recursal/Fanatic-Fandom huggingface dataset:
Church of the Bright Edge

* Victor
* Elridge
 Hirelings
* Professional Muscle
 Summons
* Shattered Risen
* Hint
* Percussigant
* Maid-in-the-Mirror
* King Crucible
* Ezeem, the Second Thirstly

Church of the Bright Edge is the Edge-aligned cult dedicated to the Hours of struggle and conquest. Its founders can promote the followers of the Edge aspect to its tenth rank (Assassin).

#### Strategy

The Edge cult doesn't lack in flavor and encourages risk-taking; however, its main strengths are rather easily duplicated by any other player. Edge lore can be difficult to acquire, but Edge cultists can get 2 of the required 8 Edge from Dread, which Restlessness decays into. Furthermore, the level 14 lore can be found in the midgame, which makes Exalting your disciples a trivial affair when combined with the level 8 tool (itself found early on).

##### Kidnapping

The Edge followers' Cult Business is *Kidnap a Stranger*, which, if successful, provides you with a Prisoner, 1 Funds, and a Notoriety card.

Prisoners have two main uses: being consumed by the Sensation or Enlightenment Desire, as well as feeding them to the Spider Door for various powerful influences for their summons, higher tier Secret Histories, pulling a 10th-order Heart influence in order to defeat a Curse, or even a Favour from Authority - a process that will only occupy the Talk verb and *gain* them funds, as opposed to the normal prisoner acquisition process, which involves Exploring for a hireling, hiring him, and then imprisoning them in the Headquarters.

Rapid Notoriety acquisition from farming the Spider Door is an issue and needs to be managed, however.

##### Murder

Followers with an Edge aspect can be tasked with murdering a mortal (by talking about to them with the target as topic), in particular a Hunter or the annoyances in your Glover & Glover career. Assassins in particular (as anyone with 10 Edge aspect) will always succeed unless the target has some kind of protection. Occasionally, Hunters may be captured as prisoners instead of being slain, in which case they can be used like any other prisoner.

##### Other strengths

Edge is useful in more than half the Expeditions available in the game due to the ubiquity of the Guardian obstacle, but aside from these obstacles it has no other uses, meaning another aspect is almost always necessary.

Edge has no summons of its own (no Rituals require more than 2 Edge), but almost every summon in the game has the Edge aspect. This makes Assassins redundant for exploration if one uses summons at all and, unless a target is protected from magic and one is capable at least summoning the Maid-in-the-Mirror, for murder as well.

Coincidentally, Glover & Glover career makes summoning difficult if not impossible. On the other hand, the Spider door can be farmed to get sufficient influences for every unique summon in the game.

##### Victory

Sensation or Enlightenment can be fed by the prisoners, and, on top of that, Sensation can use corpses, which are also easy to acquire for an Edge player. The Spider door has a 15th order Forge influence for those who choose Power instead.
Connection

Connections are a type of Asset in the Exile Legacy. Each type of Connection has the Assists Deception, Connection, and Asset Aspects, in addition to the Principle Aspects listed below.

Connections are usually gained by using a corresponding Opportunity, but they can also be converted from other types of Connection through provocation, obtained on arrival to certain Destinations, or gained through other means.
Bloodshed

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

Aspects: None

Bloodshed can be obtained by allowing Edge and Knock Influences of the 6th magnitude and higher to expire. Bloodshed expires in 1 second and has no observable effects on gameplay.

Bloodshed can no longer be created by any means short of spawning it in via the console.
Amsterdam

**Amsterdam** is a possible Destination or Place of Residence in the Exile legacy. It can be reached from Rhenish Aachen, London, Rostock, and Nizhny Novgorod in Flames. Arrival in Amsterdam provides Official Connection.

## Reconnoitre Amsterdam

### Connections and Licenses

* Opportunity: An Official Connection?
* Opportunity: An Underworld Connection?
* Opportunity: Import Licence?

### Property

* Opportunity: Discreet Office?
* Opportunity: Quiet Warehouse?
* Opportunity: Grand Townhouse?
* Opportunity: Secluded Villa?

### Items

* Opportunity: Purchase a Profane Weapon?
* Opportunity: Purchase an Unusual Weapon?

### Times

* Dawn
* Sunset

### Distractions

* Sea
* Mme Matutine

## Send Discreet Messages from Amsterdam

* Rhenish Aachen
* London
* Rostock
* Sunshine Island

Default: A Dash Cross-Country
Alakapurine Shears

**Alakapurine Shears** is the Moth 12 Tool.
It can be used in any Rite with the appropriate slot, or gifted to a follower to increase their Moth by 3 and reduce their Resentment by 1.
Mentioned (as "The Shears of Alakapura") in "On Matthias and the Amethyst Imago: Loss." Its description may refer to the Moth's killing of the Wheel, as the Moth's tarot card contains fingers and hair.

## Locations

* Lagun's Tomb
* Miah chance of receiving as reward for completing this vault
A Favoured Place

**A Favoured Place** is the starting job of the Apostle Aestuant legacy. It can only be used once.

Working this job gives 7 Funds and unlocks other permanent actions in order:

* Talk - *Our Cause*
	+ Gives your last cult, last follower and the Shaper.
* Study - *What do I recall?*
	+ Gives Furnace Paean lore fragment.
	+ Gives 1 Reason.
	+ Gives Way: The Wood.
	+ Gives Way: The White Door.
	+ Gives Way: Through the Stag Door.
* Explore - *A Place to Begin*
	+ Gives Dawnbreaker Technique.
	+ Gives Temporary Headquarters.
* Dream - *Distant Thunder*
	+ Gives 1 Passion.
* An Immortal Enemy
Asleep in the Forest

## Event 1

*Whilst sleeping in the forest, you are jolted awake by a voice calling your name. You see a vaguely human-shaped ghost rushing towards you!*

*You are quick to your feet, weapon already in hand.*

*The ghost stops abruptly, hands signalling that it means no harm.*

*Its voice is weak and distant. "You forget me already? Has this place already corrupted you so?"*

**Choice:**

    Attack the ghost!

