Undead

**Undead** are one of the major races on Mogar, but they are in reality an artificial race created by Baba Yaga using the necromantic energy of darkness magic and the knowledge she gained studying under the original 6 Guardians. However, liches are a type of undead that Baba Yaga did not create. Apart from liches, all undead possess a blood core instead of a mana core, with their strength defined by how few streaks of black energy it still holds, and the perfect blood core being pure red. A blood core also determines if an undead retains any memory or conscience, and even the abilities they are born with.

They are the two kinds of people for which Baba Yaga had created the gift of immortality - those willing to sacrifice part of their freedom in exchange for the strength to break the shackles of destiny, and those who suffer from invisible wounds that not even a genius of light magic like Manohar can heal. Undeath would make them strong in both the mind and the body, allowing them to shrug off any form of weakness. The undead's weakness to the sun is intentional as Baba Yaga never wanted to create a master race nor to threaten the other species. Undead are predatory by nature and without a weakness to balance their extraordinary powers, they would extinguish all forms of life. Being turned into an undead is supposed to be a growing step, a chance to amass knowledge and power to keep the misfortunes of their first life from happening again. All of Baba Yaga's children are supposed to achieve the full red blood core and become alive again. Undeath has never been intended to be a permanent state so much as a means of salvation.

Despite the fact that they can live forever, undead are actually the race with the smallest population, because most of the other races kill them on sight. The idea of having their numbers doubled is terrifying only for those who can't rely on their Awakened. Undead can have children. Aside from a few exceptions, Greater Undead are still made of flesh and blood. Even though most of their organs aren't vital anymore, their bodies work just fine, though their fertility is low.

## Traits

### Core

Both undead and Abominations are born with a **black core**. The fact that undead always retain at least part of their physical body and are infused with a powerful life force allows them to stabilize quickly, whereas Abominations are solely made of Chaos energy that has no counterpart. While all Abominations were at some point Awakened and hence their cores retain the ability to use true magic, undead are quasi-Awakened even if in life they were just regular people. All those who get turned into undead become so attuned with some elements that they can use them as true magic, while their talent for the mystical arts grows with age even though they had none before being sired. By feeding, Abominations simply recover the strength they have lost along with their body and use the light element they rob from others to master Chaos magic. Undead, instead, feed on life force, using it to enhance their cores akin to how Awakened do with world energy.

Undead are marked by their signature glowing red eyes. If an undead achieves a full red blood core, they can revert back to their original form, though they lose their undead powers. They can also choose to revert to full undead and thus regain their powers, however. Once an undead's blood core turns completely red, they become hybrids. They can switch from their undead form to that of a living being with a regular body and a deep red core at will. On top of that, by sacrificing all the mana and life force an undead accumulates to reach a full blood red core, they can return fully alive and start from scratch. If they are Awakened, they can work their way up to the violet core again. If an Awakened undead with a full blood core keeps their blood core, once they assume their living form Accumulation has no effect and their human core remains deep red, unable to improve.

Undead, with the sole exception of Liches, require their bodies to be possessed by the necromantic energies of their sire to continue existing once their life ends. They call it the **Hunger** whereas the living just call it the curse of undeath, yet it is no curse, nor an external force. A blood core is ultimately a faulty core - it isn't just the inability to produce light element, but also the imbalance in their mana that the absence of light causes. This is why while an Awakened can always turn into an undead, the opposite is an extremely rare occurrence.

Most Awakened who decide to be turned into undead, first wait until they have reached the bright violet core or at least the bright blue. That way, once the transformation is over, they can easily bring their blood core back to their previous level by just feeding instead of wasting time with Accumulation. If a violet cored being is turned into an undead while still alive, the violet core wouldn't lose its strength but simply be passed upon their blood core during the transformation. Once they die, however, their core dissipates. Using their body as a vessel creates a new being with its own blood core that starts from the undead equivalent of deep red. Powerful cores are rare and even if the new soul had a violet core as well, it would take them a very long time to recover their strength since feeding allows an undead to obtain solely the mana flowing through the prey, not their core.

### Life Force

By starting a black core like Abominations, newborn undead can draw nourishment from beasts, plants, and humans alike without wasting a single drop of energy. Undead can feast on any life force, no matter its source. Yet only the life force of a member of the race they were part of when they were still alive can properly feed them. Every single kind of undead needs a specific source of vitality. Feeding on another prevents them from dying, but an enormous amount of the "wrong" food would be needed to satiate their hunger. Undead prefer feeding on the members of their own race because their life force and mana are similar to the undead's, making them easier to assimilate. The blood of another species is supposed to taste bad and provide them with limited strength. Undead can feed upon other undead, but it weakens them rather bring them nourishment. However, undead find monster life forces revolting.

Both Abominations and undead can't feel the world energy easily due to their faulty cores which is why Baba Yaga made up for that by allowing her children to feed upon more than just the light element. They absorb the life and even the essence of their prey, adding it to their own. The 7 element, Spirit Magic, gets absorbed so that an undead can prolong their existence while the other elements after being reduced to world energy can be assimilated by the blood core.

Undead are universal acceptors of all kinds of energy but darkness, and only because it destabilizes their blood cores. Baba Yaga made them naturally resistant to assimilating foreign energy (which is akin to mana poisoning) and their life forces can recover even from damages that are lethal to any other race. All they need to rejuvenate from any kind of injury is to feed. However, while processing too much energy at once doesn't damage their bodies, it can break their cores, killing them on the spot. Undead are not only universal acceptors, but also universal donors. Newborns have the highest conversion rate since their blood cores take some time to become picky about food. This leads Thrud Griffon to capture newborns to develop her Ambrosia.

Unlike true mages that mix light and darkness magic when they raise Undead, fake mages need a **mark** to control them. Lesser Undead created with human magic can bear more than one mark. That makes them unable to attack both the new and the old master. Since their nature is to blindly serve, the inner conflict kills them. Greater Undead can use its will to refuse the second mark, since they possess an ego.

### Strengths

All Undead (except liches) can use **true darkness magic** and some undead species can do the same with another element depending on their affinity. Darkness magic is their bane - they're not afraid of cuts, burns, or cold. The other elements can damage their bodies, but unless it's enough to cripple them, they will barely notice it. All the undead are capable of recovering their strength, both physical and magical, simply by feeding. Killing their prey isn't a necessity, only newborn undead might fail to control their hunger.

Undead don't need to use fusion magic to become faster and stronger, their might comes from consuming the essence stored within their blood cores rather than from their bones and muscles. However, they can still use fusion magic to further boost their already enhanced physiques. Unlike living beings who need to refine their bodies to exert strength, the dead don't train their vessels. Undead use life force, the red part of their blood cores, to insulate the darkness that animates them. Their strength doesn't come either from muscles or mana, but from their life force. When an undead is born, they have twice the amount of a regular creature - the life force from their body plus that from their sire. By feeding, they not only assimilate the victim's mana but also part of their life force. It's the only way they have to keep their body and blood core balanced, otherwise they would explode like anyone who fails at evolving or Awakening their core.

This is the reason why the blood of a powerful Awakened is so precious - the loss of the spark of life force it contains deals the donor no damage yet it grants the undead recipient the possibility to assimilate all the mana infused in the blood. Were one to get their hands on someone like Manohar's blood, they would be able to absorb only a fraction of the mana it holds because his body is that of a human. Manohar's blood is richer in mana but the weak life force limits the energy absorption rate so that everything that goes beyond a certain threshold is lost to keep the balance between body and core. At the same time, however, undead's ability to amass life force makes them physically stronger than humans and even beasts. They can convert the life force into speed, strength, and even mass at will, which is how a Vampire's Chiropteran Form or a Draugr's ability to get bigger works.

Unless they are Awakened, undead can't use Spirit Magic, let alone their thralls. However, all of them are masters at manipulating life force. They can use it to convey their will, but it requires physical contact to pass the energy from their blood cores. Another difference is that their victim must hear their command since life force carries the willpower but not the thought. Undead can change their appearance, though their bodies are still dead. They can be detected with a simple diagnostic spell as their blood core absorbs the light element without letting the spell manifest itself.

An undead becomes stronger with age because the necromantic energies inhabiting their bodies become more stable as they adapt to their host. A powerful undead is nothing but a powerful mass of darkness magic with a soul and a need to feed upon light energy to prolong their existence. The undead feed only to stabilize their blood core, but it is the amount of darkness element it stores that determined how much mana they possess.

Awakened undead can recover their mana from the world energy, leaving them solely the need for life force that they store in special vials.

### Weaknesses

There is no undead species without absurd or crippling limitations. Most of them are unable to even move during the day, trapped in a forced slumber no matter the danger they are in or how deep below the earth they hide. The light element from sunlight during the day messes with their blood core, causing a split between the darkness and life force - Baba Yaga had introduced this flaw on purpose to avoid creating a master race. Reflected sunlight also works against many species of undead.

Undead have amazing powers but, unlike living beings whose magical abilities consume mana and whose physical abilities take a toll on their bodies, all of an undead's abilities consumes the energy stored within their blood cores. No matter if they cast spells or boost their physique, they need to draw power from the same source, weakening them at twice the speed of a living being.

Greater Undead can actually be harmed by light magic. If used directly, light magic works on them like it would on lesser undead. It would feed their hunger, making them stronger. But if light magic is used on their blood cores instead, it temporarily fixes the unbalance that is their existence. When a Ghoul eats living flesh, a Vampire drinks blood, or a Wight drains life force with its touch, they are all doing the same thing: consuming the light energy that living beings possess to keep their blood cores from collapsing. Undeath at its core is a condition where the body becomes incapable of producing light magic. Without its counterpart, the darkness magic that's naturally produced keeps eroding both the core and the body, needing constant transfusions of light magic from an external source to survive. If light magic is used on their blood core, they regain most of their emotions, lose their hunger, and can even eat normally for a while, be they beasts or humans. As long as their blood core is balanced, they also lose most of their powers, becoming vulnerable and mortal again.

Together with darkness magic, Origin Flames are one of the few things that can make an undead feel pain.

Their biggest weakness is their inability to use light magic. Light magic is also needed to be able to Forgemaster truly powerful artifacts and even to use dimensional magic freely - Blink requires light magic and so does Switch. Undead aren't completely unable to use light magic, but since their blood core is unable to assimilate it from its surroundings, they have to consume their own life force in order to produce light energy. This limitation also makes it difficult for undead Awakened to refine their cores, as their blood cores absorb most of the light element, making Accumulation extremely slow.

## Firstborn

The **Firstborn** are the first undead of their kind, created by Baba Yaga herself. The Three Horsemen consider them their nieces and nephews due to carrying a spark of the Red Mother's life force. They bear a mark from their mother that allows them to always know where to find her. Baba Yaga declined to Awaken her Firstborns because she wanted them to be independent from her.

* Vladion Dragonborn (Firstborn Vampire)
* Ilthin Demere (Firstborn Banshee)

## Three Horsemen

The Red Mother created the **Three Horseman** to continue her research and overcome the **Undead**'s limitations while she improved her strength before making a new attempt at creating a better race. They are also known as the bane of Liches because the three Horsemen consider them unnatural and also because Liches make a mockery of what they consider their secret mission. The Three Horsemen consider cursed objects their lesser siblings.

* Dawn (Bright Day) is the eldest and only Horseman who doesn't rule over her court. Dawn's mission is to find a way for the Undead to assimilate knowledge along with the life force of their victims. Dawn's crystal allows her to share a hive mind with her subordinates and learn all of their knowledge. However, when her minions die she loses any knowledge that she didn't practice herself.
* Dusk (Red Sun) has tried for centuries to make all forms of magic accessible to the Undead. Unlike his sisters or mother, he doesn't despise Liches as they are the only undead who can use all elements despite their restrictions. Due to the Dusk Court's nature he doesn't truly rule them, merely represent.
* Night (Black Night) was tasked with making Undead immune to darkness magic, the only element that could truly harm them, no matter if they retained or not a physical form. Night is the only horseman who has complete control over her court. Night is able to bestow upon his minions greater mastery over and defense against the darkness element. Just like Dawn, Night can create prisms that she can share with her minions. The spawn bestows upon the undead part of her powers and her mastery over the darkness element, leaving her weakened. Unlike her sister, however, the link won't grant her any knowledge nor control over their actions. Night is a spirit of destruction and as such, she gains the innate abilities of all the undead she shares a symbiotic relationship with, but none of their weaknesses.

The Horsemen aren't meant to be bonded with non-undead because they limit the artifacts' potential. The link between the three Horsemen and their creator has never been severed, allowing them to always know where to find her. However, unless both she and a Horseman opens their link, Baba Yaga cannot track them. For a Horseman, the head is just an accessory; only the living crystal in their chest matters. Each Horseman's form is that of a crystal when unbonded with someone. Dawn is a white crystal, Night is a black crystal, while Dusk is a red crystal.[*Reference needed*] Any damage their crystal sustains can't be healed just by spawning prisms nor by absorbing their respective element. Only time can fix the Horseman. On top of that, every small injury on their real body weakens both their physical and magical abilities. The Horsemen's power cores can escape death via a Spirit Magic Gate that Warps them to a safe place.

Baba Yaga gave her Horsemen the need to have a host to learn from them and rid Mogar of a lot of power-hungry morons in their search for the right host.

According to lore, Baba Yaga enhanced both her tower and the Horsemen so many times that they gained the ability to upgrade themselves. It's the reason why the Horsemen are so powerful - unlike other cursed objects whose abilities are fixed at the moment they were crafted, the Horseman can alter themselves just like they alter their hosts or their Chosen. Each Horseman can Awaken their host without fail and provide their spawns with uncanny abilities. Additionally, each Horseman possesses an omnipocket.

The three Horsemen rarely meet. Each one of them has their respective mission, personal agenda, and dealings with their Court or lack of thereof. They are legendary figures that would inspire rather than lead the undead community. They are the aces in the holes, the weapons of mass destruction that the Undead Courts use as a deterrent against the living.

While her Firstborns are free to spread her children over Mogar, the Horsemen have a higher purpose. They are Baba Yaga's right hands, her lab assistants. She gave them more knowledge than she did anyone else and shared with them more than just her blood, also giving them her expertise and resources. Each Horseman has a mage tower steed, made out of white crystal and shaped like a horse.

### Horsemen's Chosen

Each of the Horsemen have their **Chosen**, their closest subordinates. Night's Chosen belong to different races, undead species and countries. Appointing a new Chosen weakens the Horsemen as it requires sharing their strength. Each Horseman can bestow a unique ability upon their followers by giving them a crystal resembling a miniature Horsemen's crystal, which acts as conduits for their power.[*Reference needed*]

The bond between a Horseman and their Chosen is a double-edged sword that allows the Chosen to find the Horseman just like the Horsemen can always find Baba Yaga.

