Gnomes

A simple and quiet people, gnomes have their start in the ancestral florets of the world of old. Their history is not one of grand conquest, as they prefer to keep to themselves in small communities and have yet to leave their mark in the history of the world, leading some gnomes on a quest for glory and betterment of their people.

Although physically weak, they are shown to have a great talent in the arcane arts, making them exquisite and tactical spell casters with great talent in achieving their aims without needing to fight.

#### **Ability Score Increase**

Gnomes gain +2 Intelligence *or* +2 Charisma.

#### **Appearance**

Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their faces are adorned with a prodigious nose and long, sharp ears. Gnomes’ skin tone ranges from tan to pale and their hair between dark brown and light blond. They have brown or hazel eyes. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.

#### **Age**

Gnomes usually live for an average of 300 years, but there are records of some who grew to be 400 years old.

#### **Size**

Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.

#### **Names**

Gnomes love names, and most have half a dozen or so. A gnome’s mother, father, clan elder, aunts and uncles each give the gnome a name, and various nicknames from just about everyone else might or might not stick over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about names, a gnome learns to use no more than three names: a personal name, a clan name, and a nickname, choosing the one in each category that’s the most fun to say.

* ***Common Names:***
	+ ***Male -*** Alston, Alvyn, Boddynock, Brocc, Burgell, Dimble, Eldon, Erky, Fonkin, Frug, Gerbo, Gimble, Glim, Jebeddo, Kellen, Namfoodle, Orryn, Roondar, Seebo, Sindri, Warryn, Wrenn, Zook
	+ ***Female -*** Bimpnottin, Breena, Caramip, Carlin, Donella, Duvamil, Ella, Ellyjobell, Ellywick, Lilli, Loopmottin, Lorilla, Mardnab, Nissa, Nyx, Oda, Orla, Roywyn, Shamil, Tana, Waywocket, Zanna
* ***Common Clan Names:*** Beren, Daergel, Folkor, Garrick, Nackle, Murnig, Ningel, Raulnor, Scheppen, Timbers, Turen
* ***Common Nicknames:*** Aleslosh, Ashhearth, Badger, Cloak, Doublelock, Filchbatter, Fnipper, Ku, Nim, Oneshoe, Pock, Sparklegem, Stumbleduck

#### **Languages**

You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Gwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.

#### **Racial Abilities**

* ***Gnome Cunning.*** You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.

## **SubRaces**

### **Forest Gnome**

These are the gnomes that kept themselves to the small communities, communing with nature and avoiding needless battles.

#### **Racial Abilities**

* ***Natural Illusionist.*** You learn the *Minor Illusion* cantrip. Intelligence is your spellcasting ability for this spell.
* ***Speak with Small Beasts.*** Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.

### **Luck Gnome**

According to legend, “Dimble the Lucky” seeking a way of saving his village against acts of elven aggression, made contact with Aymon – patron of luck and gamblers. The two played a strange game with rules set by Aymon and, against all, odds Dimble won. For his victory, Aymon blessed him and his entire village with a short but unbelievable luck, leading the elves to a strange and crushing defeat at the hands of the gnomes. Even today, Aymon is celebrated as a true god worthy of worship, and the many ancestors of this village still seek not only to emulate the grand tactics of Dimble, but to praise Aymon so that his people may be blessed again.

#### **Racial Abilities**

* ***Lucky.*** When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die, but must use the new roll.
* ***Tiny but Crazy.*** Whenever you drop to 0 hp or below, roll a d20. On an 11 or more, instead of falling unconscious, you stay on your feet with 1 HP and, as a reaction, you may attack an enemy as if it was an attack of opportunity. Once you use this trait, you can't use it again until you finish a long rest.