Peaceful Village

## Precision Event

*You see a peaceful village off the main trail.*

1) Visit the village.

*There is a festival being held in the village. The morale of the people is high as they sing and dance and compete in games of skill.*
A) Warn the townsfolk of the rampaging Northerners.
If you have done any other choice(s) in the village already:
*The townsfolk are skeptical of your claims. "You weren't so worried about the barbarians when you got here!" notes an old man in the crowd.*
Return to other choices
*You enter a small tavern and address the patrons, giving a vivid description of the fate they will face at the hands of the approaching Northerner warriors.*
*As the farmers turn to each other in panic, a huge, brawny man walks up to you.*
*"I am Aaron and I run this town," he says.*
*"We haven't seen any Northerners around these parts for months! I say you're a liar and we're not about to abandon our homes on your say so."*
*Some of the farmers look unsure, but none speak up to contradict Aaron.*
*"If you've no intention of ordering a drink then you should leave."*
1) Attack Aaron.
*"Put that troll-slicer away, mercenary," Aaron says, waving your weapon away. "If you want to challenge my word then we have a more civilized method."*
*Aaron leads you and the other townsfolk outside to a tree with a wooden target nailed to it.*
*He hands you a small axe.*
*"If your aim is true then you speak the truth," Aaron explains, before throwing his own axe.*
*It hits the target - just missing the red painted centre.*
**Precision Gambit** (3 small Success, 2 tiny Huge Failure, all moving)
Success
*Your axe hits the target solidly.*
*"Not bad," Aaron comments. "Very well then, stranger. I shall consider your words carefully."*
**This village has been saved.**
**The player gains 2 Fame.**
*Aaron turns and calls some men over, telling them to scout north immediately.*
*He directs the rest of the townsfolk to prepare to travel.*
**Encounter ends.**
Failure
(insert text here)
Huge Failure
*A few children, watching the competition from the side, take refuge as your axe sails over their heads.*
*You leave the village in disgrace.*
2) Order a drink.
*Lachlann joins you at the bar and, taking note of your drink, orders one for himself.*
*Sip for sip he makes sure to keep pace with your drinking.*
Wheel gambit: 4 Successes

Success
*You drain a rusty helmet of Assassin's Ambrosia and Manas does the same, slamming his empty rusty helmet down on the bench.*
*After pausing a moment to belch he passes out, slamming his head down next to the empty rusty helmet.*
**This village has been saved.**
**The player gains 2 Fame.**
*While Manas slumbers you organize the farmers to gather whatever they can carry and evacuate the village.*
**The player gains Supplies.**
Failure
*You stumble out of the tavern. Lachlann watches you suspiciously as you wander around for a while, trying to remember the path that brought you here.*
*After 3 laps of the village well you manage to direct your feet back to the right path and you leave without further incident.*
3) Leave.
(insert text here)
B) Compete in an axe throwing contest.
**Precision Gambit** (1 Huge Success, 2 Success, and 3 Huge Failure | All moving)
Huge Success
*You hit the target dead centre!*
*The crowd cheers and a young lady with flowers in her hair presents you with your prize.*
**You gain 2 Fame**
*The player gains 1 Equipment card*
**You gain 4 Fame**
Success
Your axe lands close to the centre. A small child sheers and there is scattered applause as you are presented with a prize.
**The player gets 1 Gold Gain card.**
Huge Failure
(insert text here)
C) Tell tales of your adventures.
You pick a shady spot and attempt to gain the attention of the crowd.
**Chance Gambit** (1 Huge Success, 1 Success, 1 Failure, 1 Huge Failure)
Huge Success
*The crowd is held captive by your every word and when you finally reach your dramatic conclusion, one of the young women faints.*
*The rest of the crowd cheers as you depart, with several of the children declaring that they would become an adventurer like you when they grow up.*
**You gain 4 Fame**
Success
You manage to hold a modest crowd's attention for the better part of the morning. As you leave you hear some of the children fighting over who gets to be the ogre in their game of adventure.
**The player gains 2 Fame.**
Failure
*The crowd grows restless and soon begins to drift away.*
Huge Failure
(insert text here)
D) Leave the village.
(insert text here)
2) Keep moving. (Northerner counters will not move this turn)

## Dice Event

*You see a peaceful village off the main trail.*

1) Visit the village.

*The town is quiet as you walk the paths, with mothers hushing their children and dragging them inside.*
*A pair of watchful farmers stop talking as you approach and give brief greeting.*
*"We don't have many strangers visit our village," one of the pair says plainly. "But you may speak with our elder if you wish."*
*You are led to a small hut on the outskirts of the village. Inside, a dishevelled old man with a single wild eye sits cross legged on the floor, humming a strange tune to himself.*
A) Explain that the Northerners are approaching.
*The mystic peers at you with a single, wild eye as you tell of the terror about to overturn them.*
*"The gods will show us their will!" the old man yells, leaping up and pointing at a bird in a nearby tree.*
*"If the raven flies north or south then the village should flee, east or west and we must remain."*
*With a wild cry the old man throws a stone at the bird.*
**Dice Gambit** (Target: 14)
Success
*The raven flies south.*
*"It is time to leave," the mystic declares. "The Gods have spoken!"*
**This village has been saved.**
**The player gains 2 Fame.**
**Encounter ends.**
Failure
*The bird flies to the west, away from the old man and his stones.*
*"We stay," the mystic declares and returns to his hut. The farmers wander away, saying, "The gods will protect us!"*
**Encounter ends.**
B) Ask something else.
(insert text here)
2) Keep moving. (Northerner counters will not move this turn)

## Chance Cards Event

*You see a peaceful village off the main trail.*

1) Visit the village.

*A few farmers look at you with curiosity as you enter their small village.*
A) Warn the townsfolk of the rampaging Northerners.
*You address a gathering of local peasants as they mill around the village well. To leave their crops seems like madness, but you try to convince them to flee the area.*
**Chance Cards Gambit** (2 Success, 2 Failure)
If you bought the food at the town store:

*"If we leave then we won't have enough food to feed our families!" the store shopkeeper yells from the crowd. "This so-called hero just cleared my shelves!*
**Chance Cards Gambit** (1 Success, 3 Failure)
Success
*The people disperse to gather what they can before abandoning the village.*
**This village has been saved.**
**The player gains 2 Fame.**
Failure
*Despite your warnings, the people refuse to abandon their land.*
*"There's an Empire fort not far from here, they'll protect us!"*
**Encounter ends.**
B) Visit the town store.
*The townsfolk of the village go about their quiet lives as you enter a small store*
1) Buy 3 food for 3 gold.
2) Leave
C) Leave
(insert text here)
2) Keep moving. (Northerner counters will not move this turn)