recursal/Fanatic-Fandom huggingface dataset:
Patch 0.1.9.1795

* **New:** BattlEye Anti Cheat Support
* **New:** Server Config Options
	+ bServerBattleye (true/false to enable/disable battleye)
* More documentation on how BattlEye works and how to use the Admin tools will be as a forum post or on the wiki shortly.
* **New:** Server List functionality. You now join servers by selecting it first and hitting the join button. has Mutex Locks to prevent people from mass clicking on servers and wondering why it isn't loading.
* **Fixed:** Steam Bridge Module not shutting down correctly on game exit.
* **Fixed:** Game crash while logging out.
* **Fixed:** Various bugs in progression screen logic for filtering class types.
* **Fixed:** Issues with resting.
* **Fixed:** Limping Problems and removed Network prediction functionality for limping.
* **Fixed:** Problem with game garbage collection/other various memory leaks.
Patch 0.0.0.67

* **New:** Triceratops
* **New:** Triceratops Skins (Amazon and Sandstone)
* **Changed:** All Dinos now spawn with 50 food / water to make it easier for starting players.
* **Changed:** Distant Diablo Threaten Sound, removed one of the alternate threaten calls that was a bit too generic sounding.
* **Fixed:** Certain Dinos still having headtracking / IK Issues.
* **Known Issues:**
	+ Trike still needs sounds, they are not finished yet.
Patch 0.1.10.2240

* Hunger and Thirst damage amount is now 10% of your max health, instead of a value of 10.
* Added Make Noise AI Event for Roars for dinosaurs.
* added core ambient sounds to IsleV3 map
* fixed Austro using Rex steps when walking on stone
* changed default footstep sounds for Austro & SubAdult Rex from rock to grass
* fixed missing/misaligned footprints on certain SubAdult Rex animations
* added footprints to Acrocanthosaurus
* updated SoundTest level
* Set up new master prop shaders that support various cool features such as detail normals/diffuse overlay, colour tinting, emissive maps, independent texture tiling, snow overlays etc. Converted nearly all of the Hangar assets over to using these.
* changed ultra dynamic sky blueprint to be a during physics tick actor
* no small dinos use mesh collision while moving
* dino mesh collision bodies for movement replaced with simpler bodies
Patch 0.1.11.3171

* Fixed some bushes in the spruce and broadleaf grasstypes.
* **Fixed:** Baby/Juvinile Therzino animation blueprint didn't transition to resting properly.
* **Fixed:** Baby Trike having more health at 0.20 growth then at 0.40 growth.
* **Fixed:** Look Direction and Aim Offset was not being replicated properly to remote clients for other dinosaurs.
* **Fixed:** Hitboxes of dinosaurs were inaccurate due to issues with Aim Offset.
* **Fixed:** Deprecated Compile Warnings for Focus Targets, Base Character and Game Mode.
* **Fixed:** Deprecated User Interface Calls in Menu and Game HUD.
* **Fixed:** LogSkinnedMeshComp Build Warnings.
* **Fixed:** Human Toolbelt wasn't correctly emptied on EndPlay.
* **Added:** Most of the dino shader functionality to human master shader.
* **Improved:** Isle v4+Shader.
* Recreated biomes (Lush Spruce replacing Broadleaf, Rocky Spruce replacing Spruce)
* Began repainting landscape textures on V4.
* **Added:** Spruce bush assets.
* **Added:** better landscape textures.
* **Added:** Gave forest floor far-tiling a parameter to edit.
* **Fixed:** far-tiling textures on landscape MaterialInstances.
* Continued work on repainting V4 map. Heavy work in progress, expect lack of food and trees in some areas.
* Fixed far-tiling textures on landscape MaterialInstances.

**Fixed:** Bleeding should scale correctly based upon dinosaur weight and growth.
Temple Ruins

An Allosaurus in Some Ruins on Region 2

In the Isle, on Isle Region 2, several locations of ruins can be found. These locations feature collapsed stone structures resembling temples. These ruins do not have any special features or secrets aside from being a nice feature adding to the asthetic of the map. However, they can also provide protection for humans or tribals if one knows how to climb up to the top.
Patch 0.0.0.65

* **Improved:** Resting System. Now uses less bandwidth and has a less impact on server performance. It should now function correctly and no longer cause people to slide along the ground on remote clients in Multiplayer.
* **Updated:** Therizino top sprint speed (lower) and acceleration (higher).
* **Improved:** Diablo Sounds including Danger & Broadcast Vocal Improvements.
* **Fixed:** Several Code Errors that would cause the game to fail to build on Mac OS X.
* **Fixed:** Several Headtracking issues.
Patch 0.1.11.2945

* **Fixed:** Combat AI Dying wasn't killing players characters correctly.
* **Fixed:** Play in Editor IDs are now applied correctly for combat logging situations even if the player controller isn't valid. It has been moved to the Player State.
* Fixed wrong detail normal map being used for Therizno
* Added Spawnpoints to v4 for testing. No water or food.
* Added some Stego and Theri skins.
* Added Giganotosaurus Assets, Dinosaur Type, Blueprints, Sounds etc.
* Use is no longer executable while resting or while eating / drinking
Patch 0.1.2.1575

* **Fixed:** Austroraptor Pounce/Bleed Damage Type.
* **Changed:** Force Streaming After Load from 10 seconds to 1 second.
* **Fixed:** Texture/Asset Streaming is now force loaded at the end of the loading screen. It should no longer take a long time for the assets to appear.
* **Fixed:** Out Of Place HUD Element on Character Selection.
* **Fixed:** Grass not working on Region 2 HQ.
Survival mode

The Herbivore roster list for Survival Mode

### Playable Fauna

Allosaurus, Carnotaurus, Ceratosaurus, Diabloceratops, Dilophosaurus, Dryosaurus, Gallimimus, Giganotosaurus, Maiasaura, Pachycephalosaurus, Parasaurolophus, Suchomimus, Triceratops, Tyrannosaurus, Utahraptor

### Current Status

In-game

In survival mode, the main mode of The Isle, players start as a juvenile of whichever creature they choose and grow into the adult form over a period of time. Lower tier creatures existed primarily as "filler" and as such, most will not be included in the new game mode. Currently, survival has only a few dinosaurs, but others are planned to be added in the future.

Later down the development line, you will only be able to play a previously designated starter dinosaur. Growing up to adult on this(and any other) dinosaur will grant you a token which will then be able to be used to unlock another dinosaur on the server.

## Current dinosaur roster

* Allosaurus
* Carnotaurus
* Ceratosaurus
* Diabloceratops
* Dilophosaurus
* Dryosaurus
* Gallimimus
* Giganotosaurus
* Maiasaura
* Pachycephalosaurus
* Parasaurolophus
* Suchomimus
* Triceratops
* Tyrannosaurus
* Utahraptor

## In the dev branch (Can only be accessed by Devs)

- We Currently don't know what's happening in the Dev Branch.

## Coming in the future

* Pteranodon
* Spinosaurus
* Deinosuchus
* Brachiosaurus ( far future )
* Stegosaurus
* Camarasaurus ("being explored" - RR\_Raptor)
Patch 0.1.10.2279

* added native multithreaded anim bp for dinos
* added native anim bps for most dinos
* activated new anim bp for herrera, austro, and galli, for testing.
* added reusable footstep sound/particle for physical surface collection data asset (IFootstepSoundsData) and notifier that uses it
* added missing anim blend spaces
* fixed many footstep notifiers that had threshold values lower than .5. Could cause 2 footsep sounds to be played/2 foot prints to be generated.
* Fixed master prop shader not having a default specular texture after KiteDemo got deleted
* Started assigning material types to landscape (some areas might need to be repainted or layers renamed since mud doesn't look like mud, but it sure sounds like it now)
* fixed baryonyx eat range
* Added corpse assets. Might need tweaking.
* Fixed Bug with bary not correctly setup as a progression dino.
Patch 0.0.0.7

## Patch 0.0.0.7

### Date:

December 4, 2015

* **New:** TRex 'Borealis' Skin.
* **New:** Started work on True Sky Integration.
* **New:** Main Menu Music
* **Fixed:** Dinos being able to eat/drink while sprinting.
* **Fixed:** Various Related Issues to Dinos and Austroraptor pounce.
* **Improved:** Server Performance Slightly.

### Note:

Sorry about all the flowers. Blame Dondi.
Patch 0.1.10.2387

* **Updated:** Graphics Settings UI.
* **New:** Foliage Quality Dropdown for Graphics Settings.
* **Added:** Quality switches for Terrain Master Shader.
* Added support for masked subsurface effect to dino shader: stegosaur plates and quetz wings should appear more obviously semi-translucent now
* Added quality switches to master shaders that disable more expensive effects like bump mapping & detail textures when set to Low.
* Set up new master decal shaders to be used for environmental details (stains, signs, etc.)
* Reduced subsurface scattering scale slightly on Therizno
Patch 0.0.0.70

* **Global Stamina Update:** Values doubled in preparation for the larger maps. Regen rates set based on quad/bipedal dinosaurs.
* **Swimming:** Lakes are now deep on Region2 and the first pass of swimming is in the game.
* Triceratops can now be pounced by up to 4 Austroraptors simultaneously.
* Started Implementation on Passworded Servers.
* Various Bug Fixes and Stability Improvements
* Improved Carno Vocals.
Patch 0.1.4.1635

* **Updated:** Changes from Unreal Engine Upstream.
* **Fixed:** Being able to move while eating/drinking/resting.
* **Fixed:** Broken AI Movement.
* **Added:** Missing Sound Files for Steg/Trike Stand/Sitdown.
* **Fixed:** You should no longer receive group invites from other players you have muted.
* **Added:** Assets/Files used in the new map.
Scavenger

A **Scavenger** in the isle are the common smaller predators such as the Mesopredators like Herrerasaurus or even rarely the big Apex Predators like Spinosaurus who feeds on carcasses, especially a carnivorous animal that eats dead corpse rather than or in addition to hunting live prey.

## Known Scavengers

1. Velociraptor
2. Herrerasaurus
3. Austroraptor
4. Baryonyx
Patch 0.1.12.3360

* Fixed footstep effects not triggering on other players
* Fixed Pachy still having intermesh collision.
* Fixed Shant Adult and Juvenile using the same damage scale model.
* Added growth factoring into the Shant stomp damage.
* Fixed Trike Adult and Juvenile using the same damage scale model.
* Added growth factoring into the Trike stomp damage.
* Added a leg break check for Trike stomp (They can no longer stomp with broken legs).
* Fixed Theri Adult and Juvenile using the same damage scale model.
* Added growth factoring into the Theri swipe damage.
* Theri damage should now be more consistent instead of randomly one-shotting dinosaurs during a combo, or doing almost no damage at all.
* Fixed grid material plane showing in water.
* Fixed Shant Juv somehow having Maia skin.
* Updated Puerta Juvie to no longer occasionally fall to death on their spawn.
* Fixed all of the lake placement on V4. Requires repainting.
* Fixed Legs healed faster standing then resting.
* Fixed Utahraptor having a footprint size of zero.
* Adjusted footprint decal heights for small dinos, should reduce the likelihood of them rendering on objects above the player.

**Note:** They may not show on very steep slopes now, since the character's foot is often not properly touching the ground when climbing (or goes through it). This would automatically be fixed if/when we add accurate inverse kinematics. Also tweaked compression settings on footprint textures.
Patch 0.1.9.1867

* **New:** Database Option in Host Menu for Listen Servers to disable saving.
* **New:** Server Option to disable database saving. ( bServerDatabase=false )
* **Note:** Disabling Saving may result in a huge server crash reduction as there are certain actions \*involved with saving that cause a server crash we have identified.
* **Fixed:** Several Issues with eating/drinking.
Patch 0.1.11.2717

## Known Issues:

* Volume Options/Levels sometimes don't apply properly or take effect.

## Changes:

* **fixed:** progression points for herbivores not saving properly.
* fixed up physics asset references
* fixed some missing/broken reference bone intermesh colliders
* **fixed:** Blueprint Error Accessing None in Player Controller for Custom Event 'Request Database Update'
* recommiting all the dinos that had their phys constraints removed
* recommiting the uniformly scaled allo bp
Pump

The pump. Screenshot by Levi Ackerman

The Pump is a man-made structure built on Thenyaw Island to supposedly pump water out of the Swamp. The Swamp Stream is then pumped out at this location.

* It should be noted that it is dangerous to enter the pump as a larger dinosaur, as they tend to get stuck. (Allo size and smaller)

## Gallery

A *Triceratops* stuck underneath the PumpTwo *Ceratosaurus'*s at the Pump. Screenshot by spoon#ceratoneedslove2
Patch 0.1.10.2540

* Finished Psittaco blueprint.
* Psittaco blueprint updated (Ready for testing).
* Bug Fix to Dev Detection Code by Steam ID.
* Added Psittaco to Char Select.
* Fixed position of Psittaco foot sockets, assigned unique footprint and adjusted its footstep sounds to be higher pitched
* Fixed fadey footstep when crouching as Psittaco
* Updated the salt marsh and mountain tiles, smoothed surrounding tiles.
* Added freshwater lake to tile x03\_y07 (just up from shore of salt marsh).
* Fixed Psittacosaurus Skeletal using two material slots, skin selection will now work as intended.
* **Changed**: Default Graphics Settings to use Fullscreen.
Patch 0.1.10.2203

* Fixed warning about Orphaned Sound on Main Menu.
* dinos can now move straight through dinos of a smaller weight class (soon to cause trample damage)
* damage is now scaled based on the weight class of the battling dinos.
* fixed all LOD tiles to have far shadowing/no more sun shining through mountains.
* removed red plants in the forest to prevent confusion with blood on plants.
* updated grass variables to a temporary change to investigate increase in performance and graphical fidelity.
* updated grass to have wind again.
* updated the grasses to reflect sizes.
* updated bushes to have minor color variety.
* fixed Galli montages not working appropriately.

### Herbivore Buff Update:

* Updated Ankylosaurus turning radius. Impact damage increased. Bone break chance increased to 95% on hit.
* Updated Diabloceratops turning radius. Slight damage increase.
* Updated Galli kick damage, 100% increase.
* Updated Stegosaurus turning radius. Slight impact damage decrease. Bleeding damage exponentially increased.
* Updated Triceratops turning radius. Slight impact damage increase. Bleeding damage slightly increased.
* Updated Utahraptor/Austroraptor step heights.
Patch 0.1.10.2218

* added Tawny TSL Rex skin, Default Bary skin, Blue Bary skin, King Bary skin. Set up TSL Rex and Bary with correct base maps.
* fixed issues where temporary spawns were being left dangling
* added an account save every 15 minutes for safety
* fixed incorrect footprint placement on Triceratops and juvenile Rex
* **added:** Robin Galli skin, Rainforest Shant skin. Tweaked: Lost Subadult rex.
* committed some background skins and tweaks for the future (Okapi Maia, Brownie TSL Rex).
* test fix for memory leak caused by dangling foliage state replicators
Patch 0.1.14.3765

* **New:** Growth System Improvements. Values for growth now lerp between growth stages. Every time your dinosaur grows, all of the values such as health, hunger, thirst, damage will update. Instead of all the values being changed instantly when you reach full size.
* **Fixed:** Growth Stage Lerping was decreasing certain values.
Patch 0.1.10.2396

* Updated Scalability Settings to prevent low foilage quality from removing all the bushes on the map.
* Added Warning on game startup for people who don't meet the minimum system requirements for CPU and RAM.
* Removed quality switches from the master prop shader since the buildings are bugging out too
* Fixed the Triceratops skins not being parented to the default, adjusted density of detail normals on Trike
* more optimizations to dino shader, stopped it using material attributes instead of a normal material (will find an alternate way for effect overlays, using material functions might have been too expensive)
* **Re-Added:** Default Shant skin (tinted slightly brown)
* **Added:** Albino Carno, Mesa Dryo, Albino Dryo, old Default Anky. Tweaked: Albino Acro, Albino Allo.
* Carnivore Dryos will now always use the Albino skin, and Herbivore Dryos will use natural skins.
* Removed quality switches from master dino shader (temporarily?) as part of tracking down the "no skin" issue
Patch 0.1.4.1626

* **New:** WIP Chat System with Channels.
	+ Global / Group / Local.
* **New:** Updated Server Options: (All these options default to false)
	+ bServerProgression (Progression System)
	+ bServerGlobalChat (Allows global chat for everyone and not only devs/admins)
	+ bServerNameTags (Global name tags for everyone if they are at a close distance)
* **Known:** Local Chat is still class restricted and is global still for that class. It will be changed in a later update.
* **Attempted Fix:** Listen server crash when someone else joins due to a bug with movement smoothing.
Patch 0.1.10.2417

