Dark World

**The Dark World** is an alternate version of the human universe (the Normal World, or Light World) where biomechanical creatures (known as Dark Worlders) dwell. Every building or individual in the Normal World has another version of themselves in the Dark World.

The scenery and inhabitants of the Dark World are all taken from, or inspired by, the works of H.R. Giger, who contributed to *Dark Seed* and *Dark Seed II* by either creating original artwork or permitting Cyberdreams access to his art gallery.

## Information

The Dark World has always existed since the Normal World came into existence, as a negative counterpart of sorts. It exists as a "dark side" of the Normal World: what humans would consider insane, the Dark Worlders see as sane; what humans perceive to be painful, Dark Worlders see as pleasurable. Those counterparts which are absent have either been lost through time or catastrophe. Events in either world can affect events in its counterpart - especially electromagnetic correlations.

The sun never shines in the Dark World, but there still exists a concept of "day" and "night" within. While humans are unable to discern this, Dark Worlders are able to tell. However, few Dark Worlders concern themselves with temporal ideas of day or night, save for the soldiers and sentries.

In their relationship to humans, the Dark Worlders can range from friendly (such as the Keeper of the Scrolls) to hostile (Drekketh Guard). The vast majority of Dark Worlders wish to live in peaceful coexistence with Normal Worlders. Though Normal World visitors are rare, a few have managed over the centuries to find portals to the Dark World. By contrast, Dark Worlders are not able to cross into the Normal World, as they need the chaos of their world in order to exist.

### Leadership and Religion

The Dark Worlders are led by three Keepers: the Keeper of the Light, the Keeper of the Sword, and the Keeper of the Scrolls. They defend and protect the three Points of the Triangle, which were also the basis of their religion. The three points, and what they represent, are: the Light (Truth); the Scrolls (Knowledge), and the Sword (Justice).

The Points of the Triangle are worshiped and revered by the Dark Worlders at the Temple of the Triangle, where the High Priestess dwells. She conveys the wisdom of the Keepers to all Dark World worshipers. The holy book for this religion is the Necronomicon, which chronicles important events in Dark World history, as well as future prophecies. This includes Mike Dawson's defeat of the Ancients in *Dark Seed*, as well as his eventual defeat of them in *Dark Seed II*.

## Locations

The following are known locations within the Dark World, as found in the games *Dark Seed* and *Dark Seed II*.

### *Dark Seed*

* Hatchery
	+ Nursery
	+ Laboratory
* Design Room
* Observatory
* Catacombs
	+ Power Nexus
* Abyss
* Dark Prison
	+ Dark Prison Corridor
	+ Dark Prison Cells
* Drekketh Factory
* Archives

### *Dark Seed II*

* Power Area
	+ Hall of Mirrors
	+ Power Generator
* Halls of Government
	+ Hall of Death
	+ Hall of Justice
	+ Hall of Troopers
* Dark World House
* Dark World Business District
	+ Weaponry Shop
	+ Temple
	+ High Priestess' House
* Dark World Downtown
	+ Food Hall
	+ Recreation Center
	+ Goth's Cove.

## History

### *Dark Seed*

The Ancients, who have landed in the Dark World, plan to use it as a stepping board to invade the Normal World. Their ship, which is also their power generator, is located near the alternative version of Mike Dawson's Victorian-style home.

### *Dark Seed II*

A year before the events of the game, the Ancients invade the Dark World. After a few months of bloody fighting, half the Dark Worlders are killed, the government (the Keepers) are hunted, imprisoned, or killed, and the entire Dark World is taken over by the Ancients. The Points of the Triangle becomes a banned religion, and the High Priestess is arrested. The Dark Judges and Drekketh Guard are taken over to serve the Ancients' needs. The Ancients decree that those not chosen to be killed must obey the Ancients' will. It becomes a crime punishable by execution to even criticize the Ancients.

Dark Worlders are either enslaved or tortured and left to die. A rebellion against the Ancients (done shortly before the events of *Dark Seed II*), led by Goth the Hermit and the Keeper of the Sword, fails, only resulting in greater torment. Dark World culture begins to decline, with much of the population gone. Stores are handing out food for free, given that no one is able to eat it but the electro-vermin. The Dark Justices execute unjust measures to keep what remaining populace exists subdued. All proceeds from businesses must be given to the Ancients, on pain of death. A select few become Privileged Workers, who are chosen to work for the Ancients, and hence given special treatment. Those Dark Worlders who do not have such privilege have a resignation that someday they will die.

The Ancients begin to incubate the Behemoth in a generator powered by human brain cells, with the intent to unleash it upon the Normal World and destroy it. They also utilize a Shape Shifter to enter the Normal World for brief periods of time and obtain the human heads needed to power the machine.