The Reign of Filth

Our Filth Rains Upon You

Fifteen years after La Victoire's Coronah Boah's defeated Francois, a new legend arises.

It is the year 557 A.F.—the world is irrevocably changed by the effects of La Victoire's victory over François. With politics and power ever-shifting, two new threats loom on the horizon:

Devils in the East: Edward Acton has vanished eastward towards Hunelac. In his wake a cult has sprung up. Fanatics dressed in Yellow invade cities and towns, corrupting the innocent with their influence. Devils and Demons assault the city of Hunelac, Ed's ancestral home. A crusade of Tedorians holds back the fiendish tide, but the onslaught shows no sign of ending. At the center of this is one question: who is Ed Acton—and did he really turn on humanity?

Turmoil in the Cavalcade: Jean-Marc's rule has been controversial. Despite many improvements, his preneurship has overseen many changes. La Cavalcade, the practice of piracy, is outlawed, in favor of trade. Meanwhile, Jean-Marc's virulent hatred of Kobolds has inflamed the nation, and after years of Kobold Pogroms, kobolds themselves are outlawed, persecuted, and enslaved. With trouble brewing, a new faction, the Sea Hounds, have begun stirring up anti-JM sentiments, with hopes of returning the Cavalcade to its previous culture.

Join the Reign of Filth Every Saturday at 6pm for answers, questions, and more answers!

# Characters

The Filth gathered at Willem's Funeral, and since have had a steady recurring cast, with some guests from time to time.

### The Filth

Caelan MacHale: A red-headed halfling with a traumatic past and a nebulous sugar genie. Caelan's wishes all come true—except when the monkey's paw curls.

Domo: OG Coronah Boah's fanboy, Tortle, and scholar. Domo's magical skill has aided him on his ultimate quest: getting the signatures of all the Coronah Boahs.

(Drendal)Joe Brrr(alo): A swordsman, celestial, and heir to his father's domain. Joe Brrr's speedy sword-wielding makes it hard for any foe to stand against him, but four legendary enemies pursue him, ready to end his father's legacy and finish what they started years ago.

Leolen Doucet: A skilled sorcerer unexpectedly foisted into adventure when his beloved wife, Ely, was kidnapped by the mysterious *Clandestine Virtuosos*.

Mark-I (pr. mark-ee): A warforged, awoken from slumber with one primary directive: protect the earth. He must destroy glolomite, keep the earth safe, and rid the world of pollution.

Marrow Rostrum: A necromancer on the run. Marrow had an independent study at Linnellit College, a wizard's college up near the Scittillat Conclave. Unfortunately, her necromantic mentor is now aligned with the Drow and the Ratfolk.

Naryla Misreadi-Criost: A half-drow rogue who believes herself a cleric. Naryla's childhood in the Underdark was marred by the absence of a human, paladin father—where is her mysterious dad, and who was he?

Obscide: Ratfolk-folk, stowaway, thiefling. Obscide left the ratfolk behind to spread plague, and flee the corruption of his tribe-clan by his old brood-buddy.

Setsu: An elvish monk from the land of Joniatsu. After the fall of his land to a civil war, Setsu followed his father's footsteps, setting out to explore the world, in search of something only he knows.

Skrach: Artificer, ratfolk, cybernetic engineer. Skrach's research into glolomite was on the verge of breakthrough-discovery when he received divine message-vision from Great-Horned-One, sending him to the surface in search of prophet-messiah.

Zero: A Warforged Cleric in search of adventure and friendship. Zero was the only one of her batch of automatons to gain sentience—now this warforged is on a quest to learn what it means to be alive.

### Guests

* Styrbord Himmel: a druidic navigator with a taste for gambling. (REST IN PISS)
* The Vessel: The Vessel for the Weapon, this kobold-turned-dragonborn is on a quest to serve the Weapon, and eventually seek justice for his slaughtered family.
* Moss: a goblin druid of the spores, a scientist, who joined the anti-Clive alternate timeline resistance to protect the fungus amongus.
* Losvla: after seeing fliers in the Feywild advertising a resistance, Losvla the druidic centaur came to the material plane to assist the anti-Clive plans.
* Boomer: reincarnated into the body of a centaur, Boomer has finally tracked down their grandson, Joe Brr, just in time to assist the Anti-Clive resistance.
* Greg: a Kobold baby, with little to no spinal strength, but unexpected skill with a crossbow.

## The World

The Filth inhabit the world of Ilradus, with their tales taking place on the continent of Torrovion. Their first quest leads them East with Glodbrok's Black Cloaks to stop a demonic incursion. Now, they have embroiled themselves in the political upheaval in the Cavalcade.

### Allies

* The Coronah Boahs
	+ Jean-Marc Du Toit - the Grand Preneur of La Cavalcade. a mostly prudent ruler, responsible for new international cooperation between the Cavalcade and other Torrovion nations. He (used to) hate Kobolds.
	+ Edward Acton - the lost heir to the Throne of Hunelac. An Ouroboros of Patron and Warlock.
	+ George Washington - Drug and item magnate of Premier Pas, a Grung who goes by many names.
	+ Willem Throne-Stone - Deceased king of Kirn Dorul and Angelic Emissary of Sharindlar.
	+ Duck Far-Seer - Kidnapped Warlock of Sharindlar.
	+ Rolanth Tiramarn - Dragonborn Sorcerer of the Tiramarn Tribe.
* The Soggy Court
	+ Salvador Patel - Preneur, Captain of the Stinky Pete - REST IN PISS
	+ Oristina Mossrest - Preneur and singer, Captain of The Water's Sigh. Her crew is all Dwarf. - REST IN PISS
	+ Tristan LeClair - Preneur, Captain of La Victoire
	+ Drallit the Lizardman - Preneur, Captain of Man's Last Sight (and Dahmu the Dragon Turtle)
	+ Zhorrig the Brass bull - Preneur, Captain of the Thundering Hoof
* Ye Maiden Crew
	+ Silas - Quartermaster, Zero's S.O.
	+ Normavar Hugo (REST IN PISS)
	+ The MacHales - Caelan's family
	+ Tark the Dwarf - Ship Armorer
	+ Jaravan Criost
* The Kobolds of Snake Island
* Tedorian Clergy (kind of)
* Other Allies
	+ Jean-Marc Patel - Son of Salvador, Issa, and Blipdoolpoolp
	+ Seryndla Buralo - an elven princess
	+ Dalotrog - Dwarvish Official
	+ Ghesh Kimbatuul - Captain in the Veilleur Rouge
	+ Melethum the Bronze Dragon
	+ Merfolk of Skwell's Island
		- Deg
	+ Sensei Brrr
	+ Rats of the Warren
		- Bangbop (REST IN PISS)
		- Chucklefart (rest in peace sweet soldier)
		- Sizzlesnatch
		- Zork the "Kobold" (rest in peace)
	+ The Cleaners/Godslayers (tentative)
		- Ayo Jabe
		- Maggie Keeneye
		- Galsariad Ardyth
		- Irvan Wastewalker
		- Durmot Wurder

### Enemies

The filth have made—and killed—many enemies

* The Devils of the Dread Maw
	+ Mephisto
	+ Hutijin
	+ Orlissa
	+ Lucius
	+ Beelz
* Glodbrok's Black Cloaks
	+ Glodbrok/Storgrimm (Deceased)
	+ Nullmage Martyn (Deceased)
* The Family of the Market
	+ Don Blanco
	+ Fratty Blanco (Deceased)
	+ Assassin Snicksnack
* The Serpents of Hunelac: the Serpents are primarily citizens of Hunelac who wish to drive out the Tedorians and the Devils alike. Many wish to restore Edward to the Acton throne and would not agree with Kira Okano's endgame.
	+ Kira Okano - Queen of the Serpents, former Spymaster to the Acton family. She betrayed the Royal Family and brought Storgrimm and his Blackguards to kidnap Ed as a baby.
	+ Tennyson
	+ Jack
	+ Silas (formerly)
* The Rats under Hunelac
	+ Verminlord Grolvis
	+ Chief Warplock Engineer Fizzlespark
	+ Preachpray (Disguised Hutijin)
	+ Bed-maker-maker (Grolvis' Bedmaker)
* Clive and the Sea Hounds
	+ Clive D'Illuru (aka Luc du Villier)
* The Sunkers
	+ Warplock Engineer Fizzlespark
	+ The Kraken (aka Grabsnapper aka Wiggly One)
* The Drow and the Kuo-Toa (Underdark Alliance?)
	+ Matroness Iymkin
	+ Sul Hak-see
	+ Bippleboop

# Session Roundup

Session 0 for the campaign was held on February 9th, 2022.

