recursal/Fanatic-Fandom huggingface dataset:
Laogain Correctional Force

To the rest of the Imperium, there is no **Laogain Correctional Force**. The name will not be found on any official Imperial dataslates, and no other force has reported serving alongside them. Within the Qui-Tan Domain, though, the Laogain Correctional Force is the destination for those who have brought the law or opposed the General’s regime. Common thieves, murderers and political dissidents all thrown in together, being worked to death away from prying eyes. When a desperate pool of manpower is needed, the Laogain Correctional Force are ready and expendable.

## **Notable Personnel**

* **Warden Prime Shan Gelong** = Warden of Laogai
* **Colonel Lur Shenu** = Commander of the Laogain Forces
Fealty of the Stolen

The Great Hall of the *Antares*, decorated with brilliant paintings, tapestries and glorious statues of the Primarch and the Legion's illustrious champions, was filled with Legionaries of the Black Stars and mortal personnel alike. In the far end of the Hall, Absalom was seated on an imposing throne carved from onyx, with ornaments of gold and colourful gemstones. To his left was another throne, far smaller, made of pure white marble, where queen Kierstenn Alkrantz-Vaughn sat next to her husband.

Before them, an Astartes was kneeled in respect, and Absalom observed him carefully. Finally, the Amber King rose, his gilded, dark robes gleaming under the light of half a dozen chandeliers, and proclaimed: "My son, though there are many in my Legion whose age surpasses your own, few are those that can match the skill you have displayed in the battlefield. Indeed, your martial prowess belies your years. Thus, you are being granted the foremost honour. I, Absalom Vaughn, have chosen you as one of my Ochranic Cavaliers"

The crowd broke out in thunderous applause, and Absalom gestured for the Legionary to rise The marine, after taking a moment to compose himself, declared with confidence characteristic of the sons of Vaughn.

"The distinction which you have granted upon me bears with it a great responsibility. One that i will not cower before. I will serve you without fail" Absalom smiled as he approached the newly promoted Legionary, a golden, master-crafted weapon in his hand. It was one of the renowned Khomite spears, signature weapon of the Ochranic Cavaliers  "Then it is done" he said. "From this day on, you, Chael Starric will be a common Astartes no longer. Take this weapon, and be reborn as my sublime warrior, as the stardust that trails behind me as I blaze across the sky"

Starric grasped the spear with no hesitation. After observing it for a moment, noting the intricate designs on the hilt and blade, unique for each Cavalier, he replied,  "I vow to the Stars, the Seven Planets and Terra, I will not be found wanting, **father.**"
Lord Chancellor Zhukelion

Even as an initiate, Zhukelion showed great promise; his uncanny intellect and natural leadership ability allowed him to climb the ranks quickly, until he left behind his status of Centurion and became an Iron Monk. Many thought his rise would end there. But after serving as a monk for many years, the Jade General took notice of his wisdom and talents and personally elevated him to become his equerry and, later, supreme commander of the legion. As a follower of the ancient ways of Han, his tactics are oft unconventional, yet he is one of the great strategic geniuses of the 31st millennium.

## **Wargear**

* Artificer Armour
* Power Sword
* Phoenix Fan
* Bolt Pistol
* Frag Grenades
De'sa Kalani

The **Ravagers**, known as the **De'sa Kalani** in Farsali, are the primary rapid response unit in the Tempest Reavers, whilst their kin may either be mechanised or forming a fluid battle line, the Ravagers will be launching probing assaults into breaches and defending gaps in the line, throwing themselves at the enemy with bolters firing. They are usually equipped with modified MKIV armour typically reinforced with bonding spikes and given extra chest armour to better aid in their duties; whether it be soaring overhead in a jump pack or fighting in the vicious melee, the Ravagers are equipped for most situations. Favouring axes and combi weapons to ensure both immense devastation to the foe and allowing a degree of flexibility. The logical culmination of the Farsalan training doctrine, they are an evolution of Despoiler and Assault Squads featured in other legions. The De’sa Kalani is one of the main integral units in the basic Tempest Reavers company and their 5 sub companies. Each Kels Felain has a squad of these, typically the most promising or veteran assault marines in their unit.

Ordinarily equipped with Jump Packs, Farsalan Bolters or Combi Bolters and a Power Axe, they are deployed as a rapid mobile reserve, plugging up breaches in a battle line or exploiting gaps in the enemy’s to further the advance of the Legion's forces.
Fary

## Жизнь в BombSquad

С игрой я начал знакомство в 2020 году. Эта игра напоминала мне другую игру на пк. Играл я только в компанию, поскольку у меня был нестабильный интернет. Когда у меня появился домашний интернет, я играл на серверах. Мой первый сервер на котором я играл был "Hardcore" и я играл только на нем, потому что на этом сервере был режим "Смертельный бой", а на ликвидации я не умел играть и помирал первым. С тех пор я создал свой ютуб канал и по тихоньку набирал известность. Меня позвали в мой первый к

лан с названием PnH, и мне впринципе все нравилось. Игроки были добрыми и общительными. Пробыл там около месяца и меня позвали в еще один клан, я решил быть одновременно и там и там, и пошли побегушки. Пока я играл на хардкоре, я встретил ютубера под ником "KiLLER" и начали общаться. Я предложил ему дуэль на видео, но что-то пошло не так... После этого я еще раз встретил его в игре, а со мной в тиме были игроки с пк и они его начали убивать не хило так. Приходит в вк уведомление от киллера с оскорблениями, ему не понравилось недавно произошедшее в игре и на следующий день понеслась кв между его кланом и моим. Мы к сожалению потерпели поражение, но киллер после этого попросил прощения за вчерашний день и мы пошли дуэль в котором я проиграл. Также я присоединился в exe и также катали кв. После присоединился в де и также катали кв, но киллеру не очень понравилось что я их якобы предал. После я снова присоединился в exe. На данный момент я нахожусь в новом клане "Immortals" в котором присутствуют скиловые игроки.

## Примечания

1. 23 июня 2020 года вступил в PnH
2. 25 июля 2020 года вступил в Безымянный
3. 5 декабря 2021 года вступил в EXE
4. 19 апреля 2021 года вступил в DE
5. 23 февраля 2023 года вступил в IM
Alpine Auxilia

Founded on the world of Arpia Quintus (then known as the 52nd Imperial/Arpine Auxiliary detachment), the **Arpine Auxilia** is the name that has now come to mean any Imperial Army elements serving under the Crimson Lions or within the domains of their empire. The Arpine Auxilia has, since then, become a vast, sprawling army within an army. Supplied by the vast industry of the Sallian sector and recruited from all across the realm  of Mycenae, the Arpine Auxilia has gradually been divided into two branches, a PDF and a field army.

While the PDF differs little from its mainstream Imperial equivalent, the Field regiments differ from the mainstream Imperial Army in two key respects. The first is that, due to the nature of its recruitment, a far greater number of regional variants of mainstream equipment is used as well as less armour, making it a more infantry heavy force. The second is that the Field regiments are used in an active combat role far more often than their Imperial Army counterparts. The reason for this greater combat role is that the Crimson Lions has never been the largest of legions and so can ill afford to divert astartes from the front lines of the Great Crusade and so the Arpine Auxilia must, by necessity, deal with rebellions on its own and sometimes even make up the bulk of invasion forces, due to the Crimson Lions relatively small numbers.
Interex Auxilia

The **Interex Auxilia Regiments** are a number of Imperial Army regiments recruited from the former realm of the Interex during the Five Ruins. Discovered by the Halcyon Wardens, the Interex were brought into the Imperial fold by the diplomatic skill of the Wardens and their army was reorganised to serve as Imperial Army regiments. This reorganisation was still ongoing by the time of the Third Ruin, where the Separatists would seek to claim the worlds of the Interex for themselves as allies.

## **History**

The Interex were a highly advanced interstellar Human civilisation that existed across some thirty star systems at the time of the Great Crusade in the 31st Millennium. The Interex, unlike the Imperium of Man, had decided that the best way to deal with intelligent alien species was not to exterminate them or make war upon them, but to try and coexist with them.

In fact, the Interex had become the close allies and nominal overlords of a simian alien species called the Kinebrach who they had integrated into their own society.

## **Regimental Appearance**

The Interex Auxilia maintained many of the technological innovations of the Interex, though the STCs were shared with the Mechanicum. While they received Imperial weaponry and armour, the Auxilia’s existing armour and centaur-like war frames persisted.

### **Colours & Livery**

The primary colour of the Interex Auxilia regiments is silver, with yellow armour panels as a common colour. Each regiment has its own coloured undergarments, namely reds, blues, greens and blacks. The regiments’ overarching symbol is the Sagittar, a centaur figure from Terran myth.
Great Crusade

Hectarion Mycenor

Absalom Vaughn

Theoderaf

Alexandros Darshan VonSalim

Rang Talyc

Tenzin

Koschei Kharkovic

Lukas Keath

Alianaktuk

Niklaas

Aato Vayrynen

Azus Bahmut

Morrigar

Kubwa-Chui-Khalfani

The Jade General

Caelum Vigilat

Gustave Dunant

Multiple Imperial Army commanders

### Strength (Attackers)

Legiones AstartesImperial ArmyArmada ImperialisLegio CustodesImperial KnightsLegio TitanicaMechanicum military forces

### Casualties (Defenders)

High, many xenos species were driven to exctinction while human worlds that refused to accept Imperial Compliance suffered often bloody assaults with high casualties

### Status

Incomplete Imperial victory; Great Crusade interrupted by the Vanishing

### Outcome

Large swathes of the galaxy were unified under the rule of the Imperium of Man

The **Great Crusade** was the period in the early history of the Imperium of Man, lasting from approximately 798.M30 into the first decades of the 31st Millennium (approximately a little over two standard centuries), when the Imperium was expanding as it sought to bring all of human-settled space back under the control of a single ruler, the Emperor of Mankind. It would come to an end with the cataclysm of the Five Ruins.
Andreas Virolainen

**Andreas Virolainen**, a relatively obscure member of the Sky Reavers at the time of the Vanishing, would in time rise to become perhaps one of the greatest Reavers to have lived. He was no scientist, and no great swordsman, but he had a genius for grand strategy and pragmatism that the legion would sorely need in the post-Ruin galaxy.

## **History**

Andreas was a recruit from Maaparatiisi late into the Great Crusade, and had not gained any rank by the time of the Vanishing. However, the loss of so many Astartes in the Warp during the darkening of the Astronomican left openings that needed filling, and Andreas was chosen for promotion. Andreas was a competent warrior but what recommended him for promotion was his actions during the defence against an Aeldari counter-attack, where his cool head and swift insight into the nearby weakness of the Reavers’ line thwarted a possible collapse. It was in a command position that Andreas would finally excel.

## **Personality**

Andreas did not share his brothers’ obsession with speed or the air, enjoying them as well as any other but believing that some of his brothers have allowed this to cloud their judgement. He would become known for commanding battles from his command Thunderhawk or Storm Eagle rather than the agile fighters of many of his brothers, or from his command headquarters deep in the back lines. He is a cautious and methodical thinker, seeking to keep his legion from getting carried away by obsessions.
Paradis Trovato

### System of Governance

Primary government is a council of the leaders of each Hive-dome. Waste tribes are tribal.

## Location

### System

Leuchtfeuer System

**Paradis Trovato** is the barren Civilised World that is the homeworld of Gustave Dunant and the Alabaster Order. Once a lush, temperate garden world, the population had spread throughout the planet, and coexisted peacefully. Science, the arts, and philosophy were common focuses.

A deadly disease known as the Ravager Plague broke out and swept across the world, infecting all the animals, humans and even plant life. The surviving humans were forced into living in domed mega-cities, with the rest of the planet being a barren wasteland roamed by nomadic tribes of scrappers. The Dome Dwellers fare little better, and appear as a people besieged by an invisible foe. All inhabitants wear Personal Protective Equipment (oftentimes worn or recycled), and any sign of sickness is violently cast out.

## **Major Locations**

### **Major Cities**

* Hauptperson - Planetary capital
* Entdeckung
* Befreiung
* Leben
* The Turm de Misericordia (Tower of Misery)

### **Geographical Features**

* Die Stacheln - A chain of mountains that rings the planet from North to South Pole.
Ochranic Cavaliers

A Remembrancer sketch of one of the Ochranic Cavaliers

### Equipment

Viter-Pattern Power Armour, Khomite Swordspear, Straum Assault Bolter, Frag & Krak Grenades

No other formation in the IIIrd Legion holds as much prestige and glory as the famed **Ochranic Cavaliers**, the illustrious warrior elite of the Black Stars and companions to the Primarch himself. A cadre of consummate fighters handpicked by Absalom himself with no regard to rank, background or seniority, selected instead for their pure skill at arms, the Ochranic march to war at their Master's side, a tide of darkest ebony streaked with gleaming gold, cutting down their inferior opponents in droves or finishing off the survivors of Absalom's own onslaught. Besides their significance in battle, the Ochranic hold great meaning in the culture and organisation of the Legion; their privileged status among the sons of Absalom, being the only ones permitted to wear the Dark Sun's own colours and heraldry, serve as a reminder to Legionaries of the ideal they strive towards, of the end goal in their journey towards perfection and greatness. It provides a powerful incentive that pushes their lower ranking brothers to hone their skills and strive towards ever finer performance in their duties, while simultaneously promoting competition among the Legion. The Ochranic enjoy the great reverence and respect of their inferiors, who view them as beings above the common Astartes, and are forbidden from calling the black-clad warriors their "brothers"; for the difference between a line marine and a Cavalier is so great, that to equate the two would be a most grave insult

In battle, the Cavaliers are armoured in Viter-pattern power armour, each suit handcrafted by the Legion's artificers and created with agility, grace and fluidity of movement in mind, so they can keep up with and emulate their master in combat. Their armament includes their signature Khomíte blades, long weapons that serve as the middle ground between a longsword and a polearm, offering the benefits of both and the drawbacks of neither, as well as the Straum assault bolter and the Ballast plasma caster, weapons which are mounted on the wielder's forearm so they do not obstruct their handling of their close combat weapons.
Perimus

**Perimus** was a Centurion within the Iron Revenants legion during the Five Ruins, one of the first Astartes of the legion to be induced into the Eighth Chapter. Perimus was recruited from Terra early in the Great Crusade after the Unification Wars, a firm believer of the Imperial propaganda about the Imperium’s and the Great Crusade’s righteousness. He took great pride in being inducted into the First Legion, viewing himself as one of the Emperor’s chosen. Once promoted into the Eighth Chapter, Perimus focused on intelligence gathering and organisation, though never giving up the close combat role he enjoyed.

The problems began for Perimus when he developed the legion’s paranoia. Perimus never had a particularly good relationship with his gene-father Araphel, and Perimus believed that the First should command respect due to being the First Legion. As his paranoia worsened, he began to believe that his being passed over for promotion was a conspiracy against him, orchestrated by Araphel himself. He spent progressively longer and longer times away on missions to keep away from the legion, believing even members of his own company to be in on the conspiracy. He began to talk to himself on his missions, discussing how the legion had failed him and that he needed to defend himself against the legion.

Upon returning to his company after one mission, he was summoned to a meeting with his commanding officer, but viewing it as a trap he instead ran and escaped on an outrider bike. After clearing some distance from his brothers, he laid low and considered his options. At that point, a being in black and white armour appeared beneath Perimus and offered him a way of escaping. He took Perimus that he had been sent by someone who believed Perimus to be chosen to save the galaxy, and that his master had uncovered the conspiracy within not just the Iron Revenants but the Imperium too. Perimus received visions of the corruption of the Imperium, of dark robed humans hunting fleeing humans and even Astartes. Bewildered, Perimus asked what could be done to oppose such a conspiracy. The figure reached out and placed a gauntleted hand on Perimus’ shoulder, informing him that if he followed him together they could use the gifts of his patron to fight the conspirators. With that, the two stepped through a portal and disappeared into the Warp.
Cameleoline Cloak

The most ubiquitous form of gear that any Monastic Ascendant deployed to the field will be armed with, the humble cameleoline allows them to as as both the thousand hidden knives or the secret hammer, delivering a deadly blow to an enemy and quickly fading into the dust and confusion.

## **History**

As any good insurgent will tell you, the best defence against an enemy is simply not being seen. Learned through the months of strikes at Rukarr planetary targets during their liberation. Tenzin grew to understand this tenant particularly well, using an adaptable cell network structure to keep his enemies guessing as to their next target, and more than one ambush had been accomplished thanks to ingenious disguises and camouflage.

When it came time to take command of the Legion then, and it's reformation under his tutelage, he was rather surprised to find such a useful and common material as cameleoline available to the imperium at large. Soon marines were issued with their own cloaks and adapted to their liege's tactics, even adapting the legionary colour scheme to accommodate the use of them, leading to the 'half and half' style used to this day. Worn mostly on the battlefield, the Monastic Ascendants sometimes choose to implement them as part of their ceremonial garb elsewhere, woven into their robes to provide shimmering bands of reflected light amongst the deep oranges and striking yellows of their casual-wear.

## **Description**

A large sheet of cameleoline fabric that has been turned into a covering large enough for marines in full plate, the cloak allows them to blend into environments to better observe and execute their enemies through decisive strikes.

The fabric itself is worked into a full cloak that covers from the neck to boot of a marine, with a hood on top. While it is up to the individual what specific style they have their cloak worked into, some have shown a preference for sleeves, while others prefer the basic sheet, cutting and sewing specific 'gun holes' to allow their weapons to be covered as well during firing.

It is also able to be manufactured in larger sheets, able to cover whole vehicles at a time to disguise their movements and provide sanctuary should they need to be repaired in the field

As a battlefield advantage this is a simple yet supremely effective one to leverage against any enemy. While the galactic battlefield is home to many such systems that may defeat such an advantage, more often than not an enemy doesn't stand a chance when they can't see the bolter barrels ready to execute them.
Демон

## Жизнь в BombSquad

1 мая 2019 года вместе с Солидом и Крольчатиной создал EzLiar и отправились на войну против других кланов. После смерти EL находился некоторое время не в клане, а позже перешёл в Dead Line.

В конце апреля 2020 года стал админом BombDash.

Является создателем Клановых Войн в русскоязычном сообществе BombSquad.

## Прочее

Имеет YouTube-канал VFR prod.

Вконтакте: Рамазан Сейдалиев

## Примечания

1. 1 января 2019 года начал играть в мультиплеер
2. 31 марта 2019 года объединил клан с кланом MED, в следствии чего появился клан MD
3. 1 мая 2019 года вместе с S O L I D и Крольчатина создаёт клан EzLiar
4. 6 апреля 2020 года переходит в клан Dead Line
Aspallan

**Aspallan** is a Crimson Lion Astartes member of Clan Karakal, who would rise to prominence through the Five Ruins. None would suspect Aspallan of having a great future, particularly after his particular promotion path. Aspallan was a recruit from Mycenae long into the Great Crusade, but from a family that had a historical grudge with Clan Mycenor and thus were on the fringes of society. Aspallan was a dour and brooding Astartes in the otherwise jovial Lions, drawing little satisfaction from sparring or drinking like some of his brothers. His manner made him few friends, and upon his successful implantation he was placed into Clan Karakal.

Aspallan would do something rather unorthodox once in Clan Karakal: he would voluntarily join the Destroyer Companies. Normally a punishment, Aspallan found some measure of belonging in the grim grind of attritional warfare. While other Lions roared battlecries as they charged into battle, Aspallan preferred a low and constant growl that reverborated in his helmet and produced an eerie echo. On top of this, Aspallan was a successful Destroyer marine, rising to become a Sergeant. This was where he was when the Vanishing occurred.

Aspallan’s grim resolve and years of experience made him an ideal candidate to join the Black Guard in the aftermath of the Ullanor Crusade as vacancies needed filling. After a campaign under the direct supervision of Myrvallen Cruach Karakal, Aspallan was inducted into the Black Guard and soon became a close confidant of Karakal in all military matters.
Bloodstone Dragons

The Jade General

The **Bloodstone Dragons** were a collection of Battalions of the Warriors of Peace which, prior to the Ruins, had languished in relative obscurity. They were fierce and capable warriors, but proud and aloof even among their kindred. Preferring constant, active pressure on the enemy to a more defensive posture, the Dragons aim to dominate the battlefield and force the enemy onto the back foot. For this reason, the Jade General had been accustomed to keep them apart as the core of the 3922nd Expeditionary Fleet, led by Lord Commander Yu Sima. Sima took full advantage of this isolation, cultivating an army defined by bitter pride and bloody violence.

Finally, the Ruins gave the Bloodstone Dragons the opportunity to prove their worth, First coming to prominence in the Compliance against the Autonarchic Union alongside the Shadow Warriors. In these battles they attained a bloody renown for their skill and aggression, becoming ever more prideful and notably belligerent. In a portent of what was to come, they earned significantly more praise from the Shadow Warriors they fought beside than from their own brothers. Seeing a use for them, even if he had his personal misgivings, the General sent them to operate in the sparsely populated area of northern Obscurus.

Sima would not allow this to stop his rise up the ranks, hungry to become one of the Legion’s Generals. Beginning a campaign northwards, Sima led his fleet to bring many new worlds into the Imperial fold. This culminated in a major battle against lost human civilisation that was nearly a match for the Imperium technologically. This victory brought him into the favour of Lorak Saar of the Shadow Warriors. Thereafter Sima and Lorak kept up a constant communication, and it was soon after this that  Sima began using the moniker ‘The Bloodstone General’.
Myramodons

Like many aspects of the Crimson Lions' legion structure, the **Myramodons** are an echo of the structure of the Mycenaean tribes. In the case of the Myramodons, they are an echo of the *Brod* of Mycenae's kings.

The *Brod*, a word that can be roughly translated as meaning something akin to a pride (specifically of lions) in gothic, were a particular section of a king's *Curadhi*. However, unlike the *Curadhi* who were selected for their skill at arms, a king's *Brod* had only one requirement: its members needed to be linked by blood to their king, for it is bonds of blood and honour that Mycenaeans hold in highest regard. It was his *Brod* who slept closest to their king on campaign, often on the floor inside his tent, and before their drink from a barrel of nerith, it was custom for members of his *Brod* to drink from it first to check it was free of poison.

While some especially trusted members of a king's *Curadhi* might be inducted into a king's *Brod* through being made the king's blood brother, these were always the rare exceptions and to be elevated in such a way was an honour beyond imagining. The vast majority of a king's Brod would have been born related to him, his sons, nephews, brothers and cousins, even sometimes daughters, nieces and sisters although once again these were exceptions rather than the rule. In this, Hectarion was no different to any other king of Mycenae and the vast majority of his *Brod* were members of his adoptive family, the Clan Mycenor, at first his adoptive uncles and cousins and later his nephews and nieces by his adoptive sisters and brother, although Hectarion also raised no fewer than six of his *Curadhi* to his *Brod* over the course of his reign, most famously his old guardian Maridius.

When he began to restructure his legion to better suit his tastes, this was another feature of Mycenaean war bands that Hectarion introduced to it. Where other primarchs have a personal bodyguard, Hectarion has his *Brod* and any member of Clan Mycenor (the ruling family of the Sakseath tribe rather than the Clan of the Crimson Lions legion) who wins a place within the Crimson Lions' ranks and survives implantation is guaranteed a place within it. At present, it is sixty three members strong, of whom fourteen were "adopted" from Hectarion's Curadhi. His *Brod*'s current commander is Cuchuláin Ua'Mycenor, a great nephew of Hectarion, nicknamed "Thunderfist".

Quite when the Brod Mycenor started being referred to as the Myramodons is unknown. This is certainly not how they are referred to within the legion. It is likely the confusion arose when Hectarion was being tutored by Alexandros Darshan von Salim, who is known to have likened them to his own Myrimodons. This would have passed down through ship captains and mortal crew and soldiers who witnessed such exchanges and it is likely that in the telling the two primarch's bodyguards became interchangeably referred to as Myrimodons or Myramodons depending on the teller and the name has stuck.
Kyösti Salminen

**Kyösti Salminen** is the Captain of the Second Wing of the Sky Reavers Legion during the Great Crusade and Five Ruins. Kyösti was originally from a family close to Aato during his time on Maaparatiisi, with Kyösti’s grandfather being a close friend of Aato’s during his time working in the shipyard union. With Kyösti’s father holding an important position in the government of Maaparatiisi, Kyösti was proud to be selected for the Legion. His guiding principle is to bring honour to his homeworld, believing himself and the Legion served as ambassadors for their world whenever they went.

Surprisingly for a Reaver, and the Captain of the Second Wing in particular, Kyösti is not an exceptional pilot. His true talent lies in his aptitude for knowing how and when to deploy fighters, directing the battle from high above it without needing to enter the fray himself often.

## **Wargear**

* Artificer Armour
* Charnabal Sabre
* Archaeotech Pistol
Inferno Bolt Rounds

"*{{{1}}}*"
—Anonymous

To distinguish Inferno Bolt rounds from other ammunition types their tips are marked with deep crimson and bright orange

### Effects

Sets targets alight from the inside out causing immense pain and more often than not swift death

### Source

Feuerreich

**Inferno Bolt Rounds** are Specialist Ammunition developed by the Obsidian Guard for use against the Greenskins during their tenure as the Warders of Ullanor. What differentiates Inferno Bolts from standard ones is that the explosive charge has been reduced by 75% to make room for a canister of Enriched Promethium. Once the Inferno Bolt impacts a target the remaining high explosive detonates causing immediate damage but also setting the Enriched Promethium alight. What follows can only be called an agonizing death as the target is burned alive from inside out.
Markus Calantar

A notable member of the Legion's Veteran division, Viscont Calantar is held in high regard by his brothers as one of the most skilled veterans of his division. Proving himself in a number of campaigns, he has caught the attention of his Primarchs and he is considered a prime candidate for promotion to the Ochranic Cavaliers.
Fredegar

**Fredegar** was destined to never rise high in the Red Eyes legion, due to his natural scepticism to authority and his bias towards the Imperial Truth. Highlighted for his questioning of the Imperial Cult, Fredegar was still a mere Tactical Support Marine in the 1st Chapter by the time of the First Ruin, a position that he was far over-qualified for. He was present aboard *the Emperor’s Oblivion* when Theoderaf headed for Terra following the Breaking of Keld’abe, and while the attention of all was on Theoderaf’s rage, Fredegar was contacted by agents of the Sigillite. Slipping away from his legion, Fredegar remained on Terra when Theoderaf departed, and would become one of the Knights-Errant.
Certus Minor

**Certus Minor** is the homeworld of the Red Eyes during the Great Crusade and up until the Fourth Ruin. Located in the Praga sub-sector in the Obscurus Segmentum, Certus Minor is very close to the Segmentum Solar. Certus Minor is covered in towers, steeples and spires, with the capital city being Obsequa City, which is a tiny hive city. The world was originally dedicated to the worship of the god of Death, and the inhabitants have a huge veneration for the dead. Once Theoderaf conquered the world, it was converted to the worship of the God Emperor. The main buildings in the city are basilicas and cathedrals, huge stone monuments that are ornately decorated. In the largest cathedral sits a stain-glass window depicting the Emperor’s arrival on Certus Minor, commissioned by Theoderaf years before the Emperor actually arrived due to the visions of the priests.
Abel Tsalaev

**Abel Tsalaev** was a Terran-born legionnary of the Black Stars Legion. While the vast majority of the old Marauders had been purged once Absalom took control of the Legion, sent to their deaths in hopeless missions and ground to dust, a handful of them were spared from the terrible fate of their brothers owing to their uncharacteristic obedience and a rare display of mercy on Absalom's part. Those remnants of old would keep their lives, but would never be viewed as equals to the Skandran Legionaries, and their progenoid glands would not be harvested but instead destroyed to put an end to the legacy of the feral IIIrd.

Chief amongst them was Abel Tsalaev, a mere Captain by the time of Absalom's discovery, but a warrior graced by both the savagery of his brethren and the noble spark of his gene-father. Intolerant of excessive violence and brutality, he tried to rein in his charges to the best of his abilities. This saved him from following his brothers to an ignoble death, and as time passed Tsalaev was the only Terran Star to reach the high rank of Company Captain.

A figure of controversy in the Legion, he was admired for his wisdom borne from centuries of experience and his temperance and loathed for his radical views. Never one to pursue glory, highly critical of the obsessive compulsion to improvement and the oppressive competition cultivated by his primogenitor, Tsalaev amassed a number of detractors as well as followers. An outspoken critic of Absalom's questionable practices, his concern only increased as he witnessed his father's actions take an insidious turn as well as his brothers' blind acceptance and strove to make a difference, cooperating with Tobiah Stolar to rally like-minded sons of the IIIrd in a secret movement to put an end to Absalom's madness.

Their plans, however, never came to fruition as they were discovered by the Spahdien, Absalom's secret operatives led by Cyprian Wiez. Tsalaev took full responsibility for the conspiracy in an effort to cover up Stolar's involvement in the hopes that the Equerry would succeed where they failed. The last Marauder, as well as another ten of his partners, were executed before the Legion, a grim example of the fate that befalls those that betray the Amber King.
Kalium Gate

The **Kalium Gate** is a Human relic of the Dark Age of Technology. The Gate is a series of interlocking stations shaped into the pattern of a necklace, connected together by massive cables.

## Kalium Gate

### Inhabitants

Garrison of 50,000 humans

A Warp Gate of considerable power, the exact origin of the relic is unknown, but it was abandoned and fell into ruin during the Age of Strife. Later during the Great Crusade the Gate was discovered by Rogue Traders and occupied by the XIIIth Legion then called the Void Seekers. Work was incomplete when the Five Ruins erupted, slowing work as resources were diverted elsewhere.

As the Sky Reavers began their war preparations for separating from the Imperium, they knew they would be surrounded and would need the mobility advantage. In order to obtain this, an objective was identified: the Kalium Gate. A relic from the Dark Age of Technology, if the Loyalists were able to reactivate the Gate they would be able to send fleets to any point on the borders of the Heavensphere and overwhelm the defences with local superiority. As such, battle plans were drawn up to take it. The primary goal was to take the Gate for themselves, expanding the Heavensphere to incorporate the Kalium System. Then, with enough time, the Reavers would unlock its secrets and seek to replicate it. However, if this proved impossible, the denial of the Gate to the Imperium was the secondary goal.

However, the Imperium had not forgotten the Kalium Gate. A small number of Halcyon Wardens and Warriors of Peace had taken the Kalium Gate as their base of operations for ensuring shipping, both for Terra and the wider Imperium in Obscurus, which complicated the Reavers' plans for a rapid takeover.
Cult of Purification

Within the Red Eyes, those who are deemed to have broken their faith to the Emperor or Theoderaf are outcasts. This can happen for several reasons, such as a particularly devastating loss during their command, an ill omen marking them out, or them being found guilty of blasphemy. Their commanders will send anyone who they know to be an outcast into the worst combat zones, and their fellow squad mates will shun them so as to not be tainted in their disfavour.

There is only one path for these Astartes to follow for redemption, the **Cult of Purification**. A hidden cult within the legion, the Legion’s high command make sure to direct the Remembrancers away from any area where the Cult is present. Covered in engravings of scripture and in some cases Certian script and mostly black armour, these Astartes are required to prove their devotion and that they have regained the Emperor’s favour. This is most commonly done via suicidally heroic acts of bravery and constant prayer, after which if a chaplain of the legion or Theoderaf deems the individual to have cleansed themselves of their failure then they are officially freed from stigma in a Rite of Purification.

The longer an individual stays within the Cult of Purification, the heavier the mental cost of their ostracism weighs on them. Without chaplains to minister to them, they are prone to depression and extreme rage, which drives them even further to risk their lives. These veterans gather “followers” around them, younger members who see these figures as leading them straight towards foes against whom will earn them the Emperor’s favour.
Aumet

The world of **Aumet** is a Civilised World in the Segmentum Obscurus, and is one of the main recruiting worlds for the Red Eyes legion. Being very close to Certus Minor, it was one of the first worlds conquered by the newly renamed Red Eyes and Theoderaf, and was tied to them for the rest of its history. It is also an important Imperial Army recruitment world, with the Aumet Revolutionary Army being famous for their fanatical devotion and willingness to sacrifice themselves when ordered to.
Counter-attack on Serreak 17

Amongst the earliest encounters with the Khrave was their conquest of the world of Serreak 17, which despite several previous attempts, had resisted the Great Crusade's efforts to liberate this world. In the end, it would be the Emperor's IVth Legion, the recently rebaptized Red Eyes under their Primarch Theoderaf, that would succeed where others had failed. The Khrave were utterly destroyed.
Athanius Eurex

Remembrancer stetch of Athanius Eurex

**Athanius Eurex** is the First Captain of the Red Eyes and head of the Marks of Fate, Theoderaf's bodyguard.

## **History**

Athanius Eurex was one of the first recruits from Certus Minor, having been brought up during Theoderaf’s reign of Certus. He is entirely devoted to Theoderaf, willing to do whatever Theoderaf commands and he was the first Astartes to gain the endorsement of Theoderaf to join the Marks of Fate. Once a member of the Marks of Fate, he was never defeated by someone looking to replace him in the bodyguard, and eventually became the Mark of Destiny.

## **Personality**

Athanius is a whirling storm of death in combat, his lightning claw and axe spinning with impossible speed and mean that he is capable of defeating any opponent. He may not have the tactical skill of some of the other high ranking Red Eyes, but his talent for combat is unmatched. He is a rather gruff individual, having little time for long-winded discussions and the more theological debates that some of the legion engage in. To him, he takes the world as it is, and is not aiming to change it to fit some grand vision.

## **Wargear**

* Tartaros Terminator Armour
* Teiweiss - Athanius' custom made Power Axe
* Master-crafted Lightning Claw
* Digital Lasers
* Iron Halo

## **Gallery**

Remembrancer Sketch of Athanius Eurex, helmed
Omega-17

**Omega-17** is a major, natural satellite in orbit around the planet Aylva. Chosen for its rich abundance in mineral and resource deposits, its mining systems remained in place after Imperial compliance. Granted, the former slaves now operate under much better conditions. Several miner cities have formed in key areas on the moon's surface as the miners steadily work their way to the satellite's core. With the coming of the Imperium, the moon has become the primary base of the Halcyon Wardens. The astral body has been remade with a martial hand as it teems with defensive emplacements, legionary training zones, and military depots. Many of the raw materials from Omega-17 leave only to return as weapons and ammunition for the Halcyon Wardens' use.

There are long-term plans, once the resource deposits are exhausted, to potentially turn the moon into a mobile battlestation, on a grander scale than the recovered Phalanx.

Due to its low gravity, Omega 17 is the perfect training ground for the Halcyon Wardens' zero-gee combat training, and a major handicap to non-void operations. To compensate, training cadres will rotate between operations on the planetoid and the planet Aylva where normal gravity conditions are more reflective of other battlegrounds. Often, these movement rotations will take the form of simulated planetary invasions or rapid manoeuvre operations.

There have been discussions about properly terraforming the celestial satellite, akin to the Baal moons, but Alexandros Darshan VonSalim has rejected any such measures.
Juhani Laurila

**Juhani Laurila** is the Captain of the First Wing of the Sky Reavers Legion. Loyal to the bone, Juhani Laurila is as old as his legion, from the start his first and most important mission was to find his missing Primarch. Strange enough he was never a good pilot and it was his fighting skills and tactical decisions that Let him became the first captain.

## **Background**

Juhani was the first to meet Aato when their legions arrived to Maaparatiisi. He knows about his father's obsession with translocation tech and was sent on multiple missions given to him by Aato. He put the words and goals of his father above all, even his brothers. He is the personal Executioner of Aato, he was the one Aato sent to kill a warlord of the enemy, key target or even his brothers that disobeyed his father. He was not the most popular within his ranks but he had absolute trust of Aato which meant everything for him. In battle, he was often seen using his unique Accelator Hammer crashing his enemies with every thrust of his jump pack. He is also known as the head of the special task squad/force that acts only on direct Aato orders. Identity of its members are unknown as they always wear masks and never give up their true Identity.

## **Wargear**

* **Artificer Armour**
* **Accelerator Hammer**
* **Jump Pack**
* **Bolt pistol**
Palden

Not all losses involve veterans of countless campaigns but of new stars who's loss would be rued for not what experience disappears but for what potential is eliminated. This holds true among the Monastic Ascendants, and **Brother Palden** is one such example.

In a Legion who valued stealth and pragmatism, Palden was noted for a preference for assault and straightforward tactics. This difference would mark his early career since all initiates are required to cycle through the reconaissance squads before being placed elsewhere. An incident during training would paralyze half of his face and inflict occassional spasms when interfacing with machine-spirits. In spite of this hardship, or perhaps because of it, Palden developed further proficiency for hand-to-hand combat, harnessing his own rage to make him a deadlier opponent.

Alas, he would not live to 'enjoy' his skill for long. Upon being transferred to an Ascendants' 'Hammer' squad, Palden would fall in the battle's final stage. Up to that point, he had finally proven his worth after fighting in three successful assaults of that day. It was on the fourth assault when a desperate enemy unit opened fire with a howziter at close range. The enemy crew slew themselves in their panic, while Palden's body was shredded by fragmentation and concussion.

It was with regret that his superiors ordered his transfer to a dreadnought chasis in order to preserve what little life remained.

At the time, the loss of Palden for frontline duty was marked as a small yet significant loss. By the end of the Ruins, his absence took on greater significance as he had demonstrated excellent skill in duelling his brothers. Any marine who showed even a tacit strength in fighting Astartes would become a treasure during these horrid times.
House Caraxes

House Caraxes was isolated from the rest of the galaxy on its homeworld of Valtigar, until the Great Crusade rediscovered them. Serving first with the Red Eyes, their shared aggression and martial spirit gained them the favour of Theoderaf, who favoured them above other knight households. Since that point, House Caraxes has been utterly loyal to Theoderaf and the Red Eyes, and they joined them on the Great Crusade. The House is renowned for its fearsome Knights, with each one being known for its angry machine spirit and always wanting to get into combat. They have no preference as to close quarter or ranged combat or any restrictions on the types of Knights they will use, as long as the enemy is destroyed and House Caraxes stands victorious.

## **Notable Characters**

* **High King Aerymarr Maltaris, Pilot of Baenyx** - The High King since Valtigar was discovered by Theoderaf, Aerymarr realised the futility of resisting the Imperium, and sent a delegation to the Red Eyes surrendering. Aerymarr refused to kneel before the Red Eyes’ delegation, being too proud and declaring that he would kneel before none who had not earned the right. Upon meeting with Theoderaf, Aerymarr and Baenyx stared him down for a few seconds, before kneeling. Theoderaf bid him rise, saying that from this point on he would kneel before no man, only the Emperor of Mankind. Aerymarr is a proud king, highly aware of his skill as a pilot and his loyalty to the Emperor and Theoderaf. Because of this, he is absolutely convinced of his own right to rule, and the righteous of his mission, and so will never relent in a cause he believes in or retreat from a campaign he believes is just. For those under him, he is a benevolent yet stern ruler, not allowing inter-house rivalry to split out of control if it could damage Valtigar or House Caraxes’ crusading ability. He has been known to challenge any who seek to undermine his authority to a knight duel, with the long list of his defeated rivals serving as a warning to all.
* **Princess Aerenera, Pilot of Maerya** -
* **Princess Renaemys, Pilot of Vidor** -
* **Lord Aedor, Pilot of Vahaenar** -
* **Lord Jaehaelyx, Pilot of Galeneos** -

## **Valtigar**

Located in an area of dead space, with no nearby human worlds remaining from the Dark Age of Technology, Valyria is the lone survivor. A frozen world of snow, glaciers and ravines, the humans of Valtigar have only survived due to their Knights, designed to also provide heat in the cold of the wastelands. The feral ice beasts of Valtigar were incredibly deadly foes, even for Knights, with their advantage of the surroundings making up for their inferiority in firepower.