Weapons

Weapons are purchased / unlocked in the Player Settings menu using Creds collected during gameplay. The default Blaster is unlocked by default. Once unlocked, weapons can be equipped. The player can carry a maximum of three weapons. Weapon Slot 1 is always equipped with a Blaster weapon (A self-recharging weapon that does not use Ammo). Weapon Slots 2 and 3 can be equipped with any non-blaster weapon.

**Firing Methods**

Weapons have either Automatic or Pulse firing mechanics.

* **Auomatic Weapons** fire continuously when the Fire button is depressed. Fire Rate varies between weapons (see tables).
* **Pulse Weapons** fire in controlled bursts of 2-3 bullets, with a delay between each burst. The AR-15 and M41a Pulse Rifle are both Pulse Weapons.

**Self-Charging versus Ammo Weapons**

Blaster Weapons (of which there are three: the default Blaster, the Flame Thrower and the Super Blaster) are self-charging weapons. All other weapons use Ammo.

* **Self-Charging Weapons** are referred to as Blasters. These automatic-firing weapons fire continuously until their charge is depleted and take several seconds to recharge on release of the fire button. Blasters are generally less powerful than Ammo Weapons. The player is always equipped with one Self-Charging Blaster ensuring he will never be without a functioning weapon. Blasters can be used as a primary weapon to attack enemies or may be better deployed for destroying crates to conserve Ammo of more powerful weapons for battling enemies. Note that Blaster charge can be increased by upgrading the Blaster Recharge Attribute.
* **Ammo Weapons** require Ammo. Once Ammo is depleted the player must collect more from the environment. Note the Maximum Ammo a player can carry can be increased by upgrading the Ammo Capacity Attribute.

## Weapon Slots

On first play Weapon Slot 1 is equipped with the default blaster, while Weapon Slots 2 and 3 are empty. As the player unlocks new weapons in the Character Setting menu they can be assigned to Weapon Slots 2 and 3. The player can carry a maximum of three weapons.

Note that Weapon Slot 1 can only ever be equipped with a Blaster style Weapon of which there are three: the default Blaster, the Flame Thrower and the Super Blaster. This is to ensure the player always carries a self-charging Weapon in Weapon Slot 1 and will never be caught without Ammo. Weapon Slots 2 and 3 can be equipped with any combination of Ammo-using weapons. Note that Blaster weapons are indicated by an electric bolt icon while Ammo-using weapons have their ammo type indicated by their associated ammo icons.

In the image below Weapon Slot 2 is selected and the M2019 has been equipped to Weapon Slot 2. Note that the default Blaster cannot be assigned to Weapon Slot2 (as shown by the greyed-out button to right). But the Pump Shottie or C4 can be assigned to Slot 2 (as show by the Blue 'equip' buttons).

## Ammo

Agents start each level with full Ammo for all equipped weapons. As Ammo is depleted Agents must pickup more from the environment. Note the Maximum Ammo a player can carry can be increased by upgrading the Ammo Capacity Attribute.

* Ammo is dropped by enemies when they are destroyed.
* Ammo may be dropped by Destructible Objects or Vending Machines.
* Crates can drop Full Ammo pickups.
* Full Ammo pickups can be hidden in secret areas, behind smashable walls or in Security Areas.

See Pickups & Props for additional information.

Ammo inventory is displayed at top left of the in-game HUD. In the image below Bullet and Shell Ammo are shown.

If weapons are equipped that use different Ammo then two corresponding Ammo icons are shown on the HUD. If weapons that use the same Ammo are equipped then only one Ammo icon will be shown on the HUD. For example if two weapons that use bullets are equipped, only the bullets Ammo icon will be shown on the HUD.

 Bullets | * The most common Ammo type.
* Bullet Ammo fires a single projectile.
* Bullet weapons are generally the lowest powered Ammo-using weapons.
 Shells | * Shells are fired by shotguns (shotties).
* Shottie Ammo fires a spray of 3-5 projectiles per shot.
* Hitting an enemy flush with a full shell can deal high damage.
 HV Bullets | * High Velocity Bullet Ammo fires a single projectile.
* High Velocity Bullets are used by more powerful, high-calibre Bullet weapons.
 C4 Composite | * C4 explosive inflicts high damage.
* Once dropped C4 explodes after a short delay.
* C4 will attach to enemies, walls, floors, crates and destroyable objects.
 Grenades | * Grenades inflict high damage, exploding on contact with enemies or destructible objects.
* Grenades bounce off solid surfaces (walls, solid crates).
* Once coming to a stop, grenades explode after a short delay timer.
 Rockets | * Rockets inflict high damage and have a long range.
* Rockets explode on impact with enemies, destructible objects or any solid surface.
* Default Max Capacity: 4