Archaeologist

## Archaeologist (Rogue, Exploration Skills, Jack of all Trades)

**Resource Used** : Focus

**Roles in party** :

Powerful exploration skills to increase drop rates, improve exploration skills, and other beneficial out of combat effects like "Fortune and Glory" (increase money earned)

Front row damage dealer, a decent front line fighter that has a few useful melee skills like "Poison Strike" (Melee attack that applies poison) but also has powerful whip skills like "Bullwhip" (hit all enemies in a row for weak damage)

Back row damage dealer, strong back row damage dealer with abilities like "Hawk Shot" (ranged damage that ignores 20% of the targets armor) and "Multi Shot" (hit all enemies in a row for weak ranged damage)

## Skill Trees

### **ARCHAEOLOGY**

**Archaeology** : Passive; Increases Material drops - Archaeology is a relatively new field of study that has grown popular in the last few hundred years.

Lv1 : +4% Material drops, does not stack

Lv2 : +8% Material drops, does not stack

Lv3 : +12% Material drops, does not stack

Lv4 : +16% Material drops, does not stack

Lv5 : +20% Material drops, does not stack

**Geology** : Passive; Increases Rune drops and yields - The study of rocks, minerals, and magical runes.

Lv1 : +1% Rune drops and yields, does not stack

Lv2 : +2% Rune drops and yields, does not stack

Lv3 : +3% Rune drops and yields, does not stack

Lv4 : +4% Rune drops and yields, does not stack

Lv5 : +5% Rune drops and yields, does not stack

**Excavation** : Passive; Better Rare yields from Hunt, Gather, Mine - All across Trinity there are excavation sites where Archaeologists search for relics of the past.

Lv1 : +2% Rare yields, does not stack

Lv2 : +4% Rare yields, does not stack

Lv3 : +6% Rare yields, does not stack

Lv4 : +8% Rare yields, does not stack

Lv5 : +9.999999% Rare yields, does not stack

**Anthropology** : Passive; Increases Learning rate - Anthropology focuses on studying social and cultural norms, this insight helps with analysis of new species.

Lv1 : +20% Learning rate for enemy bestiary information, does not stack

Lv2 : +40% Learning rate for enemy bestiary information, does not stack

Lv3 : +60% Learning rate for enemy bestiary information, does not stack

**Physiology** : Passive; Increases Damage when enemy fully analyzed - To know the body is to know where it is weak, where it can be pierced and punctured easily.

Lv1 : +4% Damage when an enemies bestiary information is completely known

Lv2 : +8% Damage when an enemies bestiary information is completely known

Lv3 : +12% Damage when an enemies bestiary information is completely known

Lv4 : +16% Damage when an enemies bestiary information is completely known

Lv5 : +20% Damage when an enemies bestiary information is completely known

**Observation** : Passive; Increases Search skill of party, Increases Perception - There is a passivity to the Archaeologist's observation techniques that is more instinct than science.

Lv1 : Search party skill raises one rank, does no stack +5% Perception

Ancient Linguistics : Passive; Increases Decipher skill of party, Increases Intelligence - Linguistics is an essential school of study when deciphering the writings found in ancient runs and caves.

Lv1 : Decipher party skill raises one rank, does not stack +5% Intelligence

**Invoke Artifact** : Focus 40; Magical Damage + Random Curse - An artifact from a forgotten adventure that curses the Archaeologist's enemies.

Lv1 : 250% Magic Power - Inflcts a Random Curse : 50% Success Rage : 3 turns (R)

Lv2 : 250% Magic Power - Inflcts a Random Curse : 60% Success Rage : 3 turns (R)

Lv3 : 250% Magic Power - Inflcts a Random Curse : 70.00001% Success Rage : 3 turns (R)

Lv4 : 250% Magic Power - Inflcts a Random Curse : 80% Success Rage : 3 turns (R)

Lv5 : 250% Magic Power - Inflcts a Random Curse : 90% Success Rage : 3 turns (R)

**Totem of Protection** : Passive; Increases ALL resistances - A totem from a long forgotten adventure that brings good luck.

