recursal/Fanatic-Fandom huggingface dataset:
Elder Centipede

The **Elder Centipede** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops titled 'Task Force 2nd' where its parts can be obtained through the Task Force crank.

An ancient serpentine creature, the Elder Centipede also contains deadly microorganisms on its body. Upon deployment, it will initially dig itself underground until it has spotted an enemy. While on underground, it is invulnerable.

It vomits acidic digestive fluids as its regular attacks. Its special attack however can't interrupt this attack and must finish the entire duration first before performing the special.

For its special, it spirals around while spouting five spores of acid around the circle. Any unfortunate enemies collided with the Elder Centipede while encircling will take large damage.  **4** extends the duration of this attack.

 **2** allows its attacks to inflict a debuff on all attribute resistances of the enemies hit, while  **3** also gives its attacks the ability to reduce the attack damage of enemies hit.

## Attacks

### Long Range

 **Acid Injection** (Spread) - Vomits acid against the enemies.

### Special Attack

 **Centipede March** (Spread) - Encircles around a subjected area while firing Five spores of acid.  **4** extends the duration of this attack.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Amadeus Rocket Bomb Soldier

The **Amadeus Rocket Bomb Soldier** is a unit playable in *Metal Slug Attack*, first appearing as the rare boss of the Extra Ops titled 'Kung Fu Guru'.

He's essentially the same as his other Rocket Bomb variants derived from other factions, however he is far more superior than them. Rather than just attack from a far and safe distance, his rocket bombs can also block most physical projectiles (Missiles, chariots, etc). This makes the Amadeus Rocket Bomb Soldier a good ordeal against enemy units who rely on physical projectiles.

All of his attacks are capable of dealing critical with  **2**.

When placed on the same deck with Doctor Type: AI, they form the "Mother Computer" team. This lowers their AP cost by 10%.

## Attacks

### Long Range

 **Rocket Bomb** (Spread) - Throws a single rocket bomb on the enemy.

### Special Attack

 **Rapid-fire Rocket Bomb** (Spread) - lies down and throws 3 rocket bombs on the enemies. (or 5 rocket bombs with  **4**)

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Ball Slug MK II

The **Ball Slug MK II** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops titled "Daughter of the Dusk" as the boss unit.

Although it can take more damage and is cheaper to deploy, this version lacks any ranged attacks - as well as the original's ability to completely deflect attacks for extended periods of time.

When placed in a deck with the Standard Drill Slug, they form the "Thick Protection" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Gyro Roll** (Spread) - Runs down nearby enemies. Used as a counter once  **2** is unlocked.

### Special

 **Sphere Rising** (Spread) - Leaps forward through the air, bouncing three times before coming to rest. Attack can cover more distance once  **4** is unlocked.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Videos

Daughter of the Dusk： MSA EXTRA OPSボールスラッグ MK II：MSA ユニット紹介
## Notes

* Ball Slug bears resemblance to BB-8; This Ball Slug itself references to an another BB-series, 2BB-2.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Cara

**Cara** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops "Lunatic Providence". Parts could be obtained from her limited time Step Up Crank.

An assistant of Mira, Cara has empowered herself after touching a mysterious stone in her superior's quarters. She carries her doll companion "Mr. Cartman" with her in battle, alongside massive shears.

As a standard attack, she simply snips away at her enemies with the said shears. For her special, she tosses blood thread into the air, before fading as she snips away at the threads. Targets caught in the thread take massive damage over time, while those that get snipped also take a single hit of heavy damage.  **4** adds additional threads to this attack.

She also possesses a stun counter - if stunned, she tosses Mr. Cartman in front of her to snip at enemies briefly.

Similarly to Jane Doe, Cara possesses a production lock ability with  **3**, locking units that she lands the final blow on with any of her attacks.

When placed on a deck with the Guardian Believer, they form the "Lunatic Providence" team, lowering their AP costs by 10%.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
The Professor

Haitian Creole

**The Professor** works with Devon Finch.

## Season 2

El Precio de la Fe: The Professor witnesses James and team show El Santo's coke at the party in Chicago. She organizes the meet between Devon and Camila.

## Season 3

El Juicio: The Professor helps Devon take over the winery. She is the one to receive the live video of her mom singing in the church choir, and stops the stand-off.

## Gallery

1/8
Annette

**Annette** is a unit original to *Metal Slug Attack*, first appearing in the Extra Ops titled *Signs of Curse* (as a pre-acquisition unit, obtained by purchasing 10,000 medals). She is currently available through the Medal/VIP crank.

She's essentially a rebalanced version of Odette; in return for a slight AP cost increase, Annette moves faster, has slightly more health and a well-rounded melee attack. As her special, she turns one of her arms into a long, piercing tentacle, which is aimed at ground units; it does not have the anti-air capabilities that Odette's special attack has, but has longer reach. Should Annette be in range of an enemy's base, activating her special will result in its destruction. It's fairly lengthy time allows high-leveled players to chain Reloads in quick succession.

If placed in a deck with the Vanguard(Type-A) and Lydia, they form the "Secret Invaders" team, reducing their AP costs by 15%.

