recursal/Fanatic-Fandom huggingface dataset:
The Brood

The Brood are mortals who attained god-like powers and abilities because of the gift that Shakrala gave to the mortal races. They are not affiliated with the Deep, and may choose any Pantheon to join.

## Asena

The living goddess who leads the centaur clans.

## Gashera

Water... Earth... Fire... Air. Long ago, the four elements lived together in harmony. But then, everything changed when the Arisen Died. Only the Omnielement, master of all four elements, could unite them into one being. But when the world needed him most, he vanished. A hundred years passed and some travelers discovered the Floating Islands, high above the dunes of the Ashwastes. And although his element bending skills are great, he still has a lot to learn before he's ready to save anyone. But I believe Gashera can save the world.

## Gi-em

Gi-em is a crafty god, who enjoys creating things for the world to experience. They are androgenous, although may appear in many guises. Favoring the ingenuity and bravery of sentient races, they often craft challenges and guide people on adventures, helping groups grow closer and stronger as a result

## Vorgan

He is a God of Justice, an old judge who received divine power. Now he punishes the wicked, and his scales can find falsehood in any trial.
Aehrirhea

A sentient being made of pure magic by the Shadowbringer, who used to dwell along the planet’s equator. It speaks with the voices of three people, one frail in the listener’s language, one strong but in a language not understood, and one backwards in the listener’s language. Those who touch it have had a variety of things happen. They’ve become insanely powerful, just insane, or insanely obliterated. Or any combination of the 3.

Book of Paradox: see entry under Major Artifacts

### Church of Aehrirhea

All churches of the Air Pantheon have a veneration of magic, music, and art. Often combined with bardic colleges, these institutions are generally well accepted within cities. Aehrirhea's churches are open air magic salons.
Timeline

video File:Placeholder
Timeline of Jophwich

## Primordial History

In the Beginning - The reality begins
In the beginning were Four. And the Two diametrics formed all that is by their substance. All that is created is of the Four, and nothing was created save that is composed of the Two diametrics.

??? - The planet of Jopheim spun into being

??? - A comet passed through a dense patch of Spirit and became the Visitor

??? - The Visitor impacted onto the world of Jopheim (eff the dinosaurs events)

### Age of Divinities

??? - Deities begin moving and interacting

??? - Life begins

??? - Catastrophe 1 - The Plumes of Doom

    The Lost Golden Age (When Gods Walked with Men)

??? - Catastrophe 2 - War of the Gods

The Breaking - The end of the War of the Gods with intermediate period of chaos and world fracturing changing from all power exerted. Called the Breaking. All years hence are termed Since Calming, or SC, the year after the natural forces calmed and magic was not insane.

-200 SC - The Victories, and the Death of the Eladrin Goddess Srasama

## Modern History (Since Calming)

### Age of Heroes

000 SC - The Age begins with the calming of the oceans.

032 SC - Saint Josephine is burned at the Stake, first of the Martyr Saints

119 SC - Father Shira is betrayed by Qzithyan scholars

122 SC - Zhin Fera is founded

246 SC - The Wanderer dies

264 SC - the dwarves breach the surface somewhere

266 SC - The Wanderer Rises. Then dies again?

266 SC - Humphrey chooses his fate, and the course of his people

272 SC - Saint Saeba arises in the Sabbathold

276 SC - A new Father rises in the church of The Mother in Sycca

353 SC - The flesh Dwarves rebel in the eastern isles known as Fallana

363 SC - A struggle for power rises over the death of the king in Fallana

363 SC - Killian Rises to the throne in Ganaheim

375 SC - The Rise and Fall of the Titans of Fallana

375-76 SC - The Expedition of Idiots

376 SC - The nation of Kuru is established

376 SC - Dragonslayer

403 SC - Old Lorren

### Freeport History

000 - 170 SC - Golden Age of Piracy

171 SC - The Great Raid

172 SC - The Big Sellout (Freeport goes Legitimate)

376 SC - The Empul War
Leviathan (Prishu)

Leviathan, the first son of Keōua, was the first deity to come after the original gods and the first named. He is one of the chief deities of the Water Pantheon and lives on Sulan.

### Church of Leviathan

Isolated shrines. Individualistic. Strength is power. Beauty through violence and destruction. Follow the 64 Bestial Psalms. Some heretic priests have robes that are not long enough to touch the ground.

A little competition is a good thing: draws out the blood in people.
A Life Worth Living Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

This Wiki is about a story I made, it’s purely just for fun and just to use my imagination. :)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Segair

A powerful forest spirit in the eastern heartlands. Known to appear in the form of a man with stag horns, and as a stag with human eyes.

## Obedience

Track and hunt an animal. You do not need to kill the animal, but if you do then you must eat it as well. With the animal in hand (cooked or not) offer praise to the Hunter for his bounty and the good fortune of the hunt. On the conclusion of your prayers, release the animal or consume it. Gain a +2 bonus to Survival to track creatures and a +2 bonus to Perception to notice creatures you’ve tracked within the past hour.

