EthGoesBOOM.exe Chapter 3: The Final Chapter

EthGoesBOOM.exe Chapter 3: The Final Chapter is, as the title suggests, the final chapter in the EthGoesBOOM.exe Trilogy.

## Story

Days since Doom possessed Eth again and killed almost all the animatronics passed. The remaining animatronics have went into hiding and are planning their next move against Doom. However, following Doom's second spree a day after his first, this time taking the Toy animatronics, BB and the Puppet, things have been very quiet.

Until one day, when people began reporting strange figures at the Fazbear Storage Center, an abandoned warehouse that Fazbear Entertainment used to store their old stuff, these figures would just stand there and would disappear when approached, the figures were described to be broken down versions of the original animatronics from Freddy's. Golden Freddy was able to figure out that the figures are actually their friends, reanimated as Doom's slaves, he then sends JJ (you) to the Fazbear Storage Center to keep a watch on the figures until they can figure their next move and vanquish Doom once and for all.

You only have one chance at this.

## Mechanics

### Main Gameplay

#### Security Office

This is where you spend the majority of the game at. Much like FNAF, you have to defend yourself from Doom's victims, which have been revived by Doom, who sent little parts of his soul into their bodies, allowing them to be reanimated, enabling movement, but under Doom's control. The office has two doors on the left and right, a large door in the middle of the office, a camera system, a system reboot panel, a camera flash and two vents, one at the top of the office with a seal and one behind you.

#### Security Cameras

Do I need to explain these? To put them in a nutshell, they're required to check the entire building and to see where the enemies are. The cameras viewed are as listed as follows:

CAM 01 - Main Area

CAM 02 - Parts & Service Room

CAM 03 - Generator Room

CAM 04 - Spare Props Room

CAM 05 - Wreckage Closet

CAM 06 - Storage Room A

CAM 07 - Storage Room B

CAM 08 - Storage Room C

CAM 09 - Spare Parts Room A

CAM 10 - Spare Parts Room B

CAM 11 - Ventilation Hall

CAM 12 - Left Hall

CAM 13 - Right Hall

CAM 14 - Inner Sanctum

CAM 15 - Outer Sanctum (Audio Only/Disabled)

#### Doors

You can close either one to keep some of Doom's victims from entering your office. Be aware that they run on their own power (Door Power) so don't keep them closed for too long.

#### Vent Seal

You can seal either one of the vents to prevent animatronics from entering your office, be warned that only one can be closed at a time.

#### Camera Flash

You can flash the middle hallway to scare away some animatronics, like in One Night at Flumpty's 3.

#### System Reboot Panel

Acts like the maintence panel from FNaF 3. use this to reboot any systems that go offine. The systems are as follows:

* Door System
* Camera System
* Ventilation
* Circuits

The circuits are different as when failing, it will cause the burglar alarm to go off, making any active animatronics faster, because of this, you have to reboot it as fast as possible.

#### Metal Door

Starting from Night 2, the player has to watch the Inner Sanctum, which has a metal door in it. Here, the player has to recharge the metal door's strength to prevent Soul Puppet from exiting the Inner Sanctum and killing the player.

### Missions

After each night, you unlock a mission. In a mission, you play as Golden Freddy in a platformer-styled game, similar to the previous two games. Much like the previous two games, you can move left and right using the 'A' and 'D' keys respectively and can jump by pressing the 'SPACE' key but there's a difference, you can hold down the 'SHIFT' key to run.

### Night 6

Night 6 can only be accessible if you had defeated all bosses and completed all missions before beating Night 5, if the player has beaten Night 5 without completing all missions, they get the Worst Ending.

Like in Night 6 of Five Nights at Jeffy's 3: The Origins, Five Nights at Chef Pee Pee's REMASTERED and Five Nights at Smudger's 4, the mechanics have changed. They're also available in Custom Night

#### Basement Cameras

At the cameras, there are another set of cameras you can look at called the Basement Cameras, you can be able to access them by clicking on the button that says BASEMENT. There are 5 cameras total. Also in each camera, you can seal a camera to block anything in there, however, you can only seal one room at a time.

#### Outside Cameras

Much like the Basement Cameras, you can click on another button that says OUTSIDE. There are three cameras in total to see how close someone is to arriving at the Backdoor, each labelled the following. You can click a button that says 'DISABLE CAM' to scare away Shadow Freddy if you see them on the cameras.

#### Run to Backroom (+ Backdoor)

In Night 6 and Custom Night, you can run behind you to the Backroom. There, you can hold 'SPACE' to hold the backdoor shut to prevent enemies from entering the Backroom. However, you can only hold the backdoor shut if you're at the Backroom.

#### Shield

Hold 'G' and 'F' to activate a shield created by Golden Freddy using his power to fend off Nightmare, however you can only use it every 30 seconds.

#### Rage Meter

At the bottom left of the screen, there is a Nightmare Golden Cupcake which acts like a meter. It'll fill a huge chunk if jumpscared by Shadow Freddy or RWQ, a bit fills up when using stuff that makes noise such as cameras, however, it can go down overtime. If it's full, Doom will jumpscare you.