Name the Antediluvian

The ability to use the true, original name of an Antediluvian grants an individual a deal of power over their broods.

## Overview

The Antediluvians have taken steps to ensure that their true names are not bandied about. Whenever somebody hears their name spoken aloud, it will pass through their mind, unremembered, unless the name is given by someone who knows it. Once a name is given, it will reside within the minds of the recipient, but in order to properly comprehend it and use the abilities it gives, an individual must spend experience to unlock it. The experience costs are equivalent to an out of clan Discipline, or an in clan Discipline if the character is of the clan of the Antediluvian in question. These costs must be paid separately for each Antediluvian name the character knows.

Antediluvians know when someone learns their name without permission, though they do not know who or where this individual is. Whenever someone unlocks the name of an Antediluvian, some sort of mark will briefly appear on that person's body as a sign of the Antediluvian's displeasure.

The Antediluvians can sense when their true names are invoked. Every time the powers of Name the Antediluvian are invoked, the Antediluvian whose name is used makes a roll using a dice pool equivalent to the Name the Antediluvian level of the individual who named them, at Difficulty 10. If they succeed, they will be able to locate the individual who knows their name.

## Level 1

### Behold the Founder

By simply stating the name of an Antediluvian, one who knows it is able to stun all their descendants who hear it.

**System:** The player makes a Willpower roll (Difficulty 9) and speaks the Antediluvian's name. Depending on the successes, the result on all members of that Antediluvian's clan within earshot will vary.

Successes Result

Botch: Nothing happens, and the Antediluvian named gains a number of extra dice to roll to determine the namer's location, equal to the number of their brood who would have been affected.

Failure: Nothing happens.

1 Success: All descendants of the named Antediluvian within earshot are stunned and unable to take any actions for ten seconds.

2 Successes: All descendants of the named Antediluvian within earshot are stunned and unable to take any actions for one minute.

3 Successes All descendants of the named Antediluvian within earshot are stunned and unable to take any actions for the rest of the scene.

4 Successes All descendants of the named Antediluvian within earshot are stunned and unable to take any actions for one hour.

5 Successes All descendants of the named Antediluvian within earshot are stunned and unable to take any actions for the rest of the night.

Any character who knows the name of their own Antediluvian is immune to this power.

## Level 3

### By the Founder's Word

By invoking the name of an Antediluvian while interacting with one of their childer, a character may use the weight of the founder's name to override the will of their broods.

**System:** A character makes a Willpower roll, at Difficulty 9. For the duration of the scene, all social rolls the character makes against that Antediluvian's childer have their difficulty lowered by an equivalent number of successes, whilst any social rolls made against the character by that Antediluvian's childer have their difficulty raised by an equivalent number of successes. If the difficulty of the roll the character must make against the Antediluvian's childer is reduced to zero, the Antediluvians offspring must do whatever the character commands. If the Antediluvian's brood have their difficulty raised beyond 10, they cannot take any action in opposition to the character's wishes.

Any character who knows the name of their own Antediluvian is immune to this power.