Enemies

Groups of opponents on which we will gain experience can be found here. In addition to the opponents on which we gain experience points, we distinguish special opponents who pose a greater threat and challenge. It is also worth paying attention to their elitism.

## **Bosses**

2. Creates a mirror that he enters for the next three seconds, immune to damage, then jumps to a target within 10 yards, dealing 80 damage and applying 50% bleed. *(30)*
Haku's attacks apply 5% Frost.
2.Makes a powerful slash around himself, dealing 100 damage. *(20)*
2. Shoots three bolts of lightning forward, dealing 120 damage each, applying 20% ​​electricity. *(20)*
2. Throws Gatsuga forward, dealing 120 damage. *(20)*
2.Use Kaiten to knock you back for 120 damage. *(20)*
2. If we have at least 50% sand on us, he crushes us with a sand coffin, killing us.
Each attack applies 5% sand.
Below 50% maximum health activates Shukaku Form, gaining 50 damage.
2.Throws a boulder dealing 150 damage. *(20)*
2. He uses Mate to stun us for ten seconds. *(20)*
2.Throws out a web that paralyzes you for 5 seconds. *(20)*
*2.* Throws bone bolts for 160 damage, applying 20% ​​bleed. *(20)*
Apply 5% Bleed with each attack.
2.Shoots a fireball forward dealing 180 damage, applying 20% ​​fire. *(30)*
*3.* Shoots fire bolts at a specific location, dealing 180 damage, applying 20% ​​fire. *(30)*
Below 50% maximum health activates the Cursed Seal for 50 damage.
1.Fills the chidori with a cursed seal, dealing an additional 50 damage while applying 50% electricity.
Below 30% max health activates the second stage, gaining 50 damage.
2.Swings its tail, hitting everything within 3 meters, dealing 250 damage. (30)
At below 50% max health, Hiruko comes out.
1. Directs iron sand at us, paralyzing us for 3 seconds, applying 30% magnetism. (30)
2. Pierces us with spikes of iron sand, dealing 250 damage, applying 30% magnetism. (30)
3. Shoots a cloud of poison that lasts for the next 10 seconds. (30)
4. He has a III Kazekage doll that helps him in battle.
At below 30% of his maximum health, he sheds his cloak, revealing his final form.
1. Directs a stream of fire at us, dealing 250 damage, applying 20% ​​fire. (20)
2.He directs a stream of water at us, dealing 250 damage, applying 20% ​​moisture. (20)
3. Uses wings to appear near us.
2. Adds the accumulated SenJutsu chakra to your next attack, dealing an additional (10 \* Senjutsu Chakra).
2.Activates the Susenju statue, gaining 250ms attack speed for 10 seconds and a range of 10 meters. (30)
3.Activates the tailed chakra by firing three Bijuudams that deal 300 damage. (50)
4. It has glass reflections around it, causing Ashura to regain 1/5 of her maximum health if one of them is destroyed.
2.Use chidori nagashi, dealing 330 damage within 5 meters while applying 30% electricity. (50)
3.Fire a fireball that deals 330 damage in its path, applying 20% ​​fire. (50)
2.Creates a protective barrier, regenerating 1/10 of your maximum health. (10)
2. Enters the wrath of god for 10 seconds, increasing attack speed to 250ms. (80)
2.Creates a protective barrier, regenerating 1/10 of your maximum health. (80)
2. He performs the ritual by drawing lots on which part of the body to insert his blade. Selectable (Max Health / 4/3/2) damage.
3. Instead of using a ritual, Hidan regenerates 1/10 of his maximum health. (80)
Hidan heals with the amount of damage dealt.
Below 50% maximum health sheds her cloak, revealing hearts. Kakuzu becomes immune to damage until the living hearts are destroyed.
1.Use Katon's mask to project a powerful burst of fire at a specific location, dealing 350 damage. (50)
2.Uses a Fuuton Mask to create a blast around himself, dealing 350 damage. (50)
3.Uses a Raiton mask to fire a bolt of lightning forward, dealing 350 damage. (50)
Below 30% max health, and losing live hearts, he transforms his body into chakra knots, gaining a range of 10 meters.
