Shoot Phase

The Shoot Phase is where Models fire their ranged weapons or use other ranged attacks. They do so by either performing a **Volley Attack** or a **Deadeye Attack**.

## The Cinematic of Shooting in Chronicles

Shooting in Chronicles should be imagined as a Model drawing a bow and firing in the direction of a specific target. If more Models with bows join the first Model in this endeavor, they all form a **Shooting DUF** (see below). From there, a volley of arrows can be fired towards a target which will then possibly strike it or nearby Enemy Models. Likewise, when firing at the enemy, you should be imagining the enemy utilizing nearby cover, the shields of their friends, or simply actively attempting to deflect or dodge shooting attacks. In Chronicles, only highly trained or specific Models carry the skills and know-how to perform single target (i.e. sniper) attacks and typically at a shorter range.

## Rules for Shooting

During your Shoot:Action Phase, you can declare Shooting Attacks, either **Volley Attack** or **Deadeye Attack**. You are allowed to declare as many Shooting Attacks as you are eligible to declare, and you will declare them in sequence, after you resolve the previously declared one.

## Volley Attack

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> **Volley Attack Criteria**
> To declare a Volley Attack, you must have at least 1 or more Models on the table who have the Ranged: Volley Skill (indicated by a Bow Symbol on a Model’s Stat Card) and who can use a Shoot Action.
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### Volley Attack Procedure

#### Step 1: Form a Shooting DUF

1. Nominate an Enemy Model you want to shoot at. (Called the **Target Model**).
This Model may not have any of your Friendly Models within 3 inches of it.
2. Select as many Friendly Models as you like who satisfy the criteria to join the **Shooting DUF** and add them.

##### Criteria for a Model to Join a Shooting DUF

* Must have a Shoot Volley Skill
* Must be in range of the **Target Model** with their Shoot Skill.
* Must be able to draw Line of Sight to the **Target Model** (see Line of Sight).
* Must have an available Action for the Phase.
* Must be within 2 inches of at least one other Model that is also joining the Shooting DUF.

#### Step 2: Form a Target DUF

1. Add the **Target Model** (see above) to the **Target DUF**.
2. Add any other Enemy Model that is within 3 inches of the Target Model to the Target DUF

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>  File:ShootingDUFExample.png
> **Forming a Shooting DUF Example:**
>  The following example shows you how Shooting DUFs and Target DUFs are formed. A Target Model is selected, denoted by the small white circle around the Arkland Model. The Great Forest Tribes player then forms a Shooting DUF, adding Models to it that fulfill the necessary criteria. Lastly, the Target DUF is easily formed by including any Models within 3 inches of the Target Model, denoted by the large circle.
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#### Step 3: Roll Dice

The player controlling the Shooting DUF uses Shoot Actions for his Models and rolls dice. Some Models may have a Majority Rule for Shooting as well to consider (see **Majority Rules** in **Attack Phase**).

##### Number and Type of Dice to Roll (Shooting DUF)

All Models in the Shooting DUF roll a single Yellow Die. However, this may change based on the **Volley Number**. The Volley Number is the colored number located on a shooting Model’s Stat Card below the Range of the Shoot Skill. Once the number of Models in the Shooting DUF has reached the Volley Number for a given Denomination of Model, any Models of that Denomination added equal to or beyond the Volley Number roll a colored die matching the Volley Number instead of a Yellow Die.

**Example:** A Longbowman Model has an Orange Volley Number of 5. This means that once a shooting DUF has 5 or more Longbowman Models in it, the 5th and subsequent Longbowman Models will roll 1 Orange Die instead of 1 Yellow Die.

#### Step 4: Reaction

The Target DUF player must now select one Reaction from below. A Reaction is how the player’s Models will react to the incoming volley.

1. **Press On** - There are no additional rules when selecting this option.
2. **Hold Steady** - Roll a Blue Die for each Model in the Target DUF not to exceed the number of Swords produced by the Shooting DUF. For each Shield rolled, Ignore a Wound. All Models within the Target DUF cannot use Charge or Run Actions this Game Turn.
3. **Seek Cover** - All Models in the Target DUF have +1 Armor during Wound Allocation (see below). All Models within the Target DUF cannot use any Actions except during the Attack Phase until the Special: Start Phase of the next Game Turn.

#### Step 5: Wound Allocation

After rolling dice, the Shooting DUF will have generated a certain number of **Skulls** and **Swords**. This is how many **Wounds** (see Wounds) and of which type the Shooting DUF has caused to the Target DUF.

##### Wound Allocation Procedure

1. The player who owns the Models in the Target DUF selects one Model in their DUF to receive the Wound.
2. Apply 1 Critical Wound or if there are no more Critical Wounds, 1 Non-critical Wound to the selected Model.

Critical Wounds remove 1 Wound from the selected Model and ignore the Model’s Armor. Non-critical Wounds instead remove 1 Armor first, and if the Model has no more Armor, removes 1 Wound from the Model. If a Model reaches 0 Wounds, it is killed and removed.
3. Return to Step #1 and repeat until all generated Wounds have been allocated or all Models in the Target DUF have been removed from play.

