Alpha 63

**Alpha 63** was an update released on November 1st, 2018. It made the Firefighter a playable character.

## Patch Notes

### New Features and Content

* Added playable Firefighter character, along with new abilities, traits, an achievement, etc.
* Added Seeds (finally) - Talk to the Scientist in Home Base
* Expanded the number of custom character slots on the character selection screen from 8 to 16

### UI / Controls

* Fix for player accepting optional missions if they talk to a questgiver, close the screen, press the missions screen button, and then press Accept

### Playfield Objects

* Player can knock on “Do Not Enter” doors and place detonators when they are outside-facing
* Fire does not spread to “middle” wall sections where it can’t be reached with a Fire Extinguisher or Water Cannon

### Items

* Molotov Cocktail added to game
* Firefighters now carry Water Cannons instead of Fire Extinguishers
* Bartender starts the game with Cigarettes, in case drink “ingredients” are hard to come by in the first level
* Fix for Slum Dwellers not dropping money that they took off the ground
* NPCs who are being guarded by a group of people will always drop money
* Slum Dwellers will not pick up money off the ground that has been dropped when a player dies
* Reduced base Ammo Stealer price to $35

### Status Effects / Traits / Special Abilities

* Fix for Zombie Phlegm not costing the player health

### Sound

* Fix for fire sound effect sometimes stopping before the fire had finished
* Fix for Jock’s Charge sound effect sometimes continuing past the point where it was supposed to

### Stats / Unlocks

* Fix for nuggets reverting to 50 upon exiting the game and starting again

### Big Quests

* Slavemaster can use Taser on NPCs with whom they are aligned and need to capture for their Big Quest when they have No In-Fighting or similar traits
* NPCs who have been Zombified will no longer be considered for Cannibal’s Big Quest

### Artificial Intelligence

* Added Arsonist AI behavior for people to randomly pull out a Molotov Cocktail and toss it at objects. At the moment, this only happens when a Firefighter is around
* Fix for NPCs not always following the player when they’re trying to mug them, warn them, or otherwise accost them
* Fire Extinguisher usage no longer causes people to run away as gunshots do
* Property owners forced to flee their property out of fear of violence will not return

## Subpatches

### Alpha 63b

* Fix for mysterious “?????” with “E\_Firefighter” appearing in Trait Unlocks menu
* Added Firefighter trait Scorching Savior to character creation
* Fix for Medium lighting not always being set properly at the beginning of games
* Fix for occasional freeze at 87% loading when level was supposed to load the Bounty disaster
* When interacting with Do Not Enter doors, Open button appears above Knock button
* Fix for certain Do Not Enter doors at the outside of buildings not giving the player the option to knock
* Fix for some fire related errors
* People who are Aligned, Loyal or Submissive to a Firefighter player will not become arsonists
* NPC firefighters will not run out of water

### Alpha 63c (November 2)

* Fix for Do Not Enter doors not working properly on multiplayer client
* Fix for Cops becoming hostile toward attackers of Arsonists
* Fix for “can’t do” sound effect playing when picking up weapons with 0 ammo when unarmed
* Fix for Slaves becoming Arsonists
* Fix for Firefighter Super Special Ability not always giving the player infinite Water Cannon ammo
* Fix for Water Cannon recharging at the end of levels
* NPCs get angry more quickly if the player continually shoots them with the upgraded Water Cannon
* Water Cannon knockback is slightly higher during normal usage and slightly less high in its upgraded form
* Arsonists do not appear in Mayor Village
* Arsonists do not appear while the player is in the process of teleporting, or after they have finished a level
* Arsonists will not throw Molotovs at objects in which a fire can be started, such as barbecues

### Alpha 63d (November 3)

* Fix for Arsonists not appearing
* Fixed “Fire” mistranslation for non-English languages
* Fix for status text appearing far too many times when running out of Water Cannon ammo in multiplayer games
* Fix for Water Cannon ammo not appearing as 0 when it runs out
* Water from Water Cannon is no longer blocked by objects, so that it is easier to hit the wall fires behind objects if need be

### Alpha 63e (November 5)

* Physics related performance fixes
* Fix for Door Detonator not working on locked doors
* Fix for player being able to open locked doors during Lockdown disaster
* Fix for Fires sometimes appearing in random spots
* Fix for Flamethrower and Water Cannon not always hitting objects that they appeared to be hitting
* Potential fix for NPCs spawning at the lower left corner of the map
* Fix for people aligned/loyal to the player not becoming hostile toward the player's enemies all the time