Control Center

This is the asteroid's central building. It produces **energy** and conducts fundamental and applied research in all scientific fields.

Within the **Center**, there is storage space for **crystals**, **ammunition**, **microchips** and **minibots** as well as accommodation facilities for **cyborgs**.

This is also where global monitoring center is located. It monitors data regarding each **building** and **production** conducted.

When the player upgrades their **Control Center**, the scientific progress of their **asteroid** increases as well as production of **energy**,

storage limit for **crystals**, **ammunition**, **microchips**, **minibots** and population limit.

Once the player upgrades the **Control Center** to levels 6, 11, 16 and 21, it opens new mining sectors on the **asteroid**.

## Level 1

**Upgrade time:** 5 m.

**Crystals required:** 250

**Microchips required:** 0

**Credits required:** 250

**Power to build:** 30

**Workers to build:** 0

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 1,000

**Energy produced:** 15

**Cyborgs stored:** 30

**Microchips stored:** 150

**Ammunition stored:** 15

**Crystals stored:** 500

**Minibots stored:** 100

## Level 2

**Upgrade time:** 3 h.

**Crystals required:** 1,000

**Microchips required:** 0

**Credits required:** 1,000

**Power to build:** 20

**Workers to build:** 15

**Workers to maintain: 0**

**Power to run:** 0

**Science points produced:** 1,500

**Energy produced:** 30

**Cyborgs stored:** 45

**Microchips stored:** 375

**Ammunition stored:** 20

**Crystals stored:** 750

**Minibots stored:** 250

## Level 3

**Upgrade time:** 6 h.

**Crystals required:** 2,000

**Microchips required:** 100

**Credits required:** 2,000

**Power to build:** 30

**Workers to build:** 20

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 2,000

**Energy produced:** 40

**Cyborgs stored:** 60

**Microchips stored:** 600

**Ammunition stored:** 30

**Crystals stored:** 1,500

**Minibots stored:** 400

## Level 4

**Upgrade time:** 10 h.

**Crystals required:** 4,000

**Microchips required:** 200

**Credits required:** 4,000

**Power to build:** 40

**Workers to build:** 30

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 2,500

**Energy produced:** 50

**Cyborgs stored:** 85

**Microchips stored:** 825

**Ammunition stored:** 40

**Crystals stored:** 3,000

**Minibots stored:** 550

## Level 5

**Upgrade time:** 15 h.

**Crystals required:** 8,000

**Microchips required:** 400

**Credits required:** 8,000

**Power to build:** 50

**Workers to build:** 50

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 3,000

**Energy produced:** 60

**Cyborgs stored:** 110

**Microchips stored:** 1,125

**Ammunition stored:** 50

**Crystals stored:** 6,000

**Minibots stored:** 750

## Level 6

**Upgrade time:** 20 h.

**Crystals required:** 16,000

**Microchips required:** 800

**Credits required:** 16,000

**Power to build:** 75

**Workers to build:** 70

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 3,500

**Energy produced:** 70

**Cyborgs stored:** 160

**Microchips stored:** 1,500

**Ammunition stored:** 60

**Crystals stored:** 15,000

**Minibots stored:** 1,000

## Level 7

**Upgrade time:** 25 h.

**Crystals required:** 32,000

**Microchips required:** 1,600

**Credits required:** 32,000

**Power to build:** 100

**Workers to build:** 100

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 4,000

**Energy produced:** 80

**Cyborgs stored:** 260

**Microchips stored:** 1,875

**Ammunition stored:** 75

**Crystals stored:** 30,000

**Minibots stored:** 1,250

## Level 8

**Upgrade time:** 30 h.

**Crystals required:** 64,000

**Microchips required:** 3,200

**Credits required:** 64,000

**Power to build:** 125

**Workers to build:** 120

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 4,500

**Energy produced:** 90

**Cyborgs stored:** 360

**Microchips stored:** 2,250

**Ammunition stored:** 100

**Crystals stored:** 75,000

**Minibots stored:** 1,500

## Level 9

**Upgrade time:** 35 h.

**Crystals required:** 125,000

**Microchips required:** 6,400

**Credits required:** 125,000

**Power to build:** 150

**Workers to build:** 150

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 5,000

**Energy produced:** 100

**Cyborgs stored:** 510

**Microchips stored:** 3,000

**Ammunition stored:** 150

**Crystals stored:** 150,000

**Minibots stored:** 2,000

## Level 10

**Upgrade time:** 40 h.

**Crystals required:** 250,000

**Microchips required:** 12,800

**Credits required:** 250,000

**Power to build:** 175

**Workers to build:** 200

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 5,500

**Energy produced:** 110

**Cyborgs stored:** 660

**Microchips stored:** 3,750

**Ammunition stored:** 200

**Crystals stored:** 250,000

**Minibots stored:** 2,500

## Level 11

**Upgrade time:** 48 h.

**Crystals required:** 375,000

**Microchips required:** 20,000

**Credits required:** 300,000

**Power to build:** 200

**Workers to build:** 250

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 6,000

**Energy produced:** 120

**Cyborgs stored:** 810

**Microchips stored:** 4,500

**Ammunition stored:** 275

**Crystals stored:** 350,000

**Minibots stored:** 3,000

## Level 12

**Upgrade time:** 72 h.

**Crystals required:** 500,000

**Microchips required:** 30,000

**Credits required:** 400,000

**Power to build:** 250

**Workers to build:** 300

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 6,500

**Energy produced:** 130

**Cyborgs stored:** 960

**Microchips stored:** 6,000

**Ammunition stored:** 350

**Crystals stored:** 450,000

**Minibots stored:** 4,000

## Level 13

**Upgrade time:** 96 h.

**Crystals required:** 750,000

**Microchips required:** 40,000

**Credits required:** 500,000

**Power to build:** 300

**Workers to build:** 350

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 7,000

**Energy produced:** 140

**Cyborgs stored:** 1,110

**Microchips stored:** 7,500

**Ammunition stored:** 425

**Crystals stored:** 550,000

**Minibots stored:** 5,000

## Level 14

**Upgrade time:** 120 h.

**Crystals required:** 1,000,000

**Microchips required:** 50,000

**Credits required:** 600,000

**Power to build:** 350

**Workers to build:** 400

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 7,500

**Energy produced:** 150

**Cyborgs stored:** 1,260

**Microchips stored:** 11,250

**Ammunition stored:** 500

**Crystals stored:** 650,000

**Minibots stored:** 7,500

## Level 15

**Upgrade time:** 6 d.

**Crystals required:** 1,500,000

**Microchips required:** 60,000

**Credits required:** 700,000

**Power to build:** 400

**Workers to build:** 450

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 8,000

**Energy produced:** 160

**Cyborgs stored:** 1,410

**Microchips stored:** 15,000

**Ammunition stored:** 575

**Crystals stored:** 750,000

**Minibots stored:** 10,000

## Level 16

**Upgrade time:** 7 d.

**Crystals required:** 2,000,000

**Microchips required:** 70,000

**Credits required:** 800,000

**Power to build:** 450

**Workers to build:** 500

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 8,500

**Energy produced:** 170

**Cyborgs stored:** 1,560

**Microchips stored:** 18,750

**Ammunition stored:** 650

**Crystals stored:** 850,000

**Minibots stored:** 12,500

## Level 17

**Upgrade time:** 8 d.

**Crystals required:** 2,500,000

**Microchips required:** 80,000

**Credits required:** 1,000,000

**Power to build:** 500

**Workers to build:** 550

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 9,000

**Energy produced:** 180

**Cyborgs stored:** 1,710

**Microchips stored:** 22,500

**Ammunition stored:** 725

**Crystals stored:** 950,000

**Minibots stored:** 15,000

## Level 18

**Upgrade time:** 9 d.

**Crystals required:** 3,000,000

**Microchips required:** 90,000

**Credits required:** 1,500,000

**Power to build:** 550

**Workers to build:** 600

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 9,500

**Energy produced:** 190

**Cyborgs stored:** 1,860

**Microchips stored:** 26,250

**Ammunition stored:** 800

**Crystals stored:** 1,050,000

**Minibots stored:** 17,500

## Level 19

**Upgrade time:** 10 d.

**Crystals required:** 3,500,000

**Microchips required:** 100,000

**Credits required:** 2,000,000

**Power to build:** 600

**Workers to build:** 650

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 10,000

**Energy produced:** 200

**Cyborgs stored:** 2,010

**Microchips stored:** 30,000

**Ammunition stored:** 875

**Crystals stored:** 1,150,000

**Minibots stored:** 20,000

## Level 20

**Upgrade time:** 11 d.

**Crystals required:** 4,000,000

**Microchips required:** 110,000

**Credits required:** 2,500,000

**Power to build:** 650

**Workers to build:** 700

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 10,500

**Energy produced:** 210

**Cyborgs stored:** 2,160

**Microchips stored:** 33,750

**Ammunition stored:** 950

**Crystals stored:** 1,250,000

**Minibots stored:** 22,500

## Level 21

**Upgrade time:** 12 d.

**Crystals required:** 5,000,000

**Microchips required:** 120,000

**Credits required:** 3,000,000

**Power to build:** 700

**Workers to build:** 750

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 11,000

**Energy produced:** 220

**Cyborgs stored:** 2,310

**Microchips stored:** 37,500

**Ammunition stored:** 1,025

**Crystals stored:** 1,350,000

**Minibots stored:** 25,000

## Level 22

**Upgrade time:** 14 d.

**Crystals required:** 6,000,000

**Microchips required:** 130,000

**Credits required:** 3,500,000

**Power to build:** 750

**Workers to build:** 800

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 11,500

**Energy produced:** 230

**Cyborgs stored:** 2,460

**Microchips stored:** 41,250

**Ammunition stored:** 1,100

**Crystals stored:** 1,450,000

**Minibots stored:** 27,500

## Level 23

**Upgrade time:** 16 d.

**Crystals required:** 7,000,000

**Microchips required:** 140,000

**Credits required:** 4,000,000

**Power to build:** 800

**Workers to build:** 850

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 12,000

**Energy produced:** 240

**Cyborgs stored:** 2,610

**Microchips stored:** 45,000

**Ammunition stored:** 1,175

**Crystals stored:** 1,550,000

**Minibots stored:** 30,000

## Level 24

**Upgrade time:** 18 d.

**Crystals required:** 8,000,000

**Microchips required:** 150,000

**Credits required:** 4,500,000

**Power to build:** 850

**Workers to build:** 900

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 12,500

**Energy produced:** 250

**Cyborgs stored:** 2,760

**Microchips stored:** 48,750

**Ammunition stored:** 1,250

**Crystals stored:** 1,650,000

**Minibots stored:** 32,500

## Level 25

**Upgrade time:** 24 d.

**Crystals required:** 10,000,000

**Microchips required:** 160,000

**Credits required:** 5,000,000

**Power to build:** 900

**Workers to build:** 950

**Workers to maintain:** 0

**Power to run:** 0

**Science points produced:** 13,000

**Energy produced:** 295

**Cyborgs stored:** 2,910

**Microchips stored:** 52,500

**Ammunition stored:** 1,500

**Crystals stored:** 1,750,000

**Minibots stored:** 35,000