recursal/Fanatic-Fandom huggingface dataset:
Balm Lily Flower

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Balm Lily Flower

A medicinal flower that soothes most minor maladies.
It is exceptionally fragrant.

### Hardness

0 (Very Soft)

**Balm Lily Flower** is the flower of Balm Lily. It has medicinal properties and can be used to make Medical Pack in the Apothecary.

## Recipes

* Inside the apothecary,
1 unit Balm Lily Flower + 1 kg Phosphorite = 1 unit Medical Pack.

* Balm Lily Flower can be composted to produce free dirt.
1 unit Balm Lily Flower => 1 kg Dirt.

## Notes

* Balm Lily Flower is an item made of Genetic Ooze.
Broken Elevator

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Broken Elevator

Out of service.
The buttons inside indicate it went down more than a dozen floors at one point in time.

### Deconstructible

 **Demolition** skill required

**Broken Elevator** is decorative objects found in the Ruins. They cannot be built or deconstructed. They are made of 50 kg Steel. They serve no purpose. They exist only in the Gravitas Lobby.
Conveyor Meter

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-469287 • FA-471618**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-469287 • FA-471618**

## Conveyor Meter

Tracks the mass of solids on the rail.

Connects to an Automation grid to automatically turn material transfer off when the specified amount has passed through it.

### Shipping

Input: Conveyor Intake
Output: Conveyor Output

### Auto In

**Green**: Reset counter and start material transfer
**Red**: Nothing

### Auto Out

**Green**: When the total amount of solids meets the set value.
**Red**: When the amount of solids is below the set value.

## Materials

### Plastic

50 kg

**Conveyor Meter** is a building used to track and control the mass of solid passed on Conveyor Rails. It will shut off the rail once the total mass meets the set value.

### Limit

A conveyor meter has a limit setting:

* the minimum limit is 0 units;
* the maximum limit is 500 units;
* the minimum, nonzero limit is 0.001 units;

For most materials, 1 unit is equal to 1 kg. For items measured in units (such as eggs, seeds, Data Banks, or Reed Fiber), 1 unit is equal to 1 item. Additionally, conveyor meters cannot pass less than one unit of those items. If an item measured in units enters a Conveyor Meter with less than one unit remaining, exactly one unit of that item will be sent through, after which the Conveyor Meter reaches its limit.

### See Also

* Gas Meter Valve
* Liquid Meter Valve

v · d

 Buildings

see all buildings
Barracks

This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.

## Barracks

### Requires

* One Cot

## Description

The **Barracks** is a special room that is good for increasing the stamina recovered from sleeping. It needs to be at least 12 tiles large in area and needs at least one Cot, but more Cots work well too. It can be upgraded to the bedroom with a Comfy Bed.
Achievements

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This article has not been revised for the current version (***U50-582745***). It was last updated for *U39-490405*. It may contain inaccuracies.
**Achievements** for *Oxygen Not Included* are awarded in two ways: You get them for each colony with which you reach the targets (will be displayed in the Colony Summary screen), and the first time you ever get them, you'll get the Steam Achievement as well.

Steam Achievements are disabled in Sandbox mode and Debug mode (indicated by a red "X" in the Colony Summary screen). Mods, however, do *not* disable Steam Achievements.

Selecting an achievement in the Colony Summary screen shows detailed progress towards that achievement.
You will also see there which achievements you cannot reach any more with this colony (e.g. the "Carnivore" achievement will be disabled after the 100th cycle, if not reached by then).

## List of achievements (Spaced Out!)

 Soft Launch
 Cluster Conquest
 GMO A-OK
 Cosmic Archaeology
 Radical Trip
 Sweeter Than Honey
 Morale High Ground
 That's Rad!

## References

1. ↑ SteamDB
2. ↑ Exophase
BUFFER Gate

This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.

## BUFFER Gate

Outputs a Green Signal if the Input is receiving a Green Signal.
Continues sending a Green Signal for an amount of buffer time after the Input receives a Red Signal.

This gate continues outputting a Green Signal for a short time after the gate stops receiving a Green Signal.

## Materials

### Refined Metal

25 kg

**BUFFER Gate** is an Automation Building that outputs a Green Signal when its input is Green, and momentarily continues to output Green when its input receives Red. It is connected to other buildings via Automation Wire.

The amount of time the BUFFER Gate remains Green can be adjusted by the player, and can range from 0.1 – 200 seconds. When the input becomes Green again, the timer resets to the designated amount, and does not add to the current remaining time (if any).

