recursal/Fanatic-Fandom huggingface dataset:
Pink Team

*This article is about the custom Pink Teams. For the Pink Team's mascot in the Content Creator events, see Fuchsia Frogs.*
For Block Wars Origins events and some non-canon Block Wars Content Creators events, players can choose their own team names. Custom team icons are also made for the teams. There have been 17 Pink Teams in the history of Block Wars, the first one appearing in Origins Season 10.
The Old Pirate and the Sea

The Old Pirate and the Sea is the seventh and final mission in Lisa. To start the mission, speak to the sea captain. Then, you need to get in your car and destroy the black limo (The driver of the limo was Eddie). Once you've done that, return back to "Captain McAllister's Chum 'n' Stuff" and talk to the sea captain. He will tell you that he seen Bart on the big ship. After that, you will need to get back in your car and drive to the top of the Ship. When you finally get up, Bart should be there waiting for you. Talk to him to end Level 3.

### The Destruction

There are two different ways to destroy the limo efficiently in this mission one being "Fast Limo" the second being the backup/ramp method.

#### Fast Limo

For fast limo you need to reverse back at the start off the mission and line up to hit the limo in the back when it turns the corner. Once you are lined up you want to start e-brake boosting. When the limo comes around the corner you want to hit the left side of its boot/trunk. Then just keep driving when the limo is about to hit the wall start turning right a bit. The limo should be sandwiched between you and the wall at this point. All you have to do now is keep reversing and driving into it till it explodes.

#### Backup/Ramp Method

For the Backup/Ramp Method either after you miss fast limo or just past where you would have got the strat, start to get to in front of the limo on the left side. then simply push him into the ramp and he should just hit himself over and over. If you didn't do much initial damage you can get the wasp on top of the planet hype. Otherwise just wait by the sea captain.

### Getting on the Boat

There are a few ways to get onto the boat. The fastest being Fast Pole but can be difficult on lower fps or for newer runners. Fast Pole doesn't really save too much time (It loses time even if you only fail once) so just pick the strat you are most comfortable with.
...and Baby Makes 8

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Incriminating Caffeine | Eight is Too Much →

**...and Baby Makes 8** is the second mission of Apu. During this mission, After following the Cola Truck to the Legitimate Businessman's Social Club, Apu finds Louie and tries to get some information about the cola, but Louie knows nothing, except that the trucks are controlled by mysterious strangers. He tells Apu that he shouldn't slip his nose into other people's business, saying that it could come back to haunt him and his family. This encourages Apu to get to the hospital, but Louie gets into his Limo and tries to stop Apu from getting to the hospital, where Apu loses Louie and arrives at the hospital.

Guff Strat

After losing the first limo drive to the water fountain near the hospital as you activate the second car by driving through the middle turn slightly left then reset your car.
Operation Hellfish

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Bonfire of the Manatees | Slithery Sleuthing →

Operation Hellfish is the fourth mission in Lisa. In this mission, Lisa talks to her grandfather about how Bart disappeared, and asks if he's seen him. Abe tells Lisa that he saw his grandson's lucky red hat fall out of a black car. Lisa congratulates Abe on giving her a clue about Bart and decides to buy the School Bus from Otto Mann, which she believes should be big enough to wreck the black car. After getting Bart's red hat, she wrecks the black sedans she finds throughout Squidport. However, none of them had Bart inside, leading Lisa to consult the police.

### Second Car

#### Backup

If you miss the main strat for the second car there isn't really a backup. All you can really do is hit the sedan into the buildings.

### Third Car

Fast Third Car

Safe Third Car
Alien "Auto"topsy Part II

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Alien "Auto"topsy Part I | Alien "Auto"topsy Part III →

**Alien "Auto"topsy Part II** is the sixth mission of Level 7, and the penultimate mission of the game. It is the second of the Alien "Auto"topsy mission series, where Homer sacrifices multiple containers of nuclear waste, vehicles, and even people.

Yeet

Reset

Bridge Clip
Weapons of Mass Delinquency

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Detention Deficit Disorder | Vox Nerduli →

Weapons Of Mass Delinquency is the second mission in Bart 1. In this mission, Outside Herman's Millitary Antiques, Bart encounters Kearney who tells Bart that video games are outdated and that fireworks are all the craze now. Bart quickly wants into the fireworks craze and drives around Downtown Springfield gathering fireworks from various Springfieldians. He then runs into Chief Wiggum who wants to arrest Bart for possession of fireworks, but Bart manages to avoid him.

### Wiggum Escape

#### Fast Escape

This method is usually only used by very top level players and saves a small amount of time (about 1.5 seconds).

#### Regular Escape

This is the much easier method that most runners tend to use.
Flowers By Irene

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Blind Big Brother | Bonestorm Storm →

Flowers By Irene is the sixth mission in Homer 1. In this mission, Homer turns on the T.V and tunes into the news, where Kent Brockman reports of Wasp Cameras and black vans. Homer opens the window to find a Surveillance Van spying on him, much to Marge's disappointment. Homer must now follow the van without losing its tail, which leads to Mr. Burns' manor, making Homer believe that Burns is spying on him.

Based on what you do during the missions Office Spaced and Blind Big Brother will determine what vehicle you will have during this mission. Whether it be the Plow King, a traffic car (ute or minivan) or the family sedan. Each of these has its own advantage. Family sedan is the fastest but is the worst for getting wasp (to get this car you must ESS after Blind Big Brother). Plow king is the slowest of the three but is the best for getting wasps (to get this car you must either get ESS and select the Plow King). The the traffic cars are the most well rounded being almost as fast as the Family Sedan and almost as good at getting wasps at the Plow King (to get this car you must do Office Spaced in a traffic car. (which is slower than plow king)).

### Mission Restart

It is faster to restart the mission after the cutscene ends to get into your car and start the follow.

