recursal/Fanatic-Fandom huggingface dataset:
Dr. Scarab

Well…, there's always… wanton destruction.
„

~ Scarab's fallback tactic when his main plan was foiled

Doctor Wilmer Sharp Ph.D., also known as Doctor Scarab, is the main antagonist from the animated series Bionic Six. A man seeking world domination and immortality for himself, Dr. Scarab enhanced himself and six minions through a revolutionary future advancement in bionics. Unfortunately, the process he uses is somehow inferior to the techniques that his brother Professor Doctor Amadeus Sharp utilized in creating the heroic Bionic Six. Attempting to discover the secret of the superior technology also factored into his various plans as well as a jealous rivalry with his brother.
Scarab is a portly man with a monocle-like bionic right eye set into a partial facial prosthesis which also houses a replacement right ear. He wears all white clothing, which with his wearing a head mirror, gave him the look and motif of a medical physician. He also considers himself a brilliant criminal mastermind despite his continuous losses. Certainly, he is able to outsmart all of his henchmen, a couple of which are cunning in their own right.
Although Scarab has enhanced his minions with his brand of bionic power, he apparently also enhanced himself as several times when he deigned to actually be physical, he was capable of carrying a large load of gold bullion as well as being capable of tossing about members of the Bionic Six in brief hand-to-hand skirmishes.
The man's evil knows no bounds as he is capable of threatening to blow up a middle school full of handicapped children, remarking, "How evil of me".
Ra's al Ghul (Nolanverse)

**Ra's al Ghul** (also known as **Henri Ducard**) is the main antagonist of the 2005 superhero film, Batman Begins and the posthumous overarching antagonist of both its sequels, The Dark Knight, and The Dark Knight Rises. He is a terrorist mastermind who originally founded the League of Shadows with the purpose of jeopardizing Gotham City since he believes it to be beyond saving. He is also the father of Talia al Ghul and Bruce Wanye's former mentor and master.

He is portrayed by Liam Nesson.
Devlin Stromgald

**Human**
diplomat (mid level martial class)

The half brother of Daric’s ruler Marton
Stromgald, Devlin was deployed as ‘ambassador’ to Venac after a trade dispute 5
years ago where Marton felt Venac was taking too many liberties with its southern
neighbor. Singularly unskilled as a diplomat, Devlin has done little to hide
the fact that his true purpose is to bully Venac and serve as a constant
reminder of Daric’s superior military might.

Tarsiss has become adept at handling his aggressive
style in a placatory yet firm manner, however almost no one else has the
courage to stand up to him. His typical response to any opposition is to
challenge his opposor to a duel – illegal as a means of settling disputes in
Venac but perfectly acceptable in the eyes of the Darian laws under which he,
as an ambassador, operates even whilst outside that jurisdiction.
Indominus

The Indominus, also known as I-Rex #1, is the secondary antagonist of the 2015 film Jurassic World. She is a dinosaur created as a weapon for Commander Vic Hoskins, designed by chief scientist Henry Wu.

## History

#### 2015 Isla Nublar

As she was isolated in her cage for several years, she has planned an escape, as she contains high intelligence. She goes killing soldiers and other dinosaurs, and even tries on the way to hunt Zach and Gray, who escaped from her vicious hands. She later released the pteranodons from their cage. Later, the raptors went to hunt her down, but she hypnotized them, and because of this, many more soldiers have died. Near the end, the raptors battle her for freedom, and she is lored by the raptors and by Rexy to the lake by a battle which led her there, and she gets killed and eaten by Mosy.
Mastur

**Mastur** is the minor antagonist of Petualangan Sherina film. he was the kidnapper and the henchmen of Pak Raden.

He was portrayed by Yadi Timo

## Biography

### Petualangan Sherina (2000)

In the forest he searches Sherina. after that he founds Sherina. Mastur introduces his name to Sherina. he says he was the employee of skipper Ardiwilaga. he lies he was the kidnapper and the henchmen of Pak Raden after that he holds Sherina's hand to talk to Pak Raden. after that he kidnap and puts Sherina in the car but failed. his feet was stomped by Sherina. Because Sherina was lie she says "There was a snake". after that he finds Sherina but failed he was scolded by Pak Raden after that he go back in Pak Raden's car. after that he discussing with Pak Raden to kidnap Sherina. after that at his house he puts Sadam. tomorrow morning he founds Sadam at Bosscha. Sadam suffer a fever. he succeed to kidnap Sadam. after that he puts Sadam in a car. he listen when Pak Raden got a phone call from Sis Natasya. Pak Raden being told to put Sadam in Ardiwilaga's house.

Mastur's final fate is unknown, that he was arrested or deceased.
Tadrek Vol

Draconic thrall, LN, Half-orc Magus

Standing nearly 7ft tall with a wiry muscular frame Tadrek Vol would command attention anywhere, but on the streets of Daric none would dare look him in the eye as he strode the cobblestones observing the people go about their business watching for any sign, any tell, just as he had been taught his entire life. Those that mustered the courage to shoot him a hate filled glance were met by the cold eyes of the draconic tattoos that covered him from head to toe, tattoos that seemed to coil and dance in their periphery as they shied away. He was feared, and despised, a humanoid in league with the scaled masters of the city, but they did not know the truth of it, while they enjoyed a freedom he could only dream of, he was nothing but property and the seemingly indecipherable script that was woven amongst the tattoos that inspired such dread marked him as such, it also held secrets his masters had never considered he may unravel.

Tadrek’s masters had always underestimated him, he had been marked for as long as he could remember and had served his scaled masters for just as long, first as a houseboy and finally as an executioner, but always as chattel. His masters spoke around him in tongues not meant for mortal ears not thinking for a moment that he may understand, for to them he was no more a person than a feather duster or hangman’s noose, a tool, livestock. But he was sharper than they thought.

When he was houseboy he had been ordered to clean out the room of a kobold that had displeased his superiors, among the soot and refuse he found a nook with a strange book in it, the book was mostly blank but contained a few pages of arcane script he recognised some of the symbols, they were scribed on his skin, and over the years he kept this book hidden and used it as his journal, making notes of the sounds and symbols of his masters, then he began to notice the interaction these words had with gestures and objects. The first word he knew for sure was fire.

The lout stormed off abruptly, stirring Tadrek from his thoughts, Tadrek realised he had been idly tracing the rune of fire, not a good way to maintain a low profile. Tadrek could smell trouble in the air, he wanted to leave this shady slice of Venac, leave Venac entirely, but this was where fate had lead him and perhaps this was the start of his redemption.
Confederación Uruga

La Confederación Uruga es una organización política que abarca varias colonias independientes. Esta Confederación es en realidad una importante alianza entre pueblos muy disímiles que huyeron del Imperio Aliasino con distinto éxito.

## Territorio

Se desconoce la extensión exacta de la Confederación, pero se sabe que no son una nación unificada, y que existen notorios y sangrientos conflictos en su interior, pero que su principal odio es hacia los aliasinos. Algunos afirman que la Confederación abarca varios territorios en Guaria y en los Cenagales de Quasimor, pero también están en el interior mismo del territorio aliasino, ayudando a los esclavos fugados a escapar.
Dweller-In-Darkness (Marvel Cinematic Universe)

**Dweller-In-Darkness** is the main antagonist of the 2021 Marvel Cinematic Universe film Shang-Chi and the Legend of the Ten Rings. He is a Soul Eater who tricks Xu Wenwu into thinking that his deceased wife was the one who was trapped behind the seal in order to escape, and succeeded his plans as well the Soul Eaters's leader, and boss.

## Shang-Chi and the Legend of the Ten Rings

Dweller-In-Darkness is first seen when he is released from the Seal, then he try to succeeded his plans but Shang-Chi stop, and defeated him by using the ten rings.

## Personality

Dweller-In-Darkness was intelligent, and manipulative. It used voice mimicry to lure people to it's prison, using the voices of their loved ones to get them to free it given that he did tricked Xu Wenwu, Dweller was also incredibly destructive, seeking to consume all the souls it could to gain more power.

## Trivia

* Dweller is thought to be the overarching and final antagonist of the film but this is not true, even through Xu Wenwu appears more than Dweller, Dweller was a much bigger threat to the characters in the film, having bigger plans than anyone, and trick Xu Wenwu into thinking that his deceased wife is trapped behind the seal in order to esacpe, and succeeded his plans which cause the plot of the film.
* In the comics, the Dweller-in-Darkness is a Fear Lord and an enemy of Doctor Strange.
Andelusia

Known as the City of Art or the Gold City, Andelusia is the largest city in the world, a bustling metropolis where the greatest works of art and culture are created, displayed and performed. It is said that anything that can be bought or sold can be found here. The poltiticking amongst the noble houses here and the latest trends in fashion and art form the basis for gossip around the world amongst the idle rich (even though beyond Athos they tend to learn of them several months after the fact).

In recent years global interest in Adelusia has grown even further with rumours that an anti-dragon rebellion is being coordinated amongst citizens in the area.
Dragons

A dragon’s colour is an indication of its rank in society, with white being the lowest rank and red the highest (there are no metallic or gem dragons). Naturally, all dragons are creatures of fire, regardless of their colour. However there are stories of occasional dragons that use other energy types as a breath weapon and have other abilities. Scholars speculate that this comes about as a result of dragons magically altering their natural fire based abilities, however research into the nuances of dragon society is very hard to undertake – dragons don’t talk about it to humanoids (they rarely talk to non-kobold humanoids at all) and the rare kobold that has been convinced to talk about this type of thing (something they are explicitly forbidden to do) doesn’t seem to know very much.

Humanoids only ever see adult dragons – it is assumed that young dragons are raised in the various parts of the world declared off limits to humanoids (there is also a theory that says they live on the moon – features on the moon’s face change over time and some scholars think this is due to draconic settlement there. This is a pretty fringe theory though). Within Xian-Tau the only dragons regularly seen are those who are part of the hierarchy. Usually there is a single mid-ranked dragon assigned to watch over each major city (Daric is watched over by a red because Daric has a reputation for being non-cooperative, the rest have greens and blues) and a few lower ranked dragons patrol more remote areas at sporadic intervals.

It is said that the penalty from disobeying the orders of dragons is the death of all those in the vicinity of the crime, e.g. destruction of the entire city where it took place. However this is probably a myth, no one can actually name a city that was ever entirely destroyed. It is certainly true that disobedience causes lots of blood shed though. In the few recorded cases of major disobedience in Xian-Tau (mostly people slated for sacrifice escaping) hundreds of people have been killed as punishment, including everyone who was in a position to stop the sacrifices escape. It is said that all the dragons that watch cities have the ability to quickly summon a number of other dragons as a result anyone who knows what’s good for them will do their upmost to make sure dragons aren’t disobeyed.

There are stories of dragons going rouge and abandoning the hierarchy, fleeing to live in remote areas, hiding from the hierarchy that seeks to punish their desertion. It is thought that a number of these rogue dragons live in the Dagallion ranges.
Lombard Scalespeaker

## Lombard Scalespeaker

* **Gnome cleric of the Draconic pantheon**

Lombard is one of a very rare breed, a
humanoid who practices as a cleric of the draconic pantheon. Despite
the inherent nastiness and of his idols, Lombard himself actually
comes across as quite an affable fellow, taking a very pragmatic and
simple minded approach to the situation the mammalian races find
themselves in (“Well yes, it’s a shame that the dragons are
aggressive, but that’s how the gods want them to act. They used to
be a whole lot worse, we have The Covenant now so that’s really
good, and it’s usually only people who deserve it who get
sacrificed anyway, and if we didn’t have dragons around watching
over us we’d probably just be fighting amongst ourselves anyway.
Would you like more tea?”).

For the minority of Venac’s humanoids
that hold un-coerced reverence for the draconic gods Lombard is a
relatable and well liked figure, and thus the kobolds often employ
him in interactions with the populace that don’t require too great
a degree of delicacy or intimidation. For everyone else he is simply
a curiosity or an object of mockery (when he isn’t around at
least). His divine powers are quite limited, despite having been a
cleric for many decades, and it’s suspected that the lack of a
threat he presents is one of his most liked features by the kobolds.
Age of Dragons Wikia

## Age of Dragons - Pathfinder

Welcome traveler. Feel free to give me your stuff, then leave.

## Places

### The World

* The World
* Athos
* Tethos
* Zienne

* Sea Roosts
* Magdanella Islands
* Mesquitie Islands
* Andelusia
* Barshavits
* Karnek
* Terrak

### Xian-Tau

* Xian-Tau
* Venac
* The Dargallion Range/The High Plains
* Pol-Alto
* Daric
* River Keep
* Trigon Bay
* Mann Island

## People

### Venac

* Almeric Tarsiss
* Lombard Scalespeaker
* General Nenkar
* Roban Derisma
* Skrinah the Claw of Fury
* Stragazzlex
* Robashda, Man of Colours
* Arlstrom Lind
* Devlin Stromgald
* Crookshanks

## Splat

### General Campaign

* The People of Xian-Tau
* The Covenant and what came after
* Holy Days
* The Holy Scripture

## Campaign rules/non standard ideas

* Dragons
* Pronai
* Outsiders
* Resurrection
* Scrolls
* Languages
* Combat Maneuvers
* Colour
Combat Maneuvers

**Moving**
opponents forcefully

Pathfinder has added some restrictions on
the ability to move people forcefully with combat maneuvers and I don’t like
these. E.g. when you drag someone or move them with a grapple you’re meant to
get a penalty if you move them to somewhere dangerous and you’re not meant to
be able to bullrush someone into walls or obstacles. I think these restrictions
take the fun out of these maneuvers, so am taking them away. So watch yourself
around larva pits.
Mesquitie Islands

This small group of islands, 300 miles off the coast of Athos, has the distinction of being the only humanoid settlement in the world not ruled over by dragons. The inhabitants are masters of artifice and build immense animate statues to defend themselves.

Along with their physical defenses, the Mequitie people have a political defense; completely prohibiting outsiders from setting foot on their lands and very publically executing any who do. This is intended to make it clear to the dragons that the people don’t wish to spread their rebellious ways, taking away a possible incentive for dragons to attack. So far it seems to have worked as the dragons, and the rest of the world, leave the islands alone.
Crookshanks

**Gnomish**
playright (high level skilled class)

Elderly and utterly eccentric, Crookshanks
has been Xian-Tau’s foremost creator of literature for over 200 years, having
written hundreds of plays and countless poems, songs and other works hard to
classify in terms understood by anyone other than art academics. While much of
his older work held great mass appeal, in the last few decades his work has
gotten more and more bizarre and inaccessible, often being written in obscure
languages, filled with incomprehensible metaphors non-sensicle plots. Despite
this, he is still firmly regarded as a master of the written word, with no
shortage of wealthy patrons and people flocking from across the continent to
see each of his new works performed.

His fans say he is experimenting with new
innovative styles and that everything he does is still amazing, his detractors
claim he’s either gone mad with age or is simply trolling the world, seeing how
far he can push the envelope before his masses of adoring sheep finally abandon
him.
Stupid wine

Stupid wine. You're supposed to know better than this, Antigone. What did mum say? What did mum make absolutely certain you understood? "Ani, don't lose your head. You keep your head about you, you keep your eyes and your ears open, and you don't ask anything people won't like." And what did you do? You got drunk. Again. And asked your questions, again, in front of everyone, again, and you thought you were so clever, but you weren't, it was the drink, and now look at you.

.. oh no, that lecturer. Su-Ana? Oh gods, what did I say to her? I made fun of her, didn't I? Oh I know I did. I would have made fun of her traditions, like an ignorant, drunk idiot. What did I say? I asked her about patterns, didn't I? I hope no one noticed. It was rowdy in there, there was singing, wasn't there? Hopefully no one noticed.

