Terran Worlds

Below is a list of all the Terran worlds. This includes those that were founded and colonized by humans.

 The Coreworlds

**Earth**The historical home of the Human race, Earth has remained the administrative hub of the Human race and its various governments. The environmental disasters of the 20th and 21st century were largely repaired but a lot of humans have emigrated from Earth to the colonies where there is more and cheaper land.

Earth was struck by the JS1E1 attack in 2369 which killed 2.1 billion people and forced another 700 million to evacuate the planet. A long period of "warlord" rule then came to the planet with chaos and destruction before August Solarin managed to reunify much of the planet.

The emergence of the Terran Empire saw the capital return to Earth and the city of Dhaka become the capital city oft the Empire. Earth was the fiefdom of House Solarin

**Mars**The single greatest industrial planet in Human space, Mars became the Corporate HQ and the single most important world other than the capitol.  The HQ's of two of the major corporations are on Mars.

During the days of the Federated States, Mars became the capital, though this was due to be rotated. Mars relinquished its status as capital with the emergence of the Terran Empire. Mars was the fiefdom of House Valane

**The Jovian Belt** The "Middle East of Space", The Jovian Belt is one of the most mined and exploited areas of Federation space.  Strongly controlled by the Corporations .  The Jovian Belt has a small class of citizens who are generally fairly wealthy

**Titan**A military Headquarters and the centre-point of the "Far Planets" within the Coreworlds.  Titan is an imposing military base with a sizable human population.

**The Kuiper Belt.** These large and sometimes stable asteroids are home to a number of mining operations, both sanctioned and unsanctioned.

**St Lawrence**-Founded 2082

One of the first worlds to be colonized, St Lawrence is as famous for the tight control of Ventriss UDC, it's political pragmatism and the fierceness of its native lifeforms.  St Lawrence colonists are often quite independent minded and hard bitten.  They are a well armed class of person too and there are more fire-arms on St Lawrence than there are people.

Politics on St Lawrence tend to be quite rough and tumble and the planet is famed for producing a number of very successful politicians

St Lawrence was the fiefdom of House Collingwood during the Empire

**Whitworth -**Founded 2082

Another of the early colonies that has flourished, Whitworth was the single largest Federation base outside of the coreworlds.  More than 200 million citizens live on Whitworth, many of them working in some way for the Federation.  Whitworth has a thriving economy and a beautiful climate and is one of the favorite destinations for those looking to leave the coreworlds.

Whitworth was the fiefdom of House McQaid during the Empire

**Vanheim  -**Founded 2082

One of the first worlds to be colonized, the cold but mineral rich world of Vanheim was home to hardy and brave colonists, many of whom were miners. During the era of the Terran Federation, the colony became home to major military bases and drew a population of marines and former fleet personnel, giving Vanheim a "martial" bearing.

Vanheim was the fiefdom of House Hawthorne during the Empire and the planet was often beset with factional problems.

**Nova Terra** -Founded 2082

Founded as the "bread basket" of the Federation, Nova Terra was originally a farming outpost with a huge number of farms, ranches and ag-business.  Eventually is economy diversified to make it a successful and populous colony.

Nova Terra became one of the most prosperous and successful colonies during the Empire. The management of House Maquessa, who called Nova Terra their fiefdom, was thought to be at least partially responsible for this.

### The Frontier

**Technopolis** -Founded 2120

Despite its comparatively small size, Technopolis became one of the fiercer and richer colony worlds.  The politics on the world once known as New Berlin is often very robust and harsh and a number of successful political players have cut their teeth on Technopolis before being seeking higher office.

Under the rule of House Grumman, New Berlin changed its name to Technopolis and became the "tech hub" of the Empire. Technopolis also had a stormy relationship with its citizens and was often riven by feuding and bombing attacks.

**New Carthage** -Founded 2145

Considered by the FCA and FSE to be the "proto-colony", New Carthage has grown enormously in a short space of time.  New Carthage is 85% water based and the colonists made much of fishing and deep sea mining and mineral extraction. New Carthage has a warm climate and was home to a major Federation era military base too.

During the Empire, it was the fiefdom of House Brahms

**Avalon** - Founded 2122

A lush but cool world with huge forests and deep oceans, Avalon never quite established itself as a major colony. Major disasters wiped out many of the colonists during its first 50 years, giving it a reputation as a cursed world. Eventually colonists were willing to take a chance on the cheap, abundant land and established Avalon.

Avalon had a notoriously bad crime rate during the days of the Terran Empire

Avalon was the fiefdom of House Belzen during the days of the Empire

**Fort Darwin** -Founded 2082.

Based on an asteroid that overlooks and controls a field of valuable asteroids, Fort Darwin is a domed mining colony.  Fort Darwin's population is generally small but very mercantile and libertarian in attitude.

