recursal/Fanatic-Fandom huggingface dataset:
Key Characters

Page for the key characters across the Kornick Universe, this is just basically a list of my OCs for now.

* Sono Kerali
* Kino
* Kalcheck Kerali
* Lionel Kerali
* Feaöura Sari
* Marlien Kerali
* Unaji Reinsk
* Nilly Maraa
* Rasmull Drauvin
* Kristina Jule-Drauvin
* Izureka Orosuto
* Valera
* Marcus L. Phalkinrick
* Roten Pho
* Solaura Pho
* Kramblie Sorja DeBulgaraine III
* Rhinweldt
* Chama
* Vann
* Gwynett
* Jöurde
* Podd
* Iratheal
* Chani
* Lo
* Forun
* Manili
Long Nanhai

## Long Nanhai

### Businesses

ExtortionCredit fraud

Vehicle trafficking

Robbery

Drug trafficking

Home invasions

Counterfeiting

Illegal gambling

Arms trafficking

Contraband

Hacking

Prostitution

### Allies

Hong Kong TriadsYoshida crime family

Sanchez crime family

Angelini crime family

Makarov crime family

### Rivals

Cavangh crime familyBig Fucking Gunz

The Outback MC

The Archangels

**Long Nanhai**
Hunters

Mechanical constructs that resemble large cats/dogs in the sense that they are quadrupeds and fast. they act as guards of certain technologies and usually congregate in squads of at least 3. They are 100% machine and cognitively linked with each other and a larger unseen source. They will destroy anything that gets to close to their current assignment, but they will not pursue to far as to leave their posting for too long unguarded.
Maxim Slava

**Maxim Slava** is a supporting character and is the main hitman and enforcer of the Makarov crime family.

## Personality

Whilst a sociopath and cold-blooded killer, Maxim demonstrates loyalty to the Makarov family in turn and is very willing to be directed by a boss, as long as he is let off the leash at regular intervals. He views his killing as a form of art, planning meticously in many cases, always prepared with an escape route, and happy to confront multiple gunmen head-on. He demonstrates a substantial degree of discipline and professionalism when carrying out his tasks. His formidable combat skills and natural wits make him one of the deadliest and most feared killers in LA. He shows neither remorse nor empathy at any point. He also has a morbid sense of humor, as seen when he is mocking his foes in their pain or dying moments.

Maxim's true loyalties seem to lie ultimately with his former boss Vladimir Makarov, since he followed his posthumous instructions even when it was against his current bosses Sergei and Viktor. He maintains his loyalty to them as one of their top enforcers, and he also showed genuine distress at Vladimir's funeral.
The Coast

## Overview

Cold, wet, and rocky. The Coast isn't the best place to live with its limited growth potential. However, fishing is prime and if one can endure the cold hard storms and survive the risk of The Tribe and other raider factions -- it's a good place to make a living.

## The Harbor

The Harbor is the main sea entry to Manic Bay. Though, sea travelers are a rare sight they do occur from time to time. A prime location for fishing boats and fisherman trying to make a living and can safely navigate.

## Seamus Fishing Shack

Owned by: Seamus Morgan

Likely one of the only true neutral grounds in Manic Bay. Seamus is left alone by the Tribe and is somewhat protected by them and loved by many of the inhabitants of New Haven for his generosity. Should anyone from the outside need to speak with the tribe, he is the guy to contact.
Manic Bay Geography

## New Haven (Settlement)

New Haven is the primary settlement in Manic Bay. It is a shelter and home to the less nefarious people of the area. Hidden behind their makeshift log walls and gates they attempt to feel safe from the dangerous world that surrounds them.

## Hell's Point (Settlement)

From the outside, Hell's Point looks like a menacing cave system that only the foolish would enter. However, deep within the mountains stone -- there is a massive cavern that allows light from the top to shine into it. Here, The Tribe make their home and where they plot their nefarious deeds against the people of Manic's Point.

## Coastal Highway

Cracked and neglected. The Highway still serves as one of the major trading routes of Manic Bay. It lays with hundreds of the dead, discarded caravans that have fallen from raider attacks. Though, the only true and efficient way in and out of Manic Bay -- It's advised to travel VERY carefully.

## The Coast

Cold, wet, and rocky. The Coast isn't the best place to live with its limited growth potential. However, fishing is prime and if one can endure the cold hard storms and survive the risk of The Tribe and other raider factions -- it's a good place to make a living.

## Black Mountain

The Black Mountain is a dark place, which is a major portion of its name. Home to The Tribe and other factions that the smart man would want to avoid. With high peaks, treacherous climbs, and gnarly paths that are easy to disappear into.

## Blackwood Forest

Blackwood forest is a wide array of things. From a bountiful hunting ground, to the center of much dark lore and danger. It is advised to never travel alone to the Blackwood.
Hell's Point

## Overview

Controlled by: The Tribe

From the outside, Hell's Point looks like a menancing cave system that only the foolish would enter. However, deep within the mountains stone -- there is a massive cavern that allows light from the top to shine into it. Here, The Tribe make their home and where they plot their nefarious deeds against the people of Manic's Point.

## Hell's Gate

The entrance to Hell's Point is a singular large cavern that leads into the caves of Hell's point. Heavily guarded at all times with cages that dangle from the stone entrance for the rowdy rabble that thinks they can break The Tribe.

