recursal/Fanatic-Fandom huggingface dataset:
Gerbil Took the Top Head

Prisoner 11-C

Fra Mauro AWE
Sector Head Office

**Gerbil Took the Top Head** is a side mission in *Control*'s second expansion, *AWE*. It becomes available after chasing Emil Hartman out of the Fra Mauro AWE area of the Investigations Sector during The Third Thing.

## Overview

Mission start
*Jesse speaks to a Bureau prisoner and agrees to help it find… something.*
Mission end
*After some confusion, Jesse returns the helmet to the Prisoner. It is very pleased to have its head back.*
## Objectives

* Speak with the voice on the cell intercom
* Find what the Prisoner wants
* Find the "head"
* Defeat the Hiss enemy
* Bring the Prisoner its head

## Walkthrough

After turning on the lights to defeat Hartman in the Fra Mauro AWE area, this mission will become available. Head to the cell located off to the side of the area (between the mobile labs) and use the intercom to speak with the cell's "Prisoner," Fra. While the conversation is mostly incomprehensible, one thing is clear: a "gerbil took the top head," and Fra wants it back. Jesse Faden will decide to appease the entity.

Look for the object Fra might be talking about in the Fra Mauro AWE area. There are five objects in total, three of which are in Mobile Lab 1 (a toilet paper roll, a bottle of liquor, and a stuffed monster toy) and two of which are in Mobile Lab 2 (a basketball and a snack platter.) They can only be brought to Fra one by one, though ultimately none of them are the "head" that the entity is missing.

Jesse will then realize that Fra may be talking about an actual head. Travel to the Sector Head Office. Upon entering the area, Ranger Sergeant Hooton – a Hiss Ranger – will spawn inside the elevated room and begin attacking. After defeating Hooton, pick up the spacesuit helmet inside the room and return to Fra.

Deposit the helmet into Fra's cell and speak with the entity again, who will be noticeably overjoyed. After a short conversation, the mission will complete.

Note that it is possible to "sequence break" by immediately going to the Sector Head Office and collecting the spacesuit helmet, which will simply skip the first portion of the mission and lead to completion of the mission as normal.

## Rewards

* 1 × Shaded Facet
* Unique Weapon Mod "Thin Space"
Floppy Disk

Hiss-corrupted Floppy Disk

The **Floppy Disk** (**OOP5-KE**) is an Object of Power contained by the Federal Bureau of Control in the Oldest House. When Jesse Faden binds the Floppy Disk during the story mission Unknown Caller, it grants her the ability Launch.

## Description

### Overview

The Floppy Disk is an eight-inch wide diskette capable of storing eighty kilobytes of data. The Floppy Disk possesses the paranatural ability of telekinesis and is able to lift and throw objects remotely; it is unspecified whether the object itself has limits to the strength of its ability or the maximum weight it can pick up. When the object is bound to a parautilitarian, they become able to wield this ability.

### Containment Procedure

The containment location of the Floppy Disk is redacted in its documentation. However, it is mandated that its containment cell must not hold any loose materials inside.

## History

### Discovery

The Floppy Disk was originally property of the Soviet Union, containing launch codes for Soviet nuclear missiles reserved for use against an unspecified foreign power. The CIA stole the Disk from a Soviet military base in the 1970s and brought it to the United States for analysts to decode. At this point, the Disk suddenly began causing things to start flying around itself, throwing hardware at the analyst team. A CIA informant notified the Federal Bureau of Control, and the Disk was requisitioned by Bureau agents the next day on March 11, 1974. The FBC experimented with the Floppy Disk and determined it to be an Object of Power, binding it to Bureau parautilitarians to test its telekinetic ability.

At some point after the Floppy Disk was acquired, Director Broderick Northmoor, the most powerful parautilitarian known to the FBC at that time, was able to use it to send a bowling ball six yards through the air. This was considered a major accomplishment since previously, FBC researchers had only succeeded in using the Floppy Disk to propel smaller objects like pencils and a cup over much shorter distances.

According to Casper Darling, the Disk became a receptacle for paranatural energies due to personifying archetypes of the Cold War-era collective unconscious.

### Events of *Control*

During the Hiss invasion, the Floppy Disk was corrupted by the Hiss and broke containment. It ended up in the Pneumatics area of the Executive Sector and demonstrated much more potency, flinging metal mail canisters with lethal force, killing L. Samson and at least two other Bureau agents. It was found and cleansed by Jesse Faden, who bound it to herself and gained its ability: Launch.

## Achievements and trophies

The following achievement and trophy is gained when the Floppy Disk is cleansed and bound, and Jesse Faden has returned from the Astral Plane.

## Gallery

Case file object imageBack viewJesse cleanses the Floppy Disk
## References

1. ↑ 1.0 1.1 Floppy Disk (Multimedia)
2. ↑ 2.0 2.1 Floppy Disk (Case Files)
3. ↑ Book Club: Samson
4. ↑ Corpses of Bureau personnel in Pneumatics, as well as Samson's death as witnessed by Jesse Faden.
5. ↑ Events of Unknown Caller
Hiss Distorted (Collectible)

## Hiss Distorted

**Hiss Distorted** is one of the Collectibles in *Control*.

## File text

**FIELD RESEARCH ON HISS ENTITY: HISS DISTORTED AGENT**

**--CONFIDENTIAL--**

SUMMARY:

Hiss Distorted Agents are able to render themselves invisible and emit a powerful concussive blast when in close range of their target. Curiously, the Hiss Distorted is apparently not able to utilize both abilities at once. It must make itself visible when it goes on the offensive.

The Hiss Distorted is unique in the fact that it wields a paranatural ability previously unknown to the Bureau (perhaps tapping into a yet undiscovered Object of Power?), How does this invisibility work? Does the Distorted become resonance temporarily? Does it use Hiss resonance to refract light?

The physical deformation of this particular Hiss entity is noteworthy in its thoroughness. Clearly the human host would have died from such extreme alteration, which prompts the question: Are the corrupted simply animated corpses?

Refer to file **[REDACTED]** for full report.

## Location

The file is automatically obtained through the main story mission Threshold after defeating the Hiss Distorted in Black Rock Processing.

 Miscellaneous

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Groupthink

**Groupthink** is one of the Collectibles in *Control*.

## File text

**UTILIZATION OF PARANATURAL ELEMENTS**

**RE-THINKING GROUPTHINK**

SUMMARY:

This study extends the works of Irving Janis, Robert Baron and others by proposing strong, causal links between groupthink and the passive or active use of telepathy. To prove these connections, the Parapsychology Department carried out variations of Solomon Asch's original conformity experiments using a telepathic individual as the subject (see experiments **[REDACTED]** for details). Extensive qualitative and quantitative data resulting from these experiments was then used to identify telepathic interference within the group. Further empirical findings suggest measures can be taken to safeguard against telepathic influence on behaviors by engaging in **[REDACTED]**. Rather boldly, this paper stands to revolutionize decades of groupthink theory and provide new directions for further experimentation on the mind, including manipulation of **[REDACTED]** and **[REDACTED]**.

Refer to file 3-18-2849 for full report.

## Location

The file can be found in the Research Sector. It is located near the Parapsychology Elevator, on a cabinet illuminated by a lamp in the area located forwards and to the right of the Control Point.

## Notes

This file references several notable real-life psychologists, namely Irving Janis, Robert A. Baron, and Solomon Asch.
Karen Harris

**Karen Harris** was a long-time show producer for the Federal Bureau of Control-run radio show America Overnight.

## Biography

Harris was involved in a romantic relationship with the program's host, in violation of Bureau guidelines. She was killed - completely burned to ashes - when a package containing cremated human remains and an item resembling a fondue set was sent to the offsite studio by the company Blessed Pictures, seemingly as a gift. The show host discovered her remains mid-airing of episode 382 after reading a letter sent by Blessed Pictures along with the package, and then cut the show short after the discovery.

In the aftermath, the Bureau placed an investigation order on the PO Box the package was sent for and reopened a case against Blessed Pictures.

## References

1. ↑ 1.0 1.1 America Overnight Fatality
2. ↑ America Overnight Ep. 382
James McCaffrey

McCaffrey in 2011

**James McCaffrey** was a Northern Irish-American actor. He portrayed the character of Zachariah Trench in *Control*. McCaffrey was best known as the voice of the titular character in Remedy Entertainment's *Max Payne* series. He also voiced the character Thomas Zane in *Alan Wake*, another Remedy title, as well as the various iterations of Alex Casey in the *Alan Wake* games. McCaffrey passed away on December 17, 2023.

## Gallery

McCaffrey as Zachariah Trench in *Control*McCaffrey is best known for his role as the voice of Max Payne, the renegade New York detective and protagonist of Remedy's eponymous video game seriesIn 2010's *Alan Wake*, McCaffrey voiced Thomas Zane, a mysterious diver and poet who guides and aids the titular character

 Miscellaneous
Keystone AWE

The **Keystone AWE** (unofficial name) was a potential Altered World Event that occurred in the U.S. town of Keystone sometime after 2002.

## Events

The Keystone AWE was similar in effect to the Ordinary AWE, with the difference being instead of only adults disappearing, the entire population of Keystone had disappeared.

The event was discovered by the Federal Bureau of Control via Agent Lisa Keenum, who was leading a team to investigate a separate Altered World Event. She was only passing through Keystone on William Kirklund's orders to look for Gruman and Morales, two agents who were suspected to have deserted the FBC and "switched teams." Keenum concluded that Gruman and Morales were most likely caught up in the event as casualties rather than traitors. She also noted that many buildings had markings of two overlapping circles with a dot in the middle; this symbol is identical to one found on a door in the Oceanview Motel.

## Notes

Datamining revealed the symbol's gamefile is stored as "Vanguard": codename for Remedy's unreleased project.
Jasper Post Box

The **Jasper Post Box** is an Altered Item contained by the Federal Bureau of Control in the Oldest House. The item was discovered on June 15, 1986, and contained in the Panopticon.

## Summary

A dark blue United States post box. Paint is chipped at the edges. The item itself is empty, with no mail discovered at the time of retrieval. The item seizes motor functions of organisms meeting an unknown criteria. Paralyzed subjects are still capable of moving their eyes and limited speech. During tests, approximately 16% of agents remained unaffected by the item. Age, gender, race, height, weight, blood type, eye color, clothing, place of birth, diet, heart rate, and socioeconomic standing are all factors proven to have no correlation to an individual's vulnerability to the item. Victim's states of mind were recorded during onset of paralysis, but no emotional correlation has yet been found.

