Aerois - Episode 185: Operation Fenrir

Katie Morrison as Aila

Kim Richards as Nova V'ger

Rhiannon Frost as Sentry

Tom Hazell as Qillek Ad Khollar

**Operation Fenrir** is the 185th episode of the Aerois Campaign. It was broadcast live on both the Yogscast Twitch channel and highrollersdnd Twitch channel on 14th May 2023 from 5PM to 8PM BST.

*The party is split as the Stormchasers embark on their Three-Pronged assault on the massive Hadar/Giant controlled Fenrir!*

## **Summary**

### **Announcements**

* Mark welcomes everyone and introduces the players.
* Patreon is a great way to support High Rollers. The first couple of episodes of Warhammer Fantasy RPG are no longer available on Twitch (episode 1 is available on YouTube for all), and episode 2 and onwards will only be available to Patreon and YouTube members. People can also show their support by using their free Amazon Prime sub each month on the HighRollersDND Twitch channel. The High Rollers Discord has a lovely community and is a great place to share fan art, to discuss the newest episodes, to talk about D&D in general, and even to find a D&D group.
* (This episode is pre-recorded. Announced at the end of the episode.)

### **Recap**

*"Our Champions have ascended into Astral Space where they have journeyed out to the far edges of the known universe to the Broken Veil, a war front between the forces of Kalus Valkyrian and Hadar. Here, they engaged in an epic Astral Space battle where they had to rendezvous with their allies in the Valkyrian fleet, fending off several ships and monsters, and Hadar spawn that descended upon the Stormchaser. Sadly, the losses to our Champions and their allies have already begun with a near death for Karmarra, an ally that has been a member of the Stormchaser crew for some time, looking after the general sailors and the Wolf Pack, but was brought back by Sentry using Revivify. But sadly, Lancion, one of the other NPC crewmembers passed and was not able to be rescued, along with several of the Wolf Pack themselves (Nigel, Pascar, and Bob).*

 *You have been summoned to Kalus’ ship, the Tassadar, to discuss the next stage in your assault of the world of Entropis where you know the prison of Hadar is, not necessarily contained or located, but its breach point – its planar crossing anchor – can be found. However, to reach Entropis, you will need to fight through a blockade of Hadar spawn and corrupted ships, and many other forces that are defending Entropis, including a giant warship, a Ragnarok Class Astral Ship called the Fenrir – a power that has been brought back or resurrected by Hadar’s magic. That was the last thing that we discussed with you making plans on exactly how you were going to be able to disable this Fenrir and then make your assault onto Entropis."*
### **Part 1**

*The Stormchasers prepare their greatest allies for a three-pronged assault against the massive dreadnaught, the Giant controlled Fentrir!*

Operation Fenrir will be a three-pronged attack. Firstly, some of the Champions will attempt to infiltrate the Fenrir and disable the ship’s shields: this team (the “Death Star Infiltration Team”) will be made up of Aila, Nova, Hope, Scout, and Norfir. Secondly some of the Champions will fly with Thalia Whisperwind into the Fenrir (once the shields are down) and try to disable a power core or destroy a system that will disable the ship itself: this team (the “Starfighter Twinstar Squadron”) will consist of Thalia on the Twinstar with Quill assisting her from the Stormchaser, and Tassadar piloting one of the smaller Valkyrian fighters in the squadron – they will be the Green Squadron. Finally, the rest will fly the Stormchaser and attempt to keep it in one piece while the others are away on their missions: Sentry, Lucius, Protector, Maximillion, Dannica, and the rest of the Stormchaser crew will make up this team (the “Rebellion Stormchaser Team”).

In order to get the infiltration team into the Fenrir, the Stormchaser must fly close enough to the ship to allow them either to use spells to get across or to jump across through Astral Space.

Nova changes into a Valkyrian Astral suit (leather armour) in order to increase her ability to move stealthily. They also get Azaria to cast *Telepathic Bond* on the Champions, Thalia, Reyn, and Valla (who can communicate with Kalus) – this will allow them to stay in communication while they are separated. Kalus warns them that if things look dire, he will have the Tassadar, the Astoria, and some of his other ships engage the Fenrir, but that this will likely result in the loss of one or more of these ships – it will be necessary, however, if the main mission to Entropis is to succeed. As it is, half of his fleet will be assisting them with the mission.

In addition, Kalus tells them that they will also have another powerful ally – Siaska. She warns them that her power is diminished but tells them that she will do what she can. Before they leave, she asks to speak privately to Quill and expresses her regret over what has happened to his eye. Quill tells her that he wishes that it had not happened and does not understand how Xarkira did what she did. Siaska believes that she learned about the eye when Quill was captured and has been preparing for the moment since then: Siaska thinks that Xarkira, with the power of Hadar coursing through her, may have carved out an echo of herself and stored it in the past or the future, waiting for Quill to ask just such a question so that she could act as she did. Siaska tells Quill that she cannot replicate the eye, which was a gift from H’esper, although she can heal it. Quill chooses to take it as a compliment that Xarkira would go to all the trouble to destroy his eye, and Siaska believes that this proves that Xarkira fears him. Kalus tells Quill that Xarkira is not one to allow a threat to go unanswered – she laid the trap because she feared what Quill might learn about her, meaning that she has some weakness that they have yet to discover and that they might exploit.

Siaska, a beautiful and graceful woman, 8-feet-tall, with masses of dark, nebulous hair falling around her white robes, seems to hover off the ground. As soon as Quill gets close to her, there is a comforting, mother-like aura - he feels his body relax and the pain from his eye diminish to nothing. Siaska places her hand over the blackened socket, starlight begins to coalesce around her hand and fill the space within the socket. Slowly, a new eye begins to regenerate – it is not an organic eye, however, since there is a metallic, star-metal consistency to it, and it glows with a cloudy golden aura, similar to how the eye would look when Quill would have a vision. The softly shimmering replacement eye gives Quill back his normal vision.

The infiltration team decides that they will get the Stormchaser to pass close by to the Fenrir so that they can jump across to the huge ship before using *Passwall* to enter the ship. Kamarra, having been tended to by Greylauno, is now fit to take up a position on the rotary gun on the Stormchaser, supporting Penny on the main gun. Oriya is set as Pilot on the Stormchaser, and Howard is sent down to assist in Engineering.

Nova takes a shuttle over to the Astoria where Thalia is refuelling the Twinstar. She notices that multiple Maidens of Valena are coming and going from the Twinstar, apparently removing personal effects, snakes, and any unnecessary items that might add weight to the ship. Thalia, seeing Nova approach, smiles and leans back on her ship, telling Nova not to make things awkward. Nova goes purple, and Thalia leans down to embrace her. Thalia reminds Nova that she will not be able to accomplish her mission unless Nova finishes hers – they both know that they are heading into danger, and both know the stakes. While Thalia believes it is possible that she will die in her mission, she assures Nova that she will not throw her life away carelessly, she wants to live. Nova comments on her short mortal life which Thalia jokes is about 20 years before looking Nova in the eyes and giving her a kiss, telling her that they will be ok. Thalia heads into the Twinstar and takes one look back before the ship takes off. Nova consoles Kyrie and Big Cat who watch the ship leave without them.