### Pause-Unpause

At the start of the follow portion of the mission, the Surveillance Van will move backwards a tiny bit before it starts moving forwards.

If you pause and unpause the game immediately upon starting the follow, the Van will start moving forwards much more quickly, saving a small amount of time.
Blind Big Brother

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Office Spaced | Flowers By Irene →

Blind Big Brother is the fifth mission in Homer 1. In this mission, Homer goes to his office to start work (or rather, sleep on the job), but he sees a spy camera that could be taking pictures of him and posting them on the internet. He decides to destroy the control boxes that power the camera as quickly as possible. Once Homer destroys all the control boxes, he heads back to his office to get some sleep, only for Mr. Burns to announce that the shift is over and tells the workers to go home, much to Homer's dismay.

### Homer Flick

When activating the mission in Homer's office, you can turn around as you press the action button and move away from the mission marker. If timed correctly, this lets you get back through the door before the mission screen appears, and helps you reach a faster platform cycle more easily

### Button Jump

It is possible to jump on the button outside Homer's office which is used to lower the first platform, then double jump onto the walkway above. This saves a small amount of time and allows you to get a faster cycle on the subsequent moving platforms, potentially saving up to 4 seconds.

Button jump is thought to be easier on high FPS.

### Fast Destruction

The power couplings must be either kicked twice or ground-pounded once to be destroyed.

If Homer is stood on top of the power coupling, the second kick (the one which destroys the coupling) will have its animation cancelled, allowing you to immediately start moving towards the next coupling.

This lets the player destroy each coupling quickly by jump-kicking to land on top of the coupling and immediately kicking again. This is faster than kicking twice whilst standing on the floor next to it.

If it is advantageous to ground-pound a particular power coupling and Homer lands on the floor, you can immediately jump to cancel the ground-pound animation. This works everywhere in the game.
For A Few Donuts More

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀| Redneck Roundup →

For A Few Donuts More is the First mission in Marge. During this mission Marge tries to talk to Bart but he is disturbed from his abduction and is unable to talk. Marge decides to talk to the police instead about the unusual events that are happening around Springfield. She finds Chief Wiggum outside the Lard Lad Donuts shop and asks him about the mysterious crop circles that are happening. However, Wiggum needs donuts, but the shop is closed, so Marge chases after a Donut Truck and collects the donuts that fall out. Wiggum then points Marge towards Cletus' shack once she delivers the donuts.

.
Pangi

* General
* Statistics

**Pangi** is a Block Wars player who joined in Season 1.

## Event History

 Season 1 | **Golden Gorillas** | Reddoons, PrinceZam, Ashswag, Rekrap2 & LockieNess | **1st**(14,425)
 Season 2 | **Orange Otters** | PrinceZam, xShatter, Nukeri & KyleEff | **6th**(16,613)
 Season 4 | **Blue Bears** | Midmysticx, Boosfer, camman18 & Rekrap2 | **1st**(19,759)
 Season 7 | **Golden Gorillas** | Antfrost, DarkEyebrows, KyleEff & PrinceZam | **7th**(16,961)
 Season 10 | **Orange Otters** | 4CVIT, JustKaboodle, Midmysticx & Reddoons | **7th**(15,593)
Mysticat

* General
* Statistics

**Mysticat** is a recurring Block Wars player. They are well known for their Vanilla Minecraft creations on YouTube, as well as involvement in many events such as Twitch Rivals, MC Championship, and more.

Mysticat joined the tournament in Origins Season 2, and has won 6 times in total. They are one of the players with the most Block Wars participations.

## Skins Used

Origins Season 9All-StarsOrigins Season 12Origins Season 13Origins Season 15Season 1Season 2Season 3Season 4Season 5Origins Season 21Pride 2023Season 7Rookies
Vox Nerduli

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Weapons of Mass Delinquency | Bart 'n' Frink →

Vox Nerduli is the third mission in Bart 1. In this mission, Bart meets Comic Book Guy outside the Googolplex Theater with his Kremlin, hoping to know more information about getting a copy of Bonestorm II. Comic Book Guy tells him that he needs to get to the Java Server before a nerd does in order to complain about the newest McBain film, so he can tell Bart if there is any more ways to get the game.The two race a nerd to the Java Server. Outside the building, Comic Book Guy tells Bart that there is no more copies of Bonestorm II left, as Professor Frink bought all the remaining copies, much to Bart's frustration. Bart then decides to find Frink.
Clueless

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Nerd Race Queen | Bonfire of the Manatees →

Clueless is the second mission in Lisa. In this mission Lisa, Lisa meets Milhouse near the arcade, where she believed Bart was located. Milhouse tells her that Bart is probably at Wall E. Weasel. Lisa goes to Wall E. Weasel, but finds Milhouse there asking her pointless questions just to date her. She then goes to the Planet Hype where Milhouse said Bart was, only to get stalked by him again. She then goes to the Springfield Sign, but Milhouse just asks her questions yet again, leading to her having to go find another person who might know where Bart is.
Incriminating Caffeine

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀| ...and Baby Makes 8 →

**criminating Caffeine** is the first mission in Apu. During this mission, after Marge tells Apu about the Buzz Cola, he tries to get to the bottom of the case, when suddenly, he finds a Cola Truck, and follows it throughout Springfield until he ends up at the Legitimate Businessman's Social Club.
Ketchup Logic

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Redneck Roundup | Return of the Nearly-Dead →

Ketchup Logic is the third Mission in Marge. After driving around Springfield in the previous mission and stopping at the gas station near the Kwik-E-Mart, Cletus snaps out and recognizes Marge, and he'll tell her about the crop circles as long as Marge helps him collect the harvest, and Marge changes clothes in order not to get her dress dirty.

### Fast final ketchup packet (High FPS)

This is a strat that allows you get the final ketchup packet without a run up. This strat is very inconsistent and not considered RTA viable.
Eight is Too Much

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀ ⠀⠀⠀⠀⠀⠀← ...and Baby Makes 8 | This Little Piggy →

**Eight is Too Much** is the third mission in Apu. During this mission, Apu goes to the hospital and Dr. Hibbert tells Apu that his octuplets are about to make the hospital's waiting room dirty, and that Apu's diapers aren't covered by his insurance. He tells Apu about the parents from Shelbyville who have every diaper in town. Apu decides to get the diapers, but he needs to buy a large car from Homer, since he can't fit all of his diapers into his car.

During this mission there is a chance that you may encounter "tilted" baby van where the baby van behaves very different and makes getting a fast strat harder. There isn't anything you can do about this (besides main menu warping but this is very slow).

Fast Baby Van Strat.

The benefit to this strat is it is faster.

LP3 Strat (alternative)

The benefit this strat is that it is more consistent for "tilted" baby (but still not 100%)
Wallibear

* General
* Statistics

**Wallibear** is a Block Wars participant who joined in Season 3.

## Event History

 Season 3 | **Teal Turtles** | xShatter, Acho, Graecie & ItsLlama | **7th**(15,844)
 Season 5 | **Lime Lions** | BoomerNA, OfficialDelta, Purpled & Eret | **8th**(14,000)
 Season 7 | **Blue Bears** | 5up, Yaminaa, Sleepy & Wolfeei | **3rd**(18,714)
 Season 8 | **Scary Crows** | AshleyRoboto, FireBreathMan, Krinios & Eret | **6th**(18,831)
 Season 9 | **Crafty Cookies** | Anthos, VelvetIsCake, Shadoune666 & BoomerNA | **2nd**(20,397)
Curious Curator

**Curious Curator** is the seventh and last mission of Level 5. In this mission, Apu and Bart work together to destroy the Curator, get the key to the museum, and figure out who is behind the new intoxicating version of Buzz Cola. Completing this mission unlocks Level 6.

Fast Curator

Backup

This isn't the greatest example but it gets the point across
2-cycle

A 2-cycle is when a drop in a "follow and drop mission" is dropped too late and the drop that is suppose to drop after is dropped before. e.g in Wolves Stole My Pills there is a chance that the 10th drop will drop before the 9th drop which will result in the follow car needing to an entire cycle of the route again to get to where the drop originally should have dropped.
Nerd Race Queen

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀| Cluesless →

Nerd Race Queen is the first mission in Lisa. In this mission Lisa, Lisa goes to the Android's Dungeon to consult Comic Book Guy about Bart's whereabouts, but first, he wants to get the last copy of the *Itchy & Scratchy Adventures* comic. He agrees to help Lisa if he could get the comic from the comic store in Squidport before a nerd does. After getting the comic, Comic Book Guy rushes back to his store to seal the comic into a mylar bag and keep it in mint condition. Once back at the Android's Dungeon, Comic Book Guy tells Lisa where he thinks he last saw Bart: at the Noiseland Arcade across the street.
Long Black Probes

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Rigor Motors | Pocket Protector →

**Long Black Probes** is the second mission of Level 7. In this mission, Homer investigates the black car in the school playground to gain information about the aliens. This mission requires the player to purchase the Zombie Car before it can begin.

Yeet

Resets

Bridge Clip (Low FPS only)
Jakobe "Phoenix" Hotrod

## Jakobe "Phoenix" Hotrod

### Level

14

Coin: 8630

Digi-tokens: 167

## Items

Incubator Level 3, Ogremon Club, PawnChessmon White egg

## Collection

Attack:+2
HP:+40
Violin Attack d6
Hard Beak 2d6
Meteor Wing 2d6
Wing Blade 3d10
 Speed:+2
Attack:+4
HP:+10
Sharp Claws d6
Nova Blast 2d6
 Speed:+3
Attack:+4
HP:+20
 Speed:+1
Attack:+5
HP:+10
 Speed:+2
Attack:+4
HP:+40
 Speed:+2
Attack:+5
HP:+40
Pawn Buckler d6
 Speed:+5
Attack:+4
HP:+20
 Speed:+1
Attack:+4
HP:+30
Gao Rush d6
Dash Double Claw 2d6
ASM Strats

↩ Back to Strats

The following are a list of all of the story mission in the Simpsons Hit and Run with all the available strategies and techniques within each for ASM.

**Level 1**

Also known as Homer 1

**Story Missions**

* Cola Caper
	+ Bush Strat - META
* S-M-R-T
	+ Early neighbours - META
* Petty Theft Homer
* Office Spaced
	+ Lenny Push - META
	+ Plow King - META
	+ Traffic Car
* Blind Big Brother
* Flowers By Irene
	+ Plow King
	+ Traffic Car
	+ Family Sedan

* Bonestorm Storm
* The Fat and Furious
	+ Power Plant Skip - META

**Level 2**

Also known as Bart 1

**Story Missions**

* Detention Deficit Disorder
	+ Skinner Manipulation
	+ DMV Backup
* Weapons of Mass Delinquency
	+ Wiggum Escape
		- Fast Strat - META
		- Normal Strat
* Vox Nerduli
* Bart 'n' Frink
	+ Dirt Jump and Push - META
	+ Dirt Jump
	+ Push
* Better Than Beef
	+ Fast Apu Escape
* Monkey See Monkey D'oh
* Cell-Outs

**Level 3**

Also known as Lisa

**Story Missions**

* Nerd Race Queen
* Clueless
* Bonfire of the Manatees
	+ Fast Bonfire - META
* Operation Hellfish
	+ Fast First car
	+ Consistent Second Car
	+ Fast Third Car
* Slithery Sleuthing
	+ Stop Snake Manipulation
* Fishy Deals
* The Old Pirate and the Sea
	+ Destruction
		- Fast Limo - META
		- Backup
	+ Getting On Boat
		- Fast Pole - META
		- Slow Pole
		- Through Boat

**Level 4**

Also known as Marge

**Story Missions**

* For A Few Donuts More
	+ Donutfire
	+ Firetruck Strat
	+ Blocking Strat
* Redneck Roundup
* Ketchup Logic
	+ Fast Final Ketchup Packet (High FPS)
* Return of the Nearly-Dead
* Wolves Stole My Pills
	+ 2-Cycle Manipulation
* The Cola Wars
* From Outer Space
	+ First Car
		- Pole Strat - META
		- Hedge Strat
		- Retirement Sign Strat
		- Backups
			* Church Strat
			* School Strat
	+ Second Car
		- Fast Second Car - META
		- Backup
	+ Third Car
		- Tree Strat - META
		- Caravan Park Backup

**Level 5**

Also known as Apu

**Story Missions**

* Incriminating Caffeine
* ...and Baby Makes 8
* Eight is Too Much
	+ Baby Van Strat
	+ LP3 Stratt
* This Little Piggy
* Never Trust a Snake
	+ Garbage Truck Turn/Push
* Kwik Cash
	+ Fast Wiggum Escape
	+ Backup Wiggum Escape
	+ Armoured Truck Strat
	+ Low FPS Armoured Truck Strats
* Curious Curator
	+ Fast Curator - META
	+ Backup

**Level 6**

Also known as Bart 2

**Story Missions**

* Going to the Lu'
* Getting Down with the Clown
* Lab Coat Caper
* Duff for Me, Duff for You
	+ Duff Truck Strat - Meta
	+ Backup
* Full Metal Jackass
	+ Fast FMJ
* Set to Kill
* Kang and Kodos Strike Back

**Level 7**

Also known as Homer 2

**Story Missions**

* Rigor Motors
* Long Black Probes
	+ Yeet - META
	+ Cemetery Resets
	+ Bridge Clip (Low FPS)
* Pocket Protector
	+ Hover Car Out Of Bounds
* There's Something About Monty
	+ Zombie Car - META
	+ Traffic Car
* Alien "Auto"topsy Part I
	+ Zombie Car - META
	+ Traffic Car
* Alien "Auto"topsy Part II
	+ Yeet - META
	+ Resets
	+ Bridge Clip (Low FPS)
* Alien "Auto"topsy Part III
	+ Jumpzone - META
	+ Out of Bounds at Power Plant
		- Fast Return
		- Console Exclusive Power Plant OOB
Kwik Cash

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Never Trust a Snake | Curious Curator →

**Kwik Cash** is the sixth mission of Apu. During this mission, Upon finding out that Snake lied to him, Apu returns the empty folder, and it turns out Snake needs more help on his community service. He and Apu drive to the Springfield Googolplex and find an Armored Truck and smash it up. They drive back to Snake's hideout, all while avoiding the cops. Snake finally tells Apu that the Cola Trucks are registered to the museum.

Fast Wiggum Escape.

As you activate the chase sequence with Wiggum drive along the left wall until you see Wiggum on the minimap turn around the drive away from the wall then just keep driving until you lose him.

Armoured Truck Strat.

As you activate the armoured truck flick your camera back (to despawn the car that can spawn around the corner) then set your car to be parallel with the armoured truck. Once the armoured truck reaches the STOP line start guiding him into the left of the pole.

Low FPS Armoured Truck Strats
S-M-R-T

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Cola Caper | Petty Theft Homer →

S-M-R-T is the second mission in Homer 1. In this missions, Marge is in the front lawn by the Simpson house waiting for Homer. Lisa has left for school but has forgotten her science project and Marge wants Homer to drive to the school and give it to her. Homer must get into the family car and race Principal Skinner to the school, beating him to give Lisa her Science project on time.

### Early Neighbours

Like Cola Caper hedge strat, you'll need to hit the hedge next to the Simpsons neighbours house. But firstly you need to turn left behind the neighbours house to get the boxes and wasp then hit the hedge and drive up the hedge then reset your car and continue the mission as normal.

### Playground Route

This is the older route that is still sometime used by people who are either new to the game or run at lower FPS's. Just simply go through the garage shortcut and then turn quickly into the playground area. Doing this method over early neighbours doesn't usually lose time but it loses between 62-87 depending on if you miss the wasp or not. You are able to recover these coins in either Petty theft Homer or Bonestorm both lose about 5 seconds.
Cola Caper

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀| S-M-R-T →Cola Caper is the first mission in homer 1. In this mission, Homer goes outside and runs into his wife, Marge. Marge tells Homer that somebody ate all the desserts in the house, and demands him to go to to the store and collect some ice cream with miniature pies in it. Homer agrees to do so and drives over to the Kwik-E-Mart, where he collects the ice cream and Buzz Cola from Apu.

### Hedge Strat

To perform Hedge Strat you must hit the bush outside of the simpsons neighbours house. This will allow you to get to the playground area above then you have to reset your car while touching the fence closest to the Kwik E Mart while turned toward the Kwik E Mart. You must also ensure that you are not too close to the edge on the left. Most runners don't perform this strat because it is too inconsistent and only saves about 0.5 seconds.

### S-M-R-T Jump Route

The S-M-R-T Jump Route is the much more common route which involves taking the garage shortcut which is just past the Simpsons house, then quickly turning left into the playground area then simply driving to the Kwik E Mart. This strat is much easier and can get you up to 11 coins more than the Hedge Strat if you get the stand and Krusty glass coins.
Party/Skybolt

*This article is about the Skybolt game as played in Series 2. For Series 1, see Skybolt.*

## Game Information

### Introduced

Origins Season 11
(Jun 11th, 2022)

### Music

**Skybolt** by Emyrald
Spotify
YouTube

**Skybolt** is a Party minigame where players must amass as many kills as possible. It was introduced in Origins Season 11. Originally a standalone game, Skybolt was reintroduced in Series Two as part of Party. After Origins Season 13, Skybolt was removed from rotation, and hasn't been seen since.

## Description

Skybolt is a PvP minigame where players must try to get as many kills as possible. Players are spawned on an arena made of floating platforms above the void. They are equiped with an Elytra to traverse the map, and a Bow to eliminate other players. Players' hitboxes are extremely enlarged to make it easier to hit, and they die instantly when hit. Each player killed give the player one firework, which can be used to propel themselves upward.

Within the map, there are multiple types of rings, which give the player different things when they fly through:

* Large green rings, hung below the inner middle circle, gives 3 arrows
* Small green "uprings", hung below team platforms, gives 2 arrows
* Big red "midring", located high up in the middle of the map, gives 5 arrows
* Small blue "shield rings", hung below the outer middle circle, gives invincibility for 3 seconds.

Unlike all other games, players can lose points in Skybolt, by falling in the void.

## Scoring

* +1 pt for flying through a green ring or red ring
* ⌊x/2⌋+7 pts for getting a kill, where x is your current killstreak, which resets on death
* -1 pt for falling into the void, however this cannot go into the negatives
Tundra

Name Tundra age 12 height weight light Job Locum doctor Wardrobe Locum/ Doctor colthes/
Disney Junior Doc Mcstuffins Character

Before arriving on disney she became a Locum she soon became a doctor in a episode the school of medicine and treated her first client and later appeared as a regular character and
The Cola Wars

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Wolves Stole My Pills | From Outer Space →

The Cola Wars is the sixth mission in Marge. During this mission Marge asks Bart if he recognizes the planet with an antenna design, Bart finally snaps and tells his mom that's the logo of the alien mind control cola, which they gave tons to Bart when he was abducted. Marge is pleased to hear her son speak coherently and plans to get rid of the cola by dressing up as a cop.
Redneck Roundup

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← A Few Donuts More | Ketchup Logic →

Redneck Roundup is the second mission in Marge. After driving around Springfield in the previous mission and stopping at the gas station near the Kwik-E-Mart, Cletus snaps out and recognizes Marge, and he'll tell her about the crop circles as long as Marge helps him collect the harvest, and Marge changes clothes in order not to get her dress dirty.
Pocket Protector

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Long Black Probes | There's Something About Monty →

**Pocket Protector** is the third mission of Level 7. In this mission, Homer is informed of Professor Frink's solution to defeating the aliens, and the two must work together to put Frink's plan into action.

Hover Car OOB

There is far too much to explain in text but all is explained in this video below.
Petty Theft Homer

↩ Back to Strats⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← S-M-R-T | Office Spaced →

Petty Theft Homer is the third mission in Homer 1, In this mission, Homer goes to talk to Marge in the Simpsons living room where she tells him that Ned Flanders is missing several items and is annoyed (miffed and po'd/pissed-off) and is going to call the police. Homer, whose responsible for the missing items, sets off to get them back.
Slithery Sleuthing

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Operation Hellfish | Fishy Deals →

Slithery Sleuthing is the fifth mission in Lisa. In this mission, Lisa goes to see Chief Wiggum near Mr. Burns' casino and asks him about Bart, but he's busy collecting evidence against Snake Jailbird, trying to bust him on a three-strike law. Unfortunately, due to his incompetence, he hasn't got a single bit of evidence against Snake. He suggests Lisa to go undercover in a disguise so that she doesn't get recognized. After changing into the disguise, Lisa gets into Wiggum's cop car and they begin chasing Snake and get all three bits of evidence needed: counterfeit jeans, a corpse of an elderly person (vehicular manslaughter) and a thrown away can of Duff (littering). After gathering all the evidence, Wiggum tells Lisa to look for her brother at the docks.

### Stop Snake Manipulation

The Stop Snake Manipulation is a strat that stops snake from dropping the final drop over the bridge which save a lot of time.
There's Something About Monty

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Pocket Protector | Alien "Auto"topsy Part I →

**There's Something About Monty** is the fourth mission of Level 7. In this mission, Homer must locate a source of nuclear waste to save Springfield. This is the hardest mission in respect to maneuvering on foot.

Zombie car / OWRC

The video below shows the strat being done with OWRC but the same concept applies with zombie car.

Traffic Car

Required that you do either Pocket Protector OOB or Long Black Probes OOB. If you do Long Black Probes OOB you will need to spawn in the power plant before trying to park by the door.
Detention Deficit Disorder

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀| Weapons of Mass Delinquency →

Detention Deficit Disorder is the first mission in Bart 1. In this mission, Bart meets up with Milhouse in the local park. Milhouse tells him to avoid Skinner, who is giving expulsion to anyone who misses school. Bart then goes off to get a copy of Bonestorm II. Bart gets to the Try-N-Save, but Jimbo had stolen the last copy and he tells Bart a lady had destroyed the other copies. Bart decides to try and find other methods to get the game.

### Skinner Manipulations

During this mission Skinner can often follow Bart due to his driving AI being fairly good and his car is quite fast compared to the Honor Roller or sports car. So some runners may find it better to take the time to get Skinner stuck instead of risking the 12 second time loss of being followed and needing to do the DMV back up. The following are a list of Possible places to get Skinner stuck.

### DMV Backup

If you fail to escape Skinner before you get to Jimbo you can instantly escape him my entering the DMV
Office Spaced

↩ Back to Strats⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Petty Theft Homer | Blind Big Brother →

Office Spaced is the Fourth mission in Homer 1. In this mission, Homer returns to Marge, following the events of the previous level, only for Marge to tell Homer that he's late for work at the Nuclear Power Plant, and there's an evaluation with Mr. Smithers, who will be moving Homer to a new office if he fails. Homer then panics, over fears of his scorpion farm being discovered, and decides to go and talk to Lenny, who tells him that Mr. Smithers is at the Kwik-E-Mart. Homer decides to borrow Barney's Plow King, which has enough power to destroy Smithers' car before he reaches the Power Plant.

### Lenny Push

To perform this strat you must hit Lenny either towards the phone booth (for ESS) or Barney. This saves you have to run over to either after talking to Lenny.

### The Destruction

The Plow King and traffic car methods are the same strat but using different vehicles. Plow King is faster but is considered to be much harder than traffic car. On top of this you are not able to use the traffic car for Flowers By Irene which allows for easier wasp destruction.

#### Plow King

After starting the missions by talking to both Lenny and Barney you need to restart the mission. Here's a video on how to do Office Spaced in the Plow King:

#### Traffic Car

With the traffic car method you want to try to find either a ute (Pickup Truck) or a minivan, preferably a ute but it is mostly personal preference. Here's a video on how to do Office Spaced in a traffic car.
Better Than Beef

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Bart 'n' Frink | Monkey See Monkey D'oh →

Better Than Beef is the fifth mission in Bart 1. In this mission, After obtaining the WWII radio from Snake Jailbird, Bart has to find a satellite dish for Professor Frink's invention. He realizes that the best way to get a satellite dish is from rednecks, and thus, he consults Cletus Spuckler at the Krusty Burger near the construction site, who agrees to lend Bart his satellite dish if he helps Cletus collect his flatmeat (roadkill) for him to sell. After collecting all the flatmeat and avoiding Apu, who wants to stop Cletus from delivering the roadkill to Krusty Burger, Cletus and Bart safely arrive back to the restaurant, with Cletus giving Bart the needed satellite dish as a reward for helping him with his errand.

### Fast Cletus Escape

As you activate the apu chase sequence you want to go behind the Krusty Burger and turn right out of it then drive until you lose him. If you don't lose him before the water fountain do the back up.

### Cletus Backup

Either if you fail Fast Escape or get unlucky when going for gazebo coins you will need to to do the back up. So once you get to the end of the road (the one right of the Krusty Burger) turn right and wait for Cletus to come around the corner then drive up the stairs. This should get Cletus stuck long enough for you to escape him.

### Fast Drop Pickup

During the black screen after driving back to the Krusty Burger after escaping Cletus, You can get the drop. If you were in first person driving mode before entering the black screen hold down and sprint to collect the drop. If you were in third person hold left and sprint to collect the drop.
Never Trust a Snake

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← This little Piggy | Kwik Cash →

**Never Trust a Snake** is The fiftth mission in Apu. During this mission, Apu finds Snake outside the DMV, asks him about the information about Buzz Cola & who's driving their vans. Snake has a connection with the DMV, and asks Apu to pick up the litter for his community service in exchange for his wallet. Apu collects all of the trash, goes back to the DMV, where Snake tells Apu to pick up the folder, which turns out to be empty once Apu gets it.
MetalTyrannomon

MetalTyrannomon is an Android Digimon. It remodeled its body in order to acquire mightier powers. After Megadramon was remodeled for anti-air use, MetalTyrannomon was remodeled as an anti-ground interceptor Digimon. Its reinforced body deflects all attacks, and it possesses the terrifying offensive power to smash through armor with its mighty chin, no matter how hard it may be.

## MetalTyrannomon

### Prior forms

Tyrannomon, DarkTyrannomon, DarkLizardmon

## Attacks

Fire Blast II

Damage: 3d10

Cooldown: 1 rounds

Nuclear Lase

Damage: 4d10

Cooldown: 2 rounds

## Rewards for hunting

Most damage: DarkLizardmon egg

Coin per person: 1200
Dorugamon

**Dorugamon** is an Animal Digimon and a carrier of the X Antibody. It is a ferocious Digimon that possesses the disposition of a beast and a dragon, and is such a heavyweight that most Digimon run away just at the sight of its shadow. Although it exhibits that ferocity of a wild beast when it comes to battles, it also has the intelligence of a dragon, and is usually very docile. Because it has an old-style Interface on its brow, it is presumed to be a Digivolution of a "Prototype Digimon"

## Dorugamon

### Immune to the X-Program

Yes

Damage: 3D6

Cooldown: 2 round

Fighting Spirit

Damage: 3D6

Cooldown: 2 round

Fighting Spirit Type M

Damage: 3D6

Cooldown: 2 round

Super ball

Damage: 3D6

Cooldown: 2 round
Greymon (2010)

Greymon (2010 anime) is a Dinosaur Digimon. It is a Tyrannosaurus-type Digimon. As a Digimon specializing in offensive power, its combat instinct is extremely high, and it possesses a cruel, brutal nature to not stop battling until it annihilates the opponent, so ordinary Digimon are not even able to approach it, as they are pushed back by the strange fighting spirit it gives off to its surroundings. It displays its especially tremendous fighting strength along with its sturdy flesh in close combat. Each of its techniques possesses immense destructive power, and furthermore, it can probably be said that it is almost impossible to hit Greymon in close combat because of its quick movements. Because it has a merciless personality whether or not one is a member of the same family, there is nothing but difficulty in using Greymon

## Iv's

### Defence (Hp bonus) {X10}

D4

Damage: 2d6

Cooldown: 1 round
BlackGaogamon

**BlackGaogamon** is a Beast Digimon. Gaomon's physique has gotten larger, and its steadily growing claws are protected by gloves. "Black Digitron" was mixed in during its growth process, resulting in it taking on this black form. It is more resilient and takes less damage as compared to normal Gaogamon, at the expense of its speed.

