recursal/Fanatic-Fandom huggingface dataset:
Butter

**Butter** is a food item in *Clanfolk*.

## Usage

* Butter can be eaten raw but has only a small impact on the Clanfolk food need.
* Mountains and Forest Traders may buy Butter from the players Clan.

## Acquisition

* After the Clanfolk build their first Butter Churn they gain the ability to make Butter from Milk, as long as at least one clean Bowl is in supply. After the player gives the instruction someone with sufficient Cooking Skills Priority will collect the Milk and a Bowl and go make the Butter.
The player can also use the Auto Supply option to try and ensure there is at least a minimum count of Butter in the colony, but doing so will not ensure the required Milk is in supply.
* Plains Traders may sell Butter to the players Clan at 3 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Coal Bin

A **Coal Bin** is a waterproof storage for Charcoal.

## Usage

Charcoal will degrade when left exposed to Rain, putting it in a Coal Bin will keep it dry.
If placed proximate to a Charcoal Kiln there may be no need for Clanfolk to physically Haul the Charcoal once it is made.

Using the Coal Bin for storage is six times as space efficient as Stockpiles are, allowing 600 Charcoal per tile instead of the 100 per tile of a Stockpile.

## Acquisition

After producing Nails Clanfolk will gain the ability to construct a Coal Bin, the player need only place the blueprint found in the Storage section of the Objects menu. When someone with sufficient Building Skills Priority takes on the task they will collect the required Planks, Nails, and Iron Ingots, and build the Coal Bin.
Fishing Spot

A **Fishing Spot** is a food source in *Clanfolk*

## Usage

The player may use a Fishing Spot to *order* a number of Raw Fish be caught by the Clanfolk (batches of five), when someone with sufficient Hunting Skills Priority takes on the task they will walk to the Fishing Spot and attempt to catch fish. The time that will be taken is dependant on at least two factors, the first being the Lakes population of Fish (more fish means shorter time to catch), the second being the skill of the fisher.

## Acquisition

After building a Work Bench the Clanfolk gain the ability to build a Fishing Spot, the player may find the command in the Hunting Objects menu. When the required Ingredients are in supply a Clanfolk member with sufficient Building Skill Priority will collect those ingredients and assemble the Fishing Spot.
Cooking

**Cooking** is a Skill that all Clanfolk have.

Among the 14 Skills that all (non-baby) Clanfolk have, the Cooking Skill determines how well they will use Cooking Fires, Stone Fireplaces and Kitchens, along with Meat Smokers, Querns, etc. to make Food for the colony.

* Clanfolk with higher Skill will take less time to perform relevant tasks than less skilled individuals. Most Adults will have reached level 2 or 3 as a minimum.
* If they have any smiley faces beside the Cooking icon they will gain mood when performing these tasks.
* If this is their disliked skill (1-3 sad Red faces), having to do such tasks will lead to a reduction of Mood. It may also be at 0 (zero) skill.
* Experience gained from these jobs will be greater than normal if the Clanfolk member has x2, x4, or x8 multiplier on the icon. And they can potentially reach levels higher than 10 further reducing the time they take to do such tasks.

## Relevant Tasks

* Use of Cooking Fire, Cooking Pot, Meat Smoker, Kitchen, Tiled Peat Stove. to cook food. (Recipes on relevant object pages.)
* Use of Quern, Dough Table, and Bread Oven to make Bread
* Use of Butter Churn and Cheese Press to make Cheese
* Use of the Dish Washer
* Filling Mushroom Racks
Manure Basket

A **Manure Basket** is used to collect animal poop to create Fertilizer.

## Usage

A Manure Basket will be used by Clanfolk with sufficient Farming Skills Priority to pick up Livestock dung. This will happen automatically as long as the Clan has at least one Manure Basket that can be filled, no command need be given by the player. When the basket is full, it is emptied in a Compost to create Fertilizer.

Empty or full baskets can be stored on a Gong Place.

## Acquisition

After placing a Compost, Manure Baskets can be crafted at a Work Zone or a Work Bench. After the command is given someone with sufficient Crafting Skill Priority will collect the required Straw and Branches then craft the Manure Basket.

## Notes

* Like all Mobile Containers:
	+ Using Poop will not consume the Basket itself, only the contents;
	+ One Basket can contain 100 Poop, and Clanfolk will merge the contents of multiple Baskets into one when needed. For example, 4 Baskets, each containing 25 units of Poop, will be merged into 1 Basket with 20 units, and 3 empty Baskets will be left;
	+ Auto Supply cannot be used for Baskets production.
* Unlike other Mobile containers however, when Manure Baskets are manually emptied by clicking on "Dump Contents", they revert to being empty Baskets, but the contents are not lost; instead, poop is dropped on the floor.
	+ As of v0.444, dumping contents of a Manure Basket will only drop half of the poop on the floor. This may be a bug.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Flour Pallet

A **Flour Pallet** is a place to store Flour.

## Usage

Having a Flour Pallet between a Quern and a Dough Table will allow them both to be worked more efficiently. This is because it allows the output of the Quern to be held in place before the Dough Table can use it.

## Acquisition

After creating Oat Flour in a Quern Clanfolk will gain the ability to construct a Flour Pallet, the player need only place the blueprint found in the Storage section of the Objects menu. When someone with sufficient Building Skills Priority takes on the task they will collect the required Planks, etc. and build the Flour Pallet.
Iron Standing Torch

An **Iron Standing Torch** is a sparkless light source.

