Enchanting

## Introduction

This is a temporary guide to help you out with your Enchanting. I will eventually make an in-game index to save you the trouble of looking here.

I will briefly explain how the Enchanter works, what the different type of enchants are, and also list every possible enchant on each item slot. See the table of contents on the right to easily navigate to the item you're enchanting currently.

I hope you will find this useful!

## Enchant types

There are 4 different types of enchants.
These are:

* Minor
* Major
* Epic
* Legendary

Minor enchants are the ones that are blue in the Enchanting view. These are mostly secondary stats and resistances.

Major enchants are the ones that are purple in the Enchanting view. These are mostly primary stats like health and mana, as well as most damage stats and a few select extra powerful stats, such as "Resist All".

Epic enchants are special effects like "5% chance to fear attackers when hurt", and things like that. These enchants only roll on Rings and Amulets, but may be rolled as Solid enchants on other special items. They look like Major enchants in the Enchanting view.

Lastly there are Legendary enchants. These enchants have a dark orange text (not to be confused with the light orange text enchants, more on that below), and are typically rolled on Legendary and Unique items.. or better. They have a purple icon in the Enchanting view but the square outline is Red like Legendary equipment.

Also note that some enchants have a light orange text. These means that the enchants are Solid - they'll always roll on this item and cannot be removed. These Solid enchants are often seen outside their normal limitations, for example rolling a Ring-only enchant on a pair of Unique boots. White text enchants can be re-rolled at the Enchanter. Solid enchants can be both minor and major. Legendary enchants are always considered Solid.

## Enchanting basics

When you put an item into the Enchanting slot, it will create an icon for each enchant on the item and let you inspect them more closely.

Selecting or hovering an enchant will show info like this:

First is the current strength of the enchant.
Second is the possible roll range of the enchant. This decides the value when re-rolling the enchant, and when the item is first dropped.
Third, you have the Augment increment. This shows by how much the enchant will increase when you Augment it (more on this below).
Lastly is the Augment cap. This shows how far you can augment the item. In the example above, Overpower an be rolled between 8%-19%, and then Augmented all the way up to 25%.

### **Scrambling**​

Scrambling is the most fundamental part of Enchanting. Clicking the Scramble button will generate a fresh set of enchants for your item, provided you have the necessary Materials and Crystals. Only unlocked and non-solid enchants are scrambled. Minor enchants always turn into other Minor enchants, and Major enchants always into other Major enchants.

If you are satisfied with an enchant from a Scramble, you can Augment it once to lock it into place, preventing further Scrambles from changing it.

### Re-rolling

Re-rolling allows you to take a bit of a gamble and hopefully increase the roll of an Enchant that rolled a low value. This is particularly useful if you want to save materials from Augmenting it multiple times, or want to avoid locking the enchant, preventing it from being scrambled at a later time. Most powerful enchants are more likely to roll higher than lower values when re-rolling.

### **Augmentation**

Augmentation is perhaps the most important part of Enchanting. Once you have rolled a decent value on the enchant you want, it's time to Augment it. Augmenting items is simple, just click the Augment button and then the enchant you want to Augment, until you reach the desired strength. Keep in mind that it costs both Crystals and Materials to do this as well, and each time it'll cost a bit more. Important: Augmenting an enchant will lock it, preventing it from begin re-rolled or scrambled!

A locked enchant will have a star (\*) before it when inspecting the item.

## Stats by Item

### Helm

* Major

* + Health - +<X> Health
	+ Mana - +<X> Mana
	+ Health Regeneration - +<X> Health per second
	+ Mana Regeneration - +<X> Mana per second
	+ Critrate - +<X>% Critical strike chance
	+ Physical Resistance - +<X>% Physical resistance
	+ Fire Damage - +<X>% Fire damage
	+ Frost Damage - +<X>% Frost damage
	+ Lightning Damage - +<X>% Lightning damage
	+ Poison Damage - +<X>% Poison damage
	+ Shadow Damage - +<X>% Shadow damage
	+ Holy Damage - +<X>% Holy damage
	+ Physical Damage - +<X>% Physical damage
	+ Critical Strike Damage - +<X>% Critical strike damage