Boons - Deific Obedience

Evangelist

Boons of the Seeker (Sp) longstrider 3/day, lay of the land 2/day, or snare 1/day

All-Hunter (Su) As a full round action you gain a +2 favored enemy bonus against one target within sight. This effect lasts until the next time you use this ability. If the target is already a favored enemy of yours, increase your bonus by 2.
Damien Shaw

## Biographical Information

### Occupation

* Student (formerly)
* Football Player/Captain (formerly)
* Gang Member (formerly)
* Prisoner

### Title(s)

* Dick
* Murderer
* Bikie-Football Trash

## Relationship Information

### Family Members

* Angie Shaw (mother)
* Unnamed Father
* Unborn Baby † (with Felicity)
* Unborn Son (with Cath)
* Evie Shaw (younger sister)

### Love Interests

* Felicity Wells (ex-fiancée)
* Emily Williams (ex-fling)
* Cath Nelson (ex-fling)

### Relationships

* Zion Stone (former best friend)
* Braxton Davis (former best friend)
* Kolan Reed (former best friend)
* Denali Dixon (former friend)
* Abby Griffin (former frenemy/enemy)
* Mj Reed † (former enemy)
* Orlando Blaine (enemy)
* Noah Adler (enemy)
* Harlee Griffin (enemy)
* Layla Lennox (enemy)
* Emily Williams (enemy)

### Home

* Oakland, California
* Unknown House (formerly)
* Long Beach, California
* Shaw House (formerly)
* Prison
Gashera

Water... Earth... Fire... Air. Long ago, the four elements lived together in harmony. But then, everything changed when the Arisen Died. Only the Omnielement, master of all four elements, could unite them into one being. But when the world needed him most, he vanished. A hundred years passed and some travelers discovered the Floating Islands, high above the dunes of the Ashwastes. And although his element bending skills are great, he still has a lot to learn before he's ready to save anyone. But I believe Gashera can save the world.
Languages

video File:Placeholder
The languages and writing systems of Jophwich.

* Godspeak - the divine language of the Arisen and his children; the first language (or so they say), allows limited understanding of most mortal tongues because it is the root of most non-divine speech.

* + Dwarven - language of the Dwarves
	+ Geartongue - the languages of most constructs, especially those who come from the Arisen
	+ Kokorae - the language of the Old Khorak Imperium (and Korak)

* + - Low Khorak, or Low Kokorae - common language of the former lands of the Khorak Imperium after the breaking
	+ Manguetoc - common language of the western heartlands during the Lost Golden Age

* + - Tepanec - common language of the Junker cities and the broken sea region, influenced by Kokorae
		- Syutikese - language of Roi Syutik
	+ Istevic - language of Istev
	+ Estrellian - the language of the Estrellians
	+ Coniracuan (Elven) - pidgen hybrid language drawn from various humanoid languages
	+ Nudran - language of the arctic Nudra, one of first with a written language
	+ Usharian - language of Usharia
	+ Giant - spoken by the Earth and Fire giants of the Arisen
	+ Ashkazese - language of centaurs
* Deep Song - Paired creation of the Shadowbringer and Leviathan, divine language of the Sea

* + Aquan - the common language of the Deep One’s brood et al
	+ Draconic? - the primitive language of kobolds and dragons
	+ Language of Light - Creation language, actually makes light into physical form. The most rare language of magic.
* Vishkanya - an alien language spoken by the Vishkanya
* Sylvan - the language from the Land Before Time

## Writing Systems

* Sigils - the original writing system devised by the Arisen, still used in spellbooks, logographic

* + Giant runes - Giant runes are IN ALL CAPS ALL THE TIME
	+ Muziskribo - the Arisen’s musical notation made for the Shadowbringer

* + - Nudran?
	+ Korak runes?

* + - Manguetoc alphabet
* Aquan - writing system devised by the water giants (or creative in rd 9, could be independent of sigils because creative and aquan could be a very different language?), carved onto sea shells & metals, Circular.

* + Istevic?
* Shadowbringer’s favoured symbols (rd 8)
* Sylvan - see previous entry from Before Time; cuneiform

## Foul Languages of Jophwich

Most swears and language used by the characters of Jophwich will be expressed as in “common”, though that is more because all languages have their own swears that have bled into common over the years. While many things can vary, the one thing that all languages share assuredly is that there is always choice language to use when you stub your toe on the dresser.

* Blood and ashes!
* Sheep swallop! Sheep swallop and bloody buttered onions!
* light burn your eyes!
* Burn me!
* Yeeteth! (Yeh-teth)
Shadowbringer

Favored Weapon: Bladed Harp, Tuning Crook

The Shadowbringer was one of the Four, but split into Poani and Etfor following the Deific Conflict

### Churches of the Shadowbringer

All churches of the Air Pantheon have a veneration of magic, music, and art. Often combined with bardic colleges, these institutions are generally well accepted within cities.

The Good: Patrons of the arts, weavers of complex spells, the priesthood of the Shadowbringer always seek the pinnacle of music and spellcraft. Wherever a church is established, a minor renaissance takes part in the community they dwell in, bringing with it culture and the uplifting of souls.

The Bad: The two separate branches of the church engage in eternal “warfare” with each other, and while in some cases it is only manifest as weekly competitions of music and song, in others it can be mean, petty, and largely a hindrance to the cities they are in.
The Ugly: A large section of Shadowbringer’s worship is made of assassins and serial killers, who view their ‘art’ in the night as the purest worship of the mysterious deity.
Kaioken Finisher

**Kaioken Finisher** (*界王拳フィニッシュ*) is a Super Attack used by Goku.

## Overview

Goku appears in front of the opponent, kicks them into the air and then dives down while doing a double-handed punch. Finishing an opponent off with this move will make Goku hold the opponent on the back with one hand and then throw them to the ground.
Deep One (Keōua)

## Keōua

One of the original gods and founder of the Water Pantheon.

## Church of the Deep One

The circle is a very important symbol.

The Good: Strength of Body and Mind are imparted by the isolated bhikkhu of the Silent King. They seek to improve their fellow sentient beings, bringing the poor and destitute to strength and raising the weakest to stand up once again. They always give aid to leaders of communities and parents, seeing in them the seeds of His influence. The mysteries of the universe are contemplated, and the philosophies are taught and debated by the wise. Reflection, Strength, and the Waves.

