recursal/Fanatic-Fandom huggingface dataset:
AMSE Administrative Annex - Okkonai

Hosted in a small building within Okkonai Station is the **Okkonai Administrative Annex** for the Arrival Mutual Security Entente; providing administrative redundancy and support for the main facilities on Ritsushima Station. As with most buildings on Okkonai Station, it is actually embedded into the internal station structure, and is more part of a wall than anything else. It has a small fountain out front, and inside is warm like most Kaikiri office environments, with wooden floors and warm lighting.
Alarica Kreutzer

Alarica KreutzerCogent Sheet **Alarica Kreutzer** is an aristocratic military officer hailing from **Grenzkaff**, leading her own brigade of Jägers as their captain. A baroness holding a small estate on the mostly uninhabited world below their station, she would be married into **House Kreutzer** from a young age to **Walt Kreutzer**, an industry holding baron who would be about equal to her age. Bearing two sons and a daughter, they would jointly manage each-others affairs until an act of uncovered impropriety would shatter the relationship several decades later. Acrimonious in it's nature, publicity by the elders of House Kreutzer would be kept to a minimum, though the standings of both would be left wanting among their peers.

Transferring ownership of her estate to her eldest son, she would focus moreso on her rank, pouring more time and energy into leading her personal brigade. Eventually, like many other captains in the history of the Jägers, she would seek out services for payment; soon finding herself in the employ of the Reachian Commonwealth after interfacing with an agent during the Vigilian Games of 23 NE.

## Stats

* PROFILE
* FINANCES
* CAREER

 Captain of the Grenzkaff Jägers

INCOME/EXPENSES

**23 NAC** - +𝔛25,000,000 municipal stipend.
**6.23 NAC** - +𝔛110,000,000,000,000,000,000 contract to the Reachian Commonwealth for services, renewable per year.

ACCOUNTS

Battles

Duels
Aegis Cluster

The **Aegis Cluster** (***Aigís*** in Old Aoshanti, which means "Everything Under the Sun") is a region of known space extending outwards from the Aoshtai Galaxy. As an astrographical region, its borders are amorphous, though it is commonly thought to comprise the region of space that was once traveled by the great Aoshanti Empire. Over their 60,000 years in existence, their power rose and fell; they built great etherlanes and city worlds and embarked on great campaigns; they made treaties and grand alliances; they left a mark on the known universe.

What happened to their empire, how and why it fell, still remains shrouded in mystery. Records show a gradual decline followed by an abrupt fall after the Empire's fabled Army of the Light disappeared. But what is clear is that the Aegis Cluster owes much to the "Ancient Empire," "Ancients," "Precursors," "The Ones Who Came Before." In the realms of language, law, culture, philosophy, and religion, their influence can still be felt in the present day.

Since the fall of the old empire, the old certainties that underpinned intergalactic life have fallen into shambles. Though many have tried to recreate the empire from similar materials, nobody has managed to recapture the essence of what made it great. This ancient legacy is what gives the Aegis Cluster its particular character and distinguishes it from other clusters.

## Astrography

The Aegis Cluster is composed of the following named and explored galaxies. Satellite galaxies are listed under their parent galaxies.

* **Aoshtai Galaxy**
* **Selten Galaxy**
Acquilina Antias

Acquilina AntiasCogent SheetDMs
**Acquilina Antias Lessoa** is a young Lessoan disciple from Nalhof training to become a cleric of the Patriarchate of Lessos. She was orphaned during the Third Concourse War and entered the Nalhofer orphanage system. After testing as psionically-sensitive, she was taken in as an initiate by a Lessoan monastery on Nalhof. When she graduated at the age of 9, she attended the Lessoan Academy on Lessos.

Her PS score is 92.

## Stats

* PROFILE
* FINANCES
* CAREER

 **Lessoan Disciple** |  Karian Human | Monastery Child

+𝔛29,166,666
-𝔛356,940
-𝔛145,400

Duels
* Sparred with Soloma Ilyinishna at the Port of Krizovia in 23 NE - **VICTORY**
* Sparred with Soloma Ilyinishna at the Vigilian Games in 23 NE - **DEFEAT**
* Sparred with Echo Castellar at the Vigilian Games in 23 NE - **DEFEAT**
* Sparred with Arnout Arrig at the Vigilian Games in 23 NE - **VICTORY**
* Sparred with Escoban at the Vigilian Games in 23 NE - **VICTORY**
* Sparred with Kanvari Vahnāosh ka-Rell at the Vigilian Games in 23 NE - **VICTORY**
Abdul "Abboud"

Under construction article!

**This article is under construction!**
**While it's being worked, we hope to have it completed as soon as possible!**

"You duck!"
- "!أنت بطة"

**This article is protected by the Block 13 wikia staff!**

**!هذه المقالة محمية من قبل الموظفين ويكيا قطعة 13**

* Student Uniform
* Original Outfit
* Kindergarten
* Art Style

Season 2 - Pitched

ِAbdullah **"Abboud"** Bu Abboud Al-Abboud **(عبود)**is the 1st of the group of boys along with Hammoud, Azzouz, and Saloom.

## Appearance

### Season 1

Abboud wears a white taquiyah and the school uniform of the school like his friends of his gang.

### Season 2 and 3

Abboud wears a white taquiyah and alien pajamas.

## Trivia

Abboud is afraid of spiders, as seen in Abood the Spider.
Anslaugis Bariliad/Cogent

Anslaugis BariliadCogent Sheet

 If behind cover or a shield, give up your movement and action to be invulnerable to frontal ranged attacks for that turn.

#### Charge

 If you are within medium range of a target and no closer, you expend your action and a considerable amount of energy to rush over the distance separating you, building up momentum to strike. There must be open ground between you. They cannot evade you so long as they are on the ground. You spend your turn closing the distance, and on your next turn you can attack them if you so wish. Your momentum gives you a +2 to your next attack roll. This ability allows the character to overcome the effects of suppression, though the -2 malnus from it still applies.

#### Shove

 Force the target back 5 feet. Interrupts spellcasting. Requires a weapon the same length or longer than that of your opponent, or a shield.

#### Brace

 You expend your movement, your action, and a considerable amount of energy to brace yourself for an oncoming charge. You subtract 2 from their charge bonus. If you have a weapon which is the same length or longer than your charging opponent, you attack first when they close with you, regardless of your Reflex.

#### Flurry

 As your action, make your normal number of attacks plus one. These do not have to be the same target. Make all of these rolls with -2 to your attack dice.

#### Cleave

 As your action, you cleave with your melee weapon through two enemies, making a regular melee attack against both. You may spend energy to increase the number of enemies which you attack, spending 1 Energy per additional enemy.
Arkett

A significant world of Vrederothania, Arkett has become a focal point in the current strife and conflict of the region due to its centralized location, the diverse and mixed species/ethnic makeup of its population, and immense value to all competing parties. Terraformed by the Aoshanti Empire millennia ago into a lush agricultural world designed to serve as a supplementary breadbasket to the other virgin worlds of the area, its role has remained as such through to the modern day. The planet itself features a temperate, stable climate and vast continents dominated by agriculture as well as a moderate level of urbanization.
Aitzasalotl

Aitizasalotl (Ai-it-za-sa-low\_til), or Aitza for short, is a pop star under the employ of Orchsis Corpo Corpostate on the Crimson Serpent Line. While she makes most of her income as a pop star she also frequently moonlights as a Sojourner, taking out contracts for hits on the wealthy and powerful of the Line and using her status as a pop star to get within striking distance of her targets, enacting her own form of vigilante justice. She is a skilled psion who makes use of the powers of plasmakinesis both to enhance her stage performances with self generated pyrotechnics displays and as a weapon when doing vigilante work.

## Characteristics

### Appearance

As a demonica Aitza looks similar to a human with draconic features such as horns, fangs, claws hand and feet, a spade tippec tail, and vestigial wings. She also has more alien features like four bright blue eyes. Her skin color is reddish purple tint and her hair is jet black which she tends to grow long and let hang loose. Aitza is usually seen wearing a white fur quote made from the hide of a great beast the Aitza slew as part of the standard Liner right of passage before joining the Sojourner's Combine. Her mech is known as Obsidian Butterfly and is a red, black, and orange Orchsis Corpo Mech known for their sleek, predatory, almost organic designs.

### Personality

Aitza is a fiery and passionate individual with a brilliant and incredibly sharp mind in matters of both tactical combat and how to manipulate and deceive. She is known for her extreme dedication to her art and is very hard-working to the point of shutting herself away from the world and neglecting any form of social interaction. Aitza projects an air of self-absurdness and confidence that can border on arrogance since Aitza does have a tendency to lord her abilities over others at times. This is often the result of Aitza venting stress when her usually vices of drinking and excessive gaming aren't enough to manage her stress levels.

### Beliefs

Aitza is a follower of Mekanist Drakenism and is a personal follower of the Star Demoness of Paradise, the Liner AI Goddess of Beauty and War. Aitza's family forge even posses a bound clone of the Star Demoness which helps to run the forge. Aitza has a strong (if at time inflexible) sense of right and wrong which is a large part of what motivates her to purse vigilantism in order to get justice for those who cannot and to bring retribution on those who get away scott-free

### Capabilities

Aitza is a talented singer and performer who often combines her performances with light shows and pyrotechnics displays created using psionics. Beyond her skills as a performer Aitza is a competent pilot and knows her way around machinery and computer systems, something she often uses to rig up mechanical displays to further enhance her performance alongside her psionics. In combat Aitza is trained in the use of battle axes and wields her personal hardlight battle ax Tlāximaltepōztl with a fair degree of proficiency.

## Stats

* PROFILE
* FINANCES

 Sojourner

INCOME/EXPENSES

𝔛0 quintillion
Aratacian Whitetail Infantry Section

> "*If the enemy is in range, so are we!*"
>
> **- Pte. Tevvi Molvisc, 24 NE**
>
>

The **Aratacian Conscript Infantry Section**, informally referred to as **Whitetails**, is a combat squadron configuration (*section* in Aratacian military parlance). This is a standard template; actual section strength, equipment, and details of command organisation may vary based on mission needs.

They are organised and armed almost identically to the Aratacian Tevari Infantry Section, however they represent a section comprised mostly or entirely of conscripts doing their national service in a reserve division. Hence, their equipment and combat proficiency are inferior.

An infantry section is comprised of twelve soldiers: an NCO, typically of Sergeant rank; two junior NCOs of corporal rank; seven riflemen of Private rank; and two sappers of Specialist or Private rank responsible for the section's fire support weaponry.

A section may be operated as one unit by the Sergeant, or split into two subsections called **sticks** lead by a corporal each. The section may be further subdivided into smaller fireteams as needs dictate. Sappers are assigned to sticks as tactical needs dictate, or may be put under the direct command of the Sergeant to form a fire support team independent of the corporal-lead sticks.

The Whitetail Section costs **6** Deployment points, at 0.5 points per individual.
Arkodan

--

* Seri An
* Derin
* Orkari
* Maur
* Karûnon

Arkodan is a planet located in the Aoshtai Galaxy, in the Telyar Sector, right along the Path of Coalition route, in the Alaniae region. It is the most populated world of the Pentarchy of Rhûinne, and one of the most prominent and important within this nation. It has been believed that humans arrived in the region through the Path of Coalition route many millennia after the fall of the Aoshanti Empire from unknown areas of the Galaxy (probably somewhere in the southern regions of the galaxy). Most likely scaping conflict and war in their home. Their origins even today remain obscure.

The planet has a terran atmosphere and has been described as very beautiful. It lacks desertic or extremely tropical climates and has a larger tundric, cold areas than other worlds but still quite temperate and oceanic. It is known for it's beautiful mountains, stunning nature and burstling cities.

The planet was an independent Planet-city state world when it joined forces with it's neighbooring planet-city state human worlds in the vicinity to fight the invasion of the Tesar clans from the north, remanents of the Tesar invasion that had caused the fall of the Aoshanti Empire. This created the Pentarchy and thus reinforced Human presence in the Telyar Sector. The total population of the planet is around 5 to 6 billion.
Akran Aoshanti

The Akran Aoshanti are a sub-genre of the Aoshanti species native to the Akran Theocracy in the Teryan sector, issued from the mixing of Orbitritan refugees mixed with local Mierni Aoshanti peoples. They have become one of the fastest growing populations in many worlds, surpasing the local Mierni or the Orbitritans in many of them. Usually they are the result of cultural and genetic mixing between both Aoshanti cultures and breeds. The Akran thus have typically Mierni customs but have adopted a lot of the Orbitritan elements (and specially, it's technology).

They can display featers of dark tonnes, or fair ones due to their mixing. Often a combination of several tonnes. Most likely, red has a tendency to be largely the one most Akran Aoshanti tend to display. They currently act as a bridge between the old Mierni Aoshanti and the newcomers, bringing up national cohesion in the Theocracy.
Ancient Bjelerovo

Desolate Stellar Wasteland

**Overview**

The **Duchy of Bjelerovo** was a small polity nestled between The Imozin Principalities to its South and The Kingdom of Vescina to its Northwest during the time of the Aoshanti Empire. Initially a part of the Kingdom of Illaria's attempt to spread out to the stars as a unified polity somewhere in the mid 20,000 BNEs, it eventually split off over disputes, and then promptly became a vassal of the Aoshanti Empire.

A land dominated by a warrior aristocracy, Bjelerovo was placed in the unenviable position of geographically being between Illaria and Imozin's plays for influence domination of the Illarian South, alongside Vescina. This fostered a closed off, and ideological, political system which advocated for what could be only be considered a benevolent aristocratic military dicatorship.

The military had outsized power and the aristocracy dominated political life and often were one with the military However, it was also a quick and decisive political system that more often than not treated its subjects well and gave them some opportunity for advancement (often through military involvement), as a means to keep the social peace.

Militarily powerful for their size, and closed off politically, Bjelerovo would be an anomaly that would be left in isolation-- Occasionally hosting wars with Imozin and Vescina over border disputes. This would come to an end with the rise of the Tesar and the collapse of the Aoshanti Empire, Bjelerovo falling soon after Imozin after the onslaught on the Illarian South. Seventy years later, when the Tsardom of Illaria pushed the Tesar back from Bjelerovo space, they opted to utterly destroy their culture and history rather than preserve it.

Today, the only historical artifacts and traces of Bjelerovo can be found in the Lessoan Library, or among Bjelerovo Vampires with the most notable being House Yesselovka.
City world

A **city world**, also referred to as a **planet city**, is a planet belonging to spacefaring civilization with a significant resident population and enough infrastructure in orbit to facilitate regular travel and trade with the rest of the galaxy. They host most of a terrestrial civilization's population, knowledge, and wealth. City worlds are home to terrans.

Planets are often considered city-worlds after surpassing 1 billion in population. The largest city world in the Aegis Cluster is Lindinis, a city-world dating back to the pre-imperial period, with a population of 32 billion. A civilization built around a single planet city is referred to as a planet-city state. A civilization made up of many city worlds is called an interstellar nation.

City worlds are often at the heart of megasystems.

## Travel to and from the surface of city worlds

City worlds tend to have a gravity of around 1g and an atmosphere. The exact details may vary, but these two elements at least will be present on most city worlds, complicating the journey to and from the surface. Gravity complicates departure from the surface of a planet because it acts like a prison, holding objects down unless they exert a significant amount of force to leave it.

As a result, only small craft like shuttles and dedicated ground-to-space transport craft can make the trip to and from the surface, and doing so usually expends an uneconomical amount of fuel. Civilizations often build space elevators between ocean platforms and orbital stations to lessen this burden. Cargo is often dropped from orbit in one-use heat-resistant pods which float on the ocean before being collected by oceangoing liners.

## Guidelines

The vast majority of the populations of terrestrial civilizations are concentrated on a small number of planets, following the principle of clustering: people, jobs, infrastructure, and development tend to go where the people, jobs, infrastructure, and development already are.

Most city worlds will have between 2 and 7 billion population. The largest may have up to 15 billion. Upwards of that is reserved for extremely long-lived population centers and places of special importance to the cluster's lore. Please speak to Etzan if you would like to create a new city world with more than 15 billion population.

Once city worlds and the societies on them have matured to a certain point, their demographics will stabilize, meaning that megasystems will tend not to grow indefinitely, but grow very slowly over millennia.
Aoshtai Galactic Market

Aoshtai Galactic Market

```
ECU HYDROCARBONS  ▲𝔛58.13 B      KSR ANTIMATTER ▼𝔛405.76 T      VAK FOODS ▼𝔛25.46 B
```

***Welcome to the Aoshtai Galactic Market!***

Post sell trade goods orders to other civilizations using the Galactic Market. Post your offers below or buy the goods exported by others.

  [Nation A/Trade|Nation A] ⟵/⟶ **[Trade Good]** for [Price]
Remember to mention posting a trade good in the AGM and buying any good available in the AGM in the appropriate **#trades** channel of our discord server!

## Sell Orders

Class I
  Mazsandyr Despotate ⟶ **Spices** for 4
  Mazsandyr Despotate ⟶ **Furs** for 4
Class II
  Karstedt ⟶ **Cars** for as low as 3
  Karstedt ⟶ **Literature** for as low as 4
  Mazsandyr Despotate ⟶ **Arts & Culture** for 4
  Mazsandyr Despotate ⟶ **Capital** for 4
  Zoscia ⟶ **AI** for 4
  Zoscia ⟶ **Capital** for 4
Class III
  Karstedt ⟶ **Antimatter** for as low as 3
  Karstedt ⟶ **Common Minerals** for as low as 3
  Naer'si ⟶ **Common Minerals** for 3
  Karstedt ⟶ **Large Military Spacecraft** for as low as 4
  Karstedt ⟶ **Capital-class Military Spacecraft** for as low as 3
  Karstedt ⟶ **Quantum Breach Drives** for as low as 4
  Mazsandyr Despotate ⟶ **Civilian Liners** for 5
  Karstedt ⟶ **Megastructural Engineering** for as low as 3
  Karstedt ⟶ **Liquor** for as low as 3
  Zoscia ⟶ **Hydrogen** for 5
  Zoscia ⟶ **Common Minerals** for 3
Vice
  Zoscia ⟶ **Liquor** for as low as 4
Debt
  Karstedt ⟶ **Karian Treasury Bond** every year worth 𝔛1 sextillion with an interest rate of 5% expiring never.
Stocks
 Adran Tamarlorn ⟶ 1 share in the  **Bank of Enikalni** at 𝔛20 quintillion

## Buy Orders

Class I
  Karstedt ⟵ **Drugs** for 4 and 3
  Karstedt ⟵ **Woods** for 4 and 3
Class II
  Karstedt ⟵ **Video Games** for 3
  Karstedt ⟵ **Arts and Culture** for 3 and 4
Class III
  Karstedt ⟵ **Terrestrial Military Vehicles** for 3
  Karstedt ⟵ **Consumer Appliances** for 3
Vice
Arcon Eilwarin

Arcon EilwarinCogent SheetCompanions

> "*For Rhya and Republic, here we will remain, the last line in the Interior. No matter what the Empire throws at her, Cibalae will hold. She must.*"
>
> **- Arcon**
>
>

**Arcon Eilwarin** was the Count of Andautonia at the time of the Aoshanti Republic's founding, and Dux of the garrison of Cibalae at the start of the Fourth Concourse War. An elderly and conservative prince of the Interior and former Moderate politician, he was appointed to the position on account of both his seniority and as a chance at redemption for his failings in the Senate.

Born and raised in the Phero Ecumene, Arcon and his siblings were initially instilled with an understanding that the Eilwarin family's ancestral home in the Aoshanti Concourse was a distant memory. Many of them ended up in distinguished careers as technocrats and military officers, Arcon among them. However, the outbreak of the Third Concourse War sparked some deep sense of familial and cultural duty in Arcon, and he took up his sword to join his fellow Lessoans in the invasion of the Ascendancy.

Arcon was serving a term as Consul in 22 NE at the outbreak of the Veritas Crisis, but he chose to resign when the Senate, against his staunch warnings, chose to abolish the monarchy and declare a Republic. While originally a leading voice of the Moderates alongside the now-absent Ke'ron Armandus, he subsequently took a backseat to Mira Armandus and Prigem Adiaphora, and was rumored to be spiraling into depression and, according to the most hyperbolic whispers, dementia or alcoholism. However, he continued to publicly present himself as a capable politician and administrator, though his physical health took a noticeable downward turn.

As the year came to a close and tensions increased with the Reformed League, Arcon was appointed Dux of the Interior Garrison stationed at Cibalae. He reached the system just in time, as the Fall of the Interior came to pass the following month, cutting off the Republic's supply lines to the city-world and stranding the forces sent there. Among the conquered counties was Arcon's own title of Andautonia.

Arcon spent the months of truce fortifying the army complex on Brion, a planetoid in Cibalae's solar system, preparing for a defense against a much superior invasion force. The Battle of Brion saw the Imperial assault army crack open the complex's walls and pour into the main citadel, picking apart Republic marines and native Cibalaen levies. Arcon himself would eventually perish on the final day of the assault, sword in hand, as he lead his templars in a final, martyring reprisal against the invaders.

## Stats

* PROFILE
* FINANCES

 **Dux ★★★****♔ Count of Andautonia** **Consul (Past NAC)**𝄢 **Patriarch of the Eilwarin family** | Aoshanti

INCOME/EXPENSES

𝔛0 quintillion
Aoshtai Wiki

## The Aegis Cluster Awaits

The Aegis Cluster is an entirely made-up world, full of life, struggle, and mystery. Through collaboration and compromise, we of Aoshtai Wiki have pooled together our creative energies to create a vibrant, interconnected, and intuitive fiction setting.

