recursal/Fanatic-Fandom huggingface dataset:
Wereshark

**Weresharks** are humanoids cursed to life most of their live as horrendous shark-man. Only under a full moon are they allowed to transforming back into their natural humanoid body. Weresharks covet powerful magic items, which they hope can cure them of their dreaded curse.

## Description

During a full moon they look like any other humanoid of their race. Hanging around in seaside-inns and brothels. But when transformed, weresharks turn into bulky sharks with the body of a human, with a mouth full of unusually large teeth. Their personality turns into one that is both noble and belligerent to anyone it deems weaker than itself.

Weresharks prefer life at sea or in port settlements commonly frequented by seagoing merchants and pirates. They can be found leading lives of solitude or stalking the docks at night. Their attacks are extremely ferocious, but so sloppy that their prey usually has time too call for aid. Because of this weresharks try to stick close to the sea so they can escape into the water if they bite off more than they can chew.

## Culture

These therianthropes often recruit true sharks to enforce their control over a specific span of ocean, and a few are imposing leaders of seaside settlements. Some are bloody tyrants, reveling in the fear they sow among their human prey and servants, but others are fair, if distant, lords. Weresharks do not come into conflict often, preferring to give each other space, but when they do fight, the fearsome battle for dominance usually leaves each either scarred or dead. Because of their intimidating behaviour, they are often idolised by chieftains living near the sea as coastal protectors.
Ring's Forge

Towering over the island of Domuc stands a giant snow peaked mountain known as **Ring's Forge**. Once a proud and mighty volcano, Ring's Forge now lays dormant with only the Cooking Pools in the northeast as reminders of its still beating heart.

## History

In times long forgotten Ring's Forge was a threatening volcano known by a forgotten name. This volcano spewed forth great flows of lava that formed a permanent river of molten rock. It was in this river that the dark sorcerer king Rangatirus build the dark spire of Tor Ata from which he controlled Domuc with a fell iron grip. For decades he reigned until the hero Katara rose up against his cruel sorceries. She became powerful enough to put a stop to his reign with the aid of the great eagles and the gifts she received from three other sorcerers of Domuc. Rangatirus and Katara faced each other in the caldera of Ring's Forge, standing on a few of the rocks that floated in the lava. They were equally matched but in the end she would manage to overpower him and push him into the raging volcanic fires bellow. Before the magma consumed him Rangatirus would try to take Katara down with him. He released a blast of fell energy, but it missed her and instead shot the walls of the caldera. The walls of the volcano began to collapse into the burning pools and Katara would surely have been buried by the falling rocks as well if one of the great eagles hadn't picked her up and took her to safety. At the end of the epic struggle Rangatirus lay beaten, the volcano was tamed, and Katara became the founder of the Kingslayer line.

To those above the ground all seemed a happy ending, but Rangatirus would have his revenge yet. His hatred and cruelty survived the burning of his mortal flesh and over countless aeons they swirled and coalesced into a tiny ring. Years later the great eagle rider Máo, latest of the Kingslayer line, went to take a bath in one of the hot springs of the Cooking Pools Rangatirus's ring decided to resurface. Máo fell something brush up to his side. It was a small but beautiful black iron ring and he put it on his finger. The burning hatred inside of the ring would slowly take hold over Máo mind and consume him, driving the once good hearted to do more and more deprived things until he eventually slayed his eagle and became the dark rider. Dark rider Máo was eventually defeated by an even mightier warrior, but he too put on the Ring of Rangatirus and became the next dark rider and they all have taken residence in Rangatirus old spire of Tor Ata. It is for this event that the volcano was renamed to Ring's Forge. It is believed that when one day Ring's Forge becomes active again the end of the dark riders is at hand, and one brave of spirit and pure of soul will return Rangatirus's ring to its birthplace to destroy it once and for all.
Yowie

Distantly related to the Timara-aligned and the Imjin-aligned tribes are a third tribe of quinkin who long ago decided to step away from the constant state of war in which the two find themselves in. This tribe went on an exodus, deep into the Thurndi Mountains‏‎, some even say to a realm beyond, and were changed forever. They grew a coat of red hair around their ebony bodies to protect themselves from the sun, and grew more than two hundred times their original size to fight off the dangers of the forest. Thus they became the tribe of the **Yowie**.

## Description

Yowies are hairy human-like creatures that walk on two legs. They can grow as tall as 3.6 meters, although on average yowies only grow to 2.1 metres. The fur of the yowie can range from red to brown to black.

The yowie have grown two large fang-like canines that stick out of their mouths. These intimidating fangs stand out against a background of their deep red gum, which seems to almost shine when contrasted with the rest of their shadowy bodies. They prefer to fight by biting with their fanged jaws and scratching with the claws at the end of their feet. But when they come across a particularly weak foe they will put their massive strength behind a single punch that can dislodge a man's head from its body.

