recursal/Fanatic-Fandom huggingface dataset:
The Red Sands

Located in Sylvana.

It is the hottest part of the desert. The ground is dry and red, covered in sand.

There is one tribe of people who live here, rarely venturing far from the safety of the crevice they made their home in unless hunting. The people have developed red skin, matching the sands around them and upon reaching adulthood they are given a 'mantle' assigned by the village shaman. This is usually the skull or horns of a creature found somewhere in the desert.
RWI Ironhand

1X Wyvern

The RWI Ironhand was an Ironhand-class Helicarrier serving the RWI Navy during the RWI-Drone War.

## Early History

The Ironhand made several minor appearances before episode 21 during construction.

Its first mention was when Captain Jack made a request to IVals to construct RWI`s Mobile Base to stop the growing Drone threat after the defeat during episode 9 at the discovery of the ruins of the old colony base.

## Non-Official Commission

During the Helicarrier's final construction, it was requested by Captain Jack and Dr. Craz to test if the ship could "Hold itself together". Unfortunately the Ironhand, due to improper piloting received major hull damage to its rear.

The Ironhand also served as a defense platform against drone missile attacks.

## History and Destruction

### Operation Return

During Episode "Operation Return", the Ironhand was the flagship of RWI. During transit, the Ironhand was hit by a manned DRF missile.

### Battle of the Old Colony Base

During the battle for the old colony base the Ironhand served its purpose as carrier which resulted in the loss of the DRF Cloud Kicker. Minutes later, the Ironhand suffered critical hull damage caused by the experimental dark lance of the DRF Laser Platform, which resulted in the Ironhand crashing into the ice lake, this being the show of power of the successor of the Cloud Kicker, the Grin Reaper.

### Its Last Flight

During episode 27 the Captain Jack, Ivals and Dr. Craz decided to do a Kamikaze attack on the Drone Hive which resulted in the Ironhand being shot by the DRF Orb to the point where the Ironhand collapsed, causing Dr. Craz to activate the Self-Destruct system A.K.A 1313 which destroyed the ship.

## Technical specification

#### Armament

The Helicarrier was equipped with several point defense measures to the point of rivaling the DRF Thunderlane. The ship also boasted several 300mm cannons which provided the firepower that rivaled larger ships such as the RWI Dawn, Olympia, and even the Vanguard.

Production Capabilities

The Ironhand had a high amount of production focused systems, nearly 50% of the ship weight dedicated to production alone, which is one of the reasons why the RWI team had to remove major parts of it to make it fly in its current state.
Exochick

**"Uh oh! You friccin moron." - XXx\_Chicc\_xXX**
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This article is incomplete, and you can help! Add anything that you feel is relevant to this article in order to help it!

## Exochick

### Aliases

* Plank Chick
* Scienchick
* Digital Chick
* Chick God's Son

## Physical description

### Eye color

None

The **Exochick** Is Chick God's Son, It Is The Only Chick To Be Related To Science And Science Fiction As A Whole.

His Power Level Is Of Past Infinity.

He Also Never Gets Old, Even When The Universe Ends, He Will Still Be Young And Bold.

## Abilities

* Time Travel
* Quantum
* Black Hole
* Physics Break
* ***I N F I N I T Y***
* Create Dimension/Universe/Timelines
Firewall Chick

**"Uh oh! You friccin moron." - XXx\_Chicc\_xXX**
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**"GIMME ME AN IDEA" - Xxx\_Chicc\_xXX**
This article is incomplete, and you can help! Add anything that you feel is relevant to this article in order to help it!
Lil Peepers

**Lil Peepers** are beings present in Surreal Memes universe. They come in many C O L o u r e s and are extremely dangerous, since they may take yours for themselves. It is unknown whether they are Deceptive beings like Orang or the Pillars or not. This meme was scronched by Meme Man, as well as some other memes in another meme, due to it being a beware of X, for it Y type meme, which the r/surrealmemes moderators banned.

## Variants

### Redd Peeper (Red Chick)

The smallest variant of Lil Peeper. Can breath fire. Short-tempered and unstable, it is very dangerous. It also steals redd, which made it a problem during The Red Crisis

### Gren Peeper (Green Chick)

Small sized Peeper. Usually calm but may use 162635&!^+%'th dimensional electrical charges to S C R O N C H the target if angered.

### Yello Peeper (Yellow Chick)

Medium sized and not very interesting as they lack any special abilities, though when given access to much time may become an chiccen, which has able to creatte eggboi, Yello Peepers are surprisingly responsible for biggest amounts of deaths among any other Peepers.

### Bloo Peeper (Blue Chick)

Biggest variant of Peeper. Uses ice powers to subdue victims before taking them for itself. May randomly S C R O N C H when afraid.

### Purfl Peeper (Purple Chick)

* Large sized Peeper. It has a normal type like the Yello Peeper but may S P R O N K when afraid.
* It Didnt Appear On The First Meme The Lil Peepers Appeared Tho, Meaning He Might Be A New Member To The Color Stealing Birds

It is possible that there are more variants, as they come in many colours.

## Victims

There have been a variety of victims to the Peepers, but the most notable one is the Colourless Man (a placeholder name) with glasses from the picture. This poor fellow had his colours stolen by the Peeper. Scientists are extracting colours from colour shanpes in efforts to cure him. You can press F to pay respects to the Colourless Man, write "get better soon" messages below, or donate colours to the Colour Foundation to help him.

## Gallery

The Redd (Rde) PeeperThe Gren PeeperThe Yello (Yelloo) PeeperThe Bloo (Blu) Peeper
Ronald

**Ronald Jackson** is the Vice-President of the Fruit Shoot Company. He acts as a major antagonist to the Saskia Water Factory and is the love interest of his boss: Jessica Alovfiswien.

He is shown to hate his competitors to the extent that he usually tries to shut down their business.

## Appearance

Ronald is one of the only peafowls at the Fruit Shoot Company who stands on two feet, when doing so he is four foot tall. He wears a black blazer, accompanied by black shorts. Underneath, he has a white shirt and red tie. He wears his crest in a ponytail, tied with a scarlet hair tie.
Bloo Peeper

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## Bloo Peeper

### Aliases

Blu Peeper
Blue Chick

## Physical description

### Height

2'00"

The **Bloo Peeper**, also known as the **Blu Peeper** and the **Blue Chick**, is one of the Lil Peepers.

## Description

Biggest variant of Peeper. Uses ice powers to subdue victims before taking them for itself. May randomly S C R O N C H when afraid.

## Gallery

Bloo Peeper.PNGOriginal artwork of the Bloo Peeper
Chick

**"Uh oh! You friccin moron." - XXx\_Chicc\_xXX**
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## Chick (Chick The Classic)

* Normal
* Turkey/Turkish

## Physical description

### Height

1'09"

The **Chick**, also known as **Yello Peeper** and the **Yelloo Peeper**, is a main minion character that are Minions.

## Description

Medium sized and not very interesting as they lack any special abilities, though when given access to much time may become an chiccen, which has able to creatte Eggboi, Yello Peepers are surprisingly responsible for biggest amounts of deaths among any other Peepers.

## Gallery

Original artwork of the Chick (Yello Peeper)
Inverto Chick

**"Why This Does Exist? - Xxx\_Chichick\_xxX"**
The subject of this article is **Non-Canon**. That means it's existence is unconfirmed in surreal memes. However, it is not to be deleted; it either does not exist yet or was created by an unofficial surreal memes creator.

**"Uh oh! You friccin moron." - XXx\_Chicc\_xXX**
This article or section is a **stub**. You can help the CHICKPEDIA Wiki by expanding it with more information! (visual edit)

## Physical description

### Gender

Male

**Inverto Chick** is an inverted chick which was made when Inverto stole and inverted one of Chick God's eggs (Specifically the one that would make Grai Peeper)

## Stuff

It can invert people, but not as much as Inverto, which can invert people till they dont exist
Baldi Chick

**"Why This Does Exist? - Xxx\_Chichick\_xxX"**
The subject of this article is **Non-Canon**. That means it's existence is unconfirmed in surreal memes. However, it is not to be deleted; it either does not exist yet or was created by an unofficial surreal memes creator.

**"Uh oh! You friccin moron." - XXx\_Chicc\_xXX**
This article or section is a **stub**. You can help the CHICKPEDIA Wiki by expanding it with more information! (visual edit)

**Reason**: Too Small

This page was last edited on January 6, 2019 at 10:38 PM.

## Physical description

### Gender

Male

Baldi Chick Its Teacher That Is A Teacher From Baldi's Basics In Education And Learning. He Can't Beat Someone With Ruler Because He Dont Have Hands :\..
Void Supercluster

**"Uh oh! You friccin moron." - XXx\_Chicc\_xXX**
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    **Void Supercluster** Is An Powerful That Are Located In Universe, It Is Hyper-Void Of The Powerfully In Universe Ever But You Can Neutral Trust Because It Is Strong item.
Egg

**"Uh oh! You friccin moron." - XXx\_Chicc\_xXX**
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**"GIMME ME AN IDEA" - Xxx\_Chicc\_xXX**
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    **EGGs** are powerful fooondstuffs, They are very healthy, and can be made into many meals, most of the Egg Meals (meals with Egg in their name) are associated with Breakfast, Egg Chips be used as tips as seen in Delivery.
Purfl Peeper

**"Uh oh! You friccin moron." - XXx\_Chicc\_xXX**
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## Purfl Peeper

### Aliases

Purpfle Peeper
Purple Chick

## Physical description

### Height

1'10"

The **Purfl Peeper**, also known as the **Purpfle Peeper**, and the **Purple Chick**, is one of the Lil Peepers. Like the Yello Peeper, he is also a normal-type chick.

## Description

Large sized Peeper. It has a normal type like the Yello Peeper but may ***S P R O N K*** when afraid.

## Trivia

* It didn't appear on the first meme. The Lil Peepers appeared though, meaning he might be a new member to the color stealing birds.
Chick God Of The Surreal Meme Protector

**"Uh oh! You friccin moron." - XXx\_Chicc\_xXX**
This article or section is a **stub**. You can help the CHICKPEDIA Wiki by expanding it with more information! (visual edit)

## Chicko Nastuko (Aka Chick God)

* 2018 - 1
* 2018 - 1
* 2018 - 2
* 2018 - 2
* 2018 - 2
* 2018 - 2
* 2019 - 3

## Physical description

### Eye color

Black

Chick God Aka Chicko Nastuko is a Neutral Protector of the surreal meme who can be trusted.

## Chick God

**Chick God** Known as **Chick God Of The Surreal Meme Protector** is a first born in the surreal memes universe.

## Chick Space Of The God

**Chick Space Of The God** Known as "**Ultimate Chick God**" that never be scronched.

## Supercluster Chicken Of The God

Supercluster Chicken Of The God is a First God Adult That Created Superclusters.
HDO/Evolution

HDO Was Founded In 1999 By HDO Productions And Today It Has 20,000,000 Fans Worldwide, Lets Look At Its Story, Shall We?

