recursal/Fanatic-Fandom huggingface dataset:
Mateusz

**Mateusz** – postać fikcyjna, bohater serialu internetowego pt. *Ucho Prezesa*.

## Biografia

Mateusz jest premierem Polski. Kiedyś był wiceprezesem rady ministrów, przewodniczącym komitetu ekonomicznego rady ministrów, ministrem rozwoju, kawalerem odrodzenia polski, kawalerem krzyża wolności i solidarności. Razem z prezesem Jarosławem miał zamiar porównać z nim poglądy dotyczące rozwoju gospodarki w Polsce.

Jego ojcem jest Kornel który za komuny był w opozycji i walczył z komunistami w Solidarności. Uważał, że z jego syna nic nie wyrośnie, bo często nie było go w domu. Jednak sądzi, że jego syn wyrósł na porządnego człowieka i powinien zostać premierem. Czasami zachowuje się w stosunku do niego surowo oraz pieszczotliwie.

Po przejęciu stanowiska premiera odwiedził byłą premier Beatę i chciał jej powiedzieć, że jest mu bardzo przykro z powodu jej zastąpienia. Jednak kiedy do domu Beaty przyszedł prezes z Mariuszem musiał schować się przed nimi do szafy w której zastał skrytego w niej wcześniej Ryśka. Po pewnych wątpliwościach zaczęli się ze sobą dogadywać, gdyż obaj byli w tej samej branży finansowej.

Odwiedzając gabinet prezesa spotkał się z ambasadorem Izraela Anną gdzie musiał wytłumaczyć się ze swojej wypowiedzi o ,,polskich obozach". Oprócz niej całą sytuację skrytykowali prezes i Kornel. Prezes zarzucił mu, że wywołał pożar z Izraelem, USA, Unią Europejską i na obrażał na Węgry, Rumunię i Słowację. Zbulwersowany na całą sytuację Mateusz opuścił gabinet oświadczając, żeby wszyscy dali mu święty spokój, bo woli robić elektryczne samochody.

Prezes chcąc zniechęcić Mateusza do wspinaczki w hierarchii politycznej przedstawił mu byłych polityków którzy odeszli właśnie z tego powodu. Wystraszony po prezentacji sytuacji posła Stanisława i byłego premiera Kazimierza, Mateusz obiecał, że nie będzie chciał przewyższyć oraz być ważniejszy od prezesa.

Później został ponownie wezwany do prezesa w celu przedyskutowania jego lojalności wobec partii. Mimo przekonywań Mateusza, że nigdy nie dołączyłby do opozycji, prezes i Mariusz nie chcieli mu uwierzyć na słowo. Spytany o to czy wciąż robi elektryczne samochody on odpowiedział fałszywie, że wyprodukowano ich milion.

## Poglądy

Jego zdaniem na zrewolucjonizowanie gospodarki jest porzucenie starych technologii, a zastąpienie ich nowymi. Jednak trudno było mu przekonać prezesa gdyż zatrzymał się technologicznie w latach 70-tych i opierał się na starych niezawodnych sposobach utrzymania gospodarki jak wtedy za tamtych czasów. Można zasugerować, że nie patrzy na to co się działo w przeszłości tylko to co przyniesie przyszłość. Sam prezes Jarosław uznał go za kapitalistę. Obecnie po przejęciu stanowiska premiera cały czas nie poczuwa się w swojej nowej roli. Przez cały czas jest zainteresowany robieniem samochodów elektrycznych.
DJ Hero 3D

***DJ Hero 3D***was a planned entry in the *DJ Hero*franchise, announced at Nintendo's E3 conference/reveal of the Nintendo 3DS on June 15, 2010. It was announced very shortly after *DJ Hero 2,*and was going to be the first entry in the series for a handheld console. A "hands-on preview" of the game was available at the E3 conference, to which Nintendo World Report gave positive reception.

While *DJ Hero 2*was released in October 2010, development on *DJ Hero 3D*went quiet after the original reveal. After Activision formally canceled both the *Guitar Hero*and *DJ Hero*franchises, it is assumed that development on this title has been stopped.

## References

https://www.amazon.co.uk/DJ-Hero-3D-Nintendo-3DS/dp/B004JU0DQ8
Earthworm Jim 3D (PlayStation 1)

Earthworm Jim 3D is a Action Platformer that was developed by VIS Entertainment (same devs whom later went on and make State of Emergency and Evil Dead: A Fistful of Boomstick) and published by Interplay Entertainment for the PC and European N64 releases and by Rockstar Games for the American N64 release. The game was first released on the N64 on November 4th, 1999 and then later on PC on May 24th, 2000. It was reported during development that the game was also planned for the original PlayStation alongside N64 and Windows versions but later eventually got scrapped like halfway through development. When the game did get released in 1999, it was considered by most to be the death of the Earthworm Jim franchise.

## Why was the port cancelled?

* Due to how rushed the development for this game was, VIS Entertainment didn't have enough time to properly optimize the PS1 version so they decided to focus more effort on the N64 version instead.

## Result

Because the PlayStation version was permanently cancelled, we ended up only getting Nintendo 64 and PC/Windows versions of Earthworm Jim 3D.
40 Winks (N64)

**40 Winks** is a 3D action platformer for the PlayStation, released in 1999. A
Nintendo 64 version was to be released that same year but was cancelled, despite
it being almost complete and ready to be shipped. Nearly two decades later, the N64 version would resurface and receive a belated official release following a Kickstarter campaign.

A near-final build was dumped onto the internet by gorgyrip on January 29, 2008 on The ASSEMbler Forums.

## Plot

Nitekap, a magician of some kind, kidnaps all the Winks, which are responsible for good dreams.
Siblings Ruff and Tumble must collect the last 40 Winks in the world before all the good dreams become nightmares.

## Why It Was Cancelled

GT Interactive was not impressed by the PlayStation release sales, so they cancelled the game.

However, by the time they had cancelled it the major Nintendo magazines had reviewed the game. This led to rumours that the game was released somewhere somehow, which is not the case.

## Results

The N64 version was restored by Piko Interactive. They started a Kickstarter to help release the version with a $20,000 goal and was a success, current estimated amount funded is $130,000.
PaRappa the Rapper 3

**PaRappa the Rapper 3** was a game planned for the PS2 or PS3 that served as the direct sequel to PaRappa the Rapper 1 and 2, so the game is probably after the end of PaRappa the Rapper 2.

However, the idea during development the game enter in a development hell and it was cancelled.

## PaRappa the Rapper 3

It was scheduled for a June 2007 release.

## Why It Was Canceled

1. Complications involving Square.
2. Masaya Matsuura had taken too long on the planning stage because of limited time.
3. Initially, the game would be for PlayStation 2, just like its predecessor, but due to delays in development, it was decided to migrate the project to the most powerful hardware of the new console (PlayStation 3) in 2005, but the PlayStation 3 at the time still on development stages of production and the PlayStation 3 architecture is very difficult to make games, so Masaya Matsuura decided to cancel the game.
4. Scarce ideas to justify a sequel and some who voice some characters refused to reprise their interpretations, also different creative ideas ended up causing problems between Sony and Masaya Matsuura, he even thought about continuing the franchise in another way but came to no conclusion in the end.

## Result

* The first PaRappa game was remastered on the PlayStation 4.
Mortal Kombat HD Arcade Kollection

***Mortal Kombat HD Arcade Kollection*** is a video game which was supposed to be the three classic *Mortal Kombat Arcade* games but with HD graphics and smooth gameplay.

## Why It Was Cancelled

1. It was hard to implement, because the actors are now too old to reprise their roles.
2. Netherrealm Studios focused on other projects at the time they released their first game.

## Result

* Despite cancellation, images of gameplay for the game can be found.
Game of Thrones: Seven Kingdoms

***Game of Thrones: Seven Kingdoms*** was a fantasy massively multiplayer online role-playing game (MMORPG) under development by Bigpoint and Artplant, in collaboration with HBO. The game was based on the HBO TV series Game of Thrones. After Bigpoint was acquired by Yoozoo Games in 2016 this license was instead used to produce the game *Game of Thrones: Winter Is Coming*, eventually released in 2019.

## Gameplay

*Game of Thrones: Seven Kingdoms* was to be set within the fictional realm of Westeros, and will use a third-person viewpoint. Gameplay was planned to be mainly based around player vs player (PvP) combat, which would involve small group combat, one on one duels and siege battles, large scale battles in which players must capture keeps, forts and castles. Player vs Environment (PvE) combat was planned to be available at launch, although this was not a major priority. Combat would be realtime, with movement controlled using the WASD keys.

Players would be able to come together to form guilds, known as lesser houses. Lesser houses align themselves with one of the three major houses in-game: Baratheon, Stark or Lannister. Solo play will be possible, although group play will be encouraged.

Players would be able to customize their characters by changing features such as hair and clothing.

## Development

*Game of Thrones: Seven Kingdoms* was announced in February 2012, with the first look being unveiled at the Game Developers Conference in March 2012. The first gameplay footage was shown in a trailer released on July 12, 2012. The game was under development by German videogame developer Bigpoint, and Norwegian developer Artplant. The studios have previously worked together on *Battlestar Galactica Online*, another browser based multiplayer game. The game was being made in collaboration with HBO. Everything put in game is reviewed by HBO in advance, and Bigpoint is working with the HBO design teams. The look and feel of the weapons and armour, for example, are straight from the show. The game was being built using the Unity platform to be playable in a browser using the Unity Web Player plugin.

## References

1. ↑ 1.0 1.1 1.2 1.3 https://web.archive.org/web/20121017035720/http://bigpoint.net/2012/02/bigpoint-presents-game-of-thrones-mmorpg-at-game-developers-conference/
2. ↑ https://thesportsreport.co.uk/2019/05/09/is-game-of-thrones-mmorpg-ever-going-to-happen/
3. ↑ https://www.freemmostation.com/news/bigpoint-game-of-thrones-mmo-winter-is-coming/
4. ↑ http://www.mmorpg.com/gamelist.cfm/game/790/feature/6418/Game-of-Thrones-Interview-with-Max-Pfaff.html
5. ↑ https://www.videogamer.com/news/game\_of\_thrones\_from\_novel\_to\_tv\_series\_to\_mmo.html
6. ↑ 6.0 6.1 6.2 https://web.archive.org/web/20121108001732/http://massively.joystiq.com/2012/03/09/gdc-2012-bigpoint-discusses-the-game-of-thrones-mmo/
7. ↑ https://www.youtube.com/watch?v=11EVQcCsEbE&list=UUb7zo
8. ↑ http://www.mmorpg.com/gamelist.cfm/game/790/feature/6167/Game-of-Thrones-GDC-2012-Game-of-Thrones-Goes-Sandbox-Warfare.html
Team Iniquitous

**Team Iniquitous** is an Alternate UUniversal villain organization that acts mainly from Union of Independent Systems territory and run by a former Kraetan turned organic-hating robot mad scientist named Doctor Iniquitous. It was born after the fall of the Villains Act left Doctor Iniquitous unable to move out of his position as a D-List Villains Act villain, especially since his life of misfortune through being turned into a robot during the Ohrugan-Kraetan War by an Ohrugan war veteran and even being mistreated by other Villains Act villains, plainly Janjirma. Thus becoming a Villains Act member on the UIS department, he was challenged by the Ohrugan war veteran's descendant's best friend Captain Charge and The United Usurpation Force, and eventually after the Villains Act fell, he even used Chairman Blech to try and destroy the UIS under the UUF's watch with an artificial supernova and even tried to turn the entire AUU into robots, and then seemingly died when attempting to abuse time travel of Xomn origin to create a new villain dystopia, all three times being defeated by Charge and Team Cibarron. But he was later repaired by his robot butler Torrance and he founded Team Iniquitous, gaining other villains to aid in his evil schemes, only to be thwarted by new enemies in the form of the Clam Lounge Squadron. This is the AUU version of Team Nefarious.

## Members

* **Doctor Iniquitous**- The robotic leader.
* **Torrance**- Iniquitous' steadfast and secretly powerful robot butler and the AUU Lawrence.
* **Emperor Zane**- A powerful former conqueror who could never make it into the Villains Act despite his fantastic power, and joined Team Iniquitous when he couldn't join the Villain Legion. He is the AUU version of Emperor Zurg.
* **Wavelength**- A wizard who speaks in tense haikus and can wield powerful magic on par with Jafar despite being the AUU version of Zigzag.
* **Doc Doofuss**- A zany but intelligent scientist who can make the most ridiculous of machines. He is the AUU version of Doctor Doofenshmirtz.
* **King Pepepe**- A large-and-in-charge Poongu tyrant who is nevertheless goofy and often jealous of others more powerful than him. He is the AUU version of King Dedede.
* **Ector**- A Jrail and a personal assistant of King Pepepe, as well as the AUU version of Escargoon.
* **Dr. Brainy Brains**- A cetacean mutant from the world of Splicia who is a genius mastermind of many death machines, and the AUU version of Mr. Smarty Smarts.
* **Cepheloot**- A feloot-headed cephalopod and the pet of Dr. Brainy Brains, and the AUU version of Octocat.
* **Morticia**- Valencia's sister who was shunned even when being much smarter and more powerful than her, being the AUU version of Morgana.

## Gallery

Iniquitous Space StationIniquitous Ves TrooperIniquitous Protomangris TrooperIniquitous Blast TrooperIniquitous Juggernaut Trooper
Cancelled Games Wiki

## Welcome to the Cancelled Games Wiki

Many video games have been planned and released, but sadly the ones on this wiki were permanently cancelled for many reasons, and this is just the page for you to learn about certain games of all kinds that were about to get a green light, but instead got a permanent red light for one reason or another.

## Rules and Guidelines

1. Here are headings for for every page in this wiki after naming the game, list out the following: **Plot/Goal**, **Why It Was Cancelled** and **Result** or if there are more than one result, type in **Results**
2. Profanity and explicit images are forbidden. If any of these rules are broken, expect a permanent ban.
3. Page vandalism is forbidden.
4. Any comments that make no sense will be deleted. The same thing will happen if you insult and harass other users will be deleted.
5. The details on the article of the game need to be accurate and written in your own words.
6. Copy and pasting the plot about the game is plagiarism, and plagiarism is forbidden here and elsewhere.
7. If video clips of these cancelled games are on YouTube, please feel free to post them here if you'd like!
8. Fan fiction games are prohibited on here! Real games ONLY!
9. All users who are new to the page need to be registered.
10. Have fun!

## Latest Activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Action GameMaster

Too big for even Active Enterprises to have handled

The **Action GameMaster** was a handheld video game console that was announced by Active Enterprises, Inc. (the company infamous for *Action 52*) at the 1994 Consumer Electronics Show following the release of the Sega Genesis version of *Action 52*.

Named after a character from *Cheetahmen*, one of the games on the NES version of *Action 52*, the Action GameMaster was announced at CES alongside a SNES version of *Action 52*, *Cheetahmen III*, and another multi-cart titled *Sports 5*.

## Features

The Action GameMaster would have been a handheld gaming console with full compatibility with NES, SNES, and Sega Genesis cartridges, in addition to CD-ROM titles that could be played by using separate adapters sold in stores. It would have had its own line of exclusive games, along with a 3.2-inch color LCD screen and a built-in battery charger. Accessories include a TV tuner and a cigarette-lighter adapter for cars.

The Action GameMaster had little done to it beyond the concept stage, and there are no known prototypes of it, or the exclusive games that were planned for it to this day. However, it can be assumed that the console would have been a bulky, overpriced, and underpowered system with poor battery life due to high energy consumption.

## Why was it Cancelled

Shortly after CES, Active Enterprises had withdrawn from the video game industry, meaning that the Action GameMaster would never see the light of day.

## External Link(s)

* Lost Media Wiki article on the Action GameMaster
64 Wars

**64 Wars** was a cancelled installment to the "Wars" franchise. It was being developed by Hudson Soft instead of Intelligent Systems at the time and there were screenshots from SpaceWorld 1999.

The gameplay and style of 64 Wars had a 2D map when moving units and the attack scene would play out in 3D graphics. 64 Wars would've had an ability to transfer your game to GameBoy Wars via a transfer pack to gain access to several features, such as the ability to transfer match progress between the systems. The menu for this function still appears in *GameBoy Wars 2*, but can't be used.

## Why it was cancelled

* 64 Wars has been cancelled without any official explanation.
Love Letter: My True Feelings

***Love Letter: My True Feelings*** is a cancelled stealth action game inspired by *Yandere Simulator* developed in 2020 by the Love Letter Team, which was lead by DrApeis. The game was intended to be the competitor for Yandere Simulator, amassing a lot of support when it was first announced.

## Plot

A young high-school girl named Setsuna Haichi wants to confess her love to her Senpai with no limits to what she will do to win his affections.

## Why It Was Cancelled

The game was cancelled after controversy had arisen within the Love Letter Team, with a lot of the drama surrounding DrApeis. The controversy began at the projects conception, with the project being exclusively created with assets ripped from Yandere Simulator, prompting DrApies to apologize to the Yandere Simulator team.

Not long after, it was revealed that DrApeis and his partner had each worked on other failed Yandere Simulator type games, notably, several replaced assets and game mechanics were identical to that of those previous games. This wouldn't have been a big deal if they hadn't claimed to have made the game in two weeks, meaning the game's development, even without a playable version available, was created with DrApeis' previous game, Heartbreak, as a starting point, which had been in development for 3 years. The game also took a lot from Watashi-no-mono which was developed by DrApeis' partner dating 4 years prior to Love Letter. This meant Love Letter was created based on three lies, upsetting a lot of fans who had hoped for a less controversial alternative to Yandere Simulator.

Finally, allegations of grooming and sexual harassment were made against DrApeis, along with evidence of DrApeis and his team harassing critics and Yandere Simulator volunteers. As these facts came to light, the backlash had increased to the point where the project was cancelled. Though, DrApeis claims that he canceled it because it affected his mental health.

Before this, the developer of Yandere Simulator had requested for the project to be canceled, mentioning that the harassment he received because of it was impacting his project negatively.

## Result

The game was cancelled with no demos ever being released, the game's Discord server was deleted and DrApeis became inactive over social media, with their Twitter account being deleted, with his YouTube channel following soon after.
World Of The Original UUniverses

A mysterious new world called Dimensya has shown up from a vortex in the AUU. It appears to be of OUU origin, and the leader of the world itself, a human named President Pons Spade along with his wife Annah Spade and daughter Ripley Spade, want to introduce the OUU to the AUU, even though doing so would likely violate several laws. The Loungers decide to do it, as some might need to find ways to coexist with the OUU starting with understanding it's setting and such. Realizing that there was a lot more to being a hero than just fighting, they do some rigorous chores to refurbish the planet. But they find themselves in disagreements about how the planet should look. When this gets the planet in serious trouble, they must put aside differences and use all their strengths to save it.
Samurai Jack: The Shadow of Aku (Xbox)

***Samurai Jack: The Shadow of Aku*** is an action-adventure video game released in 2004 by Adrenium Games and published by Sega and based on the *Samurai Jack* animated television series on Cartoon Network. The series' original voice actors, including Phil LaMarr, Mako Iwamatsu, Jeff Bennett, John DiMaggio, and Jennifer Hale, reprised their respective roles for the game. The game was released for the PlayStation 2 and GameCube. An Xbox version of the game was planned, but never released, even though it received "mixed" reviews according to the review aggregation website Metacritic. With *Shadow of Aku* being unreleased on the Xbox, the next licensed *Samurai Jack* game, *Battle Through Time*, was released on August 21, 2020, become the first *Samurai Jack* game available on Microsoft platforms.

## Why It Was Cancelled

1. An Xbox version of the game never released for unknown reasons.

## Results

* An Xbox version of the game was permanently cancelled.
* *Samurai Jack: The Shadow of Aku* got only the PlayStation 2 and the GameCube versions.
NEC Power Console

## Power Console

Possible great-granddaddy of the Steel Battalion controller or Japanese cousin of the Konix MultiSystem?

## Technical Information

### Directional Controls

8-way joystick
 Control column with yoke

### Action Buttons

I
 II
 III
 IV

### Start/Pause Buttons

Run
 Select

### Other Features

16-button numerical keypad
 Jog dial w/ three switches
 Throttle lever
 LCD panel w/ LED display
 Extraneous controller ports
 Storage compartment for HuCards
 Carrying handles

The **Power Console** (Japanese: **パワーコンソール** *Pawākonsōru*) is an unreleased peripheral developed by NEC for the PC Engine SuperGrafx game console. It was slated to be released in the Spring of 1990 with a suggested MSRP of 59,800 yen (equivalent to about $390 USD by 1990's exhange rates).

## Why it was Cancelled

The SuperGrafx console was a commercial failure, and its low userbase would not have been enough to cover the Power Console's production costs.

## Features

The Power Console is a very large peripheral, as it has many features built into it that would justify its near-60,000 yen price tag.

It connects to the SuperGrafx by slotting into its controller port, while also overlapping much of it in the process.

### Directional Controls

At the center of the Power Console is a control column that has a yoke with two triggers that would have been used for playing driving games or flight simulation games, with a throttle lever to the left of it.

At the lower far left end of the unit is an eight-way joystick. On the upper left corner of the peripheral is a jog dial with three switches and LED indicators next to it.

### Buttons

#### Action Buttons

At the lower far right end of the unit are four action buttons, labeled I, II, III, and IV, which with the joystick at the opposite end, completes a set of arcade-style controls.

There are also two triggers on the grips of the control column.

#### Run/Select

Below the control column are the Run and Select buttons, typical for NEC's gaming controllers for the PC Engine line of the time.

#### Numerical Keypad

To the right of the control column is a sixteen-button numerical keypad, presumably for more complex games.

There are also two additional buttons below the keypad, likely Power and Reset buttons.

#### Other

Next to the jog dial are three switches with LED indicators.

### Miscellaneous

On the upper center right area of the Power Console is a numerical LED display. The unit also features four additional controller ports for multiplayer gameplay in addition to a storage compartment for HuCard games. Because of the unit's bulkiness and potentially heavy weight, it also boasts a pair of carrying handles on the sides.

## Trivia

* Years after the Power Console's cancellation, it became the subject of an online April Fool's joke played by Chris Covell  as a satire of, as he puts it, "many things, *especially* rare item hoarders."

## External Link(s)

* Power Console @ NEC Retro (NOTE: The server that this article is hosted on had broken down, meaning that there is no text on it as of the current.)

## References

1. ↑ http://www.chrismcovell.com/PowerConsole/index.html
Ratchet & Clank: NEXUS

***Chance and Kelly: Nexus: NEXUS*** was a proposed sequel to *Up Your Arsenal* and was meant to continue the story. It was cancelled in 2006, with many of its ideas incorporated into CHANCEt: Deadlocked/Gladiator.

## Plot and Goal

The game was to be centered on one planet, with our heroes caught in the middle of a war between two alien races. Chance and Kelly would have differing views on the conflict, creating their own tension.

## Why It Was Cancelled

1. The Insomniac Games team felt that the project was too confined to just one planet, so they substituted for a hub world and multiple planets.

## Result

* The concept of one planet was later used in *All 4 One*.
Pocoyo Eye Circuits

The logo of the game

***Pocoyo Eye Circuits*** (or *Pocoyo Circuits*) was going to be a 3D augmented-reality kart-racing game developed and published by Zinkia Entertainment for the PlayStation 3, Xbox 360, and PC in Spring of 2012. However, it ended up getting cancelled for an unknown reason.

Judging by the logo and the prototype images, the game was most likely going to be a sequel/successor to the 2011 Wii/DS game, *Pocoyo Racing*.

The Xbox 360 version was probably going to use the Kinect for the AR features, and the PS3 version would use the PlayStation Eye camera, which is probably the reason why the game is called *Pocoyo Eye Circuits.* The PC version would probably use your computer's built-in/external camera for the AR.

## Why It Was Cancelled

It is unknown why the game the game was cancelled, but it's probably because there was also a Pocoyo movie in production at the time in 2007, which was announced on the official Pocoyo blog site in that year, and they probably didn't feel like working on both at the same time, and one of the designers for the game (who also worked on *Hello, Pocoyo!* and *Pocoyo Racing* for the Nintendo DS) doesn't work at Zinkia anymore.

## External Links

* https://lostmediaarchive.fandom.com/wiki/Pocoyo\_Eye\_Circuits\_(unpublished\_PS3\_-\_X360\_game)

* https://fredo.artstation.com/projects/LJy5w
* https://www.zinkia.com/files/multimedia/name/641/zinkia-corporate-presentation-diciembre-2010.pdf
NBA Jam (2003; GameCube)

NBA Jam is a 2003 Basketball game developed by Acclaim Studios Austin (formerly Iguana Entertainment) and published by Acclaim Entertainment for the Xbox and PlayStation 2. There was also go be a GameCube version of this game as well, but was quietly cancelled.

## Why was it cancelled?

Following the poor GameCube sales of other Acclaim games released on that platform, in June of 2003, Acclaim announced they've pretty much dropped all support for the GameCube because of the said low sales, instantly cancelling all GameCube versions of their titles going forward from there on including this one.

## Results

The GameCube version was permanently scrapped.

We only got PlayStation 2 and Xbox versions of this game.

## Trivia

This would also be the last installment in the NBA Jam franchise until EA revived it in 2010.
Need for Speed: Most Wanted 2

**Need for Speed: Most Wanted 2** was a racing game that was going to be served as a sequel to 2005's Need for Speed: Most Wanted.

## Plot

The plot is unknown, but it is known that the first section of the game involved the player coming out from a garage and escaping from the cops with a BMW.

## Why it Was Cancelled

It is also unknown why it was cancelled, but the only known reason is because of EA. But it's not just EA that caused it.

## Result

As a result, the sequel turned into Most Wanted 2012; a reboot to the 2005 Most Wanted, which received mixed reception from fans of the 2005 Most Wanted.
Scratch

**Scratch Pride** is an Alternate UUniversal semi-sentient Cauter from Planet Animolity. He is a lion-like animal living on a world with no sentient beings and semi-sentient and non-sapient animals, Scratch was the brother of the world's king King Leonus, and the uncle of Pride. He is a scarred and scratched individual and a former commander of Leonus' Cauter Guard, and fought against his brother in the war against the enemy nation of the Malfils, or hyena-like creatures. However, he ended up making friends with a Malfil named Morgue, and after discovering similarities and desperate situations the two nations shared, they tried to find a way to establish peace. But the Cauter peers fail to listen to reason, and have Morgue ousted and Scratch demoted as commander. Utterly betrayed since he was previously denied as the heir to the throne, Scratch has since swore revenge after having had enough, and teams up with Morgue to have it done, as Morgue has declared this act of failed communication an act of war. Thus, the two killed each other's rulers, Morgue killing Leonus within a gorge with a Crubho (Multi-rough-horned rhino creatures) stampede orchestrated by his three top commanders Zhensi, Bongki, and Hud, while Scratch brutally murdered Morgue's good-natured brother Worthius. With the blame being pinned on Prince Pride, being chased off into exile and being raised by a comical duo named Timm and Boomba. Scratch, now being dubbed the king, and the same being done for Morgue in his kingdom, the two decide to form an alliance. However, this alliance leads to a warlike nation that starts a world war, resulting in massive famine, drought, starvation, and poverty. However, he and Morgue are put in their place thanks to the Clam Lounge Squadron. He is essentially the AUU version of Scar.
Ready 2 Rumble Boxing: Round 2 (Game Boy Color)

***Ready 2 Rumble Boxing: Round 2*** is a boxing game and sequel to Ready 2 Rumble Boxing developed and published by Midway Games with GBA duties handled by Crawfish Interactive and the PS version by Point of View and released in 2000. A Game Boy Color version was planned, but Midway decided to make the GBA version instead.

## Why It Was Cancelled

1. Midway stopped making games for Game Boy Color after the release of the GBC version of *NBA Hoopz*.
2. In response, Crawfish decided to make the game for the Game Boy Advance unit.

## Results

The Game Boy Color version was permanently cancelled, and made the Game Boy Advance version of the game instead.
Catastrophe Crow/Crow 64

**This page is a candidate for deletion for the following reason: The Game’s a ARG (Alternate Reality Game), It isn’t real**

*Remember to check what links here and the page history before deletion.*

Catastrophe Crow or Crow 64 is an unreleased game for the Nintendo 64 made by Manfred Lorenz. a game by the notorious perfectionist Manfred Lorenz. It was intended to be the Mario 64 Killer, and it also might have Existed.

## Game plot

Catastrophe Crow would have been heavily inspired by Mario 64 but you would be able to fly for a Very short time and unlock abilities when completing a level, there would also be a Cipher called Crow language which can be learned in the games manual said by Manfred Lorenz himself.

## Characters

* Brother Crow(unknown actual character name)
* Father Crow(unknown actual character name)
* Mr. Crow

## Late 2000s

A forum post began on 10th December 2000 a year after the actual release. Anonymous staff member of Opus interactive posted on an unknown forum saying that Manfred lorenz had a mental breakdown due to "family problems"

* the game was Cancelled
* the badly dumped rom build was eventually found it's way onto the Internet
* Adam Butcher went on to talk about the game and many others after
Overkill's The Walking Dead (PS4/Xbox One)

Overkill's The Walking Dead is a 2018 first-person shooter survival horror game developed by Overkill Software and published by Starbreeze Studios and 505 Games for Windows/PC. The game is based on the comic book series of the same name. Xbox One and PS4 versions were also planned, but both eventually got scrapped.

## Why were they cancelled?

* The game was met with mixed-to-negative reviews from critics and players alike.
* As a result of the game's poor reception, Skybound Entertainment terminated the contract with Starbreeze Studios.

## Results

1. These console ports were cancelled.
2. We just only got the PC version of this game, and even then due to the game's failure Steam later removed this game from the store.
Omikron: The Nomad Soul (PS1 and PS2)

**Omikron: The Nomad Soul** is a PC and Dreamcast game, released in 1999 and 2000 respectively. A PlayStation and PlayStation 2 port were in development but were cancelled.

## Plot

In a dystopian future all of human activity is dictated by a supercomputer in Omikron. The player character must uncover the government conspiracy by working with a terrorist group and demons.

## Development

The game is known for having piqued the interest of David Bowie, who not only supplied the soundtrack but also voiced Boz, who shares his likeness.

## Why It Was Cancelled

The Dreamcast version was not very well received, achieving only middling review scores.

Seeing that the console port of the game had an average reception and weak sales, the PS1 and PS2 ports were cancelled at around 70% completion.
Kirby: Canvas Curse 2

***Kirby: Canvas Curse 2*** (known as ***Kirby: Power Paintbrush 2*** in Europe) is a proposed platformer *Kirby* game developed by HAL Laboratory and NDCube and published by Nintendo for the Nintendo DS, this was planned to release in Q3 2007 but cancelled. As a result Kirby and the Rainbow Curse has been released 8 years later

## Story

Kirby gets his new present by Waddle Dee, when Kirby opens the present, the mysterious feather turns black, and suddenly turns Kirby into a ball back by King Inklord, Kirby chases King Inklord but he teleports through.

## Why It Was Cancelled

* The cancellation reasons are unknown but the game tested the textures handling.
* Has lots of hardware limitations to the game.

## Results

* The game was permanently cancelled.
* The game has never been seen in the light of the day.
* Both games like, Kirby Mass Attack, released in 2011, and Kirby and the Rainbow Curse, released in 2015.
Metro: Last Light (Wii U)

***Metro: Last Light*** is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. The Wii U was supposed to be released in 2013, but it was cancelled.

## Why It was Cancelled

* Oles Shishkovtsov (4A Games) said that Wii U's CPU, Espresso, is horrible and slow.

## Results

* The port was cancelled.
* It never plans to release Nintendo Switch for Metro Exodus.
Aliens: Colonial Marines (Wii U)

*Aliens: Colonial Marines* is a video game developed by Gearbox Software, TimeGate Studios, Demiurge Studios and Nerve Software and published by Sega on February 12, 2013 for Microsoft Windows, PlayStation 3 and Xbox 360.

The game was also supposed to be released for the Wii U which was to be developed by Demiurge Studios, but it was cancelled.

## Why It Was Cancelled

1. It's unknown why the Wii U version was cancelled, but the possible reason is because the game got negative reviews.

## Results

* The Wii U port of *Aliens: Colonial Marines* was cancelled.

We only got PC, PS3, and Xbox 360 versions of this game.
Inazuma Eleven Break

**Inazuma Eleven Break!** (イナズマイレブン ブレイク！, *Inazuma Irebun Bureiku!*) is a canceled game

## Plot

Plot Would Be the same as the Saga Anime, but mostly unknown.

## Result

* the game was permanently cancelled.
* It was revealed that Inazuma Eleven 4 is in development, Untitled Inazuma Eleven 4 game named *Inazuma Eleven GO*
Chocobo de Battle

**Chocobo de Battle** was a fighting game, that was going to be a spin-off of the *Final Fantasy* series, starring Chocobos getting pit together in a battle arena. The game was first announced in 1997, in an issue of the Japanese magazine *Famitsu*. It was being developed by Square USA, and would have featured full-3D graphics. The game was to be released in the Arcades, and would have been Square's first arcade game. A port was also considered for the PlayStation.

The game would have used a behind-the-character view, and would also use motion controls, hovering your hand above a blue area to move and execute attacks. The game was later cancelled, and only a short gameplay video exists online.
Banjo Man

***Banjo Man*** is an unreleased platform video game developed by Capcom for the Super Nintendo Entertainment System. The game is based of the classic fairytale, *The Pied Piper*. Originally scheduled for release in the summer of 1992, *Banjo Man* was heavenly delayed to 1993 until it was canceled in the spring of 1994, because of the bad reviews and high content. It's unknown if the game was complete. A demo or prototype has never showed up. Nothing else of this game has been confirmed.

## Plot

According to Adamu burohhoアダッホ(Adam Broch), the game was about a man named David who loves to play the Banjo, wanted some peace and time to himself. After being fired from his job working at a Bar, he uses the power of his Banjo to summin it all up and he eventually awakens from the dark, ordered from the blaxland town. The mayor of Hamelin spots some rats and tells David about it, so he can help. David doesn't believe him and it's up to you to convince David and stop the rats.
Halo: Chronicles

***Halo: Chronicles*** was a game that was supposed to be for the Xbox 360. Its development started in September 27, 2006. However, on June 24, 2009, Peter Jackson officially announced in an interview that the game was cancelled.

## Plot

Very little is known about the plot of the game. But what we do know about the game is that it was going to be more of a interactive movie. This meant when you choose decisions, you would have to watch the scene play out with very little gameplay. In fact, it was going to be in the genre called "Episodic storytelling."

## Result

* There is no footage or any screenshots of the game at all. The only thing that has surfaced about it is a fan-made cover for the game.
Richard Burns Rally (GameCube and US PC/PS2/Xbox)

Richard Burns Rally is a 2004 racing simulator game developed by Warthog Games (via the Swedish branch Warthog Sweden, formerly Atod AB) and published by SCi Games for the PlayStation 2, Xbox, and Windows. Despite being fairly well received by most critics and gamers alike, Warthog did also had plans for a GameCube version as well as bringing PC/PS2/Xbox versions to North America, but all of that was cancelled.

## Why they got cancelled?

* The North American release of PC, PS2, and Xbox versions were cancelled because the reviews in Europe although fairly well received was not overly positive enough to justify going out their way to find a publisher for a North American release.
* The GameCube version was cancelled because the GameCube market and popularity was too low to justify such effort bringing this game over to the cube.

## Results

The GameCube version never saw the light of day period.

The game ended up being a PAL-exclusive title.

The Gizmondo version was the only one to actually get a US release.
Cortex chaos

**This page is a candidate for deletion for the following reason: already a page about this**

*Remember to check what links here and the page history before deletion.*

Cortex Chaos is a cancelled spin-off game of the Crash Bandicoot series that would take place right after the 2004 game, 'Crash Twinsnaity'

## Why it was cancelled

* It would have been too similar to the game 'Pikmin' released for the Nintendo GameCube
* Traveler's Tales has a two-game deal.
Petty Pur (32x)

***Petty Pur*** (known as *Pur*) is an click and point adventure game published for Sega 32x in 1996 by Infogrames in europe. The game is based on the Main Television Series form 1994.

## Why It Was Cancelled

1. The Main Show is End in 2006
2. like Doom, Star Wars Arcade and Knuckles' Chaotix are cheap copy with even similar.
3. There Only 15 Mini Game.

## Result

* Only that 32x click and point adventure game is Cancelled.
Jeopardy! (Game Boy Color)

The Game Boy Color version of ***Jeopardy!*** is a game announced by Majesco in 1999. Said game appeared to be a port of the Game Boy version, or a original game.

## Why It Was Cancelled

* The cancellation suffered from poor sales of Majesco's early video games like the Game Boy Color version of *Centipede*.
* Majesco's license with Hasbro has been expired.

## Result

The game has been permanently cancelled. There will be never a handheld *Jeopardy!* game again until 2010.
Marble Man: Marble Madness II

***Marble Man: Marble Madness II*** was a cancelled arcade game planned for release in 1991 as the sequel to the 1984 arcade game *Marble Madness*.

Mark Cerny, the creator of the original *Marble Madness*, wasn't involved with the development of the sequel. Development was instead led by Bob Flanagan who designed the game based on what he felt made Marble Madness a success in the home console market.

Because the market's demographic was a younger audience, Flanagan wanted to make the sequel more accessible and introduced "Marble Man". The design also included pinball mini-games between sets of levels and allowed up to three players to traverse isometric courses. The final wave is called "King of the Mountain". Flanagan intended to address the short length of the first game and, with the help of Mike Hally, developed seventeen courses.

## Why it was Cancelled

1. It didn't fare well against more popular titles at the time, such as *Street Fighter II*.
2. Atari assumed the track balls the reason for the poor reception and commissioned a second model with joystick controls. The new models were also however met with the same poor reception.

## Result

The game was cancelled and the focus shifted to the development of *Guardians of the 'Hood*, a beat 'em up game released in 1992. No boards of the game were made apart from the prototypes, and according to Cerny, at most 12 of these exist. These prototypes have since become collector items.
Mortal Kombat X (PS3/Xbox 360)

Mortal Kombat X is a game that came out on April 14th 2015, the game was supposed to be ported to Xbox 360 and PS3. But, was cancelled.

## Why They Were Cancelled

1. The game was too hard to port to consoles with inferior technology.
2. The graphics were too hard to implement.
3. The PS3/Xbox 360 were both slowly being phased out by the time the ports where canceled.
4. After a certain disasters PS3/Xbox 360 port of a WB Games AAA game, and under performing this along with Dying Light and Mad Max 2015 games last gen releases where canceled.
5. It wanted to avoid holding back the current gen/PC versions after certain games.

## Result

* Both Xbox 360 and PlayStation 3 ports of Mortal Kombat X were cancelled.
Divided City

***Divided City*** was a racing / vehicle combat game slated for release on the Xbox 360 and Playstation 3, developed by Pseudo Interactive (creators of *Cel Damage* and *Full Auto*). Not too much information is known about it, except for the fact that it was a racing/combat hybrid similar to the *Full Auto* series, but set in an apocalyptic setting.

A playable demo was created, but was never made public. After one too many cancelled projects, Pseudo Interactive went under in April 2008, leading to the cancellation of *Divided City* as well.

Former Pseudo employees formed Finish Line Games in 2013, but it is unknown if this or other canned projects of theirs will be revived, or if the playable demo will ever be posted online.
Showdown: Legends of Wrestling (GameCube)

Showdown: Legends of Wrestling is a 2004 Wrestling game developed by Acclaim Studios Austin (formerly Iguana Entertainment) and published by Acclaim Entertainment for the Xbox and PlayStation 2, it is the third and final installment in the Legends of Wrestling trilogy. A GameCube version was also planned, but later got cancelled.

## Why was it cancelled?

Following the poor GameCube sales of other Acclaim games released on that platform, in June of 2003, Acclaim announced they've pretty much dropped all support for the GameCube because of the said low sales, instantly cancelling all GameCube versions of their titles going forward from there on including this one.

## Result

We only got Xbox and PlayStation 2 versions of this game.

## Trivia

This would be Acclaim's final game as they've went bankrupt a couple of months later after the release of this game.
Doraemon: Nobita no Doki Doki! Obake Land

**Doraemon: Nobita no Doki Doki! Obake Land** is a video game developed by Epoch and was planned to be released for the Nintendo Virtual Boy in 1996 in Japan.

## Why It Was Cancelled

1. The Virtual Boy was a commercial failure.
2. Nintendo discontinued the Virtual Boy on December 22, 1995 in Japan.

## Result

Due to Virtual Boy's failure and Nintendo discontinuing the system on December 22, 1995 in Japan, the game was eventually cancelled.
City of the Dead

***City of the Dead*** (aka *George A. Romero's City of the Dead*/*The Living Dead: City of the Dead*) is a cancelled 2006 FPS game that was to be published by Hip Interactive, with development being handled by Kuju Entertainment. The game was to take place on a fictional island known as "Ningun Futuro" (meaning "No Future" in Spanish) and was to be the first of a number of games based on the *Dead* series

Following an array of secret military tests on cadavers that go horribly wrong, a zombie outbreak occurs, endangering the island's inhabitants. It's interesting to note that Romero's 2004 reimagining of *Dawn of the Dead* ends with the remaining survivors becoming stranded on an island; it has been speculated that said island may have actually been "Ningun Futuro", tying the game to the film. While it was officially stated that neither *City of the Dead*, nor any of its planned follow-ups would contain any references to the original 1978 *Dawn of the Dead*, (likely due to copyright issues), this doesn't necessarily rule out the possibility of it having been tied into the 2004 reimagining of the film. It is cited that the game was cancelled due to Hip Interactive's tight budget and subsequent lack of funding, soon thereafter leading to their permanent closure

Tom Savini, make-up artist, and regular actor in the *Dead* series was announced to have been providing the voice and likeness of a character named William "Red" McLean, who would have later become playable in-game. Notably, a one minute trailer for *City of the Dead* was shown at E3 2005, although at no point was a playable version of the game was made accessible to patrons; said trailer has since appeared online and can be seen above.

## References

https://en.wikipedia.org/wiki/City\_of\_the\_Dead\_%28video\_game%29

https://web.archive.org/web/20050206183203/http://xbox.ign.com/articles/583/583092p1.html

http://www.ign.com/games/city-of-the-dead
Hatsune Miku: Super Project Mirai

***Hatsune Miku: Super Project Mirai*** (or shortened to *Hatsune Miku: Super Mirai*) is a cancelled rhythm game created by Sega and Crypton Future Media for the Nintendo Switch. It is also planned to be the third game to include a Vocaloid made by Internet Co., Ltd., Gumi but Hatsune Miku: Project DIVA Mega Mix 2 did. It is also planned to be the first game to include a Vocaloid named Lily. The game is also a spin-off of the *Hatsune Miku: Project DIVA* series of Vocaloid rhythm games and was planned a release on October 17, 2018 in Japan, December 26, 2018 in North America, Europe, and Australia but was cancelled because the parts were unfinished.

## Why It Was Cancelled

Hatsune Miku and Future Stars: Project Mirai and its two sequels, won't be merged together, and its most likely to have hardware limitations.

## Results

Hatsune Miku: Project Diva Mega Mix/Mega 39s was released about 2 in a half years later.