Soul Formation to Enlightenment Realm Guide by Winatwarlord

Original Google Docs Guide by Winatwarlord.

**Images not yet added to the wiki version.**

## **How to advance to the Enlightenment cultivation realm?**

To advance from the Soul Formation cultivation realm to Enlightenment cultivation realm you will need to gather 3 Tao souls and a Tao pill.

The purity of the Tao soul used for advancing will affect the amount of stats that you will get on advancement, while the pill quality will affect the chance of successful breakthrough.

If you fail to breakthrough you will enter a 30 seconds long thunder punishment which at this stage of the game is incredibly easy to withstand without pressing any button, so do not worry about it since after it ends you will successfully breakthrough anyway.

## **How to get Tao souls?**

The short answer is: you can get a Tao soul after fully clearing any Tao dungeon.

There exist 6 Tao dungeons within the territory of region 4. Each Tao dungeon is tied with 2 random skill types out of 12 without repetition. The skill type the Tao dungeons are tied to can be perceived visually and is written upon the entering dungeon dialogue prompt. Example a Thunder/Wind Tao dungeon:

The First room1 will always have a lot of common mobs and some elite enemies.

The Second room1 has more mobs and elite enemies than the first.

The Third room will have a Boss monster (whose stats are similar to Spirit tempering realm bosses) and couple mobs.

The Fourth room1 will have a cultivator boss and several elites.

The Last Room2,3 will spawn a very strong Boss, beware the bosses are also affected by dungeon modifiers so having a “All Earth damage increase by 50%” dungeon modifier while fighting a boss that does Earth damage is suicidal on later difficulties.

After clearing a Room the dungeon will get 2 new modifiers that can be rerolled, all unlocked modifiers can be rerolled after clearing any room.  And after clearing Fifth room upon exiting the Tao dungeon you can get a Tao Soul.

Note 1: The number of mobs and elite enemies in rooms is affected by game difficulty.

Note 2: You do not need to clear the Earth Tao dungeon specifically to get the Earth Tao soul, as the primary and secondary elements of Tao soul are affected by dungeon modifiers you can farm Tao souls in any dungeon.

Note 3: All dungeons have 2 possible bosses that can spawn in the last room. So it would make sense to first farm as many boundary stones as possible before clearing a Tao dungeon with a boss that you can easily beat on harder difficulties. *From my experience, 500-1000 boundary stones of each kind are enough to get 3 desired Tao Souls, if you use them wisely and arent too unlucky.*

Note 4: After killing a boss in room 5 you will get a spirit fruit that corresponds to 1 of the 2 Tao Dungeon elements.

## **How to reroll dungeon modifiers?**

To reroll the modifiers you will need to use boundary stones of corresponding color1. Every 3 times you reroll a dungeon modifier the cost of rerolling will increase by 52.

The type of Tao Dungeon will affect what Tao boundary stones the enemies in it will drop. *Do note, if dungeon drops 2 types of Tao boundary stones, then one type will drop in much higher quantity than another.*

Enemies in the Tao dungeons that have:

1) Earth or Fist as one of their types can drop Yellow boundary stones that can be used to reroll Fist and Earth modifiers;

2) Thunder or Spear as one of their types can drop Purple boundary stones;

3) Fire or Blade as one of their types can drop Red boundary stones;

4) Wind or Sword as one of their types can drop Pale boundary stones;

5) Wood or Palm as one of their types can drop Green boundary stones;

6) Water or Finger as one of their types can drop Grey boundary stones.

Example 1:  enemies in Thunder/Wind Tao Dungeon can drop both Purple and Pale boundary stones.

Example 2:  enemies in Earth/Blade Tao Dungeon can drop both Yellow and Red boundary stones.

Note 1: It is advised to clear the first 2 rooms and exit the dungeon for the fastest farm of boundary stones.

Note 2: It is advised to grind a LOT the different Tao dungeons for boundary stones before even aiming for Tao souls.

Note 3: It is advised to have a “XXX element does +YY% damage” modifier while farming for the Tao souls, where XXX is the skill type of your LMB button (i.e. sword/blade/earth etc) even if you are farming for a different type of Tao soul, the damage increase from it will make the final boss of the Tao dungeon much easier than if you did not have it, especially on higher difficulties. Remember you can always reroll modifiers after clearing each room including the last.

