recursal/Fanatic-Fandom huggingface dataset:
Chess Greystone

**Rochester Charles "Chess" Greystone** is the oldest of the three Greystone children. He is the Other World's version of Rocky Gustano.

## Personality

Due to being the oldest child in a single-parent family, Chess feels a responsibility over his siblings and displays a lot of anxiety when things go wrong. He dislikes when things are out of his control and when his mother is keeping things from him, as he considers himself a protector of Emma and Finn. He deeply cares for his siblings and mother and will do anything to ensure their safety.

## Physical Appearance

Chess has brown hair, like his siblings. He recently hit a growth spurt, making him very tall for his age. He is mentioned to always look surprised in pictures.

## Trivia

* The name "Rochester" is actually an english surname, denoting a person from the town of Rochester, which likely meant a "Roman town or fort."
	+ The nickname "Chess," meanwhile, references the popular strategy game, possibly referencing the war Chess would find himself a part of.
	+ His middle name, "Charles", is an english and french name that comes from one of two germanic words - *karl*, meaning "man," or *hari*, meaning "army, warrior."
* He is stated to have turned twelve the tuesday before *The Strangers.* As the Official Trailer lists his and Rocky Gustano's birthday as September 20, 2007, the series likely begins sometime between September 21-27 2019.
	+ Interesting to note, September 20 2019 actually fell on a Friday.

## Gallery

With his siblings.With his siblings and Natalie Mayhew.In the Official Trailer.In the Official Trailer.
## Sources

1. ↑ Official Trailer
2. ↑ BehindTheName - Rochester
3. ↑ BehindTheName - Charles
Susanna Morales

**Susanna Morales** is a real estate agent, private investigator, and the mother of Natalie Mayhew. She is the peaceful world's equivalent of Judge Susanna Morales.

## Personality

Susanna is very empathetic and cares a lot about everyone she is near, especially people in need. She can, however, be very stubborn and obstinate, which causes friction with her daughter, Natalie. She often wears bright and distracting clothing, though the Greystones theorize this is in order to draw attention to herself and away from whoever happens to be with her. This would be due to her secret job of private investigator for women in abusive relationships, getting information for them in order to use in a divorce. She often also takes care of their children while this is happening, something Natalie is used to.

Her stubbornness is her most difficult trait, as she often does not listen to Natalie or think outside of her preconceived notions. She also seems a little ignorant of danger and distress, such as when she doubled back during the escape from the Other World.

## Biography

### Early Life

Susanna is a real estate agent, though she also has a secret job as a private investigator. She investigates abusive and/or cheating partners to gather enough evidence for their partners to take them to court, and has a soundproof room in her house in order to work this job inside.

She was married to Roger Mayhew, but the two divorced, which their daughter, Natalie Mayhew, blames on her being "horrible" to him. Natalie lived mainly in the custody of her mother, and Susanna would often take her to houses she was attempting to sell, unknowingly giving Natalie an ability to distinguish architecture. Natalie also disrespected her mother's secret job, calling her a professional snoop; the two had trouble getting along, mainly due to Natalie's rebelliousness colliding with Susanna's stubbornness.

She used to be in the elementary school's PTO until Natalie's graduation to middle school. She claims Natalie's elementary school days were easier, possibly implying that Natalie's rebellion didn't start until more recently.

She has a high allergy to cats.

## Physical Appearance

Finn Gustano nicknamed Susanna "perfume lady" due to her excessive use of perfume. When she first picks up the Greystone children, Emma notes that she wears lots of makeup and hairspray, high heels, dramatically flared black pants, and a frilly blouse with swoopy sleeves. She describes the outfit as if she might have been crying for attention.

Susanna is Mexican and still has relatives there; due to this, she can speak Spanish, unlike Natalie.

## Trivia

* Her name, "Susanna", derives from Σουσαννα *(Sousanna)*, which is the greek form of the hebrew name שׁוֹשַׁנָּה *(Shoshannah)*, meaning "lily."
	+ Her surname, "Morales,' is derived from the spanish *moral*, meaning "mulberry tree." As this is a primarily Spanish surname, this could imply that Susanna is hispanic or latine.

## Sources

1. ↑ PROSE: *The Strangers*
2. ↑ BehindTheName - Susanna
3. ↑ BehindTheName - Morales
The Good Old Times

**The Good Old Times** is set in the early sixties, around the time mankind first reaches for the Moon, a time when the man of the house was the breadwinner and left the house for work each day, and the little woman stayed at home, performing housekeeping duties and preparing a meal while wearing a dress and heels, and with her hair and makeup just so.

## The Story

With all her chores done and dinner in the oven, the buxom Betty notes that it's not even noon yet, and she wonders what she's to do at home all alone until her husband Harold returns home from work. With a determined stride, she marches outside to the front gate. Calling out with a singsong voice, she briskly informs three older boys working on a car that she needs their help around the house.

One of the boys, Thom, responds with a knowing smirk and a murmured "Oh yeah!", while Billy, the one looking under the hood, rebels against being called upon by a stranger to do chores. Vince simply hustles along behind Thom, leaving Billy to question their eagerness to help out. Thom tells Billy that Betty is cool, and he and Vince pass through the living room to get to Betty's bedroom. Grumbling and grousing, Billy finally follows and is surprised to see that Vince's pants are open and Betty is caressing his johnson through his tighty-whities. He tells Billy to get into the room and shut the door, saying he was letting the air out.