## A Filthy Prologue

King Willem Throne-Stone I died peacefully in his sleep just over a week ago, and his body has been lying in state ever since. As fit for a dwarf of his note, thousands have flocked to the storied halls of Kirn Dorul to witness the spectacle of his funeral.

His rule was considered by most to be fair and peaceful. Though his coronation was originally contested by some, the early years of his regency proved to be the most prosperous, as his strong voice and firm hand molded Kirn Dorul into a trading hub that not only rivaled but surpassed its previous greatness. There were some strict adherents of the faith that opposed the spectral nature of many of Kirn Dorul’s inhabitants, but King Willem’s diplomatic skills and religious fervor quickly dissuaded all but the most fanatical dwarfen purists.

King Willem’s relationships with prominent figures from other nations—notably King Drendalmir of Thangalmar and Grand Preneur Jean-Marc du Toit of the Cavalcade—-further strengthened his legitimacy, and lucrative trade deals were brokered between the three. Many foreign citizens came to reside in the ever-expanding dwarfen halls.

King Willem’s rule was never forcefully contested. In the final few years of his reign, King Willem began heavily employing mercenaries and adventurers to assist his own forces in exploring the Old Tunnelways of Kirn Dorul. Though Kirn Dorul was able to reclaim much of its former paths and mines, some outlying Steads—including that of King Willem’s childhood—were never fully reintegrated into the Hold, and many are still occupied by the increasingly active Drow. Mofud Mithrilheart, the ghostly owner of the Rest of the Whey Inn, has spoken of strange, fish-like creatures seen prowling in the depths as well.

In the wake of King Willem’s death, a Council was elected to maintain the peace until a proper heir can be found. This Council is composed of former King Dagmer II’s spirit, representing the ghostly denizens of the Hold, Duck Far-Seer, King Willem’s former advisor and confidant, and Dalotrog Aleshaper, an ambassador from Coinbraid’s Hold sent to show solidarity with the Hold. Their regency has been accepted by the populace, and they have continued King Willem’s various policies and expeditions.

You, with nary an exception, arrived in Kirn Dorul during the week of the viewing. Like most of the other visitors, you were placed into the Rest of the Whey Inn and have made several acquaintances already. Chief among them are Mofud—whose special drink you may have been interested in—and Duck Far-Seer, a kindly gnomish woman who can often be found mingling among the foreign visitors in the inn.

The funeral ceremony is nigh, and the Hold is abuzz with preparations and anticipation. You wake up, don some clothing, and find yourself drinking at the inn . . .

## Session 1 — 02.19.2022 | A Filthy Funeral

The party gathered in the Rest of the Whey Inn, where they got to know each other, discussed what brought each intrepid adventurer to Kirn Dorul, and chatted with mechanical barkeep *Zero (011111....).*

In the Rest of the Whey, the party chatted with the two other groups in the Inn. Sir Glodbrok, of the Ram's Head, was a Tedorian commander, a mercenary who would soon be heading East to manage the cult spreading across the continent. Ghesh Kimbatuul, a Veilleur Rouge leader and his Cavalcadian Crew, meanwhile, would go West to assist Jean-Marc with the spread of the dissident Sea Hounds. Each crew offered the trio a place among their ranks, with Glodbrok showing off the lucrative possibilities of enlisting by tipping Zero the bar-bot heavily with platinum coins.

Boisterous tablemates aside, Caelan, Domo, and Joe Brrr soon found themselves enlisted by Duck Far-seer to help her with some pre-funeral tasks. The gang rented Zero to assist them in navigating the hold, and finding the items Duck requested.

Their tasks:

1. Retrieve Willem’s hammer from Fringus the smith.
2. Retrieve Willem’s bucket list (his book) from Scholar Mort in the college.

Caelan, Joe, Domo, and Zero headed first to Fringus. Joe needed to pick up an item sent by his father from Fringus, and Zero introduced their unusual origin to the party, explaining that Fringus wasn't their mom, but was involved in their creation.

Along the way, the party had an unusual feeling of being watched. Joe immediately wondered if the presence he sensed was a demon—but the dark shadow ran off before he could decide. Joe revealed that his goal in life was to find and defeat the ultimate swordsman.

In Fringus's, the party collected Joe's new sword, Khuzdul, and the Hammer of Willem. They hurried onward to Mort, who seemed a little nutty. He gave the party the bucket list, which Domo seized, then turned his attention to Caelan. He rambled prophetically, being a divination scholar, and handed Caelan a mote of inspiration and two potions, then raved for a few moments about his teacher, a blue-man wizard named Zevrin.

With the items gathered, the party returned to Duck, got her signature for Domo (which she seemed deeply apprehensive about), grabbed some lunch and went to sit on the steps of Kirn Dorul, waiting for the funeral to begin. Joe's penne pasta took longer than expected, but in the meantime, the quartet was able to bond over Joe's cold weather fortitude, and learn about Domo's....collection.

With the music beginning, the party went inside, once again sensing that strange presence. But the presence scurried away, seemingly uninterested in joining the funeral.

As the funeral began and sad music played, the gang noticed a look of worry cross Duck's face. She messaged them, asking them to discreetly fetch some oils she had forgotten to grab from a back storeroom.

The party, minus Joe, slipped to the back. Joe wanted to see the funeral, but ended up missing the fight, as the party was attacked by a group of Drow—and aided by a very brightly dressed half-drow turncoat, who called her former allies scum and bringers of the dark.

With the first wave of drow defeated, Naryla introduced herself to the party as a cleric of Lathander, and warned them that her group of assassins was only the first of a full-on attack.

The party swiftly returned, warning Duck—only to find that the rest of the Drow had arrived.

A giant spider, a purple worm, and dozens of Drow poured out. Duck and Dalotrog managed to complete Willem's rites and send his spirit onward, but the hold was overwhelmed. The party held back the forces and assisted the escape of the funeral attendees. As the hold collapsed, Duck unleashed her level 20 celestial warlock magic to hold the door (HODOR), but then, as the final survivors streamed out, Duck was frozen! The purple worm ate her, and Matron Iymkin's shocking ally, Bippleboop, took the stage.

He commanded the party to gather the Coronah Boahs. He and the Drow would hold Duck hostage until someone reunited the Boahs, and brought them before Bippleboop.

And with that... The adventure begins.

The party opted to travel with Glodbrok, enlisting in his mercenary group, the Black Cloaks.

Meanwhile the other refugees went their separate ways: Dalotrog and Seryndla headed north to the forest, Ghesh headed west to La Cavalcade, and the many residents of Kirn Dorul evacuated to Coinbraid's Hold.

## Session 2 — 02.26.2022 | The Ram's Head

Now living on the Ram's Head, the unnamed party began to make themselves at home. Zero and Naryla met Silas, the crewmate who had been assigned to help them get settled. Unfortunately, Zero and Naryla commented on Silas's 32B chest, and asked his pronouns, which got things off to a rocky start.

