Prompt 4

It should not come as a surprise at this point that Shallyx's prison has been weakened and part of his power has escaped in to Eloria. If the prison is not repaired, he will continue to escape until he is completely free. The first priority must be to fix and improve the prison to prevent this from happening again in the future. Your job this week is to either repair the prison or improve it in some way.

## Charlemagne The Great

> Chrlemagne teleports in a touches the head of evil dude and put him in a mental illusion prison where he thinks he is free but really he's just still locked up. So hopefully he won't be breaking out anytime soon.
>
>

DC: 60 (collective)

Roll: 16 (75 total)

### Result

Charlemagne traps Shallyx in his mind; making him think he has escaped and is free. It lasts long enough for the prison to be fixed and prevents any more of his power from escaping in the meantime.

 Dërżiga

> I will begin by sending out a network of clockwork spiders and animated armor to collect some of the broken pieces of the prison, when they return I will try to reform it into a whole, and modify it with some of the worlds harder materials.
>
>

DC: 60(collective)

Roll: 4 (75 total)

### Result

Dërżiga makes a plan for how to upgrade the prison, however he isn't sure what parts would work best for the work. Somehow Hulm located exactly the right parts which Dërżiga recognizes as the perfect parts the moment he sees it.

## Efemerus

> Efemerus will search his Collection, trying to remember if he has something capable of releasing him?
>
>

DC: 30

Roll: 13

### Result

Efemerus thinks he found something to help break Shallyx free, however, he discovers that it can't come close to Phira's power and returns to his collection to see Charlemagne waiting outside. Charlemagne snaps his fingers and Efemerus' collection burst into flames. Charlemagne holds Efemerus in place forcing him to watch as his collection burns to the ground and disintegrates. He then says "So much for that unbreakable crystal stuff, huh. Now go, and you will think twice before you cross me or this world again." He brands Efemerus as the wandering god and releases him.

## Faelar

> Faelar will create a magical vines that will completely cover shallyxs prsion, closing it back up and making it neigh impossible for him to escape again. The only person who can destroy or remove these vines are Faelar
>
>

DC: 60 (collective)

Roll: 11 (75total)

### Result

Faelar creates vines which wrap around Shallyx's physical prison. It will only make it slightly harder for him to escape on his own, but makes it almost impossible for anyone else to get into the temple and accidentally or intentionally break the prison in the future.

## Hulm

> Hulm gifts the power of astral projection to his most devout followers, and enlists them in gathering materials required for magical bindings identified by Ua's shared knowledge.
>
>

DC: 60(collective)

Roll: 17 (75 total)

### Result

Hulm is able to locate the parts Dërżiga needs for his upgrade even though Dërżiga is not sure what they are, but it turns out Hulm finds the perfect parts and allows the upgrade to be completed successfully.

## Kreva

> I will use my oasis to collect minerals and other supplies to use in the building of artifacts and magical items.
>
>

DC: 60 (collective)

Roll: 7 (75 total)

### Result

Kreva is able to find the parts Phira needs to make repairs to the prison. Not all of the parts are easy to find, but Kreva is able to find them or at least suitable replacement parts.

## Malia

> I’m going to aid Dërżiga however I can. Whether that’s mopping his brow and making him cups of tea and sandwiches or working with him to infuse his animated army with nature-based sensors so they can detect the material of the prison more effectively or turning into a mammoth and dragging pallet loads of materials around for him. I will work with him on how to reforge it into a more effective prison too, perhaps laced with death magic?
>
>

DC: 60 (collective)

Roll: Help (N/A)

## Phira

Phira attempts to fix the broken prison. Since she built it in the first place she knows how it works and attempts to repair it.

DC: 60 (collective)

Roll: 20 (75 total)

Phira repairs the prison to its originally specifications and imprisons Shallyx once again.

## Strum Des Krieges

> N/A
>
>

DC: N/A

Roll: N/A

### Result: No action this week

Ua
--

> Ua provides extensive research on magical binding to all of the other gods, and applies powerful arcane wards to the prison
>
>

DC: 60 (collective)

Roll: 6 (75 total)

### Result

Ua creates some magic wards to help protect the temple and protect the rooms that have the enchantments sealing Shallyx away.