Heiri Arumaze/Abilities

~ Statistics

## General Aptitude

Heiri as of the year 619 has been in the military for about six years. She's experienced plenty in time from simple trainings to high risk missions and even war. While she's come to master her use of ninjutsu she has also honed her intellect through study and even investigation or knowledge that has been passed down to her by her allies. Her specialities in power could be considered all around as she's mastered her techniques of elemental and poison ninjutsu, taijutsu, and tools. The only area people may say she is lacking is Genjutsu. Though she has not learned how to use an official Kenjutsu style, Her main weapon: Tsumi No Gunsen functions in the same aspect. Acting as if it were her sword to which she could use her ninjutsu through.

### Chakra and Physical Prowess

Due to Heiri's clan abilities, chakra control was one of the first things she had to learn. Should she put off on her training then she would have failed to heal her comrades. and in a time of war every bit of effort counted. after experiencing a few traumatic events the arumaze spent weeks pushing herself to develop more control over her ninjutsu and in doing so over the course of years reached a pinnacle of control that enabled her to even store and save her chakra in an ultimate clan technique.

Though Heiri is smaller than most in her size, Plenty of strength comes in the small package. She's always held more strength in her legs than anything else and through her training managed to gain some muscle throughout her body while also keeping her small feminine physique. Often times using this to surprise her oponents and over take them in combat.

### Intelligence

Although Heiri may not be the most outgoing when she is alone, her good nature and social connections have helped her gain a great deal of information over the years. Through basic study of history, politics, medicines, and religion, Heiri on her own has learned how to carry herself stay in the know relatively easily. Able to adapt to most situations. She's gathered a great deal of 'sensitive' information throughout her time in Konohagakure and is one of the very few people left in the village that knows some of it's darker secrets.

She has tested out at an IQ of 125, labeling her as 'superior' in intelligence and just a few points short of being refered to as a 'genius' which is something that, although she will not brag about to others, she finds herself being rather proud of and holding as a personal acomplishment.

Quick to react in and out of combat, She takes careful consideration to weigh her options before doing any kind of decision making.

## Strength

Like a hidden arsenal, Heiri has honed her abilities with not only her clan techniques but her taijutsu as well. She has a natural strength of what would be considered B rank Goken, able to lift 400 kgs (882 lbs) without focusing her chakra throughout her body. She has been noted to have created craters in the ground, lift building parts, and even help to tear down part of a mountain while in combat only relying on her taijutsu abilities. Her punches have grown strong enough to the point that she's even able to create flames or an ignition with the force of the swings.

Her fan is 112 lbs in weight

### Speed

Due to her small size, she is able to move around quickly and acrobatically. Not only can she jump to higher heights but she can run and carry herself at fast paces. Heiri has even specialized in an ability that uses her chakra to propell herself forward in almost a blink like fashion, closing distances and getting right up in the enemy's face to attack before they're able to react. Her ability to counterattack and parry is something she relies on when in close combat and almost never fails her.

With her wind nature she has managed to push herself to even higher speeds, to the point she could look like she's gliding or skatng across the battleground. The Arumaze has even taken to the skies in leviatation and flight, using her wind to propell and guide her with elegant speed. Some even mistaking her for an angel or deity at one point, to which she corrected them in an embarrassed panic.

### Agility/Taijutsu

Heiri is able to strike at different angles be it low, mid, or jumping up to higher elevations to strike where it hurts. Notably so even jumping up on top of oponents and attempting to choke them should she gain the oppurtunity. The girl is able to withhold herself and her power in combat while also enhancing her physical capablities should it be needed.

Her Taijutsu skills range from different styles, most prevalantly the Muay Thai style that focuses on throwing kicks, knees, and elbows which Heiri believes to be her strongest assests. Growing up in herb country and watching the local inuzuka clans she has also picked up on a mock inuzuka taijutsu style. The arumaze lowering herself as much as she physically can before lunging at her opponent. Despite not having sharp fangs, Heiri has also been noted to have once bit the jugular of an opponent, piercing the skin and tearing into the artery to end the fight. Something that the girl has not made too public within the community as she thought the act was shameful albiet neccessary to survival.

## Endurance

When it comes to endurance Heiri has learned to carry herself rather well. She's able to save her chakra unless it's absolutely neccessary, using her fan with her wind nature to save even more chakra while using the jutsu. Before she begins to rely on ninjutsu, Heiri often uses her tools with minimal effort before switching on to her Goken, using brute strength before focusing her chakra. Because of this she can space her techniques out and save her energy. often times using this oppurtunity to tire out her opponents before she begins to put in her all.

### Luck

Although Heiri does not gamble herself, She has always been seen as a sort of good luck charm. This first started out when she was at a small casino with her little brother. Though she didn't place any bets herself, She would guess the color for her brother in a game of roulette, ultimately placing him on a winning streak and shockng even the dealer. Her luck has continued to hold out throughout the years often times helping others and giving herself little surprises here and there.

