Rifle Cultists

## Rifle Cultists**Edit**

 **Rifle Cultists**Rifle Cultists5020x6 Human ArchersRifle AttackDark Grenade9601050

## Statistics

### Booster Content

General, Mini, Amii, Bandit, Lost Souls, Shadow

### Card ID

302

**Rifle Cultists** is a Tier 4 () Unit of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

An incredibly cheap squadron that can deliver incredible burst damage with their ability.

## Card Info

**Rifle Attack**
 **Autocast:** Every 2 seconds, unit fires slugs at enemies that deal 16 damage.

**Dark Grenade**
Power Cost: 100 **Active:** Activate to charge a dark sphere that explodes after having been fed with 24 / 18 / 12 / 12 shots dealing 2400 / 2400 / 2400 / 2640 damage to hostile and friendly entities in a 20m radius around its target, up to 3600 / 3600 / 3600 / 3960 in total. Has a long range of 50m. Knocks back small and medium units. Reusable every 20 seconds.
## Notes & Strategies

Rifle Cultists are cheap, powerful, and highly versatile. Three traits that earn it a spot in most decks.

They are entirely capable of eliminating bases in PvE alone, with enough time.

Rifle Cultists are a famous pairing with . Because of its cheap cost in unison, it provides a cheap way of restoring T4 charges.

Another notable combo is the famous pairing with  and/or  to deal even more insane amounts of damage. The spell only needs to be cast before the sphere is charged up to take effect.

## Campaign PvE

Rifle Cultists have the ability to completely dominate almost any map in the late game thanks to Dark Grenade, where they can slowly crawl their way forward destroying all in their path.

Rifle Cultists can also be used defensively, as Dark Grenade rips through groups of weaker monsters in a flash.

Alternatively, they can be paired with  to restore T4 charges.

## Random PvE

Rifle Cultists are a Random PvE staple because of their combo with . As a unit they see no use whatsoever because they are slow, weak compared to other T4 creatures, and because Dark Grenade damages friendly units.

However, any player running a Shadow orb in Random PvE should take Rifle Cultists + Offering, as the combo offers much needed restoration of Charges to keep the late-game trains rolling strong.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Active ability :
	+ Fixed incorrect handling of overkill damage.

Patch #400031
* Autocast ability :
	+ Improved ability name in Russian.
	+ Improved ability description in French and Russian.
* Active ability :
	+ Added ability range to the tooltip description.

Patch #400030
* Changed life points delta multiplier character in upgrades from **\*** to **x**.
* Active ability :
	+ Added a preview of the ability radius that is displayed on activation.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards