Enchanting (detailed)

Towards the lategame, enchantment becomes much more prevalent. At +15 enchantment, both weapons and supporters gain +75% in stats (5% per enchant level) which is a very substantial boost.

Unfortunately, materials for enchanting are not that common. Assuming all enchant-relevant items are only used to upgrade UR items, you're using 25 cutting fluid/ritual bells for a single UR element/orb, in addition to the fluid/bell cost of doing the actual upgrade, which itself becomes more costly because of fail chance.

## Numbers for enchanting to +15

**NOTE: because successful enchantments happen randomly, these are only expected values. Your actual cost may be higher or lower.**

The formulas for enchanting a UR item from +0 to +15:

*Enchanting a UR item from +0 to +1 requires 1 UR element/orb and 3 fluid/bells. The element/orb cost goes up by 1 every 3 enchant levels, and fluid/bell cost goes up by 1 every 2 enchant levels. The success rate drops by 5% every level until +10, and for +11 up to +15 it drops by 10% per level, meaning that going from +14 -> +15 has a 10% success rate, which is pretty brutal. All of this comes together to make a really weird and wonky pair of formulas.*

*This is gonna look messy, because it is.*

Total cost in orbs/elements = (1 + 1/.95 + 1/.90 + 2/.85 + 2/.80 + 2/.75 + 3/.70 +3/.65 + 3/.60 +4/.55 + 4/.50 + 4/.40 + 5/.30 + 5/.20 + 5/.10) = **~141.52**

Total cost of enchanting UR items in bells/fluid = (3 + 3/.95 + 4/.90 + 4/.85 + 5/.80 + 5/.75 + 6/.70 +6/.65 + 7/.60 +7/.55 + 8/.50 + 8/.40 + 9/.30 + 9/.20 + 10/.10) = **~281.42**

*\*cost of enchanting SR and R items is lower, base tertiary ingredient cost for R is 1, for SR is 2. Otherwise the formula is the same.*

To get UR materials to upgrade from R rarity (which is most of what you'll get from daily secret missions), you'll need 5\*3 tertiary ingredients (fluid/bells) to reach SR rarity, and then 10 more to reach UR, for 25 tertiaries for R -> UR conversion, on top of the 9 R mats.

Costs rack up extremely quickly over time. To fully +15 enchant a UR item using converted R mats, your expected total cost is 3,538 tertiaries and 1,274 R rarity mats, on top of the cost of enchanting. Some of these costs can be circumvented by obtaining SR/UR materials directly.

## Obtaining Enchanting Materials

### Dismantling

A common way to obtain enchanting materials is through dismantling items.

Materials from dismantling
10 cutting fluid
10 cutting fluid
15 cutting fluid
 Supporters
10 ritual bells
15 ritual bells
20 ritual bells

\*N elements have no use as of (30/5/2023)

\*\*It's not advised to dismantle UR items because they can be exchanged for a potentially useful or rare item.

### Daily Secret Quest

After completing all 4 categories of daily quests on hard difficulty, you unlock the 5 levels of daily secret quest. All enchanting materials are available as drops, although most commonly you'll be receiving R elements/orbs, and R element/orb fragments which can be converted to full elements/orbs through the crafting facility.

Drop rates from the 5th level
fragment
 x7 R element
fragment
 x2 SR orb
fragment
 x2 SR element
fragment
 x7 Ritual
bell
 x7 Cutting
fluid
 x3 R orb
(random)
 x3 R element
(random)
 x2 SR orb
(random)
 x2 SR element
(random)
 x1 UR element
(random)
 x1 UR orb
(random)

*NOTE: I suspect some of the decimal numbers are rounded down, everything adds up to 94.6%, with the remainder being a chance to drop nothing.*

### Buying from VR shop

*NOTE: The VR shop sells crystals, mirage crystals, crystal shards, and really cool weapons. You should probably prioritize those before blowing all your tokies on mats.*

The VR shop sells:

* 10 cutting fluid for 100 tokens
* 10 ritual bells for 100 tokens
* 1 UR element kit for 700 tokens
* 1 UR orb kit for 700 tokens

You can also buy 100 fluid/bells per day with gems, but it's 50 gems for 100 of either, and that sounds like a really bad deal

700 tokens = 1 UR mat

700 tokens = 70 tertiaries

Since 1 UR mat = 25 tertiaries + 9 R mats, the 45 tertiary item difference might be made up by the 9 R mats you save by buying the UR mat kit. At the same time, there are never enough tertiaries to get rid of all these f-ing R mats and there are additional tertiary costs during enchanting anyways so don't buy the UR kits, just get the tertiaries instead.

### Gold Gacha

Getting cutting fluid from the gold gacha is painstaking and very expensive

It's 0.07% chance for each wooden weapon, times 22 for ~1.54% (it's probably just 1.5% and then another random draw for 1 of 22). At 1k gold per draw, you get 15 cutting fluid for 100k gold. To get enough cutting fluid to fully fund +0 -> +15 enchant, you need 23.6m gold, not including the sanity cost of doing 236k pulls of 10 items at a time. Maybe if you're desperate or something.