Entity Functions

## Common

* Common:Activate
* Common:AddTag
* Common:AddViScript
* Common:ApplyImpulse
* Common:AttachObject
* Common:Block
* Common:ContainsTags
* Common:Deactivate
* Common:DetachObject
* Common:DynamicMove
* Common:GetComponent
* Common:GetDir
* Common:GetGroupObjects
* Common:GetName
* Common:GetPos
* Common:GetRot
* Common:GetSingleTagValue
* Common:GetSubobjectByIndex
* Common:GetSubobjectByName
* Common:GetSubobjectsCount
* Common:GetSubobjectsWithComponent
* Common:GetSubobjectsWithNamePrefix
* Common:GetTagValueCount
* Common:GetTransform
* Common:HasTag
* Common:HasTagWithValue
* Common:Hide
* Common:IsActive
* Common:MergeTags
* Common:RemoveAllTags
* Common:RemoveTag
* Common:RemoveTagWithValue
* Common:RemoveTagWithValuePair
* Common:RemoveViScript
* Common:Reset
* Common:SetDir
* Common:SetPos
* Common:SetPosDir
* Common:SetPosDirObject
* Common:SetPosRot
* Common:SetPosRotObject
* Common:SetRot
* Common:SetTransform
* Common:Show
* Common:StopDynamicMove
* Common:Unblock

## Boat

```
Boat = game.game:GetActivePlayer():GetOwner() -- Get player boat

```

* Boat:AttachCargo
* Boat:CreateController
* Boat:DestroyController
* Boat:DetachAllCargo
* Boat:DetachCargo
* Boat:EnableRadio
* Boat:Explode
* Boat:FindSeatForHuman
* Boat:GetDamage
* Boat:GetMotorDamage
* Boat:GetMotorResistance
* Boat:GetPassengers
* Boat:GetPowerLimit
* Boat:GetSpeedFloat
* Boat:GetSpeedLimiterSpeed
* Boat:GetSpeedLimiter
* Boat:GetSpeed
* Boat:GetVehicleModelName
* Boat:Halt
* Boat:InitializeAIParams
* Boat:LockPlayerEntryPoints
* Boat:SetBeaconLightOn
* Boat:SetLightsOn
* Boat:SetMotorDamage
* Boat:SetMotorResistance
* Boat:SetNavModeFollowTrail
* Boat:SetNavModeHunt
* Boat:SetNavModeMoveTo
* Boat:SetNavModeStand
* Boat:SetNavModeWander
* Boat:SetPowerLimit
* Boat:SetPower
* Boat:SetRubberBandingOff
* Boat:SetRubberBandingOn
* Boat:SetRubberBanding
* Boat:SetSearchlightOn
* Boat:SetSearchlightTargetObject
* Boat:SetSearchlightTargetPos
* Boat:SetSirenOn
* Boat:SetSpeedLimiterSpeed
* Boat:SetSpeedLimiter
* Boat:SetSpeed
* Boat:SetUseScriptEvents
* Boat:TurnRadioOn
* Boat:UnlockPlayerEntryPoints
* Boat:WaitForEntity

