recursal/Fanatic-Fandom huggingface dataset:
Prayer Beads

The Prayer Beads is a unique firearm that has undergone modifications over time.

## Six Tigers

> *“It has been in my family for hundreds and hundreds of years…”*
>
>

Originally, it was a manually and semi-automatically operated pistol. However, what sets it apart is its custom bullet feed belt, which is often worn around the neck of the family patriarch. This belt is designed to hold precisely 108 spherical bullets, giving the weapon a distinctive and symbolic feature.

Notably, the Six Tigers version of the Prayer Beads played a pivotal role in the final stand-off of Chace Quinn, resulting in his demise. During this intense firefight, the family patriarch also lost his life. In an unexpected turn of events, Syndicate Esper, a neutral party observing the battle from the shadows, claimed the Prayer Beads for his own personal use, seeing it as a way to respectfully avenge Chace Quinn. Chace had been mentored by Zak, who became partially attached to him.

## Azimirov

> *"You gotta look out for engineers - they'll begin with pickle-jar openers and end up with an automatic grenade launcher"*
>
>

Following the acquisition of the Prayer Beads, Zak commissioned Azimirov, using their funding and their network. This collaboration led to the creation of the Azimirov version of the Prayer Beads. While the weapon still retained the original design feature of utilizing specialized belts, it underwent significant modifications. The bullets and mechanism were altered to allow for the firing of explosive rounds. This transformed the Prayer Beads into a single-handed automatic pseudo-grenade launcher of sorts.

However, due to the immense collateral damage that the Azimirov version can cause, Syndicate Esper tends to use it sparingly. It is a weapon of considerable power, but its use is carefully considered due to the potential consequences that may arise from its explosive capabilities.

Overall, the Prayer Beads is a firearm with a rich history and unique features. From its original Six Tigers version to the modified Azimirov version, it has evolved into a potent weapon that holds both symbolic and destructive significance.
La banque

Afin de protéger certains de vos objets précieux, une banque est disponible pour y stocker des items. Deux PNJ sont disponibles dans chacune des capitales (dans le bâtiment de commerce).

En cliquant sur le PNJ, celui-ci vous ouvrira l’interface de votre banque. Déposez-y vos items tout simplement

**[A COMPLETER]**
The White Pumpkin

**The White Pumpkin** is a character in *Minecraft: Story Mode* and the side antagonist in "The White Pumpkin Returns". She is voiced by Roger L. Jackson. She is one of

## The White Pumpkin

### Species

Human

the six episodic antagonists, the other five being The Wither Storm, Aiden, PAMA, Hadrian, and Romeo. The White Pumpkin is the alter-ego of Cassie Rose.
Les spawners

Afin de pouvoir farm tranquillement dans votre village/ville, Onestory vous offre la possibilité d’avoir des spawners directement chez vous.

Pour ce faire, il vous faudra casser des spawners qui apparaissent dans le monde ressource. Ceux-ci vous droperont aléatoirement un fragment de cage magique. Avec ce fragment, il vous sera possible de craft un cage comme ceci :

**[A COMPLETER]**

Ensuite, il faudra vous crafter une shard comme ceci :

**[A COMPLETER]**

Cette shard, en tuant des mobs, vous permettra de récupérer des âmes. Ces âmes seront à mettre dans votre cage pour définir son type et son niveau. Plus vous tuez de mobs, plus le tier de votre shard augmente et plus le taux de spawn de votre cage aussi. Attention, si votre tier de shard est trop haut, votre cage de niveau 1 ne pourra pas l’accepter et il faudra crafter un cage de niveau 2 comme ceci :

[**A COMPLETER]**
Evenstar - Marrinborne’s Six Sorrows

Evenstar is the first piece in the epic ***Marrinborne’s Six Sorrows: An Epic Poem Saga to Remember the Virsialow Morphae War***, author: Mylna Marrinborne

Acquired by Syndicate Esper, and is part of The Panoply of Sendurjiae. It, like the rest of the Panoply, resides within the library under the Cove of Midnight.

## Evenstar

Whilst the dawn still shone, upon silv’d boughs

Of haptophobic trees, which sorrow at the passings

Of bird, beast, man, and death-

A lonely wolf-mother and her cubs sat on their thrones

Of stone and boulder, boulder and bone, bone and flesh.

Alas- they are hunters. It is simply their nature.

But nature cries tonight- bringing howling of the cubs,

The sounds of metal damaging man,

And a heredity--not always loved--to come crashing,

Down upon the hard bones and yet… harder blood.

Dried, scathed, splattered--it was there with metallic

Iron tones and coppe’d finish.

It was a battle--inhibition, really--that no one…

Would guess could happen,

Could guess would happen.

The Morphae crown was shattered and irked,

Tilted greatly amongst rolling plains- what was left,

Were just memories from a time impossibly long.

But we had known our crises in advance,

For one cannot know about another great power

Without spying harshly amidst the judgment and

Praiseless folk whom kings muster as an optic.

The Virsialow were not only our cunners, but those

Who denied our own cunning. We were trite.

The Tenphae

We now looked up to the heavens,

Stars from the prior evening shining red tints.
Les Villages

Pour commencer à construire, vous devrez claim un chunk avec la commande /os claim. Vous aurez ainsi créé votre village avec son premier claim. Agrandissez au fur et à mesure votre village avec cette même commande. Mais attention ! Une fois votre village créé, il vous faudra le réapprovisionner avec des ressources. Soyez vigilant !

Durant votre aventure, vous aurez la possibilité de transformer votre village en ville ! Cependant, cette transformation nécessite différents critères repris ci-dessous. Une fois que vous aurez rempli chacun de ceux-ci, contactez un administrateur qui jugera si oui ou non votre village est apte à devenir une ville.

Mais ce n’est pas tout ! Vous pouvez aussi être affiché publiquement en tant que ville certifiée sur le discord. Pour cela, il vous faudra remplir d’autres critères et vous devrez contacter un membre du staff pour faire votre demande.

Retrouvez ci-dessous, la liste de toutes les commandes possibles à faire avec votre claim.

**[A COMPLETER]**
Les cosmétics

Pour vous pavaner sur le serveur avec des effets spéciaux, nous avons mis en place un système de cosmétics. C’est très simple : Grâce à des crafts ou un achat sur la boutique, vous pouvez débloquer des cosmétics et ainsi les activer pour avoir l’air meilleur en jeu (aucun avantage sur le gameplay). Voici donc la liste des différents cosmétics :

**[A COMPLETER]**
Anime Multiverse Wiki

**Welcome to the Anime Multiverse Wiki!**
Feel free to read through our various articles full of information about the game.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Abyssal Nature: Lost

**One of Camella Astaroth's Signature Spells**

Abyssal Nature: Lost is a PSkill.

## Function

Abyssal Nature: Lost taps into the deep abyssal energies within Camella, enhancing her magical power and granting her a unique ability to harness the essence of fallen foes. This passive skill specifically focuses on the aftermath of her Sigils of Fading and the death of her opponents.

When a foe succumbs to the life-draining effect of a Sigil placed by Camella, their life force is consumed, and they transform into a specter. However, with Abyssal Nature: Lost, the specters created through this process are imbued with even greater volatility and transience. They possess a heightened level of raw magical energy but disintegrate at an accelerated rate, returning to the abyssal depths from which they originated.

The volatile nature of these specters makes them potent combatants. They exhibit enhanced offensive capabilities and can inflict significant damage upon Camella's enemies. However, due to their accelerated dissolution, they cannot be sustained for extended periods. Their time on the mortal plane is limited, and they eventually fade away entirely within a shorter timeframe compared to the specters created through Camella's ...Are the Darkest

Abyssal Nature: Lost amplifies Camella's power and grants her an advantage in battle by swiftly turning defeated foes into short-lived allies. It emphasizes the ephemeral and fleeting nature of the abyssal energies she harnesses, adding an element of urgency and intensity to her combat style.
Les PNJ

Sur le serveur, nous avons redesigner l’ensemble des PNJ et complexifié leur trade. Il y a en tout 13 PNJ différents avec plus de 700 trades.

Pour obtenir un oeuf de PNJ il vous faudra **[À COMPLÉTER]**

Avec cet oeuf, vous aurez une chance de tomber sur n’importe quel PNJ mais là où ça se complique c’est que vous avez une chance infime d’avoir de très bons trades uniques sur le PNJ. Cependant, le fonctionnement d’un PNJ se fait sur 5 niveaux et s'exécute comme suit :
Ramos Warwick

## General Information

### Personality

Ramos Warwick is the forefather of the Warwick Bloodline, married to Queen Galilee I.

## History

The Warwick Bloodline desires to convert the world back into a patriarchal monarchy. They tend to try to forcefully grab control of areas through revolutions and terrorism, eventually putting their "rightful heir" on the throne.
מרי הבובה המשוגעת

לפני הרבה שנים חיו אב ובתו בעוני רב. לאב לא היה כסף לקנות לילדה צעצועים ובובות. יום אחד חסך האב כסף והלך עם בתו לחנות צעצועים משומשים. הילדה בחרה בובה אחת, וכשהם באו לשלם אמר להם המוכר "אסור לי לספר לכם את זה, אבל אל תקנו את הבובה הזו, אומרים שהיא רוצחת את הילדים שקונים אותה", אבל הילדה ממש התאהבה בבובה והתעקשה. אביה, שלא ממש האמין לסיפור, החליט לקנות אותה.

הילדה שיחקה עם הבובה, וכשהיא הלכה לישון היא שמעה לפתע "מרי הבובה מתעוררת... מרי הבובה הולכת לכיוון המדרגות... מרי הבובה עולה במדרגות... מרי הבובה פותחת את הדלת שלך... מרי הבובה מתקרבת למיטה שלך... מרי הבובה מרימה את הסכין..." הילדה צרחה "אבא, אבא! מרי הבובה רוצה לרצוח אותי!" אביה ניגש אל הילדה ופירק את ידיה של הבובה. הוא כמובן לא האמין לה ואמר "הנה, פירקתי את הידיים של הבובה, עכשיו היא לא יכולה לעשות לך כלום, אל תעירי אותי יותר באמצע הלילה".

למחרת הילדה שוב הלכה לישון, באמצע הלילה היא שמעה: "מרי הבובה מתעוררת... מרי הבובה מרכיבה את הידיים שלה... מרי הבובה הולכת לכיוון המדרגות... מרי הבובה עולה במדרגות... מרי הבובה פותחת את הדלת שלך... מרי הבובה מתקרבת למיטה שלך... מרי הבובה מרימה את הסכין..." הילדה צרחה "אבא, אבא! מרי הבובה רוצה לרצוח אותי!" אביה ניגש אל הילדה ופירק את ידיה ואת רגליה של הבובה. הוא כמובן שוב לא האמין לה, התחיל להתעצבן ואמר "הנה, פירקתי את הידיים והרגליים של הבובה, עכשיו היא לא יכולה לעשות לך כלום, אל תעירי אותי יותר באמצע הלילה!"

