Buildings

Various buildings can be unlocked throughout the game. They consist of various item shops and upgrade features. Initially, players need to unlock the Buildings with gold and they will disappear after time warping. Activating **Statue of Construction** will unlock all buildings and keep them through time warp/ascension. Each level of the Statue of Construction will increase the maximum bonus level of item upgrade in the Blacksmith/Jeweler, and increase the speed of the Training Ground.

## **Regular Buildings**

### **Weapon Shop**

* Initial unlock cost: 250 gold
* Upgradable: Yes

Weapon Shop sells various non-legendary weapons with random quality and bonus level. Some of the weapons sold may also appear with socket and modifiers attached. If players are visiting an alternate Timeline which offers unique modifiers for weapons, said modifiers can also be found there.

Upgrading the Weapon Shop will increase the amount of weapons sold and the possible level bonus.

### **Armor Shop**

* Initial unlock cost: 250 gold
* Upgradable: Yes

Armor Shop sells various non-legendary armors with random quality and bonus level. Some of the armors sold may also appear with socket and modifiers attached. If players are visiting an alternate Timeline which offers unique modifiers for armors, said modifiers can also be found there.

Upgrading the Armor Shop will increase the amount of armors sold and the possible level bonus.

### **Potion Shop**

* Initial unlock cost: 200 gold
* Upgradable: Yes

Potion Shop sells various potions to aid the party in battles. Players must put the potions into the Inventory and manually click the 'item' button in battle in order to use them.

Upgrading the Potion Shop will increase the amount of potions sold.

Once the Kitchen building is unlocked, cooking ingredients will also be accessible in the Potion Shop.

### **Training Grounds**

* Initial unlock cost: 10k gold
* Upgradable: Yes

By assigning two Heroes to the Training Ground, players can have them spar with one another, gaining Training Points (TP) over time. Each TP grants a 0.1% to all stats of the trained Heroes.

Upgrading the Training Ground will increase the speed of gaining each TP. **Harder Better** timeline increases the speed of the Training Ground by 100 times.

### **Accessory Shop**

* Initial unlock cost: 3k gold
* Upgradable: Yes

Accessory Shop sells various non-unique accessories with random quality and bonus level. Some of the accessories sold may also appear with socket and modifiers attached.

Upgrading the Accessory Shop will increase the amount of accessories sold and the possible level bonus.

### **Stables**

* Initial unlock cost: 5k gold
* Upgradable: No

Stables allows players to warp farther into the areas and start the area run from the desired level. It only warps to the highest area levels player have passed. Stables is only available for the Forest, Graveyard, Cave, and The Magic Realm areas. Equipping the **Bee Jacket** armor on an active party member will allow Stable travel for the Volcano and the Depths areas.

### **Blacksmith**

* Initial unlock cost: 10k gold
* Upgradable: Yes

Blacksmith increases the level bonus of weapons and armors, raising their statistical bonuses in the process. Weapons and armors must be equipped or put into the Inventory in order to upgrade them.

Upgrading the Blacksmith will increase the maximum bonus level for weapons and armors upgrade.

### **Enchanter**

* Initial unlock cost: 75k gold
* Upgradable: Yes

Enchanter adds various modifiers (prefixes and suffixes) onto the weapons and armors, giving said equipment various bonuses and special properties. For more information, see also Item Modifiers.

Upgrading the Enchanter will increase the maximum bonus level allowed for weapons and armors enchantment.

### **Jeweler**

* Initial unlock cost: 75k gold
* Upgradable: Yes

Jeweler functions similarly as Blacksmith, but for Accessories.

Upgrading the Jeweler will increase the maximum bonus level for accessories upgrade.

### **Alchemist**

* Initial unlock cost: 1m gold
* Upgradable: No

Alchemist allows player to create and modify powerful items using various resources. For more information, see also Alchemy.

### **Manasmith**

* Initial unlock cost: 1m gold
* Upgradable: No

The Manasmith upgrades an item's Tier. Each Tier increases the scaling of the item's stat bonus from Blacksmith upgrade, making them more powerful. Each Manasmith upgrade requires both gold and Time Mana, and resets the item's bonus level to 0. In order to manasmith an item, said item must have a certain minimum bonus level. An item cannot be upgraded to higher Tier right away before completing the previous Tier upgrade.

Manasmith for weapons and armors is available as soon as the players unlock the building. Manasmith for accessories, however, will be available after unlocking the associated Hero Facet perk.

* Tier 2: +10 bonus level
* Tier 3: Tier 2 and +50 bonus level
* Tier 4: Tier 3 and +100 bonus level
* Tier 5: Tier 4 and +200 bonus level

### **Kitchen**

* Initial unlock cost: 1m gold
* Upgradable: No

The Kitchen allows players to combine various ingredients in order to prepare meals. Meals grant bonuses to the party for one area run. Meals consist of one to five ingredients, and have a variety of different effects. The main cooking ingredients can be found as random drops in battle, and in the Potion Shop.

A correct recipe can be used by clicking **Prepare** button in the interface, while Auto-Prepare allows multiple meals to be consumed automatically at the start of next area run, or under the effects of Auto-Proceed and Auto-Retry, providing there are still enough ingredients for the recipe.

For more information, see also Kitchen.

## **Other Buildings**

Click the page's link for further information about each building.

* **Statue**
* **Hatchery**
* **Dimensional Gate**