Patch Notes/Experimental

##### Graphical Changes

* Updated the rat trap model to a smaller version and changed the position of the doors to be front facing

##### Balancing Changes

* Reduced the dirt value of human corpses. Their dirt value now increases as time goes on, maxing out after 48 hours
* Reduced the dirt value of rat corpses
* Reduced the dirt value of rat droppings
* Reduced the amount of damage rats deal to objects from 5 to 3
* Doubled the interval between rat spawn checks. Reduced from 8 spawn checks per day, to 4 per day
* Increased the interval between rats generating waste. Reduced from 15 times per day to 4 times per day
* Adjusted the percentage value that the Automatic Repairing skill will trigger at. Now triggers when an object is at 10% or less integrity. Skill description updated to reflect this

##### Crash Fixes

* Fixed an issue where the game would crash if a character tried to pass out from exhaustion in a floor with only one room

##### Bug Fixes

* Fixed an issue where characters could get stuck broadcasting on the radio
* Fixed an issue where loading a save file with a character with an upgrade job in their job queue could break the interaction resulting in the character getting stuck
* Fixed issue where Mop & Bucket objects could get stuck “in use” after loading a save
* Fixed an issue where vomit piles would be destroyed when saving and re-loading
* Fixed issue with some food items not degrading (fried eggs, gammon egg and chips, mushroom omelette, meat and mushroom pie, vegetable pie, cabbage carbonara)
* Fixed an issue where visiting an arranged trade meet with a faction, in a region you have just taken over, results in the encounter breaking
* Fixed an issue where defending an outpost during the end game would not result in displaying the bloodied flag of the opponent
* Fixed an issue where a burnt-out object could no longer be repaired
* Fixed an issue where dogs would retain their saddle bag when returning from exploring in a vehicle
* Fixed an issue where dogs could become stuck after returning from exploring in a vehicle
* Fixed an issue where the deer audio would play forever

#### v1.2.11 'Pets & Pests'

##### Gameplay Changes

* Jobs will no longer spawn on locations which are used for quests
* Removed the notification popup when a cat returns to the shelter with no item
* (NEW SAVES ONLY) The shelter now has a dog/cat feeding bowl object as standard if the player starts with a dog or cat

##### Balancing Changes

* Rats hunted by the cat will now provide poor quality (one star) meat instead of excellent (three star) when being cleaned up

##### Bug Fixes

* Fixed an issue where moving a snare trap with a snared rabbit would leave the rabbit in its original position
* Fixed an issue where dogs would continue to animate when the game is paused after returning from an expedition
* Fixed the Comfort Prisoner interaction
* CCTV fixed! Now plays an alarm sound

#### v1.2.10 'Pets & Pests'

##### Balancing

* Increased the chance a rat will go into a rat trap (was: 25% every 2 minutes, now: 30% + 10% per each extra trap in the room every 1 minute)

##### Bug Fixes

* Auto Save slots will now display correctly when they are first saved to
* Glossary panel now updates correctly when changing language
* Fixed broken Japanese translation on the broken equipment popup
* Fixed an issue where the “amount to discard” menu would remain open when closing the inventory panel
* The mood modifier “interrupted healing” will no longer be triggered if cancelling the rest job before the member reaches the bed
* Fixed an issue where the dog’s skills would show on the members skill list in combat
* Fixed an issue where rats would get stuck after saving and loading
* Fixed an issue where the character wouldn’t render on the locker menu

#### v1.2 'Pets & Pests'

Steam News - Patch 1.2 'Pets & Pests' (Experimental) - 20th Apr 2022

##### New Content

* Pet Dog
	+ Dogs can be trained to learn from a range of 18 different skills
	+ Can learn skills to help explore, fight in combat, and help out around the shelter
	+ The number of skills they can learn is randomised
	+ Each party member can be assigned their own dog, allowing for a maximum of four dogs in a party
	+ Check out the “Pets – Dog” glossary entry in-game for more details
	+ There are five different coat colours for the dog
* Pet Cat
	+ Cats have three skills which scale in effectiveness based on their stat levels:
		- They leave the shelter at night time to scavenge in the wastes. Returning in the morning with their bounties!
* Could be meat, gold/silver items, bones, or junk items
	+ - They hunt rats that appear in the shelter
* Any rats caught will be harvested for meat when cleaned up
	+ - They provide a positive mood modifier to everyone inside the shelter who likes cats
	+ Check out the “Pets – Cat” glossary entry in-game for more details
	+ There are six different cat fur patterns
* Pet Chicken
	+ Chickens produce eggs (1 each per day) and can be harvested for meat
	+ A Chicken Coop object is required to be able to keep chickens
		- Chicken coops are built on the surface of the shelter
	+ Fertilised eggs must be located in the world and added to a coop in order to hatch a chicken
	+ Check out the “Pets – Chicken” glossary entry in-game for more details
* Pets Management Panel
	+ A new menu has been added to manage the cats and dogs you recruit
		- Can be opened using the icon with a dog on it in the top right of the screen
		- Allows you to rename them and view information such as stats, skills and age
		- An overview of your chickens can be viewed from each chicken coop
* Pet recruiting
	+ Cats and dogs can be recruited when encountering them in the world
		- You will need to gain their trust to convince them to join you
	+ There is no limit to the number of cats and dogs you can have in your shelter
* Pests – Rats
	+ Rats can start to spawn in the shelter once the cleanliness level of a room is low enough
		- The chance a rat will spawn increases as the cleanliness level drops lower
		- Once a rat has spawned it will not leave until caught in a trap or dealt with by a cat
	+ Rats will cause dirt and can spread to other rooms of the shelter
	+ Rats will damage powered objects in the shelter
	+ Rats can cause the plague illness which will kill your faction members if not treated with antibiotics
	+ Rats will give your faction members negative mood modifiers. These will become more potent as more rats spawn
* Surface wildlife – Deer
	+ Deer will now appear on the surface of the shelter
	+ Can be hunted by building a Deer Stand object
* New objects
	+ Drafting Table Tier 1
		- Dog bed
			* A place for your pet dogs to sleep
		- Feeding Bowl
			* The feeding bowl object is where cats and dogs feed from
		- Cat Scratching Post
			* Stops cats from damaging objects around the shelter
		- Litter Tray
			* Stops cats defecating in the shelter
		- Mouse on a Stick
			* Increases a cat’s prey drive stat
		- Cardboard Box
			* Increases a cat’s affection stat
		- Balls of Yarn
			* Increases a cat’s scavenging stat
		- Rat Trap
			* Can trap up to two rats
			* Rats can be released on the surface or harvested for meat
	+ Drafting Table Tier 3
		- Chicken Coop
			* Allows you to keep chickens
			* Holds a maximum of four chickens
			* Generates fertiliser over time
		- Deer Stand
			* Used to hunt deer on the surface of the shelter
			* New equipment
	+ Workbench Tier 2
		- Dog Whistle
			* Increases the range at which a party can locate a dog when exploring
		- Cat Bell
			* Increases the range at which a party can locate a dog when exploring
	+ Poor Stove (Tier 1)
		- Fried egg
	+ Camping Stove (Tier 2)
		- Gammon Egg and Chips
		- Mushroom Omelette
	+ Microwave (Tier 3)
		- Meat and Mushroom Pie
		- Vegetable Pie
	+ Oven (Tier 4)
		- Cabbage Carbonara
* New positive mood modifiers
	+ “Put To Rest”
		- Applies when burying shelter members
	+ “Had a Workout”
		- Applies when using exercise equipment
* New negative mood modifier
	+ “Against slavery”
		- Applies whilst you have prisoners in prison cells inside the shelter