בלילה שלמחרת הילדה שוב הלכה לישון, באמצע הלילה היא שמעה: "מרי הבובה מתעוררת... מרי הבובה מרכיבה את הידיים שלה... מרי הבובה מרכיבה את הרגליים שלה... מרי הבובה הולכת לכיוון המדרגות... מרי הבובה עולה במדרגות... מרי הבובה פותחת את הדלת שלך... מרי הבובה מתקרבת למיטה שלך... מרי הבובה מרימה את הסכין..." הילדה צרחה "אבא, אבא! מרי הבובה רוצה לרצוח אותי!" אביה ניגש אל הילדה פירק את ידיה ואת רגליה של הבובה ובלב כבד זרק אותה החוצה, כי הוא כבר היה ממש עצבני. זה כבר הלילה השלישי שהוא לא ישן ואמר לה "הנה, פירקתי את הידיים והרגליים של הבובה, זרקתי אותה, עכשיו היא לא יכולה לעשות לך כלום. אל תעירי אותי יותר באמצע הלילה, בשביל שום דבר!".

בלילה האחרון הילדה שוב הלכה לישון, באמצע הלילה היא שמעה: "מרי הבובה מתעוררת... מרי הבובה מרכיבה את הידיים שלה... מרי הבובה מרכיבה את הרגליים שלה... מרי הבובה פותחת את החלון... מרי הבובה נכנסת לבית... מרי הבובה הולכת לכיוון המדרגות... מרי הבובה עולה

במדרגות... מרי הבובה פותחת את הדלת שלך... מרי הבובה מתקרבת למיטה שלך... מרי הבובה מרימה את הסכין... מרי הבובה רוצחת אותך!!!

> ©הזכויות של כל הקריפיפסטות המוצגות באתר זה שמורות לכותבים המקוריים שלהם - אין להפיץ/ להקריא/ להעתיק את התוכן ללא אישור המפרסם. לפרטים נוספים: tomerc2712@gmail.com©
>
>
Dagger Spray

Dagger Spray is an ASkill.

Dagger Spray is a spell that channels the raw power of spectral mana to summon a cascade of deadly daggers. Upon activation, the caster conjures a total of nine ethereal daggers that shimmer with spectral energy, ready to be unleashed upon their intended target or targets.

## Function

The summoned daggers exhibit an ethereal glow, their spectral forms exuding an aura of magical potency. Each dagger is perfectly balanced, allowing for swift and accurate throws, even in the heat of battle. As the caster's skill and mastery grow, they gain the ability to summon an increased number of daggers, enhancing the spell's potential for devastation.

The versatility of Dagger Spray lies in its ability to target either a single adversary or multiple foes. The caster can choose to direct all nine daggers at a single target, creating a concentrated and overwhelming assault that leaves little room for evasion. Alternatively, they can opt to divide the daggers among several opponents, spreading chaos and confusion amidst the battlefield.

When the daggers are launched, they soar through the air with astonishing speed and precision. Guided by the caster's intent, they seek out their targets with unerring accuracy. Upon impact, the daggers pierce flesh, leaving behind a trail of spectral energy. The spectral mana infused within the daggers further enhances their lethal potential, making them especially effective against enemies with magical defenses.

As the caster gains mastery over Dagger Spray, their ability to summon a greater number of daggers on activation becomes apparent. This allows for an even more devastating onslaught, as an increased barrage of ethereal blades rains down upon the targets, overwhelming them with a flurry of lethal strikes.

Dagger Spray showcases the caster's skillful manipulation of spectral mana, enabling them to conjure a volley of ethereal daggers that strike with deadly precision. It is a spell that embodies both elegance and lethality, offering a versatile and formidable tool for those who seek to eliminate their adversaries swiftly and decisively.
Tuhuishik

The Tuhuishik people are a tribal culture that lived on the islands of Tuhuizuri.

## Culture

They use nature-based magic, as both nature and magic are integral to their culture. Their unique language was developed and passed down orally for generations, as written language does not exist, nor does the concept of currency.

They are a ritualistic culture, routinely doing rituals to appease their gods.

Obsidian is harvested from the smaller island of Tuhuizuri, and is used in their day-to-day, as it is one of the most abundant resources at their disposal.

There are four different magic disciplines, unaware of any other magic or technology outside of their islands. The four disciplines of magic are Volcanic, Cultivative, Oceanic, and Mountainous.

Their magic is incredibly potent and unique, much like their verbal language. No one else in the world can decipher their intricate forms, as it has evolved for countless eras in isolation.

## History

### Begi

The Tuhuishik people have existed since the beginning, being one of the longest running civilizations. They believe they are the only civilization in the world, being bordered by endless oceans on all sides.

### Haos

After the Collide, the Tuhuishik people are still entirely isolated on their island. No much has changed for the Tuhuishik, as they are not even aware of the rest of mainland Phantasia, or super continent of Appar Operis, or the events of The Collide.

They were actually discovered when a government sponsored cargo airship was pushed off its intended course. The Tuhuishik people thought the unknown flying object was another test from the gods, and promptly shot it down. The cargo ship crashed and sunk far into the horizon, everyone aboard being incinerated when the airship suddenly became 90% fire, and 10% airship.