## The 1990s

### 1999

#### December

This Is When HDO Started, The First Things They Made Were Test Animations Called "Meme Man's Sooch", "Orang Succ" And "Yelloo Eye"

##### Meme Man's Sooch

A Ten Second Animation About Meme Man Scronching Villains And Then Entering A Steak House Which Is Made By Orang Followed By Orang's Death And Meme Man Eating A Sooch

##### Orang Succ

A 15 Second Animation About Orang Trying To Ascend By Using The Power Of Succ But Fails Miserably And Ends Up In Another Dimension

##### Yelloo Eye

A 10 Second Animation About An Eye With A Yellow Pupil Telling You Facts About Yellow Thngs

## The 2000s

### 2005

Appears In: Derpo Memes (WARNING: DERPO MEMES WIKI DOESN"T EXISTS)
Chick Coloures

**"Uh oh! You friccin moron." - XXx\_Chicc\_xXX**
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This article is incomplete, and you can help! Add anything that you feel is relevant to this article in order to help it!

**"Why This Does Exist? - Xxx\_Chichick\_xxX"**
The subject of this article is **Non-Canon**. That means it's existence is unconfirmed in surreal memes. However, it is not to be deleted; it either does not exist yet or was created by an unofficial surreal memes creator.
Izel'mir

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Location

Emirate of Izel'mir, Kingdom of Khaz'Mir

**Izel'mir** is a former prison island of the Protectorate and the capital settlement of the Emirate of Izel'mir. Currently an outpost of the Kingdom of Khaz'Mir, it is located on a tropical island off the coast of the Emirate of al-Abdulusia.
Frostheim

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Location

Frostheim Island, Duchy of Wallachia, Kingdom of Khaz'Mir

**Frostheim** is a former prison island of the Golden Empire and the headquarters of the Darkmoon Order. Officially an overseas territory of the Kingdom of Khaz'Mir, it is located to the east of Skolgra on a rocky, frozen and inhospitable island in the Skorrian Sea.

## History

Frostheim currently acts as a training grounds for the Darkmoon guild of monster hunters. It has also served as a neutral ground where diplomacy has taken place, such as the signing of pacts, despite officially serving as a Khaz'Miri outpost. It was here that the leaders of all nations met and declared the start of the Dark Ages in 1 DA, signing the Volgrad Accords into law.
Frostval Items To Look Out For

## Introduction

Below is a list of items to look out for while Frostval is available. Most of these items will have entries in the buying guide, with the section they are listed in noted here if so. Each item will come with a brief description of what they do, however the buying guide entry can provide more specific information, as well as a link to its info-subs, if applicable.

As an additional note, unlike other seasonal events, previous Frostval quests do not become available besides Decorate the Tree. Instead, items from the 2nd, 3rd and 4th quest of Frostval go rare unless players purchase the Portal Painting for that year, available at the end of the war that usually comes with the 4th quest. There are also Guardian Giftboxen made available for purchase in the Guardian Tower near the start of the Frostval event, which open near the end to become exclusive guardian-only items, so be sure to collect those, as well as any of the 2nd-4th quest rewards you may use.

## Limited-Time Shop

**ReignDragon Rider** (*Fully Defensive Armors*) - A fully-defensive Ice armour with a built-in Fire spell-typed skill.

## Decorate the Tree

**Snowflake Wand** (*100-proc Magic Weapons*) - A 100-proc Ice Magic weapon, notable for being the only non-rare option

**Thundersplitter / Thunder Lord's Spear / Thunder Lord's Staff** (*Melee Weapons/Ranged Weapons/Magic Weapons*) - Melee/Ranged/Magic 0-procs that are all strong utility options for Energy for their respective combat type. They toggle between two modes: One pays some HP to inflict Burn on the opponent, while the other has a damage penalty in exchange for always hitting.
The bug net

Collate all outstanding AQ bugs here to send to staff via: [LINKY]

* Necromancer: yes (dear god there's a lot of bugs)
* Cherub: Ele scramble (729 love arrows) isn't actually tagged as form shift
* Foam Finger: There's no outlevel penalty for the boosts (level 5 gives the exact same pet/guest boost for functionally zero cost at 150)
* Rose-in-Full-Bloom: The save is functionally always treated as Berserk for the sake of status infliction (burn potence has zero effect; presumably this extends to the other pets from that quest?)
* Frost titan head: sp cost is paid even if it's not toggled
* Spirit of Custosilva (custosilva champion armour): fang strike (weapon-based skill) costs less than it should (it's calculating sp cost if the baseline cost was 100% Melee rather than 125% Melee like all other skills)
* Drakath Fiend Blade: Defaults to Melee regardless of stats, can't transform into the drakath fiend if you're currently equipped with another transformation armor (like airenal)
* Olympax Medal/Chromatic Channeling: Imbue cost is based on item level, rather than player level
* New Year's Ball: Defense Boost doesn't actually scale with resistances
* Knightmare Plate/Summer Dryad Raiment: Lean toggle doesn't persist between battles (subs for both says it's intended, but the precedent was established with T3 classes to last until changed manually until logout)
* Neko subrace armours: bleed eater portion of nekoverlord contributes 100 times less than it should (as of right now it's numerically insignificant no matter how much bleed it eats)
* Riftwalker pet: defense boost is missing a /1.4 (subs state it has one, but it does not ingame)
* Generals of cerberus armour (both fo/fd): skill is paying 50% damage for the burn, not 50% melee
* Gambler's Blade: special deals full damage when inflicting Poison, despite valuation of the Poison means it should be paying all damage for it
* Aria's rattle (misc)/Cracked Ornament: Overpaying for what they provide
* Sacred Paladin weapons (all of them): their healing is way higher than intended and can be boosted by damage multipliers like beast forms (it's the same bug that haunted dragonlord used to have)
* Prometheus: Is paying half as much damage as it should for its skill (23.75 instead of 47.5)
* Eternal Chrono Dagger: it'll always revert to melee when equipped, even if it's equipped multiple times in the same fight regardless of your stats, the pop-ups for sp/hp damage are also swapped. Should check the other calendar weapons that are clones of this one.
Bugs

## Miscs decreasing stats (SEVERITY: LOW)

#### Bug

Sometimes, a misc item that boosts your stats might reduce the stats instead if you can't pay the SP cost.

