recursal/Fanatic-Fandom huggingface dataset:
The Crystal Method

With the discovery of new magic crystals came research into uses for them. Something amazing was discovered. A crystal that can "Attune" to different abilities when held. This was a huge discovery all in it's own and was heralded as something new and incredible.

Then someone wanted to tinker further. The two who discovered it, a Mechanic and a Jewelcrafter, had come up with the crystal method.

This method requires a few things. First of all, it requires a crystal, one in which the "charge" is going to be placed in the attuning crystal at the end. For this example, a green crystal will be used.

Connect that green crystal to a Teal crystal. Connect that teak crystal to a logicrystal (AND). Connect that to a Logicrystal (polar) Connect it to the attuning crystal. The logicrystal Polar will pool some of the green crystal's "Charge" into the attuning crystal. Due to the nature of the green crystal, it may take a while, but the attuning crystal will now be filed with a green energy. When someone held the crystal, it healed a minor cut on their hand.

What would be the other effects of such a thing? These artificial crystals hiding such a use. It is possible since these are artificial crystals no normal effects could come of them, so it could be dangerous experimenting with them. What things could be done that wouldn't normally be possible?

Still curious researchers will sometimes keep testing things, and they found that with the right configuration of these crystals, the effects of multiple crystals can combine inside a single attuning crystal.

There are some things people have not figured out quite yet. Are there other crystals this may work with? Could this be the gateway to doing something crazy or powerful? Something like say... Grant another person an ability perhaps? Study of this crystal method is ongoing. In fact, Jewelcrafters have taken this method and are experimenting with logicrystals in melding and how certain gems can affect others.
Jiang Yanli

Jiang Yanli est la soeur de Jiang Cheng et de Wei Wuxian, l'épouse de Jin Zixuan et la mère de Jin Ling.

## Description Physique

Jiang Yanli est une jeune femme de taille moyenne ayant entre vingt et vingt-cinq ans aux longs cheveux noirs attachés en deux chignons formant des fleurs puis en un seul chignon, ou deux suivant l'adaptation, quand elle épouse Jin Ziyuan. Elle est décrite par celui-ci comme "à peine au-dessus de la moyenne".

Elle porte une robe blanche avec du rose et du violet et un motif de lotus sur sa poitrine. On la voit aussi porter une robe de mariage rouge et, possiblement, les robes jaunes de Lanling Jin après son mariage bien que ce ne soit pas représenter dans le donghua et le manhua.

## Caractère

La personnalité de Jiang Yanli est, de prime abord, douce et patiente. Elle aime cuisiner et se soucie du bien-être des autres, notamment celui de ses frères. Elle est un peu comme une seconde mère pour eux.

Néanmoins, elle ne peut tolérer que l'on insulte les personnes qu'elle aime. Elle exige des excuses de la part de Jin Zixun pour avoir manqué de respect à Wei Wuxian durant une chasse organisée par le clan Jin. D'une manière générale, elle défend farouchement sa famille malgré son côté calme et poli.

Elle est aussi la seule à pouvoir raisonner Wei Wuxian et n'hésitera pas à se sacrifier pour le sauver.
Ghost Photographer

General Overview: Ghost Photographer?

A mysterious power that people don't even know if it exists or not. Most is unknown. It's existence is only rumored of because a person once signed up for a contest as a "Ghost Photographer", using that as the ability they were registered with. It is said of the three that went in, two came out laying on the floor, and the mysterious person disappeared. It is difficult to separate rumor from fact with this ability. Some think it is a hoax perpetrated by someone with an "Artist" ability who drew scary ghosts. Others think it was all fake or a lie. No one really know what this is.

Powers:

* Supposedly this person could summon forth dangerous ghosts, however that is a rumor. the real powers and abilities of this person/people are unknown.

Recipes: It is unknown whether this ability can craft things or not.

Ability Levels: Unknown

Main Materials: It is said the only things the person brought with them was a camera, but others think there could be more to the story.
Were-creature Ability Levels

**Were creature** levels work a little differently than some of the other ability user's.

For the start, the level of control is one factor.

* Control over the change.
* Control after the change.
* Awareness of what happens after they change

Another factor is if they can partially change to become part were-creature

A really powerful ability users could possibly alter the transformation and change differently too! This would probably be a level five skill.

I shall try to make a list like the others then...

Levels 1-3:

* Transformation The ability to transform into a differnt species, usually an animal.
* Transformation Awareness: The ability to become aware of the transformation into a were-creature.

1. Awareness Lv.1: The user is aware that they can change into a were-creature
2. Awareness Lv.2: The user is aware of when they change into a were-creature
3. Awareness Lv.3: The user is aware of what happenes while they are a were- creature.

* Transformation Control: The ability to control a were-creature change.

1. Control A: The user is themself while a were-creature, rather than a wild animal version of themself.
2. Control B Lv.1: The user can transform back and forth anytime but has to change during the full moon.
3. Control B Lv.2: The user is in control over when they transform. This is easier during the full moon.

Level 4:

* Partial transformation: The ability to alter the transformation to become part beast.

Level 5:

* Altered Transformation: The ability to alter the transformation a little bit to get different results. Like extra muscle or extra speed.
Medic Recipes

A **Medic** can use herbs and things to create medicines.

* Green Herb = Basic Healing Medicine.
* Green Herb + Bitter Herb = Healing Medicine
* Healing Medicine + Gold Herb = Strong Healing Medicine
* Blue Herb + Bitter Herb = Mana Medicine
* Orange Herb + Bitter Herb = Stamina Medicine

They can combine some of these with the mineral "Oilstone" to make a healing salve.

* Fire Herb + Oilstone = Fire Salve: Slightly protects against fire damage.
* [Element] Herb + Oilstone = [Element] Salve: Slightly protects against [Element] Damage.

They can also create poisons too.

* Poison Herb + Magic Mushroom = Potent Poison
* Poison Herb + Fire Herb = Burning Poison
* Poison Herb + Lightning Herb = Shocking Poison
* Poison Herb + Light Herb = Illuminant Poison
* Poison Herb + Dark Herb = Blindness Poison

There are a few other things Medics can make from minerals:

* Yellow Mineral + Oilstone = Soap
* Saltstone + Oilstone = Mineral Oil

Medics can also make Bandages and other medical supplies.

* Clothweed + Clothweed = Bandages

They can also use certain things and pressure points to affect different things, however the types of things and effects and placements can be complicated. Things include needles or bare hands.
S Druid Ability levels

**S Druid**

Level 1 Powers:

* S Change: The ability to change stone like materials with other materials once
* Stone Energy: The ability to find stone energy easier

Level 2 Powers:

* S Petrify: The ability to enhance oneself temporarily with stone

Level 3 Powers:

* Better S Change: The ability to change stone like things with other materials multiple times.
* Simple S Rituals: Simple rituals from various ingredients. Only up to three ingredients at once.
* Golemancy: The ability to control up to one golem at a time.

Level 4 Powers:

* Better rituals: Rituals with up to five ingredients at once.
* Golemancy+: Ability to control golems goes up to two at a time.

Level 5 Powers:

* Advanced Rituals: Rituals with many ingredients at the same time.
* Golemancy++: The ability to control up to three golems at the same time.
Transformation Item User Recipes

**Transformation Item Users** are different, being both of themself and other abilities.

Because of this, recipes are both of this ability and others.

Part of what makes this difficult are that recipes may depend on the type of transformation item. Some of them can simply touch a material and it will change into something useful. Sometimes they have some special magic that they use to make more. It would be impossible to make a whole list since they are so varied.

For Example:

* A metal based transformation Item User can take Metal A and turn it into "Transformation Node A" or something.

HOWEVER, some transformation Items are created by different abilities. Those can be listed here.

Alchemist: An Alchemist can make different transformation items; however, they may not be useable on their own. They may need some other type of gear or processing before they can be used.

* Silver Crystal + Red Crystal = Transformation Stone (Power)
* Silver Crystal + Green Crystal = Transformation Stone (Healing)
* Silver Crystal + Blue Crystal = Transformation Stone (Magic)
* Silver Crystal + White Crystal = Transformation Stone (Light)
* Silver Crystal + Black Crystal = Transformation Stone (Dark)
* Silver Crystal + Purple Crystal = Transformation Stone (Monster)
* Silver Crystal + Brown Crystal = Transformation Stone (Defense)
* Silver Crystal + Light Blue Crystal = Transformation Stone (Sky)
* Silver Crystal + Metallic Crystal = Transformation Stone (Metal)
* Silver Crystal + Gray Crystal = Transformation Stone (Strike)
* Silver Crystal + Echoing Crystal = Transformation Stone (Echo)
* Silver Crystal + Pink Crystal = Transformation Stone (Bounce)
* Silver Crystal + Yellow Crystal = Transformation Stone (Shock)
* Silver Crystal + Dark Red Crystal = Transformation Stone (Blaze)
* Silver Crystal + Dark Blue Crystal = Transformation Stone (Torrent)
* Silver Crystal + Dark Green Crystal = Transformation Stone (Gale)
* Silver Crystal + Nullifying Crystal = Nega-Transformation Stone (Cancel)
* Silver Crystal + Reversing Crystal = Nega-Transformation Stone (DeQuip)
* Silver Crystal + Clear Crystal = Empty Transformation Stone
* Silver Crystal + Activating Crystal = Transformation Stone (Silver)
* Empty Transformation Stone + Energy Material = Transformation Stone (Energy material)

Example:

* Empty Transformation Stone + Fire Energy = Transformation Stone (Fire Energy)

Mechanic: A Mechanic can make a few transformation Items on their own, however some of them need assistance of other Ability users.

* Clock Parts + Silver Crystal = Transformation Clock Parts
* Rubber suit + Transformation Clock Parts = Transformation Item (Watch)
Sudden Ability Appearance Theory

This theory states that abilities spontaneously manifest. It came about mainly due to the sudden nature of how awakening often works.

Unlike **Ability Evolution** theory, this one states that abilities began appearing because the conditions for them to appear was right. It is often thought that certain things like Chi, Mana, or some other natural phenomenon contribute to the awakening of a person, and that somehow these also determine what kind of ability manifests.

The missing "**programmer's Lost ability**" is often used as proof to corroborate this theory. It doesn't completely explain away the ability variations that exist however, or why some abilities seem similar to others.

