recursal/Fanatic-Fandom huggingface dataset:
Lu Bu

* Brief Intro
* Strategy
* Gear
* Changelogs

Lu Bu is one of the best fighters. and also can be used as a tank too. This is why he can fight solo and also he can perform the strongest part in team fights in the top or bottom lane.

☆ He can swing around and dashes three times (without any cooldown wait) towards the enemy hero, covering a long distance in total. He can attack and use his second ability on enemies without taking time thrice at a time.

☆ His ult deals an instant great damage

### In the Beginning

Starting by heading along the chosen path and getting his first ability [Bloody Whirl], Lubu swings around to deal physical damage to surrounding enemy units in a 360 degree circle and slows them. He can use this ability and then one of the recommended Spells to kill the enemy hero.

After getting his second ability When he gets both his abilities, then we can use his second ability [Whirling Charge], Lu Bu dashes forward to deal physical damage to enemy units. This ability can be recast within 3s. up to 3 times in a row. His #3 casting of this ability stuns enemy units along the path. Then use his first ability and finally use a Spell( if needed). It will be the cause of great damage or kill the enemy hero/heroes.

### From Mid to End

Finally when his third ability [Peerless] opens, Lu Bu cause an instant physical damage to enemy heroes; If the target's Health is less than 25%. causes extra pure damage equal to (+15% Max Health) of Lu Bu's Max Health.
After getting all his abilities he becomes more dangerous for enemies.
He can use his second ability thrice back to back then use the third ability, ( if the enemies are still alive) then use his first ability and finally use Spell (If needed). It will be the cause of huge damage to kill the enemy units.

☆ Note: At the start of the game we have weaker abilities so it works slow but as time passes we can upgrade these abilities às per our requirement.
Tavern Town

## Sho'Mai'So

2023 official image of Tavern Town by Tony.

**Sho'Mai'So**, colloquially referred to as **Tavern Town**, is an independent city-state contested between the regional powers of Shra'zan, Kitarem and Qui La.

## **City Description**

Sho'Mai'So is a large, walled city characterized by its use of curved rooves and buildings that line the two outer walls that protect the city center. It earned the nickname "Tavern Town" due to the commitment to relative lawlessness and devotion to otherwise sinful activities. Gambling, public intoxication, arena combat, prostitution, and the like are all legal in Tavern Town and, to some extent, encouraged either by law or by happenstance.

## **Points of Interest**

* **Keypride Manor:** The steading and residence of the Adventuring Party. They earned this mudbrick mansion after winning "this year's" Tavern Town Tournament.
* **Tavern Town Coliseum:** The Tavern Town Coliseum is a massive, ovular arena that hosts tournaments weekly and yearly. The weekly tournaments turn out percentages of coin to combatants based on attendance and the yearly tournament grants huge rewards to the victors. Known victors are the Adventuring party and the Troublesome Troubadours who earned the Keypride Manor and permanent residency at the Longhouse, respectively.

### Outer Wall

The Outer Wall district comprises mostly of housing for those less fortunate. It is characterized by a series of low income houses and a plethora of taverns and saloons.

### Inner Wall

The Inner Wall district is mostly where the shopping in the city is done. There are a number of shops and services here that are provided.

### Centre

The City Centre or Centre district is dedicated to the highlights of Tavern Town. Here you will find the Longhouse (a beerhall and inn), the Tavern Town Coliseum, the Ricemill Gambling Hall and a series of other casinos, taverns and brothels.

### Outskirts & Farmlands

As an independent city-state, Tavern Town provides itself with its own foodstuffs. Huge fields of grain can be seen on the southern end of the town reaching into the Hepsum Lordship and Kingdom of Shra'zan. On the north end of the town there are massive orchards and several vineyards, reaching into Kitarem, dedicated to food and alcohol production. On the easternmost end of town there is a large rice field that reaches into Qui La. Towards the southern end lies the Keypride Manor, the residence of the Adventuring party.
Nightshade

* Brief Intro
* Strategy
* Gear
* Changelogs

Nightshade is a fast Assassin, which is used as a Melee, Carry and Roamer in top and bottom lanes.

»She can play her role solo or in a group.

»She can help her teammates a lot by using her fabolous abilities in team fights.

»She can slow the enemy's movement and deal great damage.

»She can hunt and stun to a target.

»She is also a good jungler.

### In the Beginning

》COMBO: 2nd+S+A …

When she encounters her first enemy in the top/bottom lane, there are two options to upgrade an ability. To get the best result, we can upgrade her second ability [Lunar Hourglass] first. After getting this ability, we can use this ability on the enemy hero. It travels to a target location in a flash, deals physical damage to enemy units at range and silences them for 1.25s. After that, use one of the recommended spells and then normally attack. It will kill the enemy or at least harass them.

》COMBO: 2nd+S+1st+A …

When her another ability [Ode to Penumbra] opens, (this ability is actually NIGHTSHADE's first ability but we upgrade it after the second ability), we can use the second ability [Lunar Hourglass] first, so that the enemy unit takes damage,then uses Spell. Now, using her first ability [Ode to Penumbra], It strikes against an enemy unit it deals physical damage and causes 25% Movement Slow for 3s. When the enemy's movement slows down, use normal attacks. It will kill the enemy and deal damage.