We welcome all writing forms and themes. Interested in building a vast, interstellar empire? You can do that here. Burning to write an epic science fiction adventure that combines magic, dragons, and giant death robots? You can do that too. Our purpose as a wiki is to provide the overhead: a setting whose rules are easy to grasp and apply in many different ways across a wide variety of stories.

Getting Started • Lore • Calendar

The Aegis Cluster is a vast region of space home to many galaxies and other star formations. These serve as the primary setting for fiction, either in enormous collaborative environments like the Aoshtai Galaxy home to more than a dozen collaborators, or more private single-writer realms which tend to be smaller.

Writers may create galaxies at any time, though they are strongly encouraged to read the rules governing such things.

Aoshtai Galaxy

Selten Galaxy

Join us and contribute to this writing community! Everyone is free to create a new page or edit any existing one. Questions about wiki editing should be directed towards the administrators.

* New to wikis? Check out our Getting Started tutorial or the Help Articles!
* Join our community on Discord
* Not sure where to start? Our Categories always need expansion!

Follow updates to our wiki through the **Recent Changes** page.

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Ankat (System)

The **Ankat system** is the planetary system around the binary stars **RS 134-11114-6-59229-16 A and B**, in the Nullsec space of Greater Ankat, which is named for it.

Formerly the center of a thriving spacer civilization, modern Ankat is now part of a vast and ungovernable cosmic badlands. It is inhabited by various minor factions, warlords, gangs, and station-states.

## Planetary Bodies

### Ankat A

* 🪐 Ekmos' Doom
	+ 4 minor moons
* 🌏
	+ 8 minor moons
* 🪐 High Vitreus
	+ 8 minor moons
* 🌏
	+ 🌑 The Ashen
	+ 2 minor moons
* 🪐 Betwixt
	+ 🌑 The Break
	+ 11 minor moons

### Ankat B

* ☄️ Asteroid Belt
	+ 🌑
		- 4 minor moons
	+ Numerous asteroids
* 🪐
	+ 🌑 Giant's Hand
	+ 14 minor moons
* ☄️ Asteroid Belt
	+ 🪐 Blue Gale
		- 2 minor moons
	+ 🛰️ *Combine's Watch*
	+ Numerous asteroids
* 🪐
	+ 🌏
	+ 🌑 Star's Fall
	+ 16 minor moons
* 🌑 Kitoneh
	+ 🌑 The Least
	+ 2 minor moons

### Outer System

* 🪐 Korrubin
	+ 🌑 Chukitune
	+ 🌑
	+ 🌑 Ioros
	+ 🌑 Nobos
	+ 🌑 The Beast
	+ 🪐
	+ 27 minor moons
* 🌑 The Greater Twin
	+ 🌑 The Lesser Twin
* 🪐 The Outsider
	+ 🌑 Moss
	+ 🌑 The Pale
	+ 🌑 The Cache
	+ 🌑 Uros Descent
	+ 39 minor moons

## Gallery

Map of Ankat A's planetary system.Map of Ankat B's planetary system.Map of the outer Ankat system.Sagon.Burning Harborage.Kitoneh.Violet Fire.The Golden Storm.Korrubin, with Mumone distantly visible.The Harper, with Korrubin visible.The Twins.
Army of Phero (23 NE)

The **23 NE Army of Phero** is an army group within the Ecumene Army. It is named for the capital world of Phero, which served as its primary staging ground. It is currently composed of the 1st and 5th Field Armies, though its I Orders Corps is on loan to the Army of Stenmiat.

The formation contains many units which saw action in the Priphonite Civil War.
Apulun League/Characters

## Consul

* DOMNOLA SPHRANTZE (0)
* STATS
* SKILLS
* WEALTH
* CAREER
* PROFILE

» To be added.
 Offices
 Consul of the Apulun Republic

**NON-COMBAT DUEL STATS**
1 ❤
1d20
Cannot lead forces

* Administrative efficiency gains from Leadership increased by x1.5.
* Trade Power gains from Wealth increased by x2.
* Diplomatic Power gains from Leadership increased by x2.
* HP is always 0.
* Must surrender in duels and accept capture.
* Cannot lead armies.
* Subcapital ships in forces led by this character cannot fight, but can carry 𝔛2 quintillion worth of material or 2 ⚔, double the normal amount.

*To be added.*

Yearly Income

Flows

𝔛0 quintillion

*To be added.*

Battles

Duels
*To be added.*

## Legatii (FIELD GENERALS ★★)

* PROFILE
* ABOUT
* CAREER

 **Legatus ★★**(Field General)

To be added.

Battles

Duels

## Templar-Centurii (CAPTAINS ★)

* PROFILE
* ABOUT
* CAREER

 **Templar-Centurion ★**(Captain)

To be added.

