recursal/Fanatic-Fandom huggingface dataset:
Shipwreck

Shipwreck

The Shipwreck is an explorable tile available in the Bird Rock location. Exploring the tile is an excellent way to acquire food, like Crabs, also some otherwise **unobtainable** (Verification needed) **materials** such as the Jerry Can and Plastic Sheets, as well as Metal Scraps.

However, care should be advised when exploring this tile, as **injuries may be obtained in the course of exploring the tile**, ranging from minor lacerations to major lacerations. As such, it is advised to have a Tourniquet ready at the Rocks in the event of serious injury, as well as multiple sources of bandages.

There are many uses for Metal Scraps. You can use them for tools. This includes a Scrap axe, Scrap shovel, or a Scrap knife. You can't sharpen these tools, but you do get half of the scrap invested in the tools.

The Jerry can can store many cups of water. It can be found on the shipwreck, but you should have already known that. It contents do not evaporate, But still spoil (Verification needed).

The Plastic sheets can be used for 3 things. A solar evaporator. if fueled with palm fronds and salt water it can purify the water. Another thing the sheets can be used for is the Rain Collector. It can be useful early game but later on it is not great. The last thing that you can make with the Plastic Sheets is a rain coat. It stops rain. You only get one Plastic sheet, but you can turn any of the plastic sheet crafts back into the Plastic sheets. Also if you start on the raft you can turn it into more sheets.
Clay Vase

A clay vase, also considered a type of **pottery** is an open container. It is unlocked for research after the player creates Clay for the first time.

Can store a good amount of liquid, however like other open containers the liquid in it will slowly evaporate. Although useful when one needs to create vinegar.

## Blueprint Recipe

Requires 3 Clay, 3 Temper which after that requires to be cooked in either the Kiln or Advanced Kiln
Aloe Vera Gel

More efficient than directly applying the gel from the leaf around the body, it gives you more durability against all types of pain.

It can be used by applying on a wound, allowing it to speed up it's recovery process. At least 2 gel is required to full max it.
 Blueprint Recipe:

* 2 Aloe Vera Leaves, and any sort of any knife or sharpen stone. Takes 30min. Creates 3 Aloe Vera Gel in the process
Spretzial

'*Yummy!' -* Spretzial's quote from his character infobox.

Spretzial is a hero Superthing from Series 12, and is a member of the Striker Squad. His rival is Doctor Palmer, a palmier pastry, and he resembles a pretzel.

## Abilities

His power is labelled as 'Savoury Strike'. His salt granule attack can mess villains up.

## Trivia

* He is the only pretzel Superthing.
* He only has 2 colours on him as a figure.
Multiverso Compartilhado Power Comics Wiki

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Log Trap

The Log Trap is a trap that is unlockable once the player reached \_\_% Trapping skill. Working similar to the Deadfall Trap but can capture larger animals, which kills them most of them. It also has a chance of injury the Macaque although sometimes it might kill it instead.

## Building

2 Long Sticks, 1 Log and a Cutting Tool. Requires \_\_ TP

## Trapping Info

This Trap has a trigger timer range of 192 - 384 TP (96 TP = 1 day) with a 6 TP rearm time. Due to the long time required, baiting with more spoil-resistant or indefinitely lasting foods will be more appropriate. Some examples include Lemongrass, Ginger, Salted Fish, and Egg.

Depending on the type of bait will catch a certain animal, like using meat will likely capture either a Boar or a Monitor Lizard.

```
 Below is the table of already calculated catch probabilities for a set skill mastery (100% Trapping):

```
Salt

How to make Salt:

1. Obtain any liquid storing container (coconut bowls, clay bowls, jars, etc.)
2. Drag the container over the sea to fill it with salt water
3. Boil the salt water over a fire

Note: Larger containers will hold more salt water and is a more efficient way of making more salt at once (less trips to the sea)

You can also make a salt bed which when filled with salt water will generate salt over time.

It is used for making salted fish and meat. The drying process requires several days, but in return salted meat/fish no longer decay. Be warn that it is best not to eat too much salted food.
Swimming

Swimming, swimmingly and seemingly defined as the beauty of discovering the submerged life. The chemistry of swinging your legs alternatively to make an allusion for walking in the ocean.

In the game, it's an exclusive skill to work with, as long as you have a sea in front of you.

(Note: This page is still subject to change.)
TP

TP, or Time Period (needs verification) is a unit of time equivalent to 15 minutes. Most actions of the game will be in multiples of this amount and, with every passage of it, the game's many cards and mechanics update their values. This applies to stats, spoiling time, evaporation and many other mechanics.

* Each TP represents 15 minutes:
* 1 TP = 15 minutes
* 2 TP = 30 minutes
* 3 TP = 45 minutes
* 4 TP = 60 minutes

Some in-game actions instead occur instantly, not resulting in any time passage. Others take 3 minutes, not affecting those mechanics until 5 of them are executed.
Mechanics - Discomfort

Discomfort

Any indoor or outdoor area can have a Discomfort level that raises Stress and lowers Mental Structure and House Comfort.

As this stat has no positive effect is important to understand what raises it to keep as low as possible or to avoid areas where this stat reached a considerable level.

The cards that increases Discomfort  are the following:

## Indoor

### Dirtiness

It increases over time even if the survivor is not present in the area and there are a few area improvements that lowers how fast this number goes up.

If no other card that raises Discomfort is present, once this reaches 10% it will be displayed in the stats.

A broom can be used to remove up to 25% of Dirtiness of the area, damaging the broom and using 2 TP.

