recursal/Fanatic-Fandom huggingface dataset:
Lord Dakota Aire

When Mako Is on job, This is his attire. The Falcon's name is Kiba -->

When Dakota is Being himself as a Noble, this is his Attire. -->

Name: Dakota

Aire

Species: Human

Gender: Male

Age: 28

Height: 6'1

Weight: 150 pounds

Personality: Dakota, lives a double life. Almost like Batman, he is a highly respected Noble of Earnwold. but when he is summoned, he is Mako the Assassin with his Pet Falcon which helps him by speaking to him in a sort of morse code through its caws. Dakota was born into a noble family, but as a child he was kidnapped by a group of bandits, but saved by a league of assassins, there he was trained to fight, and soon he became an assassin himself. once he became old enough he returned to earnwold to uphold his right as the lord of His house. his intentions are to gain enough power to earn his way into the royal quart. his interests include, Fighting and learning new techniques in fighting. it also includes.. well, learning really, he is obsessed with knowledge.

His weapons: Two small steel daggers, and a steel longsword.

His intellect: Highly intelligent.

His voice: Deep with British accent.
Episode 32

## *Through The Crosshairs*

> *"Don't get shot by a sniper rifle."*
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> —Austin Walker
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You can't go home again.

## Opening Narration

> *"You move like a soldier. You a soldier?"*
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> *She asked a lot of questions, but Orth answered only in short, noncommittal grunts. In his spectrum of modes, stuttering appeaser on one end and a sharp, monosyllabic fire iron on the other, Orth had wound up somewhere right in the middle. A light rain had started, but that didn't dissuade Miss Green from prodding away at him.*
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> *"So where are we going, exactly?"*
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> *He'd never been to September before, but he'd heard rumors. Somewhere surreal. A floral quarry. The unification of the physical and the digital. A real workers' paradise in an empire devoted to the pastiche of the thing.*
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> *Others were horrific. Noises in the dark. Wet, gray, soft laboratories. The sort of special ops programs that could drive a man to disappear himself.*
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> *"How well do you know AuDy and them? You guys seem pretty close?"*
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> *He stopped and turned around with a sigh, ready to let Jacqui down with a well-placed look. But he saw something strange in her face. The rapid questions had led him to expect a sort of childlike inquisitiveness: a big grin, teasing eyes. But that's not where she was, he realized.*
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> *"I mean, like, do you trust them?"*
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> *And suddenly it hit Orth too: how deeply they'd been dragged in. They were on September with no backup, and they were doing a job for Ibex, who—as far as Orth could tell—was halfway to becoming a poppet for a very powerful computer devoted to being a bit of a prick.*
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> *The rain sped to a torrent's pace, and Orth's breathing followed suit. One breath, then another, then a number more, and Orth's face slowly came to match Jacqui's. What the hell were they doing?*
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> *And then, suddenly—mixed in with the hard slaps of thick rain against the pavement— feet running in what could only be paramilitary step.*
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> *Orth's breathing relaxes, and he nods to her as he reaches into his jacket, producing his old service revolver.*
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> *"Yeah, that's right. I'm a soldier."*
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> *And then Orth added a new syncopation to the rain and the tactical march: a blackpowder rhythm that he'd forgotten he knew how to play.*
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## Episode Description

> Now that they've secured their entrance into The September Institute, The Chime has one last thing to do before investigating the campus; making sure their two newest bells are safe. The storm stays steady as night falls on September, is searching for Orth and Jacqui really worth the risk...? Of course it is! Cassander relies on their tech, AuDy makes themselves a target, Mako is reminded of a very bad day and Aria tries her best to help.
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> This time on COUNTER/Weight: Through The Crosshairs
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> Remember to pull the trigger!
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## Featured Players

* Austin Walker
* Ali Acampora
* Keith J. Carberry
* Art Tebbel
* Jack de Quidt
Terranova Tyrrantraek

Bio

Sex: Male

Origin: unknown

Class: sorcerer

Height: 3.16 feet

Length: 4.9 feet from muzzle to tail

Terrano has had a troubled life, especially since he was trapped with his brother for over one thousand years in a dungeon underneath Titan’s Rock. In 602 BT, He was living in where Earnworld is now. Sadly, in 583 BT, his family was kidnapped, tried, and killed for the practice of witchcraft. However, he and his brother, Alanak, were spared, taken to the fabled world underneath the Titan Rock, yet it was not what was said in the lore. Underneath the land was a secret network of witch hunters and criminals that claimed to purify the realm of the unexplainable. He and his brother were thrown into separate cells, not able to see or hear, and as time passed on, they even forgot their spells, letting the witch hunters truly take control and torture them every day, ‘punishing‘ them for acting powerful and more so than the gods. These two have been truly distraught And tortured to this day, as even though the organization has been eradicated on the surface, there is a horrifying truth lying beneath the soil. It waits for the perfect moment to strike, which is why these two will never trust the community around them. Only a heart of truth will break their curse.
Ring of Saturn

*"Now listen, other companies have flyboards. We have the Ring of Saturn."* - Jorne, Episode 03: *It's Fine, We're Criminals*

The Ring of Saturn is a Snowtrak manufactured flyboard marketed as a luxury recreation vehicle. Mako Trig obtained one from them. It is generally thought to be old-fashioned and out of style.

