Mecha and Monsters from Wataru

The following is a list of the many mecha and monsters from the *Mashin Hero Wataru* anime franchise.

## Shinbuki Hero Mashins

Note: In season 2 Ryujinmaru, Senjinmaru, and Kujinmaru return redesigned from season 1 which are differentiated using the the word Shin (Shin Ryujinmaru, Shin Senjinmaru, and Shin Kujinmaru). Despite this their performance and weapons still remain consistent and as such they are not listed as separate entities.

* **Ryujinmaru**: Ryujinmaru is one of the seven dragons of the dimension Shinbuki. When called upon by Wataru he usually appears as a mashin. In mashin form he is armed with a flying claw stored on each shoulder called the Dragon Claws which can be controlled via magic, abdomen fire balls for throwing called the Fire Dragon, a pair of holes in each shoulder that can fire four chains composed of light called the Flying Dragon Fist, the Dragon Sword which can absorb fire, ice, and electrical magic, and metamorphizing into different forms. In Super Mashin Hero Wataru this incarnation resembles his Shin form with added foot wheels, the Dragon Claws attached to cables, and high jumping at the expense of not having the lying Dragon Fist.
	+ **Ryuoumaru**: This form serves Ryujinmaru after Kujinmaru fuses with him in the first season. Aside from stronger versions of his previous powers Ryuoumaru has a shield on his left wrist that doubles as a sheath for the Dragon Sword and a Phoenix Mode that allows him to fly fast, fire a machine gun from his beak, and launchable talons for feet called the Phoenix Fallen. After all seven Shinbuki dragons are freed Ryuoumaru can have all seven including himself form an extremely powerful sword.
	+ **Star Ryujinmaru**: This form was only used in episodes 17 through 21 of the second season using the power of meteor magic from Princess Puripuri. This form uses the same basic attacks as Ryujinmaru under different names and is capable of flight. It uses fire and lightning themed versions of Ryuoumaru's powers.
	+ **Ryuseimaru**: This form uses power from the Light Dragon Sword recovered by Wataru in episode 27 of the second season.
* **Senjinmaru**: Powers include high jumping, a forked spear, and a pair of katanas stored on the back. Unlike most other mashins it possesses independent thought. In Super Mashin Hero Wataru this incarnation resembles his Shin form with an added propeller on each shoulder for flight capabilities.
	+ **Senoumaru**: Powers include high jumping, a trident, and a pair of katanas stored on the back. It was a reconstruction of Senjinmaru until it reverted back into its original form in season 2.
* **Kujinmaru**: Powers include fast flight, ramming capabilities, and an energy cannon on each wing called the Sonic Cannons. It was later used by Ryujinmaru to Metamorphize with him, allowing him to turn into Ryuoumaru until the events of season 2. It reappears in the final episode of The Seven Spirits of Ryujinmaru.
	+ **Kuoumaru**: Powers include fast flight, ramming capabilities, and an energy cannon on each wing called the Sonic Cannons. It is a mashin based on Kujinmaru with higher performance capabilities.
	+ **Chojinmaru**: An alternate version of Kujinmaru that appears in Super Mashin Hero Wataru. Powers include flight, using a spin attack, wind emitting from the wings, a bird form with a machine gun in the mouth, wired talons on each foot, and a yellow torso energy blast.
* **Genjinmaru**: Powers include flight, a blade hidden in each foot, a ninjato, and a five pointed giant throwing star on the back. It served as an occasional ally for the heroes for the first half of the series. It reappears in the final episode of The Seven Spirits of Ryujinmaru.
	+ **Genoumaru**: Powers include flight, a blade hidden in each foot, a ninjato, and a four pointed giant throwing star on the back. It was a reconstruction of Genjinmaru.
* **Jyakomaru**: Powers include a tiger form, flight, hand fire balls called the Tiger Beam Attack, a broadsword called the Tiger Sword, sword cyclone called the Tiger Sword Storm, foot claws, a left wrist shield, and Tiger Missiles from the mouth. In Super Mashin Hero Wataru it returned as a support unit for Dovalt, but could only be used in melee combat as its abilities were limited to its tiger form, flight, and Tiger Sword.
	+ **Shin Jyakoumaru**: Powers include a tiger form, flight, the Tiger Sword which could emit a yellow energy beam, and Tiger Missiles from the mouth. It was a reconstruction of Jyakomaru that only appeared in season 2 and took a silver color scheme.
	+ **Byakomaru**: Appears in The Seven Spirits of Ryujinmaru and somehow spawned by Toraoh while in Musokaizan. It possesses the same powers as Ryukomaru except the Fierce Dragon Wave is replaced with a white energy tiger called the Furocious Tiger Wave.
* **Gekijinmaru**: It appeared only in season 2. Powers include flight, a trident called the Raging Wave Spear, a pair of claws on each wrist, the Strike Ring stored on the back, and torso fire balls called the Priest Angle.

### Sage Forms

In the Super Mashin Hero Wataru timeline Ryujinmaru is a hero of light that fought and sealed Ankokuder. After the end of this battle he divided his powers into the seven Holy Sages. Upon requiring the sage powers he transforms into various new forms.

* **Shishi Ryujinmaru**: First appears in episode 8. Powers include red torso fire balls and a blue light barrier.
* **Houou Ryujinmaru**: First appears in episode 15. Powers include heat resistance, sword fire, pa hoenix made from the sword and wings, and abdomen fire balls.
* **Kenou Ryujinmaru**: First appears in episode 25. Powers include a giant sword that emits yellow energy capable of cutting through space and time, a shield, and gusts from the sword.
* **Gekkou Ryujinmaru**: Appears in episode 32. Powers include an anti-illusion barrier, a green hand energy beam, and a saber.
* **Byakko Ryujinmaru**: Appears in episode 38. Powers include a long sword that emits freezing water and lightning. After being upgraded to Ginrou Ryujinmaru he can emit ice from the left hand, emit fire from the right hand, and increase his speed.
* **Cho Mashin Ryujinmaru**: Appears in episodes 50 and 51 and is the combination of all Holy Sage powers. Powers include flight and all previous sage powers.

### Seven Spirits

During the events of The Seven Spirits of Ryujinmaru, Dobazudar nearly conquered Shinbuki. As a last resort Ryujinmaru damaged the dark sorcerer by splitting his body and soul into seven pieces located in Musokaizan, an upside down mirror world equivalent to Soukaizan.

* **Ryusoumaru**: The blue spirit that appears in episode 3. Powers include a sword on the right shoulder that can charge up with energy called the Blue Dragon Sword, flight, and a flaming dragon fist on each shoulder.
* **Ryusenmaru**: The red spirit that appears in episode 4. Powers include twin katanas stored on the back called the Red Dragon Swords, agility, and high jumping.
* **Seiryumaru**: The purple spirit that appears in episode 6. Powers include flight, a golden sword called the Holy Dragon Sword, and turning into a mechanical dragon for ram attacks.
* **Ryukomaru**: The white spirit that appears in episode 8. Powers include a tiger mouth on the pelvis, flight, turning into a tiger, a sword called the Tiger Dragon Sword, a shield on the left arm that acts as a sword sheath, and spawning a yellow energy dragon called the Fierce Dragon Wave.
* **Dark Ryujinmaru**: Appears in episodes 8 and 9. It is Ryujinmaru under possession from Dobazudar and in this form he can still use the Dragon Claws and Dragon Sword with the ability to fire purple energy beams from te shoulders.
* **Genryumaru**: The green spirit that appears in episode 9. Powers include flight, speed, a giant throwing star stored on the back, and a short sword on the back of the waist.
* **Ryugekimaru**: The orange spirit that appears in episode 9. Powers include flight and a machine gun in each shoulder.
* **Kouryumaru**: The gold spirit that appears in episode 9 as a result of the six spirits coming together inside of Ryujinmaru. Powers include an extremely powerful energy Dragon Claw from the torso, encasing itself in a phoenix, and the Seven Dragon Sword which can extend rainbow energy.

## Soukaizan Mashins

### First Tier

* **Battle Gorilla 1**: Appears in episode 1. Powers include a falcata with a spiked handle, a forehead gun, and high jumping.
* **Battle Gorilla 2**: Appears in episode 2. Powers include a head revolver that fires super bullets and high jumping.
* **Helicopter**: Appears in episode 3. Powers include flight, a javelin, a chin shuriken gatling gun, a double barreled cannon hidden in the cockpit, and a Death Rotor on the top. Was mass produced in episode 21 which reappeared in Super Robot Wars X.
* **Gepparn**: Appears in episode 4. Powers include a pair of machine guns for arms, a pair of machine gun turrets on each side of its head, and base missiles. Was mass produced in episode 17 which reappeared in Super Robot Wars X.
* **Second Gun**: Appears in episode 5. Powers include flight, a 6-barreled gatling gun for the right hand, and a missile pod on the each wing. Reappears in Super Robot Wars X.