## Slave Pens

Those that have been unfortunate enough to have been captured for slavery by The Tribe find themselves locked in the pens. Treated much like animals and fed even worse. They await their future.

## Hell's Point Saloon (18+)

Owned by:

The Hell's Point Saloon, much like anywhere else, is the favored gathering point for the members of The Tribe and their visitors. A number of illicit activities occur here and slaves may be put to use for a number of different activities.

Part Brothel, Part Bar.

## The Chiefs Hall

In Hell's Point, the Chiefs Hall is the largest building that sits within its caverns. Part built of wood from the outside, and part into the caverns. The Chief's Hall Serves as the capital and the main estate for their leader.

Parts of the Chiefs Hall:

**The Chiefs Chambers**
Humble Bundle, Inc.

1. REDIRECCIÓN Plantilla:Infobox Darkest Dungeon Wiki

**Humble Bundle, Inc.** es una plataforma de compra y venta digital de videojuegos dónde se agrupan juegos en un "pack" con un precio fijo para después ser ofrecidos al usuario a través de subscripciones mensuales. Una parte de las ganancias sacadas de estos packs de juegos van para organizaciones benéficas como; Action Against Hunger, American Red Cross,Child's Play, Electronic Frontier Foundation , charity:water, WaterAid y The Wikimedia Foundation. Y la parte restante de los beneficios van para los desarrolladores.
Faction Guide

## Overview

The factions of Manic Bay come in all sorts of colors and types. From friendly settlers and townsfolk, to vicious bandits and dangers to society. Interested in creating your own faction? Look up faction request template in the discord channel.

**We are in dire need of someone to create and maintain a faction in New Haven.**

## The Tribe

Ruthless and opportunistic. The Tribe is the biggest threat to the people of New Haven. Though, a rough peace was brokered between New Haven and Hell's Point nearly a decade ago. But it sits on thin ice -- and any fragile thing could break it.

The Tribe believes in the acquisition of power and wealth through any means necessary. More commonly in the form of slaves and raids.

## New Haven (Faction)

New Haven is composed of different people, of different beliefs, moving towards their own goals and ambitions. At this time, a democratically led settlement that finds itself at constant odds with The Tribe.

## NPC Faction Guide

### The Stalkers

*A cannibalistic tribe of sewer lurkers that have mutated due to their diet and their living conditions.*
Mason Davis

## Appearance

Hair: Brown

Skin: Caucasion

Eyes: Blue

Height: 6’3

Weight: 198lbs

Markings (Scars, Tattoo's etc): Whip scars and tears down his back.

## Personality

Mason is a born leader. Charismatic, charming, and handsome. Able to talk smoothly in any situation and appears to keep his head no matter what. To the outsider, he’d seem like a decent guy. Someone to get along with and someone that might help you in your time of need.

This is, however, not the case. Mason is dangerous. He’s cold and he cares little for human life outside of the Tribe. He has no issue seeing people as property. Doesn’t mind causing harm to others and his moral compass is, at the very least, broken.

## Abilities

Skills:  Mason is a genuine soldier has far as his skills go. He is a skilled marskman, dangerous hand-to-hand combatant and is a natural leader. He knows basic first aid, as well as a basic knowledge of flora and fauna life in the area.

Weaknesses: He is a horrible cook. Incapable of happily feeding himself if need be  and can only do the most basic of dishes. His lack of empathy leaves something to be desired for as far as leadership qualities go. He is also, without a doubt, vain. And above all else, Mason is illiterate. Completely incapable of reading and writing the most basic of sentences.

## History

Mason was born to Jason Davis and a slave who he never knew the name of. Jason was the leader and founder of the Tribe during Mason’s childhood and he spent his life like most children in the tribe. Learning to fight, earning his way to brave, and partaking in the raids that sustains Hell’s Point.

He rose to prominence within teh Tribe, both through being the son of Jason the current leader and his natural skills in combat situations. He began to grow ambitious, desiring his fathers position more and more as the years progressed before it hit its climax. Leading a coup shortly after the failed assault on New Haven ten years ago, Mason seized power from his father and exiled him wounded and on the verge of death.

Mason allows the peace to stand with New Haven but he begins to grow ambitious again.

This is just a temporary backstory. More detailed coming in near future.
New Haven

## Overview

Controlled by: **Vacant**

New Haven is the primary settlement in Manic Bay. It is a shelter and home to the less nefarious people of the area. Hidden behind their makeshift log walls and gates they attempt to feel safe from the dangerous world that surrounds them.

## The Gates

Built of pinewood and seen as sturdy by the occupants. Only open wide during the day time and closed shut at night. Under armed guard by New Havens militia as it poorly attempts to protect its occupants from The Tribe and others that would try to do the community harm.

## New Haven Streets

Though fondly names streets, the pathways in New Haven are far from true streets. Mostly crude dirt footpaths that could not fit vehicles if they even wanted them to. Either full of people or empty depending on the area, beggars and street urchins can be seen wandering them attempting to beg away something to bargain or maybe even steal it if necessary.