## Usage

When lit, Iron Standing Torches light the surrounding area, within a radius of about 4 tiles. Torches are lit, put off, and refuelled by Clanfolk with sufficient Repair Skill. Refuelling requires 6 Straw, which will last for a total of 900 seconds (half a day). Clanfolk will use torches when the lighting on their tile is low ("LowLight") or absent ("Dark"), typically in the evening and at dawn, or in a Room without windows. They will be put off when another light source lights their tile, typically daylight at the end of morning. Enabling the "Keep Lit" option will force them on constantly regardless.

With little or no lighting, Clanfolk will suffer from the *Low Light* or *Darkness* Afflictions respectively, which greatly reduce Work Efficiency (work speed). Additionally, babies and juveniles with the *Afraid of the Dark* Trait will get the *Darkness Fear* Affliction, which reduces Mood and impedes Sleep. This only happens in completely dark areas.

Torches of all kinds have a light radius of about 4 tiles. Turning off "advanced lighting" in the video settings makes it easier to spot which exact tiles are lit. The lighting type is also displayed in the top-left infobox when hovering a tile, for example "Lighting: FireLight" means that tile is lit by a player-made object such as a torch.

## Acquisition

Iron Standing Torches are unlocked after building a regular Iron Wall Torch for the first time.

### Comparison

In addition to not emitting any sparks, Iron (Wall and Standing) Torches last 50% longer than their regular counterparts, using only 20% more Straw: they burn 6 Straw in 900s, when regular torches burn 5 Straw in 600s. Therefore, Iron Torches also consume 20% less Straw in total, by making each unit of Straw burn 25% longer. They are also non-flammable themselves, meaning they won't be damaged or destroyed in the event of a fire.
Crate

A **Crate** is used when shifting Objects.

When the player wishes to rearrange things in the colony they can direct Clanfolk to store Objects that have been built on the map. When someone with appropriate Skills Priority takes up the task they will Pack Up the object and put it in a Crate, that will then be hauled to a General (Stockpile).
If the player chooses instead to *Move* the Object it will be put in a Crate, taken to the new location, and then set up again.
Wash Zone

A **Wash Zone** is a place for Clanfolk to clean up.

## Usage

When unclean (Cleanliness on the Attributes display), Clanfolk will head to a Wash Zone during the free time of Sunrise or Sunset. They may also quit working to go wash during their workday if they become too dirty.

## Acquisition

From game start the player can designate shoreline tiles as Wash Zones.

The tile is no longer usable for other purposes, with one exception: it can be placed on top of existing Reeds, which will continue to grow, and the Wash Zone will still be usable. For technical reasons, this is only possible after at least one Stone Sickle has been crafted.

## Notes

* Having a Drink Zone near a Wash Zone does not increase the risk of disease from drinking (Drinking straight from a Drink Zone always includes a risk of diarrhea).
Flax Retting

A **Flax Retting** is a place for processing Flax.

## Usage

With Flax Retting(s) placed on the coast Clanfolk will start taking bundles of Flax Stems to be submerged. After enough time has passed the Stems become Cured Flax Stems. This is a natural process that the Clanfolk do not have to be present for. When temperatures drop to freezing point the retting will stop.

Once they are unlocked, the following items can be crafted at the Flax Retting.
Crafting time corresponds to a Clanfolk Member with Clothes level 0 and neutral Work Speed.

IdleIn Use
## Acquisition

After creating Flax Stems at a Thresher and having at least one Large Rock in supply the Clanfolk are able to build Flax Retting stations on the shoreline. After the player places the blueprint a member of the Clan with sufficient Building Skills Priority will take a Rock to the specified location and set up a Flax Retting.
Hearty Stew

**Hearty Stew** is an advanced meal in *Clanfolk*.

## Usage

Hearty Stew may be consumed by Clanfolk when they are hungry, providing the "Ate Stew" effect: +1000 Warmth and +2000 Work Efficiency for 900s (half a day).

## Acquisition

After the Clanfolk have built a Kitchen and have acquired all the ingredients, the player may direct them to produce Hearty Stew. Someone with sufficient Cooking Skills Priority will collect the required Bowl, Raw Meat, Broad Beans, Bread, Water (in a Jug), and Charcoal (for heating), then spend the time cooking.
An Auto Supply may be set to try and ensure the colony has a minimum count of Hearty Stew available for the Clanfolk to eat, but it does not guarantee the requisite ingredients.

## Trivia

* Before the Hearth and Home (0.417) update, Hearty Stew used to be called just "Stew", didn't require Broad Beans, and didn't provide any stats buff.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Family Tree

The **Family Tree** shows all the Clanfolk that have been part of the player Clan.

Three or four generations of Clanfolk can be in play at a time; as time passes in game the Seniors will die and Babies become Juveniles then Adults. The Family Tree display will show the relationships between Clanfolk in the player's Clan (at game start it will be the same as the Clan setup screen). Each member is shown with the Skills they like, dislike, and have an aptitude for, along with their Traits and an indication of their age.

All Clan members will either be descended from a (non-playable) Patriarch and Matriarch, or have married someone that was. Couples will be shown with the direct descendant on the left and their spouse on the right.