The Bad: Their own individuality guarantees that no group of worshippers is ever the same, and there is no overarching church of Keōua that demands responsibility. Thus while one community may welcome outsiders, another may throw them out and even attack them. There is no set codified set of laws they all heave to, and thus the powerful can attain power and abuse it with little fear of oversight.
The Ugly: The most extreme of the Deep One’s cults practice cannibalism, ritually imbuing the essential essence of sentient beings to emulate his acts. These cults may hide as a more “normal” gathering, allowing them to catch victims unaware as they enact their gruesome practices.
Dielpha

###

The powerful and visionary prophet with near perfect clarity of the future. Daughter of the Arisen, wife of the Visitor, and mother of the Chaser and the Dreamer. With her visions she shares very little and when asked to take a side on anything she is a super good fence sitter. Since marrying the Visitor, she is now considered a member of his pantheon, rather than the Earth Pantheon.

She aided the Arisen in making the Hall of Prophecy, and so she knows the Fate of most of the planet, even if only vaguely. She also receives updates from the Arisen’s watchers: the cadre of constructs who keep tabs on the Island of Choice.

## Church

Advisors and oracles. These are the barely reachable diviners that are always out of reach, but are consulted by kings and queens on the future. The uncertain and hidden future.
Cath Nelson

## Relationship Information

### Family Members

* Gail Nelson (mother)
* Bob Nelson (estranged father)
* Unborn Son (with Damien)
* Indigo Nelson (younger sister)

### Relationships

* Harlee Griffin (best friend)
* Evie Shaw (friend)
* Orlando Blaine (friend)
* Denali Dixon (former frenemy/friend)
* Layla Lennox (former frenemy/friend)
* Noah Adler (frenemy)
* Emily Williams (frenemy)
* Felicity Wells (frenemy)
* Allison Beckett (frenemy)
* Abby Griffin (frenemy)
* Zion Stone (frenemy)
* Braxton Davis (frenemy)
Kolan Reed

## Biographical Information

### Occupation

* Student
* Football Player
* Gang Leader (abandoned)

## Relationship Information

### Family Members

* Rocco Reed (father)
* Celise Reed † (mother)
* Mj Reed † (older brother)
* Trinity Reed (younger sister)

### Love Interests

* Abby Griffin (ex-girlfriend)
* Emily Williams (ex-girlfriend)
* Felicity Wells (ex-fling)
* Layla Lennox (ex-fling)
* Harlee Griffin (boyfriend)

### Relationships

* Denali Dixon (best friend)
* Zion Stone (former best friend)
* Braxton Davis (former best friend)
* Damien Shaw (former best friend/enemy)
* Cath Nelson (frenemy)
* Orlando Blaine (former enemy)
* Noah Adler (enemy)

### Home

* Long Beach, California
* Reed House (formerly)
* Stone House (formerly)
* Prison (briefly)
* Griffin-Reed House
The Fathers of the Dwarves (Überdwuergar)

When the Arisen was shattered a great portion of his spirit fled back into the earth. It imbued the fragments of his gemstone egg and animated them as the Fathers of the Dwarves or Überdwuergar. Each of these unique creatures is of mythic stature and legendary wisdom and craft. They also can provide spells, but so far they have only done so for the dwarves, their lesser kin.

## Andvari

Andvari is the patron of undersea/ground merchants and underground waterways. He seeks to maintain free and fair trade, punishing those who abuse the economy for ill-gotten gain.

## Virfir

He scryed the flesh dwarves and tried to destroy them. It didn’t work. The Storm King killed him.

## The Four Wardens:

On the four fronts of the dwarvish realm are four master-crafted fortress-cities. Each is presided over by an Überdwuergar of surpassing martial skill. These are the Wardens: the defenders of dwarvish society. To assault the capital of dwarfdom, one must first pass at least one of these guardians of the Deep.

### Veðora

Veðora, one of the Four Wardens, is a great skald who beats upon the Drums of the Deep.

### Auðrir

Auðrir, one of the Four Wardens, is a great archer and the wielder of Ichaival, the Bow of Below. Arrows shot by the Bow of Below can be redirected at will by Auðrir’s whistles.

### Suðora

Suðora, one of the Four Wardens, is a priest who wields Kӓrnuran, a holy relic recovered from the Arisen.

### Noðrir

Noðrir, one of the Four Wardens, is a great warrior who wields Baruk Khazad, the Axe of the Dwarves.
Traag

Traag is the son of Shakrala, and by his sisters is the ancestor of all the water giants. With Ehmlet (Creative), he made the Deepquenched forges, which he used to manufacture the Four Weapons from the Heart of Twenty and gifts of the star and way. He is all about nobility, leadership, honourable war, smithing, and choice.

### Church of Traag

His holiest of holies is the Island of Choice. His churches are often shaped like manta rays (or evoke them) and adorned with mother of pearl.

### Knowledge DCs

(DC50) Rumours that he was trained by Leoleo with a greaspear which is why his favorite weapon is a greatspear.
The Chaser

Son of The Visitor and Prophecy. A being of chasing one’s desires and trying to make them true. Holding fast to what is dear, while grasping at what one can obtain in the future. A fence-sitter when it comes to fate and choice, because he believes that anyone can choose their own fate and make their own happiness, while also believing certain events in the future simply cannot be avoided. So essentially he believes that you can choose who you are and how you react to whatever fate comes your way and that you don’t have to be chained down.

## Church

All about the journey, mentor others in self-actualisation. Wandering knights-priests.
Jophapedia Wiki

## Welcome to the Jophapedia Wiki

Wiki for the Jophwich Universe, a Pathfinder TTRPG alternative to Golarion.

## What is Jophwich?

In the Pathfinder Tabletop RPG, the writers have put a lot of effort into fleshing our their own universe and world (commonly called Golarion). However, with that pre-written universe to play in, a single character or campaign might do something amazing, yet never be mentioned again. We want our stories and characters to have lasting impact and legacy, and so created our own homebrew universe (called Jophwich) in which to do so! Bamsauce

## Links to Relevant Material:

### Gods

Gods of the Air

Gods of the Earth

Gods of the Deep

Gods of the Way

The Brood

Unbound Deities

The Fathers of the Dwarves

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Aiden Lodge

## Biographical Information

### Occupation

Student (formerly)Basketball Player/Captain (formerly)

## Relationship Information

### Relationships

* Daniel Anderson (former friend)
* Blade Wexford (former friend)
* Effy Davis (former frenemy)

### Home

* Richmond, Virginia
* Lodge House in Virginia (formerly)
* Long Beach, California
* Lodge House in California (formerly)
* Seattle, Washington
* Lodge House in Washington
Orlando Blaine

## Biographical Information

### Title(s)

* Blaine
* Lando
* Freak

## Relationship Information

### Family Members

* Mary Perkins † (biological mother)
* Lee Blaine (biological father)
* Axle Renders (foster father)
* Trent Jones-Renders (foster father)
* Felicity Wells (foster sister)

### Relationships

* Harlee Griffin (friend)
* Cath Nelson (friend)
* Denali Dixon (friend)
* Layla Lennox (friend)
* Mj Reed † (former enemy/former friend)
* Evie Shaw (frenemy)
* Abby Griffin (frenemy)
* Kolan Reed (former enemy)
* Zion Stone (former enemy)
* Damien Shaw (enemy)

### Affiliation

* Blaine Family
* Perkins Family
* Renders Family (foster family)
Affinités

**Affinités :**

* Vue

*Origine possible :* Lumière, étoiles

* Ouïe

*Origine possible :* Îles musicales, chants sous-marins

* Goût

*Origine possible :* \*auto pour Walter au passage du Voile, ...

* Odorat

*Origine possible :* Respiration sous-marine, ...

* Toucher

*Origine possible :* Passage du voile, ...

Toute affinité donne +10 au test de Perception associé.

A la sortie du Voile :

* Si toutes les affinités au moins une fois : niveau Psy 1
* Pour chaque affinité, test FM (-X) sous peine de Corruption (1d8 ?)
Montroy

Île musicale. Première ?

Hail to the King ! Hail to the one !

Kneel to the Crown ! Stand in the Sun !

Draft : Statue Roi avec couronne de pierre tombée, accomplir la prophétie fait apparaître un raie de lumière qui enlève de la corruption (mais invoque la mort, cf parole ? Ailleurs pour faire avancer une des autres îles ?) Décorruption dégressive pour 1 à 3 personnes. Mirrorcatch Box ?

Watch your tongue or have it cut from your head
Save your life by keeping whispers unsaid
Children roam the streets now orphans of war
Bodies hanging in the streets to adore

Royal flames will carve the path in chaos
Bringing daylight to the night
Death is riding in the town with armor
Because thail take all your rights

Hail to the king, hail to the one
Kneel to the crown, stand in the sun
Hail to the king (hail, hail, hail, the king)

Blood is spilled while holding keys to the throne
Born again, but it's too late to atone
No mercy from the edge of the blade
Thail'll escape and learn the price to be paid

Let the water throw it's shades of red now
Arrows black out all the light
Death is rotting in the town with armor
Thail've come to grant you your rights
Evolution de l'antagoniste

L'Antagoniste est le Sanguinaire "battu" par les PJ lors de la première séance.

Il apparaît sous différentes formes selon les chapitres/thèmes, vaincre chaque forme réduit la difficulté du combat final :

1. Chef des Eldars noirs sur son véhicule => harcèlement, apaisé par offrande d'esclaves ?
2. Poséidon => monstres marins etc, apaisé par sacrifices divers ?
3. Eddie (Spitfire, ... ?) => duel aérien
Personnages

* 1 femmes et son enfant de 10 ans
	+ Felicia (24) et Frederico (10) Fonseca
* L'homme du hors bord
	+ Pascoal Pires (37) : cuisinier
* Les deux survivants de l'épave : Remington à attiré les monstres sur eux
	+ Justino Jesus (18) : ganger
	+ César Castro (21) : ganger
* Les 6 marins du bateau de guerre (famille) :
	+ Maria Moreira (47) : grand-mère, psyker/oracle
	+ Miriam Moreira (30) : femme, marin
	+ Mario Moreira (32) : fils, marin
	+ Manue Moreira (16) : petit-fils, marin
	+ Marcos Moreira (15) : petit-fils, faible et méprise par le reste de sa famille
	+ Micael Moreira (17) : petit-fils, marin, est charitable et a aidé les survivants de l'épave à monter

**Eternal War :**

* Le Général Éparpillé (erzatz de Scarus Harvax)
* Le Lieutenant Buté (erzatz de Maïovicz)

**Dead Comrades :**

* Les Camarades Tombés

**Old Virbius :**

* Le Gouverneur Apathique : acte 1 et 2
* Le Rucheur Désespéré : tous actes
* Le Techno-Barbare : actes 2 et 3

**Old Hive :**

* L'Intendant Limogé : acte 1
* Le Technoprêtre Déviant : actes 2 et 3
* Le Prêcheur Dévoyé : tous actes

**Underwater Maw :**

* L'Archiviste Humide

**Île aux miroirs :**

* Le Chasseur à Venir (erzatz de leur futur Inquisiteur)
Le Stalag

Chapitre 1

Île musicale : Sun and Steel ?

Reprend l'histoire de Virbius

1. Colonisation + pilonnage par Eternal War
2. Développement = munitions disponibles
3. Barbarie déclenchée par Hail to the King ; Death in Armor

Description initiale :

Un gigantesque stalagmite se dresse sur la mer. Aucun stalactite ne pend pourtant de plafond, plusieurs centaines de mètre au-dessus. Alors que votre bateau réduit la distance, vous réalisez qu'il s'agit d'une incongrue termitière de métal semblable au cité ruches de la surface. Malgré sa taille risible, elle s'élève bravement.

