recursal/Fanatic-Fandom huggingface dataset:
Close combat skill

**Close combat skill** is how well the player uses melee weapons and increases Aim and damage. At the highest rank, 3% is added to Aim and 15 is added to damage. You can view your close combat skill by opening the stat screen.

## Rank progression

There are 4 ranks of close combat skill. These are Novice, Amateur, Adept, and Master.

 Amateur
 Adept
 Master

Using a melee weapon in combat will award 2 points, and the points are cumulative. This means to become a Master at close combat skill you need to use a melee weapon 500 times. The attack doesn't need to hit, only that it is used to gain points.

## Effects

Starting with Amateur, close combat skill increases Aim when used in hit calculation by 1% per level, and 5 damage when used in damage calculation by 5 per level. This means being a Master at close combat skill increases Aim by 3% and damage by 15.

 Amateur
 Adept
 Master

## Notes

* When training with the warriors in Ruin for a third time, if you have 0 lewd fame for Ruin and you're not submissive (or 0 dominance points), you'll gain 25 points for close combat. This is the best source of close combat as this scene is repeatable although it's not required, or even encouraged, to change how you play for this source.
* When meeting Rhot at the end of *"Bonding"*, this skill, as well as Stength or Agility stat check (whichever is higher), is a used to calculate the outcome of the play-fight when choosing "Put up a fight" and adds major dialogue variations.
* When using close combat skill in calculations, the return values are Novice: 0, Amateur: 1, Adept: 2, Master: 3
Big Fish

Bug!Affects up to public version 0.62.
*This item is not properly categorized by the game. This means it will only show up in the player's inventory under the "All" tab.*

## Ingredient in

### Ingredient in

- Grilled Fish
- Northcrest's Special
- Sushi Set

A **big fish** that's ideal for use in cooking.

## Acquisition

* Fishing on this tile in Murcad's Cave with 15% chance to gather 1.
* Fishing on this tile in Murcad's Cave with 30% chance to gather 1.
* Fishing on this tile at Plains of Death with 20% chance to gather 1.
Characters

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Might need to explain like/love system, or some general information about characters of the game.
The player can meet many **characters** that inhabit the world. They can be loving, friendly, or hostile to the player.

## Relationships

Whenever the player does something favorable to a character the player can earn likes or hearts for that character. Having higher likes or hearts will unlock additional scenes, dialogue variations, and progresses their character arcs.

### Likes

Increasing likes with a character represents a growing relationship between the character and the player.

Likes are typically increased by completing quests, choosing favorable options that relate to them, or speaking to them.

Likes are lost when choosing callous options that relate to them, or doing something that goes against the character's values.

### Hearts

Increasing hearts means starting a romantic relationship with the character.

Hearts are gained by completing favors after having enough likes for them or choosing options that lead to romance.

Hearts are lost when taking advantage of a character or doing something that strongly goes against the character's values.
Alden

This article is about Alden, Northcrest's quartermaster. For Arden, the traveling performance artist and dancer, see Arden.

## Game Mechanics

### Triggers bad end

No

**Alden** is Northcrest's quartermaster. He is responsible for organizing supplies and equipment, keeping the storage checked and arranging accommodations for soldiers. He is under Commander Everett's subordinate.

## Interactions

In order to meet the quartermaster, you need permission to enter the training grounds in Northcrest. After meeting Everett, you will be able to.

### Talk

 History lesson
 Bentley Family
 Chain of command
 Delivery

### Quests

 Potion Supply
 Unique demand
125
Focus Incense

### Description

*The smell of this incense may not be the most pleasant one, but it definitely helps with clearing one's mind and keeping focus. Often used during meditation sessions.*

## Recipe

### Ingredient 5

 Anoley

**Focus incense** may not have the most pleasant smell, but it definitely helps with clearing one's mind and keeping focus. It is often used in meditation sessions. It can be gifted to Grushk or Othra. It can be bought from Mei in Lakeshard of crafted at home after learning the recipe by studying. The study session will be available after buying an incense burner.
Craft

To **craft** is to create an item using the Workshop. Not to be confused with brewing which is to brew items using the Cauldron.

## Arrows

In order to craft special arrows, you first need to learn to craft diabosite arrows from Blake and glafire and emerine arrows from Dulrig. When you learned the recipes, go back home. There should be a new button available called ''Crafting more arrows''. This will unlock poisoned and sparking arrows.
Fruit Tea

Bug!Affects up to public version 0.62.
*This item is not properly categorized by the game. This means it will only show up in the player's inventory under the "All" tab.*

## Crafting

### Materials

2  Berry (red)
2  Berry (blue)
2  Berry (yellow)
5  Tea Leaves
2  Berry (green)
2  Berry (white)

**Fruit tea** is an item for use in gifting. It can be brewed or bought in Entice.

## Learning the design

* Choose *"Look for resources"* in Forest Path to have 15% chance to find Tea Leaves and also learn the design as well.

## Acquisition

* Bought from Goods and Giggles in Entice.
* Crafted at home

## Uses

* Gifted to Rose for +3Rose likes to a maximum of 50.
* Gifted to Feliar for +1Feliar like to a maximum of 50.
Endurance

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**Endurance** is a main stat that determines the player's toughness and vitality.

## Effects

1 point of Endurance gives:

* 3 Max HP
* +0.5% Protection starting from 5 Endurance
* +1% to wake from Asleep on turn start

## References

1. ↑ `temp_end = self.getEnd() - 5 + (character.getExpDefensive() * 3) | chance = int(round(temp_end/2))`
Dire Wolf

* Gray
* Red

**Dire wolves** are one of the enemies of the game.

## Location

They can be found while looking around in the Forest or around The Cottage. They can also be encountered at the Wolf Den during the day.

During the day, wolves can be avoided if looking around in the forest. But encountering them around the cottage or at the wolf den always triggers a fight.

Encountering a wolf at night, at either place, always triggers a fight.

## Combat behavior

1. 15% to do a stab attack with 2 bonus damage.
2. 40% if the player has 20 points in Reputation with Beasts, do a libido attack with 0 bonus damage. Otherwise do an attack with 0 bonus damage.
3. 45% to do an attack with 0 bonus damage.

## Reputation

When wolves' attitude is high enough, the player gets confronted to the choice of letting the wolves have fun with them or defending themselves. Submitting to them increases the wolves' attitude.

When you reach a very high Reputation with Beasts, their sprite will be different. The new sprite is mostly the same except it adds balls and a sheath, and will now change at high libido.

## Player outcomes

### Dominate

* Beast Cum if player jerks him off
* +1 Beast Lover Reputation if player jerks him off

### Submit

* Dire Wolf Arousal High:
	+ Sex scene
	+ +4 Wolf Reputation/+6 Wolf Reputation when Beast Lover Reputation is at least -30
	+ +1 Beast Lover Reputation

* Dire Wolf Arousal Low:
	+ Watersport scene
	+ +2 Wolf Reputation
	+ +1 Beast Lover Reputation

## Pack Leader

Described as a massive black wolf. He is the leader of the pack. He can be encountered during the day at the Wolf Den. He also appears when the player submits to the wolves when their attitude is high enough (see Pack Leader page).

## Taming

Wolves cannot be tamed when encountered in battle. A single wounded wolf can be encountered in the Wolves' Den. When healed and then given 2 meat, he can be brought home.
Bentley's Medallion

**Bentley's Medallion** is a unique item that bears the Bentley's family sigil on it.

## Acquisition

* Bring The Bentley Lineage to Scar, who will discover the medallion hidden inside the book, if the player doesn't have the item already
* Finding the thief's treasure in Munbury Southern Complex

## Uses

Other than preventing Scar from giving you another one in his *"Medallion"* topic, as of public version 0.62 there are no other uses for this item.
Diabosite Weights

**Diabosite weights** are training weights made from diabosite. It is not an item, but rather a transaction between Logan and Blake for use in *"Diabosite weights"* as the weights are too heavy to be carried in the player's inventory.

## Acquisition

They can be purchased from Blake by talking with him. He will ask for 5 Diabosites and 50. It will take one day to craft.

## Uses

They can be gifted to Logan for +2-5Logan likes with no limits depending on the amount of hearts with him. Since they are very heavy, you cannot carry them in your inventory. Blake will deliver them to Logan himself.
Forgotten Temple

**Forgotten Temple** is the home for the corrupted lizards. The exiled Lizardfolk created a new society in which their only priority is to satisfy their bodily needs.

## Exploring the surroundings

* 20% chance to enter combat with a Lizardman Rider
* 25% chance to enter combat with a Raptor
* 20% chance to gather Marsh Breath
* 10% chance to gather Diabolic Herb
* 20% chance to progress quests or events related to this location
Emerine Arrows

An **arrow** that's head is made from **emerine**. It can be bought from Dulrig after bringing him 5 Emerine (Green).

## Learning the recipe

1. Get 1 Emerine (green).
2. peak to Dulrig about *"Emerine Crystal"*. He'll direct you to see Ruben, so go do that.
3. Ask Ruben about *"Emerine Crystal"*.
4. Head back to Dulrig and speak to him about *"Emerine Crystal"* again. You can *"Give"* him 5, or *"Don't give"* the emerine. Once the scene ends, a new topic will appear for Dulrig.
5. Speak to Dulrig about *"Crafting more arrows"*. Once the scene ends the player will learn Recipe: Emerine Arrows, and Recipe: Glafire Arrows.

## Acquisition

* Bought from Dulrig, who will add it to the shop's stock once the player has learned how to craft Emerine Arrows
* Craft it.

## Uses

* Used in combat.
* Although they have the Light property, equipping them will only satisfy the light condition for exploring the Underground if you also have a Ranged Weapon equipped.
Fishing Village

The **fishing village** is an abandoned little village. Although the word *village* might be generous: there are a few houses still standing, sure, but the place is really more the *ruins* of a fishing village.

## Foraging

When choosing *"Explore the area"*:

* Day
* Night

* 24% to enter combat with a Murcad Scout
* 9% to see a minor scene about hearing suspicious, gurgling noises coming from behind a ruin. Other than that, nothing happens.
* 14% to see a major scene involving murcad scouts if the player has entered combat with at least 6 Murcad Scout:
	+ If the player has at least 14 Intellect, they can *"Try to take advantage of the situation"* and lose -1 Reputation with Murcads:
	*A random number between 1-100 is rolled.*
		- If the random number + Intellect is 70 or more: get 1 Shocking Bomb.
		- If the random number + Intellect is 30 or more: nothing happens.
		- If both checks are failed, the player takes 15 non-lethal Damage
	+ *"Observe"* and nothing happens.
	+ If the player is submissive then they can choose *"Show yourself"*. A sex scene happens and the player gains +3 Reputation with Murcads.
	+ *"Leave"* skips the scene.
	+ If the player hasn't seen at least 6 Murcad Scouts, then the above options don't appear and nothing happens.
* 14% to have a sex scene with a murcad if the player is at least favorable to Murcads, and is submissive. Gain +2 Reputation with Murcads. Otherwise, nothing happens.
* 14% to gather 2-3 Seaweed. Get 1 more for every 5 Perception.
* 10% to gather 2 Seashell, and 2 Glossy Algae. Get 1 more Glossy Algae for every 4 Perception.
* 15% nothing happens

