Parravon

## **Creation**

Founded by survivors from the **Imeris Entente**, Parravon was first settled shortly after the first landings in the most defensible location that could be found. After the fall of Alto, it was joined by what remained of the **Wildchoir**.

## **Location**

Located across two small islands on the Fjords in the North-West of Nebelloren.

## **Appearance**

A medieval style city, Parravon takes its stylings primarily from the Varimarian cities, though with the flair of all peoples coming out if one looks closely. Many of the houses have white plaster walls and cobblestone foundations. Those overhanging the cliff face often have large balconies and elaborate facades.

To the east of the main island lies the Wildchoir Isle, which had operated as a sovereign state untill eventually the governments were merged. This is still reflected in its architecture, although most of its structures are beneath the surface.

## **Leadership**

#### **Known Leaders Of Parravon**

* **Marquis Caerwyn de Nebelloren** - A Lunar Caeli and the first Margrave, who established both the city of Parravon and the March of Nebelloren. Full name: Marquis Al'Dayie Ilosgi'Gorllewin Caerwyn-Najam Quzam de Nebelloren
* **Margrave Emmerich von Nebelloren** - A Varimanian and officer of the Lambent front, Emmerich oversaw the completion of the Keep of Parravon and the expansion of the city. A tireless worker and ruthless leader, Emmerich would fail to keep in check both heretical and foreign influences. Full name: Margrave-Oberst Emmerich Asmel Lam von Nebelloren
* **Margrave D Konos** - The third Margrave, D Konos who expanded the bureaucracy of Parravon, designating a Viceroy to aid in governing. The only Margrave to leave the position both alive and in good standing with the law.
* **Viceroy Vulkan F. Arelbel** - The first Viceroy, died several weeks into his tenure during the First Siege of Parravon before accomplishing anything
* **Viceroy Arcaena Konos** - The second Viceroy, notable for being not born in Imeris, but was rather of Kihai of the Venswood. Kept morale high within the city, but failed to prevent radical elements both within the city and abroad from gaining power
* **Viceroy Gwyn** - The third Viceroy, Gwyn stepped into the role of Viceroy after the assassination of Arcaena Konos, and attempted to stabilize the city, seemingly with the aim of greater centralizing Parravon under his control.
* **Viceroy Murky** - The fourth Viceroy, appointed after the revelation of Gwyn's crimes. Notable for being a native to Nebelloren as a Myriad, forging a new peace with the Wildchoir and overseeing an exploration of the arcane as Viceroy. Eventually swore to destroy the Entente.
* **Margrave Don Konos** - The fourth Margrave, Don Konos rose to power in the absence of Margrave D and under the threat of the once Viceroy Murky. While initially successful due to his connections in the city, Don came to be reviled by the people of Parravon and was eventually Oathsworn for his crimes.
* **Viceroy Lepus Konos** - The fifth Viceroy, appointed by Don Konos. Despite their original Lord's unpopularity, Lepus was still in the good graces of the people of Parravon and so did not suffer at the hands of the coup, and would aid in both the transition after the overthrow of Don and the appointment of Helouise Lasch. They were the longest ruling Viceroy of the Entente until they were removed from office after a lengthy Dwarven Moot concerning some of their actions. As such they are one of the few people to survive their government job.
* **Marchioness Helouise Lasch** - Leader of the Entente and fifth Margrave, Helouise rose into the position from being the guard captain of the Parravon. Her rule marked the arrival of Wildchoir refugees to Paravon, which lead to much tension as they asked for sovereignity while many of them refused to respect her as much as she wanted them to.
* **Marchioness Orlaithe Lasch** - Orlaithe had a long and prosperous stint as viceroy, before being adopted by the Margrave dowager Aldwin Lasch and becoming Helouise's successor. As the sixth Marchioness she dissolved the Wildchoir government, merging them into the government of Parravon. Her rule as Marchioness saw grave disaster strike which ultimately lead to her becoming incapable of ruling Parravon, on account of no longer having her body.
* **Governor Ysolda** - Once viceroy under Orlaithe, Ysolda came to the forefront in her wake and made sure to avenge the last Marchioness. Ysolda dissolved the office of the Margrave in favour of that of a Governor, in part as a gesture to the Wildchoir that they would let go of some of the trappings of the feudal realms of the Entente. Instead of succession by blood, the Viceroy would serve as the Governor's chosen successor. She was a stern ruler who focused on getting results, making her an excellent wartime leader. Her time as Governor was limited from the start, as she slowly succumbed to the stone curse during her reign, retiring only shortly before her death.
* **Governor Kass** - Kass first got into government to be in charge of housing so she could guide people through a natural disaster by ensuring they all had a safe place to sleep. She was part of the Wildchoir government prior to the merge, but her duties remained essentially unchanged. Her reign as Governor started with her removing certain holdovers of the old feudal system, before picking up the war where Ysolda left off.
* **Viceroy Crutch** - Pushed into the position of Speaker during times of crisis, Crutch had agreed to the merge which changed his position from that of the leader of the Wildchoir to a representative of their interests with a seat on the Council. Him being named Viceroy is certain to affect the integration of the two governments.

