Theme: Imposter Trickster

## Masters of Disguise

Imposters Tricksters utilize their many disguises to pass unnoticed by those around them, and strike out when people least suspect it. While disguised from others, an Imposter is reliably able to use their Sneak Attack. Further, by revealing their true self, they are able to create the opportunity to strike, or escape from, those who they surprise. As Characters of this theme progress, their abilities to change into a range of different disguises and impersonate others improves, until eventually it becomes nearly impossible to distinguish the imposter from the people their mimic.

This Theme is inspired by a range of Characters in fiction who utilize disguises to deceive others, including Sherlock Holmes, The Talented Mister Ripley, The Faceless Men from A Song of Ice and Fire (adapted in the Game of Thrones TV Series) and also the real memoirs of Frank Abagnale (adapted in the film Catch Me If You Can). The fantasy of being able to change your appearance at will is prevalent throughout fiction, and players looking to bring this idea to life in their stories can do so with this Theme.

## Prerequisites

The Imposter Trickster Theme is available to the Trickster Archetype only.

It is suitable for a range of settings, however it is particularly well-suited to stories which heavily feature social interaction as a means to resolve conflicts.

## Level 3 Features

At Level 3 your Character gains the following features:

### Additional Proficiencies

* You gain proficiency in Disguise Kits, and you gain Expertise with these Tools.
	+ If you are already proficient in this Tool, you gain proficiency in a different Tool of your choice.
	+ If you already have Expertise in this tool, you gain Expertise in a different Tool of your choice.
* You gain a Disguise Kit.
	+ If you already have a Disguise Kit, you gain a different Tool Set of your choice in which you are Proficient.

### Prepared Disguises

* You have prepared one Disguise into which you can quickly change as and when you need to.
* As a Bonus Action, or as part of the Stealth Action, you may use your Disguise Kit to change into a Prepared Disguise.
	+ Characters who were unable to see you or from whom you were hidden when you changed into a Prepared Disguise do not immediately realize you are wearing a Disguise.
* You decide the appearance of this Prepared Disguise when you gain this Feature.
	+ You cannot use a Disguise to appear as a Character of a different size category.
* You may spend 10 minutes to completely change the appearance of one of a Prepared Disguises, and you may do this as part of a Short or Long Rest.
* A Prepared Disguise is convincing enough to fool creatures into not recognizing you, but they cannot convince people you are someone they are well acquainted with.
* If a Character sees you are disguised as someone they are well acquainted with and they are able to see you well they immediately recognize you are wearing a Disguise.
* A Character may use the Search Action to make an Awareness or Intelligence Trickery Check to discern you are wearing a Prepared Disguise.
	+ The DC for seeing through a Prepared Disguise is determined by your Trickster's Talent.
* If the Character succeeds on this Check, they become aware that you are wearing a Disguise, and as part of the same Action they may communicate to other Characters that you are wearing a Disguise.

### Your own Best Friend

* While you are wearing a Disguise, Attacks made against Characters within 5ft of you who are unaware that you are wearing a Disguise are considered Advantageous for the purposes of allowing you to use your Sneak Attack feature.

### Reveal Self

* As a Bonus Action, you may willingly remove a Disguise you are wearing, revealing your true appearance.
* Creatures within 30ft of you who can see you and were unaware you were wearing a Disguise are unnerved or otherwise caught off guard by this reveal.
* Until the Start of your Next Turn, you have Advantage on your Attacks against such creatures and your Movement does not provoke Attacks of Opportunity from them.

## Level 6 Features

At level 6 your Character gains the following features:

### Reliable Talent: Actor

* When you make a Skill Check to impersonate someone's appearance, voice or mannerisms or put on a dramatic performance, you may treat a d20 roll of 9 or lower as a 10.

### Additional Prepared Disguises

* You may prepare up to two different Prepared Disguises.

### Impersonate

* A Prepared Disguise may be made to look identical to a person you have observed for at least 1 minute. If you have heard them speak for at least 1 minute, you are also able to perfectly mimic their voice.
* While you are Disguised as another person, people who see you or interact only briefly with you do not suspect you are disguised, even if they recognize that person.
* Creatures who see you acting suspiciously, out of character, or who recognize the person and interact with them for at least a minute may use the Search Action to make an Awareness or Intelligence Trickery Check to discern you are wearing a Disguise.
* If the person making this Check is a close acquaintance of the person you are disguised as they have Advantage on this Skill Check.

### Betrayal

* When you use Reveal Self, your chances of a Critical Hit increase.
* Until the Start of your Next Turn, treat any Weapon Attack roll you make of 19 or higher as a Critical Hit if it is made against a Character who was unaware you were wearing a Disguise.

## Level 10 Features

At level 10 your Character gains the following features:

### Additional Disguises

* You may prepare upto three different disguises.

### Mask within a Mask

* When you use Reveal Self, you may instead of revealing your true self change into a different Prepared Disguise as part of the same Bonus Action.
* Characters who were unaware of your original Disguise are unaware of your new Disguise.

### Change of Mind

* When you change into a Prepared Disguise, you automatically recover from both the Charmed and Frightened effects.

## Level 14 Features

At level 14 your Character gains the following features:

### Master of Disguise

* You no longer need to prepare your Prepared Disguises. You may use the Prepared Disguises feature to look like anyone you wish without having Prepared the Disguise in advance, and you are able to perfectly impersonate people who you have seen briefly.
	+ To impersonate their voice however you still must have heard them speak for at least 1 minute.

### Method Acting

* While you are impersonating someone or wearing a disguise, magic and other effects which would read your thoughts always reveal that you believe you are who you say you are.
* Additionally any Skill Checks you make to convince someone you are you say you are, whether you Succeed or Fail, will succeed in convincing that Character that you sincerely believe you are who you say you are.

### Ultimate Betrayal

* When you use Reveal Self, your chances of a Critical Hit increase dramatically.
* Until the Start of your Next Turn, treat any Weapon Attack roll you make of 18 or higher as a Critical Hit if it is made against a Character who was unaware you were wearing a disguise.

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode