recursal/Fanatic-Fandom huggingface dataset:
The Broken Beacon

## The Broken Beacon Inn

A small roadside traveller's inn in the frontier village of Ballinford. It is owned by a Gnomish Artificer named Bogga.

### Location

Due to its namesake tower, The Broken Beacon stands well above the surrounding cluster of small, humble abodes. At the foothills of the Mountains of Despair, the edge of the Moonglow Marsh, the end of the reach of The Riverwatch and a gateway Northward to Skydown, Dawnsmoor, Redbridge and Tamalir, and Southward to Riverwatch, Vynelvale and Sundergard.

### Economy

Most of the clientele at the Broken Beacon are travellers who've decided it's better to pay a few coins for a roof over your head than running the risks of the Mountains of Despair or the Moonglow Marsh at night. The services are priced economically, but not dirt-cheap and its offerings tend to be plain, but hearty and filling, with a heavy focus on fish dishes. Likewise, the accommodation is similarly plain, and offers the simple comforts of relative warmth and a roof rather than anything fancy or elaborate.

### Description

The building consists of three major sections, the original tower (the titular broken beacon), a five-storey stone watchtower from an earlier village that had fallen into ruin, a newer building, comprising the tavern itself and the stables, and several large underground areas consisting of the owner's residence and workshop, cellar storage, and a number of tunnels (mostly older mineworks) which have been sealed up.

The ground floor of the tower and the tavern proper include a kitchen, storage area, and large common room, the common room has a bar, a common area with a large fire-pit in the centre, and a small stage where passing performers may perhaps be coaxed into providing some impromptu entertainment.

### Rooms

The tower has three small, clean but relatively spartan, rooms on each floor of floor one and two. Floor three has a single large room, as does floor four, however, the room in floor four is largely used for storage because its repairs are incomplete. From the outside, the tower definitely shows signs of extensive damage, but substantial repairs have been made and all but the uppermost floor are fully secure.

### Recent History

Several months ago, a number of assassins, backed up by hordes of the undead, laid seige to the Broken Beacon and Bogga and his guests were forced to flee. Substantial damage was made to the building on the way out, but it is uncertain if the business is still in operation.
WeltPokal 2020/Trikots

Dieser Artikel zeigt alle Trikots der Teilnehmer des weltPokals 2020. Bis zur Gruppenauslosung sind die Teams nach Konföderationen geordnet.  *Sortierung nach deutschsprachiger Bezeichnung des Landes*

## Bestes Trikot 2020

Beginnend mit dem weltPokal2020 gibt es eine Auszeichnung für den besten Trikot-Satz des Turnieres.

https://forms.gle/ixJJdhQ6AiBYdDTo6
WeltPokal 2023

Der weltPokal 2023 (auch weltPokal VI) wird die sechste Auflage des weltPokals sein und im Sommer 2023 in Kolumbien stattfinden. Erstmals wird somit der weltPokal in Südamerika ausgetragen.

## Gastgeber

Kolumbien wurde am 21. März 2022 als Gastgeber des weltPokals 2023 bekannt gegeben. Kolumbien hat bis zum Zeitpunkt des weltPokals noch nie eine Weltmeisterschaft ausgetragen. 1974 wurde Kolumbien zwar für die Ausrichtung der Weltmeisterschaft 1986 bestimmt, musste jedoch 1982 von der Austragung zurücktreten. Schließlich fand die Weltmeisterschaft in Mexiko statt. Allerdings war Kolumbien Ausrichter der U-20 Weltmeisterschaft 2011.

### Austragungsorte

Der weltPokal 2023 soll nach aktueller Planung in zwölf Stadien in zwölf Städten ausgetragen werden.

## Modus

Es werden wie bei der WM 32 Mannschaften teilnehmen. Ausgelost wird in 8 Gruppen mit je 4 Mannschaften. In 48 Gruppenspielen, spielt nun jeder in der Gruppe gegen jeden. Der Erste und der Zweite kommt in die KO Runde, welche mit dem Achtelfinale startet, und bis zum Finale geht.

## Qualifizierte Teams

Die ursprünglich geplante Qualifikation wurde Anfang 2023 gestrichen und durch das bereits 2022 verwendete Verfahren ersetzt. Für die Teilnahme entscheidend ist das elo-Ranking vom 31. März 2023.

## Gruppenphase

Die Auslosung der Gruppenphase findet am 1. April 2023 statt.

Der Gruppensieger und der Zweitplatzierte jeder Gruppe qualifizieren sich für das Achtelfinale. Dunkelgrün hinterlegte Mannschaften haben sich bereits für die KO-Runde qualifiziert, dunkelrot hinterlegte sind dagegen bereits vorzeitig aus dem Turnier ausgeschieden. Ist eine Mannschaft **fett** geschrieben, so steht auch bereits die entgültige Platzierung fest.

Platzierungskriterien:

1. Erreichte Punkte aus allen Gruppenspielen
2. Tordifferenz aus allen Gruppenspielen
3. Anzahl erzielter Tore in allen Gruppenspielen
4. Erreichte Punkte in den Direktbegegnungen der punktgleichen Mannschaften
5. Tordifferenz in den Direktbegegnungen der punktgleichen Mannschaften
6. Anzahl erzielter Tore in den Direktbegegnungen der punktgleichen Mannschaften
7. Losentscheid

-->
Gars journal

This website doesn't support the font's and formatting used for Gar's Journal, So I have converted it into a PDF and dropped it into Drive. Link below.

https://drive.google.com/file/d/11LqE13\_0PgDw9B2pdpgNruJXoI\_GnxuW/view?usp=sharing

Part 2

https://drive.google.com/file/d/1w\_icVzriERsPosYZ7V64vV54N2JfOtqh/view?usp=sharing
Baron Zachareth

Carthridge enjoys great wealth and influence. This abundance of food and coin attract wild creatures and bandits, respectively, however the people seldom worry, however, as **Baron Zachareth**’s knights and foot soldiers are some of the best-equipped and most trained in all Terrinoth. While no serious threat has challenged the troops in centuries, Zachareth requires that they drill ceaselessly and maintain a state of constant readiness.

Likely owing to Carthridge’s ancient border with the Thirteenth Barony, of all the barons, Zachareth is the only one to speak regularly and emphatically of the threat posed by the Mistlands. While others fail to recognize the threat or choose to downplay its significance, Baron Zachareth agitates for a preemptive invasion of the Mistlands, one he bravely volunteers to lead. So far, the other barons have refused to support such an endeavor. Privately, Barons Xarles and Echard fear that such an action, successful or not, would make a hero of its general, upsetting the balance of power in the council.
Frostgate

Frostgate is the northernmost of the Free Cities and the entry to the wild, untamed lands of eternal winter. Barely a city for much of the year, Frostgate is more akin to a seasonal community, one whose fortunes rise and fall with coming of winter. Summers see the city almost emptied as its denizens leave to hunt and farm before the cold returns. As the summer comes to an end, however, Frostgate blooms, filling with those seeking to ride out the snow and ice in some semblance of comfort. The hunters and trappers, herders and farmers, tradespeople and their retinues, all return to the city to meet and conduct their necessary business. The natural riches of the Blind Muir Forest, the shipping lane of the River of Tears, and the abundant minerals of the nearby Shadow Peaks make Frostgate one of the only places in the region where raw materials can be easily procured and goods manufactured.

During the crowded winter months, fields of yurts press up against the very walls of Frostgate, while industry pushes on relentlessly into the night. In this season, Frostgate can rival Tamalir in size and scale, with temporary theater houses, courts, temples, and shops erected in a matter of days. So great is the constant revelry and cacophonous noise that one can hear the city long before ever seeing it. To ensure good harvests and successful hunts, the Northern Tribes perform a number of rituals at this time, the greatest of which are the Trials of Frostgate.

The trials use a variety of sacred elixirs and herbs to access ancestral spirits in a series of challenges. To prove themselves worthy, contestants enter spirit planes to face challenges of strength, cunning, and courage, often against aspects of mighty animals. Those who succeed gain the blessings of the spirits and are marked with tattoos proclaiming them Champions of Frostgate, a powerful reward in this Free City. Before venturing into the North, bands of travelers tend to assemble in Frostgate, as it is the sole community in the region outside of a small colony of Latari among the evergreens. To these groups of travelers, the tattoo can be a sign that its bearer possesses adequate prowess and is ready to face the dangers ahead.
Surfin Bird

**Surfin Bird** is a song.

## Lyrics

A-well-a everybody's heard about the bird!
Bird bird bird, b-bird's the word
A-well-a bird bird bird, bird is the word
A-well-a bird bird bird, well-a bird is the word
A-well-a bird bird bird, b-bird's the word

A-well-a bird bird bird, well-a bird is the word
A-well-a bird, bird, b-bird's the word
A-well-a bird bird bird, b-bird's the word
A-well-a bird bird bird, well-a bird is the word
A-well-a bird, bird, b-bird's the word

A-well-a don't you know, about the bird?
Well, everybody knows that the bird is the word!
A-well-a bird, bird, b-bird's the bird

A-well-a

A-well-a everybody's heard, about the bird!
Bird bird bird, b-bird's the word
A-well-a bird bird bird, b-bird's the word

A-well-a bird bird bird, b-bird's the word
A-well-a bird, bird, b-bird's the word
A-well-a bird bird bird, b-bird's the word
A-well-a bird bird bird, b-bird's the word

A-well-a bird bird bird, b-bird's the word
A-well-a bird bird bird, b-bird's the word
A-well-a don't you know, about the bird?
Well! Everybody's talking about the bird!

A-well-a bird, bird, b-bird's the bird
A-well-a bird!

Surfin
Blr-blr-blr-blr-blr-blr-blr...

Pa pa pa pa pa pa pa pa pa pa pa pa pa pa pa pa pa pa pa pa pa pa pa pa
Oom m-mow mow
Pa pa oom mow m-mow
Pa pa pa oom m-mow mow

Pa pa oom mow m-mow
Pa pa oom m-mow mow
Pa pa oom mow m-mow
Oom m-mow mow

Pa pa oom mow m-mow
Pa pa oom m-mow mow
Pa pa oom mow m-mow
Pa pa oom m-mow mow

Pa pa oom mow m-mow
Oom m-oom m-oom m-oom
M-oom m-mow mow
Pa pa oom mow m-mow

Pa pa oom m-oom m-oom m-oom
M-oom m-mow mow
Pa pa oom mow m-mow

Oom m-mow mow
Pa pa oom mow m-mow
Pa pa oom m-mow mow
Pa pa oom mow m-mow
Pa pa oom m-mow mow
Oom mow m-mow
Pa pa oom m-mow mow
Oom mow m-mow
Pa pa oom m-oom m-oom m-oom
M-oom m-mow mow
Oom m-oom m-oom m-oom
M-oom m-mow mow
Oom mow m-mow
Pa pa oom mow m-mow
Pa pa oom m-mow mow
Oom mow m-mow
Well-a don't you know, about the bird?
Well! Everybody knows that the bird is the word!
A-well-a bird, bird, b-bird's the bird
A-well-a oom m-mow mow
Pa pa oom mow m-mow
Ba pa oom m-mow mow
Oom mow m-mow
Pa pa oom m-mow mow
Oom mow m-mow
Pa pa oom m-mow mow
ELO-Weltrangliste

Die ELO-Weltrangliste ist eine Rangliste für Fußballteams, dass in dieser Version alle Teams nach den Spielen bei weltPokalen, Qualifikationen und kleineren Turnieren im Zusammenhang mit dem weltPokal listet. Es basiert auf dem Verfahren des World Football Elo Rankings. Das Ranking wird stets an Spieltagen nach allen anstehenden Spielen aktualisiert. In Statistiken zählen nur solche Spieltage, um etwa die Dauer einer Spitzenplatzierung zu ermitteln. Das derzeit führende Team ist der zweifache weltPokal-Sieger und derzeitige Titelträger  Brasilien mit 1841 Punkten.

## Berechnungsmodus

Das Verfahren zur Berechnung der Punkte basiert auf der Idee, dass Teams in einem Spiel Punkte gewinnen oder verlieren können. Bei der Berechnung gibt es mehrere Faktoren, wie etwa die Wichtigkeit des Spiels, der Ausgang des Spiels und das Punkteverhältnis der beiden Teams vor dem Duell. Neue Teams werden mit einem Startwert von 1500 Punkten eingeordnet. Der Startwert ist rechnerisch nur nebensächlich, da in der Formel die Differenz maßgeblich ist, und in dieser der Startwert abgezogen wird (45-5=1545-1505).

Die Berechnungen basieren auf den folgenden Formeln:
 ***Rn = Ra + P***

wobei

 ***P = K G (W - W\_e)***

 **We** | = Das erwartete Ergebnis

### Gewichtung des Spiels (K)

Die Gewichtung des Spiels hängt vom jeweiligen Wettbewerb ab. WeltPokal-Spiele werden mit 60 gewichtet, kontiPokal-Spiele mit 50 und Qualifikationsspiele mit 40. Freundschaftsspiele erhalten einen Faktor von 20.

### Torunterschied (G)

Der Torunterschied wird mit folgenden Werten angegeben:

 5 | 2

### Ergebnis (W)

Bei der Berechnung eines Siegers ist W = 1, bei der eines Verlierers 0. Bei Unentschieden wird für beide Teams jeweils 0,5 gewertet. Ein Spiel ist gewonnen, wenn ein Team nach 90 oder 120 Minuten gewonnen hat. Siege bzw Niederlagen im Elfmeterschießen werden für beide Teams als Unentschieden gewertet.

### Erwartungswert (We)

Der Erwartungswert spiegelt das Kräfteverhältnis der beiden Teams vor dem Duell anhand des Punkteunterschiedes wieder. Für die Berechnung von We wird folgende Formel verwendet:

 ***We = 1 / ((10^(-d/400) + 1)***

d ist die Differenz der Punkte beider Teams. Gibt es eine Heimmannschaft, erhält diese in der Berechnung von d 100 Punkte zusätzlich

Die Formel bedeutet, dass bei steigendem Punkteunterschied We gegen 1 geht. Das bedeutet, dass der letzte Faktor (W - We) bei einem Sieg (W = 1) ebenfalls gegen 0 gehen würde (w-We = 1-1 = 0). Auf das Ergebnis bezogen bedeutet dies, dass ein Sieg für einen Favoriten weniger Punkte bringt, wenn der Punkteunterschied größer wird.

## Aktuelle ELO-Weltrangliste

 *Stand: 16. März 2020*

 UEFA (Europa)

## Liste der Weltranglistenersten

 *sortiert nach der Anzahl an Spieltagen in Spitzenposition*

 *Anmerkung: Die letzte Spalte gibt den höchsten Wert an, den ein Team als Ranglistenerster hatte. Dieser Wert muss nicht zwangsläufig auch der höchste Wert des Teams insgesamt sein!*
The Silver Cresent

The Silver Cresent is a small cult focused on the search for knowledge. Rather than worshipping a particular deity, they worship the concept of knowledge and quest for personal enlightenment through the study of all lore, even the obscure, the mundane or the forbidden.

### Important Individuals

Garxil Jorben Rondri (Cult Leader) -*Deceased*

Oblis - One of the high priests, son of Garxil.

Avigale - Diplomat.

Iblis - Templar of the Silver crescent

### Locations

Silver Cresent Keep - A restored old keep in the Black Marsh with deep basement cave system.

Small Temples around southern Terrinoth, Including Dawnsmoor, Tamalir and the Slum Region of Archaut.

### Recent Events

A Visiting Adventuring party has unearthed some evidence the cult was corrupted by Waiqar. They confronted and killed Garxil. In the wake of this incident, many of the more public temples and safehouses have been abandoned. It is believed that the Cult has gone underground.
WeltPokal 2020/Gruppe E

Gruppe E des WeltPokal 2020:

*Bilanz aus Sicht des Teams in der Zeile*

## Fair-Play

Nach folgendem Punkteschema werden negative Punkte vergeben:

* Gelbe Karte: minus 1 Punkt
* Gelb-Rote-Karte: minus 3 Punkte
* Rote-Karte: minus 4 Punkte
* Gelbe-Karte und anschließend direkte Rote-Karte: minus 5 Punkte

Jeweils nur ein Kriterium wird maximal pro Spieler in einem Spiel vergeben. Erhält ein Spieler beispielsweise eine Gelb-Rote Karte, so werden nur 3 Punkte abgezogen und **nicht** noch ein vierter für die zuvor erhaltene gelbe Karte.
WeltPokal 2020/Gruppe B

Gruppe B des WeltPokal 2020:

## Spiele

Beide Teams trafen sich zuletzt im Achtelfinale 2019. Kroatien konnte sich im Elfmeterschießen durchsetzen.

## Fair-Play

Nach folgendem Punkteschema werden negative Punkte vergeben:

* Gelbe Karte: minus 1 Punkt
* Gelb-Rote-Karte: minus 3 Punkte
* Rote-Karte: minus 4 Punkte
* Gelbe-Karte und anschließend direkte Rote-Karte: minus 5 Punkte

Jeweils nur ein Kriterium wird maximal pro Spieler in einem Spiel vergeben. Erhält ein Spieler beispielsweise eine Gelb-Rote Karte, so werden nur 3 Punkte abgezogen und **nicht** noch ein vierter für die zuvor erhaltene gelbe Karte.
Amnir

## Amnir Stormborn

Dwarven Male - Scholar and Agent of the Heirs of Timmoran

Personality - Quiet, Studious, Dedicated, Passionate. Devoted to his husband.

### Background

A dedicated historian, Amnir is driven to fill the gaps in the record of history. He is a dedicated member of the Heirs of Timmoran despite not being a spellcaster, because he feels that their methodology - reassembling the fragments of the past to get a clearer view - aligns very much with his. He also sees the revival of ancient magical methods as a key way to unlock many of history's greatest secrets.

Amnir first met Dondras when the warrior was providing security for an archaeological expedition into the monster haunted ruins of an ancient city. The two have been married for a long time, and are extremely comfortable with one another. While not given to frequent public displays of affection, each one is absolutely dedicated to the other.

Amnir is an exceedingly knowledgeable scholar, with a great deal of knowledge of history, ancient cultures, artefacts and runes. In addition, he's something of a 'people person'. He has a palpable passion for learning, and is well-known in academic circles as someone who can speak engagingly and at length. Many of the expeditions he's been part of have been due in no small part to his ability to interest others in what he's looking for and to gather like-minded people to his cause.
Goldie Notes

## Kores 'Goldie' Goldensunder

(Catfolk/Dwarf - Mage - they/them)

**Personality:** To be entered

 **Weight:** | TBE
 **Distinctive Features:** TBE

### Background

Born in Strangehaven. Experienced prejudice as a child from members of the dwarven side of the family. Taught a number of disreputable talents by equally disreputable cronies.

### Talents

Gifted Alchemist. Dedicated scholar and researcher.

## Gallery

Goldie (Heroforge)Goldie (in Formal Attire)Goldie (Making an entrance at the Broken Beacon)Goldie (Traumatic events in Shadowhaven)Goldie (Original Artwork)Dulam (Goldie's Ne'er-Do-Well Cousin)
Rhynn

## Rhynn, the Envy of Terrinoth

Rhynn is a largely (by baronial standards) cosmopolitan land, possessing a large city, a sophisticated castle, a rapid messenger service to link the villages and keeps, and excellent control of the River Rhynn, giving it a quick means of moving goods and people out of the barony. Rhynn possesses a character that the people of other baronies often consider haughty. Rhynn has benefitted greatly from the Carthmount silver trade, and has grown wealthy as a result.

Baron Greigory rules Rhynn from his seat at Castle Arhynn. An older man with a thick white mustache, Greigory projects an air of leisurely sophistication, at odds with the militant persona of his close ally, Baron Zachareth of Carthridge. Rhynn’s heraldry features a tree in honor of the Grandmother Tree in the Greatwood, a sacred symbol of the barony’s prosperity. Rhynn’s politics are split between Baron Greigory’s inner circle and the many lesser nobles who have grown immensely wealthy from their lands’ proximity to the Carthmount silver mines. In many ways, the Baron of Rhynn rules as the greatest among equals, his authority more precarious than most barons.

Centuries ago, immigrants from the Free Cities and Lorimor, as well as some from the Dunwarr Holds and Orcish Clans, came to Rhynn in large numbers. These new arrivals, lured by the promise of pay in raw silver, helped the citizens of Rhynn to fight back the goblins and lesser Dragonkin who plagued the Carthmounts. In addition to saving countless lives, they have also enlivened the local culture of Rhynn, and its openness to foreigners is something of an anomaly among the baronies. However, in recent years, more and more stories have emerged of goblins and worse plaguing miners, and the number of missing has reached frightful proportions. The attacks have begun to impact the mines’ yield, and so the lords and ladies of Rhynn clamor for a solution, even if that means hiring traveling specialists.
Riverwatch

Region: South-East Terrinoth, Bordering Frest Barony

Close to: The Morshan River, Applewood Forest, Mountains of Despair, Vynelvale.

Status: Free City

Population: Approx 45 000 (70% Human, 12% orc, 8% Gnome, 6% Elf, 4% catfolk, 1% Dwarf), an additional 5 000-10 000 visitors can be found here at any given time.

Produce: Books, paper, Transportation (Horses, carts and ships), Fruit, Trained beasts.

Known for: The Riverwatch Riders

Government: Officially the city is run by a council of Guild Masters. They make sure nothing interferes with the efficient trade of the city, and do little to restrict trade or limit its citizens. As a balance of power the city elects a 'Governer', who has the ability to question the guild masters decisions and in rare circumstances can veto decisions. The Guild Masters don't want to ignore the Governor as they have the right to call the Riverwatch in to disband the Guild Masters.

Once a southern military installation for the Penacor kings, Riverwatch is now an independent free city. It is one of the greatest trade hubs in Terrinoth, and dominates trade in the south. The Riverwatch guards send messages and gather news and information from around the kingdom, adding to the cities importance.

Map

Features:

* 'The Colossus' statue overlooking the harbour.

Locations

* Sundergard - centuries old fort.
* Barley and Hops (Tavern)
* Madame Ren's Birdhouse (Brothel)
* Torchbearer's Gaze (Inn)

People

* Roscue (Gnome Jeweler)
Kell

## Kell, the Shield of Daqan

### Known For:

Kell is a rich, prosperous realm, however, much of its wealth goes into maintaining its extensive and ancient defenses. It exists on the borders of the vast Ru Steppes and is the first line of defense should the Uthuk attack again.

The Barony of Kell lies along the Dunwarr mountain range that shields Terrinoth from the foreboding Charg’r Wastes and the strange creatures that dwell within. At its southern end, the barony abuts the borderlands that separate Terrinoth from the Ru. Due to its position on Terrinoth’s border, Kell maintains one of the largest and most heavily trained armies of all the baronies, fed by the fertile river valley and based out of numerous ancient keeps. In the depths of several of these keeps, magnificent rune golems await the time they are once again wakened and called to war. Of course, most outside of Kell take its protection for granted, if they even consider the Ru as a source of any potential threat—which few do.

The soldiers of Kell keep watch on the desolation of the Ru, as well as the fords that cross the Lothan River at Hernfar Isle, from the watchtowers of ancient fortresses, their builders long forgotten. Like so many edifices of the ancient kingdoms, these enduring structures have begun to crumble in the centuries since the last Darkness, the secrets of their construction beyond the ken of today’s masons and wrights. Yet, for now, they stand. Whether they remain strong enough were they put to the test, only time can tell.

Behind these timeworn fortresses, the citizens of Kell prosper. Valley farms keep Kell fed while producing enough surplus to trade with the nearby Dunwarr and Joulnar Dwarves and the Barony of Dhernas. A rich trade in timber and iron keeps coin flowing into Baron Fredric’s vaults. Seldom does the coin rest long, however, before the baron puts it to use for the betterment of his people and lands. It is said that Roland of Kell slew High Lord Margath at the culmination of the Dragon Wars, and many people see that nobility in his descendant.
WeltPokal/Statistiken und Rekorde

## Teamstatistiken

 **Fett**  geruckte Teams konnten bei ihrer ersten Teilnahme den weltPokal gewinnen.

### Dauergäste

Liste aller Teams, die an allen (derzeit fünf weltPokalen) teilgenommen haben (werden).

### "Droughts"

Unter Droughts versteht man die Anzahl der verpassten weltPokal-Endrunden zwischen Zwei Teilnahmen.

#### Aktive Droughts

 *Verpasste Endrunden seit der letzten Teilnahme inklusive dem weltPokal 2022. (ab zwei verpassten Turnieren)*

 Datei:RSA.png Saudi Arabien

BT Da Bosnien und Herzegowina, sowie Trinidad und Tobago nicht an der Qualifikation zum weltPokal 2020 teilnehmen werden, sind diese Teams derzeit diejenigen, die  **sicher**  drei Turniere verpasst haben werden.

#### Längste Droughts zwischen zwei Teilnahmen

 *Verpasste Endrunden zwischen zwei Teilnahmen. Die Tabelle zeigt derzeit nur Teams, die sich nach mindestens zwei verpassten Endrunden erneut qualifizieren konnten.*

## Sonstiges

 **Meiste Tore in einem Spiel erzielt**

5. Deutschland vs Côte d'Ivoire (2015) und Brasilien vs Kamerun (2019)

 **Meiste Tore in einem Turnier erzielt**

21. England (2015)

 **Längste Serie ohne Niederlagen**

13. England (2015-2018)

 **Längste aktive Serie von Top 4 Ergebnissen**

1. Vier Teams

 **Längste aktive Serie von Top 8 Ergebnissen**

3. England (2015, 2018, 2019) und Deutschland (2015, 2018, 2019)

 **Meiste Top 2 Ergebnisse, nie gewonnen**

1. England (2015), Marokko (2018) und Portugal (2019)

 **Meiste Top 8 Ergebnisse, nie gewonnen**

3. England (2015, 2018, 2019)

 **Meiste Teilnahmen, immer qualifiziert für die KO-Runde**

3. England (2015, 2018, 2019), Schweiz (2015, 2018, 2019) und Deutschland (2015, 2018, 2019)

 **Meiste Teilnahmen, nie qualifiziert für die KO-Runde**

3. Kamerun, Neuseeland, Nigeria, Südkorea

 **Bestes Ergebnis bei der ersten Teilnahme**

Sieger. Deutschland (2015)

 **Bestes Ergebnis bei der ersten Teilnahme ab 2019**

Achtelfinale. Wales (2019)

## Bilanz der weltPokal Sieger in direkten Duellen

 Ghana | 0-0-0 | 0-0-0 | -

 ***Anmerkung:**  Es zählen nur Duelle zu einem Zeitpunkt, bei dem beide aktive oder ehemalige Titelträger sind und  **nicht**  solche, bevor eines oder zwei der Teams erstmals weltPokal Sieger wurden. Deutschland spielte beispielsweise sowohl gegen Brasilien, als auch gegen Ghana, jedoch bevor beide Teams den weltPokal erstmals gewinnen konnten.*

## Spielerstatistiken

### Torschützen

 **Meiste Tore insgesamt**

11. Cristiano Ronaldo (Portugal - 2015, 2018, 2019)

 **Meiste Tore in einem Turnier**

9. Wayne Rooney (England, 2015) und Bastian Schweinsteiger (Deutschland, 2015)

 **Meiste Tore in einem Spiel**

4. Bastian Schweinsteiger (Deutschland) vs Côte d'Ivoire (2015)

 **Erster Torschütze**

Raheem Sterling (England) vs Kamerun

## Trainerstatistiken

 **Meiste Spiele als Trainer**

17. Joachim Löw (Deutschland - 2015, 2018, 2019)

 **Meiste Siege als Trainer**

9. Joachim Löw (Deutschland - 2015, 2018, 2019)

 **Meiste Turniersiege**

1. Joachim Löw (Deutschland - 2015), Tite (Brasilien - 2018) und James Appiah (Ghana - 2019)
Gar-eith's S

**Name**: Gar-eith Magrasson

**Race**: Orc, Stonedweller

**Career**: Schoolar (teen runaway)

**Organisation**: Maeven??

**Player**: Sheenie

## Characteristics

**Brawn** 3

**Agility** 2

**Intellect** 4

**Cunning** 2

**Willpower** 2

**Presence** 1

## Derived Stats

**Soak 3**

**Wound Threshold** 15

**Strain Threshold** 10

**Defence** 0/0

Athletics 0

Cool 1

Coordination 0

Discipline 0

Mechanics\* 2 (knack)

Medicine\* 1

Perception\* 1

Resilience 0

Riding 0

Skullduggery 0

Stealth 0

Streetwise 0

Survival 0

Vigilance 0

Divine 0

Primal 0

Runes\* 1

Verse 0

Melee -Heavy 1

Melee - Light 0

Ranged 0

Coercion 0

Deception 0

Leadership 0

Negotiation 0

Forbidden\* 1

Lore\* 1

Geography\* 0

\*Indciates Career Skill

## Heroic Ability

Ability Name: Signature Weapon

* Power: Basic - All strain damage is increased by one while in contact with the sword.
* When activated sword gains 'Infernal 2'

Upgrades: None

Ability Points: 0

## Talents

Shapeshifter (half-dragon form) r1

Knack for it (mechanics) -r1

Catch off guard r1

Researcher r1

## Racial Traits

Racial skills

Hot Tempered (activates when at half strain threshold - +2 setback die on social rolls, +1 damage.)

## Equipment

Greatsword (Signature Weapon) +6 dmg, Crit 2 [Knockdown, Superior, See heroic ability]
Order of Indiscriminate Monks

The Order of Indeterminate Monks are a small group of Monks of Kellos who, inspired by the work of Giana Delakin, have dedicated themselves to the study of a Prophecy which warns of the imminent revival of Waiqir the Undying, an event which will, if unopposed, lead to a Fourth Darkness.

They were formed relatively recently, when a number of people across Terrinoth were called by unknown impulses to make a pilgrimage to a mountain monastery of Kellos in the Shadow Peaks. Not long after their arrival, there were a number of supernatural incidents, chiefly a series of spontaneous healings, and shortly after that, Giana herself, en route between Tamalir and Greyhaven, arrived having likewise been summoned by mysterious impulses to the monastery.

Since that time, most of the monks have established themselves at the Temple of Kellos in Greyhaven, where they are poring through various ancient texts in an attempt to glean additional vital details which might shed further light on the Prophecy's cryptic words.

### Notable Individuals

* Giana Delakin - Priestess of Kellos
* Friar Gladwyn - Scholar and Translator
* Agatha - Young Acolyte

### Locations

Most of the Monks are currently located at the Temple of Kellos in Greyhaven, however, a small number have accompanied Giana to Archaut, where they hope to intervene in an odd series of machinations around the Baronial Conclave.

### Recent Events

Not long after arriving in Greyhaven, the Monks were introduced to a group of adventurers Giana feels will be instrumental in preventing the more dire events of the Prophecy from coming about. They revealed at that point that they'd managed to identify the original writer of the Prophecy, a Gnomish Oracle and member of Kellos' own inner circle, The Seraphic Mantle, known as The Prophet.

While in Archaut, Giana was accused of sedition and has been imprisoned in The Citadel for questioning. This would appear to be a ruse by the conspirators to prevent her from interfering with their plans.
Characters

## Gar-ieth Magrasson

Character Notes - Character Sheet - Gar's Sword

## Experience Log (Group)

(\* **Note:** The short arc beginning with Session 66 and ending with Session 79, involved the PCs playing all new characters. These characters have their own experience totals.)

## Gallery

Kores 'Goldie' GoldsunderTivramDandybell 'Dandy' WonderwayArik SunderlandsGar-ieth MagrassonPeanut PoseySolasta 'Solly' McMonadhieNyahdukeLeshracHarper Emerson
Arik's Sheet

**Name**: Arik

**Race**: Orc, Sunderlands

**Career**: Envoy

**Organisation**: Highborn

**Player**: Scott

## Characteristics

**Brawn** 3

**Agility** 2

**Intellect** 2

**Cunning** 2

**Willpower** 2

**Presence** 4

## Derived Stats

**Soak 4**

**Wound Threshold** 15

**Strain Threshold** 10

**Defence** 0/0

## Skills

### General

Alchemy 1

Athletics 0

Cool\* 1

Coordination 0

Discipline 0

Mechanics 0

Medicine 0

Perception 0

Resilience 0

Riding 0

Skullduggery 0

Stealth 0

Streetwise 0

Survival 0

Vigilance\* 0

### Magic

Arcana 0

Divine 0

Primal 0

Runes 0

Verse 0

### Combat

Brawl 0

Melee -Heavy 0

Melee - Light\* 1

Ranged 0

### Social

\*Charm 2

Coercion 0

Deception\* 0

Leadership\* 1

Negotiation\* 1

### Knowledge

Adventuring 0

Forbidden 0

Lore 0

\*Geography 0

### Custom Skills

[skill name]

\*Indciates Career Skill

## Heroic Ability

Ability Name: Sixth Sense (Mind Reading)

Power: Basic

Upgrades: None

Ability Points: 0

## Talents

Proper Upbringing r1

Respected (Nobility) r1

Apothocary -r1

## Racial Traits

Racial skills

Tenacious

## Equipment

Fine Cloak

[Notable equipment]
Baroness Hariett

Rules the Barony of Frest from her home in Aerendor Keep.

Originally Harriet was a carpenter, but the Barony was thrown into disarray when left suddenly without a ruler. Harriet became a de facto leader of the people while the nobles squabbled over the empty position. She protected them from overzealous lords and from unjustified military actions. Frest was in danger of falling to an open rebellion (with Harriet at it's forefront) when the council of barons decided to recognise her as the rightful Baroness.

Although many Lords and Barrons resent her common background, Harriet has is respected as a leader and has earned a reputation as a skilled warrior (especially as a duelist). However, she has had 2 failed marriages and no children. She has not named an heir, and with her being now in her 50's the fate of the leadership of Frest seems to be in question.
Pink Dragon

## The Dragon's Breath Inn

Known locally as the 'Pink Dragon' due to the faded red on the inn's sign.

### Location

At the edge of the Red Light District, Valynvale. On the intersection of a major road and one of the three central roads leading to the Cathedral.

### Economy

Located in the RLD of the city it is priced fairly low, but not dirt-cheep. It offers discount food and drink and has 3 classes of accommodation - Common, private and Penthouse.

### Description

The building pre-dates the 3rd Darkness and was in fact badly damaged by dragon attacks during this era. The building has been extensively repaired from remnants of other damaged building within the city. No effort has been made to hide this fact and it is clearly made from several materials and architectural styles, although these repairs were largely made centuries ago so the building has settled and aged into a (mostly) cohesive entity in that time.

The inn is dragon-themed. Furniture has been created with the likeness of dragons and dragon parifinalia. The most notable of these is the dragon-skull-fireplace. They serve dragon themed food and drink and sell dragon trinkets like statuettes, pictures and 'Imitation-real' dragons teeth and scales.

### Rooms

The Penthouse is the top floor of the inn. It contains its own private common area, a small kitchen a mini stage (private bards available for hire) and a small 2-person veranda overlooking the street. It has 6 adjoining bedrooms with a total of 8 beds (additional cots can be made availible).

The penthouse floor was the most damaged part of the original building and has particularly hog-podged design. It's layout is unusual and not entirely sensible. There are flaws in the architecture which need frequent patching.
The Lobster Trap

The Lobster Trap is a Seafood Restaurant located in the dockside district of Greyhaven. It is owned and operated by Barnabus and Henrietta De Conneau and their multitude of children. Henrietta is in charge of the kitchen, while Barnabus tends to act as host, welcoming in guests and regaling visitors with stories, songs and lively banter. In recent years, it's become increasingly obvious that the place is more than capable of being operated by the children (most of whom are fully-grown adults), but as many guests come for the chance to interact with Barnabus and Henrietta as come for the food and atmosphere.

### Economy

Despite the generally working class tone of the district, The Lobster Trap tends to attract a wide range of the city's inhabitants. During the day, it offers economical and filling meals to the dockworkers, sailors and labourers who frequent the region, and in the evening, becomes a highly sought-out location where the city's wealthier citizens can come for the best seafood in the city, cooked and presented in a style derived from the Lorimer Isles.

### Description

'The Lobster Trap' is a multi-level restaurant located on a well-constructed platform over the river. At first impression, the place appears ramshackle, as though it were constructed out of bits and pieces of the hulls of half a dozen destroyed ships, but on closer inspection, the whole thing has a very deliberate look to it. The walls are lined with nooks and crannies containing an array of nautical ephemera (more than a few pieces sourced from Barnabus' own collection of oddments and miscellania).

Seating ranges from small, intimate booths, to a large, open beergarden overlooking the river.
Nizam Sajiya al-Turay

Human Female - Noble

Nizam Sajiya al-Turay is a Noblewoman and Diplomat from Al-Kalim. She tends to travel with a helpful retinue of retainers, one of whom is a lady in waiting named Selfia. She tends to be quiet, reserved and a keen watcher of people. Should things need doing, she will often tend to delegate the duty to a retainer so that she can keep an eye on proceedings at a distance.
Zorsha

## Zorsha the Resplendent

The Leader of The Great Travelling Show (Until recent events, see below). Zorsha the Resplendent inherited her position from the previous Leader, Zorsha the Majestic, who inherited it from a previous 'Zorsha' before her.

Zorsha is seen as a kind and loving mother figure by the bards in her circus. She rewards them well for their performances and also pays handsomely for good leads on runebound shards. He 'family' are fiercely loyal to her. An inner circle of her most trusted lieutenants ran the show day-to-day, and she blessed these individuals with their own shards.

Zorsha and her predecessors have always sought out the runebound shards, and have been well known for openly wearing many of them. In recent years her desire to collect them has turned to more of a lust, and she has prioritised gathering them other pursuits on several occasions.

### Recent Events

In an encounter with a group of adventurers, one of Zorsha's shards was damaged and she transformed into a dragon. The dragon attacked the city of Dawnsmoor until being defeated by 'Dragons Heart' (Death unconfirmed).

Examination of her runebound shard seems to imply she was a dragon masquerading as a human - although it is unclear how long this has been going on.
The Great Travelling Show

In the Aftermath of the Third Darkness The Great Travelling show emerged. It employed hundreds of actors and entertainers and dozens of bards, and it could lift the spirits of the weary masses far better than any of the small dwindling shows. The show’s owner, Zorsha the Magnificent, managed to attract more bards to a show then anyone had ever managed by offering them a place to learn their craft, and the extra magic gave her shows a major edge.

Her descendants have maintained leadership of the show this whole time, and now the show is run by Zorsha the Resplendent. She proudly displays her ancestors Runebound Shards around her neck and has awarded her top lieutenants one of their own. Almost every employee of the show is an entertainer, save for a few highly skilled administrators and her security. As large as the Show is, it is a strong community and they often call themselves family. Favours are a major currency between entertainers, and a system of coin-like ‘boon tokens’ have arisen as a type of currency.

The travelling show offers free food, board and training to promising bards and entertainers in exchange for working the shows with a share of the tips. Once training is completed they are offered a position at a fair rate of pay. Otherwise, they can go out on their own playing inns and street corners but owe her a considerable debt, which she is known for keeping close tabs on.

**Member Expectations:** Members still travelling with the show are simply expected to perform. Those who go their own way are expected to repay Zorsha for their training with a tithe. Zorsha is very fond of Runebound Shards, and will often grant great favour (or cancel debts) in return for good information leading to a new shard.

There is also a social contract to act as a family, and they can turn quickly on anyone perceived as being too selfish.

**Favor**: Members in good standing may be able to gain access to resources, Allies or Information. Some examples are provided below, with a typical roll difficulty. This is usually a social roll (typically Negociation).

* [2 threats on opponents roll] demand a Boon coin in exchange for what they want.
* Form a small troupe or band [Dificulty 2]
* Borrow a Runebound Shard from a Lieutenant for a short mission outside of the show [Dif 3 if mission may recover a new shard, otherwise dif 5]
Forge

Located at the base of the great mountain shrine of Yrthwright’s Forge to the west of Tamalir, the city of Forge is one of many dedicated to the art of the smithy. Although Forge was once an ancient Dwarven stronghold, Humans became part of it during the Third Darkness, when its conqueror, the Dragonlord Avox, demanded that it produce greater quantities of arms and armor with the metal from its mines.

That destructive occupation means that much of Forge is relatively new, as are many of the homesteads that were constructed to house the enslaved Humans. Many Humans reside in Burrow Town, a village clinging to the slopes of the mountain and even cutting into the rock itself, but others are scattered across the city, mixing with the Dwarven enclaves— something that has not always led to smooth relations.

Sadly, even though Humans and Dwarves fought as one to rebel against the dragons and now hold yearly celebrations to honor the event, tensions between them remain high to this day. Dwarves who were forcibly displaced during the war returned to find Humans seemingly everywhere, outsiders almost as unwanted as any other invader. The Humans in return see the Dwarves as callous about their former slavery and unappreciative of their own efforts to help end the draconic occupation. There are few open conflicts, but many fear it is only a matter of time before one poorly chosen word or perceived slight triggers rioting, or worse.

Despite the tensions, the city includes perhaps the finest smithies in Terrinoth. Deep in the mountain, primal flames burn, hot and pure enough to allow for the crafting of incredible weapons and works of art. Only a few aspiring apprentices eager to learn the secrets of forging metal are taken annually, and some must wait long years before openings appear. No small amount of smithy business comes from travelers who seek to have their broken blades or holy relics restored in the cleansing fire of the mountain. Due to its smiths’ exceptional metalworking skills, Forge uniquely avoids sending tithes of labor, gold, or crops to the Daqan Lords and instead provides only arms and equipment.
Aris

### Patron of Peace and Prosperity

In the cold grey years following the Third Darkness, when Terrinoth lay in ruins and hope was in short supply, a traveler arrived at a small, half-burnt hamlet one midwinter's eve. Those who had not succumbed to war, plague, or starvation welcomed her as best they could. But they warned her that they had little food left for themselves or guests.

