Lightning Valley

**Lightning Valley** is one of the four new maps in included in Call Of Duty All Out War: The Strike. It is set in a Siberian Airbase and the surrounding mountains.

## Design

The setting for this map is a Russian airbase inside the mountains of Siberia. It has a frozen river and lake, it has several small military base installments around the map, and even has a 500m jump from one of the flags. There are also many small villages that infantry can fight around in. This map is set in an overcast day. The hangar part of the map is awesome for close quarters combat, and the surrounding airstrip is perfect for sniping.

## Conquest

This map has 5 flags in Conquest, and two more in Conquest Large.

### Equipment

 Emplacement(s) | Centurion C-RAM

 Emplacement(s) | Pantsir-S1

### Deployments

The USMC spawn on the very west of the map. They have a direct path to the Refinery and Village flags, aswell if they continue down the road, they will reach the Hangar. The RGF spawn on the very east of the map, they have a path to the Comms Post and the Fishing Hut. They also, have a road leading to the hangar.

### Flags

#### Village

*[Conquest Large]* The closest flag to the USMC spawn, this features multiple houses and huts, aswell as an overview of the Hangar Entrance. All of the houses are destructible, and have .50 cals mounted on the roofs and entrances. This flag is very easy for infantry to hold, as if an IFV or MBT would try and drive through, defenders of this flag can easily use mines and explosive weaponary to destroy them.

When captured, this flag spawns either a M1 Abrams or a T-90A, along with this, a pair of snowmobiles spawn.

#### Refinery

A flag up the mountain and very close to the Cliff, it features a small Refinery. The refinery can be climbed up to and snipers can provide overwatch on the surrounding map areas, however, if you press a red button on the bottom of it, you can send a flaming explosion up to the overwatch position, flushing out any snipers that tend to camp there. This is a great spot for tanks and IFVs to drive over to due to the open space.

When captured, a single Snowmobile spawns.

#### Hangar

The central point of the map, this features a Hangar with several stationary jets. it has tons of control room, all decked out with computers on the desks. Jets can kamikaze into the skylight roof which allows helicopters to drop people off through the roof area for more chances to secure the flag. Defenders don't have much cover when attackers do try and retake this flag, making it very contested on Conquest modes.

When captured, a pair of snowmobiles spawn outside by the gates, alongside 1 M142 HIMARS.

#### Cliff

A flag on top of the famous cliff, this features an outpost on the edge of a cliff. Paths from the Fishing Hut and the Refinery go to here. Each outpost is multiple floors, and none of them are destructible. This is a great place for Mobile Anti Air units due to it being able to track down jets very easily. It also has a direct parachute position to the main bridge of the map.

#### Airstrip

This flag takes place at the runway area of the main Airfield. It focuses on longer range combat, and it is perfect for vehicular combat. It is a over watch to the frozen river, as well as having a radio tower which snipers can perch up at. It is very close to the Hangar objective and the Communications Post, making it a sort of connection flag between the two.

When captured, a single Snowmobile spawns.

#### Fishing Hut

This flag features small bungalows at the end of the forest, it has a small little pier moving out to the frozen river. The cliff flag overlooks this area and paratroopers can easily jump off the cliff, and parachute down to this flag. The RGF can easily access this flag from utilizing the forest with an APC.

When captured, a single Snowmobile spawns here.

#### Communications Post

*[Conquest Large]* This flag takes place inside a Communications Post, being right up the hill from the RGF spawn. It features multiple buildings, some with desks filled with computers and files spread out, and there is a tow missle on both sides of the road which can protect this place from incoming vehicles. It even has a pier which extends to the frozen lake.

When captured, this flag spawns either a M1 Abrams or a T-90A, along with this, a pair of snowmobiles spawn.

## Rush

Rush sees the USMC assault the RGF from the Cliff to the Communications Post, this is the largest scale Rush mode, having 5 stages.

### Stage 1

The assault begins as the USMC are stationed on a hilltop further from the Cliff which is not accessible in Conquest to Infantry. The defenders are stationed at the Cliff where M-Com A is in one of the outposts, and M-Com B is at the road which goes down hill. The defenders spawn on the opposite road which leads to the Refinery which gives them no time to waste to hunker down at their objective.

The USMC have 4 Snowmobiles and a M1 Abrams for their assault as the RGF have a BTR-90.

### Stage 2

The RGF are pushed back to the Fishing Huts and the attackers must either do a 500m jump, or utilize their MBT to attack the M-coms. One M-com is inside the forest at the road, while M-Com B is at the pier. The defenders spawn at the main road.

The vehicles issued for this stage remain the same as the last stage.

### Stage 3

The RGF fall back towards the gates of the Airbase. One M-Com is inside the field, protected by some trees, while M-Com B is inside the building. The defenders spawn inside the hangar.

The USMC now have 4 snowmobiles, 1 M1 Abrams, and a UH-1Y Venom for their next assault. The RGF keep their BTR yet again.

### Stage 4

The RGF fall back to inside the Hangar. M-Com A is inside the jets area, while M-Com B is outside by the runway. The defenders spawn by the Frozen Lake, close to the Comms Post.

Vehicles remain the same for both sides.

### Stage 5

The RGF make their last stand at the Communications Post. One M-com is at the Pier while the other one is at the road. The defenders spawn where their base is on normal Conquest.

Vehicles remain the same for both sides.

## Team Deathmatch

Team Deathmatch takes place at the airfield.

## Obliteration

 Helicopters(s) | 1 UH-1Y Venom

 Helicopters(s) | 1 Ka-60 Kasatka

Obliteration takes place inside the entire map. The USMC objectives take place at the Village, Road, and Refinery, while the RGF objectives take place at the Communications Post, the Frozen Lake, and the Forest. The Bomb usually spawns around the bridge.

Like many other maps, Lightning Valley recieved major balancing changes within the *Obliteration and Rush Balancing Initative*.

## Capture The Flag

 Helicopters(s) | 1 AH-1Z Viper

 Helicopters(s) | 1 Mi-28 Havoc

Capture The Flag takes place within the main road and surrounding fields, the Cliff and Frozen Lake are restricted, and so is the Communications Post. Both flags are where the teams spawn would be in Conquest modes.

### Flags

#### A: Gates

Alpha takes place at the gates of the Airfield.

#### B: Stairwell

Bravo takes place at the stairwell which leads down to the Hangar.

#### C: Jet

Charlie takes place at one of many jets inside the Hangar.