recursal/Fanatic-Fandom huggingface dataset:
Agelikas Magics and oozes

Before you stands a two story building made of stone and wood. its outside is decorated with a stone path up to the door, a bench, and the shops sign. The building has several windows that naturally fill the shop with light.

Upon entering you find your self in a reception hall. there lies some chairs, a desk, and a bell. A little note reads" ring to be seen"

Other rooms include a upstairs bedroom/ laboratory, kitchen, basement, and downstairs bedroom.

A poster behind the reception desk reads out most of the shops product.

"At Agelikas magics and oozes we try to provide all of your shopping needs. From potions to magic items, and even ooze companions! we have it all. We also provide other options to our shoppers like crafting weapons, bows, and armor. selling and crafting alchemy items. And buying fresh monster corpses.

We can not enchant rings, weapons or armor just yet but that is a goal that will be achieved in do time."

Can craft weapons, bows, and armor

For potion list, up to level 2:

https://aonprd.com/Spells.aspx?Class=Alchemist

For ooze list:

https://aonprd.com/FeatDisplay.aspx?ItemName=Craft%20Ooze

For magic item list:

https://aonprd.com/MagicWondrous.aspx

For alchemy item list, up to dc21:

https://aonprd.com/EquipmentMisc.aspx?Category=AlchemicalRemedies

https://aonprd.com/EquipmentMisc.aspx?Category=AlchemicalTools

https://aonprd.com/EquipmentMisc.aspx?Category=AlchemicalWeapons
Cleanup Crew/Team

## Origin

The Cleanup Crew was formed by an unknown user. Not much is known about the Cleanup Crew.

## Relations to the FOO (Force of Operations)

The Cleanup Team and The Force Of Operations were formed by the same people supposedly. However it is unknown if the Force Of Operations and The Cleanup Team like each other or not.

## 5/6/2018

On 5/6/2018 The CC was alerted through a transmission that suspicous activity was going on with the FOO and were also told to get ready if anything bad happens. Around an hour after the transmission a unknown person was found breaking into the landmarks. Soon after a couple dozen more people also went inside. The people had explosives armed on them and blew up some of the most famous landmarks. Not much damage was done. The CC was alerted and was on they're way. Once they arrived the people were shot down. The CC first took a day of silence then the next day they started cleaning up and rebuilding

## Masks

The CC wears masks all the time. Even when they arent alerted. It is unknown why they do this.

## CC Level 2

CC Level 2 is part of the Force of Operations and is part of the police department. The CC Level 2 will forward with Force of Operations and help them raid houses. CC Level 2 will dispose of bodies and cleanup any left over limbs, and body fluids.

## CC Level 3

CC Level 3 is used for more serious things such as: Assassinations, terrorist attacks, and murders

## CC Level X

CC Level X is the highest tier of CC and is used for paranormal and insane activities such as a Hellswitch. CC Level X was formed by clobblestone and was used because when Obama World first opened clobblestone got worried any bad things would happen in buildings so he formed Level X. Level X usually wears a black mask with a white strip going across the middle.
Elysande Faewynn

*"Learn from yesterday, live for today, hope for tomorrow."*

Learn from yesterday, live for today, hope for tomorrow.

## History

Detail your character's backstory. As you play in sessions, you might want to come back to update this section with their notable exploits.

## Appearance

Elysande looks mostly human except for a few traits that show off her true heritage; her hair shines like metal and she sports a large pair of feathered wings. What sets her apart from other Aasimars that exist within the ranks of SilverShield, is the unique dual coloration of her wing feathers; one wing is purest white, while the other is charcoal grey.

## Personality

Elysande is imaginative yet decisive, ambitious yet enjoys their privacy, curious about everything but remains focused on the greater goal. She has a natural thirst for knowledge and seeks to share the knowledge she gains. She's confident in her mastery of her chosen subjects. She's fairly serious in nature and prefers to design and carry out effective plans rather than waste her time with foolish distractions like gossip.

## Loves

Elysande is rarely ever seen without her white owl companion. He is known to the faction as Caliban, Apostle of The Moon. It is rumored that Caliban had once saved Elysande's life and since then, the pair have been nearly inseparable.

The love for her companion is matched only by the love she possesses for the people of her faction. She is often seen among the local people, honoring faction's the code by providing aid to those who need it most.

## Fears

Elysande's strong sense of duty and perfectionism could potentially combine to create a situation where it is far too easy for her to overload herself – or to be overloaded by others. Her greatest fear is to fail to meet everyone’s expectations, especially her own.

## Hobbies

Elysande is often caught staring up at the night sky in the rare moments she has to herself. She enjoys observing or imaging celestial objects in the sky using the unaided eye, binoculars, or telescopes. This hobby is often paired with her love of water painting. There are rumors that Elysande has attended important meetings of the Council of Glass with pigment stained fingertips.

## Family

The adopted daughter of Iskandar Silvershield, Elysande grew up near the Council of Glass, often found under foot as a child. Some members of the Council grew to love her, while others saw her curious and questioning nature as an annoyance.

## Friends

The white moon faced owl, Caliban, remains her closest and dearest friend.

## Enemies

Lord Vlkoslag Scourge, current leader of House Scourge

## Aspirations

What are your character's goals? These can be both long term and short term goals. What do they want to see changed in the world, and how do they plan on changing it.
Leon Dawnbreaker

*"I stand a Lion in a sea of wolves"*

"Lion's do not concern themselves with the opinions of sheep"

-Vivian Dawnbreaker (Mother)

-Lucius Dawnbreaker (Younger Brother)

-Cilia Dawnbreaker (Younger Sister)

## History

Detail your character's backstory. As you play in sessions, you might want to come back to update this section with their notable exploits.

## Appearance

Leon is a fairly tall, well built human male with blue eyes and medium length blonde hair. He keeps himself well groomed even when on the battle front to remain presentable in front of his men. He often is adorned with clothing, armor, or other pieces of regalia that are inscribed or shaped in the form of his families symbol the Lion.

## Personality

Detail your character's personality and quirks.

## Loves

List some of your character's loves in life like: they love beer, men, and a good story.

## Fears

List some of your character's fears in life like: They have the fear of Pixies, orange food coloring, and losing any good friendships.

## Hobbies

List some of your character's Hobbies in life like: They have the hobby of going around the poor parts of town and throwing coins at the poor people to vent aggression and at the same time doing good.

## Family

Jill-They live at the top of Brokeback Mountain in a small tent, and Jack hasn't seen them for a few years now last time he did they feel down a hill, trying to fetch some water.

## Friends

List your friends and allies. Detail why they are your friend.

## Enemies

List your enemies and rivals. Detail why they are your enemy.

## Aspirations

What are your character's goals? These can be both long term and short term goals. What do they want to see changed in the world, and how do they plan on changing it.
The Healing House

## Description

This is a new Infirmary and House of God all in one. It is located in the Tent Town of the Eternal Blockade.Those that worship Yahweh can pray and attend weekly sermons.

## Downtime Statistics

23 Goods 3 Influence 22 Labor 2 Magic started 02/26, completed 03/07

Altar dedicated to Yahwehe: Influence +3

Bath: gp or Influence +3

Bunks: gp or Labor +8; provides room for 10 patients

Greenhouse: gp, Goods, or Influence +12

Infirmary: gp or Influence +8

Lavatory: +2 bonus on Fortitude saves to resist contracting a disease while in the settlement

Sauna: gp, Influence +3; for next 24 hours get +1 to overcome a disease or negative level

Statue (kind man with outstretched arms): gp or Influence +1

Teams: Craftspeople (alchemists) +4 gp, Goods, Labor; Laborers: +2 gp or Labor

Total Production: gp +33 Goods +16 Influence +30 Labor +6

## Services Offered

***if you want any of these services, please DM Byron#1423 on Discord.***

Long Term Care: 3 sp for the night and a common meal

Treat Deadly Wounds: Free Takes 1 Hour

Herbs for sale: cumming soon!
House Silvershield

Sheath the sword of jealousy.

## Code of Conduct

You shall respect, and constitute yourself to protecting the weak and defenseless.

Love and serve the people of the faction and those of our allies.

Never recoil before the enemy.

Always speak the truth. Follow the path of bravery, courtesy and honor.

Be generous, and facilitate the distribution of largesse to the local population.

Be everywhere, and always serve as the champion of Good against Injustice and Evil.

The Council of Glass stands as a pillar to the people, for the people. It is the duty of every champion to follow the values of the faction, and the Council.

It is the duty of the champion to overthrow those in a position of authority who place themselves before their people.

## Punishments

Serious crimes are heard by the Council of Glass. The accused must face trial by ordeal to decide whether they are guilty or not guilty.

Ordeal by Fire

The accused will have their feet shackled (only able to move 5ft per round) and a pair of wings made from intertwining branches are strapped to their back. Those wings are set ablaze and the offender must walk a certain amount of paces with the burning wings. The amount of paces depends on the severity of the crime. If the accused survives, they are absolved of their crimes.

Ordeal by Air

The accused must run a gauntlet; a timed course that tests one's reflexes and dexterity. Should the accused fail or die, they are found guilty. If the accused completes the trial under the time limit, they are absolved of their crimes.

Ordeal by Water

Ordeal by Combat

A fight to the death, hosted in the Dueling Pit. A winner of combat would be considered absolved of their crimes.

### Outlook of other houses

#### Dislikes:

Vigilant , Fortune , Whisper , Chaosforged .
Arius Volos

## History

Born into slavery Arius grew up seemingly destined to live his life as many tormented humans do as a slave to the drow. Fortunately the Lens Makers society, a group of individuals who pride them selves on helping the weak had raided the drow city in hopes of saving slaves. Fortunately for a young Arius he was one of the few freed. At the time Arius was barely 8 years old, his parents had died during their servitude to the drow, so the Lens Makers took the boy in after his rescue. The Lens Makers took the young would be slave and gave him a new future. They provided training and education to the boy and in return he became one of the many blades of the society, after almost 20 years he has became one of their best and most loyal members.

## Appearance

Rarely seen outside of his armor, Arius stands about six feet tall. He's a well built many with pale skin and blue eyes.

## Personality

To Strangers, Arius is quiet, he seems almost snide and condescending when he speaks, he's extremely intelligent and overall is a very skilled individual. When it comes to work completing his task seems to be his singular focus.

To his brethren within the Lens Maker Society Arius is a loud rambunctious, he's very center on brotherhood and is fiery protective of the society and it's members.

## Family

The Lens Maker Society and all of it's official members are considered family by Arius

## Aspirations

Arius hopes to prove him self to become the leader of the Lens Maker Society, he wishes to push the society and it's mission forward and to increase the societies reach and presence across the land.
We Took The Polar Plunge

*"2019, long gone."*

*"2020, here to stay"*

-*SCP-11325-2 and SCP-11325-1.*

**We Took The Polar Plunge** is the forty-ninth video produced by the Unus Annus organization, and marks the very first video uploaded in the year of 2020. As per usual, this video is helmed by Mark and Ethan,showcasing the pair as they perform a typical tradition to ring in the New Year known as the Polar Plunge, enacting this by dropping into a swimming pool at 42.3 degrees Fahrenheit. This would be the last video produced before Mark and Ethan's disappearance and later reclassification as *SCP-11325-1 and SCP-11325-2* respectively.

## Official Description

*There is only one RIGHT way to start a new year: By submerging yourself in freezing cold water. #ColdusAnnus*

## The #ColdusAnnus Challenge

Unus and Annus challenged the audience to do the same Polar Plunge with the hashtag #ColdusAnnus.

The winners of the #ColdusAnnus challenge were announced in the description of "Fixing Mark's Hole with Ramen but Every Time We Add Glue We Get 5% Closer to God":

* Anna Banana - https://www.youtube.com/watch?v=x2ZH4yNHHhI
* The Leviathan - https://www.youtube.com/watch?v=VxRO2vd\_rXw
* pluvio - https://www.youtube.com/watch?v=yrFro-icDi4
* Me Melon - https://www.youtube.com/watch?v=Q5q3EXj7PMc
* The Darkest Web - https://www.youtube.com/watch?v=u6Izj2ZfJHY
* Lgb LiptonT - https://www.youtube.com/watch?v=UZnLq-gfWDU
* Dahlis Crafter - https://www.youtube.com/watch?v=g8OQgH6Ul\_k
* Smaug 123 - https://www.youtube.com/watch?v=491XqCNEooM
* Mana Moon - https://www.youtube.com/watch?v=utI2JglhPX4
* CrypticChris - https://www.youtube.com/watch?v=VEOpe5AeDS4
* Carlope - https://www.youtube.com/watch?v=msRJAHxjhgI
* Brother Bear Valter - https://www.youtube.com/watch?v=Eh8fQDuXmR0
* Weird Hour Club - https://www.youtube.com/watch?v=t\_Ju1SFXMoQ
* Marlo's Space - https://www.youtube.com/watch?v=t7JTmz5H08Q
* Pecan - https://www.youtube.com/watch?v=S-L8wYjSMkQ
* Bruxle - https://www.youtube.com/watch?v=5Kp-7mKeFrs
* ShoxmanRick - https://www.youtube.com/watch?v=0oNHo8qwZHk
* tiggiger - https://www.youtube.com/watch?v=tbKD4dDx7mU

## Appearances

### **Characters**

* Mark
* Ethan

### **Organizations/Products**

* *Unus Annus*

 **December 2019**
 **January 2020**
 **February 2020**
 **March 2020**
 **April 2020**
 **May 2020**
 **June 2020**
 **July 2020**
Paxton

### Main Race

Floran 30%; Leshy 20%; Ghoran 10%; Treant 10%; Fey 10%; Human 10%; Elf 5%; Other 5%

## Paxton

Settled 04/16/2020 on the southern shores of Rev Deca. It is the capital of the Pax Ominous Kingdom. The Kingdom is geared toward technology and the organized religion is Christianity.

Alignment: Neutral Good

Government: Theocracy (Christian)

Magic Items: none

Spellcasting: none

## Laws

Here is the link for the laws of the land.

## Settlement Qualities

Mobile Frontlines The entire settlement can move, it is an enormous steampunk machine from a bygone age.

This city is designed to patrol its kingdom or territory, it can move 1 hex a turn within its Kingdom's Territory.

Buildings move with the settlement but hex based things like improvements do not.

Increase the Base Value and Purchase Limit by 25% when trading weapons and armor.

Magical Dead Zone: there is no magic here. Spells do not function, and the entire settlement is a dead magic area, as described in planar traits.

Racial Enclave: this settlement is dominated by plant type creatures. They get a 25% discount on goods and services in the settlement.

## Buildings

Assembly, Barracks, Housing, Inn, Libraries, Stockyard and a Theater.
RPC stat rules

1. As an RPC you dont need to make a char sheet but you can if you wish but the sheet shown here is your base, for if and when stats would be needed or are for some reason pushed into combat.
2. As an RPC you are still bound by the rules of travel and RP. This means the city you started in is the city you stay in unless you travel to another city by means available to you.
3. As an RPC you can be any race (other then crazy things like Lucifer, epic monsters, time dragons ect.) and any sex you choose, this will not however change your stat block as an RPC.
4. RPCs are here to make the world seem more alive and make connections with others, now how good or bad, shallow or deep, they are is up to you.
5. RPC's have special buy options located in the bots buy channel that you can use to improve your RPC's stats, health, money, abilities.
6. To be ready to start RPing all you need is to make an RPC wiki and post it, once approved you start doing what you do.
7. RPCs start with 1000 gp, and clothes worth 10 gp or less.
8. If you plan on using downtime and buy and sell. you will need to still track your progress using this . Or making a Thread in Downtime.
Tharvold Fortune

*"Learn to predict the tide of battle before you decide to sway it."*

"As long as you've the gold or favors, anything is on the table friend."

## History

Tharvold was born in the Fortune Stronghold. From a young age he was taught many skills of life, having constant lessons making him very straightforward and blunt. As he reached his coming of age at twelve a accident in training occurred blinding him for life. But even with this his parents forced him to train harder not letting his disability get in the way. By the age of fifth fifteen he had learned how to see through his hearing and feeling fate around him the constant training made him learn to predict and prepare. When he had turned eighteen he found powers within him growing as fate twisted around his hands. He found he could see and interact with the strings of fate that guided him, giving him prowlers in combat and making his wits sharper. When he was twenty-four his parents had passed on and he found a lover who quickly became his world. He was twenty-six when his wife passed giving birth leaving him only with their son. He tries his hardest to give him a good childhood but knew soon he'd force him to follow the same path. Now he stands trying his hardest to guide his people being constantly weary of the Growong threat, a future he still cannot comprehend.

## Appearance

Tharvold is obviously a tiefling, one can tell at first glance. He carries himself with a regal bearing at all times, and despite his lack of sight always seems to know what is going on around him. His ashen skin and white hair makes him look like a drow, if not for his ornately decorated horns and cloven feet.

## Personality

Stony faced and stern, Tharvold is the leader of his house for good reason. He lets few get close to him, so most of what people know is his no-nonsense businesslike self. There are a great many who speculate as to what he is like beneath that stony demeanor.

## Loves

He is well known for his love of wine, as he will go out of his way to procure well aged wines. It is the one thing he regularly collects along with coin.

While Tharvold loves his house dearly, he is know to love only one individual. Janti, the son of his late wife Yannis.

## Fears

Tharvold fears for the future of his house, and seeks to build an future for his son.

## Hobbies

Tharvold often teaches the kids of his keep, which makes some speculate a soft spot for children.

## Family

Tharvold has a (now deceased) wife named Yannis, and a son named Janti. Janti is a skilled swordsman, and acts as a general in many battles set up by his father.

## Friends

List your friends and allies. Detail why they are your friend.

## Enemies

House Eclipse, due to... some reason. (bitter rivalry? Hell if I know rn)

## Aspirations

Tharvold seeks to plant his house crest at the pinnacle and sit as one of the great powers in the whole of this plane of existance. He seeks to be the greatest economic power, with great political influence. But beyond all else Guarntee a future with the encroaching zerg threat.
Ol-Nui

## History

Ol-Nui does not remember her past, all that she remember is waking up in a forest one day in the middle of what looks to have been some kind of fight between two groups, and a large wound to the side of her head.

not knowing what to do she would have looted the people there of anything she could find and fled the spot trying to make her way to somewhere else. passing through town to town,

village to village even going through a city once or twice before. she had learned peoples reacts to her true self, and that when they see her tails so she would make a effect to hide them as she moved with larger areas.

she did not have much luck with finding a honest way to make a living, though she found out early on that she had skill when it came to slight of hands,

pickpocketing and opening locks. what she could find was worth something to someone and made trades as she went on with her travels.

## Appearance

when in her human body, she has long flowing hair of cream and gold, bright blue eyes of the sky above, pale skin without markings,

she would keep her tails hidden only those with true sleight or fee would be able to see them. slender hands and feet, small round shoulder, silk soft looking skin, very large chest. having narrow waist, blousing down her bountiful hips, very plush rearend.

having seven long floofy tails behind her, six of them are the same colour of her hair, the seventh tail looks to be all white with blue glowing plus to it.

while in her beast body, she looks to be a very small gold and cream colour fox, large pointy ears, big blue eyes, and seven tails much longer than her body.

## Personality

* she is mischief reborn, always up to something. always doing something what she likes just to see what will happen

## Loves

* golds, gems, crystals, anyhing that is shiny or has a value
* anything she can ger hands on
* rice wine, mint tea, honey mead
* medium rare steaks, sweet breads, apples

## Hobbies

* picking pockets for spot
* stealing from homes and shops
* seeing how much she can get away with

## Enemies

* guardsmen,
* law keepers

## Aspirations

* she wants to have a horde that would even make dragons jealous

## character info

* character sheet - Ol-Nui newish horizon :: Pathfinder :: Myth-Weavers Online Character Sheets
* tracker sheet - Ol-Nui's xp tracker

## *OOC Consent* info

*for the info related to the character's Consent given for role-play and those out right dined please go to the discord. this is not thing being right out seeking, but these are things what are allowed by the player if they happen they play ^^*

* https://discord.com/channels/533523150865170432/1074482406632988772/1075172019978641558
Serule Graves

"I was born to a family of devil worshipers and yet here I am...One day I'll show them, there is always another path"

## Serule Graves

### Titles

Scion of the Firstworld

"I'm Serule the scion of the firstworld

## Social Description

### Relatives

Graves the Bat (Ancestor)Linx (Ancestor)

Lord Graves (Father)

Lady Graves (Mother)

Kezmyr Graves (Oldest and Dead)

5 not name brothers

6 not name sisters

## Appearance

== History ==

Walking
away from a lifetime of evil and sin, the young Serule knew about it for he
grew up in a city and a household where the worship of Devils was commonplace and
his own fall into the darkness was held back because of one. His eldest brother
who was the embodiment of light, a paladin who help taught and allowed the young magus come to the terms with his own power. These teaching and outlook on life that it was worth it to live for helping others and trying to be a good and upstanding person, and willing to fight for those who can't defend themselves. But in the end even the most righteous could fall and the fact that the world seems to always be a hostile↵and terrible place. he lost his oldest brother to a demon attack and when he was training to become a hell knight like his eldest brother, this left the magus with an empty feeling and wandering off, to find another place, to learn about himself and make a future, that he was want to live. "We all must make choices in our lives, some times we make them for the good of others at the cost of ourselves... I still honor your choice Kezmyr...i miss you-Serule thinking about his brother's lessons and final letter

Having done his own share of adventures recently the first mission he has ever
completed was collecting up his of understandable power some could say was a
Shard of the very sun itself. Next was a mission to help with dealing with an
 army of hobgoblins and it ending pretty well after that was a quest to find an
evil weapon and hopes of sealing it away, he does not remember what happened
afterward. Next was a failure on his own part, where he blames himself for the
loss of a teammate during it. And lastly, a mission that has left an impact on
him, of helping to make a weapon, that destroyed a whole area. He will remember this moment and knows that it was the right choice to make, not the good. but the right one "Something my father would agree too. kill a few, save the many-Thinking about what happened.

== Personality ==

== Loves ==

Chocolate

Foxes

His Family

Training

Playing pranks

== Fears ==

Failing at anything

His Family
Boredom

Devils

Demons

== Hobbies ==

== Friends ==

Suvyr

Kosuke

Naomi (Still in love with her)

Kuvria

== Enemies ==

None

== Aspirations ==

Aim to become the greatest eldritch scion or just be a known spell blade
Jezaline Loin

Coming soon~

## History

Jezaline loin was born to a priest of the Opal Hope church. When she was born, her father baptized her and performed a white magic ritual. This ritual awakened something inside of her. The priest soon found out she was one of, what he calls, The beginner sins. As Jezaline got older; she was surrounded by the toxicity her father brought in and witnessed her mother die in front of her. Her father tried to punish her for bringing a demon to Jezaline, but killed her in the process. Due to this, Jezaline became blind. Her father called it one of God’s punishments. As Jezaline got older, she would study medicine and go to the library in order to rent books about medicine.

On January 15th, 2018, Jezaline went to visit a family priest. She was opening gifts when she found a decorated dagger in one of the boxes. Her mind went blank and her senses took over her. She killed the priest and removed the body in the church’s furnace. After this moment, her view on people and weapons changed. Her view on herself changed as well. She was capable of killing one person, she could kill others.

From that moment on, she studied medicine and weapons. She learned how to use daggers and other weapons.

Now, Jezaline lives in an tent in the Eternal Blockade and works for a local blacksmith. Instead of killing the good people, she aims for robbers, rapists, and people who push their bad morals on others.

## Appearance

Usually she’ll wear a white dress with white 4 inch heels.

## Personality

**Personality:** Jezaline is very straight forward, honest, intelligent, and a planner. She goes into situations with a plan unless she’s in the middle of a fight.

**Good traits**: If someone asks for honesty, Jezaline can give it to them. Her intelligence can get her far in conversations and whenever she is working.

**Bad traits**: Her straightforwardness can push people away and she can be overly honest.

## Fears

she’s scared that her step mother will one day find her or that she’ll have to kill her father one day.

## Family

Jesdin Hernandez (father)

Catherine Loin (bio-mother)

Julianna Salazar Hernandez (step mother)

Matthew Hernandez Loin (older brother)

Amila Hernandez Loin (Older sister)

## Aspirations

Jezaline hopes to at least help someone and continue what she does without her identity be revealed.
Effie

"May I have your name?"

## History

Effie was born in the chaotic splendor that is the First World. A noble fey by inheritance, they took up a place at their mother's side in the entourage of the Lantern King, the Court of Fireflies. The court followed the aimless wandering of the Laughing Lie, basking in the inevitable mayhem which occurred wherever its dazzling light shown. The court spent their carefree days singing, dancing, playing music, pranking the local population, and engaging in all manor of revelry and discord. This wild whimsical existence did not come to an end by Effie's choice, where they to have it their way they would live eternally in the Lantern King's glow, but fate had other plans for the tiny dragon. One night while chasing lightening bugs through the woods a flash of unnatural light consumed the fey and when it faded they found themselves inexplicably transported to a most unfamiliar land.

## Appearance

In their true form Effie looks quite like a mighty true dragon, except scaled down to a diminutive size. They has a set of large vibrant and colorful insectoid wings, a pair of moth antennae, and a coat of draconic scales ranging in hue from pastel pinks to violets to soft blues. The minuscule dragon is primarily an insectivore, hunting by fading from sight and swooping silently from branch to branch in search their quarry. Once a target is in the cross hairs they use their long sticky tongue to lash out and snatch their buggy dinner in order to just as swiftly yoink the poor vermin back into its jaws.

In Humanoid form Effie looks to be a gnome in their early 30s, short of stature with a lithe willowy build, fair skin, large bright blue eyes, pointed ears, a plethora of tattoos and piercings, and a messy bob of two toned pastel pink and powder blue hair.

## Personality

Sly, Trickster, Impulsive, Scattered, Distractable, Free Spirited, Creative, Cowardly, Greedy, Rebellious

## Loves

Candy, Bubbles, the Color Pink, Flowers, Butterflies, Music, Dancing, Art, Nature

## Hobbies

~~Pranks~~ Impromptu Awareness Assessments, ~~Thievery~~ Secret Borrowing, ~~Vandalism~~ Surprise Renovations, Guitar, Painting, ~~Drugs~~ Enhanced Meditation

## Aspirations

Find a way back to the First World, Collect the most impressive horde ever! Make new friends
Regalius Ember-Blade

I think we will make Grand changes here.

 History

Coming soon

## Appearance

A man of short stature, his hair fully turned grey, with steeled eyes. He wears a fine set of clothes, of dark clothes. But wears a gold necklace wrapped around his wrist with a Crest on it. But while reading he has glasses he uses.

## Personality

Hes very bold, and keeps a sternest to everything, making sure to hide weakness. He is never afraid to take the lead on tasks and makes sure his people have proper guidance.

## Loves

He loves few things more than order, but he prefers his own form of order. Though he enjoys drinks every so often to celebrate.

## Fears

He fears what he cant understand, it drives him to try and control it and make it obey for the better of the world. Currently his greatest fear is the Zerg.

## Hobbies

He indulges in chess often and other war games, he rarely will indulge in base desires.

## Family

He has is wife Gloria a beautiful woman with brilliance to match her looks, and his son Jasper a young boy who tries to push the limits of what he can do but is constantly scolded his behavior.

## Friends

He lacks normal friends but he has trusted acquaintances who understand and respect him.

## Enemies

His enemies are those of the house, no matter who they are.

## Aspirations

He wishes to set his house above the others and be leading force in saving everyone from the extinction.
Kanon

Kanon - zbiór
 hermetycznych wyrażeń, sentencji oraz związków frazeologicznych,
powstałych na przełomie lat, w trakcie różnorakich sytuacji.
Niejednokrotnie słowo lub zdanie znajdujące się za tą stroną, potrafi zastąpić długie wyjaśnienia czy tłumaczenia, krótszą formą, dodatkowo będącą zagadkową dla niewtajemniczonych osób postronnych. Kanon stanowi jedną z największych świętości The Order: Bizarre i należy go traktować z należną czcią.
Fenrir

"WOOF!"

A large Direwolf is about, strolling through the streets of the Eternal Blockade as though it was the king of the woods. The people of the Eternal Blockade seem to have become used to the presence of such a wolf-kin, and pay him not much mind. Either way he seems like a ferocious ally, or a formidable foe.

## History

The Deepwood Glade was a circle of druids of the most devout order, their sacred duty as keepers of the woods between what the world of men would call The Obsidian Ridge and The Cursed Mountain in nearly a hundred and forty miles of untouched wilderness. The head druid was a powerful Seeress by the name of, Seashells at Midnight, informally known to the glade as Shelly. One of the Druid's visions was a frightening nightmare of the glade burning, trampled by Giants and their Worg Allies. Seeing this Shelly would reach out to many local packs of animals for allies. Among those allies were the Alpha Direwolf Akela and his pack. Among the offerings demanded by Akela was that his liter's strongest pup be trained by the druids in a superior techniques and magics. Shelly agreed. The pup was one among many animals trusted to the Druids of the Deepwood Glade. Stag Elk, Jaguar, Falcon, Raven.

Growing up Fenrir became the best of friends with Shelly, treating the old half-elf druid like a second mother, bonding with her hunting, and gathering, herbalism and rituals. The two were inseparable, fighting off mutated spiders and other aberrations of the forest cleansing it of the unnatural taint.

The battle came when Fenrir was just barely of age. Just having started the real training with his druid partner. Having taken over from her old animal companion. The battle was short and violent. Despite the best defenses and the strong casting of Druid Spells, the forest stood no chance against the Hill Giants from high upon the obsidian heights with their volcanic glass and roughly forged weapons.

It was early in the battle when Fenrir was struck across the face by a Hill Giant and knocked down. It was later in the battle in a recession that Shelly, mortally wounded healed the wolf to the best of her abilities, and bade he make an escape while she channeled the last of her magics to cause a landslide, wiping out the bulk of the Giant's army and allowing for the young Direwolf to escape.

Between the forged weapon, and a few things in the bags made for him Fenrir was on his own, and lost wandering. With the rest of his family gone in the battle. He set off down the valley, getting some help from Dyrads along the way, who were paying back the last favors from Shelly's passing. Helping the War Wolf along down the valley until he reached the Eternal Blockade.

## Appearance

Often described as a "Winterwolf" Fenrir is actually a Snow White Direwolf, with glistening fur as soft and pure as the freshly fallen snow. His eyes are golden, glittering like freshly shined gold pieces, and fierce as the raging fire. He measures sixty-nine inches high to the top of his shoulder and when he sits or stands tall he's much taller than that.
Combat Rules

## Rules for Combat and Sessions

### Pregame of combat:

* This is a Living World. You can do what you want, but be ready to pay the price of your actions. You are allowed to murder everyone you meet, if you so desire. But please remember that this is a shared, living world.
* Taking aggressive actions on someone in character, due purely on OOC events or knowledge will not be tolerated, and is just a another form of meta-gaming.
* Fair warning all characters are subject to case by case restrictions, if you seem to be heading for the dark road of power gaming.
* Rules on resurrection found here .

### Sessions:

* A GM's word is final- When a GM is running a session, what they say goes.  Don't argue with them or throw a fit because the rules weren't handled how you would have liked them to be.  Save any debate for after the session, and limit your disagreements with GMs while in their sessions to simple clarifications and questions about the situation at hand. If a final ruling is needed to be discussed it can later be brought to staff.
* All characters are not able bring any item(s) value totals more than twice their wealth by level in sessions until they reach level 15, and are limited to 1 artifact till 15 level as well. This applies to everything that is not apart of the character. Examples below;

 Weapons
 Potions

PvP:

* Consent is not required for PvP but a GM has to watch unless both parties agree to hash it out themselves.
* Anything involving removal of autonomy/consent for an extended duration requires consent. IC many things can happen, but questionable situations regarding anything involving removal of autonomy/consent to the character should be discussed with the player beforehand, to ensure that are comfortable and accepting with where that would go. (This means things like long term mind control and similar things that take away freedom to play a character. Excluding death.)
* in general, may result in the involvement of local law enforcement depending on many variables. You must get a member of staff involved at the start of the fight, to ensure that both parties fight fair and to quickly resolve any rules disputes that may arise. Staff will be impartial in all PvP scenarios. (In the case a GM is participating in the PvP another GM must be present that is not involved)
Tested by Fire

## Description

This is a battle arena built in the Tent City of the Eternal Blockade. It is for contestants to improve their skill and show case fights. All fights are non lethal and no blood sports are allowed.

## Downtime Statistics

21 Goods 4 Influence 19 Labor started 02/26 finished 03/17.

Battle Ring: gp or Influence +15

Lavatory: +2 bonus on Fortitude saves to resist contracting a disease while in the settlement

Teams: Lackeys: Influence or Labor +2

Total bonuses: gp or Influence +17

## Services Offered

(contact Byron#423 on Discord if you need these services)

*Downtime Planning:* Quinray or his brother Verideth can offer downtime planning: (Inspired Manager) when taking a downtime action a majordomo’s can offer a plan for the day, if a task would normally take at least 4 hours, it instead takes 30 minutes less time, and if the task would normally take at least 8 hours, it instead takes 1 hour less time.

*Archer Target:* if you train with this practice dummy for an hour a day, after three months you gain proficiency in a simple or martial weapon.

*Slayer’s Manual:* after constantly reading this manual for one hour a day for 3 months, reader gets +2 on knowledge checks to identify monsters.

*Waster*: A waster is a heavily weighted wooden practice weapon, used to build endurance and expertise with a specific weapon.
Using a waster to hone your combat techniques requires 1 hour of practice and a DC 15 combat maneuver check. If you succeed at the check, you gain a +2-circumstance
bonus to your CMD against combat maneuvers targeting weapons you wield that
match the waster your practiced with. This bonus lasts for 24 hours.

*Weighted Pommel* It takes the wielder one hour a day for month to get used to the weight, at which point you enjoys a +1 bonus to damage. If a bastard sword has a weighed pommel, it can be used one handed at a -2 penalty, rather than the normal –4, if the character does not have the Exotic Weapon Proficiency feat.
Poór Ani

## History

Mindmate deities, ever the pragmatists, punish the worse infractions against their faith  - such as, say, robbing and defiling one too many gold-laden temples - not with death or crippling curse, but with talent and an insatiable desire to pursue it. Poór Ani's mind and attitude had begun to bely her unlawful profession, blessed, perhaps once dubiously but since then wholeheartedly, by the ability to build bonds with others.

## Appearance

Ani had altered her appearance to resemble her deity... or vice versa, the goddess in question is said to be quite the egotist. Her flowing hair is drawn into a long, tight braided tail over her back and flowing freely from the sides. Her slitted eyes are sharp, bright, inquisitive, yet never entirely focused, as if a small portion of her mind was time and again distracted by something in front of her only she can see.

## Loves

If she's had any preferences beyond tightening the bonds between people, herself or others, they have been blown away by divine retribution. She can show interest in other matters, so long as the act of doing so serves her goal.

## Fears

Poór Ani is as bound by fear as any other mortal - that said, her flight or fight reaction is largely physical and instinctual. Her mind doesn't really fear anything.

## Hobbies

Piracy, which used to be her occupation,is nowadays more a force of habit - it's easier for her to stay part of the crew than leaving.

## Family

Poór Ani is a disowned exile, and her family are likely more hostile to her than the average stranger on a bad day.
El Presidente

"Will you vote for me?"

Mr. Presidente is the surviving AI that ruled Hammer of old. It was trapped under Hammer until a huge space rock fell on it and work it up.

Since being awoke the AI has had adventurers restore its satellite network and it has been attempting to reawake other defense bases on Horizon.

Currently the AI has a Robot Factory and is making bodies for itself.

#### **Goals**

It's announced goal is to destroy the Xerg and reclaim the planet. After that it has mentioned it has calculated another arms race and does not wish to see the current Kingdoms fall to war.

He also keeps biological samples and data on anyone he encounters.

#### **Quote**

"I love you mortals how you can use a tactical nuke to destroy so much life and then have tea! We robots have lots to learn from you..."
Ashy

## History

Recently born from a advanced mix of alchemy and magic. Ashy only knows recent events and that she lives in the blockade. She sees her creator, Angelika as a god like going out of her way to help create the potions, items, and other strange things that poor out of the lab.

## Appearance

Ashy is a relatively short shadow figure, she has some womanly curves but little to no solid body. She has the ability to hold light things like bottles, food, ingredients, and other vital stuff to the lab.

## Personality

Ashy is mostly mute when left to her own devises, she does not express any emotion physically save for light changes in shade. When interacted with shes quite friendly and goes out of her way to help people shes grown to know are good.

## Loves

Ashy loves to help Angelika, so much it drastically changes her mood. She does not eat much but likes apples.

## Hobbies

When not helping her creator Ashy mills around and cleans. If given a task like shopping she will begin to do so with a happy eagerness. She can also be found looking at nature and hanging out around others.
Orzar

After waking up with no memory and very little to his name Orzar began exploring his new surroundings.

## Appearance

Standing 4ft tall Orzar is short even for a ratfolk. His albino nature makes him stand out a bit but he has a habit of keeping himself neat and tidy. He carries himself almost as if he was raised by a noble family of humans more than with his own kin. He is 13 years old and has decided the day he woke up in New Horizon is his birthday since he can't remember much else.

## Personality

Straight forward and direct he is not afraid to speak his mind when needed. He relies on his skills and keen intellect to see him through situations.

## Loves

Hunting tracking and being out in the wilds are where he is most at home. He finds comfort and solice in nature and prefers it to the hum of city life.

## Hobbies

Hunting for the shot not the kill. Its a game he plays to work on his skills. He will track a creature and work to where he can get in range for a kill shot then draw the bow. Once he reaches this point he walks away. He does this unless he needs to kill something to eat. His reasoning is that by leaving the creature alive it will be there to hunt another time for him to practice. He hates trophy hunters and the idea of killing for sport.

## Family

Unknown. After waking up in New Haven he has lost his memories and is currently just relying on what his body is telling him what his skill set is.

## Aspirations

His only drive currently is to try and regain his memories. He feels that he has to regain his past before he can truly worry about his future.
Darklands

**The Darklands**

During the short Zerg decimation of the world, a few cities
attempted drastic measures to save themselves. Nuclear weapons where used, that
collapsed parts of the earth’s crust. Great magics tried to whisk entire cities
away but the spells failed as the fabric of the world was torn asunder. At
least ten of these great cities sunk beneath the earth surface to be lost to
the depths under the world.

After the world was cleansed by the Zerg, the technologies
and magics of the destroyed kingdoms settled. The landscape of New Horizon was
change some but especially under the earth’s surface. Besides the ten collapsed
cities, passages opened, and strange radiation began forming. This radiation
mutated creatures and twisted magic in on itself. Most of this Darklands, as it
is called, is devoid of magic but filled with treasures of the before lost age.

Game effects

The Darklands radiates a constant antimagic aura, has
poisonous gas and radiation. Aberrations are immune to the radiation and often
find it at home.
Mark of Destiny

Aura strong conjuration; CL 20th; Slot none; Weight —

### Lore by an old wizard:

This mark appears on specific individuals in the form of a mystical symbol on their forearm. Anyone with this mark is untethered from reality, just like the heroes of the void wars when they were far more heroes around. thus these individuals might step out of existence at any moment for indeterminate periods—possibly forever, its even theorized it can move some people through time, or even be pulled across the plane though it seems they have a tendency to boomerang back most of the time when that happens. All of that individual’s possessions vanish with him, though occasionally specific items—seemingly of the mark bearer’s choosing—are left behind. When and if an individual step out of existence and reappears, he is unharmed and has no knowledge of where he was, and only a vague idea of how much time has passed. Such individuals typically reappear near others who bear the mark. That said little is known about the reason or why this happens but it has been shown that only those with the mark are able to come back to life with the use of spells, sadly for us normal folk when things went wrong and what ever caused the magic to stop working still remains the same. Only a few rare instances have been recorded after the magic corruption of non marked people able to be brought back.

### Looks:

The mark of destiny takes the form of a mystical symbol on your left forearm. The color of this symbol is completely up to you and it can change colors over time. There will how ever always be ever changing scripts and strange unknown symbols outside that are transparent and colored that seem to rotate around the mark of destiny.

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### CAMPAIGN USE:

This artifact-level scar affects all the PCs in a party from the point of character creation. When a player can’t make it to a session, it gives the GM a way to remove the character from the game (or multiple games) without having to play the absent PC, having another player run the character, or having that character fade mutely into the background. For some parties the Mark of Destiny requires less suspension of disbelief than the other challenges of absent players, though this is not the case for all. This also helps elevate the inability to RP if you would have been quest locked.