Reeve

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 Standing | Enemy: Adversaries
Strangers
Neutral: Pioneers
Explorers
Adventurers
Friend: Pathfinders

The **Reeve** are one of the Aliens in The Long Journey Home.

## Description

The Reeve have no interest in space. They don't need it. The discovery of a Gate on their homeworld gave them access to the galaxy on different terms - in human terms, roughly at Wild West level of technology. Their pioneer spirit now thrives, allowing them to spread and survive throughout the galaxy, dealing with other terrestrial aliens on a generally friendly basis, and slowly acquiring lost technologies from other races. In recent years they've discovered TRANSCOM and begun to create mutually beneficial relations with the space-based races, mining for resources and selling devices they have no need for or have already explored. The Reeve are expert miners, and have an almost supernatural knack for finding treasure.

The Reeve's main limit is that while they've jury-rigged the Gates, power is a limiting factor. They can only activate so much of the network at once, meaning that their outposts are isolated and expected to look after themselves on potentially hostile worlds. Their cities are built by perpetually activated gates that allow free and easy transport for their people. Reeve Pioneers often gather together a group to head out into the unknown, most of them never returning. Those left behind pretend they just found something too good to return for.

The Reeve are the only species that routinely uses planetary Gates, since most of those that have crashed or landed on worlds are badly damaged and prone to terrible malfunctions.Nobody knows what happens to the Reeve who disappear during transport, but it happens a lot.

The Reeve are a cat-like marsupial race with an enormous tail. The Reeve originally spread throughout the universe through a gate they found on their home planet. Since then, they have been trying to find their way home by locating more gates, that crashed on planets. Most of the time they end up on planets where some monsters, the atmosphere, or other issues kill them all. The Reeve compensate for this by reproducing quickly and as natural tinkers adapting to the environmental conditions. The Reeve are the only producers of Tylenium, that is necessary to run the gates.

The Reeve are the only alien species, which is actually not involved in space travel. They do maintain some gates, though. The player often encounters them through primitive probes that are flying through space and contain distress signals and sometimes coordinates to a Reeve colony. The probes never actively approach the player - so it is possible to reach earth without even meeting them.

The Reeve colonies are always thankful for supplies by the player and are interested in new gate coordinates, that might help them to find their home world.

## Interactions

### Ask

Work (planet) - Starts the Dangerous Cargo quest, or adds the Reeve Supplies topic.

Wanted Criminal - Adds location

### Talk

Mizzurani - Adds evidence during the Chemtrails in the Sky quest.

### Show

Arecibo Beacon - Increases respect

Electromagnetic device - Adds clue during the The Investigation quest

Gate Coordinates (planet) - Exchanged for 50-225each.

Glukkt (planet) - Not enough supplies to feed more

Keystone (planet) - Reveals knowledge about it. They use them for their planetary 'Stargates'. Hints at a future use for the player.

Kliktik (planet) - Nothing

Paronychia Falcata (planet) - Nothing

Raxact - Decreases respect

Reeve (planet) - Exchanged for 50-100 & increases respect

Reeve Supplies (planet) - Exchanged for filling the lander with random resources & 30-60 & Increases respect

Skull of P'tah (planet) - Lots of tech looks like relics

### Trade

Gates always only pay 75% of normal merchants but also sell equipment and medicine for 75% of their normal price.

All purchases have an increased price of 10% so that each decision counts and reselling in the same system comes at a loss.

In rogue mode all the prices are 75% of the ones in story or adventure mode.

Reeve pay:

* 200% for copper (40)
* 150% for common resources
* 50% for rare resources
* 200% for technical devices & Glukkt Salvage

Whenever they make a first offer they will always offer 80% of the real price.

Reeve are the only race, that sells the Wormhole Device and the Miner's Buddy.

## Starports and ships

### City

Cities on Reeve planets provide the player with a merchant, the lander can be refueled and repaired, a shop offers equipment and medical items, and the shipyard sells lander modules. Reeve cities are the only place, where it is possible to buy the Miner's Buddy lander module (55). The Wormhole Device can be bought for 1100.

### Gate

Reeve gates offer a shop and the full restock and repair facilities. The merchant only pays 75% of the usual prices. The shop is cheaper as well. Gate travels cost twice as much for enemies (max 300) and only half the price for friends (min 25). The Wormhole Device can be bought for 825. It is possible to buy a Wormhole Device at a gate and to sell it at the next Reeve planet for 999.

### Primitive Probe

The primitive probe is the only Reeve ship and is actually unmanned. It only contains a recorded message, that is played automatically, most of the time telling a story about how another Reeve expedition died. Primitive probes are the only alien ships in the game, that the player cannot actually talk to.

Primitive Probes have no weapons or shields and will always try to escape when attacked.

## Diplomacy

Friends: Cueddhaest, Glukkt, Ilitza, Logos, Meorcl, Wolphax, Subbeq

Enemies: Raxact, K'schar

Friends will get offered more items in the shop and might receive a Hull or Lander Repair Kit as a token of friendship.

## Assessment of the Entrope

**(only accessible with Admin-Device on Entrope Stations)**
Refuse spacefaring technology. Planetary source unknown. The entrope began the 'Gate Scatter Program' to encourage their emigration.

## Notes

* If one gets lucky, an early **Reeve** colony can bring 400 with Zoe aboard by selling her useless laptop. This money can be invested to survive the Long Journey Home.