Changelog

**Updates** to Mope.io are posted at **changelog**, which contains the version history of the game. Mope.io was officially released as a browser game to the public on October 4, 2016. The original changelog site, https://mope.io/updates.txt, was created on October 18, 2016; all updates prior to then are sourced from Clickstan's posts on the Subreddit. Its last update was on March 4, 2021 and has been replaced by https://mope.io/updates.html since at least July 2021.

The changelog can be accessed on the Home Screen, in the green `Updates` button on the bottom of the screen. A red exclamation mark appears when there is a new update since the player's last visit. Updates that were posted on the old changelog site but not on the Home Screen's changelog are referred to as "Secret Updates", while changes that are not explicitly mentioned in the changelog (but may be said elsewhere such as the Discord) are called "Unmentioned Updates".

* 2024
* 2023
* 2022
* 2021
* 2020
* 2019
* 2018
* 2017
* 2016

All updates from January 1, 2024, to December 31, 2024.

## January 23, 2024

```
**January 23, 2024: Powerups Update**
- Enjoy new Powerups that enhance your gameplay

- Each Powerup comes with 3 different durations

- Powerups are purchased and activated only at Tier 1 in a single game session
- Only one duration of a Powerup can be purchased and activated
- Powerups work in combination

- When players are in the 1v1 Arena, the Heal Powerup is disabled, and a pause icon is shown instead of a time

```

All updates from January 1, 2023, to December 31, 2023.

## November 27, 2023

### Unmentioned Updates

```
Mope.io back online after approximately 2 weeks, with less servers.
- Free For All has 5 servers: Los Angeles, Frankfurt, Osaka, Atlanta, and Sydney.
- Team Mode has 3 servers: Atlanta, Frankfurt, and Los Angeles.
- Wild Mope only has a single server, Atlanta.

```

## October 30, 2023

```
**October 30, 2023: Happy Halloween!!!**
- Enjoy the Halloween 2023 skins

- New Pumpkin design

- Enjoy new Soccer items across all bimoes

```

```
October 30, 2023: Bug Fixes
- Fix: Toucan keeps throwable item when going underneath non-fruit bush/tree.
- Fix: Removed stun inflicted on predator by Woodpecker's pecking, allowing them to bite back.
- Fix: Enabled Shark is able to bite animals after 4s of using ability.

```

### Unmentioned Updates

```
- Re-added Halloween foods
- Ability/Dive button now displays cooldown

```

## October 24, 2023

```
**October 24, 2023:Bug Fixes & Apes.io Promotion**
- Fix: Bird Monster crash in low graphics and arena resolved.
- Fix: Black Dragon to Bird Monster downgrade glitch fixed.
- Fix: 2nd ability icon on S button displayed correctly.
- Buff: Bird Monster can bite prey in midair.
- Buff: Bird Monster flies until energy is depleted.
- Nerf: Electro Tornado damage decreased.
- Nerf: Bird Monster's Swoop targets one animal only.
- Nerf: Damage from Bird Monster's Swoop lowered.
- Nerf: Woodpecker's damage on predators is now 0.35hp per peck (from 0.5hp); stun reduced to 2.0s.
- Enjoy the free Apes.io Gorilla skin! Check out Apes.io for a free Mope themed skin

```

### Unmentioned Updates

The above changes plus a few additional changes were explained a bit more in detail in an announcement on the Mope.io Official Discord (archived version).

```
- Tornado damage cut to 1/8 damage
- Swoop no longer hits animals multiple times
- Dive impact damage was reduced to be the same as 1 bite, stun reduced to 2 seconds
- Tornado no longer follows inside of 1v1 arenas
- Downgrading to Bird Monster from Black Dragon bug fixed, skin is no longer missing
- Tornado no longer crashes players 1v1ing
- S ability icon fixed
- Bird Monster can bite flying animals in the air now.

```

## September 21, 2023

### Unmentioned Updates

The buffs/nerfs made can be seen on the official Discord server (archived version)

```
- Bird Monster added to the main game.
- Nerfed and buffed Bird Monster for balance.

```

## September 20, 2023

### Unmentioned Updates

```
- Added a delete account button under spectate.

```

## August 8, 2023

```
**Mobile UI Fixes**
- Fixed Settings icon very small to tap for mobile users
- Fixed Settings options are too small to read and tap for mobile users
- Fixed name clipping and overflow on leaderboard
- Ads overlapping UI
- We are removing unpopular servers to enhance overall gameplay experience

```

## August 3, 2023

```
**August 3, 2023: New Optimized User Interface**
We're excited to unveil a significant UI update to our game, focusing on aesthetics and user experience. From reskinned home page and shop to improved settings, every change is crafted with our players in mind. Dive in to explore the new look; we believe you'll love the enhancements!

- Homepage Rework: A fresh look to enhance navigation
- Shop Reskin: Revamped aesthetics for a more engaging shopping experience.

- Various Popup Reskins: Improved visuals for popups to provide a cohesive look and feel.
- Settings UI Rework and Bug Fixes: A more intuitive interface with fixes for a smoother user experience

- Added Visibility to the Game Mode Selector: Improved functionality to easily switch between game modes.

- Animal Choice Menu: Explore our reworked animal choice menu, optimized for mobile, and enjoy a concise selection experience!

```

```
**August 3, 2023: WILD MOPE WAVE 5**
Tier 16 animals:
- Ice Monster: 130% damage buff to ice shards, 50% faster growth, no slowing from Frostbite.
- Sea Monster: 180% whirlpool size increase, duration increased to 8.5 seconds.
- Land Monster:175% sinkhole size increase, duration increased from 8 seconds to 6.
- Dino Monster: Increased ability duration, 65% victim fall damage, 15% increased water capacity.
- Giant Scorpion: Ability cooldown reduction, 80% increased damage per tick on shivering prey, 50% increased damage on own tier and predators.

```

```
Tier 17 animals:
- Black Dragon: Increased damage with fireballs, Tailslap now deals more damage and 1 hit KO animals in tier 15 and lower, recharges faster.
- King Dragon: Shoots two sets of fireballs by default. Increases to two sets of triple fireballs at 20 million XP and three sets at 50 million.

```

### Unmentioned Updates

Along with the above changes, there are several other changes noted in Lachney's Official Mope.io Discord announcement (screenshot) about the update.

```
- The name field saves names again.
- The Settings gear button on the top right (added in the previous update) now works and allows Settings to be accessed in-game.
- The in-game coin counter shows how many coins have been collected in game again instead of showing the total amount of coins on the account.
- XP and coin pop ups are centered.
- The Leaderboard has been redesigned.

```

## May 30, 2023

The in-game changelog entry was written on June 1.

```
**May 30, 2023: WILD MOPE WAVE 4!**
 - Will have a longer charge duration.
- Giant Spider:
 - Webs will take longer to dissolve for animals caught in them.
- Elephant:
 - Will have a larger hitbox size with trunk
- Blue Whale:
 - Will have an increased splash area and a damage buff to its ability.
-  Mammoth:
 - No longer slows down when it's shooting snowballs.
- Black Widow Spider
 - Will be completely invisible when it's under rocks.

```

```
**Tier 15 animals**
- Wave 4 of wild mope. Now live on Mope.io with exciting new buffs for the animals in Tier 15
- Phoenix:
 - Fire tornado will now shoot 1-3 fireballs randomly and a max fire tornado amount of 8.
 - Will gain a 10% increased lava regen range and 20% increased lava meter.
-  Dragon:
 - Will now shoot 2-5 fireballs randomly.
 - Will gain 30% increased water meter and a 10% base move speed increase at 4 million XP.
- T-Rex
 - Will gain a 210% bleeding damage buff and will now be able to grab animals from trees.
 - Will gain a 10% movement speed buff at 4 million XP.
- Kraken:
 - Will gain a 175% whirlpool size and an ability cooldown reduction going from 10 seconds to 8.5 seconds.
 - Will receive a 150% ability damage buff.
- King Crab:
 - Will gain an ability cooldown reduction going from 9 seconds to 7.5 seconds.
 - An ability damage buff of 120% and Arm smash will no longer slow down King Crabs move speed and it will spawn twice as many waves.
- Yeti:
 - Will have a 10% increased roar size, 25% more damage from roar, and a 140% damage buff to its snowball.
 - The snowball amount will go from 2 up to 5.
- Snowman:
 - Will gain 25% roar damage and a 140% snowball damage buff
- Snowgirl:
 - Will gain a 25% roar damage buff.
 - 60% damage increase per frozen statue tick for prey and 40% for their own tier or predators.
- Aqua Yeti:
 - Will now gain a 20% roar size and 50% increased roar damage.
 - They'll also gain 80% damage per frozen statue tick for prey and 50% for their own tier or predators.
- Pterodactyl:
 - Can now pick up animals from tiers 1 through 15.
 - They'll gain 75% energy, 15% flight speed, 20% field of view increase upon reaching 4 million XP.
- Bigfoot:
 - Will gain ability cooldown reduction going from 11 seconds down to 9 seconds.
 - They'll deal 150% damage to tier 16 animals 100% for tier 17 animals, 250% damage to prey and 200% damage to apex animals.
 - They'll gain 10% tree speed.

```

### Unmentioned Updates

An announcement on the Mope.io Official Discord by Lachney (screenshot) on May 31 mentions several changes not listed in the in-game changelog.

```
**In-game UI and Controls**
- UI improvements
- Coin counter added in-game
- Settings button added in-game, currently nonfunctional
- Chat button moved under Leaderboard
- More UI changes in the future
**Bug fixes**
- Fixed: Map locator spazzing out
- Fixed: Resolution buttons not working
- Fixed: "24 hours" displaying on all skins including owned ones

```

## April 27, 2023

### Unmentioned Updates

Announcement on the Mope.io Official Discord by Lachney (screenshot)

```
- Updated UI
 - XP bar and water bar now look more like they did pre-October 2021.
 - New "S" button to replace old broken one on mobile

```

## April 25, 2023

Note: The changelog entry was written on April 26.

```
**April 25, 2023: Wild Mope Hotfix**
- Fixed: Leaderboard not showing
- Fixed: FPS not showing correctly
- Fixed: Eagle not flying if doesnt pick animal in FFA
- Fixed: Trex inflicting too much damage upon inflicting Bleeding effect on victims
- Fixed: Lower graphic settings decreases FOV
- Fixed: Player movement issues

```

## April 24, 2023

Note: The actual changes were implemented on April 23 (archive), but the changelog entry was not written until April 26.

```
**April 24, 2023: WILD MOPE WAVE 3!**
- Tier 11 animals:
 - The lion will have a 110% roar size
 - All of the rare lion variants will have increased roar sizes between 110-125%
 - The Octopus will have a 200% ink cloud size and it will last twice as long
 - The Octopus will stun both predators and prey for longer
 - The Polar Bear will 175% bite damage to beehives
 - The Turkey will have 300% damags to its egg throw ability
- Tier 12 animals:
 - The lion will have a 110% roar size
 - All of the rare lion variants will have increased roar sizes between 110-125%
 - The Octopus will have a 200% ink cloud size and it will last twice as long
 - The Octopus will stun both predators and prey for longer
 - The Polar Bear will 175% bite damage to beehives
 - The Turkey will have 300% damags to its egg throw ability
 - The Eagle will be able to pick up and fly with prey up to tier 12
 - The Rare eagle variants will be able to pick up even higher tier animals. The Golden Shahbaz for example can pick up everything!
 - The Markhor will be able to toss any animal up to tier 14
 - The Rhino will get an increased charge duration and a 175% ability damage buff
 - The Bison can toss any animal up to Tier 15 multiple times in a row, and will stun animals that are higher than that.
- Tier 13
 - The Ostrich can now have more babies! Going from 8 up to 10. Not only that but the bite damage will be increased to 130%
 - The Hippo is getting a 50% larger roar size
 - The boa constrictor will now do 200% the damage with it's constricting ability
 - The Orca will now make more waves with its ability
 - The Sabretooth tiger can now stun other animals for a longer duration
 - The Komodo dragon sweat ability lasts longer now on predators and prey

```

```
**April 24, 2023: Bug fixes**
- Fixed: A newly evolved phoenix didn't go to lava from edge of the Desert biome
- Fixed: Shaheen Falcon - Avatar disappears, disconnects user
- Fixed: Falcon infinite range when flying
- Fixed: Camel has infinite water bug
- Fixed: Tier 8 Giraffe does not gain XP from biting or eating food
- Fixed: Whirlpools not displaying in Ocean
- Fixed: Black Dragon Skins "Custom Fire" affects existing fire objects
- Fixed: King Dragon skins not working

```

## April 12, 2023

### Unmentioned Updates

```
- Reduced amount of servers

```

## March 27, 2023

Note: The actual changes were implemented on March 27, but the changelog entry was not written until early April.

```
 **March 27, 2023: WILD MOPE WAVE 2!**
Hey there Mope fans! We're happy to announce that Wave 2 of Wild Mope is now live over on Mope.io! In this video we'll be going over all the buffs that are coming with Wave 2 for animals in Tier 7 to up to Tier 10

```

```
Starting off with Tier 7 animals let's look at
- The Macaw.
 - Screech size increased by 10%
 - 75% damage to predators up to Tier 15
 - 125% damage to Prey
- The Blue Macaw.
 - Same features as the regular Macaw
 - Additional 5% screech size
- The Pakistani Macaw.
 - 30% increased screech size
 - 150% damage to predators up to Tier 16
 - 125% damage to Tier 17 predators
 - 200% damage to all prey animals
- Zebras.
 - 40% increased ability damage
 - Immune to mud
- Donkeys.
 - 40% increased ability damage
 - Immune to mud
- The rare Jack Donkey.
 - 70% increased damage buff immunity to mud
 - 150% increase to how much water it can hold
- The Turtle.
 - 10% damage reduction to incoming bites
 - 10% increased speed on land
 - 60% more held water
- The Muskox.
 - Increased charge duration up to 4 seconds
 - Ability cooldown reduced to 7 seconds
 - 100% damage with its abilities on predators up to Tier 16
 - 50% on predators in Tier 17
 - 150% damage to prey animals
 - Immunity to mud
 - 10% increased water speed
- The Warthog.
 - Ability cooldown reduction from 11 seconds down to 7.5 seconds
 - 100% damage to predators up to Tier 16
 - 50% on predators in Tier 17
 - 150% damage to prey
 - 25%  increased quicksand and oasis speed
 - Double the amount of food it can dig up
 - Immunity to mud
**Now on to Tier 8 animals:**
- Ravens
 - 75% increased predator damage up to tier 15
 - 125% increased damage to prey
 - Flight duration increased to 12 seconds from 10
 - 5% increase to flight speed
- Giraffes
 - 50% increase to ability damage
- Momaffie
 - 60% damage increase to ability
 - Increased max health
- Girbie
 - 40% damage increase to ability
 - Increased max health
- Cobra
 - 40% increase to bite damage
 - Poison ball ability will 140% on first hit and afflict predators for 10 seconds and prey for 12 seconds
 - 10% increased water speed
- Stingray
 - 120% zap size
 - 250% damage buff to zap
- Snowy Owl
 - Can now target animals up to tier 15
 - 10% increased flight speed
 - 20% more damage per tick on predators
 - 40% more damage to prey
- Walrus
 - Bite damage to prey will now be at 150%
 - Tail biting on a predator will be 130% damage
 - Move speed will increase 10%
 - Slide on ice ability will be at 200% speed
- Camel
 - 250% increased damage
 - 10% increase to range
 - Can hold 100% more water
**Tier 9 brings some exciting changes:**
- Toucan
 - 120% damage buff
 - 10% increased flight speed
- Choco Toucan
 - Functions the same
 - Increased ability cooldown from 7 seconds to 6 seconds
- Keel Billed Toucan
 - 125% damage buff
 - 10% increased flight speed
 - Increased ability from 8 seconds to 7 seconds
- Fiery Toucan
 - Functions the same
 - Damage buffed to 130%
- Lava Toucan
 - Shoot 2-4 fireballs per attack rather than the default 1
 - Damage buffed to 140%
 - Ability cooldown is going from 7 seconds to 6 seconds
 - 15% increase to flight speed
 - 50% more lava capacity
- Pakistani Toucan
 - Shoots 1-3 fireballs at a time
 - 130% damage buff
 - Ability to damage predators up to tier 17
 - 15% flight speed increase
 - Immunity to mud
 - 25% increase in water speed and capacity
 - Ability to boost on ice
- Gorilla
 - 140% coconut damage buff
 - 180% banana damage buff
 - 10% speed while in trees
- Cheetah
 - 25% speed increase
 - 25% increased water speed
 - 25% increase in water capacity
- Jaguar
 - 50% speed increase
 - 50% increased water speed
 - 50% increase in water capacity
- Leopard
 - 25% speed increase
 - Ability cooldown reduction from 5 seconds to 3 seconds
 - Can now climb hills
- Black Panther
 - Can now climb rocks
 - Immunity to mud
 - 25% speed increase
 - Ability cooldown reduction from 5 seconds down to 3 seconds
- Puffer Fish
 - Can now inflate to 110% the size
 - 125% ability damage buff
 - Cooldown reduction from 7 down to 6 seconds
 - Can now apply bleeding to predators upon death
- Yellow Puffer Fish and Demon Puffer Fish
 - Functions the same
 - Increased to 125% the size
- Snow Leopard
- Ability cooldown is going from 4 seconds to 3 seconds
 - 10% speed increase in water
 - Can now boost on ice
 - Can now climb hills and rocks
- Rattle Snake
 - Ability cooldown is going from 5 seconds up to 6
 - Hypnotic pull for prey is enhanced up to 20%
 - 50% damage on predators up to tier 15
 - 100% damage increase on prey
 - 35% increased move during its ability usage
 - Won't freeze in water
**And last up for wave 2 of Wild Mope we have the Tier 10 animals:**
- Tiger
 - Increased ability duration from 4 up to 5 seconds
 - 40% damage per tick increase for predators up to tier 16
 - 25% increase for tier 17
 - 50% increased damage per tick on all prey animals
- White Tiger
 - Ability duration is going from 4 up to 5 seconds
 - 125% longer dash forward when it uses it's ability
 - For predators in tier 17 they'll receive 40% damage per tick from the White Tiger
 - Prey will take 75% damage per tick
 - Immunity to mud and arctic water
 - 10% increased water capacity
- Bear
 - 175% damage to beehives
 - Predators up to tier 16 will take 100% danage from bears
 - Tier 17 predators will take 50%
 - Prey animals will take 175% damage
 - 5% water speed
 - Immunity to mud
 - Immunity to freezing in the arctic
- Pelican
 - Ability cooldown is going from 8 seconds down to 6
 - Water bomb damage to tier 17 predators will be 75%
 - Predators below that will take 125% damage
 - Prey animals will take 200%
 - Prey dropped inside the water bomb will take 250% damage
 - Flight speed will be increased by 15%
 - Water capacity will go up by 10%
- Charge duration is increased from 3 seconds up to 5
 - Cooldown of charge will be reduced from 8 down to 6 seconds
 - 75% damage to tier 17 predators
 - 100% damage to predators up to tier 16
 - 175% damage to prey animals
 - 5% increased speed
 - 150% increased air meter
- Wolf
 - Howl orb travel for 5 seconds instead of 3
 - Reduced ability cooldown from 7 down to 6 seconds
 - 50% damage to tier 17 predators
 - 100 damage to predators up to tier 16
 - 175% damage to prey animals
 - 10% increased water speed
- Gobi Bear
 - Reduced ability cooldown from 8 seconds down to 6
 - Damage to tier 17 predators will be 50%
 - 100% damage to predators up to tier 16
 - 175% damage to all prey animals
 - 20% increased movement speed in quicksand and oasis
 - No longer freezes in arctic water
- Hyena (Tier 10)
 - 5 laugh waves from 4
 - Waves will now spread out at 25% increased speed
 - Cooldown is reduced from 8 seconds to 7
 - Predators up to tier 16 will take 50% damage
 - Prey animals will now take 125% damage
 - Can now move 20% faster in quicksand and oasis
 - Won't freeze in water

```

```
**Bug fixes!**
- Fixed: Black Dragon/King Dragon spawning with 50% hp

```

## March 7, 2023

```
**Introducing Wild Mope Wave 1!**
Get ready to explore the animal kingdom with these exciting buffs to your favorite creatures. From faster speeds to increased damage, these upgrades will take your gameplay to the next level.
- Tier 1 buffs:
 - Move speed +10%
 - Tail bite damage +15%
- Tier 2 buffs:
 - Move speed +10%
 - Tail bite damage +15% on predators/prey
 - Doves can fly infinitely
- Tier 3 buffs:
 - Move speed +5%
 - Dive duration +50%
 - Ability cooldown -20%
- Tier 4 buffs:
 - Woodpecker: inflicts +150% damage to predators up to tier 13 and 150% to any prey. Their ability will now stun animals up to tier 9.
 - Pig: activates stink cloud anywhere, inflicts damage at the start of the effect. If the victim dies from a stink cloud the pig gets the kill xp.. The stinky pig stink cloud gets 25% increase in radius, the pinky pig has a 10% increased cloud radius
 - Sea Horse: ability cooldown reduced to 3s
 - Armadillo: rolls on rocks
 - Seal: ice slide speed increased by 15%
 - Kakapo: ability duration increased to 11 seconds.
- Tier 5 buffs:
 - The Deer, Doe, Reindeer, and Musk Deer are all getting increases to how much food they dig up with their ability.
 - Flamingo: flight speed +5%, resurface all animals up to tier 14
 - Squid: ink clouds duration increased to 10 seconds. Move speed +10
 - Gazelle: ability duration increased up to 13 seconds
- Tier 6 buffs:
 - Peacocks: inflicts 150% damage to predators up to tier 15, and 150% to any prey animals. They also get to enjoy a 5% increase to their flight speed
 - Foxes can pull animals out from hiding holes up to tier 14 and are now immune to mud
 - Arctic Foxes can pull animals out of holes up to tier 15 and can now boost on ice
 - Fennec foxes whine clouds now travel for 5 seconds and spread at 150% increased speed. They now do 75% increased damage to predators up to tier 15 and 125% increased damage to prey animals. Lastly they’ll gain 10% increased movement speed in quicksand and oasis
 - Hedgehogs now have poison spikes that can damage predators up to tier 15 these also damage prey for 150% damage
 - Jellyfish will now do poison damage over time to predators that eat them. Their ink will also damage predators up to tier 15

```

```
**MISC. FIXES**
- Fixed: tree canopy not showing
- Fixed: starting mouse zoom bug
- Fixed: BD/KD bite heal was gone
- Fixed: Ability recharge animation wont show for long durations
- Fixed: BD/KD not able to 1-shot kill the killable foods
- Fixed: Pig stink cloud causing lag on client
- Removed: Valentine foods and decoration disabled
- Improved: minor performance improvements

```

### Unmentioned Updates

```
- Upgrade system layout on mobile changed.
- "Rotate device" screen reinstated.

```

## February 13, 2023

```
February 13, 2023: HAPPY ❤️ VALENTINE'S DAY!
- Wishing everyone in our community a Happy Valentine's Day filled with love, joy, and happiness! Let's spread the love and celebrate the special people in our lives. XOXO.

- We have made some cool skins and food items to celebrate the day ❤️ here are a few:

February 13, 2023: Bug fixes
- Fixed Yeti 1-shot inta kill when using camouflage ability
- Fixed rare farming script
- Fixed infinite respawn glitch
- Fixed forest animal skins missing out when classic theme equipped
- Fixed Armadillo is invisible when using ability
- Fixed Mole When you use the ability, you cannot boost

- New: All themed skins show in Animal Selection menu by default. You no longer need to use Equip/Unequip option in Settings tab.

```

## January 17, 2023

### Unmentioned Updates

```
- New feature: Watch ads via new home screen button to obtain temporary skins that can be used for up to 24 hours.

```

 - Bug fix: Cookies banner at the bottom of screen now properly disappears.

All updates from January 1, 2022, to December 31, 2022.

## December 22, 2022

```
**December 22, 2022: Bug fixes**
- Fixed infinite freeze glitch
- Fixed onLava effect now showing
- Fixed Pheasnt rare animal not showing in game
- Fixed Christmas food not displaying
- Fixed Lava animals not able to dive in lava lakes

```

## December 20, 2022

```
**December 20, 2022: Merry Christmas**
Brand new update to enjoy this winter. New maps, Interactive Snowfall, winter skins, and bug fixes.
- Winter comes back to Mope worlds with brand new look and gameplay. Interactive snowfalls, falls on ground, trees, and hills.Give chills when enough snow falls on players. A cool white snow dirt wraps the players around to show they are covered in snow.
- FOUR new Forest animals.

```

```
- New Winter skins, free for all from tier 1 to 14(a few animals  and rares wont have it).

```

```
- 4 new winter shop skins as well.

```

```
- FIVE brand new Mope World Maps. Map setup on FFA servers randomly upon server bootup. Privding new spaces to explore.

```

```
**December 20, 2022: Bug fixes**
- Fixed lava regen bug where lava animals coming out of Arena and lava wont replenish
- Fixed Phoenix and Ostrich ability executioin
- Fixed Zebra/Donkey legs not showing
- Fixed Tiger/Croc keep prey grabbed when go in upgrade shell
- Minor bug fixes
- More performnance improvements

```

## December 7, 2022

```
**December 7 2022: Performance Update**
- Zero lag from server :)
 We have rewritten entire server connectivity and client server-communication which fixes all loopholes and thus improving server performance. Client/Server communication becomes many folds fast and furious!
- Game joining becomes super sonic!
 Now you can join any server almost instantly.. When we say instantly it means less than a second!
- 99.99% no disconnects.
 New communication framework improves client-server connectivity and almost no loss of connection.
- Reconnect is back on connection loss!
 Although disconnect is less than 0.01% but still we have improved the game ability to reconnect the lost game session. Make sure you do not get away from your lost connection game session. Otherwise game will permanently consider game loss after 25 seconds.
- New anti-bot and anti-spamming system!
 New framework made it possible to distinguish bot/spam activity and put perma bans on them. Fair play for all!

```

## October 27, 2022

```
**Halloween Update 2**
**New Halloween Candies!**
- More than a dozen different edible candies by all tiers.
- Each gives varying XP based on Animal tier and candy type.
- Candies also give 1-3 coins, so eat as many as you can before they go away.
- New: Some of the hiding bushes come with Halloween decorations which also spawn candies around them. Find those bushes to level up and collect coins.

```

```
- Enjoy new Halloween skins!

```

## October 20, 2022

```
Halloween is back in Mope World. You will see Pumpkins around. We have some unique skins to celebrate.

**Oct 20: Optimization Update**
- Lag/Latency improvements
- FPS improvements
- Better input response
- Anti-Bot/Spam measurements
- Fast client rendering

```

## September 21, 2022

### Unmentioned Updates

```
- AG Dragon added to the Store.
- Giant Squid re-added for 2078 coins.

```

## August 29, 2022

```
**Aug 29: Team World Update Is Here!**
Team World is a brand new game mode to now accompany FFA, where you can survive and thrive side by side with other players, struggling against the enemy teams in battle for conquer.
NEW: Team up with other players!

```

```
- Spawn into one of three different teams, work together and hunt down the opposing teams with your mates.
- Locate your teammates via player tracking on the mini map (image of the mini map showing dozens of different trackers, optional)
- You can freely pass through your team members without having to worry about hurting them.
- Tail-biting and abilities have no effect on players from the same team.
- NEW: Capture boosts stones to activate different perks for your team!

```

```
- Navigate your way with new icons on the mini map to locate the team stones. Attack them by yourself or with your mates and claim various incentives for your team! The higher tier your animal is, the more damage you can deal to the stone! However, you will have to be patient for the cooldown.
- There are 13 different perks you can enhance your team with:
 - XP Boost: Every player from your team now gets 20% more XP from consuming foods!
 - Kill XP Boost: Every player from your team now gets 40% more XP from killing other players!
 - Coins Boost: Each minute under the effect of Coins Boost will reward every player from your team with 5 extra coins!
 - Increased Damage on Prey: Prey animals now receive 50% more damage on attacks from your team!
 - Increased Damage on Predator: Predator animals now receive 25% more damage on attacks from your team!
 - Increased Dive duration: Every player from your team now has increased dive duration!
 - Decreased Body damage: Every player from your team now receives 40% less damage on attacks from the enemy teams!
 - Increased Move speed: Every player from your team now moves 25% faster!
 - Increase Dependency: Your team now has double Water/Lava/Air/Energy amounts!
 - Immunity to Burn: Your team is now immune to all types of burn damage, including lava!
 - Immunity to Poison: Your team is now immune to all sorts of poison, including death lake!
 - Decrease Stun: Every player from your team now recovers from stun 25% faster!
 - Decrease ability recharge: Every player from your team now rechanges their ability 25% faster!
- Defend the stones you've claimed from self-neutralizing damage with your teammates! A claimed stone will rest only once enough high tier animals from the owner team are surrounding it. The more stones you capture, the more high tier animals you will need to secure each stone!
- Heal the stones you've claimed after enemy attacks by biting it. The higher tier your animal is, the more health you can help restore with each bite. If enough high tier members of your team surround a damaged stone, you can active a 15% regeneration boost and decrease the healing cooldown by 30%!
- You can view currently activated boosts with help of special effect icons.
**NEW: Apocalypse: Meteor Shower!**

```

```
- Once a team captures their 10th stone, they automatically trigger an apocalypse event which lasts for 5-10 minutes. A Meteor Shower is brought upon the entire server, disabling foods and forcing everybody into a hostile environment.
- During the apocalypse event, all players lose Water/Lava/Air/Energy 25% faster!
- Seek refuge from meteors colliding with the ground! A direct hit is likely to kill even an apex animal, staying under the sky isn't safe!
- Upon collision, meteors leave impact craters, lava puddles and produce dangerous shockwaves.
- Team Stones cannot be captured or healed during the apocalypse event.
- Survive the devastation of Meteor Shower to receive a coin reward! The team that triggered the apocalypse will also receive extra coins at the beginning of the event.
**Fixes**
- Hiding hole exit invincibility has been removed.
- Reworked forced resurfacing around water edges for better experience.
- Fixed the Black Dragon apex interface glitch.
- Fixed King Dragon wings glitch on low graphics.
- Fixed shop themes not applying after downgrading.
- Fixed FPS & player counter not reappearing once 1v1 battle is over.

```

### Unmentioned Updates

```
- The team member that triggers the Apocalypse gets 100 coins.
- Players that survive withoud dying get 200 coins.
- The victim teams get 100 coins upon surviving

```

## August 12, 2022

### Unmentioned Updates

```
- Merch button added to the Home Screen that links to the Addicting Games shop, with Mope.io merchandise

```

## July 12, 2022

### Unmentioned Updates

```
- Summer Items (Beachball, Umbrella, Floaty) added back. Floaty has new variants including the Rocket, Shark, Strawberry, Orange and Flamingo Floaties.
- New skins added: Planet Hippo, Meteor Falcon, Synth Zebra, Disco Jellyfish, Balloon Pufferfish, Fly Mango, Jackhammer (Penguin), Cyberkinetic Mole, Super Mouse and Giant Squid.

```

## June 9, 2022

```
**June 9: Mope 4.5.1 Bug fixes**
- Fixed several screen glitches (caused by Macaw, Snowyold, Octopus, Falcon)
- New feautre for birds, where they can boost while flying. Move your cursor away from the bird and press Space to boost. Boost starts after 3s in flight. Consumes water/energy/lava.
- Optimized King Draogn animation
- Optimized flying animations fro all birds
- Optimized mouse movement and server communication

```

## May 27, 2022

```
**May 27: Mope 4.4.1 Performance & Optimization Build (Part 2.5)**
- Performance improvements on old devices
- Disabled another batch of unneeded client animations that add no value to gameplay. Hard to describe where/what but still improves FPS
- Refactored Bird fly animation on client. Using baked animations that improves FPS
- Refactored Fire/Fireball animations. Using baked frames for them as well
- Note: We are still working on improving performance, another performance update will come soon.

**May 27: Bug Fixes**
- Fixed player beacon not showing correctly on the minimap.
- Fixed missing Markhor skins again!!!
- Fixed several Blackscreen glitches. If you still experience a Blackscreen glithc please provide the steps to reproduce it along wiht console log (a video recording will help a lot)
- Fixed Flamingo ability now showing correctly

**May 27: Shop update**
- Note: We have some content updates that will come soon as we have finished on-going optimization projects. For now we are providing 8 shop skins that are sitting there for months.
New shop skins

```

## May 11, 2022

```
**May 11: Mope 4.4 Performance & Optimization Build (Part 2)**
- Fast server response to move/turn and user inputs
- More accurate ticks, rendering and gameplay execution as it happens
- Arena fights become smoother and enjoyable
- Performance improvements for high-latency servers
- Reduced read/rewrites increasing FPS and rendering
- Reworked Burn Effect, improves performance
- Disabled uneeded client side animations that add no value to gameplay (improves FPS)
- Refactored client/server communication, improving server performance and client rendering
- Several bug fixes
- Note: We are still working on improving performance, another performance update will come soon.

```

## March 24, 2022

```
**March 24: Mope 4.3 Performance & Optimization Build (Part 1)**
- We've been working hard at optimizing the game for everyone, ranging on low end computers to mobile devices.
- Optimizations have been done throughout the game in hopes that most players will start seeing higher FPS ranges while playing.
- We will be continuing to optimize the game as we go forward and will always be mindful of it when building out any new features for mope.

```

## February 1, 2022

```
**Mope.io Season 2 Update (Release 1)**
- New: Ultra High Definition (UHD) art style for every skin and ability.

- New: Ultra High Definition (UHD) art style for the entire world of mope, revamping food, hills, and objects.

- New: Dynamic and Optimized map, allows the game to run smoother
- New: Biome and Terrain textures and art features, toggleable via settings.
- New: Upgrade Shell protecting you from danger while transitioning tiers and making an upgrade choice, spend more time deciding on your next favourite animal to play with (30s-90s based on tier). Make sure you don't spend too much time or else other players can kill you (predator give more damage)
- New: Rivers flowing from Arctic and Desert to both Oceans.
- New: Extra volcanoes on the map, located in Arctic and Desert biomes
- New: Improved AI for ducks, eggs and ducklings return.
**Features & Fixes**
- Feature: Diving hit-test, now your animal has to keep most of the body in water to continue diving.
- Feature: Food amount buffed, more food flows from rivers, oceans and everywhere
**Coming next**

```

 - Stay tuned, we have some exciting features coming throughout the new year. New maps, animals, biomes and shop skins and more gameplay features.

All updates from January 1, 2021, to December 31, 2021.

## November 3, 2021

```
**Bug fixes**
Fix: Upgrade menu not showing for Tier 14
Fix: Spiders not showing in-game skins

```

## October 27, 2021

### Unmentioned Updates

```
- Summer Items removed.

```

## October 25, 2021

### Unmentioned Updates

```
- New 2021 Halloween Skins added!

```

## October 22, 2021

```
**Hotfix 3.2**
- Animal selection menu is now transparent and & hotkey icon colors match biome colors
- Fix: Pressing enter on animal selection will not crash game

```

### Unmentioned Updates

```
- Jack-O-Lantern re-added.

```

## October 21, 2021

```
**Hotfix 3.1**
- Animal selection screen is now smaller and pushed to the left side of the screen
- Adds and auto selects a rare biome tab if any rare animals are selectable
- Can select biome tabs with number keys
- Can select animal skins with letter keys
- Fix: Issue with certain skins not displaying in upgrade menu
- Fix: Incorrect water/air/energy/lava bar colors & icons
- Fix: mobile button layout
- Fix: Pressing enter on animal selection will not accidentally toggle chatbox after.

```

## October 14, 2021

```
**Version 3 UI**
- New animal selection/upgrade menu with biome tabs
- New ability icons
- New water & experience bars
- New scoreboard
- Outlined minimap

```

## August 27, 2021

```
**ALWAYS CLEAR CACHE WHEN NEW UPDATE ARRIVES!
Hotfix 2.7**
- Fix: Aqua Yeti appearing in place of Golden Yeti.
- Buff: Aqua Yeti gives 300 coins on spawning or being killed.
- Buff: Aqua Yeti gives 20% more damage on roar
- Buff: Aqua Yeti rarity increased to 25/600 (prev 5/600).

```

```
- Fix: "FREE" Skins in the shop taking coins from users attempting to acquire them.
- Fix: Random game crashes
- Fix: Rare farming script patch.
- Fix: Holdable objects are able to move/push animals inside 1v1 arena.
- Fix: Floaters get stuck in waters if a cave is overlapping that water area.
- Fix: BigFoot not loading all assets.
- Fix: Rattlesnake/Gummy Viper not loading rattle assets.
- Fix: Fruity Ice Markhor shop skin not loading all assets (w/ Gold Trim).
- Fix: Removed "wallLimit" and "Dist" values text in arena fights.
- New: When joining a server it shows connected message:

- Misc: Spawning rate of holdables decreased, adding a delay between spawns of holdable objects.
- Misc: Holdable pickup cooldown reduced from 8 seconds to 5 seconds for all holdable objets (pumpkins, umbrellas, etc.)
- Misc: Patched rare farming mods.
- Misc: Patched sandbox access. Note: anyone who played/plays on Sandbox/Farming coins using illegal means (such as using mods/hacks) will get perma bans.
- Misc: Ban Hammer v1.0.2 aka #SHOCM; now gives #SHOCM to alts for already banned accounts.

```

## August 3, 2021

### Unmentioned Updates

```
- Invisible umbrella bug fixed. Umbrellas can be seen again when being used.

```

## July 30, 2021

```
**Summer Update**
- New Summer Season in mope, lasts for entire August-September during 2021
- We have compiled 45 incredible summer themed limited edition shop skins for this update! These are temporary, so make sure to buy 'em all before they're gone forever!

NEW: Floaters!
- Land animals will conquer the oceans! Use new floaters to move quickly in lakes, rivers in oceans, and get XP & Coins for riding them. Make sure not to get stuck on land!
NEW: Beach Balls!
- Introducing customized beach balls for the soccer mini-game! Compete with other animals to score the highest amount of goals, or enjoy your coins while rolling the ball. You may find a rare golden beach ball if you try hard enough!
NEW: Umbrellas!
- The sun's powerful shine is quite harmful during the summertime! Introducing you umbrellas, use them to save your animal from getting a heat shock. Stay in shade, preserve your water resources and get free coins!
NEW: Rare Falcons!

- Predator Falcon (50/4000):
- A slightly enhanced falcon, mobile and dangerous predator for any stranded prey. Beware of its claws!
- Shaheen Falcon (1/4000):
- An incredibly enhanced Pakistani Shaheen Falcon, with lots of health, longer flight duration and POWERFUL dive! No animal shall stay safe from this hunter.
**New Summer Items**

- Beachballs:

- Spawns in ocean with only two variants, golden and normal
- Holding beachball gives xp/coins, rare golden beachball gives crazy xp and good coins
- Shoot water or use ability to drop beachball from holding
- Umbrellas:
- Spawn everywhere in 3 different rariteis, rainbow, purple and golden
- Holding an opened Umbrella gives xp/coins boost, rare golden Umbrella gives crazy xp and good coins
- Holding Normal Umbrella drains water 25% slower, while the golden makes it 60% slower
- Shoot water or use abilities on riders to drop umbrella from holding
- Spawn in ocean and lakes
- Players can ride a Floaty if they both are in water
- Ridding a floaty gives speed boost (10%), also gives xp/coins bonus, can't go on hills/rocks etc and you turn very slow.
- Shoot water or use abilities on riders to get them off from their water vehicles!
- WARNING: Do NOT go outside water if riding a floaty, otherwise you will become extremely slow and vulnerable
**Misc:**
- New: Once any holdable object is dropped, you cant pick another for 10s
- New: Flying animals cant pick holdable objects if ended flight 5s ago
- New: Chat is disabled for non-logged in players
- Fix: 1v1 available for non-logged in player.
- Buff: Croc can completely camouflage in lakes and water puddles
- Buff: King Dragon 25% extra tail slap damage if hit from back
- Buff: King Dragon 65% extra tail slap damage if facing tail (now one-shot kill on tail slap apex and lower)
- Buff: King Dragon hp bumped to 18, Black Dragon hp is bumped to 12

```

## July 14, 2021

```
**Hotfix 2.6**
- Fix: Plays click sounds on all uni button presses now.
- Fix: Persists your nick name between game sessions if you are not using a private/incognito browser.
- Increased the scale ratio for the home menu size.
- Displays an entering game message
- No longer shows bottom banner ad while on homescreen.
- Added hover tooltips to footer items.
- Restyled IOGameSpace and privacy policy footer elements

```

## June 21, 2021

```
**Hotfix 2.5**
- Fix: Stingray not obtaining victim XP if they are killed by the zap ability.
- Fix: Phoenix not obtaining victim XP if victim dies of bite-burn.
- Fix: Arena invites stacking, resulting in arena menu without/non-clickable buttons.
- Fix: A lot of water required to extinguish ground fires.
- Fix: Bushes die when animals came from bushes (due to Tiger bush logic), thus causing bushes to vanish from map.
- Fix: Warthog/Chipmunk not being able to consume ability generated foods.
- Fix: Pakistan Toucan burning in lava and not able to shoot fireballs.
- Fix: Queen Celeste skin inside 1v1 arena wasn't properly centered.
- Fix: Cobra venom not stacking.
- Fix: Shivering effect preventing boost usage inside 1v1 arena.
- Fix: Cancelling the arena configuration making you unable to send 1v1 requests.
- Fix: Arena fire acting less damaging on Land Monster and Phoenix.
- Fix: When animals come from land and go on caves in river they still walk on land and thus can't regen water whilst standing on cave.

```

```
**Balancing and Features**
- Balancing: Cobra changes.
 - Buff: Cobra venom effect now lasts for 8 seconds and deals 0.45HP damage to prey & 0.25HP to predators with 1.8s.
 - Buff: Subsequent venom makes the effect last for 6 seconds and deal 20% damage.
- Balancing: Land Monster changes.
 - Nerf: Land Monster ability recharge time has been increased from 9 seconds to 11 seconds.
 - Nerf: Land Monster cannot enter any holes/volcanoes/caves while using the ability and 3 seconds after it runs out.
 - Buff: Land Monster S-fire now consumes 1/9 of its lava volume instead of 1/5.
- Feature: Macaw species mimic ability changes.
 - Red Macaw: can mimic animals from tier 1 to tier 9, rares excluded.
 - Blue Macaw: can mimic animals from tier 1 to tier 13, rares included.
 - Pakistan Macaw: can mimic all animals in the game, rares included.
- Feature: Animals that are immune to lava can walk through the erputing volcano.
- Feature: If the volcano is erupting, no animals can hide in it.
- Feature: Coin earning cooldown reduced from 90s to 30s.
 - Nerf: can grab KD/BD from behind.
 - Nerf: Health max set to 6hp (prev 9hp).
 - Nerf: Max flight time is 16s (prev 20s).
 - Nerf: Ability cooldown set to 14s (prev 8s).
 - Nerf: Can carry KD for 4s, BD for 6s, Monsters for 8s, apex for 10s and prey for 12s.
 - Buff: Fall damage to victim set to 1.2hp (prev 0.5hp).
- Shahbaz:
 - Nerf: Shahbaz max flight time is 14s (prev 15s).
 - Nerf: Shahbaz can carry monsters for 6s, apex for 8s and the rest of predators for 12s and preys for 14s.
 - Buff: Fall damage to victim set to 1.2hp (prev 0.5hp).
 - Buff: Ability cooldown set to 10s (prev 12s).
- Golden Eagle:
 - Nerf: Max flight time is 12s (prev 12s).
 - Nerf: Can carry monsters for 4s, apex for 7s, rest of predators for 10s and preys for 8s.
 - Buff: Ability cooldown set to 10s (prev 12s).
- Bald Eagle:
 - Nerf: Max flight time is 10s (prev 12s).
 - Nerf: Can only carry preys for 8s.
 - Nerf: Can't stun predators.
 - Buff: Ability cooldown set to 10s (prev 15s).

```

```
 Arena changes:
- Tail burn feature activates if a player's tail is within 45° degrees from the outermost wall.
- Player burns if their body is touching unsafe area while the inner circle is greater than 50%.
- Outermost wall gives bounce if players hug the wall using tail.
- Stronger force applied when player is trying to escape arena, two times as strong now.
- Tail bounce on outermost wall starts once arena has shrunk more than 20% (2nd phase).

```

## June 15, 2021

```
**Hotfix 2.4**
- Footer UPDATES now displays an indicator when new updates are available to read.
- Footer Discord button now displays age restriction.
- Shop menu gives you option to purchase coins if you do not have enough to purchase the focused item.
- Fixed: ad bug that prevents ads to be seen after a video plays.
- Fixed: Mobile ads.

```

## June 9, 2021

```
**Hotfix 2.3**
- Fix: Initial server connection is chosen based on lowest ping and highest player count.
- Restyled the social media links in the footer.
- Added ZenDesk support link to the footer.
- Increased play button size.
- Decreased server dropdown height and name input field.
- Prompts user to login when purchasing coins while unauthenticated.

```

## June 1, 2021

```
**Hotfix 2.2**
- Fix: Fireball neutralizing on impact with the flying/hiding/divind animals resulting in causing no damage if hit another animal.
- Fix: King Dragon's tail-slap dust neutralizing the fire/fireball.
- Fix: Sunset/Storm Clowod lions giving 50 coins on spawn.
- Fix: Bigfoot/Snowman/Snowgirl/Santa assets not showing in game when the owner player wearing a theme.
- Fix: Fixed Newyork1, Miami1 server crashes.
- Fix: Ad snippets appearing on top-left corner for a split second when upgrading to a new animal.
- Fix: More UI fixes on mobile devices.

```

## May 27, 2021

```
**Hotfix 2.1**
- Fix: Queen Flame missing firestream assets
- Fix: Queen Flame missing dark wings assets
- Fix: Shop skins have wrong tiers for crab/tully monster
- Fix: Clowod Lions giving 50 coins bonus/bounty
- Fix: New Store using original pack prices instead of sale prices
- Fix: Disabling Halloween bundles listing and purchase. Still available if already bought
- Fix: Ads not disappearing after arena ends
- Fix: UI not loading for old browser
- New: Mope ID can be viewed from Settings Tab (click to view it).

```

## May 22, 2021

```
**New Storefront Update!**

- New fresh looking store interface
- New layout and display features.

- Featured Bundles and Featured Skins
- New skin and bundle listing pages

 FREE! FREE! FREE!

**Legacy Pack**

- Enjoy good old classic skins once again!
- Once you buy Classic Skin pack, it will appear under "Settings" tab in Mope Shop.
- Equip Classic Theme and refresh your good old memories!

**New Skins**

```

## May 12, 2021

```
**misc update**
- optimized db/accounts server
- optimized game servers
- Please leave your feedback here r/mopeio

```

## March 5, 2021

```
**Crash fix**
- fix: singa/frankfurt2 crash

```

## March 4, 2021

```
**Hotfix #1**
- fix: flamingo ability causing screen glitch and game crash on client side
- fix: player accounts owning loads of shop skins were not able to join game servers
- fix: redemption not starting even credits consumed
- fix: spinstrat being used to defeat redemption bots
- note: redemption leaderboard fully developed. Will publish it in hotfix #2

```

```
#MopePoliceSquad (MPS):
- new: Assigned mod powers to a group of people who look for naughty players and ban them if using hacks/mods
- note: Mope.io is a place where we all gather to enjoy and have some cool time. If anyone is using hacks/mods to disrupt gameplay of other players we wont tolerate it. MPS will give permanent ban to your account. Please play mope.io fairly. Thanks.

```

## February 18, 2021

```
**Food/Redemption buff**
- buff: overall food buffed 20%, another 20% buff on low crowded servers
- buff: Noob Redemption win bonus increased to 400 mopecoins
- buff: Pro Redemption win bonus increased to 750 mopecoins
- nerf: Winning 3 Noob Redemptions locks it, players are encouraged to play pro version
- fix: Sultan's opacity decreased so players can see through when 1v1
- misc: Awarded 10 free credits to the players who bought redemption credits from shop

```

## February 17, 2021

```
**Balancing**
- nerf: nerfed Noob Level 10
- nerf: nerfed Pro Levels 7-10
- note: redemption leadboard coming soon :)

```

## February 16, 2021

```
**Redemption/Accounts Update**
**New Account Servers setup and Optimizations**
- improved database performance upto 10 folds
- new fast login technology and player data loading
- more powerful servers and up-scale ability
- upgraded cloud connectivity to 99.99% uptime, reducing latency that lowers lag and disconnections for low-speed internet users
- server side optimizations on accounts/game servers/client

```

```
**New: 1v1 Redemption Mode**
- player can fight with AI Bosses to improve their 1v1 skills (A step towards 1v1 Tournaments in Mope.io
- comes with 2 different versions (Noob and Pro)
- each redemption version comes with 10 AI bosses/levels
- to play redemption mode, you have to buy credits from shop, once you buy credits they show in Settings tab inside Shop interface
- each redemption credit unlocks on Pro/Noob version (10 rounds)
- if a player is able to beat all 10 AI bosses, they get a 375 mopecoins reward for Noob version and 500 mopecoins reward for Pro version
- reward coins do not show in live
- earning but directly go into their Mope.io Wallet
**1v1 Arena Revamp:**
- new: normal/fast speed optimized
- new: new arena display
- new: hotkeys for arena buttons
- new: players inside arena cant see other arenas or players inside them
- new: arena wont get pushed by other arenas
- new: use Q key to initiate 1v1 request
- new: wall hug damage and wall shrink disabled when arena is less than 50% in size
- new: timer runs on outside edge of the Arena upto 5 minutes, however last 30 seconds give closing burn (a
- red colored timer runs at the end)
- new: arena timers dont show to the outside players improve arena rendering for outside players
- new: 1v1 Arena now available to logged in players only
- new: disabled all client
- side animations for players are inside 1v1

```

```
**Balancing and fixes:**
- fix: arena config wont work if you chat/go in hole
- fix: jackass unlimited raging when on water body
- fix: lava toucan shooting fireballs when inside igloo/caves
- fix: ostrich babies cant go in caves
- fix: mini cacti not giving damage
- fix: Pelican's beak overlay on client
- fix: daily reward not functional
- fix: crashes on various servers during past 4 weeks
- fix: main menu spectator moving to top
- left corner and sticking there
- fix: fully grown Pelican water bomb ends before hitting ground
- fix: giraffe AI visible to players inside arena
- buff: eating cacti now gives 25 water
- nerf: aqua yeti nerfed
- nerf: reduce kill
- nerf: heal for KD when killing animals from tier 11-15
- nerf: reduced fireball damage for KD
- new: shop animals rebranded to "Features"
- new: KD's tailslap now creates waves/storms when in respective biomes
- new: berries/planktons no longer visible to tier 15 or above, improves client-side rendering
- new: online/playing counter
- new: KD/BD become transparent when they come in contact with other KD/BD
- misc: client side optimization to improve FPS

```

## January 20, 2021

```
**Hi-fi update**
- All game servers are now hi-fi servers :)

```

## January 19, 2021

```
**Crash Fix**
- fix: fixed crashes on paris1/paris2/seatle/turkey
- misc: old viewing player count is back

```

## January 18, 2021

```
- fix: xp-glitch for higher tiers when they kill lower tiers
- new: if there are more than 350 players, game gives 66% kill xp, between 1-350 players gives 55-90% (higher the players higher the percentage)

```

```
- buff: new system for xp buff for low crowded servers. 1-150 players, game gives upto 2.5x xp boost upon eating any food. Lower the player count greater the XP
- buff: new system for KILL xp buff for crowded servers. between 150-350 players, game gives upto 90% or 15mn (which ever is lower) kill xp of the dying player
- buff: Conch Shell/Cactus/Mushroom Bush edible from +10 tiers
- buff: Conch Shell/Mushroom Bush are now High-XP foods
- buff: Mushroom Bush now spawn across Arctic and Land
- buff: Mushroom Bush spawn rate increased on land
- buff: Cactus spawn rate increased in desert
- buff: Cactus inflicts bleed/damage/stun effects 1/10 chances

```

## January 16, 2021

```
- upgrade: new hi-fi servers upgrade for chicago1, dallas1, la1, la2, ny1, ny2, seol1, tokyo1, china1
- note: remaining servers will be upgraded soon
- buff: Bald Eagle can dive in water
- nerf: Golden Eagle dive in water disabled
- buff: Honeybee can sting upto monsters (give 0.2hp damage) and gives 0.4hp dmg to 15 or lower tier
- fix: Honeycomb going under rocks
- fix: Gazelle going under rocks/hills when using ability

```

## January 15, 2021

```
- buff: food-xp rebuffed across all biomes. It's complex cant explain how much is it but I can say, its 234903249238490 times better now!

```

```
- buff: Golden Eagle chances revised to 28/5000
- buff: All Eagles except Bald Eagle can dive in waters, Golden Eagle dives for 7s, Shahbaz for 10s and Golden Shahbaz for 15s
- buff: Shahbaz can climb on rocks
- nerf: BD/KD max-health doesnt reset when they come out of Arena
- nerf: Food xp across all biomes nerfed, OP xp in desert lived for too long. Now we are back to hunt and survive gameplay. Some might find it a bruh moment, but yea we are now looking back to bring the pre-desert gameplay back
- nerf: reduced number of objects spawning across map. previously we had +12k objects mostly food and they despawn over time. Too many objects keep CPU busy for no reason. Now we have reduced game objects down to 55%
- buff: Aqua Yeti damage is 50% on both Prey/Predators
- fix: Ostrich babies cant go in caves along with mommy
- fix: Pterodactyl can't land on Igloos
- fix: BD/LM xp/coin glitch with arena/upgrade
- fix: BD unable to on-shot kill ostrich babies
- fix: Caves in rivers make animals show out of water resulting in water/dive ability loss
- fix: Cassowary able to hit animals when ability active and going in hole and come out to hit outside players
- fix: Paid animals kill-bounty abuse for 500 coins. Now there they get coins 30-minutes apart from same guy
- fix: BD/KD max-health doesnt reset when they come out of Arena
- new: Hiding holes in arctic biome are recolored to match the biome
- new: 5s delay when you click on PLAY button (avoids spam-click)
- removed: Christmas food/trees removed
- removed: removed extra servers to increase concentration on their regions, now multi server regions will have max 2 servers except Asia where listed servers represent their countries
- note: officially announcing High Performance servers which are: chicago2, brazil1, paris1, paris2, miami2, sydney1, dallas2 and turkey1
- note: remaining servers will be upgraded to High Performance servers during next 2-3 days

```

## January 2, 2021

```
- new: testing two new High Performance game servers NFX and FFX if they can live up to Mope's standards! lol.

```

```
**Bug Fixes**
- Buff: Snowgirl can statue up to Monsters for 1.5s and below apex up to 2.5s. Predators get 0.2hp damage and preys get 0.7hp on statue impact. Predator can move if statued, but prey becomes standstill.
- Buff: Golden Shahbaz can pick all animals in game (including KD), flies for 20s, ability cooldown half of normal eagle.
- Buff: Both Shahbaz are Paki animals, Shahbaz gives 400 and Golden Shahbaz gives 500 mopecoins on spawn/kill
- Fixed: Caves not replenishing the air
- Fixed: On exiting cave/igloo players can't boost.
- Fixed: Lag caused by caves
- Fixed: Animals not losing water when inside caves/igloos
- Nerf: Xmas food xp nerfed by 40% for 11+ tier and also reduced the concentration by 30%
- Fixed: Snowgirl head not showing when using ability
- Fixed: AI entering in caves
- Fixed: Sidebar ad placeholder showing after arena ends for the winner.
- Misc: Paid animals have 500 mopecoins kill-bounty :) kill them! (remember the bigfoot/snowman/snowgirl by luck won't give bounty).

```

 - Misc: Added snowfall on/off option in settings on main menu.

All updates from January 1, 2020, to December 31, 2020.

## December 31, 2020

```
**Happy New Year! & mini winter update**
**Performance fixes:**
- Improved server-side and client-side performance.
- Applied extra security on account and in-game player session, more strict protection and security features coming in 2021.
- Fixed subsequent disconnect-reconnect freeze (please provide feedback if you are still facing issues, a video evidence will be great help)
- Fixed various rare-crash that occurred over past 5 weeks.
- Fixed still loading data when you have already logged on and trying to spawn in game.

```

```
**Winter Mini Update**
- Apologies for delayed update, a lot of time was spent on optimizing game mechanics, we hope there will be some improvements, this is a mini update, we initially planned a mega update but we decided to optimize the game before adding any new content.
**New Land/Ocean Caves:**

```

```
- Igloos spawn in Arctic, have one entry/exit point
- Igloos has a 3d view, the higher you climb the more zoom you get. Only flying animals can land on igloos.
- When players inside igloos they lose water extremely slow
- Inside igloos/caves, players can see each other, do not harm but push.
- Caves spawn on land, desert, and in oceans each have on entry/exit point.
- When player inside, caves show an air circular-bar around the edges of the cave, the more players enter the faster they consume air.
- If in cave air goes below 20%, players inside take suffocation damage, watch out for the air

```

```
**New Shahbaz:**

```

```
- Shahbaz; an species of Eagle, can pick up Black Dragons and have a speed boost, just like in the old days.
- Golden Shahbaz; more powerful than Shahbaz, can pick even KDs and flies faster, longer.
- both birds come with 1/5000 rarity

```

```
**New Snowgirl:**

```

```
- a female version of Snowman, worth 20K mopecoins. This cute pinky can make preys ice-statue but for 1.5s and inflicts a little damage.

```

```
**Christmas Trees/Foods:**

```

```
- We know it's Christmas time, though we are late but still just for fun we added a bunch of Christmas-themed xp-rich food edible for all tiers.
- new: Christmas Trees having some lights and ornaments, for a holiday feel!
- new: Snowfall effect, you will see snow falling across the map (just client side).

```

```
**Misc:**
- change: Shop animals and skins display in separate tabs.
- removed: removed bouncy walls in arena.
- nerf: arena wall fire/tail damage nerfed by 50%
- removed: Halloween Skins stayed for too long. However, you can still buy the skins come in two separate bundles (check deals in tab in shop).
- removed: Thanksgiving food.
- removed: Sale has ended on all shop skins (they will soon be replaced with new shop items).
- new: all animals bought from Mope Shop now come with 1/10 rarity instead of guaranteed. This will hopefully reduce the amount of wild monkeys running around.
- fixed: Arena dead animal not removing glitch.
- tons of bug fixes, improvements and changes over past few weeks.
- any bugs/glitches, feel free to add your feedback on our reddit/discord, and youtube community channel.
- HAPPY NEW YEAR & HOLIDAYS FROM ENTIRE MOPE.IO TEAM.

```

## December 18, 2020

```
- misc: fixed large size ads display. Please clear your browser cache in order to update css. (if you still see bigger ads like more than 100px in height let us know).
- notes: auto-logout and dc fix is in its last trials, will soon be available on beta
- We apologize for delays in content updates, our top priority is to fix lag/dc. Once we are done with it, we will go back to content update development

```

## December 15, 2020

```
**Optimization Update**
- misc: We are testing optimization across all servers. The work is still in progress, please provide your feedback.

```

## December 1, 2020

```
**White Giraffe buffs**
- fix: White Giraffe's health wasnt added
- buff: White Giraffe's set to 6hp
- buff: White Giraffe that spawns with family has 8hp
- buff: If White Giraffe's family dies, its ability wont stop if predator bites during its ability, gets 8s cooldown (prev 12s), walks normal when ability ends
- fix: Tornado coins glitch
- nerf: White Giraffe is now 20/700 rarity
- nerf: White Giraffe Family is now 5/700 rarity

```

```
**Fixes & tweaks**
- fix: client reconnecting loop
- fix: upgrade options not showing when white giraffe upgrades on killing apex
- fix: wall wont bouncing if arena size is smaller than collective radius of both players
- fix: diving animals surfacing upon chatting
- fix: when you just upgraded, pressing enter (for chat) surface you on your first dive
- fix: 1/8 rarity for land trees to spawn either coco/banana, by default they will be non-fruit trees
- buff: island size in ocean buff
- buff: default turn speed for arena 1v1 is increased
- nerf: less trees spawn on ocean islands
- new: orca wave now sweeps food
- new: In 1v1 arena, hide outside players option is replaced with Hide Outside World. Which hides everything except the biomes and mini biomes. Improves the performance for the arena players
- misc: upgrade options show white outline when mouse hover
- misc: forest upgrade option show limegreen biome color instead of black
- misc: server side optimization
- misc: clientside side optimization
- misc: hills color is made a bight brighter than the outline
- misc: optimized arena gameplay
- misc: forgot to mention in Thanksgiving update, now all Pakis give 300 coins, White Giraffe gives 200, Momaffie gives 50, Girabie gives 75 coins on spawn/kill
- note: we are fixing ad-display, please ignore the ads showing random size and location

```

## November 29, 2020

```
- fix: players leaving 1v1 wont give kill xp
- fix: Max Bites Win for BD vs BD buggy after 1 round
- fix: In Multi round Max Bites Win 1v1s, bites wont reset after first round
- buff: wall bounce increased to 33%
- nerf: wall stop bouncing if arena size is smaller than 2x of palyer size
- buff: White Giraffe's health increased by +2hp

```

## November 26, 2020

```
- fix: Max Bites arena wont end if player gets max bites first

```

```
**Nov 26: Thanksgiving update**

```

```
- new: Turkey, White Giraffe animals and Thanksgiving food

```

```
- new: new White Giraffe Family

```

```
- new: Ocean Islands filled with Trees & Food

```

```
- new: New Arena options:

```

```
- more: For balancing scroll all the way down
- note: Another partial fix to lag/freezing implemented, please provide your feedback
**Rare White Giraffe & Family:**

```

```
- White Giraffe: 40/600 chance, angry White Giraffe at tier 13, inflicts 15% more damage
- Female Giraffe: Momaffie spawns at tier 8, comes with 50/500 chances, has same ability as normal Giraffe (but 50% fast) and +1 hp
- Baby Giraffe: Girabie spawns at tier 8, comes with 10/500 chances, has same ability as normal Giraffe (but 40% fast cooldown) and -1 hp, also deals minor damage and minor stun
- Giraffe Family: 10/600 chances to spawn as White Giraffe Family at tier 13, with a Momaffie and Girabieas bots
- new: Momaffie follows White Giraffe and Girabie follows Momaffie
- new: when White Giraffe uses its ability, the bots come to the place and use the stomp ability
- new: when any of her family member die, White Giraffe's cool down reduces to 10% and inflicts 10% moredamage to prey/predators
- new: when both family members die, White Giraffe stops healing over time. However can only heal from touching healing stones
- new: Momaffie with Giraby bot also come with 25/500 chances, where Giraby follows mommy
**King Crab buffs:**
- buff: one arm-smash gives 25% more damage
- buff: double arm-smash gives 50% more damage
- buff: dive time is increased to 90s
- buff: walks 10% faster on land and ocean
**Arena features:**
- new: New Max Bites Wins, player can set arena result based on who takes maximum bites first wins the fight
- new: When you set Max Bites as climax option, arena sets to infinite water, infinite health and no walldamage
- new: Max bite arena come with fixed timer, arena wont shrink but fight is decided either on max bites orwho ever has more bites
- new: Upon timer ending, if players have equal bites, they both die
- new: Upon timer ending, who ever has more bites wins the fight
- new: 10 bites comes with 2 min timer, 15 comes with 3.5 mins and 20 bites comes with 5 minutes
- new: Wallhugging pushes animal in
- new: New wall damage setup options
**Balancing and Fixes:**
- fix: Big Goat not showing in upgrade choice
- fix: When player dies after upgrade menu shown, upon running out upgrade time, player respawns as the default animal of the biome
- fix: Ads blocking for everyone
- fix: When BD vs BD, winning first round causes screen glitch for outside players
- buff: Arena wall damage reduced 33% and interval increased by 50%
- buff: 2019 Arena size is back

```

## November 20, 2020

```
**Fixes**
- fix: ability/run buttons on hand-held devices are back to normal size
- fix: low-graphics mode improved, works better for old devices
- fix: pumpkins show as orange dots again on mini-map
- remove: 30s invincibility removed, now its again 15 upgrade time without invinciblity. However players become invicible for 5s as it was use to be
- new: in low-graphics mode tornados wont spin on mini-map
- note: we are gathering more feedback on in-game ads

```

## November 19, 2020

```
**Crash Fix**
- fix: when buying anything from shop, will crash game server

```

```
**Bug Fixes**
- fix: ad displaying to outside arena players when they come close to arena
- fix: King Dragon not getting coins on killing rares
- fix: not able to chat
- fix: not able to write nick name

```

```
- nerf: during invinciblity period players won't push each other
- new: upgrade menu ads give 10 coins if ad is shown for minimum 10 seconds
- new: arena ads give 5 coins each impression (start and at the end of arena)
- fix: ad displaying in normal gameplay
- fix: crash fixes
- misc: upgrade choice hotkeys are back

```

## November 18, 2020

```
**Bug Fixes**
- fix: King Dragon tail slap on mobile not working
- fix: Killing Scorpion in Arena disables boost
- fix: random weird-text glitch that makes text super hard to read, chat message and player names get pixelated
- buff: boost distance reduce by 50% (when you have pointer right on the animla the it stops in arena)
- buff: boost speed increased by 15% inside arena, improves maneuverability
- nerf: When Arena is fully shrunk, wallhugger gets 2x damage every 0.5s
- new: new tidy looking upgrade choice menu
- new: ads show on upgrade scree from 3+ tier
- new: ads show in Arena before fight begins and after fight ends
- new: disasters show on mini-map
- new: tornados respawn immediately as soon as one dies
- beta: right after this update, we will be able to save player's coins to their account right before future updates. This feature is in testing, once its working preprely we will automate it with update process

```

```
- misc: to keep it tidy, map/leadboard disappear when upgrade menu is shown
- misc: crash fixes
- misc: lag fixes (work in progress)
- misc: account lag partial fix (work in progress)
- misc: optimzation and workflow improvements
- sale: cheap sale is on! halloween skisn are split in two sale bundles
- note: Halloween skins are going to last till end of November. Enjoy :)

```

## November 5, 2020

```
**Nov 5: Shop fixes**
- fix: layout fixes on mobile
- new: added login/reg buttons in the main menu
- new: logout button added on top right corner

```

## November 4, 2020

```
**Nov 4: Pufferamce fix**
- fix: insta kill glitch when puffermace puff-touch

```

```
**Nov 4: Halloween Skins**
- new: last 5 New Halloween skins in shop

```

```
**Nov 4: Mope Shop on Mobile**
-Players can login their account on Mobile.
-Login your account on browser, then go to settings. There will be a Mobile Login Token, copy it
-Load Mope.io App on your mobile or non-PC device, click shop, and then click on login
-Paste your Mobile Login Token in the white text box and hit the login button
-Enjoy benefits of Mope Shop!
-Shop is now available even without logging in.
Note: This is the last update in Halloween series. Here on we are going to focus on content updates during Novmeber. We appreciate your patience!

```

## November 1, 2020

```
**Halloween Update #3**
- new: new food, mope coins spawn as food, eating a coin gets you 1 coin in your earning. The more player spawn in game, the more coins to farm!
- new: 6 New Halloween skins in shop

```

```
Notice: I apologize for delayed release of these skins. I was out of town and got sick as well. Halloween updates are just pure skins nothing else. But I promise I will try to deliver *New Zombie mode* along with New content during November :)

```

## October 25, 2020

```
**Halloween Update #2**
- 4 New Halloween skins in shop for limited time. Whoever buys them will keep them forever.
- Halloween skins are available for purchase in Mope Shop till November 15th

```

```
**Fixes**
- fix: Premium skins for animals that have multiple species wont appear (toucna/lion/big cat)
- fix: rare crash during KD event

```

## October 23, 2020

```
**Halloween Update**
-New Halloween skins in shop for limited time. Whoever buys them will keep them forever.
-You can find Halloween skins in its own tab in shop interface
-New low/high price filters added in shop
-New Tier mention on Halloween skins so you know which skin is for which tier
-Improved Shop UI

```

```
**Fixes**
- Fix: Hippo/Wolverine mouth open bug after ability

```

## October 21, 2020

```
**Shop Update**

```

```
Gold Trim Theme packs for Arctic and Desert biomes from tier 1 to 12. You can enjoy unique skins for your favorite biomes

```

```
**Fixes**
- Fix: burning effect not showing on theme skins
- Fix: prisma toucan not showing in upgrade menu
- Fix: KD upgrade options not showing skins

```

## October 19, 2020

```
**Shop Update**
**Daily Rewards:**
Playing daily gives you coin rewards, if you are coming after a gap of 2 days or more then you earn 25 coins earn on your return. Following day gets you 50, day after gets you 75, and if you keep playing consecutive days you earn 100 coins each day.
**Gold Trim Theme**

```

```
- New Theme for Land and Ocean biomes from Tier 1 to 12. You can enjoy unique skins for your favourite biomes.

```

```
Note: Arctic/Land skin packs are coming in following days.
**Shop Features**
- Themes can be equipped or unequipped from the "Settings" tab in the shop.
- Theme skins replace the default skins so the upgrade menu remains tidy.
- New filters, helps you sort the shop items.
- Shop tabs renamed to more relevant titles.
**Fixes**
- Misc: Code optimization.

```

## October 8, 2020

```
- code optimization
- Fixed rare crash

```

## October 4, 2020

```
Fixes
- fix: King Dragon skins not showing in upgrade menu

```

## October 3, 2020

```
- buff: Kakapo hop speed increased (bite ability will be added soon)
- buff: Raven flight speed increased, Caw radius increased 10% and it lasts for 4s
- nerf: Ostrich baby when touching healing stones wont give water to Mommy Ostrich (fixing the unlimited water glitch)
- fix: Macaw disguised skins not showing
- fix: Octopus disguised not showing
- fix: Scorpoing when using ability glitching screen for everyone in the view
- fix: Raven not landing on Trees when flight ends
- fix: Kakapo not going on hills after first ability use
- fix: Kakapo 1s ability cooldown
- fix: Pumpkin hitting flying/arena animals
- fix: Apex skills interface not showing for Black Dragon
- fix: Spelling mistake in Raven upgrade text

```

## October 2, 2020

```
**Timberland Update #1**
New Animal: Raven
Tier 6 bird, can fly through hills. On land, holding ability produces Caws and stun prey for 4s with 0.9hp damage stun-push predator for 2s

New Animal: Kakapo
A flightless tier 4 bird, hops through land (while holding ability). Can climb hills/trees.