## New Haven Garage

Owned by:

Part autoshop, part parking area. The garage serves as the only true place to get any mechanical work done on the shoddily built and maintained vehicles of Manic Bay. It is also where a large parking lot is placed to allow parking of vehicles that come and go from New Haven as the settlements "streets" are hardly suitable for vehicles.

## New Haven Market

An assortment of shops and vendors that attempt to haggle and gather whatever useful (or useless) goods can be sold to the public.

## New Haven Saloon

Owned by:

The favorite watering hole of most of New Haven. Get some (sketchy) food. Get a strong drink. Travellers may need a bed and some friendly female company. The saloon as a number of potential things that could be used for it.

## New Haven Town Hall

Though mostly vacant at the start of the role-play, the town hall is where the government would mostly be established. An old massive building where the militia leaders occupy only some of it.
List of season 6 episodes

This is a list page for episodes from the sixth and final season of *Blue's Clues*. This season lasted a mere of nine episodes plus one special (February 8, 2004 - May 10, 2004 and one special on August 6, 2006). This was the season where Blue's Clues actually jumped into a special room called *Blue's Room*.

A documentary titled, "Behind the Clues: 10 Years with Blue" was also produced and aired on Nickelodeon during this season on July 27, 2006. Two Season 4 episodes ("Blue's School" and "Something To Do Blue") were also released around this time and is unknown why they aired late, but are still listed as Season 4 by official sources.
Violet Jansen

*Full biography found here.*

## Appearance

Hair: Short, dark brown

Skin: Fair

Eyes: Blue-grey

Height: 5’9”

Weight: 150lbs

Markings (Scars, Tattoo's etc): Chest and arms are covered in a wide array of black and grey tattoos.

## Personality

Violet acts as something as a mother figure to many members of the Tribe that come wandering through the doors of The Haunt. She is protective and has a warm personality, welcoming people in with an offer of a stiff drink or a loose woman. She is fiercely loyal to the people she knows and cares about, and highly skeptical of those she doesn’t know. She knows that life in the new world is difficult for most and tries not to think much about it, a wry grin on her face most of the time. She lives her life one day at a time and lives in the moment. She is wise and fairly intelligent for a Tribe kid, often having her nose stuck in an old book that her father finds her on raids.

## Abilities

Skills: Violet is skilled in tasks and activities that require dexterity and stealth. Sneaking around, lifting contents from pockets, and picking locks are her specialities. She never favoured weapons beyond her own fists or simple martial weapons like daggers or a crowbar, all of which she can use expertly in a fight against one enemy or many.

Weaknesses: She is not very physically strong for a woman of taller stature. She is fierce and hotheaded which gets her in trouble more often than not.

## History

When the plague first destroyed the majority of the world decades again, well-known criminal Ivan Jansen and his on-and-off girlfriend Sophie found an easy place in the Tribe. Ivan’s charisma and spying ability made him a good ally from behind the bar of The Haunt, Hell’s Point’s local bar and brothel. Violet was their only child and Sophie went missing in the middle of the night during her infancy, most likely due to the troubles with her mind following a difficult pregnancy.

Violet grew up amongst the other children of the Tribe, causing mischief wherever she went in between her time training to be a decent fighter. She knew she would never be a great warrior or raider like some of the others. Instead, she preferred to spend her time quietly watching people from the corner of her father’s bar. She liked people, and watching them was the best way to learn about them.

When she was twenty years old, Ivan and Violet’s husband of two months, Seth Fletcher, set off on the Tribe’s assault of New Haven. Days passed. Weeks. People of the Tribe slowly began to make their way back to Hell’s Point but neither her father nor her husband returned. Violet took up ownership of The Haunt as her father was presumed dead.
Black Mountain

## Overview

The Black Mountain is a dark place, which is a major portion of its name. Home to The Tribe and other factions that the smart man would want to avoid. With high peaks, treacherous climbs, and gnarly paths that are easy to dissapear into.

## Mountain Paths

Gnarled, difficult to traverse and easy to get lost into the steep areas of what is now known as Black Mountain.

## Mountain Caves

Not including Hell's Point. Caverns and caves fill the Black Mountains where people can find quick shelter (or death) if they venture in.
Benedict Murphy

## Appearance

Hair: Dark brown

Skin: Pale

Eyes: Brown

Height: 6’2”

Weight: 156 lbs

Markings: Only a few scars at his hands

## Personality

A rather open man but also can keep secrets. He did not have a proper childhood and youth (was nine years old when the plague started). He still grieves because everyone he knew died. He likes company. A big burden lies on him. If needs to, he will go for it too.

He already had many relationships, but he did not find the right one yet. He is more of a thinker, always trying to choose a pacifist way. Some say he is thinking too much.

He does things slowly but wisely to avoid possible mistakes. He would not call himself a philanthropist.

## Abilities

Skills:

* Charismatic

* Good speaker
* Fine looking
* Intelligent

Weaknesses:

* Not immune to the plague
* Not a good fighter
* Physically weak

## History

Was nine years old when the disease started. He was on vacation with his parents  in Manic Bay. At first, the media denied the existence of the plague, but as the television speakers gradually disappeared, it was already too late.

Ben and his parents were hiding in a run-down caravan. For a few days they stayed there, watching the various stages of the plague. About 5 days later, when the situation calmed down, they went out. There were corpses everywhere. His parents quickly became infected and died in his arms.

