recursal/Fanatic-Fandom huggingface dataset:
The Two Celestials

> “'My work here is unfinished,' she said. I marvel that she could say anything, let alone stand, in the presence of the Two Celestials. For that is surely who they were. Yet, she seemed at ease before them, as though she had known them a lifetime, which made me feel as though I barely knew Markovad at all." Excerpt from Aizendore's Journal
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As to his assertion of an encounter with the Two Celestials, I cannot comment, except to say that all men have only so many lenses through which to make sense of their experiences. And if the best lens Aizendore had at his disposal was the legend of the Two Celestials, perhaps what he witnessed that day was more terrible than anything we would care to set our minds to imagining.

The Two Celestials are nothing if not creatures of balance, and this is often reflected in their artifice, though how their minds work can only ever be the subject of conjecture for mortals.

> "In their wisdom and righteousness, the Two Celestials exacted judgment on mortalkind, extinguishing King Baiseldon and the Kingdom of Baiselmore, thus ridding Midestra of his tyranny. The First Celestial took a breath and every soul was consumed to oblivion, even as the Second Celestial exhaled and every stone in the kingdom was razed to the ground. Yet, as they retreated to the Stardawn Forge, they felt the beat of a single heart thrumming through the island. Following it to its source, they found a young elf chained in Baiseldon’s dungeon. As the First Celestial drew a breath, ready to complete his destruction, the Second stood in his way and spared the child, for she sensed that the power of both Void and Being coursing in the girl’s veins. They agreed to give the child a chance to harness the power of Light and Darkness, Void and Being, that one day she may redeem the Kingdom of Baiseldon and all of Andovan. Thus, the First Celestial gifted her the Hammer of Cosmic Darkness, and the Second Celestial gifted her the Anvil of Celestial Light, with which they had unfolded the very fabric of Andovan. The young elf learned beneath the watchful eye of the Two Celestials and grew to become the Great Maker, unfolding the tightest stitches of the  world into new creations, balancing Light and Darkness, Void and Being in every strike of hammer on anvil." -- *Holy Text of The Order of Equilibrium*
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Age of Ashes Wiki

**Welcome to the Age of Ashes Wiki!**
We're a collaborative community website about Age of Ashes that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Season 1, Episode 1

WATCH SHYVENTURES EPISODE 1 HERE

## SUMMARY

Shy is on break, animating, when Gavin calls him because he needs help defeating a shadow demon who had been summoned in an attempt to capture Shy. They defeat the demon and go over to their headquarters where the rest of the heroes are waiting for Bella, since she was going to choose her weapon that day.

Meanwhile, Scarlet and her minions are planning a way to capture Shy and decide to bait them by murdering someone to warrant them to investigate.

Back in the headquarters, Bella, Gavin, Shy and Nicole are helping Bella choose a weapon. After talking for a bit they receive an emergency call from the Cherrybottom residence claiming that their father had been killed. Shy chooses Reese and Bella to come with him to check out what happened. The episode ends when they enter the Cherrybottom residence.
Antonio Thompson

## DESCRIPTION

Antonio is Antonius's older brother. He hasn't been featured in Shyventures as of yet.

## APPEARANCE

Antonio wears a mask and hood similar to Shy, but rather than a cloak wears a purple jacket, a pair of black pants, and a pair of black gloves.

## TRIVIA

* Terra is also featured in another one of Shy's series (and his most popular), JSSAB
* Terra was also going to be in ShyGlitchTale, but it (Shyglitchtale) was cancelled before Terra's debut episode, "Brotherhood"
Lost Music Archive Wiki

**Welcome to the Lost Music Archive Wiki!**
Lost Music Archive

We're a collaborative community website about Lost Music Archive that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
List of Lost Albums of 2000s

* 2000 Frank Black & the Catholics: Sunday Sunny Mill Valley Groove Day
* 2000 Sólstafir: Í Blóði og Anda (released in 2002)
* 2000 Prince: The Slaughterhouse (released in 2004)
* 2000 Lisa Loeb: Cake and Pie (released in 2002)
* 2000 Ben Monder, Bill McHenry: Bloom (released in 2010)
* 2000 Space: Love You More Than Football (released in 2019)
* 2000 Hot Boys: Let 'Em Burn (released in 2003)
* 2000 Anderson & Khoroshev: True You True Me
* 2000 David Bowie: Toy (released in 2021)
* 2001 Company Flow: The Pain Cave
* 2001 Seal: Togetherland
* 2001 Prince: The Chocolate Invasion (released in 2004)
* 2001 Dark Star: ...Out Flew Reason (released in 2023)
* 2001 Prince: Xpectation (released in 2003)
* 2001 Neil Young & Crazy Horse: Toast (released in 2022)
* 2002 Cinder: Break Your Silence (released in 2020)
* 2002 Jon Anderson: The Big If
* 2003 Johnny Cash: American V: A Hundred Highways (released in 2006)
* 2003 Johnny Cash: American VI: Ain't No Grave (released in 2010)
* 2003 Green Day: Cigarettes and Valentines
* 2004 Danger Mouse and Jemini: Born Again (released in 2023)
* 2004 Bloods & Crips: Bangin’ on Wax Part 3: No Passes (released in 2014)
* 2005 Britney Spears: Original Doll
* 2006 Duran Duran: Reportage
* 2007 Roger Glover and The Guilty Party: If Life Was Easy (released in 2011)
* 2007 Todd Snider: Crank It, We're Doomed (released in 2023)
* 2008 Deftones: Eros
* 2008 Corey Taylor, Shawn Crahan, Jim Root and Sid Wilson: Look Outside Your Window (released in 2023)
* 2009 Beastie Boys: Hot Sauce Committee, Part 1
* 2009 Beastie Boys: Hot Sauce Committee, Part 2 (released in 2011)
Ornais ‘The Bloodless Saint’

