recursal/Fanatic-Fandom huggingface dataset:
Chompy Mage

## Class: Enchanter

### Passive: Chompies To Go Please

His Basic Abilities affected the next ability used. (Q will affect next W or E, etc.). 25 seconds cooldown.

### Q: Bitey Chompie

Place a chompy on the ground that attacks nearby enemy by jumping to them, biting them then going back to his initial position. Act like a turret.

If W is used before: When the chompy die, heal nearby allies.

If E is used before: chompy gets more health and armor.

### W: Talk To The Hand

Makes the puppet scream. Allies get healed and enemies get damaged.

If Q is used before: Healing is doubled.

If E is used before: Damage is doubled.

### E: Chompy Pile

Creates a pile of angry chompies that runs in a straight line, enemies hit are rooted for 1 second.

If Q is used before: Enemies hit are slowed after the root for 2 seconds.

If W is used before: Allies hit gains a shield.

### R: Jumbo Incoming

Chompy Mage invokes a giant chompy anywhere on the map, he falls 3 seconds later stunning enemies in the circle for 1 second and giving an adaptive (AD or AP) damage boost to allies for 5 seconds.

## Upgrades

### A Corn!

Enemy minions hit by W heals the Skylander that kills them.

```
Need : lvl 4 & 150 gold

```

### Here Lies A Chompy

Allies in a 500 units range from Chompy Mage, spawn a chompy turret when they die. Chompy turrets are affected by which agility was used before they spawned, W or E.

```
Need : lvl 6 & 200 gold

```

### Good Chompy

Every heal and shield is increase and 200% more effective on targets below 10% HP.

```
Need : lvl 13 & 250 gold

```

### Jumbo Form

R is now is affected by the ability last used before the summon:

If Q is used: Summon 3 chompy turret in a triangle around his landing point.

If W is used: Heals allies in the circle when the giant chompy falls.

If E is used: Enemies in the circle during the channelling are slowed.

Also makes passive occurs when using any ability, no cooldown.

```
Need : lvl 15 & 350 gold

```
Elder Queen Natina au Oradisun

Natina Oradisun is the Elder Queen of Välion, who's spouse, Garleigh Oradisun, perished to the Palemask Wraith. Natina was born with two elder sisters, both of which perished before ever wielding the white crown of Välion. Because she wasn't originally supposed to inherit the throne, Natina was educated in other subjects, with the intent of grooming her into a scholastic official. She attended Overum Lyceum. Natina was supposed to marry Prince Iorec out of obligation, but instead married Garleigh the Vagrant out of love.

A known mystic and practitioner of sorcery, Natina is renowned far and wide as a mover of fates. Even with broken heart, she lingers for the sake of the children of hers and her beloved's, as well as for the people she was taught to protect since childhood.
Stealth Elf

## Class : Slayer

### Passive : Elf Jujitsu

Auto attacks poison enemy hit for 5 seconds, up to 40 damage + 50% attack damage. 15 seconds cooldown.

### Q : Blade Slash

Point and click an enemy or minion, dash to him and slash him with your blades.

### W : Stealth Decoy

Become invisible and leave behind a scarecrow that charms nearby enemies for 1 seconds. Scarecrow aggro'd minions and last for 3 seconds.

### E : Arboreal Acrobatic

Dash in line slashing enemies you dash through.

### R : Sylvan Technique

Passive : Regenerate health over time, out of combats.

Active : Stealth Elf becomes a sphere of blades for 3 seconds, doing damage to enemies in the circle of effect, you can move over the duration but slowly. Can't use Q, W or E while spinning.

## Upgrades :

### Elven Sunblade

Auto Attacks and Q do more damage.

```
 Need : lvl 3 & 200 gold

```

### Scarecrow Spin Slicer

Your scarecrow clone now have blades and spin, dealing damage to enemies near it. Last for 5 seconds.

```
 Need : lvl 7 & 250 gold

```

### Sylvan Regeneration

Heals even more, out AND in combats.

```
 Need : lvl 12 & 350 gold

```

### Shadowsbane Blade Dance

Q and E are reset up to once each, when hitting a Skylander with 30% or less health. Also, always reset when it kills a Skylander.

```
 Need : lvl 16 & 500 gold

```
Crescent Bay

The slum city is built around a crescent bayed coastline, and has its history of being settled by an army and its camp followers beginning as an temporary installment to later becoming an full fledged city as people began to migrate towards the coast after the drought, that later became the wast desert that covers the majority of Awensaz body back in 224 AoR. Crescent bay became poor as it became an hub for refugees during a long period of sickness and starvation from the drought. Its richest inhabitants soon took the near island and settled it creating Tuz. Not before Queen Naela offered them to join her alliance, did they manage to split themselves free from Tuz influence of exploiting them as they claimed independence.
Zaranmid

Born during the fall of the golden era Zaranmid was an young man during the beginning of the AoR, many began to lose touch with their inner abilities since the fall of Golden era and death came as an unnatural disaster that cut down the population by the millions across Avon. The fear of people becoming sick from illnesses injuries or just dying from age changed him and he begun the main search in Awensaz for "Eäril Illui" *(eternal life).* After the death of his wife at the second year of the Age of Ruin, he constructed an temple dedicated to finding the answers Eterium au Eäril illui that is later to be known as Zaranmids library, or the Temple of Eternal Life.

