recursal/Fanatic-Fandom huggingface dataset:
Crow

This page originates from Crow page on Lost Girl

**Crow** is an Avian Shapeshifter species.

## Description

Crows gather as a flock and shift from human to bird form. They are also able to travel between the living world and the afterlife.

Crows tend to spend their time in Fae burial grounds. Crows usually wear a lot of black clothes adorned with black feathers.

## Powers

* **Crow-Shifting**: Crows are able to shift from human to avian form. When they shift, they are enveloped in black smoke. In this form, they are able to fly and travel between the living world and the afterlife.

## Quotes

"One for sorrow. Two for mirth. Three for a funeral. Four for birth. Five for heaven. Six for hell. And seven is the devil, his own self." – Crows announcing themselves.
Elders

An **Elder** is a Fae that has lived the longest lifespan (usually a millennia).

## Description

Elders are Light Fae and Dark Fae individuals who are usually governing leaders or spiritual leaders. They are respected or feared (or both) by the members of their clans, and in some cases the opposite Fae clan as well.

## History

Aife masterminded a bombing attack against the Light Fae Elders during a meeting at the clan's compound between them and The Ash that killed most of the Elders in the room (Blood Lines).

Although The Morrigan has not been described as an Elder, she had a love affair in ancient times with Eros (Here Comes the Night).

A Consilium is a gathering of the most powerful Fae Elders in the world, and it is rarely called. To defeat Hades, Mark called for a Consilium and summoned the Light and Dark Fae Elders (Let Them Burn).

## Elders

#### Light Fae

* Cybelle
* Elder "Buzz" Porter
* Elder Ellis
* The Ash
* Trick (Honorary)

#### Dark Fae

* Scorpion Man
* The Morrigan

## Trivia

* To summon the Light Fae Elders, one must burn white flowers in a censer.
* To summon the Dark Fae Elders, one must release a flock of ravens (known as a "Black Cloud").

## Appearances

* 1.01 It's a Fae, Fae, Fae, Fae World (mentioned only)
* 1.02 Where There's a Will, There's a Fae
* 1.08 Vexed (mentioned only)
* 1.11 Faetal Justice (mentioned only)
* 1.13 Blood Lines
* 2.01 Something Wicked This Fae Comes
* 2.02 I Fought the Fae (and the Fae Won) (mentioned only)
* 2.06 It's Better to Burn Out Than Fae Away
* 2.18 Fae-nted Love (mentioned only)
* 3.01 Caged Fae (mentioned only)
* 3.02 SubterrFaenean (mentioned only)
* 3.03 ConFaegion (mentioned only)
* 3.12 Hail, Hale
* 4.04 Turn to Stone (mentioned only)
* 4.05 Let the Dark Times Roll (mentioned only)
* 5.09 44 Minutes to Save the World
* 5.13 Family Portrait (mentioned only)
* 5.15 Let Them Burn
* 5.16 Rise
Merman

A **Merman** is a male Fae aquatic species. Mermen are the male counterparts of Mermaids.

## Description

Mermen live in seas and oceans. For one year of their existence only, mermen grow magic legs to walk the earth; known as the "Walking". When the year is up, they are left with stumps and have to return to the sea.

They can make their victims choke on water without touching them. Mermen possess a light blue fish-like tail.

Mermen can breath both water and air. They are cold-blooded creatures with skin as cold as that of a fish, even on land. They are fast and skilled swimmers and can speak different aquatic languages such as dolphin. Mermen are also extremely strong, capable of ripping off a human's legs with ease.

Mermen can only swim in saltwater. If they drink or are sprayed by tap water or freshwater, they dissolve into sea foam. It is suggested that they could reform, but pouring the foam down a drain (and therefore mixing the foam with sewage) appears to be enough to keep this from happening.

## History

Darren was a Merman who didn't go back home after his Walking and began harvesting the legs of other people so he could stay on land.

## Powers

* **Underwater Breathing**: Mermen are able to breathe underwater.
* **Hydrokinesis**: Mermen are able to make their victims choke on water without touching them. It is unknown their extent of this power.
* **Enhanced Strength**: Mermen are extremely strong, capable of ripping off a human's legs with ease.
* **Aquatic Animal Communication**: Mermen can understand and speak different aquatic languages, such as dolphin.
Sandman

This page originates from Sandman page on Lost Girl

A **Sandman** is a Fae species who can cause people to fall asleep and dream.

## Description

Sandman powers are both active and passive. A Sandman is able to almost "throw" sleeping powder from their body at others, causing them to fall asleep. However, sleeping powder is able to passively slip off their body "like dead skin".

## Powers

**Sleep Induction**: Sandmen can put other people to sleep. This power is both active and passive. They can almost "throw" sleeping powder at others and sleeping powder is able to slip off their body "like dead skin".

## Trivia

The Sandman is a mythical character in central and northern European folklore who brings good dreams by sprinkling magical sand onto the eyes of children while they sleep at night. Traditionally, he is a character in many children's stories. He is said to sprinkle sand or dust on or into the eyes of the child at night to bring on dreams and sleep. The grit or "sleep" in one's eyes upon waking is supposed to be the result of the Sandman's work the previous evening.
Племя Ветра

## Территория:

### Дичь:

Зайцы, кролики, мыши, канюки, яйца чибиса, кроты, ястребы, дрозды, куропатки, чибисы, утки, жаворонки.

### Локаций:

?

«*Ветер - это родной дом, где тебя всегда поймут и поддержат, если нужно.» — Прыжок Кролика*

## О племени

На продуваемой ветрами пустоши, среди зарослей душистого вереска, в просторе и свободе живем мы. Мы — дети пустошей, мы чувствуем любое колыхание. Все, кто находится тут — одна большая семья, готовая встать за своих товарищей и племя горой в любом месте и в любое время. Мы не боимся холодных ветров, несущие с собой перемены, не любим широкие и густые кроны деревьев, потому что считаем, что они скрывают от нас Звёздное племя.

## Описание

Племя Ветра состоит из довольно худощавых, поджарых котов. Это не из-за влияния голода на них. Причина их поджарости — бег. Даже в охоте им приходится стремительно догонять кроликов, что помогает им поддерживать себя в форме.

Живут коты на пустоши, среди зарослей вереска. Так как никакой преграды между ними и небом нет, они считают, что ближе всех к Звёздному племени. Их воители делятся на два типа: туннельщики и загонщики. Туннельщики копают подземные проходы, а загонщики в свою очередь предпочитают бегать по пустоши и ловить кроликов. Оба вида воителей одинаково важны.

В остальном их иерархия подобна другим племенам. Как говорилось выше, место предводителя занимает Поддавшийся Звёздам, его преемница — добрая Пташка. Пристально наблюдает за здоровьем соплеменников верный племени Пчелиный Укус и Искажённая Болью.

## Устройство лагеря

Коты племени ветра строят лагерь из подручных средств, по типу веток, трав и листьев. Лагерь находится в небольшом «овражке» среди пустоши. В детской подстилки устилают овечьей шерстью, берут ее коты собирая с недалеко пасущихся овец. Таким же методом коты устилают гнездышки старейшин, некоторые воители и оруженосцы предпочитают мягкие подстилки, потому тоже пользуются такой отличной возможностью.
Macuto

A **Macuto** is a magical trinket used to summon the dark and invoke a Duppy every one hundred years. With use of the Macuto, the Duppy is made to kill upon command.

Destroying the Macuto ends control of the Duppy and stops it from continuing to kill people.

Human witches used Lisa Allan, a Duppy, for vengeance killings. Bo destroyed the Macuto with fire.
Blood Sage

A **Blood Sage** is a Fae species that can change destiny by writing it with their blood.

## Description

The writing power of the Blood Sage only works when he uses it of his own free will. He cannot be forced to change destiny.

Anything they write with their blood comes with a pass, but comes with a price and a terrible one at that.

## Powers

* **Reality Warping**: Blood Sages have the power to manipulate reality by writing it with their blood.
* **Longevity**: While not immortal, Blood Sages possess longer lifespans than humans.

## Trivia

The symbols written by Trick are similar to Runes. The transliteration of the second symbol (resembling an "R") means *ride* or *journey* in the Proto-Norse Runic alphabet. The second symbol (resembling a "W") is closer to an upside-down "e" that means *horse*. The third symbol (resembling an "A") appears to be an unfinished "m" and means *Man*.
Мотылёк

## Пёрышко

* ***Внешний вид персонажа***

Пёрышко - довольно стройная молодая воительницы, в окрасе которой преобладает бежевый цвет.Её грудка, живот, и некоторые отдельные части окраса имеют белоснежный оттенок, а всё остальное тело(за исключением грудки и хвоста, так как они сочетают оба этих элемента) усеяно ярко-коричневыми пятнышками, будто всё оно покрыто множеством веснушек разного размера и формы. Глаза Мотылька цвета свежей травы, а маленький куцый хвостик , как считают некоторые её соплеменники, "говорит" о её простодушии и дружелюбии. Высокие белоснежные ''гольфы" на её передних лапах делают её окрас более утонченным. Почти всегда персонажа рисуют в голубом венке, и она уже почти не помнит, откуда началась эта традиция.

* ***Характер персонажа:***
Daggersun

Daggersun is a fanmade realm within the Dungeons & Dragons universe. Daggersun is known for its high fantasy, bleak living conditions,treacherous politics, and ancient mysteries of chronomancy and cosmic entities.

Daggersun makes use of Timeports that allow powerful and knowledgeable beings to travel not only around Daggersun, but to other realms and planes of existence.
Book of Fae

This page originates from Book of Fae page on Lost Girl

The **Book of Fae** is the record and history of Fae species held by Trick and kept in a vault within his chamber.

The large and heavy reference book is organized as an encyclopedia of species-related information with illustrations of the different types of Fae.

Except for the names that identify a species, the text appears to be written in the runic alphabet.

## Gallery

Djinn pageHalforn pageMorragh pageAlven pageUnicorn pageJack in the Box pageStaff of Righteousness page
## Quotes

BO: "There's so many different types of Fae. I wish there was some kind of book or something, to keep track." – to Trick (he then places Book of Fae on table) (Vexed)

## Trivia

Runes are the letters in a set of related alphabets known as runic alphabets, which were used to write various Germanic languages before the adoption of the Latin alphabet and for specialised purposes thereafter. The Scandinavian variants are also known as futhark or fuþark (derived from their first six letters of the alphabet: F, U, Þ, A, R, and K); the Anglo-Saxon variant is futhorc or fuþorc (due to sound changes undergone in Old English by the names of those six letters). The three best-known runic alphabets are the Elder Futhark (around 150–800 AD), the Anglo-Saxon Futhorc (400–1100 AD), and the Younger Futhark (800–1100 AD). Historically, the runic alphabet is a derivation of the Old Italic alphabets of antiquity, with the addition of some innovations.
Telepath

This page originates from Telepath page on Lost Girl

A **Telepath** is a Fae species that has the ability to read thoughts and communicate with thought transference.

## Description

It is unknown if two hearts is normal for a telepath, or the result of being a hybrid.

There is a pill that can be taken to defeat the power of the telepath – Bo called it a "Fae beta-blocker for brain waves".

## Character arc

The Glaive is a Telepath/Wood Nymph hybrid with the abilities of both. Her daughter Tori is also a Telepath. Both have two hearts.

The Glaive's father is a Telepath.

## In Lost Girl: The Game

The Telepath holds dominion over the powers of the mind, and can affect the matter and energy in an environment with mere thought.

## Power

**Telepathy**: Telepaths can read another person's mind and communicate non-verbally.

## Trivia

Telepathy is the purported transmission of information from one person to another without using any of our known sensory channels or physical interaction. The term was coined in 1882 by the classical scholar Frederic W. H. Myers, a founder of the Society for Psychical Research, and has remained more popular than the earlier expression "thought transference". There is no scientific evidence that telepathy is a real phenomenon. Many studies seeking to detect, understand, and utilize telepathy have been done, but no replicable results from well-controlled experiments exist.