A landless vampire, Ornais is often seen as an honored guest of Focalor Ascalon in Shadowvale. One of the founders of the Cult of Night, he has been rumored to have been active since the Lion Age and the old Throne, though how he has avoided the Sleep is unknown. Of note: he is not of the bloodline of Orsova, but instead Zakira, possessing their gifts of humanity and propaganda.
The Face of the Other

The energy of the Other is that of the wild night and those creatures that hunt and prey off of humans. It is the energy of death and dread, mystery and the blade itself. Those who follow this aspect know that for the world to remain in balance, death is a necessary gate that all must pass through – even though we may mourn and fear it. The other is the aspect of dark and inescapable knowledge, of distancing oneself from the world and those that tie you to it, and to embracing the animalistic nature that lies in all of us. It is tied to the dark of the thickest woods, to the half-light of the will-o-wisp, the claws and howls of the wolf, and to the pooling sound of blood as it soaks into the earth.

Upon becoming an adult, each person chooses which aspect of Vecatra that they will follow, although it is unusual that a path is chosen that was not given to them at their childhood naming by the village circle. Most of the Forgotten Ones choose to follow the feminine or the masculine form, as those who choose the Other may not live within their village and home. Instead, they must head out into the darkness of the woods to seek those of their kind and their own circle, and spend their days as a source of fear and scourge of humanity.

Those of the Other are always in antagonism with the other two faces of Vecatra, as it is their duty to make sure that mankind never gains too much of an upper hand against the natural part of the cycle. While they do engage with Vecatrans of other faces- especially that of the female face- they do so sparingly and carefully, always making sure that they get something in return for nature for whatever help they offer.

While those of all faces of Vecatra seek to lay Malefic creatures to rest, those of the Other believe that it is most important to allow such Malefic creatures to act freely first- to try to find the balance they seek through violent punishment of those who wronged them before putting them to rest in other ways. Any means by which a Malefic may be forced to inaction rather than properly resolving it are anathema to this face of Vecatra and treated as grave disruptions of the natural order.

**Vow**: Never show mercy to a human.
Alaric von Walderrick

The Sleeper. A 3rd Generation Vampire and 2nd Childe of Orsova, 2nd Childe of Adrastea. He has Vollmacht over the Immerwald, his Gothic Kingdom from life, and almost became Emperor of the Throne via the Electoral process he proposed. If he had succeeded, he would have had Vollmacht over the entire Throne (the known world other than Shar’a). This is his goal if awakened: to restore the Throne and reclaim that lost opportunity as the last Elector-Prince, and usher in a new Age of the world under his rule.
Bruticus

`"The Combatrons are WARRING, Onslaught is ROARING!
He is one metamorphing DUDICUS! They all combine and kick Superion's skidblate as the big bad battling BRUTICUS!"`

`Destroopers: "That was brutal!"`

`Commander: "No, that's BRUTICUS!"`

- an excerpt from archive recording of first formation of Bruticus during the battle of Polyhex.
Ordo Croix

Killed the Red Queen Adrasteia and fed her to her court. Human knight order from Age of Witchkings. Rose up to fight against and kill the Witchkings, taught humans the secrets needed to do so. Helped the humans in Addison County to kill the first vampire lord and become the first human Count of Rogalia, then killed the rest of the Lords. Were active in other countries as well to fight their local Witchkings (no details available at this point). Sons of Adam may or may not still have the teachings of the Ordo Croix. The Ordo was folded into the Throne and became the Templars. Note: it doesn't say where the Ordo Croix got their information on how to fight/kill Witchkings and Vampires, but I always assumed they had some Paladins (and/or Rangers?) among their number.
Cobra Bow

#### *Legendary (Requires Attunement)*

This beautiful and striking bow has green warning coloration along its upper and lower limbs. A cobra’s head adorns either end.