### From Mid to End

》COMBO: 2nd+3rd+S+1st+A …

When her final ability [Silent Phantom] opens, Nightshade fights and helps her teammates properly. We can use her second ability [Lunar Hourglass]. It deals damage. Now, use her third ability [Silent Phantom], It hunts at night, stuns the target for 1s. deals physical damage, and causes true damage equal to 40%,x the Mana that the target lost. Now use Spell and finally use her first ability [ode to Penumbra]. It will kill the enemies and also give the chance to teammates to fight fearlessly and increase the damage and number of killings for the enemy unit.

☆ Note: Each of Nightshade's basic attacks causes [Mana Burn] which burns 50 Mana from the target hit and also deals true damage equal to the Mana burnt.
Pandora

* Brief Intro
* Strategy
* Gear
* Changelogs

Pandora belongs to the Mage category. She is a Ranged and unique Disabler, who plays in the Middle lane.
Pandora’s skills cause great AOE magical damage to the multiple enemies at same time, while slowing or disabling enemies’ movements and attacks.
Her passive ability increases her maximum mana.

Pandora is an offensive and defensive hero both at a time, so she is a pretty safe pick because she can deal high damage in a secure environment in team fights and give other teammates the maximum opportunity to attack enemies by disabling and slowing enemies.

### In the Beginning

After opening her first ability [Song of Destruction] Pandora walks in the middle lane and sends the note of destruction in a target direction, dealing magic damage to the first target hit and reducing the target's Movement Speed. The note Explodes after a moment, dealing Magical damage to enemy units in range and marking other enemy heroes affected with [Doom] for a few seconds.

After opening her 2nd ability [Winter's Elegy] attack the enemy unit/units by using her 1st ability and then her 2nd ability by playing an elegy to push enemy units nearby to the center and deal a good amount of Magical damage and slow them for a short time. Hitting enemy units marked with [Doom] removes the mark and shackles them at the place for 1s. Then we can use normal attacks with the spell to kill the enemy unit/units.

### From Mid to End

After opening Pandora’s third ability [Pandora Box] we can use recommended or custom combos.

Attack the enemy or group of enemies by her 1st ability to cause Magical damage and to slow them, immediately then attack the marked enemies in front with her 2nd ability and then immediately opens the Magic box to disable enemy units in front for a second while causing Magical damage. Hitting enemy units marked with [Doom] removes the mark and deals additional medical damage to kill the enemy by self or by group. Still if needed then use recommended or any suitable Spell and using normal attacks to kill them.
Ranked Play

Rank can represent a player's power roughly. Players are divided by rank based on their scores.

* Ranked Tiers
* Boost Points & Favor Points
* How to Play Ranked

Players earn 1 star for a victory and lose 1 star for a defeat. Winning a match when you have maximum stars will promote you to the next division and give you 1 star, while losing a match when you have 0 star will demote you to the previous division. Novice players do not lose star for a defeat.

They are introduced on the basis of "+1 star for a victory and -1 star for a defeat" rule.

After each ranked match you complete, you receive Boost Points if you win and Favor Points no matter win or lose.

The more ranked matches you win in a row, the more Boost Points you will receive.

The higher your MVP value is ranked, the more Favor Points you will receive.

When your Boost Points reach the upper limit, they will be converted into a star. When your Favor Points reach the upper limit, they will be consumed to protect you from losing stars after a defeat.

You can access to this mode very easily. Players can start playing ranked games when you finished the newbie tutorials. But for those who are new to MOBA, it's highly recommended that you practice a little. On the bottom right cornor of the home screen, you can click "Quick Start" to start a ranked game right away.
Highlight Moment Event

Send Stunning Kill Moment Videos, Get Wonderful Rewards!

**Event Introduction:**

(1) Submit your highlight videos of stunning kill moments (triple kill or above) or funny moments to heroesarise@netdragon.com for a chance to get great gifts.

(2) The stunning kill moments or funny moments must with a resolution higher than **720P**.

(3) Official staff will evaluate the videos.

The video provider will obtain **100 TOKENS** by submitting an eligible video.

An additional **500 TOKENS** will be rewarded, if Heroes Arise accept and post the video.

**Content:**

1. In-game Player ID (Rewards will be sent via an in-game mail to the Player ID provided.)

2. Description of the video (Describe the stunning kill moment within 20 words, such as group fight highlight, jungle team fight, Centaur team fight, etc.)

3. By submitting video clips to Heroes Arise you hereby acknowledge and agree that you grant a perpetual license (not ownership) to display, promote, monetize, or modify your video for commercial use.
Jeanne

* Brief Intro
* Strategy
* Gear
* Changelogs

Jeanne is one of the best support heroes in HEPK which is used as Ranged and Pusher. She can play in all lanes to support teammates.

> She is a unique Support, who can be one with a target teammate hero, by using her ultimate, and provides that hero with a huge amount of shield as long as she possesses that hero.

Note: She can't use her ultimate on self nor on enemies but only on a teammate hero in range to support him/her.

> Her other skills slow and stun enemy heroes with damage also and provide health regeneration to teammates in range.

