Trap

**Trap** is the second Gag used by Toons in a battle. Trap Gags have perfect accuracy and do a substantial amount of damage, however, they require Lure in order to affect Cogs. Trap Gags do the highest base damage to a Cog of all the Gag Tracks, but also require strategy and planning to be used properly. Trap Gags increase the accuracy of Lure regardless of whether the Gag is meant for a single Cog or multiple Cogs. If survived, the Dazed effect is applied to the Cog, which lowers Cog Defense by 10% for 2 rounds.

Trap Gags also have a bonus of 30% damage to Executive (but not Manager) Cogs, regardless of Prestige. This allows Toons to more easily deal with pesky Executives when they need to use Lure.

## Prestige

Toons with Trap can choose to allot an additional Training Point to Prestige this Gag Track. Prestige Trap benefits from a 20% increase in damage to any Cog. This is multiplied by the 30% provided by Executive Cogs, making Executive Cogs take a total of 56% extra damage. Prestige Trap allows even more opportunities to save powerful Trap Gags and have weaker ones take its place.

## Advantages of Trap

* The Trap Gag Track is the most powerful single hitting Track in the game.
* Working together with Toons that have Lure can help with setting a Trap and using a Lure Gag in the same round.
* Trap has *perfect* accuracy as long as the Lure works and can increase the accuracy of Lure.
* Traps are the first set of Attack Gags to be used in battle, so a successful Lure hit can quickly defeat a Cog (depends on Gag and Cog levels).
* The Dazed effect pairs well with Drop gags, as it triggers the prestige effect and allows Drop to hit more often, especially with its individual rolls for hitting a Cog.

## Disadvantages of Trap

* When working alone, Toons must first set the Trap before Luring the Cog. This means Toons must risk taking damage from Cogs before they can attempt to Lure the Cogs into the Trap.
* Lure Gags have a lower accuracy, which can sometimes make it difficult to Lure a Cog into a Trap.
* Only a single Trap gag can be applied to the Cog. If multiple Toons attempt to place a Trap in front of the same Cog, all of the Traps disappear in a puff of smoke, and the Gags are wasted.
* You only receive Trap Gag points if you successfully Lure the Cog to activate the Trap.
* Trap Gags cannot be placed when Cogs are already Lured.
* Trap Gags are the only Gags that have a disadvantage against Manager Bosses, as they ignore the 30% Executive damage boost. Toons will have to make Trap rely on other Gags if they want to destroy the Manager, especially if the extra damage boost would have destroyed them.

## Version History

Beta v1.3.2

* **(undocumented)** The orientation of Quicksand, Trapdoor, and Wrecking Ball markers will no longer flip if Lure used in the same round hits or not.

Beta v1.3.1.4

* The damage values for some of the Trap Gags have been adjusted:
	+ Marbles: 65 -> 75 damage
	+ Quicksand: 110 -> 115 damage
	+ TNT: 275 -> 280 damage
* Trap's Executive Cog boost has been increased from 20% to 30%

Beta v1.3.1.3

* The base damage for higher level Trap Gags have been decreased:
	+ Quicksand: 120 -> 110 damage
	+ Trapdoor: 170 -> 160 damage
	+ Wrecking Ball: 240 -> 220 damage
	+ TNT: 300 -> 275 damage
* Additionally, using multiple Trap Gags on the same Cog in a given round now only counts as one stun rather than multiple.

Beta v1.3.0.2

* Fixed a crash related to multiple Toons using Lure at the same time, if another Toon is also using Trap.

Beta v1.3.0

* Trap EXP requirements have been adjusted across the board.
	+ Old:20/100/500/2,000/6,000/10,000/15,000/20,000
	+ New:20/100/500/2,000/5,000/9,000/14,000/20,000
* A new debuff is inflicted upon a Trap's activation: Dazed!
	+ Similar to Soaked, Dazed provides a 10% dodge chance decrease to the affected Cog.
* The condition for Prestige Trap has been removed, now always dealing +20% damage.
* Prestige Trap's Executive damage boost no longer affects Manager Cogs.
* Trap's damage boost to Executive Cogs has been reduced from 30% to 20%.
* Trap's base damage has been adjusted to account for the above changes.
	+ Banana Peel: 20 -> 14 damage
	+ Rake: 30 -> 28 damage
	+ Quicksand: 90 -> 120 damage
	+ Trapdoor: 140 -> 170 damage
	+ Wrecking Ball: 200 -> 240 damage
	+ TNT: 240 -> 300 damage
* The shoes now fly off of Cogs when they are destroyed by a Wrecking Ball.
* Tweaked the grow and shrink animations for various Trap props.

