recursal/Fanatic-Fandom huggingface dataset:
Iron

## Obtaining

**Iron** can be obtained by Mining, the  Scanner App Update can be purchased from Chen Zhen.

### Mining Locations

* Meteorite Crater
* Martian Camp
* `( 8583, 8461)` pre-Beta

### Sold by

* Hitomi Amasawa
* Lao Lei

## Uses

**Iron** can be used as building material.

### Used in

* AR Handle Ver 1.1.3
* AR Muzzle Ver 1.1.3
* Assault Type 01 Ver 1.1.3
* Bed Mattress Ver 1.1.3
* Blue Fluorescent Ver 1.1.3
* Chipset (500 MHz) Ver 1.1.3
* Compound Bow Grip Ver 1.1.3
* Controlled Turret Ver 1.1.3
* Diamond Ver 1.1.3
* Dwelling Bed Ver 1.1.3
* Enhance Machine Ver 1.1.3
* Fertilizer Pallet Ver 1.1.3
* Front Cannon Ver 1.1.3
* Guard Armor (F) Beta 0.6
* Guard Armor (M) Beta 0.6
* Guard Boots (F) Beta 0.6
* Guard Boots (M) Beta 0.6
* Guard Gloves (F) Beta 0.6
* Guard Gloves (M) Beta 0.6
* Guard Pants (F) Beta 0.6
* Guard Pants (M) Beta 0.6
* Hand Gun Type 01 Ver 1.1.3
* Hangers (Blue) Ver 1.1.3
* Hangers (Pink) Ver 1.1.3
* Hangers (White) Ver 1.1.3
* Hatch Door Ver 1.1.3
* Hinge Ver 1.1.3
* Iron Axe Ver 1.1.3
* Iron Armor (F) Ver 1.1.3
* Iron Armor (M) Ver 1.1.3
* Iron Bed Ver 1.1.3
* Iron Boots (F) Ver 1.1.3
* Iron Boots (M) Ver 1.1.3
* Iron Bow Ver 1.1.3
* Iron Dagger Ver 1.1.3
* Iron Helmet (F) Ver 1.1.3
* Iron Helmet (M) Ver 1.1.3
* Iron Ladder Ver 1.1.3
* Iron Pants (F) Ver 1.1.3
* Iron Pants (M) Ver 1.1.3
* Iron Pickaxe Ver 1.1.3
* Iron Shield Ver 1.1.3
* Iron Shovel Ver 1.1.3
* Iron Stairs Ver 1.1.3
* Iron Sword Ver 1.1.3
* Laser Gun Grip Type 01 Ver 1.1.3
* Laser Muzzle Type 01 Ver 1.1.3
* Metal Fence Ver 1.1.3
* Missile Ver 1.1.3
* Monster Beacon 02 Ver 1.1.3
* Motorbike Tire Ver 1.1.3
* MS Bullet Muzzle Type 01 Ver 1.1.3
* Organic Fertilizer Pellet Ver 1.1.3
* Power Plant Ver 1.1.3
* Processing Facility Ver 1.1.3
* Quarantine Tent Ver 1.1.3
* Rapid Fire Turret Ver 1.1.3
* Resistors Ver 1.1.3
* Rifle Grip Type 01 Ver 1.1.3
* Rifle Type 01 Ver 1.1.3
* Rubber Tire Ver 1.1.3
* Sentry Rocket Ver 1.1.3
* Shoe Rack (Pink) Ver 1.1.3
* Shoe Rack (White) Ver 1.1.3
* Shotgun Handle Ver 1.1.3
* Shotgun Muzzle Ver 1.1.3
* SMG Muzzle Ver 1.1.3
* SS Bullet Muzzle Type 01 Ver 1.1.3
* Steel Ver 1.1.3
* Training Station Ver 1.1.3
* Vehicle Engine Type 02 Ver 1.1.3
* Vehicle Headlight Type 01 Ver 1.1.3
Information Gathering

## Start

Talk to Michael Wiles after completing Going Home.

## Reward

Quest reward:

–

## Walkthrough

Go to eastern Pujan Camp at `[11999, 9050]`. The quest completes automatically once you come near Lossja.

It is recommended you go there after you have the resources for Trading for Peace, and also having taken two other quests: History of the Puja and Cross Species Trade. Lossja will only have corresponding topics after you have delivered the resources.
Hitomi Amasawa

"All Martians are not to be trusted, you should know that! Last time we trusted them, they rained rocks on our cities. My parents are gone because of them... I don't know what the hell our government's thinking when they agreed to a joint mission."

―Hitomi, after calling Nan Yang a "red"

**Hitomi Amasawa** is part of the Earth Geological Team. She can first be found in the Andhera Cave after the Tracking Dark Creatures quest starts.

She will give a scanner upgrade for free with proper chat options and head back to Earth Camp. You will not meet her there though. Another quest will take you to Large Doline, where she temporarily resides. After that, she finally joins Earth Camp, and Player Colony later.

## Backstory

Hitomi is as xenophobic to Martian people as one can be. She is certain the people are not to be trusted, scornfully calling them "Reds".

## Shop

She starts with 1400-1500 and has the following items available for sale.

## Missions

### Storyline Quests

* Getting some crystals
* Back to camp
Gerdy Hooke

**Gerdy Hooke** is the first character the player meets in the storyline. She has been injured in the crash landing and needs medical attention.

## Backstory

**Gerdy** is a nutrition expert who grew up on Luna, and jumped at the chance to join the expedition to Maria. She is Alfonzo Hooke's sister.

## Shop

She starts with 300-500 and has the following items available for sale.

## Missions

### Storyline Quests

* Emergency Kit
* Making Juice
* Getting Water
* Find a Doctor
* Brother and Sister (Part 2)

### Optional Quests

* *Torch Light*
* *Campfire*
* *Smoked Sausage*

## Gallery

* Concept Art
* Gerdy at the Crash Site
* Gerdy in the Healing Tube at Carter Camp
From Long Ago (Part 2)

## Start

You get this quest automatically after the quest From Long Ago is finished.

The  Hard Drive doesn't work, and Ava Azniv suggests you bring it to Adisa Mostafa to have a look.

## About

Have Adisa take a look at the Michelson harddrive.

## Goal

* Have Adisa take a look at the harddrive

 ×1

## Walkthrough

Go to the Earth Camp to Adisa Mostafa (unless she is already staying at the player colony) and talk to her to finish the quest. She will now give you the quest From Long Ago (Part 3).
Furniture Maker

Dome Seat (White-Red)
 Exquisite Table Script
 Openwork Stool (Brown)
 Small Sofa (Black) Script

## Start

You can get this quest by talking to Anjum Nahas after the quest Ask Ataro.

Anjum is willing to help you to make stylish furniture if you bring him some materials.

## About

Get some materials for Anjum to start making furnitures.

## Goal

* Find some Pigment

 ×3
* Find some Simple Plastic

 ×5
* Find some Wood

 ×20
* Find some Plant Fiber

 ×10
## Reward

Quest reward:

 Exquisite Table Script
 Cordate Side Table Script
 Small Sofa
 Wardrobe
 Dome Seat
 Openwork Stool
## Walkthrough

Gather and create the items Anjum Nahas requested, then talk to him to finish the quest and get your reward.
Into the Swamp

## Start

Talk to Pleiades Zheng after Tell Pleiades quest is finished.

## Walkthrough

You and Rol are about to investigate the possible location of the virus source. Get to the target area marked on your map. Giant Tree is the closest known location you can start at, and it's best to go either by air or by boat. As you get closer, Rol will comment on the GRV concentration in the air. The quest will conclude once your party is within the circle.
Find the Alien Camp

## Start

You get this quest by talking to Tariq Bakir after Finding Martians.

You and Tariq go northeast to track down the aliens and rescue your people.

## About

Help Tariq track down the aliens who took the Martians.

## Walkthrough

Go to the marked location near the Pujan Camp, Tariq Bakir will follow you. Once you get close enough, the quest is completed. Tariq spots your people locked up in a cage and tells you to distract the aliens while he goes in to free the humans. He will keep telling you this until you get the aliens' attention.

You should set up some stationary defenses at this point. Two  Sentry Type 01 units and an  Artillery Cannon will greatly help you survive the encounter. When everything is set up, shoot the nearest alien so it will come charging at you, probably followed by some more. There are four of them altogether, two armed with large axes and two with firearms resembling muskets.

When they are far enough from the cage, Tariq will go in and the quest Contact will start.
Layerback Nest

**Layerback Nest** is the site where two survivors of the Coast Crash Site journeyed west but perished at the fangs and claws of three Layerbacks.

There is also a sizeable deposit of  Gold here, it can even be seen from the surface at `7619, 6757`, or at `7580, 6770`.
Deeper there is also some  Silver at `7530, 6835`.
Kayla's Song (Part 4)

## Start

After having completed Recon arc (Part 9 effectively), you will be able to get this quest via talking to Kayla. You will have to have finished *Kayla's Song (Part 3)* too.

Kayla Anderson wants to continue her song, and asks you to take her to the newly discovered Pujan great wall.

## Walkthrough

Bring Kayla to the specified location. Pujan Middle Gate is the closest location to start from. She will thank you and the quest will end automatically. Kayla then moves back to Martian Colony on her own.
Finding Martians

Compressed Biscuit I ×5

## Start

You get this quest by asking Tariq Bakir about what he plans to do now after your escape from the Alien ambush.

Tariq wants to go back to camp to regroup before going after the Pujan. You can answer in a helpful manner, or expect payment for joining Tariq. He will be impressed or he will call you a low life scum, but it won't make a real difference.

## Reward

Quest reward:

–
Other items gained:

 Artillery Cannon Script
 Shockwave Gun Script
 Compressed Biscuit I ×5
## Walkthrough

Go to the marked location, Tariq Bakir will follow you. Once you get close enough, Nan Yang will spot you, and the quest is completed.

Ask Nan Yang if he can teach you anything that would help against the aliens, and he will give you the  Artillery Cannon Script.

Ask Tariq Bakir if he has anything for you, and he gives you the  Shockwave Gun Script

Ask Sara Peterson if she can give you anything to help with the rescue, and she gives you 5 units of  Compressed Biscuit I, plus now you can ask her if she has anything else for you to do, and she gives you the side quest *Mushroom Collection*.

In order to continue the main story, you first have to ask Sara to tell you about the aliens, only then will you be able to start the quest Find the Alien Camp by talking to Tariq.
Enhance Machine

*Need power device around*

The Enhance Machine is used to increase the durability of items. Weapons will also increase the attack value, armor and shields increase defense. It requires a Power Plant to work. pre-Beta

The increase depends on how often the item has been enhanced, the exact value also depends on the item base value. Enhancing an item once will increase the values by 50%, the second time it will increase by 25% of the original value, the third time by 1/8 and so on. It is at least possible to enhance an item 12 times, but the absolute increase of the last enhancements will be so low that it is not worth the materials. It is not possible to raise the values above ~200% of the base values. pre-Beta

Using the machine requires some materials. The amount of material used does not change when enhancing multiple times. pre-Beta

The process takes 11:30 with no workers, each worker will decrease the time by 90 seconds. pre-Beta

Known bug: the increased durability is only displayed in the enhancement machine window, not in the item tooltip. This should be fixed in v0.9. Issue #0000821 pre-Beta

Dimensions (blocks): 6W x 7D x 8H

## Replicator Script

* Sold by Ataro Baatar for 686

Ver 1.1.3
L1 Section

## Start

This quest starts automatically after completing Outbreak!.

## About

Enter the crashed L1 Section of the Epiphany to find the medical lab program.

## Walkthrough

Walk up to the marked location: `9661, 12758`. You will then be moved into the new area resembling the inside of the crashed section, and Part 2 will start automatically.
Japuyjaa

**Japuyjaa** is a Pajan settlement in the western part of the nothern mountains of Galileo Continent. It is heavily guarded with turrets and Paja Battlebots.

## Enemies

* Paja
* Paja Battlebot

If you visit the location while still being at war with Paja, you will get attacked by all inhabitants including the NPCs.
Five by Five (Part 3)

## Start

You get this quest from Rol Olympus automatically after the quest Five by Five (Part 2).

Rol asks you to go on to the next point.

## About

Check the radio signal strength with Rol at point 3

## Walkthrough

Go on to the next point marked on your map. Once you arrive, the quest will be complete, and after a short radio communication with Rol Olympus the quest Five by Five (Part 4) will be started.
Making Juice

## Start

You receive this quest from Gerdy Hooke automatically after the Emergency Kit quest is finished.

Gerdy asks you to make  Herbal Juice for her.

## About

Get the herbal juice script from the emergency kit, then replicate and give it to Gerdy. Check the replicator for the items you need to make a juice script.

## Goal

* Get the herbal juice and give it to Gerdy

## Walkthrough

If you have not done so already, learn the  Herbal Juice Script from the Emergency Kit. In order to craft it you will need to collect the ingredients. There are three different recipes for herbal juice, but the one using local ingredients is:

Ver 1.1.3

 When you have them all, open the Replication dialog and make the  Herbal Juice.

Talk to Gerdy to complete the quest. She will then give you the next main quest: Getting Water.
Looking for the Governor

## Start

This quest starts automatically when you arrive to the Martian Colony, finishing the quest Intersolar Diplomacy.

Nanda Yadav shows you to Nikka Skyrunner.

## Walkthrough

Go to the marked spot. Once there, the quest will be complete and a short dialog will follow, after which you will be able to talk to Alfonzo Hooke to get the quest Brother and Sister, and talk to Nikka Skyrunner to start a long discussion with Vera Novikova, Alfonzo Hooke and Hyun-Su Ryong. Once this is over, you will be able to talk to Nikka Skyrunner to start the mission Civil Cooperation?, get the quest Smelly Business from Sara Peterson, and talk to Kayla Anderson to start the side quest *Kayla's Song*.
Life Boost

## Start

You can get this quest by asking Allen Carter about all the dangerous animals after finishing the Escort Mission quest.

Allen is worried, too, and is working on a chemical boost for dangerous situations, but needs some materials, for which he would tell you how to make a  Revival Shot. He also gives you a  Simple Plastic Script at the quest start.

## About

Help Dr. Carter get the materials needed to make a Revival Shot.

## Goal

* Gather 3 units of Cycas

 ×3
* Gather 3 units of Shade Weed

 ×3
* Create 1 Simple Plastic

 ×1
* Gather 3 units of Maria Sunflower

 ×3
## Reward

Quest reward:

 Revival Shot Script
Other items gained:

 Simple Plastic Script
## Walkthrough

Gather the needed materials from the local herbs. For the  Simple Plastic you will need  Resin, but not all trees yield  Resin. The Balloon Bush is the best, but you can also get some from a Ladyfingers or an Euphorbia Plant. Once you have all the necessary materials, go back to Allen Carter and talk to him, which will finish the quest and automatically start the next one: Guinea Pig.
Isolation

## Start

You will receive this quest by talking to Allen Carter after completing Back to Colony quest.
Allen wants you to build a Quarantine Tent.

## About

Help Dr. Carter set up the quarantine tent.

## Goal

Set up the quarantine tent

 ×1
## Reward

–

Other items gained:

 Quarantine Tent Script
## Walkthrough

Learn the  Quarantine Tent Script that Dr. Carter gave you.

Ver 1.0.9

Replicate and place the building within the marked area in the center of your colony, then talk to Allen to complete quest.
Anaconda

## Summary

The Anaconda is the second largest ship available in the Beta 2 stage. It has a maximum cargo capacity of 228 tons, and is able to mount formidable armament on 8 separate hardpoints.

## Uses

The Anaconda can be used for many different tasks, and can perform most tasks very effectively. It can haul large amounts of cargo long distances, and has the capability to mount heavy armament to protect itself from pirates. It can use that same armament to effectively be used in combat, and can destroy even the heaviest armored ships in a short period of time, thanks to its ability to mount a deadly plasma accelerator on its class 4 hardpoint.
Find the survivors

## Start

You can get this quest by talking to David Aslanov after the quest Follow Viola is finished. This seems to be an early quest glitch, because the player starts talking casually of things they cannot know yet, like Coi.
David has three options to tell you about: Pujan icy moon station, the wind belt, and local GRV survivors. You can talk about all three, but only the third one leads to the quest.

## Reward

Quest reward:

–
Other items gained:

–
## Walkthrough

The target area is on the island to the far southeast. Use either boat or flyer from Crash Site to get to the specified location faster.

Once on the island, travel to the indicated locations to be prompted to fight a ground-to-air battle eith great big dragon-like creatures much like the Korona.

Once those are dead, once again follow the indicated path to where you will discover a machine which you will be told has a record on it. Once this is complete, you may return to the mainland however you see fit.
Foam

## Replicator Script

* Sold by Anjum Nahas for 11

Ver 1.1.3

## Uses

### Used in

* Banquet Chair Ver 1.1.3
* Bed Mattress Ver 1.1.3
* Boat Cockpit Ver 1.1.3
* Dome Seat (Black-White) Ver 1.1.3
* Dome Seat (Blue-Pink) Ver 1.1.3
* Dome Seat (White-Red) Ver 1.1.3
* Dwelling Bed Ver 1.1.3
* High Back Chairs Ver 1.1.3
* Long Ottoman (Black) Ver 1.1.3
* Long Ottoman (Brown) Ver 1.1.3
* Long Ottoman (White) Ver 1.1.3
* Medical Lab Ver 1.1.3
* Motorbike Seat Ver 1.1.3
* Nobility Stool (Brown) Ver 1.1.3
* Nobility Stool (Red) Ver 1.1.3
* Ottoman (Green) Ver 1.1.3
* Ottoman (Pink) Ver 1.1.3
* Ottoman (White) Ver 1.1.3
* Small Sofa (Black) Ver 1.1.3
* Small Sofa (Gray) Ver 1.1.3
* Small Sofa (Pink) Ver 1.1.3
* Vehicle Cockpit Type 01 Ver 1.1.3
Lupus Wolf

This animal is found in packs of 4 to 6 members of varying sizes. They only appear on the Forests of Maria.
They are highly dangerous and attack by lunging towards their pray and knocking it over.

If you wish to hunt them, it is advised that you use a ranged weapon and keep moving in circles, while avoiding trees.
Forest

pre-Beta

The Forest seems more varied in terrain and content than other biomes currently found in-game.
It is known for trees that form a canopy that dims sunlight even at midday. There are smaller trees too including those that grow in a ribbon-like loop. The Forest's theme music is currently implemented (0.752)

### Animals

* Andhera Male
* Andhera Queen
* Arbilla
* Blindatillo
* Dhalacav
* Domaca Monkey
* Gold Dragon
* Layerback
* Lupus Wolf
* Marisenhor
* Peloso Gibbon
* Porosso
* Schnauzer Dog
* Tamias Chipmunk
* Tappeto
* Yosei Lizard

### Plants

* Red Mushroom (rare)
* Bracken
* Blue Anemone
* Snake Flower
* Snapjelly
* Vampire Leaves
* Purple Heather
* Mini Corn
* Catchfly Grass
* Dandelion
* Fibrous Capsule
* Golden Grass
* Tulip (rare)

### Locations

The following fast travel locations can be found in The Forest

* Martian Camp
* Martian Colony
* Earth Camp
* Layerback Nest
* Stuck Ship
* Large Doline
* Andhera Cave
* Pujan Camp
* Coast Crash Site
* Lake Dayu
Gold

## Obtaining

**Gold** can be obtained by Mining, the  Scanner App Update can be purchased from Hitomi Amasawa.

### Mining Locations

* `(7610, 6740)` - Large deposit, close to the surface, NW of Layerback Nest
* Martian Camp - Large deposit, close to surface within scanning distance.
* `(11515, 8480)` - Deposit close to the surface south of Natives' Relic. Also contains Silver, Nearby deposit contains Silver and Aluminum.
* `(11705, 3955)` - Large deposit inside cave in a rocky Island. Also contains Silver
* `(10990, 6920)` pre-Beta

## Uses

**Gold** can be used as building material.

### Used in

* Gold Armor (F) Ver 1.1.3
* Gold Armor (M) Ver 1.1.3
* Gold Axe Ver 1.1.3
* Gold Boots (F) Ver 1.1.3
* Gold Boots (M) Ver 1.1.3
* Gold Bow Ver 1.1.3
* Chainsaw Beta 0.6
* Gold Dagger Ver 1.1.3
* Gold Gloves (F) Ver 1.1.3
* Gold Gloves (M) Ver 1.1.3
* Gold Helmet (F) Ver 1.1.3
* Gold Helmet (M) Ver 1.1.3
* Gold Pants (F) Ver 1.1.3
* Gold Pants (M) Ver 1.1.3
* Gold Pickaxe Ver 1.1.3
* Gold Shield Ver 1.1.3
* Gold Shovel Ver 1.1.3
* Gold Sword Ver 1.1.3
* Gold Sword Ver 1.1.3
Go to Giant Tree Again

## Start

You get this quest by asking Chen Zhen about David Sly once you have finished Camp Defense.

Chen Zhen wants to go to the Giant Tree, where David Sly disappeared, to have another look.

## About

Investigate some possibilities for David's disappearance.

## Walkthrough

Head north to the Giant Tree (or you can use fast travel, it would cost 32 from Carter Camp). Once you get close enough, the mission is finished and Chen Zhen appears. You can have some small-talk about the looks of that Giant Tree, or talking with Chen about David Sly will start the next quest: Danger in the Sky.
Item Box

This is a gatherable container that disappears afer you collect items.

## Appearance

### Follower Gathering Skills

When your follower NPC returns from a gathering job, they would bring you an **Item Box**. The box disappears on first activation, exploding into drops that represent your follower's work yield. If you stand close enough to the box, all drops will be collected automatically.

### Colonist Death

When your colonist dies forever, they leave an **Item Box** behind. You can activate it to get back all the items the colonist had on them, except currency and shop. The **Item Box** also contains their Ash Box, and persists until all items are taken.
Enter the Battle

## Start

This quest starts automatically once you arrive to the Martian Colony completing To the Rescue!.

## About

Defeat the Pujan attackers in the Martian Colony.

## Goal

Enter the Battle

Defeat the Pujan attackers

 × 7

## Reward

Quest reward:

–

## Walkthrough

Kill the Puja attacking the Martian Colony and move to the marked area, in any sequence. Once you do all of that, a Puja Battlebot will appear, and the next quest will begin.
Fish Parts (Part 2)

## Start

You can get this quest from Agnes Copperfield after *Fish Parts* is finished.

Agnes needs fossils or bone fragments of the Dayu for a comparative DNA analysis.

## About

Dig up some fossils from the lake bed for Agnes.

## Goal

* Get 1 Fish Bone

 ×1
* Find fish bone

## Walkthrough

Swim to the marked location. Do not enter the underwater cavern, the fossils are not in there, just at the bottom of the lake. Loot it (you have to right-click,  does not work) and return to Agnes Copperfield, who will thank you and return to the Earth Camp (or to your settlement if she already joined).

This is the last mission of this series, but if you already finished the quest line Where's Hitomi?, you can now discuss the Andhera with Agnes and get the side quest *What Lies Beneath*
Escort Mission

## Start

This quest starts automatically after finishing the quest Getting to Gerdy by leading Allen Carter to Gerdy Hooke at the Crash Site.