Agents arrived in the town of Jasper Crossing, Arizona after the communications department intercepted multiple phone calls to local authorities regarding "frozen people" in the streets. Four of the five dispatched agents became paralyzed upon arriving at the scene. Additional assessment teams were dispatched. Variations of Identification Formulas were tried with ineffectual results. Agents resorted to using aerial photography to study the positioning of the paralyzed individuals. Soon after, agents discovered the event's "epicenter" to be the local post office. Unaffected agents cleared the area of all paralyzed civilians, animals, and Bureau personnel before beginning to study the item. Agents deemed susceptible to the item were tasked with interviewing and re-informing the public away from the site. The item was soon placed on a transport vehicle manned by unaffected agents. Air travel had been deemed too dangerous given the item's effect. Numerous reports of temporary paralysis were reported by civilians along the truck's route from Arizona to New York City.

## Containment Procedure

The following procedures for containment for the item in the Oldest House:

* Black Rock paneling has proven effective in hindering, but not in eliminating the object's altered effect. Agents in the immediate vicinity may still experience paralysis.
* Keeping a distance of an unknown set of feet from the cell is recommended unless agent is confirmed to be non-susceptible.

## See also

* Post Box Procedures
* Post Box Supplement
Hiss Guard (Collectible)

## Hiss Guard

**Hiss Guard** is one of the Collectibles in *Control*.

## File text

**FIELD RESEARCH ON HISS ENTITY: HISS CORRUPTED SECURITY GUARD**

**--CONFIDENTIAL--**

SUMMARY:

The Bureau has many internal security personnel. The Hiss was quick to take advantage of this fact.

Hiss Guards use the standard-issue “bullpup” rifles they carried prior to corruption, while the armored guards carry pump-action shotguns. They have no observed paranatural abilities, with the exception that certain Hiss Guards are protected by a shielding of dense Hiss resonance, capable of stopping bullets. Is this shielding a result of prolonged Hiss corruption? Does the Hiss mature in organic hosts over time? More data is needed.

Did the Hiss target individuals with combat training? Does the Hiss have that level of cognizance? Does it utilize hosts for tasks they are best suited to? Combat-trained hosts are reserved for combat? These are all questions for later, though it is obvious that corrupted individuals retain knowledge on the use of their weapons.

Refer to file **[REDACTED]** for full report.

## Location

The file is automatically obtained through the main story mission Welcome to the Oldest House, after first encountering and defeating the Hiss Guards outside the Director's Office.

 Miscellaneous
Jesse Therapy: Polaris

**Jesse Therapy: Polaris** is one of the Collectibles in *Control*. It is a recording of a therapy session between Jesse Faden and her psychiatrist.

## Transcript

PSYCHIATRIST: You mentioned a poem last time we talked... by Thomas Zane.

JESSE: Yes. "Beyond the shadow you settle for, there's a miracle illuminated."

PSYCHIATRIST: Hmm... I looked the poem up... only I could not find any poet by that name. I did find a European filmmaker who moved here in the sixties, named Thomas Zane.

JESSE: What? I don't...

PSYCHIATRIST: No matter. It suits you very well, the poem. How you see things. Maybe you wrote it yourself?

JESSE: I didn't...

PSYCHIATRIST: No matter. You've said a few times that you feel like "there's a piece of you missing." Can we talk about that?

JESSE: Okay. Yeah. it's this... I feel... an emptiness, a yearning for something that I think I lost.

PSYCHIATRIST: It is natural for you to feel that way. Your brother and your parents are dead.

JESSE: No. No... Dylan's not dead. And... that's not even it.

PSYCHIATRIST: You are referring to the imaginary friend from your childhood.

JESSE: Polaris... she's come back, after a long time. She's calling me... in a dream I saw. She showed me things.

PSYCHIATRIST: Jesse.

JESSE: It felt more real than anything. As real as what happened in Ordinary.

PSYCHIATRIST: The industrial accident in your home town? ...that you believe "Polaris" caused?

JESSE: No, it wasn't an accident. There was no "industrial accident." And Polaris didn't cause it. She saved me and Dylan.

PSYCHIATRIST: Jesse...

JESSE: No. It was a cover up. The government knows about it. There were agents there. Agents from... I don't know exactly. They took Dylan. They... I'll find them. I won't stop looking. Polaris wants me to go to New York. There's a... building there. I have to leave soon. I have to be there at a very specific time. Something... something hugely important is going to happen-

PSYCHIATRIST: Jesse, you know we can't let you go until you're well. And that begins by understanding what's real and what's imagined.

## Location

This Collectible can be found in the Containment Sector. It is located in the Ordinary AWE hangar, on the second floor near the stairs on the eastern side of the area.
Lorenzo Dunne

Researcher **Lorenzo Dunne** is one of the researchers that compiled the Control Points Research and Records with Paula Bronte and was also considered to be a part of the Dimensional Research staff.

It has been sepculated that Lorenzo might be one of the surviving researchers in Executive Sector, as he, and another researcher, are seen setting up equipment at the Control Point. The Control Points research file can be found later, and it should be noted that it is ordered by Emily Pope, instead of usual Darling. Even though possible, these claims have never been confirmed.
Foundation Etchings

**Foundation Etchings** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

**ON THE FOUR ETCHINGS**

My explorations of the Foundation have resulted in yet another mystery: a fascinating series of etchings on large stone tablets.

The tablets themselves are likely not native to the Foundation, seeing as they're slabs of sedimentary stone, quite different from the cave's categorization-defying rock. Their placement and form are also too intentional to be naturally occurring. But who braved this place to carry them in? And for what purpose? I discovered a five-point macro-entanglement between the tablets, with the pillar at its center. These links seem to extend beyond our level of consciousness, to some astral realm I can't detect. ls Northmoor's Board somehow tied to all this?

The etchings on these tablets are similarly curious. They differ from the cave paintings in style and technique, so are clearly not of the same origin. Are they the visual narration of some event? Or do they indicate intent, a wish, a plan? They only seem to consist of a tree and the pillar, but the sizes of either are inconsistent. What does that signify?

I'm missing key pieces of this puzzle and it's unlikely I'll ever find them.

## Location

The file can be found in the Foundation. It is located on an upper level of the Warehouse and can be accessed by starting from the Warehouse Rise Control Point, traveling through the first major cavern ahead of it, and then coming to an area with two wooden barricades. From there, Levitate to the hole seen in the Warehouse wall, and the file will be inside.
Keystone Inspection

**Keystone Inspection** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

Mr. Kirklund,

We stopped at Keystone on our way to the target AWE, like you asked. I'm sending my report directly to you, to try and keep a lid on this Gruman/Morales desertion issue.

We didn't find any sign of them here. Given their records, it is possible they've switched teams, like you suspected, but I don't think that's the case. An event definitely occurred here in Keystone and I think Gruman and Morales got caught up in it. The entire population has vanished into thin air. Reminds me of the Ordinary case, but that was just the adults if I'm remembering the file correctly. This is different. I think our guys are casualties, not traitors.

If it was an AWE, it seems to be over. We walked through the whole town and the only strange thing we noticed were markings on various buildings. Two overlapping circles, with a dot in the shared space. Could be unrelated. I'll show you the pictures when I get back.

In the meantime, you should send a team out here to cordon this place off and maybe get the comms guys working on a cover story.

Sincerely, Agent Keenum

## Location

The file can be found in the Investigations Sector in the Sector Head Office. From the Sector Elevator, enter the main room and turn right. Enter the blocked stairwell and the file will be on the floor to your right.

## Notes

* The symbol of two overlapping circles with a dot in the shared space is identical to a symbol found on one of the closed doors of the Oceanview Motel; Datamining revealed the symbol's gamefile is stored as "Vanguard": codename for Remedy's unreleased project.
Chinzei Hachiro's Bow

## Description

This bow is said to have belonged to Minamoto-no-Tanetono, a famously fierce general from the end of the Heian period.

A violent person from his early years, Minamoto-no-Tanetono was disowned by his parents and forced to flee to Kyushu. But he used his prowess in battle to conquer the area, taking the name Chinzei Hachiro. He became renowned as a fearsome master of the bow after demonstrating his skills during the Hogen Rebellion, and was capable of felling two foes with a single arrow.

## Attributes

* Piercing Projectiles
* Attack Boost (Heart): B+
* Attack Boost (Skill): C+
* Attack Boost (Dexterity): D+
Letters Procedures

**Letters Procedures** is one of the Collectibles in *Control*.

## File text

**Moving Letters (AI77-KE)**

CONTAINMENT PROCEDURE:

Black Rock panelling suppresses the item's effect.

DESCRIPTION/ALTERED EFFECT:

A stack of four envelopes, each containing a single page of paper. All four letters are illegible due to extreme water damage. The envelopes, curiously, do not show any sign of such damage and are covered in messages of love.

The item(s) are able to move short distances at a pace of less than **[REDACTED]** and always in a **[REDACTED]** direction. This is the first Altered Item to have multiple separate parts, a fact previously believed to be an impossibility by **[REDACTED]**.

A proposal to take the item(s) outside the Oldest House and follow their movement to its final destination is under consideration with the budget committee (see file RTO-7158 for details).

BACKGROUND:

Item(s) was found in the Dead Letter Archives, where the Heard Archivist*[sic]* found it attempting to escape a filing cabinet. She reports having no record of the item(s) in her archive of letters.

## Location

The file is automatically obtained after finding the Moving Letters at the Dead Letters Archive during the side mission *Langston's Runaways*.
Hiss Charged (Collectible)

## Hiss Charged

**Hiss Charged** is one of the collectibles in *Control*.

## File text

**FIELD RESEARCH ON HISS ENTITY: HISS CHARGED AGENT**

**--CONFIDENTIAL--**

SUMMARY:

The Hiss Charged Agents are examples of extreme physical deformation resulting from Hiss corruption.

Hiss Charged display an unthinking fixation on any non-corrupted individuals in the area. Once within a specific proximity, they erupt into a burst of focused Hiss resonance, so dense that it acts as a physical force. The Hiss Charged is depleted of the Hiss corruption after this eruption. The host is left lifeless.

This behavior may be an adaptive response to the HRAs. The Hiss Charged are designed to blow the devices off potential hosts, exposing them to the resonance. Is the Hiss capable of customizing a corrupted host's altered ability to this degree? Why is the physiology of the Hiss Charged so dramatically different from the host's original form? Lots of questions, no answers.

Refer to file **[REDACTED]** for full report.

## Location

The file is automatically obtained through the main story mission Directorial Override, after encountering and fighting off Hiss Charged for the first time in the NSC Power Plant.

## See also

* Hiss Charged

 Miscellaneous

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Hotline (Multimedia)

## Hotline

**Hotline** is one of the Collectibles in *Control*. It is Presentation 11.6 in the "Introduction to Paranatural Topics" series of informational videos by Dr. Casper Darling.

