Encyclopedia

***Spoiler alert!** Story details follow.*

## Overview

The Encyclopedia Catalogue is located in the Library.

## Gods & Myths

Euda

The Euda are one of the three driving groups in charge of the Ever Plane. After the Unraveling, the Lord of All disappeared from the world, leaving the Euda, his children, to maintain order within the Ever Plane.

The Euda is divided into the Greater Euda and the Lesser Euda. The Greater Euda were created directly by the Lord of All, and their might reflects this. One of their most important powers is the ability to elevate mortals into Euda. They select the most pious, good, and brave mortals who worship them, then elevate that person to the rank of Euda.

The Lesser Euda do not have as much authority as the Greater Euda but their piety and courage sometimes make them more effective in battle.

The Mother

The Mother, the goddess who created the Lord of All, and Tamat, who in turn, helped her in creating the Ever Plane. As the master of creation and life, she initially maintained the Balance together with the Lord of All, the master of order and development, and Tamat, the master of chaos and destruction.

Upon the realm's inception, the Mother created the Elementals to serve as stewards over the magic that brought the realm into being. Together, they work in harmony and maintain the very structure of the Ever Plane.

Over time, a war would ensue, born of the Lord of All and Tamat gradually straying from their original duties. This war threatened to distort and destroy that which the Mother had strived to create.

In an effort to stop her children's war, the Mother made the ultimate sacrifice; an even that has since become known as the Unraveling. Scholars and mystics debate on what happened to the Mother, for remain still does the influence of her children, yet her influence is wholly absent. Did her sacrifice bring about her end? Ord does she still watch over the realm?

The Balance

The Balance is the default state of the world, originally maintained by the Mother, the Lord of All, and Tamat.

When the Lord of All and Tamat started the War of the Gods, however, the Balance was broken. To restore the Balance and prevent further interference in the Ever Plane's development, the Mother sacrificed herself, creating a protective barrier around the realm and casting out the Lord of All and Tamat. Known as the Unraveling, this event halted further deterioration of the Balance.

Daeva

Children of the dark goddess Tamat, the Daeva have been charged by their maker with bringing chaos, death, and destruction to the Ever Plane.

Greater Daeva are Tamat's own offspring, each guarding their sacred duty with bitterness and malice. One such duty is to seek out mortals of terrifying renown and uplift them. Using the powers gifted by Tamat, the Greater Daeva have the ability to transform these mortals into Lesser Daeva. While not as powerful as their Daevic brethren, the Lesser Daeva seek to upend the world through less confrontational means; often corrupting the minds of the people they once held dear.

Be they Greater or Lesser, the Daeva strike fear into the hearts of mortals, spreading destruction to all four corners of the realm, readying it for Tamat's return.

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The Sea Mother

The Sea Mother is the goddess worshipped by the Myr. She is the Mother but also isn't. What the Myr worship is her manifestation through the sea and ocean.

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## Historical Events

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The Fall of the High Elves

Ancient Sylvan Elves of Tel-Syrinn once left their forested homeland to form a new empire. Calling themselves "High Elves," they became obsessed with conquest above all else, believing it was their destiny to rule the continent.

To achieve this goal and maintain the territories they had already usurped, the High Elves decided to create an indestructible army, using the power of necromancy to become undead sorcerers. However, when they were at the cusp of victory and nearly all of the continent was under their command, the gods intervened, with the Daeva decimating their civilization and the Euda sealing away those who had become immortal liches at Nevria's northernmost peak, the Temair.

Since that time, High Elven society and culture have all but disappeared, with many today thinking the High Elves only ever existed in myths and legends.

Battle of Kreitzberg

The battle of Kreitzberg is one of the greatest and cruelest battles in the Second War of the Undead. Three thousand soldiers were assigned to protect the city of Krietzberg, but they fell quickly. Puith the Undead Enforcer then took the city and killed half of the children.

The (Second) War of the Undead

300 years ago, the War of the Undead was a terrible tragedy (When the term "the War of the Undead" is mentioned, if not specifically stated, it generally refers to the Second War of the Undead). Liches of the ancient High Elves appeared suddenly in the north of the Kingdom of Brea, attacking swiftly and brutally. Under the leadership of their Undead king, Arawn, they slaughtered towns and villages throughout Brea, raising the bodies of the dead to fortify their ranks.

To fight the Undead invasion, the people and countries of Nevria united like never before, with Breans, Lutesanians, Sylvan Elves, and Prydainians all taking part in the war. Largely successful, the alliance repelled the Undead onslaught, driving Arawn back to the Northern Wastes and sealing his forces away behind a massive magical wall known as Barrier of the Waste.

After the war, both the physical and political landscape of Nevria was forever changed. With the Kingdom of Brea decimated during the invasion, the Kingdom of Lutesan took over the remaining Brean land and population, expanding their empire and influence, and act that can still be felt to this day.

## Forces

Deathless

The Deathless are a special group of Undead. Their skin is pale and clean, as if preserved at the moment of death without continued decay. Their actions differ from the mindless wandering and random attacks of ordinary Undead -- Deathless are more organized, as if someone is pulling the strings.

There have been recent sightings of Deathless in many parts of Lutesan, posing a far greater threat to the living than their mindless counterparts.

Spirit

Once Elves, the many wandering spirits of the Forest of Berthelien still cling to this world, not wanting to return to the Mother. The spirits only roam the most desolate corners of the forest, where loneliness twists their souls and fills them with resentment.

Utic Orcs

The Utic Orcs of today believe in the Mother, and they reject Tamat, their former god, as evil, barbaric, and backward. But there are still a few orcs who choose to worship the Daeva, following the tradition left behind by Tamat. They have no sense of honor, only the pursuit of the ultimate physical pleasures and the release of primitive blood lust.

