Candlemaker (NPC)

## Candlemaker (Encounter)

### First Encounter

*The choking stench of tallow permeates the air. A candlemaker's house stands alone within the Wyrdness, the inquisitive tendrils held at bay by dozens of flickering Wyrdcandles. There are many grisly tales about candlemakers who secretly made their candles out of people they were supposed to protect. Inside, the Candlemaker leans heavily on his cast-iron mold, barely managing to stay awake. "So fast... they burn out so fast... perhaps if I... no... I may need both later..." It takes awhile for him to notice you.. "The candles aren't snuffed, are they? You're not one of the Wyrdspawn? Doesn't matter. I can't sell you any, anyway. I barely make enough to keep myself alive out here."*
ASK HIM TO JOIN YOU IN YOUR VILLAGE
*It doesn't take much to convince him. "Lead the way. I'd like to be in a place where I don't have to use all my goods myself. And where the ingredients to make them are easier to obtain." His last words almost make you regret your decision.*

### Candlemaker House Encounters

Random #1: *The choking stench of tallow permeates the air. A candlemaker's house stands alone within the Wyrdness, the inquisitive tendrils held at bay by dozens of flickering Wyrdcandles.*

* **LOOK FOR WYRDCANDLES** *--Various Outcomes*
	+ Variant #1: *You weren't the only one who came up with the idea to search for Wyrdcandles in this old house.*
	--COMBAT--
	[Received: ]
	**--ENCOUNTER END--**
	+ Variant #2: *Inside the Candlemaker's old house you find a couple of Wyrdcandles. You grab them and leave as quickly as possible.* [Received: ]
	**--ENCOUNTER END--**
* **LEAVE**

### Candlemaker NPC Encounter

*"Oh, hello! It's good to see you. I'm looking for components that could make my candles better. No luck so far, though. Anything I could help you out with in the meantime?"*

* **TAKE A SPECIAL PASSIVE SKILL**
	+ Wyrdcandles *Double the duration of all Wyrdness-repelling items.*
* **TAKE A WYRDCANDLE**
[Received: ]
**--ENCOUNTER END--**
* **LEAVE**
**--ENCOUNTER END--**

## Candlemaker (Village Encounter)

### First Encounter

*"Ah, good to see you. There's one more thing I forgot to tell you. This place right here is where I fill the moulds. You're welcome to come here any time. But over there..." The candlemaker points to a greasy, thick curtain shrouding the deeper parts of the house. "That's where the... secret part of my process takes place. Do NOT go there, understood? Never. Under any circumstances."*

* **TALK**
"SO WHY CAN'T I ENTER THAT OTHER ROOM?"
*"Because my process is complicated... and Wyrdcandles are fragile. A whole batch can be ruined in the blink of an eye. I don't want anyone, and I mean ANYONE, wandering around in that room."*
	+ **"HOW DO YOU MAKE YOUR CANDLES?"**
	*"Ah, I know where you're going with this question. You think I use human remains to make my candles? Bollocks!" He steps towards you, arms wide open. "I don't know who told you such ridiculous things, but next time, I promise I'll..." After some abundant cursing, he sighs and calms down. "To make a candle, you need fat. And a few other things you, well... don't need to know about. But mostly fat. Now tell me, when did you last see a well-nourished human?! These hands are the only human component I need. My hands... and my skill. It's enough to use one's brain for a second to understand this!"* [Received: Trust Increase]
	"WHAT ARE THE REQUIRED COMPONENTS?"
	*"I might as well tell you a bit..." He sighs. "The other room is full of things that no sane human should witness. Remains of Wyrdspawn aren't a pretty sight, let me tell you. But there's enough fat in them for decent candles. Also, their blood is contaminated by... well, you'd have to ask the druids about that."*
	+ **"WHAT'S YOUR STORY? WHO ARE YOU?"**
	*You know what? Prove that you treat my craft seriously. Then we'll talk."*
	"WHAT CAN I DO?"
	*The Candlemaker smiles. "I won't ask much of you. I just need you to walk through the Wyrdness and burn as many candles as you possible can... and then bring back whatever's left of them. I'll be able to recycle at least some of the materials into new candles, maybe even better candles... it's too bad that most people who use them never come back."* [New Quest: Candles, Confidence, Curses and Power]

### Encounters

#### The Rest of the Process

	+ **"WHAT HAPPENED LATER?***"Luckily enough, a group of performers came by, and they let me leave with them. They realized that my ability to make Wyrdcandles would be very useful on the road. But you know where you found me. In a ruined house deep in the woods. How do you think I wound up there?" He releases a deep sigh. "Stories tend to repeat themselves. And so the man who helped me out soon noticed that I'd become irreplaceable... so, just like the mayor, he cast me away." He shakes his head.*"TELL ME."*"Well, this might sound a bit paranoid. When I was living in the forest, I saw a face lurking within the Wyrdness. It was the face of the man who told me to leave the performers. It's as if he was coming to haunt me. I know I can't be sure, but... I feel that he's out there. And if he is? The only thing he deserves is death." He hands you an amulet, explaining that - for reasons unknown - it used to glow with a faint light whenever the creature got near.* [Received: ] *"If you ever come across this spiteful Wyrdspawn, please greet him from me. I never got the courage to do so myself."*
	+ **"WHY NOT DENY THE RUMORS?"***"Do you think anybody would listen? People are just people. You can't expect too much of them. And their leaders are the worst of all. Regular folk might tremble at the thought of the unknown... The ones in power will tremble in fear that someone will realize that they haven't figured out much more. That they're just better at pretending. In dire times, they'll let people die so they never have to admit that all they care about is the comfort of not having to face the things they're afraid of."* [Received: Trust Increase]

#### Curiosity

	+ **"TELL ME THE GOOD NEWS."***I know how to save your friend. It's not that complicated. The truth here is that your friend was a soldier AND a coward in life. This means that he wasn't cursed for his crimes. It means that he WANTS to be punished for them. He wants to be purified. Absolved. Connected to the fire. This is his own chosen punishment. Get it?"*
		- **"YES, I DO."***"See? It's all in his head. He can get up as soon as he really wants to. When he... forgives himself. It's as simple as that.""...and yet, it's not simple at all."* [Updated Quest: Flame Purifies]
		- **"PLEASE EXPLAIN."***"There is nothing unusual about the fire you brought here. Whatever's happening is just another trick of the Wyrdness. Nobody said the wishes must always be good. He wanted to be punished so much that, eventually, the Wyrdness must have granted his wish. He felt the need to be punished, so now the fire will consume him for all eternity. See? It's all in his head. He can get up as soon as he really wants to. When he... forgives himself. It's as simple as that. ...and yet, it's not that simple at all." [Updated Quest: Flame Purifies]*
	+ **TELL ME THE BAD NEWS."***"His condition is in no way useful to our village. It's just another case of things being twisted by the Wyrdness. That's all."*

## Vendor Menus [Tallow]

The Candlemaker has multiple upgrades that can be purchased with Tallow.
The vendor menu can be found here: Candlemaker (Village Building)