Level 109 - Brutalist Fields

## DESCRIPTION

Level 109 is a peculiar, yet still dangerous, level. The level consists of a random assortment of concrete pillars and crawlspaces, all weathered and beaten from age, with grime and other age factors being present. The concrete crawlspaces are randomly sized, with some even showing glass with a place somewhere behind them, looking like reality. **The** **Concrete here is fragile and easily damaged, meaning one wrong movement can cause the wanderer to start falling endlessly until they get killed.** Random open rooms are present, with multiple directions of varying sizes of crawlspaces to continue into. Many exits can be found from these open rooms.

Wanderers will always be brought here from within a single room, which is medium-sized, with concrete pillars on the walls with many crawlspaces and ways to go, so finding and meeting with other wanderers here is exceptionally easy. The room has multiple decorations and spray-painted murals on the walls of levels and entities or even people or of reality. The "spawn" room is also filled with materials for your trek, including makeshift crates with materials such as: food, flashlights, and other useful utilities.

There are multiple bases here, albeit quite small due to some room constraints.

## OUTPOSTS / BASES

The Abyssal Voyagers, "AV"

The Abyssal Voyagers, "AV" has a base situated at the northwestern quadrant of the level. It is in a medium sized room, with multiple other rooms around it, with many entrances, Most being higher up on the walls near the high ceiling. Open to trade and gain new members, and are overall peaceful. 50 people are currently within the base. Their main room base holds the most useful utilities, like living quarters and cafeterias. The smaller rooms around it hold storage and other resources.

Concrete Corridor Crew, "CCC"

The Concrete Corridor Crew, "CCC" have almost a thousand members all spread out within the crawlspaces attempting to make the brittle, glass-like concrete into a much more safe and stable matter capable of being punched without collapsing or breaking. They have successfully done so to hundreds of thousands of miles of the crawlspaces. They have a main base, situated within multiple randomly-sized rooms that hold bunks and other resources to keep "fixing" the concrete here. Many people have died, however, for this cause, so one may find random rooms shrouded in darkness with candles on top of tables or floors of how many have died. Many wanderers have been nice enough to keep the candles lit, and is much appreciated.

## ENTITIES

Timids |The main entity, although much more aggressive is easier to fight off.

Shadows | Only found in rooms undisturbed by light, as any form of light seems to ward them off at this level, unlike other levels.

## ENTRANCES / EXITS

### ENTRANCES

Finding and entering a 3-foot-tall concrete crawlspace within any level at any place will send you here seamlessly.

### EXITS

Finding and touching a glowing green crystal within one of the empty, open rooms will send you to a random safe level.

Finding and touching a glowing red crystal when traveling through a particularly tight crawlspace will send you to a random dangerous level.

Breaking through twenty different levels of the crawlspace without stopping will send you an unknown location not yet known that is merely labeled as "The Abyss". When you fall for more than 100 feet, you will suddenly be brought there.