recursal/Fanatic-Fandom huggingface dataset:
Bowie

**Apparition** | Act II

Bowie is one of the 14 Agents available for the player. He's a Hiiter Agent meaning that he can knock-out opponents more easily.

He is available at the Act II.

## Character

### Biography

#### Before the events

Despite his hard-cold face, Bowie is a caring Teddy Bear who loves his family. As the Sheriff of the Western Village, Bowie is armed with his loyal whip which he can use with exceptional abilities.

### Personality

Bowie's interests are predominantly  **Cool** and then **Reckless** but he hates everything  **Flamboyant**.

Though Bowie puts up a stern demeanor on the surface, he is anything but merciless and truthfully just cares deeply for his friends, in particular his family back home. As he is unable to speak because of his stitched mouth, it can be tough to decipher what Bowie's truly saying as everything he says is muffled behind his facial stitches, but he's mostly got nice things to say about his family and several butt-kicking remarks reserved for his enemies. It can also be really hard to tell what's on Bowie's mind, which can make cooperation with his friends challenging at times.

The more you will become friend with him the more he will enjoy your leadership and talk in good of you to the others.

If you are in a cold level of Friendship, Bowie will be open about taking your role as the leader of the team, judging you weak and unprepared.

As Bowie's anti-interest is  **Flamboyant**, his rival is Zpyrus (and not Madame Mothana despite her having  **Flamboyant** as her first interest). In addition, he is also rivals with Unten as he doesn't like the fact that he looks like a teddy bear without being a teddy bear, it's "sketchy".

### Appearance

Bowie is a stitched-up limegreen teddy bear that's wearing some standard sheriff attire, wielding his signature emerald badge on his vest's lefthand side. His mouth is stitched up due to an infamous event against his greatest rival, which therefore renders him unable to speak.

When things get really rough, he can lift the bandana from his neck up to cover most of his face's lower half.

## Gameplay

### Apparition

Bowie will appear in the Last Existential Fun Fair, the Adventure phase, from Act 1 and onward. He will be at a Neutral level of Friendship.

### Special Abilities

#### Whipping Yarn

Bowie use his whip around him to knock out all the ennemies in the same open space as him.

## Gallery

Official DesignOriginal design (BowieQuest)
## Trivia

* As a character, Bowie is owned by Athena Hawkins
* Before the cowboy design, he had various incarnations, including being an average green teddy bear, an edgy torn up dude and a horror-centered metallic killer.
Lucrecia

**Type of enemy** | Centurion

Lucrecia is one of the 8 Centurions that the players will have to challenge during their mission.

She has the power to accelerate the Threat Level increasing.

## Character

### Biography

#### Before the events

Lucrecia is a large-chested Gothic girl who doesn't seem to be able to take a break, she always finds herself surrounded by zombies, demons, psychopath or political conspirators! She is a problem magnet, this is why she learns to use guns... all types of guns!

### Centurion Power

The Threat Level needs two grades in less to increase. She can also tricked a craft to make it appears a Puppet (Zombie), new guard, when opened.

## Gallery

Official DesignOriginal Design (Monster Space)
## Trivia

* As a character, Lucrecia is owned by Somarinoa
Lightmin

Lightmin is a bonus enemy that you can find running in the area during Missions.

In the Story Mode, they appear occasionaly in the Act II and beyond.

## Gameplay

### Stats

* Resistance: 1
* Movement: 5 square
* Vision: 360°

### Movement

The Lightmins have the unique particularity to move at end of each turn (your turn and the opponent's turn), they move randomly in a 5-squares movement and when they see an agent (they have a 360° vision) they will use their 5-squares movement to run away from the agent.

### Confrontation

The Lightmins won't knock out an agent they see, but will run away from them.

Lightmins can't alert other guards.

### Bonus & Drops

By knocking out a Lightmin you can put him somewhere and have a full 3x3 zone revealead aroud it, the next turn, Lightmin will wake up but his color will change and you can now use move yourself the Lightmin during your turn with a 5 squares movement. Even under your control, the Lightmin won't altert any guards.

Finally, exit a level with a Lightmin in the Exit Portal will give you money bonus.

## Gallery

Official DesignLightmin under player's controlOriginal Design

## Trivia

* Lightmin was created by YeeMeYee (as Light Pikmin)
Флетта навыки

Флетта навыки

## Описание

В Karos Online вы можете не только использовать ОФ (Очки Флетто) для создания Флеттоцвета, но так же можете использовать ОФ для повышения навыка вашего персонажа. Они называются Флетто Навыки. Есть в общей сложности 7 флетто навыков, и они делятся на две категории.

* Ян Увеличивает скорость регенерации
* Инь Увеличивает скорость восстановления MP

## Этапы

* Этап 1 = 10
* Этап 2 = 100
* Этап 3 = 200
* Этап 4 = 400
* Этап 5 = 800
* Этап 6 = 1600
越龍橋

## 越龍橋 Wyrm's Crossing

越龍橋通過屹立在七塔河中心的一塊巨岩連接南北河岸，是貿易之路中心的必經之地。由兩座石頭拱橋組成。越龍橋上設有各式建築和中心岩石上的燃燒之拳堡壘 — 龍岩堡。它被普遍歸類為博德之門外城區中的一區，南邊接往雷文鎮，北邊通往雙曲。

風俗
--

* 越龍橋上的居民以漁夫居多，其次是在龍岩堡服役的燃燒之拳傭兵。

* 所有經過雷文鎮往北運送的商品都必須在越龍橋之前的申報所報稅(一般商品5%)、(稀有物品8%)、(特殊管制物品15%)。
* 因為龍岩堡的存在，在越龍橋上隨時都能看見燃燒之拳的傭兵，即使是身著便服都會帶上燃燒之拳的軍證，讓他們能夠自由通行。

設施
--

與大部分的橋樑不同的是，越龍橋上設有建築，包括商店、公寓住宅和建造在中心岩石上的燃燒之拳堡壘 — 龍岩堡。橋的兩側都蓋有建築物，導致行人和馬車都必須在擁擠的道路中央移動。

南面石橋的兩側，沿著拱橋的石柱上一棟棟像房子一樣的建築懸吊在空中。如果是在白天就能看見一道道魚鉤從一百多呎的高空中垂到底下的河流中。這些建築在過去曾經因根基不穩而整棟掉進七塔河裡，有時候甚至將其頭頂的建築一起拖垮。

* 龍岩堡：燃燒之拳的防禦堡壘。
* 漁夫之家：漁獲市場，越龍橋奇景『空釣』的發源地。
* 達西的跳舞斧頭：冒險裝備商店，主要販售二手道具。
* 白夜旅店：越龍橋上的旅店。
* 租賃倉庫：越龍橋上有許多空的倉庫提供租賃，並由燃燒之拳協助保護。
Redge

**Type of enemy** | Centurion

Redge is one of the 8 Centurions that the players will have to challenge during their mission.

He has the power to give Elite Status to normal enemies.

Redge has a secret form that can only be seen in a Mission during a Danger Zone threat level. In this form Redge becomes a very challenging opponent.

## Character

### Biography

#### Before the events

Redge is a half-demon, the hated child of the Hell Lord, Soul. When he finally escaped from Hell, Redge joined the Killgames, a deadly tournament where the winner can face Soul to be granted a wish. He eventually killed her mother as he was his only wish. After the Killgames, he joined The Resistance to preserve the freedom of Neo City, his new home.

### Centurion Power

As the Hitter Centurion uses his Cauterizer to attack your agents, making him move close to the agent and still able to see and attack another agent.

When he comes across another guard, Redge summons Soul to gives to this guard a random Elite statue.

### True Demon Form

When the Threat Level reaches the Danger Zone, Redge gains his True Demon Form. Now he can fly above the walls and attack from the sky.

If you win a Mission where Redge is in his true demon form you unlock his weapon, the Cauterizer, in the market.

## Gallery

Official DesignOriginal Design (Killgames)Original Second Color Palette Design (Killgames 2)
## Trivia

* As a character, Redge is owned by CrakaboLazy4090
* The True Demon From has different colors from the original design. It's because to differentiate the two form we used Redge's second color palette from Killgames.
Weapons

Weapons work as Passive Equipment, once equipped with it the agents have permanent bonus during a Mission but, not like the Passives, agents can trade their weapon if they are side to side.

When an agent attacks an enemy, he uses the equipped weapon.

## Stats

### Range

Weapons have two types of Range:

* **Melee**: can only be used at the enemy's proximity
* **Distance**: Can be used if the enemy is in the agent's vision range

### Weight

Weapons have three types of Weight:

* **Light**: Any agent can be equipped with them
* **Heavy**: Only Hitter and agent equipped with Heavy Metal can be equipped with this weapon
* **Heaviest**: Only Hitter equipped with Heavy Metal can be equipped with this weapon

### Damage

The Damage a weapon can do determine if they will Knocked out the enemy or not:

* If the damage is not equal or superior as the enemy's resistance then the enemy will be alerted instead of knocked out (The enemy won't be weakened by the hit).
* If the damage is equal the enemy will be knocked out for 2 turns.
* If the damage is superior to the enemy's resistance, the enemy will stay knocked out for 2+X turns (X being the difference between the damage and the enemy's resistance)

## List of Weapons

* Have to be unlocked first to be available

## Gallery

Smirk (with his cigar) Original design (Major League Killers)
Adventure phase

In Fantendo's End of Time?!, there is two phases of game that the player will have to balance. The Infiltration phases and the Adventure phases.

In the Adventure phases, localized in the Last Existential Fun Fair, the players have to convince the potential Agents to work for them in the next mission but they also have to manage their temper and their relationship with them to keep them in their team.

You can also buy upgrades to your agents during this phases.

## Gameplay

### Friendship

See more about Friendship
During the adventure phases, The players, will converse with their agents and other characters as well as trying to handle his relationships with them.

It's the most important task for the player in this phase, as the better the relation is with their agents the more useful they get during the missions.

### Choices

The choices the player makes during certain sections of the Adventure phases will affect the development of the story line but also his team of agents, who can become more close to the player or, in contrary, more distant.

The game features multiple endings based on the route player takes.

### Link with the Infiltration phases

How well a player succeeds in the Infiltration phases can also alternate the main storyline and have direct effect on the Adventure phases.

For example, loosing a character in a mission will make him less friendly and in the case where a character died it won't appear in the Adventure phases anymore.

In the same way, how you handle your Adventure phase will affect the Infiltration phases, as various mission can only be played if the character did specific things in the Adventure phases.

## Locations

See more about Last Existential Fun Fair
The Adventure Phase takes place in the Last Existential Fun Fair where the player can talk to customers, order drinks from the lounge bar, play minigames in the attractions or go see musical performances.

### The Eggplant Bazaar

The Eggplant Bazaar is the market of the Fun Fair. You can buy there new items for you or your agents.

You can also find a hidden market, The Eggplant Underground Bazaar, that changes place every Act. It will propose you new items (sometimes rare items) but in exchange of items you already have or even in exchange of Friendship Level with one of your agent.
Tigzon

**Anti trait** | Cute

Tigzon is one of the 14 Agents available for the player. He's a Hiiter Agent meaning that he can knock-out opponents more easily.

He is available at the Act 6.

## Character

### Biography

#### Before the events

From the country of Azahara comes Tai Z Takara who can transform himself into Tigzon the TigerStar using the power of the Zonantix. As a fire-type Zon spirit, Tigzon is highly recognized for his agility, high speed and fire fist. With his strengths, Tai Z chooses to take action against the evil ANTIX Corporations.