Sentry is approached by Kamarra who thanks her for saving her life. Sentry praises Kamarra for her bravery and strength but Kamarra tells Sentry that she would rather be in the fight and making sure that things are done well than be at home, waiting for Hadar to kill her. Sentry sees Greylauno who is considering some way to put a *Gentle Repose* spell on Lancion’s body. Greylauno is worried about Howard, who was close to Lancion and considered him as a foster son. She says that she appreciates Sentry’s presence on the ship and the deck and tells Sentry that she will do what she can in the coming battle. Later, Sentry finds Howard on the top deck, staring out into Astral Space, and holding Lancion’s banner in his hands - he has clearly been crying, but when Sentry makes her presence know, he claims that he has “space allergies or something” to make it easier for her. Sentry asks Howard if he is ok – he tells her that he is not, so she gives him a hug, and he lets it all out. Howard has seen much loss, and he is neither a warrior nor a soldier: when the Champions were off adventuring, the ship’s crew became like a family to him. He has already lost Lancion, now he feels like he is losing another. He admits that he is a bit nervous about being left in charge of Engineering without Nova but tells Sentry that he and the Wolf Pack will do what they can to the best of their abilities. As he walks off, Howard places Lancion’s banner in the hook of the stairwell leading to the upper deck and the command console – the solar winds catch it and the banner begins to fly. Sentry takes a solemn look at it and gives it a Stormchaser salute.

As they leave the Tassadar to head back to the Stormchaser, they see Tassadar, a blue spirit body, gaunt and thin, bald, with a goatee and Elven ears, and wearing a spectral scholar’s robe with slippers on his feet. Tassadar stands in front of a Valkyrian fighter, arguing with some of the Valkyrian engineers about the imbalance of arcane fluctuations with the ship, and making his own adjustments, which sends them into conniptions. The ship is suddenly covered by blue runes that begin to glow as he makes the changes he wants. He acknowledges the Stormchasers as they pass by him, and when Quill asks if he can cope with the time pressures and having to make the last-minute changes to the fighters, Tassadar curtly informs him that he is performing over 7 billion calculations as well as managing the warship, the Tassasdar. Tassadar takes umbrage when beings as young as the Champions start telling him what to do, saying that he has existed for millennia and remembers when Sentry was “a different one”, referring to the Guardian Prime that existed four times before Sentry. He is asked who the Prime before Root was - he gives them the name Sabre Prime.

When they return to the Stormchaser, Dannica stands on deck resplendent in her red and orange robes. She now wears gold shoulder armour and a gold crown that resembles a halo and appears to be wreathed in a semi-permeable layer of flame around her. Next to her is Maximillion wearing Valkyrian full plate armour, a Magitek shield, and a long-hafted Magitek axe. Protector stands next to Max and has been repaired since their battle in the jungles of Jakkesh – they have leaf-like vine pauldrons sculpted over their thick stone and metal body, carry a blade and a shield, and wear a large dark hood that covers most of their face, hiding the damage that was done by Kellara’s knights. Norfir stands beside Protector dressed in her tight black leather outfit, with multiple pouches, belts, and straps in view. She also has a thick, heavy cloak with a hood, a hand crossbow and a dagger-like blade. Scout is also present – the small Guardian (only about 3-feet tall) has a face that looks like night vision goggles  - one eye is longer than the other and both have interchangeable lenses – he carries a foldable crossbow that can be slung on his back as well as many pouches and other gear. They notice that near his hands and feet, there are spikes that can be protruded to aid in climbing. Lastly, they see Hope, who with her long blonde hair and flower crown, is talking to and hugging the Wolf Pack members and telling them how adorable they are. Hope wears a long pink dress over her human body and an ornate Feywild belt, in which is sheathed a rapier that they recognise as the one that had belonged to Armador, the Dandelion Knight. The blade has been magically re-sized so that Hope can wield it.

Azaria casts telepathic bond on them all and Lucius tests the line with multiple messages and “woop woop” noises, much to the chagrin of Thalia and Reyn, who are also included in the group communication line. Lucius tries to give the group a pep talk and discusses Thalia getting in to do her bit against the Fenrir but Norfir points out that this is all on Nova – they don’t know anything about where to go when they get inside and how to disable the barrier. Quill and Scout believe that they will be able to work it out once they get inside the Fenrir.

### **Part 2**

*The party is split as the Stormchasers begin their assault against the Giant controlled Fenrir!*

A few hours after their meeting aboard the Tassadar to discuss their plans, the massed Valkyrian fleet that has been gathered together by Kalus Valkyrian, including the Tassadar, the Astoria, the Stormchaser, and the Dragon Soul ships from Aerois, makes its way onwards to the very edge of Astral Space.

They are unable to use sub-planar travel to reach Entropis because the closer they are to Hadar, the more dangerous the Infinite Staircase and the River Styx become. Instead, they travel slowly across the Astral Sea (or Astral Space as it is otherwise called). This is a slow process and in the distance, they see the red star, a light that has been ever-present in many visions, and in glimpses of their future. The red glow becomes slowly larger and larger as they journey in its direction. Soon, they notice that it is the only thing – as they pass the last few planar stars and they diminish into the background, they look out into an endless black void with only a single red star. Peering at the red star, they see what looks like a heat haze as if it is a shimmer off a hot stone road, but within it, they think they can make out a single, dull grey dot. As they grow closer, the grey dot grows in size and the apparent heat haze takes on more distinct forms – hundreds of thousands of ships, creatures, and aberrant abominations – all of them surrounding the dull grey plane of Entropis.

Among the ships, one enormous one stands out: it looks ancient, parts of it are twisted and broken, almost decrepit. It resembles a longship carved from stone and engraved with runic sigils that glow with a dull blue light. Crystal-tipped weapons poke out of small holes and various platforms aboard the deck of the enormous, covered warship, a Ragnarok Class Giant Astral ship, the Fenrir. Behind the massive fleet of Hadar’s forces is a featureless, grey planet covered with rocky grey jagged-tipped mountains. There are no forests, no oceans, and no life on Entropis. Hovering above all of this is a single red light.

Now seeing it up close, they realise that there is no actual star here that is emanating the red light, there is nothing: beyond Entropis is pure black, but it is like seeing a light through a film – like something exists beyond the black space. It is like a light pressed against thick, black cloth – a light so strong that it shines through. There is nothing beyond Entropis, but from within the Far Realm, Hadar’s power stretches out.

Kalus Valkyrian’s voice speaks to the fleet: “All ships, all fleets: prepare for battle! Engage the forces of Hadar. Get the Stormchaser to the Fenrir!”

Several Valkyrian ships surge forward to engage as they see the swarm come alive. It resembles a nest of insects that have been agitated, and they surge forward towards the fleet as an amorphous blob of anti-life. The Valkyrian ships try to clear the Champions a path towards the Fenrir as the Fenrir fires its mighty weapons – with one blast, two single beams of light cleaves multiple Valkyrian ships in twain, almost catching the side of the Stormchaser but for the magnificent piloting skills of Oriya.

They suddenly see another of their forces surge forward, but this time it is not a ship, but a woman: clad in starlight armour, she scorches through the black void like a shooting star and plows into an aberrant abomination ship, ripping through it. Lances of light shoot from her hands into more of the oncoming ships and creatures of nightmare. Thus showing them some of her divine power, Siaska enters the fray, determined to keep her Champions safe for as long as she can.

The Stormchaser lurches into action: there are dozens of ships and monsters in their way as well as debris on the battlefield from those vessels that have already been destroyed. Lucius asks Howard to reinforce the forward shields, borrowing power from the rear shields. Penny fires her Perel cannon and destroys a smaller ship that flies in front of them. When gargoyle-like creatures attempt to infiltrate the deck, Aila smashes them with her hammer and physically throws them off the deck. Quill assists Oriya in plotting the safest course ahead and, even without the Eye of the Storm, he is able, perhaps thanks to his new eye, to see pathways of starlight and ghostly figures that appear to be future images of oncoming enemies. He feeds this information to Nova and Oriya through the command console, and they make significant progress safely through the swarm. Sentry stands on the deck amongst the Wolf Pack and shoots out a *Sunbeam* into space, trying to help guide their shots – they struggle to follow her light, however, and are not terribly effective. Kamarra, likewise, takes pot shots with her swivel gun but only manages to take out some of the smaller ships. Oriya struggles to keep up with her safe piloting and makes less headway than she had hoped to as the ship smashes head-first into corrupted space creatures. The Stormchaser’s front shields take damage as it heads towards the Fenrir.

Lucius calls for Howard to boost the engines and for Oriya to punch through their enemies. Sentry uses *Divine Sense* to perceive any nearby undead and is able to command the Wolf Pack to drive them off the ship when they try to attack. Nova partially re-builds the rear shields. Aila plays lookout for Kamarra and assists her in taking out some small ships that had turned towards them and were preparing to strafe the ship. Quill gives *Guidance* to Oriya who keeps steering the ship towards the hulking Giant ship. Being surrounded by enemies, all shields take some damage. They note that the Fenrir is carving great swathes out of the Valkyrian fleet and know that they do not have a great deal of time before they must begin their infiltration mission.

The teams decides to get the Stormchaser closer to the Fenrir before making the jump, so Aila takes the opportunity to try to get the Wolf Pack to fight off whatever is around them – in doing so, she intimidates them somewhat, and they start to lack the cohesion that Aila had tried to train into them. Sentry *Blesses* Lucius, Nova, Quill, Oriya, and Penny, while Quill punches a hole in the creatures in front of them with a *Whirlwind* that Lucius upgrades with *Lucius’ Luscious Light:* it makes the whirlwind blinding and many of the smaller creatures - mixtures of Mind Flayers and Beholders, Wyverns mixed with Magitek, undead Dragons given tentacles instead of wings - are knocked away and thrown into each other and their own ships, causing chaos amongst the enemy forces. Nova waits until some creature flies past the ship, manifests Tiangong on its back, who plunges the Tiangong blade into the creature, before trying to steer the creature into its allies and other ships – this is only partially successful. Howard adds power to the main gun, Kamarra takes some ineffective pot shots at the weaponry on the Fenrir, and Penny fires at an oncoming corrupted Valkyrian cruiser – she fires as its own weapon charges up, causing a cascading explosion on the enemy vessel and causing it to veer off and run into some of its own smaller ships. Oriya dips underneath the now out-of-control enemy ship, causing some pursuing enemies to crash into it, and she pulls up close to the Fenrir. The Fenrir is enormous compared to the Stormchaser – they see sections of its hull made of stone and wood, enormous person-sized runes are carved into its surface, and they can see small gaps between the armour plates where weapons poke through.

With the infiltration team protected from cold (or tough as balls in Aila’s case) and *Death Ward* cast on Nova, they prepare to make their jump. Norfir and Scout use hand crossbows modified to work as grapple guns (Norfir’s made by Edea) to lock into the ship when they jump. Quill’s whirlwind clears away creatures that attempt to attack the jumpers while they are between the ships in Astral Space. An explosion resulting from one of the Fenrir’s weapons hitting the Stormchaser’s shields rocks the ship, but fortunately after the infiltration team has left the ship. Aila, Scout, and Norfir, and Hope make a successful jump, landing in the same place on the hull near one of the giant weapons. Nova does not make a good jump, however, and lands about 200-feet away from the rest of the team. The shields of the Stormchaser take more damage and the rear shields collapse entirely.

With the Stormchaser vulnerable if they stay stationary, they must move. When they depart, leaving the infiltration team on the hull of the Fenrir, they notice, emerging from the dark side of the Fenrir, two enormous creatures that Kalus had told them would be protecting the warship: the first is an Astral Dreadnought, a giant serpent with a single red eye, its body made of armour plating woven in an intricate pattern over its body, the second is some sort of Astral Kraken. The Stormchaser prepares to take on these giant enemies in order to protect their smaller infiltration team.

