Gems

# Gems For Staffs

1. South Sea Pearl
	1. Gives the action “Wave”. Has a damage of 5. An element of water.
	2. Cannot be infused
2. Keshi Pearl
	1. Gives the action “Tidal Shield”. Has a defense value of 5. An element of water.
	2. Cannot be infused
3. Freshwater Pearl
	1. Gives the action “Wavebreak”. Gives all water element party members 1.5x dmg. Gives all fire element party members 0.5x dmg.
	2. Cannot be infused
4. Tahitian Pearl
	1. Gives the action “Splash”. Inflicts “Wet” to selected enemy.
	2. Cannot be infused

1. Blue Moonstone
	1. Gives the action “Shine”. Has a damage of 10. 2x damage if used during the night
	2. Passive: 1.1x damage during nighttime
2. Brown Moonstone
	1. Gives the action “Moonfall”. Summons moon rocks to block any damage less than 20. Can only be used during the night
	2. Passive: +1 armor during the night
3. Rainbow Moonstone
	1. Gives the action “Moonbow”. Boosts all earth element characters damage by 3x. Can only be used during the night
	2. Passive: Gives all elemental damage bonuses during the night.
4. Fined Moonstone
	1. Gives the action “Moonray”. Summons a divine light from the moon and blinds all enemies for two turns. Can only be used during the night
	2. Passive: 10% chance to blind target on attack

1. Blue Opal
	1. Gives the action “Reflective Beams”. Refracts light to hit all entities on the battlefield with 30 light damage.
	2. Passive: Makes the user do light damage
2. Boulder Opal
	1. Gives the action “Mirror Rock”. Summons a reflective boulder that deals reflective damage at the attacker equal to 30 or less. When this takes a hit for more than 30, it shatters, dealing 50 damage to everyone, including allies.
	2. Passive: The user now does 10 damage to all enemies that attack them
3. Pink Opal
	1. Gives the action “Erratic Buffing”. Heals for 20 or multiples damage by 1.5x at one random character, including enemies.
	2. Passive: Multiplies own damage by 1.1x
4. Black Opal
	1. Gives the action “Erratic Debuffing”. Inflicts fire, poison, or bleeding to one random character, including allies.
	2. Passive: User has a 5% chance to not be burnt, poisoned, or cut.

1. Aquamarine
	1. Gives the action “Fury of the Sea”. Summon 3 different aquatic animals to fight for you.
	2. 50%: Dolphin. 20 health. 10 Sharpness value. Disappears after 3 turns
	3. 30%: Sea turtle. 50 health. Cannot attack. Has the “Targeted” status. Disappears after 3 turns
	4. 10%: Pufferfish. 20 health. 5 sharpness value. 75% chance to cause poison. Disappears after 5 turns
	5. 8%: Tropical fish. 10 health. 5 extra lives. Force value = 30 x extra lives. Disappears after 5 turns
	6. 2%: Undersea Golem. 200 Health. 50 Force value. Has the “Targeted” status. Disappears after 10 turns
	7. Passive: Summons 1 random aquatic animal every 5 turns
2. Chrysoberyl
	1. Gives the action “Green Thumb”. Grow a plant shield around your team while bending to allow your attacks. Blocks up to 50 damage. Decays after 3 turns.
	2. Passive: Add the plant element to the user
3. Blue Sapphire
	1. Gives the action “Ocean’s grace”. Adds water to all ally elements for this battle and does 150 damage to all non-water enemies
	2. Passive: Add the water element to the user
4. Black Onyx
	1. Gives the action “Plague”. Infects one random enemy and deals 50 damage to them
	2. Passive: 25% chance to not be infected

1. Bloodstone
	1. Gives the action “Bloodbath”. Take 10 damage. 5% chance to become corrupted. Attack every enemy with 100 damage.
	2. Passive: 25% chance to lifesteal
2. Andalusite
	1. Gives the action “Burning Rage”. Infuses every ally with fire essence, causing every enemy that physically attacks them to be lit on fire and they take 50 less damage
	2. Adds fire element to user
3. Labradorite
	1. Gives the action “Honorable Enhancement”. Affects all light allies with 2x damage and 100% chance to blind attacked enemies for 1 turn
	2. Passive: Summons a dog using the surrounding materials
4. Black Tourmaline
	1. Gives the action “Inflicting Ray”. Deals 100 damage and causes bleeding to a selected enemy.
	2. Passive: 10% chance to block bleeding

1. Spectrolite
	1. Gives the action “Starstorm”. Summons a spirited star to fight for you
	2. Spirited Star: 75 health. 25 sharpness value. Deals 10 damage to all attacking enemies.
	3. Passive: 10% chance to summon a spirited star on attack
2. Lapis Lazuli
	1. Gives the action “Triple Refuge”. Blocks 25%-100% of damage for 3 turns
	2. Passive: Blocks 0%-10% of damage
3. Sillimanite Cat’s Eye
	1. Gives the action “Pure Sight”. One selected ally gets a 100% chance to critical hit on their next attack.
	2. Passive: User gets 10% chance to double hit
4. Blizzard Stone
	1. Gives the action “Frostbite”. Affects all enemies with frozen.
	2. Passive: 10% chance to not be frozen

1. Beryl
	1. Gives the action “Holy Beacon”. Deals 50 damage to all enemies and makes all demonic characters, including allies, effected with weakened for 4 turns
	2. Passive: 2x speed while near a demonic entity
2. Zircon
	1. Gives the action “Hazmat Suit”. Blocks all chemical attacks and blocks 100 damage from all other attacks. Lasts 2 turns
	2. Passive: reduces all chemical attacks by 50%
3. Ammolite
	1. Gives the action “Saturate”. Gives all positive multipliers from this character to all other allies
	2. Passive: 5% chance every turn to get +2 defense, 1.5x damage, or immune
4. Obsidian
	1. Gives the action “See the Darkness”. Summons obsidian shards and blinds the enemy for 2 turns while multiplying all damage towards this enemy by 3x while they are blinded
	2. Passive: 20% chance to block blindness

1. Star Garnet
	1. Gives the action “Ethereal Plane”. Creates a small pocket dimension where all of the characters on the battlefield are teleported. Here, all attacks do 3x damage and all enemies take 100 damage every turn. Lasts for 5 turns. Costs 300 mana.
	2. Gives the action “Void Protection”. Engulfs one ally in a temporary void shield, causing them to not be able to be damaged from any sources. However, the ally cannot attack and does not give buffs. Lasts for 3 turns. Costs 300 mana.
	3. Cannot be infused
2. Star Ruby
	1. Gives the action “Flame Infusion”. Creates a permanent fire that burns all enemies for 50 damage every turn. Costs 200 mana
	2. Gives the action “Fire Beam”. Fires a laser of pure concentrated fire at a single target. Has a 100% chance to burn the target. Deals 300 damage. Costs 400 mana
	3. Cannot be infused
3. Star Sapphire
	1. Gives the action “Purify”. Deals 300 damage to every undead or demonic enemy on the battlefield. Deals 150 damage to every other enemy. Costs 200 mana
	2. Gives the action “Focused Light”. Buffs one ally with 5x damage if they are a holy, demonic, or void element. Costs 300 mana
	3. Cannot be infused