## Culture

The yowie have taken it upon themselves to protect their new homes and its inhabitants from intruders and those who wish to destroy it. They do so by taking turns patrolling their domain, using local beasts as informants and as allies when battle breaks out. If they happen upon a small group of intruders the Yowie and his allies will take of them themselves. But if a sufficiently sized force enters their domain the Yowie will send a magpie to inform the rest of the tribe of the incoming danger. The tribe will then set up a series of traps throughout the forest to thin their enemy lines, before descending upon them in a storm of fur and fury.

Lone hunters who enter their domain by accident are warned instead, and allowed to leave the area. However if the hunter brought a dog along they both will be slain without a second thought. This is because dogs are seen by the Yowie as a vile abomination of something that was once nature, and must be put out of its misery.
Paladin

Template:Class Template
A **Paladin** is a powerful crusader, sworn to an oath to promote and fight for their beliefs and values. As paragons of virtues, paladins are granted the ability to wield divine magic. So long as a paladin stays true to their oath, they retain the ability to wield these powers. The life of a paladin more commonly attracts good persons to it than those with malice in their heart, but evil paladins are not unheard of.

## Sacred Oath

The power of a Paladin doesn't come from his study of magic or the training has with his blade, but from his commitment to his oath. A Paladin swears upon this oath when he is promoted from a neophyte into a full fledged crusader. Some may swear it in the candlelit halls of a ancient religious brotherhood, while others swear it in the throne room of their king, but all have made a promise to keep. To break this promise is to lose the abilities of a Paladin and to become a oathbreaker, a shameful brand upon once honour.
Shima

**Shima** is the Goddess of the water and motherhood. Shima rules over the seas of Sahul. From these seas she was also born back when they where her mother Maka's blood, gushing from the wound she sustained fighting the first Leviathan into the deep crevices of the planet.

Followers of Shima revere the Turtle as her divine messengers for the dedication that they show to their children.

## History

For aeons Shima lived alone at the bottom of the ocean where she was isolated from all the other gods. Eventually she got an idea: if she would become a mother like her mother Maka did before her she would never be lonely anymore. But unlike her own mother, Shima wanted to actually be there for her children when they grew up.

Shima went on a quest to find the method of creation. First she went to talk with the wise sage Zayn-Geif, but he only knew how to preserve life, not how to create it. Disappointing with his answer Shima went to Aspère, who she found very difficult to understand. But Aspère heard Shima's lament and she thought up a solution. She whispered unknowable truths into Shima's ear, which she masked speaking with Shima's voice instead of her own. From these whispers Shima came up with a plan which eventually lead to birth the twin gods Floris and Fiona.

What this solution was is still a mystery to scholars: some say that she ripped of a part of her own body and blew life into them, while others claim that she charmed and became one with one of the other gods.
Scarlet Polyp

**Scarlet Polyps** are a type of Fungus the size of a small human. They emit loud noise when disturbed to either scare of potential predators or to attract prey. Scarlet Polyps live in dark, subterranean places. Scarlet Polyps are use by subterranean creatures as a alarm mechanism.

## Description

The reproductive organ of the scarlet polyp can grow up to 1.5 meters tall. They have a dark scarlet red colouration and are covered with air holes. The inside of the scarlet polyp's reproductive organ is hollow, and it uses this space to store high amounts of air. With this air the plant is able to stand up straight, or when disturbed it can use its air holes to release the air it stores inside itself and produce a loud shrieking noise. The polyp takes up to 13 years to mature, during which time it is vulnerable to predation. Once it finally reaches maturity it will launch all its spores at ones with the air pressure that it build up in itself. These spores seek out the roots of another plant to feed one and start the reproductive process over again.
Warlock: The Ziez

***These are homebrew rules, discuss with your DM if you are allowed to use them.***

*To get the blessing of a Ziez is no easy feat and Warlocks that have managed to make such a pact will usually be tasked with an daunting task. The Ziez see themselves as the judges of both the Primordial plane and the Dream, being able to freely go from one to another and as such their interests are almost exclusively bound to matter of personal or universal importance. Such as out of line Leviathans, riplers that have grown too powerful, or personal grudges.*

*The magic bestowed upon these warlocks travel around the world mostly undetected. Typical spells may send a foe to sleep or burns them alive, reflecting the two sides of the universe. Some of the chosen warlocks who focus all their attention on getting in the ways of the Ziez might have become a ripler themselves, slipping so much between the Primordial world and the Dream world that they have moved out of their place in time & space.*

#### **Expanded Spell List**

The Ziez lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock
spell list for you.

#### **Serpent's Ire**

Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the Rainbow Serpent. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throw are all charmed or frightened by you (your choice) until the end of your next turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

#### **Misty Escape**

Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.

Once you use this feature, you can't use it again until you finish a short or long rest.