### In the Beginning

》Combo: 1+Spell+Attack
At the start of the game, she can be used in mid lane when Jeanne's first ability [Retribution] opens, She strikes the target area with 4 divine lights, which deals magic damage to enemy units within the area and slows them And then if we use the Spell [Assault] and normal attacks we can kill the enemy hero even if 1 vs 1.

》Combo: 2+1+Spell+Attack
When her second ability [Sacred Ground] opens, She Summons a Sacred Ground with the Caster in the Center for a few seconds, slowing enemy units and providing bonus health regeneration to allied heroes who enter this ground. Meanwhile, if we use first ability۔ It enhances its effects in this area with bonus damage and Stun to enemy units. After that we can cause more sudden damage to the enemy hero by using Spell and normal attacks.

### From Mid to End

Combo: 1+3+2 …. +1+Spell+2

When her third ability [Blazing Seraphim] opens,Jeanne turns into a Seraphim to possess the body of an allied hero, Granting big amount of Shield to the hero Possessed and reduces the cooldown of her other abilities by 50% while possessing. When falling upon, Seraphim deals magic damage in a small area and causes Stun to the enemies for a second. Then if we use her 2nd ability it can also give a big opportunity to that possessed hero so that he/she can fight the best to kill enemies with confidence. Then we can use her 1st ability to cause more damage to the same or remaining enemies in range and finally we can use Spell too if needed to kill the enemies in group fights easily.
Call For Guide

It's time to show your skills!

Share your tips and tricks for playing by creating a video, writing an article, or in a way you prefer. It is more likely to be selected if the topic of your work hasn't been posted.

**How to Submit - Either way works!**

1. Send your guide to : heroesarise@netdragon.com. Please make the title as "**Call For Guide**"

2. Please post your guide on Facebook, Youtube, or any other social media you are most active on, and send us the link, if possible, to your guide posted. Or you can send your work file directly.

3. Share the pros and cons or any battle tips for any heroes on Heroes Arise Fandom : Hero List

**Submission Requirements**

1. Each work should have a clear theme, such as How to Play Titan etc.

2. The video should be above high-definition (720P).

**Prizes**

Heroes Arise community mentors and staffs will evaluate all the works.

If your work is selected, we will arrange great rewards to you.

**Notes**

1. Participants must ensure that submitted work is original and does not infringe on legal rights and interests of any third party (including but not limited to intellectual property rights, portrait rights, reputation rights, name rights, ownership rights, etc.)

If violations are found, the official team reserves the right to pursue all legal responsibilities of the participants, such as the right to retrieve the rewards.

2. By submitting work, you agree Heroes Arise to use your work (including but not limited to publish on the Official Website, Social Media Platform, etc.)

3. Heroes Arise reserves the right to a final explanation for the event.
Integrity Rules

**Integrity Rules**

Integrity is required to play Ranked matches and some specific events in the game. Each player starts with 100 Integrity and must have at least 90 Integrity to play matches of any modes.

**Integrity Deduction**

**Not accepting matches when in queue, going AFK, forfeiting, abandoning matches, intentional feeding, or verbally abusing other players will result in Integrity being deducted.**

1. 1 to 3 Integrity deducted for not accepting matches in queue (Ranked mode: Electrum -2 Integrity, Palladium: -3 Integrity; Tournament mode: -2 Integrity);

2. 2 to 6 Integrity deducted based on the length of time you were AFK in a match; an additional -2 Integrity for abandoning a match by going AFK;

3. If you are reported by players after a violation has been detected, your Integrity will be further reduced. Players of Electrum or Palladium tiers that are reported will have an additional 1 to 2 Integrity deducted;

4. You will be muted if you verbally abuse other players. Further violations will increase the number of matches you are muted;

5. Integrity will be reduced for other violations based on severity.

**Low Integrity Penalties**

1. Players with less than 90 Integrity cannot play Tournament matches;

2. Players with less than 90 Integrity cannot play Ranked matches;

3. Players with less than 60 Integrity cannot join matchmaking and can only join CO-OP vs AI matches;

4. 50-89 Integrity limits you to 90% of match rewards;

5. 0-49 Integrity limits you to 50% of match rewards;

6. Players with negative Integrity do not receive any match rewards;

7. If a total of 15 or more Integrity are deducted, you will need to complete 1 to 3 CO-OP vs AI matches before you can play Ranked, 5v5 Matchmade or Tournament matches again. (The more times you take such deduction, the more CO-OP vs AI matches required.)

**Integrity Levels**

1. Disciplined: 100 to 90 Integrity

2. Rulebreaker: 89 to 50 Integrity

3. Crooked: 49 to 0 Integrity

4. Lawless: -1 to - 100 Integrity

**Integrity Recovery**

1. Players that don't go AFK during a multiplayer match (excluding the Custom mode) will have 1 point added to their integrity regardless of the match result. (No Integrity deducted in the CO-OP vs. AI mode).

2. When a player completes 1 day without losing any Integrity and also plays at least one multiplayer match, their progress of total Integrity deduction will decrease by 5 points the next day.
Aiden

* Brief Intro
* Strategy
* Gear
* Changelogs

Aiden is an ARCHER and is used as Ranged, Ganker and Carry mostly in bottom or top lanes.

He is a unique marksman, who can stun enemies and has the ability to summon his illusion to the selected place, who can attack enemy units and aiden can be teleported in place of that illusion quickly. Other than this, Aiden's ultimate ability extends his normal attack range that he can hit the towers even from out of tower attack range.