## **History**

#### **Year 1, After Landing**

* **Granite 1:** The First Fleet Lands, first encounter with the Myriad.
* **Granite 2:** Survivors settle on one of the islands of the nearby fjords and build original palisade under the orders of Marquis Caerwyn, an unnamed human dies to a Lynx, promoting the construction of catacombs.
* **Granite 6:** Town begins construction under the Myriad Bastide.
* **Granite 16:** Construction begins on the Citadel of Parravon.
* **Granite 28:** Motion begins for a Myriad Research Center under Small Myriad
* **Feliste 4:** Unveiling of the Grand Design by Serra Azaly, Body of Yawn recovered. A public funeral is held for Yawn.
* **Feliste 10:** Elder Ibun Lam is saved from whales and brought into the settlement.
* **Feliste 11:** Alvesa Lloroten and Lazarus take some time to explore the wider continent. Lazarus goes missing at this time
* **Feliste** **18:** Awarf rallies the Arachnide Crusade with the main goal of capturing a spider while justifying it by declaring they would avenge Lazarus. It failed in all goals, but casualties were low so it was counted a success.
* **Feliste 22:** A vote organized by the Small Myriad will name the town Parravon, shortly after a strangle explosion on the horizon creates a bright light seen from the town. Bastide lead a force out to investigate. They find a strange small settlement in the desert, and are met by another group, of unknown origin with unknown species. There is agreeable discussion between the two but local fauna force both back, with many near casualties in the process
* **Feliste 24:** At the behest of Bastide, Herdeinius Krieg raillies the Carriere Crusade to oversee a quarrying expedition to gather stone for the bridge to the mainland. The Crusaders establish the quarry and return home with only a fraction of the stone needed for the bridge. Still, the Crusade is declared a success. At the same time, the Marquis leads a small party to the central Wildchoir camp, which on arrival is not happy to find that the Entente had discovered their central camp. Nothing much else of note occurs in the expedition.
* **Felsite 30:** A Funeral for Lazarus Ellion, Human and Member of the landing party is held.
* **Slate 6:** An unknown humanoid, suspected of being a member of the Wildchoir is seen sailing around Parravon.
* **Hematite 15:** Grindstone the Myriad leaves town and is presumably killed.
* **Malachite 5:** A new dock begins construction
* **Malachite 9:** A strange stone arm producing lightning is found along the fjords.
* **Timber 1:** Marquis Caerwyn disappears into the countryside, naming the recently arrived Emmerich Asmel as his replacement, presumably for being the last remaining high ranking officer of the front. The Reign of Marquis Caerwyn the Founder ends, thus begins the Reign of Margrave Emmerich. Around this time Bastide disappears as well.
* **Timber 8:** Korth Konos discovers and leads a small band to an odd ruined tower, recovering several strange items and evidence of activity of the cult of Eris.
* **Moonstone 10:** An altercation involving a visiting Kihai and local smith Narrell Walstrand leads to the Kihai being placed under house arrest and Walstrand’s head being shaved, both by the order.
* **Moonstone 11:** Extensive construction begins on the Keep of Parravon, to be done over the proceeding weeks. This is paired with the completion and expansion of numerous building across Parravon including an expanded farmland, stables, the completion of the temple of **Ascensionism** and **Akarism**, and the establishment of the headquarters of the Inquisition
* **Moonstone 22:** The Human Carmine dies after the experimental technology keeping him alive fail, and attempts by Doctor Arebel Twista cause a horrid undead to be raised, leading to an Inquisitorial investigation being raised against them.

### **Year 5**

* **Malachite 28:** The Great Parravonian ball is held. The newly constructed Forge of Parravon is also burned down
* **Sandstone 22:** Viceroy Gwyn is executed for treason and dark magic. Murky is appointed to fill their place.

## **Notable Groups**

* **The Inquisition** - The remnants of the Varimanian Inquisition

## **Notable Landmarks**

* **The Magenta Magistrate** - A Tavern founded by the Dwarf D.
* **The Clan Hall** - A gathering spot for the Assembly of Clans, dwarven community center, and dwarven tomb complex all in one.
* **The Citadel** - The residence of the Margrave, fortress for the city, and gathering hall.
* **Gebied of Prudence** - A giant temple of the **Seskantige Preke** built on a lost bridge.
* **Wildchoir Isle** - The original site of the Wildchoir Refugees, now part of Parravon proper.

## **Notable Occupants**

* **Herdenius Krieg** - Lambent Inquistor and member of the original landing party. Heads the order of the inquisition.
* **Bastide** - A Myriad who oversaw the construction of early Parravon with his iron grip building policies. Killed by unknown forces in the Fjords.
* **Motus/Caestos** - Buisnessmyriad and owner of Hardy's. Found dead along the coast in Early Slate
* **Doctor Arelbel Twista** - The lead doctor of Parravon.
* **Elder D Konos** - Owner of The Magenta Magistrate, landlord for nearly the entire town, and Elder of the Konos Clan
* **Narell Walstrand** - Former Captain of the town guard and smith.
* **Elder Arelbel Vulkan** - Elder of the Arelbel Clan and a skilled smith, it was he who worked to see the council of elders reinstated
* **Elder Haliren Lam** - Elder of the Lam Clan, a younger dwarf who upon finding the Clan Hall of the dwarves in a state of disrepair oversaw its reconstruction and restoration. Also Captain of the Town Guard
* **Arcaena** - The first immigrant to Parravon from Cadence. Helps in the running of The Magistrate. The towns second doctor.
* **Balhart** - Lambent Inquisitor, he kept much of the earlier reports of the Inquisitions Activities. Disappeared sometime in early Felsite.
* **Serra Azaly** - Last Known Serra of the Akarism Faith, member of the Landing Party.
* **Rancher:**
* **Korth Konos**
* **Counselor:**
* **Trinity Arctain:**
* **Seeker Aster:**  He is Myriad known for his one curious feature, the mysterious, living vines that wrap around him. He owns the shop, Seekers Leatherworks.
* **Murky:** Greyish Myriad that was chosen as Viceroy after Gwyn died.