recursal/Fanatic-Fandom huggingface dataset:
Statistics Reduction

## What is Statistics Reduction?

The functional inverse of Statistics Amplification, **Statistics Reduction** reduces the overall parameters of one's opponent, such as physical or magical strength, defense, or speed, to hamper their fighting capabilities.

The effects of these abilities are usually temporary and may be reapplied or even stacked in rapid succession to prolong and increase the ability's effectiveness. Statistics Reduction is most frequently in video game series.

The effects of Statistics Reduction are entirely restricted to reducing the raw stats of one's opponent. The ability to eliminate the special powers of one's opponent should be listed under Power Nullification. Adding additional inhibiting effects, such as poison or paralysis, should be listed under Status Effect Inducement.
Acausality

## What is Acausality?

Acausality refers to the power or property of existing or operating outside the constraints of cause and effect relationships. It is the ability to transcend or bypass the usual flow of cause and effect, allowing characters to act or exist independently of chronological sequence or logical causation.

Characters with acausality abilities are often depicted as unaffected by the normal rules of cause and effect. They can perform actions or possess traits that seemingly defy the expected consequences or linear progression of events. This ability allows them to operate outside the constraints of time, causality, or the usual chains of cause and effect.

Acausality abilities can manifest in various ways. Some characters may have the power to retroactively alter events in the past, causing changes in the present or future. Others may possess the ability to perceive or move freely through different points in time without being subject to the usual chronological order. Some may even exist in multiple places or states simultaneously, defying the constraints of causality and linear progression.

## Type

**Type 1: Time Paradox Immunity:** Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.

**Type 2: Temporal Singularity:** Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.

**Type 3: Temporal Permanence:** Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.

**Type 4: Irregular Causality:** Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.

**Type 5: Causality Transcendence:** Characters with this type of Acausality are completely independent of cause and effect, existing outside causality. Characters of this nature require evidence of being unable to be changed by any effect that relies on a system of causality, meaning that interacting with them normally is impossible.
Though the character is completely Independent of causality to the point of being unaffected by any outside change, this only extends to as far as evidence shows and not to things beyond it's feats.
Construction

## What is Construction?

**Construction** is the ability to build large structures or objects. Characters with this ability may be capable of building entire fortresses in brief amounts of time, or building walls or turrets to help defend themselves. This ability is most common in sandbox games such as Minecraft.

It is also worth noting that characters with this ability are also very likely to have some form of preparation, as, given sufficient time, they would be capable of building larger and stronger structures than they would otherwise.

It is also common for characters with high intelligence and speed to be capable of building constructs of varying degrees in brief amounts of time. Due to this it must be ensured that construction is truly an individual ability and not simply a result of a combination of speed and intelligence.

This power should only be listed when it is clear that the character can do it in a brief amount of time or in the middle of a battle. If the character needs considerable time to build their structures, Preparation should be listed. Construction should under no circumstances be given to a character who does not show the supernatural ability to build structures in a very brief timespan.

Construction is generally reserved for characters who are capable of building objects quicker than their overall speed would suggest. Characters who can apply this ability quickly (relative to their own reactions), would qualify for this ability. Simply having high speed alone is not enough to qualify for Construction.

This ability should not be given in the place of other powers. Characters who use Earth Manipulation to create a pillar of rock would not qualify for Construction, and characters who use Ice Manipulation to create a wall of ice also would not qualify, etcetera. Only characters with an separate ability to Construct objects without the use of another power should be given this ability.

## Possible Uses

Construction can be used in a variety of different ways, with the most common usage being to build large bases or buildings for protection purposes.

Another possible use of construction is to build various technological contraptions that could range from vehicles to turrets or towers. This can be used to set traps or build defenses around the user.

## Types

* **Basic Construction:** This form of construction allows characters to build basic structures such as walls, buildings, and more.
* **Technological Construction:** This form of construction is used to build more technologically advanced structures, such as turrets, weapon towers, vehicles, and potentially robots.

## Limitations

Characters with this ability almost always need sufficient materials to build these structures, and these structures can be destroyed quickly depending on what materials are used. Characters who are not limited by this factor typically have some form of Creation or Matter Manipulation.
Unholy Manipulation

## What is Unholy Manipulation?

**Unholy Manipulation** is the power to control and generate energies, elements, objects and entities that have been deemed hellish, demonic or unholy, forces that are connected with demons, evil spirits and anti-gods. The opposed power to Holy Manipulation.