### In the Beginning

》Combo = 2+Spell (Valor)+ Attack
 In start we can open his 2nd ability [Binding Arrow] and attack the target enemy by using this ability in target direction to deal good amount of damage to the enemy and also cause root for 1 sec, during this root period if we use the spell [Valor] then we can kill that enemy easily with fast normal attacks.
Afterimage
》Combo = 1+2+1+Spell (Valor)+ Attack
 Then after opening his 1st ability [Afterimage], Aiden creates an illusion of his own that can attack the enemy target when deployed near them and cause damage. Meanwhile we can use his 2nd ability to cause damage and root to the enemy target, immediately after this if the illusion is still there then use 1st ability again to get teleported to the illusion and if we use then the recommended spell (Valor or any damage spell) we can kill the enemy target very easily.

### From Mid to End

Combo = 1+2+3+S(Valor/Salvation)+A

After opening all his abilities and after having good damage through gears too, we should try to get as maximum buff from jungle monsters/creatures as possible to be more powerful. And keep fighting with enemies as solo or as a group by using 1st ability to create illusion near enemy to attack and then the 2nd ability to cause damage and root to enemy and then immediately attack the target enemy by using third ability [Rapid Fire] plus any of the damage/healing spell to kill enemy easily.
LUKA

* Brief Intro
* Strategy
* Gear
* Changelogs

Main Category: STRENGTH

Sub Category: FIGHTER

Luka is FIGHTER which is used as a Melee, Initiator & Nuker in top and bottom lanes and also in the jungle as a hunter.

### UNIQUENESS

> Luka heals itself continuously, if he takes no damage from any enemy unit within 8s, restoring to 4% of his Max Health every 2s.

> He can be immune to Movement Slow effects for 6s after initiating Frost Blow.

### In the Beginning

》COMBO: [1st+A+S+A ... +1st+A …]

As the match starts, we select the lane, open his 1st ability [Frost Blow], and use it to initiate immunity to movement slow effects and increase his speed so you can reach the enemy unit/s without any resistance and deal a good amount of physical damage to the enemy by using his first basic attack. After that use the spell [e.g. Assault] and keep fighting by using basic attacks till the enemy dies. We can repeat the same if we still have to fight.

》COMBO: [1st+A+2nd(S+A…) + 1st+A]

After opening 2nd ability [Glacial Storm], Initiate fight to the target enemies by using 1st ability plus the basic attack to deal physical damage and then use 2nd ability [Glacial Storm], Luka Forms a spinning storm, dealing Physical damage to surrounding enemies every 0.5s for 5s. During 2nd ability you can use the Spell (e.g. Assault) to deal more sudden damage and then you can use basic attacks too to kill the enemy. Still if needed then you can use 1st ability again plus basic attacks.

### From Mid to End

》COMBO: [1st+A+2nd(S+A..)+3rd+1st+A]

After opening his 3rd ability/Ult [Law of Icefield], Initiate fight to the target enemies by using 1st ability plus the basic attack to deal physical damage, then use 2nd ability ability to deal continuous damage to all surrounding enemies. Meanwhile, use the Spell (Assault) and basic attacks till the 2nd ability finishes and then immediately use his 3rd ability / ULT, Luka summons a sword of justice, dealing a great amount of true damage to an enemy hero; Killing the target with this ability triggers an area of effect, causing Movement Slow and Magical damage against enemies in the area and can help him or his teammates to kill all enemies in this area easily.
LOTUS

* Brief Intro
* Strategy
* Gears
* Changelogs

CLASS: MAGE / SUPPORT

CAPACITY: DUEL LANE / SUPPORT

Lotus is a SUPPORT hero which is used as a Health Regenerator, Disabler and Harasser in any lane mainly to Support other Allied Heroes.

### UNIQUENESS

All abilities of Lotus Heals Herself and 2 nearby Allied Heroes with the Lowest Health to some extent.

## In the Beginning

》COMBO: [1+A+S+A ... +1+A …]

After the match is started, Select the lane or follow any allied hero (e.g. Fighter/ Marksman/ Assassin) you want to support. Open her 1st ability [Waltz of the Lark], and try to use it Against all enemies in the Area around Lotus to deal Magical Damage, and in Favor of your Co-Hero/es to Heal (at the same time), and then use her basic attack to cause movement slow to the target enemy for a few seconds. After that use the desired Spell [e.g. Salvation, to Heal herself & to Co-Heroes in spell area] and keep fighting by using basic attacks till the enemies die.

》COMBO: [1+A+2+A+S+A … +1+A ...]

After opening her 2nd ability [Spring Blossoms], engage enemies by using her 1st ability followed by the basic attack. After that, use 2nd ability [Spring Blossoms] to grant bonus Shield to Lotus and all allied heroes in the area around her as well as bonus Movement Speed to Lotus and up to 2 allied heroes in the area for a few sec.
Immediately after that use a basic attack on the enemy for damage reduction. Then use your desired Spell and keep fighting with basic attacks to the enemy.

## From Mid to End

》COMBO: [1+A+(3+>)+2+A+S+1+A ...]