```

```
Oct 2: Disconnection & Lag fix
- We optimized our game-server code, that should reduce server lag significantly!
We have implemented "Disconnection Fix". Please feel free to play as normal nothing changes.
- If you get disconnected for any reason, Game will reconnect you to the same session if you stay on the same server (After disconnection do not switch server immediately).
- When you disconnect your animal stays in the game, on reconnect you will get the control of it.
- Even rage-quit won't kill animal immediately. Animal stay, and will die either due to AFK or game damage.
- If you get disconnected inside 1v1 arena, you still get back to the same arena within few seconds and continue your fight!
- All game dependency for that player preserve, xp, coins, health, water and so on!
Please provide your feedback if you still face some issues. We will improve the user expereince over time. Thanks
- nerf: Pumpkin coin farming nerfed

```

## September 25, 2020

```
**Fixes**
- fix: bought skins not showing in-game
- fix: buying deals duplicating enteries in shop owned skins
- new: deals show already bought skin in low opacity, easy to see which one you already own

```

```
**WARNING: Ban Hammer!**
We have implemented a Ban Hammer in Mope.io. Anyone who is found abusing coins farming on abandoned/sandbox servers or using any kind of bots like auto-bite/1v1 bot/multi bots/stealing mope accounts will be given a permanent ban on both user IP and Account. Please be fair to others #BeFair #StaySafe.

```

```
**Accounts Resumed!**
All accounts are back online. Thanks for showing patience :)

```

```
**Maintenance Notice**
We are undergoing maintenance process. Mope.io website, game servers and accounts will be temporarily unavailable for a few more hours. Please note that you might face login connectivity issues. Hoever you will still be able to play game. We apologize for any inconvenience.

```

```
**New Discount Deals**
You can now enjoy good discounts on all shop skins we are offering two for now, many deals are coming in future, the discount deals are available till 20th of October 2020. So get your favorite skins soon :)
- 35% discount deal for all Golden Skins in the shop that came in previous shop updates
- 45% discount deal for all Locked Skins in the shop that came in previous shop updates
- 25% discount on all indvidual skins that came in previous shop updates

```

```
**Fixes**
- revert: only 1 pumpkin is allowed now
- fix: KD invite KD for 1v1, go in best of 5, which was a bug, now they go in Sudden Death Arena (this was the default feature)
- fix: if player was already in game and came back to shop after recent death, buying an item in shop won't show on next spawn

```

```
**Maintenance**
We are undergoing maintenance process. Mope.io website, game servers and accounts will be temporarily unavailable from 9:30p PDT till 11:30p PDT. Please note that you might face login or game server connectivity issues. We apologize for any inconvenience.

```

## September 16, 2020

```
- fix: BD/KD cant kick pumpkin
- fix: nefed extreme amount of coins given by pumpkins
- nerf: animals flying/climbing on hills can't hold go on hill if holding a pumpkin
- new: 15+ tier can hold multiple pumpkins
- fix: pumpking holding player gets boost

```

## September 15, 2020

```
- fix: crash with pumpkin
- fix: players won't release pumpkin on freezing (eg wolf howl won't release pumpkin from victim)
- fix: golden pumpkin rarity update (wasn't spawning) now it has double-pinned rairty of 1/100

```

## September 14, 2020

```
- fix: Pumpkin won't respwaning if sucked in by a Tornado
- fix: If player holding pumpkin go in Tornado still hold the pumpkin and thus can't use ability

```

## September 12, 2020

```
Addicting Games.com acquires Mope.io
Video message from Stan

```

```
**Fixes**
- fix: Pumpkin stop spawning after some time
- fix: Goal won't score if you kick drop in the hiding hole

```

```
**Fixes**
- fix: Pumpkin XP glitch
- fix: Pumpkin respawn interval bug
- fix: Yeti's knock back is too much (reduced by 1/3)
- new: shooting water on the Pumpkin holding player, releases the Pumpkin!
- new: Pumpkin grab interval is set to 5s (prev 2s)

```

```
**Tweaks**
- now 1 pumpking for every biome
- keeping the pumpkin for long increases XP gain gradually (100% xp gain after 50s for 10+ tier)
- xp gain set to every 5s and coins gain set to every 10s
- updated xp/coin gain formula so lower tiers can enjoy keeping the pumpkin
- if same player gets the same pumpkin again after kick/pass/upgrade, the ball taken time doesnt reset and get the 100% xp gain based on the tier formula
- only one pumpkin at a time can be held by a player
- no more insane amount of xp/coin gains (however still possible to gain 500k per goal if Messi is playing Mope.io!)
- fixed: players inside arena still get pushed by pumpkin
- fixed: pumpkin wont respawn after some time
- fixed: pumpkin dropped in volcano

```

## September 11, 2020

```
- fixed proxy sites
- buffed xp/coins gain from pumpkin
- misc:adding fps counter below mini map

```

```
**Sep 11: Pumpkins + Tweaks**
**Pumpkin is back:**
- Adding Pumpkin soccer again
-when Pumpkin spawns, an orange dot appears on map
-This time holding pumpkin gives a good amount of XP every 2s (how ever makes you 5% slower)
-Holding pumpkin gives min 1 coin every 10s, longer you hold more coins it gives (could give 5 coins per second)
-Scoring a goal can give millions of XP depending upon player's XP
-Scoring a goal gives 10 coins below 10 tier, 15-20 coins from 10-14 tiers, 30 coins for Apex, 40 coins for monsters and 50 coins for KD
-rare Golden Pumpkin 1/100 chance, gives insane amount of coins!
-find Jack-o-Lantern between 23 Oct and Nov 6 gives 5x XP and 2x coins

```

```
**Tweaks:**
- nerf: Arena wall damage nerfed 33% and wall hug damage nerfed 25%
- buff: Bigfoot can hit animals from point blank (prev 0.3s delay)
- buff: Bigfoot grab delay set 4s for all victims
- buff: removed anti-teaming from Apex and Monsters
- buff: Mammoth can live outside artic
- buff: Yeti snowballs can hit players (prev was 1s delay)
- buff: Yeti has following tweaks:

```

```
**Normal Yeti - Roar:**
0.3 hp damage to predators everywhere (0.6 to preys)
0.6 hp damage to predator (0.9 to preys) if non-arctic but in arctic
**Aqua Yeti - Roar:**
0.6 hp damage to predators everywhere (0.9 to preys)
0.9 hp damage to predator if non-arctic but in arctic
**Normal Yeti - Snowball:**
0.3 hp damage to predator
0.6 hp damage to preys
**Aqua Yeti - Snowball:**
0.45 hp damage to predators
0.6 hp damage to preys

```

## September 9, 2020

```
- new: added new servers for Turkey/China/Korea
- misc: all old regions/servers are back
- fix: player count not showing on paris servers
- nerf: Anti-teaming nerfed. Damage wont apply to diving/flying players
- nerf: Anti-teaming nerfed. Damage wont apply if a player is already hurt less than 1s ago

```

```
**DC FIX NEWS**
We are currently working on a disconnection fix. We are imporving and optimizing our servers and tools. We apologize for the delays. Your continuous support is appreciated. Thanks

```

## September 5, 2020

```
- new: adding 2 new Paris servers (player count wont show due to a bug)
- fix: ocean/arctic food buff had a bug, now it gives 35% more xp, +3 tier will feel it
- news: Turkey/China/Korea/US/Brazil/Australia/Tokyo servers will be added in following days

```

## September 4, 2020

```
- Fix: anti-teaming on BD was disabled
- Fix: KD was taking anti-teaming damage from apex when there was no BD
- Fix: 1v1 health restriction lowered when anti-teaming damage applied. Now to invite for 1v1 BD needs minimum 40% health, monsters 60% and Apex 80% of health.

```

```
- Nerf: Bigfoot given a grab interval nerf. If a victim is previously speared, it acts like grabbed. Black/King Dragon has 8s interval to get grabbed again, and 4s on any other animal
**IMPORTANT:**
We are working on missing regions/servers. They will be avilable soon.

```

## September 3, 2020

```
**We are back!**
- Mope.io is available again. Thanks for the support :)
- Missing reigon/servers will be back in next 24 hours.

```

```
**Downtime**
- We are improving Mope.io infrastructure for better user experience. Mope.io website, game servers and accounts will temporarily be unavailable from 7 EDT 'till 9 EDT. Please note that you might face login or game server connectivity issues. We apologize for any inconvenience.

```

```
**arctic/ocean buff**
- buff: Now eating any food inside Arctic/Ocean gives 20% more XP.
- misc: forgot to mention in last patch, you can use/anim-switch:phoenix to on/off phoenix skin animation.

```

```
**Balancing**
- buff: Bigfoot can throw spear if hurt, previously used to create fire.
- buff: Yeti's roar hits animals if they are stunned/frozen.
- buff: Yeti's roar damage => 0.8hp + (in arctic +0.3 - for non arctic animals) + (if prey +0.3) + (if aqua yeti +0.3)
- buff: Trex health increased by 1hp.
- buff: KD's tail slap damage on BDs increased by 15%, if BD looking at KD's tail then gets 20% more damage.

```

```
**Anti Teaming**
- anti teaming measurements implemented across apex/monster/bd tiers.
- if more than 1 BDs around KD, each BD will get 1hp + 0.25hp per BD damage (eg if 3 Bds near KD then 1.5hp damage to all every 30s).
- KD close to BDs gets 0.5hp damage every 30s.
- if 2 or more BDs close together gets 1hp damage every 30s.
- 2 or more monsters close together get 1hp damage every 25s.
- 3 or more apex close together get 1hp damage 20s.

```

## September 2, 2020

```
- fix: Land Monster roar circle doesn't disappear when ability ends on hurt.

```

## August 31, 2020

```
- Land Monster's pull nerfed, ability reload increased to 9s (prev 6s)
- New confirm screen when purchasing an item from shop. Helpful to avoid accidental purchases.

```

## August 30, 2020

```
**Bug Fixes**
- fix: Arena screen glitch when invitor/host has an escaping character in the nick
- fix: Arena screen glitch on inviting when host clicks on empty ground
- fix: stun mechanic is disabling apex abilities
- fix: trex not being able to stun (now stuns for 2s)
- fix: Yeti snowballs will not hit any animal under an effect (if animal is stunned, frozen, etc.)
- fix: Kraken not being able to suck prey that is stunned
- fix: orca waves no longer push animals as effectively as before
- fix: a new god mode glitch

```

```
- buff: arena sizes updated 15% for tier 15, 25% for tier 16 and 35% for tier 17
- buff: orca wave pushes predators and noedible animals

```

```
- new: new 1v1 option "Turn Speed", comes with Normal and Fast; where Normal speed is from legacy Arena and Fast is from Modern Arena
- new: New player commands, you can turn on/off client-side animation for honeybee by using /anim-switch:honeybee, by default animation for Honeybee is off

```

```
- misc: filtered lengthy character from spamming in chat/nick
- NOTE: this is my (KOA's) first mini patch, more such waves will come as we move on

```

## August 19, 2020

```
**Bug fixes**
- fix: Arena screen glitch on inviting
- fix: stun mechanic is disabling apex abilities
- fix: trex not being able to stun (now stuns for 2s)
- fix: Yeti snowballs will not hit any animal under an effect (if animal is stunned, frozen, etc.)
- fix: Kraken not being able to suck prey that is stunned fix: orca waves no longer push animals as effectively as before
- fix: a new god mode glitch buff: arena sizes updated 15% for tier 15, 25% for tier 16 and 35% for tier 17
- buff: orca wave pushes predators and noedible animals
**New**
- new: new 1v1 option "Turn Speed", comes with Normal and Fast; where Normal speed is from legacy Arena and Fast is from Modern Arena
- new: New player commands, you can turn on/off client-side animation for honeybee by using /anim-switch:honeybee, by default animation for Honeybee is off
- misc: filtered lengthy character from spamming in chat/nick
**NOTE:** this is the first mini patch, more such waves will come as we move on Please provide your feedback, if you find any issue. Our plan is to roll out small patches every week so the players dont loose interest.

```

## August 15, 2020

```
- Players on Google Chrome that see a lot of lag in game should use Chrome Canary, which is the latest release of Chrome, where the bug is fixed. Later, the official Chrome will have the bug fixed, in Chrome version 86.
- Remember, for the smoothest mope.io gameplay experience, close other games/ tabs for the best FPS.

```

## August 11, 2020

```
**New hiding holes, see players inside!**
- Now in hiding holes, see your animal, and see/talk to other animals (while inside)! After 15 seconds, you become invisible to others in the hole, unless: below full health, low water, or recently chatted.
**New 1v1 features and options!**
- Many skins are now cheaper in the shop
- Now you can see your earned coins during gameplay
- Certain animals can now hide in the volcano.
- And Fixed loads of bugs, read a more full update down below:
- new: see other players and chat inside hiding holes. Stay inside for 15s and you become invisible. (Unless low health/water/ you chat)
- new: lava animals hiding in volcano lose lava after 20s
- rework: 1v1 Arena completely revamped
- rework: bigfoot ability reworked
- rework: Falcon/Eagle/Owl got reskins
- rework: all apex tiers (15/16/17) a little bit retouched to balance various gameplay aspects. There might be few ups and downs, and that we can address as community provides feedback.
- new: if there are 4 or more BDs alive, they auto 1v1 with each other. There will be max 3 BDs alive at a given time
- new: when going in hiding hole, outside world turns dark (still visible), hiding hole from inside expands and has a bit bigger hitbox so players can freely move around
- new: lava animals can hide in the volcano, those hiding in the volcano lose lava after 20s

```

```
**BUG FIXES:**
- fix: god/ghost mode glitches
- fix: kraken/land/sea monster not sucking up food/animals
- fix: players going in 2 arena fights together
- fix: bigfoot double spear bug
- fix: white tiger auto clicker
- fix: firebooga pushing animals out of hiding hole
- fix: ostrich cant target itself to make babies follow
- fix: arena wall hug advantage for the challenger
- fix: arena when timed out both players come out alive (one player will die this time)
- fix: turn speed for apex in arena
- fix: lava toucan not regening lava quicker inside volcano biome
- fix: some abilities still showing to arena players
- fix: sea monster ability animation
- fix: marsh deer legs shown when using ability
- fix: player disconnection bugs
- fix: flying animals (dragon, phoenix, land monster, BD/KD) can now hurt animals on top of tree
- fix: turn speed for apex/monsters inside 1v1

```

```
**NERFS:**
- nerf: trex damage reduced/no longer stuns when grabs animals, however when trex’s bite ends it inflicts bleeding damage as it used to be
- nerf: Dino monster’s ability damage reduced; cooldown increased from 6s to 10s
- nerf: Rare Rhinos damage nerfed, now its based on how long it has charged. if charged > 3s then full damage, if charge < 2s then 70% if charged < 1s then 40%
- nerf: Golden Eagle can pick up to Monsters (not BDs)
- nerf: KD tail slap on BD is reduced by 50%
- nerf: bigfoot spears no longer disable apex abilities

```

```
**BUFFS:**
-buff: cassowary can now use ability without hills stopping it
-buff: cassowary moves faster in mud now it is 70% (prev 50%)
-buff: cassowary if charged more than 1.75s can hit predators even if got hurt
-buff: lava/paki toucan inflict more coco damage
-buff: All lava animals can hide in volcano. Staying in there for 20+ seconds will make you lose lava. lava animals can’t hide in the volcano under preparation/eruption stage
-buff: paki toucan throws coconut only if it goes to any fruit tree/bush
-buff: lava toucan regens lava normally when inside volcano biome (or lava lakes in dersert)

```

```
**1v1 Arena features**
-new: players can configure arena before and after sending requests
-new: dark theme for arena for less distraction
-new: all animation turn off when you are doing 1v1
-new: players now have option to choose health/water constraints going in arena fights
-new: more optional settings for players to choose from camera and dark/default theme
-new: wallhugging from distance inflicts damage
-new: new invite screen when requesting other players for 1v1
-new: new block all button for you to stop receiving 1v1 requests from whole server (however you can invite others, doing so enables them to invite you again)
-new: hide players outside arena, that improves client side rendering and reduces lag.
-new: fixed camera provides better skill execution

```

## August 1, 2020

```
- Fixed the long-running ghost/god mode bug, and several others
- New anti-bot measures implemented, including recatchpa (Shouldn't affect normal players at all.)
- 3 new proxy sites (for live AND beta mope)
- We are working on a new content update thats still under testing. Here we will fix the random disconnections that some players have.
- If you see any issues/bug or want to give us (the devs) direct feedback, reply to this: MOPE REDDIT THREAD here.

```

## June 4, 2020

```
- We've made a new youtube channel (sub with the button below, or NEW YOUTUBE CHANNEL LINK), where we will post official updates/announcements, and sneak peaks on upcoming stuff!
- The old channel will still be run by Mope.io dev KOA, and will have unique fan content!-- MOPE KOA Channel Link.
-We've got a fix for the ghost bug coming soon, and we're currently working on finally fixing random server disconnections.

```

## April 17, 2020

```
- If mope.io is blocked for you, try the following proxy sites:
  - m0pe.io (the o becomes a 0)
  - learninganimals.club/

```

## April 7, 2020

```
- Fixed slow boosting (properly now)
- rare animals rarity increase (eg Golden Eagle 1/200, Black Rhino 1/250, Aqua Yeti 1/120)
- Poison lake's damage decreased by 2x

```

## March 12, 2020

```
- Certain animals (hippo/komodo/pig/warthog/croc/rhino/chicken) can dive in mud now!
- buff: Bigfoot can spear flying birds causing them fall immediately (even if they are carrying prey in claws)

```

```
- buff: Bigfoot can spear animals on trees (they fall from tree)
- buff: all rare animals have more chance to appear
- buff: King crab's double arm smash gives 1.5hp
- buff: Kraken dives for 90s (previously 75s)
- buff: Giraffe ability reworkd (4 continues stomps and then final double stomp)
- buff: Firedevil burns animals for 5s if they go in it or if it throws them
- buff: Poinson lake damage buffed 4x.

```

```
- nerf: Bigfoot spear damage reduced 20%
- nerf: spear effect last for 5s (prev 7)
- nerf: Pterodactyl cant grab animals if under trees
- nerf: King crab's cooldown incrsead to 10s if using 1 arm smash and 12s for double arm smash
- nerf: King crab dives for 60s (prev 90s)
- nerf: Coin farming
- nerf: Tornados now throw animals after 8s
- nerf: Animals become immune to tornado for 15s after being thrown from a Tornado

```

```
- fixed: Land monster/Snowman glitch
- fixed: Woolly rhino/Blue Macaw having more health
- fixed: Boa immune to bites whilst on tree
- fixed: Falcon/Pelican/Pterodactyl and certain animals not able to hit animals with their abilities
- fixed: Prisma Toucan acting like Lava toucan
- fixed: Prisma Toucan not appearing in choice menu
- fixed: Aqua Yeti not appearing in choice menu
- fixed: Invincibility glitches caused by Eagle/Ptero/Scorpion
- fixed: Flamingo coin farming
- fixed: Firedevil not spawning from Volcano biome

```

```
- new: Muddy effect; going in mud (for animals that are slow in it) reduces speed by 40%, effect (mud) stays for 3s after you leave it. Mud wears off fast in water bodies.
- Dive in mud; certain animals hippo/komodo/pig/warthog/croc/rhino/boa/chicken can dive in mud (and aren't slowed down by it)
- misc: Chicken is back at tier 3 with run ability (runs for 4s) with 8s cooldown

```

## March 10, 2020

```
**We're working on lag fixes**
- Fixed most lag issues (update March 10-still fixing lag issues)
- In the settings (click the gear button), you can choose lower graphics to make your gameplay smoother (though it may look blurrier).

```

## March 4, 2020

### Secret Updates

```
- nerf: Bigfoot spear range reduced 25%
- nerf: Bigfoot ability cooldown increased to 12s (prev 10s)
- fixed: Woolly rhino glitch
- buff: coin system gives more coins now!
- buff: min time to stasrt earning coins is now 90s gameplay

```

## March 3, 2020

```
**NEW: Climbable trees (4+ types) + Forest biome!**
- PRESS S TO CLIMB UP/DOWN trees **- only certain animals can climb them and 1/4 of the land has loads of them!**
- Trees turn transparent when a player gets close to them-great for hunting and hiding!
- **NEW: There's a rare Bigfoot animal discovered in mope! (dragon tier)**
- When climbing NEW trees, Bigfoot's spear hits flying animals/animals in trees only.
- Bigfoot can create fires by holding the button down.
- Bigfoot is shop buyable, or (1/1000 rarity)
- Rivers now shrink (dry up) over time (and re-fill), adding a challenge to ocean animals crossing.
- A new poison lake (surrounded by hills) appears in the land biome! Watch out.
- NEW: Sounds when eating food, drinking water drops, eating animals, and dying (a mute button has been added to settings).
- 10+ NEW skins in the shop! Check them out!
**New coins farming system:**
- You must have ad-blocker disabled
- You must be logged in your account
- You have to be alive minimum 3.5 minutes to start earning coins
- You earn 6-54 coins in an hour even if you dont kill anyone (based on certain coins per minute formula)
- Kill coin start from killing +10 tier animals. Total kill points are calculated by a very complex kills per hour formula that also depends on which tier you are
- However killing Apex tier animal gives 3, monsters give 10, BD/KD give 20 and winning 1v1 gives 25 cions
- If killing a player that had ad-blocker disabled will get you additional 3 coins
- Killing every anial from +3 tier gives that many coins (if you kill a 3 tier animal you get 3 coins and so on)
- There is no limit on earning coins, however total coins earned come through formulas altogether.

```

```
**New Rares:**
- Markhor, Big Goat, Aqua Yeti, Demon Fish, Yellow Puffer, Stinky/Pinky, Jackass and new Snail HD art
- NEW bigfoot animal
- New Trees
- New skins in shop (check out yourself, log in to see them!)
- New Trees: Trees got new graphics. 4 types of trees, Coco/Banana/Arctic/Forest trees. Arctic. Animals can climb trees by getting close and press â€œSâ€. They can also descend from trees same way. Falling from some trees causes fall damage so watch your foot!
- Field Of View: new FOV that allows them to see through trees in sight. FOV has a range 1.5 times the size of the animal on their front side. Players cant see through the trees if trees are behind them
- Death Lake: A lake surrounded by hills and rocks; has water draining; makes animals suffer which cant climb rocks. Drained lake doesnt give water. Good spot for keeping annoying pets!
- River banks: River now expand and shrink, that makes river banks on both sides. On shrinking the river current intensity decrease. Animals cant dive, and food/animals dont get affected by current if river has shrank up to 70%

```

```
**Bug fixes:**
- Fixed Azure/Golden BD not showing Apex interface when pressing â€œSâ€
- Fixed Ability button (W) not working when you spawn after watching video ads
- Fixed Lava animals taking damage during all stages of Volcano erruption
- Fixed Golden Pterodactyl body not showing
- Fixed Tornado cause lag when duplicating and creating too many beehives and bees (when animal touch) whilst inside tornado
- Fixed Tornado making large duck eggs
- Fixed Tornado causing screen go black when duplicating ostrich eggs
- Fixed Layer problems between flying animals
- Fixed Flying predators not able to bite flying preys
- Fixed Flying preys canâ€™t bite tails of flying predators
- Fixed Seamonster not able to regen air for 30s after spawing
- Fixed Monsters canâ€™t finish Black Dragon if BD is less than 1 health
- Fixed Sea Monsters immediate ability cooldown glitch
- Fixed 1v1 winners in Arena have more health than normal
- Fixed Golden Scorpion skin shrinking when using ability
- Fixed Auto clicker/coin farming/Brave browser coin farming
- Fixed Premium skined animals have more health than normal
- Fixed Dino Monster 4-eye glitch when flying in air
- Fixed Flamingo causing black screen glitch when using ability
- Fixed Trex canâ€™t finish Black Dragon
- Fixed BD/KD burning on Volcano
- Fixed Pufferfish killing animals inside 1v1 arena
- Fixed Blackwidow web glitch
- Fixed When BD eats a snowman, upon killing all apex, BD wont get KD. BD still has to kill Dragon to become KD.

```

```
**Buffs:**
- Buff: Animals dying of bleed effect give kill XP to animal that caused it
- Buff: All monsters hurt all apex animals including BD/KD upon start of their abilities
- Buff: Bite delay on recently grabbed animals reduce, now 3s (previously 10s)
- Buff: Anti-teaming completely removed where bite XP had delay and you wont get normal bite XP (back to pre-anti teaming state)
- Buff: Players get kill XP if other player dies of wall hugging
- Buff: Black Dragonâ€™s fire damage increased to 0.3 vs Bd damage per fireball (prev 0.1)
- Buff: Blackwidow walks 30% slower for 0.5s when ability ends (previously 50% slower for 1.5s)
- Buff: Kraken now gets kill-xp if it finishes an animal with its ability
- Buff: Poison animals if bite a prey or spit poison on them, they get kill-xp if the poisoned animal dies

```

```
**Nerfs**
- Nerf: Land animals cant go underneath rocks while diving underwater
- Nerf: Black Dragon wont regen lava in desert lavalakes
- Nerf: Trex first bite damage nerfed
- Nerf: Animals when walk on river banks get slow like on mud
- Nerf: Sabertooth ability stun on prey/predator reduced to 4.5s/2.0 respectively (prev 5s/3s)
- Nerf: Phoenix walks 15% slow in desert, has 20% longer boost interval, looses lava in desert if inside a hiding whole or low on lava.
- Nerf: Land Monster walks 10% slow in desert, looses lava in desert if inside a hiding whole or low on lava
- Nerf: Animals dropped by Pterodactyl become immune to fire/lava for 3s
- Nerf: Black Dragons close to each other will get game damage
- Nerf: King Dragon looses XP when using tail slap or shooting firestream

```

```
**Misc:**
- Reworked object layering and graphics
- Reworked anti-bot algorithm
- Animals upto tier-3 wont spawn meat upon dying
- Animals upto tier-6 wont spawn carcass upon dying
- Reworked fire damage, monster ability use damage
- Animals flying like Dragon fly above trees and do not have Field Of View
- New Tornado Physics: Now objects swing inside tornadoes and could stun animals if thrown.
- Skins updated for Snail, big cats, shark, seahorse.
- 1v1 button disables if Apex interface shows for Black Dragon

```

## February 5, 2020

```
- bot spawning fixed (properly now)
- game should run more smoothly (less stutter)
- remember, close other games/use one mope tab for best performance!

```

## February 4, 2020

```
**Bot/Bug Fixes**
- fixed: some server crashes and mass-bot spawning fixed

```

 - lots more bug fixes coming up

All updates from January 1, 2019, to December 31, 2019.

## December 29, 2019

```
**Bug Fixes**
- fixed: Golden KD upgrade if evolving from BD
- fixed: KD not counted as Apex kill
- fixed: Apex kills interface not showing for Goden/Azure BD
- fixed: Snowman killing count as an Apex kill

```

```
- nerf: Phoenix is 10% slow in desert, has 15% more boost interval, gains 50% less lava in desert boime as well as on lavalake in desert

```

```
- buff: snow/rain storms give more snow/rain drops
- buff: If animals get caught in Tornados, they lose traction (like on Ice)
- buff: Tornado now shoot food as they keep eating and grow in size, food items shot by tornado give stun and some damage

```

## December 23, 2019

```
**#GoldenAge**
**---NEW: Accounts + shop:---**

- There are 59 brand new skins you can buy in the new mope shop! (Log in to see it)
- Now you can now log-on using Facebook and Google, and get an account to earn coins/ buy skins with coins (It saves!).
- NEW: You earn coins while playing (only when you have your adblocker disabled)
- NEW: You can buy coins with real $ (to support the game)
- Buy special skins for your favorite animals, including golden versions and cool redesigns!
- Skins are only cosmetic, so they don't give paying players an advantage. (Except looking great!)
- NEW HD art for most animals!

```

```
**NEW Disasters**
- NEW Tsunami, Volcano eruption, Tornados, Storms, Waves
- Each disaster happens rarely, Tsunami and Volcanic erruptions are very rarely occuring disasters
- Volcanic Eruption:Volcano now erupt, shake and throw fireballs. Also spit lava balls which turn into Lavalakes. Lavalakes stay for 5–10 minutes.
- Snowstorm:Generates in Arctic, a giant clouds moves through arctic region creating snow. As it moves on snowfall intesifies. Snowfall cause Freeze to non-arctic animals
- Tsunami:Generate in each ocean wash food/animals out of ocean. Only ocean animals can dive if they are caught in a Tsunami wave
- Coldstorm:Generates in Arctic, creates cold waves that freeze animals and push food/animals away gently
- Rainstorm:Generates on Land, a giant clouds moves through the region creating rainfall. As it moves on rainfall intesifies. Each raindrop gives water to every animal
- Duststorm:Generates in Desert, creates sand waves that slowdown animals by 10% speed and push food/animals away gently
- Heatwave:Generates in Desert, creates heat waves that give burns to animals and push food/animals away gently
- Tornados:Each biome creates a tornado that sucks in food and pull animals. However animals can escape if they keep boosting or dive in water or hide in hole. Firetornado in volcano, Dust devil in desert, Waterspout in oceans, Arctic Twister in Arctic, and Land Tornado on Land. There is a very rare Devil Twister that creates in any biome which has more suck power and has a devil face!
**NEW: Snowman**
- A new Apex animal Snowman come with 1/2000 rarity and can be bought from shop as well
- Snowman is similar to Yeti with one additional passive ability where it can Camouflage if not moving. When carrot turns Orange you can hide anywhere in Arctic. Camouflage ends when you move or hurt.
**NEW: Arctic Volcano**
- Erupts slower than land volcano
- has some cool graphics to make eruption look good
- shoots snowballs projections that hit animals and freeze them, upon fall they create movable snowballs
**Balancing:**
- loads of balancing, bug fixing, nerfs and buffs

```

### Unmentioned Updates

```
- Meerkat, Rattlesnake, Komodo Dragon and Blackwidow Spider can move fast on quicksand.

```

## October 25, 2019

```
- Mobile: You can now lift your finger to stop moving (now removed due to feedback!)
- We're working hard to finish the accounts/ shop update, coming pretty soon!

```

## August 8, 2019

```
- Fixed bugs, removed video ads for now, so you can re-join the game quickly.

```

## July 8, 2019

```
- Fixed issues with food/water not spawning properly around the game.
- Fixed mouse and ducks walking on hills after getting hurt.

```

## June 18, 2019

```
- NERF: Trex shaking damage removed. Damage occurs on first grab and then on bleeding
- NERF: Trex can't grab diving ocean animals
- NERF: Trex can't grab diving animals if they are diving for more than 2s
- NERF: Golden Eagle rarity increased by 33%
- NERF: Komodo Dragon's sweat duration/seat amount reduced by 20%
- NERF: Flytrap's bite damage reduced by 20%

```

```
- BUFF: King Crab's speed outside ocean increased to 10%
- BUFF: Ice Monster's crystal growth/speed increased

```

```
- Fixed Pelican water bomb not hiting victims
- Fixed Pelican self hit from own water bomb
- Fixed Black Widow web teleport catching animals when spider is too far or was stunned
- Fixed Komodo Dragon teleport grab bug
- Fixed Black Dragon not healing in 1v1 arena
- Fixed Toucans not getting hurt in Desert biome (only lava toucan is allowed to not hurt)
- Fixed Objects going underneath Trees
- Fixed Melons not getting watered
- Fixed Killable food pushing animals out of hiding holes
- Fixed Bot spawning
- Fixed anti-teaming 0xp-bite
- Fixed Aniamls getting hit by bees while diving

```

```
-NEW: Inside Arena, opponents go semi transparent so they can see through each other when fighting

```

## May 24, 2019

```
**#KingOfMope Update**

```

```
- New: Rare species of black dragon. Obtainable by killing all apex animals (unique kills) as black dragon or by luck (1/1000). You can check your apex kills on the apex kill interface by pressing 'S' as black dragon.
- The king dragon has a flamethrower and tail slap ability. Use the tail slap ability by pressing S.
- The king dragon can instantly kill all players up to tier 10.
- New: Killing another black dragon will give you its apex kills.

```

```
**1v1 Arena Changes**
- New: Arenas now have multiple rounds. Apex and monster tier animals have one round (sudden death) and black dragons have best of five rounds. BD vs BD has 3 rounds (first to win 2 is the winner) | BD vs KD has 5 rounds (first to win 3 is the winner)

```

```
**Animal Reskins**
  **Big Cats**
- New: Cheetah variants and snowy leopard skins have been updated.
  **Lion**
- New: Lion skin has been updated and now has new rare variants. All lions are immune to desert heat. (<Lion, Lioness, Lion Cub>)
- New: There are three main animals for lion. The lion, lioness, and lion cub. Each one has a white and black variant. The lion has an exclusive black-maned variant.
- Lion: Has a 800/1000 rarity. Roar for lion has been buffed up to 20% more range and more damage. The lion has a white/black variant (white: 5/1000, has a 5% larger roar, 10% faster on land, and has a 5% smaller boost interval | black: 1/1000, has a 5% larger roar, 10% faster on hills/rocks, 10% quicker cooldown, 10% slower boost interval, and has more health than white lion).
  - Black-Maned Lion: Has a 14/1000 rarity. It has the largest size in terms of body and roar amongst all other lions. It is 20% larger and has a 15% larger roar than all other lions. Roar cooldown is 15% slower, zoom is 5% larger, and it is 50% faster in mud/water/beach. (Slow in ocean)
  - Lioness: Has a 120/1000 rarity. Standing still or moving slowly will allow you to camouflage. The lioness has a white/black variant (white: 5 in 120 of 1000, black: 1 in 120 of 1000). Roar distance for lioness is 25% smaller and it is 10% faster everywhere than lion. The lioness has lower health than lions.
  - Lion Cub: Has a 60/1000 rarity. It is the smallest of all lions . The lion cub has a white/black variant (white: 5 in 60 of 1000, black: 1 in 60 of 1000). Lion cubs have the smallest roar and the quickest cooldown. They are 10% quicker on land, have less health than lioness, and walk normal speed in mud. They inflict 40% damage to prey, are super slow in water, and can hide in small hiding holes.
  - White Lions: Can walk on hills and trees.
  - Black Lions: Can walk on hills, trees, and rocks.
 **Rhino**
- Rhino skin has been updated and now has a rare variant.
  - White Rhino: Has a 1/1000 rarity. The white rhino charges 20% faster and inflicts damage to predators upon collision. It deals 50% more damage to predators.

```

```
**Phoenix/Land Monster Buff**
- New: Phoenix and land monsters can now shoot fireballs by pressing the S key.

```

```
**Balances**
- Buff: T-Rex Can now grab animals diving under water.
- Balance: Fire from same tier now doesn't burn you. For example, dragons can't burn other dragons with fire. Black dragons can't burn other black dragons with fire. However, fire can damage opposing apex animals still.

```

```
**Tier Changes:**
- Lion promoted to tier 11
- Tiger demoted to tier 10
- Cobra demoted to tier 9
- Macaw demoted to tier 7
- Owl promoted to tier 8
- Toucan promoted to tier 9
- Pelican promoted to tier 10

```

## April 29, 2019

```
 **Desert Biome Bug Fixes**
 - (more info below)

```

## April 27, 2019

```
**DESERT BIOME!**
- A large desert has been discovered in mope.io!
- 16 new desert animals AND 9 new desert foods!

```

```
- NEW Cactus(hurts to touch + absorbs water), venus flytrap (eats you)

```

```
- NEW Oasis: re-filling water lakes that drain as you drink all the water- great hunting spots for predators
- Vulture: Eats bones/carcasses. Fly high in air, can pick carcasses and drop on animals to hurt them.
- Dropping carcass spawns bones
- Bison: Gores in prey/predator. Tosses them in air. Once hit the animal keep your direction towards it to hit again.
- Komdo Dragon: A Very poinsonous animal bite when ability used. Can eats bones and carcasses.
- Drops poison and makes pioson pool. Animals eating poison get sweat poisoned.
- Blackwidow: A new spider, that throws web and can hide underneath the rocks. A spider thread links the web (visible only to spider), that it can pull and trap the preys. Gives sweat poison bites.
- Loads more animals and things to find, play to find out!

```

## February 17, 2019

```
**Bug fixes 2**
- We fixed most issues from the last update- fixed 0xp respawn, teleporting bugs, abilities not working on stunned animals, and other bugs

```

## February 11, 2019

```
**Bug fixes and Balancing Update.**
- Eagle won't boost after ability use
- Eagle biting prey if it holds animal in claws
- Golden Eagle dying if picks predator
- Prey dies if Eagle picks prey
- Prey could be bitten if falling
- Eagle grabbing animals underwater
- Woodpecker and Peacock could stun animals underwater
- Macaw, Yeti and Octopus outlines visible when disguising
- Abilities (like bee sting, cassowary, woodpecker, tiger) wont hit animals if diving underwater except Flamingo.
- Macaw disguise showing double outline and tail if comes out of hiding hole.
- Woodpecker can now peck animals only for 1 hit
- Dino Monster hits only prey/predator. Animals that it couldt eat get pushed away.
- If Trex grabs an animal Dino Monster could hit the victim, making it fly extremely far
- Non-climbing animals climbing hill/rock if won 1v1 battles.
- All animals could climb hill/rock when in 1v1 arena.
- Sea Monster gets air stun on upgrade
- new: all rare animals have more health.
- new: All lava dependant animals drink lava from lava lake, regen lava/health from healing stone, drain lava if boosting/walking and are immune to lava lake fire
- new: Animals don't lose water if in 1v1 arena. However, boosting still drains water.
- misc: switched tier for pig with mole

```

```
**BUFFS:**
- Hippo water speed buffed.
- Cobra fast in mud
- Lava Toucan drinks lava, shoot fireballs instead of water (take 20-lava), immune to lava lake fireballs
- improved chances for Golden Eagle.
- Trex can grab apex animals from underwater
- Dino Monster damage/speed increased
- Eagle can fly if it doesn't grab a prey.
- Animals dropped by Golden Eagle they are no longer immune to lava or hills.
- Yeti has better ice-grip

```

```
**NERFS:**
- Cassowary gets stun for 2s and knocked back if hits rock/hill or goes in hiding hole while charging.
- Sea Monster loses air when creates whirlpool
- Tiger and Sabre-toothed Tiger speed in water nerfed
- Ice Monster's ability recharge increased to 3s.
- Ice Monster damage to prey reduced
- Sea monster loses air if boosting
- Woodpecker inflicts slight damage to prey but stuns for longer duration
- Peacock pull removed, it only stuns prey.

```

## January 30, 2019

```
- Cassowary was nerfed, chickens can spit water on right-click.

```

## January 2, 2019

 - Woodpecker was nerfed, weaker against animals it can't eat.

All updates from January 1, 2018, to December 31, 2018.

## December 23, 2018

```
**6 New Birds!**
- animals that fly can now bite each other when both are in the air!
- animals that fly now can't fly for at least 1s when recently hurt (making it hard to instantly fly away from predators)
- NEW bird: Chicken: same as mouse but runs away when you get hurt
- NEW bird: Woodpecker: continually pecks, causing good damage to all animals (prey/predators) Also flies from hills.

```

```
- NEW bird: Peacock! Hold W to open it's tail, which hypnotizes animals (pulls in prey, pushes away predators) Also flies from hills.

```

```
- NEW bird: Cassowary
- Hold W to charge up a powerful kick, the longer you hold (up to 3 seconds) and the faster you move the harder it hits!

```

```
- >NEW bird: Macaw
- When on a hill, hold W to transform into random animals (Macaws mimic animal noises)! In the ocean, it will turn into ocean animals. Also, macaw flies
- Blue macaw is rarer, flies faster, and always mimics ocean animals

```

```
- NEW bird: Flamingo! Hold W in water to dig up food underwater, **flamingo will pull up any animals that are underwater near it, ending their dive!**

```

```
**lakes improvements:**
- 2x more lillypads + eggs xp boost helping make lakes more useful
- chili peppers/ duck eggs are now higher level food, give more xp
- find christmas candy instead of duck eggs (in lakes)
- higher hier animals can't eat berries (very low xp, leaves more for lower levels)

```

## December 14, 2018

```
**More bug fixes**
- fixed: predator bite prey in 1v1 arena.
- fixed: shark ability bugs
- buff: When Ice monster bites arctic animals, they dont get freeze effect.
- buff: Standing on Ice makes Ice monster Crystals grow faster.
- new: 1v1 button shortuct press '1' to show target cirlce.
- Fixed: Monsters bite damage was too small to Rhino or below.
- Fixed: pelican bug (let us know how to reproduce if you find it again)
- Fixed: Frogs were not bite-able
- new: Black dragon/Land Monster/Phoenix teleport to volcano if upgrading outside
- new: Land Monster/Phoenix drain lava if they go outside a certain distance from Volcano
- new: Land Monster/Phoenix recharge lava if near Volcano
-fixed: quick lava drain for Black Dragon
-fixed: Unlimited lava for Land Monster
- fixed: speed in 1v1 arena. Speed is now back to normal.

```

## December 5, 2018

```
- fixed several bugs (e.g. bees didn't sting)

```

## December 3, 2018

```
- 4 new monster animals in a new tier above dragon (and below black dragon)
- Land Monster: drinks lava and has a powerful sinkhole ability that sucks in prey
- Dino monster: charges and knocks animals high into the air (if you hit with enough speed)
- Sea monster: creates a big whirlpool that traps animals
- Ice monster: grows crystals on its back that it can throw to freeze prey and cause strong damage

```

```
- Ostrich buff: babies do full damage on biting, 8 max eggs/babies, faster egg laying & hatching
- lake and ocean color is now more blue
- mobile: touchpad stops when placed near the middle

```

## November 23, 2018

```
- fixed: Eagle teleport glitch
- buff: Black Dragon puts prey on fire when it bites
- buff: Rubbing tail on 1v1 arena wall for more than 2s gives a burn for 1.5s and takes 5% water from the offender
- buff: 1v1 arena burn is more strict. If animal is 5% outside the safe area starts burning.

```

```
- rework: In 1v1 arena radius is reset to base radius for both animals.
- No Xp gain/loss on tail-bites when in 1v1 arena
- Tail-bites gain water/lava to biting player
- Reduced font-size on 1v1 annoucement
- Discontinued: Battle Royal, Zombie Infection and Soccer Mode

```

```
- nerf: Falcon ability cooldowns 3s slower if hits an animal with ability.
- nerf: Falcon can't hit if victim was last hit/grabbed by other animal less than 7s ago.
- nerf: Snowy Owl can't hit/grab if victim was last hit/grabbed less than 10s ago.
- nerf: Snowy Owl ability damage nerfed.
- nerf: Dragon shoot 1-3 fireballs (prev 1-5).
- nerf: Dragon multishot fireballs speed decreases as it shoots.
- nerf: Trex/Pelican/Shark/Crocodile/Tiger can't grab if victim was last grabbed less than 8s ago

```

## October 27, 2018

```
**Halloween Update**
- Wild Mope Mode: In this game mode, All animals are made more OP, creating a more wild type of gameplay with loads of trolling potential!
- New Halloween skins on all animals!

```

```
- Zombie Infection Mode (halloween special): stay away from zombies- If you get infected then find a healing stone to cure yourself in time- or you will become a zombie too!
- Zombies: 2x health of normal players, can't use ability or dive but infect animals by spiting infection or biting them. They have to recharge infection by eating.
- infection. Only way to heal is to touch other zombies.
- Bonus: Pumpkin soccer Mode: pumpkins spawn on the map, shown on mini map as well. Players can roll it. Find the nearest big hiding hole and drop the pumpkin in it. The hiding hole displays: Name, total goals and xp gained by the player who just dropped in it.

```

## October 8, 2018

```
- fixed several bugs.

```

## October 6, 2018

```
**2 NEW GAME MODES!**
- NEW: Battle Royale Mode:
- In This mode, there is a timed game, everyone starts at the same time, as a lowest lvl animal and rushes to grow big
- last player alive wins! Then the game resets
- there is a heatwave that hurts your animal if you're in it- it pushes all players to one area
- peppers make you immune to heatwave (for 6s)
- dead players can watch the game till it ends, as a 'ghost' animal!

```

```
- NEW: Teams game mode:
- You are put in a color team on spawn
- You can't eat your own color, capture all the colored stones for xp boost!
- Tail-biting team member burns you
- NEW: 1v1 Arena mode (in team/ffa modes only), Apex tiers (dragon,trex etc) can challenge others to a 1 on 1 battle to the death! Winner gets 50k Bonus XP. All time top 1v1 player is displayed on server
- New: stats screen at the end!
- New: Geese in lakes! They're agressive (chases prey)
- New: spicy peppers, eat them to speed up!
- New: Big cat species at Cheetah (Jaguar/Black Panther/Leopard) each with some extra skills

```

## August 1, 2018

```
- Fixed upgrade message bugs
- New stuff coming soon!

```

## June 19, 2018

```
 **Update (June 19): Toucan and Pigeon!**
- New: Toucan bird with 5 species
- Toucans Start flying from a fruit tree or bush to throw fruit upon landing.
- Each Toucan species has a power different than the others in addition to throwing fruits:
- Choco Toucan: 15% quicker cooldown
- Keel-Billed Toucan: 3s longer flight
- Fiery-Billed Toucan: flies 15% faster
- Lava Toucan: Rare Lava Toucan is immune to lava and can throw fireballs as extra skills and has 25% more health
- New: Pigeon bird with 2 species
- Rarely, pigeons, (and one other animal) can spawn white-colored, and have improved skills!
- Dove flies 25% faster than normal pigeons
- Fixed: 2x XP gain on bite/killing animals
- Fixed bugs, tweaked interface buttons on mobile

```

## June 6, 2018

```
**Phoenix Update**
- Beta is removed from live servers.
- New sea monster in beta.
- Added Phoenix and Honey Bee to the main game, as well as honeycomb and beehive.

```

## June 3, 2018

```
- beta.mope.io is live!
- New Phoenix animal in beta

```

## June 2, 2018

```
- There was another big lag fix

```

## May 23, 2018

```
- There was a big lag fix
- Healing Stones give you more Xp again

```

## May 13, 2018

```
**Invasion of the birds**
Added 5 new animals!
- NEW: Ostrich animal! Lays an egg when pressing W, can control the chicks that come out. Ostrich chicks can be damaged by cheetah tier and up, and can damage till rhino tier.
- NEW: Snowy Owl animal! Arctic animal that flies up and pecks his prey when diving from sky.
- NEW: Peregrine falcon animal! The falcon flies up, dives down to its target and then attacks.
- NEW: Pelican animal! The pelican stores water in its beak and then drops it like a water bomb. Water bomb stops other animals ability
- NEW: frog animal! Frogs are AI animals (like ducks). When hit they produce slime that makes you slippery. They can be found around rivers.

```

```
**Buffs and nerfs**
- Predator nerf: a predator bite pushes both animals apart. Predators can't bite bitten animals for 0.5 seconds after the last bite.
- Food buff: coconut, raspberry, carrot and watermelon now give water on eating
- Same tier animals (besides drag tier) can no longer kill each other. (Boa can't kill hippo anymore)
- Sabertooth nerf: Sabertooth speed in water is nerfed.
- Tiger nerf: Tigers speed in water is nerfed
- Mammoth nerf/buff: Mammoth ability cooldown has been increased. Snowballs can now kill animals.
- Dragon nerf: Dragons have a 3 seconds cooldown. Dragons get on fire if they walk through fire spawned by fireballs from other dragons.
- Black dragon buff: Black dragon can use ability when on fire or stunned.
  - Black dragon are 20% faster in volcano biome.
  - Animals below hippo tier can not kill the black dragon with their ability (they can damage it but not deliver final blow)
  - Black dragon won't burn on fires spawned from dragon fireballs. Black dragon can eat all killable food (mushroom bush, eggs,..) in one hit.
- Trex buff: Trex can use ability when it is on fire. Trex won't drop animals if it is hurt. Ability cooldown has been increased.
- Yeti buff: Yeti shoots iceballs in fixed directions: 2 from the front and 3 from the back. Cooldown is set to 8 seconds. Yeti can use ability when low on water and the ability does not drain water. Yeti can go on hills (but slow). Yeti snowballs do less damage.
- Giraffe buff: turning speed while using ability is increased
- Eagle nerf: Eagle has been moved to rhino tier.
  - Eagles can't pick predators, and won't stun them.
  - Eagle won't burn when flying over lava.
  - Eagle doesn't depend on water anymore when using its ability. There is no health limit anymore to pick up preys.
- Blue Whale nerf: Damage and range of blue whale are now the same as for elephant.
- Zebra nerf: Damage is now the same as for donkey.
- Cobra nerf: cobra speed has been nerfed.
- Poison nerf: Poisoned animals can now use their ability
- Shark buff: Shark speed/cooldown/ability duration has been buffed.

```

```
**Extra features**
- Fire animation has changed, and fire effect as well. Fireballs now spawn a fire on the map. It can be killed by shooting three water balls at it, or it reduces in size and dies off over time.
- Slime effect: Animals from tier 1-11 are affected by slime. Animals below croc become slippery for 4 seconds and can't use ability when covered in slime.
- Eagle ability changes: Animals that are dropped by an eagle now get some velocity (don't drop straight down). Animals get a 4 seconds immune to fire effect and 4 seconds ability to climb hills after being dropped by an eagle (to prevent lava trolling and trapping)
- Ability reskin for the bear and polar bear. They now have a paw.
- Black Dragon skin improved. Wings turn black if Black Dragon loses too much lava. Nostrils give a fearsome effect.
- Octopus when disguise as an animal, shows 25% health bar and players nick name so it feels like a dying player (lure preys). Also shows the biome effect if disguised.
- Ducklings and Eggs added again. New AI for Ducks/Ducklings, Ducklings added back. Ducks lay eggs in island. White ducks spawn in Arctic biome.
- Fixed glitches
- All eagle glitches have been fixed. (ability rework)
- Tiger glitch: infinite use of ability when using an
 Hedgehog glitch:
- Hedgehog glitch:Hedgehog doesn't stun animals anymore when it is taken by an eagle when using ability
- Giraffe glitch: [iraffe doesn't stun animals anymore when it is taken by an eagle when using ability
- Black Dragon boost glitch is fixed.
- Mole glitch: mole is not invisible anymore under an island in a lake.
- Moles don't get hit anymore by abilities when they are underground.
- Rabbit glitch: rabbit can't use its ability anymore to eat mushroom bushes
- Pig glitch: pig can't use its fart anymore to eat mushroom bushes
- Octopus health doesn't show anymore when it is in food disguise.
**Treasure hunt:**
- (there are 5 hidden things)

```

## February 16, 2018

```
- We have BETA released an old version of mope.io (from over 1 year ago - Dec 2 2016)
- TRY PLAYING OLD MOPE LINK HERE!

```

## February 13, 2018

```
- Fixed issue of joystick/buttons getting stuck on mobile
- Balancing and cool new animals coming soon!

```

## January 26, 2018

```
- server URLs replaced party links
- Giraffe Nerf-ability was made to be more balanced against prey, less damaging to predators (prevent giraffe teaming)
- Kraken whirlpool radius is now smaller, more normal
- pig fart no longer knocks animals out of hiding holes, pig can fart anywhere when injured
- ducks faster in water, cant walk on hills now
- removed shark and trex double-click 'sprint'
- trex skin is more hd, no more random roar/ jaw biting
- trex/shark now release their prey during their ability if they get hurt
- orca wave now does less damage and stuns for longer
- shark can stun predators bigger than it, can drag all smaller predators and all prey

```

```
**T.Rex/Shark Nerf:**
- Bite/Shake damage on prey decreased
**Hedgehog Fix:**
- ability bug fixed (on death/upgrade)
- hard push reduced
- if puffed stuns animals for 0.5s
**Eagle Fixes:**
- Eagle speed if not using ability is back to normal
- Eagle drops animals if flying over lava
- Eagle no longer picks other Eagles.

```

```
**Misc:**
- on hill/mud speed across all tiers and biomes re-adjusted
- removed the christmas skins
- removed lemming bots
- eggs and ducklings temporarily not functioning fully as intended- we are reworking them
- healing stones give 40% slower xp gain, and also respawn 33% faster

```

 - all animals can now swim in water spots

All updates from January 1, 2017, to December 31, 2017.

## December 31, 2017

```
- Fixed bugs!

```

### Secret Updates

```
- fixed Black Dragon fly glitch
- dead hedgehog ability glitch
- hedgehog abilitiy ends if goes in hiding hole or dives in waters
- eagle can climb hills again
- eagle wont loose too much water on grab start
- eagle lowest water to end flight is set to 20%
- eagle/dragon flight ends immediately if below the lowest water threshold
- king crab stun period reduced to 2-3s on victims now they have chance to escape 2nd attack
- king crab walks extremely slow for 1.5s after ability use (so more time for victim to run away)
- Giraffe stomping interval increased 20-30% (random)
- spectator movement fixed
- egg health increased to 5 hits
- crash fixed

```

## December 25, 2017

```
**Christmas Update:**
- New chrismas skins (optional) [waiting on other designer to finish]
- New snowfall effect (optional)
- snow blizzard in Arctic with lots of winds
- Arctic size increased even 20% more than it was was first introduced.
- Arctic animals can go anywhere during winter
**Eagle Nerf:**
- cant grab animals hippo+ (will remove this if all nerfs below work well)
- cant grab animals if less than 50% water
- flight time is based on the size of prey/predator (longer for smaller, shorter for bigger)
- stuns animals for 0.5s if cant grab (prev 1.5s)
- grab ability cooldown is set to 12-14s (random)
- claw speed reduced by 8%
- ocean animals if grabbed slip out 2/5th early
- can't go on rocks
- now 20% slower everywhere when walking
- now 10% slower when animal grabbed
- burns when flying on lava and lands immediately
- drops animal in claws and lands immediately as it enters lava
- drop stun is between 0.5-1.5s (random)
**T.Rex Nerf:**
- cooldown increased by 25%
- ability duration decreased by 10%
- turns 50% slow if used ability less than 1.5s ago
- walks 50% slow if used ability less than 1s ago
- can't boost if using ability
- cant boost if used ability less than 1.5s ago
- bleed effect decreased by 40%
- when grabbing animals from water turns 80% slower
- when shaking animals in water gives 50% less damage and shake angle is also reduced to 50%
**Shark Nerf:**
- cooldown increased by 25%
- ability duration decreased by 15%
- turns 50% slow if used ability less than 1.5s ago
- walks 50% slow if used ability less than 1s ago
- can't boost if using ability
- cant boost if used ability less than 1.5s ago
- boost swim speed decreased by 20%
- bleed effect decreased by 25%
- Cobra venom wont damage other cobras
- cobra speed increased by 20%
- cobra poison damage increased by 30%;
 **Boa:**
- constrict damage increased by 30%
- constrict damage inflicts 10% quicker
 **Spider Buff:**
- only edible or higher level animals can be trapped in spider web
- All inedible animals get poisoned and walk slow if on a spider web
- spider is 25% faster on land/hill/mud and 20% slower in waters.
- spins web almost 2x faster
- cooldown decreased by 10-20% (random)
 **Octopus:**
- can disguise as healing stone, pufferfish, seahorse, zebra, eagle, giraffe, snail, squid, jellyfish, turtle, stingray and swordfish
- slow water drain if on hills
 **Giraffe:**
- 2X higher damage from stomp ability
**Bugs/Glitches fix:**
- Fox & Pig can't knock-out Rhino+ animals
- water spot dive
- drink water XP
- octopus loosing less water on hills
- octo disguise fixed on hills (now disguise as star fish or hill on hill)
- cant use abilities if an effect is progress, made eagle, trex and shark to not use ability if any of the hurt effect is in progress
- eagle dying during fly due to low water, now lands right in time try to reach the nearest water location so you can drink water to avoid sudden death!
- squid+ go in plankton bushes
- fox+ go in berry bushes
- cant kick animals if digging or under hiding hole
- fire burning no longer negates ability usage
- islands are back in lakes
- blue outline shows when animals in waters
- orange outline shows when animals in lava
**New Animals:**
Hedgehog, King Crab
 **Hedgehog:**
- Fox level animal
- Press W to inflate to knock back prey/predators
- only stuns when inflates
- when it inflates becomes 1.2x the size and throws 2-3 quills from its back to poison/damage the animals
 **King Crab:**
- high level Monster animal
- temporarily aligned with Kraken but later it will shift to Mutation Tier
- has 3 abilities
- (1) left arm smash, (2) right arm smash and (3) double arm smash
- double arm smash gives twice the damage and stun to preys but longer cool down (12-16s)
- one arm smash gives little damage and cooldown is 8-10s
- walks extremely slow (20% speed) for 0.75s right after the ability use
- can walk on hills/rocks
- has longer dive ability and drains water very slow on land
- can use ability if on fire (so can fight back if trolled)
- turns 20% slower than Dragon
- turns 50% slower when used ability less than 0.75s ago
**New AI Animals:**
Duck, Ducklings
 **Duck:**
- spawn in lakes
- give high xp if live longer
- make flocks and fly lake to ocean and ocean to ocean
- once reach egg laying age, can lay up to 6 eggs (random)
- warms eggs for a certain time to hatch them into ducklings
- can climb on hills
- edible by +bear
 **Ducklings:**
- the more it grows the more xp it gives but not too much
- spawns on muds by hatching eggs
- upon spawning immediately start following Mommy ducks
- if Mommy duck is dead then wander on map to try and go to lakes
- walks only on land, can't swim
- grow to adult adult after 1-2m (random)
- only edible by above mole and below bear
**New Food:**
- Egg
- Edible by mole or less
- gives +10 xp
- the more its warmed or stays alive the more XP it gives
- can give even more xp if laid by super fat duck!
- golden egg gives 10k xp

```

## November 23, 2017

```
Visit http://mope.io/updates.txt to proof:
**Eagle Nerf:**
- can't pick animals if its health is less than 60%
- flight time is based on the size of the animal grabbed
- bigger the animal short the flight
- ocean animals slip early
- flight speed in arctic is 35% slower than land
- flight speed in ocean is 25% slower than land
- cant pick animals if hiding under bush, berry bush or plankton bush.
- cant use ability if its stunned/grabbed/stunk/webstuck/frozen/bleeding/poinsoned and so on.
**Arctic buff:**
- lakes/waterspot/water give cold effect to non-Artic animals
- when get cold the animals move slow
- health damage when diving in arctic lake
- new water colors in artic
- 3 lakes in arctic
- arctic lakes are smaller in size than land lakes

```

## November 15, 2017

```
**Mopelution update!**

```

```
 **T.Rex buffs:**
- can go under water
- can sprint by double tap boost buttons (unlocks at 7.5mn XP)
- sprinting loose water, can sprint for 4s (helps from evading dragons)
- does more damage during ability shake
- victim bleeds for 4 seconds (also does dmage every)
- less fire damage (from dragons)
- Trex vs Trex can fight like dragon
**Black Dragon buff:**
- unlock fly ability after 40m XP
- flying activates with double tap boost buttons
- fly actives only if lava is more than 70%
- can fly upto 10–15 seconds
- fly safe: during flight no healing/recharging/biting/hitting anything in the game
**Giraffe buff:**
- can move around during ability for better aiming
- ability duration increased +0.5s to +1.5s (random)
- move speed increased during ability 40%;
**Tiger buff:**
- longer pounce time between +1s to +1.5s (random)
**Shark buff:**
- new ability (shark bite)
- drops meat if bites an animal
- can sprint by double tap boost buttons (unlocks when 180k XP)
- sprinting loose water, can sprint for 3s
- new bite animation
**New Animal: Eagle**
- can grab and fly animals in air, runs faster when attacking (claws show on front)
- can grab small animals in its claws and drops after 5 seconds
- can fly to protect for longer duration (but looses water) also can abort flight anytime by double tap boost button
- new flying animation, wings moving to show it flying
- eagle can drop vitcim from claws if in flight.
- on drop victim gets significant damage
- faster in mud/lake/waters/hills
- Now land animals can upgrade to Artic animals from land if close enough to Artic boime.
- Wolverine and Sabertooth Tiger don't burn on land
- Tiger doesnt burn in Artic
- All arctic animals don't burn up when in the ocean but if too deep
- New: Cloudberry food, edible by +deer/Arctic Hare
- More foods in Artic now
- Polarbear/cheetah ice grip buffed
- Arctic animals no longer loose too much water if inside artic
- Lakes are back in Arctic
- Yeti can go anywhere
- Yeti/Wolverine/Sabertooth get burnt if they are close to Volcano
 **Trout & Seahorse buffs:**
- Both animals get quick Dash ability
 **Pig Ability:**
- has new Fart ability only in mud
- can fart in hole and animals if in hole can be stunk
- animals knock out from hole if stunk after 1-2s (random)'
- stunk effect lasts for 2-3s (random)
**Misc. Buffs:**
- Elephant is rhino speed in water
- Cheetah/Snow Leopard slightly faster on land and have 33% extra boost
- Yeti/T.Rex/Krakens can fight like Dragons
- Swordfish charge is no longer locked
- first 3 tier can't activate spider web anymore
- croc buff: can damage same tier as well as predators
- mouse AI bots on land!

```

## November 4, 2017

```
- bugs from last update fixed, (eg major charge bug)
- t-rex was buffed (eg can now grab animals from hills, higher damage)

```

## November 3, 2017

```
- Fixed update bugs (eg. charge), thanks for the feedback!

```

## November 2, 2017

```
- NEW: Tiger animal: Has multiple abilities in one! With each ability use, it cycles between grabbing prey, and slashing/biting. PLUS, hold W to grow a hiding bush, and wait for something to walk by!
- NEW: Giraffe animal! Stomp ability starts a continuous knock-back attack that can be deadly but hard to aim.
- NEW: T-REX animal! Equal to dragon, this giant loves to drag prey around with it's powerful huge jaws!
- NEW: Zebra's ability has been updated to a (Hilariously) fun double-side-kick!
- Animals now fade (including name!) when going under green hiding bushes, makes a great ambush point
- animals can now charge even when low water
- eating an animal gives you ~55% of it's xp now, instead of 65% (bigger xp drain)
- yeti and kraken abilities are improved: radius of the ability is now 3X animal radius
- Arctic damage is now 30% lower, PLUS 2X lower for low lvl (or low hp) animals (letting animals more easily upgrade into arctic)
- donkey was slightly nerfed due to feedback, damage is now randomly 10% lower, longer cooldown

```

## October 2, 2017

```
**Bug fixes:**
- Removed +EAT interface (overcrowed and no longer useful), added basic instructions on how to play
- Boa can't bite for 1s after coiling something
- Elephant randomly has up a 1s extra cool down after ability use
- Dragons can get caught in web now, for only 5s (half time)
- Cobra venom now does 50% lower damage on instant impact, and 50% lower damage form venom (and even lower when poisoning animal that are higher lvl than cobra)
- Animals can no longer spawn on lava
- Certain animals eg. bear, gorilla, can no longer climb rocks (as before the last update bug)
- Cobra can not spit poison from underwater/hiding holes anymore
- Cobra spits 3 poison when in mud (1 extra)
- Boa + cobra move 2x faster in mud now (same as rhino speed)
- Spiders can now go in tiny hiding holes

```

## September 23, 2017

```
- New poison effect: poison slows you down by 10%, and hurts you until the poison wears off- eat food/water of all kinds to cure your poison faster!
- biting a poisoned animal (even the tail) will make you equally as poisoned as it!
- octopuses now can disguise as healing rocks
- fixed diving button bugs
- fixed fire 2x xp giving bug (the xp bug causing people to get crazy xp amounts)
- NEW Cobra animal- bitting it will poison you, if it bites you it will poison you too!
- cobras spit venom (hold r-click/W to continue spitting venom)
- NEW Boa constrictor animal- coils up on any animal and suffocates it, causing continuous damage!
- can suffocate prey of any size!
- NEW Spider animal: Spiders can climb press W to start spinning some web- Press W again to stop NEW Web
- The longer you spin the web, the bigger it gets, then eventually it starts be become more transparent (but a bit smaller)
- touching web gets your animal entangled, for 10 seconds
- biting an animal stuck in web (even tail-biting) frees the entangled animal (it cuts the web!)
- spiders hate swimming, and cant breathe long underwater!
- spiders and cobras are immune to poison
- My appologies for not making updates for a (long) while- I was busy with many personal things, but now that's all done! The mope team is re-assembled and ready to pump out more new stuff! Mope will continue getting new updates :) -Stan Tatarnykov, Mope.io creator (clickstan)

```

## April 24, 2017

```
- April 24 5PM EST- Fixed black dragon crash bug
- Fixed bugs with diving, balanced elephant (faster in water, smaller in size) and whale (ability is a bit slower, krakens no longer fear it!)
- Kraken whirlpools size increased (its balanced with whales now)
- Whale has +1s cooldown
- Whale stun is -1.5 for predators and -1s for preys.
- Mammoth ability cooldown increased to +1s
- Elephant speed in water is same as hippo
- Elephant/Whale/Mammoth is less than Dragon tier so they dont look so big if they are fully grown
- Dragon fireball reached has been increased by 25%
- Animals can dive after 2s of last tail bite
- Fixed black dragon downgrade bug, along with several other bugs

```

## April 18, 2017

```
- NEW: Huge Elephant animal! Elephants are above hippo, have a powerful trunk ability!
- NEW: Blue whale animal! Huge, blows water, has a powerful tail slap ability!
- NEW: Sabertooth tiger (in the arctic), has double-claw ability
- Dragons can now move through each other (to fight better!)
- Dragon is now 1m xp to get, elephant/blue whale is 500k, mammoth moved up to elephant lvl
- Tail-bite xp gain is now limited to 2X your current xp (reduce instant-dragons for low lvl animals)
- Russian servers were put in the Europe region (most were hosted in germany anyways)
- blue whale's tail stuns extra long (4 seconds for prey!)
- elephants can shoot water 2x faster (long trunk)
- elephants can reach food/ animals with their long trunk
- water shooting speed increased 50%
- added adblocker message

```

## April 10, 2017

### Secret Updates

```
- Doubled wrong-biome damage.
- tweaked acorn xp, fixed mushroom bush xp
- we're doing a test cross-promo with our friends at moomoo.io

```

## April 9, 2017

```
- NEW: Black dragon animal! (10m xp needed, downgrades if you lose too much xp, only heals from healing stones)
- Black dragons live in the NEW lava biome, in the middle of the map
- NEW: healing stones: magic pink stones across the that heal your health+ give xp +water
- BIG Healing stones in lava heal 3x faster!
- NEW: Meat! 3 kinds, Dropped by animals on death from natural causes (eg. lava, thirst!)
- NEW: Watermelon food, spawns in lava, very good xp (but dangerous to get!)
- Arctic: was reduced in size (land/ocean increased), many tweaks in food/ice
- Arctic: Animals no longer can teleport TO the arctic on upgrade- must upgrade IN the arctic to be an arctic animal!
- Arctic: non-arctic animals in the arctic will get cold every 15s, arctic animals outside the arctic will get hot! (causes a bit of damage)
- Arctic: Chipmunk bots added, ice is 2x more slippery (for most animals)
- black dragons only heal when on lava, or from healing stones
- black dragons unlock triple-fireballs
- dragons/krakens/yetis can now use big hiding holes (hide from the black drag!)
- # servers reduced, to increase player concentration
- dozens of other tweaks not mentioned here!

```

## March 24, 2017

```
- NEW: Rivers flow between oceans in mope.io!
- Certain animals are unaffected by the river current: Crocodile, hippo
- NEW: abilities can push/damage food (eg. mushroom bushes)! Plus, kraken sucks up all food
- NEW: Snails have come alive (first basic AI)! They love to eat plankton, hide in shells! (And bite your tail!)
- orca wave ability buffed (longer stun, more damage)
- Lots of tweaks to food concentration, respawn rates
- squid and seahorse swapped, fox and deer swapped (VOTE HERE : https://www.quiz-maker.com/Q6I4JLT)
- rhino can charge in water now
- NEW: lake islands have better food now, bushes on land can spawn blackberries + pears
- red berries give 1.5xp each now, not 1
- players now get 65% of xp from killing another player, not 40-50%
- NEW: bushes on land can spawn blackberries/pears, lakes, lake islands, and mud spots have better food now
- snails give up to 4k xp now
- The mope.io team is growing, and we are preparing more great content for you guys! Be sure to leave feedback on reddit!

```

### Unmentioned Updates

```
- Swapped Arctic Fox with Reindeer

```

## March 17, 2017

```
- Check out our poll on the new ocean update: https://goo.gl/YME2lk
- Fixed https site issues, optimized new graphics performance
- fixed bugs with new food (eg. snail)/reduced lag ,increased xp for several ocean foods
- more updates coming soon- Including: snails will come alive!

```

### Unmentioned Updates

```
- Ocean theme is no longer bright

```

```
- Ocean theme is now bright.

```

## March 14, 2017

```
- NEW: complete ocean redesign! Over 6 new foods and a new theme!
- NEW: overflowing ocean water, and beaches! (Beaches spawn certain foods)
- Minimap now shows size more accurately for all objs
- NEW: Waterspots are now like little puddles, high lvl animals (croc+) can swim in them! (Great hunting spot
- all food xp rates have been changed to be formula-based (give feedback for everything on reddit!
- gorillas can now throw coconuts too (1/8 chance), they hit extra hard
- underwater bubbles are more transparent (better for surprise attacks from water)
- water in water spots now respawns ~2x faster
- fixed several bugs from the last update (mushroom bush, snowballs, etc)
- visual: touching hills and rocks now smoothly connect (design improvement)
- winter skins were removed for now
- more ocean updates are coming in the near future

```

### Unmentioned Updates

```
- Fox, Seahorse and Arctic fox can eat red mushrooms
- Hiding in shell crab has got a new design

```

## March 7, 2017

```
- Progress: all food+object spawning code has been re-written (in preparation for food rework)
- Auto-upgrade is partly back! For low level animals, you can only change animal chains every few levels! (better, more focused game experience)
- Auto-upgrade applies from mouse->pig (can change biomes at mole), also fox, (then can change biomes normally)
- All animals now teleport to their correct biome on upgrading (unless becoming ocean animal in a lake)
- Minimap no longer shows berry bushes/ plankton bushes (preparing for food update)
- re-enabled water W water shooting (for animals without W abilities), 'S' key still works
- biome food rework coming out within the next few days :)

```

### Unmentioned Updates

```
- Pears no longer freeze when eating.

```

## February 26, 2017

```
- tweaked orca ability: only stuns once, allows easier escape
- crocs can no longer grab animals up in trees/climbing hills
- Reworked game servers to support https
- working on a cool new biome food rework, coming out soon :)

```

## February 20, 2017

```
- slighlty buffed deer & zebra ability: digging gives mushrooms more often, gives better/extra food for zebra
- Killer whale ability buff: wave is 3X wider, more powerful, can lightly wash animals out of whirlpools!

```

## February 19, 2017

```
- new mini '3D zoom' effect when animals climb on rocks/hills, or go down in hiding holes/dive
- NEW: orca wave ability! Waves stuns/wash away predators and prey! Even moves underwater animals
- yeti ability freezes dragons+krakens longer, yetis and krakens stop burning 3x faster from fire
- crabs & turtles now climb hills+rocks (as they are half-land creatures!)
- dragons, yeti are now 20% larger, hippos+ have increased view range

```

### Unmentioned Updates

```
- Buffed The Yeti and The Kraken.
- Tier 14 now sees much more.
- If 1000k it now reads 1m but if 1010k it reads 1.01m.

```

## February 18, 2017

```
- NEW: gorillas can throw bananas from trees to stun prey/predators (ooo ooo!)
- NEW: dig for food ability: Deer can stand still and start digging for food on W!
- digging is faster in mud, gives different food when digging in lakes (dig up lillypads!)
- Dig is For deer, reindeer, + (temporarily)zebra
- when digging in mud, dig up lillypads, 2x higher chance of digging up Big Mushroom Bushes
- Fox ability now only activates on right-click (in hiding hole), stuns prey, other tweaks
- rabbit holes dissapear faster (20 seconds, never if any animal is inside)
- sandbox has been removed for now (due to it not being fun for long enough, much better game mode coming soon :D )
- testing new arrows indicating prey/predators

```

## February 14, 2017

```
- Fixed sandbox unlimited ability use bug
- Mole buff: mole can now dig anywhere! (reduced air time, can dig under anything)
- NEW: awesome fox (+arctic fox) ability: 'Pull from Hole'! Go in any hiding hole and kick out up to 2 animals!
- Animals get kicked out in order from lowest to highest (you can even kick out predators!)
- NEW: rabbit + arctic hare ability: Burrow Hole- Press W to dig a hiding hole to hide in! (Great for escaping predators, but watch for foxes!)
- Halved xp rates of blackberries + pears (prevent too easy lvling!)
- Water is now outlined light-green to indicate that it's 'edible'
- water no longer spawns on mud (as mud recharges water anyways!)
- water now can spawn across the arctic, snowballs no longer drop water
Sorry for not updating, we have been busy!
Enjoy

```

## February 10, 2017

```
- Sandbox feedback implemented: Upgrade/Downgrade your animal with ease!
- Now Use the ↑ ↓ (up/down arrow buttons) to upgrade/downgrade your animal! (instead of double-click
- NEW: Arctic teleporting: you can now become an arctic animal from ANYWHERE, and be teleported to the arctic
- Land/Grass animals are now teleported to land when upgrading from arctic
- Upgrade interface improvments: Animals sorted by biome, zthe suggested animal choice button is bigger, always to the left
- NEW: press enter to upgrade your animal to the first choice
- NEW: press S to shoot/spit water (any animals!)
- Music in-game has been remvoed (only a short intro sound left, was too repetitive)
- press ↓ as a mouse to go right to kraken/dragon/yeti!

```

## February 4, 2017

```
- VOTE ON SANDBOX #1 VOTE HERE:
- Write your sandbox feedback on reddit HERE:
- HOW TO PLAY: double-click to upgrade your animal at any time! Try out every mope.io animal in full!
- Any animals can attack any other animals! (Though prey-predator attack damage is only 1/3, no xp is transferred)
- Leaderboards go by kills instead of xp (since xp can be set by upgrading!)
- Eating another animal gives you half of it's kills!
- Leveling up doesn't make you invincible for 3s, and can't be done after being recently hurt
- Eating any food in-game heals back your health when eating it!

```

## February 1, 2017

```
- NEW: Added/Fixed mope.io music! Quickly give your opinion in it HERE:
- TIP: press the MUTE button if you want to turn off mope.io sound/music!
- I've been moving the mope.io site to new, more powerful hosting! (Site/images will load noticeably faster)
- A small number of users may not be able to load the mope.io site for the next 24h (looks like you can!)
- More info on future updates of mope.io coming soon!

```

## January 29, 2017

```
- NEW: mope.io music! (EDIT: currently disabled due to hosting issues, fix coming soon) :) (Credit to N4Fy)
- Easily turn off music with the MUTE button on the main menu
- NEW: Awesome croc ability! Press/Release W to bite into animals and drag them around! (Or into water!)
- The ability can end early by pressing W again, be careful when dragging predators + croc dive bubbles are 2X fainter, and croc can hold breath for 60s! (Makes this ability a great surprise attack!)
- new lillypad graphics, increased lake spawn of lillypads
- fixed many bugs that you guys submitted

```

## January 28, 2017

```
- text optimization: player names, and most in-game text is now cached (many players will see a boost in fps)
- arctic animals outside arctic slowdown no longer happens in the ocean
- For a short time, an official mope.io Kraken t-shirt is for sale HERE (high-quality, just 29$)
- blackberries no longer freeze on eating
- Cool new content is coming out tomorrow (sunday!)

```

## January 21, 2017

```
- fixed crab/turtle speeds
- it now only takes 2 snowballs to combine and get food, plus you can now shoot water at snow!
- donkey kick slowed down to 8s interval, reduced stun time by 0.5s
- mammoth swim speed increased

```

## January 20, 2017

```
- NEW: snow across the arctic! Push snow together until it pops to reveal frozen food!
- NEW: blackberries (low lvl food) and pears (higher lvl food), findable within arctic snow!
- NEW: mammoth animal (equal to hippo)- rolls a statrategic snowball- the longer the snowball rolls, the bigger the freeze on impact!
- NEW: donkey animal! (equal to zebra)- does a back kick that knocks back/stuns all animals, injures predators!
- NEW: reindeer 'shoot snow' abilliy (freezes for a short time), arctic hare 'drop snow' abillity (helps ascape predators)
- Dragon has been rebalanced: fire shoots max every 2s, move speed boosted!
- Dragon battles: Dragons can hit each other with fire! (50% damage) + move through each other to battle!
- Dragons can now dive underwater! (Cant dive after 1s after shooting fire)
**PLUS:**
- Dragons that wait for over 5s since the last fire shot will shoot fire 50% farther
- yeti freeze range increased
- Animal speeds are now based on animal lvl function, ocean animals are 9% faster in water, many animal speeds have changed a bit
- diving in lakes in more precise on the edges
- fixed firefox screen glitching bug
- yeti is now equal to dragon in the food chain

```

## January 17, 2017

```
- Big performance bug fix: many lagging Safari & Chrome players will notice MUCH smoother gameplay
- Animals shrinking from getting hurt tweaked, 'tiny animals' re-added! (Let your xp get very low, and your animal will be tiny!)
- dragon bugs fixed: fire works again, being on-fire drains water again, + dragon speed boost, fire shoots every 1s again
- rock hills changed back
- mole can now go under-water
- dragons now move full-speed in water

```

## January 15, 2017

```
- NEW: bear+polar claw slash ability! Hits damage, slightly stuns prey, powerfully stuns predators for 3s!
- I hear you guys! Dragon fire nerf: fireballs no longer hit underwater animals, going in a hiding hole ends being on fire,
- Plus, weaker fireball impact damage, being on-fire no longer drains water faster, dragon moves even slower, fire effect lasts half the time on un-edible animals, fire shoots every 1.5s (slowed from 1s)
- fixed dragons moving through each other/krakens
- charge nerf: rhino, swordfish, muskox 'charge' now stuns for 1.2s (down from 1.5), does slightly less damage, ~30% reduced charge speed
- rhino slightly faster then req. animals on mud (due to nerf of charge)

```

## January 13, 2017

```
- NEW: Dragons can breath fire, with their new ability! Fireballs damage on impact + light the prey on fire!
- NEW: Animals can now catch fire! (Fire lasts very little time in water!)
- NEW: shark + killer whale get the 'speed dive' ability, give a speed boost every 8s
- NEW: hippo gets the 'groan' ability, similar to lion roar- more when in lakes/oceans
- When on fire, you take light damage, your water bar will drain 3x faster! (Sweating?)
- Hint: drinking water drops helps put out fire much faster! (Shoot water at on-fire animals to help friends!)
- Bananas and Coconut xp boosted by 50%+ (animals who climb trees get 30% less xp than non-climbing from bananas/coconuts)
- Rock hills got a new design! (Credit: Shaun Goodwin)
- arctic animals are now 25% slower outstide the arctic, and non-arctic animals are 25% slower inside the arctic.
- ice sliding no longer times out
- fixed bug 'diving on snow' near top of oceans
- wolf howl now ACTUALLY affects predators, bug fix
- animals can once again dive when using an ability (eg. swordfish diving after starting charge)
- dragons now can no longer dive underwater (they fly, and their fire would go out!), now move 10% slower (because of their new fire ability)
- killer whale will likely get a 'unique' ability in the future, atm it's ability is for balance
- wolverine/yeti swim much better now
- hippos lose water slower
- rhinos are slowed by mud again, non-water animals can't charge in water

```

## January 9, 2017

```
- NEW: A sweet Graphical Ability + Diving interface! (Took a while to add, as it required re-coding significant parts of the game!)
- You now always know when you can use dive/use an ability! (if an ability is faded, you cant use it!) Leave feedback on the new interface, It's still being tweaked :)
- lion roar/ wolverine growl nerf: no random bigger range, 25% lower stun time
- wolf howl now 'scares' animals dangerous to wolf, but with lower stun/damage
- smoother left-click boosting in the oceans
- shell move speed increased
- diving is no longer possible when using an ability (eg. rhinos cant charge underwater!)
- Adding a heap of new abilities soon- across all animal groups!

```

## January 4, 2017

```
- NEW: freeze effect, similar to stun, with different mechanics! (can be caused by arctic abilites)
- NEW: yetis have an awesome new multi-target freeze ability + disguise ability (hold/release W to use)
- NEW: wolves now have a scary HOWL ability, which freezes/SCARES your prey into running! (try it out!)
- NEW: lion has a powerful ROAR ability, which can knock back, stun and damage prey from a distance! (randomly has a bigger range!)
- NEW: cheetah + snow leopard get a new extra-boost ability! (Press W to boost again, on command, every 8s)
- NEW: wolverine gets a growl ability, similar to lion's roar
- VOTE on lemming/chipmunk and wolf! <a href="https://goo.gl/4m4M71" target="_blank">VOTE LINK</a>
- kraken underwater time reduced to 1min 15s (was 5 mins!)
- arctic animals are 10% slower OUTSIDE the arctic, non-arctic animals are 10% slower IN the arctic (encourages correct animals in biomes!)
- chipmunk and snow leopard graphics improved
- yetis can no longer climb hills/go in mini hiding holes
- fixed lots of bugs (from userreport and reddit)
- Coming soon: graphical controls to see when you can use/re-use an ability!

```

## January 1, 2017

```
- Happy new year to all mope.io players!
- I've finally re-coded al current animal abilities (report any bugs below), in preparation for graphical controls! (Coming soon, will display when you can re-use an ability)
- animals that "turn well on ice" now move 50% faster and turn even better!
- animals that "slide on ice" now slide 30% faster, weee!
- NEW: chipmunk animal, replaces 'lemming'
- wolf was moved down the food chain, is now equal to cheetah
- there is now 50% more ice at the arctic!
- NEW: muskox can now charge with it's horns (press W)
- octopus can now also disguise as an ocean whrilpool
- several animals have gotten speed boosts: lion, wolf, dragon (slightly), yeti, wolverine
- rhino speed reduced (because of big horn boost)
- water-friendly arctic animals (penguin, walrus, seal, polar bear) can now swim better
- the octopus has an easier time diving after using it's diguise

```

 - coming soon: more arctic animal abilities (land ones too!), graphical controls!

All updates from October 4, 2016, to December 31, 2016.

## December 28, 2016

```
- The arctic biome is now wider, over 3X the old area!
- NEW: ice in the arctic biome! (You will slide with little control when walking on it!)
- NEW: ice-sliding ability: penguin, seal, walrus can hold W to slide fast across ice! (move 1.7x faster, no timeout!)
- NEW: ice-grip ability: These animals have exceptionally-good grip on ice: turn even faster on ice than on land: reindeer, muskox, wolf, yeti
- NEW: wolverine animal (equal to croc)

```

```
- Arctic animals don't slide as hard on ice as non-arctic animals!
- seal, walrus, yeti can now climb hills + rocks!
- yetis can now (magically) fit inside tiny hiding holes! (freeze ability coming soon!)
- Lakes now exist in the arctic biome, lots more cool arctic stuff coming soon! Leave your feedback on reddit!

```

### Unmentioned Updates

```
- Renamed MuskOx to Muskox.

```

## December 26, 2016

```
- NEW: There's now a north pole in mope.io- the ARCTIC BIOME! (Lots of you guys wanted a sneak peek, so here it is!)
- Stay in the Arctic (snowy) region to be able to upgrade to arctic animals!
- NEW: 12 new arctic animals released early! (Special animal abilites coming later!)
- Animals are: lemming (snow mouse), arctic hare, penguin, seal, arctic fox, reindeer, muskOx, snow leopard, walrus, polar bear, wolf, abominable snowman!
-Suggest what unique abilites some of these animals should have! (post it on reddit, link below!)
- Lots of Arctic updates coming soon!
- Also, stay tuned because a new animal is coming soon!

```

## December 25, 2016

```
- NEW: For all of today, enjoy double (2X) xp for all edible food in-game!
- Done an optimization overhaul of game physics, meaning the game runs smoother!
- Optimized server load to allow for a larger game area! (Preparing for arctic biome)
- Mope.io is seeing warmer weather for christmas- snow theme removed! (In preparation for arctic biome!)
- Arctic biome delayed until tomorrow, (I'll be working on it during Christmas day :) )
- Reduced banana spawn rate to match coconut

```

### Unmentioned Updates

```
- 1000.1k reads 1000k

```

## December 21, 2016

```
- NEW: winter has frozen up mope.io, you'll notice snow all over many places!
- NEW: enjoy over 30 winter-themed mope.io animal skins! (Just click share mope.io on facebook/twitter/vk at the bottom to unlock them ALL!)
- To turn off winter skins for your animal, click the check-mark again
- Leave feedback on the winter theme (link at bottom)!

```

```
- Fixed bugs with shell use when hurt (turtle+crab)
- Fixed squids not hiding in berry bushes!
- Fixed hill water drain/diving bugs with bears/gorillas

```

```
- XP over 1000K no longer has a decimal point

```

## December 18, 2016

```
- NEW: Smart teleport: when upgrading ocean->land OR land->ocean animal, you will be placed NEAR where you upgraded!
- Animals good in both land/ocean (hippo, crab, turtle, croc, dragon) will not be teleported!
- Land animals now teleport to land if upgrading in the ocean!
- You can now always choose land/ocean animals at any stage!
- Mole now comes before fox in the food chain (as requested by many!)
- Seahorses move just as fast as squid now (So they have an easier time hunting)
- Lion is now above cheetah in the food chain!
- Cheetah is now extra fast- faster than most of it's prey!
- Coconuts spawns at a controlled rate, coconut trees bug fixed
**Coming soon: A Christmas/Winter theme for mope.io!**

```

## December 16, 2016

```
- Octopus now teleports to the ocean, as expected, moves faster when disguised, can't be tailbitten when disguised
- Improved octopus ability: prey that touches disguised octopus is hurt+ stunned for 2.5s, + octopus releases ink on getting bitten when disguised!
- Dragons now don't move through krakens/each other
- Bananas slightly less common, coconuts more common (coconuts are ~2X the xp of bananas, 1/3 fruit trees gives coconuts)
- Reduced xp rate for bananas/coconuts (for gorillas/bears, as they leveled up too fast)

```

## December 15, 2016

```
- NEW: banana trees, with Banana food! This is a high-level land food, edible by lion+ (Easily reachable by gorillas!)
- NEW: coconut food! Also high lvl food (gorilla+), spawns in special trees (only spawns on land areas, will make land more attractive)
- NEW: octopus animal! Is equal to croc, (upgrade from swordfish)- Can use W to disguise itself as many common game items!
- (Great for hunting, if prey bites a disguised octopus, it gets hurt/stunned!)
- Octopi are immune to squid ink
- Fixed pufferfish bug- pufferfish now stuns prey (things it can eat) for 2s, making puffing near prey a good hunting ability!
- 6 new USA servers (4 nyc, 2 cali)

```

## December 14, 2016

```
- mobile users can now RUN while holding W (just slide your finger down to the run button after pressing W!)
- hint: you can play mope.io with ONLY the mouse, by using right-click instead of W!
- Fixed 5M+ xp server crash bug
- Animal sizes were adjused (many animals will appear smaller on upgrading, but will grow big!)
- Fixed huge-sized animals on upgrade bug
- Crocodiles and hippos now swim faster, 93% as fast as their equal water animals.
- Crocodiles can now move through berry bushes
- Pufferfish can now re-puff 6 seconds after puffing up (down from 7)
- Crocodiles and hippos now swim faster, 93% as fast as their equal water animals.
- New food type + new animal(s) + animal abilites coming tomorrow!

```

## December 12, 2016

```
- NEW: choose if you want to spawn in oceans or land!
- NEW: selective branching! Choose which animal you'd like to upgrade to when you level up!
- Selective branching unlocks loads of potential for mope.io, allowing loads of new animals in the game, coming in the future!
- Tip: Selective branching offers land animals & ocean animals, depending on where you are when you lvl up!
- Leave your thoughts/feedback on selective branching!
- NEW: gorilla animal: gorillas are extra fast at climbing hills, but are slower on land! Gorillas are an option upgrading from lion/stingray
- gorillas are good swimmers (slightly faster than bears, which try to hunt gorillas!)
- gorillas boost 20% faster on hills (great for ambushing prey!)
- Rhinos buff: they now move through mud 2x faster, stun for 1.5s with their horn, +rhinos can now swim as fast as bears in water, can move through water spots
- all animals (other than kraken+dragon) can now hide in ocean whirlpools
- pufferfish now only stay puffed for 8s max, have a longer recharge time- plus stun time from puff mode reduced for predators
- high-lvl fish speeds were rebalanced
- 5% more xp is kept on respawn!
- swordfish move slightly faster
- walking on hills in mud/lakes no longer slows you down!
- ocean animals can now upgrade to ocean animals while in lakes!
- the +food interface now shows ALL food when spawning
**EXTRA PRO TIPS:**
(Eg. Upgrade in a lake/ocean to choose ocean animals!)
- Animals turtle and below, you will only be offered land animals on land, ocean animals in the ocean! (to keep it simpler for new players)
- You can change to the other branch by lvling up in the right place. Eg. on land to become land animal.
- The lvl-up location counts when the "choose an upgrade" interface appears
- For animals turtle+, you can become a water OR land animal no matter where you are when lvling up.
- kraken are now immune to jellyfish stings

```

## December 11, 2016

```
- 17 new servers: 4 new russia servers, 11 new brazil servers, 1 new australia, 1 new singapore
- NEW: servers are now divided by region (Because the server list is getting too long)
- I've been working on LOT of behind the scenes stuff for the past few days
- BIG update coming tomorrow morning (delayed from today): (HINT: selective branching!) + new animals + more!
- orcas now show a blow-hole when underwater

```

## December 7, 2016

```
-NEW: Puffer Fish animal! Puffs on pressing W: grows to double size, hurts any animals on contact + takes 40% bite less damage! (Works on land too!)
- NEW: Swordfish animal! Press W to rush with high speed, do extra damage on impact (somewhat like rhino!)
- NEW: Killer whale (evolves from croc, in ocean)! Breathes quite well on land (great for chasing land prey out of water)
- Killer whales blow water out when diving, (and sometimes other goodies!)
- servers are now limited to one game lobby each, fill up at 600 players (+100 for party players), (this will end overfilled-server stutter).
- Kraken's whirlpool suction lasts 0.5s less time (to make it somewhat possible to escape)
- Kraken now can't get tail-bitten during the first 2s of their special attack
-'Low graphics' setting now hides New +"what you can eat" interface

```

## December 5, 2016

```
- NEW: kraken animal = ocean version of dragon (upgrade from a shark/hippo in the ocean to get it!)
- Kraken have a whirlpool ability that sucks all animals in towards it's mighty jaws (release W to use, every 12s)
- Shark is now equal to hippo, but is in the ocean branch (croc upgrades in the ocean=shark, upgrades on land=hippo)
- Turtle and crab are now much faster on land (only 10% slower than equal land creatures)
- Pigs can now swim almost as fast as a croc in water (in lakes/oceans)

```

## December 4, 2016

```
- NEW: awesome new edbile food interface- on upgrading to an animal, you are shown what new food/animals you can eat! LEAVE me FEEDBACK on this new feature!
- Due to highly crowded worlds, oceans have been made +50% larger! (And the resulting game area is 36% larger!)
- Fixed underwater flicker invincible bug
- Stingrays now have a +1.5s extra delay for diving after shocking (to give predators a better chance of retaliating)
- PLUS Finally Fixed leaderboard wrong rank# bug! (You can now rank up to #450 in a room!)

