recursal/Fanatic-Fandom huggingface dataset:
Hauling

**Hauling** is a skill related to fishing.

#### Fishing

Fishing with any fishing rod will give Hauling xp upon successfully catching something. Xp gained depends on the following factors:

* the player's current Hauling level. The higher the Hauling level, the more xp gained.
* the type of fishing rod used. Hauling rods added by the mod give twice as much xp than the vanilla fishing rod or other rods.
* the item fished up. Fishing up one of the mod's fishes using a Hauling rod gives an additional 25% more xp than other items. This stacks with the doubled xp from using a Hauling rod.

#### Fishing Cage

Fetching loot out of a Fishing Cage will give Hauling xp. Xp gained depends on the following factors:

* the player's current Hauling level. The higher the Hauling level, the more xp gained.
* the amount of loot inside the Fishing Cage.

#### Shiny Squid

Defeating a Shiny Squid that is hooked with any of the Hauling rods or a vanilla fishing rod will give Hauling xp equal to 10% of the needed xp to get to the next level.

## Abilities

*See individual pages for detailed ability information*

## Hauling loot tables

When the player fishes using a Hauling rod, the loot that is fished up is determined by a special kind of loot table, similar to vanilla fishing rod. However, unlike the vanilla fishing rod loot table, the mod's Hauling loot tables are capable of supporting entities; thus the player can fish up either a mob (e.g.: a fish) or an item.

Hauling tables are available for fishing in both water and lava.

### Available Hauling tables

The mod comes with a series of Hauling loot tables by default. The mod adds one table for fishing in water for each of the following biomes, meaning that what the player fishes up in said biome is dependent on the table:

* Abyssal Plains
* Asteroid Belt
* Barren Grounds
* Candy Hills
* Cavern Depths
* Celevian Highlands
* Coral Fields
* Creepoid Forest
* Crystevian Caverns
* Dustopian Forest
* Fungal Caverns
* Greckon Mountains
* Iromine
* Precasian Tall Forest
* Shyre Remnants
* Vox Wastes

For all other biomes that don't have a unique table for fishing in water, the mod uses the Fish Default table.

Fishing in lava in all biomes uses the Fish Lava Default table.

#### Trap tables

The trap tables from the Fishing Trap Spawn ability also take the form of Hauling tables. The trap that is fished up is determined by the trap table. All biomes use the same Traps Default and Traps Lava Default tables, except for Celevian Highlands, which pulls from the Celeve Traps table instead (only for water).
Harvest Speed Boost

**Harvest Speed Boost** is an ability associated with the Extraction skill.

The player is granted the ability to activate a temporary boost to mining speed. Pressing the ability action key while mining a block will activate the Harvest Speed Boost. While it's active, the player's mining speed is doubled. The boost will consume Energy at a base rate of 34 Energy a second. Energy consumption will also decrease per level of Extraction, with the amount of decreased cost being `0.27 x Extraction level`. This accumulates to the ability consuming 7 Energy per second at level 100 Extraction.

The boost will deactivate if the player runs out of Energy, or if the ability action key is pressed again.
Gyro

**Gyro** (AKA **The Final Act**) is the only boss in Celeve. Gyro is spawned by using a Toy Gyrocopter anywhere in any dimension .

## Behavior

Upon using the Toy Gyrocopter, Gyro's vehicle will appear in front of the player and begin to rise upwards for 10 seconds after which the boss will spawn.

He is a flying, ranged boss who's only ability is to fire bullets at the player at a moderate rate.
Guardian

**Version added** | N/A

The **Guardian** is a mob added by vanilla Minecraft. They are spiked pufferfish-like mobs that spawn naturally in water blocks in or near ocean monuments.

Advent of Ascension does not alter the Guardian. However, it does add extra rewards for defeating it. The rewards are displayed below. Full information on this mob is available on the Minecraft Wiki, although some information on there may have changed between the Minecraft version Advent of Ascension is currently on and the latest Minecraft version.

## Changes

### Guardian Loot Table

When the Guardian is killed, it will drop items from the below loot table in addition to its other drops.
Hive King

**Version added** | 1.1

**Hive King** (also known as the *Swarm Leader*) is a boss in Barathos.

## Spawning

Hive King is spawned by using a Hive Egg on a Hive Spawner, which can be found inside a Hive Nest.

## Behavior

Upon using the Hive Egg, the Hive King will appear on top of the spawner block and begin to grow in size. Currently, if the player hits him while he is growing he will despawn.

The Hive King will begin to attack the player once fully grown using melee.

He has a 1 in 500 chance per world tick to summon a Hive Worker which has 30 (×15) health and deals 15 (×7.5) melee damage on Normal difficulty.
Haven Grass Plant

The **Haven Grass Plant** is a plant that can be found in the Haven.

## Obtaining

Haven Grass Plants drop themselves when mined with shears or Silk Touch. Otherwise, they drop nothing.

## Natural generation

Haven Grass Plants generate naturally on the surface of the Haven.

## Usage

### Placing

Haven Grass Plants can only be placed on dirt blocks and grass blocks. They will break without dropping if the block underneath them is broken or if a fluid flows over them.
Hydrone (entity)

The **Hydrone** is a fish mob from Vox Ponds.

## Spawning

Hydrones only spawn when the player fishes in water using one of the Hauling rods while in a Vox Wastes biome. They do not spawn naturally otherwise.

If a Hydrone is spawned in manually, they will stay spawned until the player gets a large enough distance away from them, in which case they can despawn.

## Behavior

Hyrdones behave similarly to the fish mobs of vanilla *Minecraft*.

Hydrones swim around in random directions. They are completely passive, never attacking the player under any circumstances.

If brought out of the water, they will flop around like vanilla fish mobs do. After a while, they will start taking damage and die.

## Drops

 The above pool is rolled 1 time
Hydrangic Armor

**ID** | aoa3:hydrangic\_helmetaoa3:hydrangic\_chestplateaoa3:hydrangic\_legsaoa3:hydrangic\_boots

**Hydrangic Armor** is a Tier 2 armor set obtained via a Petal Crafting Station.

## Information

Wearing a full set of Hydrangic armor will make it so Crops placed by the player will automatically fertilize when placed on Farmland. The Fertilization process is the equivalent to using 1 Bone Meal on a Crop. Each piece of Hydrangic armor will also lose 4 points of durability per crop fertilized.

## Obtaining

### Petal Crafting Station

Using Petals on a Petal Crafting Station will consume the Petals and create a random piece of Hydrangic armor.
Hunter

**Hunter** is an aggressive melee mob that spawns in the Greckon.

## Spawning

Hunters spawn naturally in the Greckon.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Hunters are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Hunters move very quickly, but they are unable to turn easily. Players can exploit this to outmaneuver them.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time
Holly Top Seeds

**Holly Top Seeds** were used to grow Holly Top Petals. They were removed in 3.4 along with Holly Top Petals and Holly Arrows.

## Obtaining

### Farming

Harvesting a fully grown Holly Top Petals crop would yield 1 to 4 seeds.

### Mob drops

Holly Top Seeds were a part of the Overworld Table. All Advent of Ascension mobs in the Overworld had a slight chance to drop Holly Top Seeds on death.

### Other methods

Holly Top Seeds could be commonly found in overworld loot chests.

## Usage

### Crop farming

Holly Top Seeds could be planted on farmland in order to grow Holly Top crops, which can then be harvested for Holly Top Petals.
Hot Shot

The **Hot Shot** is a Tier 1 gun obtained by infusing.

## Information

Upon hitting a mob, both the mob and any other nearby hostile mobs in approximately a 2-block radius will be ignited. Hot Shot's shots deal 3 (×1.5) total fire damage to the target, and 4 (×2) total fire damage to any nearby mobs.

### Statistics

When used, Hot Shot can fire at a rate of 3.33 shots per second, giving it an effective minimum of 13.2867 (×6.64335) DPS.

Hot Shot's shots are not affected by gravity.

## Usage

### Divine Station

Hot Shot can be upgraded into Heat Wave with a Nether Upgrade Kit at a Divine Station. Heat Wave deals 2.06 (×1.03) more damage.
Horndron

**Horndrons** are passive animals that spawn naturally in Precasia.

## Spawning

Horndrons spawn naturally in Precasia. They will only spawn in Precasian Forest, Precasian Plains, Precasian Savannah, Precasian Tall Forest, and Precasian Tar Pits biomes.

## Behavior

Horndrons are passive mobs and will not attack, even if provoked. Like most passive animals, hitting one will cause it to panic and run away.

Horndrons can be tempted by and will follow players holding Calab Grass. They can also be bred with Calab Grass. Breeding two Horndrons together will create a baby Horndron.

Horndrons have four hitboxes; 3 green ones and one central white one. The player can attack any of them to do damage, however attacks on the front green one (where Horndron's head is) do 25% more damage then attacks on the other hitboxes, and attacks on the 2 back green ones (where Horndron's back legs are) do 10% less damage.

### Spawning Skeletal Abomination

If a Horndron is fully submerged in Tar and dies in it, a Skeletal Abomination will spawn in its place.

## Bestiary Entry

They tend to roam in packs, and it's not uncommon to find young calves plodding along beside them.
They seem particular to Calab Grass, often chasing after it when presented to them even to the detriment of their safety.
Halycon

**Version added** | 1.0

The **Halycon** is a passive animal found in The Haven.

## Spawning

Halycon will spawn naturally in The Haven.

## Behavior

Halycon are passive mobs and will not attack, even if provoked. Like most passive animals, hitting one will cause it to panic and run away.

They can be bred with Haven Grass. If a player is holding haven grass in their hand, halycon will follow them. Breeding two halycon together will create a baby halycon

Halycon can be milked by using a bucket on them. This will produce Halycon Milk.
Haunted Maze

The Haunted Maze is a maze - like structure that generates in Greckon. The maze is made of Greckon Bricks. At the end of the maze, there is a Haunting Table. Players can use Ghoulasm on the table to obtain Primed Ghoulasm, which is a key ingredient in a Haunted Idol. The idol is used to summon the boss Bane.
Hive Spawner

**Hive Spawner** is a boss altar found in Hive Nests within Barathos. It is used to spawn Hive King.

## Information

One Hive Spawner spawns in each Hive Nest.

## Usage

### Spawning Hive King

When interacted with while holding a Hive Egg, the Hive Spawner will consume it and spawn Hive King. When spawned in this manner, Hive King starts small and slowly scales up while gaining health, so there is a slight delay before the fight begins.

