Xianxia Version0.7

### Version 0.7a

Additional Info: (Rise of the Monsters, Soul Sprite cultivation stage, Weapons and Armors cost adjustments and all others small changes):

* Changes slightly amount of hunger recovered when spending soulforce (instead of 1:1 it’s 5:1).
* New option to use soulforce: lowering lust outside combat and aside basic option each one spending more soulforce unlocks along with progression of PC at cultivation levels (2:1).
* New 4th stage of soul cultivation: Soul Sprite (req. lvl 24+ and Soul Warrior perk).
* Soul Sprite perk unlocks 5th highest option in exchange option of soulforce for hungry refilling or lowering lust.
* New 8 hours long option for cultivating soulforce (restoring 15x of amount restored after 1 hour long cultivation . without any other max soulforce rasing bonuses it would be recovring more soulforce than it max value).
* Costs for Triple Thrust and Draco Sweep soul skills halfed.
* Salamander TF can now change any all non.human like skin types (fur, scales, chitin, goo) into human skin.
* Lusty Maiden’s Armor base def value increased from 6 to 10, few weapons atk value been increased of lowered by 1 point.
* Scholar Tea intelligence gains slightly boosted (below 50 +1 to 4, below 100 +1 to 3 and above 100 +1 or +2)
* Prices of weapons and armors was slight adjusted: 40x or 80x (if it have some special bonus) value of atk for weapons, 25x (for clothes), 20x (for light), 40x (for medium) and 60x (for heavy) value of def for armors that is increased 2x id it have perk. In case of special weapons or armors not fitting this classification prices are custom set.
* Monster base attack damage got now new formula (like...the same that PC base attack use atm) so they should get especialy endgame enemies noticable increase to dmg dealt to PC compared to before.
* Added additional HP gain for monsters depending of it level (it’s just 15 more hp per lvl monster got)
* Increased bonus HP gained by monsters from Tou stat the higher it value is (at later levels of monster tou it can lead to large boosts to max hp).
* Increased bonus lust value for Minotaur King from 80 to 100 and Lethice from 120 to 150.
* Added Fire Nature (0.1x fire dmg, 10x ice dmg), Ice Nature (10x fire dmg, 0.1x ice dmg) and Gigant.sized type enemy (3x max HP) perks for monsters.
* Added Ice Nature and Gigant.sized type enemy to Frost Giant in GR.
* Bonus stat for lizan changed from Int to Tou. At same time our little green gals and PC that are like them got bonus to stats: +20 to Int for 4 or more points in goblin score (lowered from 5 to 4 req. points for goblin score and well those sex.crazy gals supposely was hella clever ones before becoming today race)
* Removed limitation for horse.morphs/unicorns/alicorns that have taur or naga lower body to not retain bonus stats from those 3 race scores.
* Removed double reference to dragon horns that was causing PC gain additional point to racial score. Replaced it with getting this racial point for been over 10 ft tall. Added to dragon TF chance to make PC grow taller (maybe it risky but PC can grow up all the way to the cap . if it trun to be too game breaking cap it will be chnged).
* Ice Spike, Ice Rain, Fire Storm not have chance for backfire anymore (since only those selfcast black (or grey) magic should have only it acording to the lore ^^)
* Increased limit after which meeting Bee.girl can ends in auto.rape scene (suprisingly before it was possible to get this almost always in NG+ or higher with near max libido value).
* Changes to perk Job: Brawler (instead of +15 it gives only +10 to max str) and Job: Enchancer (from +5 up to +15 to max int).
* Changes to perk Job: Munchkin (bonuses to stats lowered from +30 to 4 main stats and +20 to lib down to +25 for main stats and +15 for lib, +5% to max soulforce).
* Urta Quest will be unaccesable till I properly deal with bug in it. So that mean at least 2.3 version of it been out of loop.

### Version 0.7b

Additional Info: ((Pure) Holli, Mara Fruit (plant TF), He’Xin’Dao (part 2), Libido on lvl.up screen and many minor changes):