L'air frais est empli d'espoir et de nouveauté.

Phase 2

La stalagmite métallique à atteinte la voute et forme maintenant une véritable colonne de concentré de civilisation. Elle est peuplé de plus de vie que ne devrait contenir cet endroit.

L'air est tiède, au relent d'industrie et d’opportunisme.

Phase 3

De loin, vous apercevez les lumières chaudes du stalactite, celles du stalagmite, elles, ont disparus. De plus près, vous apercevez le spectacles des débris massifs de sa chute.

L'air brûlant porte cendres et embruns de sueur.
Îles et évènements

Enchaînement théorique

* Le Cimetière
* Vimy \*(Île musicale)
* Le Stalag \*

*Evenements :*

* Embuscade convoi
* "Expedition précédente"

* La Bobine
* Farag
* Faros

*Evenements :*

* Charybde et Scylla
* Kraken

**Chapitre 3 :**

Retour aux îles musicales

**Chapitre non déterminé :**

* Montroy \*
* Montségur \*
* La Gueule
* Île aux miroirs \*
Le Cimetière

Fin du chapitre 1

Apaiser successivement :

1. Leonard Lawrence = monte pour aller servir sur Old Virbius
2. Les autres morts veulent aller se battre : les emmener = renforts Eternal War
3. Puck = démonte leur gun de proue et l'améliore (pour Chapitre 2)
4. Comrade de Remington = donne infos ? carte au trésor d'ailleurs, mirrorcatch box ?

Les récompenses à leur apaisement doivent permettre d'avancer dans d'autres îles. Les apaisement doivent soit générer du RP, soit envoyer vers d'autres îles/

Description initiale :

Au ras des flots, à travers le brouillard, un plage de galets émerge. Une centaine de silhouettes grises vous fixe. Leur vêtements sont couverts de boue et de sang depuis longtemps séché. L'une d'entre elle s'extrait de la foule apathique et lugubre, puis vous vous souvenez.
Rencontre avec "l'Expédition Précedente"

Chapitre 1:

Toute première rencontre pour donner le ton.

Dans le brouillard, ils croisent un bateau avec une dizaine de membres des janissaire qui le regardent fixement. Ils disparaissent vite dans la brume, mais les PJ voient que leur bâteau est ouvert en deux au milieu et coule.

Retourner sur les lieux avec un bathyscaphe lors de la recréation de leur parcours ?
Histoires

**Histoire d'Horreur :**

*Stats :* FM, S

*Origine possible :* démons, peur, mort de PJ

**Histoire de Marin :**

*Stats :* T, Ag, Soc

*Origine possible :* monstre marin, cité sous-marine, bataille navale, fausses étoiles

**Information Stratégique :**

*Stats :* WS, BS, Int

*Origine possible :* espionnage ville stratégique, compréhension des enjeux

**Vision de la Surface :**

*Stats :* FM, Per

*Origine possible :* Lumière, foi

Échange à la fin de chaque chapitre :

* Chapitre 1 : +10 bonus, +1 permanent
* Chapitre 2 : +5 bonus, +1d3 permanent
* Chapitre 3 : +1d5 permanent

Tout histoire peut être racontée pour +100 xp
Wet Nurse

No-Hit Strategies

* Nightmare Skip
* Bolt Paper / Beast Blood Pellet

**FAQ**:

How do you dodge Nightmare Phase?

When Wet Nurse raises her arms to cast the Nightmare, lock on and dodge twice when the purple light appears. Most runners dodge to the side. SlipperySuzie dodges backward-forward in order to punish the cast.
Run Categories

**any%**

The minimum number of bosses to roll credits. Any% uses the Sacrifice ending and skips Gehrman. The cutscene does NOT count as a hit (Note: In other endings, the player character loses a leg or is turned into a squid, which would also count as hits if you want to be especially picky).

* Father Gascoine
* Blood-Starved Beast\*
* Amelia
* Shadows of Yharnam
* Rom
* The One Reborn
* Micolash
* Wet Nurse

\*Blood-Starved Beast is optional, but part of the route because it gives access to Amelia without purchasing an expensive item.

World First: heyZeusHeresToast

Completed By:

**All Bosses**

All main game bosses, not including the DLC.

* Cleric Beast
* Amygdala
* Paarl
* Witches of Hemwick
* Logarius
* Celestial Emissaries
* Gehrman
* Moon Presence

World First: SquillaKilla

Completed By:

**All Bosses + DLC**

Main game plus DLC bosses.

* Ludwig
* Living Failures
* Maria
* Orphan of Kos
* Laurence

World First: SquillaKilla

Completed By:
No-Hit Rules

Bloodborne No-Hit is not No Damage!

Fall damage is allowed. Poison and Frenzy damage is considered environmental damage and not considered a hit unless the meter fills completely.

Glitches and skips are not allowed, as they remove the chance for some hits to take place.

Staggers with no damage do count as a hit. Examples of this are knockback from Father Gascoine's transformation to beast form, or Celestial Emissary's transformation to its larger form.

Hits are normally counted by health "tick" (i.e., when the white bar marking current health shifts).
Dragon Roar

The spirit of the dragon wells up inside you and bursts forth in a mighty roar.

