recursal/Fanatic-Fandom huggingface dataset:
Coffee

Object 22, more commonly referred to as **Coffee** are uncommon objects in The Voidclusters. They are most common on Level 5 and Level 26.

## Description

Coffee are drinks that appear within plastic coffee cups. They have diffrent effects dependent on what flavor it is, which is expressed on the lable.

## Flavors

**Flavor Name:** Normal

**Effects:** N/A

**Notes:** This are the most common flavor and doesn't have any lable. Can be mistaken for Hoax Coffee

**Flavor Name:** Lime

**Effects:** Increases sanity

**Notes:** Lime flavor often appears in Level 3 for some reason

**Flavor Name:** Orange

**Effects:** Can cure early stages of The Sickness and The Sizing Virus

**Notes:** One of the rarest flavors to come across

**Flavor Name:** Candy

**Effects:** N/A

**Notes:** People who consume it say it has a similar taste to Candy

**Flavor Name:** Cheese

**Effects:** Can tame a few hostile creature for a few minutes

**Notes:** Creatures are atracted to cheese flavor

**Flavor Name:** Chocolate

**Effects:** N/A

**Notes:** One of the most hated flavors

**Flavor Name:** Mystery

**Effects:** Takes you to a safe level

**Notes:** Very rare

**Flavor Name:** Skipper

**Effects:** Takes you to the next level

**Notes:** Also very rare

## Locations

**~Majority**

Made by IAteYourFish
The Candy Lord

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Intelligence: High

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Strength: High

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Speed: Normal

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Behavior: Docile

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Creature 31, more commonly nicknamed **The Candy Lord,** is a docile creature in The Voidclusters.

## Description

The Candy Lord is a white figure that has a pop-rock jacket with candy buttons on him, with a tootsie role belt and pants. Oddly, trying to take pictures of him result in the back-round blacking out and only a white figure being shown. The Candy Lord is the ruler of Candyland and all the Candy, Juice, and Oat Milk in The Voidclusters.
Level 121

**This level is one of the safest levels in Cluster 2. But remember, there's more dangers awaiting you in Cluster 2.**

**Level 121** is the 122nd level in The Voidclusters.

## Description

Level 121, also known as "Darkness INC." is a tall building containing rooms that can be in any shape or form. All though this building's length is still not confirmed it is estimated that the building is at least 5 kilometers tall (3.10 miles). The day night cycle in this level is same as in The Frontrooms, However it cannot clearly be seen because of the thick layer of fog outside of the building. The lighting in this level is almost pitch black with only some light sources available in the rooms on this building.

## Colonies and Outposts

The Children of The Dark

This Group (Population: 16) is Neutral and are open to Trade.

TVI Outpost 121-1

This Outpost is for research and exploration purposes.

## Creatures

Because of this level still being widely unknown the amount of Creatures listed bellow might be false.

Smilers

Smilers can be found in this level quite often.

Hounds

Hounds are rare in this level.

Televisions

Televisions can be found on rooms of this building. There's a 0.18% chance of finding them in a room.

Facelings

Facelings can be in home-like rooms. (Rarely outside of them.)

## Objects

The only recorded objects that can be found on this level are:

Oat Milk

Can be found rarely in some rooms in this building.

Flashlights

Same with Oat Milk, can be rare and found in rooms in this building.

Pepsi-Ultra

This object is mostly "common" in rooms that is similar to a kitchen, there's a pretty rare chance of finding them in a fridge.

Chickn Sandwich
This object can be found on kitchens and rooms shaped like fast food restaurants. Quite uncommon

Coffee
Common in kitchens. Most common one is Cheese flavoured Coffee

## Entrances

**This level can be entered by:**

Entering a tall black-coloured building in Level 100.

Entering a light grey iron door in Level 120.

Falling into the void in Level 119.

Asking Dr. H to leave in level 178.

By going to the dark parts of level 134 and noclipping in there.

There's said to be possible entrances from Level 88 and Level 5, but it's still being investigated.

## Exits

Entering a door with the number "9" on it will lead you to Level 9.

Entering a room with sport equipments will lead you to Level 39.

Entering a room with a rusty iron door will lead you to Level 52.

Entering a glass door will lead you to Level 122.

Finding a room that looks like dental clinic will lead you to level 118.

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## Additional information

This level is mainly used by The TVI as a gateway to levels that are bellow cluster II.

**Author: StupidRedditor**
Grammatical fixes: TheMechanholyCruise2000

Page written by [[User:[StupidRedditor]|[StupidRedditor]].
Yellow bear

The Yellow Bear is the 20th creature in the Voidclusters. This entity appears to be a little girl, she wears a grey flower print dress. Covering her head is a yellow bear mask. She conceals her bloody demented arms under her dress along with a rusty knife. Her resting place is level Level 93. She has similar features to the entity Doll.

Entity: 20

Height: 5'

danger level: 4/5
Level 493

## **Description:**

Level 493, also known as "**Highway to a pickle jar**" is an abundancy of particles flowing through out a river along the coastline of a beach right next to a highway in between a city and country line on top of Level 8 right next to Level 4 underneath Level Lonely. This level makes 0 sense on what it wants to be and will change for all eternity. Due to this phenomena, its impossible to tell how many creatures are here. Some have been documented while others haven't been seen before. Its physically impossible to find this levels true identity due to the movement of particles accelerating at an increased rate. Sanity is weird, as it increases and drops indelibly. The probability of someone dying here is almost infinite, no matter how much they try and survive. Almost as if it was **ENDLESS.**

## **Creatures: Only the documented:**

* Light Beasts
* The Majin
* Faulticles
* Loners
* The Sickness
* The Mechanical Hatred
* Aramba

## Colonies and Outposts:

It is impossible to form colonies and outposts here.

## **Objects:**

No objects have been found at the moment.

## **Entrances and exits:**

### **Entrances:**

To enter Level 493, take down a Light Beast in Level 3, kill a Loner in Level Lonely, or nuke a horde of Sufferers in Level 102.

### **Exits:**

Go through this torture of a Level for 395 days and you will wind up in Level 91. Dying in this level leads to Level 908. Killing an unknown creature in this level leads to Level Hatred.
Zonals

Zonals are creatures that are invisible to the eye, but if using an undiscovered scope, they can be viewed. They are extremely hostile, and will attack on sight. Their physical attributes resemble a four armed human who is short and plump. While they are weak alone, as in groups they will be extremely hard to fight off. It is recommended to drift off as soon as you sense their presence, as their aura is very unsettling and noticeable. Recommended weapons to fight off these creatures are firearms, especially shotguns. If you are well-prepared enough, you can take one to tame or to study and provide information about them.
Wifi Routers

Object 7, more commonly called "Wifi Routers" are a network used to communicate with other people in The Voidclusters.

## Description

WiFi Routers can't be found in urban environment levels like Level 12, other then those levels they can be found rarely in every single level in The Voidclusters, WiFi router can be used to connect with other people in The Voidclusters with in other levels as long as if they have their own WiFi Router. WiFi Routers vary in quality with the best quality running well while the lowest do the opposite. Strangely, all routers work without electricity, how and why is unknown. WiFi Routers don't need passwords to use.

## The Connection Theory

People in The Voidclusters had theories about The Voidclusters and The Backrooms connecting with this object. The Backrooms Object 21 "Wi-Fi" is its most likely counterpart but there are a few holes in this theory, it can't explain the random cut off of the Wi-Fi, its location not effecting when moved or taken away, and there is no WiFi Router names match with any of the names back at The Backrooms. How did the router get through and into The Backrooms? The MEG and The Voidcluster Investigators in Level 920 are still researching this object.

Documented by leaf wings v2
Level 120

Level 120 is a highly dangerous level which is theorized to originally have consisted of an infinite mine, with hundreds of networks of mineshafts. Now, however, it has been almost completely taken over by the Goremind, and transformed into an enormous nest.

## Description

Level 120 is extremely dangerous, being the brood chambers of the Goremind. The level is completely covered in hive resin, eggs, and scuttlers. The level is also inhabited by hundreds of Goremind castes, all of which are highly territorial in the level. The further from the center of the level, the less concentration of brood chambers until eventually the nest completely stops.

Parts of the level not controlled by the Goremind consist of infinite networks of mineshafts. No entities are spotted here except Goremind scouts, which usually lead a platoon of Goremind soldiers. Often times, start up brood chambers are present, which eventually spread out until making contact with the main nest.

The nests are completely unhospitable, with Goremind spewers spitting spores, and other noxious chemicals into the atmosphere. Gas masks are also uneffective, meaning that it is not possible to enter the level without being poisoned and dying before you exit.

## Creatures

Every identified Goremind caste has been spotted here at least once, including Goremind Brutes, Scuttlers, Goremind Spitters, and more.

## Entrances

One can enter by following Goremind entity trails which usually lead to resin-coated holes, if one manages to force their way through the hive, can access the level.

## Exits

All exits in nests are sealed up or guarded, so one must travel outside the nests to find doors which lead to myriad levels. It is unlikely that you will survive to this point however, because upon entering you are instantly exposed to the toxic spores of the hive.
Level 62

## Description

Level 62, also known as "Checkerland" is a level with a checkerboard like floor with red and white board's with a white wall and sometimes having a office table or a chair in this level. The power in this level is slightly unstable, and whiteouts will happen from time to time, blinding anyone who is unlucky enough to step under it. Because of the darkness that consumes this level, Smilers become more and more common as time goes on. Because of the darkness however, sanity drains a whole lot faster, so bringing Oat Milk is highly advised. There are areas with light, but there is a twist. These lights are like cameras which alert any creature within a 10 kilometer radius if you manage to get spotted, almost like if it was its own creature. In this situation, bringing a Flashlight or Camera is an absolute must. An exclusive item called the "Sanity Tablet" can be found here, mainly used for sanity and overall health.

## Colonies and Outposts

There are no colonies and outposts as of right now.

