recursal/Fanatic-Fandom huggingface dataset:
Agmaurn

The religious customs of the hobgoblins do not have temples, instead every home will have a shrine to their chosen Deity. In place of temples however there are public shrines in various parts of the cites. The shrines will be in a long row with one to every god they worship, people will often bring offerings to them in the form of sealed alcohol or candy.  The Fusang is united by standardized religious customs, this keeps the unity of the empire strong. The shrines will be to the gods:

Yuez Lahn:  Blue serpent dragon - domain: Magic/life/water f

Gan Lahn: Demonic looking black serpent dragon - Domain: Destruction/Magma m

Gazo: Red Oni - Domain: Madness/Fire/oni m

Nezsha: Gold optimist Diviner - domain: Divination/fate f

Nisha: Black Pessimist Diviner - domain: Divination/fate f

Zuhi Ju: Ruby god emperor - domain: Oaths/though/law  m

Reya: Beautiful woman with instrument - domain: Deception/beauty/music/Luck f

Kujia: Figure covered in layered armour - domain: protection/war m

Fosa: stern old man with enlarged head - domain: Tactics/war/poetry m

Nuwa: a green woman with severed limbs accessories - Domain disease/death/grave f

Yuaga: Sloppy nude demon - domain: Substance abuse/sex f

Guargad: Obese pigman - domain: hunger/greed m

Hobgoblins believe that their god rule over their respective kingdoms in the heavens, Their governance of the prime material is extremely passive as they are always caught up in wars of epic proportion with each other that sometimes spill over into the prime.

Hobgoblins believe that those who live successful lives earn entrance to a place of peace and contemplation in the afterlife. A soldier who has died in battle is considered to have achieved this. They believe that to make the journey to the ruby planes in death you need to cultivate willpower and determination in life. Those who live a life without meaning will remain on this world as lost spirits and may become twisted. The final fate is only for the most accomplished, they believe that if you gain enough fame and prowess you will be reincarnated as a great dragon.

When hobgoblins die they are cremated with the supplies they need for the journey such as food money and weapons. The ashes are then placed in mosaliams.

Hobgoblins have many holidays throughout the year that reinforce their strong culture. There is: the grand military march on the 1st of Takra where all available military units parade through the streets of their cities. The Yuezlahn festival that takes place on the 19th 20th 21st and 22nd of Sojni, celebrating the new year with excess of sweet and savory steamed food and street performers such as fire dancers and dragon dancers.
Ethos

Bringing people back from the dead is not an easy feat. It fails quite often and the outcome is an ethos. Some spirit of the shadow fell is ripped from its home and thrown in the body instead.

The ethos are creatures of both life and death, they are a spirit loosely attached onto a material body, existing on both the material and ethereal realms simultaneously.

After a couple of decades, their bodies will fall away to reveal something different and new.
Kúrr

The Mammu worship the Primals as great creators, they also worship a few other gods but see them more as divine heroes.

Biktorn

Aquivel

Thumennus

Konkili

Tsango

Minor gods:

Luran Goddess of whales and sea life.

Zefrin Storm god: wind

Krixis Storm god: thunder

Frothr Storm god: Snow

Whellennsha Fiendish Hunger, wendigo,

Saso Sun god

Nikta Dead man
Tieflings

The Prime material repels Narrakken influence like oil and water. The gods of protection will send giants, dragons, and their kin to annihilate any attempted invasion. However the malicious forces of Narrakka are able to seep in subtly through their followers, cultists, or other unexpected places.

The result is a tiefling, they are born to a humanoid race but have blatant demonic traits, and they will be wrestling with their malicious nature their whole life.

Teiflings will look like a demonic version of their parent race, and they will live about as long.
Deep Dwarves

The deepest of places  reachable by anyone were dug by deep dwarves or Duergar. They are independent from the surface.

There is one place where they live somewhat close to the surface on banthor. They have a reputation for slave trafficking to unknown recipients in the depths.

Stone dwarves live independently of the sun. They farm mushrooms and raise subterranean animals.
Half Elves

Half Elves are the product of a human and an elf, though they are often rejectedby both worlds. They bare traits from both parents, and are easily recognizable as neither. Because of the many difirent types of humans and elves in the world half elves have a broad range in phisical traits they might cary. Like all demi-races they are completely sterile, this fact is commonly known. In most cultures such a union is discouraged by parents, as it could mean the end of their family line.

Nivri/Bone elfVidiswellic/Bone elfUruti/Moon elfMoon elf/ VidiswellicDenia/Sun elfNivriTsengelli/moon elfMammu/Sun elf
Mul

Muls are a cross between a human and a dwarf. The main
source is in slave trading nations. Its not thought of as
ethical to some but Muls are the ultimate labour slaves,
strong, enduring and they have no cultural background to
pine for.

Muls have the height of a human and the bulk of a dwarf.
Tthey are also incapable of reproducing like all other hybrid races.

The majority of them are born into a life of slavery and though some gain their freedom are born outside of slavery there is a lingering stigma around them they may never shake off. They are quite sought after in the slave trade for their strength and resilience, and since Skipellosi Slavers started selling them there has been constant demand.
Small pine

> "*Then place little pines on teacher desks.*"
> ― Head Teacher
>
>

**Small pines** are items found in the Christmas Curse DLC of *Advanced Education with Viktor Strobovski*.

## Spawns

Although only 4 are required, 12 can be found on the floor inside the level's supply closet.

## Usage

Small pines can be placed on any teacher's desk with a "missing small pine" icon on it. In total, 4 small pines must be placed (one in each of the four central classrooms).

