Adventure 20

**Real World Date: 1/7/2018**

**In Game Dates: January 23rd, 5001 M.E. - January 24th, 5001 M.E.**

**XP: 2700 (Total: 15301)**

## Walk and Talk

The party are lead down a man-made tunnel by the wererats they had just made a deal with. Korra Greybridge explains her logic for aligning with them. There are two groups down below the city called **The Invisible** and **The Rat Pack**. They are both disenfranchised groups of citizens formerly of the city of Valya, but have since moved underground.

**The Invisible** are called so because they are made up of clerics and acolytes that have been disavowed by their individual churches. Though the city above has laws, they allow each individual church to govern their own people internally as long as they don't break the law. For whatever "crime" they committed against their church laws, these disavowed usually leave the city and never return. Some didn't want to leave, but chose to stay and try to change the rules of the city. These people went underground, led by a man named Dover Fellman.

After an unfortunate incident with Dover and his best friend, Podrick Morton being bitten by wererats, they were cursed with lycanthropy and didn't have the means to have it cured. Dover rejected it, but slowly Podrick embraced it and eventually went a little mad. He splintered off and formed his own rebel underground group called **The Rat Pack**, and the two groups have been fighting ever since.

## Diplomatic Mission

The party are lead through natural caverns into a man made structure that is the headquarters of **The Invisible** and presented to the leader, Dover Fellman. Korra asks him for their help with the city above. Dover wants to help, but his men are occupied with **The Rat Pack** and their constant assaults. He proposes an exchanged. If they go to Podrick Morton as a representative of **The Invisible** to propose a truce and they are successful, then **The Invisible** would be free to help them on the surface. Korra is lead away to obtain a map and certain documentation to identify them as representatives.

While she is away, Dover secretly tells the party that he has a side mission for them. He wants peace with Podrick, but if he can see reason, he needs to be dealt with. If he won't agree to meeting or a cease fire, then he wants the party to kill him. When Korra returns, she is ready to go, and the party tries to get her to stay behind because they don't think she'd be okay with them killing Podrick if they needed to. She is a little suspicious of them and ultimately just ignores them, leading them towards **The Rat Pack's** lair.

## A Vision and a Ritual

The party moves through the tunnels, then gets into man made halls. While on their way, Ren has a vision. He sees a strange balcony, with people mingling and he sees Dhamon make eye contact with a Moon Elf, who flees. Dhamon pursues and is lead straight into and ambush. His vision clears and he tells the party about his vision.

The party continues on to man made tunnels again and the lair of **The Rat Pack**. They are met by some of the men, and Korra displays a flag of truce and documents claiming they are here to meet with Podrick Morton. They lead the group further on until they reach a junction. They lead Korra off separately so she may speak with their leader. They wait for a moment then they are told that they must complete a "ritual" before they can speak to their leader. They are lead through double doors into a dark room.

## Champions of The Pit

 **Location** | The Pit - Under Valya

As they walk into the room, the doors close behind them and the lights come on. They are in a circular arena, with a crowd around them suddenly roaring to life. An announcer's voice booms out, explaining to the audience that they are about to take part in a ritual that has five parts. Besides the doors they came through, there are five other entrances in this circular arena.

The first one opens and several Duergar come out. The party quickly dispatches them, and the announcer comments on that. He decides to try parts two and three together to provide more of a challenge. Two gates open to reveal Ankhegs and Minotaurs coming forth into the arena. Luckily the creatures fight amongst themselves a little, and the party manages to defeat them all. The fourth gate them opens revealing Hook Horrors coming out. The party is becoming injured at this point, but they manage to defeat them as well.

The last round is a pair of Otyughs. The party, hurt and exhausted, barely are able to defeat them, but once they do, they are greeted with a roar of cheers from the audience and the announced congratulating them.

## Upper Echelons

The party are led out of the arena and healed. They are greeted with food and drink, and led to the upper balcony that is above stadium seating where the elite watch. The mingle and relax. Korra is there, saying she was told they can meet with Podrick but they need to wait for him to summon them. While mingling, Aust sees a familiar face: Quaril Lemora, a former servant of his mother. He is apparently a slave and servant here, and he takes Aust aside to explain that his mother is still alive and is off fighting in another one of these "Pits". This one is just one in a series of arenas that are referred to as "The Pit", but he doesn't know which one she is at or which city it is underneath. He is prisoner here, with a enchanted collar that keeps him in line, so he cannot leave.

Also on the balcony is an unexpected guest: Avar Pelegrin. He doesn't approach Aust, though, but actually quietly approaches Wrax. He asks Wrax is he is working for someone that is also collecting the pieces of the **Armor of the First**. Wrax reveals Avar and he and Aust take him into a side room an interrogate him. Avar reveals he is working alone and is now suspecting Wrax is working for someone who is also collecting the pieces of the armor set. Aust admits he already knew this. Avar also reveals that the set is called the **Armor of the First** and that there are five parts to the set: breastplate, helmet, gauntlets, **shield**, and **boots**. He also reveals that he suspects that the gauntlets aren't destroyed, but in fact just hidden. Dhamon was nearby, watching this whole conversation take place.

## It's a Trap!

It's around this time that Dhamon spots Quellion, just as Ren had foretold. He chases after him, but doesn't enter the room so as not to fall into the ambush. When he chases him, the rest of the party join him at the entrance, wondering what is going on. The room seems calm, but Wrax uses his medallion of detect thoughts to scan the room. He determines that Quellion is hiding in the room, and that there are certain people in the room that are waiting for them to enter before they attack.

One of the men finally comes out, revealing that in fact, Quellion had paid them to lay an ambush. However, they realize now that it wouldn't be worth maintaining their deal. He says if he is paid the same amount of Sanctums (100 S) that Quellion paid them, he would leave the room and let them do what they liked to him. Dhamon agrees to the terms. As the man leads his man away, Ren steals the pouch with the 100 S and keeps it himself. The party move into the room to interrogate Quellion.

## Interrogation and Blood

Dhamon takes the lead with the questions, while Wrax detects thoughts with his spell. After a series of questions, he determines some info. One, Ardreth Aefaren used some dark necromantic powers while they were assaulting the **Azure Conclave**, which spooked a lot of the rebels. Also, during their travels, Quellion overheard another Moon Elf rebel say that Ardreth had made a "deal with the devil", which he wasn't sure if it was literal or not, but worried him. He also gave him some names of people and specific locations, including **Tembrial** who is currently shacked up with the **Red Brook Mercenary Group** in Valune.

After Dhamon determines that he has no more useful information to give, Dhamon kills Quellion. The party is a bit shocked, but the people of this upper balcony are not too surprised and servants immediately come in to clean up the body. They emerge to find that Korra has been summoned and she waves the party over.

## The Big Guy

The party go in to meet with Podrick Morton, who is a little drunk, and flanked by many guards and a few wererats. They tell him they are here to suggest a truce, and Podrick isn't interested in a truce unless Dover Fellman would give him two key positions, which he points to on the map of their underground tunnels. Korra says she doubts that can be promised, to which he says he doesn't want to come to the table then.

The party make a gamble and offer him the crown. They don't name it, or says it's actual powers, but they say this battle above ground involves a powerful item, and if he agrees to a truce, then they can get him this item. He is interested, even if they can't reveal details. He says that he will come to this meeting if he's guaranteed this item.

The party sleep for the night, ready to return to Dover Fellman in the morning with the good news.