recursal/Fanatic-Fandom huggingface dataset:
Ro-Zar

Best Attributes: Strength, Speed, and Invulnerability

## Ro-Zar

### Race

Kryptonian

 Powers

* When Near A Yellow Star
	+ Super Strength
	+ Super Speed
	+ Super Leap
	+ Flight
	+ Invulnerability
	+ X-Ray Vision
	+ Heat Vision
	+ Super Breath
	+ Super Stamina
	+ Super Reflexes
	+ Healing Factor
	+ Ice Breath
	+ Telescopic Vision
	+ Super Hearing
	+ Super Smell
	+ Longevity
Military Installations and Colonies

***Indoctrinity* (*Major City*)**

The City of Indoctrinity is considered to be one the first colonies fully funded and backed by SMI. It was originally designed to give safe housing for the families of those employed by the corporation. This great city earned a reputation for its self due to its efficient training academies that continue to train dedicated and loyal mercenaries to this day. Its high recruitment rate is still unmatched by any SMI. cities to this day.

***Mausoleum of Judgement* (SMI. Extreme Detainment Center)**

The Mausoleum is a prison holding various beings and individuals deemed to dangerous to be free within the Multi-Verse. Many within its confines will never see the light of the outside ever again. The Prison uses multiple protocols and scenarios to ensure the occupants never escape. One of which is a complete purging of all life within the building. All SMI. personnel and guards take an oath and understand that should it be necessary they will be locked within for eternity with the criminals to prevent their escape at all cost.
SMI-BEM (Boarding Engagement Marines)

Divisions and Branches

SMI-BEM (Boarding Engagement Marines)

This Division can typically be found supporting SMI. naval ships as their first and last line of defense. These marines assault hostile ships and defend the fleet from intruders. Navy forces have recommended their support for just about every operation undertaken. While not the most recognizable division, they still stand out as being the primary security detail for all naval expeditions.
SMI-USC (Universal Stability Control)

Divisions and Branches

SMI-USC (Universal Stability Control)

This Division oversees the continuation of the space time continuum. They ensure that no rupture in time and space occurs during the numerous operations undertaken by SMI. Protection of time and reality is invaluable to the entire multi-verse and they will do whatever is necessary to keep it stable and secure. Often times they aid and direct the SMI-TCL (Timeline Conservation League) in restoring order to broken and altered timelines.
SMI-XSF (Xtreme Strike Force)

Divisions and Branches

SMI-XSF (Xtreme Strike Force)

This Division was assembled to handle high level contamination and outbreak scenarios. They are trained to deal with infectious and parasitic lifeforms and are prepared to eliminate any disease or contamination before it breaks containment. Casualty rates are high in this division, but they are extremely effective in their purging of infected zones. When deployed into combat they are given everything required for a campaign. While they may call for support many of these agents refuse to until their given objective is complete. Some operations have seen agents holding their own against thousands of infected and staying for months at a time in the contaminated zones.
SMI-SRD (Scientific Research Division)

Divisions and Branches

SMI-SRD (Scientific Research Division)

This Division is tasked with designing and re-engineering the best tech recovered from across the entire multi-verse. They are what keeps SMI. at the top of the military food chain. They tend to work closely with the SMI-ISD (Intelligence and Statistics Department) to keep updated on military forces across the multi-verse. Without them SMI. wouldn't be the leading mercenary corporation it is today. Their motto is "Even the best have room for improvement."
SMI-ODJ (Orbital Dive Jumpers)

Divisions and Branches

SMI-ODJ (Orbital Dive Jumpers)

This Division was formed by the fearless Captain Phentro. These elite troopers are trained to be fearless in intense situations. While these adrenaline junkies are often mocked for their reckless and dangerous actions. If you need soldiers to jump out of an airlock in the middle of a space battle these are the maniacs to do it. They hold a high reputation among the naval forces and haven't as of yet failed a mission.
SMI-CRD (Conversion and Reintegration Division)

Divisions and Branches

SMI-CRD (Conversion and Reintegration Division)

This Division was implemented to reintegrate hostile forces back into acceptable society. Those who wish to join SMI. that have previously acted in a hostile manner are sent here to prove their loyalty. Hostile personnel are converted and reintegrated into proper military and social etiquette. After processing they are used for small operations and routine patrols.
SMI-777th Holy Flamebadeers

Divisions and Branches

SMI-777th Holy Flamebadeers

This Division takes turning up the heat to a new level. Why should you take a battle axe lit on fire into battle? Why to end the screams of those you burnt alive with your quad scorch throwers of course. These pyromaniacs love the smell of ash and thrive within the blaze of fire. No napalm to strong, no plasma to hot. Give them a target and their happy. Tell them to leave no trace and they would do it for free. Ironically their motto is "Feel the burn, Taste the ash."
Shinys

Los Pokemon shinys son los Pokemon que presentan una variación en su paleta de colores respecto a los de su especie original,es por ello que suele ser medianamente difícil de hacerte con uno de estos ejemplares.La facilidad en su método de obtención varían según el juego en el que estemos jugando

   Los pokemon shinys desde que fueron implementados en la segunda generación han dado mucho de que hablar respecto a su método de obtención,como por ejemplo en pokemon X e Y con la pesca en cadena,o sin irnos más lejos,en pokemon sol y luna con los refuerzos de pokemon salvajes,haciendo el Soft Reset en Pokemon Esmeralda,Los Ultraumbrales de doble anillo con aura en pokemon Ultrasol y Ultraluna y muchos otros más,haciendo que los pokemon shinys pasen de ser casi todo un misterio,a una cosa tan común como comerte un bocadillo de sobrasada en el recreo del cole,literalmente.Es por ello y por ende que puestos a ser serios,de manera progamer Xd son muy raros de encontrarse.La probabilidad de encontrarse uno de manera salvaje es de 1 de cada 8000 encuentros en la hierba alta a partir de Rubí y Zafiro y 4000 a partir de Pokemon X e Y.¿Quien tiene tiempo de intentarlo?

Firmado:Wotty Gamer.

Siganme en yutub kbrones :V
SMI-CAD (Clone and Augmentation Division)

Divisions and Branches

SMI-CAD (Clone and Augmentation Division)

This Division is typically deployed as reserves and special forces. They consist mainly of extremely loyal and heavily augmented soldiers. The cloned mercenaries serve as reserves and basic infantry while the augmented soldiers are deployed for a variety of classified operations.

Known clone variations

Jimmy : Extremely Loyal, Highly Disciplined, Efficient Training

Gary  : Expert Strategist, Tactical Genius, Logistical Analyst

Jane  : Very Compassionate, Extremely Agile, Highly Inspirational
SMI-UPD (Unexplained Phenomenon Division)

Divisions and Branches

SMI-UPD (Unexplained Phenomenon Division)

This division was created to handle things that sometimes escape the realm of science. Somethings can't be explained by science and that's what they excel at. Their operatives are trained for various cleanup and combat operations. When magic or unexplained abilities arise they are deployed to combat, neutralize, and capture the hostiles if need be. While they do conduct research they do not abide by the rules that the others know of. This has allowed them slightly more freedom in their work. They tend to be more rugged than other branches and often times deploy unique methods to contain and eliminate threats.
PSA Logs Entry 1

Informational Update System

Public Service Announcements

Year 1---September 3---2:00 PM MST.

Thank you for subscribing to the Shadow Merc Inc. Informational Update System. Congratulations, new Gold member! You are entitled to receive situational updates from across the universe. Due to your generous SMI donations you have been upgraded to Diamond member! Which gives you exclusive access to a special "Jimmy wants you" autographed poster by the clone himself. For an additional fee you can get upgraded to Platinum member and receive even more awesome rewards. If you have any questions you may direct them to your nearest SMI support specialists. Please do not reply to this message board or we will be forced to terminate you and your subscription immediately. Thank you, enjoy your subscription and have a nice day!

Year 1---September 5---12:28 PM MST.

We would like to remind you that during these dangerous times. SMI. has your safety at the center of our concerns. If your dimension has been placed on lockdown then remember these simple steps.

```
Step 1. Remain calm
Step 2. Sign up to your local defense force
Step 3. Await further instructions

```

If you are unable to serve your local defense force then you may request to leave the dimension. Do not be alarmed by SMI. troop build ups. Its for your protection. This has been an announcement by the SMI. Public Relations Branch.

Year 1---December 20---6:42 PM MST.

Ace Pilot Lt. Whitley of the Strategic Strike Squadrons should be commended for her valiant efforts. During the evacuation of the Major city "Indoctrinity" the Battle Carrier SMI. "Justified Enforcement" was spearheading the evacuation when the enemy invasion fleet broke through the defense grid and began to land troops into the city. The Carrier continued to defend the primary evacuation site while it suffered severe damage from invading boarding parties and enemy AA emplacements. Turret crews were unable to eliminate enemy AA emplacements hidden throughout the city due to risk of harming civilian and friendly forces. Lt. Whitley and the remaining star fighters under her command were ordered to abandon the Carrier after its Captain had been killed when a boarding team assaulted the bridge. She remained behind at the battle as her fellow pilots pulled out of the combat area. She then singlehandedly proceeded to destroy a dozen enemy AA emplacements and twenty enemy boarding transports along with a handful of other various enemy aircraft. The Lt. also covered evacuation transports and provided strafing runs for allied defenders until the "Justified Enforcement" extracted. If not for her heroic actions the Battle Carrier would not have been able to safely evacuate. While she denied the promotion I believe she deserves at least the recognition and medals for her actions. Lt. Whitley is a hero and inspiration to us all.---Strategic Strike Squadrons
SMI-CSR (Civilian Security Reserves)

Divisions and Branches

SMI-CSR (Civilian Security Reserves)

