Faelor

The City of Faelor, also referred to as The Mining City is a city in central Solus residing West of the mountain range just before the desert. The city itself has been part of the old Empire and as a primary exporter of Iron, Adamantine and Mithral in the human realm has considerable influence in the past. But recent events have made the city more isolationist and keeping to themselves. However, they still willingly export such precious commodities with the nobility amassing great wealth from it.

Roughly 60,000 people live in the City of Faelor. The city consist of a mining town alongside its wall facing the mountain range to the East with a modest farm fields alongside the Western walls. It can be said then that the Faelor is a combined town made from two cities joining. Farming and mining. The central piece itself is a walled town composing the majority of Faelor's industry and markets. The middle class lives inside the city walls while the most inner distract, surrounding the Faelorian castle, Faust, is where the nobility reside. There is 100 minor noble families in Faelor with 5 great families composing the Faelorian court.

## Geography

Faelor was built as a mining town near a fresh water source that flows from the mountain. Bordering the desert and close in proximity to the ancient Capital the city flourished.Being the site of ancient Fae artifact excavation, the city was called The Lore City. Overtime the people have shortened the name to Faelor.

## Government

The court of Faelor is a oligarchy government. Ruled by the 5 Great Families. The central castle, Faust is the site of the court meetings and place of power in Faelor. No single house reside in the castle but all 5 Great Houses have their residences surrounding the castle.

## Law and Order

The city watch is composed of the house retinues of the nobility. Minor noble houses contribute a quarter of the house hold guards to be in the city watch. The high nobility often appoint their heirs or individuals they favor into the higher ranks of the city watch. Called the Watch Masters. Heirs appointed in these positions often are tutored in the way of legal matters and honing their skills in controlling the public.

However, for serious crimes such as murder, serial killing or arson a collected group of individuals from each great house will be dispatched to investigate and give judgement. In this way the 5 great houses maintain their control on public matters, law as well as military presence.

## Crime

Faelor and in and of itself does not acknowledge the existence of the thieves guild. But knowing that rooting out such organisations is impossible and require too much manpower and resources to maintain such clean slate. So an underground thieves guild is formed sanctioned by the governing body.

Such organisations help the city watch maintain order. Selling out serial murderers, keeping an ear in the shadow to inform the noble houses of rumors and plots. In this cooperation such unlawful acts like mugging, breaking and entering as well highway robbery near Faelor is unheard of. Instead much more sophisticated means of income is maintained. Bribery rings, underground gambling and sanctioned assassinations.

The citizens of Faelor knows this of course, but they see it as a much more preferable system where if they keep to the light. The shadows will not harm them.

## Trade

Being a mining town Faelor is self sustaining in its material need. However, the important Import for the city is food as in the hilly terrain as well as being near the desert. The terrain is more barren than other towns and cities.

Faelor export the ore it mined inside its mountain range. The tariff rate for the city is set at 20% a considerable rate but being the only site of rare mineral commodity in the Human realm most merchants are happy to pay such price.

The merchant guilds is in charge of all transaction involved in ores, equipment as well as adventuring contracts

## Defenses

The city itself have two separate entities that could be classed as its defenses. The City Watch and the noble houses Retinues. While the former is composed of the latter an important distinction is made. The city watch is usually better equipped as a sign of prestige and show of wealth and power from the noble houses supplying them. The majority of the city watch is composed of the minor noble houses.

The house Retinues are composed of primarily the 5 Great Noble houses. These are equipped with high quality gear such as Adamantine and Mitrhal. However, their numbers are few at around 1000 total, 200 from each house and such commodity is seldom used.

The city itself is protected by a warding field in time of great peril. However, to deploy the ward great expenditure of magic is needed. The mundane defenses composes of arrow towers while the castle itself has another of its own wards, this one much smaller in scale and powered by unknown means to the public means the castle is constantly protected. Magical towers, numbering 6 surrounds the central castle. Shooting beams of concentrated arcane energy once activated.

## Notables

**The Western gate**, this gate is the primary gate used for merchants and travelers entering Faelor. This gate connects to the main arterial roads to other cities of Solus

**The Western agriculture**, is the series of farm-able land surrounding the Western side of Faelor just beyond its gates. The land there is the least hilly but still the soil is not suitable for much of the crops and thus the agriculture potential is limited. None the less, farms and fields are what will be encountered before one enters Faelor from the Western side

**The East gate**, also known as **the Desert gate** due to the fact that one must use this gate to again access to the mountain path that leads into the Central Desert. Just beyond is also the site of mining industry. Being an important life blood of Faelor the place is well guarded more so than even the Western gate. It is a sign of honor and duty to be assigned watch over the beating heart of Faelor itself

**The mining district** near the East Gate is the life blood of Faelor. Where the worth of the city lays. While the bounty of the city has declined since the first foundations were laid, still a steady stream of resources is ensured. Thousands work here in either slavery or as contracted workers. The conditions are dangerous but they are look after well. They are the life blood of Faelor.

**The central markets** of Faelor is not notable by much. Despite producing much of the precious minerals and ores they are often not sold to the public but held in private storehouses of the nobles with particular instances where once a month an auction is held by the Merchant's Guild for interested locals to get a hold of minerals and ores at a discounted price when compared to exports

**The Castle Faust** is located just to the south east of the city, but is treated as the city center for its importance rather than its literal location. The castle is the symbol of authority in Faelor and is where the seat of the councils are held. But no one family may hold over Faust is per is tradition. Warded by magic and defended by magic arcane towers it is a reassuring site of law and order

**The Noble District** as it came to be known is the region surrounding the Castle Faust. There a hundred minor nobility wrest for political power but ultimately the 5 great families is what held total power in the city. With a ratio of the population being Noble at 15% Faelor is a rather unique place with a notably high ratio of upper class to lower class than anywhere else