Note that damaging the Hive King in this phase will cause it to despawn without dropping any items. Avoid interacting with Hive King until it has finished spawning.
Helm of the Treasurer

The **Helm of the Treasurer** is a Tierless helmet for the Extraction skill.

## Information

Helm of the Treasurer requires a Extraction level of 100 or higher to wear. The armor piece will jump to another inventory slot if the player attempts to wear or hold it without being at the required level, unless they're in Creative mode. If there is no inventory space, it will fall out of the inventory.

When worn, the player will gain 50% more xp when training their Extraction skill.

The Helm of the Treasurer has infinite durability.

It can be worn in place of the helmet of a different armor set to achieve the other armor's full set bonus.

Smithing Templates cannot be applied to Helm of the Treasurer.

When the player reaches level 1000, the appearance of the Helm of the Treasurer on the player's head will change.

### Enchanting

*See Armor#Enchanting*

The Unbreaking and Mending enchantments cannot be applied to the Helm of the Treasurer.

## Gallery

* The Helm of the Treasurer' appearance when worn at level 1000 Extraction.
Haunted Log

**Haunted Logs** are a block that make up haunted trees. There are 5 different variants of haunted log.

## Obtaining

All haunted logs are breakable with anything, but like logs in vanilla *Minecraft*, they can be broken the most quickly with an axe.

## Natural generation

All haunted logs excluding the flashing variant generate as the trunk of a haunted tree, including both the naturally generated trees and trees grown from a haunted sapling. The haunted log without any extra features also generates in the faceless tree.

The haunted flashing log does not naturally generate.

## Usage

All haunted logs are used similarly to logs in vanilla *Minecraft*.

### Smelting

All haunted logs can be smelted in a furnace to produce charcoal. The recipe gives .15 xp when smelted.

### Fuel

All haunted logs can be used as a fuel for smelting. Each haunted logs can smelt 1.5 items per log.

### Making stripped logs

Using an axe on any of the haunted logs will turn it into a corresponding stripped haunted log. Each haunted log will become its own unique stripped haunted log.

## Tags

All haunted logs have the following tags:
Helm of the Dryad

The **Helm of the Dryad** is a Tierless helmet for the Farming skill.

## Information

Helm of the Dryad requires a Farming level of 100 or higher to wear. The armor piece will jump to another inventory slot if the player attempts to wear or hold it without being at the required level, unless they're in Creative mode. If there is no inventory space, it will fall out of the inventory.

When worn, the player will gain 50% more xp when training their Farming skill.

The Helm of the Dryad has infinite durability.

It can be worn in place of the helmet of a different armor set to achieve the other armor's full set bonus.

Smithing Templates cannot be applied to Helm of the Dryad.

When the player reaches level 1000, the appearance of the Helm of the Dryad on the player's head will change.

### Enchanting

*See Armor#Enchanting*

The Unbreaking and Mending enchantments cannot be applied to the Helm of the Dryad.

## Gallery

* The Helm of the Dryad's appearance when worn at level 1000 Farming.
Heart Fruit

**Heart Fruit** is a food item grown from Heart Fruit Seeds.

## Obtaining

### Farming

Harvesting a fully grown Heart Fruit (block) crop will yield 1 to 3 Heart Fruit. The amount dropped can be increased with the Fortune enchantment.

## Usage

### Food

Heart Fruit can be eaten by the player as food. When eaten, 7 (×3.5) damage is dealt to the player. This damage ignores armor, enchantments, and the Resistance effect.

### Composting

When used on a Composter, Heart Fruit has a 65% chance to add a section to the pile in the Composter.

### Candyland Realmstone

Eating a Heart Fruit in Precasia while having a Blank Realmstone in the inventory will convert it into a Candyland Realmstone.
Heart Fruit Seeds

**Heart Fruit Seeds** are items used in farming, becoming a **Heart Fruit** block when placed on farmland.

## Obtaining

### Block drops

Breaking a Tangle Thorns has a 5% chance to drop Heart Fruit Seeds.

## Usage

### Crop farming

Heart Fruit Seeds can be planted on farmland in order to grow Heart Fruit crops, which can then be harvested for 1-3 Heart Fruit once fully grown. No additional seeds are dropped by a fully grown Heart Fruit crop.

### Composting

When used on a Composter, Heart Fruit Seeds has a 30% chance to add a section to the pile in the Composter.

## Tags

Heart Fruit Seeds has the following tags:

### Block tags

* minecraft:crops
* minecraft:bee\_growables

## Trivia

* Heart Fruit Crop is considered a 'seeded' crop, and is affected by Fertilised Farmland.
Fungal Staff

The **Fungal Staff** is a Tier 2 staff dropped by King Shroomus.

## Information

When used, it converts any Grass Blocks in a 4-block radius into Mycelium. Fungal Staff can also make any Red and Brown Mushrooms in a 4-block radius grow into the huge versions of themselves, in the same way Bone Meal can. Fungal Staff will not work if there are no Grass Blocks or Mushrooms in Fungal Staff's area of effect.

## Obtaining

### Mob Drops

Fungal Staff can be obtained as a drop from the following mobs:

* King Shroomus
Heat Wave

The **Heat Wave** is a Tier 4 gun obtained by upgrading a Hot Shot.

## Information

Upon hitting a mob, both the mob and any other nearby hostile mobs in approximately a 2-block radius will be ignited. Heat Wave's shots deal 3 (×1.5) total fire damage to the target, and 4 (×2) total fire damage to any nearby mobs.