Lv1 : +5 Fire/Cold/Bolt/Holy/Dark/Curse/Ailment/Death Resist %

Lv2 : +10 Fire/Cold/Bolt/Holy/Dark/Curse/Ailment/Death Resist %

Lv3 : +15 Fire/Cold/Bolt/Holy/Dark/Curse/Ailment/Death Resist %

Lv4 : +20 Fire/Cold/Bolt/Holy/Dark/Curse/Ailment/Death Resist %

Lv5 : +25 Fire/Cold/Bolt/Holy/Dark/Curse/Ailment/Death Resist %

### **FORTUNE AND GLORY**

**Fortune and Glory** : Passive; Increases Dinari gained or found - "Why do I take the risks they ask me...Fortune and Glory" - Doctor Remus Friday

Lv1 : +5% Dinari from enemies and chests, does not stack

Lv2 : +10% Dinari from enemies and chests, does not stack

Lv3 : +15% Dinari from enemies and chests, does not stack

Lv4 : +20% Dinari from enemies and chests, does not stack

Lv5 : +25% Dinari from enemies and chests, does not stack

**Bullwhip** : Focus 30; Physical Damage - This masterful whip technique can strike multiple enemies.

Lv1 : 70.00001% Melee Attack (R)

Lv2 : 80% Melee Attack (R)

Lv3 : 90% Melee Attack (R)

Lv4 : 100% Melee Attack (R)

Lv5 : 110% Melee Attack (R)

**Treasure Hunter** : Passive; Increases Uncommon item drops - The skills of an Archaeologist are often used by rogues interested in finding treasure, not learning about history.

Lv1 : +2% Uncommon item drop chance, does not stack

Lv2 : +4% Uncommon item drop chance, does not stack

Lv3 : +6% Uncommon item drop chance, does not stack

Lv4 : +8% Uncommon item drop chance, does not stack

Lv5 : +9.999999% Uncommon item drop chance, does not stack

**Locksmith** : Passive; Increases Unlock skill of party, Increases Agility Once a skill reserved to rogues and thieves, modern Archaeologist are handy with a lockpick as well.

Lv1 : Unlock party skill raises one rank, does not stack +5 Agility

**Defensive Roll** : Gambit; Gambit Trigger : Targeted by an area spell or breath weapon - An evasive roll that can avoid incoming danger.

Lv1 : 6% Completely avoid the effects

Lv2 : 12% Completely avoid the effects

Lv3 : 18% Completely avoid the effects

Lv4 : 24% Completely avoid the effects

Lv5 : 30% Completely avoid the effects

**Bind Limbs** : Focus 40; Physical Damage + Paralyze - Bullwhips are made of strong materials that can restrain the strongest of foes.

Lv1 : 175% Melee Attack - Can't Act or Defend : 50% Success Rate : 2 turns (S)

Lv2 : 175% Melee Attack - Can't Act or Defend : 60% Success Rate : 2 turns (S)

Lv3 : 175% Melee Attack - Can't Act or Defend : 70.00001% Success Rate : 2 turns (S)

Lv4 : 175% Melee Attack - Can't Act or Defend : 80% Success Rate : 2 turns (S)

Lv5 : 175% Melee Attack - Can't Act or Defend : 90% Success Rate : 2 turns (S)

**Lady Luck** : Gambit; Gambit Trigger : Hunt, Gather, or Mine - Experienced Archaeologists have an uncanny knack for finding things of value.

Lv1 : 10% Gain double yields, does not stack

Lv2 : 20% Gain double yields, does not stack

Lv3 : 60% Gain double yields, does not stack

Lv4 : 40% Gain double yields, does not stack

Lv5 : 50% Gain double yields, does not stack

**Lash** : Focus 40; Physical Damage + Bleed + Wound - The Bullwhip is an important adventuring tool of all Archaeologists.

Lv1 : 175% Melee Attack : Can"t Recover Life : Bleeds 2% Max Life per turn

80% Success Rate : 3 turns (S)

Lv2 : 175% Melee Attack : Can"t Recover Life : Bleeds 4% Max Life per turn

90% Success Rate : 3 turns (S)

Lv3 : 175% Melee Attack : Can"t Recover Life : Bleeds 6% Max Life per turn

100% Success Rate : 3 turns (S)

Lv4 : 175% Melee Attack : Can"t Recover Life : Bleeds 8% Max Life per turn

110% Success Rate : 4 turns (S)

Lv5 : 175% Melee Attack : Can"t Recover Life : Bleeds 10% Max Life per turn

120% Success Rate : 4 turns (S)

**Artifact Seeker** : Passive; Increases Rare item drops - "One look at the Deck of Fates and I know it was an Ashtari of great power" - Lord Lahzlo Steam.

Lv1 : +1% Rare item drop chance, does not stack

Lv2 : +2% Rare item drop chance, does not stack

Lv3 : +3% Rare item drop chance, does not stack

Lv4 : +4% Rare item drop chance, does not stack

Lv5 : +5% Rare item drop chance, does not stack

### **MARTIAL SCIENCE**

**Martial Science** : Passive; Increases Critical Rate % - Knowledge of anatomy and pressure points help Archaeologists target weak points.