I will have to apologise to her tomorrow. I hate apologising, I am no good at it at all, but I will have to. Hopefully my whiffing at that beardy will convince her I'm not as ignorant as I sounded.

... wait. No no, wait, magic rocks, something about a boat? And the guard captain, whatisname? Antigone, what in the hells have you signed yourself up for? I just want to see inside the elflands. These guys can't be ... no, they can't, they're not. Su-Ana is far too ... small. The dwarf? No. Maybe. Su-Ana? No? No. She's a mystic, not a revolutionary. No. I'm sure this is fine. You need to get out of Venec anyway, let the air clear after disagreeing with Lind. Go see the elflands, come home, write a paper, Lind will have forgotten, get on with your life.

But please, please Antigone, please stop drinking around other people. Mum and dad taught you better than this. You're just going to get into trouble.
Sea Roosts

Scattered every few hundred miles across the oceans are magically constructed artificial islands known as sea roosts. Built and manned by kobolds, they are designed to facilitate transcontinental flight by dragons by giving them places to rest on journeys too long to make in a single flight. They usually consist of a small rocky island with a stone tower holding a constantly burning smoke flare to aid in them being found and an undercover roosting area for dragons.

Oceanic sailors have mapped the locations of these; most are surrounded by rough seas that presumably make landings very difficult, however the kobolds will render assistance in emergencies in exchange for very significant payments.
Pol-Alto

## Pol-Alto

* **Farming People/Savage People/Fortified Town**
* **Population:** 2000 (summer), 30 (winter)
* **Main industries:** trade, herd-beast products
* **Alignment:** LN-LE
* **Ruler:** Starl Rallick – hobgoblin trader/warlord

Founded around a century ago by a
patriarch of the Rallick family four generations past, Pol-Alto is a
fortified trading post that serves as a base for exchange between the
civilized cities and the savage people of the high plains. Built of
the shores of the lake of the winds, boats can reach all the way here
from the coast thanks to a system of magical locks, however harsh
winds and frozen rivers mean that the latter part of the journey is
often easier by sled.

In summer Pol-Alto is a bustling hub of
activity but in the dead of winter it is reduced mostly to a small
garrison of the Rallick family’s warriors who defend the city from
the conquering urges of local tribes and sell shelter and provision
to those less prepared to last out the winter for whatever exorbitant
prices they can demand.
Outsiders

Creatures from the outer planes exist on the material planes as creatures of pure spirit only. They cannot interact with the world except for through hosts, usually living beings willing to allow their body to be co-opted by the spirit of the outsider.

Travel to the outer planes is, according to lore, forbidden for mortals. They are not welcome in those realms and face death or banishment at the hands of the denizens of those places. The planar cosmology is different to the standard cosmology.
Karnek

## Karneck

Considered to be the city of industry and hard work, Karneck is surrounded by mines and hosts numerous magically engineered forges and factories that produce both simple magical items and works of incredible artifice. It is said that the city could be rich simply from the number of everbright lanterns they export (which are produced more cheaply there than in other cities due a technique jealously guarded by its council of lords) but with all the other magical goods it also exports Karneck has the wealth and importance to make it a major power with influence that reaches across the world.
River Keep

* **Farming People Nation**
* **Population:** 200,000
* **Main industries:** agriculture, trade
* **Alignment:** LG
* **Ruler:** Traviston Merril – Halfling farmer, leader of the Council of Elders

Located on the fork of the two largest
rivers on the continent, River Keep is one of two major hubs in the
continent’s temperate central plains. The city has a reputation for
staying out of disputes and of being generally disengaged with the
outside world – some see this as cowardice on the part of the city
and in many other nations associating someone with River Keep is used
as a slur on their bravery.

The city’s lack of interest in other
nations makes it a popular haven for fleeing criminals – while
criminal behavior is not tolerated here the local law enforcement
rarely cooperate with enforcers from other nations, armed outsiders
are treated with suspicion and there are serious penalties for
‘vigilantism’. While other cities, particularly Daric, say this
makes River Keep a hive for criminals, locals like to think of it as
a city of redemption, where anyone can shake off the mistakes of
their past and be given a second chance.
Barshavits

On the mouth of the Gardil River Barshavitz is Athos’ main port city, but is probably better known to most as a city of partying. A wealthy hub with a pleasant warm climate, the city is known for its inns playing music late into the night, its many festivals and its generally relaxed attitude.

It is often considered Venac’s sister city, given their similar climates and their roles as the major maritime trade city for their continent. Despite their distance they are better connected than any other cities on separate continents, with many ships travelling between the two laden with trade goods. However Venac seems more keen on fostering the idea of a cosy relationship between the two than Barshavitz – Barshavitz folk tend to find Venac stuffy, boring and overly political.
Skrinah the Claw of Fury

## Skrinah the Claw of Fury

* **High level Kobold cleric of the draconic pantheon**

The most senior kobold priest
overseeing Venac, Skrinah is well known to all locals for the fury
filled sermons she blasts the populace with on all occasions when
they’re required to listen. She is fond of telling the humanoid
races they’ll be destroyed by the wrath of her gods at any moment
and seems to very passionately believe it despite the many years of
not being destroyed those races have enjoyed.
Languages

**Languages**

Languages are regional, not racial. The main languages likely to be relevant are listed below. All the humanoid languages sound like a real world language.

Xian-Tau languages

**Illian** – the closest thing there is to ‘common’, it is a trade language that developed over the last few centuries combining bits from most of the
world’s other major languages. It is the native language of most people in Venac (because it was founded relatively recently by a trading company) and the Mann Islands and Magdellina Islands (because those places are quite mixed in
heritage). Other places it is spoken by people who travel or trade a lot, but it is not as universal as common in a typical setting. (*English)*

**Dallian** – The language of the southern costal area of Xian-Tau, spoken in Daric, Trigon Bay and other settlements close to the
Southern Coast. As these are the most populated parts of the continent it is
the language that has the most native speakers in Xian-Tau. *(German)*

**Trallan –** Spoken in River Keep and all the civilised areas n the center, north and east of the continent. *(Dutch)*

**Espac** – A creole that serves as the common language of the high plains, it is a combination of words from lots of minor tribal languages. *(Dzongkha – the language of Bhutan)*

**Xian-Tau Elven** *(Welsh)* and **Xian-Tau Dwarven** *(Scottish Gaelic)* Due to the isolated nature of these two races, mostly only interacting with their own kind, they both have their own racial languages spoken by all members of their race on the continent.

**Minor languages –** many tribes of savage people have their own languages, with there probably being a few dozen in all across the
continent. Aside from nearby savage tribes, outsiders rarely learn these.

Athos Languages

**Andel** – the language of the central and eastern parts of the continent, around Adelusia. It is considered a very noble language and lots of literature is written in it, making it a popular language throughout the world (*Latin)*

**Bathal** – The language of the southern parts of Athos, including the Tarn Plains and Barshavitz. *(French*
with a Cajun accent)

**Karnnal** – the language of the west of the continent, taking in the city of Karneck and surrounding lands. *(Russian)*

**Elven and Dwarven** – Athos has it’s own versions of these.

Tethos Languages

**Tethosian** – given that the continent has a low population all gathered around the coast it has managed to keep one main language. *(Norwegian)*

**Other languages**

Planar languages

These are as per the core rules.

Draconic

Draconic exists as the racial language of
dragons and kobolds. Dragons and kobolds don’t permit humanoids to learn
draconic as this helps them keep secrets. Sections of religious texts are given
to humanoids in their languages, but it is made clear that there are other bits
of religious texts that aren’t translated or shared with non-kobolds. Prayers
and hymns are generally in Abyssal or Infernal (which few humanoids speak as
thus they sound creepy and mysterious) or translated to humanoid languages.
Robashda, Man of Colours

**Human**
adventurer (mid level divine/arcane caster)

The self styled ‘hero of Venac’ Robashda is
the leader of a loose group of adventurers called The Enlightened Blades. The
group have carried out many exploits in service of the nation and claim to
always be ready to defend it in dire times, a ward against other powerful
adventurers who feel they may be able defeat or evade the defenses kept up by
mercenaries, mariners and mages guilds.

Robashda is very popular amongst the people
and the is subject of many plays and other works of art. However some claim
that this is all public relations fluff and the group have never done anything
useful. He wears a distinctive rainbow cloak, believed to have a great many
magical qualities, which represents his claim to be a speaker of all colours, a
claim very few others make about themselves.
Tethos

The least populated of three inhabited continents, Tethos is mostly cold plains, buffeted by freezing winds from the polar mountains to the south. It has three major cities; Matharynne, Darish and Threbb, all located along the coast where the bounteous fish stocks found in the cold water maintain the population.

The small population and difficult seas mean Thethosians are rarely seen away from their home continent, though some limited trade does occur with the city of Morritt, on the southern tip of Xian-Tau. The people have a reputation for being resourceful and stoically happy.
Arlstrom Lind

**Storm**
Giant Professor at Venac University (mid-level arcane caster)

Regarded by many as the smartest mortal
alive, 500 year old Lind is the University of Venac’s most well known ‘visiting
professor’. While she dwells most of the time in a remote area of the Dargallan
Range in what is described as the most wondrous castle ever built (though
almost no one else has actually seen it) on her irregular visits to Venac she
is given free reign of the university. Classes in other subjects are cancelled
and students are instead sent to see lectures she delivers on whatever subject
pops into her powerful and unpredictable mind, from highly mathematical
treatises on meteorology to anecdotes about goblin scamps she encountered three
centuries ago.

Most of the faculty of the university lap
up what she has to say, with other professors taking extensive notes and
interpreting and re-delivering what she has to say in detail as part of their
own teaching in the months or years between visits. Lind herself seems
motivated entirely by the love of sharing knowledge and the adoration she
receives for doing it.
.454 Revolver Handgun

Kaliber
 Hülsenform
 Ø Hülsenhals
 Ø Geschoss
 Hülsenlänge
 Patronenlänge
 Geschossgewicht
 Energie E0 | ca. 2500 J

Die Patrone **.454 Casull** ist eine leistungsstarke Revolverpatrone.

Die Patrone .454 Casull wurde 1957 von Dick Casull und Jack Fulmer entwickelt. Sie basiert auf der Patrone .45 Colt, deren Hülse zu diesem Zweck verlängert und verstärkt wurde. Aus Revolvern im Kaliber .454 Casull können auch .45-Colt-Patronen verschossen werden.

Die neuere Patrone .460 S&W Magnum entstand wiederum durch die Verlängerung der Hülse der .454 Casull, somit können in Revolvern im Kaliber .460 S&W auch .454-Casull- und .45-Colt-Patronen geladen werden. Die Patrone .454 Casull übertrifft in ihrer Leistung die der neueren Patrone .50 Action Express, bleibt jedoch hinter der Leistung der Patronen .460 und .500 S&W Magnum zurück.

## Geschosswirkung und Tipps zur Verwendung

Mehr Informationen zu den Wirkungen der Geschosse/ Patronen gibt es allgemein hier: Geschosswirkung und zur Ballistik hier.

Die .454 Casull ist eine große, kraftvolle Revolverpatrone, die Geschossenergien hat, die im Bereich von schwächeren Gewehrpatronen liegen.

Der Geschossdurchmesser liegt bei 11,5 mm und ist damit recht groß, bedeutet, dass viel Energie gut in das Zielmedium abgegben werden kann. Daher hat man eine gut bis sehr gute Schockwirkung. Es wird dem Wild somit viel Schaden zugefügt und die Fluchtstrecken sind allgemein recht kurz.

Auf der anderen Seite aber bedeutet ein großer Geschossdurchmesser auch, dass das Geschoss im Flug schnell Energie verliert und somit absinkt und auf größere Weiten ungenau, bzw. wirkungslos wird. Typische Weiten liegen daher deutlich unterhalb von 100 m.

Auch wirkt sich ein großer Geschossdurchmesser negativ auf die Penetrationswirkung aus, was hier aber bei geringen Weiten durch das hohe Geschossgewicht recht gut kompensiert wird.

Zusammengefasst eine starke Patrone für großes, starkes Wild, welche aber nur auf geringe bis mittlere Distanzen verwendet werden sollte.

## Wirkung der Munition auf die unterschiedlichen Wildtiere (zugelassene Tiere)

Hier sind nun die Bewertungen zu den einzelnen Arten aufgelistet.

## Verwendbare Waffen

Diese Waffen können diese Munition verschießen:

.454 Casull Single Action Revolver (El Toro).454 Casull Single Action Revolver (El Bisonte)
Vilgax

Vilgax is the major antagonist in the Ben 10 series and Ben Tennyson's arch-nemesis. He is of the species Chimera Sui Generis, which are green humanoid aliens with long tentacle-like appendages on their heads and have superhuman strength and reflexes. Vilgax is a power-hungry galactic warlord who is feared all over numerous galaxies, utilizing robots and mercenaries for many of his world-conquering operations. With this deadly campaign, Vilgax has subjugated numerous planets under his rule and destroyed others, his ultimate goal being total dominion over all living species in every galaxy. To that end, he has sought out the Omnitrix, which he will use to create an army that can transform into many aliens and conquer the universe. Unfortunately for him, the Omnitrix has latched itself onto a 10-year-old Ben, who has thwarted Vilgax's every attempt to acquire it.
Athos

The northern continent is where civilization is said to have first arisen millennia ago and is considered the most civilized of all the continents to this day. The south central section of the continent is covered in the warm, fertile Tarn Plains, home to the great cities of Barshvitz and Terrack. 300 miles inland a great escarpment known as Mazgill Drop separates this region from the cooler northern plateau, where the largest and grandest city in the world – Andelusia – sits on the banks of the mighty Gardil River. To the east of Adelusia the land gently slopes back down to sea level while to the west a great spine of mountains divides the continent, leaving the western third, including the city of Karneck, accessible by land only through a series of treacherous mountain passes.

The prohibited areas to the far north are also separated by a massive range of volcanic mountains known as the burning spires, clearly delineating the realm of the dragons from that of the humanoids.

Many fashionable folk from Xian-Tau like to say they plan to move to one of the cities of Athos one day, though travel between continents is not easy, requiring a sea voyage of at least several weeks unless magical means are employed. Each of the continent’s major cities has a reputation for being the greatest exemplar of some positive quality of the humanoid races (discussed further below). Residents of Xiang-Tau sometimes try to apply similarly superlative descriptions to their own cities but none have really caught on.
The World

## Prohibited Areas

Areas marked in purple are the lands of dragonkind and take in the polar regions at both the north and south of the world and the entire continent of Zienne. It is assumed that the majority of the world’s population of dragons lives in these areas, with those seen outside it mostly just those involved in overseeing humanoid populations. Kobolds mostly live in their own isolationist cities within humanoid lands. The dragons make it well known that the penalty for trespassing in these lands is immediate death, however people being what they are numerous expeditions have been mounted into them and the few that have returned say much of the land is plains covered in herds of beasts – some kind of draconic agriculture – with ‘cities’ of caves bored into mountains, canyons and glaciers.

No one really knows why dragons, as creatures of fire, have chosen to occupy the coldest parts of the planet.
Xian-Tau

## Xian-Tau

Measuring some 3600 miles north to
south and 2000 miles east to west Xian-Tau is a highly diverse
continent. With equatorial jungles in the north and bleak landscapes
blasted by frigid winds that whip across the ocean from the pole in
the south, there is no one feature that can be said to sum up the
land.

Below is a basic outline of what
residents of Venac generally know of the land, thus it includes only
information on the features of the continent’s western half, which
is more relevant to their daily lives.

Many towns and other settlements not
included on the map dot the continent. Locations of Elven cities,
while not secret, are not well known to non-elves. Dwarf and Kobold
cities are not discussed here as most people not of those races have
little knowledge of what goes on within them.

## Locations of note

1. Venac
2. The Dargallion Range/The High Plains/Pol-Alto
3. Daric
4. River Keep
5. Trigon Bay
6. Mann Islands
Pronai

Pronai are elementals native to the prime material plane that embody natural forces and processes. They are attracted to strong manifestations of the process they embody and enhance them with their presence. They look like misshapen animals. The effects they have on natural processes can be either harmful or helpful to humanoids depending on where it happens – the pronai don’t care!

Very few people, aside from perhaps druids and scholars of the subject, understand how pronai work and attempts to utilize them to create effects where they are wanted (e.g. to encourage cloud pronai to stay around farming regions to create consistent rain) have been almost universally unsuccessful, often with disastrous consequences. They die if they are confined and have no inside (a dead pronai leaves behind only an empty skin) meaning they have almost no value as a quarry for hunting (besides for skin trophies). As a result, humanoids generally ignore them and think of them in the same way they may think of less animate manifestations of nature, like clouds or avalanches.
Almeric Tarsiss

* **Head Councilman of the Guild Council**
* **Human philosopher**
* H**igh level skilled class**

Formerly a professor of history and philosophy at Venac university, Tarsiss has spent the last two decades shifting the focus of his life from academia to statesmanship. He was first elected Head Councilman eight years ago and has been re-elected to the position every year since.

Coming across as both formal and friendly he is nonetheless skilled at playing politics, though is prone to go off into flights of fancy at times, particularly in relation to his main passions of historical relics and architecture. Possibly his best quality as a leader is his ability to appease potentially violent and more powerful oppressors (both dragonkind and the warlike nation of Daric) through peaceful means without allowing Venac to ever seem weak.
Trigon Bay

## Trigon Bay

* **Farming People City**
* **Population:** 20,000
* **Main industries:** fishing,whaling, relics

* **Alignment:** CN
* **Ruler:** Rast Henshaw – human relic hunter

Watching over the large bay that shares
its name and claiming the hilly land that forms that bay’s southern
cape, Trigon Bay is more a group of coastal villages that sprawled
into each other over time than a city. The city is cold and
windswept most of the year but the waters around it are teeming with
life that can provide a tidy profit to those with the skills to
navigate them.

As well as fish and whales the seas
hold more literal treasures. It is said that thousands of years ago
the waters were lower, and the area that is now covered in the waters
of the bay was once dry land, home to the most advanced pre-covenant
humanoid civilizations, whose masteries over mysterious natural
forces gave them great powers and let them hold off the dragons.
Whilst this civilization is long gone, it’s said many of their
relics holding strange magical powers no longer understood can be
found beneath the waves here, and thus the city is a base for many
bold adventurers.

The city has little in the way of
government, Rast and his band of adventurers simply make sure no one
gets too out of hand and sporadically ‘collect taxes’ to build
things, but most other nations consider them too disorganized to take
seriously and Daric considers them to be simply an overgrown pirate
enclave.
Stragazzlex

* **Blue Dragon (Fire)**

Stragazzlex is the watcher assigned by the draconic hierarchy to watch over Venac. Her role is to act as the ultimate weapon of enforcement, to ensure that the humanoids appropriately worship the draconic gods and provide a steady stream of tribute according to the directions of the kobolds.

Stragazzlex has been in the role for 5 years and has rarely interacted with humanoids in that time. From the limited times she has been known to speak with humanoids, the overall impression has been that she resents her role, feeling that babysitting a city of such lesser being is below her.

She usually leaves the city for several days at a time, replaced by a lower ranking dragon, on holy days but is otherwise permanently stationed here. Being a threat doesn’t require much actual work so she is often away from her lair for most of the day, flying elsewhere over the mountains, sea or jungle. She appears to be fond of hunting large sea creatures but what she does with the rest of her time is a mystery to Venac’s humanoids.
The Dargallion Range/The High Plains

## The Dargallion Range/The High Plains

The Dargallion Range is a great cluster
of mountains that covers around one third of the entire continent.
Many are tens of thousands of feet high and there are numerous active
volcanoes amongst their number. The mountains are steep and riven
with countless precipitous canyons, with the higher sections blasted
by intense wind and snow all year round, the lower sections hosting
raging rivers and festering patches of jungle clinging to the sides
of sheltered valleys. All of this explains why they are mostly
unexplored and inhabited only by the mightiest creatures; giants,
rogue dragons and all manner of frightful beasts that survive and
thrive where lesser creatures would perish.

The four dwarven holds within the
mountains are accessed by small treacherous roads that wind along the
contours of many dozen mountains and through numerous tunnels before
reaching their destinations.

In the midst of the range is the high
plains, a valley hundreds of miles across and still many thousands of
feet above sea level. It is barren and mostly tree-less and is
blanketed by snow for much of the year but during its short summers
it erupts into life. It is home to many tribes of savage people,
along with a few from traditionally farming races that live more
primitive lives. Most are organized into nomadic tribes that survive
by shepherding herds of beasts across the plains. They are generally
led by powerful warlords and violence between tribes is common.