When the gang headed down to the lower hold to get their uniforms, however, they found a dark shadow—a stowaway. Obscide the ratfolk immediately launched a defensive attack and attempted to flee, but quick thinking by Caelan stopped him with a hold person. The Party was undecided. Joe, realizing Obscide was not a demon, reluctantly agreed to vouch for him, and the gang returned topside to introduce Obscide to Glodbrok.

The party settled in for a night at sea. A storm slowly grew, and Zero, powered down for the night, was awoken by a crack of lightning. A voice called to them, and Zero, hoping it was their mother, A hooded, gold-robed figure beckoned to them, and Zero followed, stepping up onto the stormy deck. The rain beat down, and the robed figure vanished, but not before calling Zero's attention to the quarterdeck, where Glodbrok and Navigator Tillsworth were speaking quietly. Zero couldn't make out all the details, but they heard one key thing: Glodbrok being called Storgrimm.

Zero recorded the conversation then slipped back down to their quarters, keeping the overheard snippet, for the time being, to themself.

The ship sailed through the night, and docked the next morning in La Repos. The party disembarked, ready to meet Domo's dads and enjoy a little carousing before heading fully east.

But when they arrived at the Tortles' Grotto, Domo discovered that his dad was in a sling. A local gang of Sea Hounds had raided his shop and stolen many valuable items, including:

* Three scrolls containing some magics (Unseen Servant, Magic Mouth, Flock of Familiars)
* Some dust of disappearance
* Medallion of thoughts
* Ring of jumping
* A Speaking Conch (allows user to cast sending once per day to any target)
* 500 gold

The gang agreed to retrieve these items and set out to speak to Mickey, a local sea hound who had been blamed for the robbery and who was in the custody of the Veilleur Rouge.

Mickey, unfortunately, wasn't terribly helpful. He seemed to have a developmental disability and wanted to fight Joe. However, he did reveal that the Hounds, headed up by The Sea Bitch, had a mansion just outside the city.

The Unnamed Party headed swiftly out and found the mansion. While Obscide snuck inside, the main gang got the attention of a large gnoll outside, with Joe challenging him to a fight. Roused by the ruckus, Trina, a small, angry goblin woman showed up. Zero professed their love to her, and was promptly rejected. The party asked for the Manager, and was rewarded by the appearance of the Sea Bitch herself, Kath.

Joe and the gnoll planned to fight, one-on-one, and Naryla put down some cash and some odds on Joe, keeping up the ruse that the party was just traveling around making money on Joe Brr's noodly arms.

Meanwhile, inside, Obscide began his recon.

He spotted some enemies and stole some documents, then made his way, invisibly, into the locked vault at the front of the house. There he found many of the items, but before he could collect them, Joe lost his battle, and Obscide was discovered by "Ogbu". Ogbu messaged the Party as they were chased away and took cover in an alleyway to rest up.

Ogbu offered his help and revealed that he was, in fact, three kobolds in a trench coat--and had two more kobold allies hiding under the bed back at the mansion. With Ogbu's help, the party decided to assault the mansion and retrieve the items.

## Session 3 — 03.19.2022 | La Repos isn't very Restful

More recon from Obscide and Ogbu told the gang several key details:

1. The best way in is via the Hearth or a Side door
2. There are a lot of dangerous folk in the mansion, but several are out of commission

Mickey Jags (in prison), Ogbu Nuggo (kobolds in disguise), Kath (leader), Hector (sick), Trina (goblin), Limb-Gnash (guard gnoll), Larfanel Landis (mage), Rimrod (very dangerous drunk), Billy the Kid (boy servant), Herb (druid on drugs)

The Party also learned of the Kobold Pogroms of 552 (Order 69), and that Hrick, Hick, Hack, Hock, and Huck were in hiding to avoid losing their ears for a 10gp/ear bounty.

Deciding the head in, the gang approached the mansion, where Naryla put the guard, the already drunk Rimrod, to sleep and bound him.

Meanwhile, the party climbed up to the window and began to break in, trying to signal to the kobolds to start a diversion. the kobolds immediately set a bunch of things on fire and did not do as the party hoped.

While the party held off a few of the Hounds, Obscide and Caelan dropped items from the mansion window to the waiting party, but also learned that Ogbu had used several items already, including the Dust of Disappearance.

However, the party managed to snag a Medallion of Thoughts, a Ring of Jumping, a Speaking Conch, Spell Scroll (Magic Mouth), Spell Scroll (Disguise Self), a malachite cup set with a rosette of black pearl (25 gp).

They encouraged the now fleeing kobolds to leap from the window and join them, but didn't account for the fact that the window was too high and the kobolds too fragile. With the mansion aflame, Hrick, Huck, and Hack, splattered on the ground, while Hick and Hock disappeared, presumably caught by the Hounds.

The party raced back to La Repos, evading the Hounds and finally returning the items to Omi.

With the ship on the verge of the departure, the boys said their goodbyes, and Domo received the speaking conch to stay in touch with his dads.

As the Ram's Head cast off once again, the party settled in for some rest, and learned that they would soon be passing Lathander's Leap. Glodbrok asked Zero and Naryla to give sermons as they passed under the bridge. With a day or so to prepare, the two agreed and began to develop their sermons.

## Session 4 — 03.26.2022 | Riven with Rats

The gang made themselves useful on the ship, with many various approaches. Joe had a fight and won a helm of telepathy, while Caelan and Obscide hlped in the kitchen. As the ship passed under Lathander's Leap Naryla and Zero prepared for their sermons.

Zero, delightedly, shared her mother's grace, and encouraged all those listening to suckle at the teat of friendship. Naryla, sanctimoniously, shared the word of Lathander, and his love for all, and also the way he makes everything happen. The gang were heckled by Obscide, who managed to convert new followers to the Great Horned One by way of yelling about him from the crowd. Meanwhile, Zero broke all the rules in the employee handbook by asking Silas what he thought about their sermon, and if he wanted to have babies.

With that, the ship continued on to Port Riven, where the crew would disembark, preparing to travel North East to Hunelac.

Before they could go ashore, the party was summoned by Glodbrok, who had decided that the Unnamed Party would carry out a sensitive mission. The party was to travel north to the village of Lenor, where a Tedorian Guard Regiment had gone missing. Glodbrok suspected the involvement of the Yellow Cult, and urged the Party to find the truth--then cover it up.

If the Tedorian Inquisitors discovered that the devils had infiltrated Lenor, a purge of the village would not be long behind. The Tedorians would not hesitate to wipe out even innocents in the village in the name of "justice". The party was charged with finding a different excuse for the soldier's disappearances, and wiping out any devilish influences before Glodbrok's men and the Inquisitor's forces could arrive at Lenor.

Silas would travel ahead of the party, conducting recon, and they party was instructed to meet up with him at Happy Potato Farm, where a contact of Glodbrok's, the farmer Hugo, waited.

The party accepted the mission, and headed out to shop and prepare. They ended up purchasing potions, adding studs to their leather armor, and discussing whether or not the smith could do war zone delivery and payment plans for Joe (the smith, in fact, could not). During this downtime, Naryla and Zero discussed Silas, particularly Zero's interest in the quiet tiefling. Some cantrip testing revealed that Zero could create false eyelashes with thaumaturgy. Back on the ship, Zero loitered on the deck, waiting for Silas to head out ahead of the party.

Eyelashes at the ready, Zero wished Silas good luck and safe travels on his journey.

Bemused, Silas promised to be careful, and departed.

The party got some rest, and, the next morning collected a letter and a compass from Glodbrok. Joe pocketed the compass and promptly forgot about it. The gang headed out, moving quickly Northward.

Along the way, they got to know each other better, and were faced with a moral dilemma. Halfway through the day, an Inquisitor of Helm, leading a jail cart with an adult tiefling woman, an adult man, and an adolescent woman, guarded by several Tedorian soldiers, crossed the gang's path.

The Inquisitor was racist as hell, spitting when she saw Naryla was a drow, and stating the prisoners were accused of Heresy. Their crime? Tiefling-human marriage. The villagers were being transported to Riven where they would stand trial and almost certainly be found guilty.

The party was torn. Naryla, developing her new catch phrase *Fuck Helm*, was all in favor of attacking the cart and freeing the prisoners. Caelan and Domo, however, felt it was wisest to continue on to Lenor to prevent the Purge. Zero, meanwhile was appalled that love could be a crime.

Reluctantly, the party headed onward. Not long after, the smell of smoke began to reach their nostrils carried by the wind. A plume of black smoke off to the side of teh road rose up in a thick column, thick enough to contain an entire hamlet.

The party hurried towards it, to see a smoking, burned-out shell of a village.

## Session 5 — 04.02.2022 | Incubus Incident

Joe decided to sneak in, but, when he saw a devil and zombies, he fled. The party asked him what he saw, but Joe insisted that there was nothing worth seeing at the village and that the party should move on post-haste.

It took Caelan and Naryla heading in and seeing the piles of dead, the floating child, and the yellow-robed devil for the party to spring into action.

The Party fights Lucius the incubus, zombies, and zombie piles, raised by Lewin, the sole child survivor of the Inquisitor's purge on the hamlet.

Lucius nearly escapes but is stopped and defeated. His soul returned to the Dread Maw.

Lewin tells the party of his Uncle Brammo at Lenor, and reveals he is the half-tiefling child of the two adults who were arrested. Everyone else is dead. He was hidden in a basement and escaped the purging.

The gang left the boy at the village with promises to send Brammo back for him, and pressed on. They ended the night by messaging Silas to get a heads up on the Bog. He informed them that the troll at the bridge doesn't like riddles.

## Session 6 — 04.16.2022 | I HATE RIDDLES

...

Obscide makes mushroom breakfast.

The gang aces a boggy skill check, gets the bullywugs asking for riddles squished, and arrives at Happy Potato Farm. Hugo seems suspect, and Silas is nowhere to be found.

Hugo claims that Silas moved onward to Lenor and is at the Golden Grain Inn, waiting. His family are nowhere to be found, and his arm is broken. As Naryla follows him out to the windmill, the others find a series of letters revealing that Hugo kidnapped Silas and has sent him to Lenor to be a prisoner of the cult.

The party comes out to find Naryla, who returns and tells them not to worry, everything is totally normal and fine, but that they just need to come to the barn for totally normal reasons.

It's a trap, and Naryla crits Zero almost immediately, downing her ally non-lethally in round one of a rather complex battle. Hugo reveals himself to be Hanz, and his arms are all nasty and mutated.

The party prevails, and Naryla is freed of mind control. The party look into the windmill to find a prisoner--not Silas, but a Tedorian, partially mutated, unconscious, and surrounded by chunks of meat.

## Session 7 - 04.23.2022 | Outta Towners in Carrot-Town

Questioning Sgt. Perron Mogard. Learned about the following NPCs:

* Brammo
* Brammo's Puppy
* Bertram of the Golden Grain Inn
	+ Bertram's Bouncer, Derek (terrible)
* Belba of the Sleeping Serpent
* Billy the Blacksmith and his sones)
* Mayor Zakarias (weird thing for bullywugs)
* Druid North of Town - Ramne

Hypothesizing B+M, leaders of the Yellow Cult in Lenor.

## Session 8 — 04.29.2022 | Hypnotic Gaze

Ramne's grotto.

Caelan mesmerizes the church visitors, and Naryla gives a very inspiring speech that....helps?

## Session 9 — 05. 14.2022 | Kiss of Death

The gang proceeds into the church, finding horrible implements of torture, many fascinating riddles, and a booby-trapped hallway featuring Brammo and his puppy.

The gang races into the fight, facing Lucius and Orlissa, rescuing the real Mishna from a cage. Lucius gives Caelan the Kiss of Death, and the party is devastated by his loss.

## Session 11 — 06.04.2022 | Coverups and Festivals

Necklaces, Inquisitors, and the Festival of Lenor.

## Session 14 — 07.02.2022 | Stack the Deck (In Person Session)

The Filth go ahead of the Black Cloaks, with plans to clear the way.

First encounter with Rat-Ogres and Serpent Operatives.

## Session 15 — 07.16.2022 | Into Hunelac

The gang welcome the Black Cloaks to the cleared camp, meet the questgivers, and learn about a contact they must meet, the MilkMan.

The gang enter the city and have their first horrific encounter with the husks.

The gang meets the Gutbuster and rests in the Library. The gang head for the Serpents to make connections. Along the way they witness the Pale Man and flee his attack, discovering that he is exceedingly powerful.

## Session 16 — 07.26.2022 | The Monster and the Serpent

Outside the gates of the Serpents' Territory, the gang request an audience.

In the Serpents' Region, the gang meet their potential allies, agree to kill the Pale Man in exchange for consideration, and are made uncomfortable by the subjugation of the former upper class. Zero refuses to give up Ripke's Cloak.

The Filth headed for the old University, in search of the Pale Man.

Battle commenced outside,

## Session 17 — 07.30.2022 | Metamorphoses

Domo exploded the second floor with a fireball.

The gang entered the tower, ignored the trap door, and proceeded upward.

Naryla tripped the book trap and got whacked by books.

Up another floor, the gang got ghosted.

And finally, at the top floor, the gang found the Pale Man in his chrysalis. They scoured him.

## Session 18 — 08.09.2022 | The Dreamers and the Dead

On their way to the Observatory, Zero followed the sound of an anvil ringing. In the forge, she knelt, ear to the anvil, and made contact with her new mom: Ed Acton.

Ed revealed the secrets of the dreamers, and Zero entered a state of despair, their truth, their reason for being, their mother, being replaced by a black void of nothingness. Ed explained that he was being held captive, recognized Jaravan's jawline in Naryla, and revealed that one of their number... was a dreamer.

## Session # — 05.27.2023 | Sunkers and Sentences

With the O't'milque in hand, the party gathered a few new allies and prepared for their next task: helping Normavar get to the anchor point, securing it, and pleading their case before Nirvez.

Norm informed the filth that the anchor point was far beneath the island, accessible via secret merfolk channel that led to the heart of the island. A team of stealthy filth would need to sneak in, locate the chamber, and clear it, teleporting in the rest of the party.

Meanwhile, a team of distractors would start a ruckus, making Clive think the Filth had plans to attack head on. Joined by Moss, Losvla, Boomer, and Greg, the party split up, with Caelan, Obscide, Skrach, and Moss joining the inflitrators, and Naryla, Joe, Zero, Boomer, and Losvla handling combat above ground.

Both parties set out, with the infiltrators learning that the entrance to the tunnels was in Drallit's Underhill—and in fact was in George's office. They crept past ratfolk in the bar to press Franklin's button and enter the chaotic, ash-filled office. George would not be taken without destroying all evidence, and the stealth-team found the office partially destroyed—with one bookshelf remaining. They were tasked with finding the book that George would never read, and eventually located a copy of [Pun-Name Based on Chicken Soup for the Teenaged soul].

Meanwhile, the attack team headed for the front lines, where battle raged over territory containing a statue of Clive. The party dove into battle!

Meanwhile, down in the tunnels, the stealth-team had to avoid sunkers and weresharks, and reflect light off of a piece of Glolomite to open the way forward. Unfortunately, only Obscide and Skrach were able to pass through, and Caelan and Moss had to be contaminated with Glolomite to move forward. It was there they had to figure out a password, and failing to identify it, they sent via the conch, a request for Joe to get a password from the ratfolk.