## Fanart Gallery

Mako with his Ring of Saturn by Emily Blau
The True Hearts Festival

The Fedorian True Hearts Festival also known as the Feast of Two Lovers is a Holiday celebrated on the fourteenth day of February. It holds its origins with the elves of Pregynt who celebrated the changing of the seasons, believing that this was the day that Gamma wakes from her slumber to rekindle her love of Langar and the life there. To the elves it is also a day remembering the last day of Permafrost winter that the Wintry God Rieliah visited upon the world in times long past.

While it's origins may be Elven, the celebration in the Fedorian Empire is much more focused around a legend of two lovers. Separated by the cold of the winter, they were only able to meet once the snow and frost had cleared. The legend has it that they both grew tired of waiting and set out in the winter snow to try and reach one another. They both became terribly lost, not being able to find the roads or paths in the snow. They were both in serious trouble, until they both saw the same tree up ahead. The tree wasn't any old tree, it was a great and powerful oak, and it seemed that spring itself was radiating from it. They found each other there and were saved.

## Festivities

Traditionally a great festival and feast is held in Earnwold in the merchant district with members of the city mages guild being brought in to warm the city and make the weather more temperate and bearable if needed. It is a time for merriment and for the people of the city. The various merchants will often set up booths with wares or simple festival games, many themed around a celebration of romantic love.

Many of Earnwold's citizens gather for this celebration, exchanging wax and paper hearts with those they are close to, or just for fun among friends, these tokens will often have messages of encouragement or professions of love. The exchange of gifts is not only limited to paper and wax hearts though, many more expensive gifts are exchanged, often by established couples where jewelry or other fine things are often common among the more wealthy citizens.

The Crown District Park is also opened up to the public during the festival, where the nobles of the city provide a place of the citizens to meet and dance. Live music is the norm with bards and performers coming from all over the empire for a chance to play at the festival.

## In Other Regions

While it may take other forms, the holiday is often celebrated in other places around the world, sometimes in different ways.

### Kah'Alune

The holiday is actually somewhat different for the desert nation. It is a day of mourning for love lost. They stay in and view the decadent festivities of The Fedorian Empire with disdain.

### Pregynt, City of Grace

The Holiday is still celebrated, though it takes on a more somber tone at the start. The elves making a processional march towards the great tree where a reenactment of the great winter is done, the elves remembering the lives lost in that time before a festival similar to Earnwold's begins, it is however less themed in love and more about the revival of nature and life.
Glissa

## About

Not much is known of Glissa. Whether she is still alive or not is unknown. She is the twin sister of Shake, and is seen to be the dominant of the two, as during their childhood she often beat and bullied him, sometimes producing life threatening injuries. However, when their parents had sent them out on their own separate pilgrimage's to find the Gods, Shake went to the Temple of Maeliel in the Iron Mountains, while she went South, and has not been heard from since. Her current whereabouts, possibility of her being alive or dead, or even having reached a Temple or civilisation is unknown.
The Furred Wyrm

The Furred Wyrm is a moniker used by a necromancer, or perhaps a group of them that terrorized their local area some generations ago. They abused their local area, pilfering from tombs and taking those that lived on the edges of town for a few decades, before simply going quiet. It is unknown whether some adventuring party put a stop to their nefarious deeds, if they retreated to their lair, or if some illness or malady simply ended them.

Regardless, a few others have laid claim to the name, either as it's conqueror, or to revive their legacy. As such a small name however, most of these attempts have gone unnoticed.
The Shifting Dunes

The Shifting Dunes is a region in the deserts of Kah'Alune.

## Description

At first glance, the region looks rather useless. The Shifting Dunes seems to be just that; shifting sand dunes. The region is plagued by constant wind, causing the terrain to constantly change and the dunes to move, rendering any landmarks useless. The weather is a constant sandstorm as well, due to the sandy aspect of the region. The dunes never seem to stay in one place longer than a few minutes.

However, it hides a rather peculiar secret... a network of tunnels that seem to hide high powered equipment and spells, some of which are passive and seem to grant minor fast learn effects.

The caverns are labyrinthine, and the way in changes every day due to the constantly shifting sands. The entire network of caverns has a very distinctive magical aura emanating through it, and as a result, the Shifting Dunes shares this aura. Deep within the caverns, it is rumored that there is a Mana Core, which can enhance a magician's mana immensely with the cost of their life's longevity. It seems to be the source of the magical aura, though it is very, very difficult to get to, even with the strongest and most powerful of individuals.

Surviving deep down in the caverns takes intelligence and cunning, as well as the ability to determine threats on the spot.

There are other magical items in the caverns, wbich are strong and sought-after by mages and collectors.
The Red Rabbit Tavern

The Red Rabbit Tavern is a brothel resting on the outer edges of Earnwold, just avoiding the destruction of the city due to being an out of the way location. This was originally intended to help the tavern avoid scrutiny, yet managed to be the location's saving grace.

## Management

The current head of The Red Rabbit is one Carmine Hoppes, the original founder of the location, and the man the location seems to have gained it's name from. The brothel originally broke ground in 416 AT, but has since gained popularity after the destruction of Earnwold, leaving The Red Rabbit as one of the few remaining locations of its kind.

## Crouching Tavern, Hidden Brothel

After the destruction of the city, The Red Rabbit was one of the few remaining locations with such 'additional services' as the location provided. Thanks to the lack of competition, the brothel has come under strict inspection by those starting to doubt the legitimacy of the location, and has forced the brothel to take on the guise of a tavern. The girls inside the location now solely go under the title of waitresses, bartenders, and entertainers, with many having some form of act they are able to show off on stage to help cement this idea.

The tavern is able to operate this illegal brothel by claiming that all workers are exercising free will when partaking in scandalous activities within the tavern, insisting that "the tavern is not responsible for what the workers do with their free time."

## Brothel Hierarchy

The hierarchy of the brothel is determined by one thing, and one thing only: The amount of money a worker will manage to bring in. All of the permanent entertainment hired by The Red Rabbit are given their own rooms to use as needed, under the guise of being graciously given locations for the men and women who work the tavern floor to reside in, should they not have homes for themselves. The more money you bring in, the better treated you are by the owner of the establishment, and the more freedom you are generally allowed in choosing your customers. At the moment, the highest grossing girl is Emeline - and thus, she is often seen by Carmine's side, going so far as to have direct requests granted by the boss.

Flow of coin is made through 'tips' that the available workers bring in before each session while working the tavern floor. Pay enough tips to a waitress or entertainer wearing a numbered pin, and they will deliver the sum total - along with their pin - to go 'on break', taking a customer to their room of their own free will, and off the company's time. Fail to make enough money as part of The Red Rabbit, and you will be replaced. While the man himself may seem kind to all, he will only extend his paw as long as it keeps being lined with gold.

## Available Ladies and Gents

* Carmine: The Red Rabbit
* Emeline: The Forbidden Fruit
* Rose: The Dancer

## Applying For a Position

To apply for a position working at The Red Rabbit Tavern, speak with Emeline or Carmine about available positions.

## Music

    Waiting Till Mr. Carmine's Here - Sang by Emeline

Tavern Playlist
Mōko

## In the moment.

Mōko today lives in the streets. What? No no no he us not homeless he just lives in a poor part of Earnwold is all. The poor lifestyle he has is the usual one. Just enough to scrape by and live in a harsh environment. He owns a small restaurant in the market district too that sells his homeland food. As a legitimate business man he is always on the run but with his now new friend Silver guarding the shop he has time to do what he wants. This would include causing slight distress to the rich for a laugh or playing pranks on the guards, and this of course gets his joking ways into more trouble than he knew so now he's consider a instigator of trouble and is given a hard time by the guards even when he's only walking down the street getting things for his business.

## What was that?

The sword! Oh yes that old price of metal was in his family for generations. Built as a special type of katakana to swing cater because of the sharper bend in the blade makes it truly a flash of lightning. The handle bent as well to make sure it will hit the paw and not fly out of his hand. The blade is well engine and but very old. Most would think it wouldn't stand a chance against a wall but in fact him keeping it up to date made it just as strong as it should be. With a combination of the blade and a extensive training in martial arts makes him a prime runner for bar brawls or casual encounters with those who want to fight him. His nature spreads rumors of the old days when samurais had magical powers held in the sword to give them the added edge, and this is true but he was never able to figure out how to unlock the power in it. He will be going to someone who can help if he hasn't already.

## He who lingers in the past has no future.

Mōko's past is like any other. A good childhood and soon growing to a teen where he would train to be a samurai by choice. He fought evil and ran through demons like he was tough to. He didn't have family after his parents died so he carried his family's tittle proud before he soon was told that he had done his job and honored his family well. Then he opened a restraint to gain money that way. He's known to be a bit troubling at times by how he acts and he is a very talkative one too, though it always seems as if he's trying to sell you something by his tone.
Jace

The Young fourteen year old boy, Jace Agallon is currently the heir to the duchy of Lyonia, a land run by Duke Kilian Agallon his older brother. He often trains to become a better fighter like the rest of his brothers. He spends his free-time roaming the city of Earnwold, occasionally with Mikael and Robb as his baby sitters.

## Appearance

For a fourteen year old boy, Jace happens to be of average height. He has long dark blue hair and brown eyes. Usually his attire consists of a long white shirt, baggy black pants, a silver chain necklace with a silver cross, a blue sleeveless trench coat along with black boots.

## Jace Agallon

### Relatives

Duke Kilian Agallon(Older Brother)Robb Agallon(Older Brother)Commander Mikael Agallon(Older half brother)

## Personality

Jace is usually an innocent and easygoing teenage boy. Though occasionally against his older brother Kilian's wishes he begs Mikael to take him to a brothel to look at the women there. Jace is also a friendly and confident guy, looking up to Mikael, Robb, and Kilian and strives to be like all of them.

## History

### Early Life

Born to Duchess Lucia Agallon, she died giving birth to him. Like his brothers he grew up in a life of luxury, being educated and trained for his future life.

### Present

As a kid who has now reached puberty, becoming evermore curious about life and the future.

## Skills

### Hand-To-Hand Combat expert

Through training as a child at many schools, Jace has become proficient in this ability.

### Efficient Endurance

After taking hits, to some degree he can survive and continue fighting.

### Cooking expert

He also snuck into the kitchens to copy the techniques of the cooks.

### Shadow Devil Slayer Magic

Like Robb, Jace's magic is specifically designed to combat demons. Unlike Robb, Jace has learned the magic by reading many forbidden books in temples and his time during travelling, practicing through scrolls and fighting techniques as well as drills.

### Curse Resistance

Jace isn't completely immune to curses but he has a higher resistance to them more than others, complete immunity only develops when he gets older.

### High Willpower

He can also see through and resist temptations and hexes as well as pentagrams and unholy relics.
MIna "The Butcher" Ironblood

Mina Ironblood.

Age: 30

Current position: Mercenary

Bio: Born in a magic heavy village. She was a amazing magician and excelled in light magic and healing. she was caught and tortured by demons on her tenth birthday before she left to become a real cleric. Participated in a crusade and was given the name. The Butcher due to her anger against their foe the demons. She came to earnworld at the age of 22 and hasn't left.

Weapons : Warhammer - remains - What was once her prized enchanted warhammer is now just a long blade for a normal silver sword. Magic- Is very good at magic of many kinds and has access to a unique spell she created called the Flashwave. a devistating wave attack that gives a burning agonizing death to her enemys.

Weakness: She is easily aroused and can often be taken down just by teasing her and that isn't if she switched out to the demon inside her named Rina. who is weak with magic and has no attack capability and is only fodder for mina to relax till she can resume the fight.
The Festival of Lich's End

The Festival of Lich's End is a Fedorian holiday dedicated to remembering the reign of the terrible Lich King, Taernnon, and his cruel reign over the land. While this happened nearly four centuries ago, people in Feydore still celebrate by dressing up in scary outfits, and going door to door, demanding tribute to mimic the Lich and his officials. Of course, this is all in good spirit. The holiday is known to bring people together, bring many laughs and smiles, and to be fun for many who participate.

## Celebration:

The festivities begin on October Thirty First, and continues until November the Sixth, as the aforementioned celebrations take place, people hold parties, and other such occasions happen nearly door to door. On occasion, even officials or guards are known to lighten up to join the public for these times. It's a common event to place decorations such as skulls or pumpkins or other things, and to wear outfits mimicking such terrifying creatures as a hydra, a dragon, an undead, or even the lich himself.

The seventh day, celebrated on the sixth of November, is more somber and serious. Outfits are taken off and decorations taken down, as the community celebrates the end of Taernnon’s wrath, and the independence of Feydore. This is when many families come together, to have a warm reunion or a dinner with each other. A candle light is lit through a silhouetted vigil, to place the symbol brightly into Earnwold, to pay tribute to those who gave their lives fighting the Lich, and those who played a part in his defeat.
The Water Slime

**The water slime**

Being the second most common subspecies, this one tends to stick to plentiful sources of water, like the beach or a lake in the forest. If you see a light-blue slime nearly as transparent as water, obviusly enough you know you’re dealing with this particular kind of slimes.

*Battle Tactics:*
Like any slime, they’ll likely attack if you get too close, so if you want to avoid a surprise attack, search the sorroundings of the water source, and then closely watch for any kind of activity on the water surface. Also note how they can disguise themselves as mere puddles of water. This subspecies prides itself in the ability to store incredible amounts of water in their bodies- sure, other slimes drink it aswell and is a mayor component in their body mass, but these suckers take that love to a whole new level. A small, measly one can tower over you after drinking up as much as they can. However, they don’t use the crushing weight to overpower you. After swelling up so much, they split into multiple copies of themselves and attempt to swarm you. But due to the fact they are divided, they are also weaker than the original, and by that I mean they’re dumber and slower. Running away is good advice. But in case you want to defeat this foe yourself, heed these words. You can easily trap the smaller copies by magical or physical means, but only seperately. Together they’ll merge and attempt to trash out of their prison. Second, thanks to their high amount of water, freezing them is easier than burning, although a large amount of heat magic will be also very effective.

For pet owners:
These guys are relatively easy to tame, thanks to their playful nature. Though be vary, they will attempt to grab your attention by dividing and encasing you from all sides.
The Infinite Library

*This Library is a home to all knowledge that's been written. The Infinite Library is based inside a void of magic, the 'Building' is a fantasy or dream to knowledge seekers, but holds a form of a miracle or curse. The library is enchanted with a form of cancellation power. As one enters the realm of knowledge, aka the library, the person temporarilyloses their abilities to use magic. (Basically if you have Batman and Superman powers and abilities. You enter the library you lose all the Superman powers until you leave,) the library is very very large and has countless articles, scrolls, books, tablets, codex's.*
Provost-Regent Twelfth

Provost-Regent Twelfth is a high ranking official at the September Institute. Twelfth was born on the planet September, back when it was known as Service II. Originally named Sinner Twelt, he began going by Twelfth to smooth communication with outsiders from OriCon and the Diaspora. Twelfth was instrumental in changing the provincial Service II into the influential September, drawing economic investment and the Institute to the planet at the expense of its local population.

Technically, he reports to the OriCon military, but due to the highly classified nature of the Institute he has free reign to utilize the project for his own purposes with minimal oversight. A clandestine partnership has formed between Twelfth and Ibex, making the Institute an ally of the Righteous Vanguard. He is currently focusing on subverting the planet Vox and its Divine Loyalty using the synthetic Divine Voice.

Twelfth was actually appointed by the founder of the Institute, Ibex. Their partnership, then, formed during the Institute's founding.
Twelfth *is* using Voice to speak with Loyalty and their Divine, but Ibex, who has known Loyalty's Candidate Kobus since they were born, has his own ways of bringing Loyalty and Vox around to the side of the Vanguard.
Twelfth's main use for Voice seems to be maintaining the cloud of false memories of the September Institute. This allows him to continue his project of cloning powerful Strati like Maryland September and implanting their clones with false memories.

1. ↑ Opening to COUNTER/Weight 31: Expertize with a Z.
Moxie Lesen

## Personality

Moxie is a friendly, excitable gal with a tendency towards selflessness. She's a bit of an introvert, but once she warms up to someone, she often sees them as a valuable friend, and is likely to spill whatever's on her mind to them. Though she doesn't really express herself in any obvious capacity, her emotions are tied to her eye color, which changes wildly based on her mood. She also possesses a sort of empathy that's on the order of supernatural, which actually causes swings in her own mood, though only her own emotions are shown in her eye color changes.

## History

...

She spent a couple of years in one of the libraries she studied in, learning the Psaltery, playing it both by plucking and by bow. She can play her scales, and a few simple melodies with some proficiency, but she is by no means a master at it. Though she can work her way through any piece given the sheet music and some time to practice.

...

## Abilities and Skills

### Passive

Empathic Sense - She has the ability to feel what those around her are feeling, and it actually bleeds into her own emotions, so it can be hard for her to immediately discern whether what she's feeling is her own emotions or someone else's.

Memorization - Anything she sees, she remembers, forever. This is why she became such an effective scribe, and why there's a warrant out for her capture in the region of Heaton for Forgery.

### Active

Lashings - With enough mana, she can cast a spell on herself or other people or objects, changing what direction is "down" for the target.

* Full Lashing - Negates natural gravity, and sets a point to act as anchor for a force of the same as natural gravity to pull towards
* Partial Lashing - A half lashing will apply half as much force as natural gravity, while a quarter lashing will apply a quarter as much force. The first has the effect of zero gravity, while the latter has the effect of making something half as heavy if either is applied directly up.
* Multiple Lashings - With each lashing comes an increase in pull in multiples of the natural pull of gravity, increasing terminal velocity proportionally

~~Adhesion - This takes less mana than a lashing, as it only affects in close proximity, between things that are already touching. It functions as a sort of magical weld, stronger than the bonds that hold most materials together. In fact, a sword held together by this spell will break elsewhere in the metal before the welding spell itself breaks, unless the mana runs out.~~  She has not yet learned this skill.

Summon Campsite - Moxie has a pre-assembled campsite that she can pull out of her pocket with a short 10 minute ritual, which has a tent, a cast iron firepit, and a chest for storing things in. However, whatever state it's in when she puts it away, is the state it remains in when she pulls it out, so she has to still take care of it before she performs the also 10 minute ritual to put it away.

Light - She can summon a simple orb of light with a small output of mana. She usually uses this for reading at night.
Aquamancy

Aquamancy is a discipline of magic centered around water. It is a rather common discipline and has many sub-disciplines.

This school of magic relies on water being present. Skilled aquamancers can extract water from other sources, but generally aquamancers will carry around a flask of water to use in combat.

It excels against disciplines that rely on heat, like pyromancy, but is mostly a "balanced" school and doesn't have any big weaknesses or strengths.

## Examples

Most of these requires water to be present, unfortunately.

### Aquakinesis

Aquamancers move water around.

Using it as a deadly whip, or knocking people open with tidal waves, or even just trying to drown them are just some of the offensive capabilities. As the strength of an aquamancer increases, so does the amount of water they're able to control (and the precision and force with which they control that water!)

### Filtering and Extraction

Skilled aquamancers are able to extract water from different sources. They can extract the "water" part from polluted water to separate clean water and the polluted residue.

### Gills

Aquamancers are able to breathe underwater as if they had gills. More skilled aquamancers are able to grant others this ability, too.
Millicent Liondeath

***Character Summary***

A rhino barbarians from parts unknown, Millicent Liondeath is a brutal boozer who's always looking for a fight. Some would describe her as rude, crass and uncivilized. The busty barbarian is known to be wise and knowledgeable in aspects of battle, however gullible and quite dim in most other aspects of life. Millicent is paranoid of spell casters, referring to them as often as "Shaman". Her demeanor is generally laid back however her temper is explosive to say the least for those who provoke the Rhino. Millicent prides herself in being honorable in combat and will never attempt to attack someone unaware, unless it is to save someone else in peril. Her fighting style reflects her brash and headstrong attitude as she primarily tries to overpower anyone who goes against her.She tries her best to not interfere with the workings of the world, traditionally to avoiding being caught up in others as she has a soft spot for those who are being oppressed.

***History in the Roleplay***

Millicent arrived in the civilized world with little fanfare, spending most of her time in the tavern. Unfortunately fate saw her originally aligning herself with a band of conspiratorial outlaws of the city through a series of misunderstandings and a general lack of cash. Following the disbanding of said group and strapped for cash she proceeded to attempt to join the knights. This was largely unsuccessful as she found much resistance from the ranks and the genral heirachy. Millicent being outwitted by the commander at the time decided to use her and then use his authority to make her life a lot more terrible. The rhino resisted, hiding with Vicky the priestess and together they resisted the Tyrant. Following this Millicent saw herself primarily working as a mercenary for about a year, joining the odd group, shaking down a few merchants, and generally staying in trouble. At some point down the line she met fairly meek Calixe A. Lathose. The effeminate Hybrid begged and bothered the hybrid for weeks, wanting her to be his teacher and teach him the ways of combat.

***Equipment***

Millicent carries a large, worn hemp sack over her shoulder most of the time. In this is an eclectic collection of treasures, keepsakes, rations, some coin, her trusty metal stein, and her most valued possession (her club).

Refs and whatnot
The Pink Slime

**The pink slime**

These little cuties are undoubtedly the friendliest of their kind. They loaf about on large grassy plains, prefferably near blooming areas full of flowers. They feed purely off of sugar and sugary foods, such as nectar from the flowers and even honey in the occasional beehive they invade.

*Battle tactics:*

I have no idea why you’re even bothering to know how to fight them, unless if you’re some sort of sadist when it comes to slimes. Anywho, thanks to the fact they only eat what doesn’t fight back (nectar, honey, sometimes grass….) their digestive capabilities are significantly slown down. So, they have no reason to fight, and have develeoped a highly timid nature. For locals who live near them, they’re more like cats tanning in the sun rather than slimes. They have no particular weaknesses or strenghts.

*For pet owners:*

These are a common pick for those who don’t want to go through the long process of intimate bonding. They are generally happy and accepting. Also, don’t be afraid to sink your arms into them in a tight hug even if they aren’t yours- they don’t seem to mind, and even if they do, they can’t eat away at your flesh in the embrace, but will sure as hell let you know to put them down.
Johnathan Matthews

Johnathan Matthews is a 30 year-old male,stands 6'11 in height,and isnt as human as you think he is. In fact, Johnathan was infected with Lycan/Werewolf blood when he was bit by one at the age of 13, and his first transformation was when he was 17. He used to live from an unknown place called Agora with his younger sister, Roseann. When he found out that he was infected with the Lycan/Werewolf blood, Johnathan fled from his home and found the world of MFK. He felt more at home than being at Agora, is he stayed. His current occupation? Johnathan is a Samurai, a lone Samurai to be exact. He travels anywhere but mostly stays in Earnworld, though he'll stay in Iswitch. Mother:???(unknown) Father:??? (Unknown) Siblings: Roseann Matthews-age 20. Johnathans features: tall, muscular build and body(has a six-pack to prove it) gray spiky hair, yellow-green wolf eyes, semi-fluffy wolf tail colored grey,a long scar over his right eye but doesn't blind him. Johnathans personality: smart, cocky at times, wise, short-tempered, loving, caring, fears failure and losing those he's close to, very fast, smart-mouth sometimes, sassy, judgemental, and kind. Powers: magic(mostly cyromancy and pyromancy), shape-shifting, invisibility, amazing ninja/assassin like skills, inhuman strength, speed, agility, and can be super silent. Weapons: daggers, swords that can set on fire, freeze into ice, etc., Magic, his sharp teeth and claws, he can give a deadly stare hard enough to freeze people in place.
The Dead City

Once a thriving metropolis filled with thousands, possibly tens of thousands of people, the once great city, whose very name has been lost to the flow of time, now stands as a testament of how magic can go horribly wrong.  The original inhabitants were demon worshipers, and the place was a hive for demons, monsters, and other creatures of the night. This location was tolerated for several years until eventually its corruption began to spread to the nearby area, with entire villages getting destroyed in raids. When it reached the point where event the city of Heaton was being assaulted by these hordes, the people had decided enough was enough. They rallied an army together and sallied forth to assault the dead city, tearing their way through the hordes of darkness with the help of a divine blade, said to had been given Jhamsel himself. With this blade in hand, the army made a progressive trail to the dead city, leaving a path of blood and ruin behind them. Eventually they reached the city and began to siege it. This campaign for goodness would eventually come to be known as the Crusade of the Lost City.

The siege dragged on for years, it seemed there was only one option left to the demon lord Azael. To defeat the armies besieging his city, he performed a dark ritual, the details of which have been lost to time. This ritual created a large black sphere which started out only as big as a marble, but soon expanded to swallow up the entire city and the army surrounding it. However the power of the spell was too much for even the demon to control, and it consumed his soul, along with all those around him. Within this black vortex, the very laws of nature were defiled as souls were ripped apart into the tiniest bits, destroying all who were there, including the demon lord and the inhabitants of the city. After two days, the sphere disappeared as quietly as it had came, leaving behind no organic matter in its wake. The city was deadly silent though, no damage, a perfect museum for the dead. The souls of the damned would not be appeased though and after a few years, the remnants of the souls began to mix together, forming horrible abominations of nature. The city is now filled with them and cultists, with the darkness being stronger than ever. The only source of light is the holy blade brought on the initial crusade against the Demon Lord, which now rests somewhere deep within the city.
Endomere, The City Underwater

Endomere is a city that likes beneath the ocean of Langar. Among the many cities of the world, it is the best defended as well as one of the largest (if not the largest) and is quite advanced for its time. Many of the mer-folk that call Endomere their home have a deep connection with the ocean and, thus, have powerful abilities and magics granted to them by the ocean. The city, despite being underwater, has quite large walls. Special crystals that give off intense light are used as spot-lights. The army of the city is around 10,000, including the few hundred guards, The city also has a secret militia that takes up nearly every resident in the city, throwing the numbers of possible soldiers around 20,000. Despite having such a large defensive-force, the main defense of the mer-folk city is it's king, who can create whirlpools and incredibly strong currents. Even his only child, Princess Quetzl-Sain, has trained with the elite soldiers at the age of 7 and trained until she was 20. The city also has the defensive assists of a Kraken which is (for all of you who don't know) an extremely large sea-monster that resembles an octopus or squid. Most of the residents are expert Water Magic and can use it to the better than anyone on land.

 The folks of Endomere are strong and durable. They need strong bodies and bones if they were to survive in intense pressure of the deep waters. Just a child of 10 years could easily lift a hundred pounds over his/her head. Their bones alone are as hard as stone. Most of the soldiers could crush iron and steel armor with nothing but the strength of their grip. Yet, despite their physical capabilities, they aren't indestructible and can be killed the same way a creature on land can. And to counter this weakness of mortality, they have designed armor which is as strong as steel and is made from the shells of incredibly tough sea creatures. It protects most of their body while still allowing them to zoom through the waters at incredible speeds. Their immune systems are also very strong, which is another factor that helps them live so far under the ocean.

 Endomere has a simple layout. The markets are closest to the wall and completely wrap around the rest of the city. The housing part lay just beyond that. Unlike most cities, Endomere doesn't have a 'Upper Class' or 'Lower Class' districts. Everyone lives together. And in the center of it all is the castle, which has tunnels under it for the citizens to escape to in case anyone was foolish enough to attack the city.

There are only 2 ways to get into Endomere without swimming down dozens of miles underwater. In both Earnwold and New Escria, there is a single portal that links the surface with the underwater city. Each portal can only send a handful of people through at a time, and with a 10 minute cool-down between each. Endomere's king has set up a special barrier around the city, allowing those from the land to breath in it as long as they stay within the city.

http://imgur.com/a/YIcOa link to Endomere's Royalty Ranking and High Ranking Officals
Misha "Ar tonelico" Cross

Story: "A strange girl from a strange land. Seems interested in the world and all it has with it. Misha "Ar Tonelico" Cross is a young girl or mature woman depending on her taste at the moment. From a city called Palestia. Friends with a man she called lyner and others. Her story was much like any of her kind. She was taught to sing and forced to repeatedly sing that one song to keep the world safe. One day she lost that song and has been wandering ever since without a purpose till she regained it. With the help of her old childhood friend lyner barsett."

Species: Ravetiyel. Pure-blooded Beta Type.

Abilities: Can read and speak Hymnos the language of her home world. Can also sing songs to battle and fight. Her specialty songs are ice and thunder. Also has a powerful healing song. Called Ceres. Has a ultimate song which she can rarely use for battle and for when she wished to. Battle this song is the song Exec\_Tonelico. A powerful beam of magic slams down on the opponent damaging them immensely. The song outside of battle is called Exec\_Chronicle\_Key. The song she was taught to sing forever. A song that can bring a mood to a peaceful calm or chain those that she despises up.

Personality: Very childish or mature, sometimes acts scatterbrained and forgets what shes doing. Most of the time she's focused on the task at hand.

Note: If she wishes she and the person that shes close to at that moment may perform a dive. And unlock some more powerful magic for her to use. And even a new clothing she may use. But this is risky as the diver may perish if she rejects them from her mind.
The Wound

In the Crusade of the Lost City, a war which lasted for several years, the dead were uncountable. The fields were stained red with blood, and bodies were scattered all over the northern end of the continent. The Goldspring River even became unsafe to drink from for a time, due to the high concentration of corpses and decaying matter in the water. Another unintended side effect of this war was an area now known as “The Wound.” When one performs chaotic or evil magic, they cause a bit of damage to the barrier that separates the material plane from the others.This damage usually ends up repairing it self so quickly that it's almost impossible to notice. However during The Crusade of Light, a large amount of chaotic magic was used by the demon army against the Crusaders. This became most evident in the advance on the Lost City. So much chaotic energy was cast here, and so many people died, that the barrier couldn’t heal itself quickly enough and it broke. The Wound was the result, a deep dark chasm that led directly to the birthplace of all demons. The area was tainted, and became a hive for evil creatures. Though the area is slowly healing itself, it will take thousands, possibly millions of years before all the damage is gone. In the meantime, this area combined with the Dead City has  made the northern half of the continent nearly uninhabitable except for demons, cultists, and those who can thrive off of the energy.
The Valkyrie

*"Courage, self-sacrifice and a pure heart. These are the values that make up our order. And these are the women who define these traits"* - Zera Everlight

The Valkyrie are an order of warrior women established by the great God of Courage, Neusu. With the ability of flight and holy magic, these warriors often get confused for angels. But there are many key differences that separate themselves from more holy beings.

## History & Structure

The order predates Taernnon, meaning much of their history has been lost to the ages. Although the knowledge of when it was started is long gone, why it was started is still known. Neusu wanted the world to appreciate the strength that women possessed, and so he established this legion of warrior women to serve as one of his forces and work under his name.

For a woman to be chosen but Neusu, the person in question needs to possess:

* A heart of gold, unwavering
* The strength of a giant, unbreaking
* The mind of a soldier, unafraid

If a woman is to die while demonstrating these three key traits, they may be hand chosen by Neusu to join the Valkyrie legion. The woman is given new life, a new name, and the honor of serving and protecting the innocent once more.

The legion follows no particular structure, apart from serving Neusu. No one Valkyrie governs the rest, as they work together towards a mutual motivation. The first of the Valkyrie was Zera Everlight. Given her first death was likely millennia ago, the exact nature of her human past is unknown.

## Abilities

As established previously, Valkyrie are often mistook for Angels. Although, there are many key differences that separate the two. The first and most important difference is this: ***Valkyrie, in terms of biology and weaknesses, are completely mortal.***

As a race, they are subject to hold and cold. They need to eat, sleep and avoid disease, just like a regular person. If they sustain the same injuries as what would be considered fatal for a normal person, they will die. So for all intents and purposes, they are completely normal. However, there are a few things that do separate Valkyrie from regular humans. And they are:

* The ability to resurrect. If a Valkyrie is killed in battle, they can be bought back to life once more. Although, Neusu himself chooses when a Valkyrie is put back into the world. A Valkyrie can not choose when they are bought back.
* Magical abilities. A Valkyrie possesses some degree of Valkyric magic, to assist them on top of their regular combat abilities. This can range from simple light damaging spells (like explosive runes) to minor healing magic (able to heal cuts and bruises). A smart Valkyrie will utilize their Valkyric magic on top of their physical abilities to make up for their mortality.
* Physical enhancement. Unlike some supernatural species like Vampires, Valkyrie physical enhancements don't come through magic. Rather, when they are reborn, their body is given the peak of what their bodies would have been physically capable of as a human. Their strength, speed and endurance are capped at what would have been physically possible for them.
Mohanaca; The Dream Demon

Mohanaca is a small demon (and insanely old), standing about 3 foot 1 inch tall. Despite her lack of size and physical strength, she is incredibly powerful and gifted in the ways of magic. She is rarely seen on the ground, as she floats and flies to most places. But if she is on the ground, she can move at speeds of mach 5. Flying nearly doubles that speed. Her age has taken a toll on her mental state, often making her let out sudden bursts of rage of laughter for no reason.

To make up for her lack of strength, she uses the shock-waves from her incredible speeds to deal intense damage to her opponents insides. She can use an array of magic, including (but not limited to); Ice, Fire, Wind, Earth, Dark, Necromancy, Light, Illusion, Healing, Demonic, and even some Angelic magics. Being a dream demon, she can enter the dream of anyone she finds asleep and edit it how ever she wants. She has even granted some of these dreams. WARNING: Granting a dream means that Mohanaca would also have to 'crush' a dream to keep the balance.

Yet, despite being incredibly powerful, Mohanaca has quite noticeable weaknesses. Her major one being a weak immune system. And due to getting sick so often, Mohanaca is often found relaxing, drinking tea, or simply floating around. Another weakness is her heart. If her heart is removed and a certain part eaten, she would lose her powers and who ever ate the heart would get them. (This also works for her weaknesses as well.) Only she knows which part of her heart would transfer her powers and which will transfer her weaknesses. Her third weakness.... is a secret~

(Credit to Ostrolist for the art.)