## Possible Uses

* **Empowerment:** Users obtain inhuman levels of strength, speed, stamina, and even increase one's mental and spiritual capabilities by being empowered by evil entities. Few users can even become a vessel for a greater evil.
	+ **Thaumaturgy:** Call upon the power of demons and devils through prayer and rituals, and perform "miracles".
* **Summoning:** Synchronize the power with lesser unholy entities, either for combat purposes, induce curses or possessing others.
* **Corruption:** Turns the purest soul and twist the clearest mind by inducing sin and vice into the heart. Some times, converting beings into demons, devil or other types of evil spirit its possible.
	+ **Sin Manipulation:** Amplify the inner evil of other beings.
* **Energy/Elemental Manipulation:** Generate, shape and control the innate energies, elements, and matter innate from the depts of hell, such hellfire, faust water, cursed earth, and corrupted light, as there's no element that can't be considered unholy. Due to their esoteric nature, these forces may be capable to directly affect the soul of the target, ignoring conventional durability and protections.

## Limitations

* Countered by Holy Manipulation.
* The power may corrupt the user if used too often.
Automatic Translation

## What is Automatic Translation?

**Automatic Translation** is the ability to understand and utilize verbal or non-verbal communication without any prior knowledge of the language.

Some characters with this ability are limited in some way, such as only translating verbal communication or text. While others can translate virtually any form of communication automatically.

The ability to listen to and talk with animals may also fall under automatic translation. Unlike Animal Manipulation, this would only extend so far as being able to communicate with animals or other typically nonverbal beings as though they could talk, rather than controlling them outright. However, it should not be assumed that those who showcase this ability have the capacity to speak any language, or vice versa.
Bone Manipulation

## What is Bone Manipulation?

**Bone Manipulation** is the ability to manipulate one's own bones or that of others. Users have complete control over the bones of oneself and others, including growing, shaping, manipulating density/weight, using as projectiles/weapons, etc. They can also manipulate bare skeletons or separate bones.

## Types

* Bone Control
* Controlled Bone Growth
* Dead Bone Pulse/Shikotsumyaku
* Osteokinesis

## Limitations

* May be limited to manipulating the bones of others or only themselves.
* Skin may be torn open in order for bones to emerge, and user may be against over-usage.
* Causing bones to exude from the body or break can be still painful.
Statistics Amplification

## What is Statistics Amplification?

**Statistics Amplification** is when a character raises their parameters in the middle of a fight, and this is not related to their base form or some sort of "hidden power" that has been hidden or held back.

These boosts are usually temporary and are specific to one or a number of statistics.

This is also not to be confused with a change in form or state, and is thus not typically associated with any new abilities in particular. Instead, this ability serves as a means of overcoming the opponent through a sudden increase in combat effectiveness.

This ability is very common in video games, but is still prevalent within other works.
Elasticity

## What is Elasticity?

**Elasticity** is the ability to stretch, elongate, flex, and twist, and otherwise manipulate one's body into impossible shapes for various purposes. The limits and applications of this ability vary from user to user, and it may sometimes grant them additional properties akin to other elastic substances. Particularly skilled users can emulate Shapeshifting by molding their bodies into the forms of others.
Invulnerability

## What is Invulnerability?

Invulnerability refers to the state or condition of being immune to harm or damage, especially from external forces or attacks. A character or being that is invulnerable is essentially impervious to physical harm, making them resistant or immune to injury, pain, or other forms of damage that would typically affect ordinary individuals.
Animal Manipulation

## What is Animal Manipulation?

**Manipulation of animals** - the ability to allow to summon, manage, and if necessary, to withdraw back different animals. Control can be carried out at the expense of empathy, or effects on the mind, and with a special magic.

In some cases, it allows manipulation of animals to adopt their individual traits. For example, you can take a sharp sense of smell in dogs and night vision - the owl. In the most advanced cases, can completely transform into a selected living being (or turn other people into animals).

## Types

* **Manipulation of conventional animals** - management of various kinds of living beings, which can be found in the real world. Usually it carried out at the expense of empathy or impact on the consciousness of the animal. Also here can be included all sorts of manipulation primitive living organisms.
* **Manipulation of mythical creatures** - summoning, control and, if necessary, neutralize animals that are either extremely rare or only exist in the tales, legends and myths. The most commonly used dragons, griffins and unicorns, but the list of such legendary creatures is far from exhausted. Usually the call and control is carried out at the expense of a special magic, but there are other options (for example, the creation of a mythical creature by manipulating matter, soul and / or information).
* **Manipulation of insect** - allows its user to control insects, with many showing the ability to gather swarms of them for use in combat. Advanced users may share their senses with these insects, and, due to their small size, they are useful for espionage purposes. A variation is the more general Bug Manipulation, which allows a user to control "bugs" in general, a term which may include many animals besides just insects, such as arachnids and crustaceans.
Vehicular Mastery

## What is Vehicular Mastery?

**Vehicular Mastery** pertains to characters that have extreme skill Piloting/Driving various types of transport. This includes, not only civilian vehicles, but customised vehicles too.

