recursal/Fanatic-Fandom huggingface dataset:
V.1.3.0

**V.1.3.0** Expanded Shelters Update released December 19th, 2019.

## Additions

* New Constructions:

Side Doorway

Mud Side Doorway

Bamboo Side Doorway

Short Wall

Short Bamboo Wall

Short Mud Wall

Mud Roof With Notch

Ladder

Bamboo Ladder

## Changes

* Player is not able to walk on Banana and Palm Leaves Roof! Only Mud Roofs are good floors

## Fixes

* Fixed - Dying in custom Green Hell mode can corrupt all saves slots teleporting Player to empty edge of map

* Fixed - Combat mode does not stop after killing tribesmen

* Fixed - Grill Rack snapped to Small Fire with Stone Ring stops working after game reload

* Fixed - Keybind for Plowing is hardcoded to Q

* Fixed - Balance spawners under Constructions are still active

* Fixed - Parrots can push Player

* Fixed - Reigniting a Torch resets its durability

* Fixed - Switching between Tourist difficulty save and others heals wounds

* Fixed - Hands go into ‘holding leaves’ position after inserting Heavy Object into construction

* Fixed - Stone Ring is placed too high above the ground

* Fixed - Campfire doesn't light surroundings properly

* Fixed - Sometimes text on the right side of the Notebook is not centered

* Fixed - Mud inserted into Mud Roof lacks collision before Roof is completed

* Fixed - Stands did not have collision with AI

* Fixed - Sometimes Tapir/Peccary can spawn in water

* Fixed - It can be hard to insert some items into ghost when building Sheds

* Fixed - Save Triggers on Shelters’ Roofs are visible from the outside

* Fixed - Items fall into Shelter Roofs' models

* Fixed - Sometimes it's impossible to insert Mud Brick into Mud Wall

* Fixed - Some items have improper weight

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
V.1.2.0

**V.1.2.0** was a minor update for controller support released December 4th, 2019.

## Additions

* New input method - Controller
* New Options - Toggle Crouch, Run, Watch
* New Icons

## Fixes

* Fixed - Cannot change keybind for Deconstruct
* Fixed - Typos in polish translation
* Fixed - Patient cards have "Pacient card" typo on triggers
* Fixed - Large and Small Planting Box drawings in Notebook are blurry on lower texture settings
* Fixed - Cannot change keybind for Backpack sort
* Fixed - Cannot unlock Planting Boxes on specific save
* Fixed - After destroying one of the construction walls whole frame is demolished and new frame can not be placed
* Fixed - Camera moves along with wheel menu after opening it from Map
* Fixed - Slot icon are blurry when Textures Quality are on Low
* Fixed - DAY 1/2/3/32 screens are blurry when Texture Quality is set to Low
* Fixed - Game crashes when hitting fish caught with Fishing Rod Trap/Stick Trap
* Fixed - Player stands up when opening expand menu while in crouch
* Fixed - Game crashes after killing Savage in fist fight
* Fixed - Player should cycle only between Weapons when using mouse wheel/dpad
* Fixed - Random crashes when loading saves
* Fixed - Growth icon is not updated if fruits are picked with open backpack
* Fixed - 'Mouse Smoothing' Option name does not fit when using a Controller
* Fixed - Low stamina sounds are triggered twice when Player runs out of Stamina
* Fixed - Mud roof does not have a collision

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Tribal Axe

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Other: | High stamina usage

The **Tribal Axe** is a two handed weapon which was added in Spirits of Amazonia Part Two update V.2.1.0.

## Basic Info

The **tribal axe** is a large two handed weapon. It can not be crafted. The **tribal axe** can be found by killing a thug. It will also randomly spawn in the larger Waraha villages. When collected it will have 100% durability.

The **tribal axe** is very heavy and will use a considerable amount of the players stamina when used.

## Update History

Fixed - Fixed animation for Tribal Axe when jumping from the TPP.
Fixed - Tribal Axe has now smoother animation when hitting tree.
Fixed - Fixed FPP idle animation when holding Tribal Axe.
Fixed - New TPP Low stamina animation for tribal axe.
Fixed - Tribal Axe draw distance is increased.
 V.2.1.0 | New Weapon - Tribe Axe.

**Weapons**
Tribal Bow

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Throwable: | Yes

The **Tribal Bow** is a range weapon which was added in update V.0.1 to **Green Hell**.

## Basic Info

The **tribal bow** is used by the Waraha Hunters. The player has a chance of collecting the **tribal bow** by killing the hunter. It may also be found on the ground. The bow then can be used to hunt animals or to defend yourself against the natives throughout Green Hell.

The Tribal Bow is a great ranged weapon, able to kill a native instantly in the case of a headshot.

Weapons taken from natives are always over 90% durability.

## Trivia

The **tribal bow** was made an collectable and usable weapon for players during the combat update V.0.4.0.

## Update History

**Weapons**
Sanity

**Sanity** is a stat in Green Hell.

## Basic Info

**Sanity** maintains a big role in your survival in Green Hell. You start with 100% which is the max value, and 0% being the lowest value. Certain actions will raise or lower it.

Loss of **Sanity** will cause the player to start hearing his inner voice, often yelling demotivating criticism and insults. This happens at around 50% **sanity**.

When the player reaches 0% **sanity**, the screen will darken and have a reddish hue. The player will start to experience hallucinations of natives. These hallucinations will look and act like regular natives, however, they will disappear into a reddish cloud upon taking damage.
The player can receive damage from hallucinations causing wounds. Sometimes damage taken by the player will not leave a wound if the player kills the hallucinations.

The player will also see hallucinations of items. Like the hallucinations of natives, they disappear into a yellowish cloud when picked up.

## What Lowers Sanity

* Worms
* Leeches
* Parasites
* Rash
* Insomnia
* Using maggots to clear an infection
* Sleeping on the ground
* Certain foods
* Death of team member (multiplayer only)

## What Increases Sanity

* Sleeping on a bed
* Staying near a fire
* Certain foods

## Trivia

When hallucinated natives fire arrows at you, they will sometimes use arrows out of your inventory.

There have been rumors about the map changing in low levels of sanity, but this is unconfirmed.

## Gallery

* Sanity (completely depleted)
* Sanity Icon (normal)

## Update History

 V.0.4.0 | Consumption Infolog now contains sanity reduction.
 V.0.1.3 | Speed of sanity drops now depends on difficulty.
 V.0.1.2 | Leeches sanity numbers reworked, giving player time to act.
Hallucination could take more than 1 hit - fixed.
After killing “hallucination” with arrow it no longer remains in the air.
Less hallucination attacks on low sanity.
 V.0.1 | Sanity notifications are now displayed along with cause of loss.
Random Tribe attacks are temporary disabled, as they were ruining the experience for many. They will be reworked in future updates. (Hallucinations will still occurs).
Surveillance Notes

**Surveillance Notes** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

The **surveillance notes** can be found at a small refugee camp located inside scorpion cave. It gives a daily log of the activity at the fishing dock.

## Theory

There doesn't seem to be much indication of who made the notes, however it's highly likely they were made by Antonio Almeida. Antonio is the only character in Green Hell who has made other surveillance notes very similar to this one.

The word “Reveille” can be seen used several times in the notes, this word refers to a bugle call or trumpet call that is used to wake up personnel, which is often associated with the military. Again this points toward Antonio, who has been mentioned in Izabel's journal that he is a policeman or BOPE solider.

## Transcription

Tuesday

5:53AM

Reveille. Two working at the boats.

10:15 PM

The majority are asleep. One standing guard.

2:03 AM

Changing of the guard.

Wednesday

4:30 AM

Reveille before sunrise. They took both boats and went upstream.

5:17 PM

Return. Crates? Drugs?

??? PM

I dosed off. When did they go to sleep?

2:45 AM

Changing of the guard.

Thursday

8:22 AM

Reveille

9:30 AM

The group went in to the jungle.

3:28 PM

The group returned.

10:00 PM

Again only one standing guard.

3:15 AM

Guard change. They don't give a damn about being on time!
Tribal Arrow

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Used in: | BowBamboo BowTribal BowBow Trap

The **Tribal Arrow** is weapon ammunition to be used with Bows, which was added in update V.0.1 to **Green Hell**.

## Basic Info

**Tribal arrows** are ammunition to be used with ranged weapons such as bows. When in combat the player can dodge **tribal arrows** fired by the Waraha Hunters and later collect the misfired **arrows**. They can also sometime be collected from the dead bodies of the hunters.
They are used by the player to hunt animals or to defend against natives.

**Tribal arrows** can be used as ammunition in the bow trap, however due to the **tribal arrow** not being a craftable item it is suggested to use basic arrow instead. Tribal arrows will not stack with basic or metal arrows.

## Trivia

The **tribal arrow** was made an collectable and usable item for players during the combat update V.0.4.0.

Up to 10 **tribal arrows** can be stuck into the floor and exterior walls at the **drug facility**.

## Update History

 V.0.4.2 | Fixed – Tribal Arrows don't cause bleeding
 V.0.4.0 | New Weapons - Tribal Spear and Tribal Bow

**Weapons**
Torch

Used in: | Light Source

The **Torch** is a tool which was added in update V.0.1 to **Green Hell**.

## Basic Info

The **torch** is very similar to the Weak Torch, however it requires wood resin to be crafted. This **torch** has a longer burn time than the Weak Torch and once it has extinguished it will need to be reignited.

To light the **torch** press `E` while looking at a fire to ignite it. Using the **torch** while it is raining will cause it to be extinguished. A lit **torch** can also be used to ignite fires, this can be useful when lighting multiple campfires.

**Torches** are mainly used to provide a source of light at night or in caves. They can also be used to prevent the player from being attacked by insects when approaching ants hills or wasp nests.

**Torches** can be used as a weapons to deal damage to natives.

## Gallery

* Ignited Torch on the ground
* Ignited Torch held in block position

## Update History

 V.0.2.1 | Torches now deal damage to AI.

**Crafting**
Tribal Statue

Used in: | The Craftsman Legend

**Tribal Statue** is a legend quest item which was added in V.2.0.1. It is only available in the Spirits of Amazonia Game Mode.

## Basic Info

The **tribal statue** is a small wooden statue, made with metal animal parts. It is presumed the Mu'agi tribe consider this to be a sacred object.

To craft the **tribal statue**, the player will be required to find the parts needed and cast them in metal. This can be done via the mud forge. Once all the parts have been cast, they can be combined together to make the **tribal statue**. It will then be placed into the materials section of the player backpack and will only take up a small amount of space.

The **tribal statue** can only be used as part of the craftsman legend.

## Gallery

* Crafting tribal statue.
* Tribal statue as seen in players backpack.

## Update History

 V.2.0.1 | New Mode - The Spirits of Amazonia.
Unknown Mushroom 2

Used in: | Cooking

The **Unknown Mushroom** 2 is a plant that was added in update V.0.1 to **Green Hell**.

## Basic Info

The **Unknown Mushroom** is a large white and brown fungus. It has a brownish, bell-shaped cap and white, lacy veil that hangs beneath the cap. These fungi are usually found growing on the rainforest floor in shady areas.

The Unknown Mushroom cannot be harvested, but it can be eaten for carbohydrates by making soup or by drying the mushroom. However, it will cause food poisoning if eaten raw or spoiled.

This plant is based on the real Phallus indusiatus.

## Cooking

Level of hydration changes based on the cooking vessel used
10\* = half coconut shell

## References

*For information pertaining specifically to the real-world Phallus indusiatus, see the relevant Wikipedia article*

## Update History

**Flora**
Tortoise Shell

Used in: | CookingWater Collector

The **Tortoise Shell** is a tool which was added in animal update V.0.2.0.

## Basic Info

A **tortoise shell** is found by harvesting a dead Red Footed Tortoise and holds up to 25 units of liquids. **Tortoise shells** can be used as a cooking vessel to boil dirty and unsafe water. They can also be used to cook soups and brews.

**Tortoise shells** will collect water when placed under water collectors and water filters or when dropped on the ground to collect rain water.

Press `E` to drink from the **tortoise shell** or press `Right Mouse Button` to display the drop down menu options.

## Gallery

* Tortoises are found walking about
* Once hit by an axe or other weapon they are ready to harvest
* Tortoise shell placed on the ground to collect rainwater

## Trivia

* Once a tortoise retreats into its shell, it cannot be harmed by attacks such as fists or spears but still counts as a target being hit by them. Continuously attacking the tortoise is one way to level up otherwise difficult to use skills.
* Based on the developer, the tortoise shell is one of the items in Green Hell that does not despawn. (https://steamcommunity.com/app/815370/discussions/1/1626286205710629989/)

## Update History

 V.0.2.0 | Red Footed Tortoise -Added.

**Tools**
Puma

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Needs updating with in-game information*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Needs updating with in-game information*"

The **Puma** is a species of Aggressive animal in Green Hell.

## Basic Info

Pumas can be smaller or bigger than Jaguars, but are less muscular and not as powerfully built.

Pumas will attack if the player wanders too close to them, and may result in Lacerations.

Unprovoked, Pumas may remain stationary or move about slowly, and can be heard from a relatively safe distance.

The player may defend their self using any weapon, though only certain ones, such as the Spear being thrown or using a bow, may be useful in killing a Puma.

## Trivia

*For information involving the real-world Puma, see the relevant Wikipedia Article*

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images Needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.
* A Puma, stalking the player after detecting them.
* Puma, now ready to be harvested.
V.2.3.4

**V.2.3.4** is a hotfix released September 14th, 2022.

## Fixes

List of fixed achievements is as follows:

* Babysitter (Return 9 kids to safety).
* Molineria-man (Heal a Tribe member).
* Rest in peace (Burn 10 Tribe Members’ corpses).
* Cleaning volunteer (Burn 10 Toxic Waste Piles).
* Fishing in troubled water (Help 5 Tribe Fishermen).
* Handyman (Rebuild 10 Tribe Totems).
* Cage opener (Free 9 Tribe Women).

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Venom Wound

## Basic Info

**Venom wound** is an injury caused by a bite or sting from a venomous animal or plant. The wound will have one or two puncture marks and the skin around the wound will be red and swollen.

When a **venom wound** is inflicted the poison icon may be displayed, showing the level of **venom** received. Currently, as late as V.2.4.3, the South American Rattlesnake does not always inflict a poison status, particularly if you already have a rash. A **venom wound** will cause the player to lose health and stamina over time. The player will usually also contract a Fever which will need to be treated separately from the **venom wound**.

## Causes

Various animal stings or bites can cause a venom wound.

* Brazilian Wandering Spider
* Goliath Birdeater Spider
* Poison Dart Frog
* River Stingray
* Scorpion
* South American Rattlesnake
* Spike Tree
* Centipede

## Treatment

For small amounts of **venom** the players body will naturally fight off the **venom** slowly over time. However larger doses of **venom** will rapidly affect the players health and can result in death if left untreated.

**Venom wounds** can be treated in several ways including:

* Painkillers
* Plantain Lily Leaf (can be eaten raw or brewed)
* Lily Dressing
* Tobacco Dressing
* Tobacco Brew

## Gallery

* Venom wound caused by cutting down the spike tree
* Venom shown in Notebook

## Update History

 V.0.2.0 | Venom poison time indicator added on HUD.
V.2.4.1

**V.2.4.1** is a hotfix released January 26th, 2023.

## Fixes

* Fixed - Clients should now be able to join a multiplayer game when the Host has a centipede on themselves
* Fixed - Footbridge ghost should no longer disappear or become non-functional after a game reload
* Fixed - Deconstruct trigger on Footbridge should now be accessible over the entire length of the construction
* Fixed - Players should be able to properly interact with Mud Bricks that were made before the Building Update V.2.4.0
* Fixed - Players should no longer have double walls in their constructions that were made before the Building Update V.2.4.0
* Fixed - Right mouse click should no longer cause a weapon change
* Fixed - Synchronization of Climbing Rope Ghost in coop mode has been improved
* Fixed - Fixed translation errors of platforms in Spanish language
* Fixed - Placing materials into platforms' ghosts should be now more convenient
* Fixed - All items should now have proper names in Turkish translation
* Fixed - Added missing Turkish alphabet characters in Notebook font

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Red Crab

The **Red Crab** is a species of passive animal in Green Hell added during the Water Update V.0.3.0.

## Basic Info

The **red crab** can be found along the banks of shallow rivers. When approached by the player they will scuttle off at a fairly slow pace. they can be killed by simply catching up to them and stabbing them with a spear. though they can be quite hard to hit.

The **red crab** can be cooked, smoked, or used to make soup. However it can not be dried.

## Harvest

**Red crabs** cannot be harvested, but if left to spoil they can be harvested for maggots.

## Meat Values

* When eating any raw meat there is a chance of parasites

Level of hydration changes based on the cooking vessel used
10\* = half coconut shell

## Update History

 V.0.3.0 | New Animal - Red crab.

**Animals**
Skull Painted Warriors Notebook Page

**Skull Painted Warriors Notebook Page** is a story item which was added in update V.0.1 to **Green Hell**.

## Basic Info

The **Skull Painted Warriors notebook page** can be seen twice during the tutorial, first on a crate then later pinned to the cork board. The page with watercolor drawings of painted warriors, include notes questioning who this mysterious tribe are. It suggests that the Yabahuaca know who they are but are too afraid to talk to Mia and Jake about them.

## Transcription

Skull Painted Warriors...

Mysterious painted warriors appeared on the river bank as we floated by...

Who are they?

Our friends, the Yabahuaca seem afraid to talk about them...

## Update History

 V.0.5.0 | Fixed - Mask and Danger Cards in Tent disappeared too soon during Tutorial
Rainforest Mammals Notebook Page

**Rainforest Mammals Notebook Page** is a story item which was added in update V.0.1 to **Green Hell**.

## Basic Info

The **rainforest mammals notebook page** can be found on the cork board during the tutorial. The hand written notes provide details of some of the harmless animals that can be found and used as a source of food in the rainforest. The notes includes a Polaroid picture of a Tapir and watercolor drawings of the Capybara and Armadillo.

## Transcription

Harmless!

Behind all the danger there's still so much beauty within this jungle...

Many small mammals are a food source for the indigenous locals. Rich in protein and fats, they are a great complement to fruits and vegetables.

## Update History

 V.0.5.0 | Fixed - Mask and Danger Cards in Tent disappeared too soon during Tutorial
Toucan Meat

Used in: | Cooking

The **Toucan Meat** is a consumable food item in Green Hell.

## Basic Info

**Toucan Meat** is the product of killing a Toucan. The meat can be cooked on a fire, smoked, stewed or placed on a drying rack. **Toucan Meat** is small source of protein and will provide a small amount of energy when cooked.

## Meat Values

* When eating any raw meat there is a chance of parasites

Level of hydration changes based on the cooking vessel used

10\* = half coconut shell
River Stingray

The **River Stingray** is a species of passive animal in Green Hell.

## Basic Info

The **river stingray** can be found in shallow rivers. They are medium in size and can sometimes be easy to miss as they blend against the muddy river floor.
Caution is advised when walking through shallow rivers. If the player steps too close to a **stingray**, it will sting the player and cause a venom wound and fever.

They can be killed with one hit by spear fishing or shot with a bow and arrow. Once dead, the **river stingray** can be harvested for 2 raw stingray meat. The meat then can be cooked on a fire, smoked or dried and eaten.

## Harvest

To remove the **stingray** from a spear and place it in the backpack, press `E`. To harvest the **stingray** from your backpack, first press `Tab` to open the backpack, then use the `Right Mouse Button` to harvest. If the player has no room to place the **stingray** into the backpack, press the `Right Mouse Button` and select harvest from the drop down menu while it is still on the spear.

## Trivia

In update V.0.3.0 the **stingray** was removed from clear water ponds and re-distributed to the shallow rivers.

## References

*For information pertaining specifically to the real-world River Stingray, see the relevant Wikipedia article*

## Gallery

* Stingray in shallow river
* Stingray in shallow river
* Stingray caught by spearfishing

## Update History

 V.0.3.0 | Fish behavior improved.
Stingray does deal damage and apply poison when stepped on.
Fish have been re-distributed in water sources.
 V.0.1.2 | Fish no longer should disappear when backpack is full.

**Animals**
V.1.5.0

**V.1.5.0** Co-op Mode Update released April 7th, 2020.

## New Additions

* Cooperation added to Survival Mode
* Cooperation Mode - up to 4 players
* Players are able to help other Players who passed out
* Turkish language added
* Player is able to take leeches off from Co-op’s body
* Game is saved on Host's chosen Slot
* Players can now respawn after death in Co-op Mode
* Items are dropped on the ground upon death
* Co-op lose sanity when other Player in the session dies
* Player will lose some of health after respawning

## Changes

* Campfire and Stone Ring are now built with 8 Stones and 4 Big Stones instead of 12
* Logs and Long sticks no longer despawn
* Pot removed from 1 location. Now present only in Cartel

## Fixes

* Fixed - Slots in constructions are lost if Player uses "insert" from expand on item that is in another slot
* Fixed - Partially completed ghosts of Mud modular constructions were not cut off by Roofs
* Fixed - Bowls are lost if under Water Filter/Collector destroyed by Player/Tribe
* Fixed - Unnecessary collision on Roof ghosts on Sheds
* Fixed - South American Rattlesnake's collision elevates Player during the attack
* Fixed - Spearman can attack Player through Mud Roof
* Fixed - Wound slot in inspection does not turn green when aimed at with Bandage/Dressing
* Fixed - Pot in Cartel is sometimes under the Grill instead of on top
* Fixed - Liquid conflict when adding dirty water to Mud Water Collector filled with rain water
* Fixed - Lab tent in WHA Camp has trigger on Survival mode
* Fixed - Top stick in Doorways is easy to miss when building them
* Fixed - Construction can be build inside Frame Wall/Roofs if their ghosts were previously snapped to higher floor
* Fixed - Death hint when Player dies with Insomnia is missing
* Fixed - Large and Small Planting Box had collision on ghosts
* Fixed - Tribesmen spawned to burning fire attack Ayahuasca Cauldron and Hammocks
* Fixed - Improper animation of shaking off Bees
* Fixed - No Bow stretching animation for Hunter
* Fixed - Bamboo Frame ghost has different rope material than finished Bamboo Frame
* Fixed - Most items from stack thrown out from inventory don't get dropped in same place
* Fixed - Dryer changes scale slightly after ghost is completed
* Fixed - Ignited Torches return for a moment to vertical position after Player stops blocking

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Tools

Tools are items used to assist the player in certain tasks. Some of them can also be used to gather resources and to hunt animals.

Some tools can be improved by learning skills to reduce tool wear and stamina usage.

## Cooking Vessels

These items can be used to cook soups and brews. They can also be used to collect water.

* Coconut Bowl
* Pot
* Turtle Shell
* Big Clay Bowl
* Small Clay Bowl

## Fire Starting Tools

Tools used to start fires

* Hand Drill
* Hand Drill Plank
* Tribal Firestarter
* Fire Bow

## Fishing Tools

Tools used for fishing and spearfishing.

* Fishing Rod
* Bamboo Fishing Rod
* Fish Hook
* Bone Hook
* Four Pronged Spear
* Four Pronged Bamboo Spear

## Torches

Handheld light sources.

* Weak Torch
* Torch

## Water Containers

* Coconut Bidon
* Bidon
* Clay Bottle

## Axes & Mining Tools

These tools are for cutting down flora and mining for resources, however they can be also used as melee weapons.

### Mining tools

* Stone Pickaxe
* Metal Pickaxe

### Axes

* Stone Axe
* Axe
* Blade Axe
* Obsidian Axe
* Metal Axe
* Rusty Axe
* Modern Axe

## Miscellaneous Tools

* Wooden Spoon
* William

****Tools****
Unknown Mushroom 6

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Used in: | Cooking

The Unknown Mushroom 6 is a plant which was added in update V.1.0 to **Green Hell**.

## Basic Info

This is a newly discovered Mushroom that was unknown outside of **Native** knowledge until recently. It is possibly an endemic fungi due to its specific environmental requirements. It is not recommended for consumption as it will give food poisoning to anyone who eats it either in raw form or cooked in a soup. It contains very little nutrition if eaten.

It is inferred that this fungus is behind the mysterious virus mentioned in the Story.

This plant is based on the real Geoglossum.

You will find it as a part of the Spirits of Amazonia Game Mode but this act will not trigger the **It's all their fault** achievement. You must locate it in Story Mode.

Location: 33W 30S

## Update History

**Flora**
Unknown Mushroom 4

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Needs updating with in-game information*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Needs updating with in-game information*"

 Used in: | Cooking

The Unknown Mushroom 4 is a plant which was added in update V.0.1 to **Green Hell**.

## Basic Info

The **Unknown Mushroom 4** can be found on fallen logs, usually in clusters of 2 to 5. At night these mushrooms glow in the dark so can be seen easilly. They can be eaten and provide Carbohydrates. They can also be used as bait in traps.

This plant is based on the real Gerronema viridilucens, which glow in the dark.

## Gallery

* Mushrooms on a log
* Unknown Mushroom 4 at night

## Update History

**Flora**
Hand Drill Plank

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Used in: | Fire-starting

The Hand Drill Plank is a tool which was added in update V.0.1 to **Green Hell**.

## Basic Info

The Hand Drill Plank is one of the fire starting tools. It requires stamina and some form of kindling
to use, though improving the Fire Starting skill can reduce the energy cost.

## Update History

**Crafting**
Small Planting Box

Uses | Plant Cultivation

The **Small Planting Box** is a structure that allows the player to grow certain plants. It was added in the Plant Cultivation Update V.1.1.0

## Basic Info

The **Small Planting Box** allows the player to cultivate small flora, excluding aquatic plants, palms, and trees. The **small planting box** blueprint can be learned by discovering seeds or plank.

Once built, the player will first be required to place a valid seed into the plot. To place a seed in to the **planting box**, open the backpack, pick up the seed by pressing and holding down the `Left Mouse Button` and drag the item on to the **planting box** or press the `Right Mouse Button` and select "insert" from the drop down menu. Once a valid seed has been inserted, it will require water, fertilizer can be added but is optional.

Some plants can be left in the **planter** to provide a fresh supply of fruits, others can be cut down for resources. Once a plant has been cut down, the plot will need to be "plowed" in order to be reused. Press `Q` to plow the plot.

To clear the plot of any unwanted seeds or plants the player will need to "plow" the **planting box**, this can be done by looking at the plot and pressing `Q`. Once the plot has been plowed, any seeds, plants and resources consumed to grow plants, will be destroyed offering no refund. The plot can then be reused to grow more plants.

To view a list of the different types of seed and flowers that can be used in the **small planting box**, see Plant Cultivation.

## Gallery

* Small planting box ready for use
* Planted seed shows hydration & fertilizer levels
* Plant sprouting in small planting box
* Fully grown Tobacco plant
* Plot needs to be plowed after cutting down plant
* Planting box entries in notebook
* The box housing a growing seed
* A finished box housing a sprouting seed next to an unfinished small planting box

## Update History

 V.1.2.0 | Fixed - Large and Small Planting Box drawings in Notebook are blurry on lower texture settings.
Fixed - Cannot unlock Planting Boxes on specific save.
 V.1.1.1 | Fixed – No plow icon in Acre Trigger after cutting down plant.
 V.1.1.0 | New constructions - Planting Box, Small Planting Box
Mud Window Wall

Restrictions | Require Modular Wall

The **Mud Window Wall** is a Custom Building Attachment added in the Mud Update V.0.5.0

## Basic Info

The **mud window** is an attachment that can be added to modular walls. They allow natural sunlight to enter the building and gives a place for the player to view outside.

The player will first need to build a modular frame structure and wall consisting of either bamboo or wood. Open the notebook, select the mud tab, then click the **mud window wall**. Place the blueprint over the modular wall and press the `Right Mouse Button` to start construction. The player can now begin to add mud bricks to complete the window.

## Building

**Mud Window Wall**

## Gallery

* Mud window viewed from inside building
* Outside view of mud window
Skull Cave

## Basic Info

**Skull Cave** is located behind a small waterfall. Inside the cave can be found a pile of human skulls. The easiest way to get to **skull cave** is by going upstream on the river from the Abandoned Tribal Village.

## Theories

* The Skulls may have been kept for ritual purposes such as ancestor worship, or as a way to harness the strength of enemies and to utilize their power in the afterlife.

## Wildlife

 Cane Toad

 Red Crab

 River Stingray

## Fun Fact

Headhunting in the Amazon

*Several tribes of the Jivaroan group, including the Shuar in Eastern Ecuador and Northern Peru, along the rivers Chinchipe, Bobonaza, Morona, Upano, and Pastaza, main tributaries of the Amazon, practiced headhunting for trophies. The heads were shrunk and were known locally as Tzan-Tzas. The people believed that the head housed the soul of the person killed.*

## Gallery

* Human skulls
* Coordinates shown on players watch.
* The Cave is behind the waterfall
Unknown Mushroom 5

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Needs updating with in-game information*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Needs updating with in-game information*"

 Used in: | Cooking

The Unknown Mushroom 5 is a plant which was added in update V.0.1 to **Green Hell**.

## Basic Info

The Unknown Mushroom 5 is yellow colored and can be found on dead logs. When consumed gives the player 5 Carbohydrates and 1 Sanity.

This plant is based on the real Marasmius.

## Cooking

Level of hydration changes based on the cooking vessel used
10\* = half coconut shell

## Update History

**Flora**
V.1.2.1

**V.1.2.1** was a hotfix released December 5th, 2019.

## Fixes

* Fixed – Tooltips text overlapses if the language has many characters
* Fixed – UI on Ultrawide resolutions can go off screen
* Fixed – x360 wireless controller not working
* Fixed – Drinking healing liquids does not reduce effect stacks

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
V.2.2.2

**V.2.2.2** is a hotfix released April 13th, 2022.

## Fixes

* Added a sound when arena fish is picked.
* Added option to disable automatic input detection.
* Fixed - Proper dialogue icon is now displayed when talking through the radio.
* Fixed - Background of notes on stones are now properly displayed on ultrawide resolutions.
* Fixed - Players should not be able to swim out of the fishing arena.
* Fixed - Birds no longer land in the air at Airport location in SoA.
* Fixed - Parrots, toucans and butterflies now work properly in new locations.
* Fixed - Caimans no longer clip with the terrain while moving.
* Fixed - The Yabahuaca guard is now louder.
* Fixed - Removed redundant sound when reading stones in the final area.
* Fixed - Removed collision that blocked cave entrances.
* Fixed - Crafting sound is now played properly when using pottery table.
* Fixed - Drowning sound is no longer played when the player gets low oxygen in fishing arena.
* Fixed - Arena progression HUD no longer displays on the final arena.
* Fixed - Fades in and out work properly before and after arena waiting screen.
* Fixed - Players are no longer able to die during dialogues.
* Fixed - Removed redundant microscope model from the game world.
* Fixed - Water drops longer fall out the mushroom in planting arena.
* Fixed - Fixed Notebook Cage Trap recipe.
* Fixed - Players are no longer stuck at the black screen if they join the game during the final arena.
* Fixed - States of construction ghosts now replicate properly in multiplayer sessions.
* Fixed - Items near the hot river are now spawn properly.
* Fixed - Resolved the issue with game saves not loading properly.
* Fixed - The gap between ritual furnace and the ground has been fixed.
* Fixed - The tribal axe is now more responsive.
* Fixed - Multiple graphical fixes in various locations and the new jungle area.

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Stone Blade

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Throwable: | Yes

The **Stone Blade** is a tool and melee weapon which was added in update V.0.1 to **Green Hell**.

## Basic Info

The **Stone Blade** is one of the simplest and cheapest blades to craft. They can be used to cut down small trees and plants. The **stone blade** can also be used as a melee weapon to hunt animals or to defend yourself against the natives, however it is not recommend as they have a very short range and the risk of injury to the player would be very high.

**Stone blades** are more suitably used as a tool to harvest resources from dead animals or natives.

## Crafting

The **stone blade** can be combined with other materials to craft the following;

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **More Images Needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

## Update History

 V.0.2.0 | Harvesting animals now requires blade.

**Blades**

**Crafting**
V.2.0.2

**V.2.0.2** was a hotfix released February 3rd, 2021.

## Fixes

* Fixed - Client sometimes spawns at the start of SoA when rejoining game (fix only for SoA mode)
* Fixed - Map/Golden plate disappear when game is reloaded in certain conditions
* Fixed - Player is unable to close Elder dialog window on low Sanity when using a Controller
* Fixed - Player is unable to close Elder dialog window using "B" button on Controller
* Fixed - Small items inserted into cooking slots of Tribe Village fire could not be picked up
* Fixed - Low Stamina Spear attack deals no damage
* Fixed - Dryer in Tribe Village did not dry food during rain
* Fixed - Red cube on Airport in Survival/Story
* Fixed - Marasmius soup did not reduce fever
* Fixed - Dried and Spoiled Marasmius lacked this information in text on HUD
* Fixed - Debug string in Notebook for Marasmius soup's effects

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Tapir Meat

Used in: | Cooking

The **Tapir Meat** is a consumable food item in Green Hell.

## Basic Info

**Tapir Meat** is the product of killing a South American Tapir. **Tapir Meat** is very heavy, it is advised that the player has enough room to carry the meat to avoid exceeding the backpacks weight limit.

**Tapir Meat** is very high in protein and fats. The meat also provides a high level of energy when cooked or stewed.

## Meat Values

* When eating any raw meat there is a chance of parasites

Level of hydration changes based on the cooking vessel used

10\* = half coconut shell
South American Tapir

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Needs updating with in-game information*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Needs updating with in-game information*"

The **South American Tapir** is a species of passive animal in Green Hell.

## Basic Info

The South American tapir is one of five species in the tapir family, along with the mountain tapir, the Malayan tapir, Baird's tapir and the kabomani tapir. The South American tapir is the largest surviving native terrestrial mammal in the Amazon.

It is the best source of protein.

## References

*For information pertaining specifically to the real-world South American Tapir, see the relevant Wikipedia article*

## Update History

**Animals**
V.2.2.0

**V.2.2.0** Spirits of Amazonia Part Three Update released March 29th, 2022.
## New Additions

* Jake’s journey with the Spirits of Amazonia reaches its epic end
* Introducing the Habukku, an Amazonian fishing tribe
* Three ritual arenas—themed for each of the tribes
* A new region with lots of locations to explore
* 4 new legends
* A brand new AI, the centipede
* 2 new activities, 2 new weapons, a new pottery mechanic, and more

## Changes

* Items can be added to crafting by left clicking them while holding lCtrl
* Small animation changes
* And many fixes

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Soups

Soups can be made by placing clean water in to a Coconut Bowl, pot or Tortoise Shell and adding an additional ingredient. Only one ingredient can be added to soups and brews. Stewing food is the fastest way to cook food, but they can not be stored in the Coconut Bidon or Bidon however they can be stored in a Clay Bottle The player can also drag and place the soups vessel on to the ground and drink it at a later date.
Quassia Amara

Used in: | Cooking, Medication

The **Quassia Amara** is a plant which was added in update V.0.1 to **Green Hell**.

## Basic Info

The **quassia amara** is a large bush and has small red flowers. Quassia Amara plants can be located all around the rainforest. The plant can be cut down by most weapons and tools and produces two Quassia Amara Flowers.

Once collected the quassia amara flowers can be stewed for fever reducing properties.

## Plant Cultivation

The player can grow **quassia amara**. This can be done by drying the flowers and placing them in the large planting box. When the plant has fully matured it can be cut down for more resources.

## Gallery

* Quassia Amara Bush
* Quassia Amara Flowers
* Cooking Quassia Amara Infusion

## Update History

**Flora**
Small Shelter

Effects | Provides Shelter from Rain

The **Small Shelter** is a non custom Building in Green Hell.

## Basic Info

The small shelter is **starter blueprint** and will already show in the players notebook at the start of the game. It can be used to **save** the players game, however, it does not provide a place to sleep and a bed will need to be built.

The small shelter can be placed over a Small Fire to protect it from the rain, it can also be placed over beds.

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images Needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.
* Images Needed

## Update History

Constructions can be destroyed by player.
Some constructions on map not blocking rain - Fixed.
Multiple construction ghosts can be placed on top of each other - Fixed.
Items targeting under constructions - Fixed.
V.2.3.2

**V.2.3.2** is a hotfix released August 30th, 2022.

## Fixes

* Fixed - The animation of being stung doesn't loop while being close to multiple beehives.
* Fixed - The weight of the Queen Bee item has been adjusted.
* Fixed - All assets in the Story Mode 'good ending' final cutscene are now displayed properly.
* Fixed - Animals should no longer escape or disappear from the Pen.
* Fixed - HP of animals no longer resets after a reload.
* Fixed - Right clicking on Expand Menu no longer causes Jake to aim with the Blowpipe.
* Fixed - Changing weapons when holding a Kid no longer causes errors.
* Fixed - Error occuring when approaching the Altar from 'Poisoned Water' legend has been fixed.
* Fixed - Animals' trust no longer stops increasing in multiplayer sessions.
* Fixed - Cooldown of gaining Trust by petting an animal no longer resets after a reload.
* Fixed - Cooldown of gaining Sanity by petting an animal no longer resets after a reload.
* Fixed - Controller inputs no longer get blocked after skipping the Tutorial.
* Fixed - Animals no longer despawn from the Pen after a reload.
* Fixed - Guanabana fruit can now be fed to animals.
* Fixed - Tied Animals no longer duplicate after being killed in a multiplayer session.
* Fixed - Animal droppings found in the jungle now spawn properly.
* Fixed - Animals no longer randomly lose trust when walking in the Pen.
* Fixed - The Queen Bee item no longer disappears when dragged out of inventory.
* Fixed - The rate of Animal Droppings being spawned inside the Pen has been reduced.
* Fixed - Animal are now able to escape the Pen when the door is open.
* Fixed - It is no longer possible to endlessly increase Blowgun skill by shooting at a Honeycomb.
* Fixed - The errors which occured on leaving the game while carrying an animal have been fixed.
* Fixed - Animals should now require less food to survive.

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Water Filter

The **Water Filter** is a Building in Green Hell.

## Basic Info

The water filter can be found next to the Fishing Dock after which it can be built by the player.

## Use

The water filter requires the player to add dirty water from a pond or river using a Coconut Bidon or Bidon to work. A Coconut Half Shell or Turtle Shell can be placed at the bottom to collect water which can be consumed directly, or used to fill up a bidon.

It comes in two varieties : Bamboo and Normal

## Gallery

* Water Filters in use with Turtle shell and coconut half shell collecting water
V.1.0.0

**V.1.0.0** was a large update released September 5th, 2019 moving *Green Hell* out of early access.

Green Hell saw huge improvements and regular updates during the Early Access phase and now sees a ton of new features accompany this momentous launch.
From an entirely new map area to new animals and custom difficulty settings, the 1.0 update is Green Hell’s largest yet. Story Mode, one of the most anticipated feaost love, Mia.

## Additions

* Story Mode! — How did you end up in the Amazon? What happened to your love, Mia? How can you escape? How can you survive? Seeking answers to these questions will take you to the brink of sanity as you rediscover well-known areas and discover new areas for the first time.
* New Map Areas — The lush rainforest of Green Hell gets even bigger with new Wetlands to explore. Also included, is an all-new in-game map!
* Perma-Death Difficulty — Gear up for the most ruthless challenge yet. There’s no coming back from death.
* New Graphics Options — Optimize your experience with new FOV, Vsync, antialiasing, texture quality, and shadow distance options.
* New Plants and Animals — Introducing the psychosis-inducing Psychotria Viridis, the Banisterposis Caapi, and the lethally poisonous Dart Frog.
* Decay Timer— Many items in the game will now start to wither and decay. Players will have to be vigilant learning to use their items before they expire.
* New Difficulty Levels (Tourist, King of the Jungle, Custom) — Have a problem with snakes? Maybe spiders? Introducing new difficulty options to turn tribes, predators, spiders, snakes, and the sanity meter on or off! Hate managing macroelements? Green Hell is also adding a depletion speed slider to adjust how quickly you need to replenish yourself.
* New plants - Psychotria Viridis, Banisteriopsis Caapi
* New AI - Dart Frog
* New Difficulty Levels - Tourist, King of the Jungle, Custom
* In-game Map
* Combat and hunting Music
* Save game points added to in-game locations
* Lootable bags
* Random loot system of consumable items and weapons in locations
* New Ambient sounds
* Continue game button
* New Mushroom
* New sounds added
* Items left on the ground are now disappearing over time

## Changes

* Various optimizations for better performance
* More Graphics and Game options
* Tree falling direction added
* ‘Confirm’ added to ‘Destroy’ option
* Ability to move whole stacks of items
* New Bow Mechanics - Steady Aim, Sway
* Item weight reworked
* Hits needed to destroy structures adjusted
* New Save/Load Menu
* Ambient sound system improved
* AI patrols mechanics improved
* Rearranged birds and butterflies
* Improved UI for ultrawide resolutions
* Reworked part of the tutorial
* Balance system adjustment
* Barriers and Killboxes adjusted
* Tutorial is now part of the Story Mode
* Unique items have destroy button removed
* Rearranged buildings in some locations
* Harvesting a body makes Player dirty
* Improved rain visuals on the ground and constructions
* Objects now have proper sound when hitting or walking on them

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.