recursal/Fanatic-Fandom huggingface dataset:
Body Guard talent

## Body Guard

* **Activation:** Active (Maneuver)
* **Ranked:** Yes
* **Trees:** Bodyguard (2), Instructor (2), Protector (2), Tactician (2), Vanguard (2)

Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom [they] are engaged. [The character] then suffers a number of strain no greater than [their] ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character.

### Improved

* **Activation:** Active (Incidental, Out of Turn)
* **Ranked:** No
* **Trees:** Instructor, Protector, Vanguard

Once per session, when an ally protected by the character's Body Guard maneuver would suffer a hit from a combat check, the character may choose to suffer that hit instead of the ally.

### Supreme

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Vanguard

When the character uses the Body Guard maneuver, [they] may protect a number of engaged characters up to [their] ranks in Resilience instead of just one.
Autopilot Droid Brain

Auto-pilots are a contentious issue, as people prefer not to put their lives in the hands of a droid; however, statistically, droid pilots are much less accident prone. A simple droid brain can effectively pilot (or co-pilot) any vehicle or starship with proper programming.

It can be installed onto any vehicle or starship.

**Base Modifier:** Droid brain can perform piloting checks for a vehicle or starship with a Piloting (Planetary) or (Space) skill of 2, and agility of 0. May be summoned via a beckon call.

**Mod Options:** 2x "Increase Piloting skills by 1."
Advanced Subspace Encryption Array

Due to Imperial control of the HoloNet, those needing to send data and transmissions without interference often use subspace. This subspace transmitter is equipped with an advanced encryption array which makes interception nigh impossible.

It can be installed on vehicle or starship.

**Base Modifier:** Detecting transmissions from ship requires a Hard (3 difficulty) Computers check. Upgrade difficulty of checks to intercept or decipher the transmissions once.

**Mod Options:** 2x "Add 1 setback die to enemy detection check.", 2x "Add 1 setback die to enemy interception or deciphering checks."
"Heavy 95" Multi-Role Starfighter

The Z-95 Headhunter is relatively armored and capable of competing with the X-Wing in combat situations. It has a decent balance of features. A special system in this fighter is the alternating-fire missile launcher.

Threshold
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**Hyperdrive:**Primary: Class 2, Backup: None.

**Navicomputer:** None - Astromech Droid Socket.

**Sensor Range:**Close.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 6

**Passenger Capacity:** 0

**Consumables:** 1 Week.

**Weapons:**

* Wingtip-mounted Medium Laser Cannons

* Forward-mounted Alternating-fire Concussion Missile Launchers
BR.549 FasTrak High-Altitude Scout Speeder

This speeder has an extensive observation suite, used primarily for recon, but also used by explorers to survey planets.

Threshold
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 0

**Maximum Altitude:** 150 kilometres.

**Sensor Range:** Long.

**Crew:** 1 Pilot, 1 Co-pilot, 2 Sensor Operators.

**Encumbrance:** 15

**Passenger Capacity:** 0
Astromech Droid Socket

Astromech sockets are typically found in multi-purpose starfighters, to accommodate an R-series droid (typically) which may perform as a co-pilot, engineers and a plethora of other functions.

It can only be installed on ships or vehicles silhouette 3 or higher.

**Base Modifier:** Allows the starship to link to an astromech droid via SCOMP.

**Mod Options:** 1x "Automated droid ejection system."
AT-DP

Designed as an improvement over the republic's AT-RT and looking like a smaller version of the AT-ST, this walker was built for general enforcement on occupied planets rather than frontline combat. While somewhat less awkward than the AT-ST, being lighter makes it easier to take down.

Threshold
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 0

**Sensor Range:** Short.

**Crew:** 1 Pilot, 1 Gunner.

**Encumbrance Capacity:** 15

**Passenger Capacity:** 0

**Weapons:**

* Forward-mounted Heavy Laser Cannon
Alchemical Arts talent

## Alchemical Arts

* **Activation:** Active (Incidental)
* **Ranked:** Yes
* **Trees:** Alchemist (2)

*Force talent.* After making a crafting check to create a potion or talisman, the character may choose to suffer strain no greater than twice their ranks in Alchemical Arts. For every two strain, they may add a light or dark Force point to the results. If they choose to add a dark Force point, they also suffer 1 Conflict per dark Force point.
3PX-Series Protocol Droid

This protocol droid by the famous Cybot Galactica is only different to the 3PO-Series of droids in that it is less human-centric - having a face based on no particular species but with elements of prominent Outer Rim groups.

## Statistics

**Skills:** Charm 1, Knowledge (Education) 3, Knowledge (Outer Rim) 3, Knowledge (Xenology), Negotiation 2.

**Talents:** None.

**Abilities:** Droid, Etiquette and Protocol (allow allies to add 1 boost dice to any Negotiation checks).

**Equipment:**

* None.
Assassin Droid

Assassin droids are designed to kill living creatures, with an array of weaponry and the programming to use it all. They are often used by criminal enterprises and the Empire to huntdown the hardest of targets.

## Statistics

**Skills:** Coercion 3, Computers 4, Gunnery 5, Mechanics 3, Melee 3, Ranged (Heavy) 5, Ranged (Light) 5, Piloting (Planetary) 3, Piloting (Space) 3, Vigilance 2.

**Talents:** Adversary 2, Barrage 3, Point Blank 3.

**Abilities:** Droid.

**Equipment:**

* Light repeating blaster

* Built-in light blaster pistol

* Built-in missile tube

* Built-in razor-claws
Bith

**Wound Threshold:** 10 + Brawn

**Strain Threshold:** 10 + Willpower

**Starting Experience:** 100 XP

**Special Abilities:** Perception +1

**Sensitive Hearing:** Add 1 boost die for hearing-based Perception checks. Suffer 2x the normal amount of strain from loud noises (such as sonic weapons). Wearing ear protection negates both effects of this ability.
"Y-Wing" Attack Starfighter

The old and trusty Y-wing has served the Rebel Alliance since its inception. Initially classified as a space superiority fighter, and occasionally used in that role when X-wings or A-wings are unavailable, the Y-wing is a dedicated medium attack fighter used to destroy ground targets, space stations, and capital ships. Heavily armored and armed with an array of heavy laser cannons, ion cannons, proton torpedoes, and proton bombs, the Y-wing poses a serious threat to Imperial ships and infrastructure, despite its age and various drawbacks. With the introduction of newer, faster ships, and the realignment of its mission, the Y-wing's popularity among Alliance pilots has waned in recent years. Most Rebel pilots prefer the glory and drama of flashy new ships and dogfighting as opposed to driving "bomb trucks" (as X-wing and A-wing pilots refer to attack craft). There are, however, a dedicated corps of attack pilots who prefer the slow and steady Y-wing, and these old ships still see a fair amount of combat, especially in older or poorer Rebel cells.

In keeping with their role as attack craft, Y-wings are equipped with thick armor and heavy shields to protect them while they close with their target. With their powerful engines, sturdy protection, and heavy weapons loadout, they are uniquely suited to a role that requires them to fight their way to their target under heavy fire, deliver their ordnance, and fight their way out again. Despite a well deserved reputation for reliability, their age and a number of typically strange, Koensayr-style design decisions make these venerable fighters relatively maintenance intensive. This has led frustrated crews and technicians to permanently remove the fighters' cosmetic hull plating to provide easier access to internal systems; it's a rare Y-wing that flies with these plates intact.

The Alliance uses two versions of the Y-wing, the A4 and S3. The former, a one-person fighter, is the most common in use by the Alliance. The S3 model is a two-position variant that seats a pilot and rear gunner/sensor officer who takes on some of the work on the ship's astromech droid.

Threshold
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**Hyperdrive:** Primary: Class 1, Backup: None

**Navicomputer:** None - Astromech Droid Socket

**Sensor Range:** Close.

**Ship's Complement:** 1 Pilot (1 Gunner in S3)

**Encumbrance:** 10

**Passenger Capacity:** 0

**Consumables:** 1 Week.

**Weapons:**

* Forward-mounted Twin Light Ion Cannons

* Forward-mounted Medium Laser Cannons

* Forward-mounted Proton Torpedo Launchers
Astrogation Droid Brain

The CD-13z is a droid brain that all but replaces having an entire astromech droid, virtually building one into the ship's hull. Although capable of conducting its own calculations, it is designed for assisting the pilot.

It can be installed onto any starship with a hyperdrive.

**Base Modifier:** Droid may perform Astrogation checks with Astrogation skill of 2 and Intellect of 0.

**Mod Options:** 2x "Increase the droid brain's Astrogation skill by 1."
Bayonet

Sometimes a ranged encounter will quickly become a brawl or melee as desperation mounts. Some troopers simply mount a combat knife to the end of their rifle to solve this issue.

This can only be installed on carbine or rifle-sized weapons.

**Base Modifier:** Encumbrance +1. Weapon may be used as a melee weapon with following profile;

**Mod Options:** 1x "Defensive +1", 1x "Pierce +1"
Animal Bond talent

## Animal Bond

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Hermit, Pathfinder

*Force talent.* Through the Force, the character creates a bond with a single animal with which [they] are currently interacting. This cannot be done during structured encounters. This animal must have a silhouette equal to or smaller than half the character's Force rating when the bond is created, rounded down (this means a character with Force rating 1 could only bond with a silhouette 0 animal). The bond persists as long as the character chooses it to, although at the GM's discretion, the bond may also be broken due to abusive treatment or other extenuating circumstances.

As long as the bond persists, the animal remains near the character, and the controlling player dictates the animal's overall behavior (although, since the animal is only bonded with the character, not dominated, it may still perform certain inconvenient actions such as scratching furniture, consuming rations, and marking territory). Once per round in structure encounters, the character may spend one maneuver to direct [their] animal in perfoming one action and one maneuver. The animal must be within hearing and visual range of the character (generally medium range) to do this. Otherwise, the animal does not contribute to the encounter. The specifics of its behavior are up to the player and GM.

### Improved

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Hermit

*Force talent.* When spending a maneuver to direct a bonded animal, the character may suffer 1 strain to add a boost dice to the animal's next check.
20-T Railcrawler Conveyex Transport

Deployed widely out on frontier worlds to enable logistics networks in a cost-effective and resilient manner, these trains are a favourite target for unscrupulous groups looking for a heist.

Threshold
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**Sensor Range:** Medium.

**Crew:** 1 Pilot, 1 Co-Driver/Engineer.

**Encumbrance Capacity:** 75

**Passenger Capacity:** 2

**Weapons:**

* Forward-mounted Medium Laser Cannons

* Dorsal Turret-mounted Twin Light Laser Cannon

**Additional Rules:**

* **Cargo Containers:** Can tow any number of intermodal cargo containers. These are each Silhouette 4, with Armour 4, Hull Trauma Threshold 20 and Encumbrance capacity 400. They do not affect the vehicle's own profile.
* **Trackbound:** This vehicle can only move along its track. To reverse direction, it must reduce speed to 0.
Armoured Computer Core

Incorporated by many navies and trading fleets, these cores survive the destruction of a vessel and are generally indistinguishable from the debris left in the wake. They store a bunch of data from missions and general flight which may prove useful when recovered.

It can be installed onto any vehicle or starship.

**Base Modifier:** Records flight and system data, and logs or records entered into the ship's computer. Remains intact even if ship suffers a "vaporized" Critical Hit result.

**Mod Options:** None.
Arrow-7 Airspeeder, Customized

A custom build of the Arrow-7 model of airspeeder, this one is owned by the Shen family on Bespin.

Threshold
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**Maximum Altitude:** ?

**Sensor Range:** ?

**Crew:** One pilot.

**Encumbrance Capacity:** 20.

**Passenger Capacity:** 6.

**Weapons:**

* Aft-Mounted Light Repeating Blaster (this weapon's profile uses personal scale, not planetary scale)
Ashes of Malachor

The Malachor system is rumoured to have been the locus of a great Sith war machine. A battle between Jedi and Sith broke out during the great wars, leaving no survivors upon the planet... nothing but the ashes and bones of those that perished.

A force-sensitive character may spend a maneuver to inhale the ashes. They gain 5 conflict but add one success and one disadvantage to all attacks they make until the end of the encounter.
Aggressor Assault Fighter

Blurring the line between starfighter and patrol boat, this massive fighter can take a beating. However, the point of interest is the intense speed at which it can travel - but it is equipped with some safety systems that decrease handling so that a pilot doesn't knock themselves out maneuvering the vessel.

Threshold
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**Hyperdrive:**Primary: Class 2, Backup: Class 8.

**Navicomputer:** Yes.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 1 Co-Pilot.

**Encumbrance Capacity:** 20

**Passenger Capacity:** 8

**Consumables:** 3 Months.

**Weapons:**

* Forward-mounted Twin Medium Laser Cannons

* Forward-mounted Twin Medium Ion Cannon

* Forward-mounted Light Tractor Beam Projector

**Additional Rules:**

* Safety Limiters: As a maneuver, shut off safety limiters to change the Handling to +3. Each time pilot performs a piloting maneuver, all aboard suffer 3 strain (except droids who suffer 1 strain at the GM's discretion).
Black Market Contacts talent

## Black Market Contacts

* **Activation:** Active (Incidental)
* **Ranked:** Yes
* **Trees:** Enforcer (1), Pirate (2), Rigger (2), Scoundrel (3), Thief (2), Trader (2)

When looking to purchase illegal, exotic, or black market goods, the character may decrease an item's rarity by one level per rank in Black Market Contacts. For each level an item's rarity is decreased, its cost increases by 50% of its base cost.
AT-CE Combat Excavator

The AT-CE, another walker designed by Rothana Heavy Engineer, is a low slung 6-legged walker like its cousins the AT-EST and AT-ET. This sturdy machine is used for construction and excavation, especially due to the high powered beamdrill attached to the excavator arm, capable of even punching through armoured vehicles.

Threshold
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**Sensor Range:** Close.

**Crew:** 1 Pilot, 1 Systems Operator.

**Encumbrance:** 15

**Passenger Capacity:** 1

**Weapons:**

* Dorsal Heavy Repeating Blaster (uses personal scale)

* 2x Hull-mounted Light Tractor Beam Emitters

* Aft-mounted Articulated Excavator Arm (uses personal scale)
All Terrain Exploration Transport

This walker is a smaller version of the AT-EST created by Rothana Heavy Engineering. It is open for a great amount of customization and is favoured by those making short travels across rough terrain.

Threshold
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 0

**Sensor Range:** Medium.

**Crew:** 1 Pilot, 1 Nagivation/Comms Operator.

**Encumbrance:** 25

**Passenger Capacity:** 4
Arrow-23 Landspeeder

This speeder is built with a forward-sitting cockpit, designed for long distance travel through the wilderness in comfort.

Threshold
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**Maximum Altitude:** 5 metres.

**Sensor Range:**Short.

**Crew:**1 Pilot, 1 Co-pilot/Gunner

**Encumbrance Capacity:** 20

**Passenger Capacity:** 4
74-Z Speeder Bike

A militarized version of Aratech's popular 74-Y, the 74-Z is a high-performance speeder bike used by the Imperial Army as a scout, courier, and fast combat transport. Roughly four and a half meters long, the 74-Z is little more than a powerful repulsorlift engine with a saddle and some rudimentary controls strapped to it. The pilot controls the bike via two sets of handlebar-mounted controls and two sets of footrest controls. 74-Zs used by the Imperial armed forces are equipped with on-board comlinks, simple optical sensors, and a close-range comlink jammer.

Threshold
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**Maximum Altitude:** 25 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance:** 5

**Passenger Capacity:** 1

**Weapons:**

* Forward-mounted Light Repeating Blaster (uses personal scale)
Baktoid UH-XH Heavy Work Platform

This landspeeder has some features reminiscent of the MTT of the same manufacturer. It has an open-top platform, used for carrying construction crew. It also has a crane and a super-charged generator to power any additional equipment the users may want to install.

Threshold
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**Maximum Altitude:** 500 metres.

**Sensor Range:**Short.

**Crew:**1 Pilot, 1 Crane Operator.

**Encumbrance Capacity:** 350

**Passenger Capacity:** 24

**Weapons:**

* None.
Bardottan Sphere

This large crystalline sphere with a milky transparency was once used by the Nightsisters of Dathomir, before being recovered by the Bardottans.

