recursal/Fanatic-Fandom huggingface dataset:
Stone Hammer

* Stone Hammer
* Sledgehammer

 File:Screen Shot 2018-12-06 at 9.31.24 PM.png

 File:33843192-919E-4B58-A72D-FEE0558A09CB.jpeg

The **Stone Hammer** is a Melee Weapon first added in the v0.6.71 "If a bunker opens in a forest ..." update to the Woods Map, then added to the Desert Map in the "Frozen deserts" update.

The **Sledgehammer** is a reskin of the Stone Hammer, introduced in the v0.7.7 "Clubbed to death" update.

## Technical

The Stone Hammer and Sledgehammer has both a wood and stone piercing stat that allows it to destroy stacked Ammo Crates and stone-plated Obstacles, like the Hardstone Blocks and Hardstone Boulders, and stone seals present in the wood's Eye Bunker and the Chrysanthemum Bunker on the Desert Map.

## Strategies

* Move around to where you can see the Hardstone Blocks or Hardstone Boulders (desert) on the minimap, which are rendered by small black squares (Woods Map, or Normal Map) or circles (Desert Map). Go and break them for rare items that can't normally be found on the Woods Map.
* Be careful if you're wielding this, as both the high damage to both players and obstacles, and the ability to break hardstone obstacles with valuable loot makes it a desirable weapon. It's slow attack speed can punish those who miss their swings and/or can leave you vulnerable to faster attacking weapons.

## Trivia

* The Stone Hammer is considered by some to be the best melee weapon in the game, as it ties for second in most player damage (tied with Pan), has the 2nd best structural damage after the Fire Axe, has good range, can open Ammo Crates, and can break Stone-plated Obstacles, which is great for looting.
* It does 115.2 damage to Obstacles.
* The Stone Hammer can very rarely be found on the Savannah Map.

## Gallery

Stonehammerinbunker.PNGThe Stone Hammer in the Eye Bunker0D24ED15-B698-480C-B024-5A2C19B58F81.pngA Hardstone Boulder and The Stone HammerHjbgni.jpg4 Sledgehammers on the Potato MapScreen Shot 2018-12-06 at 9.31.24 PM.pngA fellow survivr holding the Stone HammerScreenshot 2019-06-26 at 10.24.44 AM.pngStone Hammer and Sledgehammer3 stone hammers.png3 stone hammers dropped

zh:石錘
Frenemies Metal Crate

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## Frenemies Metal Crate

### Amount Spawned Outside Structures

None
0

### Destroyable?

350
True

### Stone Plated?

False
False

### Collidable?

True
False
True

The **Frenemies Metal Crate** is a Crate in the Basement of the Candy Store, added in the v0.9.1 "Keep Your Enemies Closer" update on February 10, 2020.

## Trivia

* It is referred to as "metal crate" in the Hotfix update note.
* The crate can be inferred to be metal, as it takes a lot of hits to destroy the crate, with even more health than the Golden Eye Chest.

zh:友愛鐵箱
Blasters

**Blasters** are a type of Weapon in surviv.io. They can be identified by their high damage and the fact that they must be charged before you use it. Their main drawback is their charge time, not being able to be used quickly. They are useful and destructive, but at the same time inaccurate and you need good aim to land a shot with them. There is currently one blaster in the game, which is the Rainbow Blaster which is found in Shamrock Bushes in the Saint Patrick's Day event and uses Rainbow Ammo.
Blue Cloud Crate

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## Cloud Crate

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

140
Yes

### Stone Plated?

No
No

### Loot

Tier Guns (1)
Tier Snipers (1)
Tier Cloud 02 (1)
Tier Perks (1)

### Collidable?

No
No
Yes

The **Blue Cloud Crate** is a Crate similar to the Cloud Crate, with the only difference being that this crate spawns inside the Savannah Patch and Kopje Patch but does not display on the map.
Barrel

* Normal
* Cache

***Not to be confused with Metal Barrel, and Wood Barrel.***
 File:C26E14B5-3FC1-4367-A9CD-5812C8465722.jpeg
The **Barrel**, referred to as a **Metal Barrel** in the changelog, is a common explosive Obstacle found in open map areas and many buildings and bunkers. It was originally released to act as an ordinary obstacle but was made to explode in the v0.1.7 "Quadruple Update" on December 19, 2017. When destroyed, barrels scatter several fragments in all directions, causing damage to anything that comes into contact with them. At around 30 health, barrels begin "smoking". This is represented through dark grey smoke circles drifting from the small black circle on the barrel. Like most metal obstacles, they reflect bullets. Barrels can also be a Cache.

 File:Screenshot 2019-06-17 at 11.12.11 AM.png
 File:Screenshot 2019-09-08 at 11.28.40 AM.png

## Strategies

* You can bait a player by dropping loot near a damaged barrel and moving out of sight. Once they get near, shoot the barrel with a long range weapon.
* Be aware that most players will avoid a smoking barrel, more so if there is loot conveniently placed next to it. This can be fixed equipping a powerful single-shot sniper rifle, as they can often destroy barrels above the smoking threshold with a single shot. Only the AWM-S can detonate one at full health in one shot.
* The barrel in the basement of the Mansion is very dangerous since it is in the center of a small space and the place is usually known for small cellar gunfights.
* The barrel in the Vector room in the Hydra Bunker is by far the most dangerous barrel in the game. It will affect everyone in the room if it explodes.
* The barrel near the entrance of the Bank can be used for the bank is a common battleground for it houses much loot. Players exiting the bank will have a hard time shooting the barrel and will either go to the other entrance or risk going beside a smoking barrel.
* The two barrels near the entrance of the Crossing Bunker make entering the bunker a danger, as people can simply shoot the barrels and offer a wide range of damage.

## Barrel Cache

The Barrel cache is similar to the other Caches, the Tree and Stone cache, but with different items. When the barrel explodes, it drops 3 MIRV Grenades and 2 Tier Surviv items.