## Automation Ribbon

The BUFFER Gate's behavior when connected to an Automation Ribbon is not bitwise like most gates. The gate instead merges all bits in the Automation Ribbon like an OR Gate into a single bit and then acts as usual on this bit.

For example, when the input is 4-Bit RRGR, then it is interpreted as a 1-Bit Green Signal.

## Tips

* The BUFFER Gate, like other Automation gates, can be placed behind buildings and tiles, as well as in the same space as pipes or wires.
* The state of a Green BUFFER Gate persists through game save / load (this was not always the case)

## Bugs

* Like all time-based sensors, it is very imprecise for large durations measurement at high cycle count.

## See Also

* FILTER Gate

v · d

 Buildings

see all buildings

1. ↑ https://forums.kleientertainment.com/klei-bug-tracker/oni/big-issue-with-filter-gate-gamebreaker-r24768/
Aluminum Ore

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Aluminum Ore

Aluminum Ore, also known as Bauxite, is a sedimentary rock high in metal content.

### Properties

 Ore, Generic Buildable, Solid, Metal Ore

**Aluminum Ore** is a Metal Ore found in abundance in the Forest Biome. It has the highest heat capacity and conductivity among naturally occurring metal ores.

## Usage

* Aluminum Ore can be used to build various buildings and power wires.
* Metal Refinery can produce Aluminum from Aluminum Ore with 100% efficiency.
	+ 100 kg Aluminum Ore = 100 kg Aluminum.
* Rock Crusher can produce Aluminum from Aluminum Ore too. This is not recommended due to lower efficiency of 50%.
	+ 100 kg Aluminum Ore = 50 kg Aluminum + 50 kg Sand.
* Stone Hatches can eat Aluminum Ore and excrete Coal. It will increase the chance of laying Smooth Hatch eggs.
* Smooth Hatches can eat Aluminum Ore and excrete Aluminum at 75% mass conversion.

## Production

 It can be harvested on rocket missions to renewable Space POIs:

* In Frozen Ore Asteroid Fields at a rate of 127.4 – 382.3 kg per cycle.
* In Forested Ore Fields at a rate of 54 – 162 kg per cycle.

## History

* **LU-357226**: Hatch diets now include Aluminum Ore
Artistic Expression

This article has not been revised for the current version (***U50-582745***). It was last updated for *FA-471883*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *FA-471883*. It may contain inaccuracies.

## Artistic Expression

Majorly improve Decor by giving Duplicants the tools of artistic and emotional expression.

### Needed For

Textile Production
Fine Art

## Unlocks

* Corner Moulding
* Crown Moulding
* Hanging Pot
* Wall Pot
* Ice Block
* Pedestal
* Sculpting Block
Clay/fr

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-582745***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *EU-279457*. It may contain inaccuracies.

## Argile

L'argile est un mélange de pierre et de terre qui durcit à haute température. Créé par le désodorisant.

## Utilisation

L'*argile* est utilisée dans la jardinière, le terrarium aux algues et cuite avec le Four, elle est transformée en Céramique. Relativement répandue, elle peut être trouvée près de la Vase dans le biome caustique ou convertie à partir de Matériau de Filtration en désodorisant l'air .
Automatic Dispenser

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Automatic Dispenser

Stores any Solid Materials delivered to it by Duplicants.
Dumps stored materials back into the world when it receives a Green Signal.

Automatic dispensers will store and drop resources in small quantities.

### Auto In

**Green**: Drops content
**Red**: Keeps content

## Materials

### Metal Ore

400 kg

**Automatic Dispenser** is a variant of the Storage Bin that spits its contents on the ground to the side of it when given a Green automation signal. However, it has to be powered to hold items, and has a power draw of 60W and a heat output, unlike a basic storage container.

## Tips

* It will drop items just fine while non-powered, only automation functions require power.
	+ Since they draw power constantly even when not in use, it is recommended to leave them unpowered whenever possible.
* Dispensers generate Supply errands rather than Storage. Therefore, care should be taken while setting those up, as not to generate infinite hauling loops.
* Automatic Dispenser set to "sweep only" are useful as quantum stockpiles.
	+ Placing those on the edges of shafts can cut out some climbing time for haulers.
* When placed on the edges of Auto-Sweepers range it can daisy-chain them into the single sweeping system, where throughput is now limited by Sweeper, which exceeds single Conveyor Rail line in at least x25 times.

## History

* **QLM3-326232**: Introduced.

v · d

 Buildings

see all buildings
Conveyor Rail Germ Sensor

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Conveyor Rail Germ Sensor

Sends a Green Signal or a Red Signal based on internal Germ count of the object on the rail.

Germ sensor can help control automation behavior in the presence of germs.

### Auto Out

**Green**: The number of Germs on the object on the rail is within the selected range
**Red**: Otherwise

## Materials

### Plastic

50 kg

**Conveyor Rail Germ Sensor** is an automation sensor to detect the germ count in a Conveyor Rail.

It has a count threshold and can be configured as either below or above this threshold.

It is useful for keeping contaminated debris separated from clean debris.

Sensor will perform while entombed or submerged.

## History

* **AP-397125**: Introduced.

v · d

 Buildings

see all buildings
Abyssalite

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Abyssalite

(Ab) Abyssalite is a resilient, crystalline element.

### Overheat Temperature

+200 °C

**Abyssalite** is a very strong solid element in the Miscellaneous category and is found in large veins separating Biomes. It acts as a thermal insulator between biomes, preventing heat exchange between them as long as the abyssalite boundary remains intact. In order to mine abyssalite, a duplicant must possess the Superhard Digging skill. Abyssalite cannot be directly used as a construction material, but it can be combined with Reed Fiber and the Rare Resource Isoresin inside a Molecular Forge to create Insulation, which is an extremely similar material that can be used in construction.

## Usage

Molecular Forge can produce Insulation from Abyssalite, Isoresin and Reed Fiber:

15 kg Isoresin + 80 kg Abyssalite + 5 units Reed Fiber = 100 kg Insulation.
Abyss Bugs can eat Abyssalite.

Abyssalite will convert into tungsten when melted so if more thermium is needed in a colony, and it is low on tungsten then it is possible to melt it in a high temperature chamber.

## Thickness of Abyssalite Veins

The aforementioned veins and seams of Abyssalite are generally two tiles thick, after the game world is generated. Two tiles are the minimum thickness that is necessary to lock in heat and cold, due to the mechanics of Thermal Conductivity.

At just one tile thick, Abyssalite veins will not do much because the materials on either side can impart and draw heat at a little over half of their own thermal conductivity.

Thus, when excavating Abyssalite, especially those that seal in Volcanic Biomes, care should be taken not to thin out the seams too much. It is good practice to check the Temperature Overlay when doing so. Because of Flaking, hot Abyssalite tiles can very quickly transfer heat, totally ignoring Abyssalite low thermal conductivity, to liquids dropped on them to make them change state.

## Trivia

Abyssalite is named Katairite in game code.

## History

* **SI-290148**: Resource type changes from raw mineral to miscellaneous.

## See also

* Insulation
* Heat Transfer
Compostable

This article has not been revised for the current version (***U50-582745***). It was last updated for *CU-273433*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *CU-273433*. It may contain inaccuracies.
**Compostable**s are a class of resource that can be put into a Compost to transform it into Dirt and heat.

There are the following compostables in the game:
Air Systems

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.

## Air Systems

Maintain clean, breathable air in the colony.

### Requires

Plumbing

**Air Systems** research unlocks advanced methods of oxygen production.

## Unlocks

* Electrolyzer
* Rust Deoxidizer
Cool Vest

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Cool Vest

Protects the wearer from Heat by decreasing insulation.

### Cost

4 Reed Fiber

**Cool Vest** is a clothing item manufactured from the Textile Loom. Once manufactured clothes can be assigned to Duplicants. Like all other clothes it takes 4 Reed Fiber to construct. It decreases decor by 10, and changes the conductivity barrier from the default 0.25 cm to 0.05 cm. This is in addition to the 0.2 cm of insulation afforded by the stunningly thick skin of Duplicants. This reduction helps to keep your Duplicants cool by allowing more heat exchange.

## Trivia

Despite its description, reducing the insulation thickness will more likely get the Duplicants scalded in hot environments.
Computing

This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Computing

Virtually extend the boundaries of Duplicant imagination.

### Needed For

Multiplexing
Celestial Detection

### Requires

Advanced Automation

**Computing** unlocks advanced Automation gates, as well as the Virtual Planetarium, which is required for Interstellar Research, the Duplicant checkpoint, which allows/disallows areas, and the Arcade Cabinet, a recreational building.

## Unlocks

* Arcade Cabinet
* Duplicant Checkpoint
* Virtual Planetarium
* Signal Counter
* XOR Gate
* Memory Toggle
Duplicity

Duplicity is a browser-based save file editor which performs all edits locally (the save file is never sent to any server). JavaScript must be enabled for it to work.

Links:

* The editor web page.
* The program's GitHub repository.
* The official forum thread.

Features as of version 1.4.0:

* Edit cycle count
* Edit next duplicant spawn timer
* Edit duplicant
	+ Name
	+ Gender
	+ Voice
	+ Appearance (base clothing, hair, eyes, mouth, head shape)
	+ Scale (Tall and skinny! Tiny! Fat!)
	+ Health state (Alive, Dead, Invulnerable)
	+ Skill levels and Experience
	+ Job assignment, mastery, and experience
	+ Job Interests
	+ Add and remove Traits
	+ Apply and remove status effects
* Edit geysers
	+ Geyser type (limited to predefined types)
	+ "random factors" for geyser activity. Choose anywhere from min to max value allowed for that geyser:
		- Material emit rate
		- Active time
		- Idle time
		- Dormant time
Artifact Analysis Station

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U44-537329*. Unreflected changes in the discussed game mechanics are detailed here: **U50-582745**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U44-537329*. Unreflected changes in the discussed game mechanics are detailed here: **U50-582745**

## Artifact Analysis Station

Analyses and extracts Neutronium from artifacts of interest.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

800 kg

**Artifact Analysis Station** allows duplicants to analyze artifacts encrusted in Neutronium. When an artifact is analyzed, the Neutronium crust is removed and there is a chance to drop a Vacillator Recharge.

To use the station, a Duplicant must have the skill Aesthetic Design. Artifact analysis uses a Duplicant's Creativity attribute, and is prioritized as either a Research or Decorate errand.

## See Also

* Artifact Transport Module
* Pedestal

## History

* **MD-469668**: Artifacts in Spaced Out! are now discovered in a neutronium entombed state that must be cleared by the Artifact Analysis Station.

v · d

 Buildings

see all buildings
Exosuit Forge

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Exosuit Forge

Forges protective Exosuits for Duplicants to wear.
Duplicants will not fabricate items unless recipes are queued.

Exosuits can be filled with oxygen to allow Duplicants to safely enter hazardous areas.

### Effects

Produces* Atmo Suits
* Jet Suits

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

400 kg

**Exosuit Forge** allows production of Atmo Suits and Jet Suits, as well as Lead Suits in the Spaced Out! DLC.

The Exosuit Forge requires a dupe to use the 'Storage' priority. The forge has no liquid intake port - when producing Jet Suits, the Petroleum has to be supplied from a Pitcher Pump.

10 kg Glass

## See also

* Atmo Suit Checkpoint / Atmo Suit Dock
* Jet Suit Checkpoint / Jet Suit Dock

v · d

 Buildings

see all buildings
Frozen Forest Asteroid

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

The **Frozen Forest Asteroid** is a small starting asteroid with a cold Forest Biome start.

## Strategy

The Frozen Forest Asteroid has a number of challenges at the start. The extreme cold being only the tip of the iceberg. The forest map is known for its severe lack of water, and the other possible Biomes such as the Rust and Jungle aren't any better. The lack of water makes the Electrolyzer difficult to use in the early game. There's also no Algae for Diffuser, no Polluted Dirt for Sublimation, and despite having abundant amounts of Rust for a Deoxidizer; there is no Salt to actually activate it. The Oxyfern might be fine to supplement the starting resources until you're able to setup around the guaranteed Slush Geyser or Chlorine Vent, exploring the map to find it might introduce extreme amount of cold into your starting area that will make farming impossible. This creates a series of 'catch 22s' doom scenarios for this map that can often lead to an early colony death.

As far as food is concerned, your options are limited to Nosh Sprout and Mealwood. Even meat is limited as Pips and a single Hatch are the only critter you can expect to find. This also means that you don't have a source of Reed Fibers native to the Asteroid, as there are no Dreckos in the cold variants of Jungle and Rust biomes. This map does have everything you need to grow Nosh Beans, you need to remember to insulate the Arbor Trees and Mealwood to keep them growing.

The direct solution to many of these problems is, of course, to do whatever you can to heat the map, but then you have to wonder what was the advantage of having a cold map if you merely waste it away. Potentially starting on a different map and coming to the Frozen Forest when your technology and preparations are more suited to take advantage of the extreme cold is just better at that point.

This makes the Frozen Forest Asteroid one of the most challenging starts possible in Oxygen Not Included. A good way to look at this map is that it has an excellent potential mid to late game. The guaranteed Slush Geyser and inherent cold will support a booming industry, especially if you stick to Ethanol based Power Generation. However, it achieves that potential by sacrificing its early game.

If you're seeking something different than an Ethanol based Mid/Late game, Desolands better supports a Petroleum based one, while Radioactive Ocean better supports a Radiation based one.

## Biomes

* Forest Biome
* Rust Biome
* Jungle Biome
* Space Biome
* Magma Biome

## Guaranteed Geysers

* Chlorine Gas Vent
* Cool Slush Geyser

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
Gantry

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-461084**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-461084**

## Gantry

Provides scaffolding across rocket modules to allow Duplicant access.

A gantry can be built over rocket pieces where tiles and ladders cannot.

### Auto In

**Green**: Extend
**Red**: Retract

## Materials

### Steel

200 kg

**Gantry** is a retractable scaffolding, capable of reaching across rocket modules which would otherwise be inaccessible. Gantries are thus necessary for Duplicants to reach the Command Capsule and Sight-Seeing Module, as well as the Solid Fuel Thruster or Solid Oxidizer Tank, which are filled with items and have no shipping intakes.

The gantry should be built 1 tile away from the rocket, otherwise the rocket will damage it on launch and landing, even when it is retracted.

## Tips

* Gantries shall be retracted during rocket launch and landing, otherwise they will be damaged.
* Although gantry consumes 1200 W of energy, it does so only for about 1.6 seconds while it is expanding or retracting. It is possible to use a single Conductive Wire for all of them by delaying their movements by 1.7 seconds via BUFFER Gates and FILTER Gates.
* Jet Suits can be used as an alternative to Gantry but is difficult to refuel inside the rocket.
* Auto-Sweepers can be used as an alternative for solid fuel and oxidizer insertion, although those might require heat-resistant materials.

v · d

 Buildings

see all buildings
Copper/fr

This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.

## Cuivre

Le cuivre (Cu) est un métal conducteur. Il est adapté pour fabriquer des systèmes électriques.

## Utilisation

Le cuivre peut être obtenu en fondant du minerai de cuivre à une température supérieure à 1083.9 C°.

Peut être fondu plus facilement dans la Raffinerie de Métal ou moins efficacement avec le Broyeur de Roche (perte de la moitié du minerais avec ce dernier).

Utilisé pour construire un certain nombre d'éléments tels que, tuiles métalliques, fils conducteurs, tout l'équipement d'automatisation, etc.

## Voir aussi

* Minerais de Cuivre
* Métal Raffiné
Fossil Fuels

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Fossil Fuels

Burn dirty fuels for exceptional Power production.

### Requires

Internal Combustion

**Fossil Fuels** research unlocks several buildings related to the usage of Crude Oil.

## Unlocks

* Natural Gas Generator
* Oil Refinery
* Petroleum Generator
Food Quality

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
**Food Quality**, simply referred to as **Quality** in game, is a measure of how tasty a Food item is and how much it affects Morale.

## Mechanics

Food Quality ranges between -1 and 6. Currently, normal Duplicants have a Perception of 0. The highest quality food will result in +16 Morale, the lowest in a -1 penalty. Dupes with the No Taste or Gourmet Trait will perceive Food of the same quality one level better or worse, respectively.

A Duplicant's eating speed is 30,000 kcal/cycle, so eating 1,000 kcal takes 1/30 of a cycle (20 seconds). Duplicants start eating in their downtime when below 3300 kcal or during work if they are below 1000 kcal and starving.

What Duplicants eat can be controlled by the Consumables window.

## Tips

* The more premium food in the colony should be saved for Duplicants with higher Morale expectations.
Genetic Ooze

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Genetic Ooze

(DuPe) Ooze is a slurry of water, carbon, and dozens and dozens of trace elements.
Duplicants are printed from pure Ooze.

### Properties

 Solid

**Genetic Ooze** is the material that Duplicants, Plants, Seeds, Data Bank, Artifacts and Food are made from. It cannot be obtained in its raw form; it is useful primarily for knowing how these items exchange heat with their environment.

According to the in-game database, Duplicants are printed from pure Ooze.

## Bugs

* Objects made from genetic ooze reset their temperature to 20 °C when initially spawned or stored in containers (specifically, Duplicants and Critters) As per those forum posts: (Objects no longer reset their temperature when stored in containers)
	+ "Lumber cooling?"
	+ "Critter based cooling"
	+ "Now I am become pill, the destroyer of heat."
Gas Grass Seed

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

### Hardness

0 (Very Soft)

The **Gas Grass Seed** is the seed of Gas Grass.
Flipped Asteroid

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

The **Flipped Asteroid** is a small starting asteroid with a Sandstone Biome start.

## Biomes

* Temperate Biome
* Wasteland Biome
* Tundra Biome
* Space Biome
* Magma Biome

## Guaranteed Geysers

* Liquid Sulfur Geyser (always in the Magma biome)

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
Gas Pipe Germ Sensor

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Pipe Germ Sensor

Sends a Green Signal or Red Signal based on the internal Germ count of the pipe.

Germ sensors can help control automation behavior in the presence of germs.

### Auto Out

**Green**: When the germ count in the pipe meets the criteria
**Red**: When the germ count in the pipe does not meet the criteria

## Materials

### Plastic

50 kg

**Gas Pipe Germ Sensor** can detect a specific amount of germs in a gas pipe and send an automation signal accordingly.

It has a count threshold and can be configured as either below or above this threshold.

If the pipe segment is empty, the sensor retains the previous value.

It is useful to detect germs in oxygen supplies in order to prevent contamination.

Sensor will perform while entombed or submerged.

v · d

 Buildings

see all buildings
Glass/fr

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.

## Verre

Le verre est une substance fragile et transparente créée à partir de sable chauffé à haute température.

### Type

Manufactured Material/fr|Matériau Manufacturé

## Utilisation

Le **verre** est un matériau fabriqué. C'est l'état solidifié du verre fondu, qui est fabriqué dans un Four de Verrier et se forme une fois que sa température a chuté en dessous du point de fusion. Le verre est nécessaire pour construire le Panneau Solaire et est l'une des options matérielles pour la Dalle Vitrée.
Duplicant Motion Sensor

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *an unknown version*. Unreflected changes in the discussed game mechanics are detailed here: **U47-561558**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *an unknown version*. Unreflected changes in the discussed game mechanics are detailed here: **U47-561558**

## Duplicant Motion Sensor

Sends a Green Signal or a Red Signal based on whether a Duplicant is in the sensor's range.

Motion sensors save power by only enabling buildings when Duplicants are nearby.

### Auto Out

**Green**: Duplicant in sensor's tile range
**Red**: No Duplicant in sensor's tile range

## Materials

### Refined Metal

25 kg

**Duplicant Motion Sensor** is an automation building that detects Duplicants in its range (two tiles to the right and left, and four tiles down).

## Usage

* Turn on the Lamp or Ceiling Light besides the operatable machines to provide +15% speed bonus when a Duplicant is operating the machine. Turn off the light to save power when no Duplicant is working.
* Turn on the Sun Lamp only when Duplicants are using a Beach Chair can save a large amount of power.

v · d

 Buildings

see all buildings
Folia Asteroid

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

**This is one of the three selectable starting planetoids for the Spaced Out! Style.**

The **Folia Asteroid** is a small starting asteroid with a Forest Biome start. The starting area is surrounded by Barren, Rust, Tundra, Jungle and Wasteland Biomes with the Magma Biome at the bottom.

Selecting this planetoid to start on will also spawn an Irradiated Swampy Asteroid and an Rusty Oil Asteroid.

## Strategy

Rapid exploration is needed to find metals early on.
Its infinite water source is a Cool Steam Vent or two.

## Biomes

* Forest Biome (Starting Biome)
* Rust Biome

## Common Biomes

* Barren Biome
* Jungle Biome
* Magma Biome
* Space Biome
* Tundra Biome
* Wasteland Biome

## Geysers

* Volcano
* Hot Polluted Oxygen Vent
* Carbon Dioxide Geyser
* Minor Volcano
* Cool Salt Slush Geyser
* Cool Slush Geyser
* Hydrogen Vent
* Cool Steam Vent
* Chlorine Vent

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
Controls

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This page lists the default key bindings of Oxygen Not Included. They can be customized in the game options.

## Debug

These controls are only available if the Debug Mode is activated.

## Steam

These controls are not defined by the game itself, but by the Steam launcher. They can be customized or disabled in the Steam client.
Crushed Ice

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Crushed Ice

(H2O) A slush of crushed, semi-solid ice.

### Properties

 Ice, Unstable, Solid, Liquefiable

**Crushed Ice** is a Water source in Frozen Biome. It is not generated as part of the world, instead only near POI such as the Anti-Entropy Thermo-Nullifier.

## Usage

Melting Crushed Ice will turn it into Water.
Excavation/fr

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *CU-273433*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *CU-273433*. It may contain inaccuracies.
Un Attribut d'un duplicant. Il est entrainé en fesant : combat, nettoyer, ou le travail creuser.
Dried Pepper Bread

A dehydrated Pepper Bread ration. It must be rehydrated in order to be considered Food

## Ingredients

### Plastic

2 kg

**Dried Pepper Bread** is a food item made by the Dehydrator from Pepper Bread. It doesn't spoil and is inedible until restored at the Rehydrator.

## Recipes

* Dehydrator: 6000 kcal Pepper Bread + 12 kg Plastic = 6 units Dried Pepper Bread + 6 kg Water
* Rehydrator: 1 unit Dried Pepper Bread + 1 kg Water = rehydrated Pepper Bread
Diamond

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Diamond

(C) Diamond is industrial-grade, high density Carbon.
It is very difficult to excavate.

### Properties

 Solid, Generic Buildable, Miscellaneous, Transparent

### Overheat Temperature

+200 °C

**Diamond** is a generic building material that is only obtainable in the Oil Biome, where it is present in moderately limited quantity.

A Duplicant must learn the Superduperhard Digging Skill to excavate Diamond.

## Usage

Only Tempshift Plates, Window Tiles, Park Signs, and Aero Pots can be built from Diamond (plus the Monument Top, where Diamond is one of the required materials). Its high Thermal Conductivity and melting temperature make it one of the best materials for Tempshift Plates. When building Window Tiles and Aero Pots, its decor modifier of +100% is relevant.

It also increases overheat temperature by 200 C. However, none of the buildings it can be used for have an overheat temperature, so this quality has no in-game effect.

Radiant Bugs can eat Diamond, and it can be used in Airborne Critter Bait to attract Radiant Bugs.

In Spaced Out!, the Drillcone requires Diamond to operate.

The Ancient Specimen story trait produces Fossil from Diamond in a 1:100 ratio (1 kg Diamond = 100 kg Fossil), once the story trait is completed.

## Production

In Spaced Out!, the Diamond Press can create Diamond from Refined Carbon and Radbolts.

## Trivia

* Although not all thermal conductivity values in the game represent the real life values, diamond is notable, as its thermal conductivity in real life would be 2200 DTU/(m\*s) / °C (natural diamond), more than 27 times the in-game value.
Crashed Satellites

This article has not been revised for the current version (***U50-587362***). It was last updated for *U39-489821*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U39-489821*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Crushed Satellite

All that remains of a once peacefully orbiting satellite.

## Crashed Satellite

All that remains of a once peacefully orbiting satellite.

## Wrecked Satellite

All that remains of a once peacefully orbiting satellite.

### Deconstructible

 **Demolition** skill required

**Crashed Satellites** are naturally occurring buildings found in the Irradiated Forest Asteroid and asteroids with the Crashed Satellites World Trait. They emit a large amount of radiation which can be helpful for Radbolt collection but this can also pose a health risk to duplicants.

They can be rummaged through for 4 or 9 Data Banks along with one of the following:

* 3 additional Data Banks
* 3 Wort Seeds
* or, 3 Morbs and 1 Atmo Suit

## Radiation Emission

Crashed Satellites emit 2400 rads per cycle (Extreme Hazard), originating at the bottom center tile and lose approximately 200 rads per cycle per tile outwards.

This is helpful at providing consistent radiation for easy plant mutation or to Radbolt Generators.
Great Monument

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *RP-381414*. Unreflected changes in the discussed game mechanics are detailed here: **FA-471618**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *RP-381414*. Unreflected changes in the discussed game mechanics are detailed here: **FA-471618**

## Great Monument

### Requires

Glass 2500 kg
Ceramic 2500 kg
Diamond 2500 kg
Obsidian 2500 kg
Plastic 2500 kg
Steel 17500 kg

**Great Monument** is a multi component structure comprised of a Monument Base, a Monument Midsection and a Monument Top.

Building a Great Monument is a required part of the "Home Sweet Home" achievement.

Each segment's sprites can be changed and rotated at any time after segment was built.

## Bugs

* When Great Monument is built, right section of decor affected area is not related to the monument. Thus when the area or the monument are updated, that section's decor value is continuously added. This value is not canceled even when the monument became incomplete or deconstructed until the save file is re-loaded.

The unbugged area of decor is 512 tiles, which means the game is coded such that subtractions of decor can only occur to 2^9 tiles simuntaneously.

v · d

 Buildings

see all buildings
Filtration

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Filtration

Basic Technologies for filtering Liquids and Gases.

* Base Game
* Spaced Out!

### Needed For

Distillation
Improved Plumbing

### Requires

Plumbing

**Filtration** research unlocks two Buildings that can filter a specific Gas or Liquid from the rest. In Spaced Out!, it also unlocks Sludge Press which separates dirt and water from mud.