* Minor
	+ Reach - +<X>% Reach
	+ Thorns - +<X> Thorns
	+ Magic Find - +<X>% Magic find
	+ Effect Duration - +<X>% Effect duration
	+ Crystal Find - +<X>% Crystals found
	+ Experience - +<X>% Experience gained
	+ Fire Resistance - +<X>% Fire resistance
	+ Frost Resistance - +<X>% Frost resistance
	+ Lightning Resistance - +<X>% Lightning resistance
	+ Poison Resistance - +<X>% Poison resistance
	+ Holy Resistance - +<X>% Holy resistance
	+ Shadow Resistance - +<X>% Shadow resistance
	+ Companion Damage - +<X>% Companion damage
	+ Cooldown Reduction - +<X>% Cooldown reduction
	+ Light Radius - +<X>% Light radius

### Armor

* Epic
	+ Restoration - +15% chance to restore <X> health per second for 10 seconds after killing a foe. This effect may stack up to 5 times
	+ Recharging - +15% chance to restore <X> mana per second for 10 seconds after killing a foe. This effect may stack up to 5 times
	+ Healing - +5% chance to heal yourself for <X> health after killing a foe
	+ Hurt Fear -
	+ Hurt Knockback -
	+ Frost Nova - +5% chance to release a Frost Nova dealing <X> Frost damage when struck
	+ Holy Nova - +5% chance to release a Holy Nova dealing <X> Holy damage when struck
	+ Death Nova - +5% chance to release a nova of Deathblasts dealing <X> Shadow damage when struck
	+ Discharge - +5% chance to release an electric orb dealing <X> Lightning damage when struck

* Major
	+ Health - +<X> Health
	+ Mana - +<X> Mana
	+ Health Regeneration - +<X> Health per second
	+ Mana Regeneration - +<X> Mana per second
	+ Physical Resistance - +<X>% Physical resistance
	+ Resist All - +<X>% to all resistances
	+ Power All - +<X>% to all damage elements
* Minor
	+ Thorns - +<X> Thorns
	+ Pickup Strength - +<X>% Pickup strength
	+ Pickup Radius - +<X>% Pickup radius
	+ Fire Resistance - +<X>% Fire resistance
	+ Frost Resistance - +<X>% Frost resistance
	+ Lightning Resistance - +<X>% Lightning resistance
	+ Poison Resistance - +<X>% Poison resistance
	+ Holy Resistance - +<X>% Holy resistance
	+ Shadow Resistance - +<X>% Shadow resistance
	+ Companion Health - +<X>% Companion health
	+ Mana Cost Reduction - -<X>% Mana cost of skills

