Silverwing's Legacy

Lochra Silverwing is the First Magus of the Griffon Kingdom and is considered the progenitor of modern magic in the world. Guardian Tyris taught Silverwing magic, establishing the Griffon Academies. The Gorgon Empire, the Blood Desert, even the Jiera Continent all learned Tier 4 and 5 magic from her, yet her knowledge came from Tyris. Tyris helped Silverwing spread her teachings, allowing fake mages to become capable of harnessing the power that before only Awakened had.

## Legacy

### **Tier 4/5 Spells and Specializations**

When Silverwing released her magical inheritance to the world, it opened the pathway to magic beyond Tier 3 spells and also allowed everyone to learn magic, not just the nobility. Until that moment, magic being limited to Tier 3 spells had allowed the rich and powerful families to hold a monopoly over it. The inheritance contained the basis for many Tier 4 spells, and planted the seed of what would become known as specializations.

The personal spells of First King Valeron's co-founders of the Kingdom were recreated with Silverwing's legacy to form the foundations of the different specializations - Mage Knight (Juria Ernas), Mage Assassin (Oghrom Gernoff-Myrok), Warden (Tessa), and Battle Mage/War Mage (Fyrwal).

### **Mastery over the elements**

What Silverwing taught to all races who didn't know about true magic. It is the second level of magic, the ability to infuse elements with one's willpower, evolving them from a simple tool to an extension of oneself. The most advanced spellcasting requires manipulating the elements - conjuring them isn't enough.

## Spells

### Silverwing's Hexagram

**Silvering's Hexagram** or the **Mana Hexagram** is one of the legacies left by Lochra Silverwing to future generations. Lochra's array can selectively negate all of the enemy's spells; however, the greater its area of effect, the harder it is to keep the six elements in perfect harmony. Also, negating a spell requires its caster to spend as much mana as its target contains. Silverwing's Hexagram is described as a six pointed golden star (Hexagram).

The normal version of Silverwing's Hexagram harmonizes the six elements, while the perfected version of it also employs Spirit Magic. Spirit Magic carries the mana and the willpower of its Awakened caster, allowing them to conjure an array in a matter of seconds instead of minutes. Also, spirit magic gives the array a physical manifestation, allowing it to restrict the opponent's body as well.

Silverwing's Hexagram is a rare feat that barely 1/100 magicians are capable of performing. It is an exercise that demonstrates mastery over all the elements as well as a deep understanding of the flow of mana. It emphasizes the mental strength and focus of its caster.

One of its weaknesses is that it can't block enchanted items since pseudo cores have a different mana flow than mana cores and the array is incapable of allowing its users to perceive it.

### Silverwing's Bastion

**Silverwing's Bastion** is one of Silverwing's hidden legacies, devised to withstand a Guardian's spell. The array requires seven people to be cast in its complete form arranged with six of them standing at corners of a six-pointed star while another stands in the center. The formation neutralizes the elements while also conjuring a small but powerful defensive sphere. Once cast, Bastion requires little concentration.

### Silverwing's Annihilation

**Silverwing's Annihilation** is one of Silverwing's hidden legacies, designed as an anti-Guardian spell. The array requires seven people to be cast in its complete form, arranged into the shape of the Big Dipper. The hepta-elemental array conjures a rainbow-colored hail of beams that destroy everything they touch. It can be cast without all 7 people at the cost of being unable to manifest its true power. However, the Annihilation's energy signature is impossible to miss and casting it requires focus that prevents the users from defending themselves.

The Annihilation is a Spirit formation that requires seven violet-cored Awakened to reach its true power, but a white core can use it on their own. The Annihilation is especially effective against Abominations as the darkness element is able to seal Chaos' ability to absorb or at least weaken the other elements, allowing the other six to deal to enormous damage.

## Impact

When magic became available for everyone to learn instead of just the nobility, the Gorgon Empire opted to turn to Forgemastering to create slave collars, enslaving all mage candidates for decades until an old Forgemaster found a loophole and caused a massive revolt. As a result, all noble households were enslaved or exterminated, the method to creating slave collars destroyed, even researching the subject made a capital offense. The monarchy became an oligarchy only based on meritocracy, with a Magic Emperor and his Magic Council.

The proliferation of magic led the Griffon Kingdom to create the Mage Association, granting even to commoners status and riches according to their contributions.

## References

1. ↑ Chapter 1050
2. ↑ 2.0 2.1 2.2 Chapter 97
3. ↑ Chapter 1399
4. ↑ Chapter 779
5. ↑ Chapter 465
6. ↑ Chapter 55
7. ↑ Chapter 851
8. ↑ Chapter 50
9. ↑ Chapter 774
10. ↑ 10.0 10.1 Chapter 1395
11. ↑ Chapter 1529: Mirror Magic (Part 1)