Elden World

Elden World is the game that Aldrich played when he was younger and that his abilities and system are seemingly patterned after. The main antagonist of the game is an entity called the Howling Dark, and the player must defeat it according to the wishes of Amara, Goddess of Light. Between the end of the game and the revival of Aldrich, the residents of Elden World experienced themselves placed into a sort of trance before were they were stuck in a sort of limbo. Death Lord's previous Second Medula called this the "Severing of Realms".

## Elumen Pantheon

Amara

Arcane Emperor

Enlightened One

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## Gameplay

In general, the goal of the player is to defeat the Howling Dark, and the game doesn't care too much about how the player goes about it. This means that the player has both the freedom and the need to explore the vast world and lore in order to learn its secrets and the secrets of their class to become as powerful as they can.

### **Nexus / Throne Room**

The Nexus was a hub that existed within the game, where the player could convene with Amara, refill their Restorative Flask, take on Trial Quests and have equipment made by the blacksmith Sindri. Following Aldrich's revival, he was able to access the Nexus, however, it was different, resembling an incomplete beta version of itself. After Death Lord took it over, it changed completely, becoming bound to her Necropolis. The Nexus was originally a small space that functioned more like an audience chamber to meet with the goddess Amara, so it was limited in space. Now, though, Aldrich found himself inside a massive hallway that could easily seat an entire football stadium inside of it. The giant hallway was empty, made entirely of austere grey or black stone lit up only by the green glow of the huge crystal root structure behind him. Though quite empty, the hallway felt strangely similar in design, and when Aldrich reflected on his memory, he came to realize that it was a barebones replica of Death Lord's Throne Room. The space was made in preparation for when Aldrich would succeed Death Lord's power. There was a crystal root within which is called a Throne Shard and described as an extension of Aldrich's will. The Throne Room also houses Bors, one of Death Lord's best smiths.

### **Trial Quests**

The trial quests are a series of quests that a player can take from the Nexus that relate to their class and class pathway. These quests are different for each of the classes and myriad pathways that a player can choose. In Aldrich's case, as a Legion Necromancer his quests pertain to how well he can control and micromanage his many minions. Each quest is unlocked at a specific level and is composed of a goal that must be completed, in addition to a boss. Trial Quests are very rewarding and provide characters will a wealth of experience, skills and equipment.

## Story

[Don't know, someone else please do this part if you can]

## **Grades**

Basic: These were items that had zero stats or special effects.

Common: These items had a level threshold of 1-10.

Uncommon: These items had a level threshold of 10-30.

Rare: These items had a level threshold of 30-50.

Epic: These items had a level threshold of 50-70

Mythic: These items had a level threshold of 70-90. This was generally 'endgame' equipment.

Divine: These were top tier end game items that held a level threshold from 90-100. Gear of this tier was rare enough that it was extremely difficult to be decked out in full Divine equipment as the materials needed to craft them were too finite in number.