### Second Tier

* **Franken 1**: Appears in episode 6. Powers include a wrench and a skull-like bow gun.
* **Moonwolf**: Appears in episode 7. Powers include a pair of knives, controlling animals, and high jumping.
* **Dracross**: Appears in episode 8. Powers include a compact form, a jawed tongue, and blade resistant armor.
* **Franken 2:** Appears in episode 9. Powers include mirror detection, a cordless screwdriver, and a skull homing bow gun.
* **Skelbat**: Appears in episodes 9 and 10. Powers include flight, explosive mouth arrow, a spiked staff that fires lasers, mouth gusts, a buzzard tongue, a detachable lower half armed with two dragon heads, reformation, eye missiles, and a sword. Reappears in Super Robot Wars X.

### Third Tier

* **Budo Master**: Appears in episode 11. Powers include burrowing, a katana, and high jumping.
* **Fire Pack**: Appears in episode 12. Powers include a hockey stick, a round shield on the left wrist that launches pucks and has a rotor blade, and ice skates.
* **Magma Gong**: Appears in episode 13. Powers include a bottle opener, two vulcan guns on the scalp, high jumping, and a spike.
* **Tacklemet**: Appear in episode 14. Powers include high jumping, headbutting, and football bombs.
* **King Heracross**: Appears in episodes 14, 15, 16, and 18. Powers include a high resistance to fire, high jumping, a right wrist shield with a blade, back claws, and mouth flames called the Kiss Fire. Reappears in Super Robot Wars X.

### Fourth Tier

* **Mutron**: Appears in episodes 15 and 16. Powers include foot jets, three 6-tube missile launchers in each shoulder, wrist sickle blades, and turning into a blue ball of light.
* **Gigan 1**: Appears in episode 17. Powers include a mace that fires rockets, an electric tail, and extendable second jaws in the mouth. Reappears in Super Robot Wars X.
* **Nautilus**: Appears in episode 19. Powers include burrowing, a rapier that fires missiles from the hilt, mouth flames, and energy restraints from the head horn.
* **Gigan 2**: Appears in episodes 19 and 20. Powers include teleportation, flight, a mace that fires missiles, and mouth capture bubbles.
* **Alien**: Appears in episodes 19 and 20. Powers include missiles, a right hip laser gun, and combining with Gigan 2.
* **Gattaida**: Appears in episodes 16, 20, 41, and 42. Powers include dividing into three mashins, a halberd with a trident on the butt, two guns in each upper arm, extendable fists, spiked knuckles, and shoulder spike electric bolts.

### Fifth Tier

* **Burukki 1**: Appears in episode 21. Powers include a bulldozer blade and a head claw. Was mass produced in episodes 26 and 27.
* **Burukki 2**: Appears in episode 22. Powers include levitation, a bulldozer blade, a head wrecking ball, a machine gun in each arm, and mouth flames.
* **Gitchirago**: Appears in episode 23. Powers include acid from the hull, robot flies that emit smoke and electricity, shark mouth whirlpools and missiles, high jumping, and a rear double barreled laser cannon.
* **Hangurion**: Appears in episode 24. Powers include speed, exhaust that causes people to run, a pick ax attached to a chained claw, and head missiles.
* **Iron Drill**: Appears in episode 25. Powers include dividing into two machines, a left arm drill, a pair of head wrecking balls, and electric shocks.
* **Konbos**: Appears in episodes 26 and 27. Powers include a laser guided rifle, a 20-tube missile pod on the back, and flight. Reappears in Super Robot Wars X.

### Sixth Tier

* **Elephantom 1**: Appears in episode 28. Powers include a double sided club and two rocket launchers in the torso.
* **Hellinger 1**: Appears in episode 29. Powers include a bladed boomerang, a left wrist shield, a falcata, burrowing, and extendable hair for constriction.
* **Elephantom 2:** Appears in episode 30. Powers include levitation, a cannon in each leg, lightning absorption, and splitting into two smaller mashins that fire electric bolts from the head horns.
* **Ghoston**: Appears in episode 30. Powers include shurikens, four laser guns in the pelvis, reinforced teeth, a whip-like tail, mouth missiles and flames, growth by electricity absorption, and a right arm cannon. Reappears in Seven Spirits of Ryujinmaru after mashins from Musokaizan are melted down to form a new body.
* **Elephantom 3**: Appears in episode 31. Powers include a double sided club armed with a 7-tube missile launcher, dividing into two smaller mashins, flight, an electric field that emits an electric vortex, and leg cannons.
* **Hellinger 2**: Appears in episode 32. Powers include a bladed boomerang, a left wrist shield, reinforced fangs, extendable hair for constriction, and summoning lightning to make its shield magnetic. Reappears in Super Robot Wars X.

### Devil's Gate

* **Sado Gun**: Appears in episode 33. Powers include a pair of machine guns in the left wrist, flight, and shoulder missiles.
* **Skel Devil**: Appears in episode 34. Powers include flight, a scythe, energy balls from the wings, splitting into two smaller mashins, talons, and body energy bolts.
* **Erigan**: Appears in episode 35. Powers include a large pair of nunchucks, electric claws for the hands and tail, and a snake for a tongue.
* **Super Konbos**: Appears in episode 36. Powers include leg wheels, three energy cannons on each shoulder, a submachine gun, flight, and four missile tubes in the back.

### Seventh Tier

* **Twin Kamen**: Appears in episodes 38, 39, and 40. Powers include flight, a scythe, eye lasers, a head snake that fires energy pyramids, a right wrist knife, a sarcophagus filled of weapons including a device that launches four restraining tomahawks called the Boomerang Tomahawk, a left wrist, a wrist rapid fire rocket launcher, roller skates, and a right wrist double barreled laser gun, a left wrist drill called the Drill Cutter, and a fire breathing mummy with extendable arms stored in the head.
* **Kaiser Heracross**: Appears in episode 38. Powers include flight, a right wrist shield with a blade in it, and a left wrist drill missile.
* **Fire Jack**: Appears in episode 39. Powers include flight, a lance with winged blades, and a left wrist shield that fires homing pucks.
* **Dongoro**: Appears in episodes 38 through 42. Powers include flight, a forked kanabo, pelvis mouth missiles, a torso heat beam called the Dongoro Beam, a sword stored on the left hip, and electric forehead horn bolts. Reappears in Super Robot Wars X.

## Seikaizan Mashins

Note: Episode count is based on the second season.

### First Tier

* **Vikingaru**: Appears in episode 1. Powers include flight,dual shoulder cannons that fires cannon balls, electric nets, and homing bullets.
* **Cow Mashin**: Appears in episode 2. Powers include cheese production from the mouth and flight.
* **Da Vinca**: Appears in episode 2. Powers include a torso energy beam, a paint brush staff with a blade in the butt that emits camouflage paint, and flight.
* **Wakkerun**: Appears in episode 3. Powers include an ax, wall missiles from the drawbridge-like torso, twin torso cannons, energy beams from the tower-like shoulders, twin back rockets, and a head missile.
* **Morgan**: Appears in episode 4. Powers include a rapier, twin bull horns, high jumping, an extendable electric tail, a 7-tube beef bullet pod from the back, and an ox tongue missile.
* **Venus Knight**: Appears in episode 5. Powers include a sword, arm and shoulder missiles, and flight.
* **Sasori Knight**: Appears in episodes 5 and 6. Powers include flight, a lance that fires energy beams and twelve machine guns, a tiny horse for flying, and a tail with a pincer claw.

### Second Tier

* **Nyorocobra**: Appears in episode 7. Powers include back boosters for speed and high jumping, a spear, and a pair of venomous cobras in the back.
* **Gamero**: Appears in episode 8. Powers include tongue missiles, a bladed boomerang on a wire on the left wrist called the Boomerang Cutter, a trident, and camouflage.
* **Tarban**: Appears in episode 9. Powers include mouth coins on strings, a diamond shield, a left hand claw that launches a drill on a copper rope, and golden card missiles from the abdomen.
* **Death Marinba**: Appears in episode 10. Powers include a spear, high jumping, and left hand electric shocks.
* **King Commander**: Appears in episodes 10 and 11. Powers include machine guns on the knees and shoulders, twin submachine guns, flight, and a bull form that launches drill missiles from the mouth.

### Third Tier

* **Rondoradora**: Appears in episode 12. Powers include a constricting ponytail, high jumping, a baseball bat, baseballs from the abdomen, and baseball bat missiles from each side of the head.
* **Ninjamaru**: Powers include speed, a ninjato, a javelin, and a dart cannon.
* **Pochi**: Powers include speed, weapon storage on the back, flight, and baseballs.
* **Karigawa**: Appears in episode 13. Powers include mouth missiles, flight, a bladed staff, forehead electric lasers, a head lamp that throws low explosives, and can reform the body from only the head.
* **Pandawn**: Appears in episode 14. Powers include flight, a pair of extendable claws in each hand, a knockout ray from the torso sphere, and summoning wool around the body.
* **Silver Power**: Appears in episode 15. Powers include a rake and a launchable left arm on a wire that emits electric shocks.
* **Stenkaku**: Appears in episode 16. Powers include shoulder missiles, a pair of scimitars, and restricting black fog from the mouth.

### Space World

* **Scorpion Night**: Appears in episode 17. Powers include flight, super speed, a lance-like ax, and energy balls from the extendable pincer tail.
* **Star Vader**: Appears in episodes 17 and 21. Powers include flight, super speed, a right shoulder cannon, a beam saber, and pectoral fire balls called the Breast Beam.\*
* **Astro Jetter**: Appears in episodes 17, 20, and 21. Powers include flight, super speed, a left arm shield, a right shoulder missile launcher that resembles a crossbow, combining the shield and missile launcher into a small jet, a rope made of electricity, and a machine gun.
* **Galaxy Commander**: Appears in episode 18. Powers include summoning four remote controlled toy jets, body beam cannons, flight, umbrella missiles from the right foot, and a gas missile on the back that creates fog.
* **Death Crusher**: Appears in episode 19. Powers include flight, a right hand claw, a claw hidden in the abdomen, turning the left hand into a circular saw, and summoning mechanic tools from the back.
* **Robot Soldier**: Appears in episodes 20 and 21. Powers include flight, a sword, and a rocket launcher shield.

### Fourth Tier

* **Box Boxer**: Appears in episode 22. Powers include swimming, fists on jet rockets, flight, a mouth drill, and an extendable tail with a claw at the end.
* **Notre Damus**: Appears in episode 23. Powers include flight, a lance, a left wrist shield, an energy barrier, launching eggs from the rear that contain coming missiles, and a machine gun in each hip.
* **Kamokamonda**: Appears in episode 24. Powers include teleportation, fruit missiles from the mouth, high jumping, a bladed tail, a strong bill, and energy bolts from the back.
* **Armchula**: Appears in episode 25. Powers include swimming, a trident, a bladed whale fluke, back spike missiles, and pressurized water from the scalp.
* **Dol Dragon**: Appears in episodes 26 and 27. Powers include mouth missiles, regeneration, a pair of combinable wakizashis that teleports back after being thrown called Dragon Swords, a wired clawed crest on the torso, a miniature version in the abdomen that can fire eye lasers, and launchable arms called the Jet Claws. Not to be confused with the villain of the same name from *Beast God Liger*.
* **Kokuryukaku**: Appears in episodes 26, 27, 28, 39, 42, 44, and 45. Powers include flight, black energy beams from the hands, a red forehead beam that creates a Dark Zone upon acquiring the Black Ball, torso missiles, spawning clones, and separating into small humanoid, bird, and scorpion mashins

### Fifth Tier

* **Borobasha**: Appears in episode 29. Powers include a horse pulled wagon with a cannon in the rear, launchable spikes from the scalp, an energy beam from the horse mouth, a plane mode for the wagon armed with sharp wings and homing cluster missiles, and a revolver.
* **Gold Titan**: Appears in episode 30. Powers include flight, a shovel, a pick ax, gold armor, and bright flashes called the Gold Flash.
* **Spurades**: Appears in episode 31. Powers include extendable clawed fingers, a launchable hat with rotating blades that act like a circular saw, energy surges, and a chainsaw stored in the torso.
* **Enjinmaru**: Appears in episode 32 and 36. Powers include a naginata, a 4-tube missile launcher on the right wrist, a scimitar, and a Dowarudar disguise.
* **Black Crow**: Appears in episode 37. Powers include summoning fast robotic birds called night crows from the sides of the torso, razor sharp wings, a beak flamethrower, and flight.
* **Great Carmeon**: Appears in episode 38. Powers include twin tusks on the left shoulder shield, flight, launchable tires with spikes, a car mode, a red energy field, and a submachine gun.

