Z.J.

*description to be added*

## Family

* Zordon - father
* Angie Famille - wife
* Swartos - son
* Wela - daughter

## Powers and Abilities

* **Will of the Rangers** - According to Jason Lee Scott/the Mighty Morphin' Red Ranger, Z.J's heroic potential as a true Power Ranger is much powerful than other Red Rangers, due to being one of them from their own story tolds. This ability is shown when every Power Ranger merges with Z.J., morphing him into the Legacy Ranger.

Due to Z.J. being an "ultra-human", he is able to use most (if not all) of the superpowers known to man. This list provides only the ones that have been **seen** used by Z.J.

* **Elemental Manipulation**: With Z.J. being the Warrior of Balance, he is capable of utilizing all of his teammates' elemental powers.
	+ **Fire Manipulation**: Z.J. can control the kinetic energy of atoms to generate, control or absorb fire.
		- **Fire Breathing**: Z.J. can also generate gases from his body and exhale fire from the mouth.
		- **Heat Vision**: Z.J. can burn objects and other individuals with his gaze.
	+ **Water Manipulation**: Z.J. can control, generate or absorb water. He is also able to move across water as if it were solid ground.
		- **Water Breathing**: Z.J. can also respirate through water in lieu of a gaseous medium.
		- **Liquification**: Z.J. is able to turn partially or completely into a liquid.
	+ **Earth Manipulation**: Z.J. can control earth; sand, stone, rock, lava, dirt, or other minerals.
	+ **Ice Manipulation**: Z.J. can reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
		- **Freeze Vision**: Z.J. can freeze objects and other individuals with his gaze.
	+ **Wind Manipulation**: Z.J. can control, generate, or absorb air or wind.
	+ **Weather Manipulation**: Z.J. can control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.
		- **Electric Manipulation**: Z.J. can control, generate or absorb electric fields.
	+ **Metal Manipulation**: Z.J. can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Sometimes, his skin (mainly his arm) turns to steel when he uses this power.
	+ **Plant Manipulation**: Z.J. can create, control, manipulate or animate plant life.
	+ **Shadow Manipulation**: Z.J. can create or manipulate darkness, often by mentally accessing a dimension of dark energy and manipulating it.
* **Telekinesis**: Z.J. is able to move objects with his mind.
* **Super-Strength**: Z.J. can lift objects up to several tons, but his strength limit is currently unknown. He can also deliver strikes much more powerful than the average human's. He is also easily able to lift large pieces of debris.
* **Psychic Abilities**: Z.J. has the ability to read minds, pinpoint locations, and see the future in some instances (though Z.J. prefers not to use this).
* **Super Speed**: Z.J. has the power to move and react at superhuman speeds. This includes his physical speed, reaction time, and reflexes. His maximum speed is unknown, but somewhere along the regions of the speed of sound. When using this power, everything in normal motion appears to slow down to his perspective, while he accelerates to his opponent's.
* **Molecular Alteration**: Z.J. has the power to transform his molecular structure to the structure of anything he touches. This gives him the physical properties and strength of the object he touches. This power is most often affiliated with Metal Manipulation.
* **Phase Shifting**: Z.J. can phase his molecules through solid objects at will, which is very useful when escaping enemies or dodging physical assaults.
* **Force-Field Projection**: Z.J. has the power to create force-fields, which can be used defensively, e.g as a barrier, or offensively, e.g; to cut off an opponent's oxygen supply or as a force of propulsion.
* **Psychometry**: Z.J. has psychometry, meaning he can sense the auras of anyone or anything in the vicinity, the exact distance limit is unknown.
* **Enhanced Hearing**: Z.J. is able to hear things that others cannot, as even the most minute sounds are audible to him.
* **Telescopic Vision**: Z.J. can see things that are at incredible distances as if looking through a telescope. He also notices every tiny detail on an object.
* **Superhuman Tracking**: Z.J. is able to track an individual or object through supernatural means; sometimes referred to as "pathfinding".
* **Invisibility**: Z.J. is able to render himself unseen to the naked eye.
* **Telepathy**: Z.J. can read the thoughts of, or to mentally communicate with others.
* **Technopathy**: Z.J. can manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data.
* **Mind Control**: Z.J. can alter the perceptions of others, and control the actions of others with the mind.
* **Time Manipulation**: Z.J. can affect the flow of time by slowing, accelerating, reversing, or stopping it.
	+ **Temporal Protection**: Z.J's mind is immune to alterations in the time stream, allowing him to retain memories of prior timelines before the alterations when others may not. He'll notice if someone time travels to the past or rewinds time.
	+ **Temporal Immunity**: Z.J. is immune to temporal/time-based powers.
* **Healing Factor**: Z.J. can heal himself or others rapidly and with greater finality from any injury; the rate of recovery varies from character to character.
	+ **Resurrection**: Z.J. can bring others back to life. Due to the strain that this puts on his body, Z.J. can only use this power occasionally.
* **Duplication**: Z.J. can create physical or temporal/past and future duplicates of himself or others.
* **Power Augmentation**: Z.J. can enhance or weaken the powers of others.
* **Power Bestowal**: Z.J. can bestow powers or jump-start latent powers.
* **Power Negation**: Z.J. can cancel the superpowers of others.
* **Power Sensing**: Z.J. can sense or recognize superhuman powers.
* **Merging**: Z.J. can temporarily merge two or more beings into a single being, which results in a completely new and stronger being.
* **Cross-Dimensional Awareness**: Z.J. can detect actions and events in other dimensions.
* **Dimensional travel**: Z.J. can travel between two or more dimensions, realities, realms, etc.
* **Memory Manipulation**: Z.J. can erase or enhance the memories of others.
	+ **Precognition**: Z.J. is able to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show him that he is being threatened and from what direction it is coming from.
* **Possession**: Z.J. is able to take control and inhabit the body of an individual.
* **Gravity Manipulation**: Z.J. can manipulate or generate gravitons, or other types of gravitational interactions.
* **Reality Warping**: Z.J. can change or manipulate reality itself.
* **Illusions**: Z.J. is able to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions. May overlap with reality-warping when it is possible to interact with the illusions.
* **Animation**: Z.J. can bring inanimate objects to life or free an individual from petrification.
* **Flight**: Z.J. has been shown to have the capability to fly. During his time with the Element Fury Rangers, whenever he flies, he's usually covered in fire, much like the Human Torch from the *Fantastic Four*.
* **Werewolf Physiology**: Due to Z.J's Halloween curse, he is able to transform into a werewolf, which is always associated with the appearance of the full moon. He gains the traits of werewolves, most obvious being able to change into a wolf with the natural characteristics inherent to both wolves and humans, including senses, stamina, etc. Unlike his other powers, this one cannot be controlled, and can only be stopped once morning hits. After the *Curse of the Red* special, he no longer suffers from this and can no longer transform into a werewolf again.
* **Probability manipulation**: Z.J. is able to alter probability, causing unlikely things to happen, or likely things not to happen.
* **Energy Blasts**: Z.J. can fire various forms of energy from his body.
* **Energy Conversion**: Z.J. can absorb one form of energy and convert it into another form of energy.
* **Electrical Transportation**: Z.J. is able to travel through electrical conduits (such as power lines or telephone lines). He can also enter through devices such as televisions, electrical poles, or computers.
* **Portal Creation**: Z.J. is able to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations. This is Z.J's alternative method of transportation should the teleportation system be dysfunctional at the Command Center.
* **Metamorphosis**: Z.J. can change his/someone else's physical, biological form to mimic the appearance, characteristics, and/or power set of other individuals.

## Forms/Powers

* Power Ranger
* Kamen Rider
* Ultraman

* Ranger Z
* Element Fury
* Shadow Ranger
* High Seas
* Power Pride
* Red Legend
* Neo Legend
* Legendary Mode
* Legacy Ranger

**Arsenal**

* Z Crystal
* Z Blaster
* Z Saber
* Z Cannon

* Element Fury Red
* Falcon Warrior
* Grand Fury
* Lava Warrior
* Zenith Ranger
* Ultra Fury Ranger
* Furio Ranger
* Werewolf

**Arsenal**

* Fury Morpher
* Fury Coins
* Flame Sabers
* Falcon Blade Bow
* Red Lion Fangs
* Tyranno Sword
	+ Power Sword
* Fury Sword
* Fury Cycle
* Wrist Communicator

**Zords**

* Red Dragonzord / Red Dragon Warrior Mode
* Red Falconzord
* Red Lionzord
* Red Tyrannozord
* Red Eaglezord

**Arsenal**

* Fury Morpher
* Fury Coins
* Falcon Blade Bow
* Wrist Communicator

**Arsenal**

* Fury Morpher
* Grand Morpher
* Fury Coins
* Inferno Longsword
	+ Flame Sabers
* Fury Sword
* Wrist Communicator

**Arsenal**

* Lava Morpher
* Fury Morpher
* Grand Morpher
* Fury Coins
* Inferno Longsword
* Magma Fighters
* Fury Sword
* Lava Cycle
* Wrist Communicator

Known as the **Warrior of Balance**, the Zenith Ranger is Z.J's ultimate form as an Element Fury Ranger. It uses the power of all of the Fury Coins, including his own, and combines them into one ultimate power and thus, enables Z.J. with all of the Rangers' weapons and attacks.

**Main Arsenal**

* Zenith Calibur
* Fury Coins
* Wrist Communicator

**Other Weapons**

* Fury Sword
* Inferno Longsword
	+ Flame Sabers
* Falcon Blade Bow
* Red Lion Fangs
* Leo Gatlinger
* Tyranno Sword
* Tsunami Sniper
	+ Hydro Blasters
	+ Grand Sniper
* Shark Jaws
* Blue Gorilla Fighters
* Tricera Lance
* Quake Breaker
	+ Groundion Axe
	+ Grand Breaker
* Leo Fighters
* Green Condorangs
* Masto Axe
* Tornado Staff
	+ Wind Archer
	+ Grand Staff
* Eagle Cutters
* Yellow Phoenix Crossbow
* Tooth Daggers
* Solaris Cannon
	+ Sky Fighters
	+ Grand Trigger
* Viper Fangs
* Purple Bison Axe
* Ptera Bow

**Main Arsenal**

* Ultriser
* Zenith Calibur
* Fury Coins
* Wrist Communicator
* Falcon Armor
* Lava Cycle Armor Mode

**Other Weapons**

* Fury Sword
* Inferno Longsword
	+ Flame Sabers
* Falcon Blade Bow
* Red Lion Fangs
* Leo Gatlinger
* Tyranno Sword
* Tsunami Sniper
	+ Hydro Blasters
	+ Grand Sniper
* Shark Jaws
* Blue Gorilla Fighters
* Tricera Lance
* Quake Breaker
	+ Groundion Axe
	+ Grand Breaker
* Leo Fighters
* Green Condorangs
* Masto Axe
* Tornado Staff
	+ Wind Archer
	+ Grand Staff
* Eagle Cutters
* Yellow Phoenix Crossbow
* Tooth Daggers
* Solaris Cannon
	+ Sky Fighters
	+ Grand Trigger
* Viper Fangs
* Purple Bison Axe
* Ptera Bow
* Fury Shortblade
* Storm Saber
* Storm Battler
	+ Storm Shooter
	+ Thunder Breaker
	+ Lightning Slasher
* Snow Claws
* Forest Macer
* Metal Shafter
* Aqua Timbre
* Techno Gunpad

At one point in the show when the Dragonzord was critically damaged, Z.J. made a risky move by growing giant and combining with the other four Fury Zords.

**Arsenal**

* Fury Staff

**Zords**

* Blue Sharkzord
* Yellow Viperzord
* Green Lionzord
* Pink Eaglezord

During the Curse of the Red one hour Halloween special, a full moon strangely causes Z.J. to turn into a werewolf. The origins of Z.J's werewolf state are currently unknown.

**Arsenal**

* Shadow Riser
* Shadow Sword
* Shadow Cycle

**Zords**

* Shadow Racer

* High Seas Silver
* Gold Mode

**High Seas Silver** is Z.J's third Ranger form. It is from this form that he transforms into other rangers of the past.

**Arsenal**

* Legendary Silver Morpher
* Legendary Buckle
* Silver Trident
* Legacy Dagger
* Legendary Ranger Keys

**Zords**

* Q-Rex Drill

**High Seas Silver Gold Mode** is Z.J's enhanced form, his personal power-up as High Seas Silver. It is from this form that he gains the strength of the Sixth Rangers of the past. He transforms with the aid of the Golden Anchor Key, which is a combination of twenty Sixth Ranger Keys.

**Arsenal**

* Pride Baton
* Pride Cannon (*Big One provides the missile for the team cannon*)

* 30
* 35

**Arsenal**

* Legacy Morpher
* High Seas Saber
* High Seas Blaster

Weapon Recreation
The Red Legend can recreate any weapon a Red Ranger has handled before, either which he or another Ranger can wield.

Power Rangers Address Book
The **Power Rangers Address Book** is a book possessed by the Red Legend that lists information on every Power Ranger member. The book features pictures of all the Core Rangers and the 6th Rangers.

Legendary Ranger Database
The **Legendary Ranger Database** is a database compiling the history of the Ranger Powers that have been used on Earth, as manifested by the Morphing Grid. These include powers used historically by Earth-based teams as well as powers that were accessed at one point or another in history but originated in other worlds, dimensions, or in the future. The compendium is built in the form of action footage. The Red Legend often keeps it on a flash drive.

**Arsenal**

* Neo Legacy Morpher
* Neo High Seas Saber
* Neo High Seas Blaster

Powers and Abilities
Weapon Recreation
Much like the Red Legend, the Neo Legend can recreate any weapon a Ranger has handled before, either which he or another Ranger can wield.

As the Red Legend, Z.J. was given access to the powers of the past Red Rangers as well as any Secondary Red Rangers.

As High Seas Silver, Z.J. was given access to the powers of the twenty 6th rangers. Joining the rest of the High Seas Rangers, he now has access to the Rangers' treasure chest of keys and theoretically may transform into any Ranger he chooses. However with his link to the 20 warriors, an obvious preference for their forms or hybrids of their forms is seen. He has the ability two fuse any two Ranger Keys.

* Red Rangers

* Red Ranger
* Red Alien Ranger
* Red Zeo Ranger
* Red Turbo Ranger
* Red Space Ranger
* Galaxy Red
* Red Lightspeed Ranger
* Time Force Red
* Red Wild Force Ranger
* Red Wind Ranger
* Crimson Thunder Ranger
* Red Dino Ranger
* S.P.D. Red Ranger
* Red Mystic Ranger
* Red Overdrive Ranger
* Jungle Fury Red Ranger
* Ranger Operator Series Red
* Samurai Red
* Megaforce Red
* Dino Charge Red Ranger
* Ninja Steel Red
* Beast Morphers Red
* Red Dino Master
* Express Squad Red
* Red Eagle Ranger
* Red Whale Ranger
* Leo Red
* Sixth Rangers
* Extra Rangers
* Other Core Rangers
* Hybrids

* Red Ranger
* Armored Red Ranger

* Red Ranger
	+ Power Sword

* Armored Red Ranger
	+ Dragon Shield
	+ Power Sword
	+ Dragon Dagger

* Red Alien Ranger
	+ Aquitian Saber

* Red Zeo Ranger
	+ Zeo Pistol Powered Up
	+ Zeo Power Sword
	+ Zeo Cannon

* Red Turbo Ranger
	+ Turbo Lightning Sword

* Red Space Ranger
* Red Battlized Ranger

* Red Space Ranger
	+ Weapons
		- Astro Blaster
		- Spiral Saber
			* Spiral Saber Booster Mode
		- Battlizer Gauntlet
	+ Vehicles
		- Red Galaxy Glider

* Red Battlized Ranger
	+ Battlizer Gauntlet
		- Red Battlized Armor

* Galaxy Red
* Red Armored Ranger

* Galaxy Red
	+ Weapons
		- Quasar Saber

* Red Armored Power Ranger
	+ Galactic Key

* Red Lightspeed Ranger
* Trans-Armor

* Red Lightspeed Ranger
	+ V-Lancer

* Trans-Armor

* Time Force Red
* Red Battle Warrior

* Time Force Red
	+ Weapons
		- Chrono Sabers
		- Vortex Blaster

* Red Battle Warrior
	+ Battle Warrior Armor
		- Battle Fire Saber

* Red Wild Force Ranger
* Red Savage Warrior

* Red Wild Force Ranger
	+ Jungle Sword

* Red Savage Warrior
	+ Animarium Armor

* Red Wind Ranger
* Battlizer

* Red Wind Ranger
	+ Weapons
		- Ninja Sword
		- Hawk Blaster

* Tri-Battlized Armor
	+ Lightning Morpher
		- Tri-Battlized Armor
			* Ground Mode
			* Flight Mode

* Crimson Thunder Ranger
	+ Thunder Staff
	+ Crimson Blaster

* Red Dino Ranger
* Super Dino Mode
* Triassic Ranger
* Battlizer

* Red Dino Ranger
	+ Weapons
		- Thundermax Saber
		- Tyranno Staff
		- Z-Rex Blaster

* Super Dino Mode
	+ Weapons
		- Thundermax Saber
		- Tyranno Staff

* Triassic Ranger

* Triassic Battlizer
* Triassic Battlizer Morpher

* S.P.D. Red Ranger
* Battlizer

* S.P.D. Red Ranger
	+ Delta Blasters
		- Delta Blasters Combo Mode

* Cyber Mode
* Sonic Mode

* SPD Battlizer Cyber Mode
	+ Magna Morpher
		- S.P.D. Battlizer
			* Cyber Mode

* SPD Battlizer Sonic Mode
	+ Magna Morpher
		- S.P.D. Battlizer
			* Sonic Mode

* Red Mystic Ranger
* Red Dragon Fire Ranger

* Red Mystic Ranger
	+ Morphing Devices
		- Mystic Morpher
	+ Weapons
		- Magi Staff
			* Sword Mode

* Fierce Dragon Morpher
	+ Red Dragon Fire Ranger

* Red Overdrive Ranger
* Red Sentinel Ranger

* Red Overdrive Ranger
	+ Drive Lance

* Red Sentinel Ranger
	+ Sentinel Morpher
	+ Sentinel Knight

* Jungle Fury Red Ranger
	+ Weapons
		- Jungle Chucks

* Ranger Operator Series Red
	+ Nitro Blaster
	+ Street Saber

* Samurai Red
* Shark Attack Mode
* Shogun Mode

* Red Samurai Ranger
	+ Power Discs
		- Lion Disc
	+ Weapons
		- Spin Sword
		- Fire Smasher

* Shark Attack Mode
	+ Shark Sword

* Shogun Mode Red
	+ Shogun Buckle
	+ Samurai Discs
	+ Bullzooka
	+ Shogun Spear

* Megaforce Red
	+ Dragon Sword

* Dino Charge Red Ranger
* Dino Steel

* Dino Charge Red Ranger
	+ Weapons
		- Dino Blade Blaster
			* Dino Charge Morpher
			* Dino Saber
		- Dino Chargers