## Types

* **Land Vehicles:** The ability to have mastered transport whilst driving on roads, rough terrain, and in vehicles such as: Cars, bikes, trucks and tanks
* **Air Vehicles:** The ability to pilot aircraft and are able to push it to its limits. This includes aircraft such as planes and helicopters
* **Seaborne Vehicles:** The ability to be able to drive: Boats, submarines, and even ships with little difficulty.
* **Space Vehicles:** The ability to fly and manoeuvre ships/shuttles through dangerous hazards and be able to handle difficult situations.
Explosion Manipulation

## What is Explosion Manipulation?

**Explosion Manipulation** is the ability to generate spontaneous explosions at will. This can be achieved through a variety of means, such as weaponry, specialized technology, or through supernatural powers. Some users are even able to direct them and control their path, allowing them to demolish specific structures and foes and making it harder for one to escape the explosion
Subjective Reality

## What is Subjective Reality?

**Subjective Reality** is the power that allows the user to manipulate the boundary between reality and unreality. It allows the user to induce reality to what is fiction, fantasy or imaginary, bringing them into existence, as well as turning facts, entities and events into unreality, vanishing them as if they were a mere dream or illusion.

## Possible Uses

* **Immersion:** The user's control over the boundary between reality and fantasy allows it to travel across it, capable to enter in any fantasy or imaginary setting such books, comics, movies, etc.

* **Existence Erasure/Nonexistent Physiology:** By turning entities into dreams or illusions, the user is capable of granting Nonexistent Physiology or even completely erase them from reality. In that fashion, is capable to turn fantasy, imaginary and nonexistent beings real.

* **Negation:** By making a recent event unreal, the user is capable to undo and erase any consequence produced by it. The user could be capable to negate attacks, injuries and even death.

* **Creation/Summoning:** The user is capable of creating and manifesting objects and entities that aren't real at all, and only "exist" in the imagination and dreams of the user and/or other beings.

## Limitations

* Could be limited to what one can change, as well as the period from what can change.
* Characters of Transduality (Reality/Unreality) are immune.
Plasma Manipulation

## What is Plasma Manipulation?

**Plasma Manipulation** is the ability to manipulate plasma, a state of matter in which an ionized gas becomes highly conductive. Plasma makes up such things like lightning and stars and is widespread in space. It can be created by heating gases or subjecting them to powerful electromagnetic fields. In combat, it can be projected as blasts and beams of plasma, similarly to traditional uses of energy, and it can also be used to make forcefields and other objects. Due to its associations with electricity and heat, it is often used by those who can manipulate such things, and can be used to easily melt objects.
Platform Creation

## What is Platform Creation?

**Platform Creation**, as the name suggests, is the ability to create a platform in the middle of the air to step on. It functions similar to Forcefield Creation, only for agility rather than defense (Though some can be defensive). They are often visually composed of several symbols, ranging from ancient texts for magical verses to more modern symbols, but can also just be anything you can stand on.

## Possible Uses

* As a pedestal, or an extra step.
* Keeping an enemy below oneself.
* Keeping up with Flight users or significantly Large Sized enemies.

## Limitations

* Generally cannot be used for defensive purposes.
Superhuman Physical Characteristics

## What is Superhuman Physical Characteristics?

"Superhuman Physical Characteristics" is a term commonly used in fiction, particularly in superhero stories, anime, manga, and other speculative genres. It refers to the extraordinary or supernatural physical abilities possessed by certain characters or beings, which far surpass the limits of what is possible for ordinary humans. Such abilities are: Super Strength, Super Speed, Invulnerability/Durability, Enhanced Agility and Reflexes, Regeneration and ect.

## Requirements

* **Speed:** Faster than **12.42 m/s** (Faster than Olympic 100 m sprinters)
* **Lifting Strength:** Over **501 kg** (More than Olympic weightlifters, world-class professional powerlifters and strongmen)
* **Striking Strength:** At least **Street level** (Attacks carry the force of over thousands of joules)
* **Durability:** At least **Street level** (Able to survive large amounts of blunt force trauma, but can still be killed by things such as knives, bullets, etc.)
Nanotechnology

## What is Nanotechnology?

**Nanotechnology** is a branch of technology that focuses on the manipulation of individual atoms and molecules, and is often used to refer to nanorobotics, the theoretical use of extremely small machines that operate on a microscopic level and operate within the bodies of living organisms to perform a wide variety of functions, such as medical treatments and the extermination of pathogens. In fiction, nanomachines often have a variety of other functions as well, and may allow the user to hack into or interface with technological systems, alter their own biology, regenerate from injury, and live much longer than usual or even become immortal, among a number of other applications. Some beings may even be composed out of nanomachines.
Age Manipulation

## What is Age Manipulation?

**Age Manipulation** is the ability to control the age of one's self, other organisms, and/or objects. This can be used in a variety of ways, such as returning a target to a much younger state, rendering them a helpless child, or to rapidly age others, to old age and potentially even their death. In some cases, this effect is so powerful that it can reduce a user's surroundings to dust.
Chi Manipulation

