Mastery Rank

**Mastery Ranking**, commonly abbreviated as **MR**, is a method of tracking how much of the game's total content a player has experienced with points earned by ranking up Warframes, Weapons, Companions, and Archwings with Affinity and also successfully completing Junctions and nodes on the Star Chart.

Players can view their own Mastery Progress and Rank by hovering the cursor over their Avatar on the top left corner of the UI. The profiles and Mastery progress of the player and other squad members can also be viewed by clicking "Profile" under their equipment tab. These details of other players in chat or in communications can be viewed by selecting their name and clicking "Profile."

*Last updated: Thu, 30 Sep 2021 22:37:50 +0000 (UTC) by User:Cephalon Scientia*

## Increasing Mastery Rank

### Mastery Points

To increase Mastery Rank, a player must earn **Mastery Points** through the following methods:

* Ranking Weapons, Kitgun Chambers, Zaw Strikes, Sentinel weapons, and Archwing weapons will earn **100** mastery points for each rank gained up to Rank 30 for a total of **3,000**.
	+ Kitguns and Zaws must be ranked up to 30, gilded at their respective vendors, then ranked up again to award mastery points.
	+ The Paracesis, all Kuva weapons, and all Tenet weapons can exceed Rank 30 and will continue to grant mastery points for each additional level until they reach Rank 40.
* Ranking Warframes, Companions, Archwings, K-Drives, the Plexus, and Necramechs will earn **200** mastery points for each rank gained up to Rank 30 for a total of **6,000**, or **8,000** for a Necramech that has been polarized 5 times.
	+ MOAs, Predasites, and Vulpaphylas must be ranked up to 30, gilded at their respective vendors, then ranked up again to award mastery points.
		- K-Drives, despite their modular nature, do not require gilding to be able to award mastery points.
	+ Necramechs can exceed Rank 30 and will continue to grant 200 mastery points for each additional level until they reach Rank 40.
* Clearing the **main objective** of any Mission node for the first time and extracting will grant a predetermined number of mastery points (Map progress can be viewed in the general stats in the profile menu).
* **Victory** against the opponent specter in a Junction grants **1,000** mastery points.
* Each rank of a Railjack's Intrinsics grants **1,500** mastery points.

Take note that each individual equipment will only grant its mastery points once per variant; polarization or selling a Rank 30 equipment and then purchasing & reusing it will **not** grant mastery points again, including in the event that a copy of already max-ranked equipment is obtained and used. If equipment below max rank are sold, then purchased and reused, only the ranks previously not gained will grant mastery points.

Variants of original equipment count as a different equipment for mastery ranking; MK1, Prime, Syndicate, Vandal, Wraith, Prisma, the Mara Detron, the Proboscis Cernos, and Akimbo/Dual variants. For example, Braton, MK1-Braton, Braton Vandal, and Braton Prime are all considered different weapons, each with their own set of mastery points, with a total of 12,000 mastery points for fully ranking all four weapons. The same goes for different breeds of same-species Companion such as Chesa Kubrow, Raksa Kubrow, and Helminth Charger. Completing missions in The Steel Path also awards mastery that is separate from normal missions and Junctions.

Excess mastery points are not lost if a player reaches the amount required to advance a rank – these will automatically fill the next mastery bar, displayed only once the player has succeeded on the rank-up test.

### Mastery Rank Tests

 ไฟล์:U27.2Mastery.jpg
In order to be promoted to the next Mastery Rank, a player must pass a test for each progressive rank they are trying to achieve. Mastery tests can only be accessed in solo play, and require the player to bring a full arsenal regardless of any in-test weapon restrictions. Each test is different and usually harder between ranks.

When a player becomes eligible for their next Mastery Rank they will be alerted and be given the option to proceed to the test immediately or wait. If the player chooses to wait they can access the test by simply hovering over their profile icon and selecting the "Rank Up" option later. The player's next Mastery Rank test will also be available for practice and, if eligible, for rank up in Cephalon Simaris' Relay room, as well as the players past completed Mastery Rank tests.

There is a 24-hour lapse in between consecutive attempts, whether having failed and to retake the current test or having succeeded previously and to qualify for the next rank.

It is recommended players go along the right aisle of the Cephalon Simaris room in most relays to practice for the current test beforehand. Outside of practice mode, inability to complete a test due to forfeiting or disconnection will consume the allowed attempt for the current day.

Players are also able to redo previous tests along the Cephalon's aisle. Players will be able to access all the tests previously passed, as well as the one for the next level.

The Operator cannot be used for Mastery Rank tests at 23 and below.

#### **Tests for Rank 1-10**

* Rank 1
* Rank 2
* Rank 3
* Rank 4
* Rank 5
* Rank 6
* Rank 7
* Rank 8
* Rank 9
* Rank 10

ไฟล์:Warframe - Mastery Rank 1 Test
Exterminate Test (Primary)
This test requires players to exterminate three waves of enemies with their primary weapon.
The player starts in the center of a room encircled by eight pillars. From here they must eliminate 3, 5 and 8 enemies within 1:00, 2:00 and 3:00 for each wave respectively.

ไฟล์:Warframe - Mastery Rank 2 Test
Exterminate Test (Secondary)
This test requires players to eliminate three waves of enemies with their secondary weapon.
The player starts in the center of a room encircled by eight pillars. From here they must eliminate 8, 12 and 16 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

ไฟล์:Warframe - Mastery Rank 3 Test
Exterminate Test (Melee)
This test requires players to eliminate three waves of enemies with their melee weapon.
The player starts in the center of a room encircled by four pillars. From here they must eliminate 5, 7 and 9 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

ไฟล์:Warframe - Mastery Rank 4 Test
Survival Test
This test requires players to endure an unlimited onslaught of Infested for a given period of time.
The player starts in the center of a room surrounded by several walls and platforms. From here they must survive for 1:30.

Tips

* Leaving the center will relocate players to starting center instead.
* Stealth skills can be used to complete the test without issue.

ไฟล์:Warframe - Mastery Rank 5 Test
Terminal Hacking Test
This test requires players to hack six terminals within a time limit of 1:45.
The player starts in the center encircled by terminals. From here they must hack three Grineer terminals and three Corpus terminals to pass the test.

Tips

* Failed hacks do not automatically fail the test, so long as they are completed before time limit ends.
* You may use Ciphers, despite the test's purpose.

ไฟล์:Warframe - Mastery Rank 6 Test
Target Tracking Test
This test requires players to track targets quickly and accurately.
The player starts the test standing on a brightly lit circular platform in a dark room encircled with metallic spheres. The player's camera will be turned toward the first target at the beginning of each round. Upon shooting the first target, lines will connect unlit spheres in succession before stopping at another target, this process will repeat itself until the test has ended.

Tips

* Upon missing the white sphere, the original red sphere will be voided, reverting into a normal sphere. A new red sphere will appear elsewhere, thus it is better to take your time aiming rather than attempting to rush your aim.
* Any accurate weapon with a large magazine size (to avoid wasted time reloading) will do nicely. Shotguns are also a viable option since the test counts one shot per round, not per pellets.

ไฟล์:Warframe - Mastery Rank 7 Test
Timed Exterminate Test
This test requires players to eliminate three waves of enemies within 1:00.
The player starts in the center of a white room with pillars circling the center. Grineer, Corpus, and Infested units will spawn in waves and must be dispatched of before time ends.

Tips

* Remain near the center of the room.
* Enemy Sense or Enemy Radar can help you find all enemies.
* Sentinels can help with eliminating targets.

ไฟล์:Warframe - Mastery Rank 8 Test
Movement Test
This test requires players to jump across several platforms, with a varying distance between each one. Shooting the red orbs that appear spawns the next platform. Players have three tries to complete the test; any fall from the platforms counts as a try.
Tips

* This test is not timed, so give yourself some time to gauge each distance before you jump.
* Using advanced movement maneuvers (Bullet Jump, Double Jump, Wall Dash and Aim Glide) is necessary. If you have no experience with them, expect to have to try the test in practice mode (at Larunda Relay, Mercury, with Cephalon Simaris) several times. Note: bullet-jumping from a crouch rather than a slide makes this trial MUCH easier.
* You are limited to your secondary weapon for this test, so make sure to bring one with at least some range (and not, say, Atomos), or you might have trouble reaching the spheres.

1. First red orb: Bullet-jump to the platform. Remember to look up, not at the platform, while doing so, to jump higher.
2. Second red orb: Double-jump to the first platform, then bullet-jump to the second.
3. Third red orb: Bullet-jump to the platform.
4. Fourth red orb: Bullet-jump towards the wall, then wall-jump up it to land on the platform at its top. Jump to the next platform.
5. Fifth red orb: Bullet-jump towards the nearest, lower platform, again looking up. Then at the apex of your jump, aim-glide towards the platform in order to be able to reach it. Once landed, bullet-jump up to the final platform marked with a bright arrow.

ไฟล์:Warframe - Mastery Rank 9 Test
Stealth Test
This test requires players to make use of cover and track enemy movements in order to assassinate targets without being detected using their equipped melee weapon only.

Players start in a room equipped with **only** their melee weapon. They make their way through three stages with increasing numbers of enemies and increasingly complexity patrol routes. Successful elimination of all enemies in a stage will unlock the next one.

Players are allowed three tries. Alerting an enemy counts as a try and will reset the stage. Falling off a platform does not count as a try. Also, there is no time limit.

At any point in time each enemy will be in one of 4 alert states: "Calm", "Investigative", "Suspicious" and "Alerted".

* "Calm" is the default state all enemies start in. They will be slowly patrolling along their predefined patrol routes, speaking random phrases in their language. They can be killed with a stealth finisher while in this state.
* "Investigative" is the state an enemy enters when they briefly see the player for a split second. E.g. showing to an enemy from behind the pillar then quickly hiding back in is what could cause this state to be activated from "Calm". They will pronounce a suspicion phrase that sounds like a question, and alter their patrol course to start moving to the point where they saw the player. The test does not yet fail if an enemy enters this state.
* "Suspicious" is when they see the player for longer still than what is required to enter "Investigative" state. E.g. falling off the platform in front of an enemy is an example of what could cause them to enter this state from "Calm". They will pronounce a suspicion phrase, then simply stop dead in their tracks and wait for a few seconds. In this state they cannot be killed with a stealth finisher. If they don't see a player within several seconds, they will fall back into "Calm" state and continue patrolling. The test does not yet fail if an enemy enters this state, and in fact it is quite possible to kill a nearby enemy that is transitioning from "Calm" into "Suspicious" state without failing the test.
* "Alerted", is the state an enemy in "Suspicious" state enters when they only glance momentarily at a player. The test instantly fails, even if you subsequently kill the enemy that entered this state.

Tips

* Primary and secondary weapons, as well as abilities and companions, are disabled.
* Ranged melee weapons like the Glaive or the Redeemer can be used for taking out enemies from a safe distance.
	+ Note that the Redeemer is not silent and cannot be silenced with any mods, although Banshee's Passive Ability can counter this.
* Skiajati's passive can make the player go invisible on Finishers.
* Enemies can see far ahead of them in a cone-shape that expands with more distance. The sounds of running, jumping and falling do not alert them. Swinging your weapon will not alert them either, except if they are in a close proximity.
* Enemies are also very weak; one melee hit kills them.
* Increasing field of view in the options helps in glancing around corners.
* Mods that increase enemy radar (Enemy Radar, Enemy Sense, Vigilante Pursuit) are extremely useful. It is also useful to open the full map (default M ) immediately on starting the test.
* Hitting ESC  will pause the test, which is very useful when following a video walkthrough.

Walkthrough
* *First stage*: Three enemies. Kill the immobile enemy whose back is turned. Wait until one of the other two is hidden behind the pillars and the other has his back turned; run up to and kill that one. Then jump to the top of a pillar; the enemy can't see you there and you can jump down and kill him from behind at your leisure.
* *Second stage*: Four enemies, two at ground level and two on an elevated walkway. Run towards one of the pillars closest to you and jump up it; the lower two can't see you and you can jump down to kill them whenever it's convenient. Then move below the walkway, keeping the other two in view; they can't see you standing below them, so you can jump up behind them and kill them whenever they are far away from each other.
* *Third stage*: Six enemies, three in the courtyard enclosed by pillars nearer to you, and three towards the back. First, kill the nearer three: As soon as they appear, run towards the closest pillar on either side and hide. Wait until you are out of line of sight and kill the three enemies one at a time whenever convenient. Then, kill the two in the far corners: Move towards them, hiding behind pillars, and kill them when their back is turned. Finally, watch the last one on his small platform: when his back is turned, jump carefully up behind him and kill him.

ไฟล์:Warframe - Mastery Rank 10 Test
Disappearing Platform Test
This test requires players to eliminate targets at range while maneuvering on platforms in a 3x3 grid that will permanently disappear after a few seconds of standing on them.
The player will spawn in on a normal platform and the test will begin once you enter the grid area. You must kill all enemies spawning periodically atop five elevated platforms which line the far end of the grid. Once the player steps on a platform it will begin flashing increasing in speed until it disappears 8 seconds later.

Players have three chances to complete the test. Falling from the tileset counts as a try.

Tips

* The number of targets is always 15, or, approximately, 1.6 per platform.
* It is recommended to go on all the edge platforms then use the one in the very middle to make use of all platforms and provide additional time.
* There are invisible walls preventing players from accessing the elevated platforms.
* Using Titania's Razorwing form can make this test trivial.
* Using a Continuous Hit-Scan weapon, such as the Quanta can make hitting targets easier.
* Using the Ignis can make the test inconsequential; as without having to aim precisely, you are free to focus on ensuring you have a safe platform to stand on. Sinister Reach is suggested for this approach, but not required.
* It is possible to stand on a tiny protrusion on one of the enemy platforms removing the urgency to maneuver the disappearing platforms.

#### **Tests for Rank 11-20**

* Rank 11
* Rank 12
* Rank 13
* Rank 14
* Rank 15
* Rank 16
* Rank 17
* Rank 18
* Rank 19
* Rank 20

ไฟล์:Warframe - Mastery Rank 11 Test
Time Trial Test
This test requires players to make their way through an obstacle course while shooting red orbs to increase the amount of time they have to finish the course. Each orb adds 5 seconds of time.
Tips

* Fast moving frames such as Volt or Loki are very handy for this test as speed can significantly ease completion.
* Using Zephyr's Tail Wind can make it possible to reach the end of the test without the need to go through the entire course. Especially the maze towards the end as she can go over the walls.
* Be sure to bring hitscan weapons as well, as some orbs move. At one point, you will take a hovering platform slowly up, during which moving orbs will appear. It is critical to shoot these as the time it takes for you to reach the top may run your time out.
	+ Using the Ignis with Firestorm is an easy way to hit all the orbs without much focus.
	+ Using the Phage without focusing the beam-lasers is another easy way to hit the orbs.
* When attempting to complete the challenge, it is best to keep moving in the case that you miss an orb. Stopping to shoot the orb can result in you basically using the time you just gained.
* Using Titania's Razorwing allows the player to fly through the test.

ไฟล์:Warframe - Mastery Rank 12 Test
Carousel Test
This test requires players to eliminate enemies while being aware of their surroundings.
Players start on a platform facing a carousel-like structure with two disks connected with a large pillar at their centers. Between the disks are a set of lasers which separate the quadrants of the disks and slowly rotate around the disks, essentially circling the "carousel".

The object of the test is to reach the carousel, eliminate 16 enemies spawning on the outer disk, all while avoiding the moving lasers.

Tips

* The lasers move at about walking speed, and position can be judged by the set in front of the player.
* The lasers heavily damage shields, but the player is permitted to use revives available to them if they die.
	+ Rhino's Iron Skin can prevent this instant kill.
	+ Ivara's Prowl with Infiltrate augment can be used to easily pass this test, as players will be able to walk through lasers unharmed and will still be able to kill enemies on the outer ring.
	+ Limbo's Rift Walk can be used to pass through the lasers unharmed.
	+ Using Titania's Razorwing allows the player to fly above most of the lasers and towards the enemies, killing them easily.
	+ Wukong's Cloud Walker ability allows you to pass through the lasers unharmed. His passive 5 masteries of death can also allow you extra revives.
* A relatively accurate weapon is recommended, as the enemies are at mid to long range.
* Sentinels with Deth Machine Rifle or Stinger can help with eliminating targets.
* Ballistica, its burst fire producing a projectile "fan" when mobile, makes this test trivial.

ไฟล์:Warframe - Mastery Rank 13 Test
Advanced Disappearing Platform Test
This test requires players to eliminate enemies while remaining extremely mobile.
Players start facing a number of platforms surrounded by walls which can be run across. Once the player touches a platform, it begins to flash increasingly rapidly and will disappear after a few seconds. The platforms are arranged with one in each corner, and three stacked vertically in the center.

Players have three tries to eliminate all enemies on surrounding platforms. Each fall counts as a try and returns all previously exhausted platforms.

Companions cannot be used in this test.

Tips

* The number of targets is always 16, or, approximately, 2.3 per platform.
* Plan the order by which you will use the platforms, to avoid getting stuck in a corner.
* Utilize Power Wall Climbing to stand on top of walls and shoot enemies easier above disappearing platforms.
* Mesa can use her Peacemaker ability to take this test.
* Titania can use her Razorwing ability to hover above the platforms, and ignore the mechanic. Since you only start with 50 energy in the test, using either a Squad Energy Restore or Preparation is suggested.
* Similarly Zephyr can use her charged Tail Wind ability to hover, delaying the need to move to the next platform.
* Using the Akarius makes this test extremely inconsequential, since the homing rockets fired out of the gun explode upon hitting the ground and deal splash damage.

ไฟล์:Warframe - Mastery Rank 14 Test
Advanced Exterminate Test
This test requires players to eliminate three waves of enemies of levels 15-20.
The player starts on the first level of a tower with multiple cover points and must eliminate targets until they are warped to the next level. There are three waves with Grineer, Infested, and Corpus units respectively.

Tips

* Be careful of the gaps in the level.
* Transference and Companions (except Venari) are disabled, so try to use a well-rounded loadout.
* It appears that there is no time limit.
* Enemy numbers: 10 Grineer, 20 Infested (including both crawlers and ospreys), 15 Corpus.

 ไฟล์:Warframe - Mastery Rank 15 Test
Interception Test
This test requires players to capture and hold points in an Interception mission.
Tips

* Some targets may not be standing on the same Interception point or are being blocked by consoles. punch through will be of some use mitigating this issue.
* You can use a specter to protect one of the points.

 ไฟล์:Warframe - Mastery Rank 16 Test
Defense Test
This test requires players to defend a Cryopod for 3 waves of level 25 to 30 Corpus.
* Wave 1: 8 enemies; Wave 2: 12 enemies; Wave 3: 16 enemies

Tips

* Taking Frost and using Snow Globe will help you complete this test easily.

 ไฟล์:Warframe - Mastery Rank 17 Test
Advanced Timed Exterminate Test
This test requires the player to kill 30 Infested targets within a time limit.
Tips

* Taking Wukong and using Celestial Twin can make the test fairly simple by having the twin use your primary weapon to kill the enemies while you use your melee to hit the orbs as they spawn.
* There will be a sphere that upon destruction will grant the player +7 seconds. It can only be harmed with melee.
	+ Thrown melee weapons like Glaive, Kestrel and Halikar don't deal any damage to the spheres when thrown.
	+ Spin attack of Telos Boltace can destroy the spheres. As the spheres have object-based health, line of sight is not required to damage them.
	+ The charge attacks from Redeemer and Sarpa cannot harm the spheres.

 ไฟล์:Warframe - Mastery Rank 18 Test
Advanced Defense Test
This test requires the player to defend a Cryopod for 5 waves of level 25 to 30 Corpus.
* Enemies per wave – Wave 1: 8; Wave 2: 12; Wave 3: 16; Wave 4: 18; Wave 5: 20.

Tips

* Taking Frost and using Snow Globe will help you complete this test easily.

 ไฟล์:Warframe - Mastery Rank 19 Test
Stealth Rescue Test
This test requires the player to destroy six orbs without being detected by the 12 patrolling Grineer Lancers, and then escort a rescue target to the extraction point.
Tips

* The player gets three attempts to complete the test without detection, after which the test will fail.
* Primary and Secondary weapons are restricted, you only have access to your Melee weapon.
* Active warframe abilities are disabled, however passive abilities (such as Banshee's Hush) remain in effect.
* Ranged melee weapons like the Glaive, the Redeemer, or the Orvius are ideal for taking out enemies from a safe distance.
	+ The Orvius' channeled throw auto-aims for heads and also destroys bodies which makes it a perfect choice.
	+ Note that the Redeemer is not silent and cannot be silenced with any mods, although Banshee's Passive Ability can counter this.
	+ **Bug:** After falling off the map the Redeemer sometimes becomes unusable, the regular melee attack nor the special (ranged) attack work. This also disables air glide. The only complete solution is to retake the trial since even failing the attempt in progress doesn't fix the issue. Workaround: assuming one managed to kill all the enemies beforehand, or at least the majority, it is possible to destroy an orb using "flying kick". One has to take a good running start, aim at the orb, run, bullet jump and press and hold crouch (CTRL ) while in the air until the orb is hit. This may not destroy it at first so it might take a few attempts. Moreover, the orb sometimes explodes spontaneously soon after hitting it.
* As of Update 28.0 (2020-06-11), equipment and gear items are disabled during the test.
	+ Archgun Deployer cannot be used.
* Ivara's passive as well as mods such as Enemy Radar, Enemy Sense and Vigilante Pursuit will allow you to see enemies on the minimap, making locating and avoiding them easier. Using Rush, Armored Agility, and Speed Drift will allow you to sneak up on enemies quicker, and Coaction Drift will increase the Enemy Radar further.
* Wisp's passive invisibility during jumps and aim-glide works very well with aim-glide mods and enemy radar. Jumping continually, landing behind and melee attack clears the map easily.
* Rakta Dark Dagger will help you sneak up on the enemies, as this weapon reduces enemy visibility. You will need to ensure that it can damage the enemies quick enough or you will be detected.
* Using the Skiajati can trivialize the test, because its unique ability (five seconds of invisibility on Finisher attacks) functions during the test.
* The best approach is to ignore the orbs and first observe the enemies' patrol patterns and eliminate them one by one. Once all enemies are down, get all the orbs, then get the rescue target. Most importantly DO NOT RUSH the test - a slow and methodical approach makes this test much simpler.
* Open Mission Progress with (ESC } > View Mission Progress, or TAB ) to see how many Grineer enemies have been killed so far. There is a total of 12 Grineer enemies in the test, and they never respawn once killed.
* In Practice mode there are up to ~20 enemies, instead of 12.

 ไฟล์:Warframe - Mastery Rank 20 Test
Archwing Time Trial Test
This test requires the player to fly between two platforms in Archwing mode before the timer runs out. There is a series of rings between the two platforms that grant additional time of 2 seconds when flown through. The player starts out with 10 seconds.
Tips

* Your Warframe's Sprint Boost aura mod and max or nearly max Hyperion Thrusters will make quick work of this mission. You should also sprint (with toggle on) and immediately go for afterburners, and use blink between the rings.
	+ Using Blink will NOT take you through the rings, and thus will NOT add additional time.
* Naturally, take Itzal into this mastery test to grant you an upper edge on the challenge thanks to its higher base speed.
	+ If you are not very well oriented with the maximum velocity of the Archwing, consider taking slower Archwing such as Odonata or Elytron to retain more control. You do not need to collect every ring, just make it to the platform at the end of the course.

#### **Tests for Rank 21-30**

* Rank 21
* Rank 22
* Rank 23
* Rank 24
* Rank 25
* Rank 26
* Rank 27
* Rank 28
* Rank 29
* Rank 30

 ไฟล์:Warframe - Mastery Rank 21 Test
Timed Exterminate Test
This test requires the player to kill 35 enemies before the timer runs out. The player must destroy several orbs with their melee weapon to extend the timer, which spawn in random locations around the map.
Tips

* The timer starts at 20 seconds, and each orb adds 15 seconds to the timer.
* A total of 8 orbs will spawn, after which the player will be unable to further increase the remaining time.
* Ranged melee weapons, such as the Glaive and Excalibur's Exalted Blade can be used to destroy the orbs from a distance.
* The map is very vertical, and thus an agile loadout is preferred. Consider bringing a Bullet Jump mod to help travel between platforms.
* Utilizing a Warframe with AoE abilities such as Ash, Ember, and Saryn, will allow the player to eliminate enemies with minimal effort.

 ไฟล์:Warframe - Mastery Rank 22 Test
Arena
This test consists of three rounds requiring the player to kill 12 / 18 / 24 Executioners (level 40). The player is given 3 respawns before the mission will fail. Executioners will spawn in pairs, a maximum of 6 simultaneously. The first round has a speed boost modifier, the second round has a health drain modifier (drains 100 health periodically until you have 3 health, killing enemies restores all health) and the third round has a scaling enemies modifier. Falling out of the map uses one respawn.
Tips
* Falling off the arena counts as a death. Take extra precautions to avoid the edge of the platforms or being knocked over them.
* As gear use is not allowed, it is advisable to equip Energy Siphon, Streamline, or Fleeting Expertise for energy regen/ability efficiency.
* Ash's Blade Storm can make quick work of the Executioners.
* Rapid Resilience is recommended to help counter enemy Cold Damage procs.
* Ammo is not replenished between rounds; bring ammo efficient weapons.
* There are ammo, health, and energy spawns scattered around the map; energy is marked on the map with a blue circle, ammo and health have no markers.
* Loki trivializes this test. Put on Vitality to minimize accidental death in the second round due to health drain.

 ไฟล์:Warframe - Mastery Rank 23 Test
Mobile Point Capture Test
This test requires the player to capture 6 mobile control points before the timer runs out by standing within a radius as they move along set paths. Various types of Grineer enemies will spawn throughout the map, attacking the player as they capture the points. Capture progress will quickly decay while the player is outside of the white radius. The point will gradually turn green and then stop moving upon reaching 100%.
Tips
* The player has 5 minutes to capture all 6 control points, with no way to increase the remaining time.
* The points can move very fast along certain paths, making it particularly difficult to aim at the surrounding enemies. Therefore, area-of-effect weapons and abilities are highly recommended.
* Control of an incomplete point will rapidly decay if it is not actively being captured.
* Area-of-effect crowd control abilities can trivialize the test if modded for sufficient range and duration.
* Some of the control points move much faster than base movement speeds. Equipping max rank Rush, Armored Agility, and Sprint Boost together grants enough speed for most Warframes to keep up with all but the fastest points with little effort.
* There are no sources of energy outside of enemy drops, so Energy Siphon, Rage and/or Hunter Adrenaline, and high Ability Efficiency are recommended.
* High duration Loki is ideal as it will allow players to ignore incoming damage by utilizing Invisibility.
* Limbo trivializes this test. Using Rift Walk at the beginning of the test, Limbo can remain in the Rift Plane indefinitely, effectively becoming immune to all damage for the duration of the test at no cost.
* Saryn can also make the test easy, as her Molt will divert enemy attacks while the speed boost allows her to catch up with the mobile control points. Equipping Regenerative Molt also lets Saryn heal up, further increasing her survivability.

 ไฟล์:Warframe - Mastery Rank 24 Test
Operator Test
This test requires the player to use their Operator to destroy an orb in the center of a small arena, while being attacked by Infested Brood Mothers. The player is given 3 respawns before the mission will fail.
Tips
* The player has 3 minutes to destroy the orb, with no way to increase the remaining time.
* The Operator is stripped of their Amp, and thus must carefully choose between using energy for Void Dash, Mode, Blast, or Beam.
	+ Dying during the test allows the player to use their equipped amp (with ammo separated from energy), focus upgrades, and Arcanes for the remainder of the test (bug?), making the test much easier.
* Despite how short the obstacles on the arena appear, they cannot be stood on, even using Void Dash.
* The orb's size and hitbox shrink as it takes more damage. It will regenerate over time if it stops taking damage.
* There are two respawning energy orbs on opposite sides of the arena. Use these to your advantage.
* Falling off the platform will not kill the Operator, but it is still recommended to be careful, as reappearing on the platform can trigger the heavy landing animation and leave them open to attack.
* Void Mode will detach Maggots, though it will not kill them and they and can leap back onto the player at will, lifespans excepting.
* Void Dash is effective for evading Maggots, and will also remove any Maggots attached to the Operator. Dashing through enemies will replenish a little energy as well as damage them.
	+ Dashing towards the Brood Mothers to knock them off platforms also provides time to concentrate on the orb.
* Brood Mothers can be killed, but more will spawn to replace them as the test progresses. There will never be more than two Brood Mothers at one time, excepting bugs/glitches.

 ไฟล์:Warframe - Mastery Rank 25 Test
Deployable Archwing Exterminate Test
This test requires the player to use an Archwing deployed by the Archwing Launcher to traverse a multitude of floating platforms, killing 50 enemies before the timer runs out. The player can extend the remaining time by melee attacking the orbs that spawn on these platforms.
Tips
* The timer starts at 28 seconds, and each orb destroyed will increase it by 20, up to a maximum of 29 seconds.
* Each platform contains a respawning Archwing that can be used to travel to another platform once it has been cleared.
* Blink maneuver can be used to traverse between platforms extremely quickly.
* Titania is ideal for this test, as Razorwing allows her to traverse the platforms without an Archwing and she can freely use the Diwata without exiting the ability.
* Enemies falling off the platforms do not count as kills; as such, Crowd Dispersion or melee weapons with high knockback may be undesirable.
	+ It is possible to complete the test without using any Archwing maneuvers as shown here

 ไฟล์:Warframe - Mastery Rank 26 Test
Advanced Mobile Point Capture Test
This test requires the player to capture 6 mobile control points within 5 minutes by standing within a radius as they move along set paths, while under constant fire from the Grineer. Capture progress will quickly decay while the player is outside of the white radius. The point will gradually turn green and then stop moving upon reaching 100%.
Tips
* In contrast to the normal variant of this test:
	+ The Grineer enemies here are relatively high leveled (level 41-46). It is recommended to bring a Warframe that can sustain itself under heavy gunfire, such as Inaros, Rhino, Nezha or Nidus.
	+ The map in this test is much more vertical and open, increasing the overall heavy gunfire that must be endured.
	+ You can use your Operator.
	+ The mobile points move even faster, and they can move along a vertical path.
* Much like the normal variant, the player has 5 minutes to capture all 6 control points, with no way to increase the remaining time.
* There are no sources of energy outside of enemy drops, so Energy Siphon, high Ability Efficiency, Rage and/or Hunter Adrenaline, and Zenurik's Energizing Dash are recommended.
* Limbo or Loki are ideal as they can ignore incoming damage by utilizing Rift Walk or Invisibility, respectively.
* Saryn can also make the test easy, as her Molt will divert enemy attacks while the speed boost allows her to catch up with the mobile control points. Equipping Regenerative Molt also lets Saryn heal up, further increasing her survivability.

 ไฟล์:Warframe - Mastery Rank 27 Test
Index Banking Test
This test requires the player to collect 100 points and bank them within 5 minutes by moving around and grabbing points and banking them. The test will complete when the player has banked 100 points. Lvl25+ Grineer units will spawn during the mission, gradually increasing in level as time passes.
Tips
* Unlike The Index, you have to activate the deposit point to manually bank points.
* The map is very open to grab points using frames like Titania, Zephyr, or Nova to teleport around.
* Using Zenurik Tree on your Operator with max bound "Void Flow" to dash around is a fast way to complete this test.
* Orange orb locations are on the higher ground, worth 3 points each.
* Blue orb locations are on the lower ground and between platforms, worth 1 point each.
* Killing Grineer enemies marked with red color will drop an Orange orb worth 3 points.
* Orbs respawn when the player banks them in for points.
* It is possible to keep enemies at low level during the whole 5 minutes by not killing them. Making them less dangerous while the player is running around collecting points.
* Orbs are affected by Vacuum and Fetch. Utilizing in combination with Mag's Greedy Pull makes this test very easy.

 ไฟล์:Warframe - Mastery Rank 28 Test.jpeg
Condensed Thermia Extermination Test
This test requires the player to eliminate 60 enemies within certain time limits. The enemies are initially invulnerable and colored in red, requiring the player to pick up canisters of Condensed Thermia, at most 7 of which will spawn on a schedule in 7 specific different locations throughout the map. The order of the 7 spawn locations is always the same. These canisters must be thrown at enemies (default: MMB ) to make them vulnerable, changing the enemy color from red to cyan. The first canister will spawn 5 seconds after the test starts, and each canister will expire 20 seconds after spawning in, with the expiration timer not stopping when the canister is picked up (however it is stopped once the player has thrown the canister and it is falling). Once a canister is thrown, the next one will spawn in 10 seconds (reduced to 5 seconds if the canister expires without being thrown). If 60 enemies are not killed within 15 seconds of throwing the 7th canister (or within 5 seconds of it expiring without being thrown) - the test will fail. This implies that the maximum possible time the test can run for is 3 minutes 40 seconds (but it will be shorter if canisters are thrown before their 20 second expiration timer, or if some canisters expire before being thrown). This test uses the canister throwing game mechanics first seen in the Exploiter Orb fight but adapted for extermination.
Tips
* Because the maximum number of canisters is limited to 7 - it is recommended to throw the canisters into clusters of enemies to maximize their effectiveness.
	+ Magus Anomaly and Magus Lockdown can be used to pull enemies into a cluster.
	+ Certain warframe abilities can also pull enemies into a cluster (Nidus's Larva, Vauban's Bastille in Vortex mode, Khora's Ensnare, Mag's short-tap Magnetize, or Yareli's Riptide), built with high Ability Range. Stay aware of your energy however as Parasitic Eximus units will spawn during this test.
* Enemies need to be killed quickly after throwing a canister as the next canister will always spawn 10 seconds after the current one is thrown with the 20 second canister expiration timer immediately starting upon spawning in even if the player is still busy killing the enemies from the previous canister.
* As the order of the 7 spawn location is always the same - memorising the order of canister spawn locations may be helpful in order to start moving closer towards the next canister spawn location a few seconds before a canister spawns in there.
* Gear items (except vehicles such as Archwing or K-Drive) may be used for this test. Summoning an On Call Crew and commanding them to "Hold position" (default: X  while being close to the crew member) will cause the nearby enemies to attack the initially invulnerable crew member thus causing enemies to cluster in that spot (note that the crew member will become vulnerable to enemy damage if a canister is thrown closeby). Periodically dropping a Squad Energy Restore can help to supply energy for any warframe abilities needed.
* Operator Void Dashes are a great way to get to the Thermia canisters quickly, especially with Magus Cadence and Naramon's Mind Sprint, and the Operator can carry the canisters even while in void mode (but will drop it on transference in, although if the frame is holding holding a canister - this will continue to be held on transference out/in). Titania also works very well for rapidly reaching canisters with Razorwing (however if a canister is held - it will be dropped if Razorwing is activated).

