Fixed Decks

Fixed Decks are used for certain events in LSWB. These game styles allow for some variety to the event games and allow the player to use cards they may not normally use.

**EDITOR'S NOTE:** Season 16 introduced a new event schedule that GREATLY reduced the number of fixed decks used in events. This page is in the process of being updated to reflect those changes to events of Seasons 1-15 and 16+.

## Fixed Deck Strategy

Many are often frustrated in fixed-deck events as the deck does not have natural synergy or does not fit that player's normal style. When approaching a fixed-deck event, look carefully at each side's deck to determine strengths, weaknesses, counters, and possible strategies before entering an event match. Understanding the game type and the play style of that deck will help you complete (often frustrating) events.

Some discussion will be provided on each deck eventually. But for now, if you are struggling and need assistance on strategies, check out the LSWB Discord Server.

The best advise for a fixed-deck event is to **START EARLY**! If you start the event as early as you can, you will have more time if you end up with several losses to reset and continue.

## Fixed Deck Events

### Revenge on Endor (S1, 13, 25 / E9)

This two-day event appears also in Seasons 13 and 25 as a C-3PO Host-Themed Event. Occurs 9th of 12 events in the season.

LS struggles in this matchup due to no clear counters for much of DS units. Both sides are going to focus building up larger pushes. The LS advantage is the speed from Leia's. The DS advantage is AT-AT and Bomber which will clear most of Leia's support.

On LS: Play conservatively and where possible drop in Leia to quickly take out a tower. Play Leia behind and when she inspires, she will move into range. Use Ewok Glider as your IG-88 counter and for additional support if you are able to build up a decent push after a DS Tie Bomber strike. Flame trooper is going to be your storm trooper defense, winning the matchup but will struggle if they are too far apart.

On DS: Set up middle with Missile Launcher if possible, defend, then use Droid Factories to fill the field with units to capitalize and force your way to the base with AT-AT and support units. Consider using bomber against Ewoks since DS doesn't have a swarm counter. Don't lead with AT-AT alone as it will not survive. Use AT-AT to come in after you have earned an energy advantage to capitalize against tower or base. If clone flamer trooper gets played to counter your stormtroopers/phasma, use IG-88 to help clear him out. Stormtroopers do fine against Chewbacca, about even. And if you do get some damage on the base, you can potentially bomber cycle for 340 damage each hit, though be careful of R2-D2.

### The Heart of it All (S1, 13, 25 / E12)

This two-day event appears in Seasons 1, 13, and 25 as a C-3PO Host-Themed Event as the final event of the season.

Somewhat mirror matchup with similar type units. DS has the right counter is needs and can do will if Yoda's shield is mishandled.

On LS: Be cautious of using Flame Tower as Boba can attack Flame Tower without triggering the flames. Also, you will need to use Ewok Glider as counter for IG-88. Only use Tauntaun when BB-9E is out of cycle or other units are around to eliminate the stun-lock. Keep units under Yoda's shield and swarm units when opposing units get within your deployment zone. Ewok Tower could help, though be cautious of Imperial Dropship and AT-AT which will both need energy played immediately to keep the treehouse in the trees.

On DS: Save BB for the Tauntaun cycle, build up pressure with both Boba and AT-AT followed by support units. PB is your best tower for eliminating Tauntaun. Keep Guavian Security Soldier handy for Flock of Porgs and Ewok Glider, and you'l do fine. If possible, keep a mental count in your head for Yoda's shield for when available. You don't have seismic or bomber in your deck, so you don't want to play your counters too quickly. See if you can bait out shield with one unit and then drop multiple others to clear out anything shielded. Boba Fett can be a great counter to LS swarm if played at the same time as Yoda. Wait for shield to be almost done before firing rockets to maximize damage of support units.

### Fixed Deck/Geonosis Battle (S2, 14, 26 / E1)

This two-day event appears as the first event of Seasons 2, 14, and 26.

DS has a slight advantage because of the swarm capability. However, Yoda's shield can prove to be a problem if not appropriately dealt with. Positioning and timing will be key for either side to advance up the field.

On LS: Missile Launcher is great for dealing with Battle Droids from any direction, but will struggle if AT-AT is played or if ML gets distracted. Particle Beam is the main AT-AT counter, though will struggle with the swarm especially in the middle. Cassian can help clean up stormtroopers and Tusken. Best route is Particle Beam towers with Bomb Squad Trooper saved for dealing with any battle droids (Yoda in a pinch, but he doesn't do great at L8). Play Cassian on Tusken and any middle tower since DS has no counter for Cassian, use with protection. LS's BB-8 usefulness will only be pausing AT-AT as the numerous battle droids will clear BB-8 rather quick. Could be used as cycle card but be careful.

On DS: This deck is all about swarm (though unfortunate you don't have hounds to add). Droid Factory can help to the chaos on the field and can give you upper hand while preventing middle by spreading your opponent thin. Be cautious of middle tower since DS has no counter for Cassian and will require a measure of buildup to take him out. Once you have both Droid Factories working, you have distracted enough to place middle TL and clear out defending troops/towers. If placed behind barrier, use Probe to fly over barrier to shoot him (be careful of PB). The swarm counters LS has is Missile Launcher and Bomb Squad Trooper. Try not to play battle droids into either of these cards. Battle Droids can also back up tank. DS has a slightly faster cycle, so use that to your advantage in double energy to pressure your opponent and keep them back from your factories.

### Battle of Hoth (S4, 16, 28 / E2)

This one-day event appears in Seasons 4, 16, and 28 as the second event of the season.

Run, boy, Run

### Stud Mine (S4, 16, 28 / E4)

This two-day event appears as the fourth event of Seasons 4, 16, and 28.

### Battle of Naboo (S4. 16. 28 / E5)

(Same event style as Battle of Hoth (Season 4, Event 2). View that event for strategies and plans. Keep in mind that this is a ONE-DAY event.)

### Takodana Battle (S6 E1)

\*\*This same deck is used twice in season 18 and 29: Takodana Battle and Inspire Event.

### Inspire Event (S6, 18, 29 / E7)

This is the same deck as Takodana Battle (first event of this season). The main difference is that this event is now under Inspire rules. This makes Phasma that much worse and snipers that much better. LS has a solid advantage in this matchup as the LS champ is much more useful than DS champ. Snipers in this matchup does not have a direct counter, and when placed well, will utilize inspire firing extra quickly.

Missile Launcher fires slightly faster, but can still struggle against sniper if there is multiple targets in range, in addition to both sides having flying units that ML cannot target.

Do not expect base kills as increased fire rate makes this more difficult in normal inspire. Challenging your opponent and healing towers will be important for survivability. Just remember that if you go into overtime, the ENTIRE field is inspired.

### Geonosis Battle (S7 E4 // S19, 31 / E5)

Semi-mirror match though due to champions, LS has the advantage. Since Phasma spawns stormtroopers, both Yoda and bomb squad trooper do a lot of damage to these units. There is also no direct counter to sniper in either deck. Be careful building towers because of this. Even missile towers will struggle because of aerial units and tanks that can be played on them.

For LS - utilize yoda's shield. Get a group of units and time the shield to take out a bunch of opposing units or a tower. Backup with sniper.

For DS - mirror where possible LS's play. Protect your sniper and avoid putting your units in clumps. Guavian is rather useless in this matchup, mostly just a meat shield. Do not waste BB on Yoda is there are support units.

Be patient and do your best to anticipate your opponent's play and use towers/base to help clear groups. LS has slight advantage in 2v2 scenario.

### Tower Defense - Inspire (S10 E7 // S22 & 34 E9)

Tower defense is already a tricky event and inspire makes it tricky and wacky. Throw in heal bots and it's a complicated mess. I give DS a slight advantage in this matchup due to the inspired sniper capabilities. Deployment/inspire zone ONLY moves forward when a shield generator is destroyed, use caution when building middle tower.

In general with Tower Defense events, you don't want to be too aggressive since Shield Generators do not attack/defend until destroyed. Then you add inspired, and you do not want to be caught in an energy disadvantage. (Just remember that if the game goes into overtime, the ENTIRE field is inspired.)

Because of the heal bots, you can use those to cycle to be more aggressive or a distraction, but clear out any attacking units before attempting to heal a shield generator. Moroff isn't great in this matchup because Vader's "force slam" can reach Moroff and Seismic can be used as well (Though if your opponent builds middle flame tower, Moroff won't be touched by the flames if placed just outsize range). Clone flame trooper also difficult to use because of the 4 energy and no DS units in more than 1 deployment. For LS, rely mostly on Luke and bring in Boomas/Tauntaun to clear out a tower.

DS has a much better advantage as it can stack up on inspired Gamorrean guards (or send some forward) as well as sniper that can stay behind the barriers and safe from boomas. It is much easier for DS to gain energy advantage and be aggressive towards the tower forcing LS to be defensive most of the game.

### Inspire Event (S10 E10 // S22 & 34 E13)

Inspire chaos. A semi mirror match with an inspire elements. Wait for an opponent to make a mistake and you should be able to take advantage.

Keep in mind there is no bomber to clear out snipers and inspired snipers are always dangerous. Dropship/Glider can be used, but only situational since towers/other units can shield/distract before the sniper is actually targeted (especially in inspire). Snipers make tower building dangerous (especially middle tower), so make sure you can defend well before building towers.

There is lots of ways this matchup can play out, so be patient and pay attention to your opponent's cycle to not give any energy advantage.