recursal/Fanatic-Fandom huggingface dataset:
Deep Forest (ecosystem)

## Background

The *Deep Forest* is an old-growth forest 104,185 square miles in size, which is surrounded by the Hill Forest on all sides. It is located in the Central District on the Capital World, being part of the Greater North Expanse (Region) and west of Jod City in the Royal Shire. A dormant volcano dominates the south-eastern area of the forest.

The Deep Forest's lack of focused human & alien settlement has lead it to become a rather untamed wilderness, it's landscape dotted with remote log cabins, traveling bands of gypsies and other nomadic populations including hunter-gathers & nomadic pastoralism, and the mysterious Dark Forest (hamlet). The forest's climax community and minimally allowed hunting has given rise to uncontrolled populations of wild animals, man-eaters, and rumored terrifying monsters that no living being has ever seen and lived to tell the tale (or so the myth goes), leaving these populations to either be controlled naturally or by natural disasters. A single 190 mile Deep Forest Stone Road is the primary access in & out of the Deep Forest and to the Dark Forest (hamlet).

This lack of outside settlement has made the Deep Forest a very dangerous place for those unaccustomed to its ways, as the forest is the perfect hideaway for several hundred encampments and traveling bands of bandits, outlaws, vagabonds, gypsies and other nomadic populations including hunter-gathers & nomadic pastoralism, and finally traveling tinkers & traders. Either by design or by necessity, these isolated population groups have both added to the Deep Forest's storied fables, myths, and legends, as well as adding danger and peril to the land.
7B3 Military Data Communications Authorization Package

## Background

The *7B3 Military Data Authorization Package* is the standard computer access used by the Jod Military Forces. The package provides a digital signature authorization to the larger Z-990 V3 Secured Military Communications & Data Network used by the JMF, enabling all JMF assets to share data with each other and access data over the Z-900 V3.

In addition to the digital signature authorization, the 7B3 provides basic network security features to it's computer data storage, requiring anyone using a computer or other device within the JMF to have a PIN Code to access the system (unique to every unique computer device within the JMF). While this security method is not encryption in the traditional sense, it does provide security to the overall system and prevent just anyone from accessing a JMF device.

All branches of the JMF use the package and all vehicles, vessels, and spacecraft must have the 7B3 installed in order to access the larger Secured Military Communications & Data Network. The 7B3 Military Data Authorization Package is manufactured by Jod Defense Engineering Shipwrights.
Crew Holo Theaters

## Background

* Trooper Barracks

A common sight aboard *Imperial I* and *Imperial II*-class Star Destroyers, the Crew Holo Theater is a basic viewscreen theater that provides previously recorded holodramas and live HoloNet news. Seats up to 400 hundred personnel.

2 Crew Holo Theaters are located in the Trooper Barracks, with dozens more located in the Entertainment Deck.
Black Safe Box

## Background

The Black Safe Box is the Agency's and Jod Military Forces' version of the Blue Safe Box. Instead of colorful light indicators as is typical with the Blue Light Safety Droid System, the Black Safe Box prevents the light indicators and only displays a solid black light or a blinking black light in a certain pattern; what these black light patterns mean is highly classified. Additionally, Black Safe Boxes have a FSD Chip that is hidden within the Black Safe Box and which can only be accessed by the House of Royal Intelligence; Blue Safe Boxes do not have a FSD Chip.

As with Blue Safe Boxes, Black Safe Boxes are monitored & updated yearly by the Military Office of Regulation & Safety Droid Services (MRSD), as well as needed within a year. Upon a Government Sale, Black Safe Boxes are removed and new Blue Safe Boxes are installed.
Defender-class Quick Mini Submarine

## Background

White-colored Defender-class Quick Mini Submarine, utilized for Maritime Naval Port defense.

### Operators

* Maritime Force

* Maritime Coastal Defense & Rescue Agency

## Technical

### Range

4 hours worth of fuel & oxygen

* Test Depth to 250 meters

(820.20 feet)

## Complement

### Vessels

None

The *Defender*-class Quick Mini Submarine (QMS) is assigned to the *Endurance*-class Command Submarine, Deep Sea Heavy Cruiser, and *Security*-class Light Carrier, as well as Maritime Naval Ports for underwater patrol & defense. Quick & agile, the QMS can be deployed for anti-submarine warfare (attack & defense), exploration, patrol, reconnaissance, and even special operations such as attacking a sea port or other surface vessels. The QMS is powered by the W856 Hunter Engine.

Despite being limited with 4 hours worth of fuel & oxygen, it has an impressive dive depth of 250 meters, strong hull armor, and speed at 40 knots. Furthermore, it sports 4 miniature torpedoes, 2 miniature depth charges (side compartments), and 8 various types of miniature naval mines for anti-submarine warfare (see 4 open side vertical launch tubes). It also sports standard communications & advanced sonar.

It is piloted by one sailor. QMS' assigned to Maritime Naval Ports are white in color (see photo), while those assigned to the other vessels are black in color.
Anti-Personnel Rapid Fire Light Cannon

## Background

Equivalent in firepower to a Z-6 Rotary Blaster Cannon, the Anti-Personnel Rapid Fire Light Cannon (or APL Cannon) features the Red Rock Encased Projectile Medium 7.62 Caliber (REP-M). The APL Cannon comes in different sizes & variants; while considered to have a lesser rate-of-fire than the Anti-Personnel Rotary Cannon, the APL has a much longer range then the Rotary Cannon, making it more effective for long distance engagements. To make up for the reduced rate of fire, the APL is oftentimes installed in a duel arrangement.

