recursal/Fanatic-Fandom huggingface dataset:
Plot

Kate, Emma, and Michael are siblings shifted from one orphanage to another over their lifetimes. Kate, the eldest, remembers that, ten years ago on Christmas Eve, her mother had made her promise to protect her siblings, and in turn promised the family's reunion. After their rejection by a prospective adoptive mother, the children’s current residence (called the Edgar Allan Poe Home for Incorrigible and Hopeless Orphans) sends them to a mansion situated in Cambridge Falls. There, they are introduced to its owner, Dr. Stanislaus Pym, and explore the house. In the basement, a door appears before them, and they discover an emerald-coloredbook containing no text. When an old photograph is touched to a page of the open book, the children are teleported to the date and location on which the photograph was taken. There, the children observe a witch, titled the Countess, vowing to kill a child every week until the enslaved fathers of the children find what she seeks. The Countess notices the three orphans and calls upon her grotesque henchmen, designated Screechers, to capture them. Kate and Emma escape, but Michael is accidentally left behind, and his sisters return to save him; but lose the book (the eponymous 'Emerald Atlas'). In escape, they are hunted by wolves; meet someone named Gabriel; and enter a subterranean maze, where Kate and Michael are captured by Dwarves. There, they discover a fifteen-years-younger Dr. Pym, with whom they recover the Emerald Atlas. Upon finding it, Kate is drawn into an earlier time, where she again meets Dr. Pym, and thence returns to the time she most-recently left. Emma, having tarried with Gabriel to repel the Countess’s followers, is shot with a poisonous arrow, but is saved by Gabriel’s wisewoman, Granny Peet. Once healed, Emma, backed by the wisewoman, sways the townsfolk into war against the Countess. After their victory, the witch herself remains to be conquered, and holds the imprisoned children on a boat. Kate, now 'chosen' by the Atlas, can travel to any time while in possession of it; but in exchange for the local children's lives, surrenders it. The Countess seizes the book; but is punished by her master, the Dire Magnus, who reveals that Kate and her siblings are the Atlas's and the two other books of beginning's rightful owners until, upon the completion of a prophecy, he claims it. Dr. Pym saves some of the local children; others are saved by Kate. She and her siblings return to their own time, where Kate is approached by the Countess. Using the Atlas, Kate drags the Countess into Rhakotis during its conquest by Alexander the Great. In plea, the Countess tells Kate that her mother and father are captives of the Dire Magnus, as bait to lure the siblings into retrieving the Books of Beginning (a trio of volumes enabling command over reality, of which the Atlas is the first) in exchange for their parents’ release. Kate then leaves her in Rhakotis and returns to her own time, where Dr. Pym explains the Books.
Color Swap

**Color Swap** is the 5th game mode in Color Switch

## Gameplay

The aim of this game is to avoid the obstacles and finish the level while the ball constantly change color. The gameplay has some similarities with the Classic/Challenge game mode. As the player completes levels the ball will change it's color faster, increasing the difficulty.
Power-Ups

**This is a list of power-ups and the effects that they have on the player.**

## Brick Mode

###  Speed Down

The symbol is opposite of the speed up symbol: two green arrows pointing downwards. This decreases the ball's speed, making it easier to balance and catch with the paddle. However, sometimes when there is a very small amount of bricks left, it can be annoying.

### Spiked Ball

The ball turns into a green, spiked ball and destroys everything in its way. Instead of bouncing off bricks and orbs, it continues to go through them after smashing them. This ball has the ability to destroy unbreakable grey bricks.

### Multiple Balls

When touched, two balls, one of each colour, launch out of the paddle through opposite directions.

### Bullets

The item's symbol is a colored paddle (depends on what color was destroy) with a size of a laser. The paddle can shoot 2 colors at a time but it doesn't last long

### Extended paddle

The item's symbol is a green paddle with 2 arrows, 1 pointing to the left and one to the right. This extends the paddle to increase the chance of "catching" the ball.

###  Speed up

This item's symbol are two small red arrows pointing upwards. By catching this, the ball's speed increases. This usually makes the ball harder to catch with the paddle. Because of this, this is almost always considered as a *trick power-up*.

### Reduced paddle

The item's symbol is a red paddle with 2 arrows pointing to the paddle. This reduce the size of the paddle and the chance of "catching" the ball.

## Tower

#### Speed Booster

First introduced in Level 13, this boost the ball..... (WIP)

#### Gravity Changer

First introduced in Level 51, this trigger change the gravity in the room. After teleporting to the upper room, the effects will disappear.
Version 5.0.0

**Version 5.0.0** also known as **The Halloween Update** is the 50th version in Color Switch that was released on October 19 for Android and on October 20 for iOS.

## What's New?

***IT'S HALLOWEEN !***

* New Theme: Halloween
* New game mode: Halloween
* 50 new levels
* 3 new balls

## Trivia

* This is the first holiday update in the game.
Lava

**Lava** is the 43rd game mode and 31st endless mode in Color Switch.

## Gameplay

This mode is a modification of the popular app, "Doodle Jump". The ball is constantly bouncing, as you drag across the screen to control where the ball goes.

