recursal/Fanatic-Fandom huggingface dataset:
Race, Jol-Nar

**Universities of Jol-Nar**

Racial Ability

You receive -1 to all combat rolls.

When executing the Secondary Ability of the Technology Strategy, you may also execute the Primary Ability.

You may spend a Command Counter from your Strategy Allocation to re-roll any of your own combat rolls.

Starting Techs

Neural Computing  + Assault Cannon + Sarween Tools

or

Deep Space Cannon + Enviro Compensator + Gravitics

Leaders

Scientist, Scientist, Admiral

Starting Units

2 GF

2 Carriers

1 Fighter

2 PDS

1 Dreadnought

1 Space Dock

Trade Agreements

3,1

Home system

Jol (1/2),

Nar (2/3)

Flagship

J.N.S. Hylarim (10 / 2x2 / 2 / 2): Each natural 10 rolled by this ship during Space Battle counts as three hits (instead of one hit).

Race Specific Technologies

Spatial Conduit Network (6):

When activating a system that contains no enemy planets or units, all of your ships have range to that system. (regardless of current location)

Hyperstring Focus Coupler (9):

Each strategy phase, place your flag on any technology advance you have not researched. You may use this technology advance as normal this action phase. Remove your flag after the action phase.

Space-Time Architectonics (12):

At the end of every other status phase, you may swap any two adjacent systems or rotate a triangle of adjacent systems on the game board. All units are moved with the systems. Home systems may not end up adjacent to each other.

Race Objectives

1VP Scientific Supremacy

I have 12 Technology Advances. I have 4 Technology Advances that no other opponent has.

2VP Xeno-technological Research

I control a total of 7 Artifacts and planets with Technology Specialties. I have a Scientists in two of these systems.

3VP Calculating Infinity

I have all Technology Advances of three colors
Pass

If a player does not wish to (or is unable to) take any additional actions, he may choose to pass. A player is only allowed to pass if he has already taken his Strategic Action. All players must therefore, at some point during the Action Phase, take their Strategic Action (and thereby allow other players to execute the Secondary Ability of the Strategy Card). In 3- and 4-player games, the player must have taken both of his Strategic Actions.

After a player has passed, he is no longer allowed to take any additional actions this round. When it normally would have been his turn in the order of play, simply skip him, and proceed to the next player. There are 2 exceptions: A player, who has passed, is allowed to execute the Secondary Abilities of Strategy Cards that are resolved later during the phase. A player is also allowed to take part in any vote(s) that happen after he has passed.
Race, L1z1x

**L1Z1X Mindnet**

Racial Ability

Base cost of your Dreadnoughts is 4.

You start with one less CC in SA.

Your Dreadnoughts receive +1 in space combat and your GF +1 when attacking

Starting Techs

Assault Cannon + Cybernetics + Neural Computing

or

Enviro Compensator + Stasis Capsules + Cybernetics

Leaders

Agent, Scientist, Diplomat

Starting Units

1 Carrier

5 GF

1 Dreadnought

3 Fighters

1 PDS

1 Space Dock

Trade Agreements

1,1

Home system

[0.0.0] (5/0)

Flagship

0.0.1 (11 / 5×3 / 1 / 2): When this ship is present, all hits from your Flagship must be taken by opposing capital ships (if able).

Race Specific Technologies

Dreadnought Invasion Pod (2):

Your Dreadnoughts may now carry 1 additional Ground Force unit.

Inheritance Systems (4):

When researching technology, you may skip pre-resources on the technology three. This costs 2 resource per each skipped technology

Auxiliary Fuelling Drones (3):

Your Dreadnoughts may now support Fighters using Ground Force capacity.

Race Objectives

1VP Relic of Origin

I control the Yellow and Red Artifacts and my scientist is present with one of them. I have a Dreadnought in each these two systems.

2VP Darkened Skies

I control a total of 5 Dreadnoughts in opponent Home Systems or overthree different (opponent) Space Docks. I control Mercatol Rex

3VP End of an Era

I control Mercatol Rex and have a Space Dock here.

I have taken at least 1 planet from every player this round.

I have a total of 7 Dreadnoughts in at least 3 different systems adjacent to mercatol Rex.
Гектор Фланниган

**Возраст** | 11-12 (1 Сезон)
12-13 (2 Сезон)
 **Родственники** | Мистер и Миссис Фланниган (Родители), Бабушка Гектора (Бабушка)

Гектор Фланниган — друг Санджея и Крейга и они всегда рады его видеть... по крайней мере до тех пор, пока он не придет. Он веселый дурень, но немного вялый, хотя и чрезвычайно мускулистый. Он полагает, что его повязка на глазу увеличивает его другие чувства до "супергероической" степени.

## Личность

Гектор — замечательный парнишка с повязкой на глазу и с огромным сердцем. В свободное от наслаждения коронным блюдом своей бабушки (толчёной кукурузой с мясом и перцем) время, Гектор отрывается в Жара парке в компании Санджея и Крейга.

## Интересные факты

* У него доброе сердце
* Влюблён в Меган Спарклс.
* У Гектора есть собака щекастик
Санджей и Крейг Вики

* Добро пожаловать на вики о Санджее и Крейге, требуется редактор статей!!!

Санджей и Крэйг Вики является неофициальным сообществом Викия о сериале Nickelodeon "Санджей и Крейг" и его вымышленной Вселенной. Викия позволяет любому пользователю создавать или редактировать статьи!

