Head Gear

* Tier I
* Tier II
* Tier III

A GhostPro camera mounted to a set of head straps, not the most fashionable, but it’s useful.

### Starter

No

Strapping this small camera to your head allows your teammates to watch a live video feed of your view from the safety of the truck, great for multitasking and catching things that you may miss!

To toggle the device on and off, hold the Special keybind for a couple of seconds.

### Ability(Tier I)

+ Head slot
+ Image Quality: Medium
+ Paranormal Interference: Medium
- Electronic

The straps are stronger, and the camera has been replaced with a small LED flashlight

### Starter

No

A small head-mounted flashlight that doesn’t take up an inventory slot. The only downside being the light isn’t overly bright or wide.
You can toggle it on and off by holding the Special keybind for a short period.

### Ability(Tier II)

+ Head slot
+ Intensity: Low
+ Spotlight: Narrow
- Electronic

Used by the military, these goggles allow you to see things the naked eye can’t.

### Starter

No

A pair of Night Vision goggles, allowing you to see in the dark without the need for a flashlight.
Be warned though, your vision may get distorted if within range of an active ghost, rendering the goggles useless.

To toggle the device on and off, hold the Special keybind for a couple of seconds.

### Ability(Tier III)

+ Head slot
+ Night Vision
+ Paranormal Interference: Medium
- Electronic

The **Head Gear** is a type of equipment in Phasmophobia. Its specific function varies based on its equipment tier, though generally it improves the ability to investigate without a Flashlight.

## Usage

Picking up (default: E on keyboard) a head gear will put it on the player's head, and automatically turn it on for viewing on the Video Feed in the van. The head gear can be toggled on or off by holding the "Special" key (default: T on keyboard) for a couple of seconds. They can be placed (default: F on keyboard) back at any time. Worn Head Gear does not take up an inventory slot. The camera's display moves relative to the direction that the player's model is facing.

Activated Head Gear will attract the ghost during hunts, similar to other electronic equipment.

## Mechanics

### **Tier I**

Tier I Head Gear is the **Head Mounted Camera**. When activated, it functionally serves as a portable Video Camera, and can be used to help teams track each other and to see Ghost Orbs. Although useless when playing alone, they can be handy in a team with an observer in the Van.

Like with regular video cameras, Head Mounted Cameras can switch between visual and night-vision modes at the Van, and can be used to detect Ghost Orbs when in night vision mode. They are also handy for monitoring players who have to be alone to get ghost responses, such as when using a Spirit Box, and are very useful for guiding players around larger maps, especially in the dark, since the player in the truck can see with night vision mode even if all the lights in the location are out, as well as having access to the Site Map.

When the player equips the Tier I Head Gear, the player can see a big box-like object above the field of view. If it is activated, a red indicator light will start to blink.

### **Tier II**

Tier II Head Gear is the **Head Lamp**. When activated, it provides a light source emanating from the player's head, with comparable power and illumination to the Tier I Flashlight.

The Tier II Head Gear is not visible in the player's field of view unless the player starts to sprint. Even while sprinting, the player can hardly see a part of it.

### **Tier III**

Tier III Head Gear is the **Night Vision Goggles.** When activated, it brightens visibility substantially, painting the player's view light green and allowing them to see in the dark, at the expense of added film grain, lowered render scale, and a slight fish-eye effect, altogether reducing the player's ability to see as far as they could have, and clearly.

The display through Tier III Head Gear is a filter through normal vision, rather than a proper separate display as seen in a Video Camera in night-vision mode; an active UV Light will project a definite purple light, when through the video camera's night vision it would be white like from a (visible light spectrum) Flashlight, and Ghost Orbs cannot be seen through just the view provided by the goggles.

Although the store description warns that nearby ghost activity (i.e. ghost events and hunts) will distort the display from Night Vision Goggles to uselessness, this does not actually occur and vision through them will be unimpeded during these occasions, though they will still attract the ghost during a hunt while they are active.

When the player equips the Tier III Head Gear, the player can see a big goggle-like object above the field of view.

## Trivia

* The Tier III Head Gear is likely modeled after the real life Sightmark SM15070 "Ghost Hunter" Night Vision Goggles