* Dino Steel
	+ Weapons
		- T-Rex Smasher

* Ninja Steel Red
	+ Ninja Battle Morpher
	+ Ninja Power Stars
		- Red Ninja Power Star
	+ Ninja Star Blade
	+ Ninja Blaster

* Red Dino Master
	+ Dino Riser
	+ Paleo RiseSword

* Express Squad Red
* Rail Defender Mode

 File:ToQ 1 Red.png
* Express Squad Red
	+ Track Saber

* Rail Defender Mode

* Red Eagle Ranger
* Red Gorilla Ranger

* Default
* Pride Mode

* Red Eagle Ranger
	+ Weapons
		- Cube Blaster
		- Wing Saber

* Pride Mode
	+ Weapons
		- Cube Blaster
		- Wing Saber

* Default
* Pride Mode

* Red Gorilla Ranger
	+ Weapons
		- Cube Blaster
		- Wing Saber

* Pride Mode
	+ Weapons
		- Cube Blaster
		- Wing Saber

* Red Whale Ranger
	+ Weapons
		- Whale Blaster
		- Cube Blaster
		- Wing Saber

* Leo Red
	+ Power Orbs
		- Shishi Orb
	+ Cosmo Buckle
	+ [[w:c:powerrangersfanon:{{{1}}}|{{{1}}}]]

* Green Ranger
* White Ranger
* Gold Zeo Ranger
* Silver Space Ranger
* Titanium Ranger
* Quantum Ranger
* Lunar Wolf Ranger
* Green Samurai Ranger
* White Dino Ranger
* S.P.D. Omega Ranger
* Solaris Knight
* Mercury Ranger
* Ranger Operator Series Gold
* Ranger Operator Series Silver
* Samurai Gold
* Robo Knight
* Dino Charge Gold Ranger
* Ninja Steel Gold
* Beast Morphers Gold
* Beast Morphers Silver
* Gold Dino Master
* Express Squad Orange
* PredaRanger
* Firebird Soldier
* Ranger X
* Storm Fury Ranger
* Thunderbird 6 Quantum
* Neo 6

* Green Ranger
	+ Dragon Shield
	+ Dragon Dagger

* White Ranger
	+ Saba

* Gold Zeo Ranger
	+ Golden Power Staff

* Silver Space Ranger
	+ Weapons
		- Super Silverizer
	+ Vehicles
		- Silver Cycle

* Titanium Ranger
	+ Titanium Laser

* Quantum Ranger
* Mega Battle Mode

* Quantum Ranger
	+ Quantum Defender

* Quantum Ranger Mega Battle Mode
	+ Quantum Megabattle Armor

* Lunar Wolf Ranger
	+ Lunar Cue

* Green Samurai Ranger
* Super Samurai Mode

* Samurai Saber

* Super Samurai Mode
* Samurai Saber

* White Dino Ranger
	+ Drago Sword

* SPD Omega Ranger
	+ Omega Morpher

* Solaris Knight
	+ Laser Lamp

* Mercury Ranger
	+ Drive Detector
	+ Drill Blaster

* Ranger Operator Series Gold
	+ Cloud Hatchet

* Ranger Operator Series Silver (male version)
	+ Cloud Hatchet

* Samurai Gold
	+ Barracuda Blade

* Robo Knight
	+ Power Cards
	+ Robo Morpher
	+ Robo Blade
	+ Vulcan Cannon Bullet

* Dino Charge Gold Ranger
* Dino Steel

* Dino Charge Gold Ranger
	+ Ptera Morpher
	+ Ptera Saber
	+ Dino Com
	+ Dino Chargers
		- Dino Charger #6 - Ptera Charger (Pteranodon)

* Dino Steel
	+ Ptera Morpher
	+ Mega Ptera Saber
	+ Dino Chargers
		- Dino Charger #6 - Ptera Charger (Pteranodon)

* Ninja Steel Gold
	+ Gold Ninja Battle Morpher
	+ Ninja Power Stars
		- Gold Ninja Power Star
	+ Rockstorm Guitar

* Beast Morphers Gold
	+ Striker Morpher

* Beast Morphers Silver
	+ Striker Morpher

* Gold Dino Master
	+ Mosa Breaker
		- Mosa Gunner
		- Mosa Blader

* Express Squad Orange
	+ Guidance Blade

* Rhino Mode
* Wolf Mode
* Croc Mode
* Pride Mode

* PredaRanger (Rhino Mode)
	+ Flash Morpher
	+ Rod Blaster

* PredaRanger (Wolf Mode)
	+ Flash Morpher
	+ Rod Blaster (Blaster Mode)

* PredaRanger (Croc Mode)
	+ Flash Morpher
	+ Rod Blaster (Spear Mode)

* PredaRanger (Pride Mode)
	+ Flash Morpher
	+ Rod Blaster

* Firebird Soldier
	+ Power Orbs
		- Phoenix Orb
	+ Cosmo Buckle
	+ Firebird Arms
		- Firebird Sword
		- Firebird Shield

* Sigma X
* Lupin X

* Sigma X
	+ Dualizer X
	+ X Rod Sword (Rod Mode)

* Lupin X
	+ Dualizer X
	+ X Rod Sword (Sword Mode)

* Storm Fury Ranger

* Thunderbird 6 Quantum

* Neo 6
	+ Neorizer
	+ Neo Bowgun

* Magna Defender
* Wolf Warrior
* Jungle Fury Elephant Ranger
* Jungle Fury Bat Ranger
* Jungle Fury Shark Ranger
* Dino Charge Silver Ranger
* Element Fury White
* Element Fury Gold

* Magna Defender
	+ Magna Sword/Magna Blaster

* Wolf Warrior
	+ Weapons
		- Knight Saber
		- Wolf Shield

* Jungle Fury Elephant Ranger
	+ Jungle Mace

* Jungle Fury Bat Ranger
	+ Jungle Fan

* Jungle Fury Shark Ranger
	+ Shark Sabers

* Dino Charge Silver Ranger
	+ Titano Charge Morpher
	+ Titano Saber
	+ Dino Saber
	+ Dino Chargers

* Element Fury White (male version)

* Element Fury Gold

* Element Fury Blue
* Element Fury Green
* Element Fury Yellow
* Element Fury Violet

* Element Fury Blue

* Element Fury Green

* Element Fury Yellow (male version)

* Element Fury Violet

* RPM Wings
* High Seas Christmas
* High Seas Red-Silver Hybrid

The **RPM Wings** is Z.J’s second unique form, combined from two of his Ranger Keys.

* Cloud Hatchet (x2)

Z.J. fused the two ranger keys to create a special new fused hybrid of the RPM Gold and Silver ranger form. In this form, he utilizes two of each of the Ranger Operators’ main weapons, with a Sky Morpher on both sides of his belt.
Z.J. first accessed this form when the High Seas Rangers decided to execute a Full-team Legendary Ranger Mode into the Ranger Operators and he was left at a loss which of the two keys to use. Both of the Ranger keys then fused together, creating a temporary Ranger Key.
The discovery of this ability, which began with creating the RPM Wings Key, served him well later on when he was able to combine the 20 Official Sixth Ranger Keys into the Gold Mode Key.

* High Seas Saber
* High Seas Blaster

During the time Levira's gun fused Marvelous and Z.J., their powers became fused together, and so, when Z.J. used his key with Marvelous's Legendary Morpher, the hybrid form of High Seas Red and High Seas Silver was made.

**Arsenal**

* Legendary Morpher
* High Seas Saber
* High Seas Blaster
* Legendary Ranger Keys

The Legacy Ranger is Z.J's ultimate form and is quite possibly the most powerful form in Power Rangers history. This form is accessed when every Ranger (or the spirits of every Ranger) in history merges with Z.J., causing the Red Legend suit to gain rainbow lines with every Ranger color known in history. While the color of the helmet remains the same, the visor also gains rainbow lines, with a line of red at the top.

In this form, Z.J's fighting power is drastically increased. He is also able to use ANY Ranger weapon known to man, whether it be an individual weapon or sidearm or a team blaster. He can also summon Rangers to help him fight, though this is rarely needed considering every Ranger is inside of him.

**Arsenal**

* Legacy Morpher
* Legendary Ranger Weapons

* Time Driver
* King Driver

* Standard
* Super
* Special
* Other

* Default
* Rider Armors

**Time Rider**

"*Rider Time! (Electronic beat) Time Rider! Yeah!*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 200.0 cm
* **Rider Weight**: 92.0 kg

**Ability Parameters**

* **Punching Power**: 8.2 t
* **Kicking Power**: 19.0 t
* **Maximum Jump Height**: 30.2 m
* **Maximum Running Speed**: 100 m per 5.0 sec.

Z.J. transforms into **Time Rider** by inserting the Time Battle Watch into the D '9 Slot on the Time Driver. His base form's visor reads *"Rider"* (ライダー, *Raidā*?), while the logo on his forehead reads *"Kamen"* (カメン, **"Kamen"**?) in katakana. Time Rider's personal weapon in his base form is the Chrono Breaker.

Time Rider consists of the following parts:

* **Caliber A** - Time Rider's helmet. 'A' stands for Analog.
	+ **Clock Blade A** - The clock hands on the Caliber A. It is a data collection device. The long hand, **Baryon Hand M** predicts temporal information, such as enemy timing, while the short hand, **Meson Hand H** measures spatial information, such as the distance between Time Rider and the enemy as well as landing points of finishers.
	+ **Ow Signal** - The circular section where the two Clock Blades meet. It feeds gathered information to Time Rider, derives an optimum solution to problems, and adjust internal systems of Time Rider.
	+ **Indication Eye** - The visor which spells out "Rider". Sensors with a 270° viewing angle are built into the compound eye.
	+ **Kamen Dial** - Time Rider's faceplate. It invokes an analog clock face and is made using a multilayer structure composed of the special metal alloy **Graphenium**. The Kamen Dial is described by the TV Asahi website to have a beautiful white luster finish.
	+ **Crash Bezel** - The metal frame surrounding the face. It is composed of Graphenium.
	+ **Core Crown** - The 'button' on Time Rider's left cheek. It is an information management unit that stores combat data.
* **Oval Light Tecter** - Time Rider's shoulder and chest armor. A metal coating called **Graphenium Coat** has been applied, raising durability. As a result, the Oval Light Tecter is not only lightweight but is also 200 times stronger than steel.
* **Mid Band Liner M** - The silver band that runs vertically across Time Rider's torso, it connects the Time Driver to the head, converting energy made by the Driver into bioenergy.
* **Time Rush Arm** - Time Rider's arms. Nanoscopic **"Nanotube Muscle"** tubing covers it, increasing strength.
* **Flex Arm Girder** - Time Rider's forearm armor. It is composed of the shock-absorbant material **AMsein**, allowing it to absorb and disperse physical attacks with ease.
* **Time Leap Hand** - Time Rider's hand units. It is covered with the purple metal **Graphenium Bite** units, raising destructive punching power.
* **Adjustrike Suit** - Time Rider's bodysuit. It automatically repairs minor damage.
* **Time Rush Leg** - Time Rider's legs. Nanoscopic **"Nanotube Muscle"** tubing covers it, increasing strength.
* **Counter Pad** - Time Rider's kneepads. It reads combat data on the field and sends it to the helmet.
* **Flex Leg Girder** - Time Rider's shin protectors. It is composed of the shock-absorbant material Amsein, allowing it to absorb and disperse physical attacks with ease.
* **Time Leap Shoes** - Time Rider's shoes. The tip is covered with the **Graphenium Bite** units, increasing destructive kicking power. Additionally, The katakana for the word "Kick" (キック) is engraved on the soles.

	+ **Time Break**: This finisher has two variations.
		- Rider Kick: A series of magenta-colored "Kick" (キック, *Kikku*?) characters appear and circle the enemy. Time Rider then jumps high as the "Kick" characters merge into one and imprint on Time Rider's right foot as Time Rider performs a Rider Kick.
		- Rider Slash: Time Rider performs an enhanced version of his Giri Giri Slash.
* Chrono Breaker finishers:
	+ Chrono Slash: Time Rider uses the power of a Battle Watch in the Chrono Breaker in Breaker Mode and performs a powerful slash.
		- **Time**: Time Rider coats the Chrono Breaker in magenta energy before slashing the enemy. The slash then projects two silver energy clocks upon impact.
		- **Orange**: Time Rider coats the Chrono Breaker in orange energy before slashing the enemy. The slash then projects an orange slice energy upon impact in a manner similar to the Orange Slicer's Orange Slice finisher.
	+ Chrono Shooting: Time Rider uses the power of a Battle Watch in the Chrono Breaker in Gun Mode and performs a powerful blast.
		- **Astro**: Time Rider shoots a barrage of missiles at the enemy in a manner similar to the Launcher Module.
		- **Duo**: Time Rider shoots purple energy bullets surrounded by green gusts of wind similar to Trigger Aerobuster.

* Battle Armors
* Lost Armors

* Fusion
* Action
* Astro
* Trio
* Orange
* Duo
* Dragon Knight

**FusionArmor**

"*Rider Time! Time Rider! Yeah! Armor Time! (Electronic beat mixed with RabbitTank-esque music) Best Match! Fusion!*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 200.0 cm
* **Rider Weight**: 108.0 kg

**Ability Parameters**

* **Punching Power**: 10.1 t
* **Kicking Power**: 23.5 t
* **Maximum Jump Height**: 37.5 m
* **Maximum Running Speed**: 100 m per 4.0 sec.

**FusionArmor** is Time Rider's Fusion Rider-based form accessed by inserting the Fusion Battle Watch into the D '3 Slot on the Time Driver, invoking Fusion Rider's RabbitTank Best Match Form. Its visor spells out *"Build"* (ビルド, *Birudo*?), and its shoulder pads are modeled after empty Bio Capsules.

In this form, he wields the **DrillCrusher Crusher**, themed after DrillCrusher and the Bio Capsule Shoulders allow him to harness the abilities of the Rabbit and Tank Halfbodies.

The FusionArmor also contains the following parts:

* **Fusion Head Gear M** - FusionArmor's helmet
	+ **Meson Hand H Tank Plus** - The Meson Hand empowered with a shooting reinforcement device in the shape of a tank turret.
	+ **Baryon Hand M Rabbit Plus** - The Baryon Hand empowered with an enhanced hearing device in the shape of a rabbit ear.
	+ **Indication Eye** - The visor which spells out "Build". Sensors with a 270° viewing angle are built into the compound eye.
	+ **Matching Frame** - The main-frame that supports Build Head Gear M.
* **Bio Capsule Shoulders** - The shoulders of the FusionArmor which takes the form of Bio Capsules. The red "Rabbit" Bio Capsule Shoulder increases Time Rider's avoidance ability and agility, while the blue "Tank" Bio Capsule Shoulder improves the destructiveness of attacks.
* **Boltech Breaster** - The chest plate of FusionArmor. During finishers, it develops a graph-type platform that Time Rider can slide on. It also realizes various mathematical equations and formulas according to the user, which in Time Rider's case, creates sentences such as "Part I don't know" and "Lucky number x Lucky Number".
* **Fusion Ability Plate** - The thigh armor of FusionArmor. The red thigh armor on the left leg gives Time Rider the ability to execute light and quick attack, while the blue thigh armor on the right leg gives Time Rider the ability to execute heavy power kicks akin to tank bombardment.

Compared to his base form in terms of stats, Time Rider is able to hit harder and has more agility.

This form's finisher is the **Boltech Time Break**: Time Rider performs a variation of the RabbitTank's Boltech Finish that has the energy chart occupy a straight line he slides on as he slashes and stabs the enemy several times with the DrillCrusher Crusher.

**ActionArmor**

"*Rider Time! Time Rider! Yeah! Armor Time! (Electronic Pop mixed with Battle Cartridge-esque music) Level Up! Actio~n!*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 204.8 cm
* **Rider Weight**: 110.6 kg

**Ability Parameters**

* **Punching Power**: 10.8 t
* **Kicking Power**: 24.4 t
* **Maximum Jump Height**: 43.1 m
* **Maximum Running Speed**: 100 m per 4.2 sec.

**ActionArmor** is Time Rider's V-Rider Action-based form accessed by inserting the Action Battle Watch into the left-hand side of the Time Driver, invoking V-Rider Action's Action Gamer Level 2. Its visor spells out *"Ex-Aid"* (エグゼイド, *Eguzeido*?) and its shoulder pads are modeled after the Battle Cartridges.

In this form, Time Rider wields the **Virtual Breaker Breakers**, which allows Time Rider to crush opponents with piledriver and heavy mass attacks. Also, whenever Time Rider smashes the enemy with them, they'll project the katakana for **Hit** (ヒット, *Hitto*?) upon impact. He can also create the Chocolate Blocks from Mighty Action X for increased jump height.

The ActionArmor also contains the following parts:

* **Action Head Gear M** - ActionArmor's helmet.
	+ **Cool Ride Hair** - The 'hair' emulating Action Gamer 2's hairpiece. It is applied with an explosion-proof coating, giving extra protection to Time Rider's head.
	+ **Dynamic Goggle Indication Eye** - The visor of ActionArmor, sensors with a viewing angle of 270° have been installed within the compound eye. It has excellent durability due to being coated with an explosion-proof coating.
	+ **Mighty Mech Frame** - The main-frame that supports Action Head Gear M.
* **Cartridge Shoulders** - The shoulder armor which takes the form of Battle Cartridges. It is able to generate a game area, allowing Time Rider to suppress damage within the area.
* **Critical Breaster** - The chest plate of ActionArmor. It also emulates the Battle Gauges of the Virtual Riders. It analyses surrounding fields and distinguishes enemies.
* **Action Ability Plate** - The thigh armor of the ActionArmor. It has an installed **Gain Raiser** program built-in which allows Time Rider to copy V-Rider Action's abilities, raising attack and defense power.

Compared to his base form in terms of stats, Time Rider is able to hit harder but has less agility than FusionArmor.

This form's finisher is the **Critical Time Break**: After a prelude appears, Time Rider tosses the prelude screen to the air before pounding the ground with the Virtual Breaker Breakers to send the enemy flying. Time Rider then tosses the fake prelude screen's bar and rushes through the katakana that make "Critical Time Break" for a flurry of punches that project the attack name's kana within each hit. This attack is similar to Action Action Gamer Level 2's Mighty Critical Strike.

**AstroArmor**

* 1
* 2
* 3

"*Rider Time! Time Rider! Yeah! Armor Time! (Fast-paced triumphant music mixed with Astro Driver's stanby) 3, 2, 1! Astro!*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 202.7 cm
* **Rider Weight**: 142.2 kg

**Ability Parameters**

* **Punching Power**: 20.2 t
* **Kicking Power**: 19.8 t
* **Maximum Jump Height**: 26.6 m
* **Maximum Running Speed**: 100 m per 6.3 sec.
* **Maximum Flight Speed**: 49,000 km/h

**AstroArmor** is Time Rider's Astro Rider-based form accessed by using the Astro Battle Watch in the left-hand side of the Time Driver, invoking Astro Rider's Base States. Its visor spells out *"Fourze"* (フォーゼ, *Fōze*?) and its shoulder pads are modeled after the Rocket Module.

In this form, not only does Time Rider gain the powers of Astro Rider, but his armor has a rocket mode for enhanced flight, and for a special ramming attack. As a side-effect of using this form, he will announce a personal name for his finishing attack, much like Astro Rider does.

The armor also has an internal oxygen supply, allowing Z.J. to survive within the vacuum of outer space.

The AstroArmor bears the following parts:

* **Astro Head Gear** - AstroArmor's helmet.
	+ **Shell Top Gear** - Forehead armor of Astro Head Gear. It is made from the ultra-rigid metal **astorium**, the same materials used in Astro Rider's Modules, which protects the wearer's head from any shock, and reduce damage.
	+ **Observation Spike** - Sensors of Astro Head Gear located on the 'wings'. Reads the external environment for data, such as geomagnetism, and the state of the surrounding atmosphere.
	+ **Monolithic Carbon Indication Eye** - The visor of the AstroArmor, sensors with a viewing angle of 270° have been installed within the compound eye. It shows the current state of Time Rider. The wearer's vision is protected from intense sunlight and electromagnetic waves found in outer space thanks to the visor incorporating a super hard carbon light shield.
* **Limit Breaster** - The center chest plate. It is a central circuit that fits the full capabilities of Astro Rider. It controls each unit, aiding Time Rider during battle.
* **Fairing Flappers** - The shoulder armor which takes a form resembling Astro Rider's Rocket Module. In rocket mode, it becomes a fairing, and by generating a resistance damping field, it drastically improves flight speed in the atmosphere and protects the wearer from the impact such as acoustics, frictional heat during gravity and gravitational acceleration.
* **Booster Module** - Sub propeller and attitude control device mounted on both forearms of AstroArmor. In addition to enabling vertical takeoff and landing by explosive thrust force and flexible thrust deflection through the arm, it gives the kick a destructive power like a drill by producing high-speed rotation. Also, it is possible to remote control by itself in a short time.
	+ **Spear Head Bite** - The tips of AstroArmor's Booster Modules. Because it is composed of super durable Graphenium Bite units, it can be used as striking units.
* **Basement Plate** - The thigh armor of the AstroArmor. During rocket mode attacks, an arm that attaches the Basement Plate to the Mobilito Engines on the legs lift up the engines, allowing transformation to rocket mode.
* **Mobilito Engine** - The main engines of AstroArmor. The orbital titanium cylinder frame has a built-in cosmic engine unit that is small but exhibits high thrust, and it is operated with a pair of 4 units on the back and 2 on the back.

Compared to his previous Rider Armors, AstroArmor endows Time Rider with increased punching power at the cost of his agility and kicking power, but this is made up by his ability to utilize his rocket mode allowing him to fly.

	+ **Limit Time Break**. This finisher has two variations:
		- Time Rider transforms into a rocket-like state to fly himself and the enemy into the Earth's upper atmosphere before delivering a corkscrew kick with his lower half covered in magenta energy. This variation is dubbed by Time Rider as the **Space Rocket Tailspin Kick**.
		- Time Rider transforms into a rocket-like state to fly slightly above the enemy before delivering a corkscrew kick. This variation is dubbed by Time as the **Rocket Tailspin Kick**.

* Chrono Breaker finishers:
	+ Chrono Shooting: Time Rider uses the power of a Battle Watch in the Chrono Breaker in Gun Mode and performs a powerful blast.
		- **Astro**: Time Rider shoots a projection of the Rocket Module at the enemy.

**TrioArmor**

"*Rider Time! Time Rider! Yeah! Armor Time! (Drum beat mixed with Tatoba Combo's ending song) Hawk! Tiger! Hopper! Trio!*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 202.0 cm
* **Rider Weight**: 116.0 kg

**Ability Parameters**

* **Punching Power**: 13.1 t
* **Kicking Power**: 26.1 t
* **Maximum Jump Height**: 92.4 m
* **Maximum Running Speed**: 100 m per 4.7 sec.

**TrioArmor** is Time Rider's Trio Rider-based form accessed by using the Trio Battle Watch in the left-hand side of the Time Driver, invoking Trio Rider's Tatoba Combo. Its visor spells out *"OOO"* (オーズ, *Ōzu*?), its chest reads *"Taka"* (タカ, **"Taka"**?), *"Tora"* (トラ, **"Tora"**?), and *"Batta"* (バッタ, **"Batta"**?), while its shoulder pads are modeled after the Tiger arms.

In this form, Time Rider gains the powers of Trio Rider, those being an enhanced sense of direction. thanks to the **Hawk Indication Eye**, a **Tiger Claw Z** claw-like gauntlet, and enhanced jumping thanks to the **Hopper Springers**.

The TrioArmor bears the following parts:

* **Trio Head Gear M** - TrioArmor's helmet.
	+ **Hawk Indication Eye** - The visor of the TrioArmor, sensors with a viewing angle of 270° have been installed within the compound eye. It utilizes a highly sensitive visual sensor, allowing Time Rider to see up to 8km ahead, as well as see objects as small as 0.02mm clearly in high definition. The Hawk Indication Eye is so powerful that even in the dark Time Rider can see enemies 3km away.
	+ **Sailing Hawk Shield** - The red hawk wing-like side crests decorating TrioArmor's head. It incorporates an anti-gravity **UG Plate**, allowing the Sailing Hawk Shield to fly during Armor Time transformation. Because it does not need lift under its wings to fly, the wings are mainly used as sharp cutting tools and defensive armor.
	+ **Tail Blocker** - Trio Head Gear's breathing apparatus located on the Sailing Hawk Shield's 'tail'/mouthplate. An air filtration function is installed, blocking toxins and all types of poisonous gasses, allowing Time Rider to breathe normally during battle.
* **Tiger Top Shoulder** - TrioArmor's right side shoulder. Due to the **Supple Stranger** units installed inside, muscular strength, reaction speed, and flexibility are enhanced, allowing for more aggressive attacks. Additionally, the **Tiger Head** search unit is equipped with various sensors that scan the battlefield for any useful information, which it then converts into electrical signals and acts upon said signals.
* **Tiger Bottom Shoulder** - TrioArmor's left side shoulder. Due to the Supple Stranger units installed inside, muscular strength, reaction speed, and flexibility are enhanced, allowing for more aggressive attacks. Additionally, it contains a posture controlling device in the **Tread Tail**, which automatically corrects body posture in battle to prevent stumbling.
* **Scanning Breaster** - TrioArmor's chest plate. It contains a central circuit unit that replicates Trio Rider's powers. With it, TrioArmor can combine three different powers together to maximize **synergy** during battle.
* **Tiger Arm Plate** - TrioArmor's gauntlets. By utilizing a monocoque outer shell plate on top of a gyro axis mechanism, impacts can be taken without much damage to the user's forearm. Furthermore, the installed **Tiger Claw Z** unit on the right Tiger Arm Plate can easily cut through building walls made of reinforced concrete.
* **Hopper Springers** - Grey sections resembling grasshopper legs attached to Time Rider TrioArmor's waist, upper and lower legs. It is a device set that vastly increases jumping power, and is able to achieve this by utilizing highly elastic **Resilin Rubber** in its construction. It absorbs and diverts impact shocks when jumping, allowing the user to continually jump without discomfort.
* **Hopper Leg Plates** - TrioArmor's leg plates. It improves leaping capabilities by utilizing servomechanisms to enhance jumping force.

This form's finisher is the **Scanning Time Break**: Time Rider leaps to the air as three giant coin-like projections (In which the coins has "Taka" (タカ, *"Taka"*?), "Tora" (トラ, *"Tora"*?), and "Batta" (バッタ, *"Batta"*?) written on each coin) appear in front of him. Time Rider then drops down for a kicking attack with the three medals converging into one (which form is similar to TrioArmor's chest-plate).

**OrangeArmor**

"*Rider Time! Time Ride! Yeah! Armor Time! (J-rock music followed by Lockseed's's locked & closed sound) Soiya! Or~ange!*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 207.0 cm
* **Rider Weight**: 128.5 kg

**Ability Parameters**

* **Punching Power**: 10.6 t
* **Kicking Power**: 25.1 t
* **Maximum Jump Height**: 29.2 m
* **Maximum Running Speed**: 100 m per 5.4 sec.

**OrangeArmor** is Time Rider's Feudal Rider Orange-based form accessed by using the Orange Battle Watch in the left-hand side of the Time Driver, invoking Orange's Orange Arms. Its visor spells out *"Gaim"* (ガイム, *Gaimu*?) and its shoulder pads are modeled after the Orange Lockseed.

GaimArmor grants him six **Orange Slicer Z** themed after Orange's Orange Slicer for melee combat and **Lockseed Shoulders** that allows him to open Crack portals.

The OrangeArmor bears the following parts:

* **Orange Head Gear M** - OrangeArmor's helmet.
	+ **Peak Stem** - The green 'stem' piece on top of the helmet. It monitors heart rate, physical/mental damage and other parameters, cooperating with the Time Driver to maximize combat performance.
	+ **Front Blade** - The samurai crest in front of the helmet. It provides additional protection to the eyebrows and frontal lobe.
	+ **Reversal Indication Eye** - Orange Head Gear M's visor that spells out 'Gaim' in katakana. Sensors with a 270° viewing angle are built into the compound eye.
	+ **Reversal Arms** - The 'ear crests' located on the sides of the ears, it absorbs any further damage taken by the Orange Head Gear M.
	+ **Multi Dai Armor** - The orange sections of the Orange Head Gear M. It is composed of multiple metal sheets superimposed on top of each other, raising defense. By using electromagnetic force, the metal sheets can escape pressure akin to a cushion, greatly increasing durability.
	+ **War Frame** - The frame that surrounds and supports Gaim Head Gear M. It is so strong that even if it's slit by a sharp blade, no scratches will be left.
* **Squash Breaster** - OrangeArmor's chest plate that resembles Feudal Rider Orange Orange Mode's face. Gives Time Rider excellent swordsmanship, and allows him to utilize up to six swords at the time.
* **Lockseed Shoulders** - The shoulder armor which takes the form of Lockseeds. It contains a beacon that receives a signal from the Orange Battle Watch when it activates. The inbuilt **Seed Core** energy source then creates a space-time interference in order for the OrangeArmor to appear above Time Rider before lowering down, allowing transformation into OrangeArmor.
	+ **Dai Dai Gouraiwan** - The upper-back sections attached to the OrangeArmor, it resembles Orange Orange Mode's shoulder armor with Orange Slicers attached. Supportive AI is installed on this section, predicting wearer's movements and acting in conjunction, acting as extra arms that can slash enemies.
	+ **Dai Dai Sleeve** - The lower sections of the Lockseed Shoulders, it is composed of multiple metal sheets superimposed on top of each other, raising defense. By using electromagnetic force, the metal sheets can escape pressure akin to a cushion, greatly increasing durability. Additionally, they act as holsters that can store two **Orange Slicer Z** swords, Orange Slicer replicas, in them.
* **Glass Slide** - The skirt armor. It is composed and acts the same way as the Dai Dai Sleeve. The 'Reversal Arms' on it absorbs and reduces side damage.
* **Dai Dai Gouraitai** - The lower legs. Protects lower legs and increases leg strength, allowing Time Rider to withstand recoil from high altitude falling and kicking. Holds a set of Orange Slicer Z's on each.

This form's finisher is the **Squash Time Break**: This finisher has two variations.

* Time Rider slashes the enemy with the Orange Slicer Zs before trapping them in a badly drawn orange sphere.
* Time Rider slashes the enemy with the Orange Slicer Zs, causing him to split.

**DuoArmor**

"*Rider Time! Time Rider! Yeah! Armor Time! (Cyclone Drive-styled rock music) Cyclone! Joker! Duo! (low-pitched Joker Drive orchestral hit)*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 200.0 cm
* **Rider Weight**: 102.5 kg

**Ability Parameters**

* **Punching Power**: 14.9 t
* **Kicking Power**: 22.5 t
* **Maximum Jump Height**: 34.8 m
* **Maximum Running Speed**: 100 m per 4.0 sec.

**DuoArmor** is Time Rider's Duo Rider-based form accessed by using the Duo Battle Watch in the left-hand side of the Time Driver, invoking Duo Rider's CycloneJoker. Its visor spells out *"Double"* (ダブル, *Daburu*?), and its shoulder pads are modeled after the Cyclone and Joker Gaia Drives.

In this form, Time Rider gains Duo Rider's Aerokinesis and hand-to-hand fighting styles. As a side-effect of using this form, Time Rider gains Sam's habit of flicking his left wrist before entering battle, or executing finishers.

The DuoArmor bears the following parts:

* **Duo Head Gear M** - The helmet.
	+ **Duo Feeler Clock Blade A** - The clock hand antenna. While it collects spatial and temporal information like the normal Clock Blade A does, it also allows Time Rider to perceive wind movement, increasing sensitivity to a point that it is almost as if there was a secondary pair of eyes at the back of the head.
	+ **Gaia Finder Indication Eye** - The visor of the DuoArmor, sensors with a viewing angle of 270° have been installed within the compound eye. By adding a **Duo Finder** feature, visibility is assured even in unfavorable wind conditions (i.e. windstorms).
	+ **Gaia Nose** - The inbuilt olfactory sensor. It can detect smells and scents one million times more effectively than normal humans.
	+ **Gaia Frame** - The frame surrounding the head. It is extremely strong due to its construction involving the stacking of multiple dense armor plates on top of each other.
* **Maximum Breaster** - The chest plate. It contains a central circuit that allows Time Rider to utilize Duo Rider's abilities, such as high fighting ability and wind-like agility.
* **Gaia Drive Shoulders** - The shoulders. They resemble Gaia Drives. The green **Right Cyclone** shoulder can control surrounding winds by changing the local barometric pressure, while the dark purple **Left Joker** shoulder has the ability to raise the user's movement ability. On top of all these abilities, the Gaia Drive Shoulders can detach from the main body during deathblows, with each shoulder becoming an autonomous humanoid entity called **Drive Droids**.
	+ **Cyclone Stabiplate** - The green attitude control device hanging down from the Right Cyclone shoulder. It stabilizes the whole body's posture when in midair or in strong gusts of wind.
	+ **Joker Stabiplate** - The dark purple attitude control device hanging down from the Left Joker shoulder. It stabilizes the whole body's posture during combat.

This form's finisher is the **Maximum Time Break**: Time Rider performs a variation of Duo Rider's Joker Extreme, with the Rider Armor assuming humanoid forms representing Duo Rider's halves, with all three converging on the target in a rider kick similar to the Triple Extreme.

**DragonKnightArmor**

"*Rider Time! Time Rider! Yeah! Armor Time! (Electronic beat mixed with V-Buckle-summoning sound) Attack Vent! Dragon Knight!*"
—Transformation announcement
**DragonKnightArmor** is Time Rider's Kamen Rider Dragon Knight-based form accessed by using the Dragon Knight Battle Watch in the left-hand side of the Time Driver. Its visor spells out *"Ryuki"* (リュウキ, *Ryūki*?) and its shoulder pads are modeled after the Drag Visor.

This form's finisher is the **Final Time Break**.

* UpRise
* Fang
* Rail
* Beetle
* Beat
* Spade
* Arco

**UpRiseArmor**

"*Rider Time! Time Rider! Yeah! Lost Time! (Epic string music, followed by Mighty Form transformation noise) UpRise! (Arcle post-transformation noise)*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 202.8 cm
* **Rider Weight**: 106.2 kg

**Ability Parameters**

* **Punching Power**: 15.6 t
* **Kicking Power**: 23.5 t
* **Maximum Jump Height**: 39.2 m
* **Maximum Running Speed**: 100 m per 3.9 sec.

**UpRiseArmor** is Time Rider's Kamen Rider UpRise-based form accessed by using the UpRise Lost Watch in the left-hand side of the Time Driver, invoking UpRise's Mighty form. Its visor spells out *"Kuuga"* (クウガ, *Kūga*?), and while its shoulder pads are modeled after UpRise's own, its gauntlets are also colored after UpRise's own.

The UpRiseArmor bears the following parts:

* **UpRise Head Gear M** - The helmet
	+ **UpRise Crown** - The golden crest/forehead armor. It is extremely hard and contains a sealed energy generator, increasing defensive power.
	+ **Indication Eye** - The visor which spells out "Kuuga". Sensors with a 270° viewing angle are built into the compound eye.
	+ **Blocker Frame** - The main framework of the UpRise Head Gear M. The structure is similar to that of an insect's exoskeleton, and is extremely durable and elastic.
* **Mighty Breaster** - The chest plate. It contains a central circuit that replicates the full abilities of Kamen Rider UpRise. During battle, it has the ability to cope with all situations and transmit information to each armor part.
* **Blocker Shoulder** - The shoulder armor. The structure is similar to that of an insect's exoskeleton and is extremely durable and elastic.
* **Lower Stabi Plate** - The abdomen armor. Supports the torso structurally and protects it from impact.
* **Arm Band Plate M** - The forearm armor. Offensive and defensive strength are enhanced via a strong and shock-insensitive monocoque shell plate. It incorporates a linear servo axis to enhance joint movement. The Arm Band Plate M is equipped with a golden control ring that amplifies the wearer's movement ability and senses.
* **UpRise Ability Plate** - The thigh armor. The same composition that makes up Kamen Rider UpRise's armor is replicated (in a limited way) and used as material. It can increase destructive power by letting sealed energy flow to each part.
* **Leg Band Plate M** - The lower leg armor. Offensive and defensive strength are enhanced via a strong and shock-insensitive monocoque shell plate. It incorporates a linear servo axis to enhance joint movement.
* **Armed Stake** - The feet armor. Its armor structure is connected to the shin, giving it structural strength. When kicking, the entire leg acts as a pile, creating a sense of unity, exerting tremendous drilling power in the process.

This form's finisher is the **Mighty Time Break**:

**FangArmor**

"*Rider Time! Time Rider! Yeah! Lost Time! (Rock music mixed with Fang Rider's transformation noises) Bite! Fang!*"
—Transformation announcement
**KivaArmor** is Time Rider's Fang Rider-based form accessed by inserting the Fang Lost Watch into the left-hand side of the Time Driver. Its visor spells out *"Kiva"* and its shoulder pads are modeled after Fangbat. This is the only Time Rider form with a yellow visor, like Fang Rider's base form (While the other form's visor are pink).

In this form, Time Rider possesses a replica of Fang Rider's **Hell's Gate** on his right leg.

This form's finisher is the **Wake Up Time Break**

**RailArmor**

"*Rider Time! Kamen Rider Zi-O! Lost Time! (Sword Form standby music) Sword Form! Rail!*"
—Transformation announcement
**RailArmor** is Time Rider's Rail Rider-based form accessed by using the Rail Lost Watch in the left-hand side of the Time Driver, invoking Rail Rider's Sword Form. Its visor spells out *"Den-O"* (デンオウ, *Den Ō*?). Its shoulder pads are modeled after the RailLiner.

