Buildings

Players can access the building survival guide by pressing B. Long pressing X allows the player to switch between guide modes to access more blueprints. When the desired blueprint is selected, players can place the object in an appropriate area, which shows as a white, translucent version of the final item. If it appears red, there is either not enough room, or the area is not appropriate for the object.

## Shelter

### Hunting Shelter

* Craft Requirement: 5 Logs, 6 Sticks, 7 Rocks

An immediate upgrade from a Tarp Tent which allows a player to save and sleep with minimal resources required. Cutting down a single tree and scavenging a small area will quickly provide the resources required.

### Small Log Cabin

* Craft Requirement: 75 Logs

A prefab structure measuring 2x1 logs. There is enough room for a bed, shelf, and fire. Due to the cost, this is not the most friendly first structure to make. Solar Panels also cannot be used with this structure.

### Lean To

* Craft Requirement: 53 Logs

A prefab structure measuring 2x1 logs. This structure can be easily added on to for more space and allows for many furniture options, but lacks security due to the open front with no lockable door.

### Lookout Tower

* Craft Requirement: 60 Logs, 1 Rope

A prefab 1x1 log tower. There is enough room for a bed, wall shelf, and fire. Due to the cost, this is not the most friendly first structure to make. but it provides a high vantage point for ranged combat or a scouting location for enemies.

## Tree Shelter

### Tree Shelter 1

* Craft Requirement: 70 Logs, 1 Rope

A prefab Tree Shelter measuring 2x2 logs. The additional space and security that comes with a treehouse makes this a good first permanent shelter. It is also cheaper than the **Small Log Cabin** Even though one side is open, a fire provides warmth in the winter and there is room for multiple shelves, beds, and a fire. The additional height can also help when creating a zipline.

### Tree Shelter 2

* Craft Requirement: 96 Logs

A prefab Tree Shelter measuring 2x2 logs, but the L shaped design renders the porch almost unusable. The additional space and security that comes with a treehouse makes this an ok first permanent shelter. The additional cost may be worth it if you want a completely enclosed structure off the ground. There is still room for a bed, a few shelves, and a fire.

### Small Treehouse Platform

* Craft Requirement: 7 Logs, 1 Rope

This basic platform provides an expedient, safe location off the ground. A bed and fire can be placed for a quick campsite. The height and ease of resources make this structure a good option for zipline stops.

### Large Treehouse Platform

* Craft Requirement: 35 Logs, 1 Rope

This platform provides a spacious, safe location off the ground. Beds, Shelves, and a fire can be placed to make a campsite. The height and extra space makes this structure a good option for zipline stops.

## Furniture

### Stick Bed

* Craft Requirement: 16 Sticks, 1 Duct Tape

Allows players to save and sleep.

### Stick Chairs

* Craft Requirement: 14 Sticks

A basic chair that allows players to sit and rest. When near a lit fire, players will regain energy slowly.

### Bone Chair

* Craft Requirement: 15 Bones, 1 Skull

A fancy chair made from the bones of your enemies that allows players to sit and rest. When near a lit fire, players will regain energy slowly.

### Bone Chandelier

* Craft Requirement: 19 Bones, 9 Skulls

A fancy light source made from the bones of your enemies.

### Wall Torch

* Craft Requirement: 1 Stick, 1 Cloth

A basic light source that can be mounted on walls.

### Ceiling Skull Lamp

* Craft Requirement: 1 rope, 1 Skull

A fancy light source made from the bones of your enemies that can be mounted on a ceiling.

### Bench

* Craft Requirement: 2 logs, or 2 1/2 Logs and 1 Log Plank

A bench allows for 2 players to sit and rest. If Near a lit fire, players will regain energy slowly.

### Table

* Craft Requirement: 3 Logs

A piece of furniture that currently serves as decoration only.

## Storage

### Stick Storage

* Craft Requirement: 6 Sticks
* Capacity: 20 Sticks

### Bone Storage

* Craft Requirement: 7 Sticks
* Capacity: ?

### Rock Storage

* Craft Requirement: 7 Sticks
* Capacity: 17 Rocks

### Log Storage

* Craft Requirement: 8 Sticks
* Capacity: 6 Logs

### Large Log Storage

* Craft Requirement: 40 Sticks
* Capacity: 24 Logs

### Shelf

* Craft Requirement: 2 Logs or, 2 3/4 Log Planks, 3 1/2 Log Planks
* Capacity: 12 Storage slots (4 per shelf) for multiple items

### Wall Shelf

* Craft Requirement: 2 Sticks, 1 Log or 1 1/2 Log Plank (Note: Use leftover 1/2 planks from building Shelves for efficiency)
* Capacity: 4 Storage Slots for multiple items

### Drying Rack

* Craft Requirement: 13 Sticks
* Capacity: 6 Food

Drying racks are a craftable structure that may be used to store meat (including limbs, heads, raw or rotten meat) and fish (raw and rotten) preventing rotting and drying raw foods over time. Drying racks allow for the creation of non-spoiling edible meats, and are particularly useful for building up a stock of food before winter sets in. Due to the buddy nature of shelves and non perishable foods, Drying Racks are preferable for food storage.

Raw Meat -> Dried Meat

Fish -> Dried Fish

### Armor Rack (used to be Mannequin)

* Craft Requirement: 20 Sticks, 5 Duct Tape
* Capacity: 10 Armor pieces

What used to be the mannequin is now called the Armor Rack (updated in Patch 03).

The Armor Rack is a craftable structure that is used to store armor that the player crafts (10 Bone Armor, 10 Creepy Armor, 10 Tech Armor, 10 Hide Armor and 10 Leaf Armor).

## Traps

### Small Animal Trap

These traps are used to catch small animals like rabbits, squirrels, and any other small animal unfortunate enough to trigger the mechanism. It’s a fairly simple trap, with a Stick propping up the cage that will allow the trap to drop on the animal. This will cause it to fall on the target, trapping them until the player resets the trap.

The Small Animal Trap consists of 14 sticks and it can be used to catch a variety of small game that will provide raw meat that can be turned into fulfilling meat.

### Fish Trap

The Fish Trap is similar to the Small Animal Trap in its simple construction and the type of meat that it brings in, providing a consistent source of meat for those who are willing to keep checking the traps. It can only hold one fish per trap reset, so it may be wise to create many traps in a certain area so that you can maximize each trip out to the water.

This one requires a lot more sticks than the Small Animal Trap, with players needing to collect 25 to complete it. It may be best to use Kelvin to collect a lot of sticks if you plan to make a lot of the traps at once since you’ll be over 100 sticks deep before you even know it.

### Bird Trap

While not technically a trap in the same way the others are, this small craftable structure works great in two different ways. It will spook any Cannibals that come near your base, and it will also work to attract birds who will land on the skull. This will provide the player with a great source of Feathers for Arrows and meat to keep you fed.

This structure is as simple to build as it appears, with a description of it being shown in the building book. Players will need to place a Stick on the ground vertically, with a Skull on the top. The three Rocks at the bottom are optional, but they will provide stability to the stick and keep it from being knocked over.

### Bonemaker Trap

This is one of the blueprint traps that’s meant to fight against the larger prey on the island by doing exactly what the name says. When triggered, this trap will spring up and erupt fire from a port in the center, setting whatever runs through it on fire. After killing a Cannibal, this trap can continue to burn them until they’re reduced to a pile of Bones.

The Bonemaker requires a variety of basic ingredients like Sticks, Leaves, Rope, and Rocks. One of the harder-to-get crafting ingredients is Vodka Bottles, and you may or may not have spawned with some when you begin the game. You’ll find some throughout the rest of the game, but it’s not an actively available resource, so make sure you like where the trap is placed. Thankfully, you don’t need to refill the vodka with each use.

This is the only trap that poses a danger to the player who makes it as well, setting them on fire for a considerable period.

### Fly Swatter Trap

These traps fling upward, damaging enemies and knocking them back when they walk into them. If you place them around the main entry position of the Cannibals, it’s likely that you can stand behind them and unleash arrows on your enemies. They’ll need to be reset after each use like all the other traps, so make sure you’re planning your defenses carefully.

This is a simple big trap that can be used against the different cannibals or Mutants that might find their way to your base. All you need is 10 Sticks, a few Rocks, and a Rope to tie it all together. This is a much more affordable trap compared to the Bonemaker, which will be much more strenuous on resources.

## Misc

### Solar Panels

Solar panels will be able to charge batteries for electric equipment and power simple electronics, such as heaters and lights.

### Electrical Light

The electrical light will most likely be a light source powered by Solar Panels