recursal/Fanatic-Fandom huggingface dataset:
Equipment

**Equipment** are Items and Treasures that are equippable. They take the form of weapons, armour, hats, eyewear and miscellaneous equipment such as Adventuring gear.

Adventurers may equip **equipment** at any time during the Market Turn or during the 'Ready Up' step in each Explore phase.

Equipment have icons to represent their type (see below). Each Adventurer may equip one of each icon. Unequipped cards return to the Backpack.

## Trivia

In the 2nd Edition expansion, Like Clockwork; the item **LCW-005 'Multi-Kit'** takes up a Miscellaneous slot but allows the player to wield two Hats or Eyewear.

 Limited Time Offer

Save 10% off Buck: Legacy 2nd Edition with coupon code WKA10. Only at www.buckcardgame.com

 File:Wka10.jpg
Edition Zero

**Edition Zer**o was a pre-alpha build of Buck: Legacy. There exists roughly 2 copies of the full game and 70-100 copies of the first booster pack of 15 cards.

When Buck: Legacy was initially announced, it was going to be a print-on-demand game manufactured at thegamecrafter.

## B.U.C.K 2012

The sets of 15 cards where sold at BUCK 2012, a convention held in the UK. These sets included the same classes and races as the 1st Edition without the Ranger and instead had 'Undead' as a playable class.

Following the success of B.U.C.K, the templates where improved, the game system was updated and the game switched manufacturer, making **Edition Zero** cards obsolete.

## Trivia

* Sets exist with placeholder names used before the decision to name the game *Buck: Legacy* was confirmed. These names included 'Buck', 'Eternia' and 'Awesomequest'.
Dark Ambition

Cards
 Theme

**Dark Ambition** is a Dark/Evil themed expansion for Buck: Legacy 2nd Edition. it was the 3rd a final expansion in Wave 1.

**Dark Ambition** re-introduces a new race: Deer which uses a completely different ruleset than in the Buck: Legacy 1st Edition expansion.

## Trivia

* During development of the Buck: Legacy 1st Edition expansion, two expansions where produced: **Dark Ambition** and Frontier. Both of these where scuttled to form the Buck: Legacy 1st Edition expansion.
* DKA-012 "Gungir" is the alternate spelling of *Gungnir* asGungnir can be spelt in several ways.

## List of Expansions for Buck: Legacy 2nd Edition

* Depth Charge
* Like Clockwork
* **Dark Ambition**
* Act of War
* Here be Dragons
* Beyond Loria
* Loose Cannon
* Playing with Fire
* Cold Snap

## Resources

* Dark Ambition on sale in the official online store.
* Dark Ambition on BoardGameGeek.
Heartsbane

Heartsbane as depicted in scriptures

**Heartsbane** was one of the three Legendary Adventurers of ancient Loria. **Heartsbane** was a powerful Unicorn who perfected much of the magic Loria uses today and used it to defeat the ancient Dragons and unite the pony races.

## Personality

**Heartsbane** was an angry, violent and temperamental warrior who relished in death and destruction with little regard for life. Historians have questioned how such a twisted individual would be welcomed by Loran. **Heartsbane's** gender is ambiguous; with some scriptures from the era refer to **Heartsbane** as male and some refer to them as female.

## Appearance

**Heartsbane** was a Unicorn with a spring green coat and cyan/white streaked mane. The most startling features where **Heartsbane's** forelimbs, which have appeared to be Transmuted into steel rending claws. **Heartsbane** is always depicted wearing dull grey heavy iron armour with a half-helm branded in a golden sigil.

## Magical Prowess

**Heartsbane** had unmatched magic talent, and is understood to have invented Transmutation and Advanced Spellcasting.

Therefore **Heartsbane** is considered the patron of the Alchemist and Necromancer/Cleric adventurer sub-classes.

## Age of the Dragons (Inc the *Dredgedeep Incident*)

While fighting the Dragons atop the mountains of Loria, the legendary adventurers had trouble fighting changeling monsters. A huge hive of changelings had built a vast civilisation in northern Loria during the Age of the Dragons. The sheer number of Changelings (who can fly, use magic and shape-shift) where so great that not even the legendary adventurers could fight them.

**Heartsbane** experimented with dark magics and summoned apparitions of pure hatred and lament and created a spell unlike any other; weaving a huge storm of corrosive rain and toxic mana, **Heartsbane** unleashed a hideous storm that reduced the civilisation and it's changeling citizens to a pool of poisonous goop and mutated horrors.

The killing of non-combatants infuriated Ponryu, who could not allow such a dangerous spell to be used again and attacked **Heartsbane**. The ensuing fight caused so much damage that Loran was forced to banish **Heartsbane** and Ponryu. **Heartsbane** was eventually banished to the east.

## Trivia

* In the original game, **Heartsbane** was going to be the final boss.

 Limited Time Offer

Save 10% off Buck: Legacy 2nd Edition with coupon code WKA10. Only at www.buckcardgame.com

 File:Wka10.jpg
Najar (city)

The city of Najar is the capital of the Najaran empire, center of Najaran culture and religion and is the part of the Najaran Quintet. Built in c. 30 NA by the early Najaran, at its peak it was one of the largest and wealthiest cities of the Cycle.

Centuries of war with the Dwarves and the Grez has left the city a shadow of what it once was.
699 NA

**Events**

Trade relations expanded over the new Human world. Allies and enemies were quickly made and lost as every city and organization vied for control of pieces of the old Empire. A new organization splintered off from the shadowy Brotherhood of the Living Immolation. This new organization, the Frugal Profiteers, sought to control all wealth within the Maw. They no longer cared about the resurrection of Navillus or the Najar Empire. All that mattered to the Profiteers was power. The Profiteers secretly bought up many of the mercenary companies used in the wars between the human cities. They installed Profiteer members as the leaders of the mercenaries and awaited the right time to strike.

