recursal/Fanatic-Fandom huggingface dataset:
Firefly

"Burn the land and boil the sea."

**Firefly** is a Fire, Gold Painwheel variant.

**SERENITY**

## Tips and Tricks

### Role & Strategy

* Firefly is a defensive fighter with a Signature Ability that grants her health and meter while blocking when her health is below 50%, granting her more survivability in the fight. Firefly's Signature Ability relies completely on the AI behavior to block for increased survivability. Hence, players facing Firefly will have to be familiar with how the AI behaves in order to minimize mindless attacks that are only going to be blocked.

* Characters with THROW-based special moves that bypasses blocking such as Cerebella and Beowulf can be useful to use to prevent Firefly from blocking too much.

* **Marquee Ability**: As Firefly has no other defensive abilities, TAINTED BLOOD is the recommended Marquee Ability to reflect back some damage taken, which she can easily recover back via her Signature Ability.

* **Stat Investment**: Like any other defensive variant, investment in HP and Defense are very important to increase her longevity in a fight. Furthermore, investment in Meter Gain are also recommended to quickly charge blockbuster to punish opponents with an unblockable Tier 3 blockbuster.

### Trivia

* This variant's name is a reference to *Firefly*, an American space Western drama television series with its caption being a lyric to the show's theme song *The Ballad of Serenity*.

	+ SA1 (NEW): When blocking while below 50% HEALTH, gain 5/6/8% HEALTH per second.
* SA2 (OLD): Also gain 3/5/8% BLOCKBUSTER METER per second.
	+ SA2 (NEW): Also gain 5/6/8% BLOCKBUSTER METER per second.
Bare Bones

"You can't run away."

**Bare Bones** is a Dark, Bronze Marie variant.

**FLESHED OUT**

## Tips and Tricks

### Role & Strategy

* Bare Bones is a fighter that gains THORNS for every special move. If she manages to stack 3 of them, she'll replace all of them with a stack of MIASMA. This makes her able to drain the opponent's health and meter consistently as long as she is using her special moves often.

* When using Bare Bones, it is recommended to use special moves as much as possible to start stacking THORNS and converting them to MIASMA. A recommended set is to use SUCTION OBSTRUCTION, HOP TO IT, MARIE GO 'ROUND and BELLOWS BLAST.
	+ Use SUCTION OBSTRUCTION, a command grab, to force the opponent into the corner.
	+ Then, use SUCTION OBSTRUCTION followed by MARIE GO 'ROUND or BELLOWS BLAST in quick succession.
	+ While waiting for the opponent to rise up after being knocked down, use HOP TO IT or another SUCTION OBSTRUCTION to quickly gain an additional stack of THORNS
	+ Rinse and repeat until Bare Bones gets multiple stacks of MIASMA and reduces the opponent's health in the corner.

* While usable in defense, Bare Bones as a bronze variant will not have enough stats to be a great defender. She will also completely rely on the AI to use special moves which can be inconsistent. Thus, it is best to use her offensively where the player has greater control in activating her abilities.

* **Marquee Ability**: The recommended Marquee Ability for Bare Bones is IMPROVED INCINERATION to remove dead bodies and gain additional damage boost from the ENRAGE and extra blockbuster meter.

* **Stat Investment**: Since Bare Bones will heavily utilize special moves, investing in special cooldown is highly recommended. With MIASMA, Bare Bones can whittle down the opponent's health consistently but investment in ATK and Piercing is always a good option to give her some extra damage boost and kill opponents faster.

### Gallery

Fighter Trailer- Marie - BARE BONES - Skullgirls Mobile
Luckyclover

Luckyclover is a small, short-furred, tan and white tom with brown tabby legs stubby tail with pale blue eyes.

## Trivia

* Luckyclover suffix clover was givien by Wisp
* Luckyclover may have to face his siblings one day.
* Ivypool and Luckyclover had an intrest in each other when he joined Thunderclan along with Wisp
* Luckyclover was bullied by his siblings and disliked by his father beacuse of his tail and thought it was a disabillty
* Luckyclover is an amercian bobtail
* rumors have it that his mother was a short tailed cat.
* Luckyclover is a pretty chill and calm warrior in Thunderclan but will be serious when he needs to be.
Hype Man

"I AM THE HYPE!"

**Hype Man** is an Air, Silver Beowulf variant.

Hype Man is also available as a Prize Fight reward in the Silver Tier of the Rumble Pack Prize Fight.

**HYPE TRAIN**

## Tips and Tricks

### Role & Strategy

* Hype Man is an offensive fighter with a Signature Ability that revolves around meter gain. Draining opponent meter's gain allows him to control the opponent's blockbuster meter while increasing his own. Furthermore, he has a supportive role in providing blockbuster meter for teammates in the bench. However, these abilities are strictly limited to his Hype Mode.
	+ Hence, it is recommended to equip WULF SHOOT and AROO READY? that can gain HYPE upon successful use.

* Hype Man drains meter even from his blockbusters so equip blockbusters that can deal multiple hits such as LUPINE PUMMEL and GEATISH TREPAK. During HYPE MODE, these moves will easily refill blockbuster meter, allowing you to chain these two moves together repeatedly.

* **Marquee Ability**: DEFENDING CHAMPION is the recommended Marquee Ability and will help keep Hype Man on the upper hand as he deals damage.

* **Stat Investment**: As with any other offensive fighter, Hype Man will benefit from investment in ATK and Piercing for maximum damage output. Furthermore, Meter Gain can help Hype Man start his blockbuster game more easily.

### Trivia

* This variant's color palette is a reference to Alex from the *Street Fighter* series, with a nod on how he appears in *Street Fighter III*.

	+ SA1 (NEW): While in HYPE MODE, DRAIN the meter of all opponent BLOCKBUSTERS by 5/7/10% per landed HIT.
* SA2 (OLD): While at max HYPE, teammates in reserve gain SUPER METER 50/75/100% faster.
	+ SA2 (NEW): When activating HYPE MODE, teammates in reserve gain 25/35/50% METER for all BLOCKBUSTERS.
Сноуменовка

Сноуменовка - первое государство на Графиклине. Её лидером является Вячеслав "Бархатный" Камышин.

## История

С детства, патриот Вячеслав Камышин мечтал об улучшении своей страны,ибо она мягко говоря не выдерживала санкций от других стран. Он создал партию, которая в итоге победила на выборах. Это была идеальная страна. Многие страны Мапперовки никак не могли противостоять ей. Золотодобычи были большими. Страна поднималась по экономике все быстрее и быстрее...

### Начало "Кризиса из-за Бархатного"

Из-за мягкой и слабой политики Камышина, Саксония решает отколоться от Сноуменовки. После 3-ех лет экономика Сноуменовки упала до самого низкого уровня. Саксония отбивается от Сноуменовки. Народ негодует.

## Неизвестное будущее...

Что же будет дальше невозможно предсказать, но мягкая политика Камышина приведет к развалу Сноуменовки на множество республик...
Sunfish

Sunpaw is a lithe, soft-furred cream she-cat with orange markings, Light golden eyes, she has smooth fur, and a long sleek tail.

## Personality

Sunfish is a loyal, confident, and she can have a short temper with other clan cats as shown by Lightpaw, but she is a later a devoted warrior of Riverclan and is proud of her brother being accepted as a true warrior making her kind, and compassionate towards other cats in different clans but would never betray her clan.

## Relationships

### Thunderstorm

*"I'll always cherish those moments Thunderstorm. I'm glad Firepath has become a clan where you belong. and your always light up when you talk about it aswell, Never change Thunderstorm*."

                                     ~Sunfish to Thunderstorm before saying goodbye~
Sunfish adores and loves her brother Thunderstorm. both are very close as kits, and are devastated when they are separated and Sunkit feels badly grief-strucken and saying Riverclan isn't home without him and holds a great resentment to Firepath for taking Thunderstorm away from his family, When Hawkfrost and Needle decide to have secret night meetings where the two sisters can reunite, both Sunfish and Thunderstorm are overjoyed and always ask when the next meeting is happening.
When they both became Apprentices and the meetings stopped.
When they meet at the gathering  they were both happy to see each other once again asking what it's like in Firepath, and  they both decide to meet up secretly meet up without Hawkfrost and Needle knowing.
Sunpaw teaches Thunderpaw how to swim and Thunderpaw teachers her how to hunt rabbits. When Thunderpaw expresses his training with Blackbird to Sunpaw witch she feels disgusted and angry to know and grows to hate the Firepath deputy,
When the fire in Riverclan happens Thunderpaw expresses deep worry for his sister showing his protectiveness for her showing their bond dispite the clan borders.

### Hawkfrost

Sunfish and Hawkfrost both have a strong bond. not just as a father but as her mentor aswell. Hawkfrost is shown to be protective of daughter, When Darkheart threatens Sunpaw to tell Hawkfrost to keep his apprentice under control or he will Hawkfrost threatens Darkheart saying he should be careful showing his love for his daughter. When Sunfish hunts or swims for the first time Hawkfrost always complements his daughter. and when she becomes a warrior Hawkfrost is seen smiling proudly of his kit.

## Kin

### Members

**Mother:**

Storm: Deceased, Verified Starclan Member.

**Father:**

Hawkfrost: Living, Currently in Riverclan.

**Foster Mother:**

Duskflower: Living, Currently in Riverclan.

**Brother:**

Thunderstorm: Living, Currently in Firepath.

**Half Sister:**

Stormkit: Living, Currently in Riverclan.

**Half Brother:**

Finchkit: Living, Currently in Riverclan.

**Uncle:**

Goose: Living, Currently in Firepath.

**Half Uncle:**

Whitetail: Living, Currently in Riverclan.

**Aunt:**

Frecklewish: Living, Currently in Riverclan.

**Half Aunt(s)**

Brookwing: Living, Currently in Riverclan.

Songpaw: Deceased, Verified Starclan Member.

* Sunfish Official Art~
* Sunpaw and Thunderpaw
1/2
Rogue Agent

"Opportunity makes a thief."

**Rogue Agent** is a Dark, Gold Ms. Fortune variant.

**SNEAK ATTACK**

## Tips and Tricks

### Role & Strategy

* Rogue Agent is an offensive fighter with the ability to transfer opponent's BUFFS and convert them into stacks of PRECISION which will in turn, grant her EVASION while inflicting DEATH MARK to the opponent, allowing her to deal massive amounts of damage while ignoring a defender's Signature Ability. This combination of abilities on top of her high base ATK damage makes her a powerful offensive variant that is effective against some of the best defensive variants in the game.

* Rogue Agent primarily requires mastery over Ms. Fortune's headless mode, turning her into a great offensive fighter that can remove opponent BUFFS while dealing significant damage through DEATH MARK and PRECISION. Furthermore, EVASION allows her to attack without fear of getting punished, providing an opportunity to re-start a headless combo loop easily.

* For those who may not be proficient in Ms. Fortune's headless mode, it is recommended to equip NYAAAWN, a TAUNT which will grant three stacks of PRECISION to make use of Rogue Agent's second Signature Ability to gain EVASION and inflict DEATH MARK without the need to use headless mode.

* **Marquee Ability**: The recommended Marquee Ability for Rogue Agent is BOOP to gain stacks of ENRAGE and further increase her damage output.

* **Stat Investment**: As an offensive variant, Rogue Agent will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster. Furthermore, Crit Rate may also be useful to increase her damage output after inflicting DEATH MARK on the opponent.

### Trivia

* This variant's color palette is a reference to the Thief character in *Dungeons and Dragons: Shadow over Mystara*.
Lapis Luxury

"I'm done being everyone's prisoner! Now you're MY prisoner! And I'm never letting you go!"

### MAX HP

61,728

**Lapis Luxury** is a Water, Gold Eliza variant.

**TURNING TIDES**

## Tips and Tricks

### Role & Strategy

* Lapis Luxury is fighter with a Signature Ability that allows her to change the course of battle in her favor through manipulation of her meter and health values. Lapis is able to match the meter value of the opponent's highest blockbuster meter when she tags in and usage of an unblockable Tier 3 blockbuster switches her health percentage with the opponent. In addition, she also inflicts ARMOR BREAK and gains HEAVY REGEN when activating each of her respective abilities.

* The best way to use Lapis Luxury is to TAG IN when the opponent has a full meter to fully charge her blockbusters. Then, allow herself to get hit while having a Valentine with the TRAUMA CENTER Marquee Ability to keep her health at 1. Finally, use the fully charged LADY OF SLAUGHTER to activate her second Signature Ability and switch her 1 health with the opponent still at full health to immediately defeat them.

* Lapis Luxury can be used defensively to easily get a fully charged blockbuster and punish opponents with an unblockable Tier 3 blockbuster when she TAGS IN. However, the use of an unblockable Tier 3 blockbuster to activate her second Signature Ability is completely dependent on the behavior of the AI and may not be reliable. Smart players will be able to avoid her ability altogether by keeping her meter low with fighters such as Cerebella with the UPPER HAND Marquee Ability and meter control variants such as Wind Stalker and No Egrets.

* **Marquee Ability**: Either Marquee Ability will work well with Lapis Luxury. RITUAL SACRIFICE can be useful to quickly charge up blockbusters, allowing her to activate her second Signature Ability faster with an unblockable Tier 3 blockbuster. Meanwhile, BLOOD OATH can be useful as a safety-net when a mistake is made to get her back to full health.

* **Stat Investment**: Lapis Luxury will benefit from investment in ATK and Piercing to increase her overall damage output when used offensively and HP and Defense to increase her survivability when used defensively. In both cases, Meter Gain is a recommended stat to quickly charge her blockbusters for her Signature Ability and to punish opponents.

### Trivia

* This variant is a reference to Lapis Lazuli from the *Steven Universe* series with its caption being a direct quote from the character.
Number Cruncher

"Your extermination -- COMING SOON!"

**Number Cruncher** is a Dark, Gold Robo-Fortune variant.

Number Cruncher can only be obtained from in-person events and giveaways. Number Cruncher *cannot* be obtained through Relics.

**POWER OF FIVE**

## Tips and Tricks

### Role & Strategy

* Number Cruncher is an offensive fighter with a Signature Ability that revolves around COMBO HITS to gain BLESSINGS and inflict GUARD BREAK. The combination of these two Signature Abilities allows Number Cruncher to be an aggressive fighter by continually engaging the opponent in close combat and breaking their blocks.
	+ While Number Cruncher can gain BLESSINGS, it is best to view this BUFF as a safety net, in case the combo is interrupted by BURST and blockbusters.

* Number Cruncher is a close range fighter which is unusual as Robo-Fortune is primarily a zoner with plenty of long range moves and blockbusters. It is recommended to equip Number Cruncher with plenty of moves and blockbusters that can reach high COMBO HITS easily such as CATASTROPHE CANNON ALPHA and CATASTROPHE CANNON OMEGA. For close range fights, a combo route that utilizes CIRCUIT BREAKER, ASSAULT BATTERY and MAGNETIC TRAP could also reach a high amount of COMBO HITS.

* Aside from aggressive combos, Number Cruncher has very little utility on its own and will have to rely on the effects of Robo-Fortune's moves for BUFF control and meter control. While Number Cruncher has a respectable ATK stat, Wunderkind in the bench can be a useful support to deal some extra damage and meter control through POWER SURGE.
	+ Number Cruncher will have to equip ASSAULT BATTERY to reliably inflict POWER SURGE.

* **Marquee Ability**: Since Number Cruncher encourages a close-range playstyle, DDOS is the recommended Marquee Ability if Wunderkind is in the bench as the synergy between POWER SURGE and Wunderkind's ability provides extra damage and meter control.

* **Stat Investment**: As an offensive fighter, Number Cruncher will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output and to charge blockbuster faster.

### Trivia

* This variant's palette is a reference to Hidden Variable's logo, the game studio that is developing Skullgirls Mobile and Skullgirls 2nd Encore.

### Gallery

Fighter Reveal- Robo-Fortune - NUMBER CRUNCHER - Skullgirls Mobile
Purrfect Dark

"I'm not superstitious, but I am a little stitious."

**Purrfect Dark** is a Dark, Silver Ms. Fortune variant.

**RARE SIGHTINGS**

## Tips and Tricks

### Role & Strategy

* Purrfect Dark is an offensive fighter with a Signature Ability that allows her to inflict timeless DEATH MARK and CURSE, two powerful DEBUFFS that increases her damage output when landing critical hits while preventing any defensive BUFFS from activating. Furthermore, Purrfect Dark has a very high base ATK stat for a Silver variant and a second Signature Ability that relies on players to utilize her headless mode for a chance to instantly defeat opponents. This combination of abilities makes Purrfect Dark an excellent offensive fighter to use for beginners due to easy access to CURSE while greatly rewarding those who can master the headless mode of Ms. Fortune.
	+ It is important to note that the DEBUFFS that Purrfect Dark inflicts are *not* permanent but timeless. Hence, these DEBUFFS can still be removed via TAG OUT or through Signature Abilities of fighters such as Silent Kill.

* For those who are not proficient with Ms. Fortune's headless mode, relying on Purrfect Dark's CURSE and DEATH MARK along with her high base ATK stat can be enough to deal with tough defenders such as Heavy Metal.
	+ Purrfect Dark is particularly effective against defenders that rely on BUFFS such as Resonant Evil, Armed Forces, and Blue Screen due to CURSE nullifying a huge part of their Signature Abilities.

* During headless mode, using blockbusters and special moves such as CAT SCRATCH FEVER, HIT PAWS, and FIBER UPPER near your head can make the head hit the opponent many times to have a higher chance of activating her second Signature Ability.
	+ Head combos are very beneficial to learn and can trap opponents in the corner by using your head to repeatedly punish them. Do be wary of your head as opponents can inflict damage through the head too, although it will never cause death.
	+ It is important to note that Purrfect Dark's second Signature Ability will not activate if the head hits are blocked by the opponent.

* **Marquee Ability**: The recommended Marquee Ability for Purrfect Dark is BOOP to gain stacks of ENRAGE and further increase her damage output.

* **Stat Investment**: As an offensive variant, Purrfect Dark will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster. Furthermore, Accuracy can be very useful for Purrfect Dark to counter Resistance as her timeless DEBUFFS can be countered by the opponent's Resistance stat.

### Trivia

* This variant's color palette is a reference to Fran from *Final Fantasy XII*.

* This variant's caption is a direct quote from *The Office* while also referencing the fact that Ms. Fortune is covered in stitches (which sounds similar to stitious).

### Gallery

MS FORTUNE GATA NEGRA (ANALISIS DE VARIANTE)Guide by LeonhyFighter Review- Purrfect Dark Ms. Fortune - Skullgirls MobileGuide by Mist SGMCómo usar a Ms. Fortune "Gata Negra" - Guía de gameplay (Skullgirls Mobile)Guide by SGMeta
Twisted Mettle

"Aggression cuts both ways."

**Twisted Mettle** is a Water, Bronze Painwheel variant.

**CUTTING EDGE**

## Tips and Tricks

### Role & Strategy

* Twisted Mettle is a defensive fighter with a Signature Ability that allows her to inflict multiple stacks of BLEED when hit. This allows her to deal significant damage to her opponent without much effort.

* Twisted Mettle punishes multi-hit characters such as Robo-Fortune, Filia, and Squigly as more hits will amount to a higher chance to crit.

* As a Bronze Painwheel variant, Twisted Mettle has very low HP and can be defeated easily through low-hit chunk damage. Hence, characters such as Cerebella and Beowulf are very effective to counter her. In addition, these characters also have THROW-based special moves which bypasses blocking and will not crit.

* **Marquee Ability**: Either Marquee Ability will work with Twisted Mettle. GRUDGE will allow her to survive longer when she is hit by a crit through the ARMOR stacks and deal more damage through BLEED. On the other hand, TAINTED BLOOD will allow her to act similarly to Dread Locks and deal more damage when she is hit.

* **Stat Investment**: Like any other defensive variant, investment in HP and Defense are very important to increase her longevity in a fight. Furthermore, investment in Meter Gain are also recommended to quickly charge blockbuster to punish opponents with an unblockable Tier 3 blockbuster.

### Rift Battles

* The Painwheel-specific catalyst, Don't Poke the Buer, synergizes well to overcome Twisted Mettle's low base HP. To counter this, players will have to use multi-hit characters that are immune to BLEED such as Valentine with the ICU Marquee Ability or Squigly equipped with an IMMUNITY TAUNT.

### Trivia

* The name of this variant is a reference to the vehicular combat video game series, *Twisted Metal.*

	+ SA1 (NEW): When suffering a CRITICAL HIT, inflict BLEED for 10/12/15 seconds.
Nunsense

"May be habit forming."

**Nunsense** is an Air, Bronze Double variant.

**COUNTERFEIT**

## Tips and Tricks

### Role & Strategy

* Nunsense is an offensive fighter with a Signature Ability that gives herself BUFFS when the opponent gains a BUFF and inflict DEBUFFS when she suffers from any DEBUFF. This combination of abilities allows her to stay one-step ahead of the opponent to compensate for her low base stats.

* When playing Nunsense, keeping elemental advantage is critical. Due to the RNG nature of transmuting, this can be hard to do consistently and even if you can, Nunsense's Signature Ability still relies on your opponent gaining BUFFS or inflicting DEBUFFS to be of any use.

* For mid-late game players, Nunsense is a moderately effective budget option for most elemental prize fights where opponents will gain BUFFS while in a specific element. Nunsense is capable of benefiting off of these for little cost compared to Doublicious.

* **Marquee Ability**: CHAOS is the recommended Marquee Ability for Nunsense as she has no other offensive abilities and will completely rely on inflicting DEBUFFS to wear down the opponent.

* **Stat Investment**: As with any other offensive Double, investing in ATK, Piercing, Crit Rate and Meter Gain are very important to increase her offensive prowess and to trigger CHAOS as often as possible to wear the opponent down.

### Rift Battles

* Nunsense is a great fighter to use against defenders with the Frost Armor catalyst as she can deal DEBUFFS (via CHAOS) while gaining various BUFFS when the opponent gains ARMOR from the catalyst. Most available BUFFS are defensive such as REGEN, INVINCIBILITY, IMMUNITY and FINAL STAND which together forms a safety net for Nunsense that will allow her to defeat enemies without losing too much health points.

### Trivia

	+ SA1 (NEW): When at an ELEMENTAL ADVANTAGE, gain 1/2/3 random BUFF(S) for 10 seconds any time the opponent gains a BUFF.
* SA2 (OLD): When at an ELEMENTAL ADVANTAGE, inflict 2 random DEBUFFS for 10/12/15 seconds after suffering any DEBUFF.
 2.7.1 Update | * SA1 (OLD): When at an ELEMENTAL ADVANTAGE, gain a random BUFF for 10/12/15 seconds any time the opponent gains a BUFF.
	+ SA1 (NEW): When at an ELEMENTAL ADVANTAGE, gain 2 random BUFFS for 10/12/15 seconds any time the opponent gains a BUFF.
* SA2 (OLD): When at an ELEMENTAL ADVANTAGE, inflict a random DEBUFF for 10/12/15 seconds after suffering any DEBUFF.
	+ SA2 (NEW): When at an ELEMENTAL ADVANTAGE, inflict 2 random DEBUFFS for 10/12/15 seconds after suffering any DEBUFF.
Wunderkind

"Nothing can beat science!"

**Wunderkind** is a Fire, Gold Umbrella variant.

Wunderkind is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the Cloudy with a Chance of Pain Prize Fight.

**OMEGA FLARE**

## Tips and Tricks

### Role & Strategy

* Wunderkind is an offensive fighter that uses BUBBLE attacks to inflict stacks of POWER SURGE, which will reduce the opponent's meter and deal damage passively based on her ATK stat upon stacking three of them. This allows her to be a strong offensive fighter that can deal significant damage while also limiting the use of blockbusters by her opponents.

* The chances to inflict POWER SURGE from a BUBBLE based attack is only 35%, slightly higher than a 1/3 chance. This makes it difficult to stack three stacks of POWER SURGE before they expire, even though it works on blocked hits. Wunderkind will require a very specific set of moves to make optimal use of her Signature Ability.
	+ PROJECTION LENS is a staple for Wunderkind as it also has a chance to inflict POWER SURGE on hit, significantly increasing the chance to activate her second Signature Ability.
	+ BUBBLE based attacks such as WISH MAKER, ACID REFLUX, UNDER THE WEATHER and BOBBLIN' BUBBLE are excellent special moves and blockbusters that can be chained into combos very reliably. UNDER THE WEATHER in particular releases a lot of bubbles, making it very easy to stack POWER SURGE on the opponent.
	+ Tapping the HUNGER ICON will also release a BUBBLE projectile. It is recommended to tap onto the HUNGER ICON when the opponent is trapped in a BUBBLE for reliable hits.

* Wunderkind's second Signature Ability also activates while she is in the bench. This makes her a viable support variant for fighters that can inflict POWER SURGE easily such as Robo-Fortune with the DDOS Marquee Ability.
	+ This is dangerous for the player if she's on defense with a Robo Fortune with DDOS up front, and even more so if the fight has a modifier that inflicts POWER SURGE in some way. In such cases, the player can use IMMUNITY in order to avoid stacking up too many POWER SURGE stacks.

* **Marquee Ability**: Wunderkind will benefit from SWEET VICTORY as her Marquee Ability, further bolstering her damage output through ENRAGE stacks when she defeats an opponent.

* **Stat Investment**: As an offensive fighter, Wunderkind will greatly benefit from investment in ATK, Piercing and Meter Gain to further bolster her damage output. ATK, alongside it's usual effect, will also influence how much damage her second Signature Ability will do. Accuracy will increase the chance of her inflicting POWER SURGE through her BUBBLE attacks, making it easier to trigger her second Signature Ability.

### Trivia

* This variant's color palette is a reference to Lucca and Robo from Chrono Trigger, with its caption being a direct quote from Lucca.

### Gallery

Fighter Reveal- Umbrella - WUNDERKIND - Skullgirls Mobile
Power of Six Arc

## Books

Prophecy Rising, Broken Code, Hidden Secrets, Raging River, A Dangerous Path, Flames and Ash

## Summary

Their will be Six cats from Darkness, Wind, Water and Thunder will come together and journey to the Mountains to save the tribe.

Power of Six Arc is the six arc in the series it follows Feathertail, Emberflame, Oakspring, Lakepaw, Bluefern and Spottedpelt joining together and saving the tribe from sharptooth.

## Books

### Prophecy Rising

**Main Summary:**~*After Shredtail sudden disaperence the clans are at peace until Six cats are called by starclan to save a tribe from a monster.*

### Quick Blurb:

Featherpaw and Emberpaw are hunting thoughout the forest and successfully catch a rabbit they expain how the clans are after Spider was defeated the clans have been at peace for seasons. they head to the gathering and meet the other apprentices from each clan. but there is a special bond between Oakpaw and Featherpaw and later may have to make hard Desicions.

### Broken Code

**Main Summary:**~*Feathertail and Emberflame are getting ready to leave for the moutains with the others, Feathertail*

### Quick Blurb:

The six realise that the mountians are farther than expected Feathertail tells the others that they should ask for help and they find themselves in a small city. Meanwhile at the gathering Sparkstar is thinking if the other clans if they know about Shredtail and his rouges instead they talk about more border disputes and more twolegs have been on Riverclan territory latley.  Feathertail, Emberflame and Spottedpelt find a rouge camp leader though the city and both are taken hostage while Lakepaw and Oakspring are talking about Feathertail  and Lakepaw asks Oakspring to not make it harder on her than it already is and that he needs to be with her and Oakspring agrees until Bluefern interupts them and tells them that Feathertail, Emberflame and Spottedpelt are captured witch Oakspring admeditly rushes to find her.

### Hidden Secrets

**Main Summary:**   ~*As Feathertail, Emberflame, Spottedpelt, Bluefern and Lakepaw journey to the mountians challenges lie ahead of them. In Thunderclan Alderheart is trying to keep Shredtail at bay from attacking Thunderclan and killing Gale's kin.*

### Raging River

**Main Summary: ~***The six finally escaping the Rouge camp but Feathertail still upset about Lakepaw's death Oakspring has also comes to terms with rasing a family with Feathertail. but they meet a cat who might be able to take them to the tribe Meanwhile the clans are struggling with Shredtail's treat and try to come to a reasonable conclusion with him.*
Rage Appropriate

"You won't like me when I'm angry."

**Rage Appropriate** is a Water, Silver Painwheel variant.

Rage Appropriate is also available as a Prize Fight reward in the Silver Tier of the No Pain No Gain Prize Fight.

**THIN-SKINNED**

## Tips and Tricks

### Role & Strategy

* Rage Appropriate is a defensive fighter with a Signature Ability that grants her BUFFS when her health drops. Along with permanent stacks of ENRAGE, Rage Appropriate gains HEAVY REGEN and stacks of ARMOR which allows her to stall and survive longer to punish opponents.

* As a Silver Painwheel variant, Rage Appropriate has very low HP and can be defeated easily by attacking with characters that deal high damage in a low number of hits such as Cerebella and Beowulf. However, these characters are also likely to activate her first Signature Ability, allowing her to gain permanent ENRAGE.
	+ With an outside source of FINAL STAND or BLESSING to tank the damage, this allows her to be used offensively. Although she can do absurd amounts of damage with 5 ENRAGE stacks, this setup takes time to set up, and is rather unreliable due to Painwheel's abysmal health making her easy to oneshot.

* **Marquee Ability**: Either Marquee Ability will work with Rage Appropriate. GRUDGE will allow her to survive longer when she is hit by a critical hit through the ARMOR stacks while TAINTED BLOOD will allow her to act similarly to Dread Locks and dealing more damage when she is hit.

* **Stat Investment**: Like any other defensive variant, investment in HP and Defense are very important to increase her longevity in a fight. Furthermore, investment in Meter Gain are also recommended to quickly charge blockbuster to punish opponents with an unblockable Tier 3 blockbuster.

### Rift Battles

* The Painwheel-specific catalyst, Don't Poke the Buer, along with Frost Armor synergizes well to overcome Rage Appropriate's low base HP. With multiple stacks of ARMOR from the catalyst, her own Signature Ability and GRUDGE, it can be difficult to counter Rage Appropriate and defeat her without losing too much time.
	+ To counter this, use multi-hit fighters that can remove BUFFS such as Silent Kill and Bloodbath with CHAOS BANISH.

### Trivia

* This variant's caption is a reference to Hulk's catchphrase to refer to Painwheel's unstable and violent nature that is fueled by rage.

* This variant's pose is taken from Painwheel's victory pose after winning a fight.

* The name of the variant is most likely meant to be an ironic reference to how the palette uses stereotypically happy colors.

 2.0.1 Update | * SA1 (OLD): Gain ENRAGE for 10 seconds every time an opponent's attack inflicts more than 15/13/10% HEALTH.
	+ SA1 (NEW): Gain permanent ENRAGE every time an opponent's attack inflicts more than 15/13/10% HEALTH.
* SA2 (OLD): Once per match, gain HEAVY REGEN for 10 seconds when HEALTH drops below 15/20/25%.
	+ SA2 (NEW): Once per match, gain HEAVY REGEN for 10 seconds when HEALTH drops below 20/35/50%.
Dead of Winter

"Winter is coming."

**Dead of Winter** is a Water, Gold Squigly variant.

**WIGHTOUT**

## Tips and Tricks

### Role & Strategy

* Dead of Winter is a defensive fighter with a Signature Ability that allows her to resurrect with stacks of ARMOR after some time has passed, with no limit to how many times she can revive herself. While benefiting from ARMOR, she deals significantly more damage, making her a dangerous defender that can resurrect multiple times in a fight.

* Dead of Winter can theoretically resurrect an infinite number of times as long as there's still some time left in the clock, making it easy to time opponents out. However, she will not resurrect if killed while suffering from HEX or if her other teammates are already defeated first.
	+ When facing Dead of Winter, preventing her resurrection is the most important goal. This can be done by defeating her last through the use of OUTTAKES or by inflicting HEX with fighters such as Red Velvet and Rainbow Blight. Another possibility is to finish her with moves/abilities that prevent revives, like Umbrella's FEEDING TIME or Squigly's Prestige Ability.

* Dead of Winter has a naturally low ATK stat but can be used offensively with the use of her second Signature Ability, which grants her bonus damage while under the effect of ARMOR. Unfortunately, she has no way to gain ARMOR stacks by herself, aside from her first Signature Ability's revival. Thus, it is best to pair her with variants that can provide her stacks of ARMOR without her having to die first, such as Evergreen Evil and Model Leader together.

* **Marquee Ability**: DEAD ALIVE is the recommended Marquee Ability as it can provide other teammates FINAL STAND, making it a good stalling tool.

* **Stat Investment**: As a defensive variant, Dead of Winter will benefit from investment in HP, Resistance, Defense and Meter Gain, increasing her longevity in fights while making her Unblockable Blockbuster charge faster. If used offensively, it is recommended to invest in ATK, Piercing and Meter Gain in order to bolster her offensive output.

### Rift Battles

* Dead of Winter, as a Water variant, synergizes well with the catalyst Frost Armor and Armor Rating, as they grant her ARMOR. Furthermore, the Squigly-specific catalyst, Return to Sender, enhances her stall potential by instantly reviving her if she's suffering from a DEBUFF when receiving a fatal hit.

### Trivia

* This variant's ability may be a reference to the White Walkers which have the ability to reanimate the dead as wights from *Game of Thrones* . The caption is a motto used by the House of Stark, which became an iconic line in the show.
Dread Locks

"Hit me baby, one more time."

**Dread Locks** is a Light, Gold Filia variant.

**LOCK NEST MONSTER**

## Tips and Tricks

### Role & Strategy

* Dread Locks is a defensive fighter with a Signature Ability that reflects damage back to the opponent. Furthermore, she can inflict HEAVY BLEED when hit, making her a dangerous defender without the proper counters.

* Dread Locks primarily relies on her recoil damage as a defender. Hence, using fighters that can recover back health like Bio-Exorcist or through REGEN such as Bloodbath, Princess Pride, or any Valentine with the ICU Marquee ability are great counters to use.
	+ Another option is to use fighters that can inflict HEX to completely disable her Signature Ability such as Red Velvet, Heart of Darkness and Rainbow Blight.

* Hitting Dread Locks with PRECISION is also effective, as it would disregard her Signature Ability and no recoil damage will be taken. Characters with on-demand PRECISION from their TAUNTS are Parasoul and Ms. Fortune. Some fighter specific options are Star Shine and Windswept as their PRECISION is permanent.

* **Marquee Ability**: Either Marquee Ability can work well with Dread Locks. THE FIRST CUT allows her to convert the HEAVY BLEED she inflicts into a permanent BLEED. On the other hand, LEECH will heal her back, allowing her to take more hits and reflect more damage. Regardless, both abilities will depend on the opponent's mistake and leaving an opening.

* **Stat Investment**: As with any other defensive variant, investment in HP and Defense are highly recommended to allow her to take more hits and reflect more back. Meter Gain is also recommended to quickly charge her blockbuster to punish opponents with an unblockable Tier 3 blockbuster.

### Trivia

* This variant's color palette is a reference to Millia Rage from the *Guilty Gear* series with its caption being a lyric from *...Baby One More Time* by Britney Spears.

	+ SA1 (New): When HIT, reflect 15/25/35% of the incoming damage.
* SA2 (Old): If the opponent lands a CRITICAL HIT, the opponent will receive BLEED for 5/7/10 seconds.
	+ SA2 (New): If the opponent lands a CRITICAL HIT, the opponent will receive HEAVY BLEED for 5/7/10 seconds.
Weekend Warrior

"My Ultimate is ready!"

**Weekend Warrior** is a Light, Gold Beowulf variant.

**LAST CALL**

## Tips and Tricks

### Role & Strategy

* Weekend Warrior is defensive fighter with a Signature Ability that grants him multiple BUFFS on HYPE MODE. These BUFFS increases Weekend Warrior's survivability and is mostly used to stall for time. As it can be difficult for the AI to gain levels of HYPE, his first Signature Ability automatically grants him maximum HYPE which easily allows the AI to activate HYPE MODE, even in the middle of a combo.

* Weekend Warrior can be easily countered by simply using an OUTTAKE the moment he activates HYPE MODE to remove him from the fight and negate all the healing that would normally be done.
	+ For this reason, Weekend Warrior is best to be used defensively in game modes like Rift battles which has single fighter nodes to prevent OUTTAKES.
	+ Other ways to counter Weekend Warrior is to use fighters that can remove BUFFS via special moves and blockbusters such as Eliza with CHAOS BANISH, Filia with DRILL TEMPERED and Parasoul with CANOPY BOUNCE.

* **Marquee Ability**: CHALLENGER is the recommended Marquee Ability as he will be tanking damage and finding himself with lower health often.

* **Stat Investment**: As with any other defensive fighters, HP, Defense and Meter Gain are very important to increase his longevity in a fight while also charging blockbusters faster to punish opponents with an unblockable Tier 3 blockbuster.

### Rift Battles

* Weekend Warrior excels at stalling for time from his own Signature Ability. He works particularly well with the LIGHT element catalyst, Light Weight and Last Words, which grants him IMMUNITY and FINAL STAND to increase his survivability. It is highly recommended to equip WULF SHOOT when using Weekend Warrior as a defender as it bypasses blocking and immediately gives him a stack of HYPE.

* It is recommended to place Weekend Warrior in a single fighter node to prevent players from using OUTTAKE to remove him from the fight when his Signature Ability activates.

### Trivia

* This variant is a reference to the late former World Wrestling Entertainment star, James Brian Hellwig, who most famously wrestled under the ring name "The Ultimate Warrior".

	+ SA1 (NEW): Achieve max HYPE and gain HASTE for 10 seconds when Beowulf first drops below 25/35/50% HEALTH.
* SA2 (Old): When activating HYPE MODE, gain FINAL STAND for 10/12/15 seconds, preventing death for the duration of the effect..
 2.0.1 Update | * SA1 (OLD): Gain IMMUNITY and HASTE for 5/7/10 seconds when activating HYPE.
	+ SA1 (NEW): Gain IMMUNITY and HASTE for 5/7/10 seconds, and remove all DEBUFFS when activating HYPE.
Windswept

"Dodge, duck, dip, dive, and... dodge."

**Windswept** is an Air, Gold Filia variant.

**BLOWBACK**

## Tips and Tricks

### Role & Strategy

* Windswept is an offensive variant with a powerful Signature Ability that rewards her for countering opponents by gaining a stack of both ENRAGE and a timeless EVASION. Additionally, evading any attack can grant her permanent PRECISION, which guarantees critical hits and bypasses a good few defensive Signature Abilities. This combination makes her a formidable offensive fighter.
	+ Windswept's ability to gain ENRAGE and her high base ATK stat means she's less reliant on BLEED compared to other Filia variants. Her damage output increases even further with the activation of PRECISION, which makes every hit a crit.

* Windswept's ability to gain a timeless stack of EVASION upon a counter hit allows her to be a very durable fighter in the hands of a skilled player. She can also let opponents try to attack her while under the effect of EVASION, allowing her to counter and gain another stack of both ENRAGE and EVASION. Note that the EVASION stacks are timeless, so players can stack multiple of them in a single fight.

* While PRECISION is a powerful buff, it only applies to basic attacks and doesn't ignore any abilities other than Signature Abilities. This makes Windswept less useful against Painwheels with their Marquee Abilities active. Additionally, as her ability relies on BUFFS, she's vulnerable to CURSE.

* **Marquee Ability**: Given the high damage potential of Windswept and how easy it is to inflict multiple stacks of BLEEDS from RINGLET SPIKE, LEECH is the recommended Marquee Ability for Windswept that gives her an additional utility of healing.

* **Stat Investment**: As an offensive variant, Windswept appreciates ATK, Piercing and Meter Gain. Since she already gains PERMANENT PRECISION, Crit Rate investment is not recommended. Instead, investing in Crit Damage can increase the damage dealt while she has PRECISION active.

### Trivia

* This variant's caption is a direct quote from the sports comedy film, *DodgeBall: A True Underdog Story*.

	+ SA1 (New): When HITTING an attacking opponent, gain ENRAGE for 5/7/10 seconds and 1 stack of EVASION.
* SA2 (Old): After EVADING, gain HASTE and ENRAGE for 5/7/10 seconds.
	+ SA2 (New): After EVADING, 50/75/100% chance to gain PERMANENT PRECISION. PRECISION is removed when suffering a HIT.

### Gallery

-Fighter Showcase- Wind Swept - FiliaGuide by ZeoW
Big Top

"Okay. Okay. Just one more!"

**Big Top** is a Light, Silver Cerebella variant.

**ENCORE**

## Tips and Tricks

### Role & Strategy

* Big Top is a defensive fighter with a Signature Ability that allows her to resurrect with defensive BUFFS that render her immune to any damage and hitstun for a short period of time, making her an ideal fighter to stall for time.
	+ Big Top's Signature Ability only activates once, so any further resurrection via Valentine's FORBIDDEN PROCEDURE or variants such as Nearly Departed and Grim Fan will not grant her INVINCIBILITY or UNFLINCHING again.

* The best way to counter Big Top is to deal the last hit with a stack of PRECISION which ignores her Signature Ability and prevents her resurrection. Characters such as Parasoul and Ms Fortune, who can gain PRECISION easily from their special moves, are recommended to use.
	+ Fighters that can inflict HEX such as Red Velvet will also prevent her Signature Ability from activating upon death.
	+ Another option is to remove the BUFFS she gains through moves such as Eliza's CHAOS BANISH or through variants that can inflict CURSE such as Purrfect Dark.

* **Marquee Ability**: Either Marquee Ability will work with Big Top. UPPER HAND is generally the superior Marquee Ability as it allows any Cerebella to act as a meter control variant, preventing opponents from using blockbusters. Meanwhile, RING LEADER will trap opponents in the fight by disabling TAG OUTS, while also disabling their special moves, which may be useful in niche situations.

* **Stat Investment**: As with any other defensive fighter, HP and Defense are important stats to further increase Big Top's defensive capabilities and stalling potential. Resistance can prevent her from getting afflicted by DEBUFFS such as CURSE or HEX, which may hamper her abilities.

### Trivia

* This variant is a reference to Hugo Andore from the *Final Fight* and *Street Fighter* series.
Just Kitten

"Well aren't you a fish outta water?"

**Just Kitten** is a Water, Bronze Ms. Fortune variant.

**FELINE AGILITY**

## Tips and Tricks

### Role & Strategy

* Just Kitten is a defensive fighter with a Signature Ability that allows her to convert DEBUFFS into PRECISION. However, Just Kitten's true strength is in her second Signature Ability that allows her to be a slippery defender by gaining stacks of EVASION. This combination of abilities makes her a tricky defender that can surprisingly take down teams without any preparation.

* As Just Kitten has low Bronze base stats, using fighters that can deal a lot of damage with a few number of hits such as Parasoul, Cerebella and Beowulf are recommended to counter her.
	+ Just Kitten can convert DEBUFFS such as CURSE into PRECISION so be wary when using fighters that can inflict CURSE to counter her.

* **Marquee Ability**: As a defensive variant, the recommended Marquee Ability is MLEM which can provide REGEN and prolong her survival in a fight.

* **Stat Investment**: Like most defensive variants, Just Kitten will greatly benefit from investment in HP, Defense and Meter Gain to increase her longevity in a fight while charging blockbusters faster for an unblockable Tier 3 blockbuster.

	+ SA2 (New): 5/10/15% chance on any non-projectile HIT to gain 1 stack of EVASION and HASTE for 10 seconds.
Head Hunter

"Power suits me."

**Head Hunter** is a Fire, Gold Robo-Fortune variant.

**ZERO LASER**

## Tips and Tricks

### Role & Strategy

* Head Hunter is an offensive variant with a Signature Ability that grants her unblockable BEAM and ENERGY attacks via stacks of PRECISION. To gain PRECISION, Head Hunter simply needs to block without getting hit, making her one of the easiest fighters to gain PRECISION which will bypass the Signature Abilities of opponents.

* Head Hunter boasts the highest ATK stat of all Robo-Fortunes and with additional stacks of PRECISION that guarantees critical hits, Head Hunter can deal significant unblockable damage easily against opponents while preventing on-death Signature Abilities such as Last Hope, Big Top and Immoral Fiber from activating.
	+ When given the chance, quickly block and gain five stacks of PRECISION to start your unblockable attacks ready. Remember that because Robo-Fortune's third ground jab is a BEAM attack, you can pressure the opponent while their blocking with a normal ground combo, which will be unblockable and connect during the part when Robo-Fortune hits the ground.

* Notable BEAM and ENERGY special moves and blockbusters include THEONITE BEAM, PHASER BURN and CATASTROPHE CANNON: ALPHA. These moves can also inflict various DEBUFFS on the opponent when hit, allowing you to control the opponent easily as they will be unblockable.

* **Marquee Ability**: The recommended Marquee Ability for Head Hunter is PING CHECK to further increase her offensive output. Furthermore, Head Hunter can easily push the opponent far back to provide distance through the use of an unblockable CATASTROPHE CANNON: ALPHA.

* **Stat Investment**: As an offensive fighter, Head Hunter will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output and to charge blockbuster faster.

### Trivia

* This variant's color palette is a reference to Samus Aran (Varia Suit) from the *Metroid* series with its caption being a pun on the *power suit*.

### Gallery

-Fighter Showcase- Head Hunter - Robo-FortuneGuide by ZeoW