recursal/Fanatic-Fandom huggingface dataset:
Pelvis

Pelvis is one of the hosts of BFTM's first season. Pelvis co-hosts along with his brother Bone.

## Pelvis

* Current
* Asset

### Colour

Alabaster (Body)Wild Sans (Shading)

Dusty Gray (Outline)

## Personality

Pelvis is a flamboyant character who presents a confident, charismatic image of himself. He works hard and, despite his brash personality, is kind at heart. He is optimistic and innocent, and also occasionally oblivious and nonobservant, but can be cunning at times. Pelvis believes in others just as much as he believes in himself.

## Trivia

* Pelvis' asset used to be a thinner, taller version of Bone's asset, which is Pelvis' current asset, until Bone was given his own asset.
* Pelvis is based off of the video game character Papyrus, from Undertale.
Bone

* Current
* Asset

Mine Shaft (Outline)

Bone is the main host of BFTM's first season. Bone hosts BFTM with his brother and co-host, Pelvis.

## Apperance

Bone is a normal bone coloured white, with grey shading and a dark grey outline.

## Personality

Bone is a nice person, laid back and flippant, often sleeping and taking breaks. He enjoys making skeleton-related puns (and puns in general) as well.

Though Bone is usually agreeable, he becomes eerily serious at particular moments. He is also unusually observant. He enjoys science fiction and loves to drink ketchup. He also hates making promises.

## Trivia

* Bone is based off of the video game character Sans, from Undertale.
Trampas

El campo de batalla de Acheron's Souls irá cambiando a lo largo de la partida, activando trampas, que provocan diversos estados alterados, que harán que tengas que estar en continuo movimiento o no, en función de las habilidades de tu capeón o de cual sea tu estrategia.

* **TRAMPA EXPLOSIVA**

*Al siguiente turno hará 3 de daño*

* **TRAMPA de VENENO**

*Hace 1 de daño por cada acción usada (hasta final de turno). Nunca llega a matarte (mínimo de vida = 1)*

* **TRAMPA de CURA**

*Te regenera 2 puntos de vida*

* **TRAMPA de STUN**

*Te aturde e impide que ejecutes tu siguiente acción*
Crimson Lyre

The **Crimson Lyre** is a bard, who up until recently performed at the Brazen Mare every Saturday evening. **[REF CH. 4]**

## **Appearance & Character**

He wears a red bycocket and matching fine red clothes. He has a twirled mustache and short goatee. Enzo Green describes him as a scoundrel. **[REF CH. 4]**

His favoured instrument is a lyre. **[REF CH. 4]** His signature song is *Ode to Self* **[REF CH. 5]**

## **Backstory**

He claims he was almost the court minstrel for the Emperor of the Broscan Empire. **[REF CH. 4]**

He plays at the Brazen Mare every Saturday evening. **[REF CH.4]**

## **Campaign**

### ***Prologue - Millbrook***

When the Crimson Lyre arrives, as usual, to play at the Brazen Mare he is greeted excitedly by the aspiring bard, Bree Custard-Squash. During his intermission he is goaded into a wager against Bree for his spare lute. **[REF CH. 4]**

However, through the joint effort of Palmer, Egan and Enzo, his performance is sabotaged; ending in him playing wrong notes, dropping his lyre and his trousers falling down. He flees the Brazen Mare humiliated. **[REF CH. 5]**

## **Quotes by the Crimson Lyre**

"I am the Crimson Lyre; the finest bard in all of the isle of Mosrin!" (The Crimson Lyre referencing himself when peacocking towards Bree Custard-Squash) **[REF CH.4]**
Nancy Tumble

**Nancy** is a the daughter of Barney Tumble and works for him at the Brazen Mare.

## **Appearance & Character**

Nancy is an adolescent teen of with a wiry stature. She is quiet and a little shy, but is a compassionate girl; evidenced by her relationship with Bree Custard-Squash.

## **Campaign**

### ***Prologue - Millbrook***

Nancy had spent the night nursing Bree Custard-Squash after her midnight arrival. She spends the day helping Bree as the young halfling recovers from her injuries.

1. ↑ Speedy D&D - Ch.1: 'Unlikely Allies'
Mucktooth's Lair

**Mucktooth's Lair** serves as the home to Mother Mucktooth.

## **Layout**

Her home is a built into a thick tree which is centuries old. It is nestled within thick, entangled spiked vines that grow ten feet high. There is a black iron gate at the entrance, leading to a well-trodden path beset by walls of rotting compost. There is a door at the entrance to the tree. The tree itself has a large canopy. The ground outside is a boggy mire.

The tree has been hollowed out to a height of fifteen feet high.

1. ↑ Speedy D&D - Ch.6: 'Knock Knock'
Unnamed Female Traveller

This **Unnamed Female Traveller** is heading to Denning. She briefly travels upon Wagon Rider's wagon with Lune Cula and Akarn.

## **Appearance & Character**

She has short brown hair and red patches raw around her eyes.

## **History**

This woman has not ventured far beyond Ontarul.

# **Campaign**

## ***Prologue - Millbrook***

She is travelling to Denning under the Wagon Rider's escort alongside Lune Cula and Akarn. When the wagon stops off at Millbrook Lune accompanies her to the Brazen Mare.
Vellan

**Vellan** is an elven slave in service to Dagna Ungart.

## **Appearance & Character**

Vellan is described by Dagna Ungart as a traitor.

## **Backstory**

Vellan went missing the same night as Dagna's axe Knoruxja.

