recursal/Fanatic-Fandom huggingface dataset:
War Process

This Is to discuss how war discussions are played out

## Discussion

The difference between this and Battle Process is that Battles are certain scenarios where the member uses customized armies from each side to battle in that moment, while in War Scenarios are where both sides of the conflict can utilize the full power of all forces involved including units, vehicles, powers, skills, civilization, heroes, leaders, etc.. This is including their civilization's capacities to wage war, industrial production of armies, technology, territory, etc. to be utilized to achieve victory.

## Setting Up Wars

When Setting up wars, they will not be totally like describing battles, instead of one location, describe a larger range of area that will be involved, countries, planets, systems, universes, etc.. but like battles, describe the kinds of weather, seasons, spontaneous events that may happen over time, if the land is well known or from a specific franchise, name and describe said area.Although the Rules for the Crossover Battles do still apply unless described in the OP.

As for the large scale map which Wars takes place, they can be of a specific in-canon world of a specific verse, or they can be a composite of multiple earths in one map.

There can be minor factions set up, the reason for these are that they serve a "Diplomatic" aspect to the Scenario like real wars, which they can either be allies, form trades, form confederacies, etc. that may benefit one or both sides.

## Description

Unlike battles, there will not be aftermaths that will describe the continuation of battles as the war in total will be concluded. But it will describe the aftermaths of the war, what happened to the winning and losing sides.
United States (Country)

This is a profile of the country of the *United States* from *The Real World*.

## Summary

The United States is a country formed on July 4, 1774, and managed to fight for freedom from the British Empire, over the years, the nation spread from ocean to ocean, even beyond with Alaska and Hawaii.

## Environment

### Biomes/Climates/Landscapes

The nation possesses various biomes such as Temperate deciduous forest which is in the Eastern to north east of the nation, Deserts in the southwest to western states, Tropical in the Virgin Islands and Hawaii. Prairie which is around the Rocky Mountains to Mississippi river. Tundra and Coniferous Forests around Alaska, the Rockies and Colorado.

### Weather

The Weathers that the nation experiences are mostly sunny/cloudy days, with rains, thunderstorms and winds in the summer, and snow/snowstorms in the winter, especially in the northern parts of the nation and the rockies.

### Seasons

The Nation experiences all four seasons in the year, with the exception of Hawaii (As it is mostly tropic and hot and cool year around) and Alaska (As it is cold and wintery all year round).

## Notable Locations (Cities)

* New York City - Time Square, The Statue of Liberty
* Washington D.C. - Capital of the nation.
* Chicago - Navy Pier
* Las Vegas - Las Vegas Strip

## Inhabitants

The nation is mostly inhabited by humans.

* The population is of mix ethnic/religious/racial groups in the country.
Valley of Fire

This is a profile of the area of the *Valley of Fire* from *The Real World*.

## Summary

The Valley of Fire is a national recreation park that was used for both public recreation and natural preservation area. The area is good for camping sites, hiking, and other outdoor activities.

## Environment

### Biomes/Landscapes

The area is considered Mojave desert area with various trees and bushes scattered around the area and various rock formations with layers of rocks over thousands of ft in elevation.

### Weather/Climate

The Climate is that it is warm and that it is dry because of the lack of moisture in the land. Weather there experiences are sunny, lightly cloudy, and that it is in the summer with high temperatures. In the winter times, it is at moderate temperatures and experiences rain and storms.

### Seasons

The area goes through all four seasons based on it's location, but because of the desert area, it doesn't snow in that area.

## Notable Locations

Historical Locations

* Ruins of the White Dome Trail
* Civilian Conservation Corps Cwbins
* Valley of Fire Road

Geographical Locations

* Elepant Rock
* Windstone Arch
* Fire Canyon Arch
* Fire Wave
* White Dome Trail

## Gallery

Civilian Conservation RuinsAncient Petroglyphs
Time Stop

* Dimaria Yesta (Fairy Tail)
* Stops Time
1/2
## Summary

The ability to **stop time** and move around normally, an often specialized variant of Time Manipulation. In stopped time, characters can attack immobile opponents or set up and dodge attacks. Characters may be able to stop time for only a few seconds, or much longer - in some cases, they may be capable of stopping time indefinitely. Often, characters who can stop time can move in the stopped time of others as well.
Solid Manipulation

## Summary

The user of this power are capable of manipulating the molecular matter of solid objects, where the object's molecular structure is non moving or with little activity or movement. The molecules are compacts and closely bound together. The user of this power influences objects where molecules have a definite shape (rigid), a definite volume, and it's particles vibrate around fixed axes.

### Types

* Crystal Manipulation
	+ Glass Manipulation
* Earth Manipulation
* Ice Manipulation
* Metal Manipulation
Spade Kingdom

Spade Kingdom logo

This page talks about the *Spade Kingdom* from *Black Clover*.

## Summary

The Spade Kingdom is a country ruled by the Dark Triad, They usurped the government of the kingdom from the House Grinberryall royal family and ruled with an iron fist through fear and forced labour. With their rule they expanded their boarders in the Diamond Kingdom and then other kingdoms all to further their goal of summoning the demons into their world.

