recursal/Fanatic-Fandom huggingface dataset:
Darkstar Liberation

The **Darkstar Liberation** was a joint-Imperial excoriation campaign conducted by the Mortiferous Shades Space Marine Chapter and their allies from various Imperial military forces against a formidable Chaos coalition comprised of several warbands including the [[Merciless], Brotherhood of Half-Life, and the Carrion Crows and their Chaos cultist allies.

## Background

After a long and devastating Warpstorm, known as Warpstorm Katras Mundi, finally subsided, it revealed the Darkstar System fully under the control of Chaos. Recognizing the urgent need to liberate the besieged worlds and protect the Imperial citizens within, over half of the Mortiferous Shades Chapter deployed to confront this dire threat. The war that ensued was fierce and unyielding, lasting for a gruelling four years. The Mortiferous Shades found themselves pitted against a formidable coalition consisting of the Merciless, the Brotherhood of Half-Life, and the Carrion Crows, all devoted followers of Chaos.

During this conflict, several battles were fought across multiple planets within the Darkstar System, with the Mortiferous Shades fighting valiantly to free the Imperial citizens from the clutches of the Chaos forces. The conflict reached its climactic point at the battle of Emrus's Hope, where nuclear fires raged as the opposing forces clashed. Through their unwavering determination and indomitable spirit, the Mortiferous Shades emerged as the victors, overpowering their foes, and driving them back to the Warp in tatters.

The battle of Emrus's Hope stood as a turning point in the war, where the Mortiferous Shades delivered a crushing blow to the forces of Chaos. While the cost of the conflict was significant, with both sides suffering heavy casualties and devastation, the Mortiferous Shades ultimately managed to recover a vast and populous system for the Imperium. Their successful liberation of the Darkstar System was returned to Imperial control, ensuring the safety and well-being of its inhabitants, and dealing a significant blow to the influence of Chaos in the region.

The Mortiferous Shades, demonstrated their unwavering loyalty and dedication to the Imperium as they fought against overwhelming odds to reclaim the Darkstar System, adding yet another triumph to their storied history of service to the Emperor.
Dark Mancipium Campaign

The **Dark Mancipium Campaign** is a xenocidal purgation campaign carried out by the 501st Cordanian MIR and multiple other Astra Militarum regiments against the vile forces of the Drukhari, to free the worlds of the Mancipium System.

## History

In sub-sector Ignis, the Mancipium System came under siege by the vile Drukhari. Three habitable planets of the system fell to the Drukhari, who enslaved helpless Imperial citizens by the thousands. Though it took a month after the call for aid was sent out, but eventually Astra Militarum regiments from both the 501st and the 182nd were dispatched and were the first to arrive in-system. They began to swiftly deploy on the besieged planets. After making planetfall and establishing forward operating bases, they soon received additional help in the form of the 67th and 430th Cadian Shock Troops Regiments and a Preceptory of Sisters of Battle from the Order of the Sacred Rose. Reinforced, the Imperial forces began their search-and-destroy operations to destroy the multiple Webway portals across the system and cut off the Drukhari's ability to receive reinforcements or escape from the Imperial Forces. Within a few months time, the Imperials successfully eradicated the Drukhari's presence from the system.
Chromicas Pride

**Please be aware that only an Administrator is allowed to remove this template.**

## Weaponry

### Dorsal

Macro-cannons, las-batteries, plasma-cannons

### Board

Macro-cannons, las-batteries

The ***Chromica's Pride*** is an Ark Mechanicus class ship which is the centerpiece of the Omnissian Orders' fleet. It is the flagship of the Order of the Omnissian Cog and serves as a training faciltiy for it, the Order of the Motive Force and for the Order of the Machine God. Besides the Order, it also houses hundreds of thousands of Skitarii of Forge World Chromica and their war machines. The ship's caretaker and commander is Airmesta Dea, also known as the Mistress of Chromica's Pride.

## History

### From M.34 to the Tyranid invasion of Polyhymnia

It is unknown who the original manufacturer of the ship is, but its ruined remains were discovered sometime during M34 by the tech-priesthood of Chromica, who then dragged the ship back to their Forge World. The ship was then docked into Chromica's orbital ring, where repairs begun. The ship was incredibly advanced, more than anything the present tech-priests knew how to build, so they simply couldn't repair much at first. Then they started to cannibalise Chromica's orbital ring for parts, as it was the only thing sufficiently advanced to use on the ship. And so for thousands of years this went on, the ship's numerous systems slowly coming back online.

### Tyranid invasion of Polyhymnia

Unlike what some would like to say, the ship didn't play a large role during the invasion of Polyhymnia. Its repairs were still unfinished, with barely any weapons systems online. Only the engines and basic warp shielding was repaired. The only thing that happened during the invasion, was the Fabricator General's attempted escape with it, which was shut down when he was assassinated by Chromica's priests. The ship stayed marooned in Chromica's orbital ring until the end of the invasion.

### After the Tyranid invasion of Polyhymnia

The repairs were fully finished after the invasions. The ship was given over to the newly formed Order of the Omnissian Cog in a political play by the new Fabricator General of Chromica, who in exchange the Order, or more specifically its Saint then endorsed, securing her position as the Forge World's ruler.