The Merfolk and Bwarlor dominated the sea trade network that established itself across the Maw while the Hykmans controlled the Eastern Maw’s land trade and slowly worked their way into the sea trade.
Akharr M'Ran

Akharr as it appears on it's Boss Card

Huge, powerful and terrifyingly ugly, **Akharr** is a demonic titan capable of bringing the Blackguard's impenetrable fortress to ruin. Being a demon, all this monster knows is feeding, and little can stop it consuming every living creature in sight. The more it consumes, the more powerful it becomes, allowing it to grow to sizes previously unseen.

## Biography

**Akharr** stands at a titanic 35 feet and is speculated to weigh at least 16 tons. It is a bipedal demon that resembles a salmon pink hairless ape. It's eye sockets have been gutted and only hollow puss filled sacs remain, clogged with Blackguard spears and arrows.
A pair of goatish horns made of blackened bone protrude from it's misshapen head; pockmarked with polyps and sores. It's mouth is filled with devastatingly sharp teeth that damage it's own mouth and tongue when chewing, it's own blood and mucus drips from it's gaping jaws when idle.
It's oversized body retains a considerable buildup of heat from the Abyssal Realm, which vents through open wounds in the form of steam.

## Trivia

* **Akharr's** original design had to be heavily censored for being 'too grotesque'.
705 NA

**Events**

The splendor and draw of the glowing city of Hykma continued – incredible wealth resided in the city and the Elven Gardens were hailed as one of the great wonders of the modern world. The government began to solidify as the old blood princes and their merchant counterparts established themselves as proper lords. A new order was formed and a new constitution written. The Revered Administration now ruled over the Hykman League.

Meanwhile, the poor and disenfranchised in Hykma were slowly forced out through zoning and vagrancy restrictions. The Elves sheepishly closed the gates of Rotandean, apologizing yet refusing to accept the flow of refugees. The masses turned east, heading down the river toward Pulchrito, Domicilius, and The Hearth. The Rana were gracious hosts, but unable to care for the numbers in either of their own cities. With the help of the Monks of the Gossamer Waves and the “gracious charity” of the Hykman Administration, shanty towns popped up all along the rivers, spreading from the base of the mountains at Hykma to the Tonsil Lake, and then more stretching from Domicilius to The Hearth. Impoverished at first, soon wealth began to trickle down from Hykma and The Hearth as merchants saw consumers and laborers in the Shanties. Festivals were common along the rivers and colored lanterns and lights adorned the long stretches of water and cobblestone roads.
Demon

**Demons**, like Phantasms and Undead are apparitions of chaos, and come from a number of sources depending on their type. All these creatures have one thing in common: they *hate* the living and will stop at nothing to sap a living being's life energy until they expire.

**Demons** are relatively rare, as all **demons** come from the Abyssal Realm. The gateway to the Abyssal Realm is found in the Abyssal Fortress, **demons** occasionally wander through the gate and are intercepted by Blackguard.

## Biology

**Demons** are physical monsters that live in the Abyssal Realm. They are made of fleshy skin and blackened bones - seared by the heat generated in the Abyss.
They are hairless, revealing their naked veiny skin riddled with pussy worts and pulsating polyps.
They are exclusively carnivores and consume meat to grow in size, as a result, some demons can grow to monstrous sizes.

## Akharr M'Ran

When demons grow larger, they're more capable of collecting food, allowing them to grow exponentially. One such demon that is growing at a high rate is Akharr M'Ran.
The Blackguard have designated this **demon** as a highly dangerous threat that needs to be disposed of before it grows any larger.
*See full article Akharr M'Ran*

 Limited Time Offer

Save 10% off Buck: Legacy 2nd Edition with coupon code WKA10. Only at www.buckcardgame.com

 File:Wka10.jpg
1165 BE

**Events**

A vast swath of land in the northeast froze over. This land became known as the New Ice. The Humans living in that region, the Alrador, became adapted to the cold. All Humans continued their violent existence. The volcano served as the focal point of their brutality. Men, women, and children were thrown into its boiling depths and shamans of the Najar Valley drew strength from its sinister glow.
Half Pint Heroes

Cards
 Theme

**Half Pint Heroes** is an in-development expansion set for release in July 2017 for Buck: Legacy 2nd Edition.

The expansion is Pocket-themed and features 12 cards.

**Half Pint Heroes** introduces a new race: Pocket.

The mechanics of Pocket Adventurers are different: Pocket Heroes cannot trade with other Adventurers and cannot hold Equipment.

Instead, they 'recruit' Pocket Heroes at market and attach them as though they where equipment, taking up slots on their character.

As this game is still in development, is has not been confirmed.

## List of Expansions for Buck: Legacy 2nd Edition

* Depth Charge
* Like Clockwork
* Dark Ambition
* Act of War
* Here be Dragons
* Beyond Loria
711 NA

**Events**

The Merfolk, frustrated by the latest threat to their naval supremacy, unveiled new advances in the craft of shipbuilding and naval patrolling. New fleets were constructed in Drolfo’s Cove, New Tortuga, and Cyflenwi. The Merfolk flexed their new naval muscles by setting up a blockade across the Mouth of the Maw from the ruins of Nanatok to Cynelle. The people of Drolfo demanded reasonable tariffs for passage in and out of the Maw. This blockade was in response to the raising of Proaxium by the Dwarves. The Great Blockade would end only if Proaxium was returned to Merfolk custody. The Great Blockade sent chaotic ripples through the Human trade networks. Dwarven goods were in high demand and prices soared.
703 NA

**Events**

After seeing the mercantile benefits of the Hykman League firsthand, the Elves of Rotandean joined the League. They built a beautiful forest garden paradise within Hykma to celebrate their new allies. The Elven Gardens became the center of commerce and politics within Hykma and by extension for all the Eastern Maw. However, this was only for the upper class. The lower class cultural center remained in Domicilius. Class tensions heightened after the building of the Gardens. The poor saw the picturesque trees and waterfalls as a symbol of wealthy oppression.