A variation of this theory, the Opposite Sudden Ability Appearance theory, states that when one ability awakens, someone with it's opposite awakens somewhere else. This idea comes from a fusion of the original theory with Opposite theory.

Critics of this theory often state how random a person's mana and chi can be even when awakening. No proper correlation has been found between them and the abilities they hold except that magic users often have a higher natural mana reserve.

Many of the believers for this theory also believe it may be possible to awaken non-ability users via enhancing them with the right supplements. Experimentation is not allowed on non-ability users, however though illicit means some have already tried this. Though it doesn't seem like it is possible to awaken though simple enhancements some still believe even in the modern era.
Unusual/Rare Metals

Aside from the normal metals there are rare and unusual metals. These are a lot harder to obtain than normal metals.

Precious Metals:

* Pearlescent Metal: A pinkish metal with a beautiful appearance. It's not very useful but its value is in its rarity. Mostly decorative

Celestial Metals:

* Meteorite: Unlike normal meteorite, this is a special metal that has an affinity for both fire and star elements. It gets its name from the source, meteorites that can be found falling from the sky.
* Aurorite: Meteorite that has fallen into the sea, changing to have water and star elements. Has a beautiful appearance.
* Cometite: Meteorite that has fallen into the arctic or cold, changing to have ice and star elements. Always seems to frost over.

Super Metals:

These metals are magical in nature, and all take specific colors. Due to this they have been named after those colors.

* Red, Blue, Green, White, and Black. Similar to Metals, A, B, C, D, and E. They have superior stats in most areas, making them better overall. Most would think they are used often; however, the availability of these metals makes them not that common except in areas they exist.

Unusual Metals:

* Ghost Metal: This metal is only found in areas high with ghost activity and is thought to be magical in origin. It is a transparent blueish color. Similar to iron but lighter in weight. If alloyed with Metal F, it burns with a strange black color.

Legendary/Mythical Metals: Many of these exist for various legends. Due to this, I will only list some here.

* Adamantine: Superior metal. It is a medium weight legendary metal with outstanding properties.
* Mithryl: Outstanding Metal. It is a lightweight legendary metal.
* Orichalcum: Fantastic Metal. It is a heavy legendary metal.
* Scarletite: Flame colored metal. Said to be a good conductor.

* NonElemental Celestial metal: Celestial metals often come with an element of some kind. Some have theorized that it might be possible to make this metal change to be non-elemental.
* Alchemist's Curse: Metal with unknown properties, an old story suggests that it was written down on a paper with a warning. "Beware the Alchemist's Curse" All people have now are fanciful legends and a name, so the real properties are a mystery.
* Unobtanium: A legendary metal said to be perfect for any machine of device. This metal is said to have zero friction, or as much friction as you need, and may have zero weight! Its properties vary depending on what it is needed for.
* Dienchantium: A metal said to negate enchantments. It is said this metal removes enchantments and is used up in the process.
* Blacksmith's Bane: A metal said to be the result of some unknown process. It is said this metal cannot be forged or molded in any way except via Alchemy or magical means. Some may think this is Alchemist's metal, however that is not correct, as that metal can still be forged.
Artist

General Overview: The Artist

An Artist has the ability to make a depiction in their medium become real! An example of this would be pulling a sword from a canvas, or a monster hopping out of an art. The creations are not alive however and do the bidding of the artist. Realistic depictions of things are not usually as powerful as the original, however some modifications can add special effects or elements to those depictions. Style is important, as it can change the stats of the thing, even if it still isn't as powerful. Because this Ability depends on something like art, it can vary a lot, so measuring specific things about it can be difficult.

Powers: Since artists vary so much, these are hard to categorize, however here are some examples of powers they could have.

* Draw/paint/sculpt: Create an image in the medium the artist wishes to use. The materials used are important, as they affect the end result.
* Pull out: Pull the object out of the canvas/drawing as if it were real. This object's quality varies depending on several factors. Art Materials, Artist Style, Effort Used, Additions Made
* Push in: Only works for objects the artist made themself. They can put the object back in a canvas, as long as it's not armor being worn by a person. In that case the armor would end up in the canvase and the person would not be in it.
* Prepare materials: The ability to make art materials from other materials, such as mixing paint or preparing clay. Some things can be mixed in for a variety of effects.

**Recipes**: Artists can make a lot of things with their ability, but they can also make art supplies too.

**Ability Levels**: It's a little difficult to determine the ability level due to variations but it may determine how powerful the created objects are or how well they can make art.

Tools:

Depending on the art ability, the tools can vary, however here are some of the more common tools used.

* Paintbrushes: Usually used to paint.
* Scissors: Used in Papercrafts, kirigami
* Hobby Knives: Small knives used for art.
* Easel: A wooden structure that holds a painting.

Main Materials: Depending on the art ability, the materials can vary, however here are some of the more common materials used.

* Paint: Made from Oilstone and Colored Herbs.
* Ink: Made from Black Herb
* Pigment and dye: Made from various materials.
* Pencils: made from black mineral, wood and various materials.
* Paper: Basic Paper. Used to draw on or make papercrafts.
* Glue: Basic Glue. Used for papercrafts or sculptures
* Charcoal: Made from wood, however black mineral is a good substitute
* Canvas: A type of paper.
* Clay: Used for sculptures.

Other Materials: Basically, almost anything can be used for art, though wood and stone are two of them.
Pirate Recipes

**Pirates** have a few different things they can do.

Pirates can make Boons and curses from various materials.

* Water Energy + Sea Energy = Boon of Swimming
* Wind Energy + Sea Energy = Boon of Water Breathing.

Pirates can make ships and ship parts from various materials.

* Wood = Ship Parts
* Ship Parts = Small Ship
* Wood + Wood = Large Timber
* Wood + Wood + Large Timber + Ship Parts = Medium Ship
* Cloth + Cloth = Sail
* Metal C = Hook
* Alloy D = Anchor
* Alloy I = Chain

Pirates can make some other things too:

* Metal A + Wood = Musket
* Metal B = Cutlass
* Alloy A + Wood = Boarding Axe
* Alloy G = Musketballs
* Metal A + Alloy G = Small Cannon
* Metal C + Alloy E = Compass
* Alloy D + Alloy G = Cannonball

Pirates can make gunpowder from minerals:

* Yellow + Black = Gunpowder A
* Red + Black = Gunpowder B
* Red + Green = Gunpowder C
* Metal F + Black = Gunpowder D
Cloth

Cloth is a material often used for clothing, however there are other uses for it.

Normal cloth is made from cotton, clothweed, or other ingredients. Anyone with the proper ability or skill can make it.

* Clothweed = Cloth
* Cloth + Oily Herb + Pigment = Colored Cloth (depends on what color pigment was used)

Ghost cloth is a material often dropped by ghost type monsters.

Witches can make some special kinds of cloth:

* Magic Powder + Black Crystal + Cloth + magic Circle A = Witch Cloth
* Golden Powder + Cloth + Magic Circle B = Golden Fabric

Mechanics are good at making some types of cloth as well:

* Clothweed + Iron Herb = Durable Cloth
* Clothweed + Soft Herb = Fuzzy Cloth
* Clothweed + Metallic herb = Metallic Cloth

The main use of cloth is to make clothing, which any person with the right ability or skill can make.

* Any Cloth = Some article of clothing.

Mages can make elemental Robes/clothing from cloth.

* Elemental Energy + Cloth = Robe of that element (Example Fire Robe)

Druids can make a special type of robe from it:

* Magic Circle A + Cloth + Nature Energy = Nature Cloth
* Nature Cloth = Druid's Robe

S Druids have their own version:

* Magic Circle A + Cloth + Stone Energy = Stone hard cloth
* Stone Hard Cloth + magic Circle A = S Druid's Robe
Druid Ability Levels

**Druid**

Level 1 Powers:

* Grow: The ability to grow a plant with energy.
* Natural Energy: The ability to find natural energy easier than other ability users.
* Poultice: an extract can be made from herbs.

Level 2 Powers:

* Animal Connection: The ability to connect to a particular animal with a specific ritual.
* Animal Form: The ability to temporarily become an animal. This animal is the one they made a connection with.
* Change Plant: The ability to change a plant with energy materials. This can only be done once.

Level 3 Powers:

* Better Plant Change: Plants can now be changed more than once with different properties. It can be done multiple times.
* Simple Rituals: Simple spells from natural ingredients. Rituals can only have up to three ingredients at once.

Level 4 Powers:

* Better Rituals: the ability to use crystals and unnatural ingredients in rituals. they can also have up to five ingredients at once.
* Elemental Animal Form: A poultice can now be used that allows for an animal form to have temporary elemental affinity.

Level 5 Powers:

* Advanced Rituals: Complicated rituals with many ingredients are now possible.
Itemizer Recipes

An **Itemizer** can make a lot of different things depending on how powerful they are and how much control they have over their ability.

For example. A summoner summons a Golem. An Itemizer could turn that golem into a Hammer, armor, Potion, or some other object.

The monsters give the itemized object it's primary qualities.

For example, Slime armor would be bouncy, reflecting certain types of attacks, while golem armor is sturdier. A golem potion would give a temporary defense enhancement, while a slime potion would recover health.

It's easier to turn monsters into certain things. Easiest would be materials. When turning certain monsters into materials you can end up with different things. For example. A fire slime could turn into Fire energy and Slime jell, or Fire slime jell.

An itemizer can also return monsters back from items. This is just called return, and it only works on monsters that have been itemized.
Elemental

Overview: Elemental

A person with Elemental Ability usually has a particular **element**.

Fire, Water, Wind, Earth, Ice, Electric, Light, And Darkness are some of the normal kinds, but some rarer ones like poison, metal, and sand can also exist. Some examples of super unusual or rare ones would be stuff like Anti-Fire, Magic, and Ore (metal and stone).

Note: This does not refer to an Elemental (Monster), an Elemental (Species), an Elemental (Mythical creatures), an Elemental (spirit), an Elemental (fairy like creature), or an Elemental (Force of Nature). Although the previously listed most often have some or all of these powers, this entry refers to the ability and not a particular species. The particular species listed however, could have this ability, though one doesn't have to be of the particular species to have the ability.

Also, other special abilities that have these powers are not classified as elemental if they are different types of powers, because then Mages would be elementals because they can shoot fire or water.

Powers:

* Elemental Form: The ability to change one's form or shape into or partly into that of the element. Like a wind elemental becoming lighter.
* Elemental Control: The ability to move or manipulate things made of the element. Like a water elemental moving a puddle of water they found laying around.
* Elemental Powers: The ability to generate or shoot the element in some way. Like an Electric elemental shooting lighting from their hands.
* Elemental Food: The ability to consume specific things the element could, or to consume things one may not normally be able to. An example would be a fire elemental eating wood, or an earth elemental eating stone.
* Element Change(Physical): This one is tricky, because not all Elementals can do this. It means changing something into a form more like the element, such as a sand elemental changing a rock into powder. They say it only works on things that are already similar enough, and that it cannot work on most things that are alive.
* Element Change(Element): This one is tricky, because not all elementals can do this. It means changing something from one element to another. Like a Fire Elemental changing water into a liquid fire form. They say only a really powerful elemental can do this, and even then, it's kind of difficult.
* Element Change(ElementType): This one is tricky, because not all elementals can do this. It means an elemental changing something of their element to have a different elemental power. Like a Fire elemental changing some fire to be cold instead of hot. Only really powerful elementals can do this, and then it's thought that it takes a lot of practice to get it to work right.

**Recipes**: Elementals have Element Change and can combine certain energies depending on what type they are.

**Ability Levels**: May be a measure of how much of an element they can manipulate, or what powers they may have.

Main Materials: Things made of the element the elemental is able to affect.
Either Enchanter

General Overview: Either Enchanter

An enchanter variation who can make the substance "Either". Objects submerged in this substance seem to be improved. The either made varies based on the energy material used to make it, but there are usually three grades to the either and three grades of possible improvement.

Powers:

* Create Either: Using Energy materials, an Either enchanter can create either.
* Either read: An either enchanter can tell how much either is needed to improve and object.
* Either absorb: An either enchanter, in a pinch, can absorb either to become more powerful for a short time.

**Recipes**: Certain types of energy, such as Energy A, only produce low grade either. Elemental Energy produces Medium Grade Either. Rare Energy Produces High grade either.

**Ability Levels**: Ability level determines what grades of either can be produced and some other things.

Main Materials: **Energy materials**, other stuff.
Food

Food is, as you might expect, basically normal food. Things like Cheese, meat, and bread. Cooks or people with cooking skill can make more complicated foods with these ingredients, and some types of materials such as Herbs and Mushrooms. One does not need the Cook ability to make food, but the Cook ability makes it far easier to prepare food.

**Herbs** and **Mushrooms** can impart a variety of flavors or properties into food, though it normally only affects the taste.

Although Cooks are ones to normally prepare food, other can use their abilities to help them, especially if they have cooking skills or the Cook Ability too.

Alchemists can mix food together easier with their ability.

Mages can use spells to help prepare food.

Summoners can get help from monsters to make food.

Mechanics can make machines or tools to cook with.

and other abilities could do other things with cooking.

Though normally eaten, there are other possible uses for food. Things like Iron Herb could turn food into weapons, like spaghetti into a whip, or a summoner could try to make a monster from food.
Minerals

Mineral materials are mostly used by Mechanics and Alchemists to make other materials.

* Black Mineral: This mineral is mostly like charcoal and can burn a little bit.
* White Mineral: A chalky white mineral that can be used as a fertilizer for plants.
* Gray Mineral: Absorbs elemental energy and changes. Conductive.
* Salt Stone: A naturally occurring salt.
* Blue Mineral: Faintly Magical.
* Red Mineral: Dangerously flammable. Can be used to make some kinds of gunpowder.
* Green Mineral: Mineral that seems to radiate energy.
* Yellow Mineral: It smells bad, but burns well.
* Oilstone: An oily mineral that can be used as fuel.
* Orange Mineral: Mineral that seems to contain energy.

Elemental Minerals:

* Fire Mineral: A dangerous hot mineral that almost seems to smolder.
* Plant Mineral: A mineral with plant like qualities.
* Icy Mineral: A natural ice like stone.
* Thunder Stone: Gives off a faint electricity.

Minerals can be used by many ability users.

Alchemists, Mechanics, and Ninjas can make Gunpowder

* Yellow + Black = Gunpowder A
* Red + Black = Gunpowder B
* Red + Green = Gunpowder C
* Metal F + Black = Gunpowder D

Alchemists can make other things:

* White + Yellow = Weak Fertilizer
* White + Green = Strong Fertilizer
* Green Mineral + Oilstone = Acid: Used to make batteries.
* Yellow Mineral + Oilstone = Soap
* White Mineral + Oilstone = White Paint
* Saltstone + Orange = Energy Drink Mix Base: Add to juice to turn it into an energy drink.

* Black Mineral + Elemental Mineral = Elemental Charcoal: Substance that writes in a color similar to that element. If used by an Artist the creation will have that element imbued into it.
* White Mineral + Elemental Mineral = Elemental Chalk: Chalk colored by an element. If used by an Artist the creation will have that element imbued into it.

* Flower Pigment + Oilstone = Colored Paints
* Colored Herbs + Oilstone = Colored Paints
* White Herb + Oilstone = Paint Remover.
Transformation Item User Ability Levels

**Transformation Item User**

Measuring the levels of power with this one is difficult because of the type of transformation Item determines the things that are gained; however, I can attempt to make a list as an example of one particular type of transformation user.

Level 1 Powers:

* Transform!: The ability to use a Transformation Item. This usually causes the user to dawn a costume and gain powers.

Level 2 Powers:

* Summon Weapon!: Summon a special weapon using the transformation item and/or possibly another object.
* Craft: The ability to craft something relating to the transformation item. This usually includes other transformation items or some accessory of some kind.
* Form Change: The ability to change form while using a transformation Item, usually with the help of another one or some interaction with one.

Level 3 Powers:

* Disguise: Finding a way to use the transformation item that allows one to disguise themselves somehow to prevent others from knowing who they are untransformed. This doesn't work for those that have watched them transform.
* TEAM UP ATTACK!: The ability to use a special attack at the same time as another person and have them do something helpful or interesting and new.

Level 4 Powers:

* Varies based on transformation item user.

Level 5 Powers:

* Varies based on transformation item user.
Art is Alive

Artist Ability Users have had an interesting bit of change over time. It is good to remember though that Artist ability users are artists, but they don't include all artists. People can make art without the ability, it just won't be as supernatural.

In the times before ability users were common, art was created. It was already varied with drawings and pottery being the most common forms of art. In the ancient times art often depicted mythology or history, but let's talk about the ability users rather than just art.

As "art" changed, so did the ability users. There are a few main factors that affect the ability.

Art Style, Artist, Materials, what's being depicted.

These are the main ones. As the eras changed, new art styles and types of art arose.

The first types were those that paint/draw, and those that make sculptures.

As time passed, the ability evolved into more types, allowing for more types of art to be used.

Painting a piece of sculpture will change it, so a new type was created. One where an Artist ability user creates a pot and then paints it. Something will come out of the pot depending on what's depicted on the sides.

This was one of the first big advancements the ability users underwent. As more styles were developed, other things were discovered about it.

For example, an artist ability user often has one base style they practice, but they can learn others. Depending on the person and style they can get different results from the same looking painting.

Another thing that was discovered was the use of elemental materials. Some artists can make them, but others have to have Alchemists make them. These materials were very powerful. One can draw water, but to have it have water element boosted it's effectiveness.

The dark era came, but it didn't stop some artists from practicing. Since one can make art without using the ability many simply kept making art and learning new techniques. By the time the secret era occurred, many artists were relatively unphased by the dark era.

The next big evolution came from experimentation. With various special materials one can produce art with supernatural qualities. If one adds purple crystal to paint, the effect is creepy or uncanny. Not only could artists make pieces with various aesthetically interesting qualities, they also had hidden effects that were more supernatural.

Artist Ability users would be known but were sort of separate from other ability users until the modern era. That time sparked more tinkering and attempts at discovering new kinds of art, new kinds of materials, and new styles.
Ability Evolution

There is a theory that some abilities are tied to or evolved from others. This theme is consistent with a few different types. Some Ability researchers even try to figure out what the first ability ever could have been.

Were Awakeners the first ability? Some believe this is the starting point.

It is known that the Programmer ability came from something else, as if splitting into two different abilities. So the evolution of abilities is something like a branching tree.

Many variations may have come about due to this. Chemical Alchemists, Weather Mages, Shaping Summoners.

Abilities themselves have changed, with the users supposidly growing in power. Artifact Users are a good example, and so are Mechanics. Mechanics have evolved a lot with the changes in technology.

Some abilities that are fabled to exist are thought to have come before normal ones. Duplicators came before Mimicopies, which has a newer variation "Random" which has only recently appeared.

It is thought that the Fighter is an old ability, one that is thought to be the precursor to Ninja.

With all this in mind, some wonder how some can possibly exist. The first Transformation Item Users for example came from where? Could it be they came from Artifact Users, or somewhere else? Some transformation items are made by mechanics.

If this theory holds true, it is uncertain what new abilities may appear next.
Fighter Recipes

The **Fighter** has a different sort of crafting. In this case, they combine moves together into new ones.

In one way they can chain them into combos. Chaining certain moves together may change them a little bit.

* Punch + Kick = Two Hit combo (punch, kick)

Some of them are simple new moves created from combinations of preexisting ones.

* Dodge + Move Backwards = Backflip
* Dodge + dive = Front roll

A powerful fighter can use chi techniques to modify moves.

* Chop + Chi enhancement = Chi Slice
* Jump + Chi enhancement = High Jump

* Punch + Chi projectile = Flying Fist
* Chop + Chi projectile = Air Chop

* Chi Enhancement + Chi Defense = Chi Armor
* Chi Defense + Chi projectile = Chi Aura

A Really powerful fighter can change the element of thier chi for elemental moves!

* Chop + Fire Chi = Fire Chop

This can also be done with weapons.