2. Spits Kusanagi at you, dealing 380 damage. (50)
2. The next attack will deal an additional 100 damage. (30)
2.Punches crystals forward that deal 450 damage, applying 30% crystallization. *(50)*
*3.* Spawns crystals around himself, dealing 450 damage, applying 30% crystallization. *(50)*
2.Shoots three fireballs forward for 500 damage, applying 20% ​​fire. (30)
3. He has copies of genjutsu around him, causing if we destroy one of them, Indra will set us on fire Amaterasu.
2. Launches an explosive bird at you, dealing 400 damage. (50)
Below 50% maximum health sheds her cloak.
1.Activates C4 throwing it in your direction, dealing 450 damage. (50)
2. Activates C3 causing 50% decay within 10 meters.
2. Throws a Kusarigama at the target, dealing 400 damage. (50)
2.Surrounds himself with Amaterasu, dealing 550 damage, applying 30% Amaterasu. (50)
3.Creates a Tsukuyomi, causing any attack made against Itachi to heal him for 1/10 of his maximum health for the next 3 seconds, applying 100% Hypnosis. (80)
4. Shoots a fireball at a target location, dealing 480 damage. (50)
Below 50% max health activates Susanoo, blocking 1/2 of damage taken.
1. Release Yasaka no Magatama, dealing 530 damage. (60)
2.Uses the Totsuka Sword around him, killing targets within range. (80)
3.Covers himself with Yata's mirror and is immune to damage for 3 seconds. (80)
1. He applies Amaterasu to his sword, applying 80% Amaterasu with his next attack. (50)
2. He uses Tsukuyomi to paralyze us for 5 seconds. (70)
3.Calls Koto Amatsukami while being immune to damage for 5 seconds. (80)
2.Creates Chibaku Tensei by pulling you in, taking away (30% / meters of distance) your maximum health. *(150)*
3.Casts Bansho Tenin to pull us towards him, paralyzing for 5 seconds. *(80)*
2.Fire a laser in front of you, dealing 500 damage. (50)
2.Casts Kamui Raikiri dashing at us, dealing an additional 150 damage with his next attack, applying 50% electricity. *(50)*
2. Shoot Hirudora dealing 650 damage.
3. Activates the next gate increasing its attack by (50 \* gate number).
Regenerates all health when firing 8 gates.
1.Use Sekizo all the time, activating an attack speed of 250ms, and dealing an additional 1/5 of the enemy's maximum health for the next 5 attacks.
2.He lunges at us, knocking us back and dealing an additional 150 damage while applying 30% electricity. (50)
3. Hit the ground from a distance, dealing 600 damage to objects within a 50% current. (80)
2.Use chidori nagashi, dealing 550 damage within 5 meters while applying 30% electricity. (50)
*3.* Shoots fire projectiles at a specific location, dealing 600 damage, applying 30% fire. *(80)*
4. Spawns on an enemy. *(50)*
5.Creates Amaterasu flames around himself. (50)
2. Applies Fuuton to his weapon, increasing attack speed to 250ms for 5 seconds. (60)
3. He uses Koto Amatsukami to apply 80% hypnosis to us. (80)
4. Surrounds himself with cutting wind, dealing 600 damage around himself. (80)
5. Directs a slashing wind bolt at the target, dealing 600 damage. (80)
Below 10% of his maximum health, he uses Izanagi to regain all of his health. 10 times.
2.Dashes at you for an additional 200 damage.
2.Fire three projectiles of nitrogen forward, dealing 600 damage while applying 30% nitrogen. (30)
3. Burstle the ground within 10 meters with nitrogen, dealing 600 damage while applying 50% nitrogen. (50)
2. He appears with us. (50)
2. Paralyzes an enemy for 5 seconds by holding them in a water bubble that takes 1/5 of their maximum health every second. (80)
3. Directs sharks to a specific location, dealing 630 damage, applying 30% moisture. (80)
Below 50% max health, he merges with Samehada by changing form, gaining 150 damage.