Allen carries Gerdy back to Carter Camp, and you have to guard them on the way.

## About

Escort Allen Carter and Gerdy Hooke to Allen's Camp.

## Reward

Quest reward:

–
Other items gained:

 Portable Medpack ×3
## Walkthrough

Despite Allen's claims to be just a doctor he can run at full pelt while carrying an injured patient on his back. They set off immediately, but stop and wait for you if you stay too far behind. They will be attacked about halfway to the camp by two Lepus Hares. Fighting them off is not a real challenge, you can easily kill both with just your  Wood Sword, but it will be easier if you improved your gear and maybe have a follower, too.

This very mission doesn't allow **fast travel** option. If you try to fast travel via the map, you will be reminded that you will lose the current quest, and if you insist, the quest will be reset, NPCs will get back to their initial location, and you will have to fetch them and start the mission again.

The quest is finished when you reach Carter Camp. Gerdy will be laid into the healing tube, and you should talk to Allen about the Medpack to get your promised reward.

Also check out the Storage Box in Carter Camp and take what you need from it.

After completing this quest you can talk to Allen Carter to get the quests Find the Other Survivors and Life Boost.
Lifeboat

When The Epiphany was struck by an unknown object, a large proportion of the colonists on-board took refuge on Life Boats that when launched, landed on Maria's Galileo Continent. The Story Mode starts with the player emerging from one such Life Boat, and most of the other NPCs found in the story-line arrived on, and have set up camps around them.

The Life Boats are short-range escape vessels not designed for extended flight or even takeoff from the planet's surface. Nan Yang claims that a retrofitted Life Boat would not be capable of crossing the Wind Belt to reach Newton Continent, and so an alternative solution must be devised.

## Locations and Passengers

* Crash Site------------The Player and Gerdy Hooke
* Carter Camp----------Allen Carter, Chen Zhen, David Sly and two other NPCs.
* Adisa Camp-----------Adisa Mostafa, Lao Lei, Dayita Saxena and another NPC.
* Martian Camp---------Sara Peterson, Tariq Bakir, Nan Yang, Alfonzo Hooke, Rol Olympus, ?? and two other NPCs.
* Earth Camp------------Vera Novikova, Moric Gahn, Agnes Copperfield, ?? and two other NPCs.
* Coast Crash Site-----Ataro Baatar and two NPCs who later died at the Layerback Nest.
* Stuck Ship--------------Two NPCs who join the Earth Camp.

The inhabitants of the Martian Colony did not use a Life Boat, they arrived on Maria on an atmo-skipper.
It is unknown where the Life Boat that carried Ava Azniv and Peter Asimov is located. (anyone want to check The Desert?)
Fruity Trip

## Start

You can get this quest by talking to Ataro Baatar after Civil Cooperation? (Part 3) is finished.

You decide to bring a peace offering to the natives.

## About

Deliver some fruit to the Pujan camp and see their reaction.

## Walkthrough

Lead Agnes to the marked location. If you have a follower, it may be prudent to set him/her on Defense or Passive to make sure he/she doesn't start shooting unexpectedly.

When your group is within the marked area, the natives will spot you, the quest will be finished, and after a short dialog Part 2 will be started.
Place 2 Gatling Turret

## Start

You get this quest by talking to Chen Zhen after finishing the quest Earth Camp.

Chen has encountered a few wandering herds and wants to boost their defenses. He asks you to set up a few turrets around the area, and gives you the  Gatling Gun Script.

## Goal

* Place 2 gatling turret

 ×2
## Reward

Quest reward:

–
Other items gained:

 Gatling Gun Script
## Walkthrough

Once you have placed the second turret, the mission is complete.
Mutual Cooperation

Carrot Seed ×3
 Chili Seed ×3
 Corn Seed ×3
 Cucumber Seed ×3
 Rice Seed ×3

## Start

You can get this quest by talking to one of the Random NPCs from the Stuck Ship.

## Task 1

The NPC has used up all his/her  Bullets and asks you if you had some.

* Give 30 bullets to exchange for items.

 ×30
## Task 2

The NPC would like to learn how to use a  Sentry Type 01

* Drop a sentry type 01 into the field

 ×1
## Reward

For each task you get one of the following:

 Carrot Seed ×3
– or –

 Chili Seed ×3
– or –

 Corn Seed ×3
– or –

 Cucumber Seed ×3
– or –

 Rice Seed ×3
– or –

 Wheat Seed ×3
## Walkthrough

1. Make 30  Bullets and give them to the NPC to complete the first task and get rewarded. Talk to the NPC again to get the next task. You will also be able to recruit this NPC from now on.
2. You should already have one, but if not, make a  Sentry Type 01 and deploy it anywhere in the world, then talk to the NPC to complete the second task and get rewarded.
Puja

The Pujan are the native sentient residents of Maria, living in post-apocalyptic conditions with tribal huts yet scrounged black-powder weaponry. They are commonly found in Pujan Camps, but are also found wandering in the ruins of the Abandoned Desert City. At the time of first contact the Pujan are hostile to the human colonists, killing some and taking others prisoner. Ava Azniv believes that it is worth attempting to communicate with them to sort out some kind of a peaceful understanding.

It is unknown whether or not the Pujan are connected to the Interference Signal or the object that struck The Epiphany, but as of the end of 0.752's portion of story-line there are no other potential suspects.

The Pujan are much taller than humans, with flesh stretched over jaunty bone structures. Their architecture and clothing are reminiscent of the culture of Ancient Egypt.