## Structures Found In

List of Structures the regular barrel is found in

* Bank
* Medium Bridge
* Fisherman's Shack
* Greenhouse
* Mansion (Cellar)
* Police Station
* Shack
* Green Shack
* Warehouse
* Blue Warehouse
* Chrysanthemum Bunker (Underground)
* Docks
* Logging Complex
* Desert Town
* River Town (Desert)
* River Dock
* Egg Bunker (Underground)
* Hydra Bunker (Underground)
* Storm Bunker
* Conch Bunker
* Crossing Bunker (Underground)
* Hatchet Bunker
* Extra Large Bridge
* Twins Bunker
* Candy Store

## Changelog

* 0.6.7
	+ Added a Cache version of the barrel
* 0.1.7
	+ Made able to explode
* 0.0.8
	+ Added
Control Panel

* Variant 1
* Variant 2
* Variant 3
* Variant 4
* Variant 5
* Variant 6

 File:Screenshot 2018-12-19 at 1.04.40 PM.png
The **Control Panel** is a Obstacle that is found in such places like the Hydra Bunker, Conch Bunker, Eye Bunker, Police Station, Crossing Bunker and Chrysanthemum Bunker. It is a type of computer terminal that cause certain actions in the area, such as opening doors, activating doors, and solving code.

## Info

The Control Panel acts similar to all types of explosives such as Frag Grenades that scatter fragments that damage anyone near or bye it. After 7 punches (5, begins "smoking") it will explode . Similar animation that the Barrel shows when its near explosion. The Control Panel is not shown on anywhere where in the map because its mostly found in bunkers and not randomly outside anywhere.

 File:Screenshot 2018-12-19 at 1.05.41 PM.png
## Trivia

* Control Panels in real life are advanced computer systems that do work your internet and other electronic things in this world.
* If a Frag Grenade is thrown at the Control Panel dealing enough damage to it, it will explode and through, the terminal that is needed for the door to be opened will be opened. (In rare cases)
	+ This does not apply for all Control Panels. The 10 Control Panels in the Eye Bunker (Woods Mode) are all industructable.
Hatchet Case

***Not to be confused with Hatchet Crate, a much different crate.***
The **Hatchet Case** is a Crate that was added in the v0.3.6 "Three heads are better than one" update on May 10, 2018.

## Info

The Hatchet Case is found in the Hydra Bunker, Storm Bunker (10% chance) and the Hatchet Bunker during a Woods Event.

The Hatchet Case has many drops, with different drops. In order of rarity, the Hatchet Case can drop either a Vector (9mm) (Common), an M416 (Common), an MP220 (Rare), an M9 (Very Rare), an M249 (Very Rare), a PKP Pecheneg (Extremely Rare), or an M134 (Insanely Rare).

During and after the "Into The Woods" update, instead of dropping a Vector or the other drops from the Hydra and Storm Bunker, the Hatchet Case dropped either a USAS-12, an M249 or a PKP Pecheneg.

During a Desert Event the Hatchet Case in the Storm Bunker dropped a Vector (.45 ACP) instead of the Vector (9mm).

## Strategy

* Go to the Hatchet Bunker (only during the woods event), Storm Bunker, or Hydra Bunker early game as you have a chance of getting the Hatchet Case.
	+ However, many players will also have the same goal as you so these places are common warzones.

## Trivia

* The M9 drop of the Hatchet Case is a common troll by the previous Developers to put the M9 in highly prized crates.
Feral Claws

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## Feral Claws

### Rarity

N/A
**Stock**

## Image Parts and Sounds

### Loot Hex

Not Uploaded Yet
65280
#00FF00

### Dropped Border Hex

*Unknown*
*Unknown*
*Unknown*

### World Hex

*Unknown*
*Unknown*
*Unknown*

### Attack Animations

fists
fists

## Stats

### Reflects?

0
False

### Stone Piercing?

False
False

### Auto?

False
False

### Obstacle Multiplier

24
1
1

### Cooldown Time

*Unknown*
.1
.25

### Attack Radius

1.35
0
.9

### Attack Speed

13
12

## Calculated Stats

### Avg Headshot DPS

96
96
96

**Feral Claws** are Melee Weapons added in the v0.9.1 "Keep Your Enemies Closer" update on February 10, 2020. They are a variation on fists that are accessible through the melee skin tab in Loadout.

## Trivia

* These are one of four melee skins that stay equipped after picking up another melee weapon (Crab Claws, Red Gloves and Fists are the others).
* When you kill someone with these, the killfeed says "(yourname) killed (playername) with ". This is a glitch.
* Previously, the Crab Claws’ rarity was listed as **Epic**, despite it being instantly received upon account creation.
* Equipping a Melee weapon ingame will drop this Melee Skin despite it appearing even when holding ranged Weapons.
* Despite being obtained as soon as you make an account, these are an epic rarity, which doesn't make much sense.
Wood Pile

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## Wood Pile

### Amount Spawned Outside Structures

Grass, Beach, Rivershore
0

### Destroyable?

150
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

***Not to be confused with Log Pile.***
The **Wood Pile** is an Obstacle added in the v0.6.0 "Bridges of Sweatbath County" update on September 7, 2018. They are found in Cabins and at the Logging Complex.
Steam Rock

File:Screenshot 2019-05-30 at 4.31.09 PM.png
The **Steam Rock** is an Obstacle added in the v0.7.7 "Clubbed to death" update on May 30, 2019. They are found in the basement of the Crimson Ring Club, in the Sauna rooms. If a survivr is inside a room with Steam Rocks/Sauna, they will recover 3 Health per second.

In the very first update, rocks healed even inside the Red Zone; combined with high Adrenaline this provided significant reduction of quantity of Med Kits needed to endure late stages of red zone; potentially unbalancing. The issue was removed and the Steam Rocks no longer heal in the Red Zone (in case the circle crossing the room, position of the survivr is considered, not of the Rock).

