2.0.0.001

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The **2.0.0.001** (or **2.0.0.1**) update upgraded the mod to Terraria 1.4.3.6 (tModLoader v2022.5.103+). This means the Calamity Mod now supports many features that were released alongside the Vanilla Terraria 1.4.0.1 series of updates.

## Additions

* Added Bestiary support to all Calamity enemies and bosses.
* Added the "Calamity Style" Main Menu theme.
* Added Defense Damage UI indicator.
* Added Adamantite Particle Accelerator and The Maelstrom.
* Added Aquatic Scourge Relic, Astrum Aureus Relic, Astrum Deus Relic, Brimstone Elemental Relic, Calamitas Clone Relic, Calamitas Relic, Ceaseless Void Relic, Crabulon Relic, Cragmaw Mire Relic, Cryogen Relic, Desert Scourge Relic, Devourer of Gods Relic, Draedon Relic, Dragonfolly Relic, Giant Clam Relic, Great Sand Shark Relic, Hive Mind Relic, Leviathan and Anahita Relic, Mauler Relic, Nuclear Terror Relic, Old Duke Relic, Perforators Relic, Plaguebringer Goliath Relic, Polterghast Relic, Profaned Guardians Relic, Providence Relic, Ravager Relic, Signus Relic, Slime God Relic, Storm Weaver Relic, and Yharon Relic.
* Added Journey Mode research support to all Calamity items except those in relation to Arsenal Labs, the Rock, Starter Bag and unobtainable items in the Main and Music mods.
* Added map backgrounds for the Abyss.
	+ Layers 2 and 3 share a background with each other, whereas Layers 1 and 4 each use a unique background.
	+ These are currently only viewable as bestiary backgrounds. However, as no enemies are exclusive to layer 1, its background is currently unviewable.

## Changes

### Bosses

#### Aquatic Scourge

* Slightly decreased how often the Aquatic Scourge can release its Acid Mist projectiles on all difficulties.
* Now takes 60% damage from Cryophobia's ice wave.

#### Astrum Aureus

* Astrum Aureus now spawns 6 homing flame crystals instead of 9 flame crystals when it stomps.
* Aureus Spawns in Death Mode now fire homing lasers towards the player instead of flame crystals.

#### Calamitas

* Cataclysm's flamethrower dust no longer has deviation.

#### Cryogen

* Decreased how often Cryogen can spawn in Ice Bomb projectiles, and decreased how many spawn from 4 to 2.
* Increased how many Cryogen Ice Bomb shrapnel projectiles are spawned, and decreased how fast they travel.

#### Deerclops

* Buffed health from 7000 / **14,000** to 10,500 / **21,000** / **25,200**.
* Now has 5% damage reduction.

#### The Destroyer

* Now takes 60% damage from Cryophobia's ice wave.
* Now takes 85% damage from Snowstorm Staff.

#### Eater of Worlds

* Now takes 70% damage from Jester's Arrows.

#### Empress of Light

* Buffed health from 70,000 / **98,000** to 105,000 / **147,000** / **176,400**.
* Contact damage now varies based on boss velocity.
* Now has 15% damage reduction.
* Now drops 60  instead of 25 .
* Now has a new AI for Revengeance Mode, Death Mode and Malice Mode or Daytime.
* Empress Wings, Eventide, Nightglow, Kaleidoscope, Starlight, Terraprisma now drop in a standard 25% / **33.33%** chance method.
* Now drops Soaring Insignia in Classic and Journey Modes.

#### The Fabricational Quartet

* Nerfed Ares' Exo Overload Beam damage from 400 / **608** / **640** / **658** to 300 / **508** / **528** / **544**.
* Nerfed Ares' Gauss Nuke damage from 450 / **676** / **710** / **728** to 400 / **608** / **640** / **658**.
* Nerfed Ares' Gauss Spark damage from 225 / **338** / **355** / **364** to 200 / **304** / **320** / **329**.
* Nerfed Ares' Exothermal Laser damage from 360 / **540** / **568** / **584** to 300 / **508** / **528** / **544**.
* Nerfed Ares and Thanatos' Red Exo Pulse Laser damage from 288 / **432** / **454** / **478** to 240 / **408** / **432** / **456**.
* Nerfed Ares' Tesla Sphere damage from 288 / **432** / **454** / **478** to 240 / **408** / **432** / **456**.
* Nerfed Ares and Apollo's Volatile Plasma Blast damage from 288 / **432** / **454** / **478** to 240 / **408** / **432** / **456**.
* Nerfed Ares and Apollo's Exoplasma Bolt damage from 256 / **384** / **403** / **425** to 192 / **324** / **346** / **365**.
* Nerfed Artemis' charge damage from 330 / **528** / **560** / **576** to 300 / **480** / **512** / **528**.
* Nerfed Artemis' Orange Exo Pulse Laser damage from 288 / **432** / **454** / **478** to 240 / **408** / **432** / **456**.
* Nerfed Artemis' Orange Exothermal Beam damage from 360 / **540** / **568** / **584** to 300 / **508** / **528** / **544**.
* Nerfed Apollo's charge damage from 330 / **528** / **560** / **576** to 320 / **512** / **544** / **560**.
* Nerfed Apollo's High Explosive Plasma Rocket damage from 360 / **540** / **568** / **584** to 280 / **476** / **484** / **500**.
* Nerfed Thanatos' head contact damage from 400 / **640** / **680** / **704** to 350 / **560** / **592** / **608**.
* Nerfed Thanatos' body contact damage from 330 / **528** / **560** / **576** to 300 / **480** / **512** / **528**.
* Nerfed Thanatos' tail contact damage from 260 / **416** / **446** / **464** to 250 / **400** / **424** / **440**.
* Nerfed Thanatos' Gamma Disintegration Beam damage from 450 / **676** / **710** / **728** to 350 / **592** / **624** / **656**.
* Artemis' Orange Exothermal Beam now features a different visual effect.
* Increased drop rates of The Atom Splitter, The Jailor, Photon Ripper, Refraction Rotor, Spine of Thanatos, and Surge Driver from 50% / **66.67%** to 100%.

#### Jungle Dragon, Yharon

* Nerfed contact damage from 330 / **528** / **660** / **759** to 280 / **448** / **480** / **512**.
* Nerfed Infernado damage from 300 / **520** / **548** / **564** to 250 / **440** / **464** / **476**.
* Aimed projectiles during Bullet Hells no longer aim ahead of the player.

#### The Old Duke

* Now plays "Duke Fishron" instead of "Boss 1" if the Calamity Music Mod is disabled.
* Tooth Balls now burst into 6 gravity-affected spikes identical to ones spawned by Trilobite instead of 4 homing teeth identical to ones spawned by Aquatic Scourge.
* Decreased fall acceleration of Trilobite Spikes by 60%.

#### The Perforators

* The Perforator Hive now gains 30% DR while a Perforator is alive instead of becoming invulnerable.
* The Perforator Hive now drops its loot when defeated even if all Perforators are not yet defeated.

#### Queen Slime

* Buffed health from 18,000 / **28,800** to 27,000 / **43,200** / **51,840**.
* Contact damage now varies based on boss velocity.
* Now drops 30  instead of 6 .
* Now has a new AI for Revengeance Mode, Death Mode and Malice Mode.
* Now drops a Hallowed Key at a 33.33% chance.
* Now drops Volatile Gelatin in Classic and Journey Modes.

#### The Slime God

* The Crimulan Slime God now fires one extra slime ball projectile each time it performs an attack.
* Increased the distance the player can be away from the Crimulan, Ebonian, and Slime God Core before they begin dashing by 20%.

#### Supreme Calamitas

* Nerfed contact damage from 350 / **560** / **592** / **608** to 320 / **512** / **544** / **560**.
* Nerfed Brimstone Hellblast, Brimstone Fireblast, and Brimstone Flame Skull damage from 360 / **540** / **568** / **584** to 280 / **476** / **484** / **500**.
* Nerfed Brimstone Gigablast damage from 400 / **608** / **640** / **658** to 300 / **508** / **528** / **544**.
* Nerfed Brimstone Monster Orb damage from 450 / **676** / **710** / **728** to 350 / **592** / **624** / **656**.
* Nerfed Sepulcher, Supreme Calamitas, Supreme Cataclysm, Supreme Catastrophe, and Supreme Soul Seeker Brimstone Dart damage from 320 / **480** / **504** / **532** to 250 / **440** / **464** / **476**.
* Nerfed Supreme Cataclysm's fist damage from 360 / **540** / **568** / **584** to 280 / **476** / **484** / **500**.
* Nerfed Supreme Catastrophe's slash damage from 360 / **540** / **568** / **584** to 280 / **476** / **484** / **500**.
* Bullet Hell 1 no longer has a 1.25x damage multiplier.

#### The Torch God

* The Torch God now only deals 1 damage in all difficulties. However, its projectiles will always inflict one of eight debuffs:
	+ Brimstone Flames for 5 seconds
	+ Cursed Inferno for 5 seconds
	+ Dragonfire for 5 seconds
	+ God Slayer Inferno for 2.5 seconds
	+ Holy Flames for 5 seconds
	+ On Fire! for 10 seconds
	+ Shadowflame for 2.5 seconds
	+ Vulnerability Hex for 5 seconds

### Balance

#### Armor and Accessories

* All Accessories can now be equipped in vanity slots.
* Abyssal Diving Suit now grants immunity to Sulphuric Poisoning while equipped.
* Nerfed Amphibian Boots, Frog Flipper, and Frog Webbing jump speed bonuses from 48% to 10%.
* Aureate Booster, Hadal Mantle, Hadarian Wings, and Skyline Wings no longer grant bonus movement speed or jump speed when combined with certain armor set bonuses.
* Arcane Flower and Magnet Flower now decreases mana usage by 20% instead of 8%.
* Berserker's Glove now grants 10% more true melee damage.
* Nerfed Dunerider Boots's movement speed bonus while running on Sand Blocks from 175% to 125%.
* Elemental Gauntlet now inherits the auto swing and melee size modifier bonuses from the Fire Gauntlet.
* Buffed Frozen Shield's defense from 6 to 13.
* Nerfed Hadarian Wings's flight time from 120 (2 seconds) to 90 (1.5 seconds).
* Buffed Hero Shield's defense from 10 to 20.
* Ink Bomb now only releases three bombs when hit instead of five.
* Magma Skull, Molten Charm, Molten Skull Rose, and Obsidian Skull Rose now grant immunity to the On Fire! and Burning debuffs.
* Nerfed Magic Quiver's ranged damage bonus from 10% to 5%.
* Magiluminescence no longer grants the player a movement speed bonus.
* Nerfed Molten Quiver's ranged damage and critical strike chance bonus from 10% to 7%. However, it now causes all arrows to inflict the On Fire! debuff for 1-3 seconds on hit.
* Molten Skull Rose now grants 8 defense while equipped.
* Lava Skull and Obsidian Skull Rose now grant 4 defense while equipped.
* Nerfed Sniper Scope's ranged damage and critical strike bonus from 10% to 7%.
* Nerfed Soaring Insignia's jump speed bonus from 48% to 10% and its acceleration boost from 2x to 1.1x.
* Soaring Insignia no longer grants infinite flight time and instead increases total flight time by 50% while equipped.
* Nerfed Spectre Mask soul projectile damage from 100% of the weapon's damage to 50% of the weapon's damage.
* Moved the Titanium armor set bonus nerf to the Hallowed armor set bonus.

#### Buffs and Debuffs

* Calamitas' Brew now causes all melee weapons to inflict Brimstone Flames instead of Abyssal Flames.
* Calcium now lasts for 20 minutes instead of 15.
* Demon Flames, Eutrophication, Mushy, Nightwither, Shred, and Temporal Sadness are no longer applied to the player for double their initial durations in Expert Mode or higher.
* Nerfed Panic!'s movement speed bonus from 25% to 20%.
* Nerfed Shell Speed Boost movement speed bonus from 30% to 20%.
* Nerfed the movement speed bonus of Well Fed, Plenty Satisfied, and Exquisitely Stuffed to 5%, 7.5%, and 10% respectively.
* Buffed Yharim's Stimulants' melee speed bonus from 5% to 7.5%.

#### Enemies

* All enemies and bosses introduced in after vanilla Terraria v1.3.5.3 are now affected by the Calamity debuff weakness and resistance system.
* Angry Dandelions and Blood Squids no longer deal contact damage.
* Nerfed Antlion Larva base HP from 35 to 15.
* Nerfed Chattering Teeth Bomb damage from 150 to 100.
* The HP and defense nerf that applies to Underground Desert enemies is no longer removed when Desert Scourge is defeated.

#### Weapons

* Removed the melee swing speed nerfs for the Astral Blade, Blade of Enmity, Mantis Claws, and Omniblade. However, their use times have all been increased by 2.
* Gave the following weapons auto use:
	+ Abigail's Flower, Bat Bat, Blade Staff, Cool Whip, Desert Tiger Staff, Durendal, Eventide, Finch Staff, Firecracker, Flinx Staff, Kaleidoscope, Leather Whip, Morning Star, Paper Airplane, White Paper Airplane, Quad-Barrel Shotgun, Sanguine Staff, Spinal Tap, Snapthorn, Storm Spear, Tentacle Spike, Tragic Umbrella, Terraprisma, Umbrella, Vampire Frog Staff, Weather Pain, Gray Zapinator, and Orange Zapinator.
* Holding a Summon weapon no longer grants 10% more summon damage.
* Nerfed Acceleration Round's damage from 11 to 10.
* Buffed Adamantite Repeater's damage from 44 to 61 and use time from 19 to 18.
* Aether's Whisper no longer does ranged damage when using its alternative fire.
* Nerfed Anchor, increased its use time from 20 to 45.
* Nerfed Amber Staff's damage from 28 to 19.
* Buffed Arctic Arrow's damage from 18 to 20.
* Nerfed Bananarang's damage from 110 to 98.
* Buffed Bat Scepter's damage from 50 to 56.
* Nerfed Bee Keeper's damage from 65 to 60.
* Nerfed The Bee's Knees's damage from 28 to 18 and use time from 24 to 38.
* Buffed Blade Staff's damage from 6 to 9.
* Nerfed The Bee's Knees's Calamity damage multiplier from 1.2x to 1.1x.
* Nerfed Book of Skulls's projectile velocity from 9 to 5.5.
* Nerfed Charged Blaster Cannon, removed its Calamity damage multiplier.
* Holding Falcon Blade now increases movement speed by 20%.
* Nerfed Flash Round's damage from 7 to 5.
* Nerfed Grenade Launcher's Calamity damage multiplier from 2x to 1.5x.
* Ice Boomerang now has a 50% chance to inflict Frostburn instead of 100%.
* Jousting Lance, Hallowed Jousting Lance, and Shadow Jousting Lance now have a custom damage scaling formula.
* Nerfed Keybrand's damage from 138 to 110.
* Buffed Mandible Blade's use time from 18 to 14.
* Mythril Knives stealth strike no longer inflicts the Armor Crunch or Venom debuffs on hit.
* Nerfed Napalm Arrow's damage from 14 to 12.
* Rebalanced Phaseblades, they all now have 100% armor penetration on hit, however, the Calamity damage multiplier has been nerfed from 2.0x to 1.66x.
* Taking damage now reduces Polaris Parrotfish's counter by 10 instead of completely resetting to counter.
* Slime Puppet Staff now has auto use.
* Nerfed Staff of Earth's Calamity damage multiplier 1.6x to 1.2x.
* Buffed Stake Launcher's Calamity damage multiplier from 1.5x to 2x.
* Nerfed Terra Blade's projectile damage from 150% of the weapon's damage to 100% of the weapon's damage.
* Buffed Terragrim's projectile size by 150%.
* Nerfed Tome of Infinite Wisdom's mana cost from 10 to 14 and removed its Calamity damage multiplier.
* Nerfed True Night's Edge projectile damage from 150% of the weapon's damage to 100% of the weapon's damage.

### Other

* Item use speed tooltips have been rewritten for clarity:
	+ Items with an internal use time value of 1-5 will now be labeled with Insanely fast
	+ Items with an internal use time value of 6-9 will now be labeled with Very fast
	+ Items with an internal use time value of 10-14 will now be labeled with Fast
	+ Items with an internal use time value of 15-22 will now be labeled with Average
	+ Items with an internal use time value of 23-29 will now be labeled with Slow
	+ Items with an internal use time value of 30-37 will now be labeled with Very slow
	+ Items with an internal use time value of 38-45 will now be labeled with Extremely slow
	+ Items with an internal use time value of 46 and above will now be labeled with Snail
* The Luck stat no longer affects damage deviations.
* Malice Mode no longer increases certain projectile velocities by 25%.
* Point-Blank Damage now scales down with distance. Increased the duration a ranged projectile can be alive for it to perform Point-Blank Damage by 50%.
* Nerfed Rolling Cactus's damage from 76-104 / **152-280** to 45 / **65** and spike damage from 51-69 / **102-138** to 30 / **36**.
* Rogue weapons can no longer receive the Ephemeral enchantment.
* Melee classified as "true melee" can no longer receive the Lecherous enchantment.
* Reverted the Calamity Mod's nerfs to the Nebula armor's life boosters.