Up above the battle went on, with the rat ogres on the offensive. Things got dicey, until Boomer managed to defeat the overseer rat, obtain the control rod, and dismiss the ogres. The party interrogated the ratfolk and sent the password, "ALPHABET" to the party. The sneakers entered the final chamber, solved puzzles to protect the anchor point, and opened the portal for the other team. Now united, Norm prepared the party: four Filthians would enter the portal to plead their case to Nirvez. The remaining Filth would stay behind and defend it.

With that, the party split, with Caelan, Moss, Naryla, and Skrach entering the portal, and the remaining members staying behind.

As Tendulite Smith began his attack on the party, the pleading team found themselves in a large court room—and, unexpectedly, defendants in case of Time Heresy.

*Charge the First:* Impudent Contempt for the Sanctions of the Time Wardens

Your timeline’s brazen refusal to quarantine has resulted in the displacement and distress of several individuals across time. Ripples through the In-Between have caused severe damage throughout the material plane and other dimensions. Affected individuals include Blademaster Blado, an innocent, ripped from his chronal coordinates.

*Charge the Second:* Frivolous chronomancy by unsanctioned individuals.

Your party’s decision to collude with the Chrono-strider Normavar and travel through the In-Between created excessive ripples in time, nearly waking a denizen of the Seas. This chronomancy was undertaken for the frivolous cause of “curing” a cursed individual in a Code 4 Timeline.

*Charge the Third:* Willful Defiance of the Time Kraken.

Intention was sensed to defy the Time Kraken. They shall not be denied.

*Charge the Fourth:*

Reckless Disregard in the face of Paradox. The Individual Luc du Villier, a.k.a. Clive D’Illuru chose to pursue a normal life while existing in duality. Such careless, wanton disrespect for the perils of a paradox was conducted for the frivolous reason of “Vengeance”.

Affected Individuals include: The Inhabitants of Gakdroc Grove, suspended in time by meddling from Luc du Villier; Drendlas Buralo, belittled in his afterlife by adventurers enlisted by Luc du Villier, and Camille Moreau, murdered by Kobolds unleashed by Luc du Villier.

Faced with a court case, the gang were startled, but resolved to call witnesses and challenge the charges against them. The witnesses for the prosecution scored few victories against the party, with only one witness's testimony remaining valid, and many other points being dismissed and argued down.

The Filth then called to the stand Naryla, who testified tearfully that the OG timeline had many positive qualities.
Meanwhile, back in the anchor room, the combat team defeated Tendulite Smith and arrived in the audience of the courtroom, where the Filth had just called Jean-Marc to the stand, as a character witness against Luc du Villier.

Jean Marc detailed the repulsivity of Luc/Clive, and on cross-examination successfully convinced Nirvez that he hadn't done any sort of state-sanctioned Kobold-genocide.

Their last witness, Grolvis, was less successful, and was unable to convince the court that Obscide's mission was of relevance to their chronomancy.

Then, as Closing arguments were about to begin, Tendulite Narendra called to the stand a surprise witness: Alternate Timeline Domo, who had seen his friends erased and spent time locked up with Jaravan as they awaited the outcome of all the paradoxes.

Skrach managed to prove that the alternate timeline's suffering was ALSO due to Clive, and, as the closing arguments began, the filth were comfortably in the lead. Closing arguments were not as compelling, but the filth still found themselves snatching a 9-6 victory.

With that, Nirvez pardoned the gang, and issued them a license, requesting that they defeat Clive in order to receive further consideration as to the Kraken's awakening.

## Session # - -- | The Real World

Explaining to Domo.

Which Obscide to choose?

Curing JM.

Meet with des Champs.

## Session # --- | Dragon-Napped

The gang planned to start distributing the reparations, but were surprised by Zero asking to remain behind to bond with Silas and reconnect emotionally. In her place, Jaravan would join the gang. Most of the Filth let out a horrified protest, while Naryla was delighted. The gang traveled via Irslatch to the Village Hidden in the Swamp, with plans to give 33,333 gold coins to the Kobolds there as reparations for JM's pogroms. Untrusting, Beatrice asked that the party, do her a small favor first.

Greg, the baby Kobold, had been kidnapped. By who? None other than Zork. The gang took the baby calming tools given by Beatrice and hurried off to save the baby kobold from the murderous serial-kobolder, finding unusual signs along the way. Naryla hypothesized that the burn marks were in fact caused by Greg, who, according to George, had unusual magic powers.

Along the way, the gang encountered a slave-owning, harem-having Treant, who had lost his slaves and wives to a passing kobold.

The gang asked him to direct them, but the Treant was too overcome by grief, and the gang had to help him with a traditional treant funeral, planting him some new wives and slaves and giving them well-wishes.

The party proceeded onward, and found that Greg and Zork were locked in a struggle. All at once, the wailing Greg transformed into a tantruming baby dragon, and devoured Zork whole.

The gang, shocked, then began the difficult task of calming baby Greg, with a combination of violence and baby toys. The battle was intense, with members of the party dropping and being revived by Jaravan. Slowly, with love and also swords, they got Greg back to his Kobold form, and safely delivered him to Beatrice.

There, Naryla offered to save the Party some time by going with her dad to Snake Island to deliver the final 33,333 gold. The party went, "no....don't...." and with that Naryla and Jaravan split from the party, with plans to reconvene shortly after, once the Sunkers had been defeated, and the Kobolds had been safely re-settled.

## Session # - - | Sunker-Bound

The party gathered and gave Zero the update on Naryla, which she considered greatly upsetting, then prepared to head out to stop the Sunkers. A message from George interrupted, and encouraged them headed to Drallit's to meet with a potential new ally. Upon arriving at George's office, they found Chuckle-fart waiting, and along with him, a young mage. The mage, apparently, had been told that the party were actually the Coronah-Boahs, and she was frustrated to learn that they were, in fact, the Filth. However, she agreed to join the gang as they went to defeat the Sunkers, arguing that they needed to move quickly, to bring the Sunkers down, and get the Coronahboahs to deal with the impending Drow incursion.

Marrow and Domo exchanged some Wizard School rivalry, and Marrow routinely dodged the question of why she was so invested in stopping the Drow.

The party left port, with Chuckle-fart in tow heading for the Eastern Ghrondashi mountains. Along the way, they used the library, hypothesized on whales, Joe began his polyglot journey with Chucklefart, and the party encountered a large debris field, which was being searched by the Veilleur Rouge for survivors, and a missing crew.

The gang took shelter in a cove, where the party kept a close eye out for whales that might be allied with the Sunkers.

The next morning, they set out once again, and found the ship surrounded by low clouds of miasma, cloaking the waves.

They sailed quietly into it, and immediately were struck by a psychic wave. Joe, Zero, and Marrow both failed to withstand it, and found themselves marked by the Kraken. New powers came with the mark, but the cost was sure to be dire.

The dark waters soon proved as treacherous as they looked, as a party of Sunkers and horrifying mutated constructs were deposited on the deck of Ye Maiden, and battle commenced.

The filth discovered new, horrifying capabilities of the constructed creatures, a Reverser, Absorber, and Nullifier, and soon the Kraken's tentacles joined the fight. The party narrowly defeated them, killing the forces on board, and narrowly driving back the wounded kraken, leaving them floating on ominously still waters.

## Session # - - | Near Misses

The party caught their breath, but as they sailed on, their short-lived victory was disrupted as tentacles burst from the water, and the ship came under seige. The Filth watched with horror as Caelangela plummeted from the Crow's nest (saved by a last minute spell), Chucklefart was splattered by a tentacle, and Silas barely avoided being crushed by rocks.

The gang fought back, and managed to badly injure the Kraken that had been attempted to pull them towards an opening in the mountains. The Kraken withdrew, and the gang was left to flee, wondering what the best option was to keep their crew safe.

As they docked in a ruined port, they determined that the best option was to send the crew to the safety of a friendly port. The crew agreed to swiftly leave the miasma-infested waters and dock at La Repos.

Meet Yohan, carry wounded soldiers back.

## Session # -- | Into the Tribe

Meet Maldos. Buy armor, stock up.

Go to Tribal center, fight at crypt. enter the crypt area, and find all of the experiment rooms. Marrow gets Krakened.

## Session # -- | Tentacular Offers

Investigating the experiment rooms. Catch the end of the Demon-Rat Ratfolk sermon. Chase Fizzlespark. The Trash compactor.

## Session # -- | Dr. Fizzlespark's Monster

A Battle with Mr. Spark.

Saving Duke Nuke-em, Daar, and many others. Arrive at the vault, the Ratanic with Rockton Stush. Investigating the Altar Site.

Start the battle with the narsty throne gal.

## Session # -- | Necromantic Negotiations

Battle with Narsty Throne Gal.

An offer from Sul Hak See. The gang decides to fight then changes their minds.

Negotiating with SHS, agree to go to Depth forge.

Depth forge Fight. Weapon time.

## Session # -- | To the Surface

Geas with SHS.

Obscide achieves Nirvana.

Gang opens the box and discovers a matrimonial merger. Meet Leolen. Return to Camp.

## Session # — 09.23.2023 | Sensei's Secret

Joe discovers his heritage.

The gang chats with Daar, Eshrith, and Rolanth.

The gang heads south to La Repos after two failed sending spells. Ambush by Jarvis. The Hand. Caelan's Crispy Compatriots.

## Session # — 10.07.2023 | Stocking Up, Tick-Tocking Up

The gang returns to Premier Pas with bodies, some extra weapons, and their wounded.

Chat with Tristan LeClair and Tendulite Smith (Ot'Minder's Hourglass). Visit to Umberlee's shrine, the Auction-house, and Busker's Walk. Hiring the Cleaners. Reuniting with Naryla.

The Ratfolk-Gorilla Collective.

## Session # — 10.14.2023 | A Grand Cavalcade

The gang collected themselves and headed into the Stinky Pete, driven by Leolen's desire for a good game of cards. In the crowded bar, the capitains, getting a last drink in before the next day's departure, were rowdy, Drinks were on Jean-Marc tonight, and the Filth headed over to partake. While at the bar, however, the gang were approached by a giant, who had heard rumors the gang were responsible for the breakout at the Cannonade.

Dig-Dug's friend had been injured in the combat, and Dig-Dug demanded vengeance.

Leolen and Joe volunteered to drink with the giant, and Zero, realizing that this could be the opportunity she had been waiting for, demanded that Caelan join. Caelan was thinking about his dead family and didn't respond, so Zero used the Sunken One's suggestion to pit Joe and Caelan against each other, in search of a final determination of who would be best friends with her.

The drinking game did not help this at all, as both Joe and Caelan vomited on themselves in the same round, leaving Leolen and Dig-Dug to drink on. Dig-Dug won a single drink later, leaving the boys covered in vomit, but absolved of his friend's now-misshapen skull.

The tavern was a popular location, and soon, the bard of the evening began a new set, the Flights. This involved the bard "reading to filth" audience volunteers in rhythm, and rhyme.

Zero pondered, her mechanical brain and natural language processors churning, and volunteered, absolutely eviscerating the bard, and spitting many excellent bars on the Filth and their prowess, and especially her boyfriend Silas. The Bard accepted defeat with grace, handing over 50 gp and acknowledging Zero's mad flow.

As the gang (Minus Marrow, as Joe observed) heaped praises on Zero, they were soon joined by none other than Ed Acton. Ed, after agreeing to sign Leolen's booty-ho, brought the Filth somewhat up to speed on the Kraken and his new proteges, the Dream-Daddies. He seemed unconvinced on the idea of the Saving Throes of Death, but did acknowledge that, when dealt a mortal wound, it takes him between 12 and 30 seconds for him to die, compared to others who die much faster.

The gang contemplated this, but were briefly interrupted by a message from the healers of the Mer of the Chain. Excited to reunite with their injured friends, the filth left Ed and raced back to the ship, where Styr, the MacHales, and Silas were all safe, and mostly better. Zero then expressed deep concern that Silas was planning to join the battle, and insisted that he not be involved, as she can't handle losing more people.

Caelan then dropped a bomb: after the battle, he would be leaving the filth, and staying with his family somewhere safe.

The gang was appalled, except for Leolen who encouraged Caelan to leave immediately. But ultimately, the Filth accepted that Caelan had a very good reason to hang up his ring. The MacHales were left with DesChampes, who agreed to host them until the Filth's return.

As they prepared to turn in for the night, Domo and Zero had another chat about agency and mutual respect in relationships. Zero then had a break with reality, receiving visions of a distant married couple who would suffer from Silas' death. Concerned for Zero, but chalking it up to a glitch in her firmware, Domo agreed that it was fair to worry for Silas, but that Silas probably had the same fears for Zero.

Pondering their early morning, the Filth turned in, ready, but not quite ready, for the coming days.

The next morning, the Filth woke early to decide whether or not to meet Sul Hak-See. After coming to agreement hat Sul's name was incredibly dumb, they began debating the various outcomes of a parlay. Marrow, looking haggard, and with a new Grimoire on her belt, stated that meeting with Sul might allow them to ask for more favors than just coin.

The gang, put off by her sinister appearance, nevertheless agreed that meeting with him could be useful. And that, should they turn him down at the Parlay, he's had plenty of opportunities to kill them already. With that, the gang headed up to the Soggy Court to retrieve and also deface the Hand's body.

They found Jean-Marc in his quarters, behind a folding partition,being measured by his tailor. JM was initially highly resistant to allowing the Hand's body to be taken, but eventually resolved to trust the Filth, as they hadn't let him down before.

Caelan, eager to exact a small measure of retribution on the hand, gave the Drow a new, carved in tattoo: "MACHALE'S BITCH".

**Parlay with Sul Hak-See**

Naryla stuck around the court as the rest of the gang headed out to the caldera lake to chat with Sul. The old professor was looking even more undead than usual, but no less sharp. He noted Marrow's newfound abilities, which she awkwardly attempted to mock as being not very honed. The gang then began negotiations. Joe immediately asked for 15,000 gold, cutting off Marrow's inquiry about non-monetary trades for the body. Sul did seem open to keeping the drow, Kuo-Toa, and his own creations out of the fight in exchange for the body's return.

The conversation went interestingly, with guarded information shared back and forth, laid out tactically to share just enough, but not too much. The gang learned that Iymkin, Bippleboop, and Sul all would prefer that Clive be dead. Domo remarked that Sul must be really interested in pissing off gods, having made soulburning weapons, and shared that Ed Acton was related to Krarog.

Sul merely laughed and shared that in his ideal world there would be only one god—but did not elaborate on which or who. He further scathingly ntoed that the gods aren't watching all the time, and would not take notice of Sul's involvement in the Kraken's death and the creation of the weapons. Marrow asked if Sul would accept the neutralization of the Kraken, i.e., it being separated from Clive, but Sul merely said that it was not possible to 'neutralize' the Kraken, and he needed it to be dead and soul-burned.

Domo asked why exactly Sul was so invested in the Kraken's death, but Sul declined to answer, noting that such information would be valuable enough to trade for.

With that, the gang agreed to the deal: 5,000 gold, the Drow, Kuo-Toa, and Undead would not join the fight at Le Fin de Gustave, and the Filth could ask a question of their choice.