## Strategies

* The Steam Rock is a great place to heal if you don’t have any healing items on you, or adrenaline items (e.g. only have 1 Soda).
* If going against a survivr inside the steam, Throwables can go over the steam rocks. Use this to flush people out of that room. However, destroy the door first if there is one.
* However, it is still recommended to hide behind the Steam Rock, as it is indestructible and reflects bullets. Use this to your advantage to automatically heal while keeping your opponent(s) at bay due to the one opening.
* If you have a melee weapon, such as a Machete, or a Katana, this is a good way to drive someone out or kill them, especially if you have high Adrenaline.

## Technical

The Steam Rock will recover 3 health per second. Having Adrenaline will shorten the time. If the red zone has crossed over the position of the player in the sauna room, it will no longer heal.

## Trivia

* It is possible to get two types of Particles at once due to the Steam Rock.
* This is the first obstacle to have an effect on the player.
* Even if you have another Heal Particle equipped, you will still have the default heal particles when healing in the sauna.

 File:Boostheal.png
Piano

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## Piano

### Amount Spawned Outside Structures

Beach
0

### Destroyable?

75
No

### Stone Plated?

No
No

### Collidable?

No
No
Yes

The **Piano** is a Crate found in the Mansion and Saloon. It is unbreakable and can be hit with anything. If you hit the piano, it will play a chord of messed up key note sound. It can only play two chords. Every weapon and most throwables will trigger a sound.

## Trivia

* The Piano can be hit with most weapons, making for some interesting sounds when hit in combination.
	+ The Piano only plays messed up chords, so presumably survivrs do not know how to play Piano.
* The keys on the Piano are wrongly divided.
* In the code, when the piano is broken, it drops something from Tier World. However, the piano is indestructible.
* Earlier versions of the Mansion did not have the Piano and used to have a Bookshelf in its place. During the second desert event (v0.6.5 - November 9, 2018) the Mansion did not have Piano and Saloon had, after the event ended the Mansion was made to contain the Piano.
Faction Statue

* Base
* Red Faction Statue
* Blue Faction Statue

***Not to be confused with Aged Faction Statue, the desert variant of the Faction Statue.***
**Faction Statues** are Obstacles added in the v0.7.0 "Incursion recursion" update on January 31, 2018. Only two spawn per game in the 50v50 mode, across the Bridge and river at the center of the map, and they represent the Red Commander and the Blue Commander, on their sides.

 File:An-94, saiga, kukri and airstrike.png
 File:Screenshot 2019-02-01 at 9.51.45 PM.png
 File:Screenshot 2019-02-01 at 9.50.53 PM.png
Although the base is indestructable, the Statue can be destroyed. It can be destroyed by multiple Frag Grenades or USAS-12 bullets, or by a long enough range Melee Weapon, e.g. Katana and Bonesaw.

## Trivia

* The base of the Faction Statues looks almost identical to the looks of the Crossing Bunker's vent. Although, this may be just a coincidence.
Split the diff

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## Split the diff

### Rarity

N/A
**Common**

## Image Parts and Sounds

### Loot Hex

Not Uploaded Yet
65280
#00FF00

### Dropped Border Hex

*Unknown*
*Unknown*
*Unknown*

### World Hex

*Unknown*
*Unknown*
*Unknown*

### Attack Animations

fists
fists

## Stats

### Reflects?

0
False

### Stone Piercing?

False
False

### Auto?

False
False

### Obstacle Multiplier

24
1
1

### Cooldown Time

*Unknown*
.1
.25

### Attack Radius

1.35
0
.9

### Attack Speed

13
12

## Calculated Stats

### Avg Headshot DPS

96
96
96

 File:SpliTheDiff wearing.jpeg
The **Split the diff** is a Melee Weapon added in the v0.9.2 "Season 2 Has Arrived" update on March 9, 2020. It can be obtained via Survivr Pass 2 in level 16.

## Trivia

* The loot image and player hands image name are "loot-melee-SpliTheDiff.img" and "player-hands-SpliTheDiff.img" respectively. The missing "t" is likely a typo caused by Kongregate.
Crab Pot

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## Crab Pot

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

Unknown
Yes

### Stone Plated?

No
No

### Loot

Tier Armor (1)
Tier World (2-3)

### Collidable?

No
No
Yes

The **Crab Pot** is a Crate added in the v0.6.7 "Community collage" update on November 29, 2018.

It is a cage with dark green metal bars making up the exterior with a red and orange crab inside.

## Location

Crab Pots are found exclusively at the Fisherman's Shack.

## Trivia

* This is the first time an animal is seen in the game, not counting Emotes.
* The developers have changed the colour mutliple times.
* The Crabby Camo is a disguise of the Crab Pot only available in the Halloween Map.
* Although the crate itself shows only a crab, it still drops loot.

## History

* v0.9.0
	+ Edited image
* v0.7.9
	+ Reverted image
* v0.7.8
	+ Edited image
* v0.7.7
	+ Reverted image
* v0.7.6
	+ Edited image
* v0.6.7
	+ Added
Metal Ship Crate

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Please help improve the Surviv.io Wiki by **adding an image**.

It has been found in the code, and may be released or scrapped.

* Normal
* Red
* Big

## Metal Ship Crate

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

300
True

### Stone Plated?

False
False

### Collidable?

True
False
True

## Metal Ship Crate

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

300
True

### Stone Plated?

False
False

### Collidable?

True
False
True

## Metal Ship Crate

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

300
False

### Stone Plated?

False
False

### Collidable?

True
False
True

The **Metal Ship Crate** is a Crate added in the v0.9.1 "Keep Your Enemies Closer" update on February 10, 2020.
zh:Metal Ship Crate
Broken Stairs

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## Broken Stairs

### Amount Spawned Outside Structures

Beach
0

### Destroyable?

100
Yes

### Stone Plated?

No
No

### Collidable?

No
No
No

The **Broken Stairs** is an Obstacle in surviv.io. There is only one of these and it is only found in the Mansion. It is located behind the plants in the center of the 1st floor, and next to the stairs that go to the basement of the Mansion.

