Troops

The Troops or Units in Last Planets are commanded by the player in battles. Their artificial intelligence enables them to attack on their own after the attack has been initiated by the player and the portal spawned, but best result is achieved by creating waypoints for the troops to pass through and targets for them to attack.

All units take up a certain amount of space withing a portal, limiting the amount available for the player. The stats of the troops vary depending on their type and upgrade level. The types have different abilities, encouraging the player to choose the troops based on the layout of the intended target.

## Gunner

*A jack of all trades, basic offensive unit. The silly gunners work best in large packs.*

Gunners are the first troops available to the player. They are best suited for swarming, which is later on best suited for layouts without area-of-effect defenses. Spawning several gunners causes the defenses to focus on the very first one, leaving the following gunners undamaged.

### Stats

#### Base

 Speed
 Range
 Fire rate
 Projectile velocity
 Hit chance %

## Mega

*A slow, heavy short range unit with massive health. The mega will smash your enemies to bits and take a beating while he's at it.*

The mega is the second unit available to player, unlocking at planet level  3. With high health, megas serve as shields for other units, taking the hits instead of higher damage lower health units. The mega works especially well against turrets and mines.

### Stats

#### Base

 Speed
 Range
 Fire rate
 Projectile velocity
 Hit chance %

## Sniper

*The sniper is a light, ultra long range, high damage unit. Be sure to protect her though as she's got very light armor.*

Snipers are the third unlocked unit, available at planet level 6. Snipers are able to attack from a great distance, enabling them to find safe spots where no defense building's range reaches. They are very weak to attacks.

### Stats

#### Base

 Speed
 Range
 Fire rate
 Projectile velocity
 Hit chance %

## Mechanic

*The mechanic is a non offensive healer unit that fixes your troops during the heat of the battle. Truly the best friend of the Mega.*

Mechanics unlock at planet level 9. They heal other units, doing no damage to defenses. Mechanics work well with megas and snipers, enabling them to perform their roles longer.

### Stats

#### Base

 Speed
 Range
 Fire rate
 Projectile velocity
 Hit chance %
 AoE radius

## Electron

*The electron has a specialized lightning attack, which chains from building to building. Use electrons to cause massive damage to dense layouts.*

Unocoked at planet level 14, electron is strong against dense layouts. The lightning attack damages surrounding buildings, easily breaking defenses. Electrons are weak against area-of-effect defenses and may require other units to support them.

### Stats

#### Base

 Speed
 Range
 Chain range
 Fire rate
 Projectile velocity
 Hit chance %
 Chain chance
 Chain damage multiplier

## Breacher

*The highly specialised Breacher brings down enemy shields, so your other troops can cause maximum damage.*

Breacher unlocks at planet level 19, and is used to destroy shields. It requires other units to work with, but can speed up attacks significantly on layouts with several shielded buildings.

### Stats

#### Base

 Speed
 Range
 Fire rate
 Projectile velocity
 Hit chance %