Max Andy Popp

* 🔹 **Lore Producer:** *reserved for @zendayaaswinter of Twitter 🐦* | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Allentown Oats**

This character's story began in the 1939 Allentown Oats inaugural season.

* Full Name: **Max Andy Popp**
* Position: **Assistant Coach of the 1939 Allentown Oats**
* Age in Chapter: **28 years old**
* Date of Birth: **February 11th, 1910**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Pure Admiration**
* Sideline Fashion: **A Sailor-style dedication to the element of Mind**
* Alignment: **Lawful Innocence**
* Demeanor: **Solar Panel**
* Playbook: **Hammer Horns**

### Demeanor: **Solar Panel**

Coach Popp is weird and uncomfortable around the media and the spotlight.

### Playbook: Hammer Horns

Max Andy Popp uses a Hammer Horns playbook that uses high posts screens to launch threebuchets from the pocket.

### Alignment: Lawful Innocence

* **Lawful** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Innocence** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Max Andy Popp grew up in Philadelphia, Pennsylvania, with a passion for basketball. The sport provided an outlet for his boundless energy and desire to be part of something greater. He was captivated by the teamwork, strategy, and camaraderie that basketball provided, and so, he pursued a career in coaching.

Max was driven by his Lawful Innocence alignment and Solar Panel demeanor, making him a beloved figure in the media and among fans. He sought pure admiration and loved basking in the spotlight, yet remained committed to following the rules and upholding the integrity of the game.

His proudest moment, so far discovered in Oats lore, came when he was offered the opportunity to join the Allentown Oats as an assistant coach. He reveled in the chance to help shape the team's strategy and guide the players to success, all the while cultivating a genuine connection with the fans.

Max's dedication to the Hammer Horns playbook brought a new level of tactical sophistication to the team. His focus on high-post screens and threebuchets in the pocket added a unique dimension to the Oats' gameplay. He was optimistic about the team's future and was eager to contribute to their growth.

## Details

* Favorite Food: Quinoa-stuffed bell peppers
* Favorite Color: Chartreuse
* Favorite Animal: Axolotl
* A Catchphrase or Motto They Think They Invented: "In the lights of the arena, we find our truth."
* On-Court Habit: Excitedly sketches intricate diagrams of plays on any available surface.
* Piece of Trivia: Max knows everything there is to know about Philadelphia's history.
* Has a Fear Of: The sport of tennis - he'll never understand it.
* Pop Culture Interests: Classical music / Film Noir / Russian literature
* Love Interest: His boyfriend, an enigmatic librarian named Elmer Kyle Rudderjot.
* Hobby: Amateur mycology (fungi identification and study)

## Fan Letter

The Press Pass (Season One) production team discovered this series of show tune-inspired poems from a lonely Oats fan from south Philadelphia, written to Coach Max Popp shortly after the Oats won their first game.

### Max the Andy, Max the Popp

> Hail Max Andy Popp, our solar star,
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> In Sailor threads, he swims from afar,
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> With Mind's embrace, he weaves his plan,
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> A Hammer Horns tactician, our guiding man.
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> In Libra's balance, his heart's aligned,
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> A Lawful Innocence, so rare to find,
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> Elmer the librarian, his love so sweet,
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> Their minds entwined, a mental treat.
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> Afraid of tennis, rackets and nets,
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> Yet axolotls make for his favorite pets,
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> In the lights of the arena, he finds his truth,
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> With Elmer's librarian schemas, he finds his spirit soothed.
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> Max Andy Popp, our Assistant Coach,
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> An Allentown Oats beacon, above reproach,
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> In search of admiration, he lights the way,
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> For victory and glory, we cheer each day!
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> ~ Signed, Vaughn John Bonner, from Philadelphia, Pennsylvania.
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## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Allentown Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Philadelphia Salt Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Max Andy Popp*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access