### Recipes

* Adjusted the material cost of all Vanilla Pre-Hardmode ore recipes:
	+ Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, and Platinum Helmets require 10 of their corresponding bars.
	+ Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, and Platinum Body Armor require 16 of their corresponding bars.
	+ Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, and Platinum Leggings require 14 of their corresponding bars.
	+ Additionally, Ancient Iron and Gold Helmets can now be crafted with 10 of their corresponding bars.
* The Absorber no longer requires a Sea Shell in its recipe and no longer inherits its effects.
* Angel Treads now requires Terraspark Boots in its recipe instead of Frostspark Boots and Lava Waders.
* Ankh Charm now requires a Pocket Mirror in its recipe to be crafted. The Ankh Charm and its upgrades now grant immunity to the Stoned debuff.
	+ Additionally, the Pocket Mirror can now be crafted with 10 Glass, 4 of Any Gold Bar, 2 Crystal Shards, and 2 Souls of Night.
* Replaced all crafting recipe instances of the Arkhalis with the Terragrim.
* All five Auric Tesla armor head pieces no longer require Psychotic Amulet in their recipes and no longer inherits its effects.
* Bundle of Balloons now requires 2 Aerialite Bars in its recipe.
* Calcium Potions now craft in groups of 4, and requires 4 Bottled Water instead of 1 in its recipe. Its Blood Orb recipe now requires 1 Blood Orb instead of 10.
* Cooked Fish can now also be crafted with a Sea Minnow at a Cooking Pot.
* Enchanted Boomerang recipe now requires 6 Victory Shards, 8 of Any Gold Bar, and a Wooden Boomerang in its recipe, and is now crafted at an Anvil instead of By Hand.
* Elemental Axe now requires the Blade Staff in its recipe.
* Elemental Quiver can now be crafted with either the Magic Quiver, Molten Quiver, or the Stalker's Quiver. It does not inherit any bonus effects.
* Elemental Shiv now requires a Starlight instead of the Terra Shiv in its recipe.
* Ethereal Talisman can now be crafted with either the Arcane Flower, Magnet Flower, Mana Cloak, and Mana Flower. It does not inherit any bonus effects.
* Exoblade no longer requires Phoenix Blade in its recipe.
* Galileo Gladius now requires Gladius in its recipe.
* Gelatin Crystal can now be crafted with 20 Crystal Shards, 10 Pink Gel, and 5 Souls of Light at a Solidifier.
* Hadarian Wings can no longer be crafted.
* Kelvin Catalyst no longer requires Glacial Crusher in its recipe.
* Lazhar now requires Any Zapinator instead of the Lazinator in its recipe.
* Lucky Horseshoe now requires 8 of Any Gold bars instead of 10 Sunplate Blocks, 10 Cloud, and 5 of Any Gold bar in its recipe.
* Magiluminescence now requires 20 Topaz and 15 of either Crimtane or Demonite Bars instead of 5 Topaz and 12 bars in its recipe.
* Magnomaly Cannon no longer requires an Aether's Whisper to be crafted.
* Sergeant United Shield can now be crafted with 12 of Any Cobalt Bar, and 4 Souls of Light at an Anvil.
* Starfleet now requires the Super Star Shooter instead of the Star Cannon EX in its recipe.
* Starmada now requires the Aquashard Shotgun in its recipe.
* Statis' Ninja Belt now requires the Frog Gear instead of the Frog Leg in its recipe. Statis' Ninja Belt now allows the player to swim.
* True Night's Edge now requires 3 Souls of Fright, 3 Souls of Might, and 3 Souls of Sight instead of 20 of each in its recipe.
* Truffle Worms can no longer be crafted.
* Turtle armor, Shroomite armor, and Spectre armor can now be crafted with Chlorophyte armor and their corresponding base material.
* Wooden Boomerang can now be crafted with 7 of Any Wood at a Work Bench.
* Zenith now requires 5 Auric Bars in its recipe and is now crafted at a Cosmic Anvil.

### Renames

* Renamed Angry Dog to Rimehound.
* Renamed Artemis Emblem to Deadshot Brooch.
* Renamed Blighted Eyes (buff) to Entropy's Vigil (buff)
* Renamed Cadance to Cadance's Grace
* Renamed Devourer Cart (buff) to The Cart of Gods (buff)
* Renamed Dragon Fire to Dragonfire.
* Renamed Marked to Marked for Death
* Renamed Redtide Sword to Urchin Mace.
* Renamed Seabow to Reed Blowgun.
* Renamed Seashell Boomerang to Fishbone Boomerang.
* Renamed Supreme Calamitas (buff) to Classic Supreme Calamitas
* Renamed the Calamity Mod variant of Shroomerang to Infested Clawmerang.
* Renamed Urchin (buff) to Sea Snail (buff).
* Renamed Urchin Spear to Redtide Spear.
* Renamed Victide Bar to Sea Remains.
* Renamed Victide Headgear to Victide Headcrab.
* Renamed Victide Helm to Victide Shellmet.
* Renamed Victide Helmet to Victide Mask.
* Renamed Victide Mask to Victide Hermit Helmet.
* Renamed Victide Visage to Victide Coral Turban.

