P.A.M.E.L.A. Abilities

P.A.M.E.L.A. Abilities can be used by the player once unlocked via Compute Cells in it's own window located at the top of the wrist menu. They do not require any special equipment. They use current sector power. They all have three ranks they can be upgraded. There are two P.A.M.E.L.A. Skill Trees. Most of them require some investment in their corresponding skill tree before they can be unlocked.

# //Offensive Track

## C-Cell Lvl 0

### Discharge

Pamela accumulates kinetic energy, then ejects it at supersonic speeds, knocking down all enemies within its radius.

Area Knockback

Cooldown: 60s

Energy: 400s

[ / 12.5 radius 75 force / 15m radius 100 force ]

## C-Cell Lvl 2

### Brevity

The cooldown period for Pamela to use her abilities is significantly reduced.

Cooldown Reduction

Cooldown: Passive

[ / 67% / 75% ] cooldown reduction

### Enhance

Using nearby Nanites, plasma is directed around the equipped weapon and released when triggered, doing substantially more damage.

Weapon Enhancement

Cooldown: 30s

Energy: 250e

[ +50% / / ] more damage

## C-Cell Lvl 6

### Tenacity

The durations of Flash, Frenzy, and Flurry are significantly increased.

Offensive Duration Bonus

Cooldown: Passive

[ +15% / +30% / +45% ] offensive duration

### Flash

A blinding flash is directed outwards from infront of the player, temporarily blinding and stunning affected targets.

Area Stun

Cooldown: 60s

Energy: 400e

[ 5m range 3s duration / 7.5m range 4s duration / 10m range 5s duration ]

## C-Cell Lvl 10

### Exploitation

Offense Abilities boosted when district at full power.

Ability Enhancement

Cooldown: Passive

[ +25% / +50% / +75% ] offensive boost

### Frenzy

AOE Berserk

All Targets within the AOE are neurally hacked by Pamela, overloading their senses and causing them to lash out haphazardly.

Cooldown: 60s

Energy: 500e

[ 5m radius 5s duration / / ]

# //Defensive Track

## C-Cell Lvl 0

### Guidance

Manifesting as a sprite, Pamela follows and illuminates the path for the player.

Temporary Illumination

Cooldown: 45s

Energy: 250e

[ / / 25m radius 15s ]

## C-Cell Lvl 2

### Barrier

A magnetic shield is cast over the player, impeding enemy movement and blocking all projectiles.

Mobile Shield

Cooldown: 60s

Energy 250e

[ / / 10s ] duration

### Conservation

Decreases the amount of sector energy required to activate Pamela abilities.

Energy Efficiency

Cooldown: Passive

[ / -30% / -45% ] energy cost

## C-Cell Lvl 6

### Drain

Pamela instructs nearby nanites to mend any injuries that the player has received.

Health Conversion

Cooldown: 60s

[ 200e for 20% / / ] health

### Unyielding

The durations of Guidance, Barrier, Disappear and Conversion are significantly increased.

Defensive Duration Bonus

Cooldown: Passive

[ / / +45% ] defensive duration

## C-Cell Lvl 10

### Disappear

Produces effective camouflage and makes the player go invisible.

Temporary Invisibility

Cooldown: 60s

Energy: 500e

[ 5s / 7.5s / ] duration

### Adaptability

Allows Pamela to draw power from the main batteries of Eden, instead of sector power, for certain abilities.

Universal Power Source

Cooldown: Passive

[ Barrier / Disappear / Conversion ] added

## C-Cell Lvl 14

### Conversion

Pamela directly overrides the targets motor functions for a time, attacking any current threats to the player.

Temporary Ally

Cooldown: 45s

Energy: 400e

[ 10s / / ] duration