Wraithwine

**Item Level:** 13

**Price:** 2,500 gp

**Usage:** Consumable

**Bulk:** L

**Activation:** [Action]

Wraithwine is a rare and potent alchemical elixir that draws its name from the ethereal and otherworldly properties it imparts to the user. When consumed, it allows the drinker to briefly phase between the Material Plane and the Ethereal Plane, granting them the power to move through solid objects and interact with creatures from both planes.

### Effects:

1. **Ethereal Phase (1 minute):** When the user consumes Wraithwine as an action, they enter a state of ethereal existence. During this time, they gain the following abilities:
	* **Phase Through Objects:** The user can move through solid objects as if they were incorporeal. They can pass through walls, doors, and obstacles with ease. This ability grants them a climb speed equal to their base land speed, allowing them to navigate vertical surfaces.
	* **Ethereal Sight:** The user can see and interact with creatures and objects on both the Material Plane and the Ethereal Plane simultaneously. This grants them a +4 circumstance bonus to Perception checks to detect hidden or invisible creatures.
	* **Ethereal Grasp:** The user can extend their hand into the Ethereal Plane and interact with creatures or objects located there. They can make melee touch attacks against creatures on the Ethereal Plane, using their regular attack bonus.
2. **Planar Resilience:** While under the effects of Wraithwine, the user gains resistance to force damage and any damage dealt by creatures on the Ethereal Plane. This grants them a +4 circumstance bonus to saving throws against such effects.

### Drawbacks:

1. **Planar Disorientation:** Returning from the Ethereal Plane to the Material Plane can be disorienting. The user may become confused or disoriented for a short duration after the elixir's effects wear off.
2. **Ethereal Vulnerability:** While in the ethereal state, the user is vulnerable to attacks and effects from creatures that can see into the Ethereal Plane. They may be targeted by ethereal creatures or spells that can affect both planes.
3. **Limited Duration:** The ethereal phase granted by Wraithwine lasts for one minute. After this time, the user returns to the Material Plane, potentially in an inconvenient or dangerous location.

### Crafting:

Creating Wraithwine is a closely guarded alchemical secret, known to only a select few who specialize in planar magic. It involves the careful infusion of rare reagents, including materials from the Ethereal Plane, into a specially crafted elixir.

### Adventure Hooks:

1. The PCs come across a hidden laboratory where a reclusive alchemist has been experimenting with Wraithwine. They must uncover the alchemist's motives and determine if the elixir's power is being misused.
2. A character in the party becomes tempted by the power of Wraithwine and begins using it recklessly. The group must confront their friend's descent into the ethereal and find a way to help them break free from the elixir's influence.
3. A rift between the Material Plane and the Ethereal Plane threatens to engulf a town. The party must find a way to seal the rift or prevent the invasion of ethereal creatures into the Material Plane, possibly requiring the use of Wraithwine.