## Expanding the family

### Adding Workers

The fastest way of adding to the Clan is have single adults marry Workers, bringing them into the family. For this to happen, a worker must have maxed Satisfaction (100), and an available potential adult partner of the opposite gender must be present in the player's Clan. ~~(As of v0.242, widowed Clanfolk cannot marry again.)~~ (v0.264 has introduced the possibility of remarriage)

### Having Babies

The slower way of adding to the Clan, is Pregnancy. (Details on that page.)

If the relevant conditions are met, the woman will become Pregnant, adding *Pregnancy* to the list of her Attributes (slotting in third to that list). The woman will remain pregnant for 36000s (20 days).

After giving birth the woman will find her time spent taking care of the child is significant and she will do less of the "normal" work than she had been doing previously. After the child has spent 20 days as a Baby they will become a Juvenile and start working in the colony.

### Long Term

The Players Clan can only continue to survive over multiple years by the combination of the two above methods. Workers won't have anyone to marry if Babies aren't being born. The Babies (once grown) will only have someone to marry if Workers continue to be hired on.
Compost

A **Compost** is where Clanfolk will create Fertilizer.

## Usage

Once constructed, the Compost will need to be filled with 15 Wood Ash, 15 Straw and 1 Sack. After that, the station will stay waiting in the "Waiting Pre-Fertilizer" state. When Clanfolk have added enough rotten food, Manure Baskets or Full Chamber Pots, the Compost will start working and produce one sack full of Fertilizer.

Note that while the in-game description references Manure Baskets, it is possible to have a fully working Compost using only Chamber Pots.

Once they are unlocked, the following items can be crafted at the Compost.
Crafting time corresponds to a Clanfolk Member with Farming level 0 and neutral Work Speed.

## Acquisition

After having at least one each of: Logs, Twine, Branches, Straw and Sack, the Player can select the Compost from the Farming portion of the Objects menu and choose a location for it on the Map. After time to bring the requisite Branches, Twine and Logs (and possibly clear the area) a Clanfolk member will assemble the Compost.
Wall Hide

A **Wall Hide** is used to improve the environment.

## Usage

With a Wall Hide on the wall the Environment will be improved. It can be placed on the left, right or bottom side of a bare wall.

## Acquisition

Once a Decorative Hide has been crafted for the first time, the player can place a blueprint on the Map and when a Clanfolk member with sufficient Crafting Skills Priority takes up the task they will collect the required Decorative Hide then go craft the Wall Hide.
Wood Roof

A **Wood Roof** keeps the rain off the ground below.

## Usage

Like all other Roofs the Wood Roof requires support from a wall, and can extend a specific distance from walls without further support. The Wood Roof has a *Span* of 4, the highest in the game, allowing the Roof to extend four tiles away from its support (measured along orthogonal crossings, not diagonally). When built from walls on opposite sides of a rectangular grid a roof gains a 'free' tile of span in the gap; as such a room with a Wood Roof can be 9 tiles wide in one direction without a need for further support in the room. Building Doors may temporarily interfere with the determination of span so players may want to finish the walls and doors before instructing Clanfolk to build the centre of the roof.

Heat loss from a room with a Wood Roof is less than that of a Mountain Room with unchanged roof. During Winter the Clanfolk will be more comfortable in rooms with a constructed roof rather than Mountain.

A roof may be constructed over an outdoor area to keep Rain off of Objects and Ingredients that should be kept dry. This can be managed from a single support column (similar to an umbrella), expanding out with no need for further walls. With a Wood Roof this can result in 68 tiles being sheltered from a single support.

NB. It is not possible to build Roofs that overhang Lake tiles.

## Acquisition

After making Planks and Nails the Clanfolk gain the ability to create Wood Roofs. The player can place blueprints for such over any area of the Map (aside from Lakes and Mountains), but only those tiles that would be supported by Wall tiles (or other roof tiles) will display as normal. If the tile would not be adequately supported it will show with a red icon. Clanfolk with sufficient Building Skills Priority will collect the required Ingredients and build roofing where it will be supported.
Iron Ore Pile

A **Iron Ore Pile** is a place to store loose Iron Ore

## Usage

Instead of relying on Stockpiles to store Iron Ore the Clanfolk can instead use an Iron Ore Pile which may hold six time the ore on one tile. With default priorities the Iron Ore Pile will be delivered to ahead of any Stockpile.

## Acquisition

After Clanfolk have mined enough Iron Ore they can be instructed to build a Iron Ore Pile on the Map. Once the player has placed the blueprint someone with sufficient Building Skills Priority will collect the required Items and build the Iron Ore Pile.
Work Speed

Work Speed refers to several concepts in *Clanfolk*:

* Clanfolk Work Speed, which depends on their Work (Efficiency) Attribute;
* Tools Work Speed;
* Crafting Stations Work Speed.

All three of them influence the final, effective task completion time (although the latter two cannot coexist, since no task involves both a tool and a crafting station).

## Work Speed Calculation

All Jobs take a certain amount of time to complete; several factors determine that time:

```
Final Job Time = ( Base Job Time × Tool/Object Multiplier × Work Speed Multiplier ) ÷ ( (Skill Level ÷ Max Skill Level) × (Max Bonus Multiplier - 1) + 1 )
```

* Tool/Object Multiplier is applied if a Tool or an Object is used for the Job. For example, a Stone Pick has a Work Speed of 60% while an Iron Pick is at 100% (which means it won't slow down the job). Similarily, the Cooking Fire has a Work Speed of 70%, so it will multiply cooking jobs time by 1.3.
* Work Speed depends on the Clanfolk's Work Efficiency, an Attribute. It is displayed on top of the Work Efficiency tooltip (when hovering over it). It varies from 50% ( = time x 2) to 200% ( = time x 0.5).
* Skill Level is the current level of the relevant Skill.
* Max Skill Level is usually 10, but it may be up to 12, 14, or 18 if the Clanfolk has an aptitude for that skill, with a x2, x4, or x8 bonus respectively.
* Max Bonus Multiplier = ( Max Skill Level / 5 ) + 1

Example:
A Clanfolk has a x4 aptitude on Clothes, so his max level is 14. His current level is 11.

His Work Efficiency is at 6 000/10 000, so his Work Speed is at 120% ( = time x 0.8).

He goes to a Clothes Zone (work speed = 50% = time x 2) to craft a Fur Tunic (base time = 50s).

```
( 50 × 2 × 0.8 ) ÷ ( (11 ÷ 14) × (3.8 - 1) + 1 ) = 25
```

It will take him 25 seconds to craft the Fur Tunic.
Dish Rack

The **Dish Rack** is where Clanfolk will place both clean and dirty dishes.

## Usage

After it has been built, the Dish Rack will be used to store both the clean Bowls and Dirty Bowls. Clanfolk will deposit their dishes directly to the Dish Rack once they are finished eating.

## Acquisition

After crafting their first Bowl Clanfolk will gain the ability to build Dish Racks. After the player places the blueprint on the Map, and with sufficient Planks and Nails in supply, a Clanfolk member with sufficient Building Skills Priority will collect those resources and build the Dish Rack.

### Additional

An optimised placement can also be made with a nearby Food source such as a Kitchen with a Serving Table, a Dish Rack next to it, and a nearby Dish Washer beside that, ensuring a smooth flow of food and dishes as Clanfolk will automatically place their dirty dishes onto the dish rack after they are done eating.

### Gallery

A simple and effective kitchen, serving table, dish rack, and dish washer setup.
Linen Coif

A **Linen Coif** is a clothing item.

## Usage

* When the Map temperature raises above the level they find comfortable, Clanfolk will make their way to currently unused Linen Clothing in the colony and put it on. A Linen Coif is one of the (currently) three items that can be made from Linen.
* Coast Traders may buy Linen Coif from the players Clan.

## Acquisition

* After building a Tailor Bench and having Linen Cloth in supply Clanfolk can be instructed to produce Linen Coifs, either a specific number or via Auto Supply. (NB. Auto Supply does not guarantee the required components.) A Clanfolk member with sufficient Clothes Skills Priority will collect the required Cloth and Linen Hanks and go craft the Coif.
* Plains Traders may sell Linen Coif to the players Clan at 4 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Fur Hat

A **Fur Hat** is a stinky but warm clothing item.

## Usage

* When the Map temperature drops below the level they find comfortable, Clanfolk will make their way to currently unused Clothing in the colony and put it on. Fur clothing is warm but stinky for the Clanfolk but will be chosen ahead of sack clothing when the temperature drops. If available, Clanfolk will prefer a nicer Wool Hat.
* Mountains Traders may buy Fur Hats from the players Clan.

## Acquisition

* When given the command at a Clothes Zone or Tailor Bench a Clanfolk member with sufficient Clothes Skills Priority will collect the required Dry Hides and start crafting the Fur Hat.
If the player chooses to use it the Auto Supply option will lead to the Clanfolk trying to keep a minimum number of Fur Hats in supply.
* Forest Traders may sell Fur Hats to the players Clan at 2 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  **Fur Hat** •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Stone Floor

A **Stone Floor** is a place for Clanfolk to walk.

## Usage

* When walking across a Stone Floor Clanfolk experience an increase in walk speed.
* Having a Stone Floor will improve the Environment rating of rooms and outdoor locations.

## Acquisition

To be able to build Stone Floor the Clanfolk must have Gathered Clay. After this requirement is reached the player may instruct the Clanfolk to construct lengths or sections of Floor, members with sufficient Building Skills Priority will collect the required components and start building the floor.
Planting

****Planting**** is a Command Menu the player may use to give agriculture related commands to Clanfolk

For plant based Food sources the Clanfolk can either repeatedly gather Berries or Mushrooms from the map, or engage in agriculture. The Planting menu provides the means of instructing Clanfolk to do so.

A variety of Crops can be cultivated by the Clanfolk, with better harvests possible when they first Till the Soil they intend to grow those crops on.
NB. Not all these are food crops, some are useful for other reasons.

* Berries can be grown in a controlled area, allowing faster growth.
* Flax will allow the Clanfolk to start the process of making Linen Cloth, which is required for the only clothing that can cool the wearer.
* Hay is used to produce Straw, an essential early resource.
* Heather and Thistle are mainly decorative.
* Oats can also produce Straw, but the grain is more important for producing Bread and other food.
* Reed will only grow on the shoreline and can be planted without seeds. Thus Tilled Soil is irrelevant for it.
* Trees can be planted anywhere on normal Soil allowing more controlled sources of Branches and Logs.
* Vegetables (Broad Beans, Kail, Onions, Neeps) are used in Cooking multiple recipes, and will be eaten by Livestock if left on the ground.

