recursal/Fanatic-Fandom huggingface dataset:
Mythic Cave

### ***Intro:***

Mythic Cave is located inside the Misty Mountains, it is perhaps the most unknown and mysterious place inside these mountains so far. To the North of here lies Ogre's Keep and it is surrounded from each side by the mountains. Inside this cave lies the mystery regarding the Dragon Lord and his hidden treasures from the conquest he took long time ago.

### Statistics:

* Area type: Cave
* Continent: Carrone
* Creatures: Giant Spiders
* Organizations: Ancient Protectors
* Population: 0

### ***Storyline:***

While entering the Mythic cave our heroes are facing the biggest darkness so far. Upon realizing they are about to face creatures of the dark they grabbed light providing items such as light staff and torch they found nearby. Upon moving through the cave they faced cave spiders in enormous numbers, as well as unnaturally big ones. While escaping through the cave they faced some chests that were enchanted and attacked Bronndin when he came nearby. While moving through the halls they stumble upon traps that were laid on the floor to prevent anyone trying to reach the vault in the mountain. Some of the statues also come to life while they are moving forward.

Endless mazes and traps were laid in these halls to prevent any unwanted intruders inside the mountain. While moving forward they also found Dragon Lord's Sword, which had a will of it's own. It is said that whoever is worthy enough shall wield this sword and it will bring him peace while also bringing death to his enemies. Thomas happens to pick the sword up after defeating it and they head to the vault. The vault is then opened by the Dragon egg they inherited from the Gregory. Upon opening the vault they find themselves in the VAST treasure horde inside. Bronndin becomes fond of gold and starts to search for the resources to carry as much gold as he can with him before they leave. But before they could do anything they find Dragon Lord's Spirit in a form of tables awaiting to greet them and bury them inside his vault since he is not fond of thieves trying to steal his gold. While escaping from treasure guardians Adhelion came upon idea to return the egg to it's rightful owner before he kills them. Surprised by this Dragon Lord let's them leave unharmed and even gives Bronndin 2000 Gold as a sign of good fortune.

While leaving the vault they find themselves in the spider infested area where they will soon reach the exit from the cave to the other side of the Mountain. Before leaving however they found themselves facing the biggest spider they have ever seen so far. This happens to be Venominnon - The Giant Spider also known as The Ancient Horror of the Misty Mountains. Our heroes put up a good fight and eventually defeat it. To ensure it never recovers Thomas burns it and the three leave the cave.

### Bosses:

Mythic Cave was a battle ground for one boss fight so far:

* Vennominon - Giant Spider

### Locations Nearby:

* Misty Mountains
* Grimwood
* Grimwood River
* Teardrop Lake
* Wolfswood
* Blythewood Village
* Ogre's Keep
* Alverton
Umpokta Mage Temple

### ***Intro:***

This temple is located next to Huchnom City, basically the main purpose of Huchnom city is to protect the entrance to this temple so they can prevent any information leaking out. And by information they meant mutated creatures escaping without being captured or killed during the process. The temple itself is high and built to prevent any creatures escaping to threaten the rest of Vintas with their presence. East of the city lies Takelma City and Mesoa Jungle. The temple is surrounded by Cursed river from both sides preventing any unwanted guests inside. There are only two entrances to this place and both were meant to be stopped by massive gates protected by magics as well as tribes on each of the entrances.

### Statistics:

* Area type: Temple
* Continent: Vintas
* Creatures: Mutated Leopards, Mutated Bats, Mutated Snakes, Possessed Tomes
* Organizations: Umpokta Tribe
* Population: 100

### ***Storyline:***

When Umpokta started practicing their dark magics the nature started to turn around them. Ground was dying, animals mutated, people got insane. So they needed a place where they can do this without threatening any of the tribes on Vintas. Thus the great ancestors of Umpokta tribe created the mage temple to practice their magics without causing any harm to others.

Later when Sasama came to power, he used this place to imprison the most insane and lock any mutated animals his tribe has created. Thus this place became ever so dangerous due to many experiments and deranged wizards and priests hidden in here. It is not until the elements have reached this place that this has become known to the world, after passing through the temple itself they had to kill multiple animals that mutated over time - ending their curse forever.

Having to deal with multiple obstacles, traps labyrinths and so on they managed to get through the temple leaving it desolated in their wake, probably for the good thing. There is no telling how many crazy experiments might have been born in here if it was left standing. The gate to the West side of the temple got rock-slid and shut forever, while the other is still open for anyone to enter. Hopefully no one wanders in here for some period. Even though it is left desolated it still poses a threat due to air that possessed insane magic of the dying animals and wizards that resided here for centuries.

### Bosses:

Mage Temple have been the battle ground for one boss fight so far:

* Themba - Umpokta Warlock

### Locations Nearby:

* Huchnom City
* Takelma City
* Mesoa Jungle
* The Great Desert
* Gabrion's Keep
* Cursed River
* Cursed River's Surge
Takelma City

### ***Intro:***

Takelma city is located to the East of the continent, right next to Umpokta Mage Temple and Mesoa Jungle. It is one of the first 4 cities raised when humans came to Vintas. Still standing after it's tribe left this area due to the river poisoning.

