Savage Rift

**Savage Rift** is a wave-based, cooperative tower defence mode available for teams of 8-10 players of level 56 and above. The aim is to protect the Sealed Tower from consecutive waves of enemies for 30 minutes. The enemy monsters — starting with Imps in the first wave — have buffed stats and become progressively stronger with each wave. To defeat them more easily players will be required to purchase specialised weapons such as Matchlocks, Flame Towers, Hwachas and Cannons, using points obtained for their actions in the Rift.

## Joining

Players of level 56 and over are able to enter the Savage Rift using the Game Menu (Esc) in the same way they would join e.g. Red Battlefield. Party leaders can queue their entire party. Once 8 players have joined the queue they are transported to the Savage Rift and a 3-minute countdown will begin, after which the first wave will attack. A total of 10 players can join the instance. Extra players will not be able to join a Rift once wave 4 has been completed. There are 4 instances per server group — on channels 2, 4, 5 and 6 — so players remaining in the queue will have to wait for the Sealed Tower to be destroyed before another instance is launched. Savage Rift is not available on Olvia server group. Players will be unable to enter if they have any Rift shop items already in their inventory.

## Savage Rift Shop

Players earn points by landing killing blows on enemies in the Rift. These points can be spent in the Savage Rift Shop to purchase items such as matchlocks, flame towers, hwachas, cannons, ammunition, potions, medical kits to revive downed teammates, barricades and repair materials for barricades. An element of cooperation is required to ensure that all players have sufficient points to purchase equipment and unused points can be transferred to other team members to purchase matchlocks and ammunition as soon as possible. Point transfer becomes available after the 4th wave, the last wave where new players can join the Rift. Without items from the Rift shop, the team will be drastically underequipped, and unable to deliver sufficient damage to clear the waves.

Additionally, teams will usually appoint one player to be the "builder"—focused on constructing the barricades and defensive structures—and unused points are transferred to the builder to make this task easier. Only health potions purchased from the Rift shop can be used during the encounter. Similarly, both the Witch and Wizard's Resurrection skills and Elion's Tear are disabled in the Rift. No penalties — e.g. xp loss, broken crystals — are incurred for death in the Rift. Items purchased from the Rift shop cannot be used outside of the Rift.

## Waves

There are 25 waves in total. Players have 3 minutes to complete each wave. If the wave is not completed within the time limit the next wave starts immediately. Beginning with wave 5, and at 5–wave intervals thereafter, a field boss will spawn — Red Nose, Giath, Dastard Bheg, Titium and Orgg. Players have 5 minutes to complete "boss waves". Dead players are automatically resurrected upon successful completion of each boss wave. Waves 8, 13, 18 and 23 also spawn flying harpies that can only be damaged by matchlocks. The harpies will swarm the Sealed Tower causing significant damage.

## Rewards

Final rewards are based upon how many waves the players defeat before the tower is destroyed or all players have been killed. There are no rewards for failure before wave 4 has been cleared. Rewards include:

* Gold Bars
* Experience:
	+ Complete 25 waves = 6.50% at level 56, 3.50% at level 57, 0.65% at level 59, 0.20% at level 60, 0.02% at level 61
* Red Nose (wave 5):
	+ Red Nose's Armor
	+ Imp Captain's Knife
	+ Hunter's Seal
	+ Black Stone (Weapon)
	+ Black Stone (Armor)
* Giath (wave 10):
	+ Giath's Helmet
	+ Goblin Chief Helmet
	+ Hunter's Seal
	+ Black Stone (Weapon)
	+ Black Stone (Armor)
* Dastard Bheg (wave 15):
	+ Bheg's Gloves
	+ Bheg's Shining Helmet
	+ Mutant Enhancer
	+ Hunter's Seal
	+ Black Stone (Weapon)
	+ Black Stone (Armor)
* Titium (wave 20):
	+ Serap's Necklace
	+ Liverto Weapon Bundle
	+ Mutant Enhancer
	+ Hunter's Seal
	+ Black Stone (Weapon)
	+ Black Stone (Armor)
* Orgg (wave 25)
	+ Memory Fragment
	+ Mutant Enhancer
	+ Hunter's Seal
	+ Black Stone (Weapon)
	+ Black Stone (Armor)

### Launch event rewards

To mark the launch of Savage Rift on N.A. and E.U. servers, special bonus rewards and achievement titles were added on August 30, 2017. Players taking part in Savage Rift between August 30—September 20 were eligible for the following bonus awards (given on September 27):

* Successfully complete waves 1-5
	+ Title - **Savage Rift Challenger**
	+ GM's Lucky Box x 1
	+ Black Stone (Weapon) x 5
	+ Black Stone (Armor) x 5
* Successfully complete waves 6-10
	+ Title - **Savage Rift Invader**
	+ GM's Lucky Box x 1
	+ Black Stone (Weapon) x 10
	+ Black Stone (Armor) x 10
* Successfully complete waves 11-15
	+ Title - **Savage Rift Outlaw**
	+ GM's Lucky Box x 1
	+ Superior Whale Tendon Potion x 5
	+ Sharp Black Crystal Shard x 3
	+ Hard Black Crystal Shard x 3
* Successfully complete waves 16-20
	+ Title - **Savage Rift Destroyer**
	+ GM's Lucky Box x 1
	+ Cron Stone x 5
	+ Sharp Black Crystal Shard x 5
	+ Hard Black Crystal Shard x 5
* Successfully complete waves 21-25
	+ Title - **Savage Rift Conqueror**
	+ GM's Lucky Box x 1
	+ Memory Fragment x 10
	+ Advice of Valks (25-35) x 1
	+ Intermediate Accessory Box x 1