## Love Potion Stacking (SEVERITY: MEDIUM)

#### Possible solutions

When stacking statuses the previous status system applied successful statuses that were stronger than the current ones, and otherwise discarded them, which meant manual checks on items had to be done. With the current system this is done by the system, which means that previously you had only to not manually stack, while in this one you have to actively prohibit that.

**Add check for stacking on the item, or a bit for stacking.**

## Unavailable quests (in "limbo") (SEVERITY: MEDIUM)

**These quests are currently not available, even though they should be:**

* Void Dragon War: Dark Accession
* Dragonlorn Keep: Darker Memories (part 1)
Useful Links

## Links

1. A semi-official story catch-up guide from AQ's lead writer Lorekeeper, accurate as of October 11, 2023.
	* This is **NOT** a comprehensive guide to the story; the reasons why are outlined in the first post in the thread.
2. A list of all publically-availble faces is available here.
3. The Item Upgrader in your account page allows you to upgrade most equipment if you're a Guardian.
	* As a rule of a thumb, an item is upgradable if they don't come from a Mastercraft quest (found in Warlic's Shop).
4. You can check your EXP / Gold caps and other character information on the firebase app with just your character ID.
5. A series of spreadsheets that contains almost all modern (~2018 and beyond) items, with direct links to info-subs.
	* Note that this is purely for documentation; consult the Equipment Guide for a curated list of what items to use.
6. A series of blog posts on this wiki that do a deep dive into the various mechanics of the game in a relatively easily digestible manner.
Snugglefest Items To Look Out For

## Introduction

Below is a list of items to look out for while Snugglefest is available. Most of these items will have entries in the buying guide, with the section they are listed in noted here if so. Each item will come with a brief description of what they do, however the buying guide entry can provide more specific information, as well as a link to its info-subs, if applicable.

## Main Quest

**Cherub** (*Fully Defensive Armors*) - A fully-defensive Wind armour that compresses a lot of utility in its 3 different modes and in-built skill

**Snuggle Hearts** (*Shields*) - A Fire shield with Burn potency.

**Deck of Hearts** (*Beastmaster Spells*) - CHA Energy SPell.

## Love Potion 729

**Love Potion** (*Utility Miscs*) - A misc that tries to Control the enemy when clicked.

**Carnation Doll** - A pet with either an accurate Energy attack, or an attack that tries to control the enemy.

**Rose Doll** (*Beastmaster Pets*) - A pet with either an accurate Fire attack, or an attack that attempts to burn the enemy.

**Lavender Doll** (*Beastmaster Pets*) - A pet with either an accurate Darkness attack, or an attack that attempts to blind the enemy.

## Date Night

**Necromantic WAHHHHH** (*Beastmaster Spells*) - CHA Wind SPell that also deals magic damage (boosted by Peoala and Athames / Magestaves).

## Match Maker

**Box of Chocolates** - A shield with a built in SPell attack that deals damage with DEX and STR.

## Troofles & Troubles

**Troofle** - Energy Pet with a chance of Celerity.

**Troofle Fur** - Misc with a chance of Celerity to your entire side, and also a boost to Pet damage and energy resist.

## Season of Shipping

**Foam Finger** (*Beastmaster Weapons*) - Fire Weapon that increases pet / guest damage in 3 modes.

**Summon Aquella** - Water guest with a toggle between an accurate (with Damage MC) attack, and an attack with a chance to daze.

## Confessions

**Khandie's Gown** - MC Fire Armor that can pay SP to try and inflict a weak fear at the end of your turn.
Armor Leans

# Overview

Armors now have leans or an affinity toward offensive or defensive stats. offensive leans increase damage dealt and taken while defensive armors do the exact opposite.

As a rule it is best to go as heavily into the lean as possible preferring fully offensive over mid-offensive as an example.

* Neutral - x1.0 damage dealt, x1.0 damage taken
* Mid-Offensive - x1.125 damage dealt, x1.125 damage taken
* Fully Offensive - x1.25 damage dealt, x1.25 damage taken
* Mid-Defensive - x0.9 damage dealt, x0.9 damage taken
* Fully Defensive - x0.8 damage dealt, x0.8 damage taken
* Spellcaster - x0.8 damage dealt, x1.25 damage taken

# Neutral Lean

Neutral armors are the baseline as a comparison for armor leans. They have no special quirks toward damage or defense being a middle ground that is rarely used.

# Offensive Leans

Offensive leans are the preferred armor type for a majority of players. They increase both the damage dealt and taken in order to allow a quicker playstyle which promotes a "Kill him before he kills me" mentality.

Due to this mentality and playstyle, fully offensive is greatly preferred due to the damage multiplier on the armor being larger while damage taken is largely ignored when players can kill monsters without ever being attacked.

A great list of Offensive armors and a playstyle guide for offensive builds can be found at this link below:

* https://sites.google.com/view/adventurequestequipmentguide/equipment/offensive-armors

# Defensive Leans

Offensive leans are the preferred armor type for a majority of players. They increase both the damage dealt and taken in order to allow a quicker playstyle which promotes a "Kill him before he kills me" mentality.

Due to this mentality and playstyle, fully offensive is greatly preferred due to the damage multiplier on the armor being larger while damage taken is largely ignored when players can kill monsters without ever being attacked.

A great list of Offensive armors and a playstyle guide for offensive builds can be found at this link below:

* https://sites.google.com/view/adventurequestequipmentguide/equipment/defensive-armors

# Spellcaster Lean

This is a mostly-defunct armor type which decreases damage dealt and increases damage taken in order to boost a mages spells in some way.

