Interface

The game's interface will show you the environmental conditions in your current location, the status of your character, and other important information. Understanding this information is key to your survival.

## Main Interface

The main interface consists of seven important parts: 1. Compass / 2. Environment / 3. Task tracker / 4. Character's status / 5. Stamina bar / 6. Shortcut bar / 7. Character's Level and XP.

### 1. Compass

Use this to determine the direction in which you are facing.

### 2. Environment

#### Temperature

Affects the growth rate, water consumption, fertilizer consumption, and health of cultivated plants. In addition, if the temperature is too high, the Hot and Overheated status effects will be triggered, increasing the rate at which your character loses Hydration. If the temperature is too low, the Cold and Freezing status effects will be triggered, increasing the rate at which your character loses Fullness.

#### Humidity

Affects the rate at which Dew Collectors collect water.

#### Wind Speed

Affects the amount of power generated by Wind Generators. The faster the wind speed, the more power they will generate.

#### Rainfall

Affects the amount of water collected by Dew Collectors as well as the hydration of Crop Plots.

#### Illumination Intensity

Affects the amount of power generated by Solar Generators. The higher the intensity, the more power they will generate. This also affects the health and growth rate of cultivated plants.

#### Current In-game Time

Time passes more quickly in The Front than it does in real-life, so in-game time is not a reflection of the actual time.

### 3. Task Tracker

This shows your current tasks. Press the L key to view more detailed information about your tasks.

### 4. Character Status

This displays any adverse status effects, your HP, Hydration, Fullness, and body temperature.

**Adverse Effects** Includes :

**All Status Effects**

See dedicated Status Effects section.

**HP** : When your HP reaches 0, your character will be Wounded. If not healed in time, they will die.

**Hydration** : When your Hydration reaches 0, you will gradually lose HP until you die.

**Fullness** : When Fullness reaches 0, you will gradually lose HP until you die.

**Body Temperature** : This is divided into 5 segments. From left to right, they are Freezing , Cold , Comfortable, Hot , and Overheated . This stat is mainly affected by ambient temperature and the type of gear you are wearing.

### 5. Stamina Bar

Jumping (Space Bar), sprinting (shift), and using collection tools consumes stamina. Your stamina bar will appear above the shortcut bar. When stamina reaches 0, you will not be able to perform these actions.

### 6. Shortcut Bar

Tools, weapons, structures, and food can be placed in your shortcut bar by clicking and dragging it from your inventory. Press any of the keys on the shortcut bar to equip the corresponding item.

### 7. Character Level and XP

Shows your character's level as well as the amount of XP you need to level up. The level cap in the current version of the game is Level 60.

* See XP evolution

## Inventory Interface

The inventory menu is divided into five parts: 1. Character interface / 2. Inventory interface / 3. Shortcut bar / 4. Status effects / 5. Various function menus.

### 1. Character Interface

Provides basic information about your character, including their name, level, attributes, and gear slots.

### 2. Inventory Interface

Items you pick up, loot, and craft will be placed in your inventory. Your inventory has a slot limit. When your inventory is full, you will no longer be able to pick up additional items. Items that you are not currently using can be placed inside a Wood Box, Medium Storage Chest, Large Storage Chest, or a Workbench to save inventory space.

### 3. Shortcut Bar

Tools, weapons, structures, and food can be placed in your shortcut bar by clicking and dragging it from your inventory. Press any of the keys on the shortcut bar to equip the corresponding item.

### 4. Status Effects

Environments and enemy attacks may inflict various status effects on your character. These can be seen here.

### 5. Function Menus

From left to right, these are: Inventory (B), Crafting (Tab), Tech (O), Talents (T), Tasks (L), Squad (G), Map (M), Mail (U), and Help (F1).

## Attribute Interface

From your inventory (B) interface, click the  icon to view your character's current attributes. This includes 16 attributes. From top to bottom, these are: HP, HP Recovery Rate (s), Stamina, Stamina Recovery Rate (s), Fullness, Hydration, Speed (m/s), Jump, Cold RES, Heat RES, EXP, Energy DMG RES, Strike DMG RES, Bullet DMG RES, Blast DMG RES, and Bio DMG RES.

**HP**: This attribute increases as your character levels up. Some talents and food will provide additional bonuses to this attribute.
HP Recovery Rate (s): This attribute increases as your character levels up. Some talents and food will provide additional bonuses to this attribute.

**Stamina**: This attribute increases as your character levels up. Some talents and food will provide additional bonuses to this attribute.
Stamina Recovery Rate (s): This attribute increases as your character levels up. Some talents and food will provide additional bonuses to this attribute.

**Fullness**: This attribute increases as your character levels up. Some talents and food will provide additional bonuses to this attribute. Fullness will be lost more quickly in cold environments, and as you recover HP and Stamina.

**Hydration**: This attribute increases as your character levels up. Some talents and food will provide additional bonuses to this attribute. Hydration will be lost more quickly in hot environments.

**Speed (m/s)**: This shows your current walking (W) speed. When sprinting (shift + W), you will move 1.8x your normal walking speed. Certain gear modules and food will increase your speed, while certain status effects such as Poison will reduce your speed.

**Jump**: This value affects your character's jump height. Jump height also corresponds to jump speed. Some talents will increase this value.

**Cold RES**: This shows your resistance to cold environments, which affects your body temperature. This attribute is mainly derived from the gear that you wear, but it can also be increased by certain talents and food, as well as some gear modules.

**Heat RES**: This shows your resistance to hot environments, which affects your body temperature. This attribute is mainly derived from the gear that you wear, but it can also be increased by certain talents and food, as well as some gear modules.

**EXP**: This shows the amount of XP you've obtained at your current level.

**Physical DMG RES**: This shows your resistance to physical damage taken from punches and melee weapons. The higher this value is, the less HP you will lose when suffering physical attacks. This attribute is mainly increased by equipping gear, but it can also be increased by certain talents and food, as well as some gear modules.

**Bullet DMG RES**: This shows your resistance to damage taken from bullets. The higher this value is, the less HP you will lose when suffering bullet attacks. This attribute is mainly increased by equipping gear, but it can also be increased by certain talents and food, as well as some gear modules.

**Blast DMG RES**: This shows your resistance to damage taken from explosions. The higher this value is, the less HP you will lose when suffering blast attacks. This attribute is mainly increased by equipping gear, but it can also be increased by certain talents and food, as well as some gear modules.

**Bio DMG RES**: This shows your resistance to damage taken from animal bites and scratches. The higher this value is, the less HP you will lose when suffering bite and scratch attacks. This attribute is mainly increased by equipping gear, but it can also be increased by certain talents and food, as well as some gear modules.