## BlackGaogamon

### Immune to the X-Program

No

Lore: Approaches the opponent at a speed it can't see, then fires off an X-shaped wave by slashing its claws.

Damage: 2D6

Cooldown: 1 round

Black Gaoga Hound

Lore: Bites the opponent with its strong teeth and never lets go until they collapse.

Damage: 2D6

Cooldown: 1 round

Black Spiral Blow

Lore: Releases a powerful vortex of wind from its mouth in one breath.

Damage: 3D6

Cooldown: 2 round

Black Double Claw

Lore: Attacks using the claws on both hands.

Damage: 2D6

Cooldown: 1 round
Labramon

Labramon is a Beast Digimon. It has an appearance like a real dog. It is said that the Rookie-level is the final form of artificial Digimon, and although the prevailing view says that it won't digivolve further than this, there exist unconfirmed reports of it having digivolved further than that, too. Perhaps, some sort of miracle might stimulate a Digivolution in Labramon. It is exceedingly faithful to its Tamer, and feels called to protect them.

## Iv's

### Defence (Hp bonus) {X10}

D5

Cure Liquor

Heal: 1d4

Cooldown: Partner/1 round

Retrieving

Damage: 1d6

Cooldown: 1 round
Dorugoramon

**Dorugoramon** is a Dragon Digimon and a carrier of the X Antibody. It is an imaginary Digimon born from the "Daydream of a DigiCore". It is a form that had even the DigiCore's own creativity released through the Interface on its brow, and digivolved. Possibly because it naturally possessed the potent life-force data of the legendary beast, the "Dragon", within its DigiCore, the form created by its DigiCore is a mighty avatar of "Destruction", and was an incarnation of the "Final Enemy"

## Dorugoramon

### Immune to the X-Program

Yes

Damage: 8d10

Cooldown: 2 rounds

Doru Djinn

Damage: 9d10

Cooldown: 3 rounds

## Rewards for hunting

For most damage: Dorumon egg

Coin per person 2000
Wizardmon

Wizardmon is a Wizard Digimon. It is an advanced Digimon that came from Witchelny, the Digital World of another dimension. In its native Digital World it mastered the sorcery (advanced programming language) of fire and earth, and although it aimed to become a great wizard, it appeared in the Digimon World in order to train. Although it has a personality that likes playing a few practical jokes, because it has another, shyer side, it tries to never show its uncovered face.

## Wizardmon

### Next forms

Phantomon, Mistymon, Wisemon, SkullMeramon, Myotismon

### Immune to the X-Program

No

Damage: 2d6

Cooldown: 1 round

Magical Game

Damage: 3d6

Cooldown: 2 rounds

## Rewards for hunting

Most damage dealer: Impmon egg

Coin per person: 200
Return of the Nearly-Dead

↩ Back to Strats ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀← Ketchup Logic | Wolves Stole My Pills →

Return of the Nearly-Dead is the fourth mission in Marge. After Marge collected the harvest for Cletus, Cletus told Marge to go to the graveyard. While there, she finds Hans Moleman, who's hiding from the police. Hans tells Marge to find Abe at the retirement castle before the cops get there and close the doors.
WereGarurumon

**WereGarurumon** is an Animal Digimon. It digivolved from Garurumon and became able to walk on two legs. It lost its speed due to becoming bipedal, but became a Commando Type Digimon with stronger offensive and defensive power, as well as developing a tactical nature. Its kicking techniques, which it unleashes using the leg strength it inherited from Garurumon, are quite strong, so its jumping ability contends for first or second place among other Digimon. Also, it is rich with loyalty, and has a reliable nature, faithfully executing its mission if its master gives it an order.

## WereGarurumon

### Next forms

MetalGarurumon, AncientGarurumon, CresGarurumon

### Immune to the X-Program

No

Damage: 3D10

Cooldown: 1 round

Garuru Kick

Damage: 3D10

Cooldown: 1 round

Blow Hard

Damage: 5D10

Cooldown: 2 round
Hisyaryumon

**Hisyarumon** is a Dragon Digimon and a carrier of the X Antibody. Hisyarumon is clad in thick, shimmering scale mail that soars through the sky. It took this form when the fearsome combat data of dragons and warlords from Japanese mythology in the depths of its DigiCore was released. The orbs in its hands are said to be the souls of its fallen comrades; the orb in its right hand is the soul of Kinryu, while the orb in its left hand is the soul of Kakuryu, and DigiCore information lies hidden within each of them

## Hisyaryumon

### Immune to the X-Program

Yes

Damage: 3d10

Cooldown: 1 round

Jūouguruma

Damage: 3d10

Cooldown: 1 round

## Rewards for hunting

Reward for highest damager: Ryudamon egg

Coin per persion: 1500
BlackGabumon

**BlackGabumon** is a Reptile Digimon. It seems its fur was made from collecting Garurumon virus type data. While a bit of a hooligan, strip it of its pelt and it becomes bashful and cowardly. Its true face is a secret.

## BlackGabumon

### Immune to the X-Program

No

Lore: Breathes out a small ball of flame.

Damage: 1d4

Cooldown: 1 rounds / partner

Little Horn

Lore: Attacks using a horn with the power of flames.

Damage: 1d6

Cooldown: 2 rounds

Horn Attack

Lore: Attacks using horns.

Damage: 1d6

Cooldown: 2 rounds

Gabumon Shot

Lore: Emit a small blast from the mouth.

Damage: 2d6

Cooldown: 3 rounds
Greymon

**Greymon** is a Dinosaur Digimon. Greymon's cranial skin has hardened so that it is covered in a rhinoceros beetle-like shell. It is an extremely aggressive Digimon, with a body like a lethal weapon covered in sharp claws and gigantic horns. However, it is highly intelligent, and if you're able to tame it then there probably isn't any monster as strong

## Greymon

### Next forms

MetalGreymon (Vaccine), MetalGreymon (Virus), SkullGreymon

Damage: !roll 2d6

Cooldown: 1 round

Great Horns Attack

Damage: !roll 4d6

Cooldown: 3 round
Astronomic

This is a new level of Digimon that goes above mega level. Only myself (Detofox) can create theses Digimon.

