recursal/Fanatic-Fandom huggingface dataset:
The Super Smash Fan Wiki

**Welcome to the The Super Smash Fan Wiki!**
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## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Lava Lady

**Lava Lady** adalah salah satu dari banyak monster yang hidup di Pulau Monster. Dia tinggal jauh di dalam gunung berapi.

## Penampilan

Dia pertama kali terlihat di Pulau Monster di gunung berapi ketika Powerpuff Girls tiba di gunung berapi. Dia mulai menyerang gadis-gadis itu ketika Blossom siap menggunakan napas esnya untuk melawannya, namun Blossom di "kutuk" oleh Buttercup jadi dia tidak bisa gunakan mulutnya. Buttercup kemudian menggunakan laser mata panasnya untuk menjatuhkan stalaktit di atas Lava Lady, saat dia dianggap kalah. Namun, ketika gunung tersebut meletus dan Powerpuff Girls melarikan diri dari gunung tersebut, kemudian ditangkap oleh monster. Salah satu monster yang terlihat adalah Lava Lady, jadi dia memang masih hidup. Saat ini tidak diketahui apakah dia akan kembali.
Airdates

1. January 13, 2006
2. June 27, 2008
3. July 3, 2009
4. July 25, 2009
5. August 9, 2009
6. August 18, 2009
7. August 29, 2009
8. September 26, 2009
9. October 17, 2009
10. December 12, 2009
11. January 9, 2010
12. January 16, 2010
13. March 5, 2010
14. July 30, 2010
15. September 4, 2010
16. September 30, 2010
17. December 10, 2010
18. February 3, 2011
19. April 22, 2011
20. May 23, 2011
21. June 17, 2011
22. July 1, 2011
23. September 23, 2011
24. January 7, 2012
25. January 16, 2012
26. January 27, 2012
27. February 3, 2012
28. March 2, 2012
29. March 23, 2012
30. May 11, 2012
31. May 26, 2012
32. September 7, 2012
33. September 28, 2012
34. October 19, 2012
35. May 23, 2013
36. May 29, 2013
37. February 9, 2014
38. April 2, 2015
39. January 28, 2016
40. January 8, 2017
41. April 14, 2017
42. June 15, 2017
43. November 9, 2017
44. December 14, 2017
45. January 11, 2018
46. March 23, 2018
47. May 24, 2018
48. June 15, 2018
49. June 7, 2019
Jimmy Kimmel Live Unnecessary Censorship Airings Wiki

**Welcome to the Template:Jimmy Kimmel Live Unnecessary Censorship Airings Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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## Important articles

PlaceholderChannelsPlaceholderAirdatesPlaceholderRecording DatesPlaceholderEpisodesPlaceholderTV StationsPlaceholderSources

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Channels

1. Nickelodeon (HD) (SD feed discontinued on November 22, 2018 as Nick 2; March 14, 2020 on some cable providers)\*
2. Nick Jr. (SD/HD)
3. Nicktoons Network/Nicktoons (SD/HD)
4. Nick on Demand (via cable providers)
5. Cartoon Network (SD/HD)
6. Boomerang
7. PBS Kids Sprout/Universal Kids (SD/HD)
8. Disney XD (SD/HD)
9. Hub Network/Discovery Family (SD/HD)
10. 4Kids TV (Fox Network block)
11. FOX (KTTV 11, Los Angeles)
12. NBC (KNBC, Los Angeles)
13. ABC (KABC, Los Angeles)
14. CBS (KCBS, Los Angeles)
15. PBS (KCET / KOCE / KLCS, all in Los Angeles)
16. PBS Kids (PBS block)\*
17. CNN
18. MSNBC
19. HLN
20. Fox News Network
21. C-SPAN
22. E!: Entertainment Network
23. Bloomberg Channel
24. CNBC
25. NFL Network
26. ESPN
27. Trinity Broadcasting Network (TBN) (Jack Van Imp clip, May 2011)

\*Cartoon and animation clips on the last clip currently have digital prints instead of TV recordings from 2016 onwards, sometimes, digital prints switched to TV recordings from 2017 today.
Recording Dates

## Nickelodeon

* 2006
* 2007
* 2008
* 2009
* 2010
* 2011
* 2012
* 2013
* 2014
* 2015
* 2016
* 2017
* 2018
* 2019
* 2020

## Nick Jr.

* 2009
* 2010
* 2011
* 2012
* 2013
* 2014
* 2015
* 2016

## Cartoon Network

* 2009
* 2010
* 2011
* 2012
* 2013
* 2014
* 2015
* 2016
* 2017
* 2018
* 2019

## Nicktoons Network (Nicktoons)

* 2009
* 2017

## Boomerang

* 2009
* 2010

## PBS Kids Sprout (Universal Kids)

* 2008
* 2009
* 2010
* 2011
* 2012
* 2013
* 2014
* 2015
* 2016
* 2018

## Hub Network

* 2011
* 2012
* 2013
* 2014

## Disney XD

* 2009
* 2010
Frenemy

**Frenemy** adalah episode keenam belas dari seri Powerpuff Girls 2016. Episode tersebut ditayangkan di Cartoon Network pada 19 Mei 2016 dan memperkenalkan seorang tokoh antagonis baru bernama Jemmica.

## Sinopsis

Powerpuff Girls tanpa berhati-hati langsung berteman dengan seorang gadis baru yang keren di sekolah yang kemudian menggunakannya sebagai kaki tangan dalam kejahatannya.
Kataru

> *"I shall be your eyes when you cannot see, your ears when you cannot hear, your hand when you cannot guide, and your blade when you cannot fight. Guide me as i shall guard you. Have me as I shall serve you."* **~Kataru's vow to Mer'lin Eclipse**
>
>

## Introduction:

Meet Kataru (Sumerian: Alliance/Allegiance). Enigmatic, quiet, remorseless. Kataru has the upbringing of a guard, the manneries of a servant and the acrobatics of an skillful performer. Kataru's way of life is by adherence and blade. A silent watcher, an observant retainer - the Assassin.

## Description:

Fair skinned and made for movement, Kataru's body is as slick as it is stoic. His physical prowess is hidden often by his uniform and his gear is designed to reflect that confusion. His eyes, yellow and dead, have been trained to watch movements in both light and dark and his ears likewise are attuned to pick up on sounds.

He will be dressed either as a maid, or in his Dynasty uniform, often with a cape and hood, hiding his features for the most part. He is however more comfortable with clothes which are less restrictive and allow him to move more freely. Much to his chagrin, Mer'lin has ordered him to retain a uniform for public use.

## House Eclipse

Throughout his life, his service has been to the house of Eclipse. Training alongside, and sometimes beyond, a particular heir he had been assigned to from birth, much of his childhood specifically had him around Mer'lin, with intent for Kataru to learn Mer'lin's habits and movements so as to best predict Mer'lin's own actions and compliment these, be it in combat or during times of war.

His contract keeps him in service to Mer'lin and he will thus follow Mer'lin's orders. When Merlin at that point had joined the Dynasty and proceeded onwards, Kataru was held back only till no contact to Mer'lin could be made. Kataru proceeded then to track down, and now assist, Mer'lin.

## Likes and dislikes:

Likes:

* Fighting
* Watching
* Preparing his gear
* Butterflies
* Moongazing

Dislikes:

* Taking orders from unknowns
* Senseless talking
* interruptions

## Personality:

Kataru is reclusive, careless some might say. He is quiet and calm. Seeing any modicum of emotion from Kataru is rare. Likewise, unless there is a threat, he is prone to just taking to reading or standing like a blended in statue behind Mer'lin. He is aloof and will not approve of others helping him unless he is forced, and even then he will only speak if he has to.

He is not deceitful of nature but will say what needs to be said if his mission ordains it. Beyond that, he will just be a presence.

## Pictures:

Kataru with their ritual daggerA frontal actual picture of Kataru following introduction to the DynastyA sideview of Kataru
Veronica Sato

Lord Bishop of the Imperial 5th legion (Former)

Grandmother: Sato Akihiko (Deceased)

Father: Sato Yoshio (Alive)

Mother: Sato Shina (Alive)

Brother: Sato Tetsuya (Deceased)

> "In my eyes, all who submit their souls to Helma are equal. And it is one of my goals to make that the Imperial standard." -Veronica Sato
>
>
The Big Sleep

**The Big Sleep** adalah episode ke-28 dari seri Powerpuff Girls 2016. Episode ini ditayangkan perdana di situs Cartoon Network pada 16 September 2016, dan ditayangkan di Amerika Serikat di Cartoon Network pada 22 September 2016.

## Sinopsis

Gadis-gadis itu terus begadang melewati waktu tidur mereka untuk menonton episode Truk Derek Luar Angkasa. Namun, rumah itu segera dikepung oleh salah satu eksperimen Profesor: Bantal hidup yang begitu nyaman hingga bisa membuat siapa saja tertidur. Jadi, keluarga Utonium mendapati diri mereka waspada saat mereka mencoba menghentikannya.
Nena

Nena the stray cat (introduced in saga 3)

Nena was once a slave under a cruel abusive pirate lord, she managed to escape after the great battle when everyone was teleported from Malm (19-05-2023). She has survived in the harsh jungles of the strange new lands and done terrible things to survive, one of those many cruel things was to murder and ate the slaver who used her as property most of her life...

Nena the stray cat exploring the jungle (25-05-2023)Nena being a adorable purrrito (21-05-2023)FAQ:

* Nena has freckles and heterochromia!
* Nena does not remember much from her childhood but the little she remembers hints at her tribe had barely mastered fire and most likely used stone and bone weapons.
* Nena has a bloodline to a tribe that does not speak a common language, she learned it from the pirates so her vocabulary might be limited or she may use pirate slang.
* Nena has multiple signs of abuse all over her body if inspected by a doctor.
* Nena has stripes on her fur, at a distance her skin and fur tone gives the illusion that she is fully covered in fur.
Selandraste

{Work in progress!}

### **Warm and Watchful White**

Once, the sleepy village of Lesicia and its surrounding valley had a guardian - a great dragon of ivory scales and chill breath. None today know quite how or when she arrived - or why - few had reason to question, regardless. The mountain pass separating river from desert was to be her home; its people her charge. A grand shrine was erected; and for nearly a century, the men and women of the valley had little to fear from beasts or would-be invaders.

### **Thoughtful and Timely Tradition**

In its time, this marble shrine would serve as an asylum of art - the dragon's preferred gifts, when a thankful people insisted upon offerings. Paintings, carvings, music - she enjoyed it all; and though she'd ever insist them unnecessary for her protection, those who left a little joy in their wake would find their fortunes in the days to come just a little bit brighter.

Twenty-three years ago, those ivory halls became home to a new sound - that of a mewling kit; a halfling blessing who could be seen tending the shrine the very day she'd learned to walk. She interacted little with the villagers, despite their earnest efforts - ever would she listen, but rarely would she speak: content, it seemed, to keep close to her mother and learn from the tales of bold adventurers. Stories told to her child would soon become the most favored of offerings.

Alas, it was not to last forever. It was only a matter of time before the warring Kingdoms brought their conflict to the land's Eastern shores. The village would be spared the chaos - but only just; and at a terrible price. Decades of cultural beauty - and their beloved guardian, shrine and all - razed in a single evening.

Selandraste was barely twelve.

### **Proud and Prurient Protector**

Few visit the ruins that were once a centerpiece of local culture anymore, though an occasional reminder of more peaceful times can be seen swooping overhead - hunting the threats no longer kept as easily at bay. Sometimes, she even visits the village itself - though rarely for long. Those that know her speak of a young woman fierce in her passions - to hunt, to hoard, and to harbor. She may not be worthy of a shrine as her wise forebear was - but she does what she can, and seems content with that... for the moment.
The Crosswinds

The Crosswinds is a titanic, planetary wind-wall barrier, created by Tiamat and her brood to prevent Fafnir's dark curse across the planet. Fafnir's ambitions against the world were successfully curtailed by this barrier, for a time. It stands as one of the most powerful examples of spellcraft known to mortal kind, and for ages has been the dividing line between the two hemispheres of Malm: light, and dark. This World-class spell came to be in the first era of the Twilight of Zom, at the hands of the Elder Dragon Tiamat, serving to bar Fafnir's access to the realm of light after she was unable to best her dark rival in open combat.

The Hemisphere of Light, as it is still called, consists of the lands unaffected by Fafnir's ambitions; most all of the mortal races reside on this half of the world--the "known world"--and the continent of Lesicia which comprises the majority of land within it. Within the Hemisphere of Dark resides Qu'aan, a land twisted to chaos and cruelty by Fafnir's corrupting influence. Most living beings of Qu'aan have long since been changed to ravening beasts or cruel umbra beasts, loyal only to the Chaos Dragon; anything that resisted her touch was reduced to nothing. The lands of Qu'aan themselves reflect the corruption of its lord and master, varying between untamed wilds, corrupted vales, barren wastes, and worse still.

The Crosswinds itself is unfathomably tall, far too great a height for mortal beings to consider travelling over it. The depth of the ever-shifting wind aether that comprises the barrier stands unbroachable by even the sturdiest of beings, or most cunning of Magicks. For most of civilization within the Realm of Light, however, even coming face to face with the Crosswinds was a rare feat; with more advanced means of travel such as airships being a relatively recent invention, reaching the great wall would require perilous sailing that few would surely survive. Not even the great dragon broods could hope to overcome such a titanic magical ward, and surely, one would need a dragon's strength to even properly reach its edge; the ever-changing eddies of chaotic aether around the constantly drew horrible monsters and leviathans to swarm the edges of the windwall, posing nearly as much a danger as the Crosswinds itself. As such, most all the mortal races of Lesicia simply knew nothing of the world beyond the wall, not of Qu'aan or even Fafnir herself come the current era.

In recent times, Fafnir has reawoken, following the discovery and use of a Void Portal by the Heroes of Lesicia (the Player Characters) to bypass the Crosswinds entirely and set foot in the Dark Hemisphere. The Shadow Lord of this era followed them through the gate, only to be consumed by Fafnir in his entirety. Freshly empowered, Fafnir finally succeeded in shattering the Crosswinds, and resumed her age-old ambition to conquer the whole of Malm as she set her sights on Lesicia and its people.
Lumina

Lumina The daughter of a Wolf tribe male and an Elven mage female.

She spent a few short years with both her parents before losing her mother.

To the pains of being a slave in a Black Moon Lair.

Having been beaten and tossed out of her tribe after failing to kill her father the alpha she was left in the wider world to fend for her self.

But she would never know peace until the day she could crush her father's throat.

**Wandering the world.**

Having been forced out the Wolf began her travels. Having many adventures and finding love here and there to cover that which she never gained form her pack. One such adventure found the wolf in the dreadful cold. Unable to find shelter she took the form of a female snow leopard and found the Snow tribe.

But her life there was short lived only a few years after tribe found her out... she fled fearing what might happen. Again she lost everything due to hate and mistrust.

## Lumina Lunis

### Affiliation

Freelancers, Beastkin, Union, Fortune's Market

## Physical description

### Eye color

Violet/purple

**The Bitter Heart.**

Many years had passed and the wolfs heart had grown hard. And cold. reflecting the nature of the world around her.

She was a freelancer now.... And most of her quests would see her preforming some of the cruel things the world...."Requires"

Perhaps one day she will be given the warmth she longs for.

**Notes**

A Spear wilding wolf with magic powers, Inherited from her father and mother. The Spear is a Elven relic.And the wolf will rarely ever have it on her in a fight.

She often appears outwardly friendly. When not on a job. But this only hides the scars of her past.

On the Job she can be cruel and cunning. she may strike hard and quick. Or be devious and inch her way close to a target as a cortisone or concubine. Using her magic to mimic a female or person her target would want to be alone with.

She seeks vengeance against her father... And her half brother. and At times may do anything to obtain information on their wareabouts.

There was once a Male wolf in the Black Moon's Clan she knew. the only decent one of the lot.~

She wonders if he is still alive.

**Appearance:** While she appears to be a "Wolf" Her appearance is due to the magical energy she inherited form her mother. And the mana has found a way to manifest by giving her extra tails. In all reality she is a Wolf Beastkin and Elven Hybrid. Her violet eyes often glowing in the night. Gary and silver fur. Often waring dark colors.

**Magic and Weapons:** Like all beastkin Lumina has her fangs and Claws for a fight. But She is also known to use Lighting and Ice magic.

Her Weapon of choice is normally her Lance/Spear. that Use to belong to her mother.~

Now rarely used as she favors her Twin fang Hooked blades

As a shinobi she uses the tools and skills of the trade

**Current events~**

Thanks to a blessing of Kui. she now finds herself reunited with her lost lover Leifr
Trusi Filpiano

**Trusi Filpiano - The Enthusiastic and Optimistic Traveling Bard - Last scene fleeing the Griffen Empire**

Trusi Filpiano was born in Kilff Village. A small village located in Sha'an where neighbors know neighbors. Trusi is a 5'1 Female Shiva Inu with a talent to sing that naturally calms people. With this talent she picked up playing various instruments as a child but nothing gave her more joy then her grandfather's, Zeig Filpiano, Lutalele.

Trusi parents were both killed when she was around 9 years old by a hoard of Orcs and Goblins that attempted to pillage Kliff. Zeig, Trusi's Grandfather was heading home and just happened to be in the right place, at the wrong time, at the best time. He saved the rest of the village and swore to be its keeper for the rest of remaining days. Trusi will only a Guardian as a parent continued to hone her craft and voice using the Lutalele, she was known as that one girl who would sing in the morning, day, and night the way someone interested of books would keep their nose buried in them. When she wasn't singing or practicing her charming gift she would listen to her Grandfathers storeis and read his journals of all the adventures he had working along by Guild Leaders and the Griffin Empire! To protect the people of Malm from monsters and evil. Zeig always told Trusi that humans weren't all that bad. That they were afraid of change, but ever changing. And if one day she would meet one, to be kind, respectful, and show you care. They would truly in return be your friend.

One day, however, like all things, Zeig's life was ending. Before he died he told his granddaughter one thing. His dying wish.

"Heal the world of Malm with your voice."

At the age of 21, Trusi left her village a year after her grandfather's passing. With his Lutalele, His sword he carried as a Solider and alley of the Griffin Empire and a Optimistic and Enthusiastic spirit. Trusi Filpiano headed out into the world to make a name for herself.
Eridan of Teraq

## Appearance

Tall, blonde and blue eyed, Eridan has been lucky enough to look as similar to a High Elf as a regular one could. He's rather tall and strong compared to the rest of his kind. The natural beauty of the elves is not alien to him, as many Treaqians, he makes sure to display, proudly the attributes that are inherent to his race. Eridan can be seen wearing his heavy armor most of the time.

## Bio

Eridan got married early in his life to a devoted High Elf named Larena. Being part of the Lyllealean Military since he could wield a sword, he shown an outstading dexterity in combat which made him gain numerous honors, merits and ultimately, ranks.

Being a high ranking officer, Eridan was frequently sent to campaigns far from Treaq, where he experienced the brutality in the world of Malm and eventually, question his faith.

Soon after being promoted to Sargeant, a letter came from Treaq. His wife was killed by a Beastkin raid gang. Eridan took his horse and rode home. These Beastkin were looking for nothing but gold and food, and they slained his wife.

His perspective changed dramatically. After a months of mourning his Larena, Eridan came to the conclussion that the evil he faced, and in general, all the horrors of this world were but a test put by the gods. WIth regained faith, Eridan would seek them, frequently attending the temples and slowly becoming more of a fanatic, rather than a faithful worshipper.

Word came to the Commander of the Pantheon Guard, that a veteran had been showing proficiency in the fields of religion, something the Guard was interested in, at least during that time. He was interviewed, trained and indoctrinated. His first mission was to get to Lasicia with other Guardsmen like him and report to the Princess.
Mer'lin Otsukimi

Father: Nymaith

> **Merlin Otsukimi is the Member of the Dynasty.**
> *"You can’t grow up without a decent education, you know."*
>
>

-His goal is to make his Clan well known though out the lands.

## *In-Character Background*

He was born and raise in a hidden remote mansion in Helf Island just like his sister. He was also trained in the royal fighting style wielding the traditional weapons from the realm of the Luna, the symbol of the Family. After years of training, he soon became one of the best tactician of the realm and therefore a good aid for his sister. Though his knowledge is limit in close combat he far surpass his sister in magic and believe the Dynasty should rely on Traditional magic instead of Aethertech.

Normally a Dark Elf would only worship Zom of Dark and change, but not the Otsukimi Clan. They only adore Fion of fire, Zom of dark and Nom'Ani's light and the moon. They understood the meaning behind Pantheons Zom of change and Fion of power.

Merlin had join the Dynasty for his family to bring honor, pride and respect for his family name.

## *Realm of the Luna*

### *[Note these are just flavor text in combat]*

*Realm of the Luna* is a type of magic that form some kind of storehouse that the Otsukimi bloodline has built to store all the world's weapons they claimed in life and pass it down to the next generation, referred to as the "*Luna Gate*". It connects the space of reality to the vault, opening an "*invisible door*" between realm that allows for the contents to pass through upon their owner's command. Allowing for easy access to the items of the weaponry, they are able to pick and utilize them as they pleases.

## Light Purple Eyes

Light Purple Eyes are a trait exclusive to Otsukimi royal bloodline. Their eyes glow Light purple because of his birth from a Dark Elf that is not fully confuse by Zom will.

## *Personality*

He is calm, calculated and even cruel, always going for the best option at hand.

Despite being a hybrid being, Merlin has never hated monsterkins. Rather, he is fond of them to such a degree that it is beyond natural. He loves mischief, and loves girls. So, if one is looking only at the end result, Merlin is a good man, and a wise one. But inside, he is an half Dark and Sun Elf, a being very far apart from normal elves.

## *OOC Information*

Professor Q is the Guild Master OF THE TINKERERS UNION AND A STORYTELLER for the Crosswinds game and plays A lot of different characters.

> This profile is for testing purposes for others to follow
>
>
Urlgred Ghaunragh

Urlgred "Jester" Ghaunragh is a 150 years old, male Drow. His mastery over ice magick and skill with the scythe provided his prowess as a Spellsword. Because he didn't grow up between his own kind's community, Drow culture is unknown to him. The smiley face mask he always wears has given him the nickname "Jester", which most of the people know him for.

## Appearance

Urlgred is a tall young drow, with dark purple skin, elongated limbs, pointed ears and an athletic shape. Not much is known about how his face looks, for the smiley facemask he wears is usually on all the time. He can be seen wearing a long, black tiger skinned coat, with a scarf and chains around his neck. He wears two leather belts around his waist, dark brown shorts with some pouches and boots of the same color, that have small belts around them. These belts hold a knife, on the right boot, and small pouches, on the left boot.

## Biography

Urlgred Ghaunragh was born in the winter of 1900 C.E., fourty years after the start of the great crusades. The war between the Drows and the Elves, that lasted for eons, had always been a reason for the hostile environment his family lived in. The lifestyle in Draxington, where they lived, had always been a challenge. Urlgred’s parents were both priests, acolytes of Zom, who dedicated their entire life to the pursuit of their wicked spirituality, devoided from empathy and love. They were used to live in that village, filled with not only their kind but other monsters as well. But with the news of the pregnancy, they started observing their lifestyle from another point – was that really the best environment to raise a child? Did they want to continue the cycle of hatred and malice that their ancestors had placed on their shoulders? Finally, after some months of introspection and dialogue, the competition for power and the disorganization that that society had, made Urlgred’s parents leave the tribe.

{[(Work in progress)]}
Vivian Cromwell

**Bio**

A girl born as a Vampyr, who lost her mother at from her being born, raised by her father and maid, who becomes her step mother, who had her brother, her family raised her to be good, sadly she was born albino and a half vampire, but she tries to get by and along with others in anyway she can do so, also wears glasses and silver hair.

Has joined the 5th Imperial Legion and has ranked up to be a I-Ops member

**Personality:**

She's very cautious on meeting others due to her appearance and know of how others can be, she is very polite and smart, also defensive depending.
Ooey Gloop

*"\*Gurgling Sounds\*"*

## Biography

In the Hidden Island, on a time unknown, a light breeze passed through the immensity of the tunnels that constituted a cave system. If only a slime could feel it….

There stood a small pink ball of goo, wandering around the rocky floor; no senses, no principles, no defined course, only driven by instinct. An instinct to feed on whatever it could, be it animal or plant, an instinct to survive at all costs. Many were the beings whom he walked amongst, some large, other small, although it couldn’t perceive them. Lady luck was truly on his favour for he had survived for many years, and its luck would be the misfortune of another.

One day, a small humanoid figure appeared on the cave. In her hands a bouquet of yellow flowers, glowing, illuminating the dark path surrounding her as she sang through the way. With a smile, she touched the goo, which seemed to react somehow, a gentle twitch of its slimey body. The figure would take it as a friendly interaction, although it had no intent whatsoever. From that moment on, the figure went there at least once a day. The long talks of her happiness and angst grew to physical contact, the gentle fondling took the place of the cautious petting. Until one day, the gooey ball hadn’t fed enough, and the one-sided relationship yielded to the death of the figure.

The slime woke up at the entrance of said cave, now with a consciousness and a new form to their body. They analyzed it thoroughly, from the inside out, confused as to how they had gotten there. On their mind, a sound lingered – “Ooey Gloop”. Was it their name?

Days turned to weeks and weeks to months, months to years until the slime reached a settlement with figures such as the one they had met before. The figures would laugh and dance and sing throughout the night, as the slime watched them from afar. After examining them for so long, the slime learned how to play and accompany the music with the gurgily sounds their body produced, resembling a voice. It is true they snatched most of the instruments, carrying them inside their body, along with other things. It was their passion, the reason for them to be alive, and by the blessing of Lady Luck -  or the fact that he had ingested a lot of aether crystals while on the cave - the songs started producing magical effects, of destruction and protection, of healing and curse. Thus, there they stayed, in the Hidden Islands, doing what made them sense, what made them feel happiness, at last.
Joaniel Ledoyen

### **Appearance**

**A half elf half deer, with brown hair and tanned skin, several white spots are scattered around on her faintly furred body. The small woman usually sports tribe like attire and a skull helmet while wielding a staff made out of branches. Two green orbs seem to surround her all the time while several green spirit vines seem to sprout from her and caress her body all the time or lash out in a warning to foreigners.**

## Joaniel Ledoyen

* Shaman Outfit
* Warherd Outfit

### Aliases

Lady Ledoyen Shaman Ledoyen Alchemist Ledoyen

## Appearances

### **Bio**

 ***The former expedition chief of the Beast Tribe Union is a known shaman and was blessed by the Mother Tree. Several spirit vines sprouting from her body are proof of that. The doe is known as a benevolent woman but perceiving her as soft would be wrong as chieftains of the Unions are also known for their occasional brutality. The constant struggle she faces been a young, female, herbivore chieftain had caused her to constantly struggle within the tribal structure of the Union itself. Her main goal is to finish the task given to her by the Mag'ii, the healing of Malm and especially the uncharted territory Lesicia.***

**Joaniels's past :**
Born in the year 2028 out of a family of eight, the young doe was usually the mediator between her siblings, a calm spirit in all the chaos that the existence in a tribal community can create.
At the age of five she had a reoccuring problem with a group of young tiger beastkin which explains her distaste for carnivore beastkin. One of these problems gave her a near death experience which made her grow closer to the spirit world.
At the age of fourteen, the tribes shaman did notice that the girl had a strong bond with nature mage so she was convinved to join their ranks as shaman. It was at this time that she used to summon some green magickal orbs for her own entertainment on a daily basis. No one knows why.
At the age of eighteen, she sucessfully surpassed her sixth Rite of Ascension claiming the title of Chieftain. This marked the day of her maturity too where she gained the blessing of the Mother Tree. At this moment several spirit vines started to sprout from her body, functioning as protection and weapon for her. It also gave her some abilities confusing to her or others that would discover this at a later time.
At the age of twenty two, she was tasked by the Mag'ii to venture to the Sol Great Plains and mend the scar that this desert was. Taking the lead of the Expedition into the Sol Great Plains and restoring the outpost of the Beast Tribe Union there.

###
The legendary swordsman treywmcclure

==== the legendary swordsman came to crosswinds came from avilion to be its hero but crosswinds had enemies named zom and zolond news travel about this legendary swordsman to the viliains and they ready there armies in they summon drolnogard the dark swordsman chosen wielder of the sword of chaos and the legendary swordsman had his eden sword of hope the griffin empire wanted him to join them but he refuse so the legendary swordsman join the freelancers and llylalean dynasty the dark horde elves attack the forest and were defeated after the battle legendary swordsman was granted the title knight of the dawn by the princess llvarra of the llylalean dynasty the legendary swordsman founded his own and his faction he named his faction the sword scouts brigade the legendary swordsman defeated drolnogard the dark swordsman his words grrrrr before vanishing in the black smoke you may have defeated the legendary swordsman but i will return ====
Clawdad

**Clawdad** adalah episode kelima (dan episode keempat puluh empat secara keseluruhan) Musim 2 dari seri Powerpuff Girls 2016. Episode ini ditayangkan di Cartoon Network pada 31 Maret 2017.

## Sinopsis

Gadis-gadis dan Profesor pergi jalan-jalan ke danau di mana Buttercup bertekad untuk menangkap One Claw McCraw yang legendaris. Dengan Bubbles sebagai tangan kanannya, dia harus bersaing dengan Putri Morbucks dan Kru Uang Tunai-nya untuk itu. Sementara itu, Profesor dan Blossom melakukan pendakian bencana di hutan.
Zill

Zill is the universal currency in Malm, and are the approximate size and shape of a flat mahjong tile, with a hole to allow one to string and carry multiple at a time. The currency symbol is a "**𝒵"**

### Zill Origin

Zill was first minted by the Dwarves, before they were driven into extinction, and has become the standard form of currency across Malm, accepted in every region and nation. Zill is traded and respected anywhere in Malm.

There are many ways of acquiring Zill. Killing monsters can drop materials, which could be used for crafting or sold for Zill. Humanoid enemies will drop some Zill when defeated. Some NPCs can be stolen from to acquire Zill. Treasure chests found in dungeons often have large quantities of Zill stored inside. Some events may warrant GMs to drop Zill as a prize. Winning matches of Tarot Master will result in prize Zill being given to the winning player.

### Zill Value

Bronze Plate: 1 Z

Silver Plate: 10 Bronze Plates: 10 Z

Gold Plate: 10 Silver Plates: 100 Z

Platinum: 10 Gold Plates: 1000 Z

Mythril: 10 Platinum Plates: 10,000 Z

### Alternative Currencies

The nations of Malm each have their local currencies in addition to the universal Zill.

* Union Mark
* Dynastic Seal
* Imperial Docket
Blood Moon

## Twin Moons of Malm

Malm has two moons, Lunas and Lunus, each orbiting Malm at varied distances, but at the same pace in approximately twenty-eight to thirty-one day cycles.

Lunus, the closer moon, has long since been corrupted by the draconic Shadow Lord Fafnir's dark magick. The beginning of the fall cycle marks the beginning of the blood moon curse, and of the celestial body appearing as an ominous and oppressive blood red.

## Effects of the Blood Moon

During this phenomenon, Beastkin have been known to transform into were-versions of themselves, and Monsterkin and Drow have been known to become more chaotic.

Most civilizations on Malm have grown accustomed to the expectations presented during the end of each year, and have taken precautions to handle the chaos that ensues. The effects of the curse do not effect everyone to the same degree, and some individuals experience little to no effect, while others suffer depending on the phase of the moon during this cycle or when weakened by another condition, and others yet lose control completely for the duration of the cycle or until incapacitated.

Commonly Reported Ailments or Effects:

* Impulsive urges, often violent, gluttonous, or physical in nature
* Weakened inhibitions
* Impatience and Hyperactivity
* Lacking self-preservation
* Failing pain receptors
* Overactive pain receptors
* Insomnia
* Delirium
* Paranoia
* Emotional Outbursts
* Obsessive Compulsions
* Heightened senses
* Body-Sensitivity
* Sleep-Walking
* Territorial Behavior
* Addictive Blood Frenzy
* Vocal outbursts at the sky, particularly when the moon is most visible or when hearing others doing the same.

## Treatments or Preventative Measures

For those who wish to treat or help the afflicted resist the effects of the blood moon, different cultures have established a variety of aids, herbal, medical, magickal, and everything in-between.

* Avoid direct sight of the moon
* Avoid direct contact with any light the moon reflects
* Wolfsbane - a poisonous plant that is often grown and harvested to alleviate the effects of curse-afflicted patients. Touching the plant may cause headaches and nausea otherwise.
* Light Pillars - constructions infused with light aether that generates an aura to alleviate the effects of the curse to those in the vicinity.

## Blood Moon - 2053

Week 1: Cycle days 1-6: Curse takes effect at half strength.

Week 2: Cycle days 7-14: Curse weakens as the body of Malm blocks the light of its star, Lemas.

Week 3: Cycle days 15-22: Curse gains power and begins to strengthens, reaching half strength once more.

Week 4: Cycle days 23-28: Curse reaches full power.

Week 5: Cycle days 29-31: Curse dissipates until next year.
House D'venti Aguilera

# Christina's Family Background

**Background:** *A noble family settled in harsher and isolated parts of the Asien swamps and marshlands. Strict , disciplined supporters of the Faith. The House consists of Alchemists, Traders and in the past, Sages, dedicated to assisting the Church. Their origin was one of the nomad clans that followed Helma into battle. Few in number, talented in medicine and poisons, serving as back-line medics and front-line tacticians. When the war ended, their loses and exhaustion were so great, they decided to seclude themselves and rest. When the time came to formalize The Empire, the Emperor's armies at the time found that the Family was utterly and completely devoted to Helma's will.*

### After The Liberation War

**Rise to Power:** *One day the D'venti simply found a Monarch Jelly(Pink) and treated it with the upmost kindness. Filidan D'Venti, 9 of age at the time, was hungry, having little to eat. The area was harsh to the family and they barely scraped by. Still this child's innocence compelled him to break apart the little pastry bread ration he had, offering it to the Pink Jelly. Ever since that day, the D'venti has had a mysterious amount of good luck, while things around them suffer bad luck. They stumbled upon clean water, learned to make poisons, more effective medicines, cologne, and other hygiene products that quickly propelled their economic structure. To this day, they honor the Pink Jelly.*

### Present

**Modern D'Venti:** *They now assist the Empire with medicinal research, a family that births rarely any lineage, all of black hair and pale of skin. Some are born or said to be alchemically engineered to be different. Said rumors even imply that when criminals, faith ill speakers and ultimately very bad people are sent to the Family for... Science.*
Gate of Ice Fang

Gate is the leader of the Ice Fang Guild stationed in the Great Glacier.

Usually a happy and decent fellow he spends most of his time slaying monster, helping guild members with quest needs, or searching for the so called 'Legendary Weapons' in order to achieve his end goal of being immortalized in history.

## Physical description

### Gender

Male

**Pre-Adventurer History**

Gate was raised in the Sol Great Plains with a family of nomadic desert elves. The group was mostly gatherers who found food and water in the dry landscape. When Gate went to go fetch water for his family he found that everyone had been taken away by a raiding group whose affiliation is unknown. Without a place to call home Gate was forced to wander the desert in solitude until he happened upon a caravan that was short staffed on guards. With nowhere else to go he joined the caravan and helped it to transverse the Sol Great Plains. This is where he learned more of the desert and how to fight.

**Adventurer History**
Once Gate was old enough to go out on his own he left the caravan to pursue adventure and riches he heard about in stories from his parents before they were taken away. He delve into dungeons, coves, ruins, and other areas to live this experience. During one quest he met the high elf Ilvarra who he would co-found the Ice Fangs with.