## Creatures

Sufferers

Roamers

Smilers

Light Beasts

Ceiling Camera Lights

## Objects

Bread

Oat Milk

Pepsi-Ultra

Flashlights

Cameras

Sanity Tablets

## Entrances

The only known way to enter this level is by finding darkness within Level 61.

## Exits

Finding a tile that isn't red or white will bring you to either Level 63 or Level 64.
Unnamed dangerous disease

## Description

Do not get near it, do you understand? It has giant legs and giant arms and it looks like a virus and it gives you its virus. ***TRUST ME IT'S TOO POWERFULL TO KILL.*** Every picture of this entity mysteriously disapeared. It's never going to be killed. ***DO NOT ENTER THE LEVEL IT'S IN. THIS IS NOT A JOKE. THIS IS NOT A LIE.***

This page is a candidate for deletion.This page has been nominated for removal from the wiki.

**Reason:**  The Article has no detail at all and is literally just one paragraph.

Remember to check what links here and the page history before deletion.
## Levels:

Level 12

Level 79
Application & Website News Update Plans Wiki

**Welcome to the Application & Website News Update Plans Wiki!**

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Website & Application Plans

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We're a collaborative community website about Application & Website News Update Plans that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 87

Level 87 is the 88th level in The Voidclusters.

## Description

Level 87 also known as “Rainy Neighborhood” seems to be an endless suburban area similar to Level 19. Level 87 is stuck at night without any day-night cycle and seems to heavily rain without any known cause as to why. Temperature within Level 87 drops below 8°C and the lowest temperature recorded within Level 87 was -31° C. Despite this, Level 87 never has any form of snow or ice. Level 87 has many street lights which never seem to run out of electricity along with many other things that require electricity. No wifi is present within Level 87, so people who wish to document Level 87 have to exit it first. Level 87 has many structures that house many entities, however is still more safe then outdoors. Apart from the Hotel and the Dinner, no other building is accessible in the level, they're not believed to be locked but rather to have fake doors and that buildings actually have nothing inside them, due to the windows normally being a weird painted pitch-black paint.

### The Hotel:

The Hotel is a hotel that can be found when lower temperatures are present on the level. The Hotel houses an estimated 700 rooms each with 2 queen beds and big TV. The Elevators within The Hotel often lead to different levels instead of a floor located in The Hotel. The Hotel is also home to The Owner. The Hotel is described as one the safest places in Level 87.

### The Dinner:

The Diner is a small diner located in Level 87 and can lead to Level 31. The Diner is decorated with many paintings and plastic plants which are found in the main dining area. The Diner has an infinite food supply within its cabinets as whenever is taken from it, it will reappear 6 hours later. The Diner is safer than The Hotel and has no creatures.

## Colonies and Outposts

The Voidcluster Investigators

Creature Cut-Out

The Voidcluster Colonists

## Creatures

The Owner

Loners

Sufferers

Light Beasts

Dog Walkers

Lurkers

Crawlers

Reaper Nurses/Reaper Doctors

## Objects

### Found in The Hotel:

Toothpaste

Lighters

Cell Key

Hoax Key

Pepsi-Ultra

## Entrances

1/1018 of doors in The Voidclusters will lead to Level 87.

## Exits

The elevator in The Hotel will most likely lead to a random level.

Level 31 can be accessed from The Diner.

Made by IAteYourFish.

Small rewrite by FrelipeCPA.
Level 107

## Description

Level 107 also known as "The Pitch black" consists of randomly segmented rooms and hallways that are considerd pitch black because no light sources can be emited. This is beacuse every photon particles changes into ions resulting in ionizing photon particles that result in extreamly hot anddark parts of the level. The level is strech in infinity and filled with very hot pipes that can range to 100C to 209C. No doors or windows have been reported in this level making it difficult to breath due to the lack of oxygen. Technolgy sims to not work on this level. Mental effects can also occur if you stay long enough. These effects include: hallucinations, paranoia, sanity decreasing, being impatient and memory lost. One explorer claimed that the level is shifting. There's a bunch of unknown creatures that live on this level commonly referred as Growlers.

## Growlers

Growlers are an unknown reptilian entity that have large ears. The Growler are famous for there growling sound. They have sharp teeth and clawes there hearing ability. They roam this level typically hunt humans and other creatures. There skin and gills iareso durrable and hard to kill if you heard growling noise it recommend to go in opposite direction.

## Creatures

Growlers, Loners, and Geometric Worms. Other creatures are unclear in apperance due to the pitch black darkness.

## Colonies and outposts

Due to the levels environment no community can established.

## Entrances

Finding a Rusty metal door in Level 67 and Level 88 that have blood on them will lead you here.

## Exits

No other exits except for rare no clipping. When you noclip, you have a chance to go into one of the levels listed below.

