Template

## Takizawa Mujiwara

* Begin with a description of your character involving the biographical information, you can write the following elements down in the order that is most appealing to you:

1. The **Full Name** of your character (e.g. **Takizawa Mujiwara**). Include in infobox.
2. **Aliases.** Any other **titles or epithets** that your character is known as (e.g. **The Black Flash, The Delinquent, The Demon of the East** etc.) Include in infobox.
3. The **Affiliation** of your character, this will notably be two things: **a school or organisation** and/or a **prominent (Sorcerer) family** your character is a part of. (e.g. **Tokyo High. Zenin Family. Boxing Club**.) Include in infobox.
4. **Born**. When and where your character is born (e.g. **13th of may 1999, Tokyo, Japan**). Include in infobox.
5. **Deceased**. Later on when and if your character dies, you can include they are deceased, when and where he died (e.g. **13th of may 2024, Kyoto, Japan**). **For now, obviously, leave that out**. Also, don't include it in your infobox.
6. Their **Occupation**, which is determined by their **Power Traits: Strength, Charisma and Intellect**. Find a suitable occupation for your character congruent with the points in those three attributes (**e.g. Salesman**). If your character doesn't have a job, simply put: **Unemployed**. Add this to your infobox.
7. Their **Demeanour**, which is determined by their **Finesse Traits: Dexterity, Manipulation and Wits**. Your Demeanour is a **short archetypal description of your character**. Check the topic regarding those out and find a suitable description congruent with the points you invested into the Finesse Attributes. So don't describe your character's Demeanour as a **Silver-Tongued Devil** if you only have one point in Manipulation and Wits. Make sure to add it to your infobox.[You can also include this into a separate section where you describe your personality]
8. Their **Ethics**, which is loosely influenced by their **Resistance Traits: Stamina, Composure and Prudence**. Your Ethics is none other than how good or evil your character is. We have two ratings dependent on the Humanity level of your character. In your infobox, you can fill in "**Virtuous**" if your Humanity level is 6 or higher and you can fill in "**Vicious**" if your Humanity level is 5 or lower. You may also choose to write one of the 10 specific descriptions of the Humanity Scale (**e.g: 10. Saintly ; 8. Caring ; 5. Removed or 0: Curse**). [You can also include this into a separate section where you describe your personality]
9. **Classification**. We have have 4 classifications in the world of Jujutsu Kaisen: (a) **Jujutsu Sorcerer**s; the good guys that definitely have a humanity of 6 and higher. (b) **Curse User**s; the bad guys that usually have a humanity rating of 4 and lower and (c) **Non-Curse User**s; they don't possess any significant Curse Energy, these are usually mundane humans and in a few rare exceptions those with the Heavenly Restriction. Nevertheless, in both cases their humanity rating could be anywhere on the scale. One last caveat; if your character completely becomes Accursed and loses his sanity and conviction, your character can be classified as a (d) **Curse**. Fill in: **Jujutsu Sorcerer, Curse User, Non-Curse** or **Curse** in your infobox.

## Background and personality

* It's optional to describe background and personality together, can also be split up into different sections.
* Begin with the description of your character revolving around his/her advantages and how they attained them, logically they are either acquired through nature (how they were born) or nurture (as products of their environments). Fit this into a nice story for your character, these are the elements to include:

1. **Optional: Willpower Class**. In Accursed we have two Willpower Classes; a) **The Path of Instinct** (Composure + Stamina Attributes) and b) **The Path of Sophron** (Composure + Prudence Attributes). To determine what Willpower Class your character has, fill in their Attributes and look whether Stamina or Prudence is higher. If Stamina is Higher, you have the Path of Instinct. If Prudence is higher you have the Path of Sophron. If they are equal, you are free to chose which one you prefer for your character. It is optional to weave this into your character's background story. Do however include your Willpower Class, in your infobox: Path of Sophron or Path of Instinct.
2. **Mentor(s)**. Incorporate any mentors that you've had into your background story. Fill in the names of your mentors in your infobox (**e.g. Mike Tai-son**). If you had none obviously or they aren't significant enough to mention for your taste, leave it empty.
3. **Cursed Energy Level**. The Energy Level that you have because of Nature (you are born with it) or Nurture (external circumstances), discuss this with moderators. We have **five basic Cursed Energy Levels: (a) Immense, (b) Great, (c) High, (d) Basic, (e) Low**. And **two rare Cursed Energy Levels: (a) Rough Cursed Energy and (b) Zero Cursed Energy.** A normal character that isn't from a special family usually starts out with a Basic Cursed Energy Level. You don't need permission, or to discuss anything if you start out with Low or Basic. Implement your Cursed Energy Level and how you've attained it into your character's background story. And add it into your infobox.
4. **Status**. This is where your character ranks in a particular social structure within the occult world of Jujutsu. Factors include **your ranking within your Sorcerer Family, Sorcerer School, Curse-related Religious Establishment or other Curse-related social Hierarchies**. Incorporate this into your character's background story. Put a rating in your infobox. **(Starter: Max 2)** To learn about rating your Status read the Advantages and Restrictions topic. If your character is still a normal civilian, **you can omit this for now, but once you join one, you start at 1.**
5. **Resources**. Simply how much your character has to live and survive on in society. Incorporate your character's economic status into their background. Put a rating in your infobox. **(Starter: Max 2)** To learn about rating your Resources read the Advantages and Restrictions topic.
6. **Contacts**. These are simply people (NPCs) you can contact that are willing to help you in return for a favor. Or at higher levels close companions (NPCs) who could be called for most anything. At the creation of your character you can have 1 contact in society, if you choose to have one incorporate them into your background. (**Starter: Max 1**). To learn about rating your Contacts read the Advantages and Restrictions topic.
7. **Fame**. How well-known the character is in society; its counterpart is Notoriety which carries negative connotation. Incorporate into your background story if your character has fame. **(Starter Max: 1)**. To learn about rating your Contacts read the Advantages and Restrictions topic. You can't have both Fame and Notoriety pick one.
8. **Heavenly Restriction.** These are described as bindings placed on a sorcerer's body when they are born. These bindings usually refer to limitations on the human body that the person receives improved capabilities in a different capacity in exchange. **Within the roleplay Heavenly Restrictions have limited spots**, if you desire to have this for your character; seek a moderator to inquire if the spots are filled and if you qualify to roleplay a character with this trait. You can disregard this in your story, if you don't have this. And obviously leave it empty in your infobox.
9. **Binding Vows**. Binding Vows are essentially contracts created through cursed energy that an individual can make with one's self or another person. **You can only acquire these through In-Character means, by gaining knowledge of them and then performing them.** At character creation, there's no need to work this into your background story, yet. But if you do acquire one (or several), include it. Naturally, you can leave it empty in your infobox as well.
10. Optional Debts. A character who has debts and doesn't pay them can face legal actions (which can lead into blacklisting), leg-breakers or just the problems of living on the street. Characters can both have Resources and Debts, with money coming in one hand and going out the other, or they could be destitute and on the run from creditors. You don't have to start with debts, but you can **(Starter Max: 1).** If you acquire debt in-character it will affect your Debts rating. If that is the case, revisit your background story and update it. To learn about your Debts rating read the Advantages and Restrictions topic.
11. Blacklisted. Blacklisting indicates that you're barred from certain practices and, furthermore, known for your ineptitude, illegal practices or general stupidity. With a high rating in blacklisted you suffer some serious social consequences in normal society. **Characters don't start blacklisted, this can happen through In-Character means.** Therefore you can disregard this trait for now and leave it empty in your infobox. But, if your character ever faces some blacklisting, revisit your background story and update it. To learn about your Blacklisted rating read the Advantages and Restrictions topic.
12. Notoriety. The bad reputation the character has in society; its counterpart is Fame which carries a positive connotation. Incorporate into your background story if your character has notoriety. **(Starter Max: 1)**. To learn about rating your Notoriety read the Advantages and Restrictions topic. You can't have both Fame and Notoriety, pick one.