Battles

Duels
Arconiad Fragoris

Arconiad FragorisCogent Sheet

## Nation Stats

* MAIN
* TRADE
* INCOME

 Commodity
 Food |  | ⬅

CUBITS

**Octavia, 43 BNE -** +𝔛1.9 quadrillion from military aid from Orbitritum
**Octavia, 43 BNE -** +𝔛200 trillion from surplus
**Priphos, 43 BNE -** -𝔛300 trillion for purchase of shipyard point from Gartes
**Priphos, 43 BNE -** +𝔛200 trillion from surplus

## Officers

* Kallidon Mackinstar  ***Master of Whispers***
Adresaas Empire/Trade

OverviewProvinces**Trade**

 **Goals** | * Foreign Imports and Adresaan Exports Oriented Economy
* Adresaan goods to Trade partners, foreign imports encouraged
 **Taxes** | Moderate

## Commodities and Domestic Prices

### Class I

Class I materials are best produced on planets with lots of vegetation and natural life

* Textiles - 1
* Spices - 9
	+ Krizovia - 7
	+ Illarian Empire - 7
* Foods - 7
	+ Krizovia - 5
	+ Illarian Empire - 5
* Hydrocarbons - 9
	+ Illarian Empire - 8
* Furs - 5
	+ Illarian Empire - 3
	+ Lunsariat - 3
* Woods - 8
	+ Krizovia - 6
	+ Illarian Empire - 6
* Drugs - 2
* Livestock - 1

### Class II

Class II commodities are best produced on planets with large amounts of urbanization

* Capital - 1
* Financial Services - 1
* Electronics - 6
* Cars - 1
* Building Materials - 5
* Artificial Intelligence - 7
	+ Illarian Empire - 6
* Radioactive Material - 5
* Literature - 5
* Video Games - 6
* Arts and Culture - 7
* Talent - 10

### Class III

Class III materials are best produced in space

* Antimatter - 6
	+ Illarian Empire - 5
* Common Minerals - 8
	+ Krizovia - 6
	+ Illarian Empire - 6
* Rare Elements - 1
* Terrestrial Military Vehicles - 2
* Space-To-Ground Craft - 5
* Small Military Spacecraft - 7
	+ Illarian Empire - 5
	+ Lunsariat - 5
* Surveys and Risk Assessments - 9
	+ Illarian Empire - 8
* Large Military Spacecrafts - 7
	+ Illarian Empire - 6
* Capital-Class Military Spacecrafts - 7
	+ Illarian Empire - 6
* Hydrogen - 2
* Consumer Appliances - 4
* Small Arms - 2
* Quantum Breach Drives - 2
* Civilian Liners - 10
	+ Krizovia - 8
	+ Illarian Empire - 8
* Terraforming Services - 4
* Megastructural Engineering - 6
	+ Illarian Empire - 5

### Vice Commodities

* Liquor - 8
	+ Illarian Empire - 7
* Pornography - 1
* Sex Trafficking - 10
* Slavery - 7
* Prostitution - 5
* Soft Recreational Drugs - 8
	+ Lunsariat - 7
* Hard Recreational Drugs - 3
* Unethical Media - 3
* Organs - 2
* Weapons of Mass Destruction - 2
Agna Frost

**Agna Frost** is a Karian human holosculptor from Karstedt. She rose to fame after creating and launching a successful (and controversial) line of religious holographs exploring spirituality through advanced technology. Her work is on display at the Fliege Art Gallery in Hausberg, Karstedt.

## Stats

* PROFILE
* FINANCES

 Holosculptor

INCOME/EXPENSES

𝔛0 quintillion
Andoron Armandus

**Ardoron Armandus II** is the youthful, and only, son of King Ke'ron Armandus, and lord of the County of Gavala within the Kingdom of Olicana.

Andoron was born in 1 NE, on the heels of news that the Ascendancy of the Broken Ring had invaded the Republic of Naer'si.

During the years leading up to the Veritas Crisis, an unlikely romance bloomed between Andoron and his family's Reformist ward, the Karathon princess Theodosia.

## Stats

* PROFILE
* FINANCES

 **♔ Count of Gavala** | Aoshanti

INCOME/EXPENSES

𝔛0 quintillion

## Family Tree

The following family tree is simplified and does not include all descendants or branches of the family. Only important and relevant characters are shown.
Admarism

**Admarism** is a utopian philosophical, social, political, and economic ideology which promotes an ideal of a highly regimented and efficient state modeled after a military, in virtually all of its organs. It originates from and is named for the Xeribeli philosopher **Arjun Admaris**.

While similar in its end goals to Social Technocracy, Admarism idolizes the norms and structure of a military as a tool of the state to complete is goals, as opposed to the more academic tendencies of Technocracy. Under a fully Admarist state, every social program and sector of the economy is organized in a military-esque hierarchy, its workers trained and organized as soldiers would be. In most forms of Admarism, this includes a form of mandatory service early in life, theoretically maximizing an individual's working power, and then leaving them with enough pay and benefits to spend the rest of their lives on either political careers or creative pursuits.
Business

**Business** is a skill which represents your character's business acumen. If you know nothing about business IRL, you can roll this to sniff out business opportunities, to determine whether an offer which is being made to you makes sense from a business or financial perspective, and to scope out the motives of another member of the business community. Unless your character rolls a 0, an answer will always be forthcoming. The usefulness of the answer scales with your roll. If your character rolls a 0, it cannot hurt you: the DM just cannot give you a useful answer.
Aratacian Sapper (GPMG)

**Sappers** are weapons specialists attached to sections of Tevari. They carry the group's fire support, and in this case the Sapper is equipped with the Tekar-7 GPMG. His job is to provide a base of fire while his squadmates advance and destroy the enemy. When defending, he is dependent on his rifle-armed compatriots to identify targets and keep the sapper's position from being overrun with their own fire.
Aratis Kilar

LEGENDARY CHARACTER
ARATIS KILAR
LEVEL 40

Aratis KilarCogent Sheet
**Crown Prince Aratis Veritas Kilar Aratafilu of the Aratacians**, known better as **Aratis Kilar**, is the heir-apparent of the Kingdom of Aratacia. The eldest son of the current king, Sevrasi XI, he is projected to take the throne upon the death or abdication of his father, however given Sevrasi's own relative youth this is not expected to happen any time soon. As of 23 NAC, the 17-year-old Aratis is training under the care of experienced tutors in the traditional arts of Aratacian kingship, and has demonstrated a particular affinity for generalship and warfare. While there are no doubts regarding the intelligence, drive, and competency of the young Aratis, some have quietly raised concerns regarding the young heir's irritability, vainglorious attitude, and lack of concern for himself or others.

