recursal/Fanatic-Fandom huggingface dataset:
Blood Wake

Blood Wake, a mushroom that looks like a small dark red heart, much like a piece of raw liver on the ground. This mushroom holds a poison that will cause it's victim to constrict all the blood vessels and arteries making the person bleed out of their skin, their eyes and orifices.
Skree-Gore use this deadly poison sometimes to poison wells or when properly refined it becomes a very powerful hallucinogenic, which the shamans use to visit the spirit world.
Mud Vein

Mud Vein, a highly toxic mushroom found deep in the darker forests among the dampness and undergrowth.

This mushroom kills with it's blood clotting toxins, the effects are rapid and always fatal if ingested. Some

tribes use them as poison for spears or arrows. Being hard to find among the tangles of underbrush and moss

the mushrooms keep their secret mostly hidden.

Found in the forests of Jel it can also be found in most dark ancient forests, growing among the leaf litter. Curious

is the fact some animals can ingest it harmlessly.
Ruadh Sky Wardens

The Sky Wardens are monks born of Ruadh tribes. They live in mountain top temples and serves as watchmen and messengers for the villages, exchanging fire and horn signals to report status of villagers, enemy scout movements, or otherwise crucial information during both times of war and peace. Their temples also serve as training locations for Ruadh warriors and archers.

## The Temples

Sky Warden temples are blessed sites. Constructed atop mountain peaks and blah blah not sure what to type

(WIP)
The Banbirru Tribe

**The Banbirru tribe** is one of the six main tribes in the Land of Dread. The only prevalent species with furred skins, they mainly live in the northern regions.

## Species

The only furred tribe of the Dread, the Banbirru are canine hunter--gatherer

## Culture

### **Death**

The Banbirru do not bury their dead,
nor to they feel any connection to the body. The body is left out in
the open, where relatives hold the last rites. The reasons for this, is clear: *“We take so much from nature, it's only polite to give something back, instead of hiding it underground”* (*Banbirru hunter, Traveling records V,M'rafiq Asalani)*. The last rites involve stuffing the maw with crushed
flowers, and herbs, to attract more insects to the rotting flesh and speed up the process.

Crime and Punishment

The main way of dealing with problems is a duel between a representative of each party in the tribe. Nonlethal weapons are used, such as sticks and whips. Theft is a marginal problem, and not punished with much more than loss of respect and status. The true wretches are, however, forcibly infected with Qarabu, wherein the infection is intentionally botched, so as to make it as much as an obstruction for the infected as possible.

## Views on other tribes

Esemserans are dangerously unnatural, with their fire and furnaces. Don't expect them to understand the subtleties of life.
Kareppu

Kareppu is a self-supporting fishing village, floating around in open seas. Constructed by the Nikiltan tribe.

## History

A group of highly ranked Nikiltan  scrollkeepers , obsessed with the life of common fishermen, decided to have their go at improving this lifestyle. Their idea was to build a city from the shore onto the water, so people could fish from the comfort of their own porch. They did so, creating a floating city, which drifted off during the first proper storm. They had put all of their resources into making the actual city sturdy, and neglected to actually attach it to the mainland in any decent manner.

## Layout

The city is composed of circular wooden sections, made of wooden housing and  a central patch of dirt. This dirt is used to grow vegetables and the likes. It's a jerry-rigged bunch of scraps, pretty much.

There's the central district, with eight districts around it, each  with approximately eight houses. Every side has docking capabilities for other boats.

The whole city is surrounded by a nest-like barrier of twigs and ends of rope and whatnot, to cushion any direct hit from mainland or island, with obvious holes in it so boats can properly access the city.

### **Notable citizens**

Kara'i'u'p'o the Mispronounced, original architect and envisioner of the city.

Mareppu the Alchemist, works hard to ensure the water supply is up to standards.

## Issues

The city was of no particular importance to anyone beside the stubborn settlers on board, and no help was offered. Suffering through hunger and thirst, eventually enough of them starved for the resources to be plentiful again. With enough potable water and a teensy bit of cannibalism, the remaining quarter of citizens managed to hold out.

70 years later, the first offspring of the original settlers are raising their own children. Visitors are more than welcome, as the town produces a little amount of tradable goods.
The Land of Dread Weaponry

The people of the Dread have often been rather creative in defending their lives, something they had little choice in. This page lists all weapons currently discovered by historians and adventurers.

## Weapons of the Dread

### **Blade of the Perennial Wave**

An unique historical blade belonging to the fifth Esemseran General, **Ran-Zhur the Foremost.** The first iron sword to attain legendary status in Esemseran folklore, it has been looked after by the High Priests since his passing.

The blade has a couple unique aspects: Three handles instead of one, as well as two extra ones on the blade itself, necessitated a rather unique fighting style, Ran supposedly used the extra handles to quickly and fluently change the blade's direction, swirling it around like a whirlpool. Another detail is the lack of a sharp end, instead ending in a double hook, wich is further evidence this weapon was intended to be swung, not thrusted. As such, the sword's unique style mirrors those of waves and whirlpools.

The most unusual aspect is it's bluegreen appearance. How exactly Ran-Zhur managed to dye this blade, is a secret he took to his grave. In any case, it suits the sword's aquatic theme. Given how the previous general, **Zorek the Unyielding**, died by drowning, this may have been intentional; at least two Esemseran scribes have referred to it as Zorek's Bane, and legend has it the sword was tempered with water from the very lake Zorek found his timely demise in.

### **Esemseran Hook Swords**

Often wielded in pairs, these swords are used by the Esemseran border scouts, city guards and farmers alike. Originally copper, then bronze, they have been forged out of iron ever since Ran-Zhur's reformation. With their affinity for powerful slashes, the small hook on the end gives each slash an extra little push, as things the main blade slid over are grabbed and further damaged by the hook.

The hooks are big enough to get stuck when struck at the right angle, yet nimble enough to be pulled free without real effort. These are used both in and out of combat, the many blades being used to skin animals, chop down small trees, catching hold of smooth armour, trapping the opponent's blade, et cetera. Reasons enough to assume every self-respecting Esemseran has at least one of these laying around, oiled and well maintained.

### **Scroll Swords**

Part of the official uniform of the Scrollkeepers, the Scroll Swords are mostly ceremonial by design, yet used as actual swords. More than half of the blade is hidden inside a large scroll, with useful information on it (not random, pointless words for decoration). Depending on the Scrollkeeper's personal preference, these swords are dual wielded, stuck together into double swords, dual wielded as double swords, et cetera, basically anything they can come up with. The weapon's impractical look is telling of it's Nikiltan heritage.
Calendar

A **Calendar** is a system for organizing days for social, religious, commercial or administrative purposes. This is typically done by naming specific periods of time, typically days, weeks, months and years. A date is the designation of a single, specific day in such a system.

Each civilization on Nakti has developed at least a rudimentary way of keeping track ot fime, whether by observing solar/lunar cycles, taking seasons into account, counting day/night cycles, or other means.

## Various Calendars

 Nikiltu | 536 CE

3
Oai

The Oai are a domesticated Ungulates that are commonly used as livestock on many farms across the Risel peninsula, but are most commonly used on farms in the country of Nylus. They are the largest known domesticated animals in Nylus. Dispite the extreme size, they are usually docile creatures. Weighing an average of the equivalent of 2400 lb (1088 kg) they move around slowly and expend a lot of energy to do so. Oai have an average life span of 60 years, a strong Oai that's well cared for, can live as long as 85 years.

### Gender Diamorphisum:

#### Males:

Male Oai posses a long, prehensile trunk that hangs from the front of their faces, often used to either grab things, or maintain their balance as they walk. They have short tails, with a round shaped growth at the end of it. Large and physically stronger Oai are prized for their seed; which is ideal for selective breeding. But some Oai are worth more once they become to old to stand anymore.

#### Females:

Female Oai are highly prized for their milk. The moment they reach adolescence (about 3 years old), one female Oai can produce milk up into 30 gallons of milk, housed inside a large sac hanging beneath the Oai's stomach. This has the draw back of female Oai needing to eat twice their weight in food. They have short tails, with a cube shaped growth at the end of it.

### Tradition of re-purposing:

When a Oai reaches the end of its life, it's not allowed to let the creatures various body parts to go to waste. While a single Oai can provide vast amounts of meat, bones are also sought after to convert into various tools. Nylusan crafters and artisans have come up with a large amount of ways to use Oai bones. Some examples include a contraption made for weaving fabrics made up of a series of rib bones. Shoves, rakes and tills made of shin bones. The most popular is the various, uniquely designed swords and daggers made of out Oai's enormous thigh bones. Since Oai thigh bones are extremely difficult to break and almost impossible to carve, only a small select group of swords smiths know the secret of how to craft the bone blades.
Eyes and Ears of the Queen (E.E.Q)

The **Eyes and Ears of the Queen (E.E.Q)** is a secretive network of spies and assassins that safe-guard the royal family's closest guarded secrets as well as protect the Kingdom of Abun from foreign enemies. They operate out of one of the chambers under the Abunese royal palace, there activities always kept secret from everyone except relevant E.E.Q members and the royal family. While everyone living in Abun know that the E.E.Q exist, they do not know what the do or how they operate.

### **Line of work:**

The E.E.Q's work usually involves agents dressing and living among the population, unseen or unnoticed, watching and listening to everything and everyone around them to report to their contacts from the royal headquarters. They could be dancers, merchants, members of the temple or the occasional street beggar willing to tell what he or she has heard or seen for a bit of coin. The E.E.Q agents use a wide verity of exotic tools and weapons to help them perform their jobs more effectively. Their tools and weapons are so exotic that most people mistake them for magic.

###
Hautew Gyd

## Hautew Gyd Library

The Hautew Gyd Library is in the port town of Mei'n Payj.

### **Description:**

The Hautew Gyd Library is one of the great libraries of the Commonwealth of Wechi.

### **Location:**

Hautew Gyd Library is located in Barony Neshomeh, and within the borders of the Commonwealth of Wechi.

### **Governed by:**

The Hautew Gyd Library is under the dominion of Baron Neshomeh.

### **Reference:**

How-to guides

**Hautew Gyd** is a library-cum-cultural centre. It was founded to aid newcomers to Konti-Nyuum in familiarizing themselves with the laws and customs of the land.
Auksidentym Chain

The Auksidentym Chain forms part of the border between Barony Neshomeh and Barony Hieronymus.

### **Description:**

The Auksidentym Chain forms part of the border between Barony Neshomeh and Barony Hieronymus.

### **Location:**

The Auksidentym Chain lies in the Commonwealth of Wechi and between Barony Neshomeh and Barony Hieronymus.

### **Governed by:**

The Auksidentym Chain falls under the dominion of Barons Neshomeh and Hieronymus.

### **Reference:**

Western (occidental) time – Time zones determining interactions on the Board and in chat. (There is actually no "Western Time" zone in real life.)

The **Auksidentym Chain** is the western branch of the Raeltym Mountains. Castle Fanvik lies between it and the Auriantym Chain.
Höd

**Höd**, aussi connu sous les noms de **Hodr**, **Hoder** ou **Hodur**, est le dieu aveugle, fils d'Odin, principal dieu de la mythologie nordique et Frigg, déesse du Mariage. Comme les autres enfants d'Odin, il fait partie de la famille des Ases. Il est involontairement l'assassin de son frère Baldr, dieu de Lumière par une flèche de gui.

Il est un des six rescapés de Crépuscule des puissances.

## Étymologie

Hǫðr est composé du substantif *hǫð*, qui signifie « combat » en vieux norrois. Son nom pourrait alors se rattacher à « guerrier » ou « combattant ».

## Attributs

* Cécité
* Flèche de gui

## Apparence

Höd est représenté sous la forme d'un homme aveugle, plus ou moins barbu, vieux ou jeune. Souvent accompagné d'un arc pour montrer qu'il est l'assassin de Baldr.

*(à développer...)*

## Histoire

Höd est un des enfants d'Odin et Frigg, et est le frère jumeau de Baldr.[5]

### Edda poétique

#### Mort de Baldr

Suite au cauchemar de Baldr ou il était question de sa mort. Sa mère exigea de tous les éléments de la Nature de ne faire aucun mal à son fils adoré. Ainsi, rien ne pouvait le blesser.

Afin de tester l'invulnérabilité de Baldr, les dieux avaient trouvé un nouveau jeu : ils jetaient toute sorte de choses sur Baldr juste pour les voir tournoyer sans risque à ses côtés. Loki, lui seul connaît le point faible de Baldr, créait un bâton de gui, et propose à Höd, de se joindre au jeu et de le jeter vers Baldr. Enchanté de la proposition de Loki, celui-ci lui donna la flèche de gui et guida sa main vers le but. La flèche perça le cœur de Baldr qui tomba mort.. Les Ases stupéfaits ne peuvent pas se venger puisqu'ils sont alors en lieu sacré, de paix et sûreté.

#### Mort de Höd

Pour venger Baldr, Vali, fils d'Odin et de Rind, alors âgé d'une nuit, dieu de la Vengeance le tuera.

## Adaptations

* Dans *Marvel Comic*, Höd, fils de Vili, a violé Idunn et a tué accidentiellement Baldr.

Höd tuant Baldr dans le manuscrit islandais du XVIIIème siècleHöd dans Edda oblongataLoki incite Höd au meurtreLoki dupant Höd dans meurtreDans MarvelDans Fan art
## Sources

### Sites

* Wikipédia
* Mythologica
Fighteer

**Fighteer** is a mage of Tivit, who served in the court of King Edward the Swift before Edward's abdication. When the Union of Plort was forced to invade Tivit, Fighteer participated in one of the battles against Plort's host, during which he cast a spell that banished Sir Ekyl from the realm. This spell would later be countered by rites from the Eyepi school of magic.
Ofum

Ofum was in the Coastal Forest in the west of Barony Huinesoron.

### **Description:**

Ofum was the primary military centre of the Union of Plort, and the former seat of Triumvir Cam.

### **Location:**

The ruins of Ofum lie in Barony Huinesoron and Barony Phobos, in the Protectorate of Borrd.

Former seat of Triumvir Cam.

### **References:**

The Official Fanfiction University of Middle-earth

**Ofum** was the primary military centre of the island of Konti-Nyuum, and command centre for Plort’s wars. It formerly served as the fortress-home of Triumvir Cam the Ruthless. It was destroyed by natural disaster prior to the 2015 Baronial Council, and its role taken on by Los Taelis and Ba-Korp.
Chronicle of the Election of Akrinor

In those days, the citizens of Diskord were debating among themselves, for many of them had concerns about the state of the Confederation.

"There should be a circle of Writin," many said, "so we may properly worship the gods again."

The Dizzy Chords and even the cities of Borrd (for there had been some worry there about the Diskorders weakness of faith) rang out in support of this idea, and then the Mords made it so.

Then, through his stone, Sir Tomash spoke, saying "We should build a hall of welcome at the port of Landen-zon, so that foreigners coming to our land may hear of the customs of Plort before venturing too far inland." The people of Diskord agreed this was a good idea, and the Mords made it so, setting aside a place for the hall, which was built and richly decorated with illustrations from the Efawkews.

Then, another proposal arose from the distributed crowd. "We ought create a circle for discussions of the Marizu, so we may better prepare ourselves for battle." The Mords heard this, and, since they thought the proposal a good one, made it so. The new circle was named Badvik, after the mountains in which many of the knights of Plort had trained over the long years.

Since some discussion was going on, Baroness Juliette, who was speaking while traveling to the council, said "Shall we elect new Mords? I often watch the stones alone, and this is wearying. There is also rarely any Mord awake when I sleep, leaving our fair land unwatched." The citizens chattered amongst themselves, and wondered who would make a good Mord. "Not I" said just about everyone, for their own reasons. Within the chatter came a shout, "Akrinor for Mord!".

This proved to be a rather popular idea, since Akrinor was well-respected within the Confederation and often awake when the Mords slept. So the initial shout grew into a chant of "AK-RIN-OR! AK-RIN-OR!"

Akrinor was reluctant to take the power offered to him at first, but eventually he declared "I will do it, for now. If, within the month, anyone objects to my rule or I realize I do not want the robe, I will step down."

Hearing this, Baron PC, who held the Master Stone, which could raise Mords, brought Akrinor to his castle. There, he draped a fine purple robe, the symbol of the Mords, over Akrinor, and stood before his stone, proclaiming: "Ahteverione," he began, the magic words causing stones to glow or vibrate throughout Plort, "behold Akrinor, the Mord you have chosen!"

And thus, Akrinor joined the ranks of the Mords, kicking off a round of celebration and feasting throughout the land.
Eastern Arc

The Eastern Arc is the sea route from Tumblar to the Tumblar Route.

### **Description:**

: The Eastern Arc connects Tumblar with the Tumblar Route through the Tumblar Gap.

### **Location:**

The Eastern Arc runs along the coast of the Riding of Sittorese.

### **Governed by:**

Trade on the Eastern Arc is administered by Baron Eshakhar.

The **Eastern Arc** is the sea route connecting Tumblar to the Tumblar Route to the North-East Continent.

The Eastern Arc lies entirely inside the reefs that surround Konti-Nyuum, and is thus protected from the ocean currents.
Chekin

## River Chekin

The river Chekin forms part of the border of Barony Kaitlyn, and of the Protectorate of Borrd.

### **Description:**

The river Chekin forms part of the border of Barony Kaitlyn, and of the Protectorate of Borrd.

### **Location:**

The river Chekin lie between the Protectorate of Borrd and the Commonwealth of Wechi, between Barony Kaitlyn and Barony Neshomeh.

### **Governed by:**

The Chekin falls under the dominion of Barons Kaitlyn and Neshomeh.

### **Reference:**

Checking

The **river Chekin** forms the part of the boundary of Barony Kaitlyn and the former Principality of El-Jheycom. It flows from the Lhawgin Heights, and ultimately joins the river Karaktar to form the river Plaht.
Jenerel'stor

Jenerel'stor is in the west of the Refuge of Ozerbord.

Former baronial seat of Leto.

**Jenerel'stor** was once the seat of Baron Leto, and was the first building founded beyond the Wattuf Mountains. It sits by the fabled Font of Bulapka, whose waters are rumoured to have healing properties - or, according to some, the power to erase memories.

As part of the Refuge of Ozerbord, Jenerel'stor is beyond the rule of any baron.
Dark Civilian Aakmal

**Dark Civilian Aakmal** is a civilian of Plort.

## The Tale of Dark Civilian Aakmal

My king's domain was taken over by an usurper from the next kingdom. With his bad policy against orcs, (genociding them, destroying the gold mines they are forced to dig, forcing them to ballet, seriously?) and a host of bad habits that make Caligula seems a modest person, my kampung demands that we uproot and find some new lands to open. Confident that there are large swaths of Nusantara to explore, we don't expect a thunderstorm to attack our ship. A bomoh falls off his boat trying to pacify the garuda behind the storm, but only by me giving up the last of my pitis do the garuda leave. Seriously, garudas can go bandit sometimes.

After almost rioting over the lack of food, even after having to fish, we arrived at a new world we never recorded on our maps before. Lord Huinesoron take our oath of peacekeeping, and we set up a small town, Critta' (Ch-rit-ta'), where industry is to be done with the least cost to achieve best quality and highest profit. We have trouble setting up shop at first, but the ability of orcs to improvise and men to make life comfortable are most underrated. Many come to buy our textile, and soon some orcs and men begin to craft fashionwear based on the memories of our former homeland.

I myself mostly sail beyond Plort to gain extra cash, returning with curry powder, onions, and garlic to spice up our paltry dish of fishflesh and cowflesh, as my orcs call it, in wheat gruel or cooked rice. Our meals are further enriched by cottonseed and some kangkung we bring along, which as luck would have it, have already mutated before we arrive to be edible. Our greatest risk, should we be besieged, are our inability to find enough wheat and rice to stock for emergencies. Seriously, my people inhale food.

Our main source of conflict with the rest of Plort is the accusation that Dark Lord Aakmal tries to spread Glitter throughout the whole kingdom, the kangkung weed infestation, his inability to answer summons, laziness to defend the land from Marizu, and the high price of spices at my town.
2015 Baronial Council

The 2015 Baronial Council was held from the the fourth of June until the eight of June in the City of Borrd.

## Attendees

* Baron Cassie
* Baron Huinesoron
* Lady Iximaz (a baron of Plort)
* Baron Juliette the Forth (formerly known as Dann)
* Baron PC
* Baron Phobos
* Baron Thanasius Ampelius

Baron Neshomeh did not travel to Borrd, but she signed the Missive from Wechi presented by the archivist's apprentice.

### Non-deciding attendees

* Alleb the Odd Civilian
* Dame eatpraylove
* Dark Civilian Aakmal
* Hieronymus the hermit (and archivist's apprentice)
* Knight Eshakhar
* Knight Jumper
* Sir Ekyl
* Ye Scape-Grace

## Agenda

"The Fall of Ofum" – Baron Huinesoron proposing to build two new military centers, Los Taelis in southern Wechi and Ba-Korp in southern Ozerbord, and all infrastructure necessary for allowing the knights to sail into the war against the Marizu from Mei'n Payj and to fly into the war against the Marizu from Skypcht.

"The Eastern Dilemma" – Baron Huinesoron proposing to create a fifth nation, the Riding of Sittorese, in the underdeveloped eastern parts of Borrd and western part of Iric.

A proposal by Lady Iximaz to give Critta-Kalthin status as a city.

A proposal by the resident baron to hold the festival celebrating victory over the ypurs at La Wunj.

## Decisions

Since none of the barons opposed, Ba-Korp has been founded in southern Ozerbord, on the border between Baronies Huinesoron and Thanasius Ampelius. By not saying anything, Baron Thanasius Ampelius has apparently agreed to expand the skyship port of Skypcht and increase the production of skyships as he sees fit.

Los Taelis has been founded near the Turaipod Heights. Although the absent Baron Neshomeh did not agree to anything, this proposal was supported by Dame eatpraylove, who is considered a resident of Wechi, and thus, by an application of Wechi’s Common Rule of Non-objection, the Commonwealth of Wechi accepted responsibility for building and maintaining these military facilities.

The Riding of Sittorese has been founded. The Riders of Sittorese are permitted to choose their own form of civil government, but supplying the knights of Plort with grain (the Riding’s main purpose) is considered a military matter and the Riding is not allowed to self-govern itself out of this. This decision has been opposed by Baron Phobos. It has been supported by Baron Huinesoron, Lady Iximaz and in principle, before the last details were fixed, by Baron Juliette, Baron PC and, per signing the Missive from Wechi, by Baron Neshomeh.

Since none of the barons opposed, Critta-Kalthin has been upgraded to city status.

As far as this chronicler is aware, the Ypur Festival has not happened anywhere.
Barony Hieronymus

Vert, spectacles Or.

Map of all features in Barony Hieronymus

Barony Hieronymus, showing Castle Scowler's Hermitage (yellow).

Barony Hieronymus is one of the newest baronies in the Union of Plort. It contains the South-West of the Riding of Sittorese and extends into eastern Wechi.

## Population Centres

### Towns

* Koewryght
* Reewryght

## Landmarks

### Castles

* Scowler's Hermitage (baronial seat)
* Fanvik

## Geography

### Mountains

* Auksidentym Chain
* Auriantym Chain
* Reeveshun Ridge

### Rivers

* Jid'ryv
* Meibot
Cult of Six Roses

The **Cult of Six Roses** was a close-knit band of Marizu from the land of Roe Lin, eventually disbanded/defeated by Lady Iximaz.

## The Tale of the Cult

It was shortly after Lady Iximaz was appointed baroness that she learned of a powerful Marizu threat that none had yet dared to confront: a group dedicated to slandering the teachings of Jaikaiar and spreading their own messages of cruelty, malice, and wickedness. They called themselves the Cult of Six Roses.

Enraged by the cultists' activity, Lady Iximaz set sail for Weab, intending to finally put a stop to them on her own. She managed to infiltrate the cult by posing as an acolyte, and she bided her time, sabotaging the cult's plans and causing a small series of troublesome accidents to make their lives more difficult. And when the opportunity to kill the leaders presented itself, she struck.

One by one, she picked off each of the leaders with little difficulty, using a combination of stealth, guile, and dirty tactics in the form of long-ranged sniping. However, the sixth and eldest leader, having discovered the cause of the others' deaths, took precautions against such an attack and forced Lady Iximaz to engage her in close combat. After a difficult fight, Lady Iximaz emerged the victor, bloody and beaten but alive.

Though devastated by the loss of her faithful bow, which had been broken in the struggle, she crafted a newer, more resilient one on her way back to Plort, where she returned triumphant. The tales of her deeds were already being spread throughout the land, and the Cult of Six Roses was soon nothing more than a distant memory.
La Wunj

La Wunj, shown (grey) within the Riding of Sittorese.

### **Location:**

La Wunj is located in Barony Juliette, and within the borders of the Riding of Sittorese.

### **Reference:**

The PPC Lounge, i.e. whatever the current chat channel may be

Before its abandonment in the fall of Iric, the port city of **La Wunj** was full of strange ships, exotic accents, and rituals of greeting and farewell that would seem outlandish on the streets of Borrd.

The inn of Eyem-Chaett stands, empty now, in La Wunj.

## The Fall of Iric

The tale of the fall of Iric was reported by Baron Huinesoron, in An Adventure in the East.
Coast Road

The Coast Road runs from Odolotos to Borrd.

### **Location:**

The Coast Road runs through Barony Phobos and Barony Huinesoron, and entirely within the Protectorate of Borrd.

### **Governed by:**

The Coast Road falls under the dominion of Barons Phobos and Huinesoron.

### **Reference:**

None.

The **Coast Road** is the road from Odolotos to Borrd, by way of the ruins of Ofum.
Fólkvangr

**Fólkvangr** est une plaine où règne la déesse Freyja et où se retrouve la moitié de ceux qui meurent au combat, l'autre moitié se rendant au Valhalla du dieu Odin.

Selon l'Edda poétique, Sessrúmnir, le manoir de Freyja s'y trouve.

## Adaptations

* Dans le roman de Rick Riordan, *Magnus Chase et l'Épée de l'été*, Fólkvanger apparaît.
Meibot

## River Meibot

The river Meibot forms the border between Barony Larf and the Baronies Eshakar and Hieronymus.

### **Description:**

The river Meibot rises south of the Bravneit Mountains, runs west through the Kar'eer Forest and then turns north, between Barony Larf and the Baronies Hieronymus and Eshakar.

### **Location:**

The river Meibot has its source in Barony Juliette and then runs between Barony Hieronymus, Barony Eshakhar and Barony Larf.

### **Governed by:**

The Meibot falls under the dominion of Barons Eshakhar, Larf, Juliette, and Hieronymus.

### **Reference:**

A bot on the IRC

The river **Meibot** is the chief river of the Riding of Sittorese. It flows from the Bravneit Mountains all the way to Tumblar and the sea. A bridge has been built to cross the river, where the Godreve and Pankae Roads meet.

The Meibot is fed by an eastern tributary running from the northern slope of the Bravneit Mountains and by the river Jid'ryv, running from the Raeltym Mountains.
Flayme

Flayme was located at the junction of the rivers Jid'ryv and Jid'auks.

### **Location:**

Flayme lies at the border of Barony Neshomeh and Barony Huinesoron, in the Riding of Sittorese.

### **Governed by:**

Flayme is under the shared dominion of Barons Huinesoron and Neshomeh.

Former baronial seat of July.

### **References:**

The former baron’s Board name, 'July Flame'.

**Flayme** is the former castle of Baron July. When it was destroyed, July fled Konti-Nyuum; since her return, she has been a baron without a barony.
Godreve Road

The current known extent of the Godreve Road.

### **Description:**

The Godreve Road runs from Godreve to Tumblar, and by a different route to the former Sittorese-Iric border. The Lighthouse Road leads to this road, connecting Ngort with the rest of Cassie's barony.

### **Location:**

The Godreve Road runs through Barony Cassie, and entirely within the Riding of Sittorese, although it leads to the Republic of Iric over the River Meibot, and the Protectorate of Borrd over the Larninkurv Mountains.

### **Governed by:**

The Godreve Road falls under the dominion of Baron Cassie, but is administered by Sir Ekyl of Godreve.

The **Godreve Road** connects Godreve to the port of Tumblar, the castle of Ngort where it and the Lighthouse Road meet, the former Republic of Iric where it meets the Pankae Road, and the Protectorate of Borrd by way of the Western Arc. In the opposite direction, it runs through the market town of Eksoeva and across the Larninkurv Mountains to the Protectorate of Borrd, and indeed the city of Borrd itself. To the south, it leads directly to Goch't and the Castle of the Dawn.
Barony Eshakhar

Oval, per pall purpure, azure, vert. An open book in centre Or with pages argent, an olive branch below proper, nine sparks above Or.

### **Ruled by:**

Baron Eshakhar

Map of all features in Barony Eshakhar.

Barony Eshakhar, showing the Castle of the Dawn (red).

**Barony Eshakhar** is one of the newer baronies in the Union of Plort. It occupies lands previously held by Barons Thanasius Ampelius and Cassie, in the Riding of Sittorese.

## Population Centres

### Towns

* Tumblar
* Godreve
* Goch't

## Landmarks

### Castles

* Castle of the Dawn (baronial seat)
* Ngort
* Godreve

### Roads

* Lighthouse Road
* Godreve Road

### Sea Routes

* Western Arc
* Eastern Arc

## Geography

### Rivers

* Meibot
* Jid'ryv
Fanvik Whirl

The Fanvik Whirl is in Castle Fanvik.

### **Location:**

The Fanvik Whirl is located in Barony Hieronymus, and within the borders of the Commonwealth of Wechi.

### **Governed by:**

The Fanvik Whirl is curated by Baron Huinesoron.

### **Reference:**

Huinesoron’s badfic games archive Fanfic World

The **Fanvik Whirl** contains the collection of songs and tales told in the Games of Batveg.
Critta-Kalthin

Critta-Kalthin is on the eastern border of Barony Iximaz.

### **Location:**

Critta-Kalthin is located in Barony Iximaz, and within the borders of the Protectorate of Borrd.

### **Governed by:**

Critta-Kalthin is governed by Lady Iximaz. Its mayor is Dark Civilian Aakmal.

"Rezeki Jauh dan Dekat Kita Sama Nikmati"

### **Reference:**

Critical Thinking

   **Critta-Kalthin** is a town located in the Protectorate of Borrd. A merger of the industrial hub Critta’ with the fishing village Kalthin created the harbour town of Critta-Kalthin, intended to open up new trade routes through the Critta' Gap.
Barony Larf

Baron Larf J. Stockins heraldry is currently unknown, but he has a flag.

The Map of all features in Barony Larf is currently under revision.

Barony VixenMage, showing Castle Medyantur (red).

**Barony Larf** is one of the newest baronies in the Union of Plort. It lies witiin the same borders as former Barony VixenMage, in the north-eastern Riding and north- eastern Diskord.

## Landmarks

### Castles

* Larfen Shack (baronial seat)
* Corro
* Medyantur
* Ruins of Pankae

### Roads & Sea Routes

* Pankae Road
* Eastern Arc

## Geography

### Rivers

* Nechsiv
* Meibot
Corro

## Castle Corro

Castle Corro is over the Nechsiv from La Wunj.

### **Description:**

Castle Corro is over the Nechsiv from La Wunj.

### **Location:**

Castle Corro is located in the Confederation of Diskord, in Barony Larf.

### **Governed by:**

Castle Corro is currently run by Baron Larf J. Stockins.

Former baronial seat of Makari.

### **References:**

Crow, part of Makari's username

**Castle Corro** was the castle of Baron Makari.
Ariane

Dionysos et Ariane. Détail de la face A d'un cratère en calice attique à figures rouges, vers 400-375 av. J-C

## Famille

### Fratrie

* Phèdre
* Eurydémon
* Catrée

### Enfant(s)

Staphylos* Peparethus
* Evanthes
* Latramys
* Kéramos
* Thoas
* Œnopion
* Evmédon

**Ariane** (en grec ancien Ἀριάδνη / *Ariádnê*) est la fille de Minos, roi de Crète et de Pasiphaé dans la mythologie grecque.

