Puerta

Plantilla:Infobox locationThis location is unlocked after Chamber.

## The monkey

* In the distance you see the central structure of the temple, probably the place where all the riches must lie. You need to enter it! [LET'S PILLAGE]
* The path leads to the gate of the central building. You should beware. Gates are good choke points that can be easily trapped. [YEAH, WHATEVER]
* A surprise attack could also be staged againts you with great ease. [I DON'T BELIEVE IT]
* The vegetation near you starts to shake! [THAT'S JUST THE WIND]
* Wild cries can be heard coming out of the jungle trees! [THAT'S ALSO JUST THE WIND]
* A terrbile monkey jumps out of the brush and attacks you! [JUST THE WIND?]
* Plantilla:Fight 12 - 33, Plantilla:Health 8.8k - 28.9k, Chance 3/10.
* You drive the primate back to the forest! You get +10 Plantilla:Gems. [<-GREAT]

## Panels

* The huge gates of the main building stare at you in silence. [INSPECT]
* The door has all sorts of inscriptions and pictures cut into the stone. [INSCRIPTIONS]
* They are weird. Like nothing you have ever seen. You can't translate them. [PICTURE]
* These pictures are strange. They look like an ancient form of comic. Each panel depicts a strange thing. [SEE FIRST PANEL]
* This panel depicts a huge steak. You write this down. [SEE THE OTHERS]
* This panel only had a vegetation drawn on it, strange. You write this down. [SEE THE OTHERS]
* This panel shows an shiny ball with a fuse! You write this down. [SEE THE OTHERS]
* This panel shows a pigeon. You write this down. [SEE THE OTHERS]
* This panel shows a glove. You write this down. [CONTINUE]
* After you are done with all the panels it begins to rumble. Is this so easy? Will the gate open? [WAIT]
* No, it's not the gate. It's the ground. It opens up below your feet and shallows you... [<-OH NO]

## The tunnel

* The cloud of dust and debris soon settles around you. You have fallen deep into the depths of the complex. Luck is somewhat on your side, you aren't hurt. [LOOK AROUND]
* The ceiling has crumbles and the tunnel you fell through is buried with rubble. You are trapped here. [LOOK AROUND MORE]
* You are in the starting subterranean room with stone floor and walls. There is a passage to the north. [NORTH]
* You are in a tiny room that is illuminated by a torch on the wall. There is a drawing on the wall.

* Archivo:Map of tunnels.png

* [MEMORIZE IT]

* [Shine Light up]: Oh no! It is a colony of bats! Run for your lives! You entangle the bats out of you hair. That was close! [Great] (Moves back to choices before the bats)
* [South]
This room is dominated by a pool of water. It is very cold. It has a passage to the south.
* [DRINK WATER]: You drink the water without checking if it's safe. Luckily, you don't get a disease out of it. [BACK]
* **[TAKE SOME WATER]:** *(Choose this to proceed)*You produce a flask and fill it with water. Maybe you will get thirsty down here. You get water.
* [SOUTH]
This room is dominated by a stack of wood. It managed to remain dry.
* [SOUTH]
* **[TAKE SOME WOOD]:** *(Choose this to proceed)* You get wood.
The room with the wall drawing has 3 passages.
* [NORTH]
* [SOUTH]
* **[EAST]**: A sudden aftershock shakes the walls arounf you! The exist behind you cave-in! You can only go forward. [CONTINUE EAST].
There is a cute little dog in this room. It looks lost, just as you. Maybe you can help him.
*(This choice determines which gem you will receive)*
1. **[HELP DOG]:** You could dive the dog your list of the panels at the gate. Surely this will be needed to escape this maze. But without the list, how will you escape then?
	* [GIVE THE LIST]: The dog is clearly happy and gives you a thumbs-up.
	* [DON'T HELP]: *(DON'T HELP section)*
2. **[DON'T HELP]**: You decide not to help the lost dog. The animal gives you a sad look and slowly walks away into the depths of the dungeon.

With the dog gone, the room is boring and empty.
* **[NORTH]**
* [SOUTH]
* [EAST]
* [WEST]
This amazing room is all on fire, somehow. Currently, there ais only the passage to the west available.
* **[EXTINGUISH FIRE WITH 1 WATER]**: You use the water from the cave and extinguish the fire. But beware, mabe the fire will reignite.
* The room that was once in flames has 3 doors.
* **[NORTH]:***(Choose this first)*
* [EAST]
* [WEST]
This room expands into an underground lake. Water droplets can be heard dripping from the roof. [NEXT]
There is no way to cross the lake. How would one do that?
* [WEST]
 **Stone Room**
You are in the starting subterranean room with stone floors and walls. There is a passage to the north
* [North]
You enter big room with something strange in it. A couch!
* [NORTH]
* [EAST]
* [INSPECT COUCH]: Other than the fact it is a couch, there really isn't anything more surprising about it.
	+ [SIT]: You sit on the couch. It is extremely comfortable. You quickly doze off. You wake up and are none the wiser. [BUMMER]
	+ [BACK]
Another dark room. You have the distinct feeling of not being alone. The room has an exit to the west.
* [WHO'S THERE]: **[FIGHT]**
* [WEST]