##### Inert

In its Inert state, the bow has the following properties:

* You have +1 bonus to attack and damage rolls made with this magic weapon.
* While the bow is on your person, you can cast the find familiar spell, requiring no material components. When you cast the spell, you can choose only a poisonous snake as its form and the familiar disappears after 1 hour. In addition, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction. Once the spell is cast using the bow, it can’t be cast using the bow again until you finish a long rest.

##### Enlightened

When the bow reaches its Enlightened state, it gains the following properties:

* The bow’s bonus to attack and damage rolls increases to +2. In addition, the bow deals an additional 1d4 poison damage to any target it hits.
* When you cast the find familiar spell using this bow, your familiar disappears after 8 hours.
* The bow has 3 charges which can be expended to activate the Cobra’s Bite ability, as detailed below. The bow regains 2 expended charges daily at dawn. Cobra’s Bite. When you hit with an attack using this weapon, you can expend some of its charges to infuse the shot with potent venom. The attack deals an additional 1d8 poison damage to the target for each expended charge, and it must make a DC 15 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

##### Ascended

When the bow reaches its Ascended state, it gains the following properties:

* The bow’s bonus to attack and damage rolls increases to +3. In addition, the additional poison damage it deals on a hit increases to 1d6.
* When you cast the find familiar spell using this bow, your familiar disappears after 24 hours.
* The bow’s maximum number of charges increases to 6 and it regains 4 expended charges daily at dawn. The Constitution saving throw DC of the Cobra’s Bite ability increases to 17.

Part of: Aizendore's Vault of Tragic Treasure
Don’tAskMeWhy19

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>  “Unfollow Powers **activate**” -DAMW whenever shit hits the fan in a post
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Don’tAskMeWhy19’s most well known profile picture

Don’tAskMeWhy19 is the creator, former writer, and former producer of Out-of-Control objects. He released the first episode, A Taste of Paint, on May 26th 2023. He currently portrays the most characters.
Ambivalent

*Weapon (Any), Rare*

*(Requires Attunement by a Cleric)*

A terrible flail of carved bone and twisted metal.

This weapon is equal parts benevolence and malevolence.

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit with an attack using this weapon, you can choose to deal an additional 2d6 radiant or necrotic damage (your choice). When you do, you take 1d6 radiant or necrotic damage (whichever damage type was not dealt to the target).

Part of: Aizendore's Vault of Tragic Treasure
Illyria

> "At night, weeping can be heard from its very center, reverberating around the valley in which the darkness spreads. Some say the tears belong to Cassian. More disturbing are the times where curses boil out of the darkness in a high, keening voice. Like the sound of an elven maiden howling in pain and hate." -- *Aizendore's Vault of Tragic Treasure*
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A potent elven mage, and a soft-hearted cultivator of life who lived in and cared for the forest of Harstland.

When a drunken Prince Cassian ran away from his father's kingdom and an impending political betrothal to Lady Silvar, Illyria took pity on the lost and confused Cassian and brought him to her woodland home. She tended his wounds, their fondness grew, and they found themselves inseparable.

Eventually King Harstland came for his son. But the lovers would not be separated. For almost a month Illyria barred their path with branch and root and earth, pouring her life-energy into a mysterious green orb atop a plinth.

Cassian watched as she wasted away, becoming frailer with every passing day. Eventually, with his host decimated, King Harstland won through to Illyria’s clearing, where she slumped upon the orb which helped the forest to grow and prosper.

In desperation, Cassian reached for Illyria's arm, brushing his hand against the orb as he did so. His latent mage spark burst to life, and he took the only chance of escape he could see. A bright green flash filled the clearing, and in an instant Cassian and Illyria disappeared, along with half the surrounding trees, the orb, and most of the King’s remaining host.

Naught has been seen of Illyria or Cassian since. Many say they lie enmeshed in body and soul, melded to the forest itself, and that Illyria’s madness drives the eldritch growth of the Harstland Forest.
TenGolf

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**TenGolf** (full name: **Tennis Golf Ball Mark 2763**) is a demiboy cyborg hybrid object and contestant on Out of Control Objects. It debuted in A Taste of Paint.

## Appearance

TenGolf is a slightly poorly drawn ball. Its "felt" is chartreuse, with lime shading. It also has a black outline. Its robotic claw is grey with a darker grey shade, and has a black outline as well. TenGolf has four legs and two arms, due to the fact that two of the legs and two of the arms are cybernetic.

## Personality

TenGolf is highly intelligent and athletic when it needs to be. It is very creative[citation needed] and solves problems easily. Unfortunately, it is very clumsy due to its large robotic claw.

It is a nice (although a bit of a show-off) and usually calm character, but can (monotonously) snap at others if pushed hard enough.

