recursal/Fanatic-Fandom huggingface dataset:
Nexus Central Control

## Introduction

Nexus Central Control is a majority Machina controlled airspace which is predominantly uninhabitable worlds to organic life. Due to the lack of a need for food, atmosphere or gravity the Machina controlled worlds have always been notoriously hard to invade logistically for other species and have little need for the same armies that other races require. Instead, most of the NCC's military is focused on naval power; something that they have developed into an exceptionally powerful armada. Fortunately, the NCC sees little reason to expand beyond its territory and prefers isolationism with most other species. The few organics that live within its borders are typically scientists which the NCC has agreed to allow to live there in exchange for research data and mapping information or other highly specialized labor.

When they are 'born', Machina in the NCC are built to a generalized template that allows them to readily upgrade themselves. All Machina manufactured in this sector work in the mines at some point during their lifetime mostly as a rite of passage rather than a necessary labor. Given the automation present in this society, energy is the only concern for them aside from raw materials which they use to create replacement parts for damaged citizens.

As a government, the NCC is exceptionally efficient and the NCC is run by a singular, unshackled AI that manages all colony affairs simultaneously from scheduling of labor to managing its military logistics. Some other AI do manage some colony affairs though it is mostly so that the NCC can focus its efforts elsewhere. At any time, the NCC can direct its attention to a world that is having issues and typically resolves those issues within seconds. Diplomacy is largely unnecessary with this entity, as it typically sends its demands accompanied with a gift of resources that usually outweigh whatever it is that it needs in return for material goods.

Most of the NCC's infrastructure is gear towards autonomous units rather than organic traffic. Though the amount of goods that the NCC produces is extreme, life here is typically rather bland and mass immigrations of Machina to other societies is not uncommon. Fortunately for the NCC, such mass migrations are considered acceptable. It has been well documented that the NCC lacks a personality, drive to innovate and seems to exist solely for the purposes of creating more colonies without regard to art, religion or anything else that would be considered a culture in other societies. Often, work is done simply for the sake of work.

Curiously, the NCC seems to understand the concept of currency even if it does not use it in its own society and instead uses a form of social credit. Points are earned for working and doing things that benefit the collective whole of the nation while points are taken away for acts that harm the nation. This system is not well understood by outsiders and even most Machina living in the territories do not fully grasp the concept.
Smuggler

When you become a Smuggler at Professional tier, you gain proficiency in Pistols, Stealth, Skullduggery and your choice of two Speechcraft Skills.

**Climbing suit**

Your movement is unimpeded by climbing and you can climb surfaces that most others would deem impossible to climb. You cannot climb on ceilings, however, unless in zero gravity.

##### **Roguish Menace**

You gain a +2 to your Skullduggery checks for concealing and revealing traps and equipment on individuals.

##### **Smuggling Expertise**

When you make Skullduggery checks and roll below a 10, you can treat the roll as a 10 instead.

**Compression Suit**

At Veteran tier, you may compress yourself to fit into spaces one size smaller than you normally could. When you do so, you are counted as suffocating and lose 2 stamina per turn that you are compressed. If you are a medium sized character, you can use this ability to fit into tiny spaces such as vents.

**Thief’s Intuition**

At Veteran tier, whenever you take damage from a trap, the damage is reduced by half before accounting for any armor resistances.

**Gravity Shift**

Starting at Elite tier, you have gained access to a small, mobile gravity altering device. You may use this device to shift gravity around yourself in any direction you choose on your turn. With this shift in gravity, you may alter its field so that you are considered Flying if you choose to do so and you can never take fall damage from the use of this field even if you would normally take damage from ‘falling’ from that height. You may also use this device to slow your fall as a reaction. You may use this device a number of times equal to your Observation modifier (minimum of 1).
Machina

## Appearance

Machina are bipedal robots. They are not born but are constructed in massive factories on demand by those who wish to be 'parents' in their society. There is little variation between units of the same model though different model types can vary wildly in appearance. Most Machina look similar to humans in regard to overall construction; two legs, two arms, a head, a torso and similar facial construction. Often, however, they are wider and of a stockier build than is typical for humanity.

## Culture

Logic is everything in Machina society though when they immigrate to other societies they tend to adapt and adopt new moral codes rather quickly. Most Machina that immigrate do so to explore and experience other cultures. Many do not understand how organics have thrived despite many decisions being made in error or when decisions are made emotionally. A handful, relative to the size of the species, are capable of understanding emotion though all of them are capable of experiencing it.

Life begins at manufacturing. The newly manufactured Machina is programmed with the memories of language, general customs and that which is necessary to their introduction into society. From there, they are sent to meet their 'parents' who have downloaded a personality matrix into the new Machina which is made from a combination of their own matrices at random. Matrices that would have caused catastrophic failures due to coding errors are automatically aborted before they are downloaded. Often, Machina parents download dozens of matrices at a time in order to ensure that at least one of their 'offspring' will be successful.

After meeting their assigned family unit, the Machina begins its new life immediately and joins the ranks of others in a profession that it chooses. For this purpose, newly minted Machina are not specialized. Instead, when they choose a profession, they are then modified to fit that profession's minimum requirements and tolerances. Any additional modifications are done by that Machina themselves using the money earned from working their job.

Energy is provided freely in Machina culture to ensure that no Machina in their society ever perishes due to a lack of available electricity. However, there is little leisure time in their society as well and Machina regularly work one hundred sixty hours a week with only eight hours of downtime; four of which must be dedicated to maintenance of their own chassis. Some Machina take to becoming explorers for this purpose. Outdated Machina which no longer serve a purpose are often broken down for scrap parts; a process that effectively kills them. Other Machina take to becoming mercenaries as a result of this though those that don't do go to be recycled willingly.

## Size

When you choose robot as your species your base size is Medium.

## Language

As a robot, you automatically speak Lightnary as a language and one other language of your choosing.
Daichi Inumaki

"That's okay, things happen sometimes.."

Model

Kuroka Koshima

Kokone Matsumoto

Runa Sugiyama

**Daichi Inumaki** is a producer employed by Polar\*s Productions. He is a producer, cafe maid and a model, and is the producer for the unit ふわふわ SYMPHONY! under Polar\*s Productions.

## Appearance

Daichi stands at 176cm (5'7), he is of average height and figure. His skin his pale and has a slight yellow tint to it, his hair is a dark brown, and is swept to his left. His eyes are a light brown. His casual outfit features a grey hoodie, with a grey button up underneath and grey sweatpants. Other than his casual outfit, he typically wears formal, or business casual clothing.

## Background

Daichi is the youngest child of the Inumaki family, and has always gotten lesser compared to his older siblings. He was always okay with this, and lived his life normally unlike his siblings. In school, he was always average and was okay with that, until his sister contacted him one day and begged him to take over her job as a cafe maid so that she could go further in the industry. Daichi accepted because he did not have much to do after his graduation. This is where his title "Ubemi" comes from, as his cafe maid alias. After working there for a year or two, his sister contacted him again, asking if Daichi wanted an opportunity with idols. Not knowing about idols Daichi accepted, and became the producer of ふわふわ SYMPHONY!, keeping his job as a cafe maid and a producer, as well as getting an opportunity to be a model at his sister's company.

## Personality

Daichi tends to be very shy and doesn't care much for interaction, but he can be social if he needs to be. He likes taking things his way and going with the flow.

## Hobbies

Daichi's hobbies consist of sitting in front of his fan, playing video games, and hanging out with his group. He doesn't have many hobbies or friends so he prefers to do what everyone else does.

## Relations

* Relations are not mentioned unless needed to go into further detail. Otherwise the character will be listed with their respective relations.

#### Nagawa Inumaki

* Nagawa Inumaki is Daichi's sister and is the reason for his line of work. Through Nagawa, Daichi got the opportunity to be hired in Polar\*s through her connections and at the peak of her career she gave Daichi her cafe maid job.

#### Yoshizawa Inumaki

* Yoshizawa Inumaki is Daichi's brother, and after Yoshizawa's graduation they started talking less. This is due to the fact that they both have very different lives and have different career paths and hobbies.

## Gallery

Daichi's default sprite in his casual outfit.A photo of the Inumaki family, featuring **Daichi**,Nagawa Inumaki, and Yoshizawa Inumaki.
MPF Wyvern

## Overview

The MPF "Wyvern" MK62 is often stationed around Resort Worlds where their design can add to the scenery. Reminiscent of a bird, wyvern or a mix of the two, the MK62 features a solar sail-like material interconnected between the fingers of its wings as well as fanning out along the sides of its tail. Air vents are emplaced above the MK62's keel, which round out the sides of its broad chest, while exhaust vents are positioned at the lower back. Built in place of a beak or at the sides of its head are M274 Bravos, accompanied by RPG-9 tubes tucked into its shoulders and a singular Desert Raider inserted as the keel. Although the MK62 might not look it, the unit is capable of going off planet with the support of various propulsion systems over its scapulae and built between the plates of its tail.

 FA

 24

 +10
Terrestrial Vehicles

## Templates

Mech Template

Vehicle Template

## Flying Vehicles

This classification covers vehicles that are designed for atmospheric flight. Some may be able to enter a planet's orbit, but are not designed for interstellar travel.

Albatross (Flying Infantry Transport)

Gyrocopter (Tiny Helicopter)

Rasc Scrambler (STO Shuttle with guns)

STO Shuttle (Standard surface to orbit transport)

## Light Vehicles

This classification covers everyday civilian Vehicles, or Vehicles with minimal armor and very few weapon mounts.

Mudhunter (Dirt bike)

Shrewquester Maxima (Civilian Vehicle)

## Medium Vehicles

This classification covers a variety of military Vehicles with a decent amount of armor and access to more weapon mounts.

Gladiator (A step up from the civilian vehicle)

Rhodar Stoner (more horsepower, more gun)

## Heavy Vehicles

This classification covers heavily armored military Vehicles, with some having access to light Starship weapons and even point defense.

Athena Ultima (Spider Supertank)

Phalanx (Armored Transport)

Rook (Tank)

## High Performance Vehicles

This classification covers a variety of Vehicles designed to be light, fast and have often little to no weapon mounts, instead maximizing on coolant capacities and movement.

Lightning Challenger (Sports car)

Slipstream (Superbike)

## Industrial Vehicles

This classification covers a small range of Vehicles that are often large enough to be considered small Starships in size. They tend to be deployed on dead worlds with rare resources and have enough space to house a small crew inside their cabins. They often have access to lighter Starship weapons, point defense and a large module capacity. However, these Vehicles tend to also be slow and have smaller coolant capacities than any other class of Vehicle.

G36 "Goose" Hauler

M89 "Mongoose" Hauler

## Mechanized Vehicles

This is a special classification of Vehicle that covers mechs. Most tend to be bipedal with either hands or a small number of weapon mounts, decent armor and wider range of mobility compared to any other Vehicle. Mechs usually only have one or two seats and can access more areas where other Vehicles typically cannot. Light Mechs are typically Huge Size or smaller, while Medium and Heavy Mechs are considered Gargantuan.

Anubian Vigilant (Light Mech)

Centurion Mech (Medium Mech)

Dart Mech (Light Mech)

Powerloader Exoskeleton (Light Mech)

Reaper Mech (Heavy Mech)

Rous Scrapmech (Light Mech)

## Sea Vehicles

This classification covers all vehicles that are designed to travers aquatic environments.

Gloria Aquis (Yacht)

Guppi Submersible (Submarine)

Swordfin (Speedboat)
Commando

*"You e'er seen a guy rush an emplaced machinegun without a care in the world all while still shooting back? We call'em Commandoes and they're damned scary. They tend to be highly mobile and tenacious unlike their bigger combatant cousins like the Vanguard. Some folks call'em Lancers too though not sure exactly why. Somethin' about cavalry or some such back in ye olden days. Anyway, you ever see one rushin' your position? You turn and run the other way. The devil himself would turn and run." - Calvary*

Combatants who specialize in highly mobile, aggressive warfare are often soldiers who are practiced in similar approaches onto hostile areas. They can quickly dominate in close quarters combat, making them a force to be reckoned with by other types of combatants that prefer to maintain distance. While an Assault may not be the most well versed in melee combat compared to others, their ability to get in close and crank off a number of shots before rapidly getting out of sight or out of range makes them dangerous to anyone... especially on the opposite end of their shotguns.

When you become an Assault at Professional tier, you gain proficiency in Intimidation, Melee, Rifles and your choice of Skullduggery, Stealth or Survival.

##### **Adrenaline Rush**

At Professional tier, you can go three Rounds without spending Stamina for your Third Actions. This Feature can only be used once per day.

##### **CQC Expertise**

At Professional tier, while you have a weapon equipped that has the Shotgun tag, you follow the rules for Melee Counterattacking.

##### **Straff**

At Professional tier, you can spend your Reaction to make a Melee Attack against an enemy when they would leave your Melee range. You deal an additional 2 Damage on a successful hit.

##### **Additional CQC Expertise**

At Veteran tier, you no longer suffer Disadvantage to your Attack checks when in Melee range with your target.

##### **Blitzkrieg**

At Professional tier, the Overwatch Actions of enemies you are aware of cannot target you. This Feature can be used Once per Day at Veteran tier, and Twice per Day at Elite tier.

##### **Pressure!**

At Veteran tier, you can spend an Action and make an Intimidation check against the Willpower of up to four targets that can hear you, causing them to become Frightened on a success.

##### **Mobile Assault**

At Elite tier, when you would spend an Action to Move you can choose to Attack in the same Action. This Feature can be used a once per day at Elite tier, twice per day at Heroic and three times per day at Legendary.

##### **Ruthless**

At Elite tier, when you critically hit with a bayonet you can make a Ranged Attack against the target without spending an additional Action.
Gal Net

As the dusty Floppy Disk boots up in the old' rust bucket that you've managed to scrounge up is starting up.

It boots up and finally you manage to get it started and a video starts playing…. You recall this was before a major pandemic swept earth but…. It seems to foreign so many people living in suburban houses? On Earth?

B.O.B:

“Hello INSERT DEVELOPER NAME HERE… welcome to Gal-Net! I will be your personal virtual assistant. My name is B.O.B.

Three options appear on screen and as you click them they all don't work except that last one. ‘Learn more about Galnet’

B.O.B:

“I'm glad you want to learn more. It makes me thrilled! To start off, the Gal-Net is a collection of sites Intergalactically or well- it's supposed to be that it's not really done…”

Although B.O.B is just a voice you can sense a small hint of embarrassment in their voice.

B.O.B:

“Well, there’s three layers: the **Hidden, Deep, Mainstream.** We’ll start off with the mainstream. The mainstream section of the gal-net is the normal part, the online stores, entertainment, whatever your heart can think of instantly. Next the **Hidden Net** is the section of the Gal-Net that is only accessed through links and websites are usually only seen through links as opposed to searching it as you do on the mainstream net. Next we have the mysterious **Deep net**! Mainly people don't know but Tor was made by the U.S government and released to the public… because well if you’re the only government using a search engine they’ll know you're a government agent! But the Deep net is like the Hidden net with needing links to access it but unlike Mainstream you can't search anything, everything is spread by word of mouth. Oooo so secret, I love it! And also software and encryption are required to search on the Deep Net unless you would like to get hacked, but sadly a lot of illegal activity happens on the Deep Net and there is really nothing we can do about that. Well that will be all human goooood bye!"