### Sixth Tier

* **Death Andes**: Appears in episode 40. Powers include dividing into rocks, a car form, flight, a tomahawk, and extendable arms.
* **Jasenkaku**: Appears in episodes 41 and 44. Powers include flight, a sword stored in each wrist, and a launchable back propeller that emits electric shocks.
* **Black Satan**: Appears in episode 43. Powers include flight, Black Satan Missiles from the torso mouth, a freezing beam from the forehead sapphire of the torso head, body lasers in a technique called the Satan Fire, and using the jaws on the torso head as a clamp. Not to be confused with the monster from *Ultraman Ace* or the villainous organization from *Kamen Rider Stronger* of the same name.

## Underworld Forces

### Doakudar and Dowarudar

* **Doakudar**: The body of Dowarudar, can respawn indefinitely over the course of months, but it is said it can become invincible if he absorbs Wataru's soul. Powers include summoning lightning, throwing a magic spear tat can turn into energy and then metal, an energy sword that spawns a sphered energy barrier that fires lasers, levitation, palm energy beams, teleportation, telekinesis, mirages of himself, invisibility, thick armor, and psychic finger lasers. Upon revival in season 2 he is grown to giant size but does not use his powers aside from his sword.
* **Dowarudar**: The spirit of Doakudar which emits an evil influence and powers of the Underworld across whatever region he occupies. It is mistaken to by Doakudar's brother until the final episode of season 2. Powers include corrupting influence levitation, spawning magic items such as the Underworld Arrow, and body shockwaves.
* **Dark Dragon**: Also called Ankokuryu. It was originally the guardian of Seikaizan as Star Dragon until Doakudar corrupted it and used the dragon as his most powerful weapon to conquer Soukaizan. It was revived in season 2 thanks to its rib cage surviving its destruction in season 1. Powers include a giant skull form that can fire eye energy bolts, sharp talons, flight, mouth flames, and reinforced teeth. It was eventually restored to its original self by the combined courage of Wataru, Toraoh, and Umihiko, upon which it sealed Dowarudar with a lightning bolt.
* **Dobazudar**: A mysterious dark sorcerer similar to Doakudar. Powers include reviving destroyed mashins, a sword, emitting intense wind, creating an entrapping sphere from the left hand, a body of sheer malice that can smother smaller enemies and possess entities like Ryujinmaru, and reformation.

### Mashinzan Invaders

* **Oni Benki**: Powers include twin katanas, flight, borrowing Jigoku Ashura's weapons, and combining to form Gattai Mashin.
* **Jigoku Ashira**: Powers include eye lasers, six arms, a bow gun, a chained mace, a broadsword, a kama, a trident, a saw, flight, and combining to form Gattai Mashin.
* **Gattai Mashin**: Only known power is retracting its eight hands to fire green electric lasers.

### Enrao's Forces

* **Underworld Demon**: Gargoyle-like demons that serve as enrao's henchmen. Unlike other grunts they possess no known offensive capabilities, only flight.
* **Kouki**: Enrao's enforcer and bug-like bodyguard. Powers include strength, a falcata stored in the back of the neck, a dragonfly form, pincer claws in each shoulder, and high jumping.
* **Enrao**: The ruler of the Underworld, implied to have more authority than Doakuder. Powers include teleportation and a saber that can fire electric balls.

## Super Wataru Timeline

### Holy Sages

The seven Holy Sages are deities that have dominion of the first six levels of Soukaizan in the Super Wataru timeline. Although their exact role is unspecified it is implied they have similar authority to that of the dragon gods like Ryujinmaru.

* **Lion of Light**: The Holy Sage of the first level and he first appears in episode 8. His power allowed Ryujinmaru to temporarily become Shishi Ryujinmaru.
* **Phoenix of Fire**: The Holy Sage of the second level and she first appears in episode 15. Her power allowed Ryujinmaru to temporarily become Houou Ryujinmaru.
* **Sword King of Black Steel**: The Holy Sage of the third level and he first appears in episode 21. His power allowed Ryujinmaru to temporarily become Jenou Ryujinmaru.
* **Goddess of The Moon Luluna**: The Holy Sage of the fourth level and she first appears in episode 32. Her power allowed Ryujinmaru to temporarily become Gekkou Ryujinmaru.
* **Tiger of The White Glacier**: The Holy Sage of the fifth level and he first appears in episode 38. His power allowed Ryujinmaru to temporarily become Byakko Ryujinmaru.
	+ **Tama**: Tiger's humanoid cat form that first appears in episode 32. He was trapped in this form after losing to Ankokuder by fire and acquired amnesia.
* **Silver Wolves Aqua and Marine of The Thunder**: Two Holy Sages of the sixth level. Their power allowed Ryujinmaru to temporarily become Ginrou Ryujinmaru.

### First Tier

* **Gigander**: Appear in episodes 1, 31, and 37. Powers include flight, red eye lasers, torso mouth rock spikes, and mouth nets. Unlike other mashins these are mass produced and have no pilot.
* **Bungie King**: Appears in episode 2. Powers include a mace and a rear bungie cord.
* **Touchy Out**: Appears in episode 3. Powers include a kanabo, shoulder spikes, a left hand glove that spawns spiked balls, baseballs from torso called Baseball Bomber, and retractable cleet spikes.
* **Obakender**: Appears in episode 4. Powers include levitation, a lantern that emits fear recreating lasers, limb retraction, a pendulum blade, an extendable neck, bat bombs, teleportation, and mouth fire balls and flames.
* **Queen Kashimachine**: Appear in episode 5. Powers includea  portable 3-tube missile pod, a saber, and constricting hair. Three of these mashins were constructed.
* **Kouracker**: Appears in episode 6. Powers include race car form, a wrench, and a thick turtle shell.
* **Devil Coaster**: Appears in episode 7. Powers include speed, body extension for coiling, and electric shocks.
* **Tobideruzon**: Appears in episode 8. Powers include twin horns, a doubled sided trident that causes earthquakes and extends, and a snake-like skull on the torso that extends.

### Second Tier

* **Telecorn**: Appears in episode 9. Powers include a super knife, sticky detergent spray bottle, and swimming.
	+ **Super Telecorn**: Appears in episode 9. Powers include swimming, high jumping, sonic waves from shoulder dishes, and a Super Missile from the left shoulder.
* **Burikinder**: Appears in episode 10. Powers include flight, eye beams that cover organisms in metal skin, dual torso machine guns, electric shocks from the mouth grill, a 2-tube missile launcher in the torso, an extendable claw for each arm, and an abdomen bomb.
* **Propellern**: Appears in episode 11. Powers include burrowing, an underside fan for flight and a freezing ray, and twin fans that emit icy gusts.
* **Chain Soly**: Appears in episode 12. Its only known power is having a chainsaw for the head.
* **Tropical Bomber**: Appears in episode 13. Powers include flight, twin machine gun arm, bombs, and a detachable head propeller.
* **Chakka Breath**: Appears in episode 14. Powers include a right arm flamethrower, a left arm fan, an electric cord-like tail, and flight.
* **Bad Magman**: Appears in episode 15. Powers include flight, a kanabo, four arms, and orange heat lasers from the mouth.

### Third Tier

* **Battle Swimmer**: Appears in episode 16. Powers include burrowing and a buzzsaw floating tube on the waist.
* **Star Bowling**: Appears in episodes 17. Powers include flight, a bowling ball form that fires red missiles, bowling pin-like Pin Missiles from the back and left arm missile launchers, and reinforced steel armor that is sensitive to heat.
* **Hakkeyoi Nokotter**: Appears in episode 18. Powers include hand missiles from the forehead and a fan.
* **Kohakuder**: Appears in episode 23. Powers include a beam saber, a revolver, four cannons on the back, speed, illusion spawning, and a launchable head blade.
* **Sand Board**: Appears in episode 24. Powers include a surfboard that can surf on sand and fly and three blade on the rear of the surf board and for each hand
* **Time Shock**: Appears in episodes 18 and 25. Powers include levitation, opening time portals, mouth harpoons, a pair of whip-like arms that spawn black magnetic balls, and a spear-like tail.

#### Past Mashins

* **Light Search**: Appears in episode 19. Powers include burrowing, treads, a drill on each side of the front, dual yellow head lasers, and a 6-tube missile launcher on each wrist, the forehead, and each side of the front.
* **Rakuraiger**: Appears in episode 20. Powers include electricity from the shoulder bulbs, flight, electric balls from the battery-like hands, and an electric barrier.
* **Hell Train**: Appears in episode 21. Powers include train form, track throwing from the back, an electric whip, reinforced armor, explosve tires from the neck, and electrified teeth.
* **Electron**: Appears in episode 22. Powers include flight, blue forehead tractor beam, antennae yellow electric bolts, summoning constricting cables from the ground that emit electricity, yellow energy blasts from the shoulder turbines, missiles from the shoulders called Bilibili Missiles, and blue energy rays from the wrist turbines.