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> **Wound Allocation Procedure Example**
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> John fires a Volley Attack at Alice producing 3 Swords (Non-critical Wounds) and 2 Skulls (Critical Wounds). Alice sees that her Target DUF consists of 4 Tribe Warriors and 1 Bear Shaman. The Warriors are in the Majority. Therefore, she chooses a Warrior and allocates 1 Critical Wound to it. Since Warriors only have 1 Wound, she removes the selected Warrior from play. Warriors are still in the majority, and she allocates the second Critical Wound to another one and removes it from play. She now needs to allocate the 3 Non-critical Wounds. There are 2 Tribe Warriors remaining. She allocates 1 Wound to one Warrior as they are still in the Majority, and that Warrior is removed. Now, what remains are 1 Warrior and 1 Bear Shaman. Since there is no majority, she may now choose who will take the next Wound. She selects the remaining Warrior, removing it. There remains one Wound to allocate. She allocates it to the Bear Shaman, but since the Bear Shaman has 3 Wounds on its Stat Card, that is not enough Wounds to kill it. Therefore, it simply removes a Wound.
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#### Step 6: Return Fire

For those Models in the Target DUF who have come under fire and also have a Shoot Skill, they may return fire on the attacker. Models in the Target DUF who have a Shoot Skill, have Line of Sight to at least one Model in the Shooting DUF, are within Range of at least one Model in the Shooting DUF, and who have not Sought Cover (see **Seek Cover**) immediately form a Shooting DUF and execute either a Volley Attack or Deadeye Attack (see below) with the original Shooting DUF now becoming the Target DUF of their attack. For a Deadeye Attack, select a valid Model from the original Shooting DUF to be your Target Model. When returning fire, you will skip Steps #1 and #2 of the Volley Attack as the Shooting DUF and Target DUFs are already specified. Returning Fire does not trigger the **Single Action Rule**.

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> **Additional Volley Attack Rules**
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> **DUF Shooting Rule** - All Models who are a part of a Shooting DUF count as having used a Shoot Action this Phase even if they do not fire their weapon.
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> **Long Range Rule** - Any Model which is attempting to fire at a Target Model who is more than 12 inches away must re-roll Swords and Skulls.
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> **Wounded Till Dead Rule** - When selecting a Model to allocate a Wound to, you must select the Model you previously selected if it was not yet removed.
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## Deadeye Attack

**Deadeye Attack Criteria:** To declare a Deadeye Attack, you must have at least 1 Model on the table who has the Shoot: Deadeye Skill (Dagger Symbol) and can use a Shoot Action.

### Deadeye Attack Procedure

#### Step 1: Select Models

First, you must select the Friendly Model you wish to shoot with (**Shooting Model**) and the Enemy Model you want to shoot at (**Target Model**).

##### Criteria for Shooting Model Selection

* Must have a Shoot Deadeye Skill
* Must be in range of the **Target Model** with their Ranged Skill.
* Must be able to draw Line of Sight to the **Target Model** (see Line of Sight).
* Must have not used an Action yet this Phase.

#### Step 2: Roll Dice

Now, the player controlling the Shooting Model uses a Shoot Action and rolls dice.

##### Number and Type of Dice to Roll (Shooting Model)

The Shooting Model has a Deadeye Ranged Skill, and that Skill has a specific color which corresponds to a Chronicles Die. Roll a single die of the specified color.

#### Step 3: Reaction

The player controlling the Target Model must now select the Target Model’s Reaction from the following:

1. **Press On** - There are no additional rules when selecting this option.
2. **Hold Steady** - When the Target Model is allocated the first Non-critical Wound, roll a Blue Die. On a result of a Shield, it Ignores that Wound. The Target Model cannot use Charge or Run Actions for the rest of the Game Turn.

#### Step 4: Wound Allocation

After rolling dice, the Shooting Model will have generated a certain number of **Skulls** and **Swords**. This is how many **Wounds** (see Wounds) and of which type the Shooting Model has caused to the Target Model.

##### Wound Allocation Procedure

Simply subtract a number of Wounds from the Target Model's Wound Stat equal to the number of Wounds generated, first depleting Armor for Non-critical Wounds. If the Model reaches 0 Wounds, it is removed from play.

**Return Fire** - Unlike with Volley Attacks, Models never Return Fire against a Deadeye Attack.

## Available Actions

Shoot Action

The Shoot Action is used by Models to execute a Volley or Deadeye Attack in an attempt to kill Enemy Models.

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> **Shoot not Charge Rule** - A Model who has used a Shoot Action cannot use the Charge Action or Run Action for the rest of the Game Turn.
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> **No Shooting While Engaged Rule** - A Model who is in Base to Base Contact with an Enemy Model cannot use a Shoot Action nor join a Shooting DUF.
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Back to Core Rules | Line of Sight | Charge / Run Phase