## Undead Courts

*Main article: Undead Courts*

The **Undead Courts** are the sentient non-Awakened undead community which is split into 3 courts: the Dawn Court, the Dusk Court, and the Night Court. Each has different ideologies regarding the living. The 3 courts originated from and are named after the 3 Horsemen, cursed objects created by Baba Yaga.

## Eclipsed Lands

The Eclipsed Lands is an underground network of metropolises that the **Undead** built over the centuries to thrive away from Sunwalkers. The Eclipsed Lands are a large neutral faction that stay away from human affairs; only the undead who live in human society take part in the Undead Courts.

## Thralls

A **Thrall** is a living creature in the process of being turned into an undead. The sire has to feed upon the thrall and the thrall upon the sire. The exchange of life force allows the blood core to form and slowly grow in power without it being rejected by the body while the mana core becomes weaker. At the end of the process, the mana core is swallowed by the blood core, allowing the thrall to become an undead without losing any of their memories, since they would never be completely dead.

Unlike Necromancy which works on corpses that no longer have a working brain and mana core, many species of undead can slowly turn a living being into one of their own. Once killed, a thrall loses all the vigor that their blood core grants them and their body reverts to the shriveled state that constantly feeding their master inflicts upon them.

Not even Life Vision can detect thralls. Even Awakened would need to examine someone with Invigoration to recognize them and even if they did, many thralls don't even have a blood core since their master belongs to an undead species that can't bestow upon them any power until they are turned. Only Soul Vision allows a Guardian to identify from a distance the presence of a pseudo blood core or the deep-seated despise for the living typical of those who choose to become an undead.

* Count Arik Xolver (Vampire)
* Illum (Grendel)
* Kallion Nuragor (Vampire)
* Captain Clefas Lotta (Ghoul)

## Vassals

**Vassals** are potential recruits (Dawn Court), friends (Dusk Court), or a means to an end (Night Court). They can be thralls or even living beings, someone who uses the undead's influence for their business or is trying to buy their thrallhood. Some undead, like vampires, can bestow their gifts to the living, allowing them to temporarily surpass their limits. Becoming a Vassal is to become a willing servant, but is also the first step to becoming a Greater Undead.

## Lesser Undead

**Lesser Undead** are corpses temporarily turned into undead through Lesser Necromancy. They have small red cores with countless tendrils of energy departing from it, keeping the body together and allowing the undead to move and feel. Lesser undead are incapable of thought and can only obey the caster's simple orders. Higher Necromancy can create lesser Undead capable of lasting forever or even superior creatures capable of independent thought. The drawback to using higher Necromancy for lesser undead though is that the imbalance between dark and light magic animating their bodies is too severe and will turn the undead into dust.

### Skeleton

**Skeletons** are the weakest and easiest to animate, only requiring raw energy whose source is irrelevant. They are brainless creatures that can't use any magic tools because they are incapable of imprinting them, but are unaffected by the sun.

### Skeletal Knight

**Skeleton Knights** are a class of undead physically superior to skeletons, but can also be imparted skills and techniques their master is capable of executing. Their strongest point is the ability to wield and use equipment properly. A Black Dragon can summon Skeletal Knights capable of using the first three tiers of darkness magic like true mages. They are still mindless creatures following a script, but with proper equipment and complex enough instructions, they are a force to be reckoned with.

### Death Knight

**Death Knights** are an undead whose well preserved body retains the dexterity it had in life. By mixing Spirit Magic while creating the blood core, a Necromancer can impart basic skills like fencing to it.

### Zombie

**Zombies** are more resilient than Skeletons. Like skeletons, they are brainless creatures that can't use any magic tools because they are incapable of imprinting them, but are unaffected by the sun.

### Wraith

**Wraiths** are half Undead. Their bodies do not consist of flesh, but a living shadow wrapped around their skeleton. Their body of ever-changing shadows is immune to purely physical attacks unless it hits their underlying skeleton. They are among the worst opponents an undead can face. Physical attacks and normal weapons do them no harm, whereas even being grazed by them means having part one's vitality siphoned and one's body invaded by darkness magic.

* Kalla (formerly)

### Others

Other lesser undead can require living flesh or blood to sustain their existence if the necromancer's energy is unavailable.

## Greater Undead

**Greater Undead** can spawn naturally (via **Thralls**) but can also be created using Higher Necromancy (e.g. Kalla and Nyka). Unlike naturally created undead, created Greater Undead are completely different people, including personality.

Raising a Greater Undead is much more difficult and complicated than making a mindless lesser undead. Making enough greater undead for an experiment would take hundreds of mages working in unison to not miss the short time window when their core is still black.

