ↑ 7,0 et 7,1 Increase the bird's movement speed
8. ↑ 8,0 et 8,1 While the weapon's code has the attribute for landing critical hits, it is not activated by Slash (XVI)
9. ↑ Increases Eight the Sparrow freeze chance after getting Jail of Crystal (XIV) Arcana
10. ↑ Increases the chance for the cats to attack with their claws, fighting each other, and various other aspect
11. ↑ 11,0 11,1 et 11,2 Increases the rate of frame animation change of the character, making the weapon fire more rapidly
12. ↑ Increase the chance of the Cherry Bomb to explode
13. ↑ Does not shoot more than one cart each cooldown, increases how much it bounces across the screen instead
14. ↑ 14,0 14,1 et 14,2 Higher Max Health does not increase amount healed. However, any healing benefits from a bigger buffer of health
15. ↑ 15,0 et 15,1 Increase critical hit chance
16. ↑ Damage healed from any sources increase Soul Eater's base damage, including heal from Recovery
17. ↑ 17,0 et 17,1 Increase how fast the damage zone travels and how fast it grows in size
18. ↑ Decreases how fast the damage zone grows in size
19. ↑ 19,0 et 19,1 Armor increase its retaliatory explosion damage.
20. ↑ Chance to not destroy item set to 100%, no longer relevant
21. ↑ 21,0 et 21,1 Higher Greed does not increase its effectiveness. However, it increase the gold gained from every gold it picks up
22. ↑ Each unused Revive increases the Amount and Base Damage of the weapon
23. ↑ Increase the chance of transmuting Pickups into Gold Coins
24. ↑ Mannajja slowing debuff counteracts the faster moving enemies from curse

## Arcanes

### Divers

1. ↑ Generates little hearts at max level
2. ↑ 2,0 et 2,1 Bounces around the edges the screen twice instead
3. ↑ 3,0 et 3,1 Explosion Base Damage overrode by the weapon's Base Damage
4. ↑ 4,0 et 4,1 Bounces around the edges the screen once instead
5. ↑ Critical chance is decreased by half compare to Whip with Slash
6. ↑ 6,0 6,1 6,2 6,3 6,4 et 6,5 Increases trigger after each Revival is used up
7. ↑ Increase Max Health for a bigger buffer to be healed and increases damage dealt when a Revival is being used
8. ↑ Passive healing from Recovery doubled and triggers the pulse
9. ↑ 9,0 9,1 9,2 et 9,3 Benefits from increased Area
10. ↑ Revival fully heals, triggers the pulse and deal Max Health amount of damage
11. ↑ Armor increase its explosion damage.
12. ↑ 12,0 et 12,1 Benefits from increased Might
13. ↑ Benefits from increased Duration
14. ↑ Benefits from increased Luck
15. ↑ Higher Max Health does not increase amount healed. However, any healing benefits from a bigger buffer of health
16. ↑ Does not increases Luck or critical chance, but increased Luck triggers more critical hits.
17. ↑ Armor increase its retaliatory explosion damage.
18. ↑ 18,0 18,1 et 18,2 Benefits from increased Duration
19. ↑ Benefits from increased Might, Area, Speed, and Duration
20. ↑ Benefits from increased Projectile Speed
21. ↑ Also increases drop rate
22. ↑ 22,0 et 22,1 Starts a Gold Fever