#### Special Ending

As a gift for the player, Angelita brings him/her in the Last Existential Fun Fair, through his/her computer, and gives him/her to opportunity to spends few hours with his/her closest friend, Tigzon.

Tigzon is excited to finally see the player in person and want to show him his Parkour moves! As both of them play around, Tigzon want to do a Parkour competition, the player accepts nervous. Obviously, Tigzon is too good in it and enjoys winning (by far) against an exhausted player asking for mercy.

### Personality

Tigzon's interests are predominantly **Reckless** and then  **Geek** but he hates everything  **Cute**.

Tigzon, also called the TigerStar, is extremely outgoing, selfish, trouble-maker but has a kind-hearted feeling with his friends, and allies.

The more you will become friend with him the more he will want to play around with you, he will even let you jump on his back and bringing you, in a parkour style, in different places in the Last Existential Fun Fair. He will also talk you more about his true form, a human named Tai.

If you are in a cold level of Friendship, Tigzon will avoid you by all cost, making a frustrated noise and then jumping away from you. In this situation, it can be hard for the player to get him and talk to him.

As Bowie's anti-interest is  **Flamboyant**, his rivals are Madame Mothana and Zpyrus.

### Appearance

Tigzon is an anthropomorphic tiger-fox hybrid with a lean and muscular appearance. He has a feline look with green eyes and orange and white color scheme for his fur. His hairstyle has a white strand and light orange bang.

He equipped with long, green scarf, covering around his neck, which shows an outline of a white star attire and uses a pair of green, fingerless gloves. He wears Arabian-style light blue sweatpants with green attire and yellow star-like belt. His bare feet are shown.

## Gameplay

### Apparition

Tigzon will appear in the Last Existential Fun Fair, the Adventure phase, from Act 5 and onward. He will be at a Neutral level of Friendship.

### Special Abilities

#### Ani & Spinx

Tigzon is contacted by Ani and her robot Spinx. In the next round, they will make an apparition and drop bombs randomly through the area knocking out all the enemies, but also allies, touched by a bomb. This power alerts all the opponents.

## Trivia

* As a character, Tigzon is owned by TechnoTigzon
* Tigzon zas inspired by Sega’s Sonic the Hedgehog. Other inspirations for Tigzon are Red Savarin, Klonoa, Flamemon and Byakko no Kogenta
Enemy States

The enemies have three principal state: normal, suspicious, alerted.

Each state will change the way the enemy will move and will interact with other enemies.

## Normal

In a normal state, the default one, an enemy will use random (or predetermined) movement of 5 squares maximum.

## Suspicious

A guard becomes suspicious when one of your agent uses an action too close from the guard without being seen by him (in their Hearing range or in the 5x5 zone around them that they can't see)

List of action declenching the Suspicious state:

* Running
* Tampering
* Peeking
* Opening/Closing a door/safe
* Walking (in the vision range)

If the agent is in the same room as the guard, the enemy can also become suspicious, even if the agent is outside his vision/hearing range:

* Failing to tamper a machine in the same room
* Walking on a noisy item or tile

In this state, the guard will use a 5-squares movement towards the square where they heard/remark something, it can be towards the machine or toward the square where your agent finishes their run.

If the guard finds nothing once reaching the suspicious zone, they will come back to normal state in the next turn.

## Alerted

A guard becomes alerted when they see one of your agent, when they come across a guard KO’ed or if another alerted guard comes to them.

This state is permanent, the guard will go where they think one of your agent could be and then walk randomly until another suspicious event from one of your agent. An alerted guard will alert other guard if they come cross them.

If three or more enemies are alerted, the whole area becomes alerted meaning that all the guard are now in an alerted state.

## Other states

### Charmed

The Charmers can charm the enemy who sees them.

As long as a NPC is charmed, the player can move them with as much step that the enemy can.
The Charmer can even steal from them, even in front of them, without being noticed. Finally, a charmed NPC lost his vision and won't look for other agent in the room.

If an enemy lost its charmed state, it will become suspicious.
An enemy can lost the charmed state when he starts the guard turn outside the Charmer's vision range or when another enemy is charmed by the same Charmer.

Finally an alerted enemy can't be charmed and some enemies are protected against charm.

### KO’ed

Enemies are KO'ed (knocked out) when they are the victim of an attack with a damage equal or stronger than their resistance.

An KO'ed will fall unconsicous on the ground and stay this way for 2 rounds plus the difference between the landed damage and the resistance.
(Example: If a weapon inflicted 3 damages on an enemy with 1 of resistance, the enemy will stay KO for 4 rounds; 2+(3-1)=5)

The KO'es state can even last longer with items or action from the agents.

A KO'ed enemy can be dragged by the agent. If conscious enemies falls into an inconscious one, they will be alerted.
Борнео

Борнео-игровая локация.

## Персонажи

Бернео относится к крепости Бернеон, защищающей государство от племени ивертов из западной части Азмарана.

Он находится на востоке устья реки Борнео — притока озера Пантас. Из-за высокого уровня моря эта территория больше напоминает огромное болото. Главным городом Бернео является Мирод — это основной поставщик меди, пеньки, пшеницы и тыквы в Империи.

На севере реки Мирод можно увидеть живописные пейзажи, среди которых — долина Дансел, простирающаяся до самых гор Лисаро на севере Люпинеля.

В юго-западной части Мирода — самая высокая влажность, поэтому местность здесь богата флеттой. Свечение флетты создает мистическую атмосферу. Но Бернео — это не только завораживающие виды. Это еще и земля с богатой историей, где пролилась кровь сотен тысяч воинов.

## Персонажи

* Бьета — Лавка торговца рыбой
* Маркус — Магазин рудокопа
* Продавец одежды и тканей — Магазин доспехов
* Далтон — Магазин оружия
* Эйлин — Магазин расходников
* Оливер — Магазин флеттоцветов
* Симпсон — Ремесленник
* Эмили — Заведующая тотемами
* Шаран — Магазин Драгоценностей
* Аннэ — Склад
* Чиновник — Специальное ремесло
* Хранитель подземелий
* Эоло — Управляющий гильдии
* Кристина — Телепортер
* Килиас — Наставник
* Хадсон — Комиссионка
* Имперский купец — специальный торговец

## Подземелья

* Катакомбы Люперской капеллы
* Зал испытаний
* Зендарунский крип
Uchu No Shūen Pinball

Uchu No Shunen Pinball (宇宙の終焉 Pinball, End of the Universe Pinball )is a pinball simulation minigame in End of Time available in the Bistrot Fin du Temps.

In the minigame, the player operate a virtual pinball table with two flippers used to help keep the ball in play as he bounces off walls, bumpers and enemies, scoring points by doing so. Reaching 10 000 give to the player an additional ball like an extra life. If the ball fall into the drain is lost.

The pinball table is made up of three floors. The aim of the game to help the ball make his way up to the top floor in order to access to the table's boss, World King. There is also three Bonus room only obtainable after completing a specific mission for each room.

## Bonus

* Gravity Center: a gravity field appears in the central hole that starts to attract the ball
* Evolution: The more the ball stays in the floor the more the color change giving more point
* Bumpers combo: If you hit each bumper of the table at least one time they will all change colors and give more point, you can redo it until 5 times. The bumpers go back to the first color when the ball fall.
* Ennemis: Some pack of ennemies appears in the game or, sometimes solo enemy, if you bump on a ennemy you defeat them, defeat all the ennemies from a pack to gain temporary multiplier.

## WorldKing Boss

When the player access the third floor they have to defeat the boss, WorldKing.

The boss fight requires the player to first hit each of the five crowns appearing randomly on the pinball table, then a transparent WorldKing will appear but will be vulnerable only in a short time when he's not transparent. Once you hit three time WorldKing, he will reappear in mecha called Ashl3-γ with six shields turning around it. WorldKing will slowly advances toward the flippers, the player has to hit Worldking, once again three time, but bumping on a shield will only make it disappear without hurting the boss.

After defeating WorldKing, the name of the player will appear with a crown on the highest score screen.
Diskette

Diskettes are item an agent can equip to have permanent bonus during a Mission.

Before the start of the Mission, in the select screen, the player has to give to an agent Diskette in order to have him equipped with it during the mission. Each agent can bear one Diskette (two if it's Best Friend with the player).

In the opposite of the Active, Diskette cannot be found during a Mission or traded between agents.

### Diskette's Color Scheme

* **Blue Diskette**: Regular Diskette
* **Green Diskette**: Strong Diskette
* **Other colors**: Legendary Diskette
* **Gold Shutter**: The Diskette can be equipped twice for stronger effect

### List of Diskettes

* Have to be unlocked first to be available

## Gallery

Fluffy Original design (FluffyTails Worldwide Adventure)FluffySparkles Original design (FluffyTails Worldwide Adventure)SparklesVoidmato Original design (Super Bunea Mayhem)Voidmato
## Trivia

* As original characters, Fluffy and Sparkles from FluffyTails Worldwide Adventure is owned by Ionic\_Slime
* As an original character, Voidmato from Hood'ems is owned by Exotoro
Door

Doors have their own mechanics in The End of Time. Their first goal is to block temporally the access to a room.

### Type of Doors

* **Regular Door:** You have to open the Door to go through. It can be open and close
* **Locked Door:** To open the door you have to use a Multipass or using a Tamper agent to unlock it
* **Armored Door:** Unlock door that needs a specific action to be unlocked (Unique Pass, Buttons, Tamper a computer, ...)

### Door and visibility

The doors block the vision to your agent, he can't see what happens beyond unless the Agents opens it and enter in the room or stand in front of it.

The agent can use the action Peeking. Peeking is, when you stand just beside an open door (or a window), a way to se what's happening in a room without being seen by the guards inside. You can only see from a vision range of 45° (90° with a bonus).

If there is a snitch (Eye Grenade, Eye Beetles, Tampered Judge's Eye) inside a room, the player can still see the room even if there is no agent around or the door is closed.

### Tampering a locked door

Tamper agent can tamper a locked door, opening a mini game.

If the agent fails the mini games, he will alert the guards around him, if he succeeds the door will be unlocked.

The higher the Threat Level is the more difficult the mini game will be.
Notice

## Example of Map

* 14 rooms (1 Starting, 1 Exit, 1 Objective, 11 others room)
* Around 600+ tiles
* 2 rooms merged in a bigger room, 3 rooms merged in another one
* Typical sizes : 6x6 (most found), 4x4, 4x6, 10x4, 8x16 (Total fits in 40x40)
* 5 Computers, 5 Crafts, 3 Camera, + Objective (Special Computer, ...)
* 1 Locked Door

## Enemies

* Easy (Act I, II): 3 Puppets
* Normal (Act III): 3 Puppets, 2 Drones, +1 Camera, +1 Locked Door
* Hard (Act IV, V): 2 Puppets, 1 Elite, 2 Drone, +2 Camera, +2 Locked Door
* Expert (Act VI, VII): 1 Puppet, 3 Elite, 2 Drone, +3 Camera, +3 Locked Door
* Final (Act VIII): 4 Elite, 2 Drone, +3 Camera, +4 Locked Door

Elite: Nitropede, Invidia, Prismatic Mirage

Drone: One-Eyed Jack, DATA\_5S.

## Rewards

* Average Money win after a Mission: 80
* Median Ticket numbers win after an Arcade: 100
* Median Ticket numbers win after a Co-op Online play: 70 (min:10 - max: 400)
* Median Ticket numbers win after a 2vs2 or 1vs3 Online play as a Agent team: 100 (min:5 - max: 300)
* Median Ticket numbers win after a 1vs3 Online play as The Enemy: 50 (min:10 - max: 400)

## Asymetric

* You gain 1 Energy but grade, so you can earn up to 25 Energies at the Danger Zone (no more grades after that)
* The Energy cost of an enemy is their money value
* You start a Mission with 2 Puppets and one potential mission-related enemy (Blue Soup or Demonio)
* For 1 Energy you can launch an "Over Here!" action
* At Level 4 you can summon one free Centurion

* Level 2 = 5 (Puppet-3; Eyed-5)
* Level 3 = 10 (Puppet-3; Eyed-5; Date-7; Nucle-7; Invidia-8; Araigné-8; Mirage-10)
* Level 4 = 15 (+ Centurion free)
* Level 5 = 20
* Danger Zone = 25

For 25 Energy you can buy:

* - 8 Puppets - 1 left
* - 5 Eyed - 0 left
* - 3 Data - 4 left (+1 Puppets)
* - 3 Nucle - 4 left (+1 Puppets)
* - 3 Invidia - 1 left
* - 3 Araigné - 1 left
* - 2 Mirage - 5 left (+1 Puppets / +1 Eyes)

You can have until 10 guards on the map (10 Puppets) with one action left for an "Over Here!"

On average a play goes up to the Level 4 and lasts 16 turns (16 Energies):

* - 5 Puppets - 1 left
* - 3 Eyed - 1 left
* - 2 Data - 2 left
* - 2 Nucle - 2 left
* - 2 Invidia - 0 left
* - 2 Araigné - 0 left
* - 1 Mirage - 6 left (+2 Puppets / +1 Eyes)
Merellian

**Merellian** is a warm, forest-covered nation located in southern Gaerylos. Its northernmost parts are dominated by highlands that have a milder climate than the rest of the country.

Its capital is called Dyrillis and lies in the southeastern parts of the nation. Its citizens are referred to as Merellians.
The Eggplant Bazaar

Between Mission in the Story Mode, Arcade Mode or Boss Rush Mode, the player will have access to the Eggplant Bazaar where you can buy items for your agents with money earned during the missions.

In the Story Mode, the Eggplant Bazaar is a place in the Fun Fair (Adventure phase). In the other modes, the player will just go directly to the Bazaar once a Mission finished.

## Tents

There is three tents in the Bazaar each occupied by the merchant Umboday Eggyway:

* #Active Tent: Sell Actives

* #Diskette Tent: Sell Diskettes and Wild Card

* #Souvenir Shop: Sell Souvenirs

## Special Offers

Randomly in one of the Three tents, Umboday Eggway will propose you a Special Offer.

One item will be highlighted and instead of having to pay for it with money you can have it in exchange of items you already have or even in exchange of Friendship Level with one of your agent.

Most of the time it will be rare items but three items can only be bought with Special Offers.

## Gallery

Umboday EggywayUmboday Eggyway (Original Design)
## Trivia

* As a character, Umboday Eggyway is owned by Exotoro
Last Existential Fun Fair

The Last Existential Fun Fair is a location in Fantendo The End of Time?!

It's where the player we spend the most time in the Story Mode as all the Adventure phases take place here.

The Last Existential Fun Fair is where all the universes intersect, it's a out of time and space place that has its own rule. It's a place out of sight for The Judges.

As a place for beings who wanted to hide from the Judges' authority, it became a place of recreation, a fun fair.

There is multiple attraction in it but also place to take a break.

## Attractions

There is 9 attractions available in the Fun Fair. Except for ???, they are free.
You can invite one of your agent to go with you on the attraction, doing so it will open a mini-game associated with the attraction.

The attraction are their own place you can visite, except for the Neon Flipper that is inside the Bistro Fin des Temps.

Depending on the Friendship Level of the invited agent, the mini-game will become harder. For example a Warm level of Friendship make the mini game harder to succeed than a lower level like the Cold one.

Except for ???, each attraction are associated with a Personality trait, if you win a mini-game with an invited agent having the corresponding Personality it will make you gain Friendship points.

### List of Attractions

* Neon Flipper: A three level flipper with a boss at the end!
* Void Manor: A spooky séance where you are riding a coffin and attack ghost around you, boss at the end
* Cosmotarium: Float between the comet
* X-Trem Inferno Roller Coaster: Get launch after a frenetic ride and try to land on a target between a sea of fire
* Cupcake Factory: Learn to cook the best Cupcake with Boogium, catch the ingredient falling but only the one needed

## Bistro Fin des Temps

You can invite agent to drink with you in the Bistro, if they are not already in the Bistro you can see them outside and invite them to join you in.

You can have unique dialogue with your agent and, even, Centurion inside it but you can also buy a drink to one of your agent. Like the attraction, each drink is associated with a Personality trait that can give you more Friendship points with your agent.

List of drinks:

* Mint on Azote
* Melted Shadows
* Rainbow Stars Smoothie
* Liquid Alpha Decimals
* Fire Blast Shot
Interuniversal Corsaire

End of Time ?! support online play through the Interuniversal Corsaire mode, also called Multiplayer mode. The players are now able to play against or with either strangers or friends via internet.

The Interuniversal Corsaire gives to the players three options: *Cooperative, Competitive* and *Asymetrics*. In each of them, the players will be able to add up to four agents on a mission. If two players are playing they will be able to chose two agents each and if they are four players in the game each player can only chose one agent to play with. There is no possibility to play with three players or to have two of the same agent in the same mission (the faster to select an agent will have the priority on them)

This mode follows closely the Arcade Mode (5 missions, levels of difficulty) but with few changes to adapt the multiplayer aspects.

## Multiplayer modes

### Cooperative

* 2 or 4 players playing together

This mode is the closest to the Arcade Mode despite a new enemy, Centurion and a new Tampering mini-games the rules are the same.

### Competitive

* 2 or 4 players playing against each other in team of 2 (2 vs 2)

During the mission, the players will fight each other, trying to finish the mission first or to bring the enemy to their challengers.

Each team will have their own separate gain at the end of a Mission (including objects or Masked agent).

A team need 3 wins to win the game.

### Asymetric

* 4 players, 1 vs 3

In this mode, one player control the guards. I will be able to see through the vision range of the enemy and to move them. He can also choose which type of new guard will appear when the Threat level is up.

A team needs 3 wins to win the game.

## exclusive content

### New enemies

As long as he is in the map, the players won't be able to use the chat to communicate. Even worse if two agents controlled by two different players get too close to each other it will alarm the surrounding guards.

## New tampering mini-games

### Chip Maze

You have to bring the "key chip" to the "lock chip" by working with your ally.

The Purple Chip can only be moved by the player 1 and to the right. To move it the player click on the chip and pull it as long as it wants but once it release the chip this one will slowly come back to the left.

The Green Chip can only be moved by the player 2 and to the upward direction. The player can drag the chip as far as they want but once released the chip will slowly go down.

If a Green Chip and a Purple Chip touch each other the mini-game is failed.

The Key and the Lock chips have the same colors but will change depending on the game.

The more advanced is the difficulty the more chips they will have. In the Nightmare level, their will be chips with blue strokes, when you drag one of them the others will be dragged too.
Vulpea

**Apparition** | Act VIII

Vulpea is one of the 8 Centurions that the players will have to challenge during their mission.

Vulpea has the power to invoke new Centurion on the battlefield.

In the Story Mode, Vulpea is a corrupt version of Bunea that turns against the player becoming the new main antagonist of the game.

Vulpea can also be playable by using the Bunea's Special Ability Mischief.

In the Arcade Mode, Vulpea plays the role of the antagonist in the last mission.

## Character

### Biography

#### Before the events

Vulpea is Bunea's corrupt form, when she looses her moral to pursue dictatorship ambition after having defeating all her enemies. She rarely appeared as Bunea can control her dark ambitions.

## Gameplay

Vulpea is seen as the Wild Card Centurion.

### Centurion Power

As long as Vulpea is on the mission, she will free, at each new alarm level, the soul of another Centurion in the game. Making the mission insanely difficult. There is a chance on ten, that she free The Mistress of Weird instead, in that case their will be fireworks which will knock out the closest agent, then the Mistress of Weird will disappear.

### As an Agent

The players can play with Vulpea as an agent if they use Bunea's Special Ability Mischief, available if Bunea is equipped with a Voidmato.

Once Corruption used, for 2 rounds, Bunea will become Vulpea, a Hitter agent and any enemy who approaches her during a tampering will be knocked out with fireworks.

## Gallery

Official DesignOriginal Design (Super Bunea)
## Trivia

* As a character, Vulpea is owned by Exotoro
* Pyrostar, the Zpyrus's creator coined Vulpea's name.
Untencake

Untencakes, as Key Items, are collectible that the player must find through his/her missions and Adventure phase to unlock a new agent, Unten.

Untencakes are small, but tasty cupcakes in a striped wrapper that look like Beorns, Uten’s race. There nine variations of this based off other character from Unten’s universe. Each has their own flavor.

## Gallery

Logiacake (original design)Myniscake (original design)Netnucake (original design)Wurm (original design)
Reznov

Reznov is a special merchant that can be found in some mission, sometimes wandering around and other times hidden in a craft or a secret passage. He's working for Umboday Eggyway as an explorer in quest of new things to bring in the Eggplant Bazaar but he likes to sell some of his treasure to the agents in his way.

Reznov proposes you to buy one of his three items for your mission (a little more expensive than in the Eggplant Bazaar). Among them, there is always one unique item that only Reznov can sell.

As soon as a enemy will be close to him, Reznov will use his magic scarf which transform itself into a giant arm to grab the cellar and hide in it. When he is hiding in the cellar, he won't answer you.

## Merchandises

† : Need to be unlocked first

º : Unique Reznov's item

## Combination

With Reznov you will have the possibility to combine Grenades you already have to create more powerful one sometimes with new and unique faculties.

## Trivia

* As a character, Reznov is owned by Blues Darkslash
* Reznov is the only character in the game from, not Fantendo, but Fantendo Hispana
GXP

GXP-игровая валюта

## Описание

GXP - Личная игровая валюта, приобретаемая за реальные деньги, которую Вы можете использовать во всех проектах компании "NIKITA.Online". За GXP Вы можете приобрести уникальные предметы в "GXP магазине", а так же Караты на "GXP Аукционе".

Подробнее о способах приобретения GXP Вы можете узнать на сайте GameXP Банка.
GXP, купленное на вашем аккаунте в Карос: Начало, может быть использовано в любых других играх компании NIKITA Online.
В игре существует "GXP Аукцион". Он позволяет Покупать "Караты" за GXP и наоборот.
Key Item

Key Item are, most of the time, unique item with a specific goal during a mission.

Key Items are stored and used as Actives but they can't be obtained before a mission and they will disappear once used or once the mission ended (or abandonned).

## Story Mode Key Items

ACT III - BOSS
ACT IV - BOSS
ACT V - BOSS
ACT VI - BOSS
ACT VII - BOSS
ACT VIII - 18
Arcade Mode

Arcade Mode is one of the three different ways to play the game.

In the Arcade mode, the player chooses his first two agents and have to complete a series of 5 missions, with randomly generated map layouts and enemy placements.

## Merchants & Resources

You can't use any items or money from the regular game. Once you start the Arcade mode, you start with nothing but 100 moneys and one grenade and one Fruit Punch for each of your two agents, that the Arcade gave you.

Don't worry, in each mission you will find Reznov to sell you new items or to combine some of your grenade.

Every resource your earn during an Arcade Mission, you will keep it for the next mission as long as you haven't used it yet.

When the Arcade Mode is over, you will lose every resources (money and items) earned during the mode but you will gain Arcade Tickets that can be trade in the Arcade for exclusive resources usable in the regular game.

## Agent Selection

The player can also unlock new agents, some mission will hide a masked agent that the player can free. At the end of the level, the player will change the masked agent into one of the available agents and can use them in the following missions.

If an agent is left unconscious outside the exit at the end of a Mission, this agent will no longer be available for the next missions and you can trade his/her place with a new agent.

## Missions

The player will go through five missions before concluding the Arcade mode. For the first four, before starting a mission, they have the choice between two of them described with their goal and bonus.

* **Hack the Brain:** You will have to temper a Judge's Brain hidden in the center of the area.
* **The Last Corridor:** The exit is beyond a long heavily protected corridor (with locked door and laser grid)
* **Black Market:** The merchant will sell you precious information, but you will have to collect enough Money through the area.
* **Shut him up:** Demonio is hidden in the area, find him and knock him out.

**Bonus:**

* Lot of money
* Masked agent
* Legendary items sold

In the fifth and final mission, the player will be opposed to Blue Soup, a unique and unpredictable enemy. To win the player will have to knock him out.

## Arcade Ticket

As you win an Arcade play, you receive Arcade Ticket as a rewards. This ticket can be trade in the Arcade for money or excluse/rare items.

Tickets:

* Easy Mode: 10
* Normal Mode: 50
* Hard Mode: 100
* Hellfire: 200
* +50 if you are using a Lucky agent (Uten)

Trades:

* 6 : Hush Diskette
* 10: 50 coins
* 14 : Time Trigger
* 34 : Zeon Soil Diskette
* 50 : X-Waver
* 67 : Birthday Cake
* 100 : 1000 coins
* 200 : Fluffy Cat
* 234 : Alec Wild Card
* 234 : Alyssa Wild Card

All the money and items you collect during an Arcade play will disappear as the play ends so it is recommended to use all your resource during the play.
Enemies

During a mission, your agents can confront an enemy which can knock them out or bring disadvantage for the player.

There are four types of enemies:

* Guards: Moving enemies that patrol the area, can knock out an agent they saw
* Stationary: Motionless enemies
* Bonus: Very rare enemies which can unlock unique bonuses for the player
* Bosses: Unique enemies with particular gameplay

## List of Stationary

**Movement:** Moveless
**Vision:** 90°
 File:EOTgargyole.png | **Gargyole** | **Resistance:** -
**Movement:** Moveless
**Vision:** 90°

## List of Bonus

**Movement:** 5 squares
**Vision:** 360°
**Movement:** Random Teleportation
**Vision:** 360°
Can't alert other guardsDon't knock out
Glenn

**Type of enemy** | Centurion

Glenn is one of the 8 Centurions that the players will have to challenge during their mission.

He has the power to give Elite Statut to normal enemies.

## Character

### Biography

#### Before the events

Glenn, or Glenster Salt, is a struggling musician, living in Emarown. One day, after a mystical dream, he understands that he has to find all the reincarnation of powerful beings, The Four Warrior, and the Mystical Stone to awaken their power and defeat a near menace, the evil Misstical.

### Centurion Power

As the Hitter Centurion, don't let his nerdy look fools you, Glenn uses his power to attack your agents with a guitar riff, making him move close to the agent and still able to see and attack another agent.

When he comes across another guard, Glenn uses the Mystical Stone to "reveal the Warrior" which means that he gives to this guard a random Elite statue.

## Gallery

Official DesignOriginal Design (Glenn's Adventure)
## Trivia

* As a character, Glenn is owned by SaltyJohn5
Puppet

The Puppets are the default enemies in the game.

In the Story Mode, they appear often as soon as the first mission.

### Movement

Tthey mostly walk randomly in an 2 to 5 squares movement until they are alerted.

### Confrontation

As a guard, if they see an agent they can knock him out immediatly.

### Bonus & Drop

* 3 coins (50%)
* Common item (39%)
* Rare item (10%)
* Legendary item (1%)

## Appearance

Depending of the level, the Puppets change their uniforms to correspond with the theme:

## Gallery

Default versionPerfect Dwelling version (woman)
Qezalt

**Type of enemy** | Centurion

Qezalt is one of the 8 Centurions that the players will have to challenge during their mission.

He has the power to transform himself into a powerful dragon if he is in the same room as an agent. To prevent this, the players also have the ability to move him like one of their agent.

## Character

### Biography

#### Before the events

Qezalt was born from the sand following an ancient tribe's ritual. Since them, he becomes the mythical guardian of the Desert using his sand and sun powers.

## Gameplay

Qezalt is seen as the Undercover Centurion.

Qezalt has a particularity: The player is able to move him like any other agent during the player's turn.

### Centurion Power

If Qezalt is in the same room than one of your agents during the guards' turn, he knocks out them instantly using his dragon form.
When Qezalt is in dragon form, it stay this way. In Dragon form, he can still knock out every agent in the same room as him but, this time, can't be moved by the player or even knocked out.

It is important for the player to always be sure that, by moving Qezalt, he never come across one of his agents. Also, Qezalt will still be moved during the opponent's turn.