```

## December 2, 2016

```
- Stingray shock no longer hurts players that are underwater+ can only use shock every 8s now + multiple shocks at once don't do extra damage
- Oceans are now 10% wider (due to them being so crowded), less lillypads in oceans, sand islands are more spread out
- Rhinos no longer push through hills when charging (they still go through water spots on charge)
- Rhinos now slightly stun those hit with a horn charge, rhinos no longer shoot water at all
- Fixed bug where bears can get bitten on hills in oceans
- Cheetahs can eat lillypads

```

## December 1, 2016

```
- NEW: awesome new stun mechanic in-game: being stunned slows down movement + turning
- NEW: stingray now has an amazing 'electric shock' ability: shock damages ALL animals in range (Press/release W to use it)
- NEW: squid can now shoot INK when recently injured (by pressing W/Left click)- ink stuns all animals on contact
- jellyfish now stun + damage animals that bump into their tentacles (at their back)
- fixed bug of always spawning in oceans, + animals can now randomly spawn as ocean OR land animals when spawning with +XP
- dragons now start smaller, grow in size when gaining xp- up to 5000K xp ( can be up to 3X larger )!
- Plankton bushes are more common, are bigger (better for hiding), Only turtle+ can go through plankton bushes
- Water spots on land are bigger (better hunting spots again)

```

## November 30, 2016

```
- NEW: jellyfish now sting! (Bumping into the back of a jellyfish causes you to get damaged, gives the jellyfish 1% of your xp, up to 1K)
- foxes can now hide in small hiding holes
- cheetah speed slightly boosted (leave feedback!): same fast as deer now, in now slightly faster than lion and zebra
- 4 new USA servers (2x new york, 1 seattle, 1 Chicago)
- fixed several bugs: bear getting water on mud hills, ocean land animal on upgrading, etc.
- Coming very soon: cool new unique abilites for several animals. Hint: squid ink! :)

```

## November 28, 2016

```
**NEW: 5 new ocean animals (to continue on the ocean branch!)**
- NEW: Seahorse (comes after squid)
- NEW: Jellyfish (these can grow very large, turn slowly, comes after seahorse)
- NEW: Turtle: hold W to hide in your shell on land! (This reduces damage/xp loss taken by 70%, reduces move speed by 50%, turtles live on land quite well)
- NEW: Stingray: (after turtle, =lion )
- Crabs can now hide in their shell by holding W/right click (on land)
- Bears now drain water when on hills inside lakes/oceans
- Rhinos made fun again! + can now charge though water spots (to better hunt crocs)
- NEW: feedback forum (click the link below to submit your ideas, and vote up the best ones!)
- Coming soon: more unique abilites for ocean animals!
- Mole now comes before deer (due to lots of feedback) + lillypad xp increased to 75xp, mushroom bush to 1.2K
- Water restores 2x faster in oceans/lakes for ocean animals
- Ocean animals now have corrected camera zoom levels

```

## November 27, 2016

```
- Rhinos nerf: rhinos now turn around slower, charge 10% slower, can only SLIGHTLY move onto dark green hills when charging (lots of feedback on this)
- Hills are now randomly ~30% wider- plus, 1/15 chance of being of extra wide (huge hills).
- plankton is now ~2X more common, with tweaked eat-xp amounts for different animal lvls
- Ocean whirlpools: land animals can now use them! (zebra and below), ocean animals no longer lose water quickly inside whirlpools
- 7 new game servers (yes, the list is getting long!): 2 germany, 2 brazil, 2 russia, 1 in tokyo
- Mobile joystick now makes it easier to stay still (in hiding holes)
- Coming very soon: brand new ocean animals!

```

## November 26, 2016

```
**NEW: ocean whirlpools (ocean animals + croc + hippo can hide from predators in these, sharks can't use them!)**
- Plankton (orange circles) in oceans now gives 2X xp for higher animals, more of it spawns (will make oceans more attractive for mid-tier animals)
- Oceans now have a blue background at the border
- Shark fins while diving tweaked, all animal diving bubbles are fainter
Let me know your thoughts on reddit (<a href="https://www.reddit.com/r/mopeio/comments/56a1kc/mopeio\_feedbacksuggestions\_thread\_post\_here/"target="_blank">HERE</a>)

```

## November 25, 2016

```
- Fixed joystick getting stuck on mobile
- Working on new ocean content release

```

## November 24, 2016

```
**NEW: orange plankton food in oceans (mid tier food, gives 7-14xp ea, edible by crab+, and by all land animals- to attract land animals in the water)**
- Sharks now show a fin when diving underwater
- Underwater bubbles now rotate along with your animal (same for mole digging effect)
- mushrooms by themselves/water dont spawn in oceans anymore
- Let me know your thoughts on reddit (link at bottom)

```

## November 23, 2016

```
- Increased xp for higher-level animals (and lowered animal-eaten xp back to 50%)
- Dragons can now fly over rocks
- Ocean animals now move more smoothly
- Animal push power now depends on animal size (large animals will push small ones away easily)
- Working on implementing new animals feedback, working on new ocean content

```

## November 22, 2016

```
**NEW: 5 new Ocean-themed animals: shrimp, trout, crab (walks sideways), squid,+ shark (after hippo).**
- (shrimp is equal to mouse, crab= pig, etc), but shark is high-lvl (after hippo)
- TIP: ocean animals are great in water, but terrible on land (they lose water fast!)
- NEW: ocean animals are auto-branched for now: (if you upgrade your animal while in an ocean, you will get an ocean animal, leave the ocean + upgrade to get a land animal)
Let me know your thoughts <a href="https://www.reddit.com/r/mopeio/comments/5ea8ju/updatenov\_22\_huge\_ocean\_animals\_release/" target="_blank">HERE</a>
- Oceans are now 2X wider, have new color: (thanks to the poll)!
- rhino charge damage now 1.6x (down from 2.7X)
- lillypads in oceans
Coming next: ocean-specific food, hunger meter for ocean, more! :)

```

## November 21, 2016

```
**NEW: oceans have been discovered on the left/right edges of mope.io!**
(This is a sneak peek, with many oceans updates coming soon, including NEW ocean-specific: animals, food, hiding areas, branching, and MORE!)
**Let me know your thoughts on reddit.**
350 max players per game! (up from 250)
- NEW: minimap shows sand islands, oceans, + has more accurate sizing
- All animal xp requirements have been reduced further (to make it easier to reach higher animals, according to feedback).
**Read the full update on the updates.txt**
- Killing other animals now gives 62% of the dead animal's xp, not 50%! (Plus a new bonus 0.5% of your OWN xp [ limit +1K], making killing small critters more worthwhile)
- Deer have gotten a craving for meat! (Deer can now eat animals, not just mushrooms!)
- Non-water animals now can't dive for as long
- improved joystick for mobile
- you can once-again use boost while underwater
- new ocean animals were delayed today due to last-minute issues, coming soon!

```

## November 20, 2016

```
- I've been hard at work for the past several days on oceans + branching (Part 1)
- This is coming out tomorrow! Expect several new animals :)
- Server selection now packs players in more popular servers in a smart way. (To increase player concentration at night)

```

## November 18, 2016

```
- Chat now shows multiple lines, lines stack on top of one-another, (better hiding-hole chat sessions!)
- Added left-handed mode (for mobile users)
- Working on branching & Oceans Part#1 (more info tomorrow

```

## November 17, 2016

```
- Added 2 new (Sao Paulo) Brazil servers! (Replaced the texas ones)
- Animals of the same kind no longer can bite each other's tails. (Due to lots of feedback!)
- Players will now always respawn in the same game lobby as they died in (bug fix)
- Started work on implementing branching :)

```

## November 16, 2016

```
**NEW: Android mobile app is LIVE! It's finally, here- android mope.io :)**
(Download link HERE Or on the bottom right corner!)
Leave feedback on the app on the REDDIT PAGE at http://reddit.com/r/mopeio !
- fixed zooming bug, greenscreen (for mobile)
- New: awesome joystick controls (for all mobile users!)
- (Old controls can be used by turning off joystick in settings)
- New: Low-graphics mode for slow phones/pcs- just in time for android (turn it on in the gear options)

```

## November 15, 2016

```
- Update on the oceans and the future of mope.io!
Read it on reddit: https://www.reddit.com/r/mopeio/comments/5d4j5f/dev\_update\_on\_the\_oceans\_and\_the\_future\_of\_mopeio/

```

## November 14, 2016

```
- New 2nd California server
- Party links now expire after 10h, not 1h
- New option to hide names/chat (reduce lag, hide profanities for kids)
- Coming very soon: mope.io Android app + mobile joystick controls! (with remove option)
- Starting full-time work on animal branching (for oceans) tomorrow!

```

## November 13, 2016

```
- New: 2 East-Europe (Moscow) servers! (finally resolved several issues)
- New: PARTY LINKS! Click 'Make Party' (top-right corner) to get a link, where anyone can join your specific game!
- Fixed inflated player count bug (real peak player count today was ~8000, not 12000!)
- Player count now gets updated every few seconds
- Party links: extra planned features (eg. spawn next to friends, friends on map) not added to reduce teaming

```

## November 11, 2016

```
- New Chicago server
- Mole/Bear slightly faster, many animal XP amounts were reduced/rebalanced (after game testing/feedback, as many players could not reach higher animals)
- Easier for cheetahs to level up (too many cheetahs previously)

```

## November 10, 2016

```
- Working on reducing/rebalancing many animals' XP (this will be released tomorrow)
- Still working on behind-the-scenes stuff

```

## November 9, 2016

```
- NEW: Servers choice list now shows # of players online in each server
- # online (bottom right corner) now shows TOTAL players one mope.io, not just in the current server (updates on page refresh)
- rhino buffed: (improved to be able to hunt bears/crocs): 10% faster in water, can charge through hills (slowly), better charge aiming
- Lowered XP needed for hippo/dragon
- Tail biting slowed down- animals can now get tail-bitten every 4 seconds (was 2)
- Tail biting: continuously getting tail-bitten (15 sec cooldow) reduces XP taken by 50% (damage still 100%)
- Working on a bunch of behind-the-scenes stuff

```

## November 8, 2016

```
- NEW: Brazil Sao Paulo server finally live (new host)
- NEW: Camera slightly zooms in while hiding in hole/underwater (perspective effect)
- Food chain speed tweaks: tweaked several animal speeds to match yesterday's re-ordered animals (should be less people stuck at mole now)
- Rhino tweaks: rhinos move faster, have better control at the end of charging, do more damage on charge impact, turn around faster to protect from tail bites
- Hippos slowed down slightly
- Coming next: server backend remake= Auto server selection (for minimal lag) + server player #s shown

```

## November 7, 2016

```
- NEW: rhino animal (after croc), can charge in a straight line, and knock back prey for 2X damage! This is
 VERY fun to use, try it out!
- NEW: mole,zebra,lion re-ordered to be more intuitive, as highly requested! (lions can now eat zebras! + moles are lower down)
- New animal order: mouse,rabbit,pig,fox,deer,[mole],[zebra],[lion],cheetah,bear,crocodile,rhino,hippo,dragon
- hippo & dragon have 20% higher hp now
- highest-lvl animals can no longer eat animals below pig
- Reduced delay before diving possible when damaged
- BE SURE TO LEAVE FEEDBACK ON THE CHANGES, ON REDDIT

```

## November 6, 2016

```
- Added 2 more servers: New york and london (new faster server provider!)
- Animal turning was made smoother looking
- Hiding holes no longer spawn fully under rocks
- Animals can now 'bully'- you can bite the tails of equivalent animals (with 50% reduced bite damage/xp) (thx. to PUER)- should be fun, leave FEEDBACK on reddit!
- Bug fixed: cant bite bears on hills from underwater/underground (PUER).
- To reduce tail-biting 'oppurtunists' in lakes, lower animals are now 10% slower in water
- Rhino coming tomorrow, meanwhile, working on behind-the-scenes stuff to improve servers

```

## November 5, 2016

```
- Added 5 new servers to better handle increased # of players (hint: pick the server nearest to you, to minimize lag!)
- Working on further lag improvements, + automatic server selection!
Mobile site users: app redirect now happens only on first site open

```

## November 4, 2016

```
- NEW: iOS mobile app is LIVE! An optimized, improved mobile mope.io experience :) (Download link HERE Or on the bottom right corner!)
Leave feedback on the app on reddit!
- NEW: LAG FIX PART 2!!!!!!!! You may notice, there is less lag today : ) - Vote on LAG POLL 2
- Mud spots are 1.3X wider, slightly less common, 50% more mushrooms spawn in mud

- Standing in mud now slowly refills your water (at 0.4X the speed of lake regen)
- Pigs now get 8xp from mushrooms (prev. 12xp) -Chat now works in all languages/ чат работает на русском языке!

```

## November 3, 2016

```
- was super busy the last 2 days finishing an amazing mobile app for you guys (it's going to be out VERY SOON!)
- fixed zebra water bug + now dragons very slightly slow down on water (no server reset, will be out tomorrow)
- new Brazil 2 server (hosted in Texas)
- hint: shoot water at red mushrooms to break them!
- Coming soon: easy links to join your friend's server (and spawn near them!) + lag fix part 2 :) (And then oceans !?) Stay tuned :)

```

## November 2, 2016

```
- Fixed pig bugs, working on more advanced lag fixes (from the poll: >50% of lag is fixed, now to fix the rest!)
- Working on releasing a mobile version soon!

```

## November 1, 2016

```
- LAG fix part 1 (game should lag less!): vote on lag poll here: LAG VOTE
- New hill spawn algorithm- hills are more evenly spread across the map. -When running (holding mouse), you randomly run slightly faster/slower (10%)
- sometimes you will get away when you shouldn't have, sometimes you will get bitten :)
- Boosting/running(left-click) is now possible underwater
- Animals now get damaged when out of water (dont die right away)
- You can now dive underwater when below full hp (after 2s from last damage)!
- You can now pass through dark-green hills when underwater.
- More content is coming soon, just finishing some -Disabled joystick on mobile site (note: no mope.io app is out yet, it's still in development!)

```

## October 31, 2016

```
- Happy Halloween! Berries have turned into (orange) pumpkins for today!
- Reduced xp needed for cheetah and mole (to 18K, 42K) -Mope.io mobile version now has chat, joystick controls. (Leave feedback!)
- Mole dig time reduced to max 25s, mole cant dig under water spots now -dead (of thirst/dc) animals now drop red mushrooms as well
- Lag reducing update coming soon!

```

## October 30, 2016

```
- NEW: ALL animal graphics (zebra+) have been updated to the new ones! (Plus some were tweaked)
- Leave feedback on reddit!
- Added option to NOT use new images (click the gear button!)
- NEW: use spacebar to run (instead of left-click)
- NEW: mobile users now have touch controls (run/shoot/dive!)
- I'm mostly working on the mobile app right now.
- Mole and zebra can no longer eat mice
- Tweaked boosting speed + damage bounceback +attack interval (0.7-> 1.0s) -Deer no longer move faster in water.
- Lag reducing update coming soon!

```

## October 29, 2016

```
- New animal graphics! (up to lion)! (Thanks to /u/Pike_YT !)
- Leave feedback on these (on the reddit page, link below)
- Working on the mobile version for you guys (highly requested!), touch buttons, iOS and android apps!

```

## October 28, 2016

```
- I hear you guys!, I've tweaked the game some more:
- Game area is now 33% larger(less crowded), 5 lakes per game instead of 3!
- Players with smaller screens can now see farther!
- Doubled network game update rate: game should look much smoother (give feedback on change in lag!)
- Fixed eating : Cheetahs can now eat zebras + mushrooms(requested), moles can eat cheetahs and below, bears can eat moles and below -50% more mushrooms in the game (per sq. unit), 250 max players per game
- Better xp on tail-biting: 40 + 2% of bitten animal's xp(all of it if it dies), with a limit of 3Xing your XP per bite(except on kill).
- NEWS: mope.io has broken 100K daily players!
- Smoother boosting (move farther on boost)

```

## October 27, 2016

```
- Thanks to your awesome feedback on reddit, I've reworked and rebalanced the game!
- significantly less mushrooms in the game, reduced many food xp rates (lillypads, red mushroom)
- encourages hunting -mole now comes after cheetah (no longer top predator!)
- zebra now comes after lion (mole and cheetah positions were considered thoughtfully )
- red mushrooms can be more easily broken (shoot water at mushrooms to break them)
- Mole was made larger, faster, better in water, less visible underground, try it out!
- AFK players now get disconnected after 15 minutes
- Cheetahs, again, can only hunt animals to eat (no mushrooms to eat)
- 33% of Mushroom bushes now spawn on lake islands (encourages zeebras+ to visit lakes)
- based on feedback (thanks for voting): improved look of green outline, removed it for water (all animals can drink water!)
- limited tail-bite xp steal to (1000xp or 2% of bitten animal's xp, whichever is lower) -lakes got a more 'beachy' look

```

## October 26, 2016

```
- NEW mushroom bushes food spot! (assorted mushrooms spawn near them, these bushes are killable ,and respawning! Zebra+ can attack these)
- NEW zebra animal (after cheetah), can eat NEW mushroom bushes (2K xp eat!), and has a funny trait (reach it to find out!)
- NEW mole animal (Go in and hiding hole, and hold right-click + move to dig underground! The mole is a top predator, competing with dragons!)
- NEW feature: everything that you can eat is outlined in light-green (leave feedback!)
- Increased number of regular/red mushrooms, should be a better xp source
- Reduced invincible time on animal upgrade to 3s (still 5s on spawn)
- biting tails now gives you 40xp + 3% of bitee's xp (watch out, predators!)
- bear speed (on top of hills/in the water) was boosted.
- crocs are now slightly faster than hippos in water, slower on land
- 2x more water (+mushrooms) spawns at mud now (buffed!)
Worked super hard (a few nights till 10AM) to get this out, enjoy :) -Stan
Please leave YOUR feedback (positive or negative) on the REDDIT PAGE at http://reddit.com/r/mopeio (link at page bottom!)

```

## October 25, 2016

```
- NEW 5 second invincibility on spawning, and on upgrading to a new animal (no more spawn kills).
- Cheetahs can now eat all mushrooms and lillypads
- Lake islands are now less common, and smaller.
- Lakes are randomly larger, lake predators get speed reduced to give prey a better chance to escape!
- Cheetahs are slightly faster.
- Some light networking optimizations
- Coming tomorrow: 2 new animals (animals delayed 1 day) + new food source

```

## October 24, 2016

```
- NEW: walkable islands inside lakes (great for outrunning fast water predators!)
- NEW dark red mushrooms, edible by deer+ (spawns on water islands, 500xp each, 200 for deer)
- increased xp kept on respawn to + ~35%
- Diving underwater improvements: now players cant get eaten while underwater, longer air times, you can also hold w for diving
- 30% more large hiding holes.
- Slowed down cheetah, increased deer xp for eating.
- fixed several bugs (try using enter to chat, w to go under water), performance improvements
Coming soon: 2 NEW ANIMALS! (Got lots of feedback, in development ) + more

```

## October 23, 2016

```
- NEW: Animals can now dive UNDERWATER in lakes, just hold the right mouse button!
- NEW lillypads in lakes, great for swimming under, better food than mushrooms. (5X better xp).
- Deer can now eat lillypads, mushroom xp decreased for deer(only).
- Lakes now contain 2X fewer mushrooms & hills, no food spots.
Coming soon: Walkable sandy lake islands + new high level food, 2 new (very cool) animals!

```

## October 22, 2016

```
- dragons move faster,bears climb somewhat faster over hills.
- All animals have had required xp re-calibrated to make it faster to reach higher animals (give feedback!)
- Water LAKES update part 2 almost ready, coming tomorrow! (Oct 23)

```

## October 21, 2016

```
- increased respawn xp amount. (now keep ~20% of your xp!)
- NEW (Sneak peek of) large lakes in the game, check them out (watch out for crocs!)
- Animals have varying speeds of swimming (most at 0.7 times walking speed), somewhat similar to the mud animals (pig, croc, hippo).
- Bears move quickly in water, dragons fly over it
- Water level slowly re-fills in lakes for all animals.
- 1/5 of Mushrooms will spawn in lakes, to attract prey to lakes. (Lakes are getting several extra updates TOMORROW, including: animals going underwater, new lake animal, new food exclusive to lakes to attract players into it!)
- Game area 5% larger, mushrooms are 30% more common now.

```

### Unmentioned Updates

```
- The chaneglog and the controls text is now in a box/has been made bigger.

```

## October 20, 2016

```
- New animal tweaks, bug fixes
- Tweaked deer, bear, and other animals to balance them out.
- Deer is slower, water drains faster.
- Bear is slightly smaller, moves quicker over hills
- Animals dying of thirst/ disconnecting now drop part of their xp in mushrooms/new dark food (500xp per eat!).
- Water shoots farther
- Entering hiding holes animation bug fixed
- Preparing for lakes update!

```

## October 19, 2016

```
- Easier to bite animal tails, 2X more damage from tail bites, large predators turn much slower (easier to bite!)

```

```
- Hippos made more powerful, faster, smaller
- Small animals can now hide in the BIG hiding holes as well.
- NEW animal: deer [after fox]: water drains fast, moves fast, eats only mushrooms! Run from lions and above.
- NEW animal: bear [after cheetah](grr), it's a slow hunter, can slowly climb over green hills!

```

## October 18, 2016

```
- new grey 'rock' hills (no animals can move through these)
- lowered bites-to-kill for all animals, health comes back 3x slower
- Lowered XP needed for higher animals :)
- NEW tails update: small animals can finally fight back (this was highly requested), just bite the (green-outlined) tail of a predator!
- Tweaked animal biting- you must face towards an animal in order to bite it (logical)
- NEW (big) hiding caves, for predators! (There are very few of these in the game, so they won't take the food chain off balance)
- Tweaked all animal speeds according to feedback (not by much)
Try out the new release, and LET ME KNOW WHAT YOU THINK! I'm posting update summaries from now on (on reddit, or at http://mope.io/updates.txt)
~Stan Tatarnykov, mope.io creator/developer, for business contact, email: clickstan@gmail.com

```

## October 17, 2016

```
- NEW health bars (when an animal is bitten, it gets hurt, if 0 health, it gets eaten!
- Made the servers 2X faster, should support more players.
- Lots of behind the scenes tweaks.
More NEW animals on the way, suggest on reddit (link at bottom).

```

## October 16, 2016

```
- NEW hippo class (after croc)!
- NEW click and hold to run, no need to spam-click!
- Now max 250 players per game!
- NEW biting/animal eating system, takes more bites to kill players.
- Water drains 2x slower in hiding holes.
More NEW content on the way, suggest on reddit (link at bottom).

```

## October 15, 2016

```
- NEW minimap! (blue dots=water spots, red dots=berry spots).
- Game area now ~2X larger, max 200 players per game!
- New mud terrain- slows down animals (except pig & croc), spawns extra water.
- Mushrooms give more berries when shooting water at them.
- dozens of bug fixes/ interface tweaks.
More NEW content on the way, suggest on reddit (link at bottom).

```

## October 13, 2016

```
- NEW europe server (will make default servers soon)!
- NEW: Increased respawn xp boost (only 2 animals down now)!
- leaderboard goes to 10 now.

```

## October 12, 2016

```
- NEW bounce+ red flash on hurting animals (when eating them!)
- NEW: If you die (as a pig or higher), you'll get extra xp next respawn!
- NEW: Cheetah animal after lion!

```

## October 11, 2016

```
- NEW partly-transparent bushes (Great for predators to hide in).
- Less hiding holes, more far apart.
- Shoot water at mushrooms to break them into berries.

```

## October 10, 2016

```
- Tweated animal sizes+ speeds
- NEW right click to shoot out water!
- NEW 'hiding holes' for small animals!
- 'Top players' goes by xp now'

```

### Unmentioned Updates

```
- 1000 now reads 1k but if 1100 it reads 1.1k.

```

## October 9, 2016

```
- Added moveable mushrooms (pig+ can eat)
- New LOW WATER warning message
- Harder to die of thirst- cant run with very low water
- Increased xp amounts for many animals!

```

## October 8, 2016

```
Moved server to East-coast USA

```

## October 7, 2016

```
NEW: Chat is working! (Press enter to chat!)

```

## October 6, 2016

```
- Reduced lag, simplified growth system - removed 'food' level
- Now you must eat red food/players to grow, water only to survive
- Players dangerous to you are outlined RED Players you can eat to you are outlined YELLOW
- Animals can now eat all animal types below them (rabbits eat mice!)
- Smaller game area is smaller (temporarily)- working on new stuff!
- I want to keep making this better for you guys, let me know any feedback! -Stan
- mope.io was featured at .io games space!

```

## October 4, 2016

 - Added pig, rabbit, croc, and dino (new animals, some with special abilities like moving though water)