Demon

A powerful zombie. Its special attack deals damage to all enemies on the battlefield.

## Base Stats

###  Melee Damage

* 8 / 28 (Level 13) (normal)
* 20 (special attack)

###  Speed

4

Nickname "**Demon**" is a large infected dressed in urban camo pants. He has ropes wrapped around his long, bulky arms and is covered with yellow spots and bright blue spikes all over his upper body. His mouth is enlarged with several gaps and filled with sharp blue teeth, and a big portion of his stomach is missing, revealing rotting innards. He has blue eyes.

Demon is unarguably the most dangerous enemy in the stage 4. He boasts very high health and full knockback resistance, making him a difficult enemy to be taken down. In some ways, he can be considered as a mini-boss since he has a health pool similar to Paramedic and Marauder Vehicle. His damage doesn't seem strong, but his special attack proves to be dangerous.

* When not blocked, Demon's eyes begin turning solid blue as he raises, then slams both his energy-infused fists into the ground, causing the bright blue spikes on his body to crackle with energy while expanding, then violently retract. The energy from the spikes flow through both arms several times and scatter in the ground to quickly erupt underneath and damage *every single unit* on the battlefield at once, including stationary units like Empty Barrel, Generator, and Turret. The attack is capable of hitting targets behind Demon as well.
* When blocked, Demon will merely punch his target, and cannot use his special attack.

His special attack is very dangerous as it is unavoidable and only a few demons are needed to considerably weaken and even kill all units on the field at once. Demon can perform it at any time and simply waits a bit afterward before it is ready to be used again. It should be noted that Demon can sometimes use its special attack in a rapid succession.

Generally, the longer Demon stays on the battlefield, the harder it will be to deal with. The most efficient way of fighting this threatening zombie is to use tanky melee units supported by Medkit and possibly buffed with Fury buff to kill them as fast as possible. Glenn can work in missions with Demons, as his revive allows him to attack for longer or slip past and head for the barricade or other enemies if possible. It's important to refrain from deploying weak ranged units when there is more than one demon approaching because any frail units will likely be shredded by the collective damage from the crystal attack.

Despite being susceptible to the crystal attack, using ranged units could provide high enough DPS to deal with Demons. In order to safely deploy them, the player must ensure that they have a reasonable foothold on the battlefield and any Demons on the battlefield have just used their attack, lowering the chance of him using it to harm them. Medkit should always be prepared and ready for deployment should he use his special attack. If enough ranged units are sent out and form a big enough cluster, incoming Demons can be easily killed before they can do their first special attack. Because Demon's crystal attack counts as melee damage, Policeman Diaz is the best option for a ranged unit for mid-level players as he can easily survive and deal with multiple Demon attacks if his damage and health are properly upgraded.

If Generators have to be used in a mission with Demon in it, place them in parts of the battlefield where they won't be in the way of units when destroyed or placed near where Demon is. Should it be destroyed, the resultant explosion and fire pool won't harm any units. Since Demon cannot perform his special attack while attacking normally, using any rage abilities or even melee units to try and stall him is always a good idea, which enables to buy some time for the units to prepare. Red Barrel is the best option for this as it has low rage cost, high health, and deals excellent damage with its explosion and fire pool upon destruction. Generator is also a very effective obstacle thanks to its high base health in addition to exploding and causing additional fire debuff damage upon destruction, although its high rage cost can be a hinderance to use it for such purpose at times.

### Abilities

* Has a special omnidirectional melee attack that hits all units on field regardless of range or position.
* Knockback resistance.

### First Encountered

* Stage 4, Mission 58.
* Stage 7, Supply Run 2 (First round, 2x)

## Trivia

* Before update 2.7.9, Demon had a different special attack in the form of a shockwave punch which does explosive damage to everything else in a small area. To use it, Demon was first required to consume corpses (including Glenn if he was knocked out) on the ground, then multiply this number by his base damage.
	+ Up until 3.6.3 his journal entry did not update to match his new attack.
* Demon may sometimes use its special attack even if there are no valid targets, only to hit nothing.

## Gallery

Journal entry.