*Why does Sul want the Kraken dead?*

Sul shared that the Kraken is an ancient entity with many iterations. The current of which is merely a vessel for a possessing spirit, an unusual, eldritch entity known as Krarog. A vessel, much like the Vessel and the Weapon that the gang had met, is of great value to anyone wishing for great power. He has need of this vessel, for his own purposes.

With that, Sul took the body and bade the Filth farewell. He warned the filth that the Kraken, still having marks on three of them, would seek them out, and they could expect to face it sooner rather than later, and that their deal could still stand, if they continued on to burn away the Kraken's soul.

As the Filth rowed, corpseless, to shore, Marrow and Domo debated why Sul wanted the Kraken's body so badly.

Domo noted that the body of a demi-god would make a powerful undead force. Marrow agreed, but further worried that Sul intended to provoke a war among the gods, as taking and corrupting the body, the emissary, of a god to one's own god or purpose is a powerful, ritualistic way to establish dominance over that god, and to weaken their domain. In that vein Soul-Burning weapons would provide mortals a direct method of waging war against a god by erasing the worshippers who owed their souls to the deity. With grin thoughts lingering, the party returned to the Court, and to the waiting Preneurs and advisors to Jean-Marc.

**Chat with Soggy Court**

In the Soggy Court, Jean-Marc and his council were already discussing tactics, with Salvador Patel enthusiastic about the Head-On approach, and Tristan attempting to reign him in.

The Gang and the Preneurs compared notes, and the Filth got up to speed.

**Facts of the Battle**

Clive has surrounded La Fin with defenses, both ships and floating fortresses. Four Batteries are arrayed around the island, each equipped with cannons similar to those recovered by Deg. On the Island itself, more defenses await, defending the island center, where the Keep, also heavily guarded, sits.

The Filth would assault one battery, while the Preneurs would handle the other three. Under the surface, Drallit and Dahmu would take on the Kraken. Some Mer of the Chain would travel with each ship to assist in deflecting the cannonfire from the battery.

#### Departure

The Filth agreed with the plan, Marrow switched ships, and the party headed for the docks to prepare for the noon departure. There, Zero bid farewell to Silas, asking him to watch over the MacHales. With only the essentials on board, the Filth and the gathered Armada turned their attention to La Victoire, where Captain Jean-Marc stood, ready to cast off.

Jean-Marc's rousing speech prepared all for the battle, and for the scouring of Clive. Cheers rose up as the ships set forth, ready for the battle to come.

#### Days on the Sea

The three days at Sea were busy. The gang prepared, using the ship upgrages to gather items, inspiration, and more. Friends conversed, Jaravan called the gang to listen to him talk, and Naryla and Zero finally made up, and prayed together to Zero's mother and to Lathander.

And as the final day dawned, La Fin de Gustave came into view on the horizon. The battle was nigh. The Filth was ready.

## Session # — 11.11.2023 | The Assault

Domo sprang into motion, swiftly organizing the division of potions and items amongst the party. The ship sailed onward, and Naryla held up her commander's badge from Hunelac, imbuing the gang with a burst of good fortune.

#### The Approach

Miles across the sea, the rest of the armada sailed into the fray, engaging with the other three batteries—leaving one for Ye Maiden. Down by the hull, the Mer of the Chain began to lift a massive pole out of the water. To all sides, the Filth were called to action. As cannonfire from the battery began, Zero helped the mer lift the pole; a swarm of kobold-yachts moved towards the Stinky Pete, and Joe called on the Ratfolk to hurl rocks at the squad; the Mer struggled to hold concentration on their wall of force, and Naryla buffed their abilities; in the sky, were-ravens began to swarm the ships, and Leo sent a fireball to crisp them; as a wereshark siezed one of the mer casters, Domo blasted it with a peppering of magic missiles; and as the ratfolk and gorillas' morale began to collapse, Caelan sent a vision of the great horned one to spur them on.

The battery was finally in range of the Mer's teleportation, and the party was bamfed on-shore, where pirates, gunners, and Sea Hounds awaited.

The Filth engaged, taking heavy casualties and damage. The Cleaners provided backend support, Jaravan healed, the apes and rats hurled rocks, and the gang matched the pirates toe for toe. Leolen, seeing several enemies on the verge of death, put them to sleep. Zero fried pirates with a wall of fire while the melee gang went close quarters.

Off in the distance, there was an explosion as Oristina's ship took heavy fire, but her fate was unknown. On shore, Bangbop let out a warcry--only to be cut-down. He crawled to Joe, and, with his last breath, gasped out, "Save us.......messiah...." Allies fell on all sides, until, finally, quiet fell over the small island.

The party took a breath, downing potions and preparing for the next leg.

The Mer joined the party onshore and swiftly took stock of the cannons available. But as they readied to fire, Zero, Marrow, and Joe felt a splitting pain in their minds*.*

*"I SEE YOU."*

The kraken, with tentacles empowered by the Crustaceous Blipdoolpoolp, breached.

#### The Fall of Krarog

The gang was awestruck by the scale of this demigod, but they couldn't stare for long. Combat swiftly resumed. Krarog had come to end those who spurned her offer, and began striking all those on shore with massive, whipping tentacles. The gang began to fight back, with the Mer offering supportive cannonfire, and Dahmu and Drallit arriving to corner Krarog and provide aid.

The kraken seized Joe, spiking him into the ground, hurled Naryla at Caelan, and struck out with rage and bellowing, primal magic. Zero's mother and a summoned celestial backed the party up as best they could. The cannons did nothing to stop the mighty kraken, rebounding off her rubbery flesh, likely due to user error by the Mer of the Chain. The kraken retaliated, slaughtering the mer with a blow. Drallit and Dahmu struck Krarog with powerful blows, as the gang slowly but surely whittled down her vitality.

In the distance, the gang heard cries of battle in the direction of the Stinky Pete, but they could not contemplate what they had heard for long. As they battled Krarog, she remorselessly inflicted damage and death from all sides. But the party would not be shaken.

Krarog began to look fearful. She blasted out a final psychic scream, knocking Caelan, Naryla, and Joe into unconsciousness. A parting shot grievously wounded the Dragon Turtle Drallit, and, as the party staggered, she siezed Leo, and began to flee.

But it was not to be.

Domo called on Drallit to strike again. Drallit channeled his rage into one strike, then another. Below the surface, Leolen fought back, sending a watery firebolt—and with a mess of purple ichor, Krarog was felled.

Her soul rose up, and the party witnessed one last eldritch tantrum, as Krarog, an avatar of hunger and unquenchable need, discorporated, ready to be reborn again for the next generation.

With that, the assault came to an end.

The party healed up, took stock of their losses, and sent the apes and remaining ratfolk back out of danger. Dahmu and Drallit retreated to tend their wounds, and the mer's bodies were gathered. The party were called by Jean-Marc to base camp on La Fin de Gustave.

#### Loops

In the warehouse, the gang found the preneurs waiting. But no victorious mood was in the air. Gathered in the war-room, the preneurs soberly looked upon the soul-burned bodies of Salvador Patel and Oristina Moss-rest. The party couldn't take time to mourn. Time was of the essence—Literally.

As Tristan LeClair began to explain his plan, Tendulite Smith interrupted. The party would need to agree to Tristan's plan. But as the Veil of Time spread, they would find themselves and the Preneurs trapped in Clive's time loop. Nirvez would cleanse them of the Time Loop's control, but they would have to secure the anchor points, to stabilize the island and free the preneurs.

The gang agreed, and Smith left the party to hear Tristan's plan: Search the Island for Clive, do not engage, and report back.

The party then set out into the jungle with Tristan. 20 minutes into the sweltering search, the veil appeared. a white hare ran across the path—and the party was in the warehouse.