The woman, who called herself Aris, told them not to worry. Since they had given her shelter, she would provide a meal in turn. She went to the hearth and stoked the fire, then pulled grain and meats and hearty roots from her pack. Somehow, the stew from her supplies fed the whole village, with enough for the next morning as well.

In the weeks that followed, Aris took the villagers out into the woods and showed them where to find stores of nuts and berries. She helped rebuild their homes and make them snug against the cold. When bandits attacked, she even convinced them to settle and give up their marauding ways. Then, she left, stomping off into the snow with her pack on her back.

Many areas in Terrinoth have similar tales, though if even a fraction are true she must have wandered for a hundred years. Those she aided built humble shrines to her in their villages and began leaving gifts in the hopes of gaining her blessing and protection. Even thieves soon learned to leave those offerings alone, for any who stole them suffered a multitude of misfortunes for the rest of their lives. Only those with generous hearts could take and redistribute the gifts to those in greatest need. In time, these few began to call themselves her priests and prophets of her divine insight..

### The Clergy

These priests work tirelessly to help the poor and continue Aris’ works and convictions. Her devotees also work to mediate disputes, from arguments between neighbors to wars between barons. While priests of Aris may take up arms to defend the helpless, they always see violence as the last resort (and a personal failing on their part).

Aris’ largest shine can be found near the Weeping Basin, in Terrinoth, where the body of the Dragonlord Margath fell to earth after being slain by Roland of Kell. Whispers speak of a special order within the priests of Aris called the Watchers, who guard the lake to ensure Margath never rises again. Some say those who visit the crater lake and drink of its waters receive the strength and vigor of Aris herself, but only if they truly need it.
Greyhaven

**Region**: Central Terrinoth, Bordering Cailn Barony.

**Close to**: Korina's Tears River, Nerekhall, The Carthmounts

**Status**: Free City

**Population**: Aprox. 38 000, (56% Human, 17% Gnome, 11% Elf, 11% Dwarf, 3% catfolk 2% orc)

**Produce**: Magic Items, spells, magic-users and superior crafts.

**Known for**: Greyhaven University.

**Government**: A council of appointed officials mostly selected from mid-level members of Greyhaven University and a handful of other notable citizens. The universities interests are usually put first (those appointed to the council don't get to advance by ignoring the will of the university), but this does not mean the city's needs are entirely neglected.

**Features**:

* Founded by Timmorran.
* Home to many other colleges and places of learning devoted to all arts, not just magical.
* Need for high-quality items for magical purposes supports a multitude of top quality craftsmen.

**Locations**

Known districts include:

* The Scholar's District (Near the University, residential and commercial area catering to students and staff)
* The Magic Mile (Commercial District offering a wide array of magical supplies and accoutrements)
* Town Centre (Greyhaven's Administrative Hub)
* Dockside (The Riverside Area, somewhat run-down)

Other locations include:

* Greyhaven University
* Absolute Alchemy
* The Black Goat Inn
* The Clocktower Inn
* The Flying Truffle Restaurant
* The Lobster Trap Restaurant
* Timmoran's Tankard (Tavern)
* Ferry Cakes
* Fish Street
* S.U.D.S. Local Branch
* Heirs of Timmoran Tower

**People**

* *(For Staff Members of Greyhaven University, see that entry...)*
* 'Red' (Dwarven Bartender at Absolute Alchemy)
* Tharnel (Disreputable Elven Rogue)
* Rotgor (Administrator of the local S.U.D.S. Branch)
* Jeuel (Waiter at The Flying Truffle)
* Aeileen (Farmer, lives next door to the farm the PCs purchased)
* Captain Barnabus Timon DeConneau
* Henriette DeConneau
* Monique DeConneau

## Greyhaven Gallery

Greyhaven SkylineGreyhaven Scholar's DistrictGreyhaven City SigilGreyhaven City MapAbsolute Alchemy'Red', The Bartender at Absolute AlchemyCaptain Barbanus Timon DeConneauOrc Baker, proprietor of 'Ferry Cakes'
Magical Gear

**Greyhaven Robes**: {600 silver, Rarity 4/8} provide 1 Defence vs magical attacks, grant a [blue die] on attempts to influence your mind through magic. Even protects a wizard from his own magic, Once per session the robe wearer can reroll any dice on his casting roll which has rolled 1 or more [Threat].

**Heralds Bag**: {250 silver, Rarity 5} Enchanted Item. Resistant to damage [1 blue die to rolls], and can not be normally opened without a password known to its owner. The difficulty to open a sealed Herald’s bag by mundane means is [4 purple die].

* **The Riverwatch Heralds bag** (variant) {400 Silver, Rarity 4/7\*}: has the same traits as the Herald Bag, but also can never be dropped unintentionally. It’s wearer must choose or be forced to remove it. It can not fall, slip or slide off his person without intent. It’s wearer gains [1 defence] on rolls to avoid the bag being captured forcibly.

**Dragon Cloak** {800 silver? Rarity 8} This fine cloak is made from the fine scale of a young dragon’s hide. It is green-grey in colour but becomes a vibrant forest green when in bright light. It feels much more soft and light then it appears to be. The rim of the cloak has several small lightweight rods sewn into them,, which can be used as handholds to steer the cloak when being used to glide.

Activating the cloak will allow the wearer to glide over considerable distances, so long as they leap from a suitable height. It requires a coordination roll, with the difficulty of 2. Success will allow the wearer to glide for 200 Meters per success, and each  advantage will allow them to make an up-to 9- degree turn.

If the roll fails the wearer will enter a guided fall, taking only half damage from the landing.

Rolls to leap or jump short distances close to or on the ground receive 2 bonus die to their roll. The cloak also provides 1 defence against attacks from behind.

\*First number is for members of the named organisation.