Pujan Warriors also referred to as Natives, use a mix of ranged and melee tactics, the melee fighters acting as berzerkers who simply run at their targets and attack using two axes, and the ranged fighters using muskets to cover the melee fighters and to pin down targets from vantage points such as a tower. At the Pujan Camp in the Grasslands, they also make use of manned artillery.
Shotgun

*Need bullets in package*

The **Shotgun** is the strongest single shot gun in the game. Compared to the Blaster Type 01 it has a very small shots per second, thus not the most powerful weapon exactly. It holds 6 bullets, fires 1.4 times per second, and has about a 3 second reload time. it shoots in a spread of bullets allowing it to hit enemies over a larger area than a typical bullet. pre-Beta

It's spread makes it ideal for harder to hit targets like birds and small fast targets. it does more damage the more of it's fragments hits the enemy(like any shotgun in real life), thus making it significantly better up close and/or at large targets. it has the ability to hit multiple enemies at once making it good in a crowded area. even if all of it hits the enemy it still seems to do more damage up close. an ideal weapon setup is a Blaster Type 01 for enemies you can garantee to hit, and the shotgun for harder to hit enemies. pre-Beta

## Obtaining

### Sold by

* Aida Acosta Beta 0.6
* Alfonzo Hooke
* Ava Azniv
* Todd Jaeger Beta 0.6

## Replicator Script

* Sold by Aida Acosta Beta 0.6, Alfonzo Hooke and Todd Jaeger Beta 0.6 for 533

Ver 1.1.3
Needlenose Giraffe

The **Needlenose Giraffe** is a tall, defensive animal with a precise ranged attack. Beta 0.2

## Behavior

The Needlenose Giraffe is a defensive animal; it will not attack unless provoked. It tends to avoid approaching its targets, instead relying on a long range needle projectile. They can be found in packs of various sizes. Beta 0.2

## Hunting

Single Giraffes can be safely taken down with judicious use of strafing and a ranged weapon. Taking on herds without a vehicle or heavy defenses is tantamount to suicide. Beta 0.2
Monster Hunting

## Start

You can get this quest by asking Chen Zhen if he has anything else for you to do, once you have finished the *Firearm* side quest.

Chen Zhen needs animal samples to develop the  Monster Beacon 01 and asks for your help in getting some.

## About

Help Chen get some animal samples for his monster beacon.

## Goal

* Kill 1 harpia warbird

 ×1
* Kill 1 giraffa needlenose giraffe

 ×1
* Kill 1 coelodonta rhino wolf

 ×1
## Reward

Quest reward:

 Monster Beacon 01 Script
## Walkthrough

This may be a longer hunt since the Needlenose Giraffe and especially the Rhino Wolf is somewhat rare. But there is no hurry, sooner or later you will find all of the Animals you need. They are substantially harder to kill as a Lepus Hare, so a better ranged weapon ( Iron Bow or  Hand Gun Type 01) is recommended. You need ranged weapons for the Harpia Warbird, which is practically impossible to kill with a melee weapon. Recruiting a Random NPC from Carter Camp (and equipping him/her with a decent ranged weapon as well) is also a big help. Pick one with ranged weapon skills if you can. Wearing some armor may also be a good idea.

Once you have killed one of all three species, talk to Chen Zhen to finish the quest.

This is the last of Chen's side quests.
Power Plant

The **Power Plant** is required to have a working Player Colony. Many colony buildings require a power plant around to operate, including the Storage. The Incubator and Dwelling Beds do not require power. When placed, the power plant will show lines on the ground, this is the area where power is available. You have to place all powered buildings inside this area. pre-Beta

The power plant is also required to refuel vehicles, and it can refill battery packs. pre-Beta

The power plant consumes Coal when running. 25 units of coal will give power for 200 minutes (realtime). pre-Beta

Since the storage requires power to operate, you should not store all backup coal in a storage because you can not take it out when the power plant is offline. pre-Beta

## Replicator Script

* Sold by Ataro Baatar for 887
* Given as a reward for the quest Back to camp (Earth Camp)

Ver 1.1.3
Nothing

## Start

This quest starts automatically after finishing the quest Unidentified.

A short cutscene will show the unidentified person, but all you can do is go back to Aida at the map marker.

## Walkthrough

Go to the marked location. Once you get close to Aida, the quest will be completed. You can now speak with Todd to start the quest Heading Back.
Making a Fuel Cell

## Start

You can get this quest by asking Adisa Mostafa if she has anything for you to do after *Making an Engine*.

Adisa now asks you to gather materials for the  fuel cell to power the car, and gives you the  Fuel Script.

## About

Find materials to make a Fuel Cell, if you're looking for oil, there should be some along the coast to the west.

## Goal

* Create 5 units of Simple Plastic

 ×5
* Create 20 units of Fuel

 ×20
## Reward

Quest reward:

 Fuel Cell Type 01
 Fuel Cell Type 01 Script
Other items gained:

 Fuel Script
## Walkthrough

The quest description mentions that you can find oil, that is,  Petroleum, along the coast to the west. Indeed, there is a large deposit accessible directly from the surface at the coordinates `10398, 6706`. You should have enough  Resin from when you needed  Rubber for the quest *Reinventing the Wheel* - the Balloon Bush is the best source of it in the Grasslands biome.

Once you have everything, deliver them to Adisa. Then you can ask her if she has anything else for you to do, and get the side quest *Making a Cockpit*.
Smoked Sausage (Quest)

## Start

You can get this quest by talking to Gerdy Hooke after finishing the *Campfire* side quest.

Gerdy just figured out a new recipe using local ingredients, she needs some of those to try it out.

## About

Gerdy needs materials to make some delicious smoked sausages.

## Goal

* Create one torch

 ×1
* Find one animal fat

 ×1
* Find Meat

 ×10
## Reward

Quest reward:

 Smoked Sausage
 Smoked Sausage Script
## Walkthrough

You need  Meat ×10,  Animal Fat ×1 and a  Torch (which you should be able to make by now). Take them to Gerdy and talk to her to complete the quest and get the  Smoked Sausage and the  Smoked Sausage Script.

This is the last of Gerdy's side quests.
Grenade

Grenades are throwing weapons with fixed damage that explode on contact. The explosion can destroy terrain, creating small craters.