## Transcript

[FBC jingle, presentation intro; cut to footage of a red plastic telephone, slowly panning up to Darling's face]

DARLING: Ring! Ring! It's Dr. Darling calling. In 1978, a Comms Department intern heard the Hotline ring and picked it up, going against every safety protocol in the manual. She never recovered, and the handful of witnesses required extensive memory repression therapy.

[camera cuts]

DARLING: It is a phone. It's an Object of Power. It doesn't connect to any typical network. A direct line to the Astral Plane and the Board, and my hypothesis is, under the right conditions, to other planes of existence as well. Our very own Ouija board. Only the Director can answer it safely and what he hears is kept classified.

[FBC jingle, presentation outro]

## Location

This Collectible is automatically obtained during the main story mission Unknown Caller after completing the Hotline Astral Plane Challenge.
Hiss Sharpened

**Hiss Sharpened** are a type of Hiss-corrupted personnel. They are one of the enemy types in *Control*, added in *The Foundation*.

## Research summary

*Main article: Hiss Sharpened (Collectible)*

a) Momentary time manipulation
b) Brief increase in physical speed
c) Inhibiting the witness' sense of sight
If we do accept that the Hiss Sharpened's ability is not connected to a known Object of Power, then the Hiss are either manifesting unique paranatural abilities or there are Objects in the House that we aren't aware of. Either way, the Hiss are continuing to develop new strains of corruption and that is cause for concern.

## Achievements and trophies

An achievement and trophy is gained when killing enough of these entities.
Finnish Tango

## Gameplay info

### Location

* Maintenance Sector
* Black Rock Quarry

**Finnish Tango** is the eighth story mission of *Control.*

## Objectives

* Search for the Slide Projector in Dimensional Research.
* Find Ahti the Janitor.
* Search the Janitor's Office for information on Ahti's whereabouts.
* Follow Ahti's Visions.
* Traverse the Oceanview Motel.
* Follow Ahti's visions.

## Achievements and trophies

A secret achievement and trophy can be gained during this mission.

## See also

* Missions

 Miscellaneous
Hiss Elevated (Collectible)

## Hiss Elevated

**Hiss Elevated** is one of the Collectibles in *Control*.

## File text

**FIELD RESEARCH ON HISS ENTITY:**
**HISS ELEVATED AGENT**

**--CONFIDENTIAL--**

SUMMARY:

Hiss Elevated Agents display abilities similar to telekinetic competencies observed in Bureau parautilitarians. Some prefer to charge their targets, while others launch objects at them. Telekinetic attacks have been ineffective against the Hiss Elevated, due to their own talent in the area. They do not use any weaponry except their own paranatural capabilities. Some Hiss Elevated have been seen levitating while strapped into chairs. This is likely the result of individuals being corrupted while undergoing cognitive recording in Parapsychology.

How are they able to use paranatural abilities? It is possible that these individuals were bound to Objects of Power prior to corruption, It's also worth considering that the Hiss resonance can identify and express latent paranatural ability in the individuals it corrupts.

Refer to file **[REDACTED]** for full report.

## Location

The file is automatically obtained through the main story mission Unknown Caller after defeating Hiss-corrupted Tommasi in the Mail Room.

 Miscellaneous

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Log 5: Pyramids

**Log 5: Pyramids** is one of the Collectibles in *The Foundation*. It is the fifth of eight so-called Ash Tapes, recordings made by Dr. Theodore Ash, Jr. during his time in the Foundation of the Oldest House.

## Transcript

Entry Day plus 51. Northmoor has ordered an all-hands search for objects similar to the Service Weapon. He claims there are more in the House, though I don't see how he's so certain. He's been strange lately, talking about joining "greater causes", and frequently mentioning a pyramid. After pressing him he finally described this pyramid to me. Inverted, black, mathematically perfect. Oddly enough, Adam and the other Id have shown me numerous inverted triangles painted on the cave walls. Surely there is a connection, but I don't see it yet. As far as occult symbols go, triangles are by no means rare. Fludd, Levi, Krohl,*[sic]* they used that shape like it was going out of fashion. Standing on their base, triangles signify stability and strength. Inverted, on their points, they represent conflict and stagnation. Of course, the orientation is just a matter of perspective. Looking at the pyramid from below give[s] you one, from above, another. Northmoor says he looks up at the inverted pyramid. I have to wonder: is anyone standing over it, looking down?

1. ↑ Subtitles: "gives"; spoken: "give"

## Location

The Collectible can be found in the Foundation. It is located in the Warehouse tower. Use the elevator to travel up to floor 3 – Tunnel Access, and the tape recorder can be found on the other side from the elevator door.

## Trivia

Though the third name is misspelled, the three people mentioned who were using the shape of a triangle in their works are esotericists from the 16th and 17th and from the 19th century, namely Robert Fludd, Éliphas Lévi (also spelled without accents) and Oswald Croll (also referred to as Oswald Crollius or Oswald Kroll).*[verify]*

## See also

* "Pyramidic Geometry" by Dr. Theodore Ash

ㅤ
Hotline Chamber

The **Hotline Chamber** is an area in the Executive Sector of the Oldest House.

## Background

The Hotline Chamber, located within the FBC's Communications Department, houses the Hotline Object of Power, which functions as a direct line of communication with the Board. The Director is the only person allowed to enter the Hotline Chamber and use the Hotline itself; anyone else who tries to use the Hotline will receive fatal psychic trauma from the Object. However, Bureau janitors are still allowed to enter the Hotline Chamber for routine cleaning.

### Events of *Control*

During the Hiss invasion, Jesse Faden enters the Hotline Chamber to access the Hotline in order to receive clear messages from the apparition of the deceased Zachariah Trench. The walkway to the central chamber is not extended, so Jesse first traverses the Oceanview Motel via a conveniently-placed light switch cord, and upon her return the walkway has appeared.

## Layout

The Hotline Chamber itself is a large spherical chamber with a small glass enclosure in the middle, containing the Hotline on a table and a small chair. Outside the chamber is a foyer with a security checkpoint, which initially only connects to the Mail Room. After accessing the Hotline during Unknown Caller, a new hallway appears which connects the Hotline Chamber all the way back to the inside of the Director's Office.

## Collectibles

* Butte Supplement: On the mail tube station in the foyer.
* Hotline Security Log: On a filing cabinet at the security checkpoint.

## Gallery

FoyerThe HotlineButte SupplementButte Supplement on mapHotline Security LogHotline Security Log on map
## References

1. ↑ Hotline (Case Files)
2. ↑ Hotline (Multimedia)
3. ↑ Hotline Security Log
Lisa Keenum

Special Agent **Lisa Keenum** was an investigator for the Federal Bureau of Control.

## Biography

Assigned under the Investigations Sector, Agent Keenum was responsible for investigating and compiling reports for various persons of interest, incidents, and potential Altered World Events. In many of these cases, she reported directly to the Bureau's heads, such as to Dr. Casper Darling on her investigation of Dr. Yoshimi Tokui and to William Kirklund on her investigations of Dr. Raya Underhill and a Bureau staff fatality at America Overnight.

Keenum complained to Helen Marshall about the number of false alarms her team had to investigate, asking for a way to separate true and false AWE reports or to at least keep a rotation of field agents. She was also concerned with the rising number of AWEs the Bureau was detecting and responding to, and advocated for the formation of an AWE Task Force under the Investigations Sector's hierarchy to investigate the causes of AWEs to better prevent them in the future.

## References

1. ↑ Dr. Tokui Investigation
2. ↑ Underhill Background
3. ↑ America Overnight Fatality
4. ↑ Marshall: AWE Investigations
5. ↑ AWE Rising Frequency
Employee Misdemeanor

**Employee Misdemeanor** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

**MISDEMEANOR REPORT**

REVIEW

Agent Samuel Turnbull committed a misdemeanor while performing his duties as supervising agent of Project **[REDACTED]**, designed to help undercover agents re-assimilate to office duties.

This incident began when Agent Turnbull refused one of the operatives entry into the Oldest House, claiming that they had been compromised. The situation escalated as Agent Turnbull attempted to "force a confession out of the bastard". The injuries inflicted upon the victim required a trip to the Medical Wing.

Agent Turnbull denied any guilt, maintaining that the victim was "some sort of pod person" and that he, unlike his colleagues, could see their true intentions; to use the Bureau's connections to climb the ranks of government and eventually into the Oval Office.

ACTION TAKEN

Despite breaching Bureau offense code 45, Agent Turnbull was given leave of absence with full pay due to his sterling record. He will be required to undergo a psychological evaluation upon his return.

## Location

The file can be found in the Investigations Sector. It is located in the Shifted Passage, in a secret location behind a destructible wall (marked with a lopsided painting.) Once inside the rotated space, levitate up to the "column", and the file can be found where it connects to the "ceiling."
Expeditions

**Expeditions**is a *Control* game mode add-on which was released in December 2019. The game mode takes place in Quarry Site Beta, a region of the Quarry Threshold which can only be reached through the Songmaster Jukebox Object of Power. In Expeditions, players earn rewards by completing objectives in the regions of Quarry Site Beta within a set amount of time.
Kate Trench

**Kate Trench** was the wife of Zachariah Trench. Her Husband Zachariah accidentally "took work home," which resulted in her daughter Susanna falling ill. Trench, realizing his mistake, wished to bring Susanna to the Oldest House to help her. However, Kate refused to allow Susanna to be cared for by the FBC, and she was instead brought to civilian doctors, who were unable to help due to the paranatural nature of Susanna's illness. She subsequently died, and Kate subsequently divorced Trench.

 Miscellaneous
Hubert: Black Rock Analysis

**Hubert: Black Rock Analysis** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

Hi Carla,

Does it strike you as odd that Darling insists on having us appear in those bizarre videos of his? I mean, we just stand there, he doesn't even let us have lines or anything. Don't get me wrong – beats a day in the lab. Plus it's always great to work with you.

Oh yeah, I finished the comparative analysis of the two Black Rock samples you sent. The prism or whatever you called it. I filed them in the usual place, under C for Carla. A handy mnemonic device, right? Ha ha.

Anyway, let me know if there's anything you want to discuss about the data. I'll gladly explain! Maybe we could chat about it over some drinks, or dinner even. I can't remember the last time I had a good steak! Maybe we could go together after work sometime? I'm free tomorrow.

All the very best!

Hubert

## Location

The file can be found in the Research Sector, on the counter at the cafeteria on the ground level of Central Research.
Log 7: Changes

**Log 7: Changes** is one of the Collectibles in *The Foundation*. It is the seventh of eight so-called Ash Tapes, recordings made by Dr. Theodore Ash, Jr. during his time in the Foundation of the Oldest House.

## Transcript

Entry Day plus 118. I have changed, though it's hard to know how or why. I no longer need tools to detect the House's veins, to hear it breathe. I can feel its blood churning beneath my bare feet. I have added my own illustrations to the walls, trying to solve some mystery that the Oldest House whispers to me. I have to avoid the Id as I do so. They hunt me. I don't blame them. They're just following the pillar's orders. Even poor Adam doesn't seem to recognize me any more. I've spent a long time contemplating the etchings of the tree and its roots. Did you know this city used to be a forest? I wonder if our Oldest House wore a different face back then, or if it was always here, a 21st century office building since time immemorial? Can a place know the future? Can it change its skin? Can it wander? I always thought the esoteric world was my father's, not mine. But here, in this sacred place, I finally understand his devotion. And his awe.

## Location

The Collectible can be found in the Foundation at the Crossroads. From the local Control Point, jump into the pit in front of the Nail. The recording can be found by the southwestern wall.

## Notes

1. ↑ Although both, the discovery of the Oldest House and the recording of this log, happened in 1964, a 20th-century year, Dr. Ash names the Oldest House an office building of the 21st century.

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Hiss Guard

**Hiss Guards** are a type of Hiss-corrupted personnel and are one of the enemy types in *Control*.

## Combat

### Weapons used

* M43 Rifle
* Serbu Super Shorty

## Research summary

*Main article: Hiss Guard (Collectible)*

Hiss Guards use the standard-issue “bullpup” rifles they carried prior to corruption, while the armored guards carry pump-action shotguns. They have no observed paranatural abilities, with the exception that certain Hiss Guards are protected by a shielding of dense Hiss resonance, capable of stopping bullets. Is this shielding a result of prolonged Hiss corruption? Does the Hiss mature in organic hosts over time? More data is needed.
Did the Hiss target individuals with combat training? Does the Hiss have that level of cognizance? Does it utilize hosts for tasks they are best suited to? Combat-trained hosts are reserved for combat? These are all questions for later, though it is obvious that corrupted individuals retain knowledge on the use of their weapons.

## Gallery

Armored Hiss GuardA deceased Hiss GuardAlternate version of a Hiss GuardHiss Guard wearing an FBC WindbreakerResearch record sketch
Home Safe (Collectible)

**Home Safe** is one of the Collectibles in *Control*.

## File text

**Home Safe (OOP22-KE)**

CONTAINMENT PROCEDURE:

No unique procedures required.

DESCRIPTION/PARAUTILITY:

The object is a "Guardhouse" brand home safe. Weight measurements vary.

When bound, the object allows parautilitarians to telekinetically gather items and debris from their surroundings.

The object is currently bound by **[REDACTED]**.

BACKGROUND:

Discovered in the basement of a home in **[REDACTED]**, Ohio, the object gained rapid interest in certain online forums dedicated to opening abandoned safes. After months of failure, the owner attempted to open it with explosives. The object survived with no physical damage. Bureau agents were dispatched, now confident of its paranatural nature.

Blood occasionally emerges from seam around the object's door. Tests confirm the blood is not human. X-rays taken of the object indicate that something is trapped inside, though the images are always blurred, which indicates the contents of the object are moving. All attempts to open the object have been unsuccessful.

## Location

The file is automatically obtained after binding the Home Safe during the side mission A Good Defense.
Kiran Estevez

Agent **Kiran Estevez** is a field agent of the Federal Bureau of Control who is currently stationed in Bright Falls, Washington.

## Biography

Following the large-scale Bright Falls AWE in 2010, as well as the area's history of reoccurring Altered World Events, the Bureau established a monitoring station at Cauldron Lake, Bright Falls, in order to keep an eye on potential future AWEs. Agent Estevez was stationed in the area.

Estevez was the first Bureau agent to encounter the Shaded Emil Hartman, finding the former psychologist inside Cauldron Lake Lodge displaying violent behaviour characteristic of a Shaded Individual, after responding to a report of paranatural activity there. With assistance from the on-site Bureau research team, Estevez was able to capture and contain Hartman inside a Black Rock cell, after which he was transferred to the Bureau's headquarters in the Oldest House.

Estevez also wrote to Remy Denis complaining of damage to the Cauldron Lake monitoring station, which she believed was caused by raccoons, as well as the refusal of the Bureau researchers at the nearby Lake House station to share their data with her, which she claimed affected her duties negatively and was necessary to prepare for the future reoccurrence of the Bright Falls AWE.

As of October 2019, Estevez is still stationed at Bright Falls, and is the on-site agent in charge. Thus, she is one of the few Bureau personnel known to have survived the Hiss invasion due to being outside of the Oldest House. After Jesse Faden defeats the Shaded Hartman in the Investigations Sector, Frederick Langston calls to inform her that a new AWE has been detected at Bright Falls, but the date places it several years in the future. According to Langston, though the situation is currently unclear, Agent Estevez is on-site and will be able to provide them with further updates.

## References

1. ↑ Shaded Specimen Captured
2. ↑ Cauldron Lake Update
3. ↑ Events of It's Happening Again
Hiss Ranger

In-Game Image of the Hiss Ranger

**Hiss Rangers** are a type of Hiss-corrupted personnel and are one of the enemy types in *Control*.

## Overview

Hiss-corrupted Rangers are Bureau Rangers who have been corrupted by the Hiss.

### Notable Hiss Rangers

* Ranger Second Class Polaski
* Ranger First Class Coleman
* Horowitz
* Cho
* Guy
* Hazzard
* Hepstonstall
* Remus
* Thomson
* Ranger Sergeant Hooton

## Combat

Regular Hiss Rangers can be seen using using ballistic weapons, varying between submachine guns, shotguns, and assault rifles/carbines. Higher-level and/or elite-type Hiss Rangers can be seen using machine guns, and may or may not have HP shields. All Hiss Rangers may throw hand grenades which can be Launched back with the Launch Explosives ability upgrade.

