The Player

The "Player" describes the Vagrant whom you currently control. At the beginning of the game you will create your own custom character, who you will play at the start.

## Party

   Your "Party" describes the group of Vagrants you control. At any time you can press 'Tab' to switch between characters, and Vagrants can be sent back to your Sanctuary or brought into your Party by speaking to them (Vagrants who are unable to find a path back to Sanctuary will simply teleport, appearing to disappear. Don't worry- they're safely at home). Uncontrolled Vagrants will default to their AI, following the Player if they are in your Party, or wandering Sanctuary if they are not.

The max Party size for the time being is 3. In future updates, the total Charisma of the Party will determine the maximum number of members.

## Statistics

There are 6 Stats that you must be aware of to keep your Party healthy.

Health - Indicates the physical state of a Vagrant if this drops to zero, the Vagrant will die, if they are recruited by you, and a Medical Tent is available they will occupy it until they are healthy again, and ready to fight.

Depression - Indicates the mental state of a Vagrant. Depression is not yet implemented, but will affect you and your Party in a number of ways.

Stamina - Indicates how winded a Vagrant is. Performing actions such as sprinting, blocking hits, and power swings will cost Stamina. To restore Stamina a Vagrant simply needs to take a break. Stamina restores fastest when standing still, and will recover slowly when walking. Certain Items can restore Stamina instantly.

Hunger - Indicates how hungry a Vagrant is. Hunger will begin to cut into the Max amount of Stamina a Vagrant has available to use, making it tougher to get around. Hunger will also reduce damage dealt after it passes 50%. Hunger can be reduced by eating Food.

Thirst - Indicates how thirsty a Vagrant is. Thirst will increase damage taken after it passes 50%. Hunger can be reduced by drinking Drinks.

Piss - Piss (or Waste) is sort of for fun, for now. Waste indicates how much Vagrant needs to piss. Waste will build slowly after Drinks are consumed. The player can piss by pressing the 'P' key. Right now pissing is entirely visual, and does not affect gameplay.

\*\*In future updates higher waste will reduce the effectiveness of Food and Drink items. Pissing in public will be unacceptable, and police will attack you if they see you doing it. Additionally, if Piss reaches max the Player will be forced to Piss where ever they may be at the time. Pissing on People will trigger their aggressive state, and might demoralize Enemies.\*\*

\*\*These are all ideas, and have not yet been implemented.

## Attributes

\*\*Attributes have not yet been implemented.\*\*

Attributes are values which will determine the performance of specific actions performed by Vagrants.

## Skills

Skills offer specific bonuses to Vagrants. For a detailed breakdown, see the Skills page.

## Personality Traits

\*\*Personality Traits have not yet been implemented.\*\*

Personality Traits will provide further specific bonuses to Vagrants. Unlike Attributes and Skills, they are completely random, and unchangeable.