### Banshee

Anyone who had been cheated on by their alleged one true love can become a **Banshee** by killing the person who turned their love into hatred, then committing suicide. If their rage and despair are strong enough, it lures a nearby Banshee who can decide to turn them into one of their own. Banshees feed on the life force of the unfaithful, and are skilled seducers. Banshees can't cross water and will die if they fall into a river or lake. Wendigos and Banshee can't die of asphyxiation if their lungs are destroyed, but until their internal organs regenerate, they aren't able to use their respective bloodline abilities that require their voice.

Banshees have a bad name not only because they feed upon the unfaithful, but also because they spare no effort to seduce someone in order to turn them into a potential meal.

* Ilthin Demere (Firstborn Banshee)
* Duchess Sylla Ekna
* Sukhet
* Voia

#### Banshee Abilities

* Shattered Soul
* Charm
* The ability to recognize if a person is faithful.

### Blood Witch

**Blood Witches** are one of Baba Yaga's closest attempts to mimic a full Awakening and can be considered a lesser version of the Red Sun. They can manipulate the stolen life force of their prey to not only conjure the next best thing to Spirit Magic, but also replicate the abilities that mix life force and world energy, such as Origin Flames.

* Lyra

### Draugr

**Draugrs** are creatures of greed and envy. Despite their body and mind being paralyzed by the sun, they will persist in keeping watch over their possessions when even speaking requires immense willpower and control over their blood core. A Draugr's stinginess is such that Lith would be a spendthrift compared to them. Draugrs are not content with sapping their victims' vitality - they also have to rob them of something precious. However, they are incapable of venturing too far from their burial ground and their powers will weaken by the hour the further they get, though they can "relocate" using the earth from their burial ground. Draugrs can't move as long as the sun is up, no matter if it's covered by clouds or leaves, but aren't harmed by sunlight.

Draugrs can feed upon their victims through various means like devouring their flesh, feeding upon their fears, or drinking their blood. Not only are Draugrs much stronger than their alive counterpart, they can also increase their size at will without it affecting their speed. Unlike shapeshifting, the extra mass comes from the victims that they store inside their massive body, temporarily adding their flesh to their own. The transformation even temporarily boosts their blood core since when a Draugr eats, they don't just consume the living matter but also the life essence of their victims. Part of their mana cores are preserved by the necromantic energies animating a Draugr and can be assimilated to enhance their magical abilities. However, the transformation only puts a heavy strain on the Draugr's energy reserve like what happens to Grendels, but also on their blood cores.

* Erlik (Draugr Treant)

### Ghoul

*Element: Earth*

**Ghouls** are an undead that are free to move during the day as long as they avoid sunlight, and their appearance is no different than that of a human, at least until they eat. Ghouls need to feast on living flesh to sustain their existence using the life force the flesh contains and are able to swim through solid rock as if it is liquid just like Werefolk thanks to their earth affinity. Their escape abilities coupled with their regenerative abilities on par with a troll's make them very hard to kill. Just like their living troll "cousins," healing from their wounds doesn't make them weaker, only hungrier. They can be killed by destroying their heart or pulverizing their body with darkness magic.

As long as their heart is intact, their body will always fully regenerate with minimum strain on their blood core. Their heart can be freely moved, and is a physical organ that lacks even a heartbeat that can betray its location. A Ghoul's bite and hands are their best weapons. They secrete a paralyzing toxin that makes their victims helpless and seasons their flesh.

Undeath makes it so that no Ghoul is bad looking. Their bodies are toned like those of athletes, without a shred of body fat or imperfections of the skin.

* Megon
* Xear Rakley
* Rezo
* Karis Lessar
* Brago

### **Grendel**

**Grendels** are a very rare and dangerous undead, and creatures of fury. They are nigh-invulnerable due to their iron skin - neither magic nor blades can usually harm them. Their only weaknesses are darkness magic and blunt weapons. They can't stand sunlight, can't use any magic outside of the darkness element, and they can't heal. A Grendel can only replace their wounded parts with healthy ones taken from their victims. Grendels made up for their magical shortcomings with a physical prowess that rivals that of veteran Emperor Beasts. A Grendel moves so fast that each of their attacks generates an air blade, so dodging their attacks is nigh impossible.

Grendels are almost extinct because of their reckless bloodlust that consumes their sense once they assume their true form. They have a round head, with feral eyes as big as a saucer, bright red irises, and vertical pupils. Their bodies are entirely covered by a dirty brown thick fur, akin to that of a giant sewer rat. Their maw is lipless and larger then the entire lower half of their head, filled with sharp, long fangs each one about ten centimeters (4") long. Their arms are as long and thick as a tree, ending with razor-sharp claws.

One of the Grendels' greatest secrets is the heavy strain that their battle form inflicts upon their blood cores. A Grendel's characteristic bloodthirsty fighting style is also due to the perpetual hunger that wears them out once they assume such a form. In their mutated form, a Grendel becomes one with their blood core. Their mana flow fuses with their life force, barring them from using magic, but flooding their body with mana and elemental energies with an effect similar to fusion magic, except that instead of infusing their body with the elements, they are now one with them, resulting in resistance to magic and lack of healing abilities. Their body becomes a mass of living mana - unless they are hit with more energy than that stored inside their body, the conflicting elements will simply nullify each other, causing no damage. This makes them nigh-invulnerable to magic, though they have to consume their own mana so they can't last forever, akin to Silverwing's Hexagram.

Undead have no light element to start with and now that their life force is mixed with mana, a Grendel can't rearrange their flesh to close a wound without undoing the transformation. To keep the balance between the two forces, feeding is the only way they have to heal since it grants undead both nutrients and mana. A Grendel's body being fused with their blood core also involves the seventh element, mana. This causes wounds inflicted by a Grendel form to be both physical and magical, inflicting a slight mana poisoning upon their victim. It isn't enough to threaten their mana core, but it still manages to scramble their mana flow and hinder the healing process.

Among Grendels' weaknesses is the inability to use magical items in their battle form. By fusing their blood core with their bodies, they lack even the magic spark necessary to activate an alchemical tool. The transformation alters even their energy signature so that the items they imprinted in their other form doesn't recognize them as their master.

* Gremlik (Grendel Dryad)

### Korvak

**Korvaks** stand over 2 meters (7') tall and their bodies are covered in bristles. They are able to move during the day at the price of part of their might. Withstanding sunlight limits their magical abilities, but their physical prowess is unaffected.

### Lich

*Main article: Lich*

**Liches** aren't really undead because they never die in the first place. By splitting their life force and mana core in half and by sealing them into a phylactery, they are forever suspended between life and death. This is the reason many consider Liches an aberration and why they don't share any of the weaknesses typical of Baba Yaga's children, not even the hunger. Liches are extremely powerful and will do anything to further their quest for knowledge. They are also fickle creatures and one of the few even more impatient than mortals.

* Aylen Nagaar (First Lich)
* Inxialot Nagaar
* Zolgrish
* Veeza
* Breganoth
* Wynwald

### Mage Slayer

**Mage Slayer** are usually born from the dying body of a powerful swordsman and are able to stay awake as long as they avoid direct sunlight. Their bodies consist of a heart, a sword, and a humanoid orange mist protecting their heart and have red eyes. In their new form they are unable to use fake magic, but can channel elemental energies through their sword through a series of movements. They aren't true mages, but can silent cast up to Tier 3 spells by performing a series of attacks, which is made easier by the fact that they have unlimited stamina. They can also absorb magic spells and use it as nourishment no matter the spell tier, making them the bane of mages hence their name. Mage Slayers can freely move their heart inside their gaseous body even while fighting.

A Mage Slayer's main weaknesses are their heart as it holds their blood core, and darkness magic which they cannot feed upon and but is usually too slow to be a threat due to their speed and nimble movements. The weapon of a mage slayer becomes part of their body when they become undead and is their less apparent weakness. The pseudo core of the sword and their blood core become linked, so if their sword is broken or the connection with their blood core is severed, the orange mist hiding their heart disappears and they are unable to use any abilities, making them easy targets.

The revelation of their weakness largely went unnoticed for millennia until Quylla discerned it. Even beasts and Awakened are unaware of the deep bond between the undead and their weapon.

* Noor

### Nightwalker

**Nightwalkers** are close combat specialists and have a shadow body. Nightwalkers' regenerative abilities aren't as powerful as those of a ghoul, yet leaving even a scratch on them when their blood core is full to the brim is quite a feat. Nightwalkers are Baba Yaga's first attempt to fix her children's weakness to the darkness element. Nightwalkers have an affinity toward a single element which allows them to store huge amounts of darkness inside their bodies and gives them a level of mastery over it so great that it almost resembles Domination. On top of that, the same darkness element that paints their skin black also makes them resistant to all kinds of spells, though that isn't enough to overcome their natural weakness and their unusual appearance makes it impossible for them to hide their nature.

Nightwalkers are different from the other undead species when it comes to feeding on life force, as in order to feed Nightwalkers need not only someone that belongs to their original race, but also those talented in darkness magic.

* Pala
* Trevan
* Ulma

##### Nightwalker Abilities

* Nightblood
* Shadowvine

### Vampire

*Elements: Air/Darkness*

**Vampires** can turn living into Undead, such as Thralls. Vampires get stronger over time by feeding - the stronger the source of blood, the more nutrients they obtain. Normal vampires drink blood that would be partially processed by their blood core, making it slowly grow in power each time they feed. However, vampires don't take thralls easily since it drains from them the power that they bestow upon their servants. A Vampire's senses are so keen that they can always find a target whose blood they spill.

Vampires have several ways of absorbing blood for nutrients (they do not need the blood per se, but the intrinsic life force it contains): 1) Through darkness magic (though it "tastes like airplane food", so it is usually kept as a last resort or combat option), 2) Through the skin, 3) drinking (one of the more favored methods). When vampires' minds become overpowered by their hunger, their eyes turn fully black.

According to legends, a perfectly red blood core grants a vampire the ability to turn back into a red cored human at will, overcoming all the limitations of their undead status at the price of all their magic powers as long as they maintain such a form.