## Military Structure/Weaponry

* Military structure
* Weaponry
* Buildings

### Leaders

#### Main Leaders

* House of Grinberryall
	+ Loyce
	+ Ciel
	+ Yuno
* Dark Triad
	+ Dante
	+ Vanica
	+ Zenon

#### Second in Command

* Dark Disciples
	+ Gaderois Godroc
	+ Foyal Migusteau
	+ Svenkin Gatard
	+ Hischer
	+ Sivoir Snyle
	+ Halbet Chevour
	+ Robero Ringert

#### Champions/Heroes/Notable Individuals

* Scientists
	+ Dr. Moris Libardirt
* Devils
	+ Lucifero
	+ Megicula
	+ Beelzebub

### Military Units

#### Infantry

* Basic
	+ Spade Scouts
	+ Spade Soldiers
	+ Spade Knights
	+ Spade Mages
	+ Spade Paladins
	+ Spade Preists

#### Vehicles (Ground)

* Mobile Fortress
	+ Candelo

### Military weapons

#### Magic

* Mana
	+ Forbidden Magic

### Command Buildings

* Spade Palace
* Spade Citadel

### Other Buildings

* Tolon
* Lawton

## Power Source

**Energy Source: Internal, External**

**Magic**: Supernatural Objects (Magic users are known to using Grimoires which allows them to use spells)

## Strengths and Pros

The kingdom's royal family, House of Grinberryall ruled over the country for centuries. Overtime, three powerful mages known as the Dark Triad proven themselves to be tyrannical and cruel dictators to their country after dethroning the royal family. The bestowal of devil's power to several military captains has greatly bolstered their combat abilities, exponentially increasing the military's strength.

## Wins/Losses

When a battle is decided, list the wins and loses below:
**Wins:**

* Enter wins

**Losses:**

* Enter losses

**Draws:**

* Enter draws
Weaknesses

This page is to serve as a way of explaining a character's or faction's weakness or cons.

## Summary

A Character's or faction's weakness being defined in this wikia is what are both's flaws, weaknesses in general, limitations, restrictions, aversions, "Achilles' Heels", etc.. This can be extended to a character's/faction's physiology/psychology/society/spiritual/Powers and Abilities.

Any sort of weakness would allow a smart enough enemy to outmaneuver and cause serious damage to them or their forces (Only if said enemy has the perspective or evidence or habit to exploit such weaknesses).

It is vital to note these down as to ensure that no faction is ridiculously overpowered either from fan-based perspective or limited verse knowledge.

For Factions, this is defined in the sections of Army Profile pages called "Cons".

Note that there maybe no established weaknesses or "N/A" for certain characters or units, but that is to not confuse that for being invincible, it just means there is a lack of information in that area.

## Types

* **Aversions**: Things that a person or faction cannot stand to be around, what they try to avoid less they experience negative effects or significant damage.
	+ Ex. **Superman** and **Kryptonite** (**DC**)
* **Limitations**: A Faction or Character that has shown to have certain limitations for any category in their arsenal, energy output/input, units building, stamina, etc., ability to sustain damage or using techniques/powers. Less one pushes themselves to excursion and harm themselves.
	+ Ex. **Eight Inner Chakra Gates** (**Naruto**), **Quirk** usages (**My Hero Academia**)
* **Weak Points**: If there is a weak or soft spot on a character or unit that is supposedly invulnerable. Or what would be commonly called an "Achilles' Heel".
	+ Ex. **Smaug** with a loose scale (**The Hobbit**)
* **Durability Bypassing**: If a character of unit has not shown any form of resistance/immunity to precise or accurate damage dealing, the character with high level durability to most things can be overpowered by other attacks or hax based abilities.
	+ Ex. **Lille Barro** against individuals with **X-Axis** (**Bleach**)
* **Lacking**: If a character or faction has strengths in several area in a quantified measurement, they would be lacking in several areas which their stats suffer from, such as, having immeasurable energy or power reserves while their physical forms are weak.
	+ Ex. **Gloxinia** with 0 Physical Strength (**Nanatsu no Taizai**)
Standard Destruction List

This page is for any feats of destruction for any object without visuals, to give a certain high-mid-low ends for any feats. For this list I will use the Fragmentation value (*69 j/cc*) for most examples and using the 90% hollowness (.1).

* The 90% is multiplying by .1 for how little occupation there is in the volume of the structure, while 10% or .9 is very little hollowness.

## Skyscraper Destruction

This is a standard values for Skyscrapers, (The Term Skyscraper was first coined around the 1880s such as the Home Insurance Building (12 Stories) , and has since evolved with the newer buildings with higher elevations.)

* **Low End: Home Insurance Building:** 20956500000 cm^3 \* .1 \* 69 = 144599850000 Joules (**City Block**)
* **Mid End: Xi'an Office Tower:** 1.17e+12 cm^3 \* .1 \* 69 = 8.073e+12 Joules (**Small Town**)
* **High End: Burj Khalifa:** 2.8572983796e+13 cm^3 \* .1 \* 69 = 1.9715359e+14 Joules (**Town**)

## City Destruction

This will be using the Explosion radius formula for ground level based blasts, and this has results that are nuclear based, if not, divide by 2.

* **Low End: Vatican City (108.7 acres):** 374.2^3\*((27136\*1.37895+8649)^(1/2)/13568 - 93/13568)^2 = 4211.11 Tons (**Small Town**)
* **Low-High End: Washington D.C. (68.34 mi^2):** 7506.05^3\*((27136\*1.37895+8649)^(1/2)/13568 - 93/13568)^2 =  33987551.17 Tons (**City**)
* **Mid-Low End: Toronto (630.2 km^2):** 14163.29^3\*((27136\*1.37895+8649)^(1/2)/13568 - 93/13568)^2 =    228337876.628 Tons (**Mountain**)
* **Mid End: New York City (1213 km^2):** 19649.68^3\*((27136\*1.37895+8649)^(1/2)/13568 - 93/13568)^2 =   609750214.51 Tons (**Mountain**)
* **Mid-High End: Mount Isa (43,348.6 km^2):** 117466.11^3\*((27136\*1.37895+8649)^(1/2)/13568 - 93/13568)^2 =  130263659909 Tons (**Large Island**)
* **High End: Chongqing (31776 mi^2)**: 161854.05^3\*((27136\*1.37895 + 8649)^(1/2)/13568 - 93/13568)^2 =  340765977949 Tons (**Large Island**)
Supernatural Luck

## Summary

While many characters can be described as lucky, some are lucky to a far more exceptional, supernatural extent without personal effort and is external. At the level of **Supernatural Luck**, one's good fortune can be compared to passive Probability Manipulation, often overlapping for some characters, as they are followed by good fortune in everything they do and everywhere they go, to the point that impossible coincidences line up again and again in their favor. Being lucky in itself is not enough to have this ability - a character's exceptional luck must be a real ability.
Saturn

Saturn photographed by Cassini in 2008 during its equinox

This is a profile of the planet *Saturn,* from the human universe of The Real World.

## Summary

**Saturn** is the 6th planet from the sun and 2nd largest in the Solar System, after Jupiter. Saturn is a gas giant with a radius about nine and a half times that of Earth's, and 95 times as massive as Earth. Saturn was named after the Roman God of Wealth and Agriculture.

## Environment

Due to the nature of the planet, it has no climate or biomes as it is a Gas Giant. However, like all the gas giants, it has layers of certain types of gasses within the atmosphere.

### Weather

The planet is covered in shifting cloud formations which produce constant storms.

### Seasons

Saturn may not have any notable seasons due to it being a gas giant; Saturn does however still have a tilted axis, which changes the temperature of the planet's hemisphere's by slight amounts.

## Notable Locations

* Saturn has large Icy rings, which is the planet's most notable feature, spanning 140,000 km, the water ice and other frozen gasses and rocks makes the rings appear bright when shined on by the sun.
* Saturn also has unique hexagonal north and south poles, with its magnetic fields shaping the gasses into such a shape.

## Inhabitants

There is no inhabitants of Saturn due to the lack of a surface because of it being a gas giant.
Technology Manipulation

## Summary

**The ability which allows a greater degree of control over various technical devices.** This control can be carried out at the expense of electricity or even manipulation of information, and using hacking. Additionally, there are various forms of techno-mages as well. Even one can have a type of control over robots or robotic beings.

Examples of Technological Devices that utilize **information/data processing** and storage such as (Computers, Terminals, Cellular Phones, Smartphones, Touch Tablets, Mobile Devices, Electronic Watches, Digital Cameras, Video Cameras, etc.)

Examples of Technological Devices that utilize **communication** and the **transfer of knowledge** (Computers, Television, Cellular Phones, Smartphones, Touch Tablets, Mobile Devices, Internet.)

Examples of Technological Devices that utilize **electricity** such as (Computers, Circuitry, Artificial Intelligences, Software, Microphone, Projectors, etc.)

Examples of Technological Devices that utilize other **energy** such as (Solar Panels, Batteries, Nuclear Cores, Steam Powered, Wind Turbines, etc.)

Examples of Technological Devices that utilize **mechanical** means such as (Manufacturing, Heavy Engineering, etc.)

Examples of Technological Devices that utilize **medical** means such as (Diagnostics, Pharmaceutical. Surgical, Monitoring, etc.)

Examples of Technological Devices that utilize **transportation** means such as (GPS, Flight, Vehicles, etc.)

Examples of Technological Devices that utilized **computerized**/**digital** programming such as (Drones, Robotics, Androids)

## Types

* **Electromagnetic manipulation** - Control technology using electricity. It may include both granular processor control or even circuit control (including reprogramming), directly manipulating a material component of the technology (i.e. controlling the metal from which the technology is made using EM fields).
* **Assimilation with the technology** - The user essentially becomes one with a technical device that allows him to become a (kind of) control loop. Normally requires a significant transformation of the user's body, and in some cases even complete abandonment of the body. Includes all cyborgs, as well as some robots (which instead of the AI ​​use a copy of the real human consciousness).
* **Information manipulation** - Control technology via direct control of software and databases. Might be at the expense of specific types of telepathy, due to a direct connection to the system (including via a network). Moreover, in a particularly advanced cases, it might directly affect on any of the information contained in the technical devices (this can be prevented by only the same information manipulations, but a higher level).
* **Control of nanobots** - Introduction of nanobots directly into a technical device, rearranging its properties or seizing control over it. Can also be used to assimilate the technology entirely (by dismantling it into atoms and molecules).
* **Techno-mage** - Manage technology by methods unknown to modern science. Might include both real magic or just extremely advanced technology, nigh-indistinguishable from magic.
Dormant State

This page is to talk about powers of *Dormant State*.

## Also Called

* Sealed State
* Hibernation

## Summary

Those who have **Dormant State** are in a state which they have minimal activity while maintain a state of survivability. The user is able to manage and conserve their own energy to help with long term activities in the future. This can range from organisms (fauna and flora) and technology such as computers.

Sometimes machines go through hibernation to save the current state of whatever software it has onto it's local hard drive or SSD.

There are users who have a mode which they have to seal their own powers, this would be either to negatively harm their enemies, or benefit themselves or allies as a why make their awaken state fresh and powerful, likely as a way to upgrade them.

The user would be able to possess a limited adaptation to survive a change in living conditions such as seasons, weather or environments.

This can be a form of **metamorphosis** as well where the organism goes into a hibernated state while inside a cocoon, pupa or chrysalis type state, changing from a younger/weaker/incomplete/beginning form to a more older/stronger/complete/next state/end state form

This is not to be confused with Sleep Manipulation which is simply sleeping, while hibernation is almost being in a state of half-dead state.
Swinging Mastery

## Summary

Those who have Swinging mastery are capable of using whatever means, be it body parts, powers or items to scale, slide, grapple or swing from one location to another in a short amount of time.

The means can come in the form of tendrils, body parts, energy constructs, ropes, chains, grappling hooks, etc..

## Example Users

* Spider-Man (Marvel)
* Monkey D. Luffy (One Piece)
* Izuku Midorya (My Hero Academia)
Unsealing

This page is for the power Unsealing.

## Summary

Users who have Unsealing are capable of gaining access to various systems that are considered locked, sealed or encrypted. Whether is be by gaining access codes, keys of different kinds, hacking, passwords, special words, certain hand signs or symbols. This can be done either by natural locks or counter other users who have Sealing powers.
Valle de la Luna

Valle de la Luna (Valley of the Moon)

This is a profile of a desert valley in *Chile* from *The Real World*.

## Summary

El Valle de la Luna (Valley of the Moon) is located 13 kilometres (8 mi) west of San Pedro de Atacama, to the north of Chile in the Cordillera de la Sal, in the Atacama desert. It has various stone and sand formations which have been carved by wind and water. It has an impressive range of color and texture, looking somewhat similar to the surface of the moon.

## Environment

### Biomes/Climates/Landscapes

Valle de la Luna is a desert area that has mountains, salt planes, There are also dry lakes where the composition of salt makes a white covering layer of the area. It presents diverse saline outcrops which appear like man-made sculptures. There are also a great variety of caverns. When the sun sinks, it is painting pie tones the edges of hills and defiles, while the wind blows among the rocks and the sky passes from pink color to purple and finally black.

### Weather

The Weather there is extremely dry, located near the Atacama desert is also considered one of the driest places on earth, as some areas have not received a single drop of rain in hundreds of years. A prototype for a Mars rover was tested there by scientists because of the valley's dry and forbidding terrains.

### Seasons

The area goes through all four seasons based on it's location. However, being the driest place on earth, it does not snow nor rain as it is just desert area for most of the year

## Notable Locations

Geographical Locations

* Salt mountain range.
* The Amfitheater
* Big Dune
Seismic Emission

The ability to **produce shockwaves by stomping the ground.**

## Capabilities

The user can produce powerful shock waves by stomping the ground. Depending on the power of the user, they may be able to cause ripples in the ground.

## Applications

* Earthquake Generation: The Users emits Seismic waves that would cause tremors in the Earth which causes Terrestrial Damage, such as buildings, mountains, and can even cause Tsunamis.
* Vibration Emission: The Users emits Vibrations which can cause damage with vibration waves that can push targets over, repulsed them away, shatter them.
Radiation Manipulation

## Summary

The ability to manipulate the emission or transmission of energy in the form of waves or particles through space or through a material medium.

For qualifications of Radiation in explosions, go to this link here, or finding radiation energy, here.

## Types

* **Electromagnetic radiation** (such as radio waves, visible light, x-rays, and gamma radiation (γ))
* **Particle radiation** (such as alpha radiation (α), beta radiation (β), and neutron radiation (particles of non-zero rest energy)
* **Acoustic radiation** (such as ultrasound, sound, and seismic waves (dependent on a physical transmission medium)
* **Gravitational radiation** (radiation that takes the form of gravitational waves, or ripples in the curvature of spacetime)

## Possible Uses

* Light Manipulation (by manipulating electromagnetic radiation/Light rays)
* Particle Manipulation (by manipulating particle radiation)
* Sound Manipulation (by manipulating acoustic radiation/Soundwaves)
* Gravity Manipulation (by manipulating gravitational radiation)
* Causing explosion (by releasing large amounts of energy at once)
* Cause Cellular Damage (by releasing high energy radiation attacking one's cells to cause tumors to form from rapid uncontrollable cellular growth)
* Ionizing targets (by using ionizing radiation to form ions, atoms with an electrical charge by removing or adding electrons)
Emotion Manipulation

## Summary

**The ability to allow to influence feelings and emotions.** Usually associated with mental manipulation, but can sometimes be carried out in other ways (e.g., direct biochemical effects). Controlling emotions can be divided into manipulating positive and negative emotions. Also possible to use the absorption of emotions and their conversion into energy, as well as predicting the enemy's actions by comprehending his emotions.

