Thugs

* Card
* Non-Card Entity

## Thugs**Edit**

 **Thugs**Thugs6020x6 Orc MaraudersGang up!Group Pressure750630

**Thugs** is a Tier 1 () Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

Thugs are regarded as an iconic unit in the arsenal of Fire. Noteworthy for their high damage output paired with a modest power cost, they are the workhorse of the Fire Faction in the early game.

## Card Info

**Gang up!**
 **Passive:** The unit will join a gang with other Orcs within a 25m radius. When being surrounded by at least 3 Orcs, all incoming damage will be spread among all gang members relative to each unit's current life points. Each gang member will receive at least 10% of the damage dealt to any other gang member, with up to 10 gang members being affected in total. Additionally, affected units take 5 / 7 / 10 / 15% less damage.

**Group Pressure**
 **Passive:** Unit is immune to Unity and its effects.
## Notes & Strategies

Thugs are characterized by their massive damage output for the cost, which is stronger than most T1 Squads off its stats alone, only able to be outmatched by , , and  while in , making these the most consistently powerful and efficient of the early game squads. Their low health however, requires upgrades to offset the weakness, making this card far more difficult to use in more difficult missions and scenarios for a fresh skylord.

Thugs, while certainly capable of unleashing havoc and mayhem on their own often come alongside other creatures of fire to support them and cover their weaknesses. The  are a common sight to see alongside these orcish marauders.

Their special ability is quite a potent one: , which allows the Thugs to attain an innate -like effect, causing damage received to be split amongst each squad whilst in proximity in addition to reducing incoming damage. The more thugs you stack in one place, the more the damage is divided and this can turn a swarm of Thugs into an extremely tanky mass. This however, requires significant power and time investment.

Their passive effect:  prevents the  spell from affecting them and stacking the effects to create invulnerable masses of thugs.
## Campaign PvE

Thugs are at their strongest when on the attack and properly supported, either with their own kin or allies of flame. Their slow speed makes them adept at conquering the early game in missions that do not require rapid movement or quick action, and when upgraded they are incredibly versatile, capable of covering offensive and defensive situations, though they are not optimized for the latter.

With their enhanced strength (1080 ATK) against **Small** foes, thugs excel at taking down enemy squads from both the Wasteland Bandits and the Twilight and can often win most fights on their damage output alone. That said, unless upgraded stronger ranged squads like the  Twilight Slayers will quickly decimate them from a distance.

Several groups of Thugs can become quite a resilient force once  has been triggered, and can even defeat some armies bigger than them in the right circumstances.
## Random PvE

Thugs are very capable of clearing out the initial camps in most difficulty levels, though they will likely require support in the higher levels. With , Thugs can reliably tank while  or  fire away with impunity, and will do massive damage themselves against opposing squads.

So long as you are able to maintain a swarm and keep  active, they can still serve as a strong blob of resilience and aid in tanking through several more camps, even as you move into Tier Two. By the time you reach Tier Three, however, you would likely be better served recycling them for their void power.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Increased the average damage dealt over 20 seconds from 720 to 750.
* Passive ability :
	+ Changed dependency from other **Thugs** to units with the classification `Orc`.

Patch #400035
* Passive ability :
	+ Added a visual effect underneath affected Thugs.

Patch #400031
* Passive ability :
	+ Changed the displayed status bar icon whilst the effect is active from Unity to Thugs.

Patch #400030
* Removed the passive ability **Looter**.
	+ Old description: *As long as the unit attacks a building, a certain amount of the target's original power costs depending on its current life points are gained as power.*
* Added a new passive ability :
*The unit will join a gang with other Thugs within a 25m radius. When being surrounded by at least 3 Thugs, all incoming damage will be spread among all gang members relative to each unit's current life points. Each gang member will receive at least 10% of the damage dealt to any other gang member, with up to 10 gang members being affected in total. Additionally, affected units take 5 / 7 / 10 / 15% less damage.*
* Added a new passive ability :
*Unit is immune to Unity and its effects.*

Patch #400022
* Increased the average damage dealt over 20 seconds from 660 to 720.
* Passive ability **Looter**:
	+ Has been changed to no longer work against units, but only against buildings.

Pre-Release Patch #400010
* Fixed a crash which happened when  killed themselves due to Damage Reflection like .

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards

## Basic Info

Thugs can be found on Battlegrounds in the fire preset. These melee units are capable of dealing large amounts of damage, but are somewhat fragile. They can be deadly to small human squads, which they will deal double damage against.

## Abilities

**Misanthropy**
 **Passive:** Deals 50% more damage against Human units* Hide
* Show Details

* Against any unit that classifies as a Human, Thugs deal bonus damage to them. If they are **small**, this damage bonus is amplified to 100%, raising attack power to 1440.

## Tips & Strategies

Try to avoid engaging Thugs with small human squads like , as they will be quickly shredded by the immense damage output.  is a strong, effective counter here, but using non-human units is best, particularly units like  and , but non-human squads can also remain useful like  and your own

## Trivia

* Non-Player Thugs share the same stats as upgraded .
* Misanthropy is a unique passive only found on Thugs in the Battlegrounds, as **Gang Up!** would be too powerful here.