Mongol territory

**Mongol Territories** are locations throughout Tsushima that include enemy camps, strongholds, villages, farmsteads and other locations occupied by Mongol soldiers and a mini-boss leader. Each territory has objectives and bonus objectives, such as rescuing hostages, performing certain techniques (see: Shoji Assassination) and using certain weapons.

Liberating Mongol Territories will also help clear up the "Fog-of-War" for a small portion of the map; while liberating every Mongol Territory in an entire region will clear the entire "Fog-of-War" for that entire region, and reveal all the locations that the player did not go to or missed. Liberating the smaller camps rewards iron, steel and other resources; liberating larger strongholds also reward gold (to upgrade the katana) and sashimono banners. The player also earns XP towards Technique Points and moderate Legend increases.

## Description

There are fifty-seven (57) Mongol Territories: 24 in Izuhara, 18 in Toyotama and 15 in Kamiagata. All are "unmissable" and many are included in Jin's Journey, Tales of Tsushima and Mythic Tales quests.

Liberating Mongol Territories unlocks the following trophies:

* *Hero of the People* – Liberate 12 occupied areas in Izuhara.
* *A Fight For The Isle…* – Liberate all occupied areas in Izuhara.
* *Good Riddance* – Liberate 8 occupied areas in Toyotama.
* *Securing Sanctuary…* – Liberate all occupied areas in Toyotama.
* *Mass Eviction* – Liberate 7 occupied areas in Kamiagata.
* *A New Safe Haven* – Liberate all occupied areas in Kamiagata.
* *Master Liberator* – Liberate the entirety of Tsushima Island.

## List of Mongol Territories

### Izuhara (24)

Note: Several locations in the Izuhara region only become occupied by Mongols in Act 2.

#### Available in Act I (18)

* Azamo Bay (The Broken Blacksmith)
* Beachside Camp
* Castle Kaneda (Shadow of the Samurai)
* Fallen Outpost
* Furuta Village
* Komatsu Forge (Hammer and Forge)
* Kuta River Bridge
* Logging Base near Azamo Foothills
* Logging Camp near Jito's Point
* Ogawa Dojo
* Old Trading Post
* Rushing Water Crossing
* Salt Wind Estate
* Shipyard near Fort Ohira (Fast travel to Tsutsu Lighthouse)
* Stone Arch Crossing
* Tangled Crossroads
* Traveler's Rest Inn
* Yoichi's Crossroads

#### Available in Act II (6)

The following towns are available as soon as Act II starts:

* Aoi Village (The Unbreakable Gosaku)
* Ohama Fishing Village (The Unbreakable Gosaku)
* Yagata Farmstead (The Unbreakable Gosaku)
* Kuta Farmstead (The Unbreakable Gosaku)
* Takeshiki Farmstead (The Laughing Bandits)
* Kechi Fishing Village (The Laughing Bandits)

### Toyotama (18)

* Castle Shimura (From the Darkness)
* Dark Water Encampment
* Forest's Edge
* Fort Imai
* Hissing Creek Crossing
* Ijima Farmstead (The Unbreakable Gosaku)
* Kishibe Village (Can be liberated on its own or during Ghosts from the Past)
* Koshimizu Farmstead (The Unbreakable Gosaku)
* Lonely Forest Clearing
* Moss Light Inn
* Mountainside Ruins
* Numata Settlement
* Okada Farmstead
* Rebel's Retreat
* Riverside Farm
* Secluded Lighthouse
* Stone Mire Lookout
* Yarikawa Stronghold (The Ghost of Yarikawa)

### Kamiagata (15)

* Bitter Hills Garrison
* Derelict Mine
* Frozen Forest Crossroads
* Frozen Overlook
* General Bartu's Camp (Fit for the Khan)
* General Dogshin's Camp (Fit for the Khan)
* High Point Guard Post
* Icy Forest Crossroads
* Izumi Village (Eternal Blue Sky)
* Kawachi Whaling Village (Fit for the Khan)
* Morimae Brewery (Fit for the Khan)
* Mountain Pass
* Silk Farm
* Twilight's Edge Overlook
* White Falls Village

### Iki (6)

* Fort Sakai
* Sentinel's Peak
* Katayama Market
* Zasho River Crossing
* Saruiwa Overlook