Afterwards, various mainland governments learned of this island's existence, and they’ve sent multiple aircraft in hopes of making potential contact. Each and every one of their attempts ended with a fiery crash in the ocean. Collectively, the various mainland superpowers decided it wasn’t viable or worth it to conquer or colonize the island, leaving the Tuhuishik people in peace.

## Etymology

Tuhuishik roughly means 'we are named beautiful’ in the Tuhuishik culture.

Derived from the following words:

* **tu**cayotia - he gives it a name (Nahuatl)
* ma**hui**ztiquez - marvelous (Nahuatl)
* **shik**’ei - people (Navajo)
Tchat

Afin de discuter avec les autres joueurs, il existe différents tchats qui sont mis à votre disposition. Voici donc leur présentation et comment les utiliser !

Vous pouvez tout d’abord, choisir les différents tchats que vous souhaitez voir défiler avec la commande /chat settings. Voici ce que ça donne :

**Le tchat général :**

Ce tchat est uniquement prévu pour la discussion entre les joueurs vous environnant à moins de 150 blocs. Pour l’utiliser rien de plus simple, il vous suffit simplement d’écrire dans le tchat. Ca ressemblera à ça :

**Le tchat de commerce :**

Ce tchat est uniquement là pour commercer entre tous les joueurs. Aucun autre message ne doit y être écrit. Pour cela rien de plus simple, il vous suffit de mettre un “!” devant votre message. Voici un exemple :

**Le tchat global :**

Ce tchat vous permet de discuter avec l’ensemble des joueurs sur le serveur. Pour cela rien de plus simple, il vous suffit de mettre un “@” avant votre message. En voici un exemple :

**Les messages privés :**

Les messages privés vous permettront de discuter avec d’autres joueurs secrètement. Pour cela rien de plus simple, utilisez la commande /msg [pseudo] [message]. Voici un exemple :
Black Lichtning

Black Lichtning is an ASkill.

Black Lichtning harnesses the raw power of dark energies to conjure and control bolts of black Lichtning. This spell allows the caster to wield and manipulate this dark elemental force, unleashing it upon their enemies with devastating effect.

## Function

The caster taps into the deep well of darkness within their magical repertoire. They draw upon the energies of the void and channel them into bolts of crackling black Lichtning. These bolts materialize with an eerie radiance, pulsating with malevolence and raw power.

Once conjured, the black Lichtning bolts become under the caster's command. They can be directed towards specific targets or unleashed in chaotic patterns to create widespread havoc. The bolts crackle and surge with immense electrical energy, capable of striking targets with intense force and inflicting significant damage.

What sets Black Lichtning apart from conventional Lichtning spells is its inherent darkness. The bolts exude an aura of shadows, casting an eerie gloom in their surroundings. The impact of the black Lichtning leaves a lingering sense of dread and unease, often inducing a sense of paralysis or fear in those unfortunate enough to be struck.

The dark energies it manipulates can be volatile and potentially corrupting. Careful control and mastery over the spell are required to prevent unintended consequences or backlash. The caster must also be mindful of their surroundings, as the destructive power of Black Lichtning can cause collateral damage if not wielded with precision.

It represents a fearsome and formidable offensive spell, striking awe and terror into the hearts of the caster's adversaries. Mastery over this spell allows for the manipulation of black Lichtning as a potent weapon, harnessing the power of darkness to smite foes and leave a lasting impression of destruction in its wake.
Watcher Syndicate

One of the original Watchers. Watcher Syndicate's successor was named Syndicate Tempest.

## General Information

### Personality

Watcher Syndicate is a natural leader. Stern, calm. Supportive, yet stone cold. Older brother/father archetype.

Syndicate's Theme: Fulcrum of God

### Abilities

Communicates with Paracosm the most.

His signature ability is able to tap into Paracosm’s mana reserves to create weapons and other objects as if he were part of Paracosm himself.

## History

Was a king/leader of a small, mostly militaristic state of Oppar Apparis.

…

Has incredible leadership/logistics skills, manages to become the top of the pecking order. The Alpha in many regards.

Responsibilities mostly is on him to feed/manage the tribe, growing in size

…

Due to a hard long winter, and a late spring, the food stocks ran ever so low, and Syndicate decided to wage war on another state, who has an excess amount of food, offering to trade it at an exorbitant rate.

Syndicate mobilizes the entire state for invasion, seek and occupy.

…

It goes well, well-trained, hungry, battle-ready soldiers decimating the enemy forces.

...

Peace doesn't last, however, and they find themselves under siege from another clan. Most of the state were killed, Syndicate dying as his body was physically ripped apart by siege engine projectiles.

### Watcher Syndicate

In a moment of grace, Paracosm offered Syndicate the title of Watcher, and after accepting, he was granted a second chance. Traumatically, Syndicate understood that his place was no longer with what remained of his people, and left what survivors there was. No one knew of this, as all the remained assumed he had died.

After having to abandon the state he cultivated, another figure took power, turning the remaining group into more of a cult than anything. They remain underground and almost disappear from history...

### Ordo Templarius

Syndicate began a credit system for travelers, offering the exchange of currency for written notices with official stamps- redeemable for currency at another location. Along with that, protection was offered to travelers as well.