 ไฟล์:Warframe - Mastery Rank 29 Test.jpeg
Advanced Timed Extermination Test
This test requires the player to eliminate 100 enemies, with enemy levels starting at 50 and ending at 110. The player is given a 14-second countdown timer to kill waves of enemies, each enemy kill resets the timer by 2 seconds. Every 10 enemies killed the test conditions get harder:
* 10 enemies: enemy level +10
* 20 enemies: enemy level +20
* 30 enemies: enemy health +50%
* 40 enemies: enemy level +30
* 50 enemies: max timer -3s
* 60 enemies: enemy level +40
* 70 enemies: enemy armor +50%
* 80 enemies: enemy level +50
* 90 enemies: enemy level +60

If the player dies or runs out of time, they will start again from 0 kills, and have 3 attempts total to succeed.
Tips
* Mesa's Peacemaker, combined with some Energy Restores, can make this test trivial. Do not forget to use Shatter Shield (with Staggering Shield recommended) beforehand to improve her survivability especially later in the test with higher level ranged enemies.
* Strategically deployed near targeted ranged enemies, decoys by Loki and Saryn can both help draw fire from faraway ranged enemies and pull melee-type enemies closer for a faster kill.
	+ Additionally, Loki's Radial Disarm will force ranged enemies to go in melee and close in, making them far easier to take out. It is not recommended to have Irradiating Disarm equipped, however, as enemies might chase down other enemies due to the Radiation Damage proc.
* Ammo is not restored between attempts; the relatively low number of enemies combined with their buffs will make ammo efficient weapons and/or Ammo Restore gear important.

Advanced Survival Test
This test requires the player to kill a number of enemies from all different factions, then some Eximus "bosses", and finally interact with the Life Support Capsule, in five stages all while under Survival conditions. After killing the bosses, the player must activate a Life Support Tower to trigger the next wave, as well as one final tower to pass the test.
* Stage 1: 20 enemies, 2 bosses. An Arbitration Shield Drone and a Napalm serve as the first bosses.
* Stage 2: 25 enemies, 4 bosses. A Vapos Nullifier and a Terra Crewman are added to the bosses.
* Stage 3: 30 enemies, 6 bosses. A Juno Shield Osprey and a Corrupted Bombard are added to the bosses.
* Stage 4: 35 enemies, 8 bosses. A Corrupted Heavy Gunner and a Brood Mother are added to the bosses. The Heavy Gunner is given Steel Path modifications.
* Stage 5: 40 enemies, 10 bosses. A Nox and a Tusk Mortar Bombard are added to the bosses. The Nox is given Steel Path modifications.

* In case the player gets killed during the test, he or she will simply respawn on the same spot, but will start again with 100 Energy.
* Mobs can drop small Life Support Modules when killed, extending the timer by ten percent.

Tips
* Crowd control is an essential consideration for this test, as mobs drop crucial Life Support Modules to help extend the test's timer.
	+ Bring weapons that excel in crowd control such as Ignis, Atomos, Kuva Nukor, and secondary-type Sporelacer
	+ Mesa's Peacemaker, with good HP and energy sources (Rage, Hunter Adrenaline, Protea's Dispensary), can quickly dispose of mobs and most bosses, as long as they are not protected by the Arbitration Shield Drone, which is not targetable by the Regulator pistols and thus are needed to be taken down by traditional means. Equipping Mesa's Waltz is recommended to help circle around obstacles to take out hiding enemies.
	+ Protea's Blaze Artillery and Grenade Fans are powerful crowd control abilities that will help eliminate mobs en masse.
	+ Saryn's Spores, combined with high Ability Range and good Ability Strength, can make short work of surrounding mobs.
	+ Warframes built with high Ability Range and possessing abilities that pull enemies into a cluster (Nidus's Larva, Vauban's Bastille in Vortex mode, Khora's Ensnare, Mag's short-tap Magnetize, or Yareli's Riptide), will also help deal with the mobs and make Life Support Module pickups more convenient to pick up. Be aware of your energy reserves, however, as Parasitic Eximus units will spawn during this test.
	+ Garuda infused with Gloom can trivialize this test, as enemies around her are significantly slowed and leaving them extremely vulnerable to attacks. This is markedly better when combined with Bloodletting and high Ability Strength.
	+ Companions join the player during the test. Bringing Nautilus with the Cordon precept clusters enemies together for an easier clear.
* The Nox at Stage 5 is arguably the toughest of all the boss-type spawns due to his innate damage reduction while his glass cover is not broken, combined with his Steel Path modifications.
	+ Knocking him off the platform and down the abyss counts as a kill.

#### **Tests for Legendary Rank 1-10**

* Legendary Rank 1
* Legendary Rank 2
* Legendary Rank 3
* Legendary Rank 4
* Legendary Rank 5
* Legendary Rank 6
* Legendary Rank 7
* Legendary Rank 8
* Legendary Rank 9
* Legendary Rank 10

Legendary Exterminate Test (Primary)
This test requires players to exterminate three waves of level 80-85 Terra Corpus with their primary weapon. All Warframe abilities and the Operator are disabled.
The player starts in the center of a room encircled by eight pillars. From here they must eliminate 15, 30 and 45 enemies within 1:00, 1:30 and 2:00 for each wave respectively.

Tips

* Keep in mind that all humanoid Terra Corpus variants resist **75%** of all Cold Damage, Blast Damage, Magnetic Damage, and Viral Damage damage done to their health, so mod your primary weapon accordingly.
* Reserve ammo is not consumed throughout the test.
* Due to the high level of enemies and inability to use abilities, Warframes with high base tankiness or innate invisibility such as Inaros, Nidus, Grendel and Wisp are highly recommended to endure the fight.
* As consumables can be used on call crew and specters work in this test (Specters can even use abilities).

### Mastery Ranks Allocation

View Mastery Rank List▾▾

**Experience needed for each level, up to MR 30, is calculated by the formula: 2,500 × (Rank2)**

ไฟล์:Mr affinity requirements chart.png

### Total Mastery

* PC
* XBX
* PSN
* NSW

Notes
* Tables exclude China-version exclusives: Excalibur/Umbra Prime.
* Kubrow count includes Helminth Charger.
* Kavat count includes Venari.
* In-game profile stats for Star Chart XP includes XP from completing Junctions.
* Mission and junction counts also includes recompletion during The Steel Path.
* Items that can rank up to 40 include Kuva weapons, Tenet weapons, Necramechs, and Paracesis.
* Consoles do not have access Excalibur/Prime, Lato Prime, and Skana Prime as those were Founder exclusive.

### Exclusive Mastery

บทความหลัก: Exclusive Mastery

View Exclusive Mastery List▾▾

Most Mastery-rewarding items can be directly bought, built, or researched. However the following items had a limited distribution period or were removed from circulation entirely.

### Market Retired

**Acquisition:** Events or Special Alerts

These items were once available from the Market but have since been removed. They cannot be traded, but may rarely appear as rewards for Events or Tactical Alerts.

 Total: | 1 | 3,000

### Founders Pack

**Acquisition:** None

These items were part of the Founders Program, rewarding those who donated during the crucial early stages of the game. They cannot be traded and will never be offered again.

 Total: | 3 | 12,000

### Nightwave

**Acquisition:** Wolf Beacon and Nightwave Offerings

Wolf Sledge is only obtainable by killing the Wolf of Saturn Six. He spawned during the Nightwave/Series 1 and can now only spawn with a Wolf Beacon. Vitrica is only obtainable by killing Nihil after purchasing the Nihil's Oubliette decoration and the Enter Nihil's Oubliette Key.

 Total: | 2 | 6,000

### Event Reward

**Acquisition:** Events, Special Alerts, or Celebrations

These items can appear as rewards for Events, Tactical Alerts, or celebratory periods. Their parts and/or blueprints can be traded except for all Dex Weapons and both Plague Zaw Strikes.

### Void Trader

**Acquisition:** Purchase or Trade

These items can occasionally appear with Baro Ki'Teer's merchandise. Unranked weapons can be traded.

\* Prisma Burst Laser is included with Prisma Shade and cannot be obtained separately.
‡ Aklex Prime and Akvasto Prime cannot be purchased directly. Aklex Prime parts can be obtained through Axi A2 Relics, and Akvasto Prime parts can be obtained through Axi A5 Relics, both of which are exclusively sold by Baro Ki'Teer.
### Daily Tribute

**Acquisition:** Daily Tribute system

These weapons are available from the daily tribute system at milestones 100, 300, 500 & 700

 Total: | 4 | 12,000

\*Sigma & Octantis will only be available from Day 300
### Prime Vault

**Acquisition:** Legacy Relics, Trade, or Prime Vault Access

Relics containing their parts have been placed in the Prime Vault, no longer appearing in drop tables. However their parts and relics can be traded or used normally. Occasionally the Prime Vault is unsealed for a limited time, accompanied by a special Prime Vault Access.

