Artifacts

**NOTE: Information accurate as of patch 1.8 (Dungeons Patch)!**

Note: This is a page explaining the mechanics of an artifact and artifact reforging. For more information on the details of a specific artifact, refer to the Classes page for more information.

## Introduction

Artifacts are  Unique  weapons infused with great magic, allowing them to carry spells along with them. Artifacts can be identified by the  Unique  tag at the bottom of the weapon.

**NOTE: Artifacts are distinct from normal weapons as they are  Unique  and carry spells on them. It is recommended to keep at least one of each artifact you obtain, as they can be very rare drops at the higher levels.**

An example of an artifact:

This is a artifact which a Mage will receive during the tutorial.

Artifacts cannot be scrapped by the Item Scrapper. Artifacts can be traded in the Trade Market if they are not reforged.

## How to Obtain

During the tutorial, you will receive your first artifact. This will be an Oaken Artifact, depending on your class.

After that, you may get Artifacts from killing powerful Bosses until they drop the artifact of your desired class. One example will be the Iron Soldier Boss near Koldore, which drops powerful level 10 artifacts. These artifacts are almost a must-have as they will prove to be very useful in the early-game.

For more information on how to get a specific artifact which belongs to your class, refer to the Classes page for more information/detail about Artifacts.

## Mechanics

These are the basic details of an Artifact. An artifact is made up of three aspects.

1. Damage Range

2. Spell(s)

3. Level Requirement

Its spell has a  Mana  cost, as well as a Cooldown.

ALL these details can be changed by Reforging(see below) the artifact.

(For more information about the details of any specific artifact, refer to the **Classes** page)

### Damage Range

Artifacts usually have a average/high damage range for its level. With the exception of the Archer class, the level 60 artifacts have the highest damage range for each class too.

The Damage range of an artifact can be changed by being Reforged.

### Spell

Each Artifact carries a minimum of 1 spell.

The spell has a  Mana  cost and a cooldown.

An artifact can be Reforged to carry up to 2 spells.

### Level Requirement

The level Requirement of an Artifact is displayed just beneath its name.

This level Requirement may change when an artifact is reforged.

## Artifact Reforging

(pic of artifact mage in azana)

Artifact Reforging is the way to enhance an Artifact.

You are able to Reforge your artifact at any Artifact Mage (purple hut).

When you right click an Artifact Mage, it will show you your Artifact Forge.

Artifacts can only be reforged by weapons of the same **type** (i.e. Sword-Sword etc.).

There are 2 types of reforging which can occur.

###  Artifact-Weapon Reforge

(pic of step-by step reforging guide)

Putting in a non-unique weapon and an Artifact allows you to enhance the Artifact's damage.

Upon reforging, the weapon will be consumed.

The resulting damage range will take the higher of the lower range, as well as the higher of the upper range of the two weapons.

**Take note that the level minimum of the Artifact will be the higher of the two artifacts.**

###  Artifact-Artifact Reforge

(pic of step-by step reforging guide)

Putting in 2 Artifacts will allow you to enhance the Artifact's damage and spells.

The Resulting Artifact will follow these rules (as per **patch notes from 1.7.0**)

>
> "You can now perform a one-time reforge of two artifacts to create an artifact with two spells!
>
>
> The new item will take the skin of the artifact w/ the higher level
>
>
> The spell with the shorter cooldown will be chosen as the CLICK spell
>
>
> The spell with the longer cooldown will be added to SNEAK + CLICK
>
>
> The higher of the min and max damages will be chosen for the new item! "
>
>
>
>

Do note that the level requirement will be the higher of the two artifacts too.

Note: Pay close attention to the **Cooldowns** of the 2 artifacts you are going to reforge. As the **SNEAK + CLICK** function for the 2nd spell impedes your movement, you may want to consider not reforging certain Artifacts if the result would be a vital spell being binded to the **SNEAK + CLICK** key bind.

That's all for the basics of Artifacts! Do look to the **Classes** page for your specific class should you want to know the exact details of each specific Artifact, as well as the cooldowns should you decide to use Artifact-Artifact reforging.