## **What is affected by the dungeon modifiers?**

1. Things highlighted by green rectangles affect only the things in the Tao dungeon.

2. Things highlighted by blue ellipse are elements of Tao soul that you will get after clearing the Tao dungeon:

2.1) if there are 3 or less different elements then you will get Tao soul after clearing the Tao dungeon with 100% success rate, and the Tao soul will be able to have 100% max purity. *However, if your main element is too low, or secondary elements are too high compared to main one, you wont get 100% purity. From my observation,to get 100% purity, you need at least 40 main element, and the main element shouldnt be lower, than sum of the secondary elements.*

2.2) if there are 4 different elements you will only have 80% chance to get Tao soul that will have at most 90% purity;

2.3) if there are 5 different elements you will only have 60% chance to get Tao soul that will have at most 70% purity;

2.3) if there are 6 different elements you will only have 40% chance to get Tao soul that will have at most 50% purity;

2.3) if there are 7 different elements you will only have 20% chance to get Tao soul that will have at most 30% purity;

2.4) if there are 8 or more different elements you will not gain any Tao soul;

3. Things highlighted in red ellipse are the primary element of Tao soul you will get (it will influence what law you will get upon advancement).

4.  Things highlighted by purple ellipse are secondary elements of Tao soul you will get (it will influence law stats).

## **What are the different Laws that you can get after reaching Enlightenment Realm?**

**Wind 1** increase combat speed of all friendly units including oneself by 25%

**Wind 2** increase the damage deal by all friendly units including oneself by 6% every second you are not taking damage

**Wind 3** increase the damage deal by all friendly units including oneself by 9% every second you are not taking damage

**Sword 1** every time an enemy moves a distance of 50 within law domain range they take 1000 sword damage

**Sword 2** every time an enemy takes damage within law range they get a debuff(that lasts until the end of law skill) that boost the damage they receive by 0,5% that stacks up to 100 times, enemies within range also have 25% less attack range

**Sword 3** every time an enemy takes damage within law range they get a debuff(that lasts until the end of law skill) that boost the damage they receive by 0,75% that stacks up to 150 times, enemies within range also have 25% less attack range

**Finger 1** increase the CD of enemy skills by 30%

**Finger 2** all enemies on the field have their crit protection reduced by 50%. every time an enemy receives critical damage reduce its current spiritual energy by 7,5%

**Finger 3** all enemies on the field have their crit protection reduced by 80%. every time an enemy receives critical damage reduce its current spiritual energy by 15%

**Fist 1** increase your damage by 7% for every enemy on the field

**Fist 2** reduce damage taken by 30% all incoming damage is reflected to the attacker at 350%

**Fist 3** reduce damage taken by 50% all incoming damage is reflected to the attacker at 500%

**Earth 1** every time a friendly unit in the domain takes damage (including you), this damage is modified by -1% (up to -50%) at the end of the skill all stacks are removed

**Earth 2** when a friendly unit in the field (including yourself) takes damage, it can spread 30% of it evenly among  all friendly units on the field, and when friendly unit takes damage in the field it has 10% chance to summon a shockwave dealing 60 earth damage

**Earth 3** when a friendly unit in the field (including yourself) takes damage, it can spread 50% of it evenly among  all friendly units on the field, and when friendly unit takes damage in the field it has 15% chance to summon a shockwave dealing 500 earth damage

**Blade 1** enemies on the field take 0.5 blade damage every time they use a skill, and 10 times the blade damage if the skill consumes spiritual energy

**Blade 2** you gain 20% lifesteal, all units on the field (ally or enemy) have their attack increased by 60%

**Blade 3** you gain 30% lifesteal, all units on the field (ally or enemy) have their attack increased by 100%

**Wood 1** when summoning there is a 30% chance to summon double the amount of minions

**Wood 2** every time a summon dies during the effect of law it will not die but lose 5% attack speed and become invincible for 15 second after which it will die

**Wood 3** every time a summon dies during the effect of law it will not die but lose 5% attack speed and become invincible for 25 second after which it will die, every summon, its attack would have a 50% chance to apply Poisonous Spikes debuff on their target

**Water 1** every time an enemy dies on the field there is 20% chance to summon its phantom, which will automatically move and attack, and dies after being hit 7 times

**Water 2** every second consume 10% of your max mana for every point of mana consumed deal 4 damage to the enemies in law range

**Water 3** every second consume 10% of your max mana for every point of mana consumed deal 7 damage to the enemies in law range

**Fire 1** enemies in the field receive Molten Armor debuff every time they take damage (-3 defense that stack up to 100) until the duration end of law skill

**Fire 2** friendly units in the field (including yourself) gain a stack of Bathfire effect every time they take damage (increase damage by 4% and regenerate 300 hp per second for 7 seconds)

**Fire 3** friendly units in the field (including yourself) gain a stack of Bathfire effect every time they take damage (increase damage by 4% and regenerate 300 hp per second for 12 seconds)

**Spear 1** every 2,5 seconds apply a Knockdown effect stack to all enemies on the field (next time you are a critically hit, consume one stack of this effect one stack)

**Spear 2** every time you use a supreme skill place a debuff on enemies (-50 defense until the law duration ends) that can stack up to 10 times

**Spear 3** every time you use a supreme skill place a debuff on enemies (-75 defense until the law duration ends) that can stack up to 12 times

**Thunder 1** every 7 seconds summon a phantom at enemy location that will attack at will, and cannot be attacked for 5 seconds

**Thunder 2** all enemy units (while actually ALL units: you, friendly or foe) on the field get Blinding status for the duration of the law (but in actual fact it’s till the end of battle, perhaps it’s a bug) that reduces the cd or martial/spiritual skills by 40% and reduces damage they deal by 50%, every 10 times you use LMB attack it spawns a lightning sphere near you that does 1000 thunder AOE damage on enemy contact

**Thunder 3** all enemy units (while actually ALL units: you, friendly or foe) on the field get Blinding status for the duration of the law that reduces the cd or martial/spiritual skills by 60% (in 1.41 eng mod version it displays 40% but that is only visual) and reduces damage they deal by 50%, every 10 times you use LMB attack it spawns a lightning sphere near you that does 1000 thunder AOE damage on enemy contact

**Palm 1** movement speed of all enemies on the field is modified by -20%

**Palm 2** every 3 seconds apply Soul Loss to all enemy units (reduce damage dealt by -5% and take 500 palm damage every second until the end of law duration)

**Palm 3** every 2 seconds apply Soul Loss to all enemy units (reduce damage dealt by -5% and take 500 palm damage every second until the end of law duration)

Note 1: the Thunder law 1 doesn't work, Thunder 2 is bugged, Thunder 3 has the wrong description as of ver.0.8.2012., also reducing the enemy Bosses cd by 60% is a sure road to Stunlock Hell on chaos difficulty. None of them are worth taking since so what if you get -60% cd if you get the -50% damage debuff.

Note 2: Laws that modify movement speed are not worth choosing as there are plenty other options that you can use to increase your speed or decrease enemy speed.

Note 3: Laws like Palm 3,  Sword 3, Wind 3, Earth 1 get increasingly better the longer the law duration is.

Note 4: Fire 1, Spear 2, Spear 3 laws aren worth taking, while -defense debuff might look sweet, the use you can get from it is very limited in practice. PS Spear 1 is also garbage.

Note 5: Blade 2, Blade 3 are a double edged sword on higher difficulties since Bosses will be affected by the damage boost if they are in the law range, you do not need to have a Blade LMB equipped to benefit from this law tho.

Note 6: The Water laws suck ass, the amount of damage the Water 2 and Water 3 deal is incredibly small while the MP consumption will drain you completely in 10 seconds if you do not use any pills or have “Psychic Rain” series bonus.

Note 7: the Wood 3 law together with Earth golem summon and Earth Golem ultimate are a very strong combo.

Note 8: Blade 1, Sword 1, Fist 1, Wood 1 are of little use unfortunately while Spear 1 is just garbage.

## **How does using the Tao soul for advancement work?**

The ***Purity highlighted*** in the Red rectangle affects the amount of stats you get upon realm advancement.

***Blue rectangle*** highlights the primary element of Tao soul. The Law you get is affected by the primary elements of Tao souls you use for advancement.

***Yellow rectangle*** highlights the secondary elements of Tao soul. It affects what Tao souls can be used together with this Tao soul for advancement and also the secondary stats of Law skills.

Example 1 if you use 3 Tao souls that have Sword as their primary element you will get a **Sword 3** law.

Example 2 if you use 2 Tao souls that have Spear as their primary element (fist as one of the secondary elements) and 1 Tao soul that has Fist primary element (spear as one of the secondary elements) you will get a **Spear 2, Fist 1** law.

Example 3 if you use 1 Tao soul that has Water as its primary element (Fire and Blade as secondary elements), 1 Tao soul with Fire primary element (Water and Blade as secondary elements) and 1 Tao soul with Blade primary element (Water and Fire as secondary elements) you will get a **Water 1, Fire1, Blade 1** law.

## **What are the law stats?**

All laws have 6 stats:

1) Charge time – the amount of time since the start of the battle before you can use the law. The charge time is not reset when entering a new room.

2) Law Duration – the amount of time the law effect can be active after activating it.

3) Consumption – the amount of law energy is used each time to activate the law skill.

4) Cooldown – the amount of time it takes before using law again. The CD starts the moment you activate law and not when the law effect ends.

5) Law energy – the maximum amount of law energy you can have.

6) Range – the area that the law affects in battle.

The Charge Time, Law Duration, Consumption and Cooldown can be seen by hovering your mouse on the law sphere in the cultivation realm tab (J button) or in battle by hovering over the law icon on the right.

The Law energy can be seen in the character stat block right below the comprehension stat upon reaching Enlightenment realm. Or the yellow bar beneath the law icon during battle.

## **How do law stats that you get are affected by Tao souls?**

With the help of @Bunnyhop#4924  together we found out the effects of Tao Soul secondary elements on law:

1) Blade and Earth reduces Law CD by 10 seconds;

2) Fist and Fire reduces consumption by 5;

3) Wood and Spear increases duration by 2,5 sec;

4) Wind and Finger increases the area of effect of law;

5) Thunder and Sword increases the max law energy;

6) Water and Palm reduce charging time by 2,5 sec;

Example 1: we fuse 3 identical Tao souls that have Sword, Wood, Spear. As a result we will have: law energy is increased by 60 (20\*3 from Sword) and the law duration is increased by 15 seconds (2,5\*3 from Wood + 2,5\*3 from Spear)

Example 2: we fuse 2 Tao souls that have Fire, Water, Earth and Tao soul that have Water, Fire, Fist. As a result we will get: consumption reduced by 20 (5\*3 from Fire + 5 from Fist), charging time reduced by 7,5 seconds (2,5 \*3 from Water) and Law Cooldown reduced by 20 (10\*2 from Earth)

Example 3: we fuse Tao soul that has Fist, Palm, Water, a Tao soul that has Fist, Thunder and Tao soul that has Fist, Wood, Blade. As a result we will get: consumption reduced by 15 (5\*3 from Fist), charging time reduced by 5 seconds (2,5\*1 from Water + 2,5\*1 from Palm), law energy +20 (20\*1 from Thunder), law cooldown reduction by 10 seconds (10\*1 from Blade) and law duration +2,5 seconds (2,5\*1 from Wood)

Note 1: The most important stat in law is duration since it is the one that directly corresponds to how much value you can get from every law activation.

## **What are the base law stat values?**

The base law stats are:

**Charge time** – 30 seconds:

**Duration** – 25 Seconds;

**Consumption** – 100;

**Cooldown** – 200 seconds;

**Law energy** – 270 on easy (or Nightmare?), 200 on chaos;

**Range** is such an ethereal stat that only devs know how much.

## **How do I use law skills?**

After the law skill finishes charging you can press the Q button to activate it, the CD of law starts the moment you activate it, not when the law effect ends.

## **How do I replenish the law energy?**

You get a small amount of law energy at the start of every month and that's it.

## **Where do I get the Tao pill?**

You can buy Tao pill recipe in the big city of region 4.

The red herb needed for crafting the pill is dropped by the Red Ice snake lady boss in the icefield.

Other herbs are dropped by mobs in the desert danger zone random encounters (top left of the map).

## **Why do I gain trash stat increase upon advancing to the Enlightenment realm?**

Do not worry, everyone gets trash stats upon advancing to the Enlightenment realm. The Enlightenment realm passive skills give up to 2x the amount of stats compared to Soul Formation passive skills.

**The amount of stats you gain upon advancing while using 3 100% purity Tao souls:**

**The amount of stats you gain upon advancing while using 2 100% and 1 90% purity Tao souls:**

**The amount of stats you gain upon advancing while using 2 70% and 1 90% purity Tao souls:**