Scary Lookin Hobo

Promotional art of Hobo's appearance

**Scary Lookin Hobo,** normally referred to as just **Hobo**, is a non-playable character in the Dinopedia: The Game, with a large leaning to the good side, despite his appearance. He acts as the main guide in the tutorial levels for the player and eventually becomes a boss upon being brainwashed by Lemniwinks.

## Background

TBA - the story of the game hasn't been made yet.

Unlike a lot of Dinopedians, Hobo didn't spend his early life in Dinopedia, but instead traveled across many wikis. Gojipedia, a bordering nation, was one of his favorite places to stay (figuratively since he's still homeless). He became quite close to those running the nation at the time (now former), such as Vortex, Goat, and Baragon. For unknown reasons, he left to travel for a new home and explored the world. Even so, he still has his dual citizenship in Gojipedia.

Not much is known about Hobo's transition to the country, but when he visited Dinopedia for the first time, he loved it so much that he stayed. Despite not being a true native Dinopedian, he really felt at home in Dinopedia and its people. Besides, he is a hobo, and needed a house anyway. The grocery store there had plenty of tasty free samples. He quickly made many friends and became very close to fellow admins like Ducc and Palae. All was well, and Hobo became one of the most trusted members of the nation, making him the main curator of the pages in recent times along with assisting the justice-bringing to vandals and trolls.

When Creator Lemniwinks returned and brainwashed Dinopedians, his friend Ducc was one of the first to wreak havoc in the city after a plan was devised by his creator to target the Nest. Unfortunately, much of the city including the town square and marketplace was devastated before Hobo could arrive to confront and drive away Ducc. It was too much for each to deal with fighting their best friend, and once Ducc left and went off the grid to be a boss of a major area in the world, Hobo became devoted to ensuring Lemniwinks wouldn't take over everyone's mind.

By the time of the events of the game, Hobo acts as the mentor for the player, helping out with tutorials and giving tips on enemies in the early game. Unfortunately, shortly after, he himself falls under the spell of Lemniwinks' power and becomes another drone in the enemy gallery. As one of the last bosses of the game, his power is among the highest in the country of Dinopedia, and requires higher leveled fighters to defeat him.

Upon defeat, though, Hobo finally comes to his senses and breaks the spell of hypnotization. He devotes that time to ensuring the player is ready to fight and continues to help by partially rebuilding the Nest. When the player finally kills Ducc, Hobo arrives to collect all the parts to rebuild his old friend and reprogram him against Lemniwinks along with giving him a bit of an upgrade. He and Hobo would fight alongside the Dinopedian army and the player to finally defeat Lemniwinks.

## Personality

Hobo, despite his intimidating appearance, is among the most easygoing main characters in the game, always wanting to help (even the bad guys on some occasions). While relatively new to the world of Dinopedia, he has made a name for himself by curating the pages in this world and helping to keep vandals and trolls at bay. Somehow he has gained a ton of power and is now one of the few remaining administrators running the place, providing him with one of the top spots in helping take care of the land. He isn't the most outspoken of the group, but does what he can to fix problems and gives what little wisdom he has to new players, including the main character during the events of the game. This people-pleasing nature can backfire, though, as he can end up helping the wrong people which can lead to greater problems down the line.

But, even with a more easygoing personality, Hobo is a fierce Dinopedian fighter. Being a massive death robot provides him with much strength and abilities. He works best with his fellow comrades, like Ducc, Palae, Carno, and Kelbeam, who know him best.

## Stats

Thanks to his great size and transformative robot morphology, he is given many passive traits that help him in and out of battle, which will be listed:

* **Vehicle Mode**: grants the user free access to change between the robot form and a sleek black police SWAT vehicle. This lets Hobo transition to fit different needs, as the robot alt provides much attack power, defense, and weapon usage. The vehicle mode gives the user a much needed buff in speed, endurance, energy, and carrying capacity, as it can carry other characters in its seats along with holding more items for transport. This mode is used by the player for many travel or escort missions.
* **Stealth Force**: The ability to create an alternate mode that uses the vehicle along with aspects from his robot mode to make the vehicle much more dangerous. Unable to carry allies in this mode, but can deliver heavy damage while still having good speed.
* **Metal Skin**: this trait prevents damage from toxins as it doesn't affect robots, along with slightly buffing attack speed when hit with an electric move as it charges him up. But, the drawbacks are that this trait increases damage taken by fire-based moves and acidic moves along with providing no resistance to other metal based attacks. Burn damage Hobo is immune to as he isn't flammable, but the fire and acid still very much hurts.
* **Boss Resistance**: Being a boss, Hobo is immune to high knockback moves.

## Boss Battle

Upon encountering Hobo in his brainwashed state, the player triggers a cutscene in which Hobo struggles to fight against the brainwashing only for Lemniwinks' supreme hypnosis effects to fully kick in. He then launches a single explosive club spear at the player, which they dodge (without looking back at the explosion because they are cool), but the exit ends up being blocked, leaving them with no escape against a giant robot monster.

### Phase 1

Hobo begins the fight by playing it easy, transforming into his vehicle mode to ram into the opponent. The player must avoid them until Hobo leaves an opening from getting stuck in rubble, which the player can use to attack him. The fight continues with more rams and Hobo starts implementing his robot mode, slashing at them with his claws and throwing explosive club spears which the player must avoid. The club spears have a timer, so the player can pick these up and throw them back at Hobo.

### Phase 2

After emptying Hobo's health to below half, he angers even more. After yelling that he'll eat the player alive, he pulls two large ion cannons from his back to shoot at the player. More explosive clubs also get thrown and shot. Upon reaching the last fourth of the healthbar, Hobo becomes steaming angry, transforming into his Stealth Force mode, which enables him to shoot and drive at the same time. The player must avoid more rams and cannon shots and wait for Hobo to become stuck again to finish him off.

## RPG

Hobo makes an appearance in Dinopedia The Game: RPG as a playable character this time around. In this rendition of the continuity, Hobo is a Cybertronian and Kelbeam's right hand man. He's a wild card with powerful support abilities and attacks alike. He's a wildcard, with powerful attacks and supportive skills. He has energy regeneration, is immune to electric attacks and weak to water moves (because metal skin tends to rust), he has to be found by the player before the proper 1st mission in the main town location thingy to join the team.

### Stats

Stats at max level:

* 2555 Health
* 708 Energy
* 55 attack
* 70 Defense
* 51 magic attack
* 63 magic defense
* 99 agility

### Moveset

All damage and energy usage is a representative of Kelbeam at max level and not overall.

* **Hit and Run** - Hobo transforms into 2004 Honda Civic and drives into the enemy. It costs 70 NRG and has a chance to slow the enemy down. Deals around 500 damage .
* **Energon Blaster** - Unlocks at level 5. Hobo transforms his left arm into an energon blaster and shoots the enemy 3 times. Each hit has a small chance to paralyze the enemy and deals around 200 damage. This move costs 125 NRG.
* **Energon Barrier** - Unlocks at level 10. Hobo generates a force shield that reduces the damage the team takes by around 50% for 4 turns. Costs 250 NRG.
* **Flashbang** - Unlocks at level 10. Hobo fires a flash bang from his blaster. It deals around 200 damage and blinds the enemy, reducing their accuracy greatly. Costs 150 NRG .
* **Poison Blade** - Unlocks at level 15. Hobo turns his right arm into a blade and slices the enemy. Has a 50% chance to poison the enemy and deals around 1500 damage.
* **Electro-whip** - Unlocks at level 20. Hobo turns both of his arms into electrified whips. Deals practically no damage but has a 100% chance to inflict paralysis. It costs 500 NRG .
* **Driveby** - Unlocks at level 25. Hobo turns into the Honda Civic, drives around the enemy in circles while filling them up with lead. Deals around 12000 damage. May seem like a lot but it is Hobo's ultimate attack. It deals damage to a singular enemy, while Kelbeam's ultimate damages all enemies at once, making Kelbeam's move much more powerful despite the total damage being roughly the same. Costs 600 NRG and 100 SNRG.

## Trivia

* Hobo's design comes from Transformer's The Last Knight's Berserker, which is just a repaint of Dark of the Moon's Crankcase. The user ScarylookinHobo had this as his profile picture since starting his account and still has it today.
* The music during the boss fight isn't part of the atmosphere. Hobo is literally playing it loud from his vehicle mode's radio the whole time.

## Gallery

Official renderGame renderConcept art under the name of DreadwindPromotional art