He is known to have in his quest to have found the spring of immorality that granted him an immortal existence bound to the earth he can never ascend or descend to heaven nor hell.
Mirrah

Mirrah is an angel, daughter of Atryl and Oweon. She fell so she could help lift Avon from its darkness by giving her aid and thus became an fallen angel from heaven so that she could help the mortals of Avon.

She has made her mistakes in the past trying to approach the mortals in her heavenly form trying to inspire them but those that meet with her became insane from their own lack of perfection, since then she veils herself in an human form appearing as an mortal her eyes still a mirror into her radiant soul and many who look into them for too long can feel sanity lose its grip.

The mortals know her as Queen Naela the Queen that claims she will mend Awensaz by uniting it.

In her past dealings with Awensaz she stopped the undead Tyrant Amashis terror by burying her and her realm with sand.
The Realms of Lordain

The Five Rings of Lordain symbolizes the union of its five sovereign nations.

The five Realms of Lordain (*Lordain*, from the Älorin *Lorn* and *Däin*, meaning "wise domain" or "domain of true knowledge") is an alliance of the five sovereign nations of Välion, Sepheron, Adurge, Encellon and Laralein that are united by common cultures, history, beliefs, laws and traditions. Each nation is ruled by a married ruling couple who, in theory, both share equal political power and together employ a court of lords to administer the realm according to the will of the ruling couple. The exact system of politics varies with each realm but are all diarchies. All five realms are Adelaran in faith and their religious practices are monitored by the Holy Sanctum of Odrevost.

The Silver City of Odrevost is widely believed to be the centre of Lordain and is where the Supreme Five converge to discuss matters of the Realms and Avon.

###

## Founding

Lordain and its realms are the successor of the five Dragon Realms of the Dragon Era.

> ***We, the five peoples of Lordain,***
>
>

> ***Stand together as free souls,***
>
>

> ***United in light as kin of love and honour,***
>
>

> ***Offering peace and truth and fair justice for all,***
>
>

> ***For ever loyal to the conscience and eternally devouted to the greatest good.***
>
>

During their conclave the leaders of the five tribes assumed family-, or coronal names, that were each taken from the mantras embedded and enshrined amongst the vestiges of Umliath. In the years that followed, King Asuran and Queen Nassaiu renamed the city Odrevost, meaning "returning greatness" in Älorin.
Saidu the Mentor

Saidu is the scion of XXX and principal of the floating academy of Hereia. Although he was born a humble fishers' son, Saidu struggled to learn the sorcerous arts and reconnected with his long lost legacy by awakening his great ancestor, Zaranmid the Immortal. He later founded his academy of Hereia, where sorcery would be taught to all, despite wealth, status or breed, and took his seat as principal of the institution.
The Dragon Realms

The five Dragon Realms were the dominant powers of the Dragon Era and likely the most powerful nations ever to have stood upon the world of Avon. The five dominions were named after the Dragons who ruled them, namely Sarlex, Nevyllon, Ohros, Tsur and Velgar.

The Dragon Realms fell to the Human Uprising and was succeeded by the humanitary Realms of Lordain.
Aeiouríá

Aeiouríá (**Älorin:** *aeio*, *ur* and -*íá*, meaning "the children of existence") were the first, innocent and perfect beings of Avon who were the children of the coupled Gods. They were eternal in all ways and thoroughly divine and inseparable from creation itself.

## In the Time of Lies

When told by Nophais that they were different from each other, even when they were all one, the aeiourí split into four sects and assumed the differences that Nophais had told them that they had, as natural parts of themselves. This led to the settling of Avon and the spread of the Realm of Adelaron.

* One sect of aeiourí were told by Nophais to be capable of anything and Nophais promised them that with their capacity for vision they would be able to make use of a thousand empty horizons. So they ventured to the boutiful plains of the west, following the Adelarana till they camy upon a solitary island rising amidst a crystal lake, surrounded by grassy horizons. It was here that the Adelarana split into two, so the Itar, as they came to call themselves, made their first home upon that island.
* One sect of the aeiourí were told by Nophais to care for others the most and Nophais promised them that with their passion for creation they would be able to remake mountains into castles. So they ventured to the massive mountains of the north, following the Adelarana till it split before the stone, yet, unsatisfied with the placement, the Ovar, as they would call themselves, carved a canal into the heart of the mountains and built their home on the shores of the great lake they collected within the greatest mountain.

## The First Night and Dawn

WIth the comming of the First Night the aeiourí were forever remade. Those who could find no sanctuary against the Night were either taken to the Void, poisoned into beings capable of suffering the dark or made hollow, weeping husks, cursed with souls blackened by perpetual nightdreams. The aeiourí who succeeded in outlasting the Night from within the safety of sanctuaries either succumbed to despair and were overtaken with chaos, being losing their divine wholeness and becoming mortal, of they revelled in hope so that when came the flaming dawn they remained thoroughly divine and wholly eternal, thus could ascend to Eternity as celestial angels.
Nayaths

Nayath (**Eiara:** *nay* and - *ath*, meaning "poisoner") is a monstrous breed of Xiara's children taking the form of large, venomous serpents. Nayaths are embodyments of venom, and theirs is one of the deadliest toxins known. Nayaths secrete venom that is poisonous to the touch, exhales toxic gas and inject foes with a paralysing toxin through their sharp fangs. Like other serpents nayath are carnivorous and are able to prey upon creatures larger than themselves, by means of their monstrously developed maws and stomachs.

