recursal/Fanatic-Fandom huggingface dataset:
Beyond White

The Beyond White are a mysterious and secretive organisation. They typically wear blank white apparel and often hide their faces which is unusual for the followers of the Avatar of Light.

This organisation believes that most political, religious and financial organisations are corrupt and Beyond White seek to expose and fight that corruption wherever they can.

Sometimes this can mean they operate outside the law and do things other servants of the Light would consider reprehensible but they believe they are the only ones who truly remain loyal to their consciences rather than any perceived set of rules.

Some Seraphs specifically support the Beyond White.

Some of the righteous consider the Beyond White to be heretical and dangerous.

Their motto is 'Unfettered Righteousness' or 'Righteousness Unfettered'.
Blue Dragons

Blue dragons are known as the most dexterous and the dragons most interested in the normal mortal races. The elves in particular have alliances with the Blues. the are the quickest and most dexterous of all the dragon types and they are immune to the cold and so can be found in regions where the others cannot go. Blue dragons are the undisputed rulers of the skies as they can out fly any dragon and out fight anything else.
Arkan

Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

A dragonite wizard with the unusual bronze scales. Arkan was the first teacher of Dracor and formed a lot of the dragonite general’s early thinking. His arcane instruction was deliberately responsible for Dracor's evocation heavy approach to magic.
Eternal Truths

Eternal truths are among the strongest Perennials in the Eternal Vistas. They have understanding, knowledge and intense magical power. An eternal truth is on the level of a Prince of the Night or an Arch Angel.

Each Eternal Truth is unique and draws from their internal intensity and their external incontrovertable validity.
Feinclave

The Feinclave are a elite cadre of Aquatikol warriors who serve as the bodyguards of the Royal family. They fight with enchanted knives; a large broad blade with two curves in it making it seem almost sepentine and a smaller curved almost claw like dagger. The larger is known as the Dar-x (pronounced dar-ex) and the smaller as the Dar-i (pronounced Dar-ee).

Fein, in elven means fake, duisguised or hidden. The Feinclave are unspoken, and mysterious. No one knows how they are recruited though they seem to be of both sexes and of all walks of elven life.

They are incredibly deadly and no successful attempt on the life of an Aquati monarch has occured outside of a battlefield since its founding. So their reputation has spoken for itself..
Hippogriffs

Hippogriffs are large half-horse, half-eagle like creatures. They tend to travel in herds and live exclusively in the north eastern regions of Karandia.

The knights of Errantlund particularly favour the Hippogriff and the wizards of the Green Circle have been paid inordinate amounts of money to assist in the domesticating of the beasts. Breading in captivity is possible but difficult to get up to a herd size.
Church of Celer

A religion of the Avatar of Knowledge under his manifestation as Celer. Focusing on his role as the keeper of the books and patron of the hardworking.

The church had a lot of political sway in Auria. So much so that during the reign of EmperorRenis the Pious they were able to negotiate the independence of the Vormach valley as an independent country within the Empire ruled by the Cardinal.

The Cardinal has inevitably been one of the Emperor's key consultants in many eras. This is not just because of the religious sway of the church over the hearts and minds of the people, but because of the divine and outright financial clout of the church. With the Cellan Guard at its beck and call, the Church of Celer was also a military organisation not to be taken lightly.

The church had shrines or chapels in almost every settlement in Auria. In towns it was likely to have at least a small temple. In cities, these temples would inevitably be lavish and sometimes they ruled over an assortment of lesser churches throughout the area. Sometimes, in the largest cities such as Tor Celer, where Cellan Worship was almost universal, there were cathedrals, towering edifices that housed thousands.

## Organisation

The church operated a clear hierarchy:

 Theonists
 Golden Clerk
 Silver Clerk
 Priest/priestess
 Neophyte

## History

160PE: The Great Convocation was called where all the clerics of Celer and indeed all clerics who acknowledged themselves as clerics of the Avatar of Knowledge were summoned to Tor Celer. After great discussion, debate and argument the renewed church was founded and the postition of Cardinal was created with Simon Midaeus annointed as the first.
Abyss

The Abyss is a specific location, but where it is is hard to determine. It is the side of the Paromere which contains the Plane of Darkness and the Plane of Death (These pages contain the details of its denizens and locations). Its natives are known as demons.

In this land are two Planes of existence that co-exist side by side in eternal conflict, trying constantly to destroy the other and failing. The Plane of Darkness and the Plane of Death.

Within these eternal lands reside the selfish, jealous, greedy, hate-filled and destructive. The planes belong to and are reflections of the Avatar of Darkness and the Avatar of Death respectively.