## Car

```
Car = game.game:GetActivePlayer():GetOwner() -- Get player car

```

* Car:AddEnemy
* Car:AddSpendedMoney
* Car:AttachCargo
* Car:CancelWaitForEntity
* Car:CloseHood
* Car:CloseTrunk
* Car:ConnectTrailer
* Car:CreateController
* Car:DestroyController
* Car:DetachAllCargo
* Car:DetachCargo
* Car:DetectDrivingEvents
* Car:DisableExplosion
* Car:DisableFreeTrunk
* Car:DisableObstacleByPart
* Car:DisconnectTrailer
* Car:DoUTurn
* Car:EnableRadio
* Car:Explode
* Car:FadeDirtyEffectStart
* Car:FadeDirtyEffectStop
* Car:FadeFuelEffectStart
* Car:FadeFuelEffectStop
* Car:FakePlayerCar
* Car:FindSeatForHuman
* Car:FixCarPos
* Car:GetActualFuel
* Car:GetActualPlayerSeatIndex
* Car:GetBrakeDamage
* Car:GetCarProblem
* Car:GetCarTableId
* Car:GetColor
* Car:GetConnectedVehicle
* Car:GetDamage
* Car:GetDirty
* Car:GetEngineRotations
* Car:GetFuelTankCapacity
* Car:GetGear
* Car:GetGearCount
* Car:GetHandbrakeDamage
* Car:GetInteriorColorsSet
* Car:GetMotorDamage
* Car:GetPainting
* Car:GetPartCount
* Car:GetPassengers
* Car:GetPointW
* Car:GetPowerLimit
* Car:GetPrice
* Car:GetProhibitGarage
* Car:GetRepairPrice
* Car:GetResistance
* Car:GetRotVelActual
* Car:GetRotVelMax
* Car:GetRust
* Car:GetSeatAIPosW
* Car:GetSeatCount
* Car:GetSpeed
* Car:GetSpeedFloat
* Car:GetSpeedLimiter
* Car:GetSpeedLimiterSpeed
* Car:GetSPZText
* Car:GetTrunkAngle
* Car:GetTrunkCount
* Car:GetVehicleModelName
* Car:GetWheel
* Car:GetWheelPos
* Car:GetWindowTint
* Car:GetWinningTime
* Car:HasVehicleFlag
* Car:HasVehicleFlags
* Car:HasVehicleFunctionFlag
* Car:HasVehicleFunctionFlags
* Car:HasVehicleLookFlag
* Car:HasVehicleLookFlags
* Car:HideDecals
* Car:HideGore
* Car:Honk
* Car:InitializeAIParams
* Car:InstallTuningItems
* Car:InstallTuningPackage
* Car:IsAllowedTuning
* Car:IsCarPosFixed
* Car:IsDisableExplosion
* Car:IsInstalledTuning
* Car:IsMarkedForSale
* Car:IsProcessedByRender
* Car:IsSeatWindowOpen
* Car:IsWheelsProtected
* Car:Lock
* Car:LockEntryPoints
* Car:LockPlayerEntryPointForSeatID
* Car:LockPlayerEntryPoints
* Car:LockTrunks
* Car:MarkForSale
* Car:OpenBusDoors
* Car:OpenHood
* Car:OpenSeatWindow
* Car:OpenTrunk
* Car:PlayAnim
* Car:PullOver
* Car:ReflectorsForceOff
* Car:RegisterEvents
* Car:RemoveEnemy
* Car:Repair
* Car:RepairAndClear
* Car:RevUpEffectStart
* Car:RevUpEffectStop
* Car:SaveRaceResult
* Car:SemaphoreGreenWave
* Car:SemaphoreRedWave
* Car:SemaphoreRedWaveBehind
* Car:SetAddSteer
* Car:SetBeaconLightOn
* Car:SetBrake
* Car:SetBrakeDamage
* Car:SetCarDamage
* Car:SetCargoLoad
* Car:SetCollisionPriority
* Car:SetColor
* Car:SetDespawnImmunity
* Car:SetDirty
* Car:SetDoorFree
* Car:SetEngineOn
* Car:SetForceStopMode
* Car:SetGear
* Car:SetHandbrake
* Car:SetHandbrakeDamage
* Car:SetHealthCoeff
* Car:SetHornOn
* Car:SetImpulse
* Car:SetInteriorColorsSet
* Car:SetInterrogationActionText
* Car:SetLightState
* Car:SetManualGear
* Car:SetMaxAISpeed
* Car:SetMaxCentripetalAcceleration
* Car:SetMaxDeceleration
* Car:SetMotorDamage
* Car:SetMotorMalfunction
* Car:SetNavModeFollowTrail
* Car:SetNavModeFollowTrailReverse
* Car:SetNavModeHunt
* Car:SetNavModeLock
* Car:SetNavModeMoveTo
* Car:SetNavModePath
* Car:SetNavModeStand
* Car:SetNavModeWander
* Car:SetNavModeWanderArea
* Car:SetNavModeWanderAway
* Car:SetPainting
* Car:SetPaintingNoStream
* Car:SetPower
* Car:SetPowerLimit
* Car:SetPreLaunchMode
* Car:SetProhibitGarage
* Car:SetRadioDefaultState
* Car:SetResistance
* Car:SetRubberBanding
* Car:SetRubberBandingOff
* Car:SetRubberBandingOn
* Car:SetRust
* Car:SetSearchlightOn
* Car:SetSearchlightSweep
* Car:SetSearchlightTargetObject
* Car:SetSearchlightTargetPos
* Car:SetSirenOn
* Car:SetSpeed
* Car:SetSpeedBoost
* Car:SetSpeedLimiter
* Car:SetSpeedLimiterSpeed
* Car:SetSPZText
* Car:SetTakedownParams
* Car:SetTyre
* Car:SetWheel
* Car:SetWheelsProtected
* Car:SetWindowTint
* Car:ShowLeaderboard
* Car:Spawn
* Car:SPZAdjustingEffectSet
* Car:SPZAdjustingEffectStart
* Car:SPZAdjustingEffectStop
* Car:StabilizeJump
* Car:StartEscort
* Car:StopAnim
* Car:StopEscort
* Car:TurnRadioOn
* Car:Unlock
* Car:UnlockEntryPoints
* Car:UnlockNavMode
* Car:UnlockPlayerEntryPointForSeatID
* Car:UnlockPlayerEntryPoints
* Car:UnlockTrunks
* Car:UTTCarAirbrush
* Car:UTTCarPaint
* Car:UTTCarPlateChange
* Car:UTTCarRepair
* Car:UTTCarUpgrade
* Car:UTTCarWheelChange
* Car:WaitForEntity