You may run into older armors using this system, but they are rarely worth using.

# Pre-Lean

Pre-Lean Armors are armors that had offensive or defensive properties before the Lean system was fully implemented.

These armors typically have a fully offensive boost to damage or a fully defensive boost to defense while not receiving the associated downside with those specific armor types.

Pre-Lean is hard to recognize as the armor has no indicator in-game and often appears to be a neutral armor at first glance.
Skill Types

## Introduction

This page lists the various type of skills (and/or related effects) that are present in AQ.

* Normal Attack
* Weapon Based
* Normal Attack Modifier
* Spell-Type Skills
* EleLocked Armors

### Information

* Treated as a normal attack.
* Doesn't apply effects from the weapon.
* Since you pay a cost to bring it to a Melee level it doesn't get Mage level boost from Booster Pets.
* Does get Mage level boost from Miscs.
* Elemental Compensation is applied to damage.

### Information

* Treated as a normal attack.
* Applies effects from your weapon.
* Weapons specials can occur, but aren't boosted.
* Since you pay a cost to bring it to a Melee level it doesn't get Mage level boost from Booster Pets. (Ex: Poelala doesn't use \*4/3 in its formula)
* Does get Mage level boost from Miscs.
* Elemental Compensation is applied to cost, unless otherwise stated.
* Get the Balance Engine penalty of /1.1.

### Information

* Modifies your Normal Attack (applies to specials as well).
* Elemental Compensation is applied to cost.
* Since you pay a cost to bring it to a Melee level it doesn't get Mage level boost from Booster Pets. (Ex: Poelala doesn't use \*4/3 in its formula)
* Does get Mage level boost from Miscs.
* Get the Balance Engine penalty of /1.1.

### Examples of Normal Attack Modifier Skills

 Werewolf/Vampire Subrace (Magic)
 Werepyre Subrace (Melee/Ranged)

### Information

* Treated as a spell.
* Gets spell level boosts from Boosters / Miscs. (Ex: Dunamis uses /2 in its formula)

### Information

* For all intents and purposes, these armors simply lock your attack to a specific element, and apply an elecomp to compensate.
* Do note than contrary to regular skills, these do NOT deal \*2 damage, and they do apply the \*4/3 for magic weapons on boosters.
* Get the Balance Engine penalty of /1.1.

### Examples of EleLocked Armor Skills

 Graverider Mount
 Drakath Fiend Form
 Svadilfari's Oath
DIY Calculation Guide LUPUL

Armor: **Pyromancer's Robe**
Shield: **Celtic Wheel**
Misc: **Warlic's Oblivion Sphere**
Pet: **Poelala**
Guest: **Poelala**
Spell: **Destruction Burst**

With the following stats:

DEX: 250
LUK: 250

Arcane Cutlass of Combustion gives us an additive boost of +28.125% spell damage on Fire spells

Pyromancer's Robes gives us a multiplier of \*1.72 for Fire spell damage or \*2.22 multiplier when using Imbue Lore

Celtic Wheel gives us 50 INT as stat damage for spells

Warlic's Oblivion Sphere gives us 50 INT and 50 LUK as stat damage for spells

Poelala Pet gives us an additive boost of +10.498% spell damage with 350 INT

Poelala Guest gives us an additive boost of +15.748% spell damage with 350 INT

Destruction Burst spell has a base of 179 and a random of 358 as well as an HP cost for an additive boost of +50% spell damage

#### Spell Raw Power

First, lets calculate Normal Spell Power:

```
Average Normal Spell Base = (Spell Base) + (Spell Random) / 2 + (Spell Stat Damage) * (Spell Stat%) / 2

```

Therefore:

```
Average Normal Spell Base = 179 + 358 / 2 + (350 / 4 [INT] + 300 *3/80 [LUK]) * 11.1 / 2 = 906.0625

```

#### Accuracy

Now, lets calculate the spell's average hit rate.

For this, we'll assume an enemy with:

DEX: 250
LUK: 225
Fire Resistance: 120%

Your accuracy is:

```
Attacker Value (spell) = Spell BTH + Stat BTH + Additive BTH Modifiers (if any)

```

Therefore:

```
Attacker Value (spell) = 38 + 350*3/40 [INT] + 250*3/40 [DEX] + 300/40 [LUK] = 90.5

```

And for the monster:

```
Defender Value = Blocking Defense + DEX/8 + LUK/40

```

Therefore:

```
Defender Value = 54 + 250/8 + 225/40 = 90.875

```

Finally, your accuracy is:

```
Chance to Hit = (100 + Attacker Value - Defender Value) / 100

```

Therefore:

```
Chance to Hit = (100 + 90.5 - 90.875) / 100 = 0.99625

```

#### Additive and Multipliers

Now, we have to add our damage modifiers:

For the additive multiplier, the formula is as follows:

```
Additive Multiplier = 1 + Total Additive Damage

```

In this case, when adding all additive sources:

```
Additive Multiplier = 1 + 0.5 [Spell HP Cost] + 0.28125 [Fire Cutlass] + 0.10498 [Poelala Pet] + 0.15748 [Poelala Guest] = 2.04371

```

And for the multiplicative multiplier, the formula is:

```
Multiplicative Multiplier = Product of All Multiplicative Damage

```

And therefore, we get:

```
Multiplicative Multiplier = 1.72 [Pyromancer's Robe] or 2.22 [Pyromancer's Robe Imbue Lored]

```

So to calculate our damage, well use:

```
Spell Average Damage = (Average Spell Base) * (Hit Rate) * (Additive Multiplier) * (Multiplicative Multiplier) * (Resistance)

```

And gives us:

```
Spell Average Damage = 906.0625 * 0.99625 * 2.04371 * 1.72 * 1.2 = 3807.636257

```

OR:

```
Spell Average Damage = 906.0625 * 0.99625 * 2.04371 * 2.22 * 1.2 = 4914.507262 [Imbue Lored]

```
Freddy

Fredrick Fazbear

Freddy is a brown bear that wears a black hat and a black bow tie. He also has 2 black buttons on his torso and he holds a microphone .He has blue eyes. Freddy has a light tan in his tummy area, and dark brown fur on the rest of his body. Freddy has an upper set of teeth and red coloring in his mouth.

## Behaviour

He starts on the stage and will go in all the air rooms when hes in the 8th air room put the mask on or hide
SpringBonnie

If you call him a girl you will have a bad time

## Appearance

She is a yellow rabbit that has green eyes,A purple bow tie,2 Purple Buttons and he holds a yellow cupcake that has green eyes and a candle on it

## Behavior

She will randomly go off stage and go in the vents like fredbear and go to your office

when shes inside your office turn the fan off

she is faster when the fan is on
Mage Status Spells

## Fire

### Loco Eggsplosion (STATUS) (SEASONAL)

Takes a -24.75% damage penalty while attempting to paralyze the enemy at a very high rate.

Location: April Fool's -> Egads, Exploding Eggs!

Info-Subs: Link

## Water

### Fruitcake Fury (STATUS) (RARE)

Takes a -24.75% damage penalty while attempting to paralyze the enemy at a very high rate.

Location: None

Info-Subs: Link

### Torrententacles (STATUS)

Essentially a clone of Fruitcake Fury.

Location: Travel Map -> Chessmaster Saga -> 18: A Cavernous Chronicle

Info-Subs: Link

## Wind

### No Lemons, No Melon (STATUS) (RARE)

No Lemons, No Melon was available from the Frostval 2015 Golden Giftboxes; thus, it's permanently rare now. It's a very nice utility option for those who like effect spells; it has a -20% damage penalty, but if one of its 3 hits connect, it will attempt to inflict control on the monster at a very high rate.

Location: None

Info-Subs: Link

## Ice

### Candy Cane Cataclysm (STATUS) (RARE)

Deals -29.75% damage with a very high chance of paralyzing the monster.

Location: None

Info-Subs: Link

## Energy

### Blood Ruby Rain (STATUS)

Takes a -40.77% damage penalty while attempting to inflict hypersalinated on the enemy; this prevents them from acting for a turn while also increasing their water damage taken.

Location: Twilly -> Anniversary Events -> Blood Ruby Rampage

Info-Subs: Link

### Monkakazi BOOM (STATUS) (RARE)

Deals -25% damage with a very high chance of paralyzing the monster.

Location: None

Info-Subs: Link

### Thunder Wave (STATUS)

A slightly weaker version of the spell above, the only difference is that its penalty is -25% (nothing noteworthy) and it has a wider damage range.

Location: Travel Map -> Travel South -> Varrinsqu Keep -> Fallarion, Conflagration, Kad-Morag

Info-Subs: Link
Harvest Fest Items To Look Out For

## Introduction

Below is a list of items to look out for while Harvest Fest is available. Most of these items will have entries in the buying guide, with the section they are listed in noted here if so. Each item will come with a brief description of what they do, however the buying guide entry can provide more specific information, as well as a link to its info-subs, if applicable.

## Waning of Pestilence (2020) Quest Help

**Fireheart Vanguard** (*Ranged Weapons*) - A 20-proc Fire Ranged weapon that pays some HP each turn to deal +20% damage

**Fireheart Warbow** (*100-proc Ranged Weapons*) - A 100-proc Fire Ranged weapon, paying some of its damage and increasing your damage taken to burn the enemy
Weapon Types

## Overview

This section will explain about the differences between the multitude of weapons found throughout the game.

Weapons come in multiple varieties and we will attempt to talk about weapon specials, weapons with guaranteed specials(such as bows), and weapons with built in skills.

## Standard Weapons

Standard weapons are weapons that have a chance to cause a special attack to occur whenever attacking normally or with weapon based armor skills.

Common chances for specials on weapons are 20%, 12%, 10%, and even 5%. Typically these weapons are referred to as 20-proc, 10-proc etc.

Standard weapons receive no special treatment as they are considered the baseline on how to treat the other weapon categories.

## 0-Proc

0-proc weapons trade their ability to cause weapon specials for a simple damage multiplier. They are considered some of the best weapons offensively for a few very strong reasons.

* 0-proc weapons exchange their chance for a weapon special for a x1.08 damage boost. This boost is also multiplied by armor leans, increasing their offensive capability even further
* Players often choose 0-proc weapons as their multiplier is applied to weapon based skills.
* Players also often choose 0-proc weapons because weapon specials are rarely boosted by Weapon Based armors and typically cause a decrease in damage.
* 0-proc weapons also offer consistency due to not having random spikes in damage either positively or negatively meaning that the player can anticipate how much damage they can do turn by turn.

## 100-Proc

100-proc weapons are weapons with guaranteed specials. These weapons are typically bows or **wands**.

100-proc weapons essentially replace the armor's attack with their own, and therefore ignore armor parameters and leans.

100-proc weapons like regular weapons have their own "true special" akin to the regular weapon special.

* 100-proc weapons with "true specials" no longer receive -10% to damage.
* 100-proc weapons without "true specials" now receive x1.1 to compensate for having no special.
* 100-proc weapons use their own damage formulas allowing them to "ignore" the decreased damage of defensive armors.

## Weapon Skills

Some weapons have the ability to be clicked and attack with a special skill of their own. The damage boost that this provides and the cost occurred depend on the weapon itself.

Weapon skills have recently begun being used in tandem with subrace level 10 transformations or the new Blazing Bloodzerker armor due to how their boosts to weapons allow them to boost these weapon-held skills.

An in-depth look at weapon skill nuking can be found in the link below:

* https://sites.google.com/view/adventurequestequipmentguide/weapon-skill-nuking
TestPage7

## Introduction

This page contains a ranking of relative skill strength. All forms of damage in AQ are measured relative to a normal attack with a melee weapon in a neutral armor. In the tables below the relative strength of skills is shown in the **Multiplier** column which indicates how much the skill is worth relative to the baseline standard described above.

* **Example**: A \*2 multiplier would mean that a skill/spell deals damage equal to 2 normal attacks with a melee weapon in a neutral armor.

The Nerd Tab is intended for anyone who would like to verify my calculations, or see how the number has been reached.

For a better understanding of the different skill types, see the Skill Types page.

## General Information

* The ranking assumes the appropriate stat regime for a pure build.
	+ **Pure Warrior**: STR: 250, DEX: 250, LUK: 250
	+ **Pure Ranger**: STR: 250, DEX: 250, LUK: 250
	+ **Pure Mage**: INT: 250, DEX: 250, LUK: 250

* The ranking assumes the use of the Combat Type appropriate booster pet & guest for a pure build.
	+ **Pure Warrior**: Dunamis Pet & Guest
	+ **Pure Ranger**: Thernda Pet & Guest
	+ **Pure Mage**: Poelala Pet & Guest

* The ranking ignores how skills interact with stat changes/miscs/etc and should be taken with a grain of salt, nonetheless it serves as a good reference point.

* In the tables below skill names for all armors are listed in the **Skill/Spell Info** column.

## Assumptions

**Weapon Based Attacks**: A 0-proc weapon with a +15% additive damage boost is assumed for Melee/Ranged/Magic.

**Spell-Tagged Skills**: Nothing is assumed for these entries.

**Normal Attack Skills**: Nothing is assumed for these entries.

## Instructions

The lists are already sorted by strength. If you want to make comparisons between different uses of armors or within a specific damage type, click on Armor or Damage-Type, then hold Shift and click twice on Multiplier. This will sort the entries in power, strongest to weakest for that specific armor.

## Standard Elements

* Fire
* Water
* Wind
* Ice
* Earth
* Energy
* Light
* Darkness

## Variable Elements / Non-Standard Elements

* Follows Weapon Element
* Follows Spell Element
* Random
* Void

[Lore Imbue]
 Elemental Wizard Robes

 Legion Marauder [vs Demons]
 Frozen Dragonslayer [vs Dragons]

* Fire
TestPage1

## Introduction

This page contains a ranking of relative skill strength. All forms of damage in AQ are measured relative to a normal attack with a melee weapon in a neutral armor. In the tables below the relative strength of skills is shown in the **Multiplier** column which indicates how much the skill is worth relative to the baseline standard described above.

* **Example**: A \*2 multiplier would mean that a skill/spell deals damage equal to 2 normal attacks with a melee weapon in a neutral armor.

The Nerd Tab is intended for anyone who would like to verify my calculations, or see how the number has been reached.

For a better understanding of the different skill types, see the Skill Types page.

## General Information

* The ranking assumes the following stat spread for a pure build and the use of an appropriate booster pet & guest for said pure build.

 **Pure Ranger** | 250 DEX, END, LUK
 **Pure Mage** | 250 INT, END, LUK

* The ranking ignores potential interactions with Stat Drives, Miscs, or other effects that might increase damage. As such, this ranking should be taken with a grain of salt but nonetheless it serves as a good reference point.

* Skills or skill sources for all entries are listed in the **Skill/Spell Info** column.

## Assumptions

**Weapon Based Attacks**: A 0-proc weapon with a +15% additive damage boost is assumed for Melee/Ranged/Magic.

**Normal Attack Modifier**: It is assumed that Normal Attack Modifier Toggles are active for these armors/entries.

**Spell-Tagged Skills**: Nothing is assumed for these entries.

**Normal Attack Skills**: Nothing is assumed for these entries.

## Instructions

The lists are already sorted by strength. If you want to make comparisons between different uses of armors or within a specific damage type, click on Armor or Damage-Type, then hold Shift and click twice on Multiplier. This will sort the entries in power, strongest to weakest for that specific armor.

Hover over entries with this symbol ? for additional information.

## Standard Elements

* Fire
* Water
* Wind
* Ice
* Earth
* Energy
* Light
* Darkness

## Variable Elements / Non-Standard Elements

* Follows Weapon Element
* Follows Spell Element
* Random
* Void

 Elemental Wizard Robes
 Scathing Dreamweaver? | Burst Spell
 Spellcaster Lean Armor

 Legion Marauder? | Call Forth the Legion Dragon
 Frozen Dragonslayer? | Call Forth the Ice Dragon
Skill Power Ranking

## Introduction

This page contains a ranking of relative skill strength. All forms of damage in AQ are measured relative to a normal attack with a melee weapon in a neutral armor. In the tables below the relative strength of skills is shown in the **Multiplier** column which indicates how much the skill is worth relative to the baseline standard described above.

* **Example**: A \*2 multiplier would mean that a skill/spell deals damage equal to 2 normal attacks with a melee weapon in a neutral armor.

The Nerd Tab is intended for anyone who would like to verify my calculations, or see how the number has been reached.

For a better understanding of the different skill types, see the Skill Types page.

• Assumptions
• Single Element
• Variable Element

## General Information

* The ranking assumes the following stat spread for a pure build and the use of an appropriate booster pet & guest for said pure build.