## Possible Uses

### Positive emotions uses

* Encourage allies (might also include improving their performance, recovery speed, fatigue relief, etc.)
* Induce sympathy or love (might extend to luring an opponent to collaborate with you)
* Convey emotions to others (analogous to telepathy)
* Cause feelings of joy and happiness (might be used to disorient the enemy, or simply soothe someone unnecessarily angry)

### Negative emotions uses

* Weaken the enemy (via sorrow, guilt, regret)
* Cause an opponent to forfeit (via fear)
Siege Battle

This page will discuss the siege battles.

## Description

This kind of battle is were one of the combatant armies has approached a fortified settlement or building and is preparing to lay siege to it. It can be defined in different manners of how siege battles are done. If the settlement has walls, then the sieging army uses ladders and siege towers, if they have strong gates, they use battering rams or living siege weapons. However if one side has high powers weapons like cannons, it can render walls useless. If futuristic battles, the besieged army may have energy barriers. describe how strong the defenses of the defending army are and describe the strengths of the sieging army are.
Projectile Projection

BG9 (Bleach) with mechanical rocketsRankyaku Users (One Piece) create blades if pure air pressure.Tracer Rifles (Destiny) projecting pure energy projections.

## Summary

The ability/skill to launch any form of projectiles for any kind of purpose, this can range from physically throwing items with considerable force and speed, launching them from a base or firing them from a source. They can range from various types such as constructed projectiles with specific mechanisms such as Guided Missiles, physical type such as utilizing air pressure base attacks or as a result from the force of an attack, or pure energy such as lasers. These can either travel in a straight line, curve, bent or be self guided or directed. They can also have different effects such as incineration, piercing, explosion, etc.. They can either be from different devices or from the user themselves.

## Examples

* Constructs
	+ Javelins
	+ Arrows
	+ Rocks
	+ Bullets
	+ Pellets
	+ Cannon Balls
	+ Rockets
	+ Missiles
	+ Grenades
* Physical
	+ Pressure Blades
* Energy
	+ Laser Beams
	+ Energy Beam

## Variation

* Material: Projectiles that are physical and that are made of a certain type of or state of matter.
* Energy: Projectiles that are purely energy and would be either formless or intangible.

## Methods

* **Piercing Projectiles** - The user of this power can impale their targets, forcing open holes or even likely overcoming one's durability.
* **Slicing Projectiles** - The user with the means of cutting, slicing or severing all together their targets into pieces or create gashes.
* **Explosive Projectiles** - the users with the means to release explosive, volatile force upon contact or reaching its destination.
* **Impact Projectiles** - The users with methods that causes blunt force trauma to either bruise, break, bend, fracture or shatter all together.

## Types

* **Type 1**: **Paraphenalia**: Projectiles that are coming from an external item as munitions or a payload such as Guns, Slingshots, Launchers, Cannons, Bows, Lasers, etc.. They can either be handheld items or vehicles.
* **Type 2**: **From one's body**: The user can project projectiles from their own body, either as a naturally/biologically occurring process or artificially such as cybernetics/mechanical.
* **Type 3**: **Externally**: The user can craft projectiles externally from their own body or items either supernaturally or magically anywhere around their sphere of influence.
Evolution

## Summary

The ability of evolution is the common thing to happen in life itself, though naturally, the process takes thousands if not millions of years in real world standards through many generations of a species that would lead to speciation, though in fiction, there are species/individuals with the ability to quickly evolve into a more stronger constitution, though sometimes it maybe through the means of metamorphosis or develop skills and abilities and strengths overtime with no known standard form.

## Types

* **Type 1: Reactive Evolution:** The ability to adapt to enemy attacks to a certain or a total degree that makes them harder to kill.
* **Type 2: Metamorphosis:** The ability to change from one's previous form to another to evolve that is better state to become stronger.
* **Type 3: Ability Development:** The ability to develop a power that is unique to a person naturally overtime.

## Users

* Zerg (*StarCraft*)
* Tyranids (*Warhammer 40k*)
* Mutants (*X-men*)
Superhuman Agility

**Superhuman agility**  is the unnatural ability to accelerate, decelerate, stabilize, and quickly change directions with proper posture.

## Also Called

* **Enhanced Agility**
* **Supernatural Agility**

## Description

This ability can allow one to control their motion well to the point where they shift from one point to another and to the next, going fast, slowing down and speeding up again, this can be usually done for means of blitzing or out maneuvering one's enemies in a blink of an eye. They either acquire this artificially, technique wise, or naturally born with it.

This is different from **Superhuman Speed** as Speed is more of a linear speed from one point to another in a short amount of time.

