The Crimson Alliance

The Crimson Alliance were founded by Grimjack upon finding a Faction Seal in a hidden dungeon reserved for Robert Osmark's associates, who had paid for special positions in the world of Viridian Gate Online by funding the project. Unfuriated at the idea of being subjugated into serfs in a feudal pay-to-win system, and at the behest of the Overmind of Order, Sophia, Grimjack founds the Crimson Alliance in Darkshard Keep outside Yunnam. He joins forces with the Eldgardian Rebellion to resist the Ever-Victorious Viridian Empire after Osmark declares himself emperor.

Grimjack and his team will stop at nothing to ensure the freedom of all Travelers, all Eldgardians, from tyrannical rule, even if it means allying with the Smuggler's Guild and utilizing the Black Market.

### Faction Abilities

In order to attract Eldgard's finest innovators and craftsman such as blacksmiths, armorers, weaponsmiths, runesmiths, and alchemists, the Crimson Alliance Faction-Tree focuses on bonuses to crafting, diplomacy, and mercantile abilities.

*Heck, we’d practically breezed through the Faction Guidelines and Contract settings. We decided to set the Loot Tax—which applied to both loot collected while questing as well as all merchant transactions—at a flat rate of ten percent. An easy choice. We opted for a tiered EXP tax, however. All members between levels 1 and 24 paid twelve percent; members between 25 and 49 paid ten; members between 50 and 99, eight; and, finally, members over 100 paid only six. The tier system seemed counterintuitive, but the way we figured it, a lower tax on higher level characters would provide an extra incentive to join the Crimson Alliance.*

#### Merchant-Craft Skill Tree

<<<>>>

*Faction Ability:* Artisan

Though adventurers may have the more glamorous calling, Artisans make up the backbone of Eldgard’s society. More likely to be found in a bakery or smithy than crawling through a dungeon, Artisans are the creators, builders, and workers of Eldgard.

*Faction Ability Type/Level:* Passive / Max Level

*Cost:* N/A

*Effect 1:* Durability to all crafted items increased by 15%.

*Effect 2:* Increases all magical and stat effects on crafted items by 20%.

*Effect 3:* The effectiveness of all potions, food, and other consumable items increased by 20%.

<<<>>>

*Faction Ability:* Industrious

In the production industry, efficiency is one of the fundamental keys to success. With the Industrious ability, Crafters can drastically increase their overall productivity, and master new skills more quickly!

*Faction Ability Type/Level:* Passive / Max Level

*Cost:* N/A

*Effect 1:* Gatherers procure 18% more material per hour.

*Effect 2:* Production time for all crafted items—including potions, armaments, and even buildings—is reduced by 15%.

*Effect 3:* EXP for all Gathering and Crafting Professions increased by 10%.

<<<>>>

*Faction Ability:* Frugal

Any savvy entrepreneur knows lowering production costs increases revenue—after all, the lower the overhead, the greater the profit margin! With the Frugal ability, all faction members can drastically reduce the cost of crafting objects, including infrastructure.

*Faction Ability Type/Level:* Passive / Max Level

*Cost:* N/A

*Effect 1:* Production costs (coin, ore, lumber, and all other gathered ingredients) are decreased for all Professions by 18%.

*Effect 2:* Buildings cost 15% less to construct, including structures at the Faction Keep.

<<<>>>

#### State-Craft Skill Tree

<<<>>>

*Faction Ability:* Dignitary

Eldgard can be a hard, unforgiving land where everyone is looking out for their own best interests. Dignitaries, however, carry themselves with a natural ease and confidence, which endears them to everyone they meet.

*Faction Ability Type/Level:* Passive / Max Level

*Cost:* None

*Effect 1:* Increase reputation with all neutral and friendly factions by one level.

*Effect 2:* 10% improved favorability when buying from or selling to friendly merchants.

*Effect 3*: 12% improved chance to receive unique and rare quests from friendly factions and citizens. Additionally, merchants will be more likely to stock and display “secret” class-specific items.

*Effect 4:* Cast Anonymous once per day per (10) character levels. Anonymous allows faction members to pass unnoticed for (1) hour in a hostile faction territory.

*Restriction:* Anonymous will only work for players with an Unfriendly and Hostile reputation.

<<<>>>

*Faction Ability:* Recruitment

“The enemy of my enemy is my friend …” Recruit travelers, citizens, and even whole factions to your cause. Recruitment allows faction leaders and other faction officers to form intricate alliances with the other powers of Eldgard. With the Recruitment ability, your faction can officially create treaties with NPC factions, even those that may otherwise be hostile to you.

*Faction Ability Type/Level:* Passive / Max Level

*Cost:* N/A

*Effect 1:* Create treaties and form alliances with NPC-controlled factions.

<<<>>>

*Faction Ability:* Black Market

The Black Market is an auction house and a powerful tool for the outcasts and rogues of civilized society. It is a place for those looking to trade in illicit information, traffic in stolen goods, or hire black-hearted mercenaries … All for the right price, of course.

*Faction Ability Type/Level:* Passive / Max Level

*Cost:* N/A

*Effect 1:* All faction members receive a new Black Market tab in their user interface.

*Effect 2:* All faction members gain (15) merchant slots within the Black Market.

<<<>>>

### Trivia:

Grimjack named the group after his old gaming guild back on Earth.