## Appearance

* Describing your appearance is completely optional.
* You have complete freedom to arrange the order of the categories: Background, Personality and Appearance (Appearance is optional).
* Optional: describe your character's appearance. Things you can include are your (a) Species, (b) Gender (c) Height, (d) Weight, (e) Hair colour, (f) Eye colour. Don't forget to put these things into your infobox. Other than those standard things you can describe your character's clothing choices and accessories and anything else that comes to mind.

## Innate Technique

### Inverse

[x Innate Techniques are available other than Inverse]

## Inherited Technique

### Ten Shadows Technique

[4 other Inherited Techniques are available other than Ten Shadows Technique)

## Barrier Technique

### Domain Expansion

[5 other Barrier Techniques are available other than Domain Expansion]

## Maximum Technique

### **Cursed Technique**

* At character creation, you pick one Innate or Inherited Technique.
* You learn Barrier Techniques through In-Character means. Exceptions can be made if it's a Sorcerer Family's technique.
* Domain Expansion is attained through In-Character means.
* Maximum Technique is attained through In-Character means.
* In this section you will describe the abilities that you pick, in-depth. At first it will only be your Innate or Inherited Technique, it can be expanded upon later.

#### I**nnate Technique**

* Adjudicator
* Airplane Hair
* Auspicious Beasts Summon
* Black Bird Manipulation
* Blazing Courage
* Boogie Woogie
* Cloning Technique
* Construction
* Contractual Re-Creation
* Cursed Spirit Manipulation
* Disaster Flames
* Disaster Plants
* And more... [ Ga ik later opschrijven en hyperlinken ]

#### **Inherited Technique**

* Ten Shadows Technique
* Limitless
* Six Eyes (Unavailable)
* Blood Manipulation
* Cursed Speech
* Projection Sorcery

#### **Barrier Technique**

* Curtain
* Domain Expansion
* Domain Amplification
* Secret Technique: Falling Blossom Emotion
* Esoteric Technique: Hollow Wicker Basket
* Simple Domain

#### **Domain Expansion**

* Chimera Shadow Garden
* Coffin of the Iron Mountain
* Deadly Sentencing
* Horizon of the Captivating Skandha
* Idle Death Gamble
* Malevolent Shrine
* Self-Embodiment of Perfection
* Unlimited Void

#### **Maximum Technique**

* Maximum: Uzumaki
* Maximum: Wing King
* Maximum: Meteor

## Cursed Energy Manipulation

### Cursed Energy Manipulation

* Describe your character's ability to manipulate Cursed Energy in its basic forms (a) Control and (b) Appliance. And if your character possesses it, the more advanced forms of Cursed Energy Manipulation (c) Black Flash and (d) Reverse Cursed Energy.
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## Cursed Energy Detection

### Cursed Energy Detection

* Describe your character's ability to detect Cursed Energy or conceal their Cursed Energy via (a) Tracking (b) Concealing and (c) Prediction.
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## Physical Attributes (Body)

### Stamina - [Physical Resistance]

* Describe 3 strong skills (based on your primary attribute) in relation to your character.

## Mental Attributes (Mind)

### Prudence [Mental Resistance]

* Describe 2 strong skills (based on your secondary attribute) in relation to your character.
* Describe 1 weak skill (based on your secondary attribute) in relation to your character.

## Social Attributes (Soul)

### Composure - [Social Resistance]

* Describe 1 strong skill (based on your tertiary attribute) in relation to your character.
* Describe 2 weak skills (based on your tertiary attribute) in relation to your character.
* Invest your last 7 freebie points when you're done. We recommend you supplement your tertiary attribute, so you're not close to retarded in this attribute.