Cog Buildings

* A Sellbot Cog Building
* A Cashbot Cog Building
* A Lawbot Cog Building
* A Bossbot Cog Building
* A Boardbot Cog Building
1/5
**Cog Buildings** are the daunting offices that plague the Streets of Toontown! Cog Buildings are created when a Cog enters a Toon building and takes it over. Each Cog Department has a unique style to the exterior of the building. More difficult Cog Buildings can be found in later Playgrounds. Unlocking the Cog Radar in your Cog Gallery will allow you to see Cog Building locations on the street map. Hovering over the icon will show you how many floors that building has.

## General Information

Cog Buildings can range from 1 story all the way up to 6 stories! The story count is indicated by the amount of circular lights above the elevator. Each story, or floor, houses a cog battle with the possibility of more cogs filtering in through the elevator. Toons will have to face more and more Cogs per floor as they progress through the building. Toons will enter through the boiler room, and fight their way up to the top floor. In the case of 5 and 6 Story buildings, the final floor will have Toons battle on the roof. After completing a floor, Toons will have 90 seconds to enter the elevator, taking them to the next floor. Failing to do so will have them teleported back to the Playground.

The building's story count is dependent on the level of Cog that created it.

*Note: The tier of building determines the level range of Cogs spawned inside it.*

Cogs

Cogs inside these offices range all the way from level 1 up to level 17 depending on how many floors the building is and the Playground it is located in. There is a 2.5% chance that a Cog outside of that respective building's department will appear in that building (e.g. a Sellbot can appear in a Cashbot building). There is always a "boss" in the final floor of a building, who has the highest level and is always an Executive Cog. The Cogs found inside a building are not affected by Cog Invasions.

Gag Experience

Gag experience given is equivalent to the total amount of floors in the building plus one (e.g. 1 story = 2x Gag XP, 6 story = 7x Gag XP). This multiplier is given throughout the entirety of the building. Gag experience in buildings is not affected by Cog Invasions.

Rewards

Defeating a building and saving its shopkeeper will reward some Jellybeans on top of the ones they get from defeating Cogs. The amount of beans you get increases the higher the building is. By defeating buildings, Toons can earn spots on the Toon Platoon if they defeat enough floors in certain time spans. Toons will also get a plaque of their name and face put up inside the building for rescuing it.

Merits

Defeating a Cog Building will award Merits for the department corresponding to the Cogs defeated. Cog Buildings will have a Merit multiplier in accordance to the max floor of the Building (e.g. 5-story buildings have a multiplier of 5). Merits are not affected by Cog Invasions.

## Playground Differences

Cog buildings range in size, story count, and difficulty depending on which Playground they are in. In Mezzo Melodyland, for example, you will only ever find buildings with 3 to 5 floors.

*\*Boss refers to the guaranteed executive Cog that spawns on the top floor.*

*\*\*Level Pool is the total amount of levels of all Cogs in the building, excluding the boss. These values vary per building.*

***Note: Server resets (e.g. updates, maintenance breaks) can mess with the spawning conditions of Cog Buildings, allowing certain stories/tiers to spawn in Playgrounds they otherwise shouldn't.***

## Trivia

* The name of a Cog Building is the same as the original Toon building's name followed by a business abbreviation.
	+ The abbreviation changes depending on the Cog department. Sellbots use "Co.," Cashbots "C.U.," Lawbots "Assoc.," Bossbots "Corp.," and Boardbots "Inc."
	+ If the Toon building doesn't have a name, it will just be called "COGS [abbrev.]"
* The sky can be seen outside of windows on intermediate floors and on the roof at the top of 5 and 6 stories.
	+ Toontown Central, Barnacle Boatyard, Daffodil Gardens, The Brrrgh, and Acorn Acres all use the cloudy sky in Cog Buildings.
* The statues on the top floor appear to resemble a Telemarketer with a buff suit and a Bottom Feeder prior to its redesign in v1.1.0.
* Most End of Floor Themes can't be heard in full while in-game. This is due to there being only 90 seconds to enter the elevator.
	+ This is especially notable for the Cashbot and Lawbot themes which are both 115 seconds long.
* Gag Builds cannot be adjusted during the intermission between floors, despite being able to access the Gag Track Training page of the Shtickerbook.
* The Streets Wacky Way, Sunflower Street, and Arctic Avenue are bugged and cannot spawn Cog Buildings.
	+ The exception to this is after a server reset, where Cog Buildings can be found on them for a brief period of time.
* The Major Player is credited as the composer for the Cog Building music, as seen in the descriptions of the Youtube releases and the 'Backstage Corporate Clash: Cog Building Music' blogpost.
* For a brief period of time when the game went down to add the Boardbot Building Music in v1.2.7.5, it was possible to grab an early version of the 5th floor theme that was unintentionally put in instead of the current one. This version can be found below.

## Gallery

A memo from the Board of Employee Morale issuing new music for Cog Buildings. Taken from the 'A Sharp Change In Toon' blogpost.The first floor of a Cog BuildingThe intermediate floors of a Cog BuildingThe top floor of a Cog BuildingThe top floor statuesThe roof of a Cog BuildingThe 'boss' of a Cog BuildingThe intermediate floors in Ye Olde ToontowneThe intermediate floors in Mezzo MelodylandThe roof in Mezzo MelodylandThe intermediate floors in Drowsy DreamlandThe roof in Drowsy DreamlandCogs entering through the elevatorThe exterior of a Cog Building seen while on the roofToon Plaques given for rescuing a buildingBuildings shown on the street map