## Strategy

* When someone is hunting you down you can hide under the broken stairs just like under a Table, and no one will be able to see you.
	+ However bullets will still pass through and you might be killed before your hiding spot is even destroyed.
* Wait under the broken stairs until you see someone close to you can then attack them, and hopefully you might be able to ambush and kill them.
* If you believe someone is hiding under the Broken Stairs but you can't see them, destroy the object to check. Cooking a Frag Grenade is one of the best ways to do so.

 File:5D4765CB-780A-44A1-A9BC-D3C69326BED9.jpeg
## Trivia

 File:Stairs.png
* If you look at the area in front of the broken stairs there is an explosion mark which is similar to the one when a Frag Grenade is thrown. This supposedly shows that there was an explosion that destroyed the stairs.
* This could suggest that a third floor used to exist before or can hint a third floor in the future.
Jeff Fowler

**Jeff Fowler** directed *Sonic the Hedgehog*, *Sonic the Hedgehog 2*, *Knuckles* and *Sonic the Hedgehog 3*.

He was an executive producer for *Knuckles*.

He was interviewed for the documentary *Thrills & Quills: The Making of Sonic the Hedgehog 2*.

## External Links

* Jeff Fowler on Wikipedia
* Jeff Fowler on IMDb
* @fowltown on X
DEagle Case

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* Normal
* Dual

## DEagle Case

### Amount Spawned Outside Structures

Grass, Beach
None

### Destroyable?

140
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

## Dual DEagle Case

### Amount Spawned Outside Structures

Grass, Beach
None

### Destroyable?

120
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

 File:44058E5A-F311-4E1D-A7EB-5ED66795F288.jpeg
The **DEagle Case** is a Crate in surviv.io. This crate can either be a DEagle 50 or a Dual DEagle 50. It is found in the safe room in the Mansion (an invisible entrance hidden behind a Bookshelf), and has a small chance (~1.23%, or 1 in 81) to be a dual DEagle box. In one game, there can only be one or none.

## Trivia

* The Dual DEagle case is more shiny on the case than the regular single variant.
Bayonet

* Rugged
* Woodland

 File:Bayonet.PNG

 File:KnifeG-0.PNG

The **Bayonet** is a Melee Weapon similar to other Knives added in the v0.5.0 "Air drop it like it's hot" update. It can be found in Loot Boxes.

## Info

It deals the same amount of damage all other knives and also the same as Fists and therefore is mainly a cosmetic upgrade. Its Rugged version is available as a Loadout unlockable at level 50 of the Survivr Pass 1, while its Woodland version is available at level 99 of the Survivr Pass 1. It was found in Knife Crates, just like all other knives, but before its removal. Also common to all knives a second variety, and the bayonet comes in the form of the Woodland Bayonet, with a green-and-yellow tinted blade and a darker shade of brown on the handle.

## Background

The bayonet was a sword, a knife, or a sharp spike that was designed to be fitted onto an end of a rifle. Back in the 17th century, it was often used to stab soldiers at close ranges or as a last move of defense. Today, it can be often used to cut down obstacles like wires and is still used to kill soldiers at close quarters combat or as last defense if a gun runs out of ammo.

## Sounds

* Drawn
* Swung
* Hit

## Trivia

* The Bayonet is loosely based on the M9 Bayonet, a bayonet that can be attached to the under the barrel of some Weapons.
	+ However, the in-game bayonet cannot be attached to any weapon.
	+ This weapon may be a reference to the M9 Bayonet from the Counter-Strike series.
* The knives do the same damage with fists.
	+ The knives used to do 27 damage, 3 more than fists.

zh:刺刀
Suppressed Weapons

**Suppressed Weapons** are Weapons that have been attached with a suppressor. They are identified by their quieter shooting sound and bullet fade. Seven suppressed weapons currently exist in the game, and they have a unique world sprite. As compensation for their rarity, they are generally more powerful than other weapons. Suppressors cannot be attached by players.

## Trivia

* The CZ-3A1, Mk 20 SSR, and VSS, although suppressed, do not show their suppressed status in the name, e.g. AWM-**S**, M4A1-**S**, OT**s**-38 and Groza-**S**.
* The M4A1-S, the Groza-S, and Mk 20 SSR are the only weapons that seem to have a suppressor manually attached. The CZ-3A1 and the AWM-S (AWC) have integrated suppressors, and the OTs-38 uses special "silent ammunition."
* The AWM-S, M4A1-S, and the Groza-S exist in real life but have different names. The AWM-S is based on the AWC, the M4A1-S is based on a derivative of the M4A1 called the Mk 18 CQBR, and the Groza-S seems to be an improved version of the regular Groza.
Cattle Crate

The **Cattle Crate** is a Crate that was added in the v0.6.1 "Desert rain" update, and has returned in every time the Desert Map has made an appearance. It is functionally similar to the Soviet Crate. It drops 2-3 items of Tier Cattle Crate as well as 1-2 item(s) from Tier Soviet. It also can contain the exclusive Poncho Verde. It is also a source of the Desert Camo, however it is unknown if it comes from the Cattle Crate part of it or the Soviet Crate part of it. It is as tough as a Soviet Crate, taking 7 punches to break.

## How to Obtain

It could only be found in the Desert Map in Squads, replacing all Soviet Crates in that Map.

 File:Cattle Crate.png
Snow Map

* 2020
* 2018

Hydra Bunker, Docks, Crimson Ring Club

## Tracer Colors

The **Snow Map** is a Map initially added in the v0.6.9 "Snow-covered Island" update on December 19, 2018, and re-debuted with updated features in the v0.9.0 "Stay frosty" update on January 13, 2020. The snow map was first coded into all game modes, and turned all grass white, added in Snow Tree to the mix, and added various snow decals to all Obstacles and Buildings.