1.Creates a water zone around the terrain, blocking exit from it for a minute and increasing its movement speed, applying 10% moisture every second. (80)
2. Sends sheets of paper forward dealing 650 damage. (70)
3.Sends sheets of paper to a specific location, dealing 650 damage. (80)
4. Bursts paper around itself, dealing 650 damage. (80)
2. Casts Suiton in front of him dealing 700 damage, applying 20% ​​moisture. *(80)*
3.Uses the Fuuton Technique, dealing 700 damage around him. (80)
4.Use Doton blocking damage for 3 seconds. *(80)*
2.Use Jinton for 5 seconds, increasing attack speed to 100ms and teleporting to the target with each attack. (50)
3.Use Ranton to fire lightning at anyone in the area, dealing 750 damage and paralyzing for 5 seconds. (50)
4.Use Coton to block 30% damage for 5 seconds. (50)
5. He uses Kimera to steal the last technique we used, blocking access to it for a minute. (50)
2.Use Bashosen to throw a huge fire vortex at a specific location, dealing 850 damage, applying 30% fire. (80)
2. He uses Bansho Tenin to pull us towards him, paralyzing for 3 seconds. *(50)*
3. Directs projectiles at us, dealing 850 damage. *(80)*
*4.* Shoots a beam forward, dealing 850 damage. *(50)*
5.Summons a bird directing it towards you, dealing 850 damage. (50)
6. Takes away 150 chakra points, blocking its regeneration for 10 seconds. If it is equal to 0, it kills us by taking the soul. *(100)*
7.Covers himself with a ninjutsu barrier, blocking non-Physical damage for 5 seconds. (80)
2. Charges at you for 880 damage. (80)
2.Uses Sharingan to copy the last attack received, dealing its damage value. (50)
3. Directs fireballs to a specific location, dealing 900 damage, applying 30% fire. (80)
Below 50% maximum health, fires Susanoo, blocking 1/2 of the damage taken.
1. Directs Yasaka no Magatama at us, dealing 950 damage. (80)
2.Use Rinnegan to take 300 chakra points from us, blocking its regeneration for 10 seconds. If it's equal to 0, it kills us. (100)
3. Directs Jukai Koutan vines at us, dealing 950 damage. (80)
2.Creates spikes from the ground, dealing 930 damage. *(80)*
3. He uses Kidomaru to throw a web in front of him that paralyzes him for 3 seconds. *(50)*
4. He uses Tayuyui to apply 80% hypnosis to us. *(80)*
5. He uses Jirobo to take 300 chakra points from us. (100)
6.Use Sakon to deal an additional 150 damage with his next attack. (80)
2. Throws huge shurikens out of the dimension, dealing 1000 damage. *(80)*
3.Cast Katon in a direction, dealing 1000 damage, applying 30% fire. *(80)*
Below 30% maximum health, the mask shatters into pieces, revealing its identity.
2. Summons a statue increasing attack speed to 250ms and their range to 10 meters for 10 seconds. (150)
2. He appears with us. (80)
2. Speeds up time for 10 seconds increasing attack speed to 250ms. (150)
2. He appears with us. *(80)*
3. Controls a huge Shinju tree, creating roots that drain half of your maximum health. *(150)*
*4.* Creates a barrier, blocking anyone from leaving the terrain for one minute. *(150)*
2.Madara takes 5 seconds (health lost / 300) in the form of bonus damage. (150)
3. Critical hits towards Madara have a 1% chance to tear off a limb. When this happens, it pounces on us to snatch our limb in return, reclaiming its own.
4. Dashes at us, dealing an additional 300 damage with the next attack. (80)
1. Throws a Gudodama projectile that deals 1300 damage on impact, applying 30% decay. *(80)*
2. Rips the ground around him with Gudodama's spikes, dealing 1300 damage, applying 30% decay. (80)
3.Drops a huge meteorite, dealing 2500 damage across the entire area after 5 seconds. *(200)*
Attacks are coated with Onmyoton, applying 5% decay with each attack.
Regenerates all health if you don't take damage within 10 seconds.
2. He appears with us. (80)
3.Activates the Byakugan, increasing attack speed to 250ms for 10 seconds. (150)
4.Use Kaiten to deal 1400 damage around him. (80)
5.Each attack deals 100 more damage, up to 6 attacks.
1. Deals an additional damage per crime point.
2.Uses the strength of each Bijuu by firing a Bijuudama, dealing (500 \* used Bijuu) damage. Up to 9 times.
3.Use Yang seals to heal 3000 health with each attack.
4.Uses a Yin seal to poison you with each attack, dealing 1/3 of your maximum health every second for 5 seconds.
Lava world, receiving 5% lava per second.
A world of ice, receiving 5% frost per second.
Sand world, receiving 5% sand per second.
The world of magnetism, receiving 5% magnetism per second.
1. Appears to us with a dimension. (80)
2. Fires bone projectiles, applying 100% decay to the target hit. *(150)*
3. Fires three needle projectiles that paralyze objects for 5 seconds and deal 1500 damage. (80)
4. Coats his hands with chakra, gaining 250ms attack speed for 10 seconds and a range of 10 meters. (80)
5. Uses third eye to paralyze objects within 10 meters for 5 seconds. (80)
Attacks are coated with Onmyoton, applying 5% decay.
