Changelog

This page covers a summary of major additions and changes in each version of BeamNG.drive. To view full version changelogs, click the version numbers directing you to the changelog sub-pages.

## BeamNG.drive 0.3.x

Main article: Changelog/0.3.x
* (0.3.0) **Initial release**
* (0.3.0.2) **Input:** Vehicle-specific input maps
* (0.3.0.4) **Vehicles:** Bruckell Moonhawk
* (0.3.1) **Vehicles:** Ibishu Pigeon
* (0.3.1) **Levels:** Small Island, USA renovation
* (0.3.1) **Physics:** Slidenodes
* (0.3.1) **Physics:** Bananabench
* (0.3.1) **Simulation:** Automatic transmissions
* (0.3.1) **UI:** New user interface
* (0.3.6) **Vehicles:** Hirochi Sunburst\*
* (0.3.6) **Vehicles:** Gavril T-Series\*\*
* (0.3.6) **Levels:** East Coast, USA\*\*\*
* (0.3.6) **Levels:** Hirochi Raceway\*\*\*\*
* (0.3.6) **Vehicles:** Multi-DAE
* (0.3.6.5) **Input:** Force feedback
* (0.3.6.9) **Core:** 64-bit basics
* (0.3.7.4) **Physics:** PressureWheels
* (0.3.7.8) **Render:** Dynamic reflections
* (0.3.7.8) **AI:** New system + control app
* (0.3.7.8) **Debug:** Beam stress visualization
* (0.3.7.8) **Debug:** Beam deform visualization
* (0.3.8.1) **Vehicles:** Gavril Roamer
* (0.3.8.1) **Vehicles:** Ibishu 200BX
* (0.3.8.1) **UI:** Material design
* (0.3.8.3) **UI:** Photo mode

\* *Although released as part of update 0.3.6, the Hirochi Sunburst would not be considered "ready for release" until update 0.3.7.4.*

\*\* *Although released as part of update 0.3.6, the Gavril T-Series would not be considered "ready for release" until update 0.3.7.8.*

\*\*\* *Although released as part of update 0.3.6, the East Coast, USA would not be considered "ready for release" until update 0.3.6.5.*

\*\*\*\* *Although released as part of update 0.3.6, the Hirochi Raceway would not be considered "ready for release" until update 0.3.6.9.*

## BeamNG.drive 0.4.x

Main article: Changelog/0.4.x
* (0.4.0) **Official Steam release**
* (0.4.0) **Levels:** Jungle Rock Island (as forthcoming replacement for Dry Rock Island)\*
* (0.4.0) **Gameplay:** Scenarios
* (0.4.0.5) **UI:** Mod manager
* (0.4.1) **Core:** DirectX 11
* (0.4.1) **Simulation:** Electronic stability control
* (0.4.1.1) **Vehicles:** 1996 Ibishu Pessima
* (0.4.2) **Vehicles:** Hirochi SBR4
* (0.4.2) **Simulation:** Traction control system
* (0.4.2) **Audio:** Engine soundbite for Ibishu Covet
* (0.4.3) **Vehicles:** Gavril Barstow
* (0.4.3) **Vehicles:** Skin/livery textures
* (0.4.3) **Vehicles:** License plates

\* *Although released as part of update 0.4.0, the Jungle Rock Island would not be considered "ready for release" until update 0.4.1.*

## BeamNG.drive 0.5.x

Main article: Changelog/0.5.x
* (0.5.0) **Vehicles:** 1988 Ibishu Pessima
* (0.5.0) **Vehicles:** Global wheels
* (0.5.0) **Gameplay:** Local multiplayer ("Multiseat") mode
* (0.5.0) **Simulation:** Turbochargers
* (0.5.0) **Simulation:** Component tuning
* (0.5.0) **Audio:** Tire pop
* (0.5.1) **Vehicles:** 1953 Burnside Special
* (0.5.1) **Audio:** Suspension
* (0.5.2) **Vehicles:** ETK 800 Series
* (0.5.2) **Physics:** Node grabbing
* (0.5.2) **Physics:** L-Beam
* (0.5.2) **Simulation:** Cruise control
* (0.5.2) **AI:** New dynamic planner
* (0.5.2) **Audio:** Glass break
* (0.5.3) **Simulation:** Engine thermals
* (0.5.3) **Physics:** Vehicle rotation
* (0.5.4) **Vehicles:** Ibishu Miramar
* (0.5.4) **Levels:** Utah, USA
* (0.5.4) **Physics:** "Soft" vegetation
* (0.5.4) **Cameras:** Camera improvements
* (0.5.6) **Vehicles:** ETK K-Series
* (0.5.6) **Render:** Subpixel morphological anti-aliasing
* (0.5.6) **AI:** Chase mode
* (0.5.6) **Cameras:** Relative camera

## BeamNG.drive 0.6.x

Main article: Changelog/0.6.x
* (0.6.0) **Vehicles:** ETK I-Series
* (0.6.0) **Gameplay:** Garage mode
* (0.6.0) **Gameplay:** ►  Replay module
* (0.6.0) **Simulation:** Superchargers
* (0.6.0) **Simulation:** ►  Couplers/Hitches
* (0.6.0) **AI:** Race mode
* (0.6.0) **UI:** New main menu

## BeamNG.drive 0.7.x

Main article: Changelog/0.7.x
* (0.7.0) **Levels:** ETK Driver Experience Center
* (0.7.0) **Levels:** Multiple spawn points
* (0.7.0) **Gameplay:** ►  *Senseless Destruction* campaign
* (0.7.0) **Network:** Online mode basics
* (0.7.0) **Cameras:** Camera paths
* (0.7.0) **UI:** i18n

## BeamNG.drive 0.8.x

Main article: Changelog/0.8.x
* (0.8.0) **Vehicles:** Bruckell LeGran
* (0.8.0) **Vehicles:** ►  Colorable skins
* (0.8.0) **Physics:** ►  Collision improvements and core optimization
* (0.8.0) **Gameplay:** ►  *A Rocky Start* campaign
* (0.8.0) **Gameplay:** ►  Quickplay and time trials
* (0.8.0) **Simulation:** ►  Powertrain overhaul
* (0.8.0) **AI:** Lane partition basics
* (0.8.0) **UI:** ►  Garage interface upgraded

## BeamNG.drive 0.9.x

Main article: Changelog/0.9.x
* (0.9.0) **Vehicles:** Ibishu Hopper
* (0.9.0) **Physics:** Damage caching (save/load)
* (0.9.0) **Simulation:** Tire improvements
* (0.9.0) **Cameras:** External (cinematic/fan) Camera

## BeamNG.drive 0.10.x

Main article: Changelog/0.10.x
* (0.10.0) **Audio:** System Groundwork (new sounds, effects, et cetera)
* (0.10.0) **Physics:** Node to (any) node coupler
* (0.10.0) **Gameplay:** Procedural Track Generator

## BeamNG.drive 0.11.x

Main article: Changelog/0.11.x
* (0.11.0) **Levels:** West Coast, USA
* (0.11.0) **Simulation:** Nitrous Oxide (N2O)
* (0.11.0) **Simulation:** Clutch Thermals
* (0.11.0) **Network:** Mod Repository
* (0.11.0) **AI:** New Speed Planner
* (0.11.0) **Audio:** Functionality sounds

## BeamNG.drive 0.12.x

Main article: Changelog/0.12.x
* (0.12.0) **Vehicles:** Wentward DT40L
* (0.12.0) **Gameplay:** Bus Routes Mode
* (0.12.0) **Gameplay:** Manual Track Builder
* (0.12.0) **Audio:** Modding support
* (0.12.0) **Audio:** More functionality sounds

## BeamNG.drive 0.13.x

Main article: Changelog/0.13.x
* (0.13.0) **Levels:** Automation Test Track
* (0.13.0) **Physics:** Thread scheduling subsystem
* (0.13.0) **Audio:** Surface model sounds
* (0.13.0) **Audio:** New impact sounds

## BeamNG.drive 0.14.x

Main article: Changelog/0.14.x
* (0.14.0) **Levels:** Glow City
* (0.14.0) **Gameplay:** Light Runner Mode
* (0.14.0) **Cameras:** Revised Driver Camera

## BeamNG.drive 0.15.x

Main article: Changelog/0.15.x
* (0.15.0) **Vehicles:** Autobello Piccolina
* (0.15.0) **Levels:** Italy
* (0.15.0) **AI:** ScriptAI (user-defined paths)

## BeamNG.drive 0.16.x

Main article: Changelog/0.16.x
* (0.16.0) **Vehicles:** Hirochi eSBR
* (0.16.0) **Audio:** Scrape sounds
* (0.16.0) **Audio:** Engine sounds with dynamic muffling

## BeamNG.drive 0.17.x

Main article: Changelog/0.17.x
* (0.17.0) **Vehicles:** Gavril Bluebuck
* (0.17.0) **Levels:** East Coast, USA renovation
* (0.17.0) **Levels:** Hirochi Raceway renovation
* (0.17.0) **Levels:** Derby Arenas renovation
* (0.17.0) **AI:** Traffic mode
* (0.17.0) **Scenarios:** Drag racing (@ West Coast, USA)
* (0.17.0) **Experimental feature:** FlowGraph Editor
* (0.17.0) **Experimental feature:** World Editor 2.0
* (0.17.0) **Experimental feature:** ConsoleNG
* (0.17.1) **Vehicles:** Gavril Grand Marshal remaster

## BeamNG.drive 0.18.x

Main article: Changelog/0.18.x
* (0.18.0) **Vehicles:** Gavril D-Series, H-Series and Roamer remaster (part 1)
* (0.18.0) **Levels:** Utah renovation
* (0.18.0) **Render:** Lighting improvements and High Dynamic Range
* (0.18.0) **UI:** Level load screen overhauled

## BeamNG.drive 0.19.x

Main article: Changelog/0.19.x
* (0.19.0) **Vehicles:** Cherrier FCV (Vivace/Tograc)
* (0.19.0) **Vehicles:** Gavril D-Series, H-Series and Roamer (part 2)
* (0.19.0) **Physics:** Driving Dynamics revision (part 1)
* (0.19.0) **Levels:** Small Island renovation

## BeamNG.drive 0.20.x

Main article: Changelog/0.20.x
* (0.20.0) **Vehicles:** Gavril Roamer remaster (part 3)
* (0.20.0) **Levels:** Industrial Site renovation + merge w/ Port
* (0.20.0) **Physics:** ►  Water current simulation
* (0.20.0) **Game Engine:** Optimized vehicle loading
* (0.20.0) **Gameplay:** ►  Revamped checkpoint markers

## BeamNG.drive 0.21.x

Main article: Changelog/0.21.x
* (0.21.0) **Vehicles:** ►  Gavril D-Series remaster (part 3)
* (0.21.0) **Vehicles:** ►  Gavril D-Series Crawler and Prerunner
* (0.21.0) **Levels:** ►  Jungle Rock Island renovation
* (0.21.0) **Levels:** ►  West Coast, USA improvements
* (0.21.0) **Game Engine:** ►  Improved vehicle spawning
* (0.21.0) **Cameras:** ►  Camera collisions

## BeamNG.drive 0.22.x

Main article: Changelog/0.22.x
* (0.22.0) **Vehicles:** Soliad Wendover
* (0.22.0) **Vehicles:** ►  Bruckell LeGran remaster
* (0.22.0) **Levels:** Garages and car dealerships (in preparation for Career Mode)
* (0.22.0) **Game Engine:** ►  Vehicle triggers
* (0.22.0) **Game Engine:** ►  Walking Mode

## BeamNG.drive 0.23.x

Main article: Changelog/0.23.x
* (0.23.0) **Vehicles:** Ibishu Wigeon
* (0.23.0) **Vehicles:** ►  Ibishu Pigeon remaster
* (0.23.0) **Levels:** ►  Gridmap v2
* (0.23.0) **Core:** Vulkan renderer
* (0.23.0) **Simulation:** Oil wear and oil pan damage
* (0.23.0) **Render:** ►  Physically-based rendering
* (0.23.0) **AI:** ►  Intersection signal awareness
* (0.23.0) **Lighting:** "Ultra" mode

## BeamNG.drive 0.24.x

Main article: Changelog/0.24.x
* (0.24.0) **Vehicles:** ►  1996 Ibishu Pessima remaster
* (0.24.0) **Vehicles:** ►  Gavril H-Series remaster
* (0.24.0) **Levels:** ►  Physically-based rendering for Jungle Rock Island, Small Island, Utah
* (0.24.0) **Levels:** Intersection signal and other traffic simulation at West Coast, USA
* (0.24.0) **Gameplay:** ►  Freeroam missions and the Overview map
* (0.24.0) **UI:** New main and in-game menus
* (0.24.1) **Vehicles:** Bruckell Bastion
* (0.24.1) **Vehicles:** ►  Civetta Bolide remaster
* (0.24.1) **Levels:** ►  ETK Driver Experience Center remaster
* (0.24.1) **Levels:** Physically-based rendering for Hirochi Raceway, Derby Arena, Gridmap, Industrial Site

## BeamNG.drive 0.25.x

Main article: Changelog/0.25.x
* (0.25.0) **Vehicles:** Civetta Scintilla
* (0.25.0) **Levels:** Physically-based textures for most maps
* (0.25.0) **Core:** Experimental Linux support
* (0.25.0) **Simulation:** Driving Dynamics revision (part 2)
* (0.25.0) **Simulation:** Door operation (available on Scintilla only)
* (0.25.0) **Gameplay:** ►  Garage Mode redux
* (0.25.0) **Gameplay:** ►  Expanded mission selection
* (0.25.0) **Gameplay:** ►  Oversteer reduction assistant
* (0.25.0) **AI:** Traffic code refactoring

## BeamNG.drive 0.26.x

Main article: Changelog/0.26.x
* (0.26.0) **Vehicles:** ►  Ibishu Covet remaster
* (0.26.0) **Vehicles:** ►  BeamBox storage compartment
* (0.26.0) **Levels:** Italy and West Coast, USA PBR treatment
* (0.26.0) **Levels:** Enhanced vegetation materials
* (0.26.0) **Simulation:** ►  Hydraulic System preview
* (0.26.0) **Simulation:** Dynamic shift lever for manual and sequential transmissions
* (0.26.0) **Gameplay:** Understeer assistant
* (0.26.0) **Gameplay:** Odometers
* (0.26.0) **Gameplay:** Upgraded hinge operation with sounds and collision checking
* (0.26.0) **Gameplay:** ►  Even more missions
* (0.26.0) **Render:** ►  Motion blur
* (0.26.0) **AI:** ►  Simplified traffic vehicles and parked cars
* (0.26.0) **Experimental feature:** Vehicle Editor

## BeamNG.drive 0.27.x

Main article: Changelog/0.27.x
* (0.27.0) **Vehicles:** Autobello Stambecco
* (0.27.0) **Vehicles:** FPU Wydra
* (0.27.0) **Vehicles:** SP Dunekicker
* (0.27.0) **Vehicles:** SP Rockbasher
* (0.27.0) **Vehicles:** ►  Autobello Piccolina Autobuggy
* (0.27.0) **Levels:** Johnson Valley
* (0.27.0) **Simulation:** Comprehensive ignition system logic
* (0.27.0) **Gameplay:** New "Collection" and "Evade" mission categories
* (0.27.0) **Render:** Brighter Bloom PostFX

## BeamNG.drive 0.28.x

* (0.28.0) **Vehicles:** ►  ETK 800 Series refresh + sedan variant
* (0.28.0) **Vehicles:** ►  ETK K-Series refresh
* (0.28.0) **Simulation:** ►  Door operation on even more vehicles
* (0.28.0) **Levels:** ►  Automation Test Track renovation
* (0.28.0) **Gameplay:** Personal stats tracking and interface
* (0.28.0) **AI:** "Environmental Awareness" using ray-tracing
* (0.28.0) **UI:** Overview Map enhancements
* (0.28.0) **Debug:** Torsionbar visualization

## BeamNG.drive 0.29.x

Main article: Changelog/0.29.x
* (0.29.0) **Vehicles:** Soliad Lansdale
* (0.29.0) **Vehicles:** ►  *Gambler 500*-themed configurations
* (0.29.0) **Gameplay:** ►  *Gambler 500*-inspired missions

## BeamNG.drive 0.30.x

Main article: Changelog/0.30.x

* (0.30.0) Vehicles: Hirochi Aurata
* (0.30.0) Trailers: Tilt Deck Trailer and Enclosed Cargo Trailer
* (0.30.0) Levels: West Coast USA Expansion
* (0.30.0) Gameplay: Missions Improvements

## BeamNG.drive 0.31.x

Main article: Changelog/0.31.x

* (0.31.0) Vehicles: Gavril T-Series Remaster
* (0.31.0) Levels: West Coast USA Expansion Improvements
* (0.31.0) Trailers: New Container Trailer, B-Train Trailer, New Flatbed Trailer Variants, New Frameless Dump Trailer, New Dryvan Trailer, New Tanker Trailer, & Dolley Trailer
* (0.31.0) Props: Cargo Load Box
* (0.31.0) Simulation: Physical Mirrors (only in Gavril T-Series)

## References

1. ↑ https://www.beamng.com/game/news/patch/version-0-4-1-0-released
2. ↑ https://www.beamng.com/game/news/announce/deprecation-of-directx10-support
3. ↑ https://www.beamng.com/game/news/announce/32-bit-client-deprecation