Wonder Pathway/Abilities

**NOTICE!**This article, **Wonder Pathway/Abilities**, belongs to **Villager in a ? Robe**. Please do not edit or add anything without the consent of the author(s).

## Sequence 9: Surveyor

New Abilities
* **Surveyors** perceive the world through distances, angles, and trajectories, allowing them to calculate the positions of everything within view. This has various purposes such as ricocheting shots and noticing hidden details.
* **Spirit Vision:** They can deduce a person's health and emotions, as well as if something has a magical aura.
* They are experts at map reading, cartography, and topography. They can determine the location of mystical hot spots such as leylines, as \*well as find the perfect spots for spying or attacking.
* They can surround a large area with a wall of spirituality.
* They gain improvements in artistic skills.

## Sequence 8: Prospector

New Abilities
* **Mine:** **Prospectors** can inject a day’s worth of spirituality into any non-living object. These can be detonated remotely from *20 meters* away or by contact, producing an explosion that can ward off the mystical. The detonation range, firepower and versatility would improve with the digestion of their potion and the raising of their Sequence.
* **Prospectors** can create, handle and defuse regular explosives.
* They can resist loud sounds and have tough blast-resistant skin.
* They can inspect the weak points of any structure.
* They gain improvements in mechanical aptitude.

## Sequence 7: Puzzle Master

New Abilities
* **Puzzle:** They can create and solve “states of confusion” known as **Puzzles**, befuddling opponents and creating advantages in a fight.
	+ **Puzzle Masters** can assemble and disassemble objects like a jigsaw **Puzzle**. The effect would improve with the digestion of their potion and the raising of their Sequence. The maximum size of involved objects and the durability of reassembled objects would also improve with digestion.
	+ Like a “ship in a bottle”, **Puzzle Masters** can somehow pass objects, people, and themselves through tight spaces.
	+ They can solve “trick vessels” by taking out only the items they desire from a container. For example, they can drink and store water from a hole-ridden jug.
	+ They can ensnare others in or solve the restraints of entanglement **Puzzles**.
	+ They can **Puzzle** someone’s mind, jumbling their thoughts for a second.
	+ They can jam mechanisms by turning them into a **Puzzle**.
	+ They can solve **Puzzles** that don’t contain mystical powers e.g. locks or attempt those created by other Beyonders of the **Wonder Pathway**.
* They become extraordinarily slippery and agile.
* They gain improvements in deduction and reasoning skills.

## Sequence 6: Toymaker

New Abilities
* **Animated Toy:** **Toymakers** can create inventions of joy and wonder, ranging from elaborate clockwork contraptions to stuffed animals and wooden miniatures. They can imbue the spark of life into their creations and take control of them.
	+ By consistently feeding a toy with spirituality, they can temporarily transform it into an **Animated Toy**. The requirements vary depending on the toy, but in general, if they use all their spirituality, they can animate and order *1 **Animated Toy*** for *1 week*. The animation time will increase with the digestion of their potion and the raising of their Sequence.
	+ They have beast-like strength, speed, and survivability. As long as they are not completely destroyed, they can still be animated.
	+ They can use gimmicks such as fluttering mechanisms, peashooters, and retractable weapons that the **Toymaker** has designed.
	+ Toymakers can possess **Animated Toys**, fully experience everything the **Animated Toy** sees and feels.
* They are good at working with sealed artifacts.

Strengthened Abilities
* The strengths of **Mine**, **Puzzle**, and other Beyonder creations have increased.
* They possess a special type of **Spirit Vision** that gives them insight into a person’s character and nature.
* Their physical constitution is massively enhanced, to the point of being able to crush stone with their bare hands.
* They make great leaps in mechanical aptitude and artistic skills.

## Sequence 5: Spirit Painter

New Abilities
* **Spirit Painting:** They can create paintings that contain mystical powers.
	+ Producing one is extremely taxing, leaving the **Spirit Painter** defenseless throughout the process, possibly comatose if interrupted, and thereafter physically and mentally exhausted.
		- Additionally, they must fulfill three requirements that also determine the **Spirit Painting’s** image and effect:
			1. They require an exorbitant amount of painting supplies and spiritual ingredients. Using Beyonder characteristics or the main ingredients for potions allows them to create **Spirit Paintings** that are also Sealed Artifacts.
			2. They must enter an intense emotional state. Their emotions can determine the painting’s outcome. For example, they can channel their hate and fury to make a malign image.
			3. They must peer into the Spirit World to imbue the painting with mystical powers and symbolism. They may also look back on impactful events throughout their life.
			* Because they regularly interact with the Spirit World, they can use paintings as mediums to perform and counter **Divination**.
			* Due to their personal connection to a painting or their artistic experience, they are the most capable at handling **Spirit Paintings**, using them to their full potential and managing their side effects.
	+ **Spirit Paintings** can be used to channel mystical powers as well as other effects specific to the painting.
		- When charged with enough spirituality, the **Spirit Painting** usually manifests as transporting elements from the shown scene onto reality e.g. a painting of a stormy sea calls forth raging waves to engulf a target.
		- **Spirit Paintings** naturally release mystical energies, causing side effects that affect one's emotional state, such as instilling determination and dread or warding and attracting spirits.
	+ Ordinary people and Low-Sequence Beyonders who view the painting for too long might suffer from intense obsession or madness.
* **Picture Jumping:** They can enter into and hide in any kind of picture, though they will be released if the picture is destroyed.
* They gain high mnemonic abilities, allowing them to deliberately memorize a scene, after which the **Spirit Painter** can draw or paint that scene with remarkable accuracy.
* They possess perfect color recognition, perfect pitch, and life sense, giving them the ability to see through illusions and notice disturbances.
* They can throw paint to slash or bind targets.

Strengthened Abilities
* The strengths of **Mine**, **Puzzle**, and other Beyonder creations have increased.
* Their artistic skills have greatly improved.

## Sequence 4: Muse (Maestro)

New Abilities
* **Inspire:** They can channel creativity, spark ideas and evoke passion within others.
	+ They can briefly endow people with a tremendous level of creativity, stimulating the recipient’s artistic skills, allowing them to create one or more masterpieces.
		- Beyonder powers and ritualistic magic with a creative component such as poetry, dance, song, or craft are massively boosted with this ability.
		- The recipient can be **Inspired** to use their tools and abilities to the greatest extent in battle.
		- They can overwhelm their enemies with an overabundance of ideas or drain their creativity away to make them apathetic.
		- They can Inspire a target with **Animated Toys** as the focus. This may cause a toy dragon to suddenly seem like a menacing beast while a dollhouse would make people roleplay as a family.
	+ They can **Inspire** specific thoughts and ideas within others.
		- The more plausible the **Inspired** thought is to the recipient, the better it will take and change that person’s train of thought.
		- Although this power alters mental states, it does not give them control over others' will.
* **Mist Transformation:** They can briefly transform into a rainbowlike mist, allowing them to dodge fatal blows or move swiftly before reforming. Their appearance is actually a vaporous collection of hopes and dreams given semi-visible form.

Strengthened Abilities
* The strengths of **Mine**, **Puzzle**, and other Beyonder creations have further increased.
	+ **Mine:** The detonation range has increased to 1 kilometer, its firepower is equal to an anti-tank landmine and variations like smoke bombs and flashbangs exist. Because of the growth of spirituality, it can be used more often.
	+ **Puzzle:** They now can **Puzzle** perception, dizzying their movements to evade trackers or make themselves harder to hit, or **Puzzle** their surroundings to create misdirection. They can assemble bridges and walls with **Puzzle**.
	+ **Animated Toy:** they can animate and order *50 **Animated Toys*** for *1 month*. Also, they are more powerful and lifelike.
	+ **Spirit Painting:** The power of created paintings have dramatically increased.
* Their artistic skills have drastically improved. Aside from painting, they can master other art forms such as sculptures and music. Any art they make is empowered with mystical properties.

Mythical Creature Form
* As a Sequence 4 Demigod they receive some level of **Godhood**, and with it comes an incomplete **Mythical Creature** form. In extreme situations, they can manifest this form, although doing so would cause intense madness and provide strong inclinations towards losing control.
	+ In this form, their presence releases an amazingly magical aura, spawning mad Beyonder creations like **Mines** and **Animated Toys**.
	+ Their incomplete **Mythical Creature** form looks like a canine, although their head remains in the form of a human. It is covered in fiery, silver fur, patterned with symbols depicting the primal aspect of nature. These markings seem animated and illusory as if belonging to a vivid dream.
		- Just the mere sight of this form would deform the body, as if one was exposed to the heat of a blazing star. Even the **Spirit Body** would be disfigured, resulting in uncanny changes.

## Sequence 3: Pioneer of Stars

New Abilities
* They have the potential to accomplish amazing feats defying fate such as realizing impossible voyages and subverting Prophecies.
* Their presence makes minute distortions in fate, advancing their region to greater heights in terms of science, technology, economics, and other fields of development.
* They can use spells in the light and knowledge domain.
	+ **Light of Civilization:** They can project great inventions and achievements, unleashing their effect on civilization. They can project lightning rods to absorb lightning-based attacks or project light bulbs to illuminate an entire city.
	+ **Light of Discovery:** They can generate a shining radiance that brightens the surroundings, analyzing every nook and cranny with precise measurements while revealing those in **Concealed** states.
	+ **Light of Futures:** They can flash possible futures onto present reality, forwarding states, memories, and positions. They can complete a half-finished building, force a target into a wasted future state, gain memories from their future self, and time-skip to their destination.
		- Three factors influence the probability of manifesting the possible future and the strength of the effect:
			1. The likelier the possible future is, the higher the chance of success and the more concrete the effect.
			2. The lower the involved targets’ levels, the higher chance of success and the more concrete the effect.
			3. The further in time the possible future is, the lower the chance of success and the more illusory the effect.

Strengthened Abilities
* The strengths of **Mine**, **Puzzle**, and other Beyonder creations have further increased.
	+ **Mine:** The detonation range has increased to *5 kilometers* and its firepower is equal to a napalm bomb.
	+ **Puzzle:** They now can solve heavily concealed truths. With enough time, they can discover a target’s pathway and abilities like a logic **Puzzle** and even gain an understanding of their opponent’s habits as well as their blind spots.
	+ **Animated Toy:** They can control *100 **Animated Toys*** within *1 month*. Also, they are more powerful and lifelike.
	+ **Spirit Painting:** The power of the painting has further dramatically increased.
* **Star Transformation:** They can briefly transform into a shooting star. In this form, they are invulnerable, move at ridiculously fast speeds, and can overcome most obstacles. Their appearance is a collection of hopes and dreams, almost at the level of a conceptual creature. This is the upgraded version of **Mist Transformation**.
* Their mechanical aptitude has drastically improved, giving them the ability to easily create complex gadgets and systems.

Mythical Creature Form
* Their **Mythical Creature** form develops further and becomes emblazoned with the symbols of celestial bodies. The patterns on its fur have evolved into kaleidoscopic configurations, making its body shine with etherealness.
	+ Anyone who lays their eyes upon this form will have their psyche flooded with boundless wonders. Onlookers will be exposed to the secrets of the stars, causing their body to liquefy like melting wax while their mind world would be set ablaze, causing intense madness.
* As a Sequence 3 Beyonder, they can listen to prayers within a certain range. They can grant **Inspiration** to those who pray to them and send divine revelations this way.

## Sequence 2: Theory Magister

New Abilities
* “They” can dive into the sea of imaginary numbers, a location hidden from fate. Doing so is extremely dangerous as the sea is filled with countless perils and the Cosmos exerts a great deal of influence over it. Those who enter may get corrupted, reappear in treacherous spaces or disappear from existence entirely. It has an unknown connection with the Spirit World and collective subconscious sea.

Authorities
* **Truth (Theories):** A **Theory Magister** can develop all manner of **Theories** to explain phenomena. By exploiting the holes in understanding created by mysteries, “They” can plug in “Their” own **Theories** and redefine the **Truth**.
	+ Their effects don't only come from the Beyonder characteristics but also in the topic being well-known but not fully understood. For example, in a murder mystery, it is obvious there is a murderer but who it is is unknown.
		- “They” must first gather evidence that suggests the validity of “Their” **Theory**. How much evidence is required would decrease with the digestion of “Their” potion and the raising of “Their” Sequence.
			* Even if “Their” **Theory** contradicts the actual **Truth**, as long as the gathered evidence suggests another conclusion, then the **Theory** can be considered valid.
			* Evidence is a pillar of support for **Theories**. Adding more details can increase their potency while removing or changing too many details can ruin it.
		- A **Theory Magister**, at a fundamental level, projects interpretations of the **Truth**, fills in the blanks, and gives answers to the unknown. This produces a variety of results.
			* “They” can conjecture about ideas, laws, and definitions, supplementing gaps in knowledge with “Their” own **Theories**.
				+ After seeing the Astral World, a **Theory Magister** posited the nature of the world was chaotic and insane, raising the level of mysticism and danger in the area.
				+ Space-time can be distorted with the **Theory** of relativity.
				+ “They” can fabricate a series of events in **The Gray Fog**, allowing Beyonders of the Fool Pathway to hide inside its gaps without understanding the corresponding history.
				+ By submitting the recent deaths of Angels as evidence, “They” can **Theorize** the existence of an Angel-level serial killer.
			* By making misleading **Theories**, “They” can link or replace the **Truth** with untruths. The larger the shroud of mystery, the larger the resulting changes.
				+ “They” can compare “Their” location with another region that has environmental similarities to indirectly achieve a **Grafting** effect.
				+ By posing as someone else in terms of clothing and character, “They” can temporarily gain that person’s identity, level and strength.
				+ “They” can rewrite information (except those protected by high-level existences) about an event from memories to **Divination** results by **Theorizing** it never occurred.
				+ “They” can replace Beyonder abilities with mundane methods that deny the influence of the supernatural.

Strengthened Abilities
* **Inspire:** “Their” ability to Inspire others is massively enhanced.
	+ When “They” **Inspire** someone’s creativity, the recipient’s computational and inferential abilities skyrocket to the level of a supercomputer.
	+ “Their” ability to transmit thoughts and ideas to the **Body of Heart and Mind** is one step away from mind control. As long as whatever “They” **Inspire** does not go against the recipient’s deepest desires, they will be remembered from the bottom of the heart. Even Angel-level Beyonders are somewhat forced to follow “Their” suggestions.
		- “They” can transmit to thousands of people - only those willing or at a significantly lower level - actions, decisions, and strategies, allowing the group to operate like a well-oiled machine.
		- “They” can **Inspire** the **Anchors** of Beyonders, replacing or reinforcing the self-recognition of an Angel or God.
	+ At “Their” level, **Inspiration** can be applied to *the body, the soul, and the inanimate*.
		- “They” can influence the rate of regeneration, activate reflexes at an inopportune time, and improve immunities.
		- “They” can cause a discrepancy in the behavior of constructs such as Marionettes, **Animated Toys**, and golems.
		- “They” can **Inspire** nonliving things such as the elements and sealed artifacts to attack the enemy.
* Thanks to “Their” authority, “Their” proficiency and range at using techniques based on uncovering the truth, such as solving **Puzzles**, **Light of Discovery**, and **Divination** has dramatically increased.
* “They” can determine the truth of any statement by observing changes in the soul with a special type of **Spirit Vision**.

Mythical Creature Form
* "They" become a complete **Mythical Creature**. "Their" **Mythical Creature** form is bathed in green-tipped silver flames. Its appearance is a writhing mass of star-filled tendrils in the rough shape of a coyote.
	+ Due to “Their” abstract nature, depending on the relevant myths and rumors, “They” can somehow appear in certain locations and even stand on the line between life and death. This is also a type of **Theory**.
	+ Those who gaze at “Them” in this form will instantly be consumed in eldritch flames. Under the extreme heat, they will mutate into unidentifiable, otherworldly beings.