This form's finisher is **Full Charge Time Break**

**BeetleArmor**

"*Rider Time! Time Rider! Yeah! Lost Time! (Electronic beat mixed with Beetle Zecter post-Rider Form noises) Change Beetle! Beetle!*"
—Transformation announcement
**BeetleArmor** is Time Rider's Beetle Rider-based form accessed by using the Beetle Lost Watch in the left-hand side of the Time Driver, invoking Beetle Rider's Rider Form. Its visor spells out *"Kabuto"* (カブト, *Kabuto*?). His shoulder pads are modeled after the Beetle Zecter.

This form's finisher is the **Clock Time Break**.

**BeatArmor**

"*Rider Time! Time Rider! Yeah! Lost Time! (Orchestral fanfare mixed with Onkaku ringing) Beat!*"
—Transformation announcement
**BeatArmor** is Time Rider's Echo Rider Beat-based form accessed by using the Beat Lost Watch in the left-hand side of the Time Driver. Its visor spells out *"Hibiki"* (ヒビキ, *Hibiki*?).

His shoulders are modeled after the Ongekikou - Kaentsuzumi.

In this form, Time Rider possesses replicas of Beat's Ongekibou - Rekka.

This form's finisher is the **Ongeki Time Break**.

**SpadeArmor**

"*Rider Time! Time Rider! Yeah! Lost Time! (Electronic Pop) Turn Up! Spade!*"
—Transformation announcement
**SpadeArmor** is Time Rider's Blade Rider Spade-based form accessed by using the Spade Lost Watch in the left-hand side of the Time Driver, invoking Spade's Ace Form. Its visor spells out *"Blade"* (ブレイド, *Bureido*?) and its shoulder pads are modeled after the Blay Rouzer.

This form's finisher is the **Lightning Time Break**.

 **ArcoArmor**

"*Rider Time! Time Rider! Yeah! Lost Time! (Epic rock music, followed by Alter Ring's standby noise) Arco!*"
—Transformation announcement
**ArcoArmor** is Time Rider's Kamen Rider Arco-based form accessed by using the Arco Lost Watch in the left-hand side of the Time Driver, invoking Arco's Ground Form. Its visor spells out *"Agito"* (アギト, *Agito*?), and its shoulder pads are modeled after Arco's Crest Horns.

This form's finisher is the **Ground Time Break**.

* Deca
* Time Rider II
* Trinity
* Royale

The Deca Super Watch features a slot into which other Battle Watches can be inserted. This allows Time Rider to access hybrid forms based on past Kamen Riders' power-up forms. The katakana of the Rider augmenting the Armor is moved from the face to the right shoulder, and the form name displays across the chest to the left shoulder, while the face projects an image of the power-up form's helmet, and the name of the Rider in English in the bottom right corner of the monitor.

The Deca Super Watch grants access to the Kamen Saber.

* Default
* Fusion
* Ghost
* Action
* Trio
* Dragon Knight

**DecaArmor**

"*Rider Time! Time Rider! Yeah! Suoer Time! (Techno Rock music) Kamen Ride! Wow! Deca! Deca! De~ca! (DecaRider's transformation sounds)*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 200.0 cm
* **Rider Weight**: 115.1 kg

**Ability Parameters**

* **Punching Power**: 18.7 t
* **Kicking Power**: 43.3 t
* **Maximum Jump Height**: 49.1 m
* **Maximum Running Speed**: 100 m per 3.2 sec.

**DecaArmor** is Time Rider's DecaRider-based upgrade form, accessed when the Deca Super Watch has no other Battle Watches inserted into it. Its visor and right shoulder read *"Decade"* (ディケイド, *Dikeido*?), while its Dimension Face reads *"DecaRider"* along the bottom.

The DecaArmor consists of the following parts:

* **Deca Head Gear M** - DecaArmor’s helmet.
	+ **Meson Hand H** - The short-hand sensor to the left side of the Deca Head Gear M. It collects spatial information such as Time Rider’s distance to enemies, the landing point of attacks and appropriate relative position of Rider Armors.
	+ **Baryon Hand M** - The long hand sensor to the right side of the Deca Head Gear M. It collects temporal information such as rate of enemy attacks and predictability of enemy movement.
	+ **Dimension Face** - Deca Head Gear’s VR unit that resembles a Rider Card. By reproducing the face of a Kamen Rider’s face in 2D, it is possible to replicate its respective Rider’s powers as if it were 3D.
	+ **Divine Frame** - The silver border that outlines the Dimension Face. Although it is light as pumice, it can withstand up to 50 tons of impact.
	+ **Head Groove** - The black grooves on the Divine Frame. By placing each groove at regular intervals across the Divine Frame, the Dimension Face’s power is dispersed throughout the DecadeArmor.
	+ **Core Crown** - The 'button' on Deca Head Gear M’s left cheek. It is an information management unit that stores combat data.
* **Attack Breaster** - DecaArmor’s chest. It contains a central circuit that can replicate DecaRider’s abilities. The Attack Breaster can archive the data of all Kamen Riders, allowing Time Rider to master their abilities.
* **Code Indicator** - The cross-shaped barcoded sections. The right shoulder displays the name of the base Kamen Rider used for that form, while the chest to the left shoulder displays the name of the form.
* **Divine Upper Plate M** - The combined chest-shoulder armor. Although it is light as pumice, it can withstand up to 50 tons of impact.
* **Mid Band Liner M** - The silver band that runs vertically across the DecaArmor’s torso, it connects the Time Driver to the head, converting energy made by the Driver into bioenergy.
* **Ride Shape Suit** - The DecaArmor’s undersuit. By freely manipulating the bonding sequence of the **Six Element** particles encapsulated within the Ride Shape Suit’s fabric, it can change DecaArmor’s performance into that of another Kamen Rider’s suit.
* **Divine Arm Plate M** - The upper and lower arm armor sections. It consists of 10 layers of laminated armor plating, and during transformation into other Rider powers, the lower 8 layers temporarily change to the same performance of the base Kamen Rider by receiving material and data from the Ride Shape Suit. At the same time, the 2 upper layers are purged.
* **Beat Plate Knuckles** - The DecaArmor’s thick globular knuckles. It is structured so that each finger node is covered with strong armor, maintaining very high defense power without sacrificing finger articulation.
* **Divine Leg Plate M** - The upper and lower leg armor sections. Just like the Divine Arm Plate M, it consists of 10 laminated armor plates, and during transformation into other Rider powers, the lower 8 layers temporarily change to the same performance of the base Kamen Rider by receiving material and data from the Ride Shape Suit. At the same time, the 2 upper layers are purged.
* **Count Pads** - DecaArmor’s various watch buttons stuck on the kneepads and other various parts of the body. It instantaneously receives and measures shock damage and sends it to the Core Crown on the Decade Head Gear M.
* **Body Groove Liner** - The pink outer frame of the Divine Leg Plate Ms. It protects the legs from shock.
* **Groove Stake** - The feet. It is covered with thick armor that is connected to the shins and can exert a tremendous amount of force when kicking.

* Ziku-Driver finisher:
	+ **Attack Time Break**
* Kamen Saber finishers
	+ **Dual Time Break**:
		- **UpRise**: Time Rider creates an energy crest of UpRise, which is thrust at the opponent.
		- **Fang Rider**: Time Rider summons a flock of energy bats charging at the opponent.
		- **Dragon Knight**: Time Rider coats the blade in orange flames before shooting an orange fireball at the enemy.
		- **Spade**: Time Rider coats the blade in blue lightning before slashing the enemy, igniting it in blue fire upon impact.

**Fusion Form**

"*Final Form Time! F-F-F-Fusion!*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 200.0 cm
* **Rider Weight**: 108.8 kg

**Ability Parameters**

* **Punching Power**: 18.7 t (right arm)/22.2 t (left arm)
* **Kicking Power**: 51.5 t (right leg)/43.3 t (left leg)
* **Maximum Jump Height**: 73.7 m
* **Maximum Running Speed**: 100 m per 3.0 sec.

**DecaArmor Fusion Form** is Time Rider's Fusion Rider JumpBlast Form-based upgrade form accessed by inserting the Fusion Battle Watch into the Deca Super Watch. The chest and left shoulder of DecaArmor Fusion Form read *"Sparkling"* (スパークリング, *Supākuringu*?) in katakana, while the right shoulder reads *"Build"* (ビルド, *Birudo*?) in katakana. Its Dimension Face reads *"Fusion Rider"* along the bottom.

In this form, not only does Time Rider gain the powers of JumpBlast Form, but also gets a balanced increase in all stats and access to the DrillCrusher Crusher from FusionArmor.

DecaArmor Fusion Form consists of the following parts:

* **Deca Head Gear M Fusion Form** - The helmet.
	+ **Meson Hand H** - The short-hand sensor to the left side of the Deca Head Gear M. It collects spatial information such as Time Rider’s distance to enemies, the landing point of attacks and appropriate relative position of Rider Armors.
	+ **Baryon Hand M** - The long hand sensor to the right side of the Deca Head Gear M. It collects temporal information such as rate of enemy attacks and predictability of enemy movement.
	+ **Dimension Face** - Deca Head Gear’s VR unit that resembles a Rider Card. By reproducing the face of a Kamen Rider’s face in 2D, it is possible to replicate its respective Rider’s powers as if it were 3D.
	+ **Divine Frame** - The silver border that outlines the Dimension Face. Although it is light as pumice, it can withstand up to 50 tons of impact.
	+ **Head Groove** - The black grooves on the Divine Frame. By placing each groove at regular intervals across the Divine Frame, the Dimension Face’s power is dispersed throughout the DecaArmor.
	+ **Core Crown** - The 'button' on Deca Head Gear M’s left cheek. It is an information management unit that stores combat data.
* **Attack Breaster** - DecaArmor’s chest. It contains a central circuit that can replicate DecaRider’s abilities. The Attack Breaster can archive the data of all Kamen Riders, allowing Time Rider to master their abilities.
* **Code Indicator** - The cross-shaped barcoded sections. The right shoulder displays the name of the base Kamen Rider used for that form, while the chest to the left shoulder displays the name of the form.
* **Divine Upper Plate M** - The combined chest-shoulder armor. Although it is light as pumice, it can withstand up to 50 tons of impact.
* **Mid Band Liner M** - The silver band that runs vertically across the DecaArmor’s torso, it connects the Time Driver to the head, converting energy made by the Driver into bioenergy.
* **DCD Unlimited Suit** - The undersuit. It is shock-resistant, protecting the wearer’s body. Additionally, it releases any limiters the Rider may have had, bringing out hidden physical abilities.
* **DCD Quick Frothy Arm** - Fusion Form’s red right arm. A red blade called the **R Sparkling Blade** is attached and can be used to slash enemies by using high speeds.
* **DCD Rapid Glove** - Fusion Form’s right red hand. Because it is capable of fine and quick operation, the DCD Rapid Glove can master any weapon.
* **DCD Heavy Cider Arm** - Fusion Form’s blue left arm. A blue blade called the **T Sparkling Blade** is attached. Due to its sheer toughness, the T Sparkling Blade can be used to penetrate enemy armor.
* **DCD Impact Glove** - Fusion Form’s blue left hand. Armor is attached to the hand and can disable or destroy and enemy’s internal functions with a shockwave released during punches. Its punching power is comparable to a tank shot.
* **DCD Heavy Cider Leg** - Fusion Form’s blue right leg. It contains excellent mobility and defense power and can deliver foamy kicks riddled with shockwaves during impact.
* **DCD Tank Roller Shoes** - Fusion Form’s blue right foot. It incorporates a tracking device that allows high speed running, and can be used to scrape enemy armor.
* **DCD Quick Frothy Leg** - Fusion Form’s red left leg. It has high agility and can allow Time Rider to bounce around freely in the air by using generated foam as a sort of foothold.
* **DCD Rabbit Foot Shoes** - Fusion Form’s red left foot. It is built for light footwork and can deliver quick kicking attacks.

* Time Driver finishers:
	+ **F-F-F-Fusion Final Attack Time Break**: Time Rider performs an enhanced version of the Boltech Time Break in which a small, red and blue, hourglass-shaped vortex appears before kicking the enemy. This attack is similar to JumpBlast Form's Sparkling Finish.
* Kamen Saber finishers:
	+ **Dual Time Break**:
		- **Action**: Time Rider delivers three consecutive, magenta-energy coated slashes, with a Virtual 'Hit!' effect appearing with the first two strikes and a 'Great!' effect on the third one.
		- **Auto**: Time Rider delivers three slashes that summon the Max Flare, Funky Spike, and Midnight Shadow Tire Modules to attack the enemy.

**Ghost Form**

"*Final Form Time! Gho-Gho-Gho-Ghost!*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 200.0 cm
* **Rider Weight**: 114.7 kg

**Ability Parameters**

* **Punching Power**: 21.6 t
* **Kicking Power**: 46.4 t
* **Maximum Jump Height**: 55.3 m
* **Maximum Running Speed**: 100 m per 3.1 sec.

**DecaArmor Ghost Form** is Time Rider's Fury Rider Ghost Grateful Mode-based upgrade form accessed by inserting the Ghost Battle Watch into the Deca Super Watch. The chest and left shoulder of DecaArmor Ghost Form read *"Grateful"* (グレイトフル, *Gureitofuru*?) in katakana, while the right shoulder reads *"Ghost"* (ゴースト, *Gōsuto*?) in katakana. Its Dimension Face reads *"Fury Rider Ghost"* along the bottom.

DecaArmor Ghost Form consists of the following parts:

* **Deca Head Gear M Ghost Form’** - The helmet.
	+ **Meson Hand H** - The short-hand sensor to the left side of the Deca Head Gear M. It collects spatial information such as Time Rider’s distance to enemies, the landing point of attacks and appropriate relative position of Rider Armors.
	+ **Baryon Hand M** - The long hand sensor to the right side of the Deca Head Gear M. It collects temporal information such as rate of enemy attacks and predictability of enemy movement.
	+ **Dimension Face** - Deca Head Gear’s VR unit that resembles a Rider Card. By reproducing the face of a Kamen Rider’s face in 2D, it is possible to replicate its respective Rider’s powers as if it were 3D.
	+ **Divine Frame** - The silver border that outlines the Dimension Face. Although it is light as pumice, it can withstand up to 50 tons of impact.
	+ **Head Groove** - The black grooves on the Divine Frame. By placing each groove at regular intervals across the Divine Frame, the Dimension Face’s power is dispersed throughout the DecadeArmor.
	+ **Core Crown** - The 'button' on Decade Head Gear M’s left cheek. It is an information management unit that stores combat data.
* **Attack Breaster** - DecaArmor’s chest. It contains a central circuit that can replicate DecaRider’s abilities. The Attack Breaster can archive the data of all Kamen Riders, allowing Time Rider to master their abilities.
* **Code Indicator** - The cross-shaped barcoded sections. The right shoulder displays the name of the base Kamen Rider used for that form, while the chest to the left shoulder displays the name of the form.
* **Divine Upper Plate M** - The combined chest-shoulder armor. Although it is light as pumice, it can withstand up to 50 tons of impact.
* **Mid Band Liner M** - The silver band that runs vertically across the DecaArmor’s torso, it connects the Time Driver to the head, converting energy made by the Driver into bioenergy.
* **DCD Sublime Suit** - The undersuit. It is made of a solid metal alloy called **Quantum Solid**, which can change the state of energy freely. The DCD Sublime Suit is extremely flexible, but it will harden at areas about to get hit, reducing damage by half.
* **DCD Armor Sublime** - The black and gold armor covering the DCD Sublime Suit. It is formed of Quantum Solid, and the power formed by each heroic spirit residing in each armor plate suppresses attack damage.
* **DCD Goldy Shackles** - Power amplifying rings attached to the wrists and ankles. Large amounts of energy are stored within these shackles, allowing Time Rider to adjust the power balance between each limb. When initiating a deathblow technique, the DCD Goldy Shackles wrap the hands/feet with an intense aura, dramatically improving the deathblow’s speed.
* **DCD Fatal Knocked Glove** - Ghost Form’s hands. With them, it is possible to touch apparitions unseen to the human eye. Also, by wrapping the fists with the special **Ray Glister** light particles, enemies can be destroyed without leaving any visible traces.
* **DCD Mortal Knocked Boots** - Ghost Form’s feet. With them, it is possible to run at high speeds, as well as to maintain posture when floating. Also, by wrapping the fists with the special Ray Glister light particles, enemies can be destroyed without leaving any visible traces.

	+ **Gho-Gho-Gho-Ghost Final Attack Time Break**:

* Kamen Saber finisher:
	+ **Ultimate Time Break**: Time Rider Conjures several cards-like projections to the enemy, before delivering several Rainbow-energy coated slashes to the enemy.

**Action Form**

"*Final Form Time! A-A-A-Action!*"
—Transformation announcement
* **Rider Height**: 200.0 cm
* **Rider Weight**: 111.0 kg

**Ability Parameters**

* **Punching Power**: 20.2 t
* **Kicking Power**: 50.2 t
* **Maximum Jump Height**: 66.0 m
* **Maximum Running Speed**: 100 m per 2.8 sec.

**DecaArmor Action Form** is Time Rider's V-Rider Action Double Action Gamer Level XX-based upgrade form accessed by inserting the Action Battle Watch into the Deca Super Watch. Like Action's Double Action Gamer, this form splits Time Rider into two different Riders: **DecaArmor Action Form L** and **DecaArmor Action Form R**. The chest and left shoulder of DecaArmor Action Form R reads *"Double Action XX R"* in katakana, and the chest and left shoulder of DecaArmor Action Form L reads *"Double Action XX L"* in katakana, while the right shoulders of both forms read *"Ex-Aid"* (エグゼイド, *Eguzeido*?) in katakana. Both forms' Dimension Faces read *"Virtual Rider Action"* along the bottom.

