recursal/Fanatic-Fandom huggingface dataset:
CBT Black

CBT Black is the adult programming block for Cable Brianland Television that runs through 10pm-6 am. It launched on Saturday, September 13 2003, starting at 10 pm and ending at 3 am. On May 31 2013 the block was disbanded from the network and Cable Brianland Television became 24/7 because of the final half of the final season of Breaking Bad coming up and they wanted to do a 62 hour marathon so they disbanded. On July 26 2014 CBT Black as a network ended due to ratings and not that much subscriptions. The network CBT Black aired on was CBT Classic before the rebrand and after CBT Black moved back it became CBT Classic again. When it came back to CBT the hours were changed to 10pm-6 am so movie premieres wouldnt leak through the programming all the time.

Programming: CBT Black mostly airs adult dramas and picked up ones and also airs movies at times here are some they air:

The Wire (First aired September 13 2003)

Breaking Bad (First aired January 22 2008)

Better Call Saul (First aired February 10 2015)

Sopranos (First aired September 13 2003)

Six Feet Under (First aired September 13 2003)

Game of thrones (First aired april 19 2011)

The last of us (First aired January 17 2023)

The Walking Dead (First Aired November 2 2010)

Dexter (First aired october 3 2006)

Succession (First aired JUne 5 2018)

Yellowjackets (First aired november 16 2021)

Yellowstone (First aired June 22 2018)

Movies:

Goodfellas (FIrst Aired September 14 2003)

The Godfather Trilogy (First Aired September 15-16 2003)

The Shawshank Redemption (Uncut) (First Aired September 17 2003)

12 years a slave (uncut) (first aired January 9 2016 after CBT premiere)

A star is born (2018) (uncut) (First aired december 5 2020 after CBT premiere)

Joker (FIrst aired December 3 2021)

Logo: The logo is the same as the Cbt logo but black is underneath

Credit format: same as CBT
Probability Manipulation

## Summary

The ability to manipulate the probability of events, allowing the user to make certain events more or less likely to happen. This power can be used to increase the chances of success in any endeavor, from mundane tasks to more complex ones such as winning a game of chance. It can also be used to cause misfortune to someone else's endeavors, as well as to ensure that certain events happen as desired.
Citrine Moon Productions Wiki

*🪻This wiki has everything about the Sims 4 YouTube channel, known as **Just Citrine Moon**, which includes their Sims 4 Hunger Games film, the **46th Hunger Games.** The beautiful arena, located in a mountainous area with a huge lake, the 46th Hunger Games is set to have plenty of lust, drama, and betrayal. But how far can one go to achieve victory?🪻*
Recipes

This is a **list of recipes** found in Crust Crusaders

## How Recipes work

During each run, you may find a ripped page with ingredients somewhere on the level. It will contain a recipe for a specific type of pizza. If you follow the ingredients, you will unlock an additional "Super" ability.

* Follow the recipe
* Get the Super ability

Here are some known recipes found in Crust Crusaders
Álfar

### Description

Álfar bear a stout form in the eyes of men, and stand just shy of their hairy crowns. Álfar faces are flat, pale and freckled as the moon. The eyelids of this folk bear no crease above and lift to eyes of brown, amber or blue. The thick hair upon their heads are a shock of white or as dark as charcoal. Unlike men, the Álfar have large ears that taper to a point and are rosy against the frigid cold of the north. The men of the Álfar grow full beards that are not shaved. Álfar also dress in the skins and furs of the animals they hunt but are known to trade for finer clothing by way of horse to the far south where “the land turns green”. They inhabit the lands surrounding the Sulus Lake as it is named in their tongue.

### Origins

In Álfar myth, it is said that two daughters were left by their father at the peak of a mountain for suitors to find them, one daughter was made of wood and one of clay.

The daughter of wood was courted by sunlight and grew her children, mankind, upon the warm soil. They would sow and till the earth green with food. The daughter of clay was courted by water and would shape her children, the Álfar, also known by others as elves. They would shape the will of beasts and master the icy waters of Lake Sulus.

### Migrations

Long ago, the Álfar traveled to the lands around the Sulus Lake from the great winters of the north. A millennia ago humans from the southwest came to Lake Sulus who brought iron, and beasts of burden.

### Culture

Upon the coldest shores and isles of Sulus the Álfar tribes hunt, fish and herd reindeer. The north folk are all pale with blue eyes and white hair. The Álfar tribes farther south raise cattle and horses. These southern Álfar have dark hair and brown eyes unlike their kind who live in the colder reaches of the north of the lake.

Horses and cattle were brought from the southwest by men. The Álfar of the south of Sulus tamed them to be hardy for the fierce cold of the north.