На данный момент создано 25 статей, 1 пользователей, и 29 Фото с 7 сентября 2015!

Чтобы написать новую статью, напишите её название.
<createbox>
bgcolor=#f3f3ff
</createbox>
The game round

TWILIGHT IMPERIUM is played over a consecutive number of game rounds with each round consisting of the following phases:

1. The Strategy Phase

2. The Action Phase

3. The Status Phase

After every Status Phase, if no player has yet declared victory, simply begin another game round starting with another Strategy Phase, etc. In this way the game continues, repeating the three phases above, until a player has achieved the agreed number of Victory Points. Victory points are generally claimed during the Status Phase as players fulfil the requirements printed on the various Objective Cards. In order to meet these various objectives, players must seek to expand their empires, forge alliances with other races, negotiate for the best outcome during the Galactic Council, and choose the optimal Strategy Cards during the Strategy Phase.

Player *Turn* versus Game *Round*:  During each Strategy Phase each player takes one *turn*. During the Action Phase each player may take several *turns*. Completing the sequence from Strategy Phase to Status Phase makes up the game *round*.
Мистер Нудман

**Последнее появление** | Даёшь Болливуд

**Мистер Нудман** — сосед Санджея и Крейга. Нудман не любит змей из-за отца, который над ним шутил (Отец же не любит кошек). В детстве он дружил с Дарлин Патэл (мама Санджея). После карты дружбы Нудман начал любить чернику и у него выпали волосы.

## Вид

Чёрные волосы, белая кожа, голубая футболка с чёрным галстуком, чёрные шортики и жёлтые ботинки.
Диксоны

**Родственники** | Миссис Диксон

**Диксоны** - это знаменитая панк-группа. Они соседи Санджея. Членами группы являются Сэнди, Скэбс и малыш Ричард. Не считая Ремингтона Таффлипса, они самые клевые люди в мире по мнению Санджея. Сэнди является вокалистом их группы. Она ездит на мотоцикле с коляской для ее брата-близнеца Скэбса, который имеет дополнительную коляску для малыша Ричарда. Хотя Сэнди и Скэбс похожи на хулиганов, они в основном равнодушны к Санджею и Крейгу.

## Интересные факты

* Их глаза и брови никогда не было видно, из-за волос.
* но в некоротых сериях глаза Сэнди и Скебса были показаны. НО глаза малыша Ричарда не каких сериях не показывали
* Диксоны (предположительно) являются пародией на панк-группу Ramones, из-за схожести причёсок, жанра, стиля исполнения, а также названия
World Controllers

World Controllers refer to the ten rulers of the World State. The World Controllers determine how to run their own section of Earth according to World State practices.

## History

The World Controllers came into power after failure of the global economy and the Nine Years War with the Formics. Their failed attempt to bring about a newly reformed economic plan led to the world leaders to unite the planet and bring about change. World leaders started to strip the cultural and historical significance of all countries (most notably after the Water Wars) and brought about a sense of unification, with all countries having equal significance, both economically and culturally.

The World Controllers were originally twelve, but has since bee brought down to ten, due to disagreements among members. Notable members of the World Controllers are Mustapha Mond and Mina Murray.
Red Death

*'God gives and takes life. But this? This is cruelty.' - Phyllis Fogg*

The Red Death is a mysterious plague that began to spread in a small part of England in 1842.

## Spread of the Plague

It is unknown how the plague started spreading, however, some theories include:

* *The plague was initially a plan by Randall Flagg to invade and control Britain and to start his reign of dominance, and that the 'Red Death' figure that killed the nobles in Prince Prospero's castle was Flagg himself.*
* *A possible disease brought back from the First Opium War against China in 1839.*
* *Radical French societies poisoning British crops after the exile of Napoleon Bonaparte.*

## Reactions to the Plague

British Prime Minister William Lamb advised all residents of the lower parts of England to be under a state of quarantine, making migration to other parts of England a felony offense and would be met with hostility.

The young Prince Prospero of England invited one-thousand of all his noble friends to accompany him in his fortress, closed off from the disease around him. While throwing a masquerade party, Prince Prospero and all one-thousand of his friends were presumed dead by a possible breach of the fortress, however the Prime Minister wanted a rescue mission to be set off at once to ensure of Prince Prospero's fate.

## Symptoms of the Red Death

Symptoms vary from person to person, but common symptoms include:

* *Sharp pains*
* *Dizziness*
* *Profuse bleeding from the pores*
* *Reanimation (originally wasn't known until reported by Dorian Grey)*
Harry Lime

Harry Lime, also known as Robert Kim Cherry, is the M of the 1950's, who, along with Gerald O'Brien, secretly ordered the death of Harold Wharton.

## History

### GreyfriarsEdit

A student of the Greyfriars School, Robert Cherry was a friend of Harold Wharton and Gerry O'Brien. He was noted for being both cheerful and dangerous at the same time. At Greyfriars Cherry came up with the code name Harry Lime, which would come to be his main alias.

### Service of the Empire

Harry Lime, Wharton and O'Brien all became key influences of the Ingsoc Party which was able to gain control of Parliament in 1945. Wharton, the leader, became the dictator Big Brother, who destroyed nearly all free will and civil rights. Lime became the head of Security in the Ministry of Love.

## Everyone has a Father

Within months of Oceanian rule, Lime along with O'Brien plotted a coup against Wharton who had become too power hungry and desired to wage war on the Soviet Union, who since the end of World War II, has conquered most of main land Europe while Britain was distracted with Civil War in 1944. Lime contacted the United States President, Harry Truman and proposed the idea of the death of Wharton, which Truman accepted. The United States then sent over World War II hero, Thomas Sawyer, to assist Lime and O'Brien in their efforts. Lime later signed two former Victorian heroes, Allan Quartermain and Mina Murray.

Upon their first meeting, Lime gave his team all the passcodes needed to disable Big Brother's cameras so that they will not be watched. He also deactivated cameras if the group was in fear of being discovered. Lime admitted to be unsure of the exact whereabouts of Wharton, as he is never seen in public, and dismisses his team to find more information regarding his location.

Lime discovers through his survallence that Wharton had travelled through the countryside to met an elderly man and sends Mina Murray there to investigate. Lime then meets legendary British detective Sherlock Holmes who is revealed to be the elderly man in the recording who tells the group that Wharton had come to see him, as Wharton and Sherlock were old friends after Wharton graduated and joined the Great War.

Lime then works together with Sherlock to discover Wharton's location.

leading to the death and overhaul of Big Brother. O'Brien would become the new Prime Minister, who tried desperately to remain in control by re-dubbing Ingsoc "New Ingsoc" before finally consenting to the Conservative Party and allowing to steadily revert the strict policies established by the Big Brother regime. It was heavily implied that Lime and MI5 had played in orchestrating O'Brien's downfall by releasing incriminating documents to the Conservatives, in which Lime, in response to O'Brien's suspicions, insisted that he was entirely innocent during his colleague's predicament.
Cat (Dinosaur)

ClassicFilmAnimation24's Movie-Spoof of "Dinosaur"

## Cast

* Aladar - Gumball (The Amazing World of Gumball)

* Neera - Madison (The Amazing World of Gumball)

* Pilo - Vixey (The Fox and the Hound)

* Zini - Tod (The Fox and the Hound)

* Yar - Humphrey (Alpha and Omega)

* Suri - Kate (Alpha and Omega)

* Eema - Jenna (Balto)

* Baylene - Balto

* Kron - Buster (Lady and the Tramp 2: Scamp's Adventure)

* Burton - Lighting Lig (101 Dalmatians 2: Patch's London Adventure)

* Carnotaurs - Bears (The Fox and the Hound & Balto)

* Velciraptors - Outlanders (The Lion King 2: Simba's Pride)
Strategy Card

## Strategy Card Selection

During every Strategy Phase, each player must choose one available Strategy Card from the common play area. The chosen Strategy Card grants its player a special ability during the upcoming Action Phase. At the beginning of every Strategy Phase, there are 8 possible Strategy Cards (or "strategies", or SCs) that players may choose from. These are: Leadership, Diplomacy, Assembly, Production, Trade, Warfare, Technology and Bureaucracy. (4, 7 and 8 player games use a ninth card called Prospect). Not only does the Strategy Card provide an important ability, but it also determines the order of play (during the Action Phase (as indicated by its number).

In a 3-4 player game, after all players have a selected a card, each player chooses a 2nd card (in the same order, beginning with the Speaker).  The order of play for the player is determined by the lower of his two choices.

After all players have revealed agendas the players proceed to select Strategy Cards. The Speaker chooses first, after which the selections proceed in rotation order. When selecting a Strategy Card, a player simply chooses and takes an available Strategy Card from the common play area and places it before him (with the "active" side facing up). That card is now no longer available for selection by the other players.

## Bonus Counters

After all players have selected a Strategy Card, the Speaker places a Bonus Counter on the two remaining Strategy Cards. In this way, should a Strategy Card not be picked for several consecutive rounds, multiple Bonus Counters will accumulate on it. The presence of Bonus Counters makes a Strategy Card more attractive in subsequent rounds.

When you select a Strategy Card with one or more Bonus Counters, each Bonus Counter may be traded in immediately for (i) 1 Command Counter (ii) 1 Action Card (iii) 1 Trade Good.

If there are multiple Bonus Counters, you may also acquire 3 Trade Goods for every 2 Bonus Counters.

The Strategy Cards

Leadership

Diplomacy

Assembly

Production

Trade

Warfare

Technology

Bureaucracy

Prospect
League of Extraordinary Gentlemen: Embrace

## Plot

After several years in this new reality, the League have become the victims of several attacks by creatures and other hostiles, but soon meet a man who may show them a better path.

Using a secret rock that once was part of Gaia, Prometheus travels to a hidden cave where he finds Randall Flagg. He immediately attacks him nearly killing him, but Orlando arrives and tells him Flagg is the only way of defeating the Crimson King. Prometheus ignores his pleas, reminding Orlando that if it was him, he would have killed Flagg the first chance he got. Orlando admits he wished Flagg was dead after leaving Mina to die, but he knows that he can save many more just like Mina if they let Flagg live.

Suddenly, Excalibur turns back to blue, indicating that Edith has finally died. Prometheus, overcome with rage, prepares to kill Flagg but is stopped by Orlando and the two fight. Flagg is apprehended by Alia who was waiting outside. Orlando overpowers Prometheus and pleads with him, but Prometheus admits that Orlando must be the biggest hypocrite left alive and leaves, giving Excalibur back to Orlando. Flagg then admits to Orlando that Prometheus was right about him.

## Characters

* Prometheus
* Edith
* Orlando
* Alia Attredies
* Colonel Kassad
* The Shrike
* Pham
* LINK
* John Farson
* Roland Deschain
* David Bowman
* Crimson King
* Steelheart
* Randall Flagg
Меган Спарклс

**Возраст** | 12-14(1, 2 сезоны)
 **Родственники** | Миссис Спарклс

**Меган Спарклс** - подруга Санджея и Крейга. Очень умная, разносторонне одаренная, и вспыльчивая. Меган - одна из главных героев сериала. Она также является одним из немногих людей, кто знает, что Крейг умеет говорить.

## Личность

Умная самолюбивая вумен , всегда везде побеждает

## Интересные факты

* Меган влюблена в Санджея.
* Подразумевается, что Гектор влюблен в Меган, что показано в одной из серий.
Randall Flagg

*'I'm every fear you thought didn't exist.'*

Randall Flagg is a demonic entity and enemy to several incarnations of the League through centuries. He has since become one of, if not the most dangerous enemy the League has encountered.

## Early History and the Encounter with Arthur

Little is known of Flagg's origins, as well as his actual age, although he is said to be at least several centuries old. It is heavily implied that Flagg is the father of Faustus.

In 1457, Flagg, going under the alias of a peasant, heard of Arthur's intensions of retrieving an ancient object that will grant an unknown power after coming across Arthur and his League on their quest with Flagg was devouring a nearby deer. That night, Flagg ambushed their camp, nearly killing Orlando, before Beowulf breaks Flagg's leg. The League escaped into the woods. Flagg then licks the blood from his wounds.

He later encounters what's left of the League again, after the encounter with the beast. Flagg threatens Arthur to give him the artifact, but Arthur refuses. Flagg then rams his arm through Arthur's chest while Orlando, Robin and Macbeth watch in horror and leave with the artifact. Flagg then takes Arthur's body, with the body never to be seen again.

## Personality and Traits

Flagg is seen as the epitome of evil. He takes on an appearance of a man who looks to be in mid-30's, and often dawns clothing that is similar to teenage punk wear. He wears numerous button, one bearing a 'peace' sign and a hoodie. Flagg is an expert sorcerer in necromancy and is a self prescribed intellectual genius. He also possesses super-human strength and abilities.

Flagg views on morals and humanity are often very grim and only looks at it as a mockery. Flagg gets aroused with the very thought of taking any life, no matter of what species or age. He often laughs at death and decay, and desires to use his sorcery to cause chaos and death where he may get the chance.

## Killed Victims

* Arthur
* Jonas
* Luis Wu (caused)
* Mina Murray
* Rick Deckard (caused)
* Many unnamed people
Elimination and surrender

**ELIMINATION**

A player who controls no planets and has no units on the board is eliminated (i.e. removed) from the game. After a player has been eliminated, the other players continue the game normally, with no changes to the number of Strategy Cards taken, etc. When a player is eliminated, all his Action Cards and Trade Goods are discarded, his Strategy cards are immediately returned (even if still active) and all of his race's Trade Agreements are removed from the game. If he had open Trade Agreements, those agreements are returned to their owners. If there were any Trade Goods on his race’s Agreements, their holders (that is, the trade partners) may immediately collect all of them from the agreements they held. If the eliminated player was the Speaker, the token moves to the next player in rotation order.

**SURRENDERING**

This option minimizes the impact on the game if a player has to or wishes to leave the table, or perhaps due to being practically eliminated wishes to admit defeat. This routine should ensure a fair continuation of the game.

A player may, after having passed, call the Surrender. Doing so, immediately remove his flag from any Special Objectives and then subtract an additional VP from the score.

Trade Agreements are kept until elimination. If the surrendered player was Speaker, the token moves one step in the direction of the Cycler.

After refreshing planets in the following Status Phase, conduct the following procedures:

1. Remove all of the surrendered player’s Leaders. Also remove all of his Space Docks outside his Home System.

2. Add up to three, to a maximum of five total Ground Forces on the planet of highest resource value in the surrendered HS. (That is, if there already is five or more GFs on the planet, do not add any). These will be passive forces protecting the planet normally.

3. Speaker then chooses a planet (not the passive HS planet) or fleet belonging to the surrendered player . In turns players will place bids, in influence, on ownership of the selected fleet or planet. A bid may be zero.

4. Only the winning bid of influence (or TG as influence) are paid for . Planets are transferred exhausted.

5. The next player (again in the direction of the cycler) may then choose the next planet/fleet and place a bid in the same way. Repeat this step until all ships and planets (except the one HS planet) are taken over by opponents.

6. Resume game as normal like after an elimination.
Белль Перчик

**Родственники** | Пенни Перчик (отец)

**Белль Перчик** - семнадцатилетняя девушка, и Санджей в неё безответно влюблен. Ее отец, Пенни Перчик, владеет "Жаропарком", где продаются жаренные крылышки - любимое блюдо Санджея и Крейга. В отличие от большинства людей, она не боится змей. Несмотря на то, что она доброжелательна к нему, она не проявляет никаких признаков симпатии к Санджею (в отличие от Меган Спарклс, которая влюблена в Санджея) и видит в нем просто друга.

## Личность

Тяжело сказать, что Санджей любит больше – куриные крылья или Белль Перчик, которая их продает. Эта хиппи-девчушка заправляет «Жаропарком» вместе со своим отцом. Белль любит змей, знает себе цену, и никогда не напрягается - за это Санджей ее и любит.

## Внешность

Бель Перчик впервые показали как пятнадцатилетнюю девушку. Она имеет упругие и волнистые желто-оранжевые волосы с челкой, почти до самых глаз, и носит черную рубашку с короткими рукавами под белой, которая раскрывает её талию. Также носит синие шорты. Ее голову украшает повязка хиппи.
Allan Quartermain

video File:Placeholder
**Allan Quatermain** was an English-born professional big game hunter and occasional trader in southern Africa who supported colonial efforts to spread civilization; he also favoured native Africans having a say in how their affairs are run. He became a quintessential imperial outdoorsman who finds English cities and climate unbearable, and thus prefers to spend most of his life in Africa, where he grew up under the care of his widower father, a Christian missionary.

## Post WWII & Big Brother

In the 40s, Carnacki resigns from the League due to age and declining health. During World War II, Allan and Mina speak to a drunk Winston Churchill who sadly forsees that the Post-War Britain will have the Socialist Totalitarians win the elections. Disturbed by this prediction, Murray and Quatermain leave Britain for America.

However, it was after recieving a distress signal from Champion Bond, who has since fallen deeply ill, notifying him and Mina of Ingsoc and the Big Brother. Though hesitent, Allan and Mina return to London, now called Oceania. There, they meet up with a hired professional assassian hired by the OAS simply called "Jackal" and CIA agent, Tom Sawyer. Along with Champion Bond, the conspire to assassate Big Brother and bring an end to his reign.

After going incogneto, they begin to search the streets of Oceania as well as interogate others for the location of Big Brother, but they soon begin to believe that Big Brother may not exist at all and may be used by Ingsoc to scare the people. Thye soon discover the location of the Ingsoc HQ and travel there, where they find that Big Brother is infact real and successfully kill him, thus ending Ingsoc's rule of Oceania and giving the rights back to the people.

## 1950's - 1970's

In 1958, Murray and Quatermain return to London which has recovered from years of Big Brother. Murray encounters Jimmy Bond who takes her to the Ministry of Love and attempts to rape her. Murray beats Bond and takes the Black Dossier, a transcript of the history of the League of Extraordinary Gentlemen. Together they escape England with it and go to the Blazing World.

Years later after, Allan leaves the Blazing World and returns to now a restored London where he once again meets up with Orlando in 1968. Mina does not follow them, as she begins to break away from Allan and Orlando.

In the year 1969, Mina forms a League with the surviving members of the Second Murray Group in the hopes of preventing the birth of the Moonchild whom is destined to bring forth a dreadful new aeon. Allan, just like Orlando, is rather dismisses much of Mina's attempts to adapt to the times and the entire era as being hollow in their peace objectives. Mina thwarts Haddo in a psychic battle, but then succumbs to insanity when she faces a swarm of bats in a mentally weakened state. Allan and Orlando search for Mina in Hyde Park, but cannot find her because she had been taken to a lunatic asylum. Eight years later, in 1977, Allan had become addicted to drugs again, heroin this time, causing  a rift between him and Orlando (Allan tried to sell Excalibur for drug money).
Orlando

video File:Placeholder
Orlando (born Bio of Thebes) is a central character and one of the main protagonists of the League of Extraordinary Gentlemen series. Orlando has appeared more times than any other character in the series.

## Early Life and Before the League

Orlando was born in Thebes of 1260 BC as Bio, daughter of the blind seer Tiresias, once cursed to transform into a woman for seven years. Tiresias had passed his gift of prophecy to his older daughter Manto, who would go on to be an Oracle of Delphi, while Bio inherited his omnisexuality that manifested itself at the age of ten when she transformed into a boy. Out of shame, Tiresias sold his *son* to pirate slavers bound for Egypt, where he became a favourite of Ramesses II.

Nine years later, having aged beyond the Pharaoh's tastes, Orlando joined an expedition bound for the Horn of Africa, where as soon as they docked, he transformed back into a woman. Fearing what might become of her among her crew mates, she fled into the jungle and wandered for weeks, eventually stumbling into the city of Korin Uganda, where she found a mystical pool of liquid flames in which she bathed and emerged an Immortal.

After spending several decades in a community of immortals who had bathed in the pool of flame, Bion, as he would be known as a man, went to defend Troy. It was there that he met Aeneas, who he would join in for eighty years, eventually leaving with his great-grandson, Brutus, to travel at the behest of the goddess Diana to a northern isle where he would found a mighty nation. Brutus and their companions would spend a decade culling the land they called Brutain's population, which consisted of a grotesque race of giants.

Bored and a female once again, Bio would fight for Persia in Marathon, assist Alexander of Macedonia, read the entire contents of the Library of Alexandria, take part in Spartacus' slave revolt and fight for Julius Ceasar and later for Marc Antony. Bio abandoned Britain again, traveling to witness Beowulf defeating Grendel, where the two began to travel together.

Now named Roland, he joined the knights of Charlemagne and fought the Saracens in Pyrenees until he was the last man standing. Admiring his fortitude, the Saracens spared him and invited him to join them, and Orlando accepted. In Baghdad he would come to be known as Orlando, and became acquainted with Caliph Harun al-Rashid, his consort Scheherazade and most importantly, Sinbad, who would become his most enduring love, until he eventually left for an Eight Voyage from which he would never return. Orlando then fought in the Crusades along with Beowulf (who had since found the Pool of Fire.) After failing to recapture Jerusalem from Saladin, Orlando and Beowulf returned to England, where upon returning they receive an invitation from Arthur, asking to accompany him on a quest.

## League of Extraordinary Gentlemen: Vanquish

Write the second section of your page here.
Frankenstein's Monster

*"Did you ever consider the consequences of your actions?"*

Frankenstein's Monster is the creation of Victor Frankenstein. Its body is comprised out many other different body parts stitched into one entity.

## Creation

The monster was made in the late 1800's in Frankenstein's Castle in Germany. After proving that he can bring life, Frankenstein left his creation to die. In retribution, the monster killed Frankenstein's brother and demanded Frankenstein create a bride. Frankenstein obeys his creation, but destroys it, realizing the consequences of his actions. Enraged, the monster kills Frankenstein's newly wedded bride.

## Retreat to the North Pole

With Frankenstein vowing to kill the monster, it flees to the North Pole. The monster, expecting Frankenstein to be following him, awaits its creator, but Frankenstein never meets the monster to fight. The monster waits and begins to miss its creator because it believed to be the only one to understand it, despite despising Frankenstein for not making it a wife.

After weeks of waiting, the monster weeps for its creator, believing him to be dead. It then retreats on a small raft and floats away into the arctic darkness, never to be seen again.
Unit, Flagship

**FLAGSHIPS**

Units available: 1

Cost: Varies

Combat Value: Varies

Movement: Varies

Production Capacity requirement: 2

Special abilities: Varies

Each of the great races has at its disposal a Flagship (FG) - a powerful unit with unique special abilities for each race. Each ship has its own card, listing cost, combat value, movement, capacity, and special ability. They follow all normal rules for units, including Fleet Supply limits and all cards and abilities that affect ships.

The Flagship may only be built at a Space Dock, in the race’s Home System (exception: The Saar may build their Flagship at any of their Space Docks). Each race may only build its own Flagship.

### TECHNOLOGY ADVANCES FOR FLAGSHIPS

*Nanotech Replicators* (depending on race)
The Underworld

The Underworld, in Greek mythology, is an otherworld where souls go after death, and is the original Greek idea of afterlife. Hades is the ruler of the Underworld, along with his pet, Cerberus.

## History and Ragnarok War

The Underworld played a key role in the Ragnarok Wars involving many of the Norse gods in 4,545,607 I.C. (1432 A.D.) The Underworld acted as a prison for those who awaited trial for siding with the Norse gods after being discovered in the wake of Ragnarok. During the war, several notable Norse gods were executed in the Underworld, including Vidar, Vali, and Aegir.

## Notable Prisoners and Visitors of the Underworld

There are many cameos from characters of famous literature seen in cells in the Underworld including:

* Hamlet Sr.: Seen awaiting trial for suspicion of being involved with the murder of his brother, Claudius.

* Claudius: Seen awaiting trial for suspicion of being involved with the murdering his brother, Hamlet Sr.

* Dante: Seen in the background talking to Virgil.
Dracula's Tooth

*'This is a reminder. A reminder that fears can be conquered.'*

Dracula's tooth is a necklace worn by Mina Murray throughout the series. It was once the tooth of the legendary vampire, Count Dracula.

## History

Upon killing Count Dracula, the Count crumbled away into dust, leaving behind only red ashes and his canine teeth. Jonathan Harker, Mina's fiancee, took one of the Count's teeth as a reminder of the horrors of the supernatural. After Jonathan's death, his will stated that the tooth, along with several other vampire hunting weaponry, be passed along to Mina. Mina soon wore the tooth throughout the series as a reminder of her late husband.

## Passing of the Tooth

As Mina lies on her death bed, she is visited by Orlando. Orlando reflects on the history of the League and tearfully apologizes for the events in Africa in 2009. Mina forgives Orlando, and gives the necklace to Orlando as a reminder of conquering fear, and repeats to him the same thing Jonathan said to Mina upon passing the necklace to her.

Orlando is later seen wearing the necklace as he fights Randall Flagg.
Robin Hood

video File:Placeholder
'Robin Hood' (whose true name is never revealed) is a notorious English outlaw and fugitive. He was a member of Arthur's League.

## Early Life

Little is known about Robin Hood's early life. It is suggested he became a thief by the age of six, stealing apples. He, along with his friend Little John, would form a secret gang of Merry Men, in which they would rob the wealthy and deliver to the poor.

Robin Hood became well known throughout England for his involvement with the return of Richard I from the Third Crusade, after failing to recapture Jerusalem from Saladin. Along with Merry Men, Robin Hood assisted in helping Richard I assert his rule to a politically divided England. Due to his service, Richard I would nominate both Robin Hood and Ivanhoe as possible candidates for Arthur's notorious League.

## Section heading

Write the second section of your page here.
Hell's Basement

'***Hell's Basement'*** refers to a stowed away vault that inside contains some of the world's most dangerous and powerful artifacts and creatures ever encountered by man. The vault is located nearly 5 km below the LXG HQ in District 13.

## Items and Creatures

***Ruby Slippers*** - Used by a girl named "Dorothy" to gain access to another dimension.

***Siren*** - A blood thirsty creature who decieves many with its harmonies.

*The Ring* - An all powerful item that, once worn, can make its host indestructable.

*Golden Fleece* - An indestructable shield used by Jason.

*Antichrist's Wand* - A magical wand used as a conductor to the Antichrist's electrical power.

*The Time Machine* - Used by a great inventor to alter time and space, however it's no longer functional.

*Dr. Jekyll's Serum* - Jekyll's original recipe that transformed him into the monsterous Mr. Hyde.

*Dr. Frankenstein's Original Anatomy Book* - The book Frankenstein used during his creation of his monster.

*Martian Bi-Pod* - A Martian attack machine used against Earth in the 1898 battle.

*Pandora's Box* - A box given to Homer by Athena to conceal Odyssues from destroying the earth.

## Section heading

Write the second section of your page here.
R'lyeh

video File:Placeholder
*'It was as if Hell left a piece on earth.'* **-** Randolph Carter describing the island of R'lyeh

R'lyeh is a small group of islands in the deep southern Pacific Ocean. The islands serve as the prison where the entity known as 'Cthulhu' is incarcerated.

## Location and Architecture

R'lyeh are located very close to Point Nemo in the southern Pacific Ocean, making it geographically one of the most difficult places to travel to on earth.

R'lyeh has very unique architecture that dates back to thousands of years ago even before the adventurers arrived. It is twisted and contorted, given it an ominous feel and making it a perfect resting place for Cthulhu.

## Cthulhu's Incarceration

It is unknown how Cthulhu became incarcerated under the islands of R'lyeh, however, an unknown group of adventurers eventually found the island and the strange architecture and engravings of Cthulhu and the cosmic maps left behind by unknown living creatures, and a small statue in the shape of a dragon, octopus-like creature. The humans eventually abandoned their ways and began worshiping Cthulhu through the statue.

## Randolph's Exhibition

In the early 1900's, American explorer and navigator Randolph Carter and his crew sailed from San Francisco, California to the team's new base in Antarctica. On their journey, they came across the islands of R'yleh. Stunned by its architecture, Randolph and his crew visited the island where they found seemingly no one in sight until they reached the main structure in the center of the island where they interrupted a ritual of sorts. They then became under attack by the locals, however in the middle of the chaos, Randolph was able to steal a small statue in the shape of a dragon, octopus-like monster. Randolph and two other crew members made it back to the boat and escaped the islands. Randolph then looked back at the islands to see them engulfed by an unknown force, swallowing them into the depths of the ocean.
Sharie Falling Down

{{#arraydefine: episodeLinks|Sharie Falling Down;"Joe's Counting Problem";"Todd and the Robbers"|;}}

## Broadcast Information

### **Airdate**

Febuary 12, 2028

**Sharie Falling Down** is the fourth episode of the first season of Wayside School.

## Synopsis

Sharie ends up falling out of a window, Benjamin falling out of a window to save her, so Louis has to catch them.

## Plot

The episode begin asking Mrs. Jewls why Sharie spends most of her time in class either staring out the window or sleeping. But Mrs. Jewls doesn't care, because she thinks people learn best when staring out a window or sleeping. One day, Sharie falls into a deep sleep due to the combination of hot weather and her huge overcoat. Kathy attempts pointing out that Sharie is asleep, but Mrs. Jewls believes she must be learning a lot. Eventually, while Sharie is sleeping, she starts to toss and turn, flopping onto Kathy's desk, and eventually out the window she sits next to.

Since the classroom Mrs. Jewls teaches is on the highest floor of Wayside School, Sharie has a very long way to fall before she hits the ground. She has such a long way, in fact, that she falls ten stories before she wakes up and doesn't know where she is. But Sharie doesn't seem to be worried that she's plummeting through the air. She just pulls her hood up and goes back to sleep. Fortunately, Louis sees Sharie falling, so he scrambles to the rescue, making his way through the large playground, and catches her just in time before she hits the ground. Sharie seems unaware of what happened and asks Louis why he woke her up. Louis carries her all the way back up to class. Because she spent so much time sleeping in class, Sharie has too much energy to sleep at night.

## Cast

* Pamela Adlon as Benjamin
* Sydney Mikayla as Sharie
* Britt McKillip as Mrs. Jewls
* Chrissie Fit as Kathy
* Avi Roque as Louis

### Mentioned

* Stephen
* Ron
* Callie
* Deedee
* Bebe Gunn

### Non-speaking cameo

* Todd
* Maurecia
* Myron
* Dana
* Jenny
* Eric Fry
* Eric Bacon
* Eric Ovens
* John
* Joe
* Rondi
* Leslie
* Allison
* Calvin
* D.J.
* Dameon
* Jason
* Joy
* Kathy
* Mac
* Paul
* Terrence
Count Dracula

video File:Placeholder
*"Minaaaa, do you feel meeee?"*

## Background

Dracula is an ancient vampire who terrorized hundreds over the centuries. He has been involved in numerous wars and was declared a Bulgarian war hero before his vampirism cursed him, and since haunted the area of Transylvania and its residents before wishing to move to London.

Write the first section of your page here.

## Paint It Black

Dracula makes a cameo appearance in Mina's hallucination when she was accidentally given substances at the Woodstock concert in the late 1960's. Dracula is heard taunting Mina of her traumatic past with him.
Godzilla

video*’テェデヴィLアワケンSイNトキョ！’　(Translates to 'THE DEVIL AWAKENS IN TOKYO!')*

Godzilla is a reptilian, radioactive entity that was created as a results of the radiation given off by the atomic bombings of Hiroshima and Nagasaki.

## Destruction of Tokyo

On November 3rd, 1954, a giant, reptilian monster rose from the Sea of Japan and swam its way to shore along the coast of Tokyo. The creature had nearly an indestructible hide of scales and blue spikes running down its back and tail. The Japanese attempts at destroying the monster proved futile and 'Gojira' (ゴジラ), or 'Godzilla' as the locals called it, continued its rampage through Tokyo.

Initially believing that Godzilla was a plan to destroy Japan by the Americans, the Emperor, Hirohito, called the United States president, Dwight D. Eisenhower, who dismissed America's involvement and sent troops over to Tokyo to help deal with the threat.

## Battling Janni Nemo

After reading of the destruction 'Godzilla' was causing in Japan, notorious Janni Nemo, captain of the Nautilus, sailed to Tokyo to take down her biggest challenge yet along with her crew. After firing numerous torpedoes and using nearly all but two rounds of ammo, Janni finally wounded the monster in the heel, before driving harpoons into the heel, crippling the monster. She however suffered burns on her right arm from the monster's radioactive breath which was used against the Nautilus. Using the Nautilus, Janni then netted the monster and drug it out to sea and released the net, allowing 'Godzilla' to sink to the bottom of the Sea of Japan.

After Godzilla's defeat, Janni and her crew were labeled heroes of Japan and caught the eye of President Eisenhower who then notified Janni about a proposition.

## Trivia

* It can be suggested that Godzilla is still alive seeing as though it can breathe in water.

* It isn't exactly known why 'Godzilla' rose from the sea when it did, in 1954, nine years after the atomic bombings. It can be suggested that the radioactivity affected a reptilian egg. As the reptile got bigger, it needed to meet a more growing demand for food, which could be why it went to the nearest landmass, Japan.

## Section heading

Write the second section of your page here.
Санджей Патэл

**Возраст** | 12-13(1 сезон)
13-15(2 сезон)
 **Родственники** | Виджей Патэл (Отец), Дарлин Патэл (Мать)

**Санджей Патэл** является главным героем телевизионного шоу на канале Nickelodeon "Санджей и Крейг". Как и любой двенадцатилетний, Санджей очень любопытный подросток, готовый решать любые поставленные задачи и трудности, которые жизнь ставит перед ним. Лучший друг Крейга.

## История

Как было сказано в заставке, Санджей искал домашнее животное в местном зоомагазине.Он находит говорящую змею по имени Крейг, и они сразу же становятся лучшими друзьями. Теперь, они оба оказываются в безумных выходках и приключениях, а иногда в беде и опасности.

## Характер

Санджей является главным героем шоу. У него большие планы, большие мечты, большое сердце и открытый ума. Санджей это лучший друг Крейга и лидер их группы соседских приятелей.Он всегда может найти приключения.

## Внешность

Санджей - это двенадцатилетний мальчик. Он имеет густые черные волосы и черные брови. У него черный цвет глаз. Санджей носит белую рубашку, черные шорты, и черные туфли. Его руки довольно тощие , как и ноги.

## Интересные Факты

* Имя Санджей возможно значит *Sanajeh* (доисторический змей), что возможно, объясняет его дружбу со змеей.
* Имя Санджей происходит от Индуистского слова, означающего "победоносный".
* Меган Спаркелс в него влюблена.
* Санджей влюблён в Белль Перчик.
* Он является поклонником Ремингтона Таффлипса.
* Санджей на некоторую долю Кавказского происхождения.
Transfer Action

The Transfer Action is a simple reorganization of units that cannot be effectively handled by the Tactical Action. The Transfer Action simultaneously activates two systems that only contain units belonging to the active player and allows units in either system to simultaneously move between the two systems. In addition to this movement, the active player may also produce units in one of the two systems if a Space Dock is present in either.

The process of taking a Transfer Action always follows the steps of the Transfer Sequence:

THE TRANSFER SEQUENCE

1) Activate two systems, one of the CCs comes from reinforcements

2) Movement between the two systems only, obviously all involved ships must have sufficient movement range.

3) PDS fire

4) Planetary Landings (only on friendly planets in the activated systems)

5) Produce Units, Mines, Space Docks and Facilities (in one system only)

Except for the activation itself, each individual step of the Activation Sequence is only resolved if necessary.

When the cards and rules of TI3 refer to a “friendly” unit or planet, it refers to a unit or planet belonging to you (i.e., a single player).

When the rules refer to an “enemy” planet or unit, it refers to any unit or planet controlled by another player. Neutral units (the Custodians of Mecatol Rex and units from Distant Suns tokens) are NOT considered “enemy”.
Mehmed II

*"His forces are strong... But even he cannot shelter himself in our city forever."* - Galahad

Mehmed II was the emperor of the Ottoman Empire from 1451 to 1481.

## Capture of Constantinople

Mehmed saw an opportunity to capture the holy Christian city of the weakened Constantinople as a staple of Islamic victory. After defeating Constantine XI in battle, Mehmed successfully conquered Constantinople and declared it to be the capital of the Ottoman Empire.

## Battle of Constantinople

Pope Nicholas V appointed an army of warriors, led by Afonso V of Portugal, and co-lead by Arthur of England, to recapture the city. Mehmed lead his army against Afonso's. The attempt failed, and in the process, both Afonso and Arthur's greatest ally, Sir Galahad, were killed in battle.

Mehmed II reclaimed Constantinople for Islam, claiming it to be a sign from Allah himself.