Beasts

**Beasts** are one of the major races on Mogar, and so far is the only known race that can become Guardians. Beasts are naturally more attuned with Mogar and world energy so a small portion of them naturally evolve into **Magical Beasts**. When their core reaches yellow, their body needs to adapt to gain intellect and wisdom that can control their instincts. They become partially Awakened, gaining access to the 2 elements they are most attuned with. Magical Beasts are also born with 2 elements that mark their purpose is, what they're supposed to be. Magical Beasts also use true magic and cast magic faster than normal, as well as use Fusion Magic to some extent.

Evolution is supposed to bring the races closer to each other, making them stronger. This is why evolved creatures can mate with members of the other races and why beasts become more intelligent the more their core develops.

## Traits

A beast's smell is their most developed sense. Beasts don't bury their own. They either eat them or leave them for other animals to eat.

## Beast Gate Network

Beasts have no Warp Gates (due to a lack of established cities), but two of them can achieve the same effect by each creating a Warp Array. Like plants, Emperor Beasts have their own network.

The Beasts' Gate network works on a voluntary basis because it gives direct access to an Emperor Beast's home. Each Warping array works akin to a communication amulet and can be easily updated to add new contact runes. Such runes identify the caller and their spatial coordinates, working as a double layered security system. Only the Beast who owns one of such arrays can contact another and they can open a Gate only after receiving the authorization on the other end of the dimensional tunnel. Both parties can cut the communication off the moment they detect foul play and activate their lair's defenses against the intruders who might eventually manage to sneak in. This way, killing a Lord of a region also causes the destruction of their Warping terminal and even forcing them to open one would lead to a sure demise.

The network is also able to pass on memories to Forgemasters with a mind link to be converted into data that can be shared.

## Magical Beasts

**Magical Beasts** reach a bottleneck at a bright cyan core. To proceed past that and to evolve into **Emperor Beasts** and gain access to all 6 elements, they need to fully Awaken. Turning into an Emperor Beast means that Mogar has accepted them and is one of the reasons they receive the planet's help to shed their old form with a painless evolution. Magical Beasts can Awaken or be Awakened before they reach cyan, but the evolution only happens past bright cyan. During the evolution process they emit a golden light and form a pillar of golden light reaching into the clouds. Beasts live up to 12 years, while Magical Beasts live up to 30 years at maximum.

For Magical Beasts, reaching a blue core is a major event, as it marks the moment a common magical beast can become the first member of a new species. Usually, only magical beasts and plants receive Mogar's help since the other races aren't attuned with world energy, which makes them undergo terrible suffering during their Awakening. Unlike beasts and plants, the other races' bodies are incapable of evolving.

The reason why magical beasts are limited to two elements and need to evolve into much more powerful forms to wield all 6 elements is that otherwise, their bodies wouldn't be able to endure the surge of world energy that Awakening causes. The two elements limit of the beasts is akin to what impurities are for humans, a protection rather than a harmful restraint.

Despite being limited to two elements, magical beasts can still use all elements for first magic like anyone else, such as using air magic to speak.

### Byk

*Elements: Earth/Darkness or Fire*

A bear-type Magical Beast. Pronounced "bic" like the pen.

* Kalla (Formerly)
* Nok
* Irtu
* Gerda
* Cormr

### Cingy

*Elements: Water/Earth*

A boar-type Magical Beast.

* Termyn

### Clacker

*Elements: Water/Earth*

A spider-type Magical Beast with black bodies and eight eyes. Clackers tend to swarm their prey, and can throw spider webs the size of tablecloths and spit poison non-stop. Clackers have poor eyesight and sense the outside world mainly from their bristles, and are capable of detecting movement of prey through their movements. Their feed call sounds exactly like the rhythmic beat of a human heart, but is emitted via magic through the ground.

* **Hatchlings**: they act as the cannon fodder, their only strength in numbers. Hatchlings have round bodies with sizes close to a basketball. They are unable to disobey the will of their Brood Mother and will do anything, even sacrificing themselves.

* **Soldier Clackers**: fully developed magical beasts that can use water/earth magic. They are as big as Labradors covered in long bristles with red dots all over, are stronger than Hatchlings, and smart enough not to underestimate dangerous enemies. They can burrow underground and their physical strength is on par with a Ry, needing only one hit to kill a human. They can track their prey by following the vibrations produced when moving using a form of "Earth Vision."
* **Praetorian Clackers**: The Brood Mother's royal guard, personally birthed by her. Praetorians are gigantic, reaching 3 meters (9'10") in height with legs as thick as young trees. However, their elements are still limited to water/earth.
* **Brood Mother**: its abdomen is that of a giant spider with 8 long legs, but with a human-like upper torso that has no distinctive features, chitinous grey skin, and long-fingered hands that end in razor-sharp claws that can pierce through stone. Its head has 8 eyes - two on the forehead, two on the cheeks, two besides its chin - and a long slit where the mouth is supposed to be. The Brood Mother can turn corpses of magical beasts and humans into incubators for improved soldiers and hasten her offspring's growth. Moreover, the Brood Mother is able to Awaken.

### Cron

*Elements: Air/Darkness*

A hawk-type Magical Beast the size of a piper plane. Crons have hollow bones, making them weak to physical attacks.[*Reference needed*]

* Tyris (formerly)
* Salaark (formerly)
* Sentar (formerly)
* Thunder (deceased)

### Cyr

*Elements: Light/Air*

A horse-type Magical Beast. Cyrs have the appearance of a Chinese dragon mixed with a warhorse.

* Korgh (formerly)

### Gorgon

A cow-type Magical Beast, the alternative evolution of a cow (the other being Tyr). They have red eyes without pupils and their skin resembles opaque emeralds. Gorgons can breath on grass to turn it into Adamant, their only food. Gorgons were bred and exploited by the founders of the Gorgon Empire for their metals, and supposedly driven to extinction to keep their monopoly. As a result, everything related to them is incredibly hard to find.

### Gylad

*Elements: Water/Earth*

A stag-type Magical Beast with light brown fur and a shoulder height of over 2 meters (7ft).

* Lifebringer (Formerly)

### Koa

*Elements:* Air

A fish-type Magical Beast, about 1.5 meters (5') tall. They have big green eyes and humanoid bodies covered in silvery scales as hard as metal. Their razor sharp claws and teeth make them formidable in close combat. To resist the deep-sea pressure, Koas have sturdy and compact bodies, but their organs are packed so tightly that shockwaves can easily propagate through them.

### Kroxy

*Elements:* Water/Earth

A crocodile-type Magical Beast that looks like 2.5m tall humanoid alligator.

* Phillard (Formerly)

### Rock Worm

*Elements: Earth*

*A* worm-type Magical Beast. It is as big as a bull, about 4 meters (13 feet) long with a gaping mouth large enough to easily swallow an adult man whole and has multiple series of jagged teeth that rotate at a high speed like a buzz saw.

* Gremus

### Ry

*Elements: Fire/Air*

A wolf-type Magical Beast. They are able to conjure a wedge-shaped air blade in front of them to protect their eyes and face while running at extremely high speeds (300 kph/186 mph).

* Protector (Formerly)
* M'Rook
* Guardian
* Lucky
* Abominus
* Sentinel (Formerly)
* Crash
* Brionac
* Gremst

### Salamander

*Elements: Fire/Air*

A reptilian Magical Beast.

* Leegaain (Formerly)

### Shyf

*Elements: Air/Earth*

A puma-type Magical Beast as big as a tiger, with a shoulder height of 1.5 meters (5ft) and honey-coloured fur.

* Scarlett (Formerly)
* Reaper (Formerly)
* Onyx (Formerly)
* Slash
* Volgun
* Zest

### Tek

*Elements: Water/Earth*

Humanoid crab Magical Beasts. They stand over 2 meters (6'7") tall with no head above their shoulders but just a pair of stalks ending in eyes that move independently, granting them 360 degree vision. The stalks are articulated peduncles capable of folding back into the shell. Their bodies are covered with a thick and pale white chitinous exoskeleton that makes them look like stone colossuses come to life and they have blue blood. They have huge pincers instead of hands, big enough to easily chop a bull's head off. Their only weak points are their joints and eyes.

### Tyr

A bull-type Magical Beast, the evolution of a cow. Cows that are meek will evolve into Gorgons instead of Tyrs.

* Meno

### Xogh

*Elements: Air/Earth*

A fox-type Magical Beast.

* Tezka (formerly)

## Emperor Beasts

Unlike humans, Emperor Beasts' life forces are raging streams of pure power. It allows them to shapeshift more easily, but it also makes it more difficult to apply tier 5 healing magic to them. The static nature of humans' life force allows a Healer to locate the problem and focus on a single spot, whereas in a beast's case it's impossible to alter a single stream of life force without affecting their being as a whole.

Once Magical Beasts evolve into Emperor Beasts, they can shapeshift at will. At first, Emperor Beasts typically rely on their powerful bodies for both protection and attack, but that only works with dumb enemies who remain in open spaces. Their size is nothing but a hassle when the fight moves inside a city or underground, not to mention unsuited to practice any kind of craftmanship or Forgemastering. For them, there comes a moment when they have to practice shapeshifting first and then get used to a much smaller body.

Emperor Beasts choose as their human appearance simply how they want to be perceived by humans. It's not a rational choice but only a matter of how they see themselves in relation to human society. Their **hybrid form**, instead, is simply a means to not be restricted by their massive size. Sometimes a bigger body just means a bigger target. The hybrid form allows them to employ all kinds of weapons while retaining most of their strength, but the more it's altered, the weaker it becomes.

Although a Magical Beast Awakening (from cyan to blue core) means becoming an Emperor Beast and potentially their own species, the opposite is not always true. When an Emperor Beast has children, they are born un-Awakened but have the physical advantage that comes with being an Emperor Beast as well as access to all 6 types of magic.[*Reference needed*]

Emperor Beasts need to eat like anyone else, but due to the massive amount of food necessary for every meal, home-cooked delicacies are the stuff of the legends for them. Making stoves and pots big enough for their size is a hassle. The same stands for preparing the food and procuring enough seasoning. Most of them just gobble whole cows and trees to get over with it quickly.

Emperor Beasts who aren't born from humans typically have little interest in anyone younger than 200 years old.

### Lesser Guardian Bloodlines

**Lesser Guardian bloodlines** (lesser evolutions of Guardian bloodlines e.g. Lesser Dragon, Lesser Griffon, Lesser Leviathan, etc.) are mutations that gain unique powers of the bloodline in exchange for physical weakening and loss of life span. All Guardians' bloodline can experience mutations that usually lead to a new and weaker species. Lessers cannot evolve further unless they become Guardians, during which they would evolve into a new race and become the first of their kind. All Lesser Dragons suffer from an inferiority complex towards their forefathers and dream of claiming for themselves the ancient title describing them, Wyrm.

Awakened Lessers have a max lifespan of 3000 years while the Awakened offspring of Guardians have 10000.

### Behemoth (Lesser Griffon)

**Behemoths** don't inherit Tyris' Life Maelstrom, but they share the full physical might of their parent. Behemoths look like an enormous red feline with a long mane coming out of its spine along with several long jagged bone spikes. Two long horns came out from their shoulders to protect the sides of their head while feathered wings protrude from their back. The long tail allows Behemoths to balance their weight while they stand on their hind legs. Behemoths take mostly the lion part from the Griffon body and have no bloodline power except for Tyris' uncanny physical strength.

* Feela
* Menia

### Drake (Lesser Dragon)

**Drakes** resemble oversized lizards that possess the physical prowess of Dragons but lack both wings and Origin Flames. They can channel the power of the elements in their breath, giving it special properties that doesn't consume their mana. A lot of people would kill Drakes for their sturdy scales that can be used to craft extraordinary protections.

* Leegaain (First Drake - Formerly)
* Ajatar
* Kunia

### Dewan

A Rhinoceros-type Emperor Beast with grey skin, four fingers on each limb and large body reaching 8 feet in height. They have small black eyes, barely visible due three large horns on their muzzle and the 2 upward coming from their mouth.

* Kimo Bahn (Werefolk Dewan)
* Sephe Bahn (Werefolk Dewan)
* Yunma (Werefolk Dewan)

### Fylgja

A fox-type Emperor Beast that can grow up to seven tails dependent on their elemental mastery similar to a hydra's heads. However, unlike hydra heads, their tails are unable to Dominate. Their tails allow them to absorb the mana and world energy of any spell, adding them to their core. Each tails moves as if they have a mind of their own, coordinating their attacks between them without hindering the main body's movements. Fylgjas can extend and retract their tails at will like springs. It boosts their speed and piercing ability, allowing them to reach a length up to six meters (20 feet). A Fylgja's tails allowed them to store any kind of spell indefinitely, no matter their complexity, without putting any burden on the mind or core.