Other such areas of eternal existence include the Celestial Haven and the Eternal Vistas.
Archmage

A title used by powerful wizards throughout Tal. In all uses it denoted a magic-user of significant power that placed them above a typical wizard or mage. It also has had some specific uses:

* One of the Archmages' Council.
* A member or previous member of the Conclave of the Sapphire Wizards' Guild.
* A specific rank in the Sapphire Wizards' Guild after the restructure that could be granted only by the Conclave.
Djohlan

Djohlan were a scholar nation and when invaded by Torash soon after that country had subjugated the much more militaristic Arcen Djohlan surrendered quickly. They had neither the training or desire for a war and so moved under Toran occuation quietly. The capital Djohl houses the pride of the nation its university and library the ‘Djaren’. This centre of learning has been significantly altered by over a thousand years as the premier point of learning in Torash. Now it has entire classes devoted to siege engines, others to hand held infantry weapon redesign, one to capital ship weapons, several on fortification design and dozens on tactics, strategy and war planning etc. The surrender of Djohlan and their advantageous offers of training and education of the Toran people led their surrender to be the least bloody. Not even the king was killed, he simply abdicated. Due to this the Djohlan royal line is more than intact it has grown beyond the Toran ability to track it and left many noble Djohlan in control of their own estates and fortunes. As they all docilely pay their taxes it is hard to see a way to change that now. This leads the Djohlan resistance well led and supplied. However as a people the Djohlans have been historically uninterested in dying for causes, so the wait continues.

There is a royalty underground that keeps up an ongoing secret resistance to the Toran occupation. This underground has connected with other like minded organisations and become named the Knights of the Sky. The different Knights of the Sky factions display their colours differently exposing that they are not as united as they should be. This probably explains why after over a millenia the knights have never thrown off Toran occupation.

The Knights of the Sky are recognised by a blue flag with a black hawk swooping down with a weapon in its claws. In the Djohlan version the hawk is carrying an crossbow..
Jamerson Pellerin Doyle

Title
 Alias
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

Jamerson Pellerin Doyle is the head of the Blue Protectoran and is one of the five Marix of the Empire. He is called the Grand Admiral.

**Appearance**

Jamerson Pellerin Doyle (Ya Har!) is a tall, lean-built blond haired man who favours wearing rakish hats. Doyle favours affectations and tends to differing ones throughout the year. His eyes are a clear watery blue and his smile is lopsided and decidedly racy. he particularly likes wearing extravagant boots and coats and varies his styles frequently loving to shock landsiders with his over the top choices. He carries a cracked, collapsible telescope with him wherever he goes.

**Reputation**

Jamerson is a rake by nature as well as reputation and is reputed to have more conquests in the bed room than at sea. Many of his men adore his reputation and try to ape his successes and wit though with varying success. He is considered extremely likable and like the other Marix inspires great loyalty though his is more a loyalty to the man rather than the position. He has an uncanny knack for getting out of scrapes and should have been brought up on charges of insubordination, assault, indecent conduct, cowardice and others, but somehow he has always evaded any serious consequences and risen through the ranks to the very top through grit, luck and savvy.

**Suggested stats**

**Known Gear**

* Grand Admiral’s Hat +10 (Influence and leadership checks)
* Lucky Bandana 1 Luck re-reoll a day add CHA bonus to saves
* Belt of Giant Strength +4
* Gloves of Cats Grace +4
* The Cat’s Cutlass: Negates reg ar, (16-20 x2) 1d10 + 5
* Boots of Balance ( + 10 to jump,balance, tumble and climb checks and + 10 movement)
Elementals

*Description*

Elementals are how the elements manifest in the Plane of Nature. They are alive, but do not eat or breathe or reproduce as mammals do. They are completely obedient to the laws of nature and are unable to deny their natures. The most common are Earth, Air, Fire and Water Elementals. They look like large amounts of their element and tend to try and mimic the mortal races manifesting arms, eyes and legs.

*Mechanics*

See pages 95-100 in the DND 3.5 MM and pages 186-189 in the Epic Handbook.
Grave Guides

Creatures who guide the souls of mortals after death through the Abyss. There are some who suggest the guides are not actually under the power of Death and that they should not be considered demons. However, others suggest their differing demeanor and behaviour is due to Death's extremely lawful view as regarding the management of souls after death.
Miguel

**Miguel** is one of the two main protagonists of The Total Drama Gang goes on the Road to El Dorado. He and his partner, Tulio, are con men. Despite this, he is very kind-hearted. He is also music-talented, and is often seen playing with a guitar, like Trent. He, Tulio, and the Total Drama Gang, with the help of Altivo, the horse, and the El Dorado citizen, Chel, are pretending to be gods and goddesses, but they must also save the city of gold from the clutches of Tzekel-Kan, whom Heather, Alejandro, Princess Azula, Scott, Janja, Mzingo, Cheezi and Chungu are working for.
Dancing of Djinn

A battle in the Wars of Broken Gold between the so called Red forces of the split Aurian Empire and the Church of Celer in the Vormach.

The Aurian forces were under the command of First Lance Krathe Stoneshoulder, a commander known for stopping at nothing to win. He used abyssal forces in order to break through into the Vormach and threaten the Cardinal's Palace. For the first time since the Vormach's creation it seemed the utter destruction of the church's independent country was likely. Yet Krathe was not the only one who could use extrapanar help. In an unprecedented move the clerics of the Avatar of Knowledge engaged in a great summoning. An entire army of djinn were summoned and wrought a terrible destruction on the opposing army who were called 'the Blasphamy'.

It brought the end of Krathe, the Grim Feast and shattered the Red Wraiths. It declared in an irrefutable manner that the church was more than capable of defending itself if it needed to. Indeed no one had reckoned on the normally studious clerics of Celer being able to bring such a destructive force to bear.
Imperial Vizier

This is the title of the main adviser and chief civil servant of the Emperor of Auria.

## Famous Imperial Viziers

* Whitefire the first Imperial Vizier, founder of the Sapphire Wizards' Guild.
* Aldour, the Vizier who organised the Audit Corporation under Aluap.
* Senadal Voech, pro-war Vizier to the Emperors Vincent and his son Nikolay.
Ashguard

This is an area covered with ash trees in the southern part of the Karritan forest, the most likely avenue of any serious attack. This is the karritkol’s military stronghold such as it is. Ashguard is full of deadly traps and it is the training ground for the elven nation’s living lay army.

The Shrouded are war druids and the Shadeborn their elite, uncompromising hands. These are openly all out war organisations, that believe that the elves as a race are in a permanent state of a War of Survival. However most elves are not of this frame of mind or disposition. So there is no military career in Karritan. Rather everyone has two careers, you are one thing and then you are also a warrior to be called on as needed. Here at Ashguard the training of the living army takes place under the supervision of specially chosen fighters and after their inception the Vaseal.

The Ash ents are the most warlike and, with the exception of the Linden Grove only, Ashguard is the location of the most awake ents anywhere on Karandia..
Eventide

Eventide is a name applied to a group of fallen Dawnbreakers. They are now cursed to hate the light they came from and yearn for the darkness . However in utter dakness of night they are powerless due to their heritage and so they have come to love the Eventide the moment just before true nightfall.
Chaos Lords

The Chaos Lords are a specific group of demons spawned from the Avatar of Chaos himself. They embody many of his attributes including rage, change, lies, insanity, greed, anarchy, discord etc.

They were incredibly powerful and attempted some of the only organised, even cohesive pushes by Chaos to overthrow order on Tal as a whole.

The most notable of these attempts were their efforts to destroy the Alkar, the Catlords and the Kenchillians.
Home Glade

Home Glade was a city-state that was taken into the Aurian Empire in 333PE as a result of the Oakland Fortification.

It was an elven city in which many 'free' or country-less humans, half-elves and even dwarves had come to live. Founded in a great glade it had far more ground based buildings compared to typical Quinkol settlements. During the Oakland Fortification, the Empire lost many soldiers attempting to take the surrounding land and the city proper. Eventually many of the wood-holders switched allegiance when made promises by the Aurians who were already in the ascendancy. The betrayal/change of loyalty brought an end to the open warfare with a settlement that saw Home Glade renamed Oakhome and officially made part of the Aurian Empire.
Guardian Angels

The Guardian Angels are the angels of Light who take up arms and armour in name of the Light. They fight for freedom, hope, love, faith, family and charity.

## Appearance

Guardian angels have the perfectly beautiful looks common to all angels of Light. They are usually easiest to identify by their armour and weapons. These are always enchanted and contain powerful holiness runes imbued with the power of the divine.

## Role

The role of the guardian angels is to fight against evil wherever it is found. They are the soldiers in the eternal war.

They are considered more radiant than Warding Angels or Heralds, probably similar to Golden Guides though less individualised and more combat oriented.

## Traits

Guardian angels have the angel traits making them resistant to damage, resistant to magic, resistant to fire damage, immune to poison and disease. Angels are far stronger and faster than elves, dwarves or humans.

They can fly and use limited divine abilities.
Heartcleavers

Heartcleavers are orcs from Heartcleaver Keep. At one time the Orcs were masters of Karandia wielding the Armlet of Strength. After the era of Heartcleaver himself passed the orcs fell from grace. There were many reasons for this some clearer than others. The most obvious being the power vacumme in orc society left by the death of their greatest champion and the development of humans into a world destroying force. Wars and internal conflicts followed in which much of orc culture and law were destoryed or lost. After most had descended into savagery, humans in particular but with support from elves, dwarves, halflings and even the gyar began a concentrated effort to break orc power and eradicate them.

The Heartcleavers however retreated to Helm's Gate where they were joined by the races that had been spared there many years earlier by Heartcleaver himself and his ally Whiteskin. The Helm's Gate Alliance then stood united and refused to give up the orcs there, demonstrating that these orcs were not engaged in the random, vicious savagery of their brethren. Due to the impressive military might of the Alliance the aggressors turned back and that set a precedent that the Heartcleaver orcs were different. Over the centuries these orcs have become almost a different race from their wild brethren and some call them the civilised orcs or the city orcs. They are also sometimes called the 'Old Blood.'

**Game Mechanics**

+4 STR, +2 CON, -2 WIZ, -2 CHA

Low Light Vision

Orc Blood
Full Fury

This was the name given to 23 Red Protectoran Legions and later Black protectoran legions that joined them, that were assembled by EmperorKolar as a reaction to the abduction of his wife during the Wars of Broken Gold in 1310PE.

This hoast was greater than any that had been assembled in living memory and took months to assemble. It included a huge supply train and included large detachments of seige workers, sarrifs and clerics. It earned its moniker because Kolar frequently said that he would unleash his "full fury upon Dovisa!"

As the host travelled across the protectorates many of the towns were held by battlions that had been part of this host including Ziffic and Tinon. A section of the Full Fury was involved in the seige and eventual storming of Hunger Hill. This force was the victom as the Blood in the Hills ambushes that forced the splitting of the force in the Gilgan Mountains.The Blood in the Hills was a terrible series of defeats for the loyalist forces. It took the power out of the attack against Gilgan and resulted in huge delays to reassembling the concentrated force of the Full Fury. After 50 days of stakemate and a bitterly cold seige they were forced to retreat from the city to remain effective in the field. On the other hand, some of the units that had split off to attack Torak decisively broke the enemy there in what was called the Battle of Broken Shields. This is then followed by a seris of failed crossings at the fords leaving the huge army at a stand still. Yet in the Spring the offensive began again with even more fervour and main strongholds were left while the rest of the enmy settlements were taken.

The host was then split into two forces that were able to keep large amounts of strength in each to prevent the skirmishing losses that had plagued its multironged efforts. The north attack under Reagov and the southern under Salvador Garinan. The northern force fails to take Rak Danning in the Battle of Broken Woods. Despite initial vicotries the southern force its tricked into thinking it had broken into Cthol Tarak and then was cut off and trapped reculting in a surprise defeat in the Battle of Broken Gates.

The Full Fury had driven its opponents into their last strongholds but in all the final cases it had been defeated. This forced the Emperor to pull back and allowed the seclaration of a split Empire and a second Emperor.
Illetia

Illetia is the second city of Errantlund and centre of the largest Dukedom. It is huge with many knights and noble families. It is a place full of riches and and political intrigue. In Illetia its families are split into clear and distinctive houses each known by their symbols and the nobles of Illetia have their own game or language of symbols. Serpents, mermaids, dragons, foxes and braulges (monsterous bear-like creatures) are the different house symbols. Yet each also has house colours, flowers and old tongue mottos.

Each of these houses vies against the others in order to gain favour or become the dukal house. Yet they do this ‘war’ of rivalries behind a facade of polite society. It is common for the most hated rivals to be ~~in public~~ overly exaggerated friends. As everything is done with symbols (as it is in the rest of Errantlund but simply far more so in Illetia) a mere mention of a word from a motto or an icon on the hareldry of a certain house could be seen as positioning either for or against that house. The fact that many lie to deliberatly mislead and others are aware of this leads to a cold combat of subterfuge and bluff. The key to winning is to say one thing mean another and see though your opponent’s bluffs and thus prepare in advance to counter their moves whilst catching them unaware with your own.

Illetia has produced the most royal lines of any Dukedom.
Fallen Angels

*Description*

Fallen Angels are also called the 'Dream Damsels' or the ‘Sensaki’. These are fallen angels or other archons (mainly of Light). who have fallen to the temptations of Darkness.

*Mechanics*
Usually, they have their previous abilities but not their spell-like abilities or Light traits. These are replaced with dark twisted versions and of course shadow traits.

Frequently, they are granted an increase in either DEX or CHA as a reward for falling to Darkness’ side.

Very individualised.
Heartcleaver

Title
 Gender
 Race
 Faction
 Status
 Location

The greatest of all orcs and their chieftains. Heartcleaver held the Armlet of Strength and while he did the orcs became the dominant race on Tal. With his great ally whom he called 'Whiteskin,' the human paladin Faithsblade, he saved Saracan and founded the Helm's Gate Alliance. He was one of the greatest warriors to ever grace mortality and his legend is unassailable. The orcs call his story the Heartword and it is passed on through their oral tradition. Even the savage orcs of Wargak remember Heartcleaver himself with reverence, though they may have a distorted view of what he was like and what he did by the civilised world's standards.
Great Houses

In Kaladire unlike Sariport the number of Guilds is carefully monitored and controled. The guilds that are allowed have risen to great pre eminence as to practise their arts you must be a member of the guild. Dues are paid and training and patronage are provided in return. THe guilds of Kaladire are much more than this however they are the fabric that run, protect and enhance the city. From the leaders of these guilds called the ‘Great Houses’ is chosen the Grand Vizier to the Sultan, the second most powerful man in the city and potentially the most influential.

The Great Houses are as follows.

* The Chapter House of the Order of Kaladire,
* The Court of Arms,
* The Crafter’s Forge
* The Monastry of the Moons,
* The Rat’s Den,
* The Stormguard
* The Tower of the Magi,

Each has its own leadership and ranks. Each provides training for those it specialises in. From these leaders is chosen the Grand Vizier and all of these Houses play a role in the leadership and day to day management of Kaladire and by extension Elygia. Each of them is also represented by a base of operations a ‘House’. These have their own outstanding characteristics and much of the formation and architecture of Kaladire is built because of and around these centre pieces.
Jinx

Jinx is a halfling standing at about 95cm. He has the cheery rounded face of his race and a bubbly voice that is always on the go. His eyes, skin, hair, apparel and even personality are all very light.

Jinx changes attire frequently often to suit whatever new skill he has decided to develop. To hear Jinx tell it he has tried almost every possible thing in his time, often with very unsatisfactory results. Yet Jinx is not daunted by his constant failures and thinks of himself as something of a genius when it comes to new things.

Jinx has shows the heroes the circle of stars symbol associated with the Seekers organisation.
Cellestine Cathedral

The Cellastine Cathedral is the great cathedral built in Auria in Tor Celer. It is the holiest shine to Celer outside of Vormach itself. The huge and elegant cathedral stretches into the sky. As befits a god of money and trade they cathedral is covered in precious metals and is filled with expensive carpets and paintings. It is the resting place of the solid diamond effigy of Celer called The New Coin.

It is run by the two Theonists who are second only to the Cardinal in position in the Church of Celer.

It is built on the site of the so called First Shrine. This is apparently the place Knowledge was first worshiped as Celer. it is possible that it is the first place Knowledge was worshiped by humans in any guise.

It was planned in 507PE as a consequence of the Church's support during the Wargak Invasion. The Emperor Aluap wished to recognise the amazing efforts of the Sapphire Wizards' Guild by allowing for the creation of the Blue Crystal Palace but recognised he needed to balance their increased popularity and growing political power. Making a similar gesture to the church helped to do just that.

It was completed in 565PE under the reign of the Emperor Gerasim who diverted significant funds to its construction. He also put down several minor uprisings and two major revolts. Rightly or wrongly, these are associated with him trying to extort too much money from the populace in part to pay for the extravagant edifice.

The Cathedral is made on the site of the First Shrine but is so much larger than this initial plot it brings its walls and spires right up to the Tome. This sparks a large increase of pilgrimages to Tor Celer and increases the uses of the Tome as a place of religious learning.

By 662PE the Cathedrals grounds and the complex has grown hugely, incorporating the Vespers, the Golden Gardens and The Tome library.
Ivory

Gender
 Race
 Faction
 Status
 Location
 Power Rating

Ivory was an Archmage who came out of retirement in 759PE to assist the forces of the Empress during the Conclave Dispute. She became an integral part of the Loyal Force under the Prince Renis.

**Appearance**

Ivory at the time of the Conclave Dispute was an older woman with dignified features and regular lines in her features. Her chin was sharp and angular and her skin unnaturally white and seemed to grow whiter with age. She tended to pale sets of robes though never pure white.

**Reputation**
Ivory was a powerful and successful member of the Sapphire Wizards' Guild in the 8th century of the Empire. She was known as something of a maverick and outside of the control of the Saffier though she never became Saffier herself. It was this reputation and that of her undeniable power that caused the Empress to call for her during the dispute.

**Timeline**

748PE Ivory offcially retires from active service in the Sapphire Wizards' Guild.

759PE Ivory came out of her retirement in time to save the life of the Empress. after the Letter of Regicide is discovered and Interal is declared guilty of treason. Ivory along with royal bodyguards and Templars from the Church of Celer formed part of the Loyal Force under the Empress' brother Renis. Ivory was part of the team that brought Interal down and brought him for execution.

760PE: Ivory as part of the Loyal Force spent the year in consistent strikes against rogue wizards. Feint avoided Ivory's attention as he moved to persuade the guild to voluntarily register their loyalty to the Empire.

After Danil Durova helped discover the location of Lethe. Ivory confronted and defeated Lethe with the assistance of the paladins of the Loyal Force, but they could not kill him. Ivory was part of the circle that then imprisoned beneath the guild in the Spectral Prison.

As Feint withdrew his claim to be Saffier and Chareye, Repletan and Interal were all dead with Lethe eternally imprisoned many believed Ivory would take the position as leader of the guild. She declined.

761PE: Ivory oversees the creation of a new Conclave and the installation of imperial oversight in the creation of a new role called the Imperial Adjunct. Having had her influence Ivory was apparently rewarded and disappeared from historical records only a year later without explanation from either palace.
Kaela

Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

A cleric of the Avatar of Light’s healing and life aspect. The dwarves have long honoured Light as Harrun and Kaela is sometimes called Kaela of Harrun. She dresses modestly and simply in travel clothes.

Recently she has been working as a mercenary seeking to keep those she works with patched up like a glorified medic. She is under praised and overworked but that is part of everything she has dedicated her life to. She is currently a member of the Hawkrats mercenary company under Thrift.

She met an old colleague of her fathers at the battle for Eagle’s Gate, Massus O’Hakkendak. They have since had an interesting relationship.
Burllis

One of the Dukedoms of Errantlund. Burlli‚s is located on the north-eastern peninsula facing Far Isle. Between it and the rest of Errantlund is the Peninsula Forest home to a secret Wood elf outpost. The residents of Burlli‚s hate the wood elves and have tried to be rid of them many times but always in failure. The elves cause plenty of trouble harrassing caravans and traders that come through their forest. However whenm left alone the elves reward the traders by reducing their resistance. This has caused a sort of see-saw effect over the years as one side has provoked the other and then later a patch of dormancy. There is a feeling of constant civil war in Burlli‚s.

Burlli‚s is also known for being the most disloyal Dukedom to the crown. It has had the most rebellions and efforts to become independently governed. It is also the Dukedom that has produced the fewest Kings. Pissibly the two things are linked.

Burlli‚s is rivaled by Formast the Dukedom to the west. Not only is Formast a port like Burlli‚s but it is also reknowned for its loyalty to the crown. Often it has been the forces of Formast rather than Errantlund as a whole that have turned back or prevented a Burlli‚s rebellion..
Ghosts

## Description

Ghosts are the souls of mortals who have died but not progressed to the Planes of Power. Their bodies are destroyed or interred but the soul has not quit the mortal realm. Ghost are always present in the Spiritual Plane as they await the opportunity to progress to the Planes of Power. The Ghost that tend to be encountered however are those who through some link, a person, object or place that had significance to them in life are able to manifest though not physically in the Physical Plane of Tal.

Ghosts are completely non-physical and cannot touch any object or person. They can use their senses and speak. They can move very rapidly as they are no longer affected by the laws of physics (Such as ground force) at all. Ghost often use their spell like abilities, immunity to harm and ability to ignore the physical world to cause trouble and harm in order to achieve their own aims which are often obscure forms of revenge.

Phantoms are a similar of ghosts in appearance, but they are demons of Abyss, they have not lived mortal lives and as such have no link directly to Tal. Phantoms can only be present on Tal if summoned but once there they are ravenous for as much material expereince as possible and hate the living in a way many ghosts do not.

Fades are strange creatures whose origins are still unknown the appear much like ghosts but these creatures have the ability to Fade into direct physical reality and to fade out of it as well. Some possit that their are secret ways in which a person can become a fade without actually dying.

### Mechanics

Ghost are invulnerable to damage and have no hit points. They can be banished and effected by magic but they are immune to all elemental energy attacks. Positive energy can force them back and makes them lose levels. If they reach 0 levels they dissipate. They can be turned/destroyed by clerics. Negative energy feeds and strengthens them and they gain temporary levels.
James Carmen

Title
 Alias
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

Carmen was a young ambitious senator in the Imperial Senate in the years preceding the Second Dragon Army Invasion. He was a thorn in the side of Senator Havel Marx as Carmen was a reformer and represented young free thinking Senators who wanted change in the rigid class structure and the abolition of slavery. Carmen was also highly hostile to the military establishment as he believed that the Aurian Empire by keeping a huge permanent military, the Protectorans, forced itself to remain expansionist and hostile towards all other nations.
Fallen Elves

Fallen elves are not actually a separate race, but rather a group. Wood elves or sea elves who commit incredible acts of evil are sometimes considered Fallen. This title marks them as no longer of their old race. The idea is they have fallen so far that they have ceased to be elven. This changes their rights and the likelihood of other elves fighting, assisting or killing them.

Known Fallen elves

* Clarissa
* Olbaran
* Shadar Dan’r
* Zarin

In an odd way the human, Gilbert Tugliker, and the pit dwarf, Thuk, once elf friends are also considered to be Fallen Elves.
Galeriders

Galeriders are the manes of the Shift of Gales. They fight with specialist weapons in this case horse bows and ride Galemounts. They are the fastest riders in all of Alkan.

Gale Riders are a class open only to Alkar players and NPCs. You must have DM approval to play an Galerider as you will be noble born and start with benefits unavailable to most level one characters.

**Game mechanics**

.
Dracor

Title
 Alias
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

Dracor was the leader of the Dracorian Wing of the Dragon Armies during their second invasion. When the Wing was attacked using the soul magic of Leonadar Halkithantarius. Dracor's attempt to absorb the effect instead, triggered a death response which shattered his own forces and his mind.

After this he turned more feral and spent some months hunting down undead and destroying them. Finally, he was stumbled upon by the Stars of Destiny and was captured by them. He later became their prisoner and later temporary ally.

He is known for carrying/wearing four magical items:
1. An Amulet of two entwined dragon heads
2. A staff carved along its length with skulls motifs and topped by a black dragon its wings outstretched.
3. A wickedly curved black sword with its own blood thirsty instincts.
4. Magic absorbing black spiked and runed plate mail armour.
Grove Gynals

Faye associated with the land and growth. Gynals are rarely seen and their descriptions vary widely. Grove Gynals are quite territorial and keep to their own kind unless perpetrators tresspass on their groves or territory. If they do the gynals often react very viciously. Their terrain is almost always heavily protected with traps and other fixed and prepared defences.

Their society is more self contained than many of the other faye. Though not ignorant of the Contest of Courts it is rare the grove gynals take a major role in it. They are gardeners, rangers, woodsmen, protectors and historians not politicians, artists or leaders. Most gynals have animalistic features such as horns, claws, hooves or snouts.

Gynals are found frquently on Tal itself as they require very little connection to their home in the Eternal Vistas. The normal natural landscape of Tal is more than enough to sustain their life if not always their happiness and some Grove Gynals were born in the mortal lands and have never been to the Eternal Vistas at all.
Infernal Blade

Title
 Alias
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

A wizard from the founding of the Empire. He is mainly known for his involvement as the first archmage to take the field in a military campaign.

During the Mountain Campaign against High Grange, he was involved in a very important incident, which led to a precedent being set for the Sapphire Wizards' Guild.

Four months after his arrival at the battlefront he is commanded to use his powers to level the town of Cullstone, but he simply refuses. Unfortunately for the officer in charge, he was then threatened. His reply, "If you think I can destroy that town with a wave of my hand, what do you think I could do to your army?" The Tor Kalash military leadership didn't want to back down and it looked for a moment as if the whole campaign would be derailed.

Jomark, the Emperor, personally negotiated the incident and set down rules that wizards above the rank of Sarrif (the title now used to show a Tor Armakan qualified wizard) could not be ordered to do anything by his generals as the Sarrifs knew best how to use their magic. At the same time, he got the wizards to agree that they would not use magic in the field without informing the generals and seeking their agreement as they had to respect the generals' expertise in their own field. This agreement is called the Cullstone Policy. It is seen by some historians as the true starting point for the Kalash/Armakan rivalry.
Gyar

Gyar are a race of creatures that live in the mountains. Their skin is partially rock tending to grey with some examples closer to black or white. They are large, with their males standing at an average two strides tall. Many Gyar can look an ogre in the eye. They are very strong and hardy.

They lack the mental quickness of humans and have a rustic, tribal culture that has yet to develop some of the more sophisticated elements seen in the cities. The gyar have yet to develop studies of the arcane and so lack wizards. They do understand nature though and are in touch with the spirits. They also use Shaman who can use Soulcraft, such men and women are feared in gyar tribes and wield great power.

**Game Mechanics**

+2 STR CON, -2 INT CHA

The Gyar have a tough outer grey skin, +1 Natural Armour.

+2 Wildernesslore/ survival
Kaa

**Kaa** is an enormous python and the secondary antagonist in The Total Drama Gang's Adventures in The Jungle Book. He first meets Mowgli when he and Bagheera are in the top of a tree to rest for the night, he sees Mowgli very appetizing so he puts him under his hypnotic trance and tries to eat him. But Bagheera overhears and smacks Kaa's face ending his trance. Outraged, Kaa attempts to put Bagheera in a trance as well but the second he does Mowgli pushes the snake out of the tree, just as the TD Gang arrives to see Kaa hit the ground. Kaa then slithers off with a knot in his tail vowing he'll get Mowgli again and soon comes across him a different tree 2 days later and lies to Mowgli telling him that he can trust him as he puts him in yet another trance, only to be interrupted by Shere Khan. After the tiger leaves, Mowgli comes too and knocks Kaa out of the tree once again and runs off as Kaa exclaims that if he ever sees him and TD Gang again it'll be too soon.

He will appear again in The Total Drama Gang's Adventures in The Jungle Book 2 where he will once again try to eat Mowgli while he and Baloo are singing together but fails. He later sees Shanti Mowgli's new friend from the Man Village and he hypnotizes her and is about to eat her when Mowgli's adoptive brother Ranjan saves her.

## Trivia

* In the first film he was voiced by Disney Legend Sterling Holloway and is currently voiced by Jim Cummings.
Greeneye

Title
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

An Alkar horselord. A Galerider of the Shift of Gales. Greeneye met the Stars of Destiny, though personally he did not think them to be what it was claimed they were. He has striking, deep green eyes. He has a harsh and demanding temperament and is not easily impressed or pleased.
Final Jury

The Final Jury is a group of 12 faceless individuals. They are the Jury of the Eternal Court.

As the accused stands before them their faces become those of the people best selected to judge the guilt or innocence of the accused. After hearing all the evidence they will pronounce whether the accused is guilty or innocent. it is only after such a pronouncement that the High Judge can enact a sentence or recompense.

The Final Jury take no physical or magical actions and cannot be physically or magically acted upon.
Gods

To understand the gods and religions of Tal once must first understand the origins of Tal for in those legends are the roots to all modern religions. See The Beginning.

The Avatars are listed seperately and individually. The gods they created and their subsiduaries are listed in lesser gods. The elven, dwarvern and halfling deities are often a lesser god in a different racial guise.

* Avatars
* Lesser Gods
* Elven Gods
* Dwarvern Gods
* Halfling Gods

Religion on Tal is still a matter of preference and faith. Yet it takes little to believe in it, as all religions are backed up by clerics, paladins or monks that can show magical power granted through their patron deity. So no one doubts that the Avatars exist or that something powers the clerics and Divinia. So the existence is not doubted even by the common man. However their motives and whether or not they are worthy of the worship of mortals is hotly contested.

The Gods live on the Planes of Power..
Kagami

Title
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

Master Monk and father to Kasuami, who trained Pamela Gletson. Kagami was unwilling to allow the Gold Blade assassin’s guild to intimidate him and tried to limit their influence and power in Crenlett Keep. In return he was hunted down and killed by an elite team of the assassins, one of which was Massus O'Hakkendak. The Gold Blade usually spat on kills to show their contempt for death, but O’Hakkendak refused to do so in this case as a sign of respect to the fallen warrior. Kagami's son, consumed with grief, avenged him years later.
Everdark

Everdark is a substance or effect of purest darkness. It can only be generated by the Divine power of Darkness and it is to the darkness of night, what midnight is to noon day.

This darkness is so oppressive as to physically weaken and even harm those aligned to good even mortals. The darkness is so absolute that it defies all senses not just sight and unless one has supernatural means of sensing direction it is almost impossible to move out of it without replying on luck.

Creatures of the Plane of Light cannot abide Everdark and if not warded must depart it as quickly as they are able. If they cannot they begin to weaken and die immediately. The more powerful the entity the longer this will take, but if they do not flee quickly the first days will either destory them or make them too weak to leave of their own volition.

Those not internally allied to good are still affected by the sense deprivation of everdark. However the darkness will not physically hurt them, at least unless it is directed to do so by ones who can wield it. It still carries a feeling of discomfort that leads to fear and panic.

Evil creatures thrive in the everdark often feeling safe and protected by it.

However it is important to note that those who are not allied specifically with Darkness still cannot see or sense through it. The undead are often not really affected as they rely very little on senses. So everdark is an ineffective method of countering evil enemies though it only really serves the servants of the Avatar of Darkness.

To those of Darkness everdark is safety. They are bolstered by its presence and hidden from their foes within it. If they are strong enough they can use it as a direct source of divine power and unleash it on their enemies.

The denizens of the Plane of Darkness are physically and magically protected by everdark, it enhances their abilities to sense their foes and bolsters them against fear and banishment.
Eternal Alliance

The name given to the alliance between the two races that populated Karandia in its earliest years. The dwarves and elves had some conflicts but never on a racial scale. During the Golden Age the leaders of both races made a formal alliance to hold against the non-civilised and so called darker races. Though not called it at the time this became known as the Eternal Alliance. Millennia later the dwarves and elves still hold to this ideal and share openly with each other respecting the laws, territory and leadership of the other almost as much as their own. Elves and dwarves will trade openly and provide each other with significantly lower tariffs and oversight than they will other races. This is not subtle or implied but openly announced. Both races see the other as having earned their trust and though they acknowledge freely that being a dwarf or an elf does not make one a decent creature the odds are clearly, in their opinion provably, stacked in their favour.

Humans should have been the third member of this alliance as the dwarves and elves took them in and educated them. Turning humans into a civilised race with all of the advantages of, armourers, craftsmen, rune carvers, architects, mage and clerics. However once humans had the skills and gifts of the alliance they then turned on them using the weapons, technology and magic they had been taught against their teachers and destroyed them as the greatest powers on the continent. This was called the Wars of Betrayal and it solidified the eternal alliance and made it the stark contrast to these races attitude to humans even now millennia later.
Grim Reapers

An immensely powerful assassin’s guild run out of Tor Armakan. The guild branded its members secretly as an identifying mark and as a guarantee against betrayal. The brands are reaper marks looking roughly like a cloaked man holding a scythe with the blade over his head. They are normally as black as any tattoo, but if the reaper betrays the guild the blade will go red once activated and the tattoo can disable the individual in the presence of other such brands.

The guild was led by Zarin, the death lich, and benefited from his powerful contacts throughout the Empire’s power structures.

All full members of the guild can be considered a Grim Reaper, those who are considered elite are elevated to the status of Dark Reaper and some who are special selected to work on operations even the guild cannot associate itself will become Shadow Reapers and are supposedly killed but secretly go on to do further work.

Night Reapers are not ranked assassins they are a different race of creature and they are the bodyguards of Zarin the death lich..
Eagleclaw Mountains

These mountains are a range running from the coast of the Crimson Water in land almost to the river Est‚. They form the natual boundary marking the northern edge of the Alkan plains and so form the southern border of Errantlund.

There are many valleys through the Eaglesclaw mountains but all are narrow and trecherous save one. Eaglesfar which is a wide open and flat break in the mountains. Indeed were it not for the Eagle’s Gate built by the Errantlunders a hundred men could walk down the valley side by side.

Due to the flatness of the plains of Alkan, these mountains can be seen from almost anywhere on the plain, if the day is clear enough..
Cellan Guard

The military organisation of the Imperial church of Celer. The Cellan Guard wear red and gold and answer only to The Cardinal and his direct representatives. The have a notorious rivalry with the Protectorans especially the elites or the Red Protectoran because they have to operate so close together.

.