Undead

*Lesser vampires and necromancers are called to Mordheim to gather shards for Vlad von Carstein. This mighty vampire lord is preparing a bid for the throne of the Empire.*

Undead are one of the many Factions you can play in Mordheim: Warband Skirmish, to constitute your Warband.

EDITOR'S NOTE (2020/10/17): Strategies are missing for this Faction. Please add any you recommend. Thanks!

## Undead Traits

Compared to Reikland Mercenaries,

* Undead Dregs get...
	+ Lower WS, and BS but they have 8 increases instead of 6.
	+ Free Zombie or Dire Wolf handling ability if the Leader is a Necromancer or a Vampire (an invisible skill).
	+ No especial shooting skills (as it happens with Middenheim Mercenaries).
	+ A 20% gold discount when hiring Dregs.
* Undead Ghouls get...
	+ 1 additonal attack (they start with 2 attacks) lower WS, BS and Leadership
	+ Free Zombie or Dire Wolf handling ability if the Leader is a Necromancer or a Vampire (an invisible skill).
	+ Access to Speed Skills, but no Shooting or Strength Skills.
	+ Access to Rending Claws especial Strenght Skill and to a second level of Resilient.
	+ A 60% gold increase when hiring Ghouls.

## Leader: Necromancer

*Necromancers are evil wizards, studying the corrupt art of Necromancy. Many of them are acolytes and servants of Vlad von Carstein, and act as agents of their master in the city of the Damned. Others have found their own path with forbidden magic and have fled to Mordheim to avoid persecution.*

The Necromancer is equiped with a Hermit's Shroud that grants him with Spell Bonus +5%.

Leader: Leadership Range 6

Enables the recruitment of Zombies

If the Necromancer dies another one can be hired in the Crypt.

## Henchmen: Dregs

*Dregs are the most miserable human survivors of the demise of Mordheim. They are deformed and rejected individuals, shunned even by the other men and women who still live in the ruins and catacombs of the city.*

 Known Skills

## Henchmen: Ghouls

*Ghouls are the descendants of evil and insane men who ate the flesh of the dead. When the lean and hungry times of famine come upon the Old World, the most depraved and destitute took to feasting on corpses to survive.*

 Known skills

Ghouls cannot wear armour or equip weapons, and they can only wear a Thunderer Hat.

## Undead Weapons & Armours

Dregs have access to most common weapons and armour with the exception of Blackpowder Weapons. Due to their lack of special Shooting Skills and Speed Skills, they are normally trained and equiped as tanks or close combat damage dealers (Gromril Armour, Visored Helm, Comet Maul or Skull Hammer and Votive Shield).

Ghouls have only access to Thunderer Hat.

Necromancer have access to daggers and staff/wands, wizard robes and Thunderer Hat.

Vampires have access to most commom weapons and armours, but they would not equip those that they deemed to be beneath them or black powder range weapons. It is usually to see them equiped for Close Combat (Gromril Armour, Visored Helm, Comet Maul or Skull Hammer and Votive Shield) or a misture of Close Combat and Magic (Necrarch's Robe, Hat that gives either Leadership or Initiative but no o low Defence, Comet Maul).

## Undead Necromantic Magic

Necromancers and Vampires can learn to use Necromantic Magic.

* Spell of Awakening this spell generates a Zombie from a fallen warrior (needs to be killed, not Out of Action for it to work). Necromancers start the game with this spell. It could be useful in early games or in combat to give additional targets and cause some chaos, additionally you can sell the Zombies for 8G each.
* Reanimation brings back to un-life a fallen Zombie or Dire Wolf. Not very useful, unless you follow a pet strategy early or mid game.
* Call of Vanhel awards a free turn to a single Zombie or Dire Wolf. Useful if you have pets, best used with Dire wolves.
* Death Vision is the other spell unlocked with the Necromancy Skill. The caster causes Fear on their enemies during the rest of the battle. It's usefulnes is limited to Necromancer since Vampires are already Fearsome. Good if you can't cast a better spell.
* Doom one of the attack spells of Necromantic Magic and one of the best in the game. Makes the enemy target to take a Strength test (Strength +15). If the enemy fails he is automatically killed.
* Life Stealer the other attack spell of Necromantic Magic, which allows the caster to suck the life of another model (friend or foe) (3 to 5 Wounds) and add it to its own wounds. However it does not affect the Possessed or **Undead** characters.

## Hired Swords

Undead can only hire one Vampire, Crypt Horrors, Ogres and Warloks.

* Vampire Undead warbands can hire a single Vampire for their Party. This is a "must" hire since it is one of the best characters of the game, and the Undead party greatly benefits form hiring it.
* Crypt Horror They should interact well with a Ghoul warband, but their Frenzy hampers their stealth. Since they cannot equip any armour or weapons, don't have access to combat skills and their speed skills are seriously hampered by Frenzy, they are a worst option than Ogres.
* Warlock is very popular for extra mobility and magic support.
* Ogre works well with Undead to give them extra strenght and combat skills. They are great bodyguards for a Vampire.

## Undead strategies:

* **More Strategies are needed.**
* Ghouls are great early and mid warband development, but quickly will lose effectiveness, due to their lack of weapons and equipment. Thus is better to avoid them in favour of Dregs that are good in the mid and late development of a Warband.
* Zombies as most pets are good early in the development of a Warband, and can be obtained for free thanks to the Spell of Awakening.
* Dire Wolves are really good pets and the possibility of reanimating them and give them an extra turn makes their usefullness last a little longer in the warband development.

## Why choose Undead?

* Vampires are one of the best characters of the game and very difficult to beat in late game.
* Necromancer starts with Spell of Awakening.
* The Necromancer allows all units to purchase and equip Zombie.
* If an Undead Warband contains a Vampire all units can purchase and equip Dire Wolves.

*Back to Factions*