Despite repeated requests from Hykma to join the League, Farpoint continued to remain independent of the Hykman League, maintaining their own laws, culture, and army.
756 NA

**Events**

The first graduates of the *agoge* assembled outside of Crodolan. They marched forward without fear, thousands dying to the ancient magical defenses around the city. The Hobgoblins had been told from a young age; a Hobgoblin never gives up, never surrenders, and never retreats. That is for the lesser races. Hobgoblins are strong, brave, and as hard as steel. They marched forward, unfazed as their brothers were blown to pieces by fire and lightning. The defenses around Crodolan were used up except for an odd one here and there.

The humanoids and Giants reached the city walls. Grand General Krak-Sho-Khan ordered the rams brought out. The Elves tried to defend their city, but for every Goblin they shot, two more took its place. Giants and Trolls helped with the siege of the walls. The Elves ran out of arrows, and then they fell. Crodolan was taken. Krak-Sho-Khan named himself King of the Halusho Forest, with his generals as the official council.
637 NA

**Events**

The Elves enacted their long thought out plan. The Homestone Bridge was built at great expense over the Great Canal. All but the most stubborn Elves waved their corrupted forest home goodbye. They traveled into the east and set up a new city in the Eastern Maw called Rotandean. The Elves struck up a positive relationship with their new neighbors, the Hykmans and the Rana. The Bridge of the sylvan folk was covered by a great ward. Only non-Hobgoblins may pass across the Homestone Bridge.
752 NA

**Events**

The True Arrows infiltrated Rotandean. They found allies there among all those who resisted the Brotherhood of Living Immolation. The common man may not have known of the Brotherhood, but the Arrows knew. Frugal Profiteers who went into hiding after the end of the civil war also joined up with the True Arrows. Sabotage and trickery were rampant in the city. Rumors of rebellion spread.
728 NA

**Events**

The Frugal Profiteers, gleeful that the Hykman League’s route was interrupted, finished construction on their own land route around the Blockade. Roads were built to connect the cities of the west, Tylaniria, Syluk, and Cynelle. With a bit of prodding from other secret Profiteer members, the Dwarves built a port to receive the ships coming out of Tylaniria. The port was named Bronze Port.

The Elves offered their assistance to a Hykman expedition to reclaim Prestounasi. The response of the Hykman League was swift. The League raised a great host among her cities: soldiers were sent from Crodolan, The Bastion, and Hykma to deal with the troublesome Hobgoblins. The force was impressive – an army gilded in gold with a magnificent caravan behind it. When they arrived in the ruins of Prestounasi and confronted the Hobgoblin tribes, the Princes of Hykma named themselves gods. They were convincing, their show of wealth and power was well beyond anything the Hobgoblins, Trolls, and Giants had ever imagined.

After a little skirmishing, the Hobgoblins were subdued by what appeared to them to be divine beings. Not only was Hkyman technology superior, but the temptations of Hykma were overwhelming – succulent meats that seemed to melt in the mouth, fine wines and beer from around the world, honey, spices, and of course gold. Proper swords, shields, and spears. And greatest of all… A home. Coaxed from the city, the Hobgoblin tribes and their allies were taken to the mountainside below the ruins of Nanatok. On that site the skilled masons of the Hykman League built a new city and gifted it to the Hobgoblins for oaths of fealty, loyalty, and fervent fanaticism to the revered gods of the Administration and the Hykman League.
Khaz Rhuz

La ville de Khaz Rhuz est située au sud-ouest de la salle du Conseil de Kaer à Kaer Deminyan. Sur son périmètre, on y trouve au nord-est la porte vers la salle du Conseil de Kaer, à l'ouest plusieurs mines, et au nord des tunnels de prospection qui débouchent secrètement à Okoros. La population de près de 3000 habitants est presqu'exclusivement composée de Nains n'ayant eu aucune éducation et dont la mémoire est embrouillée de souvenirs qui ne sont pas les leurs.

Khaz Rhuz est construite dans un dome au sommet duquel un gros quartz de lumière émule la lumière du jour et de la nuit. La ville est divisée en 8 quartiers de tailles égales, avec le marché et les bâtiments administratifs au centre. Le quartier est-nord-est est un lac. Le quartier est-sud-est comporte de grands champs de riz et de champignons. Le quartier ouest-nord-ouest abrite des raffineries de Terre Élémentale et des forges à lingots de métaux.

## Autres informations d'intérêt

L'économie de Khaz Rhuz dépend entièrement de l'exportation de divers métaux dont du fer et du cuivre, et une quantité importante de Terre Élémentale.

Jusqu'au 8 de Ghamil, 1516 TH, la ville était dirigée par la Croix de Deminyan qui embrouillait la mémoire des habitants de la ville, leur faisant croire qu'il y avait encore un Conseil des Anciens. Depuis, le Nouveau Conseil des Anciens a été réinstallé mais n'est composé que d'une dizaine de doyens, personnes n'ayant souvenir de ce qui est arrivée à la population ainée.

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Goule cristalline

**Description:** Mort-vivant issu de la transformation d'un Name-Giver corrompu par une Horreur. Des cristaux ayant poussé de l'intérieur du corps percent et déchirent la peau.

**Lieu(x) rencontré:** Dans les Ruines de Beaubois.

**Valeur marchande connue:** Dans les vêtements se trouvent parfois de la monnaie ou des bijoux ayant appartenu au Name-Giver avant sa transformation.

**Autre information:** Attaque sauvagement les êtres vivants avec ses griffes. Peut grimper aux murs et aux plafonds. Résistant aux sortilèges élémentaires de terre (dont le roc). Peut être créée par une entité de cristal.

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Ben 10 What-If Episode Theroies

## The episode "Gwen 10" was actually a dream that Ben had

1. The episode begins with Ben waking up, and it is a common trope for dreams to have the dreamer think that they are awake.

2. Even though he's gone back to the beginning of summer vacation, he still remembers getting the Omnitrix as well as all the adventures he had been on.

3. Vilgax appears in one piece, when he was actually severely injured at the beginning of the series and didn't fully recover until the first season finale. Dreams do not necessarily have to be completely accurate to reality.

With all these things noted, it's likely that the dream ended after Max got the Omnitrix and that Ben was relieved to see that he still had the Omnitrix after all.

## The Episode "Goodbye and Good Ridance" is an alternate timeline by vilgax

1. Vilgax attacks in Ben's hometown.
2. Ben's Parent's know about the Omnitrix.
3. Everyone finds out about the Omnitrix and Ben being the alien hereos.

With all these noted, it is likley that vilgax went back in time, to atttack Ben's hometown, Ben's Parents find about the Omntrix while the first acutal time, was Grounded in Ben 10: Alien Force.
Grarag

**Nom:** Grarag

**Sexe:** Féminin

**Race:** Orc

**Discipline:** Thief

**Trait distinctif:** Jeune Orc dépourvue d'un sens de l'humour.

**Aperçue pour la dernière fois:** 2 de Ghamil, 1516 TH - Souterrains de la Guilde des Voleurs, Deminyan.

**Autre information:** Grarag est membre de la Guilde des Voleurs de Deminyan. Elle serait l'apprentie de l'apprenti de Ferhaan. A entraîné Tybalt à son 2e Cercle de Thief.

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346 NA

**Events**

For many years Bwarloran Dwarf-sons were slaughtered by the Bwarlor, their deaths meant to purge the wombs of Bwarloran women. As the years passed the killings slowed and the Dwarf-sons found a place within Bwarloran society. A horrifying existence, forever a second class, beaten and abused by their own parents. Hatred grew in the hearts of these Dwarves, not for their abusers but for those who cursed them. Guided by the passion of the Humans and tempered by towering hatred for Dwarvenkind, the Bwarloran Dwarves formed an order, the Bastards of the Tattered Book. Abandoned by the Metal Dwarves that cursed them they now intend to destroy the Metal Dwarves, tear up the Books of Prophecy, and become the true DWARF.
Night 6

Night 6 is the sixth night in Five Nights at Fortran's, and the bonus night. It is unlocked after completing Night 5.

Night 6 is nearly impossible to beat ( Besides 20/20/20/20 mode on the Custom Night ). All Animatronics are incredibly active, and the player needs to be very careful in order to complete Night 6.

## Strategy

In order to win the night, the player needs to reach these milestones:

* 1 AM: 80%
* 2 AM: 60%
* 3 AM: 40%
* 4 AM: 25%
* 5 AM: 9%

## Beating Night 6

Same as Night 5. Then you earn the Custom Night.
Guinevere

**Guinevere**, also known as **Queen Guinevere**, is a fictional character and hero in comic books published by the American company DC Comics. She first appeared in *New Comics* #3 (February 1936), but her first appearance in *Swamp Thing* comics was in *Swamp Thing* Vol. 2, #87 (June 1989). She was created by Rafael Astarita.
Thamon

**Nom:** Thamon Nerox Téal

**Sexe:** Masculin

**Race:** Nain

**Trait distinctif:** A les mains rugueuses comme de la laine d'acier.

**Aperçu pour la dernière fois:** 26 de Teayu, 1516 TH - Dans le domaine de la Maison Nerox, à Tirtaga.

**Autre information:** Oncle de Davrek et frère de Daken. Dans sa jeunesse, il a fait de la prospection dans les baronnies sur la surface des Montagnes de Throal, et lui et ses partenaires de la Société du Feu Vert ont établi plusieurs mines lucratives. Malheureusement, la plupart de celles-si se sont asséchées une à une. Thamon investit maintenant dans divers nouvelles sociétés minières, mais aucune n'a encore porté fruit.

Il considère Davrek comme son deuxième fils suite à la disparition de son premier, et l'encourage à dénicher des opportunités minières lucratives durant ses aventures.

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298 NA

**Events**

The Dwarven sages declared that it was time. The war had been building for a great many centuries. The oldest no longer remembered a time before Navillus and the plans to end the Black Prince’s power over this world. The Dwarven machine, set in motion long ago, finally began to grind its gears and move towards a full-scale invasion. Two more tasks remained, quelling any coming opposition from the Bwarlor and the Merfolk.

The Dwarves attempted to pacify the Merfolk with bribes purchased with gold from a new rich mine in the Metal Tiers. Lots of supplies were bought and the Dwarves hoped the Merfolk would be happy with their profiteering and stay out of the war.

Dwarven mages and clerics worked the special magicks of the Books to punish the Bwarlor for their sacrilege. A dark cloud descended upon Bwolo Isle. The black mist came lower and lower until the entire island was covered. Then the screaming started. Every firstborn, child or adult, was taken by an unknown force. Invisible hands snatched the people by their ankles. The Bwarlorans’ nails dragged upon the ground as their families watched in horror. The fog lifted and the people were gone, but the curse was two-fold. From then on and for many centuries after, every firstborn child of a Bwarloran woman would be a Dwarf.

The Dwarves formed up their massive armies and sailed forth on Elven ships for the Najar Empire.
Ayami Ooruri

Ayami Ooruri (大瑠璃あやみ Ooruri Ayami) es una de las protagonistas de Pretty Rhythm: Dear My Future. Ayami es una chica muy amable y tímida que forma parte de la agencia Pretty Top. Ella tiene un hábito de tomar notas de todo y dice "Memo memo" cuando lo hace. Ella vio la actuación de Aira Harune en la Prism Queen Cup de hace 3 años, al igual que las otras miembros de su grupo, Prizmmy☆, Mia Ageha, Karin Shijimi y Reina Miyama. Su mejor amiga es Chae Kyoung, de PURETTY. Ayami es una Prism Star de tipo Encantador.

## Apariencia y Personalidad

Ayami es la miembro más joven de Prizmmy, por lo que tiene una apariencia cándida. Tiene la piel clara. Su flequillo está suelto y su cabello, de color azul oscuro, está recogido en una coleta con un lazo rosa. Sus ojos son caídos y son de color marrón claro.

Ayami es una chica muy callada y tranquila. Ella es tímida y siempre piensa en los demás antes que en ella. En vez de hablar, prefiere tomar notas en su cuaderno, pero cuando vienen situaciones complicadas, puede tomar el coraje y decir lo que piensa por sus amigas.

## Etimología

El nombre de Ayami deriva de la líder de Prizmmy en el grupo real.

Todos los miembros de Prizmmy tienen un apellido que es el nombre de una mariposa. Ooruri es parte del nombre japonés para la mariposa Ulises, también conocida como la mariposa de montaña azul.

## Curiosidades

* Ayami está basada en un miembro de Prizmmy, Ayami Sema.
* Ayami comparte la misma seiyuu con Rinne, de Pretty Rhythm Rainbow Live.
Adam Larabee

He is Chris and Sarah Larabee's son.

Adam and Sarah wishing Chris and Buck safe travels to Mexico.

## History

He lived on a ranch with his two parents: Chris and Sarah. While living on the ranch he also spent time with his fathers best friend, Buck.

## In the Show

We see him trying to get Buck to give him a horseback ride, and Buck obliges.

He also gets told by his father, Chris, to look after Sarah while Chris is in Mexico.

## Relationships

Sarah Larabee - Sarah was his mother. Chris told him to look after her before Chris left for Mexico.

Chris Larabee - Chris was his father and they had a good relationship.

Buck Wilmington - They had a good relationship and Buck might even be considered an uncle of some sorts to him. Before leaving for Mexico, Buck gave him a horseback ride, even though Sarah didn't approve.

Hank Conley - Even though Hank was his grandfather, they never actually met because Hank didn't approve of Adam's parents marriage.
Social Butterfly

**The Social Butterfly badge** is part of the “It's Your Story - Tell It!” badge set introduced in 2011.

## Activity #1: Hold a conversation

We wrote down conversation ideas for talking to: (1) a kid you don't know, and (2) an adult you don't know very well. For the adult, I asked what questions they might ask if they were having lunch with their school Vice Principal. Girls took turns writing down the questions on a dry erase board.

## Activity #2: Use table manners

### Tables manners from around the world

Instead of talking about what TO do at the table, the girls found it more interesting to list what you should NOT do at the table.

* **Table Customs from Around the World**
* **Table Manners Around the World**

Basic Table Manner:

* Elbow Placement. Elbows on the table are fine when you’re not eating. What you don’t want to do is use your elbow as a fulcrum for bringing food to your mouth. Wrists on the table are always OK.
* Using the Right Fork. Work from the outside in: salad fork to dessert fork.
* Digging In. Wait until everyone has been served or the host gives you the green light. If there’s a large number of people or a buffet, you can begin eating when you get your food. At weddings and in other situations where there's preset food, wait until the host gives you the OK to start.
* Passing Food. For the first time around the table, dishes should be passed counterclockwise so that the right hand is free for serving. (Sorry, southpaws.) If you’re asked to pass salt or pepper, pass both.
* Reaching. If you can get the item you need without fully extending your arm, go for it. Otherwise ask to have it passed.
* Leaving the Table. When you need to step away, say, “Excuse me. I’ll be right back.” No one needs to know the details. Leave your napkin loosely on the table to the left of your plate, not on your seat.

## Activity #3: Prepare for a celebration

Talk about how to prepare for celebrating our Thanksgiving meal: showing people to their seats (placecards), welcome/prayer, clean-up.

## Activity #4: Say thank you

Practice how to write a thank-you note for something you have received.

## Activity #5: Practice being at ease

Girls will sit with other adults they don't know and practice their conversation skills.
748 NA

**Events**

Shrieking noises could be heard day and night in the southern jungles. Old fears awoke in the hearts of the Merfolk. The Avian menace had returned at the same time that passage through the Great Canal was disrupted. Izquitl sent forth her feathered warriors. The city of Tortuga was taken and renamed. The place became Hubru-Peche to the Avians, or New Roost in the Human tongue.

The Merfolk, not wanting to start a war with Hykma, began fervent negotiations to move an army through the Great Canal. The Hykmans delayed and blocked negotiations.
Friction in Solids and Liquids

## Origin of Friction

Friction originates from the idea that no surface is perfectly smooth , and that a part of kinetic energy is lost due to moving on such a surface .

When two bodies are kept in contact with each other , they exert electromagnetic force on each other . The negative charges and positive charges align themselves close to each other , thus offering resistance to the relative motion between the objects .

## Types of Friction

**Static Friction :** Friction acting on an object so as to keep it static .

**Kinetic Friction :** Friction acting on a moving object so as to reduce its velocity .The direction of Kinetic Frictional Force is in opposite direction to its motion .

**Rolling Friction :** Friction acting on Rolling objects .

## Laws of Friction

F = usN

This is followed by all three kinds of frictions .

## Fluid Pressure

The pressure exerted by a fluid on the walls of container or surface that supports it is called as Fluid Pressure .

P =hρg = ρgV

## Pascal's Law

Pascal's Law states that the Pressure is the same at all points in a Fluid enclosed in a container .

Applications of Pascal's Law

1. Hydraulic Lift
2. Hydraulic Press
3. Hydraulic Brakes

## Hydrostatics

The study of Water Molecules at rest is called as Hydrostatics .

## Buoyancy

Buoyancy is the property of a fluid to provide an upthrust to an object immersed in it . The upthrust is also called as Buoyant Force .

## Archimedes Principle

The Archimedes Principle states that the amount of buoyant force applied on a body is equal to the weight of the fluid that is displaced by it .

## Flow of Liquid

Flow of liquid can be streamlined or turbulent .

In streamlined flow , the layers of fluid smoothly flow over each other and do not mix up .

In turbulent flow , the layers of liquid randomly mix up with each other and flow .

R <= 2000 Streamline Flow

R > 2000 Turbulent Flow

## Viscosity

(Poiseulle Equation excluded for JEE)

Viscosity is the resistance to flow of a fluid . It occurs between the layers of a fluid . It is similar t friction and both have a common origin .

Viscous Force = ηAv  ; where η is co-efficient of Viscosity .

SI unit of Coefficient of viscosity is poiseulle .

1 Poise = 10 Poiseulle

## Bernoulli's Principle

(Theorem and Application for JEE)

The Sum of Pressure Energy , Kinetic Energy and Potential Energy of a Fluid is constant

Applications of Bernoulli's Theorem

1. Aerodynamic Lift

## Tips and Tricks

1. For friction , draw the free body diagram and resolve the vectors . Mostly , the free body diagram is standard , so you can learn the resolved forces beforehand .
Kaguya

**Kaguya**
   Kaguya
Voz
Noda Ayumi
Habilidade Especial

* Lapidação Fantástica
Aumenta a Qualidade de Magatama Lapidada.
Aprimoramento Fantástico
Aumenta a Opção que pode ser colocada na Magatama.
Dissolução Fantástica
Torna mais fácil recuperar materiais por Fragmentação da Magatama.

Perfil
Garota misteriosa cuja forma de falar é dificil de entender. Boa sorte em adivinhar no que ela está pensando também! Por algum motivo, ela mantém um dos olhos escondido...
Vive e cresceu com a Rainha Himiko e Nashime, onde aprendeu a arte da Magatama, você pode encontrá-la passando o tempo olhando para o espaço, mas ela chama de "Usando a REDE", o que quer que isso signifique.
Ela é realmente diferente de todos a sua volta.
Джессика

**Джессика** - собака породы самоедская лайка.

## Семья

**Пара:**

* Терновник: *мертв.*

**Дочки:**

* Николь: *жива;*
* Полли: *мертва.*

**Внучки:**

* Копуша: *жива;*
* Кудряшка: *жива.*

**Внук:**

* Жак: *жив.*

## Биография

Джессика - собачка-на-поводочке и счастливо живет со своими Длиннолапыми. Однажды она встречает пса-одиночку Терновника и влюбляется в него. Терновник отвечает ей взаимностью и пара начинает встречаться. Через некоторое время Джессика говорит другу, что беременна. Терновник счастлив, что станет отцом и уговаривает свою подругу убежать от Длиннолапых. Джессика не согласна с ним, говоря, что собирается рожать около Длиннолапых, и у пары развязывается ссора. Джессика в ярости прогоняет друга говоря, что её дети никогда не узнают своего отца. Позже она рожает двух дочек и не знает, как их назвать. Одна из дочек похожа на саму Джессику, поэтому мать решает назвать её именем, похожее на тех, какими называют своих собак Длиннолапые. Вторая дочка - копия Терновника, поэтому Джессика хочет дать ей имя, связанное с лесом. В итоге она называет дочерей Николь и Ольха. Чуть позже, когда щенятам исполняется месяц, неизвестная собака рассказывает Джессике, что Длиннолапые через некоторое время могут забрать у матери щенят и отдать другим Длиннолапым. Боясь за дочек, Джессика сбегает от Длиннолапых, вместе со щенятами. Вскоре собака с радостью находит своего друга, но тот отвечает, что нашёл другую подругу. Джессика в неистовстве бросается на новую подругу Терновника. Последний прогоняют бывшую подругу. Джессика рычит, что она пришла не одна и показывает отцу спящих щенят. Тот хочет подойти к ним, но Джессика угрюмо преграждает ему дорогу и хмуро напоминает, что у него есть новая подруга. Терновник уходит. Через пол-дня он возвращается с пойманным кроликом, заявляя, что он специально попросил ту собаку, чтобы она сыграла его подругу. Джессика не доверяет ему, но Терновник прижимается к подруге, говоря, что никогда не забывал её и никогда не мог полюбить кого-нибудь другого. Счастливые родители уходят в ближайший лес и растят своих дочерей. Когда Ольха вырастает, то решает уйти к Длиннолапым, несмотря на протесты сестры и отца. Но Джессика поддерживает дочку, говоря, что каждый избирает свой путь. Ольха уходит и Терновник хмуро спрашивает, собирается ли Николь уходить от них. Но Николь лишь прижимается к матери, потом к отцу и говорит, что останется с ними навсегда. Позже Терновник заболевает и умирает, а Полли узнаёт об этом, ссорится с Николь и последняя случайно убивает сестру. Джессика в шоке от этих потерь, но держится и даже успокаивает Николь, которая винит себя в смерти сестры. Джессика говорит Николь, что Полли вечно не любила свою сестру и думала, что Николь любили больше, чем Полли. Николь всё-таки впадает в депрессию, но потом встречает Бруно и влюбляется в него. У Джессики появляются две внучки - Копуша и Кудряшка и внук Жак. Джессика очень счастлива и проводит всё своё время с внуками.