## Trivia

* This game mode is also based off on a recent craze, *The Floor is Lava*.
Gravity

**Gravity** is the 7th game mode and the 3rd endless mode in Color Switch.

## Gameplay

The gameplay is similar to the Classic game mode with the addition of gravity change. After each obstacle, the ball must go through an arrow which changes gravity and color, for example, instead of going simply upwards, the gravity shifts to the left, which means that now the ball falls to the left, and by "jumping" it moves right. Gravity can change to any direction except downwards.

Since there is always a lot of space between obstacles due to arrows that change gravity, balancing the ball in air is very easy, to some even easier than in Classic mode. Even when you simply go up as in Classic, the space between obstacles is bigger. Also due to the easy balance, players can flip the phone to match the altered gravity and make the game easier.

### Obstacles

In the first part of the game, all obstacles are the same as obstacles in Classic game mode. By the end, several new obstacles appear frequently.

The last obstacle in each level is always placed near normal gravity arrow, as the finish line always needs to be on the top of the screen.
Tower

**Tower** is the 25th game mode and the 18th endless mode in Color Switch that was added in Version 4.8.1 and its endless mode in Version 5.2.0.

## Gameplay

This game mode consists of groups of levels of 10 each. As the levels (within the 10) grow higher, the tower becomes taller and the player has to go through more stories.

Every level group starts with a story consisting of 3 stars and no obstacles and in the first level of each group, the second story, which consists of a different layout per group, introduced. In level two, one extra story with a different layout is added along with all the previous stories, meaning that everything that was in level 1 was in level 2 with an extra story added, and everything that was in level 2 was in level 3 with another story added, and so on.

In order to dodge the obstacles, the player needs to jump their way through the obstacles.

## Gallery

Level 1 screenshotLevel 11 screenshotLevel 21 screenshotLevel 31 screenshotLevel 41 screenshotLevel 51 screenshotLevel 61 screenshotTower Endless Mode
## Trivia

* Some game mode elements like Dodge and Warp are present in this game mode.
* The player can start from the first level of whatever tower (group of levels) he wants, like in Challenges.

## Update history

* Version 4.8.1: Released of the game mode with 50 levels.
* Version 4.9.0: Added 20 new levels to the game mode.
* Version 5.2.0: Released of endless mode.
	+ Fixed level 26 and 27.
Ice

**Ice** is the 53rd game mode and the 40th endless mode in Color Switch. The colors are meant to resemble an icy, winter theme.

## Gameplay

This game mode shows a ball moving on a slight angle. Some obstacles. which are all very winter themed obstacles, include rotating snow flakes and more. The colors are also different; the colors are white, blue, purple and green.
Summer

**Summer** is the 46th game mode and the 34th endless mode in Color Switch.

## Description

This mode features a summer-themed gameplay with a mix of underwater and surface sections.

## Obstacles

This mode features new obstacles such as underwater creatures like fish, starfish, jellyfish, shovels and much more. This mode also features Gravity, as the majority of the levels features the elements of Gravity gameplay.

## Trivia

* Levels 24, 42 and 43 are possible but very hard and requires patience to beat the specific levels.
* Every level starts on the underwater section and eventually transfers on the surface. Some levels do not feature surface sections.
* Whenever you rise up to the surface, you will notice a splash detail surrounding the ball.

## Gallery

Preview of the mode.Level 21 of Summer mode. You can see the splash details whenever you rise up on the surface.
Color Switch

**Color Switch** is a platforming game that was made by David Reichelt. The first version of the game was formerly published and promoted by Fortafy Games, while the newer version is published independently. The official web version of the first version was created by Poki. The aim of the game is to navigate your player (or "ball" as it is referred to in the wiki) to the finish line or end goal (e.g. "cherry" in Fruit mode), or remove all of the obstacles from the screen (Brick, Paddle, Break, Shoot, etc.).

Death in game can be achieved by:

* Touching a surface that is a colour which is not your own.
* Touching lava, void, or a similar substance at the bottom or top of the screen.
* Letting a ball leave the screen from the bottom by missing it with your paddle.
* Missing your target of a block the same colour as yours or hitting one which is not.

Each mode can have one of 8 actions when the player taps the screen. (Jump, Slide, Switch Direction, Glide, Turn, Shoot, Move Obstacles, or Slow Down Speed). There are at least 50 levels per mode, and usually an endless mode added about a week after release of the aforementioned mode. Most modes also contain their own musical loop made by Tom Garnett as well, although songs have been reused before.

## Synopsis

"***You must follow the color pattern on each obstacle to cross it.***

***Tap the ball carefully through each obstacle and your ball will switch color with some powerups. You must follow the color pattern on each obstacle to cross it.***

***Be careful not to pass through the wrong color, or you'll have to start again."***

## Balls

There are a total of 270 balls in the first version, and a total of 206 balls in the second version.

## Game Modes

In the first version, there were a total of 56 game modes, while there are currently 31 game modes in the second version. These game modes mostly offer styles of gameplay that are different from the core gameplay of the game.

Some game modes also have an Endless mode, where you can play for an infinite time until you hit something. Scores are usually based from the stars that are collected in each endless playthrough. In the first version there are 42 game modes that have endless game modes, while there are currently 27 in the second version.

## Music

All music in the game is made by Tom Garnett, a British DJ who specializes in Deep House music. Half of the songs used in Color Switch are simplified and often instumentalized versions of his prior music. This trend has faded as of late though.

