Temporalist Guide (e300-e550)

## When does this guide work?

The earliest experience that relates to this guide is e350. It should work the first time you hit e300 as long as you follow the below disclaimer, but it will be slow until you legendary the rest of the time distortion gear, namely  and

Before reading further, you must be aware that  at legendary is mandatory. If you don't have it, it's useless to try it, it won't work, as of 1.30.

The general gist of this guide is that you use , scaling its pet time with your skipped time, and then burst with a lot of idle bonus gear. Once you swap onto it in buildup, make sure to not switch off.

After e550, the strategy changes due to  being incredibly synergistic with Temporalist. Refer to Temporalist Guide (e550+) at that point.

## Attributes

Your starting attributes should be :

* Intelligence : 130 (150 without maxed )
* Insight : 65 (85 without maxed )
* Spellcraft : 150
* Wisdom : 0
* Dominance : 0
* Patience : 200 (or whatever your max is, this is your highest priority)
* Mastery : 75
* Empathy : 75

This may be a bit off from what you can actually do at e300, but this should be your goal (Mas/Emp are the worst stats here). From here, you always want to keep Patience maxed to whatever your attribute cap is. After that, go for Spc200, and then Int200 (keep in mind that  gives you 20 Int for free), and then either Ins140 (160 without maxed ), or potentially Mas100+. Mas100 might be worth it if you can't get a full 50 points for Spc200/Int200, although I'm not quite sure. Int225/250 are very strong when you unlock them, as are Spc225/250 - go for whichever one gives you the highest number between Int250 and Spc250. Make sure to always keep Patience maxed!

## Startup

To begin, you'll need to be able to unlock Refined Wormhole on Temporalist, which is around Lv190. This can be extremely difficult to reach if you go straight to Temporalist without much  stacked up, so instead, we'll start on  for a bit. You'll want this spell and item set along with :

The rest of the items don't really matter, although you can use as much evocation efficiency as you can fit. It will make some difference, but not a whole lot, so don't worry too much about it. Shard gain items like  and  can be helpful to sustain , but are not necessary.

You can replace  with  (on careful autocast) if it seems like you can sustain this, but that doesn't always work. The important part is , which when used will charge up  (which will then cast, gaining you many Void Entities) and will let  autoclick during that time. These VEs and autoclicks are what we're after, for the purposes of gaining character experience. Also, either before or after you do this (before you swap to Temporalist), make sure to swap to  for a few seconds. With just a few wormhole casts, you'll be fully maxed on sources, getting you yet more character EXP. Now, you're ready to swap to Temporalist.

**\*\*Note:** Once you have enough mysts (usually ~e375, depends on how many  casts you have), you can get high enough without doing this Chrono phase. When that happens, you **still want to farm VEs and autoclicks** with SE/pixie - but now, you'll do it Temporalist. The process is basically exactly the same, although the spell set will be slightly different. Take the spell set for buildup below, and replace  with , and then do this. You can also use Chrono to push you over the edge for just a tiny bit, and then do the majority of the VEs/autoclicks on Tempo.

**You don't want to stay in this phase for too long** - when you're still doing Chrono, probably not more than a minute or two, and with Tempo, not more than 10-20 minutes. Character exp gain is log10 of VEs/autoclicks, so it's not worth it to stay longer unless you can't unlock . Usually the recommendation for Tempo is 1e9 VEs and 1e14 autoclicks - however, early on, this won't be so feasible. Don't worry if you can't get too far beyond 1e8 VEs or 1e13 autoclicks in a few minutes - it's a relatively minor difference, it's not worth staying 10x longer in this phase to get that much. Also, when you switch to Temporalist, you'll get the benefits of , so don't worry if you can't get to lv190 with Chrono.

## Buildup

Now that you're on Temporalist, and have  unlocked, you'll want to stack skipped time, , , and . However, we don't have enough spell slots for all that, because  boosts our skipped time gain. Thus, we have to split our time a bit. You'll sit on this for most of the exile, with :

You'll want to spend about half of the buildup time on , and the other half on . Otherwise, the set remains exactly the same. Do note that the gear here is mostly not required, as evocation efficiency is log10 with wormhole. **DO NOT** prioritize upgrading any of this gear over burst gear, and put at max 1 enchant into this gear (besides the gear that also is in burst/vm sets) because it's not worth it.

**\*\*Note**: For very early mysts (e300-e360) before you have  unlocked, you will most likely struggle a bit with casting QI/wormhole at 60/s. That's okay; there's not many other ways to speed it up. Once you do have it unlocked, you should prioritize getting it to ~7-10 enchant levels to boost the charge speed of those spells. This will also boost  charge rate in startup.  has a similar enchant with a slightly lower value, so once you unlock phylacteries at e475 mysts you can split the enchants among the two items.

**\*Note**:  is by far the best mount for Temporalist. There aren't any alternatives that are better. However, before you unlock it, you can use  with , or  with  - both work with either, but Rubedo will help stack Ley Overdrive while Zenith will let you cast Wormhole more and thus stack up more skipped time, so it makes more sense to do it that way.

You'll want to stay in buildup for as long as you need to gain enough profit to be satisfactory to you. Temporalist is a class with a very low base profit multiplier, but scales very high with time spent in the exile, through QI and its class abilities. You may not find a lot of profit out of 10 minute or even 1hr exiles, especially with worse gear, but Tempo will have some of the best gains in a single, longer exile of any of the T2 classes. How long *exactly* you stay in any given exile is very fluid, though, so just do what feels right.

## Void Mana

In this phase, we want to build up as much VM as possible. We use  because Risen Giant's profit bonus is scaled based on our time spent as it (including skipped time), so we can't swap off of it. Here are our sets:

We use  to charge up  here, and because nothing else matters. If you aren't using Reality Prism, you can use  and charge it up, although you should use  for the actual gaining of VM in that case - both it and Reality Prism are used mostly for the incantation efficiency enchantment here. Thus, we usually use Reality Prism since it is also enchanted for burst.

Using  is better than , although it's not likely you have it at this point.

Don't stay on this phase for very long, no more than 2-5 minutes.

## Snap

Here, we snap , because it will keep the profit bonus it had when casted for its whole duration. This means getting to 30x Time Distortion (or 27x before the final upgrade), and maximizing our incantation efficiency on our gear, and then bursting. Here is our gear set for this:

Stay on your VM spell set, and then swap to this item set. Then, after reaching 30x Time Distortion, swap to this spell set and cast :

For me, I like to have my snap set on item set 5, so (from my VM set), I press P5 -> wait for 30x distortion -> Z5 5. Then, once you've cast StF, switch to your burst gear.

## Burst

You're already in the burst spellset from snapping, so here's our burst item set:

Here, we maximize our idle bonus, because Risen Giant makes our total bonus due to idle ^2.02, so it's better than every other stat. You can burst using a gear set that looks more like the e550+ guide, if you don't want to spend the dust on these things, but this will be far better if you can invest in them, especially easier ones like the research and trophy that you don't have to spend dust to upgrade.

**\*\*Note:** Although upgrading Reality Prism should be a priority, you can use  instead. If doing that, replace KBB with .

## Enchant Priority

I don't feel like doing a full enchant priority right now but maybe eventually this'll be filled in. Enchant Reality Prism to the highest, and then idle bonus gear, and then the rest of burst gear to that level -1, and then most VM gear -2, and Reso ring somewhere around -5. You should also enchant your Snap set, somewhere around -4 or -5. Buildup gear can be enchanted to level 1 to get bonus from reso ring, but not beyond that.