## Галерея

### Семья

Пара - ТерновникДочь - НикольДочь - ПоллиВнучка - КопушаВнучка - КудряшкаВнук - Жак
Shachi Rudra Matrika

The woman that all members of the Rudrya Warband idolize as their older sister.

She is the legitimate successor of the Rudrya royal family, as well as a descendant of **Rudra Isvara**, hero from the founding times of the Empire. However, the person herself doesn't care about that, protecting and raising those orphans who've lived in such a cruel environment, being both stern and warm to them.

Her heirloom pendant is proof of her bloodline, however, through being made public by the actions of a single orphan of excessively strong admiration, her true identity is discovered. As a result, she is regarded as being dangerous by the 3 Great Superpowers, and she's kidnapped by the government of Rudrya, who fear them, arriving at a gruesome last breath at the end of her torture.

Even though she was an outstanding Krishna and perhaps could have escaped alone, she wouldn't abandon the children who were taken hostage. And then, even now, she continues protecting her beloved siblings after becoming a Vetala.

## Powers & Abilities

### **Rudryastra Indrani**

The Vetala Shachi imparted upon the Rudrya Battlegroup after being rescued.

It allows them to control electricity and other nature's elements to create storms. Due to that, the group can defeat the combined armed forces of the **Trimurti**.
Musashi Sakurai

Death Eater

Pseudo-God (Chapters XIII of Marie and Rea's Routes)

Kei Sakurai (Great-Granddaughter)

### Briah:

May sasurahime carry all such taint, shoulder all such malice liberating me from woe and misery

**Musashi Sakurai** was the creator of the Wewelsburg Longinus as well as Kei and Kai's great-grandfather as well as the first Tubal Cain.

## Story

### Before Dies Irae

Musashi was a well known blacksmith hailing from the Sakurai Clan. After it was discovered that only Reinhard could wield the Lance of Longinus, Heinrich Himmler issued a duplicate to be made. Musashi traveled from Japan to Germany and crafted the replica, creating the Wewelsburg Longinus. After it was discovered that only Musashi could wield the weapon, he was recruited into the Longinus Dreizehn Orden, becoming the first Tubal Cain.

He died some point before that start of the Dies Irae and the mantle of Tubal Cain as taken by his granddaughter Rei.

## Powers & Abilities

### Die Ewigkeit

#### Yetzirah

##### Wewelsburg Longinus

Musashi was the Creator and first wielder of Wewelsburg Longinus. In his hands, the **Holy Spear of the Black Throne** takes the form of a Japanese katana.

#### Briah

##### May sasurahime carry all such taint, shoulder all such malice liberating me from woe and misery

Based on his desire "I want to pass on the curse", this briah poisons the area around him, changing others into corpses.
710 NA

**Events**

Reesrevo used his godly power to freeze the area connecting Glacierstone, the Upper Maw, and Hearthland. The world was shocked and horrified, but no one would take action against the Grez. Commanders feared that while their army was away fighting the Grez, another city-state in the Upper Maw would attack their home city.
Najaran Quintet

The Najaran Quintet is five cities built in the shadows of the Red Mountains by the early Najarans in the first century NA. The cities are Najar, Syluk, Alridia, Alrixia, and Farpoint.

Najar is the jewel of the quintet and the center of culture and religion and is frequently referred to as "The Holy City". Alridia and Alrixia, commonly known as "sister cities", are port cities and economic powerhouses. Syluk, a fortress city, guards the western mountains and Farpoint in guards the pass into the eastern plains and south into Hykma.
691 NA

**Events**

The Dwarven Curse upon the Bwarlor finally ended. The Bwarlor rejoiced. With trade revived on the Maw and an end to much of the turmoil of the previous wars, the Bwarlor looked to their own isle. New wealth began to congeal and soon a new city grew up from the towns. Balkus was born, a mighty port and a safe haven for those crossing the treacherous Maw.
1296 BE

**Events**

After noticing a lack of decisive action for several years on the part of the Avians, the Merfolk increased their offensive operations. Landwalkers chopped down a large number of trees in the Eastern Hrududu. The area turned into a marsh due to its still considerable yearly rainfall. Some Seaswimmers and Landwalkers settled in the marsh.
Gurutama Wiki

## Welcome to the Gurutama Wiki

Gurutama is a fantasy world created using the Dawn of Worlds game. Traditional fantasy races battle for dominance in the Maw while many eldritch threats encroach on the realm of mortality. Gurutama is a generic campaign setting suitable for many different roleplaying games such as D&D, Hackmaster, and Dungeon World.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
441 NA

**Events**

With each year the ranks of the Bastards of the Tattered Book grew to match their fury. Many spoke of purging the Metal Tiers and of making the women and children of Hearthland suffer as their men made the Bwarlor suffer. Still more wanted to storm the Najaran coast and join forces with the Najarns against the Empire Dwarves.

But a cruel streak coming from their primitive ancestors inspired another course of action. The Bastards unfurled their black sails and set out, not west to the Hearthland nor north to join the numerous rebellions against the Empire Dwarves. No, the Bastards went south to the ripe forests beneath the indomitable Mandibles.
Eine Faust Finale

**English****English** | **Japanese****Japanese** | **German****German**

## General Information

**Ephemeral Moment FinaleEine Faust Finale** (涅槃寂静・終曲アインファウスト・フィナーレ, *Nehanjakujo・ShukyokuAinfausuto Fināre*?) is the Hegemony-Type Briah of Ren Fuji.

It originates from Ren's craving of ***"I want to experience this moment for eternity"***, to experience his simple, normal life for as long as possible. When activated, Ren draws power from Mercurius' blood, transforming him into a monstrous berserker. It both accelerates Ren's time and slows down the time of everything around Ren, allowing him to experience a single moment for longer then anyone else.

## Abilities

As an abomination on the same level as Reinhard's golden castle, this is Ren's strongest Briah. Aside from accelerating his own time on a greater degree than Overture (a thousand times higher), it also allows him to slow down everything around him, making him even faster and restricting his enemies movements to the point where they are standing still. His guillotine took shape of a several spider-like legs that protrude from his back.

While in this state, Ren loses all semblance of control. The only piece of his mind remaining is a overwhelming intent to kill everyone around him. It is only thanks to Marie that he managed to regain his senses.

## References

1. ↑ Dies Irae (Rea Route) Chapter 10: Sol lucet omnibus
539 NA

**Events**

The Metal Dwarves accustomed to consulting the Books for advice, could find no solution to Navillus’ corruption. The Dwarves made entries into the Books to guide future cycles before the stocky race descended into isolationism. They interacted only with the Gnomes and Halflings of Hearthland. The Dwarves still traded through the little people with the Merfolk, but few Metal Dwarves left the seclusion of their mountain homes. Fearful of the outside world, the Dwarves formed armies to defend themselves from the retribution they feared would come.
731 NA

**Events**

In Balkus, the Bastards of the Tattered Book eyed Proaxium hungrily. They raised a fleet and sailed to the island, raiding the city. Knowing the cost of slaying the Humans on the island to be immense, the Bastards left them mostly alone (aside from plundering their belongings). But the Metal Dwarves… some were certainly killed, but the majority were sold into slavery and scattered about the world. The raid a success, the Bastards sailed away.

The Merfolk horrified at what the Blockade caused, apologized profusely to the Dwarves. The Merfolk lifted the Blockade. They took over management and protection of Proaxium with Dwarven blessings and the great institution was restored to its former state. With the new knowledge available at their fingertips the Merfolk researched military submarines. Submarine fleets were constructed in Drolfo’s Cove and Cyflenwi with a regular fleet to match in New Tortuga.

The Grez ice expanded onto the Hearthland continent.
Ragamiicho

Ragamiicho is an antagonist in Five Nights at Fortran's.

 Starting Location
 First Appearance
 Customizable A.I

## Behavior

Ragamiicho starts moving on Night 2, although there is a chance he can move on Night 1.

Ragamiicho hides in Plumber's Cove throughout the game. Over the course of the night, he needs to be checked not " Too much " or " Too little " to prevent him from escaping Plumber's Cove and killing the player.

Ragamiicho's attacks seem to be based off a timer, rather than random. If Ragamiicho's A.I is 20 on the Custom Night and he is never checked, he will bang at the door for the entire night and never stop.

He has 6 phases of getting to the player.

## Phases

### Phase 1:

Ragamiicho is behind the curtains of Plumber's Cove.

### Phase 2:

The curtain is parted slightly, allowing the player to see Ragamiicho's face and body.

### Phase 3:

Ragamiicho has left from behind the curtain, and is now in front of the camera. At this phase, the player can see Ragamiicho's entire body.

### Phase 4:

Ragamiicho will begin his attack and escape Plumber's Cove.

### Phase 5:

Ragamiicho has now left and is running down the west hall to kill the player. They now must close the door or he will kill them.

### Phase 6:

If the player successfully closes the left door, Ragamiicho will bang at the door 5 times and return to Plumber's Cove. If the player fails to close the left door, He will appear at the doorway and scream, resulting in a game over.

## Appearance

Ragamiicho is a tall green plumber with green teeth, a green cap and green overalls. He also has cyan eyes and a cyan shirt. And has white skin just like Fortran.

## Customization

Depending on what level he is, he will bang at the door a total of 5 times. He goes faster depending on what A.I he is.
494 NA

**Events**

After nearly two centuries of occupation the Humans in Syluk and Farpoint began to accept their new masters. The only real rebels were religious fanatics or those who snuck into the cities from the outside. The commoners, most of whom did not knowingly follow Navillus, built a new society within the Dwarven-Human cities.
Swamp Thing (Volume 2) Issue 168

## Appearances

### "Trial By Fire - Part III: The Last Temptation of Anton"

#### Individuals

* Swamp Thing
* Abigail Holland
* Chester Williams
* Liz Tremayne
* Phantom Stranger
* Tefé Holland
* Timothy Raven
* The Word
* Anton Arcane
* Parliament of Stones ***(Final appearance)***
* Parliament of Waves
* Parliament of Vapors

## External links

* *Swamp Thing (Volume 2)* Issue 168 on DC Wiki
* *Swamp Thing (Volume 2)* Issue 168 on Comic Vine