APL Cannons are featured on numerous vehicles & vessels, including the Armored Assault Elite X2 Tank & Single Trooper Elite X2 Aerial Platform. The APL is produced by the Gunsmith Services & Arms Company.
Горная колония

Горная колония представляет из себя крупную группу котов, живущих в равнинной местности близ леса. На их территории часто встречаются кролики, голуби и вороны, там растут различные травы и располагается несколько рек и озер.

## Коты

Двигаясь вдоль берегов реки, раскинувшейся по всей карте кошачьего мира вы можете набрести на лагерь Горной колонии. Окрасы котов, живущих там, разнообразны.

### Джег

Джег - это светло-кремовый кот с желтыми глазами и белой мордочкой. С первого взгляда может показаться неприветливым и скептичным, но на самом деле довольно добр. Много лет держит роль охранника Горной колонии.

### Дельта

Темно-серая, почти что черная кошка с фиолетовыми ушками и мордочкой. Является торговцем колонии и любит шутки. Не любит жару, но и холодную погоду тоже.

### Галька или Пеббл

Серый желтоглазый кот с плоской мордочкой.
ABE Squadron

## Background

An ABE Squadron or ***A**ttack-**B**omber-**E**scort Squadron* is part of the Starfighter Corps and is made up of twelve (12) BTL-S8 K-Wing Assault Starfighters & 75 personnel (and 49 droids). Typically, a ABE Squadron is organized as following (see below), with 3 rookie Bomber Pilots, 4 rookie Bombardiers, & 10 rookie Bomb Gunners rotated in every year and paired with veteran Pilots, Bombardiers, or Gunners their opposite.

## Organization

### ***Flight One***

#### Lead Starfighter (#1)

* Bomber Pilot: Major (commanding officer)
* Bombardier: Captain (operations officer)
* 2 Bomb Gunners: Senior Flight Lieutenant, Junior Flight Lieutenant

#### Number Five Starfighter (#5)

* Bomber Pilot: Junior Flight Lieutenant
* Bombardier: Pilot Officer
* 2 Bomb Gunners: Flight Officer, Pilot Officer

#### Number Six Starfighter (#6)

* Bomber Pilot: Pilot Officer
* Bombardier: Junior Flight Lieutenant
* 2 Bomb Gunners: Flight Officer, Pilot Officer

### ***Flight Two***

#### Second Starfighter (#2)

* Bomber Pilot: Captain (executive officer)
* Bombardier: Senior Flight Lieutenant
* 2 Bomb Gunners: Junior Flight Lieutenant, Flight Officer

#### Number Seven Starfighter (#7)

* Bomber Pilot: Junior Flight Lieutenant
* Bombardier: Pilot Officer
* 2 Bomb Gunners: Flight Officer, Pilot Officer

#### Number Eight Starfighter (#8)

* Bomber Pilot: Pilot Officer
* Bombardier: Junior Flight Lieutenant
* 2 Bomb Gunners: Flight Officer, Pilot Officer

### ***Flight Three***

#### Third Starfighter (#3)

* Bomber Pilot: Senior Flight Lieutenant (second officer)
* Bombardier: Junior Flight Lieutenant
* 2 Bomb Gunners: Flight Officer, Pilot Officer

#### Number Nine Starfighter (#9)

* Bomber Pilot: Junior Flight Lieutenant
* Bombardier: Pilot Officer
* 2 Bomb Gunners: Flight Officer, Pilot Officer

#### Number Ten Starfighter (#10)

* Bomber Pilot: Flight Officer
* Bombardier: Senior Flight Lieutenant
* 2 Bomb Gunners: Junior Flight Lieutenant, Pilot Officer

### ***Flight Four***

#### Fourth Starfighter (#4)

* Bomber Pilot: Junior Flight Lieutenant
* Bombardier: Pilot Officer
* 2 Bomb Gunners: Flight Officer, Pilot Officer

#### Number Eleven Starfighter (#11)

* Bomber Pilot: Flight Officer
* Bombardier: Junior Flight Lieutenant
* 2 Bomb Gunners: Flight Officer, Pilot Officer

#### Number Twelve Starfighter (#12)

* Bomber Pilot: Pilot Officer
* Bombardier: Junior Flight Lieutenant
* 2 Bomb Gunners: Senior Flight Lieutenant, Pilot Officer

## Support Personnel

The squadron is supported by 2 mechanics per craft & associated 4 droids (Flight Mechanic Team, totaling a Flight Mechanic Squadron), plus a M-3PO Military Protocol Droid, Spacemen Officer, Staff Lieutenant, and Staff Captain that all oversee the administrative & logistical needs of the squadron, as well as overseeing the Flight Mechanic Team.
3 Rotation Deployment

## Background

The 3 Rotation Deployment (3RD) is a general deployment rotation matrix used by the Jod Military Forces and assigned to all personnel within the King's Army, Kingdom's Navy, and Starfighter Corps after a person's first mandatory 6 months of training is completed through their Mandatory Service Commitment.