## Galerie

### Adaptations modernes

Ariane dans le long-métrage *Icare* (2022) de Carlo Vogele
Kippur

**Kippur the Bird** is a former knight of Plort.

## The Tale of Kippur the Bird

The Book Repairman walked stealthily and warily down the corridors of the castle, the smell of goats following ever after as he passed another scrawling of "CANT" upon the walls. He had spent many weeks in this castle, near a port in El-Jhey, seeking the fragmented stories of Kippur, called the Bird.

Long ago, the Bird had been a knight of Plort, wielding many weapons against the Marizu: Verra, a mighty launcher of enchanted flame; Lorac, the magic wand; and a mysterious weapon marked "C." But best known of Kippur's weapons was a strange siege engine, the Alexander. The Alexander carried strange cloaking magics, which Kippur used to infiltrate many lands, both in Weab and in the Scholars' Empire. Mostly, these were missions of observation, and exploration, but the Bird had not been afraid to wage war on many of the more slovenly states, whether dominated by Marizu or not: most famously, the Inherited Cities.

Many of Kippur's campaigns against the Marizu had departed from this castle; indeed, the Repairman had entered through the storage region for the weapons from those long-ago sieges. They had been largely abandoned, with the remains of the flame-launcher Verra long ago left destroyed, and beyond use. Still, records lived on in small pieces, and the search led the archaeologist into the still-thriving section of the Bird's castle. Here, where the Bird's heraldry of cat, Or, and budgie, vert, still lined the walls, bright and tended, the Book Repairman continued with much caution, for signs of fresh preparation lay everywhere. Kippur was readying her possessions for travel into the lands of Autor permanently, with a newer and more robust version of the Alexander, ready to form a nation of his own.

The Repairman had no desire to intrude, only pausing to find more mentions of the Bird's days as a knight. Even here, where the time of Plort seemed long forgotten, some small signs of Kippur's knighthood yet lingered. And these signs led to yet another wing of the castle, unknown previously, where small memoirs of the knight and her weapons yet lingered. Though these were not the tales of campaigns the Book Repairman had set out to find, he rejoiced! for the statue of the Bird in Wechi could soon be added to, and made larger, that all the denizens of Plort would know more of the tales of Kippur the Knight!
Arpying

**Arpying** is a martial art studied in Tivit and across the Are-Pea Alliance. Its practitioners assume the visage of others.

Baron Iximaz is a devotee of arpying; her castle De'endee contains a grand library on the subject, with the complete works of masters such as Gaigacks and Arrenson.

Though the words of the original masters are revered, there are many other styles of arpying. These include:

### Faituh

In this school of arpying, the new face is created through focusing on key events from the face’s past.

### Perusonah

Perusonah is named after one of the fiefs of the deadly Athlusian Dominion, a land of conflict between law and chaos where the power of demon summoning reigns supreme. The practitioner does not create a wholly new face here, but musters his willpower in order to overcome his daily doubts and inner darkness, thus earning great power. But should the spirit of the practitioner waver, this same darkness would consume him in no time.
Cam

Or, a grinning wicked face sable with teeth argent.

**Cam the Ruthless** was one of the greatest paladins of Jay and Acacia, and one of the Triumvirate who succeeded them. Even before her arrival in Konti-Nyuum, her mobile war-camp of Ofum was infamous in the lands of Weab.

On her departure from Konti-Nyuum, Cam instituted the beginnings of the Baronial system.
Graymar

The river Graymar runs through Barony Phobos.

The **river Graymar** runs through the Protectorate of Borrd. It rises in the plains west of the Wattuf Mountains, and ultimately joins the river Ponchuashun to form the river Gudryting.

The Temple of Kanun stands at the mouth of the Graymar. The Great Western Highway follows its course.
Leto

Sable, a a star argent.

**Leto** was the first baron of Plort, created by Triumvir Bast to rule over her cities. When Bast departed, the Edict of Bast gave him control over the north-westernmost lands of Konti-Nyuum.

In the early days of Plort, Leto wished to gain more prestige as the First Baron. He launched the Snowbound War against the Principality of El-Jheycom, but was repulsed and returned to his barony, his ambitions thwarted.

When Leto departed, his barony was split between those of Huinesoron and Laburnum.
Iron Highway

The Iron Highway runs from Risersh to Andboc.

### **Location:**

The Iron Highway runs through Barony PC and Barony Neshomeh, and from the Protectorate of Borrd to the Commonwealth of Wechi.

### **Governed by:**

The Iron Highway falls under the dominion of Barons PC and Neshomeh.

### **Reference:**

None.

The **Iron Highway** is one of the major routes from Borrd into Wechi. It carries metals from the mines of Barony PC into Wechi. Until recently, it was an illicit smuggling route, but it is now openly travelled.

The rise of the Iron Highway has led to the decline of the Copperway.
Law of Goodriding

The **Law of Goodriding**, passed down from ancient times, is as follows:

"Worship Kanun and Spelin and listen to your Beytahs, but do not slavishly follow their advice."

Notwithstanding the resident barons military rights and obligations, the Law of Goodriding is the only civil law applicable in the Riding of Sittorese.
Eksoeva

Eksoeva is in eastern Barony Huinesoron.

### **Location:**

Eksoeva is located in Barony Huinesoron, and within the borders of the Riding of Sittorese.

### **Reference:**

Crossover (X-over)

**Eksoeva** is the primary market town of the Riding of Sittorese. Sitting in the lee of the Larninkurv Mountains, it is a farmer's market, and controls the trade between the Riding and the Protectorate of Borrd along the Godreve Road.
Gotfik

## River Gotfik

The river Gotfik forms part of the border between Barony Phobos and Barony Huinesoron.

### **Location:**

The river Gotfik lies between Barony Phobos and Barony Huinesoron.

### **Governed by:**

The Gotfik falls under the dominion of Barons Phobos and Huinesoron.

### **Reference:**

Goodfic

The **river Gotfik** runs south to north through the Protectorate of Borrd. It is formed from the rivers Staurilyn and Gudryting, and ultimately flows into the sea at the ruins of Ofum.
Barony VixenMage

Or, a fox head gules.

Map of all features in Barony VixenMage.

Barony VixenMage, showing Castle Medyantur (red).

The **Barony of VixenMage** is a former barony of Plort. It fluctuated wildly in size; its later western marches were once the domains of July. When July appointed Cassie her successor, Cassie ceded the Barony’s lands in Iric to VixenMage.

## Landmarks

### Castles

* Medyantur (baronial seat)
* Corro
* Ruins of Pankae

### Roads & Sea Routes

* Pankae Road
* Eastern Arc

## Geography

### Rivers

* Nechsiv
* Meibot
Hardric

**Sir Hardric** is a Knight of Plort.

## History

Hardric was at first a mere denizen of Air'ihpotre, without great knowledge of the lands of Weab. He didn’t really see the need to leave his home then, content with the horizon under his gaze, and mere reveries.

This was to change when, one day, he found in the warehouse of some merchant a copy of the first scroll of the art of Arpying, as it was described by the masters Gaigacks and Arrenson. Great was his interest in this art, and the possibilities it offered.

Still, he didn’t leave his home until the invasion of Air'ihpotre by the Marizu. Unable to accept the changes brought in the new ‘kingdom’ of Roe Lin, Hardric left his home behind. For a long time he wandered through the wild lands of Weab, seeing new kingdoms, seeking new knowledge. He was, however, wary of the Marizu after seeing the desolation they could bring.

It wasn’t until years later that he found his way to the lands of Tivit. There he found more knowledge than he could ever dream of. It was there, several months later, that he heard about the tales of Jay, Acacia, and the land of Plort.

Through the discovery of such a place filled him with awe, he didn’t muster the courage to go to this land for several months. Still, he finally traveled to the island, and was welcomed like a friend. Most of his time was spent wandering between Borrd, Wechi, and De’endee with its great libraries.

The tales of the exploits of the knights and barons of Plort had steered him to come to this island, so naturally he decided to train in order to join them, eager to write his own story beside them.

However, his brash behavior, and his difficulties to follow Spelin’s commands, stalled his training, forcing him to follow thrice the Knights' Road before being finally knighted by Lady Iximaz and earning the title of Sir.

As a knight, his main weapons are sword and magic, for he believes in the dual power of body and mind. He began his travels with only a grosse messer. This weapon is named Legard. For magic, Hardric mainly uses spells drawn from a tome found in the lands of JaiButcharh, in the fief of Air'ihdresd, and which belonged to a wizard called Nicodelli. He still calls the tome by that name in order to honor the wizard.

He’s also an adept of many styles of Arpying. Although the words Gaigacks and Arrenson are still dear to his heart, he mainly uses two other styles: the Faituh style, where the new face is created through focusing on key events from the face’s past, and the Perusonah style, named after one of the fiefs of the deadly Athlusian Dominion, a land of conflict between law and chaos where the power of demon summoning reigns supreme. The practitioner does not create a wholly new face here, but musters his willpower in order to overcome his daily doubts and inner darkness, thus earning great power. But should the spirit of the practitioner waver, this same darkness would consume him in no time.
Lhawgin Heights

The Lhawgin Heights are on the border between Barony Kaitlyn and Barony Neshomeh.

### **Description:**

The Lhawgin Heights form part of the border between Borrd and Wechi.

### **Location:**

The Lhawgin Heights are on the border between Barony Kaitlyn and Barony Neshomeh.

### **Governed by:**

The Lhawgin Heights fall under the dominion of Barons Neshomeh and Kaitlyn.

### **Reference:**

Log-in

The **Lhawgin Heights** are a small mountain chain that branches off the Larninkurv Mountains north of Andboc. A portion of Wechi's border with Borrd follows this chain.

The town of L'Urque is located in the Lhawgin Heights.
Kwendi

Castle Kwendi is located in Andboc, in Barony Neshomeh.

### **Location:**

Kwendi is located in Barony Neshomeh, and within the borders of the Commonwealth of Wechi.

### **Governed by:**

Kwendi is under the dominion of Baron Neshomeh.

Baronial seat of Nenya.

### **References:**

'The Quendi', Nenya's website.

The fair hold of **Kwendi** stands in the city Andboc, and was once the seat of Baron Nenya.
Gudryting

The river Gudryting runs through Barony Phobos.

The **river Gudryting** runs west to east through the Protectorate of Borrd. It is formed from the rivers Graymar and Ponchuashun, and ultimately joins the river Staurilyn to form the river Gotfik.

The temples of Kanun and Spelin flank the headwaters of the Gudryting; Castle Cokirt stands at its joining with the Staurilyn.
Barony Iximaz

Vert, a chevron Or above a scroll argent, a quill argent between.

Map of all features in Barony Iximaz

Barony Iximaz, showing Castle De'endee (red).

The **Barony of Iximaz** is the smallest barony in the Union of Plort, and one of the newer. Situated entirely in the Protectorate of Borrd, it includes the port city of Critta-Kalthin, making it inordinately powerful for its small size.

## Landmarks

### Castles

* De'endee (baronial seat)
* The Red-Walled Castle

### Roads

* Arpying Road
* Critta Spur

## Geography

### Rivers

* Gu-Gel
* Friwep