        *The ghost flinches, pale eyes wide with shock, as your weapon swings uselessly through its transparent form.*

        *With an anguished sob, it blinks from existence, leaving you standing in the silent darkness.*

    Lower your weapon.

        *"I should not be here... I fear His servants already know where I am..."*

        *For a brief moment, the ghost's pale eyes feel achingly familiar.*

        *"Please come home soon."*

        *You blink, and the ghost is gone.*

        *At your feet is a bag of food.*

        **Draw 1 food gain card.**

        **Gain card's token.**

## Event 2

*You pitch camp under the stars, and wake up feeling refreshed.*

**Gain ???**

## Token

*For showing the ghost you are merciful, you receive:*

Encounter: Asleep at the Inn
Dedication: Sensation

The Marks of Delight 2

*Upgrade this card further to makes a Sensation victory possible. I must be a true initiate of the Mansus; I'll need to Work with Grail-aspect to make myself palatable to the Red Grail.*

This card can be upgraded from Temptation: Sensation.

To upgrade this card to Ascension: Sensation, work on it with Way: Through the Stag Door and 6 Grail.

Dreaming with this card can change it to a different version of itself, to indicate your character’s preference for one gender or the other. This will change the card’s icon accordingly, but will not affect gameplay.
Chapel of St Mark of the Hammer

Location
 **Element ID** | loc.shrine.lionsmith.venice

**Chapel of St Mark of the Hammer** is a Shrine to the Lionsmith that can be found through reconnaissance in Venice. It can only be encountered once. It cannot be visited if you are consecrated to The Colonel.

# Use

## Visit a Brazen Shrine

Travel to this Shrine with Lore while not consecrated to the Lionsmith in order to upgrade the Lore to the next level.

Doing this with The Mysteries of Force while unconsecrated will provide a Vitality.

## A Consecration to the Lionsmith

Travel to this Shrine with Temptation: Defiance to gain a mark of Defiance and Rage. This can only be done once. It will prevent you from accessing Shrines dedicated to the Colonel, but will allow you to access additional mysteries at Shrines to the Lionsmith.

## A Brazen Vow

Travel to this Shrine with Temptation: Escape while consecrated to the Lionsmith to destroy the Temptation and gain a mark of Defiance and Rage. This can only be done once.

## Make a Pilgrimage to a Brazen Shrine

Travel to this Shrine with Lore while consecrated to the Lionsmith in order to upgrade it to the next level of Lionsmith Lore and gain Rage.

## Make a Pilgrimage to a Brazen Shrine, for a Revelation

Travel to this Shrine with The Shattered Mysteries while you still have Unknown Foe's Weaknesses to reveal one of the Weaknesses and gain Rage.

## Make a Pilgrimage to a Brazen Shrine, to Retrieve a Relic

Travel to this Shrine with The Shattered Mysteries once all of your Foe's Weaknesses have been revealed to gain Skaptodon's Sacrifice and Rage.
An Ecdysiast's Parable

On Matthias and the Amethyst Imago: Loss
The Shaven Lock Tantra
 **Element ID** | fragmentmothc

**An Ecdysiast's Parable** is the sixth level fragment of Moth-lore. It is one possible answer to the Stag Door's Riddle. In addition to the sources listed to the right, **An Ecdysiast's Parable** may be acquired through sacrificing your Passion to a Lamp of Loss.
Count Jannings

**Count Jannings** is a surgeon and fencer with corresponding interests in the lore of the Heart and the Edge. He is part of a confraternity of other physicians and duellists in Munich, and owns a townhouse in Rostock.

In the base game, Jannings may be randomly met by talking about otherworldly knowledge.

### A Commission?

Talking to Count Jannings gives an Edge or Heart commission.

### Study Latin with a Tutor

Studying with Jannings and any Spintria yields Scholar: Latin.

## In The Exile Legacy

 **Element ID** | contact.vivisectionistally.vivisectionist

In the Exile legacy, **Jannings, the Vivisectionist** is a Local Contact introduced upon arrival in Munich.

### Arrange an Initial Meeting

Communicate with him to add the Associate Aspect and get Corpshaus Mamurra München.

### An Ally

Showing Jannings Mamurren Scar after completing the Caper on Corpshaus Mamurra München will upgrade him into an Ally, removing the Local Contact Aspect.

# Notes

* Jannings' name is spelled 'Gottlob' in the base game, but as 'Gottlieb' in Munich's description in the Exile legacy.
* A [real Munich academic fencing fraternity exists], established in 1813, which may be part of the inspiration for Jannings' hobbies.
A Forgotten Chronicle

The Chamber of Ways
The Stag Door
The Orchard of Lights
 **Element ID** | fragmentsecrethistoriesc

Exploring with this scrap of knowledge may uncover secret locations on the Continent. It is one of the potential answers to the Stag Door's Riddle.

Study with a Secret Histories lore fragment of the same level to upgrade it to the next level, or study it with Reason to break the lore into lower-level fragments.
A Reputation as a Medium

**A Reputation as a Medium** is a job for the Medium? legacy. It is the demoted version of a Convincing Spiritualist Routine after losing your last job.

This job accepts an optional Memory card and takes 30 seconds to complete. You will, however, receive no Funds unless you put in a memory card. Depending on the memory card used, this job may give 1 to 3 Funds.

## Memory Results

Fleeting Reminiscence and memory cards acquired by consuming a Human Corpse will disappear upon use.

Dread, Fascination and Restlessness will not be consumed, thus cannot be gotten rid of by this job. However, this allows you to continuously use the cards to gain 1 Funds and 1 Mystique per job.

As *Restlessness* doesn't have any negative effect on its own and won't disappear upon use. It is recommended to use it when you're short on memories. It can safely be turned into *Fleeting Reminiscence* by talking to Miss Naenia once you're done with it.

Magnitude-5 memories won't be consumed, however, it only gives 1 Funds and creates 1 Notoriety.

**Normal memories - Inspiration and Desperation**

* *"I can cobble together enough half-truths to satisfy my client."*
* *"I've been paid my fee. It's difficult to say whether I have earnt it. Fortunately, it's difficult for them to say whether I have earnt it, too."*
* 1 Funds
* 1 Mystique

**Something Unexpected**

* *"It does not do for oracles to be too predictable."*

* *"I never remember exactly what I said, afterwards, but my lips retain the taste of the words.."*
* 2 Funds
* 1 Mystique

**Something Shameful**

* *"I've found someone who will purchase my silence."*
* *"A shabby transaction, but a profitable one.'"*
* 3 Funds

**Something Profitable**

* *"I've found someone who'll benefit from this memory. They'll pay well."*

* *"We both did well out of that...and my reputation is a little uncannier."*
* 3 Funds
* 1 Mystique

**Something Menacing**

* *"This will be stark. I might not enjoy it."*
* *"My client is aghast, but also agog. Some people will pay for this. Some people will pay for anything."*
* 2 Funds
* 1 Dread
* 1 Mystique

**Something Joyful**

* *"It might not necessarily be memories of my client, but it's something true."*
* *"Enough for now. My client's tears are welcome, even to them."*
* 2 Funds
* 1 Contentment
* 1 Mystique
A Human Corpse

Remnant
Ingredient
Winter 3

*Even after the Corpse is gone, Notoriety will remain.*

**A Human Corpse** is an Ingredient card that can be used in Rituals. It also has the Reputation aspect, which allows Hunters to build a case against you.

Same as *Notoriety*, it can be disposed of using a Heart follower.

## Uses

* Raise a Burgeoning Risen.
* Raise a Shattered Risen.
* As Winter and Grail ingredients in rituals.
* As nourishment for Ascension: Sensation.
* As a method of generating Memories and/or warding off Graveyard Mouth with Formula: Elixir Zeboim.

## Obtaining

A Human Corpse can be obtained in the following ways:

* Not tending to Wounded Followers.
* Use the Talk action on a Prisoner with the Dread subject.
* Use the Talk action on a Winter Follower with the Society subject.
* Use the Talk action on a Forge Follower with the Society subject *(rare and consumes the Follower)*.
* Send an Edge Follower to murder a Hunter.
* Explore a Cemetery, only available in Medium? legacy.
Curio: Pages from the Book of Suns

**Curio: Pages from the Book of Suns** is an Asset in the Exile Legacy.

## Acquisition

Curio: Pages from the Book of Suns is acquired by Employing Opportunity: Purchase a Mutilated Manuscript? A total of three pages can be acquired; the opportunities to purchase each page are unique and can only be encountered once.

Opportunities to buy the first page occur in:

* Alexandria
* Istanbul
* Samarkand

Opportunities to buy the second page occur in:

* Kraków
* London
* Tiflis

Opportunities to buy the third page occur in:

* Marrakech
* Tripoli

## Uses

### Lantern and Grail

Curio: Pages from the Book of Suns can be used anywhere a principle Aspect is accepted, such as in Operations and Capers.

### Worth

Curio: Pages from the Book of Suns can be sold for 2 Cash or used to address up to 2 Price.

### Comfort

Curio: Pages from the Book of Suns can be Employed to produce 1 Contentment. Accruing sufficient Comfort can achieve a greater "Obscurity" or "Foe defeated" victory.

### Restore the Book of Suns

Three sets of Pages from the Book of Suns can be Employed with 1 Cash to reassemble them into Rarity: The Book of Suns, Reassembled. This is the only way to obtain the Lantern rarity.
Crowkiss Hill

**Crowkiss Hill** is a Vault.

## Text

* Description:

The ancient tribes reserved this resting place for one who, by the end, in service to a certain merciless Hour, was more scar than man. They sealed the entrance with binding-songs and mortared blood.
* Start Description:

The one who came here before us had marked the door in the hillside. And here it may yet be, but it is sealed besides with stone and binding-spell.
* Success Description:

It is almost possible to stand upright in this place, but the air is foul and our lamps burn low. Here is the warrior-king staked out on the funeral-stone, his bones smashed to keep him from walking. The orbits of his skull are bound with bronze.
* End Description:

Others have been here before us - power still lingers, and no doubt they used it in their ceremonies. They have taken some of the warrior-king's funeral treasures, but left something of their own.
## How to acquire

It is randomly awarded for exploring A Furtive Truth (Secret Histories 4).

## Obstacles

* A Warded Door - overcome with one of: Forge, Knock

## Rewards

* The Book of the Centipede (Book)
* Meteoric Bullet (Tool)
* Bone Flute (Tool)
* Piebald Pigment (Ingredient)
* Greydawn Oil (Ingredient)
* An Icy Atmosphere (Influence)

## Notes

Crowkiss Hill's warrior-king was probably a devotee of the Colonel. He might correspond with King Arthur, who was rumored to have been buried in Glastonbury Tor.
Church of the Unconquered Sun

The **Church of the Unconquered Sun** was a religious organization, powerful in certain Histories, which worshiped the Sun-in-Splendour. In addition to the Sun itself, the Church venerated its Names, including the Madrugad, the Meniscate, and the Sun-in-Rags, which would later become Hours after the Intercalate.  Just as the Intercalate divided the Sun itself, it caused a schism within the Church, resulting in the Church's fall from power.

Its highest rites were performed in the Concursum. All of its priests were officially male, but women could ceremonially become male to join the priesthood. The Church's funeral rituals honored the Madrugad, and included a caution that all blades should remain sheathed 'lest the corpse be not quiet.' This may be a reference to the Shattered Risen.