In operation, the 3RD applies across the board to all personnel & assets within the JMF for 3 years (36 months). In specific, a Sailor and/or Naval Officer (as an example) will "deploy" for their first 27 months as follows:

* 9 months; in their primary job assignment in the military
* 3 months; return home for 1 month of leave, 1 month of general training, and 1 month of leave
* 3 months of specialized training
* 9 months; in their primary job assignment in the military
* 3 months of light duty & general training at a System Base

After personnel complete their first 27 months, they get:

* 3 months; return home for 1 month of leave, 1 month of general training, and 1 month of leave
* 6 months of Garrison Assignment (Army) or Post Assignment (Navy/Starfighter)

## CapNet 3RD

The Capital World Planetary Defensive Network (CapNet) utilizes a specialized 3RD, which ensures both the Space Navy Force and Maritime Force of the Kingdom's Navy only "deploys" battle-tested crews within the Navy to the Capital World's Capital World Planetary Defense Fleet (CWDF) & Capital World Maritime Defense Fleet (CWMF) for 9 months each. Personnel can be either Mandatory Service Commitment personnel or Continued Service Beyond MSC personnel.
Bastion Defender Shield Generator System

## Background

One of the most expensive, well crafted, and best engineered deflector shield generator in the Kingdom of Jod, the *Bastion Defender Shield Generator System* (BSG) is divided into three categories with Mark 1, Mark 2, and Mark 3 and is built by Jump Aerospace Systems. Mark 3 is the most expensive and highest strength & quality of the three. Dspite the BSG's strengths and high reviews, the Fortified Military Defender Shield Deflector System (FDS) is considered a superior & more flexible shield generator in all aspects. Despite the FDS' superior ratings, the Bastion Defender Shield is the highest sold high-quality system in the civilian sector, typically due to Jump Aerospace Systems' brand name and the fact that the FDS can only be sold to the Jod Military Forces, one of the government's Agencies, or in a government-approved private civilian sale, which must be pre-approved through a background check, monitored, and approved all by the Domestic Intelligence & Defense Agency per each private citizen.

The BSG can be located on everything from privately owned civilian craft to military warships. Despite it's three different rating systems, the BSG is known for ease of maintenance & reliability even in the hardest of environments.

### Mark 1 System

Ranges from 100 SBD to 300 SBD depending on Model A (100), Model B (200), or Model C (300).

Example: M-2FD Interplanetary Military Transport (300 SBD)

### Mark 2 System

Ranges from 1,000 SBD to 2,000 SBD depending on Model A or Model B (1,000 SBD or 2,000 SBD).

Example: *Cessation II*-class Cruiser (2,000 SBD)

### Mark 3 System

4,800 SBD

Example: M-3 Intergalactic Heavy Transport (4,800 SBD)
A-2X Ground Sensor

## Background

The *A-2X Ground Sensor*, commonly known as the A-2X, is a ground surveillance radar (sensor) produced by SeeFuture Shipwrights. It is known for it's little energy use and ability to be easily repaired in the field. Fitted to both the Light Tactical Reconnaissance Vehicle & All Terrain Elite Recon Walker, the A-2X can see infantry up to 3 miles away, while it can detect combat vehicles up to 6 miles away. The system offers an array of capabilities, including night vision & infrared capabilities. Being a basic model, the A-2X lacks a head-up display and instead utilizes old-fashion control knobs & toggle switches, while also incorporating a value-rate targeting computer that is known for being worse than the targeting computer on the A-2X-T1 Tactical Ground Sensor (which is saying something).

The A-2X-T1 Tactical Ground Sensor, A-2X-T2 Quick Scan Ground Sensor, and A-2X-T3 Deep Scope Ground Sensor are all successors & higher capability systems based off of the A-2X design.
Chief Petty Officer Grade

## Background

Chief Petty Officer Grade (3 series rank) is a Sailor in the Kingdom's Navy; such a position is considered a Senior Enlisted Rank, specifically as a non-commissioned officer, and typically fills Technician positions or Specialist positions. *Chief Technical-Specialist Petty Officer*, *Chief Specialist Petty Officer*, and *Senior Chief Petty Officer* fill a wide range of technician & specialist positions.

A *Chief Technical-Specialist* & *Chief Specialist* is the ninth & tenth rank for a enlisted sailor---on par with a First Sergeant & Master Sergeant rank in the King's Army---while the *Senior Chief Petty Officer* is the eleventh rank for an enlisted sailor and is on par with a Sergeant Major in the King's Army. The rank previous was the Petty Officer Technician II Class, while the next rank up is Master Chief Petty Officer.

 Promotion

All Chief Petty Officer Grade personnel are High Year Tenure until 20 years retirement or longer. Promotion further to Master Chief Petty Officer is optional.
Appellate Court of the Jod

## Background

The *Appellate Court of the Jod* (ACJ) is the middle judicial court in the Kingdom of Jod, above the Trial Court of the Jod and below the Supreme Judicial Court of the Kingdom of Jod. The ACJ is a panel of 3 judges in a bench trial that hear cases appealed to them from the lower Trial Court of the Jod. Most cases do not go beyond the ACJ and the cases that do reach the Supreme Judicial Court of the Kingdom of Jod are done so in rare circumstances with high profile political, social, or cultural consequences.

ACJ judges are appointed by Duchies and their respected 19 Dukes & Duchesses to 12 year term limits. To be appointed to the ACJ, one must of been a Trial Court of the Jod judge for at least one term or 4 years. ACJ courts are only on planets.
987 Viper Autoloader

## Background

The 9*87 Viper Autoloader* is an autoloader featuring the compact MPR 392 Vector Shell, feeding the main 152 mm Armor Cannon on the Armored Assault Elite X2 Tank. The autoloader carries 60 MPR 392 Vector Shells. Blowout Panels are directly above the autoloader (under the shadow of the 152 mm barrel) to prevent a cook-off or catastrophic failure (jack-in-the-box-effect).

The 987 is manufactured by Gunsmith Services & Arms Company. The 987 is considered user friendly, easy to repair, and has very few operational problems, making it an extremely reliable system to operate.
Copyright & Legal

* **Copyright;** *Paradoxical Echoes* recognizes that Star Wars is the creation and copyright of George Lucas (Lucasfilm Ltd. LLC) and now The Walt Disney Company and LucasFilm Story Group as of 2012. This Copyright extends to any & all material & works held by George Lucas & Walt Disney under "Star Wars".
	+ **Player / User Obligation;** all *Paradoxical Echoes* players and staff are implored to make references and give credit to any and all creations not their own that they incorporate from outside sources into *Paradoxical Echoes*. In light of that information---if requested to take down and/or cease to use pictures, artwork, and or other "creative arts" an outside source has identified to be the rightful copyright holder of---all players & staff of *Paradoxical Echoes* are encouraged to comply with the requested action immediately.

* **Legal;** We, as "*Paradoxical Echoes*," understand that all of our work in George Lucas' "Star Wars" galaxy is as a Fan Fiction Role Playing Game and is subject to any and all freedoms and restrictions that George Lucas and or Walt Disney and the LucasFilm Story Group so chooses to put on us. This extends to the Jedi Council Forums where applicable.
Army Engineering Force

## Background

The Military Engineering component of the King's Army, in charge of building bases, construction assignments, and surface/building demolitions & explosive engineering for the entire Jod Military Forces.

Army Engineering Force reports to Engineering Command, a joint administrative & command element staffed by the King's Army, Kingdom's Navy, and Starfighter Corps personnel. A Combat Engineering Battalion handles construction assignments, demolitions, and explosive engineering for King's Army units assigned to the Kingdom's Navy.
Combat Maneuvers & Tactics Certification Course for Militia Companies

## Background

The *Combat Maneuvers & Tactics Certification Course for Militia Companies* (CMT-M) is a course designed to have Militia Force companies combat certified in case they are needed to assist active duty troops. Additionally, the course also certifies Militia Companies to assist local law enforcement as needed and upon request, teaching the Citizen Soldiers the basics of criminal behavior and law enforcement tactics.

Roughly 90% of Militia Companies maintain their certification, which is renewed yearly. Reserve Command administers the 4 day training course, which civilian employees are exempt from employment discipline for missing work.
Bill Zappa

## Background

Bill Zappa, Army Reserve Force (2 BBY), wearing standard Infantryman uniform (rank chevron missing for unknown reason in photo).

### Profession

Infantryman

* Sharpshooter Specialist

## Biological

### Hair Color

Red

* A full red beard that extends downwards at the center with red hair

### Weight

190

A farmer & rancher by birth & skilled trade back home on the planet of Zora Prime and an Infantryman (Staff Sergeant) in His Majesty's Infantry Corps by profession (currently) for 11 1/2 years, Bill Zappa is currently serving in the Army Reserve Force as part of his Mandatory Service Commitment for 2 years. Recently getting out of the King's Army in 5 BBY to focus on his family, the army's lack of qualified combat experienced NCOs has put him back into a combat unit. Having served in the 291st Infantry Regiment (*291st Hillbilly Specialists*) his entire active-duty career, Reserve Command put Zappa's skill-set back to use in his old unit.

Despite the army's rules involving Reserve Force personnel, Zappa's combat experience has activated him under the Jod Military Forces' Necessary Personnel Reactivation Order for the Reserve Force, which essentially extents Zappa's serve time to 4 years after his Mandatory Service Commitment is completed (instead of 2 years), forcing him to serve a highly modified 3 Rotation Deployment schedule. Zappa is on the 2nd of his 4 years post-service.

A down-to-earth personality with not much room left for talking, he prefers to do his job, get done with his tours of duty (either active-duty or reserve), and get back home to his farm on Zora Prime. While he holds no resentment towards the army for the reactivation, he would prefer to be back home on Zora Prime with his wife, 2 children, and brothers & sisters and their families. Coming from a family of 4 children himself (1 brother, 2 sisters), Bill is looking forward to retiring soon completely from the army and taking over the family business as his father & uncle look to retire in their late 60s.

The Sergeant Major is certified as a Sharpshooter Specialist.
Army Garrison Corps

## Background

The Army Garrison Corps (AGC) is the administrative & field element of all garrisoned King's Army assets & personnel of a Joint Operations Planetary Defensive Network (PlanNet) on any given Major World, Minor World, and Backwater World and Planetary Defensive Station on a Military World within the Kingdom of Jod. The AGC is part of the Planetary Defense Force and is a joint operation between the King's Army & the Kingdom's Navy.

AGC control extended to all ground-side weaponry, including w-165 planetary turbolasers, v-150 planet defenders, HVs-2 htypervelocity guns, LNR series I systemary laser batteries & LNR series II systemary laser batteires, Bp.5 anti-aircraft turrets, particle cannon turrets, and anti-aircraft guns.

This control also includes all Outposts, Army Forts, System Bases, Jump Bases, and Air Fields.
Credit

Credit, 2 BBY

* Jacques Durand

A male alien from the satellite galaxy of Companion Cresh, Credit is a gun-for-hire, snappy technician, and First Mate to Jacques Durand. Like Jacques, Credit (which is a moniker and not his real name) is a former military man and both he & Jacques have made a solid working relationship together over the years by having that shared service history, but also by not pressing the other on their particular military discharge.

Whatever is known about Credit's species is only known to the Kingdom of Jod, as the Outside Galaxy has no knowledge of them. Although from what can be gathered from Jod records would point to a conflict at some point in time between the Jod and Credit's people but, which, has long since been resolved and the two species have since become trading & political partners in Companion Cresh for some time.
Engines Incorporated

## Background

Engines Incorporated (EI) is a sublight engine manufacturer in the Kingdom of Jod, since 50 BBY. One of several companies who would make their own footprint in the market despite Jump Aerospace Systems' heavy handed tactics & influence, EI makes the engines for the *Light*-class Destroyer, *Cessation II*-class Cruiser, and *Vigorous*-class Frigate, among a slate of civilian light freighters.

Notable Engines include:

* EI Elite-Pursuit Engine (EIE)
* Galactic Maximum Turbo Accelerator Engine (GMT)
* Galactic Voyager Drive Engine (GVD)
* Heavy Drive Z10 Engine (Z10)
Chris Streets

## Background

Chris Streets, 2 BBY

* Born Matth'set'chrisravrevma

* Militant Insurgent

* Pirate

Lieutenant-Commander Chris Streets is the older brother of DW-418122 (Eyes), although both Chiss don't know the other is alive. Born *Matth'set'chrisravrevma* (shortened to Chris Streets for Galactic Basic), it can be said that Chris Streets is the "lesser" of the two brothers, as Streets was a oftentimes challenged teenager & young man with frequent run-ins with the law back on Csilla. Despite his troubles, he was an excellent marksmen in his limited time with the Chiss Defense Fleet, in which he was later kicked out at the age of 20.

After dishonoring his family, Streets fled to the Galactic Republic, just as the second year was approaching its midway point in the Clone Wars. He somehow found his way all to the not-yet-formed Corporate Sector and ran into Rick Taller, as the Republic soldier was doing his "honest business" in war profiteering. Soon, with some favors called in, Taller had Streets attached to Taller's Hell Riders (it is largely unknown *how* this came to be). Chris Streets became a excellent sniper for Taller's unit.

After the war ended, and he joined The Mercs, he favored the A280 Blaster Rifle as his primary weapon and the SE-14r Light Repeating Blaster as his sidearm. For The Mercs, Chris Streets was their sniper & all-around commando on ground operations, oftentimes leading supply runs & small raids utilizing the *Bad Guy*.
Aerial Combat Wing

## Background

An Aerial Combat Wing (ACW) is 118 atmosphere-based & realspace transport craft for the Jod Military Forces, totaling 468 personnel (462 field personnel & 6 administrative command personnel) and 506 droids, including being able to transport 1,320 troops (an Infantry Regiment & an additional 161 personnel) and 20 Motorized Armor vehicles. An ACW is attached to an Infantry Division & Motorized Brigade respectfully, usually stationed at a System Base, and is part of the Army Air Corps.

The Wing's administrative command unit includes a Vice Marshal as commanding officer, a Lieutenant Colonel as executive officer, a Senior Staff Captain as Logistics, a Staff Captain as Communications, and 2 Staff Lieutenants as orderlies. The ACW is the largest unit size within the Army Air Corps and includes 20 Speeder Transport Model A's, 12 Speeder Transport Model B's, 44 Low Altitude Assault Transport/infantry's, 20 Low Altitude Assault Transport/carrier's, and 24 V-Wing Combat Airspeeders.

ACW's can be carried aboard a single *King*-class Troop Transport for transport across the Kingdom of Jod.
CQAP Blunderbuss

## Background

The CQAP Blunderbuss (Close Quarters Anti-Personnel) Blunderbuss is the successor to the S-Model 1 Carbine for His Majesty's Infantry. Simply known as the Blunderbuss, the weapon utilizes Red Rock Encased Projectile Shot (REP-S) to deliver a devastating blow in close quarters combat. Because of the weapon's simple design, it can also shoot traditional lead shot and shotgun shell.

Civilians and various law enforcement agencies within the Kingdom of Jod also have access to the blunderbuss; it is also a widely sold weapon on the black market. Its versatility has earned its praise & use in the military & civilian law enforcement, and personal defense sectors.

The CQAP Blunderbuss is manufactured by Gunsmith Services & Arms Company.
Deferred Academy to Pilot Navigator Program

## Background

The Deferred Academy to Pilot Navigator Program (DAN) prepares candidates (for Navigator and later Pilot Navigator & Chief Pilot Navigator) outside the traditional Naval Officer Corps' military academy system & functions exactly like the Deferred Academy to Functional Instruction Pilot Training Program (except it utilizes the Navy Intelligence Force). The two programs are so closely related that they oftentimes reefer candidates to each other. Like DAF, the DAN program is highly controversial, but the positive results speak for themselves.
Arrado

## Background

The Beast home world in-exile after the destruction of their original home world of Prime after the end of The Great War. Arrado is located in the satellite galaxy known as Companion Cresh. Like on their home world of Prime, Beasts remain in underground caves, where their cities and shipyards are oftentimes protected against the attacks by both Shadow & Spider Command.

Remaining in caves, also allow Beast forces to lure their enemies down into maze-like tunnel systems that confuse and separate Jod Military Forces (JMF), allowing for their easy destruction. Furthermore, unless someone knows the tunnels very well, it is almost impossible to maneuver armored vehicles into the Beast underground tunnels. While the JMF has attempted to destroy the tunnels either through orbital bombardments or planted explosives by Special Tactics Troopers, the Beasts simply rebuild or dig their tunnels deeper where orbital bombardments are rendered useless and force extremely high-risk missions for Specs.

The planet itself is almost impossible to live on the surface, with extremely high temperatures during the day and even colder near-freezing temperatures at night. This allows the Beasts to plan night-time raids against JMF personnel on their planet, knowing that the JMF are unlikely to conduct raids during the hot heat of the day.
Army Air Force Gunner Exam

## Background

The *Army Air Force Gunner Exam* (AGE) is a requirement to become a Door Pod Gunner in the Army Air Force, applicants must have already served in the King's Army for one year before applying. Roughly 70% of applicants pass the exam with the necessary 75% score to be accepted into the Army Air Force Aviation College System.
Defense Fleet

## Background

A Defense Fleet is part of a larger Sector Fleet's area of responsibility (Sector Command); a Defense Fleet is a Fleet of 222 ships, which focuses solely on Convoy, Anti-Piracy, Anti-Smuggling, and Patrol Operations (CAPS Ops). An Assault Fleet, in comparison, focuses solely on Ship-to-Ship Aggressor Tactics & Operations (SAT Ops).