After opening her ultimate or 3rd ability [Phoenix Rising], Fight enemies by using her 1st ability followed by the basic attack ... After that, initiate her 3rd ability [Phoenix Rising] to deal magical damage (in start of ability) to the enemy heroes around her in a wide area and gain control on enemy heroes for a few seconds and meanwhile healing herself & 2 allied heroes also, and when the ability ends it also deal greater amount of magical damage & cause stun for a second to all the enemies inside the ability area ….. After that immediately use 2nd ability followed by the basic attack. Then finally you can use the desired Spell to support teammates or to deal damage to enemies to kill them.
Jin Ling

* Brief Intro
* Strategy
* Gear
* Changelogs

Jin Ling is a Fastest Assassin, which is used as a Melee, Pusher and Carry in top and bottom lanes to kill the enemies after stunning and slowing them. She can perform best in group fights.

~ Her uniqueness is her speed and her immunity to crowd controls.

~ Being an assassin she is also a good jungler.

### In the Beginning

》COMBO: 2nd+S+A ... +2nd+A ..

It is recommended to open her 2nd ability [Jade Sword] first and go to top or bottom lane. When encountered by an enemy, use [Jade Sword] ability which will deal a good amount of physical damage to the target and causes 50% Movement Slow for 1s. The extra attack from "Ambidextrous" will cause Stun for 0.5s. Then use the recommended Spell [e.g. Assault] which will deal sudden heavy damage to the target enemy, after that continue basic attacks on the enemy to kill.

》COMBO: 1st+2nd+S+A ... 2nd+A

By using her 1st ability [Qinggong] after opening, she Moves at a lightning Speed, becomes immune to crowd controls, and reduces the damage taken. While moving, deals a good amount of Magical damage to enemy units nearby and slows them by for a second. (This status ends when you use a basic attack or ability). Then Use her 2nd ability to deal physical damage and slow+stun the enemy and then use the recommended Spell [e.g. Assault] and continue basic attacks to kill enemy hero/es.

### From Mid to End

》COMBO: 1st+2nd+3rd+S+A ...

After opening 3rd or the Ultimate ability [Secrets of Wugong]. Use her 1st ability to reach and deal damage to enemies and then use 2nd ability to stun/slow one of them and then use her ultimate ability [Secrets of Wugong] which Creates a cursed zone for few seconds with Jin Ling in the center, granting her bonus Damage Reduction, bonus Attack Speed and bonus Critical Chance. Meanwhile, deals heavy 300 Physical damage to enemy units inside the zone. While in the duration of the zone, the enemy units who collide with the zone's boundary again suffer a good amount of Physical damage and get slowed for fewer seconds. Meanwhile we can use Spell and basic attacks to kill a group of enemies in a group fight easily.
Murdoch

* Brief Intro
* Strategy
* Gear
* Changelogs

Murdoch is a Tank. He plays the strongest role in the team. He provides opportunities to the teammates to kill the enemies.

☆ He can play best in any lane in group fights.

☆ He can slow and stun the enemy heroes and deal damage to enemy units.

☆ He can also provide armor shields to nearer two allied heroes which give them a confidence to attack and kill the enemy units.

### In the Beginning

When his first ability [Hammer Throw] opens, Murdoch throws a mighty hammer in a target direction. It deals magical damage to enemy units hit and other enemy units nearby and also slows them. The hammer falls on the ground when hitting an enemy or reaching its maximum range. Picking up this hammer reduces the cooldown on this ability by 50%s.
After the use of 1st ability then we can use one of the recommended spells and keep attacking the enemy unit to deal damage.

When his second ability [Roaring Storm] opens, Murdoch channels his energy and lowers his Movement Speed by 30% to achieve bonus Armor and Magic Resist. Then he gives a fierce roar dealing physical damage and causing Taunt against enemy units in range. The damage, Taunt duration. and radius increases as the channel time extends.
When his first two abilities are opened, he can use his second ability then first ability and finally Spell. It can provide teammates an opportunity to attack the enemies and create damage or to kill them easily.

### From Mid to End

When his third ability [Lightning Armor] opens, Murdoch unleashes the lightning power to cover himself and up to 2 allied heroes nearby, getting bonus Armor and making much higher counterattack damage. Meanwhile, slows enemy units and enhances his next basic attack. Hitting an enemy unit also grants Murdoch a shield. Also, Hitting an enemy hero by using [Roaring Storm] or [Hammer Throw] reduces the cooldown.

When all his abilities are opened, we can use these abilities with teammates perfectly. We can use his second ability, then the first ability to stun enemies in front and then the third ability (which provides shields to two allied heroes) and finally the spell (if needed) and normal attacks. It gives the opportunity to teammates to create heavy damage and to kill enemy heroes.
Minerva

* Brief Intro
* Strategy
* Gear
* Changelogs

☆Minerva is an Marksman played in the top/bottom lane for breakthroughs.

☆Minerva is able to improve both her attack speed and its movement speed, whilst blinding surrounding enemy units.

☆Her AoE capability focuses on dealing damage to enemies in an area in the form of a fan.

☆Her ultimate ability, which covers the full map, inflicts high damage and stun. With her passive ability triggered.

☆Minerva's base attacks have the potential to slow down enemies.Minerva will have a better chance of surviving in the game because of her excellent ability to control.

### In the Beginning

Starting by heading along the chosen path and after getting her first ability[Deftness],

»Minerva activates her risk-taking instinct to gain 10% bonus Attack Speed, as well as 10% bonus Movement Speed which falls back continuously, We can use her this ability and then use Spell ( VALOR) and again use same ability, It may kill the enemy hero.Every time Minerva makes a kill, her bonus Movement Speed refreshes.

»After getting her second ability [Rain of Arrows],

»Minerva shoots special arrows at the sky. After a short delay, a rain of arrows falls down in the target area, It deals physical damage to enemies hit; The rain may fall down multiple times depending on the stacks of Archer's Instinct and will cause a Slow effect.

»When both of her abilities are opened, We can use them perfectly. We can use her first ability, then second ability, and finally use Spell. It will be the cause of great damage to the enemy unit.

### From Mid to End

»When her third ability
[Deadly Shot] opens, She can Shoot a fierce arrow with its own vision radius in a target direction, It deals physical damage and causes Stun to the first enemy hero it hits, and half damage to enemy units near the enemy hero.

»After getting her all abilities she can play best and help her teammates a lot. We can use her first ability, then second ability, then Spell and finally use her third ability, It may cause of great loss of the enemy units.
Grom

* Brief Intro
* Strategy
* Gear
* Changelogs

Grom is essentially a tank, he can be the most supportive of his teammates in any lane.
It can slow down enemies, and drag the enemy towards him and inflict damage on the target.
When his abilities were weaker at that moment the other teammate can help him kill the enemy hero, when he hangs out.

It can carry out enemy units and also restore health.

### In the Beginning

When his first ability [Poison Fog] opens up,He can release [Poison Fog]. This deals continuous magic damage to the launcher and enemy units every 0.5s and also slows down enemy units by 25%.
We can use this ability once because it creates continual harm and one of the recommended spells.

When his second ability [Meat Hook] opens,He hurls a shackle at a target place and drags the first enemy unit it touches to the caster. It deals physical damage.

When both abilities are opened, we can use his first ability then second ability and finally use Spell (if needed).

### From Mid to End

When his third or final ability [Deadly Bite] opens,He can execute enemy units within range cause suppression. It deals magic damage every 0.5s for 2.5s. Meanwhile. restores 3% of the caster's Health lost every 0.5s. Taking any actions including movement will interrupt the casting of this ability.

When all his abilities are opened we can use his first ability (it continuously creates damage), then his second ability, then use his third ability and finally Spell (If needed), it will be the best way to kill the enemy hero and help the teammates on attack the enemies together,harass them and create heavy damage.
Resources

Gold, Gem, and Token are resources in the game, you can use them to purchase the majority of things available in the Store.

You can use Gold and Gem to purchase Heroes and use Gem to try your luck in the Lucky Wheel. You can also buy certain Packs with Gold in the Store.

You can use Token to purchase most things in the game, including heroes, skins, packs, and rolls and draws in some events.

You can use Token to purchase most things in the game, including heroes, skins, packs, and rolls and draws in some events.

In the Hero and Skin of the Store, you can use the top-right drop list to arrange items according to their Gold/Token price.

To collect Gold or Gem, players need to participate in quests and events in the game. Here is a summary of ways to own Gold or Gem in Heroes Arise:

To collect Gold or Gem, players need to participate in quests and events in the game. Here is a summary of ways to own Gold or Gem in Heroes Arise:

- Daily Rewards: This is an event where players can gain Gold every day, where players will receive rewards in the 4H Oline Reward and Combat Reward.

- Daily Quest: Performing daily missions, players can open item chests and receive rewards including Gold.

-Store Promos: Players can get one free Luck Pack every day, and open it for highest 666 Gems.

- Participate in in-game events such as Travel Cheers,

- Participating in PVP modes: When players participate in PVP modes such as Ranked Battle, Normal Battle, all receive Gold after the game is over.

However, players should note that the weekly gold limit for PVP modes is 4,000 Gold. So players should calculate using Gold to buy heroes, skins and equipment reasonably.
Game Replays

**Saving and Watching Game Replays**

**How to Save Replays**

While you are on the end-of-match screen, tap on the replay button in the bottom left corner to save the replay of the current match. Each player can save up to 20 replays.

After tapping on the button, you can rename the replay.

**How to Watch Replays**

You can watch saved replays by tapping on the replay button in the upper right corner of the main screen.

Select a replay to view the match. Choosing different playback speeds, dragging the progress bar, and viewing different perspectives of both teams are allowed.

You can hide specific interface elements by tapping on the corresponding buttons.

You can hide specific interface elements by tapping on the corresponding buttons.

By selecting different players, you can view the match from their perspective.

You can also drag the viewing rectangle on the mini-map to view specific locations on the map or adjust the perspective by sliding your fingers on the map.

You can also drag the viewing rectangle on the mini-map to view specific locations on the map or adjust the perspective by sliding your fingers on the map.

Tapping on the toggle button allows you to end early.

Tapping on the toggle button allows you to end early.
Wendy

* Brief Intro
* Strategy
* Gear
* Rune & Spell

Wendy is a fighter. She can use her fabulous abilities against the enemy hero/heroes in any lane with her teammates or solo. With her unique abilities she can dash and jump towards enemies slowing down or knock up enemy hero/es also causing massive damage to enemies.

