Dynamic Purview

The Dynamic Purview allows mages who wield it to focus their raw magic in order to control the physical forces and energies of the universe. Fire and lightning, heat and light, gravity and kinetic energy are all theirs to command, as they manipulate the essence of Ibrimos, the raw power of Creation.

## Mechanics

The Dynamic Purview functions by mages manipulating Ibrimos, the dynamic and chaotic magical essence found within all forms of energy. By manipulating Ibrimos, an Awakened can intensify, weaken, shape, absorb and even generate various energy forms. It is easier to control preexisting forms of energy than it is to generate it for oneself. Naturally, making use of larger, more potent, and more complex forces is also more difficult.

The energies which the Dynamic Purview grants dominion over are divided into two types: Salient and Subtle. Salient energies are the more flashy and powerful of the two, and are easily observable to those without magic. Light, fire, and electricity are among them. Subtle energies are less overt, and more easy to wield, and include such forces as heat, kinetic energy, gravity, magnetism, and friction.

When energies are conjured using the Purview, they always originate from the body of the mage. However, whilst the power flows from the mage, one can forestall it from directly manifesting from their body, and instead bring it forth somewhere else. For example, a mage might shoot flames directly from their hand, or alternately, direct the energy needed to create said flames out of their body, and conjure the flames directly within a fireplace.

## Levels

### Levels 1-2 (Awoken)

* **Forcesense (Level 1):** The universally known use of the Dynamic Purview allows mages to become attuned to the various physical forces of Creation. Given the sheer amount of forces and energies present, however, the sensory powers of the Dynamic Purview are amongst the most difficult to master, with most mages never gaining mastery over every aspect of its abilities eve if they have an affinity for the Purview. When using the Forcesense, a mage can only focus on a singular type of forces at a time. Such options available include heat, electricity, light, soundwaves, or kinetic energies. Sensing these forces can manifest in many ways, depending on what spells and focuses the mage uses, ranging from simply being able to feel the presence of electricity, to being able to visualize kinetic forces as bursts of light. Mages can also use the Forcesense to enhance their abilities to perceive forces they can detect even without magic, making their sensitivity to sound or light finer. Some less traditionally minded and modern mages have been known to devise spells to allow them to convert radio waves and data signals into recognizable sounds and images.
* **Control Light (Level 2):** Light is the easiest of the Salient energies to command. Even novice Awakened are able to conjure simple lights out of thin air, and can twist light in virtually any way they desire, and can control its form, intensity, and color with ease. The only thing they cannot do with it is employ light for direct damage, though bright light can certainly be used to blind those who get on their bad side. By manipulating light, a mage can also render themselves or other objects invisible, and even conjure light based illusions. This power can manipulate the light of the sun, but not the potent mystical energies within it.
* **Heat Manipulation (Level 2):** Heat, being a Subtle energy, is one of the easiest forces to manipulate. Mages are able to intensify or weaken heat within close proximity to them using this power, most easily with a touch, which allows for more rapid and drastic changes. Metal might be rendered red hot with the tap of a finger, while alternatively, one might step onto the surface of a lake, only for the water to freeze and make a path of walkable ice. Temperature changes at greater ranges typically take longer to enact.
* **Manipulate Impetus (Level 2):** A commonly used power by mages fond of physical combat, this ability enables them to manipulate the force and momentum of their own bodies. This can allow them to enhance their physical blows by making them stronger and faster, as well as concentrating the power of them into specific points. One can also use this ability to allow for fantastical displays of acrobatics, enabling superhuman leaps and contortions.
* **Manipulate Momentum (Level 2):** Awakened can use the Dynamic Purview to control the kinetic movements of regions beyond their bodies, usually within close proximity to them. This can allow them to slow or speed up projectiles or moving creatures, as well as redirect their movements to send them crashing into walls or force them to trip over themselves. Additionally, mages can also employ the power to blunt the blows of enemies.

### Levels 3-4 (Attuned)

* **Control Fire (Level 3):** Fire, a Salient form of energy, requires a fair degree of skill to control. Once a mage has sufficient mastery of the Dynamic Purview, however, it is theirs to command, and can be conjured and shaped in any manner that they see fit. More powerful masters of the Purview are able to control more fire at once.
* **Control Wind (Level 3):** Awakened are able to manipulate the energy coursing through the air to control the wind, for the purposes of simply creating a small breeze, or summoning gales to knock foes about. Wind can also be concentrated and focused so as to cut directly through materials such as flesh.
* **Force Shield (Level 3):** An ability which operates on similar principles to telekinesis, Force Shields are static barriers of energy that a mage can manipulate for the purpose of blocking the passage of physical objects and other energy forms. Such shields can be conjured about one's own body, or within external regions. Mages more skilled in the Dynamic Purview are able to conjure more potent Force Shields.
* **Manipulate Lightning (Level 3):** Lightning is amongst the most difficult Salient energies to control. As such, a mage must first learn how to manipulate preexisting lightning, calling it down from the sky and drawing it out from electrical systems. Still, a mage with the power to Manipulate Lightning is able to take tiny amounts of electricity and convert them into something dangerous, with more skill in the Purview allowing for greater levels of intensification.
* **Telekinesis (Level 3):** One of the most commonly employed uses of the Dynamic Purview, Telekinesis enables an Awakened to manipulate physical energy for the purposes of gripping distant objects, for the purpose of moving or crushing them with their mind. More powerful wielders of the Purview can exhibit greater telekinetic control, manipulate more objects at once, and generate greater telekinetic force. By telekinetically gripping oneself, mages can also engage in flight, albeit flight that is rather limited and slow.
* **Conjure Lightning (Level 4):** Mages with this power are capable of conjuring lightning from thin air. The more powerful they are in the Dynamic Purview, the more lightning they can conjure, and the more potent it is.
* **Force Wave (Level 4):** Force Waves are a slight advancement upon Force Shields, wherein the mage turns the usually static Shield into a projectile which they can send outwards to knock about and crush enemies. Force Waves, when emitted are typically accompanied by loud booming sounds.
* **Transmute Energy (Level 4):** The ability to Transmute Energy allows mages to transfigure one form of energy into another, for instance, turning lightning into fire. The more disparate the two energy forms, the more difficult they are to Transmute. Having similar energy forms and transmuting them into one more desirable is typically less intensive than conjuring it.
* **Weather Control (Level 4):** Using ones power over the winds, lightning, heat, and the energies of Ibrimos, mages are able to alter weather patterns in their vicinity, causing rain, snow, or driving away the clouds to create sunlight. Generally speaking, weather alteration is slow and tiresome, but more skill in the Purview makes it faster and more easy. The greater the change in the weather one is causing, the more tiresome it is to enact. For instance, making it snow in Russia is far easier than making it snow in the Sahara Desert.

### Levels 5-7 (Resonant)

* **Absorb Energy (Level 5):** Masters of the Dynamic Purview are able to take Ibrimos infused energy into themselves, where they can then redirect and expel it in another manner, let it dissipate harmlessly, or convert it into another form. A mage's capacity for energy Absorption is not endless. If they attempt to absorb too much at once, it might end up injuring or killing them. Further mastery of the Purview allows more energy to be absorbed.
* **Control Sunlight (Level 5):** This ability allows a mage to conjure and manipulate Sunlight to its fullest extent. Rather than simply bending the light that Sunlight carries, it allows for full control of Sunlight, with the complete breadth of the mystical essences it contains under their control, allowing Awakened to use it as a weapon with which to scorch the flesh of their foes. Controlling Sunlight, as one might imagine, is an absolutely devastating ability to wield against vampires.
* **Flight (Level 5):** The technique of Flight combines telekinetic liftoff with the manipulation of gravitational forces to induce weightlessness, and a Force Barrier to protect against air friction. With all these components, a mage can achieve full and fast unassisted flight.
* **Tempest (Level 6):** Sufficiently potent mages are able to perform mighty feats of Weather Control, summoning devastatingly powerful storms in rapid spans of time. These Tempests can include tornadoes, minor hurricanes, and terrifying rains of lightning bolts.
* **Tectonic Command (Level 7):** By manipulating the forces acting upon the various fault lines of the world, powerful mages are able to direct potent energies through earth which can cause horrendous earthquakes, and even raise or sink landmasses. The more potent the Dynamic Purview mastery of the Awakened, the more they can do with this ability.

### Levels 8-9 (Enlightened)

* **Disable Force (Level 8):** Legendarily powerful Awakened who master the Dynamic Sphere are able to command the forces of Creation to such an astounding degree that they can temporarily disable them from functioning in an area of their choice. Remove light, and all is darkness. Heat and cold could alternately be completely disabled, inducing a complete freeze or utter immolation. Gravity could be flipped off, or all fires suddenly snuffed out.
* **Generate Ibrimos (Level 9):** Some few godlike Awakened are able to simply ooze out raw Ibrimos, which they can then shape to perform feats of energy control which are near unlimited in scope, from immolating entire countries to causing global scale storms.