## Appearances

* 2.08 Death Didn't Become Him
* 2.19 Truth and Consequences
Furies

This page originates from Fury page on Lost Girl

**Furies** are a Light Fae species that have the ability to create insanity in others by staring into their eyes.

## Description

Furies require eye contact in order to use her power, but once a Fury has "inflicted" her victim with insanity, there is no known way of stopping it. This also applies to themselves, as even the reflection of their own gaze can drive them insane. When a Fury activates her power, her eyes glow red. The Ash once commented that Furies are supposed to punish Fae who disobey the rules of the Fae World. According to Dyson, Furies always have sisters.

## History

Olivia and her two sisters, Giselle and Ada, were Furies. Olivia and her husband Samir had a threesome with Bo. Olivia chose Bo because she wanted a human girl Jenny dead.

## In Lost Girl: The Game

They are called by their name in Greek mythology, Erinys, in the Game.

## Powers

* **Insanity Infliction**: Furies have the ability to inflict insanity to other people by staring into their eyes. Once a Fury has "inflicted" her victim with insanity there is no known way of stopping it. The insanity caused by a Fury intensifies until the victim dies. Furies are not immune to their own power. A Fury's power can be used against them if they use their powers in front of a reflective surface, such as a mirror. They would then be affected by their own power and go insane too. When they use this power, their eyes glow red.

## Trivia

* In Greek mythology the Erinyes also known as Furies, were female chthonic deities of vengeance; they were sometimes referred to as "infernal goddesses". They correspond to the Dirae in Roman mythology, and some suppose that they are called Furies in hell, Harpies on earth, and Dirae in heaven. According to variant accounts, they emerged from an even more primordial level — from Nyx, "Night", or from a union between air and mother earth. Their number is usually left indeterminate. The Erinyes live in Erebus and are more ancient deities than any of the Olympians. Their task is to hear complaints brought by mortals against the insolence of the young to the aged, of children to parents, of hosts to guests, and of householders or city councils to suppliants - and to punish such crimes by hounding culprits relentlessly. The Erinyes are crones and, depending upon authors, described as having snakes for hair, dog's heads, coal black bodies, bat's wings, and blood-shot eyes. In their hands they carry brass-studded scourges, and their victims die in torment.
Humanoid-Shifter

This page originates from Humanoid-Shifter page on Lost Girl

**Humanoid-Shifter** is a Shapeshifter species that are able to shift into other people, male or female.

## History

Bo met a Humanoid-Shifter named Teague that suffered an identity crisis from all the times that he had shifted into the forms of many different people.

## Power

**Humanoid-Shifting**: Humanoid-Shifters are able to shift into other people, male or female. As seen with Teague, Humanoid-Shifters can change their appearance but not their clothing.
Лазурное Пёрышко

## О персонаже:

Лазурное Пёрышко - гладкошёрстный котик светло-палевого окраса с голубыми глазами. Спина покрыта розетками, плавно переходящими в полосы на лапах. На мордочке имеется небольшая подпалина медового цвета. Короткие, немного скруглённые ушки красно-коричневого цвета, такого же, как и полоски на хвосте. Стройный и лёгкий, он не обладает особой физической силой.

## Характер:

А знаете ли Вы, почему именно Лазурное Перышко, а не, к примеру, Лазурный Закат? Всё потому, что этот смекалистый малый обладает легким, как перо грозной птицы, что бесстрашно пикирует с неба на свою добычу, характером. Он на удивление храбр, не смотря на малую физическую силу; обладает потрясающим складом ума.

Лазурное Перышко, к тому же, готов свернуть горы ради своего племени, что свидетельствует о не малой самоотдаче. Этот кот может хоть и не растопить, но заставить чуть шелохнуться даже самые безразличные и сухие сердца своей открытостью и отзывчивостью, которая не угасает даже в самых безвыходных ситуациях.
The Gathering

This page originates from The Gathering page on Lost Girl

**The Gathering** is a coming-of-age ceremony where young Fae choose their allegiance to either the Light or Dark.

## Old ceremony

In ancient times when the Fae were more of a warrior culture, The Gathering was a trial by combat. Young Fae would face off consecutively against two specifically chosen Under Fae in a fight to the death. The Fae is permitted to use both weapons and their own abilities in battle.

The battle would be presided over by a representative from both the Light and Dark, with an entourage from both sides present to watch the proceedings. The first battle is of physical combat and the second is of mental confrontation.

Upon their victory, the young Fae would declare their allegiance to their chosen side.

## Current ceremony

While the details are unknown it is explained in several episodes that Fae are trained for The Gathering as soon as they are old enough. During the ceremony the Fae's family are normally in attendance, and generally a Fae child will choose the side of their family, though there have been times when the reverse has occurred. Liam Kavanaugh describes the current ceremony as being like a "Fae bar mitzvah" and the young Fae has a party and gets gifts. In the vast majority of cases, The Gathering and The Dawning would be separated by centuries, and certainly decades.

## Character arc

Bo is forced to go though The Gathering without the proper training most young Fae receive. Her observation on the matter was, "I wasn't expecting 'Thunderdome'."

## Appearances

* 1.01 It's a Fae, Fae, Fae, Fae World
* 1.09 Fae Day (mentioned only)
Consilium

A **Consilium** is a gathering of the most powerful Fae Elders in the world. According to Dyson, Consilium is rarely called. Prior to this assembly, there had not been such a gathering in over 1,200 years.

To summon the Light Fae Elders, white flowers has to be burned in a censer; and to summon the Dark Fae Elders a flock of ravens, known as a "Black Cloud", must be released.

## History

To defeat Hades, Mark called for a Consilium and summoned the Light and Dark Fae Elders.
Lieux

**Bar et Restaurants**

* La Sorcière Déchaînée [QM1]
	+ Boîte de nuit sorcière
	+ Londres

* Ô-mar [SdS1]
	+ Restaurant marin
	+ Impasse du vieux Napel, ???
* Horn Beef [GS3]
	+ Bar
	+ Londres

**Ecoles**

* National School of Magical Arts [SdS1]
	+ Ecole des Arts magiques
	+ Londres
* École Keitch [QM4]
	+ École de Quidditch pour les enfants fondée en 1999 par Rudolph Keitch

**Point Culturel**

* Théâtre Louis Fizgerd [SdS1]
	+ Théâtre sorcier
	+ Londres

* Musée Gloy [SdS1]
	+ Musée d'art contemporain
	+ Dublin

* Musée du Quidditch [QM1]
	+ Le nom dit tout
	+ Londres

* Der Palast der Musik [SdS1]
	+ Nouvelle salle de concert magique
	+ Zurich

**Magasins**

* Loc' Balai [CH1]
	+ Location de balais
	+ Londres

* Bijoux Shop [GS3]
	+ Magasin de Bijoux de luxe
	+ Londres/Paris
* Binding & Radius [GS3]
	+ Librairie
	+ Londres
* Chaudrons Magiques Esmeralda [GS5]
	+ Boutique de chaudrons
	+ Londres
* Au Royaume du Hibou [GS7]
	+ Boutique de Hiboux
	+ Chemin de Traverse,
	+ Londres

* Chaosbeuk [GS8]
	+ Librairie
	+ Chemin de Traverse,
	+ Londres
	+ Gérantes : Lucile Chocolat et Leïla Chocolat

**Lieux médicaux**

* Centre de Recherche contre les Virus Magiques [GS3] [GS7]
	+ Le nom dit tout.
	+ Nouvelle aile.
	+ Sainte Mangouste

**Lieux sportifs**

* Lieux des Matchs de Quidditch Britannique [QM1]
	+ Landes du Yorkshire
	+ Lande d'Ellis
	+ Lande d'Ex
	+ Lande d'Idley
	+ Lande de Bodwin
	+ Stade National Britannique : Dartford

**Lieux extérieurs**

* Parc Merlin [GS6]
	+ Parc
	+ Londres

* Train Magique Saint Pancras/Paris [GS8]
	+ Magic Star, départ voie 6 1/4
Siren

This page originates from Siren page on Lost Girl

A **Siren** is a Fae species that can placate, control, banish, kill, heal, and alleviate pain with his or her song (which is produced as either a whistle or sonic waves).

## Description

Sirens are not shown to have any other abilities besides their longevity and vocal power. They do not appear to feed on humans or other Fae.

A true Siren sings the First Song at the one they intend to banish and the song needs to come into contact with the person being banished (Like Father, Like Daughter).

## Character arc

Among the Fae, Heathcliff Santiago is the first Siren. Hale was a Siren and he inherited his species from his mother (The Girl Who Fae'd With Fire).

## Powers

* **Vocal Power**: Sirens can use their Siren song to placate, control, heal, alleviate pain, kill, and banish someone, which is either produced as a whistle or sonic waves.
* **Longevity**: While not immortal, Sirens possess longer lifespans than humans.

## Trivia

In Greek mythology, the Sirens were dangerous yet beautiful creatures, portrayed as femme fatales who lured nearby sailors with their enchanting music and voices to shipwreck on the rocky coast of their island. Roman poets placed them on some small islands called *Sirenum scopuli*. Although they lured mariners, the Greeks did not portray the Sirens as sea deities. Roman writers linked the Sirens more closely to the sea. The Sirens were called the Muses of the lower world. Sirens were believed to combine women and birds in various ways. In early Greek art, Sirens were represented as birds with large women's heads, bird feathers and scaly feet. Later, they were represented as female figures with the legs of birds, with or without wings, playing a variety of musical instruments, especially harps. Sirens continued to be used as a symbol for the dangerous temptation embodied by women regularly throughout Christian art of the medieval era. The term "siren song" refers to an appeal that is hard to resist but that, if heeded, will lead to a bad conclusion.

## Appearances

* Season 1 - Hale
* Season 2 - Hale
* Season 3 - Hale
* Season 4 - Hale
* 5.10 Like Father, Like Daughter  (Heathcliff Santiago, Lauren)
Luduan

A **Luduan** is a Light Fae species that seeks and demands the truth.

## Description

Although Luduan do not seem to "feed" on humans or other Fae, they do have an insatiable desire to know the truth. If a Luduan asks a question and it is not answered truthfully, they will do whatever they can to discover the truthful answer.

Not only do Luduan have the ability to detect what is truth versus lie, they are able to force humans and Fae to tell the truth (even what they are not consciously aware of) with the clicking of their long nails and a hand gesture.

## Character arc

Wai Lin, an old friend of Trick, is a Luduan, along with her sister Dao-Ming.

In Barometz. Trick. Pressure, Wai Lin gave Trick a Barometz bone he sought in return for his answering four questions pertaining to his past.

In Destiny’s Child, Dao-Ming agreed to help Trick remember what had been blocked from his memory on the condition that he spoke the truth in response to her questions.

## Powers

* **Truth Compulsion**: Luduans have the ability to force humans and Fae to tell the truth with the clicking of their nails and a hand gesture.
* **Truth Detection**: Luduans are able to detect the truth.
* **Longevity**: While not immortal, Luduans possess longer lifespans than humans.

## Trivia

In Chinese mythology, a "luduan" was a beast which could detect truth. Rulers such as the Qianlong Emperor would surround his throne with luduan in order to properly subdue his subjects. The luduan were incense burners.

## Appearances

* 2.13 Barometz. Trick. Pressure
* 4.09 Destiny’s Child
Wiki Obscurus Presse

## Bienvenue sur le wiki d'Obscurus Presse

Ce wiki a pour but de recenser les créations liées aux travaux d'Obscurus Presse

Sont recensé complètement, les journaux suivants et sont considérés comme source

## Astuce pour créer des pages

Des infobox sont disponibles pour les créations des :

* Personnages : voir documentation ici

Penser à ajouter des catégories à chaque page créées, pour pouvoir la retrouver facilement : Liste des catégories

## Obscurus Presse

* Personnages
* Lieux
* Évènements
* Objets magiques (Vêtements, nourritures...)
* Sortilèges
* Plantes
* Créatures
* Culture
* Quidditch
* Sport
* Maladies
* Groupes et entreprises
* Expressions et slogans
Luck Fae

A **Luck Fae** is a Fae species that feeds off a person's luck.

## Description

The Luck Fae feeds off a victim's luck causing the victim to become unlucky. There appears to be a sensitivity in the feeding, since Mayer, the bookie, a Dark Fae Luck Fae, commented to Kenzi that she tasted like a survivor.