Using the sphere increases force rating by 1. One may sacrifice a force user to the sphere and increase their own force rating by the same as the sacrificed individual. A character using the sphere gains 5 conflict.
BL0-Series Non-Lethal Combat Droid

The BL0-Series droid was Arakyd Industries' response to the rising need of crowd suppression techniques on the core worlds suffering from unrest. However, they ended up being re-purposed as security droids soon after their release due to their combat effectiveness.

## Statistics

**Skills:** Brawl 3, Cool 2, Coordination 1, Ranged (Light) 1, Resilience 2.

**Talents:** None.

**Abilities:** Droid.

**Equipment:**

* 2x Stun Grenades

* 2x Built-in Stun Whips

* Built-in Armour Plating
Blue Shadow Grenades

The Blue Shadow Virus is the most terrifying of pathogens in the galaxy, being extremely virulent as well as extremely deadly. During the Candorian Scourge, a virus outbreak killed millions in only 48 hours. Since its containment, some of the most depraved scientist of the galaxy have succeeded in retro-engineering variants that die off rapidly, yet contain the same lethality as the original.

All targets that suffer at least one wound from the grenade (or are within medium range of the detonation while not wearing a re-breather, sealed armour or other environmental protection) must make a Formidable (5 difficulty) Resilience check. Targets suffer 2 wounds and 2 strain per disadvantage, and a critical injury with a +50 modifier if they fail the check. A despair result means that they must make the check again at the start of their next turn as the virus runs rampant through their system.
Athletics (Br)

This skill is a measure of the character's overall fitness and physical condition. Used to demonstrate a character's physical strength and athletic ability. It may be used for rolls regarding;

* Any attempts at vertical movement; including climbing, leaping, falling and so on.
* Swimming in difficult conditions such as rapids or a rip-tide.
* Prolonged efforts such as heavy carrying and extended sprinting.

##### Careers with Athletics as a class skill:

* Bounty Hunter
* Clone Soldier
* Engineer
* Hired Gun
* Jedi
* Soldier
* Warrior

##### Specializations with Athletics as a class skill:

* Archaeologist
* Ascetic
* Ataru Striker
* Beast Rider
* Courier
* Cyber Tech
* Martial Artist
* Protector
* Sapper
* Scout
* Shien Expert
* Shii-Cho Knight
* Vanguard
Arakyd Industries PX-11 "Battlement" Powered Armour

The PX-11 is a heavy piece of armour which uses mechanical and powered musculature to reduce the weight on the user, as well as artificially increase their strength.

Suit is vacuum-sealed with life support, allowing wearer to survive in a vacuum or toxic environment for up to 1 hour. Suit helmet has a comlink as well as sophisticated sensors removing 2 setback dice from Perception, Surveillance, Vigilance and combat skill checks due to darkness, smoke, or environmental factors that obscure vision. Power pack lasts 12 hours of use.

Brawn +1 while wearing armour (does not increase soak or wound threshold). Athletics skill +1 while wearing armour. If armour loses power, encumbrance becomes 12, defense becomes 0 and lose Brawn increase.
AB-75 Bo-Rifle

The Bo-Rifle was once a ceremonial weapon of the Honor Guard of Lasan. Used by the best warriors among the Lasat, these weapons were designed as a melee and ranged weapon.

As a maneuver the user may convert the bo-rifle to melee mode for the following stat block;

This weapon requires two hands to wield.
Bespin Motors Remote DVI Activator

Sometimes, one needs to make a speedy getaway, but starships take their time to start up and get through their pre-flight checks. This remote allows one to jump-start their ship before they've arrived so that they can lift-off immediately upon arrival.

May activate a ship from 5 km away, running pre-flight checks to have it ready to go. May potentially pilot a slave circuit with a Daunting (4 difficulty) Piloting check.
Arakyd LJ-40 Concussion Carbine

The LJ-40 is based off a battlefield modification to the LJ-50 Concussion Rifle, where a squad of engineers cut the rifle barrels down into carbine form. This incredibly powerful weapon is capable of punching through walls and hitting groups of enemies.

Remove all setback dice imposed due to a target's cover.

Additional ammunition costs 40 credits per magazine of 3 rounds.
Amplifying Chamber

This modification reinforces the weapon chamber that excites the volatile gas into the explosive plasma. This way, a greater shot may be fired and result in damage being inflicted over a larger area.

This can only be installed on blasters.

**Base Modifier:** Grants Blast 4. Add 1 setback dice to all Mechanics checks to maintain/repair the weapon.

**Mod Options:** 1x "Damage +1", 5x "Blast +1"
Aqualish

**Wound Threshold:** 11 + Brawn

**Strain Threshold:** 8 + Willpower

**Starting Experience:** 90 XP

**Special Abilities:** Brawl +1 & can Breathe Underwater.

**Sub-Species:**

* Aquala: Resilience +1 & remove 1 setback dice from cold or wet conditions.
* Ualaq: Survival +1 OR Perception +1. Remove 1 setback dice from dark conditions. Add 1 setback dice in brightly lit environments.
* Quara: Athletics +1 OR Coercion +1. Remove 1 setback dice when tracking anything through natural environment.
Antishock Blanket

This blanket is designed to stabilize a patient that may go into shock due to a traumatic injury. Shock is a grave danger to the individual, so it is important to treat it.

Character may reduce difficulty of a Medicine check made to heal a critical injury on another individual, by 1 (to a minimum of easy).
Barrage Gunship

This is a long range artillery vessel, used in conjunction with heavily armored vessels to draw away fire.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 1

**Hyperdrive:**Primary: Class 3, Backup: 12.

**Navicomputer:**Yes.

**Sensor Range:**Long.

**Ship's Complement:**1 Pilot, 1 Co-pilot, 1 Mechanic, 4 Gunners.

**Encumbrance:** 90

**Passenger Capacity:** 5

**Consumables:** 1 Month.

**Weapons:**

* 2x Forward-mounted Concussion Missile Launchers

* 2x Port-mounted & 2x Starboard-mounted Proton Torpedo Launchers

**Additional Rules:**

* Interior Ordnance: Unlike other vessels, may reload proton torpedo tubes manually while in flight with an average (2 difficulty) Athletics check.
AV-21 Landspeeder

Designed by Mobquet, this landspeeder will satisfy the hot-rodders of the galaxy. It looks sleek and is rather fast for its size.

Threshold
 Shield
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(Aft)
 0

**Maximum Altitude:** 3 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance Capacity:** 10

**Passenger Capacity:** 1
Bowcaster Automatic Re-Cocker

Bowcasters generally need a strong user, for cocking the weapon ready to fire, which also takes time. This attachment is built into the frame to allow a bow caster to be fired without a manual cocking.

This can be applied to bowcasters. Must be crafted using an Average (2 difficulty) Mechanics check.

**Base Modifier:** Remove reloading maneuver requirement.

**Mod Options:** 1x "Auto-fire +1"
Albek

A spine-backed reptilian, this beast is stubborn and hard to train... However, they will do anything if faced with a treat. It is small, but dangerous.

## Statistics

**Skills:** Athletics 1, Brawl 3, Discipline 2, Perception 1, Vigilance 1.

**Talents:** Preemptive Avoidance (immediately after opponent moves to engage, may spend a destiny point to disengage out of turn).

**Abilities:** Silhouette 0.

**Equipment:**

* Toothy Jaws
Briefing Auditorium

Dedicated warships typically have dedicated spaces for briefing troops before a mission, but with the right equipment, any open space - like a cargo hold or part of a hangar - can be retrofit into an auditorium.

It can only be installed on ships or vehicles silhouette 5 or higher.

**Base Modifier:** Briefed characters remove 1 setback die due to known mission conditions from skill checks.

**Mod Options:** 2x "Add 1 advantage result to Leadership checks made within the auditorium."
Armos Modular Transport

This massive transport vessel is popular in the Outer Rim thanks to its large array of customization options in terms of cargo or passenger handling. It is unable to defend itself in the case of pirate attack, but has enough durability to escape into hyperspace.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:**Primary: Class 2, Backup: Class 15.

**Navicomputer:** Yes.

**Sensor Range:**Extreme.

**Ship's Complement:**150 Officers and Crew.

**Encumbrance Capacity:** 10000

**Passenger Capacity:** 1000 (without cargo)

**Consumables:** 4 Months.

**Weapons:**

* None.
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Backhand Shock Gloves

This glove is equipped in such a way that the user has every benefit of a stun baton in a wearable glove. However, the charging system uses movement to power the weapon, making the gloves slow to recharge.

Due to the Slow-Firing 1 quality, this weapon can only be used once every other round, but a brawl check may still be made using the unarmed melee attack rules while weapon is recharging.
Amphibious Modification (vehicle)

Sealing a hull up, increasing hydrodynamics of the vehicle and making some modifications to the engines of a vehicle may allow any space-capable ship to travel beneath the sea.

It can be installed onto any vehicle or starship that can enter an atmosphere.

**Base Modifier:** Vehicle can operate underwater without penalty.

**Mod Options:** None.
BPEA-1A Cascader

This specialised piece of electronic equipment allows the user to project enhancements to their form and appearance, while also adjusting one's voice to be more powerful. Extremely versatile and customizable, it is found used by every member of leadership in the core worlds.

Upgrade all Charm, Deception and Leadership checks made by wearer once.
Against All Odds talent

## Against All Odds

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Aggressor

*Force talent.* Once per session, if the character is incapacitated due to exceeding [their] wound threshold, [they] may perform the Against All Odds action (this action may be performed even though characters are normally barred from performing actions when incapacitated). The character makes a **Hard Resilience check**, rolling a number of Force dice equal to [their] Force rating as part of the check. If successful, the character heals wounds equal to success results. The character may spend Force points to add success results to the result.
Arcona

**Wound Threshold:** 10 + Brawn

**Strain Threshold:** 10 + Willpower

**Starting Experience:** 100 XP

**Special Abilities:** Vigilance +1

**Desert Dwellers:** Remove 1 setback dice imposed due to arid or hot environmental conditions.

**Mood Readers:** Add 1 advantage to any Charm or Negotiation check they make.
Bound Together talent

## Bound Together

* **Activation:** Active (Maneuver)
* **Ranked:** No
* **Trees:** Master

*Force talent.* The character may perform the Bound Together maneuver. Until the start of the character's next turn, when the character or an ally within short range suffers strain involuntarily, they reduce the amount suffered by the current number of light side Destiny Points in the destiny pool.
Boot Blade

Boot blades are an excellent method by which to avoid being unarmed in any situation. They are a common and relatively cheap modification to make.

It can be applied to any armour that includes boots, shoes or other solid footwear.

**Base Modifier:** Retractable blade counts as a weapon with following profile;

**Mod Options:** 1x "Critical Rating -1 (min. 1)", 2x "Pierce +1", 1x "Vicious +1"]]
BT-Series Ordnance Droid

The BT-Series droid is found in many military hangars and motor pools, used for loading, unloading and maintaining ordnance and their related systems. These are simply built, but the motivators have certain issues when not memory-wiped very often, leading to dangerous 'behaviours' by the droids.

## Statistics

**Skills:** Gunnery 1, Mechanics 2.

**Talents:** None.

**Abilities:** Droid.

**Equipment:**

* Built-in Tool Kit
* Built-in Ordnance Loading Computer (add 1 boost die to checks made to work on explosive devices/compounds).
The Stanley Parable Episode 1

## Episode Summary

Matt begins his foray into the clever, hilarious and highly unusual Stanley Parable, ending up with quite the bizarre conclusion...

## Highlights

* The Narrator's passive-agression is pretty much worth watching any LP of this game for.
* Matt's reaction to the out of nowhere disturbing ending

## Trivia

* The behind-the-scenes hype for this playthrough was massive; in fact, the Guy (Brandon) had originally bought the game in 2013 for Matt and Vinny to play, but for some reason it never happened until October 2016.
* Matt had difficulty coming up with commentary throughout the game; after all, the whole experience IS being talked over already by the Narrator.
* Because of the above, Matt has referred to this retrospectively as "the most unnecessary Let's Play on the channel".
* Matt considered staying in the broom closet for a little longer, but decided against it for fear the episode wouldn't move along quickly enough.
Biofeedback Regulator

This is a complex full-body implant which does little on its own, but enhances a biological vessel for carrying cybernetic implants. It is capable of redirecting bio-electricity for powering limbs and regulates the body's defenses to avoid implant rejection.

Increase cybernetic cap by 2, this implant doesn't count towards the implant cap.

Can only install 1, and droids may not install this.
Aratech "Shiphand" Cargo Skiff

The Shiphand cargo skiff is built exclusively for the Imperial Navy by Aratech Repulsor Company. Commonly found in Imperial port facilities and used to quickly transport cargo from ships to holding facilities, the Shiphand provides *Temple*-class freighter crews with a quick, tough, and reliable method of moving from the ship's fore to aft and back.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Maximum Altitude:** 2 metres.

**Sensor Range:** None.

**Crew:** 1 Pilot.

**Encumbrance Capacity:** 250

**Passenger Capacity:** 6

**Weapons:**

* None.
Action VI Bulk Transport

This bulk transport vehicle is the latest of the Action-series produced by the CEC. It has two major cargo holds which are equipped with advanced facilities for dealing with the cargo that may be piled within.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:**Primary: Class 3, Backup: Class 20.

**Navicomputer:**Yes

**Sensor Range:**Medium.

**Ship's Complement:**20 Crew.

**Encumbrance:** 10000

**Passenger Capacity:** 5

**Consumables:**3 Months.

**Weapons:**

* None.
Brawl (Br)

This combat skill represents the ability of a character to fight hand-to-hand without weapons or through martial arts. This skill also can represent natural weapons, such as claws or horns.

##### Careers with Brawl as a class skill:

* Bounty Hunter
* Clone Soldier
* Guardian
* Hired Gun
* Soldier
* Warrior

##### Specializations with Brawl as a class skill:

* Colossus
* Commando
* Enforcer
* Gadgeteer
* Martial Artist
* Mechanic
* Steel Hand Adept
* Tactician
* Warden
Ascension Gun

This attachment is often underslung onto a rifle or pistol to allow one to reach vantage points without specialised climbing gear. It generates a repulsor field, making it easier (albeit slower) to reach the grappled point.

This can be applied to any ranged weapon.

**Base Modifier:** Make an Easy (1 difficulty) Ranged (Light) or Coordination check to fire the grappling hook onto an object up to medium range. As an action, can reel in the cord to pull themselves to the surface (1 range band per round).

**Mod Options:** 1x "Add 1 boost dice to checks to fire the ascension gun.", 1x "Increase ascension speed by 1 range band per round."
Augmented Vibro-motor

The vibro-motor of a vibro weapon is often the first point of interest when one is interested in improving the destructive power. This essentially increases the output of the motor, though it increases the weapon's awkwardness in the increased shaking.

This can be applied to any vibro-weapon.

**Base Modifier:** Cumbersome 3 or +1 (if it already has a cumbersome rating). Damage +1.

**Mod Options:** 1x "Damage +1", 1x "Vicious +1", 1x "Cumbersome -1".
All Terrain Riot Control Transport

These walkers were designed after the Clone Wars, based off the AT-RT used during the war. It is an open-topped vehicle, capable of crossing rugged terrain and is fitted with a set of suppression cannons

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Sensor Range:** Close.

**Crew:** 1 Pilot, 1 Co-Pilot/Gunner.

**Encumbrance Capacity:** 10

**Passenger Capacity:** 0

**Weapons:**

* Forward-mounted Twin Light Blaster Cannons

* 1x Port & 1x Starboard Turret-mounted Twin Light Suppression Cannons (uses personal scale)
Animal Empathy talent

## Animal Empathy

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Pathfinder

*Force talent.* When making checks to handle, tame, or control animals, the character may add a number of Force dice no greater than [their] Force rating to the check. The character may spend Force points to add successes or advantages (character's choice) to the result.
ADZ-Class Destroyer

A relatively small vessel employed by the Imperial Navy for patrols. Due to a high tech automation, it requires a relatively small crew.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:**Primary: Class 2, Backup: Class 12.