### Resprites

* Resprited the Mod Icon.
* Resprited Victide armor.
* Resprited Shield of the Ocean.
* Resprited Perennial Bar, Sea Remains, and Stardust.
* Resprited Greatbay Pickaxe and Reefclaw Hamaxe.
* Resprited Brimlash, Cinquedea, Cnidarian, Coral Spout, Fishbone Boomerang, Gael's Greatsword, Iron Francisca, Lead Tomahawk, Lunic Eye, Malachite, Redtide Spear, Reed Blowgun, and Urchin Mace.
* Resprited Cnidarian projectile, Malachite projectile, and Fishbone Boomerang projectile.
* Resprited Cryon Banner.
* Resprited Calamitas' Brew and Screwdriver.
* Resprited Weak Brimstone Flames.

### Reworks

* Reworked Bladecrest Oathsword. It now has a custom swing animation and fires three scythes per swing instead of one. Decreased use time from 25 to 21.
* Reworked Cloud Elemental AI. She now hovers around and randomly performs one of three attacks: casting a ring of 5 cloud tornadoes, summoning 5 Angry Nimbi, and teleporting. Below 50% health, she casts 8 tornadoes, and summons 6 Angry Nimbi at a faster rate. Additionally, she gains two new attacks: creating 7 clouds which fire lightning bolts and performing four charges at the player in quick succession. She cannot summon Angry Nimbi while 10 or more Angry Nimbi are alive.
* Reworked Cnidarian, it no longer functions as a yoyo and instead causes the player to hold out a fishing rod. While deployed, an electric jellyfish hook, attached to a string, will follow the mouse cursor. If an enemy is damaged by the hook will, it causes active minions to target that enemy. Only one enemy can be targeted at a time. Additionally, sparks will periodically fire from the jellyfish hook when swung. It now does summon damage instead of melee damage.
* Reworked Coral Spout, it no longer continuously fires out gravity-affected coral spike projectiles, and instead, when used, will fire out a spread of five pink coral spikes that travel a short distance before exploding, dealing damage to enemies. Additionally, Coral Spout can also be charged up to decrease the spread of the coral spikes. When charged for 1.25 seconds, the coral spike projectiles will be replaced with a light blue coral chunk. Coral chunks travel much farther and at a higher velocity. When a coral chunk hits an enemy, it will stick to that enemy for 3 seconds before falling off. After falling off of an enemy, coral chunks can be recovered by the player to restore 100 mana. Coral chunks will only linger after falling off of an enemy for 5.5 seconds. Sound cues will also play when charging up the Coral Spout, when it is fully charged, and when coral chunks fall off of enemies.
* Reworked Draedon's Heart, standing still no longer increases the player's life regeneration and damage reduction, and instead adds the Nanomachines meter. The Nanomachines meter will gradually charge over time during boss encounters. When the meter is full, it can be activated, which will cause the player to heal for 360 HP over two seconds while hindering the player's movement. Activating the Nanomachines meter will also cause the player to dismount if they are using one. Getting hit while the meter is charging will cause the meter to stop charging for 1 second. If the player is on Revengeance Mode or higher, while equipped this accessory will replace the Adrenaline Meter with the Nanomachines meter. Additionally, Draedon's Heart now grants the player 48 defense.
* Reworked Fishbone Boomerang, it now has a hitsound that increases in pitch per enemy hit. Once 10 enemies have been hit in a single throw, the hitsound is replaced with a drum. If the boomerang hits an enemy or tile, 1-2 cosmetic bone gones will spawn that deal no damage. Additionally, Fishbone Boomerang now has a custom throw animation. Its stealth strike now gives the boomerang the ability to ricochet between enemies instead of spawning seashell projectiles.
* Reworked Old Lord Oathsword. It now has a custom swing animation and no longer has an effect on critical strikes. The player can right click to hold the sword upwards while charging up. If fully charged, the player will spin in the direction of the cursor while trailing homing bombs. Increased use time from 24 to 34.
* Reworked Redtide Spear, it no longer fires a stinger that poisons enemies on hit when deployed. When used, it will now swing similarly to the Ghastly Glaive, dealing damage. Additionally, it can be used while running, causing the player to hold the Redtide spear steadily forward, which increases the knockback dealt to enemies. When releasing the attack button, ending the run, or after jumping, the player will slash the spear upwards, causing any enemies at the spear's end not immune to knockback to be thrown into the air, and receiving up to 50 fall damage when they hit the ground. Increased its damage from 28 to 33. Decreased the duration the spear inflicts the Poisoned debuff from 10 seconds to 3 seconds.
* Reworked Reed Blowgun, it no longer fires arrows and a spread of water bolts and instead fires a stream of high-velocity bubbles. It no longer consumes or requires ammo to fire. Increased damage from 12 to 19.
* Reworked Stream Gouge. The spear now spins around the player and summons a portal to attack in random directions in the range of the cursor. It no longer fires essence spear clones. Increased damage from 112 to 300.
* Reworked Urchin Mace, it no longer fires out a whirlpool projectile when swung, instead, it must now be charged up to use. Charging up Urchin Mace will cause it to spin rapidly around the player, generating a large whirlpool. While charging up, the mace itself will deal damage to enemies, the whirlpool will not. Once charged, the player can release the whirlpool towards the direction of their mouse cursor by letting go of the charge. The whirlpool will travel a medium-length distance before exploding, dealing damage to all enemies it hits while traveling. Decreased damage from 35 to 20.
* Reworked the Victide Mask set bonus minion, it no longer summons a sea urchin above the player, firing stingers at nearby enemies. It instead spawns a sea snail that will remain next to the player's side, firing a spread of projectiles towards enemies. While moving, the sea snail will spin above the player and continue to fire projectiles towards nearby enemies.

