Tomke

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## Background

**Tomke** is an optional character. He is an old ram sailor that you encounter in the Arkant Archipelago in Act II. He happens to be the grandfather of Mikah, that can be encountered in Act III, and is in search of "G.G.", something he wants to eat. He first falls from the sky right in front of your party, and the fall makes him amnesic. A few moments later, he notices a monsters and proceeds to put it in a can and eat it immediately, which triggers partial memory recovery. He remembers he came from The Hooge and asks your party to help him return there. Since Haku is interested in going there anyway to get some parts for the airship, the party agrees.

When the party gets there, the leader of The Hooge welcomes you aboard, but upon recognizing Tomke, begs you to keep him away from their ship. In his prior visit to the ship, with an unknown friend (that will turn out to be Mikah), he proceeded to devour half the provisions on board. He seems to be eternally hungry. Since eating helps him recover bribes of his past, Leene suggests having him tag along, so he can progressively regains his memory by eating creatures from around the world.

Once your clan gets to level 3, you can go back to the Island and enter the top left building that got built. Upon entering, a woman at the bar is yelling for more food. The bartender refuses, saying that she ate way more than anyone should already, and that she isn't even a clan member. Hearing that, Robb jokingly suggests she might be related to Tomke. It turns out that it was true. Tomke suddenly remembers what G.G. stands for : It's the *Great Gratin.*

## Skills

Tomke is a special character. He starts out with all his Passive Skills and Stats Booster unlocked, but has only 1 Action Skills unlocked, **Uncanny Encounter**, which allows him to put certain enemies in a can and eat them, instantly killing the monster. By doing so, Tomke might remember a skill tied to the monster eaten. There are certain conditions to use that skill:

* While targeting a monster, their ***Canned*** status must have a green check mark.
* If Tomke has already gained the ability given by a monster, it cannot can it again (the monster will lose the green check mark in his status box).
* The monster must be below a certain HP treshold determined by the level of the skill;
	+ At level 1, the monster must be below 25% HP.
	+ At level 2, the monster must be below 30% HP.
	+ At level 3, the monster must be below 40% HP.
	+ If Tomke is wearing the accessory Can Machine, the monster must be below 50% HP instead, regardless of the level of **Uncanny Encounter**.

Using **Uncanny Encounter** while not meeting all those prerequisites will result in Tomke not doing anything and losing its turn. Also, the skill description seems to imply that this skill can work on the monster, but not give any new skill to Tomke, but this is yet to be reported.

### Action Skills

Here is a list of the obtainable skills and the associated monsters Tomke needs to can.

Characters that gain abilities in similar ways are often referred to as a *Blue Mage* archetype.