Miraculously, he did not get infected. 20 years later, he became mayor (leader) of New Haven.

At the age of 32, he realized that he was constantly nervous and was suffering from anxiety. He was looking for help, but there was none. He searched for a long time until he found an old woman. She had a farm with many (still living!) infected in various stages.

He bought her green stuff that stopped his illness. Since then he has to inject it every day into his Artery.
Ruined City

## Overview

An old and ruined city with a name that has long been forgotten. Large buildings soar into the air with plantlife growing over top of its once populated roads and walkways. Some parts of the roads drowned by newly made rivers that wind around the city. Once full of people -- now full of wildlife and unsafe skyscrapers.

## Desolate Highway

Running in an out of the city is a long an empty stretch of road. Broken in some parts and dangerous to traverse in others. Vehicles tread carefully and walkers even more careful. Nomadic bandits and traders alike frequently operate this stretch of road.

## Broken Roads

Intertwining in and around the city is a number of roadways. Some safe to travel and others caved in. Dangerous to traverse but the only way to truly navigate the city.

## City Canals

Forged from modern piping now broken, to once keeping the ocean at bay the city shares a border with. Many roadways have turned more river.

## City Underground

Accessible through old sewage grates as well as certain sinkholes and maintenance access areas sits the underground. Dark and wet. Rumors believe a group of people live in the underground -- feeding on those that get lost in there. Though, no one has been brave enough to decide if it is rumor or fact.
Blackwood Forest

## Overview

Blackwood forest is a wide array of things. From a bountiful hunting ground, to the center of much dark lore and danger. It is advised to never travel alone to the Blackwood.

## Deadwood

The deadwood is a ring of dead and burnt trees that surround the escort of the outside of the forest. Despite the use of the Blackwood Forest, none have bothered to cut the wood down and attempt to let it heal, and for some reason, nothing living grows there. Many believe it is cursed and to be avoided. Some dreading even crossing it to enter the woods.

## Outer woods

Passed the deadwood is the outerwoods, it's not as thick and as overgrown but wildlife is a bit more sparse. Easy to navigate and no true concern about getting lost or any real dangers other than what human kind can bring.

## Inner Woods

Deeper into the Black wood things get rougher. Paths covered by old shrubbery and fallen trees. Rumors of cannibalistic wanderers that hunt down lost travelers fill the saloons. The inner woods is rich in wildlife however and makes a great hunting ground.
Laura Cruz

*Full biography here.*

## Appearance

Hair: Black

Skin: White

Eyes: Amber

Height: 1,85m

Weight: 132kg

Markings: An intricate full-back picture of heaven’s gates on her back.

Face Claim: Owned art

## Personality

Free-spirited, ambitious, friendly and not afraid of going against tradition. She isn’t particularly feminine and may seem quite tomboyish. Quite eccentric too, just for the joy of it. She also enjoys debate and talking. Sometimes just for sport - she just enjoys the activity of doing it. She's also has a perverse enjoyment of controversy and testing the limits of things. She's also pretty shameless, having reached a point where she doesn't seem to care what people think of her body or the stares she gets, finding it amusing rather than offensive.

## History

She is the scion of a dentist of New Haven called Antonio Cruz, and he has tried to get her instructed into the art that he practices, but while she has shown herself to be a very competent intellectual and a promising new dentist, she has too much of a rebellious spirit. She didn’t want to become a dentist, she wanted to be an artist. And by combining her medical knowledge and her lust for art, she has opted to become a tattoo artist.

Her father at first didn’t support this career path, believing that it was just a “phase”, but has eventually conceded and has let her pursue it due to how determined and capable she seemed to be for this kind of business. However, despite that, he still wants her to return to dentistry, as he believes that he has a greater future there.

---\*---

Her mother was a prostitute, who suffers the rare medical condition of gigantomastia. That fit Antonio’s tastes, and eventually after years of hiring her services, they eventually became a couple. Laura inherited that genetic condition from her mother, and has been adamant until now about keeping her looks, because she enjoys the attention she gets from it. So she deals with it with diligent exercise and spending money on custom clothing.

---\*---

Through her intellectual brightness, she has designed the Calamari Tattoo Machine, which is simply a modified surgical dental machine. It consists of robotic arms which are puppeteed by a pair of joysticks further away, and it uses mirrors and lenses to allow her to see where the arms are. In all, it is designed to give her greater dexterity than what she could achieve with her mere human limbs and body, as it allows her to “zoom” into things and work within that zoomed scope without worrying about keeping a steady hand for miniscule details, because the machine can handle it for her via a system of in-build rails and stencils for certain micro-movements.
Plaga Nervosa

## Overview

Plaga Nervosa, otherwise known as the Nervous Plague, caused the destruction of human society as we know it. Named after the nervous fits that begin to occur after infection -- it is the deadliest known disease in human history and no cure was discovered before it nearly killed off the human population.

It is caused by an unknown spore that infected the air. Those that inhaled it, which were most, were subject to the disease almost instantly as the spores began to take root. Within 24 hours, the infected were dead.

## Stages

### First Stage

'The first stage happens within minutes. The infected begins to experience fits of nervousness and suffers through anxiety attacks. The Spores of Plaga Nervosa begin to implant.

### Second Stage

The second stage happens within hours. The spores have implanted in your lungs primarily and a fungus like growth begins in your lungs. The spores that emit from these newborn fungus begin to seep into your bloodstream. Now extending the spores into other parts of your body. Painful coughing begins -- making you a primary carrier of Plaga Nervosa.

### Third Stage

Hours after the second stage, the fungus begins to be noticeable. Growing out of orifices in the body. From the nostrils, the mouth, and less pleasant places. Sometimes, it already begins to bloom more. Should you somehow begin to still move after the intense pain of the third stage takes a hold -- you will becoming a walking emitter of the disease.

### Fourth Stage

Death. Your vital organs begin to be consumed by the fungus. Your brain being the last. Typically, you are unable to move. Stuck in intense pain as the disease takes ahold and your body and there is nothing you can do. After your death, the disease does not stop as the fungus takes ahold of your entire body and grows and thrives off of you. Using your corpse as a feeding ground.

As time went on, some were able to build enough of a resistance where even if they caught it. They still survived -- though to some, this is a fate worse than death.

## The Living Infected

After a resistance was born, some were naturally immune to the pores in the air and no longer at risk unless sick or weakened. Some, had just enough resistance to stop in the third stage. Walking fungus, essentially, that emit the disease. Though they survive, they are typically outcasted from the population. Stuck living alone or with others like them. The disease affects them in different ways; most are no longer in aggressive pain. Some are. Many lose their mind because the infection went too far into the brain and are walking lunatics. Some are full of rage and anger that they can't control. They're human -- but they're not the type of human that anyone wants to be. Still full of thoughts, ambitions, and hopes. Many angry at the world for outcasting them.

## Plague Zone

Areas of the world where many died because of the disease, either homes, hospitals, homeless camps, etc, are still dangerous and theres a risk to catching the disease. These areas people are forced to wear gas masks, respirators, etc, in an attempt to try and not get infected.
Mari

## Appearance

Hair:

Twin Tails, Blonde

Skin:

White

Eyes:

Blue

Height:

5’5

Weight:

44Kg

Markings (Scars, Tattoo's etc):

N/A

## Personality

Mari is a Girl with Amnesia, and for this reason she can not even remember her own identity. Despite this, she is a sweet, kind and caring young girl at heart who is always willing to help others, no matter what the cost may be. Because of her kindhearted nature of her personality, other characters often call her "Miss Goody Two Shoes" or "Miss Little Goody two shoes," or scorn her for her acts of innocence.

She has been proven not to wish harm upon others, in specific cases pleading for others to remain safe despite any ill-willed actions they had performed. However, it is noteworthy that despite her positive morals, Mari has brought harm on others indirectly, and occasionally even by her own hand.

Although commonly donning a gentle, cheerful outlook during exchanges with others, she is predominantly clouded by confusion and doubt over who she is truly, even to the point of naivete.

## Abilities

Skills:

Strong Willed

Reliable

Kind

Swift

Trustworthy

Weaknesses:

Scared

Pacifist mainly

Confused

## History

Mari does not remember her own past, or even her own name. The sole purpose of her journey through the wasteland is to find out who she truly is rather then being scared and cowering where she was originally. Mari woke up in what looked to be a bunker. She has no idea why the world is so messed up, not has any idea of her age. Mari assumes that she was born after the disaster and that fact is correct.
Movie Review: Avatar

***Avatar*** is a movie that would explore the world of glowing plants and animal as well as blue-skinned humanoids called Na'vi. Glowing land plants and fungi are the most stunning element of the film. That is what so cool about the nights if I was on Pandora. It makes me think it would be tremendously cool for people to have those in the backyards back on Earth, well artificially made fake ones using solar energy. In real life, glowing plants and fungi are mainly found underwater on Earth, but land bioluminescent organisms is likely more common on other worlds, just like on this world relative to Earth in this film. The world I'm talking about is Pandora, which is actually a moon that orbits around a gas giants in the Goldilocks zone around Alpha Centauri A, which is part of the nearest star system to Earth at 4.3 light-years away. Perhaps if there's an Earth-like planet around one of these stars (such a planet was already detected around Proxima Centauri), it might have life on its surface that glows just like in the movie.

Na'vi is a species that can be controlled by a human interface called avatar, like using a remote to control a toy dinosaur. Na'vi would have confrontation with their hostile aliens, that is us from Earth. The rainforest is lush, and got huge deposits of unobtainium that is incredibly expensive to mine, in fact, 12 kg of unobtainium would be needed to make this very film! To get that material, the terrestrial military had to knock down the world's biggest tree that is Hometree, even bigger and taller than the Earth's tallest tree that is Redwood in California. Because Hometree is so tough and root is so broad, they had to use two dozen rounds of missile to knock the whole thing down. During the epic fall, Na'vi and the tribes had to get out of way while some of them was killed. That was the saddest as well as the most dramatic part of the movie. Eventually peace will be restored.

*Avatar* was the most popular movie released in 2009. This is just one of the non-Christmas films released during the holiday season. I describe *Avatar* as a movie that give them wonder how life would look on other worlds and give them sneak peek at how the humans would interact with exosolar tribes in the future when manned interstellar travel becomes feasible. Before we become real life Avatars, let's watch several more sequels when they come out..

8.5/10
Хабитат

Отрывок из первого видео Доктора

**The Habitat** (*рус. Обиталище, Распоряд; Хабитат*) - место, созданное Д-р Хэбитом, направленное на реабилитацию и лечение несчастных людей.

Хабитат представляет из себя участок, состоящий из нескольких локация, в каждой из которых Герою предстоит побывать. На момент игры некоторые локации закрыты - для их открытия нужно выполнять квесты и разгадывать загадки.

## Локации

* Апартаменты
* Двор
* Карнавал
* Лаундж
* Бойлерная
* Крыша/Терраса
* Офис Доктора

## Интересные Факты

* По словам Юго на одном из стримов, сайт Хэбита был основан на сайте реально существующего культа, *Heaven's gate (Небесные ворота).*
	+ Юго не раз называла Хабитат сектой. Художница отметила, что обладает обильными знаниями о разных культах и ей сложно не добавлять их в свои вселенные.
John McManus

## Appearance

Hair: (Color) Dirty Blonde. (Style): Bald fade to a flat top.

Skin:White but tanned

Eyes:Grey, dreamy eyes.

Height:6’0

Weight:230 Pounds

Markings (Scars, Tattoo's etc):One scar across his chest

## Personality

Johnny is a bit of a close book, being somewhat stubborn after the bombs dropped. However once one gets to know him, he can be cheerful at times, comforting at others.

## Abilities

Skills:He is skilled in survival, marksmanship, scavenging, hotwiring, and Leadership skills.

Weaknesses:He is too quick to trust his emotions, than his gut. If in quiet, he will crack sometimes. Sometimes he won’t trust a person he should, or trust a person he shouldn’t

## History

Not much is known about him before he became a survivor All he tells is that he worked on a farm as a helper to the main farmer. He had a beautiful lady at his side, Jessie, the Farmer’s daughter. Sadly, the farm was raided by an unknown group. The farmer and his daughter were killed, damaging John’s trust for anyone. He carries a 270 Winchester Short Mag
Manicbay Wiki

**Welcome to the Manicbay Wiki!**
Manic Bay is a post apocalyptic role-play with mature themes. It is a carefully monitored sandbox style role-play where you can choose which faction you want to join or create your own. Due to its mature themes, those that submit a character will be asked for their age to gain access to certain 18+ Channels. Even if you aren't 18, you can still partake in the RP and just won't see these channels (it won't affect your RP). This is to protect both the server and the role-players in it.

Manic Bay is located somewhere in the American Northeast nearly a century after a disease wiped out most of the population of the earth and destroyed society as we know it. Manic bay is separated into different player made factions that work towards their own goals -- sometimes conflicting with another players faction. Though, anyone is allowed to make a faction, we encourage you to join any already existing ones so that the world isn't spread to thin.

This is a mature and serious role-play. We expect certain standards of posts. No, we don't expect constant wall lengthen posts but effort is required. Typically 2+ Lines. We welcome you to join us and we look forward to the stories we will create together!

## Important Pages

Manic Bay

Manic Bay Geography

The Story

Faction Guide

Character Guide
Kero Dewglade

Kero is a runaway princess from The Glistening Vale, known as the Naegalla Empire. She currently lives in The Wilderness.

## Appearances

Arc of Destruction - Kero is the leading protagonist in Arc of Destruction. At the beginning she is seen in her father's courtroom, protesting her marriage. The rest of the story takes place mostly in The Wilderness, although is in some smaller kingdoms.

Repression and Roads - Kero is seen as Glyn's best friend in this story, and helps him out of countless situations. In one scene she hums "Flowers and Thorns" while patching up a deep cut in his arm.

Freedom 'Till Forever - Kero is seen as the babysitter of Elluin during this story, while Eirina does dangerous missions. Though sometimes, Kero does dangerous things as well. She combats Flark Skenniker at one point in the book.

## Physical Appearance

Kero has mid-back length Cerulean colored hair and startling, shining turquoise eyes. She has pale, pinkish fair skin and slightly pointed ears. She has raised cheekbones and a rounded chin. She has a small nose, and pouty, wide lips. Her eyebrows are a blackish-navy color and are mid-thin. She wears a circlet of white and yellow flowers. Her clothes consist of a tight wrapped fern-green silky jumpsuit like article. On top of that she has a silky translucent white sash. An ivory vine wraps around her left ankle and calf. Most everyone strikes her as attractive and pretty.

## Personality

Kero is laid back, gentle, kind, and free spirited. She's very humble though. when provoked she can be spiteful and rageous.

## Relationships

Yzma- Yzma and Kero are good friends. Yzma may be an animal, but Kero cares for her a lot.

Cadet- Cadet and Kero are good friends. Even though Cadet is an animal, Kero is protective of her little furry buddy.

Farkas- Farkas is Kero's protector, and she feels safe around him.

Quikar Dewglade- Quikar is Kero's father. She despises him, therefore she ran away.

Anylla Dewglade- Anylla is Kero's mother.

Glyn Rainpike - Glyn and Kero are great friends, and they get along very well. Glyn helps raise Kero's mood quite often.
Elluin Threegloom - Kero thinks of Elluin as her little brother, because he is much younger than her and they are extremely close. She is protective of him all the time.