Once a Fylgja masters all elements, they grow an additional tail for each branch of magic that they master.

* Tezka (Formerly)

### Garmr

A large wolf with brown-red fur so thick they resemble spikes. A Garmr also has a tail that looks like a thorned whip and flaming red eyes.

* Sentinel

### Harpy (Lesser Garuda)

**Harpies** have the chest and face of a human while the rest of their bodies resemble a humanoid bird including feathered wings on their backs.

### Hippogriff (Lesser Griffon)

* Tyris (Formerly)
* Emya

### Hydra (Lesser Dragon)

**Hydras** have a stocky lower body with four short legs and a heavy tail. Both are necessary to balance their long, serpentine necks ending with a snake-like head the size of a muscle car. Their number of heads varies with their power and age - a newborn has two, whereas the most powerful of them can grow up to seven heads. Each head is capable of independent thought and casting its own spells. Hydras are also among the few creatures that can rest and reset the effects of Invigoration while working non-stop. Hydras have long lifespans (~300 years), Awakened Hydras even longer (~3000 years).

The Mother of all Hydras invented the Lifestream breathing technique after achieving the violet core, and since then all Hydras have worked to improve it once they reach the violet. Their breathing technique is so powerful thanks to the collective work that Awakened Hydras have shared among themselves for centuries, keeping them from being forced to rediscover the same principles over and over again.

Usually, a Hydra's weakness is their heads and necks because the rest is harder than steel. To sustain the seven heads and move freely, their whole body is nothing but a bundle of muscles covered with scales so hard that they make it as solid as a mountain. Their long, slender necks, however, offer a much easier target. Their colored scales are imbued with their mana pertaining that element. For example, red scales are imbued with fire mana and offer great protection from heat.

Ancient Hydras are almost unbeatable thanks to the explosive attack strength they can achieve by alternating physical and magical attacks from seven different sources. However, seven heads also means seven times the energy consumption. If not careful, they can exhaust their mana and stamina in just a few seconds. Unlike Wyverns, they aren't able to use Origin Flames or fly without a spell, so they are considered among the weakest of the lesser dragons. However, they possess the secret of Dominance, which few races even among Awakened are aware of. Hydras are renowned as both Healers and Forgemasters likely because their seven heads allow them to control all kinds of energies, even life forces.

The Hydra bloodline has ruled the Distar Marquisate since ancient times. They had helped Valeron, the first King, to unify the Kingdom and later to protect its borders.

* Faluel
* Sedra
* Fyrwal
* Pretion
* Ufyl (Formerly)

### Jotunn

The creature resembles a huge humanoid 20 meters (66') tall with a stone skin and a hole for a face. Half of their head was an open maw with multiple eyes that blinked amid rows of razor-sharp fangs. The cavity in the middle of their face hosts their eyes, mouth, and nose at the same time. Jotunns are evolved humans who reached a physical prowess akin to Emperor Beasts and gained mana organs.

* Rokuno

### Kirin

A giant white horse partially covered in scales, with emerald flames coming out of the hooves and antlers.

* Lifebringer

### Lindwurm (Lesser Dragon)

**Lindwurms** have long serpentine bodies with no back legs and with toxic breath. They have several small horns surrounding the neck area like a mane.

* Phillard
* Tark

### Manticore

**Manticores** have the head of a lion with quills like a porcupine protruding from most of its body, especially the tip of its tail. The quills can be infused with elements and be thrown. They also have feathered wings on their back, horns like an ibex on its head and deadly fangs.

* Reaper

### Minotaur

The evolution of a Tyr. They have the head of a bull, upper body of a bulky man, and the lower body resembling that of a bull as well but bipedal. They are large in size, reaching up to 9 feet.

* Nandi

### Naga

A monster with the lower part of their body being a snake's tail, and the upper part resembling a human with sky-blue skin and six arms.

* Tarbas
* Weyss
* Quya

### Nidhogg (Lesser Leviathan)

A huge snake over 22 meters long, with bright blue scales streaked orange and blue all over. They have bone spikes protruding from their spine and sides, making them resemble a living chainsaw. Nidhoggs are also able to spew a strong acidic venom which can destroy inanimate matter easily, allowing them to feed on anything. They can also mix it with a water magic spell that turns their saliva into a drizzle. While Nidhoggs thrive on the battlefield, their huge bodies are also a huge target.

* Bodya

### Nue

*Elements: Light/Air*

A feline species with a head of a monkey, body of a tiger, wings of an eagle, and the front half of a snake for a tail.

* Xacha (First Nue)
* Xoth

### Raiju

The evolution of a Cyr. They have silver white scales covering their horse body, with large branching horns over their head, long whiskers, thick silver mane, and a long, scaled draconic tail.

* Korgh (formerly, Bytra's goblin clone)

### Rezar

A large humanoid that has most of their body covered in large hardened overlapping plate-like scales. Only their belly, the inner side of their paws, and their snout are covered by soft grey fur. Their heads resemble that of an anteater and they have long tails that come out of their back. They resemble humanoid pangolins. The scales can be packed together to increase their defense or raised to be used as weapons. They are able to touch the ground to make it open and swim through the earth as if it is thick liquid instead of solid stone, and navigate through darkness by following vibrations in the ground. Their claws can be infused with both light and fire, turning them into energy blades.

* Nalrond (Werefolk Rezar)

### Roc (Lesser Phoenix/Griffon)

**Rocs** are over 20 meters tall and resemble a giant eagle covered in golden feathers streaked black all over. Rocs don't have access to Salaark's Origin Flames, but they can still draw in world energy nonetheless, using it to turn their bodies into Living Thunder. Each feather on their body becomes a lightning bolt, emitting so much light as if a second sun. While in this form, physical and magic damage phase through, dealing no damage. However, such a powerful state can't be maintained for more than a few breaths. Rocs aren't meant for melee fighting. Aside from their talons, they have no natural offensive weapon.

* Asphodus
* Olua
* Scala

### Scorpicore

*Elements: Light/Fire*

**Scorpicores** have a lion's head and body, with membranous wings and a scorpion's sting instead of a tail.

* Scarlett (First Scorpicore - Formerly))
* Iata (Formerly)

### Skoll

A giant wolf with red fur and its whole body enveloped in a deep blue flame. 2 curved horns coming out in front of its ears, eagle-like feathered wings coming out from the back and a tail made of dancing blue flames.

* Protector (First Skoll)

### Sphinx (Lesser Griffon)

**Sphinxes** resemble Griffons, but instead of the body of a lion they have that of a tiger, and their face and chest have humanoid features. They also have a long golden mane that resembles black striped hair, rainbow-colored wings, and several poisoned quills at the end of their tail. Despite their feral appearance, Sphinxes are both smaller and weaker than Griffons. Their size matches that of an Awakened Scorpicore and the only thing they inherited from Tyris is the ability to Dominate all of the elements. Without a teacher, however, such ability is impossible to discover and non-Awakened Sphinxes still believe that their bloodline has no special power.

* Pretion
* Zogh

### Thunderbird

The evolution of a Cron. Thunderbirds have feathers as hard as iron and their affinity to lightning grants them a natural electromagnetic field capable of weakening most attacks.

* Sentar

### Vagrash

*Elements: Light/Water*

**Vagrash** are Chimera like Scorpicores and Nues. They have the upper body of a golden-furred lion while their lower body has hooves and seems to be made of stone. Their legs are the size of stone pillars and covered in thick grey scales. They also have feathered wings on their back and long tail covered in jagged scales. They are able to shapeshift from birth and so they tend to disguise themselves as humans. Vagrashs' enhanced bodies weigh a few tons and their claws move so fast that they generate air blades with their movement. A human discovering A Vagrash's true nature and surviving to tell the tale is an event so rare that Vagrash are considered to be just a myth.

Vagrashs' tails can use the muscles that connect the various segments to disperse physical impacts and extend the tail even further. Each scale is actually kept close to the others by a flexible tissue that can be expanded or contracted at will. On the one hand, it allows Vagrashes a high maneuverability of their tail and to double its length when needed.

* Iskha

### Wisp of Will

A firefly that after Awakening gained a shiny humanoid body that closely resembles Solus' energy form.

### Wyvern (Lesser Dragon)

**Wyverns** are considered the greatest of the lesser dragons and resemble smaller dragons but with their wings attached to their forelegs. They are prideful, greedy, and arrogant like real dragons yet rarely as wise as their common ancestors. Wyverns are typically desperate to evolve into their final form, Wyrms. Wyverns typically don't practice Forgemastery as they only need a few decent weapons and protections to be content, and are apex predators who resort to weapons only when fighting their peers. Few are capable of controlling Origin Flames to the extent that a Forgemaster requires.

The reason why Wyverns, just like Dragons, have such long tails and necks is that they work as extra limbs in battle, and in the case of Wyverns they make up for their lack of arms.

Many of Wyverns consider the Father of all Wyverns to be a relic of the past. His obsession for evolving into a "true Dragon", as if Wyverns are just a sick joke, brought shame on the bloodline and had caused their power to grow stale. Until later in his life, Xedros had refused to learn healing magic, forcing his children to ask other Emperor Beasts to teach them how to shapeshift. Many Wyverns had gained a violet core and learned Spirit Magic on their own.

The word "lizzie" is taboo and a racial slur to Wyverns as it marks them as lessers.

* Xedros (First Wyvern - Formerly)
* Gadorf
* Qisal
* Dryna

## Guardian Bloodlines

Beasts with **Guardian bloodlines** are also known as **Divine Beasts** and are the final evolutions of Emperor Beasts. Divine Beasts, by definition, are the children of the original 6 Guardians due to them once being revered as the 6 gods of magic; the Guardians after them don't count. However, the children of other Guardians, in Awakened circles, are still called Divine Beasts to distinguish them from the more short lived Emperor Beasts. Each Guardian is the first of their kind, having sought their own evolutionary path. The children of Guardians have many unique abilities that other Emperor Beasts don't possess. They live over 1000 years even without Awakening, possess incredibly powerful bodies, and their mana core never stops developing over time.

A non-Awakened "guardianling" is weaker than an Awakened one, but their cores never stop developing over time, so they are bound to have a violet core at some point (unless Awakened, then the cap is blue) and the monstrous body of a guardian.

Most Divine Beasts treat the Awakened Council with contempt. In their eyes, those who don't carry the pure blood of a Guardian are a bunch of weaklings that need numbers to make up for their weakness.

### Bastet

*Main article: Bastet*

* Ileza (First Bastet)
* Paquut

### Dragon

*Main article: Dragon*

* Leegaain (First Dragon)
* Jakra (Emerald Dragon)
* Xenagrosh/Zoreth (Shadow Dragon)
* Gentor (Golden Dragon)
* Syrook (Black Dragon)
* Surtr (Light Dragon)
* Xedros (Golden Dragon)
* Ufyl (7 Headed Dragon)

### Fenrir

*Main article: Fenrir*

* Roghar (First Fenrir)
* Cyare (Formerly)

### Garuda

*Main article: Garuda*

* Zagran (First Garuda)
* Eycos (Formerly)
* Xondar

### Griffon

*Main article: Griffon*

* Tyris (First Griffon)
* Dolgus Griffon (White Griffon, Firstborn)
* Jorl
* Rethia (Wind Griffon)
* Nelia (Formerly)

### Hyperion

*Main article: Hyperion*

* Crank

### Leviathan

*Main article: Leviathan*

* Fenagar (First Leviathan)
* Hushar (Formerly)

### Phoenix

*Main article: Phoenix*

* Salaark (First Phoenix)
* Sinmara (Darkness Phoenix)
* Crevan Gershal
* Lenanna
* Jhet
* Aerth (Blue Phoenix)
* Kigan (Formerly)

### Sekhmet

*Main article: Sekhmet*

* Scarlett (First Sekhmet)
* Iata

## Harbingers

Dragons, Phoenixes, Griffons, and even their lesser cousins, can bestow part of their essence to a member of any other race that doesn't share Guardian's blood and turn them in their **Harbinger**. This allows Divine Beasts to secure their lover, obtain a lifelong friend, or simply an emissary to the outside world to deal with their business and properties without ever being forced to leave the safety of their homes. It is a master-servant relationship that can be broken only with the death of either of them and it has several implications:

* A Harbinger is granted a lifespan similar to that of their master, their body enhanced by the Guardian's blood, and they obtain knowledge and equipment in exchange for their lifelong servitude. The bond created by the ritual is so strong that they can always find each other and open a mind link, no matter the distance. Harbingers also gain an amazing vitality, eliminating their need to rest or feed to recover from their wounds because their body can store nutrients for a prolonged period of time, just like a Divine Beast's.
* However, the Harbinger can never disobey their master because their bodies aren't completely their own anymore and if angered, the master can seal the Harbinger's mana core for as long as they want.
* In the case the master dies, the Harbinger immediately follows whereas a Harbinger's death only causes temporary pain to their master.
* Because of the physical and spiritual bond they share, the master can read the mind of their Harbinger at will. A Harbinger can't keep any secret from their master and the moment doubt or treachery seeps into their mind they are immediately killed.
* The bond isn't a slave ring - the Harbinger can't disobey a direct order, but can work around them and find loopholes to make a mission fail or information leak. To make matters worse for the master, they can only have a single Harbinger at a time. More would weaken them and permanently reduce their prowess. Also, in case the Harbinger dies a violent death, their master experiences the same anguish through their bond, receiving a backlash that can take months to recover from. A disgruntled Harbinger can kill themselves when their master is engaged in battle to ensure their defeat, just like enemies can keep the Harbinger prisoner and exploit the weakness the master had created at will. A Harbinger's death wounds their master's very life force, causing a pain that can't be treated in any way.
* Due to the powerful bond the ritual creates, very few creatures seek to be a Harbinger, and only a handful of them succeed. Moreover, the benefits one gains from a lesser species can't compare with those from the pure bloodline of a Guardian.

## Notes

* In the earlier part of the novel, Emperor Beasts were referred to as **Evolved Monsters**. The term was changed to avoid confusion with the monsters belonging to the Fallen Races.