## Obtaining

### Quest Reward for

* Danger in the Sky *(5 units)*
* *The Adventurer* *(5 units)* Beta 0.51

### Sold by

* Chen Zhen
* Nan Yang

## Replicator Script

* Sold by Chen Zhen and Nan Yang for 31
* Given during the quest Danger in the Sky

Ver 1.1.3
Military Cooperation? (Part 2)

## Start

You can start this quest by talking to Ataro Baatar after the quest Military Cooperation?.

Chen Zhen wants to discuss how to coordinate the joint defense forces with Alfonzo Hooke.

## About

Goto the Martian settlement with Chen to talk with Ryong.

## Walkthrough

Go to the Martian Colony. The quest will be finished as soon as you get close enough to Hyun-Su Ryong. You will have some new small-talk options with him, and you will also be able to start the quest Talk to Alfonzo.
Random NPC

**Skills**

**Random NPCs** can be found at several locations on Maria. They have randomly generated names and appearances, and are never directly involved in the Main Story quest line.

Some **Random NPCs** are just settlers, but some can be recruited to join the player as followers and may give the player a small task to do first, depending on their location.

## Missions

### Carter Camp

* *Doctor's Assistant*
* *Injured Knee*

### Earth Camp

* *The Adventurer*
* *Scientific Method*
Peter Asimov

**Peter Asimov** has been residing in the Abandoned Desert City since the crash. He greets the player during the quest Confrontation and guides him/her to a safe tower location where Ava Azniv is waiting. It is heavily implied through their dialogue and what others say about them, that they are involved.

## Shop

He starts with 1200-2600 and has the following items available for sale.

## Missions

### Storyline Quests

* Confrontation
* Going to HQ
* Meeting Ava
* Emanation Points

## Trivia

If you travel directly to the city without doing any quests you will not find any NPCs there. pre-Beta
Making a Cockpit

## Start

You can get this quest by asking Adisa Mostafa if she has anything for you to do after *Making a Fuel Cell*.

The last thing needed now is a  cockpit, and Adisa needs some materials for the design.

## About

Find the resources to make a vehicle cockpit

## Goal

* Gather up 25 units of Animal Skin

 ×25
* Get 50 units of Steel

 ×50
## Reward

Quest reward:

 Vehicle Cockpit Type 01
 Vehicle Cockpit Type 01 Script
## Walkthrough

Once you have everything, deliver them to Adisa. If you ask her if she has anything else for you to do, she gives you the side quest *Joy Ride*.
Marble

## Obtaining

**Marble** can be obtained by Mining. It cannot be detected with a scanner.

### Sold by

* Hitomi Amasawa
* Lao Lei

## Uses

**Marble** can be used as building material.

### Used in

* Flower Pot (Elder Flower) Ver 1.1.3
* Flower Pot (Sunflower) Ver 1.1.3
* Parterre (1) Ver 1.1.3
* Parterre (2) Ver 1.1.3
* Parterre (3) Ver 1.1.3
* Parterre (4) Ver 1.1.3
* Power Plant Ver 1.1.3
* Side Seat Ver 1.1.3
* Stone Hilt Ver 1.1.3
* Storage Ver 1.1.3
* Storage Box Ver 1.1.3
Set Up a BaseCamp

Medical Detector Script

## Start

You get this quest automatically after finishing Back to camp.

Now that Ataro gave you everything you need to get started, you can build a new settlement. You also get the  Factory Replicator Script, the  Medical Detector Script and the  Medical Lab Script.

## About

Find the building scripts first from one of the engineers!

## Goal

* Set Up a BaseCamp

 ×1
## Reward

Quest reward:

–
Other items gained:

 Factory Replicator Script
 Medical Lab Script
 Medical Detector Script
## Walkthrough

Choose a site and place the  Assembly Core to start your settlement and complete the quest.

You don't have to flatten the ground or prepare any kind of foundation to place the prefabs, but it certainly looks prettier. Don't forget to place some Turrets, because once you have placed the  Assembly Core, wild animals will periodically attack.
Ocean

pre-Beta

The Ocean surrounds the Story Mode's Galileo Continent, populated with a surprising amount of wildlife. However the only current ways to traverse this biome are by swimming (hazardous), building (expensive and repetitive) or VTOL (fuel-consuming) The Ocean's theme music is currently implemented (0.752). It's worth noting that all forms of on-foot combat also work while swimming including discharging firearms underwater

### Animals

* Acanthondii Flatmouth Shark
* Beach Walker
* Crocodylus Aricroc
* Squid
* Redhooded Hexapus
* Purple Beerbelly
* Sawnose Cuttlefish
* Maria Catfish
* Lungfish
Maria Sunflower

## Obtaining

**Maria Sunflower** can be obtained by Gathering or Farming (→Seed).

## Uses

### Used in

* Antidote Ver 1.1.3
* Comfort Injection 1 Ver 1.1.3
* Comfort Injection 2 Ver 1.1.3
* Disinfection Spray Ver 1.1.3
* Herbal Drink Ver 1.1.3
* Portable Medpack Ver 1.1.3
* Restoration Bandage Ver 1.1.3
* Revival Shot Ver 1.1.3
* Stomach Medicine Ver 1.1.3
Monster Bisquit

*If the animal eats this bisquit, it will be more inclined to listen to your commands for a while.*

## Obtaining

### Sold by

* Agnes Copperfield
* Chen Zhen

## Replicator Script

* Sold by Agnes Copperfield and Chen Zhen for 170

Ver 1.1.3

## Usage

Beat up a rideable (cursor will change to a monster mount) animal down to below 50% health, then feed it the bisquit. You should then be able to ride it.
Recon (Part 5)

## Start

You get this quest automatically after Part 4.

There is a Puja Battlebot here. Defend yourselves!

## About

Walk through the natives' land to gather information on their condition.

## Goal

* Fights floating robot

 ×1

## Walkthrough

You may want to set up a few turrets before engaging the Puja Battlebot. As soon as it is down, the quest will be completed and Part 6 will start.
Red Korona

The **Harpia Red Korona** is a massive flying creature that reminds one of the griffins from Greek myth. When on foot, they usually appear in the plains of Maria as well as hovering above the mountain tops. There is currently one known Korona nest with 3 members guarding it.

When using aircraft, it is advised to not go too high as the Koronae are more numerous at high altitudes than near the surface of Maria.

They will attack you on sight and it is advised to have a ranged weapon and at least 1 sentry gun at your disposal in-case a Korona attacks you, or if you want to hunt a Korona.
Maria

"It's very similar to Earth... well, before that planet became a gloomy polluted mess."

―Gerdy Hooke, when asked about Maria

The planet **Maria** is the setting of Planet Explorers' story mode (and adventure mode's default seed). For the variations in terrain and content see Biomes.

Maria is a 'Goldilocks Planet' located 12 light years from the Sol System, in the Epsilon Indi Star System, that has been targeted for colonization by an joint expedition from Earth, Luna and Mars. The first wave of colonists arriving on The Epiphany make up the cast of the story mode. Upon entering Maria's atmosphere, The Epiphany collides with an unidentified object causing extensive port-side damage. The ship's Lifeboats (escape vehicles) are deployed and land on the Galileo Continent but The Epiphany was last seen going down over the Newton Continent. In story mode the player is a Lifeboat survivor. In adventure mode the player is a second wave colonist turning up presumably after the events of the story.

Maria's surface is mostly water much like Earth, and it features many varying Biomes, Animals and Plants. It has a high proportion of predators to herbivores compared to that of Earth and many species appear to mirror the roles of Earth's life forms, though others are particularly alien.

A mysterious interference signal covers the planet's surface preventing colonists from contacting home. Rol Olympus traced the signal to monoliths near the Broken Dam, then to Emanation Points in The Desert that were guarded by Giant Robots, but the true source is believed to be elsewhere.

Unbeknown at first to most of the colonists, Maria is also home to a sentient species, the Pujan who are believed to be the survivors of a nuclear war, as evidenced by ruins found on the planet's surface including the Abandoned Desert City where some surviving Pujan still reside or in ramshackle Pujan Camps, which aren't particularly technologically advanced habitats, yet they possess post-black-powder weaponry. This contrast in technology suggests a race of scavengers living in the shadow of their former prowess.

Maria's landmasses consist mostly of the southern Galileo Continent, where the player and other Lifeboats land, and the northern Newton Continent, where The Epiphany went down.

Maria has two large habitable moons which have significant gravitational pull on the planet, causing an incredible natural phenomenon known as the Wind Belt, a 200km wide storm circling the planet's equator and separating the two continents. Crossing the Wind Belt is described by Nan Yang as potentially being an incredibly hard task due to the hundreds of km/h wind-speed within.

At current in the story mode timeline (end of 0.752's playable content), the colonists have settled mostly into three organized locations - the Earth Camp, the Martian Colony and the player's own Colony, though Carter Camp remains occupied despite Allen Carter being the one who suggested building a Colony in the first place. The Martian Navy are heading for Maria, and the second wave colonists remain clueless about what awaits them.
Making an Engine 2

## Start

You can get this quest by asking Nan Yang if he has anything else for you to do, once you have finished the mission Back to camp.

Bring Nan the resources he has listed for the new vehicle engine he is working on.

## About

Collect the resources needed to complete Nan's engine design.

## Goal

* Get 20 units of Steel

 ×20
* Get 100 units of Iron

 ×100
## Reward

Quest reward:

 Vehicle Engine Type 02
 Vehicle Engine Type 02 Script
## Walkthrough

Deliver the requested metals to Nan Yang to complete the quest and get the new engine design.
Paja Battledrone

This underwater creature appears to be another example of ancient Pajan technology. It is extremely tough and dangerous.

## Drop

Ver 1.0.9

* Quantities are VERY approximate, please collect more statistics

## Tactical Information

The battledrone never leaves water, but is capable of making a toast of anything it can reach with its heat-seeking missiles and multiple shards shooting attacks. It also has a beam attack that only seems to deal damage close up in front of it. It is advised that you use sentries, the more the better. You have tons of damage to deal. Good bows make it relatively cheap, energy weapons could do too, but you would need several spare batteries. It is not recommended to fight it underwater, because your followers will become pretty much useless. They won't be able to use ranged weapons, and, as the monster is considered "giant", no melee attacks from them too.
Ore

pre-Beta

Ores are underground deposits of useful materials which, when mined with a Pickaxe, will yield large amounts of a resource. Current ores available are Copper, Iron, Zinc, Silver, Petroleum, Aluminum, Coal and Gold. Diamond ore is not yet implemented. The resources taken from these ores are used in a wide variety of replicator recipes, and can be placed in the world as solid blocks.

Ores can be detected by using the ELMIN scanner, available as a function of the handheld PC. Ores appear as white points beneath the terrain overlay, enabling the player to quickly and efficiently mine them.

There are also minerals to be mined which are far more common but do NOT show up on the scanner. Current minerals available are Stone, Marble and Limestone

Though not strictly ores, the Pickaxe can also be used to mine Sand or Dirt Block but a lot of the resource gets wasted. It's better to use a Shovel

Tin is found in small quantities in Copper ore veins and has no scanner detection of its own. Graphite can also be found while mining (around Marble). Steel cannot be mined, it is made by combining Iron with Wood in the Replicator. Sulfur and Sulfate are found when digging up surface Dirt Block.
Natives' Relic

**Natives' Relic** is the game map's name for the ruins found to the north of the Giant Tree in the quest Clear the Nest by the player and Chen Zhen while looking for David Sly. It is home to three Red Koronas, which serve as a boss-fight to end the quest. Little is said about what these ruins actually are, but they may simply serve as a nod to the idea of sentient life residing on Maria at some point in time.
Rhino Wolf

This animal can be found in the plains of Maria and can be highly aggressive.

Though they are solitary animals, they are often near at least 1 Uredklad. They can be avoided and behave identically to the Uredklad, even having the same meat drop amount (perhaps they are actually 2 genders of the same species? further investigation recommended!)