Tiering System

All credit to **Vs Battles Wiki** and **CSAP** for parts of this tiering system.

## Introduction

The following hierarchy is the comprehensive overview of the scaling system which this wiki utilizes in order to properly categorize and index characters, entities, and objects based on the scale of their feats, and the varying scopes which they can affect or create/destroy.

To understand the tiering system, the cosmology must be understood as well.

## The Scale

### Hypoverse level

This tier is broken into the following sub-tiers:

* **Point level:** Characters or objects that demonstrate power over 0-Dimensions.
* **Line level:** Characters or objects that demonstrate power over 1-Dimensions.
* **Plane level:** Characters or objects that demonstrate power over 2-Dimensions.

### Mundane level

This tier is broken into the following sub-tiers:

* **Below Average Human level:** Characters or objects capable of exerting force comparable to baseline humans who are below the average norm in terms of strength, such as small children or infirm people, as well as smaller animals such as cats and dogs.
* **Human level:** Characters or objects capable of exerting force comparable to that of regular humans, such as teenagers or unathletic adults.
* **Athlete level:** Characters or objects capable of exerting force comparable to that of more athletic humans, such as trained fighters or generally physically fit individuals.

### Extraordinary level

This tier is broken into the following sub-tiers:

* **Street level:** Characters or objects that stand at the threshold of human strength and capabilities, represented by Olympic level athletes or rigorously trained martial artists, as well as larger animals.
* **Wall level:** Characters or objects that can destroy or significantly damage extremely resistant materials such as stone, metal or steel, as well as similarly resistant parts of constructions such as structural boulders and walls.
* **Small Building level:** Characters or objects capable of destroying rooms or entire small constructions such as houses or more modest buildings.

### Urban level

This tier is broken into the following sub-tiers:

* **Building level:** Characters or objects that can destroy medium-sized buildings and constructions, such as large factories or large complexes such as supermarkets.
* **Large Building level:** Characters or objects that can destroy large buildings such as skyscrapers.
* **City Block level:** Characters or objects that can destroy urban city blocks or equivalent areas of space.
* **Multi-City Block level:** Characters or objects that can destroy multiple urban city blocks or equivalent areas of space.

### Nuclear level

This tier is broken into the following sub-tiers:

* **Small Town level:** Characters or objects that can destroy a small town or settlement, or those who can easily harm characters with small town level durability.
* **Town level:** Characters or objects that can destroy a town, or those who can easily harm characters with town level durability.
* **Large Town level:** Characters or objects that can destroy a large town, or those who can easily harm characters with large town level durability.
* **Small City level:** Characters or objects that can destroy a small city, or those who can easily harm characters with small city level durability.
* **City level:** Characters or objects that can destroy a city, or those who can easily harm characters with city level durability.
* **Mountain level:** Characters or objects that can destroy a mountain, or those who can easily harm characters with mountain level durability.
* **Large Mountain level:** Characters or objects that can destroy a large mountain, or those who can easily harm characters with large mountain level durability.

### Tectonic level

This tier is broken into the following sub-tiers:

* **Island level:** Characters or objects that can destroy an island, or those who can easily harm characters with island level durability.
* **Large Island level:** Characters or objects that can destroy a large island, or those who can easily harm characters with large island level durability.
* **Small Country level:** Characters or objects that can destroy a small country, or those who can easily harm characters with small country level durability.
* **Country level:** Characters or objects that can destroy a country, or those who can easily harm characters with country level durability.
* **Large Country level:** Characters or objects that can destroy a large country, or those who can easily harm characters with large country level durability.
* **Continent level:** Characters or objects that can destroy a continent or those who can easily harm characters with continent level durability.
* **Multi-Continent level:** Characters or objects that can destroy multiple continents or those who can easily harm characters with multi-continent level durability.

### Planetary level

This tier is broken into the following sub-tiers:

* **Moon level:** Characters or objects that can destroy a moon, or an astrological object of similar proportion.
* **Small Planet level:** Characters or objects that can destroy a small planet or those who can easily harm characters with small planet level durability.
* **Planet level:** Characters or objects that can create/destroy a planet.
* **Large Planet level:** Characters or objects that can create/destroy large ice giants such as Uranus and Neptune.
* **Dwarf Star level:** Characters or objects that can create/destroy very small stars.

### Stellar level

This tier is broken into the following sub-tiers:

* **Small Star level:** Characters or objects that can create/destroy small stars.
* **Star level:** Characters or objects that can create/destroy a star.
* **Large Star level:** Characters or objects that can create/destroy a large star.
* **Solar System level:** Characters or objects that can create/destroy a solar system.
* **Multi-Solar System level:** Characters or objects that can create/destroy multiple solar systems.

### Cosmic level

This tier is broken into the following sub-tiers:

* **Galaxy level:** Characters or objects capable of creating and/or destroying a galaxy, when the space between celestial bodies is taken into account, as opposed to merely the matter encompassed by them.
* **Multi-Galaxy level:** Characters or objects capable of creating and/or destroy multiple galaxies when the space between celestial objects is taken into account as well.
* **Macroverse level:** Characters or objects that can create or destroy all celestial bodies within a space at least equivalent in size to the observable universe via an omnidirectional explosion that covers the entire space, alternately create, or significantly affect a universal space or pocket dimension of comparable size.
* **High Macroverse level:** Characters or objects that demonstrate an infinite amount of power on a 3-D scale, such as creating or destroying infinite mass, or those who can affect an infinite 3-D space.

### Extradimensional level

This tier is broken into the following sub-tiers:

* **Low Ultraverse level:** Characters or objects that can significantly affect, create and/or destroy anything that ranges from 4 to 6 Dimensions.
* **Ultraverse level:** Characters or objects that can significantly affect, create and/or destroy anything that ranges from 7 to 9 Dimensions.
* **High Ultraverse level:** Characters or objects that can significantly affect, create and/or destroy anything that ranges from 10 to 11 Dimensions.

### Hyperdimensional level

This tier is broken into the following sub-tiers:

* **Hyperverse level:** Characters or objects on this level can significantly affect, create, and/or destroy anything equal to 12 Dimensions or any higher finite number of dimensions.
* **High Hyperverse level:** Characters or objects on this level can significantly affect, create, and/or destroy entire dimensions equivalent to the smallest level of infinity, countable infinity (aleph-null).

### Ascendent level

* **Aleph level:** Characters or objects on this level can significantly affect, create, and/or destroy a number of dimensions equal to uncountable infinite (aleph-1) and even higher levels of infinite dimensions like aleph-2, aleph-3, Inaccessible, Mahlo, Woodin, and so on.
	+ **Archetypal Dimensionality:** A sub-level of Aleph level. Characters or objects on this level can significantly affect, create, and/or destroy a number of dimensions equal to all levels of dimensionality from alephs to inaccessibles to mahlos to woodins and so on and so forth.
* **Omega level:** Characters or objects on this level can significantly affect, create, and/or destroy anything beyond all conceptual dimensionality, specifically, archetypal dimensionality.
* **Metaverse level:** Characters or objects that dwarf all things that fit the definition of Omega level and as such exceed any number of levels contained in the previous tiers, which includes an uncountably infinite number of such levels. This tier also includes characters or objects capable of significantly affecting things at this scale.
* **Zenith level:** Characters or objects that exist so far beyond Omega level and Metaverse level that using such tiers to categorize them has become cumbersome, meaning that all levels of Metaverse level are exceeded, even an uncountably infinite amount of such levels. Just like the previous tiers, Zenith has levels and these levels extend to **Absolute Zenith**; the highest level of Zenith.
	+ **Zenith^0:** If Zenith level is the zeroth level then Zenith^0 is any finite number of levels higher than baseline Zenith which continues and includes Zenith^1, Zenith^2, Zenith^3, Zenith^4, and so on, to any higher finite amount.
	+ **Zenith^ℵ0:** Zenith^ℵ0 is a countably infinite number of layers above baseline Zenith.
	+ **Zenith^ℵ1:** Zenith^ℵ1 is inaccessibly higher than ℵ0 as it encompasses uncountably infinite layer above baseline Zenith.
	+ **Zenith^ℵ2:** Zenith^ℵ2 is inaccessibly higher than ℵ1 as it encompasses a greater degree of uncountably infinite layers.
	+ **Zenith^ℵ3:** Zenith^ℵ3 is inaccessibly higher than ℵ2 as it encompasses a greater degree of uncountably infinite layers.
	+ **Zenith^ℵω:** Zenith^ℵω is the highest aleph cardinal that is inaccessibly higher than all other aleph cardinals before it but is still bound to the aleph hierarchy of Zenith level which means it can still continue to higher ℵω cardinals.
	+ **Inaccessible Zenith** An uncountable level that is higher than the entire aleph hierarchy of the previous levels, this level represents a much higher level of Zenith to the point that all previous levels are null.
	+ **Mahlo Zenith:** A level of Zenith that surpasses all levels of Inaccessible Zenith to the same degree that Inaccessible Zenith surpasses all previous levels.
	+ **...** (A continuous hierarchy of higher and higher Zenith levels).
	+ **Absolute Zenith:** Absolute Zenith is the highest level of Zenith that surpasses all small and large cardinal levels of the previous levels of Zenith from Aleph, to Inaccessible, to Mahlo, to Woodin, to Supercompact, to Vopěnka, and so on.