## Research summary

*Main article: Hiss Ranger (Collectible)*

Prior to corruption, Rangers were trained to use a variety of weapons in order to face any threat found during AWE response or Threshold exploration, including sub-machine guns, assault rifles, and automatic shotguns. Hiss Rangers utilize these weapons as well as the advanced tactics taught by Bureau instructors, Some are additionally outfitted with Bureau-made body armor. Hiss Rangers have no observed paranatural abilities beyond some being protected by a shielding of dense Hiss resonance, capable of stopping bullets.
Considering the advanced training the Hiss Rangers are capable of applying to their situation, is it feasible to consider the human mind still remains intact to some degree? Or is the Hiss able to tap into this combat training and utilize it? Further observation is required.
Jeanne Gibbs

Processes Designer **Jeanne Gibbs** was a Containment Process Designer for the Federal Bureau of Control who became trapped in the Foundation after a building shift.

## Biography

### Background

Gibbs worked in the Processes and Protocols offices of the Containment Sector, and was involved in the largest building shift to ever occur in the Oldest House, which caused part of the sector to be pulled into the Foundation. She was among the survivors, and joined them in setting up a triage for the wounded, still hopeful for rescue. However, after a week had passed without signs of rescue, Gibbs began to grow discontent with the Bureau's seeming callousness towards its employees, especially after fellow survivors John, Nicolay, and Sarah left to find a radio and never returned, presumed to have been killed by an Astral Spike which the group believed was "hunting" them. She expressed her intent to sue the Bureau for "unsuitable working conditions" if she ever escaped alive.

The group eventually ran low on supplies, and their numbers dwindled greatly after encounters with further Astral Spikes, leaving only six of them alive including Gibbs. When it was clear that no rescue was coming, she became convinced that the shift was not a coincidence, and that their being dragged into the Foundation was a completely intentional event. She questioned what anyone gained from such an act, and eventually even decided that the Bureau was responsible for the event as some sort of test or mission, ending her log by telling them to "give better instructions next time" and telling the Ranger she assumed would find her logs to give a "Fuck you" to the Bureau in their report.

Gibbs survived in the Foundation until the Hiss invasion occurred on October 29, 2019, when she was corrupted by the Hiss and became a Hiss Distorted.

### Events of *Expansion 1: The Foundation*

Processes Designer Gibbs, as a Hiss Distorted, is fought by Jesse Faden after entering Floor 0 of the Warehouse in the Foundation, and must be defeated in order to access Dr. Ash's restricted lab during the quest Pope's Collection.

## References

1. ↑ Shift Account Pt. 1
2. ↑ Shift Account Pt. 2
3. ↑ Shift Account Pt. 3
4. ↑ Events of Pope's Collection
Ethics Investigation

**Ethics Investigation** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

**OFFICIAL FINDINGS REPORT**

**RE: THE PRIME CANDIDATE PROGRAM**

**--INTERNAL / CONFIDENTIAL --**

SUMMARY:

Per authorization from Mr. Kirklund, internal investigation P-142-9 was launched into the legality of the Prime Candidate Program **[REDACTED]** by the Federal Bureau of Control.

Since all known subjects relevant to the investigation used executive privilege to decline interviews, very little firsthand information was gathered. However, anonymous sources and documentation declassified by Mr. Kirklund both paint an alarmingly clear picture of systematic **[REDACTED]** and **[REDACTED]**. **[REDACTED]** were brought into the Oldest House and placed under **[REDACTED]** examination and testing with the aim of appointing one as Director upon maturity. This program has produced no successful cases and only resulted in the traumatic **[REDACTED]** of paranaturally-inclined **[REDACTED]**. Not only is this in breach of the Ash Act, but it flies in the face of basic human **[REDACTED]**.

This investigation team unequivocally **[REDACTED]** the Prime Candidate Program and recommends that it be **[REDACTED]** immediately.

Refer to file 9-82-0136 for full report.

## Location

The file can be found in the Investigations Sector. It is located in the Sector Head Office, underneath a desk in the northern second floor office room.

ㅤ
Hubert Tan

Dr. Tan in Multimedia: Spare Footage

Doctor **Hubert Tan** was a research specialist for the Federal Bureau of Control.

## Biography

Hubert Tan and Carla Vaughn, as research staff, were often co-opted by Head of Research Casper Darling to serve as his assistants, also commonly appearing in his presentation videos. He conducted various research tasks under Darling's order - some in collaboration with Dr. Vaughn - such as documentation for the Victorian Mirror Altered Item, an analysis of the Atlas as an expression of the Oldest House's structure, and research on an airplane wreck suspected to be connected to an Altered World Event. Tan was selected to be a member of the Dimensional Research department, and complained about Ahti's ability to enter a heavily restricted area with ease.

He had a romantic interest in Carla Vaughn and attempted to ask her out to dinner, which Vaughn either did not notice or simply did not reciprocate.

Tan's personality was reserved and quiet. He found Darling to be odd, especially in how he included the two in his presentations.

## References

1. ↑ Mirror Altered Item
2. ↑ Atlas Theory
3. ↑ Airplane Evaluation Order
4. ↑ Janitor Complaint
5. ↑ Hubert: Black Rock Analysis
6. ↑ Carla: File Received