#### **Between Worlds**

Beginning at 10th level, your patron teaches you how to keep your spirit and body in the same plane of existance. You gain advantage on death saving throws, and resistance to necrotic & psychic damage.

#### **Hurl Through dreamworld**

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the Dream. The creature disappears and hurtles through a nightmare landscape. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a Leviathan, Celestial, or Undead, it takes 10d10 psychic damage as it reels from its horrific experience. Once you use this feature, you can't use it again until you finish a long rest.
White Hart

Deep in the woods of the Emerald Forest, an elusive creature prances between the trees. It is called the **White Hart**.

Hunters who have encountered the White Hart tell stories of how they suddenly appear in the middle of a thick mist in the distance. There it just stands and stares at them until the approach it, after which it turns and sprints of into the thicket again. Because of this white harts are notoriously difficult to hunt, but those hunters who manage to capture one will eat like kings. However those who hope to create a trophy out of the creature's antlers are out of luck, as their antlers quickly turn to dust after they die. If one is quick enough to collect this dust before the winds scatter it will find themselves in the possession of one of the most potent fertilisers known to man.

## Description

The white hart is a large and majestic creature with a beautiful fur as white as snow. It stands on four hoofed legs at a shoulder height of 2.5 meters and reaches a length of 3 meters from face to tail. The neck of the white hart is thick and bushy, making it sometimes look like it doesn't have a neck at all. On its head stands an impressive rack of broad-crowned antlers which are almost 1 meter in size. These antlers give off a soft moonlight-like glow at night. The females are slightly thinner and smaller than the males but bear racks of a similar size.

White harts life solitaire lives, only coming together once a year during mating season. During this mating season the males compete with each other for the attention of the females. Male white harts don't fight, but instead increase the glow of their antlers until one scares off the other, after which the winter mates with his new partners.
Nullarborian

Nullarborian is the language spoken by the people of the Nullarbor Plain. It is a language many none-native folks learn during their youth as they travel down to the Nullarbor Plain to earn a pretty penny as shearers.

## Description

The majority of the Nullarborian vocabulary rhymes with each other, which has caused their musical and poetical traditions to develop very differently from most other languages. Instead of basing poetic texts on a rhyming scheme the words are instead based on ability to convey multiple meanings.
Reptile

**Reptiles** are cold-blooded creatures covered in scales. They lay leathery eggs which they might or might not raise themselves. Some scholars consider birds to be reptiles as well but this is still a fiercely debated issue which has resulted in more than one scholarly brawl.

## Species

### Crocodilians

* Crocodile
* Quinkana

### Humanoid

* Lizardfolk
* Petsuchos
* Tortle

### Lizards

* Frilled lizard
* Megalania
* Snakes
* Thorny Dragon

### Saurians

* Bonesnapper
* Dicynodont
* Faerie Dragon
* Wyvern

### Turtles

* Giant Snapping Turtle
* Turtle
Snake

**Snakes** are elongated, legless, carnivorous reptiles. They slither along the ground or in trees in search of food, which consisted of various small creatures. In many parts of the world, snakes are seen as helpful creatures, due to their feeding on unwanted vermin.

## Species

* Dire Python
* Giant Death Adder
* Mudviper
Willie wagtail

The Willie wagtail is a pissed-off looking songbird found through most of Sahul. They are known to by noisy and make a large series of calls and songs. Willie wagtails mostly live around open areas such as grasslands, savannas, and farmlands while avoiding dens forests such as those in the Gretan Sink.

## Description

The willie wagtail can range from 19 to 21 centimetres in length with the tail taking up half of that. Their slender black bills are short, only measuring up to 1,93 centimetres, and end in a small hooked tip. Both the males and females weigh between 17 to 25 grams and have a similar plumage. They are covered in black feathers, with white angry eyebrows and a white belly. Their irises are dark brown.

## Culture

It is believed that the willie wagtails work as the ears of Konsulh, trying to corrupt the followers of Tenno with their lies. They are said to steal secrets and to continuously eavesdrop around human settlements to catch anyone off-guard speaking of the Azen. They would then twist these words and send a message to the offended god in an attempt to spread chaos.

However a wagtail is not always bad news, and the presence of a singing willie wagtail during planting season is a sign that a good harvest awaits later that year.
Smiss beetle

**Smiss beetles** are small insects with golden iridescent elytra. They are noisy and clumsy flyers but general harmless and even friendly. They are most abundant during the time of year known as Smiss, which coincides with the hottest time of the year. They are attracted to bright lights such as those of bonfires.

## Description

Christmas beetles can reach anywhere from 20 to 30 millimetres in length. They have six clawed legs covered in small barbs with their forelegs being uneven. Their elytras are golden iridescent colour, reflecting light at night.

Christmas beetles live for up to 24 months, allowing one beetle to witness a Smiss celebration twice in its life. Their larvae live underground where they feed on roots and decaying plants. During the colder parts of the year the larvae will move to the surface to pupate. After a few weeks after a strong rainfall the adults will emerge. Adults will fly a short distance to the closest eucalyptus plant, where they mate and feed themselves on the plant's leaves. The females take a short trip back to the soil to lay their eggs before returning to the eucalyptus tree to enjoy their lives again.

## Culture

Smiss beetles are believed to be tiny messengers of the high god Tenno. Having a smiss beetle land on your left shoulder is a sign that Tenno favours you.
Sometimes a smiss beetle may fly into houses to see the true moral fibre of people when they have to deal with such a small and harmless creature. If the inhabitant acts kindly to them they will receive a small blessing, but if they act with aggression they will be punished by Tenno. The arrival of a large host of Smiss beetles is a sign that the week long celebration of Smiss must begin.
Rainbow Serpent

Long before the squabbling of the gods, even before the fall of the frozen dew drop which birthed Az, an being older than any other ruled the universe. This being is known as the **Rainbow Serpent** who works to make sure that all of the universe remains in balance. The Rainbow Serpent created the ziez to help him with keeping the dream and the waking world in check.

The Rainbow Serpent offered his service as an adviser to the brothers Tenno and Konsulh when they killed Az and claimed ownership over the universe in order to keep them in check and to prevent them from disturbing the natural balance of things.

## Description

The Rainbow Serpent is an colossal serpentine with a body which shines in every colour of the colour spectrum. He flies between realms through the reflection of Wuriun on the surface of lakes at high noon. When he does so he leaves an afterimage, better known as the rainbow. The sound of the Rainbow Serpent flying is said to represent the sound of a turndun.

## Worship

The Rainbow Serpent is traditionally not worshipped to the same extend as the Azen, for he is not a leading member of Tenno's pantheon and but an adviser of the high god instead. For this reason he is often worshipped in the same temples as Tenno himself.

Druidic circles and smaller communities on the other hand have recognised the power that the Rainbow Serpent posses and his veterancy over the younger gods. They worship him as the true protector of creation and as he who keeps the balance between the dreaming and the waking. To them the Azen are still important, but as aspects of nature rather than individuals.
Plant

**Plants** are living things that grows in earth, in water, or on other plants. They usually has a stem, leaves, roots, and flowers. They reproduce with seeds and spores. Plants make for easy kindling and are commonly used to make fires.

Most plants posses one or more edible parts, and some posses one or more highly poisonous parts.
Underminer

**Underminers** are a type of criminal who rob military complexes and banks by mining under them and destroying the foundation. They often target military complexes holding valuable weapons but also target banks and the homes of rich individuals (especially those who have earned their money with the aid of slavery). When one of their heists is successful each member of the undermining crew gets a share of the profit. Most underminers are of Bashirian descent who use their experience from being enslaved in the Bashir mines. Ex-underminers are often hired by foreign armies as mercenary sappers.

The two main risks of an underminer are falling debris and being discovered by law enforcement. Many amateur underminers have died from the building they tried to rob collapsing before they could get out of the way.

## Tools

Underminers often use nothing more than a coolamon, a shovel, a pickaxe, and their brute strength as tools to dig their way to success. However some crafty underminers have created a special alchemical concoction which can easily destroy a huge chunk of rocks.

Underminers wear an helmet made out of turtle shell against falling rocks and tanned leather clothing which easily reflects dirt. For lighting in the dark caverns an underminer brings his pet Will-O-Wisp, an easy pet which needs no more than a little attention and some negative emotions to feed on.

## Legality

Undermining is illegal and seen as terrorism almost anywhere on the continent but the severity of punishment divers per state. In Bashir for example law enforcement will look the other way when wanted underminers are seen in public as long as these underminer avoid targeting buildings in the state. In Al-Roc on the other hand underminers are hunted down with great enthusiasm by law enforcement and even affiliation with underminers could bring an individual in serious trouble. Most elven slave-owners life in Al-Roc which combined with its close proximity to Bashir makes the country a popular target for underminers.

## Public perception

Underminers are technically illegal yet a lot of commoners hold a strange type of respect for them. Their suave attitude combined with the complexity of their plans makes a successful underminer something to be secretly admired. Old underminers are known to write books which quickly become highly successful with the general populace. Especially the moon elves of Bashir admire them and consider them as folk heroes.
Salwich

The town of **Salwich** is a large settlement on the island of Domuc renowned for its dedication to the hunting of monsters.

## Description

Salwich is located in a small cove with a grey basalt beach. The town is surrounded by jagged cliffs which slowly flow into rolling grassy hills. On top these hills there are a collection of basalt columns which have ritualistic engravings on them. The waters of Salwich bream with fish which the locals catch for food. The beaches at the foot of the surrounding cliffs are home to a colony of Sea lions which the locals hunt for their fur and fat.