## Attacks

### Short Range

 **Rampage** (Spread) Performs a combination of slashing and bludgeoning attacks with her mutated arms.

### Special

 **Pierce** (Spread) Becomes invulnerable while performing a drill attack. Duration increased with  **4** unlocked.

## Gallery

Win animation with Odette not included in either players' deck.Win animation with Odette in either players' deck.
## Videos

Signs of Curse：MSA EXTRA OPSアネット：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Extra Ops/Marathon

The first type of Extra Ops introduced in the game.

## Overview

Originally the concept of this Ops was similar to that of the Rare Boss event, with only ten stages available. It was later changed (as of "CODE: ASSAULT") to a combination of three maps (**Normal,** **Hard** and **Hell**), each with ten stages, for a total of thirty.

Starting with the "Power of New Versions" event, players must complete all stages on Normal before accessing Hard, and the Hard stages to unlock Ultra Hard. Each difficulty has a recommended minimum level - 1 for Normal, 20 for Hard, and 40 for Hell.

Completing the hard stages for the first time yields  30, while first-time hell stages yields  50. Completing all thirty stages with a S-Rank will also yield a one-time bonus of  100.

These Extra Ops tend to give somewhat average units, with a few exceptions. However, it takes significantly less sorties to obtain a platinum-framed unit compared to the other Extra Ops, regardless if experts are used or not.

Difficulty affects the type of enemies featured in the Extra Ops along with the P.O.Ws rescued; 3 on Normal, 4 on Hard and 5 for Hell. Each Marathon-themed Extra Ops has a consistent starting level and frame/skills.

## Challenges

There are three different sets of tasks - each one must be completed on their respective difficulty (e.g a hard task must be completed on the hard set of levels).

In order to access the harder tasks the previous set of tasks before them must be completed - raiding the stage will not progress the task.
Aswang/Interactions

**Aswang**'s skill is very unique as it not just only heal herself while leeching the very life of her enemies, but when killed they are also converted as controllable allied units. Although not all units are converted, only the specific ones with unique skills are not converted.

***NOTE:** Please if ever adding a specific unit in the list, make sure you added them in an **alphabetical order!***
Amadeus Robot+

The **Amadeus Robot+** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "The Successor". Parts could be obtained by participating in the event.

These enhanced robots (first used by Special White Baby) function much like the ones she summons; a fairly durable unit which slowly moves its way towards the enemy and uses a short ranged laser attack.

As their special, they'll fire a longer burst of lasers, whose duration is further extended with  **4**. This is also used as a suicide attack when the robot reaches 0 HP.

If  **3**, the robot gains the ability to spawn at the nearest enemy unit, which gives it brief invulnerability frames as with most other frontline spawners. This, combined with its high health, production rate and damage makes it extremely dangerous if an opening is exploited.

When placed in a deck with the Amadeus Space Tank, they form the "Hyper Intelligence" team, lowering their AP costs by 10%.

## Attacks

### Close Range

 **Laser** (Spread) - Discharges a short-ranged laser beam from its eye.

### Special

 **Wielding Laser** (Spread) - Discharges a short-ranged laser beam from its eye with lengthy duration. Also used as a suicide attack.  **4** extends the duration of this attack.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Donald Morden

**Donald Morden** is a playable unit in *Metal Slug Attack*, consisting of the eponymous leader riding his Morden Saucer.

His high AP cost comes from his special attack and buffs for the player's Rebel Army units. His standard attacks have relatively poor damage in addition to having a poor attack range. When his special attack is used, a Hi-Do appears from the player's base and starts bombing the area in set intervals; with  **3** unlocked, the amount of bombs dropped are doubled. The bombs get stun capability once  **4** is unlocked, giving him the potential to stunlock the whole map, especially when coupled with the "Reload" skill and Rumi Aikawa.

The Hi-Do will continue to drop bombs even if Morden himself is defeated after using it, but is incapable of damaging the enemy base (it was capable of doing so in *Metal Slug Defense*). It is particularly effective against long-range units, and the stun effect that the bombs provide can allow a player to take advantage of helpless enemy units and potentially turn the tide of battle.

On top of this, his presence in a deck buffs the health of the player's Rebel Army units with  **2**, making him an exceptionally powerful support unit. But he's likewise exceptionally difficult to unlock - the only ways to get parts for him are through the Extra or Rare Shops (selling 2/3 parts at a time), both the Event and Box Cranks, where 10/30 parts can be obtained, and the occasional level up sale.

Izabella should be used if available as she performs his role better than him. However, she is a limited Box Crank unit and is unlikely to reappear for a long time.

## Attacks

### Short Range

 **Bazooka** (Spread) Morden fires a missile at short range.

### Long Range

 **Bazooka** (Spread) Morden fires a missile at medium range.

### Special

 **Drop Bombs From Hi-Do** (Spread) A Hi-Do appears from the player's base and drops bombs across the map. Twice as many bombs are dropped with  **3**.

## Trivia

* The description reference to his story.
* Despite he is evil in Metal Slug's universe; In the past, he was a good person.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Ancient Code Extra Ops

**Ancient Code** is the one hundred and forty-fifth Extra Ops introduced in *Metal Slug Attack*.

## Story

In the ancient ruins, Caroline finally modifies the ancient clay "D-GU" weapon for her own use, with Towa, Phoebe and a common soldier watching. The D-GU attacks Caroline because she modified it without its permission.