2. Uses Rinnegan to appear near us. *(80)*
3.Shoots three fireballs forward for 1650 damage, applying 30% fire. *(120)*
4.Casts Chidori Nagashi around him for 1650 damage while applying 30% electricity. *(100)*
5.Uses Amaterasu's flames around him, dealing 1650 damage with 30% Amaterasu. *(100)*
Below 50% max health, he uses Susanoo to block 1/2 of the damage he takes and increase his damage by 500.
2.Casts a RasenShuriken that deals 1500 damage. (150)
3. Activates SenJutsu dashing at us. *(80)*
4.Uses Oiroke no Jutsu, paralyzing objects within 10 meters for 10 seconds. *(100)*
5. He uses clones that perform his techniques.
Below 50% max health, he uses Bijuu Mode to block 1/2 of the damage he takes and increase his damage by 500.
1. Fires a Bijuudama dealing 1800 damage. (150)
2. Slashes in front of you after two seconds at a distance of 3 meters, dealing 1/2 of your maximum health.
3. Shion's next hit will be a double, dealing an additional 1/2 of his maximum health after a second if you haven't activated E Mode.
4. The next hit will heal Shion after a second for 100 health if you haven't activated P-mode.
5. Foresights the future to counter it for the next two seconds on receiving your next attack, then have a 50% chance to kill your opponent.
2. Lowers our maximum physical and non-physical damage to 1000 points.
3. Explodes at 1/8 of your maximum health, killing objects within 10 yards. It signals an explosion 3 seconds before.
4. If the target moves more than 15 meters, it will restore maximum health.
5.Killing any target restores its maximum health.
6. If there is a demon within 10 meters next to him, he eats it, regenerating 1/10 of his maximum health.
7. Kazuma eats the damage dealt to him, regenerating 1/10 of his maximum health for each attack.
8.A character hit by Kazuma becomes bitter, causing another player to kill them and send them to the world of the dead.
9. If Kazuma drops below 1/10 of his maximum health, he will try to run away. Using the Mystic Bell will seal Kazuma.
2. Typhoon pulls all objects within 10 meters to itself. (30)
3. If Chino breaks the enemy's barrier, Nowaki's typhoon breaks our techniques by turning off the active modes for a fraction of a second. (50)
While Chino is alive, Nowaki blocks 80% of the damage he takes with a blood barrier.
2.For the next 5 seconds, blocks all attacks, regenerating health for the amount of damage it takes when damaged. (50)
3. He applies GenJutsu to himself for three seconds. If we attack her, she turns us into a living bomb, exploding after 5 seconds, losing 2/3 of her maximum health.
4. Sends blood dragons at us, dealing 2000 damage, applying 50% bleeding. (80)
Chino's blood barrier regenerates her health from recent damage.
Each attack lowers our barrier by 10% per minute.
2. It puts an illusion on us, causing us to heal instead of dealing damage for the next three seconds. (50)
If you attack Gengo three times within two seconds, you will be paralyzed and silenced for three seconds.
Every message sent in the game's chat is manipulated by Gengo, paralyzing and silencing everyone in his area for three seconds.
2. The next attack will drain the target's 350 chakra points and deplete Toneri's amount of it. (100)
3.Creates three huge slashes in front of it, dealing 2000 damage. (80)
Toneri's damage is increased by (Amount of Missing Chakra).
2. He jumps to us. (80)
2. Stuns us for the next 5 seconds if we are within 5 meters. (80)
2.Send snakes forward for 2000 damage, applying 30% poison. (130)
3. His physical attacks tear apart our limbs, lowering the state of a random limb by 10%.
1. He appears with us. (80)
2. Send snakes forward to deal 2600 damage with 30% poison. (130)
3.Spends 30 natural energy to heal full health. (300)
4.Breaks an area within 5 meters with Raiton, dealing 2600 damage while applying 30% electricity. (130)
Mitsuki collects natural energy during combat, which increases his damage by 10 for each point of energy, up to a maximum of 50 points.
2. Reverses the flight of our weapon, causing us to take damage depending on (the strength of our physical damage). (100)
2. Chains us, paralyzing us for three seconds. (100)
3.He stuns us with his hammer, stunning for three seconds. (150)
2. Absorbs all damage dealt to him during this time and then shoots them forward with the Otsutsuki Rinnegan. (150)
Assumes Stone Stance, blocking 30% of damage and increasing block chance to 75%. Successful blocking an attack reflects our attack back at us and heals 5% of Onokuga's maximum health.
