Swat

* Regular
* Builders

A mix of incendiary bullets with ordinary ammunition turned out to be a nice idea!

## Abilities

###  Special Ability

Ranged Damage is increased by 25 for each 90 points of Charisma

## Firing Pattern

### Reloading Period

* 0.7s (base)
* 0.5s (Cap's ability)

## Unlock Requirements

### Price

Obtained by purchasing the SWAT Bundle for 925 money

### Player Level

Any

* Swat
* Foreman

 **Swat** is a TMF member specialized in long-ranged and prolonged combat. He is armed with an automatic battle rifle and dressed in a black full-body, bulletproof armor suit, a black gas mask with red lenses, a black combat helmet, and a bright yellow ammunition pouch.

 **Foreman** is Swat's first exclusive skin. He is armed with an automatic battle rifle and dressed in a gray T-shirt underneath a yellow safety vest, black pants, a utility belt with pouches and tools, a clear full-face gas mask, and a yellow hard hat.

## Functionality

### Basics

He is a shooter, meaning he shoots a weapon with a high rate of fire that excels at crowd control and dealing a lot of damage in quick bursts.

Swat fires his gun in three-round bursts up to four times before performing a fast reload.

### Perks and Abilities

Swat is immune to poison, and has 90% resistance to bullet damage, making him useful against ranged marauders like Robber/Biker or zombies that can inflict poison like Epidemiologist and Slob.

His fear resistance is particularly strong, making it difficult for almost any amount of enemies to inflict the fear debuff.

As a TMF unit, Swat will not turn into a zombie when killed.

Swat's attacks have a 16% chance to set his targets on fire per shot, causing them to burn and suffer 1-3 damage over time. Missions with rainy weather will prevent him from igniting enemies. Each attack that burns enemies can stack fire damage.

Upon reaching level 13, Swat's special ability can be unlocked, increasing his ranged damage by 25 for each 90 points of Charisma. With his base Charisma of 150, he essentially has his ranged damage increased by 25 permanently. Should the player focus on giving him Charisma boosting items, his special ability turns Swat from a mediocre shooter into a surprisingly powerful one. While the fact that he essentially has the worst accuracy in the game keeps him from being wildly useful, it’s undeniable that Swat turns into a much better and more lethal unit with this special ability given the proper charisma-boosting items.

## Gameplay

### Main Campaign

On paper, Swat seems to be a great ranged unit due to his ability to set enemies on fire from a safe distance, possessing several resistances that can prove to be useful, having a fast movement speed as well as his special ability that can potentially increase his damage output drastically. While it is true for early game, towards the mid-game, he quickly becomes an underperforming unit, as the fire damage his bullets cause is very low, forcing players to focus more on upgrading ranged damage instead of relying on his sub-par fire debuff damage. Taking almost a minute to get prepared for battle, having his unique perk tied to RNG, and possessing questionable accuracy that causes his DPS to fluctuate, Swat is generally not well-suited for most missions, especially towards those in later stages where full-fire-resistant enemies become increasingly present, and consistent DPS is required. It may be better to consider using other stronger and cheaper ranged units such as Sonya and Carlos, with the latter possessing the identical ability through his special ability with much greater fire damage. With Team Power he gains explosion resistance like the rest of the TMF units, however it doesn't negate the fire damage done by Rebel (zombie), Firefighter (unit and zombie) as well as units that explode on death such as his fellow team member Flamethrower.

Despite his glaring flaws, once his special ability is unlocked, Swat will prove to be a decent ranged unit in general, dishing out a high damage output which somewhat offsets his poor accuracy and short firing pattern. However, he still needs to be paired alongside other ranged units, preferably a shotgunner or another shooter due to the aforementioned flaws.

### Skirmish

In League, his bullet resistance and speeds do make Swat a decent ranged unit to use. His fire bullets might turn out useful from time to time as his low fire damage can deal additional damage to bullet-resistant enemy units, albeit very low. With his special ability, Swat with proper Charisma-boosting items can allow him to shred through any enemy without bullet-resistance, while dealing good chip damage to bullet resistance ones should they be in his line of sight. Once again, however, it must be emphasized that Swat suffers from low accuracy and tends to miss a lot of his shots when shooting at a distance, resulting in decreased DPS. Players should be conscious of his reliability and the fact that he also has a high courage cost, hindering team compositions.

### Item Sets

Due to Swat's very long preparation time, watches that decrease preparation time are recommended. Using items that increase attack range is counterproductive, as Swat's accuracy is low, increasing his attack range would only mean more shots to miss. If Swat's special ability is unlocked, using items that increase his Charisma can be beneficial for increasing his damage output even further. Although building charisma stats can be difficult, the damage bonus will always prove more powerful and potentially stronger than upgrading ranged damage alone. Improving charisma alongside non-upgraded ranged damage stats can further improve Swat's potential damage. Similar to other Shooters he can greatly benefit from Military set or Hunter set, though the latter is preferred as missing shots might result in enemies further away from the intended target to take even more damage.

## Skins and Synergies

Swat, along with his respective skin, is a part of the following teams: Toxic Lab Military Forces (TMF) and Builders

 Team

Out of both teams, Swat is only a good choice for the TMF team. For the 2/2 power, despite not gaining much benefits from the explosion resistance due to his role, he is the most reliable filler alongside Flamethrower or Rogue thanks to his fast reload and movement speeds as well as high rate of fire. And while he is unable to get much from the 3/3 and 5/5 powers, this is rather the fault of the synergies themselves. The same is also true for the Builders team, especially for the 5/5 power since he does not engage in close combats.

## Trivia

* Swat is one of the five members of the Toxic Lab Military Forces, the others being Cap, Soldier, Flamethrower, and Rogue.
* It is unknown if Swat would have been an A-Team reference alongside his fellow members as Cap, Soldier, and Flamethrower all had their backstories deleted prior to his inclusion in the game.
* It is very likely for SWAT and Much of the TMF members to be a reference to Members of Alpha Team from the Umbrella Security Service in Resident Evil 2 Remake, though many of them had their appearances changed.
	+ Though SWAT is likely to be based off the iconic playable character Agent Hunk from Resident Evil 2 Remake with some minor differences.
* Like the rest of the TMF Squad members, Swat was available for purchase with coins.
	+ Swat's requirement was level 13, and his price was 19,000 coins.
		- Because Swat wasn't originally a part of TMF pack, he was available for purchase with coins for one more day before the devs changed it.
* Swat statistically has the worst accuracy in the game, often shooting and not hitting who he's aiming at. Somehow, he has significantly worse aim than Carlos (who dual wields) and Dr. Kane (who visibly struggles handling recoil properly) despite presumably being more professional and better trained.
	+ However, this poor aim was justified as a balancing decision as stated in a QnA.

## References

1. ↑ https://i.ktplay.com/app/id100572/topic/21517186

 Humans
 TMF Squad