## Endless

This mode, you can play for infinite time until you hit something. Every time you retry, the obstacles are randomized.
Target

**Target** is the 33rd game mode and 24th endless mode in Color Switch. It was released on Version 6.2. It's endless mode was released on Version 6.6.0.

## Gameplay

This game mode is very unique because, rather than using a ball, it uses some parts of the obstacles. The player must destroy all of the targets of the corresponding color. The aiming guide will disappear after the player taps to shoot. When the player lose, the aiming guide will reappear to show where did it hit. Once a player take a shot, the beam will reverse and change color. The more targets the player break, the faster the beam rotate.

### Obstacles

Some obstacles in this game mode are for either distraction or block. It will rotate along the other obstacles.

## Trivia

* This is the first game mode to not use a ball.
* This game mode is the first one to reuse background music from a previous game mode. in this case, the music used is from races.

## History

 Version 6.26
 Version 6.60
Paedric

*"\*Is 6'0" and offended by the norms\*"*

 —Paedric

**Paedric** is a member of the ZNG.

He was a frequent participant in the Charcho Chain on Miiverse, and even started up his own series of chat posts, the Echo Caves (named after the previous name of the Charcho Chain, the Echo Chain). Once Paedric had played his first Zelda game, *The Wind Waker HD*, Ed™ invited him to join the ZNG.

## Zelda Games Played

**Main Games and Their Remakes:**

Expand/collapse table

**Non-Canon Games:**

Expand/collapse table

 N/A

## Top 5 Zelda Games

1. *The Wind Waker* *The Wind Waker*
Challenges

**Challenges** is the 1st game mode in Color Switch. It is the most basic and original game mode. Its endless mode name is **Classic** and both were released when the game was first released as they are the main modes.

## Gameplay

In this Game Mode, the player needs to avoid the obstacles by taping the screen making the ball jump. The game mode is divided into three difficulties: easy, medium and hard. The easy difficulty has 32 levels, the medium difficulty has 40 levels and the hard difficulty has 28 levels.

## Difficulty

**Easiest Level:** 27

2nd hardest level: 73 (stuff dissapears and reappears)

**Hardest Level:** 88 (circles spinning too fast)

## Gallery

ClassicChallenges Level 1Challenges Level 33Challenges Level 73
## Trivia

* This is the first game mode to have organized levels.
* The music changes when you play the medium difficulty levels and changes again when you play the hard difficulty levels.
Hop Hop

**Hop Hop** is the 37th game mode and 27th endless mode in Color Switch. It was released on Version 6.9.0. The endless mode was released on Version 7.4.0.

## Gameplay

The gameplay is the same as Swoop with a different perspective. The player must tap to bounce back to the beam. The gravity can change whenever the ball bounces on a different side of the beam. The game mode is divided into three difficulties: easy, medium and hard. The easy difficulty has 20 levels, the medium difficulty has 20 levels and the hard difficulty has 25 levels.

## Trivia

* **Hop Hop** is a sideways version of **Swoop.**
* Level 57 of **Hop Hop** has an exploit. When you see the 4 vertical platforms, click/tap twice to stay at the top on the first one, and on the second one, tap one. If done correctly, you will be on the bottom, instead of the intended path.
* **Hop Hop** is the last game mode released in the game to use a completely new background music. All game modes released after **Hop Hop** use music from previously released game modes.
Break

**Break** is the 11th game mode in Color Switch.

## Gameplay

The objective in this game mode is to break all elements on the screen while the ball changes color after you break one. Breakable elements are blocks, orbs and many other shapes. They are never static and they move in patterns. Patterns are often similar to Obstacles from classic game modes.

The ball moves exactly the same way as in Classic mode, so the player needs to keep the ball in balance. Hitting the top of the screen results in game failure. One element breaks when the ball hits it once. This can be achieved by either letting the ball drop on them, or jumping up to collide with them.

## Trivia

* This is the first game mode in Color Switch without stars.
* This is the first game mode in Color Switch to use its previous patterns but in a more difficult way along with tower
Dodge

**Dodge** is the 21st game mode and the 15th endless mode in Color Switch.

## Gameplay

The gameplay is fairly similar to Bounce. You need to bounce up while avoiding the traps. The ball always bounces left or right while you tap to jump. Unlike Bounce, the screen always moves up, revealing new obstacles that the ball needs to go through in order to reach the finish. Falling to the bottom of the screen always results in the ball explosion and failure, but same also happens when the top of the screen is hit. In other modes, it isn't possible to even hit the top because the screen movement depends on the ball, therefore it is controlled by the player, and the ball is always in the center. In Dodge, the ball doesn't move linearly, which results in the screen being moved automatically, allowing the player to accidentally hit the top if they are too fast. This is why Dodge is different than most of other modes, and this almost always makes an extra challenge.

The ball always leaves ghostly trails behind itself, that make tracking its movements easier to the player.

## Stars

There are 10 stars at the end of each level, 5 in each row. Skillful players can collect them all at once, by bouncing from one side to another in the way the ball swipes all stars, however, this is very hard to do, and it's usually likely to happen only in levels where the ball and the screen move slowly.