Eirina Threegloom - Eirina and Kero are great friends and help each other out with cooking and other odd jobs.

## Abilities/Skills

**Sewing** - Growing up as a princess, Kero learned many skills. one of which being sewing. She is able to make anything as simple as a pillow, or complex as a full ball gown.

**Healing** - Kero has through the years learned lots of healing magic, as well as how to make a wide array of medicines.

**Singing** - Kero can sing very well, and she sings to her animal friends quite a bit before they sleep. She also hums while she is cooking or doing small tasks.

**Cooking** - She is able to make complex and simple meals out of the simplest ingredients. Her servants helped her learn how to cook since she was 5, and she enjoys cooking for her friends.

## Trivia

* Kero grew up in the Naegalla Empire
* Kero's full name is: Kero Nightingale Dewglade
Jane Gallowglass

*Full biography found here.*

## Appearance

Hair: Dark Brown.

Skin: Pale

Eyes: Brown.

Height: 5’10

Weight: 137 lbs.

Markings (Scars, Tattoo's etc): Jane has a large scar running from her midsection to her hip, it’s jagged.

She has a brand burned into her forearm from an encounter with raiders, who also damaged her leg, giving her a permanent limp.

## Personality

Jane is secluded, and enjoys nothing more than the sound of absolute silence. A keen intellect combined with a disdain for the loud noises makes for an excellent loner.

Although her reserved and introverted attitude may come across as ignorant and standoffish to others, Jane enjoys looking to others for solace in times of need, and will not hesitate to ask for help when in need, nor will she hesitate to give help.

Her awkwardness in social situations can hold her back in life, but when she’s needed, or if she or anyone she cares for is in danger, she will do what has to be done, no questions asked.

## Abilities

Skills: Jane is a somewhat skilled archer, but is more talented with any close range sharp object, her years of hunting for food have made her stealthy and quick to the kill with small prey.

Weaknesses:

Jane struggles to successfully hunt larger prey, and will often have to settle for smaller more worthless hunts to trade.

Her limp severely limits how fast she can run, and this makes it a lot harder to fight.

## History

As with many others, Jane knew no other world different to the one she grew up in. Born in New Haven to lowly parents with a sullen and desolate outlook on this life, Jane knew little happiness or joy in her childhood. But little doesn’t mean nothing at all, for her Ninth birthday her father agreed to take her out of the settlement for a hunt to Blackwood Forest. It was with her father’s makeshift crossbow she made her first kill on a rabbit. Since that day for four years Jane begged her father to bring her with him again, but his agitation for the safety of his family with increased Stalker attacks caused him to lash out at Jane, and enclose his family inside. When Jane was seventeen, her father decided that New Haven would no longer be safe for them, and took his family out of the settlement and onto the equally dangerous road ahead, they survived for a short while, but barely. Eventually the elements got to them before any raiders could, her mother caught something due to the constant exposure to the cold, and passed swiftly in the night. After burying her mother, the two went on, finding themselves in the Ruined City. Realising they would not make it any further, the two set up a makeshift shelter inside one of the old skyscrapers, the ceiling and floors above threatening to give out. Eventually, Jane woke up to find her father’s dismembered body lying on the ground outside. He had jumped. Alone and abandoned in the world, Jane spent years drifting from one place to the next, fleeting, never remaining, but content with it.
We Are the Youth Wiki

**Welcome to the We Are the Youth Wiki!**   My story! Go ahead, read about the characters, the places, and read the story itself
This is about the youth of a world that is greatly flawed. Things can go up or downhill fast. Tyrants are appearing, the monarchies are being flawed, and races are starting to rebel! But one young princess and her misfit friends can stop it if they find the artifact of unity. Their team isn't exactly what people would call 'heroes'. A runaway princess, an escaped slave, and two siblings of a wicked tyrant. But hold on, there's a bounty placed on the princess' head, people are searching for them, and some kingdoms want their runaway citizens (and slave!) back.
Can they find the artifact before Kisostea crumbles into mayhem?

* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Boss

The **Boss**, also known as the Don in crime families, is the leader of a criminal organization. Bosses, being the head of a family or gang, usually reign as dictators. While the structures of street gangs can vary, they usually involve a boss commanding a set of lieutenants who are in turn in charge of the soldiers.

A crime family's structure is much more organized and the boss controls a variety of subordinates; these are the capos, the soldiers and the enforcers. The boss receives a cut of every operation taken on by every member of the organization.
Glyn Rainpike

Glyn is a runaway Rorboon from Mepan that currently lives in The Wilderness. He is the main protagonist in Repression and Roads.

## Appearances

Arc of Destruction - Glyn is Kero's best friend throughout the book, and hunts for her as well as protects her some times. He helps the group along in their quest and saves their lives a couple of times.

Repression and Roads - Glyn is the leading protagonist in this story, with hints of flashbacks from his past. He defends others in the Marshlands of the Void, as well as fighting Bran Nerefort in the Peaceful Woods.

Freedom 'Till Forever - Glyn is seen quite a bit in this story, guarding Kero and Elluin, hunting for food, bargaining, and other things. Towards the end of this book, he goes to Earl Duke Ankhhor of Ozuikar to become a citizen there.