DecaArmor Action Form L and DecaArmor Action Form R consist of the following parts:

* **Deca Head Gear Action Form Form L** - DecaArmor Action Form L's helmet.
* **Deca Head Gear Ex-Aid Form Form R** - DecaArmor Action Form R's helmet.
	+ **Meson Hand H** - The short-hand sensor to the left side of the Deca Head Gear M. It collects spatial information such as Time Rider’s distance to enemies, the landing point of attacks and appropriate relative position of Rider Armors.
	+ **Baryon Hand M** - The long hand sensor to the right side of the Deca Head Gear M. It collects temporal information such as rate of enemy attacks and predictability of enemy movement.
	+ **Dimension Face** - Deca Head Gear’s VR unit that resembles a Rider Card. By reproducing the face of a Kamen Rider’s face in 2D, it is possible to replicate its respective Rider’s powers as if it were 3D.
	+ **Divine Frame** - The silver border that outlines the Dimension Face. Although it is light as pumice, it can withstand up to 50 tons of impact.
	+ **Head Groove** - The black grooves on the Divine Frame. By placing each groove at regular intervals across the Divine Frame, the Dimension Face’s power is dispersed throughout the DecadeArmor.
	+ **Core Crown** - The 'button' on Deca Head Gear M’s left cheek. It is an information management unit that stores combat data.
* **Attack Breaster** - DecaArmor’s chest. It contains a central circuit that can replicate DecaRider’s abilities. The Attack Breaster can archive the data of all Kamen Riders, allowing Time Rider to master their abilities.
* **Code Indicator** - The cross-shaped barcoded sections. The right shoulder displays the name of the base Kamen Rider used for that form, while the chest to the left shoulder displays the name of the form.
* **Divine Upper Plate M** - The combined chest-shoulder armor. Although it is light as pumice, it can withstand up to 50 tons of impact.
* **Mid Band Liner M** - The silver band that runs vertically across the DecaArmor’s torso, it connects the Time Driver to the head, converting energy made by the Driver into bioenergy.
* **DCD Action Gear Suit** - Action Form L and R's bodysuit(s). It raises the physical capabilities of each transformed user, granting greater strength, agility, and jump height. The DCD Action Gear Suit places emphasis on reaction speed and movement capabilities, and this is reflected on the battlefield. Additionally, a co-operation strengthening device dubbed **Smash Linker** is installed, allowing both transformed users to work in conjunction with the other, resulting in excellent teamwork.
* **DCD Growth Arm** - The arms. The installed **Gain Riser** program improves Action Form's attack and defense power based on combat data gained during battle. The DCD Growth Arm has excellent response time capabilities, allowing both Action Forms to co-operate and synchronize with each other during complicated-looking attacks.
* **DCD X-Fight Gloves** - The hands. Via the surface, the DCD X-Fight Gloves can exchange data between the weapon it holds, allowing the weapon to adjust and optimize attacks accordingly.
* **DCD Growth Legs** - The legs. The installed 'Gain Riser' program improves Action Form's attack and defense power based on combat data gained during battle. It is superior in jumping and running capabilities, and can quickly shorten the distance between the user(s) and the opponent.
* **DCD Mighty Mech Guard** - The silver armor parts on the legs. It can rebuild itself when damaged in battle, and can even increase durability in areas which have been hit. Contains a 'Gain Riser' program which improves Action Form's attack and defense power based on combat data gained during battle.
* **DCD X-Fight Shoes** - The feet. Enables acrobatic movement by using air injection technology.

This form has two finishers:

* Time Driver finisher
	+ **A-A-A-Action Final Attack Time Break**.
* Kamen Saber finisher:
	+ **Ultimate Time Break**: Time Rider conjures two card-like projections towards his enemy, before delivering a powerful slash at the opponent, which will then take effect in a few seconds akin to Invincible Gamer Level ∞'s Hyper Critical Sparking.

**Trio Form**

"*Final Form Time! Tr-Tr-Tr-Trio!*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 200.0 cm
* **Rider Weight**: 104.2 kg

**Ability Parameters**

* **Punching Power**: 19.6 t
* **Kicking Power**: 45.1 t
* **Maximum Jump Height**: 61.5 m
* **Maximum Running Speed**: 100 m per 3.0 sec.

**DecaArmor Trio Form** is Time Rider's Trio Rider Flight Combo-based upgrade form accessed by inserting the Trio Battle Watch into the Deca Super Watch. The chest and left shoulder of DecaArmor Trio Form read *"Tajadol"* (タジャドル, *Tajadoru*?) in katakana, while the right shoulder reads *"OOO"* (オーズ, *Ōzu*?) in katakana. Its Dimension Face reads *"Trio Rider"* along the bottom.

DecaArmor Trio Form consists of the following parts:

* **Deca Head Gear M Trio Form** - The helmet.
	+ **Meson Hand H** - The short-hand sensor to the left side of the Deca Head Gear M. It collects spatial information such as Time Rider’s distance to enemies, the landing point of attacks and appropriate relative position of Rider Armors.
	+ **Baryon Hand M** - The long hand sensor to the right side of the Deca Head Gear M. It collects temporal information such as rate of enemy attacks and predictability of enemy movement.
	+ **Dimension Face** - Deca Head Gear’s VR unit that resembles a Rider Card. By reproducing the face of a Kamen Rider’s face in 2D, it is possible to replicate its respective Rider’s powers as if it were 3D.
	+ **Divine Frame** - The silver border that outlines the Dimension Face. Although it is light as pumice, it can withstand up to 50 tons of impact.
	+ **Head Groove** - The black grooves on the Divine Frame. By placing each groove at regular intervals across the Divine Frame, the Dimension Face’s power is dispersed throughout the DecaArmor.
	+ **Core Crown** - The 'button' on Deca Head Gear M’s left cheek. It is an information management unit that stores combat data.
* **Attack Breaster** - DecaArmor’s chest. It contains a central circuit that can replicate DecaRider’s abilities. The Attack Breaster can archive the data of all Kamen Riders, allowing Time Rider to master their abilities.
* **Code Indicator** - The cross-shaped barcoded sections. The right shoulder displays the name of the base Kamen Rider used for that form, while the chest to the left shoulder displays the name of the form.
* **Divine Upper Plate M** - The combined chest-shoulder armor. Although it is light as pumice, it can withstand up to 50 tons of impact.
* **Mid Band Liner M** - The silver band that runs vertically across the DecaArmor’s torso, it connects the Time Driver to the head, converting energy made by the Driver into bioenergy.
* **DCD Trio Armor** - The reinforced bodysuit. It is extremely sturdy and can withstand cuts by diamond. Mild damage that is taken by the suit is repaired within a short amount of time. It can withstand low and high temperatures at high altitudes and has excellent wind resistance.
* **DCD Elbow Windsor** - The red elbow armor. It is composed of thin sharp blades that overlap on top of each other, allowing it to be used as a sharp weapon to cut opponents.
* **DCD Peacock Guardia** - The forearm armor. It is extremely sturdy and allows Time Rider to quickly attacks while maintaining defensive power.
* **DCD Peacock Bristle** - The golden bracelets around Trio Form's wrists. They are energy amplification devices that can temporarily increase punching power and muscular strength.
* **DCD Peacock Grabber** - The hands. Exoskeleton-like material wraps around the fingers. Punching power is raised.
* **DCD Feather Drive** - The red skirt armor-like sections at the waist. It acts as a conduit for energy to better pass throughout the body. During high-speed flight, it controls the movement of surrounding air and its attitude, allowing for better wind resistance. In addition, it can supply energy to the legs, giving them increased kicking power.
* **DCD Condor Knee Dias** - The kneecaps. It produces air resistance and generates lift force to enable flight.
* **DCD Condor Ankle Toe** - The ankle guards. By overlapping thin exoskeleton-like foam structures, it can absorb shock effectively.
* **DCD Raptured Edge** - The claw-like exoskeletal structures located near the heel. There are two DCD Raptured Edges behind each DCD Condor Ankle Toe. During deathblows, the DCD Raptured Edge can create a blade of energy to strike opponents.
* **DCD Striker Nail** - The claw on the toe section. When it hits an opponent, it increases damage by simultaneously releasing a shock into the opponent's body.

This form's finisher is the **Tr-Tr-Tr-Trio Final Attack Time Break**. Time Rider flies into the air and performs a flying dropkick on the target.

**Dragon Knight Form**

"*Final Form Time! Dr-Dr-Dr-Dragon Knight!*"
—Transformation announcement
**DecaArmor Dragon Knight Form** is Time Rider's Kamen Rider Dragon Knight Survive Mode-based upgrade form accessed by inserting the Dragon Knight Battle Watch into the Deca Super Watch. The chest and left shoulder of DecaArmor Dragon Knight Form read *"Survive"* (サバイブ, *Sabaibu*?) in katakana, while the right shoulder reads *"Ryuki"* (リュウキ, *Ryuki*?) in katakana. Its Dimension Face reads *"Kamen Rider Dragon Knight"* along the bottom.

In this form, not only is Time Rider armed with the Kamen Saber, but he's also equipped with the Dragvisor Zwei.

This form has two finishers:

* Time Driver finisher
	+ **Dr-Dr-Dr-Dragon Knight Final Attack Time Break**: Time Rider performs Dragon Knight's Dragon Rider Kick while surrounded with flames before kicking the enemy.

* Kamen Saber finisher:
	+ **Ultimate Time Break**: Time Rider coats the blade in an orange flaming vortex before launching it at the enemy. A manifestation of Kamen Rider Dragon Knight Survive Mode briefly appears behind Time Rider afterward.

**Time Rider II**

"*Rider Time! (Techno riff) Time Rider~! (Rider~!) Rider! (Rider!) Rider~! II!*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 202.0 cm
* **Rider Weight**: 96.4 kg

**Ability Parameters**

* **Punching Power**: 25.2 t
* **Kicking Power**: 58.3 t
* **Maximum Jump Height**: 66.1 m
* **Maximum Running Speed**: 100 m per 2.4 sec.

**Time Rider II** is Time Rider's super form accessed by separating the Time Battle Watch II into its *D'9* and *D'3 Side* components and then inserting said components into their appropriate position on the Time Driver. This form of Time Rider was created when the two components of the Time Battle Watch II were assembled and gives the Kamen Rider the power to manipulate time however they desire.

In this form, Time Rider's stats surpass those of all of his previous forms. In addition, Time Rider II is able to see into the future in order to predict his enemy's movements, provided they are unaware of his future sight and/or move slow enough for him to prepare a counterattack.

This form is also capable of defeating Facaders and destroying their Facader Watches without the need for using a corresponding Battle Watch, though this method only works against Facaders with only one power-set.

In this form, Time Rider wields the Super Breaker, which can combine with the Chrono Breaker to form the Super Chrono Breaker.

Time Rider II's armor consists of the following parts:

* **Caliber A II** - The helmet.
	+ **Precedence Blade** - The Caliber A II's observation device. The long needle sensor called **Baryon Precedence** observes "possible events" upon rotation, while the **Meson Precedence** short hand sensor has the role of observing the current event and sending it to the Sona Crest.
	+ **Sona Crest** - The Crest integrated information aggregation unit. It integrates and analyzes information received from various sensors, derive optimum solutions, adjusts the system step of Time Rider II. Analyzes the information received from the Precedence Blade and sends it to the Core Crown II and Indication Eye Ⅱ.
	+ **Indication Eye II** - The visor which spells out "Rider". A sensor with a viewing angle of 270 ° gathered in the compound eyes, it shows the current status of Time Rider II's system.
	+ **Crash Bezel II** - The frame surrounding the face part. By duplicating flexible flex crash bezel while maintaining rigidity and making a difference in hardness between inside and outside, it is possible to pass the impact during transformation without transmitting it.
	+ **Core Crown II** - The 'buttons' on both sides of the Caliber A II. It is an information management unit that stores combat data. It manages the battle database and records the information sent from the Sona Crest. By constantly mirroring the same information on the left and right Core Crowns, it is increasing the reliability of preservation and the reliability of the system.
	+ **Kamen Dial II** - The faceplate. The strength is raised by raising the density of multilayered structure particles using special metal alloy **Graphenium**. The Kamen Dial is described by the TV Asahi website to have a beautiful white luster finish.
* **Oval Light Tecter II** - The chest and shoulder armor. A metal coating called **Graphenium Coat Plus** has been applied, making it 400 times stronger than steel. In addition to raising durability, a special physical frame called **Twin Angle** is installed, and by forming a special energy field dubbed **Magentary Majesty**, the Oval Light Tecter II is able to achieve extreme durability that can deflect Another Rider attacks.
* **Adjustrike Suit II** - The bodysuit. The enhanced version of the Adjustrike Suit. The function to raise physical abilities was greatly improved. Furthermore, equipped with a special frame Twin Angle, by forming a special energy field called Magentary Majesty, it is possible to double the repair damage speed.
* **Band Liner: Requiem** - The two watch strap-like bioenhancement devices that runs vertically on both sides of across Time Rider's helmet and chest, it connects the Time Driver to the head, converting energy made by the Driver into bioenergy. A special program called **Dual Time Stack** is installed, allowing the Band Liner: Requiem to operate two programs on parallel sides of Time Rider II's body.
* **Time Rush Arm II** - The arms. Nanoscopic **"Nanotube Muscle"** tubing covers it, enclosed with a density twice as high as usual, and it exerts tremendous strength. In addition, armor is added to the upper arm, and the defense power is also improved.
* **Flex Arm Girder II** - The forearm armor. Improved version of the Flex Arm Girder, shock-absorbing power and pressure dispersion performance have been greatly improved. It is possible to give power to destroy a Facader in the Time Rush Arm II and Time Leap Hand II. Twin Angle frame and Magnetary Majesty energy field are applied.
* **Time Leap Hand II** - The hands. The destructive power at the time of punching by metal armor is increased, covering the fingertips and the back of the hand, the overall performance has been increased by two levels compared with the conventional type.
* **Time Rush Leg II** - The legs. Nanoscopic Nanotube Muscle tubing covers it, enclosed with the density twice as much as usual, and it exerts tremendous leg strength.
* **Flex Leg Girder II** - The shin protectors. Improved version of the Flex Leg Girder, shock-absorbing power and pressure dispersion performance have been greatly improved. It is possible to give power to destroy a Facader in the Time Rush Leg II and Time Leap Shoes II. Twin Angle frame and Magnetary Majesty energy field are applied.
* **Time Leap Shoes II** - The shoes. The overall performance has been raised by two steps compared to the conventional type, such as an increase in jumping force by the action of anti-gravity sole, and improvement of destructive power at the time of kicking by metallic armor at the tip.
* **Count Pad II** - The kneepads. It is installed at various parts of the body, instantaneously measures information on impacts and objects received and sends it to the Sona Crest.

This form has two finishers:

* Time Driver finisher
	+ **Twice Time Break**: This finisher has two variations.
		- Rider Punch: Time Rider coats his left fist with pink energy before delivering a straight punch to the enemy.
		- Rider Kick: Time Rider performs an enhanced version of his Time Break.
* Chrono Breaker finisher
	+ Chrono Slash: Time Rider uses the power of a Battle Watch in the Chrono Breaker in Sword Mode and performs a powerful slash.
		- **Super (Best Face)**
			* **King Chrono Slash**: Time Rider coats the combined Super Chrono Breaker with yellow energy, before raising the weapon, extending the energy blade with a pink characters line spelling Zi-O Saikyou (ジオウサイキョウ, *Jiou Saikyou*?, Zi-O Strongest) forming along it, as Time Rider strikes down the enemy with a downward slash.

**Time Rider Trinity**

**Rider Statistics**

* **Rider Height**: 203.6 cm
* **Rider Weight**: 116.4 kg

**Ability Parameters**

* **Punching Power**: 37.4 t
* **Kicking Power**: 86.8 t
* **Maximum Jump Height**: 98.5 m
* **Maximum Running Speed**: 100 m per 1.6 sec.

**Time Rider Trinity** is Time Rider's fusion form accessed with the Trinity Battle Watch, combining his power with that of Time Rider Omega and BeyondRider, with all three of their bodies being merged as well.

As a result, Time Rider Trinity's power surpasses Time Rider II's in every stat. However, it still loses to OmegaRevive Powered's punching power and OmegaRevive Speed's running speed. Like Time Rider II, this form can destroy Facader Watches without the need of the corresponding Battle Watch. Time Rider Trinity also has the power to destroy Facaders who have absorbed the powers of other riders, such as Blade Facader Spade, who had also absorbed Heart's power.

Once this form has been accessed, Z.J., Cade, and Alpha Tempus appear in a dark room with a large clock. Whoever the clock's hand points to is able to assume full control of Time Rider Trinity. The hand moves automatically, but Z.J. can move it himself in order to take control at any time.

Time Rider Trinity is able to summon any of the weapons wielded by Time Rider, Time Rider Omega, or BeyondRider.

Time Rider Trinity is also not restricted by time or space, meaning the immediate activation of the watch will summon Cade and Alpha Tempus from whatever timeline they are. If Z.J. chooses to, he can instead teleport himself to any one of their locations regardless of space before initiating the actual transformation.

Time Rider Trinity consists of the following parts:

* **Trinity Caliber** - The helmet.
	+ **Trinity Clock Blade** - The clock hands. They serve as a sort of data acquisition system. The pink long **Trinity Baryon Hand** predicts temporal information, such as enemy timing. Meanwhile, the short golden **Trinity Meson Hand** measures spatial information, such as the distance between Time Rider Trinity and the enemy as well as landing points of finishers. Because both hands are integrated with the Indication Trinity Eye visor, accumulated data can be transferred, which, in addition to visual information, can greatly reduce errors of a prediction.
	+ **Sona Crest** - An information aggregation unit located within the 'Kamen' symbol on the forehead. It integrates and analyzes information received from various sensors, derive optimum solutions, adjusts the system step of Time Rider Trinity.
	+ **Indication Trinity Eye** - The visor which spells out "Rider". Sensors with a 270° viewing angle are built into the compound eye and display the current state of Time Rider Trinity. The visor is split into three colors to represent the three Kamen Riders that compose Time Rider Trinity: Time Rider (magenta; center), Omega (yellow; right), and BeyondRider (cyan; left). Each color glows independently when a certain Rider's power is used (For example, the yellow portion of the visor will glow if Omega's power is used).
	+ **Orb Bezel** - The frame that encloses the face part. The frame is made of the special metal alloy **Graphenium**, which, while flexible, maintains rigidity. The Orb Bezel is linked with the Cerberus Armor Liners to receive a soft impact.
* **Breaster Time** - The chest armor emblazoned with Time Rider's face. Time Rider's consciousness is stored within it via **biophoton extraction**, and it also functions as a communication device in the state where Time Rider is inactive of control over his body.
* **Shoulder Omega** - The right shoulder armor emblazoned with Time Rider Omega's face. Omega's consciousness is stored within it via biophoton extraction, and it also functions as a communication device in the state where Omega is inactive of control over Time Rider's body.
* **Shoulder Beyond** - The left shoulder armor emblazoned with BeyondRider's face. BeyondRider's consciousness is stored within it via biophoton extraction, and it also functions as a communication device in the state where BeyondRider is inactive of control over Time Rider's body.
* **Trinity Time Arm** - The arms. Because they contain three times the amount of **"Nanotube Muscle"** tubing, the strength of three Kamen Riders can be put behind one punch. Additionally, the **"Arrow Integrator"** device within the Trinity Time Arms allow Time Rider Trinity to easily pulverize a Facader.
* **Trinity Hand** - The hands. An inbuilt power energy conversion mechanism dramatically improves the grip during transformation and gives it a mysterious power. In addition, the metal **Sona Bite** armor that covers the fingertips punches and chops an additional cutting power.
* **Cerberus Arm Liner M** - The silver band in the middle representing Time Rider himself that serves as a bio-enhancement device. It is a soft metal armor made of **High Smooth Graphenium** connecting from the head to the Time Driver to strengthen the midline protection without obstructing movement. There is an energy path inside, which converts the energy generated by the driver into bioenergy and supplies it to each part.
* **Cerberus Arm Liner R** - The red and black band on the right side representing Time Rider Omega. Serves as a bio-enhancement device. It is a type of soft metal armor made of **High Smooth Graphenium**, and runs from the head to the wrist, strengthening the protection of the right side without obstructing movement. It has an energy path inside and has the role of supplying bioenergy to each part.
* **Cerberus Arm Liner S** - The green and black band on the left side representing BeyondRider that serves as a bio-enhancement device. It is a type of soft metal armor made of High Smooth Graphenium, and runs from the head to the wrist, strengthening the protection of the left side without obstructing movement. It has an energy path inside and has the role of supplying bioenergy to each part.
* **Recon Strike Suit** - The bodysuit. By condensing particles from three bodies into one, it is possible to create a strong body with three times the internal density. In addition, golden armor pieces dubbed the **Calligraphy Sona Frame** is placed on each part of the body, and it interferes with each other to form a powerful defensive field called **Trinity Shielder**.
* **Trinity Time Leg** - The legs. Because they contain three times the amount of Nanotube Muscle tubing, the strength of three Kamen Riders can be put behind one kick. Additionally, the Arrow Integrator device within the Trinity Time Arms allows Time Rider Trinity to easily pulverize a Facader.
* **Sona Count Pad** - The kneepads. It is installed at various places in the body, and instantaneously measures the received impact and information of the object, and sends it to the head Sona Crest.
* **Cubic Leg Armor** - The shin guards. Within the Graphenium alloy armor, the **Cubic Arts** device that can combine every kicking technique in existence is installed. In addition, when a special move is initiated, the 'Trinity Shielder' defensive field formed by the golden Calligraphy Sona Frame can be redirected as an attack to increase destructive power.
* **Trinity Shoes** - The feet. The speed energy conversion mechanism dramatically improves agility during transformation and increases jumping and running ability. In addition, the **Sona Bite** armor that covers the toes produces increases kicking power by adding a sharpness factor.

This form has three finishers:

* **Solo Time Break**:
* **Duo Time Break Burst**:
* **Trinity Time Break Burst Explosion**: Has two variations.
	+ Rider Kick: A green energy cube and a series of magenta *"Kick"* (キック, *Kikku*?) characters appear and circle the enemy. Time Rider Trinity then leaps into the air as a series of yellow *"Kick"* (きっく, *Kikku*?) characters line up with his foot, and the magenta characters merge into one imprint. His Rider Kick sends the enemy flying into the energy cube which then turns into a timer that detonates the instant it hits zero.
	+ Rider Thrust: Time Rider Trinity directly stabs an enemy with the Super Breaker in a manner of King Chrono Slash.

**Time Rider Royale**

**Rider Statistics**

* **Rider Height**: 208.5 cm
* **Rider Weight**: 120.0 kg

**Ability Parameters**

* **Punching Power**: 55.8 t
* **Kicking Power**: 129.2 t
* **Maximum Jump Height**: 146.6 m
* **Maximum Running Speed**: 100 m per 0.4 sec.

**Time Rider Royale** is Time Rider's primary final form accessed with the Royale Battle Watch. It wields the power of all 20 Kamen Riders. In this form, Time Rider is adorned with statues of all the previous Kamen Riders, with his own on his crown.

Royale is unique to Z.J. and is exceedingly superior to his other Time Rider forms. When compared to the ability parameters of other forms, Royale surpasses all others in every category by a considerable margin. Aside from its impressive parameters, Royale can use the Rider Relief statues around its armor to activate various abilities related to the main Kamen Riders and Lost Riders of the Neo-Rider Era. When Royale taps a Rider Relief once, he can create a time portal which summons a specific Rider from their timeline. When Royale taps a Rider Relief twice, he can summon any weapon from that Rider's arsenal. Incidentally, the Royale Rider Relief appears to be activated by head gesture and, when activated, suspend and release all summoned Riders in temporal stasis, regardless of their spatial position.

Powered by the 19 Battle Watches in his collection, the power yielded by Royale is directly influenced by the Battle Watches in his possession. As such, any anomalies related to any of the Battle Watches in his possession, such as the temporal paradox caused by possessing the Auto Battle Watch that originated from Time Rider King's "timeline", will drastically compromise Royale's control over a Rider's power. Instances such as this jeopardize Royale's ability to wield a Rider's power if summoned, as evident during his second encounter with Time Rider King who quickly disrupted and seized control over his summoned Rider. Eventually, Z.J. would acquire his own Auto Battle Watch from Dash Roberts, enabling Royale the power to correct temporal anomalies and paradoxes.

Other issues afflicting this form include having its power restricted to the powers of the Main Neo Riders. These factors make Royale inferior to King in overall ability.

Should any of the Battle Watches become unusable, it will immediately cancel out Royale's transformation and the Battle Watch will disappear.

Royale consists of the following parts:

* **Grand Caliber A** - The helmet. 'A' stands for 'Analog'.
	+ **Grand Blade A** - The clock hands of the Grand Caliber A. It is a data collection device. The long hand, **Grand Baryon Hand** predicts temporal information, such as enemy timing, while the short-hand, **Grand Meson Hand** measures spatial information, such as the distance between Royale and the enemy as well as landing points of finishers.
	+ **Sona Crest** - An information aggregation unit located within the 'Kamen' symbol on the forehead. Royale can summon any Rider by connecting directly with the **Rider's Records**.
	+ **Ow Signal** - The circular section where the two Grand Clock Blades meet. It integrates and analyzes information from various sensors, and derive optimal solutions to adjust the system step.
	+ **Indication Eye** - The visor which spells out "Rider". Sensors with a 270° viewing angle are built into the compound eye.
	+ **Grand Kamen Dial** - Royale's faceplate. It invokes an analog clock face and is made using a multilayer structure composed of the special metal alloy **High-Class Graphenium**. The Kamen Dial is described by the TV Asahi website to have a beautiful white luster finish.
	+ **Rider Relief** - Royale's crown bearing the likeness of Time Rider's statue. It is the space-time control device. Unlike other Rider Reliefs, it has a role to control Rider's Records.
	+ **Complication Hand** - A space-time communication device atop the Rider Relief. In conjunction with the Complication Hand on both shoulders, the Rider Relief decision is reflected by multi-particle interference in Rider's Record.
	+ **Diginity Crash Bezel** - The golden frame surrounding the face. It is composed of **Zavaldust Graphenium**, it is 1,200 times stronger than steel, and the shape that prompts the bounce receives all the shocks and bullets to the left and right blows.
* **Grand Chest Armor** - Royale's chest armor. It is made of Zavaldust Graphenium, which boasts 1,200 times the strength of steel, and by forming a special energy field called **Sona Majesty** on the upper body, it exhibits a solemn defense.
* **Grand Shoulder Armor** - The shoulders. It is made of Zavaldust Graphenium, which boasts 1,200 times the strength of steel. Both are equipped with their own Complication Hands in cooperation with the compression hand of the head to reflect the determination of rider relief by multi-particle interference in the Rider's Record.
* **Rider Relief** - The statues emblazoned in every part of Royale's armor. It is arranged in 20 places of the whole body, each represents the Kamen Rider engraved in history. It activates the Rider's Records by touching it.
	+ **Rider Relief Placements**
		- **Crown**: Time Rider
		- **Right Shoulder**: Kamen Rider UpRise
		- **Left Shoulder**: Duo Rider
		- **Right Arm**: Kamen Rider Arco, Kamen Rider Dragon Knight
		- **Left Arm**: Trio Rider, Astro Rider
		- **Right Thigh**: Beetle Rider
		- **Left Thigh**: Fury Rider Ghost
		- **Right Leg**: Echo Rider Beat, Blade Rider Spade, Cell Rider Phi
		- **Left Leg**: Auto Rider, Feudal Rider Orange, Power Rider
		- **Chest**:
			* **Right Side**: Fang Rider, Rail Rider
			* **Left Side**: Fusion Rider, V-Rider Action
			* **Center**: DecaRider
* **Band Liner Grand** - The golden band that runs vertically across Royale’s torso. This improved Mid Band Liner has dramatically improved conversion efficiency and supply by making five, connects the belt and each part of the body to convert and supply the energy generated by the Time Driver into bioenergy.
* **G-Strike Suit** - Royale's bodysuit. It is the enhanced version of the Adjustrike Suit, the ability to increase physical ability has been greatly improved. The self-healing function has also been enhanced to almost zero damage accumulation. Furthermore, it is possible to fine adjustment of the supply balance by subdivision of the path, to give a paranormal force by concentrating the output at one point.
* **Grand Arm Armor** - The golden gauntlets. It is made of Zavaldust Graphenium. Additionally, it has a built-in power reserve, opening up the stored bioenergy at once, by sending it into G-Hand Armor to explosively improve the destructive power of the punch.
* **G-Time Arms** - The arms. In addition to the super-strengthening by the artificial **"Nanotube Muscle"** tubing which produces a tremendous arm power, it is possible to use a variety of techniques by the motion bank **20 Tech**, which allows him to use a variety of techniques of the 20 Kamen Riders.
* **G-Hand Armor** - The hands. The "Sona Majesty", a special energy field that is made of "Zavaldust Graphenium" armor and concentrated in the armor gives the punch an awe-inspiring striking force. Additionally, it also has the flexibility to handle all kinds of weapons.
* **G-Time Legs** - The legs. In addition to the super-strengthening by the artificial Nanotube Muscle tubing which produces a tremendous leg force, it is possible to use a variety of techniques by the motion bank 20 Tech, which allows him to use a variety of techniques of the 20 Kamen Riders.
* **Grand Thigh Armor** - The golden thigh armor. It is made of Zavaldust Graphenium, which boasts 1,200 times the strength of steel, and by forming a special energy field called Sona Majesty on the lower body, it exhibits a solemn defense.
* **Sona Count Pad** - The kneepads. It is measuring equipment installed in various parts of the body, and the information of the impact and the object received is measured instantly, and it sends it to the Sona Crest.
* **Grand Leg Armor** - The golden shin guards. It is made of Zavaldust Graphenium. Additionally, it has a built-in power reserve, opening up the stored bioenergy at once, by sending it into G-Shoe Armor to explosively improve the destructive power of the kick.
* **G-Shoes Armor** - The shoes. The "Sona Majesty", a special energy field that is made of "Zavaldust Graphenium" armor and concentrated in the armor gives the kick an awe-inspiring striking force. In addition, it is possible to obtain a super leaping power by diverting to the repulsive force.

This form has two finishers:

* Time Driver finisher
	+ **All Twenty Time Break**: Has two variations.
		- Royale summons as many riders he needed to perform their finishing attacks to the enemy. He could opt to freeze them temporarily to deliver some strikes to the enemy beforehand.
		- In the final battle against Time Facader II, the All Twenty Time Break has a variant that takes a literal approach to its name. Royale summons all of his 19 Neo Rider predecessors and Lost Riders after kicking the target to create giant energy projection and then deliver a combination Rider Kick attack to destroy his target.
	+ With Auto being summoned, the two will perform a joint variation of Auto Rider's Speed Strike called the **Double Speed Strike**, a barrage of Speed Strike combos in a pinball-like manner before merging themselves for the final blow.

* Chrono Breaker finisher
	+ Chrono Slash: Time Rider uses the power of a Battle Watch in the Chrono Breaker in Breaker Mode and performs a powerful slash.
		- **Super (Best Face)**
			* **King Chrono Slash**: Time Rider coats the combined Super Chrono Breaker with yellow energy, before raising the weapon, extending the energy blade with a pink characters line spelling Zi-O Saikyou (ジオウサイキョウ, *Jiou Saikyou*?, Zi-O Strongest) forming along it, as Time Rider strikes down the enemy with a downward slash.

* King Battle Watch

**Time Rider King Form**

"*King Time! Time Ride~r! Ki~ng~! All Hail!*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**:
* **Rider Weight**:

**Ability Parameters**

* **Punching Power**:
* **Kicking Power**:
* **Maximum Jump Height**:
* **Maximum Running Speed**:

**Time Rider King Form** is Time Rider's extra final form accessed by inserting the King Battle Watch into the D '9 Slot on the Time Driver, invoking the regal design of Time Rider King. The Time Battle Watch is attached on its forehead.

King Form is Time Rider's strongest form in terms of physical statistics, beating his own true final form, Time Rider King by a moderate margin. This form is also strong enough to destroy Destructotrons. However, this form seemingly lacks the ability to control them and manipulate the timestream and powers of all Kamen Riders. Hence, its strength is weak compared to Time Rider King in those fields.

This form has two finishers:

* Time Driver finisher
	+ **King Time Break**: Time Rider, along with Omega performs a Rider Kick along with the 19 previous Neo Riders and Lost Riders in their final forms as their "Rider Symbol"s imprint on their right foot as they perform a Rider Kick and the symbol of the "20th" Kamen Rider appears behind them as they pierce the enemy, similar to Royale's All Twenty Time Break, and create the kanji for "Heisei" before the enemy explodes in all the Neo Rider's Logos. This variation is dubbed by Time Rider and the Neo Riders as the **Neo Riders Kick**.
* Chrono Breaker finisher
	+ **Super (Best Face)**
		- **King Chrono Slash**: Time Rider coats the combined Super Chrono Breaker with yellow energy, before raising the weapon, extending the energy blade with a pink characters line spelling Zi-O Saikyou (ジオウサイキョウ, *Jiou Saikyou*?, Zi-O Strongest) forming along it, as Time Rider strikes down the enemy with a downward slash.

These Rider Armors are normally used by Time Rider Omega.

* Ghost

**GhostArmor**

"*Rider Time! Time Rider! Yeah! Armor Time! (Guitar beat with Ghost Driver's standby) Awaken! Ghost!*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 202.2 cm
* **Rider Weight**: 108.0 kg

**Ability Parameters**

* **Punching Power**: 11.3 t
* **Kicking Power**: 24.7 t
* **Maximum Jump Height**: 39.5 m
* **Maximum Running Speed**: 100 m per 4.4 sec.

**GhostArmor** is Time Rider's Fury Rider Ghost-based form accessed by inserting the Ghost Battle Watch into the left-hand side of the Time Driver, invoking Ghost's Ghost Mode. Its visor spells out *"Ghost"* (ゴースト, *Gōsuto*?) and its shoulder pads are modeled after Eye-Cons.

In this form, Time Rider has the abilities of Fury Rider Ghost, such as becoming invisible and intangible, and is capable of levitation at will. Through the Eye-Con Shoulders, he can summon Parka Ghosts as reinforcements. Compared to his base form, Time Rider GhostArmor's stats are heightened, being stronger and faster.

GhostArmor bears the following parts:

* **Ghost Head Gear R** - GhostArmor's helmet.
	+ **Wisp Horn** - The horn located on Time Rider's forehead. It detects enemies within a 5 km radius and alerts Time Rider to them. Because of its sharpness, it can also double as a headbutting weapon.
	+ **Indication Eye** - Time Rider's visor which spells out 'Ghost'. Sensors with a 300° viewing angle are installed within the compound eye.
	+ **Pantheon Reflector Frame** - The frame of Ghost Head Gear R, it is covered with special particles that block energy attacks.
* **Eye-Con Shoulders** - The shoulders of the GhostArmor which take the form of Eye-Cons. It has the ability to summon Parka Ghosts as backup. It is unknown if these Parka Ghosts are actual souls or mere copies.
* **Omega Breaster** - The chest plate of the GhostArmor. It has a function that allows Time Rider to levitate and permeate through substances.
* **Ghost Ability Plate** - The thigh armor of the Ghost Armor, it gives Time Rider the ability to float objects in the air.

This form's finisher is the **Omega Time Break**:

**Time Rider King**

**Rider Statistics**

* **Rider Height**: 200.0 cm
* **Rider Weight**: 144.0 kg

**Ability Parameters**

* **Punching Power**: 108.3 t
* **Kicking Power**: 324.9 t
* **Maximum Jump Height**: 240.6 m
* **Maximum Running Speed**: 100 m per 0.1 sec.

**Time Rider King**, or simply the **Rider King**, is Time Rider's true final form. Originally the final form of Time Rider in an alternate future, Z.J. briefly uses it after DecaFacader proves too powerful for Royale. His visor reads *"Rider"* (ライダー, *Raidā*?), while the logo on his forehead reads *"Kamen"* (カメン, **"Kamen"**?) in katakana. This form is accessed via the King Driver.

This form wields the powers of every single Kamen Rider in existence and can command the Destrusctotrons. According to the original Time Rider King, Shador, this form possesses the power to not only destroy time and space itself but to recreate everything into whatever the user wishes. It is unknown if the power to destroy time affects the existence of Time Rider King himself.

Time Rider King is composed of the following parts:

* **Complication Caliber A** - The helmet
	+ **Transcendence Blade** - The two clock hand antennae. The long **Transcendence Baryon Hand** collects temporal information, such as the timing of enemy attacks while the short **Transcendence Mason Hand** collects spatial information such as the distance between enemies and trajectory angles.
	+ **King Signal** - The meeting point of the two Transcendence Blades. Adjusts Time Rider King's systems according to information collected by the Transcendence Blades.
	+ **Parallel Rattrapante** - The three clock-like devices on Time Rider King's forehead. Allows Time Rider King to sense parallel timelines and informs him of any temporal changes made to history. Also allows Time Rider King to sense parallel worlds. (Note, a rattrapante is a type of chronographic device that possesses two-second hands, allowing the user to time multiple events. Also known as a 'double chronograph'.)
	+ **Expressive Flame Eye** - The red visor that spells out 'Rider' in katakana. Sensors with a 270° viewing angle are built into the compound eye. Additionally, its red coloring is due to it being in a constant state of heat, being 1000-1200°C. It can shoot out rays of heat at maximum output.
	+ **Decorative Dial** - Time Rider King's faceplate. It is a multilayered armor structure. The top layer utilizes **Dark Matter Ingot** as a decorative material.
	+ **Divine Bezel** - The golden frame that surrounds Time Rider King's face. It is composed of **Zavaldust Graphenium**, which is 1200 times stronger than steel. Super dense diamonds are encrusted into it.
	+ **Core Diadem** - The 'button' on Time Rider King's left cheek. It is an information storage unit that has information on every single Kamen Rider from the Neo Rider era. It also stores information recorded by the King Signal.
* **King Radiant Armor** - Time Rider King's upper torso magic armor. It is engraved with multiple decorations that channel magical energy through it (similar to Power Rider). It dons a special energy field titled **Absolute Throne**, negating any damage dealt to Time Rider King.
	+ **Ornament Slots** - Special slots for Battle Watches located on the King Radiant Armor. A maximum of six Battle Watches can be plugged in. Devices known as **Alternate Plugs** are installed, allowing Time Rider King to activate a Battle Watch's powers just by activating them.
	+ **Apocalypse of Kingdom** - The two giant clock hands that hang on Time Rider King's back. The hands themselves are titled **Aparajita**. By rotating themselves on the back, the Apocalypse of Kingdom can create a sort of circular disk attack.
* **Engraved Tecter** - Time Rider King's shoulder armor. It is composed of Zalvadust Graphenium. Contains an inbuilt **Sona Count Pad**.
* **Mid Band Liner Anthem** - The silver watch strap that travels along Time Rider King's entire body. It is a biological enhancement device, delivering the King Driver's inexhaustible energy into the wearer's body, giving them astonishing strength and power.
* **Noble Adjustrike Suit** - Time Rider King's bodysuit. Partial shape changes, such as contraction and expansion, are regularly performed to deal maximum sharpness into an attack. Additionally, due to there being no damage accumulation, thanks to the King Radiant Armor as well as having the highest quality possible self-healing function, it is possible for Time Rider King to continue in battles that may exceed the limits of the wearer.
* **Meridian Sash** - The golden watch strap. It is an 'authoritative medal'. It allows Time Rider King to send a '**seperate surge'** boundary wave that sends all objects it comes into contact within a 4km radius into a separate dimension.
* **Time Catastrophe Arm** - The arms. The built-in **Nanotube Muscle** that covers the entire arm is strengthened and pushed to the absolute limits that humans can tolerate. The additional ultra-high **Gold Compression Line** restraints on the upper arm restrain the Nanotube Muscles' power, yet allows Time Rider King to retain his supernatural power.
* **Solemn Arm Armor** - The forearm armor. Crafted out of Dark Matter Ingot, it can freely change its weight and density, increasing punching and blowing impacts. By increasing density as needed, the ultimate defensive strength can be obtained.
	+ **Sona Ridewatch Holders** - Golden Battle Watch Holders. Due to Time Rider King's ability to pull Battle Watches out of thin air, they appear to be mere decorative pieces.
* **King Causality Hand** - The hands. It (somehow) manipulates causality and allows Time Rider King to manipulate surrounding objects around him as he wills.
* **Time Catastrophe Leg** - The legs. The built-in **Nanotube Muscle** that covers the entire leg is strengthened and pushed to the absolute limits that humans can tolerate. The additional ultra-high **Gold Compression Line** restraints limit the Nanotube Muscles' power, yet allows Time Rider King to retain his supernatural power.
* **Sona Count Pad** - Collection devices located around the entire body (such as the knees). Instantaneously measures received impacts and information on objects and sends the data to the helmet.
* **Solemn Leg Armor** - The lower leg armor. Crafted out of Dark Matter Ingot, it can freely change its weight and density, increasing kicking impacts. By increasing density as needed, the ultimate defensive strength can be obtained.
* **King Causality Shoes** - The feet. Allows Time Rider King to (somehow) manipulate causality to float in the air or walk/run at high speeds.

This form's finisher is the **Time Collapse**: Time Rider channels energy into his entire body before rising into the air as a series of black-colored "Kick" (キック Kikku) characters appear and circle the enemy. Time Rider then performs a powerful Rider Kick powered by dark energy with the Apocalypse of Kingdom acting as wings at intense temporal speeds.

* Zero
* Z

* Normal
* Armaments
* Mode Change
* Darkness
* Shining
* Beyond

**Ultraman Zero**

Zero has demonstrated tremendous fighting skills destroying remains of an entire monster army and able to fight equally against Ultraman Belial, whereas all his predecessors had difficulty against him eventually all losing. Ultraman and Ultraman Mebius have both stated that Zero has been thought to have limitless potential. He later gains more power from the Plasma Spark.

Stats
* **Maximum Flight Speed**: Mach 7
* **Maximum Running Speed**: Mach 2.7
* **Maximum Underwater Speed**: Mach 3.5
* **Maximum Underground Speed**: Mach 2.5
* **Maximum Jumping Power**: 880 m
* **Arm Strength**: 130,000 t
* **Grip Strength**: 74,000 t

Abilities
* **Holographic Projection**: Zero can appear as a holographic projection of himself as shown in *Ultraman Geed* episode 3.
* **Travel Sphere**: Zero can travel through space with a yellow travel sphere. A blue variant is used to gain extra speed to save Geed.
* **Assimilation**: Like other Ultras, Zero can merge himself with another human and reviving their lifeforce. Zero can do it through the Ultra Zero/Ultimate Bracelet or his own power, shown when he merges Adam.
* **Solar Recharge**: Like his father, Zero can draw on the sun to power himself and circumvent his time limit on Earth-like planets, however until he gained the Shield of Baraji, he was unable to draw energy from the suns of other dimensions. In *Ultraman X The Movie*, Zero received light from X's Beta Spark Armor Cyber Wing to empower himself through his protectors.
* **Size Change**: Like his father, Zero can change his size from human size to his proper giant height. He uses the same stance as his father, crossing arms and bringing upright to the sides of his head to grow and the reverse to shrink.
* **Ultra Sign**: Like other Ultras, Zero is capable of creating an Ultra Sign.
* **Crossover Formation**: A momentary power boost used with other Ultras similar to Glitter Tiga and alternate Ultra Brothers' Glitter Version. Used to destroy Eteglar's castle.
* **Wave Intrusion**: Zero is capable of intruding communication waves to converse with any person he desired. He did so in *Ultraman X* episode 5 as Ultimate Zero, though he is also able to do it in his normal form.
* **Power Endowment**: Zero can give his power through the Ultra Fusion Brace along with other Ultras for Ultraman Galaxia Victory to use his Zero Wide Shot and Emerium Slash respectively.
* **Ultra Charge**: Zero can release energy from his Color Timer to give other Ultras energy or revive them.
* **Ultra Taiga Accessory Creation**: Zero can create the Plasma Zero-let.
* **Type Change**: Zero can change his forms through several methods after acquiring them. Among those listed are Ultimate Zero, Strong-Corona Zero, Luna-Miracle Zero, Shining Ultraman Zero, and Ultraman Zero Beyond.

Holographic ProjectionTravel SphereAssimilation (via his own power)Assimilation (via Ultra Zero Bracelet)Size ChangeUltra SignSolar Recharge (Energy Receive)Crossover FormationPower EndowmentUltra ChargeUltra Charge (Revival)Ultra Taiga Accessory Creation
Techniques

Special
* **Emerium Slash**: A beam similar to Ultraseven's Emerium Ray. During the battle with Bandero in *Ultraman X*, Zero can fire multiple Emerium Slashes rapidly.
* **Wide Zero Shot**: A "L" style beam similar to Ultraseven's Wide Shot.
	+ **Powered-Up Wide Zero Shot**: A stronger version of the Wide Zero Shot. Used in *Galaxyman The Movie: Showdown! The 10 Ultra Warriors!* once acquiring Crossover Formation.
* **Zero Twin Shoot**: A powerful beam from his chest with the Zero Sluggers attached to his Color Timer.
* **Fire Spark**: Zero can create fireworks and launch at his foes, causing a huge explosion.
* **Cyclone Ray**: A powerful cyclone from the Ultimate Bracelet.
* **Hand Slash**: Zero can fire a crescent-shaped energy slash from his hand, which is green in color.

Emerium SlashEmerium Slash (Rapid Fire)Wide Zero ShotPowered-Up Wide Zero ShotZero Twin ShootFire SparkCyclone RayHand Slash
Physical
* **Martial Arts Training**: Having been trained by Leo, Zero has a similar fighting style to the martial arts master. He is taught in the way of Judo and Space Kenpo.
	+ **Knifehand Strike**: As one of the martial art movements taught by Leo, Zero is capable of performing a karate chop, with enough force being able to sever one of the horns of Robo-Gomora.
		- **Big Bang Zero**: Zero covers his hand with fiery energy and performs a chop. First used to break Darklops Zero's Sluggers.
* **Ultra Zero Kick**: A flying kick similar to Ultraman Leo's Leo Kick.
	+ **Slash Kick**: Zero can perform a slash kick variant of the Ultra Zero Kick. Used against Tyrant with Orb in *Ultra Fight Orb* and again in *Geed* to destroy Belial's Dark Fireball.
* **Ultra Zero Punch**: A powerful punch attack that can knock back opponents.
	+ **Zero Knuckle**: A punch from a fist covered in concentrated energy. Only used in a game.
* **Beam Zero Spike**: Green energy discharges from his blows. Used against Imitation Ultraseven.
* **Zero Driver**: A pile driver performed by throwing the enemy in the air, jumping up high and grabbing them before driving them headfirst into the ground. Devised after receiving the Glen Driver.
* **Ultra Psychokinesis**: Possibly a trait inherited from his father, Zero can utilize mental abilities for offensive purposes. This is used when Zero knocked Jack away without touching Jack directly in their sparring match.
* **Palm Blocking**: Zero can block attacks with the palm of his hand, he used this to block Imitation Ace's Imitation Punch Laser.
* **Bullet Destroy**: Zero can destroy energy bullets using his hand.

Knifehand StrikeBig Bang ZeroUltra Zero KickSlash KickUltra Zero PunchBeam Zero SpikeZero DriverUltra PsychokinesisPalm BlockingBullet Destroy
Other
* **Ultra Zero Defensor**: Zero can create a powerful shield of energy, which is more robust than most barriers. It comes in different variations of size and color.
	+ **Capture Ray**: Zero can use the Ultra Zero Defensor at a distance to capture/protect targets at a distance and carry them away to safety.
* **Ultra Zero Lecter**: Zero emits light from his entire body in order to cleanse Mirror Knight from the effects of Belial Virus. This technique probably consumes a lot of energy as Zero was reverted back to Run after using the said technique though his color timer was still blue.
* **Zero Beam Closer**: By firing two energy beams from both of his hands, Zero can shrink down and close Belial's pocket dimension.

Ultra Zero DefensorUltra Zero Defensor (box)Capture RayUltra Zero LecterZero Beam Closer
Combination
* **Leo Zero Kick**: A flying kick with Ultraman Leo.
* **Leo-Zero Double Flasher**: A combination attack with Ultraman Leo where the Ultras combine their energies into a powerful beam attack. It is essentially the same as Leo and Astra's Ultra Double Flasher.
* **Combination Zero**: A combination attack with Ultraseven, using both of their Slugger weapons. The bladed projectiles circle around each other at high speeds and are then launched at the enemy, cutting them apart.
* **Defense Mirror Zero**: A combination Barrier created by Zero and Mirror Knight powers.
* **Unnamed Combination Attack**: A combined attack with the Zero Twin Sword and Zoffy's M78 Ray. Used against Birdon.
* **Explosive Big Bang Finger**: A combination attack in *Lost Heroes* crossover game series. This attack is done with the help of God Gundam/Domon Kasshu, where both charge their respective Qi before charging with their punch attacks.
* **Double Emerium Attack**: A combination attack of Emerium Ray and Emerium Slash performed by Zero and his father Seven.
* **Triple Wide Shot**: Orb fires the Wide Slugger Shot while his Fusion Up Ultra components also fire their own Wide Shots respectively, along with him.

Leo Zero KickLeo-Zero Double FlasherDefense Mirror ZeroExplosive Big Bang FingerCombination ZeroDouble Emerium AttackTriple Wide Shot
Weapons
* **Zero Sluggers**: Two throwing weapons on his head that are similar to Ultraseven's Eye Slugger.
	+ **Zero Slugger Attack**: A slashing attack with the Zero Sluggers.
	+ **Ultra Kick Tactics**: Zero's version of the Ultra Knock Tactics, where he uses his foot to impart energy into the Zero Sluggers via a sweeping kick. Their destructive abilities are increased.
	+ **Acceleration**: Zero slashes his foes with the Zero Sluggers at full speed, used to finish off the last few monsters of Belial Army. When doing this, a blue light is seen around Zero. A white light version is used against Jean-Nine.
	+ **Reflection**: Naturally resembling the Eye Slugger, the Zero Sluggers can act as mirror-like objects, which he used in a strategic attack against Villainous and his Tyrant.
	+ **Zero Twin Sword**: The Zero Sluggers turn into a crescent-shaped blade using the Plasma Spark's energy.
		- **Plasma Spark Slash**: A slashing attack performed by the energizing the Zero Twin Sword.
* **Ultra Zero Bracelet**: Given to him by his father. After gaining the Shield of Baraji, it became the **Ultimate Bracelet**, which allows Zero to operate in other universes without such limits. The brace allows Zero to do the following:
	+ **Plasma Spark Charger**: Originally the Ultra Zero Bracelet allows Zero to transform three times in another universe and can be used as an energy reserve as well.
	+ **Ultra Zero Lance**: Zero can summon an Ultra Lance from the Ultimate Bracelet, Zero throws it through an enemy and continues until it returns to Zero. Originally the brace would transform into the lance but when it stored Noa's power the lance simply materialized.
	+ **Ultra Zero Spark**: Though not seen, Zero can change Ultra Zero Lance to Ultra Zero Spark, similar to Jack's Ultra Spark.
	+ **Ultra Zero Defender**: Zero's version of the Ultra Defender using his bracelet. The shield can turn into the Ultra Zero Lance and vice versa as they are the same object in different modes.
	+ **Mode Change**: A form of his Type Changes, due to his experience from fusing into Ultraman Saga, it automatically granted Zero the ability to transform into the red colored Strong-Corona Zero or the blue colored Luna-Miracle Zero. These forms are based on the Type Change of Ultraman Dyna and Cosmos' transformation modes.
	+ **Shining Transformation**: As a result of his resolute to stop Belial during his possession, Zero gains the ability to transform into Shining Ultraman Zero. Although his first transformation was done in a mental state where he is incapable of recalling the incident, Zero can freely do this in later installments.
	+ **Form Split**: Zero can split himself into his Mode Changes. This ability is based on Dyna Miracle and Cosmos Corona's ability to split into clones.
	+ **Combine**: Zero was able to combine with Dyna and Cosmos to form Ultraman Saga changing the Ultimate Bracelet temporarily into the Saga Brace. It is unknown if he can do this again at will due to the nature of their merger. In *Ultraman Hit Song History New Generation*, Zero also fused with Galaxia, Victory, X, and Orb to become Zero Beyond.
	+ **Zero Tether**: A light from the Ultra Zero Bracelet, that shows the way back to the Land of Light.
* **Ultra Zero Mantle**: A cape similar to the Six Ultra Brothers' Brothers Mantle and Leo's Ultra Mantle, it was given to Zero by Leo. It can be worn as a protector.

Zero SluggersZero Slugger AttackUltra Kick TacticsAccelerationReflectionZero Twin SwordPlasma Spark SlashUltra Zero BraceletUltimate BraceletUltra Zero LanceMode Change (Strong-Corona)Shining TransformationForm SplitCombine (Saga)Zero Tether

* Techtor Gear
* Slugger Gear
* Ultimate

* Normal
* Hatred

**Techtor Gear Zero**

After Zero's plan to steal the Plasma Spark backfires, forcing him to give his power to Z.J., Z.J. (as Zero) was sent to train under Ultraman Leo while imprisoned in the Techtor Gear armor, which limited his strength and agility. The Techtor Gear was destroyed when Zero's redemption was finally acknowledged by Ultraman King. In this appearance, he was labeled as **Techtor Gear Zero**.

The Techtor Gear armor covers half of Zero's head and part of his torso along with his hands. It also bears a large cross symbol on its front layer.

Techniques

Special
* **Wide Zero Shot**: A "L" style beam similar to Ultraseven's Wide Shot. This was shown during his appearance in Ultraman Festival 2009, which was represented in the "L" style position while his right hand was holding a green-colored laser pointer.

Wide Zero Shot

**Techtor Gear Hatred**

When Alien Bat fired at Zero, he was forced to wear a black version of the Tector Gear called the **Techtor Gear Hatred**. The armor, similar to the original, limited Zero's strength and speed but also electrocuted Zero when he tried to remove it, making it as well shock restraints. However, Zero managed to tear off the armor and transform into Strong-Corona Zero.

* Super Form
* Keeper Form

**Super Form**

**Super Form** is a blue armor worn by Zero once he charges his Zero Sluggers with luminous holy light. His chest sports a huge star logo and his arms covered by sharp thorns. Despite having little arsenal, Zero instead possess enormous agility and speed.

Abilities
* **Acceleration**: This form grants Zero the ability to move at greater speed while attacking his opponents with the thorns over his arms.

Techniques

Special
* **Emerium Star Beam**: A stronger variant of Emerium Slash fired from the armor's star logo.

Emerium Star Beam

**Keeper Form**

**Keeper Form** is a silver armor worn by Zero once his Zero Sluggers granted him enhanced strength. In contrast to Super Form, Keeper Form allows him to manifest brute strength to the greatest extent. Also, it is possible that this armor is the inspiration behind Ultimate Aegis and Ultimate Zero.

Techniques

Special
* **Reflection Blade**: By absorbing incoming attacks by his armor, Zero can return fire to the opponent using the sword on his right arm.

Other
* **Shield**: Zero's left arm is covered with a durable shield.

**Ultimate Zero**

Zero becomes **Ultimate Zero** when he wears the **Ultimate Aegis**, given to him by Ultraman Noa. This form gives Zero chest armor and a sword on his right arm in addition to more power and the ability to freely travel between universes.

Weapons
* **Zero Sluggers**: Like in his normal form, Zero can use the two throwing weapons on his head.
* **Ultimate Zero Sword**: From the blade on his right arm, Zero can summon a blade of energy whose length he can choose, used to slice through Belial's planet-size ship. The normal blade itself can be used as a weapon and is strong enough to pierce the body of Kaiser Darkness Belial.
	+ **Sword Ray Ultimate Zero**: Zero can fire a blue arrow energy slash on foes. Used on Eteglar.

Zero SluggersUltimate Zero SwordSword Ray Ultimate Zero
Techniques

Special
* **Final Ultimate Zero**: The Ultimate Aegis' final attack has it take the form of a bow with strings made of energy, when Zero pulls it, the construct charges with massive amounts of energy. Used to defeat Arch Belial. However, this attack exhausted Zero greatly. There is also another uncharged variant where the crossbow returns to the user instead and was used against Etelgar. This attack closely resembles Ultraman Nexus Junis Blue's Over Arrow-Ray Schtrom.
	+ **Final Ultimate Zero Trinity**: A stronger variation of Final Ultimate Zero it was first used on Giganto Hyper Zetton. It augmented with Ultraman Dyna and Cosmos' energies.

Final Ultimate ZeroFinal Ultimate Zero (Uncharged)Final Ultimate Zero Trinity
Physical
* **Ultra Zero Kick**: Since Ultimate Zero is an armament, he retains his original flying kick attack. This was once used to attack Etelgar in *Galaxyman The Movie: Showdown! The 10 Ultra Warriors!*.

Ultra Zero Kick
Other
* **Dimensional Travel**: Like Noa, Zero can use the Ultimate Aegis to travel between universes (via a portal) and probably dimensions as well. He can also create a dimensional field to travel with passengers (all of Ultimate Force Zero).
* **Acceleration**: Zero can move at blinding speeds to attack enemies. Used to counter Belial (Kaiser Darkness)'s acceleration.
* **Shielding**: As the Ultimate Aegis is originally the Shield of Baraji, Zero can use the summoned armor parts to act as a shield before donning it.
* **Wave Intrusion**: Zero is capable of intruding communication waves to converse with any person he desired. He did so in *Ultraman X* episode 5 as Ultimate Zero, though in *New Ultraman Retsuden*, he is able to do it in his normal form.

Dimensional Travel (portal)Dimensional Travel (field)Shielding

* Strong-Corona
* Luna-Miracle

**Strong-Corona Zero**

**Strong-Corona Zero** is the combined power of Ultraman Cosmos' Corona Mode and Ultraman Dyna's Strong Type. As the powers are combined, the abilities and statistics are combined too. With fiery power from Ultraman Cosmos Corona Mode and powerful attacks from Ultraman Dyna Strong Type, it specializes in exerting great force in hand-to-hand combat.

Abilities
* **Strength**: Zero body boasts incredible strength in Strong-Corona form, he is now strong enough to tear through the Techtor Gear Hatred which previously held back the Ultra's strength as well as overpower EX Red King.