## Coverage

In A Taste of Paint, when Globe tells the contestants that they're in an object show, it mentions another object show, Random Object Battle Royale. Later, Chihiro and TenGolf start a team, and TenGolf convinces Raspberry to join as well. When Chihiro suggests "Supreme Team" as their team name, TenGolf calls it "catchy" and approves. Nobody is up for elimination this episode due to lack of a challenge; however, there is voting for a team to get a prize.

In Takes Off!, Supreme Team does not win the prize. TenGolf comments on how the parts look like they "haven't been touched since the 1940s", and then quickly switches tasks and starts building, cutting Cuban Kid off mid-sentence. Later, TenGolf pilots the plane, which crushes BAR taking off. It then tells the passengers that Raspberry "would be coming around with food". After Bushy uses headphones on her team's plane, crashing it, the Supreme Team is safe.

In A Magic Adventure, after doing three barrel rolls, its team is the only one to make it to Madrid. Later, after its team finds out that their corkscrew coaster (ordered with 2-day shipping) would be arriving too late, it proclaims them "doomed". It manages to run at 670,616,629 mph (possibly breaking the speed limit) and gets the coaster; however, not only is it a traditional corkscrew, but Bottle Cap blows it up, and the Supreme Team is UFE.

In Wor(l)dle, it is safe with no votes, and throws a Wii remote at TV, exploding him. Later, it runs at 670,616,629 mph again; however, the friction of the air turns its teammates to dust, and when it tries again (kicking The Leftovers into Halifax in the process), the same thing happens. After buying friction-resistant blankets, ??? attacks the Recovery Center Dwellers and the Supreme Team. TenGolf takes the other team to Halifax with its own team; however, the Recovery Center Dwellers are missing a member, and the Supreme Team is safe.
Takes Off!

Takes Off! is the second episode of Out-of-Control objects being aired on May 27th 2023. The contestants must build planes and fly to Madrid or face elimination.

## Trivia

* The name is inspired by the album Jefferson Airplane: Takes Off!
* This is the first episode to feature a recommended character. That being Pizza Box by J-Alphabet-Lore-Alt
* The script was originally planned to have countries instead of objects.
	+ Because of that, the episode released faster than other episodes because the script was recycled.
* This episode is the first to not take place in New Douglas.
Short Bob Gold’s

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## Short Bob Gold’s

### Inhabitants

Pizza, Cherry Poptart

Short Bob Gold’s is a name parody of the Long John Silver’s chain of restaurants. It is a running gag for people to get tuberculosis from dumpster-diving behind Short Bob Gold’s.
Aizendore's As-It-Wills Cudgel

#### *Weapon (Greatclub) Legendary (Requires Attunement)*

There have been a few weapons across the ages with the ability to shrink or grow at their owner’s command. However, when Aizendore attempted to make his own such enchanted staff, he got the perspective a little wrong. Those who activate it might well believe that the staff has grown or shrunk as demanded. However, a quick look at their surroundings will reveal that it is they who have changed, while Aizendore’s as-it-wills cudgel remains stubbornly the same.

You have a +1 bonus to attack and damage rolls made with this magic weapon.

The greatclub has 2 charges. While holding the greatclub, you can use an action to expend 1 charge and speak one of the greatclub’s command phrases to enlarge (command phrase: “Big Big”) or reduce (command phrase: “Small Small”) your size for 1 hour. Although everything else you are wearing or carrying changes size with you, Aizendore’s as-it-wills cudgel does not. You can end this effect by expending 1 charge. Otherwise, it lasts for the duration.

***Big Big.*** Your size is quadrupled in all dimensions, and your weight is multiplied by 16. This growth increases your size two categories—from Medium to Huge, for example. If there isn’t enough room to quadruple your size, you attain the maximum possible size in the space available. Until this effect ends, you gain the following benefits and detriments: you have advantage on Strength checks and Strength saving throws, and disadvantage on Dexterity checks and Dexterity saving throws. Your weapons, with the exception of Aizendore’s as-it-wills cudgel, also grow to match your new size. While these weapons are enlarged, your attacks with them deal 2d4 additional damage. Your speed increases by 10 feet, and your Constitution score becomes 19, unless your Constitution score is already higher. You have a −2 penalty to AC.

***Small Small.*** Your size is quartered in all dimensions, and your weight is reduced to one 16th of normal. This growth decreases your size by two categories—from Medium to Tiny, for example. Until this effect ends, you gain the following benefits and detriments. You have advantage on Dexterity checks and Dexterity saving throws, and disadvantage on Strength checks and Strength saving throws. Your weapons, with the exception of Aizendore’s as-it-wills cudgel, also grow to match your new size. While these weapons are enlarged, your attacks with them deal 2d4 additional damage Your speed decreases by 10 feet, and your Constitution becomes 12, unless your Constitution score is already lower. You have a +3 bonus to AC. You gain proficiency with Stealth checks if you did not already have it.

Each day at dawn, roll 1d20 to determine whether or not Aizendore’s as-it-wills cudgel regains any charges.

Part of: Aizendore's Vault of Tragic Treasure
Harstland

> "Ah, never a more heart-rending tale than that of tragic love, doomed from the outset by fate and circumstance. Cassian Harst, the last Prince of Harstland, is a figure worthy of both pity and scorn, for he followed his heart to the detriment of his people." -- *Aizendore's Vault of Tragic Treasure*
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A land once found within the borders of the old Shanri Empire, before Mawlek’s rampage across the continent.

In those days, relations between elf and human were not so strained. This was particularly true in Harstland, where the thick woods surrounding the kingdom offered a vast resource that its people – in conjunction with the elves – carefully managed.

After the last king of Harstland waged a furious battle with the elven mage Illyria – who was protecting her lover, Prince Cassian, the Last Prince of Harstland – she disappeared along with Cassian, the king and his warriors, and the green orb that encouraged the forest's growth. The wood is now a dark and wild place without a shepherd to guide and encourage its growth using the magic of the orb.
Macau SAR

The flag of Macau SAR

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Macau SAR is a region in southern China near Hong Kong. It will be the prize.
Markovad's Writing Desk

When you take an action to speak its command word, the tiny desk rapidly expands into a full-size desk, filling an unoccupied space of your choice within 5 feet of you. A satin-cushioned stool also appears in that space, for those who like a little more comfort on the road.

If you sit at this desk while transcribing a spell into your spellbook, the time and cost of transcription is reduced to 1 hour and 25 gp per spell level. Additionally, using this desk to transcribe a spell scroll into your spellbook, the required Intelligence (Arcana) check is made with advantage.

The desk also has a mechanical hand in the compartment underneath the desktop that automatically transcribes and copies whatever you write, making a backup of your spellbook, which is stored safely within the desk when not being used.

In addition, when opening the magical drawers at the top, any component without a cost in gp can be summoned inside at will.

Part of: Aizendore's Vault of Tragic Treasure
Out-of-Control objects Wiki

**Welcome to the Out-of-Control objects Wiki!**
Out-of-Control objects is a Object Camp by DontAskMeWhy19 with 12 contestants

We're a collaborative community website about Out-of-Control objects that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

A page about your topicA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

## Related wikis

* Object Shows Community
* Inanimate Insanity Wiki
* Zack Bone Productions Wikia
* Battle For Dream Island Wiki
* Scroll to the bottom for more object show wikis!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Minecraftia Mine

**Minecraftia Mine** or **Mine** is a Thread and Content Mod on OOC wiki and submitted Paint Brush in OOC.

## Trivia

* They are of Filipino descent.
* Their profile picture is Megumin from KonoSuba
* This is their wikia account, Minecraftia Mine 12312.
* The art app they used was formerly Paint 3D. They now use Krita.
* They created the poses and assets for Paint Brush, Petroleum Jelly, Bottle Cap, and BAR.
* They are a content moderator on Wikitubia
Hardpoint

Hardpoint was predominantly a Skovan settlement on the coast of the Land of Malnevones, which is isolated by sea and maelstrom from the rest of Andovan. Located on the edge of the ancient forest which is wild and utterly untamed.

Hardpoint figures into the lore related to the Key of Enchantment and after a brutal slaughter between the villagers--Skovan fought Skovan--which is said to have been induced by The Puppeteer, is rarely spoken of in Malnevones.
Chroniclers

> "One of the most tragic aspects of history is its tendency for repetition. Some scholars attempt to separate themselves from this pain, but I believe empathy is the path to understanding, and therefore the truth. And what is a Chronicler if they cannot find the truth?" -- Gimel, *Aizendore's Vault of Tragic Treasure*
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> "Chroniclers can be a melodramatic lot. When asked to expand on the history of the keys, Lasla Winn opted to drink several jars of her own ink and feign illness for months on end rather than track the whereabouts of the keys." -- *Aizendore's Vault of Tragic Treasure*
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The position of Chronicler is highly sought after and their textual analysis of documents are of great significance, however, they are merely human (or elf, or dwarf, or tabaxi, or…some other race of the multiverse) and their analyses are but their own opinions. Even amongst themselves, there is impassioned disagreement. Thus, as well-informed as their opinions may be, it remains the reader's responsibility to discern for themself the truth, or the seeds of truth, within their writings.

Three of the Chroniclers visitors to Andovan are familiar with are Chroniclers Alef, Bet, and Gimel who brought to adventurers and readers a collection of journals, texts, legends, and lore regarding Aizek Aizendore and his mentor, Markovad the Maker.

Beneath the umbrella of chronicler there are many schools. And beneath the schools, there are titles granted to chroniclers who have attained expertise in a specific realm, such as religion, lore, or relics.

Chronicling Experts of Lore

Alef

Order of the Chroniclers of Antiquity.
Enchantment

> "Of the seals that test your heart, we have first abjuration,
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Enchantment is a school of magic that involves charms and influence in order to impact the mind of the target through spells. The spellcaster who utilizes spells in this school is intentionally altering the way they are seen in the mind of the target so that the spellcaster is instantly perceived in a different way. Once the spell has worn off, however, the person charmed knows that they were enchanted.

Enchanters can utilize spells from this school in a way that may be considered noble and good--such as to calm allies, bless them or influence them positively. Or it may be used in the opposite manner, commanding others to feel pain and do violent acts all the way to causing death.

This type of magic an be imbued into objects, sigils, potions, and relics such as staffs that are attuned to the magic. See the Staff of the Inept Enchanter.

A mastery of this school of magic is required to access Aizendore's vault using the Key of Enchantment.
The Summoner

> "Though bound in the Material Plane, in every other plane, the Summoner’s magic was yet unfettered. At once, he set to gathering the most powerful arcane materials from across the planes. From the Celestial Plane he gathered the distant light of a thousand stars. From the Ethereal Plane he summoned the darkness of the depths of ten oceans. From the Dream Plane he captured the terror of a haunted sleep.
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> "And on he went gathering and summoning and capturing. He bound together ice and fire, light and darkness, the power of creation and the destruction of the damned, the gentle weave of destiny and the thirst of revolt, and when he had gathered every imaginable source of power from across the planes the sun began to dawn on the day of his execution. As the first golden rays stretched over the peaks of Baiselmore, he muttered eight words in a tongue unknown to mortal man." *The First Flash*, recited by Bard Dennon
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The identity of the Summoner has long been a mystery and to this day remains in question. Male or female, wizard or god, all have been ascribed to this powerful legend. Additionally, various wonders have been attributed to this figure of lore, such as that of creating the Stardawn Forge. This being is said to have first appeared in King Baiseldon's kingdom during the time when the king had set out to eradicate magic. There are many accounts of the Summoner and his interactions with the king, which led to unleashing a massive amount of power that tore the Baiseldon's kingdom from earth and created the floating island of Baiselmore.
Marlow the Magnificent

Marlow the Magnificent (neutral evil half-elf ) is a charlatan through and through, one who has long relied upon his natural charisma to get him through life (with a little magical assistance, perhaps). Marlow excels at putting forward a charming presentation and comes across as suave and friendly to all who meet him for the first time. It is only when things start to spin out of his control that this mask slips.

Marlow is one of the characters in a primary adventure in *Aizendore's Vault of Tragic Treasure*.
Staff of the Inept Necromancer

#### *Staff, Uncommon (Requires Attunement by a Spellcaster)*

Adorning this gnarled wooden staff is a the upper half of a tiny human head, shrouded in a swirling green mist that pulses with a necromantic glow. The green mist flickers and sparks at random, as though malfunctioning.

While holding the staff, you can cast the chill touch cantrip as an action. In addition, you can cast the false life and inflict wounds spells from the staff using your spellcasting ability and spell save DC. Once a spell has been cast from the staff, it can’t be cast from the staff again until the next dawn.

When you cast one of the above spells, roll a d20. On a 6 or above, the spell functions normally. On a 5 or lower, the spell is cast at 3rd level and you take 3 force damage.

Magic School: Necromancy.
Anvil of Songs

One of the four tools gifted to the dwarves by the god of crafts himself. Fashioned from a unique alloy believed to contain every metal in existence, even some unknown to mortals. It is a seemingly inert tool used to shape metal into a desired form. In its stored state the item is a plain, 5-inch cube of solid metal that weighs 20 lbs.

As an action, a creature can place the cube on the ground and speak its command word, causing the cube to rapidly grow into an anvil. You can return the anvil to its cube form as an action by speaking the command word again.

The singing of hammer, metal, and anvil fills the heart of every dwarf and every smith with joy. While this item is in anvil form, any dwarf or creature proficient with smith’s tools within 30 feet of it gains a d8 inspiration die. This die functions according to the bard’s Bardic Inspiration feature but the die lasts until the creature finishes a long rest. Once a creature has gained this inspiration die from the anvil, it can’t do so again for 24 hours.

While a creature is using the anvil as a part of a set of smith’s tools, any checks made with smith’s tools gain a +10 bonus and the crafting time of items is halved.

Part of: Aizendore's Vault of Tragic Treasure
Shyventures: Young Heroes of Dignity

## CREATION

Shyventures: Young Heroes of Dignity (SVYHOD) is one of the many early predecessors to Shyventures. Shy uploaded what would have been the intro onto YouTube on September 4th, 2019 where it is still watchable today.

### MEDIA

Unfortunately, most of the content released alongside the SVYHOD intro is lost (save from a few screenshots). However, we are aware of the existence of:

* A possible discord server created by shy dedicated to the series that has since been deleted
* A small animation featuring Gavin showing off his superpowers
* A "Wake Up" animation meme
* Either an "Emotions" or "Cradles" animation meme
* A trailer released that used only "Shyventures" in it's name for the first time
Dalriada

> "In a single visit to a local inn I sipped on a whiskey of liquid courage, a silver-leaf ale (that gives you a tongue as silver as the leaves it is brewed from), and, most amazing of all, a gin steeped in good fortune." -- Aizek Aizendore's Journals
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A location on Andovan where the land is said to be wild with arcane energy, such that it sprouts up through the trees and the meadows, coloring bleak cliff faces with vibrant yellow and calming lilac.

Forest floors sprout with shamrocks and are shrouded overhead with great silver-leaved trees. The indigenous people know how to harness every ounce of the arcane into a good brew and the plants and objects gathered and curated here are used to brew gins and ales that are said to be heavy with magic.
The Key of Illusion

> "Rather more disturbing, it changed its appearance at the slightest provocation, now a serrated dagger, now a bowl of noodle soup. This might have dissuaded most people from wearing it, but Jariek is not most people." *Aizendore's Vault of Tragic Treasure*
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The Key of Illusion is a pendant discovered by Jariek the Entertainer when he was mysteriously pulled to a strange island in the Midrian Sea after attempting to get out of a deal in Coldstall Harbor. His skills were said to be mediocre at best, but while in possession of this key, his talents become undeniably magnificent. The story of how it came into his possession is, of course, one that he fashioned himself (being the Entertainer). While the details of the origins are somewhat suspect, the Chroniclers see some truth in it. Which parts? That is *the* question and is left up to each individual to determine.

This key factors into any adventurers quest to open Aizendore's vault and is considered one of The Eight Keys.
Alchemist's Flask

Any liquid or oil transferred to this flask becomes twice as potent after 24 hours, doubling any duration, bonuses, or number of dice associated with it. Any fixed scores provided by a potion remains the same.

The flask can only hold the contents of a single potion or liquid at a time.

If poured out of the flask and not used, the contents turn to water.
Gimel

> "We, The Order of the Chroniclers of Antiquity, invite you to explore the lives and worlds of the great wizards, Aizek Aizendore and Markovad the Maker, as set out in the texts herein. As you will have discovered throughout our previous tomes contained within The Tales of Erstwhile, we Chroniclers make ourselves experts in any matter we commit to parchment." -- from the Chroniclers of Antiquity preface to *Aizendore's Vault of Tragic Treasure*
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Gimel, along with her two counterparts, Alef and Bet, provide the majority of the text, lore, and documentation regarding the particulars of the mighty wizards Aizek Aizendore and Markovad the Maker. Together the chroniclers applied their meticulous approach to history in order to sift through the vagaries of myth, legend, and pure fancy to bring the insights that illuminate the treasures and artifacts supplied to adventurers within *Aizendore's Vault of Tragic Treasure*.

The position of Chronicler is highly sought after and their textual analysis of the documents herein are of great significance, however, they are merely human (or elf, or dwarf, or tabaxi, or…some other race of the multiverse) and their analyses are but their own opinions. Even amongst themselves, you will notice impassioned disagreement.

Gimel is an Expert of Religion. Her notations bring a touch of personal flavor to the commentary provided by the three chroniclers throughout the text, his close approach lending an frisson of drama to any topic. His method is a careful dagger rather than a thunderous mace [sample below].

> "I must say I am rather partial to this particular text! Embellished though the language may be, it only adds to the impact of the narrative, and as the Chronicling Expert of Religion and a keen studier of holy texts (much to the derision of Bet), I find the narrative has it all – devotion, conflict, tragedy, and, of course, enlightenment.
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> "Though dragons existed in myth for as long as man could paint or talk, they were believed to be beasts of legend, or at best, long made extinct by early man’s quest to dominate and subdue. Yet, somehow the ancient pearl and sable dragons (for that is surely what the beasts were), reemerged from extinction at this particular time in religious history, only to fade once again into the realms of folklore." -- Gimel
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Shamrock

A plant native to Dalriada that has been used to create the tastiest of gins, a brew whose magical properties are based largely on the arcane magic held within the plant. Aizendore himself discovered the shamrock-based brew during his travels in Dalriada. When he first experienced the magical beverage, he was gifted with the secret recipe and eventually began to cultivate the shamrock in vast meadows within his vault.
Arcane Range

The Arcane Range is found in the remote eastern edge of the Northern Reaches and is host to Arcmount monastery.

#### People of the Arcane Range

Though the region maintains a certain desolation, many still cling to life upon the mountains. The people who call the range home possess a taciturn air. Nevertheless they're welcoming enough to those who respect their ways. These people survive through community and togetherness as they weather the range’s many storms.