## See Also

* Pines
* Christmas Curse Items
* Christmas Curse
Tengu

The Tengu are creatures of deception, secrecy, and disguise. No one knows where the tengu come from, except for the tengu. They will always protect their identity, posing as another race. The only exposure most people have to tengu is when an agent is discovered, usually at their death. The tengu have gathered enough information to topple empires from their spying, and for the right price you can buy that information.

The tengu traits are due to their god’s influence over them. The predecessors of the tengu were forsaken by their god, left behind in a sort of rapture. Rejected and on the verge of extinction the religious leaders made a deal with the faceless god. This deal has shaped their race ever since.

The tengu have but one main city that they all hail from. Its high in the mountains of a large island. The name of the city translates to "the rookery". They have many stout, round towers; dome shaped buildings and some homes carved into the mountain sides. the towers hold hundreds of scrolls with written accounts from all corners of the world. The hall of masks is what they call the Temple to the faceless god.
Wood woad

Wood woads are small naturally awakened trees. They all come from one forest in the southwest of Mitter. In times past they were taken as slaves to tend fields for their unmatched "green thumbs". Wood woads eat dirt or rotting food (mind you they need very little) and they need fresh water and sunlight to live. All the ships, houses and furniture these peculiar creatures create are all living and made from plant life. Wood woads lanch expeditions in attempts to find and free their kin.

Wood woads have short attention spans and get enamoured with the strange things very easily. Not so much material objects but actions, people, animals, cultures and other things involving life. Wood woads have a variant of the Ashai faith, in it there is a prophesy that there will one day be a Green age where forests cover every inch of the land and that they are the ones to bring it. Whenever they leave their home they carry a bag of seeds and plant trees where there are none.

Wood woads are the only herbalists able to cultivate the chrelius flouer resin, an essential component of healing potions. Many people come to trade it for exotic seeds, glass ware and books.
Aasimar

Aasimar  are the product of  Phantazrin’s influence over a mortal race. Born of flesh and blood, inoffensive to the guardian gods, these souls are  of both worlds.

They are even tempered empathetic to all, and often the voice of peace.

Aasimar are grey or milk white in skin tone, they have pleasant welcoming features and yellow eyes. They are born of humanoid races but their appearance will favor the extraplanniar with subtle indicators of their Narathume heritage. They tend to live a little longer then their parent race.
Low Goblins

Goblins are small vicious creatures, motivated by greed and occasionally zealotry.  Although most choose lives in the wilderness some have taken up lives in Hobgoblin cities. Hobgoblins are the only race that seems immune to the wrath of these little creature even though goblins are often mistreated within the hobgoblin cities. Goblins try their best to get through life and will often follow any goblin who seems to know what they're doing.
Tsengelli

The steppe horsemen of the northern Alweris. They are proficient horsemen and horse archers. Their trade network is the only source of silk and they have a good source of black dye/tattoo ink. There rich culture revolves around the two opposing words of life in the cities and life on the steppe, every man or woman is taught to ride, shoot, and survive on the steppe at a young age. Their religion was also born on the steppe.

They are credited with being the main reason that the Hobgoblins are no longer able to expand as their was is unending.

Khurma:

The largest city of the Tsengell Horse lords, it has a palace known as the silken thrown. The ruling Khantai usually rules from this palace. It is a dark stone building with supremely high ceilings and expansive hanging silks, hundreds of feet long. The holy sites of the Tsengell people are always raised and open to the sky, they always have three temples facing each other to the gods of hunting, the sky and rebirth. After a Khantai dies they erect a life sized statue out of a pale blue stone at the foot of the holy  platform, spiraling outwards. Khurma Is notable for its horse breading pastures that are far stretching from the city center. The city also produces opium which is a highly sought after substance.

Bagure:

Bagure boarders a strange forest known as the Witch woods, a peculiar place where the trees have bark as black as pitch and have no leaves for most of the year. With their leaves comes a massive synchronized bloom of odd blue flowers, and later a fruit with a grey, inch thick corky peel and ink black flesh.  The witch woods also is home to the silk farms, when the Witchwood trees are not in bloom they fill up with silk worms. Witchwood fruits are very bitter but they are used to make a special tattoo ink, most of the people of Bagure have deeply religious tattoos. The city also has pastures filled with Woolly rhinos who’s fur they sheer off for heavy woolen clothes and Rugs. Bagure produces the nicest fabrics in the world, the warmest wool and the softest silk.

Buyant:

Is a city of industry and culture, The steel smelters have stained most of the wooden buildings black or gray and it always smells of smoke. during the day the sound of pounding steal is ever present however by night the air is filled with the sound of music singing and poetry. Music is more important to the people of this city. Buyant’s holy site  has difirent lineup of gods.
Rakkar

Probably one of the least known cultures, the Rakkar was founded in the mythic age by Alweris refugees. Their ancestors were Fusang hobgoblins, Skipellosi humans, Moon elves and even some hobbits. Now they form a single mixed culture on the unforgivably harsh island of Tiktaulik. The people of Rakkar follow a unique and more brutal version of the Ethris religion. They practice ritualistic body mods and tattooing. Their priests use wyrding to imbue their tattoos with extraordinary abilities, but the process requires human sacrifice.  Their island consists of dense jungle and volcanoes, and many giant birds and reptiles live nowhere else. In the Rakkar culture everyone has tattoos, scarification and most people have piercings other modifications. They can depict family crests and artwork, common history, religious iconography, arcane symbols or even appealing designs.
Orcs

Orcs, from the midregion of mitter, form hundreds of tribes. Each owing allegiance to one of three clans. Orcs are all born male, the way they reproduce is by appeasing their gods in exchange for “Maternal nymphs”.