### Ultimate God level

These beings are an almighty force that rule over all, they possess supreme power on a conceptually illogical level that surpasses Zenith level and all levels of Zenith. Their power is literal indeterminacy and cannot be attained by any impossible or possible means from anything below.

### Boundless level

This level is impossible for all beings on lower levels to achieve. Essentially, on this level one is unbound by all things, concepts, and definitions, they are of absolute perfection and can do anything they want without limits or restrictions.

## Notes

### Note 1:

If a character's power level is above a certain tier's baseline requirements, they are to have a + modifier. The "+" symbol should be used when the power level is greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.

**Example:** Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.

### Note 2:

There is no reason to add a Universe, Multiverse, Megaverse, Gigaverse, or Archverse level tier due to certain problems. This tiering system operates on a more linear hierarchy of power that goes from 1 to ∞ and here's the thing, realities in Dawn and Darkness can vary in size and dimensions ranging from 0D to atom-sized worlds to solar system-sized worlds to beyond dimensional worlds to beyond beyond dimensional worlds and higher.

You can see the problem, it's incredibly non-linear, any of these tiers can be universal, multiversal, megaversal, gigaversal teraversal, etc. in their own way.

### Note 3:

Simply existing in a higher-dimensional space does not classify a character or object as higher-dimensional in any way whatsoever. They must be able to affect that space and its dimensions to qualify for higher dimensional status.

### Note 4:

The reason why the "full list" of levels in-between Mahlo Zenith and Absolute Zenith aren't included is because it's too complicated and too long to include, but the levels in-between are there, they are just not listed.

## Powers and Capabilities

### Destructive Capacity

Destructive Capacity is the term used to determine the amount of damage a character or object can produce. It is normally the deciding factor of VS matches along with speed. It is measured in units of energy.

### Attack Potency

An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character or object with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces. As such it isn't proof of a low attack potency, if a character or object's attacks only cause a small amount of destruction.

### Power Chart

Keep in mind that certain tiers do not necessarily correspond to the destruction of their namesakes in any meaningful fashion. This is because the minimum requirements for these tiers are arbitrary values.

Tiers between **Small Building level** and **Macroverse level**, even those which do correspond with their namesakes, should not be assigned unless there are accepted calculations, and/or reliably stated precise Joule values that correspond with those ratings.

Here is a list of the tiers in question:

### Standard sizes

* **Moon level:** Earth's satellite Moon.
* **Small Planet level:** Mercury.
* **Planet level:** The Earth.
* **Dwarf Star level:** Brown Dwarf star (specifically, the OTS 44).
* **Small Star level:** VB 10.
* **Star level:** The Sun.
* **Large Star level:** Rigel.

The calculation assumes that the blast is omni-directional (spherical), as is generally the case in most occurrences, and that the energy output is sufficient to destroy the entirety of the cosmic structure.

* **Solar System level:** The star system known as the Solar System.
* **Multi-Solar System level:** Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. The calculation for energy required to destroy two solar systems was done, with the following assumptions:
	+ Distance between them as the minimum distance between Sun and the next closest star, the Alpha Centauri.
	+ A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
	+ Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.
* **Galaxy level:** The Milky Way galaxy.
	+ Galaxies tend to be destroyed completely, not dissociated. Hence, it is far more logical to index a common occurrence of compete obliteration instead of an obscure one like dissociation.
	+ We have a different interpretation regarding black holes. Simply put, we disagree with the premise of the utilization of black holes for energy outputs, primarily because black holes rarely follow any scientific logic whatsoever.
* **Multi-Galaxy level:** Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. The calculation for energy required to destroy two galaxies was done with the assumptions:
	+ Distance between them as the minimum distance between Milky Way Galaxy and the next closest similar-sized galaxy, the Andromeda galaxy.
	+ A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
	+ Hence, the value obtained is the energy required to destroy two galaxies at a realistic distance.
* **Macroverse level:** Given that the universe's actual size is unknown, we do not know the amount of energy that would be required to destroy all matter within it. Any greater finite number is also included within this tier, whereas infinite numbers are included under **High Macroverse level**.

### Omitted levels

* **Small Moon level:** While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
* **Small Galaxy level:** Same reason as the one for Small Moon level, with the tier clashing with Multi-Solar System level instead.
* **Large Galaxy level:** Large Galaxy level was omitted because unlike planets, galaxies rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.
* **Higher and lower layers/levels of reality:** These levels are not listed because they are not restricted to the same parameters for energy requirement. The energy for such levels cannot be calculated.