Doha Oilfields

**Doha Oilfields** is a multiplayer map featured in *Call of Duty: All Out War 2*. It is set in Doha, Qater in a Oil Rig Complex and the surrounding desert terrain, equipped with Fracking Sites, Scrapyards, and other Urban Settlements. It was the primary map featured in Trailers and Promotional Material, and was used in the Alpha and Beta versions of the game.

## Design

This map takes place in a massive Oil Complex, with surrounding urban settlements utilized for specialized close quarters combat. The Scrapyard, Airport, and Fracking Sites are all under heavy contention to reach the central Oil Rig, and will be densely filled with urban gameplay. Vehicles are also prominent on this map, with both teams having access to MBTs, IFVs, Helicopters, and Jets.

## Conquest

This map has five flags in Conquest mode, and two more in Conquest large.

### Equipment

 Emplacement(s) | Centurion C-RAM

 Emplacement(s) | Pantsir S1

### Deployments

The US Army spawn in the south, with their closest flag being down the road. Their base itself is a small Outpost with a heliport and runway. All their land vehicles spawn on the road.

The RGF spawn in the north, with their closest flag being down the road. Their base is more devoloped, being a fully running Army Base with a runway and heliport.

### Flags

#### Outpost

*[Conquest Large]* The Outpost is located in the southern side of the map, closely to the US Army Base. It is a simple fenced off outpost with multiple two storey buildings with a ladder to the top and a stairway. All are destructable, making Alpha Flag a very exposed position for the US Army. When captured, a LAV-25 or BTR-90 will spawn, as well as a Quad Bike.

#### Fracking Site

The Fracking Site is a west objective of the map, equidistant from the Scrapyard, Oil Installment and Outpost. The hydrofracturing plant sits in an excavated area of swamp, bordered on all sides by mounds of earth. In the clearing are a number of green metal portacabins on stilts, connected to each other by above ground walkways and staircases--the complex is T-shaped, with three larger, white control rooms at the end of each appendage. These buildings can be found on the north-east, south-east and west sides of the construction. The surrounding area is fairly open and flat, with a few shipping containers, metal barricades and assorted construction supplies littering the wasteland between the structures. Additionally, fracking towers can be found opposite each control room, which each have ladders leading to upper platforms and potentially sniper spots. Igniting the vapours at the base of each tower will cause an explosion, toppling it over and blocking the ground with its metal skeleton. Demolishing these structures can restrict ground vehicle access to the flag and provide cover to infantry moving across the clearing.

When captured, a Quad Bike will spawn.

#### Scrapyard

Objective Charlie, the Scrapyard, is in close proximity to the Construction Site and the Fracking Site. It has a circular setup of buildings and is mostly walled off. With this, it is heavily defended and thus vehicles will have a tough time getting through and destroying each of the jersey barriers and walls to get into the interior of the base. Inside the Capture Radius lies a stack of abandoned work vehicles and a control tower which can be brought to the ground.

When captured, a Quad Bike will spawn.

#### Oil Installment

The central objective of the map lies an Oil Rig Complex. It has a Refinery, a Filling Station, and a major pipeline which leads outside of the map, which is a popular sniping position. A large refinery structure and truck filling stations appear here, along with a single-story building to the south. An overhead walkway links to some fuel storage tanks near the building. A tall fraction distilling tower can be accessed by air, giving view of all flags. Large oil reservoirs can provide cover for helicopters. The Capture Radius is in the central Oil Rig, which can be overlooked by the distilling tower. When captured, a M142 HIMARS or BM-23 will spawn, alongside a Quad Bike which is only accessible in Conquest Large.

#### Airport

The Airport objective is in the map's west side, closest to the Warehouse. Consisting of a tarmac runway, a large Hangar, a helipad and some outbuildings, this spot of the map is fairly isolated from the rest of the map, and is sorely lacking in cover. A wooden fence borders the complex to the south and east, partially obscuring line of sight, but can be removed without much effort using small arms or vehicles. Bumpy terrain around the west and south side also help infantry approach concealed, and the flag connects to the northern ring of flags, providing another access route. The capture zone is limited to the inside of the Hangar, which is accessible by vehicles. However, infantry can wait in ambush in the adjacent office and behind the many stacks of crates littering the storeroom interior. When captured, a Quad Bike spawns here.

#### Warehouse

The north capture point of the map, the Warehouse is nearly directly north of the central Oil Installment.The complex itself can be described as two similar buildings in size and shape, with a relatively small alleyway dividing the two. Directly in front of the Warehouse lies a much larger paved road than the one that passes through the Oil Installment, but still connects to them. In the surrounding vicinity of the Warehouse, spare for a few obstructions scattered about, it is entirely open and exposed, and any infantry caught running out in the open stands a large chance of being gunned down by enemy fire. When successfully captured by either side regardless of Conquest Large or not, a Quad Bike will spawn.

#### Construction Site

*[Conquest Large]* The northeast flag of the map, the Construction Site is on the same road as the Scrapyard, and the two flags are very close proximity to eachother. This location is very exposed to ground attack from the higher elevated positions. Be aware, however, that there are many places amongst the structures and terrain that provide cover for ambushing enemy armor. Additionally, vehicle-mounted players will not be able to directly effect the control point, as there is very little space and barely any concealed entrance/exitways for vehicles such as tanks or APCs to enter/exit. This means that the flag must be taken by only infantry. An unfinished warehouse-esque building lies to the north, which provides a camping spot for Recons, and a Crane also is in the center of the Capture Radius, which can be brought down, similarily to other high-value sniping positions on the map. When captured, a Skid Loader spawns, which is exclusive to Conquest Large.

## Rush

Rush features 4 stages with the USMC leading an offensive to take back the oil installment from the russians, going from the Construction Site to the Airport.

### Stage 1

The first stage features the Construction Site, with one M-COM being on the rooftop of the warehouse, while the other one is on the bottom of the crane. The USMC are given 2 M1 Abrams, 4 Quad Bikes, and a AH-6J Little Bird. The RGF on the other hand are given a single MBT to fend them off. The USMC spawn north of the Construction Site while the RGF retain a defensive position at the SCrapyard.

### Stage 2

The second stage is at the Scrapyard, with one M-COM being across the street from the scrapyard, while another one is in the centre of the scrapyard itself. The USMC's spawn is now at the Construction Site while the RGF spawn close to the hut in a parking lot. Vehicles remain the same for both sides.

### Stage 3

The third stage is at the center Oil Installment, and both M-COMS are in extremely close proximity on the overhead platforms that look over the rest of the area. The USMC now spawn at the scrapyard and have a disadvantage due to it being an uphill battle. The RGF now spawn at the Oil Installment. The USMC now have an extra tank, with the exception of their helicopter. The RGF still remain with their single tank.

### Stage 4

If the RGF failed to fend them off at the last three stages, the final stage is at the airport. One M-COM is inside the hangar while the other one is outside in the parking area. The RGF spawn at the far side of the runway, while the USMC spawn at the oil installment. The USMC remain the same, while the RGF get a SU-25M Frogfoot that uniquely spawns on the runway as well as their single MBT.

## Team Deathmatch

Team Deathmatch takes place in the Construction Site.

## Obliteration

### Equipment

 Emplacement(s) | Centurion C-RAM

 Emplacement(s) | Pantsir S1

Obliteration uses the entire area. USMC M-COMS are positioned at the Outpost, Fracking Site, and Airport, while the RGF M-COMS are positioned at the Scrapyard, Construction Site, and Warehouse. The Bomb spawns at the Oil Installment, as well as a faction-specific self-propelled artlitery.

### A: Office

Alpha takes place in the northern office.

### B: Crane

Bravo takes place in teh area surrounding the center crane.

### C: Warehouse Roof

Charlie is on the most elevated position on the map, ontop of the warehouse roof.