Trusted members of Ordo Templarius were given an emblem made of noxchromia, an indestructible metal Syndicate densely imbued with the mana of Paracosm.
Kuka Beyo

> *"What is Kuka Beyo?"*
>
>

> *"It's when you see someone is in your house"*
>
>

Kuka Beyo, the giant sloth-like creature with prehistoric bones and a mystical presence, roams the ancient forests of Phantasia. This enigmatic being possesses a profound connection to the natural world, its presence imbued with both awe-inspiring power and an air of tranquility.

## Appearance

Kuka Beyo stands as a colossal creature, resembling a sloth but exceeding any known typical proportions. Its body is covered in a shaggy and matted fur that hangs low, reminiscent of the drooping leaves of willow trees. The fur carries an unkempt and wild quality, with earthy tones blending seamlessly with hints of mossy greens and muted browns. As the creature moves, the fur sways and rustles, as if in symbiotic harmony with the ancient forest itself.

### Eyes and Head

Kuka Beyo possesses a large head, adorned with wild fur that partially obscures its sunken eyes. Its eyes, a piercing and radiant hue, glimmer with ancient wisdom and secrets. From beneath the fur, dark and moving forms can be seen, giving the impression of otherworldly beings hidden within, as if the creature is a vessel for the spirits of the forest.

### Mystical Bones

The bones that make up Kuka Beyo's structure are ancient relics from prehistoric times, weathered by the passage of countless eons. These fossilized bones are said to contain immense energy and hold memories of forgotten eras, granting the creature a profound connection to the primordial past. Legends speak of the ability of these bones to resonate with the life force of the forest, as if carrying the essence of the land itself.

### Willow Tree Affinity

Kuka Beyo is intrinsically tied to the willow trees of Phantasia. It is believed that the willow trees draw sustenance and life from the creature, while also acting as guardians and vessels for its ancient wisdom. The leaves of these trees are said to carry a unique vitality, a gift imparted by Kuka Beyo, and they hold medicinal and restorative properties.

### Demeanor and Presence

Despite its massive size, Kuka Beyo exudes a calm and serene presence, embodying a profound sense of tranquility. It moves with a deliberate slowness, its steps echoing the unhurried passage of time. The creature's passive and dulcet glare from beneath its fur reflects a deep understanding of the intricate balance and cycles of nature. Its presence is considered both formidable and soothing, an embodiment of ancient power and the gentle touch of the natural world.

Encountering Kuka Beyo is a rare and sacred experience, for it is believed to bestow profound insights and blessings upon those deemed worthy. Those who approach with humility and reverence may receive the creature's wisdom, unlocking the secrets of the primordial past and gaining a deeper understanding of the interconnectedness of all life in Phantasia's ancient realms.
Abyssal Nature: Overabundance

**One of Camella Astaroth's Signature Spells**

Abyssal Nature: Overabundance is a PSkill.

## Function

Abyssal Nature: Overabundance reflects Camella's past experiences and affiliations, which have bestowed upon her a heightened affinity for detecting and interacting with demons and objects of demonic origin. Additionally, she possesses a remarkable sensitivity to Φphichean energy, which is abundant in such entities.

This passive skill allows Camella to perceive and locate demons and items infused with demonic energy more easily than others. Her senses become attuned to the presence of these beings, enabling her to detect their presence even when concealed or disguised. Whether it is the malevolent aura they exude or the subtle fluctuations in Φphichean energy, Camella possesses a keen intuition that guides her towards their presence.

Furthermore, she can sense and harness the abundant Φphichean energy that emanates from demonic entities. This energy can fuel and amplify her own magical abilities, allowing her to tap into dark and abyssal forces with greater potency. It grants her an advantage when facing off against demonic foes, as she can draw strength from the very essence that defines them.

Abyssal Nature: Overabundance showcases Camella's unique connection to the demonic realm and her ability to harness the energies associated with it. It enhances her perception and proficiency in dealing with demons, granting her an edge in identifying, confronting, and manipulating the dark forces that intertwine with her existence.
Ol' Quinn

## General Information

### Personality

Originally saw the potential in Zak Kerkreb when he broke in, so he employed him. Eventually, he trusts Zak to do things no one else can, and in return, this is where Azimirov's original connections and starting capital came from- from the family's riches.

## History

He founded the Opiago North Spades, a large gang that ruled a large area of Opiago.

One day, a young boy named Zak Kerkreb broke into his family home and center of operation. Ol' Quinn took a liking to Zak and gave him an ultimatum, either have his family murdered and hunted down, or become a pawn of the family, working to pay off his debt.

Eventually, Zak proved himself a great asset to the family, and he was tasked with teaching Chace to take over the family, as Ol' Quinn was at an old age.
Six Tigers

They are one of the rival Gang to the Opiago North Spades.

They are the oldest gang in the area. Six Tiger members often use various blunt weapons, such as meteor hammers or clubs with weights on the end (not unlike a scaled-up version of a string or stick with coins on them).

There are 6 levels of ranks, the First Tiger (head of the gang) uses the Prayer Beads

Each Ball/Weight on a weapon is called a Tiger Eye. A number of Tiger Eyes become a Gaze of Tiger Eyes, a collection of Gazes become a Myriad of Gazes From there, there are Hundred Myriad, Thousand Myriad, and Myriad Myriad.

## History

The original Patriarch (prior to the formation of the gang) had a small traditional teahouse.

Watcher Buckshot enters in and is trying to pay respect to the traditions and processes. Begrudgingly, the patriarch shows him and walks through the ceremony with Buckshot.

There is an armed robbery, but Buckshot dispatches the intruders effectively and swiftly.

