Undead

## Description

Undead troops may be lacking in physical strength, but sure make up for it with their magical abilities

## TROOPS

### **Tier 1**

#### Skeleton

Undead. A low-level unit reanimated with the power of darkness.

Skeleton Skills: Bone Structure, Evil Creature, Bone Building.

* Bone Structure: Ranged damage taken from troops is reduced by 15%(+).
* Evil Creature: When attacked, the attacker’s Morale will be lowered by 6(+) for the rest of the battle. Cannot be stacked.
* Bone Building: When numbers fall below 50%, each attack taken will Revive a portion of Skeleton troops with base heal of 20(+) HP.

#### Phantom

Undead. A ghostly body kept alive by powerful negative emotions.

Phantom Skills: Curse, Low Soul, False Body.

* Curse: Target has a chance of Morale being lowered by 6(+) when attacked.
* Low Soul: Damage from the first attack received is reduced by 30%(+), and the attacker cannot perform normal attacks for 4(+) seconds.
* False Body: Have a 20% chance of reducing damage taken from a Physical attack by 40%(+).

### **Tier 2**

#### Corpse Eater

A physical melee unit filled with great hate for the living.

Corpse Eater Skills: Dark Blood Claw, Life Grudge, Corpse Rot.

* Dark Blood Claw: Chain Attack a single target 3 times, dealing 0.7(+) times normal attack damage each time. To living creatures, also deals bleeding damage equal to (15(+) x number of Corpse Eaters) for 5 seconds. Limit 2 times.
* Life Grudge: Damage against Living creatures increased by 20%(+).
* Corpse Rot: Attacked targets have their Attack reduced by 3(+) for 5 seconds after they are attacked. 10 seconds after they are attacked, their Attack is reduced by 6(+).

#### Corpse Cart (Range)

Ranged unit. A terrible contraption that throws rotten corpses.

Corpse Cart Skills: Disease Cloud, Plague Cloud, Black Death.

* Disease Cloud: Launches a disease bomb. Living creatures affected will lose 400(+) HP/sec for the next 4 seconds (plus a bonus for every remaining Corpse Cart). Limit 1 time.
* Plague Cloud: Attacked Living creatures and their surrounding allies will receive 30%(+) less from healing effects.
* Black Death: Upon hitting a Living target, reduces target’s Defense against Dark and Undead attacks by 3(+).

### **Tier 3**

#### Vampire

A regal and terrifying high-level undead spirit.

Vampire Skills: HP Absorb, Injection, Bat Transformation.

* HP Absorb: 15%(+) of damage dealt is converted to HP for self. Effective against Living.
* Injection: Targets of HP Absorb will take 10%(+) more damage from Dark attacks.
* Bat Transformation: Limit 1 time. Triggered 7 seconds after battle start. Don’t take any damage for 3.5(+) seconds.

#### Ragdoll

The huge and hideous result of experiments by undead shaman.

Ragdoll Skills: Stench, Patch Up, Stitches.

* Stench: At start, reduces all enemy units’ Morale by 5(+). Morale of all enemies surrounding self remains constantly reduced by 10(+).
* Patch Up: Each attack restores 12(+) HP to each Ragdoll.
* Stitches: Every second, auto-recovers HP equal to 30(+) times the current number of Ragdolls.

### **Tier 4**

#### Dread Knight

Even in death, he remembers his knightly skills.

Dead Knight Skills: Fatal Hit, Dark Call, Dark Charge.

* Fatal Hit: Deals 1.8(+) times normal attack damage in a single hit. Limit 3 times.
* Dark Call: Every Fatal Hit, target’s Physical Defense is reduced by 2(+).
* Dark Charge: During Fatal Hit, every point of difference in Luck between attacker and target deals 1.8%(+) bonus damage.

#### Lich (Range)

Lich Skills: Undead Soul, Undead Ponderance, Mastery.

* Undead Soul: Deals 1.6(+) times normal attack damage when attacking an enemy, and converts 110%(+) of damage to heal a random non-self ally. Limit 1 time.
* Undead Ponderance: Increases target’s likelihood of taking a Critical Hit from Magic damage by 6%(+).
* Mastery: Active Skill use times increased by +2.

### **Tier 5 (Legendary)**

#### Zombie Dragon

Undead Physical Damage dealer, tank.

Zombie Dragon Skills: Dragon Curse, Stronger Zombification, Zombie Heart, Zombify.

* Dragon Curse: Enemy Heroes that attack Zombie Dragon have both Magic and Physical Defenses reduced by 4 for the rest of the current battle.
* Stronger Zombification: Targets have a higher chance of being Zombified, and Zombification lowers target’s Max HP by 36.
* Zombie Heart: Reduces damage taken from Heroes by 25%, but damage taken from Light Spells is increased by 10%.
* Zombify: Attack has a chance to Zombify the target, increasing all damage dealt to the target by 70%.

#### Death

Undead Physical damage dealer, flying.

Death Skills: Death Gaze, Final Declaration, Silent Death.

* Death Gaze: The gaze of Death renders the target unable to move for 4 seconds.
* Final Declaration: Death Gaze also lowers Attack of enemies close to hit targets by 6 for 10 seconds. Increases damage taken from heroes by 30%.
* Silent Death: The first attack Death receives from any enemy unit will take 1 chance of casting a special Skill away from that unit, also reducing that unit’s Magic Defense by 4 for the whole fight.

## HEROES

(Heroes focus on casting curses, increasing Physical damage dealt and damage dealt to troops with low Morale)

## STRATEGIES

Hero set-up which focuses on cursing and weakening enemies, removing enemy hero’s energy and reducing enemy morale will wreak havoc on the battlefield.