**Prerequisites**: Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Mobility 8 ranks.

**Benefit**: You gain one additional Stunning Fist attempt per day. While using Dragon Style, as a standard action you can expend two Stunning Fist
 attempts to unleash a concussive roar in a 15-foot cone. Creatures
caught in the cone take your unarmed strike damage and become shaken for 1d4 rounds. A successful Will save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from being shaken.
Defending (Special Item Traits)

A *defending* weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus
 at the start of his turn before using the weapon, and the bonus to AC
lasts until his next turn. This ability can only be placed on melee
weapons.
Bloodborne No-Hit Wiki

## Welcome to the Bloodborne No-Hit Wiki

Strategies and tactics for Bloodborne No-Hit runs, including techniques different runners use.

## Topics

Run Categories

Rules

**Bosses**

* Father Gascoine
* Blood-Starved Beast
* Amelia
* Shadows of Yharnam
* Rom
* The One Reborn
* Micolash
* Wet Nurse

**Builds**

* Saw Cleaver
* Saw Spear
* Arcane

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
THIS WIKI SUCKS!!!! LOL

**This page is a candidate for deletion.**

*Following reason(s) provided: excessive rant*

*Remember to check what links here and the page history before deletion.*
Here's an impression of a typical article on this wiki.

Marge Simpson:

marge is a villan character who scarres homer in all 4 levels an d then ned flanders

she says bring me eggs and only eggs can sustain me and wen died she says gay grupps sound lololol im such a edgy 12yearold fandom user

This wiki is poorly edited and is full of trash pages full of horrible grammar. I suggest that either users, if everybody here is foreign, can try and better their knowledge of the language or if they speak English as a first language they can fuck off and get a job.
Jeremy Laustein

## Biographical Information

### Occupation

* Student at Emerson High School (graduated)

## Relationship Information

### Family Members

* Lesley Laustein (father)
* Mrs. Laustein † (mother)
* Unborn Baby † (with Jessie)
* Harlee Laustein (older brother)
* Alex Laustein (younger brother)
* Gabriel Laustein (younger brother)
* Lillie Laustein (younger sister)
* Maddox Laustein (nephew)
* Unnamed Grandmother
* Audrey Sommers (former foster sister/sister-in-law)

### Love Interests

* Jessie Maya † (ex-girlfriend)
* Natalie Asherson (kissed)
* Audrey Sommers (ex-girlfriend)
* Eden Delgardo (fiancé)

### Relationships

* Kayleigh Daaylee (close friend)
* Abigail Denver (close friend)
* Aya Zendor (friend)
* Xavier Watts (friend)
* Steven Watts (friend)
* Eden Delgardo (former enemy/friend)
* Eduardo Collins (frenemy)
* Jennifer Gale (frenemy)
* Reece Norcross (frenemy)
* Natalie Asherson (enemy)
* Joaquin Beckett (enemy)

### Home

* San Diego, California
* Laustein House (formerly)
* Jeremy and Audrey’s Apartment (formerly)
* Unknown House
Marge Simpson

**Marge Simpson** is an enemy in all chapters of Eggs for Bart

## Chapter One

Marge is the first enemy you put up with and appears on all nights, she moves aimlessly around the Simpson's house, if she spots you, she'll begin chasing you saying that only eggs can sustain her, but, you just can't escape her, because she's faster than you, and she can jumpcare you too.

## Chapter Two

In Chapter 2, Marge works the same exact way as in chapter 1 except since the forest is more spacious, she's always running so she's more of a threat. At the end of Chapter 2 her soul is put to rest as Barney takes the eggs

## Chapter 3

In chapter 3, Marge's body can be seen along with the rest of the family in level 1, in level 2, a gridified Marge appears as an enemy and works the same as her chapter 1 counterpart as you are in a gridified version of the Simpson's home
Oh high every body

**This page is a candidate for deletion.**

*Following reason(s) provided: Cringeworthy and Shitpost*

*Remember to check what links here and the page history before deletion.*
hi me names jeff and im 6 years old I like playing minecraft and shit i hate shcool and my parents are abusive and suk:

also this wiki is lit i wanna play egs for bart but mom and dad dont let me bc they stoopid

lolz can u play 4 me!?

marge is sexy lolol
Ned Flanders

**Ned Flanders** is the main character in the second chapter of Eggs for Bart.

## Chapter Two

At the start of Chapter 2, he is seen by Homer's grave, but on his way home, ends up in a car crash in the forest, he then is told to get eggs by Barney's ghost, unknown to him, Homer is not dead and he is on his way to try and help Ned but is killed by Barney's ghost. At the end of Chapter 2, Ned is also killed.

## Chapter 3

Ned's dead body can be seen in level 1 of Chapter 3 and in the cutscene that shows what happened after Chapter 2's ending. He makes no appearance as an enemy to the player.
Blinding Critical

*Your critical hits blind your opponents.*

**Prerequisite:** Base attack bonus: +15 (or greater)

**Benefit:** Whenever you score a critical hit, your opponent is permanently blinded. A successful Fortitude save reduces this to dazzled for 1d4 rounds. The DC of this Fortitude save is equal to 10 + your base attack bonus. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes. Blindness can be cured by heal, regenerate, remove blindness, or similar abilities.

**Special:** You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery.
Maggie Simpson

**Maggie Simpson** is an enemy in all chapters of Eggs for Bart.

## Chapter 1

Maggie first appears on Night 2, every 15 seconds there is a 1 in 5 chance you will hear her crying upstairs, you will need to run and sooth her to calm her down within 20 seconds, failure to do so will result in her jumpscaring you.

## Chapter 2

Maggie is also a threat in Chapter 2, she appears in the cabin and works the same way as in Chapter 1. At the end of Chapter 2, her soul is put to rest as Barney takes the eggs.

