Drevhall Science Division

The Drevhall Science Division - or the DSD for short - was an organisation based within the lands of Drevhall, devoted towards the study and research of the world and its many mysteries. They were the researchers, brewers, alchemists, and mages of the world, united together to learn more about the lands and its people. The group was overall neutral, focusing less on political matters and more on affairs tied with research, inventions, and arcane affairs. What the organisation does is for the sake of Drevhall and all who call the world home.

On March 13th, 4th year of the First Era, the Guildmaster and remaining heads of the DSD agreed to disband the organisation - due to many having their own endevours they wanted to focus on and that they worked better individually than as a group. Thus the Drevhall Science Division came to an end, opening up the space for another research focused organisation.

### Goals

The main goals of the DSD can be summarised as the protection of research and Drevhall.

The organisation focuses on studying the world of Drevhall and assists in solving a range of mysteries and areas, to learn a range of skills and find means to benefit the people of the world. Be it by finding new forms of medicines, new tools to assist in daily life, and learning of magic capable of benefiting all. Yet alongside this, the organisation focuses on safeguarding and protecting knowledge and artefacts that would be deemed too dangerous to be in the hands of another, aiming to ensure such is not used for harm.

The organisation holds another goal: The protection of Drevhall through science and research. It is often that when plagues break out or a new technology is needed to protect the world, the DSD devote their time and resources into bringing forth aid. This can vary from developing cures to lending their assistance to other groups to ensure the people are safe from harm. Thus often the group works alongside other organisations.

### History

The Drevhall Science Division was founded September 19th, 2nd Year of the First Era by ClassyBritish and a select few researchers during the Sculk Outbreak. The idea for the group came to be after many of Drevhall’s finest researchers and alchemists were scattered throughout the lands, not communicating with each other - thus they repeated mistakes made by each other, trying out the same methods again and again. An idea of a group being formed was brought up and many looked to Classy to stand as the leader. Though reluctant, she took on such a position and went about recruiting all the researchers in the lands.

Originally, the group started off as a fellowship, devoted towards finding a means of curing those infected by the Sculk and gaining a better understanding of Sculk as a whole. It was a hectic start, due to there being no base of operations and many struggling where to start - but Classy guided them in the right direction and offered the information needed to get started. The organisation began by experimenting with the ingredient list that the High King recommended them to follow, determining the right quantity needed. Meanwhile, others devoted time to research, relying on knowledge to determine what else was needed for the ingredient list.

Eventually, they discovered it - End Stone. The DSD was excited with the discovery and many set out to brewing the cure, sharing their experiments and attempts to create a cure. It was then found by Bringiton and named ‘The Sculk Cleanser’, which eradicated any sculk in the body when drunk but was quite dangerous to drink if the safety measures for it weren't taken. The DSD went out of its way to create more of the Sculk Cleanser and began distributing it to the public, with warnings of staying away from Sculk.

With the Sculk Outbreak somewhat manageable for the time being, Classy and members of the DSD began to properly organise the group into a fully fledged organisation. The group held a meeting within Copper Lake, discussing how to set up the group, along with any locations for a base. Eventually, they agreed on the formation of four divisions: Alchemy, Research. Engineering, and Magic and chose Classy, Bringiton, Thermo, and Quinn as the Heads of each division. Classy became the Guildmaster of the DSD. The organisation then continued to research the sculk, attempting to discover a more permanent means of making people immune to it.

A means of becoming immune to the sculk infection was found when Julian followed through with the weathered notes he gained during the Nether auction. He enlisted the aid of Retro and the pair found multiple desert temples east of the Riverlands that detailed more about the ancient civilisation in the notes. He gathered others to assist him - Quinn, Voidlord, and Capaz - in his search and they traversed to the distant outskirts of Drevhall. It was in the far west that the group discovered a grand temple that bore Galatric Runes along the walls. The group slowly translated the runes and discovered that they listed down many ingredients and gods of Drevhall. Excited, the group alerted Classy and brought her to the temple, which they referred to as the Alchemical Temple.

Such findings were brought up to the DSD, with many learning how to brew two powerful potions called Wither and Blood of the Deep One, and the importance of Dragon’s Breath. With Classy recalling Fluffy’s information about four potions needed to make the immunizer, and three of the four potions associated with the Gods of Four. However, the group’s theories were many and often confusing, with some believing the top floor of the temple was devoted to a potion associated with the Earth Goddess. Many resources were spent in an effort to determine theories, and with pressure being put on the group - some found it difficult to find a solution.

Finally, the group realised the Alchemical Temple’s runes listed all of the ingredients able to be brewed, along with how many recipes they were part of and their quantities. With additional assistance and further insight, they realised that the final potion they were trying to find… was one they already discovered. Julian additionally learnt that Wither, Blood of the Deep One, and Dragon’s blood could be placed and mixed together. With all the pieces falling together; Classy, Quinn, Jester, and Archie came together at Copper Lake and focused on combining the four potions.

The final result was the Elixir of All - a powerful potion akin to the Alchemical myth, the Panacea. The elixir was strong enough to grant immunity to all diseases and illnesses, though was also deadly enough to kill if not prepared. The DSD created more of the elixir, though some members became unwilling to give the elixir out - due to the amount of effort needed to make it, and how outside sources had treated the DSD. In spite of this, Classy informed the group they were to hand out the elixir to all, but ask the public to assist in gathering the resources.

With the Sculk Outbreak now finally over, the DSD concentrated its efforts now on gaining an official base for itself, as well as underwent a small change in its hierarchy and systems. Though the DSD has since fallen silent due to matters involving that of NILF, with a few members having been involved in such and killed in the Wakked Massacre. The group simply waits for when it is needed once more.

The Guildmaster and Heads of the DSD had soon come together and discussed the future of the organization, after weeks of inactivity and lack of action. They came to an agreement that the DSD has served it's original purpose in cleansing the sculk, now that the Elixir has been found and distributed throughout the land. The heads agreed they weren't capable of leading due to other matters needing attending to and having their own ambitions to focus on, especially that of the Guildmaster. Yet they still sought to do the world good, though not in the form of a guild. The elixir would still be distributed around by those who can make it, and the many of the guild would lend their aid to the world on their own accord. Thus the guild quietly disbanded, so all members can focus on their lives and not be slowed down by the struggles of the DSD. Whether a new guild would take its place remains to be seen - but for now, the former members focused on what is to come in their own lives.

### The Divisions

The DSD has four major divisions that make up its structure, with each one focusing on one major area and the sub-divisions that fall inside them. For example: Alchemy can also include elements of biology, alcohol brewing, and herbalism. Members can choose which of the four divisions they want to become a part of and must work in said divisions. However, some subdivisions can cross between two divisions, thus overlapping can be expected.

**The Alchemy Division** - This division focuses on the overall practice of Alchemy, the art of brewing and transmutation. Members of this division are involved with creating brews, collecting reagents, and discovering both old and new recipes. Some subdivisions of Alchemy can often include Chemistry, Herbalism, Medicine, and other smaller areas.

**The Engineering Division** - This division focuses on the use of metalwork, redstone, machinery, physics, and creating mechanisms to achieve certain goals and final products. Members of this division are involved with creating new forms of machinery, as well as researching ancient forms of technology. Some subdivisions of Engineering can often include Physics, Clockwork, Steamwork, and other areas.

**The Magic Division** - This division focuses on the use of magic within Drevhall, ranging from the different forms of magic in the world to how magic can be used. Members of this division are involved with learning about the different forms of magic in the land, along with its usages, advantages, disadvantages, and how to use such. Some subdivisions of Magic can often include Void magic, Enchantments, Light Magic, and other areas.

**The Research Division** - This division is more broad than the other three divisions, focusing on the lore of the world and countless other areas that the other divisions don’t cover. Members of this division often devote time to recording history and ancient lore recently rediscovered, as well as exploring the lands for ruins and keeping the libraries of the DSD organised. Some subdivisions of Research can often include History, Philosophy, Geography, and other areas.

### The Ranks

The DSD has a ranking system, based on an individual's contribution and role within the organisation. These ranks are both a formality, as well as a sign of one's one hardwork and devotion to the group - with each having their own benefits to them.

**The Guildmaster** - Only one person may hold this seat and they hold the final say regarding the DSD and its actions, as a whole and what members can do. They often handle serious affairs, such as dismissing unruly members and negotiations with outside individuals and organisations. Lastly, they handle the organisation's finances.

**The Heads** - Four people chosen by the Guildmaster to lead one of the four divisions within the organisation, being masters in their own right and able to ensure the smooth operations of their group. They are responsible for leading researches, expeditions, lessons, and experiments for their groups.

**The Masters** - Members of the DSD who have shown exceptional work in the organisation, from assisting in many affairs to devoting time into research. They are skilled in their divisions and other areas, making them especially vital to the organisation and its goals. Those of this rank will have access to more restricted knowledge and information.

**The Members** - The main body of the DSD who have proven themselves capable but must work hard to become Masters. Though they are not often privy to certain knowledge, they are relied upon to handle more basic and sometimes advanced studies and research. It is also here that Members can choose which two divisions they would like to join.

**The Interns** - Those who have expressed interest in joining the DSD but are yet to prove themselves worthy to become members. They are individuals who must prove themselves by working with members of the organisation, along with showing they have the devotion, mindset, and right attitude to join the group.

**The Visitors** - Those who haven’t joined the organisation and therefore hold no association or permissions within the organisation.