Lv1 : +2% Critical Rate %

Lv2 : +4% Critical Rate %

Lv3 : +6% Critical Rate %

Lv4 : +8% Critical Rate %

Lv5 : +9.999999% Critical Rate %

**Aimed Shot** : Focus 20; Physical Damage - A carefully aimed shot that inflicts more damage than a normal ranged attack.

Lv1 : 130% Ranged Attack (S)

Lv2 : 140% Ranged Attack (S)

Lv3 : 150% Ranged Attack (S)

Lv4 : 160% Ranged Attack (S)

Lv5 : 170% Ranged Attack (S)

**Slice and Dice** : Focus 20; Physical Damage - Two quick melee strikes

Lv1 : 130% Melee Attack (S)

Lv2 : 140% Melee Attack (S)

Lv3 : 150% Melee Attack (S)

Lv4 : 160% Melee Attack (S)

Lv5 : 170% Melee Attack (S)

**Shield Master** : Passive; Increases Block % with Shields - Those who train with the shield cana deflect attacks with ease.

Lv1 : +3 Block %

Lv2 : +6 Block %

Lv3 : +9 Block %

Lv4 : +12 Block %

Lv5 : +15 Block %

**Dual Wield** : Passive; Learn Dual Wield - Holding a weapon in each hand makes the weapon wielder twice as deadly.

Lv1 : Add Dual Wield to known styles Works with melee weapons.

**Ranged Mastery** : Passive; Increases damage of Ranged attacks - All around training with various ranged weapons.

Lv1 : +4% Physical Damage dealt

Lv2 : +8% Physical Damage dealt

Lv3 : +12% Physical Damage dealt

Lv4 : +16% Physical Damage dealt

Lv5 : +20% Physical Damage dealt

**Melee Mastery** : Passive; Increases damage of Melee attacks - All around training with various melee weapons.

Lv1 : +4% Physical Damage dealt

Lv2 : +8% Physical Damage dealt

Lv3 : +12% Physical Damage dealt

Lv4 : +16% Physical Damage dealt

Lv5 : +20% Physical Damage dealt

**Parry** : Gambit; Gambit Trigger : Targeted by a Melee Attack - The use of a melee weapon to deflect attacks is a fundamental fighting skill.

Lv1 : 3% Deflect the incoming Melee Attack

Lv2 : 6% Deflect the incoming Melee Attack

Lv3 : 9% Deflect the incoming Melee Attack

Lv4 : 12% Deflect the incoming Melee Attack

Lv5 : 15% Deflect the incoming Melee Attack

**Multi Shot** : Focus 40; Physical Damage - Quick volley of ranged attacks that rain down on a row of enemies.

Lv1 : 90% Ranged Attack (R)

Lv2 : 100% Ranged Attack (R)

Lv3 : 110% Ranged Attack (R)

Lv4 : 120% Ranged Attack (R)

Lv5 : 130% Ranged Attack (R)

**Hawk Shot** : Focus 40; Physical Damage + Penetrate - A powerful ranged attack that strikes a vital point between an enemy's armor.

Lv1 : 135% Ranged Attack : 20% Penetrate Physical Defense (S)

Lv1 : 150% Ranged Attack : 20% Penetrate Physical Defense (S)

Lv1 : 165% Ranged Attack : 20% Penetrate Physical Defense (S)

Lv1 : 180% Ranged Attack : 20% Penetrate Physical Defense (S)

Lv1 : 195% Ranged Attack : 20% Penetrate Physical Defense (S)

**Poison Strike** : Focus 30; Physical Damage + Poison - Applying poison to a blade is an easy way to even the odds in a fight.

Lv1 : 150% Melee Attack : Deals 325 Physical Damage per turn

70.00001% Success Rate : Until removed (S)

Lv2 : 150% Melee Attack : Deals 650 Physical Damage per turn

80% Success Rate : Until removed (S)

Lv3 : 150% Melee Attack : Deals 975 Physical Damage per turn

90% Success Rate : Until removed (S)

Lv4 : 150% Melee Attack : Deals 1300 Physical Damage per turn

100% Success Rate : Until removed (S)

Lv5 : 150% Melee Attack : Deals 1625 Physical Damage per turn

110% Success Rate : Until removed (S)

## Key

(S) - Single (attack a single enemy)

(R) - Row (attack a row of enemies)

(A) - All (attack all enemies

## Resources

By stormseekergames

http://www.infiniteadventuresgame.com/

https://steamcommunity.com/sharedfiles/filedetails/?id=1552052238