* Vladion Dragonborn (Firstborn Vampire)
* Nyka
* Kaelan
* Zarran
* Tyria (Vampire Redcap)
* Lethe
* Quaro

#### **Vampire Abilities**

* **Immunity to electric shocks**: Vampires take damage from electricity based attacks, but thanks to their undead nature, their movements aren't hindered by them - nerves don't move their bodies, just like muscles don't give them their strength. Unlike humans, Vampires only need to expend part of the energy stored inside their blood cores to heal from any injury. It doesn't even sap their vitality, only making them hungry.
* **Mist Form**: though it usually isn't used for combat or at least not on the entire body, it is better suited to avoid a single attack or stalk prey. While in their Mist Form Vampires can only use their innate true darkness magic spells since they are incapable of speaking or forming hand signs.
* **Chiropteran (Bat) Form**: a giant hybrid between a human and a bat, standing 2.5 meters (8'2") tall, with membranous wings connecting their wings to their hips. 10 cm long razor-sharp talons replace their nails and a thick fur as hard as steel covers the rest of their body. They have fangs as long as short swords. The form also amplifies their already outstanding physical prowess.
* Life Aura
* Mesmerize
* Blindside

### White Lady

*Elements: Water/Darkness*

**White Ladies** are born from the corpse of a woman who had killed her own children before committing suicide. They have a unique ability **Mesmerize** that allows them to lure and charm victims by speaking and looking like any child's mother. A White Lady's whisper is infused with both life force and willpower, making it capable of being heard only by its intended target as long as they are within the ability's range. They carry the water from the place they had drowned themselves as they need it as a medium to feed upon life essence. White Ladies can only feed on life force from children who have died by drowning them in this water.

White Ladies can train themselves to spare a child's life after learning how to control both their hunger and the flow of life force.

White Ladies have necrotic gray flesh and are extremely weak to fire.

* Uria
* Jolia

### Wight

**Wights** are black hooded figures molded out of darkness magic and hatred. They either fly or float mid air. Aside from their hands and heads, they have no body. Whatever they touch withers and dies.

* Kalla
* Beregor Skywulf

### Wendigo

*Elements: Water*

**Wendigos** are undead monsters born from a creature that has fed upon their own tribe to survive a long and harsh winter. They are plagued not only by the madness and guilt that cannibalizing their loved ones causes, but they also carry the cold of that cursed winter within themselves.

## Trivia

* Usually, mocking an undead is pointless. Their passions are muffled by the lack of light element, so things like fear or morale are unknown to them.
* Firstborn sometimes say "By the Red Mother" instead of "By the Great Mother."