Her Unique ult also provides allied heroes a passive shield. This is why to get maximum benefit from Wendy, use her in group fights.

### In the Beginning

In the Beginning:
At first, when Wendy's first ability [Earth Shaker] opens, Wendy shakes the earth with her gigantic Releasehammer. It causes physical damage, reducing enemy hero/heroes' physical damage and slowing them down. Wendy can use her this ability first and, after that, use Spell [ASSAULT]. It can be the best way to kill an enemy.
When her second ability [Hammer Time] opens, Wendy slows down and channels for her dash. When releasing the channel, Wendy dashes in the target direction, dealing physical damage to enemy units along her path and causing knock-ups. The longer the channel duration, the longer the dash distance, and the greater the damage dealt.
When both her abilities are opened, she can use her second ability first and then use Spell [ASSAULT], and finally use her first ability. It can be the best way to kill enemy units.

### From Mid to End

When her third and final ability [Over the Top] opens, She can tend down to a target allied hero and grants this allied hero a passive shield of [Iron Will] for 8s, then Wendy leaps into the sky and flies to the destination. When Wendy arrives, she deals physical damage to all enemy units in range and knocks them up, refreshing her own shield, provided by Iron Will. Wandy gains Hyper Armor while leaping up.

When all her abilities are opened, She can attack enemies with full strength. We can use her second ability, then Spell [ASSAULT], after that, use her first ability and at last use her third ability. It would be the best way to create heavy damage to enemies while giving protection to allied heroes in parallel.
Lexicon

**Lexicon**

Lexicon offers free rewards and advanced rewards for leveling up. Free rewards are earned by leveling up the Lexicon with Lexicon XP, while advanced rewards need to be unlocked by upgrading the Lexicon with Tokens. Upgrading to the advanced Lexicon will also bring you **Lexicon exclusive skins** and many more benefits!

**Free Rewards & Advanced Rewards**

Advanced rewards are not obtainable until you upgrade to the advanced Lexicon. By leveling up the advanced Lexicon, you receive corresponding advanced rewards.

You may upgrade the Lexicon with a Basic Bundle or a Super Bundle. Both of them allow you to earn all the advanced rewards. The Super Bundle benefits you more by giving a 20-level boost, more decorations, and 20% bonus Lexicon XP.

**How to Level Up**

Lexicon XP is used to level up the the Lexicon, which can be collected in following ways:

1. Claim a free XP Supply Pack on the Lexicon interface every day. If you have upgraded to the advanced Lexicon, you can also  claim a Deluxe XP Supply Pack every day.

2. Complete daily, weekly, and seasonal Lexicon quests in the Challenges. Playing matches also brings you up to 2,000 Lexicon XP each week.

3. Buy Lexicon XP directly via an Active Pack or the Lexicon Store.

4. Go to the Dahlium Store and use Lexicon Dahlium to exchange for Lucky Packs from which you have a chance to get Lexicon XP. Please note that the Lexicon Dahlium you earn each season can be accumulated.

5. Watching live streams or participating in activities on our official pages on social media platforms may bring you Lexicon XP.

**Lexicon**

The Lexicon tab is for claiming Lexicon rewards and daily XP supply packs, and checking the progress bar of Lexicon XP. After you upgrade to the advanced Lexicon, you will also see the Lexicon Store button at the lower left corner.

**Challenges**

Lexicon quests for daily, weekly, and this Lexicon season are listed here along with corresponding Lexicon XP offered. The extra Lexicon XP earned by playing matches is displayed at the lower left corner.

**Lexicon Chest**

After upgrading to the advanced Lexicon, you can use Chrono Coins to explore the Lexicon Chest. You gain 1 Chrono Coin  every 2 levels after Lexicon Level 80.
Crystal

* Brief Intro
* Strategy
* Gear
* Changelogs

☆Crystal is a typical mage commonly played in the middle lane as a pioneer with explosive harvesting ability.

☆Crystal possesses two AoE abilities to slow down enemies by tying the Icy effect.

☆Her skill at distance allows Crystal to harass enemies from afar.

☆She's also able to freeze targets with passive skill.

☆Her mechanical ability allows Crystal to launch an explosion of attacks and deal high damage in a consistent way when her abilities are well cooled.

### In the Beginning

At the start of the game,when her first ability [Frost Circle] opens,

» We can use her this ability to enemy it
manipulates frost and ice to deal magic damage to enemy units in the target area, debuffing them with [Icy] which reduces their Attack Speed,After that use one of the recommended Spell and then again use the first ability. It will cause damage to the enemy unit.

» When her second ability [Ice Lance] opens,It can hurl a lethal Ice Lance towards the target direction that deals magic damage to non-hero enemy units along its path and disappears upon hitting an enemy hero. After hitting a non-hero unit, it deals 20% bonus damage and flies forward, Hitting the enemy units debuffed with [Icy] will cause bonus magic damage and reduce the cooldown of this ability by 2s.
»When both her abilities are opened, We can use her second ability then first ability then spell and after that again second ability, It will harass the enemies and deal damage.

### From Mid to End

When her third ability [Raging Blizzard] opens,

»Crystal summons a [blizzard], it deals magic damage to enemy units in range and debuffing them with [Icy] which reduces enemy units' Movement speed.

»When all her abilities open, We can use her third ability, then second ability, then first ability, then again use second ability and finally use Spell ( if needed). It will be the perfect move to create a huge amount of damage to the enemy unit and kill the enemies. It will also help teammates to kill the enemies and increase chances of winning.
Chronia

* Brief Intro
* Strategy
* Gear
* Changelogs

Chronia is the best supporter. We can use her in group fights. She can support her teammates by using her outstanding abilities in the top or bottom lane.

☆ She can slow and stun the enemy hero/heroes.

☆ She can call rewind a short time for an enemy hero which is teleported back to its position where he/she was attacked by her unique 2nd ability

☆ Her ult is also very unique and useful to her teammates. She creates a barrier to protect an allied hero and also Revives that allied hero if he/she dies.

### In the Beginning

In the Beginning:
At the start, when Chronia's first ability [Void Shaker] opens, She uses her powers to shake spacetime in the target area. She deals magic damage to enemy units within the area and slows them for a while. Enemy units hit again by this ability within 3s will take additional magic damage and get stunned. We can use her this ability,then Spell [SALVATION] and first ability again in group fights. It causes good damage to an enemy unit.

When her second ability [Glittering Edge] opens, Chronia throws a [Seal of Moments] in the target direction, leaving a mark at the location of the first enemy hero hit and causing magic damage. The target hero will be teleported to a marked location after a few seconds.
When both her abilities open, we can use her first ability, then her second ability and, then Spell [SALVATION] and then again the 1st ability. It would be the best kill the enemy units.

### From Mid to End

When her third or last ability [Undying Domain] opens. She can create a short time Time Barrier to protect an allied hero. If the allied hero is killed, deals magic damage to surrounding enemy units and revives the allied hero's health after 3s. If the allied hero is not killed. The damage and health regeneration effects are triggered when the barrier disappears.

When all her abilities are opened, we can use all her abilities in a good way. We can use her third ability, then first ability and then second ability. It will be the cause of heavy damage to the enemy units. After using all her abilities, we can use SPELL so that she and her teammates heal themselves.
Battlefield

Assemble your allies, and face off in intense 5v5 matches in Heroes Arise battlefield. Featuring three lanes, a vast jungle, and a dividing river, the battlefield in Heroes Arise has ample room for complex strategic gameplay.

* Map Preview
* Introduction

**HOW TO WIN:** Destroy the Aegis in the middle of enemies' base.

**ATTACK ROUTE:** Attack from 3 lanes. Destroy turrets in order.

**MINIONS:** Warrior, Wizard and Cannons. They will get more powerful after the enemy barracks are destroyed.

**HEROES:** All heroes and skins can be used. Initial Level of Hero: 1.

**ITEMS:** All items can be used. Initial Gold: 700. Potion Effect: 100%.
Troop

Troops start spawning at 00:10 and keep spawning in waves every 30 seconds for the rest of the match. Each wave consists of a melee troop, a mage troop, and a small cannon troop. Small cannon troops grow into big cannon troops at 03:40. If the enemy's inner tower is destroyed, super troops spawn for your team.
Bushes

**What are Bushes?**

When you enter the match you can find lots of bushes in the map. Bushes are the special spots where you can hide yourself from enemies. And you can use it to ambush your enemy or keep the sight of your enemy. You can even surprise your enemies and start a perfect team fight by using the bushes properly.

**Tips for Bushes:**

1. Neither you, nor your allies can see what is inside or behind the bushes, unless you go into that bush by yourself.

2. When you are in the bush, the hero you are using will not be visible on the opponent's mini map. And there will be a Eye mark on the hero.

3. When you enter the bushes, the minions and enemy heroes will lose sight of you. Therefore their attacks or abilities cannot deal you damage, unless they use AOE abilities.

4. You could use bushes to run from your enemies when you are in low health.

5. Teleporting inside of bushes is safer than standing outside.

6. Bushes can be dangerous! Your enemies can hide in the bushes as well.
Account Binding

For account security, we strongly recommend account binding. Please log in to the game, and then go to Settings > Account > Bind Account to bind your game account.

You can claim a nice reward from the XX event after binding your game account to your email address.

[The event that offers a binding reward]

**Game Account**

1. Players who used a HUAWEI ID for login or have already bound their game account to their third-party account (e.g., Facebook and Google Game) in the First Beta test can retrieve their previous game account by using this HUAWEI ID or third-party account for login when the Second Beta starts.

2. If you don’t bind your account, you will be playing on a Guest account. Guest accounts only save data and progress directly to the device they’re played on. All game progress will be lost if you delete the game app from your device.

3. Please bind your account to your verified email address so as to claim rewards from the Second Beta Reservation event.

4. Your game account can be respectively bound with Facebook, Google, Google Game, and so on, but only one account per platform is allowed.

**Second Beta Benefits**

1. When the Second Beta starts, First Beta testers who have bound their game account to a third-party account or still keep the previous game app on their device can log in to retrieve their previous game account and claim following rewards:

2. Players who have made a reservation for the Second Beta test can bind their game account to their verified email address to claim their reservation rewards when the Second Beta test starts.

Second Beta Reservation: coming soon

3. At the opening of the Second Beta test, there are also abundant gifts for you: