Uthgardt Champion

<color=Gold>**Uthgardt Champion**</color>

On the Savage Frontier, the Uthgardt barbarians revere their patron deity, Uthgar, a proud, fierce, and independent warrior. His champions are proud, fierce, and independent warriors who strive to please the Battle Father with their ability to channel their fury into devastating attacks. Uthgardt adventurers have spread this tradition to other savage tribes throughout Faerun.

<color=Gold>Requirements:</color>

**Alignment:** Any Chaotic.

**Base Attack Bonus:** +6

**Feats:** Barbarian Rage

**Skills:** Intimidate 7 Ranks

**Spellcasting:** Must be able to cast 3rd level Divine Spells.

<color=Gold>Class Features:</color>

- **Hit Die:** d12.

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude/Reflex.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 4 + Int Modifier.

- **Skills:** Craft Armor/Alchemy/Weapon/Trap, Concentration, Heal, Lore, Intimidate, Listen, Lore, Parry, Spellcraft, Spot, Survival, and Taunt.

- **Spells per Day/Spells Known:** When a new Uthgardt Champion level is gained (except levels 4 and 8), the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 1st-level divine spells. If the character had more than one applicable divine spellcasting class, he must pick one to improve.

- **Rage Advancement:** At 1st level, a Uthgardt Champion adds their class levels to their barbarian levels to determine when they can unlock their barbarian path feats and also when they become eligible to take feats for rage feats. They do not gain or improve any other barbarian class abilities.

- **Divine Grace:** A 2nd-level champion of Uthgar gains a bonus equal to her Charisma/Wisdom (whichever is highest) bonus on all saving throws up to a maximum of their class level / 2.

- **Extend Spell:** Starting at 2nd level, a champion of Uthgar automatically gains the Extend Spell feat.

- **Damage Reduction:** Starting at 3rd level, a champion of Uthgar gains the ability to shrug off some amount of injury from each blow or attack. They gain damage reduction feats bonuses like a Barbarian (which stacks with theres). +1 at 3rd level, +1 at 6th level, +1 at 9th level for a total of +3. [Stacks with Barbarian/ttans/Defender DR, but not Dragon Warrior/Thayan Knight DR].

- **Resist Spells:** At 3rd level, a champion of Uthgar gains a +1 bonus on all saving throws against spells or effects. At 6th level this increase to +2 and at 9th level this becomes +3.

- **Fearsome Fury:** At 4th level, a champion of Uthgar can strike terror into the hearts of her foes while she rages. When she enters a rage, any enemy that strikes her in melee range takes 2d10 as positive damage. This lasts for 30 seconds.

- **Energy Resistance:** At 5th level, a champion of Uthgar grows closer to her patron, gaining acid, cold, and electricity resistance 5. This resistance increases to 10 at 10th level.

- **Divine Fury:** At 6th level, the champion of Uthgar can perform a special attack that strikes their target and those around them for divine damage. This ability has a 10 second cooldown.

- **Immune to Charm and Compulsion:** A 7th-level champion of Uthgar gains immunity to Mind Affecting spells.

- **Fury of Uthgar:** At 10th level, the champion of Uthgar applies half their Wisdom or Charisma (whichever is higher) bonus to their melee weapon as positive damage.