## Sisterhood of the Knot

In some histories, the Sisterhood of the Knot influenced the Church, which came to acknowledge their Hours as well as the Sun-in-Splendour in its Concursum rites. This was controversial within the Church, leading Hieronymus Pseudo-Hypnerotomachus to write a denunciation of their Hours and especially the Thunderskin.

## War of the Roads

In the War of the Roads, the Church joined forces with the Sisterhood of the Knot to defend against the Leashed Flame. The Leashed Flame were defeated, but at incredible cost - though the Sisterhood's martyr-soldiers were burned by the Sovereigns of the Leashed Flame, the Flame was unleashed and devoured the Sovereigns.

## Trivia

* "The Unconquered Sun", used as an epithet of the Sun-in-Splendour, is a translation of the name of the late Roman solar god, Sol Invictus, who in turn was possibly related to the earlier solar god Elagabalus, also mentioned in-game.

## References

1. ↑ 1.0 1.1 1.2 The High Mysteries of the Innermost Chamber of our Church Solar
2. ↑ 2.0 2.1 2.2 Sunset Passages
3. ↑ Against the Sisterhood of the Knot and...
4. ↑ How the End will Begin
Commission

**Commissions** are Work that can be done by talking to Patrons. They come in a number of difficulties that require different magnitudes of the appropriate Lore in order to complete, along with Reason and occasionaly Passion. You get the Lore back when you have completed the commission. Completing a commission will yield a manuscript that can then be turned in, using Talk, to the appropriate patron alongside the commission for a reward of Spintria. The type of Spintria (Iron, Bronze and Silver) is dependent on the difficulty of the commission.

Note that it is possible to write multiple manuscripts using the same Commission as long as the Commission is not completed.

## Commission levels

* **Commissions** (no qualificative) require Lore of magnitude 2 and 1 Reason to write the manuscript. Turning it in yields a Reputation (Mystique), an Advancement (Glimmering or Erudition) and an Iron Spintria.
* **Substantial Commissions** require Lore of magnitude 4 and 1 Reason to write the manuscript. Turning it in yields a Reputation, an Advancement and a Bronze Spintria.
* **Very Substantial Commissions** require Lore of magnitude 6 and
	+ 1 Reason and 1 Passion to write the manuscript for Heart, Grail or Moth commissions.
	+ 2 Reason to write the manuscript for other Lore aspects commissions.

Turning a Very Substantial Commission in yields a Reputation, an Advancement and a Silver Spintria.

## Patrons

* Dr Ibn al-Adim gives commissions for Lantern and Secret Histories.
* Mme Bechet gives commissions for Forge, Grail and Moth.
* Count Jannings gives commissions for Edge and Heart.
* Poppy Lascelles gives commissions for Winter and Knock, after completing her bargain.

Completing a Commission for a Patron will make him/her unavailable for 120 seconds. After this time, a new Commission can be requested from the Patron by using Talk.
Chateau Tarascon

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

Vault

**Chateau Tarascon** is a Vault in the Exile legacy. It is received from Giorgiou, the Smuggler.

## Caper

A Caper on Chateau Tarascon will encounter three Complications.

### Reward

Provides Tarrasquine Relic, Beguiling Curio, and Cash. The Relic can be given to Giorgiou to recruit him as an Ally.
Cave of Candles

**Cave of Candles** is a Vault.

## Text

* Description:

Every seventh sunset, the cunning man comes from the village below to renew the candles. The floor of the entrance chamber is a slick of stinking wax. He claims the light keeps the creature below cowed; but more likely the sacrifices he brings keep it too sated to emerge.
* Start Description:

The ascent to the cave through the high passes will be dangerous. Whatever waits in the darkness below is probably more dangerous still.
* Success Description:

The tunnels beneath the cave are smooth with the great serpent's passage, and chokingly dark until we come with our lanterns. But the chamber where it nested is surprisingly bright. Luminescent fungi flood the place with ersatz moonlight. Perhaps the candles drew it, not repelled it.
* End Description:

A little cache of treasures, culled over the years from the serpent's meals. It has nosed them into a glinting pile.
## How to acquire

It is randomly awarded for exploring Forbidden Epic (Secret Histories 8).

## Obstacles

* The High Passes - overcome with one of: Forge, Winter
* Younger Sister - overcome with one of: Edge, Knock

## Rewards

* The Account of Kanishk at the Spider's Door (Book)
* The Sky, the Soul (Book)
* Ichor Vitreous (Ingredient)
* An Intensity of Radiance (Influence)
A Position at the Institute

**A Position at the Institute** is a Card that all Physicians begin with.

When applying it to Work for the first time.

*"(Patient Name) was a - a difficult patient. I had to take some time away, after that business ended."*

This completes in 10 seconds.

*"I've finished early. The Director has been sympathetic. But I must return to work full-time, now."*

After completion, you receive 1 Health, 2 Funds, 3 Reason, and the permanent version of **A Position at the Institute**. Additionally, Study is unlocked, returning Notes in the Case of (Patient Name) after 10 seconds.

Applying it to the Work Action afterwards will always return **A Position at the Institute** and produce 2 Funds in 60 seconds. As A Position at the Institute is reusable, does not have a decay timer, and always produces 2 Funds without the input of additional resources, it is one of the easiest ways to reliably amass Funds.
Doctor Natalia Dragon

**Doctor Natalia Dragon** is one of several Hunters working for the Suppression Bureau.

## Strategy

Natalia is a frustrating Hunter to face, but not a difficult one to kill. She lacks Tenacious and Mystic qualities, meaning she can easily be destroyed by one of the summoned Spirits. However, her Meticulous quality means that she will always succeed in generating evidence from Notoriety, so it's a good idea to dispose of her quickly.

As she is an Idealist, it is possible to sway her from her path with high level Lantern, turning her into a renegade and then a Long in the making. She can be recruited into your cult if you invoke its Aspect to at least the 21st intensity, after which she will become a Disciple with a unique title and description, but if her Rival's Ascension aspect is allowed to reach 7, she will win the game instead of the player.

