Gallagher Highwayman Mk. III

Reason: "*Need more info and Tactics and images*"

*This article is incomplete. You can help Foxhole Wiki by expanding it.*

Reason: "*Need more info and Tactics and images*"
}}

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Cost

###

###

###

5
10
5

## Armament

* Dual 20mm Cannon
* 12.7mm Rotating Machinegun
* Commander

## View Vehicle Strength Table

The **Gallagher Highwayman Mk. III** is a Warden Cruiser Tank with dual 20mm cannons and a turreted 12.7mm Machine Gun. It possess a boost capability (hold `Shift`).

## Description

### Crew

The Highwayman's crew is composed of a driver, a main gunner, and a commander.

* The driver drives the tank and is the only one who can see the amount of fuel remaining.
* The main gunner aims, shoots, and reload the dual 20mm cannon.
* The commander can use Binoculars to scan the battlefield and use a secondary weapon. They can pop in and out of the tank hatch by pressing `E`. While inside the tank, the commander controls the 12.7mm machine gun turret and cannot be killed by small arms fire or explosives.

Although it is possible to use the tank without a commander, it's not recommended as it will limit your awareness on the battlefield.

### Inventory

It only has two slots which are required to store the 20mm magazines and 12.7mm magazines its guns uses (the ammo stacks up to 100 per slot).

### Armament

It comes equipped with a 20mm dual cannon on the tank's turret. The cannon has a 16-round magazine and fires full auto at 2 rounds per second. It uses a low velocity barrel which deals only half the damage of standard 20mm rounds. It becomes pretty inaccurate the longer you fire. The cannon has a maximum range of 35m, shorter than most tank cannons. The 20mm rounds don't have a lot of penetration power so the crew is incentivized to flank and hit the enemy's side at close range to increase the armor penetration chance. The cannon has a very short 5s reload.

The tank also has a 12.7mm rotating machine gun that can turn 360 degrees. Although it can turn independently from the main gun it is forced to turn when the main gun rotate by virtue of being attached to it. It also rotates much slower than the main gun which means the main gunner must be careful when rotating the main cannon to not impede the commander trying to shoot the 12.7mm machine gun. The machine gun has a 125 round magazine, 3.5s reload, and 40m maximum range. It has good accuracy but heavy recoil, forcing the commander to fire it in short bursts to be accurate.

### Health & Armor

The Highwayman is a mediocre medium tank but still has more health and armor than Light Tanks. They are able to soak up small arms fire, shrapnel, and 12.7mm caliber. Anything else should be considered a threat you can't ignore. The armor is thick enough to have a decent chance to deflect shells that are not Armour Piercing, especially from the front and at long ranges as long as the armor is in good shape. AP shells have a much higher chance to penetrate, which becomes a near certainty at any range or angle when the armor is in bad shape.

The tracks can be disabled by explosives and Anti-Tank Mines, making the vehicle much slower and thus vulnerable.

### Engine & Size

Its top speed is lower than that of Light Tanks and Assault Tanks. However its fuel consumption rate is one of the lowest for tanks. Combined with a 200L fuel tank, the Highwayman has a good fuel autonomy. The Fuel Tank is placed at the rear and can be disabled with explosives, making it leak fuel very rapidly.

It also possesses a boost, used by pressing `Shift`, that makes the Highwayman faster than most tanks at the cost of a dramatic increase in fuel consumption. It should only be used for tactical maneuvers and not during transportation. When boosting on road the tank is as fast as an Armored Car and as fast as a LUV when boosting off-road.

The tank has slightly better maneuverability than other medium tanks.

The Cruiser Tank can be packaged, forming a large Shippable that can be lifted by a Crane but only transported by a Freighter or Barge.

It is heavy enough to trigger anti-tank mines and too heavy to safely cross Field Bridges. It is large and powerful enough to cross Trenches with ease, run over Sandbags, tier 1 walls, and Barbed Wire Fences.

## Tactics

The Highwayman is designed to flank enemy tanks, not charge frontally. Its low fuel consumption without boosting allow it to roam to find armored targets. It can defend itself against infantry with both its 12.7mm machine gun and 20mm cannon if need be or even run away using its boost. When the commander finds a target, you use the tank's boost and maneuverability to flank and get as close as possible to the target. You can then fire its short range inaccurate main gun without missing much and maximize your penetration chance. The 20mm cannon, through its shear volume of fire, has a decent chance of disabling subsystems which makes the Highwayman potentially deadly in 1vs1 fights: disable the enemy's turret and they become defenseless, disable their tracks and you'll be able to run circles around them (avoiding their main cannon).