* Updated Foliage Scalability to prevent people from exploiting with low settings.
* Continued work on overlay effects for prop shaders, trying out different techniques
* Set up a switch in the prop shader for whether an asset is indoors, MICs with this applied will never receive rainfall / snowfall
* Started adding a bunch more floor textures
* Swapped out the materials on a few props
* **Added:** Albino Utah.
* **Tweaked:** Albino Adult Rex, Albino Subadult Rex.
* Removed the magical flying tree(s)
* Tidied up the dino shader a bit
* Fixed bump/height maps not tiling correctly in the master prop shader
* Made a test water ripple effect for wet surfaces using flipbook normal map
* New hand-drawn heightmap for one of the brick materials
* **Added:** Clay Stego.
* **Updated:** Green Stego.
* BattlEye Improvements.
Patch 0.1.11.3187

* **Fixed:** Damage code to handle bleeding/bone breaking wasn't running correctly due to damage class changes.
* **Fixed:** Bone breaking chance now scales correctly depending on the body weight of the dinosaur.
* **Added:** More detailed message box/information for people trying to run the game on a Mac that doesn't support the Metal API/Meet the minimum requirements.
* **Improved:** Isle v4 Map+Worked on V4 swamp, created swamp MateralInstance, fixed swamp tree billboards.
* **Fixed:** Bleed & Broken Bones don't run for damage caused by yourself. (Hunger/Thirst Damage, Stacking Bleeding)
	+ Reimported Anky at 1.3 scale to fix scaling issues.
	+ Reimported Allo at 1.1 scale to fix scaling issues.
	+ Updated Allo/Anky BP's to reflect 1.0 growth change.
	+ Updated Giga bleed.
Patch 0.1.9.1847

* Fixed Server crash on BattlEye enabled servers.
* Shortened range of foliange instance state replicator
* Lessened number of instances replicated per replicator (hopefully fixes the logspam)
* Tweaked performance on regrowth
* Tweaked performance on networking
* Removed workaround from pre 4.12 broken array replication problem (was causing problems in the 4.12 env)
* Fix for client log spam around replicated dino actions
Patch 0.1.11.2931

* More Improvements to Nesting System (Still Unfinished)
* Reworked bleed mechanic.
* Altered Austroraptor and Herrerasaurus weight classes.
* Updated Acro/Allo/Herrera bleed.
* Removed Austroraptor bleed.
* Updated foliagetypes to have deferred LOD's (no more slow phasing out of leaves).
* Added several biomes to materials.
* Updated Velociraptor resting.
* Updated Shant blendspace to use a bipedal trot.
* Fixed Spino blendspaces.
* Fixed a LOD tile error on V4 (white tile).
* Added new Theri skins and began cleaning up unused skins.
* Deleted old MaterialTest map.
* Updated and added numerous plant types, foliage types/
* Procedural Redwood biome added.
* Procedural Broadleaf biome added.
* Updated testlevel to have Spino in the growth line.
* Upaded DR-Test4X to have a swimmable lake for water physics testing.
* **Fixed:** Nests were still being created even after it was disabled in server options.
* Added a couple Bary skins.
* Added new blueprint types for conifer shrubbery.
* Added conifer biome.
* Added redwood biomes.
* Updated all procedural biomes. Updated landscape accordingly.
* Added more foliage to V4.
* More V4 biome additions.
River

The Northern River on Isle V3. Screenshot by Coco.N

The **River** is one of the many biomes on the V3 and Thenyaw Island maps.

## Description

It's a body of water cutting through the map. The water is drinkable, and AI Fish will be added later on. Great for migrating herds to follow due to the abundance of water and food along it. Unlike Lakes, a river can be as long as half the map, so theres no fear of predators lurking in every square foot of water. (You should still be careful though).

It was shown in the Hope trailer and shown countless times by the devs that the upcoming *Deinosuchus*'s primary habitat would be rivers, and also lakes. It will be the first truly semi-aquatic animal in the game, and it will highly utilize rivers to ambush unsuspecting dinosaurs.

### River Systems

Isle V3 is currently the only map in the game with a river system, which means there is a stream order. For example, one of the main rivers on Isle V3 is the Lazy River, or the Delta River. The Lazy River has a stream order of 1, as it stems from The Wash, a lake. From it stems the Rocky River, giving it a stream order of 2, and from that stems the Pierce River, which has a stream order of 3.

Several other small rivers stem from the Lazy River, but few of them split more than once, giving them stream orders or 2. This system allows for a realistic river system, instead of just randomly placed rivers like Thenyaw Island, which tend to begin at a lake and then end in a structure of some kind or another lake.

## Waterfalls

The Rocky Falls at Isle V3. Screenshot by Coco.N

### Current Status:

In-game

On Isle V3, at some points, rivers have waterfalls, which can range from small to gigantic. Some of them have openings behind them, where you can cleverly hide your dinosaur.

**Waterfalls: (Not counting 3 foot ones that scatter rivers)**

 Ocean Falls
 Canyon Falls
 Great Falls

## Gallery

*Spinosaurus* at the Canyon Pond river. Screenshot by lovelyasfrickAn aerial view of the Rocky Falls at Isle V3. Screenshot by Coco.NThe Forest Falls at Isle V3. Screenshot by Coco.N
Steam Community Announcements

Steam Community: The Isle

# Forum Reforms Complete

February 27, 2017 by Punchpacket

The Isle's discussion boards are once more available for community use. You'll notice that we've made some extensive cuts to old often rarely utilized subforums and condensed them into a cleaner more user friendly environment. Please be sure to give the Directory sub forum an extensive read through to find all the information that you require about the various changes made.
Patch 0.1.9.2106

* Updated progression tree to reflect changes.
* Updated health values and body food values based on size.
* Acro damage type. High bleed.
* Fixed damage to not have uber bleed.
* Updated raptor blendspace to remove forced headturning on his run animations.
* Updated dinosaur footprint and movement scales based on a global value of resizing.
* added distant sounds to Acro vocals, fixed missing Acro death sound
* Bitesocket placement fixed.
* fixed all the new dino blendspaces to use highest weighted triggering for anim notifies to prevent them playing over each other
Patch 0.1.0.1338

## Patch 0.1.0.1338

### Date:

April 12, 2016

* **Upgraded:** Unreal Engine Version.
* **Fixed:** FPS Issues on DR-Test Map.
* **Fixed:** Several Game Crashes related to Trees / Environment Instances.
* **New:** Herrerasaurus (Currently Developer Only).
* **Added:** 2 Herrerasaurus Skins.
* **Improved:** Human Movement + Camera / Animations.
Patch 0.1.11.3280

* **New:** Upgraded to Unreal Engine 4.15 UnrealEngine
* **Warning:** **This patch may be unstable, we are pushing it live because we were struggling to get enough people to test it on Dev branch earlier. If you have major problems, feel free to play on a more stable patch on the legacy branch.**
* **New:** Increased Progression Times (Way progression works will be changed soon in a later patch.)
* **Fixed:** Galli's to have proper damage.
* **Fixed:** Puerta's BP to use the proper animBP values.
* **New:** Shantungosaurus's stomp damage to scale with growth percent.
* **New:** Adult Rex to do % max health on bite+flat damage. (Does 40% more damage)
* **Fixed:** Hypo Rex to have weight mass.
* **Fixed:** Utahraptor bleed not triggering on hit.
* **Fixed:** Puerta animations to rotate properly when turning.
* **Fixed:** Physical materials on landscape layerinfos for the V4 map, shouldn't hear rock steps everywhere now. (although auto-generated cliff rock is the only surface still misbehaving..)
* **Fixed:** Dino egg materials using wrong specular setup.
Patch 0.1.9.1835

* changed console commands are Dev Only.
* updated Isle V3 Map. fixed missing assets/terrain holes.
* fixed console command exploits in live servers.
* added the extra footstep sounds to default rex, made unique sound for sprinting on dirt
* added more physical materials
* set up a series of different floor materials on SoundTest map for testing new footstep sounds and effects
* retimed some adult rex animation to match sounds better
Patch 0.0.0.88

* **Improved:** Trike Breathing Sounds.
* **Added:** Distant Allo and Maia Sounds
* **Fixed:** Galli getting stuck when resting while limping or feign limping.
* **Fixed:** Shanty and Trike glitch that allowed you to use 2 attacks at the same time.
* **Fixed:** Attacks for all dinosaurs can only be done if another animation isn't already playing. Attacks can't interrupt roars etc.
* **Fixed:** Attacks, Vocals, Eating and Drinking and sounds added for the quetz.
* **Fixed:** Broken Foliage regrowth and log spam from regrowth.
* **Fixed:** Various game crashes while eating foliage.
* **Fixed:** Motion Blur related graphical glitches on Region 2 HQ.
* **Fixed:** Bug that allowed group invite people while on the death screen.
Redwood Forest

A screenshot of a Redwood Forest from the Official The Isle Website

The **Redwood Forest** is one of the many biomes in The Isle.

## Description

The Redwood forest is a forest with giant redwood trees. The redwood forest is a great place to go if you are a herbivore because  plants are scattered around the forest. It's also a great place for carnivores to set ambushes because there's lots of big bushes where you can hide into.

## Locations

The redwood forest is currently not in the game due to back-end issues.

## Fauna

* *Pachycephalosaurus*
* *Diabloceratops*

## Flora

Lots of edible bushes, including bushes and bigger ones where you can hide into. Also theres giant redwood trees like the name implies.

## Gallery

An *Allosaurus* patrolling the redwoods.Redwood forest floor
## Behind the Scenes

Redwoods were added to Isle V3 in Patch 0.1.50.9, but was removed soon after due to its WIP status and other problems. It is unknown if it'll make a return.

It was the only biome in the now-scrapped map, Isle\_Region2\_Redwoods.
Patch 0.1.14.3682

## Pounce Mechanic

Austroraptor and Utahraptor Pounce has been re-enabled. We are still working on balancing and stamina mechanics. Such as a dinosaur being slowed more depending on the number of dinosaurs pounced on it.

## New: Replay System

Ability to record replays and play them again from any camera angle.
This works by dumping network traffic to a file and you can play it back.
Hit T key to start recording, and T again to stop. (This is called 'Push to Talk' in keybinds and it will get its on seperate key later on) Go to the main menu and then select a replay.

Features In Later Updates: Ability to Pause, Resume, Rewind, Fast Forward and Time Scrub a Replay.
These are great for reporting bugs and solving problems as you can just send the devs a copy of a replay file.

Replays are saved in: %localappdata%\TheIsle\Saved\Demos

Client Side Recorded Replays will only have data within replication distance (around 2 km) of the dinosaur recording.
Server Side Replays will be coming soon and that will record all traffic on the server regardless of the distance.

Please leave feedback in the discord under channel #replay-testing.