## Natalia, a renegade

Aspects: Mortal, Disciple, Suspicious, Maverick, A Rival's Ascension 3

## Natalia, a Long in the Making

Aspects: Mortal, Exalted, Suspicious, Maverick, A Rival's Ascension 4

## Natalia, a Disciple

Aspects: Mortal, Follower, Disciple, Exalted, Forge 4, Lantern 5

This is the result of recruiting *Doctor Natalia Dragon* when she was *a renegade*.

## Natalia, a Sage

Aspects: Mortal, Follower, Disciple, Exalted, Forge 7, Lantern 10

This is the result of recruiting *Doctor Natalia Dragon* when she was *a Long in the making*.
A Blaze of Radiance

**A Blaze of Radiance** is the Lantern 10 Influence.
It decays to An Intensity of Radiance.

## Obtaining

* Possible draw from The Malleary

* Possible draw from The Concursum

* Can be obtained by studying two An Intensity of Radiance
* Decays from A Splendour

## Notes

"A sun beneath the sea" in the Concursum draw message may be a reference to Alexis Kennedy's prior game Sunless Sea, in which "the Sun beneath the Sea" is another name for the mysterious god called Salt, who is associated with a yearning for far horizons.
Budapest

**Budapest** is a possible Destination or Place of Residence in the Exile legacy. It can be reached from Cluj-Napoca, Kraków, Tirana, and Venice. Arrival in Budapest provides Connection: Underworld.

## Reconnoitre Budapest

### Connections and Licenses

* Opportunity: An Official Connection?
* Opportunity: An Underworld Connection?
* Opportunity: Medical Credentials?

### Property

* Opportunity: Discreet Office?
* Opportunity: Quiet Warehouse?
* Opportunity: Grand Townhouse?
* Opportunity: Secluded Villa?

### Items

* Opportunity: Purchase Red Temptation?
* Opportunity: Purchase a Profane Weapon?

### Times

* Night
* Dawn

## Send Discreet Messages from Budapest

* Cluj-Napoca
* Kraków
* Tirana
* Venice

Default: A Dash Cross-Country
A Reckoner Corpse

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

Remnant
Winter 2
Grail 2
Supplies

## Acquisition

A Reckoner Corpse is acquired by killing a Reckoner Assassin, Operative, or Underboss.

## Uses

### Relinquish

* A Reckoner Corpse can be Relinquished with Lore to upgrade the Lore. If the Lore is at maximum level, a Weapon (or Vitality) will be produced instead, depending on the Lore's consecration (or lack thereof).
* Once, A Reckoner Corpse can be Relinquished with Temptation: Defiance to gain a mark of defiance.

### Winter and Grail

A Reckoner Corpse may address Needs Grail and Needs Winter in Operations and Capers. Any use consumes the corpse at the end of the Action.

### Remnant

A Reckoner Corpse may be offered as a gift to a Ligeian.
Avignon

Unique

**Avignon** is a possible Destination or Place of Residence in the Exile legacy. It can be reached from Algiers, Granada, Munich, and Venice. Arrival in Avignon provides Giorgiou, the Smuggler. The Chateau Tarascon Caper can be accomplished here.

## Reconnoitre Avignon

### Connections and Licenses

* Opportunity: An Official Connection?
* Opportunity: An Underworld Connection?
* Opportunity: Medical Credentials?

### Property

* Opportunity: Discreet Office?
* Opportunity: Quiet Warehouse?
* Opportunity: Grand Townhouse?
* Opportunity: Secluded Villa?

### Items

* Opportunity: Purchase Red Temptation?
* Opportunity: Purchase an Antique Guitar?
* Opportunity: Purchase a Profane Weapon?

### Times

* Sunset
* Dawn

## Send Discreet Messages from Avignon

* Algiers
* Granada
* Munich
* Venice

Default: A Dash Cross-Country
A Dream of a Key

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

**A Dream of a Key** is a Tool obtained in the Apostle Entheate legacy key to achieving a major Lantern victory. It is obtained from The Illuminated One during the Season of Ambitions.

## Uses

* Talk with Teresa about this to call for Frau Schlüssel is en route
* Dream Way: The Peacock's Door with this to create a new way into the Mansus called The Lesser Crossroads
* Dream The Lesser Crossroads with this and A Splendour to obtain The Allure.
A Warded Door

**A Warded Door** is an Obstacle appearing during Expeditions. Its Aspect is Seal.

## Defeating

As told in the description, Followers with Forge or Knock aspects can overcome this Obstacle with a probability depending on the aspect magnitude.

### Forge

*We call upon the Forge of Days,...*

* **1 < Forge < 5**: *... who remakes with fire. We carry light. We might be able to penetrate this Warded Door. It'll be a struggle.* 30% chance of success.
* **5 <= Forge < 10**: *... who ends what will not change. Our tools are ready. We should be able to penetrate this Warded Door.* 70% chance of success.
* **10 <= Forge** : *...who will end all nights. We'll almost certainly shatter this Warded Door.* 90% chance of success.

### Knock

*We call upon the Horned-Axe,...*

* **1 < Knock < 5**: *... who bears two blades. We have some ability in the matter of opening. We might be able to penetrate this Warded Door. It'll be a struggle.* 30% chance of success.
* **5 <= Knock < 10**: *... who permits passage when passage is to be permitted. We are skilled in uncovering warded ways. We'll probably penetrate this Warded Door.* 70% chance of success.
* **10 <= Knock** : *... who waits at the threshold. We bear a great power of opening. We'll almost certainly shatter this Warded Door.* 90% chance of success.

## Success

Opening the Warded Door will remove the Obstacle and continue the expedition.