### Present time

Now the ship serves as the Order's flagship and home. All initiates of the Omnissian Orders are trained onboard if it. In truth, the ship is so massive that much of it still goes unused, though Airmesta Dea, the ship's caretaker has begun implementing the plans to build vast Manufactorums which will be able to fully supply the the Orders and their fleet.

## Trivia

Airmesta Dea became the caretaker of Chromica's Pride sometime during early M41 and has been its caretaker for close to a millenia.

Unbeknownst to most, the Chromica's Pride has an ancient but weak and damaged AI which automates many functions of the ship, significantly improving its efficiency.
Charybdis Sub-Sector Castigation

When the hellish grip of the Ruinous Powers reached for the Charybdis Sub-Sector, specifically the hive world of Syzygy-VI, the **Star Golems** were called to put a halt to the rampant heresy. Being one of two inhabited worlds in the system at the time, the other being the Forge world of Syzygy-V. It was declared that the cleansing action would need to be carried out swiftly yet without loss of the fortified data-vaults below the sole remaining hive.

 The other two having been extinguished by Inquisitorial hands as the chapters fleet arrived in the system. This swift assault plan was decided upon to ensure the heretics did not get off world and spread their taint to the neighboring Forge world.

The Star Golems endured hellish waves of heretic demons, barrages from psychic entities they only heard tales of their brothers slaying before departing the Salamanders. Eight days into the assault, the chapter command staff 'Council Colossi' met and discussed the grim outlook of the conflict.

This meeting resulted in the chapters decision to bring to bear the full might of the chapter upon the Hive, all but the scout company being loosed upon the heretics in a thunderous lightning assault from all angles. A great number of the chapters veterans alive today are those who survived this assault action, and were bestowed their honors for their selfless acts and heroism for the chapter that squeezed out a victory from the hands of Chaos.
Conflictus Sempiterno

Armorial of the Grey Orhphans.

**Conflictus Sempiterno** was one of the most lamentable events in the history of the Grey Orphans Space Marine Chapter, when members of a several missing companies were found to be corrupted by the Ruinous Powers, which resulted in an internecine conflict between both Loyalists and Traitors.

## Background

Having succeeded in re-establishing contact with the Imperium and having received new ships, the Grey Orphans could begin the mission for which they were created: the elimination of the heretics in the sector. During a battle against a band of cultists, Chaos Space Marines were spotted with the effigies of the 1st and 2nd Companies of the Gray Orphans. Once it was established that they were in fact survivors devoted to the chaos of the lost companies, the anger took hold of the loyalist Space Marines that pursued the treacherous brothers, regardless of the losses. The traitors fled to the warp leaving the Gray Orphans prey to their anger. Since then, the 10th Company began research to look for renegades, considered to be responsible for their mutations.
Castigation of WAAAGH! Duffdreg

The **Castigation of WAAAGH! Duffdreg** was a xenocidal purgation campaign conducted against the Orks of WAAAGH! Duffdreg.

## History

Warboss Duffdreg 'da Destroya' rises to prominence among several Ork clans within the Howling Stars. Duffdreg is distinctive in that he was an albino Ork. The primitive xenos believed that his white skin marked him out as the chosen of their gods, Mork and Gork, and united behind his singularly bellicose vision. Rallying his forces, entire worlds fell in a few short weeks. The Castigators moved quickly to halt the Ork threat. The 2nd Company fought valiantly, scoring victory after victory. The Ork forces retaliated, bringing their full force to bear. The 2nd Company advanced on Duffdreg's forces, combat-squads using their flamers to scour the aliens from defending positions before closing into combat.

Few of the Company emerged unscathed from the campaign. Caphius himself was grievously wounded, but refused to allow the Apothecaries to tend to him whilst the xenos forces still posed a threat to the citizens of the Imperium. The Warboss managed to elude the Castigators, escaping into the warp. All the same, however, his assault upon the Howling Stars was over, and that was considered victory enough. Still, the Chapter would swear fell oaths of vengeance against Duffdreg, determined to crush him should their paths ever cross again.
Caïus Ignatius Juvii

Armorial of the Mourning Wardens.

First Defender **Caïus Ignatius Juvii]** is a notable Primaris Space Marine of the Mourning Wardens Space Marine Chapter and the first to rise to the esteemed rank of First Defender.

## Background

Juvii is the first Primaris to rise to the rank of Defender, and then First Defender. His glory came shortly after the terrible Siege of Catovar, when the Wardens petitioned the great Guilliman for Primaris recruits. Caïus was among those dispatched to help the young Chapter. He proved to be a strategic mind of the utmost caliber, and a great warrior to boot. Able to work seamlessly with both his Primaris brethren and his normal Astartes Brothers, his rise through the ranks was meteoric, but always too slow for his taste.

Since he was promoted to First Defender, Juvii has spent most of his time waging war against the enemies of the Imperium, besieging Traitors' bastion, defending crucial worlds from the teeming horde of xenos and proving his mettle and abilities. His talent is such that many already assume that he'll become High Protector when Singla will be killed or entombed into a Dreadnought. Some, however, dislike the arrogant nature of the Primaris, keen to remind his Brothers that he was born on Terra itself when the Emperor still walked. This one flaw could be his undoing, should another contestant rise through the ranks of the Mourning Wardens.
Corvus Claws

Chapter icon consists of three, long, red scratch marks.

Hood: light military green / Armour: light military green and light grey

"*They tried to escape with their Stormbirds. Ha, big mistake! The Ravens rule the skies. They had no chance!*"
— Lord Commissar on the Corvus Claws
The **Corvus Claws** are a sneaky and deadly Loyalist Successor Chapter descended from the lineage of Corvus Corax lineage. Create during the 23rd 'Sentinel' Founding, this Chapter has become famed for jumping out of their aerial vehicles, mid-battle. They also specialise in covert missions and infiltrations. Another thing they are famed for, is their sense of humour. This makes them popular with some Chapter, others on the other hand find it annoying. Their most famous tactic is jumping out of a plane mid-flight. In this way they can surprise their enemy from above. They work in Kill-Teams and use the element of surprise.

Even though they're a fleet-based Chapter they have a home world. It is there where they get their new recruits. Their Raven King resides on this planet, called Glavius. The fleets of the Claws travels around Galaxy. These Space Marines are deployed when Kill-Teams are needed.

## History

The Corvus Claws were founded during M37. At first they were normal Raven Guard, but after they were sent on a crusade and managed to kill may important enemy leaders and showed how deadly they are in Kill-Teams, they were able to found the Corvus Claws.

## Chapter Organisation

### Officers Ranks

* **Raven King** - Chapter Master
* **Claw Lord** - Captain
* **Lieutenant**

### Specialist Formations

* **Dark Vultures** - These Space Marines are the most famous troops of the Chapter. Their armour posses a jet pack, which is equipped with wings. They lead the air assaults and Kill-Teams. The best assassins and duellists of the Corvus Claws.

## Combat Doctrine

"*The skies are our domain! We hunt in the clouds and kill in the winds! You cannot escape us!*"
—The Raven King to a Drukhari The Corvus Claws excel at free fall and Kill-Team Infiltration Missions. All their battles start in Stormbirds or other sky born vessels. When they work on the ground, they always search for the highest possible point and use the high ground.
### Death from above

The main tactic of this Chapter is the free fall. Mainly using Stormbirds, they fly over the Battle field and then jump out of the plane. Some have jet packs and stay in the skies. Others have parachutes.

On other occasions they have to take out a enemy plane. The fly over the plane and jump out. The mission is to land on the wings and work from there. Either they plant bombs on the wings and then parachute of or they climb from the wings on the planes body and enter it.

## Notable Quotes

### About the Corvus Claws

[Source]

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Salamanders Successors
 Raven Guard Successors
 Chimeric Lineage
 Unknown Lineage
 Renegades

[Source]
Daylon Campaign

The **Daylon Campaign** was an Imperial castigation campaign conducted by the Wardens of Orask Space Marine Chapter against the insurrectionist forces of Daylon.

## History

In 428.M35, the vital Imperial industrial world of Daylon fell into anarchy and open insurrection. The Wardens of Orask responded to the besieged planet's request for aid and quickly dispatched a strike force comprised of both the 3rd and 6th Companies. The companies are garrisoned abroad the Emperor-class Battleship *Morpheus* during the operation.

This force is initially responsible for spearheading the invasion of Daylon and neutralising the planetary defences. During the eventual retreat of all Imperial forces from K'Tos, the Wardens are tasked with forming the rear guard and ensuring remaining Imperial forces and loyalists are able to flee in relative safety.
Carnage of Solserae

Armorial of the Knights of Aryith.

**Carnage of Solserae** was a lamentable campaign that occurred in the history of the Knights of Aryith Space Marine Chapter upon the world of Solserae, when their entire 11th Company succumbed to their genetic curse known as the Black Rage and proceeded to not only destroy their enemies, but their fellow Imperial allies, the rest of the hive world's population and themselves.

## Background

The Eleventh Company of the chapter is dropped on the world of Solserae to help the defense of the planet, but during the clashes, thanks to a vile heretical witchcraft, the whole company falls into the throes of the Black Rage and massacres all the defenders and assailants as well as all the inhabitants of the hive. When finally, the Twelfth Company arrives to see the damage, they discover that their brothers have mostly killed each other and are now horribly mutilated. It is said that the streams of blood were so great that they formed rivers rising to the level of the knees of the Astartes.
Cleansing of Ostara

The **Cleansing of Ostara** was an Imperial campaign conducted by the Blades of the Lion Chapter upon the Imperial Hive World of Ostara which had become engulfed in a brutal civil war between local PDF and insurrectionist forces. To add fuel to the fire, this conflict soon took a turn for the worst with the arrival of the savage Blood Jaws Chaos Warband and their Chaos Cultist allies. After a week-long, bitterly fought campaign, the Blades of the Lion finally emerge victorious.

## History

While on routine patrol, the Blades of the Lion intercepted a call for aid from the Hive World, Ostara. The planet was engulfed in a civil war between the local Imperial Guard forces and Secessionists. Compounding and escalating matters worse was a collection of local Chaos Cultists enforced by the deadly warband of Chaos known as the Blood Jaws. Originally planning to dispatch other companies, the Chief Librarian detects that the leaders of the Chaos Forces are members of the Fallen, commanding from the fortress, Borrok. Thus the Chapter's elite 1st and 2nd Companies work together to put down the Chaos uprising, and later besiege the Borrok Fortress, to route the Fallen within. The planet of Ostara is pacified of chaos taint within seven days.
Castigation of the Heretics

Armorial of the Knights of Aryith.

The **Castigation of the Heretics** is an Imperial excoriation campaign carried out by the Knights of Aryith alongside their allies from the Inquisition in revenge for the death of a Lord Inquisitor that was murdered at the hands of Heretic Astartes. This campaign was a part of the much larger Indomitus Crusade.

## Background

During the early decades of the newly dawned 42nd Millennium, the Imperium was beset on all sides of their enemies - encroaching Tyranid hive fleets, reawakening Necrons, massive Ork WAAAGHS! and invading Forces of Chaos and their daemonic allies. The Imperium truly faced it's darkest hour. During the subsequent Indomitus Crusade, launched by the new acting Lord Commander of the Imperium - the newly resurrected Ultramarines Primarch Roboute Guilliman, the military forces of the Imperium mustered a massive Crusading force to push back the enemies of Mankind.

During this time, the Knights of Aryith Chapter lent its strength, for the first time in its history, to an Inquisitorial continuation of the Inquisitor Bastien - specifically, the Ordo Malleus. Together, they hunted down and destroyed Heretic Astartes in retaliation for the murder of Inquisitor Kahlan, a much lauded and venerable Inquisitor.
Etmeri I

Departmento Cartographicae orbital pict-file of the Minin World Etmeri I.

**Etmeri I** is notable Imperial mining world located in the Segmentum Tempestus. It is a rocky planet located in the first position of the Etmeri System. It has a breathable but highly polluted atmosphere, due to intense mining operations on this planet. The planet completely lacks surface water, but some subterranean pockets of ice exist.

The planet's surface is dominated by strip-mines and refineries. Often times dust storms sweep over the planet, generated by the massive machines grinding away the surface rocks. Sometimes these storms become so intense that no vessel can enter the atmosphere. The population mainly lives in underground domes, which shelter them from the barren environment.

## History

### Colonisation

Etmeri I was first colonised by settlers from Fylann around 103.M31. The Vesialus sub-sector has been locked in the Age of Isolation for 89 years and all settlements of the sub-sector had long gave up on breaching the warp storms to reconnect with the IOM. The people of Fylann now required a new source of resources to full their industries. Etmeri I was their answer, this planet was relatively nearby and full of important minerals. The colonisation of Etmeri I went smoothly and would mark the start of Fylann's colonial expansion.

### New Imperial era

When Fylann reintegrated back into the Imperium of Mankind in 002.M38, it surrendered its colonial holdings including Etmeri I. Due to the treaty of Hystau, the mining world became a direct possession of the Imperial Navy. From this point 80% of all resources gathered on Etmeri I would be reserved for the construction and maintenance of voidships.
Cleansing of Caerulia IV

The **Cleansing of Caerulia IV** was an Imperial castigation campaign carried out by the Astral Leviathans Space Marine Chapter to defend the hive world of Caerulia IV against a large Genestealer Cult.

## Background

In 978.M40, the hive world of Caerulia IV fell into open insurrection and anarchy. This chaos was spearheaded by the long-gestating Genestealer Cult that had remained hidden from the surface within the underhive of the planet's capital city. Over several generations, this cult extended their tendrils throughout the hive, until finally, they were ready to strike. At a pre-ordained time, the cult rose up and openly revealed themselves. The cult Nagus roused the population into open revolt, and soon several cities across the hive planet erupted into open rebellion.

An astropathic distress call was quickly sent out, requesting aid from Imperial forces. The Astral Leviathans Chapter heeded the besieged planet's call-to-arms and quickly dispatched their 2nd and 3rd Companies. Once they arrived, the Astartes methocially sought out and hunted down the cult's hidden lair.

The campaign was finally won after Altum Dominus Calidus Sepheran killed the Genestealer Patriarch in the lower hive of the Hive City Oktania, after which most of the other Genestealers upon the planet quickly went into a state of disarray allowing the rest of the Argent Leviathans to quickly eradicate them.
Comech Tallumen

Armorial of the Sons of Iron.

**Comech Tallumen** is a mighty psyker who serves as the current Master Archivist (Chapter Master) of the unforgiving and stoic Sons of Iron Space Marine Chapter.

## Background

Comech is an enigmatic and reclusive figure, even among a Chapter whose Brothers are seen as taciturn by the Imperium at large. He remains distant from his Brothers and spend the majority of his time with the other members of the small Librarius that his Chapter possess. Tallumen is an educated warrior and a psyker of great talent, for whom the coming of brothers from Suami was an epiphany, for the Master Archivist discovered a way to use his powers in a more subtle and indirect way while still vital on the battlefield such as the manipulation and creation of poisonous gas, the possibility to enhance the endurance of nearby warriors or even the possibility to make enemies' weapons rust in their hands.

Free from the burden of rituals and sermons which consume the days and nights of Chaplains and Iron Remembrancers in the Chapter, Comech got all the time he wanted to indulge in his secret passion : the painting representing a wide variety of subjects. He indeed realized that those sessions of deep concentration brought him a peace of mind without equals, be it before or after a battle. To this day, all, from the Iron Sergeants to the upper echelons of the Chapter own a painting realized by Comech Tallumen and the practice of painting could take roots into the Chapter. As a Master Archivist, Comech heavy task is to detect and train psykers able to become Space Marines archivists and to consign the history of his new Chapter, both duties he carries on with fervour. After all, his paintings are but another way to preserve the memories of the Sons of Iron intact.
Corvedai Massacre

During the late 41st Millennium, the Bringers of Change assail the Corvedai System. After departing from Telios, the **Corvedai Massacre** befalls the Battle-Barge of the White Scars the *Winds of Change*. With the foul magic of Tzeentch, the Bringers of Change corner the loyalist Battle-Barge, boarding it for an assault. By using a powerful ritual, it enables the Chaos forces to steal the souls of all the White Scars, killing all on board. Each loyalist's gene-seed is taken from all the bodies for use for new recruits.

## Background

In 979.M41, after departing from the world of Telios, the White Scars battle barge *Winds of Change* ran afoul of the Bringers of Change Chaos Warband near the Corvedai System. Sending a request for aid, fortunately, the White Scars' calls for assistance fell on deaf ears as the foul Chaos Sorcerers used their fell magiks to ensure the loyalists cries would not be heard.

The Heretic Astartes launched Kharybdis Assault Claws and boarding torpedoes, which punctured the sides of the loyalist vessel and drilled massive breaches into the hull. The warband members quickly dispatched their forces throughout the vessel, taking over vital areas in order to capture the ship before the White Scars could initiate a self-destruct sequence.

Using their fell sorcery, the Bringers of Change utilised a powerful ritual which enabled them to steal the souls of the doomed loyalist Astartes. After they slew their foes, the Heretic Astartes proceeded to steal the gene-seed of their fallen enemies.
Clovis Rebellion

The **Clovis Rebellion** was a lamentable event that occurred in the Clovis Sector when they were invaded by a Black Crusade. System-wide insurrection ensues on five different worlds following the entrance of a large Night Lord Chaos Warband, spreading terror and paranoia amongst these planets' populace. A joint-castigation campaign comprised of three Adeptus Astartes Chapters - including the Blades of Dorn, Blood Vultures, Brazen Lions, and Ebon Knights - are sent to the Clovis Sector to purge the Night Lords, Chaos Cultists and various insurrectionist elements, and bring back Imperial law and order to the sector. Those worlds that refuse to submit, suffer dire and often bloody examples for the price of their rebellion.

## History

When the Forces of Chaos launch a Black Crusade into the Clovis Sector, a joint-Astartes strike force is sent to quell the five worlds that have become overrun by bloody insurrection. The Clovis Rebellion quickly escalates when a large force of Night Lords Heretic Astartes arrived and the Planetary Defence Forces of Clovis Prime crumbled. The Blades of Dorn, Ebon Knights and Blood Vultures launched a counter-attack to secure vital Imperial artefacts before Exterminatus was declared. It takes the three Chapters two more years of brutal conflict to cleanse the rest of the sector's worlds before they are declared free of corruption.
Clash of Iron

The **Clash of Iron** was an Imperial xenocidal castigation campaign conducted by the Sons of Iron Space Marine Chapter's 2nd Company against the xenos legions of the Necrons Sarnekh Dynasty.

## History

Answering calls of distress, the 2nd Company, led by Alvar Hagström, gathers its full might and launches an attack against the troops of the Sarnekh Dynasty. This brutal campaign is mostly fought by the forces of the 2nd Company and millions of guardsmen, as the Imperium can't afford to throw more armies into this war. The clashes are heated but remain in the advantage of the Imperium for most of the four years of battle. However, in the last six months, the Pirate-King Thaszar the Invincible dedicated the full force of his armies to the war.

On the mining world of Enosch XIX, 16 battle-brothers and the First and Second Chaplain meet their end at the hands of whole squadrons of Necron Destroyers. Their bodies are retrieved, but most of their gene-seed has been destroyed by the enemies' weapon. On the agri-world of Tuali, 24 more Brothers are killed but their bodies are brought to the starship of the Company relatively intact, which brings the total death toll of this campaign to an astounding 58 Marines killed in action; the highest ever suffered by one Company since the Sons' Founding. Mere hours after their evacuation, the *Invincible* reduced Tuali to ashes.
Crossing the Rubicon

Armorial of the Mordekaisers Chapter.

**Crossing the Rubicon** is a notable event in the history of the Mordekaisers Space Marine Chapter, when they first crossed the Rubicon Primaris, and one of their own underwent the risky surgery to become a Primaris Space Marine.

## Background

With the fall of the fortress world of Cadia and the subsequent formation of the massive tear in reality known as the Great Rift, the galaxy was plunged into darkness and anarchy. The enemies of mankind seemingly beset the worlds of the Imperium on all sides. Facing their darkest hour, the Imperium received their salvation in the form of the newly resurrected Ultramarines Primarch Roboute Guilliman.

Revealing his ultimate contingency plan, nearly ten millennia in the making, the Avenging Sons revealed legions of newly revealed Primaris Space Marines, to help push back the encroaching darkness and take the fight to the Forces of Chaos, itself. This next generation of Astartes soon proved themselves their Firstborn cousins' superiors - larger, stronger and seemingly unstoppable in battle. However, the question remained - could a Firstborn Astartes cross the rubicon and be re-made into a Primaris Space Marine?

After hearing of heroes such as Marneus Calgar and Kor'sarro Khan ascending to the ranks of the Primaris, Lieutenant Yngvi of the 3rd Company volunteered to undergo the Rubicon Primaris process and becomes the first Mordekaisers Firstborn to cross it.

This leads to several more marines following his footsteps and, while some died in the lengthy and agonizing process, many became the Ascended. Even Kaiser Markus Diascalon crossed the Rubicon Primaris and became a mightier warrior as a result. This has done much to bridge the gap between the Primaris and Firstborn, even some of the more conservative members of the Chapter have become Ascended.
Castigation of Garos

The **Castigation of Garos** was an Imperial campaign undertaking by the Star Knights Space Marine Chapter during the Age of Apostasy in M36, when the Chapter came to defence of the vitally important Imperial world of Garos, they had fallen under the greedy eyes of the covetous, mad High Lord Goge Vandire. The Star Knights sent multiple companies to defend the population from the forces of the mad High Lord.

## History

Garos, a Civilized World that had a large population equivalent to a Hive World, while also possessing large mountain valleys rich with ore and minerals. The human population lived very good lives, one of the few planets not to suffer under the tyrant's rulers and had good trade relationships with neighboring systems. It also became a target of interest for the mad High Lord, Goge Vandire, as he desired the rich minerals beneath the planet's surface. However, the Planetary Governor, Lord Olivar Reginul, was someone who would not be swayed by the mad tyrant's demand. Thus, Vandire declared the planet's population as heretics, traitors to the God-Emperor, who were to be purged and their planet 'reclaimed' for the Imperium.

What Vandire had not counted on though, were the Star Knights. The Chapter's homeworld, Artemis, was a neighboring planet to Garos, and the Chapter had maintained good relationships with Garos' leaders since their founding. As such, when word reached them of an Imperial Fleet under Vandire's command approaching Garos, the Star Knights' elite 1st Company came to the planet's defence, along with elements of the 3rd and 6th Companies.

Captain Rahdik Lycros of the 1st Company demanded to know as to why such a large Imperial force had come to Garos. While it is unknown what happened afterwards, the outcome was a full on battle in space between the Star Knights and Vandire's forces. It was a swift battle as the Imperial forces were not prepared for a space battle, especially not against one of the Emperor's Adeptus Astartes chapter. What remained of the fleet soon retreated, while the 1st and 3rd Company of the Star Knights returned to Artemis, in order to inform their Chapter Master, leaving the 6th Company to watch over Garos.
Curse of Draculath

The **Curse of Draculath** was an Imperial defensive campaign conducted by the Thunder Guardians Space Marine Chapter against the ill-fortuned space hulk, the *Cathlevania*. The arrival of this gargantuan derelict vessel heralded a time of ill-fortune and despair for the planets in the nearby sector. In fact, it would appear many times through the thunder guardians (And even the Red Crusaders) bloody history to attack them, its dark master never satisfied.

## Background

When the infamous space hulk known as the *Cathlevania* returned to realspace after tearing itself from the warp, it heralded ill-fortune for the innocents of the Orlrava Sector. The dark Chaos Sorcerer Alucath had returned to his semblance of life as always, and returned to the Orlrava sector. Through dark sorceries untold, he even somehow managed to summon his father, who unleashed a virulent plague on the worlds of the local sector, killing many civilians and many battle-brothers of the Thunder Guardians Chapter.

Inquisitor Samus Delmont, an expert on taking out anomalies like *Cathlevania*, and descendent of Inquisitor Rikktar, along with the Chapter Master and several terminators, engaged him on his castle, crawling through the halls of the space hulk to reach its dark master in his sanctum. Catching him mid song they ambushed him, but it was a hard fight. Draculath took on the marines while Alucath dueled the Inqusiitor. The marines defeated Draculath at the cost of all of the Terminators lives, and the Chapter Masters saved Samus from what would have been certain death when he pushed him out of the way of a devastating attack. Together the two expert warriors slew the monster Alucath and stopped the threat. This threat left the entire planet of Romgullia decimated.
Crusade of Blood

The **Crusade of Blood** was an Imperial defensive campaign carried out by the Tempest Bulwarks Astra Militarum Regiments in the defence of their homeworld of Temperance against an unnamed Khornate Chaos Warband during the Third Black Crusade.

## Background

In 909.M32, the arch-traitor Abaddon the Despoiler launched his Third Black Crusade, sending the Daemon Prince Tallomin against the Cadian Gate in a reckless and bloody frontal assault. The daemonic horde that followed in Tallomin's wake accounted for the destruction of millions of lives and draws in several Astra Militarum regiments and Space Marine Chapters from across the Segmentum Obscurus.

When a Khornate Warband offshoot of The Third Black Crusade lands on the doorstep of Temperance, the homeworld of the Tempest Bulwarks Regiments of the Astra Militarum, this causes the reformed, albeit ill-equipped and poorly disciplined Regiment of the Tempest Bulwarks to be re-founded. Through their valiant efforts and supreme sacrifice, they eventually manage to repel the bloodthirsty minions of Khorne.
Chalatee

Departmento Cartographicae pict-file of Chalatee, Adeptus Astartes home world of the Dust Knights Chapter.

## Planet

### Class

Desert World/
Feudal World/
Adeptus Astartes Chapter Home World

### Military Forces

Dust Knights
Local PDF

## Location

### System

(To be added)

**Chalatee** is a hot and humid desert/feudal world, that is also the Adeptus Astartes home world of the Dust Knights Space Marine Chapter.

## Background

The Chapter's Homeworld is the Desert-Feudal World **Chalatee**. The people are either scattered into different medieval kingdoms or tribes, many of whom are nomadic, trying to survive against the great heat of the planet's sun, or living near the cool mountains and caves. There are a small number of oasis with plenty of water or plots of land that can be farmed. Most of these areas were artificially made by the Dust Knights, providing the natives the limited amount of necessities so they can birth future recruits.

From time to time, the planet will have cases of severe weather, followed by sandstorms. In rare times, there will be heavy rain, lightning and tornado too. The people of Chalatee see this as both a blessing and a curse, as the storms will provide water for their artificial water collectors, but also because of how violent the storms can be sometimes. The severeness of the weather is what made the Dust Knights so skilled in aerial tactics.

### Fortress-Monastery

#### The Scorpion

The Fortress-Monastery known as the Scorpion, it is where the Dust Knights resisde when not in battle. The Scorpion is in fact a massive mobile fortress, nearly around the same size as a Hive City. Its large wheels enable it to trek across the desert and mountains of Chalatee with no trouble. Armed with weaponries to repel both air and ground forces, very few can hope to breach this moving fortress. Its mobility is so the Dust Knights can locate the tribes scattered across Chalatee when seeking out new recruits and ensure that there are no invaders on their world. The Chapter's fleet is stationed at an orbital station around the planet, allowing the Dust Knights to mobilize quickly for campaigns, or for damaged ships to have a place to dock and be repaired. Only the Chapter Command is stationed aboard the Scorpion, along with important relics, the bodies of fallen brothers, the main armoury and so forth.
Conquest of Gautgund

The **Conquest of Gautgund** was a campaign conducting by the newly incepted Marauding Eagles Space Marine Chapter, when the first conquered the isolated feral world of Gautgund and claimed it as their own.

## History

The Chapter's claimed its home-world at the very end of M34. The 200 Battle-Brothers, led by their new Chapter Master, Alaric the Conqueror, they stumbled upon Gautgund after getting out of the Immaterium trying to evade a violent Warp-Storm. The Marauding Eagles quickly discovered that the natives were heathens but pure of body and potentially great recruits for the Chapter's survival and future. When their offer of surrender was rejected by the strongest of the petty kingdom doting the planet, the Astartes makes planet-fall and utterly crushes the human defenders.

The ferocity of the natives faced with the impossibility to defeat the Astartes impressed Alaric and the remaining cadre of officers, convincing them that the Gautgunder will be the source material for future Eagles. Once most of the natives of the strongest kingdom are culled, the campaign change to a war of submission for all the tribes and fiefdoms of Gautgund. After two years, all bow to their new lords and accept that the Emperor is the ancestor of all Mankind and that His Son, Jaghataï Khan is the father of all warriors, and thus the ancestor of all Gautgunder. The Marauding Eagles then retire to the ruined fortress of the first kingdom they destroyed to prepare for the Mechanicus arrival and the erection of Arnwarin.
Desecration of Mathrica

The **Desecration of Mathrica** was an Imperial campaign that involved three companies of the Astral Leviathans Space Marine Chapter, which came to the aid of the beleaguered Imperial shrine world of Mathrica, located in the Rathmein System, that was under siege by a combined Chaos fleet consisting of both the Word Bearers and Worlds Eaters Traitor Legions. Outnumbered and outgunned, the Astral Leviathans refused to see an Imperial world of such importance fall into the clutches of the Dark Gods, and therefore enacted the most brutal of doctrines, and subjected the doomed world to *Exterminatus*. Though the Chapter sacrificed all three companies in the process, they managed to slaughter millions of heretics in the process - a resounding, if somewhat pyrrhic, Imperial victory over the Forces of Chaos.

## History

The Astral Leviathans 1st, 3rd and 5th companies respond to imperial calls for aid in the Rathmein System. Upon arrival they were quickly engaged by a combined Traitor forces comprised of the World Eaters and Word Bearers Traitor Legions. After six hours of brutal naval conflict and boarding actions taken by the World Eaters, the battle barge *Scorched Blade* takes position over the Shrine World of Mathrica. This world was under the protection of the elite 1st Company flagship and three badly damaged strike cruisers. Not willing to see a world of the Imperium fall into the hands of the Ruinous Powers, the Imperial vessels enacted *Exterminatus* and launched a relentless salvo of incendiary torpedoes which ignited the planet's atmosphere and slaughtered millions of heretics at the cost of three companies and the four penal legions involved.
Cynolycus

## Background

The remote planet of Cynolycus is a recently discovered Imperial Death World / Frontier World. It is located on the Eastern Fringe of the Ultima Segmentum and is covered in dense jungle and humid swampland.

The planet has only one official Imperial settlement colony known to it's inhabitants as Bog Town. A large settlement designed to be the base of operations for the mining and processing of Promethium surrounded by a ramshackle of warrens made from Rockcrete, metal, stone, and wood thrown together as dwellings for the inhabitants of Bog Town. The settlement is made up of Imperial colonists and Penal Legion troops and a small handful of Imperial officials sent to run the mining operations and establish a foothold on the recently discovered world.

## Resources

Cynolycus has an abundance of Promethium that has formed deep under the planet's surface over millions of years and so far a single large mine known as Blackwater Mine has been established on the outskirts of Bog Town to gather the valuable resource. The unintentional discovery of Promethium on Cynolycus by a Rogue Trader exploring the Eastern Fringes of the Ultima Segmentum is is one of the main reasons why Cynolycus had been colonized by Imperium of Man in the first place rather than being left as a Xenos infested Death World.

## Society and Culture

Since only recently in the last 100 years having been colonized by the Imperium of Man, Cynolycus has become a new haven for the the violent dregs of humanity with groups of gangers, mutants, pirates, bandits, and outlaws establishing new territories on the planet. For those who want to escape from Imperial justice, Cynolycus is an ideal world due to the planet's remote location as well as the lack of Adeptus Arbites or even a Planetary Defence Force.
Cleansing of Syprus

The **Cleansing of Syprus** is the first recorded battle honour of the Holy Hospitallers Space Marine Chapter which occurred in the early centuries of the 32nd Millennium following the inception.

## Background

Following their inception, the newly-created Holy Hospitallers Chapter was granted Sypros System as their domain, which included the vitally important agri-world of Syprus. However, upon their arrival, they discovered that the planet had been tainted by the insidious presence of Chaos. Determined to eradicate the influence of Chaos and bring the light of the Emperor to the downtrodden people of Syprus, the Holy Hospitallers launched a full-scale assault on the planet. Their mission was to cleanse the world of the filth of Chaos and restore order and faith to the population.

The Holy Hospitallers fought tirelessly, engaging in brutal combat and purging the Chaos-corrupted elements that had infested the planet. The battle was fierce, with the Space Marines using their formidable combat skills and unwavering devotion to the Emperor to overcome the forces of Chaos. By the end of the campaign, the once numerous population of Syprus, which had comprised millions, was drastically reduced. Only a few hundred thousand individuals were deemed untainted and spared from the purging process. These survivors were entrusted to the stewardship of the Commanderies of Waltese Astra Militarum regiments.

The Waltese regiments were disbanded from their original purpose and formed into Commanderies. These specialised formations were made up of Waltese troopers, and its officers were given the right of conquest over Syprus, replacing its purged cultic aristocracy, and given the task of stewardship over its surviving inhabitants, thus ensuring their loyalty to the God-Emperor and His Imperium. As overseers of the newly cleansed planet, the Commanderies were tasked with safeguarding overseeing and safeguarding the remaining inhabitants of Syprus. Their role was to ensure the loyalty and faith of the survivors in the God-Emperor, and to maintain order and stability on the planet.

The Holy Hospitallers were hailed for their heroic actions and glorious service in purging Syprus of Chaos. Their unwavering commitment to the Emperor and their dedication to the well-being of the Imperium earned them the reward of loyal stewards who would aid in the reconstruction and restoration of the planet.
Conquest of Iceron IV

Deep within the Segmentum Pacificus a system-wide human empire, known as the **Xeron Empire**, was discovered by an Imperial expedition fleet. Unfortunately, the Imperial fleet was met with annihilation by the hostile empire, but not before they managed to send out an astropathic message, warning the Imperium of the new threat.

Their warnings did not go unheeded, as the High Lords of Terra gathered multiple Space Marine Chapters to assist either the elimination of the upstart empire or force it into the Imperial fold. The Space Marine Chapters assigned to this Crusade were the relentless Wolves of Terra, the savage Space Wolves, and the unforgiving Iron Hands. These Chapters prosecuted this Crusade for the next four years. Throughout the crusade, the Wolves of Terra helped to draw out and ambushed the Iceron’s defence fleets and boarded an enemy dreadnaught. They claimed this mighty relic vessel as their trophy and used it to turn the tide in the Imperial's favour.

With this newly acquired relic of the Dark Age of Technology, the Wolves of Terra help play a pivotal role in conquering the Xeron Empire's capital world of Icreon IV. Following this momentous outcome, the Tech-Magos of the Adeptus Mechanicus assisted in the modification of the claimed dreadnaught with authorised Imperial designs. The Chapter later added it to their formidable Chapter fleet as their new flagship and named it the *Emperor's Vanguard*.