Regeneration Negation

## Summary

Regeneration oftentimes referred to as a healing factor, is the special ability to heal from wounds at an increased speed, with many characters having the ability to recover from wounds that would be deadly to a normal human; regeneration negation is the ability to negate that.

The potency of this power ranges from faster natural healing to being able to regrow body parts or organs, or even a detached head. There are higher levels of regeneration which allow characters to come back from destruction that would be fatal to any other being, including being blown to pieces, reduced to a single cell, vaporized, and even complete physical destruction.

It's important to remember that when characters appear to be restored off-screen, it's not always because of regeneration. It could be due to any number of reasons, including off-screen medical treatment or continuity errors.

It must also be noted that even if a character has a regeneration power, it does not always mean that they will automatically recover from less severe damage. If it is shown that a character can only regenerate from a certain level of destruction, then this should be noted in their respective profile.

Regeneration that involves reviving a character without the destruction of both physical and non-physical aspects of their existence should not be considered godly levels of regeneration, as it would involve resurrection rather than complete destruction and reforming of the body.

## Types

**Low**: Faster healing of normal wounds is negated, meaning the user would have to heal wounds in a normal amount of time.

**Mid-Low**: Negation of healing of wounds that would leave scars, meaning the user would have to heal these wounds in a traditional way and would likely be left with a scar.

**High-Low**: Negation of regrowth of detached fingers, toes, or ears, minor organ damage, and even lost limbs. The user would have to heal these wounds traditionally and would not be able to regrow the lost limb.

**Low-Mid**: Negation of regrowth of lost limbs, limited brain damage, and severe organ damage or destruction, including traditionally fatal wounds and disembowelment or horizontal bisection. The user would have to heal these wounds traditionally and would not be able to regrow the lost limb.

**Mid**: Negation of ability to regenerate from decapitation or severe brain damage. The user would have to heal these wounds traditionally and would not be able to regenerate from these kinds of injuries.

**High-Mid**: Negation of recovery from being blown/cut to pieces, brain included, or from a small piece of the user's body, such as a finger, or the heart.

**Low-High**: Negation of rebirth from having no solid parts of the body remaining. This means the user would not be able to regenerate from a liquid state.

**Mid-High**: Negation of revival from having all biology completely incinerated. This means the user would not be able to restore themselves from ash, dust, smoke, vapor, or plasma.

**High**: Negation of return from a few scattered or lone molecules, atoms, or sub-atomic particles.

**Low-Godly**: Negation of regeneration from the complete physical destruction of the user's body, instead restoring it from their disembodied consciousness, such as their soul, mind, some other non-physical aspect of themselves, esoteric or metaphysical energy, or something else.

**Mid-Godly**: Negation of restoration from the complete erasure of one's body, mind, and soul.

**High-Godly**: Negation of recovery after the erasure of body, mind, soul, and at least one other fundamental aspect of a character's existence. This means the user would not be able to recover after the erasure of body, mind, soul, and the other fundamental aspect