Power Vine

*Power Vines shoot rapid-fire, inaccurate laser bolts, and can increase their firepower by connecting up in a network.*

## Almanac statistics

### Special

Power Vines horizontally or vertically adjacent to other Power Vines form a network

### Price from shop

20

**Power Vine's noodly antennae tremble in electric anticipation and he grins, imagining firing laser bolts at zombies in tandem with his brothers.**

**Power Vine** is a Timeless Avenue gauntlet plant in *Alternate UniverZ*. Being a vine plant, Power Vine is able to be planted over plants to occupy space in the same tile.

Power Vine attacks zombies by firing multiple inaccurate laser bolts at them, which also deals splash damage in a 1x1 area. Power Vine is able to connect to other Power Vines planted in adjacent tiles; connected Power Vines shoot four laser bolts instead of two at a time.

## Almanac entry

**Power Vine**

SUN COST: 250

RECHARGE: 15

TOUGHNESS: 300

DAMAGE: 10

SPLASH DAMAGE: 5

ATTACK COOLDOWN: 2.4

BOLTS PER VOLLEY: 2

RANGE: Spread

Power Vines shoot rapid-fire, inaccurate laser bolts, and can increase their firepower by connecting up in a network.
Special: Power Vines horizontally or vertically adjacent to other Power Vines form a network

Power Vine's noodly antennae tremble in electric anticipation and he grins, imagining firing laser bolts at zombies in tandem with his brothers.

## Plant Food effect

When given Plant Food, Power Vine will explode and disable all mechanical enemies on the entire lawn for five seconds, similar to E.M.Peach, and spray wide waves of eleven laser bolts, with each bolt dealing 55 damage. When he is networked with another Power Vine, he sprays wide waves of eleven laser bolts three times. Additionally, when a plant is planted on top of him when activating his Plant Food effect, the plant on top will also activate its Plant Food effect.

## Strategies

Power Vine shines most when linked up to other Power Vines, being capable of firing in larger bursts that occur more frequently than two projectiles fired by a lone Power Vine. As such, it is recommended to have a large amount of Power Vines to maximize the effect, as well as for sun efficiency. Additionally, if a Power Vine is transformed into a sheep or bound by an octopus, it does not interrupt the Power Vines' "networking," meaning that Power Vines are still useful in levels that contain Wizard Zombie's.

Due to Power Vine's dependent nature, if there are many dangerous zombies that can destroy plants instantly or can move plants, such as Glitter Zombie, Mecha-Football Zombie, or Turquoise Skull Zombie, they could easily disrupt the Power Vine's "network," meaning that the player shouldn't solely rely on them and use other hard-hitting plants to assist.

Power Vine's Plant Food effect allows him to disable all mechanical zombies next to him, similar to E.M.Peach. However, due to the more-limited range that this burst has, it should be used only as a last resort, since the maximum effect of Power Vine's Plant Food ability only occurs if there is at least one more Power Vine next to him, meaning that double the sun cost has to be used when attempting to use Power Vine's Plant Food effect far away from the left side of the lawn, compared to E.M.Peach's much cheaper cost and superior range.

## Balance Changes

### Version 1.6

* Sun cost: 200 > 250
* Recharge: 7.5 > 15
	+ Dev Note: Self-explanatory.

### Version 1.6.2

* PF E.M.P effect: is now full lawn for 10s