## Human

```
Human = game.game:GetActivePlayer() -- Get the player

```

* Human:AbortBattleDestination
* Human:ActivateEyeLookAt
* Human:ActivateRagdoll
* Human:AddAITag
* Human:AddBattleFakeTarget
* Human:AddBattleReaction
* Human:AddCalmPerceptionScopeArea
* Human:AddCalmPerceptionScopeAreaName
* Human:AddCalmPerceptionScopeBox
* Human:AddCalmPerceptionScopeCircle
* Human:AddCalmPerceptionScopeCirclePos
* Human:AddCalmPerceptionScopeVolume
* Human:AddExclusionScopeArea
* Human:AddExclusionScopeAreaName
* Human:AddExclusionScopeBox
* Human:AddExclusionScopeCircle
* Human:AddExclusionScopeCirclePos
* Human:AddExclusionScopeVolume
* Human:AddMeleeTimedTag
* Human:AddSpecialItem
* Human:Aim
* Human:AimAt
* Human:AnimEffectStop
* Human:AnimPlay
* Human:AnimPlayEffect
* Human:AnimStop
* Human:AnnouncePoliceOffence
* Human:ApplyRagdollRadialSpeed
* Human:Attack
* Human:AttackMelee
* Human:BattleDefendArea
* Human:BattleDefendAreaBox
* Human:BattleDefendAreaCircle
* Human:BattleDefendAreaCirclePos
* Human:BattleDefendDynamicObject
* Human:BattleDefendStaticObject
* Human:BattleGetInCar
* Human:BattleGetPlayerPathDist
* Human:BattleMoveToScriptPos
* Human:BattleSearch
* Human:BattleStopDefend
* Human:BlockSituationsGlobally
* Human:BlockSpeech
* Human:BroadcastPerceptionEvent
* Human:CalmSearch
* Human:CanCarryBody
* Human:ClampMoveSpeed
* Human:ClearAnimationDescriptor
* Human:ClearCustomDeathAnimation
* Human:ClearHERDHostileZone
* Human:ClearHERDTrespassZone
* Human:ClearInventory
* Human:ClearItemsInHands
* Human:ClearPoliceTrespassZone
* Human:ClearShopkeeperTrespassZone
* Human:ComputeApproachAngle
* Human:CustomLockpick
* Human:DbgPlaySpeechFromSoundFilename
* Human:DbgTesting\_AimAtDir
* Human:DbgTesting\_AimAtHuman
* Human:DbgTesting\_AimAtPos
* Human:DbgTesting\_AimAtStop
* Human:DbgTesting\_Cover
* Human:DbgTesting\_CoversMove
* Human:DbgTesting\_GetEnumValue
* Human:DbgTesting\_HelperCombatAction\_IsActive
* Human:DbgTesting\_HelperCover\_IsActionAvailabl
* Human:DbgTesting\_HelperFire\_GetAmmoCountInEqu
* Human:DbgTesting\_HelperInventory\_AddWeapon
* Human:DbgTesting\_HelperInventory\_GetInventory
* Human:DbgTesting\_HelperInventory\_GetItem
* Human:DbgTesting\_HelperInventory\_GetItemsCoun
* Human:DbgTesting\_HelperInventory\_GetRightHand
* Human:DbgTesting\_HelperInventory\_GetWeapon
* Human:DbgTesting\_HelperInventory\_IsArmed
* Human:DbgTesting\_HumanCombatAction
* Human:DbgTesting\_Inventory
* Human:DbgTesting\_LookAtDir
* Human:DbgTesting\_LookAtPos
* Human:DbgTesting\_LookAtStop
* Human:DbgTesting\_Movement
* Human:DbgTesting\_SemaphoreNextFrame
* Human:DbgTesting\_SetAiUpdateFrequency
* Human:DbgTesting\_SetBodyDir
* Human:DbgTesting\_SetPose
* Human:DbgTesting\_ShootReload
* Human:DbgTesting\_UseAB
* Human:DeactivateEyeLookAt
* Human:DebugClearDescriptor
* Human:DebugSetDescriptor
* Human:DesirePlayAnimation
* Human:DesirePlayAnimationWithDocking
* Human:DesirePlayAnimationWithDockingTransform
* Human:DespawnImmunity
* Human:DisableAnimationLoop
* Human:DisableAutoExitFromExplodedCar
* Human:DisableInput
* Human:DoDamage
* Human:DoTalk
* Human:DoTalkAI
* Human:DoTalkAIAll2
* Human:DoTalkAIAll
* Human:DoTalkAIAvailable
* Human:DoTalkAIAvailableVariation
* Human:DoTalkAIVariation
* Human:DoTalkDialogLine
* Human:DoTalkGhostAI
* Human:DoTalkGhostAIVariation
* Human:DropBody
* Human:DropHat
* Human:EnableBloodParticles
* Human:EnableCloseCombat
* Human:EnableDragBody
* Human:EnableInjury
* Human:EnableInjuryDiff
* Human:EnablePushObjectHandler
* Human:Follow
* Human:ForceComplexCollision
* Human:ForceMaxLOD
* Human:ForceVoice
* Human:Forget
* Human:GetAggressivity
* Human:GetAIType
* Human:GetAnimationVariableBool
* Human:GetAnimationVariableFloat
* Human:GetAnimationVariableInt
* Human:GetArmor
* Human:GetBattleArchetype
* Human:GetBattleArchetypeBase
* Human:GetCanTraverse
* Human:GetCivilArchetype
* Human:GetCollisionPriorityGroup
* Human:GetCurrentReactionPriority
* Human:GetDecideFateAfterInterrogation
* Human:GetEnemyPerceptionState
* Human:GetHumanEscapeEnabled
* Human:GetInOutCar
* Human:GetInventoryWeapons
* Human:GetMaxArmor
* Human:GetOffVehicle
* Human:GetOnVehicle
* Human:GetOppositePosRot
* Human:GetOutCarFast
* Human:GetPhysState
* Human:GetPreventAIScriptPrio
* Human:GetReactionOnSound
* Human:GetSeePlayer
* Human:GetVoice
* Human:GetWeaponMagazineSize
* Human:GiveArmor
* Human:GiveFullArmor
* Human:HasHumanFlag
* Human:HasHumanFlags
* Human:HasOccupationFlag
* Human:HasOccupationFlags
* Human:HasSpecialItem
* Human:HasVehicleFlag
* Human:HasVehicleFlags
* Human:HaveColdWeaponInHand
* Human:HaveEmptyHand
* Human:HaveFireWeaponInHand
* Human:IgnoreCollisions
* Human:InterrogationTarget
* Human:InterruptAvoidingCar
* Human:InterruptBattle
* Human:InterruptCivilWander
* Human:InterruptPatrol
* Human:InventoryAddAmmo
* Human:InventoryAddAmmoByCategory
* Human:InventoryAddGrenades
* Human:InventoryAddItem
* Human:InventoryAddMoney
* Human:InventoryAddWeapon
* Human:InventoryArmed
* Human:InventoryCalcNumAddableGrenades
* Human:InventoryCanAddAmmoByCategory
* Human:InventoryDrop
* Human:InventoryGetAmmo
* Human:InventoryGetAmmoLimit
* Human:InventoryGetGrenadeCapacity
* Human:InventoryGetGrenadeCount
* Human:InventoryGetMedkitCapacity
* Human:InventoryGetMedkitCount
* Human:InventoryGetMoney
* Human:InventoryGetSelected
* Human:InventoryHasWeaponInSlot
* Human:InventoryHaveItem
* Human:InventoryHaveWeapon
* Human:InventoryHolster
* Human:InventoryLoadWeapons
* Human:InventoryReload
* Human:InventoryRemoveGrenades
* Human:InventoryRemoveItem
* Human:InventoryRemoveMoney
* Human:InventoryRemoveWeapon
* Human:InventorySelect
* Human:InventorySelectExplosive
* Human:InventorySelectSmallWeapon
* Human:InventorySetUnlimitedAmmo
* Human:InventorySetUnlimitedAmmoInWeakestWeapo
* Human:IsBlindFiring
* Human:IsButtonDown
* Human:IsCarryingBody
* Human:IsClothSimulated
* Human:IsCoverCrouch
* Human:IsDeath
* Human:IsFidgetDisabled
* Human:IsInCover
* Human:IsInCoverFull
* Human:IsInputDisabled
* Human:IsLookPointOfInterest
* Human:IsMeleeFighting
* Human:IsModelVisible
* Human:IsReloading
* Human:IsSprinting
* Human:IsStalkMove
* Human:IsStealthMove
* Human:IsStunned
* Human:IsTaxiPassenger
* Human:KillAndThrowNPCOutOfCar
* Human:LockPlayerWeaponSlot
* Human:MakeCarOwnership
* Human:MimicFriend
* Human:ModelToHands
* Human:ModelToMouth
* Human:MoveAwayAndDespawn2
* Human:MoveAwayAndDespawn
* Human:MoveAwayAndRequestDespawn2
* Human:MoveAwayAndRequestDespawn
* Human:MoveEnt
* Human:MoveVec
* Human:NeverLoseTrackOfPlayer
* Human:OverrideAudioMaterial
* Human:OverrideMoveSpeed
* Human:OverrideWanderMoveMode
* Human:PanicCrouch
* Human:PanicRunAway
* Human:Patrol
* Human:PatrolWayPoints
* Human:PickClosestPatrolPoint
* Human:PlayAnimation
* Human:PlayAnimationDockTransform
* Human:PlayerShouldRemainPassenger
* Human:PlaySyncedAnimation
* Human:PlaySyncedAnimationWithDocking
* Human:PlaySyncedAnimationWithDockingTransform
* Human:PlayWeaponAnimation
* Human:PostAIEvent
* Human:PreBattleMove
* Human:PreventAIScriptThisPrioAndLower
* Human:PushObjectHandlerEnabled
* Human:QueueFullbodyNoTransition
* Human:RemoveAITag
* Human:RemoveAllArmor
* Human:RemoveBloodDecals
* Human:RemoveSpecialItem
* Human:ResetDisabledInputsMoveSpeed
* Human:ResetMoveSpeed
* Human:ResetPreventAIScript
* Human:RestoreCollisionsDelayed
* Human:ResumeAvoidingCar
* Human:ResumeBattle
* Human:ResumeCivilWander
* Human:ResumePatrol
* Human:RunAwayAndDespawn2
* Human:RunAwayAndDespawn
* Human:RunAwayAndRequestDespawn2
* Human:RunAwayAndRequestDespawn
* Human:RunAwayFromEntity
* Human:RunAwayFromPosition
* Human:SafehouseInventoryRefill
* Human:ScriptControl
* Human:SelectMatchingVoice
* Human:SetAggressivity
* Human:SetAnimationAttitude
* Human:SetAnimationDescriptor
* Human:SetAnimationStyle
* Human:SetAnimationVariableBool
* Human:SetAnimationVariableFloat
* Human:SetAnimationVariableInt
* Human:SetAnimStyle
* Human:SetBattleArchetype
* Human:SetBattleDefendEngageArea
* Human:SetBattleDefendEngageAreaBox
* Human:SetBattleDefendEngageAreaCircle
* Human:SetBattleDefendEngageAreaCirclePos
* Human:SetBattleDefendEngageVolume
* Human:SetBattleDefendVolume
* Human:SetBattleDestination
* Human:SetBattleLeader
* Human:SetBattleShootingImportance
* Human:SetBattleTactic
* Human:SetCanTraverse
* Human:SetCarAttackGetOutPermission
* Human:SetCarAttackPermission
* Human:SetCivilArchetype
* Human:SetCollisionPriorityGroup
* Human:SetCombatMode
* Human:SetCoverMode
* Human:SetCustomDeathAnimation
* Human:SetDecideFateAfterInterrogation
* Human:SetDemigod
* Human:SetDirtBlend
* Human:SetDrunk
* Human:SetFidgetDisabled
* Human:SetHERDHostileZoneArea
* Human:SetHERDHostileZoneBox
* Human:SetHERDHostileZoneCircle
* Human:SetHERDHostileZoneCirclePos
* Human:SetHERDHostileZoneVolume
* Human:SetHERDTierLevel
* Human:SetHERDTrespassZoneArea
* Human:SetHERDTrespassZoneBox
* Human:SetHERDTrespassZoneCircle
* Human:SetHERDTrespassZoneCirclePos
* Human:SetHERDTrespassZoneVolume
* Human:SetHERDType
* Human:SetHumanEscapeEnabled
* Human:SetLookPointOfInterest
* Human:SetMaxHealth
* Human:SetMeleeArchetype
* Human:SetMeleeForceCounterAttack
* Human:SetMeleeGod
* Human:SetMovementSpeedMult
* Human:SetNoRagdollNoAnimAtDeath
* Human:SetOnFireCinematic
* Human:SetPerceptionConfig
* Human:SetPhysStandCollPriority
* Human:SetPhysState
* Human:SetPlayerHealthSegmentCnt
* Human:SetPoliceTrespassZoneArea
* Human:SetPoliceTrespassZoneBox
* Human:SetPoliceTrespassZoneCircle
* Human:SetPoliceTrespassZoneCirclePos
* Human:SetPoliceTrespassZoneVolume
* Human:SetPriorityScopeArea
* Human:SetPriorityScopeAreaName
* Human:SetPriorityScopeBox
* Human:SetPriorityScopeCircle
* Human:SetPriorityScopeCirclePos
* Human:SetPriorityScopeNull
* Human:SetPriorityScopeVolume
* Human:SetRagdollPreventSleep
* Human:SetReactionOnSound
* Human:SetScopeAnnulus
* Human:SetScopeAnnulusPos
* Human:SetScopeArea
* Human:SetScopeAreaName
* Human:SetScopeBox
* Human:SetScopeCircle
* Human:SetScopeCirclePos
* Human:SetScopeEnemyDistance
* Human:SetScopeNull
* Human:SetScopeOffset
* Human:SetScopeOffsetPos
* Human:SetScopeVolume
* Human:SetShootPrecision
* Human:SetShootTargetPriority
* Human:SetShootTargetScopeNull
* Human:SetShootTargetScopeVolume
* Human:SetShopkeeperTrespassZoneArea
* Human:SetShopkeeperTrespassZoneBox
* Human:SetShopkeeperTrespassZoneCircle
* Human:SetShopkeeperTrespassZoneCirclePos
* Human:SetShopkeeperTrespassZoneVolume
* Human:SetSpatialAwareness
* Human:SetStalkMove
* Human:SetStealthMove
* Human:SetTrespassingState
* Human:SetVisible
* Human:ShootAt
* Human:ShootEffect
* Human:ShowHat
* Human:ShowModel
* Human:ShutUp
* Human:SimulateCloth
* Human:SlideToSeat
* Human:Spawn
* Human:StartLookAtDir
* Human:StartLookAtTarget
* Human:StartWatchByDir
* Human:StartWatchByTarget
* Human:StopAllAnimations
* Human:StopAnimation
* Human:StopLookAt
* Human:StopPatrolling
* Human:StopWatch
* Human:SuspendBattle
* Human:SwitchBrain
* Human:SwitchHealthSystem
* Human:TakeBody
* Human:TakeCover
* Human:TurnAt
* Human:TurnAtDir
* Human:TurnAtVec
* Human:UnlockAnimationStyle
* Human:UnlockPlayerWeaponSlot
* Human:UseAB
* Human:UseSoundScene
* Human:WanderAway