Whenever an Orc chooses to follow the Daeva, he is exiled by his own horde into the desert -- whether for reasons of faith or safety. Gradually, these exiled Orcs have banded together, forming the new "Feros" tribe.

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Gonga

The Gonga are a race of amphibious Beastkin who live simple lives in the Lowland Swamps and worship the Elementals. Recently, the number of tadpoles that survive in their spawning pools has started a mysterious and dramatic decline, causing panic amont the Gonga villages.

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Nujibian

The Nujibians are the Krel who live in the desert southwest of Esios, presenting htemselves as civilized, peaceful, and intelligent, they are currently the only kingdom to have the Daevic faith as its official faith.

Due to their Daevic beliefs, the Basilousian Empire has recently started a war with the Nujibians.

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The Myr Elves

Along with the Dran'uii and the Ellyrians, the Myr are third Elven nations of Tyr, the easternmost island on the continent of Esios.

Millenia ago, the Myr were a great civilization, with sprawling ivory ports along the coasts of Tyr and dazzling underwater cities that earned the admiration of many foreign dignitaries. But such glory was not to last. Years of weak rulers and succession struggles caused Myr civilization to decline, greatly reducing the kingdom in size and power. Now, it is a broken kingdom, merely a shadow of what once was.

The Steppe Nomads

 The Northern Tribes, also known as the Steppe Nommads, are a collection of nomadic tribes of Krel (and some Human) who live in the steppes, forests, and mountains of northern Esios.

Unified neither by faith nor politics, they run the gammut of peaceful herdsmen and hunters to warlike horse riders.

Early in their history, many Steppe Tribes used to harass the agrarian settlements of the Basilousian Empire. Following a partial conquest by the Basilousians, some defeated Steppe Tribes were absorbed by the Basilousians, and converted to the Eudic faith. These people have moved to Basilousian cities and largely assimilated into society. As such, it is unsurprising to see Krel working as sailors, soldiers, and pit fighters in Eivoros or Basilous.

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## Organizations

Rangers of the White Oak

The Rangers of the White Oak are in the service of King Cethur of the Sylvan Elves. The king rarely interferes in the lives of his subjects, preferring instead to send out his Rangers of the White Oak to ensure that the forest remains safe and secure. Only in times of great crisis will the tribes receive the king's call.

Society of Mages

The Society of Mages belongs neither to a king nor to a government. Instead, it exists as an independent organization on the continent of Nevria, welcoming anyone who shares their love for magic and knowledge.

The Order of Lady Yunalesca

The Order of Lady Yunalesca is one of the many Eudic orders of Lutesan, answering to the Archbishop himself. The famous paladin Olivier is a member of this Order, known for his bravery in battle and his holy deeds. The members of the order are dedicated to Yunalesca, the Eudic Lady of War.

Seven Hills Federation

The Seven Hills Federation is an alliance among various Orc tribes of the Utic Desert.

Because the Seven Hills are considered by the Utic Orcs to be the birthplace of their civilization, the Federation's claim to this ancestral land is under constant attack as rival warchiefs attempt to stake their own claims.

Queen Velnak is the current leader of the Seven Hills Federation.

The Broken Moon Clan

 The Broken Moon Clan is predominantly a warrior tribe belonging to an alliance of warrior tribes south of the Utic Desert. Over a decade ago, Seithmann fought against and defeated the clan's warchief, Ghazkul, forcing the Broken Moon Clan to join the Seven Hills Federation.

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Fierce Blood Clan

 The Fierce Blood Clan is an Orc clan whose chieftain is passionate about war. Quickly becoming Globnik's best client, the clan has utilized many of Globnik's inventions as weapons of war.

Flower Elf Clan

 A small Elven tribe that lives in the deepest reaches of the Forests of Tel-Syrinn. Ruled by a cruel nature spirit that demands regular sacrifice to maintain its beauty, the tribe turns to dark means in order to satiate their leader's bloodthirst, even raising Blodeuweth from birth to be an offering.

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Order of the River Shade

 The Order of the River Shade is a group of Dran'uii assassins who live and train in the depths of the Jungles of Tul-Narath. Calling their members *ha'hualii* -- a Dran'uii word meaning 'river shade' -- members of the order are silent killers, eliminating rival chieftains or Basilousian commanders with a well-placed strike from their poisoned blades.

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The Bloodmaw Clan

The Bloodmaw Clan is the tribe from which Grukzag the Black Axe came. The clan is known for its fierce fighting style and is feared by many other clans in the Utic Desert.

The Cult of the Serpent

The Cult of the Serpent is a former order of assassins that existed during the High Elf Dynasty, specializing in killing targets with poison. Malakith the Serpent Assassin came from this group.

The Dragon Guard

The Dragon Guard of Calatia are the personal guard of the King of Lutesan, named for the majestic dragons that once roamed the mountains of Nevria. Recruited from knightly orders and the Lutesasnian nobility, they represent the essence of Eudic chivalry, and train relentlessly to hone their physical, martial, and magical ability.

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The Grimwolf Clan

 The Grimwolf Clan is a warrior tribe in the Utic Desert currently led by Kulgaz the Bloodrock.

The Hawk Clan

 The Hawk Clan is the only Harpy clan recognized by the Orcs, due to the efforts of their chief, Aello the Sun-draped.

The Holy Inquisition

 The Holy Inquisition of Calatia is responsible for rooting out necromantic and daevic activity throughout the realm. Sometimes it seeks cooperation with individual witch hunters to achieve its goal.