## Bug Fixes

* Changed attenuation type on Anky front steps, added more effects to Austro latch animation.
* Fixed Camara unable to switch between skins, updated Grey Camara skin.
* **New:** Started Upgrading the remaining UI Elements to the new User Interface on Host Menu, Message Box General / Message Box Large.
* **Fixed:** Checkbox Button hover and pressed states was malformed.
Raptor (Jurassic Park)

**The concept known as Raptor (Jurassic Park) has been Dropped from the Isle Development!**

**The page known as Raptor (Jurassic Park) has been discontinuted from Isle Development!**

## Game Stats

### Hunger:

N/A

Raptor also dubbed as the JP raptor is based on the hit movie franchise of Jurassic Park a fictional dinosaur that was dubbed in the movies as *Velociraptors*.

## Behind the Scenes

The main reason it was scrapped was because *The Isle* had recieved a featherless variation of the *Utahraptor*, and so having a Jurassic park-esque raptor seemed pointless.
Port (East Docks)

Full view of the Port. Screenshot by Coco.N

The Port is a human structure on Isle V3. It contains warehouses, boats, and even cages. The history of this region is so far unknown, although it was being constructed with dinosaur cages before the humans abandoned the area. There’s a hole on the wall, which was caused by a large animal. It’s unknown if the animal was breaking in/escaping. A large container is likely a pod for the upcoming *Mosasaurus*, and it will likely be found there when introduced.

## Gallery

A Utahraptor at the PortThe Port. Screenshot by Coco.N
Patch 0.1.10.2429

* **New:** Server Option ( bServerAllowChat=true ) to disable the chatbox server wide.
* Updated Day/Night cycle length to 120 (from 24).
* fixed quetz movement lerping on remote clients
* Dryosaurus and Acrocanthosaurus now use the shared footstep system
* Default large footstep effect is dirt now, not grass
* Created a separate footstep type for large dino sneaking (will be updated with sneaking steps for different surfaces soon)
* Made a different master material just for floors, will allow their textures to remain the same scale when an object is resized instead of becoming stretched
* **Added:** Default Galli skin.
* Added more detail to all Allo skins.
* Updated Allo Eyes.
* Removed old Allo skins.
* Updated Acro and Utah eyes.
* Set up animation notifies for Allo, Carno, Sucho & Pachy so that they use the new footstep system
* galli run sounds
* Updated trike anims for new vocals.
* **Fixed:** Bug with bServerAllowChat that caused chat to be disabled on servers that didn't have global chat enabled.
Patch 0.1.10.2228

* Fixed Server Crash related to progression points.
* Fixed Progression points are now only gained while you are alive.
* started work on first rough particle effect for scent trails.
* Fixed left footprints for Utahraptor being flipped, fixed SubAadult Rex using adult Rex pain/death sounds.
* Updated map to fix central lake clipping.
* Added all the human environment components.
* Added Leaf Litter Shant skin.
* Improved Green Acro skin.
Patch 0.1.11.2906

* **New:** Nesting System (Unfinished / Work In Progress)
* Use server option (bServerNesting = true) to enable it.
* By default the B key builds a nest, you can change the keybind in options. You may have to reset your saved folder for it to work.
* This early version of nesting is designed to test saving, destruction and placement of nests. (There is a reason why it is turned off by default.)
* Added (AI, Growth, Nesting) Server Options to Listen Server UI.
* Updated raptor animations to have the footprints in the correct space. Updated resting for velociraptor and psittaco to no longer allow them to move or do any actions while resting.
* Added unique biting & eating effects to Velociraptor
* Fixed bug with mesh component of foliage instance state replicators not replicating
* added eating & drinking effects to a bunch of other dinos
* Updated Vocal Wheel, New Icons and added group invite.
* fix for camera offset when zoomed in.
* Imported first pass on core vocal set for Spinosaurus
* Fixed velociraptor movement blendspaces having incorrect weighting
* **Fixed:** No movement replication for nests.
* added a variable to MTL\_ForestC\_Plant\_Master to modify the tint blending type so that certain colours could be more visible.
* modified the blue plant material instance to be more visibly blue
* corrected progression foliage types to use the blue material instance
* Touched up all Carno skins, added Giganoto textures and mesh.
* fixed corrupted velociraptor anim blueprint.
* Added all referenced Spinosaurus animation assets.
* Added: Red Giganoto skin, Brown Shant skin.
* Added all the LODs to v4. Cleaned up materials to use instances.
* Added a bunch of Giganoto and Spino skins.
* Added Spino footprints and added Brown Shant skin to Skin Selection list.
* Added sound and particle effects to majority of Spinosaurus animations, lined up Spino footprints and assigned its pain / death sounds
* Added Albino, Green, and Brown Shant skins.
* Reworked Sucho skins and added a few.
* Added distant roars and drinking vocals for Spinosaurus
* Fixed Austro Stamina regen didn't work.
Patch 0.1.11.3133

* Fixed Austro/Maia thirst being at 0. Fixed Bary Juv HP offsets being reversed.
* Juvenile dinosaurs can no longer gain progression points.
* Added juvies to plant BP's to eat.
* Progression, Nesting and Growth Bug Fixes.
* **Fixed:** Baby Trike spawned with 10 bleed.
* **Changed:** Nests built by game devs or in the editor auto spawn with 1 egg for easier testing.
* **Fixed:** Progression not setting growth properly resulting in broken stats and death.
* Fixed Acro growth times and 0 values.
* Fixed Allosaurus juvie 0 values.
* Fixed TSL Rex using old damage reference types.
* Updated V4 (tiles x00\_y10 to x02\_y15)
Patch 0.1.11.2975

* Fixed some Grass and Foliage types.
* Fixed Developer Test Maps no longer broadcast on Steam Server Lists.
* Created Broadleaf biome in prep for V4.
* Updated biomes and tree growth stages.
* Optimized performance on V4.
* Changed broadleafs to not be bleach white trunks.
* Settings now shows config path to let users know what folder to delete to reset settings, Mac users should be able to delete this folder to reset their options and keybinds.
Sandbox mode

An Allosaurus selected in the Sandbox spawn list

### Playable Fauna

All playable fauna in Survival Mode, BaryonyxSpinosaurus, Albertosaurus, Austroraptor, Acrocanthosaurus, Velociraptor, Herrerasaurus, Stegosaurus , Shantungosaurus, Avaceratops, Puertasaurus, Therizinosaurus, Orodromeus, Psittacosaurus, Camarasaurus

### Current Status

In-game

Sandbox mode is a mode where players can choose any dinosaur and play as it without having to wait to grow.

Sandbox mode was added to The Isle in Patch 0.1.10.2438.

The default map for Sandbox mode is DV\_TestLevel.

## Dinosaurs that are currently Sandbox-exclusive:

### Carnivores:

* Baryonyx
* Spinosaurus (Being added to Survival Mode)
* Albertosaurus
* Austroraptor
* Acrocanthosaurus
* Velociraptor (AI in Survival Mode)
* Herrerasaurus

### Herbivores:

* Stegosaurus (Being added to Survival Mode)
* Shantungosaurus
* Avaceratops
* Puertasaurus
* Therizinosaurus
* Orodromeus (AI in Survival Mode)
* Psittacosaurus (AI in Survival Mode)
* Camarasaurus
Patch 0.1.9.2166

* Bug Fixes/Optimizations for Dinosaurs.
* Changes to Object Cleanup, Engine Streaming and Garbage Collection.
* Started Removing Old Maps
	+ Isle\_Mesa\_001
	+ Isle\_Region1

**Note:** More Maps like Region 2 HQ are being removed once the spawn issue on Isle V3 is fixed.

* Removed Server Flag: bServerProgression.
* Sandbox is being removed until progression is completed. When it is added back, it will be as a separate Game Mode instead of a server flag. For more information, see the previous announcements.
* Added more sound variety to Acro + idle sounds
* Fixes to Component Attachment.
* Bug Fixes to Garbage Collection/Server Performance
Patch 0.1.11.2712

## Known Issues:

* Volume Options/Levels sometimes don't apply properly or take effect.
* Allo and various dinosaurs still have some collision issues, will be fixed ASAP.
* Herbivores Progression Point gain not saving properly.

## Changes:

* Improved Character Saving System: 50% improvement in server performance for character saving.
* Fixed a bug where the server wouldn't save your random dinosaur skin correctly and you got a different one on the first relog.
* Improved Async Loading Handling on Dedicated Servers.
* Experimental forest tile added for performance testing (x03\_y05). Just uphill from the salt marsh, contains water.
* Added KiteDemo cliff and rock assets (resized textures down to 2k).
* dinos moving using intermesh collision now correctly ignore landscape proxies while moving (solves problem of being blocked by landscapes in tiles that a dino isn't walking on)
Wikia talk:Portal de la comunidad

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Patch 0.1.0.1317

* **Fixed:** Dino Skins not saving correctly.
* **Fixed:** Stego Model Updated to more recent one that fixes the broken backplates on skins.
* Priority & concurrency increases for Triceratops in an attempt to fix this without reimporting every sound in the game .
* Potential fix for Rex bite cue not playing, may still drop out when in heavy sound environments.
Patch 0.1.9.2007

* **New:** Healing has now improved. Dinosaurs will always heal over time based upon how much food/water values you have. Instead of being at a hard coded value above 75.
* **Added:** More Dinosaur Skins.
* **Fixed:** Adult Rex skin.
* **Fixed:** Subadult values.
* **Fixed:** Herra was still flagged as experimental.
* **Fixed:** Bug where you wouldn't save as the right skin when you logged out.
Patch 0.1.10.2349

## Patch 0.1.10.2349

### Date:

September 2, 2016

* Upgraded to Unreal Engine 4.13
* Updated Vulkan Runtime Redist.
* **New:** Developer Test Map (DR-Test4X)
* fix herrera falling anim not playing
* carno native anim bp
* allosaurus native anim bp
* maia native anim bp
* pachy native anim bp
* shantung native anim bp
* steg native anim bp
* fixed blueprint Error in Human Inventory UI.
* user interface bug fixes.
* Fixed the texture circle artifacts in the sand.
Patch 0.1.11.2835

* **New:** Server List Filter Options
* **Added:** Landscape\_04 (Isle v4)
* Added drinking effects to TSL Tyrannosaurus, Hypo Rex, subadult Rex and juvenile Rex. Default adult Rex didn't get one since it needs its animation redone to match the sound cue. Had to re-orient bite sockets on these so that emitters are facing the correct way.
* **Fixed:** Broken Hunger / Thirst for some dinos.
* **Added:** Support for publisher banning of hacked servers.
* **Added:** Error Message to Main Menu if Steam Subsystem Fails.
* Added roar spittle to Hypo Rex vocal animations, added simple gore to eating animations of Hypo Rex and Juvenile Rex, removed weird frames at the end of juvenile Rex broadcast animation
* Added landscape 04 material.
* Added some more redwood forests on v4.
* Updated V4 with biomes (Vegetation only).
* Updated foliagetypes for broadleaf/conifer.
* Updated the TestLevel with min/max sizes for dinosaurs.
* Updated Server List UI. Added Max Results Section + Server Details.
* Publisher Banned Servers will now show in red.
* Fixed Issues with random skin selection.
* Added drinking effects for Dryo, Galli, Herra.
* Moved dinosaur growth back to being server-side only
* Fixed Footprints not working.
* camera offset code made readable
* camera offset scaling with dinosaur growth problems fixed
* Fixed fall damage not working
* **New:** Dinosaurs now loose thirst when spamming vocal calls.
Pterodactylus

***Pterodactylus*** is a small pterosaur from the Tithonian age of the Jurassic period. The genus contains on species, *P.antiquus.*

The *Pterodactylus* was added to the EVRIMA branch of The Isle as an A.I. animal that scavenges bodies along with the Compsognathus.

## In Real Life

*Pterodactylus* was a small pterosaur that was the first one to be named and described as a flying reptile. Pterodactylus had long, thin skulls that held 90 narrow, conical teeth that helped them catch invertebrates.

## In The Isle

*Pterodactylus* was added sometime after Update 4 as a A.I. scavenger that flies around any carnivore that eats a body that it has landed at. They continue to fly around the play as a way of giving away the players location, making them more of an annoyance than an actual threat. They were later removed but are seemingly readded to the gateway map and now attack players around corpses at times and pose a big threat to all small playable and a moderate to a full grown omniraptor.
Scent

The Little Duo lake on Isle V3 highlited by Scent. Screenshot by EatThatPie

Scent is a mechanic in The Isle that allows all dinosaurs to find food or water.

Scent was added with the release of the game.

## Information

Scent can be used by both Herbivores and Carnivores. For Herbivores, it can be used to find edible plants and water, while for Carnivores it can be used to find tracks, blood, ribs, or water.

## How to Use:

To use Scent, hold down the Q key. It takes 10 seconds for the effect to take place, or 3 seconds if you're walking.

*Notice: Scent does not work while it is raining.*

### Finding Water

Lakes or other static water sources will glow bright blue, whether its day or night. Lakes will light up an opaque cyan color and will be visible through solids, so you can find them even if they're blocked by trees or mountains.

Rivers, however, do not currently have this opaque feature, but they will still glow bright blue. Therefore, it can be frustrating when you're walking towards a lake in the distance, not even aware that a river can be only a few hundred feet away.

### Finding Food

For Herbivores, edible plants will glow bright green.

For Carnivores, ribs will glow bright red.

### Navigation

With Scent active, a compass appears on the top of the screen. This compass has North and South highlited, while East and West will highlite if you are pointing in that direction. The compass is useful for navigating if you have a map or if you happen to know which direction to go in.

This Interactive Map allows for easy navigation through all the playable maps in The Isle. Use the compass on the map and the compass in Scent to allow for easy navigation. For more precise navigation, use coordinates, which you can access in the Character Menu.(Esc -> Character)

### Tracking

For Carnivores, dinosaur tracks will glow bright yellow, and small puffs of yellow smoke will rise from them so they're visible in tall grass.

When a dinosaur walks, they only produce about 1 or 2 visible tracks per 15 steps, but if they sprint, then they are producing 1 visible track per every 3 steps.(This is a rough estimate) It would be wise to not sprint much when you are being hunted.

If a dinosaur is bleeding, its blood pools will also glow bright red, allowing for easy tracking. Dinosaurs like *Dilophosaurus*benefit the most from this, with the best night vision in the game, they can easily track foot prints and blood pools.

With Night Vision active, all tracks are visible without using Scent.

## Gallery

Utahraptor tracks lit up by Scent. Screenshot by EatThatPieCeratosaurus Blood lit up by Scent. Screenshot by EatThatPie
Patch 0.1.5.1663

* **New:** Chat System.
	+ Local is now limited to 100m distance.
	+ Local is Restricted to the same species of dino for carnivores only. For herbivores it is cross-species.
* **Changed:** Default chat channel is now local instead of global because people don't know how to switch chat channels very well.
* **New:** Server Option bServerExperimental which enables experimental dinosaurs.
* **Fixed:** Several Compile errors caused by the 4.12 upgrade.
* **Improved:** Dinosaur AI. They will be enabled in the experimental server option soon.
* **Fixed:** Several Errors with the WIP Map.
Patch 0.1.11.3166

* Fixed some bushes in the spruce and broadleaf grasstypes.
* **Fixed:** Baby/Juvi Therzino animation blueprint didn't transition to resting properly.
* **Fixed:** Baby Trike having more health at 0.20 growth then at 0.40 growth.
* **Fixed:** Look Direction and Aim Offset was not being replicated properly to remote clients for other dinosaurs.
* **Fixed:** Hitboxes of dinosaurs were inaccurate due to issues with Aim Offset.
* **Fixed:** Deprecated Compile Warnings for Focus Targets, Base Character and Game Mode.
* **Fixed:** Deprecated User Interface Calls in Menu and Game HUD.
* **Fixed:** LogSkinnedMeshComp Build Warnings.
* **Fixed:** Human Toolbelt wasn't correctly emptied on EndPlay.
* **Added:** Most of the dino shader functionality to human master shader.
* **Improved:** Isle v4 + Shader.
	+ Recreated biomes (Lush Spruce replacing Broadleaf, Rocky Spruce replacing Spruce)
	+ Began repainting landscape textures on V4.
* **Added:** Spruce bush assets.
* **Added:** better landscape textures.
Patch 0.1.10.2452

* fixed Survival game mode was incorrectly labeled as sandbox.
* hyper rex blend spaces increased x axis blend time
* fixed allo/austro crouch speeds
* fixed idle animations not syncing with one another
* night vision added
* Updated tile x02\_y07 (contains fresh water up in mountain). Around co-ords -550, 100.
* Set up new footstep notifies for Stego, Therizno & HerrDerr
* Added a salt marsh and cliff to tile x03\_y07 (at about -500, 100).