Fio and Midori arrive to the ruins to capture the weapon, but they are too late. Though the D-GU is not under her complete control, Caroline deploys it against them and their new Slug Square. Midori cannot help it as she is impressed with Caroline's ability, but the D-GU destroys their Slug Square, so they are forced to retreat.

Due to Caroline's hasty adjustments, control of the D-GU fell to 65%. Before they can leave, the D-GU pushes Caroline deeper into the ruins, forcing Phoebe to chase after it. Towa decides to return to base alone since they're going the wrong way.
Deep Water Extra Ops

**Deep Water** is the two hundred and fifty-third Extra Ops and the tenth Recapture introduced in *Metal Slug Attack*.

## Story

Leone and her Invader tank are back on Earth to partake in a rescue operation. Percier is still suspicious of Leone since she is only staying with the Martians until they can remove the Invaders from her tank. Nonetheless, she tells her that the Invaders on her tank have sensed another of their kind calling for help from a top-secret underwater base, along with a treasure of sorts.

In the base, Dion, Romy and Katalina are aware of the arrival of another Invader and state that they'll destroy the base if they have to if it means the Invaders won't cause havoc outside. Leone and her tank soon enter the base, freeing the mysterious Invader, a sea angel-like creature. She soon runs into the three ACE officers and is surprised to see them at the base. Likewise, Dion returns the same as he had not expected her to return after hearing of her declaration. Leone states that she came as she believed the Invaders would leave if she went with them, but Dion tells her that the Invaders are hostile and they'll have to fight.

At the first location, Leone encounters Katalina. Katalina asks why she has betrayed the Rebel Army, but Leone is unable to give an answer at first. She then states that the parasitic Invaders are preventing her from doing so.

At the second location, the mysterious Invader runs into Romy, who takes note of its appearance and grabs a piece of paper, placing it on the Invader before taking it out. She then realizes that the Invader's properties would help maintain her cuticles and decides to send a sample to Navy if possible.

At the third location, Leone encounters Dion, who tries to woo the parasitic Invader into joining the Rebel Army. The Invader's eyes turn red, and Leone warns Dion that it means it's prepared for battle, much to Dion's surprise as he thought it was working.

The mysterious Invader continues to battle the ACE officers, as the base begins flooding with seawater. Leone asks it to stop as it has gotten the "treasure" it sought, which it trembles upon doing so and she interprets it as it agreeing with her. Leone asks Percier to pick them up, and not wishing to leave her seniors to die, has her Invader stick them in a mass of goop to bring with her too. Romy unexpectedly finds the goop to be good for her hair. Percier asks Leone where the mysterious Invader is just as it emerges from the water and lunges towards them.

## Trade

Apart from the MSP, each purchase is one-time only.

### Daily Update

Each stock can only be bought once a day, resetting at 12:00 JTC.

## Notes

Starting from this Recapture Extra Ops, the number of distinct enemies and the base health are increased.
(S)Abigail

Abigail in a Supporter role.

Activation deploys **Support Laser**, firing a blast across the field that deals from 20.3 to 35% of each target's maximum HP. This ability can be used seven times per battle, and an additional two times for each evolution - up to fifteen total at platinum.

While she has more uses compared to (S)Hyakutaro and (S)Dragunov and has a piercing effect, Abigail can only hit ground units and only hits once per unit, whereas the other two can hit multiple times on the same target. However, the piercing effect makes it effective at taking out bulky, non-invulnerable backline units.

Unlocking her skills introduces additional passive abilities.

## Notes

* On release, there was a glitch that caused her primary effect to apply incorrectly to enemies - rather than hitting everyone it made contact with, it would only hit a few units instead. This was quickly fixed and all players received 300  as compensation.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Bodyguard (Shielded Soldier)

The **Bodyguard (Shielded Soldier)** is a renamed and powered-up version of the ***W.Shielded Soldier***, first appearing within *Metal Slug Attack* during the Extra Ops titled "Queen's Battle". Parts can currently be obtained through the Battle Shop and Rebel Army Event Crank, alternatively by completing Standard 5-5.

Unlike his predecessors, he is faster than his other shielded counterparts. Like the plain Shielded Soldier, he can take advantage of any health buffs (team affiliation, Donald Morden or the Rebel Hi-Do) to further increase his health. He can use his shield to make him temporarily invulnerable, which is activated whenever his special is activated or his evasion triggers (with  **4**).

The most effective way to counter this Shielded Soldier is with stun, which disables his ability to block and stall. As his low AP cost means he'll come out very early, units like the Mini Caterpillar or the Professor are recommended to stun him. He has reduced resistance to incendiary attacks, so Ralf (or his Crazy variant) can also deal with him easily.

When placed in a deck with the Bodyguard Rifleman, Bodyguard Infantry, and Beatriz, they form the "Queens Battle" team, reducing their AP costs by 20%.

## Attacks

### Long Range

 **Sword** (Spread) - Grabs a machete and slashes the enemy.

### Special

 **Shield** - Braces for incoming attacks with his shield. During this animation, he is invulnerable to all attacks. Activation speed is increased with  **3**.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Everlasting Summer Dragunov

\*A profesional female soldier who can't handle staying put. She was happy to learn that Yoshino and her troops were on the island.Her brute strength allows her to easily use antitank guns.\*

Is a playable unit in *Metal Slug Attack*, introduced for the Extra Ops titled "Glow in the Dark". Her parts are currently available through Battle Shop (Team) and also in Another Shop

Dragunov ready to for the summer beach party. This version of Dragunov beach has faster and more powerful abilities, and with a better special attack. She uses her powerful rifle to perform ranged attacks. With  **4** the number of shots of your rifle increases.

And she and Everlasting Summer Yoshino one of the antagonists of a special episode from Another Story.

When placed in a deck with Esther, they form the "Glow in the Dark" team lowering their AP costs by 10%.

## Attacks

### Short Range

 - Attack your enemies at close range using her knife

### Long Range

 **Sonic Danger -** Sends six copies of herself in rapid succession before attacking the enemy herself.

### Special

 **Horizontal Rifle Shot** - Go back and shoot an explosive round with your rifle at the enemies. When  **4** is unlocked the number of shots of her rifle increase

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Video

常夏ドラグノフ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Arsinoe

**Arsinoe** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops titled "Try Line the 1st".

Cleopatra's sister, Arsinoe functions differently from her; rather than attacking from afar, she slowly moves towards the enemy base. While she may not look like she is doing much, she has a thunder barrier erected over her spire. This barrier deals extremely rapid and heavy damage to anything it touches. She also possesses a ranged attack via her special, where she launches a thunderbolt at the enemy (a second is added with  **4**).

Unlike her sister, Arsinoe is classified as an air unit and enemy units can pass through her, though they will likely take damage from her barrier. She is also capable of dealing critical hits with  **3**. She also has relatively high bulk for her cost, though she is vulnerable to incendiary attacks.

When placed in a deck with HMT, they form the "Try Line I" team, lowering their AP costs by 10%.

## Attacks

### Close Range

 **Barrier** (Spread) - Electrocutes any enemy that her barrier touches.

### Special

 **Guardian Thunder** (Spread) - Uses her staff and fires a single lightning bolt (extra bolt added with  **4**) at enemies at medium range.

## Trivia

* She is the first rare pre-acquisition unit that doesn't have another variant of herself.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Bonny

**Bonny** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "United Front the 11th". Parts could be obtained from her limited time Step Up Crank.

A new soldier in the Martian Army, Bonny is equipped with a customized ray gun and a teleportation belt on her waist. She fires four large spores from her gun as a standard attack.

As her special, she'll teleport up above and launch multiple spores; several blue spores fired at the enemy and static purple spores, arranging them in a pentagon formation. The purple spores will then link and generate a small energy ball which moves forward and periodically zaps the ground below it.  **4** increases the special attack's range and performance of the lightning strike.

She can evade attacks with  **3**, teleporting above her and firing three homing shots.

She is an effective backline killer as her special deals significant damage and has the desired range to reach such enemies. She does require a fair bit of protection herself, given her moderate production rate and low health despite her evasion capabilities.

When placed in a deck with Special Gemini Black, they form the "United Front XI" team, lowering their AP costs by 10%.

## Attacks

### Long Range

 **◯＠＼ （・ ・） ／※＃％！！** (Spread) - Fires four large blue spores at enemies.

### Special

 **Big Bang End** (Spread) - Shoots purple and blue spores; blue spores target enemies while she arranges purple ones into a pentagon formation, causing an energy ball to appear and start zapping enemies below it while moving forward.

## Videos

UNITED FRONT THE 11TH： MSA EXTRA OPSボニー：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Dragon Nosuke+

A modified version of Dragon Nosuke, which first became available in *Metal Slug Attack* for the Extra Ops titled "Rising Iron". Its remodelled legs reduce its height, allowing it to more readily target ground units.

The Dragon Nosuke+ primarily attacks with its Gatling gun. When enemy units get closer, it crushes the closest enemy units by crouching over it and switches to its frontal cannon which fires 6 fireballs. Its special can be useful, as it reveals a flamethrower in its undercarriage and incinerates the enemy units dealing rapid damage. Its range is between the Iron Nokana and the Prototype Iron's flamethrower ranges.  **1** decreases the load of this attack, while  **4** extends the duration of this attack.

A non-playable version of the unit also exist in Attack! mode where it uses the same moveset like its playable counterpart. However it uses the original Dragon Nosuke sprite instead where it is designed to fit on its respective map.

When placed in a deck with the Patrol Robot+, they form the "Rising Iron" team, reducing their AP costs by 10%.

## Attacks

### Short Range

 **Fireballs** (Spread) - Crouches down and shoots out two sets of three explosive fireballs at enemies in front of it.

### Long Range

 **Gatling Guns** (Spread) - A vulcan cannon appears from the Morden symbol and strafes the area with multiple sets of vulcan bullets (3 bullets per set).

### Special Attack

 **Fire Cannon** (Spread) - Deploys a flamethrower from its undercarriage. Extended with  **4**.

## Videos

RISING IRON： MSA EXTRA OPSドラゴンノスケ(改)：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Best Partner Extra Ops

**Best Partner** is the ninety-second Extra Ops introduced in *Metal Slug Attack*.

## Story

More future Rebels arrive from the Big Gate - Morden tells a soldier to start drilling them.

At the Regular Army base, Marco learns of the sudden arrival of the Future Rebels and tasks Ami, Perche and Fio with stopping them. Ami is unsure if she is up to the task, but is motivated by Perche.

The three arrive at a battlefield. Ami is surprised by the amount of enemies they have to face, but Perche motivates her, stating that justice will always prevail. Motivated by Perche's words, Ami uses her Thunder Shot, annihilating large swathes of enemies in an instant. The three chase after the survivors, but they manage to escape, much to their disappointment. Perche likes Ami's Thunder Shot, and the three return to base.
Et A Omnis

**Et A Omnis** is a playable unit in Metal Slug Attack, first appearing in the Guild Ops titled 'Try Line 12th' where its parts can be obtained through the Try Line Shop.

An invader created in a conquest to invade the Earth, Et A Omnis is a versatile shapeshifter capable of transforming into different forms.

It retaliates back against both distant and close enemies; transforming into a Giant Hunter Walker as its long range attack and hurling shards of energy beams, and into a monolith to rapid-fire hieroglyphics as its close range attack respectively. These forms possess super armor, whatever that's supposed to mean.

As its special, the Et A Omnis molds itself into a slug-like blob before unleashing a salvo of laser beams with its mouth. The laser does not pierce, but its massive damage means that even being hit by a single beam is fatal. The Et A Omnis is also invulnerable while performing the special attack.  **4** extends the duration of this attack. Using the special attack will cancel out its auto-attacks if it had just transformed without being able to attack.

 **3** allows its attacks to inflict a resistance debuff to any enemy units it hits, greatly amplifying its tremendous damage.

All of its attacks will heal it for the same amount of damage it deals.

Like the Great Mother, Et A Omnis has an unusually high production rate and has no items to offset it, however its high health, low load time, and healing makes it perfect for recovery-based decks.

When placed on the same deck with the Flying Parasite(Type-E), they form the "Power Obtainer" team, reducing their AP costs by 10%.

## Attacks

 **3** gives all of its attacks the ability to debuff the enemy unit's attribute resistance.

### Close Range

 (Spread) - Morphs into that of a Monoeye UFO monolith to fire hieroglyphs at the enemies.

### Long Range

 **Downpour** (Spread) - Morphs into that of a Giant Hunter Walker to rain down energy beams at the enemy units.

### Special Attack

 **Gatebreaker** (Spread) - Morphs into that of a blob-like creature to unleash salvoes of laser beam.  **4** extends the duration of this attack.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Notes

* **Et A Omnis** is derived from a Latin term meaning "*And (From) All*".

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Event Schedule

An archival list of the game's event schedules released in the Japanese *Metal Slug Attack*'s official website throughout the years. They are announced on the game's Events while occasionally being updated over time.

## Notes

* The Extra Ops 'Jumper' and 'Try Line 14th' were originally held in March 2020, however they were moved to April due to the COVID-19 pandemic.
Cocatrix

**Cocatrix** is a playable unit in *Metal Slug Attack*, first appearing during the Extra Ops titled "Shakety Empty" as a Step Up Crank prize.

The leader of the Mirage Circus, Cocatrix incorporates science into her attacks. As a standard attack, she tips her staff, summoning a snake from above to lunge at the nearest ground enemy for massive damage. As her special attack, she takes her hat off which flies to the nearest enemy ground unit and spews numerous hands and feet on enemies beneath them.

 **2** grants Cocatrix evasion capability, in which any attacks that trigger it causes her to "detach" her current set of legs and "grow" another pair in the process, sending the detached legs towards enemy units for massive damage.

 **3** grants Cocatrix corruption poison capability, in that it works like normal poison but can spread to other unpoisoned targets if in range.

When Cocatrix dies, she will release a single poison skull on the spot, albeit with little effect given the range of her attacks.

When placed in a deck with Bunny the Performer, they form the "Shakety Empty" team, lowering their AP costs by 10%.

## Attacks

### Long Range

 **Serpent of Desire** (Spread) - Uses her staff to summon a snake from above on the nearest hostile ground unit.

### Special

 **Hecatonchires Symphoniae** (Spread) - Uses her staff and hat to summon a plethora of feet and hands on the nearest hostile ground unit. Duration extended with  **4**.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Emma(Subjugation Tactics)

**Emma(Subjugation Tactics)** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops "United Front the 30th". Parts could be obtained from her limited time Campaign Box Crank.

She's returned with a larger recycling machine than before, roughly twice or triple her height. The machine acts as a passive shield - most projectiles that make contact with it are automatically deleted, much like the Screamer's shield.

As a standard attack, she simply fires several shots from her pistol. It is a fairly weak attack with poor range in both acquiring and distance.