The vast majority of the Kingdom's Navy is geared towards Defense Fleets with only 3 Assault Fleets total: Greater Kingdom Assault Fleet (Navy Command), Royal Reserve Assault Fleet (High Military Command), and Shadow-Spider Assault Fleet (Navy Command).

There are 7 Defense Fleets, including:

* Agama Sector Defense Fleet (Industrial Region)
* Core Sector Defense Fleet (Core Region)
* Defense Forces Sector Defense Fleet West (Shadow Sector Command)
* Defense Forces Sector Defense Fleet East (Spider Sector Command)
* Python Sector Defense Fleet (Five Planets Region, The Twins Region)
* Royal Sector Defense Fleet (Line Region)
* Siberian Sector Defense Fleet (Three Jewels Region)
Cook CDN-23-1

Cook CDN-23-1 (Cook assigned to *Darkest Night*'s staff of 30 cooks---of which he was the 23rd assigned---and where he was stationed in GenMess 1 of 3) or, also known as Fred Thomas Morrison (FTM for short), is a human male with an average build, red hair, and brown eyes. He has an unassuming demeanor.

Born & raised on Coruscant, Fred joined the Imperial Navy at the age of 18 with an original 4 year enlistment to see the galaxy and cook exotic food (a jab at his father, who runs an exotic food restaurant in Coruscant's lower levels). Despite a 2 year reenlistment into the military in 3 BBY when the Empire offered him an reenlistment bonus he couldn't refuse, FTM has seemed to heal any rift between him and his father and he plans on returning home to Coruscant after his remaining year is completed on his reenlistment papers to take over the family business so his father can retire.

Despite his ability to blend into any crowd and be lost to the masses, Fred is known as a sociable person who enjoys friendships. He's been known to "break the rules" and be cooking for himself or one of his comrades in the crew on a Sunday, where only droid staff is present (with organics only working Monday through Saturday).
Dot Code Services Company

## Background

Dot Code Services Company (DCC) is a starship & starfighter sensors, comm systems, computer manufacturer company in the Kingdom of Jod, since 15 BBY. One of several companies who would make their own footprint in the market despite Jump Aerospace Systems' heavy handed tactics & influence, DCC has a small, but respectable, clientele base with both civilian buyers & Jod Military Forces' contracts. Their products are known as reliable, if at times prone to a lengthy list of updates & system cleanings that oftentimes has Maintenance Technicians & Sailor Technicians calling DCC support services for guidance. Despite this headache, DCC products run slightly below market value pricing, which makes them a competitive seller in both the civilian and military markets.

On the military side of things, they are known for the TX-937 Source Finder Sensor System installed on the *Light*-class Destroyer, as well as the Destroyer's X1 Matrix Central Computer. They also produce the XT-B Services Package for the BTL-S8 K-Wing Assault Starfighter. In the civilian sector, they produce several reliable sensor and comm systems for both light freighters & bulk freighters.
Aerial General Service Group

## Background

The Aerial General Service Group (ASG) is the most common field unit in the Army Air Corps, when such units are attached to the Kingdom's Navy. The ASG composes three (3) Aerial Gunship Squadrons, one (1) Aerial Transport Squadron, three (3) Space Transport Squadrons, and one (1) Major as commanding officer for a total of 116 personnel & 85 droids.
Application for Desire to Organize as an Official Citizen Soldier Militia Force

## Background

The *Application for Desire to Organize as an Official Citizen Soldier Militia Force* (ADO-CSF) is an application turned into Reserve Command for those wishing to form a Militia Force. Once accepted by Reserve Command, a company and at least one of its "officers" (Captain and 2 Lieutenants) must remain operational for at least 4 years. After 4 years, the company can disband freely with proper notification of 90 days prior to such action written to Reserve Command.

## Requirements to Apply

Specific requirements must be met before a Militia Force can be formed. These include the following:

* The Militia Force (Company) must be formed & lead by a gentlemen or person of good standing in the community.

* At least one person in a leadership position who was honorably discharged from the Infantry Officer Corps or Naval Officer Corps.
* At least 100 persons (including the leaders) must be part of the Company's initial formation. The Company must never drop under 50% strength (50 personnel) and must recruit to keep 50% to 75% strength at all times.
* Criminals & DLPs are not allowed within it's ranks. Anyone who becomes a criminal or DLP must be removed immediately from the company.
* Must maintain a positive & fruitful relationship with their local community
* Once formed, a company and at least one of its "officers" (Captain and 2 Lieutenants) must remain operational for at least 4 years. After 4 years, the company can disband freely with proper notification of 90 days prior to such action written to Reserve Command.
Deep Space Criminal Interdiction Action

## Background

A Deep Space Criminal Interdiction Action (DCIA) is a term used by the Kingdom's Navy to authorize the use of Assault Fleet assets to enforce Customs, Anti-Piracy, Anti-Smuggling, and Patrol Operations (CAPS Ops) in lieu of available Defense Fleet assets in a geographical area within the Kingdom of Jod.
Darius Walker

## Background

Darius Walker, wearing a flight suit after a local airspeeder air race, while off duty (3 BBY).

## Biological

### Weight

190 lbs

A consummate professional, Major Darius Walker is one of the very best TIE Bomber/sa pilots in the Imperial Starfighter Corps. Known for his bullish tactics and dogged resolve in the face of stiff resistance & unfavorable odds, Walker has gained a reputation of being able to find a solution, when others think there is no solution; known as a hardball commanding officer, Darius rewards those under his command as much as he pushes them to be the very best, known as much for his *results, no excuses* approach as he is for his wild parties he holds for his squadron, mechanics, and support staff.

Not married and with a somewhat serious girlfriend (on the side, as he likes to say), Darius is an adventure seeker, adrenaline junkie, and *hold my beer & watch this* type of person. Off duty, you can find him oftentimes participating in local podracing races or airspeeder aerobatics & air racing. Despite his self-interest seeking attitude about life, Darius has a soft spot for those wounded or killed under his command---as he keeps pictures of those lost under his command in a book---and he has squadron photos and news-clipping of squadron events in several other binders from over the years.

Currently, he is the squadron leader of the experimental *Tick-Tock Squadron*, flying 12 Scimitar-HV Assault Bombers as of 2 BBY.
Aerial Gunship Squadron

## Background

An Aerial Gunship Squadron (AGS), part of the Army Air Corps, is made up of four (4) Low Altitude to Orbital Assault Infantry Transports. The squadron includes 17 personnel (and 16 droids). Typically, a AGS is lead by a Captain as commanding officer and Senior Lieutenant as executive officer as pilots; 1 Junior Lieutenant & 1 Flight Officer positions follow as pilots as well. 4 Pilot Officers followed as co-pilots. 4 Sergeants & 4 Airmen Rated Plus Technical Basics were next as Door Pod Gunners, 1 NCO & 1 Airmen to every gunship.

The squadron is supported by 2 mechanics per craft & associated 4 droids (Flight Mechanic Team), plus a Staff Lieutenant that oversees the administrative & logistical needs of the squadron, as well as overseeing the Flight Mechanic Team.
Elite Low Altitude to Orbital Assault Carrier Transport

## Background

The *Elite* *Low Altitude to Orbital Assault Carrier Transport* (LAOT-CE) is a modernization & customization (in some cases) of the original Low Altitude Assault Transport Carrier used in the Galactic Republic during the Clone Wars. Part of the *Elite*-series, the LAOT-CE is produced by ACA Armor Sales in the Outside Galaxy. The LAOT-CE comes standard with the average 392 Comms Package, not one of it's better modernizations.

The Low Altitude to Orbital Elite X2 Assault Carrier Transport is the Jod Military Forces' version of the war classic, produced through Jod Defense Engineering Shipwrights.
Bounce Interceptor

Bounce Interceptor, also known as "Bee"

### Hull

Titanium with an additional quadanium steel shell over cockpit/escape pod (under the Titanium)

## Systems

### Shields

Equipped

* 20 SBD

## Armament

### Secondary

2 Concussion Missiles (underbelly internal storage)
OR

6 Proton Bombs(replaces the concussion missiles; underbelly internal storage)

### Other

* Chaff

* Flares

## Crew

### Consumables

2 Days

A product of the Progressive-Traditional-Continuity Military Doctrine and attached to the Starfighter Corps, the Bounce Interceptor (*Bee* in-formerly) was released in 5 BBY by SeeFuture Shipwrights and is a short-range interceptor, designed to provide immediate relief, defense, and offensive options within a close proximity of a ground base or mother ship. The Bounce Interceptor is the primary starfighter & backbone of the Starfighter Corps throughout the Jod Military Forces because of their cheaper production costs while compared to the FAIR *Raptor*-class Fighter, as well as respectable abilities across the operational field.

While it lacks a hyperdrive, it boosts impressive speed, maneuverability, weaponry, and very basic deflector shields (20 SBD), giving it a slight advantage over the TIE Interceptor. Pilots, however, do not *rely* on the deflector shields, as they're known to be only good for a shot or two before they're toast (although they greatly help with meteoroid impacts & other minor space debris). For more reliable protection, a titanium hull covers the starfighter, while an additional quadanium steel shell covers the cockpit/escape pod under the titanium hull. The internal skeleton structure of the *Bee* is made of duramentium & condensed-matter composite. An H-1ME Battle Mechanic Droid comes standard, acting as an emergency option for repairs, which also adds peace-of-mind for pilots who find themselves in such an emergency.

Generally speaking, the Bee enjoys its most success in swarm tactics. Tactically, it acts as a point defense to starships, space stations, and planetary bases, as well as inter-star system patrols. Like the TIE Fighter is to the Galactic Empire as the primary starfighter, such is the Bounce Interceptor to the Kingdom of Jod. Cheap to produce with modest physical armored protection, the *Bee* is a plentiful sight in the Kingdom of Jod, quickly replacing any remaining Jump Fighter Mk 4's from active service.
Elite Single Trooper Aerial Platform

## Background

The *Elite Single Trooper Aerial Platform* (STAP-E) is a modernization & customization (in some cases) of the original Single Trooper Aerial Platform used in the Trade Federation during the Battle of Naboo & Confederacy of Independent Systems during the Clone Wars. Part of the *Elite*-series, the STAP-E is produced by ACA Armor Sales in the Outside Galaxy. The STAP-E comes standard with the average 392 Comms Package, not one of it's better modernizations, and lack's the Jod's ME-2X-997 Reactor Core & Fuel System and EO-721 Stabilizer System, instead utilizing modernized engines for the STAP-E.

The Single Trooper Elite X2 Aerial Platform is the Jod Military Forces' version of the war classic, produced through Armor Engineering Products.
Elite All Terrain Open Transport

## Background

The *Elite* *All Terrain Open Transport* (AT-OTE) is a modernization & customization (in some cases) of the original All Terrain Open Transport used in the Galactic Republic during the Clone Wars. Part of the *Elite*-series, the AT-OTE is produced by ACA Armor Sales in the Outside Galaxy. The AT-OTE comes standard with the average 392 Comms Package, not one of it's better modernizations.

