Metagross (KelTheMaster)

The Iron Leg Pokémon

## **Overview**

Metagross is meant to be an overwhelming Defender who can take hits and lead its team into battle.

## **Stats**

Offense: 2.5/5

Endurance: 5/5

Mobility: 1/5

Scoring: 4/5

Support: .5/5

## **Ability**

Clear Body: During the user's moves, they cannot be stopped by shoving or any other hindrance. Goes on cooldown for 20 seconds after activation.

## **Basic Attack**

Beldum: The user headbutts the opponents twice, then ramming into the opponent at high speeds for a third attack. The third is always boosted and briefly stuns opponents.

Metang: The user slashes with its claws on either hand twice, headbutting the opponent away for a third attack. The third attack is always boosted and slightly pushes opponents away.

Metagross: The user punches with one arm, then the next. It then slams both arms into the ground for an AOE boosted attack, briefly throwing opponents into the air.

Crit Rate: 15%

Lifesteal: 0%

## **Special 1**

**Tackle:** A Melee move. The user rams forward with its full body forward to damage opponents, shoving them forward as well and stunning them. This is upgraded to either Earthquake or Stealth Rock at level 9. **[6s]**

**Earthquake:** An Area move. The user stomps two of its mighty legs into the ground, cracking the ground and pulling opponents closer to itself. The force of the stomp creates a cracked ground around the user, and all who are inside this radius are thrown into the air and have their movement speed lowered. Outside of this cracked ground a shockwave travels outward a short distance, which deals minor damage and slows opponents even less. This move upgrades at level 13, increasing the AOE and lowering the opponent's Defense. **[7s]**

**Stealth Rock:** An Area move with 2 charges. The user stomps into the ground, causing sharp stones to emerge from the ground and orbit over a small circular area indefinitely. These stones are invisible to opponents while on the ground. When opponents step on the area, or get too close to the area for too long, the stones will strike into the opponent all at once, lowering their movement speed drastically and dealing damage. If the stones are used on the user itself, then a different effect will occur. The stones will orbit around the user for a maximum of 10 seconds. Instead of when an opponent gets close, these rocks will attack either when the user lands a basic attack on the opponent, or an opponent attacks the user, meaning it will attack hiding opponents as well. If opponents are close to the user, they will only take small, lingering damage. This includes invisible opponents. this move is upgraded at level 11, increasing the rocks' AOE in all aspects. **[1s between charges, 8s to recharge.]**

## **Special 2**

**Iron Defense:** A Buff move. The user hardens their body, raising both defenses for a short time and reducing the user's Ability cooldown by 5s. If opponents hit the user during the attack, they will be briefly stunned. This is upgraded to either Metal Claw or Hammer Arm at level 5. **[6.5s]**

**Metal Claw:** A Melee move. The user scratches with a hardened claw forward, shoving opponents slightly forward and marking them with metallic claw indents overhead. Marked opponents have their mark kept for 7 seconds with their Defense and Special Defense lowered for as long as it stays. When Metal Claw is used on a marked opponent, the mark's timer is reset and the shoving and debuff effect becomes stronger up to three times. It will reset after the mark wears off or after the marked opponent has been knocked out. The upgrade at level 12 increases the move's range and stuns opponents for longer. **[4.5s]**

**Hammer Arm:** A Ranged move. The user slams one powerful arm into the ground, causing a row of sharp stones to erupt in a straight line before them, throwing opponents into the air for a decent period of time. The move deals more damage the closer opponents are. The wall of stone lingers for 1.5 seconds before retracting into the ground. When used in combination with Stealth Rock (if used on itself), the sharp stones of stealth rock will be sent flying forward alongside the edges of the wall of stones, dealing continuous damage. This also makes the wall last longer, lingering for 2.5 seconds instead, with the floating rocks lingering as well, dealing small damage to opponents nearby. The upgrade at level 14, the move deals increased damage.**[8s]**

## **Unite Move - Calculated Crash**

An Area move. The user jumps into the air, tucking in its legs and flying around for the duration of the Unite move, becoming unstoppable and refreshing the user's ability. When the Unite move is used again, the user slams into the ground, creating an explosion with a wide radius, stunning opponents for a long time and dealing damage. If there are no opponents inside the crash radius when the move is used again, then the user targets the closest if within a certain distance.