Heroes (AHQ)

## Janus Draik

### Equipment

* ***Heirloom pisol.*** Pistol. 4 Damage Dice. Range 12 squares. Add 1 to wound rolls. *Critical damage* is scored on a natural 11 or 12. If the target is a vehicle or object, treat the target as though it was Invulnerable.
* ***Monomolecular rapier.*** One-handed hand-to-hand weapon. 3 Damage Dice. Critical hit on 11–2. Furthermore, on a critical hit, instead of making a *free attack* you may choose to Rend.
* ***Carapace armor.*** +3 Toughness, −1 Ballistic Skill, −1 Speed
* ***Multi-spectral auspicator.*** Headgear. +1 Weapon Skill, +1 Ballistic Skill.
* ***Disruption Field Generator.*** Energy Field. When Damage Dice are rolled against this model, re-roll 3 successful wounds.
* ***Concealed Archeotech Weapon.*** Janus may make a *free attack*, subtracting 2 from Weapon Skill. On a hit, roll a die and divide the result by 2. The target takes wounds equal to the result. The concealed archeotech weapon cannot be used again until the next expedition.

Between expeditions, Janus Draik can acquire additional equipment from the Traveller.

## Espern Locarno

* ***Psyker.*** Espern Locarno has Mastery 3 and 30 Psi points. See the general rules for Psykers. He recovers 1 Psi point at the end of each Exploration phase, and all Psi points at the end of an expedition. At the end of the Hero's Phase, Espern Locarno may use one of the following psychic powers.
	+ ***Smite (2 Psi points).*** Place the fireball template within 12 squares and line of sight. Each model under the template makes a Bravery test, taking 5 Damage Dice on a failure.
	+ ***Force Barrier (8 Psi Points).*** Shared Aura. When Damage Dice are rolled against Espern Locarno or a friendly model adjacent to him, re-roll up to 3 successful wound rolls. The aura lasts until the end of expedition or a different Aura power is used.
	+ ***Mental Command (1 Psi Points).*** Choose one model within 12 squares. If the target fails a Bravery test, Espern Locarno moves the model, with half its normal Speed.

### Equipment

* ***Laspistol.*** Pistol. 3 Damage Dice. Range 12 squares.
* ***Force-orb cane.*** One-handed hand-to-hand weapon. On a hit, before you roll Damage Dice, choose to expend 1 or 2 Psi points. Add the same value to the results of the Damage Dice.
* ***Light armour.***

Between expeditions, Espern Locarno can acquire additional equipment from the Traveller.

## Keywords

* ***Blast.*** Place the fireball template over the target. All models under the template are hit. A *small* blast hits a maximum of 3 models; if more than 3 models are under the template, determine randomly which 3 are hit.
* ***Grenade.*** When a model throws a grenade, place a grenade token in a square in line of sight. The range is equal to the model's Strength. You may then move it 1 square in any direction. Then, make a ranged attack roll against the square the grenade token is in (if it is out of line of sight, treat it as being *partially obscured*). If the attack misses, the grenade scatters 1 square in a random direction; or 2 squares on a *critical miss*.
* ***Rend.*** If the hand-to-hand attack roll scores a *critical hit*, instead of making a free attack, halve the target's Toughness (rounding down) against that attack.