recursal/Fanatic-Fandom huggingface dataset:
Ageless Passage

Ageless Passage is a region where time is a labyrinthine construct, with its flow varying drastically from one location to another. This perplexing and disorienting aspect of the region makes it a challenge for anyone attempting to navigate its bounds.

In certain parts of Ageless Passage, time seems to stand still, creating pockets where moments linger indefinitely. These timeless pockets may offer a sense of peace and reflection, allowing those within to contemplate their existence without the constraints of time. However, they can also become prisons for those desperate to move forward.

Conversely, other areas of Ageless Passage experience an accelerated passage of time. In these locales, entire lifetimes may pass within a few days, and seasons change rapidly. The inhabitants of such places must adapt to a constantly shifting reality, adjusting to the accelerated pace of life.

Journeys through Ageless Passage can be disconcerting and perplexing, as travelers may find themselves aging at unpredictable rates. A single step could thrust them into a future vastly different from the present, or they could remain unchanged for what feels like an eternity.

Settlements within Ageless Passage have adapted to the vagaries of time, devising unique means to coexist with the temporal enigma that defines the region. The inhabitants possess a keen understanding of the various temporal zones and carefully plan their lives and activities to navigate this perplexing landscape.

Adventurers are drawn to Ageless Passage, seeking to decipher the mysteries of its temporal anomalies and perhaps unlock the secret to manipulating time. Yet, many who venture into this enigmatic region find themselves lost in its ever-shifting temporal currents, forever adrift in the ebb and flow of time's tapestry.
Veridale

Nestled within the heart of Lurkwood, Veridale stands as a testament to human perseverance and adaptability. It is situated at the edge of a serene lake, its waters reflecting the town's thatched roofs and the surrounding vibrant greenery.

## History

Established in 670 SC by settlers looking for a fresh start, Veridale began as a humble collection of huts. Over time, as the settlers learned to live in harmony with the sentient flora, the town grew and flourished.

## Architecture

The town boasts quaint cottages built primarily from stone and wood harvested from the non-sentient trees of Lurkwood. The buildings often have ivy-covered walls and are topped with thatched roofs, giving the town a picturesque quality. Gardens are common, but they are meticulously maintained to ensure only non-dangerous plants grow within their confines.

## Economy

Veridale's economy thrives on the trade of unique herbal remedies and crafts. The locals have learned to harness the benefits of certain sentient plants, turning them into medicinal concoctions that are sought after in many parts of Tormentia. Fishing from the lake also plays a vital role, with the town known for its fresh fish delicacies.

## Protection

Given the inherent dangers of Lurkwood, Veridale has developed unique defense mechanisms. There's a tall stone wall encircling the town, interspersed with watchtowers manned day and night. Trained herbalists and botanists regularly patrol the perimeter, ensuring that no dangerous plants encroach upon the town's boundaries. The town also has a small militia trained in combating the threats of Lurkwood.

## Notable residents

* Charlotte Evergreen
* Adrian Ashcroft
* Oswin Ashcroft
* Celeste Ashcroft
* Donald Ashcroft
Obsidian Wastes

TODO

The Obsidian Wastes are a desolate and forbidding region in Tormentia, known for its stark, blackened landscape and eerie silence. The land is covered in jagged, obsidian-black rock formations that stretch as far as the eye can see, and the ground is treacherous and barren. The sky above is perpetually overcast, casting a gloomy pallor over the entire region.

Despite its harsh conditions, the Obsidian Wastes are not entirely devoid of life. Scattered throughout the region are isolated settlements of hardy and resilient inhabitants who have adapted to the unforgiving environment. These settlements are often built into the rocky terrain, with structures made from obsidian and other dark stones. The people who call this region home are resourceful and fiercely independent, relying on their own ingenuity to survive.

The Obsidian Wastes are known for their unique flora and fauna, which have evolved to thrive in the harsh conditions. Strange, twisted trees with black, thorny branches dot the landscape, and bizarre, nocturnal creatures with glowing eyes roam the rocky terrain. The region is also home to rare and valuable minerals, making it a destination for daring adventurers seeking riches.

One of the region's most enigmatic features is the Obsidian Abyss, a vast, seemingly bottomless chasm that runs through the heart of the Wastes. Legends tell of ancient and powerful entities that dwell within the depths of the Abyss, and it is said to be a place of great danger and mystery.

The people of the Obsidian Wastes are known for their stoic and resilient nature, and they take great pride in their ability to endure the harshest of conditions. They are a self-reliant and close-knit community, and their culture is steeped in mystery and tradition, with a deep respect for the land they call home.
Tormentia regions

Tormentia's continent consists of 24 large regions.

## Regions list

* Cursedwood Forest
* Shadowreach
* Ethereal Veil
* Obsidian Wastes
* Scorched Sands
* Bleak Expanse
* Frostpine Taiga
* Shifting Reach
* Lurkwood
* Ebonreach Marshes
* Blightwood Vale
* Crimson Wilds
* Veilstorm Peaks
* Whispering Shores
* Nocturnal Scape
* Ageless Passage
* Weightless Heights
* Mistwrought
* Glimmering Foothills
* Bloodmoon Canyon
* Emerald Meadows
* Stormlash Valley
* Ebonwood
* Searing Salt Flats
* Mindshard Glades
935 SC

Year 935 Since Creation.

## Important events

* 25th of May: Charlotte Darkwell ran away from Brassburg and her husband to start a new life somewhere else.
* 15th of June: Charlotte Evergreen arrived to Veridale;
* 17th of June: Charlotte Evergreen first met Adrian Ashcroft;
* 20th of September: wedding of Charlotte Evergreen and Adrian Ashcroft;
Ironhall (character)

TODO

Ironhall, one of the ten paragons created by Mephiston, was a man of icy resolve and unwavering determination. He possessed a commanding presence and was known for his calculated and strategic mind. Ironhall had a natural talent for leadership, and he often found himself in roles of authority, guiding and protecting his fellow mortals in the perilous world of Tormentia.

Physically, Ironhall was an imposing figure with a tall and muscular build. His cold, steel-gray eyes seemed to pierce through any obstacle, and his deep voice carried an air of authority that demanded respect. He kept his dark hair cropped short, and his face bore the scars of battles fought and won.

Ironhall's personality was marked by his stoic demeanor and his ability to remain calm and collected in the face of adversity. He was a master strategist, always thinking several steps ahead, and he had an uncanny ability to see the bigger picture even in the midst of chaos. While he may have appeared distant and unapproachable to some, those who knew him well understood that his aloof exterior concealed a deep sense of responsibility for the well-being of his fellow mortals.

Ironhall's leadership was unwavering, and he often served as a protector and guardian for those in need. He believed in the importance of unity and collaboration in the harsh world of Tormentia, and he used his strategic brilliance to forge alliances and ensure the survival of his people. Ironhall's legacy as a cold and calculating leader would leave an indelible mark on the history of Tormentia, shaping the destiny of the region for generations to come.
326 SC

Year 326 Since Creation.

## Important events

* 16th of May: Edwin Bardenwale killed Octavian Garretgreen;
* 17th of May: Sylas Ironclad is imprisoned for killing Octavian Garretgreen;
* 2nd of June: Edwin Bardenwale married Marjorie Ironclad;
* 14th of June: Sylas Ironclad escaped prison;
* 19th of June
	+ Sylas Ironclad permormed Ritual of Malicious Desires and became first lunarfiend;
	+ Sylas Ironclad in lunarfiend form murdered Edwin and Marjorie Bardenwale;
* 20th of June: Sylas Ironclad murdered by angry mob;
Bloodmoon canyon

TODO

Bloodmoon Canyon is a region in Tormentia where the night sky takes on an ominous and surreal appearance. Here, the moon, when it rises, bears the eerie color of blood, casting an unsettling crimson glow over the land. But it's not just the moon's hue that sets Bloodmoon Canyon apart; it's the strange lunar tides that define this region's peculiar landscapes.

As the blood-hued moon ascends into the night sky, a phenomenon unique to Bloodmoon Canyon occurs. Instead of affecting the traditional ebb and flow of water tides, the moon's gravitational pull influences the movement of a dark, viscous substance that courses through the deep canyons, creating a landscape like no other.

The lunar tides here are a spectacle to behold. The dark, treacle-like substance surges and recedes in a rhythmic dance, filling the canyons to their brims, only to retreat again as the moon wanes. During high tide, the canyons are engulfed by the thick, inky liquid, giving the terrain an eerie, otherworldly quality. The surface of the substance is reflective, mirroring the crimson moonlight and creating an unsettling spectacle that seems almost surreal.

This unique lunar phenomenon has led to the emergence of distinct and otherworldly ecosystems within Bloodmoon Canyon. Flora and fauna have adapted to thrive in the strange, viscous environment. Unique species of plants with bioluminescent properties bloom along the edges of the canyons, casting an ethereal, otherworldly radiance during the night.

Creatures in this region have evolved to navigate the challenging terrain, using adaptations that allow them to glide through the viscous substance with grace. Some have developed specialized diets, feeding on the bioluminescent flora, while others have adapted to subsist on smaller prey that becomes ensnared in the dark substance during high tide.

For those who venture into Bloodmoon Canyon, the experience is both enchanting and disconcerting. The crimson moon casts a haunting glow, and the dark, slow-moving substance that fills the canyons is an ever-present reminder of the region's peculiar nature. Travelers must tread carefully, for the terrain can be treacherous during high tide, but the allure of witnessing the moonlit spectacle draws adventurers and researchers from across Tormentia to explore this unique and enigmatic realm.
English Translations

Most of the translations on this wiki has been done by the wiki team for fun, they are not official. The team cannot guarantee full accuracy, but we are truly really trying our best.

The following links are not official and made by fans for fans

Unofficial English Twitter | Youtube playlist | Discord Server

## Haruma Yusa's translations

* Self-Introduction / 【自己紹介】
* Regarding the future / 【将来について】
* Marshmallow QnAs

## Yagami Arata's translations

* Self-introduction / 【自己紹介】
* Consultation / 【お悩み相談】
* Marshmallow QnAs

## Kisaki Mao's translations

* Self-introduction / 【自己紹介】
* Story from when Mao was a host / 【ホスト時代の話】
* Marshmallow QnAs

## Shijo Octo's translations

* Self-introduction/【自己紹介】
* Octopus Popularity/【タコの重み】
* Marshmallow QnAs

## Hinoe Tatsumi's translations

* A man named Hinoe/【丙という男】
* About Hinoe's job as the president/【社長業について】
* Marshmallow QnAs

## Kurata Miyako's translations

* A man named Miyako /【ミヤコという男】
* Good Luck / 【強運】

## Amamia Matsuri's translations

* A man named Matsuri / 【マツリという男】
* Like a god / 【ほぼ神様】

## Fujibayashi Nanaya's translations

* A man named Nanaya /【七夜という男】
* Reasons for becoming a V-Singer /【七夜という男】

## Kira Kotaro's translations

* A man named Kirari / 【キラリという男】
* Reasons for becoming a V-Singer / 【Vシンガーになった理由】

## enma.'s translations

* A man named enma./【enma.という男】
* Pro-gamer era /【プロゲーマー時代】
Winterstone (character)

TODO

Winterstone was a paragon known for his exceptional skills as a builder. His talents lay in the realm of construction, where he crafted some of the most enduring and impressive structures in Tormentia. With a robust and sturdy frame, he possessed the strength and endurance required for the demanding work of a builder.
1041 SC

Year 1041 Since Creation.

## Important events

* 7th of December
	+ Failed attempt on Lucille Hollowrik's life;
	+ Pearl Blackbird wrongfuly accused and thrown to jail;
	+ Gideon Hollows helped Pearl Blackbird to escape the prison;
* 18th of December
	+ Pearl Blackbird and Gideon Hollows confronted Kenley Darrenrik;
	+ Gideon Hollows was killed by Scarlett Fangs;
	+ Rudyard Whitegale killed Mortimer Mackwell;
	+ Pearl Blackbird was cleared of all charges;
* 24th of December
	+ Kenley Darrenrik was executed;
Azrail/Relationships

Yun Xiao has developed many relationships in his every lives.

## Yun Xuanyin

Yun Xuanyin is the Little sister of Yun Xiao.

### **1st Life**

In his 1st life, Yun Xiao was an arrogant person who had left his sister to suffer. His sister looked up to him with gentle and adoring eyes. Those were the very eyes which longed for warmth of family, the very eyes from his childhood that craved the warmth of her brother to fight off the cold that held her body, But Xiao didn't gave her a single gaze and hurted her. Moreover, Xuanyin couldn't cultivate, so she was pushed away by the family. But when her physique activated. After that, She become an proud and arrogant Phoenix who soared in the sky. Her luck was also great, at the her power activated, a powerful figure was touring the lower heavens. They recognized her talent and took her away.

The next time Xiao has seen his sister was in the higher heavens. At that time, Xiao had only reached the third heaven tricks and his evil techniques. Even then, At the third heaven, he was nothing not even worth the dirt on the ground. Meanwhile, his sister was a proud cultivator standing at the top.

He had once seen his sister being adored by those who were strong, while he was merely sand in the dust. At that time, jealousy and anger filled his heart as he called out to his sister. But all he got was cold, unmoving eyes looking at him as if he was not worth a grain in her eyes.
The Cubnet

***This page is for the Akedo webseries episode. For Cub's channel, please see here.***

## Additional Info

### Next Episode

MYSTERY WARRIOR!

**The Cubnet** is the fifth episode of the Akedo Webseries.

## Synopsis

Not only does Cub want to be an Akedo Champion… he wants to be top of the Akedo streaming game too! To get more subs, he starts making a “Top 10 Split Strikes” video, starring Bria and Jet. And Cub has an epic final battle in mind for his video…
Summercliff (character)

Summercliff was a male paragon of unparalleled brilliance in the field of alchemy. His very existence radiated an aura of knowledge and enlightenment that left those who encountered him in awe. His legacy was built upon his extraordinary mastery of the alchemical arts.

## Appearance

Summercliff was an imposing figure, tall and dignified. He had piercing, inquisitive eyes that seemed to hold the secrets of the universe. His long, flowing hair cascaded like molten gold, giving him an ethereal appearance. His skin was unblemished and seemed to emit a soft, warm glow, further accentuating his otherworldly presence.

## Personality

Summercliff was a man of science, a curious and inventive mind. His personality was marked by an insatiable thirst for knowledge and an unwavering dedication to unraveling the mysteries of the world. He was methodical in his approach, often spending countless hours in his laboratories, meticulously conducting experiments and pushing the boundaries of alchemical understanding.

His inquisitive nature made him a patient and attentive listener, always eager to absorb new information and learn from others. He possessed a deep sense of wonder about the world and was known for his ability to see beauty in the smallest details of nature.

Despite his extraordinary talents and intellect, Summercliff was remarkably humble. He was more interested in the pursuit of knowledge than in personal recognition or accolades. He freely shared his discoveries and insights with others, fostering an environment of learning and collaboration among the inhabitants of Tormentia.

Summercliff's passion for science and his commitment to the betterment of Tormentia were the cornerstones of his personality. He believed that through understanding and harnessing the forces of nature, he could contribute to the well-being of his fellow beings and the prosperity of the realm. His legacy as an inquisitive and inventive Paragon endured, inspiring generations to come.
Nocturnal Scape

Nocturnal Scape is a region marked by a striking dichotomy between its tranquil daytime and perilous nighttime. Stretching across diverse landscapes of valleys, forests, and meadows, this region welcomes visitors with its serene beauty during daylight hours. However, as the sun dips below the horizon, the very essence of Nocturnal Scape undergoes a fearsome transformation. Creatures, typically harmless and docile by day, morph into ferocious and carnivorous beasts after sunset. The constant duality of Nocturnal Scape has shaped its ecosystems, settlements, and the very way of life of its inhabitants, who have adapted to live amidst the alternating phases of peace and danger.

## Geography and climate

### Topography

The landscape of Nocturnal Scape is a blend of sprawling plains, dense forests, serene lakes, and looming mountain ranges. Its varied geography offers habitats suited for a plethora of species, making it a biodiverse region teeming with life.

### Forests

The forests of Nocturnal Scape are thick and lush, with tall trees forming a dense canopy overhead. These forests are home to numerous creatures and provide abundant resources, making them vital ecosystems within the region.

### Rivers and lakes

Numerous water bodies meander through the landscape, feeding the fertile plains and ensuring a steady supply of freshwater. The lakes in Nocturnal Scape are known for their crystal-clear waters, often reflecting the azure sky above during the day and providing a stark contrast to the eeriness at night.

### Climate

Nocturnal Scape enjoys a temperate climate for most of the year. Winters are mild with occasional snowfall, while summers are warm but not overly hot. Rainfall is evenly distributed throughout the year, ensuring that the region remains green and fertile. Daytime temperatures typically hover around 20°C (68°F) to 25°C (77°F), while nighttime temperatures rarely fall below 10°C (50°F).

## Region specific dangers

While the varied geography and temperate climate of Nocturnal Scape make it seem like an inviting land during daylight, the region's true menace emerges after sunset. The unique behavioral shift in its fauna poses severe threats, even to the most seasoned travelers. Here are the primary dangers associated with Nocturnal Scape:

### Day-night shift in creatures

Perhaps the most terrifying aspect of Nocturnal Scape is the dramatic transformation in its creatures as day turns to night. Once-docile animals morph into aggressive, carnivorous beasts. Herbivores, typically prey during the day, become predators with heightened senses and enhanced physical capabilities.

### Amplified abilities

Many of the nocturnal creatures not only become more aggressive but also exhibit amplified abilities. Some may develop venomous fangs or sharper claws, while others might gain the ability to camouflage or emit blinding lights to disorient their prey.
Emerald Meadows

TODO

Emerald Meadows is a picturesque region in Tormentia that belies a mysterious and unsettling secret. At first glance, it appears as a tranquil, idyllic landscape with lush green meadows, rolling hills, and an abundance of vibrant, emerald-colored flora. The air is fresh, and the gentle breeze carries the sweet scent of wildflowers.

However, this seemingly serene exterior conceals a chilling enigma that has baffled inhabitants and visitors alike. In Emerald Meadows, lone mortals occasionally vanish into thin air without a trace, leaving behind no clues as to where they have gone or why they have disappeared.

These inexplicable disappearances have earned the region a reputation for being both enchanting and foreboding. Travelers who venture into Emerald Meadows do so with a mix of wonder and trepidation, knowing that they walk on the threshold of the unknown.

Local legends and folklore abound with tales of these enigmatic disappearances. Some believe that the verdant meadows are a realm where the boundaries between the mortal world and the ethereal plane are thin, allowing for unexplained phenomena to occur. Others tell stories of benevolent spirits or mischievous fairies that dwell in the region, luring unsuspecting wanderers into the hidden realms of their own design.

The inhabitants of Emerald Meadows have learned to live with this enigmatic aspect of their home. They have developed their own customs and superstitions to ward off the mysteries that shroud the land. Travelers are often advised to carry charms or recite protective incantations to ensure their safe passage through the meadows.

Despite the aura of mystery that surrounds it, Emerald Meadows remains a place of captivating beauty, attracting those who seek both the tranquility of its natural landscapes and the thrill of encountering the inexplicable. It is a realm where the line between reality and legend blurs, leaving travelers to ponder the fate of those who have vanished into the emerald-hued unknown.
Mortals creation

In the heart of the Bleak Expanse, where the landscapes stretched out as far as the eye could see—lush grasslands rolling into dense forests and rising into gentle hills—Mephiston decided it was time to populate his newly created realm. He yearned for inhabitants who would embody the essence of this eerie and unpredictable world. On 3st of January 0 SC with a flicker of his otherworldly power, he brought forth life.

Amidst the undulating beauty of the Bleak Expanse, Mephiston conjured forth a select group of beings. Ten individuals, different from the rest, were the paragons of his creation. These ten, endowed with extraordinary qualities, would become the pillars of first Tormentia's society—their actions and decisions echoing through the ages.

But Mephiston's creative hand did not stop there. He also fashioned ninety regular humans, each possessing unique qualities and flaws, who would form the foundation of civilization in this treacherous land. Amongst them were hunters, gatherers, artists, scholars, and warriors—each contributing their talents to the tapestry of Tormentia.

This eclectic group of beings awakened, greeted by the perplexing beauty and dangers of their new home. With the paragons to lead them and the multitude of regular mortals to accompany them, Tormentia came alive with a vibrancy that only Mephiston's imagination could conceive. The stage was set for a world filled with dark wonders and dangerous challenges that would test the very limits of mortal existence.
Prideheart

**Prideheart** is a Classic Weapon Master from Series 1.

## Appearance

Prideheart is a crusader wearing gray armor. He is wearing a gray helmet on his head with gold accents and gold horns. His helmet obscures his face in pitch black except for his eyes. He wears a red cloth with a yellow lion insignia. He has gold spiked shoulder pads and red thigh pads. His weapon of choice is a knight's sword, gifted to him by the "Lady of the Puddle".

## Personality

Prideheart is shown to be a fierce fighter who honors his opponents. He is prideful, true to his name, but still respects his opponents. In You're Playing It Wrong, he tells Wildtide that "A sword of fish is no match for a true warriors skill" but after defeating Wildtide, he also says that it was an "honorable loss.'

## Obtainability

Prideheart is available in:

* Single Player Packs
* The Collector's Pack with

## Playstyle

Prideheart is a pretty alright warrior to pick. His damage is a little low, but his health is pretty high for a Classic. His weapon is long and has a broad end, which is great for split-striking his opponents. (I don't actually have him so correct me if I'm wrong.)

Recommendation: **8/10**
Frostpine Taiga

The Frostpine Taiga is a sprawling region in Tormentia characterized by its dense evergreen forests, frigid temperatures, and frozen rivers. This chilly expanse is home to a resilient population of creatures and a scattering of hardy human settlements.

The Frostpine Taiga is named for the towering Frostpines that dominate the landscape. These ancient trees have adapted to the harsh climate, with bark that gleams like ice and leaves that shimmer in the pale winter sunlight. Under their canopy, the forest floor is covered in a thick blanket of snow for most of the year.

The region's wildlife includes elusive creatures such as Snowbound Lynxes, Frostwing Owls, and the enigmatic Frostborne Elk. These creatures have evolved to thrive in the cold, relying on their thick fur and adaptations to blend seamlessly into the snowy surroundings.

Human settlements in the Frostpine Taiga are typically small, self-sustaining communities that rely on hunting, fishing, and gathering for survival. They construct their homes from the abundant timber and rely on the ingenuity of blacksmiths who have mastered the art of forging tools and weapons from the region's rich iron deposits.

The people who call the Frostpine Taiga home are known as Taigafolk. They are a stoic and close-knit community, deeply connected to the land and its harsh beauty. Survival here is a constant battle against the elements, and the Taigafolk have developed a deep understanding of the seasonal rhythms and the cycles of nature.

Winters in the Frostpine Taiga are long and bitterly cold, with temperatures dropping well below freezing. During this time, the region becomes a frozen wonderland, with ice-covered lakes, frozen waterfalls, and the eerie glow of the Northern Lights illuminating the night sky.

Despite the challenges of the harsh climate, the Frostpine Taiga is a place of unique beauty and untamed wilderness, where the spirits of the land are as enduring as the evergreen trees that define it.
Bloodspire (character)

TODO

Bloodspire emerged as a warrior paragon, instantly created with a powerful and imposing presence. He stood tall and broad-shouldered, his physique sculpted for battle. His skin, unmarred by scars, bore an otherworldly, ethereal quality, reflecting his unique origin.

In battle, Bloodspire wore distinctive, dark-hued armor adorned with intricate engravings, a reflection of his otherworldly nature. He wielded a massive sword, its blade gleaming with an eerie, crimson light, and his combat prowess was unmatched.

Bloodspire was a paragon born for the sole purpose of combat and protection. He lacked the complexity of other mortals' lives, focusing solely on fulfilling his duty as a guardian of the Mortal Realm. His unwavering resolve and martial expertise made him an indomitable force against the terrors that plagued mortals.

## Appearance

Bloodspire possessed pitch-black, short-cropped hair that framed his commanding visage with a rugged intensity. His hair appeared as dark as the deepest shadows, complementing the mysterious aura that surrounded him.

A bushy black beard adorned his square-jawed face, adding to his imposing presence. His beard was meticulously groomed and framed his stern expression, giving him an air of fierce determination.

His eyes, as dark and profound as the midnight sky, were framed by strong brows, which gave him an intense and unwavering gaze. Bloodspire's broad and muscular physique, combined with his commanding features, made him a formidable figure on the battlefield.

## Personality

Bloodspire was the epitome of the strong, silent type. He carried an air of stoic resolve that spoke volumes about his character. Although he didn't often share his thoughts or feelings, his actions on the battlefield and his unwavering commitment to the greater good spoke louder than any words ever could.

His silence was not born of indifference but rather a deep understanding of the value of actions over words. Bloodspire was a man of few expressions, but when he did speak, his words were carefully chosen and carried the weight of wisdom and experience.

Dedicated, honorable, and fiercely protective of his comrades, Bloodspire's silent strength served as an inspiration to those around him. His stoicism hid a heart that beat with unwavering loyalty and an unyielding commitment to the paragons' mission—to protect and guide the fledgling world of Tormentia towards a brighter future.
Tormentia Wiki

**Welcome to the Tormentia Wiki!**
"*I created your kind to please me. And your suffering pleases me the most.*"
**The Devil-King**

"*Even in the darkest of worlds light persists*"
**Vespera Starweaver**

Among the tapestry of the cosmos, amidst galaxies that twinkle with the promise of wonder, there's a unique thread: Tormentia. A world birthed not from divine love, but conjured from the capricious desires of Mephiston, the Devil-King. Here, beauty intertwines with malevolence, creating an environment that is both bewitchingly captivating and treacherously unpredictable.

Tormentia's landscape unfurls across a singular expansive continent, featuring forests echoing with tales of bygone times, mountains that hide the sighs of ages, and rivers reflecting the essence of deep-rooted melancholy.

Within this realm dwell the mortals, Mephiston's chosen sentient playthings. Though their existence is inevitably intertwined with suffering, the human spirit proves resilient. Despite the overhanging dread of the Realm of Shadows – that haunting abyss where unlucky souls are transformed into forsaken shades, trapped in an eternal cycle of despair – many mortals find ingenious ways to discover joy, love, and moments of laughter in their daily lives.

It's a testament to their tenacity that, even in a domain crafted by the whims of the Devil-King, mortals dance, celebrate, and cherish life. Some seek favor by feeding Mephiston's vanity through worship, hoping his ego might offer them a brief respite. Yet, with every prayer, there lies a stark reminder: In Tormentia, joy is an act of rebellion, and life is a delicate balance between fear and hope.

## Important articles

MephistonRitual of Malicious DesiresMalvina Dolora

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Whispering Shores

TODO

Whispering Shores is a haunting and eerie region of Tormentia, known for its desolate, fog-covered coastline, where the sound of mournful whispers fills the air. Unlike the perpetual twilight of other regions, Whispering Shores experiences a range of natural day and night cycles, but the darkness that descends upon the land is equally unsettling.

The shoreline of Whispering Shores stretches as far as the eye can see, covered in thick, chilling fog that obscures everything beyond a few feet. Ghostly, skeletal trees dot the landscape, their branches reaching out like bony fingers clawing at the sky.

The most unsettling aspect of Whispering Shores is the inexplicable whispers that permeate the region. They seem to emanate from the very mist that blankets the land, whispering indistinct, foreboding messages that chill those who hear them to the bone. These whispers are said to be the voices of tormented souls, lost to the eerie realm of Whispering Shores.

Human settlements along the coast are sparse and grim, inhabited by those who have either chosen or been condemned to live in this eerie realm. They huddle together in dimly lit, decrepit buildings, constantly on edge due to the unsettling whispers that surround them.

Traveling through Whispering Shores is treacherous, as the ever-present fog obscures landmarks and the voices in the mist can lead travelers astray. Those who venture too deep into the fog may find themselves lost in an endless, haunted night.

Despite its ominous reputation, there are those who are drawn to Whispering Shores, seeking to uncover the mysteries of the region or to make contact with the lost souls that are said to linger here. However, the chilling atmosphere and the relentless whispers make it a place where few dare to linger for long.
Mindshard Glades

The Mindshard Glades are a paradoxical realm of lush beauty and eerie enigma. Nestled within this region, one encounters a landscape of idyllic tranquility, where gentle breezes sway the boughs of towering trees, and the air carries the sweet fragrance of blossoming flora. It is a place where, under the soft caress of sunlight, one might mistake their surroundings for paradise. However, this serene facade belies a profound and perilous secret that lingers within every reflective surface.

In the Mindshard Glades, mirrors, pools of water, and even the polished surface of a well-worn blade bear witness to the strange and malevolent influence that governs this land. Each reflective surface harbors a consciousness of its own, a sentient entity born from the very essence of the realm itself. These reflective minds, known as "Shardlings," possess an insidious power over the psyche of those who venture into this region.

Should a mortal inadvertently touch their own reflection within the Mindshard Glades, the consequences are dire. The Shardlings, driven by a malevolent thirst for madness, seize upon this moment of vulnerability. In that instant, the intruder's sanity begins to unravel, like a fragile thread in the hands of a malevolent seamstress. Their thoughts twist and distort, and reason flees from their mind like a fleeing shadow.

Under the corrupting influence of the Shardlings, those afflicted descend into madness, their actions becoming increasingly erratic and unpredictable. The madness that takes hold within the Mindshard Glades is a potent and infectious malady. Mortals so afflicted may find themselves inexplicably gripped by a compulsion to commit heinous acts, often directed towards their own loved ones or closest companions.

Friends, family, and allies become unwitting targets of the afflicted, who, in their deranged state, may engage in acts of violence, betrayal, or even murder. The Mindshard Glades bear witness to the tragic dissolution of bonds once thought unbreakable, as trust erodes and relationships crumble in the face of this insidious madness.

The lush flora and mild climate of the Mindshard Glades serve as a seductive lure, drawing travelers into a false sense of security. Yet, beneath this beguiling facade lies a land where the very reflections one might glance upon possess the capacity to shatter minds and tear lives asunder.

For those who dare to enter this realm, the Mindshard Glades serve as both an enchanting Eden and a nightmarish labyrinth, where the line between sanity and madness becomes perilously thin, and where one's own reflection may ultimately become their undoing.
Blightwood Vale

TODO

Blightwood Vale is a region of haunting beauty and unsettling mystery in Tormentia. Located far from the constant twilight of the Twilight Wastes, this area experiences the full cycle of day and night, but its unique characteristics set it apart from typical landscapes.

The most prominent feature of Blightwood Vale is its dense and ancient forest, where the trees grow impossibly tall and their gnarled branches twist and reach for the sky. The foliage is perpetually in shades of gray and silver, giving the forest a ghostly appearance. The leaves of the trees shimmer in the dappled light, and their bark has a curious iridescent quality.

Strange, luminescent mushrooms and lichens carpet the forest floor, casting an eerie glow during the night. The air is thick with the scent of earth and decay, as the forest is teeming with undead creatures and restless spirits. Ethereal wisps of fog drift through the trees, obscuring vision and creating an unsettling atmosphere.

Blightwood Vale is home to ancient ruins, overgrown with centuries of moss and vines. These ruins are believed to be the remnants of an ancient civilization that worshipped dark and forgotten gods. Crypts and mausoleums dot the landscape, with the souls of the departed often refusing to rest in peace.

The region is populated by a mixture of living and undead inhabitants. Some villages exist here, their inhabitants eking out a living amidst the eerie and ever-changing landscape. They are skilled in the arts of necromancy and spirit communication, allowing them to coexist with the restless dead.

Travelers who venture into Blightwood Vale often find themselves in a realm where the boundaries between life and death are blurred. The region's beauty is captivating, but its mysteries and dangers are equally enthralling. Many seek to unlock the secrets of the ancient ruins or commune with the spirits that linger here, though such endeavors are not without risk.
Shifting Reach

The Shifting Reach is a region in Tormentia where the very landscape seems to possess a mischievous spirit. It is a place of constant transformation, where the terrain shifts and morphs when no one is looking. This enigmatic and ever-changing land is both awe-inspiring and perplexing.

The region earned its name due to the elusive nature of its geography. Travelers who venture into the Shifting Reach may find that the path they took to enter has completely altered when they try to leave. Mountains turn into valleys, forests become deserts, and rivers meander in entirely new directions.

The Shifting Reach is a haven for those who seek to embrace the unknown and adapt to its whimsical transformations. Nomadic communities of daring individuals, known as Wayfarers, have made this unpredictable region their home. They have developed an intimate understanding of the land's peculiar behavior and use it to their advantage.

The flora and fauna of the Shifting Reach are equally unconventional. Plants and creatures often adapt swiftly to the ever-changing landscape, evolving unique traits to thrive in this unpredictable environment. It's not uncommon to encounter animals with chameleon-like abilities, plants that shift their shapes, or creatures with camouflage that allows them to blend seamlessly into the changing scenery.

The Shifting Reach is a place of wonder and mystery, where the unexpected becomes the norm, and adaptability is the key to survival. The Wayfarers who call it home have learned to coexist with the whims of the land, embracing its ever-shifting nature rather than attempting to control it. It is a region that invites adventurers and explorers to test their wits and flexibility, all while being prepared for the unexpected at every turn.
Crimson Wilds

TODO

The Crimson Wilds is a region of surreal beauty and haunting landscapes within Tormentia. As the name suggests, this region is defined by its vibrant, blood-colored sun and moon that cast an otherworldly hue across the land. The skies are often painted in mesmerizing shades of crimson, deepening the atmosphere of this peculiar realm.

The most striking aspect of the Crimson Wilds is its flora, which exhibits a spectrum of reds, oranges, and yellows. The plants have adapted to the unique light, showcasing vivid hues that create a surreal and vibrant natural environment. The foliage ranges from fiery red leaves to golden-hued flowers, giving the landscape an ethereal quality.

The land is interspersed with majestic, blood-hued trees that stand tall and proud, their branches casting long, eerie shadows on the forest floor. Some trees have leaves that appear to be almost aflame, giving an illusion of a perpetual autumn. The ground is carpeted with crimson moss, which seems to glow softly as the sun and moonlight filter through the canopy.

The Crimson Wilds are known for their elusive and enigmatic creatures, some of which are bioluminescent, adding a mystical aspect to the region. These creatures have adapted to the unique lighting conditions, displaying a mesmerizing dance of colors that is both breathtaking and mysterious.

However, the beauty of the Crimson Wilds masks the dangers that lurk within. The region is home to both benevolent and malevolent entities. The inhabitants here are skilled in elemental magic, harnessing the fiery energy of their environment to craft powerful spells. They have a deep connection to the land and its rhythms, using them to their advantage.

Travelers in the Crimson Wilds often find themselves drawn to its extraordinary beauty, but they must exercise caution. The land is unpredictable, and its inhabitants can be both captivating and treacherous. Adventurers and explorers seeking to unlock the secrets of this region tread a fine line between wonder and danger.
Brassburg

Positioned strategically at the heart of Lurkwood and nestled by the banks of a broad, flowing river, Brassburg stands as a beacon of civilization amidst the sentient wilderness. The glistening river plays a vital role in the city's commerce, providing both a source of fresh water and a trade route that extends beyond the confines of Lurkwood.

## History

Brassburg was founded on 117 SC when a group of explorers discovered vast deposits of copper and zinc near the river. They quickly realized that the river could serve as an ideal route for transporting this valuable metal to distant lands. The story goes that one of the explorers, William Edwinberg, had a vision of a sprawling city by the river, a center of commerce and culture. Guided by this vision, they laid the foundations for what would become **Brassburg**.

## Architecture

As expected, brass features prominently in the city's architecture. Majestic structures with brass domes and intricate brass detailing line the cobblestone streets. Tall spires, reflective in the sun's rays, give Brassburg a golden hue when viewed from a distance. The city's walls, fortified with brass reinforcements, have stood the test of time and seen off many invaders.

## Economy

Brass is the lifeblood of Brassburg. With vast mines surrounding the city, it has become the epicenter of brass trade in Tormentia. Brass crafts, tools, and ornaments are the city's primary exports. The river aids in transporting these goods, bolstering the city's economic significance.

## Protection

The river provides a natural barrier on one side, while the tall, brass-fortified walls protect the city from Lurkwood's inherent dangers on the others. A robust city guard, trained not only in combat but also in recognizing and neutralizing the threats from the sentient flora, patrols the city round the clock. Watchtowers equipped with brass alarms are strategically positioned to warn against any impending danger.

## Notable residents

* William Edwinberg;
* Lucius Darkwell;
* Charlotte Evergreen;
* Genevieve Graves;
Connection

**{{Connection}}** is one of the skills, Yun Xiao awaken in the world of Ingrid, 2nd life. It was pretty useless skill in Xiao's opinion.

## Use

Its use was to make a person feel as if they had a connection with Xiao, a skill that helped him deal with several ladies in Ingrid. There was another use of it an that is if a person allowed it and if he placed a {{Connection}} on them, He would be able to feel what the person was feeling , another key element that helped him keep complete loyalty of his mercenary members. Not only that, but the person he connected with would also feel closer to him. The best thing was that he would be able to share their pain through the connection.
Paragons

The **Paragons** of Tormentia were a unique and exceptional group of mortals, created by Mephiston with extraordinary qualities that set them apart from the regular inhabitants of the realm. These figures were, in essence, the embodiment of perfection within the world they inhabited.

## Traits

### Flawless Existence

The Paragons were free from any physical or psychological flaws. They possessed exceptional physical and mental attributes, making them unparalleled in strength, intellect, and resilience. Their bodies were immune to sickness, injury, and the ravages of time.

### Ageless Immortality

Unlike regular mortals, the **Paragons** did not experience aging in the same way. They lived for twice as long as their fellow inhabitants, watching as centuries passed with unwavering vitality. Their enduring existence allowed them to accumulate a wealth of knowledge and experience that benefited the societies they led.

### Natural Leaders

The Paragons naturally assumed leadership roles within their respective communities. Their wisdom, charisma, and unwavering dedication to the well-being of Tormentia's inhabitants earned them the respect and admiration of those they guided. They were not chosen as leaders; their inherent qualities simply made them the natural choices.

### Eternal Watchers

Over their long lifespan, the Paragons observed the ever-changing nature of Tormentia and its inhabitants. They acted as historians, recording the stories and experiences of the mortals who lived under their guidance. This knowledge served to shape the culture, traditions, and evolution of Tormentia.

## List of paragons

### Summercliff

Summercliff was a man of unparalleled brilliance in the field of alchemy. His very existence radiated an aura of knowledge and enlightenment that left those who encountered him in awe. His legacy was built upon his extraordinary mastery of the alchemical arts.