## Unlocks

* Gas Filter
* Liquid Filter
* Sludge Press (Only in)
Flow Redirection

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Flow Redirection

Balance on irrigated concave platforms for a Morale boost.

* Base Game
* Spaced Out!

## Unlocks

* Mechanical Surfboard
* Liquid Rocket Port Loader (Only in)
* Liquid Rocket Port Unloader (Only in)
* Liquid Cargo Tank (Spaced Out) (Only in)
Gas Plumbing

This article has not been revised for the current version (***U50-582745***). It was last updated for *an unknown version*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *an unknown version*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*
Gas plumbing is the action of transporting Gas and changing its properties, such as Temperature and Pressure. Most of the properties are altered via Gas Pipes or Insulated Gas Pipes. It is needed in order to distribute gas though your base, filter gases and manage Atmospheric Pressure and heat. The research Gas Piping is needed in order to start plumbing gas.

## Elements

***Researches***

* Ventilation
* Temperature Modulation
* Pressure Management
* Insulation
* Sanitation
* Filtration

***From Gas Piping research***

* Gas Pipe
* Gas Bridge
* Gas Pump
* Gas Vent
* Airflow Tile

***From Temperature Modulation Research***

* Thermo Regulator

***From Pressure Management Research***

* Gas Valve
* Mechanized Airlock

***From Insulation Research***

* Insulated Gas Pipe

***From Sanitation Sciences Research***

* Manual Airlock

***From Advanced Filtration Research***

* Gas Filter

## Tips

* If you have researched Gas Piping and Advanced Filtration, you can easily distribute oxygen to your entire base and remove/filter another gasses on the area by connecting a gas filter and selecting oxygen and the gas of your choice.
* Be aware that Gas Pumps, Gas Pipes and Gas Vents can be over-pressurized and stop working as well, the better way to avoid this is by installing Gas Permeable Tiles over a room or putting a mechanized airlock on someplace and connect a lever on it so the atmosphere will change its pressure and composition.
Gravitas Door

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Gravitas Door

An office door to an office that no longer exists.

### Auto In

**Green**: Open
**Red**: Close and lock

### Material

100 kg  Metal Ore

The **Gravitas Door** is a Building found in Story Trait points of interest. It is functionally equivalent to a 3-cell tall Mechanized Airlock, except that it cannot be built and does not require power.

The Gravitas Door is similar to other doors which can be found in Ruins, such as the Security Door or Lobby Doors; unlike the former, it does not require a bioscan to open initially.

The Gravitas Door in the Critter Flux-O-Matic point of interest is made of 100 kg of  Copper Ore. The two Gravitas Doors at the Somnium Synthesizer point of interest are each made of 100 kg of  Steel; since the doors can be easily deconstructed, doing so can provide 200 kg of easily-obtainable Steel. (The three LED Lights in that room are also made of Steel, bringing the total up to 275 kg.)
Dried Curried Beans

A dehydrated Curried Beans ration. It must be rehydrated in order to be considered Food

### Effects

Hot Stuff: Athletics +3, Strength +3, Sneeziness +1, Stress: +5%/cycle

## Ingredients

### Plastic

2 kg

**Dried Curried Beans** is a food item made by the Dehydrator from Curried Beans. It doesn't spoil and is inedible until restored at the Rehydrator.

## Recipes

* Dehydrator: 6000 kcal Curried Beans + 12 kg Plastic = 6 units Dried Curried Beans + 6 kg Water
* Rehydrator: 1 unit Dried Curried Beans + 1 kg Water = rehydrated Curried Beans
Filtration Medium

This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.
**Filtration Medium** is one of the types of Resources. They are used in anything that filters either air or water. Deodorizers turn it into Clay and Water Sieves turn it into Polluted Dirt.

## Tips

* Regolith can easily be obtained from meteors in the base game, but is much more rare in *Spaced Out!*, only being available in finite amounts in Space Biomes until reaching the Regolith Asteroid.
* Sand can easily obtained by crushing many materials in the Rock Crusher.
	+ 100 kg of Raw Mineral (other than Fossil) can be converted to 100 kg of Sand.
	+ 100 kg of Metal Ore can be converted to 50 kg of Sand and 50 kg of the corresponding Refined Metal.
	+ 100 kg of Salt can be converted to 100 kg of Sand and 5 kg of Table Salt.
* A Dasha Saltvine with a steady supply of Chlorine will produce more mass in Salt than it requires Sand to grow.
* A Deodorizer produces more Clay than it consumes Sand. Making this Clay into Ceramic and crushing it as Raw Mineral will produce a net increase in Sand as long as Coal and Polluted Oxygen are available.