Void Reaper (Prestige Class)

**Void Reaper**

Void Reapers have a natural affinity to Voidrite, and eschew the wider diversity of gifts afforded by the Outsider to focus and harness this affinity instead, enhancing their weapons and armor with it and using it to mark their foes for death.

**Alignment:** Any

**Hit Die:** d8

**Class Skills:** 2+ Int mod.

**Prerequisites:** Mana pool or Martial Mana class feature

**Heavy Armor Proficiency:** At first level, Void Reapers gain proficiency with heavy armor.

**Cast Voidstone:** Void Reapers may spend a point of mana as a swift action to summon and launch a small piece of Voidstone at a target creature within 30 ft of them with a ranged touch attack. On a success, the creature has the voidstone embedded into them for 1 round per Void Reaper level or until the creature takes a standard action to remove it. While embedded with the Voidstone, the target takes an additional amount of damage from the Void Reaper equal to their Wisdom modifier when hit with an attack or damaging ability.

**Void Inheritance:** Void Reaper levels count as Marked levels for determining how much mana is in your Mana Pool, and for determining your level when selecting Gifts.

**Voidrite Infusion:** At 2nd level, a Void Reaper can expend 1 point from their Mana pool as a swift action to grant any weapon they are holding a +1 enhancement bonus for 1 minute. For every two levels beyond 2nd, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 10th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.

At 5th level, these bonuses can be used to add any of the following weapon properties: brilliant energy, dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal.

Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the mana pool point is spent and cannot be changed until the next time the Void Reaper uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the Void Reaper.

A Void Reaper can only enhance one weapon in this way at one time. If they use this ability again, the first use immediately ends.

**Voidstone Improvement:** At 3rd level, a Void Reaper improves their ability to cast their voidstone in a way of their choice, from the list below. At level 5, 7, 9, and 10 they may choose an additional improvement.

*Lasting Cast:* Your voidstone cast increases its duration to be 2 rounds per void reaper level.

*Eternal Cast:* Your voidstone cast increases its duration to be 4 rounds per void reaper level. You must have the Lasting Cast Improvement to select this one.

*Far Cast:* Your voidstone's range increases to 60 ft.

*Extended Cast:* Your voidstone's range increases to 120 ft.

*Critical Cast:* Your critical threat range is increased by 1 against the target.

*Initial Damage:* Your voidstone deals its damage when you initially hit a creature with it.

*Ending Damage:* Your voidstone deals its damage to the target when the duration expires or when it is removed.

*Auto Damage:* Your voidstone deals its damage to the target at the end of every turn.

*Staggering Shot:* Your voidstone Staggers the target for the duration.

*Stunning Shot:* Your voidstone Stuns the target for 1 round. You must have the Staggering Shot Improvement to select this one.

*Cast Bomb:* Your voidstone no longer targets a creature, but an area. It deals 1d6 damage/ void reaper level to every creature within a 15 ft burst of a point in range. Creatures are given a reflex save (DC 10+Void Reaper level+ Wis Modifier) for half damage. This Improvement is incompatible with Ending Damage, Auto Damage, Initial Damage, and Void Turret.

*Powerful Bomb:* Your voidstone bomb instead deals 2d6/ void reaper level. You must have the Cast Bomb Improvement to select this one.

*Large Bomb:* Your voidstone bomb instead deals damage in a 30 ft burst. You must have the Cast Bomb Improvement to select this one.

*Void Turret:* Your voidstone is no longer launched at a creature, but is instead placed in your square or a square adjacent to you, hovering at your head's height. It targets the nearest hostile creature within range each turn, making a ranged touch attack to deal its damage. You must have the Auto Damage Improvement in order to select this one.

*Turret Conduit:* When using an active outsider gift, you can have it originate from the square your void turret is in. You must have the Void Turret Improvement to select this one.

*Elemental Damage:* Your voidstone's damage is changed to be a common energy type.

*Improved Elemental Damage:* Your voidstone's damage is changed to a secondary energy type (if it is positive or negative energy, it cannot heal creatures). You must have the Elemental Damage Improvement to select this one.

*Greater Elemental Damage:* Your voidstone's damage is changed to an advanced energy type. You must have the Improved Elemental Damage Improvement to select this one.

*Superior Elemental Damage:* Your voidstone's damage is changed to a Hybrid energy type. You must have the Greater Elemental Damage Improvement to select this one.

*Healing Cast:* Your voidstone heals the target rather than damaging it. You must have the Elemental Damage Improvement to select this one.

*Internalize Voidstone:* Rather than target another creature, you can cast your voidstone into your own body to enhance it. You gain a +1 natural armor bonus to AC per two levels in this class. This Improvement is incompatible with any improvement that does not list is as a prerequisite.

*Improved Internalize:* Your natural armor bonus from Internalize Voidstone is increased to +1 per level in this class. You must have the Internalize Voidstone Improvement to select this one.

*Greater Internalize:* Half of your natural armor bonus from the Improved Internalize Voidstone Improvement is instead a dodge bonus. You must have the Improved Internalize Improvement to select this one.

*Superior Internalize:* Your full natural armor bonus from Improved Internalize is instead a dodge bonus. You must have the Greater Internalize Improvement to select this one.

*Internalized Enhancement:* You gain a +2 bonus to a single ability score of your choice while your voidstone is internalized. You must have the Internalize Voidstone Improvement to select this one.

*Improved Enhancement:* You gain a +2 bonus to a second ability score of your choice while your voidstone is internalized. You must have the Internalize Enhancement Improvement to select this one.

*Greater Enhancement:* Your bonus from Internalized enhancement is increased to +4. You must have the Improved Enhancement Improvement to select this one.

*Superior Enhancement:* Your bonus from Improved Enhancement is increased to +4. You must have the Greater Enhancement Improvement to select this one.