## Locations

Nayaths are present in many places all across Avon, but for the continent of Utlemot.

* Common encounter within the great cavern of Unatta, as well as in adjacent caverns and tunnels.
Caitlin/Coverage

### *Thomas & Friends*

Caitlin loves to challenge the other engines to a race and has a tendency to get a little over-excited. She, along with Connor, regularly transport passengers from the Mainland to Ulfstead Castle on Sodor.

Along with Connor, Thomas, Percy and James, she helped with the search of Stephen before Ulfstead Castle's opening. Caitlin once had to spend the night on Sodor and became too excited to listen to Sir Topham Hatt's advice. During her night on Sodor, she took the Mail Train and the Flying Kipper. Unfortunately, she did not take others into consideration and ended up waking lots of people up.

Once Annie and Clarabel, who were in the yard waiting for Thomas, were accidentally coupled up to Caitlin, thanks to Charlie. She even took them to the Mainland, but was stopped by Hiro, who brought them back to Thomas.

Caitlin later thought that Toby was going to be scrapped after hearing about it from Gordon. Later on, she took Emily to the Steamworks after she broke down - Emily later saved Caitlin when her brakes failed and she became a runaway.
Aioíá

Aioíá (**Älorin:** *aio* and -*íá*, meaning "the gods"), commonly known as the Gods, are the exemplars of goodness, epitomes of divinity and aspects of Älori. Älori is their leader and also their idol of worship.

* Nerilliû, the God of Nature
* Dûrix, the God of Creation
* Atryll, the God of Fate
* Oweon, the God of Order
* Illiana, the God of Love
* Tyr, the God of Honour
* Enae, the God of Liberty
Liths

Liths (**Eiara:** *lith*, meaning "mistake" or "sin") is a race of humanoid monsters and the firstborn children of Xiara, whom she favours above all her other children still. Xiara seduced Tamareas, the King of Illyñass, whos potent seed yielded impregnation and Xiara birthed a faceless sludge she moulded in her own likeness, as in her seductive form.
The Seven-Walled City of Aelondë

The Seven-Walled City of Aelondë is an abandoned, fortified city built up against the Forion canyons of Välion and is surrounded by a river as moat. It was founded and built by Lord Lurian the Stonefather as a safe haven from the enemies of Laualír, sometime during the Time of Lies, and developed into a flourishing civilization united by their shared struggle. It was the first city to ever have walls and likely had likely erected all of its seven walls before any other settlements had one. The seven walls of Aelondë are famous throught Avon as inconquerable, so much so that the lingering defences of the abandoned city keep it unsettled in modern times. As the stones of Aelondë regenerate from damage, the city remains prestige in spite of the gnawing of time.

## Locations

### The Monastic Crypts of Unatta

Located far, far below the marble cityscape of Aelondë are the yawning cavern of Unatta, wherein the people of the city built their crypts as a way of removing the dead from civilization. This eventually developed into the Monastic Crypts that housed the Embalmers of the city, who conducted research into the nature of death in the hopes of one day curing the curse of death.

## The Seven-Walled City of Aelondë

### Design

Escalating, with sprawling and interconnected regions between walls

## Encounters

### Nemeses

The UnmadeStonehand Sentry

Keeper of the Forbidden

Archangel Wallguard

Archangel of the Citadel

### Enemies

Golem SentriesGuardian Angels

Zhougn
Tae Kwon Crow

## Class: Duelist

### Passive: Tae Kwon

Basic attacking the same enemy 3 times, makes your next auto attacks deals 30% true damage and steals 30% of the target movement speed for 2 seconds.

### Q: Fire Shuriken

Throws a piercing ninja star in a medium line.

### W: Flame Kick

Spin fire kick in a medium circle around him doing damage. If an enemy is dashing within the circle during the cast, Tae Kwon Crow grabs them and slam them on the ground, stunning them for 1 second. Spin last for 1,5 seconds.

### E: Fire Fury

Gains ramping movement and attack speed for 5 seconds.

### R: Buzzer Beak

Passive : A buzzer beak appears around you, it takes the fatal damage that would've killed you. 3 minutes cooldown.

Active : Your next auto on an enemy, makes a buzzer beak fall on them , stunning every one around the target in a medium range for 1,5 seconds.

## Upgrades

### Fiery Shadow Blink

E now includes a medium-range shadow blink.

```
Need : lvl 6 & 250 gold

```

### Buzzer Battalion

Q now throws 3 shurikens in a tight triangle.

```
Need : lvl 8 & 200 gold

```

### Triple Shurikens

R now summon a buzzer beak on the first auto and on the second one, but the buzzer beak fall 3 seconds afterward.

```
 Need : lvl 13 & 300 gold

```

### Crow Reflex

W range is larger, lasts for 2 seconds and also stun Skylanders moving in the radius.

```
 Need : lvl 17 & 450 gold

```
The Silver City of Odrevost

Odrevost (**Älorin:** *odré* and *vóst*, meaning "returning history" or "irrepressible history") is known far and wide as the Silver City for its pale shine as well as the City of Lights for its thousands of lamps. The great city of Odrevost is a focal point of cultures from all across Avon and the seat of power of the Holy Sanctum as well as of the holy house Oradisun that rules the realm of Välion and Odrevost is also the convergence of the Supreme Five Families of Lordain.
The Mind

A mind is a realm of thought and is commonly part of a creature, and is their place of consciousness, perception, knowledge, memories, reason, will, fantasy, dreams and personality. The mind has a physical and spiritual interplay and is susceptible to divinity, which may enhance all of its components, including knowledge, by gathering it from omniscience. As such, expanding one's mind thru centering is common practice.

## Scriptures

Here follows scripts detailing the nature of the mind.

* Spirits are made of thoughts, and thoughts make everything. Even the mind.
* The mind is knowledge given life, and some knowledge would use the mind for a life of its own.
Carapzin

Located on the coast of Awensaz it was once regarded as one of the greatest cities in Avon during the golden era, but since its fall it has been broken and rebuilt over and over again as war and disasters has culled its people. It was not before Queen Naela ventured in and retook the old ruins banishing the shadows within Carapzin began to stand once more. Since then the Queen have announced that she will mend Awensaz and reunite it. Some of the neighboring city states have payed her tribute and declared her as their Queen but much resistance again the reawakened Carapzin and its Queen still fractions Awensaz from becoming an cooperative realm rather than independent city states with own agendas.
Skylanders Releases

These are the releases times and the numbers of Skylanders in each one of them. Each Release was the start of a new season.

Might also be interested in Best Composition For Every Season.

## Initial Releases

The initial release was composed of 32 Skylanders, all from the first Skylander game.

## Second Release

The second release was 10 months after the initial release.

It was composed of 14 Skylanders.

This release added some Light and Dark Skylanders (6), as well as 4 Giants and 8 Senseis.

Total Skylanders: 46

## Third Release

The third release was 1 year and 8 months after the second release

It was composed of 24 Skylanders.

8 Senseis, 8 Superchargers and 8 Normal Skylanders.

Total Skylanders: 70

## Fourth Release

The Fourth release was 1 year and 2 months after the third release.

It was composed of 18 Skylanders.

8 Swap Force, 6 Trap Masters, 2 Superchargers and 2 Normal Skylander.

Total Skylanders: 88

## Fifth Release

The fifth release was 1 year and 1 month after the fourth release and was the last bunch release.

It was composed of 12 Skylanders.

4 Trap Masters, 4 Sensei and 4 Giants.

Total Skylanders: 100

## Sixth Release

From there on release are composed of fewer Skylanders.

10 months after the fifth release.

Composed of 8 Skylanders.

6 senseis and 2 Superchargers.

Total Skylanders: 108

## Seventh Release

1 year and 2 months after the sixth release.

Composed of 6 Skylanders.

4 Trap Masters and 2 Senseis.

Total Skylanders: 114

## Eighth Release

11 months after the seventh release.

Composed of 8 Skylanders.

6 Normal Skylanders and 2 Senseis.

Total Skylanders: 122

## Ninth Release

6 months after the Eighth release.

Composed of 4 Normal Skylanders.

Total Skylanders: 126

 Rocky Roll | Earth
 Trail Blazer | Fire
 Tread Head | Tech

## Tenth Release

1 year after the Ninth release.

Composed of 8 Skylanders.

4 Normal Skylanders and 4 Trap Masters.

Total Skylanders: 134

## Eleventh Release

1 year after the Tenth release

Composed of 8 Swap Forces.

Total Skylanders: 142

## Twelfth Release

8 months after the Eleventh release.

Composed of 5 Normal Skylanders.

Total Skylanders: 147

## Thirteenth Release

8 months after the Twelfth release.

Composed of 5 Normal Skylanders.

Total Skylanders: 152

## Fourteenth Release

3 months after the Thirteenth release.

Composed of 1 Normal Skylanders.

Total Skylanders: 153

## Fifteenth Release

3 months after the Fourteenth release.

Composed of 1 Normal Skylanders.

Total Skylanders: 154

## Sixteenth Release

5 months after the Fifteenth release.

Composed of 3 Normal Skylanders.

Total Skylanders: 157

 Chopper | Tech
 Star Strike | Magic

## Seventeenth Release

4 months after the Sixteenth release.

Composed of 2 Normal Skylanders.

Total Skylanders: 158

## Eighteenth Release

5 months after the Seventeenth release.

Composed of 1 Sensei.

Total Skylanders: 159
The cult of Immortality

The cult had its roots in the Eterium au Eäril illui *(temple of eternal life) t*hat was lead and built by Zaranmid during year 2 AoR the cult of was originally created after Zaranmid had forbidden to continue any research of the project during the year 147 AoR his prodigy student Sharas continued the research founding the cult of immortality and became the first litch in creating and binding her soul into a phylactery.

