recursal/Fanatic-Fandom huggingface dataset:
Disappearance of the Dwarves

The **Disappearance of the Dwarves** was a major event that took place in 1E 700. The event came about as a result of the events at the Battle of Red Mountain, which brought about the near-complete disappearance of the entire Dwemer race, save one – Yagrum Bagarn.

Among the many great mysteries of Tamriel, few are as profound as the disappearance of the entire Dwemer race.

## Conclusion

Both translators conclude that Kagrenac, the great Dwemer engineer, used profane tools (Wraithguard, Keening, and Sunder) and specific rituals to attach the Dwemer race to the power of the Heart of Lorkhan; which, for one reason or another, caused the destruction of the entire race. That the Dwemer disappeared during the Battle of Red Mountain is something of a coincidence; perhaps spurred on by the armies of the Chimer, led by Indoril Nerevar and his generals Voryn Dagoth, Vivec, Almalexia, and Sotha Sil. According to certain historical sources, those four Chimer were far more involved in the event, having fought the Dwemer King Dumac and Kagrenac themselves in the deep caverns beneath Red Mountain, possibly forcing their hands. It may also explain how Dwemer artifacts do not appear to age, and how much of their machinery (and their Centurions) are still operable today (and in one documented case, how they react at various distances from Morrowind).

There is also mention of how the Dwemer thought it unfashionable for their deities to be less important, less powerful, and less influential, than the other gods of the realm; and thus allowing for a general desire to experiment on the Heart, once discovered.

The books themselves have very different purposes in this reasoning. *Divine Metaphysics* explains how to create a god through sorcery; *The Egg of Time* argues that it is not dangerous to interrupt a link to a divine source of power (which appears to be quite to the contrary, given how the Dwemer vanished so suddenly and almost completely, with Yagrum Bagarn being the last living Dwemer). *Hanging Gardens* is little more than a tourist guide of sorts; barely useful beyond its value as help in translating Dwemeris and other Dwemer books.

## Trivia

* It is the subject of scholarly talk, one which the Nerevarine addresses directly in a Mages Guild quest in *The Elder Scrolls III: Morrowind*.

## References

1. ↑ *The Battle of Red Mountain* – Vivec
2. ↑ Dialogue with Yagrum Bagarn in *The Elder Scrolls III: Morrowind*
Chrysamere (Morrowind)

*For other uses, see Chrysamere.*

*"The Paladin's Blade is an ancient claymore with offensive capabilities surpassed only by its own defenses. It lends the wielder health, protects him or her from fire, and reflects any spells cast against the wielder back to the caster. Seldom has Chrysamere been wielded by any bladesman for any length of time, for it chooses not to favor one champion"*
―Yagrum Bagarn[src]
The **Chrysamere** is a claymore that has been lost to time after jumping from one owner to another. In *The Elder Scrolls III: Morrowind*, the blade rests in a Necromancer's cave named Abanabi. The Nerevarine may travel there and kill the current owner for the weapon.

## Quests

### Lord's Mail

Once the Nerevarine reaches the rank of Knight Protector in the Legion, Varus Vantinius will ask to retrieve the Chysamere in order to become Knight of the Garland.

### The Museum TR

The Chysamere is one of the artifacts the Nerevarine may sell to Torasa Aram at the Museum of Artifacts in Mournhold. She offers them 30,000  for it, which is the maximum of gold she will spend for one item.

## Trivia

* The Chrysamere has the highest stock damage of any two-handed longsword in *Morrowind* on a chop at max power, at 70 damage, without factoring in enchantments on other blades.

## Appearances

* *The Elder Scrolls: Arena*
* *The Elder Scrolls II: Daggerfall*
* *The Elder Scrolls III: Morrowind*
* *The Elder Scrolls VI: Akavir*
* *The Elder Scrolls Online*

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Daedric Shrines

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Daedric Shrines** may refer to:

* Daedric Shrines (Morrowind)
* Daedric Shrines (Oblivion)
* Daedric Shrines (Skyrim)

de:Daedra-Schreine
ja:Daedric Shrines
Black Pit

The **Black Pit**, is the precursor of the Underworld and pocket realm that belong to Haidoneus, a pervious elven god turned Daedric Prince. It is the afterlife of the Aldmeri and the Altmeri who fought a honor death.

## Appearances

* *The Elder Scrolls VI: Invasion* (mentioned only)
	+ *The Elder Scrolls VI: Underworld*
	+ *The Elder Scrolls VI: Akavir* (mentioned only)
Colored Rooms

The **Colored Rooms** are a collection of realms belonging to Meridia, inhabited by the Auroran Daedra. Little is known about this realm, save that the Aurorans are native to this plane.

The Colored Rooms are where the spirit of Umaril the Unfeathered fled when Pelinal Whitestrake slew him.

After the Vestige defeated Molag Bal in his fortress, the Vestige was transported to the Colored Rooms. The Vestige is reunited with their soul and is told by Meridia that whichever companion they had sacrificed is now part of their soul as well. Molag Bal appeared and spoke with them, calmly explaining that he was impressed with their prowess but that the Vestige had attracted the attention of the other Daedric Princes and that they could not comprehend the politics of Oblivion. Meridia then materialized and told Molag Bal to be gone from her realm, which he did after one last mockery.

It is mentioned in the book, *Exegesis of Merid-Nunda*.

## Appearances

* *The Elder Scrolls IV: Knights of the Nine*
* *The Elder Scrolls Online*
Daedric Dagger (Skyrim)

*For other uses, see Daedric Dagger.*
The **Daedric Dagger** is a one-handed weapon that appears in *The Elder Scrolls V: Skyrim*. Similar to the sword, this dagger has a serrated edge. It also has the curved handle unique to Daedric weapons.

## Locations

Unenchanted Daedric Daggers will begin to appear throughout Skyrim at level 46 and enchanted daggers can be found at level 47, albeit very rarely. These locations include:

* Blacksmiths and general goods merchants.
* Found as random loot in chests.
* Enchanted daggers dropped as random loot by revered or legendary dragons.
* Enchanted daggers found in thief caches at high levels.
* Purchased from the Dremora Merchant with the Black Market power.

## Smithing

The Daedric dagger requires a Smithing level of 90 and the Daedric Smithing perk to create. It can be forged at a blacksmith's forge with the following components:

* 1 x Daedra Heart
* 1 x Leather Strip
* 1 x Ebony Ingot

It can be improved with an Ebony Ingot at a grindstone and also benefits from the Daedric Smithing perk, which doubles the improvement of it.

## Atronach Forge

A Daedric dagger can also be crafted at the Atronach Forge, however to do so requires a Sigil Stone that can only be obtained via Conjuration Ritual Spell, which in itself requires a Conjuration skill of 90.

The Atronach Forge requires the following components to forge a Daedric Dagger:

* 1 x Daedra Heart
* 1 x Ebony Dagger
* 1 x Centurion Dynamo Core
* 1 x Black Soul Gem (empty or filled)

A Sigil Stone is required to activate the forge but is not consumed.

## Trivia

* Two can be seen in a loading screen dual-wielded by a Dunmer in Dark Brotherhood armor. An interesting note is that he holds the knives in reverse grip, which – in game – is possible only when performing a power attack with dual-wielded daggers.
* The Daedric Dagger has the second highest base damage of all of the daggers, tied with Mehrunes' Razor. The first in damage being the Blade of Woe and the dragonbone dagger.

## Appearances

* *The Elder Scrolls II: Daggerfall*
* *The Elder Scrolls III: Morrowind*
* *The Elder Scrolls Travels: Shadowkey*
* *The Elder Scrolls IV: Oblivion*
* *The Elder Scrolls: Oblivion Mobile*
* *The Elder Scrolls V: Skyrim*
* *The Elder Scrolls: Legends*

de:Daedrischer Dolch (Skyrim)
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fr:Dague daedra (Skyrim)
pl:Daedryczny sztylet (Skyrim)
pt:Daedric Dagger (Skyrim)
ru:Даэдрический кинжал (Skyrim)
Belharza

**Belharza**, also known as **Belharza the Man-Bull**, was the second Emperor of the Alessian Empire. He was the son of Alessia and Morihaus, and Morihaus was said to be a minotaur. As a result, Belharza was sometimes referred to as a "man-bull" due to being a mix of Nede and Minotaur.

## History

 File:Belharza child - concept-art by Michael Kirkbride.jpg
Belharza was born sometime during the early First Era, as the firstborn child of Alessia and Morihaus.

In 1E 266, after Empress Alessia was transformed into the first Cyrodilic Saint by Shezarr, he was crowned as the second Emperor of the Alessian Empire. It is said that during his reign as Emperor, there were several Ayleids ruling in Malada.

According to Nonus Caprenius, the Alessian Order widely persecuted minotaurs under the Empire's influence. He interprets Belharza's appearance on an ancient tablet called the Belharza Stone as referring to conflict between Belharza and the Alessian Order. Belharza is said to have died in combat with elves.

## Trivia

* Rare private letters between him and his mother Alessia are held in The Library of Dusk.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 *On Minotaurs*
2. ↑ *The Song of Pelinal, Book V*
3. ↑ *Cleansing of the Fane*
4. ↑ *The Truth of Minotaurs*
5. ↑ *The Library of Dusk: Rare Books*

**Notice**: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of *The Elder Scrolls* lore and are included for completeness.
1. ↑ 1.0 1.1 1.2 Official Tumblr post by Michael Kirkbride
2. ↑ The Imperial Library: Humanoid

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ru:Белхарза
Diamond

A **Diamond** is a "rare, transparent, and extremely hard gemstone of great value" in *The Elder Scrolls* series.

### Items

* Diamond (Daggerfall)
* Diamond (Morrowind)
* Diamond (Oblivion)
* Diamond (Skyrim)
* Diamond (Online)

### Other items

* Diamond Paragon
* Diamond Dragon Claw

### Events

* Diamond Jubilee
	+ Diamond Jubilee of Marcella Varian

## References

1. ↑ *The Elder Scrolls III: Morrowind Construction Set* (Dialogue: "Diamond"; Tendris Vedran; Anarenen)
Darkwater Crossing

**Darkwater Crossing** or **Darkwater** is a small mining village located along the Darkwater River in Southern Eastmarch. The town is known for mining Corundum Ore in the area.

## By game

* Darkwater Crossing (Skyrim)
* Darkwater Crossing (Online)

## Description

### Geography

Darkwater Crossing is a significantly small settlement situated along the road near Darkwater River. The village is located on the edge of the Eastmarch Sulfur Pools which take up a large portion of the region. The settlement was recently founded when a large deposit of Corundum Ore was found on a small escarpment next to the Darkwater River Basin. The closest locations to Darkwater Crossing are Fort Amol to the west and Mistwatch to the east.

## History

### Second Era

*Main article: Darkwater Crossing (Online)*
During the Interregnum in 2E 582, the town of Darkwater Crossing was inhabited by Argonian migrants that had arrived from Stonefalls, Morrowind, seeking work at Fort Amol. But due to subsequent overpopulation, the settlers moved eastward and founded the town of Darkwater Crossing. One of the Argonians, Stormy-Eyes was an accomplished healer and a Dreamwalker, a priest of Vaermina that can walk into people's dreams. Around the same time, the leaders of the Ebonheart Pact gathered at Fort Amol to discuss the condition of the alliance. Jorunn the Skald-King was poisoned by a Daedric concoction used by the Stormfist Brigade, a militia owned by Jorunn's brother, Fildgor Orcthane. The Ebonheart Pact required the help of Stormy-Eyes and the Ternion Monks from Mistwatch. A traveler called the Vestige aided the Argonians of Darkwater to have Stormy-Eyes help the King.

A Redguard named Asmalah the Caller traveled to Darkwater to have Stormy-Eyes help his dying wife. The resulting procedure ended with her death, and it made Asmalah vengeful towards the Argonians. He covered the town in blood, causing the local Trolls to ransack the town. The Argonians fled to a nearby cave. The Vestige defeated the Troll Leader and brought peace in Darkwater by bringing Asmalah to his senses. Stormy-Eyes later traveled to Mistwatch to help Jorunn overcome the poison.

### Fourth Era

*Main article: Darkwater Crossing (Skyrim)*
For some time, Darkwater Crossing was abandoned and had no use up until 4E 201, when a Nordic explorer named Annekke Crag-Jumper discovered a vein of Corundum Ore on the hillside and built a cabin there. Word spread in Eastmarch and more people arrived at her home and set up camp. Darkwater Crossing was founded at that point and became property of the city of Windhelm. This same year, Ulfric Stormcloak along with a contingent of Stormcloaks were ambushed at Darkwater Crossing and sent to Helgen for execution.

## Appearances

* *The Elder Scrolls V: Skyrim*
* *The Elder Scrolls Online*

## References

1. ↑ *Desperate Time*
2. ↑ 2.0 2.1 Events in Our Poor Town
3. ↑ Dialogue from Annekke Crag-Jumper
4. ↑ Dialogue with Hadvar

es:Cruce de Agua Oscura
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Bow of the Hunt

The **Bow of the Hunt** is a unique hunting bow found in *The Elder Scrolls V: Skyrim*.

## Acquisition

* The Bow of the Hunt is located on the altar at the back of cave at Clearspring Tarn.

## Enchantment

* The Bow of the Hunt bears an enchantment that inflicts 20 points of extra damage to animals. It cannot be disenchanted to learn the effect.

## Smithing

Unlike the regular hunting bow, which only requires a single leather strip at a grindstone, the Bow of the Hunt can be upgraded with a steel ingot at a grindstone, and benefits from the Steel Smithing perk, which doubles the improvement.

## Trivia

* Unlike most enchanted weapons, the Bow of the Hunt does not "glow" the color of its enchantment.
Daedric Quests

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Daedric Quests** may refer to:

* Daedric Quests (Daggerfall)
* Daedric Quests (Morrowind)
* Daedric Quests (Oblivion)
* Daedric Quests (Skyrim)

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es:Misiones daédricas
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Cyrus

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Cyrus** may refer to:

* Kaydoc II, mostly called by "Cyrus".
* Cyrus (Redguard)
* Cyrus (Oblivion)
* Cyrus (Test Character)
Coin of Unlucky

The **Coin of Unlucky** is an artifact created by Verath. The effects of the coin is to make a person that worn, brings bad luck or consequences on a person who with it, even death. The survivors of the coin curse, claim that brings bad luck and illnesses. One survivor stated that his wife had a miscarriage and divorced, which result in the survivor pain and descend into madness.

The most victim of the coin curse, is Jarl Rasman, who said to met Verath to be his successor of the Underworld by giving the coin to Rasman which brings him various of illnesses, including desended into madness. Rasman later to become the Daedric Prince Haidoneus.

## Appearances

* *The Elder Scrolls VI: Invasion*
	+ *The Elder Scrolls VI: Underworld* (mentioned only)
Cresola Varian

**Prince Cresola Varian** (4E 151-4E 193) is a Imperial member and heir apparent of the Varian Dynasty. He is the elder son of Emperor Flavius I and the grandson of Emperor Reman Varian. Cresola is usually wants not want to go war all the time, like his younger brother Sergentius. By 4E 193, Cresola was killed in battle near Riverwood.

## Trivia

* Since his father becomes Emperor in 4E 184, Cresola becames the heir apparent until Cresola's death in 4E 193 with Sergentius becomes the heir.
* According to Cresola journal, *My Father Becomes Emperor* it states that even he become the heir to the throne that shows little empathy and worried that his own father's rule helped his cousin, Marcella come to the age.

## Appearances

* *The Elder Scrolls V: Skyrim* (mentioned only)

## References

1. ↑ *Dynasties: The Varians of Cyrodiil*
Brisienna Magnessen

**Brisienna Magnessen**, also known as **Lady Brisienna**, is a sister of a great knight, and a high-ranking member of the Blades. She is the Grand Spymaster in the Iliac Bay region. She infiltrated the court of Daggerfall in the guise of one of the witches of Popudax.

## History

When Nulfaga, the Queen Mother of Daggerfall, found the location of the Mantella, the heart that fueled the Numidium, the Emperor Uriel Septim VII sent a letter to the Queen of Daggerfall, Queen Mynisera. A special seal on the envelope was supposed to tip off Lady Brisienna that in fact the letter was intended for her. She was supposed to get the location of the Mantella by any means necessary. However, the War for Betony delayed the arrival of the letter. The letter arrived very late, after the war, and was received by Queen Aubk'i. Confused, the Queen sold the letter to King Gortwog in Orsinium.

When the ghost of King Lysandus haunted the streets of Daggerfall, the Emperor sent an agent to soothe Lysandus' soul, and at the same time get the controversial letter back. The agent arrived late due to a storm that wrecked his ship. Fortunately, Lady Brisienna managed to locate the agent and meet with him. She told the agent to investigate the three royal, dominating powers in the Iliac Bay region, Daggerfall, Sentinel, and Wayrest in order to know the reason of Lysandus's haunting and to procure the letter.

After the agent successfully soothed the soul of Lysandus and procured the letter, a mysterious friend told him the history of the Numidium. Soon later, all of the factions in the Iliac Bay region became aware that the agent was working to find the Mantella. Lady Brisienna meet the agent and asked for their help to get the Totem of Tiber Septim, which the Blades had lost. The agent found the totem in the Daggerfall vault. Then, more letters came to the agent, promising wealth and fame in exchange for the totem. Lady Brisienna had sent one of those letters.

In the end, after the agent recovered the Mantella, the Blades were then one of the wielders of the Numidium. The Empire's intelligence agency was one of the seven retrievers of the Totem of Tiber Septim, a tool for controlling the Dwemer construct.

## Interactions

### Instructions from the Empire

Receive Lady Brisienna's letter and meet with her at an inn of her choosing.

## Appearances

* *The Elder Scrolls II: Daggerfall*

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Creatures

This page shows the various **creatures** throughout Tamriel and which game they appear in.

## By game

* Creatures (Arena)
* Creatures (Daggerfall)
* Creatures (Battlespire)
* Creatures (Redguard)
* Creatures (Morrowind)
	+ Creatures (Bloodmoon)
	+ Creatures (Tribunal)
* Creatures (Oblivion)
	+ Creatures (Oblivion Mobile)
	+ Creatures (Knights of the Nine)
	+ Creatures (Shivering Isles)
* Creatures (Skyrim)
	+ Creatures (Dawnguard)
	+ Creatures (Dragonborn)
* Creatures (Invasion)
	+ Creatures (Underworld)
	+ Creatures (Akavir)
* Creatures (Online)
	+ Creatures (Imperial City)
	+ Creatures (Orsinium)
	+ Creatures (Thieves Guild)
	+ Creatures (Dark Brotherhood)
	+ Creatures (ESO Morrowind)
	+ Creatures (Clockwork City)
	+ Creatures (Summerset)
	+ Creatures (Murkmire)
	+ Creatures (Elsweyr)
* Template:Travels:
	+ Creatures (Dawnstar)
	+ Creatures (Shadowkey)
	+ Creatures (Stormhold)
	+ Creatures (Oblivion Mobile)
* Creatures (Legends)
* Creatures (Blades)

## Footnotes

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Creatures exist but as a different name. For instance, in *Daggerfall*, Frost Atronachs are called Ice Golems, Ghosts exist in *Morrowind* as "Ancestor Ghosts."
2. ↑ Orcs were creatures in *Arena* and *Daggerfall*.

de:Kreaturen
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ja:クリーチャー
Chrysamere (Daggerfall)

## Chrysamere

*For other uses, see Chrysamere.*
**Chrysamere** is a unique Adamantium Claymore in *The Elder Scrolls II: Daggerfall*.

## Description

*"Chrysamere, the* Paladin,s *[sic]* [Do not change this to **Paladin's**. This misspelled word is how it appears in-game.] *Blade and Sword of Heroes, is an ancient claymore with offensive capabilities only surpassed by its defenses. It lends the wielder health, protects him or her from fire, and reflects any deletory spells cast against the wielder back to the caster. Seldom has Chrysamere been wielded by a bladesman for any length of time, for it chooses not to favor one champion."*
―In-game description.[src]
## Quests

### The Lost Artifact

The Hero of Daggerfall is sent out by their Knight Order questgiver to retrieve Chrysamere.

### Totem, Totem, Who Gets the Totem?

If the Totem is given to Gortwog gro-Nagorm, he will reward the Hero with Chrysamere.

## Acquisition

Chrysamere can be found by the Hero of Daggerfall after they have completed the quest for a Knight Order. If not, it can be found at the end of the main questline.

## Effects

This weapon uses the following:

When equipped
* Enhances Long Blade skill by +15 points

When used
* Heal
* Shalidor's Mirror
* Resist Fire

## Appearances

* *The Elder Scrolls: Arena*
* *The Elder Scrolls II: Daggerfall*
* *The Elder Scrolls III: Morrowind*
* *The Elder Scrolls VI: Akavir*
* *The Elder Scrolls Online*
Diagna

**Diagna** is a Yokudan, who had a cult of Redguards later devoted to him. He originated in Yokuda during the Twenty Seven Snake Folk Slaughter. Diagna was an avatar of the HoonDing, another Redguard deity, that achieved permanence. He was instrumental in the defeat of the Lefthanded Elves, as he brought orichalc weapons to the Yokudans to win the fight.

In Tamriel, he had a number of followers, who called themselves the Order of Diagna. This order was responsible for defeating the Orcs during the Siege of Orsinium, and then fading into obscurity, with him now being little more than a local power spirit of the Dragontail Mountains.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 *Varieties of Faith in the Empire*
2. ↑ *Poison Song, Book I*
3. ↑ *Pocket Guide to the Empire, First Edition: Wild Regions*

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Brynjolf

**Brynjolf** is a high-ranking Nord member of Skyrim's Thieves Guild based out of Riften and one of three members of the Nightingales alongside Karliah and Rinveso Rothni.

## By game

* Brynjolf (Skyrim)
	+ Brynjolf's Satchel
* Brynjolf (Legends)
	+ Brynjolf (Character)

## Biography

He is first found in the market area in Riften, he calls out and asks your character to do a job for him which is incriminating Brand-Shei with a ring from another merchant. After Rinveso successfully completes this task he says to meet him in the Ragged Flagon for and warns saying it's dangerous. If Rinveso makes it through the Cistern he is surprised to see them again and tries to encourage Mercer Frey to allow Rinveso to be a member of the thieves guild, Mercer agrees and then tasks Rinveso with taking down Golden-Glow Estate. He is then absent for a fair bit of the Thieves Guild Questline, but becomes the temporary leader after Mercer's betrayal to the guild. He also says that he's sorry about how the Guild treated Karliah. After the events of the Thieves Guild Questline he becomes a member of the secretive Nightingales and appoints Rinveso Rothni as the new Thieves Guild leader.

## Appearances

* *The Elder Scrolls V: Skyrim*
* *The Elder Scrolls Legends: Heroes of Skyrim*
Companions

*See also: Followers*

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Companions** may refer to:

Lore
* Five Hundred Companions (lore faction)

Skyrim
* The Companions (*Skyrim* faction)
* Companion's Insight (*Dragonborn* effect)

Online
* Companions (Online) (gameplay feature)
* The Companions (Online Faction)
	+ Companion (Online) (generic NPCs in this faction)
* Five Companions (unrelated *Online* faction)
Calrim Elsinor

**Lord Calrim Elsinor**, also known as the **White Lord**, was an Altmer general and commander who commanded an Aldmeri army of the Third Aldmeri Dominion during the early-stages of the War of the Red Dragon. He is also commanded a large unified forces of Altmer and Bosmer troops, as well as Imperial and other deserters invaded Cyrodiil however his fate when he was killed by Marcella Varian, the future Empress.

## History

### Great War

No information on Calrim's whereabouts or participated during the Great War is unknown. One account that Calrim was born in the Summerset Isles and that he forced Emperor Caius Varian to sign the White-Gold Concordat.

### The Altmer-Imperial War

In 4E 198, a allied Altmer and Bosmer forces under command of Calrim Elsinor, crossed the borders into Cyrodiil and occupied the major passes and settlements in the Lake Rumare, Aleswell. Making their headquarters for the winter at Fort Caractacus, later named Dovah Skor, the Altmer-Imperial allies dared Emperor Flavius Varian's niece Marcella, to assault them in their mountain fastnesses.

Upon awaiting orders from High King Larethahl Elsinlock, Calrim Elsinor and his Army was in a surprised attack from Marcella and her Legion, eventually killing Calrim in the progress. According to Altmeri accords that Calrim gained a upper hand in the battle, however he was overpowered by Marcella.

## Legacy

After his death, Calrim was praised by the Thalmor, as well a major blow to the High King Larethahl Elsinlock and other Thalmor Generals, resulted in the Third Dominion signed a peace treaty with Emperor Flavius Varian that will last until three years later in 4E 201. Prior to his death, he was nicknamed "the White Lord" because of his long white hair. Years later, Empress Marcella Varian come to respect Calrim that his experience brought Cyrodiil to its knees during the Great War.

## Appearances

* *The Elder Scrolls V: Skyrim* (mentioned only)
* *The Elder Scrolls VI: Invasion* (mentioned only)

## References

1. ↑ 1.0 1.1 1.2 *Battle of Dovah Skor*
2. ↑ *What happened at Dovah Skor*
3. ↑ Dialogue of Marcella Varian
Darkwater Crossing (Skyrim)

## Darkwater Crossing

*For other uses, see Darkwater Crossing.*
**Darkwater Crossing** is a mining settlement located in southern Eastmarch. The property is monitored by Stormcloaks or Imperial Legion soldiers, depending on events during the Civil War. Verner and Annekke's House is located near the entrance of the mine. The miners recently started to have a case of bad cough down in the mine and are seeking the help of the alchemist in Windhelm.

## Facilities

There are sleeping bags beside a campfire near the mine, a wood chopping block near the house, and blacksmith equipment on-site.

## Notable items

* The heavy armor skill book *Chimarvamidium* on a barrel, next to some bedding.
* Corundum Ore – 4 veins found in Goldenrock Mine.

## Residents

* Annekke Crag-Jumper
* Derkeethus
* Hrefna
* Tormir
* Sondas Drenim
* Verner Rock-Chucker

The residents of Darkwater Crossing, particularly Tormir and Hrefna, often mention a pair of men, Dasturn and Meieran. Their dialogue implies that the two are also residents of Darkwater Crossing. Neither of the two actually appear here, however.

## Random encounters

There is a random encounter spawn-point next to Darkwater Crossing, to the southeast just behind the mine. If the random encounter includes hostiles, they may wander into the town and start attacking the residents.

## Trivia

* This is where Ulfric Stormcloak, Ralof, Lokir, Gunjar, the Dragonborn, and several Stormcloak were ambushed before they were taken to Helgen. This is revealed in the quest "Before the Storm" by Ralof.

## Bugs

1. *Please **reload an old save** to confirm if the bug is still happening.*
2. *If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.*
3. *Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.*

* 360   Dragons may respawn here repeatedly after fast traveling to Darkwater Crossing every time. Dragon Souls may or may not be collected every time this happens.

## Appearances

* *The Elder Scrolls V: Skyrim*
* *The Elder Scrolls Online*

de:Dunkelwasserkreuzung
es:Cruce de Agua Oscura (Skyrim)
fr:Gué de Sombreflot (Skyrim)
pl:Czarny Ruczaj
ru:Чёрный Брод (Skyrim)
Council of the Six Alliance

The **Council of the Six Alliance**, also known as **Five Alliance Council** or **Six Alliance Council**, and the **Pact Council**, is an council of the Tamrielic Alliance faction leaders and top generals, headed by Head of the Alliance which was the leader of the Council. Rather then the Elder Council, the Council of the Five Alliance is also act as the both "de dacto" and head of the Tamrielic Alliance's Army, in case of the Emperor is absent. From the death of Emperor Claudius Varian as sole head leader in 5E 95, the Council became the respected *de facto* heads of the Alliance with various of heads from different races until 903 years later in 5E 998 who was finally restored by Empress Romana II as sole head.

## Appearances

* *The Elder Scrolls V: Skyrim* (mentioned only)
* *The Elder Scrolls VI: Invasion* (mentioned only)
Carorius Vinustiris

Have a picture of Carorius Vinustiris? Then please **upload** it! For more information, please consult our image policies.

### Rank

Grandmaster

**Carorius Vinustiris** is the Imperial who is the first Grandmaster of the Divine Knights. In his diary that he mentions that the Divine Knights were originally to be named, "Mankind Protectors" after the death of Marcella Septim in 5E 68 and sold their purpose of protecting the tomb of Marcella Septim.

## Appearances

* *The Elder Scrolls VI: Invasion* (mentioned only)
	+ *The Elder Scrolls VI: Underworld* (appears as a ghost or a spirit)
Chrysamere (Arena)

## Chrysamere

*For other uses, see Chrysamere.*

*"Chrysamere, the Paladin's Blade and Sword of Heroes, is an ancient claymore with offensive capabilities only surpassed by its defenses. It lends the wielder health, protects him or her from fire, and reflects any deletory spells cast against the wielder back to the caster. Seldom has Chrysamere been wielded by any bladesman for any length of time, for it chooses not to favor one champion."*
―In-game description[src]
**Chrysamere** is a unique claymore sword in *The Elder Scrolls: Arena*.

## Effects

When used, Chrysamere casts Heal, Resist Fire and Shalidor's Mirror.

## Locations

Chrysamere can be found in the following provinces:

* Elsweyr
* Morrowind

## Appearances

* *The Elder Scrolls: Arena*
* *The Elder Scrolls II: Daggerfall*
* *The Elder Scrolls III: Morrowind*
* *The Elder Scrolls VI: Akavir*
* *The Elder Scrolls Online*
Call Dragon

Odahviing! Hear my voice and come forth. I summon you in my time of need.

## Sound

File:Calldragon.ogg

*Main article: Dragon Shouts*
**Call Dragon** is a dragon shout in *The Elder Scrolls V: Skyrim*.

## Acquisition

This shout is given to the Dragonborn near the end of the main story quest "The Fallen" in order to call the dragon Odahviing to capture him inside Dragonsreach. At the end of the main quest, Odahviing will land on the Throat of the World and engage in a dialogue, stating his loyalty to the Dragonborn. After this, by using the shout, the Dragonborn can call Odahviing to aid in battle while outdoors anywhere in Skyrim, effectively granting the ability to summon a dragon.

## Characteristics

Odahviing will stay with the Dragonborn until all threats to them are eliminated. Odahviing is invincible, though when he has taken enough damage, he will drop to the ground, unable to fight until the battle is over, and will leave after all threats are eliminated. If desired, a restorative spell can be used to bring Odahviing's health to above half to allow him to take back to the skies.

If he is called while on Solstheim, Odahviing will not appear, likely because of the distance between Skyrim and Solstheim.

## Trivia

* This Shout has no effect unless all three words are used.
* This Shout makes the Stormcloak/Imperial gauntlet style quests, where a Fort must be cleared of hostiles until their numbers dwindle to nothing, fairly easy.
* Odahviing may attack the Dragonborn's horse if it is present.
* Odahviing's fire breath can kill a companion if they are directly in his way.
* If *Dawnguard* is installed, Summon Durnehviir can be used when fighting a fire-oriented dragon or being, as Odahviing is fire and does not have any advantage over them, while Durnehviir is a frost dragon and possesses a significant advantage over any kind of fire type being.
* If *Dragonborn* is installed, Odahviing can be ridden into battle.

## Appearances

*The Elder Scrolls V: Skyrim*

de:Drachenruf (Schrei)
es:Invocar dragón
ru:Зов дракона
Crassius' Rebellion

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Commanders| * Shamar gro-Rogdul†
* Prince Murznak gro-Rogdul†
* Warlord Umugnzul Bogarkub (POW)
* General-Warlord Kofgash gro-Morgoth (POW)
* General Cartian Arridicus
* Admiral Ralon Macrustius
* General Cresian Tiber Wotriosus
* Count Vlanatus Maneia

## [Source]

The **Crassius' Rebellion** was a rebellion uprising in Cyrodiil which occurred in 5E 725 after Shamar gro-Rogdul usurped the Ruby Throne and begin the Red Dragon Interregnum. The end result of the Rebellion is successful after a eight-year reign of Shamar in 5E 733. which marked the end of the Red Dragon Interregnum and the rise of the Avento Dynasty.

## History

The rebellion had somewhat started sometime in 5E 725 after the Orcish King Shamar gro-Rogdul usurping the Imperial throne and killing Titus III, making General Crassius Avento escaped from the Imperial City to Bruma to live under Attero who served with the Count of Bruma Vlanatus Maneia. This result the Empire fragmented with the Imperial City and to Anvil, controlled by Shamar and the other including Bruma was controlled by the General Crassius Avento, which in secret that it was controlled by Imperial-supported Counts. While in Bruma, Crassius launched a uprising which the main coal is to opposing the Usurper and re-gaining the capital.

The majority years of the rebellion is Crassius sending raiding parties on Orcish controlled Cyrodiil, which known as the First Orcish Empire who *de facto* and *de jure* ruled the Empire for nine years. During the nine years and the tyrannical rule of Emperor Shamar the Usurper, it will be known as the Red Dragon Interregnum, and while in exile General Crassius who used the alias of Attero who served as general and advisor to the Count of Bruma. However in year 5E 733, a heroine appeared, and Crassius had supposed to met The Heroine at the Imperial City, which it was cancelled after Crassius's scout had intercepted by Shamar's men that they're aware of he is be there, which sent other scout to The Heroine to go to Bruma.

The Heroine arrived at Bruma and met General Crassius, and invited her to join her uprising against Shamar, which she agreed. Crassius sent the Heroine to the Imperial Palace to steal the battle plans of Shamar, which she succeeded. When the Heroine return, Crassius gathered his army of Legions to march towards the Imperial city. The Heroine met with Crassius, Duke Vlanatus Maneia, and one of General's Legate in a camping set near Bruma where they plan to re-take the Imperial City from Shamar. They marched to the Imperial City, where a large-scaled battle broke out between Crassius and Shamar, which Shamar had defeated and killed by Crassius and re-taking the Imperial City.

## Appearances

* *The Elder Scrolls VI: Invasion*
	+ *The Elder Scrolls VI: Underworld* (mentioned only)
	+ *The Elder Scrolls VI: Akavir* (mentioned only)

## References

1. ↑ 1.0 1.1 *Dynasties: The Rising Aventos*
2. ↑ 2.0 2.1 2.2 *The Avento Dynasty*
3. ↑ 3.0 3.1 3.2 *Year in Cyrodiil: 5E 733*
4. ↑ *Emperor Shamar's Rule*
5. ↑ *Year in Cyrodiil: 5E 725*
Battlemage

File:Class creation battlemage.png

*"Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier*."
―Oblivion in-game description[src]
**Battlemage** is a class in various Elder Scrolls games. They commonly focus on combat using both magic spells, as well as blunt and blade weapons. Battlemages are a deadly mix of scholar and soldier, and are trained to utilize offensive spells during combat. In such situations, battlemages have few equals. These adventurers prefer to remain on the offensive and dispatch a target quickly rather than waiting on their opponent to make a mistake. They are also capable alchemists that use potions and poisons to give them an extra edge in battle.

## By game

* Battlemage (Daggerfall)
	+ Battlemage (Enemy)
* Battlemage (Battlespire)
* Battlemage (Morrowind)
* Battlemage (Stormhold)
* Battlemage (Shadowkey)
* Battlemage (Oblivion)
* Battlemage (Online)
* Battlemage (Legends)

## Stats

The Battlemage is a pre-made class with the following stats:

### Favored attributes

* Intelligence
* Strength

### Major skills

* Alchemy
* Alteration
* Blade
* Blunt
* Conjuration
* Destruction
* Mysticism

## Description and use

Battlemages are highly useful for players who don't like long, drawn out fights. Using their skill in Blade, Blunt and Destruction magics they quickly dispatch any opposition, while alchemy allows the creation of strong potions to restore health or augment abilities, as well as powerful poisons to further shorten battles. Conjuration allows them to summon powerful allies to cause even more damage to opponents, and to serve as protection in combat. Lacking armor or shield skills, a Battlemage will need to either use summoned creatures to divert enemy attention away from themselves, or, like the Witchhunter, use bound armor. Summoning creatures may give the battlemage a chance to get around an enemy and attack from the rear.

Using magic rather than bows for ranged damage makes arrows irrelevant. One drawback of the class is that having both blunt and blade skills for melee can be considered overkill, while making a similar class using one or the other allows you to tag a more useful skill, rather than having an excess melee skill.

## Appearances

* *The Elder Scrolls: Arena*
* *The Elder Scrolls II: Daggerfall*
* *The Elder Scrolls III: Morrowind*
* *The Elder Scrolls IV: Oblivion*
* Template:Battlespire
* Template:Dawnstar
* Template:Stormhold
* *The Elder Scrolls Travels: Shadowkey*
* *The Elder Scrolls: Oblivion Mobile*
* *The Elder Scrolls: Legends*

cs:Bojoví mágové
de:Kampfmagier
es:Mago de batalla
Council of Mages

The **Council of Mages** is a small group within the Mages Guild that govern and guide it. They are tasked with deciding on polices of the Mages Guilds and enforcing them, they occasionally have to vote and decide on the Arch-Mage. The council's headquarters are located in the Arcane University in the Imperial City of Cyrodiil. The head of the council is the Arch-Mage.

## Members

* Hannibal Traven, The Arch-Mage of the guild, and head of the council.
* Raminus Polus, Master Wizard and Spell Merchant within the guild.
* Irlav Jarol, Magical researcher, specializing in Ayleid history and the right hand of the Arch-Mage.
* Caranya, Master Wizard and left hand of Arch-Mage Traven.

They are headquartered in the second floor of the Arcane University's Arch-Mage's Lobby.

During the conflict between the Mages Guild and Mannimarco many members of the guild felt Necromancy should be permitted in order to stop Mannimarco. Others felt that the guild was in danger of being overpowered and their relics would be used for evil and therefore should be hidden elsewhere.

This led to members of the Council breaking off from the guild. Irlave Jarol and Caranya both took relics and left, each with their own goals.

Irlave took the Bloodworm Helm to Fort Teleman to study it in hopes of finding a way to fight Mannimarco. However, Necromancers found out about this and laid siege to the fort. The Hero of Kvatch made it to the fort and found members of the Mage's Guild had been killed and the place was overrun with Daedra and necromancers. The helm was found on the corpse of Irlave.

Caranya had different plans on what to do with the artifact in her possession. She took the Necromancer's Amulet to Fort Ontus not to study or protect it, but to hand it over to Mannimarco. The Hero arrived to the fort in the hopes of bring the Amulet back. When Caranya saw that this was his goal she revealed her own plans and attacked them. The Hero took the amulet and fought their way out of the fort.

## Trivia

* The Grand Council of The Synod appears to be the Synod's equivalent of the Council of Mages.
Brazollus Dor

**Brazollus Dor** was the Emperor of the Reman Empire after Reman Cyrodiil II and before Reman Cyrodiil III. Dor had generally little interest in matters of the state, and was not considered a particularly capable ruler, preferring to spend most of his time in his county estate near Skingrad. He assigned most of his duties to his Potentate, Sidri-Ashak, which is often seen as his one wise decision since Ashak proved to be a gifted administrator.

## Appearances

* *The Elder Scrolls III: Morrowind* (mentioned only)
* *The Elder Scrolls IV: Oblivion* (mentioned only)
* *The Elder Scrolls V: Skyrim* (mentioned only)
* *The Elder Scrolls Online* (mentioned only)

## References

1. ↑ *2920, vol 01 - Morning Star*
2. ↑ *Loremaster's Archive: Reman II - The Limits of Ambition*
Claudius Drusus

Have a picture of Claudius Drusus? Then please **upload** it! For more information, please consult our image policies.

### Rank

General

**General Claudius Drusus** is an Imperial general of the Cyrodiilic Legion, who helped future Empress Marcella Septim and Sergentius Septim to set sail and later re-conquered the island of Cathnoquey in 5E 196 during the event of Conquest of Padomaic Islands.

Nothing much about Claudius' history but he continued as General during the reign of Marcella until his retirement in 5E 33, and he died six years later.
Danielle Ellison

"I'm pretty."

**Danielle Ellison** is s Mazda's player character in the game Fallout 4. He makes his first appearance in Fallout 4 Playthrough - Part 1 - A New Beginning. She, his wife, and her son quickly escape into Vault 111 right before the bombs drop. After her family and the other vault residents become frozen in time, his son is stolen and her wife is shot dead, causing Danielle Ellison to want vengeance and to locate his lost son once he escapes from his pod.

## About

Danielle Ellison is very particular about what he does. She checks every spot in every room and takes time to read every terminal possible. Danielle Ellison become an Bounty hunter for NCR from 2073 to 2077; then 2287-present. It is unlikely that she was an indirect ancestor of Spartanmazda.

## Skills and Perks

At the beginning of Spartan's playthrough, Danielle's S.P.E.C.I.A.L. stats consist of:

* Strength: 4
* Perception: 1
* Endurance: 3
* Charisma: 6
* Intelligence: 7
* Agility: 4
* Luck: 3
Colovian Estates

The **Colovian Estates** were a separate nation of Cyrodiil. It existed at the time of the Alessian Order, largely because the subjects of Colovia did not wish to believe in the singular monotheistic religion put forth by the Alessian Doctrines. Instead, they wished to continue in their belief of the Eight Divines. They are known as **Western Cyrodiilics**, as they come from the western section of Cyrodiil.

## Bendu Olo

Bendu Olo was the Colovian king of Anvil. He led the Colovians in the All Flags Navy to victory over the slugfolk of Thras, to stop the Thrassian Plague of 1E 2200. The Colovian Estates began to overshadow the richer, more populous east then, which eventually led to the War of Righteousness that ended the Alessian Order. Control of the Nibenay Valley then returned to a mercantile-based rule by magicians, whom the Colovians despised. They parted ways once more until the time of Reman I.

## Reman Cyrodiil

Four hundred years after the War of Righteousness, Reman Cyrodiil I, another Colovian, rallied his armies with that of the Nibenay Valley, to fight off the Akaviri Invasion of 1E 2703. The Cyrodilic forces engaged the Akaviri in every region of the north, forcing their surrender at last in the Pale Pass of Skyrim.

## Titus Mede I

Titus Mede I was the first Emperor of the Mede Dynasty. He was the Emperor during the events of *The Infernal City*. He came to power after the Oblivion Crisis and Martin Septim's sacrifice, which ended the Septim Dynasty. Mede took the Imperial City by force with only 1,000 men, usurping the current emperor at that time, Thules the Gibbering, and becoming Emperor of Tamriel.

## Trivia

* Cuhlecain, another emperor of Cyrodiil, was also from Colovia.

## References

1. ↑ 1.0 1.1 1.2 1.3 *Pocket Guide to the Empire, First Edition: Cyrodiil*
Copper and Ruby Circlet

**Copper and Ruby Circlet** is one of the ten types of circlets that can be found in *The Elder Scrolls V: Skyrim*. Circlets count as helmets when worn; they offer 0 damage resistance, but can be enchanted. Like with all circlets, Copper and Ruby Circlet can be worn with a Falmer helmet, but not the Falmer hardened helm.

## Appearance

* *The Elder Scrolls V: Skyrim*

de:Kupferdiadem mit Rubin