M1 Garand

M1 Garand icon

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The **M1 Garand** is a DMR that uses 7.62mm Ammunition. It was added in the v0.5.0 "*Air drop it like it's hot*" update on July 26, 2018.

## Info

It fires 8 powerful rounds in semi-automatic patterns. Although its high damage per shot, accuracy, and shot speed make it useful as a long-range weapon, its high DPS allows it to be useful in close quarters as well, though this is pretty difficult to do late-game. The M1 Garand is one of only six guns in the game that have First-Shot Accuracy.

The M1 Garand was also a very common rifle used by the U.S. military during WW2. It was the first semi-automatic rifle to become the standard weapon for any nation's military. The loud ping is the sound of the clip being ejected from the gun.

## Rarity

The M1 Garand is very rare, although it is much more common in the Desert Map since Flare Guns are more common. It can spawn in Golden Airdrops or Pinatas in Sinko De Ammo mode and can rarely be found as ground loot in Savannah mode. However, the M1 Garand is easier to obtain in the Potato and 50v50 Maps.

In the Sinko De Ammo event, it can be found in pinatas.

## Sounds

* Firing 1
* Firing 2 (when empty)
* Reloading
* Swapping To

## Strategies

### Using

* The M1 Garand's high bullet speed and accuracy make it well-suited to long-range combat (8x Scope or 15x).
* The M1 Garand has the same delay as an M39 EMR, meaning that those who master the M39 EMR can easily get used to the firing rate of the M1 Garand.
	+ However, the higher DPS and smaller clip size require an adjustment in strategy.
* The high damage per bullet means that you can take out an unarmored player in 3 shots and a person with a level 2 vest in about 4.
* Although the M1 Garand's fast fire rate is very forgiving of missed shots, its small clip size is not. Shots should be spammed, but only when there is a clear shot.
* The M1 Garand is best when paired with an Assault Rifle (SPAS-12 is an exception, but still, an LMG or an Assault Rifle is better suited with this gun). What you can do is chip away their health from a long-range, and then finish them off from a safe distance with an Assault Rifle or LMG. A shotgun would be risky as they could take advantage of you not having a full-auto gun and would spray you from a distance.
* In the Desert Map, the M1 Garand can substitute for a Super 90, as both guns are almost identical, the only difference being damage and fire rate.
* The M1 Garand can be a replacement for a DEagle 50. The M1 Garand is superior in all stats but fire rate.
* Due to it's vulnerability to cqc weapons, it is recommended to have a long range scope and use the hit& run strategy while staying out of range.

### Countering

* Being a DMR, it is recommended to get up close to the user, blasting your opponent with a Shotgun or SMG.
* Dodging will also prove effective due to the small clip size.
* If you have full adrenaline, you can dodge and the quick-switch between Sniper Rifles.
* If you hear a distinctive ping, it means that the user has already fired the last shot and is the signal to attack your opponent.
* If used effectively, sniper rifles can kill an M1 Garand user quickly.
* The pan can be used to block the M1 Garand's large bullets.

## Trivia

* The M1 Garand is the only gun in the game to use en-bloc clips.
	+ En bloc clips are a type of clip that hold multiple rounds. They are used similarly to stripper clips but are retained after the clip is loaded and discarded when the last round of the weapon is expended or chambered instead of being discarded when all rounds are loaded.
	+ One advantage of en-bloc clips is that they are easier and slightly faster to load under combat stress. Although viewed as a detriment, a fixed magazine is also seen as an advantage since this means that the user knows how many shots they have before they need to reload.
	+ The drawback is that partial reloads with en bloc clip-fed firearms may not be possible or may be difficult to perform since the user must work against the standard ejection mechanism of discarding en bloc clips to be able to save any partially loaded clips, which can take more time and effort than to reload from empty simply.
	+ The added requirement of receiver space needed to load en-bloc clip is even more prevalent, as the weapons designed for such clips will not work without loading it. Also, the blocked receiver space may prevent ejection if the clip is ejected upwards.
* The iconic "ping" of the M1 Garand is heard on a full reload, but not during a reload where the clip is still loaded.
	+ The "ping" of the M1 Garand is the sound of the clip being ejected.
	+ Even though the "ping" can be heard in the game from a good distance, however, in real life, the advantage of the "ping" is nonexistent due to the sound being so quiet compared to the confusion of war.
* The icon on the M1 Garand shows it with a rifle sling, although this is not seen on the actual M1 Garand when picked up.
	+ This may also be the developer's attempt to make the sprite separate, as the loot image looks similar to the Mosin-Nagant's.
* The M1 Garand was dubbed "the greatest battle implement ever devised" by US General George S. Patton in the Second World War. It gave American troops a distinct advantage over bolt-action rifle-armed opponents.
	+ It replaced the .30-06 M1903 Springfield bolt-action rifle in 1936 as the main battle rifle and was replaced by the selective-fire M14 battle rifle in 1959.
	+ The M14 was essentially the M1 Garand using a 20-round box magazine instead of 8-round clips. Further refinement of the M14 resulted in the modern M39 EMR also seen in-game, meaning the M1 Garand is an indirect predecessor of the M39.
* This weapon is technically a battle rifle or infantry rifle and not a DMR. It is classed as a DMR for simplicity purposes and due to the obvious in-game similarities between DMRs and battle rifles.
* After World War II, the M1 Garand was rechambered in 7.62mm NATO rather than using the old .30-06 and used by the Navy until its replacement M14.
* The M1 Garand is statistically similar to the DEagle 50. Both are First Shot Accurate semi-automatics dealing 35 damage with quick reloads but small magazines. The M1 Garand reloads a tiny bit quicker, loads one more round, has more base accuracy, is faster to recover FSA, and (most importantly) uses relatively common ammo. In contrast, the DEagle 50 can shoot significantly faster and be dual-wielded as a more powerful weapon pair.

## Re-Skinning

The M1 Garand, along with the M249, AWM-S, and M4A1-S was reskinned in the v0.6.7 "*Community collage*" update on November 29, 2018, making it more detailed. The reskinning features the top part of the Garand and looks like the real like M1 Garand, and it also fits with the M1's icon.

## Links

* https://surviv.io/img/loot/loot-weapon-garand.svg

## History

* v0.8.3
	+ Buffed Damage from 32 to 35
	+ Nerfed fire rate from .2 to .23
	+ Nerfed DPS from 160 to 152.17 (not counting headshots)
	+ Increased DPS with reload from 69.19 to 71.07
* v0.6.7
	+ Reskinned to have a detailed sprite
* v0.5.0
	+ Added