Warcraft 3 Buildings Decks

**Overview**

This is an entire optional layer called the buildings deck that can be added to any game using the Warcraft 3 set. The factions work 100% independently without it though, so it is truly optional. If you choose to use the buildings deck you get more customizable options to things that were available in Warcraft 3 like the Goblin Merchant, Tavern, Marketplace, Healing Fountain, etc. This gives each game a chance at a unique flavor. I recommend 3 variants for using this feature.

1. Shuffle the buildings deck, set aside the extra decks that correspond to the buildings and play one building on each base that comes out. They are attached to the base and are placed in the building deck discard when the base leaves play. The buildings cards give instructions that add abilities to the base as though there were a "building" there that you can visit. The buildings discard is shuffled and reformed if it ever runs out.
2. Draft which buildings you want and don't use the ones you don't want but play the same as number 1.
3. Use the extra decks as being permanently available. Three or four decks seems to work for this but more seems like too many options also maybe choose only one mercenary camp. In this version players can always "swap out" a minion that they would play with a minion in one of the extra decks that had equal or less power than that minion (wherever that minion is played). The minion that would have been played is placed in the corresponding extra deck. The minion they played instead is now considered owned by them in place of the other minion (no longer owned by them). For actions, a player may swap an action from their hand for a goblin Merchant card or draw from the top of the marketplace deck (the cards at marketplace are higher quality in general but you get a random one rather than searching for it like with merchant or one of the minion decks). This option allows you to dependably choose your combo strategy. For example, you can use penguins as a partner and swap out for Panderan brewmaster when you play your king minion as long as your opponent didn't take him when you play your king minion. This is very fun and opens up for a lot of fun combos. It also makes a sub optimal partner better since cards can be selectively swapped mid-game and you can select cards that serve your situation best.

**Buildings Decks**

**Tavern**

**2x Tavern:** If you would play a minion with a printed power of 5 or more here you may search the tavern deck for a minion and play it here instead.  Place the other minion on top of the tavern deck.

**1x Panderan Brewmaster (5):** Play three minions of power 2 or less off the top of your deck.

**1x Dark Ranger (5):** Discard cards equalling a minion of power 3 or less here to take control of it.

**1x Goblin Alchemist (5):** Special: Before this base scores you may destroy a minion here or power 3 or less and draw cards equal in number to its power.

**1x Goblin Tinker (4):** Talent: Search your deck for any minion and play it here. Shuffle this minion into your deck. You may only use a Goblin Tinker's ability once per turn.

**1x Pitlord (5):** Choose another player's minion here. At the start of each turn place a -1 power counter on that minion. Ongoing: You may destroy the chosen minion if it has zero power. If the chosen minion leaves play, you may play a minion as an extra minion.

**1x Naga Seawitch (5):** You may move all of her players' minions of power 4 or less from here to any number of bases.

**1x Firelord (5):** You may destroy an action played on this base or on a minion here. Talent: Reduce the breakpoint of this base by 3 power until the end of the turn.

**1x Beastmaster (5):** You may move up to 3 of your minions from this base to another base. You may return another player's minion to its owners hand at the other base.

**Dragons Roost:**

**1x Dragon Roost:** If you would play a minion here, you may search the dragon roost deck for a minion of equal or less power and play it here instead.  You may use a minion with 5 power or more for Dragon.  Place the minion that would have been played on top of the dragon roost deck.

**1x Dragon (8):** Destroy one of your minions of power 3 or more to play this minion. Ongoing: This minion is not affected by other players’ actions.

**2x Drake (4):** Destroy a minion of power 2 or less here. Talent: Move this minion to a base where you have a minion.

**3x Whelp (2):** Give another player’s minion -2 power until the start of your next turn.

#### **Mercenary Camps**

**Coast Mercenary Camp**

**1x Coast Mercenary Camp:** If you would play a minion here, you may search the coast mercenary camp deck for a minion of equal or less power and play it here instead. Place the minion that would have been played on top of the coast mercenary camp deck.

**1x Makrura Deepseer (5):** Special: Before this base scores you may choose a minion here of power 4 or less. It does not contribute power toward its controller’s power until the end of the turn.

**1x Giant Sea Turtle (4):** Ongoing: Once per turn when another player’s card is played that affects one or more of your minions here, you may choose to have it also affect one of that player’s minions here.

**1x Mur’gul Snarecaster (3):** You may destroy an action played on          this base or on a minion here. Talent: Use one of your action plays to give other players’ minions here -1 power until the start of your next turn.

**1x Murloc Huntsman (3):** Special: Before this base scores you may give another player’s minion -2 power until the end of the turn.

**1x Murloc Flesheater (2):** Place a minion of power 3 or less from your discard pile on the bottom of your deck to give this minion +2 power until the end of the turn.

**Desert Mercenary Camp**

**1x Desert Mercenary Camp:** If you would play a minion here, you may search the desert mercenary camp deck for a minion of equal or less power and play it here instead.  Place the minion that would have been played on top of the desert mercenary camp deck.

**1x Thunder Lizard (5):** Talent: Give a minion here -2 power and reduce the breakpoint of this base by 2 until the end of the turn.

**1x Ogre Mauler (4):** Place a +1 power counter on this minion.

**1x Void Walker (3): Talent:** Use one of your action plays to destroy a minion of power 2 or less here.

**1x Kobold (2):** Play another minion here of power 2 or less.

**1x Harpy Windwitch (2):** Talent: Move this minion to another base and give another player’s minion there -1 power until the end of the turn.

**Forest Mercenary Camp**

**1x Forest Mercenary Camp:** If you would play a minion here, you may search the forest mercenary camp deck for a minion of equal or less power and play it here instead.  Place the minion that would have been played on top of the forest mercenary camp deck.

**1x Ogre Magi (5):** Talent: Use one of your action plays to give all your minions here +1 power until the start of your next turn.

**1x Furbolg Shaman (4):** Place a minion from your discard pile on             top of your deck.

**1x Mud Golem (3):** Ongoing: Other player’s minions have -1 power      here on their turn.

**1x Gnoll Overseer (3):** Your other minions here have +1 power until the end of the turn.

**1x Troll Shadow Priest (2):** You may destroy an action played on this base or a minion here. You may shuffle a minion from your discard pile into your deck.

**1x Frost Mercenary Camp:** If you would play a minion here, you may search the frost mercenary camp deck for a minion of equal or less power and play it here instead.  Place the minion that would have been played on top of the frost mercenary camp deck.

**1x Frost Revenant (5):** Talent: Give this base -1 breakpoint for each          minion controlled by another player here until the end of the turn.

**1x Magnataur Warrior (4):** Ongoing: This minion cannot be affected by actions.

**1x Nerubian Web Spinner (4):** Play a skeleton from any discard pile here. Ongoing: Other players cannot move minions to or from here.

**1x Polar Furbolg Shaman (3):** You may destroy an action. Ongoing: Your minions here cannot be affected by other players’ actions.

**1x Ice Troll Berserker (3):** Give this minion +2 power until the start of your turn. Ongoing: Treat this minion for targeting purposes as though it has 2 power.

**1x Barbed Arachnathid (2):** Play another minion as an extra minion here.

**Fountain of Health**

**1x Fountain of Health:** You may remove an ability that has been applied by another player's card to one of your minions here once per turn on your turn.

**Fountain of Mana**

**1x Fountain of Mana:** If you have a minion here you may play an extra action OR use a talent an extra time.

**Goblin Shipyard**

**1x Goblin Shipyard:** On your turn you may move one of your minions from here to another base.

**Goblin Laboratory**

**2x Goblin Laboratory:** If you would play a minion here you may search the Goblin Laboratory deck for a minion of equal or less power and play it here instead.  Place the other minion on top of the Goblin Laboratory deck. After you play a minion here you may choose another player and look at their hand.

**2x Shredder (3):** Ongoing: Draw a card at the end of your turn. You may only use one Shredder ability each turn.

**3x Zeppelin (1):** Talent:  Move this minion and up to two more of            your minions here to another base.

**3x Sapper (1):** Special: You may only play one Sapper per turn. Talent:  Destroy this minion to reduce the breakpoint of this base by 4.

**Goblin Merchant**

**1x Goblin Merchant:** If you have a minion here, you may place an action from your hand on top of the Goblin Merchant deck to search the Goblin Merchant deck for another action and draw it.

**1x Tome of Retraining:** Search and reveal a minion from your deck. Choose one of your minions in play with equal or more power. That minion has the revealed minion's abilities until the start of your next turn. Use the new ability and shuffle the revealed minion into the deck.

**1x Circlet of Nobility:** Play on one of your minions. Ongoing: This minion has +1 power. Talent: Move this minion to a base where you have at least two minions.

**1x Boots of Speed:** Play on one of your minions. Talent: Move this minion to a base with another player's minion.

**1x Staff of Teleportation:** Ongoing: If this minion would be removed from play you may move it to another base instead then destroy this action.

**1x Scroll of Town Portal:** Move up to three of your minions from one base to another base where you have a minion.

**1x Scroll of Healing:** Remove an effect on one of your minions until the end of the turn.

**1x Periapt of Vitality:** Play on one of your minions. Ongoing: This minion has +2 power.

**1x Potion of Lesser Invulnerability:** Play on one of your minions. Ongoing: This minion cannot be affected by other player's cards during other player's turns.

**1x Dust of Appearance:** Look at another player's hand and the top 3 cards of their deck.

**Marketplace**

**1x Marketplace:** If you have a minion here, once per turn on your turn, you may place an action from your hand on the bottom of the marketplace deck to draw a card from the top of the marketplace deck.

**1x Claws of Attack:** Play on a minion. Ongoing: This minion has +3 power.

**1x Cloak of Flames:** Play on one of your minions. Ongoing: Place a -1 power counter on another minion here at the start of your turn.

**1x Ivory Tower:** Play on a base. Ongoing: Other player’s minions have -1 power here.

**1x Red Drake Egg:** Play on a base. Special: At the start of your turn you may destroy this card to play a Drake here from the Dragon Roost Deck.

**1x Book of the Dead:** Choose a base.  Play up to two skeletons there from any discard pile.

**1x Robe of the Magi:** Play on a minion. Talent: Draw a card. Discard a card.

**1x Wand of Mana Stealing:** Choose a minion. Its abilities are canceled until the start of your next turn and one of your minions there gains its abilities until the start of your next turn.

**1x Ankh of Reincarnation:** Play on one of your minions. Ongoing: After this minion goes to the discard pile you may play it as an extra minion and give it -2 power until the start of your next turn.

**1x Staff of Silence:** Play on another player’s minion. Ongoing: This minion’s abilities are canceled and its power does not contribute toward its controller’s power here.

**1x Warsong Battle Drums:** Play on a base. Talent: Your minion’s here have +1 power until the end of the turn.

**1x Rune of Dispel Magic:**  Choose a base. Destroy all actions played on that base and on minions there.

**1x Staff of Preservation:** Special: After a base scores you may move one of your minions there to another base.

**1x Sobi Mask:** Play on one of your minions. Talent: Use this minion’s talent an extra time.

**1x Potion of Healing:** Place a minion from your discard pile into your hand.

**Waygate**

**1x Waygate:** On your turn you may move a minion to or from here.