The necromancy is a norm within the cult and all activities of reanimation and raising dead corpses are regarded as the worst of sins, and must be smitten. No one knows how large the cult still is as most of the members rarely dies and their bases are rumored to be large temples buried deep within the sand.
Illiana

Illiana (**Älorin:** *illi* and *ana*, meaning "sublim

The Silver Lamb

e love") is the moral God of Love, exemplar of compassion, kindness, generosity and mercy, as well as the spirit of water, mist, rain and silver. Illiana is mentioned in the Ahmn and Eoxis as Illiana, yet, is known by many names throughout Avon, including Eanna in Ethairon, Ivana in Aethridën and Litara in Vuthalass, and she answers to all.
Temple of Eternal Life

Its name written with golden symbols in älroin upon the archway leading into it "Eterium au Eäril illui" it was founded by year 2 AoR built by Zaranmid, it was created for the purpose of returning immortality to the world that had been lost after the end of the golden era and many books and texts of its library is from people who shared their unique lore and knowledge of the truths of the world before the great fall. It is an mythical place of knowledge that covers history and knowledge that has been lost and reinvented over the ages to never be read again for Zaranmid forbids it. Two sphinxes of his creation stand guarding its doors against trespassers. And the library itself cannot be found without possessing the right artifacts to lead you to it.

Many have ventured into the desert to find it to bring ancient knowledge of Awensan life back into the presence as Awensaz past was much more advance and developed since the beginning of the desert, but none have found a glimpse of the magical library.
Simus Volgon, Lord of the Old Knights

Lord Simus Volgon was an avilior of Tyr and leader of the order of the Old Knights who famously slew Avida the Raven in single combat and lorded over Castle Balsav together with his order of loyal knights till he was bannishe from the Adurgen flag and rose up in civil war against the royalty for the insult. This resulted in the three-year long Iron War and in the death of Warrior-Queen Drasana au Urleigh and also in the execution of Simus and his Old Knights.

Simus didn't believe that sole strength of the light was enough to make a champion and taught that a true warrior makes weapons of both light and dark, all for in the service of the greater good. He became known as the first Old Knight for he retained ageless youth, even as his hair turned grey and his eyes deepened with experience, yet, the nature of this gift is not completely known, but likely relates to his divine art.

## Origins

After the death of General Avida the Raven , Simus believed he was under-celebrated and, in the years that followed, worked to rally his fellow, war-weary adurgens to invade Haleria. Eventually, finding limited support for his cause, a furious Simus committed raids on Halerian convoys, caravans and villages together with his Old Knights, pointedly leaving brutal scenes in his wake in the hopes of inciting new conflict. This didn't have the desired outcome, however, as when learning of his warmongering the aduegen royalty disowned Lord Simus and renounced him from the adurgen flag.

Enraged by this ungrateful insult, Lord Simus assembled his trusted knights and made plans to march on the capital, which was still echoing with the losses of Avida's siege. In believing the royals had abandoned their sacred duty to the sacred struggle against darkness Simus's vassals rallied and he befriended nearby lords, as well as all internal enemies of the ruling pair, and marched on the capital, calling himself the "promised king" who would give Adurge the greatness it deserved, even that which has been denied by foe and friend.
Flameslinger

## Class: Marksman

### W: Flame Dash

Flameslinger gets a movement speed boost, leaving a fire path behind him, people that walk over it are damage.

### E: Volley Shot

Flameslinger shoots a Volley of Fire arrow damaging enemies in the circle and burning the ground. Burned ground damage and slows enemies.

### R: Hyper Shot

Every single auto-attacks of Flameslinger fires 2 additional arrows that target different enemies and each one of them applies on-hit effect and can apply his passive, last for 6 seconds.

## Upgrades

#### Column Of Fire

W dash is faster. Making a circle with the flames creates a column of fire that spread flames in a bigger circle, damaging enemies hit.

```
 Need : lvl 5 and 200 gold

```

#### Explosive Arrows

When Q hit an enemy it explodes and damages enemies in a cone behind the target hit.

```
Need : lvl 7 and 200 gold

```

#### Supernova

W flames and R auto attacks slow enemies hit by 50%.

```
Need : lvl 11 and 250 gold

```

#### Inferno Blast

R now shoots 4 additional bolts and every auto-attacks during R apply his passive.

```
Need : lvl 17 and 500 gold

```
The Soul

The soul (**Älorin:** *amos*) is the quintessence and centre of any and all beings, as well as the culmination of their self. Throughout Avon the soul is believed to be absolutely sacred and is elevated above the spirit and body, as it is believed to be the very keystone of existence. Souls are given by Älori, as part of the Oath of the One, to every being who lives and who could ever live, including shadows, the Devils and the Void. The soul is eternal and an infinite source of divinity, who may be invoked to perform wonders, such as miracles and sorcery. The soul is also called the "divine spark" because it yields divinity and also for how it sparks life with creatures, giving them light and life from within.

The power of the soul - its divinity - is used to ascend one's faculties to excellence. Depending on one's capacity for centering, one gains powers both bright and dark.

The soul is used to create wonders by means of its divinity. This is sometimes described as "burning" the **soul**, for divinity is a golden flame. How exactly one becomes able to use the soul has proven to require abstraction to describe, yet, possessing a clear centre seems key, as are truthful faith, hope will and wishes. In order to wield them, many beings find their souls by searching within their own, private sanctum, as in a place uniquely sacred to them.

It remains a mystery how much of one's conscious being is part of the soul. Upon death, when the body is so annihilated it can no longer keep the soul, it becomes lost to the world and will be drawn to the Sun and Heaven, or, if unable to soar to there because of weighty sin, will linger and be claimed by Hell. The soul presumably carries the personalities and memories of the dead to their next life and in some instances, when a being is reborn on Avon, they may repossess such recollections.

Through the ages many have sought to claim ownership of the souls of others and abuse them and their own for power, often with dire results. Examples of this are the rulers of ancient Shanadera, the apostles of Utlemot as well as the ancient oracles of Awensaz.

## Scriptures

Here follows scripts detailing the nature of the soul.

* *At the centre of all of us there is the soul, whose power is divinity, and divinity yearns to make us powerful.*
Seraphim

Yros the Tormentor

Seraphim are descendants of the aeiourí who lingered as mortals on Avon after the First Night and who, in fear of the dark, searched within it for answers. They dove deep and amongst the secrets of the dark they discovered Sharlnúl (**Älorin:** *shar* and *núl*, meaning "darkest blaze" or "blaze of darkness"), a flame that burnt all the brighter in darkness and gave them the power to battle what they feared. Eager to test their finding, the mortal aeiourí chased the ultimate light of their flame by delving even deeper into darkness. At the bottom of the pit of the world, where one could not sink any deeper, in a place where creation was so weak it could barely be known, the mortal aeiourí saw finally the full force of their precious fire, as it feasted upon the vacuous darkness around it, and the glory of that blaze captivated those who witnessed and taught them to pray. Thus, it was in this infernal place that the mortal aeurí built their flaming cities and ceremoniously set their bodies ablaze to become one with their holy fire - forever burning and forever cleansed of any darkness. As beings fire and ash they took on the name Seraphim, in honour of their fire, and praised the teacher who had taught them the secret of fire with vicious devotion.
Awensaz

Awensaz is a continent located south of continental Avon and the two continents are separated by the Sea of Fortune in the west, the Empty Ocean in the east and the Rudawan Canal in between, where the mass of the two continents is the closest. Awensan climate is natively temperate, tropical and savanna, however, the absolute majority of the island is dominated by thirsting desert, ever since the Awensan wars of the Time of Lies. Awensaz was first referred to the empire of realms that encompassed the majority of the continent, which spawned the many wonders that are still crumbling away over the lands, slowly being devoured by time. In terms of landmass, the Empire of Awensaz was presumably the largest dominion ever known upon Avon, discounting the Realm of Adelaron itself. The name has since fused with that of the continent itself, which own name is forgotten, for the swirling glyphs of the ancient glory that was Imperial Awensaz is enshrined all across the lands.
The Unmade of Aelondë

The Unmade of Aelondë is an unfinished golem sentry, missing one leg and arm, that guards the golem forge of Aelondë in wait for its masters to come and finish it. It was said to have been one of the most ambitios golem projects any member of the Inathil family ever undertook and therefore wasn't completed before the fall of the city.
Paragons

Aviliorí (**Älorin**: *av,* *ili* and -*or*, meaning "wonder of righteousness" or "paragon") are clerics of Tyr who follow the path of honour with valour, honesty and devotion, accepting the sacrifice that comes with being moral. Paragons seek clarity of spirit and act with discipline and respect, fighting for causes greater than themselves with the hopes of transforming the world into a better place.

To be an avilior is to act with moral imparative and make choices with one's own goodwill, and to do what is right regardless of outside expectation and demand.
The Curse of Death

The curse of death is the principal curse of darkness that causes all living things to die. It is the result of the breath of the void and was first placed upon existence when Nophais opened the grave of oblivion and the First Night darkened the world. It is because of the disharmony wrought by the curse of death that spirit and body are not eternal, while the soul that is divine remains so. This disharmony amongst the triad of existence is what enables dying, by means of entropy, and is why not all beings wields wonders, for thee who cares for the fleeting will not nurture the eternal soul.
Tuz

Tuz is an port city that once was an expansion of

Crescesnt Bay riches quarters, ay but declared its indepenancy quickly as it walled itself, of from the less fortunate.

It is mostly known for its impressive Shipwrights that sells advanced canons and ship upgrades, its a known fact that Tuz has a treaty with the Jade islan, Shae, and is accepting of selling and trading with pirates though they are not welcomed into to the city. The jewel of the city is the warded of collages, Academies that is built as an fortress of learning on its highest cliff. It is an monastic area granted only to a few invited and those accepted into its orders.
Sorcery

Sorcery (**Älorin:** *essamosai*, meaning "art of the creative soul") is the art of influencing creation, as in the shared world, in accordence with one's wishes by means of divinity thru one's divine soul. Sorcery is differentiated from miracly in how the two disciplines burn their divinity; sorcery using it to manifest as worldly forces whereas miracly invokes ethereal powers. Sorcery has deep ties with the Creation Gods to the degree where sorcerers and priests of primalism are almost inseparable. A person who engages in the art of sorcery is called a sorcerer (**Älorin:** *essamos*).

It is likely that sorcery was the divine art used as method for building all of creation.
Emperor Amashi

152 AoR Amashi became the first to unite all of Awensaz after the fall of the golden era, she had obtained inhuman strengths going to any means to obtain her ambitions. But during the middle of her campaign she suffered a whiplash as the other Kings and Queens joined in forces to stop her rapid advancements and reclaim lost land, they amassed against her.

Soon facing defeat to her advance and she sought for help. It was then she was approached by the prodigy of the Temple of Eternal Life Sharas who had just been expelled from the closed off order. She bargained to be able to finish her studies using captured prisoners of war to continue her work no questions asked for an immortal army. The Queen accepted the offer, and soon she owned an army that would never die, and all that fell would soon join her ranks. Amashi and Sharas soon became great allies as she became more intrigued by an immortal life, and let herself be bound to the earth giving up her living body for an immortal one.

The remaining kings and queen took help as well from other students that became inspired from Sharas work, accepting great rewards to create undead armies. Until all that was left was the dead fighting itself.

It ended at last as Amashi captured the remaining Kings and Queens of Awensaz making the swear loyalty or face her wrath. All that opposed her she built great temples designed for their torture trapping them forever in thick caskets to be tortured for all eternity.
Asirarin

Is the Crown city of the Underworld and is built hanging down from the ceiling as an large stalactite spiraling downward. It is built as an massive fortified Castle that sprawl on, in massive constructs and gigantic hallways and rooms of lavish designs. It is kept by Rathall, they wear white robes and metal masks and moves around the city as white ghosts and are caretakers and servants of Xiara and her city. *(Ra meaning Queen and thall Servant )*

The city itself is heavily fortified and hostile towards any interlopers, that fly to close and will be shoot down or killed by the thousands of statues and gargoyles that guard it.

Only those that have obtained the royal blessing from one of her princesses or princes are welcomed her royal court. Which is the highest honor, and in a city that could house hundred of thousands only a few hundred have access to it and only a few stay within the walls of her crowned city.
Pop Thorn

## Class: Burst Mage

### Q: Puff

Pop Thorn breathes in air and becomes Puff. Press Q again to stay Puff and release a barrage of thorns in front of Pop Thorn, every individual thorn does damage.

### W: Pop

Pop Thorn releases air and becomes Puffed. Press W again to stay Puffed and release 3 air projectile in three lines in a triangle.

### E: Puffballs

Depending on which form Pop Thorn is in, the effect change.

Puffed: Throw a spike bomb first enemy hit is stunned for 1,5 seconds.

Puff: Smash the ground stunning nearby enemies.

### R: Rollerpuff

Pop Thorn gets Puff and jumps a long-range the first Skylander hit is then drag back to Pop Thorn initial jump position, if no Skylander were hit, always go back to his initial position.

## Upgrades

### Aero Trampoline

Puff E area of effect is larger.

```
 Need : lvl 5 & 200 gold

```

### Scattered Wind

W radius is now a cone instead of 3 lines in a triangle.

```
Need : lvl 5 & 200 gold

```

### Polished Spikes

Q now release twice as many thorns, twice as fast.

```
 Need : lvl 13 & 300 gold

```

### Bounce-back

R now goes back twice as far as your initial position, after catching a Skylander.

```
 Need : lvl 16 & 250 gold

```
Z'reth the Bane-Heart

## Origin

Her life started with her mothers death as her birth consumed all of her mothers life and strengths, as her mother died the most glorious death, bringing forth new life.

Born with the exceptional strength passed down by her mother and from an prestigious blood line of slayers on her father's side she quickly became an prodigy child amongst the tutored children, quickly accelerating into more advance courses. Her aunt Princess Aluri'an, Arch priest of Xiara took a special liking to her niece and made an arranged engagement to her son Prince Xivael taking upon Z'reth as her daughter.

She trained fiercely with the goal of ascending to Asirarin to join her father in the royal court as a slayer.

Still in early adolescents she slayed her first beast an abnormal large Fengir giwolf known as Niruhan, upon slaying this fears beast she became the youngest to have their ceremonial Slayers blade forged. She named her black blade Shaegir, meaning shadow fang in Eiara. *(Shadow shae, Fang Gir)*

She took the beasts heart and filled it with her blood, placing it in one of Illgothins sacred pools of birth impregnating it with the blood filled heart. She crafted her first son for weeks carefully sculpting Eryn into perfection.

### Banishment

To earn ones place in Asirarin one must complete an feat worthy of the Queen Mothers attention to gain access to her sacred city, and ambitious Z'reth had her mind set to ascend as fast as possible, she was by title a Slayer but with incomplete training as she was still adolescent. But that did not stop her from participating in the Crimson Festival, as she went against her fathers order and participated in it anyway giving her promise to the Queen mothers altar to bring home a glorious gift for her Queens altar.

Most of the time was wasted on her trying to find the perfect quarry as she ventured out, and in an last effort she decided to go against the great Behir a Legendary creature that held the fallen stone keep of Taer.

Her failure against the massive beast would have ended her life if not her father would have intervened, she had lost her wings in that fight and her dreams of ever ascending where gone, worse of all she was heavily wounded and had no offering to her Queen but too sacrifice herself in her shame.

Her father XXX had lost his arm in the rushed confrontation, he disowned her and banished her to live in the winding paths of the underworld, telling her to find a new land to begin anew as she have no life her left to live.
Monster Blood

Xinnerû úid (**Älorin:** *xin*, *nerû* and *úid*, meaning "blood without nature"), known also as ûdima (**Eiara:** *ûd* and *ima*, meaning "blood of evil"), commonly known as monster blood, is the substance that makes and sustains monsters as well as what transforms mortals into monsters. It is also known as the blood of Xiara, for it was Xiara who concocted it with distilled shadow and it is Xiara who manifests thru it.

Monster blood has the power to turn mortals into monstrous versions of themselves, gaining extreme physical abilities at the cost of their spirit. The blood of monsters is a carrier of Xiara and suffering but ounces of that blood risks mortals contracting monsterhood, which enters the body like a feverish disease culminates in a burst of a transformation. When struggled against, or when in a weak state, this monstrous illness may yield in death, and when treated unsuccessfully the ailing often suffers a verity of physical defects as well as the prototypical, massive, tumorous growths throughout their body. If resulting in death the flesh commonly mutates into swarms of small, monstrous beings, even long after having been buried.

## Monstrosity Disease

Eusyr nerû (**Älorin:** *eus*, -*yr* and nerû, meaning "fading nature"), commonly known as monstrosity disease, is an affliction striking mortals who come into contact with monster blood. Monstrosity disease is transmitted by blood-to-blood contact with monster blood, including exposure to membranes and sexual contact, with the only preventative barrier being the skin.
Arûtôr

The Spinal Tower of Arûtôr (**Usurig:** *arû* and *tôr*, meaning "mighty tower" or "tower of might") is a towering fortress centered on a spire that was fashioned from the spine of Sarlex the Dragon. The towers and walls of Arûtôr are effectively indestructable for having been fashioned from dragon bone. It is the home of the Drasirs of Arûtôr, whoose leader is Bor, the Last Son of Dragons, and Arûtôr functions as a castle that governs and defends the surrounding lands as well as an almost monastic place of training for the Drasirs. Bor is the Lord of Arûtôr, who also helped building it, and rules the surrounding Duchy of Caessa, however, prefered not to be named duke, but simply titled as Lord. The Spinal Tower was built as a defensible location overseeing the twin bridges that span the river Aviron and its meeting with the wester Adelarana.
Archangel of the Citadel

The Archangel of the Citadel of Aelondë is a golem creation of the Ithia family, possibly by the Stonefather himself, that stands guard in the Aelondë Citadel Plaza. The Archangel is fashioned in the likeness of Lord Lurian himself and wields a powerful warhammer of ivilonil imbued with a storm of lightning.
Bash & Dash/Coverage

### *Thomas & Friends*

Bash and Dash are mischievous twins who always finish each other's sentences. They were sent to Misty Island because they were naughty on the Mainland, but now they always try to do their best for the Fat Controller.

Toby became good friends with Bash and tried to find him a home on Sodor. [1] Emily also became friends with Dash. [2]

In the sixteenth series, they, along with Ferdinand, were sad because Ol' Wheezy was broken. [3] They later laughed at Spencer when he did not know that Stafford was not with him. [4]
Divinity

Ari (**Älorin:** *ari*, meaning "divinity" and could mean "ideal me"), sometimes referred to as the spirit of Älori, is the spirit of light and the energy of life that kindles life and makes it grow, and is also what gives power to choice and presence over the world and is the force that enables wonders. The eternal soul of every being is in itself infinitely divine and shines its divinity onto itself, thereby empowering the one keeping the soul. Few are ever aware that this is happening, for most spend their divinity to sustain the life they live, without ever improving on their own capacity for divinity. In order to gain greater divinity one needs to be centered, which is the means by which spells, blessings, curses and indeed all wonders come into fruition.

Throughout creation, divinity is perceived as luminescence, with the strongest source of divinity being the saving Sun, which itself is believed to be the aura of Älori.

Although the use of their divinity, as well as the means by which they wields its power, is unique to every soul, there are several divine arts that teaches divinity to be used in certain practice. These include the art of brightness, darkness as well as vengeance. By giving divinity to one's own components, such as one's feeling, ideas, beliefs and will, they are made tools to shape the world with, and thus great deeds are made, for good or ill.
Oracles

An Awensan oracle

Oracles, or Avaleaí (*avalea*, in Älorin meaning "wonder of fate", sometimes "provident") are clerics of Atryll, the God of Fate. Oracles follow the way of providence and adhere to the wish of Atryll, which asks them to see the way and guide the lost. Oracles appear throughout Avon but may bear different titles. They read the fates of the wondering to offer them clarity and tell them of their greatnesses, and watch over the spirits of Avon as well as the flow and rhythm of the divinity of the world. Because oracles develop their spirits they are often welders of sorcery, which they use to influence the spiritual world.
Gods

The Gods (**Älorin:** *aiuíá*) are awesome beings of absolute divinity who exist both in themselves as well as within the souls of all

living beings. Grandest of all the Gods is Älori, the One, who is often described as the ruler of the Gods, for such is the glory of Älori that the Gods praise the One in humble worship. Älori is worshipped throughout all of creation as the one true Almighty Lord of All, the great giver of life and the source of all divinity. Some believe Älori found, created or enabled the Gods thru world-defining deeds, others claim that Älori becomes them in certain lights.

All power and wonder began and begins with Älori, however, not all power is as Älori would want it.

Gods are comprised of extreme truths of life and are perhaps empowered in some way by their closeness to the conditions of the soulful masses who worship them. One sees a God as one would see themselves.