Ray

The Ray guild is a guild from the cartilaginous fish class, a class which also includes the Shark guild. There are 550 builds of Ray available, compared to 440 Shark builds available. There are four Ray guilds to choose from, the Stingray guild, (Myliobatiformes), the Skate guild (Rajiformes), the Shovelnose Ray guild (Rhinopristiformes) and the Electric Ray guild (Torpediniformes).

Ray mains typically try maximizing one of two stats, Power or Mobility. They generally have low Intelligence and Defense. Ray players decided to forego the multiple fins of their Shark brothers, and instead spend their evolution points on one big fin that covers their entire body.

## History

The Batoidea subfaction first started as an offshoot of the Shark subfaction during the early Jurassic expansion. Previously, the hypnosqualean hypothesis was used to explain that **Ray**s managed to pull off their benthic playstyle by respeccing some points that they used for their previous Shark build. However, this hypothesis is not refuted. Most of them usually pulled off benthic playstyles using their Evolution Points. However, eagle rays and Manta Rays ended up speccing into increased Mobility. In fact, they reallocated their Evolution Points into the [Benthic] skill tree. As a result, this leads to a wide variety of builds well suited for being bottom feeders.

## Guilds

#### Pros

* High Power.
* High Defense.
* High Range.
* Best [Electroreception] out of all the rays.
* Can use powerful electric shocks to deal decent damage.
* Can use the tactic of giving other builds a nearly inescapable grab with its fins.
* Can kill players larger than themselves.

#### Cons

* Low Intelligence.
* Low Health.
* Lacks access to either freshwater or abyssal servers.
* Below-average Mobility and Stealth.

### Myliobatoiformes (Stingrays)

These inclue Manta Rays and Giant Freshwater Stingrays.

#### Pros

* Best Health stat of all the rays.
* Good Power.
* Powerful anti-armor teeth.
* Flattened hitbox is decent for Stealth.
* Highest Intelligence stat among rays.
* Powerful stinger is capable of multiple attacks while inflicting venom damage.
* Best freshwater access among other rays.
* Abyssal access.

#### Cons

* Low Defense stat.
* Even if it is the highest, it still has a rather low Intelligence stat.
* Average Mobility stat.
* Can be subdued by pinning this build down, due to the shape of its hitbox.
* Stinger tail does little initial damage, and can be disabled.

### Rhinopristiformes (Shovelnose Rays and Sawfish)

This guild includes shovelnose rays and Sawfish builds (not schlerorhychid builds like Onchopristis, which belonged to the skate guild).

#### Pros

* Can hide themselves decently using their shovel snouts.
* Good Stealth.
* Euryhaline builds.
* Saw functions as a decent but powerful disjointed hitbox.
* Decent anti-armor teeth.

#### Cons

* Mostly lacks offensive abilities.
* Lacks defensive abilities.
* Average Mobility and Health.
* Low Defense, Power and Intelligence.
* Digging can rather be easily countered.
* Mosly low skill ceiling in general.

### Rajiformes (Skates and banned Schlerorhynchids)

These includes the skates and the banned schlerorhynchids like Onchopristis.

#### Pros

* Has thorns on back, dealing slight damage to predators.
* Best abyssal access.
* Can punt, providing a slight Stealth bonus.
* Decent Defense and Mobility.
* Some freshwater acces.

#### Cons

* No offensive capabilities.
* Low Intelligence and Power.
* Below-average Health.

## Gallery

Basic Electric Ray statsBasic Stingray base stats.Basic Shovelnose Ray stats.Basic Skate base stats.

## References

1. ↑ https://www.sharkcagediving.co.za/flat-shark-fast-facts/
2. ↑ https://www.sharks-world.com/types\_of\_sharks/
3. ↑ https://vertlife.org/sharktree/taxonomy/
4. ↑ https://www.wildlifeonline.me.uk/questions/answer/when-did-the-first-sharks-appear-on-earth
5. ↑ http://www.elasmo-research.org/education/evolution/rise\_modern.htm
6. ↑ https://www.sciencedaily.com/releases/2015/12/151210032320.htm