Krimsley

## Traits

Krimsley is a stern but caring character. He prefers to keep to himself and his work most of the time but loves to meet new people when he can find the time to. At times he seems a bit distant because of a past that has begun to seem muddled, though he'll just bury himself further into his work to avoid thinking about it.

## Goals & Motivation

**Goal**: He wishes to build a place for his family from the north to move to after the collapse of staghorn, though he hasn't seen them in quite a long time

**Motivation:** love for his old and new family

## Skills/Abilities

Skills:

* masonry, glassblowing, metalworking, carpentry, and mining
* proficiency with maces/axes
* survival skills
* can play the trumpet

## Early Life

His early life involved spending a lot of his time with his family and the other families in his community. Although he took very well to being friends with the other children, He mostly hung around his 4 brothers and 3 sisters for most of his childhood. Around 17 he began working with his father in the forge chambers as was his family's traditions. He took a liking to it and made it his life’s work to create things that would excite other people. 3 days after he turned 19, he, his father, and 3 of his brothers were going hunting for food and they were attacked by a small pack of wolves. He took a slash to his arm which left a scar on it, but they managed to fend them off long enough to escape.

## Recent life events

In more recent events, his town had started being the target of orc raids from a group they’d never seen in the area. Any attempt for diplomacy was responded with another siege on the town's walls. For months at a time the attacks would cease and the town would rebuild what was destroyed only for the group to come back months later with new tactics on ways to breach the city’s walls. After the 6th raid from the orcs his town had managed to push them back enough to find the camp the orcs had set up at and they used fire to force the orcs to flee. Even years after this attack the town feels a sense of unease despite the lack of any external threat. When he turned 30, Krimsley had decided he would at some point want to see the world. When he told his family, he was surprised to see they supported it and thought it would be a great opportunity for him to learn more about the world around him. Packing his bags, he set out on a long journey south until he reached southern oracle, and upon finding a nice island in the middle of a lake, he set out to make a kingdom where all sorts can meet eachother; a true melting pot of different cultures.

## Present life

After many months of working in solitude, Krimsley had found out that an elf named eldrin (who was fleeing from the military of his own kingdom) had planted a seed from the world tree from eldrin's homeland in his backyard. After a lengthy discussion, they agreed to work together to create the kingdom of arcadia.

## Notable relationships

Eldrin: Krimsley can often be found in arcadia talking or joking with his advisor, the snow elf Eldrin. After finding him resting from a long journey and tending to an unusual sapling that would later become the world tree, he struck up a deal with the elf. In exchange for aid with growing the great tree it was agreed that Eldrin would help him establish the nation of arcadia and the rest was history. Although their friendship had gotten off to a rocky start, Krimsley does consider him his greatest friend.

Grog: After this dapper orc had found his way to what would be arcadia by accident after his arrival from northern oracle, Krimsley had taken an immediate interest in him. Being probably the most intelligent orc he had even met, with his skills in the sciences and botany, he worked with him and Eldrin to grow the world tree to the size it stands today. Because of his early involvement in Arcadia's founding Grog had found himself as the royal scientist of the budding nation, and also a close friend of Krimsley's as well.

Cressa: While he was hard at work on laying the foundations for some of the buildings in the upper city, 2 adventurers (being Cressa and Otto) walked up to Krimsley and inquired about the city. After some discussion of the future of the city and both parties plans for what they wish to achieve, the duo joined Arcadia as 2 of the founding members. After the establishment of "The Vine Tavern" both of them proved invaluable to the development of the city, putting in incredible dedication to it's cultivation. It was on a later date that Krimsley had found out from passing conversation that Cressa was an accomplished druid and quite the charismatic person, and after becoming good friends Cressa agreed to become the ambassador of Arcadia.