Hope, standing on the surface of the Fenrir in open space, cannot breathe – she instead mimes that she may be able to do something to pull Nova to them, Aila agrees and gives her the thumbs up. Nova casts *Misty Step*, then scrambles up the hull of the Fenrir towards the rest of her team. Hope focuses, her horn glows for a moment, and then a vine grows out of the wood of the ship, wraps around Nova and pulls her up to the group. Scout crawls along the side of the ship towards the opening with the weapon and looks in – he then indicates via hand gestures to Aila that there is one large enemy inside. Norfir points towards the enemy position and makes the throat slitting gesture before starting to move towards the opening with Aila and Nova. When they look in, they see a Fire Giant manning the turret gun but realise that the Giant is Hadar corrupted – a quarter of its skull is missing and the right brain area is filled with a swirling black void, in its left bicep is a giant fanged maw, and it appears to be moving the turret mindlessly and shooting at anything it can see.

The giant creatures protecting the Fenrir make a chilling scream as they begin to bear down on the Stormchaser. The Astral Dreadnought is closer to them, and they suddenly see a streak of starlight go past it and slam into the Astral Kraken – it is slammed into the side of the Fenrir as they see a battle begin between it and Siaska. Siaska, who was holding multiple smaller ships at bay previously, will use what time she can to keep the Kraken off the Stormchaser. Dannica, seeing the large serpent headed their way, asks if they plan to kill it. With an affirmative response, she launches a massive fireball at it, hitting it square in the mouth. Even though it appears to be somewhat resistant to fire, Dannica’s magic gets though and continues to burn it. Oriya keeps the ship faced towards the beasts and while Kamarra misses, Penny does significant damage to the Dreadnought with the main cannon. When it is hit, it looks at the cannon with its single eye, a second lid opens revealing a swirling black void with a single red pinprick at its centre – the whole cannon suddenly appears to lose power (*Entropic Eye).* Oriya attempts to turn the ship to present its strongest shields to the Dreadnought – it slams into the Stormchaser with its jaws and claws, biting and clawing at the side shields. The Wolf Pack, seeing this attack, are frightened and immediately begins to panic. Lucius calls on Howard to re-build the damaged shields on the side of the ship. Sentry runs to the side of the ship, activates *Spirit Shroud* and makes one successful attack against the Dreadnought. It roars, causing psychic damage to all those on deck and causing the three Wolf Pack members to collapse, unconscious. Most of those on deck grab their heads with the sudden pain and visions of read death that tries to overwhelm them.

Quill summons Elder Quill before casting *Aura of Life.* Lucius hits the Dreadnought with *Frostbite* and notes that the serpent does not appear to be resistant to cold damage. Max moves towards Quill, stands between him and the creature and tells Quill that he will protect him. Protector does the same for Dannica, who is injured, and prepares to take a swing at the creature if it gets close enough.

The infiltration team attacks the Giant manning the gun and takes it down with a number of surprise attacks. They realise that the Giant is an undead thrall, placed there to fire the gun. When they step inside the ship, they no longer feel the cold of Astral Space. They find themselves in a large, 30-foot-square room, dominated by the huge telescopic gun. There is a doorway that leads out to the rest of the vessel.

## **YouTube Timestamps**

0:00:00 - Intro
0:03:45 - Dun Duns
0:04:42 - Part 1
1:26:59 - Part 2

## **Featured Characters**

#### **The Stormchasers (Player Characters)**

* Aila
* Lucius Virion-Elluin Elenasto
* Qillek Ad Khollar
* Sentry
* Nova V'ger

#### **New NPCs**

* New NPC 1
* New NPC 2

#### **Returning NPCs**

* Kamarra
* Greylauno
* Howard
* Kalus Valkyrian
* Siaska
* Valla
* Reyn Talevir
* Thalia Whisperwind
* Dannica Bloodfire
* Maximillion Taldros
* Protector
* Hope Rosemeadow
* Norfir
* Scout
* Shawn (Wolf Pack)
* Kenny (Wolf Pack)
* Geoff (Wolf Pack)