### Additional Changes

* Rewrote the mod description.
* Adjusted speed tooltips on all items to use a more accurate system.
* Adrenaline and Rage now have more pronounced visual effects that surround the player when active.
* Calamity Beds, except the Plagued 'Bed', can now be slept on.
* Bloody Tear, Deer Thing, and Gelatin Crystal are now non-consumable and can only stack up to 1.
* Improved the Boss Rush sky shader effect.
* Decreased all Calamity and Vanilla boss summons use times from 45 to 10.
* Cadance buff no longer causes heart gores to spawn around the player.
* The Calamity Boss Health Bar is now toggleable in the "Interface" section of the Settings menu through the "Boss Bar Style" option.
* Celestial Onion will not grant an additional accessory slot while the player is in a Master Mode world.
* Calamity Chairs and the Exo Toilet can now be sat on.
* Sitting in Chairs no longer increases the player's life regeneration stat.
	+ Additionally, the Exo Toilet now has wire support.
* Calamity Critters are invulnerable while the player has the Guide To Critter Companionship in their inventory.
* Crumbling Dungeon Bricks now always shatter all adjacent Crumbling Bricks when broken.
* Demon Altars now only drop 4 Souls of Night instead of 6 when broken.
* Desert Fossils no longer have a random chance to shatter when broken.
* Items that increase Fire debuff damage are now stackable with each other.
* Hadarains now have a 5% chance to drop Hadarian Wings once Astrum Aureus has been defeated.
* Life Crystals, Life Fruits, and Mana Crystals now have auto reuse.
* Adjusted the life regeneration soft cap to account for players with up to 1,000 HP.
* The player's life regeneration is no longer reduced if the player does not have one of the three Well Fed buffs active in Expert Mode or higher.
* Meteorite can now be exploded at any point instead of only once the Wall of Flesh has been defeated.
* Prismatic Breaker and Sparkling Empress lasers now have aim inertia.
* Prismatic Lacewing can now spawn at the start of Hardmode.
* Increased Pylons interaction range from 2 blocks to 5.
* Removed the Sparkle Slime Balloon "bathwater" tooltip line.
* Adjusted several Town NPC shops:
	+ Added New Shop Icon support to the Golfer, Princess, and Zoologist Town NPCs.
	+ The Drunk Princess now sells the Prismatic Lacewing for 10  once Plantera has been defeated.
	+ The Dryad will now sell previously Expert Mode items on all modes when they become unlocked.
	+ The Princess now sells the Resonance Scepter for 50  at all times.
	+ The Sea King now sells Truffle Worms for 10  once the Wall of Flesh has been defeated instead of after defeating Duke Fishron.
	+ The Skeleton Merchant now sells Calcium Potions for 20  instead of 1 .
* Updated the Revengeance tooltip to match changes made after the vanilla 1.3.5.3 version.
* Revengeance Mode no longer increases coin drop yields by an additional 150%. Instead, Expert Mode increased coin drop yields by an additional 150%, and moved the Expert Mode coin drop yield multiplier to Normal Mode.
* Added several Town NPC names:
	+ Added the name Tavish DeGroot for the Demolitionist Town NPC
	+ Added the name Brutus for the Tavernkeep Town NPC
	+ Added the names Nextdoor Psycho and Syethas for the Wizard Town NPC
* Added a use sound for Virid Vanguard.
* Rewrote the tooltip for Virili (buff) and Warmth.
* Increased the wind speed requirement for the "Windy Day" vanilla music track to play from 20 MPH to 30 MPH.
* Wind Speed will only cancel out the Sandstorm event if it decreases below 20 MPH instead of 30 MPH.

