100 Lives (a platformer)

> **"arrow keys. pretty simple game.
>  get through all the levels."**
>
> —The game's Instructions

* Normal
* Holidays

**100 Lives** is a platforming game released on February 6, 2016. It is the fourth game uploaded onto the Scratch profile. It marks the grand return of everyone's favorite stickman, the iconic Stickman from Stickman Run and Stickman Run 2!!!!

## Gameplay

The player starts the game with the namesake, 100 lives. The goal is to make it through all of the levels before you run out of these lives by running into hazardous red obstacles. Although there is no level counter to track your progress in the game, some of the levels give away the stage you're on. It is later revealed in the game that there are 64 stages total.

Each stage consists of a static screen with layouts consisting of gray, which acts as solid ground and red, which acts as lava that must be avoided. Touching red obstacles takes you back to the beginning of the screen and deducts 1 life. To advance, you must make it towards the right side of the screen.

If you run out of lives before you make it to the end, the game is over and you'll need to restart from Stage 1.

The arrow keys are used to move the stickman back and forth. You can also jump by pressing the Up key while touching solid ground, where he infamously jumps extremely high, about 3/4 of the vertical space. Due to the odd programming, the Stickman can run straight through and rise above solid ground, which the game is fully designed around so it cannot be considered a cheat. The stickman also oddly bounces up and down in place when standing on solid ground, which can cause some input delay with jumping.

## Presentation

The game retains the same style as the Stickman Run games, with mainly shape tools being used to design each of the stages. Since the game uses color detection to determine what's hazardous or solid ground, the game often uses fonts and other stuff as platforms.

The stickman is ripped from an online transparent gif of a stickman running. Unlike Stickman Run, he can stand still and has a unique pose for it, which is one of his running frames rotated.

The game also uses images taken from other sources, such as a few Super Mario 64 pictures with white pixels surrounding them. The first special level archives an old helloimfreddy profile picture by using it as the background, although with stage elements drawn over it.

## Characters

* The Stickman
* Bowser (mentioned)
* Goomba (background element)
* Yoshi (background image)

## Fun Facts

* The background music is the Underworld theme from Kid Icarus.
* In late 2016, the game was updated to include a new set of special levels. They can be accessed by ignoring the end door and walking to the right side of the screen.
	+ Entering the special levels is the only way to gain extra lives in the entire game, where it gives you 50 extra.
	+ One of the special levels uses a level hazard from 100 Lives 2.
	+ Originally in the first level there was a door that sent you directly to the special levels. This was removed in a later version of the game.
	+ Upon finishing all the Special levels, the player will reach a red screen with an angry smiley face where the game will play the keyhole sound effect from Super Mario World before stopping.
* Originally, levels 61, 62 and 63 were blank levels that said 3 2 and 1.
	+ In a later update they were changed to list the numbers in reverse and have actual stage layouts.
* In early versions pf the game, the UI displayed a blue ball next to the Lives counter instead of a stickman portrait.
	+ The sound effects for clearing a stage and getting hit were changed in this update as well.
* In early versions of the game, upon entering the final door, the game would play a Hotel Mario sound clip of Mario saying "Bowser!" before ending the game. This was later removed but still remains in the files.
* In nearly every level in the game, there is a block on the ground in the center of the screen. This block has different colored walls making it the one platform to have proper collision detection.
	+ Funnily enough, a level in the game points this out. A later level then says "BLOCK AGAIN!!" when it is one of the few levels in the entire game to modify the block.