##### Balancing/Gameplay Changes

* The dirt value of rubbish (vomit, blood, discarded food, rubbish piles from crafting, dirty objects, corpses) has been increased
* General dirt will now build up in rooms over time, instead of only being added as part of an interaction
	+ Cleaned up as part of the cleaning interactions on the Mop & Bucket object
* The Mop & Bucket now has a “Clean Level” interaction that allows you to only clean the level the mop & bucket is on
* Doubled the length of time a corpse will burn for in the Incinerator
* Stage 3 part 1 of the Church of Hope’s questline now has four opponents instead of one
* Balanced the damage output of some traps
	+ Min/Max damage reduced to zero for Flashbang Proximity Mine and Gas Proximity mine
	+ Min/Max damage increased for Spike Trap
* The number of items produced at workable locations is now multiplied by the number of party members
* Integrity loss on binoculars, camouflage, bags, and vehicle parts reduced by 50%
* Reduced the repair cost of all equipment and car parts
	+ Max repair cost is now 50% of the original recipe
* Broken bones now persist after combat and must be cured with a splint
* A broken arm reduces repair speed by 75%
* A broken leg stops a member from going out on an expedition
* Having any broken bone stops members from using exercise equipment
* Balanced some skills
	+ Pump Up
		- Instead of increasing strength it now provides a 50% damage bonus
		- Stamina cost has been reduced to 5 from 10
	+ Rallying
		- Now provides a boost to dexterity instead of strength
	+ Taunt
		- No longer provides +1 strength to the target
		- Reduced chance of success from 100% to 75%
	+ Demoralise
		- The target now deals 25% less damage, instead of receiving -2 strength
* The randomised stats range of all normal faction grunts has been increased by one
* All opponents in faction encounters now have a chance to be equipped with armour
* Balanced the number of opponents that can appear in faction encounters
	+ Difficulty 1 regions
		- 1-2 opponents
	+ Difficulty 2 regions
		- 1-3 opponents
	+ Difficulty 3 regions
		- 2-3 opponents
	+ Difficulty 4 regions
		- 3-4 opponents
	+ Difficulty 5 regions
		- 4 opponents
* The buff from using a stimulant can now increase stats past the character’s max cap
	+ Up to the max limit of 20
* The effects of stimulants no longer stack
* When it’s time to spawn a new faction job it will now populate all free job slots
	+ Also, now possible to have duplicate jobs spawn
* Glass jar weight changed from 1 to 3
* Reduced the rate at which heat dissipates from a room

##### Quality Of Life Changes

* A party can now take out multiple 1-2 person vehicles
* The weekly events report will now only start to trigger once a faction has been discovered
* All weapons, bags and equipment attached to your faction members will now remain equipped until removed
	+ New individual equip menu added which can be opened using the carboard box icon on the avatar panel in the bottom left
	+ Any equipped items will be displayed in all relevant equipment menus (expedition setup, breach combat setup)
* Fusebox panel updated to try to display more clearly how much power is being used to charge batteries
* Warning text added to inventory panels to remind the player when there are items in the junk pile
* Can now select combat positions on party setup and - whilst a party is out - from the party equip screen
	+ Four yellow circles appear with their avatar
	+ Click the circles to switch positions
* Added a UI overlay to the map which will display the name of all locations on screen
	+ Hold Left Ctrl when on the map
* Added a button to the rations panel which adds 5 rations to the party

##### Misc Changes

* Changed the name of the Convincing Voice faction goal to Radio Experts
* Expedition setup panel layout updated to accommodate pet dogs
* New entries added to the glossary for dogs, cats, chickens, pet recruitment and rats
* Cleaning tutorial stage has been updated to cover cleaning objects
* Added two new tutorial pop-ups about summer and winter to warn of their hazards
	+ Summer prompt displays after 10 days
	+ Winter prompt displays after 40 days
* All weapons now display their type in their description
* Recruits turning up at the shelter door now display their traits
* Updated some glossary images

