recursal/Fanatic-Fandom huggingface dataset:
Warrior

## ​Le personnage

C'était un chevalier se réjouissant dans la fierté, la gloire et les combats.
Lui et les autres membres des chevaliers allaient la où il pouvait combattre au nom de la justice.

Cependant Archie les a détruits, il à écrasé leurs fierté et les à déshonorés, en les forçant à lui obéir.
Il est donc parti et à voyagé sur tout le continent pour chercher des adversaires a sa hauteur.
Il a entendu parler du Boulder Demon et décide donc de s'y opposer.

## ​Les spécialisation

### ​Burst Breaker

Le Burst breaker est armée d'un gant spécial, il est inégalable quant il s'agit de combat rapproché.
Spécialisée dans l'affaiblissement des ennemis il peut battre facilement des Boss seul.

### ​Demon Blade

C'est un combattant équilibré avec des skills ayant une plus ou moins longue portée, ces skills lui permettent d'attaquer quand il bouge. Il peut balayer le champ de bataille se créant un passage contre des hordes d'ennemis.

### R​aging berserk

Le Raging berserk est la plus agressive des spécialisations du Warrior. Son arme principale est la Grande épée. Il détruit ces ennemis rapidement et avec style. Il à la capacité de réunir les ennemis à un seule endroit et de les finir en un coup.
Finnish scientophysicalism / Φινλανδικός επιστημοφυσισμός

I am a physicalist (actually scientophysicalist: focused on constructor theory, neuroscience, abiogenesis, quantum foundations and less on philosophical arguments who don't explain the physical foundations of substantiality).

Can the University of Helsinki create more analysis on physicalism, David Deutsch, Chiara Marletto, constructor theory, Max Tegmark, the mathematical universe hypothesis, etc?

We need more Finnish texts on physicalism.

see: fysikalismi

The common physicalism = "philosophical physicalism" (they use the term "physicalism" but they mean "philosophical physicalism" Stanford Encyclopedia of Philosophy, Internet Encyclopedia of Philosophy, etc.) is merely techniques to philosophically prevail over supernaturalism.

"Scientophysicalism" = "scientific physicalism" (nobody uses this term, but they work on it) is

* neuroscience (Nancy Kanwisher) thinking without magical souls

* information theory (hypernymic mind, informational physics, etc.)

* abiogenesis (Jack W. Szostak)

* constructor theory (David Deutsch, Chiara Marletto) logical foundations of substantiality = everything that exists is procedurally logical

* the mathematical universe hypothesis (Max Tegmark) but David Deutsch is superior on differentiating mathematics from physics; not all mathematical formulas are ontological Turing machines of spatiotemporal like substantiality, able to express phase spaces (see: phase space) which perform tasks

An ontological Turing machine is its own software and hardware in tandem. It doesn't have to be a general calculator at least foundationally (here David Deutsch is wrong; a universe might not be fundamentally a general calculator at its foundations; it might have restrictions, which may dissappear at larger orders of magnitude; also David Deutsch erroneously claims that all humans are general calculators, but some people are sick and others don't cooperate thus most but not all people are general calculators; humanity as a whole has more abilities than individual humans).

\_\_\_\_\_\_\_\_

You are free thinkers. You don't have to have the same views with me.

Please write (if you don't care transfer the idea to others) texts on various aspects of physicalism in Finnish (not necessarily on "philosophical physicalism"; because "scientophysicalism"/scientific physicalism isn't yet properly organised and this job has to be done.
Scyther

## Le Personnage

Elle travaillait pour le groupe d'alchimistes secret Feima, elle faisait partie de l'unité des forces spéciales d'Arthur Beiruma.
Elle devait garder un œil sur le Boulder Demon d'Archie, mais un jour il ce réveilla.

Elle essaya d'en reprendre le contrôle mais lorsqu'elle le toucha elle fut submergé de souvenir qui n'était pas les sien et perdit conscience.
Lorsqu'elle se réveilla, le Boulder Demon n'était plus la et tout autour d'elle était détruit.

Elle savait que le Boulder Demon avait drainé ces pouvoirs et sa mémoire pour retrouver tout son potentiel. Elle se bat donc pour récupérer ses pouvoirs sa mémoire et se venger d'Archie

## ​Les Spécialisation

### Valkyrie:

La Valkyrie utilise des positions d'attaques différentes en fonction de la situation. Dans la position rapide elle peut utiliser de nombreux skills de mouvement et des attaques combo, dans la position de contrôle, elle peut attaquer ses ennemis à distance en utilisant la longue portée de sa Kusarigama (son arme). Sa capacité à changer entre deux positions de combat lui permet de battre ses ennemis facilement.

### Blood Fairy:

Elle utilise le pouvoir du sang. Au lieu d'utiliser la jauge de mana, elle utilise une jauge de sang, ses pouvoirs suceur de sang remplissent la jauge et les pouvoirs libérateur l'utilise.
Elle n'utilise pas de mana mais elle peut utiliser ses skills temps qu'il y aura des ennemis pour la nourrir.
Mage

## ​Le Personnage

Il possède du sang de la race ancienne Atlantis. Les mages qui adoraient cette ancienne race l'on vénéré. Il était un légende vivante pour eux. Mais les alchimistes le haïssait, ils ont envoyé une armée pour tuer les mages et lui. Les mages ont ripostés pour le défendre, mais ils n'avaient aucune chance ils ont tous périt excepter lui.

Pour survivre il a appris tous ce qu'il pouvait de la magie et de l'alchimie mais ce n'était pas suffisant. Il appris qu'Archie recréé les Boulder Demons des reliques de la préhistoire.
Il décide donc de s'y attaqué pensant que c'est probablement ce qu'il lui faut pour réveillé le sang ancien qui coule dans ces veines.

## ​Les Spécialisations

### Freezing Blast

C'est un magicien spécialisé dans les attaques de glace. Il possède la plus grande portée parmi toute les classes.
Il a différentes façon de se battre l'une d'elle consiste à transformer ses ennemis en bloc de glace puis de les détruire.

### Shadow Mage

C'est un mage hybride capable à la fois d'utiliser la magie et des pistolets. Il utilise les ombres pour rendre ses ennemis confus puis il les achève avec ses pistolets.
C'est le seule mage capable de faire des combats de mêlée.

### Dimension Controller

Il est spécialisé dans la manipulation de l'espace-temps. Les concepts d'Espace et de Temps ne s'applique pas à ce mage, capable de créer des distorsion dans l'espace et d'inversé la gravité.
Il est imbattable même contre une armée d'ennemis, grâce à ça capacité à déformé l'espace et à tout contrôlé dedans.
Creepy website's

Demon Website: http://www.angelfire.com/empire/serpe...
Offender's last words: http://www.tdcj.state.tx.us/death\_row...
Subreddit: https://www.reddit.com/r/f04cb41f154d...
Plane Crash Recordings: http://www.planecrashinfo.com/lastwor...
Death Date: http://deathdate.info/s/death/
Ted The Crazy Mofo: http://tedisgod.org/
Exit Mundi: http://exitmundi.nl/exitmundi.htm
Weird Text Maze: http://973-eht-namuh-973.com/
Stillborn Angels: http://www.stillborn-angels.memory-of...
Shaye Saint John: http://www.shayesaintjohn.net/
Pretty Cure Fandom! Wikia

## Welcome to the Pretty Cure Fandom! Wikia

Anyone can create their own fan series here!

Please be kind to other users here and ask before you put your series or else there might be mishaps.

Aikatsu, Aikatsu Stars, PriPara, Pretty Rhythm, and Pretty Cure fan series are all welcome.

Enjoy!

## Fun Facts

* There are two Pretty Cure series with the same name, *Starlight Pretty Cure!*, created by the founder LoLiGoTHiC9204, and *Starlight Pretty Cure*, created by CurePlum.
Eclair

## ​Le Personnage

Ces parents sont mort à cause de la chasse au mage Archie.
La première fois qu'elle à entendu parler de cette histoire elle alla poser des questions à un vieux monsieur.

Celui-ci ce présenta comme son oncle mais ne le croyant pas, elle part de chez elle et à commencée à vivre seule se demandant ce qu'elle allait faire. Puis elle vit le Boulder Demon et décida de le détruire pour se venger d'Archie.

## Style de combat

Eclair est une magicienne qui utilise des épées de mana pour combattre. Elle peut transpercer ses ennemis pendant qu'elle est dans les air, ou les balayer directement en utilisant plusieurs skills d'épée.

Elle peut garder des épées de mana dans le cas ou elle en aurait besoin d'urgence. Eclair peut créer une grande quantité d'épée de mana et peut se battre en continue.
Starlight Pretty Cure!

**"With the power of the stars, Starlight Pretty Cure!"**
## Characters

### Cures

**Yumera Hoshiko** / **Cure Star** - A resident of Hoshin Town. She is good at studying and often receives A's. As Cure Star, she lets her happy side out since she is always trying to make her parents happy. Her theme color is pink and her attack names/weapons are: Twinkle Star Baton, Dreaming Star Spiral, and Dream Ribbon.

**Tsukiyo Luna** / **Cure Moon** - Hoshiko's good friend. Luna comes from a wealthy family but many students think she is stuck up and rude. Instead, Luna is very polite and often invites her friends to private parties and sleepovers. Luna is also very fashionable and dreams about being a fashion designer. As Cure Moon, she is more carefree and calm. Luna's theme color is blue and her attack names/weapons are: Twinkle Moon Baton,Sparkling Moon Spiral, Moon Ribbon, Moonlight Sword.

**Kim Tae Yan** / **Cure Sun** / **Cure Shining** - Unlike the other Cures, Tae Yan is from Korea. She met Hoshiko by becoming her tutor in Korean class. Tae Yan often gets teased since she doesn't know much Japanese. Tae Yan is 14 years old. As Cure Sun, she is very energetic. Tae Yan's theme color is yellow/ orange. Her attack names/weapons are: Twinkle Sun Baton, Shining Sun Spiral, Sun Ribbon, Sun Sword.

**Fujiwa Mira** / **Cure Galaxy**/ **Cure Luminary** / **Cure Luminare** - Mira is 15 years old and the oldest in the group. She first secretly spied on the Cure's to see how they were doing. She later appeared to give them their Starlight Jewels. She was supposed to return to Star Castle, but later decided to stay with her friends. Her theme color is purple/ silver. Her attack names/weapons are: Galaxy Rod, Luminare Spiral, Luminary Ribbon, Galaxy Sword

### Villains

**Komorin** / **Usoro Rin** - Rin is the Queen's step daughter and is twins with Mira but Mira was abandoned while Rin was taken in by the Queen. She seems to hate Mira even though she wanted them to be sisters again. Unlike the other villains, Rin has her own transformation device and Starlight Jewel that the Queen created for her. She can look innocent as Rin but as Komorin, she is very evil. Her theme color is black/ red. Her catchphrase is: "Dead and alive, at the same time! Rise!"
Kim Tae Yan

Kim Tae Yan is one of the main characters in Starlight Pretty Cure! along with Yumera Hoshiko, Tsukiyo  Luna, and Fujiwa Mira.

Kim Tae Yan- A transfer student from Seoul,Korea. She met Yumera Hoshiko in her Japanese class. Hoshiko agreed to be her tutor so Tae Yan would have an easier time learning Japanese.
Audie Phillips

Voiced by Teresa Gallagher

Audie Phillips is one of the main protagonists (and the lead Cure) of USA Pretty Cure!. Her alter ego is Cure Alabama (キュアアラバマ) and is also known as the Pretty Cure of the first alphabetical state.

Her catchphrase is “Let’s fight for our loved ones!”. She is also shown to be cheerful and energetic.
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Nozomi Tsubasa

**Nozomi Tsubasa** is one of the main characters of *Soulful Mirage Pretty Cure!*.Tsubasa is a young, juniour actress who is somehow popular around the town and other parts of Japan. She currently attends two schools. The normal school and an idol school once a week. She dreams to be an idol like Sato Chieri or even surpass her one day. She'll soon release her first official albums which will be called Purple Nightmare. Tsubasa's Pretty Cure Alter ego is **Cure Shimmer** (キュアシマー, *Kyua Shimā*?), whose Soula is Shishi.

## Personality

Tsubasa is a young, juniour actress who is somehow popular around the town and other parts of Japan. She currently attends two schools. The normal school and an idol school once a week. She dreams to be an idol like Sato Chieri or even surpass her one day. She'll soon release her first official albums which will be called Purple Nightmare.

## Relationships

* **Shishi** - The Soula that helps Tsubasa in her normal and Pretty Cure life.
* **Nozomi Nozomu** - Tsubasa's older brother, who also works as her part-time agent when they are together.
* **Nozomi Kaoru** - Tsubasa's father and home room teacher.
* **Pyle Alexa** - Tsubasa's best friend who originally comes from London.

## Pretty Cure

### Cure Shimmer

**"White white, the soul of the dancing sky! Cure Shimmer!"**
白々、まいそらの魂！キュアシマー！
*Shirashira, maisora no tamashī! Kyua Shimā!*

**Cure Shimmer** is Nozomi Tsubasa's Pretty Cure Alter Ego. Having Shishi's powers, Cure Shimmer can use the powers of the dancing wind. Her appearance slightly changes and her main color is now white. She transforms by saying the phrase *"Pretty Cure, Soul Exchange!"*.

### Cure Liquido

**"Rage, Soul of the wide sky! Cure Liquido!"**
あれ々、広いそらの魂！キュアリキッド！
*Areare, Hiroi sora no tamashī! Kyua Rikiddo!*

**Cure Liquido** is an alternate form of Cure Shimmer, Tsubasa can also take when she gets power from the Soula Riri. As Cure Liquido, she holds the power of water and her theme colors are deep blue. She transforms by saying the phrase *"Pretty Cure, Soul Exchange!"*.

### Attacks

* **Shimmering Sparkle**
* **Passion Beat Sunshine**

## Trivia

* Tsubasa shares her name with Yumehara Nozomi from *Yes! Pretty Cure 5 GoGo!*. However, Nozomi uses it as a given name while it is Tsubasa's family name.
* Cure Shimmer is the fourth Pretty Cure to use the power of wind. The first were Cure Windy, Cure March and Cure Princess.
	+ However, she is the first white Cure to control wind.
* As Cure Liquido, Tsubasa is the sixth Pretty Cure to control water. The first were Cure Aqua, Cure Marine, Cure Mermaid, and Cure Miracle and Cure Magical in their Sapphire Styles.
* Tsubasa's text color is Baby Blue.
Wonder Pretty Cure!

**Wonder Pretty Cure!** is a Pretty Cure series created by CureHibiki that will unofficially succeed *Mahou Tsukai Pretty Cure!* in its initial timeslot. The series main motifs are sweets and space, and it will premiere on February 5th, 2017.

## Characters

### Pretty Cure

* **Amano Seiki** (甘野せいき, *Amano Seiki*?): Seiki is the first of the five girls to be given the power to transform. She loves to make Sakuramochi and has a huge sweet tooth. She is not the smartest girl around but she makes up for that with her sweet personality. She has a kind heart and hesitates a lot when it comes to fighting. Her alter ego is **Cure Sakura** (キュアサクラ, *Kyua Sakura*?), the Pretty Cure of Kindness and she holds the power of starlight.
* **Akahoshi Nakuka** (赤星なくか, *Akahoshi Nakuka*?): Nakuka is the second of the five girls to transform. She is a patisserie in training who has a passion for baking cakes, especially Red Velvet Cake. She doesn't have many friends as she is rather shy and quiet. She often gazes at the night sky to keep herself calm. Her alter ego is **Cure Velvet** (キュアベルベット, *Kyua Berubetto*?), the Pretty Cure of Passion and she holds the power of fire.
* **Akibara Stella** (昭原ステラ, *Akibara Sutera*?): Stella is the third of the five girls to become a Pretty Cure.

## Trivia

* *Wonder Pretty Cure!* is the anniversary season of *Yes! Pretty Cure 5*, in which there will be a lot of throwbacks to the show.
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USA Pretty Cure!

USA Pretty Cure! (USAプリキュア！) is a fan series made by Fairyballetprinc, and its all about the 50 US states. It's themed on both friendship and democracy, respectively.

## Information about this series

USA Pretty Cure! is a fan series, made by Fairyballetprinc, that will possibly be coming out in 2021, succeeding Healing Good Pretty Cure.

## Characters

### Main Characters

#### Cures

* Audie Phillips is the first and lead Cure of the franchise. She is also known as Cure Alabama, the lead Pretty Cure of Alabama.
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- Takes up 1 Tile Improvement Slot from the town

## Overview

Available at Automation, the windmill provides players with a method to automate farm production. When constructed, the windmill will automatically plant seeds, carrots and potatoes into adjacent farm tiles, provided you have supplied the windmill with the required 'seeds'. Windmills will re-plant farms at a slower rate than planting them manually, and will take a tile improvement slot. They will however be able to plant crops on their own which will free up residents to do other things. Planting occurs at a rate of 16 crops per minute (32 crops per minute with the Machinery Tech researched), which equals 960 an hours (1920 an hour with the Machinery Tech researched). All 8 diagonal and vertical adjacent plots to the Windmill can be serviced by just one Windmill.

#### Placement Considerations

Like all Tile Improvements windmills can be built anywhere inside your town's culture borders. If they are built outside the borders of your town, then they can be griefed by anyone as they are not protected. The structure should still function unless destroyed during war.

When placed, the windmill's door will always face south.
Wall

## Overview

Walls are an important defensive structure for towns that allow your town to secure areas. Unlike normal walls you could build out of blocks of your own, this structure prevents enemies from burrowing underneath it, forcing enemy players to either go over the wall, or through it. This makes walls incredibly useful in helping secure areas and preventing subterranean assaults. Walls have hit points and can be destroyed, they can also be built next to towers, making them very formidable.

## Constructing Walls

A wall "segment" only takes up 1 block wide x 6 blocks high x 1 block length. This allows walls to be placed in any area and configuration much like other structures. A wall "section" is 1 block wide x 6 blocks high x variable blocks length. See the tutorial below for placement considerations.

When you place a wall using the /build wall, no matter the length of the wall section, it will be considered a single wall for war purposes. If any segments of the wall are destroyed during war, the entire section created during that /build wall placement will also be destroyed.

**/build wall**
Walls Tutorial

## Wall Costs

Each wall segment (1x6x1) currently costs 50 coins. A single 1x6x1 segment will end up costing 100 due to the logic of a start and end position being build in the same 1x6x1 area.

Example: For a wall length of 100, if you build two wall sections, each of length fifty, it will cost [(50 \* 50) \* 2] = 5000. When attacked during war, there are 2 wall sections of 50, each with its own hit points. If one of the wall sections is destroyed, 50 segments will be destroyed.

Every chunk that has a wall section in it costs 50 coins per day in upkeep.

If you decide you have placed your wall incorrectly, you can reclaim your money and erase the wall by using the command /build undo, this will only undo the most recent walls.\*
Jouer en France

## Comment accéder au jeu en France

Le jeu Kritika est sorti en version Anglaise dans 6 pays : la Thaïlande, Singapour, La Malaisie, L'Indonésie, Les Philippines et le Vietnam. Mais cette version n'est pas bloqué, les joueurs d'autres pays peuvent donc y accéder. Voici les différentes étapes pour y parvenir :

première étapeDeuxième étapeTroisième étapeQuatrième étapeSeptième étape
1. Tout d'abord il faut ce rendre sur le site kritika via playpark (il suffit de rentrer dans Google "playpark kritika" ou suivez ce lien : http://ktk.playpark.com/country.html
2. Choisissez un pays (Je vous conseil Singapour) vous arriverez alors sur une page avec une vidéo de présentation et trois bouton dont un de téléchargement (download client) cliquez sur celui-ci.
3. Vous arrivez sur une page ou on vous propose de téléchargé le downloader de playpark.
4. Vous allez télécharger le logiciel playpark downloader (Attention il faudrat renomer le point d'extension du fichier d'installation qui au moment du téléchargement et en .man alors qu'il devrait être en .msi).
5. Maintenant il est possible de télécharger le client complet sans passer par le playpark downloader, cependant il faut une assez bonne connexion puisque celui ci fait 5,63 Go.
6. Ensuite installer le playpark downloader lancer le logiciel et télécharger le client de kritika.
7. Une fois fait vous n'aurez plus qu'a lancer l'installation de kritika via le fichier téléchargé (et vous pourrez désinstaller le playpark downloader).
8. Ensuite pour vous connecter au jeu vous pourrez soit créer un compte ou utiliser un compte Google ou facebook.
9. (Les options telles que le plein écran ne peuvent être modifié qu'en jeu en appuyant sur échap puis il faut aller dans la rubrique settings).

Pour les plus patient le jeu va être publié part « En Masse Entertainement » dans le nord de l’Amérique et dans l'Europe dans le courant de l'été, le jeu étant déjà disponible en bêta fermée. Cependant au vu des trailer les classes Eclair, Noblia et Monk ne seront pour l'instant pas disponible comme c'était le cas pour le serveur SEA à sont lancement.
Sato Chieri

💫💫💫

Sato Chieri (佐藤ちえり or Rose Sato in Glitter Force Prismatic) is the lead Cure of Prism Pretty Cure. She is a very clumsy girl, but can be smart at times reminding the other Cures of this series of the monsters. Chieri’s alter ego is Cure Heartily (キュアハートイリー or Glitter Red in Glitter Force Prismatic) and is also known as the Pretty Cure of love.
Tile Improvements

## Overview

A Tile Improvement is a special kind of structure that takes up an entire Minecraft chunk. (16x16 blocks). You can only build as many tile improvements as allotted to your Town Level. To get more tile improvements, you will have to upgrade your town. All tile improvements are destroy-able in war and must be defended. Unlike regular structures, tile improvements can be built outside of your town borders, but must remain inside your Cultural Borders.

Some tile improvements such as the Trade Outpost have special requirements. The Trade Outpost must be built on top of a Trade Good.

## Types of Tile Improvements

* Cottage
* Farm
* Fishing Boat
* Fish Hatchery
* Hospital
* Mine
* Mob Grinder
* Pasture
* Quarry
* Trade Outpost
* Trade Ship
* Windmill
Prism Pretty Cure

Prism Pretty Cure (プリズムプリキュア) is a fan made series made by Fairyballetprinc. It is based on all of the prisments from the app, My Singing Monsters Dawn of Fire. Its opening theme song is "Shine! Rainbow! Prism Pretty Cure!" while its ending themes are "Miracle 💫 Prism" and "Abyss of Rainbow".

## Series information

This series is getting a movie and an All Stars movie (alongside Secure Contain Protect Pretty Cure and Pretty Cures of the Universe).

## Story

Six Cures are ready for the greatest and most epic adventure ever, in Prism Pretty Cure!

## Characters

### Pretty Cures

* Sato Chieri is the red lead Cure of this team.
Temple

## Overview

The temple is an advanced structure that allows towns to invest more heavily in culture. Unlike the Monument, the Temple requires a more active role from it's town's members. However, by building a temple, your town does receive a small boost in culture all on its own, so some towns may wish to build it. However temples come at a high upkeep cost, so you must build them only if you have something to gain.

### Modifiers and Effects

 **Culture** | Generates 100-500 Culture points per hour

## Sacrificial Lamb

By paying tribute to the gods, you can add bonus culture to your town over time. This is done through killing sheep and placing the raw mutton in the altar chest.

 2
 3
 4
 5
Arrow Tower

## Overview

The arrow tower is the fundamental defensive tower for towns. It is safe and cost effective, however it may not deter a large group of enemies. It can be defeated by enemies with a lot of time on their hands, since they could build tunnels and/or trenches towards the tower, shielding themselves from the arrows.

* Range: 100 Blocks
* Rate of Fire: 1 arrows per second
* Damage Dealt: 7 , deal true damage which ignore armor
* Fire Bomb Trade Goods Buff: increases damage of arrow towers by 100% and adds fire effect to arrows shot.

## Advantages of the Arrow Tower

* Has a fast fire rate and is fairly accurate.
* Does moderate amounts of damage to players.
* Does not do any friendly fire damage.

## Disadvantages of the Arrow Tower

* Only targets one player at a time.
* Cannot do damage through blocks, making tunnels and trenches effective against it.

#### Placement Considerations

When placed, the Arrow Tower's door will always face North.
Hoza-kawaii Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Pasture

- Takes up 1 Tile Improvement Slot from the town

## Overview

In CivCraft normal animal breeding is disabled. The pasture is a 2x2 tile improvement which allows you to breed animals. Once you've researched Animal Husbandry you'll be able to breed animals at your pasture. Each time you breed an animal, the baby that is produced is counted towards that pasture's maximum animal count. When the pasture reaches its max, you will no longer be able to breed animals from that pasture until you kill some of them off.

The pasture remembers which animals were bred at which pastures, so taking them out of the pasture will NOT decrease the pasture's animal limit.

The animal limit for pastures is set to 30 animals per pasture. The type of animal does not matter. To get more animals than 30, you'll have to build more pasture improvements.

#### Placement Considerations

Like all Tile Improvements, pastures can be built anywhere inside your town's cultural borders. If they are built outside the borders of your town, it will be difficult to protect the animals that are being kept inside since anyone will be able to build or dig their way into the pasture.
Attacking/Defending a Town Hall

## Overview

The town hall is an important structure when it comes to war and must be defended. If the town hall is destroyed by the opposing civilization, then this town is defeated. See Capturing A Town for more info. If the town defeated is the Civilization's capital, then the civilization is defeated. See Defeating A Civ for more info.

### Control Blocks

Unlike other structures which can be destroyed by simply breaking blocks, the Town Hall has special control blocks which must be destroyed before the Town Hall is considered defeated.

* Each control block as a set of hit points and is made from the same material so they break at the same speed.
* The control blocks are located in various locations on the first, and second floors of the town hall and will require teamwork to take down.
* Each time a control block is destroyed, the respawn time for the opposing team becomes longer.

### Respawn Times

During WarTime, each player in each Civilization that is at war will respawn in the War Room located at the top of the town hall. The war room is sealed off. Players cannot leave or enter the war room. After the respawn time for each player is up, they will be able to right click a sign to choose to either teleport to the War Camp, town hall, or capital\* which will allow them to re-enter the battle. For every control block that is destroyed, respawn will take 30 seconds longer for members of that town. NOTE: It is by designed that players are not able to interact with players in the war room. Damaging players in this room or giving them items is considered exploiting and will be punished.

* (Confirming needed)

#### The Big Board

In the war room, click on the big board to see the respawn time left for all of the players stuck in the war room. (NOT IMPLEMENTED)

### Town Hall Defensive Capabilities

Town halls have built in arrow towers in each of its four towers surrounding the center steeple. The towers do reduced damage compared to normal arrow towers, but still provide basic defense for weaker towns.

## Capturing Capitals

The Capitol structure is like a bigger beefier town hall. However this structure has 4 build-in Arrow Towers and 8 instead of 6 control blocks, making it significantly harder to capture rather than a Town Hall. On the other hand, capturing the Capitol is also more rewarding since capturing the capitol results in capturing the entire civilization instead of just a single conquered town.
Fishing Boat

- Takes up 1 Tile Improvement Slot from the town

- Can only be built on water trade goods

- Requires a Ship Yard to build.

This structure ignores Reinforcement Requirements

## Overview

The fishing boat is the sea equivalent of the Trade Outpost. In corollary to the trade outpost, fishing boats must be built on top of water trade goods, and will take up the entire chunk. One major difference between a trade outpost and a fishing boat is that fishing boats require the Ship Yard structure to have been constructed for the town.

#### Placement Considerations

Like all Tile Improvements fishing boats can be built anywhere inside your town's culture borders. If they are built outside the borders of your town, then they can be griefed by anyone and/or used as shelter as they are not protected. The structure should still function unless destroyed during war

## Biome Bonus

The Fishing Boat has been modified around increasing the productiveness of coastal cities. The Fishing Boat produces hammers along with the Lighthouse, Ship Yard, and Trade Ship depending upon the biomes within the civilization.

### Modifiers and Effects

**Hammers** 0.05 Hammers for every Ocean, River, and Beach Biome in this town's culture
Capitol

## Overview

Hit points: 8 Control Blocks(obsidian blocks). Each control block has 100 hit points.

The Capitol is a special structure in CivCraft that represents your civilization's central government. When you found a new civ, the Capitol is automatically built on the location that you are standing on. The Capitol can be re-positioned using the '/build capitol' command.

## Special Functions

The Capitol includes several unbreakable beds, chests, furnaces. Once you set your civilization up you're able to protect your stuff inside it.

### Capitol during War

The Capitol is the Town Hall of the Capitol City. You can only have 1 Capitol in your civilization at a time. It is 4x4 chunks and has 4 arrow towers along its four corners to make it more difficult to capture.

The Capitol plays a key part in war. First, the Capitol is the spawn point for all capitol town members during a war. It overrides any beds used by players. Additionally, this is the building your civilization must defend or destroy during a war in order to win.

### Destroying A Capitol

When an enemy destroys a capitol it results in the civilization being defeated, please see the pages on Captured Civilizations and War
Mob Grinder

## Structure Mob Grinder

The Mob Grinder is a unique structure that compliments mob farming by allowing fighters to craft Mob Eggs and place them into the Mob Grinder to extract crystals and other items. There are a total of four tiers of Mob eggs that the Mob Grinder will accept at this time. Only crafted Mob Eggs will work in the Mob Grinder.

The Mob Grinder consumes the mob eggs and in return has a small chance of generating crystal fragments and crystals, as well as other items. It is important that the Mob Grinder's storage chest is emptied often or it will not function.

### How does the Mob Grinder work

The Mob Grinder is very simple to operate, simply select the stack of Mob Eggs you wish to deposit it into the input chest. The mob eggs will then start processing and generating items every 20 seconds.

### Farming Chances

There are four tiers of Mob Eggs that can be placed into the trommel. They all use this same chance tier system, but the items that can be farmed for each tier and each type are different.

 T1
 T2
 T3
 T4
 Pack
 Big Pack
 Huge Pack
Trade Ship

- Requires a Ship Yard to build.

## Overview

The Trade Ship is a tile improvement that provides a unique way to generates coins and culture. The Trade Ship consumes trade-able items that are stored in the cargo hold, and in return provides profits of coins and culture every hour as well as a chance to generate items. If the Trade Ship runs out of Cargo to ship, it will not decrease its current level and it will not generate coins, so it's important to keep the cargo hold stocked at all times.

## Biome Bonus

The Trade Ship has been designed around increasing the productiveness of coastal cities. The Trade Ship produces hammers along with the Lighthouse, Ship Yard, and Fishing Boat depending upon the biomes within the civilization.

### Modifiers and Effects

 **Happiness** | 2.0 added upon completion

## How does it work?

The Trade Ship produces coins by shipping items from its cargo hold (Outgoing chests) every hour. If any trade-able items are in the cargo hold, the Trade Ship will gain 1 point towards its next level. Unlike a Cottage, the Trade Ship does not lose points if the cargo hold is empty. Once the Trade Ship has the required Cargo Delivered(cargo/hours) it will level up. Upon leveling up, the Trade Ship will increase its culture output and add additional chests depending on its level.

In addition to leveling up upon delivering the require amount of cargo, the Trade Ship culture output and incoming chests can be increased with Town Upgrades.

## Placement Considerations

Like all Tile Improvements, Trade Ships can be built anywhere inside your town's culture borders. Trade Ships must be built in water based biomes. If they are not built on a protected town plots, they can be utilized by anyone as a place to live, and can be griefed. They will still function unless destroyed during war.

## See Also

* Fish Hatchery
* Grand Ship Ingermanland
Arrow Ship

## Overview

The arrow ship is the fundamental defensive ship for towns. It is safe and cost effective, however it may not deter a large group of enemies. It can be defeated by enemies with a lot of time on their hands, since they could build tunnels and/or trenches towards the tower, shielding themselves from the arrows.

* Range: 100 Blocks
* Rate of Fire: 1 arrows per second
* Damage Dealt: 7 , deal true damage which ignore armor
* Fire Bomb Trade Goods Buff: increases damage of arrow ships by 100% and adds fire effect to arrows shot.
* Grand Ship Ingermanland Navy Vessels Buff: increases range of arrow ships by 50%.

## Advantages of the Arrow Ship

* Has a fast fire rate and is fairly accurate.
* Does moderate amounts of damage to players.
* Does not do any friendly fire damage.

## Disadvantages of the Arrow Ship

* Only targets one player at a time.
* Cannot do damage through blocks, making tunnels and trenches effective against it.
Tesla Tower

## Tesla Tower

### Special/s

Can be placed outside of town. Must be placed in culture

## Overview

The Tesla Tower is an advanced structure that strikes attackers with lightning.

* Range: 150 Blocks
* Rate of Fire: 1 strike per every three seconds
* Damage Dealt: 8

## Advantages of the Tesla Tower

* Does moderate amounts of damage to players.
* Targets players exposed to the Sky
* Does not require line of sight

## Disadvantages of the Tesla Tower

* Slow
* Does Friendly Fire Damage
* Only targets one player at a time.
* Cannot do damage through blocks, making tunnels effective against it.
CreateCustomTemplates

## Overview

If you'd like to help out with creating a template set for MineTexas Civcraft, this page describes everything you need to know.

### Build on MineTexas Creative

You can use the MineTexas Creative server

### Exporting Templates With WorldEdit

All templates are exported by using the WorldEdit plugin's scripting abilities. Provided with the civcraft release under the templates folder is a file called "export.js" which contains a worldedit script that will export your selections into the .def file format. To use it, first set up worldedit's javascript engine by following the guide here: http://wiki.sk89q.com/wiki/WorldEdit/Scripting

Once the scripting engine is setup, place the export script inside the worldedit scripts directory, select the area you wish to export as a template, and type: /cs export <structure>\_<direction>.def where <structure> is the name of the structure you're exporting and <direction> is the direction you're currently exporting.

Each template needs to be exported in the north, south, east, and west directions. Typically, a structure is oriented so that the front door faces the player when exported in that direction. For example, if you push F3 and it says you are facing EAST, the building's front doors should be on the WEST side.

### Template Command Signs

Each building in CivCraft requires special locations to be marked in order for the buildings to function properly. For example, a bank must have each of the sell signs marked and placed inside the structure. Some command signs translate directly into signs the player can interact with, while other signs are used to mark special locations such as respawn points, turret locations, item frame locations, etc.

Each sign has the following information on it: First Line: /<command\_name> Other Lines: Optional Key-value pair

To figure out what you should put on your command signs, the best way is to follow the example of existing templates by copying the signs from our source template world. http://civcraft.net/files/template\_world.tar.gz

(Edited 11/1/14) If you would like a detailed version, Download this file: https://www.mediafire.com/?4p1zhh76z1prwbr

Download the world and locate the structure you wish to make a new template for. Make sure you get every command sign on the source template set somewhere inside your new custom template. Otherwise you'll experience errors. Certain signs such as respawn points and revive points can be added as many times as you like provided there are at least one.

### Limitations

The biggest limitation of the template system is that entities are not saved. This means paintings and item frames are not saved inside the template. Additionally WorldEdit's rotate function doesn't always rotate all objects correctly and it is your job to make sure that all of the blocks are rotated correctly before exporting a new template.

For sizes, please follow this guide on building templates the correct size:

 Blacksmith, Trade Ship, Scout Ship, Arrow Ship, Cannon Ship, Hospital, Museum
 Camp, War Camp, Market, Barracks, Pasture, Temple, Ship Yard, Stable, Stadium
 Capitol, Wonders
Placement and Reinforcement

## Overview

In the real world, structures require that the ground beneath them support the weight of the structure above. However since physics calculations are expensive and non-existent in Minecraft, we have to make due with a system that approximates the real world.

Floating structures give strategic advantages in War and in general look very ugly. To combat this issue, we designed the following system to prevent structures from floating.

### Reinforcement Per Layer

Starting from the bottom layer of the structure, we look at each block that lies beneath all the way to bedrock. We then divide them into layers, based on the Y coordinate of the structure. Each layer is then checked for a percentage of "valid" blocks. If the percentage of "valid" blocks drops below 80%, that layer is deemed invalid and blocks can no longer be broken there.

Invalid Blocks are:

* Air
* Water (source and running)
* Lava (source and running)
* Torch
* Wood
* Fences

Valid Blocks are:

* Everything Else.

For example, lets say that the bottom layer(aka the floor) of the bank structure contains 300 blocks and rests at Y = 65. We will then count all of the "valid" blocks on Y = 64. For this example, lets say that the number of valid blocks found on Y = 64 is 265. The percentage of "valid" blocks is therefor 265/300 or about 88%. This layer would be considered valid, and we would move on to the Y=63 layer.

When a valid block is removed, we would then subtract one from 265, and recalculate the percentage. If the percentage falls below 80%, blocks will no longer be able to be broken.

### Reinforcement Values of Blocks

Each block type is given a "reinforcement value" which is added up and compared to the total number of blocks on the bottom layer of the structure. By placing blocks underneath your structure that have higher reinforcement values, you'll be able to dig larger basements underneath your structures. The following table lists the reinforcement values for each block type.

 Smooth Stone
 Stone Bricks
 Iron Block
 Everything Else

### Placing Structures

When a structure preview is placed, it will check to determine if the ground beneath it contains enough reinforcement value to allow the structure to be built. If not, it will display at which levels the structure is invalid and by how much.
Grand Ship Ingermanland

## Grand Ship Ingermanland

### Special/s

Regen Rate 2HP Per SecondWorld Wonder

- Can only be completed by one town at a time.

- Cannot be sabotaged by a spy once completed

## Overview

This was built by GoldEsperanto on PlanetMinecraft. Used with Permission.

## Benefits

* Increases the Trade Ship output by 30%
* Fishing Boats are immune to Espionage missions.
* Navy Vessels have 50% greater attack range
* Acts as an Arrow and Cannon Tower Combined.
Unit

## Overview

Units in CivCraft are represented by special items called "Unit Items". When you pick up a unit item, the item is locked to the right-most slot on your quick-bar and you will gain the abilities of that unit. Some units provide additional items which are 'soulbound' to your person. A 'soulbound' item means you cannot drop or transfer this item to the ground, chest, or item frame. The unit's abilities are bound to the item, so when the item is dropped, you lose that unit's abilities. If you are killed with a unit item on your person, that unit is destroyed and lost.

## List of Units

* Spy
* Settler