### Cuisine

Among southern Álfar, milk, butter, curds and yogurt are staples with which they cannot be without. All Álfar forage for berries, roots and other wild plants which are scarce in the tundra. The northern Álfar rely heavily on fish and reindeer. Álfar make far journeys south for foods such as bread, tea and alcohol from the lands of men.
ÉteriumFestivalen 6

## Syntax

```
{{2022 FIFA World Cup}}

```

### Draw

For the draw, the 32 countries were allocated into four pots based on the FIFA Football Men's World Rankings of 31 March 2022. Pot one contained the hosts (who were automatically assigned to position A1) and the best seven teams. Pot two contained the next best eight teams, with the next best eight teams into pot 3. Pot 4 contained the five lowest-ranked teams, along with the placeholders for the two inter-confederation play-off winners and the UEFA Path A play-off winner. Teams from the same confederation could not be drawn into the same group except for UEFA teams, for which there was at least one and no more than two per group.

This principle also applied to the placeholder teams, with constraints applying based on the confederation of both potential winners of each play-off tie. The draw started with pot 1 and ended with pot 4, with each team selected then allocated into the first available group alphabetically. The position for the team within the group would then be drawn (for the purpose of the match schedule), with the pot 1 teams automatically drawn into position 1 of each group. The pots for the draw are shown below. This is how the ÉteriumFestivalen will work, just like in FIFA World Cup

 Argentina
 Indonesia
 Morocco
 Sweden
 Syria
 Portugal
 Moldova
 Germany
 Chile
 Israel
 North Korea
 Ukraine
 Sierra Leone
 Brazil
 Lebanon
 Japan
 Saudi Arabia
 Kazakhstan
 Hungary
 Italy
 Finland
 Luxembourg
 Poland
 Ghana
 Norway
 Thailand
 Turkey
 England

These are the pots, and down there are the Groups.

  Saudi Arabia

Aland Islands are automatically in Group A because they are hosts.

  Kazakhstan

Pot 3 and 4 had many europeans so, we decided to pick Germany for Group B

  Brazil
  Italy

Group C is the group of the sensation of last editions, Indonesia

  USA
  Lebanon

This is the first group with 2 europeans.

  South Korea
  Sierra Leone

This is the second group with 2 europeans

  Israel
  Japan

1 almost european and 1 european in this group

  Portugal
  Hungary

This is the first group that has 3 europeans.

  Finland
  Ukraine

### Knockout

The tournament bracket is shown below, with bold denoting the winner of each match.
Cable Brianland Television Wiki

**Welcome to the Cable Brianland Television Wiki!**
fandom wiki of a imaginary network in my fictional world

We're a collaborative community website about Cable Brianland Television that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Thread Manipulation

## Summary

The ability to manipulate threads or strings. User can create, shape and manipulate threads and string, long, thin and flexible form of material, shaping and combining them as needed, or moving them with telekinesis.

*Some users may be able to affect conceptual and abstract threads, such as fate, relationship or communication.*

## Possible Uses

* Create/generate/multiply, unravel, etc. threads and anything based on threads (clothing, textiles, ropes, etc.).
* Shape, compress, liquefy and/or otherwise manipulate threads.
* Attack Powers using threads.
* Constructs Creation using threads, including weapons/missiles, walls, armor or allies/servants.
* Improbable Weapon Proficiency - By using threads as a weapon.
* Move/lift threads at nearly any speed whether in/on surface, air or water. One could even do this in the vacuum of space if one has way to survive the experience.
* Object Possession.
* Puppet Mastery controlling others through marionette strings.

## Limitations

* May be unable to create threads, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
Spider-Man 3 Countdown Marathon

Spider-Man 3 Countdown Marathon (also known as Spider-Man 3 Premiere Marathon) was a marathon that took place on Friday, July 3 2009 that played the first 2 spider-man movies leading up to the world broadcast premiere of Spider-Man 3

Schedule:

4:00 pm: Spider-Man

6:00 pm: Spider-Man 2 (allotted for time)

8:00 pm: Spider-Man 3 **(PREMIERE)**

10:30 pm: Spider-Man 3 **(ENCORE)**

1:00 am: CBT Black (infamously aired only 2 shows that day)

Promo:

This friday, get ready, for the worldwide broadcast premiere of the biggest hit of 2007, Spider-Man 3, but before that we will be showing the previous 2 movies followed by a encore presentation of Spider-Man 3 after the premiere. Sling yourself some popcorn and get ready for Friday at 4:00 bst all part of CBT's 4th of july event
Sash etiquette (Otheia)

Part of Clothing of Otheia

The sash is a common item of clothing among both sexes of the Otheiae. Like most common items of clothing, certain etiquette has developed around the wearing of the sash. This etiquette deals primarily with relationships of the wearer.

When a sash is worn, it must be knotted to stay in place and not unravel or fall down. The placement of this knot indicates the marital status of the person in question.

### Waist Sash

Sashes are commonly worn around the waist.

When the knot is tied on the left-hand side of the body, this indicates the wearer is single, and is open to relationships

When the knot is tied on the right hand side of the body, it indicates the wearer is in a relationship and is not to be approached.

When the knot is tied around the left-hand side of the body, on the back of the waist, this indicates the wearer is single but is not looking for a relationship

When the knot is tied around the back of the torso on the right-hand side of the body, the knot indicates the wearer is in mourning for a lost love.

### Cross Sash

When the sash is worn across the torso in counterbauldericke direction, and tied at the bottom, this indicates the wearer is single and open to relationships

When worn in counterbauldericke and tied near the top, this indicates the wearer is not looking for a relationship at the moment

When worn bauldericke with the knot at the bottom, the wearer is indicated to be in a relationship.

When worse baukdericke with the knot tied toward the top of the torso, the wearer is shown to be in mourning for their love.
ÉteriumFestivalen 7

## Syntax

```
{{2022 FIFA World Cup}}

```

### Draw

For the draw, the 32 countries were allocated into four pots based on the FIFA Football Men's World Rankings of 31 March 2022. Pot one contained the hosts (who were automatically assigned to position A1) and the best seven teams. Pot two contained the next best eight teams, with the next best eight teams into pot 3. Pot 4 contained the five lowest-ranked teams, along with the placeholders for the two inter-confederation play-off winners and the UEFA Path A play-off winner. Teams from the same confederation could not be drawn into the same group except for UEFA teams, for which there was at least one and no more than two per group.

This principle also applied to the placeholder teams, with constraints applying based on the confederation of both potential winners of each play-off tie. The draw started with pot 1 and ended with pot 4, with each team selected then allocated into the first available group alphabetically. The position for the team within the group would then be drawn (for the purpose of the match schedule), with the pot 1 teams automatically drawn into position 1 of each group. The pots for the draw are shown below. This is how the ÉteriumFestivalen will work, just like in FIFA World Cup

 India
 France
 Malaysia
 Sweden
 Syria
 Iraq
 Spain
 Germany
 Brazil
 Kazakhstan
 Morocco
 Romania
 Venezuela
 Wales
 Estonia
 Japan
 Philippines
 Georgia
 Kyrgyzstan
 Italy
 Denmark
 Luxembourg
 Poland
 Gabon
 Norway
 Bangladesh
 Turkey
 England

These are the pots, and down there are the Groups.

bgcolor="turquoise" style="font-weight:bold"

  **Bangladesh** | Rema | " Calm Down " | 21%

Thailand is automatically in Group A because they are hosts.

  **Venezuela** | Laguna | " Neutro Shorty " | 13%

Group B has only 1 european (England) along with 2 asians and one from South America

  **Gabon** | Ndo-Man | " Ma Beauté " | 11%

Group C will have for the first time Gabon.

  **Iraq** | Rahma Riad | " Ha Khouya " | 9%

The United States is on Group D

  **Kazakhstan** | Kesh You | " Rizamin " | 12%

We have Sweden in Group E along with Turkey from Europe, then we have Kazakhstan and South Korea from Asia.

  **Morocco** | MANAL | " MAKHELAW MAGALOU " | 43%

Almost every country except Morocco is European from Group F

  **Georgia** | IRU | " Idea " | 57%

In Group G every country is from Europe.

  **Syria** | Bu Kolthoum | " Mamnoun " | 2%

In Group H we have Syria along with 3 europeans.

### Knockout

The tournament bracket is shown below, with bold denoting the winner of each match.
Military Sashes of the Augkarate

Part of Clothing of Otheia

Within the Realms of Otheia, the there is no overarching military force. Rather, each realm maintains its own army, which is equipped by its nation.

Most states supply only armor and weapons to their soldiers, each soldier supplying his own clothing. As such, the clothing of each soldier will often vary widely in color, making identification difficult in battle. Thus, similarly to the nearby peoples of Berlby and Rejerrei, the realms need a way to identify their men. However, the Otheiae do not use feudal heraldry, rather their solution is the Military Sash.

Worn overtop clothing and armor, the military sash is a long band of colored cloth, typically dyed and patterned according to the the issuing realm’s colors. It is considered a badge of office, and distinguishes the wearer as a soldier and an agent of the state. Even in realms which do issue uniforms to their soldiers, such as the Steel Realm, which provides full outfits of clothing to its soldiers, the sash is still used, as it distinguishes the soldier from civilians.

The sash, generally measuring between seven and eleven feet in length, and is between six and eighteen inches wide, large enough to form a hammock stretcher for the soldier if wounded. It is often worn over the shoulder, typically baudericke-wise (from the right shoulder to the left hip, and afterwards around the waist again), though it may be worn around the waist. The sash is supported by a belt at the waist, holding it in place as the soldier moves.

Depending on the realm in question, the sash may be styled, worn, produced or patterned differently, depending on the rank of the soldier. For instance, a captain’s sash will likely be made of finer material than a simple infantryman’s, and will probably be dyed and worn differently. The material and color may also be different by the type of soldier in question; a Hunter might wear a sash of fur, a Ranger a sash of wool, a spellsword or battlemage might wear one of silk with gold trim. All serves to easily distinguish, among friendly forces, the role and rank of the soldier.

### Differences with civilian sashes

The military sash is related to the civilian sash, though with some differences. Civilian sashes tend to be much wider, measuring between twelve and twenty inches in width, and are several times longer. These civilian items, while considered more fashionable, are known to inhibit movement of the arms, which is thought as detrimental to soldiers.
Cable Brianland Televison

Cable Brianland Television (shortened to CBT ever since 1999) is a cable televison network in Brianland that launched on September 13, 1993 at midnight bst (bst is just pst) with their first program being a aring of The twilight zone. The network specializes in mostly comedic movies and shows, with its after dark network CBT Black (launched in 2003) airs mostly adult dramas. The first movie to ever air on the network was the silent film Safety Last the same day at 8:00 pm. In 2013 CBT black was disbanded from the network in May to prep up for the final season of Breaking Bad so they could do a marathon, it stayed as a network until July 2014 when it came back to Cable brianland Television.