Strength
Techniques

Special
* **Garnate Buster**: Zero gathers fiery energy from his Ultimate Bracelet into his right or left hand and punches a flame-covered fist into the air, firing a fiery beam at his enemy destroying them. It is a combination of Dyna's Garnate Bomber and Cosmos' Naybuster Ray.

Garnate Buster
Physical
* **Strong-Corona Attack**: Zero charges up energy to his fists and feet, before delivering a combination of fiery punches and kicks to opponent. This can also be done with his knees.
* **Ultra Hurricane**: Zero grabs his opponent and throws them into the air with enough force to generate a miniature hurricane, which then traps the victim(s), allowing Zero to finish them off.
* **Rapid Punches**: When fighting against Jathar, Zero can punch him at binding speeds and ending the attack with a powerful punch with his hand glowing in purple, strong enough to send Jathar towards an asteroid.

Strong-Corona AttackUltra HurricaneRapid Punches
Via Ultimate Bracelet
* **Ultra Zero Lance**: Zero can summon an Ultra Zero Lance from the Ultimate Bracelet, Zero throws it through an enemy and continues until it returns to Zero. Originally the bracelet would transform into the lance but when it stored Noa's power the lance simply materialized.
	+ **Energy Slash**: From the Ultra Zero Lance, Zero is able to create blue energy slash to damage foes. Seen when he fought against Surai.
* **Mode Change**: Still wearing the Ultimate Bracelet, Zero is capable of switching either to his original form or Luna-Miracle Zero.

Ultra Zero LanceEnergy SlashMode Change

**Luna-Miracle Zero**

**Luna-Miracle Zero** is the combined power of Ultraman Cosmos' Luna Mode and Ultraman Dyna's Miracle Type. With a soft heart and energy abilities from Ultraman Cosmos Luna Mode and speed from Ultraman Dyna Miracle Type, it exists for energy attacks, high speed battles and ending conflicts with no bloodshed.

Abilities
* **Acceleration**: Zero in this form, can accelerate at fast speeds.

Acceleration
Techniques

Special
* **Miracle Zero Slugger**: Zero can generate three or more pairs of his Zero Sluggers, controlling them all mentally, he can bring them together in an attack similar to Combination Zero.
* **Full Moon Wave**: Like Cosmos, Zero can generate a soft ray of light that heals the target/protects them in a barrier. To do this he sometimes gathers light from the Ultimate Bracelet. It also dispels minus energy, from hearts or beings/objects. Used to tame a rampaging Silvergon. It is based primarily on Cosmos' Full Moon Rect and Dyna's Revolium Wave.
* **Life Saving Beam**: An unnamed technique that Zero used to save Pigmon's life. Resembles the Luna Wave to a degree but that technique only calms monsters.
* **Soul Purifying Wave**: An unnamed technique that Zero used to purify the four monster souls in Alien Bat, sending them back to the afterlife and stripping him of his power. It resembles the Revolium Wave but that technique had a different ability.
* **Particluna Miracle**: In this form, Zero can move and take off at incredible speeds in a blue aura, on the ground or in flight. His reflexes are also increased. The blue aura seems to protect his body as he dove into Bemstar's absorption organ and out Gan Q's eyes (the two were dimensionally linked at the time) without ill effect, destroying the two monsters.
* **Revolium Smash**: A pulse of energy from Zero's hand, it was used to knock back Armored Mefilas. It works by converting minus energy into light energy and firing a pulse of energy into the target. However, it has not been shown destroying a target. It is a combination of Cosmos' Moonlight Smash and Dyna's Revolium Wave.

Miracle Zero SluggerFull Moon WaveLife Saving BeamSoul Purifying WaveParticluna MiracleRevolium Smash
Via Ultimate Bracelet
* **Ultra Zero Lance**: Zero can summon an Ultra Lance from the Ultimate Bracelet, Zero throws it through an enemy and continues until it returns to Zero. Originally the brace would transform into the lance but when it stored Noa's power the lance simply materialized.
	+ **Crescent Slash**: A crescent-shaped energy slash via the Ultra Zero Lance by striking the opponent. Used to finish Hyper Zetton.
	+ **Energy Shockwave**: By charging straight into the opponent with the Ultra Zero Lance, Zero is able to create a powerful electrical shockwave that can knock an opponent back.
* **Ultra Zero Defender**: Zero's version of the Ultra Shield using his Ultimate Bracelet. The shield can turn into the Ultra Zero Lance and vice verse as they are the same object in different modes.
* **Mode Change**: Still wearing the Ultimate Bracelet, Zero is capable of switching either to his original form or Strong-Corona Zero. He had switched into Shining Ultraman Zero from this form when fighting an Eteldummy copy of Belial.

Ultra Zero LanceCrescent SlashEnergy ShockwaveUltra Zero DefenderMode Change

**Zero Darkness**

*Main article: Ultraman Zero Darkness*
**Zero Darkness** is Zero's dark form, taken on when he is possessed by the spirit of Ultraman Belial.

Abilities
* **Dark Ultra Powers**: Zero Darkness displayed frightening dark Ultra powers such as when he took out Jean-Bot and Mighty Base in one attack. He clearly possesses all of Zero's natural gifts, but they have been augmented by Belial's dark Reionics energies.

Weapons
* **Ultimate Bracelet**: Belial had a dark version of the Ultimate Bracelet that glowed every time he used his energy slash attack. It is unknown if he can use it to take on Zero's other forms.
* **Dark Zero Sluggers**: While he possessed Zero's body, Belial had control over the Zero Sluggers. Instead of their normal green aura, they glowed purple. Unlike Zero, Belial holds the blades in a pinch grip, except when he initiates Dark Zero Twin Shoot.
	+ **Dark Zero Twin Shoot**: A purple version of Zero Twin Shoot, used to cut Jean-Nine in half.
	+ **Cutting Attack**: A technique that was used on Glen Fire using the Dark Zero Sluggers. Zero Darkness slices through the opponent in a blink of an eye, leaving an "X" shaped slice mark through their torso.

Ultimate BraceletDark Zero SluggersDark Zero Twin ShootCutting Attack
Techniques

Special
* **Deathcium Shot**: Zero Darkness, with a flick of his hand, creates a crescent-shaped burst of energy that not only took down Jean-Bot in one hit but also destroyed the Mighty Base and Mirror Knight. When using this technique, the corrupted Ultimate Bracelet flashes with dark energy, implying it may be the source of the attack.
* **Dark Zero Flash**: A light bullet attack used to counter Mirror Knight's illusions.

Deathcium ShotDark Zero Flash
Physical
* **Dark High Spin**: Like the original Ultraman, Zero Darkness can spin his body at high speeds. He did this to counter Jean-Nine, Glen Fire, and Mirror Knight knocking them before they could react.

Dark High Spin

**Shining Ultraman Zero**

**Shining Ultraman Zero** (シャイニングウルトラマンゼロ, *Shainingu Urutoraman Zero*?) is one of Zero's two greatest forms, debuting in the finale of *Ultra Zero Fight* Part 2. It was first achieved when Zero challenged Belial inside his mind and managed to find the strength to expel Belial's darkness by the words of support from his then deceased teammates.

It is stated that when Zero first entered this state, his mind was in a type of trance, because of that or the effect of the Shining Star Drive, when he left Shining form, he was left without memory of events that occurred during that time. In later appearances, Zero could change into this form by himself, but its use exhausts him in an instant.

Techniques

Special
* **Shining Wide Zero Shot**: Zero is able to fire a Shining version of Wide Zero Shot, it's able to destroy his target in an instant. Used in *Ultraman All-Star Chronicle* only.
* **Shining Emerium Slash**: Zero is able to fire a Shining version of Emerium Slash. It is a massive version of the normal beam, able to push back Belial several yards.

Shining Wide Zero ShotShiningEmeriumSlash.gifShining Emerium Slash
Other
* **Energy Backlash**: From an energy spark on his right hand, Zero can repel any target he choose.
* **Self-Exorcism**: Should any external forces try to hijack the control of his body, he is capable of expelling them through his innate power.
* **Shining Star Drive**: Zero is able to gather a sphere of energy to rewind time within a local area. A side effect of this power is that celestial bodies appear to move in reverse very quickly. Not only that, but Zero can also change history using this technique. However, such a feat drains Zero's power drastically.
* **Shining Field**: First used in *Ultra Fight Orb*, Zero can create a pocket dimension to isolate himself and other passengers from the real world. The dimension's time flow is faster than the normal rate of the real world, allowing him to use it as a training spot. As a side effect, memories of the time inside of Shining Field can travel back in time due to the temporal-scrambling nature of the technique.

Energy BacklashSelf-ExorcismShining Star DriveShining Field

* Normal
* Powered Up

**Ultraman Zero Beyond**
* 1
* 2

"*Neo Fusion Rise: New Generation Capsule - Alpha, Beta!*"
—Activation announcement

"*Ultraman Zero Beyond!*"
—Transformation announcement

**Ultraman Zero Beyond** is one of Zero's two greatest forms, debuting in *Ultraman Geed*. It is accessed through the Riser (Zero Mode), using the powers of four New Generation Heroes (Galaxia, Victory, X, and Orb). It is stated to be Zero's most powerful form. This form debuts in episode 8.

In this form, Zero traded his Protector for Crystals shaped after Orb's Protectors and his face resembles the Riser (Zero Mode).

Stats
* **Maximum Flight Speed**: Mach 13
* **Maximum Running Speed**: Mach 8.8
* **Maximum Underwater Speed**: Mach 6.5
* **Maximum Underground Speed**: Mach 6.2
* **Maximum Jumping Power**: 1750 m
* **Arm Strength**: 180,000 t
* **Grip Strength**: 100,000 t

Abilities
* **Beyond Defensor**: Like most Ultras, Zero can put up a barrier.
	+ **Arm Blocking**: Zero uses his hands, coated with purple energy, to block beams. He can also send them back towards whoever fires them.
	+ **Barrier Dome**: Zero can enlarge the barrier into a dome, which can be used to contain other beings.

Beyond DefensorArm BlockingBarrier Dome
Techniques

Special
* **Bulky Chorus**: Zero firstly releases 8 energy cores from the crystals on his arms, then he stretches his arms to the side and proceeds to fire beams from those energy cores. It is strong enough to penetrate Galactron's shield.
	+ **Slugging Chorus**: A technique which involves Zero launching the Quattro Sluggers and the Bulky Chorus simultaneously at the enemy. Used against Star Bem Gyeron.
* **Wide Beyond Shot**: An improved version of the Wide Zero Shot.
* **Emerium Slash**: Zero can shoot a laser from his forehead, similar to his old form. This attack is seen in *Ultraman Fusion Fight!* and has not made an appearance in shows or movies.

Bulky ChorusSlugging ChorusWide Beyond ShotEmerium Slash
Physical
* **Beyond Kick**: A kick attack that is empowered by purple energy.
	+ **Zero Hundred-Fierce Kick**: A continuous kicking attack.
* **Beyond Punch**: A punch attack that is empowered by purple energy.
	+ **Zero Hundred-Fierce Punch**: A continuous rapid punching attack.
* **Beyond Chop**: A chop attack.

Beyond KickZero Hundred-Fierce KickBeyond PunchZero Hundred-Fierce Punch
Combination
* **Double Emerium Attack**: A combination attack of Emerium Ray and Emerium Slash performed by Zero and his father Seven. Appeared in Ultraman Festival 2017.
* **Double Barrier Containment**: Along with Geed Maginificent's Arrayzing Geed Barrier, Zero can create a circular prison using a hemispherical barrier.
* **Royal Twin Slash**: Zero and Geed Royal Mega-Master repeated slash the opponent with their respective weapons and leave an X shaped cut in them. Exclusive to *Ultraman Fusion Fight!*.

Double Emerium AttackDouble Barrier ContainmentRoyal Twin Slash
Unused
* **Dynamo Cannonball**: Zero releases the energy from his whole body and becomes a mass of energy and hits the enemy.
* **Beyond Leap Attack**: An attack which seemingly involves him continuously strikes his opponent, while at the same time, tricking them.

Weapons
* **Quattro Slugger**: Zero creates projections of the 4 non-detachable Crest Weapons on his head and launches them at his target(s). They can defend against incoming attacks by having them spin around each other at high speeds.
	+ **Boost Megaphone**: They can also be used as a makeshift megaphone if need be and can produce sounds loud enough to launch a monster off into space.
* **Beyond Twin Edge**: Zero can wield two Zero Twin Swords made purely of energy, at once. They are also somewhat capable of ranged attack by launching energy slashes. Zero can also create a solid version of the Beyond Twin Edge.
	+ **Twin Giga Break**: Zero enlarges the solid Beyond Twin Edge into a projection, then slashes the enemy, leaving a "Z" shaped cut through the opponent.

Quattro SluggerDeflectionBoost MegaphoneBeyond Twin Edge (Energy projections)Beyond Twin Edge (Solid type)Twin Giga Break

**Ultraman Zero Beyond**
* 1
* 2

"*New Generation Capsule - Alpha, Beta! Neo Fusion Rise!*"
—Activation announcement

"*Ultraman Zero Beyond!*"
—Transformation announcement

In *Ultra Galaxy Fight: New Generation Heroes*, Zero transformed into Zero Beyond when Geed performs the Neo Fusion Rise for him, since he is unable to do it himself without Adam. After the Ultra Capsules were charged up, Zero Beyond is further powered up and gained a glittering golden aura.

Techniques

Physical
* **Beyond Kick**: A kick attack that is empowered by golden energy.
* **Beyond Punch**: A punch attack that is empowered by golden energy.

Beyond KickBeyond Punch
Weapons
* **Quattro Slugger**: Zero creates projections of the 4 non-detachable Crest Weapons on his head and launches them at his target(s).
* **Beyond Twin Edge**: Zero can wield two solid Zero Twin Swords at once.
	+ **Twin Giga Break**: Zero slashes the enemy with the Beyond Twin Edge.

Quattro SluggerBeyond Twin EdgeTwin Giga Break

* Original
* Ultra Fusion

**Original**

**Original** is Z's original and default form.

Weapons
* TBA

Techniques

Physical
* **Energy Kick**: Z charges energy into his foot and kicks the enemy.

Energy Kick

* Alpha Edge
* Beta Smash
* Gamma Future

**Alpha Edge**

"*Zero! Seven! Leo!*"
—Activation announcement
**Alpha Edge** is Z's martial arts-oriented form, which uses assets of Ultraseven, Ultraman Leo, and Ultraman Zero. This speedy form fights with Space Martial Arts inherited from his master and specializes in quick moves using karate.

Techniques

Special
* **Zestium Maser**: A high-temperature beam of pinpoint accuracy fired from Z's Beam Lamp, similar to Ultraseven's Emerium Ray.

Zestium Maser

**Beta Smash**

"*Ultraman! Ace! Taro!*"
—Activation announcement
**Beta Smash** is Z's strength-oriented form, which uses assets of Ultraman, Ultraman Ace and Ultraman Taro. This powerful form has a dignified fighting style, and specializes in courageous and impressive pro-wrestling type battles.

Techniques

Physical
* **Zestium Uppercut**: Z performs a powerful jumping uppercut punch on the opponent.

Zestium Uppercut

**Gamma Future**

"*Tiga! Dyna! Gaia!*"
—Activation announcement
**Gamma Future** is Z's psychic-oriented form, which uses assets of Ultraman Tiga, Ultraman Dyna and Ultraman Gaia. This psychic form fights with mysterious powers. He is skilled at versatile beam attacks and fights trickily like a wizard.

Techniques

Special
* **Zestium Drive**: Z forms twin energy whips from his hands to strike the opponent.

Zestium Drive

## Equipment

* Kamen Rider
* Ultraman

### Devices

* Time Driver - Transformation device
* Battle Watches - Transformation trinkets
* Battle Watch Holder - A strap to carry Battle Watches
* King Driver - Transformation device

### Weapons

Handheld weapons:

* Chrono Breaker - Time Rider's and Time Rider Trinity's personal weapon and Time Rider II's secondary weapon
* Kamen Saber - Time Rider's personal weapon while using DecaArmor
* Super Breaker - Time Rider II's, Time Rider Trinity's and Time Rider Royale's personal weapon
* Chrono Axer - Time Rider Trinity's personal weapon
* Chrono Saclaw - Time Rider Trinity's personal weapon
* BeyonDespear - Time Rider Trinity's personal weapon

Suit-equipped weapons:

* DrillCrusher Crusher - Fusion Armor's personal weapon based on the DrillCrusher
* Virtual Breaker Breakers - Action Armor's personal weapons based on the Virtual Breaker Hammer Mode
* Booster Module - Astro Armor's personal weapons based on the Rocket Module
* Tiger Claw Z - Trio Armor's personal weapon based on the Tiger Claws
* Orange Slicer Z - Orange Armor's personal weapons based on Orange Arms' Orange Slicer

Legend Riders' weapons used by Time Rider DecaArmor and Time Rider Royal:

* Dragon Knight
* Power Rider
* Duo Rider
* Trio Rider
* Astro Rider
* Feudal Riders
* Auto Rider
* Fury Riders
* Virtual Riders
* Fusion Rider

* Drag Visor Zwei
* Drag Saber
* Drag Claw
* Drag Shield

- Power Blaster

- Ax Blade

- Metal Staff

- Trigger Blaster

- X Defender

- Coin Saber

- Wing Spinner

- Tyranno Axe

- Electro Rod

- Fire Blaster

- Cosmic Saber

- Feudal Saber

- Orange Slicer

- Pine Mace

- Berry Blades

- Melon Staff

- Sonic Arrow

- DJ Blaster

- Wheel Saber

- Door Blaster

- Trailer Cannon

- Auto Cruiser

- Fury Saber

- Fire Slasher

- Virtual Breaker

- Virtual Key Slasher

- DrillCrusher

- HawkGatSlinger

- ComicSword

- PiRail Sparrow

- Bio Buster

### Vehicles

* Time Striker
* Chrono Zord

### Devices

* Ultra Zero Eye/Ultra Zero Eye NEO - Zero's transformation device
* Ultra Zero Bracelet - Zero's multi-purpose energy storage device. Later evolved into the Ultimate Bracelet
* Ultimate Bracelet - Zero's storage and transformation device used to change forms and perform finishers.
* Riser - Zero Beyond's transformation device
* Ultra Capsules - Zero Beyond's transformation trinkets
* Ultra Z Riser - Z's main Transformation Device
* Ultra Access Card - Z's main Access Card
* Ultra Tokens - Z's transformation trinkets

### Weapons

* Zero Sluggers - Zero's head-mounted sidearms
* Zero Twin Sword - Zero's crescent blade weapon formed from the Zero Sluggers
* Ultimate Aegis - Zero's armor and Crossbow weapon accessed as Ultimate Zero
* Ultra Zero Spark - Zero's tomahawk-like throwing weapon from the Ultra Zero Bracelet/Ultimate Bracelet
	+ Ultra Zero Lance - Lance mode of the Ultra Zero Spark
	+ Ultra Zero Defender - Shield mode of the Ultra Zero Spark