### Fourth Tier

* **Death Dial**: Appears in episode 26. Powers include flight, a cane, and hijacking other mashins.
* **Registanger**: Appears in episode 27. Powers include a cash register form, a scanner that turns humans into food items, buffers for feet, and electric coins. Unlike most mashins it is human sized.
* **Nightmare**: Appears in episode 28. Powers include creating hands and drills made of clouds and pink gas from the mouth that causes sleep.
* **Devil Shutter**: Appears in episode 29. Powers include flight, a head lense that entraps things in film negatives, three machine guns for the left hand, a Film Missile from each shoulder, and a light from the left shoulder.
* **Masquerader**: Appears in episode 30. Its only known power is lance-like intangible floating masks from the shoulders that emit mouth flames.
* **Muppetter**: Appears in episode 31. Powers include flight and throwing cards that summon spells like fire, lightning, and water spouts.
* **Hyojinger**: Appears in episode 32. Powers include a staff that fires icicles from the opal and a spear on the butt, environment illusion magic, and summoning a pair of giant flying asps made of ice.

### Fifth Tier

* **Presidels**: Appears in episode 33. Powers include burrowing, a tail that causes earthquakes, mouth smokescreen, thick armor, a golf club that can be encased in red flames, and homing golf ball bombs.
* **Duck Shooter**: Appears in episode 34. Powers include a bullet form, flight, and an automatic rifle.
* **Battle Great**: Appears in episode 35. Powers include levitation and martial arts.
* **Trolling Shark**: Appears in episode 36. Powers include flight, giant fishing lines, and energy cannon turrets around the hull. Unlike most mashins it is more akin to a giant attack plane.
* **Enhanced Gigandes**: Appears in episode 37. Their only known power is flames from the mouth of the torso skull. Like their predecessors these are mass produced.
* **Killer Mirage**: Appears in episode 38. Powers include flight, three machine guns in each hand, green eye lasers that can turn yellow for more power, and dual torso flamethrowers.

### Sixth Tier

* **Gigandra**: Appears in episode 39. Powers include yellow energy beams from the mouth of the torso face, launchable arms, and flight.
* **UFO Getter**: Appears in episode 40.
	+ **Octopus Form**: Powers include levitation and eight tentacles that turn children into fish people.
	+ **Saucer Form**: Powers include levitation, speed, and twin orange entrapping electric balls from the underside.
* **Shark Boat**: Appears in episode 41. Powers include speed, a fishing line that catches consciences, four launchers in the deck that fire homing blue cannon balls, and a harpoon in the bow.
* **Fishinger**: Appears in episode 41. Powers include swimming, levitation, a fishing pole that summons water spouts from the hook, and homing fish-like missiles thrown from the back basket.
* **Star Dust**: Appears in episode 42. Powers include flight, paralyzing sonic waves from the head, pink energy balls from the shoulder spikes, and spawning yellow ofudas that wrap around enemies and create blue flames.

#### Donal Kami Castle

* **Dovalt**: Appears throughout the series starting in episode 1. Powers include flight, a scythe that fires energy cutters and green energy blasts, electric shocks, swimming, and summoning a serrated saber.
* **Galvelan**: Appears in episodes 14 and 15. Powers include speed, bladed fingers, arm shields, and turning the right arm into a whip.
	+ **Galvelan RX**: Appears in episodes 45 and 46. Powers include dual arm extendable whips that can spin fast enough to form drills, flight, and three guns in each shoulder.
* **Luxon**: Appears in episode 44. Powers include flight, a black sword, and a shield.
* Dorogami: Appears throughout the series starting in episode 1. Powers include a teleporting platform, forehead fire balls, a sword that emits fire, encasing himself in a fire cyclone, levitation, and green fire cyclones from the right hand.

### Ankokuder

* **Ankokuder**: The main villain of the series and the polar opposite of Ryujinmaru. Powers include a flying orb form that replaces consciences, a mutating purple aura, and teleporting himself and others.
	+ **True Ankokuder**: The true form of Ankokuder that only appears in episode 51. Powers include flight and a purple liquid metal body that forms long spikes and dragon heads.
* **Mado Kenou**: Appears in episode 49 and was the personal mashin of Ankokuder. Powers include summoning gravity shockwaves, telekinesis, and the Madou Sword that emits purple flames.
* **Armored Ankokuder**: Appears in episodes 50 and 51. Powers include levitation, red energy balls from the five eyes, and armor powered by consciences.