The one permanent settle on the high
plains is Pol-Alto.
Nigel (Rio)

**Nigel**, also sometimes known as **Nigel the Cockatoo**, is the main antagonist of Blue Sky's Rio franchise. He serves as the main antagonist of Rio and the video games and one of the two main antagonists (alongside Big Boss) of Rio 2.

He is a evil cockatoo who is Blu, and Jewel's arch-nemesis, Marcel former pet/henchbird, Charlie's former boss, and Gabi's boyfriend.

He is voiced by Jemaine Clement.
Field notes, Mann Islands

It's hard to think about what I'm doing right now except in terms with which I'm familiar, so ...

Field notes, Mann Islands experiment, Log 1.

There's a definite sense of anticipation right now - maybe it's just me, I don't know if my ... err, study partners? feel the same way, but it's like when you put Ardyne salt into a flask of sea water and there's this slight vapour that fizzes up a bubble at a time until suddenly WHAM the whole thing foams up and all over the place. I can see that whispy precursor wafting off the crests of the waves alongside our pathetic boat, lighting on Rodjer's messy hair, or lightly resting on Tadrek's decorated shoulders. Every time any one of them moves there's a little more fizz, a few bubbles of potential action building up with the full expectation of a future explosion. Every time Su-Ana puts her fingers on those damned cards I can hear the flask quaking with its own need to ... to *become*, I can feel it getting warmer in my hands. We are a catalyst, and if we're not neutralised soon this whole thing we're in is going to *react*.

And I want it to change. I think ... I think maybe we're working against ... No. I don't know. I asked Su-Ana and I thought she answered me, it sounded like she answered me, but when I lay down last night to think about it, I realised she never told me a damn thing.

I don't care, for what it's worth. In all of nature we see it happen all the time, the thing that is best rises to the top, and everything else finds a niche to fit into under it so that everything is balanced. Everything fits. But some things don't want to stay in their niches, and they're like catalysts I guess, they step out into another species' territory and they make things fizz and pop and explode and then things change. That's how animals and trees and everything change, something reacts with them and they bubble up and when they settle down they're different. We're going to do that to the dragons, I think, because they've been stable for too long, and they need a little fizz so we can see into what shape they settle when we're done. That's natural, right?
Alles für die Wissenschaft

Hallo da! Willkommen auf Redfeather Falls! Ich bin Angelica Rodriguez, die neue Bären- Biologin für die Red Feather Bären- Stiftung.

Meine Aufgabe ist es, immer ein Auge auf die Schwarzbären- Population zu haben. Das ist eine gewaltige Herausforderung, und ich könnte wirklich Ihre Hilfe gebrauchen.

Zunächst muss ich einige Daten über die Ernährungsgewohnheiten der Tiere bekommen. Das heißt, man muss die Losung von 3 verschiedenen Bären analysieren. Es ist keine allzu schöne Arbeit, aber es ist für die Wissenschaft!

## Ziele

* Identifizieren Sie Losung von einem individuellen Schwarzbären.
* Identifizieren Sie Losung von einem individuellen Schwarzbären.
* Identifizieren Sie Losung von einem individuellen Schwarzbären.
Altheim

Der **Hof Altheim** liegt im Norden von Hirschfelden. Es handelt sich um die Stallungen eines bewirtschafteten Hofes. Es ist denkbar, dass hier Schweine oder Rinder gezüchtet werden.

Der Hof besteht aus mehreren Gebäuden, teilweise Ställe, teilweise Gerätehäuser oder Futtersilos. Ein Wohnhaus ist nicht vorhanden. Der Hof ist an das Straßennetz angeschlossen. Um den Hof herum findet man viel Wald und bewirtschaftete Wiesen und Felder, die vermutlich zum Hof gehören.

Besonders Rehe findet man im angrenzenden Wald und auch auf den Feldern in großer Zahl. Auch Fasane sind auf den kurzgemähten Wiesen und den angrenzenden Böschungen häufige Gäste. Wildschweine sind hier selten.
Adlerauge, Teil 1

Aha, Sie wollen sich also schon bei den Kollegen von Evergreen- Reservat- Management beliebt machen, was? Dass Ihnen das bloß nicht zu Kopfe steigt! Es mag gut gemeint sein, aber echte Kerle benutzen Wörter wie "Mein Herr" und "Meine Dame" nicht. Ein schlichtes "He, Du da" genügt.

Naja, egal. Wenn Sie von uns mehr solche Missionen wie die bisherigen bekommen wollen, lernen Sie besser erst mal, wie man einen Hochsitz benutzt.

Versuchen Sie zum Anfang, eine Herde Weißwedelhirsche vom Hochsitz aus erfolgreich zu sichten. Dann sehen wir weiter.

## Ziele

* Sichten Sie einen männlichen Weißwedelhirsch von einem Hochsitz aus.
* Sichten Sie einen weiblichen Weißwedelhirsch von einem Hochsitz aus.

## Video Anleitung

EmbedVideo erkennt den Videodienst „youtubehd“ nicht.

Video zur Verfügung gestellt von | BadPonchoOutdoors
## Weitere Maultierhirsch- Missionen

Missionen mit diesem Symbol: Datei:Video-icon.png haben eine kleine Video- Anleitung.

en:The Spotter, Pt. 1
pt:The Spotter, Pt. 1