\* Prime Laser Rifle is included with Wyrm Prime and cannot be obtained separately.
† Sweeper Prime is included with Carrier Prime and cannot be obtained separately.
‡ Deconstructor Prime is included with Helios Prime and cannot be obtained separately.
§ Deth Machine Rifle Prime is included with Dethcube Prime and cannot be obtained separately.

## Mastery Rank Benefits

Higher Mastery Ranks grants several benefits. These include access to equipment and certain game content such as quests, and raises the cap of certain limiters such as mod capacity, Void Traces, Extractors, Focus, and Syndicate.

### Equipment Unlock

* Warframe
* Primary
* Secondary
* Melee
* Sentinel
* Arch-weapons
* All
Edit Tab

Edit Tab

Edit Tab

 5

Edit Tab

Edit Tab

Edit Tab

Edit Tab

### Other Benefits

* Unranked equipment in the inventory will begin with a mod capacity equal to the player's current Mastery Rank, with the maximum being 30 for Mastery Rank 30 (60 for equipment with a Orokin Reactor/Orokin Catalyst equipped, before aura and stance bonuses). Though this will not affect the maximum capacity in any way, it provides higher-ranked players with a significant starting benefit, especially towards polarized equipment.
	+ This also applies for Legendary Ranks on equipment whose ranks can be increased above 30. For example, Legendary Rank 1 increases the minimum capacity to 31 (62 with an Orokin Reactor/Catalyst).
* Each rank-up increases the daily maximum Syndicate standing by **500 Standingไฟล์:ReputationBlackx64.png 500** (starting from **16,000 Standingไฟล์:ReputationBlackx64.png 16,000** for **[MR0]**).
* Each rank-up increases the maximum accumulation cap of Void Traces by 50 (starting from 100 for **[MR0]**).
* Each rank-up increases the daily maximum of Focus points earned through Focus Lenses by 5,000 (starting from 250,000 for **[MR0]**).
* The maximum enemy level in the Simulacrum will be calculated by the formula **(5×MR)+ 30**.
* Each rank-up for Legendary Ranks awards a Legendary Core.
* Each rank-up awards a Mastery Slate Orbiter Decoration.
* The Mastery Sigil changes in aesthetic design every 3 ranks; as Sigil color is defined by the player; having a bronze, silver, or gold mastery rank does not affect the available Sigil colors in any way. Players have no way of reverting the cosmetic Sigil back to previous designs if they complete the next bronze Mastery Rank test.
* The number of Extractors a player can deploy is Mastery Rank dependent, starting at one and increasing by one with Mastery Ranks **5** and **10**; with Founders and/or Prime Access status granting an additional drone each.

### Indirect Mastery Locks

* Some junctions have indirect Mastery Rank lock:
	+ Uranus junction requires crafting a weapon requiring **[MR1]** or higher.
	+ Neptune junction requires completing the Natah quest, which requires **[MR3]**.
	+ Sedna junction requires defeating Councilor Vay Hek and also tasks crafting a weapon, both requiring **[MR5]** to fight and satisfy the crafting objective.

* Although normal Warframes do not have a lock, certain frames can only be obtained after achieving certain Mastery Ranks, barring Trading or the Marketplace:
	+ Places, which are MR-locked:
		- **[MR1]:**
			* Equinox is only obtained on Uranus.
			* Ivara's Neuroptics and Blueprints are only obtained on planets after Uranus or on Uranus itself.
		- **[MR3]:** Trinity and Loki are only obtained on planets after Neptune or on Neptune itself.
		- **[MR5]:**
			* Hydroid is only obtained by defeating Councilor Vay Hek, whose mission node can only be selected once above MR5.
			* Saryn and Gauss are only obtained on Sedna.
			* Chroma Systems requires Saryn Systems to craft.
			* Baruuk and Hildryn require completion of The War Within quest in order to speak to Little Duck at Fortuna.
			* Wisp is only obtained from the Ropalolyst after completing the Chimera Prologue quest.
			* Grendel's components require mission keys purchasable via Arbitrations, which require all mission nodes on the Star Chart, including the Ropalolyst's node mentioned above, to be completed before Arbitrations can be accessed.
	+ Quests, which are MR-locked:
		- **[MR1]:** Gara is only available through Saya's Vigil, however Gara Neuroptics requires **[MR2]** to access the LV20-40 bounty that it drops from.
		- **[MR4]:** Protea is only available through The Deadlock Protocol.
		- **[MR5]:** Inaros is only available through Sands of Inaros.
		- **[MR7]:** Titania is only available through The Silver Grove.
	+ Quests, which are junction-locked:
		- **[MR3]:**
			* Atlas is only available through The Jordas Precept, obtained from the Eris junction.
			* Mesa is only obtained by defeating Mutalist Alad V. The player can only fight him by using a Mutalist Alad V Assassinate Key, which can be crafted after completing Patient Zero, obtained from the Eris junction.
		- **[MR5]:** Mirage is only available through Hidden Messages, obtained from the Sedna junction.
	+ Quests, which are locked behind other quests.
		- **[MR3]:** Octavia is only available through Octavia's Anthem, available after The Second Dream.
		- **[MR5]:**
			* Nidus is only available through The Glast Gambit, available after The War Within.
			* Harrow is only available through Chains of Harrow, available after The War Within.
			* Excalibur/Umbra is only available through The Sacrifice, available after The War Within.
			* Revenant is only available through the Mask of the Revenant, available after The War Within and Saya's Vigil.

* **[MR2]** is required to unlock Archwings through The Archwing quest. A majority of Archwing weapons are built via parts purchasable only from Syndicates (**[MR3]**), with the exception of:
	+ Cyngas from the Market, which requires **[MR4]**, though its components are available from Syndicates.
	+ Knux, Grattler, and Larkspur from Clan Research, and only require Resources to build. The Knux does **not** have a Mastery Rank lock, while the Grattler and Larkspur have locks of **4** and **8** respectively.
	+ Prisma Veritux from Baro Ki'Teer, which has **no** Mastery Rank lock and is purchased as is.
	+ Imperator Vandal from Fomorian Sabotage, which requires **[MR5]** and its components are also rewarded from Fomorian Sabotage.

* Players can join the Empyrean missions of others as long as they have completed The Archwing quest at **[MR2]**, but to access those missions *by themselves* they must complete the Rising Tide quest to build their own Railjack which ultimately requires **[MR3]**.

* Some weapons require other weapons of a higher Mastery Rank as a crafting component. These weapons include:
	+ **[MR8]** Akjagara requires a **[MR9]** Akbolto.

* Access to Sorties and Kuva Liches as well as their associated weapons is the completion of The War Within quest, available at **[MR5]**.
* Access to Arbitrations and The Steel Path is unlocked by completing **all** nodes on the Star Chart, including the Ropalolyst node on Jupiter, which in turn is only unlocked after completing the Chimera Prologue quest available at **[MR5]**.

### Bypassing Mastery Locks

* There are bundles on the market which allows the player to obtain an equipment at an earlier rank:

View Bundle List▾▾

* Sands of Inaros Bundle:
	+ Dual Toxocyst (Mastery 11)
	+ Mutalist Cernos (Mastery 7)
	+ Lesion (Mastery 7)
	+ Sands of Inaros quest (Mastery 5)
* Berserker Bundle:
	+ Tigris (Mastery 7)
	+ Cestra (Mastery 4)
* Brawler Bundle:
	+ Convectrix (Mastery 7)
	+ Sonicor (Mastery 2)
	+ Tekko (Mastery 2)
* Continuity Collection
	+ Kesheg (Mastery 7)
	+ Twin Rogga (Mastery 9)
	+ Zarr (Mastery 7)
* Dragon Bundle:
	+ Ripkas (Mastery 3)
	+ Kohmak (Mastery 5)
* Embolist Collection
	+ Caustacyst (Mastery 7)
	+ Embolist (Mastery 9)
* Equinox Mega Pack:
	+ Ack & Brunt (Mastery 3)
	+ Kulstar (Mastery 5)
	+ Harpak (Mastery 7)
* Gazal Complete Collection:
	+ Gazal Machete (Mastery 5)
* Gunslinger Bundle:
	+ Redeemer (Mastery 4)
	+ Paracyst (Mastery 7)
	+ Gammacor (Mastery 2)
* Huntress Bundle:
	+ Talons (Mastery 8)
	+ Rubico (Mastery 6)
	+ Lacera (Mastery 7)
* Limbo Bundle:
	+ Opticor (Mastery 14)
* Loki Pack
	+ Strun (Mastery 1)
* Paladin Bundle:
	+ Magistar (Mastery 1)
	+ Stug (Mastery 2)
* Stay Frosty Pack:
	+ Dual Zoren (Mastery 2)
* The Silver Grove Bundle:
	+ Pox (Mastery 6)
	+ Sarpa (Mastery 8)
* Update 10 Mega Bundle:
	+ Ether Reaper (Mastery 3)
	+ Soma (Mastery 6)
* Update 12 Mega Bundle:
	+ Akstiletto (Mastery 8)
	+ Phage (Mastery 11)
	+ Jat Kittag (Mastery 5)
* Wrecking Rhino Pack:
	+ Boar (Mastery 2)
* Forged Artistry Bundle:
	+ Anku (Mastery 3)
	+ Kunai (Mastery 2)
* Razor Gunplay Bundle:
	+ Tigris (Mastery 7)
	+ Redeemer (Mastery 4)
	+ Akjagara (Mastery 8)
* Stealth Pack:
	+ Kunai (Mastery 2).
* Hunhow's Gift
	+ War (Mastery 10)

* Accompanying other players who have access to certain Boss nodes can allow crafting Saryn, Equinox, Loki, Trinity, Mesa, and Atlas before fulfilling Junction requirements.

## Notes

* Minimum Mastery Rank requirement only applies to trading and crafting from a blueprint; if the equipment can be placed into one's Arsenal (such as through Prime Access, as a quest or event reward, ready-to-claim Foundry items most notably Kvua and Tenet weapons, etc.), it will bypass the lock. For example, Broken War cannot be crafted until Rank 10, but any player who completes The Second Dream will be awarded a crafted weapon regardless of their rank.
* Stalker can appear during the Mastery Rank Tests.
* Paracesis's, Kuva Lich Weapons and Necramechs maximum rank increases by 2 every time it's polarized, up to 40 at 5 polarizations. These 10 extra ranks will grant Mastery Points like normal.
* Resources dropped during the test seem to be identical to those dropped in the Orokin Void.
* Current Mastery Points rewarded for Star Chart completion has been reduced from 14,627 to 14,579. The cause or intention for this change is currently unknown.

## Bugs

* Failing a practice test will still increase "Missions failed" stat in Player's profile.

## Trivia

* If a player reaches a Mastery Rank that the developers haven't developed a unique Mastery Rank test for it, the game will reuse the previous Mastery Rank's test.
* Prior to Hotfix 27.3.6 (2020-03-31)[*citation needed*], Mastery Rank 30 was called "Grand Master".

## References

1. ↑ MR 12 test + Stalker
2. ↑ Mastery Test drops

## Patch History

Update 30.7 (2021-09-08)

* Players under Mastery Rank 2 will no longer see the ‘Update History’ messages upon login, as this information may be overwhelming as they begin their Warframe journey.
* Fixed an issue where playing as Khora in the Mastery Rank 13 will result in no enemies spawning.
* Fixed the Mastery Rank Up UI mentioning “Daily Focus Limit” before players have unlocked Focus.
* Fixed an issue related to Mastery Rank 24 test: this test provides you a non-upgraded, default amp and removes any arcanes. If the player died and respawned, they would have their personal, upgraded amp and any arcanes equipped available to use in the test, making the test easier than intended. Respawning no longer brings the player’s amp and arcanes into the test.

Hotfix 30.5.4 (2021-07-17)

* Fixed “Available Sessions” window showing Legendary Rank 1 players as MR31.
* Fixed Hovering over a player that is Mastery Rank Legendary 1 in the Trade screen stating Mastery Rank 31.

Update 30.5 (2021-07-06)

* Legendary Rank 1 is now available for eligible Tenno thanks to the new Warframe Yareli and the abundance of weapons in this Update!
	+ Mastery Ranks beyond 30 are considered/titled as “Legendary 1”, “Legendary 2”, etc.
* Fixed Nekros’ Shadows of the Dead clones counting as enemies killed in the Mastery Rank 30 test.

Update 30.3 (2021-05-25)

* Increased the Daily Standing cap you get before including Mastery, slightly reduced the amount you get from Mastery. All players before MR 30 will have a higher Daily Standing cap than they used to, while players at MR 30 will have the same cap as before.
	+ In addition to giving more room for Tenno to get to that final rank with their Syndicates, this will ultimately help reduce the time new players spend ranking up with their chosen Syndicates. Previously, if you were Mastery Rank 10, you would have a daily Standing cap of 16,000. Now, with the changes we’ve made, your daily Standing cap for MR 10 is 21,000.
* Fixed missing teleport volume in the Mastery Rank 15 Test causing players to fall out of the level.

Hotfix 29.10.1 (2021-03-19)

* Fixed Mastery test rejecting your rankup request due to refunded Intrinsic points not being accounted for properly.
* Fixed enemies in Mastery Tests spawning with random unintended levels.

Hotfix 29.6.8 (2021-01-25)

* Fixed typo in the Mastery Rank Inbox message.

Update 29.6 (2020-12-18)

* A Mastery Rank requirements popup will now show when trying to purchase a weapon you’re not eligible for yet.

Hotfix 29.5.3 (2020-11-23)

* Separated Kitguns from the Primary/Secondary weapons in the Mastery breakdown into its own category.
	+ *Kitguns moved from Secondary to Primary in Mastery breakdown in Deimos: Arcana -- since this might cause some confusion we decided to just have Kitgun Weapons in the Mastery breakdown. This also makes it clear you don't double dip!*

Update 29.5 (2020-11-19)

* Mastery Slates have been added as rewards to each Mastery Rank Test! Upon login of Deimos: Arcana, you will receive an Inbox with each Mastery Slate you have earned thus far! Time to spice up that fresh looking Orbiter!
* Changed the Mastery Rank Challenge Icons to the new design that was released in Heart of Deimos: Nezha Prime: 29.3.0.

Update 29.3 (2020-10-27)

Mastery Rank 30 is now available for eligible Tenno!
8+ years of Warframe content later and eligible Tenno can now achieve Mastery Rank 30! This is your True Master test. Prepare yourself with skills you’ve acquired on your travels throughout the Star Chart for this pinnacle test.

True Master Tenno will be awarded the following:

* 3x Umbra Forma
* 15 Loadout Slots
* 30 Riven Mod Slots
* True Master Chat Emoji
	+ Access both the :truemaster: and :truemasteralt: Chat Emoji.
* True Master Emote
	+ Only the True Master may use this Emote.
* True Master Sumdali
	+ This Sumdali hull ornament is awarded exclusively to Tenno who have earned the rank of True Master. It can be mounted to the exterior of your Landing Craft to display your Rank to all who see it.
* True Master’s Font (Relay Blessing)
	+ Visit a Blessing Altar in any Relay once every 23 hours to grant a Blessing to each person on the Relay that lasts for 3 hours. Blessings you can grant are:
	+ Affinity Boost
	+ Credit Boost
	+ Resource Boost
	+ Damage Buff
	+ Health Buff
	+ Shield Buff
* Mastery Rank 30 Facts:

1. Each Mastery Rank beyond 30 requires the same amount of Affinity as Rank 29 to 30.
2. Mastery Ranks beyond 30 are considered/titled as “Legendary 1”, “Legendary 2”, etc.
Changes

* Updated Mastery Rank icons to new Vitruvian design!

Hotfix 29.2.2 (2020-10-06)

* Fixed a script error when reaching a new Mastery Rank.

Update 29.0 (2020-08-25)

Daily Standing Cap Changes:
Daily Standing Cap changes have been made to grant a higher cap at each Mastery Rank. Upon starting Warframe at MR0, your Daily Standing Cap will start at 8500 and increase at more gradual increments per Mastery Rank (+750 per rank). You will also now have access to a larger Daily Standing Cap at each Mastery Rank than in the previous system! This will take effect next Daily Reset.

Update 28.0 (2020-06-11)

* Added tooltip to Mastery Rank on hover while viewing your Profile to show total Mastery Breakdown per category.
* Fixed ability to Deploy your Arch-Gun in weapon-restricted Mastery Rank tests.

Update 27.4 (2020-05-01)

* Increased the text fields on the Mastery Rank Up message to better accommodate other languages.
* Fixed floating platforms appearing way in the distance in the Mastery Rank 29 test.
* Fixed having Mission Progress open when completing a Mastery Test preventing loading back to the Relay.

Hotfix 27.3.14 (2020-04-15)

* Fix ability script errors that could occur in the transition between phases in Mastery Rank 14 test (and possibly others).

Hotfix 27.3.8 (2020-04-02)

* Fixed some players appearing to be eligible for a Mastery Rank Test but upon selecting it would be rejected.
	+ This was due to some weapons being considered as ‘Mastered’ when they were not.

Update 27.3 (2020-03-24)

* Mastery Rank 28 Tenno can now practice the Mastery Rank 29 Test in Cephalon Simaris’ Relay room!
* Fixed Mastery Rank 15 Interception test UI using old HUD technology.

Update 27.2 (2020-03-05)

* Updated the Mastery Test UI screen with more information and style!
* Fixed broken icons for Mastery Rank in the in-game Market or Inventory if the selected weapon has a minimum Mastery Rank requirement.
* Fixed Focus Point cap increase missing from the list of Rewards in the Mastery Rank Screen.

Update 26.0 (2019-10-31)

* A new Mastery Rank 28 Test has been added for soon-to-be eligible Tenno!

Hotfix 25.7.5 (2019-09-09)

* Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.

Hotfix 25.7.2 (2019-08-30)

* Fixed some players having their Mastery Rank recalculated slightly lower than before as a result of moving nodes around in the Star Chart for the Disruption expansion.

Update 25.7 (2019-08-29)

* To keep in-line with existing limitations, the first Ghoul Bounty is restricted to Mastery Rank 1, and the other Ghoul Bounty is restricted to Mastery Rank 3.
* Fixed your Liset being parked sideways in the Relay after completing a practice Mastery Test.
* Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.

Update 24.4 (2019-03-08)

* A Mastery Rank 27 Test has been added!

Hotfix 24.2.1 (2018-12-18)

* Fixed inability to complete Mastery Rank tests (the increased Mastery for K-Drive and Moa-Pets was not being included).

Update 24.2 (2018-12-18)

* Fixed MOA Companions and K-Drives only giving 3000 Mastery as opposed to the correct 6000 Mastery. The missing \*Mastery will be retroactively added on login.
* Corvas Mastery Rank increased from 0 to 1.
* Dual Decurion Mastery Rank increased from 0 to 1.
* Fluctus Mastery Rank increased from 0 to 2.
* Phaedra Mastery Rank increased from 0 to 3.
* Grattler Mastery Rank increased from 0 to 4.
* Velocitus Mastery Rank increased from 0 to 4.
* Imperator Vandal Mastery Rank increased from 0 to 5.

Hotfix 24.0.9 (2018-11-21)

* Fixed ability to invite other players to a Mastery Rank Up Test.

Hotfix 24.0.2 (2018-11-09)

* Fixed inability to complete the Mastery Rank 24 test due to missing ‘continue’ option.

Update 23.10 (2018-10-12)

* Mastery Rank 26 test added.

Update 22.20 (2018-05-17)

* Increased time given by targets in the Round 11 Mastery Rank Test from 3.5 seconds to 5 seconds and added aim assist to targets to make them slightly easier to hit.

Update 22.4 (2017-11-23)

* A Mastery Rank 25 test has been added!

Update 19.0 (2016-11-11)

* A Mastery Rank 23 test has been added! The War Within introduces enough content to push long-term players that are currently Mastery Rank 22 into Mastery Rank 23!

Update: Specters of the Rail (2016-07-08)

* Removed in-mission challenges for all Mastery rank tests.

Hotfix 18.5.4 (2016-03-07)

* Removed item drops from Mastery Rank 4 survival test.

Update 18.5 (2016-03-04)

* Mastery Rank tests against enemy waves have been given a difficulty update.
* Mastery Rank 5 test has had its hacking puzzles reordered in order of difficulty.

Update 15.13 (2015-02-05)

* Councillor Vay Hek will no longer require a key to access. He is now a boss on Earth that can only be accessed by Mastery Rank 5 and above Tenno.
* Daily Standing caps for non-Syndicate missions for have been reduced by half (remember, this cap is determined by Mastery Rank). For example:
	+ MR 0 could earn 2000 Standing before, now 1000.
	+ MR 1 could earn 4000 Standing before, now 2000.
	+ MR 2 could earn 6000 Standing before, now 3000.

Hotfix 15.11.1 (2015-01-22)

* A Mastery test for Rank 18 to 19 has been added!

Hotfix 15.5.8 (2014-12-05)

* Fixed various improper localization on Mastery Rank 15 / 16 test completion.

Hotfix 15.5.7 (2014-12-03)

* Fixed issue caused by falling off the edge during the Mastery Rank 15 test, causing players to be caught in a teleport loop.

Update 15.5 (2014-11-27)

* Changed boss scaling to consider Mastery Rank 0 players. Should prevent boss encounters from becoming too difficult at lower ranks when higher rank players join missions.
* Fixed Mastery Sigil rank not displaying properly in profile diorama.

Update 15.3 (2014-11-20)

* Fixed Mastery Sigils being unable to identify players Mastery Rank correctly.
* Fixed Mastery rank of Sigils resetting on login.

Hotfix 15.2.1 (2014-11-14)

* Syndicate Standing gain per day now capped at 2000 + (2000 x Mastery Rank Number).
	+ For example, I am a Mastery Rank 15 player.
	+ My personal Syndicate Reputation Cap is 2000 + (2000 x 15)
	+ Using BEDMAS: 2000 + 30000
	+ 32000 is my Daily Syndicate Standing cap as a Mastery Rank 15 player.
* ~~(Coming in next build, missed build cutoff!)~~ Base Syndicate standing gain is now ten times faster than before.

Update 15.1 (2014-11-05)

* Added new Mastery Tests for Rank 15>16, 16>17 and 17>18!
* Changed the cinematic intro to the Exterminate Mastery Rank test to be cleaner.

Hotfix 15.0.1 (2014-10-24)

* Fixed an issue with Mastery Rank showing as ‘0’ in player Profiles.

Update 15.0 (2014-10-24)

* All players Mastery Rank 2 or greater are eligible to begin the Archwing quest.

Update 14.6 (2014-09-11)

* Fixed an issue with players being able to mantle vertical walls in the Mastery Rank 7 & 8 tests and falling to their deaths.

Update 14.5 (2014-08-28)

* Fixed player completing a Rank Up Test and their Mastery Level will not update right away on the Player's Profile Box at the top of the Pause Menu

Update 14.1 (2014-07-30)

* Fixed an issue with other players being able to join Mastery Rank tests.

Hotfix 14.0.9 (2014-07-26)

* Sentinels and Kubrows are no longer able to spawn in Mastery Rank tests. These tests are for the Tenno to prove their worth, not the pets!

Update 14.0 (2014-07-18)

* Fixed the spawn position for a number of Mastery Rank challenges.

Update 13.2 (2014-05-01)

* Fixed an issue with the player appearing to shoot an invisible weapon during the first Mastery Rank test.
* Fixed an issue with users being in "Clan Membership Limbo", which also potentially prevented Mastery Rank tests from being complete.

Update 13.1 (2014-04-23)

* Players under Mastery Rank 2 will no longer be marked by the Grustrag Three.
* Fixed an issue with the Mastery Rank level 3 to 4 test not working properly in conjunction with Melee 2.0.

Hotfix 13.0.4 (2014-04-11)

* Fixed an issue with players being unable to properly perform melee attacks in the Rank 3 Mastery test.

Hotfix 12.0.4 (2014-02-07)

* Fixed all Sentinel Mastery achievements requiring rank 30 to unlock.

Update 11.6 (2014-01-08)

* Fixed issue with Rank 3 Weapon Mastery Challenge/Achievement not being updated immediately.

Update 11.5 (2013-12-19)

* Fixed max deployable resource drones:
	+ Amount of deployable drones varies – you get one for every five mastery ranks.
		- Mastery 0 – 4, 1 drone
		- Master 5- 9, 2 drones
		- Master 10 +, 3 drones.
	+ All Founders/Primes Access get +1 to each tier. So if you are Mastery 14 and Founder, you get 4. If Mastery 14 and no Founder status, you get 3.

Hotfix 11.1.3 (2013-11-29)

* Fixed Mastery Achievements not being awarded.

Hotfix 11.0.1 (2013-11-20)

* Fixed Mastery Rank tests not attributing higher rank to player after successful test.

Update 11.0 (2013-11-20)

* Star Chart progress, Sentinel and Sentinel-Weapon rank now contribute to Mastery level. Note: Complete a mission with your leveled up Sentinels and Sentinel-Weapons to receive this Master XP retroactively.
* Fixed falling out of level in Mastery Challenge 7 costing a revive.

Hotfix 10.6.1 (2013-11-01)

* Reduced difficulty of some mastery challenges.

Update 10.5 (2013-10-23)

* Soma Mastery Rank increased from 3 to 6.

Hotfix 10.2.1 (2013-10-04)

* Fix for issues with retrying the rank 7 – 8 mastery tests.
* Fix for issues after failing the rank 9 mastery test not allowing successful retrials.
* Fix for issues with rank 10 – 11 mastery not informing players of failure.

Update 9.3 (2013-07-26)

* Online matchmaking now favors hosts within 3 mastery ranks of player when joining a mission where multiple hosts are available.
* Fixed being able to gain mastery rank without completing test by replaying the tutorial.

Hotfix 8.1.3 (2013-06-19)

* Tuned difficulty for Mastery Rank Challenges for Ranks 4+ to be more balanced for a wider range of weapons.

Update 7.11 (2013-05-17)

* Disabled challenges (optional objectives) in Mastery Rank tests.

Update 5.3 (2013-01-10)

* Fixed loss of Mastery when selling an item.