## Player

```
Player = game.game:GetActivePlayer() -- Get the player

```

* Player:ActivateExtraCollisionElement
* Player:ActivateRoadDetector
* Player:AddSkillPoints
* Player:AddToCollection
* Player:ApplyPerkUpgrade
* Player:AreControlsLocked
* Player:CanEnterSafeHouse
* Player:CheckHumanPresence
* Player:ClearOverridePlayerSpawnProfile
* Player:DeactivateExtraCollisionElement
* Player:ForceStandHandler
* Player:GetAimDiff
* Player:GetClosestPolicePos
* Player:GetControlStyleStr
* Player:GetMoveDir
* Player:GetNearestCoverPosInRange
* Player:GetPerkConfig
* Player:GetPerkDataValue
* Player:GetSkillPoints
* Player:IsSeenByPolice
* Player:LockControls
* Player:LockControlsKeepMoving
* Player:LockControlsToPlayAnim
* Player:LockControlsWithId
* Player:LockPullGetSyncObjects
* Player:RemovePerkUpgrade
* Player:RemoveSkillPoints
* Player:SetAssetCriminalOperationData
* Player:SetAssetData
* Player:SetAssetServiceData
* Player:SetAssetState
* Player:SetBlacklistBossCriminalOperationState
* Player:SetBlacklistCriminalOperationState
* Player:SetBlacklistState
* Player:SetControlStyle
* Player:SetControlStyleStr
* Player:SetInSafeHouse
* Player:SetSilentCarjacking
* Player:SetSlimJimAvailable
* Player:SetThrownVoodooDollDetonatable
* Player:ShootWeapon
* Player:StartLockPull
* Player:SwitchDefaultPlayerSpawnProfile
* Player:SwitchOverridePlayerSpawnProfile
* Player:SwitchPlayerSpawnProfile
* Player:Teleport