* Level 101
* Level 105
* Level 109
* Level 110
* Level 113
Level 44

## Description

Level 44 A.K.A “The Halls of insanity”is the 45th level of the Voidclusters. This level does not contain entities but the mental hazard in this level is so high Oat Milk does not even make a dent in it.xThe level will consist of blue halls which are very short. Don’t bother to enter if you weigh more than 220 pounds, you will get squished. The floor of this level is made out of inconsistent materiel but it’s always brick-like. The hum buzz will be **VERY** loud in this level, about as loud as a lawnmower, futher decreasing sanity. Most devices in this level will take very long to load simple text. This level is in an maze-like structure, containing random twists and turns. This level is about 250-275 million square miles.

## Creatures

No creatures have been reported in this level yet, if any can exist in this level at all.

## Objects

* Hoax Milk
* Lockpicks
* Sanity Tablets

## Colonies and outposts

This level is not suitable for colonies and outposts.

## Entrances and exits

To enter, find a metal door in Level 43 and enter it.

No exit have been found yet since everyone who has entered have perished in under 40 hours.
Level 63

## Description:

Level 63, also known as "Memeville", is a building made out of meme images, gifs, and videos, intentionally the only shitpost level within The Voidclusters. Sanity Tablets are a must bring if you are willing to enter, not for sanity, but for something called "The Laugh-o-Meter". The more you stay in this level, the higher the Laugh-o-Meter gets. If it were to get to full, you would probably be dead, depends if you can hold it in at all. Oat Milk can keep The Laugh-o-Meter in check, but not by a milestone. Entities are also effected by The Laugh-o-Meter, but not as much as a normal wanderer would. Make sure you exit this level before the 10 day mark, or die (literally) of laughter.

## Creatures:

* Memers
* Impersonators
* Haux-men

## Colonies and outposts:

Due to the Laugh-o-Meter, no colonies or outposts can not be established.

## Entrances and exits:

### Entrances:

The only known way to enter this level is by finding a black tile in Level 62.

### Exits:

To exit, find a regular wall and touch it. Doing so will bring you to Level 66.

To also exit, find a meme about Level 64.
Cornish Game Spy

"*I'm Cornish Game Spy.*"

**Cornish Game Spy** is a RED Spy TF2 Freak created by YouTube user SonGOKUSSJ6.

## Appearance

Cornish Game Spy is a Spy who supports himself on the ground with his arms and hands, while his lower torso and legs face upwards. Two of them are known to exist, one RED and one BLU.

## Personality and Behavior

Cornish, while not a hostile Freak like many of his fellows, has exhibited behavior that are considered 'weird' and 'erratic' at best. He acts completely on his own will, and sometimes his concept of "fun" consists of tormenting people at their expense. However, while his sense of humor is somewhat twisted, he is not really evil himself. In one instance, he baited Painis Cupcake with a RED Pyro and swept him out of the Soldier Freak's reach at the last second, with the Spy Freak killing the Pyro himself.

His BLU counterpart shares the same traits in tormenting others to humor himself. But unlike the RED version, who mainly targets those on his own team, the BLU version targets those on the opposite faction.

## Powers and Abilities

The RED Cornish is fitted with an expendable tongue that has a very sticky surface that can attach to anything. With this, he can access normally unreachable areas and take anything for himself that is within reach. It is also his main method of moving because of the stuck positioning of his legs. He can also use this tongue from the rear end, allowing Cornish to lift himself upward toward surfaces like the ceiling or a wooden beam or from his wrists to move around and stick to walls.

RED Cornish apparently has a strong stomach, allowing him to consume anything of various sizes like a Heavy's Minigun with no problems at all. And in cases where RED Cornish is provoked or finds himself under threat by hostile forces with no way to escape, he can deploy that same Minigun hidden inside his rear to shoot enemies who are approaching him from behind, to a devastating effect.

BLU Cornish presumably has the same abilities as his RED counterpart, but the only ability that has been shown is his method of resurrection. Interestingly, whenever he is killed, BLU will resurrect himself in the manner of a normal Spy holding a Dead Ringer, but how he comes alive is through a deadly explosion, which takes out anything that is within its vicinity moments after his death.

## Faults and Weaknesses

* Both versions of Cornish Game Spy are as frail as a normal Spy so they don't stand a chance against more powerful Freaks.
* RED Cornish will encounter problems if he is using his tongue to lift himself up on a higher structure and said tongue gets cut off during the process.
* RED Cornish will also be defeated if his Minigun is blocked by an object that is shoved through the rear end.

## Notable Videos

### By the Creator of the Freak

* AN UNTITLED CORNISH GAME SPY REFERENCE VIDEO
* Painis Cupcake Meets Cornish Game Spy
* Never kill Cornish Game Spy
Level 104

Level 104 is the 105th level of The Voidclusters.

## Description

Level 104 also known as "Mirror Maze" is an endless mirror maze with many neon lights in a triangular pattern on the floor. Throughout the entire level people will see a black-skinned humanoid entity in the mirror that disappears once they look directly at it. This causes severe emotional distress. Once they leave all mirrors will still have the same effect. This effect is currently being studied. No creatures or objects have been discovered in Level 104.

## Communities and Outposts

Due to the nature of this level, colonies or outposts cannot be established

## Entrances

Any doors in The Voidclusters that have a mirror on them have a 33% chance to lead here.