## Limitations

* Users' physical state affects their speed and endurance.
* May have effects on the users aging, increasing or decreasing it.
* May be temporary in effect and limited in continuation depending on the user.
* May trip over one's surroundings if they are not paying attention.
Value Manipulation

## Summary

The user of this power is capable of manipulating the value and/or quality of things, This can range from concrete objects to draw out whatever value they have, such as sources of power, to abstract principles with materializing them into existence or even individuals with whatever their own powers or skills they can provide. This can be ranged from simply finding worth in the sense of monetization, using as a power source or necessity for survival, or draw desire towards. This can be utilized as an application for Mind Manipulation as well, wether it is to influence the minds of others with temptation or give them the strength to resist such urges. This can be used to determine the value of supply and demand of what both parties receive or give, whether it is monetary inflation or power source consumption.

Value can be found in the abstract information of anything and how the influenced individual perceives it.

## Types

This can come in many variations of the concept of "Value" in the sense of what draws worth or quality that are to appreciate, accumulate, hoard, trade or seek to possess:

* **Treasury**: The value of things that is worth in monetization either to accumulate to spend on something that is of equal worth, which includes, coins/gold/bills/jewels, etc..
* **Resources**: The value of materials or substances of the elements in matter or energy to be used for other needs of, sources of power, nourishment, fulfilling tasks, construction or sustainability.
* **Appearance**: The value of an object or person in a sense of visual appeal, which includes pieces of artwork or individuals of exquisite beauty that sparks love or lust.
* **Measurements**: The value of units in any sort of system with numerical value in various equations to achieve a quantized result of any system with adding, subtracting, dividing or multiplying, or even used to measurement of units of value for things and comparing them together with other units of measurement such as with scales for mass, size and density of items. or units of time, speed or distance.
Robotic Enhancements

## Summary

Robotic Enhancements are where the user gains some mechanical enhancements that would help them either be self enabling again or give them advantage over enemies either tactically or stats wise. This can make them good for infiltration that involves computer securities or combat abilities.

## Types

* **Computer Implantation:** insertion of computer systems makes them able to be linked up to computer network through some form of media.
* **Prosthetic Limbs:** Either lost in battle or by experimentation replaces the organic limb with a robotic limb, sometimes with enhancements, gadgets, not none of those, just to make them self enabling them.
* **Cyborg Transformation:** Where the majority of the entity is transformed into a machine with some organic parts let to them. (*Only partially transformed, not a full Cyborg*)

## Users

* Death Troopers (*Star Wars*)
* Darth Vader (*Star Wars*)
* Tech Priests (*Warhammer 40k*)
* Servitors (*Warhammer 40k*)
* Some Spartans (*Halo*)
Statistics Amplification

## Summary

**Statistics Amplification** is when a character raises their parameters in the middle of a fight, and this is not related to their base form or some sort of "hidden power" that has been hidden or held back.

These boosts are usually temporary and are specific to one or a number of statistics.

This is also not to be confused with a change in form or state, and is thus not typically associated with any new abilities in particular. Instead, this ability serves as a means of overcoming the opponent through a sudden increase in combat effectiveness.

This ability is very common in video games, but is still prevalent within other works.
Statistics Alteration

## Summary

**Statistics Amplification** is when a character raises their parameters in the middle of a fight, and this is not related to their base form or some sort of "hidden power" that has been hidden or held back.

A natural way for stats increase is with Training or ability learning, self learning or otherwise. Though this would be more off battlefield as the means of preparation.

These boosts are usually temporary and are specific to one or a number of statistics, whether they be physical, powers, abilities, skills, energy, or one's surroundings.

This is also not to be confused with a change in form or state, and is thus not typically associated with any new abilities in particular. Instead, this ability serves as a means of overcoming the opponent through a sudden increase in combat effectiveness.

This ability is very common in video games, but is still prevalent within other works.

also related to the video games, it is important to note that units in video games gets stats upgrades with upgrade their weapons and armors or trading new weapons and armors, it is important to note whether it is just Game Mechanics or actual canon upgrades, weapons or armor in verse.

## Applications

* Enhanced Stamina
* Superhuman Physical Characteristics
	+ Enhanced Jumping
	+ Enhanced Reflex
	+ Enhanced Sturdiness
	+ Enhanced Strike
	+ Superhuman Agility
	+ Superhuman Speed

## Types

* **Stats Amplification**: Allows them to amplify any and/or all stats of their intended targets (including but not limited to the users themselves)
* **Stats Decreasing**: Allows the user to decrease the level of stats of their intended targets (including but not limited to the users themselves for strategic purposes)
Superhuman Physical Characteristics

## Also Called

* **Enhanced Condition/Physical Characteristics**
* **Superhuman Condition**

## Introduction

**The levels of strength, speed, stamina or other physical skills significantly exceed what is theoretically feasible for a regular person.** Examples include ability to move faster than the eye can see (the human limit is about 10 m/s at short distances), or even at supersonic speed, without any expense to self and without any gimmicks.

It can be accomplished through either scientific experimentation, magically spell affects, technological, energy, training or natural enhancement, or natural born skill.

This would include any form of action that would be above the peak human level such as:

* Enhanced Agility
* Enhanced Endurance
* Enhanced Reflex
* Enhanced Jumping
* Enhanced Swimming
* Enhanced Digging
* Enhanced Strike
* Enhanced Toughness
* Enhanced Speed
* Enhanced Squeezing
* Enhanced Piercing
* Enhanced Cutting
* Enhanced Mauling
* etc.

This power would be somewhat different from Statistics Alteration (*But still associated*), which this power is more every kind of power or elemental rather than the physical, and would be more temporary compared to this power.

## Types

This can be accomplished or obtained through various means:

* **Enhanced Condition:** This one is more for the artificial means, such as surgical, or implanting something external.
* **Supernatural:** The user can be magically/spiritually enhanced from an outside source, which can possibly grant other abilities too.
* **Superhuman:** The user of this type have managed to achieve this level through training and development practically.
* **Inherited:** This one is for those who are naturally born with said superhuman/above normal physical skills.

## Requirements

* **Speed:** Faster than **9.8-12.51 m/s**.
* **Lifting Strength:** Over **454 kg** (More than Olympic weight-lifters)
* **Striking Strength:** At least **Street Class** (Attacks carry the force of over thousands of joules)
* **Durability:** above **Street level** (Able to survive large amounts of blunt force trauma, but can still get be killed by things such as knives, bullets, etc.)

## Notes

Even if some of the parameters fall below the minimum value, the character can still be regarded as superhuman, if they have statistical advantage over ordinary people in multiple characteristics.

It is also important to note that any enhancements, whether temporary or permanent be labelled in any stats sections for armies or characters/users apart from their natural physical stats as they would be their own things.
Storm Manipulation

## Summary

Storm Manipulation is the ability to manipulate the violence of weather, it calls down lightning bolts, heavy rain, snow storms, heavy winds, tornadoes, hurricanes, cyclones, etc.. This can effect storms that are already existing or create storms out of know where.

## Users

* Saruman (Lord of the Rings)
* Kerrigan (Starcraft)
Synchronization

## Also Called

* Resonance
* Coexisting

## Description

The users of this power is able to utilize the capability of synchronization, which is a way of connecting two or more beings or objects or wavelengths together in a non-physical or intimate fashion, either by utilizing the capabilities and strength of what they sync to. User can sync with people or objects to use their full power, merging their soul, mind, energy or even world with someone or something else if the user is powerful enough. Another use is connecting beings together to apply specific effects onto the participant or target in a negative way such as statistics alteration, pain inducement or death. An association would be Symbiotic Relationship with how their bonds could possibly be linked to enhance their capabilities or maybe share abilities, phenomenons or attributes with one another, whether voluntarily or not. Similar to even Collective Consciousness for mind syncing.

## Types

* **Soul Syncing**: This power is for users who can synchronize with others with their souls which makes them able to strengthen either their spiritual integrity and/or spiritual powers.
* **Mind Syncing**: This power is for users who can synchronize with others with their minds which makes them able to operate with shared thoughts and/or strengthen their mental abilities.
* **Pain/Death Syncing**: This power is for users who synchronize with individuals to share whatever pain or death the user experiences, though this would lead to death for the user too unless they have Immortality.
* **Object & Person Syncing**: This power is for users who can synchronize with others with the user and object, this would allow the user to become strengthened by that object's power or the object to be strengthened by the user.
* **Dimensional/Plane Syncing**: This power is for those who synchronize users and targets from across different planes of existence, this can give the users a power supply from an alternate dimension, or can kill targets if they are connected to some other plane, for example, in a dream world, if you die there, you die in real life.
* **Cross Syncing**: This power can synchronize two users among more than one types such as syncing one’s dreams to their physical bodies, where any damage done in a dream is done in real life.

## Users

* Meisters & Weapons (*Soul Eater*)
* Hidan (*Naruto*)
* Freddy Kruger (Nightmare on Elm Street)
* Meredy (*Fairy Tail*) via **Maguilty Sense**
Uranus

Uranus as taken by Voyager 2 in 1986

This is a profile of the Ice Giant *Uranus,* from the human universe of The Real World.

## Summary

**Uranus** is the 7th Planet from the sun. Uranus is what is known as an Ice Giant, with it being so far out that some gasous materials begin to solidify. Uranus is also notable because of its heavy axial titlt, which makes it rotate essentially on its side.

## Environment

### Biomes/Climates/Landscapes

Due to the nature of the planet, it has no climate or biomes due to it being a gas giant.

### Weather

Uranus has very little weather, with the planet's atmoshpere being relatively stable. Storms can occur on Uranus but its rare to happen.

### Seasons

Since Uranus is a gas giant, it technically doesn't have seasons. However, shifts in temperature and the direction of the planet's axis relative to the sun can increase and lower the probability of weather.

## Notable Locations

* Uranus has a faint ring system, similar in of that to Jupiter's

## Inhabitants

There a no inhabitants of the planet as it is a Gas Giant.
Prefix Effects

This page is to explain the certain prefixes that would go along with characters or powers and skills.

## Summary

The usage of prefixes here on this wikia is that any character, power of skill has a defined prefix is adding a certain abilities, effects or powers to them. example "*This fire has certain abilities to negate durability and never burn out.*" So this particular fire has two prefixes.

Prefixes can be applied or already applied as either bestowed upon or already naturally existing.

The user can even have prefixes that makes them highly resistant or immune to most or all types and/or kinds of attacks (*tho this would need to be in deep discussion depending*) they can even use a certain power that bypasses resistance or immunity.

## Conflict

Though this type of argument would raise some conflicting arguments as to how would one side's power can or can't effect the other with specific prefixes such as being "*immune to all powers*" vs "*negating all immunities*". Kind of like when an unstoppable force meets an immovable object. To break this kind of argument it is important to know both the limitations of said prefix in both powers/abilities or characters, and what their stats would be in comparison when fighting, and in the story as to how much their prefixes can be in effect.

Example:

* **Person A** is immune to all powers in his specific verse, but **Person B** can negate or bypass their immunity as with a power that is prefixed with an effect outside their verse.
Real Life Armies Profile Creation

This page is for when deciding to create profiles from real life armies/organizations/nations.

## Description

It is important to note that creating a profile in this case is vary much like any other army profile here, but this is a bit tricky as it requires more tentative care as to not deviate from historical facts in this case. It is also important to make sure that when creating this profiles that they are absent of any personal opinions, national pride, racism, etc. that would cause any sort of issues with other fellow members here, it would be vital to provide any links of reliable historical database websites to back up the facts that are being written.

Also since it is nearly impossible to list all the leaders and major combatants that played a noticable role in historical wars, we will only go for the well known people, This is not based on laziness or lack or respect, it is just that if we have to put in every single person who fought in every war we would not get anywhere with this, no disrespects to any member's family members are or were soldiers, I respect our troops and veterens.

## Types

Now there maybe issues such as Nations that have been around for a long time that their technology has greatly advanced to vast degrees, So this is what I propose, We create nations or military pages with multiple types, each representing a certain era with it's own distinct military unit rosters that would have new units or lost old units. Example:

* United States Armed Forces
	+ (Revolutionary Era)
	+ (Civil War Era)
	+ (World War 2 Era)
	+ (Vietnam Era)
Wares Manipulation

## Also Called

* Artifact Manipulation
* Object Manipulation

## Summary

The user of this power can control a wide variety of items and objects that are crafted by entities or are artificial and not formed naturally from nature. This can range from a wide variety of objects of different categories or of a whole as a concept, they can be inanimate objects or machinery. The user can use them to launch them at their enemies as attacks, or gain other sort of skills that comes from those items through Paraphernalia.

## Example Types

* **Tableware**: Items that are used to be placed on the tables such as for eating food, condiments for adding flavor to food.
* **Art Items**: Items that can be used for creating or expressing art such as paint brushes, canvases, pencils, paper, portraits, potteries, statues, etc..
* **Kitchen Tools**: Items that are used to craft food such as spatulas, pots, pans, cutting boards, knives, ovens, stoves, sinks, microwaves. etc..
* **Tupperware**: Plastic items that are usually used for storing food.
* **Education Tools**: Items that are used for gaining knowledge such as (writing utensils, paper, calculators, books, lab tools, etc.) or training exorcise (Gym uniforms, sneakers, shin/elbow guards, etc.)
* **Sports Equipment**: Items that are used to play sports such as balls, uniforms, bats, clubs, helmets, sneakers, shin/elbow guards.
* **Treasury**: Items that have a monetary value.
Situational Powers

## Summary

**Situational Powers are abilities or power ups gained from random situations** where it would be astronomically rare or conditional that is not commonly used. Either they use a new form or new abilities.

## Limitations

* These kinds of powers are usually a one time ability that doesn't come around in the rest of one's journey.
Politics Option

This page talks about a mode which is optional for any war based match made, where it is to make it feel more realistic. It talks about the faction's actions being reflected on the their own local or conquered populace or land.

## Population

This section is where we talk about a faction's local and/or conquered population, whether they are content or unhappy, regarding it's social, demographic, cultural, economic, etc. influence.

The Population can also determine the continued effort for any long term wars, drafting, breeding, populating, constructing, etc.. Numbers are one of the determining factors in conflicts.

## Production

This section is about the faction's production capabilities in order to support their nation/organization/species and to be able to fund the war efforts against their opponents. This would include consumption of natural resources, diverting treasury to the war or organizing trade with anyone.

Economy is another vital role for when fighting a war, as it is important to know what to spend and what not to spend, another option (if there is any information) is to know how much money do an organization/nation has to spend and/or how much certain units cost to employ.

This section can likely be added to the Civilization Tiering Setion.

## Policies

This section is about the faction's policies that they enforce onto the population that they control, whether they are to make them feel free in an unhappy setting, or enforce stronger authority in a lawless society.

## Diplomacy

This section is where factions will form some sort of relationship with one another, whether it would be alliances, confederations, wars, trade agreements, or forming vessel/states states. This can be depending on what the end goal is for the crossover war scenario in question.

This one maybe subject to change or edits depending on people's opinions on this in the OP of a thread. This may play a role in War Scenarios when created.

Having allies is also important when fighting battles, it gives you a sense of not being alone.

NOTE: This is to not spark any real world political debates or historical conversations.