Vincent

## Info

Front Line Tank: Particularly resistant to Magic Damage, survives on the front line by leeching enemies' Health.

*My thirst is undying.*

30 Soulstones to summon.

50 Soulstones to first promotion.

## Abilities

* **Blood Sacrifice -** Deadly blades rain down from the sky dealing Magic Damage to up to 5 enemies, every enemy hit returns a blood orb back to you. You will gain as much health as the enemy loses.
	+ Deals a base of [**Ability Level** x 21] damage.

* **Dreadful Imprisonment** - Imprison one enemy and stun them. If the enemy dies during the imprisonment, they will transform in to a bat. Every time the bat takes damage it will heal Vincent.
	+ Imprisonment Success Rate increases with ability level. Enemies under level [**Ability Level**] will be imprisoned every time.

* **Blade Dance**  - Perform a quick two hit sword combo, dealing AOE Magic Damage. Vincent will gain health proportionate to the amount of damage dealt.
	+ Every hit deals a base of [280 + (**Ability Level** x 14)]. Recovers Health equivalent to 62,35% of damage dealt.

* **Bloody Cloak**  - Wear a blood cloak, increasing Magic Armor.
	+ Passive: Increase Magic Armor by (320 + **Ability Level** x 8)
* **Vampire's Touch** - Enemy's struck by any of Vincent's attacks will be poisoned, meaning they have reduced lifesteal and healing spells will be less effective on them. If they die from the poison they will turn into a bat similar to that of **Dreadful Imprisonment**. However, the bat will be relatively weak.

## Abilities

 Green
 Purple

## Soulstones

Ch.2 - Heroic: Ancient Altar

Ch.6 - Heroic: Heavy Wind

Ch.9 - Heroic: Escape Route

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Eternal Flame
* Twilight Orb
* Illusionary Shroud
* Illusionary Shroud
* Jewel Band
* Jewel Band

Health 914 -> 944

Rating 134 -> 224

Green -> Green +1 (Min. lvl 7)

* Crystal Vial
* Cretan Chestplate
* Starfall Wand
* Amethyst Crystal
* Illusionary Shroud
* Jewel Band

Health 914 -> 944

Rating 134 -> 224

Green +1 -> Blue (Min. lvl 13)

* Mana Boots
* Disciple's Mask
* Silk Shroud
* Cretan Chestplate
* Leather Waders
* Elven Recurve Bow

Health 914 -> 944

Rating 134 -> 224

Blue -> Blue +1 (Min. lvl )

* Aurora Torch
* Casket of Time
* Gem of Purification
* Amulet of Dexterity
* Spiked Ball
* Giants Girdle

Health 914 -> 944

Rating 134 -> 224

Blue +1 -> Blue +2 (Min. lvl )

* Dwarvish Chestplate
* Scepter of Prophecy
* Obsidian Tome
* Bloody Hatchet
* Casket of Time
* Spiked Ball

Health 4157 -> 4307

Rating 1152 -> 1193

Blue +2 -> Purple (Min. lvl 51)

* Soothsayer Handwraps
* Jade Kylin
* Luna's Boots
* Emerald Cuirass
* Viking Helmet
* Thorned Pauldrons

Health 914 -> 944

Rating 134 -> 224

Purple -> Purple +1 (Min. lvl )

* Phantom Jar
* Ancient Rune
* Explosive Scepter
* Cloud Walkers
* Luna's Boots
* Viking Helmet

Health 914 -> 944

Rating 134 -> 224

Purple +1 -> Purple +2 (Min. lvl )

* Tri-spirit Orb
* Elvish Etude
* Fire Ruby
* Clasp of Life
* Crystal Staff
* Banshee Essence

Health 914 -> 944

Rating 134 -> 224

Purple +2 -> Purple +3 (Min. lvl )

* Grand Staff
* Athena's Blessing
* Voodoo Manuscript
* Natural Remedy
* Lilith Staff
* Phantom Jar

Health 914 -> 944

Rating 134 -> 224

Purple +3 (Min. lvl )

* Chain Pendant
* Maiden's Trinket
* Dark Wizard's Figurine
* Scepter of Time
* Goblet of the Ancients
* Fire Ruby

Health 914 -> 944

Rating 134 -> 224