## Appearances

* 1.05 Dead Lucky
* 1.08 Vexed
Priorite

Les priorites sont des créatures magiques qui ont un corps de pierre leur permettant de se camoufler. Ils ressemblent ainsi à des ruines. Ils vivent dans les forêts du Royaume Uni et d'Irlande. Ils sont timides, pacifistes et vivent en groupe de 10 ou 20. Ils se nourrissent de la cueillette. Les îles de Pâques et Stonehenge, ce sont eux. Ils sont en voie d'extinction. Ils ont été détruits et ont été mélangés au sable.
Грозовое племя

## Основное

Территория, что славится своей дичью и травами, густой зелёный лес, в зарослях которого водится самая разная дичь, начиная с маленьких мышек, и заканчивая упитанными птицами.. — Добро пожаловать на территорию Грозового Племени!
Грозовые воины здесь, в зарослях и рощах, блуждают абсолютно без препятствий, учитывая то, что обычный кот мог бы заблудиться.
Оно, кстати, давно славиться не только своей территорией, но и характером живущих тут котов, и слухи о том, что племя не такое мрачное, пусть и живёт в лесных лабиринтах — абсолютно правдивы. Можете немного посмотреть на племя, пожить в нем, и не будете считаться со мнением других — увидите всё сами.
Отличаясь от других племён, которые живут на пустошах, болоте, и питаются, к примеру, кроликами и рыбой — Грозовое Племя же больше предпочитает лесную дичь, то есть всех зверьков, живущих на их территории, поэтому добычу иного племени тут встретить можно не так часто, как, например, мышей или птиц.

## Территория

Грозовое Племя не имеет огромного разнообразия в территории, однако это вовсе не значит, что тут один лес. Здесь довольно богатая местность, озёра, полные воды, речки, рощицы, полянки, покрытые вдоль и поперёк солнечными лучами, ну и сердце территории, находящееся в центре всех локаций — Лагерь.
В лагерь, как казалось, не так легко пробраться, ведь чтобы пройти туда незамеченным надо хорошо постараться, обойти все деревья и кусты, всех патрулирующих границы котов, и знать все тайные ходы и пути.
Но все владения Грозового Племени — не только, как казалось, один и тот же надоевший лес. Тут можно увидеть упавшие деревья, пни, высокие дубы, которые настолько опасны, что некоторые коты, увлечённые в погоне за белкой падали.
Но всё бы казалось так светло и благополучно, если бы не враги. Да, лисы и барсуки любят лес, от чего жизнь кажется не такой сладкой.

## Дополнительные факты

* Имеет дружественные отношения с племенем Теней
Dark Fae

This page originates from Dark Fae page on Lost Girl

**Dark Fae** is one of the two clans in which Fae are divided, the other being Light Fae.

## Description

The Dark Fae are made up of members who can be at best described as free-spirited, and at worst pure evil. In this they might be seen as equating with the chaotic spirits of many mythologies, as opposed to those of a more ordered tendency. The Morrigan is the Dark Fae leader of the local territory. Vex, a Mesmer, serves as her hitman, carrying out punishments and executions.

Vex briefly became leader of the local Dark clan after The Morrigan was turned into a human and he locked her in a cell (In Memoriam).

Many of the Dark Fae are portrayed as amoral and corrupt, operating in activities that others would consider criminal and cruel. While many members of the Light practice restraint and control, many Dark revel in their abilities; embracing what their powers achieve for whatever means they choose.

While they do dispose of their human kills, the Dark are known for leaving a higher body count than the Light, and according to The Blackthorn have no qualms with murdering for pleasure as well.

Essentially what sets the Dark Fae apart from the Light Fae is their willingness to use their unique gifts purely for personal gain regardless of the consequences to those around them, especially humans.

The Dark Fae have their own group of leaders and Elders. The leader of the clan takes the name from a dead warrior (as opposed to Light Fae leaders which are named after their sacred trees).

## Politics

The Dark seem to hold the monopoly on the industrial and criminal elements of the local territory. Everyone is expected to pay a quota to The Morrigan from their businesses, and punishments are considered "unpleasant" if the quotas are not met.

The Dark Fae appear to follow no rules but their own; unlike the Light Fae, who follow a strict set of rules. However, they are respectful of the Blood Laws and the peace truce between the two clans; and of laws governing a territory. Despite animosity with the Light, it has been made clear that the Dark Fae collectively have no interest in another Great War.

## Quotes

* "The Dark Fae take their names from dead warriors." – Hale (I Fought the Fae (and the Fae Won))

* "The Dark Fae, they tend to kill for pleasure, not just need." – The Blackthorn (I Fought the Fae (and the Fae Won))

* TAMSIN: "What's the difference between Light and Dark anyway?"
KENZI: "Well, the Light are assholes. And the Dark are assholes who have fun." – (Let the Dark Times Roll)

## Members

#### Leaders

* The Morrigan (Evony Fleurette Marquise)

#### Notable positions

* The Archivist
* Dark King

#### Members

* Ba'al
* Baba Yaga
* Bertram
* Bianca
* Bruce
* Cassie
* Cumberbatch
* Duncan
* Frank the Doorman
* Hades
* Hamish
* Hessa
* Hugin and Munin
* Jesper
* Kobe Ah Ket
* Lana
* Liam Kavanaugh (by choice)
* Lou Ann
* Lucas
* Mayer
* Pietra
* Reynard
* Ryan Lambert
* Seymour
* Siegfried
* Silas
* Tamsin
* Tshombe
* Vex
* Woods
Albaster

This page originates from Albaster page on Lost Girl

An **Albaster** is a Fae species who feeds off sexual shame. Albasters are the natural enemies of Succubi.

## Description

"Saskia" told Bo that Albasters are the natural enemies of Succubi, because while succubi feed off and create sexual pleasure, Albasters do the same except with sexual shame. They make women feel guilty about their sexual behavior. The guilt spirals into eating disorders and ultimately suicide. When they use their powers, their eyes turn pale blue.

## History

When Bo confronted Bertram, the Albaster, he accused her of "asking for it" by pulling "a whore's trick at the bar". He called his victims "bitches" and told her that none of them "were innocent" because all of them gave in to desires of the flesh.

Saskia attacked and overpowered the Albaster by turning the tables on him with sexual seduction.

## Powers

* **Sexual Shame** Induction: Albasters are able to feed off and create sexual shame in other people. They make women feel guilty about their sexual behavior. The guilt spirals into eating disorders and ultimately suicide. When they use their powers, their eyes turn pale blue.

## Trivia

When Saskia chi-drained him, she identified him as Dark Fae and "one of my own clan."
Gemini

**Gemini** is a Fae species that has the power to duplicate their self.

## History

Hale talked about dating one who had the power to duplicate herself.

## Power

**Duplication**: Geminis are able to duplicate their selves.

## Trivia

Since the Light Fae and Dark Fae are not allowed to socialize except for La Shoshain, and Hale was open about having been with a Gemini, it's assumed that the Gemini was also a Light Fae like him.
Elemental

This page originates from Elemental page on Lost Girl

**Elemental** is a Fae species that can commune with one of the four terrestial elements: either Earth, Air, Fire, or Water.

## Description

Elementals can travel between dimensional planes without experiencing transcendental sickness (which kills those who cannot transverse the intersecting planes of existence).

There is also a "fifth" element — the element that exists outside the physical planet — and elemental spirits exist in this etherium.

## Character arc

Clio is an Elemental Nymph and a special kind of Elemental because she can commune with all the four elements of nature.

## Terrestial Elementals

* Endymion/Eddy
* Clio
* Jumbee (formerly, deceased)

## Elemental Spirits

* Jumbee
* Poludnica

## Trivia

* A nature-spirit. These spirits are the guardians of the four elements, air, earth, fire and water. In some accounts, they are given identities, those of air being nenuphas, silvestres or sylphs; those of earth being gnomes or pygmies; those of fire being Aetneans, Aethnici, Rolamandri, Salamanders or Vulcans; those of water being nymphs or undines. Some say that elementals are the remains of humans. Also commonly called elemental, elementary spirit or elementary spirit.

## Appearances

* 1.05 Dead Lucky
* 3.07 There's Bo Place Like Home
* 4.03 Lovers. Apart.
Lycanthrope

This page originates from Lycanthrope page on Lost Girl

**Lycanthrope** is the language of Wolf-Shifters. The symbols represent battles Wolf-Shifters have fought in and the lords they've had fealty to.

Wolf-Shifters of both Light Fae and Dark Fae clans have used the language of Lycanthrope for millennia.

The tattoo on Dyson's back is Lycanthrope. The bracelet owned by Silas was engraved with the language.

## Trivia

The term *lycanthropy*, referring both to the ability to transform oneself into a wolf and to the act of so doing, comes from Ancient Greek *lukánthropos* (from *lúkos* "wolf" and *ánthrōpos* "human"). The word does occur in ancient Greek sources, but only in Late Antiquity, only rarely, and only in the context of clinical lycanthropy where the patient had the ravenous appetite and other qualities of a wolf. A werewolf, also known as a lycanthrope, is a mythological or folkloric human with the ability to shapeshift into a wolf or a therianthropic hybrid wolf-like creature, either purposely or after being placed under a curse or affliction (e.g. via a bite or scratch from another werewolf). The werewolf is a widespread concept in European folklore. From the early modern period, werewolf beliefs also spread to the New World with colonialism. Belief in werewolf develops parallel to the belief in witches, in the course of the Late Middle Ages and the Early Modern period. The persecution of werewolves and the associated folklore is an integral part of the "witch-hunt" phenomenon, albeit a marginal one, accusations of werewolfery being involved in only a small fraction of witchcraft trials.
Personnalités liées au Quidditch

## Joueurs des équipes nationale

dans l'ordre Nom - Prénom

**Canons de Chudley**

* + Judith Tillis (Capitaine, attrapeuse, 2002-maintenant) [QM3]
	+ Rudolf Lisenbee (Batteur) [QM3]
	+ Wilmer Traulmann (Batteur)
	+ Ellen Eroh (Poursuiveuse)
	+ Jimmy Kimoto (Gardien)
	+ Ruben Illife (Poursuiveur)
	+ Zena Kairston (Poursuiveuse)

* Joueurs remplaçants des Canons de Chudley
	+ Richard Woknight (Batteur) [QM3]
	+ Mike Bletchley (second gardien) [QM3]

**Catapultes de Caerphilly**

* Theo Clonch (attrapeur) [QM4]

**Tornades de Tutshill**

* Cyrus Tyner (batteur) [QM4]

**Pies de Montrose**

* Jules Sprake (poursuiveur) [QM4]

## Anciens joueurs

* Anciens joueurs des Canons de Chudley
	+ Mike Nadir (batteur) [QM3]
	+ Clara Coldwater [QM3]
	+ Bobby Harrisson (batteur, attrapeur et gardien dans les années '70) [QM3]
	+ Galvin Gudgeon (attrapeur) [QM4]
* Anciens joueurs du Club de Flaquemare
	+ Caroc Foran (célèbre joueur) [SH1]
* Ancien gardien des Flèches d'Appleby [QM1]
	+ Anthony Shywhisper
* Anciens joueurs des Faucons de Falmouth
	+ Christopher Taylor (gardien) [QM1]
	+ Rudolph Keitch (non spécifié) [QM4]
* Ancien attrapeur des Frelons de Wimbourne [QM4]
	+ Barry Jocking (1920-1925)
* Anciennes joueuses des Harpies de Holyhead
	+ Penny Power (capitaine) [QM2]
	+ Wilda Griffiths (Pouruiveuse) [QM4]
	+ Monica Oliveira (gardienne) [QM4]
* Anciens batteurs des Pies de Montrose [QM2]
	+ Karl Broadmoore
	+ Kevin Broadmoore
* Anciens joueurs des Tornades de Tutshill [QM1]
	+ Dan Kurk
	+ Catriona McCormack, Poursuiveuse

## Joueurs internationaux

* Equipe australienne des Foudroyeurs de Thundelarra
	+ Mike Teeck [QM1]
* Equipe Péruvienne des Vigognes péruviennes
	+ Mike Jawell [QM4]
* Equipe Française
	+ Mademoiselle Pétunia [GS7]
* Gourmets de Metz (France)
	+ James Oliveira (gardien) [QM4]
* Equipe Irlandaise
	+ John Babblebrook, attrapeur [QM2]

Voir également tableau dans la partie ci-dessous

## Commentateur

* Célèbre commentateur [QM1]
	+ Edward Tonguy
		- (époux de Glenda Chittock)
* Première Chroniqueuse de Quidditch (à ses dépends) au XIeme siècle [QM1]
	+ Gertie Keddle

## Arbitre

* Célèbre arbitre [QM1]
	+ Miranda Paumette
* Arbitre ayant dû intervenir dans les gradins lors d'un match des Frelons et des Flèches lors du Championnat de 2009 [QM2]
	+ Freddy Moore

## Entraineurs

* Ancien entraineur des Canons de Chudley
	+ Radmar Dorkins [QM4]
Turlipon

Le turlipon est une espèce de gros oiseau magique au plumage criard qui a la faculté de reproduire à la perfection tout ce qu'il entend. La femelle Turlipon pond ses oeufs dans les nids d'autres oiseaux. Une fois éclot, l'oisillon Turlipon éjecte les autres oeufs/oisillons du nid pour s'accaparer les soins des parents oiseaux.
Expressions

* "Qui agite la baguette dans (un) couple" [SH1]
	+ Qui porte la culotte dans (un) couple
* "Mauvais perdant comme un Flamand" [QM4]
	+ L'expression a vu le jour à la suite de la fin du match final de la première édition de la Coupe du monde, alors que les partisans Flamands (perdants) et Transylvaniens (gagnants) se sont affrontés dans des duels et bagarres aujourd'hui légendaires. Signifit: Être mauvais perdant.
Hilda et Aloysius Donwickle

Hilda et Aloysius Donwickle sont un couple auteur de nombreux ouvrages sur les dragons que l'on peut trouver chez Fleury & Bott. Ils sont également les présidents de l'Institut de Protection des Dragons Maltraités. Le couple avait fait parler de lui en s'opposant à la capture d'un Longuecorne Roumain atteint de folie meurtrière.

Ils se sont ensuite insurgés contre la banque Gringotts. Le couple hurle au scandale, clamant au mal-traitement des dragons gardiens, et exigeant des dirigeants gobelins qu'ils mettent un terme à "cette forme masquée d'esclavage". Ils ont saisi le Ministère de la Magie et fait plusieurs manifestations.
Kitsune

This page originates from Kitsune page on Lost Girl

**Kitsune** is a Fox Fae species that has the power of glamour, changing their appearance to look like someone else, and take over their victim's identity.

## Description

Not much is known about this type of Fae, other than they have the power of glamour, ability to change appearance to look like someone else, and take over a victim's identity. They appear to require regular contact with the original subject to make the illusion effective. This power is necessary for them to feed; however, it is unknown how or what they feed on.

Kitsunes have small, sharp fangs that they show when they are angry.

## Power

**Glamour**: Kitsunes are able to disguise themselves as anyone they want. Even when they appear as a human, they still smell like Fae and must frequently put the person's scent on them to hide their Fae scent.

## Trivia

Kitsune is the Japanese word for "fox." Foxes are a common subject of Japanese folklore. Stories depict them as intelligent beings and as possessing magical abilities that increase with their age and wisdom. Foremost among these is the ability to assume human form. While some folktales speak of kitsune employing this ability to trick others — as foxes in folklore often do — other stories portray them as faithful guardians, friends, lovers, and wives.
Chocogrenouilles

Historique de la fabrication des chocogrenouilles:

Gustavius Peakwork est le premier sorcier a avoir introduit le chocolat dans la communauté magique. Suite à une erreur dans son manoir à Tinworth dans les Cornouailles (des grenouilles qui ont sauté dans sa marmite de chocolat), il crée les premières chocogrenouilles (appelées alors Grenouilles chocolatées). Ce sont des grenouilles frites recouvertes de chocolat.

En 1609, le Ministre de la Mgie lui offrit une fabrique entière de Grenouilles Chocolatées

En 1863, ses dirigeants prennent un grand risque en retirant les grenouilles vivantes et ne mettant que du chocolat.

En 1946, Augustus Springfield a ensuité décidé de donner vie à ces grenouilles.

En 1953, la fille de Springfield décide d'ajouter des cartes à collectionner.

C'est désormais l'entreprise Crapauchoc qui fait les chocogrenouilles. Elle est dirigée par Monsieur Sugracius
Sport

Sport sur Balais

* Quodpot
	+ jeu célèbre sur le continent américain qui se joue avec une balle explosive unique, sans règles de conduite [QM1]

Sport avec animaux

* Saut d'obstacles à dos d'hippogriffe [QM]

Personnages (plus ou moins) importants :

* Miranda Paumette [SdS2] Arbitre Quidditch
* Edward Tongy [SdS2] Commentateur Quidditch
Créatures

**Dragons**

* Longuecorne Roumain [GS1]
* Dragon Roumain

**Mammifères**

* Mouflon des Terres du Nord [QM1]

* Laine absorbante

**Insectes**

* Gobe-Tout ou Gobophasmatodea [GS3]
* Insectes d'origine orientale
* Nattouat [CH1]
	+ ???
* Licorne Dorée [CH1]
	+ Licorne qui possède la possibilité de lancer sa corne pour se défendre. Celle-ci repousse en seulement quelques heures.
* Silberfischv [CH1]
	+ Serpent mythique des fleuves allemands aux écailles éclatantes.
* Génie de la lampe [CH1]
	+ Créature orange à tentacules et à pois bleus vivant dans une lampe.
* Chimère Albinos [CH1]
	+ ???
* Aquapoule [CH1]
	+ ???
* Fangieux [CH1]
	+ ???
Criminels

* Kidnappeur d'enfants moldus [GS1/2/3]
	+ Gary Weston
	+ [arrêté et condamné fin janvier 2009]
* Voleur à la Arsène Lupin [GS2]
	+ Rubens Fogg
	+ [arrêté mi-janvier, procès le 3 décembre 2009]
* Gang Rhino c'est rose [GS4]
	+ Braqueurs
	+ [arrêté mi-janvier, procès juillet 2009]
	+ Membre des Rhino c'est rose, Vol et saccage sur le Chemin de Traverse [GS5]
	+ Markus Evrett, animagus non répertorié
	+ [arrêté juin 2009, procès août 2009]
* Suspects dans l'affaire du Professeur Blanchot [GS7]
	+ Mademoiselle Pétunia, joueuse française de Quidditch
	+ Dame Peacock, cuisinière du Professeur Blanchot, allergique aux chats
	+ Capitaine Tomato, vieil ami du Professeur Blanchot
	+ Madame Irma, devineresse
	+ Magenta, assistant du Professeur Blanchot
* Accusée de meurtre qui accuse la licorne dorée [CH1]
	+ Mrs ... M.
Maladies

* Bolcurite Aigue[GS2]
	+ ???
* Perplume[GS3]
	+ Maladie à tendance épidémique qui affecte les chouettes.
* Variole du dragon [GS4]
	+ ???
* Pirouille Grandissante [GS8]
	+ Maladie sans gravité qui voit une augmentation de la taille des oreilles et de la pilosité ainsi que l'apparition de boutons sur la poitrine.
* Oreillus Maximus [GS8]
	+ Maladie qui apparaît chez les curieux auxquels on ne confie pas assez de secrets.
Maveric Hattaway

## Biographie

Né en 1973. Entrée à la National School of Magical Arts en 1984, puis premiers débuts l'année suivantes avec la pièce "Stupéfix", drame classique d'Albus Gurk.

Formation de la troupe Les Gobelins en 1990.

1991 : Succès Mondial de "Moi, moi moi et ma baguette".

Plus de 11 pièces à son actif (en 2009)

## SDS1

Interview menée par Laya pour sa nouvelle pièce "Les Sang-de-Bourbe ne sont pas des sorciers", qui a fait controverse.
Coupe du monde de Quiditch

Première Coupe du Monde de Quidditch en 1473. Elle a normalement lieu tous les 4 ans mais fut retardée de deux ans en 1998 à cause de la montée de Vous-Savez-Qui. La 423e édition eu alors lieu en 2000.

## Anciennes éditions

* 1ère édition : 1473 (La Transylvanie remporta la victoire contre la Flandre après 3 jours de match sous une pluie battante en plein mois de février)
	+ Créé par le conseiller suprême de la cours d'Écosse, Harold McTebh. Elle se déroula près d'Édimbourg et réuni 14 équipes : Andalousie, Acquitaine, Angleterre, Bourgogne, Danemark, Écosse, Flandre, France, Irlande, Pays de Galle, Prusse, Scandinavie, Toscane et Transylvanie. Plus de 20 000 spectateurs y assistèrent.

* 2e édition : 1477 (S'est déroulé en Transylvanie)

* 422e édition : 1994 (Irlande 170 VS Bulgarie 160)
* 423e édition : 2000 (Pérou 360 VS Tanzanie 110 // Aucune équipe européenne ne s'est démarqué à part l'Espagne qui s'est rendue en demie-finale)
* 424e édition : 2004 (La Norvège remporte la victoire contre l'Irlande // S'est déroulée en Égypte)
* 425e édition : 2008 (Le Pérou remporte la victoire à la maison contre la Bulgarie // La Chine a fait un parcours remarquable)
* 426e édition : 2012 (Voir Coupe du monde de Quidditch 2012)

## Faits saillants

* L'expression "Mauvais perdant comme un Flamand" a vu le jour à la suite de la fin du match final de la première édition de la Coupe du monde, alors que les partisans Flamands (perdants) et Transylvaniens (gagnants) se sont affrontés dans des duels et bagarres aujourd'hui légendaires.

* La moitié des équipes invitées en Transylvanie lors de la 2e édition de la Coupe du monde furent décimés par un groupe de vampires...
* Pays ayant remporté la coupe le plus souvent : Irlande (dernière victoire en 1994)
* Première Coupe du monde de Quidditch en Amérique latine, au Pérou, en 2008
Évènements

## Liste des personnes Témoins d'évènements

**Culture**

* Festival des Gobelins [SdS1]
	+ Évènement littéraire
	+ Liverpool

* Spectacle "Chaudron de Juillet" [SdS1]
	+ Spectacle d'amusement (genre cirque)
	+ Chemin de Traverse

* Exposition "Le XXème siècle comme nous ne l'avez jamais vu" [SdS1]
	+ Exposition d'art contemporain
	+ Musée Gloy
	+ Dublin

* Rituel de la nouvelle lune[CH1]
	+ Organisateurs : Mr&Mrs Selena

* Festival Locuras [SdS2]
	+ Festival de musique
	+ Mexico

* Festival Les Marmots [SdS2]
	+ Festival de jeunes talents
	+ Londres

**Actualité**

* Affaire Colombus [GS3]
	+ Procès depuis lequel les aveux sous Veritaserum ne sont plus une preuve recevable

**Sports**

* Coupe du monde de Quidditch 2012 [QM4]
	+ Irlande
Bob Ogden

Bob Ogden est le chef de la police magique. Il est probablement l'un des descendants de Bob Ogden, le chef de la Brigade de la Police Magique ayant été visiter Elvis Gaunt et ses enfants dans leur sombre masure.

## Ses enquêtes

* Disparition d'enfants moldus dans un parc en 2009. Affaire résolue en 12 jours : un sorcier utilisait des Portoloins pour enlever des enfants dans un parc. Ils ont été retrouvés en Australie.

## Famille

Est peut-être de la même famille que Tiberius Ogden.
Pombero

This page originates from Pombero page on Lost Girl

A **Pombero** is a Fae species that captures voices and the ability to speak.

## History

Hale's sister, Val Santiago, is a Light Fae Pombero. She shut up Hale and Kenzi by taking their voices and rendering them mute.

## Powers

* **Voice Capturing**: Pomberos are able to capture other people's voices and render them mute.

## Trivia

The Pombéro is a mythical humanoid creature of small stature being from Guaraní mythology. The legend, along with other folklore figures from the Guaraní, is an important part of the culture in the region spanning from northeast Argentina northward through the whole of Paraguay and southern Brazil.

## Appearances

* 2.17 The Girl Who Fae'd With Fire
* 2.22 Flesh and Blood