Rüg-rahk

**Rüg-rahk** is a dwarf miner fan-made tribe created by RAH#1270 on the FMT Discord server.

## Description

This underground tribe of dwarves once did not fight. When they were exploring the outside world they were attacked, and dragged on a boat and shipped across the sea. So the Rüg-rahk have nothing to do with the sea and instead focus on mining. They start with their capital underground, a miner, and mining unlocked, miners can attack an underground tile to mine it and are slightly less powerful then a warrior. On the tech tree, techs with a '\*' are different from the normal tech. Entrances and exits to mines are on mountain tiles.

## Terrain

Rüg-rahk terrain has a lot of mountains with or above the capital, allowing the units to enter and exit their mine down below.

## Technology Replacements

* Moling: Replaces Riding Unlocks the modified Rider unit.
* Mining: Replaces Fishing. Unlocks the Miner unit.
* Spelunking: Replaces Mining. Allows the harvesting of precious gems, in mountains (as normal) and underground. Spelunking also allows the mining of tiles with movement.
* Ore Stations: Replaces Trade. Unlocks the Ore Station.
* Minecarts: Replaces Roads. Unlocks Minecart Rails.
* Deeper delving: Replaces Sailing. This tech means a unit with the mining ability can attack the ground in front of it, allowing it to dig below shallow water level. The chances of getting ores also increases by 5%.
* Deep Excavating: Replaces Navigation. While at the second level, a unit with the mining ability can now attack the ground in front of it, allowing the unit to dig under ocean tiles.
* Fossil Discovery: Replaces Whaling. Allows the discovery of Fossils. Fossils can be only found on the second level with a 5% chance or the third level with a 10% chance to appear in a tile.
* Deep Worship: Replaces Aquatism. Unlocks underground temples (replacing water temples) and the underground defence bonus. Also, if a unit is next to any temple, it gains an attack bonus of x1.5. Berserkers and super units. Unlocks the Berserker (you still gain the sawmill, destroy feature, and forge (which can be placed by any mine) respectively).
* Berserker Rage: Replaces Chivalry. A berserker would normally move then attack once (Dash), now it can attack like a knight (Persist).
* Berserker Fury: Replaces Mathematics. Berserker normally has a range of one tile, a berserker can now fling itself onto targets like a catapult.
* Berserker Might: Replaces Smithery. Berserker normally does 2 damage; a berserker now does 3 damage.
* Free Spirit: Renamed to Dwarven Code.
* Archery: Renamed to Axe Throwing. Archers are now dwarves throwing axes.

## Units

### Giant mole

Super unit. The giant mole does not deal movement bonus from minecarts but gets a movement bonus underground. A giant mole usually removes two tiles in front of it with its movement; when Sprinting is unlocked this goes to 3. An attack does the damage of a super unit to a unit 1 tile in front of it, and half damage to any unit to the left, right, diagonal left and diagonal right of it. When mining a mole destroys all tiles in that pattern when it attacks.

### Miner

Costs 5 stars. Can mine the tile in front of it and attack after moving.

### Rider

Receives a further movement bonus underground and can mine a tile in front of it with its mole claws. When spelunking is unlocked, riders can mine two tiles in front of them with their movement. Does not receive movement bonuses from roads, as moles do not fit in minecarts.

### Berserker

Replaces the catapult, knight and swordsman. Costs 15 stars to train in the capital. A berserker is a normal warrior until it leaves underground. A berserker's health is then put to 5 and it gains powerful abilities. The technologies of Berserker Rage, Berserker Fury, and Berserker Might contribute to a berserker's power.

## Buildings

### Minecart Rail

Replaces Roads. Interacts with Ore Stations as mentioned below.

### Ore Station

When placed next to a minecart rail, an ore station will produce two stars. there can only be two stations per city.

## New resource: Underground gem

Underground gems vary and cost 5 stars to harvest. A gem that gives 1 population for the capital city has a 10% chance of spawning in an underground tile. A gem that gives two population for the capital city has a 5% chance of spawning in an underground tile. A gem that gives 10 stars has a 5% chance to spawn in an underground tile.

## Underground vision mechanic

You know how you can move the map around and and see the bottom of the deep seas and stuff like that? My thinking just like maybe like an extra thing of like you could move the map around and look at the underground tunnels and stuff like that. You only be able to see those tunnels if you had a man in them. Other tribes can enter the tunnels. Rüg-rahk can exit the tunnels and capture other cities. Which is where organisation and farming comes in. The tunnels are like advanced transportation and extra ways to level up the capital.