The patriarch asks to be taught the secrets of Buckshots skills, believing he is a grandmaster of martial arts.

Buckshot says no, but after enough pestering, he makes him do menial tasks in an attempt to deter him. However, he doesn't waver and completes the various tasks.

In the end, he also shows that he has an affinity to control and move things with his mind. Buckshot finally teaches him how to control small pearls with his mind.

Eventually, the two parted ways with a newfound respect for each other. The patriarch starts the Six Tigers gang, and always wears a large rosary of pearl prayer beads around his neck, as a secret last weapon/tactic.

The next of kin don't have the affinity, so the patriarch commissions a small firearm that can do it similarly. This is the creation of the Prayer Beads.
Lumin Flower

The Lumin Flower, a captivating flora species thriving on Appar Operis, exhibits a mesmerizing beauty that sets it apart. This unique flower possesses a distinct blue glow, accentuating its ethereal presence. Its petals remain tightly closed, resembling a bud waiting to bloom. However, with a gentle squeeze, the flower gradually unfurls, revealing a breathtaking sight.

Inside each petal, a resplendent purple glow lines its delicate surface, creating a striking contrast against the flower's blue radiance. At the bottom of the bud, a shimmering liquid resides, mirroring the luminescent hues found in the petals. Once this enchanting nectar is exposed, a remarkable phenomenon unfolds. Almost instantaneously, it acts as a magnet for ethereal mana, drawing it forth from the surroundings. The mana coalesces and hovers above the puddle of glowing fluid, forming a captivating specter of otherworldly energy.

The inclusion of the Lumin Flower in the Hazeltide Codex signifies its significance and allure. Arugasi has meticulously documented his encounters with this extraordinary plant. Within the codex, one can expect to find detailed descriptions of the flower's characteristics, properties, and the enigmatic interplay between its radiant petals, the mystical nectar, and the ethereal mana it attracts.

The Lumin Flower serves as a testament to the wondrous diversity of Appar Operis' natural flora. Its captivating appearance, coupled with the interplay of light and mana, leaves observers entranced and captivated.
Glint

Glint, the primary currency of the Ramoora area in Phantasia, holds a special place in the bustling economy of the region. Crafted with meticulous care, Glint coins are minted using an alloy that combines iron and dragon's blood, lending them a unique and captivating allure. The name "Glint" derives from the coins' distinctive sheen, which catches and reflects light, adding to their allure and making them visually striking.

The remarkable quality of Glint lies not only in its composition but also in its design and functionality. Glint coins are disc-shaped, allowing for easy handling and counting. However, what sets Glint apart is its unique feature of being easily divisible into smaller units called "Clips." Each Glint can be snapped into eight Clips, resulting in half or quarter Glints. This versatility provides a convenient means of conducting transactions and making precise payments.

When two Clips come into contact, the magnetic properties of Glint cause the sides to re-fuse seamlessly, transforming them back into a full piece of Glint. This feature ensures that the currency remains intact and prevents accidental loss or misuse during everyday transactions. It also adds a touch of elegance and ingenuity to the coin's design, capturing the attention and admiration of both locals and visitors.

While Glint serves as a widely accepted form of currency, certain commercial establishments in Ramoora have taken the opportunity to mint their own unique designs onto pieces of Glint. These specially minted coins often bear the emblem or logo of the respective establishment, commemorating its credit and distinguishing it from the standard Glint currency. Additionally, these customized designs serve as a security measure, preventing the snapping of the coin into smaller denominations and ensuring that its value remains intact.

In the realm of Glint production, Meidi takes center stage as the lead of Ginwu Mint, one of the largest mints in Ramoora. Meidi's expertise and craftsmanship contribute to the production of high-quality Glint coins that are sought after and trusted by the local populace. With a keen eye for detail and a commitment to excellence, Meidi plays an instrumental role in maintaining the integrity and reputation of Glint as a reliable and cherished currency within the Ramoora area.

Overall, Glint stands as a symbol of economic prosperity and commerce in Ramoora, capturing the essence of Phantasia's vibrant marketplace
Storm Crows

An all-female air division.

The Storm Crows is a unique all-female air division renowned for their distinct approach to aerial warfare. Operating with lightweight and cost-effective aircraft constructed primarily from canvas and wood, they possess a remarkable ability to fly almost silently and remain undetected by enemy forces. Each unit within the division typically consists of two skilled individuals: one serving as the pilot, and the other as the fighter.

The fighters of the Storm Crows are equipped with large, razor-sharp swords specially designed for their aerial combat purposes. These swords have a unique feature that allows them to incrementally break off, enabling the fighters to adapt their weaponry based on the situation at hand. Additionally, each fighter carries a foldable glider and a wingsuit, providing them with enhanced mobility and versatility in the skies.

Tactically, the Storm Crows employ a stealthy and precise approach. They take advantage of their ability to fly silently above enemy aircraft, which often lack the same level of agility and maneuverability due to their typical slightly armor-heavier construction. Utilizing their expertise, the Storm Crows swiftly descend upon their targets, targeting and dismantling critical components necessary for the enemy aircraft to remain airborne. After disabling their foes, they deftly glide away to safety, either landing or attempting to re-board a friendly aircraft. Throughout their daring maneuvers, the Storm Crows must navigate a relentless hailfire of bullets from ground-based defenses and enemy aircraft.

The Storm Crows' unconventional tactics and deadly precision have earned them a fearsome reputation on the battlefield. Their ability to silently infiltrate enemy airspace, disable formidable opponents, and skillfully evade retaliation is a testament to their exceptional training and unwavering courage. The division's exploits have become the stuff of legends, inspiring both admiration and awe among military personnel and aviation enthusiasts alike.
Watcher Hyena

Goffen Lesol is one of the original Watchers. Watcher Hyena's successor was named Watcher Lion.

## General Information

### Personality

Borderline two-faced. Usually quiet, but other than that, he either is your loyal friend who goes immeasurable lengths to help you or would happily rip you to shreds.

His favorite colour is cashmere orange.

One of his hobbies is food preservation. He is quite fond of apple butter, which he makes.

Founded the Delen-Lesol Guild prior to joining to the Watchers.

### Abilities

Abilities include high evasiveness and dexterity. Can slip in and out of highly secured areas with ease. Is also able to change physical form into nearly any quadrupedal creature.

## History

A village hung his wife, charged and accused of having an unspeakable relationship with a beast and being charged with zoophilia.

He straight up terrorizes a the village. Witnesses from the village claiming the beast had *"formidable teeth and immense tails"*. Originally claimed to be *"a beast sent from the gods to purge the sinners."*

The extended kingdom used a considerable amount of wealth and manpower to hunt the beast responsible, including the resources of several nobles, soldiers, royal huntsmen, and civilians. The beast *“was killed numerous times”* before attacks finally were quelled
Blue Pyrophyllis

Blue Pyrophyllis, a natural terra found in both Appar Operis and Phantasia, represents a remarkable crystal formation typically discovered in desert regions. Its appearance is characterized by a smooth, rounded structure, often resembling a polished gemstone. Notably, each Blue Pyrophyllis contains a distinctive scar-like formation internally, as if it has been seared or marked by intense heat.

The unique functionality of Blue Pyrophyllis lies in its ability to serve as a versatile fire-starting tool, akin to flint and steel. With a simple striking motion against a solid surface, the crystal can produce sparks that ignite combustible materials, facilitating the initiation of a fire. Remarkably, the flame generated by Blue Pyrophyllis burns with a vibrant blue hue, distinguishing it from conventional fires.

The inclusion of Blue Pyrophyllis in the Hazeltide Codex attests to its significance and intrigue. Arugasi, in his travels and observations, has documented valuable information about this extraordinary natural terra. The entry within the codex details the crystal's properties, origins, and its various applications within the realms of Appar Operis and Phantasia.

Its unique properties, combining aesthetic appeal with its practical fire-starting capabilities, make it a coveted resource among inhabitants and explorers alike. The enigmatic scar formation inside each crystal hints at a mysterious past, evoking curiosity and inviting further exploration into the origins and nature of this intriguing natural terra.
The Watcher Code

The Watcher Code are a list of commandments the Watchers must abide under.

They were established with the inception of Watcher Faction. During the events surrounding the loss of Watcher Bloodlust's wife and the mess that ensued shortly after, the first amendment was created.

### Plain-Text Version

1. Paracosm is the true patron, his word is the law. He gifted the power and has the ability to make your life hell.
2. Names have high significance and utmost importance. When a new name is given, their birth name being replaced is considered a “rebirth’ of sort
3. Work in the shadows, never let your powers be known to the public eye
4. Faction business over all else doesn't matter where you are, what your doing if faction calls for your duty, you have to do it immediately
5. Relationships are fine, but duty is first, always
6. Treat any apprentice with the utmost respect, as much as any other watcher. You have to teach and mentor your own
7. Any significant event or change should be confirmed with the Syndicate
8. After your term ends, your spirit/mind/magical essence will become one with Paracosm, in eternal bliss and happiness in Valhalla. You will become one with the pool of creation magic, albeit you still have self-consciousness / self-awareness (heaven)
9. Romantic relationships from outside the faction are very very looked down upon, an unspoken rule not to have a deep interest outside the faction. Dating/romance within the faction is still fine, even looked up to/praised for

## The Watcher Code

### Original

1. There is an entity within the true form, the true patron, Paracosm. The power within us shines through him. Him. The threadbare prophet. A life is but a fragile blade of grass in his eye.
2. Being born is secondhand to one’s own name -- a spindle to one’s own soul. Having been born, a replacement of a name is like replacing one’s soul. A cleansing or a tainting.
3. The shade is one’s job. The shade is one’s soul. Let it hide you. Let it hide your power. Power is not for others. Power is for you.
4. The line of your life is incomparable to the ones who weave it - our entire weaving is what one must answer to, no matter what other scents guide you.
5. Your love is not a proper thread. Your love does not bind you, nor blind you. Be one with the infinite needle. It does not come before the prophet.
6. Your thread only goes so far before it ends. Tie it to a new string. Tie it to a new piece. Strengthen that piece -- apprenticeship. But all threads come from the same spool.
7. Every pluck, every cut, and every change in the string of all that is known shall be written in needles chosen by the Syndicate.
8. When your thread proves too long, it must be snipped, for tangles are unsavory. That loose string will wrap itself into one singularity of paracausal ecstasy in fields of quivering strings. Free at last. Tingling with sensation. Burrowing into the last seeds and the first, sparking creation once more.

### Additions / Revisions

1. Tying one’s thread to someone else, beyond the faction, is disingenuous to the cause and the causality. Weaving into the fabric of our own is, however, applaudable.
Goldenflames Armor

Goldenflames Armor, a revered masterpiece of magecraft, is a radiant and prestigious armor crafted specifically for wielders of arcane might. Forged by the skilled artisans of the Alar Enclave, this armor embodies the fusion of elemental power and unparalleled protection.