Uterly unique in the manner of reproduction, only successful tribes are granted these "nymphs" by their respective gods. The "nymphs take on diferent forms depending on the god they worship aswell, apering as orcs, celestials or deformed brood abberations.

The Blood kag: The least powerful of the clans, they were boardered by enemys in every direction. In order to survive they were forced to be more creative and form alliances with the dakkir humans to survive.

The Durboz: They hate everyone that isn’t an orc, and think the other orc tribes are lesser beings,

The Kurgrik: Deeply faithful to their gods of other realities. They use strange magics, and are void of any moral limitations.
Taklahnni

Taklahni Come from the central island of Taklahn’s crescent. They form a major naval power despite the small size of their home island. Their ships travel the world’s oceans. Taklahni are born directly from their god, as their eggs wash up onto to shores during the gentler tides. Their birth rate is always equal to their death rate, maintaining an exact population. Taklahnni have such an extensive roaming range that they are the one race all other races have encountered.

The value wisdom, and modesty, family honor, and the natural order. They are not so brash as the Magmure and tend to think things through thoroughly before making a decision, some might say they overthink.
Because of their welltraveledness Taklahnni have a broad range of knowledge. They study arcane traditions from all over the world and have been known to destroy knowledge they consider dangerous or unnatural. The Taklahnni have been banned from the Sun elf great library for this.
Banthor

Banthor is the northwestern continent of the prime continental. Though it is the largest of the continents, a major portion of it is nearly uninhabitable as it is barren tundra and extremely cold for most of the year. Its southern region is rather more temperate.

Banthor is inhabited by mainly humans. In the far east there are the Mammu, though they sail all a great distance down the inner coast of banthor they rarely interact with the other human civilizations. In the south west there are the two other human cultures of the Denneia and the Nivri. North of them is the Nodrihim, the Bone elves, the Deep Dwarves, and the Goliaths.
Small chocolate cookie

**Small chocolate cookies** are common edible items in *Advanced Education with Viktor Strobovski*. They were added to the game in Alpha 0.23.

## Spawns

The main way to obtain these is by using a 1 cent coin on a vending machine. However, they also spawn in other places, such as within the Head Teacher's closet.

## Usage

Like any other edible item, Angell can eat this item. When eaten, it will restore the stamina bar to maximum, but it has no further effects.

## Trivia

* Despite being smaller, this item is twice the weight of the regular cookie.
Wood Elves

Wood elves are the most naturally attuned of all the elves, they also have the most fey blood.

Many of them live in small isolated villages all over Alwaris. Most of them however are from the Coedwyoedd woods where they make large settlements.

Wood elves distinguish themselves with their ingenuity in craftsmanship, making effective armour or tools with whatever is available. The process of imbuing woodcraft with the strength and durability of steel comes from the elves in the Coedwyoedd woods.

Wood elves have skin tones like tarnished bronze or copper and dark or red hair. They can live up to 300 years.

The Wood elves of the Coedwyoedd Forest Follow the Rule of a powerful immortal Dryad named Kraneia. The dryad lives on an Island with ancient overgrown stone circle with a Spirit tree in the center. the lake is sacred and any person who even drinks from it is hunted and killed. The elves use natural magics, use them to shape trees into their homes and other buildings. Their building are quite extravagant and are all at ground level, some have stone foundations and basements. Some are made almost entirely of stone with Roots forming the mortar. In Maswllys they use mainly Bone weapons with a few curious transparent daggers, swords and arrow heads made of some kind of forest insectoids chitin. their temple to the forest god Heathrow is on the shore of the lake and you have to pass through it to get to the bridge to the dryad’s island. Instead of a city wall they have enchanted trees that strangle intruders.

Thirmon:

Is deep in the Coedwyoedd forest and has a less natural approach to to gaurding the forest. They cut down ebony trees to make their weapons, armour and tools. they have enchanting magics that they use to make the already strong wood to be as strong as steel. their black armour often has gold inlays. Their military relies much more on marshall prowess than magics. The queen of Thirmon rules under the rule of the dryad Kraneia like a Vassal. They use stone walls and buildings.

Tris:

Is a lot more primal that the other elves, they have fur and hide armour, their king rules under the rule of the dryad Kraneia like a Vassal. They are mainly made up out of nomadic forest tribes that return to Tris in the winter. Tris is a huge series of tree houses with bridges. They have a dual temple to Hethrow and Morin.
Aarakocra

In the infancy of the Aarakocra’s civilization, they had two far separated territories. At some point, they lost contact with their sister tribe and it was never re-discovered.

The Aarikocra live on tropical islands. They have elaborate hanging cities in the jungle canopy. Their houses are made from woven elephant grass and wood. Most Impressive are their hanging bazaars and foundries.

Aarikocra believe in the Tobago religion but have a major regional difference, they don't believe in the afterlife. They consider mortality a great virtue and that life should be lived to the fullest because it is all there is. They believe that the meaning of life is to find your place in it and learn to be happy. Lastly, they do not believe in government. They believe that if you act unethically you will make enemies and they will stop you and that no one should have authority over anyone else.

Aarikocra also do not believe in death as punishment, they find murder to be abhorrent inmost cases.
Bone Elves

**If someone said that bone elves were the origin of witchcraft it would not surprise anyone. Their culture is rich with blood magic and practice consider fowl or cruel to most.**

**The bone elves populate Northwestern banthor. They may not have the population to conquer any territory but their wards, curses and hexes make their territory impenetrable.**

**Bone elves dable in human trafficking for the purposes of their blood**

**magic.**
Ashfolk

Living on the central region of Cidies, Ash folk colonize the divide between the humans of those lands. Their lands are divided between red earth and black volcanic sand.