 **Pure Ranger** | 250 DEX, END, LUK
 **Pure Mage** | 250 INT, END, LUK

* The ranking ignores potential interactions with Stat Drives, Miscs, or other effects that might increase damage. As such, this ranking should be taken with a grain of salt but nonetheless it serves as a good reference point.

* Skills or skill sources for all entries are listed in the **Skill/Spell Info** column.

**Back to Top**

## Assumptions

 **Normal Attack Skills** | Nothing is assumed for these entries.

**Back to Top**

## Instructions

The lists are already sorted by strength. If you want to make comparisons between different uses of armors or within a specific damage type, click on Armor or Damage-Type, then hold Shift and click twice on Multiplier. This will sort the entries in power, strongest to weakest for that specific armor.

Hover over entries underlined text for additional information.

## Single Element

* Fire
* Water
* Wind
* Ice
* Earth
* Energy
* Light
* Darkness
* Harm
* Void

 Paladin Class | Sunscale's Legacy
 Frozen Dragonslayer | Call Forth the Ice Dragon
 Entropy Scourge Form

**Back to Top**

## Variable Element

* Follows Weapon Element
* Follows Spell Element
* Random

 Elemental Wizard Robes
 Scathing Dreamweaver | Burst Spell
 Spellcaster Lean Armor

**Back to Top**
Fully-Defensive Beastmage

* Stat Progression
* Inventory
* Inventory P2W
* General Strategy

This build's main goal is to be a FD beastmaster but also dish out a good deal of damage while simultaneously dealing damage and inflicting status effects with pets and guests. It can do a good amount of damage using the tomes and uses pets and guests to inflicting deadly status while in neko(or bard of war). Using this build, you'll be in neko or bard of war 99% of the time (like most other beastmaster builds) to get the most damage possible. \*\*Please Note\*\*:This build is versatile so you can change your inventory slots and play around with different items to see whatever best fits your play style.

Updated: 28/12/21
TestPage5

Notes: The bonus from each bracket cannot increase a resistance above the upper bound of its bracket (though this might be feasible with a penalty; 100% res would still be a hard cap).

Example: In this example we have an example of two resistances in the 55-70 bracket. Over-Cap penalty is set to 25% of remaining boost above bracket upper bound.

 Resist Value 2
 65%
Armor Skills

# Overview

Armor Skills are attacks, buffs, or utility options included with specific armors, usually activated by clicking the skill button below your spells while in combat.

This guide will attempt to cover the main differences between the offensive skills found in the game.

As a precursor, Elemental Compensation, aka. Ele Comp is when an armor has a skill that is locked into one element and receives a boost depending on the armor's elemental resistances. Armor skills locked to deal damage of the same element they defend against result in higher Ele Comp values.

# Old Lean

Old Lean skills are treated like player attacks, replacing your weapon that you equip with the "Weapon" summoned by the skill. This leads Old-Lean skills to ignore the bonuses on your weapons but they are boosted by a majority of buffing items.

Skills of this type are generally preferred due to the multitude of ways that their damage can be boosted and that their Ele Comp is typically used to increase their damage by a substantial amount.

# Weapon Based

Weapon based skills use your weapon as a basis for the attack. They can use the weapon's element, type, or both to determine their own attack stats.

Like Old-Lean weapon based skills are modified by any boost that would increase the damage of a normal attack.

Weapon based skills also have a tendency to use the Ele Comp they receive to reduce their cost, rather than their damage. leading them to often have lower damage numbers than Old Lean skills despite receiving similar boosts from gear.

Many armors with weapon based skills apply no sp cost or damage bonus when a weapon's special attack occurs, leading players to greatly prefer 0 proc weapons due to avoiding this decrease in damage while also gaining a x1.08 bonus for having no special at all.

# Spell Based

While Spell Based armor skills appear very similar to Old Lean at first glance, they are treated like a player is casting a spell rather than attacking with a weapon. Similarly to Old Lean, their Ele Comp is applied to damage.

Because of this difference Spell Lean skills are not always modified by the same gear, and often receive half of the bonus an item would normally give. They tend to be weaker than old lean and weapon based skills due to the limitations in terms of boosting their damage.
Missing Info

## Introduction

The following items need their article created by order of importance.

For your convenience a link to each is provided so you need only click the link.

## Items

### Top Priority

#### Weapons

* **Thrale's Scorn**
* **Bloodzerker's Blazing Sword**
* **Unstoppable Grakma Butcherer**
* **Carnafex Blade**
* **Kindred Spirits' Enlightenment**
* **MagnaBlade**
* **Bloodstained Morningstar Devastator**
* **Greater Bright Blade of Victory**
* **Agony's Embrace**
* **Terror Eater**
* **Greater Dark Blade of Victory**

### Second Priority

#### Weapons

* **Nulgath's Wrath**
* **Super Pzycho Sabre**
* **Serrated Sacragon Spur**
* **Tempest Scimitar**
* **AQxe**
* ****Divine Kusanagi Sword****
* **Horo-Show Void Vanquisher**
* **Katar of Cold**
* **Giant Butcherer**
* **Star Sabre of Hatred**
* **Star Screamer**
* **Elahi Kopesh of Osiris**
* **Solar Flair Staff**
* **Caladbolg**
* **Ultimate Dragon Scythe of Elements**

### Last Priority

#### Weapons

* **Hydromancer's Bloodblade**
* **Kaiju Killer**
* **Long Talon**
* **Cryomancer's Bloodblade**
* **Peta Dragon Buster**
* **Frogzard Sword**
* **Star Sabre of Balance**
* **Star Sabre**
* **Zealot's Wrath**
* **Lumenomancer's Bloodblade**
* **Ethereal Soul Drinker**
* **Kingdom Breaker**
* **Heartana**
* **Soul Drinker**
* **ShadowWalker's Dagger of Time**