The Goldenflames Armor radiates an aura of ethereal beauty, adorned with intricate golden filigree that intertwines with shimmering patterns reminiscent of dancing flames. The armor is meticulously crafted using rare materials infused with enchantments that channel the essence of fire and light. Its golden hue captures the eye and reflects the wearer's affinity for the elemental forces they command.

The armor's enchantments serve a dual purpose. Firstly, they provide formidable protection against physical and magical assaults, forming a barrier that repels and absorbs hostile energies. This allows the mage to focus on their arcane endeavors without the burden of worrying about their own safety. Secondly, the enchantments amplify the wearer's connection to fire magic, intensifying their spells and augmenting their pyromantic abilities. With each incantation, the mage becomes a beacon of radiant power, commanding flames with unparalleled intensity and precision.

The Goldenflames Armor is designed to balance protection and mobility. Its lightweight materials and carefully crafted components allow for fluid movement, enabling the wearer to weave intricate gestures and perform complex spellcasting without hindrance. The armor's flexibility ensures that the mage remains nimble, swift, and responsive, a crucial advantage in the heat of magical battle.

When adorned with the Goldenflames Armor, mages become a sight to behold. The armor accentuates their presence, emanating an aura of authority and arcane prowess. The gleaming golden surface reflects the flickering flames of their spells, casting a warm and captivating glow. The sight of a mage donning the Goldenflames Armor evokes both awe and respect, a symbol of their mastery over the elemental forces and their embodiment of the fire's primal and transformative nature.

This mage armor serves as a testament to the dedication and skill of the Alar Enclave's craftsmen, who blend their profound knowledge of magic and metallurgy to create a true masterpiece. The Goldenflames Armor becomes a cherished possession, a symbol of the mage's unwavering commitment to the pursuit of arcane mastery and their ability to harness the power of the elements.

With the Goldenflames Armor as their shield and their spells as their fiery arsenal, mages stand as formidable practitioners of the arcane arts. Their connection to fire and light becomes inseparable from their being, allowing them to embrace their destiny as conduits of magical flame and champions of enlightenment.
Arbor Regum: Rook’s Constancy

**One of Braum's Signature Spells**

Arbor Regum: Rook's Constancy is a PSkill.

>
>
>
> *“If I went to the beginning*
>
>
> *And I traced it back to here*
>
>
> *Would I understand my flaws?*
>
>
> *And what am I to do with this limiting, fail-safe rationale?*
>
>
> *And how do I prevent these burning tears from falling out?*
>
>
> *If I run from the truth, I’m only hiding from myself*
>
>
> *But that reflection in the mirror?*
>
>
>
> *That’s not the person I should see.”*
>
>

## Function

Braum's allies receive increased magical and physical resistance while within the Rose Field (created from For Every Rose)
Silverfrost Armor

Silverfrost Armor, a masterpiece crafted for mages by the skilled artisans of the Arcane Forge, embodies the essence of elegance and arcane power. This mage armor is renowned for its shimmering silver hue and intricate enchantments that weave together style, protection, and arcane amplification.

The Silverfrost Armor is expertly tailored to accommodate the unique needs of mages, allowing them to channel their magical energies with enhanced precision and control. Crafted from a blend of rare, lightweight materials and reinforced with magically-infused silver threads, the armor offers both mobility and formidable protection.

The enchantments woven into the fabric of the Silverfrost Armor amplify the wearer's magical abilities. Arcane symbols and sigils are meticulously embroidered into the fabric, serving as conduits for channeling and harnessing magical energies. These enchantments provide additional focus and stability, enhancing the wearer's spellcasting prowess and shielding them from harmful magical backlash.

Beyond its enchantments, the armor boasts a sleek and form-fitting design, allowing mages to move with agility and grace. The flowing robes and intricate patterns evoke a sense of mystique, reflecting the wearer's affinity for the arcane arts. The armor is designed to enhance the mage's natural aura, shimmering with faint magical energy that adds an ethereal glow to their presence.

The Silverfrost Armor is not merely a physical barrier; it serves as a conduit for the mage's will and power. It attunes itself to the wearer, adapting to their unique magical aptitudes and strengths. As a result, the armor becomes an extension of the mage's magical prowess, enhancing their spellcasting abilities and providing a heightened sense of control over their arcane energies.

Wearing the Silverfrost Armor, mages radiate an air of authority and arcane mastery. They become a symbol of power and knowledge, reflecting the dedication and discipline required to master the intricate arts of magic. The armor stands as a testament to the craftsmanship of the Arcane Forge, the revered creators who blend their skill and understanding of magic to craft an armor that complements the mage's talents.
Watchers

A group of Elites

They abide by the Watcher Code.

There are 9 generations of Watchers, each generation has 16 Watchers.

The first generation was originally assembled by Paracosm as a physical extension of them, to make sure no entity gets too powerful, too close to discovering the truth of the world, etc. However, each member in the next generation was chosen by one of the Watchers of the previous one, taking them in as apprentices.

Their base of operations is on a remote island, the Watcher Base. It is hidden from both Phantasia and Appar Operis.

## Watcher Faction

The Shift happens. After the Shift, Syndicate Dawn decided the best course of action was to have a bigger organization to put Paracosm back together.