Ancestry - Gnome

## Primary Features

* Size Category
	+ Your Size Category is Small.
* Resilient Minds
	+ You have Advantage on all Intelligence, Charisma and Focus Saving Throws.
* Gnome Magic
	+ You gain one Cantrip of their choice from the Arcane Tradition of Magic.
	+ You may change this Spell when you level up, and you choose your Spellcasting Ability from Intelligence, Awareness or Charisma when you gain this feature.

## Secondary Features

The Secondary Features of a Gnome are determined by their society. Gnomes come from a range of different lifestyles which inform their abilities. Pick one of the following sets of Secondary Features:

### Tinker Gnome

* Darkvision
	+ You have the ability to see well in Dim Light and poorly in Darkness up to 60ft.
* Inventive
	+ You are Skilled in Tinkers Tools and two other sets of Tools of their choice.
		- If you are already Skilled in Tinkers Tools, you become Skilled in another set of tools of your choice.

### Wood Gnome

* Darkvision
	+ Wild Gnomes have the ability to see well in Dim Light and poorly in Darkness up to 60ft.
* Natural Language
	+ You learn Natural Language:
		- Natural Language is a simple language consisting of a range of animalistic noises and gestures, ranging from grunts and chirrups to clicks and gestures.
			* Understanding Natural Language grants the following benefits:
				+ Natural Language is understood by Animals, and may be used to communicate simple ideas with them using nouns, verbs and adjectives that would be encountered in the Natural World.
					- For example, "Castle" would become "Big Person Cave", and "Car" would become "Giant Fast Beetle".
				+ Many other Characters with close ties to the Natural World may understand Natural Language, such as Elementals, Dragons and Guardians.
				+ The written Language of Natural Language consists of a series of symbols formed in Nature, such as arrangements of rocks, branches and leaves.
					- You recognize such symbols when you see them and you may leave such symbols to communicate messages to other speakers of this language. Similar to spoked Natural Language, you may only communicate Simple Ideas.
		- You may wish to devise a Natural Language name for yourself for other speakers of the Language to know you by. A short phrase including a combination of five or less nouns, verbs or adjectives relating to Nature are common.
			* For example, "Hunter of Sky and Sea", "Little Fire Monkey", "Bird from Stone Tree" etc
	+ If you gain the Natural Language feature from another source, such as the Guardian Archetype, you learn two languages of you choice.

### **Earth Gnome**

* Darkvision
	+ You have the ability to see well in Dim Light and poorly in Darkness up to 60ft.
* Burrow
	+ You gain a Burrow Speed equal to half your movement Speed (rounded up to the nearest 5ft).
	+ You may use this burrow speed to move through earth.

## Background

### Skills and Languages

* You learn one Skill, become Skilled in one Set of Tools, learn the Common language and one other Language of your choice.

* Recommended Skills
	+ Lore, Technology, Survival or Trickery
* Recommended Tool Skills
	+ Tinker's Tools, Chef's Tools, Woodcrafter's Tools, Cobbler's Tools, Chef's Tools or a Musical Instrument
* Recommended Language
	+ Gnomish

### Basic Training

* You may Train one Ability or choose one Basic Feat from the Basic Feats Section.
	+ You may not increase an Ability Bonus above 3 with this feature.
* Recommended Feats for Gnomes include: Familiar, Animal Companion or Fighting Style: Loading Weapon Specialism.

## **Lore and Description**

* The Lore of Gnomes will vary by their society, but they have the following commonalities:

### Appearance

* Gnomes share many similar characteristics, they have a range of skin colors as varied as Humans.
* They are exceptionally small, with heights of no more than two feet tall.
* They have a tendency to be short limbed and rotund, with large ears and noses, which tend to look comically exaggerated compared with the other peoples of the world.

### History

* Gnomes are an exceptionally secretive people. Their secrecy and love of seclusion is so great, that there are many rumors regarding their true origins.
* Some say they were born of the earth itself, springing out of it full formed. Others have suggested they were magical creations. Others that they were Fey who migrated to the material realm in times long since forgotten. The Gnomes love of secrecy is such that no Gnome knows the truth of their origins, though some have actively seeked it out.
* Gnomes of all varieties are capable practitioners of the Arcane arts, having a powerful affinity for it which naturally guards their minds against magical effects.

#### Tinker Gnomes

* Tinker Gnomes are the least secretive of the Gnomes, their curiosity and love of ingenuity often bringing them into contact with other people as inventors of many amazing things.
* They are however known to be particularly eccentric in their behavior, often preferring to work in solitude and with a fondness for practical jokes.

#### Wood Gnomes (or Garden Gnomes)

* Wood Gnomes are not commonly observed, preferring to keep to the untamed parts of the world, living in close community with the animals of the world.
* They have a tendency to adopt animals, who they consult with as advisors.
* They have been known to become integrated into societies as farmers and gardeners however, and so most common people's experience of them comes in that form. This has led to them sometimes being referred to as "Garden Gnomes".

#### Earth Gnomes (or Burrowers)

* Earth Gnomes are the most seldom observed of the Gnomes, living in the darkest parts of the world in vast networks of burrows which they create by hand.
* They are seldom seen, although it is known that their curiosity may lead them to investigating new things and even taking objects they find interesting.
* Due to this, they are often blamed when objects go missing about households where no other explanation is forthcoming. It is simply presumed a Burrower must have taken it.

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## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode