recursal/Fanatic-Fandom huggingface dataset:
Alpha Wolf

**Alpha Wolf** is an enemy in *Pathfinder: Kingmaker*.

## Description

Wandering alone or in packs, wolves sit at the top of the food chain. Ferociously territorial and exceptionally wideranging in their hunting, wolf packs cover broad areas. A wolf's wide paws contain slight webbing between the toes that assists in moving over snow, and its fur is a thick, water-resistant coat ranging in color from grey to brown and even black in some species. Its paws contain scent glands that mark the ground as it travels, assisting in navigation as well as broadcasting its whereabouts to fellow pack members. Generally, a wolf stands between 2.5 to 3 feet tall at the shoulder and weighs between 45 and 150 pounds, with females being slightly smaller.

## Locations

* Random encounters
* A Ford Across the Skunk River
* Bridge over the Gudrin River
* Brown Baldhead
* Hodag Lair
* Lake Silverstep Village
* Silverstep Grove
* Tenebrous Depths (Floor I)
Ancient Kellid Sword Shard

**Ancient Kellid Sword Shard** is a Storied Item in *Pathfinder: Kingmaker*.

## Use

Part of the Ancient Kellid Paraphernalia, which can be brought together with the other pieces by the Storyteller. For this, he will tell you a legend.

## Source

Found on a body of a dead barbarian on the second level of Armag's Tomb. In the room with fire and lightning traps. In western part of the level.
"Soldier Humor", Fifth Edition, Revised and Expanded

**"Soldier Humor", Fifth Edition, Revised and Expanded** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *And to that, Lamashtu said, 'You're perfectly fine, my boy. Just please quit your bleating, or better yet, go chew some more grass.'*

 *There once was a demon named Deskari, and his swarm was driving him crazy, all buzzy and bitey. No matter what he tried, he just couldn't get rid of them! So, he went to a demon healer for some poison. A week passed, then the healer asked him, 'How's the poison? The locusts all gone now?'*

 *And Deskari said, 'I drank the whole bottle and I completely forgot about those pests. Thing is, now I need something for this killer constipation!'*

 *Deskari says to Baphomet,*

 *'Looky here at these nags I bought for my stables! Pure demon stock. If you mount one, it'll get ya to the edge of the Abyss in a flash!'*

 *'Big deal! Lamashtu is so much better. Once I mounted her, I got promoted to demon lord!'*

 *Once, some cultists caught a Mendevian crusader and went about torturing him,*

 *'Tell us when we should attack you!'*

 *'Right now! Our fortresses are ruined, our cities are starving, the people are fleeing... we could really use some prisoners!'*

 *A soldier asks his officer, 'How come balors have red skin?'*

 *The officer says, 'You see, there are these monkeys with asses that are bright red...'*

 *'But balor skin is ALL red!'*

 *'Exactly! That's because a balor is one big ASS!'"*
Atrocities

## Effects

This weapon is a +3 furious double axe. If the wielder has the barbarian rage class ability, it allows them to use it for 4 additional rounds per day.

## [Show Blueprints]

AtrocitiesItem (9d13b165460ff9e4fb05732bfd5d4461)
AtrocitiesSecondItem (8ebf09ea8f6079246b471e905e9baedc)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* AtrocitiesEnchantment (9b476bfa2b2e99e4eaff8b08c6e5009f)
* AtrocitiesFeature (1a9adef2de0b97c4e98576be7f2e5c99)
* Furious (b606a3f5daa76cc40add055613970d2a)

**Atrocities** is a magic Orc Double Axe in *Pathfinder: Kingmaker*.

## Source

Found on a body in Flintrock Grassland in the southeastern corner, guarded by a group of Manticores.
Apostate Alchemist (Alchemist 5)

**Apostate Alchemist** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

## Loot

* Light Crossbow
* Acid Flask x2
* Alchemist's Fire x2
* Random Level 2 Potion
"Through the Eyes of the Ancients: A Monumental Painting from the First Century of the Age of Enthronement"

**"Through the Eyes of the Ancients: A Monumental Painting from the First Century of the Age of Enthronement"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Shrike Hills Publishing*

 *"On this mural, we see a depiction of Earthfall. There are many tiny people suffering untold miseries: one lies crushed beneath the rubble of a wall, while another burns in the blazing fire. A third raises his hands to the sky, unable to bear the horror of what's happening. But let's take a closer look at their faces. They seem calm, serene even. What is the meaning here? A sign of the artist's inability, or, on the contrary, perhaps some lost skill? A modern artist would try to add naturalism to the picture — depict blood and dripping intestines, mouths open in a howl, grimaces of horror and pain on their faces. Thus he would add to this work something that should never appear in art: ugliness. The ancients looked at the world through the prism of beauty and did not allow themselves to insult the eyes of their viewers, even when depicting wars and catastrophes..."*
Adamantine Necrotic Elven Curve Blade +2

## [Show Blueprints]

ElvenCurvedBladeArcaneAdamantiteItem (af6f913ed02ae85409fdba454912b7a4)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* AdamantineWeaponEnchantment (ab39e7d59dd12f4429ffef5dca88dc7b)
* Necrotic (bad4134798e182c4487819dce9b43003)

**Adamantine Necrotic Elven Curve Blade +2** is a magic Elven Curve Blade in *Pathfinder: Kingmaker*.
Ancient Wyvern

**Ancient Wyvern** is an enemy in *Pathfinder: Kingmaker*.

## Description

Wyverns are nasty, brutish, and violent reptilian beasts akin to more powerful dragons. They are always aggressive and impatient, and are quick to resort to force in order to accomplish their goals. For this reason, dragons generally look down upon wyverns, considering their distant cousins nothing more than primitive savages with a distant lack of style or wit. In most cases, this generalization is spot-on. Although far from animalistic in intellect, and capable of speech, most wyverns simply can't be bothered with the subtlety of diplomacy, and prefer to fight first and parley later, and even then only if faced with a foe they can neither defeat nor flee from.

Wyverns are territorial creatures. Though they occasionally hunt in small for large prey, they are generally solitary creatures, hunting in areas ranging in size from 100 to 200 square miles. Wyverns have been known to fight to the death among themselves for the right to hunt a territory rich in prey.

Although constantly hungry and prone to mayhem, a wyvern that can be befriended (usually through a delicate combination of flattery, intimidation, food, and treasure) becomes a powerful ally. They often serve giants and monstrous humanoids as guardians, and some lizardfolk and boggard tribes even use them as mounts, although such arrangements are quite costly in terms of food and gold, for few are the wyverns who would willingly serve as steeds for lesser creatures for long.

A wyvern is about 16 feet in length, half of which is tail. The average wyvern weighs 2,000 pounds.

## Locations

* Hunting Grounds
* Lake Silverstep Village
* Other World
* The Menagerie

## Loot

* Wyvern Meat
* Wyvern Scales (Lore (Nature) DC 27)
Arcane Enforcer (Dueling Sword)

## Effects

This +3 dueling sword deals additional 1d6 damage.

## [Show Blueprints]

ArcaneEnforcerItem (1e7bb481ce637ba4cbd12a4989ba8022)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* ArcaneEnforcerEnchantment (c61988ac4121223468471c301da4709f)
* ArcaneEnforcerFeature (b9c68272064747345a0aa0076170dce1)

**Arcane Enforcer** is a magic Dueling Sword in *Pathfinder: Kingmaker*.

 It's not mentioned in effects, but this weapon have increased threat range which stacks with other threat range increase modifiers.
## Source

Found in Vordakai's Tomb, Throne Room at the second floor.
Angelic Aspect, Greater

**Angelic Aspect, Greater** is a spell in *Pathfinder: Kingmaker*.

## Effect

This spell functions like angelic aspect, except you gain DR 10/evil; immunity to acid and cold; resistance to electricity and fire 10; a +4 racial bonus on saves against poison; and protective aura as supernatural ability for the duration of the spell.

Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet.
Annihilator

## Effects

Whenever the wielder of this +5 keen scythe confirms a critical hit, it deals 4d6 force damage to all enemies in a 15-foot-cone area, including the target.

## [Show Blueprints]

AnnihilatorItem (c5a8db9ef4d16cc45a516b3876dcfa03)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* AnnihilatorAbility (8c436ad46bd27cf41a023bd2801255e0)
* AnnihilatorEnchantment (8a81f8592efd70e4aa2ff95d57e1626e)
* Keen (102a9c8c9b7a75e4fb5844e79deaf4c0)

**Annihilator** is a magic Scythe in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Cambion Defiler (Annihilator) in Vellexia's Mansion of Upper City.
Amulet of Combat Awareness

## Amulet of Combat AwarenessNecklace

### Effects

The wearer of this amulet receives a +3 competence bonus on Initiative rolls and Reflex saving throws.

## [Show Blueprints]

DLC3\_AmuletOfCombatAwarenessItem (c6b28bf6b42b4650bc3363f141c89bb6)

**Amulet of Combat Awareness** is a magic amulet in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Asmazar the Sea Boiler boss in Treasure Island (Sand Cave 2 Main).
Amulet of Blackened Mirror

## Amulet of Blackened MirrorNecklace

### Effects

Whenever the wearer of this amulet uses a hex, the DC of the saving throw against it is increased by 1.

## [Show Blueprints]

AmuletOfBlackenedMirrorItem (31894ce7e7d5a574d9777a99b45ad9de)

* AmuletOfBlackenedMirrorEnchantment (6b89e7b00bb7c4349b41b60ebee1882e)
* AmuletOfBlackenedMirrorFeature (12abfff23d82feb4fb985129d599bf98)

**Amulet of Blackened Mirror** is a magic Necklace in *Pathfinder: Wrath of the Righteous*.
Armiger

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

**Armiger** is an Archetype of the Fighter class in *Pathfinder: Wrath of the Righteous*.

## Description

Until would-be Hellknights take the trial referred to simply as the Test — in which they enter single combat with a conjured devil and either emerge victorious or die — they are known as armigers. While this is a blanket term for all Hellknights-in-training (including those training to become signifers), it also applies specifically to fighters who focus their training to become Hellknights. Despite their lack of recognized rank, armigers are skilled and deadly warriors.

Most armigers live and train at their order's citadel, working toward the day when they become full-fledged Hellknights. These armigers follow a brutally strict routine; they spend hours honing their combat skills against other trainees, obsessively studying in the citadel's libraries, or memorizing passages of the Hellknight philosophy known as the Measure and the Chain. At regular intervals, squads of armigers emerge from their citadels to patrol nearby cities or frontier lands, working to enforce Hellknight law and their order's edicts

Differences from Fighter class:

## Gameplay

* **Alignment**: Any
* **Race**: Any
* **Hit Die**: 10 + Constitution modifier
* **Skill Ranks per Level**: 2 + 1/2 Intelligence modifier
* **Class Skills**: Athletics, Knowledge (World), Lore (Nature), Persuasion
* **Proficiencies**: Simple Weapons, Martial weapons, Light Armor, Medium Armor, Heavy Armor, Shields (including Tower Shields)
* **Spellcasting**: none

