Fazbear Entertainment Exhibition (EX)

Before the leadership changed and the Reboot happened, **SALVAGED\_** was known as **EXHIBIT\_** and featured a very different map. This page details the history of the museum from the very beginning and how it turned into the final map seen in SALVAGED\_.

## Notes

* The original map was created in Blender Cycles while the SALVAGED\_ map was built in Blender EEVEE but exported to Unreal 4
	+ As such, very few items had unique textures in the old map.
	+ Every CAM was actually a separate file in order to keep render times down.

## Development History

Like every other part of SALVAGED\_, the Museum went through multiple designs before the final one was settled on.

### Scratch-Drawn Beginnings (Version 1)

The earliest version of the map was the simplest. Originally laid out by **Colon3**, the design was mostly a string of hallways and rooms (similar to Fazbear's Fright).

As such, it contains many differences from the final design:

* The Office was located in a backroom, used during the day as a workshop.
* There were no Dining Area or Gift Shop... the Basement was also absent.
* The Rockstars had a "preview" display.
* The different Fazbear eras were condensed into one room (excluding Fredbear's).

### Two Levels (Version 2a)

The first revision was created (alongside Version 2b) by **Nuclearxpotato** shortly after joining the team. This design was notable for splitting the building into two separate levels. This was vaguely based on the first version. Some features of this design would be combined with Version 2b to create Version 3.

* The Prototypes have been given their own display.
* The Water Closet served as a predecessor to the Basement.
* The Arcade and Restrooms were added.

### The Atrium (Version 2b)

The following revision was the second created by **Nuclearxpotato** shortly after joining the team. It served as an alternate choice to V2a. This design was notable for including a large atrium in the center of the building. It would receive a revision and would later inspire V3.

* The Funtimes have been given their own display as have the Prototypes.
* A large atrium in the center of the building which would function as a predecessor to the Main Hall.
* The Alley was added.
* The revision moved the Alley and changed the shape of the atrium.

### EXHIBIT\_ (Version 3)

Taking elements from both earlier versions, Version 3 was created (and later revised). This Version would serve as the final map for **EXHIBIT\_,** being completely modeled and having CAM layouts.

* The Dining was added.
* The Office was moved to the front and turned into a security room.
* The Storage eventually became the Gift Shop.

### From the Ground Up (Version 4)

After EXHIBIT\_ was handed over to Nuclearxpotato, the Reboot was put into affect. This entailed redesigning the map from the ground up.

* It was very poorly received by the team and was almost immediately replaced by Version 5
* This is the first version of "Memory Lane", which would be carried forward.
* The Office was designed to resemble a Toll booth and was at the convergence of three hallways.
	+ Two Hallways were behind the player and required them to rely on shadows cast by security lights to know who's coming.

### Final Version For Real (Version 5)

Version 5 started as a redesign of the Office into an information desk before becoming a full revamp. The player was now placed in an open-air office and were vulnerable from four directions.

* The Alley became an out-of-bounds area.
* The Arcade is absent, instead being merged into Memory Lane.
* The Saferoom behind the player was introduced, as was a Food Prep room.

 **Road to Nowhere / BASEMENT** |  Utah Highway 59W • Basement Workshops