Guardian

**Guardian** is a soldier who protects his allies and disrupts his enemies.

> "I won't rest until this war's done."
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## Profile

### Lore

Even after the revelation of Warhaven, there are those who reject the rule of the Immortal pantheon. These heretics live nomadic lives, traveling from place to place to avoid persecution. Vison’s family belonged to one such group of mystics, which taught that by perfecting the art of meditative dance it was possible to ascend into Immortality. His parents were zealous believers, for their family had been blessed by an Immortal in the distant past. Obsessed with their own apotheosis, Vison’s parents often left the young boy to fend for himself. Fortunately, the lingering blessing granted Vison great endurance, and as an adolescent he was often able to earn his food and board through hard labor.

Abandoning his parents’ caravan, Vison joined a holy order that dedicated itself to patrolling rural and lawless areas, fighting off bandits that tried to prey on communities that sent those of fighting age to the Immortals’ battlefield. His elders recommended that Vison join the war himself, but when he left it wasn’t to serve the Immortals, for the more Vison saw of the world the more he wished to discover. While working as a mercenary, an orphaned child began following Vison around. No matter how Vison attempted to turn the boy away, he followed, and soon one child became two, then three, and Vison suddenly found himself looking after an entire group of children orphaned by the war. With so many mouths to feed, Vison entrusted his children to an old lover and joined the Immortals’ battlefield to provide for them.

Though it wasn’t the first time Vison had faced enemies in combat, the Immortals’ battlefield was beyond anything he had ever experienced. No matter how skilled or physically resilient, it was inevitable that Vison would fall in combat, reduced to lifeless stone. Most soldiers had no perception of their time spent as corpse-stone, but as Vison fell into darkness his life flashed before his eyes, before being eclipsed by a brilliant and all-encompassing light. As he passed through the light, Vison found himself in a far green country, looking across a gently flowing river. On the opposite bank a mass of people looked back at him, their faces obscured by light. In that moment, Vison realized that he was looking at Immortals yet to come, who would incarnate in a great age of peace.

Falling to his knees, Vison wept, begging the Immortals to tell him when the war would end, and all the suffering in the world would pass. A kind voice whispered that the bloodshed would end in his lifetime, and that his children would live out their days in peace. A nameless Immortal crossed the river, pressing Vison’s mace and shield into his hands, and as Vison picked them up, one of his allies resurrected him back to the battlefield. The new look in Vison’s eyes shocked his ally, but before the soldier could question him, Vison had taken up his armaments once more and charged into the fray.

## Basic Attacks

 Must be used while sprinting. Quickly advance a short distance while attacking. There is a long delay if the attack fails, so use it when pursuing fleeing enemies.

## Skills

 Raise your shield and charge forward. The *block* is maintained while charging. Deals *charge damage* and launches enemies into the air. Charge damage increases based on Guardian's and the enemy's relative speed. *Cooldown* decreases by 1 second each time the charge deals damage, up to 5 seconds. Cancel with [MRB] while charging.

 Use [MLB] immediately after [Q] Shield Charge to combo into Breaking Charge. Staggers blocking enemies for a long duration and leaves them vulnerable to attack. It also damages unguarded enemies and can disrupt enemy attacks. Effective against enemies expecting [Q] Shield Charge.

 Plant your shield and take up a defensive stance. Become *unstoppable* during the wind up and take 70% less damage. Deals Trauma damage to enemies in an area and knocks them back. Become *unstoppable* during the skill, take 10% less damage, and change all damage taken to Trauma. Can stop or deflect *charging skills* such as Guardian's Shield Charge or Darkgale's Great Harvest. Use [Q] Shield Charge or dash while holding the stance. Cancil with [MRB].

 Quickly dash backward. Become *unstoppable* while dashing, take 30% less damage, and change all damage taken to Trauma. Combo basic attacks or skills while dashing. Can be used to create distance with an enemy in a dangerous spot.