This Division is comprised of the civilian populace on various SMI. occupied worlds. While they never serve SMI. outside of protecting their own home worlds. They are trained as regular infantry and can be mobilized if SMI. defense forces require assistance. Typically after training these soldiers resume their normal lives unless an emergency arises.
SMI-96th Shadow Corps

Divisions and Branches

SMI-96th Shadow Corps

This Division enforces the will of the SMI-BC (Bureau of Continuity). They are the military arm of the Bureau and are also led by the infamous Director Kowalski. Their units are pulled from various divisions across SMI. Being seen as the rogues, misfits, and odd balls, they are trained to use questionable methods to complete their missions. While they are more brutal and extreme than most SMI. divisions, these unique individuals have the guts to do what many others could not. This has given them a great deal of respect due to number of operations they have partaken in as well as the morally questionable orders they have carried out.
Anomalyptic Shifters

Faction : Anomalyptic

Role : Standard Infantry Unit

Lifeform : Energy Being

These units are made up of an unknown element called Omega-Zero. This extremely rare resource is very valuable and has only been found in both Anomalyptic troops and within the Endless Void. Data on these unique soldiers is limited due to their vaporization upon death. It's believed that the energy they harness possesses a self destruct code upon the unit's expiration. The energy within ignites and burns away the body entirely preventing further research on the subject. All Shifters have the ability to shapeshift and maintain some sort of independent thought. While they don't have a shared consensus or hive mind mentality, they seem to able to take direct orders and link to other shifters within a close proximity. This makes them dangerous in larger numbers as they can quickly acquire knowledge and share it amongst themselves. Often they can be seen using horde tactics to overwhelm their enemy unless they are directed by officers. Those that appear to be officers are considered to be high priority targets to troops in the field due to them being a sort of data hub that not only direct the drones but also allows them to compile numerous variations with which they can shift into. The standard drone can only maintain one or two shift forms at a time thus preventing them from copying all friendly unit and weapon variations. It should be noted that they can shift into just about any variation of soldier sent against them. This is done through a scanning process that takes only mere seconds on any target dead or alive. After they have shifted into a combat form they can produce ammunition using their own energy. Field reports suggest that their combat forms can be easily distinguishable from friendly forces due to their appearance being somewhat faded out when comparing to the original scanned subject.

http://springborg.blogspot.com/2009/06/blog-post.html
Ares

Best Attributes: Strength, Speed, Manipulation, Invulnerability, Intelligence, and Combat

## Ares

### Race

Olympian

 Powers

* Immortality
* Super Strength
* Invulnerability
* Super Speed
* Healing Factor
* Super Reflexes
* Violence Inducement
* Violence Telepathy
* Electrokinesis
* Telekinesis
* Thermokinesis
* Flight
* Teleportation
* Matter Transmutation
* Invisibility
* Illusion Casting
* Possession

## Equipment

* Battle Armor
* Swords
Sunura

*"Treat ye the arts and tricks of Sunura with deep respect and caution. Arcana was never meant for the faulty hearted. Always remember thy purpose and insignificance when compared with the gods." -* Mysteries 12:32-34, the Book of Truth

Sunura is the goddess of arcana, the sixth born of Marpholones, known as the Lady Fey, Elfin Queen, Azure Eye, The Cosmic Lady, Moon Goddess and The Sixth One. Perhaps one of the most powerful children of the Sun God, the goddess of arcana is the creator of arcane energies weaved throughout Norospire and the other planes. The gift of magic is a powerful one, and the church reminds users to never lose sight of their purpose in the gods, for the most powerful wizards may even fool themselves into thinking they are better than the gods.

## The Fey

It was Sunura who also created the Fey Realm, world of strange magical creatures little understood by man such as gnomes, sprites and eladrin. She did this in secret from her father, as she believed her immense power should rightfully permit her to create as he did. Yet just as Norospire was created out of love, The Fey was created out of pride and its nature reflected that. The creation of the Fey was chaotic, as once it began Sunura had very little control over it. Thus, much of the Fey is constantly shifting and is usually not what it seems. When Marpholones discovered what she had done, he was not mad but he was impressed. What she had created was entirely beautiful even if it was almost pure chaos. He viewed the Fey as a wonderful piece of art. Yet, it was still incredible dangerous, so he had Sunura hide it from the more refined world of Norospire so as to protect its people from the perils of the Fey.

## Elf Tradition

The eladrin of the Fey world revere a goddess named Gwynwra, who is very similar to Sunura. Gwynwra didn't just create the Fey, she became it. She is believed to be but an energy now, an energy weaved into the very nature of the Elfin World. She connects all fey life together by a network of arcane paths, forming a seemingly chaotic pattern which is very much ordered to the eyes of the fey themselves. By consuming the enchanted caps that grow in the ground of the Fey (if it can be called a ground), the eladrin become one with Gwynwra and may come face to face with the true nature of reality.

