Lucubs

## Overview

The Lucubs (aka. Lucubrations) are a race of inorganic golem-like beings capable of producing and controlling magic. The majority are pacifists, save for roughly a third of them, and generally do not engage in anything not beneficial to the race in it's entirety.

The Lucubs are artificial and were supposedly created by an ancient alien race (strongly hinted to be the Fullividians).

## Anatomy

The Lucubs, as a race of golems, do not have any internal physical anatomy besides molten rock and magic. They have a similar body structure to humans and, though unnecessary, have glowing orifices that look like two eyes and a mouth. These orifices change shape in accordance to their emotions which, almost uncoincidentally, are very similar to humans and the Estefera. Lucubs are physically incapable of speech and exclusively use telepathy to communicate. Their bodies are naturally enchanted to be *extremely* durable.

The average Lucub is roughly 8ft tall but can range from 5 - 20ft. As calculated by Modern Ynni, the normal Lucub is roughly 45 times stronger than the average human.

## Magic/Planets

The Lucubs have a certain amount of magic, in this case it's Aeonic Light, that they can hold in their bodies at a given time; a limit. They can increase this limit through certain practices. However, as most of the race is peaceful, these practices are mainly used by the two violent countries through the art of warfare and combat. The Lucubs, after using up their magic reserves, refill themselves on planets that have been fixed to produce a substantial raw magic output. The planets eventually lose their ability to "hold together," losing all ability to possibly sustain life. This usually means it turns into a wasteland of flowing rock and lave. After a period of time the either explodes or becomes a useless, cold rock floating through space.

The Lucubs' home planet has been subject to this phenomena and is currently in the stage of watelandic molten rock. It glows red and can be seen from the other planets in its solar system. The other planets in the solar system have also either blown up or turned into a useless rock.

## Aeonic Spells

The Aeonic Light spells used by the Lucubs are various and effective. Where Aeonic Light does not allow for much control, inhibiting the use of weaker spells, it makes up for in destructive power through various methods.

### Combat

Combat spells are the category used to define spells generally used in combat. These include such enchantments that increase durability and/or strength. These are mainly used by the militias of Ore and Zeugma but are not battle exclusive.

### Mind

Mind spells are the category used to define spells cast through the mind. Telekinesis and telepathy are the only two types of spells in this category they are very useful for many applications.

### Plasmic

Plasmic spells categorize spells of raw energy used in various shapes and variations. These range from producing high velocity projectiles made of plasma to explosions to concentrated blasts of power. These spells are flashy and effectively dangerous; they are only used by the military forces of the violent countries.

## Nations

The Lucubs are divided into three nations.

### Glare

Glare is a peaceful super country consisting of the majority of the Lucub race. It was only created as a consequence out of the differing in opinions that then created the two other countries, Ore and Zeugma. The people of Glare do not wish for conflict to and settle things rather non-violently.

### Ore

Ore is one of two countries that are violent in their actions of prosperity. This country was also created through a differing of opinions and thus broke away from the breakaway. Ore is significantly more violent than both other countries and is severely war driven. It's military force is extremely powerful; Ynni believes that all of Earth's military force wouldn't even equate to half of Ore's potential.

### Zeugma

Zeugma is the other of the two violent countries and is generally less violent than Ore. When conceived, the faction breaking away from peace was not wholly genocidal and war driven. The same could not be said for the faction that broke away to form Ore. Zeugma is a country made from the idea that there is more than just peace to live through. Their military force, as a whole, is considerably less of a powerhouse than Ore's. They instead have a special task force made to help against attacks from Ore and to help the citizens.

#### Hygge

Hygge is a cult driven on the practices of sacrificial blessings. It sees itself as no longer belonging to any country nor being a country of its own. In that regard, Hygge spares no expense in the lives of those who do not believe in what they believe. When inducting a new member, the ceremony involves the sacrificing of a non-member to transfer life force.

## Significant Lucubs

### Hiraeth

Hiraeth is the leader of the Zeugma special task force. He, as of stated by the king of Zeugma, is the most powerful Lucub to have ever existed. Hiraeth is also presumed to be the most powerful mortal magic wielder in the Aeonic Universe.

### Crepuscular

Crepuscular is the king of Zeugma. He is a mixture of calm/collected and overly cautious.

### Tmesis

Tmesis is a member of the Zeugma special task force. They are the most skilled magic wielder on the task force with a variety of spells under their belt.

### Petrichor

Petrichor is a member of the Zeugma special task force. He is extremely durable and unable to use telekinesis. He is appropriately used as a sort of intelligence safe.

### Chiasmus

Chiasmus is sole founder of Hygge. He is a radical in the belief of his organization and the practices it holds no matter how dangerous it may be.