## Chapter 3

In Chapter 3, she can be seen in level 1 where her body rests with the other family member's bodies. In the final level, a grid version of Maggie appears, however since you're stuck in the cot, you won't need to run to Maggie to sooth her.
Frosty Chocolate Milkshakes for Hommer

**This page is a candidate for deletion.**

*Following reason(s) provided: Cringeworthy*

*Remember to check what links here and the page history before deletion.*
warning you might shit ur pants when reading1!!!!!!

so one day hommer punishe family for stealing eggs and now they have to buy chocolate forsty milkshakes whul hommer skares them and die
Chief Wiggum

**Chief Wiggum** is the playable character of Chapter 3 of Eggs for Bart. Chief Wiggum's story begins by arriving on the crime scene where Ned Flanders's murder took place (The forest) and is told to find evidence. After finding all the evidence he needs, the area changes from the forest to a sort of matrix area where everything looks like a grid version of itself, here Wiggum gets chased by Homer Simpson, the playable character of Chapter 1, being the main threat of Chapter 3. After narrowly avoiding Homer, Wiggum reverses his car off a cliff where the road should have been and crash lands in front of a grid version of the Simpson's house. After collecting eggs, avoiding a grid version of Marge and barely escaping Homer again. Wiggum finds himself in front of a grid version of part of town. Here, he gets his car again but is constantly chased by Homer as he tries to get eggs. After getting the eggs, he's attacked by Homer and is taken back to the house where the forest used to be. After dealing with Homer, Barney's Ghost and a grid version of Maggie, Chief Wiggum decides he can't take it anymore. When Homer approaches him, he asks Homer if he can be left alone for a while, which Homer does. Chief Wiggum then looks at a picture of his son, Ralph Wiggum, before putting a gun to his head and pulling the trigger, ending his own life.
Lisa Simpson

**Lisa Simpson**is an enemy in Chapters 1 and 2 of Eggs for Bart

## Chapter 1

Lisa first appears on Night 3, and she starts chasing you as soon as you enter the house, she can phase through walls, and she constantly screams, however, she always knows where you are... so you can't stay still.

## Chapter 2

Lisa reappears in Chapter 2 and works the same way she did in Chapter 1, however she's instantly active and starts behind you. At the end of Chapter 2 her soul is put to rest as Barney takes the eggs.

## Chapter 3

Lisa's body can be seen in level 1, other than that, she makes no appearance as an enemy but it's safe to assume she is replaced with Homer Simpson who behaves similarly to her.
List of the Jumpscare charaters in Eggs For Bart

**WARNING: THIS ARTCILE HAS BAAAD!!! ONLY YOU AGED +18 THIS SWEAR BLOODED AND EHEVRTHING DONT OPENING**

List of the Charaters jumpscares in the game

###### =======================================

Marge

Marge, his villain charater when chasing the player (Homer).

Lisa

Lisa, his villain child when chasing and catching the player (Lisa).

Bart

Bart, his easter egg in Round 3 when jumpscared the player.

Maggie

Maggie, when killing the player when died.
Dunsward

The frontier area known as **Dunsward** on the easternmost side the Nomen Heights region of the Stolen Lands. It borders the steppes of Casmaron, and the ancient ruins of Iobaria.

**Dunsward** is characterized by low, grassy plains, and its most common inhabitants are proud and suspicious centaurs of the Nomen centaur tribe. They avoid what are traditionally considered human
 lands, adhering to some unwritten and age-old truce between themselves
and the humans, but should their plains feel the imprint of human boot,
they are quick to anger and violence.

Long ago, a bustling empire reigned over these lands. Nowadays, all that remains of that ancient glory are crumbling ruins and the half-destroyed words of alien wisdom that are inscribed on the walls of unknown tombs.
Deflect Arrows

You can knock arrows and other projectiles off course, preventing them from hitting you.

**Prerequisites**: Dex 13, Improved Unarmed Strike.

**Benefit**: You must have at least one hand free (holding
nothing) to use this feat. Once per round when you would normally be hit
 with an attack from a ranged weapon, you may deflect it so that you
take no damage from it. You must be aware of the attack and not
flat-footed. Attempting to deflect a ranged attack doesn’t count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can’t be deflected.
Boar

(Creature)

The **boar** or **wild boar** is a more ornery and dangerous cousin of the domesticated pig. They can be found in the woodlands of much of Avistan and Garund, and are frequently hunted for their flesh, which is considered a delicacy.

## Variants

A wide variety of **boar** species exist across Golarion, from the **warthogs** of the tropical plains and savannahs, the *Sargavan* **boar** of the *Mwangi Expanse* and *Sargava*, to the **blood boar** of *Razmiran's Exalted Wood*.

### Dire boar

The **dire boar** or **daeodon** is a much larger, and much
more aggressive relative of the common **wild boar**. While **wild boars** are
omnivores, **dire boars** prefer the taste of fresh meat, and their keen
senses and large, sharp tusks make them superior predators. Primarily
scavengers, **daeodons** occasionally attack smaller, lone individuals if no
 easier source of food is present. Orcs sometimes use **dire boars** as
mounts, and **dire boar**-mounted orc cavalry can be a truly terrifying
sight. They are generally at least ten feet in length and seven feet
tall at the shoulder, weighing upwards of 2,000 pounds.
Barney

Barney is a enemy in Eggs for Bart.

## Chapter 1

After finishing night 1, Homer finds Barney to be dead in the Kwik-E-Mart, Barney's ghost then leads Homer to Moe's Tavern after nights 2 and 3 to show Barney's murderer, being Homer's own son, Bart Simpson, after night 5, the rest of the Simpsons family and Barney's ghost crowd around Homer's dead body.

## Chapter 2

Barney tells Ned Flanders to collect eggs. Afterwards, Ned finds out that Homer is infact alive, he is killed by Barney (Barney as a ghost), Barney also kills Homer. Barney is revealed to be the culprit of Ned and Homer's deaths later on when the police go to find out who killed Ned and Homer.

Night 1: I need you to go in and get eggs for B a r t t t

Night 2: It's all his fault, he must p a y

Night 3: You'll end up just like H o m e r

Night 4: They'll all fucking pay.

## Chapter 3

At the start of Chapter 3, Barney uses the power of the eggs to infuse Homer with the grid, which goes on to make Homer the main threat of Chapter 3, Barney plays the role as an enemy in the final level of Chapter 3, sometimes Barney will appear in front of the player, turn off your flash light to make him go away, after the level is over, it's unknown what became of Barney's ghost.
Enchaînement théorique

1. "Expédition précédente" : set athmosphere
2. Old Virbius : set interaction, lore, missions possibles, commerce
3. Eternal War : set items to bring, similarity to past adventures
4. Dead Comrades : sets new goals, reasons to revisit islands

* Fighting the Eldar form

1. Old Hive : gives what they need to keep going
2. Cyclopse : set new athmosphere, menaces from poseidon
3. Kraken : some maritime combat
4. Sirènes : another challenge
5. Charybde et Scylla : area needs to be passed, needs better guns or something else

* Fighting the Poseidon form

1. Île aux mirroirs : need to leave soon, menaces from affinities
2. Hail to the King : ties musical islands as new theme
3. Underwater Maw : last high risk operations to get the Gellar fields working

* Fighting Eddie
* Fighting the Demon
Dreadful Carnage

*Slaying an enemy demoralizes your other nearby foes.*

**Prerequisites**: Str 15, Power Attack, Dazzling Display, base attack bonus +11.

**Benefit**: Whenever you reduce an enemy to 0 or fewer hit points, you can make an Intimidate check to demoralize all enemies within 30 feet as a free action. Enemies that cannot see both you and the enemy you reduced to 0 or fewer hit points are unaffected.
Calistria

(Deity)

**Calistria** is a goddess of many faces and guises, including lust and revenge. She is held in especially high regard by elves,
 who often identify her moods and attitude with that of their people. A
fondness of wasps has earned this vengeful deity the title the Savored
Sting; such creatures live on after harming their enemies, a trait to be
 emulated should one seek to inflict pain on another.

## Dogma

If you worship **Calistria**, you consider yourself a free spirit. Though you may be shackled by everyday life, you yearn to break free. Perhaps you seek to avenge yourself for all the petty slights in your day, or your one
burning desire is well-earned vengeance on those who have caused you harm. You might be one whose sexual urges run without cease, or your deepest pleasure might lie in seeing the humiliation of your enemies through carefully planned schemes. In other words, your goal as a follower of **Calistria** is nothing more and nothing less than the freedom to live as you please. You are not evil, nor even amoral; you simply value the individual’s right to satisfaction, in whatever form that takes. You accept that your actions have consequences, and know that life is not fair, nor is it good or evil. It simply is, and you are determined to seize every moment.

## Relations

**Calistria** is seen as a desirable partner by a number of other gods, and
stories of her trysts can be found in numerous holy texts, including her
 own. One such tale claims Cayden Cailean's took the *Test of the Starstone* because of a failed attempt to win the attention of the goddess, who claimed that no mortal could survive her charms. She also has an ongoing feud with Urgathoa,
 as the two goddesses often vie for the same followers because of their
similar portfolios: **Calistria** represents lust, while Urgathoa champions
physical excess of all kinds.

## History

During the *Age of Creation*, **Calistria** was among the original gods who battled the Rough Beast who sought to destroy Golarion, and were eventually able to contain him in the *Dead Vault.*
Rom

No-Hit Strategies

* Spider kill
* Mask punch for beast meter
* Stagger interrupt
* One-Cycle
* YOLO
* Molotov throw

Routing Strategies

* Hide under stairs
* Elixir YOLO
* Kill Yurie

**FAQ**:

Why are you punching Rom?

Players use a Beast Blood Pellet, then hit Rom in the mask to build beast meter without causing much damage, so they can pace damage output for the One-Cycle.
Vimy

Chapitre 1

Île musicale : The Price of a Mile

Zone de guerre à grande échelle, version rêvée de la cote 455.

1. Premier constat : pas asser de troupes, stalemate + arrivées de puis quelque part => Old Virbius
2. Les PJ doivent recrééer les évenements (pertes) de l'assaut pour passer la première phase. = need renforts Dead Comrades
3. Il participent ensuite à l'assaut de la version rêvée du Bunker de Commandement de Scarus + destruction batterie qui pilonne Old Virbius, passage acte 2 si détruite.
4. Enfin, il affrontent ce qui ne peut qu'être le général (Général Éparpillé)

Description initiale :

Vous entendez un roulement sourd et familier se réverbérer sur la mer d'huile. Vous entendez le son des mitrailleuses faire écho dans la nuit éternelle de la mer souterraine. Une odeur de champ balafré par les bombardements arrive timidement à vos narines, suivie de près par celle bien plus intense du soufre et du sang.

C'est un statu quo où

les soldats reposent dans la boue.

Les routes, les maisons, tout est parti.

Pas de gloire à gagner ici.

Phase 2

Des milliers de bottes s'abattent en rythme, c'est une armée en route. Enfoncés dans la boue jusqu'au genou, coincé dans les tranchées, la seule issue dans l'assaut.

Sachez que beaucoup d'hommes vont souffrir, sachez que beaucoup vont mourir.
Earth Domain

Domain available to the Cleric, Druid and Inquisitor classes in Pathfinder: Kingmaker.

You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.

## Granted Powers

***Acid Dart (Sp):*** As a standard action, you can unleash an acid
dart targeting any foe within 30 feet as a ranged touch attack. This
acid dart deals 1d6 points of acid damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

***Acid Resistance (Ex):*** At 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid.

## Prerequisite Deities

* Torag
* Abadar