2315

## Episodes

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## **CUPIDS & VIXENS GETTIN’ BLITZED**

* **BACK OF THE HOUSE**
	+ The PCs are pulled into the PUCNIX DIVE into a busy kitchen where they see a number of gnome-like characters, sporting red caps, doing various tasks in the kitchen
	+ There seems to be only 3 visible at any time as they leave eyesight and are replaced form another direction or door by another
	+ Although the team is in the way, they don't seem to take notice of them or any interactions with the kitchen and food
	+ SKITTER seems personally compelled to get into the mix and start helping, but CLAYMONT takes responsibility for keeping him focused
	+ CLAYMONT notices that half of these foods are strange and exotic concoctions made with animals and ingredients he is unfamiliar with
	+ GORIN notices that ever since he stepped into this kitchen, his GOROMETER is completely silent
		- There appears to be none of the usual "background noise" that he is accustomed to sensing in populated areas (Faint readings on nearby ghosts)
	+ The group also can see that they have not tracked in any snow or mud from outside
	+ BEHLEN is suddenly uneasy as he feels he is in the FEYWILD, the opposite side of the coin when compared to the SHADOWFELL
		- He feels extremely uncomfortable being here and discloses this to GROVER
		- GROVER does his best to see that BEHLEN stays the course and focuses on the mission
		- SAHRA also attempts to calm BEHLEN, and seems to use a CHARM effect, unsuccessfully
		- When questioned about it, she shares that it is something her father taught her

* **DO YOUR SIDEWORK!**
	+ Soon they are aware that ICILIY is fluttering in and out of the shadows and nooks of the kitchen
	+ She explains that they are safe here for now and that the PUCNIX DIVE is “a place in between worlds”
		- They were allowed in “without an invitation” which she pulled some strings with her family to arrange
		- She states that here may be allies here that can help, but they will need to mingle with the clientele to figure out who to trust
		- To keep a low profile for now, the group will have to get into uniforms before they can proceed
* **THE NEW REDCAPS**
	+ The group gets finds extra red caps and orange vests in a closet to use
		- Once they are in the uniforms, the look around at each other and see they look like the HELP
		- Their adventuring gear is hidden under the glamor of the disguise
		- They also look more like gnomes, though they can see the subtle differences in the faces of their allies
	+ The group asks if ICILIY knows about EDIN OF THE GLOWWER
		- She mentions that she knows of him, but has not seen him directly
		- From what she’s heard, he is bargaining to get back into the FEYWILD
		- She shares that, from what she’s heard, he's bargaining to get back into the Feywild.
	+ The HELP begins to give them instructions
		- They are shown how to prepare and serve the plates to the “guests of honor” in the nearby dining room
		- If a guest is low on or without wine, they are to refill the glasses
		- SKITTER is very eager to get started and excitedly leads the way

* **RESPITE WITHOUT AN INVITE**
	+ SKITTER steps into a large glamoured dining room of white wood with a high ceiling, decorated with skulls, taxidermy, antler chandeliers and mystical artwork.
	+ They begin to leave their assigned dishes on the table
	+ CLAYMONT notes that 5 of the 12 at the table seem to be guests of note, of a high stature than the rest:
		- A HUMANOID TREE creature with barkskin, devoid of foliage and frosted over at points
		- A fey gentleman wearing WOODEN CLOTHES
		- A fey lady decorated in a DRESS OF BUTTERFLIES, the fluttering changing the style and color based on her mood
		- A fey madam with a literal BEEHIVE HAIRDO with honey-like drippings decorating the style
		- RAVEN/KENKU character decorated with a vast collection of shiny baubles and trinkets
	+ Small talk, both mundane and fantastical can be overheard, but a few rumors stand out:
		- An IRON DRAGON laid waste to a number of towns in this region, the thought seems to both terrify and impress them
		- A group of DRUIDS in the region have begun to AWAKEN both beast and monster out in the snowy drifts
		- TROLL breeding ventures may benefit within a specific range of these TEN TOWNS
	+ CLAYMONT picks up on the fact that they are there for some sort of negotiation or sale, the dinner being more of a formality
	+ As they wrap up filling glasses, SKITTER creates and auditory ILLUSION of GORIN flirting with one of the women at the table, but she thinks it is another diner
		- GORIN meets him at the curtain to the south of the room and thanks him by shoving him through it

* **A LOWER BROWED & ROWDY CROWD**
	+ SKITTER tumbles prone into the next room, losing his cap for a second
		- He can no see that he is in a large smokey tavern filled characters of all kinds, fey, creatures, and humanoids alike
		- The expansive chamber is wall to wall song, stories, and laughter as the patrons don’t seem to view SKITTER as anything more than a drunk
		- Without the cap on, SKITTER notices that the HELP cease to treat him as "one of them" anymore, but as a guest
		- He shares this info with GORIN who is next to follow him into the room
	+ Soon BEHLEN and then CLAYMONT make their way into the tavern
		- BEHLEN spots a DROW at a table in the distance and begins to make his way towards them
		- GORIN is quick to notice this and runs to stop BEHLEN in his tracks, trying to remind him that DROW are highly unlikely to be DROW he’s dealt with before
		- BEHLEN agrees with his rationale
	+ The PCs find a storage room off of a nearby hallway and regroup there to strategize
		- BEHLEN theorizes that the discussion in the previous room is whether they should allow EDIN back into the FEYWILD
		- Perhaps EDIN plans to make an offering of the town of TERMALAINE and its citizens
		- The group then notices that SAHRA and GROVER are not with them and don’t recall them following the rest out of the dining room
		- They decide that they will split up
		- SKITTER and CLAYMONT will return to the DINING ROOM to find SAHRA and GROVER
		- GORIN and BEHLEN will mingle in the TAVERN and try to find allies

## Gorin's Log

They are now inside the kitchen in the building they entered, and they see a number of elf like small folk wearing red caps and doing various tasks in the kitchen, both cooking, cleaning & organizing. They only see 3 at any one time but there appear to be actually more than that, with ones arriving and disappearing through various doors. They don't seem to even take notice of the group. Skitter is tempted to get in on the act, but Claymont pulls him back, but also notices that half of these foods are strange and exotic concoctions that he's never seen before. Gorin notices that his Gorometer has seemingly just shut off as he came through the door. There is no usual "background noise" that he has been used hearing for as long as the tattoo has had powers. The group has tracked in none of the snow and muck from outside to this place. Behlen is discussing with Autumn Grove (hence to be referred to just as 'Grover') that, with his background in the Shadowfell, he feels extremely uncomfortable being here. Grover does his best to see that Behlen stays on course and focused. They notice Icily is there. Gorin questions as to what this place is. She doesn't give clear answers, but is saying they are safe here and this is a place in between worlds. There may be allies here that can help, but the group will have to get in uniforms before they can proceed. Gorin and Behlen in particular are very bothered by the chaotic nature of the kitchen. Sahra does her best to calm down Behlen, and almost seems to cast a helpful spell on him. She says it was something her father taught her. Claymont is doing his best to hold Skitter back, who is getting into the kitchen environment way too much. The group gets into the uniforms, some more reluctantly than others. Once they are in the uniforms, the help start to look recognizable and comfortable, like home, friends. The group asks Icily if she knows about Eden of the Glaur. She says she knows of him, and that he's bargaining to get back into the Feywild. Skitter notices that the uniforms are hiding all of their weapons. The group starts getting instructions from the help as to how to prepare the plates and serve the guests. Skitter is more than eager than to lead the way. They are led into a room with white woods, skulls, taxidermy and antlers. There is a table with a very weird but noble looking collection of characters seated around a table. As Gorin delivers his platter, he casts an illusion of Gorin flirting with one of the women at the table. As they both head towards a curtain that leads out of the room, Gorin tosses Skitter through the curtain ahead of them. He stumbles through into a new room larger room full of more Fey folk. There is plenty of talking and music. Skitter has lost his uniform hat in the process. When this happens, the help don't see him as "one of them" anymore, but as a guest. He shares this info with Gorin who follows him into the room. Back in the first room, Claymont is able to observe a negotiation about something important going on, and the dinner is more of a formality. The rest of the group then makes their way into the 2nd room with Gorin and Skitter. Behlen sees a Drow at a table in the distance and makes a b line towards him. Gorin notices this and runs to stop Behlen in his tracks, trying to remind him that Drow here are not the Drow they know. Behlen agrees with his rationale and goes with the rest of the group into a side room to discuss strategy. Gorin then notices that they left Sahra and Grover on their own in the first room. Behlen theorizes that the discussion in the previous room is whether they should allow Eden back into the Feywild, perhaps offering the town of Termalaine and its people. The group decides that they will split up. Skitter and Claymont will go back to the first room to try and find Sahra and Grover while Gorin and Behlen will stay in this current room and try to find allies.

## Claymont's Log

Edin is bargaining to get back to the fey wild.

overheard at dinner

* druids in the region are awakening monsters
* iron dragon, amazed by iron
* troll mating season, investment in field they procreate. Wealth in the area. like cattle. troll breeding to use in trade
* 5 have more clout. people around them try to kiss up. negotiation for a big purchase or prize.