Beta v1.2.7.3

* Fixed a long-standing issue where throwable Traps would duplicate.

Beta v1.2.5

* Trap now has a natural damage boost against Executive Cogs, dealing 30% more damage to any Executive, regardless of prestige.
* Trap's Prestige is no longer based on Cog level, instead granting a 20% damage boost to any Cog with 50% or more remaining health.
* Most Trap Gags have had their damages buffed.
	+ Rake: 30 -> 35 damage
	+ Springboard: 45 -> 50 damage
	+ Marbles: 65 -> 75 damage
	+ Quicksand: 90 -> 115 damage
	+ Trapdoor: 140 -> 160 damage
	+ Wrecking Ball: 200 -> 220 damage
	+ TNT: 240 -> 280 damage
* Changed the "TRAPPED" battle text to red instead of green.

Beta v1.1.0.3

* Fixed a double Trap crash that could occur when using single Lure gags.

Beta v1.1.0.2

* Fixed a battle issue that would allow Toons to use a single Trap gag multiple times.

Beta v1.1.0.1

* Fixed an issue with two Traps being used on the same Cog.

Beta v1.1.0

* Tweaks for various Trap gag damage values to better fit their intended curve.
	+ Marbles: 60 -> 65
	+ Quicksand: 85 -> 90
* The minimum damage values for some Trap gags have also been tweaked to reflect these changes.
* Added a quick death animation for Cogs destroyed by Wrecking Ball.

Beta v1.0.17

* Reverted April Toons 2020 changes.
* Fixed Prestige Trap gags not showing bonus damage on the far right cog in a group and on singular cogs.

v7.7.7.7 FOOLISH BUILD (April Fools 2020)

* Trap Gag order was reverted back to its normal state.

v7.7.7 FOOLISH BUILD (April Toons 2020)

* Trap Gag levels were reversed (their values for each level remained the same).
* The Trap Gag track was renamed to "AAAAA"
* The level 2 Trap recieved a damage buff: 30 -> 31 damage

v1.0.11.2 BETA

* Fixed a situational bug in which a Cog gets un-soaked when a Trap gag hits it in the same round.

v1.0.6 BETA

* Prestige damage values that would have resulted in decimal numbers now round up instead of down.

v1.0.0 BETA (Release)

* Trap is the second Gag Track in the Gag Order.
* Trap deals heavy single target damage.
* Using multiple Trap Gags on the same Cog in the same round will cancel out all the Trap Gags used.
* Using a Trap Gag will place the Gag in front of the Cog. It will remain there until the Cog is lured or destroyed.
* Trap requires the Cog to be lured into it to activate, in which case it is guaranteed to hit.
* Trap Gags increase the accuracy of Lure
* The levels and max damage values for Trap are as follows:
	+ Level 1: Banana Peel - 20 damage
	+ Level 2: Rake - 30 damage
	+ Level 3: Springboard - 45 damage
	+ Level 4: Marbles - 60 damage
	+ Level 5: Quicksand - 85 damage
	+ Level 6: Trap Door - 140 damage
	+ Level 7: Wrecking Ball - 200 damage
	+ Level 8: TNT - 240 damage
* The orientation of Quicksand, Trapdoor, and Wrecking Ball markers will flip if a Lure used in the same round hits.
* Prestige Trap effect: Increases Trap's damage, calculated by adding x3 the level of the Cog the Trap was used on.

## Trivia

* There used to be a low chance that a voiceline of Lazy Town's Robbie Rotten would play when Banana Peels were used.
	+ It has since been removed at an unknown point of time.
* Although Trap can no longer indicate a hit or miss by its orientation, it can still be indicated whether or not the Cog's idle animation restarts. If it restarts upon a Lure Gag being used, the Trap will hit.
* Trap, along with Sound and Drop, have alternate death animations for Cogs that are destroyed by certain Gags.
	+ Quicksand and Trapdoor simply don't return the Cog to battle instead of dropping it from the sky.
	+ Wrecking Ball launches Cog away with their shoes (or feet if skelecog) flying off them and staying behind, only to shrink away a few seconds later.
	+ TNT outright destroys the Cog apart from the feet, which run away.
		- The Cogs' feet running away is an unused animation taken from *Toontown Online*, where its original purpose was to be the aftermath of a Cog exploding.
* Should a Cog move from its position in battle (such as from Connoisseur's Backhanded Compliment), the Trap Gag will follow them.
	+ This does not occur if the Cog is being used in a cutscene or in specific cheats. This can be easily seen in a few of the new 1.3 Regional Manager fights.

## Gallery

Banana Peel used in battle.Quicksand laid out in front of a Flunky.TNT and a Trapdoor in front of a Bean Counter + Two-Face.