## Base Features

In addition, the armiger treats Knowledge (world) as class skill.
This alters the fighter's class skills and skill points per level, and replaces the fighter's bonus feats gained at 1st and 10th levels.
Additionally, the first time per day armiger fails a saving throw against a charm or compulsion effect, he rerolls the saving throw with the same DC.
This replaces bravery.
"The Great Debates" by Veylira Illio

**"The Great Debates" by Veylira Illio** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *"Today, many know of the Suramgamin Order and respect its teachings, even endorse them. Such was not yet the case, on that memorable day when an unheard-of forest hermit came to a temple of Sarenrae and challenged the high priestess to a debate! This was Avalo, whom none had yet called teacher – a traveling wise man who left Jalmeray in search of wisdom and found it here, in Andoran, while meditating in the Arthfell forest. The revelation he received was as brilliant as it was controversial: according to his philosophy, truth lies not only in venerating the gods of the good and order (and it's curious that while recognizing Erastil, Abadar, Shelyn, Irori, Iomedae and Sarenrae, he at the same time rejects the kinder gods of chaos, such as Desna, or Cayden Cailean). Instead, he pursues the so-called 'Wise Way' – a common principle said to underlie all the teachings of his favored deities. Avalo has defended this philosophy in debates with many theologians from various temples. Only a few of them were converted on the spot, but gradually a circle of loyal disciples formed around him. By turns, this circle grew into the order he calls Suramgamin, which means 'the way of a hero' or, perhaps, 'the way to making the world a better place'. In this book I recount the story of these early debates, including detailed theological comments on the central points of each side..."*

## Use

Has the answers for The Secrets of Suramgamin quest's quiz.
Arrow Catcher

## Effects

This +5 haramaki grants its wearer DR 6/- against ranged weapon attacks.

## [Show Blueprints]

ArrowCatcherItem (8f6fa11b0e0648b38aef2217013d2d1e)

* ArmorEnhancementBonus5 (6628f9d77fd07b54c911cd8930c0d531)
* ArrowCatcherEnchantment (2940acde07f54421b8bd137dc7b2a6fa)
* ArrowCatcherFeature (89cbb6d8b8904249a1c0553f16bec3db)

**Arrow Catcher** is a magic Haramaki in *Pathfinder: Wrath of the Righteous*.

## Source

Sold by Skeletal Salesman (Act 5, Magicional mysterical spellthingies)
An Ancient Curse, Part Six

**An Ancient Curse, Part Six** is a quest in *Pathfinder: Kingmaker*.

## Walkthrough

* This quest begins at the same time when An Ancient Curse, Part Five ends.
* The journal will count down for 213 days.

### Issue an urgent decree and protect the kingdom!

* Kingdom problem event Hunting the Wild Hunt will begin 14 days before the curse ends. The event have 100%Success chance.
* The event will hit the Kingdom for Economy -6, Relations -6, Espionage -6 every two days until it is resolved or quest ends.
* Ignoring the event will result in an additional Economy -12, Relations -12, Espionage -12 on top of recurring tick penalty, for a total of -54 stat penalty in each of those stats.

### Get to the Bald Hilltop!

* In the Bald Hilltop you will get to fight two Wild Hunt Archers and one Wild Hunt Scout, followed by two more Wild Hunt Scouts, and then by Lord-Jaeger Tsundar accompanied by two Wild Hunt Scouts.

### Await a report

* If both threats have been dealt with you will receive your monetary reward on quest resolution event.
Anarchic trait

**Anarchic trait** is a weapon trait in *Pathfinder: Kingmaker*.

## Effects

* An anarchic weapon is infused with the power of chaos. It makes the weapon chaotically aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of lawful alignment.

## See Also

* Axiomatic trait
* Holy trait
* Unholy trait
Amulet of Hidden Horrors

## Amulet of Hidden HorrorsNecklace

### Effects

This amulet makes all invisibility spells become quickened, as though using the Quicken Spell feat. In addition, whenever the wearer of this amulet attacks with a weapon for the first time in a round while invisible, the target must pass a Will saving throw (DC 30) or become panicked for 2 rounds.

## [Show Blueprints]

AmuletOfHiddenHorrorsItem (806603eb9e08401297d68ff1fda3854a)

* AmuletOfHiddenHorrorsEnchantment (a3e6cbc71a5344738a89350e3acd0946)
* AmuletOfHiddenHorrorsFeature (15a49f2332214b5faa7715c45cd2a97b)

**Amulet of Hidden Horrors** is a magic Necklace in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Undead Marilith, Champion of Areshkagal in The Enigma.
Aberration

**Aberration** is a creature type in *Pathfinder: Kingmaker*.

## Description

An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.

## List

 Aberration Ancient Will-o'-wisp Ancient Will-o'-wisp (Ravaged Capital) Count Shimmerglow Deathly War Wisp Deathly Will-o'-wisp Duke Dazzleflare Engelidis Marquis Dazzlelight Marquise Devouratio Marquise Immolatia Marquise's Jester Marquise's Knight Marquise's Knight (Fire) Marquise's Valet Mimic Mimic (Aberration 10) (Advanced) Mimic (Aberration 16) Mimic (Alchemist 12) Ooze Ooze (Aberration 10) Ooze (Aberration 8) Screaming War Wisp Searing War Wisp Spawn of Rovagug Viscount Smoulderburn War Wisp Will-o'-wisp Will-o'-wisp (Dreamscape)

 Aberration Ancient Will-o'-wisp Ancient Will-o'-wisp (Ravaged Capital) Count Shimmerglow Deathly War Wisp Deathly Will-o'-wisp Duke Dazzleflare Engelidis Marquis Dazzlelight Marquise Devouratio Marquise Immolatia Marquise's Jester Marquise's Knight Marquise's Knight (Fire) Marquise's Valet Mimic Mimic (Aberration 10) (Advanced) Mimic (Aberration 16) Mimic (Alchemist 12) Ooze Ooze (Aberration 10) Ooze (Aberration 8) Screaming War Wisp Searing War Wisp Spawn of Rovagug Viscount Smoulderburn War Wisp Will-o'-wisp Will-o'-wisp (Dreamscape)
Amulet of Natural Armor +2

## Amulet of Natural Armor +2Necklace

### Effects

This amulet grants its wearer a +2 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

## [Show Blueprints]

AmuletOfNaturalArmor2 (becc4c1d40a77814f98c0b175e92d17c)

NaturalArmorEnhancement2 (a7889237edf4001428ed8855c562fb16)

**Amulet of Natural Armor +2** is a magic Necklace in *Pathfinder: Kingmaker*.

## Source

* Drops from Aldori Swordmaster in Flintrock Grassland (Merged World)
* Drops from Ancient Wyvern in Ancient Mine
* Drops from Brevoy Veteran Guard in Flintrock Grassland (Merged World)
* Drops from Darven in Brineheart
* Drops from Fredero Sinnet
* Drops from Gardener in Whiterose Abbey
* Drops from Goblin King (Barghest) in Goblin Clearing
* Drops from Greater Cyclops in Saint Galvan's Gullet
* Drops from Greater Trollhound in Troll Wilderness
* Drops from Guard Captain in Pitax (City)
* Drops from House Lebeda's Mercenary in Flintrock Grassland (Merged World)
* Drops from Kaleena in Travelers' Camp
* Drops from Lost Sister in Bald Hilltop during An Ancient Curse, Part Two quest
* Drops from Maestro Janush in Technic League Hideout
* Drops from Ntavi in Ruined Watchtower during Bury the Past
* Drops from Nyrd Zottenropple in The Menagerie
* Drops from Ruthgert, the First Faithful in City of Hollow Eyes
* Drops from Stefano Moskoni in Pitax (City)
* Drops from Taneka in Gates to the Valley of the Dead during Chase My Shadow
* Drops from Zorek in Armag's Tomb
* Found in City of Hollow Eyes
* Found in Lake Silverstep Village
* Found in Lone House
* Found in Tranquil River Bend
* Sold by Hassuf in Tuskdale
 Varnhold's Lot
* Drops from Dryad Lifetaker in Lostlarn Keep - The Depths
* Drops from Zordesh in Old Stump
* Found in Lostlarn Keep - The Depths (x2)
 Wrath of the Righteous
* Drops from Queen Galfrey
* Drops in Gray Garrison from Jeslyn
* Drops in Wintersun from Morveg
* Sold by Golden Golem (Drezen)
* Sold by Skeletal Salesman (Act 3, Magicional mysterical spellthingies)
Arcane Protector

## Flavor text

*A self-defense weapon made for wizards.*

## Effects

This +1 dagger grants its wielder a +3 dodge bonus to AC and immunity to nauseated condition.

## [Show Blueprints]

ArcaneProtector (493c0cee946597141a71c99589fabf08)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* ArcaneProtectorEnchant (d3118dd2796883645a56c888880ecfba)

**Arcane Protector** is a magic Dagger in *Pathfinder: Kingmaker*.

## Source

* Drops from Bartholomew Delgado.
* Found in a hidden pile of sticks next to a tent in the bandit camp at Bridge over the Gudrin River.
Arcane Armor Training

Effect(s) | You have learned how to cast spells while wearing armor.
Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells you cast.

**Arcane Armor Training** is a feat in *Pathfinder: Kingmaker*.

## Effects

You have learned how to cast spells while wearing armor.

Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells you cast.
Alick

**Alick** is a character in *Pathfinder: Kingmaker*.

## Biography

Alick is a peasant Man who, along with his buddies, is searching for treasure beneath a large oak tree in the Southern Narlmarches.

## Interactions

Alick and two other peasants can be found at the Ruined Watchtower in the South Narlmarches, searching for treasure. If the Player convinces them the treasure isn't there but elsewhere, and points in a random direction, he and his companions will later be found at the City of Hollow Eyes having actually found a stash of Cyclopes' coins. They will reward the Player with one Ancient Cyclops Coin (or forced to give you two) which can be turned in to the Storyteller.

*This article is a stub. You can help Pathfinder: Kingmaker Wiki by expanding it.*
Andoran Bank

Economy +2Loyalty +1 adj. to Town HallEconomy +1 adj. to Town HallStability +1 adj. to Town Hall

 Offices for the representatives of the Andoran bank "Honor&Legacy". Common folk can take loans here without fear of predatory lending practices. +1 to Loyalty, Economy and Stability when adjacent to a Town Hall. Counts as a Bank.

**Andoran Bank** is a building in *Pathfinder: Kingmaker*.

## Description

Offices for the representatives of the Andoran bank "Honor&Legacy". Common folk can take loans here without fear of predatory lending practices. +1 to Loyalty, Economy and Stability when adjacent to a Town Hall. Counts as a Bank.
Adamantine Breastplate +4 (Armag)

## [Show Blueprints]

ArmagsBreastplate (cb2809036dc17fd42a391e5a2a318282)

* ArmorEnhancementBonus4 (eaeb89df5be2b784c96181552414ae5a)
* AdamantineArmorMediumEnchant (aa25531ab5bb58941945662aa47b73e7)
* AdamantineArmorMediumFeature (74a80c42774045f4d916dc0d990b7738)

**Adamantine Breastplate +4** is a magic Breastplate in *Pathfinder: Kingmaker*.
Alderpash's Phylactery

**Alderpash's Phylactery** is an errand in *Pathfinder: Wrath of the Righteous*.

## Walkthrough

* This errand begins if you pass three skill checks while talking with Alderpash in Ineluctable Prison and proceed in trying to find the phylactery.
* The following dialogue options will trigger the checks:
	1. *"Where do you keep your phylactery?"* Perception DC 44 check (+1728xp)
	2. *"I want to learn more about your magic research."* Knowledge (Arcana) DC 44 check (+1728xp)
	3. *"Not all prisoners are allowed this kind of luxury."* Knowledge (World) DC 43 check (+1296xp)
* The Phylactery is the pool of liquid metal, interact with it to complete the errand. If Alderpash is still alive he will attack you.
Arcane Bomber

**Arcane Bomber** is an Archetype of the Wizard class in *Pathfinder: Kingmaker*.

## Description

To many wizards, the experimentation of the alchemist seems quaint, if not dangerous or frightening. A few wizards take up the secrets of the bomb, however, fusing alchemy with their already considerable magical power.

## Base Features

An arcane bomber gains most of the features of a wizard. An arcane bomber must pick four Opposition Schools instead of two. Instead of a wizard's Arcane Bond and Opposition School features, an arcane bomber gains the following features.

## Progression Table

Note: The spells per day table does not include bonus spells granted by specialization or casting ability score.
Amiri's Triumph

## Amiri's TriumphLarge Bastard Sword

### Damage

2d8 Slashing
 +4 enhancement

### Qualities

Oversized
Enhancement +4
Furious

## Flavor text

*Amiri's favorite blade, reforged, and tempered in her own blood.*

## Effects

This weapon is a furious oversized bastard sword +4.

## [Show Blueprints]

BastardSwordOversizedFuriousPlus4 (f6773bcb9aebb2a4b87216404840e353)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* Furious (b606a3f5daa76cc40add055613970d2a)

**Amiri's Triumph** is a magic Large Bastard Sword in *Pathfinder: Kingmaker*.

## Source

Received as a reward for Reforged Blade by making Amiri sacrifice herself.
Alkali Gloves

## Alkali GlovesGloves

### Flavor text

*The gloves are made of a strange, gross material and emanate a strong acrid odor.*

### Effects

Whenever the wearer of these gloves successfully lands a hit with a melee weapon, an unarmed strike, or a natural weapon, the target takes 1d6 points of acid damage.

## [Show Blueprints]

DeliquescentGlovesItem (ac79bcf464e676f49b630895f8b2fd42)

**Alkali Gloves** is a set of magic gloves in *Pathfinder: Kingmaker*.

## Source

Found on a body inside the portal in the Serpent Trail location.
"Crown of the Card-sharper: the Dirty Secrets of King Irovetti"

**"Crown of the Card-sharper: the Dirty Secrets of King Irovetti"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *"... the life and rule of his royal highness Irovetti has been called a mystery hidden in a riddle. This is not exactly true – it would be more precise to call it a mudpile buried under a mountain of manure. Irovetti spreads incredible tales of himself, the kind you wouldn't believe no matter where you heard them. Even his official biography offers six (!) versions of his birthplace. So let's introduce some clarity: Castruccio Irovetti was born in Numeria, in the city of Hajoth Hakados, in the noble, but not terribly wealthy family of Bellander. At birth he was named Mandalarucio – a name he had to shed after an unpleasant evening with some Technic League agents, a load of rare artifacts and a stacked deck. But we'll get back to that later..."*

## Source

Found in Rushlight Fields at Irovetti's tent.

## Use

This book provides answers for solving Golden Golem Puzzle in Pitax Royal Palace.
Ancient Wyvern (Ancient Mine)

**Ancient Wyvern** is an enemy in *Pathfinder: Kingmaker*.

## Description

Wyverns are nasty, brutish, and violent reptilian beasts akin to more powerful dragons. They are always aggressive and impatient, and are quick to resort to force in order to accomplish their goals. For this reason, dragons generally look down upon wyverns, considering their distant cousins nothing more than primitive savages with a distant lack of style or wit. In most cases, this generalization is spot-on. Although far from animalistic in intellect, and capable of speech, most wyverns simply can't be bothered with the subtlety of diplomacy, and prefer to fight first and parley later, and even then only if faced with a foe they can neither defeat nor flee from.

Wyverns are territorial creatures. Though they occasionally hunt in small for large prey, they are generally solitary creatures, hunting in areas ranging in size from 100 to 200 square miles. Wyverns have been known to fight to the death among themselves for the right to hunt a territory rich in prey.

Although constantly hungry and prone to mayhem, a wyvern that can be befriended (usually through a delicate combination of flattery, intimidation, food, and treasure) becomes a powerful ally. They often serve giants and monstrous humanoids as guardians, and some lizardfolk and boggard tribes even use them as mounts, although such arrangements are quite costly in terms of food and gold, for few are the wyverns who would willingly serve as steeds for lesser creatures for long.

A wyvern is about 16 feet in length, half of which is tail. The average wyvern weighs 2,000 pounds.

## Loot

* Amulet of Natural Armor +2
* Wyvern Meat
* Wyvern Scales (Lore (Nature) DC 23)
Archer's Archfoe

## Effects

This +5 padded armor grants its wearer DR 5/- against ranged attacks

## [Show Blueprints]

PerfectDefenseItem (ff8d9b4cc14ad924c84c01f881dd24ce)

* ArmorEnhancementBonus5 (6628f9d77fd07b54c911cd8930c0d531)
* PerfectDefenseEnchantment (cb3d46a1542244e45a259de7fb253899)
* PerfectDefenseFeature (0d6d387c2c38b5948b6f770528dc172f)

**Archer's Archfoe** is a magic Padded Armor in *Pathfinder: Kingmaker*.
Aldinach's Retribution

## Effects

This +5 speed elder caustic dagger allows its wearer to cast poison breath spell 3 times per day as a 20th level druid.

## [Show Blueprints]

AldinachsRetributionItem (5892429bf5634b158d84ec1217e9f45c)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* ElderCorrosive2d6 (55eece8fead0448aac01c44f37ea065a)
* Speed (f1c0c50108025d546b2554674ea1c006)

**Aldinach's Retribution** is a magic Dagger in *Pathfinder: Wrath of the Righteous*.

## Source

Upgraded from Scorpion Sting if any of your characters hit the real Areshkagal with it and have it selected as their current weapon set at the end of combat.
Ancient Will-o'-wisp (Ravaged Capital)

**Ancient Will-o'-wisp** is an enemy in *Pathfinder: Kingmaker*.

## Description

Every trapper and bog farmer living near marshes or swamps has his own name for these faintly glowing balls of light – jack o' lanterns, corpse candles, walking fires, pine lights, spooklights, rushlights – but all recognize them as dangerous predators and false guides in the darkness.

Evil creatures that feed on the strong psychic emanations of terrified creatures, will-o'-wisps delight in tempting gullible travelers into dangerous situations. In the wild lands where they're most common, will-o'-wisps favor simple tactics like positioning themselves over cliffs or quicksand where they can easily be mistaken for lanterns (especially if they can set their traps near actual signal lanterns), allowing them to lure unwary travelers into perilous situations. On rare occasions, will-o'-wisps seeking easier pickings will move into a city and take up residence near gallows or follow along invisibly behind an army in order to harvest the fear of the dying men; why the vast majority choose to remain in the swamps where victims are scarce remains a mystery. Will-o'-wisps only use their electric shock ability under extreme duress, preferring to let other creatures or hazards claim their victims while they float nearby and feast.

Will-o'-wisps can glow any color they choose, but are most frequently yellow, white, green, or blue. They can even vary their luminosity to create patterns – many will-o'-wisps are fond of creating vague skull-like shapes in their glow to further terrify their victims.

Their actual bodies are barely visible globes of translucent spongy material 1 foot across and weighing 3 pounds, capable of emitting light from every surface.

A will-o'-wisp's light is approximately as bright as a torch, and though they do not seem to use sound to communicate with each other, they hear perfectly and can vibrate their bodies rapidly to simulate speech. While vilified by most other sentient creatures, will-o'-wisps are actually quite intelligent, if utterly alien in their reasoning. Sometimes organized into groups called "strings," their society and goals remain complete unknowns to outsiders, as do their origins, though they have sometimes been known to strike bargains with those who can offer them vast quantities of appropriately frightened victims. As will-o'-wisps do not age, and they are effectively immortal unless killed by violence, particularly ancient will-o'-wisps can serve as fantastic repositories of knowledge from the ancient past, although convincing one of these cruel creatures to cooperate with an interrogation can be a trick in and of itself.
Arbitrament

**Arbitrament** is a spell in *Pathfinder: Kingmaker*.

## Effects

Any chaotic evil, chaotic good, lawful evil, or lawful good creatures within the area of this spell suffer the following ill effects:

If the creature's HD is equal to your caster level, it is sickened.

If the creature's HD is up to your caster level - 1, it is staggered and sickened.

If the creature's HD is up to your caster level - 5, it is nauseated, staggered, and sickened.

If the creature's HD is up to your caster level - 10, it is killed, nauseated, staggered, and sickened.

The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all of the effects. Creatures whose Hit Dice exceed your caster level are unaffected by arbitrament.
Amulet of Epic Songs

## Amulet of Epic SongsNecklace

### Effects

This is an amulet of natural armor +2. Additionally, if the wearer possesses the Bardic Performance class ability, the amulet grants them 6 additional rounds of Bardic Performance per day.

## [Show Blueprints]

AmuletOfEpicSongsItem (b1adc956d75565c4bbb2896ee7969365)

**Amulet of Epic Songs** is a magic amulet in *Pathfinder: Wrath of the Righteous*.
Adamantine Falcata +3

## Adamantine Falcata +3Falcata

### Damage

1d8 Slashing
 +3 enhancement

### Qualities

Enhancement +3
Adamantine

## [Show Blueprints]

AdamantineFalcataPlus3 (81a7580425fe6f44087377d397170424)

* AdamantineWeaponEnchantment (ab39e7d59dd12f4429ffef5dca88dc7b)
* Enhancement3 (80bb8a737579e35498177e1e3c75899b)

**Adamantine Falcata +3** is a magic Falcata in *Pathfinder: Kingmaker*.

## Source

Found in City of Hollow Eyes at the main ruins.
Ancient Wyvern (Monster Den)

**Ancient Wyvern** is an enemy in *Pathfinder: Kingmaker*.

## Description

Wyverns are nasty, brutish, and violent reptilian beasts akin to more powerful dragons. They are always aggressive and impatient, and are quick to resort to force in order to accomplish their goals. For this reason, dragons generally look down upon wyverns, considering their distant cousins nothing more than primitive savages with a distant lack of style or wit. In most cases, this generalization is spot-on. Although far from animalistic in intellect, and capable of speech, most wyverns simply can't be bothered with the subtlety of diplomacy, and prefer to fight first and parley later, and even then only if faced with a foe they can neither defeat nor flee from.

Wyverns are territorial creatures. Though they occasionally hunt in small for large prey, they are generally solitary creatures, hunting in areas ranging in size from 100 to 200 square miles. Wyverns have been known to fight to the death among themselves for the right to hunt a territory rich in prey.

Although constantly hungry and prone to mayhem, a wyvern that can be befriended (usually through a delicate combination of flattery, intimidation, food, and treasure) becomes a powerful ally. They often serve giants and monstrous humanoids as guardians, and some lizardfolk and boggard tribes even use them as mounts, although such arrangements are quite costly in terms of food and gold, for few are the wyverns who would willingly serve as steeds for lesser creatures for long.

A wyvern is about 16 feet in length, half of which is tail. The average wyvern weighs 2,000 pounds.

## Strategy

* This wyvern starts the combat with using Breath Weapon (Wyvern), if you don't have Delay Poison then you could send the character with highest Fortitude save from the flank to avoid the poisoning of your whole party.

## Loot

* Wyvern Meat x2
* Wyvern Scales (Lore (Nature) DC 28)
Alertness

Effect(s) | You get a +2 bonus on Perception skill checks. If you have 10 or more ranks in that skill, the bonus increases to +4.

**Alertness** is a feat in *Pathfinder: Kingmaker*.

## Effects

You get a +2 bonus on Perception skill checks. If you have 10 or more ranks in that skill, the bonus increases to +4.

## Strategy

Alertness is strictly the worst Perception-boosting feat:

* Skill Focus (Perception) gives a +3 bonus that increases to +6 with 10 ranks.
* Persuasive gives the same +2/+4 bonus to Perception, but also grants a bonus to Persuasion.
* Canny Observer gives a +4 bonus to Perception regardless of how many ranks you have spent on the skill.

However, all of these feats stack with each other, so a truly dedicated spotter could get all four of them, for +18 to Perception just from feats.
Arcane Strike

Effect(s) | Spending a swift action each round, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

**Arcane Strike** is a feat in *Pathfinder: Kingmaker*.

## Effects

Spending a swift action each round, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.
Ancient Cemetery

SE\_ValleyOfTheDead (825f131a8a9679648b6f5860646b6d7b)

ValleyOfTheDeadSE01 (2b88c6b8e3d799b47a330786b25facc3)

**Ancient Cemetery** is an encounter location in *Pathfinder: Kingmaker*.

## Notes

This location is accessible through a map encounter on your way to Vordakai's Tomb for the first time. It cannot be accessed again after you leave.
Arcane Enforcer

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

**Arcane Enforcer** is an Archetype of the Slayer class in *Pathfinder: Wrath of the Righteous*.

## Description

Some slayers study the arcane knowledge to learn new efficient ways of hunting their targets. They are known as arcane enforcers.

Differences from Slayer class:

 Arcanist Exploits
 Greater Exploits

## Gameplay

* **Alignment**: Any
* **Race**: Any
* **Hit Die**: d10
* **Skill Ranks per Level**: 3 + 1/2 Intelligence modifier
* **Class Skills**: Athletics, Mobility, Stealth, Knowledge (World), Lore (Nature), Perception, Persuasion
* **Proficiencies**: simple weapons, martial weapons, light armor, medium armor, shields (except tower shields).

## Base Features

* Burning Flame
* Dancing Electricity
* Greater Spell Resistance
* Hellfire Ray
* Icy Tomb
* Lingering Acid
Alpha Worg from Dunsward Pack

**Alpha Worg from Dunsward Pack** is a creature in *Pathfinder: Kingmaker*.

## Description

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.

Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.
Ascending Succubus

**Ascending Succubus** is one of the races available to Arueshalae in *Pathfinder: Kingmaker*.

## Background

A demon who has overcome their evil nature is such a rare occurrence that most people don't even believe in their existence. The path of ascension is long and thorny: before truly achieving virtue, a demon spends many years in spiritual search and repentance, between good and evil, every moment risking to fall back into the depths of sin. An ascending demon loses most of their demonic powers, which helps them to battle the temptation to return to their old ways, but also leaves them vulnerable to retaliation from other demons, who loathe the idea of a rebellion against evil.

## Gameplay modifiers

### Standard Racial Traits

Ability Score Racial Traits: Ascending Succubi gain +2 Dexterity, +2 Charisma.

Size: Ascending Succubus are Medium creatures and thus receive no bonuses or penalties due to their size.

Type: Ascending Succubi are humanoids.

Base Speed: Ascending Succubus have a base speed of 30 feet.

### Defense Racial Traits

Ascending succubi have cold resistance 5, acid resistance 5, fire resistance 10, and electricity resistance 10. Additionally, they have DR 5/cold iron or good.

### Magical Racial Traits

Ascending succubi can use Vampiric Touch once per day as a spell-like ability.
Alov

**Alov** is a character in *Pathfinder: Kingmaker*.

## Interactions

You come across him speaking with his old friend, Erick, about how they fear the beasts and should flee. You have multiple options to deal with them, ranging from using diplomacy to convince them to stay, all the way to attacking them.

Later, he may be part of a riot of panicked peasants.
Annamede Belavarah

**Annamede Belavarah** is a character in *Pathfinder: Kingmaker*.

## Biography

A famous Pitaxian bard with a mischievous personality and a silver tongue, Annamede is known throughout the River Kingdoms. Former? teacher of poetics at Pitax's Academy of Grand Arts. Linzi attended some of Annamede's classes during her time at the Academy, and remembers Annamede as charming, knowledgeable, and popular among both male and female students, receiving love letters from both groups.

Annamede despises Irovetti despite her cooperation with him, and has been the target of his sexual harassment in the past. She has harshly rebuffed his advances even when he attempted to use magical compulsion on her.

## Interactions

Came as Pitax's envoy to the hunt during An Amusement for the Nobles. During the hunt, Annamede and the other Pitaxians had a picnic rather than participating in the pursuit of monsters. At the end of the hunt they had only caught a single squirrel. If Linzi is present for the quest, she will attempt to remind Annamede of their previous acquaintanceship, though Annamede has no interest in engaging with her. On the other hand, if Jubilost is present Annamede will warmly welcome him as her peer and ask after his affairs.

Annamede will later return to sing a propagandistic song in the barony's capital, extolling the virtues of Irovetti while condemning the failures of the barony's leadership. If you recruited Lander Lebeda as an advisor, Lander will be targeted specifically in the song (much to his chagrin). The same is the case for Kassil Aldori.

Annamede is willing to rally the students and faculty of the Academy in support of your cause when you finally move against Irovetti, but sets as her condition that you must keep the Academy intact after conquering Pitax and appoint her its headmistress.

*This article is a stub. You can help Pathfinder: Kingmaker Wiki by expanding it.*
An Ancient Curse, Part Three

**An Ancient Curse, Part Three** is a quest in *Pathfinder: Kingmaker*.

## Walkthrough

* You receive this quest right after second curse ends. This curse will last 279 days total.
* On 14 days left of the timer you will get:
	1. The Legendary Scourge event. It will hit your kingdom with Loyalty -3, Divine -3 and Culture -3 penalty every two days until it is resolved. And an extra -7 in those stats if you ignore the event until the end of the curse.
	2. A Bald Hilltop attack which will include Green Dweomanticore, two Venomanticores, two Yellow Dweomerwyverns, a Black Dweomerowlbear, a Purple Dweomerowlbear, and Moray.
* Once the curse ends you will get a kingdom event with a debriefing for the next curse and monetary reward of current one, if you successfully completed kingdom problem and dealt with the Bald Hilltop.
Armor of Dispersion

## Effects

Each time an enemy confirms a critical hit against the wearer of this +2 hide armor, that enemy is affected by the equivalent of the dispel magic spell.

## [Show Blueprints]

ArmorOfDispersionItem (fb2271ba91724bb459c14364c041d7d9)

* ArmorEnhancementBonus2 (758b77a97640fd747abf149f5bf538d0)
* ArmorOfDispersionEnchantment (41f845800dde4b04e98d21340e265fb4)
* ArmorOfDispersionFeature (2bdf748500fd7b94d88a993aa4c415d5)

**Armor of Dispersion** is a magic Hide Armor in *Pathfinder: Wrath of the Righteous*.
Aldori Dueling Mastery

Effect(s) | You have mastered the impenetrable fighting style.
You gain a +2 bonus on initiative checks as long as you start combat with a dueling sword. As long as you wield only a single dueling sword in one hand (not using a shield, an off-hand weapon, armor spikes, unarmed strikes, or natural weapons), you gain a +2 shield bonus to your AC.
Although the dueling sword deals slashing damage, you treat it as if it were also a piercing weapon when determining the effects of weapons used by a duelist

**Aldori Dueling Mastery** is a feat in *Pathfinder: Kingmaker*.

## Effects

You have mastered the impenetrable fighting style.

You gain a +2 bonus on initiative checks as long as you start combat with a dueling sword. As long as you wield only a single dueling sword in one hand (not using a shield, an off-hand weapon, armor spikes, unarmed strikes, or natural weapons), you gain a +2 shield bonus to your AC.

Although the dueling sword deals slashing damage, you treat it as if it were also a piercing weapon when determining the effects of weapons used by a duelist

## Spell Combat

Since the Magus' Spell combat is not included in the list of loadouts that prevent the +2 to AC from being applied, this has natural synergy with that class if you are looking to increase AC prior to the Arcane Medium and Heavy armor feats a Magus' will get at levels 7 and 13 respectively. This will give you some added defense for those who can't use a shield though the feat cost can be a bit steep. Though it is a bit more worthwhile if you have a higher dexterity modifier than strength so you can keep a strong attack roll with the weapon thanks to the prerequisite weapon finesse.
Aroden

*This article is a stub. You can help Pathfinder: Kingmaker Wiki by expanding it.*

## Description

Aroden was an immortal Azlanti who raised the Starstone from the bottom of the Inner Sea in 1 AR, and in so doing founded the city of Absalom and ascending to godhood. Prophecy told of his return to Golarion and the beginning of a new Age of Glory. On the eve of his return, however, his clerics were cut off from his power, and terrible storms wracked the world. Now presumed dead, Aroden's demise ushered in the current Age of Lost Omens.
Air Barrier

Use Time | standard action

**Air Barrier** is a Revelation for the Oracle class in *Pathfinder: Wrath of the Righteous*.

## Effect

You can create an invisible shell of air that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50% miss chance. You can use this shield for 1 hour number of times per day equal to oracle level.
Arbiter's Robe

## Flavor text

*This robe is made of expensive fabric and embroidered with tiny gems.*

## Effects

This robe grants its wearer a +3 dodge bonus to AC, and a +3 bonus to unarmed attack and damage. It can be worn only by a monk of Lawful Neutral alignment.

## [Show Blueprints]

ArbitersRobeItem (d2eb319bc6b399a48b1b1d0a73238ac4)

* ArbitersRobeEnchant (32c3e168f4b053f4c88c8ae71b22e242)
* UnarmedEnhancement3 (bae627dfb77c2b048900f154719ca07b)

**Arbiter's Robe** is a magic Cloth in *Pathfinder: Kingmaker*.

 Attack/Damage bonus also works with Natural Attacks.
## Source

Found in Conservatory (the room with alarm on the east side) in Pitax Royal Palace.

## See Also

* **Arbiter's Robe** (Neutral Monk Robe)
* Enforcer's Robe (Evil Monk Robe)
* Protector's Robe (Good Monk Robe)
Apostate Brawler (Barbarian 5)

**Apostate Brawler** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

## Loot

* Greatsword
* Hide Armor
Apostate Warrior (Club)

**Apostate Warrior** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.