* Sword + Fire Chi = Fire Slash
Enhancer Ability Levels

There are a few things to note when it comes to the level of ability an **enhancer** has. Since they can use almost anything (non-living and non-important) as a material it seems as though there aren't levels to this ability, however there is a measurable difference in some users. Dues to this it is possible to make a list of power levels, even if the actual users of the abilities end up being mostly fives.

The main difference between these are the things they can use to Boost. A potion made from three materials is impossible for a level 1 to use, but easy for a level 5. The more complicated something is the more power it takes to Boost with it.

Level 1 Powers:

* Boost: The ability it uses up a material for a boost of some kind. This is limited in what materials the Enhancer can use.

Level 2 Powers:

* Boost+: The ability to use some materials that only produce an effect in other people near the Enhancer.

Level 3 Powers:

* Boost++: The ability to use some things that are slightly manufactured, such as parts or more complicated materials. Like using a blade to gain slashing unarmed attacks. Things that contain two materials are possible to enhance with.

Level 4 Powers:

* Boost+++: The ability to use more complicated things to Boost, such as swords or other manufatured things. Things that contain three materials are possible.

Level 5 Powers:

* Boost maximum: The ability to use almost anything to enhance with
Negative Abilities

General Overview: Negative Abilities

Normally, rating powers on a scale of 1 to 5 would not have any negatives attached to it, but the wide variety of powers may also have the possibility of the opposite powers existing. Do they actually exist, or is this some kind of urban legend?

Since a negative level could exist for a number of different reasons, it could mean different things depending on how it's negative.

Types:

* So bad they have - Skill: The types of people who supposedly so bad at things you wouldn't want them doing it. Like a person so bad at cooking they could accidentally set the kitchen on fire if you leave them alone. This kind is just used jokingly.
* Cancel: This kind of person temporarily cancels out powers. Whether it's touching a person or just being near them.
* Undo: This kind of person can undo or uncraft things.
* Opposite: Supposedly some kind of opposite version of that ability.
* Negative Crafting: Supposedly something like this is said to exist, and it can craft things that are opposite of their normal counterparts. Like Healing potions that cause damage instead.
* Other types like curses and stuff might also exist, however things like curses can be cured or canceled out and are usually temporary.

Recipes: It really depends on the type of negative the ability has.

Ability Levels:

* -1. Variable
* -2. Variable
* -3. Variable
* -4. Variable
* -5. Variable

Great Hero/Legendary skill level: A skill level so impossible, it is said that the appearance of such individuals is exceptionally rare, like ghosts from stories told around a campfire.

* -6. Supposedly, individual with a negative power this strong can temporarily cancel out powers, or even temporarily grant others negative skills for a short period of time.

Impossible/Mythical Skill Level: A skill the likes of which is only rumored to exist, even within other rumors! Whether or not an individual like this could even exist is unknown!

* -7. This individual is so powerful, they could in theory, cancel out negative powers, effectivly granting others new abilities! This individual could even grant others negative powers so that an individual could have both negative and positive powers at the same time. There are a number of rumored powers this one could possess, tough since any negative powers are unusual, the abilities this one could have are hard to predict. The only thing agreed upon is that a -7 couldn't affect a 7. Where this rumor comes from is unknown.

Note: The main reason why this ability so hard to define is because of how varied it could be, and how uncommon it actually is. Not many individuals have Negative skills levels, and it's usually just due to some temporary jinx or curable curses. Luckily, losing abilities isn't possible, but even a temporary loss can still be hard and shocking for those who do. In the circumstances that one does become cursed, the power and type of curse may just negate powers rather than causing this phenomenon.
Medic Ability Levels

**Medic**

Level 1 Powers:

* Basic First Aid: Basic medicine and healing.
* Basic Medicine: Basic medicines made from herbs or other materials.

Level 2 Powers:

* Apprentice Medical Knowledge: Better medical skill.
* Ingredient Preparation: The ability to prepare ingredients into new materials for medicine.

Level 3 Powers:

* Better Medicine: Medicine with two or more ingredients!
* Poisons: The ability to make poisons.

Level 4 Powers:

* Assitant Doctor: Having even more medical knowledge.
* Potent Poisons: Poisons using more than one ingredient

Level 5 Powers:

* Full Doctor: Having skill and knowledge enough to be a full doctor.
* Pressure Point manipulation: The ability to affect and do things to a person via pressure points.
Elemental Ability Levels

**Elemental**

Level 1 Powers:

* Elemental Form: Changing oneself to become slightly more in tune with an element, usually granting them an aura of some kind as well. Sometimes this does affect a person physically, such as a wind elemental becoming slightly lighter.

Level 2 Powers:

* Elemental Control: The ability to control or manipulate something of that person's element in some way. This ability is a little limited.
* Elemental Food: The ability for one to eat things they couldn't normally. This depends on the person's element.

Level 3 Powers:

* Energy Generation: The ability to generate a little bit of Energy Material of that element every so often. A person has to recharge after doing so though.
* Element Generation: The ability to make some of that element in order to manipulate. The generated stuff also disappears after a little while. A person can only generate so much before they need to recharge.

Level 4 Powers:

* Better Elemental Control: More control over an element. Allowing the user to do all sorts of things with it.

Level 5 Powers:

* Element Change: It comes in three different varieties. An elemental can have one, but rarely will have more than one. Does not work on things that are alive.

1. Element Change{Physical}: The ability to change something to be more like the element of the user.
2. Element Change{Element}: The ability to change something from one element to another, like to the element of the user.
3. Element Change{ElementType}: The ability to change something of the user's element to have different properties.
Random Ability Levels

The **Random** is a weird ability since it basically grants a person any number of different things, though not at the same time. Ability level could refer to a few different things:

* The number of different abilities that may be selected from. Some abilities happen more rarely than others.
* The power level of the abilities that are randomly selected.
* The rarity of the abilities that appear. Rarer, more obscure abilities would increase the power level.

Unusual or super rare talents like having two random abilities at once would most certainly increase the ability level.
Gear

Gear is another word for equipment. These things are often worn or wielded and can be made by ability users. It comes in a variety of types.

* Armor: Different things people wear for defence. Armor includes cloaks or robes, and other apparel.
* Weapons: Things like swords or spears. Any type of weapon is classified as gear.
* Accesories: Things people wear that are not armor or clothing. Like rings or some magical equipment.
* Gadgets: Special gear with special effects. these oinclude things like goggles or special boots.
* **Relics**: Special things with unique powers. They could be any object wearable or unwearable and are often held for the special effect to happen or be used.
Druid Recipes

**Druids** can do a bunch of different things. For one thing they can change plants with materials.

* Nature Energy = Grow
* Energy C = Plant becomes taller
* Energy D = Plant Becomes Wider

* Energy C + Energy D = Plant Becomes Bigger, Herbs give enough material to count as two herbs.

Another thing they can do is make a poultice from herbs.

* Green herb + Green Herb = Green herb Extract
* Green Herb Extract = Healing Poultice
* [Elemental] Herb + The same kind of Elemental Herb = [Elemental] Extract
* [Elemental] Extract + Magic Mushroom = [Elemental] Animal Poultice: When used, will imbue a Druid's animal transformation with an element temporarily.

Animal Connection is done with a carving made of the same wood a Summoner's carvings are made from. The main difference is that animals are carved into the wood instead of monsters.

* Animal themed carving + Magic Circle B

Various rituals can be performed to make magical objects or create spells a Druid can cast.

* Magic Circle A + Cloth + Nature Energy = Druid's Robe
* Magic Circle A + Cloth + Thorny Brambles + Nature Energy = Thorny Druid's Robe
* Magic Circle A + Cloth + Fire Energy + Nature Energy = Fire Druid's Robe

* Magic Circle A + Wood + Magic Mushroom = Druid's Staff

* Magic Circle A + Vine = Vine Whip
* Vine Whip + Magic Mushroom + Poison herb = Poisonlash (Whip)

* Magic Circle B + [Element] Herb + Energy of a different element = Herb of the element that the energy had.
* Magic Circle B + Gray Herb + Energy material = Herb of the type of energy material.

* Magic Circle C + Tree Seed + Magic Mushroom = Spell of Forest Growth (Grows a random number trees in an area very quickly)
* Magic Circle C + Nature Energy + Stone = Random Seeds (Gives a random number of random seeds from different plants and herbs)
* Magic Circle C + Warp Mushroom + Random Herb = Random Teleport (Teleports the User Randomly. The destination is within 20 feet of the original position.)

* Magic Circle D + Fire Herb + Wood = Campfire
* Magic Circle D + Water Herb + Bucket = Bucket of Water
* Magic Circle D + Metallic Herb = Druid's Metal (A small amount)
* Magic Circle D + Magic Mushroom + Wood + Nature Energy = Three Magic Mushrooms

* Magic Circle E + Animal Carving + Blue Herb = Temporarily summons an animal made of magic, it is only a spell, so it is weaker than a normal summon, but it will protect the Druid and follow their orders until it disappears.

* Magic Circle F + Fire Herb + Magic Mushroom = Nature's Fire (Spell)
* Magic Circle F + Water Herb + magic Mushroom = Natures Water (Spell)
* Magic Circle F + Wind Herb + magic Mushroom = Natures Wind (Spell)
Disney Infinity 4.0

**Disney Infinity** — приключенческий боевик и песочница, разработанная Avalanche Software и изданная Disney Interactive. Игра насчитывает 3 версии, с золотым изданием на каждую версию.

Однако планировалась еще и версия 4.0, которая должна была выйти в 2017 года, пока в мае 2016 года не объявили об отмене игры.

## Известные нововведения

### **Изменения в ящике с игрушками**

В режим "Ящик с игрушками" должен был быть режим "Истории", который можно было бы пройти за любого персонажа. Существует видео с пре-альфа билдом игры, где показаны кадры с Агробой из Аладина. Там должно было быть несколько заданий для игрока.

### **Новые материалы**

В планах еще были материалы из мультфильмов и фильмов: «Тачки 3», «Звездные войны: Последние джедаи», «Пираты Карибского моря: Мертвецы не рассказывают сказки», «Тайна Коко».

## Отмена игры

В один момент Disney решил прекратить поддержку серии Disney Infinity. Причиной тому послужило дорогостоящее производство фигурок для данной игры. В конечном итоге Avalanche Software была закрыта, что за собой повлекло отмену Disney Infinity 4.0.