## Command Menu

#### Soil

* Tilled Soil - Will turn normal Soil into Tilled Soil, that will increase the growth rate of many plants.
* Remove Tilled Soil - Returns Tilled Soil back to normal ground.

Soil can also be removed by queuing up a Demolish Floors job.

#### Crops

* Hay (common grass) – Can be processed into Straw
* Reed – Yields Straw, but only grows on the coast.
* Oats – Can be processed into Straw. The grain is also used in producing Bread, Brose, and Haggis.
* Flax – Used in producing Linen Clothing
* Broad Beans – Vegetable used in Cooking; can be fed to Livestock if left on the ground
* Heather – Can beautify an area when planted or when left to hang on a Herb Rack
* Kail – Vegetable used in Cooking; can be fed to Livestock if left on the ground
* Onions – Vegetable used in Cooking; can be fed to Livestock if left on the ground
* Neeps – Vegetable used in Cooking; can be fed to Livestock if left on the ground
* Thistle – Can beautify an area when planted or when left to hang on a Herb Rack; slows movement

#### Trees

* Berry Bush - Clanfolk will take Berries from supply and plant them to grow Berry Bushes, for later food production. If planted in Tilled Soil the Berries will grow faster and have a more bountiful harvest.
* Tree - Will plant Trees on the Map, no seeds are required.

*Cancel Job* options exist in all of the submenus.
Branches

**Branches** are a Basic Crafting Ingredient in *Clanfolk*.

## Usage

* Branches are required for the crafting of most early Tools.
* Many Buildings require Branches in their construction.
* Most early Objects will use Branches in their construction.
* Cooking Fires and Stone Fireplaces require Branches to create the fire for cooking.
* Charcoal, which is needed to make Iron Ingots, requires burning Branches.
* Mountains Traders may buy Branchess from the players Clan.

## Acquisition

* The Gather Branches Job is available at game start and doesn't require any tool. Clanfolk will gather up to 5 branches per selected tree, provided their Gathering Skills Priority allows it.
* The Clear Trees Job requires at least one Stone or Iron Axe to have been crafted. Once the Job is set, Clanfolk may grab an Axe and proceed to cut down Trees, provided their Lumber Skill Priority allows it.
* Heather items can manually be broken down into Branches.
* Forest Traders may sell Branches to the players Clan.

### Additional

Trees can have a maximum of 20 Branches, 5 of which can be gathered by hand, and 15 obtained when cutting down the tree. An additional 100 Branches may be obtained from processing the tree's 5 Logs into Branches at a Timbery, and another 100 from the stump's 5 Logs. This brings the total potential yield of one tree to 220 Branches (not accounting for branches regrowing on trees).

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Milking Bucket

A **Milking Bucket** is used to contain Milk.

## Usage

A Milking Bucket will be used by Clanfolk with sufficient Farming Skills Priority to collect Milk from Cattle or Goats. This will happen automatically as long as the Clan has at least one Cow or Nanny Goat ready to be milked, no command need be given by the player.

A full bucket will contain 20 Milk, enough for making one recipe of Butter or Cheese. When the milk is used up, the Milking Bucket is returned and may be used again. Empty or full Milking Buckets can be stored on a Jug Pallet.
Sometimes Animals or Clanfolk will drink some of the Milk from a Bucket that was full, leading to partially filled buckets not being used completely when making Butter or Cheese.

## Acquisition

With the creation of their first Smithy the Clanfolk gain the ability to craft Milking Buckets. Once the command is given a Clanfolk member with sufficient Crafting Skill Priority will collect the required Iron Ingots and Planks and take them to a Smithy to craft the Bucket.
N.B. If the Clan does not have Cows or Nanny Goats it is still possible for them to create Milking Buckets, but they will have no benefit until the Clan does acquire such animals.

## Notes

* Like all Mobile Containers:
	+ Using Milk will not consume the Bucket itself, only the contents;
	+ One Bucket can contain 20 Milk, and Clanfolk will merge the contents of multiple Buckets into one when needed. For example, 4 Buckets, each containing 5 units of Milk, will be merged into 1 Bucket with 20 units, and 3 empty Buckets will be left;
	+ When Milk Buckets are manually emptied by clicking on "Dump Contents", the contents are lost, and they revert to being empty Buckets;
	+ Auto Supply cannot be used for Buckets production.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Leather

**Leather** is used to make Clothing.

## Usage

* Leather can be processed at a Tailor Bench to create Leather Tunics and/or Leather Bottoms.
* Mountains and Coast Traders may buy Leather from the players Clan.

## Acquisition

* After the Clanfolk have built a Bark Wash it can be used to process Clean Hides into Leather by someone with sufficient Clothes Skills Priority. This also requires the use of Bark and Water (from a Water Jug).
* Forest Traders may sell Leather to the players Clan after reaching 3 stars Reputation

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Stump

A **Stump** is what remains when a Tree is cut down.

After Clanfolk are given Clear Trees Jobs and carry them out (with Stone or Iron Axes) what remains on the grassland where the Trees were are Stumps. Which the player may then choose to leave behind or clear away with Clear Stumps Jobs.

Clearing the Stumps provides even more Logs for the Clanfolk to use in construction etc.
The land may also then be used for Buildings, Objects, Planting Crops.

If the Stumps are left behind they will have a negative impact on the Environment of the area, impacting the mood Attributes of nearby Clanfolk.
Mushrooms grow noticeably faster on Stumps however so more Food can be stockpiled for winter if Stumps are left behind.
Sleep Mat

A **Sleep Mat** is a place for Clanfolk to sleep.

## Usage

After constructing Sleep Mats the Clanfolk will preferentially use them instead of Sleep Zones, due to the increased comfort and Cleanliness. As a Bed they provide slightly better Sleep and Health regeneration for the users Attributes, and do not impact Cleanliness negatively.

## Acquisition

Once Clanfolk have made Twine for the first time, the player can designate spaces on the Map to have Sleep Mats built. Clanfolk with sufficient Building Skills Priority will then proceed to take Twine and Straw to the designated location(s) and build the Mat(s).
Stockpiles

**Stockpiles** are areas of ground set aside for Clanfolk to leave specific types of items.

## Description

The first Stockpile that will be available depends on whether the Clanfolk collect Food or Items first, but both the Food (Stockpile) and Ingredients (Stockpile) should be available from very early on the first day. As the Clanfolk interact with more Map items and develop Ideas other Stockpile types will become available. The border colour for each Stockpile type can allow easier distinguishing between areas.

Each Stockpile can be set to allow all, only some, or even none, of the relevant Item types to be stored in it, allowing segregation of wood from rock for example. By default, newly discovered items of a type will be automatically added as permitted; however, should the player have clicked on "Toggle All Off" first, and then manually allowed insdividual items, newly discovered items will be disallowed by default instead. Having two (2) Stockpiles of a type can be useful if one is sheltered from the Rain and only allows Items that need to be kept dry.

If a Stockpile proves insufficient in size it can easily be extended by using the same method as it was created and dragging from inside the existing Stockpile. Placing adjacent to the existent Stockpile will create a second distinct Stockpile instead of merging them. The extended Stockpile will also retain all settings, for Priority as well as permitted/forbidden items.

Many Stockpiles will be superseded by specialised Storage Objects as the game progresses, e.g. the Branch Pile allows more Branches to be stored on a single tile than a General or Ingredients Stockpile will.

Eventually the Stockpiles command menu (at bottom of screen) will have many options, the last couple work to prevent items being placed on tiles instead of directing Clanfolk to store items there.

Stockpiles can be hidden (while remaining fully functional) by clicking on the Stockpiles Visibility toggle at the top-right of the screen. This is purely cosmetic and is meant for taking cleaner screenshots, for example.

## Stockpile Types

* **Remove Stockpile** - Drag-and-drop tool to remove a portion of an existing stockpile
* **General (Stockpile)** - Cyan - can contain any item, defaults to a lower priority than others
* **Food (Stockpile)** - Red - Raw and cooked food
* **Ingredients (Stockpile)** - Yellow - Rocks, branches, most items used to make other items
* **Seeds (Stockpile)** - Orange - Seeds of all kinds
* **Tools (Stockpile)** - Pink - Sickles, Hoes, etc.
* **Clothing (Stockpile)** - Pale Green - Shirts, Cloaks, etc.
* **Decorations (Stockpile)** - Dark Blue - Decorative Hides and Tartans, Rushlight Kits
* **Corpse (Stockpile)** - Purple - Dead things, including people
* **Dump (Stockpile)** - White - rotting objects
* **Blocker** - Dim white - Keeps tiles free of all items
* **Flammable Blocker** - Dashed dim white - Keeps tiles free of flammable items
Mushroom

**Mushrooms** are a food item in *Clanfolk*.

## Usage

* Clanfolk can eat Mushrooms to fulfil their food need.
* With a Mushroom Rack Clanfolk can store Mushrooms for later, by turning them into Dried Mushrooms which last longer.

## Acquisition

* The Pick Mushrooms Job will instruct Clanfolk with sufficient Gathering Skills Priority to pick mushrooms within the selected Map area. One or more Clanfolk with sufficient Hauling priority will then take the mushrooms to a Food Stockpile.
* Forest Traders may sell Mushrooms to the players Clan at 1 star Reputation.

Mushrooms growing wild
### Additional

Mushrooms may grow up to 6 units per tile, and up to 9 on tree stumps. They cannot be planted and will instead appear on the map, especially in Fall where they also grow faster.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Rock Heap

A **Rock Heap** is a storage item used to store large rocks.

## Usage

Clanfolk directed to mine Large Rocks from either Mountains or the Stone Quarry will place large stone rocks on Heaps for storage. As with other Storages the Rock Heap has a sixfold capacity than bare tiles or Stockpiles.

## Acquisition

After collecting enough Large Rocks from mining, Clanfolk will be able to build a Rock Heap. The player can find the blueprint in the Objects menu and once placed on the Map someone from the Clan will collect the required Logs and go build the Heap.

### Additional

As with most storage objects, if it is placed within two tiles of the producer (in this case a quarry), Clanfolk will automatically teleport the stacks of items to the storage container. This saves time and trips hauling.
Pet Grave

A **Pet Grave** is a place to bury dead pets.

## Usage

After a Pet has died from old age, an open Pet Grave will be converted into a storage container and automatically paired with the pet corpse. Nearby Clanfolk with sufficient Repair Skills Priority will then be called to bury them.

Slaughtered pets won't be buried and will instead be butchered at a Butcher Block.

## Acquisition

After the colony has at least one Sack and Stone Pick they gain the ability to make Pet Graves. When the player places the blueprint a Clanfolk member with sufficient Buildings Skill Priority will collect the Sack and Twine as well as a Pick (Stone or Iron) with which to dig the grave.

### Additional

Clanfolk do not like being around Graves, so they carry an Environment penalty; the Outdoors penalty is much less that experienced Indoors. Unless the Room is out of the way in a mausoleum of some sort, it is best to put graves in an out-of-the-way outdoor location away from any crafting stations or beds.
Clay Brick

**Clay Bricks** are a crafting ingredient in *Clanfolk*.

## Usage

* Clay Bricks can be used in the construction of walls and floors.
* Many advanced Objects require Clay Brick for their construction.
* Plains Traders may buy Clay Bricks from the players Clan.

## Acquisition

* With the construction of their first Kiln the Clanfolk gain the ability to create Clay Bricks. Given the instruction to create Bricks someone with sufficient Crafting Skills Priority will bring Clay and Charcoal to the Kiln and after operation time a batch of 25 Bricks are made. The Kiln does not need to be operated constantly so the Clanfolk are not locked in place.
An Auto Supply can be used to ensure the Clanfolk try and keep at least a minimum count in supply, but the Auto Supply doesn't ensure the requisite Clay or Charcoal.
* Coast Traders may sell Clay Bricks to the players Clan at 1 star Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Straw Curtain

A **Straw Curtain** allows Clanfolk, and heat, between rooms.

## Usage

If a Straw Curtain has been added to a room Clanfolk and Animals can easily move into or out of the room. Heat will also tend to equalise on either side of the curtain.

Unlike other doors, a Straw Curtain doesn't have a lock, and every human and animal can pass through.

## Acquisition

After building their first Straw Door Clanfolk gain the ability to build Straw Curtains on the Map, the player can find the command in the Buildings menu. Once a Blueprint is placed a Clanfolk member with sufficient Building Skills Priority will collect the required Straw and go build the Door.
Rock Wall

A **Rock Wall** can be used in building rooms.

## Usage

Like other Walls (but not fences) a Rock Wall can support a Roof, and may potentially have windows, vents, etc. built into it.

Walls will obstruct movement, and line of sight, so can be used to prevent the *Public Poop Shame* Affliction.

With Walls completely surrounding an area aside from one or more door(s), and Roofing covering that entire area (including the wall tiles), Clanfolk can create Rooms. Once rooms have been made sleeping inside is more pleasant and the Clanfolk will tend to feel a mood boost inside.

## Acquisition

Once the Clanfolk have Gathered Clay they are able to build Rock Walls; the player may find the blueprint command in the Buildings sub menu.

Lengths of wall can be set in blueprint at once, after the command is given a Clanfolk member with sufficient Building Skills Priority will collect the required Ingredients, head to the work site and start constructing the wall, potentially multiple tiles in succession.
Cured Flax Stems

**Cured Flax Stems** are a part of the Linen production process.

## Usage

Processing 25 Cured Flax Stems at a Flax Dressing station will produce 25 Flax Fibres. Cured Flax Stems are the third step in the production of Linen Clothing.

## Acquisition

Clanfolk with sufficient Clothes Skills Priority will automatically bring Flax Stems to Flax Retting places to be turned into Cured Flax Stems. The Retting process is automatic and does not require a Clanfolk member to stay at the Flax Retting place.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
810-H Quad Medium Turbolasers

The 810-H is the most common turbolaser in Endari Space. Small enough to be equipped and fired on destroyers and even large corvettes, quick enought to target fighters and handles enough firepower to engage hostile capital ships. The 810-H is one of Satraden Arms crown jewels and utilized by nearly all Endari fortifications and starships.
Haggis and Neeps

**Haggis and Neeps** is an advanced meal in *Clanfolk*.

## Usage

Haggis and Neeps may be consumed by Clanfolk when they are hungry, providing the "Ate Haggis and Neeps" effect: Mood +2000, Work +1500, Warmth +500, and Satisfaction +2/s, for 1800s (a full day).

The Satisfaction bonus makes it a great option to feed Workers and Travellers.

## Acquisition

After the Clanfolk have built a Kitchen and have acquired all the ingredients, the player may direct them to produce Haggis and Neeps. Someone with sufficient Cooking Skills Priority will collect the required ingredients, then spend the time cooking.
An Auto Supply may be set to try and ensure the colony has a minimum count of Haggis and Neeps available for the Clanfolk to eat, but it does not guarantee the requisite ingredients.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Standing Banner

A **Standing Banner** is used to display the Clan colors.

## Usage

The Standing Banner doesn't have an environment value and is purely esthetic.

## Acquisition

Once a Decorative Tartan has been crafted for the first time, the player can place a blueprint on the Map and when a Clanfolk member with sufficient Crafting Skills Priority takes up the task they will collect the required Decorative Tartan, Iron Ingots, and Planks, then go craft the Standing Banner.
Sack Cloth Cloak

**Sack Cloth Cloak** is an uncomfortable clothing item.

## Usage

When the Map temperature drops below the level they find comfortable Clanfolk will make their way to currently unused Clothing in the colony and put it on. Sack Cloth Clothing is the least welcome choice for the Clanfolk but will be chosen ahead of no clothing when the temperature drops.
Additionally, cloaks may be worn when it is raining.

## Acquisition

After creating their first Sack Cloth Shirt or Sack Cloth Bottoms at a Clothes Zone or Tailor Bench, the Clanfolk gain the ability to craft Sack Cloth Cloak (and Sack Cloth Hat). When given the command a Clanfolk member with sufficient Clothes Skills Priority will collect the required Straw and start crafting the Sack Cloth Cloak.
If the player chooses to use it the Auto Supply option will lead to the Clanfolk trying to keep a minimum number of Sack Cloth Cloaks in supply.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Standing Torch

A **Standing Torch** is a way to provide light to otherwise dark areas.

## Usage

A Standing Torch placed in an area frequented by Clanfolk prompts a Repair action to light it on fire during any hours of day that aren't daylight if the Clanfolk have a reason to be doing things other than sleeping. Without a Torch being used Clanfolk suffer from *Low Light* Affliction if they work outside the normal workday. Being inside a Room without a Window will also lead to a Standing Torch being used during the day.
Because the torch is literally on fire there is a chance of sparks being thrown away from the torch and causing other items to catch fire. Sparks do not go up however so Roofs only catch on fire if their support wall etc. does so.

## Acquisition

With the creation of Twine Clanfolk are able to build torches on open ground. The player need only place the blueprint and someone with sufficient Building Skills Priority will collect Branches and Twine before going to construct the Torch.
Work Zone

A **Work Zone** is where Clanfolk will create basic tools.

## Usage

* Once constructed the player can instruct Clanfolk to create various simple Tools, mostly from Branches, Stones, and/or Straw.
* The Flute, Harp, and Bagpipes may also be constructed at a Work Zone.

An Auto Supply option will try and ensure at least a minimum count of any particular item is kept in the colony. It does not ensure the required input however, so if there isn't enough (for example) Branches in Inventory the Auto Supply won't work.

Once they are unlocked, the following items can be crafted at the Work Zone.
Crafting time corresponds to a Clanfolk Member with Crafting level 0 and neutral Work Speed.

## Acquisition

After collecting enough Stones and Branches the Clanfolk will gain the ability to create a Work Zone, the Player can select it from the Crafting menu and choose a location for it on the map. After time to bring the requisite Branches and Stones (and possibly clear the area) a Clanfolk member will assemble the Work Zone.
Pluck

**Pluck** is an ingredient and food item.

## Usage

* Once acquired through hunting or slaughter, Pluck can be cooked (at a Cooking Fire, Stone Fireplace or Kitchen) into Pluck on a Stick.
* Once they have a Kitchen, Clanfolk can be instructed to cook Haggis.
* Pluck can be used in the Cooking Pot as the "meat" ingredient.
* Pluck can be eaten raw by Clanfolk, although they will prioritise cooked food due to the negative Effects.
	+ Ate Raw Meat, Not a Sushi Fan
	+ Mood: -500 Max, Total Time 600
* If the Clanfolk have Pets Pluck can be used in Pet Food Bowls to feed the pets. (This may also aid in taming wild Cats.)

## Acquisition

* Hunt Wild Animals Jobs can be used to order the hunting of Deer. Butchered Adult Deer provide 8 units of Pluck (along with 12 Fresh Hide and 50 Raw Meat).
* Cattle, Goats, Sheep, and Pigs can also be slaughtered with a Stone or Iron Axe. When these livestock are butchered as adults, they provide 15, 6, 6, and 5 units of Pluck respectively.
* Forest and Coast Traders may sell Pluck to the players Clan at 1 Star Reputation.

## Notes

As most food items, Pluck is sensitive to temperature and rain. Keeping it sheltered from the rain will prolong its lifetime, and freezing it will conserve it forever.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Stone Axe

A **Stone Axe** is used to cut down Trees.

## Usage

The Stone Axe is a Tool used to get Logs from Trees and Stumps.

Clear Trees and Clear Stumps Jobs require having at least 1 Stone or Iron Axe in the inventory. Once the Job is set, Clanfolk will grab an Axe and proceed, provided their Lumber Skills Priority allows it.

## Acquisition

The Stone Axe is unlocked after crafting a Stone Hoe for the first time. It can be crafted at a Work Zone or Work Bench using Branches, Stones and Straw. An Auto Supply will lead to the Clanfolk attempting to keep a minimum count of Axes in the colony but does not guarantee the required ingredients.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Water Trough

A **Water Trough** is a place where Animals can drink.

## Usage

Livestock will use Water Troughs when they cannot drink outdoors, such as during Winter. Refilling a Water Trough requires a Water Jug containing water, and a Clanfolk member (whether from the players Clan or one of the hired Workers) with sufficient Farming Skills Priority to transport the water.

Three animals can drink at one time.

Empty Water TroughFull Water Trough
## Acquisition

Once Clanfolk have made a Water Dipper, Planks and Nails the player can designate spaces on the Map to have Water Troughs built. Someone with sufficient Building Skills Priority will then proceed to take Planks and Nails to that/those location(s) and build the Trough(s).