## Gallery

Official DesignOriginal Design (Draco Duel)Original Design for the dragon from (Draco Duel)
## Trivia

* As a character, Lucrecia is owned by Somarinoa
List of Agents

There is fourteen agents available during the game:

## Nimble

* **Second:**  **Creepy**
* **Anti:**        **Reckless**

* **Second:**   **Flamboyant**
* **Anti:**         **Geek**

## Hitter

* **Second:**  **Reckless**
* **Anti:**         **Flamboyant**

* **Second:**   **Geek**
* **Anti:**         **Cute**

## Lookout

* **Second:**   **Cool**
* **Anti:**        **Creepy**

* **Second:**  **Reckless**
* **Anti:**        **Creepy**

* **Second:**   **Cute**
* **Anti:**        **Reckless**

## Undercover

* **Second:**   **Flamboyant**
* **Anti:**        **Reckless**

* **Second:**   **Geek**
* **Anti:**         **Cute**

## Charmer

* **Second:**   **Cool**
* **Anti:**         **Geek**

* **Second:**   **Cute**
* **Anti:**         **Cool**

## Lucky

* **Second:**  **Creepy**
* **Anti:**         **Cool**
Dump of Time?!

This page is where we're storing old gameplay mechanics, story ideas or characters that are no longer current.

## Special Abilty

#### Soft Spores (Madame Mothana)

Madame Mothana invades all the room where she's in and all the adjacent open spaces with spores as she flaps her wings. All the enemy targeted by the spores will lost their alert status as if they have never seen one of your agent or hear an alarm.

#### Hidden Spirit (Smile)

During 2 turns, Smile can move and stay unseen by the enemies.

#### Warp (Zpyrus)

Zpyrus summons a warp for himself, you can teleport in any zone visible for the player.

#### Regal Form (Bunea)

Bunea will transform herself in her Regal form for 2 rounds. In this form when she is working on tampering something, she will summon a Reflect Bubble making her less visible and invincible during the time of the tampering.

#### Sakura Eyes (Giselle)

Giselle will slap her hand fan into the air summoning a wind of Sakura petals. The petals will float randomly during 2 rounds in the area revealing what it's around them in a 2x3 zone.

#### Bright Light (Mons)

Mons expand his charm area for one square (for example to 4x4 to 5x5) the effect last three turns but he can each turn, add another square making him able to have a charm area of 7x7.

#### Sheriff Star (Bowie)

Bowie launches his Sheriff Star. The star will hit three enemies in a row as long as they are in the same open space.

#### Light Vibes (3.14)

3.14 glows and can succeed immediately to tamper any objects in his vision range. During the use of this power, he becomes more visible for the enemies so beware.

#### Victory (Unten)

You can use this power only once in a mission. If you win during the same turn that you used this Specialty you will receive a double amount of victory money.

#### 虎 Parkour (Tigzon)

Tigzon warms up and then runs and jumps everywhere in the area, knocking all the enemies in the same room (as long as they have a defense inferior to Tigzon's strenght).

#### Dark Green Sword (Aingeru)

Until you re-use this power to deactivate it, Aingeru becomes his dark self and use his sword as a weapon (making him able to knock out enemies like a Hitter agent), in this form Aingeru looses his Look-out abilities.

## Centurion

When he comes across another guard, Glenn uses the Mystical Stone to "reveal the Warrior" which means that he gives to this guard a random Elite statue.

When in Dragon form, he invokes a sandstorm on all the arena making all the guards invisible to your agent (except the Lookout).
In dragon form, Qezalt becomes bigger (3x3) and only move by turning on himself giving you the opportunity to knock him if necessary.
Action Point

Action Points, or AP, are a fundermental and basic element of the Infiltration phase.

Your agents use AP in order to move around the level or to execute certain action (while others do not).

The base level of AP by Agent is 8 - but object or event can give additional AP (or substract some of them)

Each agent has their own AP pool, so can move without effecting the others. If you have multiple agents, then you can swap between them at will by selecting them during the Mission. You can, if you wish, leave an agent with AP remaining, move another agent, then go back to the first and finish using their AP. Or you can, ending your turn without using all the AP from one (or several) of your agents.
Wild Cards (items)

Wild Cards are special item that you can buy with Umbogay.

You can use them one time when you planning your mission. By doing that you add a Wild Card Agent to your team for the next mission, as soon as the mission is done (with success or not) the Wild Card agents become unavailable until you re-use their items.

They are to be unlocked first.
Хранилище Гильдии

Хранилище гильдии

## Описание

Хранилище гильдии-весьма удобное изобретение. Когда у вас заканчивается место в рюкзаке, положите вещи на Склад. Для этого вам необходимо найти местного жителя (НПС), отвечающего за склад.

В Бернео это Аннэ.

## Виды

* Личное хранилище — это хранилище только для определенного персонажа. Если вы зайдете другим персонажем, положенные в хранилище вещи первым персонажем будут для вас недоступны.
* Гильдия — если вы вступили в гильдию, то у вас появляется возможность заходить в хранилище всей гильдии. Но у вас может не быть прав на пользованием хранилищем гильдии. Получение прав следует обсудить с Мастером.
* Хранилище учетной записи — этим хранилищем могут пользоваться все персонажи, которых вы создадите на одном аккаунте. Если вдруг вам надоело играть одним персонажем и вы решили создать нового персонажа на той же учетной записи, просто перенести все нужное в это хранилище, зайдите другим персонажем и заберите вещи из этого хранилища.
Scrapbook

The Scrapbook is a diary that reveal various informations on the game for the player.

At first the Scrapbook will be mostly empty, the player will have, through different action, unlock new pages to complete it.

There are three parts:

* Agent Profile
* Bestiary
* The Beorn Sagsa

The Scrapbook can also be access directly from the Main Menu, once you opened one of the three Saved slots. (Each Saved Slots have their own, but same, Scrapbook)