## What is Chi Manipulation?

Chi manipulation, also known as Qi manipulation, refers to the ability to control and manipulate the flow of chi or life energy. Chi is an important concept in traditional Chinese medicine, martial arts, and Eastern philosophy, representing the vital energy that is believed to flow through all living beings. Characters with chi manipulation abilities can harness and manipulate this energy for various purposes. They can enhance their physical and mental capabilities, heal themselves or others, project energy blasts, or perform extraordinary feats through the focused control of chi.
Air Manipulation

## What is Air Manipulation?

The power to manipulate air. The user can create, shape and manipulate air, a common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, the movement of air being relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Since air cannot be seen by conventional methods, the attacks and derivatives formed by/from it cannot be seen either, making it an invisible and versatile weapon that is very difficult to block and dodge.

## Possible Uses

* Air Mimicry
* Air shield by manipulating the density of the air
* Flight: Self-propulsion with wind
* Levitation: Levitate off the ground using air currents
* Gliding: Glide through the wind using air currents
* Enhanced Speed: Run as fast as the wind itself
* Enhanced Agility: Extremely flexible with the wind
* Can create tornadoes, or devastating wind storms
* Minor electric manipulation as users can manipulate atoms in the air to make necessary ions in order to produce electricity
* Minor illusion creation as users can manipulate air molecules through exnomophis in order to produce any kind of image of their choice
* Density and pressure control of the air
* Some can change oxygen levels in the air
* Draw power from natural disasters such as whirlwinds, tornadoes, or typhoons
* Some users can control smoke
* Deprive opponents of air to suffocate them

## Limitations

* May be unable to create air/wind, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Ineffective in a vacuum: atmosphere must be present. Variations in air-pressure may complicate things for beginners.
* May be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
* Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user.
Bindi-the-jungle-girl-x-james-zoos Wiki

**Welcome to the Bindi-the-jungle-girl-x-james-zoos Wiki!**
[ https://bindi-the-jungle-girl-toy-range.fandom.com/wiki/BINDI\_THE\_JUNGLE\_GIRL\_TOY\_RANGE\_Wiki https://toonboyfans2022.fandom.com/wiki/Toonboyfans2022\_Wiki BINDI THE JUNGLE GIRL X JAMES Wiki | Fandom Bindi-the-jungle-girl-x-james-rangers-toy-line Wiki | Fandom ]

HAVE I TOLD YOU WE GOT ZOOS IN UK SCOTTLAND INDONASIA AUSTARILA NEW GUINEA BY JAMES N BINDI MEET OUR ZOO FRIENDS =

ASIAN ELEPHANTS

AFRICAN JUNGLE ELEPHANTS

KANGAROOS

SNAKES

BENGAL TIGERS

CHINA TIGERS

KOALAS

ORANGUTANS

LOWLAND ORANGUTANS

HUMANS N BOYS

[ JUNGLE = INDONASIA N AUSTAILA ]

DOLPHINS

SEALS

SEA HORSES

SHARKS

MER HUMANS N MER BOYS

[ OCEAN = INDIAN PACFIC N ARCTIC OCEANS ]

[ MAIN ]

ASIAN ELEPHANTS

AFRICAN JUNGLE ELEPHANTS

KANGAROOS

SNAKES

BENGAL TIGERS

CHINA TIGERS

KOALAS

ORANGUTANS

LOWLAND ORANGUTANS

HUMANS N BOYS

[ JUNGLE = INDONASIA N AUSTAILA ]

DOLPHINS

SEALS

SEA HORSES

SHARKS

MER HUMA NS N MER BOYS

[ OCEAN = INDIAN PACFIC N ARCTIC OCEANS ]

N HAVE FUN YOU BOYS GIRLS DOGS CATS MONKEYS PARROTS OF AUSTARILA UK INDONASIA N NEW GUIENA MAKE OCS N FILMS

## Important articles

INDONASIA N AUSTAILA WITH ASIAN ELEPHANTS AFRICAN JUNGLE ELEPHANTS KANGAROOS SNAKES BENGAL TIGERS CHINA TIGERS KOALAS ORANGUTANS LOWLAND ORANGUTANS HUMANS N BOYS [ JUNGLE ]INDIAN PACFIC N ARCTIC OCEANS WITH DOLPHINS SEALS SEA HORSES SHARKS MER HUMANS N MER BOYS [ OCEAN ]INDONASIA FROM WILD PUFFALUMPS WITH ASIAN ELEPHANTS AFRICAN JUNGLE ELEPHANTS BLACK RHINOS INDIAN RHINOS BENGAL TIGERS CHINA TIGERS GIANT PANDAS MONKEYS TOUCANS WALRUS WILD BOYS VILLAGE GIRLS [ FOUND IN JUNGLES MOUNTAINS N RIVERS ]AFRICA FROM WILD PUFFALUMPS WITH GIRAFFES PARROTS HIPPOS [ RIVER ELEPHANTS ] KOALAS [ FOUND IN SAVANNAH N DESERT N JUNGLE ]AUSTATILA FROM WILD PUFFALUMPS WITH PARROTS KANGAROOS VELOCIRAPTORS T-REXES BRONTOSAURUS TRICERATOPS STEGOSAURUS IGUANODONS ALLOSAURUS BRACHIOSAURUS PARASAUROLOPHUS ANKYLOSAURUS PTEROSAURS SPINOSAURUS SPINOSAURUS [ FOUND IN OUTBACK RAINFOREST N MOSOZIC ]AMERICA FROM WILD PUFFALUMPS WITH WILD HORSES MOOSES CAVE BOYS [ FOUND IN IDAHO FOREST ]ARCTIC FROM WILD PUFFALUMPS WITH PENGUINS [ FOUND IN TUNDER ]

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Ectoplasm Manipulation

## What is Ectoplasm Manipulation?

The power to manipulate Ectoplasm/Ghostly Energy. Variation of Energy Manipulation.

The user can create, shape, and manipulate an energy unique to spirits/ghosts. Typically this comes in the form of beams or balls of energy that the user can charge and fire at enemies, and ignores the intangibility that is normally associated with ghosts or spirits. Usually, however, these attacks cannot harm living beings. It can also sometimes be used to create constructs and weapons, as well as forcefields, depending on the user. At higher levels, this can be used to ignore the conventional durability of ghosts, or even act as a form of Soul Manipulation.

## Possible Uses

* Charging balls or beams of energy that can harm intangible spirits.
* Construct Creation, making weapons or shields for the user to utilize.
* Absorbing and releasing the energy of ghosts.

## Limitations

* Ectoplasmic attacks don't likely harm regular living beings.
* Some users have a very limited supply.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* In the case of a ghost using this ability, it may cause them to eat away at their own body.
Large Size

## What is Large size?

Some characters have considerably higher measurements than ordinary ones, which causes some of their combat capabilities, especially strength, speed (although agility and maneuverability might be limited), and durability to increase. We call this having a **Large Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with large size cannot, by default, actually control their size.

## Types

**Type 0 (Supersize):** Characters far larger than an ordinary human. These are "giants", if you will. The size for this level begins at 2.72 meters tall, based on the tallest known human in history.

**Type 1 (Building-sized):** Characters at least 13-14 meters tall, or the size of building.

**Type 2 (Skyscraper-sized):** Characters whose size is comparable to that of high-rise buildings, starting from 100 meters. Starting from this level, the characters are usually able to generate shock waves.

**Type 3 (Mountain-sized):** Characters no less than a kilometer (1000 meters) in size. Starting from this level, characters are usually able to generate earthquakes.

**Type 4 (Global):** Characters so huge that it would be easily viewable from the surface of the planet when viewed from space. These characters are usually able to generate global catastrophes and high-end natural disasters. Characters here have a size that is millions of km².

**Type 5 (Planetary):** Characters comparable in size to planets. At this level, characters usually have a gravitational pull at the planetary level.

**Type 6 (Stellar):** Characters comparable in size to stars.

**Type 7 (Galactic):** Characters comparable in size to galaxies.

**Type 8 (Universal):** Characters the size of or larger than a universe or even a significant part of it (such as the observable universe). Characters that fully correspond to this level are not very common, but also include those who are one with the universe/universal space-time continuum.

**Type 9 (Multiversal):** Characters as large as, or larger than, a collection of several universal space-time continuums. Note that as with all of these types, this is only referring to size. Having 4-dimensional power or above does not qualify as having multiversal size, but such characters can contend with them.

**Type 10 (Higher-Order):** Characters larger than a conventional multiverse, having size equivalent to higher infinities.

**Type 11 (Inaccessible):** Characters whose size cannot be reached by progressively "stacking" infinities on top of each other.
Beyond-Dimensional Existence

## What is Beyond-Dimensional Existence?

Beyond-dimensional existence is a concept that refers to a state or mode of existence that transcends the traditional understanding of dimensions. It suggests the existence of entities, beings, or phenomena that operate or exist in realms or realities beyond the scope of conventional spatial or temporal dimensions.

In traditional physics and mathematics, dimensions typically refer to spatial or temporal measurements that define the extent or arrangement of objects and events. For example, three dimensions (length, width, and height) describe the spatial extent of an object, while time is often considered the fourth dimension. However, the notion of beyond-dimensional existence suggests the possibility of realities or entities that exist or operate outside of these traditional dimensions. It implies the existence of states of being or realms that surpass our current understanding of space and time.

## Types

**Type 1:** Characters whose nature is defined by lacking spatiotemporal features without necessarily being superior to any of them. As a result they aren't limited to existing within spatiotemporal realms and are often unaffected by Spatial Manipulation and Time Manipulation or can at least defend against it by leaving spacetime at will. They are usually Acausal (Type 1) as a result of being outside of regular time.

**Type 2:** Characters whose nature is defined by lacking spatiotemporal features and being superior to them in nature. These characters aren't necessarily superior to spacetime on every level, but just within the scope which they are shown. Due to transcending this spacetime they are immune to Spatial Manipulation and Time Manipulation of it. They furthermore inherit any benefits of Type 1.
Fusionism

## What is fusionism?

A character's ability to **fuse** **anything together to create a new form**. The user can fuse together objects, powers, emotions, concepts, living beings, etc., turning them into single unit.

## Possible Uses

* Fusing together Magic and Chemistry Manipulation, two distinct powers, to form Alchemy.
* Fusing a television and a cellphone to create a holocron.
* Fusing animals, people, creatures, etc. to create Chimerism, Hybrids, etc.
* Fusing Category:Powers and Enhanced Combat to create Combat Merging.
* Fusing various matter to create Matter Melding
* Fusing powers to create Power Mixture.

## Types

* DNA Fusion (Biological)
* Fusion Forms
* Fusion Inducement
* Omnifusion
* Polymerization
* Power Fusion (Powers)
* Spiritual Merging (Spiritual)
* Superior Splicing
* Conjoined Physiology
* Digital Fusion
* Soul Merging
* Weapon Combination
* Amalgamation
* Fission Entity Physiology
* Fission Inducement
	+ Fused Existence
* Hybrid Physiology
* Union Attack

## Limitations

* Not all fusions will lead to good results.
* Fusing emotions might prove unstable or temporary.
* Users of Immutability cannot be affected.
* May cause Divided Mind if the separate minds don't merge.
Powerscaling

## What is Powerscaling?

Powerscaling involves determining the relative strength, speed, durability, and other attributes of characters by comparing their feats, performances, or statements in the story.

## Examples of Viable Powerscaling

Character A performed a feat of destroying a Universe and has Universe level durability. Character B has overpowered, critically injured and is portrayed as physically superior to Character A. In this case, it is safe to assess that Character B has Universal level Attack Potency, despite not having feat of City destroying themselves.

## Examples of Nonviable Powerscaling

Using selective feats to prove a character's abilities while disregarding or downplaying other feats that show their limitations. For instance, claiming a character is planetary-level based on one instance of destroying a small celestial body but ignoring other instances where they struggled against much weaker opponents. This is known as cherry Picking.

Inconsistencies in a character's performance or feats can occur in fictional works. Nonviable powerscaling might involve using instances where a character displays exceptional feats but ignoring other times when they fail to perform at the same level.

Treating outlier feats as representative of a character's standard capabilities. Outliers are feats that significantly deviate from a character's usual performance and are often considered as abnormal or inconsistent displays of power.

## Powerscaling via in-verse ratings

Powerscaling via in-verse ratings is a method used to gauge the relative strength and abilities of fictional characters within their own fictional universe or setting. In-verse ratings are often established by the creators of the story, either through direct statements, power level charts, or other means of ranking characters based on their abilities.
Blood Manipulation

## What is Blood Manipulation?

**The manipulation of the blood** - the ability to allow one way or another affect the blood, modifying it, transforming, using an attack, protect or enhance the body and affect the body as a whole, rewriting the genetic code of blood cells.

## Types

* **Manipulation of blood as the liquid** - a kind of manipulation of the water / liquid, allowing the blood to control as any other liquid material, changing its shape, partly even changing the structure (for example, increasing density), or even giving some unusual for normal blood properties (eg, creating Blood from the sharp blades). Also, due to the manipulation of someone else's blood, this ability allows you to kill the enemy at a distance, just tearing it their blood vessels.
* **The manipulation of the blood as a source of energy** - can transform the blood into energy, replenishing their strength at the expense of other living beings. Usual vampire's ability.
* **The manipulation of the blood as an information object** - allow both read information from the blood (learning everything about the victim), and change it by acting directly on the genetic code. Due to this, you can turn a person into something fundamentally different.
* **Blood Magic** - due to increased energy and information capacity of the blood, it can also be effectively used for the creation of certain spells. In particular, even a drop of blood summon creatures enough to carry out the summoning. Also, if you have some enemy's blood, you can be remotely to impose a curse on him, or even to kill.
Sleep Manipulation

## What is Sleep Manipulation?

**Sleep Manipulation** is the ability to manipulate and control aspects of sleep. Users are typically able to put others or themselves to sleep. Along with manipulating sleep patterns, sleeping abilities or one's subconscious state while they're asleep. Under certain applications, Sleep Manipulation can easily be an incapacitating technique and in some cases negate conventional durability.

## Possible Uses:

* **Sleep Inducement:** Making an opponent fall asleep against their will. Some users do this through spells, poisons or other methods. Through doing this, one is able to prevent an opponent from taking action. Along with making them vastly more vulnerable towards attacks, since they have no guard or ability to react.
* **Insomnia Inducement:** The exact opposite of above, Insomnia Inducement takes away one's ability to go to sleep. This can greatly weaken and eventually kill life forms that require sleep.
* **Self Sleep Inducement:** Causes the person to put themselves to sleep. Many users will do this in order to immediately fall asleep, or take advantage of sleeping in order to replenish their health and energy.
* **Prolonged Sleep:** Increases the duration of one's sleeping period, often times incapacitating the person for extended periods of time.
* **Subconscious Effect:** Many forms of Sleep Manipulation also coincide with Dream Manipulation, where users are able to control what goes on within an opponents mind as they're sleeping.
* **Complete Dormancy:** The ultimate form of Sleep Inducement. This ability can put any life form to sleep, regardless if they need to or are capable of sleeping. Along with putting non-organic machines or even inanimate objects in a state of inactivity that can vaguely be referred to as "sleep."

## Limitations

* Susceptible to not work on those with a resistance towards sleep based attacks.
* Some users may have a limitation on how long they can put someone asleep for.
* If a user puts themselves to sleep, they may not be able to wake themselves back up at will.
* Lesser users may not be able to make an opponent sleep if they don't need to or are incapable of sleeping.
* Certain forms can be limited on how often they can put someone to sleep at a time.
Fire Manipulation

## What is Fire Manipulation?

**Fire manipulation** is, simply put, the ability to manipulate fire. While the intensity of the ability varies, this tends to be a highly destructive and powerful ability when in the right hands, though it can be hard to control. Naturally, fire can be put out by water easily, and often times, fire manipulators don't come with an immunity to their abilities.
Conceptual Manipulation

## What is Conceptual Manipulation?

Conceptual Manipulation involves the control and manipulation of abstract concepts, ideas, and mental constructs. It allows characters to directly influence and alter the fundamental concepts and principles that govern their fictional world or the minds of others.

Characters with conceptual manipulation powers can manipulate ideas, thoughts, and beliefs at a fundamental level. They have the ability to shape, create, or erase concepts, altering the way reality is perceived or understood. This can include manipulating concepts like time, space, life, death, love, fear, and many others.
Game Mechanics

## What are Game Mechanics?

**Game Mechanics** refers to the abilities shown in games (usually video games) that are determined by the rules of the game (examples include hit points, levels, statistics, world map crossing in seconds outside of cinematics, etcetera) and are not necessarily indicative of a character's or entity's actual abilities.

## Examples

* In many Star Wars games, a capital ship can be destroyed by repeated laser attacks from a single fighter (specifically, a fighter can reduce a capital ship's health points to zero over a number of laser attacks that do a certain amount of damage based on coding in the game's programming). However, in an actual in-universe battle, this would be impossible as the force shields would recharge faster than the fighter could damage them (Health points do not exist, as that is obviously not how durability functions outside of games. You cannot chip away at something, and eventually break through, if your firepower is not sufficiently strong).
* In StarCraft, battle cruisers do not automatically one-shot fodder infantry soldiers with their Yamato cannons. However, in the cutscenes, Yamato cannons nuke the entire battlefield, cause mass genocide, and obliterate entire populations. The game's programming tries to avoid making large ships too overpowered during gameplay for competitive purposes.
* In-game, Mario can get knocked out by a Goomba in a few hits and cannot even dent Thwomps without the use of invincibility stars. But in canon, Mario has the strength to effortlessly lift an entire fortress containing entire armies of Goombas, Koopa Troopas, Thwomps, etcetera, and he can toss them all off the screen. And he can also crush the same castles thus one-shotting all of them just by jumping on it.
Absorption

## What is Absorption?

**Absorption** is the ability to absorb something - whether it is energy or other living beings - and use it for one's self. This ability has many potential applications and forms;

* **Biological Absorption:** The user can absorb other living beings into their own body, often breaking them down into energy or gaining their abilities, power, or memories. Sometimes, people that are absorbed in this manner aren't killed, but merely stored inside the body of the being that has absorbed them.

* **Energy Absorption:** The user can absorb energy from their surroundings and/or from others, draining them of their power and becoming stronger in the process. High-level applications of this ability can completely nullify energy attacks by absorbing them, drain opponents of all of their strength in moments, and drain energy from their surroundings on a massive scale. The specifics of what energy the user can absorb vary from individual to individual.

* **Power Absorption:** The user can absorb and steal the powers of others, stripping the original user of their abilities. While some may only have access to these drained abilities temporarily, others can accumulate many abilities over time in this way, permanently taking them for themselves.

* **Soul Absorption:** The user can absorb the souls of other beings, typically killing them, drawing power from them and growing more powerful the more souls they've absorbed. They may even gain the abilities and memories of the souls they've absorbed.
Abstract Existence

## What is Abstract Existence?

Abstract existence, in the context of philosophy and metaphysics, refers to the idea that something can exist in a non-physical or conceptual form, independent of its manifestation in the physical world. It suggests that certain entities or concepts can have existence or reality outside the realm of material objects or concrete manifestations.

Abstract existence often relates to abstract concepts, ideas, or properties that are not tied to specific physical objects but have a universal or conceptual nature. Examples of abstract entities include mathematical concepts like numbers or geometric shapes, logical principles, moral values, or philosophical ideals.

## Types

**Type 1:** Exists purely as an abstraction. These characters lack a true physical form, and affecting them requires the ability to affect directly the abstraction itself, because eventual physical manifestations are merely avatars.

**Type 2:** Embodies an abstraction, and can be resurrected or regenerate indefinitely thanks to it. Destroying the abstraction is required to permanently kill those characters, but they can still be affected without directly altering it.
Perception Manipulation

## What is Perception Manipulation?

**Perception Manipulation** is the ability to manipulate one's very perception, allowing them to see, hear or even feel objects that aren't present or may not even exist. Likewise, the ability can be used to amplify one's own perception to greater levels. In many ways, the ability is analogous to Mind Manipulation and both powers can overlap.

## Possible Uses

* **Vision Manipulation.** The ability to manipulate the vision of your target, allowing them to see things that aren't going on. This is the most obvious and arguably powerful application of the power, as well as the most common. An example of this power would be to make the target believe they are doing something they're not. For example, making a character perceive that they were in a battle or even making them believe they saw a loved one die before their eyes.
* **Hearing Manipulation.** The ability to manipulate what your target hears, whether it be music or voices. The difference between this and Sound Manipulation is that Sound Manipulation would allow multiple entities to hear the sound, while Hearing Manipulation is simply for a single entity.
* **Sensation Manipulation.** The ability to manipulate what one feels and touches.
* **Perception Amplification.** The ability to amplify ones perception, allowing them to see or hear much greater than average humans.

## Limitations

The most obvious limitation of the power is the fact that whatever they see isn't usually real and can't usually effect them (though some uses of this ability can in fact to do so). For example, manipulating the perception of an enemy to believe they were in the losing battle will not actually result in that.
Holy Manipulation

## What is Holy Manipulation?

**Holy Manipulation** is, in short, the ability to manipulate divine or sacred energy and/or objects pertaining to such forces. It is a very broad term that has a variety of applications and frequently intersects with Light Manipulation, Healing, Magic, and other abilities generally considered to fall under the "good" or "lawful". Due to its nature, it is often extremely effective against those deemed "evil" or "monstrous", serving as a weakness to many characters under those categories. Due its connotations, it can most frequently be found on characters based on the Christian faith or some other application, such as Angels, Monotheistic Gods, Saints, Crusaders, Priests. Some other fantastical portrayals include the "White Mage" archetype and Divine Beasts or Holy Spirits.

## Possible Uses

* **Empowerment:** Users are often empowered by holy entities, granting Superhuman Physical Characteristics. Extreme cases of this ability include the inability to die due to divine intervention and being possessed as an avatar of a deity one is channeling.
* **Exorcism:** Priests and similar characters are often able to exorcise beings that are weak to their sacraments, allowing them to destroy demons, spiritual beings, and even the very souls of their targets.
* **Healing:** Holy power is often associated with healing abilities, allowing users to heal themselves or others to varying degrees.
* **Holy Artifacts or Weaponry:** Artifacts or weapons charged with holy energy are often far more powerful than their mundane counterparts and frequently have special abilities.
* **Light Manipulation:** Users of holy power are often depicted as holding dominion over light, using it to attack foes in the form of weapons or as powerful beams.
* **Miracles:** The ability to produce miracles or generate exceedingly unlikely or otherwise impossible events by using holy power. Can be considered a form of Probability Manipulation, Fate Manipulation, or Reality Warping.
Disease Manipulation

## What is Disease Manipulation?

**Disease Manipulation** is the ability to manipulate pathogens, illnesses, and viral infections of any kind. Disease users often able to infect their foes with any sort of illness imaginable, attacking their foes' bodily functions with diseases of all kinds. Particularly powerful disease users can create their own infectious pathogens to make their abilities hard to resist and expand their abilities further.
Telekinesis

## What is Telekinesis?

**The ability to affect physical objects via thoughts only.**

## Possible Uses

* Attack the enemy with from multiple directions, which makes it very hard to counter.
* Deny the target mobility, and fling the target way at high speeds (which will lead to a crash in the absence of flight).
* Affect the internal organs of the target (disrupt the target's biological functionality, or completely destroy the internal organ systems)
* Levitate (or even fly).
* Create telekinetic barriers.
* Strengthen the user's body, simulating superhuman physical characteristics.
* Manipulate particles at an atomic level (rare)