## Rules of getting a Astronomic level Digimon

The first thing you must do to get an Astronomic level Digimon is to work out its form before it became an Astronomic level. Theses are all mega with NO exceptions.

Then to gain access to it you must tell Detofox and he will tell u if u are correct or not.

If u are great. Then u need to get together 500 Digi-tokens to buy it

## The rules of Astronomic Digimon

### Rule 1: YOU CAN NOT USE THEM IN HUNTS

think about how broken this would be. One attack and u pretty much have the Digimon.

### Rule 3: All special Evo rules are throw out of the window and are not obeyed when hunting an Astronomic

And um that's about it

## What happens if theses digimon are hunted

Everyone will get 10000 and for tokens you get 25. No digi-egg
Agumon (2006)

**Agumon (2006 anime)** is a Dinosaur Digimon. A unique Agumon which has bound red leather belts around its arms, its maturation is presumed to differ from its traditional Digivolutions. As it's still growing, its power is weak, but it has grown hard, sharp claws on its hands and feet, and it exhibits its power in combat

## Agumon (2006)

### Next forms

Geogreymon, Numemon, Graymon, Agumon (Burst Mode)

## Iv's

### Defence (Hp bonus) {X10}

D4

Damage: 1d4

Cooldown: Partner attack / 1 round

Sharp Claws

Damage: 1d6

Cooldown: 1 round

Spitfire Blast

Damage: 2d6

Cooldown: 1 round
Hououmon

Hououmon is an Animal Digimon. It is a holy Digimon that possesses four wings that shine gold. It is the head of all Bird Digimon, and is said to be the one that presides over Holy-species Digimon. While Magnadramon is the ultimate form of Beast Digimon, Hououmon is the ultimate form of Bird Digimon. It wears Holy Rings around its ankles, and it is understood that the power possessed by Hououmon is unfathomable.

## Hououmon

### Immune to the X-Program

Yes

Starlight Explosion

Damage: 10d10

Cooldown: 4 rounds

Life Force

Damage: 8d10 Heal: half of the damage

Cooldown: 3 rounds
BanchoLeomon

**BanchoLeomon** is a Beast Man Digimon. It lives faithfully only to the "Justice" in which it trusts. It is said that only Digimon who continue to emerge victorious in battles with fierce champions, without their spirit being "broken", are able to acquire the title of "Bancho", and in the recorded history of the Digital World, only five Digimon which possess this title have been confirmed. As it is a boss that only serves its own "Justice", if something becomes an obstacle to that "Justice", it will see them as "Evil", even if they are a being like the Royal Knights or the Celestial Digimon, and they will become an enemy that it has to eliminate. The "Gaku-Ran" (*GAKU-RAN*) worn over its shoulders is endowed with a defensive function that negates 89.9% of the opponent's physical strikes. It wields its prided tantō, "Otokodama" (男魂**?** lit. "Man's Soul")

## BanchoLeomon

### Prior forms

GrapLeomon\* (w/ Pandamon), Dinotigermon, ShadowWereGarurumon

### Next forms

BanchoLeomon Burst Mode, Marsmon, Chaosmon\* (w/ Darkdramon), Chaosmon: Valdur Arm\* (w/ Varodurumon), UltimateChaosmon, \* (w/ Darkdramon, Varodurumon,Kentaurosmon)

### Immune to the X-Program

No

Lore: Unleashes an attack from the Otokodama.

Damage: 10d10

Cooldown: 4 rounds

Flash Bancho Punch

Lore: Releases a fist packed with fighting spirit honed to its utmost limit.

Damage: 10d10

Cooldown: 4 rounds
Chaosmon

Chaosmon is a Unique Digimon. Normally, when a DNA Digivolution occurs, the DigiCores of the two fellow Digimon are completely fused and are reborn as a new Digimon, but Chaosmon retains each of the DigiCores of the Digimon before the DNA Digivolution, and maintains its form in a very incomplete state. Chaosmon is the codename for Digimon who "should not exist," and, according to the "Central Dogma" of the Digital World, are absolutely impossible singularities (bugs). Due to its extremely unstable existence, its lifespan is very brief, and it is conjectured that its lifespan was shortened as a result of running the program that eliminates the bugs released by the Digital World's managing system. This Chaosmon is believed to be one that was DNA digivolved from BanchoLeomon and Darkdramon, and the faces of each Digimon are visible on its arms. The "Ban-Tyo Blade" is equipped to its "Bancho Arm", and the "Gigastick Cannon" is equipped to its "Darkdra Arm".

## Chaosmon

### Prior forms

DarkTyrannomon, BanchoLeomon + Darkdramon

### Immune to the X-Program

No

Lore: Unleashes an invincible decisive stroke from the Ban-Tyo Blade.

Damage: 9D10

Cooldown: 3 rounds

Dark Prominence

Lore: Fires off its own digital cells from the Gigastick Cannon.

Damage: 9D10

Cooldown: 3 rounds
Monkey See Monkey D'oh

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Monkey See Monkey D'oh is the sixth mission in Bart 1. In this mission, After Bart acquires a WWII radio and a satellite dish for Professor Frink to build the Truckasaurus, it turns out Frink also needs a blender. Bart goes to see Dr. Nick at the Screaming Monkey Research Center, who happens to have a blender. Dr. Nick will help, but he needs Bart to find and collect all of his monkeys which have escaped. Bart needs to buy Mr. Plow from his dad, Homer, since he can't fit all of his monkeys into his car.