## Organisations

Salwich is home to the Sgwad Sgowtiad, a large international organisation dedicated to the eradication of evil. The Sgwad Sgowtiad is known for its secretive nature and a such most uninitiated people outside of Salwich do not know of their existence, which is the way the organisation likes it. It is only in Salwich where the Sgwad Sgowtiad are open to the general populace and transparent with their actions (as far as possible).

## History

The town of Salwich was originally settled in 591 as a fishing outpost. Over the years it slowly developed into a small town until a dark day came in the year 835 AD. On this day the town was visited by a group of 90 monstrous crocodile man, called the Petsuchos. The came from across the horizon in search of ways to honour fire, which they saw as their god. At first the locals were welcoming to the weird creatures, offering them fish and a place to rest. But then they attacked, burned the town down with their foul pyromancies and sacrificing the inhabitants to their holy flame. Those who escaped the devastation by running into the hills were quickly hunted down and enslaved by the Petsuchos until only 160 people remained. They survived by hiding in the caves of the jagged cliffs that surrounded Salwich and by hunting fish and birds. A small group of these survivors began to form a guerrilla force and began to slowly withered down the invaders. Eventually they had killed enough of the cruel pyromancers that the remaining Petsuchos fled the town. The survivors liberated the remaining slaves and together they refounded Salwich. These man used the knowledge they learned from fighting the Petsuchos to battle evil across the island and they would eventually began a small monster hunting school which grew into what is now called the Sgwad Sgowtiad.
Magic

**Magic** is the ability to control the mana that flows through every object in the world and to manipulate it in order to produce desired results. In addition to granting spellcasting abilities, magic is one of the fundamental interactions of the metaphysical world of Sahul, just as gravity and heat are. It serves as the method of transferring power into an enchanted items, allows ziez to travel across the veil between planes and even shaped the physical landscape of the planet.

The god Gamelon controls the waves of mana, which is the main medium for wizards from which they draw the unrefined mana to split into the different attributes of mana. Divine magic is drawn from oneself and their faith into a specific deities and not influenced by external sources of mana, as evidenced by the fact it continued to work when the energy in an area gets locked. Historically this makes it the most reliable form of magic.

The manipulation of mana is historically separate into Elemental magic and Non-Elemental magic, with these manipulations taking one of three forms of practice.

## The three basic arts of magic

Magic is usually thought of in three different arts: the art of Primal magic, the art of Arcane magic, and the art of Divine magic. While originally primal and divine magic was considered to not be true magic by those that studied magic, the modern magical community has generally accepted them as such nowadays as the understanding of what magic exactly is has changed.

### Primal magic

*Main article: Primal magic*
The art of primal magic is the first form of magic that sentient beings learned to master. It is the manipulation of unrefined mana; an extension of the native ability of every beast and plant in the natural world to interact with the various components of mana around them.

### Arcane magic

*Main article: Arcane magic*
The art of arcane magic is what most people would think of when they think of magic. It involves the direct manipulation of specific components of mana. Anyone who can fully duplicate the gestures and sounds required of a spell can use arcane magic.

### Divine magic

*Main article: Divine magic*
The art of divine magic is the magic of tapping into one's inner mana reserves through determination and prayer. When a priest creates divine magic, they often feel a tangible feeling of appreciation, manifesting in different ways depending on the faith of the practitioner.
Terror Bird

**Terror Birds** are noble but posh birds used for transport by the races of Sahul. They quickly get aggravated by any perceived offence, such as the clothes of the rider but will proof themselves to be an invaluable ally when a rider earns their respect. Once a Terror Bird respects its rider it will ride to the end of the world and back for them.

Most cultures have their own breed of Terror Bird, each bred for a specific purpose. Some groups might prefer speed while others desire a more robust body that can take a blow. For example the orcs breed their Terror-Birds for combat, while Sun Elves have focused so much on the plumage of their birds that they have turned a beautiful white.

## Description

The Terror Bird is a 2.8 meters tall bipedal bird of prey that weights on average 300 to 350 kilograms. It has a robust body covered in black feathers supported by long muscular legs that it uses to chase after their prey. Its wings in comparison are relatively tiny, and covered in a pattern of white spots. These wings are only used in the matting ceremony.

Its neck is long and slender and ends in a featherless head. This head is mostly covered by a massive eagle-like beak that it uses as a hatched to rip into their prey.

## Psychology

During mating season the male Terror Birds start to compete in a matting competition. They extend their wings and wave them around so their white spots start to blur together, forming weird shapes. The first male to scare of the other one earns the right to mate with the females and is allowed to father offspring.

## History

The first Terror Birds appeared around 56 million years ago and quickly one of the top predators of the plains they inhabit.

It was the orcs, still under the yoke of the Dusk Lord that bravely (or foolishly) made the first attempts to dominate these noble creatures. The endless tenacity of the hordes of the Dusk Lord eventually proved to be too great for the Terror Birds to ignore, and they were subjected by their new orc masters, who started to breed them for mounted combat. After the orcs broke free from their the Dusk Lord they started to sell their Terror Birds to other races, who took them with them and began to selectively breed their own types of Terror Bird, spreading the them far and wide.

Nowadays the Terror Bird can be most often found near any location that has a military presence. While they were at first only native to the savannas that surround the wall citadel of Hilal, they eventually got spread far and wide as armies started to incorporate cavalry into their lines.
Thylacoleo

The **Thylacoleo** is a large, powerful marsupial that can be found hunting prey around trees where it drags them up for consumption.

The thylacoleo has long claws and semi-opposable digits which make it an apt climber. They clambers up large trees and waits to ambush passing prey animals by pouncing on top of them. A thylacoleo's bite is strong enough to bite though a metal breastplate with ease.

## Culture

It is commonly believed that the thylacoleo is the duke of animals because of their power and ferocity. Thylacoleos are commonly used on heraldry of noble houses and family names including thylacoleo are common across all of Sahul.
Wilara Mushroom Quinoa

**Wilara Mushroom Quinoa** is a dish made by moon elves inside of their mines. It is an easy dish made out of locally found mushrooms and the grains that their overlords supply.

## Recipe

### Ingredients:

* 1 cup quinoa
* 1 tablespoon olive oil
* 1 pound of various local editable mushrooms
* 5 cloves garlic, minced
* some salt and freshly ground black pepper, to taste

### Preparation

Fill a large pan with 2 cups water and the quinoa. Stir it until it the water begin to boil and continue to cook it for 8 to 10 more minutes after which you put it of the fire and set the quinoa aside.

Heat olive oil in a large skillet over the fire. Add the mushrooms and garlic, and bake them until they are brown and tender while stirring occasionally. Season the mushrooms with salt and pepper, to taste. Stir in the quinoa until the entire dish is mixed. The dish is to be served immediately after this.
Whisper Root

**Whisper Root** is a small plant which grows on the sides of cliffs and other hard to reach places. It grows small shiny fruits resembling lights.

## Reproduction

The whisper root grows small bioluminescent fruits which resemble orbs of light which it does to attract crows and other curious birds. These birds are attracted by shiny object, after which the bird will hopefully pick up these fruits and carry them to their nest. The young will then eat the fruit and leave behind the seeds which later, after the fledglings leave the nest for good, use the nesting material and bird waste to properly germinate. The seed feed themselves on the nutrients gained from the rotting nest structure and any other waste left behind by the birds. Once the plant starts to germinate it becomes extremely bitter and uneatable so it is only during the period that the chicks still live in the nest that an eatable seed can be harvested from a nest.

## Culture

There is a commonly held folk believe that eating the seeds of the Whisper Root plant can make you a better climber. Many mothers who want their little darlings to become powerful athletes seek out Whisper root seeds because of this commonly held believe. This has caused the international trade to explode. Many poor people risk their life everyday by climbing the tall cliffs on which birds nest in an attempt to acquire these seeds. This is not only dangerous to themselves, but has also caused great damage to the Whisper Root population who now don't get the chance to develop themselves into adult plants and the local bird populations who's nests get disturbed by the hands of fortune seekers.

The most ironic part about this believe is that, while the seeds are full of proteins and calories, you actually only become a better climber from climbing up the cliffs and gathering the seeds from the nests yourself. The seeds are more of a reward for one's hard work rather than some wonder food. Only the man actually hunting down the seeds become better athletes from the seeds, but this just proves to most commoners how great the seeds must work.
Pelican

**Pelicans** are large waterbirds who live in most bodies of water on Sahul. They feed themselves by catching prey into their enormous beaks and swallowing it whole.

## Description

Pelicans stand at 152 to 188 centimetres tall and has a wingspan of 2.3 to 2.6 meters long. They weigh between four to thirteen kilograms. Pelicans are predominantly white with black borders on their wings. Their beaks are fifty centimetres in length and have a light pink colour. The bills of female pelicans are notably smaller with only 34 centimetres.
Rimic

**Rimic** is the language spoken in by the people from the Rim. The language is the official language of Brabantsia, the Laiscuit League, and the Unified Rim Area. Gnomish traders are slowly introducing several Rimic words into Common, especially those centred around trade.

## Description

Rimic has a steady and peaceful tone, but it lacks any emotion qualities except for representing anger. Basic words in the Rimic language are usually short with more complex words being made out of compounds. Rimic has four main verb types: weak verbs, strong verbs, irregular verbs and mixed verbs. Rimic has a truly daunting vocabulary however, with extremely fine degrees of distinction in, for example the different kinds of love or shades of green.
Sand-Botter

**Sand-Botters** are the primary form of transportation for the desert tribes of Sahul. While they are not ideal for transporting large amounts of cargo or great numbers of people, the sand-Botters are agile, handle nimbly, and can swiftly traverse great expanses of desert wasteland with minimal effort on the drivers side.

## Design

Sand-Botters are light crafts made of wood and equipped with double-outriggers that slide across the sand. A platform is constructed between the runners on which a crab claw sail stands. This sail catches the hot, wild desert winds to move the ship at high speeds which can move with the help of this sail's design both forwards and backwards. The helmsman use the tail-like rudder to steer the ship and the crew assists them by controlling the masts. Naturally, an magic-user can also propel the vehicle by creating gusts of wind.

Every sand-botter is equipped with a compass that is oriented toward the Stone of Anthem, the magnetic centre of the Coarse Sea. Using this as a focus point, the local tribesman are able to navigate through the ever shifting dunes that flow across the desert.
Ooze

An **ooze** is a group of creatures that generally resembled amorphous blobs. Most oozes secrete an acid from their skin that dissolves flesh and other materials rapidly. They have developed an unique way to defend themselves from humanoid creatures by dissolving their weapon slowly upon impact, rendering them useless. An ooze is born when a high amount of Corrosion mana concentrate in one spot.
Quinkana

The **Quinkana** is a large terrestrial predator which hunts on other predators of the savanna, such as thylacoleos and megalanias.

## Description

The quinkana is an upright walking crocodile which stands between 3,05 to 6,10 metres at the shoulder. They walk with their legs stretched straight up which causes them to gallop when they chase their prey. Their maws are filled with serrated knife-like teeth which they use to rip softer bodied creatures to pieces. Even creatures who do manage to escape the initial attack of the quinkana still die shortly after from the blood they have lost, after which the quinkana can just track it down and feast upon its unconscious body.

## Culture

Quinkana are commonly ridden by quinkin, sharing an almost supernatural bond together. The mischievous fey enjoy the speed and company that the crocodiles provide them and in turn the quinkana seem to enjoy the food and company that the quinkin gives them back.
Rooiebak

**Rooiebak** is a fried dough dish popular in Brabantsia. It was invented in Gniceside but can now be found in most taverns and cafeterias in the country.

## Description

A Rooiebak is a ball of dough filled with minced Conchon, egg, and a some thinly minced vegetables. This ball is than fried in oil until is has an slightly leathery texture. The dish is served in bowls made from folded paper. They can be eaten either directly out of the pan or cooled.

## Culture

Rooiebak is a popular lunch item for miners and other labourers who need a quick bite because it is easy to transport and filled with loads of calories. Rooiebak is also popular with scholars and students who need to have something easy and cheap to eat while studying in the universities of Den Peen and actually want to taste something other than sawdust.
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Uh'enythnah

**Uh'enythnah** is a powerful leviathan living near Thanatopolis in the Dream. It rules over an army of small, table-like creatures called Maryirras, which spawn from its body and reunite with it at their own leisure.

## Description

Uh'enythhnah roams around in the shape of a hulking quadruped with tentacles and screaming goat faces coming out of its anomalous form. Its body is 6 metres at the shoulders and reaches another metre higher with the bulbous deformity at its back. Its skin is an oily black, with a fitting unclean and sticky texture to boot. Its dominant face, as much as there can be spoken of one, has 7 yellow glowing eyes. When Uh'Enythhnah speak one of its many faces will begin to speak until it finishes a sentence, after which the next face on its body takes its turn.
Skeleton

**Skeletons** are undead animated corpses who have lost all their flesh. They can be made from virtually any vertebrate, and as such their size and power varies widely from species to species. In addition to the basic humanoid skeleton, there are also skeletons created from dingos, giants, snakes and even dragons. Skeleton are in general considered to be mindless creatures but can sometimes be convinced to act against their instruction in exchange for goat milk.

## Culture

Necromancer have discovered a way of creating their own skeletons, called *animate dead*. This spell is commonly used by most necromancers but Orc necromancers see the use of *animate dead* to make skeletons as disrespectful to the death, for they see it as a dishonour to be animated past the point of recognition.
Wabu-Wabu

**Wabu-Wabu** (meaning, the familiar sound) is the language spoken by the tortles living on the Wabu Islands. Wabu-Wabu has evolved from the older Lizardon language, with a heavy influence from Primordial. Some scholars argue that Wabu-Wabu still is just a dialect of Lizardon, although others believe that there is enough of a difference in their vocabulary that the two languages can be counted as separate.

## Description

Wabu-Wabu is pronounced in a calm but slow manner, and its speakers take the time to deliberate on their sentences so their messages come across. Wabu-wabu uses a phonetic system similarly to that of Primordial, causing several words to sound like the elements themselves. Words are commonly combined with each other to create longer and more complex words, which can in rare instances lead to stupidly long words such as *Wabu-thandi-fhoe-tor-shua-shar* which literately means familiar people of the elements but is often used as the word for water jinn.

## Script

Wabu-Wabu makes use of runic symbols similar to those of Elemental Runes for its literature. When inscribed unto bones and stones these runes retain their magical properties, allowing one to feel the element that they are based on. But when transcribed to paper the runes lose their magical properties and act like any other normal script.

## Vocabulary

**Bu**
Great

**Bu-shar**
Great people, Giants

**Fhoe**
Fire

**Gala**
Smoke, smoker

**Hoshua**
Wind

**Manda**
Plant(s)

**Mondi**
The world

**Mondi-shondi**
the Ocean

**Mondi-shar**
People of the land

**Shar**
People

**Shondi**
Sea

**Thandi**
Earth, soil

**Thandi-fhoe-tor-shua**
The elements

**Thandi-fhoe-tor-shua-shar**
People of the elements, Jinn

**Thurak**
Mountain

**Thurak-fhoe**
Volcano

**Thurak-shar**
People of the mountain, Dwarves

**Tor**
Water

**Tor-shar**
People of the water, Tortles

**Wabu**
Home, familiar

**Wabu-thandi-fhoe-tor-shua-shar**
Familiar people of the elements, water jinn

**Wabu-shar**
Familiar people, Lizardfolk

**Yali**Many, lots
Perma-snow

**Perma-snow** is a magical substance which feels cold to the touch and looks like snow, but can never melt or heat up. It can be eaten to cool down a person's body in the burning desert sun. Taking too much Perma-snow can result in the consumer freezing from the inside, solidifying into a frozen statue.

Gnomes react different though: consuming Perma-snow will give them an energetic and jolly mood at worst and brings them in a state of pure ecstasy at best.

## Production

Perma-snow is harvested from under the sacred oak trees on top of the *Wittewieven* mountains of Brabantsia by the Sniekalds. These are special group druids of the Order of the Wieven. The Sniekalds use a special foci for this job which can drain all the radiant mana from the base ingredients of Perma-snow.
Rogue

### Skills

Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

**Rogues**, often called **Bushrangers** by the common folks, are versatile masters of stealth, combat, and various skillful tricks. Where other adventurers need strength to defeat their enemies, Rogues use their wits and their natural resourcefulness to exploit their foe's weaknesses. Many Bards tell of heroic Rogues that lead their allies safely through dangerous environments, disarming traps and opening lock along the way.

## Roguish Archetype

As is the nature of their craft, Rogues are shrouded in mystery. Only those who are in the know, or can make their way around with Thieves' cant are able to find the local rogues gallery between the shadowy backstreets. All of this makes every story about the secretive rogues hard to order, but this doesn't mean these legends, described upon so many poetic pages, can't be categorised into a series of archetypes. These archetypes have common themes and common abilities, which makes scholars wonder whatever they are even different people or just retelling of the same Rogue's story.

### Shade

*Main article: Rogue: Shade*
As the archetypical shade you have enhanced your infiltration and assassination skills with the use of arcane powers. You have learned how to use these supernatural abilities through either rigorous training with a master, the study of ancient codices, or through some lucky accident in your past. Where others use their magic to trick and deceive others, the shade uses theirs to move across the rooftops unseen and to strike when least expected.
Sniekald

The **Sniekalds** are a special group of druids of the Order of the Wieven who are trained in secret art of creating perma-snow. This special snow can only be made under the rare oak trees on top of the two highest mountains of Brabantsia called the *Wittewieven*. Here they life most of the year inside of simple dolmen houses, only coming down to trade with halfling smugglers who spread their products around the land.

As druids the Sniekalds have no need for currency, and instead the halfling smugglers trade exotic foods, valuable wines, and luxury goods such as porcelain tea sets with them for their produce.

A sniekald can, besides his main occupation as perma-snow producer, be hired to cool down anything a client would desire as long as the pay is high enough.

## Recruitment

The order of the Wieven picks their members from the best priests of Brabantsia, and from those only the ones who show the blessing of Maka and the favour of Gamelon are chosen to become Sniekalds.

## Tools

The Sniekalds use special foci made out of fallen oak branches and adorned with "jewellery" made out of enchanted acorns. These foci absorb high amounts of radiant mana from whatever they are focused on through their jewels and expel it in the surrounding area.

## Legality

The occupation of sniekald has never been banned even thou perma-snow is highly illegal and its an open secret who produces it. This is partly because of the highly religious status which druids have in Sahuln society, often serving as priest for nature deities. The other reason why officials turn a blind eye to the dealing of sniekalds is because the Order of the Wieven, as is the nature of all druidic orders, make sure to keep their numbers low to only a select few individuals. This calms any fear of concerned officials that too many people start producing perma-snow for officials and keeps the market limited.