## Duels and Battles

Duelled **Khasgyr** at the Vigilian Games - **LOST!**
Duelled **Arcadius Octavianus** at the Vigilian Games - **LOST!**
Duelled **Vortkan Dorvocax** at the Vigilian Games - **WON!**
Antimatter

**Antimatter**, also called **Amat**, is an extremely volatile class of material which annihilates itself upon contact with ordinary matter. Antimatter is most often used as fuel for Quantum Breach Drives owing to its unique properties.

The production, transport, sale, and use of antimatter is heavily regulated in most countries. Typically, antimatter is produced by gigantic particle colliders, and is stored in heavily-secured facilities. Both of these facilities are typically located in deep space, so as to reduce the risk of an industrial accident causing a deadly catastrophe. Amat freighters typically cannot enter inhabited systems whatsoever, and have to abide by strict flight paths and are often under police or military escort for much of their journey to deter piracy or terrorism.

Antimatter's use as a fuel in ships is restricted as much as possible, with most vessels relying on nuclear fusion/fission reactors as their primary means of power generation. Only small amounts of amat are kept aboard vessels as fuel for Quantum Breach Drives, a role which the material is ideal for.
Anvil/Cogent 0.9

Jump over or scale an obstacle without need for an athletics or acrobatics roll.

## Martial Skills

### Charge

 You expend your movement and a considerable amount of energy to close with a target within short or medium range. There must be open ground between you. They cannot evade you so long as they are on the ground. If you start at medium range with your opponent, if they see you coming, and if they have not otherwise taken an action, they may take an action before you close with them, such as bracing or attacking you with a ranged weapon. If you start at short range, you close with them immediately. When you close with your opponent, whoever has the greater reflex takes the first action. If you started at medium range, any attack which you make strikes with +6 dice. If you started at short range, you strike with +4 dice.

### Shove

 Force the target back 5 feet. Interrupts spellcasting. Requires a weapon the same length or longer than that of your opponent, or a shield.

### Brace

 You expend your movement, your action, and a considerable amount of energy to brace yourself for an oncoming charge. You subtract 4 from their charge bonus. If you have a weapon which longer than your charging opponent, you attack first when they close with you, regardless of your Reflex.

### Cleave

 As your action, you wind back your weapon and instantly make a melee attack with 5 more dice. If the attack lands, it also cleaves through to an adjacent target. Make a normal attack against that second target.

### Martialist

 While you are using a melee weapon, all allies using melee weapons of the same type in your party roll their attacks with +1 guaranteed dice. Your unit benefits from this. Only one such effect can be active on a creature at once.

## Ranged Skills

### Steady Shot

 At the cost of your movement, gain advantage on your next shot.

### Salvage Arrows

 You regain half of the arrows you fired at the end of an engagement, provided that you are in control of the ground where the engagement took place.

### Aimed Shot

 Take your time to aim and fire on your next turn with +4 dice and advantage. Requires you to stand still and concentrate. You are able to move at a walk, but if you are forced to defend yourself in melee or are injured in any way between your turns, the shot cancels.

### Rapid Fire

 As your action, make two attacks during your turn. These do not have to be the same target. Make the roll with -2 to your attack dice.

### Trick Shot

 Make an attack with +2 guaranteed dice. You may sacrifice your movement to gain advantage on this shot.

### Marksman's Aura

 While you are using a ranged weapon, all allies using ranged weapons of the same type in your party roll their attacks with +1 guaranteed dice. Your unit benefits from this. Only one such effect can be active on a creature at once.
Aratacian Tevari Infantry Section

> "*It always comes down to the infantryman and his rifle.*"
>
>
>
>

The **Aratacian Tevari Infantry Section** is the standard combat squadron (*section* in Aratacian military parlance) configuration according to the standing Royal Aratacian Army TO&E. This is a standard template; actual section strength, equipment, and details of command organisation may vary based on mission needs.

An infantry section is comprised of twelve soldiers: an NCO, typically of Sergeant rank; two junior NCOs of corporal rank; seven riflemen of Private rank; and two sappers of Specialist or Private rank responsible for the section's fire support weaponry.

A section may be operated as one unit by the Sergeant, or split into two subsections called **sticks** lead by a corporal each. The section may be further subdivided into smaller fireteams as needs dictate. Sappers are assigned to sticks as tactical needs dictate, or may be put under the direct command of the Sergeant to form a fire support team independent of the corporal-lead sticks.

A Tevari Section costs **12** deployment points, with 1 point per individual.
Armandus Family

> "*Rhya's light in the darkness.*"
>
> **- Armandus house motto**
>
>

The **Armanduses** are a noble family of the Aoshanti Republic, the primary aristocracy of Distal and the surrounding provinces. Throughout history, the family has borne crusaders and great leaders of the Lessoan faith. The name "Armandus" is derived from **Arman I**, an ancient Aoshanti warrior-king which the house alleges it is descended from.

At the conclusion of the First Concourse War, the Armandus family was ousted from rule of Distal by the Ascendancy of the Broken Ring as it conquered the planet and much of central Concourse. For the next wo decades, the remnants of the family lived in exile in Amestria. They returned during the Ascendancy War alongside the GCTO offensive against the Ascendancy, and were reinstated as the rulers of Olicana and Clausentum under the Aoshanti Empire of Naissus.

Within the Senate on Naissus, the Armandus family forms the core leadership of the Moderate faction, and is responsible for much of its monetary power.

## Family Tree

The following family tree is simplified and does not include all descendants or branches of the family. Only important and relevant characters are shown.
Battle of Vigila

The **Battle of Vigila** was a legendary engagement which took place in 18 NE between the forces of the Reformed League, led by Ketor Kathura, and the Imperium of Ur-Tesar. Though outnumbered 2:1, the Reformers soundly defeated the Tesar and repelled them from Vigila. The battle eventually led to Ur-Tesar becoming a vassal of Vigila, and later a vassal of the Pomarian Empire.
Brodbeck Ltd.

**Brodbeck Limited** is a Karian Deep Space Shelter Company based on Altenmittlau created by former Karstmarine and Karian Merchant Marine personnel. Its primary business is to build and deploy Deployable Deep Space Shelters along space lanes, the locations of which it then sells to distributors who sell them to spacer captains of all descriptions, often bundled with insurance.

The purpose of the shelters is to provide stranded spacers with rations, water, shelter, oxygen, weapons, medical supplies, and power. Most importantly, shelters come with a powerful subspace antenna which can be used to signal for rescue and retrieval.
Combat

## Combat width

Combat width represents how many creatures can attack a character before flanking rules apply. This also represents how many squares a character can block on a battle mat.

Most characters have a combat width of 1, which means that they can block 1 square of territory and they can face off against 1 creature without that creature getting a flanking bonus. If a second creature comes along and attacks that character, the second creature will get a flanking bonus. A character with a combat width of 2 can face off against 2 creatures, and the third creature to attack him will be considered to be flanking.

Some items, such as shields, can increase a character's combat width. A lot of creatures or bosses may have traits which increase their combat width.
Classic RPG Mode/DM's Notes

This page on the **Classic RPG** game mode is intended to provide advice for DM's on how to run the game mode.

## Pacing

The rate of awarding character levels is determined by the dungeon master according to the pace and tone they want for their campaign. Proper pacing for the campaign and the group should be kept in mind, as a dungeon master should not want their campaign to feel too fast or too slow.

Award levels too fast, and characters may grow from nobodies to seasoned veterans in a matter of in-universe hours, and skill points may be so plentiful as to lose their value. Award levels too slowly, and players may feel like they are being strung along and that their efforts are not being properly rewarded.

## Golden pips and side quests

At level 4, characters gain their first golden pip. This will lead to players identifying a skill which causes their character to stand out. Their character will be exceptional at the skill which they invested the golden pip into, and the dungeon master can lean into this to help the player flesh out their character.

Golden pips are awarded every five levels, which give these levels special importance. It is recommended that the dungeon master pair these levels with the introduction of some sort of new side quest tied to that specific character and to that specific skill. Give the character the opportunity to use that skill in a creative way, and give them a reward which is associated with that skill.

Here are some examples:

* While the party is staying in a large city, a character who has put points into longswords is approached by a local nobleman magnate who has heard of the character's skill with a blade. The nobleman asks the character to train his son and offers to help the character gain access to one of the finest swordsmiths in town as recompense.
* While in an ancient tomb, the adventurers find a psionic puzzle which requires a lot of concentration to solve. You narrate that a lot of the characters attempt it, but only one, the character with a golden pip in concentration, is able to make headway. You only allow the character with high concentration to roll for it (as many times as it takes), and they are able to open it, finding inside a crystal which, when slotted into their bracers, allows them to succeed on one concentration check automatically per day.
* A character who is very good at tracking comes across the tracks of a legendary animal or other creature in the woods, triggering a hunt which allows the character's tracking and hunting skills to shine, and a miniboss battle with the creature. The pelt of the animal might allow for the creation of an item with special properties.

The point of these milestones and mini-quests is to prompt the dungeon master to think about ways to build little campaign moments around each individual character, giving them a moment to shine. It may be easy to forget to do this in the flow of an overarching campaign story, but as characters hit these milestones, it is good to zoom in on them individually and give them little individual stories before zooming back out again to continue the overall campaign arc.
Chamber of Foreign Affairs

The **Chamber of Foreign Affairs** is a monumental building near the Tivola Spaceport of Lunaris, operating as the headquarters for the Council of Foreign Affairs. An outstanding marvel of architecture, its lush green parks separate its surroundings from the otherwise gloom and luminescent streets of the city. The establishment appears as a sleek white building of dazzling lights, a change of pace from the more utalitarian aesthetics of the remainder of Lunaris.

Close to the chamber resides the Grand Embassy District, an area of the city dedicated to housing several embassies from distant nations.
AoshType/AoshType-Userpage-testprofile/AoshType-Post-testprofile-20210727003739

File:Anesa Militia Profile.jpg
 Guyman Tester     @testprofile

it's almost the end. soon the test pages will be gone forever. ill miss all of you. thank you for taking interest in AoshType, and ive been proud to serve as your test page for getting it working! <3

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 Dgersdgesger     @test2

i agree