**Navicomputer:** Yes

**Sensor Range:**Extreme.

**Ship's Complement:**30 Officers, pilots and crew.

**Starfighter Complement:** 6

**Encumbrance:** 250

**Passenger Capacity:** 8 troops.

**Consumables:**3 Months.

**Weapons:**

* Two Forward & One Aft Dorsal Turret-mounted Quad Laser Cannons

* Two Port & Two Starboard Turret-mounted Light Ion Cannon
Brilliant Evasion talent

## Brilliant Evasion

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Pilot, Squadron Leader

The character may make the Brilliant Evasion action when piloting a vehicle or starship. The character selects one opponent and makes an opposed **Piloting (Planetary** or **Space) check**. If [they] succeed, the opponent's vehicle or starship cannot make any attacks against the character's vehicle for a number of rounds equal to the character's Agility. Brilliant Evasion can only be performed once per encounter.
Ainik-class Scientific Survey Vessel

This survey vessel is produced by SoroSuub, named after the famous astronomer Renn Ainik. They are extremely popular with the scientific community due to their modularity and large laboratory space.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:**Primary: Class 3, Backup: Class 12.

**Navicomputer:** Yes

**Sensor Range:**Extreme.

**Ship's Complement:**1 Pilot, 1 Co-pilot, 2 Engineers/Scientists.

**Vehicle Complement:** 2 Speeder Bikes or 1 Landspeeder.

**Encumbrance Capacity:** 150

**Passenger Capacity:** 6

**Consumables:** 6 months.

**Weapons:**

* Dorsal & Ventral Turret-mounted Quad Laser Cannon

* Forward-mounted Light Tractor Beam Emitter

**Additional Rules:**

* Research Labs: Add 1 boost die to Knowledge (Education) & (Xenology) checks made while in the vessel.
Braha'Tok-Class Gunship

Not really a corvette, but far too big to be a gunboat, this vessel was designed by the Dorneans as a dedicated anti-starfighter platform. The Dornea system joined the Rebel Alliance in the wake of the Battle of Yavin and provided a number of these little ships, impressing the leadership.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:**Primary: Class 3, Backup: Class 15.

**Navicomputer:** Yes.

**Sensor Range:**Long.

**Ship's Complement:**70 officers and enlisted crew.

**Starfighter Complement:**2 mounted to ventral hull.

**Encumbrance Capacity:** 300

**Passenger Capacity:** 15

**Consumables:** 8 Months.

**Weapons:**

* 2x Forward-mounted Proton Torpedo Launchers

* 4x Forward-mounted Concussion Missile Launchers

* Port & Starboard Twin Light Turbolaser

* 4x Dorsal & 4x Ventral Turret-mounted Quad Laser Cannons
610-AvA "Dart" Speeder Bike

This is the precursor to the Imperial 74-Y speeder by Aratech. It is especially popular due to its collapsible frame.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Maximum Altitude:** 20 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance:** 9

**Passenger Capacity:** 1

**Additional Rules:**

* Collapsible Frame: Reduce silhouette to 1 when collapsed.
Biogel Suit

These suits have been used by students and teachers to protect themselves during martial arts training. The body-glove is designed to prevent blunt force but is quite bulky.

Add +1 soak when the wearer suffers damage from Brawl or bludgeoning Melee weapons.

Add 1 setback dice to any Brawn or Agility checks while wearing this armour.
AC Law Enforcement Droid

Produced by Rim Securities as a competing law enforcement droid against Cybot Galactica and SoroSuub's products, this large and imposing droid is moderately intelligent and well equipped for riot control duties (and some standard police work).

## Statistics

**Skills:** Coercion 2, Discipline 2, Melee 2, Piloting (Planetary) 2, Streetwise 3, Vigilance 3.

**Talents:** Nobody's Fool 1 (upgrade difficulty of any Charm, Coercion or Deception checks against the droid).

**Abilities:** Droid.

**Equipment:**

* Stun Baton

* Riot Shield

* Binders
* Built-in Comlink
Balance talent

## Balance

* **Activation:** Active (Maneuver)
* **Ranked:** No
* **Trees:** Ataru Striker, Force-Sensitive Emergent, Force Sensitive Exile, Juyo Berserker, Knight, Nightsister, Padawan Survivor, Sage

*Force talent.* When the character recovers from strain at the end of each encounter, they may roll Force dice no greater than their Force rating. They recover additional strain equal to the Force points generated.
Assertor-class Command Dreadnought

Second only to the massive Executor-class dreadnought, the Assertor-class is a huge warship designed for fleet and sector command duties. Those currently in service patrol the border of the mid rim and outer rim territories.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 4

**Hyperdrive:**Primary: Class 2, Backup: Class 12.

**Navicomputer:**Yes.

**Sensor Range:**Long.

**Ship's Complement:**125000 officers, pilots, and enlisted crew.

**Starfighter Complement:** 120 Starfighters.

**Vehicle Complement:** Numerous shuttles, landing craft, gunboats, assault craft, landing barges, ground combat vehicles, and AT-series walkers.

**Encumbrance Capacity:** 145000

**Passenger Capacity:** 20000 Troops and Support Staff.

**Consumables:**3 Years.

**Weapons:**

* 20 Port, & 20 Starboard Quad Heavy Turbolaser Batteries

* 15 Port, & 15 Starboard Quad Battleship Ion Cannon Batteries

* 10 Dorsal Twin Heavy Turbolasers

* 10 Forward, 10 Port, & 10 Starboard Quad Light Turbolaser Batteries

* 20 Ventral Twin Battleship Ion Cannons

* 20 Forward, 20 Port, & 20 Starboard Quad Laser Cannons

* 30 Forward, 30 Port, & 30 Starboard Concussion Missile Launchers

* 20 Heavy Tractor Beam Emitters

**Additional Rules:**

* Massive 3: When attacking this starship, increase critical rating of weapons by 3.
* Inspiring Presence 3: When this ship is engaged with the enemy, allies gain 3 boost dice to Cool and Discipline checks to resist fear caused by combat.
All-Terrain Anti-Aircraft

The AT-AA was fielded by the Empire since its conception. It is slow and large, but has very powerful weapons for use against aerial attack.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Sensor Range:** Medium.