## Failure

Failing to open the Warded Door will not put your Followers in danger but will trigger a 30s timer after which another attempt can be made.
Connection: Holy Man

Connection
Asset
Lantern 4
Heart 4

## Acquisition

Connection: Holy Man can be acquired in the following ways:

* Arriving in Marrakech
* Arriving in Samarkand
* Purchase Opportunity: A Connection with a Holy Man?
* A Gift from Sulochana Amavasya

## Uses

### Lantern and Heart

Connection: Holy Man can be used anywhere a principle Aspect is accepted, such as in Operations and Capers. Such use will exhaust the Connection, returning the Opportunity when the Operation is complete.

### Cover my Tracks

Connection: Holy Man has the Assists Deception Aspect, so it can be used to Relinquish Traces to gain Obscurity. Doing so consumes the Connection (no Opportunity remains).

### Operation: Run a Faith Healing Cult

Placing a Connection: Holy Man into the Employ verb opens slots Venue and Year. Venue requires 2 Space and Year requires a Stolen Year.

The Year will be consumed. The Connection will be exhausted to an Opportunity. The Venue will be returned at the end of the Operation.

### Provocation

Consuming a Connection: Holy Man with the Relinquish verb can create Connection: Radicals or a Trace.
Corpshaus Mamurra München

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Vault

**Corpshaus Mamurra München** is a Vault in the Exile legacy. It is received by talking to Jannings, the Vivisectionist.

## Caper

A Caper on Corpshaus Mamurra München will encounter three Complications.

### Reward

Provides Mamurren Scar, which can be shown to Jannings to recruit him as an Ally.
Ability

**Ability** is an Aspect signifying your capability. While Legacies define what your character is, Abilities define what they are capable of as an individual (not counting the supernatural). Abilities serve as the basis of Skills, which can be improved through Advancements and also used in Work.

### Ability

There are three abilities, each representing an aspect of your characters capabilities:

* Health, representing your physical well-being.
* Reason, representing your intellect and knowledge.
* Passion, representing your intuition and creativity.

### Skill

There are three basic skills, derived from the abilities:

* Strength, based on Health.
* Scholarship, based on Reason.
* Imagination, based on Passion.

Each skill can be improved, which is done by Studying it, which produces an Advancement.

### Advancement

There are three advancements, derived from the abilities and skills:

* Vitality, based on Health
* Erudition, based on Reason
* Glimmering, based on Passion

Studying 2 advancement cards of the same type will improve the associated skill to the next level. If the skill has already been improved at least once, then it also adds A Lesson Learned of that type.

The last level of skill Improvement will require a Lore fragment of the correct type (Heart for Health, Lantern for Reason and Moth for Passion).

### Work

Lastly, each ability and skill has a workable job tied to it, which can be worked using the ability and skill to generate Funds.

* Unskilled Labor, for Health
* Clerical Work, for Reason
* Painting, for Passion

Having improved skills in the associated category will also improve the rewards each job yields when worked.
Callidate Invocation

**Element ID** | fragmentforged

The **Callidate Invocation** is the eighth-level fragment of Forge-lore.

## Trivia

* Callidate may refer to the Latin "callida", meaning cunning or ingenious, a trait of Forge-aligned adept. "Callida" is also the feminine form of the word, and the Forge of Days is specified to be female.
Ascension: Sensation

The Marks of Delight 3-6

This card can be upgraded from Dedication: Sensation.

This card has 4 stages, in which the aspects of Desire and The Marks of Delight range from 3 to 6.

At the Sixth Mark, you can perform a ritual to complete your ascension. The ritual requires 1 Rite, 6 Marks of Delight and 36 Grail.

For a little while I dwell in the high rooms of the Mansus, and then I return through the Tricuspid Gate, and I tear free of the sticky rags of my old flesh. My new body is smooth without and red within like a sweet fruit. My limbs are strong as cables. My senses are knives. I will not grow old. I will walk the world in the service of the Grail, feasting, growing. Perhaps I will rebel. Perhaps, one day, I will rise even higher.
*[Congratulations on a standard Sensation victory. You have wrestled the game to its knees. There are other paths.]*
Cats

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Opportunity
Moth 2
 **Decays To** | None

**Cats** are a Distraction available in the Exile legacy.

## Acquisition

Cats can be found by Reconnoitre in some Places of Residence:

* Alexandria
* Algiers
* Wounded Moon Lake
* The Pentapolis
* Granada
* Istanbul
* Marrakech
* Meshad
* The Tiger's Nest
* Samarkand
* Tripoli
* Venice

## Uses

* As a Distraction, Cats can be used to counter attacks by reckoners.
* Cats (together with Lantern) are required to find a Misty Nook.
* Cats provide a small amount of Grail and Moth. Using them in an Operation or Caper consumes the Distraction.
* Cats are among the three Quirk weaknesses that the Foe may possess, along with Heights and Faith.
Delightful Blood

Grail 3

**Delightful Blood** is an Ingredient obtained in the Apostle Obsonate legacy and is key to achieving a major Grail victory. It is given from Working with Duty and Delight at the beginning of the game, and is then obtained from The Delight during the Season of Ambitions.

## Uses

### The Dream of the End

Dream Delightful Blood with Forlorn Blood to turn Forlorn Blood into Savorous Blood.

### Bid for Rare Spices

Auction Delightful Blood at Oriflamme's Auction House and bid with Funds 7 times to receive The Seven Graces.
Dawn

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Lantern 4
 **Decays To** | None

**Dawn** is an Opportunity in The Exile legacy.

## Acquisition

* Reconnoitre in some Places of Residence
* Visit a Misty Nook with a Pentiment (consumes the Misty Nook)

## Uses

### Lantern and Knock

These Aspects make Dawn useful in some Operations and Capers. Because of its short lifespan, this is only likely to be useful opportunistically: to free up another card that would have been used, or to satisfy an unexpected Challenge or Complication which would otherwise have been failed. Though even if the Aspects aren't useful, it can be added to freeze the decay timer if the Opportunity may be needed later.

### Heal a Wound with a Stolen Decade

Completing this ritual requires (and consumes) a **Dawn** Opportunity.

### Employ

Watching the Dawn provides Fascination. Meditating on Temptation: Escape provides Tranquillity. Dwelling on Temptation: Defiance produces Rage. Any of these employments will consume the Opportunity.
Cellar Wotan

Location
 **Element ID** | loc.shrine.colonel.munich

**Cellar Wotan** is a Shrine to the Colonel that can be found through reconnaissance in Munich. It can only be encountered once.

# Use

## Visit an Iron Shrine

Travel to this Shrine with Lore while not consecrated to the Colonel in order to upgrade the Lore to the next level.

Doing this with The Mysteries of Force while unconsecrated will provide a Vitality.

## A Consecration to the Colonel

Travel to this Shrine with Temptation: Defiance to gain a mark of Defiance and a Wound. This can only be done once. It will prevent you from accessing Shrines dedicated to the Lionsmith, but will allow you to access additional mysteries at Shrines to the Colonel.

## An Unflinching Vow

Travel to this Shrine with Temptation: Escape while consecrated to the Colonel to destroy the Temptation and gain a mark of Defiance and a Wound. This can only be done once.

## Make a Pilgrimage to an Iron Shrine

Travel to this Shrine with Lore while consecrated to the Colonel in order to upgrade it to the next level of Colonel Lore and gain a Wound.

## Make a Pilgrimage to an Iron Shrine, for a Revelation

Travel to this Shrine with The Scarred Mysteries while you still have Unknown Foe's Weaknesses to reveal one of the Weaknesses and gain a Wound.

## Make a Pilgrimage to an Iron Shrine, to Retrieve a Relic

Travel to this Shrine with The Scarred Mysteries once all of your Foe's Weaknesses have been revealed to gain Histid's Dart and a Wound.
An element of the Great Work

**An element of the Great Work** is an Aspect on certain components necessary for the Dawnbreaker Technique. If the enemy Long succeeds in sabotaging the components, this Aspect changes to **Sabotaged!** and requires a Forge Follower with a Silver Spintria to restore to **An element of the Great Work**.

Cards with this Aspect include:

* Dawnbreaker Core
* Dormant Dawnbreaker Core
* Blue Gold
A Stay of Execution

**A Stay of Execution** is an element that can be used in place of Health to defend against illness. If you would usually fall to sickness and have no Health left, the Stay of Execution will be sacrificed in place of death. The **A Stay of Execution** can be acquired through speaking with certain Spirits about your Health. All spirits that can grant **A Stay of Execution** will have the Phylaxian aspect.
Meshad

Remote
Destination

Meshad is a possible Destination or Place of Residence in the Exile legacy. It can be reached from Baghdad and Samarkand. Arrival in Meshad provides Grief and one Obscurity.

## Reconnoitre Meshad

### Connections and Licenses

* Opportunity: An Official Connection?
* Opportunity: An Underworld Connection?
* Opportunity: A Connection with a Holy Man?
* Opportunity: Medical Credentials?

### Property

* Opportunity: Discreet Office?
* Opportunity: Grand Townhouse?
* Opportunity: Quiet Warehouse?
* Opportunity: Secluded Villa?

### Items

* Opportunity: Purchase a Dangerous Substance?
* Opportunity: Purchase a Profane Weapon?
* Opportunity: Purchase the 'Drinker's Knife'?

### Times

* Sunset
* Dawn

### Distractions

* Trembling Heat
* Faith
* Cats

## Send Discreet Messages from Meshad

* Baghdad
* Samarkand
* Hermitage of the Scythe
* The Tiger's Nest

Default: A Dash Cross-Country
Curio: Flûte Matutine

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Uses Remaining 1

## Acquisition

**Curio: Flûte Matutine** is acquired by offering a Pentiment to Mme Matutine.

## Uses

### Winter

Curio: Flûte Matutine can be added to Operations or Capers to address Needs Winter.

### Pentiments

Once, Curio: Flûte Matutine can be used with a Sea Opportunity to summon Mme Matutine.

### Notes

This is a specific instance of a Bone Flute.
Assists Deception

**Assists Deception** is an Aspect in the Exile legacy. Two cards with this Aspect can be used to Relinquish Traces in exchange for Obscurity. To relinquish a trace, only one of the cards can have the Aspect Space.

Cards with this Aspect include:

* Connection: Holy Man
* Connection: Radicals
* Official Connection
* Connection: Underworld
* Connection: Ruler
* Night
* Secluded Villa
* Grand Townhouse
* Discreet Office
* Quiet Warehouse
Change: Leaf

The Forms of Change 2

*This card will allow you to win a Change victory, if you upgrade it far enough. Devote enough effort to your dances, and you'll find the next step.*

This card can be upgraded from Temptation: Change.

To upgrade this card to Change: Pearl, dance in the Ecdysis Club with this as a Purpose and at least 6 Heart or 6 Moth to create a Sending. Then send it on an expedition to Kerisham to create the card Integument, Surrendered, which will be consumed in the Season of Ambitions to advance this card.
An Occult Scrap

**Element ID** | fragmentsecrethistories

Exploring with this scrap of knowledge may uncover secret locations in the Capital. It is the weakest fragment of Secret Histories-lore.

Study with a Secret Histories lore fragment of the same level to upgrade it into A Furtive Truth.

### Sources

Studying the following books will yield **An Occult Scrap**:

* An Introduction to Histories
* The Queens of the Rivers

**An Occult Scrap** can also be found by dreaming with Way: The Wood.
Candia-Heraklion

Remote
Destination

**Candia-Heraklion** is a possible Destination or Place of Residence in the Exile legacy. It can be reached from Alexandria, Tirana, and Tripoli. Arrival in Candia-Heraklion provides The Horned Axe's Shadow and Obscurity. It is the only place where the Fane of Owls can be accessed.