Just like on the elemental plane of fire, Ash folk weave clothing from asbestos instead of organic material.

From the volcanic regions of their home come a great many gemstones and jewelry.

The Ashfolk tend to be at war with at least one of their neighbors at all times. This is because in their culture an insult is considered equal to a phisical one. Ashfolk are very proud and they take pride in doing even the simplest acts corectly.  They think that if you can't defend yourself, be it in combat or in conversation, you do not deserve respect. Furthermore the think that if you are able to impose your will on others you own them.

Ashfolk have the Moshq Qilish religion.
Gnomes

Gnomes are very akin to Fey, they live solitary lives in the forest of Coedwyoedd on Mitter, meeting up a few times a year for festivals. They make friends of animals, and use illusory magic remain undetected. Some have lived in that forest for a century without ever seeing a gnome.
Gnomes value their separatism as a whole, and they value ingenuity, self reliance and charity among the individuals. Gnomes though usually avoid all contact with other races, however it is quite common in for them to be very curious. This curiosity is what drives gnomes into the world. In general gnomes are often cheerful in spirit, and the young are prone to mischief.
Balrooks

General:

The story of the Balrooks is that of gain and loss. The originated on the prime continental in the mythic era. They were blue and beautiful to behold. Worshipping the God of the zephyr plane. Always looking to the sky and flying as high as their small wings would take them. Their devotion to their God “Halluk” reached a point that those worthy were elevated to the zephyr  plane to serve their God directly. They lived as kings would on the surface, with wealth and food in abundance. Among the elementals, cloud giants and Djinn the Balrooks discovered their true nature. Powerless to fight it the Balrooks overwhelming, scheming greed flourished in their new home. When the got cocky enough to steal Halluk’s great spear they were found out. Halluk in a fit of rage from the betrayal cast them to the ground; tore from them their wing, scheming nature and creativity, and cursed them so they may never speak her name again. On the surface there was no longer a place for them. Their old homeland filled with other races, and their kin nowhere to be seen.

Religion:

Balrooks are godless since being cast out of the plane of air. Individuals are quick to adopt the religious practices of others, usually mimicking behaviour and habits, but some seek redemption via other gods.

Balrooks have spread out over the the world in small numbers but their point of origin is a large island between Mitter and Alweris.
Battleborn

Out of Narrakka and Narrathume comes the Tiefling,  Out of Elyrium and Narrathume come the Battleborn. Born with war paint, and bonny eminences protruding from their flesh, these creatures are unmistakably otherworldly in origin.
The Battleborn’s heritage fills them with restlessness that can never be sated and drives them to actions. Their actions are governed by passion, and they are very passionate.
火灾逃生的自救方法

火魔无情，当你被困在火场内生命受到威胁时，在等待消防员救助的时间里，如果你能够利用地形和身边的物体采取积极有效的自救措施，就可以让自己的命运从“被动”转化为“主动”，为生命赢得更多的“生机”。火场逃生不能寄希望于“急中生智”，只有靠平时对消防常识的学习、掌握和储备，危难关头才能应对自如，从容逃离险境。

* 绳索自救法：室内有绳索的，可直接将其一端拴在门、窗挡或重物上沿另一端爬下。过程中，脚要成绞状夹紧绳子，双手交替住下爬，并尽量采用手套、毛巾将手保护好。
* 匍匐前进法：由于火灾发生时烟气大多聚集在上部空间，因此在逃生过程中应尽量将身体贴近地面匍匐或弯腰前进。
* 毛巾捂鼻法：火灾烟气具有温度高、毒性大的特点，一旦吸入后很容易引起呼吸系统烫伤或中毒，因此疏散中应用湿毛巾捂住口鼻，以起到降温及过滤的作用。
* 棉被护身法：用浸泡过的棉被或毛毯、棉大衣盖在身上，确定逃生路线后用最快的速度钻过火场并冲到安全区域。
* 毛毯隔火法：将毛毯等织物钉或夹在门上，并不断往上浇水冷却，以防止外部火焰及烟气浸入，从而达到抑制火势蔓延速度、增加逃生时间的目的。
Veverka Nutty

Nutty je veverka a jedna z hlavních postav seriálu Kočka Stella.

## Osobnost

Nutty miluje kočičí zpěvačku Malee. Ráda si hraje "na převlékanou". Nutty říká tohle: Hra na převlékanou je jednoduchá. Musíš mít dost masek, klobouků, šatů, doplňků, mašlí... No prostě co nejvíc doplňků a oblečení. Pak už stačí vymyslet si nějaký šílený outfit a ukázat se kamarádům! A čím víc hráčů, tím líp!

## Vzhled

Nutty je oranžová veverka. Má žlutou náprsenku a růžovo-fialový ocas.

## Nutty

### Barva srsti (peří)

Oranžová na jejím těle, hlavě a tlapkách, žlutá náprsenka, růžový a fialový ocas

### Kamarádi

Kočka Stella, Paní Ptáčková , Bobr Blázen, Psice Perníček
Paní Ptáčková

Paní Ptáčková je pták. Skoro všichni ji považují za vůdkyni Tlapičkova a respektují ji, i když Paní Ptáčková skromně říká, že ona přeci není vůdkyně, jen ráda pomáhá ostatním.

## Osobnost

Paní Ptáčková je vždy ochotná podat pomocné křídlo kamarádům v nebezpečí.

## Paní Ptáčková

### Postavení

"Vůdkyně Tlapičkova"

Dělá různé magické lektvary a je velmi chytrá.

## Vzhled

Paní Ptáčková je modro-zelený pták. Má oranžový zobák a nohy a modré oči. Má růžové tváře. Někdy nosí duhovou mašli.
Snowie

Snowie je bílá kočka. Má salon v Tlapičkově.

