Kris Vs Link

## Description

Deltarune Vs Legend Of Zelda Welcome To Toon's Second Animation Battle This Episode Fighters Are Kris VS Link

## Kris Research

Instead of casting spells, Kris uses the ACT command in different ways depending on the enemy being faced. ACTs usually cost 0 TP to perform, although there are a few specific instances where an ACT cannot be executed unless the party has a sufficient enough amount of TP. In the fight with King, Kris can act with Susie and Ralsei to create improved versions of their spells. "*Do all sorts of things. It isn't magic.*"

The following are ACTs that cost TP and only Kris's turn:

#### Courage

Requires 25% TP. This ACT is only available during the fight against King, replacing Kris's Talk ACT after attempting to talk to the King. Kris encourages the party, raising all of their DEFENSE stats for one turn.

#### Pirouette

Requires 20% TP. This ACT is only available during the fight against Jevil. Causes Kris to perform a pirouette gesture, tiring the boss and causes a specific effect depending on what turn it is. The effects are as follows

* Turn 1: Nothing happens
* Turn 2: Lowers the bonus boss's defense
* Turn 3: The number of invincibility frames decreases this turn
* Turn 4: Party DEFENSE up
* Turn 5: Nothing happens
* Turn 6: Heals a random party member
* Turn 7: Shuffles all of the party members' HP bars
* Turn 8: The boss's next attack is stronger
* Turn 9: ~30 HP heal to all party members
* Repeat

## Link Research

**Link** is the name shared by the main protagonists of *The Legend of Zelda* series.[48][49] There are many incarnations of Link, each possessing the Spirit of the Hero,[50] with some of them being blood-related as well.[51] They are chosen by the Goddesses to protect the land from evil whenever deemed necessary.[58] They often need to complete a series of trials to mature into the chosen hero.[59] In the majority of *Zelda* games, their adventures take place within Hyrule, traveling through the land, collecting important items, and defeating a wide variety of enemies while trying to save both Princess Zelda and her kingdom from the clutches of Ganon, Vaati, or other villains.

The first Link was introduced as a young Sword-wielding boy, but since *The Adventure of Link*, the identity, appearance, and role of each incarnation of Link has varied from game to game. Many of the Links are given titles to identify them, such as the Hero of Time in *Ocarina of Time* and the Hero of Winds in *The Wind Waker*.

###

Link is depicted throughout the series as an impressive swordsman. He usually begins his adventure as an average boy with little to no swordsmanship skills. When trouble arises, however, Link demonstrates a natural aptitude for the ways of the sword and is able to best his enemies easily: in *The Wind Waker*, Link goes to Orca to learn how to wield a sword in order to help Tetra from the Forest of Fairies.[72] It is further noted by Orca himself that Link's ability to use a sword is firmly present in his veins.[73] As the game progresses, Link becomes known for his swordsmanship as well as his ability to quickly adapt to a wide variety of items and skillfully wield them, such as the Boomerang, the Bow, and the Grappling Hook, among others.

In some games, Link can learn advanced sword techniques and complicated move-sets: in *The Minish Cap*, the Blade Brothers teach the young hero various sword skills by using Tiger Scrolls, and in *Twilight Princess*, the Ancient Hero shares his knowledge of the sword by teaching Link seven Hidden Skills to help him become more powerful and save Hyrule.

Additionally, Link is portrayed as having an excellent physical condition, performing backflips easily as well as being able to best others in sumo-wrestling, as seen in *Twilight Princess*. However, despite this, Link is usually defenseless without a sword or an item. This is depicted in *The Wind Waker*, where Link loses his sword after being launched into the Forsaken Fortress and must use his stealth abilities to get it back: if he is spotted by an enemy, he quickly surrenders due to his inability to fight back.[74] Although in some games Link is easily able to pick up large stones or push blocks many times his size, other games require him to use special bracelets or gauntlets to further increase his strength, such as the Power Bracelet or the Titan's Mitt.

As seen in *The Adventure of Link*, *A Link to the Past*, and *Ocarina of Time*, Link is capable of using magic spells such as Din's Fire provided that he possesses a Magic Meter, which is usually granted to him by a Great Fairy.

Link is also talented in playing a wide variety of instruments. This is first shown in the original *The Legend of Zelda*, in which the young hero plays the Recorder to open up secret entrances or transport him to various parts in the overworld. Since then, Link has competently played other instruments such as the Ocarina, a pan flute, a guitar, the drums, and a Harp, all of which play a major role in each of the respective games in which they appear. Not only is Link a proficient instrument player: he is also adept in using a conductor's baton to conduct other players.

## Fight

Kris And His Friends Find Link

Ralsei: You Ok?

\*Link Surprised Almost Slices Ralsei In Half With His Sword

Ralsei: AHHHHHHHHHHH!

Susie: YOU!

Kris: ....

\*Kris Tries To Slice Link In Half It Was A Near Miss

**FIGHT!**

\*Link Tries To Stab Kris

\*Kris Dodges

\*Kris Throws His Sword At Link

\*Link Caught It

\*Susie And Ralsei Try To Get It Back But Link Kills Them

Kris: 😡

**THAT WAS THE MOMENT LINK KNEW HE F\*CKED UP**

\*Kris Gets The Sword Back And Pins Link Down

\*Link Sees The Smash Ball And Kicks It With His Two Legs

\*Link Uses Final Smash On Kris

\*The Bow Hits Kris Heart

\*Kris Dies

**KO!**