The All Terrain Elite X2 Open Walker is the Jod Military Forces' version of the war classic, produced through Armor Engineering Products.
Bastion Mountains

## Background

The *Bastion Mountains* are located in the Central District, specifically the Greater Savanna (Region) on the Capital World of the Kingdom of Jod. The mountains are sandwiched in between the Lesser Savanna Forest to the west and the Greater Savanna Forest to the east.

The mountains are known for their dozens upon dozens of underground mines & agriculture lands that have given birth to hundreds of mining communities & farming communities in the shape of villages & Privately Held Lord Lands, nestled deep within the mountains. MountVille has become a central economic, trade, and social hub in the mountains for the various communities.

Despite it's romanticized landscape and being one of the most photographed, and artistically painted landscapes in all the Kingdom of Jod, the Bastion Mountains are also a haven for bandits and other outlaws, which oftentimes raid unsuspecting travelers, villages & Lord Lands, and are known for daring train robbery raids on the local steam locomotive between MountVille & TavernVille.
Clans

## Background

Clans were the initial social-cultural organization of the *Hito No Sono Chikara*(People of the Force), having full political, trade, and legal sovereignty from each other. This political environment caused much unrest and war.

Clans were replaced by the *Heiwa Keiyaku* (Peace Agreement). Despite this, however, Clans still existed in States with limited sovereign power, subject to the greater sovereign government of the Emperor of All and the Ruling Council. Each Clan had seven representatives (elected councilman or councilwoman) on the Ruling Council, representing each of the Castes, except for the 8th Warrior Caste (which could not be represented).

## History

*As retold by Tora Senshi...*

"Many hundreds of years before I was born,
my people were a warlike people. We fought and killed each other for
control of land in our own Clans. Alliances were formed and broken.
Leaders put on thrones and taken down from thrones in blood. Families
rose to power and were utterly assassinated by rival clans. My people
became masterful warriors through the shedding of their own blood. At
some point, the *Heiwa Keiyaku* (Peace Agreement) was
 declared, after hundreds of years of clan warfare. We became a peaceful
 people, turning our weapons into plows and our warriors into farmers.
Our military leaders became historians and professors and we put family
and country in front of clan names. We declared an Emperor of All, had a Ruling Council made up of one representative from all of the Clans, and had a Caste System:
 workers, inventors, teachers, thinkers, philosophers, scholars, clergy,
 healers...and warriors."
392-A Comms Package

## Background

The *392-A Comms Package* is an upgraded package to the 391 Comms Package & 392 Comms Package respectfully; the package features:

* All channels are encrypted with an encryption module
* 1 Comm Laser channel
* 1 Holotransceiver channel
* 7 Broadband Antenna channels
* 9 comlink channels
	+ 2 of the comlink channels can punch through to low orbit
* 9 radionics channels
* Backup Modulated Laser

* Backup satellite phone is also part of the package and is both encrypted and can secretly utilize other orbiting satellites, typically civilian ones that don't feature extensive military security measures, and avoid detection (for the most part).

The 392-A is manufactured by SeeFuture Shipwrights and is most commonly found on the Armored Assault Elite X2 Tank. It should be noted that the inferior 392 Comms Package is found on the Outside Galaxy version of the Elite Armored Assault Tank and is not equipped with the 392-A.
Aerial Photography & Reconnaissance Corps

## Background

The Aerial Photography & Reconnaissance Corps (APC) is a branch of the Army Intelligence Force. APC handles all military intelligence in the King's Army as it pertains to aerial reconnaissance. APC accomplishes it's goal through the following means:

* *Sky Fortress*-Aerial Reconnaissance Airship
* *Skyhawk*-class Aerial Reconnaissance Hot Air Balloon
* V-Wing Reconnaissance Airspeeder
Doctor Van Halfin The Third

## Background

Born in 68 BBY, the 85 year old Van Halfin---who walks with a cane to support his aging body---is a disgraced medical physician convicted of war crimes against the Galactic Republic, while he worked for the Confederacy of Independent Systems, during the Clone Wars. Halfin's family line goes back generations and all the men in his family---starting with his great, great, great grandfather---have all been physicians, almost all of them with galaxy-wide name recognition. Obsessed with reclaiming his family's rightful legacy upon the chronicles of galactic history, Halfin will stop at nothing to make sure all is made right, even if that means doing unspeakable evil.

Near the end of the Clone Wars, Halfin was captured by Republic forces during the Battle of Utapau in 19 BBY. After the war, his crimes---most finding biological weapons to use against Clones and torturing captured Clone Troopers during unspeakable medical experiments at prisoner camps---were mysteriously forgiven after the war's end under the newly formed Galactic Empire. Rumors persist to this day that Halfin was supervising Darth Vader's transformation into the present day suit of armor from the shadows at the Grand Republic Medical Facility on Coruscant, although these rumors have never been confirmed.

Presently, Halfin works for Darth Vader personally. What the working relationship is between the two is largely unknown, although Halfin has been loosely connected to a top secret Imperial project known as Project Zero and, even some hypothetically theorize, he is trying to bring Padme Amidala back from the dead.
Cutter Fire Boat

## Background

A Deep Sea Cutter converted to a fire boat. The all-yellow Cutter Fire Boat (CFB) is operated by the Maritime Coastal Defense & Rescue Agency. Its primary bow weaponry has been replaced with a high powered, large scale double barreled water cannon, while its primary aft weaponry has been replaced with a large water tank (the CFB also has equipment to pump water directly from the ocean; the water tank is to prevent contaminated water from being used if a problem). Its 3 secondary weapons have been replaced with 3 water cannons. The 3 searchlights remain the same as with the DSC.