Techno Mage class

# RPG Class: Techno Mage

## Techno Mage

*Alliance Player's Guide, 121, Lands of Mystery, 198-202*

### Description

"Mages have history on their side, with 10,000 or more years of practice, and clear proof of their power. Tinkers have the arrogance of the new kid on the block, showing how they can give the common man the power to fly through the skies or go under the sea, while previously only stuck-up mages were able to do those things." - Lands of Myaster, Pg. 198

Many arcanists see tinkers are crude, and unreliable, while most tinkers see mages and casters as outdated and impractical. Techno Mages believe that both are merely tools to support the other. Techno Mages operate on a spectrum of possibility, with various races and cultures having their own blends of magic and engineering. Gnomes create near sci-fi levels of technology, such as a rifle capable of shooting arcane frost, while the goblins imbue their mechs with the energy gained from bargains and deals with elementals.

Beyond just them, the ethereal's are most well known for their unique and unprecedented combination of arcane magics, chaotic energy, and technology. Ethereal techno mages are capable of erecting large domes to protect from outside influences or corruptions, and can even store mana and energy itself inside cubes of arcane technological origins. The titans themselves created many devices all across Azeroth that combined their awesome god-like arcane abilities, with their unparalleled knowledge of engineering and machinery. Locations like Ulduar and Uldir, as well as the existence of the titanforged are all god-like representations of the true pinnacle of magic and engineering that all techno mages strive to achieve.

### Powers and Abilities

Techno mages have no innate skills, and this class is more akin to a scholarly pursuit than a true attainment of some power.

Techno mages are easily among the most versatile of individuals on all of Azeroth. Many problems can be solved through the use of magic, or a well deployed machine or explosive, however techno mages can combine the two to create solutions to problems never before dreamed of by mages and tinkers alike. The exact limitations of combining both magic and science is unknown, and techo mages seek to develop more and more useful, reliable, and powerful solutions to all of Azeroths troubles.

Various races and factions have differing variety of techno mage. The gnomes primarily combine their own genius with the machines of the dwarves, and recently, humans as well. Gnomes prefer to go the arcane route, as gnomish society values knowledge above all else. Goblins however are a different story, and will combine elemental or even fel energies into their creations. A variety of freedoms exist when deciding to be a techno mage, and not all even need to have a focus on combat. Many can simply be rear line engineers, or tradesmen who sell their otherworldly inventions.

### Notes and Other Information

When designing something new that has a solid precedent, and is commonly understood in WoW lore, asking a DM or GM will suffice for those inventions. However any invention that is created using restricted materials, or has an effect that is rare, powerful, or has little to no precedent, then such things will require an application.