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The Order of Cherubim

The Order of Cherubim, the anointed order of the Cathedral of Hope, accepts only those who were born blessed by the Euda -- that is, those who were born with white wings. The Order of Cherubim advocates kindness, with its members often helping the poor in the city of Karatia and sometimes flying to other parts of Lutesan to aid those in need. This order plays an important role in stabilizing the will of the people in Lutesan.

The Order of Knowledge

The Order of Knowledge is one of the better known Eudic orders in Lutesan. Dedicated to the pursuit of knowledge and truth, many prominent members have come from the order, such as the famous Light Priestess Niviana, and even Vivienne the All-Sighted.

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The Order of the Weeping Dawn

A holy order formed by Stannos the Divine under the support of the former Patriarch Vespaxios I. A great movement that was formed in response to the growing cosmopolitanism of the empire and the weakening of Eudic influence, the order believes in strict adherence to Eudic doctrine as interpreted by the Patriarch.

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The Termite Clan

 The Termite Clan is a goblin clan that is home to the "Mad Machinist," Globnik. The clan's village lies in the foothills of the northwest Utic Desert where the residents make their living from mining.

The Trident Knights

 The Trident Knights are the elite personal troop of the King of the Myr Elves. Llyr joined the Trident Knights when he was young and is now their captain.

The Windchasers

 The Windchasers are the current line of Ellyrian royal archers. Only those with proper mettle and worth are accepted into its ranks.

The Wasp

 The notorious ship now captained by Cyrlla Vetrix. Stories and legends abound about The Wasp. Some sailors swear it is a force for good, coming to the aid of unlucky seafarers when all hope seems lost. Others spin tales of The Wasp being involved in some of the realm's most nefarious maritime dealings. In truth, Captain Cyrilla likes a bit of column A and a bit of column B.

## Landmarks

The Forests of Tel-Syrinn

 At the western edge of Nevria are the Forests of Tel-Syrinn. Home to the Sylvan Elves and a vast variety of flora and fauna, Tel-Syrinn is the largest collection of forests in the Ever Plane. It's home to two primary landmarks, with Sylvan Lake at its center and the Forest of Berthelien covering its southern end.

Morenizia

 Morenizia is a port city located on the western shores of the Kingdom of Lutesan. Because of its distance from Calatia, the capital of Lutesan, Morenizia has retained a high degree of autonomy, controlled primarily by a merchant class. Its outskirts encompass the Champion of Nevria's homestead.

Badon Field

 Decades ago, a fierce battle broke out here between soldiers of the Lutesan Kingdom and Elves of the Tel-Syrinn. To this very day, the magic cast on either side continues to leave its mark on the land, polluting everything from the dirt to the air. All that grows in Badon Fields is warped and disfigured, serving as a further reminder of the cost of war.

Forest of Berthelien

 The Forest of Berthelien is a dark and twisted place known simply in Elvish as "Berthelien". Elves who do not wish to return to the Mother are exiled here when they are near death.

Sylvan Lake

 Sylvan Lake is a sacred place for the Elves of the forest, with important funeral ceremonies typically being held on its lakeside. It is said that the crystal waters of the lake can soothe deep pain.

Carlion

 The royal city of the Sylvan Elves, Carlion has been the capital for thousands of years. The king of the Sylvan Elves resides in teh city, ruling over the various Elf tribes scattered throughout the Forests of Tel-Syrinn.

Heronia

 Heronia is a Dwarven city-state and one of the Free Cities of Ragnen. Situated high in the mountains, Heronia is the richest of the Free Cities, home to well-known scientists, engineers, and mercenaries.

Both Alexandria and Tam have connections to Heronia.

Utic Desert

 The Utic Desert occupies all the south of Nevria. The shifting sands and the soaring mesas of the Utic Desert may look magnificent but hide some of the most deadly foes in all of Nevria. Orcs, Ogres, Beastkin, Harpies, all find their homes here.

Desert of Blood

 Each year, representatives from every Utic Clan gather together in the Desert of Blood. Convened under the leadership of Queen Velnak and the great shaman Seithmann, it is through this annual council that the otherwise distant tribes are able to maintain some form of understanding.

Tauriz's Nest

 Located in the Utic Desert, the red rocks of Tauriz's Nest are dotted with caves and pits inhabited by creatures of all sorts. Some caverns here are said to lead directly into the Daevic underground, perhaps explaining why traces of malevolent implings can be found throughout the area.

Calatia

 The king city of the Kingdom of Lutesan. Within its walls resides the royal palace, a sight of splendor that fills the hearts of its loyal subjects with joy. Home to King Aevor, Calatia is the beating heart of the nation; guarded by the most hardy veterans of the royal army. No force, be it of might or magic, has ever breached its walls.

The Underholm

 The Underholm is the name given to the underground Dwarven nation. While most non-Dwarves have never heard of the Underholm, the mining resources, inventions, and research that the Underholm provides to the other Free Cities have allowed the surface Dwarves to flourish.

Brea

 Brea is the name of a kingdom that no longer exists, located in the north-central part of the Nevria continent. In history, the kingdom of Brea, ruled by the Gilderen family, existed for hundreds of years and was even strong enough to conquer its neighbor, Lutesan. But 300 years ago, the War of the Dead nearly destroyed the Kingdom of Brea and everything in it. Now, large swaths of Brea are deserted, necromancers hide in crumbling ancient ruins, and the few remaining Brea cities are vassals of Lutesan.

The Arcadine Hills

 The Arcadine Hills are located in the northeastern quadrant of the Lutesan Kingdom, next to Brea. A relatively unexploited wooded area filled with ancient redwood, its groves are an easy place for the wicked to hide.

Prydain Academy

 Nestled in the heart of Nevria, between the Forests of Tel-Syrinn and the plains of Lutesan, is the famed Prydain Academy.

Its towers are beacons of knowledge that illuminate the continent of Nevria and beyond, with each tower hosting a different school of magic. Everything from evocation to divination to illusion is taught within the grounds of the tightly packed campus. Its current Grandmaster is Sulien the Grand Magister.

As such a prestigious institution, many prominent mages have passed through the halls of Prydain Academy, including Katerina and Ruthven.

Lubrea

 Once the elegant and wealthy capital of the Breans, a series of cataclysms spurred on by Undead invasion reduced a large portion fo the city to ruins. Years later, the Lutesanians uptook rebuilding efforts, calling the newly-restore city "Lubrea" in a show of reverence.

The Seven Hills

 "The Seven Hills, located in the Utic Desert currently plays host to the Seven Hills Federation, lead in earnest by Queen Velnak.

Legend has it that the earliest Orce civilizations sprung up within the Seven Hills of the southeastern Utic Desert. Explorers of the region routinely turn up ancient relics and artifacts from within the sands here, lending some credence to the story."

The Temple of Fire

 The old traditions of attending worship ceremonies within a temple are long gone, with ardent followers instead preferring ritual combat as a show of devotion to the almighty. As such, the temples of old have began to decay into nothingness, symbolizing the coming of a new age...

Castle Trotzberg

 Situated in Brea, close to the Barrier of the Wastes, Castle Trotzberg was once the home of Maeve, the self-proclaimed Queen of the Undead. Taken from her by Ruthven, Gretchen, and Gar'zak, the castle now serves as their stronghold, but little do they know, Maeve has unfinished business hidden deep within the bowels of her former home.

Castle Sturmdrang

 During the War of the Undead, Balor and Arawn used this citadel as a stronghold, deploying a steady stream undead puppets from here into Inner-Nevria. This continued until the races of Nevria formed an uneasy alliance and constructed the Barrier of Waste, ceasing his army's ability to advance southwards...

The Souls of Nevria

 This stone pedestal was built by Undead High Elves. During the War of the Undead, it was used to summon illusions of the living, where dark mages could then extract soul energy and transform their victims' bodies into Undead husks...

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Alatine

 Alatine is a water city and the capital of the Myr Kingdom. It is located in the southeastern coast of Esios and is built along the coast and reefs. The carvings of the building have the soft curves favored by the Myr, and the white and smooth building materials are not found on land. Recently, however, the invasion of the Deep Sea Daeva destroyed this beautiful city. To protect their hometown, Llyr and Melusine are still fighting.

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Blackgate

 Blackgate is an underground Dwarven city, one of the Free Cities of Ragnen. The Dwarves who live there mine and make iron, selling their steel to terrestrial city-states, including Heronia.

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Doors of Hope

 The Arches around the Cathedral of Hope. The angel-winged members of the Order of Cherubim often fly around the Doors of Hope, distributing necessities to the poor.

Esios

 Esios is another continent of the Ever Plane, to the east of Nevria across the ocean.

Esios consists of a main continent and a number of islands to the southeast that surround an inland sea. On the northern coastline of the Inner Sea, south of the main continent, lies the Basilousian Empire, the most powerful human state on the Ever Plane. The desert in the southwest is the kingdom of the Nujibian Krel, and the forested islands to the east are the territory of the Ellyrian elves. In addition, the continent is inhabited by Northern Steppe Krel, Dran'uii Elves, Astrassos pirates, and other groups.

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Kingdom of Lutesan

 Situated in the heart of Nevria, the Kingdom of Lutesan is a large region abundant in food and resources. Under the royal house of Aevor, it is currently in an age of peace and prosperity.

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Lowland Swamps

 The Lowland Swamps are a vast ecosystem of wetlands in the northeastern region of Nevria. Due to the challenges of building and maintaining structures within a swampy environment, the majority of the Nevrian races have chosen not to expand into the territory. This has allowed many Beastkin -- namely the Gonga -- to flourish without significant interference from outsiders.

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Talia

 Talia is a county in the center of the Kingdom of Lutesan, beautifully landscaped and surrounded by lakes and woods. Genevieve the Murderous Rose originates from Talia.

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The Dryland

 This arid Dryland serves as a natural border between the Basilousians and the Nujibian Krel. The hostile valley is inhabited by harpies, ogres, and other strange beasts who all viciously compete for territory.

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The Free Cities of Ragnen

 The Free Cities of Ragnen are located in the mountains of south-central Nevria. Although the main inhabitants are Dwarves, some Humans, Orcs, and Goblins also live and work in the cities.

The Free Cities are divided into above-ground cities and underground cities. The above-ground cities focus on trade and technology, the most famous of which is Heronia; the underground cities focus on mining and smelting industries, providing the necessary materials for the development of above-ground technologies.

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The Northern Wastes

 "Located at the north of Nevria, the Northern Waste is a wasteland filled with death. The mountains are bald and black, the marshes are rancid and cold, and no sign of life is to be found here.

Historically, this land was the center of the civilization of the High Elven dynasty. However, the High Elves' pursuit of necromancy and their use of it to conquer the continent of Nevria angered both the Euda and Daeva, leading the gods to destroy High Elven civilization and seal away those who had become immortal liches on the northernmost mountain of the Waste.

When the liches were finally released, they resumed their conquests in what came to be known as the "War of the Undead". This time, the liches were more fervent, siphoning all life energy from the land to raise a massive Undead army. In the end, although they failed and their army of the dead was sealed away by the Barrier of the Waste, the land was permanently deprived of life energy, leaving behind nothing but blackened earth and stone."