### ***Statistics***:

* Area type: City
* Continent: Vintas
* Leader: Gabrion
* Population: 1.500-2.000
* Ruled by: Takelma Tribe
* Known for: Runic Magics
* Current Status: Abandoned

### ***Storyline:***

The native people of Vintas were actually humans, once the left Ademre most of them sailed to the East along with the most of their race, but those that sailed to the South found themselves on the whole new continent - Vintas. It is here where they all lived in harmony creating tribes that each inherited one side of the Vintas continent as their own. To the South there was Huchnom tribe, to the West , Umpokta tribe, to the East, Takelma tribe and to the North, Jumano tribe.

Takelma was not the part of Jumano-elven war, they were actually the tribe that probably took the greatest hit from the river poisoning, having to abandon their homeland and move to newfound area of Mesoa Jungle where they were mutated to the native lizards living there.

#### ***First arrival of the elements:***

When the elements came to Vintas, right after they left Umpokta Mage temple, they found themselves at the beginning of Mesoa Jungle where they embarked upon the long forgotten Takelma City. Ruled by Athillien's old friend Gabrion who overlooked the city from his keep on the island next to the city itself.

Once the elements reached inside the city itself they found it has long been abandoned due to the river poisoning. At first they thought the tribe was killed off by the poisoning of the river, when in reality they found out later inside the Mesoa Jungle they escaped and mutated to Lizardmen. At this place the orb was about to be activated by Tak'aresh, Nithotep and Shetu when elements arrived and stopped them from doing this due to the cure Gabrion found.

Once they destroyed the orb Nithotep was outraged due to Umpoktas failure to kill the elves and help them regain their city once again. In this moment she killed Athillien and caused Adhelion to become so powerful with his RAGE to change the very weather where they were located. With the death of Nithotep and Shetu, Jumano tribe was no more and the elements departed with tragic loss in their hearts towards the jungle.

### ***Important events:***

Takelma city was the battle ground for one major conflict so far, and probably many more to come in the future installments of God's Remnants. That conflict is Umpokta-elven war that caused the extinction of Jumano tribe at the hand of elements and death of Athillien at the nearby shores of the river.

### ***Locations Nearby:***

* Gabrion's Keep
* Umpokta Mage Temple
* Mesoa Jungle
* Cursed River
* Cursed River's Surge
* Huchnom City
* The Great Desert

### ***Mentions:***

* 11 Lost Harbor
* 12 The Evergreen
The first Three kingdom meeting

### History:

The three kingdom meetings are the most important meetings that occur in the world of God's Remnants. The participants of this meeting were the leaders of the three kingdoms :

* King Edmudson - Carrone kingdom
* King Folduin - Elven kingdom
* King Gruwlag - Kingdom of Ademre

To summon the meeting one must be the leader of one of the races chosen by the people themselves. Self-pronounced kings had no right to summon the meeting of the three kingdoms.

In the whole story of God's Remnants there were only two three kingdom meetings. If you are interested in the second one visit here:

The Second Three Kingdom Meeting

### The meeting:

The first meeting was initiated by the human king Edmudson. After discovering the Godly blessings on the nearby hill known as God's Hill, he called upon the meeting to make peace with each of the races and deem himself and the other two kings worthy of the powers. He summoned both kings by sending his Master Wizard and an old friend. After successfully initiating the meeting each of the kings prepared his troops for immediate fight if necessary. Therefore with the preparations themselves not one of the kings was actually willing to risk being killed by the other two.

From the start of the meeting you can feel the tension between elves and dwarves. Though these races have an ongoing issue with the resources found on the elven continent of Vintas. In hopes of bringing the tensions down King Edmudson took them to see the three stone tablets to see for themselves that solving this issue they have with one another will help them reach those powers. Not even this was enough to bring the tension between the two thus the meeting came to an end.

While each of the races were preparing to go home one of the dwarven bear-riders got enraged and killed an elf that was standing in its way. Not caring much about these events the dwarves sailed home without him, and the Elven king set out Adhelion to hunt down the dwarf that was riding this bear. The elves also sailed home after this thus ending the first Three kingdom meeting.

### Outcome:

Not much was done on the first three kingdom meeting, the tension grew even bigger after the meeting then they were before. However if not for the meeting our heroes would never have met each other and the story of the God's Remnants would never have come to a realization.

### Participants:

#### Carrone kingdom:

* King Edmudson
* Human War General
* Human Master Wizard

#### Elven Kingdom:

* King Folduin
* Adhelion

#### Kingdom of Ademre:

* King Gruwlag
* Bronndin
Introduction

This is my epic 3 player RPG campaign that takes you through the mysterious lands of Carrone, Ademre, and Vintas. Meet our protagonists as they unravel their past and future on their journey towards the ultimate goal of all races - peace.

Work together and enjoy the story of the brand new world created for this campaign.

* Main Characters
* Side Characters
* Continents
* Episodes
* Bosses
* Locations
Tsarra's House

### ***Storyline:***

Tsarra's House is located in cliffside area of the Great Desert. It is the central position of Vintas, located exactly the same distance from the Umpokta City to the West and the Great Ocean to the East. Next to it is Mesoa Oasis to the East and to the South not far away is Huchnom City.

This house is the plot point where the elements had to find Tsarra in order to gain information regarding the whereabouts of their enemies that passed through this region. After reaching the house they found out that Tsarra was not there so the only thing they found was note on her door saying ''Meet me at the mine'' - signed Tsarra. It is here where Bronndin find 4 crystals next to the house near water. By checking them out he accidentally dropped one into the water and it started glowing immediately. This was the first active gem that anyone has ever found, also after that they embarked on a journey to activate the others as well.

Later that day Tsarra returned to her house with newly activated gems and then headed to Junpuri to inform her king about the new discovery she had found along with the elements and the new ways they can use them against their enemies. From that moment on the house was abandoned at least for the story released so far.

### ***Locations Nearby:***

* The Great Desert
* Crystal Mine
* Cursed River Cliffside
* Mesoa Oasis
* Huchnom City
* Research Hill
Wolfswood

### ***Intro:***

Wolfwood is the largest forest on Carrone continent. It got it's name due to large number of wolves living inside it, and despite that some of the villages are still built in Wolfswood due to it's natural resources, lakes, rivers etc. The most known villages in this area are Blythewood village, Alverton and Eastcliff village. In this are there is one river that is flowing through it towards the Eastern edge of the forest - Icy Peak River, as well as one lake based in the center of the forest - Teardrop Lake. Next to this area there is also Bay of Alarious which is the key strategic point back in the day for Carrone Kingdom.

### Statistics:

* Area type: Forest
* Continent: Carrone
* Creatures: Wolves, Werewolves
* Organizations: Carrone Kingdom
* Population: 1800>

### ***Storyline:***

Carrone Kingdom has selected this area to be it's secret-keeper place from the first moment on. Though they never really intended to populate wolf infested forest they needed a place where they could hide secrets from the other two kingdoms. The first real reason they used this place is to prevent werewolves they created by using magics towards the beginning of Carrone Kingdom from attacking the rest of the Carrone continent. Mostly they succeeded to push werewolves back towards Icy peak Mountains and populate this are with three villages each at different area to prevent werewolves from returning to this area ever again.

It is not until the time when the elements have arrived from Mythical cave that Wolfswood had became a problem again. Wolves festered inside this forest to the extreme overpopulating the forest and posing a threat to nearby villages. By the time they passed through the forest they encountered multiple wolf packs before they reached Blythewood village which was heavily damaged from wolf attacks from previous nights. Once they defended the town from wolves they found out that one of the werewolves was actually still in the woods even though the rest of it's kin was pushed into the Icy peak Mountains.

This area is still considered dangerous with even one werewolf lurking around, the elements needed to relocate the villagers to protect them from the werewolf they discovered in this area. It is not until later time that this area will be crossed by elements once again.

### Bosses:

Wolfswood have been the battle ground for one boss fights so far:

* Nighshade - Gray Werewolf

### Locations Nearby:

* Blythewood Village
* Misty Mountains
* Alverton
* Teardrop Lake
* Icy Peak River
* Pirate Harbour
* Eastcliff Village
* Bay of Alarius
* Alarius' Beacon
Pirate Harbor

### ***Intro:***

Pirate Harbor (also known as Pharras' Harbor) lies to the South-East of Carrone just bellow city of Pharras. It is currently controlled by pirates who have retaken it from humans roughly one year ago before the story of God's Remnants even begun. Right next to this place lies vast Wolfswood and Blythewood Village to the East.

### ***Statistics***:

* Area type: Village
* Continent: Carrone
* Leader: Renwick - Pirate Lord
* Population: 200
* Ruled by: Pirates
* Known for: Gunpowder, Ship Combat
* Current Status: Standing

### ***Storyline:***

Once humans have landed on Carrone and started conquering the continent themselves they quickly came to realization they will need sea warfare if they are to conquer it even more and communicate with other races for that matter. Thus by building the city of Pharras they also built Pharras' Harbor South of it. By doing so they didn't care much for it's defenses thus they didn't fortify it as they did to the city itself.

Later when pirates started waging war at shores of this continent they quickly came at the upper hand by taking over the seas so the humans could not escape by sea, the only way they could escape was to Wolfswood to the East. The escaping humans joined Blythewood Village, Alverton and Eastcliff village. The pirates built the harbor to be the center of their activity bearing many treasures to this destination.

When elements have arrived to this place they were accompanied by Blythewood villagers because they tried to aid them into reaching Pharras. They needed to come with a plan on how to deliver villagers close to Pharras to the safe ground. Once they entered the harbor they saw Human General confronting with Renwick - Pirate Lord and Kratos - Pirate Captain. At first they thought he was negotiating peace terms with the pirates but it turns out he was sided with them all this time, killing his royal guard with cannons.

Once they left Thomas, Adhelion and Bronndin helped load the villagers onto the ship they found inside harbor. But just as they were about to leave, the Captain interfered saying he would release the cannons onto the ship as soon as they load the ship. After discussing a little bit he fought the elements and they won. They left the harbor and head towards Vintas.

### ***Important events:***

Pirate Harbor was battleground for one conflict so far and probably many more to come in the story of God's Remnants. That conflict was Retaking of Pharras' Harbor which led to Pharras' Harbor being retaken by the pirates and humans losing their harbor to the South of Carrone.

### ***Locations Nearby:***

* Pharras
* God's Hill
* Blythewood Village
* Teardrop Lake
* Wolfswood
* Alarius' Beacon
* Bay of Alarius

### ***Mentions:***

* 05 When Wolves Gather
* 06 On the Run
Episodes

During the storyline that occurred our heroes have gone through 36 individual episodes. Each of them presenting new challenges and the new phase they evolved.

Each of the episodes have their own bosses and enemies they encounter along the way

Here is the list of the episodes that have been published so far:

* 01 The Beginning
* 02 Gustavo's Countryside
* 03 Dragon Stronghold
* 04 Cave of Dark Intrigue
* 05 When Wolves Gather
* 06 On the Run
* 07 A Warm Welcome
* 08 Abducted
* 09 The Infiltration
* 10 Temple of Perdition
* 11 Lost Harbor
* 12 The Evergreen
Locations

Through their journey our heroes pass through many locations (some of them more than others). Cities, towns, forests, mountains, rivers, caves, oasis, temples....

Here will be the list of those locations and each of those location will have detailed description of races living there as well as brief history behind

#### Cities:

* Pharras
* Junpuri
* Tarbean
* Nallowfel
* Huchnom City
* Takelma City
* Umpokta City

#### Villages:

* Blythewood Village
* Eastcliff Village
* Alverton
* Hullbeck

#### Rivers & Lakes:

* Grimwood River
* Icy Peak River
* Cursed River
* Teardrop Lake
* Beckton Lake
* Stone Lake

#### Forests & Jungles:

* Grimwood
* Wolfswood
* Mesoa Jungle

#### Mountains & Hills:

* Misty Mountains
* Icy Peak Mountains
* Blood Mountains
* God's Hill
* Research Hill

#### Caves:

* Mythic Cave
* Blood Cave
* Forbidden Cave

#### Ruins:

* Cursed City
* Shore of Ruins
* Hollow Village
* Beckton Ruins

#### Other:

* Thomas' House
* Pirate Harbor
* Bay of Alarius
* Alarius Beacon
* Wizard's Bridge
* Ogre's Keep
* Crystal Mine
* Tsarra's House
* The Great Desert
* Umpokta Bridge
* Umpokta Mage Temple
* Gabrion's Keep
* Cursed River's Surge
Bosses

At the ending of each map our heroes face a boss to sum up everything that has happened so far. Usually this fight is the most important part of every map, sometimes it's just a random person (creature) that needs to be beaten for our heroes to continue their journey.

Here will be the list of each and every character that our heroes had to beat in order to continue their journey:

* Mother Grizzly - The Giant Bear
* King Gustavo - Lord of Grimwood
* Oribas - Hill Tribe Chief
* Venominnon - The Giant Spider
* Nightshade - The Gray Werewolf
* Kratos - Pirate Captain
* Hazzar'amat - Umpokta Master Scout
* Maggron Oreheart - Expedition Leader
* Haggar - Huchnom Leader
* Themba - Umpokta Warlock
* Nithotep - Jumano Master Assassin
* Shetu - Jumano Master Thief
* Brammak - Lizardmen Champion
* Rah'tul - Lizardmen Royal Guard
* Krisilith - Lizardmen Witch
Blythewood Village

### ***Intro:***

This village has been created for the sole purpose of holding back the werewolves that were banished from Wolfswood long time ago. The king employed the Governor to serve as the leader for this village and keep the peace in this area as long as possible.

### ***Statistics***:

* Area type: Village
* Continent: Carrone
* Leader: Dave Wilkinson - The Governor
* Population: 500>
* Ruled by: Carrone kingdom
* Known for: -
* Current Status: Abandoned

### ***Storyline:***

After banishing the werewolves from the forest, the villages were raised to keep the area clear of any known and unknown creatures that may find it's way into this area. The Governor held peace as long as he could, protecting his village from wolves that started to multiply in enormous number that soon started to pose a threat.

When the elements came to the village from Mythical cave they had to go through Wolfswood to reach the village. Once they arrived they were tasked with retrieving the weapons and armor they left deep into the forest. Once they managed to retrieve the weapons they helped to defend the village. When midnight came they offered their help to the Governor to kill the werewolf everyone feared, unknowingly to them that he was the werewolf actually.

After fighting him he managed to escape into the woods striking fear into the hearts of the villagers. Due to the new danger they have seen, the villagers abandoned their village and headed towards Pharras' harbor to the West, leaving village completely abandoned.

### ***Important events:***

Blythewood village was the battle ground for one major conflict so far, and probably many more to come in the future installments of God's Remnants. That conflict is Werewolf banishing that caused all werewolves to be banished deep into the Icy Peak Mountains.

### ***Locations Nearby:***

* Wolfswood
* Teardrop Lake
* God's Hill
* Misty Mountains
* Alarius' Beacon
* Bay of Alarius
* Eastcliff Village
* Alverton
Side Characters

There has been a lot of characters that our heroes meet along their journey. Some are major characters that define the very outcome of certain events. Others are minor characters who just happen to be at the place where they met them.

