recursal/Fanatic-Fandom huggingface dataset:
Baku

## Common Knowledge

There have never been conclusive reports of this creature. It is rumoured that they are made of nightmares and hunt the sleeping. Stories say they are near impossible to evade and can smell fear, that is how they find their victims. There is a smaller faction of people who believe the Baku to be a benevolent and protector creature, as they can eat the nightmares a person is having then leave them to continue their peaceful sleep, these people are few and far between.

## Location

They exist within the Nightmare Plane, commonly referred to as just Nightmare, a delineation of the larger Dream Plane.

## Biology

A Baku has no known life span and are thought to be immortal, though they can be killed, as some legends tell. The Baku are creatures with an elephant’s head, tusks, and trunk, rhinoceros' eyes, an ox's tail, with horns and tiger’s claws. They feed of of Nightmares primarily but can completely drain a person of their dreams and desires as well.

## Rarity/Power Level

Baku are said to be the fiercest predators in the entirety of Nightmare but are not as common as you would think, most problems with Baku are caused by adolescent Baku who are not in control of themselves yet. They are able to rend the living from within their own dreams, slaughtering them from within their own minds. It is extremely difficult to evade a Baku, but hiding can in fact work, as Baku are blind and operate solely on scent and sound. It is rumored that hiding is useless, however, since Baku can smell fear.

## History

There history is largely unknown but they are not created, it seems they are a naturally occurring monster. some theories of their inception are that they are the conglomeration of nightmares of mortals, another is the same but the source of the nightmares is the gods themselves. Some believe them to be Fae created for some sick joke, as Fae are known to do. Others believe them to be fear and nightmare corrupted beasts that either fell into Nightmare and became stuck or were corrupted in the Material Plane but now call Nightmare their home.
Libro diario

A instancias de la contabilidad, el libro diario, es aquel libro contable en el cual se consignan cada día todos los acontecimientos económicos de una empresa, es decir, todas las transacciones que se lleven a cabo, y siempre siguiendo un orden cronológico.
En tanto, cada evento implicará una anotación que formalmente se designa como asiento contable o apunte contable. Siempre ese asiento implicará una modificación en lo que respecta al patrimonio de una empresa y como resultado implicará un concreto movimiento en sus cuentas.

En el llamado sistema de partida doble que es el tipo de registro más usado para este libro, cada asiento estará compuesto de dos anotaciones, por un lado el debe y por otro el haber. Cabe destacarse que ambas realizan movimientos opuestos y que por tanto afectarán al pasivo o al activo.
Ahora bien es imposible siguiendo este sistema que se anote algo en el debe y no el haber, siempre se deberán consignar las variaciones que una u otra generen en su contrapartida para de este modo garantizar el equilibrio contable de la empresa en cuestión.
Jamás podrán quedar el debe y el haber de un asiento con importes diversos. Siempre en un asiento las sumas registradas en el debe y las sumas que se registran en el haber deben ser iguales.
Porque sino se consignan adecuadamente se estarían generando desbarajustes que obviamente luego harán que no den las cuentas correctamente.

Con un ejemplo lo veremos más claro, si se compra un bien va a intervenir la cuenta de cargo, en el lugar del debe por la compra de ese bien y también la cuenta de pago en el haber, porque se creará una obligación de pago del bien que se compró.Entre los acontecimientos económicos frecuentes que se asientan en este libro se cuentan: una compra, un pago, un cobro, una venta, la provisión, un ingreso o un gasto, entre otros.
Cabe destacarse que la contabilidad de una empresa permitirá a propios y ajenos conocer a ciencia cierta la solvencia y la capacidad económica con la que cuenta la misma. Por eso es de vital importancia que cada paso financiero y económico sea consignado de modo conforme.

... via Definicion ABC https://www.definicionabc.com/economia/libro-diario.php
Leila Tayanar

## Common Knowledge

Leila is the Queen of the Amrali Republic, and she was crowned fairly recently. People from Amerale may know that she was crowned in 10015 and was once a Binturian. Those who have spent time in the House of Healers may have briefly met her.

## Early Life

As the granddaughter of Council member Faysal Tayanar and daughter of the heads of the House of Healers, Leila lived a very privileged and public life. She began manifesting her family's talent for the Life and Death School of Magic at the age of 8 and eagerly pursued the study of Healing from that point forward. She quickly became a crowd favorite at the Arena, as well, both as a prodigy child and as a sophisticated young woman.

## Time with the Binturian Party

Late one summer shortly after Leila turned 18, she vanished from her family's estate overnight. It was considered a city-wide emergency, with her family resorting to hiring bounty hunters to ensure her return. She was returned the following Spring by the the pirate McAllister. Her family would not formally confirm where she was found, but rumors circulated that she had been found in Binturia.

Her period of absence had a clear effect on her. Once safely back at home, Leila quit being an Arena healer and began to study formal magics more fiercely than ever before. Her abilities increased at astonishing rates, she took on teaching roles within the House, and would travel on her own for weeks at a time to pursue studies on her own. At the age of 21, due to familial conflicts, Leila was formally named as direct heir to her grandfather's titles and powers, bypassing her mother completely.

During Darkfell, Leila took to the front lines. Her involvement with Binturia was undeniable at this point. Armed with her grandfather's personal ritual tomes, she and two other Binturian Life/Death masters decimated ranks of Metrion's army. During the resulting political upheaval, Faysal Tayanar was crowned as King, with Leila as the crown Princess.

The following Spring, following the Planar War, Faysal was killed during a Dracolich attack on the city. Leila took a hidden familial power unto herself and assumed the form of Supah Reavah Powah Leila-Chan. With the combined powers of Reaper magic and Friendship, she and the Pillar of Mind magic, Kazane Himura, successfully brought down the three Blue Eyes White Dracoliches. Once the city was safe, she was formally crowned Queen.

## Current Life

Leila currently rules the Amrali Republic as Queen. She also frequents the House of Healers, often personally seeing to the most difficult cases.

## Further Information

* Amrali Republic
* House of Healers
* Binturian Party
Activos reversibles

Cuando una sociedad consigue una concesión administrativa por parte de un una entidad de derecho público para explotar un bien de dominio público, es posible que conlleve también la reversión de determinados bienes de inmovilizado. Pongamos el caso de que nuestra sociedad, dedicada al transporte de viajeros consigue una concesión por parte del Ayuntamiento local para explotar una línea de autobuses y que se incluye la condición de que, una vez terminado el periodo concesional, los autobuses que se estén utilizando en ese momento y tengan aun vida útil deben entregarse al ente público.

La concesión administrativa, por sí sola es un inmovilizado intangible que debemos de contabilizar en su formalización y amortizar durante su vida útil. Se dará de baja en el momento del término de la misma o en caso de transmisión (en aquellas que sean susceptibles de hacerlo). Sin embargo, lo que queremos plantear hoy es la contabilidad de los inmovilizados que vamos a utilizar para poder explotar la concesión administrativa.

Nos encontramos con dos posibilidades de activos

a) Activos cuya vida económica sea inferior al plazo concesional. En este caso dichos activos no se consideran revertibles. Nos referimos a la inversión inicial que se hace en activos y posteriores cuya vida útil termina antes de que se cumpla el periodo concesional. En este caso, estos activos se amortizan atendiendo a su vida útil.

b) Inversiones en activos que, al llegar el final del periodo concesional, aún no ha vencido su vida útil y debemos revertir a la Administración. Estos son los activos revertibles que nos interesa saber cómo se valoran.

Ejemplo

Supongamos que conseguimos de la Universidad de Granada la Concesión Administrativa para explotar la cafetería de una facultad. La concesión es por 20 años y por convenio nosotros debemos comprar los electrodomésticos (cafetera, frigoríficos y cocina) para explotarla. La vida

de los electrodomésticos se calcula en 15 años

Nos encontramos pues con dos casos:

a) Los primeros electrodomésticos se van a utilizar durante el periodo de la concesión y se amortizarán atendiendo a su vida útil.

b) Los electrodomésticos que tengamos que reponer, cuando llegue el final de la concesión deben de revertir a la Universidad.

Son estos últimos los que ahora regula la resolución del ICAC de mayo de 2013 dándoles un tratamiento que resumimos de la siguiente forma:

* En el momento inicial se reconocerá un inmovilizado intangible y una provisión por el mismo importe, equivalente en términos financieros al valor en libros de la inversión que teóricamente luciría al término del plazo concesional en el supuesto de que el activo no tuviese que ser entregado a la Administración concedente, actualizado desde la fecha en que se deba practicar la última inversión.
Daryl Dixon

## The Character

Daryl is a minor character in the Popverse. He barely makes appearances. He is seen sometimes though.

## The Great Pop War

In the great pop war, Daryl has allmost no role. He comes out of his box, than two JNWs come and kill him. The two JNWs are CoCo and Scarecrow ImPopster. They kill him and leave. The group is saddend by his death.

## Death

He is killed by CoCo. She lunges for him and bites him to death. Scarecrow ImPopster does allmost nothing.

## Side

Daryl is on the Eyeball side. He fights the JNWs until his death.
Basilisk

## Common Knowledge

Basilisks are known as giant snake-like creatures with a nearly impenetrable hide and an extremely potent venom. There are also rumours that their stare will turn their victim to stone. Other than general information there is little known about these monstrous creatures.

## Location

They live in caverns and on mountain sides. They can also be found anywhere in Binturia, though they tend to be near the aforementioned habitats.

## Biology

Basilisks are thought to be immortal but can be killed, though it is extremely difficult. They have a thick hide which is very hard to get through and their scales are slightly magic resistant. Their colouring is generally used as a form of camouflage and so is generally a range of greens, browns, grays and blacks. Their colouring can be different however, there are rumours of a great purple basilisk out there somewhere as well as an albino one somewhere to the east. They can eat almost anything but are primarily carnivores and eat large creatures. They never stop growing so the oldest ones can be tens of feet long, though they do slow down with age.

## Rarity/Power Level

Basilisks are not common, they are very rarely heard of and even more rarely encountered. They are an extremely powerful creature with many abilities that deal in death. They have a very thick hide and magic resistant scales. Their fangs are laced with a deadly poison and their stare can turn any living thing to stone with a single glance. Though they do have a second eyelid that can shield others from their stony stare, some of them like their meals alive. They also will commonly use their tails in a devastating whip attack that can cut through stone. There has never been a recorded instance of a Dire Basilisk, pray you never meet one as they would be more powerful and ferocious than their common brethren.

## History

They are a naturally occurring beast on Orelisle.
Amortización

La **amortización** es un término economico y contable, referido al proceso de distribución de gasto en el tiempo de un valor duradero. Adicionalmente se utiliza como sinónimo de depreciación en cualquiera de sus métodos.

Se emplea referido a dos ámbitos diferentes casi opuestos: la amortización de un activo y la amortización de un pasivo.

En ambos casos se trata de un valor, con una duración que se extiende a varios periodos o ejercicios, para cada uno de los cuales se calcula una amortización, de modo que se reparte ese valor entre todos los periodos en los que permanece.

Amortizar es el proceso financiero mediante el cual se extingue, gradualmente, una deuda por medio de pagos periódicos, que pueden ser iguales o diferentes.

En las amortizaciones de una deuda, cada pago o cuota que se entrega sirve para pagar los intereses y reducir el importe de la deuda.

 ejemplo:
Humans

## Common Knowledge

Humans range in all aspects. They are everywhere and can be all types of people.

## Residence

**Not** Commonly Found In:

* The Underdark
* Fera Isles
* Aetorg Lands
* Kuragma
* Ivoran
* Dahaan Havazh
* Cliffhaven
* Belagost
* The Apotheosis Desert and Galkador had humans until fairly recently, so your character can be from either; they just can’t live there now.

## Biology

Their appearance can range greatly. They live for 100 years and mature at 25 years old.

## Religion/Culture

It varies greatly from Human to Human and place to place.

## History

Most events will impact Humans as they are so numerous. the following are some Pan-Orelisian events that impacted Humans. For more detail information about specific countries and places of origin look at their page.

Year 10012

Galkador: The country of Galkador fell to an army of invading undead, which were luckily unable to destroy more than half the country. The surviving population fled to Gobble-de-Gook. During Darkfell, the country of Galkador was once more invaded by an army of the undead but this time they were able to enter Gobble-de-Gook, cutting it in half and making North and South Gobble-de-Gook. A few months later, the undead were eradicated. But in the process, the land became blighted and unable to support life at all

Year 10014

Darkfell: There was an alarming amount of Undead that fall, until one day the world went dark for a day and then never got above twilight levels of light for an entire winter.

Planar War: That spring there were very odd, even mythogolical, creatures around, such as Dragons or Reapers. This lasted for a short time until it, too stopped suddenly.

Year 10015

Contsellations: The constellations disappeared from the sky for about a month in the beginning of the spring.

The Fel Invasion: At the end of spring a large, glowing, green tear appeared in the sky for three days before closing. A new type of demon appeared, called the Fel.

## Further/Related Information

Basically anything else is somehow related... except when it's not... back with specifics later!
Chimera

## Common Knowledge

These are mythical beasts of corruption that have ravaged any that come across them. There are stories of them being used in war with disastrous results for no one could or can control them. Many believe these creatures to just be a beast in stories told to children to keep them in line.

## Location

There is no current location where Chimera exist, though in the past they have been used by the Talian Military. All previously known locations of Chimera have been cleared of the beasts, with extreme prejudice.

## Biology

Their life expectancy is unknown as they have never died of natural old age. They are a monstrous combination of Humans and other beasts with a varied look, though be sure that it is horrifying. They are completely feral and uncontrollable. They eat anything and everything in their path, there is no known way to tame them.

## Rarity/Power Level

These creatures are very rare as they have to be created and any instance of them is put down immediately. They are extremely powerful beings and can easily kill a man or two without even taking a scratch. There are instances of these creatures in small numbers decimating entire armies. Their abilities are as varied as their genealogy but they generally have similar abilities to the beasts fused within them.

## History

They were created first by a Lumberel Clansman, early Talian society, named Aeglosson to help fight in a civil war. Chimera were later created again by a young man, who found Aeglosson's notes on the creation process, to help in the Talian/Auirian wars. Both events had deadly consequences and the Chimera were wiped out.

## Further/Related Information

* Talios
* Aiur
* Early Talian Society/Clans
Aerials

Caption if you need one

## Common Knowledge

Aerials are generally Humanoid with Wings and various other "Flying Creature" traits.

## Residence

Most Aerials hail from various islands in the Fera Isles, though they are found throughout Orelisle as well.

## Biology

Aerials normally live up to 500 years, depending on what Beast they share their lineage with. This also applies for their appearance.

### Known Sub-Races:

Hawk-Folk

Seagull-Folk

Bat-Folk

Bee-Folk

Dove-Folk

Heron-Folk

Butterfly-Folk

Plover-Folk

Toucan-Folk

Raven-Folk

Nightjar-Folk

Owl-Folk

## Religion/Culture

This varies according to where they grew up.

## History

### Year 10014

Darkfell:

There was an alarming amount of Undead that fall, until one day the world went dark for a day and then never got above twilight levels of light for an entire winter.

During the Fel Invasion, there was a Tsunami that attacked the Fera Isles, killing thousands and displacing thousands more.