It can also be accessed through Level 103

## Exits

Staying in Level 104 for 8 hours. After which you will be teleported to a random level.

Made by IAteYourFish.
Exit

Object 15, more commonly referred to as **Exits** are an uncommon object in The Voidclusters.

Object 15, also known as "Exits" are doors that randomly manifest throughout The Voidclusters. They will act as an exit from the level or The Voidclusters, often by using an "Exit" sign. Exits will then stay stationary until someone opens the door, in which they will be blasted by an extreme amount of light. They will then disappear without when the light seems to engulf their entire body, at this point they will be transported to The Light. Exits don't seem to have any sort of sapience or sentience.

## Locations

Exits can be found in any level, however, are uncommon to come across.
Fandom Atari 2600 (1977)

**This is Fandom Atari 2600** **and it's an emulator that is going to be part of the Fandom Console Series. First Fandom Atari 2600 will launch on My Outdated Retro Games Console Library without Atari 2600 Games so upload at least one Atari 2600 game to make the Fandom Atari 2600 Update. When the Fandom Atari 2600 game is Recently uploaded it will be free for downloading just as a game trial which will last for a month or two but when you launch games that require any simulation inputs like Atari Kids Controllers, Kid Vid cassette players and multiplayer there are decisions you will have to make. Also the game is not available for downloading again or playing online until your game trial ends so play your game quickly and remember to stop the game before it expires cause if you don't the game will freeze then crash in an error and don't worry your game automatically saves every time your trial ends. When you are about to go on an airplane or go to a different country, first you have to cancel the game trial ending and move it to another day because your game trial should not end when you are on an airplane. Remember if the game was uploaded a long time ago you can play the game online or download the game permanently or download it temporarily again. Before you upload a game you have to make sure there are no errors and it is all clean and works a lot perfectly. When you play Fandom Atari 2600 Online you need to pay then play for free for just a full day. When you download an Fandom Atari 2600 Game permanently there is a long password called Atari 2600 but with no spaces, no capitals and no number digits.**

**Here is the list of Atari 2600 Games that are going to be tested on Fandom Atari 2600 as part of My Outdated Retro Games Console Library.**

* **Nothing else**
The Poot Troop

"*POOT!*"

**The Poot Troop** are a group of beta-style BLU Heavy TF2 Freaks created by YouTube user Sonicrulez11.

## Origins

Not much is known about the Poot Troop besides the fact they are three BLU Heavies that, unlike many fellow Freaks, have learned to drive, albeit badly, a broken down truck.

In their first appearance, the Poot Troop mentally scarred a drunk Engineer, after attempting to help or speak to him. The next appearance was in a meeting with Weaselcake, in which they believed they killed the fellow Freak.

The Poot Troop, unlike most Freaks, are not naturally violent and even attempt to help people.

## Appearance

The Poot Troop are three beta-style BLU Heavies with unsually jutted out or puckered lips, each one of them with their own distinct facial expression. One of the Troop is almost always seen sitting down.

## Personality and Behavior

Unlike other Pootis freaks, the Poot Troop, somehow, have learned to be helpful, as evidenced by their concern for a wounded Weaselcake. They also seem to be dumber than the likes of the Pootis Birds or Pootis-MAN.

They travel from place to place on their truck, meeting other people (Freaks or otherwise) and attempting to make their lives better, though they barely succeed at this task.

## Powers and Abilities

The powers between the three members of the Troop vary, but usually involve spitting something random out of their mouths, for instance cakes, babies, and Sentry missiles. If angered, the centre, sitting Troop member can fire a gunshot from his mouth.

The Troop share another power in common: teleportation.

## Faults and Weaknesses

* The Poot Troop, while a squad, seem very unorganized and will start to argue with each other with little provocation.
* They also, while being smart enough to drive, are very bad at the task and have crashed more than once.
* It is presumed they are no more tough than regular Heavies, which makes them a negligible threat for most Freaks.

## Notable Videos

### By the Creator of the Freak

* The Poot Troop
* Weaslecake meets the Poot Troop
Source Filmmaker

**Source Filmmaker** (abbreviated as **SFM**) is a video capture and editing application that works from inside the Source game engine. The tool was created by Valve and has been used in the creation of *TF2* 's "Meet the Team" videos as well as the trailers for *Left 4 Dead* and its sequel. It has been officially released in it's current state of Beta since the 11th of July on Steam. The SFM could be acquired prior to it release by modifying the program files. Some TF2 Freaks have been created with the use of this tool, most notably the Odd Scout.

## Pros and Cons

### Pros

* The ability to use and manipulate characters and their pre-made animations.
* The possibility to add a number of movie-like special effects and fluent animation.
* Has a large community built around it.

## External Links

* The Source Filmmaker Wiki
* Source Filmmaker Website
Level 2

**Level 2** is the third level in The Voidclusters.

## Description

Level 2, also known as "A Place To Stay" is an infinite hotel with oddly formatted hallways and confusing rooms. This level is a good place to settle into, but most deaths in this level are caused by dehydration, so it's best to not lose focus. The only known objects in this level are Hotel Keys, which can only be used in this level. There are no confirmed liquids in this level, which is why most people come with Oat Milk at the ready. Vending machines are present in the level, but none of them work and when dismantled, no drinks are found inside. A female wanderer claimed she saw a water fountain in this level, but her sanity was low so it was likely a hallucination. Jumping off a balcony is the most effective way to exit this level, but balconies are very rare so it often takes around 2-3 months to exit this level.

## Corrupted Rooms

Corrupted Rooms are rare rooms that can be found in Level 2, typically in hallways that are mostly empty. They can be identified by paying attention to the color of the walls; walls that are slightly darker than normal lead you into Corrupted Rooms. They appear similar to hotel rooms, but everything is upside down, leaving the visitor disoriented and confused. Corrupted Rooms are easy to exit; simply go back through the wall you came from.

## Colonies and Outposts

The Voidcluster Investigators

The Settlers

The Voidcluster Colonists

## Objects

#### Hotel Keys

These can be found in the drawers of the reception desk. They are exclusive to this level, and can be used to open the hotel rooms.

## Entrances

Climbing up a ladder in Level 1 will lead you to Level 2.

Ringing a colorful doorbell in Level 0 will clip you into Level 2.

## Exits

If you jump off a balcony, you will clip into the floor and end up in Level 3.

Turning on a computer will lead you to Level 6.

While unconfirmed, slipping into a deep sleep may transport one to Level 9.

Entering a door with an exit sign will lead you to Level 13.

There's a rare chance a door with a sign saying "Office Building" will lead into Level 26.

## Gallery

A hallway in Level 2.A hallway in Level 2.A hallway in Level 2.A balcony in Level 2.A room in Level 2.

**Author Information >**

Page written by The Upset Kitten.
Just a Trampoline

## Description:

"Just a Trampoline" is the smallest level in the voidclusters, being a few hundred kilometers if that. It is the 6th level in the Archives, and presumably, the safest discovered thus far.

This level resembles a series of backyards. Every single backyard contains at least one trampoline. The trampolines themselves will come in 2 colors, red and blue. The red trampolines are the most common to come across, with a guaranteed 99% chance out of every backyard. There is only a 1% chance to come across blue-colored trampolines, and are the exit to the level. I will explain where they take you later.

This level often will bring nostalgic feelings to those who enter this place, and the good type of nostalgia is unlike most levels. This place has aged really well with water that is drinkable no matter what conditions the water goes under. Music will be heard at random times, but it's normally calming. Only bits of the music will play at a time, which the longest bit lasting 1 hour, and the shortest bit lasting 5 minutes.

## Colonies and Outposts:

Bouncy Castle INC

This colony, despite being made from adults, love the trampolines on this level. They wish to stay as long as they please.

## Creatures:

There are no creatures here due to a phenomenon that can only happen here to where if a creature gets sent here, they instantly die. Theories suggest that the level is self-aware and deliberately knows what is unnatural for the level and what is.

## Objects:

Self Decontaminating Water:

This object is unique and is only found here. This object can be stored in Empty Bottles and used as a reusable drinking source. If you pour one drop onto contaminated water, it will instantly clean itself within a matter of milliseconds.

## Entrances and Exits:

### Entrances:

The only way to enter is by jumping on a trampoline in Candyland.

### Exits:

The only way to exit is by jumping on a blue trampoline. By doing so, you will be transported to The IN fluctuating boundaries of Space.
Sniffer

"*ghoulish scream*"

Sniffers are a species of undead Pyros TF2 Monsters that have been infected by Veerus' Stand created by YouTube user Blackimus.

## Appearance

Sniffers appears as either RED or BLU zombiefied Pyros wearing The Fume Filtrater and the Voodoo-Cursed Pyro Soul.

Recently created Sniffers do not show signs of rot and decay from their bodies, making recognition even more difficult from a distance. Their posture and movements are erratic, twitchy and animalistic, especially when provoked.

## Personality and Behavior

The Sniffers seem devoid of emotion, wandering almost aimlessly in search for prey. The only thing they are responsive to outside of their usual behavior are orders from their master Veerus, or screams from their kind or Ferals. If Distorted were to spot ennemies, the Sniffers will join them but are unable to understand their language.

## Powers and Abilities

Sniffers do not possess many worthwhile abilities, functioning more as cannon fodder for their master. They are almost completely blind and partially deaf, guiding themselves with echolocation originating from their voices and footsteps. However, their strength lies in their numbers and tracking ability.

Sniffers can only sense the presence of prey when disturbed by unusual noises such as voices, gunfire and loud bangs; or if the prey is showing signs of emotion through a certain threshold, which will be detectable through its very sensitive sense of smell, hence their namesake.

If someone is expressing emotions like anger; fear; sadness or happiness, these will be secreted from their bodies as a form of pheromones, which will then be detected by Sniffers.

