Colonization

Each outpost has:

* A terraforming beacon, this tower alters the atmosphere to improve and stabilize the global climate. It also provides a local bubble of comfort for the outpost.
* A portal, the primary lifeline for the colonists, allows instant transport to and from Prime.
* Power generator, a fool-proof power source for the outpost that uses fuel cells from Prime.
* Admin Building, offices for the Bureaucrats and Civilians managing colonization projects.
* Lab/Medical, a lab focused on Biological and Geological analysis with a small attached clinic to address minor diseases and injuries.
* Cafeteria/Meeting Hall, this sizeable building provides meals for the colonists as well as hosts outpost-wide meetings. It also houses a few entertainment terminals with games and movies to pass the time. It is probably the only place in the outpost that all the different classes could be found mingling.
* Barracks, large dormitories to house the numerous workers of the outpost. Mostly used by the lower classes, the upper classes usually have living quarters attached to the lab or admin office.
* Hanger, each outpost has been issued two scout-flyers to survey the continent and help identify resources for exploitation as well as future sites for Phase 2 outposts. Each hanger also has space to house and repair the orbital transports that serve the low orbit stations and satellites above the planet.
* Security Office/Armory/Brig, a large building that houses the offices for the security personnel as well as the weapons (almost all defensive) for the outpost. Also includes a brig to hold a small number of disruptive colonists for the short term.
* Thaumaturgy Lab, a small tower used to conduct investigations on the dimension’s unique magical qualities.

#### Goals

1. Establish outposts and determine the biological, ecological, geological, and thaumaturgical state of the dimension.
	1. Biological - Determine world's habitability by humans and identify any challenges to human survival.
	2. Ecological - Identify and catalogue primary and common life-forms on planet as well as common climate and environmental cycles.
	3. Geological - Determine useful elements present in planet's crust and their rarity.
	4. Thaumaturgical - Determine what magical energies can be accessed and what methodologies might be used to gain such access.
2. Begin stabilization and improvement (if possible) of global climate for human habitability.
3. Identify resources that would be useful for exploitation by the colony or by Prime.
	1. Deposits of rare elements (gold, uranium, silver, etc.)
	2. Common habitats for useful life-forms (unique genetic stock, magical life-forms, etc.)
	3. Archaeological sites that might point to (and explain) previous sentient habitation.
	4. Other materials that possess unique scientific or magical properties.
4. Identify sites for Phase 2 outposts and other places of interest.
	1. Ideal settlement sites:
		1. Access to fresh water
		2. Proximity to building materials
		3. Proximity to farm-able land
		4. Proximity to useful resources identified in goal 3 above.
	2. Planes of interest - sites identified in goal 3 above that would not be useful settlement sites for Phase 2 but may be useful for remote exploitation or possible settlement during Phase 3 or later.
5. Maintain support for orbital stations and satellites studying the world and its local solar system.
6. Once Prime's Colonization Minister (ColMin) approves Phase 2, current outposts will transition to transportation hubs between Prime and Phase 2 outposts.