recursal/Fanatic-Fandom huggingface dataset:
Duct tape

**Duct tape** is a rare item producer in *Advanced Education with Viktor Strobovski*.

## Spawns

When the level begins, one roll of duct tape will spawn in one of the trash bins at random. Because of this, it is generally very hard to find, unless you search through every trash bin in the school. However, it also has a very small chance of being produced by a vending machine.

## Usage

When you use a roll of duct tape, a single duct tape piece will appear in your inventory. This can be done infinite times, allowing for an endless supply of duct tape. Two duct tape pieces can be attached together by combining them to create a "2x duct tape piece". Then, two of those can be combined together to create a "4x duct tape piece".

Duct tape pieces can be useful for a few different purposes, such as repairing lockpicks, creating duct tape balls or luring Mr. Cleany-Clean into opening certain doors.

## See Also

* Duct tape piece
* Duct tape ball
* Lockpicks
* Crafting
* List of Math Level items
Alex egg

The **Alex egg** is an extremely rare craftable item in *gd*.

## Description

This is a large egg, containing a cat-like version of Alex from *Alex Basics in Biology and Zoology*.

## Obtaining

This item is obtained by crafting many seemingly random items together at the combine machine. This includes 3 piss stones, which are extremely rare items by themselves, so obtaining all the materials required to craft this is very difficult.

Piss stone x3
Flesh x1
Raw sausage x3
Milk x2
Fish x8
Coin x69
Corn x1
Opened canned bread x2
Energy drink x10
Enamel x2
Leech x3
Bat x4
Poison gland x2
Spidr legs x4
**Egg?** x1

## Usage

The Alex egg can be hatched by heating it in a furnace, turning it into Gato Alex.

**Egg?**
Gato Alex

## See Also

* gd
* Gato Alex
Bubble flask

**Bubble flasks** are items in *Advanced Education with Viktor Strobovski* that will be added to The Conservatory in the future. Currently, they can only be found in untitled55. They are part of Heisenberg's secret lab.

## Description

This is a spherical flask. Each one contains a coloured liquid.

## Usage

This item has the same function as the cylinder flask and the cone flask.

After Angell places the burner on the holder and lights it with a match, she can place this flask onto the holder to boil it. While being boiled, Angell can add reagents to it to change its colour. She can take it off the holder at any point, and optionally pour it into a tube.

## See Also

* Heisenberg's secret lab
* Cylinder flask
* Cone flask
666 (level)

Spoiler Warning*This article contains **spoilers** for Suddenly Darkness. Please be careful when reading.*
*Spoiler type: **Deep secret spoilers***

**666**, also known as **BDGME** and **BADMAP**, is a hidden level in Suddenly Darkness.

## Accessing

Pressing invisible buttons (which can be located using Tab and the arrow keys) in the menu in a specific order will result a pentagram being drawn. There are five buttons, starting with the bottom-left, then the bottom-right, then the top-left, then the bottom, and finally the top-right. Once the pentagram is done, the rest of the menu interface disappears, and unusual symbols appear on the pentagram. These symbols can be changed, and clicking outside of the pentagram will show the amount of correct symbols. Once the correct combination is done, the menu background will be replaced with a plain red color, and after a few seconds, the player will be in the level.

## Description

The level is rendered in a small resolution, the render distance is very low, and the player has to use the arrow keys to look around. The area is a grassy plane with various unusual structures and objects found in it. It's unknown if there are fixed locations to these objects or if they are randomly placed around the area. Various creatures can be encountered in the area, most of them jumping at the player and then disappearing, some of them teleporting the player to a different location when touched. One of them looks similar to Poko, moves very slowly, and when encountered will glitch the screen and then teleport the player. The area does have an edge, and if the player falls off they will simply be teleported back to the spawn point.

## Gallery

The pentagram on the main menuThe completed pentagram (it's unknown if the correct symbol sequence is randomized, so this combination may or may not work)Yellow buildings with pictures of nooses on their wallsSome thimble-shaped stone structuresSome small triangular prism-shaped objectsA strange, red object with two yellow protrusions coming out of it (which are shaped like hands on closer inspection)A tall, red upside-down V-shaped structureApple
Asteroid rocks

**Asteroid rocks** are rare resources in *gd*.

## Description

These are piles of small, round space rocks.

## Obtaining

Many of these can be obtained by breaking asteroids with a hard rockdrill.

## Usage

Asteroid rocks can be sold at the sell machine for $2000 each. They are very valuable, however they are also very difficult to obtain.

## See Also

* gd
* Space
* Asteroids
Artifact

*For the category of items in gd, see here. For the items in AEwVS commonly referred to as "artifacts", see here.*

## Artifact

### Rarity

7

**Artifacts** are rare items in *gd*.

## Description

A large variety of ancient objects and artifacts, such as sculptures, coins and vases. Some of them are also references to well-known artifacts in real life.

## Obtaining

These artifacts can be found in various places around the dungeon. Most are found in certain rooms, but some can also be found in treasure chests or other places.

## References

1. ↑ [1]
2. ↑ [2]
3. ↑ [3]
Alarm

Removed Content*This article's content has been mostly or completely removed from the game in a previous update. The information here is kept for archival purposes.*

> "*Hey, this is cool music!*"
> ― Mr. Cleany-Clean
>
>

## Alarm

### Other names

Alarm clock
Alarison

### Effects

Makes Cleany stop moving, and attracts the Head Teacher to the Alarm's location.

### Source

In corridors, at a dead-end, near a vending machine.

### Removed in

Alpha 0.0.8

The **Alarm**, also called the **Alarm clock**, was an item in the Math Level and Language Level of *Advanced Education with Viktor Strobovski*.

## Spawns

* Math Level: at the very end of the Corpus B corridor, near a vending machine and 2 classrooms.
* Language Level: next to a flower pot, near the long corridor.

## Usage

When used, the alarm clock would be placed, and begin to play a random music track. While this is happening, two different characters would be affected:

* Laura would stop moving, exclaim "Where's this stupid music comes from?", go to the location of the alarm clock, and stay there for a while as she tries to turn it off. She can be heard saying "How i can turn this shit off?" while doing so.
* Mr. Cleany-Clean would exclaim "Hey, this is cool music!" and dance in place for as long as it played.

## Soundtracks

When used, the alarm plays one of these at random:

Timmy Trumpet & SCNDL - Bleed (Original Mix)Nas Vstavlyaet KolbasaDavay - Tri Poloski (Audio)Cut Chemist - Motivational SpeakerSpooky Scary Skeletons
## Trivia

* This item has only been removed partially. It was made unobtainable, and both Laura and Mr. Cleany-Clean ignore it. It also doesn't play any music.

## See Also

* Laura
* Mr. Cleany-Clean
* List of Math Level items
Bent and Broken

***Bent and Broken*** is a song released by Kevin Macleod in 2012. It was used in previous versions of *Advanced Education with Viktor Strobovski*.

## Usage

In older versions of AEwVS, this song would play in the Math Level after Viktor Strobovski was angered. In a later update, it was replaced with an unnamed original track by MrDrNose.

## See Also

* Math Level
* Viktor Strobovski
Blue door key

*For other articles with related titles, see Key (disambiguation).*

The **Blue door key**, previously known as simply the **Door key**, is one of seven colored door keys in *Advanced Education with Viktor Strobovski,* and one of the 4 keys that have a use.

## Spawns

In the Math Level, it can be found in a pile of paper and small chocolate cookies inside the Head Teacher's closet. In older versions, this was the only item in that room.

In the Language Level, it can be found on the table inside the advisory room, which is directly next to the room Viktor spawns in. One can also be found in Classroom 812 next to Dubory, however this one is much harder to access and requires you to already have the blue door key.

In the History Level, it's found on the table in the library, along with a battery and the neodymium magnet.

## Usage

While holding the blue door key, it is possible to open any locked door with a blue-colored handle (or a triangle-shaped sign with a key on it in older versions). This includes:

* The punishment room while the punishment timer is still going down.
* Mr. Mix's kitchen, which contains The Cake, the salt cube and the red door key.
* The TV room in the Math Level.
* The Language Level's rod room.
* The shed in the pine forest.
* Classroom 812.

This item is on the blacklist, meaning that holding it while Laura can see you will result getting sent to the punishment room and all items in the inventory will be taken to the level's safe.

## Trivia

* The blue door key looks very similar to this key by Mifare.
Backroom

*For the secret area in* UD*, see The Backrooms.*

The **Backroom** is a special room found in the Math Level of *Advanced Education with Viktor Strobovski*. It was added in Alpha 0.15.

## Location

The backroom can be accessed via a door at the back of the Math Level's scene room.

## Description

It is a long room with brick walls. There are some short benches along the middle, two rows of racks lining the sides of the room, and a couple of randomly-placed chairs. On the racks, many items can be found, including clothes, sodas, etc.

## Function

Whenever Angell uses a defensive item to dirty Viktor's jacket, Viktor will run to the backroom in order to change into a new pair of clothes. This is an effective way to stall Viktor and make more time for collecting notebooks.

## Trivia

* Before this room was added, Viktor would go to the WC when his jacket is ruined.

## See Also

* Math Level/Locations
* Viktor Strobovski

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Bolt

* AEwVS
* UD

**Bolts** are decorative items found in the Panacea PAP Station of *Advanced Education with Viktor Strobovski*.

## Description

They are small, bolt-like objects. There are two variants, one of which is much heavier than the other.

## Spawns

This item is found randomly on the suspended conveyors in the Panacea PAP Station.

## Bolt

### Sell price

$40

**Bolts** are metallic resources in *UD*.

## Obtaining

The only way to obtain this item is by obtaining a nut and bolt, then separating the nut and the bolt via crafting.

Nut and bolt x1

**Bolt** x1
Nut x1

## Usage

### Selling

This item can be sold at the shop machine for $40 each.

### Crafting

Bolts are used in multiple crafting recipes.

## See Also

* UD
* Nut
0.13

0.13 is a version of Advanced Education with Viktor Strobovski. It somewhat reworked the game and fixed many bugs from 0.12.

## Changes

* Tapes were removed.
* It is no longer possible to die from sanity loss. Instead, the protagonist will shake as sanity decreases, eventually starting to switch slots and throw away items.
* The History Level's music was changed, including the elevator's music.
* Erie's voicelines were updated.
* The Artifact belt's items now need to be saved manually instead of them getting saved automatically when taking out or putting in an item.
* Bookshelves were updated. Instead of having to interact with random bookshelves until you get the needed book, the books are visible on the bookshelves and can be picked up.
* All books were replaced.

## Bug fixes

* Viktor no longer gets stuck in the bathroom when his jacket get dirty
* No longer possible to have a "speed boost" at zero stamina by spamming the run button.
Aluminium component

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Aluminium component

### Sell price

$40

**Aluminium components** are metallic resources in *gd*.

## Description

This appears to be a very small, cylindrical object made of aluminium.

## Usage

Aluminium components are used in multiple crafting recipes.

PCB x1
Plastic x1
Wires x2
Gunpowder x5
**Aluminium component** x2
Time bomb x1

Wood x3
Iron nugget x3
Silicium x1
**Aluminium component** x1
Nut x3
Bolt x2
Small pipe x1
Silver nugget x2
Musket x1

Copper sample x1
**Aluminium component** x1
Fiberglass x2
Epoxy resin x1

Epoxy resin x1
Empty PCB x1

Copper component x1
**Aluminium component** x1
Fiberglass x2
Epoxy resin x1

## See Also

* gd
* Copper component
Bone pile

*For other articles with related titles, see Bone (disambiguation).*

**Bone piles** are common resources in *gd*.

## Description

These are piles of very old and worn bones.

## Obtaining

Bone piles can be obtained most commonly from salvaging the player's corpse with a knife. They may also be obtained from killing Mollow.

## Usage

Bone piles have no purpose except in crafting, where they can be used to make bone meal.

**Bone pile** x4
Bone meal x2

## See Also

* gd
* Corpse
Apocalypse ball

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Apocalypse ball

### Sell price

$50

The **Apocalypse ball** is a throwable weapon in *gd*.

## Description

A small, blue bouncy ball, likely made of rubber.

## Usage

Like a regular rubber ball, the apocalypse ball can be thrown by the player. It will bounce off any surfaces it hits. It does more damage than the regular rubber ball or the super ball.

## See Also

* gd
* Ball
* Super ball
50 cent

*For other articles with related titles, see Coin (disambiguation).*

The **50 cent** coin is a common item in *Advanced Education with Viktor Strobovski*. It can be found in both the Math Level and Language Level.

## Spawns

Like the 25 cent coins, 50 cent coins are also extremely common and can be found basically anywhere, including on classroom desks, trash bins and lockers.

## Usage

When a 50 cent coin is used on a vending machine, it will produce either a NUTS chocolate bar or a pack of sour sauce and chedder chips.

## Crafting

1 cent + **50 cent**
51 cents

## See Also

* 25 cent
* Vending machines
* Coins
Advanced Education with Viktor Strobovski/Items/Special Items

**Special items** are a special category of items in *Advanced Education with Viktor Strobovski*. They are the only items that can be stored in the artifact belt.

They are distinguished by the color of their item name; any items with a yellow, red or black names are special items.

## Garbage items

These items are abundant, and are usually left over from other items. Most have no use, however some do.

## Edible items

Angell can eat these items to regain stamina. They are sorted in order from least effective to most effective.

### Rotten items

These items can be eaten, but when they are eaten they will give the protagonist a strong nausea effect.

## Defensive items

These items can be used to distract, injure or otherwise ward off certain characters.

## Crafting items

These items can only be used for crafting.

### Gem shards

The shards of the gems mentioned below. Four of the same color can be combined to make a complete gem. (Note that one of each gem shard must be used; using two identical shards will not work.)

## Decorative items

These items don't do anything and exist only for decorative purposes.

## Equippable items

These items can be equipped and have continuous effects while worn.

### Necklaces

Most of these are made by combining a gem with an empty necklace. The gem can also be taken out.

## Medical items

These items can be found inside medkits, and can be used for various medical purposes.

## Artifacts

These items can be stored in the artifact belt, and are necessary to access some of the school's major secret areas.

## Item producers

These are items that have no use apart from producing other items.

## Miscellaneous items

### Gems

Powerful gems that are obtained by combining four of the same colored gem shards together. These gem shards are hidden around the school, and are very difficult to find. Most gems can also be combined with an empty necklace to insert the gem into the necklace, which produces an equippable necklace that gives either a boosted version of the standalone gem's effect, or an entirely different effect.

### Living creatures

These creatures are living entities that can be picked up.

## Joke items

These items are merely jokes, and are not intended to be in the final game.

## Experimental items

These items were never intended to have a use, and were only added to the game for experimental purposes. Most of them are no longer obtainable.
51 cents

*For other articles with related titles, see Coin (disambiguation).*

**51 cents** is a craftable item in *Advanced Education with Viktor Strobovski*.

## Description

The sprite for this item is simply a 50 cent coin with a 1 cent coin next to it. The 50 cent coin is slightly downscaled.

## Usage

This item can be used on a vending machine to produce either a donut, a pack of paprika chips or a moist chocolate muffin. It is the most useful type of coin, although it can only be obtained through crafting
or Bags.

## Crafting

1 cent + 50 cent
**51 cents**

## Trivia

* The 50 cent coin has a weight of 15, and the 1 cent coin have a weight of 2, but the 51 cent coin (which is both of these coins) apparently has a weight of 10.

## See Also

* 50 cent
* 1 cent
* Vending machines
* Coins
Bottle

* UD
* AEwVS
* "CUBE" Unreal

The **Bottle** is a significant item in *UD*.

## Description

A round, white bottle. Although it can be filled with different substances, this cannot be seen in the bottle's in-game sprite.

## Obtaining

Empty bottles can be obtained by using the corresponding melting pack at a furnace. An empty bottle may also be sold by a plague trader.

Melting pack (bottle)
**Empty bottle**

## Variants

Once an empty bottle has been obtained, it can then be filled with various different liquid or solid substances. Each variant has different effects.

### Usables

 **Bottle with napalm** | A bottle with flammable napalm fluid, made by combining ethanol, water, all three types of oil, phosphorus, gunpowder and sulfur. When it is shot from the slingshot, it will explode upon contact with any surface.
 **Bottle with anperfysium napalm** | Same as the regular napalm bottle, but its explosion is much more powerful. It's unknown how it can be obtained.

## See Also

* UD

Content Warning*This article contains material that may not be suitable for some viewers.*
*Material in question: **Minor sexual references***

> "*Put it back wherever you found it.*"
> ― Erie
>
>

## Bottle

### Added in

Alpha 0.17(?)

The **Bottle** is a decorative item found in the History Level of *Advanced Education with Viktor Strobovski*.

## Spawns

This item is found inside the large wardrobe in the corner of Erie's bedroom. It also has a very small chance of being obtained from a vending machine.

## Description

It is a small, clear bottle with a black label. Based on its filename, it's safe to assume that this is a bottle of lube. It doesn't do anything, but if it is given to Erie, she will tell the protagonist to put it back wherever she found it. This is the same line that is said when the stick is given to her, suggesting that the two items are used together.

## See Also

* Erie
* List of decorative items
* List of History Level items

## Bottle

### Effects

Restores thirst 5 times

**Bottles** are important items in "CUBE" Unreal. They are found in Cube I and Hypercube.

## Spawns

One of these spawns at the beginning of the Cube. A large number of them spawn in the Hypercube.

## Usage

In the Cube, these bottles contain drinkable water. The player can drink out of this bottle 5 times before it disappears from the inventory, and each time, the thirst bar will be completely refilled. This is an extremely important item to have, as it is the easiest way to replenish the thirst bar. For unknown reasons, these bottles are unable to break.

In the Hypercube, all but one of the bottles are empty, meaning the player can't drink out of them. These ones are able to be shattered, either by dropping them or throwing them against a wall.

## See Also

* "CUBE" Unreal

 **Medical**
 **Misc.**
Boltrix

[REDACTED]*MrDrNose has prohibited some information on this article's topic from being added to the wiki yet. The information will be added if it becomes widely known to non-advisors.*

## Information

### MainInhabitants

Pofins

**Boltrix** is a secret minigame in *gd*.

## Description

Boltrix has an almost identical style to Retrofection, in that everything is solely visible by colored neon outlines. It consists of a large, green plane with various strange structures across it. There is a slingshot on one side of the map, which the player can launch various types of Pofins from. There are 39 Trix in the level when the game begins, and the goal is to destroy all of them. It's unknown what happens when all Trix are destryoed.

## See Also

* Pofins
* Slingshot
* Trix
Brown key

*For other articles with related titles, see Key (disambiguation).*

The **Brown key** is a special item that can only be found in *Alex Basics in Biology and Zoology*.

## Spawns

The brown key spawns at a random location in the level. There is only one of these per game, so if it spawns in an inconvenient location, it can be very difficult to obtain.

## Usage

When held, the player is able to open any doors with a brown padlock on them. This is exclusively used to escape the detention room before the detention timer runs out, however be careful when doing this as it is against the school's rules, and if Dolly sees the player she will send them back to detention. Like any other violation, the timer will also become longer than it previously was. Because getting sent to the punishment room starting with the 5th violation gets you locked for 666 seconds (11 minutes and 6 seconds), this item is essential after getting caught for the 4th time.

## See Also

* Red key
* Dolly
* Alex Basics in Biology and Zoology

 **Edible**
 **Defensive**
 **Keys**
 **Misc.**
Alice Freudenmacher/Audio

## Voicelines

**Note: Text in *italics* denotes what the voice line actually sounds like, if the in-game subtitle is wrong, or if the voice line doesn't have any in-game subtitles.**

* Version 3 (Current)
* Version 2
* Version 1
* Unused

*Hey! Hello! And welcome to my floor! My name is Alice Freudenmacher, I'm history teacher, this is my floor, and I'm glad to see you. I think you know what you need to do, but if you forgot, go to next class and solve few questions. They may be hard a bit. Even me, history teacher, can't solve them right. But I think, these knowledge is useless to me.*

Emergence Quotes
One of them is said at random when the Clock strikes 12 and Alice teleports behind the nearest working door.

Emergence Quotes
One of them is said at random when the Clock strikes 12 and Alice teleports behind the nearest working door.

Emergence Quotes
One of them is said at random when the Clock strikes 12 and Alice teleports behind the nearest working door.
Black holes

**Black holes** are minor transportation objects in MrDrNose's unfinished game, *gd*.

## Location

One of these can be found in space, a fair distance away from the space station.

## Description

Usually, black holes are capable of pulling any nearby objects into it with its extremely strong gravitational pull. In *gd*, all black holes are "stabilized" using the wormhole stabilizator, meaning they only pull the player in when the player approaches them. They can also pull in asteroids and dropped items.