## Kekkei Genkai

As a genin Heiri had befriended the other arumaze within the village, that being Masaru: Her big brother figure. And Nami: one of her first and only female friends. As group they had decided to look into the clan's history and attempt to discover the land of Hotsprings. As the years passed and the group of friends drifted apart due to Nami's death, Heiri would learn that the land of Hotsprings was not all it was made out to be. Instead focusing on honing her own tecniques in the village and even turning down the offer to become the Clan Elder as she saw her duty laid elsewhere at the time. She is now capable of performing techniques of the S rank variety in her clan ninjutsu. On top of her combat prowess her healing ability has reached it's peak and she's even stopped aging, becoming immortal at the age of 21.

### Chakra Scalpel

Her scalpel is as strong as that of a well made steel sword. Not only can she adjust it's size from the tip of her fingers to the reach of about a forearm portruding from her fingertips, but she can also use her scalpel on both of her arms. Heiri is also able to coat her entire body in the scalpel, making her sharp to the touch. As well as able to coat her weapon in the technique to make it even sharper than it already was.

At this rank her scalpel is capable of cutting through chakra constructions with relative ease, slicing and destroying them with a barrage of strikes. Heiri can determine what kind of material the chakra can cut through, bypassing certain layers or even everything at all should she will it. Heiri is capable of slicing through enemies and chakra, spending extra chakra herself to heal herself with each hit or repair chakra constructions in a psuedo surgery.

Heiri may expand her scalpel, changing the shape of it to create a wide shield over herself to stop chakra projectiles and ninjutsu. However physical objects may still slice through it.

With her strength seal activated she may be able to cut through any chakra defense or in turn cover herself with her scalpel, making her own defenses impenetrable. During this duration she also grants herself a boost to her speed.

### Kādo

Another form of the chakra scalpel, the Kādo or 'cards' are created by focusing Heiri's scalpel throughout her hand while she either throws her arm outwards or flicks her wrists. Sending these card-like projections of the scalpel flying towards the oponent.

Heiri's scalpels have grown hot enough in this state that by throwing them outwards they have a chance to burn people and objects on contact. She may throw two at once and with enough power put into them, they may explode concussively on impact, sending shards of chakra outwards that may burn opponents and even start small fires if in contact with flamable materials.

### Pathway Dearrangement

Combined with Heiri's Goken techniques, she is capable of forming small electrical charges in her palm known as the arumaze's clan technique "pathway dearrangement" which sends forth the electrical charges from the user's palm into the opponent's body to disrupt their nervous system. Either making their body not respond to them correctly or to stop all bodily communication entirely by striking them on the forehead. At this point Heiri may be able to stop someone for at most eight 'turns' in combat.

### Strength Seal

While Heiri is alredy strong with her Goken abilities, she my use her strength seal to give herself extra physical boosts and more chakra to use in combat, at her current level this may be activated 3 times in combat and up to 7 S-rank techniques may be used per activation. Due to her S rank standing in her abilities, while the seal is activated (Goken not taken into account) She may lift buildings and even elements of terrain.

With her strength of 100 seal located on her forehead in a bright azure green diamond, she is able to reach sage levels in ninjutsu and taijutsu strength. She's able to destroy sections of the battlefield and use the terrain to her advantage with her enhanced punches. Gaining the ability to even ignite her punches as if they were that of an S rank goken punch, leaving them nearly explosive. Her 100 seal is only able to be used once every 4 days. Making her very cautious about when and how she uses it.

### Mystic Palm

Due to Heiri's extensive studying and practice in the field of medicine she has become an expert in the use of her mystic palm technique and one of the land of fire's go to doctors should something arise. She's mastered healing burns, organs, cuts, breaks in the bone, removal of poisons and has even worked to get shinobi to stable conditions for hospital transportation. Though she can of course injure herself if she pushes herself past her limits, she's experienced enough that the prospect of self injury is only prevalant when she becomes chakra exhausted.

With her Creation Rebirth technique: A technique derived from her strength of 100 seal, She is able to sense and heal mental trauma within a patient's mind, although this is not a complete cure for them, it is akin to taking medication and going to therapy for treatment. She is able to heal potentially lethal wounds on herself or others and even use her technique to transfer the life force of another person to heal herself or an ally, in turn killing the person she takes the life force from. Heiri is also capable of entering into a state of constant healing, enabling her to be in the same state she ws in before she ever faced battle. She may revive someone from the dead in this state, and if low on chakra herself can sacrifice her own life to bring them back.

## Notable/Known Techniques

Heiri herself if a strong fighter, and an even more notable figurehead around the world. However she not only keeps some information secret, but she also keeps her own special techniques secret as well. Utulizing them as a sort of trump card should the need ever arise. This has saved her life on more than one occassion. And getting her to teach you these techniques is near impossible.

Not only does this asphyxiate opponents, but it causes prolonged damage dependent on the exposure to the jutsu. The longer you're inside the more damage you risk taking. Such as bruising, blood vessels popping, fainting, or even fractured bones.

Heiri was one of the first in the village to learn a 'Forbidden jutsu' and has kept it relatively secret to use in times when she is truly in need. Her brother had a similar technique that utilized his fire nature.

By opening her fan wider, the more the moons will be shown. Each one increasing in strength. She's taken to calling the moons **Shingetsu, Jougen-No-Tsuki, Mangetsu** roughly translating to "New moon, Waxing half moon, Full moon"