Fort Darwin was the fiefdom of House van Teufal during the days of the Empire

**Jasper** -Founded 2099

A rocky, barren world set up as a mining colony, Jasper struggled to get going and was often a world that needed extensive aid from the Federation. Jasper was often a target for pirates which saw its population take an increasingly militant view.

Jasper was the fiefdom of House Kallis during the days of the Empire

**Van Diemens World** -Founded 2087

A small planet with a thin atmosphere Van Diemen's world was colonized in the late 21st century and is home to a small mining operation.  Generally speaking its a law abiding colony with a fair amount of corporate interests involved in the mining work there.

Van Diemen's World is the fiefdom of House Yardley during the days of the Empire

**Fort Kurzon** -Founded 2087

In the same system as Alice, Fort Kurzon was built as a mining base.  Close to the sun, Fort Kurzon is a site of heavy metal mining as well as Hydrogen mining.

Fort Kurzon was the fiefdom of House Jospin during the days of the Empire

**Stark**-Founded 2087 -

With a thin atmosphere but a viable ecology, Stark has been home to generations of rather hardy agri-ranchers and business men.  Stark's independent minded colonists generally refused to have much to do with the corporations. Stark began a major tech boom in the late 24th century but remains a small colony

Stark was the fiefdom of House Gage-Hawkins during the days of the Empire

**Furnace**-Founded 2082 -

A small military base on a very hot and unfriendly planet, Furnace exists purely as a territorial buffer to the Karkouri and to train elite troops.  Elite troops are often deployed to Furnace at some point to do a training tour which many of them refer to as "Hell Month"

Furnace is often a lawless and violent place and has been riven by uprisings in its past.

Furnace was the fiefdom of House Sondeheim during the days of the Empire

**New Corinth** -Founded 2251 -

A beautiful and mineral rich world that was initially settled by miners and ranchers, New Corinth developed a rich economy and was heavily invested in by the corporations. New Corinth emerged as a major cultural hub during the early 25th century, with the "New Corinthian" style being seen worn by the gliterrati of the Empire

New Corinth was known to be a major hub for Valtinists

New Corinth was the fiefdom of House Tancredo during the days of the Empire

**New Silesia**-Founded 2130 -

A colony founded by exiled colonists from New Berlin, New Silesia is a world that is hot and was for a long time prone to earthquakes Successful teraforming, carried out at great cost during the days of the Federation, helped to stabilize the planet which became a bed for farming and ranchers.

New Silesia was the fiefdom of House Cappotelli during the days of the Empire

**Van Allen's World** -Founded 2150 -

A small colony with a dense population, Van Allen's world is in the middle of an ice-age and is a very hazardous world to live on.  But there is a massive trade to be made in fishing and farming the vast frozen oceans of Van Allen's world, as well as mining.

Van Allen's world was the fiefdom of House Bluth during the days of the Empire

**Fort Pitcairn** -Founded 2404

A temperate world with decent mineral wealth, Fort Pitcairn was founded after the historic peace talks between the rebel "Committee to Restore Democracy" and Emperor August Solarin I. He agreed to allow them to settle the world as part of the Empire and to be allowed to elect their own governor, if they wished to.

As of 2470, Fort Pitcairn continues the policy of electing its governors to five year terms.

**Lightning Point** -Founded 2160 -

A rain lashed, rocky world that was initially set up as a trading post for the Tazzyn Empire, Lightning Point grew steadily during the days of the Terran Federation. Lightning Point increasingly had issues with crime, especially from the Black Dragon Yakuza which only got worse after the Black Dragon's took control of Fort Carpenter

Lightning Point was the fiefdom of House Krane during the days of the Empire

**Fort Verekker** -Founded 2150 -

A military outpost that is dreary but does it job quite well.  A growing economy on Fort Verekker helped to establish the colony. It also saw an uptick in its fortunes as a gateway to the New Frontier.

Fort Verekker was the fiefdom of House Hammond during the days of the Empire

### The New Frontier

**Vodhyna**

A cool world beset by high winds, tundras and some hostile native lifeforms, Vodhyna was a former Taur'lier world, colonized by the Terran Empire in <DATE>.

**Skerrit's World**

Warm but occasionally blasted with devastating heatwaves, Skerrit's world was the hub of the new colonies of the New Frontier. At least partially terraformed by the Taur'leir Empire, Skerrit's world also has a facinating local eco-system adapted to the severe heat.

Skerrit's World was the fiefdom of House Overhelm during the Empire

**Theta Draconis -**not colonized

Largely oceanic world which appears to be very hard to colonize but would support mining and fishing. Landing parties have been beset by large sea-going predators and sudden storms, as well as sudden and lethal electrical storms. The Terran Empire established bases there but, as of 2470, no colonies

**Prospero -**not colonized

A lush world that shows signs of being terraformed by the Taur'leir, Prospero was home to the native "Jaradino" people when the Terran Empire first took possession of the planet. Contact was made in 2415 and the slow process of uplifting the jaradino began.

**94 Aquarri -**not colonized

A largely desolate system beset with heavy gravitons and neutrons. Some good mining could be done here. The mining operations would be expensive to set up as the residual effects in the star system would fry many ships that don’t have strong shields. This system remains very difficult to exploit, some remote mining operations have been set up but the satellites require a lot of maintenance.

### Independent Colonies

**Gaia**-Founded 2120

A beautiful and largely unspoiled Garden world that has a fast growing but rather serene colonial population.  Gaia is also home to a major Federation Science base and the Gaia Research Colony is one of the top destinations for PHD students.  Bradbury Pyramid opened offices and plants on the planet that added to its economy. The colonists have a preference for neo-paganism.

Gaia did not rejoin the Federated States after the end of the Karkouri occupation, forging its own Neo-Pagan theocracy

**Fort Carpenter** -Founded 2150 -

A small border world on the edge of Tranoan space, Fort Carpenter was founded as a listening post but later abandoned by the FAS.  Ventriss UDC moved in a major facility there to mine the moons of Fort Carpenter and later faced competition from IronWorks.  The system is fairly lawless.  The outbreak of the Dhaugosk War saw a huge amount of Federation military traffic come through the system and hugely boost the local economy

Fort Carpenter was overthrown by the Black Dragon Yakuza in 2322

**Al Ahily** -Founded 2145 -

A major colony in the South-East that looks set to grow and grow, its a fairly warm planet with a growing and diversified tech-economy.  Al Ahily was a key supporter of the Federation but after the civil wars, it has developed a strong bent for independence.

Al Ahily left the Federated States in 2365 and refused to join the Terran Empire

**Babylon** -Founded 2160
A major separatist colony that was forced to join the Federation after a military conflict in 2197

### Lost Colonies

**Alice**-Founded 2082 -Abandoned in 2317

One of the original colony worlds, Alice has a small surface area and a thin atmosphere which has limited the size and growth of the colony there.  There are several mining operations run from Alice as well as a couple of small R+D bases

Alice was largely abandoned after the Karkouri occupation, though the Terran Empire placed a research and an early warning base there.

**Palatine**-Founded 2105 -Abandoned in 2298

A tiny planet with a scarcely breathable atmosphere, Palatine was set up as an FAS listening post and also as a territorial buffer against the Tazzyn Empire.  There's little of value on Palatine and most of the trade in the system comes from Hydrogen mining

Palatine was abandoned as a colony in the late 23rd century after the hydrogen mining trade began to bottom out.

**Sparrow**-Founded 2105 -Destroyed 2245

A former rogue moon, Sparrow was originally founded by Jesuit missionaries before becoming a small corporate post.  Sometimes used for R+D and other times for mining, Sparrow was largely ignored during the days of the Federation and was lost to a Nacht-Volker raid in the 2240s

**Vesper**-Founded 2082 -abandoned 2270

-An underdeveloped colony, Vesper was one of the original eight colonies but has never reached its potential.  The stranglehold of IronWorks was eventually replaced by ceaseless corporate intrigues between IronWorks and Allied-Technology.  Vesper serves as a gateway into Karkouri space.

Repeated raids from the Karkouri saw the colony fall in 2270

**Carmine**-Founded 2130 -Destroyed 2360

A fairly nice planet with a good sized agricultural community, Carmine has been growing in the 22nd century and looks to expand in the 23rd.  Carmine was overrun by the Rephaim in the 24th century

**Fort Scorpius** -Founded 2160 -Destroyed 2361

A colony established on the edge of Tranoan space, it was overrun by the Rephaim

**New St Helens** -Founded 2178 -Destroyed 2362

Another colony established on the edge of Tranoan space, it was overrun by the Rephaim

**Rygar**-Founded 2160 -Abandoned 2322

A cold but otherwise fairly nice planet, Rygar was founded late in the colonial drive and was disputed by the Tazzyn Empire before they conceded it to the Terran Federation after the 2nd Karkouri War.  The world is home to a strong heavy metal mining trade but also a good R+D trade from the local Bradbury-Pyramid facility there.

After the Karkouri occupation, Rygar was abandoned.