Version 1.303

Version **1.303** is the first public release of Banana Shooter. It was released on May 1st 2022 and came with 10 Weapons, 9 Maps and only 1 Gamemode

### Additions

This is an unofficial list of all things that were added to Version 1.303 of Banana Shooter. This version was not released with any official patchnotes and as such all listed changes are based solely on community findings and player reports

#### Weapons

Version 1.303 introduced the first 10 weapons to Banana Shooter, that being the Shotgun, AL48, BWP, Knife, Banana Knife, Banana Gun, Taser, Broadsword, Desert Eagle, Vector and Boomer

##### Shotgun

The Shotgun, or ShotGun as it is referred to in game, is a fantasy style pump-action shotgun featuring a light grey grip, trigger and barrel and a dark grey forearm and receiver. Between the receiver and barrel there is a glowing light blue section. Although the weapon is made in the style of a pump-action shotgun, the forearm is simply used as a hand rest by Dave. It deals **22 damage/pellet** and fires **6 pellets**, dealing up to **132 damage per shot**, with a **6 shot** capacity. It also has the unique ability to launch the player backwards. This can be chained together to clear large distances with ease

##### AL48

The AL48 is a rifle with a wooden stock and grip and metal receiver and magazine. It deals **30 damage** and has a **30 shot** capacity. It is also the same weapon wielded by Redboys, although theirs only deals 20 damage

##### BWP

The BWP is a sniper with a green body and black scope and body. It deals **200 damage** and has a 10 shot capacity. Pressing the Aim button allows the user to scope in

##### Knife

The Knife is a melee weapon with a wooden handle and short metal blade. It has a metal loop on the handle similar to a bayonet, but facing the wrong direction to be functional if attached to a weapon. The blade has 3 glowing light blue stripes and a wide light blue stripe. It deals **150 short range AOE damage**

##### Banana Knife

The Banana Knife is a half peeled banana with the exposed fruit carved into a serrated blade. It deals **100 short range AOE damage**

##### Banana Gun

The Banana Gun is a banana peel concealing the end of a snubnosed pistol. The pistol is light grey with a glowing light blue stripe down the side. It deals **60 damage** and has a **6 shot** capacity

##### Taser

The Taser, or TaserGun as it is sometime referred to as, is a taser. It deals **200 short range damage** and does not require reloading

##### Broadsword

The Broadsword is a futuristic sword. It has a white handle with dark grey accents and features several glowing light blue sections on the handle. It deals **40 short range AOE damage**

##### Desert Eagle

The Desert Eagle is a silver pistol with black grip, hammer and underbarrel. It deals **80 damage** and has just a **1 shot** capacity

##### Vector

The Vector is an SMG based off the Kriss Vector. It has a black stock, barrel and magazine with a brown body and light grey grip. It deals **20 damage** and has a **33 shot** capacity

##### Boomer

Boomer is a unique weapon in Version 1.303, only accessible by spending 5 coins and deals **200 aoe damage** with just a **1 shot** capacity. After it is fired it is disabled for 5 seconds. It is lost on death

The Boomer icon in gameThe Boomer's upgrade icon

#### Maps

Version 1.303 introduced the first 8 maps to Banana Shooter, that being Menu, ReadyUpScene, ShootingRange InDoor, Water, Wiredcore, Backroom, Dast2 and HighRise

##### Menu

Menu is the main menu. It features a small rectangular tiled room with blue lights on the 2 shorter walls and blue lights between walls. Offset left it has a desk and a chair where Dave sits. Above the table is a monitor linked to a camera in the back corner, pointed at Dave. The player can rotate Dave's chair

##### ReadyUpScene

ReadyUpScene is the waiting room between games. It is also a small rectangular tiled room with blue lights on all walls. It has a grapple point in the center of the roof and a makeshift podium, constructed of 3 green, blue and orange boxes. Behind this is a graffiti that reads "Not Funny is a joke". Not Funny is the game's composer

##### InDoor

InDoor is a much larger tiled room with blue lights on the walls. it consists of a room that curves around into a donut shape, with a lowered section and 2 geometric objects at one end of the room. On the roof are 6 grapple points

##### Water

Water is an open map with a pond-like patch of water in the middle. In 3 corners there are small rooms with green and blue boxes inside. Around the outside space are several colored boxes

##### Wiredcore

Wiredcore features a maze-like network of corridors. Corridors at the bottom of the map are larger and more open than those above. On some roofs and walls are blue lights and some blue light strips are found at the base of some walls

##### Backroom

Backroom is a large maze-like map based off the Backrooms from popular culture. It has cream walls, roofs and floors. It has some square orange lights on the roofs and some orange light strips found at the base of some walls

##### Dast2

Dast2 is a big open map. It has many different levels and sections including a raised grey section and a sunken section accessed via holes in the floor. I has 6 grapple points spaced around the map, some blue roof lights and some pink and blue wall lights

##### HighRise

HighRise is a tiled vertical tunnel with 5 identical floors. Each floor is donut shaped with 4 tunnels joining them to a vertical tunnel. The bottom 2 floors have a recessed section opposite one of the corridors

#### Gamemodes

Version 1.303 only introduced 1 Gamemode. At the time it was nameless due to the lack of other gamemodes

##### Brawl

Brawl is a free-for-all gamemode. Players have 3 weapons of choice to kill enemies. Rounds last 305 seconds (5 minutes and 5 seconds) and at the end, the player with the most kills wins. Each kill awards 1 coin that can be spent on upgrades in the scoreboard. Kills are announced in the chat in the format "{player1} use {weapon} kill {player2}"

#### Items

Version 1.303 introduced 14 items to Banana Shooter, Banana Box and 13 cosmetics

#### Achievements

Version 1.303 introduced 22 Achievements to Banana Shooter

#### Miscellaneous

These are additions that don't fit into any noteworthy categories. This includes Parkour, Target Score, Redboys and more

###### Parkour

Parkour is a challenge found in the shooting range and is an obstacle course with 16 targets. You have to shoot all the targets and get to the finish line as quick as possible

###### Target Score

Target Score is a challenge found in the shooting range and is an aim training challenge. You have to shoot the moving target as many times as you can within 10s. When you are participating in the challenge, ammunition is endless and you do not have to reload

###### Redboys

Redboys are NPCs found in the shooting range. They have **100 health** and wield an AL48 that should deal **20 damage** a shot but instead do nothing. They attempt to keep a safe distance from the player and shoot every 0.75 seconds

###### Upgrades

Version 1.303 introduced 3 Upgrades. Killing an enemy grants 1 coin. Coins can be spent in the scoreboard for upgrades. All upgrades are lost on death, coins are not

The Speed upgrade costs 1 coin and has 5 upgrades. Each upgrade increases the player's speed by an unspecified amount

The Health upgrade costs 1 coin and has 5 upgrades. Each upgrade increases the player's health by 20 for a total of 100 extra health

The Boomer upgrade costs 5 coins and has 1 upgrade. This unlocks the Boomer weapon which has it's own 4th slot. This deals **200 AOE damage** but only has a **1 shot** capacity. After use it is disabled for 5s