2016-09-29

**Developer Patch 2016/09/29**

### GENERAL UPDATES

**We have performed a small clean-up in our game files to make the total game size smaller & to remove unnecessary files. There's a small chance that some in-game items might have texture problems. We ask players that experience problems / bugs after this patch to report the problems to us so that we can fix them in a hotfix later.**

* Fixed some concrete walls that were still no-clippable for players.
* Fixed the 'Barn Model' building wher﻿e players could look through the windows only from the inside.
* Fixed the issue with accounts that did not have ANY characters on the account.
* Fixed the global issue where some buildings in some maps had noclippable overgrowth.﻿
* Updated website: added links to the support email on several pages in case new players have problems.﻿

* **VOIP**﻿
+ In-﻿game VOIP is finally available for players! You might notice that VOIP will be disabled in certain servers.
+ Players can disable the VOIP in their game﻿ options in the main menu.
+ Players can mute players from their in-game tab list.﻿

* **LANGUAGES**﻿
+ To improve our game for our players we've started to translate our game into multiple languages. Our plan/goal is to have New Z available in any language there is. This is of course a long way to go but we will be working with moderators and players to help translating the game in any language. We will be releasing more languages every patch from now on; here are the languages being released for this patch:
- English (default)
- Dutch
- French
- Portuguese
- German
- Spanish
- Russian

### UI/MENU UPDATES

* Fixed a bug when picking up item boxes and the pick-up UI would bug.
* Updated several loading screens with spelling/visual mistakes.
* When a player's account subscription is almost running out, it will only give this message once per session and not after every log out from a server.

### COMMUNITY UPDATES

* F10﻿ menu is now working on private servers ﻿again﻿﻿.

### CRASH UPDATES

* Fixed a crash related to 'item gift' notificati﻿on after a daily reward or a battle royal﻿e win.

### MARKETPLACE UPDATES

* €200 GC package has been added to the buy GC page with forever premium account + Legendary account upgrade.

### SKIN UPDATES

* Fixe﻿d the problem with SVD skins. (finally!) SVD skins will be re-added to certain cases.
* Updated the "Sig Sauer 556 White Tiger" skin recipe icon.
* Updated the "Heavy Armor Fun Edition" texture. (Improved the chrome parts)
* Updated multiple Riot Shield textures.
* Updated multiple recipe store icons﻿.
* Reworked the "M107 MLG" skin texture.
* The "M107 MLG" now has its own custom scope. This scope is also available in the marketplace.﻿

### ITEM UPDATES

* Buffed the Double Barrel shotgun reload time: decreased reload timer by 50%. (Faster reload)
* Updated the "Air Horn" description so that players know that the item disappears after using it.
* Updated some riot shield descriptions.
* Updated car spawner descriptions.
* Fixed the problem that caused the AA-12 to have a different shotgun sound when in 'semi mode' than 'automatic mode'.
* Fixed a bug where anaconda and double barrel shotgun ammo was flying around the character in third person.
* Also, in this patch we are doing a 'pre-content' release of some new weapons meaning those guns are now released on patch notes but not yet released in-game. After this patch these new guns can be released at any time. We will most likely announce it on our Facebook and Twitter when a new gun is available for public & how players can get them.

File:AK12.png

File:SNP Vintorez Compact.png

### BATTLE ROYALE UPDATES

* Updated the "Lobby PVP load-out selection" -> removed the forward grip from the AUG load-out.
* Airdrops in Battle Royale have been improved and should now always spawn closer to the safezone.
* Fixed a bug that caused players who are 'on-fire' in the lobby to still be on fire when the battle royale starts.
* Added several objects on the "Parking Lot" (in the main city) for more cover for players to improve the PVP experience.
* Fixed/Updated flying objects throughout the whole map.
* Fixed/Updated glitched objects throughout the whole map.
* Removed multiple unused ambient sounds to improve FPS and game performance.
* When a battle royale has 30 players joined, it takes 5 minutes to start now instead of 2.

### MAP UPDATES

* **Colorado V﻿1**
*Colorado V1 has finally been reworked and will be released in this patch. Colorado V1 will be available on premium servers and private servers. Here are minor changes, of course we will be optimizing the map more in the upcoming updates:*+ Reworked item spawns, item box spawns & secret spawns
+ Reworked zombie spawns and super zombie spawns.
+ Reworked mini-map.
+ Fixed/Updated flying objects.
+ Fixed/Updated the global lighting.
+ Optimized terrain layers and environments.

* **Colorado V2**
+ Added some 'jump up objects' at the 'alien super zombie location' to make it easier for players to enter the area.
+ Added more player spawns around Lone Tree Farm.
+ Added more player spawns around Death Valley.
+ Added a new secret spot.
+ Removed random placed ambient sounds that were unused to improve FPS and player performance.
+ Removed physics from bushes (plants) around Death Valley.
+ Removed the old secret spot.
+ Decreased the amount of zombies around the small market in Campos City.
+ Fixed the invisible NPC (Access vault) at Goblin Peak Safezone.
+ Fixed some misplaced objects in Boulder city.
+ Fixed some loot at Tyler Ranch that were still spawning inside item boxes when they shouldn't.
+ Fixed some loot at Boulder City that were still spawning inside item boxes when they shouldn't.
+ Fixed some loot at Falls Dale that were still spawning inside item boxes when they shouldn't.
+ Fixed some loot at Frosty Pines that were still spawning inside item boxes when they shouldn't.
+ Fixed some loot at Lone Tree Farm that were still spawning inside item boxes when they shouldn't

* **Caliwood**
+ Fixed/Updated flying objects throughout the whole map.
+ Fixed some objects that had missing textures.
+ Blocked some rooftop access on the convention centre where players are not supposed to go.
+ Blocked some other rooftop access on other buildings with collision walls.
+ Updated terrain; some hills were a bit too high and players weren't able to walk up on them.
+ Updated player spawns and removed one that was outside the playable area of the map.

* **Lounge**
+ Removed remaining repair benches.
+ Updated/Added more collision walls to prevent players from glitching out of the map.

* **Clearv2**
+ Removed some objects that we're breaking PVP experience for players.

* **Smallville**
+ Fixed the "Barn windows". The window is now 'double sided'.
+ Fixed / Updated flying objects throughout the whole map.
+ Added more objects around spawns after receiving player feedback that it's hard for players to find cover directly after spawning in.

* **West Oaks**
+ West Oaks is available as a new PVP map!

* **SpringValley**
+ Added several objects around the streets for more cover for players to improve the PVP experience.
+ Fixed some no-clippable objects throughout the whole map.
+ Removed several trees to improve FPS and game performance.

*Best Regard,*

*Infestation: The New Z - Staff Team*

**You can find the original Patch Notes in our forums here**