Archive:Manticore

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The **Manticore** is a Assault Rifle, a primary weapon in Archive:The Cycle.

## Summary

Intended for use in pressurized environments, the Manticore was designed for more militaristic use than the compact ASP. Lightweight, accurate, and lethal, it's seen use by marines both performing as and defending against boarding parties.

A flechette assault rifle, it's heavy hitting and effective at close to medium range, but loses against other rifles in power and accuracy further out.

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

While in match you can also upgrade the weapon 2 times, depending on the weapons cost the upgrades will cost more. For example $200 weapon will cost $100 to upgrade and $500/$800 cost $200 to upgrade.

Most of the upgrades are +5 - 10% damage, 15% Rate of Fire Increase, +1 Ammo, +10 - 15% range, etc. Here is the upgrades for this weapon.

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## Compare Weapons

One of the most versatile weapons with various mods ranging from straight damage buff to exploding rounds and even a choice between damage to monsters or rivals. The major drawback is the projectile speed, you have to lead your shots.

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.

## Update History

Release 13
* Increased the projectile speed from 150 to 350 m/s
* Mods
	+ Bundle ejector
		- Overall damage dealt lowered from 70% to 60%
		- The spread of the projectiles is widened
	+ Missile Flechettes
		- Now adds a flat 28 radial damage instead of a multiplier.

Release 12
* Increased the fall off damage from dealing 23% to 43% damage at max range
* Decreased magazine size from 28 to 27
* Mods
	+ Bundle ejector
		- Clip size reduction from 50% to 76%
	+ Missile Flechettes
		- Radial damage size from 2.5 meters to 2 meters
		- Removed the magazine size reduction of 12

Release 10.1
* Mods
* Missile Flechettes
* Radial Damage
	+ From 125% damage to 60% of the base damage
* Has no damage fall off when used.
* Bundle Ejector
	+ Added 30% Area of effect damage reduction

Release 10
* Refire from 0.15 to 0.135

Release 8
* Upgrade 1 changed from 15% Range to 15% Projectile Speed

Release 7.Xmas
* Reduced magazine size from 35 to 28
* Heavy Flechettes
	+ Damage modifier 1.5 to 1.2
	+ Lowers magazine size -5
* Missile Flechettes
	+ Adjusted reduced clip size from -20 to -1

Archive:Release 7.1
* Reduced weak spot multiplier from 1.75 to 1.5
* Spread decreases slower and increases faster

Release 7
* Increased recoil
* Equip time increased from 0.4s to 0.5s
* Max spread increased from 13 to 20
* Weakspot multiplier increased from 1.5 to 1.75
* Base damage decreased from 54 to 47
* Damage fall-off range increased from 3000-8000 to 4000-8000
* Damage fall-off multiplier decreased from 0.75 to 0.23

Early Access Release
* Balance
	+ Stability System Reworked
	+ Damage from 48 to 54
	+ DPS from 320 to 360

Playtest #11
* Balance/Mods
	+ Is now a 500 credit weapon instead of 200
	+ Mod: “Missile Flechettes”
		- AoE damage changed from 150% of base damage to 125%
		- Altered projectile behaviour, now faster and more consistent
	+ Mod: “Bundle Ejector”
		- Changed amount of projectiles from 5 to 3
		- Damage per projectile from 50% of base damage to 40%

Playtest #9
* Mods/Fix
	+ Fixed a Manticore mod that gave the weapon negative ammo values in the game

Playtest #7
* Balance
	+ Projectile Speed from 7500 to 15000
	+ Damage from 42 to 38

Archive:Technical Alpha
* Technical
	+ Projectile weapons now don’t have damage falloff (e.g. KARLA mortar, KARMA sniper, Manticore AR).

Archive:February 28th Playtest
* Added
	+ Added as Manticore (Flechette Assault Rifle)

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.