While directing a great respect toward the monks of Arcmount--both a form of religious awe for the knowledge they protect--there is also a general appreciation for the monks’ frugal lifestyle.

Indeed, many of Arcmount’s novices are local children, sent for training in both the martial and intellectual arts.

#### History of the Arcane Range

Where the coruscating waves of blackfire and whitefire met, some form of melding took place, and a burning meteor of roiling gray fell to the earth, burying itself in the depths of the Arcane Range. What became of the dragons is not recorded, but occasional sightings of a dark-winged serpent in the skies above Andovan have been attributed to the sable dragon.

Over time, the battle and subsequent flooding was relegated to myth and local legend. Eventually Arcmount Monastery was built upon the supposed location of the meteor’s fall, though no expeditions through its caves have yielded any evidence of the holy relic.

Recently however, mages have noted vast spikes of power in the region of the Arcane Range. Indeed, some of the school’s most senior wizards have suggested an expedition to the range in order to investigate this but, as yet, their missives have received no response from Arcmount’s abbot.
Strawberry Poptart

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> Oh yeah that, I saw the bright colors and I’m sick of eating my own frosting so I took it. It actually tastes pretty good! -Strawberry Poptart, A Taste of Paint
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## Strawberry Poptart

* Current
* Previous
* Early

### Aliases

Poptart by EveryoneSP by Blueberry Poptart

## Appearances

### Debut

A Taste of Paint

**Strawberry Poptart** (Nicknamed Poptart) is a contestant in Out-of-Control Objects and is on the Recovery Center Dwellers. He debuted in A Taste of Paint

## Appearance

Poptart is a cartoony version of a Strawberry Poptart with tan crust, with white frosting, And red, green, yellow, blue, and pink sprinkles. He has a tan outline. He also has gray shading. He also also has two arms and legs (if you don’t see his arms and legs your blind lol)

## Personality

Strawberry Poptart is a nice but dim-witted person but if something needs to be done he will look inside for the brain he usually had turned off.

Even though he’s kind he doesn’t have many friends due to his willingness to eat anything which intimidates most. Due to that his only and best friend is Paint Brush

## Coverage

In A Taste of Paint Poptart eats Paint Brush’s Acrylic Cobalt Blue Paint and dies of lead poisoning. Later on he joins the Recovery Center Dwellers due to Paint Brush and Bottle Cap making a deal. When the teams are being named Bottle Cap asks Poptart if the name Recovery Center Dwellers is a good name, in which Poptart says it is a good name because of what happened earlier that day.

In Takes Off! his team wins the favorite team vote and wins Pizza Box. he eats the moldy pizza inside and says ”Hey all pizza is good pizza” before dying, and getting recovered. During the challenge he explains why they need windows as the entire team could die. At the end of the episode Poptart tells Paint brush to listen to music he heard before they land in Madrid.

In A Magic Adventure his teams plane crashes due to a no electronic rule. When they reach Magic Adventure Theme Park he says “My Brother Works here” for the challenge his team then builds the Atmos-Coaster! the tallest roller coaster in the world at 503 feet. His team gets 28 points placing them second place in the challenge. At the end of the episode he eats to many burgers before realizing he has Meningococcal Meningitis and dies.

In Wor(l)dIe he agrees with Bottle Cap to take a plane instead of walking to Halifax. After talking about flights he boards the plane with the rest of his team. He then has a stroke due to the terrible airline food and dies without anyone but Bottle Cap noticing which indirectly causes his teams first loss.

## Running Gag

In all episodes (so far) Poptart has died due to eating things he shouldn’t. In Episode 1 he ate paint, In Episode 2 he died by eating old and moldy pizza and In Episode 3 he ate two many burgers, In Episode 4 the awfulness of Swoop Airlines food caused him to have a stroke and die before landing indirectly causing his team’s loss
Lady Silvar

An heiress of a large estate in the north of the kingdom of Harstland. She was once betrothed to Prince Cassian of Harstland, but the marriage never occurred due to the prince running away one night after too much drink. The entire event was the precursor to the development and evolution of the Key of Conjuration, which plays a hefty role in accessing Aizendore's vault. Though Silvar never solidified her connection with Cassian, one may say that it was her very existence that led to the destruction of Harstland forest where the prince stumbled into Illyria and a battle ensued between the king's men and Cassian and Illyria.
Grand Méchant Loup

Extension 3: Personnages

*TBA*

Tant que tous les membres du Camp des Loups-Garous soient vivants, le Grand Méchant Loup se réveille une seconde fois après les autres Loups-Garous peut choisir une 2e personne qu'il va dévorer à lui seul.

Aussitôt qu'un Loup-Garou meurt, il ne sera plus appellé une 2e fois.