The elves of Norospire hold similar beliefs to the eladrin, but they don't give the energy a name, and see the Fey as only a part (albeit a powerful part) of the magical network. To them, arcana itself is a sort of Gwynwra, but it was never a goddess or if it was that was so long ago now that it matters not now.
Lara Lor-Van

Best Attributes: Strength, Intelligence, Speed, and Invulnerability

## Lara Lor-Van

### Race

Kryptonian

 Powers

* When Near A Yellow Star
	+ Super Strength
	+ Super Speed
	+ Super Leap
	+ Flight
	+ Invulnerability
	+ X-Ray Vision
	+ Heat Vision
	+ Super Breath
	+ Super Stamina
	+ Super Reflexes
	+ Healing Factor
	+ Ice Breath
	+ Telescopic Vision
	+ Super Hearing
	+ Super Smell
	+ Longevity
Shadow Merc Inc. Wiki

```
***​Hello! Valued Customer and/or Fellow Contractor this is the Shadow Merc Inc. Wiki page.***

```

## *Welcome to the Shadow Merc Inc. Wiki*

   Shadow Merc Inc. is a multi-trillion dollar mercenary corporation. We believe in professional warfare and provide multiple services such as planetary defense, universal invasions, clan wars, birthdays, assassinations, removal of rogue governments, dance off bouncers, public safety enforcement, aggressive negotiations, and ect. SMI. uses warp dimension gates to travel to all known and unknown universes to complete its various contracts. This page is to be used for informational and training purposes only. If you have any questions please direct them to the nearest SMI. representative. If you spot any errors in facts or data then please contact SMI. administrative personnel and inform them. Please do not attempt to change them without proper authorization. Thank you and enjoy your stay.

Please note that most of the photos posted on this site are not officially owned by Shadow Merc Inc. Therefore SMI. will never claim these photos as its own. All rights to these photos belong to their respective owners. If there is an issue with the site using a photo that belongs to you then please contact the SMI. staff immediately for its removal.

## ***Mercformation Board***

* SMI. Divisions and Branches
* SMI. Weapons and Equipment
* SMI. Starship Variations
* SMI. Personnel and Allies
* SMI. Military Installations and Colonies

If you would like to learn more about the enemies of the corporation. Click on the Hostile Factions page to learn about our opposition.

If your interested in reading our public informational posts click on the Informational Update System page to catch up on the latest SMI. news from across the Multi-verse!

## ***Serving your Multi-verse***

If your interested in joining the corporation. Sign up today to get a free training and instruction pamphlet on the military indoctrination process. Call 232-MERC-INC for more info or speak with your nearest SMI. recruitment officer or SMI. representative.

LIMITED TIME OFFER : If you call in the next 10 seconds of reading this sentence. You will get a free hug at the beginning of your indoctrination procedure. BUT WAIT THERES MORE...........We'll throw in this extra high five absolutely free. That's two deals for the price of one. How do I access this deal you might ask ? Question yourself no more. For more information you may call one of our thousands of mindless drones at our SMI. help desks for all your common sense questions. Call Now! LIMITED TIME OFFER EXPIRED sorry try again next time.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
SMI-PRB (Public Relations Branch)

Divisions and Branches

SMI-PRB (Public Relations Branch)

This Branch manages the public opinion and protection of sensitive data released by SMI. All civilian contact and requests to the corporation go through this branch. They represent SMI. through various advertisements and recruitment methods. Another key task this branch oversees is the very rare CEO appearances and civilian reassurance efforts across the colonies, sectors, and dimensions. They are also the primary branch behind the "Jimmy" mascot which has become the poster merc of all SMI. This marketing campaign was originally seen as bland and boring when it was first released to the general public due to the machine like soldier on the cover. Luckily, over time though the character grew on the public as the Jimmy clone made public appearances and became quite a celebrity among the people. Proving that SMI. was more than a faceless organization with soulless drones.
SMI-MRD (Mechanical and Robotics Division)

Divisions and Branches

SMI-MRD (Mechanical and Robotics Division)

This Division typically serves as support and security roles mainly. They are commonly deployed for tasks deemed to dangerous for organic personnel. These androids usually serve as sentries and military police at several SMI. installations, but are also used for other various roles. The basic android model has been produced to fit multirole purposes but can be modified to for any role in both civilian and combat fields. Advanced models are usually produced to fill specific roles until they either request for transfer to another field or expire. Combat models are used to engage enemy forces aggressively and repel all hostile threats without question.
SMI-EFTD (Experimental Field Testing Division)

Divisions and Branches

SMI-EFTD (Experimental Field Testing Division)

This Division ensures that all SMI. weapons, vehicles, and gear is prepped and tested for active combat. While they do have high casualty rates, their paychecks compensate for not only them but their family and their family as well for life. The EFTD maintains their personnel through medication and de-stressing chambers filled with puppies, soothing music, and nothing but positivity.
Anomalyptic

While not much is known about the origins of the Anomalyptic. They have been classified as possibly one of the most dangerous enemy factions ever encountered by SMI. forces. These mysterious lifeforms appear to have originated from a dimension known only as the Endless Void. They come in many forms both large and small but all are equally dangerous. All known data of enemy unit variations are listed below.

Anomalyptic Shifters Shape Shifting Infantry unit

Anomalyptic Manipulators Corpse Reanimation Units
SMI-404th T-3RR0R

Divisions and Branches

SMI-404th T-3RR0R

This Division is officially classified as the T.R.A.P. class 30th Robotic Ranger Regiment or T3RR0R division for short. After SMI. acquired the discarded CL4P-TP schematics from an undisclosed location, it was re-purposed and fine tuned to become what they were always meant to be. They have been programmed for both door opening protocols and Frag Trap combat sequences allowing them more versatility to support friendly forces in the field. Additional features have been installed into them to fill multiple roles during their deployment. Other unique android variations have been added to the 404th roster making them distinct from other android regiments. Some are even considered to exhibit strange and peculiar glitches, but they still manage to succeed where others have failed making them invaluable to the corporation.
SMI-SSS (Strategic Strike Squadrons)

Divisions and Branches

SMI-SSS (Strategic Strike Squadrons)

This Division is the corporation's elite Air Force. Only the best of the best pilots are allowed within their ranks. Those that are unable to qualify for this division may still apply to be support gunners. Usually they are deployed for high risk operations or protection of vital assets. These valiant men and women go above and beyond their duty to serve and protect. Even going so far as flying into combat during no fly conditions just to extract and support ground forces.
Weapons and Equipment

All Weapons, Vehicles, and Equipment issued by Shadow Merc Inc. are equipped with the SMI. AID (Authorization Identification Detector) that assists with detecting if the user is authorized to use the device. The system must be activated by its original owner before its initial loss. If the original user is killed then the AID system will determine its activation or deactivation based on its current situation.
Slade Wilson

Best Attributes: Marksmanship, Intelligence, Combat, and Stealth

## Deathstroke

### Race

Human

 Powers

* Peak Human Condition
* Peak Human Speed
* Healing Factor
* Peak Human Senses
* Peak Human Agility
* Peak Human Durability
* Peak Human Stamina
* Peak Human Strength

## Equipment

* Swords
* Tactical Knife
* Pistols
* Sniper Rifle
* Deathstroke Suit
SMI-EEI (Exploration and Expansion Initiative)

Divisions and Branches

SMI-EEI (Exploration and Expansion Initiative)

This Division seeks out new dimensions and worlds ripe for colonization and contracts. They typically scout out territories for bases and fortifications before deploying units in the region. If anyone would risk flying into a black hole or mysterious portal they would do it. When asked why would these brave souls accept this job, one veteran explorer commented "Where some see a doorway we see adventure."
Elf

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.

With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females. Elves’ skin coloration is usually paler than humans and they can have almost bluish-white hair and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.

Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a quest or learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance. Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Anomalyptic Manipulators

Faction : Anomalyptic

Role : Corpse Reanimation Units

Lifeform : Organic

These Insects are used to terrorize their opponents by reanimating our soldiers corpses in the field and using them as a lifeless husk or tank against their former allies. They are about the size of a dove and are typically found in swarms. They are typically a very low threat in their natural form but become a very large threat when they are attached to dead corpses. After the initial harvesting of the host the Manipulators use a sort of hardened rigor mortis when attacking which they can activate and deactivate soon after linking in order to strengthen the host allowing it to take even more fire to bring down. According to battlefield reports and our research the Manipulator attaches itself to the hosts lower back in order to link to the lifeless husk's spinal cord. They do this by extending their long piercing tail until it reaches the brain eventually giving them full control of all the limbs. The tail travels along the spinal cord so it fits snug against the hosts skin and is barely noticeable from the outside. Due to how they control the body they are unable to extract any information from the hosts brain because they essentially purge the mind in order to control it. Reports show that destroying the insect or severing the link of the insect and the host is the key to easily defeating them. Their movement once linked to its host in the beginning is similar to a sort of classic zombie which slowly moves one limb at a time. The longer the Manipulator remains connected the faster and more control they get over the host. Eventually after prolonged use the insect detaches itself when the host is to damaged for use to find a new one.

https://www.deviantart.com/gottsnake/art/Komar-509487653
SMI-ISD (Intelligence and Statistics Department)

Divisions and Branches

SMI-ISD (Intelligence and Statistics)

This Department serves as the primary hub of intelligence and statistics for all SMI. operations and contracts. They are responsible for relaying data, reports, and statistical analysis to all branches and personnel in the field. Information is distributed through a secure network only accessible to SMI. operatives. Intelligence is gathered from specially deployed field agents and troops within the surrounding area.
Ildenian Mythology

Ildenia is home to various Deities, Demi-Gods and Spirits with followers that stretch across the world. The many cultures of Ildenia have conceptualized unique names, legends, and powers for these deities; often combining two or more deities into one or leaving certain or all figures out entirely. There is no universally agreed upon Pantheon within Ildenia, and as such heated debates between scholars and bloody wars between nations have erupted solely based on differing beliefs. As the identity and specific powers of these supernatural figures are contested, there remains many documented accounts and clear evidence that these figure do in fact exist.
SMI-SEC (Salvage Extraction Crews)

Divisions and Branches

SMI-SEC (Salvage Extraction Crews)

This Division overseers the salvage operations of lost tech and materials. Often seen as the ones responsible for the collection of rare and exotic items. They typically recover shadow boxes lost during battle and the occasional weapons of mass destruction. This division is not to be taken lightly nor is their pay cheap.
Technomancy Fair

Artificers, wizards, and general craftsmen spend many weeks working on a project for the Technomancy Fair. The Technomancy Fair is an event held around the end of Summer, where these people present what they have been working on. Many young inventors propel themselves into stardom through this event, and one success at the Technomancy Fair is enough to retire off of.

### Hosts

The Technomancy Fair is held by the clergy of the gods ONE and TWO. The followers of these deities occasionally recieve divine sparks of inspiration, and will enter the contest as well. To keep things fair, inventors from across the world can enter, and a panel of judges is created using noncompetitors. The winner of this contest will get a deal to mass produce their design, as well as 10,000 gold pieces. This event has changed many lives, propelling the designer into fame and wealth.

You don't have to enter the fair to benefit; aspiring businessmen watch these fairs and will fund designs that they believe in, allowing both parties to make money and follow their dreams. Thieves also profit from this event as the amount of theft within the city increases, as jealous creators and general scum attempt to steal these very valuable designs and creations. As a result, mercenaries and guards are hired specifically for the event.

### Notable Inventions

Notable creations that were first displayed at a Technomancy Fair include airships, firearms, a driftglobe(which was promptly lost, along with designs), and oddly enough the tuba. Some designs are shown, but are simply unethical or extremely difficult to produce, such as a device that perpetually harvests a live cow for meat. The creator of that design was put in prison for such savagery.

### Racing

Not only are there inventions displayed at this event, but there are also races. Teams of up to 6 people may work together on the construction of a mechanical animal which is then entered into a race. Betting is extremely popular for this game, and the races continue for four days. Alterations are allowed in-between races, which means that race results vary between days. These constructs display a mixture of mechanical prowess and arcane talent, and are marvels of engineering for young inventors.

The most popular animals are horses and bulls, but the winning creature for the past four years was a frog. Attempts to reproduce this frog have all failed, and the creators won’t reveal the secret to it. The creators are from the school of GOD within MAIN CITY, and it is a closely guarded secret.
Ardaru

**Ardaru** is the Duskfarian God of Order, Justice, Law, Politics and Civility. He is often worshipped by Kings, Paladins, Magistrates, and Guards. It is thought that Ardaru posesses the true meaning of Justice and what it means for civilizations to "maintain order". As such, those in professions dealing with laws, passing judgement and maintaining order often look to Ardaru for guidance.
SMI-97th Madover Ninja Order

Divisions and Branches

SMI-97th Madover Ninja Order

This Division specializes in guerrilla warfare deep behind enemy lines. They personally undertake missions to demoralize enemy morale and destabilize the enemy command structure. The 97th uses deception against hostile forces by impersonating their commanding officers and relaying fake orders and false intelligence causing mass confusion across enemy lines. This causes havoc throughout the opposition's chain of command as well as cutting off supplies and isolating squads with no communications to their superiors.
Tabula Litera

The **Tabula Litera** is a collection of Duskfarian Myths considered to detail the creation of the universe and the relationship between mortals and the divine. The Tabula Litera was transcribed from the Tblisi Tablets, a series of several ancient stone tablets etched with hieroglyphic stories.

## Organization

The Tablu Litera is divided into three sections known as Canons:

#### The Creation

A series of stories that explain the creation of the universe as well as the birth of Gods

#### The Divine

A collection of myths that detail the development of the deities regarding their powers and personalities.

#### The Mortals

A record of direct interactions between mortals and Gods as well as stories meant to teach morality.

## Authorship and Development

The original transcription of the Tabula Litera was written by a group of unnamed priests from the Order of Litera within the city of Tblisin. After the city fell to ruin in the Batlle of Tblisin, the Order moved the copy to an unmarked cave within the hills of Duskfar to be held in safety until peace was restored. After several decades, the Order moved the Tabula Litera to the growing city of King’s Bay where it was held in what would become the School of Imastut.

The scribes of the institution copied the original transcript into common, dwarfish, elvish and even a simplified version for the less educated. The modern version of the Tabula Litera was written by the resident theologian Anthio Guiterro.

## Interpretation

Much of the religion’s followers consider the words of the Tabula Litera to be literal and for its instructions to be followed exactly.

However, there remains a school of thought that suggests that the Canons are nothing more than lessons taught through story-telling and that mortals cannot understand the Gods as described in the Tabula Litera. These individuals are often considered heretical and remain few and far between within Duskfar.
Valkyrie Enterprises

A **Valkyrie Enterprises** é uma das maiores empresas de transporte espacial, ela foi pioneira na expansão espacial após a fuga da Terra devido à WWIII. Durante o século XXIV, sua frota era principalmente composta de dois dreadnoughts civis: A *Valhalla*-class dreadnought "*Valhalla*" e a *Fólkvangr*-class dreadnought "*Fólkvangr*".