## Faults and Weaknesses

* If the victim controls their emotions entirely and does not raise suspicion through loud noises, a Sniffer will be completely oblivious of their whereabouts, giving a chance to either escape or kill it.
* Sniffers lacks any means of ranged combat.
* Sniffers are not resilient and can be killed rather easily by powerful weaponry through loud or silent means, although it is ill-advised to use loud weaponry when in the vicinity of a group of Sniffers, as their fragile appearance can cause naïve mercenaries to underestimate their overwhelming strength and speed in numbers. Silenced weaponry however, can make trivial work of Sniffers from a distance, or up close with certain kinds of melee weapons.

## Trivia

* Their overall behavior and sound design is inspired by the Feral Ghouls from the Fallout series.

## Notable Videos

### By the Creator of the Monsters

* The Scratched Universe | EP:01
* The Scratched Universe | EP:04
* The Scratched Universe | EP:06 PART 1
* The Scratched Universe | EP:06 PART 2
Fandom Coin Operating Arcade (1971)

**This is Fandom Coin Operating Arcade** **and it's an emulator that is going to be part of the Fandom Console Series. First Fandom Coin Operating Arcade will launch on My Outdated Retro Games Console Library without Coin Operating Arcade Games so upload at least one Coin Operating Arcade game to make the Fandom Coin Operating Arcade Update. When the Fandom Coin Operating Arcade game is Recently uploaded it will be free for downloading just as a game trial which will last for a month or two but when you launch games that require any simulation inputs like multiplayer there are decisions you will have to make. Also the game is not available for downloading again or playing online until your game trial ends so play your game quickly and remember to stop the game before it expires cause if you don't the game will freeze then crash in an error and don't worry your game automatically saves every time your trial ends. When you are about to go on an airplane or go to a different country, first you have to cancel the game trial ending and move it to another day because your game trial should not end when you are on an airplane. Remember if the game was uploaded a long time ago you can play the game online or download the game permanently or download it temporarily again. Before you upload a game you have to make sure there are no errors and it is all clean and works a lot perfectly. When you play Fandom Coin Operating Arcade Online you need to pay then play for free for just a full day. When you download an Fandom Coin Operating Arcade Game permanently there is a long password called Coin Operating Arcade but with no spaces, no capitals**

**Here is the list of Coin Operating Arcade Games that are going to be tested on Fandom Coin Operating Arcade as part of My Outdated Retro Games Console Library.**

* **Nothing else**
Level 3

**Level 3** is the fourth level in The Voidclusters.

## Description

Level 3, also known as "A Series Of Corridors" is an infinite series of tight corridors, often being empty. On rare occasions objects can be found at the end of a hallway, such as toilets. The Voidcluster Investigators once tried to colonize this level, but the plan was scrapped after they realized there were no locations suitable for settlement. According to many travelers, the walls constantly feel as though they are closing in, slowly but surely. A simple measuring tape proves this theory; the corridors get narrower as time passes. It is important to know that the darker hallways are dangerous, as they can take you to Level Lonely at any time when walking through them. Creature Cut-Out often sends their members into this level, due to the moderate creature amount.

## Colonies and Outposts

**There are no known colonies or outposts in this level.**

## Creatures

Lurkers

Loners

Sufferers

Dog Walkers

Light Beasts

## Objects

#### Oat Milk

Finding Oat Milk in this level is extremely rare, but it can happen.

## Entrances

Jumping off a balcony in Level 2 will take you to Level 3.

Opening a white door in Level 61 will take you to Level 3.

## Exits

Going through a ventilation system will bring you to Level 9.

Staying in a dark hallway for too long will take you to Level Lonely.

Making contact with a painting will take you to Level 4.

Taking down a Light Beast, specifically here, will take you to Level 493.

## Gallery

A hallway in Level 3.A hallway in Level 3.A hallway with a toilet in Level 3.A painting in Level 3. Making contact will take you to Level 4.

**Author Information >**

Page written by The Upset Kitten.
Popin Dumbell

"*I am Popin Dumbell! I'm going to disgust you like a gay.*"

**Popin Dumbell** is a RED Spy TF2 Freak created by YouTube user Kekas vas Normandy.

## Appearance

Popin Dumbell appears as a regular RED Spy who wields a RED Heavy.

## Personality and Behavior

Popin Dumbell has many similar mannerisms to Painis Cupcake, including smiling malevolently after introducing himself, and stating his intentions with a chosen victim, except with a few differences. He's not seen sliding on the ground like Painis, so it is assumed that Popin walks to his destinations like every other Freak. Another thing is that Popin - unlike Painis himself - is not a hungry cannibal, but exists to be an annoyance or threat to everyone he meets regardless of team and color, depending on how one views Popin.

## Powers and Abilities

Popin is equipped with a RED Heavy that is able to fire a supersonic laser beam at his opponents and victims. The laser beam is so powerful that it completely obliterates whomever it hits, erasing them from existence.

It does appear that Popin has above the average strength of a Spy, given that he is able to lift a Heavy without breaking a sweat.

## Faults and Weaknesses

* While his strength is great, everything else about Popin Dumbell is equivalent to a regular Spy.
* Popin Dumbell cannot do much in a fight with an actual Freak due to his lack of special abilities, meaning if the RED Heavy laser weapon is taken away from him, he will only be able to rely on his strength.
* His Heavy takes time to eradicate someone, which means he'll be left open for an attack when using it.

## Notable Videos

* AN UNTITLED POPIN DUMBELL TF2 VIDEO (Reupload)
Bogop

"*Bogop!*"

**Bogop** is a BLU Demoman TF2 Freak created by YouTube user Dr. Face.

## Appearance

Bogop appears to be a normal BLU Demoman, though his true intentions come out when he heavily distorts his face.

## Personality and Behavior

Bogop is a strange and hostile TF2 Freak who seems to kill anyone who crosses him. He constantly seeks for victims, sometimes setting up traps to catch them off-guard. Upon finding a living person, he attacks them on sight and then either proceed to try and devour them or stuff them inside an object for later consuption.

Bogop’s only known vocalizations are his own name and screaming, possibly meaning he may not be able to communicate verbally, not that he has ever shown interest in doing so.

## Powers and Abilities

Upon setting his eyes on a target, Bogop displays a number of unusual abilities. The first is summoning a number of balloon dogs from his mouth, who proceed to rush at the victim. Despite being balloons, they are easily able to tear through the flesh of common mercenaries.

When ambushing people, Bogop has also demonstrated the ability to stuff them into an object, merging them together. As he has been shown stuffing a Heavy into a Sandvich and a Scout into a bottle of Bonk! Atomic Punch, it may be that Bogop only stuff individuals into objects related to them or that he stuff them into food items in particular for later consumption, given he stores them in his fridge.

## Faults and Weaknesses

Bogop has never been seen fighting anyone, making his weaknesses unknown.

* It is unknown how sturdy Bogop's balloon minions are, but it is likely that they can be killed easily.
* It is also unknown how durable Bogop himself is, but based on his tendency to ambush his victims, he may not be particularly powerful.
* Bogop does not appear to have any ranged capabilities.

## Trivia

* Bogop has existed for almost a decade before his page was created.

## Notable Videos

### By the Creator of the Freak

* Bogop
* Secret pizza
Level 29

**Level 29** is the thirtieth level in The Voidclusters.

## Description

Level 29, also known as "SHUT UOP SHUTT UP SUHT IP IDDIOT" is a cluster of four sub-levels, including itself. All sub-levels filled to the brim with the color red, except for Level 29.3. The level begins with a white room featuring a few furniture items which change every time and a broken TV. The outside area has an orange sky, and many describe it as "the apocalypse". Going through the window will officially take you into the level. Many people claim to hear auditory hallucinations, including whispers and ringing sounds. Studies from The Voidcluster Investigators show that the more time you spend in this level, the less braincells you have. This combined with the auditory hallucinations gives Level 29 the name "SHUT UOP SHUTT UP SUHT IP IDDIOT", which is often not taken seriously despite the severe dangers connected to the name. Many end their lives while exploring this level.

## Colonies and Outposts

**Due to this level's dangers to mental health, colonies and outposts are HIGHLY unadvised.**

## Creatures

**Surprisingly, this level does not feature any creatures. Keep in mind though; this does not mean the level is safe.**

## Objects

**There are no known objects in this level.**

## Entrances

**The only known method of entry to this level is by making contact with the rain in Level 28.**

## Exits

**You can't leave yet. You need to keep moving through Level 29.1.**

## Gallery

A room in Level 29.A room in Level 29.A room in Level 29.The exit of Level 29, and the entrance of Level 29.1.An area in Level 29.1.An area in Level 29.1.The red color is decreasing, signifying your entrance to Level 29.2.And finally, Level 29.3.
Valve

**Valve Corporation** (shortened to and stylized as **VALVE**) is a video game developer and distrubutor company founded in 1996 by Gabe Newell and Mike Harrington. It is known for the *Half-Life* series of games, as well as for *Team Fortress 2*, the *Left 4 Dead* series, and others. They also developed Steam, the digital distribution platform with which they distribute their games and games from third-party developers, including *Garry's Mod* (built from their Source Engine).
Level 0.1

**Level 0.1** is the 0.1st level in The Voidclusters.

## Description

Level 0.1 more familiarly known has “Pipe Prix” has multicolored pipes, varying from red, yellow, blue, purple, and orange. This level has water rising about half a foot, which the water seems to be draining via unknown ways. The are blue shelves hosting many items, such as Lighters, Oat Milk, bags, and other various items. This level is a good place to stock up as being safe, and having a good water supply. An area highly unadvised to enter is a room which is plain yellow, which is infested with the disease The Mechanical Hatred, which has been known to turn people into cybernetic murderers. If one were to climb onto the pipes and break the ceiling, they will be killed.

## Colonies and Outposts

No known colonies or outposts are known on this level.

## Objects

Lighters

Bread

Water Buckets

## Entrances

Break the floor and let the water drown you in Level 10 and end up here. Or you can go into the boiler room in Level -4.1.

## Exits

To exit, drown in water and end up in any water-related level.

No-clipping in the wall will lead you to Level 10.

No-clipping in the walls will lead you to The Void.