2.15 - 2.17

## 2.17 (7/12/2016)

* Fixed an issue where when a player quits it would sometimes not trigger the victory check for the winning players or the loss check
* Improvements to Hero Selection screen you can now more easily see your team's hero picks
* Changed the models of all animal hide items
* Karaks now have a chance to drop either 2 - 3 Karak Hide Scrap or a Karak Hide
* Karak Hide Scrap - Use: Combine 4 Karak Hide Scraps to form a Karak Hide [Sells for 1 Gold]
* Fixed an issue where Thief Cloak would not continue its cooldown while stunned
* Fixed issues with Tele-Gatherer Trading Posts import/export abilities
* Create unit abilities no longer display alerts
* Trading Posts can no longer hold bags
* Thief/Assassin Critical Strike had their chances left at absurd values
* Outcast's Dagger Agility bonus adjusted to 8 up from 5
* All levels of Seert's Dagger Intellect bonus adjusted to 2/3/5 up from 1/2/3
* All levels of Void Dagger Intellect bonus adjusted to 4/5/7/9 up from 1/2/3/4
* Staff of the Eternal Flame Intellect bonus adjusted to 15 up from 7
* Staff of the Eternal Flame gold cost decreased to 80
* All levels of Void Dagger Damage bonus adjusted to 6.5/7/7.5/8 adjusted from 6.5/7.5/8/8.5
* Changed Warp Pad icon
* Changed Warp Pad Warp Ability icon
* Added Quick Warp Ability to Warp Pad, automatically warps a nearby Hero to the nearest Warp Pad
* Warp Pad Warp Ability is now more generous with Heroes being near it when warping
* Voidmancer/Herald of Doom adjusted:
* Void Bolt/Doom Bolt cast time increased to 2.0 Seconds up from 1.5 Seconds
* Doom Bolt now properly stuns for 1.5 Seconds (was stunning for only 1 Second)
* Chain Banish Burst Visual Effect no longer displays through Fog of War
* Chain Banish [2] now properly bursts an additional time
* Banish duration adjusted to 2.5/3.25 Seconds decreased from 2.5/3.5
* Chain Banish duration adjusted to 3.5/3.75 Seconds decreased from 4/4.5
* Forager's Ward no longer has invisbility
* Seeker's Drone no longer has invisbility
* Seeker's Eye no longer has invisbility
* Seeker's Eye no longer is flying
* Seeker's Eye Life increased to 100 up from 40
* Seeker's Eye Armor increased to 5 up from 0

## 2.16 (7/10/2016)

* Thief/Assassin's cloak reworked to set values granting 3/5/7 and 8/10/12 bonus damage
* Adjusted the effect of Void Daggers instead of reducing energy decay they now has the following:
	+ Use: Gain 14/16/18/20 Energy at the cost of 9/8/8/7 Life, 8 second CD
* Reduced the damage of Blade of Darkness to 7.5/8/8.5/9.5 down from 7.5/8/9/12
* Assassin's critical strike adjusted to 175%/200%/225% from 175%/225%/275%
* Thief/Assassin's critical strike reworked to deal damage in one effect
* Trees are no longer affected by “creep” on the map that alters the model
* Stones and Spears can no longer be thrown at ANYTHING
* Mark for Bounty tooltip updated
* Potion of Knowledge no longer extended per use
* Bone Necklace will now receive Bone Necklace passive experience bonus
* Reduced the True Sight vision of Bosses
* Assassin's Touch no longer changes the Assassin's base attack speed to 1.55

## 2.15 (7/5/2016)

* Adjusted overall Hero Stats and their overall stat impacts; attempt to make all Heroes more well rounded and intensify end game PvP
* Staff of the Eternal Flame now properly displays costs
* Voidmancer/Herald of Doom minions have had their max life/armor reduced
* Structures can no longer activate the bag of horror effect
* Hero's Skull properly prevents spinean poisons
* All forms of evasions no longer have a cooldown
* Cunning no longer avoids spell damage
* Cunning now properly displays text when the effect takes place
* Certain levels of Voidmancer Banish were not changing the tint and opacity of the target
* Voidmancer subclasses will no longer lose Raw Meat when subbing
* Increased Forager's base movement speed by 0.20 (3.05) was (2.85)
* Increased Seeker's base movement speed by 0.20 (3.1) was (2.9)
* Increased Tele-Gatherer's base movement speed by 0.20 (3.15) was (2.95)
* Voidmancers/Templars base armors increased to (0.25) up from (0)
* Forager base armor increased to (1) up from (0)
* Warrior base armor increased to (3) up from (2)
* Techie base armor increased to (1.5) up from (1)
* Beast Hunter base armor increased to (1.5) up from (1)
* Several sub classes have had their overall damage, life, base stats reworked
* Several AoE effects were ruined when spell immunity effects were adjusted (hopefully these have been fixed & the immunity properly applied)
* Adjusted the costs/bonuses of all Empowerments at the Ancient Shrine
* Adjusted several % stat bonus abilities to match new stat system
* Adjusted some tooltips/menu displays