* Added Libido to stats on that PC can rise using stat points from lvl.up.
* GigantTypeEnemy and BossTypeEnemy perks now increase monsters base attack damage respectively 2x and 3x.
* Soul skills damage formula have been buffed. Also normal attack of PC and Monsters formula for dmg multiplier from weapon atk value was changed to count not each 30 but each 50 atk points till moving to lower multiplier and so instead of reaching 0.01 at 121+ it reacing this point at 201+ value (at 200 weapon atk dmg multipier is 5.5).
* Req. lvl for Phylla first encounter rised to lvl 6 from 5 and demon pack enemy enc on Desert with adjusted stats (less str and maxHP, more sens and corr).
* New P. Specials added that will show up only when PC facing group enemies: Whirlwind (AoE attack when PC using large weapon similar to axe), Whipping (AoE attack when PC using whip or flair type of weapon).
* Added new items: Soulmetal Ring (+20 to max Soulforce) costing 100 gems, Training Soul Axe (+1 atk, large class of weapon, allow to use Whirlwind and train soulforce while cultivating), Training Soul Buckler (block rate 3, allow to train soulforce while cultivating), Training Soul Armor (+1 armor, allow to train soulforce while cultivating and counts as heavy armor for other perks effects).
* Deer.morphs now getting +20 to max speed if Deer Score is 4 or higher.
* Bee.morphs now req. 5 not 4 points and their race bonuses changed from +5 spe and +5 tou to . 10 str, +20 tou and +30 spe.
* Added Plant racial Score and Mara Fruit (plant TF). If Plant score is 6 or higher PC is called depending of gender as Dryad/Trent instead of plant.morph. In case PC got taur lower body race name would be changed on appearance screen to reflect this. Currently possible to obtain from Moga Hen shop or once a day from Holli.
* Bonuses from plant score (as usual scalling with each NG tier): at 4 it’s +30 tou, .10 spe, +2 armor; at 5 it’s +10 str, +50 tou, .20 spe, +4 armor; at 6 it’s +20 str, +80 tou, .40 spe, +8 armor; at 7+ it’s +25 str, +100 tou, .50 spe, +10 armor.
* New possible plant type body parts to gain: Oak Horns, Orchid Flowers, Leaf Hair (moss beard if PC have one), Plant Arms, Root Claws, Oak High Heels and Cockvines Wings. Orchid Flowers occupy horns slot and like oak horns are for male.like PC flowers are for female.like PC’s.
* Leaf hair removable by any TF that can remove feathery hair, plant arms by any changing non.human arm types to human and both plant type legs by any that also change demonic type legs, cockvines wings removable by any TF that can remove or change to different type wings, oak horns removable by any TF htat can change or remove any type of horns while Orchid Flowers only by normal or super hummus.
* New possible body part to gain: Shark Arms (removable by any TF that chaning arms to human type).
* Phoenix arms can be changed by the same items that change harpy arms to normal human arms.
* Cultivating while wearing any of those 3 items: Training Soul Axe/Bucker/Armor allow gain +1 for each of them used (s0 with all 3 it will be +3) to max soulforce up to limit of 260 bonus soulforce points. Depending how many of those items PC wear max limit to rise can vary (only with all three limit is at 260). Only wearing those items when cultivating is req. for gaining this bonus points to soulforce.
* Added new lvl.up perk: Dantain. For PC that have perk Job: Soul Cultivator or any of Soul ... perks increase max soulforce by 10%.
* Added two new places in He’Xin’Dao: Equipment Shop run by female siren and Arena run by male nekomanta.
* Moved Wing Stick, Katana and Wizard Staff from Tel’Adre weapon shop to He’Xin’Dao equipment shop. Lowered price of wind stick to 10 from 16 gems (due to all items in new shop been priced as 10x multiplier depending on item price in gems)
* New weapons added (buyable in new shop): Nodachi . atk:17, large type weapon (allow use of Whirlwind special), Ribbon . atk:5, aoe type wepon (allow of use Whipping special)
* Increased atk value for Large Axe from 15 to 18, Kiha Axe from 20 to 22 and BFG Sword from 20 to 25 (prices adjusted acordly).
* New enemies: Golems. They can be encountered during randomn exploration and come in solo or group versions. There is 6 types of them from weak lvl 6 ones up to stongest ones at lvl 36.
* New drop item: Golem Core. Group type enc with go,ems always would drop one core, solo golems got only 25% chance for this. Currently this item can be only exchanged at Moga Hen shop into spirit stones with 1:1 ratio. They still can be sold at other merchants for 1 gem.
* New currency used in river village: Spirit Stones. Atm they are req. to buy any item from equip shop. Ways to gain them is either exchange golem cores or gems at Moga Hen shop.
* Golems can be encountered in arena but they will never drop any core and exp for beating them will be halfed (well that just training fight not real one). Just word of caution: Not Try Be Badass And Try Strongest One Golem(s) Possible Without Good Equipment And Stats.
* Aside those found during exploration Arena Challange section posses 3 more possible golem type enemies to fight. But be warned they are old version of some of other types of golem enc so they live up to be a challange at their levels. In this case also no nerf to exp gains and they can drop core.
* Put limit on how many times per day PC can use soulforce to lower lust or fill hunger. Atm by having perk of Job: Soul Cultivator giving 1 use per day one of those options and limit reset at the same time as others daily limits.
* Naga and Scylla constrict lust dmg accounting for monster lust resistance.
* Phoenix.morph race can’t be attained by only using salamander TF only. Geting points for face and ear body parts req. to have harpy type hair.
* Quality check changes to scylla TF msg’s and scylla tentacle masturbation scene also shouldn’t anymore roc many times msg about becoming squirter.
* Fixed case of showing msg for monster been blinded by scylla ink when monster have both Blind and Stunned statuses at once even if it resulted from other situation than use of Scylla Ink special by PC.
* Few others minor fixes.

### Version 0.7c

Additional Info: (Ascension rework (part 1), Fenrir TF, Winter Wolf enc):

* Lower bonus dmg done to enemies with Fire/Ice Nature to 5x from 10x and with Fire/Ice Vulnerability to 2x from 4x and fixed bugged showed dmg that was dealt with some fire or ice spells plus weird heal spell scores showed ingame that wasn’t the same as actual healed values.
* Vapula Horde in Owca after beating up have chance to drop one of 4 items: Imp Food, Nurse Clothes, Bondage Strips or Succubus Whip.
* Slight increased chances to find Tel’Adre on Desert fast.
* New enemy perk: Shield wielder. Any monster that use shield will have 1,5x more hp.
* New enemy encounter: Winter Wolf. Drops Chilly Pepper. Similar to Yeti PC can’t run away from him but he got also perk ice nature so...Use the Fire Luke, use the Fire! ;)
* New TF item: Chilly Pepper (wolf TF). When PC got all wolf TF body parts (aside genitalia ones) there is chance to proc encountering Fenrir Shrine in Glacial Rift and there PC can attain Fenrir TF. It DOES cost at cost of been stuck pernamently with 2 or 3 body TF effects that when PC try change into some other spirit of Fenrir will forcefully revert but it does giving in exchange some good benefits too.
* New body parts: Wolf legs, arms, tail, face, ears, eyes, back spikes (taking rear body slot . for now till I add dragon ones from Stadler Dragon Mod will be only possible rear body type to gain aside haing none).
* New possible to gain perks: Cold Mastery (increasing all ice based attacks power 3x) and From The Frozen Waste (increasing taken dmg from fire attacks 3x but decreasing dmg recived from ice attacks 10x)
* Wearing Fenrir Collar giving 10% damage reduction.
* Two new specials: Frostbite (similar to naga bite when PC that have wolf face can bite enemy to deal dmg and lower str and spe), Freezing Breath (10 turns cooldown and in addition to dealing dmg can encase enemy in ice (stun) for 3 turns)
* Having any of soul cultivator line perks will add 5 to str, tou, spe, int and +3 to lib. This bonus isn’t scalling with NG tiers always staying the same (well having this perk got other advantages so this lil boost to max stats will make this feel less like lackcluster choice).
* Lowered armor bonus from Charge Armor spell. From 5 + int/10 to 4 + int/15 so the efect will be lower by ~30%. If it still would feel too stong it will be nerfed again.
* New upper underwear given at start for all who not qualify to get comfortable bra: comfortable shirt.
* New tier 0 misc lvl.up perks: Unlock: Body (+15 hp per lvl.up), Unlock: Id (+1 lust per lvl.up) and Unlock: Mind (+5 fatigue per lvl.up). All of them req. min 20 in respective stat (tou, int, lib) and will be grant bonus points to respective stat bar retroactively.
* New tier 1 misc lvl.up perk: Job: Eromancer (30 in int and lib + perks Job: Sorcerer and Job: Seducer, effects: rise max Int and Lib by 5 (scalable with NG tiers))
* New tier 1 misc lvl.up perk: Arcane Lash (req. Job: Eromancer; increasing whip type weapons atk value)
* New tier 2 misc lvl.up perk: Heroism . allow to deal double dmg to boss or gigant type enemies.
* New tier 2 speed lvl.up perk: Slutty Simplicity . req. perk Unhindered, 80+ spe and 50+ lib. Would increase by 10% tease dmg when PC fulfill req. for Unhindered perk.
* New tier 2 speed lvl.up perk: Naked Truth . req. perk Unhindered, perk Job: Eromancer, perk Unhindered, 80+ spe and 50+ lib. As long PC not wearing armor will grant +10% dmg reduction.
* New tier 2 toughness lvl.up perk: Heavy Armor Proficiency . req. 60+ tou and grants 10% dmg reduction when wearing any heavy armor.
* New tier 2 libido lvl.up perk: Transference . req. perk Job: Eromancer, knowing spell Arouse and 50+ libido, grants m. special Transfer that allows to transef 5% of current PC lust to the enemy.
* Perk Juggernaut have been moved into tier 3 toughness perks (lvl 18+) with retaining it effects and as additional req. to get it now is having Heavy Armor Proficiency perk.
* No passive gain of lust resistance on each lvl.up. Resistance perk turned into multi.rank up lvl.up perk with 5 ranks. Each rank giving 5% lust resistance.
* Put req. on getting two basic soul skills to having at least perk Job: Soul Cultivator. Plus changed the way costs for using each of those two is counted for less complicated.
* Soulforce use for repressing lust or selfsustain been slight lowered to match lowered generaly amount of max soulforce attainable in endgame. Also reaching 3rd stage of cultivation (perk Soul Warrior) will add second use of lowering lust or getting refill of the hunger per day.
* Renamed Job: Archer perk to Job: Ranger.
* New History perk: Scout. It would increase bow dmg by 25% and give free Job: Ranger perk at the game start.
* Achievment name for exploring lake using boat changed from Sea.Legs to Sailor.
* New achievs for exploring beach and ocean 100+ times: Sunburned and Sea.Legs
* New skin oil at Rath to gain tanned skin similar to effect of harpy or kitsune TF.
* New difficulty mode: Xianxia. +200% monsters HP, +100% dmg.
* Nerfed again charge armor to to 40% of orginal values. Earlier it was some around 60.66%.
* New Ascension perk: Transhumanism that will replace +25 to 4 first stats bonus. Instead it will be giving +5 to max str/tou/spe/int and +3 to max lib per rank. Max rank: 20. Same as with perks to increase max hp/fatigue/lust this one also got placed limits how many ranks can be gained per ascension (a little rough way handled limiting but otherwise it working as intended aside this weird way of showing current max attainable rank).
* New Ascension perk: Spiritual Enlightenment. It works same way like Mysticality but affecting soulskills power multiplier instead of spells. Max Rank: 20.
* New Ascension perk: Soul Purity. It works same way like Hardiness but giving +50 to max soulforce per rank. Max Rank: 20.
* Ascension perks to increase max HP, lust, fatigue and soulforce got now 20 ranks and respectively increasing by 100, 10, 30 and 50 per rank. Due to increased bonus per rank max rank attainabel at each ascension was liited to 5x curent NG tier so at first ascension max rank would be only 5.
* Ascension perks of: Fertility and Virility got 10 not 5 ranks now, Corruption Tolerance 10 from 20 (so no anymore possible to fully been able got all stuff at any coruption level), Mysticality up to 20th rank from 10th and giving +10% instead +5% per rank.
* New type of ascension perks called rare. Each got only one rank. Current included rare asc perks: Hero’s Heritage, Hybrid Theory.
* New options to spend ascension perk points: Making last game History perk into Past Life perk (will stay pernamently giving in future games the same effect as corresponding History perk) and rare perks menu (all of them got only 1 rank).
* Magic virility and fertility perks desc reflect current rank PC attained (it’s possible to get each of it up to rank 4 after visiting Sand Witch dungeon in four different tiers of NG . yet PC need ascned at least 3 times to get max effect of either one of those perks)
* Some of non lvl.up perks can be made pernament during ascension. List of permable perks:
* Having both pure and corrupted version of 9 tail perks and Hoshi No Tama perk would grant even mroe than usual increased fatigue regeneration during fight reaching whooping +7.10 fatigue per turn.
* PC is reseted to almost same point it was at NG start with exception of few differences. He will retain gathered gems and items stored in Sky Poison Pearl (assuming PC got this pearl) plus all things buyed with ascension perk points.
* PC max lvl was increased to 150 from 120. Also ascension perk points are granted for each lvl PC have so now max amount gainned for lvl would be 150 points. Yup if PC grind all way to max before ascending it will be many perk points to spend on stuff at ascension menu.
* Monsters stats and hp increase by fixed values scalling with each ascension.
* Monsters exp rewards system was changed. Most changes is that for special type of enemies (aka enemy having one of those perks: Boss, Gigant, Group, Shiled wielder exp will be increased acording to how much more hp those enemies got compared to enemy without any of those perks. So in case PC run into enemy that got more than one of those perks reward exp will be multiplied further).
* Now it’s possible to get more exp for fighting enemies up to 20 lvl above with +10% to base exp gains for each lvl that PC is under enemy lvl (to max bonus of 200% more exp). With rare ascension perk Underdog this bonus increase to 20% per lvl diff and max amount of lvl that will count for adding more exp is not 20 but 40 giving in result additional 800% more exp.
* Removed moving all storages aside Sky Poison Pearl moved throu ascension. Also no learned spell is carried over (yes dear player it’s now good idea to farm few White/Grey/Black Books to use after PC ascend).
* Few other minor changes.

### Version 0.7d

Additional Info: (Bug fixing, Evangeline X.pack 1: Recovery Begins, Archery Rework (part 0 aka small teaser for now)):

* Perks Evade and Runner now additionaly req. having perk Job: Ranger.
* Manticore race bonuses changed to +30 spe, +20 int and +10 lib (+50 hp retained atm) (scalable with NG tiers) and till manticore TF item implemented would only scorpion tail count toward it race score (would be doing more changes to manticore in meantime it’s impossible to get enough race score for it)
* Transference move 15% of current PC lust not 5% and it cost rised to 40 from 30 fatigue.
* Added new permable perks: Dark Charm, Dragon Fire Breath, Dragon Ice Breath, Flexibility, Ink Spray, Lizan Regeneration, Lustzerker.
* Fixed issue with 9.tail perks vanishing after been made pernament during ascension. Having all 3 kitsune perks allow to use Fused Fox Fire m. special.
* Some of stronger enemies got their base stats and scaling post ascension buffed. On the other hand weakest imps and goblins should be getting less hp bonus post ascension.
* New tier 1 speed lvl.up perk: Double Strike. The same req. as for Double Attack and it allow shooting two arrows instead of one. Added submenu in perk screen allow to adjust amount of arrows shoot with each use of bow. Also for now PC only need t visit Kelt enough times to get bow. Training with kelt not have any ingame effect (that cuz archery system is under rebuilding atm so Kelt training will be need after 0.7e come out)
* New tier 2 speed lvl.up perk: Tripple Strike. Req. Double Strike and 75+ speed and it allow shooting three arrows instead of one.
* Perk Double Attack moved to tier 1 from tier 0 speed perks.
* Phylla ant and drider childern now counts for getting ascension points: 100 ants and 5 drider children per point.
* Not best lines probably but now JoJo will also have reply to PC picking Cultivator or Scout History perks.
* Meditation shortened to one hour (somehow I couldn’t come with interesting perks to make it more usefull nor way to change it on start to be more usefull).
* Evangeline first X.pack is unlocked. I not sure only if the name is fancy enough. Still that will give chance to lvl.up her from lvl 2 to 12. Future one X.packs will be adding next ones lvl.up options and more her backstory.
* Some of talks, light sparing and way to make her lvl.up a few times. Also that would mean now PC can rise her affection (finaly as some would say) that is done by talking or sparring with her. Also for talk scenes she got first time version of each talk and then repetable one (but both are only different in one sentence so kudos to who will find where the differences are).
* LvL.ing her up us after PC give her enough gems for this and then ask for it (Somehow I decided t keep name of this option as Just Do It!). After this she will be out of camp for few hours so not get worried she’s bugged or something. IN main camp menu there will be even short paragraph of text as long she’s out of camp.
* Inreased chance to proc Marae encounters not to meantioning little better stats of armors made of her bark.
* Past Life perks will be giving now also related job perk or just free perk point.
* Lowered slighly stat req. for Advanced and Superior Endurance. Lunging attacks and Blademaster req. Job: Warrior was replaced with Job: Ranger. Lowered bonus dmg from History/Past Life: Scout perk from 25% to 10% and for Job: Ranger from 20% to 5%, Kelt bow from 30% to 15%.
* Since it was meantioned that some of lust inducing attacks was allowing beat lust resistant enemies now should be all patched up and those specials would not affect lust reistant enemies anymore.
* Squished few bugs from 0.7c build.
* Few other minor changes.

### Version 0.7e1

Additional Info: (Archery Rework (part 1), Soul Sense):

* A new item slot that PC can use: Range Weapon. Current weapon slot renamed to Melee Weapon slot. Tel’Adre weapon shop selling 2 new items: Light Bow and Light Crossbow. Range weapons got now new code to handle their dmg output, accuracy and hit texts based mostly on old bow special code.
* Bow and Kelt Bow Key Items changed into range weapon items. Others range weapons aside staffs with PC having Staff Channeling perk converted from melee type to range type weapon items. Atm range weapon can’t be been placed in weapon rack (but their would after final 0.7e build version come out).
* Perk Tripple Strike moved to tier 3 form tier 2 and req. changed to req. 100+ speed with req. perk Manyshot. Effect is unchanged of granting another arrow shoot at the increaed cost. Just due to Many shot perk it will make it been 4th shoots attack.
* New tier 2 speed lvl.up perk: Manyshot. Req. Double Strike and 75+ speed. Adds toggle option for 3 arrows shoot in one attack.
* New tier 4 speed lvl.up perk: Wild Quiver. Req. Tripple Strike, Job: Arcane Archer and 125+ speed. Addes toggle option for 5 arrows shoot in one attack.
* New tier 1 speed lvl.up perk: Vital Shot. Req. perk Job: Ranger and Tactician, 60+ speed. Adding 10% crit chance with arrows.
* New tier 1 speed lvl.up perk: Deadly Aim. Req. perk Job: Ranger and Precision, 60+ speed. Removing enemies dmg reduction effect.
* New tier 2 speed lvl.up perk: Job: Arcane Archer. Req. perk Job: Ranger and Job: Sorcerer, 80+ speed, 60+ intelligence. Effects: +10 to spe, +5 to int (scalable with NG tiers), +50 to max fatigue, allows to get +0.5% to acc per Int poins as long it’s above 50 (but max possible to gain acc bonus is capped at 50% aka 150 int).
* New tier 0 speed lvl.up perk: Archer’s Stamina I.V. It’s multi rank lvl.up perk just like Tank perk or Mana Affinity perks and req. perk Job: Ranger. Each perk adds 1 max fatigue point per point of speed.
* Transhumanism now rising max Lib cap by 5 not 3 per rank.
* Lowered stat req. for perk Job: All.Rounder from 100/100/100/100/60 to 75/75/75/75/45.
* New body part: Cat Tongue. Req: Cat face.
* New upper underwear craftable by Rathazul (by Zevos): spider.silk shirt; +1 def
* New upper underwear craftable by Rathazul (by Zevos): dragonscale vest; +2 def
* Added accuracy value to shot arrows with base value been 30% for first arrow. Acc for each unlocked arrow is showed on stats page. For each after first arrow shot acc will be dropping by 15% so without using ways to rise it PC may ends up with only 2.3 of 5 arrows having enough acc to hit enemy.
* Kelt training is usefull again by adding 0.5% of acc perk per point in bow training. Picking History: Scout perk or making it Past Life perk will add another 20% acc.
* Changed Urta’s cum to behemoth cum in needed items to make grey or white ink by Evangeline.
* Renamed Improved Endurance/Selfcontrol to Basic Endurance/Selfcontrol, Advanced to Half.step.to Improved and Superior to Improved. Amount of bonus to max lust and fatigue their giving was changed to: +15/25/40 max lust and +30/50/80 max fatigue.
* Lowered req. for first three perks of x Endurance and x Selfcontrol line. Basic ones for 20 lib/30 int and 30 tou/20 str. Half.step.to Improved for 40 lib/60 int and 60 tou/40 str. Improved ones for 60 lib/90 int and 90 tou/60 str.
* New tier 3 tou and tier 3 lib lvl.up perk: Half.step.to Advanced Endurance/Selfcontrol. Req. previous perk in line and 120 tou + 80 str/80 lib + 120 int. Granting +120 max fatigue/+60 max lust.
* New tier 4 tou and tier 4 lib lvl.up perk: Advanced Endurance/Selfcontrol. Req. previous perk in line and 150 tou + 100 str/100 lib + 150 int. Granting +200 max fatigue/+100 max lust.
* New tier 5 tou and tier 5 lib lvl.up perk: Half.step.to Superior Endurance/Selfcontrol. Req. previous perk in line and 180 tou + 120 str/120 lib + 180 int. Granting +320 max fatigue/+160 max lust.
* New tier 6 tou and tier 6 lib lvl.up perk: Superior Endurance/Selfcontrol. Req. previous perk in line and 210 tou + 140 str/140 lib + 210 int. Granting +500 max fatigue/+250 max lust.
* New tier 7 tou and tier 7 lib lvl.up perk: Half.step.to Peerless Endurance/Selfcontrol. Req. previous perk in line and 240 tou + 160 str/160 lib + 240 int. Granting +700 max fatigue/+350 max lust.
* New tier 8 tou and tier 8 lib lvl.up perk: Peerless Endurance/Selfcontrol. Req. previous perk in line and 270 tou + 180 str/180 lib + 270 int. Granting +1000 max fatigue/+500 max lust.
* When PC got 200+ max Soulforce and perk Soul Apprentice it can gain perk Soul Sense that allow with using some soulforce find few specific enemies. Amount of spent soulforce depend on enemy enc lvl.
* Currently compatibile enemy enc with Soul Sense perk: Tamani, Tamani Daughters. That mean once PC can find them using Soul Force their will no longer appear in norma pool of possible enc for forest/deep woods.
* Removed req. of Hoshi No Tama perk to been able use Fused Fox Fire. Power of attack was lowered by 3x and to have old atack power PC need to get Hoshi No Tama perk to get back this 3x bonus to dmg.
* Added otpion to use Heal spell in camp. It have fixed cost and effect power than the one used in combat so not expect miracles from it.
* Lowered req. to learn each white/black spell to 20/25/30/35/40 in. Both grey spells req. 125 instead of 130 int. Slightly increased some of int tresholds when using white/grey/black book will have lowered effect on PC int.

#### Version 0.7e2

Additional Info: (Etna, Manticore Venom, Archery Rework (part 2), QoL changes):

* New possible to recruit to camp Lover: Etna (she can be meet in High Mountains initialy and after PC would know her name and reject offer to join camp she would go yandere mode stalking PC in many others locations too . coincidentaly all the same areas that Helia can ambush PC). Plus now both Etna and Helia can ambush PC at Beach too.
* New TF item: Manticore Venom (manticore TF). Fully TF into manticore only possible when PC is pure female . pussy tail TF can only trigger for fully female. No worry I convinced Liadri to later on include path to get male manticore version ;) Item optainable as drop from fight/sparring with Etna or once a day when she’s camp member with using option of req. venom in her camp menu.
* New body parts: Lion arms, Lion legs, Lion ears, Lion mane (rear body slot), Manticore face, Manticore eyes, Manticore small wings, Manticore large wings, Manticore pussytail.
* Manticore score of 5+ will give half.manticore race desc and following bonuses: +20 spe, +10 int, +10 lib, +50 max HP. For attaining 10+ pts PC race will change to manticore and bonuses would change to: +80 spe, +20 int, +40 lib, +50 max HP. Also to prevent from herms to get full manti score having any tye of cock will give penalty to racial score making it unable to reach 10 pts.
* Manticore PC’s with pussy tail can gain Minotaur Cum Resistance perk and Manticore Hunger meter . it would be filled only by PC feeding with using pussy tail on enemy and becoming empty over time. Allowing it to drop below 26% would cause min lust to rise per each 5% below 26% up to max possible penalty of 50 more min lust.
* Pussy tail feeding option possible to most of generic male enemy encounters (none named enemies atm) and would be giving PC boost to speed (+10) that can stack up to three times. It last up to 10 hours and each next feeding only refreshing if duration.
* Having pussytail will give temporal immunity to mino cum and also stop any increase or decrease of existing level of mino cum addition. Aftgert tail is gone it will be all back. So there shouldn’t be conflict with Manticore Cum Addict perk and Minotaur Cum Resistance.
* New tier 0 speed lvl.up perk: Careful but Reckless Aim and Shooting. Req. Job: Ranger and 30+ speed and it adds 30% to accuracy at cost of loosing 15 Tou (scalable with NG tiers). Those who like trivia: my thought was Careful Aim and Liadri Recless Shooting as name of this perk...in the end you all can see what is final name of this perk ^^
* New tier 2 speed lvl.up perk: Cold Aim. Req. Careful but Reckless Aim and Shooting and 50+ speed. It would remove penalty to max Tou from Careful but Reckless Aim and Shooting perk.
* New tier 2 speed lvl.up perk: Elemental Arrows. Req. Job: Arcane Archer and knowing spell Whitefire or/and Ice Spike. Allows to apply fire or ice elemental dmg bonus to shoot arrows/bolts.
* New tier 0 speed lvl.up perk: Sharpshooter. Req. Job: Ranger and it allow increase base atk value of all non.bow range weapons based on current int. Each 2 points of int adds 1% and max bonus is capped at 100% (200 int).
* Added more childs count for asc points calculation: Minotaur sons, Lynnette children (same as with Tamani it will be divided by 4), Kelly children, Joy litters, Edryn children, Cotton children, Amily litters.
* New range weapons: Hunter Bow, Longbow, Hunter Crossbow, Heavy Crossbow, Training Soul Crossbow.
* All range weapons was moved from all places into new shop called Soul Arrow located in He’Xin’Dao. No worry centauress working there still accepting gems.
* Training soul crossbow acesable in same shop as others training soul items. And it bring up cap on bonus soulforce from 260 to 310. Also changed code so now uing only few of whole set of training items will not lower so hard grinded bonus soulforce.
* Added appearance screen for Arian accesable whe s/he come to camp. New talk option tat would unlock at Rath new craft option and new 4 items possible to give to Arian.
* Rathazul can craft dyes for use to dye Arian scales. Req. Reptilium and onf of those dyes: White, Pink, Blue, Rainbow.
* Giacomo bug with succubus potion located and squished. Ohh and he sells 'super.cheap' white and black books for merely 100 gems each.
* Many small changes and minor QoL upgrades to the code.

#### Version 0.7e3

Additional Info: (Archery Rework (part 3), Many small changes and fix for tail feed bug):

* New tier 4 speed lvl.up perk: Job: Soul Archer. Req. Job: Arcane Archer and Soul Apprentice perks. Effects: +25 to spe (scalable with NG tiers), +100 to max fatigue, +300 to max soulforce.
* New tier 3 speed lvl.up perk: Cupid. Req. Job: Arcane Archer and knowing spell Arouse. Allows to apply weaker version of Arouse spell to arrows/bolts tip.
* New tier 3 strength lvl.up perk: Weapon Grandmastery. Req. Weapon Mastery and 120+ str, effect: increase atk value of Large type weapons from 2x to 3x.
* Job: Brawler and Iron Fists affect now also atk value of hooked gauntlets and spiked gauntlet. Hooked Gaunlets atk value rised from 9 to 21.
* Perk Staff Channeling now unlocks new magical special called Magic Bolt instead changing staffs into bolt shooting melee weapons.
* Added new stall with Coal, Dry Tentacle, Ectoplasm and Trap Oil to Moga Hen shop.
* Builing Cabin (furniture inside not counted) add 10 ascension points, completing camp walls with gate reward with 11 points, building wood or stone storage grants 2 ascension point, builing each warehouse and granary add each another two ascension points.
* Cabin empty text screen is partialy fixed (text not show up but all rest work good again letting PC progress on making cabin . would later on find reason why text itself not showing up.
* Fixing bugs that showed up in previous version.

#### Version 0.7e3.5

* M. Bolt will not appear in m.specials menu with only staff weapon equiped req. also as was intended staff channeling perk.
* Kango.morphs getting now race stat bonuses when score is at 4+. +5 to max Tou, +15 to max Spe (scalable with NG tier). Attack dmg for kick when having Kangoo legs increased by 15 points compared to prefious value, even when attacking worms it dmg would be slight higer than with other lower bodies using kick special.
* Locked possibilty to gain flower girl legs been flower with tentacle legs till it properly be added as part of plant TF path. ALso made change to not let game thing this body part is same as taur showing for such case horse mare related tease text.

### Version 0.7f

Additional Info: (Kitsune changes, Ayane, lots of other smaller or bigger changes):

* Changelog moved to Camp Actions submenu out of Soulforce submenu.
* Manticore will be not meet in high mountains before PC reach lvl 25. Also she will not have boss perk before becoming camp member or going into yandere mode aka stalking PC in almost all possible location
* Bow that can be gained by killing Kelt was renamed to Tainted Bow. And to make player not look at Kelt with greed it can be normaly bought in Soul Arrow shop too. At the same time it atk was rised to 30 from 20.
* Sheep Milk fatigue restore and lust lowering effects made 2x stronger (.60 fatigue and .20 lust).
* New tier 1 strength lvl.up perk: Job: Barbarian. Req. 60+ strength. Effects: increase str cap by 10 (scalable) and increase base atk of large weapons by 20%.
* New tier 3 strength lvl.up perk: Titan Grip. Req. perk Weapon Mastery and 100+ str. Effect: allows to use Large weapons in one hand.
* New tier 3 strength lvl.up perk: Hidden Momentum. Req. perk Job: Barbarian, 75+ str and 50+ spe. Effect: adds to base atk for large weapons 10% of ((str+spe) . 100).
* New tier 1 speed lvl.up perk: Nature’s Spring I.V. It’s multi rank lvl.up perk just like Tank perk or Mana Affinity perks and req. perk Job: Ranger. Each perk adds 20 max fatigue and 5% to fatigue recovery.
* New tier 1 speed lvl.up perk: Job: Dervish. Req. perk Job: Ranger and 40+ speed. Effects: Increasing max Speed by 10(scalable with NG tiers), adding 10% crit chance to all non.large and non.staff weapons.
* New tier 2 speed lvl.up perk: Triple Attack. Req. perk Double Attack and 75+ speed. Effects: adds toggle to use 3rd melee attack at 80% power with same limitation as Double Attack.
* New tier 2 speed lvl.up perk: Dancer’s Vitality I.V. It’s multi rank lvl.up perk just like Tank perk or Mana Affinity perks and req. perk Job: Dervish. Each perk adds 1,5 max fatigue point per point of speed.
* New tier 3 speed lvl.up perk: Quadruple Attack. Req. perk Triple Attack and 100+ speed. Effects: adds toggle to use 4th melee attack at 80% power with same limitation as Double Attack.
* New tier 5 intelligence lvl.up perk: Grey Archmage. Req. 150+ int and perk Grey Mage. Adding 100% to spell power, 150 to max fatigue and 100% to fatigue recovery rate.
* Perk Double Attack now works as toggle similar to double strike allowing PC to pick or 1 attack at 100% or 2 attacks at 80%. When there is picked option for 2 attacks it will cost 10 fatigue per turn and reverting automatically to one attack if not enough fatigue. Perk wouild work with all non.large and non.staff weapons. Also it req. have been changed to having Job: Dervish perk and 50+ speed.
* Perk Weapon Mastery changed to give only 30% increase to base atk of large weapons, adds 10% crit chance to large weeapons and add 5 (scalable) to max str cap. Also this perk was moved to tier 2 and it req. is changed to perk Job: Barbarian and 100+ str.
* Perk Weapon GrandMastery have inc req. str to 140+ and moved from tier 3 to tier 4. It additionaly add 10 (scalable) to max str cap, it bonus was lowered to only 100% more base atk value but adds 10% to dual large weapons crit chance and allow weapon mastery perks to works on dual large weapons.
* Perk Runner not req. anymore Job: Ranger. Perk regeneration not req. any other perk to be bought.
* Perk Lighting Strikes will add not 1/3 but 30% of pc (speed . 50) to atk of weapons.
* Each new rank for multi.rank lvl.up perks got now added additional req. for each rank above 1. 2 rank adds 2 lvl to orginal req. for rank 1 perk, then rank 3 add 4 lvl’s and so on.
* Replaced ManyShot and Tripple Strike perk places. Also added req. for ManyShot to additionaly have job: arcane archer perk.
* Amount of kids Phyllla have will now afect how many stones PC can get each time and it’s from 2 to 20 more stones. First increase start at 100+ ants and last one is at 4k+ children (yeah the hardcap for ant children is merely 5k).
* New body part: Fox eyes. Req. having fox face (fox TF) or fox ears (kitsune TF). Add +1 to fox and kitsune race score.
* New body part: Kitsune nails. Req. having normal human arms. Add +1 to kitsune score.
* New event perk: Enlightened Kitsune. Gainable when PC meditate with Fox Jewel at Shrine having 6 tail. Unlocks better foxfire, add Illusion and add 7th tail. Permable at ascension.
* New event perk: Corrupted Kitsune. Gainable when PC use Mystic Jewel at Shrine having 6 tail. Unlocks better foxfire, add Terror and add 7th tail. Permable at ascension.
* Changes to Illusion and Terror: Both will have 8 turns cooldown. For Illusion it would be giving slight lust inc for enemy and increasing PC evasion for 4 turns. Terror would act as 2 turn stun. Both of those specials cd can be lowered by 1 turn after getting all 9 tails or getting perk Hoshi No Tama. When both req. are meet cd will be lowered by 2 turns.
* Now PC can get weak version of Fox Fire at 2nd tail that will be replaced by fox fire depending on possesed perk: either/or enlighted/corrupted kitsune. It deal now additionaly lust dmg aside fire dmg. After advansing to better version it can either deal 2x more fire dmg and 2x less lust dmg (pure) or revessed adj to fire/lust dmg (corrupted). At attaining second perk for each path this bonuses/penlties grwoing to 4x.
* New bonuses for kitsunes: Half Kitsune and Kitsune (from 5 pts in race score and at least 2 fox tails): .40 str, +20 spe, +50 int, +40 lib, +100 max fatigue, +20% to max soulforce. For Nine Tailed Kitsunes (12+ pts in race score and 9 tails): .40 str, +60 spe, +100 int, +40 lib, +300 max fatigue, +40% max soulforce.
* New bonuses for Foxes: Half fox (4+ pts in fox score): .5 str, +40 spe, +25 int and Fox.morph (7+ pts): .30 str, +80 spe, +55 int, +20 max fatigue. Having more than one fox tail will be giving penalty of 7 poins to fox score (to prevent stacking kitsune and fox bnuses and similary having less than 2 fox tails giving same 7 pts penalty to kitsune score)
* Req. for Hoshi No Tama perk changed to having either Enlightened or Corrupted Kitsune perk and 5+ pts in kitsune score. It name was also changed to Kitsune Thyroid Gland. From effects it now will allow to decrease by 1 turn cd on terror or illusion or in case PC not have high enough kitsunes score giving access to severly weakened version of basic foxfire.
* Changes to req. for each kitsune tail after 2nd: 3rd at lvl 6+ and 40+ int, 4th at lvl 12+ and 60+ int, 5th at lvl 18+ and 80+ int, 6th at lvl 24+ and 100+ int, 7th tail req. picking path for pure or corrupted kitsune by either meditating at shirne with norma fox jewel or using mystic jewel having lvl 33+ and 120+ int, 8th tail at lvl 42+ and 140+ int and 9th tail similary like for 7th tail plus havinglvl 51+ and 160+ int.
* Totaly pure humans (all human body parts and no extra ones like wings/tails) at 14 human race socre gain scalable bonus of +40 to str/tou/spe/int/lib.
* Visiting Kitsune Manor after accuring Soul Sense will make this place moved out of deepwood pool of enc to soul sense menu.
* Slutty Swimwear, Barely.decent Bondage Straps, Revealing chainmail bikini and Practically Indecent Steel Armor now works with Unhindered perk.
* New armors: Arcane Bangles . buyable at Ayane shop or dropable by kitsunes (armor: 1, 150 gems, working with unhindered, have 30% cost red. to fatigue costs and slutty seduction perk effects), White/Red/Blue/Purple Kimono . buyable at Ayane shop (armor: 1, 200 gems, decrease spells and soulskills costs by 20%, increase foxfire power by 20%)
* New shield: Spirit Focus . buyable at Ayane shop (block rate: 4, 800 gems, increase foxfire and arouse spell dmg by 20%, increase spellpower and soulskills power by 20%)
* New accesory: Fox Hairpin . buyable at Ayane shop (800 gems, increase foxfire dmg by 20%, lower costs of spells and soulskills by 20%), atm it takes ring slot but later on will be moved to slot made for various misc. items PC can equip.
* New consumable: Vixen Tea . buyable at Ayane shop (15 gems, allow to increase libido stat similary to Schoolar Tea effects on mind)
* Visiting Forest shrine while having two two fox tails and fox ears will move shrine into Places menu and unlock Ayane npc at it.
* New Follower: Ayane . she initialy is at Shrine after it will be placed in Places menu and would be seeling kitsune related items. When PC either have 9 tails and is enlighted one kitsune or 9 tails nad is corrupted kitsune and have over 70+ corr can trigger her recruit scene..Meditating at Shrine when it’s in Places menu unlocks Kitsune Star Sphere. A kitsune star ball, star gem or star sphere (Also known as hoshi no tama) is the source of it’s power. In.game this miscellaneous item will grant the player the racial perk Hoshi no tama increasing the PC’s kitsune score by one. I think it’s important for the player to know what a hoshi no tama is. This item can also be improved up to rank 10 improving foxfire damage by 5% each time. In order to upgrade the star sphere player needs to do regular offerings to Taoth’s shrine, generally in the form of gems.

* Also meditating in Shrine with Fox Jewel will not grant new tails aside case when PC trying to get 7th or 9th tail for pure path. Or in case PC want get Stat Sphere key item.
* Renamed all golems 6 tiers of golems and added 7th one type. Also those at lvl 30/36 are changed to lvl 33/42 enemies with acccording adjusted stats and new one golem(s) are lvl 51 . ALl those golems can be found at explore too. Be aware those from lvl 51 golems are tough ones to beat.
* Possesing perks that allow for autocating one of four buff spels will unlock new submenu in perks tab that allows to adjust setting to either deault auto casting those spells at each combat start or turn off this autocast.
* Chimerical Disposition score now will grant 5 \* NG tier bonuses to all 5 stats for PC. At hte same time will give negative regeneration effect of magnitude similar to regeneration per for each point in it.
* New Soulskill: Many Birds. Req. hainvg Job: Soul Cultivator perk and is single target skill based on PC int.
* New Soulskill: Comet. Req. having perk Soul Personage to buy and it’s AoE type skill based on PC int.
* Attack to Damage ratio for crossbows have been reduced from 1:20 to 1:10. Also Crossbows can only make use of max 3 bolts shoot per turn even if PC have perk for 4th or 5th shoot per turn.
* Bugfixing and glitches patching.

### Version 0.7g

Additional Info: (Return of UrtaQuest, small QoL changes):

* Urta Quest working again and thus I unlocked option to start it. Be aware of Minotaur Lord and his mistress ;) Urta is not so badass as PC can be...yet.

* Chimerical Disposition renamed into Internal Chimerical Disposition. Hopefully it will make people less confused about it purpose.
* Two new counters on races page: Chimera and Grand Chimera . it will counts how many half.races or full races PC have. In both cases having at least 3 pints in it will be req. to have race desc changed to Chimera or Grand Chimera.
* New tier 1 misc lvl.up perk: Chimerical Body: Initial Stage. Req. 1+ points in Internal Chimerical Disposition score. Effect: delay by 1 point appearing effect of negative HP regeneration (instead at 1+ pts it will start from 2+ pts) and +5 to max Tou/Lib (scalable).
* New tier 2 misc lvl.up perk: Chimerical Body: Basic Stage. Req. Chimerical Body: Initial Stage perk and 2+ points in Internal Chimerical Disposition score. Effect: delay by 1 point appearing effect of negative HP regeneration (instead at 2+ pts it will start from 3+ pts) and +5 to max Str/Spe/Int (scalable).
* Fixed missing take item buttons in warehouse 1, 2 and granary without having weapon rack too. Having asc perk for additional race point and starting as short female will not make PC classified as goblin. Now to get points for human face, legs, been short and having pussy req. having goblin skin colors first.