When the player or an object is sucked into a black hole, they will be transported to a different location. They will be ejected from a white hole, meaning they cannot enter back through the way they came.

## See Also

* gd
* White holes
* Space
* Wormhole stabilizator

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Dr. Bao

Under Construction*This article is currently under construction. Please wait for the editors to finish it.*
Dr. Bao is a character that appears in Voices of the Void. He is the head scientist and tasks Dr. Kel with delivering specific drives, along with hash codes from the satellites at the beginning of every day.

## Overview

Dr. Bao is an incredibly talented and renowned Scientist, surpassing most, if not all doctors within his field.

Dr. Bao's incredible reputation means that he has a constant supply of Scientists ready to obey his every demand, something he does not take for granted, and exploits on a constant basis. Dr. Bao is not afraid to put those who work for him under immense stress and physical and mental torment in order to pursue his desire for information, justifying his actions by claiming its for the "greater good".

Dr. Bao has an incredibly egotistical and narcissistic personality, which is backed up by his immense talent. He values himself over anyone else.
Anperfysium (disambiguation)

Disambiguation*There are multiple articles associated with the title **Anperfysium**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Anperfysium: Information about the crystalline material that exists in the AEwVS universe.
* In *gd*:
	+ Anperfysium crystal: A very rare crystal of pure anperfysium, found in *gd*.
	+ Unknown crystal crumbs: A pile of anperfysium crystal crumbs.
	+ Unknown crumb: A single crumb of an anperfysium crystal.
	+ Strange meteorite: A meteorite with traces of anperfysium inside it.
Bank

The **Bank** is an interactive object in *gd*.

## Location

The bank can be purchased from the shop machine for $65000, and placed anywhere nearby the shop machine.

## Usage

The bank has a similar function to the purse, in that the player can store money in it for safekeeping. However, unlike the purse, it does not need to be upgraded, and the player can choose exactly how much money they store or take out.

When the bank is used, a menu will be opened. In this menu, the player can enter an amount of money at the top, and press the arrows at the left to add it to the bank. Then, at any time, the player can enter another number, and press the arrows at the right to take that amount of money out of the bank.

## See Also

* gd
* Purse

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Battery

**Batteries** are items found in the History Level of *Advanced Education with Viktor Strobovski*.

## Spawns

In the Language Level, they are found on the racks in Doggos' closet. In the History Level, multiple can be found on the table in the Library.

## Crafting

Metal nail + **Battery** + Copper wire + Small button

Electromagnet + Copper wire

## See Also

* Crafting
* Electromagnet
Eldenberg

Candidate for deletion*This article is a candidate for deletion.*
*Reason: **Fanmade character. This should be in the fanon wiki.***
*Remember to check what links here and the page history before deletion.*

Weird character that i found while playing 0.0.7b. My friend said he saw it in Neurobrew video and the character name is Eldenberg
Discussion room

LThe **Discussion room** is a minor location in the Math Level of *Advanced Education with Viktor Strobovski*.

## Description

It is very similar to a classroom in most ways. It has a chalkboard at the front, and rows of desks lining the left and right walls. A notebook may sometimes spawn on one of these desks.

## See Also

* List of Math Level locations
* Notebooks

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Classrooms

* AEwVS
* ABiBaZ

**Classrooms** are one of the most common locations in *Advanced Education with Viktor Strobovski*.

## Locations

Each floor has about 10-20 classrooms on it.

## Description

Classrooms are generally medium-sized rooms, with multiple rows of desks facing towards the front. There is also usually a chalkboard and a teacher's desk at the front of the room. There's a chance of one of the level's notebooks will spawn on the teacher's desk.

On the desks, many items will also spawn, ranging from totally useless to extremely helpful. These items include:

* Garbage items, such as foil, paper and used cans.
* Defensive items, such as lemon-berry sweet soda and moist chocolate muffins.
* Pencils, paper notebooks and skulls.
* The neodymium magnet, apple or fortune cookie (these items can only be obtained from desks).
* In the Language Level, the lighter, or some ingredients required to craft a flash.
* In the History Level, dust and dust piles.

They are one of the most important rooms in the game, as most of the notebooks can be found here, and they are also a good way of getting helpful items without risk of breaking the school rules. It's worth at least checking any classrooms you go past, to check if they have anything of use.

## See Also

* Chalkboards
* Notebooks

 **Math Level**
 **Language Level**
 **History Level**
 **Other**

## Classroom

### Level

Alex's school

**Classrooms** are one of the most common locations in *Alex Basics in Biology and Zoology*.

## Locations

It's unknown exactly how many classrooms there are in Alex's school, but there are at least 15.

## Description

Each classroom contains multiple rows of desks, which all face towards a teacher's desk at the front of the class with a chalkboard on the wall behind it. Every classroom contains a notebook, which spawns on top of the teacher's desk at the front of the classroom.

Many useful items can be found on classroom desks. Every item in the game is able to spawn on desks, excluding the knife, arm, blood soda and Scrina's parts.

## See Also

* Chalkboards
* Notebooks
Bertholete salt

**Bertholete salt** is an item found in the Language Level of *Advanced Education with Viktor Strobovski*. It is one of the two materials required to craft Armstrong's mixture.

## Description

It's a pile of a white powder called "bertholete salt". Bertholete salt is either a fictional substance that only exists in the AEwVS universe, or a misspelling of "berthollet salt".

## Spawns

Bertholete salt can sometimes be found on classroom desks, as well as in trash bins.

## Extra

if Marzia takes it with her tounge instead of eating it she will drop it on the ground.

## Crafting

Red phosphorus + **Bertholete salt**
Armstrong's mixture

## See Also

* Red phosphorus
* Armstrong's mixture
* Crafting
Energy bar

**Energy bars** are purchasable food items in *gd*.

## Description

An energy bar made of seeds, nuts, honey and other nutritious foods.

## Obtaining

Energy bars can only be obtained by purchasing them from the shop machine for $1040 each.

## Usage

Energy bars can be eaten by the player.

Eating an energy bar gives the player:

* +2-2.5 health.
* +128-144 stamina.
* +56-64 hunger.
* +8-12 thirst.
* Speed x5 for 60 seconds.
* Haste and Energy x5 for 30 seconds.

It also cures the Fatigue and Slow effects if the player has them.

## See Also

* gd
* Energy
Anperfysium crystal

*For other articles with related titles, see Anperfysium (disambiguation).*

The **Anperfysium crystal** is an extremely rare gem in *UD*.

## Description

It is a red crystal, made of pure anperfysium.

## Obtaining

This has an extremely small chance of being obtained when a soft rock is broken with any tool. It cannot be obtained from any other type of rock.

## Usage

This is one of the most expensive items in the game, and it can be sold at the shop machine for $59000.

## See Also

* UD
* Anperfysium
Apple

*For other articles with related titles, see Apple (disambiguation).*
* AEwVS
* UD
* Suddenly Darkness
* Happy G Toon Adventure
* BIWx3

The **Apple** is a minor item found in the first three levels of *Advanced Education with Viktor Strobovski*. They were added in a small update named "Alpha 0.19.3.0ap" which, according to the devlog, only added the apple and didn't change, fix, or remove anything.

## Spawns

At the beginning of the Math Level, Language Level and History Level, one apple will spawn on one of the classroom desks at random.

## Usage

It can be eaten like any other food item, and upon being eaten it will restore the stamina bar to maximum for a short time. However, soon after, the protagonist will get a negative side effect, usually causing death by a random environmental cause (suffocation, stroke, etc). Because of this, it is not a viable food option and should never be eaten.

### Possible effects

First, there is a 0,5 second delay, then one of the following effects will happen:

* After 5 seconds, kill the player
* Add blood loss every 0,5 seconds
* After 3 seconds, cause a stroke
* After 3 seconds, suffocate
* After 1 second, boil blood, drain sanity and then explode
* Automatically move towards Viktor or Marzia when not moving
* After 3 seconds, make the screen black
* After 3 seconds, crash the game

## Trivia

* The apple from AEwVS may be a reference to the poisoned apple from Snow White.
* In the AEwVS texture files, there is a special death message for the apple. However, this is never used in-game.
* The apple's texture file in AEwVS is "TheEvilGabriella".

## Apple

### Sell price

Cannot be sold

**Apple** are craftable food items in *UD*.

## Obtaining

Apples can be obtained by cleaning a rotten apple with ethanol.

Bottle with ethanol x1
Rotten apple x5

Apple x5
Empty bottle x1

## Usage

Apples can be eaten by the player. Their exact statistics and effects are unknown.

## See Also

* UD
* Rotten foods

## Apple

* World
* Inventory

### Type

Edible

**Apples** are items in *Suddenly Darkness*.

## Usage

Apples can be eaten to restore 50 health. This can only be done if health is not full. It can also be inserted into a mixer along with a strange and a dry flower to create an expanding black sphere, which sends the player to the menu when touched.

## See Also

* Suddenly Darkness

## Apple

### Type

Edible

**Apples** are one of the few items in *Happy G Toon Adventure*.

## Spawns

Multiple apples, as well as some apple slices, can be found on a table near the starting area.

## Usage

In this game, apples cannot be eaten or stored in the inventory, but the player can pick them up and drag them around.

## Apple

### Type

Edible

**Apples** are one of the most important items in *BIWx3*.

## Spawns

These can be found randomly on tables throughout the labyrinth.

## Usage

In this game, the player can interact with apples to eat them. This restores a certain amount of stamina. They can also be picked up and dragged around, but they cannot be stored in the inventory.

## See Also

* BIWx3
* List of items in BIWx3
Bleach

**Bleach** is a minor decorational item in *Advanced Education with Viktor Strobovski*. It can only be found in the Math Level and Language Level.

## Description

It is a small, circular bottle with a "star rating" label on it, which is commonly found on most cleaning fluids. However, for some reason the filename labels it as chlorine instead of bleach.

## Spawns

This item is found on the racks of the supply closets, along with many other bottle-like items, such as Acid and Bottle with manure.

## Usage

This item doesn't have a use. However, it is on the blacklist, so if the Head Teacher sees Angell holding it, she will send her to the punishment room.

## Trivia

* The name for this item in the Russian translation literally translates to "not drink".

## See Also

* Decorational Items
* Supply closet
EternityDev

**EternityDev**, also known online as **MrDrNose** (pronounced "mister doctor nose"), is a Russian indie game developer and the creator of *Advanced Education with Viktor Strobovski*, as well as *Alex Basics in Biology and Zoology* and its sequel. His most recent project is *Voices of the Void*, taking inspiration from *Signal Simulator*. He also has many other smaller projects, such as *"CUBE" Unreal*, *Circuit Cube*, *"BIG BANG" Particle Simulator,* *Suddenly Darkness and UD.*

EternityDev is his official company name, however as an individual he is more commonly known as MrDrNose.

## History

MrDrNose has made several games before *Advanced Education with Viktor Strobovski*, He started at 2015 with test games made in Unreal Engine and posting in his channel, After this in 2017 he posted your first public game called *This G is D F'ever* and posting other games in same year like *"BIG BANG" Particle Simulator, BIWx3, Holehead the Cat's Adventure, 3D Puzzles Simulator, Path to Something or Road to Someone,* and *Happy G Toon Adventure.*

## Real Name

His real name was originally thought to be Argemia Armuntela, as this is the name he uses on his Вконтакте24 and Facebook accounts. However, on the Discord server he has revealed his first name to be Максим, which translates as "Maksim" or "Maxim".

## Social Media

These are mostly sorted by activity frequency.

### Mains

* Discord (3rr745#1833)
* Twitter (@MrDrNose1 / MrDrNose)
* YouTube (MrDrNose.origin)
* Patreon (eternitydev / MrDrNose)
* DonationAlerts (mrdrnose)
* Itch (mrdrnose)
* Fandom (MrDrNose.origin)
* DeviantArt (eternityDev)
* GameJolt (@MrDrNose)
* Gamebanana (MrDrNose.orig)
* Вконтакте24 (Argemia Armuntela)
* Facebook (Argemia Armuntela)
* Ko-Fi (MrDrNose)

### Alternate

* Twitter (@ALEXHIMSELF6 / ALEX\_HIMSELF)
* Itch (S-Pider\_dev)

## Trivia

* MrDrNose started an official *AEWVS* wiki prior to the creation of this one. He added some unique information to the official wiki, such as Gregory's name and the existence of Incubus, however this wiki was abandoned due to it having little to no maintenance and security.
* MrDrNose was 16 years old when *AEwVS* was created and first released.
* MrDrNose has a cat named Miso.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

*"is mrdrnose pronounced "murder nose" or "mister doctor nose""* — Atoshi

*"second"* — MrDrNose, October 12, 2020
Information confirmed by MrDrNose on the EternityDev Games Discord server

See the full thread here.
Information confirmed by MrDrNose on the EternityDev Games Discord server

See the full thread here.

## See Also

* Advanced Education with Viktor Strobovski
* Alex Basics in Biology and Zoology
Candy

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Candy

### Sell price

$30

**Candy** is a food item in *gd*.

## Description

These are small gumballs of various colors.

## Usage

Candy can be eaten by the player to gain some positive effects.

Eating a piece of candy gives the player:

* +0.1-0.15 health.
* +2-5 stamina.
* +1-2 hunger.
* Haste x10 for 25 seconds.
* Speed x5 for 30 seconds.

Keep in mind that the status effects from candy do not stack, so eating multiple of them at the same time will not make the effects last any longer.

## See Also

* gd
* Candy machine
Energy drink

**Energy drinks** are buyable drinks in *gd*.

## Description

These are large, red cans of an energy drink, likely Coca-Cola.

## Obtaining

Energy drinks can only be obtained by purchasing them from the shop machine for $910 each.

## Usage

### As a drink

The player can drink energy drinks to gain multiple effects.

Drinking an energy drink gives the player:

* +0.11-0.2 health.
* +1024 stamina.
* +5-10 thirst.
* Speed x15 for 60 seconds.
* Haste x15 for 60 seconds.
* Heart attack x2 for 120 seconds.
* Seizure x0.2 for 30 seconds.
* An empty can.

It also cures the Slow, Fatigue and Poison effects if the player has them.

### Crafting

Energy drinks are one of the components required to craft Alex's egg at the combine machine.

Piss stone x3
Flesh x1
Sausage x3
Milk x2
Fish x8
Coin x69
Corn x1
Opened canned bread x2
**Energy drink** x10
Enamel x2
Leech x3
Bat x4
Poison gland x2
Spidr legs x4
Egg? x1

## See Also

* gd
* Empty can
Empty necklace

The **Empty necklace** is a crafting item in *Advanced Education with Viktor Strobovski*.

## Obtaining

This item can only be obtained by defeating o-Kreasbala in the Language Level. It can also be found in untitled38, however this level costs 970 DCoins.

## Usage

This item can be combined with any gem (excluding the consciousness gem) in order to insert the gem into the necklace. This will produce a wearable necklace with varying effects, depending on which gem it is combined with.
Discordia

***Discordia*** is a song that was released by Wrillez Basics in 2018. It acts as the theme of the Language Level in *Advanced Education with Viktor Strobovski*.

## Usage

A shortened remix of Discordia plays at the beginning of the Language Level, before Marzia has been angered. This remix is simply a short section of the original song, looped and with a slight "static" filter added. The full, original song plays at the end of the level, during the final chase with Marzia.

## See Also

* Language Level
* Marzia V.
Chips

> For other uses, see Chips (Disambiguation)
>
>

Chips are an item in *UD*.

## Description

It is a purple bag of chips, likely Lay's.

## Obtaining

Chips can only be bought from the shop machine for $440.

## Usage

Chips can be eaten, which restores some hunger, a small amount of thirst, and leaves foil in the inventory.

## Trivia

* There is an unused alternative sprite of the chips, with a dark red bag instead.

## See Also

* UD
* Consumables in UD
* Shop machine
Death amulet

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Death amulet

### Sell price

$2000

The **Death amulet** is a tool in *gd*.

## Description

This is a small amulet with an unknown pattern. It appears to be rusted, or at least very old.

## Usage

The player can use the death amulet at any time by holding it and right clicking. When used, it will immediately teleport the player to the corpse that the player created last. This can be useful if the player dies very far away from the spawn point, however it is recommended to keep it near the spawn point otherwise the player must retrieve it from the corpse upon their death, defeating the purpose of the item.

## See Also

* gd
* Corpse
Cardboard

**Cardboard** is a crafting material in *gd*.

## Description

Multiple sheets of brown cardboard.

Milk box x1
**Cardboard** x1

**Cardboard** x1
Sand x3
Sulfur x1
Quartz x1
Melting pack (bottle) x1

**Cardboard** x1
Iron nugget x2
Carbon x1
Quartz x1
Melting pack (tough iron ingot) x1

**Cardboard** x1
Silicium sample x1
Oxygen sample x3
Hydrogen sample x3
Carbon sample x1
Chemic pack (silicagel) x1

Wood x2
**Cardboard** x2
Gold nugget x2
Nails x2
Empty painting x1

Wood x25

Wood x30
**Cardboard** x15

### Fuel

This item is one of the few items that can be used to fuel the furnace. Each piece of cardboard adds 10 fuel.

## See Also

* gd
* Melting pack
Cube I

*For other articles with related titles, see Cube (disambiguation).*

**Cube I** is the first level of "CUBE" Unreal. Currently, it is the only level of the game that can actually be considered finished.

## Description

This level is based off of the first movie's setting.

It consists of a series of large cube-shaped rooms, each with six hatches, which each lead to identical cube-shaped rooms. According to the game's description, there is currently a 7x7x7 grid of these rooms, making for a total of 343 rooms. At the beginning, the protagonist gets a bottle of water, a piece of bread, and two boots.

Some of these rooms contain traps, such as spinning blades, impaling iron rods, explosives and devices that can fry or freeze the protagonist to death. When the protagonist enters a new room, that room's trap (if there is one) will be activated instantly. Some of these traps can be dodged, however some cannot be dodged and the only way to avoid them is by throwing an item into the room and seeing if it activates any traps.

According to MrDrNose, there is an exit to this level, although it is extremely difficult to find.

## See Also

* "CUBE" Unreal
* Hypercube
Electronic component

**Electronic components** are minor craftable items in MrDrNose’s unfinished game, *gd*.

## Description

These are various small circuitboard components, similar to those found on the PCB.

## Obtaining

Electronic components can be crafted using various materials.

Aluminium nugget x2
Epoxy resin x1
Silicium x1
Copper nugget x1

Epoxy resin x1
**Electronic component** x12

Aluminium sample x1
Epoxy resin x1
Silicium x1

Aluminium nugget x2
Epoxy resin x1
Silicium sample x1

Aluminium sample x1
Epoxy resin x1
Silicium sample x1

Aluminium nugget x2
Epoxy resin x1
Silicium x1

Aluminium sample x1
Epoxy resin x1
Silicium x2

Aluminium nugget x2
Epoxy resin x1
Silicium sample x1

Aluminium sample x1
Epoxy resin x1
Silicium sample x1
Copper sample x1

## Usage

So far, it seems the only usage for this item is to sell them at the shop machine for $5 each.

## See Also

* gd
* PCB
Cangraw

* Humanoid
* Pofin

**Cangraw** is a character in *gd*, and one of the Pofins in Boltrix.

## Appearance

Cangraw's outline is bright green. Cangraw does not have any hair, but he wears a pair of bright white and red headphones with cat ears on top of them.

In his humanoid form, he also wears a white T-shirt and shorts, and has a long cat-like tail.

## Personality

Cangraw is very kind towards other people, especially Minet, his girlfriend.

## Behavior

Cangraw can be selected and launched from the Slingshot like any other Pofin. Once launched, he is not affected by gravity at all. The player can click to change the direction Cangraw flies in, and the player can also hold right click to make Cangraw do a short-range attack with his paw.

## Gallery

See here for a collection of images and/or videos related to **Cangraw**.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

*"btw minet is het, cangraw is bi but more het, and wonnier is bi"* — MrDrNose, October 16, 2021
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"Question for Cangraw. What kind of music do you like? Also what do you think of minet? ^^"* — Snails

*"oh i like classic and jazz, and minet is my best loving girlfriend"* — MrDrNose (answering for **Cangraw**), October 14, 2021
3. ↑ Discord thread about the headphones

 **Passive**
 **Animals**
 **Boltrix**
Decoration

*This article is about the item named "Decoration". For a list of decorations in AEwVS, see here.*

## Decoration

### Added in

Alpha 0.16

**Decorations** are decorative items found in the Panacea PAP Station of *Advanced Education with Viktor Strobovski*.

## Description

They are small, metallic objects. Their purpose or function is unknown.

## Spawns

This item is found randomly on the suspended conveyors in the Panacea PAP Station.