## Updates

* Level 50 finally fixed
* Fix Level 59
* Level 50 changed
Version 5.7

## 5.7.1

**Version 5.7.1** is the 57th update, the 4th holiday update and the second Christmas update in Color Switch. It was released on December 8, 2016 for Android and on December 10, 2016 for iOS.

### What's New?

* New endless mode : Christmas
* 25 new Christmas levels

## 5.7.5

**Version 5.7.5** is the 1st anniversary of the game. It was released on December 11, 2016 on Android. The player will receive 200 stars after updating the game.
Control

**Control** is the 16th game mode and the 8th endless mode in Color Switch.

## Gameplay

The aim of the game mode is to control obstacles in the level and help the ball reach the finish line. Levels get more difficult because of the increasing speed of the ball.

Just like other classic modes, levels consist of obstacles and a ball. However, the ball is not controlled by the player, instead, it moves on its own. The ball's movements are not a simulation where a bot controls it by jumping (like in Race mode), instead the ball moves linearly at a constant speed.

All obstacles are controlled by the player. One tap on the screen changes the position of an obstacle for one step. For example, if there is a circle with four sides, tapping the screen rotates the circle for one step and a different color pattern faces the incoming ball. But by tapping, the player doesn't control only one obstacle, they control all of them at once. So if there is another circle ahead of the first one, one tap will rotate them both. This often makes more challenging and tricky situations.

Most frequent situations that require skill in controlling multiple obstacles at once, are situations with multiple circular spikes. To let the ball pass through, the player needs to open the path by splitting two spikes, but that also makes another two spikes get together, blocking the path again, so the player needs to react quickly to set everything correctly and make sure the ball passes safely. Some levels in the mode include only this type of obstacles.

Similar game modes to control exist, including the Obstacles game mode.

## Trivia

* In Endless Mode, the Balls's speed increases over time.
Halloween

**Halloween** is the 26th game mode and the 19th endless mode in Color Switch. It is the first holiday themed game mode.

## Gameplay

The game mode is basically a copy of the Classic game mode but with a Halloween theme. Instead of the casual color scheme with pink, purple, yellow and light blue colors, Halloween has a new, unique color scheme. Patterns are red, green, sea blue and purple. (Note: the red and green colors in this mode are not the same red and green as in Spin game mode).

The only ball the player can use is a ghost ball, a unique ball which doesn't rotate like other balls.

### Obstacles

Although the game play format is a copy of Classic, obstacles are very different. Some of them are from game modes such as Slow, Control and Jump. There are new "ghost obstacles" that consist of little ghosts that look identical to the ghost ball and pumpkins. Ghosts move in unique patterns and form obstacles.

Every few seconds, a black bat flies across the screen, but the player does not die on it.

## Trivia

* This game mode (along with Pumpkin) had the background music change in a later update. the original background music was an ominous version of the title screen theme. the game mode currently reuses the background music from cave.

## Audio

The main menu

During the gameplay
Split

**Split** is the 8th game mode in Color Switch.

## Gameplay

The objective in this game mode is to avoid the spikes by splitting the ball into two. The two balls jump simultaneously when the player taps the screen. The obstacles are the same in both sides of the screen, which makes the game mode easier as the player can focus on one ball and both of them will survive.

## Trivia

* This game mode is the shortest one in the game with only 25 levels
* This, Spin, Color Fly, and Bounce are the only game modes that lack a hard rated level category.
Circle

**Circle** is the 28th game mode and 21st endless mode in Color Switch. It was released on Version 5.3.0. It's endless mode was released on Version 5.9.2

## Icon

**Circle**'s icon is a light blue. The word "**Circle**" bounces from left to right, on the circle to the left. The circle rotates counterclockwise. The circle resembles a color switcher.

## Gameplay

In this game mode, the player must tap the screen for the ball to hop from one circle to another. Circles slowly rotate counter-clockwise. Unlike in Spin mode, once the ball lands on the circle, it stays on top of it and doesn't rotate along. However, it still touches the circle, so it 'explodes' by touching the wrong color. Some circles are divided into two colors that appear in different patterns, and will rotate in a slow speed (fast speed in later levels). The player can only die by hopping onto the wrong color.

The ball passes circles from left to right, by making short jumps. Those jumps can be interrupted by obstacles, so the player needs to learn the ball's trajectory to avoid them.

Between two circles there are often unavoidable switches - the classic color switch which changes the ball's color, and gravity switch that sends the ball below the circle and changes the gravity until another switch. If this gets tricky, the player can simply flip the phone to make the gameplay easier like before.

### Obstacles

Starting from the first level up to the 4th level, the only obstacle the player can encounter is the circle itself that has two colors. From Level 5 onwards, the player will now encounter familiar (and new) obstacles.

## Trivia

* In some levels, sometimes the circle's color will change to another color that occupies the other parts of the circle. When this happens while the ball is intact, the ball will not 'explode', making the player confused.
* Although the icon of the mode shows a circle with all 4 colors, all circles in actual gameplay are combinations of 2 colors.
* This is the first game mode to feature a music sample (split).
Shoot

**Shoot** is the 14th game mode and the 6th endless mode in Color Switch.

## Gameplay

The ball has an aiming mechanic so you can shoot the ball at the obstacles breaking in order to clear the level.The ball changes its color every time you break an obstacle, enabling you to finish the level. In the background, there is a counting meter that will tell how many orbs are left. Sometimes, the location of the aiming ball may change across the screen, especially in the harder levels. Currently, there are 60 levels in the game mode. Similar game modes exist, such as Valentine's Day and Punch .

### Endless mode

Just like in the game mode itself you break obstacles with the ball increasing your score by one point for every obstacle you break, the ball changes its color every time you break an obstacle, the obstacles comes in sets and every time you complete a set the ball might change its position and/or direction. Each set has a unique set of obstacles, and usually gets harder and harder as the player progresses.
Autumn

**Autumn** is the 51st game mode and the 38th endless mode in Color Switch.

## Gameplay

When you tap the screen, wind blows from down below blowing the leaf up (you always have to play as a leaf). When you let go of the screen, the leaf goes downward. Obstacles and colors are meant to look "Autumn themed".

## Trivia

* Unlike most game modes, Autumn's ball sprite cycle is very complex and unique, rather than simply rotating like most others.
Christmas

**Christmas** is the 30th game mode in Color Switch. It is the 3rd holiday game mode and was released on Version 5.6.1. It is also the 20th endless mode that was added in Version 5.7.1.

## Gameplay

Like the Halloween game mode, this game mode is also a re-skinned version of Challenges. The skin of the ball the player can only use in this game mode is the snowflake. The colors in this game mode are:white, blue, green and red.

### Obstacles

Obstacles in this game mode are Christmas themed. There's a pole, a snowflake, etc. Obstacles also formed Christmas themes like the Christmas tree.

## Trivia

* This is the third season themed game mode. The first is Halloween.

## History

 Version 5.71
 Version 5.92
Daily Prize

**Daily Prize** is a spin-a-wheel daily event. It is available every 12 hours.

## Description

*Come back every 12h to spin the wheel and win prizes!*

## Function

The wheel is divided into 8 sections, each one has a prize marked inside it: 3 of them contains 10 stars, 2 contains 20 stars, 1 contains 50 stars, 1 contains 99 stars and 1 contains the jackpot which is a mystery exclusive ball received in the Daily Event. To play the event, there must be an active network connection.

## Trivia

* Despite the fact that it's name is Daily Prize, it is available every 12 hours.
* The highest amount of stars a player can win in the Daily Prize is 99 stars.
* There was an Easter event to where you could spin the wheel every 2 hours.
The fire chronicle

It's been six months since Kate, Michael, and Emma confronted the Dire Magnus, but the trail to their long-missing parents remains cold. Then Michael and Emma find a man who saw them ten years ago—three days after they disappeared. He knows about a map of a distant land, a place shrouded in mystery that may lead them to their parents. Meanwhile, Kate's connection to the Book of Time is growing stronger and stronger, until a dangerous trick gets her stuck in the past, searching for a friend to help her. Only a perilous quest and a daring risk will help the children to harness the power of the Books of Beginning. But will it be enough to save them?
Jump

**Jump** is the 18th game mode and the 10th endless mode in Color Switch.

## Gameplay

In this game mode the ball jumps from one platform to another through various obstacles. However there's a twist, the platforms will fade away if the ball stays on them for too long, which forces the player to make quicker jumps, and often makes levels more difficult.
Version 5.2.0

**Version 5.2** is the 52nd update in Color Switch. It was released on Nov. 3, 2016 for both Android and iOS.

## What's New?

* New endless mode: Tower
* 25 new levels (Halloween - Pumpkin - Slow)
* Fix levels Tower (levels 26-27)
* Game size optimization
* Reverted the game's halloween theme back to its original theme

## Trivia

* This is the first update to not include a new ball(s).
Stars

**Stars** are the main currency in Color Switch. They are found approximately in every game mode

## Obtaining

The Player can earn stars by playing Game mode Levels or Endless Modes. Sometimes an uncommon star might appear that is worth 10 stars. Playing the Daily Challenge will earn the player 50 Stars or by spinning the wheel in the Daily Prize at where the player can get 10, 25, 50 or 99 Stars. There is an option to buy (using real life currency) a "Double Stars" worth $2.99. This will double the stars the player earned whether its a fail or win. Another way to earn stars is by watching an ad after failing or winning a level at where it will give 30 Stars.

## Use

The only use of the Stars is to purchase some skins for the ball.
Warp

**Warp** is the 24th game mode in Color Switch that was added on Update 4.6.0

## Gameplay

Levels in Warp consist of two paralell lines on both sides of the screen, through which the ball travels. The ball moves across the screen from left to right, and after hitting the right line it re-appears and continues moving right again. Therefore those lines are portals that continuosly send the ball from one side to another. The player controls the ball by tapping the screen to jump and balancing the ball in the air. The gameplay is actually identical to Dodge and Bounce, but instead of bouncing, the ball travels through portals and continuosly moves from left to right.

### Obstacles

There are many new obstacles in Warp, while classic ones are usually static. There are some obstacles that shift from one state to another, such as colored boxes that disappear and shuriken blades that move, but old obstacles such as circles, rectangles and triangles are always static. This makes the mode very similar to Dodge.

### Portal

This portal is use to teleport into another portal above it. Whenever the ball goes through the portal, everything slows down for a moment and the ball teleports to another portal above it, this time spawning on the opposite side (for example, if the ball enters into one portal on the bottom part of it, it will spawn on top of the other portal). However, if the ball goes through the second portal, but there are no more pods above, it will get sucked into the pod and explode, resulting in a failure. This rarely happens because usually there is no reason at all to go back through portals, but players can sometimes get tricked by other obstacles.

Although portals are always unavoidable elements that need to be used to progress through levels, they have two white points on their ends, and if the ball hits them it explodes, again resulting in failure. This makes teleportation pods half useful objects, half obstacles. Sometimes the portal has a white line in the back. There is a little chance that you will hit this line.

## Stars

Stars in Warp are rare near obstacles, but at the end of each level there are 10 stars like in Dodge, Zigzag  and Slide (6 if the level borders are tighter). As the ball can endlessly travel from one side of the screen to another, all 10 stars can always be collected at the end of any level. This makes Warp the best game mode for grinding stars, of them all.

## Trivia

* The color of the portals share the same color blue of the portal in the game Portal.
Pumpkin

**Pumpkin** is the 27th game mode in Color Switch.

## Gameplay

This game mode is a re-skinned version of Cave. Like Cave the ball is the only source of light in complete darkness and it must go through all obstacles to get to the finish line and complete the level. The light in this game reflects the light of a flashlight. This game mode also uses the same colors as those in Halloween since they are both halloween themed game modes.

## Trivia

* This game mode (along with Halloween) had the background music change in a later update. the original background music was an ominous version of the title screen theme. the game mode currently reuses the background music from cave.
Bounce

**Bounce** is the 9th game mode in Color Switch.

## Gameplay

In this game mode, the ball  must bounce from one side of the screen to another. Both sides have walls with different color areas. Hitting the wrong color will destroy the ball. Sometimes, rotating spike(s) can appear in a level to increase the difficulty hitting them will also destroy the ball making the player lose. Hitting the top or bottom of the screen will also result a failure in level completion.

### Obstacles

This game mode contains one obstacle only which is the spikes.

## Trivia

* This is the first game mode where the ball can touch the walls (sides)
* This, Spin, Color Fly, and Split are the only game modes that lack a hard rated level category.
* This is the 3rd Shortest game mode in the game. (Second being Color Fly, and Spin and first being Split)
* This game mode is similar to Dodge
	+ However, the walls in Dodge are different from those in Bounce.
Cave

**Cave**is the 4th game mode and the 11th endless mode in Color Switch.

## Gameplay

All obstacles and movements are identical to Classic mode, but in Cave, the game screen is shaded on the edges, to simulate moving through a cave, where the center (position where the ball is located) is source of light. This makes the gameplay more challenging, as the player's field of view is smaller, therefore sometimes it's hard to see incoming obstacles.

In early levels of the mode, the field of light is relatively large, but as the game progress, it gets smaller. In certain levels, there is a dynamic light field which shrinks and grows. Sometimes, it shrinks in the way that the ball becomes the only visible object on the screen (for about one second). This is considered the hardest part of Cave.
Colors

WIP

## Trivia

* Bounce, Dodge, Bling and Warp are the only game modes to only feature one color at a time.
* Spin, and Black & White are the only game modes to feature only two colors in total.
* Brick, is the only game mode to feature only two colors at a time/
* Red and Green are the only colors in the game mode, Spin.
Reverse

**Reverse** is the 2nd Game mode and Endless mode in Color Switch.

In this Game mode you need to reach the bottom and avoid obstacles by jumping and falling. The reverse Game mode won't effect your gravity.

## Gameplay

Although the ball movement is identical to most of other modes, including Classic (ball falling downwards, tap to jump), there is a twist - Instead of going up, you need to reach the bottom. Because of this, going through obstacles is achieved by falling. This can be tricky because it's more difficult to learn all the tricks due to the unique movement system. You can practice for this mode by playing Break, which also frequently requires falling onto objects.

All obstacles in Reverse are the same as those in Classic.

## Difficulty

**Easiest Level:** 8

**Hardest Level:** 116 (too long)

## Trivia

* This game mode is the longest and generally hardest game mode in the game, with 170 levels.
Valentines Day

**Valentines Day** is a seasonal game mode, 34th game mode, and 23rd endless mode in Color Switch. It was released on Version 6.3.

## Gameplay

The game mode is a re-skinned version of Shoot. The player must shoot the hearts with the arrow. It also has an aiming mechanic so you can shoot the hearts.

### Obstacles

Obstacles in this game mode are the same with the exception of the ice. The ice bounces the arrow depending on the direction of the arrow and the ice.

## History

 Version 6.40
 Version 6.45
Version 4.5.3

**Version 4.5.3** is an in Color Switch that was release on September 15th, 2016 on Android and September 17th, 2016 on iOS..

## What's New?

* New Endless Mode: Dodge
* 25 New Levels on Break, Slow and Brick
* 3 new balls

* Fixed Endless Mode Spin and Classic/Challenges levels 23 and 24
* Fix level 59 Dodge
* Fix loop Brick on some levels (a powerup appears when the ball is blocked)
Races

**Races** is the 3rd game mode in Color Switch. In this mode, you have to race with a bot ball. There is no game mode similar to **Races**.

## Gameplay

The gameplay is still the same as the Classic mode except that the player need to race with a bot ball to the finish line. The bot's skin can be bought in the shop. The bot opponent's skill depends on levels. In early levels of the mode, bot balls are slower and less likely to take risks, such as going through a color patterns even when it's likely that they can get crushed. However, despite this, bots never make mistakes and die. In later levels, bots take almost all chances, which creates a more difficult challenge for the player. If the bot ball reaches the finish line before the player, the player loses the race and fails the level.

Levels in Races are generally much longer than in typical game modes with this format, such as Classic

There are also some balls in the bottom that will cheer when the race starts.

### Audience's Lines

* Speed Up!
* Ready?
* Easy for you
* \(^\_^)/
* Crazy Race
* Win this!
* Gogo!

## Gallery

Race Level 1 Screenshot with the audience below.Race Level 1 with the bot ball up above
Pixel

Pixel is the 54th game mode and the 41st endless mode in Color Switch.

## Gameplay

Pixel is a clone of classic mode, but with a few more patterns, and a large graphical overhaul. While it varies by pattern, most obstacles are very pixelated and basic looking. The color changers of these new obstacles have also changed for the new look.

The ball also takes a pixelated turn, but not as as drastic as the obstacles in comparison.

## Trivia

* The color scheme in this game mode is the same as Halloween, Pumpkin, and Monster.
* This game mode reuses the background music from Fidget Spinner, and Tower.
Border

**Border** is the 32nd game mode in Color Switch. It was released on Version 6.0.

## Gameplay

In this game mode, the player must bounce the ball numerous times. The ball will move by itself, bouncing in random directions. The player can tap the screen to change the balls colors.

## Trivia

* This is the first game mode released in 2017.
Circular

**Circular** is the 36th game mode and 25th endless mode in Color Switch. It was released on Version 6.7.1. The endless mode was released on Version 7.0.

## Gameplay

In this game mode, the player must destroy all of the obstacle of the same color as the arrow. The circle in the levels are the same as the planets in the universe at where the arrow affects gravity. The player can only lose if the arrow hits the wrong color or it hits the center of the circle.

## History

 Version 6.8.0
 Version 7.0.1

## Trivia

* This is the second game mode to not use a ball.
Ski

**Ski** is the 6th game mode on the second version of Color Switch.

## Description

This game mode is set on a snowy forest, with some trees, rocks, skiers and poles with different colors as obstacles. It also features some snowmans that you can collect to earn more stars along the way.

## Obstacles

In this game mode, you will slide and avoid the obstacles as much as you can to beat the levels and reach the bottom. In early levels, you don't usually encounter the obstacles that blocks your way and instead, trees and rocks usually spawns at the side but when you get to the hard difficulty, you will eventually need to take risks and navigate the levels on tight areas such as between trees or between rocks, making it more challenging as you play more levels.

## Trivia

* Ski is a great mode to earn more stars as it features snowmans that gives some bonus stars if you managed to hit them.

* When you look at the sign on the left side before you start moving the ball, you will notice that in each difficulty, the signs will have a different shape and color depending on your current level and difficulty. In easy difficulty, the sign will have a green circle while in medium, the sign will turn into a blue square. In hard; the sign will turn into a black diamond and in some hard levels, the sign will turn into a two-piece merged black diamond.

## Gallery

Preview of the mode.The sign when you are playing Easy difficulty.The sign when you are playing Medium difficulty.The sign when you are playing Hard difficulty.Alternative sign when playing Hard difficulty. They usually appear when the specific level is harder than the rest.
Achievements

Help the Color Switch Wikia add in information to the page or beautify it to maintain our high standards! Simply click here if you have a few words of wisdom on this page to add or a tiny correction to make. All attempts to help are appreciated :)

**Achievements** can be found on the Game Center for iOS and on Play Games for Android version of *Color Switch*.

The player may compete with other players on his/her friends list by adding "friends" and competing for points/XP that can be earned on the "achievements" section. Currently, there are 20 achievements in the game, and it seems unlikely that any more will be added in the near future. The last update to this section occurred on Update 3.5.

The player does not earn rewards in the game for getting more points/XP on these achievements; however, these are added to his/her total score on the Game Center/Play Games app.

## Trivia

* This is one of the few features in the game that differs completely from iOS and Android versions (due to the platform differences).
* This is the only competitive element in the game when playing with other friends.
* Though the outdated achievements only cover the first ten levels of three game modes, there are many more levels and game modes.
	+ The game probably considers unlocking different skins as achievements in the shop as similar requirements are necessary.
	+ In addition, with more game modes and levels released, it becomes significantly easier to earn the achievements after each consecutive update.
Mission 4: The Chief Engineer

**The Chief Engineer** is the fourth main story mission in SM2.

Burton is transported to Scraptown, to retrieve T.A.M.I’s memory banks from the Rattlers’ Chief Engineer.

## **Mission 4 rewards**

1. Armach Terren .44 (revolver).
2. Frag Grenade (standard fragmentation grenade).
3. Knoge Bosswhip (combustion shotgun).
4. Huelta Lightning (electric handgun).

## **Bonus items**

Tokens:

1. To the right of the bridge directly in front of the insertion point.
2. Go northwest from the second sewer exit or northeast from the first one, between two buildings on the northern edge of the cliff.
3. Southeast of the side door to the saloon.
4. ?

Headgear:

* Combat Helmet - Behind the southwestern wall of the building right in front of the second sewer exit. The building has a fire barrel by the northwestern wall and a sleeping guard inside.
Turn

**Turn** is the 15th game mode and the 7th endless mode in Color Switch.

## Gameplay

The objective in this game mode is to make the balls hit the designated color. But you don't control balls, you control a multi-colored object in the center of the screen that can be rotated by tapping. The rotating object can be circular, triangular, or rectangular. It can have from two to four colored sides.

For example, when a purple colored ball hits a purple colored side, it splashes and you get one point. If it hits yellow, blue or pink colors, you fail and the game ends. To make sure that correct ball hits the correct color, you need to tap the screen and rotate the object. Balls come from all sides of the screen and move towards the center. Usually, they come one by one, but sometimes they can come in streams of 5 balls that move much faster.

During every game, in top left corner of the screen you can see how many balls you have cleared and how many of them are coming.

## Trivia

* Although the mode is very unique, it shares some similarities with Control, as you control a rotating obstacle-like object.
* This, Shoot and Break are the only game modes to not have a star in any levels.
Version 5.6.1

**Version 5.6.1** is the 56th update and the 3rd holiday update in Color Switch. It was released on November 30, 2016 for Android.

## What's New?

**CHRISTMAS IS COMING !**

* New theme: Christmas
* New game mode: Christmas
* 3 new balls

## Trivia

* The update news in-game shows that the Loop game mode is added in this version. However, the game mode was added before this update, more likely an error.
Climb

**Climb** is the 19th game mode and the 13th endless mode in Color Switch.

## Gameplay

In the climb game mode, the ball moves upwards by sliding on lines that exist on both sides of the screen. The player has to tap in order to switch between two sides in the level. Like other game modes, the player will die if the ball touches an object that is not the same color. The objective of the game mode is to reach the end by tapping to get to the other side on the player's color before the player either fall off the path or touches a wrong color.
Mission 2: New Century Raid

**New Century Raid** is the second main story mission in SM2.

Burton, Ava and Gavin land their Gecko on the outskirts of New Century Town to make contact with Gavin’s uncle, Garth.

They find that the town has been occupied by the Rattlers, a gang of infamous space pirates.

On T.A.M.I’s orders, Ava and Gavin Stay behind to guard the ship, while Burton sneaks into the town, singlehandedly eliminates the Rattlers’ local detachment (18 pirates all in all) and frees the townspeople being held hostage in the town’s jail.

## **Mission 2 rewards**

1. Armach OT-Ranger (sniper rifle).
2. Armach Falcon MP (machine pistol).
3. Casual Clothing (50 HP, 150 armor, +2 mobility).
4. Noise Maker (gadget).

## **Bonus items**

COR-V Tokens:

1. Right in front of the town’s main gate.
2. Southern edge of the town, behind the barn with the dynamite.
3. Behind the north-western wall of the house opposite the saloon.
4. Inside the saloon.

Headgear:

* White Marshal hat - inside the sheriff’s office.
Slide

**Slide** is the 20th game mode and the 14th endless mode in Color Switch.

## Gameplay

The aim of this game is to avoid the obstacles by sliding/dragging the ball left or right, or just tapping left or right. Levels get more harder because of increasing obstacles and surprise movements of spikes or objects.

## Glitch

At Level 44, the last obstacle before the finish line, can be passed through by going left or right. The developer might have forgotten to put some barriers at both left and right sides of the last obstacle.
Mission 13: Fickle Island

**Fickle Island** is the thirteenth main story mission in SM2.

A COR-V mining facility on Fickle Island has been occupied by a large force of Rattlers.

The plan is to assassinate all 5 Rattler leaders in the area, which will disorganize their ranks and, ultimately, force them to abandon the mine.

And that’s a good plan.

But specialist Burton is notoriously unfamiliar with the whole “cut-off-the-snake’s-head” concept. Come to think of it, he might also be unfamiliar with the word “concept”.

What he is familiar with is stomping on the snake until it stops moving, then stomping on it some more and only then cutting it’s head off. Maybe tossing the head in a fire after that.

Or into a mine shaft...

## **Mission 13 rewards**

Plasma Mine (“Did I just find a mine in a mine? Well, now it’s mine.”).

Boforce .50 (“and I’ve got Boforce. Point. Five O. Written down the side of mine”).

Zolt Launch X3 (grenade launcher, launches 3 grenades at once).

Armach Firelash (combustion assault rifle, incendiary rounds).

## **Bonus items**

Tokens:

1. Approach the mine’s southeastern side entrance (just near the main entrance) and proceed along the outer wall to a small garbage dump site.
2. Enter the mine through the main entrance and take the ladder beside a defunct cargo elevator shaft; upon exiting the ladder shaft, the token can be seen in the adjacent server room.
3. Proceed to Floor C, enter the main cave system with two burning barrels, enter the adjacent room to the west.

Headgear:

Top Hat - on floor C, in an equipment storage room behind a cargo door unlocked with keycard B.