Oni

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**Oni** are a sub-race of Orcs, and one of the upcoming races in The World of Aedron. They are a race of magically infused Orcs that live as a part of the greater Kin-Tau Empire.

## Ecology

Oni are the most unique looking of all Orc sub-races, having diverged the most from their ancestors. Oni today are often taller than humans, as well as stockier, looking like enormous orcs or even small Ogres in size. Ranging in height from 6'5" to 7'10" in height with males being slightly taller than females on average.

Oni possess the unusual skin tones of red and blue, ranging from dark to light in hue in both varieties.

Oni tend to not form long term bonds with each other, preferring to follow their own fancy whenever possible. Families are short lived things, with pairs staying together only until they no longer entertain each other, then they move on to the next experience. Though rarely two Oni do experience a long term bond with each other, it is far from the norm.

Oni are unique among Orc sub-races in that they possess one or more horns. An Oni's horn is no normal bone protrusion. It is a magical amplifier and conductor of magical energy, greatly enhancing their spell casting and giving them an innate grasp on magical energy. Typically female Oni have a single large horn, and males have two smaller horns, they also typically protrude up from the forehead and sweep back in a gentle curve. Oni also typically add the length of their horns to their height when describing how tall they are.

All Oni are able to detect magic as an innate ability with their horn, and have an inborn affinity to a certain kind of magic from birth.

The horn of an Oni is an extension of their spirit, and cannot be removed or cut off in any way without also immediately killing the Oni themself. This is a difficult task, because an Oni horn is nearly indestructible as long as the Oni lives. Though, there is a somewhat dark trade of Oni horn harvested from dead or killed Oni, as their horns make for powerful ingredients in many magic items and elixirs, as well as an excellent medium for wands, granting any wand made of Oni horn double the typical charges held (100). A single Oni horn has enough material to make between 1-3 wands. Because of this, a poaching trade exists targeting lone Oni.

Due to their connection with magic, many Oni tend to have inborn magic.

Oni tend to live the longest of the Orc sub-races, averaging a lifespan between 90-100 years.

## History

In the ancient times, when the War for Dis was being fought, the god Dimerion decided it would be fun to pester their brothers conflict, and began to sew chaos and confusion among both sides. What he discovered was that Dwarves were somewhat resistant to his influence, tending to be serious and dour souls. However, the Orcs proved to be ripe for his influence, and tended to bend to his whim easily. He Enjoyed playing with these beings, and was distressed to see their war becoming more and more desperate. He decided to 'rescue' a population of those who most entertained him, and scooped them from the deep earth, infusing them with his chaotic nature, and shaping them to be even better at channeling his influence on the world.

He placed them down, far away, in a simple and peaceful land that knew only stability and harmony. It was his hope that these new children of his would carry on his works and create splendid chaos in this place.

## Society

Oni, first and foremost are a chaotic people, in both interest and appetite. They seek experiences, and enjoy changing the world where they can.

Oni tend to eschew large cities, as well as most kinds of organized power structures, preferring to live in small communities of around thirty to fifty. Oni are also likely the friendliest of all Orc sub-races, being tricksters and lovers of mirth at heart. A good joke is often considered equal in payment to a coin, and entertainment for a day is worth more than manual labor.

Oni tend to have a romantic streak, though their own relationships tend to be short and dramatic, they always pursue the next partner with a full heart.

## Territory

Oni dwell within the Kin-Tau empire, preferring to travel often, never really settling down, as the promise of what is just over the horizon tends to keep them moving.

## Cities

Oni do not possess any cities, as they would disperse and spread across the world if too many of them were in one place.

## Governance

Oni lack any real kind of power structure, disliking any kind of restrictive legal system or control from authority. When two Oni have a dispute they settle it with words, and if that doesn't work, with fists.

## Cousins

Kothans - Oni find Kothans to be terrifying, as they are a kind of Orc that has traded any kind of empathy and sense of fun for a religious fervor and structured life that any Oni would chafe under.

Terquans - Oni find the Terquans to be even worse than the Kothans, though they aren't violent, nor do they have such a rigid social hierarchy as the Kothans, they commit the most terrible sin of all, they are boring.