**Crew:** 1 Pilot, 1 Gunner, 1 Commander

**Encumbrance Capacity:** 25

**Passenger Capacity:** 2

**Weapons:**

* Turret-mounted Twin Light Flak Cannons

OR

* Turret-mounted Concussion Missile Tubes
12 Defender

This holdout blaster is described as a "micro blaster", one of the smallest blasters in the galaxy. It is designed for self-defense and concealment. They also typically lack distinguishing markings, making them hard to track.

Add 2 setback dice to Computers and Perception checks to find the concealed weapon.

May not be reloaded.
AT-EST Exploration & Survey Walker

Developed by Rothana Heavy Engineering to serve the needs of the Old Republic's civilian exploratory corps, the AT-EST is a six-legged, low-slung walker designed to haul both passengers and cargo through rough terrain and hazardous environments. Resembling a scaled-down version of the Old Republic's AT-TE combat walker, the AT-EST consists of a bulbous, heavily armored hull supported by six sturdy multi-jointed legs with broad, four-toed feet. the Hull contains a forward cockpit, a central living and working area with tiny, two-person private berths, a common area, a workshop, and a secure cargo hold.

In its role as an exploration and survey vehicle, the AT-EST is equipped with a number of sophisticated computers and sensors that can detect sound, radiation, and energy, as well as take samples and assess the exact nature of a world's environment. Since it is designed to operate on untamed worlds and in hostile environments, the entire vehicle is environmentally sealed. These walkers are a common sight among the worlds of the Outer Rim, and are in high demand among militaries and civilian groups alike.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Sensor Range:** Long

**Crew:** 1 Pilot, 1 Co-Pilot, 1 Sensor/Comms Operator.

**Encumbrance:** 50

**Passenger Capacity:** 8

**Weapons:**

* Foward-mounted Light Blaster Cannon
Bellicose-class Heavy Duty Lifter (Ark Angel)

This *Bellicose*-class heavy lifter from Hoersch-Kessel has been widely modified from its original purpose for deploying assault droids from orbit to that of lifting vaults from ancient ruins. The *Ark Angel* serves as rogue archeologist Doctor Chelli Lona Aphra's personal starship.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:** Primary: Class 2, Backup: 12.

**Navicomputer:** Yes.

**Sensor Range:** Long.

**Ship's Complement:** 1 Pilot, 1 Co-pilot, 1 Engineer, 4 Gunners.

**Encumbrance:** 250.

**Passenger Capacity:** 5

**Consumables:** 3 Months.

**Weapons:**

* Two port and two starboard turret-mounted Twin Heavy Laser Cannons

* Forward-mounted Twin Concussion Missile Launchers

**Additional Rules**

* **Archeological Tech Bay:** Downgrade difficulty of Computers or Mechanics checks related to ancient technology once.
Arlen-Dempler C-B7 "Interceptor"

This relatively luxurious landspeeder looks flashy and is quite speedy. On top of that, the systems are quite resilient, allowing for easy maintenance.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Maximum Altitude:** 2 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance:** 10

**Passenger Capacity:** 4

**Weapons:**

* None.
Anx

**Wound Threshold:** 13 + Brawn

**Strain Threshold:** 10 + Willpower

**Starting Experience:** 85 XP

**Special Abilities:** Kill with Kindness Talent +1

**Anatomical Knowledge:** Lethal Blows Talent +1

**Mood Indicator:** Upgrade difficulty of Deception checks if head not covered, due to its change in colouration in relation to mood.
Adamite Signet Ring

This is a ring distributed to the members of the Paladins of the Adamite Tower. These are made through an intense trial and are impossible to counterfeit.

Wearing this under false pretenses gains the wearer the enmity of the Paladins. Otherwise, it signifies to anyone on Weik that the character is part of the Paladins.
614-AvA Speeder Bike

Produced for and used exclusively by the Imperial Armed Forces, this lightweight landspeeder has a great resemblance to the 610-AvA swoop. It has been retrofitted with a blaster, and is largely less capable of customisation. It is used by recon and police units.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Maximum Altitude:** 20 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance:** 6

**Passenger Capacity:** 1

**Weapons:**

* Forward-mounted Blasters (uses personal scale)

**Additional Rules:**

* **Collapsible:** Reduce silhouette to 1 when collapsed.
Armoured Drop Suit

The drop suit is used by special operations troopers, keeping the defended by light laminate - placed in such a way to keep full mobility. It has an in-built repulsor engine that allows a user to quickly move between cover and vantage points in combat.

Engage flight systems as a maneuver, functioning as a Silhouette 0 vehicle with Speed 2, Handling +2 & System Strain 3 requiring Piloting (Planetary). While systems are engaged and user is conscious, do not suffer damage from falls.
Ancient Battle Armour

The armour worn by the ancient jedi fits the threats of the time, and thus don't necessarily hold up to the more advanced equipment found today. Found in archaeological digs, force users may find something special about these defensive plates.

Gain Defense +1 when this is worn by a character with a force rating of 1 or higher.
Blooded talent

## Blooded

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Alchemist (2), Commando (1), Survivalist (1)

The character adds a boost dice per rank of Blooded to their checks to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded, to a minimum of one.

### Improved

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Alchemist

The character may take the Improved Blooded action, making a **Hard Resilience check**. If they succeed, they immediately recover from the effects of all poisons and the side effects or after effects of all drugs. Reduce the difficulty of the check once per rank of Blooded, to a minimum of **Simple**.