## Physical Appearance

Glyn has mostly black hair with brown tips and black and tan ears. His eyes are cat-like sandy colored. He has a scar below his right eye. His skin is tanned. He wears a black muscle shirt with a black coat and brown straps all over. He has black jeans as well, but his feet are bare.

## Personality

Glyn is outgoing and funny and charismatic. He likes to crack jokes quite often, and gets along pretty well with other people.

## Relationships

Kero Dewglade - is Glyn's best friend. She helped him out from when she first found him and since then they've grown close. They are both close to each other and Glyn has countlessly proclaimed he'd fight for her to the end.

Elluin Threegloom - Glyn is the silly older brother to Elluin.

Eirina Threegloom - Glyn and Eirina aren't very close, but he will protect her and they get along well.

Hestys Rainpike - Is Glyn's sister who is still a slave in Mepan.

Cerys Rainpike - Is Glyn's sister who is still a slave in Mepan.

Lowrys Rainpike - Is Glyn's sister who is still a slave in Mepan.
Ivory Council

The Ivory Council is the ruling group of Webovalon. It consists of three members, elected by the people. One of each race that lives there. The current rulers are Neaira, one of the elves, Kinnat, a Moon Elf, and Cihuph, a Samotele.

In Webovalon myths, 3 is a holy and sacred number. They believe that if their kingdom is ruled by 3 people, it will bring good luck and fortune to their kingdom.
Leminia Waun

Leminia Waun is the queen of Kristoborg. She became queen at the age of 23, right after her parents were assassinated by Fesson Skenniker.

## Appearances

Book 1: Arc of Destruction: Kero, Glyn, Elluin, and Eirina all go to her kingdom to ask for help. Empathysing with their poor conditions, she obliges and lets them stay in her palace for a bit. It shows a bit of Leminia's hurt and pain of her past when she sees Glyn.

## Physical Appearance

Liminia has lush wavy blonde hair that goes to the middle of her back. She has a small nose, raised cheekbones, clear, fair skin, and pouty lips. Her eyes are a seafoam green that Kero describes as "broken glass". She is seen in the first book wearing a velvet colored full length gown with lace on the low neckline, and a rounded skirt with ruffles. She has puffed sleeves with tight sleeves around the bottom of her forearm and wrist and a maroon cape held on her shoulders by a garnet studded clasp on her neck.
Book 1: Arc of Destruction

## Prologue

"NO FATHER I WILL NOT MARRY HIM!" Kero yelled at the top of her lungs.

"Kero, my beloved daughter," King Hieremias began softly, "you know it's for the good of our kingdom. Mepan and Quodel Dynasty can finally be at peace. Besides, he's a good man. He's strong, he's kind.. he's..."

"You don't know what he's like, and I don't either!" Kero shouted, "I will not marry a stranger! Prince or not, I'm not marrying him."

"Kero, please, listen to reason," King Hieremias insisted.

"NO! You listen to reason! You are practically *selling* your one and only daughter to a man you don't know. How reasonable is that?" Kero screeched.

"I know it sounds bad, but daughter, it will be good for us all," Hieremias convinced, "I know you don't like the sound of it, but in time, it will turn out."

"No, no it won't. You can never understand, if I am going to get married, I must marry someone I love. You will never understand. You allowed your father to force you into an arranged marriage, so you'll *never* know what true love feels like," Kero snapped.

Hieremias looked hurt when he heard this. "I do love your mother, I-I.."

"See? You don't know what true love is like," Kero said. Though truthfully, she didn't either.

"Just get out of my throne room, Kero," Hieremias sighed, rubbing his forehead.

"Gladly," Kero said as she turned on her heels, trotting down the long corridor.

The palace halls were glistening and beautiful.
Bluecluesandyou Wiki

**Welcome to the Bluecluesandyou Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Kisostea

Kisostea is the planet where the We Are The Youth story line takes place. It is very diverse with 7 major kingdoms, Naegalla Empire,  Qoudel Dynasty, Kristoborg, Ozuikar, Mepan, Webovalon, and Slasta. On the continent Uzox there is lots of free land close to the kingdom Naegalla empire. There are lots of smaller kingdoms as well.
Switch

1. REDIRECCIÓN Plantilla:Infobox Darkest Dungeon Wiki**Nintendo eShop** (ニンテンドーeショップ) es una plataforma de venta y distribución digital de videojuegos desarrollada por Nintendo Network para las consolas de Nintendo 3DS, Wii U y Nintendo Switch. Fue lanzado el 6 de junio de 2011 en América del Norte y el 7 de junio de 2011 en Europa y Japón, mediante una actualización del sistema de Nintendo 3DS, que añadió esta funcionalidad a la consola. A diferencia de la de Nintendo 3DS, la tienda virtual de Wii U está disponible desde el lanzamiento de la consola, pero se requiere una actualización del sistema para poder acceder a ella. Es también una aplicación multitarea, lo que significa que es accesible incluso cuando el juego se está ejecutando en el fondo a través del menú principal del sistema, aunque esta característica sólo está disponible en Wii U. A parte de estas funciones, Nintendo eShop también ofrece juegos descargables, aplicaciones e información sobre videojuegos para la consola.