### Bat Colony

To make it worse, they periodically produce Guano.

## Outdoor

### Raises Discomfort

#### Cesspool

A shovel can be used to remove them completely. If the survivor does not have a shovel available is better to avoid building them or prepare ahead other resources to counter this card.

### Lower Discomfort

#### Flowers

Jasmine and China Rose flowers planted in a zone will lower Discomfort. It's a good idea to plant at least one kind of flower in an area a compost bin was built to keep the bad smells away.

## Any area

A few cards that are present in the area will modify Discomfort based on the type of the card and the amount of them present in the area.

### Raises Discomfort

Boars and Lizard Carcasses will raise the area Discomfort until they are skinned.

Guano, Manure and Rotten remains will also raise Discomfort, even if they are inside a container. The same applies to Brimstone

### Lower Discomfort

Scented candles are a good way to reduce Discomfort while they are lit, making them a good card to have to work in dark caves.
Sticks

The first thing that you can find when it comes to wood. It is obtainable from the Jungle Outskirts and deeper or by breaking long sticks(click on long stick card for option). *But why there are a bunch of sticks in a one single card? No one knows...*

*After all this deep thought*, there's some good uses with those sticks in one:

* You can use a cutting tool to make a Hand Drill, that is used to start a fire.
* You can grab some sticks, Stones and use a Sharpened Stone to make a Campfire.
* You can use a Heavy Stone, some sticks and a Sharpened Stone to make a Deadfall Trap.
Alembic

"Alembic:

You can now craft a Clay Alembic that can produce fresh water out of any other type of water, including seawater!

Place it on a campfire, fill it with seawater, place a liquid container in its inventory and wait for it to slowly fill. While the Alembic uses a good amount of fuel to distil water, it is a very good option if you find yourself in a low water scenario with no rain in sight." (Update 22)

* Remember to put a liquid storing container \*inside\* the Alembic to collect the filtered water.
* Can also be used to make Aqua Fortis for Dynamite from the Volcano Area
Rocks

There's a rocky area under those cliffs. A good place to find seafood, stones and seagulls.

### Description

A rocky area under some cliffs, that's pretty rich in seafood and stones.

### Hostility

None (criteria for the contributors)

> A rocky area below the cliffs of the island. Could probably get stones and crabs there.
>
> -Survivor

## **General**

The Rocks can be unlocked by reaching the second exploration milestone (67%) of the Beach. Moving form the Beach to Rocks takes 15 minutes. It is only place where you can catch different seafood from the other locations. Also the only place, where you can step on an urchin during exploration and possibly damage yourself unless one has boots or shoes on.

## **Exploration**

Focused on seafood, stones and heavy stones, this is another place where you can expand your coconut diet. A new location is discovered once the exploration milestone of the Rocks is reached at 100%.

### Milestones

Exploring 100% of the Rocks (3% p.e.) takes a total of 23 actions to complete, equivalent to 5 hours and 45 minutes (in-game time, without any movement impairments).

And here's the list of all locations that the Rocks unlocks.

Milestones
 Bird Rock

## **Environment**

The rocky environment, along with a plethora of rocks and seashells, is sometimes spiky and it might be dangerous to walk around. Also, this environment and his neighbor, the Bird Rock, are the most dirtiest locations from the game, and you'll will somehow stand in front of a fresh and smelly seagull guano, that'll cause you a bit of **Discomfort**. The ocean are very populated with different fishes, and a new rarer type of them can be found here.

Another is tide pools which every once in a while, it will be low enough for the player to forage it for Crab, Seaweed, Urchins and Prawns. It will reset once it is flooded, allowing the player to forage it again.

## **Events**

 If you notice some fresh and white goo, you'll automatically realize that a Seagull is nearby. Grab yourself a spear and hunt them down!
Jungle Outskirts

This path seems to lead inland. Perhaps I should follow it once I'm ready.

## General

The Jungle Outskirts, also called Outskirts in game lies in between the Beach and the Jungle, acting as an alternate route. As it's name goes, it had resources similar to the Beach area as well as that it's still close to the coast that during storms, items or some structures may get swept away.

## Exploration

When you start exploring, you'll notice **new plants** and **wood related resources**, along with the previous default ones.

### Drops Table

Here's the exploration loot list that consists of the following discoverable items:

### Milestones

Exploring 100% of the Jungle Outskirts (6% p.e.) takes a total of 17 actions to complete, equivalent to 2 hours and 45 minutes (in-game time, without any movement impairments).

And here's the list of all locations that the Jungle Outskirts unlocks.

Milestones

### Go to...

JungleBack to the Beach
Spoiler Alert!If you're a newcomer and started playing the game recently, you shouldn't go to the next locations until you at least discovered all the Jungle Outskirts' location first in the game. It's recommended to do that, or you can go at your own risk.
Fishing

Fishing is 19 Skills in the game. It involves using any fishing tool to catch fish, by dragging said fishing tool card into the Sea card in any coastal area.

It takes 1 hour to fish and depending on how the stat increases the likehood of catching as well as the quality of the fish.

## Unlocks

* At ?% unlocks the Fishing Trap
* At 20% unlocks the Fishing Pole
Mangrove Forest

## General

The Mangrove biome, often called **mangrove forest**, *mangrove swamp* or *mangal*, is a coastal location that connects between terrestrial and marine biomes, and also is a special location unlocked after fully completing of the Bay's exploration milestone or reaching 20% in the Western Grassland or 76% in the Desolate Beach, making it an alternate shortcut between this areas. The Mangrove is also a habitat of a intriguing danger: the **Monitor Lizard** as well as the **Sea Krait**.

## Exploration

The Mangroves are a type of tropical location, with some unique species in its surroundings, notably in the fauna and flora part, as well as the resources it concedes. In all sense, it is basically a Jungle but semi-submersible in the water. Which makes the best place to fish as the Mudskipper can be fish here. Another is that this is the only place where the Nipa Palm grows.

It is likely to encounter Monitor Lizards more often than in the Western Grasslands, which one can flee or hunt if needed however another should be prepare to encounter Sea Kraits, as unlike Monitor Lizards, their encounter is similar to the Spider/Sea Urchin, where they'll bite you instantly. Unless wearing protective pants, which nulls the threat.

Being a semi-submersible area, it is virtually impossible to make a Trail here hence moving to either Western Grasslands, Desolated Beach or the Bay will take a more effort.

### Drops

Here's the list of what you can find here:

Unlocks

Since this location is a coastal type that connects terrestrial and marine biomes, the Mangroves unlocks the Western Grasslands, the Desolated Beach and the Bay.

## **Environment**

As a wetland on a costal area, it is one of the areas the player can't create a path for easy navigation. It is another good source for wood, salt (for drying seawater) and mud especially if the player starts in the Western Grassland. However the area is dangerous to navigate, especially that a chance of Sea Krait appearing whom the player can't do anything other than having a leather pants to prevent poison. Another is the Monitor Lizard who roams in the area.

Being a coastal area, it is susceptible to storms and therefore any item scattered around can be lost.
Water Filter

"Water Filter:

A structure made of mud bricks, stones, charcoal and sand that is capable of filtering unsafe water with minimal work. Just fill it with unsafe water, place a container in its inventory and wait for it to fill over time." (Update 22)

## Crafting Stages

Stage 1: 2 TP + 12x Mud Brick + 4x Sticks + 1x Cloth

Stage 2: 2 TP 6 Mud Brick, 4 Sand

Stage 3: 2 TP 8 Stone, 8 Charcoal

## Notes

* Can be placed inside of shelters or cave
Locations - Deep Jungle

## Deep Jungle

### Description

A location rich in plants and trees, with a new animal: The Macaque, and a new plant, the Jasmine Flowers,

### Connected Locations

Wetland Jungle, Jungle Highlands, Secret Valley

## **General**

The Deep Jungle, a new location, added in the ?th update of Card Survival: Tropical Island, and also a newer jungle that can be accessed from the Wetlands and connects to a few different locations. This location is unlocked after reaching **80%** of the Wetlands exploration milestone.

A location rich in plants and trees, with a new animal (*that I should say... a **primitive** one...*), a new plant, the fragrant Jasmine Flowers, and it reveals interesting secrets, with two other locations to explore as well.

## **Exploration**

A new primate animal dominates this area, and *they aren't here for playing*, a vast *plethora* of plants, and a lot of green.

"Bees:

Wild Beehives can now be found in the Deep Jungle. Hives give honeycomb which can be separated into wax (alternative for candles) and honey, but their bees can swarm and sting you if you come unprepared. With the help of a torch you can smoke and calm them down so you can harvest a queen and some of their drones along with their honeycombs.

With a queen, some bees, a honeycomb and some other things you can now build bee skeps. These artificial hives need to be fed sugar water to help them grow and will produce more honey the more flowers you have in the area. Skeps will also start swarming once new queens are ready, an opportunity that can be used to build new skeps by capturing the surplus of bees.

A bee smoker can be created with clay as a more effective and efficient alternative to the torch. A bee suit can also be crafted to help protect you against stings.

Mushrooms can also be found here

### Unlocks

Here, you can unlock the Jungle Highlands at **40%** and at **80%** exploration milestone the Secret Valley. You can choose to go there, or to go back to the Wetlands.

Secret ValleyJungle HighlandsWetland Jungle
Jerry Can

> A jerrycan, full of fuel.
>
>

The Jerry Can is a Unique Item that can only be found in the Shipwreck or the Plane Crash. The jerrycan can be used for pouring liquids into buildings, like Campfires, or Stoves. It can also be used for water storage. It can hold 8 water portions, which makes it useful along side the Glazed Vase, especially since it's an enclosed water container.
Captain

* Captain can be found in the Western Highlands. After exploring enough, you will find a Hole that requires three ropes. Once you descend, you will find a skeleton that you can "Harvest". This will yield 2 cloth, 2 bones, and Captain.
* If you still have Weston, Captain will just be known as a "Skull" and can't be interacted with
* "Captain: There is now an Anti-Weston: the Captain. He is a bad imaginary friend that should probably be avoided by most people, unless you are a masochist. The Captain is a very negative character that will try to get you down, lowering your morale in exchange for his company. There are many new features coming from him and Weston coming in the next few updates too!" (Update 25)
Banana Tree

*Banana trees, also known as **Adam's fig trees**, are plants, which includes perennial herbaceous plants, including banana trees cultivated for the production of fibers and for the production of bananas. The "fruit", known as a banana, is actually a pseudoberry. Species of the genus Ensete, including the Abyssinian banana tree (Ensete ventricosum), are commonly regarded as "false banana trees".*

A Banana Tree, found initially in the **Deep Jungle** and deeper, and in it keeps **the most satisfying fruits**. And also, **it's the one and only source of fruit that you can find in the island**... at least for now.

A banana tree has a limited amount of bananas on it, and from it, you can only take a maximum of 3 hands of Bananas. Note that when you collect all of them, it **doesn't grow new ones anymore**.

*A banana tree will produce one bunch at a time and that main stem will die and needs to be cut down. A new shoot will grow out from the rhizome to produce a new bunch in about a year's time.*

This is what you can get from a Banana Tree. In only one hand of bananas, you can eat 5 individual ones. They're so tasty!

*A single **finger**, waiting for someone to eat. They appear green when immature, reaching yellow or red when ripe. Its shape is elongated, but it can vary greatly in shape depending on the crop varieties. This variation also happens with the pulp, which can be soft or hard, or even with medium hard incrustations, as well as with a sweeter or more acrid flavor. green when immature, reaching yellow or red when ripe.*

They're very tasty, and they're are the only fruits existent in the island... for now.

(Note: This page is still subject to change, with deeper information.)

You can collect fresh drinking water (without rain) from banana trees once you cut them. Which is great during dry seasons.

## Trivia

In the latest versions, you could harvest an entire hand of bananas. And then you could separate them into 5 individual ones.
Now, you can get these 5 individuals directly, without cutting the hand, since it's the same thing as harvesting an entire hand of them.
Copper

Copper Ore can be found in the Highland Areas of the island, either as loose stones, inside **Geodes** or in **Veins**.
 By building a **Forge** you can smelt the ore into actual **Copper** which can later be used inside mud **Molds** to make tools.

Copper Tools are considerably more durable and sharper than their stone counterparts, and as such can be a lot more efficient to use.
Wetland Jungle

A very good place to find water puddles, but it's unsafe to drink.

## Introduction

This location is unlocked after reaching one third (33%) of the Jungle's exploration milestone. The Wetlands, also known as **Wetland Jungle**.
It can be a nice home for water sources, such as puddles, environments that are permanently or seasonally flooded with rain water, creating habitats for plants and conditions that benefits the development of crops and soils.

As the name already says, this place is extremely soaked in water. You can find a puddle in the surroundings, but they are very limited. Now, with even more dangers than the **Jungle**, are you capable enough to walk around here?

## Exploration

The Wetlands being still part of the Jungle Biome, still offers similar threats and at similar resources aside from that it is where one can get a source of "Unclean Water", another is that this area allows to build a Well, giving it a best spot to gather water during Dry Season. Another is where you can find and harvest Sago Palm.

### Drops

(Note: This Exploration Table is still subject to change.)

Unlocks

After fully exploring this location, you can unlock these landmarks: the **Dark Cave**, the **Highlands** and the **Deep Jungle**. From here, you can choose to go to one of these following locations, or go back to the Jungle.

Dark CaveOne can try climbing the hill to reach the Jungle HighlandsDeep JungleJungle
Niter Bed

A base structure made by piling Manure on a layer of **Clay** to prevent seepage and adding **Lye**. It is unlocked after the player reached 20% in the Herbology skill.

A niter bed has to be regularly watered with **Lye** and will eventually produce **Niter Crystals**, which can then be ground into **Saltpeter**, a useful chemical that can be used for more advanced chemistry projects such as the Dynamite.

The smells produced by this chemical process will greatly increase the level of **Discomfort** in the area. Once harvested a **Niter Bed** needs to be cleared with a shovel, or its smell will continue to affect the area. Hence it is recommended to be place it in a different area.
Partridge

Partridges are medium-sized *game birds*, generally intermediate in size, they're ground-dwelling birds that feature variable plumage colouration across species, with most tending to grey and brown.

## **Range and Location**

Partridges are predominantly populated to the Deep Jungle, Highlands, Grasslands and the Jungle Highlands. Some species are found nesting on open areas, while other species prefer more deeply forested areas. Their nest on the ground can be used for getting eggs and materials.

## **Hunting**

Species such as the grey partridge and the brown neck partridge are popular as game birds, and are often reared in captivity and released for the purpose of hunting. For the same reason, they have been introduced into large areas like the Deep Jungle.

## **Farming**

"Partridges now can eat many times from fish scraps, slices and prawns." (Update 9)

"Partridge Improvements:
You can now build a partridge feeder to make it easier to keep your birds fed. It can be filled with any type of food and will run out of contents faster the more partridges you have. You can only have one feeder per enclosure for now.
Partridges now have a stress level. They can be stressed by not having food as well as by being in an overcrowded enclosure. Stressed partridges will be less likely to lay eggs.
By the way, the coop is now called animal enclosure, in preparation for some of the new tameable animals that will be introduced in future updates.
Partridges are no longer born pregnant, males now need to be captured and released into the same enclosure as females if one wants to breed more birds. The more males in an enclosure the higher the chances that a female partridge will lay fertilised eggs.
Eggs will now retain their progress when picked up and release a chick when hatched. Chicks will grow into female or male partridges after a while. Seagulls can eat them too, so be careful!
Lastly, partridges can now be released back into the wild to increase their population (up to the max. population the island can support, any extra ones will just get lost). So you'll no longer have to leave your partridges to die when you leave the island. :)" (Update 20)
Cooking

Cooking is one of the 18 Skills in the game. A rather important skill as it is required for the player in order to survive and sustain it's weight. The higher it's level unlocks certain recipes.

## Ways to raise the stat

* Cooking in either the Fire, Campfire or Stove
* Making any blueprint card in the Cooking category
* Smoking Meat or Fish

## Unlocks

* At ? unlocks the Drying Rack.
* At 32% unlocks the Yam Curry.
* At 100% unlocks the Candied Ginger, Sago Cake, Butter Baked Oysters, Sushi and Protien Bar.
Tunnel Entrance

"Cave System:

The cave system can be found by digging up a buried tunnel in the Eastern Highlands. From that tunnel you'll be able to explore an extensive cave system with multiple chambers and exits to different parts of the island.

The cave system now holds almost all the copper that can be found in the island as the veins in the grasslands and wetlands caves have now been removed, along with all the ore that could be found in the western highlands.

The total copper that can be found has been increased considerably though, it is just harder to get now.

These caves are very dark so you'll have to bring multiple light sources (Candles, Torches, etc.) with you. Inside you'll also run the risk of hurting yourself when climbing or exploring.

Some of the cool things you'll be able to find in the cave system are:

- Multiple Copper Veins.

- Calcite Crystals which can work as decorations when placed on shelves.

- Geodes that can be cracked open for a chance to find calcite or copper ore.

- An underground pond that refills itself and connects to the dark cave in the wetlands.

- A flooded chamber with an exit to the sea." (Update 29)

Note: A campfire can be built to serve as a light source
Fertilizer

"Fertilizer Changes:

Fertilizer now completely fills the fertilizer stat on crop plots, making it a lot more effective and valuable.

In addition to this you can now also apply guano and manure directly to crop plots in order to fertilize them just a bit.

You can now also craft bonemeal by crushing bone splinters and use it as a minor fertilizer

Niter Beds & Saltpeter

This new source of guano should help provide fertilizer for farming purposes and also be used to make Niter Beds. Niter Beds are a new structure that is built with guano/manure, clay and lye and can produce Niter Crystals after a long period of time, provided you keep watering them with lye. These Niter Crystals can be crushed to make Saltpeter which can be used as fertilizer too or as an ingredient for different blueprints." (Update 31)
Locations - Acid Lake

## Acid Lake

### Description

A location, more noxious than before, that also requires a gas mask to avoid the air toxicity and walk around.

### Hostility

Intense (criteria for the other contributors)

## **General**

The Acid Lake is a location added in the 31st update of Card Survival: Tropical Island. This location is unlocked after reaching 100% of the Volcano's milestone.

The Acid Lake, a neighbor of the Volcano, that also has toxic gases emanating, but it's better if you still have a gas mask with you. It is more dangerous, and it still isn't recommended to walk around here without a mask equipped, or it can be lethal for you.

## **Exploration**

Resources around here are even more limited, without any plant, but yielding a great amount of stones, heavy stones, geodes, some *glazed* stones as well, and a familiar material: the Brimstone.

## **Environment**

The Acid Lake isn't a good place. It has more toxic gases emanating than The Volcano, with a highly intense **Air Toxicity**, that can cause **Lung Damage**, which reduces and limits your **Stamina**, so it can be even more gradual and potentially lethal for you if you don't have a gas mask equipped.

It also has the Vitriol Acid lake, which needs a glazed vase to grab some. Better not touch it with your bare hands.
Obsidian Knife

The Obsidian Knife is a stone-based tool that is unlocked after the player reached 35% of the Knapping skill.

In comparison to the Copper or Military Knife, it is much effective on skinning or butchering animals for their meat. However it's very fragile that it can be used for a couple uses before breaking, however it is useful when the player wants to consume less time/energy in working.
Wakey Wakey

"*It's Time!"* - Wakey Wakey's quote from his character infobox.

Wakey Wake is a hero Superthing from Series 8, and is a member of the Shiny League. He resembles a digital alarm clock. His rival is Mad Nap, a pillow.

## Abilities

His power is called "Five More Minutes", So you can immoblise targets until his alarm sounds. It must be the worst day for the villains!

## Trivia

* He is the only digital alarm clock Superthing.
* He has buck teeth.
Toxic Water

* Obtained from expired Aqua Fortis
* Strangely, Toxic water can be used to water crops
* It's basically wasted water. The best use of it I found was to add it to your Clay Pot Coolers, since it doesn't matter what type of water you add to it.
* If one drinks it, they will gain half a bar of nausea and lose morale (I'm an absolute nutjob for drinking it)
Guano

A bird's stools, felled in the Rocks, and that has a chance to encounter when you notice a Seagull nearby. But the thinking is that you never know why you can find that in here.

But we can for sure use it for something. Perhaps it's for fertilizers?

(Note: This page is still subject to change, with deeper information.)
Coconut Sandals

Handmade sandals, for your feet feel protected and comfortable (maybe) during your activities. There’s only this type of sandals that can be crafted in the island using coconut husks.

When you do an activity that require your feet, like exploring, it does absorb the most part of the incoming damage, allowing you to do the specified activity more safely, and frequently if you want.

It also protects you from future threats, that you might step on them in the exploration process. Instead of receiving the penalties like wounds doing that, the coconut sandals will protect your feet, completely absorbing all the damage it might cause, in exchange of the sandals durability, of course.

 Blueprint Recipe:

* First (and only) step: 2 Coconut Husks, 4 Fiber Cords. Takes 30min to complete.
Oyster

"Oysters:

Oysters can be found in the Bay and the bird rock. These molluscs need to be opened before they can be eaten and can sometimes come with a pearl. Get enough pearls and you can craft yourself a fancy pearl necklace. There's also a new recipe now called Butter Baked Oysters that uses them." (Update 30)
Jungle Highlands

### Description

A jungle, more deeper than the Deep Jungle, the home of the macaques and coffee bushes.

### Connected Locations

Deep Jungle, Wetland Jungle, Western Highlands, Secret Cove

## **General**

Jungle Highlands is a location that were added in the ??th update of **Card Survival: Tropical Island**. This location is unlocked after reaching **50%** of both the Deep Jungle and the Western Highlands milestones, and **70%** of the Wetlands milestone.

The Jungle Highlands, a jungle even more deeper than the Deep Jungle, is the home of the macaques. It doesn't have any uniqueness to it, but it welcomes any survivor to take a look at the unique Coffee Bushes.

## **Exploration**

The Jungle Highlands shares the same content as the Jungle (or deeper), with an exception for the Flint, the Coffee bushes, and also for the different other plants that the Jungle (or deeper) has.

### Unlocks

Deep JungleWetland JungleWestern HighlandsSecret Cove
## **Environment**

* Bat Cave unlocked at 66%
* Macaque Den unlocked at 33% ?
Lyla

Lyla é uma das personagens principais de Crônicas de Demônios, tem 17 anos, ela prática karatê e é a melhor amiga de Luna desde os 8 anos. Após descobrir sobre Luna, desde então sempre a ajudou, principalmente depois que Luna se transformou em uma Kamen Rider, tentando auxilia-la nas batalhas quando pode.

## História

### Background

Desde pequena, Lyla sempre gostou de experimentar novas coisas na vida, principalmente novas comidas. Aos 8 anos conheceu Luna e Gustavo na escola e acabou se tornando melhor amigas dos dois, assim apresentando muitas coisas para ambos. Depois que Lyla descobriu sobre Luna, as duas ficaram um pouco mais próximas. Lyla sempre ajudou Luna e Gustavo nos momentos difíceis, assim aumentando cada vez mais a amizade dos três. Depois que Gustavo foi para o Canadá, Luna acabou ficando mais próxima de Lyla.

Aos 16 anos, Lyla também começou a praticar karatê e desde então sempre se destacou e se mostrou ser uma das melhores de sua turma. Uma curiosidade é que Jorge vê que Lyla tem potencial para se tornar uma Kamen Rider.

## Personalidade

Como dito antes, Lyla sempre teve um grande gosto para experimentar novas coisas, porém Lyla sempre foi um pouco tímida e por isso tem uma pequena dificuldade em fazer novos amigos, Lyla tem um pouco de medo de falar sobre os seus diferentes gostos para outras pessoas que não são Luna e Gustavo. Assim como Gokai, Lyla é bem inteligente e cria várias estratégias em cada situação, por conta disso consegue auxiliar Luna e Vice com facilidade quando é necessário.
Iconic Balls

***Iconic Balls*** são dispositivos semelhantes a bolas de gude usados ​​pelos Riders em Kamen Rider Soccer.

## Lista de Iconic Balls

**1 - Tiger Red Iconic Ball** - É a ball pessoal de Kamen Rider Soccer, usada em conjunto com a Leopard Blue Iconic Ball para acessar sua forma primária Puma mode. A ball tem a temática de uma bola de futebol e o DNA de um Tigre.

**2 - Leopard Blue Iconic Ball** - É a ball pessoal de Kamen Rider Soccer, usada em conjunto com a Tiger Red Iconic Ball para acessar sua forma primária Puma mode. A ball tem a temática de uma bola de futebol e o DNA de um Leopardo.

**3 - Gorilla Yellow Iconic Ball** - Permite que Soccer acesse sua forma Gorilla mode. A ball tem a temática de uma bola de basquete e o DNA de um gorila.
Bush & Vine

# Bush, a small but good source of resource

Bush (also called shrub) is generally a small-sized plant. There are a low variety of bushes found in Card Survival that can be interacted with to collect resources.

Compared to trees and other plants, a relatively small number of bushes in the game is only usable for gathering resources or food. Since they're in low numbers, they're only found in distinct and disconnected areas of the game. Apart from the berry-bearing type, they are generally too small for much timber use unlike trees. There are also some perfumed species such as jasmine and rose, and a considerably wide range of plants and herbs with medicinal uses.

## Bush List

Small sized plants, quite common to find in the game, but also limited in numbers. It can be replanted as well, either by using seeds or the respective *fruits* in any Crop Plot nearby.

Palm BushSnakegrass PatchLemongrassChili PlantCoffee Bush
Aside almost every plant being considered as a bush in the game, they are also separated in different categories.

### Flowers

Also known sometimes as a **bloom** or **blossom**, is the most beautiful type of plant found in the game. They "bring beauty to the environment", increasing your level of comfort in a given area, and their presence counts as food for bees. Jasmine Flowers can also be brewed for jasmine tea and made into flower collar

Jasmine FlowersChina Rose
### Herbs

In general use, herbs are a *widely* distributed and widespread group of plants throughout the game, excluding vegetables and other plants consumed only for nutrition, and also being used for medicinal purposes.

Aloe Vera PlantKava PlantWeevil LilySpider LilyGinger Plant
# Vine, a natural but peculiar skyscraper

Vine is a plant known by its *climbing* stems and leaves. Compared to the bushes, those come in a wider variety, as well as in usage. They can be found mostly in jungle areas, such as Jungle and Deep Jungle, and they can also grow around in some highland areas, such as Jungle Highlands. Those plants, for instance, can grow as quickly as bushes when planted (needs verification), but they will need more fertilizing when it's available.

Wild Yam
Aloe Vera Plant

## Aloe Vera

"I could harvest its leaves and make a gel out of it that can help me treat and prevent sunburns. It's also good for back pain and bug bites."

## General

Aloe Vera is a versatile early-game plant which can be found in the Beach, Jungle Outskirts, and Highlands. Three plants can be found at each Location, totally 12 available at the start of the game. You can grow an aloe vera leaf in a Crop Plot, to obtain more plants.

Aloe Vera is primarily utilised for its special gel effect which reduces the Pain and Bug Bites, while also accelerating the healing of Injuries.

*"I'm telling you, that plant is incredibly great!!!!"*

## Aloe Vera - Leaf & Gel

   It takes 15 minutes (1TP) to harvest a leaf from the plant. You can harvest an Aloe Vera plant up to six times and this is indicated by the durability icon. One leaf and be applied up to three times before disintegrating (-45% to Spoilage timer). This adds a value of 8 to AloeVeraGelProtection in status each time.

You can make Aloe Gel as well which can be applied (disappears after) to add a value of 45 to AloeVeraGelProtection in status.

1 Cutting Too
2 TP
Cutting Tool gets damaged.
Affected by Workplace bonus.

### Tips & Tricks

* Washing removes a significant chunk of the Aloe Vera effect. To cool down but not wash off the gel, you can Spear Fish instead.
* You can apply the aloe vera leaf twice (-90% to spoilage timer) to get an extra 16 AloeVeraGelProtection for free and then use the leaf to craft gel. Doing this with both leaves used in the blueprint will result in 32 bonus AloeVeraGelProtection which is equivalent to 71% of a aloe gel.
* The gel effect is very useful in the early-game when Back Pain can arise from the lack of quality sleeping structures.
A chegada de uma nova aprendiz.

**A chegada de uma nova aprendiz.** é o terceiro episódio de Crônicas de Espadachins. Apresenta Sol o Jackun to Domamenoki e Tenkuu no Pegasus Wonder Ride Book, Blades Lion Jackun e a breve aparição de Kamen Rider Calibur no final do episódio.

## Sinopse

Tudo estava um pouco parado, Gustavo e Kevin estavam relaxando na Sword Of Logos até que uma nova espadachim aparece, era Sol, amiga de infância de Roby e Gustavo que foi escolhida como discípula de Touma. Mas alguns Megids aparecem na cidade e os espadachins precisam agir novamente, mas um convidado inesperado se junta a batalha...

## Formas e Gimmicks usados

**• Books usados**

• Espada:

• Lamp do Alangina, Storm Eagle

• Blades:

• Lion Senki, Jackun to Domamenoki

• Kenzan:

• Sarutobi Ninjaden

• Calibur:

• Jaaku Dragon

**• Formas usadas**

• Espada:

• Lamp do Alangina, Eagle Alangina

• Blades:

• Lion Senki, Lion Jackun

• Kenzan:

• Sarutobi Ninjaden

• Calibur:

• Jaaku Dragon

## Notas

### Curiosidades

É o primeiro episódio em que um dos riders usa um Wonder Ride Book apenas para realizar um ataque temático

#### Contagem no final do episódio

**• Wonder Ride Books na posse de Espada:** Lamp do Alangina, Tenkuu no Pegasus, Storm Eagle, Book Gate

• **Wonder Ride Books na posse de Blades:** Lion Senki, Peter Fantasista, Jackun to Domamenoki

• **Wonder Ride Books na posse de Kenzan:** Sarutobi Ninjaden

• **Wonder Ride Books na posse de Saber:** Brave Dragon

• **Wonder Ride Books na posse de Calibur:** Jaaku Dragon

## Links

Episódio link:https://www.spiritfanfiction.com/historia/cronicas-de-espadachins-22054110/capitulo3
Western Grasslands

## **General**

**Grassland**, is an open area where everything around is dominated by just grass. Might be a hyperbolic thing, but it's kinda what it has.

Unlocked only after reaching 75% exploration in the Jungle, 35% in the Eastern Grasslands or 70% in the Western Grasslands, it is a welcoming place where the goats love to live. Grasslands dominated by mammalian wild animal communities, like the goats, can be considered a natural habitat for them.

Grasslands support the greatest aggregations of animals in the game, including wild partridges and goats. Grazing uncanny animals, savage predators in the Grasslands, known as the **Monitor Lizards** and **Spitting Cobras**, also live in the Grasslands. Another is that the area where Chili Plant and Tropical Almond Tree grows, another the area is suitable for growing certain crops as well as placing a Drying Rack.

## **Exploration**

Resources around here aren't too varied, like the Wetlands or the Deep Jungle, but still gives what you need for surviving. Since the Grasslands has the greatest aggregations of animals and predators in the game, you might encounter some gastric pellets and Manure around you, which can be dumped into the Compost for making fertilizer.

Grassland vegetation can be considerably limited, as just plants and trees, depending only on the Almond trees and Chili plants. What is more is finding stones and heavy stone can be a rarity depending on the player's luck.

## **Environment**

This new advanced environment is bit of a crossroads in the island and when camping there, due to its open nature, you'll also have light during clear nights like in the beach. It is also ideal for setting up a Drying Rack or a Solar Still.

This location has a special feature that causes crops to grow faster when planted there, making it a more attractive location for those who want to settle inland. You can use a shovel to dig up dirt from the Grasslands card, in a manner similar to how you use the axe to cut wood from the Jungle Outskirts or Jungle cards.
Husked Coconut

> I should puncture it to access its contents.
>
> -Survivor

A husked coconut, waiting for someone to puncture it to access its contents, and it's considered the most complex item of all time... by someone...

Obtained by normally exploring the Beach and the Jungle Outskirts, or also climbing up or cutting down a Palm Tree. Your first trusting source of water and food, but beware your Stool Consistency!!!

## Trivia

In the trailer of the Steam page, the trailer shows that after puncturing it, it turns into a Punctured Husked Coconut.
Game Mechanics

## General

Many complex **Game Mechanics** influence the player's actions & Wellbeing. A better understanding of their effects can allow for more informed decisions to be made.Mechanics - Character & PerksMechanics - StatsMechanics - SkillsMechanics - Foods & DrinksMechanics - Injuries & IllnessesMechanics - Blueprints & ImprovementsMechanics - TimeMechanics - Encounters & RaidsMechanics - Encumbrance, Inventories, & Containers Mechanics - Clay Firing & Metal ForgingMechanics - ComfortMechanics - Win Condition
Meu demônio interior, descobrimento, Deadmans. Revice!

**Meu demônio interior, descobrimento, Deadmans. Revice!** é o primeiro capítulo de Crônicas de Demônios e conta com a primeira aparição de Kamen RIder Revi, Vice e as Vistamps Proto Rex e Eagle.

## Sinopse

Luna é uma jovem que está passando por uma fase difícil em sua vida, mas sempre tempo seus melhores amigos ao seu lado, que um deles por sinal trabalha na Fenix, organização que luta contra o grupo criminal Deadman, que suspeitam estar na escola de Luna, um dia Luna libertou seu demônio interior e coincidentemente se tornou Kamen Rider Revi.

## Genomas e Gimmicks usadas

**• Vistamps usadas**

**•** Revi:

* Proto Rex Vistamp

**• Genomas usados**

**•** Revi:

* Rex Genome

**•** Vice:

* Rex Genome
A nova geração de espadachins!

**A nova geração de espadachins!** Esse é o primeiro episódio de Crônicas de Espadachins que inicia o primeiro arco que termina no episódio 15.

## Sinopse

Após Gustavo seguir um amigo, ele acaba conhecendo a Guilda de Espadachins que protegem o mundo, a Sword of Logos, mas um ataque acontece na cidade e quando os espadachins entram em apuros, Gustavo entra em ação e após ser escolhido pela espada das correntezas, Nagare, se transforma em Kamen Rider Blades e agora precisa lutar ao lado de seu amigo Roby(Kamen Rider Espada) e da Sword Of Logos para proteger o mundo da ameaça Megid!

## Cast Fanfiction

Roby: Kento Yamazakio

Gustavo: Nobuyuki Suzuki

Touma Kamiyama: Syuichiro Naito

Rintaro Shindo: Takaya Yamaguchi

Sophia: Rina Chinen

### Suit actors

Kamen Rider Espada: Kosuke Asai

Kamen Rider Blades (I) & (II): Eitoku

Kamen Rider Saber: Kenji Tominaga

## Formas e Gimmicks usados

• **Books usados**

• Espada:

• Lamp do Alangina

• Blades:

• Lion Senki

• Saber:

• Brave Dragon

• **Formas usadas**

• Espada:

•Lamp do Alangina

• Blades:

• Lion Senki

• Saber:

• Brave Dragon

## Notas

### Contagem no final do episódio

**• Wonder Ride Books na posse de Espada:** Lamp do Alangina, Book Gate

**• Wonder Ride Books na posse de Blades:** Lion Senki

**• Wonder Ride Books na posse de Saber:** Brave Dragon, Book Gate

**• Wonder Ride Books na posse de Sword of Logos:** Book Gate (antigamente de Rintaro Shindo)

## Links

Episódio link:https://www.spiritfanfiction.com/historia/cronicas-de-espadachins-22054110/capitulo1
Power Rangers Super Ninjas

Power Rangers Super Ninjas é a trigésima primeira temporada da franquia Power Rangers e a terceira da era Hasbro, lançada em 17 de fevereiro de 2024 exclusivamente na Netflix.

### Plot

Nos eventos finais de Power Rangers Gear Grid(30), os mestres da rede de morfagem sacrificaram grande parte de suas energias para que J.J e os Kikainoides pudessem derrotar o imperador da dinastia máquina. Sendo assim os mestres desapareceram por um tempo deixando J.J no cargo de administrador, alterando suas memórias e o fazendo se esquecer dos eventos de Gear Grid. Logo após a batalha final de Gear Grid, J.J evoluiu os poderes de Gear Grid e criou os Super Ninjas Morphers e as Legend Gears, então após a invasão da família real de Uppetopia ele reuniu cinco jovens com garra para se tornarem os novos Power Rangers, porém nesta invasão algumas Legend Gears foram perdidas e o primeiro dever dos Super Ninjas é reunir novamente os poderes lendários fazendo um festival.

#### Sinopse

Logo após a derrota da dinastia máquina Tojitendo, a família real de Uppetopia chegaram a terra e lançam ataques incessantes pelo planeta, então J.J recrutou uma nova equipe de Power Rangers que se transformam com os poderes evoluídos de Gear Grid e fazem um festival contra a família Brain.

### Personagens

#### Power Rangers Super Ninjas

Super Ninja Red

Super Ninja Blue

Super Ninja Yellow

Super Ninja Black

Super Ninja Pink

Super Ninja Gold/Super Ninja Silver > Tommy Oliver

Super Ninja Dark

#### Aliados

J.J Oliver(Mestre da Morfagem) / Gear Grid King Black

#### Inimigos

##### Família Imperial Brain

Príncipe Blue

Príncipe Orange

Princesa White

##### Monstros

Mighty Monsters

Brain Soldiers

### Arsenal

#### Dispositivos de Morfagem

Super Ninja Morpher

Super Ninja DraTai Spear

Super Ninja Dark Shark Sword

#### Gimmicks

Super Ninja Gears

Super Avatar Gears

Megazord Ninja Gears

Legend Gears