Here will be the list of all the characters that our heroes meet on their journey (this list will not include Boss fights that they had to go through, for that list visit Bosses):

### Carrone:

* King Edmudson - Human King
* Human War General
* Human Master Wizard
* Bronndin's Bear
* Outlaw Captain
* Wizard Gregory
* Dragon Lord
* Dave Wilkinson - The Governor

### Vintas:

* King Folduin - Elven King
* Eialana - Elven Master Guardian
* Talilia - Elven Master Mage
* Madriendil - Elven Champion
* Astarion - Master Assassin
* Athillien - The Grand Mage
* Lord Sasama - Umpokta Leader
* Tak'aresh - Umpokta Warlord
* Tsarra - Arcane Warrior
* Gabrion - Takelma Leader
The Great Desert

### ***Intro:***

The Great desert is enormous wasteland area at central Vintas. From each side it is surrounded by civilization. To the West - Umpokta City, to the North - Junpuri, to the South - Huchnom City , and to the East lies Mesoa jungle and next to it - Takelma City. Each of these cities have avoided crossing paths in here due to large temperatures and dangerous creatures lurking around. Despite this there is still a valuable Crystal mine located in this desert.

### Statistics:

* Area type: Desert
* Continent: Vintas
* Creatures: Dune Scorpions, Dune Crawlers, Dune Flyers, Sand Elementals
* Organizations: Dwarven Expedition
* Population: 101

***Storyline:***

The elements cross this area only when they are searching for Adhelion's father. They come to the desert alongside Adhelion's brother Astarion with whom they started to pursue the enemies of the kingdom that stole the orb from Junpuri. After reaching the desert Astarion told them about his colleague to the South of this region who might help them with the information and whereabouts of their enemies that are nearby.

After reaching Tsarra's house to the South they had to cross the desert in pursuit for their enemies where they faced off by many Sand elementals. After that they reached the mine that is the most valuable resource point on Vintas they found Tsarra and Maggron Oreheart together. After a short discussion they didn't see eye to eye so they fought in which the elements prevailed and Tsarra was freed by giving them the information on their enemies location.

The desert is still considered the greatest killer on Vintas though it claimed many lives of those adventurous enough to go through here without preparing themselves first. This area is not visited again until the next time the elements come to Vintas.

### Bosses:

The Great Desert have been the battle ground for one boss fight so far:

* Maggron Oreheart - Expedition Leader

### Locations Nearby:

* Crystal Mine
* Tsarra's House
* Huchnom City
* Cursed River's Cliffside
* Hullbeck
* Junpuri
* Mesoa Jungle
* Umpokta Bridge
Teardrop Lake

### ***Intro:***

Teardrop Lake got it's name due to the natural way which it got created, due to the large amounts of ice on top of Misty Mountains once it started to melt it all rushed into the single spot making it look like the Mountains shred a tear down to Wolfswood, thus the name of Teardrop Lake. It is located next to Blythewood Village among the Wolfswood.

### ***Statistics:***

* Area type: Lake
* Created: Ice melting from the mountains naturally
* Continent: Carrone

### ***Storyline:***

Teardrop lake was the lake next to Blythewood Village, mostly used as a water source for the village itself. The elements had to cross it to make to the other side to reach the armory mentioned by Dave Wilkinson. Later again they had to cross it with all armor collected from the armory.

### ***Nearby locations:***

* Blythewood Village
* Wolfswood
* Misty Mountains
* Bay of Alarius
* God's Hill
* Mythical Cave
Stone Lake

### ***Intro:***

Stone Lake is just a matter of expression, it got it's name due to Hullbeck city being destroyed and causing massive rock chunks to land in this very lake that was the center of that city. Nowadays the lake still contains pieces and rubbles of destroyed city long time ago. It is located right next to Cursed river's cliffside to the East, Umpokta bridge and city to the South as well as Junpuri to the far East. Cursed river also flows nearby but luckily for the villagers still living in Hullbeck village it does not go through the village itself.

### ***Statistics:***

* Area type: Lake
* Created: Naturally
* Continent: Vintas

### ***Storyline:***

When Elves landed on Vintas they picked a small part of shore to inhabit and erect a city of Hullbeck. The lake that found itself in the middle is the newly built city was the key to survival of elves. Their king built a city that can last for generations to come.

That is until something unexpected happened on Vintas that caused the destruction of Hullbeck. Due to river poisoning Jumano tribe had to leave their home city of Junpuri and set their horizon to the only clean water source left on Vintas - the Shiny lake (later known as Stone Lake). After a long and devastating battle between the two tribes Jumano tribe managed to exile the elves from their city, destroying most of it in the process.

Once they abandoned Hullbeck, the lake that was their only source of life was no longer theirs. And after the destruction it got it's name of Stone Lake. After some time Jumano tribe left Hullbeck as well, finding it no longer usable due to large amount of rocks and rubbles inside that fouled the waters.

From that day on the lake remained untouched and Hullbeck was once again populated by elves, only this time by a small group of elves who renamed these Hullbeck remains to Shore of Ruins and the remnants of once big city - Hullbeck village.

### ***Nearby locations:***

* Shore of Ruins
* Hullbeck
* Cursed River's Cliffside
* Cursed River
* Umpokta Bridge
* The Great Desert
* Junpuri
Research Hill

### ***Intro:***

The Research hill is located right next to the elven city of Junpuri, North of the Great Desert on Vintas. This hill is inhabited by elves who built it up to be their research center for magics and many other things (since magic practice can have harmful effects to nearby peoples).

### Statistics:

* Area type: Hill
* Continent: Vintas
* Creatures: Snakes, Bison Bugs, Dune Bugs
* Organizations: Elven Kingdom
* Population: 200

### ***Storyline:***

The area next to Junpuri was not very popular in the early days of Vintas, it was mostly abandoned due to high number of creatures lurking about. When Elves came to Vintas after a battle with Jumano tribe known as Jumano-elven war, they have retaken Junpuri as their own and ever since lived in it.

After a short period of time the elven king had his eye on nearby locations to inhabit and make his dominion larger. Therefore he cleared the nearby hill of any wild animals and creatures and created the hill that can be used to practice elven magics for protection of the city. This was the task of crucial importance because they expected Jumano tribe will attack them again in hopes to retake their lost city.

And that's exactly what happened, luckily elven magics got stronger over time and their practice was almost perfect, protecting their newfound city from any enemies needed. From that day forth this area was used to make even stronger magics then before which drew attention to elves from all other tribes.

#### ***First arrival of the elements:***

When elements came to Vintas their primary concern was to settle the Blythewood villagers in Junpuri however possible. Thus confronting with the Elven king they came to a conclusion they will help them inhabit the hill alongside the villagers living there already. Just as they were to reach the hill they found out the hill has been razed to the ground and the elves were killed.

This led to a massive outbreak from the elves since the king recognized the weapon the elements found at the site. Since this was done by the other tribes he soon came to conclusion that all other tribes are at war with the Elves as well. Not long after that Umpokta and the other tribes sneaked into the city and stole the orb, camouflaged as elves.

From that day on the King fortified the Research hill almost as good as the city itself and he let Blythewood villagers inhabit these lands as their own.

### ***Bosses:***

Research Hill has not been a battleground for any boss fights so far.

### ***Locations Nearby:***

* Junpuri
* The Great Desert
* Mesoa Jungle
* Cursed River
* Cursed River's Surge
* Cursed River Cliffside
God's Remnants Wiki

## Important articles

* ***Introduction***
* ***Continents***
* ***Main Characters***
* ***Side Characters***
* ***Bosses***
* ***Episodes***
* ***Organizations***
* ***Locations***

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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Toll the Dead

Source: Xanathar's Guide to Everything

*Necromancy cantrip*

**Casting Time:** 1 action

**Range:** 60 feet

**Components:** V, S

**Duration:** Instantaneous

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

***At Higher Levels.*** The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

***Spell Lists.*** Cleric, Warlock, Wizard
Cursed River

### ***Intro:***

There is only one river that passes through Vintas and it is the only source of life on this continent. That river is Cursed river, it got it's name due to circumstances that happened in the past regarding this river. It's surge is perhaps the most mysterious place on Vintas, holding many secrets to what happened to it in the past and who is responsible. It is the main plot for the Vintas storyline as well as the greatest foe of everyone on Vintas. It flows through multiple regions such as Mesoa jungle, Takelma City, Umpokta City and Junpuri being the greatest of those regions.

### ***Statistics:***

* Area type: River
* Starting flow at: Cursed River's Surge
* Flows through: Mesoa Jungle, Takelma City, Mage Temple, Huchnom City, Umpokta Bridge, Umpokta City, Cursed River Cliffside, Junpuri
* Ending flow at: The Great Ocean
* Continent: Vintas

### ***Storyline:***

When elves landed on Vintas long time ago the cursed river was still pure, while they make their home at the shores of Vintas which they named Hullbeck. After the river got poisoned after few years the elves took matters into their hands, especially Athillien who used his magics to locate and relocate the orb that poisoned the waters. Using combined magic with Elven king Folduin they cleansed the orb and reversed it's magics, making it purify the river forever.

That is until the orb got stolen by Umpokta Tribe who wanted to reverse it's magics to kill off the elves. While being chased down by the elements Umpokta Warlord tried to activate the orb to poison the waters again at Takelma City but failed due to elements interfering destroying the orb forever. Thus the water remained untouched.

That is until the elements left Vintas, which shortly after got poisoned again by newly created orb at the surge, by mysterious dark figure who laughed as the river turned green.

### ***Mentions:***

* 07 A Warm Welcome
* 08 Abducted
* 09 The Infiltration
* 11 Lost Harbour
* 12 The Evergreen
Organizations

In the world of God's Remnants there are a lot of organizations, kingdoms, bandits, creature bands etc. Here I will be listing the most important organizations listed on each continent.

First we shall start by the biggest three of all - the kingdoms.

### Kingdoms:

* Carrone kingdom
* Elven kingdom
* Kingdom of Ademre

### Carrone organizations:

* Nallowfel Rebels
* Beckton Bandits
* Pirates
* Hill-Tribe
* Grimwood Outlaws

### Vintas organizations:

* Umpokta Tribe
* Takelma Tribe
* Lizardmen
* Huchnom Tribe
* Jumano Tribe
* Rebel Elves

### Ademre organizations:

* The Protectors
* Gulf Barbarians
* The Ancients
* Tomb Keepers
* Shadow Order
The Canon George Universe Wiki

**Welcome to the The Canon George Universe Wiki!**
Dicuss about george

We're a collaborative community website about The Canon George Universe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

GeorgePlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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Bobert Georgette

Bobert

### Relatives

Malcolm Georgette, Jenniferette Goergette, Roberto Goergette, Francisco Georgette, Keith Georgette, Naomi Lafton, Viktoria Georgette, Benji Georgette

### Occupation

Music Industry International Sales Manager

## Biographical information

### Place of birth

Cheyenne, Wyoming, United States of America

## Physical description

### Eye color

Green

Bobert Theodoris Georgette is the father of youtuber and digital artist George Georgette. He owns a radio station and music contracting company GeorgeTunes+ that has been payed by over 76,000 musicians, including Harry Styles, Ice-T, Lady Gaga, and Armenian pop singer Sirusho. In 2006, Bulgarian folk singer Valya Balkanska payed GeorgeTunes+ $700,000,000 to play her song "Izlel e Delyu Haydutin". This song instantly became the number one hit song in every country in the world, except for American Samoa, who's most popular song is "George Wants Your Address".

## Early Life

Bobert Theodoris Harrison Georgette was born on May 22, 1996 in Cheyenne, Wyoming. He spent most of his life traveling the world. By age 11, he had visited over 30 countries, including Malawi, Togo, Luxembourg, Samoa, and North Korea.
Melvin Melvin I

**Melvin Melvin Melvin I** was the first Code Protector, as well as the first resident of the Melvin Residence. He was specifically desiged for no other purpose other than being a Code Protector.

## Creation & Personal Life

Melvin was created as the sole Code Protector, ordered by the ancient Abidan Georgette to live inside the Melvin Residence, a small carbdoard box with the only record of the George vault code.

### Retirement

On December 1, 1007, the king of the George empire, King Raymond XXVII gave Melvin the option of keeping his job as a Code Protector, or retiring. As he took up the offer, Melvin Melvin II was created to bear the name of code protector.

He later went on to live in his own house in Gulp City.
Melvin Melvin II

Melvin inside his once home.

**Melvin Melvin Melvin II** was the second Code Protector, and second resident of the Melvin Residence.

## Creation

On December 1, 1017 Melvin Melvin I retired as the sole Code Protector, and was thus created as a replacement. He had the longest reign as Code Protector, at 1006 years.

### Career

* Fall of the George Empire
* Birth of Julietta Georgette
* Election of Julietta Georgette
* Birth of Sara Chale-Georgette
* Assasination of Julietta Georgette
* Birth of Bobert Georgette
* Birth of Georgia Georgette\*Sara Chales-Georgette Car Crash
* Marraige of Bobert & Georgia Georgette
* Birth of George Georgette
* Birth of Bob Georgette
* Birth of Georgetta Georgette
* Creation of The George YouTube channel

### Personal Life

On June 8, 1823, Melvin Melvin II created Melvin Melvin III as a backup, in the case of him retiring. However, Melvin chose to keep on as a Code Protector.

### Assasination Attempts and Deaths

#### September 12, 2023

On September 12, 2023, two assasination attempts took place. First, at 3:36 A.M., during a mandatory Melvin Traffic Stop, an unknown man being stopped lunged at Melvin, in an attempt to take the code he was protecting. The man fled the scene, and was never identified.

The second happened at 6:07 P.M. Kailyn Frank stole the melvin residence, and attempted to crush him to death. She immediately ran away, holding the Melvin Residence in her hand. She was caught by a Melvanator, and spent 13 George years (13 hours) in the Gulp City Municipal Jailhouse, before being set free.
Beckton Lake

### ***Intro:***

Beckton lake is located to the far North of Carrone, even further than Grimwood is. Located right next to Beckton Ruins for which it got it's name. It's now a primary location where Beckton bandits reside and cause troubles to nearby villages and areas. Luckily none of the big villages are near them since they are separated by a large range of Misty Mountains that separate that region from Grimwood and locations South of them.

### ***Statistics:***

* Area type: Lake
* Created: Naturally
* Continent: Carrone

### ***Storyline:***

During the invasion of Carrone when Humans left Ademre in search of new home they sailed due East and found Carrone continent. Building Pharras at the landing site quickly they became masters of their newfound continent due to their advanced armor tactics that none on Carrone have seen so far.

Once humans began exploring the continent they traveled to the far North finding the village of Beckton inhabited by a numerous bandits. By that time human king offered them peace in exchange for their servitude to the newfound Carrone kingdom which bandits refused. This resulted in an all out war between the two which quickly led to the destruction of Beckton Village and almost wipeout of the bandits dominant in that area.

It is said that from that day on, no bandits dared come closer to Pharras and they stationed themselves closer to Misty mountains. Later they built small settlements near Beckton lake and once numerous enemy is now brought to their knees.

### ***Nearby locations:***

* Beckton Ruins
* Misty Mountains
* Grimwood
* Thomas' House
* Mythical Cave
* Pharras
Mesoa Jungle

### ***Intro:***

Mesoa Jungle is the largest green area on Vintas, located right next to the great waste (aka The Great Desert). Junpuri is the largest city located near this area to the North and to the South there is also Takelma City, Mage Temple and Gabrion's Keep nearby. This is the area that holds many secrets bound to the Vintas itself because it holds many secrets to the river poisoning. Here the cursed river starts it's flow and this is the exact location where the surge is located and poisoned 2 times over the storyline of God's Remnants.