## Reconnoitre Candia-Heraklion

### Connections and Licenses

* Opportunity: An Official Connection?
* Opportunity: An Underworld Connection?
* Opportunity: Import Licence?

### Property

* Opportunity: Discreet Office?
* Opportunity: Grand Townhouse?
* Opportunity: Secluded Villa?
* Opportunity: Quiet Warehouse?

### Items

* Opportunity: Purchase a Crudely Carved Image?
* Opportunity: Purchase a Profane Weapon?

### Distractions

* Trembling Heat
* Heights
* The Horned Axe's Shadow
* Sea

## Send Discreet Messages from Candia-Heraklion

* Alexandria
* Tirana
* Tripoli
* Hermitage of the Scythe

Default: A Dash Cross-Country
Ascension: Power

The Marks of Shaping 3-6

This card can be upgraded from Dedication: Power.

This card has 4 stages, in which the aspects of Desire and The Marks of Shaping range from 3 to 6.

The 5th and 6th Mark additionally have the Dangerous aspect.

At the Sixth Mark, you can perform a ritual to complete your ascension. The ritual requires 1 Rite, 6 Marks of Shaping and 36 Forge.

For a little while I dwell in the high rooms of the Mansus, and then I return through the Tricuspid Gate, and my body stirs in the ashes. I am hairless and imperishable as marble, and the Forge's fire still burns within me. I carry the Shaping Strength. I will not grow old. Perhaps I will rebel. Perhaps, one day, I will rise even higher.
*[Congratulations on a standard Power victory. You have wrestled the game to its knees. There are other paths.]*
Crossroads Ateshgah

Location
 **Element ID** | loc.shrine.lionsmith.samarkand

**Crossroads Ateshgah** is a Shrine to the Lionsmith that can be found through reconnaissance in Samarkand. It can only be encountered once. It cannot be visited if you are consecrated to The Colonel.

# Use

## Visit a Brazen Shrine

Travel to this Shrine with Lore while not consecrated to the Lionsmith in order to upgrade the Lore to the next level.

Doing this with The Mysteries of Force while unconsecrated will provide a Vitality.

## A Consecration to the Lionsmith

Travel to this Shrine with Temptation: Defiance to gain a mark of Defiance and Rage. This can only be done once. It will prevent you from accessing Shrines dedicated to the Colonel, but will allow you to access additional mysteries at Shrines to the Lionsmith.

## A Brazen Vow

Travel to this Shrine with Temptation: Escape while consecrated to the Lionsmith to destroy the Temptation and gain a mark of Defiance and Rage. This can only be done once.

## Make a Pilgrimage to a Brazen Shrine

Travel to this Shrine with Lore while consecrated to the Lionsmith in order to upgrade it to the next level of Lionsmith Lore and gain Rage.

## Make a Pilgrimage to a Brazen Shrine, for a Revelation

Travel to this Shrine with The Shattered Mysteries while you still have Unknown Foe's Weaknesses to reveal one of the Weaknesses and gain Rage.

## Make a Pilgrimage to a Brazen Shrine, to Retrieve a Relic

Travel to this Shrine with The Shattered Mysteries once all of your Foe's Weaknesses have been revealed to gain Skaptodon's Sacrifice and Rage.
'Pope' Clifton

'Pope' Clifton is a Lantern Follower. He is boisterous, unorthodox, and grandiose. If he rebels, he demands to be called 'your Holiness'.

A romantic relationship with 'Pope' Clifton may be started if he is spoken with Streets Strange by Moonlight. Temptation: Enlightenment or any of its forms (ex., Desire: Enlightenment) are also required to do so.

## 'Pope' Clifton, a disciple

Aspects: Mortal, Potential, Lantern 5, Follower, Disciple

## Clifton, a Seer

Aspects: Mortal, Exalted, Lantern 10, Follower, Disciple

## Rival

Aspects: A Rival's Ascension 2, Mortal, Maverick, Suspicious

## Prisoner

Aspects: Mortal, Heart 3, Lantern 5, Prisoner, Grail 3

## Romance

'Pope' Clifton can be romanced at Streets Strange by Moonlight.
A Pale Canvas

**A Pale Canvas** is a canvas required to paint the Palest Painting. It is created by painting with 4 passion and a rank 5 memory. You will be asked to provide a Human Corpse when you started painting with the following memories (1 Notoriety will be created on success):

* Honeyed Memory from Decrepitude
* Golden Memory from King Crucible Burns Low
* Luxurious Memory from Leathery Remnant
* Furious Memory from Scarred Bone-Fragment
* Splendid Memory from Wolfshead
* Glorious Memory from Shadowless Segment
* Liminal Memory from Long-Flake
* Wildering Memory from Holiest Hemolymph
* Endless Memory from True Blood of St Januarius

Subsequent painting with the memories above will add a unique aspect for each memories used. 9 memories will complete the Palest Painting as well as creating 2 Notoriety.

Note that consuming King Crucible Burns Low will anger King Crucible, making it impossible to summon him again.
Dominykas, the Baker

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Local Contact
Winter 6

Dominykas is a Local Contact who will appear on arrival in Kaunas.

## Arrange an Initial Meeting

Communicate with him to add the Associate Aspect and get Skyrius T.

## An Ally

Giving Dominykas the stolen Maggot-Spice? will upgrade him into an Ally, removing the Local Contact Aspect.
Dedication: Remembrance

The Claws of Memory 2
Graveyard Mouth 0-7

This card can be obtained by studying Formula: Elixir Zeboim? with Temptation: Remembrance, A Human Corpse and 1 Funds. Afterward, you'll need to periodically study Formula: Elixir Zeboim to keep the Graveyard Mouth aspect in check.

This card cannot be upgraded further because the Medium? legacy doesn't follow the same ascension process as the standard Desires. Instead, you need to work on creating the Palest Painting.