Rexin

> "*We will rip out our home of rock and cast ourselves to the stars.*"
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The untamed wilderness of Rexin is home to an odd breed, the Rexinners who are closer to monster than man. They live in the vast underground network underneath the badlands of Rexin, while the Horseborn roam above.

Rexin exists on the outskirts of civilization, but it is not without civility.

Rexin is known for its unique style of fighting and dress, its underground lands and mysterious past.

## Geography

Known as the Badlands, Rexin is a large region that borders many kingdoms and wilderness alike. Vast fields of plains, steppes and forest dominate the land.

Underneath the badlands is where the Rexinners live, in massive valleys and underground networks connected by lakes and caverns.

## History

Some say the Rexinners live underground not in fear of the Horseborn, but of what they have hidden. Some say that Rexin began when they began stealing stars to bury underground.

## Locations

### Towns and Cities

* Aegor
* Talonsta
* Draeles
* Forsaken Shalin
* Ixodes
* Farkas
* Xenthes
* Zhares

## Inhabitants

### The Rexinners

The Rexinners are referred to as majority human but this is untrue, as orcs and dwarves form a vast amount in their ranks. Half-orcs and half-dwarves are not an uncommon sight.

Rexinners are known for their unique style of dress and their use of ritualistic tattooing. Their skin colour is akin to that of fawn, and they often have dark hair and eyes. In combat, they wear masks and scaled armour. They use sabres reminiscent of the weapons the First Men of Boletaria once used.

### The Horseborn

Over the vast hills and fields of Rexin are the Horseborn, wild tribes of centaurs. Furious at humanity for enslaving horses, the Horseborn massacred horses in a great swath across Rexin, before being turned back at the Plains of Slaughter. They live alone in Rexin, cut off from all others.

The Horseborn are the mortal enemies of the Rexinners as they exist in a constant state of battle. Of course, the Rexinners fled underground where centaurs cannot siege them, but the Horseborn are masters at dominating open fields of battle.

### Notable Inhabitants

* Once-Royal Yurise - Leader of the Zhentarim
* The Hegemon - Ruler of Rexin

## Culture

### Society

One of the unique cultures in Dawnforge, the Rexinners are a mortal group of humans, orcs and dwarves united in the badlands of Rexin. They are one of the oddest breeds of human in Dawnforge, as they live underground in vast caverns, using water channels to travel.

Rexin used to rely heavily on slavery but was forced to abolish it by fear of an unwinnable war. The lowest caste of Rexin are practically slaves, mining the walls of the great caverns endlessly. The merchants are the next lowest, believed to provide little for society. Farmers are essentially nobility as they provide food for the underlands. Warriors and archers are many, as a way for a man to provide food for their family without becoming another miner.

There are many guilds and castes that exist away from the lower and upper echelons of society. The Tattooists Guild are some of the most respected, as historians and artists both.

In battle, the Rexinners are unmatched with their aggressive, shieldless style of fighting where they typically utilise two weapon duelling. Their crossbows are some of the best in the world, rivalling those of Naharis. Yet in battle, tradition insists that glory won belongs to the people as a whole, and not to the individual. Rexinner heroes are many but their stories are downplayed.

### The Rekkar

The Rekkar is the hierachy of the Rexinner army

* Ridraks are the common human soldiers
* Uraks are the orcs
* Uvorak are the orcish warriors
* Vadak are the dwarves
* Vanerak are the dwarvish warriors
* Renraku are wandering mercenaries and sellswords