Creating Roles for Grand Idea Mafia

This page covers rules and help for creating custom roles for Grand Idea Mafia! If you have not read the Grand Idea Mafia page first, it is suggested that you do that now.

### **Role Creation Rules**

Grand Idea Mafia usually gets pretty chaotic with its roles, so it's a good idea to lay out some guidelines so things don't get out of control.

Please read this article to see the rules to create a balanced role.

### **Creating the Role**

To create a role, you first need to go to the #grand-idea-mafia channel on the Discord! In this channel, you can create any roles you can think of! Generally, people follow a specific layout for roles and role creation:

```
Number) Role Name - Alignment subalignment
Attack/Defense

Abilities

Win Condition

```

#### Number

This is by far the most important part of your rolecard and always comes first. The number indicates which role in the list it is, without it, the role cannot be in a game. To know which number your role will be, just look at the previous role and add 1, that's your role number!

#### Role Name

These are very self explanatory and can be anything! Try to make it something that accurately reflects the abilities or the theme of your role. Try to keep your role names PG13.

#### Alignment

Your alignment is also very important! It can be one of four things, Town, Neutral, Mafia, or Coven! Each of these are very important and will define which team your role is on! Another aspect of the alignment is called a subalignment. Your subalignment generally gives a brief glimpse of what sort of actions your role does. For example, a Town Protective role would likely protect someone from being killed and would be a member of the town.

#### Attack/Defense

There are 4 different attack levels: None, Basic, Powerful, and Unstoppable. Having no attack power is the most common, while unstoppable is rarely and almost never seen. There are also four defense levels: None, Basic, Powerful, and Invincible. Each of these defense levels protects against the same level of attack, so if you have basic defense, and are attacked with a basic attack, you will not die. Here as well most roles commonly do not have this feature, especially town roles are excluded from having passive defense.

#### Abilities

This usually lists all the abilities available to your role. They can be almost anything, only limited by your imagination (and, of course, the rules)! For example, a Doctor heal could be one ability and an attack could be another. A role can have as many abilities as needed, although it is suggested that if there are many abilities to restrict their use to certain circumstances or a small amount of charges. Also, you will want to make sure that your abilities are not too powerful, as that could ruin a game!

#### Win Condition

Win Condition, usually referred to as wincon, describes how a player can win the game. There are usually only certain wincons for every alignment: Town killing all evils, Mafia killing all opponents, Coven killing all opponents. The only exception is Neutrals, which generally have different win conditions depending on their subalignment. For example, Neutral Killing has to kill everyone who opposes them, Neutral Evil has to do something which hurts other players (but not by killing), Neutral Benign has to do something that doesn't hurt other players, and Neutral Chaos generally just causes chaos while sometimes killing.