recursal/Fanatic-Fandom huggingface dataset:
Gatorade Wars

The Gatorade Wars were a series of conflicts fought over the sports drink "Gatorade" taking place mainly in the Darkwood and Sagittarius Star Cloud LVI AOIs. While not notable for being particularly long or violent, the Gatorade Wars did leave strong divisions in Bog society after their conclusion.

## The Battle on The Cold Bones

The first battle of the Gatorade Wars began without precedent. Two forces found themselves gathered on the Bones of the dead Star-Serpent Juiljara located in the Sagittarius Star Cloud LVI AOI. When asked by his subordinates why a battle was being fought, General Hang Kneeley replied "because they drink blue Gatorade."

The fight itself lasted only 20 minutes. Soldiers on both sides could not understand why they were being asked to fight and no one at all could remember how they were transported to this remote location. Before long all combatants wandered away leaving only a handful of commanding officers from either side who came together and formed a temporary truce.

## The Battle for the Arby's Parking Lot

Approximately 60 years later, the truce forged on the bones of Juijara was broken when two opposing forces met in battle in the parking lot of an Arby's restaurant. casualties from this fight numbered in the thousands, but in the end the force representing red Gatorade come out victorious.

## Effects of the War

After the war's conclusion, red Gatorade become slightly more popular for the next few months. After the horrors of war faded from memory, Gatorade consumption within the Bog returned to normal levels.
Battle of the Cave

The Battle of the Cave was a clash between the King in the Hole's forces and Richard Lemming which took place within Richard's one-time home: The Cave.

## The Wise Worm's Betrayal

Richard's star creations, the Wise Worms, were tempted by the King and chose to turn on their former master. King Vexivar promised the wise worms access to incredible knowledge in return for joining him. The worms allowed one of the King's subterranean appendages access to the water table below the cave, which provided a means of entry for the King's fleshy taint.

## The Rotten Halls

*Main Article: Cave*

Richard's cave contained a bio-engineered super computer of his own creation, however this proved to be a crucial weak-point in Richard's early defense. The King was able to corrupt the sludge and growths covering the walls of the caverns and take complete control of them, turning nearly all of Richard's labors against him. Richard combated the King's taint with routine burning and a handful of engineered super-viruses, however this proved ineffective and the corruption spread nearly everywhere which wrested control of the cave from Richard completely.

## The Boys go to Battle

Richard's personal army of so-called "boys" were mustered into service and sent against the king's forces in large coordinated attacks. These battles were costly for both sides, however they proved shockingly effective at repelling the King. It wasn't long before Richard began to struggle at producing enough boys to fight off the seemingly endless abominations sent out by The King, and the Wise Worms were proving to be master tacticians.

## A Handful of Poison Boys and a Couple Cancer Grenades

Richard's final action against The King, which ultimately ended the war, was to infect his boys with a neurotoxin designed to kill the Wise Worms. The Worms in question had a penchant for devouring the minds of their victims in order to obtain new knowledge, so Richard ensured the delivery of the toxin by sending one of his final squads of boys into battle.

With the Wise Worms defeated, Richard deployed his eponymous "Cancer Gas" all throughout the cave before fleeing himself, making the entire space uninhabitable and forcing the King's retreat. The war ended and it seemed that both sides had lost more than they had hoped to gain.

## The Cave of Meat and Mystery

Richard's Cave remains uninhabited. A coating of the toxic compounds contained within Cancer-Gas still longer on nearly every surface, however for those capable of braving the environment, incredible treasures await within.
Bog Folk

Catch-all term for people who live almost exclusively in The Bog's Area of Influence. The Bog sports an absolutely astounding volume of people of all kinds, and the grand majority of them possess the mental abilities of children or babies. Bog Folk have proven to be manipulable and malleable by outside forces to an embarrassing degree. Obvious lies and deceptions fly over their heads and are frequently internalized as gospel for no reason whatsoever. In recent times, actors such as Bruce Vanlouen have encouraged scores of Bog Folk in the Darkwood AOI to wear diapers and subsist on a diet of astronaut ice cream and roach meat (the so-called "Vanlouen Diet Plan").

The actions and motivations of Bog Folk are impossible to understand or predict. Observation yields no insights to the mind of the average Bog dweller as it seems they are driven only by chaos and basal impulses. Most of them, with nothing to do with their time, typically waddle around in large diaper-wearing crowds, messing themselves, and screaming.

There is often the occasional individual who rises out of the idiot masses and makes something of themselves, but it is rare. More frequently, outsiders are the leaders of Bog society, and control the riotous throngs of stinking bodies.
Marshall of the Dimmerhold

The Marshall of the Dimmerhold is possibly the most mysterious of all The Tainted Ones, however scant record of his past does exist in the tomes deep within the Great Library of Vozar Voth.

In Sim Sam valley The Marshall of the Dimmerhold is feared beyond all other tainted ones, for he has been a blight upon that region for centuries untold and the Bog Folk who dwell there tell tale by firelight of the horrors he has wrought on the land.

Some Bogfolk believe that the Marshall is in fact Vexivar anew, however Drub has refuted this stating,

*"While they were once not unlike each-other, a closely related species, one would know by the icy touch on one's heart if one's eyes were gazing upon Vexivar"*

 For some years Richard Lemming has held nighttime shotgun hunts on gas powered trikes in the Sim Sam Valley, swearing to blast the Marshall out of existence.
Tainted Ones

The Tainted ones are 6 accursed vampiric entities that live in the Darkwood. They were once human-like beings known as the Dimmerfolk, greater in stature and fairer in appearance than humans, but mortal. They occupied the 6 moons (Dimmermåne in Loreinese) orbiting the Lora Lorei home world. They evolved separately and came into contact with the far more advanced Lora Lorei some one hundred thousand years before the Hole King Wars, where they lived in relative peace with each-other, rarely interacting save for an occasional diplomatic exchange of music and language and magic.

When the great war with Vexivar (The Hole King) broke out the 6 moon Lords, all powerful warriors and sorcerers themselves swore an alliance with the Lora Lorei, dedicating their formidable armies and defenses. Knowing that the moons were key to conquering the more powerful Lora Lorei homeworld, Vexivar appeared before the 6 Lords before his invasion in the most terrifying form he could conjure,

*"A body of pure shadow clad in armor of white fire, carrying a mace that vibrated with hate. He sat astride a great spider (Spider Commander) and the mighty general Mara stood abreast of him snarling and in his eyes the Lords could see all the faces of the dead, the twisted faces of all those the general had slain, trapped souls crying out from the mirror like eyes, trapped souls poor souls,"*

-Drub Scrolls, 14:3

So terrified were the 6 Lords that they knelt before Vexivar swearing their allegiance and surrendering their moons to him to use as staging areas for his invasion. This seditious act paved the way for Vexivar's hordes and began the “Thousand-Year Inferno.”

The Lora Lorei, powerful mages that they were, cursed the 6 Lord for this betrayal, stating they will be forever doomed to feel the pain in flesh and sorrow in heart that their treacherous act has caused on their home world. The Lora Lorei famously committed a mass planet-wide suicide leaving the 6 Lords with no being capable of lifting the curse, dooming them to an eternity of suffering, hate and pain.

Thinking it would diminish their pain they fled far from their moons and they hid in secret places in the mountains, forests, caves and canyons of the Darkwood. The only true way to temporarily abate the pain of the curse is to drink the blood of a living creature and so the 6 often stalk the Darkwood in search of prey.

While malevolent in deed and countenance, the Tainted Ones are actually natural enemies of any of Vexivar's servants, slaves, adherents or creations. This is because the curse they are under, while designed to torment and inflict pain, is still a creation of the Lora Lorei, and therefore inherently still white-magic.

The 6 Tainted Ones are:

The Marshall of the Dimmerhold

Slaga the Deceiver

The Shadow Ranger

Black Medicine

The White Vampire of Anza-Carrego

Murphy Cheesehead
Reuben Killian, Death of WIP

The death of this beloved performer was officially chalked up to suicide after “one too many Sourdough-whiskies”. The details regarding precisely how Reuben was able to expertly skin and flay himself, presumably before he strung his own body up on the wall, were absent from all reports. Bog media outlets were also quick to jump on the fact that diaper residue had been identified at the scene, yet this evidence had not been followed up on by authorities.

Unofficial investigations by several groups produced a much likelier alternative series of events for the night of Reuben’s death. This accumulated evidence and simulated play-by-play is commonly referred to as “The Killian Files”.

According to The Killian Files, the true events of the night of November 22nd are as follows: Reuben Killian is alone in his penthouse drinking a Sourdough-Whiskey with a splash of bee’s honey. At approximately 7:49 PM a masked, diaper-wearing assailant phases into the center of the room, likely in a Terminator-style pose. Reuben, mildly surprised, sees that the person is armed with a large crossbow and immediately hurls a grand piano at him, causing the attacker to soil their diaper and bleed on the carpet. The attacker is severely injured, but manages to use a lasso he brought along constructed of his own hair, skin, and saliva to pull himself to safety and begin arming his bow. Reuben senses that these may be his last moments, so he closes rapidly on the fumbling attacker and manages to remove his mask and rapidly paint a portrait of their face on a nearby canvas. Reuben tosses an ink vial at the attacker who, after successfully loading his weapon, slips and spreads numerous finger and penis prints on the floor. The assailant's weapon slides from their hands and strikes the ground, firing, missing Reuben, and striking a polaroid camera on a shelf which takes a series of images of the action. The attacker removes their wallet and uses an Oregon ID as a makeshift knife and, after a lengthy struggle, succeeds in slicing open Reuben’s throat, killing him. The killer disposes of the ID card in the room’s trashcan and chooses to take a nap. 14 hours elapse, the killer returns to butcher the star’s corpse for its meat, and eventually writes the now infamous words “MONKEY IS FOR MEAT” on the wall. The attacker walks home with their sum of ape meat after leaving the hotel through the front door.

How this person has not been caught despite the seemingly vast quantity of physical evidence is unknown, but many people theorize that an elaborate cover up took place.
Rita The Talking Dinosaur WIP

A self-aware talking cow who makes money doing stand up comedy routines throughout The Bog. Rita does not consider herself a dinosaur, but according to her, “It's all in the name”.

200 years ago, while she was grazing in a field, Rita was struck by a bolt of red lightning originating from an indeterminate realm. The bolt exploded her and killed her, but over the course of the next 48 hours she would slowly reform from a drop of her blood which struck a rock that a virgin a century prior had placed with its point facing north. The drop of blood erupted into a pustule, which eventually grew into a skeleton with an attached muscular and circulatory system. Rita rose up upon two legs and sprinted into the nearby woods where she eventually grew into a form not unlike her old one, a regular cow.

However, Rita had been reborn, sporting a set of full lips and human vocal cords. Rita came upon the necromancer Quanir Bone-seer feasting on the corpse of a recent sacrifice. Quanir taught Rita to speak and raised her with a love of comedy, and sent her out into the world on her own. Rita went on to speak of her adoptive parent, saying “I love Quanir as a child loves a parent, they protected me and taught me all I know. I owe them my life, truly--however, I was not blind to the darkness in them. I feel as though I was brought up with a sinister purpose I have yet to fulfill.”

Rita is best known for her “I'm a hamburger!” routine, which once filled an entire stadium to the brim with laugh-diarrhea, drowning everyone in the lower levels.
Vanlouen Calendar

A timekeeping system devised by Bruce Van Louen and marketed alongside his meal plan as a way to improve a person’s lifestyle. The Van Louen calendar is subscription based, and updated documentation arrives periodically with new instructions to continue determining the time and date. The calendar is frequently updated, requiring a new subscription plan in order to stay current.

Seconds, minutes, hours, days, months, and years are all replaced with their equivalent “Van Louen” versions; however, mathematical analysis has indicated that the length of these periods is likely a randomly generated number printed on each edition of the calendar.

The Van Louen Calendar frequently arrives stained with blood or semen, if it arrives at all, and occasionally will be printed in Chinese. Some subscribers have claimed that their Calendar has arrived alongside a parcel of narcotics, and Bruce Van Louen himself will arrive shortly to demand both the parcel and a fee for protection from this randomly selected victim.

Due to an aggressive marketing campaign the Van Louen Calendar is the primary timekeeping method within The Bog.
Horm

A concept, akin to a kind of zen flow state, wherein an individual can see all the shrimp a person has ever eaten appear above them, generally as a graph or pie chart. The data can be used against a resident of the Bog given the stigmas and taboos about eating excessive shrimp. Much like puritanical New England’s relationship with sex, the bogfolk hold shrimp consumption to a very strict moral code. Ironically, Horm can only be attained by eating shrimp to excess. Bafflingly, the bogfolk experiencing Horm from shrimp consumption are not met with the same social shame as the very shrimp eaters they are publicly calling out, often by pointing and chanting “Hormy lormy” at the identified party. Horm may be caused by the excessive pollutants that likely bio-accumulated in the freshwater bog shrimps. Shrimp of the sea do not induce Horm.
General Harsk

The infamous one-legged horse General Harsk led the 1st Shadow Horde during the Second Bog War and was one of the Hole King’s most powerful and trusted thralls within the Darkwood.

General Harsk walks upright like a human, as most horses in the Darkwood do. However, his title “Harsk One-Leg” is no misnomer; Even though he could have simply lowered himself down onto three legs and walked somewhat unimpeded, The General insisted on balancing himself on his single hind leg, freeing up the use of his two front hooves for sword-fighting and pistol duels. Harsk gave up his leg as part of a trade with the Hole King, who promised him great power in exchange for part of himself.

Harsk rose to great power during the Second Bog but was soon killed during the infamous “Lemming Brother Massacre” by Jean-Luc Lemming, who wielded the Shimmering Blade against the wicked horse. The two engaged in combat for hours; matched in skill, they could not defeat one another through sword-fighting alone. Jean-Luc was eventually compelled by the artifact he held to strike the air where the General’s leg would have been, and in doing so, to his surprise, struck what felt like solid flesh; the Shimmering Blade cuts flesh and spirit alike, and not realizing this, the General had failed to guard what he thought was no longer there. The resulting wound felled the mighty beast.

The General was defeated, but his wound was not a mortal one. Rather, the spiritual gash allowed the virulent wickedness of the King in the Hole to depart in a whorl of black ash. The General surveyed the destruction around him and reflected on the terrible atrocities he had committed, all in the pursuit of senseless power, and wept.

Both Harsk and Jean-Luc wept and wept, crying an ocean of bitter tears together. Their tears surged together in a salty flood and formed a new body of water. It was a peaceful and serene lake born of a poisoned and scarred field of war, far removed from the troubles of life and death, and from war and peace. At the bottom the two warriors still weep together, feeding countless waterfalls and rivers and bringing life to the land they helped to destroy under the fog of war.
Darkwood

The **Darkwood** is an AoI located in the Pacific Northwest on the planet Earth.

## Origin

Areas of Influence typically relocate or vanish over the passage of time, as they are each part of the singular manifestation of the Bog itself. The Darkwood, for whatever reason, has remained in its place since its discovery and has moved or changed very little since that time. In the sense that an AoI's existence is relative to the cosmic scale of time and linear Narrative Inertia in the universe, The Darkwood's longevity begs a number of questions: Why is the Darkwood so persistent? What is keeping the Darkwood in one spot? How is the Darkwood related to other AoIs?

What relatively clear is that the Darkwood likely predates the development of human life on Earth by a considerable margin. In the case of other AoIs such as Lank's Trap or Whip Run, the physical connection and intersection of multiple physical points in space vis a vis The Bog may have seeded a primordial Earth with alien life, precluding the natural development of life on the planet.

The earliest records of the Darkwood's existence have been identified in the oral tradition of Native American's living in what is now considered the Pacific Northwest region of the United States.

## Geography & Topography

The Darkwood is composed mostly of thick forests, however the geographical region encompassing the Darkwood AoI sports nearly all conceivable environments. Like most AoIs, The Darkwood is directly conncted to both the Gray Wastes, and the Waters Beyond.

Physically moving around the Darkwood is perilous, as with any AoI, physical landmarks are not persistent, and remaining oriented is nearly impossible. It is not entirely clear if the lands of the Darkwood themselves are rearranging themselves, or a person's perception is altered during their time within the AoI.

## Notable Locations

* Amber Town
* Ghoulsmire
* Shrempton
* The Maw of Araphis
* The False Summits
* Grundle Hill
* The Crimson Coast
* New Uvis’ja
* Mitch’s House
* Spideropolis
* Spiderville
* Spiderberg
* Ghoul’s Crag
* Hobnob Heights
* The Slumbering Halls
* Rim Ram Mountain
* Sim Sam Valley
* Tim Tam Flats
Milk Bones (Breakfast Cereal)

Did you mean: Milk Bones (Disambiguation)

Popular Breakfast cereal in and around The Bog. Advertised as "The bitter chalky cereal that softens your teeth as you chew." Milk Bones' parent company has faced criticism amid allegations that its cereal causes the debilitating disease "Milk Bones," However spokespeople have repeatedly rebuked any possibility of a connection.

Actor Milk Bones famously performed in television advertisements for the product, before he himself came down with Milk Bones. The actor has since turned to advocating for the product's ban.
Scream Sleep - WIP

- A form of restless slumber experienced by many who live in The Bog. Scream Sleep is exactly what is sounds like: a type of sleep characterized by nearly endless screaming punctuated by brief moments of rest. Scream Sleep is believed to be another form of, or even the polar opposite of REM sleep (Rapid Eye Movement Sleep).

Studies performed on captive subjects have indicated that Scream Sleep may have something to do with the level of existential dread that a particular individual experiences throughout their life. A person living in an AOI of The Bog is constantly experiencing a mutually reflexive psychic connection to its paracosmic forces; they are but a piece of the larger picture (save for the Bankashi). Even marginal knowledge or a passing comprehension of the mechanics of The Bog and the universe can evoke absolute terror in most subjects. This terror is experienced during sleep in part as a coping mechanism, but also due to the largely uninhibited nature of unconsciousness.

Scream sleep is neither restful or pleasant. Waking up from a night of scream sleep typically leaves most people feeling as if they haven’t slept at all. 16 hours of scream sleep is roughly equivalent to one hour of normal sleep.
Dominic

Dominic, when viewed through glass coated in Polvera Rossa

Hound, Greatest offspring of Mara. Dominic was brought to Iraq by Bruce Vanlouen as an attack dog and proved competent in battle, notably jumping on a grenade to save a squad of operators during a raid in Najaf. Dominic served in the Second Bog War with The Free Army of the Easternwood under general Robert E. Lemming. He was also present during the Lemming brother massacre and would later suffer PTSD from this event.

After the war, along with Mister Lipless, Ethan, and others, Dominic joined the “Hunters” who traveled the earth to kill war criminals from the Bog Wars who had escaped justice. Once home he returned to the Bruce Vanlouen pack, immediately gained alpha rank, and was trained by Bruce Vanlouen to attack the Oregon State Capitol and fed exclusively Château Margaux red wine. Dominic was eaten by mice in 2016, hewn in half and laid himself to rest with the lemming self-burial kit while still laughing.
Queen Vexivar

Shemak Vexivar was the Wife of King Orosovir Vexivar and ruled alongside him as queen of a vast interstellar empire. The pair ascended to incredible power together, becoming the most adept necromancers in existence. As time went on and the King's lust for domination grew ever greater the royal couple drifted apart. It became clear to Shemak that the King was planning to consume her so that he might become even stronger, so she eventually betrayed him in order to escape with her life and continue accumulating her own power so that she might defeat him in the future.

## The Great Deception

After disbanding the King’s Bone Council , Queen Shemak and her closest followers fled into The Bog. News of his wife's deception spun the King into a rage during which he consumed all the life on his home planet and the lives of those who lived on nearby colonies, effectively extinguishing all traces of his empire. The only survivor of the "seven days of rage" was the King's most loyal subordinate: Drub.

## The Tree on the Hill

In order to evade The King and consolidate her power, the queen and her followers abandoned their physical bodies and joined together into a communal intelligence or a "hivemind." in this form, the queen could become a powerful entity without dooming those she consumed to death and oblivion. The Queen formed her hivemind around her own identity, ensuring that she herself would not be lost among the throngs of voices competing for consensus. In this pursuit she has been successful, for outwardly the queen represents the hive, however with the addition of each new consciousness to the collective her ability to control them diminishes, and her individuality and identity changes imperceptibly.

References made to the Queen often describe her as a "great tree," an ancient being in the form of a tree with roots that reach deep into the earth. Indeed, this may be the true form of the Queen in her present state, as her desire to collect the wandering spirits of the dead has made her wise and entwined with the will of nature itself.
Uncle Spaghetti - WIP

- A balding caucasian man of indeterminate age, Uncle Spaghetti is somehow the uncle of nearly every single person or creature within The Bog. Uncle Spaghetti enjoys showing up to family get-togethers, parties, and other personal events to share a beer and tell stories about your dad.

When questioned about his relationship with an individual Uncle Spaghetti will toss his head back and say, “Oh boy, let’s see here,” and begin attempting to recount a long tale of family lineage, usually involving grandparents or great grandparents coming from the “old country”. Blood tests or family records will almost always confirm that this man is related to someone in the Bog in some capacity; however, whether or not he is actually always an uncle remains to be seen.

Uncle Spaghetti can occasionally be spotted dangling hundreds of feet in the air suspended in a column of emerald light, screaming in agony.
Colonial Federation

The Colonial Federation is a galactic governmental body composed of human-settled planets. The Colonial Federation does not currently exist, and will be formed in earth's distant future. Aspects of this society have found their way into the present time, including a starship and her crew, granting insights into the future of humanity and the universe.

## Evidence

With the exception of the Joseph Kall, raw information about the Colonial Federation has been hard to come by. Objects, artifacts, and information seem to appear in the local time-space relatively frequently, however these pieces of evidence rarely yield any tangible data about the the future.

Artifacts recovered include:

* shreds of nearly indestructible metallic alloys
* numerous Data-storage devices which greatly surpass current technology
* human remains which exhibit a number of genetic sequences and modified genes not found in modern Homo Sapiens
* nonfunctional weaponry designed to fire pulsed laser beams or graphite flachettes.

## The Joseph Kall

With the arrival of the Joseph Kall in this period of the timeline, a scant few questions about the future of humanity were answered. The Crew of the vessel is generally tight-lipped and prefer to change subjects rather than talk about the future. Officers aboard the ship appear to have been trained to respond to situations involving temporal translocation, and while they often yield the most information, it is frequently vague.

## Confirmed Events

The following events have a high degree of likelihood in the future:

* A global war on planet Earth ending in nuclear bombardment on a planet-wide scale
* A consequent nuclear winter making much of Earth's surface inhospitable
* The arrival of a cloaked figure wearing a wooden mask who creates several new cities in the Pacific Northwest, the Changbai forest in China, the Congo Basin in Africa, and the Amazon Rainforest in South America
* The mass immigration of humanity to said cities
* The eventual recovery of Earth's biosphere (possibly with the aid of the cloaked figure)
* The establishment of new nations at the sites of the new cities, and contact with the other cities
* A summit between the cities creating a unified earth under a single flag
* Massive investment in colonization and off-world mining, resulting in habitable sites on the moon and mars.
* The development of faster-than-light travel
* The Colonization of numerous non-terrestrial worlds in the local region of the galaxy
* A civil war between several colonies followed by the establishment of a federation allying all extant colonies
* Contact with numerous extra terrestrial species
* At some point - the design and production of ships like the Joseph Kall, and possibly the technology to travel through time
Salad Horse, The

WIP - A bipedal horse with the legs of a beautiful woman, the fingers of a man protruding from its legs, and the lips and bowl cut hair of a man, while remaining a horse in every other way. The Salad Horse does not eat salad, but rather earned its nickname by serving as a “comfort girl” to the exhausted frontline troops of the Hole King in one of the many bordellos in the Darkwood during Bog War One. The nickname arose from the horse's skill in the sex act of analingus known also as “tossing one's salad.” The Salad Horse licked out the assholes of thousands of weary troops, bringing them to climax and giving them a brief respite from the horrors of war.

The troops paid it in rotten meat and not salad for its services, contrary to popular belief. The Salad Horse joined Bruce’s entourage during his time at Munich University and developed a reputation for snorting lines of coke mixed with powdered hay. The Salad Horse proved itself useful to Bruce Vanlouen as an agent of blackmail, collaborating with Bruce. The Salad Horse would allow its interludes with politicians, celebrities, and other powerful individuals to be filmed. Bruce would then pay the Horse in *Polvera Rossa* for its assistance. Bruce and the Salad Horse have an on again off again sexual relationship. Bruce prefers to receive oral sex from the horse over anal.
Amber Town

A mysterious stretch within the bog filled with towering columns of crystallized amber. Encased within most of these columns are confined incomprehensible horrors, beasts of all sizes and descriptions. Amber town is the site of a small settlement of Bog Folk. During a yearly festival known as “The Shattering,” the residents will break open one of these columns and attempt to wrangle the beast inside. It is not always successful and it is never without casualties, but every year they feast upon any hard-won meat regardless.
Three Bean Salad

Traditional Bog cuisine, does not contain beans. Ingredients vary so wildly from recipe to recipe to such a degree that describing precisely what *Three Bean Salad* is actually prepared with is literally impossible. Most people who prepare their own *Three Bean Salad* are careful to only source their ingredients from *The Bog*. Many Bog residents claim that they have never actually made their own *Three Bean Salad* and that a fresh bowl will always appear at their feet when they begin to think about needing it. The fact that this dish is referred to as “Three Bean Salad” and contains no beans may have simply been a joke for the first settlers of the Bog but it has become a bizarre and inexplicable point of intense pride for those who dare to eat this esoteric cuisine. Common vector for *Rich-Rash*.
The Mutable Map

The "Mutable Map" is magical artifact and the most accurate geographic representation of the Darkwood. So named as the geography of the Darkwood is in a constant state of flux and shifting in ways that make it nearly impossible to represent with traditional cartographic methods. The mutable map provides its holder with a reflection of the current Darkwood that is 35-48% accurate and current to within a week. It is believed that the Mutable map was created by a race of now extinct mages who lived east of the great mountains.
Guardian

Guardians are powerful thought-form entities which embody cognitive aspects of The Gardener. Each Guardian represents a set of related emotions, feelings, ideas, and traits and acts in accordance with these criteria. A Guardian’s power is proportional to the number of living organisms capable of experiencing a given emotion--an indicator of the Gardener’s true psyche. Ultimately, each Guardian is a piece of the Gardener’s greater mind, acting independently of the other pieces. Each Guardian inhabits its own plane within the Myriad Realms. A Guardian and its realm are essentially one in the same, or two sides of the same coin.

Guardians are categorized according to their power. Additionally, most Guardians exist in a binary state, existing in opposition to another equally powerful Guardian. Guardians are split into two groups, “The Greater Binaries,” and the “Lesser Binaries.” The greater binaries are larger, more powerful, yet also more primordial in nature. The lesser binaries are typically marginally less powerful and slightly more personable.

The Greater Binaries are as follows:

Yau and Dau are light and dark respectively. They seem to be the most starkly contrasted Guardians, but also the least active. It is thought that Yau and Dau are the oldest Guardians, spanning all the way back to the so-called “first dream,” and it is from them that all the other Guardians have spawned.

Dakuud and Yavoq are order and chaos respectively. According to the etymology of their names, it seems logical to assume that Dakuud is more closely related to Dau, or darkness, and conversely Yavoq is related to Yau or the Light. This connection seems contradictory however the presence of light, or energy, does introduce variables into a neutral system--in essence, it introduces chaos.

It is important to note that the qualities of “good” and “evil” are not aspects that should be assigned to a guardian based on its affinity for order, chaos, light, or darkness, as these do not represent a Guardian’s ethical or moral affinity, simply its relationship to the universe.

The Lesser Binaries are as follows:

Yadvax - Peace

Duaxis - Anger

Zekar - Pain

Shulka - Pleasure

Yomon - Fear

Reldrin - Trust

Lokral - Obsession

Agamda - Lethargy

The Lesser Binary Guardians are similar to fully formed individuals who personify their emotional aspect. Zekar, for instance, has been described as a cloven beast and Lokral as an obese and fetid humanoid.
Binding

All living things are aspects of The Gardener, minuscule pieces of its dreaming mind. Order propagates inward from the Outer Plane into the Inner Plane, and thus all that lives here-within the universe-is also a part of that mind and body. Binding refers to the relationship between a living body and the consciousness animating it.

Binding is poorly understood. It appears to be part of the cycle of life, reproduction, and death, and yet it is not quantifiable or observable like the mitosis of cells. It seems as if the evolution of life was driven in part by the relationship between consciousness and nonliving matter. After the Inner Plane solidified into a sterile universe full of stars and planets, the natural cycles begin to favor unnatural symmetries, eventually arranging into primordial Flippe Configurations. There are many theories which attempt to explain this guiding force in the evolution of life. The most prominent suggests that a connection to the mysterious forces connected to Rift Shards.

A consciousness is considered to be "bound" so long as it is connected to a living being. Living things, regardless of their physical nature, are all naturally occurring examples of the Flippe Configuration and "conduct" consciousness as if it were a television signal and their body was an antennae. A consciousness may be considered unbound if it is not being conducted by a Flippe Configuration, however these entities of pure thought cannot sustain themselves indefinitely.

Spirits, ghosts, and spectral beings are all examples of so-called "unbound consciousness." It is not entirely understood how these thought-based beings can exist without a Flippe Configuration. Theories abound regarding "emulated Flippe Configurations," and "spiritual projection." What is clear is that all of these entities require a host at some point, or they will vanish into the ether of the universe.
Carthoud

Hound, 2nd generation offspring of Mara, born of first son of Adam and raised in the rib-cage on Rim Ram mountain. Rose to power during the First Bog War, aka “The War of Dark Wood Aggression,” aka “The War for Darkwood Freedom,” he fought with distinction under the secretive “White Rose Brigade.” By now having joined the Bruce Vanlouen pack and served with Rich’s knights, he returned to the battlefield for the second Bog War and was awarded the Lemming Cross of Gallantry for single-handedly taking down an artillery battery and eating the butt holes of its crewman. Carthoud was 2nd to Dominic until his death and briefly 2nd to the Albino Ethan until Carthoud made a power play and raped Ethan in April of 2017. Carthoud is currently the alpha as of May 2017.
Bankashi Combine

The Bankashi Combine is the current administration in command of the bulk of the Bankashi forces. After the destruction of Sarokis, The Bankashi reorganized their government into the Combine in order to face the threat of The Bog head-on.

## The Bankashi Empire

Little is known of the Bankashi government before the destruction of their home world. What is clear is that it was capable of governing a massive number of settlements and colonies peacefully across a massive swathe of space. The primary aims of the original Bankashi empire were the defense of Bankashi interests, and scientific advancement. This duality created forces within Bankashi society capable of both incredible creation and incredible destruction, fomenting the Bankashi as powerful and cunning warriors.

## Current Operations

The Bankashi Combine is currently attempting to destroy The Bog and its inhabitants through any means possible. This task has been seen to by a small army of Void Shepards, who wield the rare and powerful technology capable of sealing AOIs. The Bog, like the universe, is infinite however, and closing it forever may prove to be a fool's errand. The Bankashi Combine are well aware of this and consider it their penance for the loss of their mother-planet Sarokis.

## The Rift War

The Bankashi Combine, composed principally of the Bankashi Nomadic Fleet, lost roughly 1/3rd of its forces during the secession of the Bankashi Outcasts. This event marked the beginning of the Rift War, and the first time in history the Bankashi went to war with each other.
Milk Bones

**This article is a disambiguation page for Milk Bones**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Milk Bones (Medical Condition)

Milk Bones (Actor)

Milk Bones (Breakfast Cereal)

Milk Bones (Band)

Milk Bones (City)
BCS Titan's Covenant

The Flagship of the Bankashi Combine fleet, very likely the largest and most powerful starship ever constructed. The Titan’s Covenant was under construction well before the destruction of Sarokis, the Bankashi home planet. After Sarokis was destroyed, the Bankashi completed the project with newfound vigor: the Titan’s Covenant would be the Bankashi’s tool for retribution on those who took their home away from them.

## Design

Titan’s Covenant is equipped with advanced gravitational shielding, which not only renders it immune to all forms of damage but also makes it undetectable to the naked eye. Titan’s Covenant’s main weapon is a ventral-hull mounted kinetic weapon powerful enough to destroy almost any conceivable target with a single shot. Titan’s covenant has no form of traditional thrusters and instead utilizes an advanced form of linear translocation in order to instantly change positions in space.

## Utilization

Titan’s Covenant is part of a flotilla of starships which make up the nomadic portion of the Bankashi diaspora, those who fled the home world following its destruction and those who joined later to offer support. The ship itself is mainly a military asset, however due to the dislocated nature of the Bankashi population, it has been partially refitted as a kind of city-ship, capable of sustaining a large population of important individuals indefinitely.

## Name

Titan’s Covenant is named after a concept in the Bankashi creation mythos, namely, the covenant which was struck between The Three Titans, the heralds of all life on the planet Sarokis, and their creator, the planet herself. After creating them and giving them the gifts of language, strength, and guile, Sarokis asked the three Titans to give her their undying devotion, so that she would never feel alone again. The Titans, appreciative of their gifts, accepted this bargain and agreed that the Bankashi would honor their creator for time immemorial.

## The Phantom of Deck 46

While the Bankashi are a highly rational and intelligent people, the corridors of the Titan’s Covenant was, for a time, plagued by a so-called “phantom” who always dashed away just out of sight, and left an awful smell in its wake. This “phantom” was revealed to be Richard Lemming, who had handily boarded the ship in order to steal technology and study the Bankashi. While measures were taken to keep him out, it is unknown if the “phantom” has truly stopped visiting, or has simply taken measures to avoid being noticed, such as changing his diaper.
Rose Glass

A pair of spectacles fashioned with Rose Glass lenses

Glass that is either coated or infused with the substance Polvera Rossa.

## Uses

Polvera Rossa, a mysterious substance found clinging to trees in the eastern woods within The Bog is most commonly utilized as a potent narcotic hallucinogen almost exclusively by Bruce Vanlouen. The fine crimson dust also has a myriad of other uses.

In the case of Rose Glass, the dust adds new optical qualities to the glass allowing an observer to view reality differently than would otherwise be possible. The most obvious changes seem to be related to the Bog, specifically entities who have a connection to Polverra Rossa in particular, such as Hounds, The Lesser Bog Canopy Squid, The Greater Bog Canopy Squid, The Bog Woodpecker, and Bruce Vanlouen.

Entities viewed through Rose Glass vary greatly, usually appearing like larger or more grotesque versions of themselves. Many entities exhibit hound features when observed through Rose Glass, despite not bearing these traits normally. Subjects who observe entities through Rose Glass will often report that they feel as though they are being watched, or that a presence is aware of them, and will often desire to stop looking.

Notably, the sky of any scene observed through Rose Glass will always be identical to the view of the sky from a very specific point on Rim Ram mountain. This point aligns with the location of General Mara Argento's skull in the Valley of Bones towards the summit of the peak.

## Rosen Mirrors

Mirrors coated in Povera Rossa exhibit slightly different qualities than transparent glass. Typically referred to as "Rosen Mirrors," these objects will only function when viewed by one person or entity at a time, and will seem completely non-reflective otherwise. Under these conditions, a Rosen Mirror will provide a reflection of an individual which seems to act of its own accord.

The reflection will, at first, make an attempt to appear as if it is an accurate mirror-image of the individual, however after several minutes pass it will abandon this attempt and begin acting on its own. The reflection will perform any number of actions, typically interacting with other items within the reflected space. After more time has passed the reflection will begin violently removing its skin. After enough skin has been removed, a new entity emerges from the body of the reflection.

Viewers have reported a number of different entities appearing, but they all share the same basic characteristics: They are much larger than the viewer, invariably bipedal and humanoid, and their skin is shiny and metallic. This new entity will not break eye contact with the viewer until they blink, look away, or someone else observes the mirror, at which point they will vanish and the mirror will either not reflect the viewer or become non-reflective.
Stankbirds

video

Stankbirds are an introduced species of bird found throughout the Darkwood especially in the Pepperoni forest, who's exact origins are unknown, even to Drub.

In unrecorded ancient times, a population of wild Stankbirds were found by Vexivar (The Hole King) living on a planet called the Red Stone which he encountered on his travels when he was still disguised as "The Night Pilgrim" and had not yet revealed his plans for galactic domination. Seeing them as a promising future ally he revealed his true identity and power and the Stankbirds were persuaded by Vexivar’s might and splendor to join his cause.

Their dwelling had been in the cliffs of The Red Stone, a super dense planet in a distant outer rim galaxy, but after their master's defeat they were routed by the free armies and many fled to and settled in the Darkwood

Stankbirds were employed in war as early as the conquests of Andromeda, when Vexivar and Spider Commander went to the the alliance of Bel-nuin to negotiate the terms of their surrender stankbirds were present presumably as an intimidation tactic to demonstrate Vexivar's power.

Today stankbirds are no longer bound to Vexivar’s will nor under any of his hexes or spells, however many still swear allegiance to him and for many years were agents of the Bone Council. stankbirds will still bring prey to the Halls of Torment that were once under the Bone Council's control and are still linked to the abysmal mind of the Hole King.

The influence of the Bog has made stankbirds change in appearance from mighty silver and crimson eagles with wingspans that “blackened the sun” to 4-5 foot tall chicken like creatures described as being, “ in a constant state of screaming and liquid defecation and urination"

It is subject to some debate in among the Darkwood ornithological community whether Stankbirds are dirty birds or bad birds, they are classified as a Tier 1 threat to society by the Lemming-Vanlouen guide to Darkwood Flora and Fauna.
Cancer Gas

Cancer Gas Grenade

Weaponized gas of unknown composition, causes rapid metastatic tumors to grow in nearly any living organic organism.

Richard Lemming developed and utilizes Cancer Gas in favor of neurotoxins or other agents for poorly understood reasons. One possibility is that Cancer Gas works on a wider array of organisms, and similarly destroys the central nervous system with the rapid development of growths and cysts.

Cancer Gas lingers for many months wherever it was originally released as a thick, noxious cloud, rendering an area entirely off limits for a prolonged period of time. Cancer Gas does eventually dissipate over time; however, if disturbed, it will leave a film on surfaces which remains just as harmful as the compound in its gaseous form.

Richard flooded his cave with Cancer Gas after it was taken over by The King in the Hole. Its effect on The King itself is largely unknown, but due to the fact that Richard himself vacated the cave, it is unlikely The King remained longer than necessary. The Cave will remain uninhabitable for at least a decade, probably longer.
CFS Joseph Kall

The CFS Joseph Kall is a Colonial Federation starship crewed and constructed by humans. A Bankashi Outcast vessel, the BOS Trickster’s Gambit encountered the Joseph Kall adrift in deep space and moved in to investigate. To their surprise, the crew discovered that the ship was unmistakably human in design, and despite the damage to the hull and systems, had a full crew of surviving humans serving on board.

Bankashi vessels typically observe a policy of non-interference; however, the Trickster’s Gambit was intrigued at the sight of humans so far from their home planet in a ship that they couldn’t have possibly built themselves. Upon making direct contact, the Bankashi crew learned that the Joseph Kall was in fact a human ship, but it was from a period far in the future. The humans aboard the Joseph Kall recognized the Bankashi as a highly advanced species, and asked for assistance.

Trickster’s Gambit is currently engaged in operations repairing and refitting Joseph Kall, as well as determining the reason the vessel traveled through time in the first place. Of note to the crew of the ‘Gambit is how forthcoming the humans have been with information and details. Bankashi engineers have determined that the Joseph Kall was running experiments on a large Rift Shard, which may have been the cause of the temporal displacement.