## **Campaign**

### ***Prologue - Millbrook***

Vellan is being held as a captive by Mother Mucktooth at Mucktooth's Lair. He is bloody and beaten, with crawling insects infecting his fresh wounds. He is laid alongside Dagna's missing axe, Knoruxja and has drawn Elven symbols and runes into the mud. Mother Mucktooth claims that he tried to steal from her and struck out at Suze Bloom leaving a gash across her cheek.

Vellan however pleads Lune Cula in Elvish that she is lying. He claims Mother Mucktooth has tainted the Galah'nym and steal the magic from it by retrieving the Kiira. He begs Lune to take the Kiira to a tavern named the Old Ploughman's Seed in Denning.

1. ↑ 1.0 1.1 Speedy D&D - Ch.2: 'The Devil of Millbrook'
2. ↑ Speedy D&D - Ch.6: 'Knock Knock'
Dagna Ungart

**Dagna Ungart** is the local blacksmith of Millbrook.

## **Appearance & Character**

Dagna is wary of Tieflings. She also has racist tendencies against Elves. **[REF CH. 2]**

## **Backstory**

Dagna's family axe Knoruxja has gone missing. She believes her slave, Vellan (who has also recently gone missing) has stolen it. She hired a couple of rangers to find him and the axe, but they never returned from the Crooked Woods. She also sent off messengers along the road to recruit others to help her. **[REF CH. 2]**

## **Campaign**

### ***Prologue - Millbrook***

Dagna enters the Brazen Mare after witnessing Egan Tarbech enter Millbrook. She advises the patrons to take cover, viewing Egan as a threat to the village.
Dagna recruits Akarn, Palmer, Enzo, Lune, Bree and Egan to find and retrieve Knoruxja.
Suze Bloom

**Suze** is a girl who lives in Millbrook.

## **Appearance & Character**

She has a fresh scar across her left cheek.

Suze doesn't like action figures.

## **Backstory**

She will often wander off into the Crooked Woods alone, sometimes for over a week at a time.

## **Campaign**

### ***Prologue - Millbrook***

Suze travels into the Crooked Woods with her brother, Cliff, to play. However she departs his company in order to play with her "other mother"  Lara Bloom spends the night searching for Suze after she doesn't return home that evening.

1. ↑ Speedy D&D - Ch.6: 'Knock Knock'
2. ↑ 2.0 2.1 Speedy D&D - Ch.3: 'A Ranger's Bow'
3. ↑ Speedy D&D - Ch.4: 'The Crimson Lyre'
4. ↑ Speedy D&D - Ch.5: 'Battle of the Bards'
Speedy D&D Wiki

**Welcome to the Speedy D&D Wiki!**
We're a collaborative community website about Speedy D&D that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Enzo GreenLune CulaAkarnBree Custard-SquashEgan TarbechPalmer Finch

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Barney Tumble

**Barney** is the Landlord of the Brazen Mare based in Millbrook.

## **Appearance & Character**

Barney is tubby man.  He is balding and has chubby cheeks. **[REF CH. 3]** He has a gruff voice and is reasonably friendly towards most customers. He is seemingly bigoted against those of Elven descent and charges them a higher price at the Brazen Mare. **[REF CH. 2]**

## **Campaign**

### ***Prologue - Millbrook***

Barney angrily threatens to evict Enzo Green unless his debt of 39 g.p. is paid in full. However Enzo manages to swindle himself another day to pay the debt.

## **Quotations**

"If you can't pay, you don't stay!"

1. ↑ Speedy D&D - Ch.1: 'Unlikely Allies'
Egan Tarbech

**Egan** is a Tiefling male, a recent and unusual visitor to Millbrook.

## **Appearance & Character**

Egan is blue-skinned Tiefling with long black hair and golden eyes. He is described as majestic; dressing in purple robes and cloak embroidered with gold. Two swords sit on his waist and a shield is usually slung around his back.

## **Campaign**

### ***Prologue - Millbrook***

Egan arrived in Millbrook mid-afternoon one day, a small stop on his journey to Denning. He was looking for food and water for his horse, Oriole, and a drink for himself. Egan reluctantly accepts the offer to assist Akarn in his quest to hunt down Knoruxja and Vellan on behalf of Dagna Ungart.

Egan sabotages the Crimson Lyre's performance in his wager against Bree; causing him to drop his lyre mid-performance.  He shares a room with Palmer Finch at the Brazen Mare. He is woken in the middle of the night by Enzo who enlists him to help find the missing Suze Bloom in the crooked woods.

Egan bravely kicks down the iron gate at the entrance of Mucktooth's Lair.

## **Images**

HeroForge modelDrawing by Matthew
1. ↑ 1.0 1.1 Speedy D&D - Ch.2: 'The Devil of Millbrook'
2. ↑ 2.0 2.1 Speedy D&D - Ch.5: 'Battle of the Bards'
3. ↑ Speedy D&D - Ch.6: 'Knock Knock'
Bree Custard-Squash

**Bree** is a young halfling girl who has ended up staying at the Brazen Mare under mysterious circumstances.

## **Appearance & Character**

Bree is a young Halfling girl with short blonde hair and large eyes and ears. Her right eye is a piercingly blue, but her left is milky white coloured. She has freckles upon her rosy cheeks.

A bard by trade, Bree's favoured instrument is a flute.

## **Backstory**

Bree arrived in Millbrook under mysterious circumstances... According to Barney she arrived at the Brazen Mare in the middle of the night, carried unconscious in the arms of a purple Tiefling.

Bree is a feisty girl.

## **Campaign**

### ***Prologue - Millbrook***

She hobbles into the Brazen Mare common room and gets offended when Akarn refuses to buy her a drink, due to her young age. Bree suspects that whoever stole Dagna Ungart's axe, Knoruxja, (potentially her runaway slave Vellan) may also have been responsible for her own kidnapping. She agrees to assist Akarn on his quest to find them in the hopes her finding her own belongings.

Bree goads, fellow bard, the Crimson Lyre into a wager in order to earn herself his flute. With the assistance of Enzo, Palmer and Egan's meddling Bree wins the wager and thus procures herself a new flute. Following the conclusion of her performance, she verbally agrees for Enzo to become her manager.

Bree pleads to assist Enzo and his recruits in their search for the missing child, Suze Bloom, after being accidentally waken.

## **Quotes about Bree**

> "You've got something special girl! I think you are... a gold mine girl. You will earn your weight in silver and gold!"
>
> Enzo to Bree after her peformance at the Brazen Mare, [Speedy D&D - Ch.5: 'Battle of the Bards']

1. ↑ 1.0 1.1 Speedy D&D - Ch.1: 'Unlikely Allies'
2. ↑ Speedy D&D - Ch.4: 'The Crimson Lyre'
3. ↑ 3.0 3.1 Speedy D&D - Ch.2: 'The Devil of Millbrook'
4. ↑ Speedy D&D - Ch.5: 'Battle of the Bards'
5. ↑ Speedy D&D - Ch.6: 'Knock Knock'
Chapter 4.2

**Chapter 4.2** is the fourth chapter of the Manga series.

## Summary

Lugh Tuatha Dé continues the fight against his father. He dodges the first attack, blocks the second and sees the third attack. He uses his flesh to stop the final attack and manages to get his knife to his father's neck. Cian is impressed that Lugh won without using magic. Lugh said there would be no point in using magic as this was a test and training. Cian is happy that he has nothing more to teach Lugh.

As Lugh and Tarte ride through the region, the people thank Lugh for his help. Lugh makes time to help the people of the region to raise his reputation. He's also selected to be the next head of the family, much to the chagrin of Ronah. He demands to test out Lugh's strength for himself and Cian obliges. Lugh gets behind Ronah and puts a knife to his neck. Ronah doesn't give up though and tries to punch Lugh only for Lugh to break his arm.

Lugh approaches Ronah on the balcony after he's done putting his arm in a sling. Lugh says Ronah is more suited to being a knight than an assassin and gives him a sword to use. As they're heading home, Cian mentions that the final test involves going to the town of Milteu and training to be a merchant under a new name, Ilig Balor. He'll remain there for two years to learn the trade and build an information network. Two years later, Lugh making sales with his new identity and a new girl, Maha.

## Characters Introduced

* Ronah
* Maha
Akarn

**Akarn** is a tabaxi wanderer, travelling to Denning.

## **Appearance & Character**

He has ashen grey fur, with dark black strands in places. He wears a deep green hood and ill-fitting leathers.  He has impeccable manners.  Akarn prefers sleeping outside as opposed to a bed. He is nimble and athletic; able to climb and jump between trees with ease.

## **Campaign**

### ***Prologue - Millbrook***

He is travelling to Denning under the Wagon Rider's escort alongside Lune Cula and an Unnamed Female Traveller.

When Akarn arrives at the Brazen Mare, he generously buys the entire bar a drink. Akarn gladly accepts Dagna Ungart's offer to help her retrieve her missing axe, Knoruxja, and her runaway slave, Vellan.

Akarn ventures out into the Crooked Woods and tracks several pairs of footsteps. He comes across Cliff Bloom playing with his action figures. He befriends the boy and plays with his action figures with him.  He is woken in the night by Palmer who informs him of their intention to head into the Crooked Woods to find the missing Suze Bloom. The revelation concerns Akarn deeply following his conversation with her brother, Cliff. He leads the group to the previous tracks he'd been following.

Akarn discovers and destroys a small carved figurine, leading to the sound of distressed deer nearby. He then discovers the two dead rangers sent out by Dagna Ungart to find Knoruxja and Vellan. Akarn aggressively confronts Mother Mucktooth in Mucktooth's Lair and demands the safe return of Suze back to Millbrook.

## **Quotes by Akarn**

> "I simply wander from place-to-place."
>
> to Lune Cula, [Speedy D&D - Ch.2: 'The Devil of Millbrook']

> "Never judge anyone on their appearance. It is their character that matters."
>
> to Lune Cula referring to Egan Tarbech, [Speedy D&D - Ch.2: 'The Devil of Millbrook']

1. ↑ 1.0 1.1 Speedy D&D - Ch.1: 'Unlikely Allies'
2. ↑ 2.0 2.1 Speedy D&D - Ch.2: 'The Devil of Millbrook'
3. ↑ 3.0 3.1 Speedy D&D - Ch.3: 'A Ranger's Bow'
4. ↑ Speedy D&D - Ch.6: 'Knock Knock'
Brazen Mare

The **Brazen Mare** is a small unremarkable tavern based in the village of Millbrook. Whilst fitting with the village aesthetic, the inn is in need of refurbishment. Its main clientele are weary travelers heading between Brosca and Abelass.

## **Layout**

The tavern is based along the main road that flows through Millbrook.

1. ↑ Speedy D&D - Ch.1: 'Unlikely Allies'
2. ↑ Speedy D&D - Ch.1: 'Unlikely Allies'
Void

The **Void** Final Power allows the user to manipulate and control anything evil or darkened.

## Advantages

* You can create things with corruption.
* You can focus your rage, corruption, or general evil to make a sphere and shoot it at your opponent.
* You can also make these balls explode on impact, except the explosions are small, and the balls are also small.
* You can create a shield with corruption.
* You can create a sword with corruption and slash the opponent with it, then it disappears.
* You can enhance your fists with corruption.

