Religions and Factions

### Yosh Mrenin

**Yosh Mrenin** (disused name in middle Kurian from smaller hamlets in the southeast Nossun Mountains, usually for word and metal workers meaning “develops the earth”): as the name suggests, it was mostly blacksmiths and carpenters from the south eastern mountains that developed a training and trading guild. Now, they have several universities and trade schools on Kur and one on Maun where they train highly skilled craftsmen. Yosh Mrenin employs a turtle-dog-like animal (Kezeezee), a native omnivore with bear-like habits, as their guild mascot. Obtaining a member of the Yosh Mrenin guild into one’s economy is a power move or a flaunt of wealth. The guild does not wish to become a House but seeks to improve their craft and guard their secrets. They have board members, and leaders of universities are considered high ranking officials in their guild, much like CEOs.

### Bro'o'o Ha

**Bro’o’o Ha** (from isolated southern peninsula of the continent Ha, very roughly translates to son of the son of the son of Ha, but also translates to last child of Ha. The language is largely disused as many of the innate phonetics are difficult for other peoples.) It had a large impact on the coastal patrol units. The guild mostly excels in naval charts, astrology, and intel communications. Because the peninsula loops back up towards the bottom of Ha just south of the Strai desert, the Last Children could impose their religion and culture on the coastal tribes there. The religion of the Last Children is still practiced today, and they have assisted in small medical advancements. The diversity of this population earns them a “jack of all trades'' reputation, and a stereotypical member of the peoples would be perhaps a traveling medical researcher or open borders doctor. The Last Children created the most detailed maps, and though today they are standard, their history is stepped in exploration and adaptability.

### Fui dyo Oondarpi

**Fui dyo Oondarpi** (blood brothers of the shadows/spirit brothers without light): it started as a collection of odd-job thieves guilds throughout larger cities, fluctuating in and out throughout history. Some guilds would accept kidnapping or the occasional assassination, but it was mostly a thieves gang that evolved into an underground network of pick-pocketing gangs loosely held together in name alone. There are several “mob” bosses or “shadow lords” that will occasionally convene to discuss territories and contraband trade. Many of the brothers have day-jobs that allow for easy money laundering and stolen goods circulation such as pawn shops and second hand stores

### Inykipa

**Inykipa:** Chi Wielders, part of a religious sect focused on increasing focus on the natural chi. While most all native Kurians have an innate ability to focus their energies, few are able to focus it beyond skin hardening or very basic wound healing. Inypa refers to the second largest practiced religion and its clergy. It’s based off of taichi and yoga, encouraging a person to focus on their inner self and the flow of energy to increase vitality. Some of the most powerful warriors in history are dedicated practitioners of Inykipa. Some can project their energy past their bodies to create shields (solid), fire (heat and energy), or plasma (lightning). It’s hypothetically possible to command small winds and the air around one’s body, but only in legend. Instead, pious members are encouraged to control their breathing and focus on the internal impacts of air. These people can filter toxic gases from their bodies or increase oxygen in their blood to increase performance. Some clergymen excel in focusing on the chi of others. Many practitioners become doctors or nurses, and every ship worth a damn has a Inykipa clergyman aboard.

### Tattetto Ysho Hissor

**Tattetto Ysho Hissor** (from old culture on Erun Archipelago which would roughly translate to “forces oneself to see”): The most popular religious practice of Kurians, this recognizes the two moons Pazhu (guardian) and Yash (care-taker) as deities. Etu is the star. In this religion, Etu brings harsh pain of life which can only be soothed by Pazhu who tempers the wrath of Etu. When Yash comes, it’s to collect the souls of those who perished in Etu’s anger and comfort them until a new form can be found on Kur. The process of reincarnation is called Woon. As the most practiced religion in the entire species, spiritual leaders are a must in any company. It’s affected the overall treatment of the dead, letting deceased stay out all night until just before the sun rises to return the corpse indoors. The idea is to let Yash escort the soul at her own pace and hide the body from Etu who will enact vengeance on her son, Kur.

According to the religion, Etu began as all emotions. Too chaotic an entity, she broke herself apart in an act of self preservation. Kur was her firstborn and the embodiment of love and desire. Pazhu was the second son and the soul of patience and diligence. Yash was compassion, and the beloved sister who couldn’t bear to wander too far from Kur and Pazhu. Low was the third son, who constantly hovered enviously on the edges of his older brother Kur. Bwee was the youngest daughter who represents hope, always closest to Etu in hope of returning and hope to prevent further disaster, occasionally providing very minor eclipses. The youngest son was Desh who is furthest away from the family, and represents tradition and duty. He is furthest away from Etu, but respects that she is his mother and watches the edges of his family to protect against invaders. Though there are other planets past these, at the time of the religions development, these were the only planets visible to them and their tools. Later, during the renaissance, Orokh was added and named after a angry emperor of yore to represent steadfastness.