* 49% to enter combat with a Murcad Scout
* 9% to see a minor scene about hearing suspicious, gurgling noises coming from behind a ruin. Other than that, nothing happens.
* 14% to see a major scene involving murcad scouts if the player has entered combat with at least 6 Murcad Scout:
	+ If the player has at least 14 Intellect, they can *"Try to take advantage of the situation"* and lose -1 Reputation with Murcads:
	*A random number between 1-100 is rolled.*
		- If the random number + Intellect is 70 or more: get 1 Shocking Bomb.
		- If the random number + Intellect is 30 or more: nothing happens.
		- If both checks are failed, the player takes 15 non-lethal Damage
	+ *"Observe"* and nothing happens.
	+ If the player is submissive then they can choose *"Show yourself"*. A sex scene happens and the player gains +3 Reputation with Murcads.
	+ *"Leave"* skips the scene.
	+ If the player hasn't seen at least 6 Murcad Scouts, then the above options don't appear and nothing happens.
* 14% to have a sex scene with a murcad if the player is at least favorable to Murcads, and is submissive. Gain +2 Reputation with Murcads. Otherwise, nothing happens.
* 1% to gather 2-3 Seaweed. Get 1 more for every 5 Perception.
* 13% nothing happens

## Scar's hideout

After fleeing the bandit's camp, Scar goes in hiding in the fishing village. He takes Tank along with him.
Enemy

The player can meet many **enemies** when traveling the world and exploring. An enemy is considered a hostile entity that forces the player into combat.

## Monster Level

Main article: Monster Level

The game uses Monster Levels to to make enemies stronger than the default types based on the Monster Level. The tiers are:

* Level 1 -- The baseline stats if no tiers are specified when referring to an enemy.
* Level 2 -- Increased stats of that type, and may have modified combat behavior.
* Level 3 -- Highest stats of that type, and may have modified combat behavior.

There's a special tier that is used that prevents the player from escaping in combat but the wiki will not refer to it on a page, and instead simply say the player cannot escape:

* Level 4 -- Baseline stats, but the player cannot escape from combat.

Monster levels are modified to fit the situation. For example, if the player is ambushed then the enemy will have higher stats, or if the player fails an Agility stat check they will fight an enemy with higher stats.

Unless specifically stated on a page, assume that the Monster Level is 1 by default. For example, if a page says to enter combat with a Murcad Scout with no Monster Level specified, assume it also means that the Monster Level is 1.

### Examples

* Lizardman Warrior behaves similar to Monster Levels but uses color in-game instead.
* Ragroach

## See also

* List of enemies
* Combat
Bleeding

**Bleeding** is a common debuff. There are no sources for the player to inflict it upon their enemies.

## Used by

* Alpha Werewolf
* Barrel
* Big Rat
* Corrupted Lizard
* Dire Wolf
* Groth
* Gunnar (enemy)
* Khalgor
* Killer Crab
* Lizardman Rider
* Male Bandit
* Mimic (Chest and Crate)
* Murcad Predator
* Northcrest Guard
* Ragroach
* Raptor
* Sabal
* Scar
* Skeleton
* Swamp Creature
* Tar Being
* Vicoria (enemy)
* Victor
* Vulture
* Werewolf Bernard
* Werewolf Logan
* Werewolf
Finesse in combat skill

**Finesse in combat skill**, or Finesse, is how well the player moves in combat and increases Aim and Dodge. At the highest rank, 6% is added to Aim and Dodge. You can view your Finesse by opening the stat screen.

## Mechanics

### Rank

There are 4 ranks of Finesse. These are Novice, Amateur, Adept, and Master.

Here are the Finesse points needed for each rank and it is cumulative.
Novice: 0
Amateur: 200
Adept: 500
Master: 1000
Getting hit in combat will award 2 points. This means to become a master at Finesse you need to be hit 200 times.

### Effects

Starting with Amateur, Finesse increases Aim and Dodge when used in hit calculation by 2% per level. This means being a master at Finesse increases Dodge and Aim by 6%

Here are the values for each level of Finesse

Novice: 0
Amateur: 2
Adept: 4
Master: 6
Here are the return values for each level of Finesse when used in calculations

Novice: 0
Amateur: 1
Adept: 2
Master: 3
## Note

Finesse is misspelled in the game as of public version 0.62.
Diabosite

**Diabosite** is a rare and valuable mineral used among other things to make weapons. It can also be used in the workshop to craft reinforced prison cells among others.

## Acquisition

* 10% to get 1 from this tile at Junkyard.
* Visit Bar's Basement and choose *"Explore the area close to the entrance""*. There's a 20% chance to get 1 Diabosite. This is a one-time scene.
* Visit Bar's Basement and choose *"Mine"*, then *"Excavate"*. The player mines 2-3 Diabosite. If the player's Strength is at least 14, then the time before becoming Tired is reduced by 25%, and the player gets 2-4 Diabosite instead.

## Uses

* Various numbers to upgrade your home
* 10 given to Blake as part of completing *Bareshade Expansion*.
* Given to Blake to unlock Diabosite Weapons[*verification requested*].
Fishnet Shirt

### Description

*A fishnet shirt mainly used for making yourself more attractive. Makes your teasing more successful against enemies.*

A **fishnet shirt** mainly used for making yourself more attractive. Makes your teasing more successful against enemies. They can be bought from Rose in Bareshade when you ''Ask [her] about provocative clothes''. In order to unlock it, you need at least 2 lewd fame in Bareshade.
Entice Rose

**Entice Roses** are lovely roses preserved with some formula. They are used as currency in Entice, since throwing coins at the dancers may break the mood a bit... Or may hurt a bit... They can be bought in Entice or earned by doing work at the brothel.

## Acquisition

* Working at Entice
* Selling clothes to Lady Cerise (once)
* "Buy house money" at the stage to buy them for 1 per Rose (or 1000 for 100 due to a bug in the code)

## Uses

Toss 200 at any Entice dancer for +1 Entice reputation if you have less than 50.
Chase away the Murcads

Scar wants you to deal with the Murcads surrounding his hideout.

## Guide

1. Talk with Scar in the fishing village until every topic is exhausted to obtain the job: "Chase Away the Murcads".
2. Choose "Explore the area" until you find a Murcad Scout.
3. Go back to Scar after defeating seven murcads to finish the quest.
Beast Bone

**Beast bones** can be found in the Wasteland. It is not known what kind of beast it was before it became a mere skeleton. Sometimes, powdered bones can be used as ingredients to prepare potions.

## Acquisition

* 10% chance to gather 1 when you *"Look around"* in the Wasteland. Get 1 more for every 10 Perception.
* 20% chance to gather 2 when you *"Look inside"* one of the crates in Junkyard found at this tile. Unaffected by Perception.

## Notes

* As of public version 0.62 there are no uses for this item.
Area fame

**Area fame**, sometimes called *fame in the Area*, *lewd fame*, or *brave fame*, is a game mechanic that shows how the characters perceive the player whether brave or lewd, or both. This mechanic is used to determine how characters will interact with the player and vice versa. The area fame system will offer alternative dialogue or unlock additional scenes. As an example, having high lewd fame unlocks more sex scenes. The player can view how much area fame they've accrued by heading towards a location and opening the stat screen.

## Introduction

Whenever the game wishes to change your area fame, Hyao decides which region to change in the code based on what makes sense for the scene. Regardless of where the player is located, the game will look at which region was specified, change the area fame for that region, and send the player a message alerting them which region has been affected. The message will look like this as an example: "Northcrest's lewd fame increased". This means that changes to area fame never take into account where the player is currently located which makes sense, news of the player's actions can travel across regions.

Here is a real example in the game to help you understand how it works:

* The player is currently located at River's Bank which belongs to the Northcrest region. A scene plays where the player sees a familiar group of Gunnar and the merchant traveling to Bareshade. Gunnar offers sex to the player, but the player refused, and Gunnar isn't happy. The game decides the choice offers -1 brave fame for Bareshade. Even though River's Bank is in the Northcrest region, Gunnar and the merchant are traveling to Bareshade which is in a different region, and people talk. Gunnar may say that the player was a coward for refusing sex thus affecting the player's area fame.

## Mechanics

 4 | 20

The game decides which region to affect and provides a value to increase or decrease, and a tier for that value. There are 4 tiers of fame. **The thresholds for each tier starting with the first is 5, 10, 15, and 20.** The player's current fame has to be equal or below the threshold of the tier assigned to the value, to have the player's fame changed. As a result, the player's fame is easier to change when having a low value, but harder to change when having a high value.

Here are some examples:

* The player had sex with a character. The game offers +3 lewd fame and is tier 1, for Lizard Tribe's region. That means the player will only get 3 lewd fame if his current lewd fame for Lizard Tribe region is below 5, otherwise the player's current lewd fame remains the same.

* The player protests after being offered sex. The game offers -1 lewd fame and is tier 2, for Northcrest region. The player has 13 lewd fame for Northcrest region. The player is outside the threshold for the tier, so the player lewd fame does not change.

## Note

* The location of the player has no effect on which region is affected. Only the game decides.
Equipment (Helmet icon)

The **equipment** menu can be accessed by clicking the *Helmet* icon. It is used to equip or unequip clothing, weapons and accessories.

## Equiping items

To equip items, click the "Use" button under the desires item. To unequip it, click on it in the "Equiped" section on the right. You can see what any item grants in the lower left portion of the screen. By equiping and unequiping items, you will see your stats change under the player drawing.

## Setup favorites

You can choose up to three different combinations of armor and weapons to set as favorites. The box circled in red in the image bellow contains one collumn on the left to set the saved outfit and one collumn on the right to save the outfit.

Select the items you want to wear, click "Save", then click "Set" whenever you want to change outfit.

## Unequiping everything

Walking around without clothes on and interacting with NPCs will trigger different dialogue. It can also raise your lewd fame.
Brown Jelly

**Brown jellies** can spit balls of mud, regenerate from damage, and are weak to water. They can be found while looking for resources at the forest path and because they're the only creature inhabiting the area, encountering one is no hard task.

## Status effect usage

On itself
 Permanent Libido
 Regen
On you
None
## Player outcomes

### Defeat

* -10 Sanity
* Sanity ending if Sanity becomes 0.

### Submit

* -10 Sanity
* 20 EXP
* Sanity ending if Sanity becomes 0.
Bandit's Camp

This article is about a location. For the event, see Bandit Camp.

Bandits and thieves have setup camp. The **bandit's camp** is run by Scar. The bandits usually ambush caravans or travelers on the track, though when resources are low, they can attack villages. They once attacked Bareshade and could do it again to meet their needs. The location is north of Bareshade.

## Events

### Inhabitants

Some bandits can be interacted with. Some have important roles in the camp. Here is a list of a few notable bandits:

* Scar
* Tank
* Jester
* Barrel
* Unnamed male bandit
* Unnamed female bandit

## Camp's morale

Camp morale can be viewed on the map screen and hovering the cursor over the camp's location.

Increase camp morale by helping Jester fulfill tasks such as *A bitch for the thugs*. Increasing the morale to 26 unlocks additional content for Logan and Barrel. You can also give money to the bandits by speaking to Jester and asking about: *"Give money to the bandits"*. Giving 50 gold will increase morale by 10.

Camp's morale will also influence the bandits' behavior: if they are satisfied, they will not attack you. If camp's morale gets too low, they will try to ambush you on the track or the crossroad and will also try to get to your house.

### Losing morale

Morale drops at a rate of -3 per day. If the player completes *Supplies for the camp* then it reduces to -1 per day.
Critical Rate

**Critical Rate** is an offensive stat that causes attacks to have a chance of doing double base damage.

## Introduction

Critical Rate can be increased by 2% per point of Perception past 5 and 1% per point of Intellect past 5. For example, if you have 5 Perception and 5 Intellect, you'll have a base of 0% Critical Rate. If you have 6 Perception and 6 Intellect, you'll have a base of 3% Critical Rate.

Critical Rate will double the base damage of an attack before any damage reduction is applied.

It can never go below 0, or above 100.

## Mechanics

Base Critical Rate is calculated as:

```
Base Critical Rate = (Perception - 5) * 2 + (Intellect - 5)
```

Critical Rate changes the damage before Protection and Property calculations.
Mercenary (Hogsvin)

Lakeshard seems to be surrounded by mercenaries. These mercenaries come from two tribes: the Hogsvins and the Ursadins. **Hogsvin mercenaries** are bipedal boar creatures that lurk near the Lake of the Ancients. They ambush passers-by and try to steal them or... ''Satisfy their needs''.

## Behavior

* If under Restrained, do a libido attack with 0 modifiers. If restrained for 3 consecutive turns and the mercenary had been horny the whole time, do a libido attack with +15 increased damage, and will continue to do this libido attack until the player breaks free from restrain.
* 15% to apply Concentrated on self, then does one of these attacks on their next turn:
20% to do an attack that applies Shock and Stunned with +15 increased damage.
20% to do an attack that applies Disease and Toxin with +15 increased damage.
30% to do an attack with +25 increased damage.
30% to do libido attack with +15 increased damage that applies Aroused, and restores 15 HP for the player.
* 15% to do an attack with +15 increased damage, and a -5% penalty to Aim, and applies Ablaze.
* 15% to apply Restrain.
* 10% to apply Rooted.
* 20% to do a libido attack if the mercenary is not horny, and the player is into males. Otherwise this attack is skipped, and to do an attack with 0 modifiers instead.
* 10% to do a libido attack with +10 increased damage if the mercenary is horny. Otherwise this attack is skipped and to do an attack with 0 modifiers instead.
* 25% to do an attack with 0 modifiers. It can become up to 55% instead if attacks are skipped due to not meeting conditions as the mercenary will do this attack instead.

## Status effect usage

On himself
 Concentrated
On you
 Ablaze
 Aroused
 Disease
 Restrained
 Rooted
 Shock
 Stunned
 Toxin
## Player outcomes

### Victory

* -2 Reputation
* 140 EXP

### Dominate

* +2 Reputation regardless of if player engages in sex or not
* 140 EXP

### Submit

* Sex scene
* +3 Reputation
* 70 EXP
Appearance

*Our community needs more information on this page! Can you help out? Click here to add more.*
**Appearance** is a main stat that boosts the strength of the player's teasing.

## Effects

1 point of Appearance gives:

* +3 Max Libido
* +3 Lewdness

## Increased by

* Antique Blade
* Appearance Cookie
* Doggy Ears
* Elegant Hat
* Elegant Shirt
* Elegant Skirt
* Elegant Trousers
* Pearl Necklace
* Soap

## Decreased by

* Arion's Loincloth
* Cookie Burnt (Appearance)
* Bruised
* Exhausted
* Harem Pants (Dirty)
* Nausea
* Tired
* Wraith Fever
Murcad Predator

* Red
* Yellow

**Murcad predators** protect the deeper part of Murcad's Cave.

## Description and lore

Murcads have very organised societies in which every member has a role. This type of Murcad is an ambush predator. Despite being so colorful, it blends perfectly among underwater fauna and flora. It hides until its prey is close enough and strikes when the opportunity perfect. It is a very strong and very muscular Murcad. It can whip you with its tail or stab you with its spike.

## Status effect usage

On himself
 Invisible
On you
 Bleeding
 Restrained
## Player outcomes

### Victory/Fleeing

* -3 Reputation
* Red: 125 EXP/Yellow: 150 EXP

### Submit

* Predator's Arousal Low:
	+ Nothing
* Predator's Arousal High:
	+ Sex scene
	+ +4 Reputation
	+ Red: 62 EXP/Yellow: 75 EXP

## Notes

* There's a chance a Murcard Predator will flee from battle when their health gets low.
Harness

A **harness** is a set of leather straps that can be worn for some especially kinky purposes. It can be obtained from Barrel by having sex with him.

## Acquisition

Dominate Barrel or submit to him. There is a 14% chance for it to drop if the player does not already have one.

## Gifted to

* Caleb: one time only, at the same time as a Simple Leash and a collar (simple or spiky), for +10 Caleb likes.
Lizardman's Head

The **Lizardman's Head** is an essential item to progress *Curse of Lust*. It is a small hand-made stone carving of a head with a long muzzle, sharp teeth and scary looking eyes. It can be found looking around in the swamp. It is one part in a set of three that opens the gate in the Ruins.

## Acquisition

Head to the Swamp and choose *"Look around"*. There's a 40% chance to trigger an exploration scene. This must happen 3 times to get the item. In other words, once the player completed the sculpture puzzle to unlock Ruin, the player will already have it in their inventory.

## See also

* Lizardman's Torso
* Lizardman's Tail
Angel Leaf

"*I still sense some kind of purity from it. I'll try to check if I can extract in some form, or if I can get some kind of beneficial reaction.*"
— Xeroth

**Angel leaves** are used for crafting.

## Acquisition

* Looking around the track.
* Checking the closest area in Redwood Forest.
* Exploring the swamp.
* Bought from the Witch during the day.
* Grown at home in the garden if you have the Big Garden upgrade and 10+ Intellect.

## Required for

* *Perfect material*
* *Angel leaf study*
Diabolic Herb

"*Ugh, this plant's nature is based on being an irritant. It probably has some low, but worthwhile nutritional value where it grows and it developed irritant properties as a natural defense.*"
— Ste

**Diabolic herbs** are a dry grass that has an unpleasant odor and typically grows in desolate areas.

## Acquisition

* 20% chance to gather 2-4 when you *"Explore"* the Plains of Death.
* 7.5% chance to obtain 2 when taking a long walk with Othra during *"Bonding"*.
* 15% chance to obtain 2-3 at the Dark Swamp, gaining 1 more for every 4 Perception.
* 10% chance to obtain 2-3 at the Forgotten Temple, gaining 1 more for every 4 Perception.
* Bought from Witch during the night
Anticanis Class Corvette

The Anticanis class Corvette is an uparmoured variant of the Antipodus Corvette. Designed to traverse the rougher regions of space the Anticanis is a specialist in swift seek and destroy missions especially when operating alongside torpedo boats which the Anticanis is designed to 'tow' when using its jump drive.

Much like is sister ship the Antipodus the Anticanis is a dual core ship with a jump drive. The internals of the ship are specifically designed to replicate the Antipodus to ensure crew compatability between the two variants.

The Anticanis Mk1 was debuted on N180120
Flower Incense

### Description

*A flower scented incense made of several types of flowers, herbs and berries to give it a sweet, yet not too overwhelming aroma. It is perfect for everyday use to fill the house with a pleasant scent.*

## Recipe

### Ingredient 5

 Pulp (green)

A **flower incense** is an item that is used as a gift and the recipe can be learned by studying after obtaining 1 Incense Burner.

## Acquisition

* Bought from Mei's shop in Lakeshard.
* Brewed at home.

## Gifted to

* Othra for +1Othra likes to a maximum of 50.
* Rose for +1Rose likes to a maximum of 60.
Berry

**Berries** are common ingredient items scattered throughout the world, but they are most commonly found in the wild. They are used as the building blocks of many potions and can be turned into pulp, which is an ingredient for more advanced potions. Berries come in many different colors and are used in various recipes.

## Acquisition

Berries can be found in the wild, bought from the witch during the day or grown at home in the garden.
Dulrig

**Dulrig** is the owner of the Northcrest **Armory** and can be found in his shop in the **Marketplace** between 06:00 and 19:59.

## Description

Dulrig is a stocky, gregarious dwarf and the only one of his kind living in Northcrest or any surrounding locations. He has sharp facial features and an impressive beard. He is around 150 years old, but he stopped counting after 100, so he's not sure.

## Gifts

For Dulrig to start accepting gifts the player must first complete *Equipment remains*, then enter the Northcrest marketplace so that a scene can trigger where the player will see the commander. When the scene ends, head back to Dulrig and speak to him on the topic: *"Who was this man in the armor?"*. Finally, leave the topic menu and there should be a new option and choose *"Delivery to the outpost"*. Dulrig will now start accepting gifts from the player from this point onwards.

### Lube

To be able to gift Lube the player must complete a favor for Dulrig by speaking to him on the topic: *"Glafire mineral"*. Help him with the favor twice to unlock *"Discount"*. Speak to him about the *"Discount"* and a sex scene will happen. The player can now give Lube for a sex scene and +3Dulrig likes to a maximum of 50 if the player chooses to *"Test it"*. Otherwise +1Dulrig like to a maximum of 40 if the player chose *"Not really"*.

### Ale

Dulrig will greatly appreciate the Ale and the player gains +2Dulrig likes to a maximum of 60. If the player has another Ale in inventory, then the player can *"Share"*, +1Dulrig likes to a maximum of 70. If the player has at least 1 Heart with Dulrig, then *"A quick round"* then sex happens and gives +2Dulrig likes to a maximum of 75.

### Erotic book

Dulrig will like the Erotic Book and the player gains +2Dulrig likes with no limits. One-time scene.

### Yourself

Once the player has 1 heart with Dulrig and has gifted an Erotic Book at least once, they can offer themselves to Dulrig as a gift where sex happens and the player gains +3Dulrig likes to a maximum of 60.

## Hearts

Dulrig has 1 heart to earn. To get it, complete *Munbury trip*.

## Shop

Dulrig sells various weapons and accessories only after bringing him 5 **Glafire Stones** and/or 5 **Emerine** from the Munbury Cave Complex.

 Emerine Arrows | 7

## Quests

* *Equipment remains*
* *Munbury trip*
Foundation of Northcrest

### Description

*A book describing the beginning of Northcrest. A big part of the volume is related to the noble families.*

***Foundation of Northcrest*** is a book about the beginnings of Northcrest. It's used as a gift.

## Acquisition

* Bought from Torben's shop when he visits Bareshade.
* Found here in the Blakemore Residence.

## Gifted to

* Roushk for +5 Rouskh likes with no limits.
* Tao for +5 Tao likes with no limits.
Asleep

The affected target is now **asleep** and will have their turns skipped until hit by an attack or waking up on turn start. Any attack on a sleeping target is guaranteed to hit.

## Waking up

* If the player was not hit to be woken from Asleep, the player has a 20% base chance to wake up on the start of turn, increasing by 1% per point of Endurance and Perception.

* If the affected target is an enemy then Asleep will always last the full 3 turns.
Forest

You've been in the **Forest** for a while. Before your mentor left, it was one of the only places you visited regularly to procure ingredients for potions. It is located about 30 minutes north of your house. What you didn't know is that the forest is now a dangerous place, where nymphs, wolves and other creature's roam.

## Nearby area

Not too deep in the forest, you can find red berries, nuts and green berries. Once Logan asks you to bring him oak wood, you can also stumble upon oak trees and cut them down with a hatchet or battle axe. Wolves can hide in the bushes though, and at night you can even meet werewolves.

By searching the nearby area, you will sometimes find a woman having the time of her life with wolves. There are 5 scenes to with this woman in total. When you go back to the place you saw her after those 5 scenes, you will find the girl's pendant.

## Pond

The pond is a quiet and peaceful place. It can be accessed from day 3 after exploring the nearby area. Walking around can sometimes clear your head, leading to decreased libido. You can also find water lilies and gel lying around. If you're not careful, you can be attacked by blue jellies and nymphs.

## Cottage

Caleb's cottage is now abandoned. after investigating it at Bernard's request, you can meet the shopkeeper there every Friday to continue the hunting tradition he once had with Caleb. You can then obtain meat, share a meal with Bernard and maybe share a bed too...

If you search the cottage, you can find a broken battle axe. There are also a few yellow berry bushes around, but you can also meet wolves, so be on the lookout.

## Wolves Den

The wolves den is the place where wolves hide during the day. It is also where werewolves roam at night.
Munbury Southern Complex

The **Munbury Southern Complex** is inhabited by skeletons and ghouls and connects Mythshore to the Munbury Complex

## Thief's treasure

"*What was my path? Better to write it down, so I won't forget later how to retrace my steps. I came from the east where I was hiding for a couple of minutes, I got there via a tunnel from the south. It was long and winding, leading from the exit of the cave. I would have run away long ago if these hooded men hadn't blocked my way.*"
— Thief's note

1. Find the thief's corpse.
2. Choose *"Yes"* to obtain his note and receive clues on how to obtain the treasure.
3. Based on the note, head directly east to find used bandages that the thief had used to treat his wounds.
4. Head south to find evidence of the thief being wounded. You'll enter combat with a powerful Ghoul.
5. Defeat the Ghoul to obtain Thief's Key.
6. Head west to the final location. A Perception stat check of 15 with a 1-5 modifier is required to find the casket. If you fail, keep landing on the tile till you find it. Once it is found there is a Strength stat check of 15 with a 1-5 modifier to find 1 Miracle Potion. If it fails, you lose the potion. You'll automatically use the thief's key and open the chest and obtain:
	* 100
	* 5 Antique Coins
	* 1 *The Bentley Lineage*
	* 1 Bentley's Medallion
Fishing

**Fishing** is a game mechanic that allows the player to catch fishes. In order to fish, you need a fishing rod, fishing bait and a fishing spot. Contrary to when chopping wood or mining ore, you need to equip the fishing rod in order to fish.

## Fishing spots

There is a fishing spot in the bottom center Murcad's Cove.

## Fishes

It is possible to simply lose your bait while not catching any fish. If you are successful though, here are a few fishes you can catch: big fish, small fish, golden fish and exotic fish. Seaweed can also be caught. You can also catch murcad scouts, which will trigger a fight.
Battlefield

The **battlefield** has been and continues to be a scene of devastation due to the war between Northcrest's humans and the Orcs. Destroyed armor and weapons are scattered across the field. Torn flags wave in the breeze. Northcrest Soldiers and Orcs still patrol the battlefield.

## Exploring

When choosing *"Check surroundings"*:

* Day
* Night

* 39% to see a major scene with a Northcrest Soldier or a Orc Brawler:
	+ 75% that you meet a Northcrest soldier. Additional scenes also happen here relevent to Gunnar and Dulrig[*verification requested*]. If you have no relevant scenes then enter combat with a Northcrest Soldier.
	+ 25% that you meet an Orc Brawler:
		- 30% to have a sex scene if the player has at least 41 Reputation with Red Orcs. If the player is not submissive the sex scene will end abruptly and the player enters combat with an Orc Brawler that begins with 125 Libido. If the player didn't have enough Reputation, then enter combat with an Orc Brawler.
		- 70% to enter combat with an Orc Brawler.
* 14% to see a sex scene involving Northcrest soldiers and orc brawlers if the player has seen a Northcrest Soldier, and an Orc Brawler at least once. If the player is versatile or dominant they can choose to *"Help the guard"* and participate in the scene, and the player loses -1 Reputation with Red Orcs.
* 14% to have a sex scene with an orc brawler. Gain +2 Reputation with Red Orcs.
* 30% to get 1 Equipment Remains.

* 59% to see a major scene with a Northcrest Soldier or a Orc Brawler:
	+ 25% that you meet a Northcrest soldier. Additional scenes also happen here relevent to Gunnar and Dulrig[*verification requested*]. If you have no relevant scenes then enter combat with a Northcrest Soldier.
	+ 75% that you meet an Orc Brawler:
		- 30% to have a sex scene if the player has at least 41 Reputation with Red Orcs. If the player is not submissive the sex scene will end abruptly and the player enters combat with an Orc Brawler that begins with 125 Libido. If the player didn't have enough Reputation, then enter combat with an Orc Brawler.
		- 70% to enter combat with an Orc Brawler.
* 14% to see a sex scene involving Northcrest soldiers and orc brawlers if the player has seen a Northcrest Soldier, and an Orc Brawler at least once. If the player is versatile or dominant they can choose to *"Help the guard"* and participate in the scene, and the player loses -1 Reputation with Red Orcs.
* 14% to have a sex scene with an orc brawler. Gain +2 Reputation with Red Orcs.
* 10% to get 1 Equipment Remains.
Bar entertainment

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## Bar entertainment

### Rewards

15
Harold likes you more

### Repeatable

Yes

Harold would like you to liven things up a bit in the tavern.

## Guide

1. Take "Bar entertainment" quest from Harold.
2. Get out of Harold's social menu.
3. Select "Entertain the guests" in the bar.
4. You can organise a drinking contest or an arm wrestling contest (requirement TBD)
5. Go back to Harold and finish the quest.
Blue Jelly

**Blue jellies** can spit high-speed balls of water from their mouth and are vulnerable to electricity. They can be found while taking a walk around the pond at the forest.

## Status effect usage

On itself
 Permanent Libido
On you
None
## Behavior

* 30% water attack + 3 damage
* 30% crush attack + 0 damage
* 40% libido attack + 20 damage

## Player outcomes

### Defeat

* -10 Sanity
* Sanity ending if Sanity becomes 0.

### Submit

* -10 Sanity
* 15 EXP
* Sanity ending if Sanity becomes 0.
Dildo Harness

**Dildo Harness** is an item that is used as part of a sex scene in the Northcrest brothel, Entice.

## Acquisition

* Bought from Goods and Giggles when the player is a female.

## Used in

* Used as part of a scene if the player has a Big Black Dildo, Dildo Harness and Lube in the Northcrest brothel when the player chooses *"The service entrance"*, then *"Whoring"*, then *"Wait for a client"*, then 40% chance to meet a 'Big Beard' and 'Nosy Companion', then *"Continue"*, then *"Fuck him"* then *"Toys?!"*.
Agility Potion

**Agility potions** are potions that are used to make the user faster. It grants the *Improved Agility* status.

## Learning the recipe

The lizardfolk's healer teaches the recipe after Othra's *Lost acolytes* quest is completed if you visit her in the ''Learning Room'' that is in the inner shrine of the Temple in the swamp.
Brew

To **brew** is to create an item using the cauldron. Not to be confused with crafting which is to create an item using the Workshop.

## Brewing locations

You can brew potions in a few different places:

* Home
* Camping sites when using a Traveler Set
* Bareshade:
	+ Logan's sawmill after completing his *Hunting for Wolves* quest
	+ Bernard's shop after "Herbalist Table" selected while staying over at night for his 3rd heart
	+ your house after *Bareshade Expansion*)
* Bandit's Camp after *Bandit Camp*
* Ruin (non-corrupted) shrine, after Othra's *"Ask about changes"* and *"Ask about the settlement"* are done
* Xeroth's hideout
* Scrap's house after his *"Crafting Potions"* topic
* Feliar's house
* Ste's farmhouse after his *Gotta Ste Hydrated* quest
* Iron Blood Village (your house)
* Mythshore (hideout)
* Redwood Forest Camp after "Improve the hideout" > "Herbalist Station"

## Brewing menu

The first few times you craft a specific potion, it will be in the "Learned" category. Hover over "Info". In the upper middle portion of the screen, the ingredients you need will appear in the correct order. In the menu on the left, click "Recipe" to view only the ingredients needed to craft the potion you selected. Enter the ingredients in the correct order, then click "Craft". If you made an error while placing the ingredients, click on said ingredient in the center portion of the screen.

The player does not need the recipe to be able to brew a potion. They can simply input the correct ingredients in the correct slots to brew a specific potion.

## Mastering brews

Main article: Difficulty
Once you craft a brew a few times (how many depends on the Difficulty), it will move to the "Mastered" category. In this category, the "Info" button is replaced by a "Craft" button. Simply click this button to craft the potion.

Additionally, when these brews are mastered, they will be added to Bernard's shop stock:

* Health Potion (strong)
* Restrain Potion
* Restrain Potion (strong)
* Soothing Potion
* Soothing Potion (strong)
* Anti Bleeding Ointment
* Antidote
Entice

### Access(view on map)

7 days after you first try the "Brothel" option (which unlocks on Day 80+) in Northcrest's Residential Area

In the heart of Northcrest's residential area is a building guarded by two imposing men wearing black uniforms with a few red details. **Entice**, Northcrest's Brothel, is a place where clients can indulge in lust and gambling. It is opened from 12:00 to 2:00, Thursday to Sunday. It was under renovation, but it opened at 12:00 on day 88. It is run by Lady Cerise.

## Entice reputation

Certain actions can increase reputation with Entice:

* completing quests for Entice
* making purchases in Goods and Giggles (see page for details)
* +5 from Kissing Lady Cerise's hand when you first meet
* +1 if reputation is less than 50 for buying any amount of Entice Roses at the stage
* +1 if reputation is less than 50 for tossing 200 Entice Roses at any of the dancers

10 reputation is needed to unlock the Payment Plan job, while 25 reputation will grant audience with Lady Cerise, as well as special flavor text in various locations throughout Entice.

## Seek company

As of public version 0.62, there are 2 male escorts available, Xilbert and Micolaj.

## Seek a dance

As of public version 0.62, three erotic dancers are available: Godfrey, Ephraim and Lovelyn.

## Seek game

### Goods and Giggles Shop

The shop is run by a silver haired man and a white beard man. Note that the prices may be affected by discounts from Charisma. See main page for details.

### The Archway

This is Lady Cerise's apartment. In order to see her, you need to increase your reputation in Entice and finish the work the receptionist has to offer you.

## Seek work

You can no longer take any quests if Lady Cerise hires you as an escort.

 The Rowdy and the Rough
 Payment Plan
* pay 1200: same as painting, but also +5 Entice reputation if its less than 50
* pay 800: 750 Entice Roses, 2 Groulb, 1 Lube, +5 Entice reputation if its less than 40
* pay 500: no additional reward

Then 100 EXP and +5 Entice reputation if its less than 50