Hound

### Location

Dark Rooms ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Sewerage (50% Chance)‎ Pool Rooms (If you open the wrong door.)

### Hits to Kill

Easy: 4‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Normal: 3‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Hard: 2

### Threat Level

2

In the game Inside the Backrooms, **Hound*(ENTITY #8)*** is a dog-humanoid hybrid found in the Dark Rooms, Sewerage, and Pool Rooms levels with red-eyed, human-like features. It gets agitated when it spots you, is sensitive to sound, and can be lured by whistling. It spawns in response to loud noises or after a set time and can despawn by returning to vents. In specific locations, it has unique spawning conditions.

## Document

### INFORMATION

A very strange creature has been spotted coming out from ducts in the backrooms, it's physiology resembles a dog with humanoid traits.

Is known that is very aggressive and dangerous, but also is annoyed by noise and is intimidated by direct eye contact.

So when you look at it face to the face, be smart, there are times when running away doesn't help much.

### REFERENCES

Due to the fact that no one has managed to take a photo of the entity, the following drawing has been generated from several testimonies.

## Behavior

The Hound will emerge from a nearby vent if a loud noise occurs, such as the shattering of a mirror or a vase, or after a specific period of time if no loud noise has been made (approximately 4 minutes). It despawns by jumping back into the vents, signified by a distinct growl and metal sounds. When the Hound encounters a player, it will stand there intimidated for a certain period (about 5-10 seconds), during which it emits a soft growling noise before attacking. If the player sprints, it will chase after the player. If it loses sight of the player, it will go back to normal.

## Strategies

* Avoid creating loud noises like sprinting or whistling when the **Hound** is nearby.
* Be careful when shattering a vase or mirror, as this will immediately spawn the **Hound**.
* You can use a Screwdriver to close vents a **Hound** has emerged from to prevent it from entering/exiting that vent ever again.
* If you see a **Hound** staring at you while intimidated, you can easily lose its interest by breaking the line of sight while maintaining eye contact and slowly walking away.
	+ However, if a **Hound** is chasing you because you sprinted, just find the nearest locker to hide in until it walks away.
	+ When needing to evade the **Hound**, either sprint at full speed past it or run at a roughly 45-degree angle backward during its attacking animation to dodge and minimize the chances of being hit.

## Notes

* While hounds may spawn from vents, there is no need to worry if you notice steam coming out of the vents. It is simply a part of the game's ambiance, created to generate a sense of fear.
* If the player gets killed by this type of entity, the player will be awarded the ENTITY #8 VICTIM achievement.
* It possesses remarkable speed, nearly matching a sprinting player's pace.
* The **Hound** has a 50% chance to spawn in the garbage area in the Sewerage.
	+ The **Hound** will not enter the water in the Sewerage.