The Temple of the Trident

 Deep within the ocean sits the Temple of the Trident where the Myr still worship the ancient spirits of the sea. The Temple is guarded by the Beastkin in the nearby sea, with Cruban one among them.

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Astrassos

 Astrassos is a port town built atop a volcanic island. This otherwise unimpressive town is considered by some pirates and businessmen to be a paradise of sorts. Astrassos is known as the "City of Liberty", as it is not bound by the laws or customs of any larger power on the continent. Even the deities here exist only for the pursuit of wealth and worldly pleasures.

## Bestiary

Bandit Demon

 In recent days, several incidents have shocked the Kingdom of Lutesan -- caravans have been found overturned by the roadside, bodies of merchants bitten and burned, valuable wares nowhere to be found. A flock of Bandit Demons have been sighted in the area... Do these abominations delight in the torment of mortals? Or do they serve some darker evil? Faced with the constant threat of these wretched creatures, merchants have sought the aid of the Guild and any brave enough to combat this menace.

The Fake Lich Lord

 An echo of a being far fallen from the Light. This fascimile now wanders the land, unaware of its own origin. Numerous travelers have already fallen to its blighted magic. The Guild is calling upon any and all adventurers to help slay this abomination.

Nakoth

 Few have encountered Nakoth and lived to tell the tale. Clad in armor and black as night, this Demon Knight has cut a swath through all who challenge him. Summoned from the pits of damnation, his mastery over the flames rivals that of Aeyastra herself. The Guild recommends those who value their lives to avoid this behemoth at all costs.

Siraniss

 A Myr priestess who fell out of favor with her people. She loved her kingdom, but feared the fall of New Alatine. Her fears drove her to seek forbidden magic, leading to her encounter with, the Greater Daeva, Kthir. Kthir transformed her into a mockery of what she was once, driving her mad in the process. Now hellbent on wreaking the very destruction she sought to avert, Siraniss roams the forgotten ruins of Old Alatine, waiting for her master's call.

The Guild advises all who journey to Alatine's shores, to avoid a voice that is carried upon the sea. This melody is the siren song of Siraniss, and death waits for those who succumb to its influence.

Orodir

 Orodir was once a guardian of the Forest of Tel-Aneth. So devoted in his charge was he, that no invader ever threatened the sanctity of the Mother's Glade; the site of the World Tree. Now, twisted and corrupted by Daevic magic, Orodir is a destructive force of nature. His old life forgotten, he seeks now to only spread the word of his new god, Tamat, leaving devastation in his wake.

The emergence of Gaian, the Elemental of Forests, has set Orodir on a new path of destruction. The Guild advises all members to avoid this Daeva unless completely necessary.

Y'nasa

 Y'nasa is a curious being. The Guild has little information on how this Dran'uii deity came into being, or even if it is indeed a deity. The only information the Guild records contain, makes mention of a shadowy tribe of Dran'uii that voice her name in the depths of the Jungles of Tul-Narath.

Scouts sent to the area rarely return, and those that do speak of a horror most gruesome.

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## Items

Soul Crystal

 "Also called Soldrinium, a Soul Crystal is refined Soldracite, used to drain and confine the mortal's soul.

Alexandria was tricked by Ruthven into creating Soul Crystals."

Soldracite

 Soldracite is a mineral that contains primordial magic, existing in the Ever Plane since its formation.

Nevria has two deposits of Soldracite: one in Carlion, the capital of the Sylvan Elves, and the other in the mountains where the Dwarves live. Elves and Dwarves have long history mining Soldracite to extract its magic.

Soldracite can be refined into Soldrinium (or Soul Crystals, as they're also known).

Soldrinium

 Also called a Soul Crystal, Soldrinium is refined Soldracite, used to drain and confine the pure essence of a person's soul.

Alexandria was tricked by Ruthven into creating Soldrinium.

Moonbone

 Daggers made of moonbone are awarded by the King of Carlion to members of the White Oak Rangers. Forged from metals that fell from the sky, moonbone daggers are prized for their durability and edge retention.

The Blade of House Gilderen

 One of the four souls of Nevria. The House of Gilderen ruled over the Kingdom of Brea, and this blade served as a ceremonial heirloom; passed down from one ruler to the next. During the rule of Dietmar the Manic, the blade was thought to be destroyed after the mad king tried to infuse it with his own soul. Discovered decades after Dietmar's death, the once proud symbol of Brean hope has now transformed into a weapon of sin. With a blade as dark as midnight, it sucks the very life out of those around it.

The Grimoire of Sulien

 One of the four Souls of Nevria, this grimoire once belonged to Sulien of the Emerald Winds; grandfather to the current Grandmaster of Prydain. Over the centuries this grimoire has absorbed the necromantic energies of the realm, transforming it from mere magical bauble into a potent archaic relic.

The Shield of Faith

 One of the four Souls of Nevria, this shield is said to have once belonged to Lady Yunalesca herself. Over the centuries, this relic of immense power has absorbed the necromantic energies of the realm, transforming it from a beacon of holy virtue into a bulwark of dark defiance.

The Soul of the Damned

 One of the four Souls of Nevria, or so the legend goes. This orb was discovered by Maeve, hidden away in a cave deep within the mountains of Nevria. It acts as a beacon, drawing the Undead -- and something far worse -- toward whoever holds possession of this damnable relic.

The Souls of Nevria

 Four relics that contain vast quantities of the realm's power. With the rise of Balor, these relics have spent centuries absorbing necromantic energy, transforming them from items of virtue into vestibules of corruption. Legend tells that once these four relics are brought together, calamity will reign across the land.

Dragon Bow

 The Dragon Bow is Edward's massive weapon. According to legend, the Dragon Bow was passed down from ancient Euda to the first King of Lutesan. Some say it has imbued Edward with the power of the Euda who forged it.

The Thing

 The Thing is a mechanized cart, a roving war chariot with offensive, defensive, and transformative capabilities. Globnik created The Thing as a sort of masterpiece after a long career as an amateur tinkerer in lands both Orcish and Human.

## Characters

Dorgan

 Dorgan is the owner of the tavern in Morenizia. Despite his appearance as an old dwarf with a white beard and plain clothes, don't let his looks fool you - Dorgan knows everyone, and there are even rumors that he is the de facto mayor of Morenizia.

Giscard

 Giscard is a Human from the Kingdom of Lutesan and a member of Raymond's guard. A loyal and reliable young man, he has followed Raymond for years, battling foes in distant lands and protecting King Aevor from assassination attempts.

Recently, Giscard has joined the fight against the Undead scourge that plagues Lutesan, and was even instrumental in rescuing the Champion of Nevria during the destruction of their homeland.

King Aevor

 King Aevor, the current king of the Kingdom of Lutesan, is a kind, wise, and beloved old king who has been on the throne for 20 years.

At a time when the activities of the Undead are escalating, King Aevor has shown remarkable foresight and determination. He has deployed the famous Dragon Guard to the heart of Brea to stem the Undead tide, promoted excellent commoners to military positions, such as Raymond and Constanza, and cooperated with bounty hunters, like Robert, to pursue necromancers in various cities.

Leanan

 Once betrothed to the Forest Spirit Serra, an act of passion bade Leanan to join sides with Ruthven.

Your Mother

 When you were young, you saw signs that your mother may have had a respectable upbringing, but you ultimately assumed she was an ordinary peasant living on the outskirts of Morenizia.

Now that you've inherited her estate, you know the noble identity she hid away.

Soldracite

 A powerful female spirit that haunts the Forest of Berthelien. She harbors a deep-seated hatred for Ruthven and no one shall stand in the way of desire for revenge.

Kaath

 The panther that accompanies Elyarill into battle. Quick to leap into the defense of her master, Kaath's ferocity in battle is a sight to behold.

Kuddelmuddel (Muddy)

 Kuddelmuddel is Alexandria's robot, a good friend and the invention she is most proud of.

House Gilderen

 The Gilderen were the family that once ruled the kingdoms of Brea. Historically, the Gildern family used the power of the crown jewels left by each of their Kings to be invincible until an army of the Undead appeared in northern Nevria more than 300 ye ars ago.

After the fall of the Kingdom of Brea in the War of the Dead, Ludwig, the last prince of the House of Gilderen, surrendered to Luthsan and sought its protection. Thirty-seven years after the fall of Brea, Ludwig died alone in the house arranged for him by the Lillutsan in the lower town of Caratia, of an overdose of alcohol. Since then, the Gilderen line has been wiped out.

There is a mysterious magical gift in the Gilderen blood. Both the crowns worn by the Kings of their family and the swords they used were endowed with great power by this magical gift.

Sulien of the Emerald Wind

 Sulien of the Emerald Wind was the Grandmaster at the Prydain Academy some 300 years ago, and the grandfather of Sulien the Grand Magister. During the Second War of the Undead, he led his students to guard Prydain for 4 months, and prevented it from being destroyed. While Prydain was saved, he fell to the lich warrior, Celtchar, in one of the sieges. He is still remembered as one of the heroes of Prydain now.

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Ghazkul Shieldsplitter

 Warchief of the Broken Moon Clan, Ghaz'kul Shieldsplitter and his clan agreed to join the Seven Hills Federation after Ghazkul was bested in combat by Queen Velnak's champion.

Kaphir

 Kaphir was Ahmut's mentor when he was a teenager, and under his kind and patient guidance, Ahmut gradually grew into an excellent soldier. After Kaphir's death, Ahmut vowed to guard the city as his mentor before him.

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Mukraz

 Mukraz is Kulgaz's father, the former Warchief of the Grimwolf Clan. He was killed by a traitorous subordinate, but his son Kulgaz soon avenged him.

Norgla

 Norgla is a Gonga and the captain of the pool guardians, warriors tasked with protecting the Gonga spawning pools.

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Warbeck

 Warbeck was once Genevieve's mentor. After rescuing her from certain death, he taught her how to become a bounty hunter. Years later, during a job, he was killed by a bandit, who Genevieve herself tracked down and killed for revenge.

Raymond

 Raymond is a Human from the Kingdom of Lutesan. A beacon of integrity, Raymond does all that he can to protect the ones he cares for.

Aaranella

 Aaranella is a Sylvan Elf from the Forests of Tel-Syrinn. Captain of the Rangers of the White Oak, Aaranella uses her magic bow and moonbone dagger to dispatch foes.

Chretien

 Chretien is a Human. Known for his bardic talents, Chretien has traveled the far reaches of the Ever Plane, always searching for adventure and an exciting story to tell.

Constanza

 Constanza is a Human from the Kingdom of Lutesan. Growing bored with her life in a nunnery, Constanza ran away from home to join the Lutesan Army.

Melusine

 Melusine is a Myr Elf from the doomed Myr Kingdom. With her beautiful and chilling voice, Melusine sings the lamentations of her people every night.

Holiburn

 Holiburn is a Spirit from the Forests of Tel-Syrinn. Protective of his homeland, Holiburn will crush all who wish to do harm to the forests.

Lailoken

 Lailoken is a Sylvan Elf from the Forests of Tel-Syrinn. The most renowned druid in Sylvan society, Lailoken possesses vast knowlege of the forest's spirits and powerful elemental magic.