## História

Durante a Crise de Energia do séc XXIV, a Valkyrie planejou e construiu os primeiros Dreadnoughts espaciais, utilizados durante a evacuação do planeta.

## Valkyrie Industries

Subsidiária da Valkyrie Enterprises responsável pela criação das espaçonaves.

* *Fólkvangr*-class Dreadnought
* *Jötunn*-class Dreadnought
* *Valhalla*-class Dreadnought
SMI-TCL (Timeline Conservation League)

Divisions and Branches

SMI-TCL (Timeline Conservation League)

This Division works closely with the SMI-UPD (Unexplained Phenomenon Division) to protect and maintain time and space. Superintendent Cornwallis Reginald leads this elite group of inter-dimensional time travelers. They specialize in protecting, repairing, and maintaining time lines. If a time line is destroyed or can no longer be repaired, then they're also tasked with creating a new one by altering key events in the past to produce an all new, all different future. Under no circumstance will they jeopardize the safety of current universes. If the act is considered too dangerous by the superintendent than the mission will be canceled or delayed without question.
Pantheon Tournament

There is an arena within the city of CITY that is only entered once every decade; this is the Colosseum used for the Pantheon Tournament. The Pantheon Tournament is a competition between champions of the Gods, and a time of celebration and revelry. The Gods even send avatars of themselves to walk among the common folk and enjoy the atmosphere.

## Announcement

A herald of the gods appears exactly one year before the Pantheon Tournament to announce the upcoming event. The God who sends the herald is set on a rotation, using alphabetical order for clarity. This herald is an important (and usually deceased) cleric or champion of that god, with a new body created for them. This herald will typically create the announcement using features special to the deity that sent them; for example, GOD herald will bring pleasant dreams and cast away nightmares, while Ovkianos herald will bring heavy storms to demonstrate his power. No matter the god, the herald works in conjunction with the CITY school of Arhesta to refurbish the Colosseum for use. The herald will remain in CITY for the duration of the Tournament, serving as a judge during the games. They can then retire to anywhere in Ildenia, though some choose to return to the afterlife.

Certain blessings are also present alongside the herald that appear every time. This includes blessings of fields by Arhesta followers and increased amounts of charity work and healing from most temples. Pateraz also attempts to restrain from his warlike behavior, but this is not always successful.

### Champions

Every deity sends a champion to the Pantheon Tournament to compete, and to demonstrate their power. Typically, this champion is a devout follower of that god. In rare instances, the champion selected by a god will refuse to participate; in that case, that person is usually condemned to death and smited by followers of that god. The gods themselves are not allowed to give boons to their champions during these games, instead relying on the champions strength by themselves.

### Festivals

The Colosseum is large enough to accommodate most of CITY’ population, meaning many people take off work to watch the games and be a part of the festivities. Not only do the citizens get to watch the tournament, but many of the gods provide entertainment and resources outside of the Colosseum. This includes bards of Ederra creating music and feats of engineering from temple artificers.

### Games

Most of the games present at the competition are standard; wrestling, chariot racing, archery, etc. There are also duels present between warring deities, though these events do not grant any points and are merely to settle differences as fairly as possible. These duels are not lethal; and honor is not lost through surrender. The fight is instead fought until one fighter is unconcious, and they are promptly resurrected.

The last five champions that won have come from Gods.
Comic

The game has a tie-in comic.

## Season 2

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Nairopolis

**Nairopolis** (Nye-rah-poh-lus) is a port city in the far north of Duskfar. The population numbers a few hundred with an area of approximately 15 Square Miles (39 sq. km).

Nairopolis serves as a maritime hub, offering safe harbor to merchant ships.

## History

Nairopolis was established in the year 16 AE by refugees fleeing the destroyed city of Arhestiri from the south.

## Geography

Nairopolis has a moderate climate, experiencing mild days and small amounts of rain during the dry summer season and cool days with frequent rain showers during the wet winter season. The city is situated between the Northern Coast of Duskfar, in the Nairo Bay and the Nairo River. The adequate soil in the surrounding area supports patches of grass and bushes, while the land further inland is home to sparsely populated forests. Deer, armadillos and hyenas are known to wonder the wilds outside of Nairopolis, and salmon, tuna, and dwarf whales are often found in the bay.

The foothills and mountains to the south and west of Nairopolis are known to contain metals, gems and minerals and boast impressive waterfalls at the head of the Nairo River.

## Governance

The city of Nairopolis has no central established government. It instead relies on the guidance of elder members of the community.

The sheer isolation of Nairopolis allows it to forgo a traditional garrison or guard. Threats made against the city are usually dealt with by the armed residents themselves.

Common law is respected for the most part in Nairopolis, with criminals usually punished by their victims or friend's and families of their victims.

## Economy

The economy of Nairopolis relies mostly on revenue brought in from its maritime guests via taverns, brothels and harbor fees. Many residents own and operate fisheries, selling their catches to merchants an other townspeople.

A handful of mines operate in the foothills surrounding Nairopolis. The lack of roads and dangerous mountain goats deter a lucrative arrangement, but the few mines in operation extract moderate amounts of iron and copper.
Faora-Ul

Best Attributes: Intelligence, Combat, Strength, Speed, and Invulnerability

## Faora-Ul

### Race

Kryptonian

 Powers

* When Near A Yellow Star
	+ Super Strength
	+ Super Speed
	+ Super Leap
	+ Flight
	+ Invulnerability
	+ X-Ray Vision
	+ Heat Vision
	+ Super Breath
	+ Super Stamina
	+ Super Reflexes
	+ Healing Factor
	+ Ice Breath
	+ Telescopic Vision
	+ Super Hearing
	+ Super Smell
	+ Longevity

## Equipment

* Battle Armor
* Kryptonian Plasma Rifle
* Kryptonian Combat Knife
SMI-PDF (Planetary Defense Fleet)

Divisions and Branches

SMI-PDF (Planetary Defense Fleet)

This Division is responsible for the protection of planets under SMI's control. Guarding from invasions, pirates, and meteor bombardment. Their defense grids enable multiple turret emplacements and a shield generator along with ground defenses. This naval division relies on its captains strategic placement of assets and ships for its successes. They have a record of defeating superior fleets with ease, which has rarely been broken.
QWQ Wiki

## Welcome to the QWQ Wiki

QAQ you didn't know about this MOBA? Well welcome to the Project QWQ Wiki and make yaself comfortable!

Believe it er naught, it's actually based on Chinese mytholagy!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Bruce Wayne

Best Attributes: Intelligence, Marksmanship, Combat, and Stealth

## Batman

### Race

Human

 Powers

* Peak Human Strength
* Peak Human Durability
* Peak Human Speed
* Peak Human Agility
* Peak Human Stamina

## Equipment

* Standard Batsuit
* Armored Batsuit
* Batmobile
* Batwing
* Nightcrawler
* Flying Fox
* Batarangs
* Grappling Gun
* Tracker Rifle
* Gas Grenades
* Kryptonite Gas Grenades
* Kryptonite Spear
Страшные истории кровавых 90-х

В бытность свою школьником я работал в ночной палатке продавцом. Так сложились жизненные обстоятельства – делал бизнес и экономил буквально на всем. Именно поэтому в продаже был, в основном, алкоголь. Палатка находилась в самом центре Москвы, времена были смутные и унылые, поэтому вместе со мной дежурил охранник Гриша. Неподалеку кучковались бомбилы, проститутки и бомжи. Алкаши приходили за водкой и прочим пойлом редко, и мне было мучительно скучно. Рядом стояла палатка бизнес-вумен Алены – разбитной бабехи из Украины. И решил я над ней однажды пошутить. Подозвал бомжика Вову, говорю: «Слабо, Вова, за бутылку водки крышу у Алены почистить от снега? С ней я уже договорился». Этот товарищ долго ждать не стал, полез на крышу и благополучно ее проломил. Как же орала Алена. Как же вопили бомжи. В общем, развлечение того стоило. В другой раз я снова заскучал. А у нас возле палатки стояла оградка с чугунными столбиками. Взял я один из столбиков, вместе с цепью, пока охранник Гриша не видел, и спрятал за палаткой. Зову его. «Прикинь, - говорю, - чего делается. Только что таксисты сперли у нас часть ограды». Гриша, бывший десантник, ему два раза повторять не нужно, ломанул к таксистам на всех парах. И гляжу, дискуссия сразу перешла в опасную плоскость, а потом Гриша, одному - в репу, другому – по физиономии. Знатная получилась потасовка. Очень я, помнится, веселился. В другой раз было не так смешно, но, все же, неплохо - приходит милиционер пьяный в дугарину и сует в палатку ствол. «Дай мне, - говорит, - бутылку водки!». Я даже испугаться не успел, сработал рефлекс, ушел в сторону, схватил пистолет и дернул на себя. В общем, отнял у этого бухого товарища волыну. Он сначала к двери ломанулся, но дверь заперта. Как заревет во все горло: «Отдай, падла! Это же казенное имущество!» Тут подъезжает патруль, видят своего пьяного коллегу. Я им сдал и его, и пистолет. Парни очень смеялись, услышав, что произошло. Но на всякий случай доставили меня в отделение для составления протокола о нападении на сотрудника органов. Пришлось дать им взятку, чтобы отпустили. Проститутки – это, вообще, отдельная песня. Я таких тупых баб не встречал никогда в жизни. Бесконечный повод для радости и веселья. :) Когда я сейчас вижу мрачные, насквозь фальшивые фильмы о "жрицах любви" (вот уж как бы я их никогда не назвал), меня не покидает отвращение. Все они безумно счастливы своей работой и работают "за идею", а не ради материальных благ. Впрочем, об этом, пожалуй, поведаю в другой раз, если будет настроение...