### Amulet

* Epic
	+ Thunderous Orb - An orb of lightning circles the player, casting Chain Lightning every second, dealing <X> damage
	+ Frozen Orb - A frozen orb circles the player, casting Ice Shards every second, dealing <X> damage
	+ Molten Orb - A molten orb circles the player, casting Firebomb every second, dealing <X> damage
	+ Voodoo Orb - A poison orb circles the player, poisoning nearby enemies for <X> damage per second
	+ Angelic Orb - A holy orb circles the player, casting Holy Bolt twice per second, each dealing <X> damage
	+ Hoarder - +<X>% chance for Foes to burst out crystals upon death
	+ Explode - +<X>% chance to explode foes upon death, dealing a portion of their health as Ethereal damage to nearby foes
	+ Pickups - +<X>% chance to spawn additional health and mana pickups on kill
	+ Frenzy - +15% chance to increase your damage by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
	+ Restoration - +15% chance to restore <X> health per second for 10 seconds after killing a foe. This effect may stack up to 5 times
	+ Recharging - +15% chance to restore <X> mana per second for 10 seconds after killing a foe. This effect may stack up to 5 times
	+ Healing - +5% chance to heal yourself for <X> health after killing a foe
	+ Haste - +15% chance to increase your movement speed by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
	+ Delay - +<X>% chance to slow attacker by 50% for 5 seconds when struck
	+ Roots - +<X>% chance to root and immobilize attackers for 3 seconds when struck
	+ Panic - +<X>% chance to cause attackers to run away in fear for up to 3 seconds when struck
	+ Jostling - +<X>% chance to knock away attackers up to 3 meters when struck
	+ Frost Nova - +5% chance to release a Frost Nova dealing <X> Frost damage when struck
	+ Holy Nova - +5% chance to release a Holy Nova dealing <X> Holy damage when struck
	+ Death Nova - +5% chance to release a nova of Deathblasts dealing <X> Shadow damage when struck
	+ Discharge - +5% chance to release an electric orb dealing <X> Lightning damage when struck
	+ Rescuing - Any attack that brings you below 30% health has a 15% chance to restore <X> health
	+ Sturdy - Makes you immune to all knockback and pull effects
* Major
	+ Overpower - +<X>% Overpower
	+ Health - +<X> Health
	+ Mana - +<X> Mana
	+ Health Regeneration - +<X> Health per second
	+ Mana Regeneration - +<X> Mana per second
	+ Movement Speed - +<X>% Movement speed
	+ Attack Speed - +<X>% Attack speed
	+ Vampire - +<X> Health on hit
	+ Critrate - +<X>% Critical strike chance
	+ Physical Resistance - +<X>% Physical resistance
	+ Fire Damage - +<X>% Fire damage
	+ Frost Damage - +<X>% Frost damage
	+ Lightning Damage - +<X>% Lightning damage
	+ Poison Damage - +<X>% Poison damage
	+ Shadow Damage - +<X>% Shadow damage
	+ Holy Damage - +<X>% Holy damage
	+ Physical Damage - +<X>% Physical damage
	+ Resist All - +<X>% to all resistances
	+ Power All - +<X>% to all damage elements
	+ Critical Strike Damage - +<X>% Critical strike damage
* Minor
	+ Reach - +<X>% Reach
	+ Magic Find - +<X>% Magic find
	+ Effect Duration - +<X>% Effect duration
	+ Pickup Strength - +<X>% Pickup strength
	+ Pickup Radius - +<X>% Pickup radius
	+ Crystal Find - +<X>% Crystals found
	+ Experience - +<X>% Experience gained
	+ Fire Resistance - +<X>% Fire resistance
	+ Frost Resistance - +<X>% Frost resistance
	+ Lightning Resistance - +<X>% Lightning resistance
	+ Poison Resistance - +<X>% Poison resistance
	+ Holy Resistance - +<X>% Holy resistance
	+ Shadow Resistance - +<X>% Shadow resistance
	+ Companion Health - +<X>% Companion health
	+ Companion Damage - +<X>% Companion damage
	+ Mana Cost Reduction - -<X>% Mana cost of skills
	+ Cooldown Reduction - +<X>% Cooldown reduction
	+ Light Radius - +<X>% Light radius
	+ Potion Effectiveness - +<X>% Potion effectiveness

### Ring

* Epic
	+ Thunderous Orb - An orb of lightning circles the player, casting Chain Lightning every second, dealing <X> damage
	+ Frozen Orb - A frozen orb circles the player, casting Ice Shards every second, dealing <X> damage
	+ Molten Orb - A molten orb circles the player, casting Firebomb every second, dealing <X> damage
	+ Voodoo Orb - A poison orb circles the player, poisoning nearby enemies for <X> damage per second
	+ Angelic Orb - A holy orb circles the player, casting Holy Bolt twice per second, each dealing <X> damage
	+ Hoarder - +<X>% chance for Foes to burst out crystals upon death
	+ Explode - +<X>% chance to explode foes upon death, dealing a portion of their health as Ethereal damage to nearby foes
	+ Pickups - +<X>% chance to spawn additional health and mana pickups on kill
	+ Frenzy - +15% chance to increase your damage by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
	+ Restoration - +15% chance to restore <X> health per second for 10 seconds after killing a foe. This effect may stack up to 5 times
	+ Recharging - +15% chance to restore <X> mana per second for 10 seconds after killing a foe. This effect may stack up to 5 times
	+ Healing - +5% chance to heal yourself for <X> health after killing a foe
	+ Haste - +15% chance to increase your movement speed by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
	+ Delay - +<X>% chance to slow attacker by 50% for 5 seconds when struck
	+ Roots - +<X>% chance to root and immobilize attackers for 3 seconds when struck
	+ Panic - +<X>% chance to cause attackers to run away in fear for up to 3 seconds when struck
	+ Jostling - +<X>% chance to knock away attackers up to 3 meters when struck
	+ Escape - +5% chance to increase movement speed by <X>% for 5 seconds when struck.
	+ Corrupted - +5% chance to poison attackers for <X> Poison damage per second for 3 seconds when struck
	+ Igniting - +5% chance to burn attackers for <X> Fire damage per second for 3 seconds when struck
	+ Revenge - Any attack that brings you below 30% health has a 15% chance to increase your Damage by <X>% for 5 seconds
	+ Recklessness - Any attack that brings you below 30% health has a 30% chance to cause a series of explosions dealing <X> Fire damage to any nearby foes
* Major
	+ Overpower - +<X>% Overpower
	+ Health - +<X> Health
	+ Mana - +<X> Mana
	+ Health Regeneration - +<X> Health per second
	+ Mana Regeneration - +<X> Mana per second
	+ Damage - +<X> Damage
	+ Movement Speed - +<X>% Movement speed
	+ Attack Speed - +<X>% Attack speed
	+ Leach - +<X> Mana on hit
	+ Burn - Chance on hit to burn foe for <X> Fire damage per second for 3 seconds
	+ Chill - Chance on hit to deal an additional <X> Frost damage instantly
	+ Poison - Chance on hit to poison foe for <X> Poison damage per second for 5 seconds
	+ Bleed - Chance on hit to cause bleeding for <X> Physical damage per second for 3 seconds
	+ Chain Lightning - Chance on hit to cause Chain Lightning for <X> Lightning damage
	+ Critrate - +<X>% Critical strike chance
	+ Fire Damage - +<X>% Fire damage
	+ Frost Damage - +<X>% Frost damage
	+ Lightning Damage - +<X>% Lightning damage
	+ Poison Damage - +<X>% Poison damage
	+ Shadow Damage - +<X>% Shadow damage
	+ Holy Damage - +<X>% Holy damage
	+ Physical Damage - +<X>% Physical damage
	+ Bleed Damage - +<X>% increased Bleed damage
	+ Resist All - +<X>% to all resistances
	+ Power All - +<X>% to all damage elements
	+ Critical Strike Damage - +<X>% Critical strike damage
* Minor
	+ Magic Find - +<X>% Magic find
	+ Effect Duration - +<X>% Effect duration
	+ Pickup Strength - +<X>% Pickup strength
	+ Pickup Radius - +<X>% Pickup radius
	+ Crystal Find - +<X>% Crystals found
	+ Experience - +<X>% Experience gained
	+ Fire Resistance - +<X>% Fire resistance
	+ Frost Resistance - +<X>% Frost resistance
	+ Lightning Resistance - +<X>% Lightning resistance
	+ Poison Resistance - +<X>% Poison resistance
	+ Holy Resistance - +<X>% Holy resistance
	+ Shadow Resistance - +<X>% Shadow resistance
	+ Companion Health - +<X>% Companion health
	+ Companion Damage - +<X>% Companion damage
	+ Mana Cost Reduction - -<X>% Mana cost of skills
	+ Cooldown Reduction - +<X>% Cooldown reduction
	+ Light Radius - +<X>% Light radius
	+ Potion Effectiveness - +<X>% Potion effectiveness

### Boots

* Major
	+ Health - +<X> Health
	+ Mana - +<X> Mana
	+ Health Regeneration - +<X> Health per second
	+ Mana Regeneration - +<X> Mana per second
	+ Movement Speed - +<X>% Movement speed
	+ Knockback - +<X>% Chance to Knockback
	+ Physical Resistance - +<X>% Physical resistance
	+ Resist All - +<X>% to all resistances
* Minor
	+ Thorns - +<X> Thorns
	+ Magic Find - +<X>% Magic find
	+ Pickup Strength - +<X>% Pickup strength
	+ Pickup Radius - +<X>% Pickup radius
	+ Crystal Find - +<X>% Crystals found
	+ Fire Resistance - +<X>% Fire resistance
	+ Frost Resistance - +<X>% Frost resistance
	+ Lightning Resistance - +<X>% Lightning resistance
	+ Poison Resistance - +<X>% Poison resistance
	+ Holy Resistance - +<X>% Holy resistance
	+ Shadow Resistance - +<X>% Shadow resistance
	+ Companion Damage - +<X>% Companion damage
	+ Potion Effectiveness - +<X>% Potion effectiveness

### Accessory

* Major
	+ Overpower - +<X>% Overpower
	+ Health - +<X> Health
	+ Mana - +<X> Mana
	+ Health Regeneration - +<X> Health per second
	+ Mana Regeneration - +<X> Mana per second
	+ Movement Speed - +<X>% Movement speed
	+ Attack Speed - +<X>% Attack speed
	+ Burn - Chance on hit to burn foe for <X> Fire damage per second for 3 seconds
	+ Chill - Chance on hit to deal an additional <X> Frost damage instantly
	+ Poison - Chance on hit to poison foe for <X> Poison damage per second for 5 seconds
	+ Bleed - Chance on hit to cause bleeding for <X> Physical damage per second for 3 seconds
	+ Chain Lightning - Chance on hit to cause Chain Lightning for <X> Lightning damage
	+ Critrate - +<X>% Critical strike chance
	+ Knockback - +<X>% Chance to Knockback
	+ Fire Damage - +<X>% Fire damage
	+ Frost Damage - +<X>% Frost damage
	+ Lightning Damage - +<X>% Lightning damage
	+ Poison Damage - +<X>% Poison damage
	+ Shadow Damage - +<X>% Shadow damage
	+ Holy Damage - +<X>% Holy damage
	+ Physical Damage - +<X>% Physical damage
	+ Resist All - +<X>% to all resistances
* Minor
	+ Reach - +<X>% Reach
	+ Thorns - +<X> Thorns
	+ Magic Find - +<X>% Magic find
	+ Pickup Strength - +<X>% Pickup strength
	+ Pickup Radius - +<X>% Pickup radius
	+ Crystal Find - +<X>% Crystals found
	+ Experience - +<X>% Experience gained
	+ Companion Health - +<X>% Companion health
	+ Companion Damage - +<X>% Companion damage
	+ Mana Cost Reduction - -<X>% Mana cost of skills
	+ Cooldown Reduction - +<X>% Cooldown reduction
	+ Potion Effectiveness - +<X>% Potion effectiveness

### Spellbook (Offhand)

* Major
	+ Overpower - +<X>% Overpower
	+ Mana - +<X> Mana
	+ Health Regeneration - +<X> Health per second
	+ Mana Regeneration - +<X> Mana per second
	+ Damage - +<X> Damage
	+ Attack Speed - +<X>% Attack speed
	+ Vampire - +<X> Health on hit
	+ Leach - +<X> Mana on hit
	+ Burn - Chance on hit to burn foe for <X> Fire damage per second for 3 seconds
	+ Chill - Chance on hit to deal an additional <X> Frost damage instantly
	+ Poison - Chance on hit to poison foe for <X> Poison damage per second for 5 seconds
	+ Critrate - +<X>% Critical strike chance
	+ Knockback - +<X>% Chance to Knockback
	+ Fire Damage - +<X>% Fire damage
	+ Frost Damage - +<X>% Frost damage
	+ Poison Damage - +<X>% Poison damage
	+ Shadow Damage - +<X>% Shadow damage
	+ Power All - +<X>% to all damage elements
	+ Critical Strike Damage - +<X>% Critical strike damage
* Minor
	+ Reach - +<X>% Reach
	+ Thorns - +<X> Thorns
	+ Magic Find - +<X>% Magic find
	+ Effect Duration - +<X>% Effect duration
	+ Pickup Strength - +<X>% Pickup strength
	+ Pickup Radius - +<X>% Pickup radius
	+ Experience - +<X>% Experience gained
	+ Fire Resistance - +<X>% Fire resistance
	+ Frost Resistance - +<X>% Frost resistance
	+ Lightning Resistance - +<X>% Lightning resistance
	+ Poison Resistance - +<X>% Poison resistance
	+ Holy Resistance - +<X>% Holy resistance
	+ Shadow Resistance - +<X>% Shadow resistance
	+ Companion Health - +<X>% Companion health
	+ Mana Cost Reduction - -<X>% Mana cost of skills
	+ Potion Effectiveness - +<X>% Potion effectiveness

### Claw

* Major
	+ Minimum Rage - +<X> Minimum Rage
	+ Maximum Rage - +<X> Maximum Rage
	+ Overpower - +<X>% Overpower
	+ Health Regeneration - +<X> Health per second
	+ Mana Regeneration - +<X> Mana per second
	+ Damage - +<X> Damage
	+ Movement Speed - +<X>% Movement speed
	+ Attack Speed - +<X>% Attack speed
	+ Vampire - +<X> Health on hit
	+ Burn - Chance on hit to burn foe for <X> Fire damage per second for 3 seconds
	+ Chill - Chance on hit to deal an additional <X> Frost damage instantly
	+ Bleed - Chance on hit to cause bleeding for <X> Physical damage per second for 3 seconds
	+ Chain Lightning - Chance on hit to cause Chain Lightning for <X> Lightning damage
	+ Critrate - +<X>% Critical strike chance
	+ Knockback - +<X>% Chance to Knockback
	+ Fire Damage - +<X>% Fire damage
	+ Frost Damage - +<X>% Frost damage
	+ Lightning Damage - +<X>% Lightning damage
	+ Physical Damage - +<X>% Physical damage
	+ Bleed Damage - +<X>% increased Bleed damage
	+ Power All - +<X>% to all damage elements
	+ Critical Strike Damage - +<X>% Critical strike damage
* Minor
	+ Rage Generation - +<X>% Rage Generation
	+ Reach - +<X>% Reach
	+ Thorns - +<X> Thorns
	+ Magic Find - +<X>% Magic find
	+ Effect Duration - +<X>% Effect duration
	+ Pickup Strength - +<X>% Pickup strength
	+ Pickup Radius - +<X>% Pickup radius
	+ Experience - +<X>% Experience gained
	+ Fire Resistance - +<X>% Fire resistance
	+ Frost Resistance - +<X>% Frost resistance
	+ Lightning Resistance - +<X>% Lightning resistance
	+ Poison Resistance - +<X>% Poison resistance
	+ Holy Resistance - +<X>% Holy resistance
	+ Shadow Resistance - +<X>% Shadow resistance
	+ Companion Health - +<X>% Companion health
	+ Mana Cost Reduction - -<X>% Mana cost of skills

### Shield

* Major
	+ Bonus Block Rate - +<X>% Extra Block Rate
	+ Bonus Block Damage - +<X>% Extra damage blocked
	+ Health - +<X> Health
	+ Mana - +<X> Mana
	+ Health Regeneration - +<X> Health per second
	+ Mana Regeneration - +<X> Mana per second
	+ Damage - +<X> Damage
	+ Vampire - +<X> Health on hit
	+ Bleed - Chance on hit to cause bleeding for <X> Physical damage per second for 3 seconds
	+ Knockback - +<X>% Chance to Knockback
	+ Physical Resistance - +<X>% Physical resistance
	+ Fire Damage - +<X>% Fire damage
	+ Lightning Damage - +<X>% Lightning damage
	+ Holy Damage - +<X>% Holy damage
	+ Physical Damage - +<X>% Physical damage
	+ Bleed Damage - +<X>% increased Bleed damage
	+ Power All - +<X>% to all damage elements
	+ Critical Strike Damage - +<X>% Critical strike damage

* Minor
	+ Reach - +<X>% Reach
	+ Thorns - +<X> Thorns
	+ Magic Find - +<X>% Magic find
	+ Effect Duration - +<X>% Effect duration
	+ Pickup Strength - +<X>% Pickup strength
	+ Pickup Radius - +<X>% Pickup radius
	+ Fire Resistance - +<X>% Fire resistance
	+ Frost Resistance - +<X>% Frost resistance
	+ Lightning Resistance - +<X>% Lightning resistance
	+ Poison Resistance - +<X>% Poison resistance
	+ Holy Resistance - +<X>% Holy resistance
	+ Shadow Resistance - +<X>% Shadow resistance
	+ Companion Health - +<X>% Companion health
	+ Mana Cost Reduction - -<X>% Mana cost of skills

### Tome

* Major
	+ Overpower - +<X>% Overpower
	+ Mana - +<X> Mana
	+ Health Regeneration - +<X> Health per second
	+ Mana Regeneration - +<X> Mana per second
	+ Damage - +<X> Damage
	+ Attack Speed - +<X>% Attack speed
	+ Vampire - +<X> Health on hit
	+ Burn - Chance on hit to burn foe for <X> Fire damage per second for 3 seconds
	+ Chain Lightning - Chance on hit to cause Chain Lightning for <X> Lightning damage
	+ Critrate - +<X>% Critical strike chance
	+ Knockback - +<X>% Chance to Knockback
	+ Fire Damage - +<X>% Fire damage
	+ Lightning Damage - +<X>% Lightning damage
	+ Holy Damage - +<X>% Holy damage
	+ Physical Damage - +<X>% Physical damage
	+ Bleed Damage - +<X>% increased Bleed damage
	+ Power All - +<X>% to all damage elements
	+ Critical Strike Damage - +<X>% Critical strike damage

* Minor
	+ Reach - +<X>% Reach
	+ Thorns - +<X> Thorns
	+ Magic Find - +<X>% Magic find
	+ Effect Duration - +<X>% Effect duration
	+ Pickup Strength - +<X>% Pickup strength
	+ Pickup Radius - +<X>% Pickup radius
	+ Experience - +<X>% Experience gained
	+ Fire Resistance - +<X>% Fire resistance
	+ Frost Resistance - +<X>% Frost resistance
	+ Lightning Resistance - +<X>% Lightning resistance
	+ Poison Resistance - +<X>% Poison resistance
	+ Holy Resistance - +<X>% Holy resistance
	+ Shadow Resistance - +<X>% Shadow resistance
	+ Companion Health - +<X>% Companion health
	+ Mana Cost Reduction - -<X>% Mana cost of skills
	+ Potion Effectiveness - +<X>% Potion effectiveness

### Arrow

* Major
	+ Overpower - +<X>% Overpower
	+ Health Regeneration - +<X> Health per second
	+ Mana Regeneration - +<X> Mana per second
	+ Damage - +<X> Damage
	+ Movement Speed - +<X>% Movement speed
	+ Attack Speed - +<X>% Attack speed
	+ Vampire - +<X> Health on hit
	+ Chill - Chance on hit to deal an additional <X> Frost damage instantly
	+ Poison - Chance on hit to poison foe for <X> Poison damage per second for 5 seconds
	+ Bleed - Chance on hit to cause bleeding for <X> Physical damage per second for 3 seconds
	+ Chain Lightning - Chance on hit to cause Chain Lightning for <X> Lightning damage
	+ Critrate - +<X>% Critical strike chance
	+ Knockback - +<X>% Chance to Knockback
	+ Frost Damage - +<X>% Frost damage
	+ Lightning Damage - +<X>% Lightning damage
	+ Poison Damage - +<X>% Poison damage
	+ Physical Damage - +<X>% Physical damage
	+ Bleed Damage - +<X>% increased Bleed damage
	+ Power All - +<X>% to all damage elements
	+ Critical Strike Damage - +<X>% Critical strike damage

* Minor
	+ Reach - +<X>% Reach
	+ Thorns - +<X> Thorns
	+ Magic Find - +<X>% Magic find
	+ Effect Duration - +<X>% Effect duration
	+ Pickup Strength - +<X>% Pickup strength
	+ Pickup Radius - +<X>% Pickup radius
	+ Experience - +<X>% Experience gained
	+ Fire Resistance - +<X>% Fire resistance
	+ Frost Resistance - +<X>% Frost resistance
	+ Lightning Resistance - +<X>% Lightning resistance
	+ Poison Resistance - +<X>% Poison resistance
	+ Holy Resistance - +<X>% Holy resistance
	+ Shadow Resistance - +<X>% Shadow resistance
	+ Companion Health - +<X>% Companion health
	+ Mana Cost Reduction - -<X>% Mana cost of skills

### Bow

* Major
	+ Health - +<X> Health
	+ Mana - +<X> Mana
	+ Damage - +<X> Damage
	+ Attack Speed - +<X>% Attack speed
	+ Vampire - +<X> Health on hit
	+ Leach - +<X> Mana on hit
	+ Burn - Chance on hit to burn foe for <X> Fire damage per second for 3 seconds
	+ Chill - Chance on hit to deal an additional <X> Frost damage instantly
	+ Poison - Chance on hit to poison foe for <X> Poison damage per second for 5 seconds
	+ Bleed - Chance on hit to cause bleeding for <X> Physical damage per second for 3 seconds
	+ Chain Lightning - Chance on hit to cause Chain Lightning for <X> Lightning damage
	+ Critrate - +<X>% Critical strike chance
	+ Knockback - +<X>% Chance to Knockback
	+ Frost Damage - +<X>% Frost damage
	+ Lightning Damage - +<X>% Lightning damage
	+ Poison Damage - +<X>% Poison damage
	+ Physical Damage - +<X>% Physical damage
	+ Bleed Damage - +<X>% increased Bleed damage
	+ Power All - +<X>% to all damage elements
	+ Critical Strike Damage - +<X>% Critical strike damage
* Minor
	+ Thorns - +<X> Thorns
	+ Magic Find - +<X>% Magic find
	+ Pickup Radius - +<X>% Pickup radius
	+ Experience - +<X>% Experience gained
	+ Companion Damage - +<X>% Companion damage
	+ Cooldown Reduction - +<X>% Cooldown reduction

### Sword

* Major
	+ Health - +<X> Health
	+ Mana - +<X> Mana
	+ Damage - +<X> Damage
	+ Attack Speed - +<X>% Attack speed
	+ Vampire - +<X> Health on hit
	+ Leach - +<X> Mana on hit
	+ Burn - Chance on hit to burn foe for <X> Fire damage per second for 3 seconds
	+ Chill - Chance on hit to deal an additional <X> Frost damage instantly
	+ Poison - Chance on hit to poison foe for <X> Poison damage per second for 5 seconds
	+ Bleed - Chance on hit to cause bleeding for <X> Physical damage per second for 3 seconds
	+ Chain Lightning - Chance on hit to cause Chain Lightning for <X> Lightning damage
	+ Critrate - +<X>% Critical strike chance
	+ Fire Damage - +<X>% Fire damage
	+ Lightning Damage - +<X>% Lightning damage
	+ Holy Damage - +<X>% Holy damage
	+ Physical Damage - +<X>% Physical damage
	+ Bleed Damage - +<X>% increased Bleed damage
	+ Power All - +<X>% to all damage elements
	+ Critical Strike Damage - +<X>% Critical strike damage
* Minor
	+ Thorns - +<X> Thorns
	+ Magic Find - +<X>% Magic find
	+ Pickup Radius - +<X>% Pickup radius
	+ Experience - +<X>% Experience gained
	+ Companion Damage - +<X>% Companion damage
	+ Cooldown Reduction - +<X>% Cooldown reduction

### Fists

* Major
	+ Minimum Rage - +<X> Minimum Rage
	+ Maximum Rage - +<X> Maximum Rage
	+ Overpower - +<X>% Overpower
	+ Health - +<X> Health
	+ Mana - +<X> Mana
	+ Damage - +<X> Damage
	+ Attack Speed - +<X>% Attack speed
	+ Vampire - +<X> Health on hit
	+ Leach - +<X> Mana on hit
	+ Burn - Chance on hit to burn foe for <X> Fire damage per second for 3 seconds
	+ Chill - Chance on hit to deal an additional <X> Frost damage instantly
	+ Poison - Chance on hit to poison foe for <X> Poison damage per second for 5 seconds
	+ Bleed - Chance on hit to cause bleeding for <X> Physical damage per second for 3 seconds
	+ Chain Lightning - Chance on hit to cause Chain Lightning for <X> Lightning damage
	+ Critrate - +<X>% Critical strike chance
	+ Fire Damage - +<X>% Fire damage
	+ Frost Damage - +<X>% Frost damage
	+ Lightning Damage - +<X>% Lightning damage
	+ Physical Damage - +<X>% Physical damage
	+ Bleed Damage - +<X>% increased Bleed damage
	+ Power All - +<X>% to all damage elements
	+ Critical Strike Damage - +<X>% Critical strike damage
* Minor
	+ Rage Generation - +<X>% Rage Generation
	+ Thorns - +<X> Thorns
	+ Magic Find - +<X>% Magic find
	+ Pickup Radius - +<X>% Pickup radius
	+ Experience - +<X>% Experience gained
	+ Companion Damage - +<X>% Companion damage
	+ Cooldown Reduction - +<X>% Cooldown reduction
	+ Effect Duration - +<X>% Effect Duration

### Staff

* Major
	+ Health - +<X> Health
	+ Mana - +<X> Mana
	+ Damage - +<X> Damage
	+ Attack Speed - +<X>% Attack speed
	+ Vampire - +<X> Health on hit
	+ Leach - +<X> Mana on hit
	+ Burn - Chance on hit to burn foe for <X> Fire damage per second for 3 seconds
	+ Chill - Chance on hit to deal an additional <X> Frost damage instantly
	+ Poison - Chance on hit to poison foe for <X> Poison damage per second for 5 seconds
	+ Bleed - Chance on hit to cause bleeding for <X> Physical damage per second for 3 seconds
	+ Chain Lightning - Chance on hit to cause Chain Lightning for <X> Lightning damage
	+ Critrate - +<X>% Critical strike chance
	+ Knockback - +<X>% Chance to Knockback
	+ Fire Damage - +<X>% Fire damage
	+ Frost Damage - +<X>% Frost damage
	+ Poison Damage - +<X>% Poison damage
	+ Shadow Damage - +<X>% Shadow damage
	+ Power All - +<X>% to all damage elements
	+ Critical Strike Damage - +<X>% Critical strike damage
* Minor
	+ Thorns - +<X> Thorns
	+ Magic Find - +<X>% Magic find
	+ Pickup Radius - +<X>% Pickup radius
	+ Experience - +<X>% Experience gained
	+ Companion Damage - +<X>% Companion damage
	+ Cooldown Reduction - +<X>% Cooldown reduction