## Disadvantages

* You get more corrupted the more you do these things.
* The focused spheres may not harm the opponent.
* The exploding spheres may corrupt the opponent, but it can also make them attack you and enhance their strength.
* The shield is breakable.
* The sword is also breakable.
* Your fists do not get enhanced by much.
Lune Cula

**Lune** is a half-elf travelling to Denning.

## **Appearance & Character**

Lune is a slim, athletic male half-elf. He has typically feminine features and often gets misgendered upon first glance. He has long dark brown matted hair, which falls down to his waist. He has green eyes. His outfit looks hand-crafted. Visible on his face and forearms he was a collection of intricate blue tattoos depicting strange symbols and runes.

Lune is supposedly naive to social climate of Abelass and their views towards the Elven race.

## **Backstory**

Lune claims to have grown up with both her human and elven parents.

## **Campaign**

### ***Prologue - Millbrook***

He is travelling to Denning under the Wagon Rider's escort alongside Akarn and an Unnamed Female Traveller. When the wagon stops off at Millbrook Lune he accompanies the Unnamed Female Traveller to the Brazen Mare.

Lune is shocked when Barney Tumble charges him a higher price due to his Elven heritage. However the issue is defused when Akarn buys a drink for the whole bar. Lune accepts the offer to assist Akarn in his quest to hunt down Nuruksha and Vellan on behalf of Dagna Ungart.

When Enzo wakes Lune telling her of the missing child, Suze Bloom, he initially skeptical. He mysteriously retrieves a card from his belonging, drawing 'The Mother'. After the revelation of this card Lune eagerly agrees to assist Enzo on his quest.

After Akarn destroys the small carved figurine they find in the Crooked Woods, he distinguishes the sound of a distressed deer to be a mimic. When inside Mucktooth's Lair; Vellan pleads with Lune and begs her to take the Kiira to a tavern named the Old Ploughman's Seed in Denning.

1. ↑ 1.0 1.1 Speedy D&D - Ch.1: 'Unlikely Allies'
2. ↑ 2.0 2.1 Speedy D&D - Ch.3: 'A Ranger's Bow'
3. ↑ Speedy D&D - Ch.2: 'The Devil of Millbrook'
4. ↑ Speedy D&D - Ch.6: 'Knock Knock'
Beast

The **Beast** Final Power allows the user to do many things a normal human cannot, and they have similar traits to animals.

## Advantages

* You can talk with animals.
* You can transform into different animals.
* You can awaken a state of rage or determination that boosts your strength.
* You can change parts of your body to be similar to animals.

## Disadvantages

* Talking with animals can send you into a trance.
* You also gain the bad parts of an animal when you transform into them.
* During Beast Mode, you can get so mad that you enter it, but you cannot tell friend from foe, so you attack everyone.
Cliff Bloom

**Cliff** is a boy who lives in Millbrook.

## **Appearance & Character**

Cliff likes action figures. He is an impressionable child who idolises knights.  Enzo Green thinks Cliff is "a little shit".

## **Campaign**

### ***Prologue - Millbrook***

Cliff travels off into the Crooked Woods to play with his action figures. He is initially startled when Akarn discovers him, but the two end up playing with the action figures together.  He is eager to join Enzo Green on his quest to find his missing sister, Suze, but is rejected.

## **Quotes by Cliff**

> "I'm a ranger now!"
>
> to Enzo Green, [Speedy D&D - Ch.5: 'Battle of the Bards']

1. ↑ 1.0 1.1 Speedy D&D - Ch.3: 'A Ranger's Bow'
2. ↑ Speedy D&D - Ch.6: 'Knock Knock'
3. ↑ Speedy D&D - Ch.5: 'Battle of the Bards'
Vulcanium

## Special feature(s)

Unique purple; Extremely rare

Vulcanium is undoubtedly the most fabulous material ever find. Vulcanium comes in the three forms that all metals and minerals can take: solid, liquid and gem form. Vials of Vulcanium gas have already been created, but there is no point in creating them, so they have been transposed to their original form.

## Uses

Vulcanium is used to make all types of equipment: armor, tools, weapons and even arrows, Vulcanium, in its metal form, can be used for anything. In its gem form, it can adorn weapons or shields and at the same time increase their magical capacity (you can store energy in one of the gems to be able to use it later). Usually it is used by human mages and dwarves, Elves draw their energy from the power of the Call. Its liquid form, very little used, can be drunk. Like lead, Vulcanium will remain stored in your body in a specific place; in fact, you can't tell where it will go. The place where you choose to store the Vulcanium becomes almost invincible: if it's in your arm, you can break trees and iron bars with it, if it's in your fingers, you can blow up your enemies with the strength of your grip. In another case, the Liquid Vulcanium is used to increase the power of weapons by giving them a special power; some weapons gain a voice, others gain telepathy and even the ability to move without the help of their owner. In any case, adding Vulcanium to a weapon will only make it stronger.

## Awards

Vulcanium and its derivatives are exorbitantly priced because of their potency and rarity. Strangely enough, some people pay for it with their lives.

## Color - Vulcanium Violet

The Vulcanium is a unique violet oscillating between lavender and lilac that can appear both very dark and very light.

## Legendary Weapons

List of weapons entirely made of Vulcanium:

* Whroenngard's Sword
* The Wyndstorm Bow or Mecharc

List of weapons using the 3 forms of Vulcanium (9):

* Whroenngard's Sword (1)
* The Wyndstorm or Mecharc Arch (2)

List of weapons partially made of Vulcanium:

* Garöth, the sword of Ydri. (guard)
Vakleflom Wiki

**Welcome to the Vakleflom Wiki!**
We're a collaborative community website about Vakleflom that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Wood Elves

Wood Elves (Ëtri Elvae or Swod Elvae) are Elves living in hardwood forests, or thorn forests in rare cases. They constantly monitor a certain area of greenery and protect the trees from potential invaders and dangers.

## Architecture

The wood elves have their own types of structures: the constructions they produce are made of wood or white marble and more rarely of quartz. These structures are like plants: they ascend to the sky while remaining graceful.

## Weapons

They know how to forge the Vulcanium, just like the Ice Elves and like the Dark Elves (like all Elves for that matter).
Snowpeak

Snowpeak is the capital of Finkland.

## Architecture

As in the rest of the country the houses are made of wood and on their roofs grow flourishing gardens. In the center of the city is the residence of Syldn Great Shield.

## Guilds

Snowpeak is home to representatives of the Fishermen's Guild, a guild that has little presence in other countries, except for Zlaolm.

## Others

* Snowpeak has the largest port of Finkland.
* Neic was its first name but the author changed it to Snowpeak
Nördenia

Nördenia is a country of the north hemisphere

## Localisation

Nördenia is east of Gundorm , more precisely east of Askaven which is the main island of Gundorm

## Territory

The Nördenian territory is constitued of Lawöd and surronding islands such as Lîpa Antäla or Brökva

## Trading

Nördenia essentialy import food and export minerals such as Ispike

## Environment

Nördenia territoy is almost exclusivly composed of volcanic islands and many montains chains. The only river in the country is the Vänern located in Lawöd

## Flag

The black represent the volcanic rocks in which Nördenians build their house and buildings, the white represent the vasts snowy plains and hope while yellow represent the gold found in montains and prosperity. The cross symbolizes the Colonisators which Nördenians are direct descendant from.
Dyziä

Dyziä is a country of medium size and modest wealth. It is not an aggressive or friendly country; it is neutral in all circumstances. What it wants is to be left alone.

## Capital

The capital of Dyziä is located in the southern part; it is Adjûn.

## Territory

Dyziä is a country divided into two parts: Northern Dyziä, which has borders with Ulumni and Snowod and Southern Dyziä, which has borders with Rieldsvan, Utseid and the Wood Elf Kingdom. Dyziä has two colonies: Husendo and Siwodàn.

## History

The Dyziä was not always united: the northern part had previously proclaimed itself as the real Dyziä but the southern part had countered that it was here that their ancestors had lived. In short, this dispute started a civil war in both camps to hit each other with a sign or "this is the best North/South side! After long negotiations with the only people who were not hitting each other, they decided to unite against the threats that were looming on the horizon while they were hitting each other. Without asking for the agreement of the people, the southern and northern sides joined forces to fight pirates from the southern islands. The more distant northern side had no difficulty in repelling them, while the southern side had great difficulty getting them out of its territory. The inhabitants, although some were reluctant, decided to seal the alliance by giving the capital place to Adjun, which is a southern city (the northerners were particularly against their union, so they decided to honor the wise southern part by offering them the capital). Thus, in the year YII after the IcPL, the two Dyziä founded a single nation.

Note: the Northern part of the South had already joined the Free Countries before while the Southern part could not do it, overwhelmed by the maritime problems.

## Meaning of the flag

Red symbolizes the warmth of its territory and green the lush vegetation of the many tropical forests south of Dyziä.

The four-pointed star is the one the inhabitants observe every night, they think it brings them luck.
Chapter 8.2

**Chapter 8.2** is the eighth chapter of the Manga series.

## Summary

Lugh Tuatha Dé recalls his promise to Dia Viekone and she's delighted he's here. He finally introduces himself to Dimor Viekone who then asks Lugh to take Dia away from there. Dimor then suggests that he'll help the soldiers escape along with concealing himself before stealing the territory back from the rebels.

Lugh has a better idea of making the people think that Dia committed suicide. He will use a fake body with jewelry from the royal family and a performance from Dia so that she won't be a target anymore. The plan is about to proceed with Lugh senses something. Setanta Macness arrives and with Gáe Bolg, takes down the roof of the tower along with several soldiers. Dimor explains how this man took down the civil war singlehandedly and Lugh confirms that Setanta is the man from Maha's report. This man is the highest probability of being the hero.

As Setanta prepares to throw Gáe Bolg again, Lugh counterattacks with 'bombard.' He hopes it kills Setanta but it doesn't. Setanta is delighted that he feels pain and challenges Lugh to a duel. Lugh refuses without hesitation
Battle For The Moon: Animated Wiki

**Welcome to the Battle For The Moon Wiki!**
Battle For The Moon: Animated is an animated edition of the object camp, Battle For The Moon. The characters and challenges stay the same, but the storyline won't be as similar, as viewers will be able to vote, making the eliminated contestants different to the camp.

If you want to go to the camp's wiki page, click here.

We're a collaborative community website about Battle For The Moon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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World Map

## Parts of the World

* Vaosko
	+ Great Plains (Qvan, Zlaolm, Wood Elf Kingdom)
		- Dropping Plains (Uid, Utseid)
	+ Whroenngard (Elf Kingdom of Gilyan Mons)
	+ Wrädenberg Mountains (Rieldsvan, Kyldas, Riedesta)
		- Syventykrs
		- Kenteratykrs
		- Wädentykrs
	+ Jungle Driensen (Wood Elf Kingdom)
	+ Steam Regions (Mechanical Kingdom)
	+ Skerzdid Desert (Kundarn, Slithdaan, Siliim, Sedrànj)
	+ Red Desert (Rdëscsùjkval) (Kingdom of the Red Lands, Jinsis, Sunaïs, Rviqa)
	+ Rylmaya Swamp (Naskua)
	+ Marshes of Thali (Yutang, Unjîskaad)
	+ Ystarn Swamps (Rviqa, Konderran, Kansyo)
	+ Drazinamtykrs or Green Mountains (Rviqa, Naskua, Konderran)
	+ Bëdensylavergs, the Lands at the End of the World (Kansyo, Konderran)
* The lonely northern island of Gundorm
* Oloevan, the Faraway Land
Chapter 9.1

**Chapter 9.1** is the ninth chapter of the Manga series.

## Summary

Setanta Macness is upset that Lugh Tuatha Dé rejected his duel request. Lugh mentions that soldiers could attack but Setanta says that a duel is sacred. Lugh then accepts with the territory of Viekone on the line. As Setanta celebrates, Lugh decides to take advantage of Setanta's arrogance.

He knows he can't win in a duel and Dimor Viekone and Dia Viekone think Lugh is sacrificing himself to buy time. The soldiers evacuate leaving Lugh and Setanta to their duel. Lugh gives a fake name to Setanta as he learns of Setanta's S Rank skill *Berserk*. He knows of Setanta's family link to royalty and summons a pair of knives. He then tosses a coin into the air signaling the start of the duel when it lands. When it does, a powerful attack hits the castle.
Mother Mucktooth

**Mother Mucktooth** is a Green Hag who resides in the Crooked Woods.

## **Appearance & Character**

She is described as looking like an old decrepit woman. She has green skin and a long hooked nose. She has long grey thinning hair and bulbous warts.

## **Backstory**

Apparently the two rangers Dagna Ungart hired to find Knoruxja broke into Mucktooth's Lair and in retaliation she claims to have killed them.

## **Campaign**

### ***Prologue - Millbrook***

Mother Mucktooth invited the search party into her home, Mucktooth's Lair.
Chapter 1.1

**Chapter 1.1** is the 1st (first half) chapter of the Manga series.

## Summary

The assassin asks why the hero should the slain. The Goddess explains over a pint of beer that in sixteen years the hero will slay the demon king and two years after that, they'll end the world. Only an assassin can slay them, so the assassin was picked to slay the hero. After some questions, the assassin agrees to the request. The assassin goes to pick his skills hoping to live life to the fullest in this new world.
Episode 3

**"Magic of Bonds"** is the 3rd episode of the "Sekai Saikou no Ansatsusha, Isekai Kizoku ni Tensei Suru" Anime adaptation.

## Short Summary

The teacher who taught Lugh the magic was a beautiful young girl named Dia. Dia, a little older than Lugh, treats him as his younger brother and sneaks into Lugh's bed every night to sleep with him. Lugh wasn't unpleasant because he had to teach him magic, but he gradually got closer to Dia.

## Summary

In attempt to measure Lugh's magical potential, Dia gives him a Fahr stone, a special gemstone that can measure a person's magic capacity. Lugh's power is so vast, however, that the Fahr stone ends up exploding. This gives Lugh the idea of using Fahr Stones as makeshift grenades. Over the following weeks, Dia and Lugh become emotionally attached to each other. Lugh proves to be an exceptionally fast learner, not only learning how to synthesize metals, but also how to create weapons. He and Dia even learn how to create new spells together, and on their last night together, he gives her a titanium knife as thanks for being his teacher, while she gives him her personal Fahr Stone. As Dia departs, Lugh's father decides that it is time for Lugh to assassinate someone for the first time while explaining the methods of the House of Tuatha Dé. His victim is a woman guilty of multiple crimes who tries to plead innocence, but Lugh, knowing that the woman is lying, kills her painlessly.

## Characters in Order of Appearance

* Lugh Tuatha Dé
* Dia Viekone
* Esri Tuatha Dé
* Cian Tuatha Dé

## Adaptation Notes

* Light Novel Volume 1
	+ Chapter 3. The Assassin Gets His Eyes (First fourth pages)
	+ Chapter 4. The Assassin Studies Magic
	+ Chapter 5. The Assassin Learns Spells
	+ Chapter 6. The Assassin Creates New Magic
	+ Chapter 7. The Assassin Utilizes Knowledge from His Previous World
	+ Chapter 8. The Assassin Promises to Meet Again

## Changes

* Dia doesn't try out the spell after Lugh transcribes it in the manga
* Dia gives Lugh the far stone just before she rides home instead of during the ride home

## Trivia

* Lugh realizes that the periodic table and atomic weight of minerals are the parts of spell incantations. Manipulation of these allows him to master his Spell Weaver skill.
* Spell Weaver creates new spells not only for Lugh but makes them available to anyone else once used by him first.

## External Links

* "Episode 03" Summary (Japanese) - "ansatsu-kizoku.jp"
* Official "Episode 03" Sub - "Muse Asia" Youtube Channel

## Gallery

### Videos

The World's Finest Assassin Gets Reincarnated in Another World as an Aristocrat - EP03 -English Sub-世界顶尖的暗杀者转生为异世界贵族 第03集【牵绊的魔法】【中字】
Finkland

Finkland is one of the first countries to declare independence from the Northern Kingdoms such as Ice Kingdom or Sogaim Kingdom. Although their territory is quite small, they fight like lions to preserve their independence from any kingdom. And to contradict what you just read, they have made an alliance with the Elven Kingdom of Gilyan Mons that prevents the latter from annexing them and obliges them both to protect each other. This alliance is called Fülkyriedsvanr.

Finkland is a Nordic country which is one of the many enemies of the Ice Kingdom and it covers a relatively small area compared to the latter. It has only about ten villages and only one town: Snowpeak, which is also their capital.

## Borders

Finkland shares its borders with the Snowod and the Elf Kingdom of Gilyan Mons.

## Territory

Finkland has a small territory stuck on the edge of the Whroenngard. The country runs along the coast and extends about ten kilometers inland to encompass the smallest part of the Abandoned City of Xyvaya, the one in the Northeast. Finkland also has one of the Northern Islands (Ülkyvëibos), Silkergund.

## Guilds

Finkland is home to very few Guild members; the only one that is somewhat present is the Fishermen's Guild, which has many houses and docks in Snowpeak.

## Supernatural Relationships

They have a temple dedicated to Shev, goddess of the Thaw and Snowdrifts. Their standard is ice-blue with three white snowdrops, although their flag is three different blues.

## Architecture

They have their own particular architecture: they have plant terraces and water tanks on each roof, some houses even have crops and greenhouses to grow their own food on their roofs. The most amazing thing is the large fires that are continually lit near the plantations to prevent snow from covering them.

## Meaning of the flag

The three blues symbolize the different aspects of cold and ice for the inhabitants:

The dark blue represents the melting of the ice, which makes the rivers swell and carries the ships away for their flourishing trade.

The light blue (in the middle) shows the snow and ice that remains throughout the year, as a reminder that winter will return.

The blue (far right) symbolizes Snowpeak's hot springs.

## Resources and Trades

Finkland's business is centered on Ispike, a metal that is easily found in the Nordic countries and on fir wood, which Snowod overshadows, so Finkland concentrates on Ispike. Given the small number of ports that Finkland has, Finnish merchants often trade with the surrounding countries and kingdoms; Rieldsvan and the Elf Kingdom of Gilyan Mons are one of their first destinations due to their high consumption of Ispike.

## Trivia

* The capital of Finkland was almost named Stokom
* The Goddess of Thawing was previously called Sled.
Alvan Garden

## Description

Bearing the name of the country, the Alvan Garden, located in Alvan's Castle is considered an earthly paradise. It's the place the Alvan country declared to be the most beautiful in the world. There, we can see the most beautiful flowers of each season and many varieties. The people who created this garden arranged them to best showcase their beauty, and spared no expenses in using works of art and jewels to complement the flora.

They were so dedicated to it they even changed the interior design at every passing season in order to harmonize it with the flowers. It's just the most beautiful and luxurious area in the world. Hence, the number of individuals who are allowed to enter it is extremely limited. Even servants are required to have a social status to enter this place.

A gazebo, a wall-less area with a roof, a desk and chairs that you could find in parks and the likes are located in the middle of the garden. It's where Lugh with Duke Rmanlung, Nevan and Farina admired the flowers and chatted while drinking tea in volume 4.
Chapter 6.1

**Chapter 6.1** is the sixth chapter of the Manga series.

## Summary

Lugh Tuatha Dé visits with Dia Viekone for his monthly visit. He sees that Dia perfected a Gravity Reverse spell. Lugh leaves promising to visit next month. Meanwhile Maha is thinking about how Orna is under her protection. She thinks about her old life and how she began saving money in the streets. Then the orphan hunt began, and she ended up in a terrible orphanage. She made a friend, Noine and even helped bandage her scarred face. They overheard the terrible orphanage owners and how they were going to make Maha into merchandise. Thankfully Ilig Balor came to the orphanage.

## Characters Introduced

* Noine
* Torran
* Michelle
The Revenge of 5G Ad

## Timeline

### Next Ad

Staying Unmotivated Ad

"*Wait, you knocked me out wearing a pig mask in a parking lot, dragged me into some strange house, and then set up a lethal escape room to get me to visit joinhoney.com/bigmoney?*"
―Erik
The Revenge of 5G was sponsored by Honey.

## Summary

Erik wakes up and finds himself tied to a chair. His wrist is attached to a flashbang that will blow his dick off. A blurry face appears on screen telling him that they're going to play a game because Erik doesn't find good deals online. The face has Erik install Honey and use it to save money. If he can save enough money in one minute, the scissors will lower and Erik can free himself. If he fails, the flashbang will blow off his dick and a gun on a timer will shoot him.

Erik has already finished saving money before the face finishes explaining. The face unblurs and Shawn reveals himself. Then Erik gets shot in the arm because he didn't think to get out of the chair.
Lyxn

## Preface

Lyxn is the main character of the first book Lyxn and the Ice Kingdom Wuhlkanzùmrij Zvald - Skeyr.

Lyxn is an Ice Elf who lives in Kynjeel, the capital of the Elven Kingdom of Gilyan Mons or the Gilyan Kingdom. She dreams of adventure and freedom, and seeks to be free from the influence of work and various chores. Although she is only thirteen years old, she has a stronger and more developed mind and body than other people her age.

## Age

Lyxn was born in YYY~~Y~~, she is now 13 years old so her story takes place in YYY~~Y~~III ap. lcPL and after.

## Physics

Hair black at the root and then successively gray-blue, midnight blue, blue-violet and Vulcanium violet. Her hair goes down to her pelvis. She prefers to leave her hair free to fly in the wind but sometimes she makes a single long braid that goes down along her back. Fine nose. Ears slightly pointed upwards. Almond-shaped eyes with indefinable and deep colors like the Multivers. Pale skin like most Ice Elves, Graceful curves, Fine but muscular arms and legs, Feline look.

## Clothing

She wears a tunic in the following colors: Purple Vulcanium, Blue-violet and Midnight Blue. Fine gold and ice blue lines are embroidered on her tunic which stops halfway between the knee and the foot. A belt as black as the stormy sky encircles her waist and sports a few runes that sparkle with cold colors. She often wears navy blue, midnight blue or purple rhodium shirts and pants.

SPOILER ALERT! If you don't want to lose the plot of the story, don't read this!

On her right she has a scabbard made entirely of Ispike for her sword: Skeyr, the Lord of Thunder, the Sword of Whroenngard. She has a Vulcanium ring where she can concentrate a number of spells. In battles she wears an armor made of Wühlskanrum, a metal derived from Haldenstyll. This armor is black of soot and crossed by many blue and purple grooves.

## Weapons

The Sword of Whroenngard is her main weapon although she did not always possess it. Before she acquired it, she fought with Fëwëzvald, a Kogwynn dagger with a secret mechanism.

## Behavior

A veil of mystery constantly envelops her except when she is in the company of her friends or relatives. She is very calm and patient. She knows when someone is trying to fool her and in these cases she gets easily upset. She defends her friends fiercely. She can't stand being imprisoned or prevented from moving. She values her freedom. She knows a lot because she has read many books in her youth. She often misjudges people and things. She doesn't always understand her friends' jokes, which sometimes annoys her a lot. Has not yet received her Call and therefore her Magic.

Translated with www.DeepL.com/Translator (free version)
Aram Karla

**Aram Karla** is the bishop and highest ranking priestess of the country.

## Appearance

Aram is a white-haired woman who is approximately in her early twenties. She has a white skin too. According to Lugh, she is an imitation of the Goddess who sent Lugh to the other world, a transcendental being.

  **Section contains heavy spoilers.** *Click here to reveal spoilers.*

In reality, Aram Karla's hair is red. She uses a white wig. Like for her hair, her skin color is fake. She has a human skin color and is not an inhuman white being like the Goddess.
At first, when Lugh met earlier, he thought she was in her twenties, but after seeing her without her makeup she looks like in her late teens.

The only reason why she uses a wig and a lot of makeup is because Aram Karma, the spokeswoman for the Goddess, is required to have the same white color as the Goddess. All people named Aram Karla up until now were obliged to paint in white. Only a few people know the truth.

  **Section ends.** *Click here to hide spoilers.*

## Background

Aram Karla is not her actual name, but the name of the bishop and highest ranking priestess of the country. As soon as she achieved that position, she abandoned her real name and adopted the name of Aram Karla. However, according to her words she can live a good life just by listening to and being the spokeswoman of the Goddess, implying from her words and attitude that she wasn't originally born in a high-ranking family.

## History

The first time Lugh and Aram Karla met was at the sanctuary, in a room with a mystical atmosphere, lit by antique candlesticks and decorated with stained glass, which is a rarity in this world and a black light flowing around the walls. Epona and her party as well as Dia and Tarte were there too. Following Lugh's success against the demon and his relationship with the Goddess, as the Chosen One, to whom the Goddess revealed the spell to kill demons, it was decided that Lugh was trustworthy and thus allowed to know a lot of secret information.

Namely that there were eight demons, and that there was a link between the stone statues in this sanctuary's room and those demons’ lives and deaths. Another information revealed was that the demons’ goal is to revive the Demon King. Indeed, that same Demon King, who was thought to come alive on his own, would not be resurrected unless the demons accomplished something, id est to reunite three fruits of life.

## Trivia

TBA

1. ↑ volume 6 chapter 13
Swoigel

**Swoigel** is the neighboring kingdom to the Alvan Kingdom as one of the 4 major kingdoms of the continent. The Viekone domain which is roughly next to John bull and Tuatha Dé heavily implied these 2 Kingdoms are directly next to each other or somewhat close

## Description

Swoigel was home to some powerful magical artifacts and spellcasters. They went through a civil war recently because of corrupted nobles.

## Residents

* Dimor Viekone
* Dia Viekone \*formerly\*
Alaphair

**Alaphair** is a wizard staying at the Brazen Mare.

## **Appearance & Character**

Enzo claims Alaphair is an odd character who doesn't like to be disturbed. **[REF CH. 1]** He is supposedly temperamental. **[REF CH. 3]** The Crimson Lyre liar believes that Alaphair is imaginary. **[REF CH. 4]**

## **Backstory**

Alaphair travelled to Millbrook with Enzo about a month ago. Taking up lodging at the Brazen Mare. **[REF CH. 1]**

## **Campaign**

### ***Prologue - Millbrook***

Alaphair doesn't answer his door when Barney Tumble knocks demanding payment. **[REF CH. 1]**
Chapter 4.1

**Chapter 4.1** is the fourth chapter of the Manga series.

## Summary

Two years have past, since Lugh Tuatha Dé found Tarte. She gives him breakfast in bed as Lugh tests on her reflexes. She uses a folded spear really well. Cian Tuatha Dé calls Lugh to his office to ask about Tarte. Lugh calls her innocent as Cian says that Lugh is ready for the demon eyes of Tuatha Dé. Lugh trusts in his father's surgical skills.

When Lugh is recovered, Cian challenges him to a battle. They head to the forest where they begin by locating each other. Lugh finds his father first, but Cian retaliates. He ends up breaking some of Lugh's ribs as his brain has trouble keeping up with the information given to his brain. Lugh eventually recovers and notices that his father is backing off. Lugh is determined to win.