Generation II

English and Japanese logos of *Pokémon Crystal Version*

## In other countries

###

### Anglosphere

Name第二だいに世代せだい*Dai Ni-sedai*Length of timeNovember 21, 1999–November 21, 2002 (1096 days)
NameGeneration IILength of timeOctober 15, 2000–March 19, 2003 (885 days)Notes**^A** signifies that it only applies to the US, UK, CA, AU, NZ and SG.

Generation II (第二だいに世代せだい, *Dai Ni-sedai*?) is the second instalment of the Pokémon franchise. They are sequels to the original Generation I games, *Red and Green* (*Red and Blue* for international players).

**Generation II** was the first Generation where Pokémon began to expand, introducing 100 new Pokémon which could not be found in the original Generation I games. Many of these Pokémon expand the evolution families of older Pokémon, while a majority of them are brand-new evolutionary families.

These games were initially called "Pocket Monsters 2". Generation II events occur three years after Generation I.

Chronologically, Gold, Silver and Crystal take place around the same time as Generation IV.

## Terminology

The Japanese name 「**ポケットモンスター金・銀シリーズ**」 (*Pocket Monsters Gold and Silver Series*) has been used in the pokemon.co.jp website, referring to the games Pokémon Gold, Silver, Crystal, and Stadium 2.

The manual of Pokémon Crystal states that this game is part of the **Gold & Silver series**.

## History

Generation II began the Pokémon series' expansion-focused nature, introducing to the world 100 new Pokémon which did not exist and are unable to be obtained in the Generation I games, and the new region of Johto. Many of these Pokémon expand the evolution families of older Pokémon, while a majority of them are brand-new evolutionary families.

The initial hint that Generation II was on its way came in early 1997, with the release of the anime's first episode. A Pokémon appears to Ash Ketchum on the first day of his journey, shortly after he and Pikachu become friends, that cannot be identified by the Pokédex; this Pokémon, later revealed to be the Legendary mascot of Gold Version, Ho-Oh, was the first Pokémon from a future generation to debut in the anime. The games, initially named "Pocket Monsters 2", were set for release in late 1997, but were pushed back to 1999 with the intention to redevelop the games to work with the Game Boy Color better.

Details in the games indicate that the storyline of the Generation II games occurs three years after the one in Generation I and Generation III, while the storyline of the Sinnoh-based Generation IV games indicate that they occur contemporaneously to Generation II as Generation I does to Generation III.

## Advances in gameplay

In addition to retaining the system from Generation I in almost every aspect, several key innovations were made to the series, most of which have been retained in every generation since.

### Major additions

* The introduction of 100 new Pokémon, bringing the total to 251. Several are evolved forms of or pre-evolutions of Generation I Pokémon, while others are their own evolutionary lines.
* The addition of 86 new moves, bringing the total to 251 as well.
* The addition of two new types, the Dark and Steel types, which balance the Psychic and Fighting types.
* A new region to explore, Johto, in addition to the Generation I region, with the latter accessible after the Elite Four have been defeated. Johto has its own set of eight new Gyms and Gym Leaders to defeat, while the Elite Four have changed since Generation I.
* Pokémon have determinable genders, and two Pokémon of opposite genders may breed if they share an Egg Group.
* The Pokémon Storage System can store more Pokémon than it could in Generation I and now includes the ability to move Pokémon directly between Boxes.
* A new player character, Ethan.
* Seven new types of Pokéballs, made from Apricorns found in Johto.
* A built-in clock, allowing for in-game events to be affected by the time of day and the days of the week.
* Shiny Pokémon, alternate-color Pokémon which sparkle when brought into battle.
* Baby Pokémon, most of them pre-evolved forms of Generation I Pokémon.
* Friendship, introduced in Pokémon Yellow}}, becomes a stat used by all Pokémon.
* Pokémon can now hold items and use them in battle.
* A special Pokémon virus is introduced that boosts stats.
* Roaming Pokémon are introduced.

### Major alterations from Generation I

* A change in the types of four moves: Gust, Sand-Attack, Karate Chop, and Bite. All formerly Normal-type, they are now Flying, Ground, Fighting, and Dark, respectively.
* The addition of Steel as a secondary type for Magnemite and Magneton.
* An improved stat system, with the former Special stat being split into Special Attack and Special Defense.
* In-game opponents now have PP like players.
* Although still classified as a Normal type move, Struggle now deals typeless damage.
* The Bag is no longer one 20-item container, but has four separate sections for different items: Normal items, Pokéballs, TMs and HMs, and Key Items.
* Hidden moves can now be used by interacting with the relevant obstacle (e.g. interacting with water for Surf), in addition to the previous method of selecting the move via the party menu.
* A Key Item can be set to and then subsequently accessed with the select button, enabling its use without menu navigation.
* When an opponent Pokémon Trainer encounters the player and challenges them, the player now turns to look at the Trainer.
* The held item Exp. Share replaces the Exp. All.
* In the previous generation, a Pokémon could gain enough experience through the defeat of a single Pokémon to increase its level by more than one, thus missing out on the opportunity to learn moves it could have learned in the levels between. From this generation onwards, if a Pokémon is currently in battle, it levels up multiple times if it gains enough experience to do so, and may learn moves at all levels at which it is eligible to do so. While other Pokémon may increase their level by more than one, the player will still be prompted to teach the Pokémon moves that it would be eligible to learn at intermediate levels.
* The Town Map is no longer a Key Item; instead, it is available as a feature of an electronic device, the Pokégear, which also has cell phone and radio capabilities.
* The way the game handles color on the world map has been improved. Overworld sprites such as the surfing Pikachu no longer change their palettes when moving between areas.
* The type chart has changed from Generation I:

 Poison | Bug | Super effective
  Ghost  | Psychic | Immune
  Ice  |  Fire  | Normal effectiveness

#### Character names

* Red, Blue, and Daisy had their definitive names revealed in Generation II.
	+ In Generation I games, the player (Red) and the rival (Blue) could be named by the player. In the Japanese manuals of Generation I games, they had multiple possible names referencing game titles.
	+ In Generation I games, Daisy was unnamed and simply referred to as the rival's sister.
* The words "Grunt" and "Executive", referring to Team Rocket ranks, were introduced in this generation.
	+ In Generation I, the Team Rocket members were simply known as "Rocket". In this generation, each is them is known as a "Rocket Grunt". In Generation III, this was expanded to "Team Rocket Grunt".
	+ In some later generations, "Executive" is known as "Admin" instead.
* Opponent Pokémon Trainers are given individual names.

### Further additions in Pokémon Crystal

* A female choice for the player, Kris.
* Animations for all Pokémon when encountered or when sent from their Poké Balls.
* A Battle Tower.
* A Move Tutor, outside the Goldenrod City's Game Corner.
* Online capabilities of battle, trade and group, through the Mobile System GB.
* An event, with the Celebi encounter involving a subplot from the Mobile System GB.
* An event item, with the GS Ball needed in order to catch Celebi.
* Event Pokémon caught instead of being obtained by trade.
* Special battle music when encountering the Legendary beasts in the wild.
* Incorporation of Legendary Pokémon into the plot.

## Regions

### Johto

 File:Johto (Gen II).png
Main article: Johto

Generation II introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.

#### Starter Pokémon

The starter Pokémon introduced in Generation II follow the same Grass-Fire-Water alignment as those of Kanto. Despite this, they are not the same trio as in Generation I. Instead, Professor Elm offers Chikorita, Cyndaquil, or Totodile to the player as protection on an errand to Mr. Pokémon's house on Route 30.

Unlike other generations, where the first Gym is strong against the Fire-type and weak to Grass and Water, in this generation, the first Gym is strong against Grass, while Fire and Water both have an opening. Also, Pokémon available can cover for the weaknesses of the starter types very early on in the game, unlike in Generation I.

#### Gym Leaders

Johto's Gym Leaders specialize in types different from Kanto's Gym Leaders, with eight of the nine types not covered by Kanto being the specialty types of these Gyms. Like Kanto, these Gym Leaders will give out Badges and TMs on their defeat.

### Kanto

 File:KantoII.png
Main article: Kanto

Unlike later games in the series, the Generation II games offer the player the chance, once Johto's Gyms are conquered and the Elite Four is defeated, to return to the Kanto region where the Generation I games are set. Here, players will find that many things have changed over the past three years.

#### Gym Leaders

Unlike in Generation I, the Gym Leaders of Generation II Kanto will for the most part not give away TMs; only Janine and Erika do this.

## Trivia

* This is the smallest completed generation so far, with only seven games and three core series games, if the Pokemon mini or arcade games aren't taken into consideration.
* This is the first generation to:
	+ Introduce a new named location and new items in its upper version.
	+ Introduce a pure Ghost type and a pure Rock-type Pokémon.
	+ Not introduce a new set of fossils.
	+ Not feature a Safari Zone in any capacity.
	+ Introduce a Dragon-type move that can be used in Generation VIII.
	+ Feature different Pokédex entries for Pokémon in the original pair of games.
	+ Not introduce a new move with a charging turn.
* This is the only generation:
	+ To not introduce a Dragon-type pseudo-legendary Pokémon.
	+ Where all of its starters are initially holding an item (in this case, a Berry).
	+ To not introduce a Fire- or Water-type specialist.
	+ To feature a total number of moves equal to the total number of Pokémon at the time (251).
	+ To not introduce a new villainous team.
	+ To have mostly different sprites for Pokémon in the original pair of games (with rare exceptions, such as Unown and the Johto Legendary trio).
	+ Where Pokémon cannot be transferred to the following generation.
	+ To not introduce a new Pokémon League.
	+ To allow trading Pokémon with a previous generation.
	+ To not introduce a cat-like evolutionary line:
		- Generation I introduced Meowth and Persian.
		- Generation III introduced Skitty and Delcatty.
		- Generation IV introduced Shinx, Luxio, and Luxray and Glameow and Purugly.
		- Generation V introduced Purrloin and Liepard.
		- Generation VI introduced Litleo and Pyroar and Espurr and Meowstic.
		- Generation VII introduced Litten, Torracat, and Incineroar.
		- While Generation VIII didn't introduce a full new evolutionary line, Galarian Meowth evolves into a new species, Perrserker.
		- Generation IX introduced Sprigatito, Floragato, and Meowscarada.
	+ To not feature fossils in any capacity, the items in question not even being coded into the games.
* This generation leaves the least extra space for Pokémon in the Storage System if one of every species is caught. Only 280 Pokémon may be obtained at once; there are 251 different Pokémon species available in this generation.
* This generation features the first core series game, Crystal, whose Japanese title is in katakana only *and* that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
* Unlike in other generations, should the player use a glitch or cheat in a Generation II game to get into tall grass without a Pokémon, the fight will instantly end (and be treated as a victory in case of Trainers), instead of the player sending out a glitch Pokémon.
* This generation started the trend of featuring Legendary Pokémon on the boxart of the core series games, rather than starter Pokémon or its final evolution.
* Because of the introduction of a completely new stat due to the special split, this generation had the most base stat changes between Generations where all 151 Generation I Pokémon had their base stat total increased.
	+ Additionally, this generation arguably had the most base stat increases and decreases between Generations as the majority of Pokémon received a different value for their Special Attack and Special Defense while some had both Special stats remain the same.
* This generation introduced the fewest Poison-type moves of all generations, with only one.

## References

1. ↑ Pocket Monsters Gold and Silver Series - Pokemon.co.jp
2. ↑ Games - Pokemon.co.jp
3. ↑ Game List - Pokemon.co.jp