## Sequence 1: Reality Architect

Authorities
* **Warping:** By submerging reality into the sea of imaginary numbers, “They” can rewrite the fabric of existence itself to “Their” whim.
	+ “Their” ability to manipulate reality is divided into two parts.
		- First, “they” can fold and distort space, changing the landscape until it becomes unrecognizable.
			* “They” can spatially loop starting points and endpoints to create impossible structures like Penrose steps.
			* “They” can compress the terrain into a two-dimensional space or open four-dimensional corridors for a short period of time.
		- Second, “They” can gradually transfigure the surroundings into whatever “They” desire. This allows for the reconstruction of any scene from the **Reality Architect’s** imagination.
			* As for the materials used in the construction, it is limited to whatever is in the surroundings or at hand. Living things cannot be reconstructed. However, if requirements are met, even **Divine Kingdoms** can be reproduced to a certain extent.
			* If there is an existing order, It will take time to break it down. Still, if one wants to make substantial changes, reducing the surroundings to a blank slate would be the best option.
* **Monument:** By combining “Their” mastery over space and matter and sacrificing a Sequence 4 Wonder Pathway Beyonder Characteristic at minimum, “They” can build architectural marvels, from grand xanadus to inescapable labyrinths.
	+ These don’t need to conform to sensibility. They can be continuously shifting mazes, endlessly expanding cities or infinite stairways.
	+ Although it takes years to fully establish them, **Monuments** can persist for millennia even after the **Reality Architect'**s death. Some might even withstand a True God’s might for an instant.
	+ “They” have absolute dominion over **Monuments**, able to sense and control everything within them. However, if “Their” ownership over one is revoked, others can usurp this control.
	+ “They” can rearrange the positioning and design of features within a **Monument**, as well as rig it with Beyonder creations. By making sudden changes, “They” can disorient and crush opponents. The **Monument** will even completely collapse according to “Their” will.
	+ The space can be moved to another location entirely, as well as be merged or separated with the Spirit World and Astral World.
	+ “They” can create zones within that follow “Their” wishes and rules to found lands of eternal spring, worlds of chaos, and gravity wells.
* **Chaos (Wonderland):** An ability used to create a nascent **Divine Kingdom** and break down the existing order of the surroundings, it is a “land of nonsense” filled with absurd phenomena where logic and probability go awry. From the outside, it takes the form of an iridescent bubble that blurs the happenings of the inside.

Strengthened Abilities
* The strengths of **Mine**, **Puzzle**, and other Beyonder creations have further increased.
	+ **Mine:** They can charge anything in their line of sight, even living things and those in **Spirit Body** states, as a **Mine**.
	+ **Animated Toy:** At this level, “Their” **Animated Toys** are indistinguishable from the things they are based on. Each toy made has a unique function: dragons are flying mounts with breath attacks, dollhouses can trap and control souls, clockwork constructs have a massive arsenal of weapons, etc.
	+ **Spirit Painting:** The requirements to create a **Spirit Painting** are reduced.
		- “They” can peer into the Astral World in addition to the Spirit World, enhancing the effectiveness of “Their” paintings a thousandfold.

## Sequence 0: Wonder

Authorities
* **Wondering:** “They” are the embodiment of “Wonder”, the source of chaos and all possibilities. As ‘They” control the corresponding authorities, “They” can manifest astonishing marvels escaping the confines of truth and reality.
	+ “Their” presence alone realigns the stars in the sky and stirs colorful and creative forces, releasing all sorts of wonders onto the world.
	+ By splitting “Their” body into a cloud of possibilities, “They” can perform multiple sequences of actions at the same time.
	+ By fashioning the stars into massive constellations depicting figures of legend, “They” can unleash a spectral army that annihilates all foes.
	+ **Truth (Theories):** “They” can supply responses to matters others are curious about, causing bizarre changes. For example, if someone asked about the time and “They” said it was midnight, day and night would be switched in the region.
	+ **Chaos (Wonderland):** “Their” **Divine Kingdom** is now complete. Emerging from the sea of imaginary numbers, the landscape contains the 7 **Monuments** and is littered with various Beyonder creations such as **Mines**, **Puzzles**, populations of **Animated Toys**, and the scenes of **Spirit Paintings**.

Strengthened Abilities
* “They” can sail the sea of imaginary numbers while navigating its countless perils. “They” are also capable of opening a gate directly to its depths and summoning its whimsical currents and unreal inhabitants.
* **Nebula Transformation:** “They” can briefly transform into a nebula, giving them the ability to pin down even Gods for some time. “Their” appearance is the manifestation of all hopes and dreams. This is the upgraded version of **Star Transformation**.
* **Monument:** “They” can create **Monuments** of unimaginable proportions, from prisons that can hold Gods and cities in the heart of gestating suns to dark walls at the edge of the universe.
* The strengths of **Mine**, **Puzzle**, and other Beyonder creations have increased to the level of a God.
	+ Before “Their” death, “They” can turn themselves into a **Mine**, causing an explosion that can kill or critically injure Gods. It also catapults “Their” Beyonder characteristics through the sea of imaginary numbers. There is a chance for these to latch onto targets, who will be **Inspired** to recollect “Their” Beyonder characteristics.