Planar War:

That spring there were very odd, even mythological, creatures around, such as Dragons or Reapers. This lasted for a short time until it, too stopped suddenly.
Inizio Initiative

## Common Knowledge

City-dwellers and academics may have heard of the Inizio Initiative, an archaeology guild.

## Further Description

An archaeology guild, with limited influence across Orelisle, specializing in exploring places of high magical concentration or other unusual factors.

## Purpose and Practices

The Inizio Initiative sends groups of their own members to investigate possible magical anomalies, historical sites, ancient ruins, and those sorts of places. Should their expeditionary teams fail to report back within a certain time frame (usually a couple months at most, depending on the supposed nature of each site), they reach out to various adventuring and mercenary companies to either retrieve their researchers or to investigate the cause of their disappearance.

## History

### Founding

The Inizio Initiative was founded a few decades ago by one Joordan Inizio.

### Liar’s Tongue (10,019 A.B.)

The Inizio Initiative hired the Binturian Party to explore a planar distortion which they believe to be the entrance to the “The Liar’s Tongue”, a fabled labyrinth that distorts time and offers successful navigators a reward at the maze’s heart. The Binturians returned in five minutes (though to them hours had passed) with the knowledge they wanted, and were compensated for their work.

### Discovering Navitos (10,019 A.B.)

The Inizio Initiative hired the Binturian Party again, this time to explore a massive gateway in an old Binturian ruin, which they themselves activated. Several hours later, the Binturians exited the gateway and refused to explain anything that they had discovered (in truth, they had found the Old Binturian demiplane city Navitos, and were sworn to secrecy).

### Releasing Equis (10,019 A.B.)

The Inizio Initiative hired the Binturian Party yet again, to explore another Old Binturian ruin. In exploring, the Binturians became trapped, and then inadvertently released the progenitor god Equis. The Initiative still compensated them for their information.

## Structure

The structure or internal hierarchy of the Inizio Initiative is not known at this time.

## Members

Most members have a vested interest in furthering magical and historical knowledge, and have some experience with magic.

## Further Information

* The Binturian Party
* Equis
* Navitos
* Old Binturia
* Liar’s Tongue
Fel Demon

### Main Abilities

Enhanced physical strength and endurance, Fel Magic, full sapience, can be dominated by the Hierophant

## Common Knowledge

In 10,016 A.B., a new kind of Demon appeared from a massive green tear in the sky and brought havoc to the Material Plane. In the years since then these Fel Demons can still be found but have settled into normal lives, or as normal as a life can be for one in their position.

## Location

Fel Demons can be found anywhere in Orelisle, though there tend to be more in areas heavily associated with Fel Magic like K’Vesten (home of the previous Hierophant) or Calahay (home of the current Hierophant). The natural home of the Fel Demons (in a manner of speaking) is the Mordant Realms, where many Fel Demons roam mindlessly as their being is utterly consumed in the latent Fel Magic of the plane.

## Biology

Fel Demons are functionally very similar to Demons, and their diet, life expectancy, and lifestyles are very similar. Fel Demon’s bodies and minds, however, have been corrupted by Fel Magic and altered in some way. Nearly all Fel Demons have some physical deformity, such as enlarged muscles, bony protruding spikes, or leathery or stony plated skin, and they are ever-so-slightly more prone towards violence and anarchy than their non-Fel brethren.

One of the most noteworthy and dangerous differences between Demons and Fel Demons is their relationship to the Hierophant. Some Fel Demons feel a social obligation to work with or otherwise serve the needs of the Hierophant, whoever that may be. In addition, the Hierophant has the ability to at any time dominate one or more Fel Demons, no matter where they are on the Material Plane. This domination ranges from simply exerting direct control to subverting their will towards any purpose the Hierophant chooses. The previous Hierophant, a man named Xaoc, used this to summon every Fel Demon he could from the Mordant Realms and the Material Plane to defend him against an invading army. The current Hierophant, a former pirate captain named Suuzi, seems unlikely to do something like this, but still could if she so chose.

Fel Demons tend to stick near areas affected by the Fel, but very often will go out on their own across Orelisle.

## Rarity/Power Level

Fel Demons are a bit rarer than Demons, and a bit stronger as well. Nearly all Fel Demons are skilled in melee or ranged combat, and most have some degree of experience with Fel Magic and its uses.

## History

Fel Demons are Demons who have been corrupted by Fel Magic, and have existed since 10,016 A.B.. Most Fel Demons were turned during the initial Fel Invasion of the Abyss, but many others were turned later. Each Fel Demon has a story of their own for how they were transformed.

## Further/Related Information

* The Abyss
* Demon
* Fel Invasion
* Fel Magic
* The Mordant Realms
* Suuzi
* Xaoc
Kakugo Hagakure

Kakugo Hagakure (葉隠 覚悟) is the younger brother of Harara Hagakure and main protagonist of the Apocalypse Zero Manga and OVA. Both he and his brother received their own Fortified Armor Shells, but unlike Harara, Kakugo stuck to his duty of protecting the innocent. In Kakugo's case, he received the Zero armor.

In the OVA, Kakugo's Japanese voice actor is Kōichi Yamadera, and was voiced by Lex Lang in the english dub.
Orelisle Wiki

## Welcome to the Orelisle Wiki

Welcome to the Binturian LARP Club's lore archives! This is where we keep all the wonderful lore our creative players have made. Please, click some links and explore our world!

* Random Page
* All Pages
* Latest Activity

## Adding New Pages (Members)

Lore Committee is responsible for adding new pages to the wiki. To submit new pages, please email them to Lore Committee for approval. Templates for new pages can be found in the category pages below as well as in the Google Drive folder for Templates (link in the description of our Facebook page). Please copy the template text into a new document and do not edit the template itself.

Your page should not include:

* Any names of real people involved in the club
* Any real locations where club events have taken place
* Any copyrighted artwork or images
	+ Stock photos, original artwork, and photographs where both the photographer and subject have given permission are allowed

## Adding New Pages (Lore Committee Only)

To add new pages to the wiki, please click here! Type the title of the new page in the appropriate box. Remove the template text and fill in your own.
Flujo de efectivo

El flujo de efectivo, también llamado flujo de caja, o cash flow en inglés, es la variación de entrada y salida de efectivo en un periodo determinado.
En otras palabras se puede decir que el flujo de caja es la acumulación de activos líquidos en un tiempo determinado. Por tanto, sirve como un indicador de la liquidez de la empresa, es decir de su capacidad de generar efectivo.
Según el Plan General Contable, el flujo de caja se analiza mediante el llamado Estado del Flujo de Caja. Provee información sobre los ingresos y salidas de efectivo en un cierto espacio de tiempo.

Conocer el flujo de caja de una empresa ayuda a los inversionistas, administradores y acreedores entre otros a:

Evaluar la capacidad de la empresa de generar flujos de efectivo positivos.
Evaluar la capacidad de la empresa de cumplir con obligaciones adquiridas.
Facilitar la determinación de necesidades de financiación.
Facilitar la gestión interna del control presupuestario del efectivo de la empresa.

Conocer el flujo de caja de una empresa ayuda a los inversionistas, administradores y acreedores entre otros a:

* Evaluar la capacidad de la empresa de generar flujos de efectivo positivos.
* Evaluar la capacidad de la empresa de cumplir con obligaciones adquiridas.
* Facilitar la determinación de necesidades de financiación.
* Facilitar la gestión interna del control presupuestario del efectivo de la empresa.
Aquatics

## Common Knowledge

Aquatics are generally Humanoid with various "Water Creature" traits but do not completely hold to that description. They can be found almost anywhere with a significant amount of water but are more uncommon inland.

## Residence

Most Aquatics hail from various islands in the Fera Isles, though they are found throughout Orelisle as well.

### Cities:

#### Beast-Folk City States

Coral City: An underwater city of Aquatic Beast-Folk. It was heavily affected by a kaiju attack during the Abyssal Invasion but managed to not be completely destroyed.

#### Merfolk City States

Mardark: An underwater city of Merfolk lead by a republic. It is a patriarchal society but there is almost no difference between men and women due to the shifts toward true equality over past centuries.

Kiny'orenk: An underwater city of Merfolk lead by a matriarchal royal line. Due to its history there is strong discrimination against males but in recent years it has started to shift towards equality but only just.

Khione: An underwater city located 50 miles south of Port Calla, created and watched over by the Lotus Constellation, otherwise known as the “Twins”. It is a huge trading hub like its surface cousin and everyone is welcome and treated fairly. Original t had only Merfolk inhabitants but as its trading culture grew so did the diversity of its population.

## Biology

Beast-Folk Aquatics normally live up to 500 years, depending on what Beast they share their lineage with, though some may have longer in special circumstances. This also applies for their appearance. Non-Folk Aquatics have extremely varied lifespans and appearances.

### Known Beast-Folk Sub-Races:

Fish-Folk

* Clown Fish-Folk
* Piranha-Folk

Frog-Folk

* Poison Dart Frog-Folk
* Green Tree Frog-Folk

Encantada-Folk

Newt-Folk

Oarfish-Folk

### Known Non-Folk Aquatics:

Selkies

Merfolk

## Religion/Culture

This varies according to where they grew up.

### Naming Conventions:

Consider, for a moment, that you are a fish giving birth. What is the first thing you see? Name your child that (Example: Gill, Finn, Tail).

## History

#### Year 10014

Darkfell:

There was an alarming amount of Undead that fall, until one day the world went dark for a day and then never got above twilight levels of light for an entire winter.

During the Fel Invasion, there was a Tsunami that attacked the Fera Isles, killing thousands and displacing thousands more. Coral City was also destroyed during the Fel Invasion.

Planar War:

That spring there were very odd, even mythological, creatures around, such as Dragons or Reapers. This lasted for a short time until it, too stopped suddenly.

## Further/Related Information

* Mardark
* Kiny'orenk
* Khione
* Coral City
Durnoidism

## Common Knowledge

Many of the dwarves of Orelisle follow a religious belief system following three basic tenants:

1. Every dwarf has a duty and a purpose in life
2. Performing their duty is a form of spiritual enlightenment
3. Identity is shaped by duty

## Beliefs

Many different groups of dwarves have variations on these tenants or additions to them. Some of the more popular changes are listed below. Many are contradictory to each other, resulting in splintering sub-philosophies still generally recognized as similar to one another.

* Duty is shared among family
* Duty is unique to the individual
* Individuals have duties towards society to uphold, including maintaining relationships and connections to others
* Duty is inherited
* Duty is something that must be discovered during your life
* Survival is an extension of duty, unless your duty demands sacrifice
* Duty comes before personal life
* Duty comes before personal health
* Maintenance of personal health is an extension of duty

## Religious Practices

The primary religious practice of Durnoidism is quite obvious: the fulfillment of one’s duties is considered the sole religious practices of the religion.

## Celebrations and Holidays

Many dwarven societies have various festival days celebrating significant and politically relevant trades.

Another common dwarven holiday is bring-your-dwarfling-to-work day.

## Religious Scripture, Artifacts, and Locations

The thing most resembling something that should fall under this category is Crinidak, the mythical first dwarven city and the believed starting point of this religion.

## Personage

Not run by any specific organization or group of people.

## Founding and History

This religious belief system was founded by the early proto-dwarves during the early ages prior to the fall of Binturia. Records regarding the creation of this belief system are sparse, but it is believed that the difference in beliefs between the founders and the man-folk led to them separating out and becoming the crinoids, and eventually, the dwarves.

## Further Information

* Myrdirit
* Belegost
* Taldoric
* Duryem
* IronAle Keep
* Cliffhaven
* Dwarves
Air Spirit

## Common Knowledge

Descendent of Zeru, Venti are Lesser Spirits of Air. Following characteristics of Air, Venti can be whimsical, chaotic, and freedom-loving beings, enamored with the feel of the breeze blowing against their face.

## Residence

A high number reside in the Overbright and they also stay in the Venti city, Ebrilas, in the Crinoid mountains.

Venti can also be found just about anywhere in Orelisle, often near places with a high affinity for air.

## Biology

Venti can live up to 1000 years, though they mature at the age of 27.

As a lesser spirit they have horns, the manner they manifest their connection to Air can differ. Mant venti have wings.

## Religion/Culture

Venti feel strong connection to Zeru and the air. All of them will feel attached to their element and patron, regardless of their conditions of birth. Many venti will be opposed to blatantly abusing the environment or offending Zeru.
Fire Spirit

## Common Knowledge

Fire Spirits, or Ifrits, are volatile, belligerent, destructive, fierce, unrelenting, proud, and tend to have an affinity for fire.

## Residence

Lesser Fire Spirits are widespread throughout Orelisle, despite their rarity. They live apart from each other beyond the odd family or village. They are often found in places that are very hot and dry like the Apotheosis Desert, since most Ifrit live in the desert, but are occasionally found in villages by volcanoes.

## Biology

Ifrits are fiery, both in hair color and skin tone, glow slightly and have hard skin. They live for 1000 years and mature at the age of 27, barring death due to illness or injury.

## Religion/Culture

There is no overarching Fire Spirit culture. However, most, if not all Ifrits feel very strong ties to their patron element, Fire, and elemental god, Cinead. They will worship their corresponding god and try to protect their ideals and their homeland. They also feel the least kinship between others of their kind- they are as likely to attack a nymph who crosses their path as they are to attack an elf. Lesser Ifrits born to Non-Spirit parents may also follow the religion they grew up/were raised around.

In the Apotheosis, Lesser Ifrits are traditionally given a surname based on the name Cinaed as a sign of respect to the first Ifrit.
Hobbits

## Common Knowledge

Hobbits, one type of Halfling, are kind and hospitable. They love food and parties and are very fond of their comfortable homes. They are very sneaky and tend to be at least slightly educated. They are also quite short like Gnomes and Svirfneblin.

## Residence

Hobbits are found in the country of Haelwyd, but can be found throughout Orelisle wherever land can be farmed and comfortable houses built.

## Biology

Hobbits are just under 3 ft tall on average, with large hairy feet. They are often barefoot (though please actually wear shoes while playing). They tend to be slightly more tan than the Gnomes they share height with. They mature st the same rate as humans, so around the age of 25.

## Religion/Culture

Hobbits really like cooking, and greatly appreciate a good meal. Most prefer to stay home, but there are known to be some nomadic clans. Hobbits appear to have an affinity for alchemy and wuju, though this is by no means universal. They don't seem to follow any Race-wide worship, though individuals may practice the local religion.

## History

There are no currently know major events that have impacted the Hobbits as a whole besides the following Pan-Orelisian events.

Year 10014

Darkfell: There was an alarming amount of Undead that fall, until one day the world went dark for a day and then never got above twilight levels of light for an entire winter.

Planar War: That spring there were very odd, even mythogolical, creatures around, such as Dragons or Reapers. This lasted for a short time until it, too stopped suddenly.

Year 10015

Contsellations: The constellations disappeared from the sky for about a month in the beginning of the spring.

The Fel Invasion: At the end of spring a large, glowing, green tear appeared in the sky for three days before closing. A new type of Demon appeared, called the Fel.
The Conduit

## Location

The Conduit is a hole in Material Plane through which all magic travels. It is perfectly stable, and magic’s flow can be restricted by opening or closing the Conduit.

The Conduit is located hundreds of miles below the surface of Temporis, directly beneath the Binturian Forest. It is guarded by the verdant and dangerous Underforest, and atop it sleeps the all-powerful Beast Below.

## Related Groups and People

The inhabitants of Etude, a tiny town on the edge of the Underforest, have been sending expeditions into the Underforest to reach some powerful, unknown source of energy for millennia. The Conduit is, unbeknownst to them, that energy source.

The pioni of Old Binturia rose to power in large part because of the Conduit. With access to the flow of magic, they were able to master it and utilize it in ways never seen before and hardly ever seen since. Their access to the Conduit is also part of what destroyed them, as rumors of it as the pioni’s power source spurred a united assault against Old Binturia that would destroy them in the end.

The Elder God of Life, in addition to being the Conduit’s creator, fused with the last Old Binturian king to become the Beast Below, in order to protect the Conduit from other powers who would no doubt fight amongst themselves for it (or worse, damage it somehow).

## Importance

The Conduit is the point through which magic flows into the Material Plane from other planes of existence. Its existence is part of what makes magic possible for mortals.

## Social and Cultural Impact

If the Conduit’s existence can be held accountable for all acts of magic throughout history, it can be said that it is the single most important place on Temporis, maybe the most important in the Material Plane.

The Conduit also led to the rise and fall of Old Binturia, a highly-influential civilization, as well as the creation of the Beast Below, which put the most powerful entity in existence into a slumber from which it can never awaken without eliminating reality.

## Founding and History

The Conduit was placed on the Material Plane when the Plane itself was created.

## Further Information

* Binturia
* Elu
* Etude
* Magic
* Old Binturia
* Reality
* Underforest
Dire Spider

## Common Knowledge

Dire Spider, also known as Giant Spiders, are the larger and scarier cousins of the regular scorpions inhabiting Orelisle. They are Larger and have deadlier natural weaponry than their smaller cousins.

## Location

Dire Spiders tend to call the Underdark home and are known to inhabit it copiously. They like the dark caves and many small cracks they can hide in.

## Biology

Their life expectancy is unknown. They appear as giant spiders ranging from 3-6 feet long and 3-5 feet wide. They have mandibles that can bite extremely hard and can sometimes even carry poison.

## Rarity/Power Level

Are these creatures common or very rare, how powerful are they and what common abilities do they posses (can include OOG Stats)?

These creatures are relatively common in the areas they reside, finding one outside those habitats will be difficult. They are generally solitary creatures but may band together to take on other large numbers. They use their mandibles to bite, as well as spraying web to ensnare their prey. They may even continue fighting after losing some limbs due to their many legs.

## History

They are a naturally occurring creature and will likely continue to be around for a while.

## Further/Related Information

* Underdark
* other Giant Insects
Reaper

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## Common Knowledge

A mythical, scarcely-seen being that reaps the souls of the dead, and takes them to the afterlife.

## Location

Though Reapers are technically native to the Soul Plane, the vast majority travel to other planes of existence like Temporis to bring souls between the two. Reapers rarely appear to mortals, and tend to travel unseen through the Shroud barring extreme circumstances.

## Biology/Lifestyle

Reapers lack any traditional biology, as their forms are largely incorporeal, and they require no sustenance. They appear as humanoid figures draped in a dark cowl with no discernible features, and always carry a scythe with them. Reapers tend to travel alone, but in extreme circumstances may travel in groups of around four or five. If this is not enough to reap a soul, Reapers will summon their superior, a Greater Reaper, to handle it for them, or even Death itself in rarer cases.

Most Reapers are bound to bring souls of living creatures to and from the Soul Plane, as is their duty given to them by Death. Reapers are assigned (or choose on their own, as needed) to be either Life Reapers, those who bestow souls to newborn life, or Death Reapers, those who take the souls of the recently-passed. Those scant few who defy this creed seldom live long.

Another responsibility of Death Reapers is preserving the “integrity” of a soul. If a Death Reaper harvests the soul of a Changeling or Echo, it will usually endeavor to seek out the owner of that name and politely but firmly request that it return the soul to its former state and return its True Name. The only case where this isn’t possible is when the creature in question belongs to the Faewilds, and no Reaper can hope to threaten the master of the Faewilds.

## Rarity/Power Level

Reapers are very rare to see in the Material Plane, even in places where one might expect to see one. They are significantly less rare in the Shroud and on the Soul Plane.

Reapers possess the ability to take the souls of the dead; however, even the weakest of Reapers are very powerful and can easily kill mortals. Reapers are powerful magical beings that are capable of casting powerful Soul Magic, and are very difficult to kill. Reapers are, similar to other spectral creatures, intangible, and cannot be slain by mundane weapons.

All Reapers have a Scythe, which are imbued with Soul Magic based on the type of Reaper. Reapers can innately travel into any plane or demiplane unless explicitly prevented from doing so.

Reapers can use powers similar to those of Rune Knights of the same type.

## History

Reapers were created at the dawn of time by Death, the god of Death, to reap the souls of the dead and distribute new souls to the living. They have continued this duty ever since.
Dire Scorpion

## Common Knowledge

Dire Scorpions are the larger and scarier cousins of the regular scorpions inhabiting Orelisle. They are Larger and have deadlier natural weaponry than their smaller cousins.

## Location

They are generally found in deserts and other dry environments.

## Biology

Their life expectancy is unknown. They appear as giant scorpions ranging from 3 to 8 feet long and 3-5 feet wide. They have various poisons with which to sting and giant pincers to cut their prey up.

## Rarity/Power Level

These creatures are relatively common in the areas they reside, finding one outside those habitats will be difficult. They are not too difficult individually, but they tend to swarm prey in groups which can be overwhelming. They use their pincers to attack, as well as stinging with their tails. They may even continue fighting after losing some limbs due to their many legs.

Swarms of regular scorpions have also been known to form themselves into the shape of a Dire Scorpion.

## History

They are a naturally occurring creature and will likely continue to be around for a while.

## Further/Related Information

* Desert areas
* other Dire Insects
Terranean

## Common Knowledge

Terraneans are generally Humanoid with various "Land Creature" traits.

## Residence

Most Terraneans hail from various islands in the Fera Isles, though they are found throughout Orelisle as well.

## Biology

Terraneans normally live up to 500 years, depending on what Beast they share their lineage with (specific exceptions when dealing with long-lived beasts like tortoises). This also applies for their appearance.

### Known Sub-Races:

Aetorg (Lizard-Folk)

Bear-Folk

Bearded Dragon-Folk

Bull/Cow-Folk

Cat-Folk

Chicken-Folk

Ferret-Folk

Fox-Folk

Horse-Folk

Hyena-Folk

Kobolds (African Wild Dog-Folk)

Lion-Folk

Lynx-Folk

Mink-Folk

Moose-Folk

Mouse-Folk

Ocelot-Folk

Rabbit-Folk

Raccoon-Folk

Snake-Folk

Tiger-Folk

Wolf-Folk

## Religion/Culture

This varies according to where they grew up.

## History

### Year 10014 Edit

Darkfell:

There was an alarming amount of Undead that fall, until one day the world went dark for a day and then never got above twilight levels of light for an entire winter.

During the Fel Invasion, there was a Tsunami that attacked the Fera Isles, killing thousands and displacing thousands more.

Planar War:

That spring there were very odd, even mythological, creatures around, such as Dragons or Reapers. This lasted for a short time until it, too stopped suddenly.
Pixie

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## Common Knowledge

Across the forested regions of Orelisle, rumors persist regarding strange-mannered, shapeshifting humanoids that leave people changed in strange and unsettling ways. Well-worn adventurers and psions may know that these Pixies can be dangerous to be around and care not for the safety of mortals, and that telling them your name is a recipe for disaster.

## Location

Pixies inhabit the forests of the Material Plane, as well as naturally occurring circles of mushrooms or stones.

## Biology

Pixies are functionally immortal and ageless beings. As a Fae creature, Pixies can take on a wide range of forms, but prefer those of small animals, elves, or tiny winged humanoids. Pixies don’t need to eat, though they do enjoy it. Pixies usually travel in groups, bringing pranks and mischief wherever they go.

Pixies are vulnerable to Cold Iron.

## Rarity/Power Level

Pixies are rare in the Material Plane, but can be found nowhere else. They congregate in small groups often. All Pixies possess the unique ability to take the True Name of any mortal if given willingly, though what qualifies as “willingly” may be taken in poor spirit, as asking for the mortal’s name will qualify as “willingly”. Pixies must follow the same rules as Fae.

Pixies have access to powerful Phantasmal Magic, and can transform mortals whose names they take into Changelings to do their bidding.

## History

### Origin

Pixies are the natural result of a Fae who dwells on the Material Plane for too long. Fae, by their very nature, feed upon the innate magic of the Phantasmal Plane. Deprived of that power for long enough, any Fae on the Material Plane will diminish in power until it becomes a Pixie.

## Further/Related Information

Other information or events or people/things that are related to this Creature.
Summer Court (Haf)

Map of the Butterfly-Folk Island

## Common Knowledge

These Butterfly-folk are known for the prowess of their hunters and trackers: they can slay any beast or find any man.

The country is still known for being sly and enjoying this lifestyle.

## Topography and Climate

The Summer Court has relatively flat land with very few hills or obstructions and a very warm, summer-like climate.

## Social Hierarchy and Culture

The Summer Court society holds hunts every dawn to sharpen their skills or to hunt for their food. Not all of Summer is cruel and warlike although their society is militaristic and expansionist. The King allows his populace to do as they please thus the populace's support for the King is secured.

## Alliances

The Summer Court has annexed the Spring Court.

## Enemy Countries

The Summer Court wishes to continue its annexation ambitions against the Winter and Fall Courts as they recently failed to invade the Winter Court due to the Fall Court's timely intervention.

## Founding and History

The Summer Court is ruled by King Beihar Cogadh. He is one of the most skilled warriors and hunters of the land, but he is also brutal and unforgiving. He lets his people do as they please and takes pleasure in warring with his neighbors: he claimed Spring's lands once Queen Verna was dead, and he recently attempted to take over Winter. His son, Crown Prince Cathal, plans to follow in his father's footsteps when his own reign arrives.