### Statistics:

* Area type: Jungle
* Continent: Vintas
* Creatures: Tigers, Gorillas, Pyrolia, Venolia, Fungovors, Crocodiles, Giant Lizards
* Organizations: Lizardmen, Takelma Tribe
* Population: < 2000

### ***Storyline:***

This area is the starting point of all conflicts to the Vintas storyline. This very area was poisoned once the elves created Hullbeck city to the North of here. Many of the tribes were claiming that the elves came to this area and poisoned the river themselves. Which of course is not true, the elves had nothing to do with the river poisoning since they didn't create the orb in the first place.

However the elves have been the ones responsible for cleansing the river with their combined magics. After the river poisoning the jungle got infested with Lizardmen, strange looking creatures who mutated by the first river poisoning of Vintas. By the time three elements arrived to the location they found out that the lizardmen were actually Takelma tribe that got under the effects of river poisoning.

It is not until the elements have left this region that the river got poisoned by dark figurine standing in this area next to the surge, laughing as the river turned green.

### Bosses:

Mesoa jungle have been the battle ground for one boss fight so far:

* Brammak - Lizardmen Champion
* Rah'tul - Lizardmen Royal Guard
* Krisilith - Lizardmen Witch

### Locations Nearby:

* Cursed River's Surge
* Cursed River
* Takelma City
* Junpuri
* The Great Desert
* Mage Temple
* Gabrion's Keep
* Research Hill
Thomas' House

### ***Storyline:***

Thomas' house is located on the outskirts of Pharras city, just at the entrance to Grimwood. It is the location where one of our three heroes resided before he became the fire element and left into adventures of his own alongside Adhelion & Bronndin. It is the very place where all three of the heroes met each other and agreed to continue together towards finding Bronndin's bear. At that very moment they triggered the Godly powers to their side by being able to work on the same task together.

After departing this location nothing else was really known of the location, at least so far...

### ***Locations Nearby:***

* Grimwood
* Grimwood River
* Pharras
* Misty Mountains
* Mythical Cave
* God's Hill
Main Characters

### The Gods:

A long time ago there were two Gods. One invented tools and gave them to the world and showed them how to use them to make their lives better. The other God created weapons and gave them to the world and taught them how to kill each other. Chaos then started to blaze in every corner of the world.

The good God was angry with his own brother, he charged towards him to kill him and restore peace to the world, but being untrained in acts of war his brother quickly beat him. Having killed his own brother the evil God mourned, and ever since that day was never seen or heard from again.

The Gods:

* Rhul'tharr - God of Peace
* Nathaniel - God of War

### The Firstborns:

When the Gods created the world, first they created a great tree, a tree that will power their first creations, and those creations will be forever responsible for the future and maintaining that trees powers. After that tree was created Each of the God's wanted to create a life to this new world. Both of the Gods agreed there should be three firstborns to this new world, each of them having powers to create one faction to the world. Being immortal as they were created they could never die, the only death that can come to them is by throwing away their immortality and leaving the tree behind - thus betraying their creators purpose of balance between the races. With each of these Firstborns commanding and balancing each of the races the peace would last for centuries.

The Firstborns:

* Alarius - Creator of Humans
* Aurelius - Creator of Dwarves
* Aurius - Creator of Elves

### The Elements:

God's Remnants have three protagonists that are following the main storyline. Each of them received a Godly gift from the fallen God. They were chosen by chance when the powers themselves found that they are the ones worthy enough to carry out the fallen God's will. It is still unknown who they originated from or who their parents were for sure, but we do know they were all chosen to carry out the fallen God's will and bring peace back into hold all over the world.

The Elements:

* Adhelion - Thunder element
* Bronndin - Earth element
* Thomas - Fire element
Icy Peak River

### ***Intro:***

Icy peak river starts it's flow North of Nallowfel city from the Icy peak Mountains for whom it got it's name. The chilling waters of this river are a good source of health to it's users as it flows down to Wolfswood through multiple locations inhabited by people and animals alike. Though the water is not accessible in Mountain parts it is still considered the greatest treasure of the Nallowfel to be so close to the surge of this river.

### ***Statistics:***

* Area type: River
* Starting flow at: Icy Peak Mountains
* Flows through: Nallowfel, Wizard's Bridge, Wolfswood, Alverton, Eastcliff Village
* Ending flow at: Bay of Alarius
* Continent: Carrone
High Elves of Fahalea

The High Elves are a people who have been widely regarded in Araxar as selfish and untrustworthy. In days of old these Elves would sometimes prey on the weak to take land that they believe is owed to them, though this hasn't occured for a number of years. The High Elves of Fahalea are ruled by King Syllamin Kaas, and currently only have an alliance with the Briarwood Kingdom. Thus this alliance is stopping them from launching another assault on Dewhurst. None of this information is to say that the High Elves are a danger or detriment to Araxar. On the contrary the High Elves are just a very prideful race who wish to protect the world; the greatest gift from the gods, from miscreants who wish to defile it. During the present day the High Elves control and govern both Skystead and Festniogh. They as well have taken "ownership" of many Feywild gates in Sin.