He assumes a water stance, increasing his attack speed to 100ms and causing each attack to regenerate 5% of his maximum health.
Assumes wind stance, increasing damage by 20% and dodge chance to 75%, causing him to teleport to you every now and then. A successful dodge reflects (our attack / 10) at us and heals 5% of Onokuga's maximum health.
Assumes a moon stance, taking an additional 10% of the target's maximum health with each attack and increasing the critical strike chance to 75%, causing each critical attack to take an additional 5% of the target's maximum health.
When below 10% health, Onokuga has a 5% chance to perform a finishing cut that knocks us to the ground and finishes.
Spirit damage adds points to your damage (Current enemy chakra).
1. Passes through objects within 10 meters, dealing 2000 damage to each, increasing their chakra by 30% for the next minute.
2.If he has taken our chakra, he hits us with the last damage dealt to him. (300)
3. Cuts us with a rod, blocking access to the last used technique for a minute. The effect can block any number of techniques. (300)
4. Summons puppets to fight for him. Destroying a puppet restores 1/50 of his maximum health.
5. If it has time damage, paralysis, stun on it, it reflects the effect at us with the rod, resetting it on itself.
6. Moves by dimension to us. (150)
7.If it has less than 30% of maximum health and is within 3 meters, it throws us into a random dimension regenerating health.
8.Creates a barrier around itself for three seconds, blocking all damage, then after three seconds reflecting the damage to all objects in the area. (300)
Every time he accumulates 50 chakra, he uses his Rinnegan to time-freeze objects within 15 meters for five seconds, blocking movement and any attack.
His attacks drain your chakra, draining 1/100 of your maximum chakra, blocking that amount from regenerating for the next 10 seconds.
His critical attacks pierce through the enemy's armor and avoid damage reduction.
Muku's critical strike chance is 50%.
Below 50%, Satori takes control of Muku, gaining an additional 1000 damage.
1. Shoots feathers at you, dealing 2300 damage. (150)
2. It flies to us, appearing next to us. (150)
2.Blocks the next attack, then pushes it to objects within 5 meters. (150)
3. If we are below 30% of our maximum health and we are within 5 meters, it devours our brain, killing us, and gaining our damage value (physical or non-physical) until death. (300)
If a Mujina Bandit is within 5 yards, it devours it for 1/5 of its maximum health.
Each attack made is an AoE, dealing a value of damage to everyone within 5 meters.
The compressed barrier causes damage to Shojoji to reflect 5% of our damage back into us.
Deepa's armor blocks 30% of the damage, adding 5% of that amount to her damage.
Deepa increases his damage by 200 for every 10% of his health lost. Below 50% health ignores 50% damage.
1. Shoots Molecular Carbon at targets, dealing 2300 damage.
2. Coats itself with charcoal for the next 5 seconds, making it immune to damage.
3.Creates a coal vortex around itself, dealing 2300 damage within 10 meters.
Deepa's attacks destroy our armor, reducing it by 20% for the next 2 seconds.
Each of Victor's attacks blocks our health regeneration for the next 5 seconds, attaching it to his own health regeneration.
1.Creates a tornado around itself, knocking targets up to 10 meters into the air, dealing 2300 damage. (thirty)
2.Creates lightning bolts at targets, dealing 2300 damage and paralyzing for 5 seconds. (thirty)
He uses a second pair of hands to fight, dealing an additional 1/10 of the opponent's maximum health with each physical attack, increasing the speed of physical attacks to 250ms.
Shoots fireballs at you, dealing 2400 damage.
Absorbs all projectiles, blocking their damage.
He uses a prosthetic to absorb non-physical attacks, adding them (value / 100) to his damage.
He is supported by 3 drones, each of which regenerates 1/100 of his maximum health when active.
Fires a Minigun, increasing attack speed to 100ms for 5 seconds. Then it has to wait 5 seconds to fire again.
2. Shoots a stream of fire from his right hand that travels forward, dealing 2500 damage to objects encountered and setting them on fire for the next 5 seconds.
Has a 60% chance to block incoming projectiles.
Has a 60% chance to block. Calling a block deals 2500 damage and paralyzes you for 5 seconds.
Its sharp legs cause it to pierce 30% of its armor with its physical attacks.
He uses the rocket launchers in his legs to appear next to us at great speed, dealing 2600 damage.
The drone on the back disables the invisibility of any object in the area.
As a cyborg, she is immune to damage over time, paralysis, and stun.
Every few seconds, a laser shoots at you, dealing 2600 damage.
Absorbs our (Non-Physical Damage / 5) for three seconds reducing their value to 0 to release them within 10 meters, dealing their value to everyone within range.
Absorbs our (barrier / 5) adding its value to your damage until death, then blocks its regeneration for a minute.
2. Throws microscopic invisible rods at all objects that deal 2700 damage.
3. Has a 50% chance to absorb damage with Kama, applying absorbed (damage / 5) to health regeneration.
4. Shrinks its body structure for the next 10 seconds, gaining a 90% chance to dodge, block, and critically strike.
5. Shoots a dozen black rods ahead that become microscopic, dealing 2700 damage.
6. Surrounds himself with microscopic rods, then sticks them into all objects in range, dealing 2700 damage.
Decreases the power of attacks directed at him, reducing their power by 30%.
He uses black bars to fight, taking 5% of his maximum chakra with each attack, and below half chakra, he has a 10% chance to cause destabilization.
On defeat, Isshiki leaves Jigen's body, and has a 1% chance of entering our body, becoming a patron.
2.Creates a wall of water around itself that will block the next five projectiles.
Creates a black mist within 10 yards, reducing Physical/Non-Physical/Rangeed damage by 50% to all objects within range.
If he hasn't taken damage in the last 5 seconds, he regenerates all health.
2. Spits out a slick of oil that coats targets hit for the next 5 seconds, slowing their Movement Speed ​​by 90%. (20)
3.Shoots fire bolts forward, applying 30% fire for 2800 damage. If we are covered with oil, the effect increases to 60%. (150)
4. Summons a mechanical frog that slams into the ground, damaging objects within 15 yards for 2800 damage. (200)
5. Creates paralyzing pillars, paralyzing objects within 10 meters for the next 5 seconds. (50)
6. If within 3 meters, apply Zanmai no Shinka to the target, causing it to explode within 15 meters, dealing (Object Health Regeneration) + 2800 damage. (100)
Kashin Koji at 50% health loses his mask, activating SenJutsu.
Natural energy increases Kashin's damage every second by an additional 100 damage up to a maximum of 50 natural energy. Each attack performed by Kashina lowers her natural energy by 1 point.
1. Entangles targets within 15 meters with her hair, paralyzing them for 5 seconds and dealing 2800 damage. (50)
2. Summons divine flames by surrounding yourself and dealing 500 damage every second for the next 15 seconds within 15 yards, applying 30% fire. (50)
1. Shrinks its body structure for the next 10 seconds, gaining a 90% chance to dodge, block, and critically attack.
2. Surrounds himself with microscopic rods, then sticks them into all objects in range, dealing 3000 damage.
3. Shoots a dozen black rods in front of you, which become microscopic, dealing 3000 damage.
4. Absorbs recently taken damage with Sukunahikon, then summons it, dealing its value within 15 yards.
Decreases the power of attacks directed at him, reducing their power by 50%.
Breaks the armor and barrier of objects within 15 yards with Daikokuten, reducing their value by 10% each second for the next 15 seconds.
Stares at objects within 15 meters, summoning giant black rods that pierce targets, taking 30% of their maximum chakra and dealing 3000 health.
2. Throws three invisible Rasengans forward, dealing 3100 damage each.
3. Appears near us, causing a chance to block. If you don't block an attack, it takes 10% of your maximum health.
He uses clones to help him in battle using Borushiki's licks.
2.Creates a sash of markings within 10 yards, then closes it for 3200 damage. (150)
3.Dodges another attack every two seconds.
4.Activates white Kama, gaining 500 damage for the next 5 attacks. (150)
5.If the target is marked, triggers a claw attack for 3200 damage. (150)
Creates marks on the ground, dealing 3200 damage to objects that step on them.
Its claws pierce through 30% of an enemy's armor, applying 10% bleed with each attack.
1. Jumps to us, appearing next to us.
2.Applies 10% charm to objects within 5 meters every second.
3.Takes control of summons and other enemies, directing their aggression to the target.
4. Increases the damage of controlled enemies by 100%.
5.Years spawning at the target.
6.Regenerates (% charm within 15 meters)% of maximum health.
7.Reduces enchanted damage by (% charm) for the next minute.
8.Distracts us with (% charm) chance to cancel the technique.
2.Creates a sash of markings within 20 yards, then closes it for 3300 damage. (150)
3.Dodges another attack every two seconds.
4.Activates white Kama, gaining 800 damage for the next 10 attacks. (150)
5.If the target is marked, triggers a claw attack for 3300 damage. (150)
Creates markings on the ground, dealing 3300 damage to objects that step on them.
Its claws pierce through 30% of an enemy's armor, applying 20% ​​bleed with each attack.
1. Transforms your hand into a drill, dealing an additional 3400 damage with the next three attacks.
2.Fire three projectiles from the biotic hand, dealing 3400 damage each.
3. Creates Kama's dimension with which he teleports to us.
4.With Kama, unleashes an explosion within 5 meters, dealing 3400 damage.
5. Shrinks its body structure for the next 10 seconds, gaining a 90% dodge, block, and critical attack chance.
1. Sends three fireballs forward, dealing 3500 damage and applying 30% fire. (150)
2. Rips the ground within 10 meters with Chidori Nagashi, dealing 3500 damage while applying 30% electricity. (150)
3. Sends Amaterasu towards us, applying 80% Amaterasu to us. (150)
4. For the next three seconds, it will reflect the targeted attack at you, applying 80% hypnosis. (150)
5. Uses the Rinnegan to draw us to her. (150)
Sasuke's attacks apply 20% bleeding.
Below 50% fires Susanoo, blocking 80% of incoming damage.
The range of Sasuke's attacks increases to 10 meters.
2.Creates three clones that help him in battle, with his damage and 10% of his health. (300)
3.Regenerates 20% of your maximum health with Kurama. (300)
4. Throws a RasenShuriken at us, dealing 3600 damage and paralyzing for the next 5 seconds. (300)
5.Creates Kurama's paws for the next 5 seconds, increasing the range of his attacks by 5 meters. (300)
During combat, charges natural energy, increasing damage by (Attacks \* 100), up to a maximum of 30 attacks.
Below 50% max health activates Bijuu Mode.
1.Fire Bijuudama in three directions, dealing 3600 damage. (500)
2. Rips the ground within 15 meters, dealing 3600 damage. (500)
3.Stunes objects within 10 meters with a roar, paralyzing and stunning them for the next 5 seconds. (300)
Below 30% of maximum health regenerates 5000 health per second.
2. Rips the ground within 15 meters, dealing 3700 damage. (500)
3.Regenerates 30% of your maximum health. (500)
4.Creates Kurama's paws, increasing the range of his attacks to 15 meters for the next 5 seconds. (500)
5. His next attack within 3 seconds will deal an additional 3700 damage and disable modes. (500)
6. Shoots three Rasenshuriken forward, dealing 3700 damage. (500)
7.Creates three clones for the next 10 seconds which, when destroyed, will regenerate 40% of Naruto's maximum health. (500)
Objects within 5 meters age at a drastic rate.
His attacks deal an additional 15% of the opponent's maximum health.
Regenerates 8000 health per second.
2.Creates a sash of markings within 20 yards, then closes it for 3500 damage. (150)
3.Dodges another attack every two seconds.
4.Activates white Kama, gaining 1000 damage for the next 10 attacks. (150)
5.If the target is marked, triggers a claw attack for 3500 damage. (150)
Creates markings on the ground, dealing 3500 damage to objects that step on them.
Its claws pierce through 30% of an enemy's armor, applying 20% ​​bleed with each attack.
1.Rusts the ground within 10 meters with demonic power, dealing 5500 damage. (100)
2.Each attack performed increases Okami damage by 100.
1.Rusts the ground within 30 meters with demonic power, dealing 8500 damage. (100)
2.His health regeneration is equal to the last damage taken.
3.Regenerates 2% of maximum health with each attack.
4.When falling below 30% of health, he loses 30% of his maximum chakra and regains all his health.
5.Attack speed and movement speed are 100ms.
6.Has a 10% chance to heal to full health with each attack.
7.Each attack performed increases damage by 100, up to a maximum of 5000 damage.
8.Below 50% has a 100% chance to critical attack, 95% chance to block and dodge.
9.Jumps towards us, paralyzing us for three seconds and dealing 8,500 damage. (100)
10.Alternately, his attacks take an additional 20% of maximum health / 20% of maximum barrier.