Betty gets busy working on Vince, sucking and stroking him. Thom steps up, telling Betty not to forget him. After saying she was sorry, she asks if the clueless Billy is shy, and when taunted by the Thom, Billy demonstrates that he's actually the most well-endowed of the three boys, much to Betty's delight.

What follows is some of InCase's signature up-close and explicit sexual encounters in which the previously bored but otherwise very healthy young housewife takes the three young men in as many ways as she can; the boys even make her watertight at one point. She wears out the three boys, causing them to complain they have nothing left to give. Seeing she will get nothing more from the boys, the dripping, oozing Betty allows as she's had enough ... for now.

Suddenly she notices the time, and in a desperate hurry, she throws the three boys out, stating her husband would be home soon. Shoving the boys out of bed causes Billy to complain she's showering them with fluids. With them out of the house, Betty jumps into the shower, scrubbing hurriedly. With her hair still dripping wet, she greets Harold at the door with a kiss. He in turn comments that it smells like something's awful burnt up. Sitting at the table, Harold stares at the blackened mess on his plate, while Betty looks away, twiddling her pearls and whistling to the wind.
Redwood

Redwood can refer either to an organism in the world of Alfie, or to a forest of those organisms. It is unrelated to the real-world tree of the same name.

Redwood 'trees' grow from the ground with a branching structure like plants, but lack leaves; it is unclear whether they photosynthesize, or, if not, how they derive energy. Though immature Redwoods are generally immobile, Redwoods are capable of violently attacking other creatures.

The Redwood forest has been slowly expanding throughout recorded history, destroying all communities and ecosystems in its path. Only in recent years has a possible countermeasure become known: Goblins have introduced a variety of giant fungus that parasitizes on the redwoods. Whether they discovered or created it is unknown.

### And Voch'Karai

Voch'Karai appear to have a symbiotic relationship with the Redwood forests, living on their margins and actively aiding in their spread. Traditionally, they consider anywhere that the Redwoods have taken root to be their rightful domain, and will fight to protect that territory.

They have the ability to bring immature Redwoods out of their dormant state at will, through unknown means.
The Invitation

March 17 1878
Journal of dr William Loving III

After months of failure I've finally managed to track down the Artefact to a small curio peddler in London.
With this purchase my inheritance is almost gone. But if this is it, that will be of no consequence. After I prove the existence of the arcane money will cease to be an issue.
Here's hoping this is not another hoax.
I've translated the instructions that came with the Artefact
"An invitation to be kept
by the heart. It shall
come upon the willing"
Thus begins an erotic tale of horror, submission and transformation. Victorian Age scientist Dr. William Loving III experiments with a purportedly magical artifact in an attempt to prove the existence of magic once and for all. As he sinks deeper into the world of the Master as revealed by the artifact, his fiancée Annie attempts to rescue him and finds herself pulled into the world with him instead.
Alfie the havlin

Full name: Alphanea Tolman

Story: "Alfie"

Species: havlin

Gender: female

Age: 21

Alfie is the title character of the long-running webcomic named "Alfie". Alfie's father is Derik Tolman, and her mother is Vera Brooker Tolman.

Alfie's age is stated early in the story. The year is given in chapter 1 as 1147, so we can deduce that Alfie was born in the year 1126.
Emma Greystone

**Emma Grace Greystone** is the middle child and only daughter of the three Greystone children. She is the Other World's version of Emma Gustano.

## Personality

Emma is hyperfocused on mathematics and enjoys all kinds of arithmetic. She has a very focused and scientific mind, but gets upset when she cannot calculate the odds of something. She is able to solve problems and come up with solutions faster than her brothers, as her mind works in a way that problem-solving is easy.

She has difficulty with others' feelings and can be incredibly stubborn and confrontational, as well as very impacted by first impressions, giving her a dislike of Natalie Mayhew for a while. She also sometimes can fall into the "Not Like Other Girls" way of thinking, in judging other girls for their more feminine and less scientific interests. As such, her and her mother came up with a running joke, "rainbow butterflies," to remind her to be more open-minded. Despite her faults in relating to others, she is by no means uncaring- she is very protective of Finn, for instance.

She was too young to remember her father before his death, and she is somewhat jealous of Chess for having memories of him. She also has a very heroic side, and a determination to help.

## Physical Appearance

Emma has dark and wavy hair, which can frizz up and around before brushed, and eyes so dark brown they are almost black. She is 4'7" in height, and weighs five pounds more and has lighter skin than Emma Gustano. She also notes she has thinner cheeks and a sharper chin than the other Emma. As Finn describes himself as white, it is likely she is also caucasian.

It is mentioned that in every picture taken of Emma, she looks distracted, as she is usually trying to solve complex math problems in her head.

## Trivia

* The name "Emma" comes from the germanic prefix *ermen,* meaning "whole" or "universal."
	+ Her middle name, "Grace," derives from the latin word *gratia,* meaning "approval, favor", "virture from God" or "a pleasing appearance of effect."
* She finds picture-taking to be boring.
* She is able to kick off her red sneakers in a way that they land atop her backpack.
* The Official Book Trailer mistakenly lists her birthday as August 14 instead of April 14.

## Gallery

With her siblings.With her siblings and Natalie Mayhew.In the Official Trailer.In the Official Trailer.
## Sources

1. ↑ Official Trailer
2. ↑ BehindTheName - Emma
3. ↑ BehindTheName - Grace
4. ↑ Merriam-Webster - Grace
Ailduin

Full name: Duvain Ailduin. Commonly called just "Ailduin". Male Elf. Age unknown but widely believe to be at least 200 years.

Ailduin is the sponsor (money man) of the caravan that Alfie joins when she runs away from Pickering. He does not actually run the caravan - that is the job of the caravan master Eyck.

Nothing is known of Ailduin's background, beyond the facts he is obviously rich.

Vera named her morkhor pack goat after him.
Jared

**Jared** is a contestant from *XerORGs: Arkon* and *XerORGs: Manor*.

In Arkon, Jared played a game from the bottom right off the bat, and was further put in danger after a swap that landed him in a minority. He managed to save himself from a certain boot at the final 13, after he publicly confronted Bruno at tribal council.

After Jared's tribe lost the immunity challenge once again at final 11, he was once again in trouble and tried to chaos as much chaos as possible to save himself. He attempted to target Bowman alongside Dark and tried to flip Delta and Scarlet against him, while bluffing a safari item as an advantage. In the end, Jared was voted out in a 3-2-1 vote, and was eliminated in 11th Place as the last contestant voted out before the merge.
Rocky Gustano

**Rochester Charles "Rocky" Gustano** is the oldest of the Gustano children. He is the peaceful world's counterpart to Chess Greystone.

## Physical Appearance

While Rocky bears a striking resemblance to his other world counterpart, he has subtle differences noted due to the different realities. He is said to be friendly-looking with dark brown hair, and a bit shorter than Chess. He also is said to look surprised in photos, as he holds one eyebrow higher than the other.

## Trivia

* The name "Rochester" is actually an english surname, denoting a person from the town of Rochester, which likely meant a "Roman town or fort."
	+ His nickname, "Rocky", is an adjective to describe something unsteady or difficult to affect.
	+ His middle name, "Charles", is an english and french name that comes from one of two germanic words - *karl*, meaning "man," or *hari*, meaning "army, warrior."

## Sources

1. ↑ Official Trailer
2. ↑ BehindTheName - Rochester
3. ↑ Merriam-Webster - Rocky
4. ↑ BehindTheName - Charles
Havlins

Havlins are an intelligent humanoid species who play a crucial role in the webcomic "Alfie". (Which stars the character Alfie.)

PHYSICAL ASPECTS

Havlins shown so far in the story appear to average between 3' 6" high and 4' high, judging by comparison with human characters. Their overall forms and their facial features are very closely aligned with human ideas of physical attractiveness - so much so that havlins and humans can and do find themselves sexually attracted to members of the other species. The configurations of havlin genitalia are compatible with human, so the two species can satisfactorily mate, although they cannot interbreed.

Havlins are physically symmetrical, except in some cases they exhibit a bit of achondroplastic dwarfism (body parts being out of proportion). The breasts and buttocks of the females, and the heads of both males and females, often appear larger in relation to the torsos than the human norm. The legs of the females also appear somewhat out of proportion, with broader thighs and shorter calves, than human norms. Female havlins very often have pronounced 'hourglass' shapes, with waists much narrower than their shoulders and hips. All havlins have long, pointed ears shaped much like the ears of elves and goats. Those ears are also mobile and can wag noticeably when the owner is excited.

Many readers have noted that havlins are similar in appearance, and in their living arrangements, to Tolkien's hobbits, but there are significant physical differences. Most noticeable is the fact that, unlike hobbits, havlins have small feet that are *not* hairy. Havlins wear footgear very much like human boots and shoes.
Dead

Some people, Animals, aliens and supernatural Monsters died through out the years, many history tells about how they died and never seen again through out the Years, some good our resting in peace in Heaven and some burned in hell where they belong, death happens once in while even today, Evil Dies and Stays Dead Forever, good people died from murder, disease and accidents happen once in a while, but in other countries and some states good people die from murder everyday for many years and The Mysteries Never get Solved even Today in Modern Time, Death is a terrible thing for The Good innocent People but Evil people deserved to Die even Today.
Room and Board/Shay

## Shay

**Shay** is a tall black transgender woman with a very dark complexion, most often seen with long blue braided hair. That is actually one of several wigs she wears, which also includes one made of light-colored hair with two orange buns, and one that's a medium length black afro. Her natural hair is medium-length curly black hair cut in a wide, shaggy mohawk. She has a slender body with evenly shaded skin. Her breasts are some of the smallest of the group, running at about a B cup, with medium, diffuse black areolas and well-defined nipples at the center. The exact appearance of her penis is hard to discern as it is never shown outside Jasmin's body. The girth of her penis and the size of her testicles are in line with the other girls', with the exception of Marta.

Shay is hard-working and highly motivated, studying hard to become a graphics artist, often working late into the night when a project catches her interest. Jasmin tries to get Shay to live a more balanced life, taking time off to rest and recharge her batteries. Despite her aggressive personality, Shay is a gentle and sensual lover, holding her lover close and assuring mutual satisfaction.

She first appears on page 3 of the comic.
Voch characters - secondary

The most significant Voch'Khari character in "Alfie" is Ozge, a Voch who guides the caravan and becomes Alfie's lover for a while. She is the only Voch character seen outside chapter 10.

There are many Voch characters seen in chapter 10, but only 5 are ever named:

* Aghavni - female. Her title is "Speaker of the Red". She was chosen by the Elders as a representative who handles business between the group of Voch who occupy the Redfort and the humans.
* Naghani - female. Mother of Aghavni. She is specifically referred to as an "Elder". The reason her left arm and eye are missing is never explained. She is widely believed to still hate humans and to wish to cause trouble and sabotage the incipient truce with humans. Her actions and words on Voroni Night are usually taken by readers to be attempts to paint humans in a bad light and to undermine Aghavni's political position.
* Rok - female. A Voch who becomes Lydia's lover for one night. She moves with the Elders Naghani and Dvurki, but she is never directly referred to asn an Elder. Her actual relationship with the Elders, or any other Voch, is never made clear. Unlike the other Voch who are named in the story, Rok always speaks in the Voch'Khari tongue, never in a human language.
* Dvurki - male. He is an Elder who never removes his mask, so his true appearance is never known.
* Hova - female. A wife of Aghavni. She carries either Marco or Lydia from the site of the induction ceremony to Aghavni's loft home; which human she carries is impossible to determine because there are two Voch carrying the humans, and they do not remove their masks until they have dropped the humans in the loft.

There is one character named who may or may not be a Voch'Khari: a character named Bubby. This character is literally never seen at all. In chapter 8, during a meeting with the elf Ailduin, Ozge speaks this name, saying that "Bubby" could not wait for the caravan and so had to leave before the meeting. But the character is never referred to again.
Goblins

Goblins are a race of sentient creatures in the world of Alfie.

**WARNING: several aspects of goblin biology and culture are active plot points in the comic, so this page may date quickly as new information is revealed**

Goblins are about the height of Havlins, with similar builds and pointed ears. Unlike Havlins, their skin is a mottled green, and their eyes have vertical pupils and neon-colored irises. with black sclerae. They have two fingers and a thumb on each hand; their feet have two toes in front and one in back. Their hair appears in a wide variety of colors, though they practice hair dying, so which of those are natural is unclear.

Goblins are known for their mischievousness, impulsivity and amorousness, enjoying stealing, crude banter, and public group sex with members of whatever species are to hand.

No male Goblins have been observed, and they may not exist. Female Goblins can conceive through insemination by males of other species.

Goblins appear to have an excellent sense of smell, able to detect early-term pregnancy by the scent of a human woman's genitals.

Young goblins have been observed to have much more complex and formal thoughts and speech patterns than adults, as well as more somber visual presentation, Whether this is a biological difference or merely a cultural one is not yet clear.
Room and Board

**Room and Board** is an erotic tale set in the hot-house environment of a boarding house, where the landlady is willing to accommodate her tenants needs at any time, and apparently any place. All of the boarders go to the local college and are struggling with personal issues from anger management to negative body image and lack of self-esteem. The comic is drawn with InCase's usual panache and style, and the artist combines intensely graphic sex with insights into the characters' interpersonal relationships.

The comic has reached its conclusion with an ending that returns the reader to the beginning as Lucy stealthily approaches Jasmin in the kitchen from behind, leaving room for further adventures. The comic reached a total of 22 pages, and was last updated on July 8, 2022.

## Plot Summary

As a divorced mother whose children are attending college away from home, Ms Jasmin makes the choice to convert her home into a boarding house. It's been two years since she made the change, and her five boarders are all unusual college-aged women with significant sex drives. In light of her own needs, the middle-aged Jasmin attends to the sexual and emotional needs of her boarders, usually offering guidance and counseling along with sex for each of the unique women.

## Characters

While the author never specifies how each of these young women came to be as they are, the five young women are transgender male-to-female who still retain their male genitalia. None of these young women have any visible hair below the neck. While all are generally slender, with the exception of Marta, their breasts run the gamut from a bare handful to bounteous. And, again with the exception of Marta, they all sport larger than average penises.

Ms. Jasmin is an unqualified female with a Junoesque build. As well as having perhaps the largest breasts of them all, she is the only one to have any hair below the neck. Her straight, black, untrimmed pubic hair covers her entire mons and extends thinly down the major labia on either side of the vaginal crease.

Ms JasminLucyShayNinaChristieMarta
Room and Board/Jasmin

## Jasmin

**Jasmin** is a divorced woman whose children are away at college. She is an attractive older black woman, somewhere just past forty years old, with a slightly overweight body she is comfortable with. She has shoulder length black hair with tight wavy curls that she usually keeps pulled back in a scarf or hairband. Unlike her boarders, Jasmin does not remove her pubic hair; she sports a full-size pubic patch that she either keeps neatly groomed or she was lucky enough to have flat hair that covers her pubic mound evenly. She has large breasts that sag slightly with large nipples and diffuse areolae. She has warm brown eyes set in a pleasant face that is used to smiling. She blushes readily bringing a warmth to her cheekbones.

After drifting aimlessly in life for a time, she decided to convert her home into a boarding house, providing room and board to five unique young women. Seeing the urges these young women were experiencing, Ms Jasmin willingly chose to also offer herself to aid in relieving their pent up sexual desires. She takes the opportunity to guide and counsel the young women with their troubles, and uses the sex as an incentive for successfully completing tasks given to them by their college instructors and Ms Jasmin herself, or to help modify potentially destructive behavior.
Aplech de Rondayes Mallorquines

***Aplech de Rondayes Mallorquines*** is a collection of Majorcan folktales collected by Antoni Maria Alcover.

## List of contents

### 1st Volume

* Nº 1: En Juanet i es set missatges
* Nº 2: Un festetjador
* Nº 3: S'Hermosura del món
* Nº 4: Sa fia d'es carboneret
* Nº 5: En Martí Tacó
* Nº 6: Es ca d'En Bua i es moix d'En Pejulí
* Nº 7: N'Estel d'or
* Nº 8: Na Magraneta
* Nº 9: Sa jaia Xeloc i sa jaia Bigalot
* Nº 10: En Juanet de sa gerra
* Nº 11: Es tres germans i es nou gegants
* Nº 12: En Pere de sa butza

### 2nd Volume

* Nº 13: Sa fia del Sol i de la Lluna
* Nº 14: L'amo de So Na Moixa
* Nº 15: La Princesa Bella
* Nº 16: Es fii des pescador
* Nº 17: La flor romanial
* Nº 18: En Gostí lladre
* Nº 20: Tres germans dexondits
* Nº 21: Sa comtessa sense brassos
* Nº 22: Es poal florit

### 3rd Volume

* Nº 23: Val mès matinejar que a missa anar?
* Nº 24: En Juanet de l'Onso
* Nº 25: Una qui no volia pastar
* Nº 26: L'amor de les tres taronges
* Nº 27: Es canyemet, s'ase i sa serra-porra
* Nº 29: En Pere Gri
* Nº 30: En Ferrandí
* Nº 32: En Pere des forn
Alive

People, Animals and Some Supernatural Monsters are wandering the Earth Today in Modern Time, The Good people, The Heroes and anti heroes are alive in The Planet called Earth, there is a lot more good in the world there is evil and the good is still wandering the Earth Today, Natural and The Supernatural are still wandering The Planet Earth Today in Modern Time, The Supernatural Monsters are Immortal and that means they can never Die ever and they still wander The Earth Today, The Natural offspring happens everyday so good people and their ancestor do many good things through out the years that gone by, there is a lot more Good People, Heroes and Anti Heroes than there is Evil Villains.
Crossbreeds

The artist InCase has stated repeatedly that in the comic "Alfie" there are no hybrid species. So there can be no half-human half-havlin babies, no half-elf half-Voch'Khari children, etc. This is apparently a bit of a disappointment to many "Alfie" readers, who have repeatedly inquired on this subject.
Green men

AKA Orcs.

The green men in "Alfie" are intelligent humanoids with green skin, larger and bulkier than humans, but shorter than Voch'kari or Giants. Their lower canines are several inches long, forming tusks that extend outside their mouths. Their great strength means that members of other races will often hire them for jobs requiring intense manual labor.

Because only one Green Man has had a speaking role, it is unclear how much his personality and values reflect Green Man society as a whole, and how much they are idiosyncratic.
Arthur Gustano

**Arthur Gustano** is the patriarch of the Gustano Family. He seems to be the peaceful world's counterpart to Mr. Greystone, though this is unclear and uncertain.

## Personality

He describes himself and his wife as "ordinary, law-abiding American citizens." He cares deeply for his children and family and seems distraught when they are kidnapped.

## Physical Appearance

He is described as having dark, straight brown hair and brown eyes. He also has a large nose and blocky face, along with a voice that isn't too deep.

## Trivia

* The name "Arthur" likely comes from the Celtic elements *artos* and *viros* or *rigos,* which could mean "bear man" or "bear king."
Take Pretty Pointless Minor Risks

**Next:** | "A Tangled Web of Detached and Warped Memories"

**Take Pretty Pointless Minor Risks** is the season premiere of *XerORGs: World Tour*.

## Day 1: Take-Off

The twenty-one alll-stars were revealed, and were split into three tribes: Cartier, Amundsen and Magellan, named after famous explorers. They were then sent off to their respective aircrafts.
Patel

**Patel** is a tribe from XerORGs: Stranded. Their tribe color is blue.

During the pre-swap the tribe ended up being the most successful, never having to attend a single tribal council. Afterwards, however, the tribe suffered from a quick loss of contestants, starting from the new amount of 8 contestants (9 after Charan's exile) to a mere 3 due to three normal votes, two quits and a mutiny. Despite this, the tribe was still able to produce the winner of the season.

## Members

* Day 1
* Post-Swap
* Post-Mutiny
Dipshits and Debutantes

**Next:** | "The Art of Guessing"

**Dipshits and Debutantes** is the season premiere of *XerORGs: Televerse*.

## Day 1: The Pilot

The twenty castaways were revealed, and were split into two tribes: Glastonbury Grove and San Junipero, named after locations in the famous television shows Twin Peaks and Black Mirror. They were then sent to their respective camps.
XerORGs Wiki

This wiki is dedicated to the archiving and documenting the seasons of XerORG, an ORG created by Xerop681. Here, you will find all the information you will need to learn about the series, and all the players of the past!

* Tianzi
* Westeros
* Jordan
* Wild West
* Stranded
* Arkon

XerORGs: Tianzi is the first season of XerORGs. This season is well remembered for intense character moments, as well as big strategic moments in the pre-merge, that resulted to a battle between two sides at the merge, which kept switching back and forth with the help of advantages and flips. This all led to Zahkieh ultimately winning over Adam in a close and controversial 5-4 vote.

XerORGs: Westeros is the second season of XerORGs. While the season started off to a rocky start, the season kicked into the next gear after a swap at the final 15 left many people scrambling. The merge was characterized by much idol paranoia, as well as successful advantage plays, and left underdog Octo reigning victorious in a 8-1 vote over Marcus.

XerORGs: Jordan is the third season of XerORGs. Known for being an explosive season, the pre-merge was thrown into disarray with the introduction of Ghost Votes, leading to chaotic tribals. This theme was followed through in the merge, and ultimately led to the highlight of the season - two rock draws in a row. Reef managed to come out of top, in yet another crazy vote count of 3-2-2 over Ghezzi and Diana.

XerORGs: Wild West is the fourth season of XerORGs. This season is well known for its insane pre-merge with multiple idol plays, a null-vote and a pre-merge firemaking challenge, all occurring on the infamous Cowboys 2.0 tribe, as well as numerous blindsides in the post-merge. The season was ultimately won by Waful in a 7-1 vote against Jacob.

XerORGs: Stranded is the fifth season of XerORGs. Stranded is known for being a darker season, due to an inflammatory joint which lead to quits, as well as a conflict that lasted for most of the game. However, the merge was centered around strong gameplay, and saw some of the biggest moves in the history of the series, and Maxwell came out victorious in a 6-3 vote over Stood.

XerORGs: Arkon is the sixth season of XerORGs. Taking place in the fictional nation of Arkon, this season was centered around a theme of chaos, propogated by almost all cast members, as well as dramatic moves, that constantly left half of the players in shock. Ultimately, Liam, one of the most powerful winners of the series, was the first person to win unanimously against Josh (Arkon).
XerORGs: Ceremonials

***XerORGs: Ceremonials*** is the tenth season of *XerORGs*.

The season consists of 18 new players, and the theme of the season is dark magic, occult and Lovecraft.

## Twists/Changes

* **The Sanity Check**
* **No Tribe Swap**: For the first time ever in ten seasons, this season featured no Tribe Swap and instead, the tribes remained the same up until the merge.
Humans

Humans are a race of sentient creatures in the world of Alfie. They are generally about five to six feet in height, with a lifespan of about eighty years. They have skin in a range of colors from pink to dark brown and varying quantities of body hair. Males are generally larger, hairier, and more muscular than females. Their ears are relatively small and rounded at the top, providing the clearest point of differentiation from elves. They are also usually stockier and hairier than elves, though with considerable individual variation. Like most races, humans can only reproduce through sex with members of their own race.

### Notable humans

* Marco
* Lydia
* Jean
* Hana
* Cillian
Ryan Universe

Welcome to my Wiki Site and What am I going to Write and post will be interested stuff. Some will be about Facts and Real Life, some will be Stories, others will be created movies and Some will be about Weight Gain and Expansion. This Wiki site will be New to you so if post comments or post pictures you can do that but no ghosts and Nudity anyone who is caught showing this will be in very big trouble this a big Warning. I can make alternate endings and so can you as long it's either a happy ending or a scary ending but No Sad Endings that to is also a warning so I hope you like my creation and thank you for loving it.
XerORGs: The Grand Line

***XerORGs: The Grand Line*** is the eleventh season of *XerORGs*.

The season consists of 15 new players, joined by three returning captains, and the theme of the season is One Piece.

## Twists/Changes

* **Returning Captains**: Three former players returned to compete alongside fifteen new players, with one returning player on each tribe.
* **Two Tribe Swaps**: The Homegrovia tribe was dissolved and the remaining sixteen players were shuffled into two tribes of eight. On Day 16, The Homegrovia tribe was re-established and the remaining twelve player were shuffled into three tribes of four.
XerORGs: Arkon

***XerORGs: Arkon*** was the sixth season of *XerORGs*. The season started on January 10th, 2020, lasted for 42 days and concluded on February 20th, 2020, with the finale and the reunion. At the reunion, Liam was crowned the winner over Josh in a unanimous 7-0 vote.

The season consisted of 18 new players, for the first time since Tianzi. This season took place in the fictional, dystopian nation of Arkon, and was themed around the ideas of cyberpunk and sci-fi. These themes were reflected in the safari, an automated world where players could traverse Arkon and its various districts.

During the pre-swap portion of the game, Bowman reigned as an agent of chaos, who planted seeds of distrust within his tribe, even going as far as helping eventual winner Liam save himself at the F16, which lead to the boot of Kenya in a shocking 5-3 vote. This kept going even in the post-swap, where he mutinied from the Deckard tribe to the Esper tribe.

Another notable moment in the pre-merge was at Bruno's boot, wherein Jared was supposed to go home, but managed to save himself by publicly calling out Bruno and successfully ousting him.

At the merge, Bowman's reign of chaos came to an end as the first boot of the merge, and what followed was an endless series of blindsides and power shifts. The biggest blindside was at the final 8, when Scarlet was voted out with an idol and an advantage in her pocket.

In the end, Liam was able to win a clutch final immunity challenge and successfully voted out Zach, who was his biggest adversary in the end. At the final tribal council, Liam was praised for being in power at every single merge boot, which was unmatched by anyone in the game, and he won the season unanimously against Josh.

## Twists/Changes

* **Future Gun**: This advantage allowed a player to give up their vote at one tribal council, in exchange for an extra vote at a future tribal council.
* **Nepotism Idol**: Adapted from the standard hidden immunity idol, this idol started off with the power to negate one vote. For every subsequent person who wheld the idol, the amount of votes negated increased exponentially.
* **Hidden Immunity Idol**
* **Tribe Switch:** On Day 9, the seventeen castaways were switched into two tribes, while on person was sent to exile. The castaway one exile were to rejoin the tribe that lost the following immunity challenge.
* **Military Draft:** At the final 12, it was announced that the entire cast would be competing in an individual challenge, where the bottom 3 of each tribe would be sent to tribal council, while the remaining players would meet up at a summit.
Barons and knights

-WIP-

While sometimes Barons and Knights can be nominated by the Kings directly, they're often uplifted directly by their land lieges. Dukes and Counts can name Barons, and the three of them can name Knights, in delegation powers of their King and/or God.

Opposed to shires dedicated to farming or trade that are usually controlled by clerks of the counts, like Mayors, **Barons** have militarized nature and their shires are called Baronies. A Baron in the HREAS has an obligation to maintain a permanent trained army of at least one man for every ten inhabitants of their lands, in addition to their levy raising obligations.

**Knights** are the lower nobility equivalent of the Barons. While all landed gentry are obliged to raise levies among their healthy vassals, Knights are also responsible for maintaining and training a permanent small unit of fighters. When the Knights themselves participate in the defense of the kingdom, they're called Belted Knights. Other Knights evade this obligation in exchange for paying a scuttage.

Marcher Barons and Marcher Knights are the ones who usually share frontiers with the non-allied Kingdoms or savage wilds, hence they're granted more lands by their lieges in order to maintain a bigger army and perform an active defensive effort.
XerORGs: Televerse

***XerORGs: Televerse*** is the ninth season of *XerORGs*. This is the first all-newbie season since Arkon. The season started on October 23rd, 2020, and ended on November 29th, 2020.

The season consists of 20 new players and for only the third time in the entire series, the season started with two tribes. The theme of the season is television.

## Twists/Changes

* **Plot Armor:** A pre-merge twist was introduced, where players could open Pandora's Box to receive immunity from the final pre-merge tribal council, as well as a potential advantage or disadvantage.

* **Crossover Tribal:** The final tribal council of the pre-merge would be held between all players who do not have Plot Armor.

* **Tribe Expansion:** On Day 6, the eighteen remaining castaways were brought to the challenge site and swapped into three tribes: Glastonbury Grove, San Junipero, and a new auxilliary tribe, Maple Street.
XerORGs: Stranded

***XerORGs: Stranded*** was the fifth season of *XerORGs*.

The season started on September 13th, 2019, and lasted for 45 days and concluded on October 26th, 2019, with the finale and the reunion. At the reunion, Maxwell was crowned the winner over Stood in a 6-3 vote.

The season consisted of 21 new players, and explored a deserted island setting, mostly themed around the show "Lost". This theme was further explored with the safari, where tribes explored their own deserted island, and did not have any cross-tribe communication for a majority of the pre-merge.

While the pre-swap was characterized by distinct tribe dynamics, this season suffered from negativity spawning after the swap, which started with a joint between all players in the game. The post-swap was defined by the downfall of Patel 2.0, a tribe that started with 9 players but was left with 3 by before the merge.

While Vulture, who was a member of Patel 2.0, became the first member of the juror, the game kickstarted into a new gear after Josh successfully flipped at the following tribal by splitting the majority and switched his vote in a 4-3-3 vote. The opposing Navagos 2.0 was picked off in succession, most notably mutineer Charan at the Final 6, where he accidentally rocked himself out of the game.

Near the end, Maxwell was able to win the two final immunity challenges, preventing challenge threats AJ and Josh from being immune, and voting them out successfully. He went on to receive votes for his strong social game and overcoming all odds as a member of the doomed Patel 2.0 tribe.

## Twists/Changes

* **Hidden Immunity Idol**
* **Tribe Switch:** On Day 9, Navagos, Patel and Reyes were brought to the challenge site and swapped into Navagos and Patel 2.0, dissolving the Reyes tribe. One person was sent to the old Reyes camp, and were to rejoin the tribe that lost the following challenge.
* **Prisoner of War:** On Day 13, the Prisoner of War twist was announced. Both tribes were to go to Tribal Council, after kidnapping one member of the opposing tribe. The two prisoners of war were locked up in a cell, where individuals could talk to them one at a time. These prisoners were also to vote at the tribal council to which they were kidnapped to.
* **The Shuffle:** On Day 15, castaways were given the opportunity to mutiny to the opposite tribe. They were allowed to communicate with the other tribe in various channels.
XerORGs: Dynasty

***XerORGs: Dynasty (Blood vs. Water)*** is the twelfth season of *XerORGs*.

Marked as the final season to include new players, this season is themed around dynasties and historical royal families.

## Twists/Changes

* **Blood vs Water**: Players applied in pairs and were then split up into separate tribes.
* **Tribe Swap**: On Day 11, the remaining eighteen players swapped into two tribes of nine.
Ania Railean

Twenty years ago the metal-rich County of Baronne was ruled by Count Ael Railean. Soon after the War of Dukes began, the Slavacs reached out to Ael with a proposition: they would purchase the Counties' metals in bulk and Christos Slavac would marry Ael's daughter, Ania in exchange for the Railean forces support in battles against the rebels. Seeing that such an accord would make him a powerful magnate and and his daughter a ruler of the entire region of Luvia, Ael accepted.

However, after peace treaty had been negotiated, the King of Carasia arranged a deal for Christos to marry an acallarian noble Andreia Tovarina and the agreement was broken. Ania ended up being wed to a petty baron who died several years ago without producing any heirs.

Since then Ania, now in control of a iron and copper empire and the Countess of Baronne, lives inside the Joymouth Tower having nurtured a bitter hatred towards Christos Slavac and his entire family.
Leffrin's Treasury

Received from Tobias Ruffer during Sir Patrik's initial departure from Leffrin in Chapter One, the treasury is essential for the upkeep of a growing Army of Kathia. Can be increased during successful negotiations with Baralis or Hall.

Some of the treasury (50 Royal Pieces) can be spent:

1. To purchase Animal pelts from The Mistress' black market
2. To purchase Powder from the Silk Trader by combining 50 Royal Pieces with a Batch of Arrows

### In game documentation:

These papers hold the current war accountability, the coin Leffrin has assigned to pay salaries and equipment. Currently # Royal Pieces.
XerORGs: World Tour

***XerORGs: World Tour*** was the eighth season of *XerORGs*. This was the first all-returnee season of the series.

## Twists/Changes

* **Returning Players**: Former castaways returned for another shot at the title of Sole Survivor.
* **Diplomats**: On Day 8, tribes were asked to send up one diplomat for a meeting. Two of them would become captains of two new tribes, while the third diplomat would be sent off to exile.
* **Tribe Switch:** On Day 8, the tribes were shuffled into Magellan and Amundsen.
* **Missed A Layover**: On Day 8, one person was sent to exile, and were to rejoin the tribe that lost the following challenge.
* **Military Draft** On Day 15, it was announced that the entire cast would be competing in an individual challenge, where the bottom 4 of each tribe would be sent to tribal council, while the remaining players could talk to each other in channels using the safari bot.
Mayors, Magistrates, Bailiffs and Marshalls

-WIP-

What Mayors, Magistrates, Bailiffs and Marshalls have in common is that they are not necessarily of noble birth, and have mostly an administrative obligation to help their lieges or superiors manage entire shires or towns.

Mayors are usually the administrative clerks of shires with a major inclination to economy, herding and farming, like Penkethshire, rather than military purposes like defense, which usually belongs to Barons, like Kaelkirk. Mayors are usually appointed directly by their Counts, or left to be elected by all baronets, patricians and landed gentry of the shire, though the land's count has always has the last word on their nomination.

Depending on the size of their shire, Barons, Counts and Mayors can use any number of Magistrates, Bailiffs and Marshalls, as they may need to administrate their shires accurately, often with shared or conflicting obligations, although it is highly recommended to centralize the number of clerks with power in order to avoid corruption and increase efficiency.

As the Realms of the HREAS are not yet highly populated, there are no strict rules about the duties or obligations of all these titles, so their power often changes from shire to shire. Usually their duties range from acting as judges, enforcing the law and advising their superiors to managing the local markets.
Minerva

Emilia

Pyetr

Ramy

Leo

Elder

Born in the lands of Aquitania, Minerva has spent many years traveling the Holy Empire Across the Sea and learning to become an exceptional alchemist and fortune teller. After the caravan she had been traveling with was attacked by the Plaistow jolly band, she tried to fight the bandits off and was ultimately saved by the timely arrival of Sir Patrik of Akros who she quickly became friends with.

Appointed the elder of the Gypsy Camp after her predecessor's unfortunate demise at the hands of the scoundrels of Plaistow jolly band.

## **In-game Document:**

The day you crossed you path with the gypsies. Minerva became they elder.

What looked like a big gypsy traveling pack has turned in a little band settled near Plaistow village, on the edge of Calosse forest, trying to patch themselves up.
John Talvert

Belinda

Iva

Helen Talvert

Whitley

Captain of the Hartlepool's Portguard, John Talvert is a seasoned warrior who is responsible for preserving law and order on Hartlepool's streets- a task that grew quite impossible due to the recent desertion of half of the city's garrison.

Spends his free time drinking with his wife Helen Talvert at the Porthouse.

When the Hartlepool conflict is finished he gives 1 or 2 Portguard units to Sir Patrik of Akros (depending on the War or Diplomatic choices). Now he is looking for new recruits in order to reinforce the Hartlepool's garrison.