## References

1. ↑ Legion on Discord
2. ↑ Legion on Discord
3. ↑ Chapter 725: Lord of Destruction (Part 1)
4. ↑ 4.0 4.1 Chapter 28: Hunter and Prey
5. ↑ Chapter 70: Day One
6. ↑ Chapter 1551: Mutated Monsters (Part 1)
7. ↑ Chapter 1552: Mutated Monsters (Part 2)
8. ↑ Chapter 1589: Give and Take (Part 1)
9. ↑ 9.0 9.1 9.2 Chapter 568: Master and Apprentice (Part 2)
10. ↑ 10.0 10.1 10.2 Chapter 1025: Dragonspeed (Part 1)
11. ↑ Chapter 1131: Council Duty (Part 1)
12. ↑ Chapter 1451: Endless Training (Part 1)
13. ↑ Legion on Discord
14. ↑ Chapter 745: Fallen Cores (Part 1)
15. ↑ Legion on Discord
16. ↑ Legion on Discord
17. ↑ Chapter 368: Transplant (Part 2)
18. ↑ Chapter 1226: Soul Vision (Part 2)
19. ↑ Legion on Discord
20. ↑ Legion on Discord
21. ↑ 21.0 21.1 21.2 Chapter 332: Trolls (Part 2)
22. ↑ 22.0 22.1 Chapter 68: Mock Exam (2)
23. ↑ Chapter 72: End Of Day One (2)
24. ↑ Chapter 112: Reborn
25. ↑ Chapter 229: Eyes
26. ↑ 26.0 26.1 Chapter 232: Outmatched
27. ↑ 27.0 27.1 Chapter 73: Day Two
28. ↑ Chapter 67: Mock Exam
29. ↑ 29.0 29.1 Chapter 652: A Threat from the Past (Part 2)
30. ↑ 30.0 30.1 Chapter 160: Leegaain’s Wrath
31. ↑ Chapter 828: Domino Effect (Part 2)
32. ↑ 32.0 32.1 32.2 Chapter 45: Darkness Falls
33. ↑ Chapter 689: Conflicts (Part 1)
34. ↑ Chapter 709: Strength and Weakness (Part 1)
35. ↑ Chapter 172: Unexpected Encounter
36. ↑ Chapter 357: Unexpected Helper (Part 1)
37. ↑ 37.0 37.1 Chapter 1101: Dumb Genius (Part 1)
38. ↑ Chapter 1482: Motherly Duties (Part 2)
39. ↑ 39.0 39.1 Chapter 1540: Family Care (Part 2)
40. ↑ Chapter 1481: Motherly Duties (Part 1)
41. ↑ Chapter 80: Results
42. ↑ Chapter 640: Teks (Part 2)
43. ↑ Legion on Discord
44. ↑ Chapter 495: Hybrid (Part 1)
45. ↑ Chapter 856: Parasite Star (Part 2)
46. ↑ Chapter 573: Catching up (Part 1)
47. ↑ Chapter 1204: Mana Geysers (Part 2)
48. ↑ 48.0 48.1 Chapter 1055: Shapeshifting (Part 3)
49. ↑ Chapter 1547: Sinmara's Home (Part 1)
50. ↑ Chapter 1590: Give and Take (Part 2(
51. ↑ Legion on Discord
52. ↑ Chapter 1054: Shapeshifting (Part 2)
53. ↑ Legion on Discord
54. ↑ Chapter 784: Gifts and Knowledge (Part 2)
55. ↑ Legion on Discord
56. ↑ Chapter 1127: Plots and Schemes (Part 1)
57. ↑ Chapter 1405: Altered Beasts (Part 1)
58. ↑ Chapter 1071: Foolishness and Wisdom (Part 1)
59. ↑ Chapter 1158: Double-Edged Power (Part 2)
60. ↑ Chapter 1186: Mindscape (Part 2)
61. ↑ Chapter 1271: Family and Gifts (Part 1)
62. ↑ Chapter 1578: The Suneater (Part 2)
63. ↑ 63.0 63.1 Chapter 1584: The Pain of Loss (Part 2)
64. ↑ Chapter 774: Trickster (Part 2)
65. ↑ 65.0 65.1 Chapter 1378: Ancestral Powers (Part 2)
66. ↑ Chapter 780: Dominance (Part 2)
67. ↑ Legion on Discord
68. ↑ Chapter 1426: Filling the Void (Part 2)
69. ↑ Chapter 1434: Domination and Flames (Part 2)
70. ↑ Chapter 781: Loyalty or Wisdom (Part 1)
71. ↑ Chapter 1620: Life and Death (Part 2)
72. ↑ Chapter 928: Ruin and War (Part 2)
73. ↑ Chapter 1965: Light in the Dark (Part 1)
74. ↑ Chapter 336:
75. ↑ Chapter 329: Trawn (Part 1)
76. ↑ Chapter 340: Final Wish (Part 2)
77. ↑ Chapter 1020: Out of Time (Part 2)
78. ↑ Chapter 202: Gods and Men
79. ↑ 79.0 79.1 Chapter 1160: Cleansing the Land (Part 2)
80. ↑ 80.0 80.1 80.2 80.3 Chapter 1162: Size Matters (Part 2)
81. ↑ Chapter 1165: Chaos Force (Part 1)
82. ↑ 82.0 82.1 Chapter 1163: Puppeteer Abominations (Part 1)
83. ↑ 83.0 83.1 Chapter 616: Hybrid (Part 2)
84. ↑ Chapter 875: The First Horseman (Part 1)
85. ↑ Chapter 890: Sorcerer’s Apprentice (Part 2)
86. ↑ Chapter 1552: Mutated Monsters (Part 2)
87. ↑ Chapter 1558: Eye Versus Eye (Part 2)
88. ↑ Chapter 1148: Preparations (Part 2)
89. ↑ Chapter 167: Reunion (2)
90. ↑ Chapter 597: Overpowered (Part 1)
91. ↑ Chapter 365: Idiocy (Part 1)
92. ↑ Chapter 614: Travels (Part 2)
93. ↑ Note: Vagrash' shapeshifting comes from their innate light element and is still considered Body Sculpting, not natural shapeshifting like with Tiamat or Demons.
94. ↑ Chapter 1313: Hidden Threat (Part 1)
95. ↑ Chapter 1314: Hidden Threat (Part 2)
96. ↑ Chapter 1315: Weak Points (Part 1)
97. ↑ Chapter 1510: Learning from the Past (Part 2)
98. ↑ Chapter 853: Xedros (Part 1)
99. ↑ Chapter 1360: The Power of Blood (Part 2)
100. ↑ Chapter 1357: Superior Opponent (Part 1)
101. ↑ Chapter 1355:
102. ↑ Chapter 285: Scanner (Part 1)
103. ↑ 103.0 103.1 Chapter 1655: Divine Beasts (Part 1)
104. ↑ Legion on Discord
105. ↑ 105.0 105.1 105.2 105.3 105.4 105.5 105.6 Chapter 1048: Harbingers (Part 2)
106. ↑ Legion on Discord
107. ↑ Chapter 1661: Void Flames (Part 1)
108. ↑ Chapter 1663: Soul Feather (Part 1)
109. ↑ Chapter 566: Round Two (Part 4)
110. ↑ Legion on Discord