Update Zombies Not Included

This update was released on August 1, 2016. Read the official news post.

The changes are as follows:

## Bug Fixes

* Nuggets no longer use huts that they do not own
* Fixed an issue with farmers executing survival tasks while being assigned to farmer jobs
* Small fixes to Epicenter and building models
* Fixed a bug with the Farm where Nuggets would become stuck after leaving the building
* Fixed a bug where Nuggets were starving even if there was a dish in the Eatery
* Farm paths are now properly connected to the planet’s surface (no more floating Nuggets)
* Eatery paths are now properly connected to the planet’s surface (no more floating Nuggets)
* Fixed an animation bug when a crop was canceled
* Reduced mouse wheel sensitivity
* Fixed "Lorem Ipsum" in crop description in the Farm panel tooltip
* Fixed an issue where destroying the Constructor’s Hut wouldn’t remove Nuggets from the task
* Farm tooltip warning fixed
* Fixed a bug when a Nugget dies in the Farm
* Corrected water output vs usage display in the UI
* When placing a building, unimportant objects and bushes in the construction zone are now properly destroyed
* Buildings that are destroyed now also destroy all assets from their construction
* Added GoTo thumbnail buttons to the Construction Panel
* Fixed the invisible objects issue after grabbing something with Creator Powers
* No longer displays icons after a Nugget’s death
* Fixed pump water consumption bars
* Fixed a bug that occurs when a male dies before an approaching female arrives to initiate the mating process (necro what?)
* Nugget list panel scroll system fixed. Zoom no longer works when the cursor is over the panel.
* Fixed the light shafts not fading properly issue
* Fixed the news filter not applying to new messages
* Clicking on the Nugget in the Nugget’s ID panel will center the camera on the selected Nugget
* Fixed a few Linux-specific bugs, such as the error texture for the splash screen, start menu backgrounds, and some shader issues. Better Linux versions will now become available as we have changed our Linux workflow and dedicated more resources to Ubuntu development.
* Fixed environment Particle effects, fireflies at night and dandelions along with the dust are back.

## New Content

* “F4” button will now hide the HUD for when you want to take screenshots or record videos of your awesome planet!
* New AI (prototype - see ‘mini blog’ below!)
* Every now and then, Nuggets will become injured. This (in the future) will make them work less efficiently and possibly even begin to lose health over time. This is exactly where the Witch Doctor comes in. The primary purpose of a Witch Doctor is to heal injured Nuggets. However, they will first need to prepare remedies, which require Witch Doctors to collect herbs out in the wilderness (in the future, herbs can be grown in Farms in the same manner as crops). While injured, Nuggets will stop their tasks and proceed to the Witch Doctor’s hut where they will lay down on a stone bed, if there’s an empty one. The injured Nugget will then be healed over a certain period of time until they’re ready to work once more.
* A Nugget’s life is rich in events and emotions that can be hard to follow. For this reason, we have added status icons above their heads. Whenever a Nugget is changing his/her task, an icon will appear for a short time denoting his/her intentions. Critical conditions will be shown with a permanent icon until the Nugget’s state changes. We show statuses for all buildings in a similar fashion. We believe that this will help take your civilization management skills to the next level.
* Now Nuggets will be assigned to their own Hut. If they have no hut, they will be tasked to build one.
* Added the Creator Power Menu, which allows you to select from 3 powers (including 2 new ones). Read more about it in the Mini\_Blog below.
* The Inconceivable power makes the selected female Nugget immediately find a mate to increase the population
* Construction Influence prioritizes a building under construction to be built first, or causes Nuggets to repair an existing one
* Added Residential (Hut) Panel
* Bushes now have a ‘Herb’ resource for use by the Witch Doctor
* Implemented game settings for status icons. Toggle (show/hide) building/Nugget icons
* Implemented random injures and messages for them
* Farm:
	+ Implemented cancel button for the current crop
	+ Implemented critical message when Farm is full
* Implemented "GoTo" and "Demolish" functions to all key buildings
* Settings screen update
* Constructor’s Hut model updated
* Image effect settings addition: Quality settings for the sun shafts effect are available, with other image effects like SSAO coming in the next release.

## UI/UX Updates

* Implemented the Creator Power Menu. Press your middle mouse button to open the menu. There is also a button in the top left corner of the Main UI to access the menu.
* Settings screen: added options to toggle status icons for buildings and Nuggets
* Creator Power Menu: implemented Creator Power points
* Witch Doctor panel implementation: Now you can heal your Nuggets!
* Worker ID card text fit fixed. Also deleted a few unnecessary tooltips.
* Farm Panel: added delete button for current crop
* Proper Esc menu will be displayed when esc key is pressed
* Implemented the Nugget Hut panel. You can now see the names and statuses of the residents of every hut.
* Food quantities should no longer show unnecessary decimal places
* Demolish buttons added to every key building
* GoTo button added to every worker slot so you can now click on it and the camera will take you to that Nugget
* Main tutorial updated: added info about Creator Powers and Creator Power points.
* Added new tutorials for Eatery,
* Added new tutorials for Witch Doctor’s hut, and
* Added new tutorials for Residential Buildings
* Eatery ‘eating spots’ now have a GoTo button - which will take you to the selected Nugget
* Construction menu
* Engineer’s Hut render update
* Nuggets List Panel scrolling fix: you couldn’t scroll while hovering over Nugget info before
* General Scroll fix: when you were scrolling over panels, the planet would zoom in/out as well. This issue is now fixed.

## Game Balance Changes

* Unlinked well from the pump. Now it can be built without a pump.
* Lowered food decrease tick rate along with thirst tick rate
* Decreased cooking speed in Eatery
* Lowered Pump output from 10 to 8
* Lowered Large Stone HP from 100 to 90
* Lowered Medium Stone HP from 60 to 55
* Lowered Small Rock HP from 40 to 35
* Increased Farm HP from 250 to 500
* Increased Eatery HP from 200 to 500
* Increased Water Reservoir HP from 400 to 1000
* Increased Well HP from 100 to 150
* Increased Cemetery HP from 200 to 400
* Witch Hut HP 550
* Slightly increased food depletion tick rate
* Slightly increased thirst depletion tick rate

## Performance Changes

* Significant rework of pathfinding system: currently at 100 Nuggets with playable framerates on mid-range hardware. Not even close to done yet, though!
* Several new caching systems to reduce memory thrashing. (This means less “stutter” or pauses while memory is cleaned up mid-game.)
* Cleanup pass: removed a bunch of memory leaks
* Significantly simplified some physics interactions related to the Nuggets
* Changed how biome audio location tracking works: now follows the camera movements to only update when absolutely necessary. This was a significant performance drain, and is now barely noticeable, with the added benefit of position smoothing to prevent the ambience from “jumping” to another location.
* Increased CPU allocation to several tasks during initial load; may reduce load times in exchange for a FPS drop on the load screen for some
* Pathfinding generation at load time rewritten: average time is now 200 milliseconds instead of 15-20 seconds
* Texture size optimizations
* Added a max amount of concurrent audio sources to prevent abuse
* Terrain/object snow processing has been moved almost entirely on to the GPU, improving performance and allowing for proper snow buildup/melting simulation. Read more about it in the Mini\_Blog below.

## Miscellaneous

* Replaced input handling system entirely. First step towards fully bindable inputs and (one day, maybe) controller support.
* Adjusted mouse trail intensity.
* Rewrote the temperature system to be much simpler to edit, as well as improving the seasons panel prediction accuracy to be within half a degree of the actual temperatures.

## Known Issues

* Animals are still disabled - system rewrite in progress
* Distribution Centers and Stashes disabled while being redesigned
* Removed damage from collapsing buildings
* Disabled the tree power for now, since it's too buggy to release
* Currently only the Engineer profession (in the Constructor’s Hut) is auto-assigned. Other professions (Farmer, Doctor, etc) still need to be manually assigned.
* There is a known issue with Inconceivable where the ability only works on female nuggets of age who aren't fertile, but can become fertile.