Head On

**Head On** is a **Unique** Perk belonging to Jane Romero.
Prestige Jane Romero to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Head On** for all other Characters.

When your mind is set, there better be no one standing in your way.
<p>While standing in a '''Locker<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>''', ''Head On'' activates:
\* When rushing out of a Locker, stun the Killer for '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</span>''' if they are within range.
<p>''Head On'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
<p>''Head On'' cannot be used when '''''Exhausted''''' or when you have accrued Crow|Idle Crows<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

When your mind is set, there better be no one standing in your way.
While standing in a **Locker** for **3 seconds**, *Head On* activates:
* When rushing out of a Locker, stun the Killer for **3 seconds** if they are within range.

*Head On* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*Head On* cannot be used when ***Exhausted*** or when you have accrued Idle Crows.

When your mind is set, there better be no one standing in your way.
<p>While standing in a '''Locker<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>''', ''Head On'' activates:
\* When rushing out of a Locker, stun the Killer for '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</span>''' if they are within range.
<p>''Head On'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
<p>''Head On'' cannot be used when '''''Exhausted''''' or when you have accrued Crow|Idle Crows<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

When your mind is set, there better be no one standing in your way.
While standing in a **Locker** for **3 seconds**, *Head On* activates:
* When rushing out of a Locker, stun the Killer for **3 seconds** if they are within range.

*Head On* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*Head On* cannot be used when ***Exhausted*** or when you have accrued Idle Crows.

## Change Log

### Patch 3.1.0

* ***Nerf:*** added a condition that prevents the use of **Head On** when Stillness Crows are present.

### Patch 3.7.0

* ***Quality of Life:*** added a timer to the Perk icon in order to make it clearer when it will be ready.

## Trivia

* **Head On** begins counting down from the moment the character's model is fully inside the Locker.
* If a Killer carrying a Survivor gets stunned by **Head On**, they will release the carried Survivor.
* If a Survivor performs a rushed action to leave a Locker with **Head On** equipped, the animation will be slightly different from the default one. The Survivor will burst out of the Locker with their arms crossed in an X shape compared to the normal animation.
* **Head On** can be used to disintegrate the Zombies when playing against The Nemesis.
* **Head On** will instantly destroy Victor when playing against The Twins.