## References

1. ↑ 1.0 1.1 Chapter 1088: Darkness versus Chaos (Part 2)
2. ↑ 2.0 2.1 2.2 Chapter 609: Success and Failure (Part 1)
3. ↑ 3.0 3.1 Chapter 1305: The Price of Truth (Part 1)
4. ↑ 4.0 4.1 4.2 4.3 4.4 Chapter 1370: Undeath’s Purpose (Part 2)
5. ↑ Chapter 801: A New Field (Part 1)
6. ↑ Chapter 1022: A New Path (Part 2)
7. ↑ 7.0 7.1 Chapter 1323: The Secrets of Undeath (Part 1)
8. ↑ Legion on Discord
9. ↑ 9.0 9.1 9.2 9.3 9.4 Chapter 1324: The Secrets of Undeath (Part 2)
10. ↑ 10.0 10.1 Chapter 832: Opening Move (Part 2)
11. ↑ Chapter 1026: Dragonspeed (Part 2)
12. ↑ Chapter 792: Ill Omen (Part 2)
13. ↑ 13.0 13.1 Chapter 1380: Ancestral Powers (Part 4)
14. ↑ 14.0 14.1 14.2 Chapter 837: Battlefield (Part 3)
15. ↑ Chapter 1161: Size Matters (Part 1)
16. ↑ 16.0 16.1 Chapter 1326: Royal Summon (Part 2)
17. ↑ 17.0 17.1 17.2 17.3 Chapter 840: Clash of Titans (Part 2)
18. ↑ 18.0 18.1 Chapter 211: Tough Lessons
19. ↑ Chapter 205: Tactical Retreat
20. ↑ Chapter 834: Traitor (Part 2)
21. ↑ Chapter 879: Simple Math (Part 1)
22. ↑ Chapter 1061: Telepathy (Part 1)
23. ↑ Chapter 862:
24. ↑ 24.0 24.1 Chapter 944: Creation and Chaos (Part 2)
25. ↑ Chapter 1508: Odd Companions (Part 2)
26. ↑ 26.0 26.1 26.2 26.3 Chapter 619: Raid (Part 1)
27. ↑ Legion on Discord
28. ↑ Chapter 807: Laruel (Part 1)
29. ↑ Chapter 842: Desperation (Part 2)
30. ↑ Chapter 780: Dominance (Part 2)
31. ↑ Chapter 1302: The Thickness of Blood (Part 2)
32. ↑ Chapter 1032: Phloria’s Choice (Part 2)
33. ↑ Chapter 1404: Shared Misery (Part 2)
34. ↑ Chapter 883: Evil Light (Part 1)
35. ↑ 35.0 35.1 35.2 Chapter 885: Elemental Arrays (Part 1)
36. ↑ Chapter 886: Elemental Arrays (Part 2)
37. ↑ Chapter 884: Evil Light (Part 2)
38. ↑ Chapter 941: A Magus’ Might (Part 1)
39. ↑ Chapter 897: Back Home (Part 1)
40. ↑ Chapter 1449: Too Much of a Good Thing (Part 1)
41. ↑ Chapter 1111: Blood for Blood (Part 1)
42. ↑ Chapter 1392: The Third God (Part 2)
43. ↑ Chapter 1448: True Path (Part 2)
44. ↑ Chapter 1091: Facts and Legends (Part 1)
45. ↑ Chapter 993: Dragon Bloodline (Part 1)
46. ↑ Chapter 1128: Plots and Schemes (Part 2)
47. ↑ Chapter 1300: Fear and Dead Men (Part 2)
48. ↑ Chapter 1390: High-Master (Part 2)
49. ↑ 49.0 49.1 Chapter 940: Guest and Sword (Part 2)
50. ↑ 50.0 50.1 Chapter 1107: Demons of the Fallen (Part 1)
51. ↑ Chapter 1486: A Monster’s Plan (Part 2)
52. ↑ Chapter 809: Grendel (Part 1)
53. ↑ Chapter 812: Laruel's Secret (Part 2)
54. ↑ Legion on Discord
55. ↑ Chapter 455: Dawn Court (Part 1)
56. ↑ 56.0 56.1 Chapter 110:
57. ↑ 57.0 57.1 57.2 Chapter 1006: Talent and Experience (Part 2)
58. ↑ 58.0 58.1 Chapter 210: Hidden Agenda (2)
59. ↑ Chapter 1658: Battle of the Dead (Part 2)
60. ↑ Chapter 376: The Village (Part 2)
61. ↑ 61.0 61.1 Chapter 202: Gods and Men
62. ↑ Legion on Discord
63. ↑ Chapter 206: Dead on Time
64. ↑ Chapter 1375: Living and Undead (Part 1)
65. ↑ Chapter 463: Impossible Magic (Part 1)
66. ↑ Chapter 2126: Castle Keep (Part 1)
67. ↑ Chapter 1570: Calling Card (Part 2)
68. ↑ 68.0 68.1 Chapter 848: Dograth (Part 2)
69. ↑ Chapter 1571: Breach of Trust (Part 1)
70. ↑ Chapter 942: A Magus’ Might (Part 2)
71. ↑ 71.0 71.1 71.2 71.3 Chapter 833: Traitor (Part 1)
72. ↑ Chapter 804: Smokescreen (Part 2)
73. ↑ Chapter 808: Laruel (Part 2)
74. ↑ Chapter 826: World Tree (Part 2)
75. ↑ Chapter 793: Ill Omen (Part 3)
76. ↑ 76.0 76.1 Chapter 835: Battlefield (Part 1)
77. ↑ Chapter 1017: Orion’s Wrath (Part 1)
78. ↑ Chapter 810: Grendel (Part 2)
79. ↑ Chapter 817: Utopia (Part 1)
80. ↑ 80.0 80.1 Chapter 838: Battlefield (Part 4)
81. ↑ Chapter 841: Desperation (Part 1)
82. ↑ Chapter 845: Hard Times (Part 1)
83. ↑ Chapter 949: Overwhelming Power (Part 1)
84. ↑ Chapter 460: Foul Moon (Part 2)
85. ↑ 85.0 85.1 Chapter 620: Raid (Part 2)
86. ↑ 86.0 86.1 Chapter 621: Loot (Part 1)
87. ↑ 87.0 87.1 Chapter 1008: The Mark of a Genius (Part 2)
88. ↑ Chapter 1503: Early Rankings (Part 1)
89. ↑ Chapter 1508: Odd Companions (Part 2)
90. ↑ 90.0 90.1 Chapter 464: Impossible Magic (Part 2)
91. ↑ Chapter 1467: Violet Cores (Part 1)
92. ↑ Chapter 373: The North (Part 1)
93. ↑ Chapter 368: Transplant (Part 2)
94. ↑ 94.0 94.1 Chapter 950: Overwhelming Power (Part 2)
95. ↑ Chapter 890: Sorcerer’s Apprentice (Part 2)
96. ↑ Chapter 1097: Well-Laid Plans (Part 1)
97. ↑ Chapter 1100: Mourning the Dead (Part 2)
98. ↑ Chapter 1377: Ancestral Powers (Part 1)
99. ↑ Chapter 1823: Cursed Flames (Part 1)
100. ↑ Chapter 1405: Altered Beasts (Part 1)