Astarr

* Divinity-less Form (by Tycho)
* True Form

Angel of Equinox

Strongest Equinox User

Guild Member (Current)

Lilith Censtri Celestiarus (Older Sister)

Asha Saturl Celestiarus (Younger Brother)

Kibo Celestiarus (Adopted Younger Sister)

Synthwave Celestiarus (Adopted Younger Brother)

### Eye color

Black with crimson moon-shaped irises (Right)White with yellow star-shaped irises (Left)

> "***A true friend is a person who can put up with your shit and still like you for who you are.....***"
> -Astarr/Samael
>
>

**Astarr**, short for **Astralo Satural Celestiarus**, is a masculine Ophanim Angel Dragon of the Celestiarus bloodline, and a member of the group known as Amalgamation (formerly known as GCS). Astarr's orginal nickname was Samael, short for Samaelus, before falling. He is the 2nd oldest child of **Chronos Satural Celestiarus** and **Serphin Censtri Celestiarus**, being older than **Asha Satural Celestiarus** , the adopted younger siblings **Kibo Celestiarus** and **Synthwave Celestiarus**, and younger than **Lilith Censtri Celestiarus**. In a technical setting, he is one of the two people who make up the equivalent to the Devil in respect to him being the fabled Black-Winged Knight.

Before becoming a Fallen Angel, he was summoned to be a knight for the Grodlum Kingdom, and to serve as a guard for Wyatt and Ryan. Currently he resides in another universe where Celestial Apparitions exist instead of angels and demons.

Due to Statis Magic, he is physically considered to be about 66 million years old, stimming from the fact that he was a part of the meteor that killed the dinosaurs.

Due to his mindless rampage driven by grief and rage, Astarr's potential was soon feared. As such, he was deemed the 7th and last member of the Forsaken Sins, being Wrath. Although, this placement holds no meaning as he has been banished and being treated as a high-threat criminal.

## Appearance

Astarr is an Ophanim Angel Dragon with mostly yellow scales and black underbelly/secondary scales as well as 3 heads. As an Ophanim, he has two halos as well as a pair of two sets of wings. Unlike normal angels, he was born with black wings, a sign that an angel will be much more vulnerable to falling. Each head has varying iris and eye colors, the left having 6 white eyes with star-shaped yellow irises, the middle having the same white eyes on its left, and black eyes with crimson red crescent moons on its right, while the right has all 6 eyes of the same black eye. Normally, he would hide this form by hiding his grace, making him appear to only have one head. With his divinity hidden, he has 6 eyes, the three on the right being the same black eyes, and the three on the left being the same white eyes. He has 2 back legs and four forelegs in his true form, which is a giant 3 headed dragon, and four arms in his anthromorpic form.

In the process of falling, he lost one of his halos, the other cracking and turning black, and additionally gaining sword-created scars across his torso.

He prefers to cover his right eyes with a magic eyepatch, one that functions like a one-way mirror, and prefers to wear hats to cover his "hair", which are actually his spikes that run down the middle of his head(s).

Like all Angel Dragons, Astarr is genderless, as he possesses both female and male reproductive organ systems. While the clothes he wears are just his scales transformed into cloth/clothing, Astarr is often seen wearing sleeveless shirts with the same black scarf with pink speckles sewn in as well as cool-colored shorts. He tends to wear garments that help prevent miss-"gendering" by others who are not aware of his subspecies' dimorphism. He wears and eyepatch and a beanie in pubic, as he wants to hide both his right eye(s) and his state of divinity.

Like all Angel Dragons, his wings are not physically attached to his body, and rather take on a form of 4 shards in the shape of four-pointed stars floating behind Astarr. As such, they are summoned, not folded onto his body.

While in certain scenarios, either when prompted by a willing fight with Celsia or under the control of 100 percent Berserk Curse, he will don his formal battle attire, which is a set of black lightweight mage armor with grey highlights. Along with the armor, he will gain a sheath for the Grace Ramiel, a giant but surprisingly one-handed dual-sided sword. However, he cannot physically manifest his Grace currently as he places himself at zero control of himself due to the Beserk Curse.

## Personality

Astarr is to be considered a person who would most likely shift into the background and keep to himself. Some of the time, he just keeps quiet when around both new people and people he knows. However, he tends to be a bit pushy and informal, calling those he trusts like an "idiot" or a "moron" in an endearing way, additionally tending to talk too much when interested or trying to sound smart. He tends to act without thinking in certain situations, finding himself placed in a difficult position. On the other hand, like most Ophanims, he has trouble when it boils down to communicating to someone he cares about, often being his feelings for them and how much they mean to him. To add on top of that, Astarr was alone for most of his childhood and ostrasized for having black wings, causing him to not develop the understanding of friendship. As a result, he finds making non-familial connections extremely difficult and normally clumps "making friends" with "finding new brothers/sisters". Despite all of this, Astarr is a kind and caring individual who holds familial relationships in high regard, in both blood related and adoptive familial figure ways. Stimming from this high regard, he becomes greatly enraged when people threaten his loved ones or friends. In which this rage has been prone to be extremely violent, as it has been found that he has torn apart areas when he witnesses someone, especially a close companion, being harmed. His kindness does not stop there, as he is seen attempting to help those in need as well as being open and friendly with even people he does not know, while still being shy. He often gets a bad rap as a result of his threatening appearance, resulting in him frequently being called "edgy" or "emo" as he likes black clothing and has a menacing looking physique.

Like members of the Ophanim subspecies, he has a natural instinct for war and combat, an instinct Astarr tries to suppress in situations he is forced to defend himself or others. In certain rare cases, Astarr finds himself in a state of "blind rage" driven due to the Berserk Curse as well as his innate instinct clouding his judgement. While he is capable of kindness and empathy, characteristics he wants to express and expresses most of the time, Astarr is capable of extreme brutality and heartlessness. Often times when he is forced to be this way, he treats those his rage is aimed at as less than people, often like "animals that need to be put down". However on multiple occasions, he is seen falling apart or breaking down when he realizes he acted cold and heartless in front of another or others, not wanting people to witness his brutal nature. Yet in other occasions, he is shown to hold back his strength and abilities and often finds other people's magics and spells interesting, seemingly making him a magic geek. He is falsely accused of holding back to toy with his targets due to this behavior, when in reality he finds fighting those who are either not as strong as him or dueling for training fun and entertaining, as he learns about the other's magic and tactics. He will fairly often use this knowledge he gains from these intense experiences to improve another's abilities by giving them tips on how they can improve and what they are doing incorrect.

Astarr feels terrible when he sees others going through tough times, emotional pain, or sadness as he has been there himself, finding it the most painful thing anyone can endure. In response he is seen attempting to cheer up people who are in this state, but also secretly denies the same second chance from himself.

On top of all this, Astarr has been proven to be a mentally-broken individual due to the events of the fall of the Grodlum Kingdom, being unable to accept and forgive himself of his past, being unable to move on. As a result, he often will have periods of reliving the same memories he wishes to suppress. Even knowing how much this negatively effects him, he does not wish for help on the subject as he does not want to get innocent people caught in his problems. He barely opens up about his past, and even when he does he keeps it very vague. He suppresses his negative emotions both for suppressing/counteracting the Berserk Curse and to prevent others from worrying about them because he does not wish to drag others into his problems. In light of these efforts to suppress the curse, Astarr makes himself more likely to become extremely vulnerable to losing himself over it because of his attempts to make it seem like he is doing fine and okay. He will most of the time feel as though his problems are something he alone should deal with, and will put himself in a negative mentality that kindness is wasted on him. Despite his extreme insecurities and self-loathing, he is capable of showing pride in himself, however this is a front he places up as he is extremely afraid and negative of himself.

## Abilities

**Blessed by Mana**: Like all Angels, he was "blessed" by mana and thus had been gifted with monstruous amounts of mana. In addition, he is able to utilize 4 magic minds, another skill spread across the Angel species.

**Angel of Equinox**: being the 64th incarnation of Equinox, Astarr is able to utilize and control the combination of light and dark magic at its "true potential". This true potential is referred to as the Empty Equinox Technique by the Angels. Unlike Equinox magic casted by human mages, Empty Equinox takes the form of dark and light peacefully dancing with each other. The combination resulting from this technique is shown to be mostly grey, traces of black and white, as well as when feeling its presence "it gives off the same aura as a slightly stormy day with the sun shining and rain falling" according to Astarr. However, he must be careful with this technique, as this and high-mana requiring spells can effect his Berserk Curse Percentage.

As a result, he is dubbed the "Strongest Equinox User" by other members of the Amalgamation guild

**Swordmanship**: With Astarr growing up in a family of Angel Dragons who specialize in slaying giant magical beasts with blades in a swift action, he has developed a great mastery of the sword, however his training was halted by his job in and the incident in the Grodlum Kingdom. Preferring to use dual single-handed swords or giant single-handed swords, Astarr further developed his techniques some time after being freed from the Statis Magic seal. It could be said he is on his way to become a master swordsman.

**Physical Prowless**: While he is better skilled at sword-based combat, he has developed strong capability for physical combat, often mixing his magic to inflict magic-infused kicks and punches.