The Network's current airing hours are 6 am- 10 pm but sometimes when a movie premieres it slips into CBT Black and if it finishes before 10 a encore is played. CBT Black's airing hours are 10pm-6 am.

The network airs various picked up shows from around the world mostly America, but they have original shows too here are some non orignal shows and movies they air frequently:

Shows:

The Simpsons (First time on cbt september 13 1993)

South Park (First time on the network August 15 1997) (syndicated version during morning and afternoon)

Family Guy (first time on network February 2 1999)

Spongebob (first time on network may 3 1999)

Avatar: The Last Airbender (First time on network February 23 2005)

Korra (First time on network april 16 2012)

Phineas and ferb (first time on network august 19 2007)

Movies:

Shrek: (Network premiere July 18 2003)

Toy Story: (Network premiere January 23 1998)

Terminator 2: (Network Premiere September 17 1993) (also aired the 1st one as a premiere before

Iron Man: (Network Premiere July 2 2010)

Spider-Man (Network Premiere July 3 2004)

Format: The network aired all of its programs in 4:3 from 1993-2009 but in 2007 a CBT HD feed was made but the network fully transferred to hd in january of 2009.

Content: The network usually airs shows rated TV Y7- TV MA and movies rated G-R but CBT Black only airs R rated films and TV 14-TV MA adult dramas.

Logo: The logo from 1993-1999 was black text that said Cable Brianland Television sorted highlighted in yellow, when they had their rebrand in 2000 it turned into a yellow circle with cbt in the center of it with the black text kept, ever since the 2010s the logo is only yellow and black in ads or on the split screen credits since it is transparent

Credits format: Ever since the rebrand in 2000 Cbt introduced a split screen credits design simmilar of that to nickelodeon with the credits playing on the right and a ad playing in the left with next up at the bottom with the logo at the bottom, in 2013 when the rebrand happened it went to top and bottom format with the top being the biggest and playing the ad while the smallest box plays the credits at the bottom and next is at the left where the ad is playing and the logo is at the right of it, if a show is rated tv ma it plays a format simmilar to FX where the bottom is the most dominant while the ad plays at the top right corner with next left to it
CBT Classic

CBT Classic is a spin-off network/former block of Cable Brianland Television that launched on Sunday, September 13 1998 at 10pm and ran through 3 am, the block consisted of classic shows and movies, before CBT Classic the late night programming of Cable Brianland Television were also classic shows/movies, in the fall of 2003 CBT Classic was turned into it's full on network taking the spot of a public access network due to CBT Black coming, When CBT Black turned into a network in May 2013 it took CBT Classic's network and for a short period from May 2013-July 2014 Cable Brianland Television was fully focused on newer shows until CBT Black came back in July 2014 due to poor ratings and CBT Classic became a channel again

Programming: CBT Classic airs alot of old black and white shows but some color shows and movies but stops at the 1970s. Here are some of them:

Shows:

I Love Lucy

Twilight Zone

The Honeymooners

Bewitched

The Brady Bunch

The Andy Griffith Show

All in the Family

Happy Days

MASH

Star Trek (OG)

Flinstones

Batman (60s)

Gilligans Island

The Munsters

Lassie

The Addams Family

Lost in Space

Movies:

Psycho

Gone with the wind

Rear Window

Roman Holiday]

Breakfast at Tiffanys

The Apartment

12 Angry Men

Vertigo

Wizard of Oz

Casablanca

Citizen Kane

West Side Story

The Godfather (cut)

Seven Samurai

Some like it hot

Sound of music

Singin in the rain

Its a wondeful life

Superman

Credits Format: Same as Cable Brianland Televison and CBT

Programing Ratings: CBT Classic usually airs TV-G-TV-14 shows in the morning/afternoon and more mature ones at night

Logo: Same as Cable Brianland Television and CBT Black but it has classic written in cursive under the logo from 1998-2000 the logo was just the original cbt logo just higlighted in black and white
Crust Crusaders Wiki

**Welcome to wiki for**

**8 articles • 30 files • 387 edits**

**ABOUT THE WIKI**

***Crust Crusaders*** for PC wiki. You'll find information about all the upgrades and enemies here.

    **WHAT IS CRUST CRUSADERS?**

***Crust Crusaders*** is a unique shoot 'em up roguelike. The toppings you select effect your abilities. For example, pepperoni gives you a double blaster, while mushrooms give you a shield.

The game can be downloaded on Steam.

**PAGES**

**TOPPINGS****SPICES****SAUCES****CRUSTS****ENEMIES****BOSSES**

###### **HELPFUL LINKS**

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Otheiae Water Lizard

Part of Foliage and fauna of Otheia

A relative of the Aisouro, the Water Lizard, also called the Spadefish for the shape of their head,  is a large salamander, endemic to the ponds and lakes of Otheia. Ranging in size between 8.3 inches and 38 inches, these lizards are seen as interesting oddities by the locals. Entirely peaceful toward humans, these subsist on the small shellfish which live among the rocks the lizards make their home. Spadefish are sometimes eaten by peasants in times of famine, but are usually admired for their size.
Olitule

*Part of Technology of Otheia*

*Part of Weapons of Otheia*

An Olitule is a type of weapon used by the Mages of the Augkarate. A large copper or glass flask, these small weapons are similar in size and appearance to the grenadoes used in siege-assaults. Unlike Grenadoes, however, Olitule are filled with processed, concentrated whale-oil, rather than gunpowder, and generally have a flint lighting mechanism instead of a slow-match.

Olitule are carried by mages and spellswords, typically when on campaign, though it is not uncommon to see them carried in times of peace. The weapon functions as a massive, if short term, source of energy, which enables the magician to use their powers without requiring a massive fire be built and lit. Thus, it serves an important role in battle, as it allows the magi to make use of their magic while in transit between tactical positions.

As stated previously, Olitule are usually used in wartime campaigns, but they are also worn in times of peace, as they enable the user to  use their powers. However, as it is whale-oil, the weapon is quite expensive, and only a Realm could purchase the required amount for a campaign, and due to the other uses of the oil, they are rare as far as weapons go.

There are larger versions of Olitule, sometimes large enough that a soldier must carry it on their back. The Steel Realm has developed a much larger version of the Olitule, weighing almost 1000 pounds. This large device, of which there are only three in service as yet, is mounted on an integrated wagon, and can generate the amount of energy a bonfire would over the course of hours, in but a few seconds, thus proving an excellent weapon, especially in sieges. Other realms have begun to develop these large Olitude as well, perhaps spawning the beginning of a new arms race
Builders War

Part of Architecture of Otheia

The Builders War was, and to an extent still is, an ongoing conflict between architects, in the city of Estya. It would permeate almost all of the city, from the working class to the intellectuals and bureaucrats, and would see violence against workers, sabotage of construction efforts, and arson by both sides. It would be ended following the Fire of Estya, in which the entire city, barring the citadel, was destroyed.

The builders war began as a rivalry of two architects, Jon Rocoe and Ustan Illye.

Rocoe, a staunch architectural traditionalist, developed a style called Neo-Alsten, after the Alsten style which had dominated urban Otheia for many years.

Illve, the pioneer of an influential style, named in his honor, is a radical architect, believing that Alsten was displeasing to the eye, and began to reform Alsten into a more appealing form.

Conflict began when both architects were approached to design a new town hall for Estye. Ultimately, Illye’s design was selected, and Rocoe, enraged at the perceived insult, elected to attempt to win over every contractor who made an effort to contact Illye.

What began as a simple rivalry of design quickly spiraled into both businessmen hiring gangs of thugs to attack shipments headed to the other’s worksite, as well as to intimidate the workers there. Eventually, it would see both sides lighting the other’s buildings aflame, and arson became a common tool in the battle.

Eventually, one fire, said to have been started at the Rase residence, constructed by Rocoe, got out of control, and kept across the street to another house. After three days of firefighting, the entire city was destroyed.

Due to the fire, the city government finally took action against the warring parties. It heavily fined all those involved, especially the architects. However, as the city was destroyed, there was need of new buildings, and thusly, both found themselves rapidly employed by the city.
Every James Cameron Film Ever Marathon

The Every james Cameron Film Ever Marathon was a all-day marathon that took place on Febuary 17 2012 which showed every film James Cameron directed up to that time leading up to the premiere of Avatar

Schedule:

3:00 am: Prianha 2

4:30 am: The Terminator

6:30 am: Aliens

9:00 am: The Abyss

11:30 am: Terminator 2

2:00 pm: True Lies

4:30 pm : Titanic

8:00 pm: Avatar **(PREMIERE)**

11:00 pm: CBT Black

Promo: This friday, get your popcorn ready, because CBT is giving you a early Christmas Present with every film James Cameron has ever directed all leading up to the world broadcast premiere of the hit film Avatar, it all starts this friday at 3:00 am after CBT Black, don't forget to hit record!
Alex Fantasy National Finals Wiki

**Welcome to Alex Fantasy National Finals Wiki!**
A place for me to put the music I like in some secret National Finals in order to send to online eurovision-based contests

We're a collaborative community website about Alex Fantasy National Finals that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

ÉteriumFestivalen 6Music SharingÉteriumFestivalen 7

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ceremony among the Otheiae

Part of Culture of Otheia

Within Otheiae culture, a high emphasis is placed on ceremony throughout their society.

These ceremonies are almost always done in a fashion which places emphasis on the individual, as it may well be the first time the person in question is at the center of attention since their Name-Day.

Examples of such ceremonies are most often found in dates of religious, cultural and military significance, such as a holiday or a muster day.

### Martial Gates

For example, the mustering of a new regiment will entail a ceremony called the Gate of War, which generally occurs in the center of a town, wherein a large gate will be constructed, generally of ceremonial pikes or large sword-staffs.

The recruiting captain, or his deputy, will begin to call names. The prospective soldier will march to the center of the pike structure, called the Martial Gate, where they shall be at the center of the town’s attention for likely the first time in their memory. They shall then call out their name, and usually list the equipment they already possess.  Finally they are awarded a badge of their new office, commonly a military sash, as well as a traditional silver coin, usually by the recruiting quartermaster.

They shall then march away from the Martial Gate, and into the awaiting company of their fellow soldiers. Once the ceremony is finished, the rest of the day is full of wild parties, before the recruits are hauled off to begin their training.

The recruiting ceremony is performed at each mustering, be it to begin a campaign, or in the desperate raising of a regiment for defense, with variation. It is the first, and likely the last, times a potential soldier will be at the center of attention for a city, and is designed to allow the recruit to feel as though they are of the greatest importance, even if it is for but a moment.
Breck Device

*Part of Technology of Otheia*

A Breck device is an extremely rare piece of arcane technology in the possession of a select few cities of Otheia. Designed by the famed engineer Haldon Breck in 140, and based off technology salvaged from ancient ruins far beneath Otheia, it is capable of generating a field which nullifies any form of magic for the duration of its activation.

The method by which the magic-absorbing-field is generated is utterly unknown, and as such the devices are considered dangerous in the extreme. While within the field, no magic can be cast, and when without, any magic cast toward the field will be absorbed.

As stated above, the devices are based on fragmentary designs discovered in ancient ruins far beneath the surface world. Three of these devices have been scavenged and assembled in their entirety, and are housed at Hihhil, Rasek and Estya. These devices are far safer and easier to run than the reverse-engineered versions created by Breck, though are far rarer. Any man who discovers the component to one such device may sell it for a city’s worth of silver.

There are some two dozen devices assembled by Breck himself, who gives his name to them. These are scattered throughout the realms, though they are rarely used. As shown at the Carnolbe Incident in 223, these may go critical and unleash deadly waves of energy which kill any living thing within several miles of the device. The fields are also far less stable than the original ancient devices.

The devices are started by providing a large source of energy at first, typically by way of a coke-fired furnace to reach maximum thermal energy output. The field will then activate and cover an area proportional to the size of the device, typically in the way of a mile in diameter. No magic may enter or be cast within the field without being absorbed into the field; the more energy and magic the device is exposed to, the stronger the field becomes. This is what caused the Carnolbe incident, as this was poorly understood at the time, and resulted in the device releasing an incredible amount of energy which destroyed everything nearby. To shut down the device, one must slowly reduce the energy available to the device, until the field eventually dissipates.

The devices are not often used, due to the risk involved in running the new, non-ancient devices, the stigma involved in employing such dangerous tools of defense, and the fact that Otheiae society depends on magic. To use a Breck device would upend society for the time it is in use, a dangerous choice for any Kara or city governor.

Breck devices are considered the single most technologically advanced machine in the world, for good reason. None save the Otheiae currently possess them, and none since Breck have managed to create one since, merely maintaining existing ones, and cobbling old devices together from parts of others.

There are 27 total known devices in existence, all within the Augkarate.
Itdsouðe

The largest ships of the I.ð.U, making up the backbone of the trade fleet with then fielding 20 vessels that traverse all over the warm sea. Each has 3 masts, with each mast holding 3 sails each, with extra sails being able to be rigged to the side to increase speed. With 2 decks above water and 40 guns each they prove a vicious target for the local pirates, with smaller escort ships being able to keep would-be assailants at bay. 200 men would call the ship home, sleeping across all decks in hammocks and beds. The decks would each hole 20 guns, with 10 on either side. Each ship is capable of transporting 300 tons of cargo as well as enough food to keep a crew fed for many weeks.
Channel Smugglers

*Part of Criminality in Otheia*

The channel smugglers are classified as any smuggler or owler operating on the Channel Estuary. It is through these ambitious and brave criminals that many goods enter the Augkarate, and they make many luxuries available to the lower classes through their efforts.

Operating from the remote shores of the Coastal Realms, and sail longboats to vessels awaiting in the channel, or across to the far side, where they obtain illegal goods, before rowing back to Otheia, where they distribute their haul.

## Smuggler Gangs

Smuggler gangs may be upward of 100 strong, and the smugglers are often in cahoots with corsairs and coastal towns, as smuggling provides a great source of income for any village which takes part. There have been attempts to take down the smuggler gangs, typically headed by the Landguard, but these often fail as the smugglers are well-armed and hardened criminals. On occasion, pitched battles may break out between the smugglers and the authorities, such as the Battle of Iherst Rock, and while the government might win, it will not stop the smugglers, who will often simply change their place of operation.

### Smugglers and Owlers

A smuggler is any person who brings goods into the country illegally, thus avoiding tariffs and customs inspections. It is by the smugglers that many foreign goods enter the Realms, from narcotics such as Vohan to clothing such as Nierae silk, and more mundane items such as untaxed sugar and chocolate.

The owlers, those who send Otheiae goods out of the country, often sell wool and paper, among other things.

All of this harms the profits of the realms and the Augkara, and so it is considered of great import to destroy these gangs.
Vlod Thorth-Lorr

It is a very rare case in Kamengrad to have dwarfs that belong to more than one lineage. Such few "genius dwarfs" come up once in several dwarf generations, and among them there is Vlod Thorth-Lorr. As the lineage surname implies, his skills encompass both Lorgnomm and Thorth-Orth fields, making him a very useful researcher and a diplomat. The unique double-lineage dwarf like Vlod is one of Kamengrad's main eyes or ears. He is an exceptional survivalist, a decent diplomat and trader, who constantly travels to other nations in order to keep the Kamengrad Veche updated on their affairs.

To-Do: the first Nomos journey, the Arezian books incident
Il-Nur Lorgnomm

Il-Nur Lorgnomm is the current leader of the Baaruk-Verv, a venerable Lorgnomm collective that has traditional responsibility of overseeing the Grand Library of Kamengrad. He is an old dwarf scribe who, unlike other Lorgnomms, is also active in the matters of outside politics. He represents the Library when offering Lorgnomm contracts to other nations. In the dwarf veche (council) he leads the more xenophobic trend, rooting for a very cautious, even hostile attitude towards all suspicious cultures.

As an old Lorgnomm, Il-Nur has great knowledge of history and lore of Sabrim, and he never stops expanding the library. All details, events and offences must be recorded at all times, and it's the duty of Lorgnomms to work as Kamengrads "memory". To stay true to this, Il-Nur always carries scrolls, quills, books, and, despite his age and fragility, he is very adept at book warfare (both figuratively and literally - dwarf books are quite heavy).
CBT (app)

The Cable Brianland Television app is a video streaming app that launched on Septmber 13 2013 on apple and android devices, the app lets you stream the shows and movies that air on Cable Brianland Television and watch CBT live with a subscription cost, The app also has a CBT Black and Classic section ever since august 2014.
Tin Men of Andisek

*Part of Culture of Otheia*

Tin soldiers are miniature figurines very popular as toys and among the world of collectors. They can be bought in a finished state or unpainted to be colored by hand. Generally made of Pewter, lead, tin, they are often used in dioramas of battle scenes or are used in war-games among both army commanders and civilians alike.

Almost exclusively two-dimensional figures, due to the casting methods, they are often called flats, and are among the first items to be mass produced on a true assembly line.

The most prolific maker of tin soldiers in the world are the Hiderts family of toymakers in Andisek, who began making them as a tribute to Augkara Landal in 340. Painters would apply a single color of paint before passing the figurine to the next painter in the workshop. The Hiderts were the first to mass-produce the toy, though many had been made individually before, and mass production was picked up by other toymakers later.

In the modern day, many toymakers offer a range of models from various periods and countries around the Channel and beyond. Otheiae soldiers are the most common, though there are also Ansverrae and Berlon soldiers available, and more recently, Hiderts has expanded their range to offer a number of toy soldiers from Ariac and Rodaria, and are beginning a new range from Ampelulaya. Toy soldiers are sold to both children as toys, and to collectors, as well as those looking to use them for war-games. Mostly sold domestically within Otheia, they are also sold abroad, mostly to Ansverrei and Berlby, and more recently to Rodaria.
Currency of the Augkarate

*Part of Numismatics of Otheia*

Currency is handled daily in the Augkarate of the Otheiae, by almost everyone. There are two main types of currency, “hard” currency, made from precious metals, and “soft” currency, made from wood or fabric.

### Hard Currency

Hard currency is used by travelers, diplomats, merchants, nobles, and others whose circumstances necessitate using something of universal value. Hard currency takes the form of coins, the most common variety are called Naudu. Typically naudu are made from a copper-lead alloy, silver, or electrum, though each Realm or even City will produce its own coinage from its own materials.

The coins, by the ancient Naudu Treaty between the Battlemage Houses, all have the same basic weight; 4 grams, and have a hole punched in the middle, that they May be collected on a string for easier transport. A general rule of thumb is that a silver naudu is worth 6 copper-lead naudu, and an electrum naudu is worth 10 times as much as a silver naudu. The rare gold naudu, issued only rarely by a few realms, is worth about 10 times as much as an electrum naudu itself is worth.

### Soft Currency

Soft currency, on the other hand, is made from thin wooden chips wrapped in dyed cloth, called Udum. These soft currencies are issued by cities and battlemage houses to be used within their walls and realms respectively, as a means to introduce more currency to the system without devaluing the power of the naudu, make money more convenient to carry, as well as to enable the cities and mages to hold onto more hard money than otherwise possible. Made from round wooden chips wrapped in fine foreign cloth, often silk, and dyed rich colors to portray its value, their color and cloth will dictate which value they are roughly equivalent to.

Nearly every city has its own variety of Udum, and each realm issues its own as well. Often the Udum may be traded for naudu at a government financier’s office, or by those willing to buy udum for hard money.
Beer Ordinances of the Steel Realm

Part of Otheiae Cuisine

Part of Economy of Otheia

Issued in 278, the Beer Ordinance governs the production of fermented beer within the Steel Realm.

One of the most notable rules implemented under the Ordinance was the Winterbeer Act.

Olus, also known as Winterbeer, is a popular beer in the Steel Realm. The Winterbeer Act dictates that Winterbeer May only be made between the beginning of autumn and the end of spring, as the heat of the summer will often cause fermenting barrels of Olus to explode, often destroying small breweries and injuring those nearby
Silk Ordinance of Otheia

Part of Economy of Otheia

The Silk Ordinance was written in response to a growing market for matsurien silks, which resulted in a deficit of trade. In order to stop the flow of goods out of the country, the Augkara implemented the silk ordinance. There is a government sponsored attempt to pivot to Pitkali-produced cotton.

*"Importation of any sort of silk of lotus fiber, and any silk originating from Sirilie and surrounding regions is hereby outlawed under pain of fine and imprisonment.*

*Those who capture silk-smugglers shall be rewarded, ten Naudu of silver for each roll captured. Riding officers and Landguard who capture silk-smugglers are authorized to burn any illegal silks imported to the borders of the Augkarate."*
Massacre of Blood Creek

Part of History of Otheia

About 30 years before the Glorious Revolution, the Kingdom of Aral (now in the modern Steel Realm) was invaded by forces of the Kingdom of Haralast. Following a series of rapid gains, the Haralast forces seized the large town of Stecer, where they planned to wait out the fall and winter months.

However, the Kingdom of Aral had mustered a vast army, and besieged the army in their fortress. After two months, just before the first snows, the army surrendered, having been devastated by disease and starvation within their camp.

The Aral forces, commanded by Lord Scee, Advanced, offered the Haralast army safe passage to prison camps, however, Lord Scee, knowing of the poor harvest of the region, bound the surrendered soldiers, and marched them into a steep valley a dozen at a time. Once there, they were beheaded by their captors. The process was repeated until the entire enemy army, 5,000 in all, lay dead within the valley, thereafter known as the Slaughter Valley, and the stream at its foot called Blood Creek.

The massacre was controversial at the time, and remains to this day. Opponents of Lord Scee claimed he was a dishonorable betrayer, who broke his promise of safe conduct. Proponents of Lord Scee claim that he was against the action from a moral standpoint, but he knew that the year’s harvest was poor, and that adding 5,000 extra mouths would certainly doom the Aralers.

Whatever the case, the Massacre at Blood Creek has gone down in legend as one of the most infamous atrocities of the Late Warlord Period.
Korke Thorth-Orth

Gold!

**Korke Thorth-Orth** is the overseer of the Golden Center, a vast underground townsquare of Kamengrad that houses markets and living quarters of dwarf and foreign traders. He is a venerable dwarf, a champion of festivals and bar-fights, with a good eye for both beauty and value, which makes him a perfect schemer in the spirit of Thorth-Orth lineage. Although he frequently interacts with outsiders as a representative of Kamengrad, he is, just like most dwarfs, very contemptuous about them.

The soul of this particular dwarf has a weakness to all things golden. Korke is known for his golden beard and gold rings on all of his fingers, hair and ears. Even outside he has the reputation of "the gold-covered master of Kamengrad" - a valuable hint to anyone who aims to appease the overseer of the Golden Center
Weapon of Artsby

*Part of Trade and Transportation of Otheia*

*Part of Ships of Otheia*

*Technology of Otheia*

The Weapon of Artsby is a large Falun convoyship in the service of the Warm Sea Company. Designed by Telrack Hedelsa, and officially belonging to the Realm of Aslock, it is on loan to the WSC until further notice. The current Flagship of Admiral Raeta Vesare, who requisitioned it for its large size and capabilities. It is used most commonly for hunting pirates.

### Design

The ship is designed as a typical convoyship, though if significantly larger size. It is over 900 tons burthen, and has an armament of 54 cannon.  The ship has a crew of over 250 men, and can carry over 500 additional marines. It is notable for its size (40m length, 11m beam), as well as its hull, which over 2 feet thick at the waterline, and is covered in heavy lead sheathing, to both improve its water-tightness, as well as to increase its survivability under fire.

### Career

Constructed in 360 on direct commission for the House of Artsby, the rulers of the Realm of Aslock, she was intended as the great flagship of the fleet of that realm. While she is not the largest, she was designed to be a fast ship, and be extremely resilient under fire. It’s lead sheathing was the brainchild of the engineer Telrak Hedelsa, who worked out the calculations for its displacement, and designed the ship alongside the realm’s shipwrights.

However, the House of Artsby was forced to default on its payments, and the Warm Sea Company stepped in. Striking an agreement with the House, the company paid what remained to finish the construction of the vessel, and took temporary possession of the vessel for its own fleet. The Weapon was launched in 361 and commissioned into the WSC’s fleet in 362.

Dispatched to the Western Station in the Warm Sea, it spent the first 8 years of its career leading convoys and hunting pirates between the Estuary Channel and the western archipelago of the Sea under Captain Aleo Hadracks.

After a brief stay in Aslock undergoing small repairs and hunting smugglers in the Channel, she was requisitioned to be the flagship of the influential admiral Raeta Vesare while he was on the Eastern Station in 372. It has remained on station there, escorting convoys and dissuading pirates in the region for the past year.