B.O.B shuts off before you can even react and you are stuck looking at the Gal-net Screen. The blue light fading onto your face as your stuck in silence.
Space Stations

## Introduction

A space station, mechanically, functions identically to a starship aside that stations do not require pilots and cannot make any saves to avoid being hit aside from using counter measures and point defense. They have extremely heavy armor compared to starships and a lot more health. Stations also have access to modules that starships cannot mount, primarily due to their size and mass. For a space station, the best defense is their armor and weaponry that they mount coupled with their sheer size.

The biggest advantages of space stations exceed combat, however. Stations are able to fabricate more than their starship counterparts and are capable of mining more materials in a given star system. Their reach extends across the entire system as well rather than a single planet or asteroid. Because of this, stations have exceptional upkeep costs but additionally have far greater returns that offset this cost in efficiency. Stations can also provide docking for starships which reduces their maintenance costs, repair bays for ships that are damaged, munitions restocking and much more. Some space stations can even produce starships themselves and many stations also have onboard fighters and sometimes even frigates to support them and their allies in battle.

Like all ships, stations can supply an area for crew to permanently inhabit. Unlike starships, the crew counts of stations are massive and can reach into the hundreds as well as providing a much more exceptional quality of life.
Combatant

*"Ain't no party like my grandma's tea party... or somethin' like that. Look, espionage is great n' all but ultimately there comes a time when the bullets start flyin' and all that talkin' and hackin' and psion craziness go out the window. I mean think about it... if you're the last man standin' it don't really matter who knows who or what or how right? Anyway, I figure that explains all you need to know about a combatant and what they do. Plain n' simple." - Calvary*

Combatants are perhaps the simplest role in Sojourner and yet a staple of any party. They focus on bringing firepower, maneuverability and overwhelming force into a group. Many groups rely on a Combatant to be their protectors and at times the tip of the spear when combat is their best option over subterfuge. There are many kinds of combatant but ultimately all of them focus on battlefield superiority rather than flashy tricks to win the day.

As a Combatant, you start with the following Role features:

* Riotguard and your choice of two .44 Big Dog’s, a Broadsword and a Combat Knife, a Crossbow or a Mossberg 790.
* Riotguard, Riot Shield and your choice of a Broadsword, an M2111, a Mace or an MP19.
* Paladin and your choice of a Claymore, an MK3A1, a Mossberg 790, a Remington 912 or an SKS.
* Nanocomposite and your choice of an Arbalest Type C, a Dane Axe, a Flamethrower or a Sledgehammer.

You also start with a Cellphone, a Comms Piece, a Flashlight, two Fragmentation Grenades, two magazines of Ammunition and 50 Credits.

Alternatively, you can choose to start with 500 Credits and can select equipment Rarity 7 and below.

##### **Bravery**

You have Advantage on Willpower saves against being Frightened.

##### **Martial Expertise**

The checks you make for learning new Martial Art Techniques are made with Advantage.

##### **Choosing a Specialty**

At Professional tier, you can choose one of the following Specialties:

* **Beast Master**
* **Commando**
* **Hunter**
* **Martial Artist**
* **Vanguard**

Alternatively, you can choose a second Role but you cannot choose a Specialty later on for either of your Roles. You can only have two Roles when you choose this method.

##### **Spiteful**

At Professional tier, you can choose to drop two grenades from your equipment list at your feet when you would be Downed. This Damage applies to you and your allies within the Explosion Radius.

##### **Reckless**

At Professional tier, your Attack checks are made at Advantage for one Round, but Attack checks made against you are also made at Advantage for this duration. This Feature can only be used once per day.

##### **Defiance**

At Veteran tier, when you would fail a save you can choose to succeed instead. This Feature can only be used once per day.

##### **Vakt**

At Veteran tier, you can choose an Attack made against an ally who is adjacent to you and as a Reaction interpose yourself between them and the Attack.

##### **Eimyrjan Southpaw**

At Elite tier, you can spend an Action to make a Melee Attack, forcing a target Prone and pushing them back a number of Meters equal to your Strength score on a successful hit.
Powerloader Exoskeleton

Civilian Light Mech

Note: Can only be piloted by Large Sized Characters or smaller.

 1

### Unique Proterties:

This Mech can have the weapon mount upgrade installed twice (once for each arm).

Due to the Exoskeleton being designed to mimic the humanoid form, it can have standard armor equipped onto it. The armors must be sized to fit a Huge creature (4x base credit cost) and takes an hour to install/remove.

## Lore

Primarily used for maneuvering heavy loads in cargo bays and warehouses, this model is also a popular choice for mobility and accessibilities for handicaped persons. Although this particular model was never intended for combat, its availability often sees it modified for such by mechanics across the galaxy.
Admiralty of The New Malvinas

The **Admiralty of the New Malvinas** is a dependency of the Temporality of Porgistan. The current Admiral of the Admiralty is LeutnantIohann. There is only one settlement in the New Malvinas, called Puerto Porgistani.

## History

The Admiralty used to be the Kingdom of Iceia, which was founded on the 10th of October of 2022. However, it was annexed to Porgistan shortly after, on the 15th of the same month.

At first, the territory only had a chapel (that was later turned into a parish) and the house of its only inhabitant, Leutnant Iohann. After some time the Admiral LeutnantIohann decided to build a naval artillery battalion and a ship to defend the coasts of the Admiralty.

On the 28th of December, the player Valenj658 joined the server and settled in the Admiralty.

## Buildings

The Admiralty of New Malvinas has a few buildings, the House of the Admiral, the Cozy Café, Valen's Mansion, the 4G Tower, the Evil Cave and - in the center of Puerto Porgistani - the Parish. There is also a ship stationed there and a naval artillery battalion
Póla Lighthouse

The **Póla Lighthouse** is a building on St. Stefan Island in the south of Póla, east of The Gambit. It was designed and built by HWieniawsky in early February 2021. The building stands next to the Póla Execution Chamber. The view from the top floor of the lighthouse is said to be one of the most magnificent on the server, as one can see everything from the Nether Forest of The Board, through Wagner's Village across the bay, to Wackel City's District 1.

## Description

The tower is about 50 blocks tall and was therefore the tallest structure in Póla until the HoGMW's construction. It has 4 storeys, the two middle ones being living spaces with beds. Its granite/brick-warped/dark prismarine-andesite/stone colour scheme is traditionally Pólaese, being used in the nearby Execution Chamber and Storage Building and, though with sandstone instead of stone/andesite, in The Black Duck and Admiralty HQ.
Megatronics

*"Welcome to the Megatronics Corporation! Building the future of tomorrow, one planet at a time..."*

Megatronics got it's start within the twin binary stars of the Anubian home system, a small time corporation that was interested in scientific advancements despite the relatively medieval setting of the original planet, and indeed was the first to begin to rely on astronomy to predict natural events and begin straying from religious mythologies as scientific reasoning. Because of their focus and advancements, they were the first to attempt to warn the rest of the Anubian courts and factions of the danger their suns presented to their system, even if it was for not.
Swatman002

### Titles

Emperor of The Empire of Meridium, Prince Elector of Sárospatak, Governor of Valencia

### Projects

Sárospatak, The Franzpepe Highway, Palace of International Deals, Sárospatak Industrial Island, Valencia

## Personal Info

### Nationality

Hungarian

**Swatman002** is a great community member, he along with Scroll120 are the founders of the glorious city of Sárospatak. He joined in early july of 2021 and now he's famous for his biggest project yet, which is the The Franzpepe Highway. He built many factories the commercial port of the city and the district called Port Sand which is a mining area south from the city.

He is the mayor of it for a long time now and during the times when the city were in the Ottacorp faction he was a stoolman aswell. Following the Third Battle of the Pommern Wall Scroll gave him every power before he got prisoned. After it he boosted up the city's efforts towards its independence which happened on the 18th of august throw a peaceful negotiation with the leaders of Ottacorp. He as the leader of the newborn city state declared national emergency and appointed the "dictator" rank for himself until scroll's return. After Scroll got freed they both became the Consuls of the new nation.

After the foundation of the Empire of Meridium he became the Prince Elector of Sárospatak to represent the city within the empire. After the abdication of Imperator Scroll Swatman became the 2nd Imperator (emperor) of The Empire of Meridium on the 30th of January 2023.
Sentinel

In Sojourner, Sentinel’s are people who specialize in area control. They can support their party by tapping into a security mainframe or by applying pressure in combat with their robot companion, utilizing mobility to make catching them a difficult ordeal. Most Sentinels come from a background of shipwright work or robotic engineering for mining projects on hostile planets, and they have acquired the nickname “Space King’s” after being one of the most problematic Roles to work against.

When you become a Sentinel at Professional tier, you gain proficiency in Encryption, Engineering, Rifles and your choice of Electrokinesis, Skullduggery or Stealth.

##### **Shocking!**

At Professional tier, you can spend an Action to change the Damage type of your weapon to Electrical. This cannot be applied to any weapon other than the one you have equipped.

##### **Me and my Best Friend**

At Professional tier, you get access to one Robot companion of your choice: DATE, ECHO or GRIM. Your companion acts on your Initiative and has two Actions available each Turn. You can spend a week of Downtime to swap between companions, but you can only have one equipped at any given time.

##### **Actuator**

At Veteran tier, you can swap to your weapon without spending an Action.

##### **Evasive Maneuvers**

At Veteran tier, you can impose Disadvantage on an Attack check made against you as a Reaction. Your companion also gains access to this feature.
MPF RCB

## Overview

Another unit based off of designs from the Liberation Wars, the MPF Riot Control Bot, or RCB, is a rare unit deployed to scenes considered uncontrollable by lesser units. Averaging about fourteen feet in height, the MPF RCB lacks arms and instead features heavy armaments, including specialized rocket pods which are positioned across the back. Unlike its smaller brothers, the MPF Castle or the MPF Guardian, the MPF RCB has no distinct head. Instead, its sensors are emplaced in a variety of different places all over its torso.

 Huge Drone

 Health
 Armor Health
 Armor Rating & Tags
 Coolant
 40

 +5
Martial Artist

*"Bar brawls are one thing but lemme tell you somethin'. You ever seen a dude take on about six or so people in a bar brawl and win when he's by himself? That's a martial artist right there. Not all of them rely on fancy, showy moves that wow crowds and turn heads. Some of them are as simple as folks that were born on mean streets and had to learn how to survive." - Katya*

##### **Arachnid's Grasp**

At Professional tier, when you would have the Grapple System module equipped you can spend an Action to make a Melee check against a target within 20 Meters. When they would fail, they are considered Grappled by you and can be pulled a number of Meters equal to your Strength score closer. Alternatively, when the target would be Grappled by you and is two Sizes larger than you, you can choose to instead pull yourself closer to them.

##### **Body Expertise**

At Professional tier, you add your Endurance modifier to the Damage you deal with Melee Weapons.

##### **Clockwork**

At Professional tier, you can spend an Action to make a Melee Attack against a target, causing them to be Warped for the next 3 Rounds on a successful hit.

##### **Disarming Strike**

At Professional tier, you can spend an Action to make a Melee Attack against a target, forcing them to drop one equipped item from their hands on a successful hit.

##### **Lightning Strike**

At Professional tier, your Unarmed ATK becomes 3 instead of 2, and increases by 1 for each Rank onward until you reach Heroic.

##### **Additional Body Expertise**

At Veteran tier, you add your Vitality modifier to the Damage you deal with Melee Weapons.

##### **Swift**

At Veteran tier, when you would make a Parry check you counter on 15’s instead of 20’s.

##### **Knee Strike**

At Veteran tier, you can spend an Action to make a Melee Attack against a target, Stunning them until the start of your next Turn on a successful hit. A target can only be affected by this Feature once per Encounter.

##### **Jointlock**

At Elite tier, you deal 2 additional Damage to Limbs with your Melee Weapons.

##### **Practiced Edge**

At Elite tier, when you would make a Melee Attack you can target all creatures adjacent to you as if your Melee Weapon had the Sweep tag. This Feature can be used a number of times equal to your Endurance modifier.

##### **Pulling Strings**

At Elite tier, you have Advantage on your Melee or Reflex checks made to evade Melee Attacks.
Assassin

When you become an Assassin at Professional tier, you gain proficiency in Deception and Melee.

##### **Melee Expertise**

At Professional tier, you ignore the Off-Hand Penalty of Melee weapons that you use.

##### **Steadied Hand**

At Professional tier, the Crit range for Melee weapons you use is increased by 1.

##### **Venomous Spite**

At Professional tier, the Melee weapons that you have equipped gain the Venomous tag.

##### **Concealed Fangs**

At Veteran tier, you can swap to your one-handed Melee weapons without spending an Action and you have Advantage on Skullduggery checks made to hide these weapons.
Animal Companions

### **Animal Armor**

Any available armor can be purchased and equipped on an animal companion. The cost for animal armor is 4x the listed credit cost to fit the equipment to the animal (in addition to any size modifiers for cost). When armor is equipped on an animal, the animal's base AR and Armor Health is replaced by that of the armor. Any bonuses or upgrades an animal has that affect Armor Health or AR do not get applied to worn armor.

### **Small Animals**

Small animals take up 1/2 the space a character would within your residence which they inhabit. If you don't have enough storage space you must pay an additional 500 Credits in Lifestyle Expenses for the animal to be housed elsewhere. For small animals their cost reflects hiring sitters, buying food and paying to clean up any incidental damages caused by their existence as well as paying legal fees to house them.

 Faerie | 2,000 Credits
 Hopi | 500 Credits
 Snake | 200 Credits

### **Medium Animals**

Medium animals are roughly the size of humans and take up the same space as a character within your residence that they inhabit. If you don't have enough room this animal cannot legally stay at your residence and you must pay an additional 1,000 Credits in Lifestyle Expenses for the animal to be housed elsewhere. For medium animals their cost reflects hiring sitters, buying food and paying to clean up any incidental damages caused by their existence as well as paying legal fees to house them.

 Dodo | 750 Credits
 Gorilla | 1,000 Credits

### **Large Animals**

Large animals require a garage module in your house which they inhabit. If your home has no garage, this animal cannot legally stay at your residence and you must spend an additional 1,500 Credits in Lifestyle Expenses to have the creature stabled elsewhere. For large animals their cost reflects the difficulty and expense of feeding them and housing them as well as legal fees to house them.

 Giant Spider | 1,500 Credits
 Horse | 100 Credits
Bennie

Bennie is a small size drone. Can be used for hacking and/or have a med injector loaded. Comes standard with the MP19.
\*Note the drone can be have 2 upgrades from 2 of the following disciplines applied (See crafting):

* Automation
* Machinist
* Roboticist

 Coolant Reserves
 60

 Armor Health
 Component Health
Porgsky

### Titles

His Excellency, Porgsky, the Auxiliary Bishop of Greater Ottakring, Sovereign of The Gamer Cave, Governor of Porgstantinople, Count of Fishland, Grand Prior of the Holy Sovereign Workers' Crusader Order of Our Lady of Porgistan, and Marshal of the People

## Personal Info

### Nationality

Colombian

**Porgsky** also known as **Porg** is the Auxiliary Bishop of Greater Ottakring, and the leader of the faction of Porgistan in replacement of the Archbishop, he is an old player of the server.
Tiny Tina

Tina is a tiny size drone. Primarily used for hacking. If animal companion perk is selected for a drone, this is the drone that you obtain. Could be equipped with a pistol, if a machining upgrade is chosen to add a mount.
\*Note the drone can be have 2 upgrade from 1 of the following disciplines applied (See crafting):
* Automation
* Machinist
* Roboticist

 Coolant Reserves
 60

 Armor Health
 Component Health
The october recession

The **october recession** happened during the October of 2021. In Sárospatak it is also known as the "**great iron shortage**". The event mostly harmed Sárospatak's economy but it have had a small impact on the entire economy Ottacorp as well. During this period Sárospatak had just started to develop it's economy from scratch by building many different farms and factories.

The shortage began in early october. Scroll120 was working on the gunpowder farm of Sárospatak while VFox32 and Swatman002 was working on a slime farm. Due to the lack of diamonds they mostly used iron tools that had to be replaced often. This and the need for iron as construction material for the farms have depleted the iron reserves of Sárospatak. The city choose to use The Board's iron farm over time consuming strip mining. However a few days later the farm was misteriously sabotaged and it didn't function for more than 2 weeks. After the temporary shutdown of the only iron farm on the server at the time the value of iron started to rise and demand was ever increasing in Sárospatak. During the lowest of the shortage the city only had 4 iron ingots left.

To resolve the shortage Ottacorp's leadership aided the city with 2 stacks of iron and repaired the iron farm. A few weeks later Scroll and duwlada built an iron farm on the industrial island to prevent another event like this.
Infiltrator

An uncommon Role in Sojourner, Infiltrators are people who get into secure places and eliminate high priority targets. Where Engineers may gather digital data, Infiltrators gather physical data. Where Combatants are heavily invested in weapons and a skillset meant for long-duration combat, Infiltrators focus more on skirmishes and quickly shutting down their targets.

As an Infiltrator, you start with the following Role features:

You start with the following equipment:

Riotguard and your choice of a Combat Knife and a Broadsword, a Combat Knife and a Silenced M2111, a Crossbow or two Silenced M2111’s.

You also start with two magazines of Ammunition, a Cellphone, a Comms Piece, a Flashlight, a Lockpicking Kit and 50 Credits.

Alternatively, you can choose to start with 500 Credits and can select equipment Rarity 7 and below.

##### **Ambush**

When you would Attack targets that are Surprised, you gain a +2 to your Attack checks.

##### **Snake Camera**

You have access to a camera that you can use to look around corners and under certain doors without being detected.

##### **Assassin**

At Professional tier, your first Action of Attacks while hidden automatically count as critical hits.

##### **Grapple System**

At Professional tier, you have access to a propelled grappling hook that can anchor into any surface within 10 Meters and is silent. It does not require hands to use, and as an Action you can spend 2 Stamina to negate Fall Damage so long as there is something within range for your hook to attach to. This cannot be used in a Move Action.

##### **Choosing a Specialty**

At Professional tier, you can choose one of the following Specialties:

* **Assassin**

* **Marksmen**

* **Smuggler**

Alternatively, you can choose a second Role but you cannot choose a Specialty later on for either of your Roles. You can only have two Roles when you choose this method.

##### **Blitzkrieg**

At Professional tier, the Overwatch Actions of enemies you are aware of cannot target you. This Feature can be used Once per Day at Veteran tier, and Twice per Day at Elite tier.
Exoskelett

Ein **Exoskelett**, auch Außenskelett, ist eine Stützstruktur für einen Organismus, die eine stabile äußere Hülle um diesen bildet. Es ist, neben dem Endoskelett und dem Hydroskelett, eine der drei grundlegenden Bildungsweisen von Skeletten im Tierreich.

Exoskelette sind zum Beispiel kennzeichnend für die Gliederfüßer. Auf der Erde tragen Insekten Exoskelette.
Anubian Vigilant

Light Mech

Note: Can only be piloted by Characters of Medium size or smaller.

 0

## Lore

An exoskeleton commissioned by Anubian warriors who are willing to embrace technology but were not quite willing to give up their feudalistic methods of war. This particular design features a modified Phalanx Shield and a reinforced Claymore integrated into the arms as well as intricate, flexible joints in the limbs to allow for traditional swordplay.
Sojourner: Into the Wasteland Wiki

The Universe Now
*The path of a cosmonaut is not an easy, triumphant march to glory. You have to get to know the meaning not just of joy but also of grief, before being allowed in the spacecraft cabin. – Yuri Gargarin*

Saved from the fires of an apocalypse, humanity quickly began to search the stars and eventually found lost colonies that had started aboard generational starships long ago. One by one these colonies joined forces with mankind to create a government that was eventually named the United Systems Confederacy. As a government it has little direct power over its citizens though it is effective in maintaining its navy and marine corps.

## Player Handbook

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Hellcat

The Hellcat is a medium size drone. Usually used for fortification or guarding. Comes standard with the M2 Browning, an RPG-9, and a heads up display .
\*Note the drone can be have 2 upgrades from the following disciplines applied (See crafting):

* Automation
* Machinist
* Roboticist

 Coolant Reserves
 60

 Armor Health
 Component Health
Hacker

Hackers are people who specialize in a different kind of area control. Often referred to as “Space Bandits”, Hackers are the sneakier cousin of Sentinels. Forgoing Robot companions and mobility, Hackers have access to additional Hacking Actions as well as features that aid them in remaining hidden while they muck around with a security system.

When you become a Hacker at Professional tier, you gain proficiency in Encryption, Engineering, Pistols, Stealth and your choice of Electrokinesis or Skullduggery.

##### **Processing Sludge**

At Professional tier, you can spend an Action to tap into a variety of different security measures within a 20 Meter radius. You make an Encryption check against a nodes DC, and on a success, you cause any turrets connected to this node to have one less Action for the next three Rounds. Measures connected to this node that would set off alarms, such as cameras and scanners, are delayed by one Round when they detect you. This Hacking Action can be used once at Professional tier, twice at Veteran tier and three times at Elite tier.

##### **Additional Hacking Actions**

At Veteran tier, you have access to the following Hacking Actions:

* **IFF Change**

You can spend an Action to tap into interior turrets within a 20 Meter radius. You make an Encryption check against a nodes DC, and on a success, you cause the turrets connected to this node to attack the targets you choose. The alarms won’t be set off by these turrets, so long as the alarms weren’t already raised.

* **Processing Loop**

You can spend an Action to tap into security measures within a 20 Meter radius. You make an Encryption check against a nodes DC, and on a success, you create false signatures within systems connected to this node and cause hostile Hackers and SysOp to roll a d20 when attempting to hack you. On a 10 or lower, they target the false signatures and deal Damage to the system. On an 11 or higher, they can proceed to make their Encryption checks and attempt to remove one of your hacks. This Hacking Action can only be used once per node.

##### **Mainframe Shutdown**

At Elite tier, you can spend an Action to tap into interior turrets within a 20 Meter radius. You make an Encryption check against a nodes DC, and on a success, you cause the systems connected to this node to shut down for two Rounds.
MPF Guardian

## Overview

The MPF "Guardian" MK27 is the more heavily equipped brother of the MPF Castle. When they are present alongside Castles and Watchers, there is typically only one or two. They are uncommon throughout known space; usually summoned only for the most hostile scenes. Aside from being a little bulkier and featuring rocket pods over their shoulders, there is no difference in appearance between them and their MPF Castle brothers.

 Large Drone

 Health
 Armor Health
 Armor Rating & Tags
 Movement
 4m

 +10
Monument to the Sea

The **Monument to the Sea** is a structure first built in the old empire by Henryk Wieniawsky in December 2021. After the Exodus, it was rebuilt in current Póla, also by Henryk, as the city's first building.

## Description

The monument is a quartz column with a granite base and top. On the west side of the base, facing the ocean, the poem "The Sea" by Friedrich von Schiller is written on birch signs.
Chairman

**Chairman** is a title in the Serene Thronemanship of Ottacorp. The title has existed since the foundation of Ottacorp as a corporation. The Council of Chairmen consists of three Chairmen who make the most important decisions in Ottacorp, in collaboration with the Head of State, the Throneman. The Chairmen are elected every 6 months by a popular vote. If at any given time three fourth of Ottamen demand the resignation of a Chairman they are obligated to comply. If a state of emergency is declared one or more Chairmen may receive executive powers.

## History

### Origins

The name of the Chairmen is a reference to the Ottacorps past, even though the title has been a governmental position before the declaration of the Serene Republic.

### Before the declaration of the Republic

* Pacal08 ~2021. 01. 06.-2021. 11. 07.
* HWieniawsky ~2021. 01. 06.-2021. 11. 07.
* hunte ~2021. 01. 06.-2021. 03. 31.
* CK\_Wagner 2021. 03. 31.-2021. 11. 07.

### Under The Serene Republic of Ottacorp

#### First bi-year

* Pacal08 2021. 11. 07.-2022. 05. 07.
* Yung\_Voterfraud 2021. 11. 07.-2022. 05. 07.
* Scroll120 2021. 11. 07.-2022. 05. 07.

#### Second bi-year

*See more 2022 first bi-yearly SRO general elections*

* Pacal08 2022. 05. 07.- 2022. 08. 28
* Yung\_Voterfraud 2022. 05. 07.- 2022. 08. 28.
* Scroll120 2022. 05. 07.-222. 08. 17.

### National Authority for the Reunification of Ottacorp

* Yung\_Voterfraud 2022. 08. 28-???

Yung\_Voterfraud was the Supreme Executive Chairman of NARO.

### Under the Serene Thronemanship of Ottacorp

* Pacal08 2022. 09. 25-
* HWieniawsky 2022. 09. 25-
* Yung\_Voterfraud 2022. 09. 25-
Department of Justice

The **Building of the Department of Justice of Ottacorp** is a building located at Kaiser Karl Boulevard in front of the Palace of Justice in Póla's New Wienchen District. It was designed by Chairman HWieniawsky, Head of Architectural Affairs of Póla and Head Developer of the Justice Quarter Project.