The party then set out into the jungle with Tristan. 20 minutes into the sweltering search, the veil appeared. a white hare ran across the path. The party fought the time loop and chased it—and the party was in the warehouse.

Tendulite Smith's message came through—the party was lifted from the loop... but his message was interrupted. *"You! How did you get in here?"* Someone, or something, had found Smith. He let out an agonized scream, and the connection ended.

On the desk, a strange rectangular device began to make a sound. No-Key-Ah rang and rang. Domo finally answered to hear the voice of Luc-Clive, gaily gloating over his mastery of the Ot'minder's hourglass. He snapped the thread of a gorilla, thinking it was Jean-Marc... then a cavalcadian, and tried to snap Joe's thread, only to find it unbreakable.

He was disappointed, but gloated on, and stole the gang's treasured items: Domo's Chronostasis, Naryla's Ignatious, Joe's Khuzdul, Zero's ball and chain, Caelan's staff, and Leolen's Vial. He laughed again that the party could never stop him before he found and snapped Jean-Marc's thread.

As he hung up, there was a faint sound from behind the gang.

A portal opened. Through it, just visible, was the classroom of Mrs. Kaszeck, a kindergarten teacher at the Flonlaide Children's Academy...

The party glanced amongst themselves, then proceeded through the portal, ready to find the anchor points.

## Session # — 11.24.2023 | Finale: La Fin de Luc

The gang raced through the portal to find themselves in a strange vortex, alone, then together, then alone again.

### The Anchor Moments

Separated out, the gang raced to retrieve each of their anchor points, knowing all they needed was to touch the item associated with that moment of time.

#### Domo-garten

Zero and Joe found themselves paired up, in the hallway of Flonlaide's Primary School (of magic). The long line featured many children and parents, ready to meet the teacher and leave their children at boarding school. Domo and Omi seemed excited and nervous, and Domo wore a gift from his father on his wrist: a watch, the Chronostasis. The pair then had to convince Mrs. Kaszeck to let them into the room, claiming that Zero was a new student, and Joe her father. Inside the room, Domo was quickly singled out as a "shell-head", and his watch stolen by a half-orc bully. The two tried several approaches to get the watch, but were interrupted by the beleaguered teacher, who confiscated the watch and put it in her desk drawer to give back to Domo later.

Mrs. Kaszeck then began handing out wands, which devolved into severe bullying trouble and near-magical murder. In the chaos, Zero and Domo broke into the desk, touched the watch, and secured the anchor point.

#### Teen Joe

Caelan and Leo raced through snow, ice, and cold, through harsh training and great wisdom from Sensei Brrr, memories from Joe's past. They soon found themselves in a snowy canyon, racing alongside a young, blue-skinned teen. Joe Brrr, young and fierce, took on a mother beast and its prey. Combat was swift and deadly, and Joe took it down with a gleaming sword, one that glittered gold.

Caelan and Leolen hesitated only a moment before making a play for the sword—and returning to the whirling vortex. But as they returned, they found that they weren't alone. Boomer, Joe's grandpa, a centaur, reincarnated, was in the vortex with them. "Oh! I remember you, let me help you help my grandson!"

#### Zero on the Farm

Caelan and Domo found themselves on a farm, where Silas and Zero have grown old together... But along with her age, Zero's RAM has downgraded, and her memory is failing. The gang managed to get access to her ball and chain, and secure the anchor point, as Zero's grandchildren played outside, and an aged Naryla encouraged her friend to not be racist.

#### The Rise of Caelangela

Naryla and [double check name ] arrived in a massacre. Dead bodies littered the cave, including their own, and the two raced into the far room to find... Caelangela, involved in a world ending ritual. Caelangela had been set on this path by offhanded comments from Jaravan, who she revered, and, with a concerted effort the pair managed to call upon Jaravan's memory to exhort her to stop and hand over Caelan's staff.

#### Naryla's Request

Joe and [double check name, I think Caelan] arrived in Tedoria.

#### Match-making Leo

Naryla, Zero, and Domo found themselves in a bar, where Rod the Minotaur was holding court with the ladies. A downtrodden Leo sat in the corner, watching his cruch hang out around the Minotaur.

In exchange for an opportunity to touch his blood vial, the party managed to turn the tide against Rod, claiming that a) he had STDs and his penis was infected, b) he was kidnapping young women, and c) he likes to slut shame.

Instead of succeeding through their plan, the party succeeded by creeping out Ely, who was rescued from the gang's weird antics by Leolen.

### The Battle

With the anchor points stabilized, the gang returned to the island, ready to take on Clive.

## Session 0.2/Interlude — 01.06.2024 | Interlude

The gang purchased items and set sail for the Hollows, crafting, receiving strange dream messages, and planning for the negotiations ahead.

## Session # — 01.13.2024 | In Thangalmar

The gang arrived in Thangalmar, where they were escorted to the guest quarters. There, they reunited with Dalotrog, discussed their options, and made two new acquaintances, Setsu, a monk from the East, and Mark-I, a warforged with one directive: destroy Glolomite and Save the Earth.

The gang accepted Dalotrog's request: Beseech King Drendalmir for access to Malgate, military aid for Coinbraid's Hold, and for them to be appointed to enter Malgate, an old elvish conclave that fell, and may have an entrance to the underdark. In exchange, the party received 15000 gold, with promises of loot and more.

Then, the gang were visited by Emissary Dorzos Avoreth, a triton from Loch Ainglean. He asked the party to pay attention during the council, and speak up when he prompted them if they had any suspicions about treachery among the elves. He mentioned spreading rot, kidnapped scions, and an unsteady time, as many of the conclaves were breaking pacts with their archfey and Heart Trees.

The party agreed to do this, but, when they metioned the Clandestine Virtuosos, they were exhorted not to mention that name, for fear of causing a hubbub.

The party then headed to deliver Leos letter to his father-in-law, Pelleas Oriven. Pelleas had his own letter for Leolen, one that revealed that Ely was pregnant and written not long before her disappearance. Leo was moved to shock and amazement by this, and gave Pelleas his own letter.

Pelleas read it with growing anger, and claimed that it was written by Leyana of Vethlinn Conclave, then accused her of being a Clandestine Virtuoso.

The gang pressed for more, but the time had come for the council meeting, and the party were escorted to the massive amphitheatre that was dominated by a statue of the Fallen Son, Drendlas.

There, the party observed Five Noble Houses, and the multiple hours-long opening ceremony, of singing, introductions, and more, all done in Sylvan, with Setsu hurriedly translating the gist to the party. The filth introduced themselves...and the council began in earnest.

## Session # — 01.20.2024 | Council Imploded

The Council proceeded with each conclave giving an update of their status and happenings. The Filth paid close attention to each conclave's demeanor and bearing as they learned about each conclave in turn.

From Loch Ainglean, home to the floating cities, Dorzos, and fairy-beings, Elandra, the Enchanting Emissary of House Elaris reported that Loch Ainglean was struggling in the aftermath of ending their pact with the Nixie Queen. The Floating Cities are descending, and a scion of their house has been kidnapped.

Queen Leyana Sarelith, of Vethlinn Conclave seemed unwell. She began to report that Vethlinn had broken their pact, and that a scion of their own had been taken, Queen Leyana's niece. She barely finished her report before collapsing, attended by her handmaidens.

Blooded Queen of Solastria Myrathil of Reothadh Conclave found this display pathetic, reporting that her own Conclave was in perfect health, excellent condition, and as strong as ever with a strong bond to their Archfey. Sneeringly, she claimed House Myrathil to be in far better condition than those who have broken their pact.

Huntmaster Pelleas Oriven spoke next, detailing the kidnapping of Ely, and the frustration the house had been facing.