**Dragon of Divinity**: Being a species of dragon that goes beyond the limit of mortal ones, Astarr has scales that are much tougher than normal dragons, making swords built to kill dragons difficult to pierce him. As well as tougher scales, Astarr has notably higher physical strength, being able to throw large debris and buildings (which is determined by the form he takes) as well as faster reaction times, as he noted about dodging a gun's bullet.

**Versatile Magic**: Due to the Beserk Curse making it difficult to control himself sometimes, using the Empty Equinox Technique or high mana-using spells could occasionally increase the possibility of his Curse Percentage rising. To counter-act this, Astarr put himself through hellish training to be able to quickly mutate/unmutate his Light and Dark magics, as well as having access to most if not all of the mutations of them. Although he can do this with his first two minds, he cannot unmutate or re-mutate his other two minds, as he state that "it is out of my current reach, or maybe even beyond the limit of what angels can do." With his current abilities, he is able to:

* Blend two mutations/fusions together to create new or interesting combinations
* Mutate and Unmutate his first two minds in a matter of seconds
* Learn Light-Based and Dark-Based alternate magics/mutations extremely quickly
* Compress and expand mana in rapid secessions
* Combine two or three alternate magics/mutations of the same derived magic, being Light or Dark, to create unique magic reactions
* Create/Summon blades made of Light or Dark magic
* Apply Light and Dark magic(s) to physical combat or casting Light/Dark Enhancement techniques
* Focus and fire precise magical attacks
* Consume and absorb other Light or Dark-based spells to increase his own power. However, this ability is limited to magics he either knows about, learned, or can consume without serious repercussions
* Dragon-based spells

**Gravity and Spatial Manipulation**: While his two first minds are Cracked Light and Cracked Dark, a version of a mind when healed before the Berserk Curse could permanently destroy a mind, his other two magics are Gravity and Spatial, being both Wind Magic mutations. With his current abilities, he is able to:

* Teleport people/objects over long distances or swap them with another very quickly
* Use Pseudo-Telekinesis, being able to crush/suspend/lift/move/fling objects and people, but is unable to completely crush a person with Spatial as, according to him, "the body is made up of too many complex parts for me to imagine". Mana usage dependent on size and amount
* Near-pinpoint Gravity control, such as being able to twist a body part, or specifically lifting a certain area/object/person. The use of mana is dependent of how large the object or objects are and how many
* Quick Gravity Swap: intensifying/reducing the pull of gravity on (a) certain object(s), person(s), thing(s), or even himself to provide support or limit a target's movement. Additionally, change the direction of gravity in a certain area, for (a) person(s), (an) object(s), or himself. Again, mana usage dependent on size and amount.
* Create strikes/projectiles/beams/waves of pure Gravity and Spatial Magic
* Warp space-time, creating Wormholes to transport a target or targets to another location, when just teleporting is not viable
* Create/Pull certain celestial bodies from space, often being meteors, blackholes, and other space debris. Given, he cannot pull a real black hole, he creates them instead but they are generally smaller and not as strong as real black holes
* Cross dimensions
* Create magic shields and reinforcing them with Spatial or Gravity Magic.

**Shape-Shifting**: as a common trait with mythical beasts, Astarr is able to change his form to accommodate for certain situations. He prefers his Anthromorphic form (3.048 meters/ 10 feet tall, making him one of if not the tallest member of the group with respect to humanoid forms), as his true form is a 200 meter (~656.168 feet) feral dragon with his four front legs with apposable thumbs which allows him to use them as hands. He is able to shape-shift or transform others, but he cannot do it unless under contractual obligations or when the target actually wants/desires it.

## Trivia

* As a joke, it is stated that Astarr canonically hates the British.
* As quoted by him, "People have tried to eat my halo, like a donut...It never works as its not a noncorporeal object. Even if it was, it would cut the shit out of your mouth, as it IS broken.....".
* Rhodri Draconis and Astarr are Alternate-Universe counterparts, an obvious fact due to the extreme resemblance.
* If Astarr was to be professionally voice-acted, it is confirmed he would be voice-acted by **Tom Ellis**[1], in a way similar to his role as "Lucifer Morningstar"[2] from the show *Lucifer.* Which makes the earlier comment about Astarr hating the British ironic, as the character his voice would sound like is portrayed as British.
* Astarr's wing design was inspired by *Star Glitcher*, a creation by **NoobyGames12**, later known as **Birdmaid**.
* Due to his physical age and physique, he gets extremely aggravated when he is called "old hag".
* Like all Angels, the extraneous eyes on his body are not necessary for him to see.
* His "roars", or rather "screeches", sound similar to **Ramiel[3]**