## Osobnost

Snowie dobrodružství nikdy neodmítne.To, že je zatím nejelegantnější přeci neznamená, že by musela pořád jen chodit nafoukaně po Tlapičkově! Když je nějaké dobrodružství o kterém Snowie ví, tak jednoduše vyrazí do divočiny bez jakýchkoliv námitek. Snowie je milá a hodná.

### Outfit

Náhrdelník ze zelených drahokamů s přívěskem srdíčka

## Vzhled

Snowie je bílá kočka s modrýma očima. Má červené tváře a růžový nos. Nosí náhrdelník ze zelených drahokamů. Má dlouhé řasy.
Big Brother Era Wiki

## Welcome to the Wikia

Welcome to the official Big Brother Era Wikia. Here you can learn about past, present and future seasons and divulge into the backgrounds' of various HGs.

## Description

Big Brother Era is a ROBLOX Big Brother LT Group. It is run by 5 Production members, each using an alternate account in an attempt to avoid bias and polarization whilst producing high quality seasons that everyone can compete in.

Group Link - https://www.roblox.com/groups/group.aspx?gid=4176005

Discord - https://discord.gg/bCN2KxC

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Dominic Stanton

Dominic Stanton

Miles Stanton (Brother)

Liam Stanton (Brother)

Dustin Stanton (Brother)

Madeleine Stanton (Sister)

Lukas Schmitt (Brother-In-Law)

Lea Stanton (Sister-In-Law)

Gabrijela Stanton (Niece)

Luciana Stanton (Daughter)

> "My girlfriend's Portuguese and I'm proud of that!"
>
>

Admiral Dominic Harry Stanton is a naval officer who is married to marine biologist, Josephine Shelby, and is the second youngest Stanton sibling.

## History

Dominic Stanton was born in London, England. At a young age he always dreamt of working on water, with marine animals or in the navy. Originally, he pursued a career as an engineer onboard the oil rigs in the North Sea, however he realised after two years on the oil rigs that he wanted to be on submarines instead. He became an Admiral in the Navy at the age of 20.

### Saving "Joe Shelby"

Dominic was dispatched to save a marine biologist called Joe Shelby from the torpedo bay. Little did he know Joe was a woman called Josephine and Josephine would become his wife. When the submarine gets back to land, Josephine agrees to go on a date with her saviour. During an absence from Dominic, Josephine is raped by Liam. In 1.10, Josephine fears that she's pregnant with Liam's baby, however she is actually pregnant with Dominic's baby, Luciana.

### Marriage to Josephine

In 3.1, he marries Josephine, five months after the birth of Luciana (off-camera). He then helps Lukas propose to Madeleine in 3.5 after he declared that he wants to take their relationship to the next level. In 3.8, after an attack by the Supprimé, he is left with knife wounds, one to the neck and one to the upper leg. He and Josephine talk about having another baby early in Series 4, however nothing is decided.

### Josephine's Haemorrhage

In 4.8, during the Tower Bridge fire, Josephine passes out. Dominic carries her to the hospital alongside Liam. Liam finds Clary Fletcher, with whom he's just had a date with, and Dominic begs her to save Josephine's life. Fortunately, Clary and her intern, Cassiopeia Williams, save Josephine.

### Capturing Enzo Baptiste

After the death of ringleader, Danielle Warner, the Stantons and the police clash and go together to chase down Enzo Baptiste, the new suspected ringleader. After many tries, they finally track Baptiste down and, with Niamh Grey's help, manage to trap Baptiste, which leads to him committing suicide.

### Second Baby

In Series 6, Josephine announces she is expecting her second baby with Dominic. In the beginning of Series 7, baby Beatriz Fernanda Stanton is born.

## Relationships

#### Josephine Shelby

Dominic is very loyal to Josephine, and Josephine repays him with loyalty also. The two share Luciana, who is just under two years old. The two have spoken about having another child, however Josephine says she wants to devote her time to Luciana and, as she's only two, isn't rushing into anything.
Psice Perníček

Psice Perníček je hnědá labradorka a jedna z hlavních postav seriálu Kočka Stella.

## Osobnost

Perníček je veselá labradorka. Často peče svým kamarádům všelijaké dobroty. Je pekařka a cukrářka, takže když používá nějaké přirovnání, často je to přirovnání kde je slovo "sladkost", "bonbon" atd.

## Vzhled

Psice Perníček je hnědá labradorka. Má docela velké uši. Má růžový čumák. Na hlavě a ocasu má bílý cukrářský posyp.

## Psice Perníček

### Postavení

Obyvatelka Tlapičkova, místní pekařka a cukrářka
Malee

Malee je slavná kočičí zpěvačka.

## Osobnost

Malee ráda zpívá a tancuje. Taky má ráda třpytivé věci, ozdoby a drahokamy.

## Vzhled

Malee je siamská kočka. Má velké modré oči. Má hnědo-černé tlapky, ocas, uši a obličej. Je velmi krásná. Nosí stříbrnou tiaru a smaragdový náhrdelník.

## Zajímavosti

* Jméno "Malee" znamená v thajštině "jasmín" nebo "květina"
Kočka Stella

Kočka Stella je hlavní postavou seriálu Stella The Cat.

Stella je hodná a veselá. Skoro vždycky má dobrou náladu.

## Vzhled

Stella je bílá kočka. Má duhový obojek a uši. Na špičkách jejích uší je červená barva, potom barvy podle duhy pohračují do obou směrů. Její obojek (vlevo) začíná červenou a končí růžovou (vpravo).
Gods

The definition of gods varies between civilizations, According to the Sun elf truth seekers there were once 5 creator gods, now there are 11 creator gods and 28 "Keeper gods". In opposition to this, some pantheons include more than these 39 gods and almost all religions include gods that are not among these 39. A possible explanation for this comes from the Moon elf Dreamers. They state that gods are infinite and incomprehensible in the magnificence, that existence flows from them like perfect poetry. The Dreamers go on to say that to interact with the mortals of the many worlds, gods incarnate themselves into flesh and these incarnations are the gods we see and meet. Lastly they say that the gods of Narathume are especially powerful and can have many incarnations at once.

Regardless of what ideology is true the gods of the many pantheons and religions have power and bestow it to their followers. Amongst the many local folk religions and religious deviations there are fifteen major religions or pantheons followed by the known world.

They are as follows:

Agmaurn: The beliefs of Hobgoblins and the local goblinoids;

Ashai: The religion of Mitter followed by the Iron dwarves, Gnomes, Orcs, Wood elves, and Wood woads of those lands;

Baljeev: The beliefs of the Moon elves;

Ethris: The beliefs and folklore of the Crocodilians, Gnolls, Hobbits, Hoglins, and people of Rakkar;

Folkenhelt: The beliefs of the people of northwestern Banthor and the Nodrihim;

Huleté: The beliefs of the humans of southern Banthor;

Ko Koekwal: The beliefs of the Sun elves and the Stone dwarves;

Kúrr: The religion of the Mammu humans;

Malezi: The beliefs and in some cases the entire culture of Dragonborn and Giant kin;

Moshq Qilish: The religion of Ashfolk, Dakkir and some Uruti;

Muri Muti: The secular practices of the Uruti;

Panthos: The beliefs of the Skipellosi;

Tengalok: the religion of the Tsengelli and the Sylphs

Tobago: The pantheon and folk lore of the Aarakocra, Balrooks, Mura-tang, Rhodinians, Tengu, and Yuan-ti;

and Wiknar: The cultural practices of the Bone elves and the Deep dwarves.
Verity Steele

> "I know I looked good and put together, Maverick, but I'm also one of the best."
>
>

February Verity Steele (née Luton) is a Flight Lieutenant in the RAF. Due to the shameful teasing she endured because of her controversial first name, February adopted the usage of her middle name, Verity, at the age of 15.

## History

Verity was born in Manhattan, New York, to Darren Luton and an unnamed mother. Her first name promoted a humungous amount of teasing to which she lapsed into depression. A councillor at her school encouraged her to go by the name of "Verity", her middle name, to cease the bullying. At 15, she changed her name. She merited the nickname "Valentine" because of her unusal first name, however only had her first kiss when she was 17.

### Learning to Fly

She learnt to fly and got a taster of the RAF at an American base when she was 25. She was trained by Cameron Steele, a younger yet more experienced flyer, and the two formed a friendship. It wasn't until she met Cameron's best friend, Jack Ryder, that the two even looked at the prospect of dating. The two married when Verity was 28 and Cameron was 26.

### Camp Sierra

She's called out to Camp Sierra after her friend, Samuel Fellows, calls for help as he's unable to participate in a rescue mission. Grey Maverick, Samuel's wife, is initially wary due to Verity's good looks and overdose of makeup, however she assures Grey that she's one of the very best.
Ядерная война

#### Биологический аспект

Ядерное оружие влияет на нашу окружающую среду несколькими способами. Очевидно, что ядерная война будет иметь разрушительные последствия как в области взрыва, так и в соседних  регионах. Ядерная война с использованием больших арсеналов имеющихся в наличии у США и России, приведет к катастрофическим изменениям климата, так называемой ”ядерной зиме”. Даже в менее обширной, региональной ядерной войне, огромное количество сажи от пожаров, вызванных несколькими ядерными взрывами, будет проникать  в стратосферу и распространяться по всему миру, блокируя солнечный свет. Значительное падение температуры приведёт к неурожаю и нехватке продовольствия. Ядерная война может также означать, что система водоснабжения  будет уничтожена. Большинство людей, которые переживут глобальную ядерную войну, будут умирать от голода, вызванного ”ядерной зимой”. Даже ограниченная, региональная ядерная война может повлиять на климат в глобальном масштабе и стать причиной глобального голода с сотнями миллионов жертв. Следует также указать на  загрязнение окружающей среды, уже причиненное, в результате завершения цепной реакции  ядерного топлива. Все государства производящие ядерное оружие и атомную энергию имеют некоторый уровень загрязнения окружающей среды. В настоящее время  установленные, долгосрочные, удаленные механизмы для долгоживущих радиоактивных материалов не безопасны.

#### Медицинский аспект

Мировая ядерная война остается самой серьезной угрозой для здоровья и выживания человечества. По этой причине, как было сказано Всемирнай Организациай Здравоохранения в 1983 году, обязанностью каждого врача является   работа по предотвращению ядерной войны. После ядерной войны, врачи не будут  способны помочь. Ядерный взрыв нацеленый на город, также уничтожит больницы и убьёт и ранит медицинсий персонал. Ядерные взрывы убивают  и ранят без разбора  несколькими способами: интенсивный жар вызывает тяжелые ожоги, так же как пожары и огненные смерчи, которые в большинстве случаев, являются основной причиной смерти.Ударная волна и  сильные ветры будут разрушать здания, давить людей и уничтожать их легкие. Смерть в результате лучевой болезни может произойти быстро или в течение нескольких месяцев и риск развития рака повышается десятикратно среди тех, кто подвергся воздействию радиации. Еще долго после ядерного взрыва, радиоактивность рассеивается по очень большой территории. Люди поражаются как непосредственно, если мелкие радиоактивные частицы попали на кожу, так и косвенно через попадание внутрь (например, через мясо или овощи, которые впитали в себя радиоактивные вещества). Атмосферные испытания ядерного оружия проведенные до 1963 года, вероятно привели к увеличению случаев заболевания раком во всем мире.
Tangerine a Fluffy

Tangerine je kočka a Fluffy je její syn.

Tangerine a Fluffy s motýlem na tlapce

## Osobnost

### Tangerine

Tangerine si často hraje s Fluffym. Ráda běhá po loukách, v lese, v parku... Ale taky si ráda povídá se svými kamarádkami, takže když si někdy v parku povídá, Fluffy toho využije jako příležitost jít se podívat, co se asi právě děje někde jinde v Tlapičkově. Naštěstí Tangerine je velmi pozorná, takže jí neunikne ani jediný Fluffyho krok špatným směrem, a tak je Fluffy vždy včas chycený.

### Fluffy

Fluffy je sice malý kocourek, ale energie má jako závodní kůň. Pořád leze po stromech, běhá, honí motýly....Docela rád chodí k Paní Ptáčkové. Baví ho dívat se, jak Paní Ptáčková dělá magické lektvary. Sice se mu to málokdy povede, přijít zrovna když nějaké magické věci zrovna dělá, ale to mu nevadí. Skoro vždycky se Paní Ptáčkové ptá, proč zrovna nedělá žádný lektvar. Když mu odpoví, že to zrovna není potřeba, tak ji alespoň uprosí, aby mu ukázala nějakou magickou knihu.

## Vzhled

### Tangerine

Tangerine je oranžová kočka. Má zelené oči a růžový nos. Má světle oranžovou srst na celém těle, kromě tmavě oranžového pruhu srsti na jejím velkém ocase a tmavě oranžové náprsenky.

### Fluffy

Fluffy má po celém těle světle oranžovou srst, až na jeho tmavě oranžovou náprsenku a zlato-žlutý pruh srsti na ocase. Má zelené oči.

## Zajímavosti

* Jméno "Tangerine" znamená v angličtině "mandarinka"
* Jméno "Fluffy" znamená v angličtině "načechraný" nebo "chlupatý"
Конец света

Конец света-уточним что это конец света только для людей по скольку галактике без разницы от того на одну планету в ней больше или меньше. Есть масса сценариев этого от научных до бредовых и абсурдных. Конец света стал популярен после массовых статей сми про индейцев мая и их календарь.

Легенды про конец времен и т.д, были еще у древних шумеров, кстати по одной из теорий иудаизм это наследие шумеров. К примеру зороастрийцев, конец света будет из за финальной битвы добра и зла.

## А как на самом деле?

* Через 1,4 млн лет звезда Gliese 710 приблизится на расстояние 1,1 световых лет к Земле и может вызвать катастрофическое возмущение Облака Оорта.
* Примерно через 5,5 млрд лет Солнце достигнет стадии красного гиганта, на которой оно расширится далее нынешней орбиты Земли. Но ещё до этого момента это приведёт к такому повышению температуры, что люди не смогут продолжать жить на Земле[7][8].
* Если человечеству удастся всё это пережить, то в дальнейшем ему возможно будет угрожать тепловая смерть Вселенной, предсказываемая многими учёными.
* Ядерная война между Сша и Рф.
* Взрыв йеллоустоуна.
* Астероид апофис.
* Всемирная эпидемия эболы.
* Падение мировой банковской системы.
* Отключение электричества во всем мире.
Великий пир бога таракана и его детей на земле

Тот кто живет во тьме веков уже миллионы лет и пожирает миры, он подобен скале а его панцырь выдерживат жар солнца. Его голод вечен как и он сам, пока на свете есть голод, боль и страдания он будет жить. Он открывает кротовые норы между мирами и пожирает их. Его дети есть на каждой планете во всех уголках миров.

Запись из культа бога таракана.

Тот кто живет во тьме, тот кто живет в вечном голоде, тот кто живет в гневе, тот кто живет в разрушение и боли. Прийдет на землю что бы пожрать её и пожрет морских богов и богов лесных. Впереди него его дети а позади него зло и тьма. Душа его мрак а разум его голод. И даже мертвый ктулху будет сожран ним в день всепожирающий. Отец его пустота а мать бездна.-запись культиста который убил своих соседей и съел их, имя культиста засекречено фсб.

## Культ

Культисты бога таракана готовят землю к его приходу дабы накормить его и взамен получить бессмертие в виде одного из его детей. Его культы тайны и находятся в самых глубоких местах на земле. Вот города в подземельях которых есть его культы-Нью-йорк, Манхэттен, Пекин, Москва, Анкара, Лондон, Берлин, Париж, Рим, Хиросима, Хамамацу, Чернигов, Шанхай, Сидней и другие малые города на территории европы и азии. Культ устраивает великие пиры в ночь на 3 мая. Среди них уже есть те кто обратился в детей бога таракана... Вы наверняка слышали мифы об тараканах мутантах в метро? которые сьедали собак и бомжей так вот знайте дети тарака не спят по ночям. Ночное метро это их дом и их крепость а их панцырь выдерживает попадание пули калибром 5мм и жар огня. Будет день и наступит ночь на земле и луна затмит солнце и выйдут на верх дети таракана дабы встретить своего отца.
Эпидемия грибка

Согласно выводам ученых, скоро грибок может превратиться в подобие устойчивых к антибиотикам «супербактерий».

В скором времени невосприимчивый к лечению грибок может привести к эпидемии, которая будет уничтожать людей, животных и растения. К такому выводу пришли авторы научного исследования, опубликованного в журнале Science.

Согласно выводам ученых, скоро грибок может превратиться в подобие устойчивых к антибиотикам «супербактерий» и стать невосприимчивым к противогрибковым препаратам, которыми часто злоупотребляют сельском хозяйстве в медицине. В частности, этому способствует постоянное использование препаратов для лечения эпидермофитии стоп, грибкового стоматита, онихомикоза и дерматофитии.

При этом ченые отмечают, что угроза недооценена и в скором времени даст о себе знать. Они заявляют, что препараты уничтожают только слабые культуры грибков, а сильные выживают и эволюционируют, становясь неуязвимыми к противогрибковым препаратам. В связи с этим специалисты призывают к разработке средств, которые способны противостоять этой угрозе.

Также исследователи утверждают, что грибковые инфекции уносят больше жизней, чем малярия и рак молочной железы. Помимо этого, по данным специалистов, смертность от болезней, которые вызваны грибками, можно сравнить со смертностью от СПИДа и туберкулеза.
Мировой голод

Представьте себе что в магазины перестала поступать еда и вода, почему? Ну это не так важно, почему это случилось есть много вариантов от мировой засухи до того что саранча взяла да и сьела все посевы на планете. Запасов правительства хватит на один или два года, при этом скорей всего спекулянты начнут завышать цены после чего вспыхнут бунты и митинги. Через месяц в городах будет анархия и разнул преступности и куча вооруженых полицейских которым не платят зарплату и тут вы убегаете из города с чемоданом еды и золото, не хорошо выходит. Из за нехватки пищи вспыхнут эпидемии и войны, через пол года умерших будет не меньше миллиарда по всей планете.

По скольку еду выращивать нельзя из за саранчи или засухи на всей планете то мы добавим к жертвам еще миллиард людей и того за первый год два миллиарда жертв. Через год после начала кризиса, люди начинают заниматься каннибализмом. Через два года 50% человечества вымрет, через три года 90% человечества будут мертвы а остатки скатятся до уровня варваров.
День ада на земле вики

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## Добро пожаловать на **День ада на земле вики**

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## Правила

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3-за любые проявления спама, бан сроком от одного до пяти месяцев.

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A circus on the Blood Planes

The year is 1345 in the Blueblood era. As always times are unsettled, nations drop in and out of conflict with every passing year. The spaces between the nations are dangerous wildernesses, riddled with dangerous creatures and ancient and often cursed ruins. People leave their homelands for many reasons, enlightenment, tragedy, freed, Evading regional law, some are just try to avoid conflict or politics as a whole. Whatever the reason for leaving, many have found a home in the “Circa de Mancha”, the largest traveling circus in all of Alweris. Featuring live music, acrobatics, dangerous animals, and a variety of other acts pared with the host of caravan guards means that people of all walks of life and cultures have found a home in this circus, even the deformed or crippled can make an honest living.

In recent years things have become tougher, the profits on the Circa de Mancha's usual routs have dried up and Daltoré the circus owner  was forced to find an alternative. Options were limited and he decided to take a risk and cross the notorious blood planes in the south. The Circa de Mancha was set upon by the Gnoll horde wile crossing a bridge over the river Mhid. Those who survived only narrowly escaped a violent death, the blood planes where never this dangerous in the past. In the attack the veteran caravan guards were separated from the performers and meagre force of rookie soldiers. The Gnolls have gotten bold and the caravan will not survive another crossing. The Kingdom of the sun elves was also a disappointment. Because of a civil conflict the sun elves are mis trusting and weary of attending public events.

The Circus set up camp at the cusp of the blood planes just outside the sun elf town of Enlil. Surviving off the Mhid river you wait for a decision from Daltoré, but wile he was scouting the dangerous road through the blood planes something must have happened to him. Weeks went by with no word, then to confirm rising suspicion the caravan guards sent to find him came back with a bloodstained map. Daltoré had bought it before you all went south and studied it frequently, it is unmistakably his.
Lineparine

**Lineparine** ol **lipalain lkurftless** (pustiej: リパライン語) es larter lkurftless zu laozia fafs falira sashimi ad etersse'st.

## Lastasti

Lineparine ilyr xi'an'd relodajta'd lipalain reloda'd yuna'd lipalain xurdielona'c. Penul lineparine'st jujolo veles tisodo farfelonj cixj ladir. Viojen lkurftless cix mol vefise adit alsatzel's.

## Jorupusti fal eccal

### Lipalain merlesti - penul lineparinesti

Lineparine cix les penulon stieso'it lex veles lkurftless es penul lineparine. Mphil.2000 - phil.500 io penul lineparine veles lkurf.
Narathume Wiki

## Welcome to the World

Narathume is at the center of the known universe. It is a world filled with diverse elemental planes, peoples, and gods. Surrounding it are four moons and the sun, some orbit and some are static. amongst the stars there are four that wander, they are Narrakka, Ordolus, Elyrium, and Phantazrin. At the edge of the known universe is the Nu, a black smoky substance that the primal gods were born from, through it are huge channels that the light of the spirit sphere can be seen through. From Narathume these channels appear in the night sky as stars, and nothing is known about anything past the Spirit sphere (save for rumors of ancient horrors) .

## Sword and Sorcery.

The universe exists in two states simultaneously, that of matter and that of magic.

Magic surrounds everything, if forms overlapping layers of different energies. It makes up the forces of creation, time, fate, the spirit, and more. Matter comes in many forms that you know well. Matter anchors magic and gives it form and structure.

Narathume has had a rich and long history, empires have risen and fallen. Gods have ascended and been snuffed out. And its greatest stories have not yet been told.