## Fixes

* Fixed an issue that caused the Adrenaline and Rage Meters to overlap the inventory hotbars UI by default.
* Fixed Aged Laboratory Screens, Exo Screens, and Laboratory Screens not breaking when any walls behind them were broken.
* Reworded Anechoic Coating's buff's description.
* Fixed Astral Arcanum using the  rarity instead of .
* Fixed an issue that caused Astral Ore to not receive proper shaders in Color and White lighting.
* Fixed a bug that caused segmented bosses to despawn when transitioning into their second phase.
* Fixed two spelling errors in Bouncy Spiky Ball's tooltip.
* Fixed an issue that prevented the Ceaseless Void, Signus, Envoy of the Devourer, and Storm Weaver treasure bags from dropping vanilla developer items.
* Fixed an issue where the Chaos Stone would still allow the player to be inflicted with Mana Sickness in very specific scenarios.
* Fixed an oversight that prevented the Corpus Avertor from dropping on Normal Mode.
* Fixed a bug that caused the Daawnlight Spirit Origin to only place targets on enemy heads instead of anywhere.
* Fixed an issue that caused Draedon to leave prematurely before finishing their monologue at the end of the The Fabricational Quartet boss fight.
* Fixed Gael's Greatsword big skull projectile disappearing on a stack of five or more enemies if Moon Lord has been defeated.
* Fixed an issue that caused Jungle Dragon, Yharon to not idle after performing a bullet hell.
* Fixed an oversight that caused The Plaguebringer Goliath's gores to be double their size.
* Fixed Seeking Scorcher's tooltip stating that the hatchet targets up to three enemies instead of four.
* Fixed Temporal Umbrella's magic bats dealing rogue damage.
* Fixed a grammar error in Virid Vanguard's tooltip.

## Removals

* Removed Frigid Bulwark, Lead Core, lul, Psychotic Amulet, and Sea Shell.
* Removed Abyssal Flames and War Cleave.
* Removed Aquatic Parasite, Aquatic Seeker, Blighted Eye, both Cryocores, Parasea, Phantom Debris, Sand Tortoise, Sun Bat
* Removed Ancient Shiv, Animus, Aquatic Dissolution, Blade of Enmity, Bloody Rupture, Bouncing Betty, Brimlash Buster, Brimstone Flameblaster, Coldheart Icicle, Corrupted Crusher Blade, Crimson Crusher Blade, Crystal Blade, Crystal Flare Staff, Dualpoon, Eutrophic Shank, Excalibur Shortsword, Exo Gladius, Flameburst Shortsword, Fulguration Halberd, Glacial Crusher, Hadopelagic Echo, Hell Burst, Impaler, Latcher Mine, Lazinator, Leeching Dagger, Mandible Bow, Mandible Claws, Mariana, Marked Magnum, Night's Stabber, Phoenix Blade, Proporse Pistol, Raider's Glory, Shadowdrop Staff, Spore Knife, Star Cannon EX, Stratus Sphere, Sylvan Slasher, Temporal Floe Sword, Terra Shiv, Terra-cotta, Trinity, Triploon, True Excalibur Shortsword, True Night's Stabber, Waraxe, and Warblade
* Removed Aquatic Parasite Banner, Aquatic Seeker Banner, Blighted Eye Banner, Phantom Debris Banner, Sand Tortoise Banner, and Sun Bat Banner.
* Removed Blood Relic and Draedon's Remote.
* Removed Blighted Lens and Hadarian Membrane.
* Removed Purified Jam and Revivify Potion.
* Removed Invincible and Revivify.