## Strategies

* The snow-covered ground makes the Arctic Avenger the best camouflage skin on this map.
* In this map, most bullet tracers are less visible due to the white background, increasing the stealth advantage that Suppressed Weapons rounds have.

## Schedule

Maps have a schedule of when things will happen. Note that they typically appear at the next second as it waits until the second end to do it.

* Step 0 Wait Time (before first shrink)
	+ 1:10: Air Drop (#1) (10 seconds into the game)
* Step 0 Shrink Time (during first shrink)
* Step 1 Wait Time
	+ 0:55: Air Drop (#2)
* Step 1 Shrink Time
* Step 2 Wait Time
	+ 0:44: Air Drop (#3)
* Step 2 Shrink Time
* Step 3 Wait Time
	+ 0:38: Air Drop (#4)
* Step 3 Shrink Time
* Step 4 Wait Time
* Step 4 Shrink Time
* Step 5 Wait Time
* Step 5 Shrink Time
* Step 6 Wait Time
* Step 6 Shrink Time
* Step 7 Wait Time
* Step 7 Shrink Time
* Step 8 Wait Time
* Step 8 Shrink Time

## Trivia

* There was an early version of the Snow Map in the Winter of 2017, during the game's development stages that turned the ground white and the trees decorated.
* The Snow Map used to spawn the Festive Tree.
* Previously, the Table had a cookie and a glass of milk on top of it but this was removed in v0.9.0 Stay frosty update.
* The 2020 version of the Snow map is the first map where walking over water makes you move faster instead of slowing the player down, due to the water being frozen solid. Also, you could freeze and lose health if you didn't move for awhile.

zh:寒冰之境
Bottle

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* Bronze
* Switch Unpressed
* Switch Pressed
* Glass Blue
* Glass Red

## Bottle

### Amount Spawned Outside Structures

None
0

### Destroyable?

20
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Unknown

## Bottle Switch

### Internal ID

bottle\_02r
bottle\_02o
bottle\_02y
bottle\_02g
bottle\_02b
bottle\_02i
bottle\_02v
bottle\_02

### Amount Spawned Outside Structures

None
0

### Destroyable?

Unknown
No

### Stone Plated?

No
No

### Collidable?

No
No
No

## Bottle Switch

### Internal ID

bottle\_03r
bottle\_03o
bottle\_03y
bottle\_03g
bottle\_03b
bottle\_03i
bottle\_03v

### Amount Spawned Outside Structures

None
0

### Destroyable?

Unknown
No

### Stone Plated?

No
No

### Collidable?

No
No
No

## Bottle

### Amount Spawned Outside Structures

None
0

### Destroyable?

20
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Unknown

## Bottle

### Amount Spawned Outside Structures

None
0

### Destroyable?

20
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Unknown

A **Bottle** is a weak Obstacle that can be found on the counters on the Saloon and Crimson Ring Club and in the basement of the Candy Store. The bottles in the Saloon are differently colored and make up a switch system that opens the cellar door.

## Trivia

* Bottles are a good idea to punch when you have the Scavenger Perk as they all give loot.

## Code

There are 7 differently colored Bottle Switches in the Saloon, which are all 7 colors of Rainbow. Players need to press the Bottles in a correct code to unlock the Saloon's Cellar.
M39 EMR

The **M39 Enhanced Marksman Rifle (EMR)**, known as the **M39 EMR** in-game, is a semi-automatic, powerful DMR that uses 7.62mm Ammo.

## Sounds

* Firing
* Reloading
* Swapping To

## Strategies

* One of M39's key strengths is its accuracy. It is very effective at 15x ranges.
* The M39 can deal 490 damage without reloading, which makes it very useful against large groups of enemies.
* Compared to other semi-automatics, the M39 has a relatively low fire rate, meaning you shouldn't just click as fast as possible, try to keep up a steady rhythm of shots to maximize your damage.
* Because the M39 has a 20 round magazine and can shoot 5 times a second, it is better to shoot as much as possible instead of taking time to line up the perfect shot. You'll get more hits in the same amount of time and the misses won't have a noticeable effect on your ammo supply.
* Although the M39 has a slow rate of fire, its high damage per shot means that it deals more damage per second than the MP5 or DP-28. Combined with its high accuracy, this means that the M39 can outperform Assault Rifles at surprisingly close and mid ranges.

## Countering

* The M39 does slightly more damage than Fists and has the accuracy of a Sniper Rifle and the Mk 12 SPR meaning that the countering is similar to the SPR and moving around with high Adrenaline usually prevents the bullets from hitting you.
* The only people you what to be careful around are mobile players since they have fully automatic for semi-automatic guns.
* If you stuck in close range against M39 EMR user, rush close to the enemy Player, and use any high DPS weapons like MAC-10 would be good.
* Take cover behind obstacles, and carefully goes into your enemy, so you won't take unnescesary damage.
* Running towards him/her in a zig-zag way can help a lot, since it's harder to hit moving targets.

## Damage

### Head Shots

 File:Image(1)(1)(1).png
 File:M93 EMR.PNG
 File:Screenshot 2019-05-10 at 9.07.32 PM.png
## Links

* https://surviv.io/img/loot/loot-weapon-m39.svg

Loot-weapon-m39 128px.pngNew M39 EMR pictureM39EMR.pngOld M39 EMR picture
## History

* v0.8.3
	+ Buffed Damage from 24.5 to 27
	+ Nerfed fire rate from .2 to .23
* v0.3.5
	+ Slightly decreased drop rate
* v0.2.5
	+ Buffed fire rate
* v0.2.0
	+ Slightly buffed damage
* v0.1.51
	+ Buffed accuracy
* v0.0.1
	+ Added

## Trivia

* The real-life M39 EMR is an accurized, modernized, semi-automatic only version of the M14 battle rifle. Essentially, it is very similar to the Mk 14 Enhanced Battle Rifle, but with no selective-fire capabilities. This is properly reflected in-game, as the user only shoots in semi-automatic.
* Unlike the Mk 12 SPR, the M39's sprite does not have a bipod.
* The M39 EMR was the first DMR added in the game, and was one of the original weapons at the release of the game.
Hedgehog

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## Hedgehog

### Amount Spawned Outside Structures

Beach
0

### Destroyable?

Unknown
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

**Hedgehog** is an indestructible Obstacle found outside the Police Station and scattered around the beach. They provide excellent cover for if you are taking heavy fire. While they reflect bullets, Grenades are able to pass through Hedgehogs.

 File:Hoghedge.png
## Strategies

* Because Hedgehogs are indestructible and reflect bullets, they provide excellent cover for healing.
* If an enemy is behind it, cook and throw Grenades to flush them out.
* Use it for brief healing, but keep in mind the enemy can throw grenades at you from the other side.
* If you have high adrenaline, you can rush around a hedgehog using your speed to melee attack an enemy hiding behind it.

## Trivia

* In real life, hedgehogs were used to slow down or cripple enemies vehicles such as tanks.
* Usually, three beams are used to build a hedgehog.
M416

The **Heckler & Koch HK416** with an 11-inch barrel, known in-game as the **M416**, is a fully-automatic Assault Rifle in surviv.io that uses the 5.56mm Ammunition.

 File:Screenshot 2019-06-17 at 11.24.16 AM.png
## Info

The M416 utilizes 5.56mm (green) Ammunition. It is a fairly common find as loot, and has a higher DPS and fire rate than the AK-47. However, the AK-47 has higher damage per bullet and accuracy.

## Strategies

### Using

* In close quarters, the M416 has better DPS than most other common primary-class automatic weapons. Nevertheless, it is still easily beaten by Shotguns and high rate of fire SMGs.
* At longer ranges, the M416 partially makes up for its inaccuracy with its high muzzle velocity. It has a slightly higher DPS than the AK-47.

### Countering

* The M416 has a DPS higher than the AK-47 and has the highest fire rate of all the common Assault Rifles and LMGs. To counter this weapon, make your opponent spread the bullets by moving around while shooting at them.
* Using the MP5 or any long-range accurate weapon is a good way to counter M416 in longer ranges.
* Shotguns at point-blank can kill an enemy in a matter of seconds.

## Sounds

* Firing
* Reloading
* Swapping To

## Links

* https://surviv.io/img/loot/loot-weapon-hk416.svg

## History

* v0.4.2
	+ Changed name from HK416 to M416 due to copyright issues
	+ Lengthened tracer length from .8 to .9
* v0.2.5
	+ Added

## Trivia

* Before the v0.4.2 "Sun's out, guns out" update on June 21, 2018, the M416 was called the HK416. This is also the case for the Glock 18C (Shortened to G18C), due to copyright issues.
	+ Although it is now called the M416, it's internal ID is still "hk416"
	+ The name M416 is also used in place of the HK416 in video game franchises such as Player Unknown's Battlegrounds and the Battlefield series. These changes were done due to copyright reasons (Heckler and Koch is the name of a real-life German armament company).
	+ The DEagle 50 was also renamed similarly due to copyright issues, and it was known as Desert Eagle before.
* The real-life HK416 was made by Heckler & Koch as an improved version of the M4A1. In fact, it was originally called the "HK M4" by Heckler & Koch, but the name was dropped due to a copyright dispute. In-game, though, the shortened Mk 18 CQBR "M4A1-S" is an improved M416.
* In real-life, the M416 is more accurate than its rival, the AK-47. However, this is not reflected in-game. Apparently, the developers believe that the shorter barrel will result in decreased accuracy.
	+ However this may be also for balancing purposes.

## Gallery

0816FF1D-6B39-4E59-BF16-3D96D5050F5B.jpegA survivr holding the M416Hk416.PNGAn M416
Potato Ammo

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## Colors

### Ammo Hex

7618334
#743F1E

### Gun Border Hex

7618334
#743F1E

## Capacity in Backpacks

### File:Loot-pack-03.img.png

0
0
0
0

### Min Stack Size

True
True
10

**Potato Ammo** is a special Ammunition used by the Potato Cannon and Spud Gun. It is unobtainable and has no UI, as the only purpose is to give the Potato Cannon its brown loot border coloring when dropped, and its "Wedge" "Casing" when fired.

Although currently only the Potato Cannon and Spud Gun can use this ammo, there is a possibility that more guns that require this ammo will be added in the future, however this is extremely unlikely.

## Weapons that use Potato Ammo

 Spud Gun |  File:Loot-weapon-potato-smg.png   | SMG | A SMG that was added in v0.8.82 "Free Fryer". It has unlimited ammo, decent damage, and it shoots projectiles that increases the size of Players that wears off over time.

## Trivia

* Although it seems to be "infinite in capacity", in the code it is actually zero in any Backpack.
* Even though the Potato Ammo does not have any images associated with it, the color hexes can be referenced from the code and an ammo icon can be made.
* This type of "ammo" is generally referred to as potatoes.
SVD-63

The **Dragunov Sniper Rifle** **Model 1963** (In Russian: **Snayperskaya Vintovka sistem'y Dragunova Obraz'tza 1963 goda [SVD-63]**), known in-game as the **SVD-63**, is a DMR that was added in the v0.8.3 "The perks of being a survivr" update on September 11, 2019. The SVD-63 uses 7.62mm (blue) Ammunition like the M39 EMR and M1 Garand.

## Strategies

### Using

* Since this gun is a DMR, it's advised you aim and hit your shots, instead of spamming like a full-auto assault rifle. It can be used in a similar manner as the M39 EMR or the M1 Garand. The SVD-63 can be thought of as a hybrid between the two weapons.
* Have a close quarters weapon as a fallback in case you are rushed.

### Countering

* Being a DMR, it is recommended to get up close to a user, blasting your opponent with a Shotgun or SMG. This might not work if they are able to quick-switch to a Shotgun, SMG, or melee.
* Dodging will also prove effective, due to the small magazine size.
* If you have full adrenaline you can dodge and the quick-switch between sniper rifles to not only take the user out but also troll him/her.
* Being a single-fire DMR, using a pan to block shots also proves effective.

## Sounds

* Firing
* Reloading
* Swapping to

## Trivia

* The world image of this gun is vaguely similar to that of the BLR-81 and the M39 EMR.
* Blue Faction Marksmen in the 50v50 Map receive this weapon, along with 300 7.62 rounds.
* It was one of the Soviet Union's most well known Cold War guns. A modernized variant called the SVD-M is still in service with the Russian Federation today.
* It was the first sniper rifle in which the objective of the manufacturers was to create a designated sniper rifle, instead of being an outdated infantry/battle rifle.
* It first saw limited service in the Vietnam War with the North Vietnamese Army, and quite possibly with Soviet special forces rumored to have been sent to Vietnam to test the rifle by killing Americans.

 File:SVD-6.png

## History

* v0.8.4
	+ Added to the 50v50 Map
* v0.8.3
	+ Buffed Firerate from .34 to .25
	+ Buffed Damage from 30 to 36
	+ Buffed ammo spawns from 40 to 60
	+ Buffed shot spread from 1.25 to 1
	+ Buffed move spread from +5 to +4.5
	+ Buffed bullet speed from 116 to 127
	+ Buffed bullet range from 330 to 425
* v0.8.3 Test Server
	+ Added
Crate

* Normal
* Snow

### Structures Found In

Logging Complex, Mansion, Crimson Ring Club, Hydra Bunker, Storm Bunker, Chrysanthemum Bunker, Crossing Bunker, Hatchet Bunker, Saloon, Desert Town, River Town, Conch Bunker, Docks, Shack, Candy Store

### Destroyable?

75
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

## Crate

### Amount Spawned Outside Structures

Grass, Beach
*Unknown*

### Structures Found In

Logging Complex, Mansion, Crimson Ring Club, Hydra Bunker, Storm Bunker, Chrysanthemum Bunker, Crossing Bunker, Hatchet Bunker, Docks, Shack, Extra Large Bridge, Large Bridge, Police Station, Bank

### Destroyable?

75
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

 File:Screenshot (26) kindlephoto-19472123.png
 File:Image (2)12.png
***Not to be confused with Crates, the main page for all kinds of Crates.***
**Crates** are simple wooden boxes and the most common Crates. They are found scattered around the map and in large warehouses. It takes 4 hits to destroy with Fists; break times will vary depending on the melee weapon you are using. It is seen as a brown square on the map. A regular crate usually drops common loot but can drop almost anything, as dictated by Tier World.

## Structures

It is found in many structures, as listed here. If any are missing, feel free to add them:

* Storm Bunker
* Conch Bunker
* Warehouse
* Blue Warehouse
* Police Station
* Mansion
* Hydra Bunker
* Docks
* Logging Camp
* Hatchet Bunker
* Desert Town
* River Town
* Shack
* Chrysanthemum Bunker
* Saloon
* Crossing Bunker
* River Dock
* Kopje Patch
* Crimson Ring Club
* Extra Large Bridge
* Large Bridge
* Police Station
* Bank
* Candy Store

## Trivia

* Before the v0.0.9 "Bloc party!" update, crates do not drop any loot and behaved like Obstacles.
Red Emblem Case

The **Red Emblem Case** is a Crate that was released on May 30, 2019, in the v0.7.7 "Clubbed to death" update. It looks very similar to the Chrysanthemum Chest, but has a slightly different appearance; it has a red tint and a Crimson logo in place of the Chrysanthemum logo. Due to the fact that the case has been designated as a component of the building, it is evident the resources obtainable from the crate are detachable; being one of the most practical ways to use the looting function solely for finding specific weapons, namely the Groza-S and the Potato Cannon or Spud Gun (in Potato Mode only), although, it can be acquired by other means. This crate can also drop a PKP Pecheneg, an M79, an M9, Dual OTs-38 or an M134.

ADBF5F9D-613B-4E15-8243-E5924B446438.pngLeak by the Devs that contains the AK-47 Crate on the top, and the Red Emblem Case nearbyB01910E3-23B1-429B-922D-7BFB4346F446.jpegThe Red Emblem Case as seen in actual gameplay
## Loot

The Red Emblem Case drops:

* Tier Ring Case

## Map Spawn

The Red Emblem Case spawns only once in a game and only in the Crimson Ring Club. If you spawn early in the game (when there are less than 30 people already playing the game) and you happen to spawn near the Crimson Ring Club, try to get to the Red Emblem Case as fast as possible to get one of the listed guns. If you spawn late in the game (when there are 55 people or more already playing the game) don't expect to find the Red Emblem Case anytime soon in the game.

## Trivia

* The leaks shown by Justin show the possibility that the symbol in the case did not exist until a specific time, as it doesn't show any part of the Crimson symbol in its central circle.
* The Red Emblem Case's very similar appearance to the Chrysanthemum Chest suggests that the Chrysanthemum Case was used as the basis for the Red Emblem Case.
* The crate in Normal Maps drops high-value 7.62mm weapons such as the PKP Pecheneg, Groza-S, OTs-38 and very rarely the M134. This is ironic because the Crimson Ring Club is known for being a part of the Red Side, the Soviets, while the 7.62mm symbolizes its enemy, the Blue Side, or PARMA.
* Although most of the time you’ll get a high quality 7.62mm gun from the red emblem case, as one of the famous trolls from the original Developers, you can get an M9 from the red emblem case, although it is a very rare occurrence.
7.62mm

**7.62 millimeter**, also known as **7.62mm** (Blue) in the game, is a type of Ammunition that is currently used by eighteen weapons (5 Assault Rifles, 5 LMGs, 3 DMRs, 3 Sniper Rifles and 2 Pistols). It is generally reserved for more rare and powerful rifles. The power of 7.62mm can be compared with the 5.56mm bullets.

Shell-762mm.png7.62mm casing

## Strategies

* Although this type of ammo isn't the rarest, conserving ammo is still advised especially when using LMGs.
* The PKP Pecheneg, PKM and especially the M134 quickly diminishes ammo under sustained fire, so be sure to stock up on a lot of it.
* Since most of these weapons are long range, consider using a 4x or 8x Scope to make it even more deadly.

## Trivia

* 7.62mm has the most weapons than any other ammo type.
* All 7.62mm weapons shoot blue-colored tracers.
	+ The tracers in the snow map are visually darker blue than normal.
* In-game, the 7.62mm weapons use a single ammunition type for simplicity's sake. In reality however, these weapons do not actually use the same ammunition. For example:
	+ The AK-47, Groza, AN-94 and Groza-S uses the 7.62×39mm cartridge, also known as the 7.62 Soviet round.
		- In real life, the standard AN-94 uses 5.45×39mm. There exists proof of an exceedingly rare 7.62mm variant in real life, and Justin, one of the two developers, has confirmed this is the variant featured in-game.
	+ The DP-28, the PKP Pecheneg, and SVD-63 uses the 7.62×54mmR cartridge, also known as the 7.62 Russian, although this nickname is technically erroneous.
	+ The SCAR-H and M39 EMR use the 7.62×51mm NATO cartridge, or 7.62 NATO for short.
	+ The BLR 81 uses .308 Winchester, the commercial version of 7.62 NATO. It can also uses .22-250 Remington, .325 WSM (Winchester Short Magnum), and .450 Marlin.
	+ The OTs-38 uses the 7.62×42mm SP-4 subsonic cartridge.
		- Although non-existent in real life, the OT-38 is likely to use a supersonic variant of the 7.62×42mm ammo.
	+ The Mosin-Nagant uses the 7.62×54mmR cartridge, but some variants use the 7.62×53mmR Finnish cartridge.
	+ The SV-98 primarily uses the 7.62×54mmR cartridge. However, variants chambered in 7.62×51mm NATO also exist.
	+ The M1 Garand and BAR M1918 uses the .30-06 Springfield cartridge, which would be 7.62×63mm when translated to metric. Versions of the M1 Garand also use the 7.62×51mm NATO cartridge.
	+ The M134 "Minigun" is chambered in 7.62×51mm NATO cartridge.
* The 7.62mm casing is shown with a rim, indicating that it may have been modeled off of the 7.62×54mmR or 7.62×53mmR cartridge, as those are the only 7.62mm rimmed cartridges in the game.
* Technically, in metric, the .308 Subsonic round would still be considered "7.62mm" as the .308 Winchester cartridge is almost identical to the 7.62×51mm NATO round, but chambers in a higher pressure load than 7.62 NATO. This means that it's safe to use 7.62 NATO on a weapon that accepts .308 Winchester, but not the other way around, as the high pressure from the round would result a gas leakage on a weapon designed to use 7.62 NATO. So realistically, the AWM-S can support 7.62mm rounds, while an SV-98 can't support .308 Subsonic rounds.
Meteor Case

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## Meteor Case

### Amount Spawned Outside Structures

Beach
1

### Destroyable?

140
Yes

### Stone Plated?

No
No

### Loot

Flare Gun (1)
Strobe (4 stacks of 1)

### Collidable?

No
No
Yes

The **Meteor Case** is a Crate added in the v0.7.1 "Danger close" update on February 22, 2018. It drops a single flare gun and 4 strobes. There are two Meteor Cases in a game, on the Desert Map. One is under a Withered Tree at the center of the Desert Map, and one is in the final room of the Chrysanthemum Bunker, replacing the 15x Scope that was there previously.

## Strategy

* When near the Faction Statues in the Desert Map, go for this as it contains the closest way to open the Faction Statues.
* At the start of the game you can prevent other people from getting the additional Strobes by throwing 2 towards either Faction Statues, and therefore not waste them and keep the other 2 on hand.
	+ However, it is advised to open one statue at a time to avoid enemy Players from looting the other statue while you loot one.
Launchers

**Launchers** are a type of Weapons in surviv.io. They can be identified by their high damage, slow movement speed when held, and explosion radius. Their main drawback is their big recoil, and they slow the Player down dramatically when held. They are very rare in-game but are useful and destructive. There are currently three Launchers in the game, the Potato Cannon which is only available in the Potato Map, the Heart Cannon that appears in the Valentines Map, and the M79 which uses its own type of ammo called 40mm.

## List

  File:Loot-weapon-m79.png   | M79 | 40mm | A Grenade launcher that fires one powerful grenade which explodes upon impact including metal walls. Great for killing enemies in mid ranges/ indoors but should be used wisely due to rare ammo.

zh:加農砲
DMRs

The **Designated Marksman Rifle**, or **DMRs** for short, are a type of Weapon in surviv.io that may be used most efficiently at mid-to-long range. They have high accuracy and range, making them similar to Sniper Rifles. However, unlike sniper rifles, they have much higher rates of fire, larger magazine sizes, and somewhat lower damage. Their bullet velocities are much slower as well. A good trigger finger, as well as a great aim, is absolutely needed for these guns. All of the DMRs are semi-automatic with slight delay, There are currently only 8 DMRs in-game.

## Using

* They are best used as support weapons in Squads and 50v50.
* If you have a DMR, keep your distance from other players so that they don't counter you at close range.
* Make sure you also have a CQC weapon with you.
* Collect a lot of the ammunition that your DMR uses, you will need it in the case of a heated battle.

## Trivia

* This category hadn't received any new weapons from the "Air Drop it like its Hot" update to the "Perks of being a survivr" update, which is about thirteen and a half months. This is currently the longest any weapon category has ever gone without addition.
	+ This is also likely the reason The perks of being a survivr update added many DMRs into the game due to the lack of additions to the DMR category.