Level 0

**Level 0** is the 1st level of the Barrenrooms, and the first many initially encounter.

The first known image of **Level 0**, posted to 4chan in May of 2019.

## Description

**Level 0** is an expansive non-Euclidean space, resembling the back rooms of a retail outlet. All rooms in **Level 0** share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical.

The fluorescent lighting present in **Level 0** hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has been inconclusive thus far. Secondly, the substance lightly saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume.

Linear space in **Level 0** is altered drastically; it is possible to walk in a straight line, return to the starting point, and end up in a completely different set of rooms than the ones previously passed through. Due to this phenomenon, and the visual similarity between each room, consistent navigation of **Level 0** has proven very difficult. Devices such as GPS locators and compasses fail to function within the level, and radio communications are audibly distorted and often prove unreliable.

The most prominent threat in **Level 0** is the stark lack of available resources. As the fluid saturating the carpet has been deemed unsafe for human consumption, most are likely to perish before managing to find an exit due to extended dehydration, starvation, and exhaustion.

The hum-buzz of the fluorescent lights.
## Entities

**Level 0** is thought to be entirely devoid of life. To date, no interactions with other wanderers and/or entities during explorations have ever been recorded in the level. Consequently, this effect leads to colonies and outposts being infeasible to create.

## Entrances and Exits

### Entrances

* **Level 0**, and by extension, the Barrenrooms, can be accessed by accidentally noclipping out-of-bounds in normal reality.
* Walking around Level -1 for long enough can bring you here
* no-clipping through one of the bridges poles in Level 1 will bring you here
* Trying to go beneath the clouds of Level 2 will bring you here
* Ripping off the stems of the hedges in Level 8 will bring you here
* No-clipping through a wall in Level 37 will bring you here
* Walking far enough in Level 43 may bring one here
* No-clipping through the staircase in Level 5 may bring one here
* Screaming at The Frozen Earth on Level 1256 may bring one here
* Slapping a potted plant on Level 0.1 will bring you here
* Not Beating the darkness on Level -∞ will bring you here

### Exits

There are nine currently known methods of exiting **Level 0**.

* A variety of factors will eventually cause the hallways to fade into Level 1.
* Noclipping through a wall will transport one to Level -1.
* Breaking through the floor may lead to Level 27. It may also lead out into The Void.
* Rarely, wandering far enough in any direction may lead one to The Manila Room.
* Hitting one of the walls 90 times fast and then 09 times slow will bring you to Level 9009
* Eating corn here may bring you to Level 3
* Bringing a brick here and throwing it at a wall will bring one to Level 16
* Walking here for 1-2 days will bring one to Level 2885
* Saying "Safe" Here may bring one to Level ∞
* Doing a backflip in this level can bring you to Level 17

Original Backrooms concept + image from the well-known 4chan pos