Patch 1.050

*Patch 1.050* was released on 2017-06-09 , and added bugfixes as well as modding enhancements.

## Modding Updates

Added a new file, *Incompatible.txt* in the Mods folder of the game. any mods noted in this file will be ignored by the game even if set to active to prevent a number of mod-related issues that are being reported & to ensure maximum game stability. Mod authors can contact the Starpoint Gemini modding team to update their mod & ensure that it is removed from the incompatible mods list if affected.

## Game Updates

* Corrected an issue where the "Insufficient Resources" message would display while a T-Gate repair civilian task was being completed.
* Changed bonus descriptions for Industrial stations.
* Changed the bonus description of Edea Facility.
* Added a fighter wing indicator on the right side of the screen
	+ A small icon will appear on the right when fighters are on a mission, and the icon will also represent current fighter status.
* Fixed an error that made it impossible to initiate a T-Gate repair task in some cases.
* Fixed some minor errors related to landmark structure hints & descriptions.
* Waypoints will be properly marked in the viewport after loading games.
* Improved the info received when scanning ships
* Made it no longer possible to use the Starchart via shortcuts while a dialogue panel is being displayed.
* Changed storyline level requirements.
* Fixed a number of typos in the English text files courtesy of Misunderstood Wookie
* When editing text, pressing & holding backspace now works as intended.
* Made tweaks and improvements to various game panels.
* Systems & Equipment tabs have been moved from the Drydock to the Trader window.
* Added a number of hints to various panels.

## Material Editor Updates

* Errors are now displayed in the main editor viewport at the bottom.
* When accessing the Ship editor, the "turrets show" option is now set to true by default.
* When opening a ship file, the Exemplar turret setup is no longer shown by default.
* Fixed a number of input-related errors manifesting in the editor that remembered keys being pressed before a control was in focus.
* Added buttons to make it easier to add or remove elements from various editor lists (turrets, particles, meshes, etc.).
* Tweaked light movement so it is now linked to camera distance to object in the editor.
* Editor input now accepts numpad keys.
* The Editor no longer accepts mouse / keyboard input while it is not in focus.
* Newly added beams and particles are initiated with some base parameters so they're more easily visible when added.
* Fixed an error related to multiple Particle forces - Changing one Particle force will no longer affect any other(s).
* When switching from the Model properties window to the Assembly window, the edited mesh will be automatically selected.
* Added a small hint window to display basic Editor controls.
* Made some visual tweaks to make parameters more readable.
* Double-clicking an element in the Assembly list now will automatically open the correct panel for the element (Model Properties panel for meshes, Particle parameters panel for particles, etc.)

## References

1. ↑  Forum, UPDATE v1.050 - Material Editor improvements 2017-06-09