They had also both met the future leader of their first guild who went by the name of Locke. He was a half Anubis Beastkin interested in the ancient history of his people and the treasures they had left behind. Together with Gate, Ilvarra, and some other guild members they formed the guild known as "Desert Talon" and took on jobs that would help them not only get paid, but to help Locke learn more about the ancient history of the beastkin.

**Desert Talon History**

Desert Talon was a highly successful and small group of adventurers. Aside from Gate, Ilvarra, and Locker there was Howler -- a former bandit and team chef, Gertrude a kangaroo Beastkin and medical specialist, Valla the human bowman, Gort - a dual axe wielding monsterkin, Kal'Ra a half elf swordsman, and Jude -- an elven warlock.
Actira

A mostly average feline beastkin, most notable for the fact that her ears, tail and legs have dark green fur. She has long black hair and bright green eyes. Actira is rather short, with a curvy figure that's usually hidden beneath a heavy plate cuirass. Her armor is old, pitted and scuffed, but still solid. She usually has a long-bladed glaive hanging around her shoulders.

## Personality

Actira is usually friendly, though content to watch people as much as interact. She has a ready smile and good humor. Though she goes nearly everywhere armed and armored, she prefers not to fight and would rather distance herself from conflict when possible.
Mountain Elves - Gi'Neir

**Concerning Gi'Neir...**

Description- Unlike the wood elves, they live in solitude in the mountains, keeping to themselves while being extremely territorial. They are not currently allied, nor at war with Dynasty.

Notable Gi'Neir:

* -
* -
* -

**-Anatomy-**

x

**-Culture-**

x

**-Religion-**

x

**-Locations and Relations-**

x

**-FAQ-**
Test Sandbox

## Monsterkin

The "monsters *of the realm call no one providence their home; all of Malm belongs to them. Most all of the sentient, non-humanoid creatures of Malm have been given the title of "monster", but to generalize them would be folly. From the lowly kobold, goblin, or slime, to the great and powerful Minotaur, giants, and dragons, there is no shortage of intelligent creatures of all shape and size spanning the continent. Their motives and strengths as varied as their races themselves, the Monsterkin may very well befriend men and mer alike, just as soon as they would see them destroyed.*

### Monsterkin Regulations

Monsterkin have no unified look that identifies them. They represent a wide array of creatures and races. Always be sure to check with a GM before play. This list does not contain a complete compendium of all the monsterkin of Malm. If you don't see something listed here that you are interested in playing you can inquire with a GM to see if it is playable before submitting your avatar for review. A Monsterkin are the result of the union between monster and man. They are, for all intents and purposes; Half Monster-Half Man. But not 50/50 in terms of their physiology. **Monsterkin must be atleast 70% Humanoid, and 30% Monster in form**. Think of Monster Girl Encycopedia, or a "Kemonomimi Monster". -- A person with some monster characteristics and features. **Monsterkin creations can be a combination of any monster, and any playable race**, but they **lack the powers their full monster parents would normally have**, and instead are only as powerful as most mortal creatures, save for a few unique spells, or some smaller bonuses to their strength and speed, but are generally on par with the average person. This means, that if you are a Vampyr, for example, you would not possess the same abilities as a true vampire lord may have, but you could wield dark aether, or even move slightly faster than the average person.

\*There is confusion between a Monsterkin and a Beastkin that are based around animals, and have alot of cross over, such as Harpies and Bird Beastkin. The rule of thumb to remember: If it is intended to be a half animal = Beastkin. If it is intended to be half monster or mythology = Monster/Monsterkin. If you are unsure, simply ask a GM.

\*When creating a hybrid character of any kind you must clearly represent features of both parent races, and you must make sure that it has acceptable source races. It must be a hybrid of two playable races. Hybridization that includes the unplayable monsters are not allowed unless GM approval is given. Staff members may require you to change your appearance if it does not appear to fit. Elf/human hybrids may represent themselves as either of those races. All other hybrids are either Beastkin or Monsterkin.

\*Monsters, not to be confused with Monsterkin, have special regulations that must be followed before play, Please see the monsterkin regulations.

Goblin MonsterkinDragonkin ExampleGoblin Monsterkin 2Slime MonsterkinOrc MonsterTiefling MonsterkinDragon-Half Monsterkin
Trang Chính

Hãy chọn giá đúng là phiên bản tại Việt Nam của trò chơi truyền hình The Price Is Right, do Đài Truyền hình Việt Nam thực hiện. Trọng tâm của chương trình là các lượt chơi đoán giá các sản phẩm, 100% đều được tài trợ bởi các nhà sản xuất. Chương trình được lên sóng từ ngày 26 tháng 6 năm 2004 trên VTV3 và được rất nhiều người xem trên truyền hình. Mục đích của trò chơi là để lĩnh thưởng bằng cách đoán đúng giá hoặc thấp hơn.
Sau 16 năm phát sóng, Hãy chọn giá đúng sẽ chia tay khán giả trên VTV3 và chuyển sang chương trình mới *Trạng nguyên nhí*.

**Hôm nay là Thứ bảy, ngày 27 tháng 1 năm 2024**

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