Portfolio

Jason Allen has been creating games for as long as he can remember. He is constantly learning new ways to create, not confining his specialties into one distinct category. Allen has worked on all aspects of game design, from narrative to gameplay to art design and marketing strategies such as Youtube videos, mood trailers, product mockups, etc.

Allen has many skills in numerous programs and coding languages. He has experience working with Adobe Illustrator, Adobe InDesign, Adobe Photoshop, Adobe After Effects, Adobe Premiere Pro, Adobe Dimension, Unity, and Maya. In terms of coding languages, Allen is proficient in C#, HTML, CSS, JavaScript, and Java. Additionally, Allen has great experience in broadcasting from working as a play-by-play caster for the Miami University Varsity League of Legends Esports team.

## Games

If you are looking for very specific information about each game, or just want to explore details surrounding the game, use the Games tab in the top navigation bar.

### *War of Champions*

Allen's passion project, and what has brought upon his love for professional game design, *War of Champions* [May 2020] is a Minecraft MOBA inspired by the likes of *League of Legends*, *DOTA 2*, etc. As of writing this, it has been patched multiple times, been released on over 5 different Minecraft map sites, and amassed around 3,000 downloads total.

Download *War of Champions* on PlanetMinecraft!

### *Last Stand*

*Last Stand* [May 2021], originally titled *Scourge Brawl* [June 2019], is a high fantasy battle print-and-play card game, similar to the likes of *Legends of Runeterra* or *Hearthstone*. As a final project for my Introduction to Game Development class, I redesigned the *Scourge Brawl* card game into an easier to understand game using the principles I learned in class. *Last Stand* uses the same basic gameplay designs that *Scourge Brawl* did but fine tunes them. Additionally, the story of the game completely changed to better mirror gameplay.

*Note that all of the artwork present in the middle of each card is not my own, although all other artwork done is mine.*

Download *Last Stand* on MediaFire!

### *Adventures in Fahrlend*

The first full games I ever made and released were open world action-adventure RPGs in the *Fahrlend* universe, as early back as 2015. As a rebirth to the series, *Adventures in Fahrlend* [October 2021] is a 2-dimensional *Legend of Zelda*-inspired take on the action-adventure Fahrlend series. The result was the most successful action-adventure *Fahrlend* game ever, amassing around 1,000 total downloads across three major sites in only a week. Being able to talk with my fans has been such a pleasure, and it has motivated me to continue expanding the *Fahrlend* series.

Download *Adventures in Fahrlend* on PlanetMinecraft!

### *AMULET*

As a final project for my Writing for Games course, I produced the boss rush-style battler card game *AMULET* to tell the *Fahrlend* story of two best friends and their adventures reassembling the Amulet Chain in the Obsidian Mines. The print and play card game is currently available exclusively on this website, however I plan on releasing it on other sites such as itch.io in the future.

Download *AMULET* on MediaFire!