Morgan

> *"I'll save you this time."*
>
>

Morgan is an Ally Survivor and STR type Tank, who has the potential to be promoted to Mythical Grade.

## Background

It had been two days since Duane had been bitten, two days since Morgan had abandoned his son and locked himself in this cramped car. Racked with guilt, he had denied himself food or water, ignoring the small bag containing supplies resting at his feet. Duane's bag. He couldn't bring himself to look at it, let alone open it. When they had fled their house, he had packed it for Duane to carry. It was lighter than it should have been because Duane hadn't been able to resist sneaking some snacks. Morgan had lost his own bag trying to beat the walkers away from Duane—but in the end, all he had managed to save was his son's bag. It was all he had left of him. Duane's scared screams echoed through Morgan's brain, tormenting him. He had failed to protect his son, failed as a father. Duane was a walker out there, and he was alive in here alone, agonizing over all the things he could have done differently. So many times, he had thought about leaving the car and joining Duane, but his fear stopped him. Coward that he was, the thought of being torn apart by walkers terrified him. Again, he started to sob, hating himself for how helpless he had been and still was.
Another day passed. The thumping on the windows had finally stopped. The inside of the car was stifling hot, like a sealed glasshouse. Morgan lay listlessly in the back seat, wheezing slightly as both his strength and guilt slipped away. He felt more dead than alive. Suddenly, being devoured by walkers didn't seem so bad anymore. He reached out weakly to open the car door and toppled over facefirst into the seat. His gaze fell on Duane’s bag, and a single question wormed its way into his fuzzy brain.
“Didn't I...pack a gun for him?”
Morgan remembered packing a .38 pistol at the bottom of Duane’s bag. He had wrapped the unloaded gun and some ammo in a towel for safety. That gun could end this hell for him. Maybe he'd even take a few walkers with him. “That’ll do it,” he whispered. He opened the bag and spilled its contents onto the seat. A small toolbox fell out, followed by five cans of food, three bottles of water, several bags of chips, and a handful of candy. Next came Duane’s socks and shirts, and at last, the towel with the .38. With shaking hands, he grasped at one of the rounds, but it slipped out of his fingers onto the pile of Duane’s clothes. Swearing, he mustered up his strength and tried again. As his fingers closed around the round, he felt something hard under the clothes. It was a handheld game console, a Christmas present he had given to Duane. A single tear trickled down his gaunt face as a wave of memories swept over him. It had been Duane’s favorite gift that Christmas and Morgan could almost see his boy's bright smile and hear his happy shout. He pressed the power button and was surprised that the device still turned on. Duane must have been careful to use it sparingly to save the battery. Holding the toy his son had loved so much, the fog cleared from Morgan's mind. He knew what he had to do.
Grabbing a bottle of water, he laboriously unscrewed the cap and started to gulp the water down, coughing as the liquid went down his parched throat. He didn’t stop until the bottle was empty, then opened one of the cans of food and began to eat frantically. “I need to get my strength back,” Morgan muttered. “I can't just leave Duane out there alone like that. He’s still my son. I need to find him and take him home.”
He pulled back the clothes curtain and observed that most of the walkers had dispersed and were no longer amassed around the car. Morgan loaded his pistol and tucked it into his waist. Using it would be his last resort. What he needed right now was a big shield of some kind to protect him while he searched for Duane among the walkers. Looking around, Morgan's gaze settled on one of the car doors. If he could somehow detach the hinges, it should do the trick. Morgan reached for the toolbox. For the first time in days, he was smiling.

## Skills

 61 | Perfect Defense | During combat: If Morgan’s HP is 40% or lower, raises his shield and takes a defensive stance for 10 sec. During this time, reduces Morgan’s received damage by 30%, restores 5% Max HP per sec, and makes him immune to CC. This effect is available once per combat. Once he restores 90% or more of his HP or finds another comrade in danger, he disengages from his stance and resumes his attack.

## Recommended Gear

Morgan is a decent Survivor for Alignment Defense. It's recommended to get his Personal Gear to level 10 and give him the Asyl's Best Helmet as Special Gear.