Healer Spell List

* Resistance - Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice.

***Divination***

* Guidance - Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice.

***Evocation***

* Light - Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
* Sacred Flame - Flame-like radiance descends on a creature that you can see within range.

***Necromancy***

* Spare the Dying - You touch a living creature that has 0 hit points. The creature becomes stable.

***Transmutation***

* Mending - This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.

### 1st-Level Spells

***Abjur***

* Protection from Evil and GoodEx - Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
* Sanctuary - You ward a creature within range against attack.

***Div***

* Detect Magic - For the duration, you sense the presence of magic within 30 feet of you.
* Detect Poison and Disease - For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.
* Speak with Animals - You gain the ability to comprehend and verbally communicate with beasts for the duration.

***Evoc***

* Cure Wounds - A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
* Healing Word - A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.

***Trans***

* Create or Destroy Water - You either create or destroy water.
* Goodberry - Up to ten berries appear in your hand and are infused with magic for the duration.
* Purify Food and Drink - All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

### 2nd-Level Spells

***Abjur***

* Aid - Your spell bolsters your allies with toughness and resolve.
* Lesser Restoration - You touch a creature and can end either one disease or one condition afflicting it.
* Protection from Poison - You touch a creature. If it is poisoned, you neutralize the poison.
* Warding Bond - This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends.

***Ench***

* Calm Emotions - You attempt to suppress strong emotions in a group of people.

***Evoc***

* Prayer of Healing - Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier.

***Necro***

* Gentle Repose - You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.

### 3rd-Level Spells

***Abjur***

* Dispel Magic - Any spell of 3rd level or lower on the target ends.
* Remove Curse - At your touch, all curses affecting one creature or object end.

***Conj***

* Create Food and Water - You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours.

***Evoc***

* Mass Healing Word - As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier.

***Necro***

* Revivify - You touch a creature that has died within the last minute.

### 4th-Level Spells

***Abjur***

* Freedom of Movement - For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.
* Barrier - You send a protective barrier around a willing creature within range.

***Necro***

* Death Ward - You touch a creature and grant it a measure of protection from death.

***Trans***

* Control Water - Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side.

### 5th-Level Spells

***Abjur***

* Dispel Evil and GoodEx - Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane.
* Greater Restoration - You imbue a creature you touch with positive energy to undo a debilitating effect.

***Evoc***

* Mass Cure Wounds - A wave of healing energy washes out from a point of your choice within range.

***Necro***

* Raise Dead - You return a dead creature you touch to life, provided that it has been dead no longer than 10 days.

### 6th-Level Spells

***Abjur***

* Globe of Invulnerability - An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you

***Conj***

* Heroes' Feast - You bring forth a great feast, including magnificent food and drink.

***Evoc***

* Heal - A surge of positive energy washes through the creature, causing it to regain 70 hit points.

### 7th-Level Spells

***Conj***

* Conjure CelestialEx - You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range.

***Necro***

* Resurrection - You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.

***Trans***

* Regenerate - You touch a creature and stimulate its natural healing ability.

### 8th-Level Spells

***Abjur***

* Antimagic Field - A 10-foot-radius invisible sphere of antimagic surrounds you.
* Holy Aura - Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you.

***Necro***

* Clone - This spell grows an inert duplicate of a living creature as a safeguard against death.

### 9th-Level Spells

***Conj***

* GateEx - You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.

***Div***

* Foresight - You touch a willing creature and bestow a limited ability to see into the immediate future.

***Evoc***

* Mass Heal - A flood of healing energy flows from you into injured creatures around you.

***Necro***

* True Resurrection - You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.