#### **Mentioned NPCs**

* Xarkira
* Penny
* Lancion

## **Featured Locations**

* Astral Space (The Shattered Vale)
	+ The Tassadar
	+ The Stormchaser

## **Trivia**

* Mark appeared at the opening of this episode with a backpack on his head.
* Tom slammed his head very hard into the new hardwood table at the opening of this episode: he was mimicking what would happen to Mark if he suffocated in the bag in the comment above. It was heard but not seen.
* Mark loaned Rhi one of his d20s for this episode to test whether he had good dice or just good luck.
* Valkyrian Astral suits are leather armour that also provides breathable air and allows the wearer to resist cold damage from Astral Space.
* **Continuity error:** Mark describes Quill’s new eye as glowing with a soft golden light. He later says that the new eye is designed to look very much like his old eye, picks up one of the art cards, and says that it has a soft blue glow.
* Hope can cast *Healing Light* 3 times per day (affecting 2 people per cast), *Heal* once per day, *Greater Restoration* once per day, and a number of utility spells including *Pass Without Trace*. She has low AC, but good HPs. She is utility and support focused.
* Norfir is a specialist. She has high AC, low HP, high damage (especially if an enemy is incapacitated, distracted, or unaware of her). She is an assassin and has multiple skills that are good for infiltration.
* Scout is a specialist. He is very good at moving around difficult terrain, has a climbing speed (allowing movement on horizontal and vertical surfaces). He also has a compact frame so can squeeze through small gaps, and has a special ability, Scout’s Toolkit, allowing him to create common (mundane) items on demand.
* Dannica is a blaster with fiery magical attacks. *Fiery Blast* hits one target, does a lot of damage, and sets them on fire. She can also cast *Fireball*, *Flame Shield*, and can *Conjure Flame* that can be used as radiant heat waves to melt things. As Dannica uses her power, she becomes more exhausted.
* Max is a protector (tank). He provides half cover to anyone near him (if they have a lower AC than 19). Three times per day, he can choose a creature to be his ward – if a warded creature is attacked, Max will take those attacks instead.
* Protector is also a protector (tank). Similar to Max, they can provide cover. When attacking with their Guardian blade, the attacked creature is marked and has disadvantage if attacking any target other than Protector. They have a reaction where they can move to someone (within a certain range) and force an attack to be re-rolled.
* When asked who the Prime was before Root, Mark has to think a bit. Kim quips, “Don’t say Optimus” (which is all Mark was thinking of at the time despite the fact that he had a system for naming Primes).
* **Lore dump:** There are still some surviving Giants generations after the destruction of their home world by Hadar (before Kalus began his Empire thousands of years ago). The Fenrir was an old ship, but there is magic on it more than technology. It resembles an enormous warship that is completely sealed with curved shield-like devices, a dragon head at its prow, and instead of oars, it has guns and turrets. The ship is covered in runes which is the magic deployed by the Giants (and very different to the magic spells of Aerois or the Magitek of the Valkyrian Empire). Runic magic is old magic, and very little is known about it.
* The Stormchaser starts with shields: 100 points of damage can be done to either side of the ship (port, starboard), 50 points to the bow, and 50 points to the stern. Howard can be asked to reinforce shields, taking power from one side and moving it to another. Reinforcing will take 20 points at a time from one side.
* In order to decide who would make the jump from the Stormchaser to the Fenrir successfully, Mark tracked their progress on the way to the ship Each jumper would roll dice which would then be compared to the amount of progress made – if it was a higher score, the jump would be safe and successful, but if not, there would be problems/complications.
* **Continuity error:** Mark says that the Fire Giant’s right bicep has a mouth in it (as he points to his left arm).

## **Quotes**

* Mark: Max is going to move next to Quill
* Tom: Hey buddy! Kiss!
* Mark: No.