* You reach the end of the underground lake quickly and land on the other shore. [YAY]
* A huge stone door prevents you from continuing. The door has all sorts of inscriptions and pictures cut into the stone. [SOUND FAMILIAR]
* These pictures are strange. They look like an ancient form of comic. Each panel depicts a strange thing.
	+ *(This dialog appears if you helped the dog)*
		- Because you gave away the list with the answers, you are forced to recall the pictures. [TRY TO REMEMBER]
			* What does the first panel depict?
			* **[STEAK]**
			* Correct! What's the next one?
			* **[CHAMALEON]**
			* Correct! What's the next one?
			* **[BOMB]**
			* Correct! What's the next one?
			* **[PIGEON]**
			* Correct! What's the next one?
			* **[GLOVES]**
			* Correct! With a low rumble the door opens up and you can see sunlight coming from above! [YAY]
			* As you rejoice a small stone falls on your head. It must have fallen from the ceiling of the cavern. [PICK UP].
			* Wow, it is a valuable looking gem, a deep blue sapphire. You get Saphire. [I AM RICH]
	+ *(This dialog appears if you didn't help the dog).*
		- You remember this. You have made a list of these panels and have kept it. [USE LIST]
		- You transcribe the answers from your list. They are all... Correct! With a low rumble the door opens up and you can see sunlight coming from above! [YAY]
		- As you rejoice a small stone falls on your head. It must have fallen from the ceiling of the cavern. [PICK UP].
		- Wow, it is a valuable looking gem, a dark red ruby. You get ruby. [I AM RICH]

* Somehow you have the feeling you got this gem to remind you of something you did. [<- WHATEVER]

## The main building

* You approach again the gates of the main building. You side-step the huge gaping hole left by the maze trap. [ENTER]
* It's locked!
	1. [KNOCK]
		+ The stone door is extremely massive. Your knocking hardly produces any sound. [BACK]
	2. [LOCKPICK]
		+ There ins't even a keyhole. This won't work. [BACK]
	3. [BASH]
		+ The stone door is extremely massive. Do you have a bulldozer? [BACK]
	4. [ASK POLITELY]
		+ Who? The door? Doors have no ears. [BACK]
	5. [RING BELL]
		+ The door have no bell to ring. [BACK]
	6. **[EXAMINE]**
		+ There is one single carving on the front face. [WHAT IS IT?]

* It looks like a cup, maybe a trophy. [I NEED THIS]
* It's a long shot, but possessing this item might open the door. [WHAT NOW?]
* You look around the temple complex.
	1. [PIER]
		+ That's where you have landed. You don't think this area harbors any more secrets. [BACK]
	2. [COUNTRYARD]
		+ The empty space of the countryard didn't look like having any more secrets. [BACK]
	3. [CHAMBER]
		+ With the imp gone, there is hardly anything of interest there. *(If you realesed him)* [BACK]
	4. [GATE]
		+ Where you are currently at. The closed door is pretty much a show-stopper right now. [BACK]
	5. [TOWER]
		+ The gate leads into this imposing building. What riches lie inside, hidden from greedy fingers, you can only imagine. [BACK]
	6. **[TREE]**
		+ To west you can see a long narrow causeway leading to an extremely tall tree. Maybe there is something there you might have missed. [GO TO THE TREE]
* Not so fast. What about all the vegetagion that prevents your progress and all that? [<- OH, RIGHT]

## The vegetation

* The vegetation covering the corridor leading ot the tree is one of toughest to date. You will have to really hone the edges of your tools to cope with this barrier.
* **[SHARPEN 387 CORALS]**
* The cutting goes well, until you notice some of the vines seem to move all on their own and aggressively towards you. These will need some extra attention. If you know what I mean. [NO I DON'T]
* You are in for a fight. **[FIGHT]**
* You hack and slash the vines until they are gone! You get +10 Plantilla:Skill. [GREAT]
* Hmm, that's odd. The vines keep coming. [<- OH OH]
* The vines don't give up so easily. Beware, your tools are blunt from the last encounter.
* **[SHARPEN 475 CORALS]**
* You are ready to battle the vines once more. These look a bit different. Like an actual creature, not some reused resource icon. This probably means they are challenging. **[FIGHT]**
* You hack and slash the vines until they are gone! You get +15 Plantilla:Skill. [GREAT]
* But that's not the end of the vines. [<- OH OH]
* The vine nation has had enough war, they want to negotiate an agreement. Still, showing up at negotiations with blunt tools is just bad manners.
* **[SHARPEN 589 CORALS]**
* With your sharp tools prominently displayed, you sit down and negotiate with the vine king. Yes, the vines have a king. [CONTINUE]
* You start the negotiation. It is very intense. **[NEGOTIATE]**
* Your arguments are sound and the vine king must concede! You get +30 Plantilla:Skill. [GREAT]
* You and the vine nation have come to an agreement. You have free passage to the big tree at the end of the causeway. You have unlocked the Tree. [<- PERFECT]

## Second expedition

*(This part of the story is unlocked after the Tree).*

* You approach again the gates of the main building. You side-step the huge gaping hole left by the maze trap. [FINALLY]
* You wonder what to do with the cup to open the door. [RAISE HIGH]
* You triumphantly raise the cup toward the sky, so the door can clearly see it. Deep rumbling can be heard from behind the stony surface. [IT'S WORKING]
* A loud thump and a bang follow and the stone door opens up. [YAY]
* You try to see what's inside, but there is vegetation obscuring the view. These plants are really everywhere. You get +3 Plantilla:Skill. [<-I KNOW]
* The vegetation covering the corridor leading to the toweris one of the thoughest to date. You will have to really hone the edges of your tools to cope with this barrier.
* **[SHARPEN 1480 CORALS]**
* The vegetation is cleared away quickly once the edges of your tools are sharpened. [<-ENTER TOWER].