### Statistics

When used, Heat Wave can fire at a rate of 3.33 shots per second, giving it an effective minimum of 20.1465 (×10.07325) DPS.

Heat Wave's shots are not affected by gravity.
Hazmat Armor

**ID** | aoa3:hazmat\_helmetaoa3:hazmat\_chestplateaoa3:hazmat\_legsaoa3:hazmat\_boots

**Hazmat Armor** is a Tier 0 armor set obtained by infusing.

## Information

Wearing a full set of Hazmat armor will have it provide its own oxygen, meaning that it will prevent the player from drowning, along with preventing the player from taking damage in dimensions with unsafe atmospheres- such as Vox Ponds and Lunalus.

Smithing Templates cannot be applied to Hazmat Armor.

## Trivia

* Out of all the armor sets added by the mod, Hazmat armor has the lowest total armor value.
Haunter Rifle

The **Haunter Rifle** is a Tier 3 gun dropped by Bane.

## Information

### Statistics

When used, Haunter Rifle can fire at a rate of 6.67 shots per second, giving it an effective 18.3425 (×9.17125) DPS.

Haunter Rifle's shots are not affected by gravity.

## Obtaining

### Mob Drops

Haunter Rifle can be obtained as a drop from the following mobs:

* Bane

## Usage

### Divine Station

Haunter Rifle can be upgraded into Happy Haunter with a Smiley Upgrade Kit at a Divine Station. Happy Haunter deals 0.13 (×0.065) more damage.
L'Borean Realmstone

The **L'Borean Realmstone** is an item that is used to access the L'Borean dimension.

## Obtaining

### Mob killing

While a Blank Realmstone is in the player's inventory, killing a Gardencia mob that has made contact with Candied Water will convert it into a L'Borean Realmstone.

## Usage

### Portal

Using a L'Borean Realmstone on a Carved Rune of Power at a Portal will create a portal to L'Borean within the frame.
Haunted Flower

**Haunted Flower** is a flower that can be found in Greckon.

Haunted Flower can be mined up with anything.

* Haunted Dungeon Ritual

## Natural generation

Haunted Flower generates naturally on the surface of Greckon.

## Usage

Haunted Flowers can only be placed on dirt blocks and grass blocks. If the block under a Haunted Flower is broken, the Haunted Flower will break, dropping themselves.

Haunted Flowers will pop off the ground if a fluid flows over them.

Haunted Flowers can be put into a Flower Pot.

### Composting

When used on a Composter, Haunted Flower has a 65% chance to add a section to the pile in the Composter.

### Block tags:

* minecraft:enderman\_holdable
* minecraft:flowers
* minecraft:small\_flowers
Illusion Tree

**ID** | IllusionTree

The **Illusion Tree** is a massive tree structure that spawns in the Abyss.

## Generation

Illusion Trees have a 1 in 600 chance to generate per chunk on the surface of the Abyss. Illusion trees will only generate if the spawning block is the biome's top block (Abyssal Grass). Only one illusion tree will generate per chunk.

Illusion trees will only generate in the Abyss dimension, setting a superflat world to the Abyss biome will not cause illusion trees to generate.

## Structure

Illusion Trees are massive, tall structures in the shape of a tree. The tree is composed of both Shadow Wood and Blood Wood. The only leaves in the tree are at the top, the leaves in this case being Blood Leaves. The inside of the tree trunk is filled with Toxic Blocks. The bottom of the tree contains a small den with Illusion Altars inside.

## Configuration

The player is able to configure the generation rate of Illusion Trees in the mod's config file. By default the gen rate is set to 600.
Holy Sword

**ID** | aoa3:holy\_sword

The **Holy Sword** is a sword.

## Information

When held in the main hand or offhand, the rate at which the player gains any Tribute is doubled. Additionally, pressing use will strike lightning where the player is standing with a 5 second cooldown. The lightning is entirely visual though.

## Obtaining

Holy Sword is currently unobtainable in survival mode. It can still be spawned in via Creative mode, commands, or other third-party methods though.
Hell Horn

The **Hell Horn** is a Tier 4 blaster obtained by upgrading a Bubble Horn.

## Information

When used, Hell Horn will fire a short-ranged projectile that slows mobs on hit. The projectile will also freeze in place shortly after being fired, still able to damage mobs if they touch the projectile. The projectile will vanish after 5 seconds have passed or if a mob makes contact with it.
Jewelyte Ore

**Jewelyte Ore** is an green ore found in Creeponia.

## Obtaining

Jewelyte Ore requires a tier 3 pickaxe (e.g.: diamond pickaxe) or higher to mine.

If mined with the correct tool, Jewelyte Ore will drop 1 Jewelyte, which can be increased with the Fortune enchantment.

Mining Jewelyte Ore with the correct tool enchanted with Silk Touch will make it drop itself.

Mining Jewelyte Ore with a pickaxe that has a tier lower than 3 will drop nothing.

## Natural generation

Jewelyte Ore generates in Creeponia at y=21-37. wherever there is Pressed Creep Stone.

By default, the amount of veins that can generate per chunk is 4. By default, the minimum amount of ores per vein is 2 and the maximum amount of ores per vein is 6.

The amount of veins per chunk, and the minimum and maximum amount of ores per vein can be edited in the mod's config file.

## Usage

### Smelting ingredient

Jewelyte Ore can be placed in a furnace to receive one Jewelyte.
Hardened Parapiranha

**ID** | aoa3:hardened\_parapiranha

The **Hardened Parapiranha** is a Tier 2 thrown weapon obtained by cooking.

## Information

A thrown Hardened Parapiranha will wither mobs on hit. Hardened Parapiranha projectiles deal 2 (×1) total wither damage.

### Statistics

When used, a Hardened Parapiranha can be thrown at a rate of 1 projectile per second.

Hardened Parapiranha projectiles are affected by gravity.

## Obtaining

### Smoking

Parapiranhas can be cooked in a Smoker to produce 1 Hardened Parapiranha and 3xp, taking 5 seconds.

### Campfire

Parapiranha can be cooked on a Campfire to make Hardened Parapiranha, taking 30 seconds. Each cook gives 3xp.
Iro Cannon

The **Iro Cannon** is a Tier 2 cannon dropped by Mechbot.

## Information

Cannonballs fired by Iro Cannon will continuously pierce through and deal damage to any mob that's in its path, only vanishing upon making contact with a block.

### Statistics

When used, Iro Cannon can fire at a rate of 0.56 shots per second, giving it an effective 14.28 (×7.14) DPS.

Iro Cannon's shots are affected by gravity.

## Obtaining

### Mob Drops

Iro Cannon can be obtained as a drop from the following mobs:

* Mechbot
Iosaur

The **Iosaur** is an aggressive melee mob that appears in Precasia.

## Spawning

Iosaurs spawn in Precasian Underground Dens.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Iosaurs are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

They apply Poison III to the player on hit, which lasts for 3 seconds.

Staying outside of their targeting range will prevent them from attacking or targeting entities.
Inmate-Y

**Inmate-Y** are hostile melee mobs that spawn in zal prison camps in Lunalus.

## Spawning

### Lunar Prisons

Inmate-Y will spawn continuously from a spawner generated within each zal prison camp.

Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Inmate-Y are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time

### Experience

Inmate-Y drop  14
 experience when killed.
Innervation Mob Lure

**Innervation Mob Lure** is an ability associated with the Innervation skill.

The Innervation Mob Lure allows the player to aggro a mob towards them. Before the player can lure a mob towards them, they must first 'link' the mob by attacking it with any type of direct player damage - Vulcane damage and explosive-type damage does not work. Pressing the ability action key while crouching will then cause that mob to target the player that lured them.

The ability will deactivate as soon as the player takes a hit from the 'linked' mob, or stops crouching. If attacked by the mob, the damage taken from the lured mob will be reduced by 75%. The same mob will still be 'linked' to the player's lure- activating the lure again will affect the same mob, unless another mob was attacked. Other mobs not affected by the lure will still deal normal damage to the player even while the lure is active. Only 1 mob can be 'linked' to the lure at a time, the exact mob that is affected by the lure depends on the one the player last attacked with the applicable weapons.

8 Spirit will be consumed per second while the ability is active. Taking a direct hit from the lured mob will also drain 30 Spirit from the player- damage taken from other mobs, environmental damage, or potion effects will not drain Spirit. The lure will deactivate if the player does not have enough Spirit. Activating this ability will also grant some Innervation experience.
Iro Maze

**ID** | IroMaze

The **Iro Maze** is a boss structure from Iromine.

## Generation

Iro Mazes have a 1 in 1300 chance to generate in Iromine.

If an Iro Maze generates on top of another structure, the Iro Maze will always override the other structure's blocks with its own.

## Structure

The structure is a giant maze, made of Iro Bricks and held up by Iropoles. At the end of the maze is a Silverfoot Altar which can be used to summon Silverfoot.

## Loot

The following can only be obtained from the mobs in this structure
Hellfire

**ID** | aoa3:hellfire

The **Hellfire** is a Tier 0 thrown weapon.

## Information

Upon making contact with any block or mob, a Hellfire will ignite any hostile mobs in a 7-block radius of where it landed, dealing 10 (×5) total fire damage to each target. A Hellfire will only deal its base damage if it directly hits a mob.

### Statistics

When used, a Hellfire can be thrown at a rate of 2.85 projectiles per second, giving it an effective minimum of 9.975 (×4.9875) DPS.

Hellfire projectiles are affected by gravity.

## Obtaining

### Mob drops

Hellfire can be obtained as a drop from the following mobs:

* Embrake
* King Bambambam
* Little Bam
* Nethengeic Beast
* Nethengeic Wither

### Weapons Case

Hellfires can be found when opening a Weapons Case.
Koko

**Kokos** are hostile melee mobs from Celeve.

## Spawning

Kokos spawn naturally in Celeve. They can spawn in groups of up to 4, and can spawn at any light level on any exposed solid block.

## Behavior

Kokos are melee mobs that will follow targets both on land and in water. They apply Blindness XXXVI (note that this is just as strong as Blindness I) for five seconds to players or other mobs on hit.

They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time
Infernal Armor

**ID** | aoa3:infernal\_helmetaoa3:infernal\_chestplateaoa3:infernal\_legsaoa3:infernal\_boots

**Infernal Armor** is a Tier 1 armor set obtained by infusing.

## Information

When a piece of Infernal armor is worn, the player will take 15% less damage from damage types considered fire. The fire damage resistance is able to stack with the Fire Protection enchantment. Wearing more pieces of Infernal armor will further reduce fire damage to increments of 30%/45% less damage, depending on how many pieces are worn.

Wearing a full set of Infernal armor will make the player completely immune to fire damage. This is equivalent to having the fire resistance effect, with the exception of being affected by Nethengeic Curse.

The damage types affected by Infernal armor include:

* Burn damage
* Fire melee damage
* Fire projectile damage
* Fire recoil damage
* Flamethrower damage
* Fireball damage
* Hot floor damage
* In fire damage
* On fire damage
* Unattributed fireball damage

*Click 'Expand' to see the list of affected damage types.*
Iro Crate

**Iro Crate** is a block found in various structures within Iromine.

## Obtaining

Iro Crates can be broken with a pickaxe, however they will not drop themselves unless the pickaxe is enchanted with Silk Touch, instead dropping loot from the table below. If an Iro Crate is broken without a pickaxe, it will drop nothing.

### Other methods

Iro Crates can be found in loot chests within Iro Passages.
Kranky

**Krankies** are hostile melee mobs from Celeve.

## Spawning

Krankies spawn naturally in Celeve. They can spawn in groups of up to 4, and can spawn at any light level on any exposed solid block.

## Behavior

Krankys are melee mobs that will follow targets both on land and in water.

They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time
Infusion Table

**Version added** | 2.0

The **Infusion Table** is a utility block that is used to enchant and craft weapons or armor.

## Usage

The player can press use (right-click) on an Infusion Table to open its GUI. The Infusion Table's GUI is almost identical to that of a crafting table with one exception: there is an extra input slot to the left of the 3x3 crafting grid.

The Infusion Table's GUI has two main purposes: to create new weapons and armor, and to enchant already existing weapons and armor.

### Creating weapons/armor

Creating weapons or armor at the Infusion Table is a lot like crafting them at the crafting table. In order to make a specific weapon or armor piece, the player has to do two things. First, the player must insert the correct ingredients into the 3x3 grid like the player would do for crafting something on the crafting table. Second, the player must take the correct frame and insert it into the input slot to the left of the 3x3 grid.

If all the items are in the correct places, a weapon or armor piece will appear in the output slot to the right of the 3x3 grid. Unlike with enchanting, the player does not have to train their Infusion skill in order to create weapons or armor.

### Enchanting

In order to enchant an item at the Infusion Table, the player must first place the item they want to be enchanted in the input slot to the left of the 3x3 grid. The player must then insert various items (depending on the enchantment) into the 3x3 grid. Depending on the enchantment, the player will also need to have the correct level of Infusion in order to get an enchantment.

If done correctly, and the player has the correct Infusion level, the item in the slot to the left of the 3x3 grid will appear enchanted in the output slot to the right of the 3x3 grid. If the player does not have the correct Infusion level, then the output slot will remain empty, even if the player has placed the other items into their correct spots.

### Other uses

The player can press use (right-click) on the Infusion Table while holding an Infusion Stone to consume the Infusion Stone and give the player xp in their Infusion skill. As the player is doing this, there is a small chance for the player to obtain a Power Stone of the same type as the Infusion Stone.

In order to be able to use the Infusion Stones on the Infusion Table, the player has to be the correct level of Infusion. The stones, the levels needed to use them, the amount of xp they give, and the corresponding power stone they create is shown in the table below:
Kror Cave

The **Kror Cave** is a cave like structure found in Deeplands.

## Generation

Kror caves generate naturally in Deeplands. The opening leading into the cave can likely be found on y = 32.

## Structures

Kror caves are caves which lead down into a room with a kror altar. The inside of a kror cave has deep grass and deep blooms generating along the floor. Deep cases can be found in the floor, walls, and ceiling. At the end of the cave is a kror altar, which has four redstone torches attached to it on each side. The floor around the kror altar is made of black concrete and black concrete powder. While charged runium ore may appear to generate in the structure, this is merely normal ore generation overlapping the structure, and not the structure generating with the ore.

There are two variants of kror caves: skeletal and dark. While all of the above mentioned features are present in each, the two variants have different decorative features inside: the skeletal variant has skeletal blocks inside itself and around the cave's entrance, whereas the dark variant has more black concrete and black concrete powder around the entrance instead. The dark variant also has a pool of water in the middle of the cave.

Kror caves consist of 4 components: opening, entrance, tunnel, and arena. The #Structure pieces section below goes into detail about what these sections look like.

### Structure pieces

For dark variant:

* aoa3:deeplands/kror\_cave/arena/dark\_arena
* aoa3:deeplands/kror\_cave/entrance/dark\_entrance
* aoa3:deeplands/kror\_cave/opening/dark\_opening
* aoa3:deeplands/kror\_cave/tunnel/dark\_tunnel

For skeletal variant:

* aoa3:deeplands/kror\_cave/arena/skeletal\_arena
* aoa3:deeplands/kror\_cave/entrance/skeletal\_entrance
* aoa3:deeplands/kror\_cave/opening/skeletal\_opening
* aoa3:deeplands/kror\_cave/tunnel/skeletal\_tunnel
Keeler

The **Keeler** is an aggressive melee mob that spawns under Barathos.

## Spawning

Keelers can spawn below Y=50 in Barathos.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Keelers are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

If they are ever left with 8 health but not killed, they will instantly heal to full health.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time
Jewelyte

**Jewelyte** is a gem found in Creeponia. It is used for crafting and infusing.

## Obtaining

### Mining

1 Jewelyte drops when harvesting an Jewelyte Ore block. The amount dropped can be increased with the Fortune enchantment.

### Blasting

Jewelyte Ores can be processed in a Blast Furnace to produce 1 Jewelyte and 2xp, taking 5 seconds.

## Usage

### Mineralization Station

Using a Jewelyte on a Mineralization Station will convert it into Copper Coins.
Iro Rifle

The **Iro Rifle** is a Tier 2 gun obtained by infusing.

## Information

### Statistics

When used, Iro Rifle can fire at a rate of 5 shots per second, giving it an effective 15.65 (×7.825) DPS.

Iro Rifle's shots are not affected by gravity.

## Usage

### Divine Station

Iro Rifle can be upgraded into Floro Rifle with a Floro Upgrade Kit at a Divine Station. Floro Rifle deals 0.62 (×0.31) more damage.
Jawe Hut

**ID** | JaweHut

**Jawe Huts** are structures that spawn in the Abyss.

## Generation

Jawe Huts have a default 1 in 520 chance to generate per chunk on the surface of the Abyss. They will only generate if the spawning block is the biome's top block (Abyssal Grass). Only one jawe hut will generate per chunk.

Jawe huts generate exclusively in the Abyss dimension, setting a superflat world to the Abyss biome will not cause jawe huts to generate.

## Structure

Jawe Huts are house-like structures made of bloodstone bricks. Only a frame of the structure is really present, the frames being held together by blood strands. A spawner that spawns Jawes can be found towards the center of the hut.

## Configuration

The player is able to configure the generation rate of Jawe Hut in the mod's config file. By default the gen rate is set to 520.
Jade Ore

**Jade Ore** is a green ore from the Overworld. It has a **Deepslate Jade Ore** variant.

## Obtaining

Jade Ore and its variants require a pickaxe with a harvest level equivalent to Iron or higher to mine.

If mined with the correct tool, Jade Ore and its variants will drop 1 Jade, which can be increased with the Fortune enchantment.

Mining Jade Ore and its variants with the correct tool enchanted with Silk Touch will make it drop itself.

Mining Jade Ore and its variants with a pickaxe that has a harvest level lower than Iron will drop nothing.

## Natural generation

Jade Ore and its variants generate via the following generated features: `ore_jade_small` and `ore_jade_large`

### ore\_jade\_small

This feature will generate Blobs of Jade Ore in the Overworld. The ore will generate in any biome with the exception of biomes tagged as minecraft:is\_beach and minecraft:is\_river.

Jade Ore and its variants will be distributed most commonly in the middle of its height range.

Jade Ore can replace Stone, Granite, Diorite, and Andesite when generating. Deepslate Jade Ore can replace Tuff and Deepslate when generating. Any instances of Jade Ore that generate under Y=0 will also be replaced by its Deepslate variant.

### ore\_jade\_large

This feature will also generate Blobs of Jade Ore in the Overworld. The ore will only generate in biomes that are tagged as minecraft:is\_beach and minecraft:is\_river.

Jade Ore and its variants will be distributed most commonly in the middle of its height range.

Jade Ore can replace Stone, Granite, Diorite, and Andesite when generating. Deepslate Jade Ore can replace Tuff and Deepslate when generating. Any instances of Jade Ore that generate under Y=0 will also be replaced by its Deepslate variant.

## Usage

### Blasting

Jade Ore can be processed in a Blast Furnace to produce 1 Jade and 3xp, taking 5 seconds.
Deepslate Jade Ore can be processed in a Blast Furnace to produce 1 Jade and 3xp, taking 5 seconds.
Grenade

The **Grenade** is a Tier 0 thrown weapon that also serves as ammunition.

## Information

A thrown Grenade will cause a shrapnel explosion upon making contact with any block or mob.

### Statistics

When used, a Grenade can be thrown at a rate of 2 projectiles per second.

Grenade projectiles are affected by gravity.

## Obtaining

### Mob drops

Grenades can be obtained as a drop from the following mobs:

* C.R.E.E.P
* Gyro
* King Bambambam
* Xxeus

### Weapons Case

Grenades can be found when opening a Weapons Case.

### Structures

Grenades can be found in Dispensers that spawn in Jungle Temples.

## Usage

### Ammunition

Grenades can also be used as ammunition for certain weapons. The following is a list of weapons that consume grenades as ammo:

* Selyan Stickler
* Luxon Stickler
* Erebon Stickler
* Pluton Stickler
* Bomb Launcher
* Blast Cannon
* Boom-Boom
* Missile Maker
* Coral Cannon
* RPG
* RPG Floro

A Baron Greatblade can also consume grenades to fire when used.
King Creeper

The **King Creeper** is a rare mob that spawns in Creeponia.

## Spawning

King Creepers spawn rarely in Creeponia. King Creepers will despawn if the player gets too far away from them or if the difficulty is set to Peaceful.

The player can spawn a King Creeper using /summon aoa3:king\_creeper.

## Behavior

King Creepers will pursue players that get within 16 blocks of one. They will always float on water, even if their target is beneath them.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

Like regular Creepers, King Creepers walk up to the player and explode. They will run away from cats and ocelots. However, since the player cannot bring a cat through the Creeponia portal, the player will have to have another mod installed in order to take advantage of this.

King Creepers will turn into Charged King Creepers, when struck with lightning.

## Drops

 The above pool is rolled 1 time
Krilinator

The **Krilinator** is a Tier 2 gun obtained by infusing.

## Information

Bullets fired by Krilinator poison enemies on hit. Krilinator's shots deals 2 (×1) total poison damage.

### Statistics

When used, Krilinator can fire at a rate of 4 shots per second, giving it an effective 15 (×7.5) DPS.

Krilinator's shots are not affected by gravity.
Ivory

**Ivory** is a crafting ingredient.

* Dracyon
* Tyrosaur
* Visualent
* Xxeus
* Angler
* Chomper
* Cyclops
* Deinotherium
* Dyrehorn
* Elkanyne
* Goat
* Hoglin
* Horndron
* Jawe
* Kaiyu
* Keeler
* Little Bam
* Nospike
* Ramradon
* Ravager
* Refluct
* Smilodon
* Toxxulous
* Zoglin

* Zal Ship Storage

### Archaeology

Ivory can be brushed up out of Suspicious Gravel that generates via the following features:

* Precasian Suspicious Cave Gravel
Intervention

**ID** | aoa3:intervention

**Intervention** is an enchantment that can be applied to all unstackable items that allows them to be kept at death.

## Information

Intervention has a max level of I.

When applied to an item, if the player dies with said item in their inventory, the item will not be dropped on the ground at death. Every time the player dies with an item enchanted with Intervention, there is a 20% chance that the enchantment will disappear from the item.

## Obtaining

Intervention is a treasure enchantment, and can be obtained from loot chests, trading with Villagers, or fishing. It cannot be obtained by using an Enchantment Table.
Ironback (entity)

The **Ironback** is a fish mob from Deeplands and Iromine.

## Spawning

Ironbacks only spawn when the player fishes in water using one of the Hauling rods while in a Cavern Depths or Iromine biome. They do not spawn naturally otherwise.

If an Ironback is spawned in manually, they will stay spawned until the player gets a large enough distance away from them, in which case they can despawn.

## Behavior

Ironbacks behave similarly to the fish mobs of vanilla *Minecraft*.

Ironbacks swim around in random directions. They are completely passive, never attacking the player under any circumstances.

If brought out of the water, they will flop around like vanilla fish mobs do. After a while, they will start taking damage and die.

## Drops

 The above pool is rolled 1 time
L'Borean

**L'Borean** is an aquatic-themed dimension.

## Overview

L'Borean is a tier 3 dimension, and is the last dimension in the line of progression that starts with Precasia.

### Accessing

The  Realmstone to this dimension is obtained from luring a Gardencia mob into Candied Water, then defeating it.

### Properties

L'Borean has a day/night cycle similar to the Overworld. Respawn anchors and clocks function normally. Beds can be slept in during the night, but they will not skip to morning. The player icon in maps will not spin but the map will not be usable.

## Generation

L'Borean's generation consists of a massive ocean. The ocean itself is completely filled with water, and stretches from the ocean floor (y=31-32) to the barrier ceiling (y=127), making the ocean up to 96 blocks deep in some places.

The ocean floor is a flat landscape situated at y=31-32, with the elevation not going up much higher. The surface is made of coral grass, with a layer of coral soil underneath it. Beneath the coral soil, the rest of the ocean floor is made of coral rock, which stretches all the way down to the last layers of the world, which are made of dimensional fabric. The surface of the ocean floor is covered in plants and large coral formations.

At y=127-128, there is a two-block thick ceiling made of barrier blocks.

### Blocks

*All blocks in the above table can be found naturally generating in the world. If the player fins a block not in this list, it likely belongs to a structure. See structure-specific for more information about blocks found in structures.*

##### Notes

1. Only generates if a Horn Coral Block collides with air (e.g.: inside a Drowned Lotto Stand).

### Structures

There are four structures that can be found in L'Borean:

## Mobs

#### Hostile

 **Sea Viper** | Spawns naturally.

*See individual mob pages for more information.*

#### Passive

 **Tropical Fish** | Spawns naturally.

*See individual mob pages for more information.*

#### NPCs

*See individual mob pages for more information.*

#### Bosses

 **Dracyon** | Spawned by using a  Call of the Drake on a  Dracyon Altar.

*See individual boss pages for more information.*

## Resources

### L'Borean Table

The L'Borean Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):
Jack Funger

The **Jack Funger** is a Tier 4 cannon obtained by upgrading a Jack Rocker, notable for consuming Cobblestone instead of regular ammo.

## Information

If the gamerule `destructiveWeaponPhysics` is set to true, then Jack Funger's projectiles will additionally be able to place Cobblestone blocks wherever they land.

### Statistics

Jack Funger's shots are affected by gravity.
Jamfish (entity)

The **Jamfish** is a fish mob from Candyland.

## Spawning

Jamfish only spawn when the player fishes in water using one of the Hauling rods while in a Candy Hills biome. They do not spawn naturally otherwise.

If a Jamfish is spawned in manually, they will stay spawned until the player gets a large enough distance away from them, in which case they can despawn.

## Behavior

Jamfish behave similarly to the fish mobs of vanilla *Minecraft*.

Jamfishes swim around in random directions. They are completely passive, never attacking the player under any circumstances.

If brought out of the water, they will flop around like vanilla fish mobs do. After a while, they will start taking damage and die.

## Drops

 The above pool is rolled 1 time