##### Bug Fixes

* Toxic Morningstar no longer uses the knifing animation
* Animals will no longer drop items when they run away
* Fixed issue where the Incinerating Corpse job icon would be replaced with the Walk To icon when loading a save
* The Laboratory crafting panel now displays the “refined” recipe details
* Fixed an issue where the ailments, stats, mood, and desires panels can overlap each other if their shortcut buttons are pressed too quickly
* Fixed an issue where ammunition wouldn’t deplete if it wasn’t the same quality as the weapon
* Fixed an issue where the “harvested a corpse” mood modifier was being applied to psychopaths
* Fixed an issue where the cycling animation could stop playing whilst using the Poor Bike
* Pistols now have SFX
* Fixed an issue where combat related desires weren’t fulfilling when completed
* Fixed the equals button on the rations panel
* The player’s turn will now automatically end after a failed escape attempt
* The “Comfort Prisoner” job icon no longer displays as “Talk AI job”
* Fixed an issue where items lost by the player in a previous encounter would be displayed if the opponent flees
* Burnt-out objects will no longer display their object name twice when the object integrity overlay is active
* Fixed an issue with “capture” jobs where they could be completed after the prisoner had been executed
* Fixed an issue where the item tool tip could get stuck open on the radio panel
* Fixed an issue where the item filters would not reset when the item transfer panel next opened
* Fixed an issue where “-50 rep” would be displayed when defeating a faction member even though no rep was lost
* Added missing SFX for the Disarm skill
* A character’s name no longer randomises when switching body type on character creation
* Potential further fix for characters who can become stuck
* Fixed an issue where facial hair options were available for female members when using the Ceramic Sink & Mirror object
* Fixed an issue where faction jobs and quests would remain active after wiping the faction out
* Fixed an issue where killing and looting a faction trade group would not remove the items from the faction’s trade inventory
* Fixed issue with not being able to trigger fights with breachers in front of stairwells
* Fixed an issue with some interactions (paint shelter, rearrange shelter, and setup expedition) not displaying why they are unavailable during a breach
* Fixed an issue where NPCs wouldn’t play their run animation whilst leaving the scene during an outpost attack
* Vehicle parts no longer repair themselves when being removed and added back to a vehicle
* Corpses of dead breachers can now be moved to medical beds - to use the Autopsy skill
* Fixed an issue where using the “add multiple” transfer option would let you transfer more water than the shelter could store
* Fixed an issue where a vehicle in a garage could get stuck in a “waiting modification” state
* Fixed an issue where the desire to generate an item at a workable location wouldn’t fulfil when completed
* Trading with factions now correctly grants reputation with that faction
* Fixed an issue where the rearrange shelter overlay could overlap the room management overlay
* Fixed an issue where the “Take Prisoner” option was available when the opponent fled combat
* Fixed an issue where the medicine cabinet could block object UI warnings
* The desire to “generate an item” will now spawn for characters once a workable location has been discovered
* Fixed the “Likes painted walls” mood modifier
* A skill max cap will now be displayed for characters with the “Repulsive” trait
* Fixed an issue where the bookshelf would not recognise all the books in storage
* The “Welcoming” skill now works
* Characters who talk to a leader with the “Idolised” trait can no longer be insulted
* Fixed an issue where blood pools would remain attached to fleeing enemies
* Fixed an issue where the water bucket can remain in a character’s hand if failing to extinguish a fire
* Reduced GPU usage on the main menu
* Fixed an issue where planters would stop drawing power
* Fixed an issue where fires could be extinguished when there is no water available
* Your standing with a faction now displays correctly on the faction reputation section of the weekly events panel (if allied and reputation is negative)
* Fixed issue with the end game enemy stats not displaying correctly
* Fixed an issue where it was not possible to interact with a corpse that had previously overlapped another corpse
* Can no longer deconstruct a recycler object whilst it is recycling or has output items to collect
* Assigned job icons to jobs without them
* Fixed an issue with some desires not spawning correctly
* Fixed an issue where the leader’s portrait will not be displayed on Game Over
* Updated the descriptions of the Schizophrenia and Insomnia mental ailments to match their effects
* Updated the description of the Autopsy skill to stipulate that a medical bed object is required to use the skill
* Added job icons to remaining jobs with missing icons
* Sleeping prisoners now wake up when being comforted
* Fixed issue with members not animating after using an item in combat
* Fixed an issue with goal completion prompts being automatically dismissed
* Fixed an issue where bookmarked upgrade recipes could remain bookmarked after the upgrade was crafted

#### v1.1.1

##### New Content

* Can now paint certain walls and add decals
	+ Select “Decorate Walls” from the drafting table to go into decorating mode
	+ Left click a wall to select it and then use the colour/decal pickers to change the colour and decals
	+ Requires one paint can to paint a room or add a decal
* Each faction HQ now has its own unique dialogue

##### Quality of Life Improvements

* Faction jobs can now be cancelled by the player
	+ Click the red X on the job listing
* The estimated crafting quality of items is now displayed on the workbench crafting panel
* The game camera will no longer respond to mouse movement when the game is not focused
* When hovering over a locked tier on a crafting panel it will now display what requirements must be met to unlock that tier
* Added blueprint crafting tier to blueprint descriptions
* Hovering over the Drafting Table now displays how many blueprints have been added to it, along with the total number available for each tier
* Added option to switch temperature metric from Celsius to Fahrenheit
* Wind Turbines and Solar Panels now display their current max output based on the wind/sun levels instead of their absolute max possible output
* Rescue jobs now list the target faction
* Anyone using the Fire Extinguisher will now put out all objects on fire, instead of just the one, before returning it
* The game now displays “Waiting…” when loading save slot information on the save panel
* Added “seeds” to the item filter options
* The faction setup menu now displays the faction name in upper and lower case characters
* The trade panel now displays the total weight of the items to be traded
* When placing/rearranging objects you can now snap them to the closest object using Left Alt

##### Balancing Changes

* Paint cans added to items obtainable from workable Factories
* Balanced the difficulty of generic stranger encounters (all region difficulty levels)
* Animal encounters now scale with the region difficulty
* The interaction length of harvesting plants from planters has been increased in higher tier planters
* Characters will no longer receive mood modifiers from conversations if the conversation ends early
* Increased the number of items obtained from killing bears and wolves
* Unarmed attacks now gain a damage increase of 10% per Strength level
	+ This also applies to skills which deal base damage if you are unarmed

##### Graphical Changes

* Stone room wall model updated
* The Black Roses HQ encounter tile has been flipped

##### Bug Fixes

* Fixed an issue where you would not be able to cancel a job to incinerate a corpse
* Fixed a missing faction bio text on the faction creation screen
* Fixed an issue where different quality items could stack up together
* Fixed an issue where members of expedition parties would return hungry when they had travel rations
* Fixed issue with Camping Gear not degrading when used
* Fixed an issue with motorcycles disappearing when zooming the camera
* Fixed an issue where burnt-out objects could no longer be interacted with
* Fixed an issue where characters could become unresponsive when trying to incinerate a body
* Fixed an issue where harvesting plants from a Small Planter was instantaneous
* Fixed an issue where a text key is displayed on the “carry corpse” job icon on the avatar panel
* Fixed an issue where a partly constructed object would no longer flash after performing a save/load
* Fixed the Infinite Ration going missing when fed to a prisoner
* Fixed an issue where the fortitude stat would increase at a faster rate when using exercise objects outside of the required level range
* Fixed an issue where the splint item could be used on someone without a broken bone
* Fixed the Knick Artery skill so that the bleeding effect does stack
* Fixed an issue where characters could no longer increase their fortitude using exercise objects when their dexterity or strength had reached 20
* Fixed issue with tools not being added to the workbench
* Fixed an issue where breachers could get stuck at the door if they were trying to set fire to an object in a prison cell
* Fixed an issue where any rescue jobs involving the CTK Mob or Black Roses would display the intro text as a text key
* Fixed an issue where vehicle frames were degrading along with vehicle parts. The frames will no longer degrade.
* Fixed an issue where pickup trucks would float as they left the shelter
* Fixed an issue where characters were not riding the motorcycle correctly
* Fixed the estimated integrity calculation on the object crafting panel to include the room light bonus
* Fixed an issue where quests would fail to spawn if the player already has five active quests
* Fixed an issue where characters would not sleep in rooms which have been assigned to characters that are now dead or have left the shelter
* Fixed an issue which can result in books becoming unobtainable
* Adjusted armour damage reduction percentages to match their descriptions
* All faction jobs will now be automatically cancelled when a faction is wiped out
* Lowered the charisma check value from 12 to 8 on the Church of Hope’s Stage 1 – Hopeful Number 2 quest to match the dialogue
* Objects which have no integrity level will no longer display an integrity level on the clipboard or fuse box panels
* Can no longer prepare travel rations from food ingredients

#### v1.0.14

Patch Notes - Experimental - v1.0.14 - 27th Oct 2021

* Fixed another issue which caused quest markers to disappear after loading a save
* Fixed issues with solar panel dirtiness levels going into negative values
* Fixed issue with blueprints spawning at HQs
	+ Any that have spawned at HQs on current saves will be repositioned to another location on the map
* Fixed an issue with the camera going out of bounds

#### v1.0.13

Patch Notes - Experimental - 1.0.13 (Hotfix) - 25th Oct 2021

* Fixed an issue where the APR ammo would not unlock when the weapon is unlocked (will now also apply to saves with the APR already unlocked)
* Fixed an issue with not being able to add blueprints to the Drafting Table
* Fixed an issue where active quests would disappear from the map upon loading a save

#### v1.0.12

Patch Notes - Experimental - v1.0.12 - 25th Oct 2021

* Fixed an issue with automatically assigned travel rations going missing
* Fixed a weapon duplication bug
* Fixed an issue where Green Beans would be referenced instead of Peas for desires
* Fixed an issue with the “ransom” quest which stopped the reward being given
* Fixed an issue with the “pause in background” option not updating correctly in different
* languages
* Fixed an issue with the stats of the bear in the CTK Mob’s quest line
* Fixed an issue which resulted in huge reputation losses after multiple encounters
* Fixed an issue where the shelter storage capacity could become incorrect
* Fixed an issue where new storage objects could be used before they are constructed
* Fixed an issue where the room overlay information could go missing
* Fixed an issue where the main menu would appear on top of the save slots
* Fixed an issue where the lab could become damaged by fire and become unrepairable
* Fixed issues with floppy disks disappearing and/or not being useable on the computer
* Fixed an issue with planters not informing the player when plants were fully grown
* Rage attack can no longer target the head
* Fixed an issue where the APR ammo would not unlock when the weapon is unlocked
* Increased the chances that the Wind Turbines will reach maximum power output
* Fixed an issue with internal planters losing integrity when not in use
* Fixed an issue where Rescue jobs could spawn on water
* Fixed an issue where the upgrade options on objects would become inaccessible
* Duplicate blueprints will no longer spawn on the map
* Can now rename characters using the locker
* Will no longer lose reputation with a faction when backing out of a trade. Can still lose
* reputation if the trade fails (all offers are refused by the trader)
* Automatically assigned travel rations now take into account the return trip
* Character info panel positions now saved so they remain in the same position when loading
* the save
* Rain now cleans solar panels
* Reduced the amount of rubber in the Inflatable Raft recipe
* Can now recycle equipment (bags, body armours, binoculars etc.)
* End-game damage scaling implemented

#### v1.0.11

Patch Notes - Experimental - 1.0.11 - 21st Oct 2021

* Fixed issue with faction members using sinks when their dirtiness was less than 50%
* Fixed issue with ration crafting where it would not use the food the player selected to convert to rations
* Can no longer queue multiple upgrades for a single object ***(WARNING: Temporarily introduced a bug where you could not upgrade anything)***
* Fixed an issue with the incinerator panel displaying the incorrect burn times
* Fixed issue with incinerator panel displaying “$efficiency$%” on the efficiency label
* Updated the incinerator object description to state is generates “power” not “fuel”
* Faction jobs that require a target faction will no longer spawn if there are no other factions left
* Fixed issue where members would not use any tables past the first one built
* Fixed an issue with rescue jobs which could result in you fighting the same faction who gave you the job
* The Russian translation of the Pistol now displays correctly
* Fixed an issue with items being lost when transferring to the shelter (if the shelter’s inventory capacity was close to max)
* Fixed an issue where the dialogue in rescue missions would not display correctly
* Can now deconstruct the starting water butts
* Added a notice to item transfers to state when items will be transferred to the junk pile
* When working at a workable location the party will now finish working when they have generated ten items
* Added a drop shadow to the integrity bar on items to make it more visible to people who are colourblind
* Added item sorting options to item panels (sort by weight, quality, name, fuel value, or trade value)
* Tweaked rates of temperature change in rooms to help balance heating/cooling systems
* Updated the temperature rate of change label to display an increasing and decreasing value