Factions

Sigil is home to fifteen factions, each vying for power, creating a complex web of allies and enemies. Factions are organized philosophies and their agents are often called "philosophers with clubs."

## Faction Names and Beliefs

* Athar: Believe divinity is a lie and gods are merely beings more powerful than the average person.
* Believers of the Source: Believe self improvement leads to ascension.
* Bleak Cabal: Believe that the external universe is devoid of meaning.
* Doomguard: Believe that entropy is inevitable and undeniable.
* Dustmen: Believe one must accept death by purging worldly desire.
* Fated: Believe self-reliance is the only path to true freedom.
* Fraternity of Order: Believe there are rules that govern every aspect of existence and that those rules are knowable.
* Free League: Believe absolute truth does not exist and one should act accordingly.
* Harmonium: Believe that they are called to bring order to the multiverse.
* Mercykillers: Believe justice, as applied through punishment, leads to purity.
* Revolutionary League: Believe that organizations do nothing but infringe on freedom.
* Sign of One: Believe the multiverse exists because the mind imagines it.
* Society of Sensation: Believe the only way to truly know the universe is to experience all of it.
* Transcendent Order: Believe enlightenment derives from action, not thought.
* Xaostitects: Believe order is an illusion, there is only chaos.

Of course these high minded ideals rarely survive contact with the realities of daily life. A tiefling lullaby titled "Sixteen Secrets" demonstrates popular conceptions of the factions:

They pull down those who've got it made.
 Bleakers laugh and go insane,
There's no point and life is pain.
 Dustmen're nought but cold hard death,
Life is so much wasted breath.
 Godsmen tumble end o'er end,
Seeking always to ascend.
 Hardheads are an ordered lot,
March left, march right, no time for thought.
 Red Death saw your dirty deed,
They'll make you pay until you bleed.
 Signers think we're in their head,
But we'll remain when they're all dead.
 Xaosmen  ~~embrace~~ discord,
Random chaos is their *word*.\*
The Lady rules, now and always

## Renown

Each character starts with 0 renown with all the factions and increases as a character earns favor and reputation within an organization. Working against a faction's interests will lower your renown with that faction.

### Benefits of Renown

**Rank.** Characters can join factions and earn promotions as their renown increases. You can only belong to and rank up in one faction at a time. While it is possible to change loyalties, remember that the harshest punishments and scorn are reserved for betrayers. Each rank requires a certain amount of renown and the completion of a task determined by the faction.

**Perks.** Earning a rank within a faction comes with certain benefits. These benefits reflect your commitment to living that faction's philosophy. Ranks and their associated perks are outlined in each faction's individual wiki page.

**Attitudes of Faction Members.** As a character's renown within an organization grows, members of that organization are increasingly likely to have heard of the character. As you gain ranks in an organization, the average attitude faction members, as well as members of allied factions becomes more positive. However, you also gain infamy with your faction's enemies. Individuals may like you more or less than the average member of that faction based on your interactions with them specifically.