Donnith

 The Essence of Death, Donnith recently appeared in the realm, but for what purpose? Although his intentions remain enigmatic, he seems to be seeking someone important.

Grukzag

 Grukzag is an Orc from the Utic Desert. A fierce and ruthless warrior, his need for power has caused him to lose sight of his honor... and look to dark forces for guidance.

Tam

 Tam is a Dwarf from the Underholm. Cynical and stern, Tam wanders the Ever Plane, known for his skill with a massive harquebus.

Kveldor

 Kveldor is an Orc from the Utic Desert. Considered by some to be dishonorable, many tales have been created of his sinister deeds.

Urash

 Urash is a Centaur from the Utic Desert. Stalwart and honorable, Urash patrols the desert in search of enemies.

Katerina

 Katerina is a Human from the Kingdom of Lutesan. A talented mage, Katerina has a knack for expulsion, leading her to become a wandering witch who seeks to prove herself as a hero.

Rhiannon

 Rhiannon is a Dran'uii from the Jungles of Tul-Narath. Prompted by an invasion of her homeland, Rhiannon has ventured into the outside world to investigate dark omens.

Gretchen

 Gretchen is an Undead. Seeking refuge in a mysterious castle after escaping from an attack on her village, Gretchen came to meet Lord Ruthven, pledging her undying loyalty and love to him.

Elyarill

 Elyarill is a Sylvan Elf from the Forests of Tel-Syrinn. Alongside, Kaath, her panther companion, Elyarill fights to protect nature and maintain its delicate balance.

Niviana

 Niviana is a Human from the Kingdom of Lutesan. An acolyte of the Eudic Temple, Niviana uses her deep understanding of both the Euda and Daeva to perform miracles.

Bruk'daz

 Bruk'daz is an Orc from the Utic Desert. Afflicted with seizures, Bruk'daz has found purpose and power as a berserker in his clan.

Ruthven

 Lord Ruthven is an Undead. Since aligning himself with the Dark Lord Balor, some have started to question his morality.

Puith

 Puith is an Undead. A terrifying and ruthless monster, Puith strikes fear into the hearts of all who face him.

Kulgaz

 Kulgaz is an Orc from the Utic Desert. Fueled by vengeance and ferocity, Kulgaz is the newest Warchief of the Grimwolf Clan.

Maeve

 Maeve is an Undead. Her tragic death and resurrection m arks the true beginning of The Fall of High Elf society.

Psyche

 Psyche is a Fae from the Forests of Tel-Syrinn. When a dark presence threatens her home, Psyche, daughter of a grove king, ventures out to confront the menace.

Arawn

 Arawn is an Undead. Once a High Elven prince destined for greatness, Arawn turned to the dark guidance of Balor after the loss of his betrothed.

Blodeuweth

 Blodeuweth is an Undead. Once locked in a rose garden by her clan, Blodeuweth was taken on a journey by her sister... only to discover something sinister waiting for her.

Genevieve

 Genevieve is a Human from the Kingdom of Lutesan. After the death of her father, Genevieve's life forever changed, eventually leading her to become the assassin known as "The Murderous Rose."

Aello

 Aello is a Harpy from the Utic Desert. Free-spirited and bold, Aello defied norms when she proved herself as a Warchief and earned a place for her clan in the Seven Hills Federation.

Seithmann

 Seithmann is an Orc from the Utic Desert. Warlord of the North, Seithmann uses the spirits of his ancestors as weapons in battle.

Robert

 Robert is a Human from Brea. A witch hunter that possesses unique abilities and a mysterious past, Robert hunts the forces of the Undead with supernatural precision.

Globnik

 Globnik is a Goblin from the Utic Desert. A talented machinist, Globnik rides through the Ever Plane on the "Thing," a mechanized card that he invented.

Kaspar

 Kaspar is an Undead. Once an infamous butcher, Kaspar rose as an Undead when h is curse-filled funeral turned into a dark ritual.

Herla

 Herla is an Undead. A hedonistic prince turned Undead, Herla had his soul bound to a bow by a Druid.

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Olivier

 Olivier is a Human from the kingdom of Lutesan. Seeing himself as a defender of the people, Olivier roams the blighted lands of Brea, offering food and protection to the downtrodden.

Julia

 Julia is a Human from the Kingdom of Lutesan. Defying societal expectations and embracing fencing as her passion, Julia has become a formidable fencer, challenging noble swordsmen throughout Calatia.

Llyr

 Llyr is a Myr from the doomed Myr Kingdom. A member of the Trident Knights, a group of Myr warriors capable of harnessing oceanic power and water magic, Llyr uses his skills to sink foes beneath the waves.

Mawi

 Mawi is an Orc from the Utic Desert. A respected warrior of the Storm Axe Clan, Mawi uses her strength and wisdom to serve as shieldmaiden to Queen Velnak.

Dirwyn

 Dirwyn is a Sylvan Elf from the Forests of Tel-Syrinn. Studying the druidic secrets of the sword, Dirwyn's skill has become the stuff of legend, with many considering him to be one of the greatest Elves to ever live.

Celtchar

 Celtchar is an Undead. Once a great Elven warrior and the lance of King Arawn, Celtchar became a Lich after being revived by Balor.

Godfrey

 Godfrey is a Human from the Kingdom of Lutesan. The son of a noble family, Godfrey serves as the head of the Royal Palace guards, symbolizing a benevolent kingdom that cares for and safeguards its people.

Velnak

 Velnak is an Orc from the Utic Desert. Queen of All Tribes and Fist of the Orcs, Velnak has served her people well for thirteen summers, guarding the Seven Hills with strength and honor.

Alexandria

 Alexandria is a Dwarf from Heronia. Young and enthusiastic, Alexandria is widely respected for her scientific accomplishments, excelling as an alchemist, artificer, and maker of remarkable automata.

Keelia

 Keelia is a Krel from the Steppe Nomad Tribes. Destined to become a fire walker, Keelia's impatience and adventurous spirit have led her to seek a life of adventure.

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Cruban

 Cruban is a Beastkin from the Myr Kingdom. Guardian of the Temple of the Trident, Cruban protects its hallowed halls from intruders and foes seeking its secrets.

Malakith

 Malakith is an Undead. Once the personal assassin of Arawn, Malakith became a Lich to serve his king eternally.

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Edward

 Edward is a Human from the Kingdom of Lutesan. A renowned archer wielding the legendary Dragon Bow, Edward leads the Dragon Guard of Calatia.

Anne

 Anne is a Human from the Kingdom of Lutesan. Born with angel wings, Anne serves as a protector capable of both healing and summoning fearsome spectral angels to eradicate threats.

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Sulien

 Sulien is an Elf from Prydain Academy. Grandmaster of the prestigious Prydain Academy, Sulien inspires students each year to become the finest witches and wizards in all the realm.

Brenia

 Brenia is a Human from the Barren Isles. Queen of the Drascan people, Brenia rules as a fierce and decisive leader, ensuring the safety of her homeland.

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Holech

 Holech is a Human from the Kingdom of Lutesan. Finding immense strength when he imbued runic carvings from a Eudic temple onto his armor, Holech now leads his order of paladins.

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Gar'zak

 Gar'zak is an Undead. Once a proud Orc warrior, Gar'zak was captured by a Dwarven scientist and transformed into a raging behemoth due to the scientist's brutal experimentations.

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Oroth

 Oroth is the Elemental of Ice. Frigid winds and biting cold forecast the arrival of this force of nature.

Creithylad

 Creithylad is a Sylvan Elf from the Forests of Tel-Syrinn. The loss of her sister Blodeuweth weighs heavy on her soul.

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Leolas

 Leolas is an Ellyrian Elf from the Kingdom of Ellyria. His deadliness in combat is matched only by his obsession with beauty.

Th'londrir

 Th'londrir is an Ellyrian Elf from the Kingdom of Ellyria. A skilled Ellyrian archer, Th'londrir discovered his extraordinary talent during his youth, eventually earning a place among the Windchaser, the royal archers.

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Ahmut

 Ahmut is a Krel from the Kingdom of Nujib. Raised by the guards of Karnatah, Ahmut learned the ways of a desert warrior to protect his city and its people.

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Xayl'thir

 Xayl'thir is an Undead. Accidentally reading from a dark tome when he was still alive, Xayl'thir now haunts the halls of the Astral Academy.

Stannos

 Stannos is a Human from the Basilousian Empire. He is the founder and head of the Weeping Dawn.

Yelina

 Yelina is a Human from the Basilousian Empire. Silent and stern, she is known as the Sword of Father Stannos.

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Vivienne

 Vivienne is a Lesser Daeva. Once a close friend of Niviana.

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Za'thra

 Za'thra is a Lesser Daeva from the Jungles of Tul-Narath. She is revered by the Dran'uii as the Goddess of the Moon.

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Leapfrog

 Leapfrog is a Beastkin from the Lowland Swamps. Exiled from his homeland for a crime he did not commit, Leapfrog is determined to prove his innocence.

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Cyrilla

 Cyrilla is a pirate captain whose fame is heard all over Esios. Particularly fond of ransacking merchant vessels from Basilous, Cyrilla uses the stolen spoils to fund a lavish lifestyle. Her best friend is KC, a monkey.

KC

 KC is a monkey and Cyrilla's best friend. KC's original owner was an old pirate, and when she had to leave the pirate ship due to old age, she entrusted KC to Cyrilla.

Aurea

 Aurea is Cyrilla's sister. When they were young, they learned the ways of command and navigation together from their father. Now she believes Cyrilla is responsible for their father's murder, and is determined to avenge his death.

## Other

Orc Warlords

 The Orcs of the Utic Desert are ruled by four major tribal leagues: the Shamanic Tribal League in the north, the Warrior Tribal League in the south, the Hunter Tribal League in the east, and the Ogre Tribal League in the west. Each league is ruled by a different Warlord, a tribal member selected to lead through ceremonial combat.

Lok'sunra

 "Lok'sunra is an Orcish word that roughly translates into 'funeral song.'

When an Orc dies, his family asks their clan's Warchief to compose a "Lok'sunra" and chant it aloud at his funeral. In this way, the deeds of the dead will be told and remembered by future generations of the tribe."

Warlord of the North

 Seithmann is the Warlord of the North, leading the Northern Tribal League in the Utic Desert.

Orc Warchiefs

 Warlords rule over many large and small Orc tribes, and the rulers of these tribes are called "warchiefs". Each tribe selects its warchief in a different way, but most tribes chose their warchief through a contest of strength and wisdom.

Seat of Seven

 The Seat of Seven is an ancient Orcish architecture, one of the few constructions remaining in the Utic Desert.

The leaders of the Seven Hill Federation have used it as their palace for generations. Currently, Queen Velnak rules from the Seat of Seven.

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Fire Mother

 Fire Mothers are priestesses revered by tribes in the northern steppes of Esios. They worship Aeyastra the Elemental of Fire, communicate with her, and cast magic through her will. Keelia the Running Fire will one day grow up to be a Fire Mother.

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The Great Gathering

 The Great Gathering is a tradition for the Northern tribal league. Lead by the Warlord of the North, it is held every five years, with all northern clans gathering to formally recognize chieftains.

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