Player Characters

See also: Party marching order, Party Watches, Party Signals, Interesting Times Gang, Restoration Diary

Party funds on Day 269 are about 433gp: See Party Funds and Expenditure

## Party items:

Shanah Holy Symbol: The symbol of the First Sword of Shanah. (In custody of either Bazon or RR)
Broken Chain Mail: +4 with other properties that will become apparent when it is repaired. (Baggsed by Brokev)
Bag of holding: It is the size of a small dumpy bag (dimensions of bag is 3' x 3' x 3', interior 6' x 6' x 6'). The bag can be folded up, weight is negligible, storage capacity of the bag is limited by the volume not any weight constraint.
**An ingot of (only slightly cursed) Mithril. With a note in Dwarvish saying 'USE WITH CARE'**
Potions – 2 x Stone Giant Strength, 2 x Extra Healing (Party)
Runic Leather armour (from corpse in desert), currently damaged. Will be able to shrink/grow
One spare set of Elven chain mail.
+2 Dagger
Potion Sweet Water
Scrolls (all at 15th Level) – Teleport, Fireball, Improved InvisibilityScrolls (all at 15th Level) – Teleport, Fireball, Improved Invisibility (Party)
RUNIC Ring of Destruction - RUNIC POWERS:Takes 24 hours attunement to function. Wearer gains: +1 Con or 15 Con whichever is higher (non adjusted Con is used for system shock/raise dead rolls), +1 To all damage dice both dealt and recieved (not cures!) (Party)
 +1 Axe
2 Runic tankards - part of the Drumkit. Two-set peice from Tarkeep. Three-set peice from Thricastle
Book of enchanted forging - 13 pages
2\* Spellbooks
Wand of Enemy Detection (15)
1 potion healing (From Willston Beach supplies)
~~Golem-in-a-Box. DO NOT OPEN!~~
2 magical scrolls: Word of Recall for Hahsandra and Wyldwood - destinations unknown
1 x Salve of Divination, 1 x Potion of Spirits
2 x Asarum Salve, 4 x Potion labelled “Black Ginger Ointment”
FV's magical scroll: 18th Level Illusionist scroll – 2 \* non-det, Chaos and TrueSight.
 Assigned Magic Items
Circlet: +1 Int, +1 Wis, +1 Char (Joshua)
Ring1: +3 Prot (Broekev)
Ring2: Feather Fall, Double-speed Fly (24”) 2/day (Twoo)
Plate Mail +1 (RiffRaff)
Shield +2, +1 save vs magic, provide +1AV even when not wielded (Umar)
+3 Ring of Prot (+4 for Maratasen), after attunement, +1 on all stats, degenerate 1pt/hr (Dougal)
Ring of holy smiting in exchange for the sword (Paladins and Clerics only): +1 strength, +1 to hit, +2 damage but -1 on AC. (Brokev)**Windsword** (Longsword): -2/-2 when wielded by non-Ariel. +4/+4 when wielded by an Ariel. Use Dex bonus for to-hit/damage. Other info to follow". Gem of ressurection in hilt. (Twoo)
Suit of chain armour - +2, Cold Resistance (not giants/hobbits) (Bazin)
Suit of leather armour - +3 (not giants; could be modified for hobbits) (Joshua)
Ring – (Universal / Wyldwood (all varieties?) / Gemidiah only) +2 per dice on all cures – needs 24 hrs attunement) (Wun)
Ring – Attack - +1/+2 – h2h or missile – needs attunement) (Twoo)
Ring – Ring of Waterbreathing (Francis)
Mace of Destruction (probably Disruption) (RiffRaff)
Sword - +3 Long Sword with Arrow of Direction (Francis)
Dagger – Mages only - +2 / +1 INT – Needs attunement (Garaf)
Dagger - +0 (counts as +4 for creatures it will hit). 1/day pool physical stats (STR, DEX, CON) and reassign as desired, but with a max of 22 for each. Lasts until next used. If destroyed, stats revert to normal, but with -1 on each STR, DEX. CON. If lost/stolen – stuck with the stats you had at that point. (Umar)
Staff - +3 d12 (rather than d6) (Dougal)
Necklace – ESP 5/day. Immune to ESP. (Caradoc)
Boots of Reaction – as per Ring of Reaction (probably Free Action) (Hamish)
Medallion with leather thong - -3 to AC (e.g. AC 6 -> AC 3), -1 all saves' - RUNIC POWERS:
Takes 1 weeks attunement to function. Item is cursed cannot be removed (remove curse will cause the item to disappear). Wearer gains: +2 Int, +2 Wis, 20 levels of Divination spells per day (any class), cast at wearers level (highest level if multi classed). **Doomed: If ever a saving throw failure would directly or indirectly result in death for the wielder, the save is failed automatically.** (Joshua)
+2 Two-handed Lizardman sword. “Push button” Spell Store for 2 x 1-4th level spells (any class). Must be wielded to cast spell - spell is cast with all attributes of original caster.
Party
RUNIC ring of diplomacy +1 Cha, +1 Wis, Tongues spell 3/day at 12th level. If worn by a Human then +2 Cha, +2 Wis (Quercuis)
Shatterstar - RUNIC POWERS: +1 Str or 16 Str whichever is better, +4 to hit, 8D2+4 damage (Brokev)
Axe +2/+4 vs Lycanthropes (Bazin)
Cloak of Perception (enhances natural perception) <C>
Boots of Jumping (U) - Triple strength Jump 1/turn with safe landing
+2 Ring of Prot (Hamish)
~~Pathfinder Office's Cloak (J) - taken off Nawar. In addition to the standard benefits, it confers +1 AC and +2 save vs Elemental attacks (and these extra benefits ***do*** work in non-wilderness areas.) The cloak is restricted to Druids and Rangers.~~
Continual Light rock/coins (in light-proof bags) for every character, plus several spare
Salve of healing (d3 cure + extra save v. poison) 12 doses made – one all round except Umar as he seems to be the most likely to be poisoned, so other people can apply it to him
Sensitivity 6 doses made – Caradoc, Joshua, Hamish, Dougal (2 spare)
+1 Cloak of Water breather (Q)
+2 Dagger (J)
 +1 Staff, can store 1 MU spell 1st-3rd lvl (H or D)
 +1 Short Sword (C)
 4 \* Elven Mail (with provenance!) AC 3, quiet, +2 save vs elemental effects, doesn't allow spell casting (Fr, Br, W, RR)
 Light Elven Mail (with provencance) AC 5, quiet, allows flight & spell casting (T)
 Pathfinder's cloak. (Not magical under det mag.) In Non-Urban areas, +20% Hide-in-shadows, invisible when standing still (H)
 +2 Battle Axe
 8 potions of Infravision (RR, G + 2 spare)
Amulet of Clerical 2\*1st lvl Spell Store (W)
Runic Ring +2 Dex, +1 stab (dagger/short sword) (C)
Runic Bracelet and Necklace of +3 charisma (W).
Spear: +3/+3. Double damage on a natural 20. (Br).
Longsword +2/+2 (B)
Mace: +2/+0 – conducts touch attack (W)
3 x Prepared White Nightshade
Fake Vinmira's ring: +1 prot (G)
2 Invisibility potions with 4 'sips' left between them (from Braerk) plus one from Wild Cleric (7/8 portions remaining) (C&J)
Book of second level MU spells (Spells learnt by Garaf - he will teach others)
Cleric's ring: Ring of Insight - +2 Wis/+2 Int. (G)
2 potions of healing from the Blue Witch. (F,U,Br)
A semi melted piece of mithril that was once a Wyldwood holy symbol (Relic power), worth 20gp as mithril scrap (Donated to Kahu)
 Silverware
 Mundane ItemsNot including 'standard issue'
Rogue toys: Superior lockpicks (C), Fine tools (C), 6 \* Flashbangs(C\*2,J\*2,H,M) , 3\*smokebombs (Fr,C,J), 3\* Sparklebombs (Fr,C,J)
Voucher for Rogues guild: Locate Thirson (used) and Regenerate
Two gold coins from Sereph and an urchin with Wyldwood symbols.
2 vials of posion.
Superior Staves (D,H+G). Superior Club(J)
168 new arrows, plus any leftover from Elesiur's bash.
80 iron rations distributed among the party. (60 leftover from Braerk, 20 from Tres Amigos).
2 \* Bullseye lanterns and 2 \* Shuttered lantern, 10 flasks of oil
2 doses of 'con' poison: -8 con (-4save) vs characters, -2Hp/hit dice (-1HP/hd save) vs monsters
As many goblin darts as we wish to carry
A tarpaulin, ~~iron cooking pot~~, woodworking tools etc. But no 10' pole.
An old rusty Elven Spearhead, engraved with a symbol similar to the Brooch. (J)
Two \* 100’ Rope,50’ Twine,2x 10’x10’ Oilskins, 1 Small block and tackle,2\*'trapping' nets,6 large waterskins,Stakes and Mallet,Firewood/Kindling

1. ↑ Zoom 2022-01-11 21:00