As her special attack, she'll jump onto her machine and crank one of two following attacks:

* Cabrakan Pods - opens a barrier portal that ejects two Cabrakan pods, running into the nearest enemy unit before shooting out lasers and splattering on the ground. The pods then self-destruct when they sense an enemy nearby for very high damage.
* Turrets - reveals four hidden turrets that lock onto the nearest enemy unit to the base, firing numerous shots towards the targeted area, much like Romy's turret attack. These shots completely pierce through enemies, and any killed from this attack causes a volcanic mound to appear that launches projectiles around it.

 **4** doubles the counts of these attacks. Although she gets brief invulnerability while cranking, she becomes a free target upon dropping back down, unable to be interacted with until her attack ends.

In addition, Emma comes with a passive all-attribute barrier with  **2**, although it doesn't block as much damage as the Rock Mole or Geweih Metzelei does.

After taking enough damage, her glasses will break and her uniform will slightly rip, bringing her into a second form to continue fighting. In this state, her long range attack provides her with invulnerability frames. The special attack is also modified to give her complete, rather than partial invulnerability. However, her special attack bar resets when transitioning to her second form, much like the Perfect Jupiter King, although both forms make up for this with a very fast load timer.

She also possesses a unique critical skill with  **3**, which causes the damage from her special attacks to possess a flat 50.0% critical rate capability, in addition to increasing the damage from these attacks. This essentially causes critical hits to deal 200% as much damage compared to a standard attack.

When placed on a deck with Special Alesha, they form the "United Front XXX" team, lowering their AP costs by 10%.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
14000000 Mars People Pod

The **14000000 Mars People Pod** is a playable unit in *Metal Slug Attack*, first appearing as a 7 days login bonus for the commemoration of the game's 14,000,000 downloads. Its parts are currently available through the MSP Crank.

A Mars People locked by an Invader in a pod to celebrate the 14,000,000 downloads milestone, they are built by miners. Although the miner has significantly increased durability, he's still somewhat frail.

Upon deployment, the Mars People Pod will remain in place and like some stationary units, it is immune to stuns. Once it is destroyed, it will release the trapped Mars People in the process. The Mars People has an exceptionally stalling ability as enemies cannot pass through it until it has been abducted by the Mini UFO it has summoned. The stalling's length is dependent on the ground gained by the player.  **4** allows to recover a small amount of AP upon getting destroyed.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Eis Monstrum

**Eis Monstrum** is a playable unit in *Metal Slug Attack*, first appearing during the Extra Ops titled "United Front the 35th" as a Campaign Box Crank prize.

The younger sister of Geweih Metzelei, Eis harnesses the power of ice to freeze her enemies.

As her standard attack, she breathes a consistent stream of ice-cold air, creating small shards of ice that are launched at the enemy. While these projectiles do not damage the enemy base, they can cover the entire map.

As her special, Eis conjures a freezing tornado at the nearest enemy ground unit, which expels dangerous wind gusts in the surrounding area. The tornado is the only part of the attack that can harm the enemy base; the gusts only damage units. Eis is invulnerable for the duration of this attack. Enemies killed by this attack will emit an blast of ice; after finishing the attack, if any enemies had been killed by it, Eis will apply an attack buff and stun immunity to herself for eight seconds. If still under its effects when she kills another enemy with the special attack, it simply refreshes the duration.

All of her attacks possess the ability to lower enemy resistances with  **2**, while she provides herself with a passive healing with  **3**. She also provides an enhanced attack buff for the player's Space Army units with  **4**.

When placed in a deck with Questing Odette, they form the "United Front XXXV" team, lowering their AP costs by 10%.

## Attacks

### Long Range

 **Kugel** (Spread) - Continuously blows a stream of ice across a wide area. Cannot harm the enemy base.

### Special

 **Trubel** (Spread) - Creates a large frosty tornado.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Dai-Manji (Secret Ver.)

The **Dai-Manji (Secret Ver.)** is a playable unit in Metal Slug Attack, first appearing in the Guild Ops "Snatch Wars Season 5". Parts can be obtained currently thru the Mars Shop.

It's essentially the same as the original Dai-Manji; however, it's greatly enhanced, possessing stronger attacks, increased resistance, and a health increase skill that the original lacks.

As it's normal attack, it uses the same laser beam to attack enemies, shooting two additional lasers, with each beam hitting twice for a total of six hits. For it's special attack, it carpet bombs the area like the original version.  **3** increases the effectiveness of this attack as energy bombs will fall where the gaps would be without having that skill. Compared to the original version, it returns to where it normally was upon using the special rather than back to the base.

 **4** unlocks its suicide attack. It's higher than its original version, but lower than its golden version.

When placed in a deck with the Mini U.F.O. (Secret Ver.), they form the "Secret Weapons" team, lowering their AP costs by 10%.

## Attacks

### Close Range

 **Laser** (Spread) - Shoots out three lasers from its antenna.

### Special

 **Bombing** (Spread) - Rises up and begins to carpet bomb enemies below it.  **3** increases number of projectiles.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Eduardo Sanchez

**Eduardo Sánchez** is a director and co-executive producer for Queen of the South. He has three children with his wife, Stefanie.

## Filmography

* Queen of the South (TV Series) (8 episodes)
	+ Diosa de la Guerra
	+ Un Asunto de Familia
	+ Bienvenidos a Nueva Orleans
	+ El Mundo
	+ El Diablo
	+ El Juicio
	+ Todas las Horas Hieren
	+ Un Pacto con el Diablo
* The InBetween (TV Series)
	+ The Devil's Refugee
* Supernatural (TV Series) (4 episodes)
	+ Byzantium (2018)
	+ Devil's Bargain (2018)
	+ Rock Never Dies (2016)
	+ The Chitters (2016)
* Lucifer (TV Series) (2 episodes)
	+ All Hands on Decker (2018)
	+ Off The Record (2017)
* Taken (TV Series) (1 episode)
	+ Verum Nocet (2018)
* 201612 Deadly Days (TV Mini-Series) (co-director - 1 episode)
	+ Cameras Rolling
* From Dusk Till Dawn: The Series (TV Series) (4 episodes)
	+ Shady Glen
	+ The Last Temptation of Richard Gecko
	+ In a Dark Time
	+ Mistress
* Intruders (TV Series) (4 episodes)
	+ Ave Verum Corpus
	+ Time Has Come Today
	+ And Here... You Must Listen
	+ She Was Provisional

* Exists
* Four Corners of Fear (Video short)
* V/H/S/2 (segment "A Ride in the Park", as Edúardo Sanchez)
* Lovely Molly
* ParaAbnormal (Video)
* Seventh Moon
* Altered
* An Exploration of the Blair Witch Legend (Video documentary short)
* Curse of the Blair Witch (TV Short)
* The Blair Witch Project (1999)

## Trivia

1. He has studied at Montgomery College and the University of Central Florida.
2. Sánchez got a 4 million dollar payout for *The Blair Witch Project* (1999).

## Tweets

File:Twitter Feed.png
Twitter

## References

1. ↑ https://www.imdb.com/name/nm0844896/bio?ref\_=nm\_ql\_1
(S)Scotia Amundsen

Scotia in a Supporter role. Parts can be obtained from the Medal Shop.

Activation deploys **Legendary Jewel**, preventing the enemy from sending out units for 2.5 to 7.4 seconds, according to her level. Unlike normal production lock, Scotia's version does not reset production rates when the effect expires. This ability can be used once per battle, and one additional time for each evolution - up to five total at platinum.

Unlocking her skills introduces additional passive abilities.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Code of Conduct Extra Ops

**Code of Conduct** is the one hundred and seventeenth Extra Ops introduced in *Metal Slug Attack*.

## Story

The Professor reminisces about the past, primarily that of deserting the Rebel Army for the Martians and the creation of the Mars Gigantalos. He is then surprised by Abigail, who has infiltrated the base to exact revenge after being grievously wounded by Clone Abby following a Martian Ranger test.

The base is on high alert and all the Martians are deployed to find the intruder. Marty is first to arrive, only to find Abigail cut down the Professor as all traitors must be eliminated with no exceptions. Percier has Black open the door; Black comments on her weakness, but White defends her by stating that not all humans are physically strong. As Black forces the door open they find the intruder and a seemingly dead Professor.

## Notes

* Code of conduct is a set of rules outlining the social norms, religious rules and responsibilities of, and or proper practices for, an individual.
Bull Drill

The **Bull Drill** is a playable unit in Metal Slug Attack.

It was a boss from Metal Slug 6, and was purposed for mining. However, it showed high potential with it's powerful boulders and drill attacks.

It is heavily armored, but has been outclassed by many upgraded models of the machine. It's relatively high AP cost can make it also troubling to unleash. However, it is has reinforced resistance against kinetic and explosive attacks.

 1 strengthens it's attack power,  2 raises it's health.  3 gives a knockback chance to it's special attack and  4 increases special attack power and increases the special attack number.

When placed on the same deck with the Brain Robot, they form the "Weapons of Sadness" team, reducing their AP costs by 10%.

## Attacks

### Short Range

 **Boulder, aka. "Drop A Rock"** (Spread) - Hurls a single boulder from it's funnel

### Long Range

 **Driving Missile** (Spread) - Lifts it's shield plate, and releases a single missile on the ground with wheels

### Special Attack

 **Drill Attack** (Spread) - Activates it's drilling device, striking it into the roof causing sharp rocks and fragments to fall down

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Crablops Type-F

**Crablops Type-F** is a playable unit in *Metal Slug Attack*, first appearing in the Guild Ops titled "Snatch Wars Season 3". Its parts are currently available thru the Mars Shop.

The future version of the standard Crablops, it's much stronger than its original counterpart. In addition to a lower AP cost, this Crablops uses the standard model's special as a long range attack. The launched canisters also double as projectile blockers (in a manner similar to Yoshino's special). As its new special, it shoots out many lasers from its eye, capable of stunning enemies if  **2** is unlocked. More lasers are added to the attack with  **4**.

It also possesses the "second form" trait of the original Crablops, again using the old special as a long range attack, and firing lasers as a special. If a unit runs past the transformed Crablops, it will fly back to its spawn point before resuming its attack run.

When placed in a deck with the Girida-O Ver.F, they form the "Future Weapons" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Stalactite** (Spread) - Grabs a stalactite from the ceiling and drops it on enemies below.

### Long Range

 **Mole Missiles** (Spread) - Deploys two canisters which send out three Mole Missiles each before self-destructing. If in second form, instead shoots three sets of two homing ion beams, with each successive attack covering a longer range.

### Special

 **Eye Beam** (Spread) - Shoots out many lasers from its eye. If in second form, shoots out several sets of five lasers.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Bodyguard(Gatling Soldier)

The **Bodyguard(Gatling Soldier)** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops titled 'Pain of My Heart' where its parts can be obtained through the event stages.

A bodyguard serving for Beatriz equipped with a Gatling gun, now his Gatling gun is modified to fire freezing needles. Nevertheless, he acts similarly to his other Gatling counterparts, albeit being far more powerful and bulkier in stats.

Like most units with ice attacks, any kills made by the Bodyguard(Gatling Soldier) are converted into ice cube or snowman.

When placed on the same deck with the Frozen Naglfar, they form the "Ice Power" team. This reduces their AP cost by 10%.

## Attacks

### Long Range

 **Ice Needle Gatling** (Spread) - Uses his Gatling gun to fire ice needles against the enemies.

### Special Attack

 **Ice Needle Rapid-Fire Gatling** (Spread) - Uses his Gatling gun again to fire ice needles but this time, he fires more shots.  **4** extends the duration of this attack.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Extra Ops/Snatch Wars

**Snatch Wars** was a Guild Ops type introduced in *Metal Slug Attack*.

## Overview

The first type of Guild Ops released with the 2.3.1 update, Snatch Wars is group content designed for Guilds (which players may join at level 8).

Snatch Wars were replaced with the Try Line Extra Ops due to a lack of interest since highly competitive guilds discouraged weaker ones from trying and hackers ruining the overall experience.

## Overview

Each day during these events, four guilds are placed in a grid where they rush to claim territory by defeating bosses within each tile. Grid dimensions vary depending on the membership numbers of the guilds, from 5x5 to 10x10.

Bosses aren't dangerous (especially since most are vulnerable to stun). In fact, the only dangerous boss during Guild Ops is the Huge Hermit, due to its partial stun immunity. The health of the bosses vary based on the grid's size:

**Boss Health**
 9x9
 10x10

Once a territory is gained enemy guilds may also attempt to capture the tile, although a defense deck set by the owning guild member who dealt the most damage will fight alongside the boss. Allied guild members can also spend MSP or medals to increase the boss's health (50,000 MSP for a 5% health buff or 100 medals for 10%; doesn't affect the defense deck).

A good defense deck will should have units that can hinder an attacker's progress (e.g Rapid), as the slower the opponent is in damaging the boss, the more sorties they will have to use to defeat it and steal the tile. The "Metal Slug Attack" command should also be used, as "Reload" and "Recovery" are inconsistent and unreliable.

Players can spend anywhere from 30 to 150 sorties on sorties against unclaimed/hostile territories, granting an equal number of seconds to deal as much damage as they can to the enemy, and one POW per ten sorties spent at the end of the stage. A "chain" will also be formed after an attack (assuming the tile remains uncaptured), increasing damage dealt during the \*next\* attack (1% per 10 sorties). Chains can continue to accumulate over multiple attacks in order to provide yet more damage, although they expire if no further attacks are performed within ten minutes.

**Note:** Beginner players (level 20 or lower) participating in Guild Ops have reduced sortie input (so 15 minimum, 75 maximum) - however, the chain bonus for the tile they attacked is doubled. For example, if a beginner player gets a 10% chain, it would be doubled to 20% because of their status.

Lower difficulty stages mainly award MSP, while higher difficulties tend to provide more unit parts and items. Enemy bases have the highest chance of getting rare unit parts - as these cannot be captured, they also provide the best potential for building chains.

Rewards are granted to daily participants depending on the number of tiles their guild captured, and their overall rank compared to the other guilds:

## Soundtrack

Militancy

Snatch Wars main theme - *Militancy*
Anastasia I

**Anastasia I** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops "United Front the 25th". Parts could be obtained from her limited time Campaign Box Crank.

The original founder of an unknown sect, Anastasia I has traveled to the present timeline to assist her great-granddaughter, Anastasia IV.

She is armed with two spear halves which she uses as swords, the gem embedded with them granting her increased powers. As a standard attack, she'll dash past the enemy and slice them before teleporting back to her original location. She closes the gap between distant enemies by teleporting straight in front of them.

As her special, she'll unleash a flurry of jabs before combining the halves to make a full spear, before jumping into the air and smashing the spear down for high damage.  **4** increases the amount of jabs and explosion from this attack.

Anastasia I comes in with a pre-built frontline production ability, appearing at the nearest enemy unit upon deployment by smashing her spear into the ground.

If  **3** is unlocked, she will have evasion capability, dodging an incoming attack by teleporting in and out and attacking in the process. However, it is not as efficient as Matilda's, as she can be manipulated by units such as Jane Doe when her evasion activates.

Like Rocky, Anastasia I lacks a health skill, but makes up for it with a revival skill with  **2** on par with hers. This gives her additional health to her already impressive bulk. However, she is susceptible to stuns.

when placed on a deck with Special Miharu, they form the "United Front XXV" team, lowering their AP costs by 10%.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent