recursal/Fanatic-Fandom huggingface dataset:
Settlement Template

The following are the most important things to include in the basic settlement template. Try to fill out as much of this as possible when creating a new settlement. If possible, include maps of the settlement and/or area immediately surrounding the area.

**Geography**

-World Region (What part of the world is this settlement set in?)

Ex. Northern/Eastern/Southern/Western hemisphere, Equatorial.

-General Terrain (What sort of terrain is this settlement built on, in or around)

Ex. Cold climate, mountains, high floral and animal life.

-Major Landmarks (Often these are large terrain points, places of hope or fear, or easily identifiable locations)

Ex. The boneyard (A graveyard filled with massive stone statues), the lover's tree (Two massive trees that have grown together over time), or the arch bridge (A massive arched bridge that can be seen for miles around)

**Society**

-Races (The rough ratio of all the races)

Ex. Humans 30%, Dwarves 60%, Elves 5%, Other 5%

-Current Population (The total number of people living in this settlement)

-Major Religions (Often this means shrines and other places of worship will dedicated to these religions)

-Overall Alignment (How the settlement generally behaves.)

**Commerce**

-Imports (What goods and services does this settlement purchase)

-Exports (What goods and services does this settlement sell)

-Currency (The currency names and values that the town uses. Often these will be tied to the country rather than the settlement)

-Government (The type of government running things. Often a council or monarchy based)

Ex. Monarchy, Dualarchy (two rulers), A council, Democracy, Dictatorship, etc.

-Law System (What sort of system the town uses to resolve disputes, deal with law breakers, etc.)

Ex. Council of judges, Ruling figure judges, Guards met out justice, etc.

-Important Government Figures (The names of the ruler(s), council members, judges, a shaman or chief, etc.)

**History**

-Major Recent Events (Events that are currently or have recently made a large impact on the way of life in the settlement)

Ex. A major plague is currently killing off many people, or two Mage guilds recently blew up each other's residences and killed a significant number of people!

-Major Distant Events (Events that made a large impact on the settlement a long time ago, but that aren't currently impacting things)

Ex. 40 years ago there was a plague that killed off most of the working class so now the city uses criminals as basically slave labor or 65 years ago two warring Mage guilds caused many deaths and much destruction so now the government has strictly regulated spell casting.

**Other**

-Persons of minor importance (Minor nobles, shop keepers, fences, etc.)

-Names of Businesses (Names of Inns, Stores or other places of business would commonly go here)

-Events of lesser importance (Events that have or are making a small impact on the settlement)

-Other details.
Смешарик без ника

## Бывший сотрудник

**Смешарик без ника** (до 29 июня 2019 года ник — **OnLine**)— бывший программист и разработчик сервера.

## Информация

Администратором сервера Дмитрий был назначен 29 июня 2019 года, но выходить с ним на контакт в социальной сети игроки смогли только с 16 июля.

Занимался всей технической частью сервера, включающую в себя функционал, консоль, контроль за стабильным состоянием сервера и защиту от DDOS-атак. Помимо этого, в течении долгого времени помогает основателю сервера привести дизайн сайта и самой игры в порядок.

11 сентября 2019 года покинул занимаемые должности в связи с утратой интереса к подобного рода играм, оставив прощальное сообщение в беседе руководства.

Будущий админ OnLine пока рядовой новичок, 26 июня 2019, 14 04
Звезда2019

## Игрок

**Звезда2019** — игрок SOFA.

## Биография

*Примечание*: от лица игрока.

Всем привет!

Первый раз я появился в игре 18 июля 2019 года. Сначала в игре был маленький онлайн, я создал свой аккаунт и забросил его на неделю, играя в приватный сервер «SharaTest». После его закрытия я не знал куда идти играть, а в «xLand» больше не играю. Потом через день мне всё рекомендовали SOFA, я не хотел играть, думая, что в ней маленький онлайн, но всё-таки пришёл туда. К моему удивлению там было много игроков! Я полюбил эту игру и активно в неё играл.
NPC

## Игрок

**NPC** — игрок SOFA.

## Биография

В реальности зовут Антон. Об игре узнал от друга. Живёт на Украине. Имеет много других аккаунтов, которые такие же безликие, как и NPC.

Безликость он воспроизводит, по собственным словам, благодаря использованию программы WPE Pro.

Аккаунты NPC
## Интересные факты

* Дружит с бывшим шерифом — Wifi;
* У некоторых его аккаунтов нет ног;
* Его ник переводится как Non-Player Character или Неигровой персонаж.
Python

**python** — Игрок сервера.

**/*Жириновский:* мм. а ещё что скажете?/**

/**Всё равно увидишь ник (***от Жириновского***: Снежный): это же минимализм! Эх, ничего вы не понимать в искусстве!/**

/*Жириновский*: кошмар. А ещё игрок с большой буквы написали. Это что вообще?/

/Снежный: ужас!/

/сыч: че тут происходит?/

/*Жириновский*: переписка Шерифов/
Сыч

## Шериф

**сыч** — действующий Шериф. Бывший модератор сервера.

## Биография

Зарегистрировался, по информации администраторов, 29 мая 2019 года. Был назначен на пост модератора, по собственным словам, 13 июня, а снят на следующий день.

8 августа 2019 года был назначен Шерифом сервера с испытательным сроком в 10 дней, который был успешно им преодолён.

## Интересные факты

* Являлся сотрудником сервера ещё до введения должности Шерифа в игре и был модератором.
Кожемятько

## Бывший Шериф

**Кожемятько** (до 12 августа 2019 года — **Пирожок**, прежний аккаунт— **Fanta**) — бывший Шериф. Первый 10 дней срока находился в полномочиях в рамках испытательного срока.

## Биография

Зарегистрировал свой первый аккаунт Fanta 22 июня 2019 года. Позже, захотев другой ник Смешарику, зарегистрировал нового с ником Пирожок.

12 августа 2019 года имя Смешарика Пирожок было изменено на Кожемятько.

За активность в игре и помощь Смешарикам был назначен Шерифом на испытательный срок в 10 дней в результате консультаций среди руководства игры 17 августа 2019 года.

За утечку непубличной информации и нехватку времени на игру снят с поста Шерифа 19 сентября 2019 года.

Прежний аккаунт (17 августа 2019)
Leo

## Шериф

**Leo** — Шериф и художник сервера. Находится в полномочиях в рамках испытательного срока.

## Биография

Зарегистрировался в августе 2019 года.

Кандидатура Leo на пост Шерифа начала рассматриваться 24 августа 2019 года по инициативе администратора Villain.

27 сентября был наделён полномочиями Шерифа с испытательным сроком.
Снежный

## Бывший Шериф

**Снежный** — бывший Шериф.

## Биография

Зарегистрировался в начале июля 2019 года.

За активность в игре был назначен Шерифом в результате единогласного избрания его на этот пост в группе сервера ВКонтакте 12 июля 2019 года.

20 сентября 2019 года покинул пост Шерифа по собственному желанию ввиду потери интереса к приватным серверам Шарарама.

До назначения в ШерифыПосле снятие с поста Шерифа.
Розыгрыш вещей «Выбери коробку!»

**Розыгрыш вещей** «**Выбери коробку!**» — Розыгрыш проходил: 07.08.2019 и 07.07.2019.

## О конкурсе

* Конкурс проходил в социальной сети ВКонтакте, в официальной группе "SOFA | Server Of Free Access". На стену группы выкладывалась запись/картинка на которой были изображены 4 коробки. Участвовать могли все кто зарегистрирован в игре SOFA.

## Правила

* Под записью с изображением коробок вы должны были указать:
	+ Номер коробки.
	+ Ваш никнейм из игры SOFA.

* Менять номер коробки который вы выбрали, после окончания конкурса нельзя.

## Вещи из коробок

* Вещи из первого конкурса:
	+ ???
	+ ???
	+ "Светлая чёлка"
	+ ???

* Вещи из второго конкурса:
	+ ???
	+ ???
	+ Платье "Амфитеатр"
	+ Причёска "Светская львица" и Платье "Светская львица"

## **Интересные факты**

* Для коробок используется смайлик "Подарок" из официального Шарарама.
* Фон сзади коробок и вещей сделан под тематику старого Шарарама, как и сама SOFA.
De Villain

## Основатель

**Vil** (ранее **De Villain,** до 30 июля 2019 года — **Villain**) — основатель сервера, художник-дизайнер.

## Биография

Имеет очень долгую историю по работе на неофициальных серверах.

В течении полутора месяцев — с 25 марта по 10 мая 2019 года с перерывом в один день — работал на приватном сервере «xLand», где после разгоревшегося конфликта вынужден был перейти на приватный сервер DDPS. Там он пробыл на посту модератора вплоть до закрытия проекта.

Спустя небольшой промежуток времени решил открыть собственный сервер, с чем ему помог основатель DDPS Смешарик Jjck. 29 мая 2019 года в 19:30 по московскому времени состоялось открытие сервера SOFA.

## Информация

На данный момент времени следит за порядком на сервере, часто заходит в игру и общается с игроками. Параллельно с этим увлечённо оформляет сервер в стиле Старого Шарарама (эпоха в истории оригинальной игры, включающая в себя период с декабря 2008 по январь 2012 года) и, в частности, самостоятельно воссоздал дизайн старой игровой панели, с конечной настройкой которой помог Дмитрий.

## Интересные факты

* По совместительству с управлением сервером занимается рисованием собственных кастомных вещей, как и восстановлением уже удалённых из официальной версии игры предметов инвентаря;
* Целую партию восстановленных им раритетных вещей выдал шерифу Жириновскому за оказанную помощь в развитии сервера;
* Специально для сервера восстановил событие «Фестиваль цветов», воссоздав swf-файл облик локации «Ромашковая долина» за лето 2009 года, когда в Шарараме проходило данное мероприятие;
* 17 июля 2019 года на несколько минут в шутку изменил себе ник на «сыч полтерГЕЙст». Кроме того, до 30 июля носил ник «Villain» без приставки «de»;
* В игре носит исключительно созданную собой одежду.
Кастомные вещи

**Кастомные вещи** (от англ. *custom* —«изготавливать») — предметы инвентаря, созданные игроками.

Чаще всего это уже существующая в оригинальном Шарараме перекрашенная вещь, и куда реже — созданный с нуля эскиз и форма вещи. Для создания новых вещей требуются навыки работы с графикой.

## Процесс создания

Обычно вещи подобного рода создаются с помощью целого алгоритма, который не представляет особой сложности для человека, который уже имеет знания по работе с таким расширением файла, какSWF(от **S**mall **W**eb **F**ormat) — флеш-анимация.

### Алгоритм работы

1. Скачанный swf-файл открывается в декомпиляторе, где игрок может просмотреть все shape и sprite интересующей его вещи, иначе говоря, как вещь выглядит на Смешарике со всех ракурсов в игре;
2. Игрок переводит данный swf-файл в формат .**fla**, на котором данная вещь будет отображаться в программе по изменению графической анимации (программы **Adobe Flash Professional, Animate);**
3. Игрок открывает готовый fla-файл в одной из данных программ и работает с ним, а по завершению работы сохраняет вещь, и если работа была произведена в программе Animate, то с помощью Adobe Flash Professional переводит fla-файл в **Action Script 2.0** — скрипт, на котором отображается вся анимация на сервере, после чего сохраняет работу на компьютер.
Жириновский

## Шериф

**Жириновский** — действующий Шериф.

## Биография

Зарегистрировался 10 июня 2019 года. Об игре узнал от администратора Villain.

За активность в игре был назначен Шерифом спустя день после введения этой должности, 1 июля 2019 года.

Является первым модератором, назначенным после введения должности Шерифа и вторым после сыча Смешариком, не считая запасных аккаунтов руководства сервера, которому были выданы модераторские полномочия.
The Twisted

## **Description**

Misbegotten and malignant monsters make up the majority of the Twisted, those born with detrimental deformities of mind, body & soul. The horrific effects of the Burning created the first of these creatures, as many survivor's offspring were born sickly and tainted by the fires of the Fortym, and as the nightmare of the First War warped the world-as-was even more terrible mutations ravaged the populations. By the end of the Last War the mutants bands of the wilds had amalgamated into the Bandits, the greatest threat to the survival of the Shards and a reminder of all that had gone (and remained) wrong with the world-as-is.

## **Cultures**

Most Shards "fix" the problem of Twisted births practicaly and immediately, learning long ago that misplaced pity can have dire ramifications. Many claim that the Crystal Colosseum or other Broken Shards are the result of allowing the Twisted to grow to maturity or power. Even so, some few are still hidden away and raised in isolation, or allowed to exist due to familial influence or necessary use as slave labour, and the Nomads seem to have a very different attitude to them, but at the end of the day the Twisted are most often encountered as an terrible enemy, not a friend!

The views on Twisted and their availability for portrayal are covered on individual Shard's pages.

## **Character Creation**

Twisted pick either a point in Grit or a Pollution Skill of their choice at Character Generation.

## **Plot**

Many of the currently existingTwisted are the mark of the Weeping Watcher on the world, his corrupt seed spreading through the remaining populace. Unlike the Dreaming Dragon's fantastical or the Motionless Man's careful nature, the Watcher is Pollution incarnate! The oily cling of regret, the caustic stain of bitterness & the scream of a shattered soul are the foundation of these forlorn folk's futures. None of them are in any way aware of this, though some may form cults dedicated to the Pollution and thus, in a roundabout way, worship their "creator"!
Sheaf

A **sheaf** is a presheaf **Failed to parse (unknown function "\mathscr"): {\displaystyle \mathscr{F} : \operatorname{Op}(X)^\text{op} \to \mathsf{C}}**
 satisfying two additional axioms, **locality** and **gluing**.

In the special case that

C

{\displaystyle \mathsf{C}}

 is a concrete category, we can write these conditions as follows:

Suppose we have an open subset

U
⊆
X

{\displaystyle U \subseteq X}

 and an open cover

# U

⋃
α

U
α

{\displaystyle U = \bigcup\_\alpha U\_\alpha}

 of

X

{\displaystyle X}

. Then:

* **(Locality)** If **Failed to parse (unknown function "\mathscr"): {\displaystyle f, g \in \mathscr{F}(U)}**
 are two sections such that

f

U
α

=
G

U
α

{\displaystyle f|\_{U\_\alpha} = G|\_{U\_\alpha}}

 for each

α

{\displaystyle \alpha}

 then

# f
g

{\displaystyle f = g}

.
* **(Gluing)** If we have sections **Failed to parse (unknown function "\mathscr"): {\displaystyle f\_\alpha \in \mathscr{F}(U\_\alpha)}**
 such that

f
α

U
α

∩

U
β

=

f
β

U
α

∩

U
β

{\displaystyle f\_\alpha|\_{U\_\alpha \cap U\_\beta} = f\_\beta|\_{U\_\alpha \cap U\_\beta}}

 then there exists some section **Failed to parse (unknown function "\mathscr"): {\displaystyle f \in \mathscr{F}(U)}**
 with

f

U
α

=

f
α

{\displaystyle f|\_{U\_\alpha} = f\_\alpha}

 for each

α

{\displaystyle \alpha}

.

That is, any section is determined by its behavior locally, and we can glue together compatible sections to form a larger one.

## Etymology

A "sheaf," in non-mathematical contexts, is a bundle of wheat; the various blades of wheat lie parallel to one another. A sheaf of wheat looks something like a line bundle, and the sheaf of sections of a line bundle was a major motivating example of a sheaf.

## Motivation

Prior to the current notion of sheaves, vector bundles were known and understood, but lacked certain nice algebraic properties that vector spaces had, e.g. the ability to form quotients. Sheaves were initially defined to provide a "completion" for the category of vector bundles on a space.
Presheaf

A **presheaf** on a topological space

X

{\displaystyle X}

 is a contravariant functor **Failed to parse (unknown function "\mathscr"): {\displaystyle \mathscr{F} : \operatorname{Op}(X)^\text{op} \to \mathsf{C}}**
 from the category of open sets of

X

{\displaystyle X}

 to some category

C

{\displaystyle \mathsf{C}}

.
Opposite category

The **opposite category**

C

op

{\displaystyle \mathsf{C}^\text{op}}

 of a category

C

{\displaystyle \mathsf{C}}

 is the category with

* Ob
⁡

C

op

:=
Ob
⁡

C

{\displaystyle \operatorname{Ob} \mathsf{C}^\text{op} := \operatorname{Ob} \mathsf{C}}

,
* Hom

C

op

⁡
(
X
,
Y
)
:=

Hom

C

op

⁡
(
Y
,
X
)

{\displaystyle \operatorname{Hom}\_{\mathsf{C}^\text{op}}(X, Y) := \operatorname{Hom}\_{\mathsf{C}^\text{op}}(Y, X)}

, and
* f

∘

C

op

g
:=
g

∘

C

f

{\displaystyle f \circ\_{\mathsf{C}^\text{op}} g := g \circ\_{\mathsf{C}} f}

.

It is immediate to check to that this forms a category.

## Uses

* The main use for opposite categories is in defining contravariant functors.
Topology

A **topology**

τ

{\displaystyle \tau}

 on a set

X

{\displaystyle X}

 is a subset **Failed to parse (unknown function "\mathscr"): {\displaystyle \tau \subseteq \mathscr{P}(X)}**
 of the power set of

X

{\displaystyle X}

, i.e. a collection of subsets of

X

{\displaystyle X}

, which is **closed under unions** and **closed under finite intersections**, i.e. such that

* **(Closure under unions)** For any subset

S
⊆
τ

{\displaystyle S \subseteq \tau}

 we have

⋃

U
∈
S

U
∈
τ

{\displaystyle \bigcup\_{U \in S} U \in \tau}
* **(Closure under finite intersections)** For any *finite* subset

S
⊆
τ

{\displaystyle S \subseteq \tau}

 we have

⋃

U
∈
S

U
∈
τ

{\displaystyle \bigcup\_{U \in S} U \in \tau}

.

Note that it follows from these axioms that

∅
∈
τ

{\displaystyle \emptyset \in \tau}

 (taking the empty union) and

X
∈
τ

{\displaystyle X \in \tau}

 (taking the empty intersection).
Spectrum of a ring

If

R

{\displaystyle R}

 is a ring, its **spectrum** is a locally ringed space denoted

Spec
⁡
R

{\displaystyle \operatorname{Spec} R}

.

* The underlying set of

Spec
⁡
R

{\displaystyle \operatorname{Spec} R}

 is the set of prime ideals of

R

{\displaystyle R}

.
* The topology of

Spec
⁡
R

{\displaystyle \operatorname{Spec} R}

 is the topology generated by the sets

D
(
f
)
:=
{

p

<
R
 prime

f
∉

p

}

{\displaystyle D(f) := \{ \mathfrak{p} < R \text{ prime } \; | \; f \not \in \mathfrak{p} \}}

, known as the distinguished open sets of

Spec
⁡
R

{\displaystyle \operatorname{Spec} R}

.
* The structure sheaf of

Spec
⁡
R

{\displaystyle \operatorname{Spec} R}

 is the sheaf

O

Spec
⁡
R

{\displaystyle \mathcal{O}\_{\operatorname{Spec} R}}

 for which

O

Spec
⁡
R

(
D
(
f
)
)
:=

R
f

{\displaystyle \mathcal{O}\_{\operatorname{Spec} R}(D(f)) := R\_f}

, the localization of

R

{\displaystyle R}

 with respect to

f

{\displaystyle f}

.
Shards Wiki

## **Welcome to the Shards L.A.R.P wiki!**

*"Wayback when, be Fortym, burdened soiled skies,"*

*"birthin' man o' deadrhyme, birthin' sea o' cries."*

*"Birthin' god o' anger, birthin' queen o' love,"*

*"settin' sins tae linger, more than rose above"*

*"Singit so we 'member, Wayback makin' mourn,"*

*"past a no good future, buildin' better dawn..."*

*- from "Conversations in the Garden", by Moonlight-Blue of the Hollow Hope."*
The Open Eyrie

Theme Music

## **Description**

A great Tree that stretches to ridiculous heights, in the middle of a massive lake. Avian Bestials rule the roost. all others obey. Rumours that the tree is hollow are dismissed by most, but the Twisted of the Eyrie are given to the mysterious Silent Monks to raise and noone knows where they dwell. Eyrei divided into layers with higher being richer. Harming the Tree is forbidden, criminals are thrown from it (Feeding the roots, they call it.).

## **Demographics**

Population:
Bestial: 70%, The ruling caste of Sky are in the majority.
Blessed: 20%, The servant caste of Tears are well treated.
Base  : 03%, The caste of Soil are incredibly rare, and always plant-related rather than elemental. Treated as representatives of the Tree.
Twisted: 01%, All are the Torn caste are taken by the Silent Monks.
Tribe  : 06%, If not taking membership in the Monks, they are treated and caste the same as the Blessed.
The Serpent Isles

*"IC text."*

- name”, desc.

## Introduction

File:FallenTemples3.jpg
Nepalese temple network, set along mountainsides, areas inverted during the Event so is now a canyon. rickety bridges spanning colossoal gaps and disappearing into mists. Archmage (The Dragon) sleeps in the mists, dreaming.

Dwarven holds plus vikings plus tibetan dragon temples. Raiders who return tribute to the Temples t be fed to the Mists and Dragon!

EDIT: Viking-Dwarf-Dragonborn theme now!

## Description

File:FallenTemples4.jpg
What is it?

## Culture

File:FallenTemples5.jpg
Was seperate Temples. The Dragon's battle against The Titan inverted the area via Spell. survivors worshipped Dragon out of fear and some gratitue at being saved. This led to religious veneration. Temple opulation considers itself inheritors of a new world. quiet & contemplative, the descendants now have a religion, a smug calmness and some Before-Time knowledge (religious/philosophical). Remnants of the

```
 *Bestial:*  Those with reptilan or serpentine features form the majority of the Claws.
 *Blessed:*  A third eye (often blind) or obviously Draconic features are the signs of the Voice.
 *Base:*  Skins like precious metals or ore-like growths are common, leading to obvious roles as Heart.
 *Twisted:*   Atrophied limbs, complete blindness, gnarled postures or multiple faces etc. Fed to the Mists or become Eyes if they evince the powers.
 *Tribe:*  Considered disadvantaged and with much to prove, and can only ever be Claws, but otherwise treated as normal!

```
Abelian group

An **abelian group** is a set

A

{\displaystyle A}

 equipped with a binary operation

{\displaystyle +}

, known as **addition**, such that:

* Addition is associative and commutative;
* There is an element

0
∈
A

{\displaystyle 0 \in A}

, known as the **additive identity** (or just **zero**) for which

a
# 0
a

{\displaystyle a + 0 = a}

 for all

a
∈
A

{\displaystyle a \in A}

; and
* For each element

a
∈
A

{\displaystyle a \in A}

 there is an element

−
a
∈
A

{\displaystyle -a \in A}

, known as the **additive inverse** of

a

{\displaystyle a}

, for which

a
(
−
a
# )
0

{\displaystyle a + (-a) = 0 }

.

This is equivalent to saying that an abelian group is a group whose group operation is commutative.
Binary operation

A binary operation on a set

S

{\displaystyle S}

 is a function

∗
:
S
×
S
→
S

{\displaystyle \ast : S \times S \to S}

. Typically a function considered as a "binary operation" will be written with infix notation, i.e. if

a
,
b
∈
S

{\displaystyle a, b \in S}

 we will write

a
∗
b

{\displaystyle a \ast b}

 rather than

∗
(
a
,
b
)

{\displaystyle \ast(a, b)}

.
The Evergreen Empire

*"IC text."*

- name”, desc.

## Introduction

File:TheEvergreenCircle2.jpg
A series of enormous, stepped-stone zigurrats rising above a lush temperate forest. Each ziggurat is ornately carved with "ancient" glyphs and texts, though none know their meaning. The plantlife below constantly seeks to climb the ziggurats to reach the people high up and devour them. Sentient vines, gnarled and twisted branches that bind and bludgeon or even toothed trunks that open to encase the unwary! This is a contant war between the Shard and sentient Nature, with great, cleansing burnings a routine to drive back the hated greenery.

## Culture

who are the people?

```
 *Bestial:*  30%, Mostly servants and infrastructure providers.
 *Blessed:*  40%, The ruling Elven Houses are in the majority.
 *Base:*  00%, The Fireguard take any such children away and they are never seen again.
 *Twisted:*  10%, Treated badly, but employed at a feeble cost of living as fodder.
 *Tribe:*  10%, Treated as favoured servants or token marks of status, "Some of my best friends are Tribe!".

```
Poset category

The **poset category** of a poset

(
P
,
≤
)

{\displaystyle (P, \leq)}

 is the category

P

{\displaystyle \mathsf P}

 with:

Ob
⁡
(

P

)
:=
P

{\displaystyle \operatorname{Ob}(\mathsf{P}) := P}

and with

Hom

P

⁡
(
X
,
Y
)

{\displaystyle \operatorname{Hom}\_{\mathsf{P}}(X, Y)}

 containing a single element if

X
≤
Y

{\displaystyle X \leq Y}

 and empty otherwise.

If

X
≤
Y
≤
Z

{\displaystyle X \leq Y \leq Z}

 then the composition of the unique map

X
→
Y

{\displaystyle X \to Y}

 and the unique map

Y
→
Z

{\displaystyle Y \to Z}

 is defined to be the unique map

X
→
Z

{\displaystyle X \to Z}

.
Contravariant functor

A **contravariant functor** from a category

C

{\displaystyle \mathsf{C}}

 to a category

D

{\displaystyle \mathsf{D}}

 is a functor **Failed to parse (unknown function "\mathscr"): {\displaystyle \mathscr{F} : \mathsf{C}^\text{op} \to \mathscr{D}}**
 from the opposite category

C

op

{\displaystyle \mathsf{C}^\text{op}}

 of

C

{\displaystyle \mathsf{C}}

 to

D

{\displaystyle \mathsf{D}}

.
Category of open sets

The **category of open sets**

Op
⁡
(
X
)

{\displaystyle \operatorname{Op}(X)}

 of a topological space

X

{\displaystyle X}

 is the poset category of the inclusion poset of

X

{\displaystyle X}

, i.e. the poset given by

U
≤
V

{\displaystyle U \leq V}

 if

U
⊆
V

{\displaystyle U \subseteq V}

.

In other words, the objects of

Op
⁡
(
X
)

{\displaystyle \operatorname{Op}(X)}

 are the open sets of X, and the morphisms are the inclusion functions

i
:
U
↪
V

{\displaystyle i : U \hookrightarrow V}

.
Resources

File:Resources.jpg
## **Overview**

Each Shard requires certain Resources per Season to increase Structure or Population or avoid their decline. These Resources are as follows...

* Water: 1 Unit = 250 Litres (0.25 tons)
* Food: 1 Unit = 0.25 tons
* Metal: 1 Unit = 0.5 ton
* Wood: 1 Unit = 4 tons

These are massively abstracted to take into account spoilage, agriculture, multitudinousforms etc.
The Obsidian Sea

*"IC text."*

- name”, desc.

## Introduction

File:TheObsidianSea2.jpg
The city of Ephemera desc...Targetted by a Spell during the Mage War, the ocean around Ephemera was turned to obsidian in an instant, trappeing the target of the spell (a nuclear submarine) within. Stopped in time, waves and lifeforms trapped, the great area is now home to strange Polution and an eerie silence. The populace of nearby Ephemera refuse to go too far out onto the surface of the Sea, claiming that noone who does ever returns, nor do they allow mining or useage of the obsidian itself. (innsmouth feel).

## Description

File:TheObsidianSea3.jpg
What is it?

## Culture

File:TheObsidianSea4.jpg
who are the people?

```
 *Bestial:*  60%, Mostly aquatic appearances, easily the majority.
 *Blessed:*  15%, Water and Earth-themed traits are favoured, others disliked.
 *Base:*  15%, Water and Earth-themed traits are favoured, others disliked.
 *Twisted:*  01%, Thrown in the ocean or driven out most often. Some are sent to the sea to gather.
 *Tribe:*  09%, Considered barely better than Twisted and treated accordingly.

```

## State

File:TheObsidianSea5.jpg
How are they faring now?
Ring

In the context of algebraic geometry, a **ring** is a set

R

{\displaystyle R}

 equipped with two binary operations

{\displaystyle +}

 and

⋅

{\displaystyle \cdot}

, called **addition** and **multiplication**, such that:

* R

{\displaystyle R}

 is an abelian group under addition;
* R

{\displaystyle R}

 is a commutative monoid under multiplication; and
* Multiplication **distributes over** addition, i.e.

a
⋅
(
b
c
# )
a
⋅
b
a
⋅
c

{\displaystyle a\cdot(b+c)=a\cdot b+a\cdot c}

 for all

a
,
b
,
c
∈
R

{\displaystyle a,b,c\in R}

.

The additive and multiplicative identities are denoted

0

{\displaystyle 0}

 and

1

{\displaystyle 1}

, respectively.

Note that this is what might be called a "commutative ring with unity" in a more general context.

## Etymology

The name apparently comes from the early days of algebraic number theory, when rings of cyclotomic integers were being studied. These contain idempotent elements, namely the roots of unity, and such an element can be said to "circle back around" to itself when multiplied by itself repeatedly. This is the origin of the term "ring."

Given that not all rings exhibit this behavior, and that even in those that do it's not the fundamental thing of interest, the name is arguably not a very good one.

## Motivation

Two classes of examples motivated the development of ring theory: on the one hand there are the rings of integers in number fields, and on the other there are the rings of coordinate functions on geometric objects. Observed similarities between these two classes of objects were major motivations for the development of commutative algebra and modern algebraic geometry.
Category

A **category**

C

{\displaystyle \mathsf{C}}

 consists of:

* A set of *objects*

Ob
⁡
(

C

)

{\displaystyle \operatorname {Ob}(\mathsf{C})}

, and
* For each pair of objects

X
,
Y
∈
Ob
⁡
(

C

)

{\displaystyle X, Y \in \operatorname {Ob}(\mathsf{C})}

 a set of *morphisms* (or *maps*)

Hom

C

⁡
(
X
,
Y
)

{\displaystyle \operatorname{Hom}\_{\mathsf{C}}(X, Y)}

, and
* For each triple of objects

X
,
Y
,
Z
∈
Ob
⁡
(

C

)

{\displaystyle X, Y, Z \in \operatorname {Ob}(\mathsf{C})}

 an *composition operator*

∘
:

Hom

C

⁡
(
Y
,
Z
)
×

Hom

C

⁡
(
X
,
Y
)
→

Hom

C

⁡
(
X
,
Z
)

{\displaystyle \circ : \operatorname{Hom}\_{\mathsf{C}}(Y, Z) \times \operatorname{Hom}\_{\mathsf{C}}(X, Y) \to \operatorname{Hom}\_{\mathsf{C}}(X, Z)}

such that the composition is an associative operator with identities.

Before stating these conditions formally, let's first define the notations

f
:
X
→
Y

{\displaystyle f: X \to Y}

 and

X

→

f

Y

{\displaystyle X \xrightarrow{f} Y}

 for the condition

f
∈

Hom

C

⁡
(
X
,
Y
)

{\displaystyle f \in \operatorname{Hom}\_{\mathsf{C}}(X, Y)}

.

Now we can write the conditions like so:

For any objects

X
,
Y
,
Z
,
W
∈
Ob
⁡
(

C

)

{\displaystyle X, Y, Z, W \in \operatorname{Ob}(\mathsf{C})}

 and morphisms

W

→

h

X

→

g

Y

→

f

Z

{\displaystyle W \xrightarrow{h} X \xrightarrow{g} Y \xrightarrow{f} Z}

 we have

* **(Identity)** There exists

1
X

:
X
→
X

{\displaystyle 1\_X : X \to X}

 such that

g
∘

1
X

=
g

{\displaystyle g \circ 1\_X = g}

 and

1
X

∘
# h
h

{\displaystyle 1\_X \circ h = h}

.
* **(Associativity)** We have

(
f
∘
g
)
∘
# h
f
∘
(
g
∘
h
)

{\displaystyle (f \circ g) \circ h = f \circ (g \circ h)}

.

## Examples

* The category

S
e
t

{\displaystyle \mathsf{Set}}

 whose objects are sets, whose morphisms are continuous functions, and whose composition operator is composition of functions.
* A concrete category
	+ The category

	T
	o
	p

	{\displaystyle \mathsf{Top}}

	 of topological spaces and continuous maps.
	+ The category

	C
	R
	i
	n
	g

	{\displaystyle \mathsf{CRing}}

	 of commutative rings with identity and ring homomorphisms.
* A poset category
	+ The category of open sets of a topological space
The Screaming Citadel

File:TheBrokenKeep2.jpg
*"IC text."*

- name”, desc.

## Introduction

File:TheBrokenKeep3.jpg
Witchcrafters - this is a cult of Dwarven Wichcrafters amazing at Smithing & Dealing with **Beforetime** objects and artifacts. Protected by a group called the Legion - (Think Roman Legionnare meets African spirit-warrior though with a more up to date organisational structure and much WW1/WW2 style, due to worshipping their "warrior ancestors" from black and white photographs fromthat era salvaged by an elderly founder of the Keep.) Voodoo/totemic mask decorations over WW1 gas-masks, medals made of scrap & greatcoats, spears carried like rifles in the earlier styles, shamans of the dead of the trenches!

Description.
This is an area of Grassland and Trees. At one place you find some strange smooth rock that comes out the ground. If you could have a birds eye view of this srange stone you would be able to clearly see the faceof a person. Long ago during 'Beforetime' when the land was a prison ofthe then nation. Something strange happened and in the releases of Magic one of the Prisioners became a supremly powerful Arch-Mage. The power granted them the thing of most desire, unfortumatly at that point it was to not be in the Prision and be anywhere,everywhere else

How this manifested was being turned into being one with the earth, all that
can now be seen is the upturned always silently screaming face. Pointing at the sky. A grand open mouth leads into the darkness.

A path leads on some finely crafted stars, runes carved over every inch. They seam to glint in the sun in strange ways. What happened to the rest of the head and body of the Prisioner Arch-Mage is not known.

Those that reside inside the screaming open mouth of the huge head are Gnomes. A small wirey energetic people, with an enthusiasum for life and people. They are small in height compared to the average human usually with a tan skin. They are nimble and as such are well suited for fine & delicate tasks. They often make small devices over large devices.

## Description

File:TheBrokenKeep4.jpg
What is it?

## Culture

who are the people?

```
```

## State

File:TheBrokenKeeo5.jpg
How are they faring now?
The Touched

## **Description**

The Touched, The name commonly used to describe the reminants of what now remains of he population of the world. Everyone is seen to have been touched by "The Event" They are of three types

## **Cultures**

Bestial - They have an animal feature of some kind.

Blessed - Seen to be blessed by features of Elves/Dwarfs or other fantasy races

Base - They all have a link to one of the elements & features that will show what they are linked too.

## **Character Creation**

Please see the specific page information.
The Tribe

## **Description**

All that is left of the One Tribe, the Fortym, are their un-Touched descendants. Viewed as sad atavisms at best and incarnations of the World-Enders at worst, only one Shard (the Hollow Mountain) has a majority Tribe community, who tend to be treated well by others due to their Shard's positive reputation. Everyone assumes the Tribe will soon die out or evolve into Touched anyway, due to the effects of the Pollution their ancestors caused, and members of the Tribe better get used to being patronised, dismissed and ignored .

## **Existence**

The Tribe may be treated as second-class citizens, but they are citizens nonetheless and certainly don't get the treatment of the Twisted. Still, they are always reminded of their status by the preponderance of Touched around them, if not by constant sidelong glances and unkind comments. The Tribe truly are destined to die out and be replaced by those better suited to the Now, and everyone knows it.

Some few do dedicate themselves so wholeheartedly to their Way that they command respect no matter their lineage. For example, exemplary Killers would receive a deep awe from the Legionnaires of the Screaming Citadel as living incarnations of their venerated ancestors, but should they fail to live up to such high standards then they may well face terrible persecution for their perceived failures!

## **Character Creation**

Those of the Tribe may assign 1 point to a Skill of their choice during Character Creation, but they must double any Damage they take from any incoming Pollution Effects.
Battle for Toltris Ravine

The **Battle for Toltris Ravine** was the final battle in the War of Beginnings.

## History

Due do Dwarven engineering, the Catapult comes to be. And as the Elven forces approach the Ravine, most of their army is obliterated by large stones loaded into the catapults. Lysanthir rides towards the Dwarves waving a flag of truce. Invall accepts communications, where Lysanthir demands Invall fights him in single combat. Invall accepts and the two clashes in single combat for several minutes, with no clear winner before Invall drives his ax into Lysanthir's skull exploiting a weakness.
Skick

**Skick** is a Barbarian Berserker participating in the minotaur war as a new member of The Orgy. He is played by MrFloofer

## Description

### Appearance

Skick is a very tall Barbarian, standing at six foot nine. He has white skin with blue eyes and brown hair. He is the most imposing of the group.

## Biography

### Background

When he was a young boy, he would often get lost on adventures and not come home for days at a time. One day, while out on an adventure Skick saw smoke in the distance, and it seemed to come from where he last left his tribe. Upon his return, Skick found his Tribe slaughtered, with several dead elves scattered around the camp. After taking a moment to grieve, Skick grabbed his father’s Super Fancy Dagger and headed off into the woods, now a Tribe of one.

  Skick lived off the land for several years, migrating from the plains to the woods, to the swamps, and everywhere in between. All the while honing his combat and survival skills in the real world. At around the age of 17, Skick was found living on the beach by a Felkphine Marine Patrol. The Felkphine Officers took Skick in and offered him a job as a deckhand. After 2 years of cleaning spit, Skick became a part of the Felkphine Marines himself.

  Over 12 years Skick sailed in and out of Daenal hundreds of times and had been sent on many more deployments by land. Skick loved to fight and he slaughtered many for the glory of Felkphine but never understood why. Skick didn’t care about Felkphine, he was just killing for fun, killing to get back at the elves. Skick defected from the Marines and now wanders the Varen as a blade for hire and kills any elves that happen to travel a bit too closely.
Trakranak

He was originally a goblin, who was enticed by Katran to enter the Dark Realm and study the arts of Black Magic. However, he was too weak-willed to handle the manipulations of the Realm and found his form changing to that of a Demon. He also was trapped there for centuries until Phaedrix's Cult summoned him by accident into the minotaur penis where he joined the group.
Phaedrix

Katran - Half-Brother

**Phoenix Sil'Forrin** was a Straid, and the Magor Antagonist of The Minotaur War. With his band of cultists, he had been kidnapping people to use them to destroy the world of Varen.

## Description

### Appearance

Phaedrix is a tall Straid, standing at 6'7". He has long hair that is red in hue. His eyes are forest green.

### Personality

Unlike most Straids, Phaedrix felt hurt from the abandonment the gods showed when they sent the Straids down to Varen. As he grew older, that hurt turned to rage and jealousy. He believed himself to be far superior to the races of Varen, thinking of them as nothing but the Deities pets.

## Biography

### Background

Phaedrix Sil'Forrin was born to Mortis and Mahala, the God of Death, and the Goddess of Plague, however, he was sent down to the Sil'Forrin family, a family of Dark Mages. His adopted parents turned to their Great-Grandfather, a Straid for help in raising Phaedrix.

His new family cared for him greatly, often spoiled by them as his adoptive parents hadn't been able to conceive on their own. This soon changed as when Phaedrix was seven, they had a daughter of their own.

Growing up in a family of dark mages made Phaedrix more prone to violent or even sadistic outbursts. He always knew he was different from everyone else, and was almost completely alienated from others. After his adoptive sister was born, his adoptive parents paid more attention to her, being almost ignored entirely.

He continued to become stronger and stronger, gaining respect and fear from his peers and even those who taught him. Because he was constantly alone and no one really bothered with him, he started to grow hateful towards others. And due to his overuse in Dark Magic, it was starting to tait him, making him even more prone to acts of sadism and he developed an extremely ruthful attitude that he learned to hide well.

At the age of sixteen, he learned more of his heritage and the fact that his true parents had ignored him and left him on Varen, and a burning desire to meet and reunite with his birthparents was born.

Eventually, Phaedrix went traveling from city to city, training and learning everything he possibly could. He wanted to know why his birth parents had left him on this world. He didn't see the races of Varen as worthy of the World and the love the Gods gave them. And the longer they existed on this planet, the longer it would be before he could reunite with his true family.

(Events from the Minotaur war to be added later)
Council of Calltraan

The **Council of Calltraan** formed in the Calltraan Forests as a form of government as the Elven territory was expanding.

## History

### Founding

The Council of Calltraan was founded in the early months of V20 out of necessity as more elven settlements were cropping up throughout the forests. The council originally comprised of three members. In the early years, there was no official head of the council, with all of the members voting and suggesting laws without any sort of rigid structure.

### A New Leader

In the year V49, a young Elven woman named Catereya was named a councilor after she had proven herself a well-rounded leader. She revolutionized the Council by proposing laws that would make sure no councilor had power over another. She also proposed that the number of councilors be changed to seven, rather than three.

Two years later in V51, a new title was created, the Lead Councilor of Calltraan Forests and all Councilors voted Cetereya into this title.
Albax

**Albax** was a human bandit who was a minor antagonist in 'The Origin of the Orgy' As an NPC, he was played by Chaotic

## Description

### Appearance

When he was first seen, he was described as a shady looking man with a hood covering the majority of his face. The only thing that could be seen through the shadows of his hood was a paw tattooed on his neck.

Otherwise, he is a 5'7 man who was scrawny but slightly muscular.

### Personality

Albax, being part of The Wolf's Paw after the schism, means that he is a naturally greedy man. He's willing to go to many extremes to get what he thinks should be his.

## Biography

### Background

Albax hailed from the city of Quaid, into a life of poverty in Old Town. He grew up to have a distaste and distrust of people who came from other parts of the city, as they were far richer than he and those he knew were.

Into his teen years, he started causing trouble for people in the richer districts, stealing what he could get his hands on, and it only became worse as he grew up.

However, when he was in his mid-twenties, a man approached him with an offer. Albax would stop robbing people, and join The Wolf's Paw a mercenary group. Albax accepted and he enjoyed the work immensely.

Two years later, however, the man who took Albax under his wing died on a mission gone wrong. A group of bandits had fallen upon them, killing a small part of the party including the leader, Tiranus. Those who survived fled, that job failed.

One of the older men, a man Albax looked up to, took over the faction, guiding them in a new direction. They started only taking jobs that paid well, rather than helping anyone regardless of coin. And if people asked their help without coin... the new leader robbed them. Many of the people didn't like the new direction and left, taking half of The Wolf's Paw with them.

After five years of sticking with The Wolf's Paw, Albax found a flyer that promised a huge sum of coins. Naturally, he went to the tavern listed to take the job for him and some of the other men. However, there was a test, and Albax tried to poison one of the other people there (Athena) to no avail.

The general that was offering this quest demanded that Albax leave, which he did, plotting his revenge.

### The Final Straw

Fifteen minutes out of Quaid, the party saw Albax and a group of his friends waiting for them. Albax taunted them, and while one of their members distracted his men, Albax was blinded by his greed. He demanded they hand over the reward that they got or they would die.

However, it was he, Albax, who died that day as Yvette cast a *Thunderwave* causing his head to char inside out.
The Second Dwarf-Elf War

The Second Dwarf-Elf War was a large scale war that lasted 37 years.

## Before the War

### The Dwarves' Invention

Early in the year V248, Dwarven Enchanters invented a type of Runic Veil that could allow quick travel between locations. The elves caught wind of this and asked the Dwarves that they stop, as the invention could be dangerous in many ways. The Dwarves refused, and the elves asked one simple request in response. That the Dwarves were not to put any veils in their forests.

Two years later, the Dwarves place two of these veils in the Caltrain Forests. All seems well until three years later when an elven hunter stumbles upon one of the veils and reports back to Canaan. This starts a long debate between the two parties about the usefulness and dangers of the veils. Angry that the Dwarves didn't heed their request, they declared war.
Elf

### Distinctions

Pointed ears, sparse body hair, slim but athletic build, insightful, keen senses

**Elves** are a long-lived race of Varen found most commonly in the Calltraan Forests, with some elves occasionally venturing out of the forests. The Calltraan Forests were at one point the strongest nation in the known world, however in recent years that has been fading, with them still being one of the strongest. Almost all Elves worship the Elven Lesser Deities. The God of the Hunt, and the Goddess of the Forest.

## Origin

The creation of the world and the elves remains shrouded in mystery, attributed to the powerful Greater Deities.
Bazal

**Bazal Bloodhammer** was the only known son of Invall Bloodhammer.

## History

Bazal was born in V66 to Invall and an unknown mother. He was born into slavery within the construction site of the elven city of Caeraan in the Calltraan Forests. He, unfortunately, he never grew to adulthood as after a year of infancy, he died to a construction accident as no one was able to watch him, with all Dwarves in servitude working on building the city of Caeraan.
87 V

## Deities

The Gods and Goddesses have more children and the race of Straids begins in earnest. In order to keep the balance together as much as possible, the Greater Gods/Goddesses decide that the pairings will be done between respective, similar polar opposites. For example Vitos with Maybon.  However, if a God/Goddess already has a mate in mind they would be free to choose between mating under normal reasons such as love, or accepting the balance method if they desire.
Soleii

Soleii is a small town located on the northern river in the Calltraan Forests. The majority of buildings in the town are carved into trees about 15ft above the ground with stairs spiraling around the trunks. The town is split into two by the river, with a great oak tree residing in the town square. Normally the town is one of festivity, but they are currently rebuilding.

More to be added.
Daelios

Daelios is a Half-Elf Ranger traveling with the Milk Men during the Eternal Death Era.

## Biography

### Background

He is the younger of two brothers, leaving him out of the race for inheritance. His brother and father both had military careers His father(elf) was a total douche and felt entitled by his military career. His mom was nice even though she was constantly belittled by her husband.

Daelios used to work in a fishing operation run through Kani. Eventually bought his own boat with his uncle to continue fishing. He lost his Uncle Decklan to a big-ass fish, and he moved the family business to chasing/hunting exotic fish and sea creatures, of course for profit. Although he never did catch that bastard fish. Contracted sailing and chartering took up most of his time, in doing so he acquired a decent amount of wealth and good trading connections, but didn’t really know what to do with it.

Lost his boat during a chartering accident. Stormy weather rolls in, and he foolishly trusts a passenger who “knew what they were doing” to tie down a crucial sail. The sail fills with water and the mast almost cracks off. Once righting the boat, the boom flies across the deck and knocks him out, and into the water. He’s out cold in the water-- but was luckily scooped by local fishermen and brought back to port. No one has seen his boat.

Now, he wants to travel to rekindle business connections and possibly acquire another boat

 The ocean, sailing, and fishing have been his passions. But now he's just super...salty...about what happened with his boat.