recursal/Fanatic-Fandom huggingface dataset:
InterAction studios "Pack" registrations

So, did you like our demo games and want to play them in their full glory? Then we recommend you purchase (or "register") your favourite game! Registration supports the hard work that has gone into creating these games, and allows us to continue making such games for you in the future.

That's all very well for us, but **how does registration actually benefit YOU**? We're glad you asked. Just look at all the stuff you'll get when you register one of our games:

Note that all these benefits are **available exclusively for registrations directly on this site**. You can search all the websites in all the world and you won't find them anywhere else. If you buy our games from any other site, please check with them first because their policies will most likely be different!

Place your order today and become a lifelong part of the InterAction studios family!

## Web

https://www.interactionstudios.com/packs.php
Pambela Easily

Pambela in uniform, about to deliver a sandwich to Tony

***Pambela Easily*** is a minor character and Tony's love interest whom appeared only once in "What? Dreams May Come True?".

## Character Profile

### Appearance

Pambela is short, but taller than Tony. She has puffy light ginger hair, a pink shirt, dark-purple pants and white shoes. She also wears a yellow headband and earrings. When in uniform, Pambela wears a hat resembling a sandwich with tomatoes, lettuce, and an olive sticking out. Her work uniform apron has an olive on it.

### Personality

Pambela has a bubbly, cheery personality and loves to tease Tony, albeit strangely and sometimes awkwardly. She demonstrates persistent positivity and an independent confidence, in sharp contrast to Tony's character.

## History

Little is known about Pambela due to her brief appearance in the show, but it is known that she had a mutual crush on Tony while working as a delivery driver for a sandwich shop. While Tony was alive, he ordered sandwiches multiple times a week to see Pambela and have a chance to tell her how he feels. His self-doubt and low view of himself prevents him from ever telling her the truth.

Pambela witnessed the collapse of Tony's office building on the same day she decided to tell Tony she was in love with him. After Tony's death, she married a unnamed man she describes as her soulmate. She opened a sandwich shop of her own she named "Pergatelli's" in tribute to Tony, and because "it sounded wicked Italian."

As her Purgatory caseworker Tony elects once again not to tell Pambela about his feelings. Tony's final decision as to what afterlife he sends Pambela to isn't depicted, but it is insinuated she is sent to Heaven.

## Trivia and Notes

* Pambela Easily's name is a reference to Pam Beasly of the American version of "The Office."
Мануел

**Мануел Рос Ангера** е герой на разширената вселена на *Planetes*. Той е човешко конкурентно и резервирано момче.

## Появяване в оригиналния сериал

Той е на 4 години и се появява много малко. Той е детето, на което ѝ харесва Лая. В края на сериала те стават двойка.

## Появяване в Планетес Мата 2

В първата част, която е продължение на първия сериал, той е на 5 години, е приятел на Лая и има малка известност: той отива на мисии с Жузеп Мария 5, между другото. Във втората част той е на 12/16 години и е главният герой, защото е капитан на кораба FEF 05. В първата част е приятелят на Лая, а във втората част Мануел и Лая бяха омъжени. През 2007 г. той замина с кораба FEF 05 в „Небето“, докато холограма го замести на Земята. Той се превръща в теремедосианец, когато пътува до година 0 на Теремедо. Когато отиват в огледалната вселена, двойката на Мануел не се появява, въпреки факта, че се появява съпругата му.

## Появяване в Планетес 3

Появява се само в първата част. Той е на 6 години и има ранг на лейтенант. Той е приятелят на Лая, и във втория сезон Мануел и Лая имат син: Пумики.

## Появяване в СерияСтар4

Появява се като капитан на кораба FEF 05. Когато 05 отива да търси „Небето“, той не се появява отново.
Chicken Invaders (DOS Version)

**Chicken Invaders** (DOS Version) is the first game in Chicken Invaders franchise and was made in 1997.

## Differences

* The starfield does not scroll and is different.
* Everything is pixel art instead of 3D rendered.
	+ Chickens are much smaller and have larger beaks. They also have only three frames of animation (wings up, side, down).
* The player controls a handgun instead of a spaceship.
* Missiles do not exist.
* Powerups do not exist.
* Asteroids do not exist.
* Your weapon only has one power level.
* Food isn't collectible.
* Much less waves.
* Waves do not repeat infinitely.
* The logo is slightly different.
* The game's resolution is 320x200 instead of 640x480.

## Trivia

* The Java version lacks a lot of the stuff the BC++ version had, as back then Java was just starting as a language, and it wasn't powerful enough for decent animation.
* The starfield used in this game is an upsidedown version of one of the backgrounds present in *Radar Wars Arcade*.

## Download

https://drive.google.com/uc?authuser=0&id=1xfT6-qBWNb2W4dmthHvfo821aubNyVnW&export=download
Cheats

**Cheats** are features that make the game easier, which are activated upon pressing the correct button. They have been included in all games since *Chicken Invaders* (DX Version), except for *Universe*. Most versions, including Steam, mobile, and from other websites remove this feature. They are only available on versions purchased from the InterAction studios website.

It's advised to not use them unless you're completely stuck, because they take away the challenge and fun the games have. Using them will also prohibit you from getting high scores, Awards, Unlockables, and Keys for the remainder of the current mission.

## How to Unlock

### *Chicken Invaders* (DX Version)

As this game doesn't really have a proper menu, cheats are unlocked with the Debug Mode. To use cheats, simply press **F9** and **F10** at the same time.

### *The Next Wave* and onwards (except for *Universe*)

Cheats here first have to be enabled in the Gameplay menu in the options. They will be available as soon as you start/continue your mission.

*Note: This isn't possible on a Steam version, or any other one not from InterAction studios' website. It's also not possible in 'Universe'.*

## Cheat List

### *Chicken Invaders* (DX Version)

This game's cheats are a bit different compared to other games. As usual, it has four of them.

### *The Next Wave* (older versions)

This game also has four cheats, but they are in different order compared to later versions and sequels.

### *Revenge of the Yolk* (and onwards), and *The Next Wave Remastered*

These games, just like others, have four cheats.

## Trivia

* Games made on UveXX and later versions of the Ultra VGA Engine include additional cheats made purely for debugging, which are normally inaccessible. You can read more about them here.
Laser Cannon (Island Wars 2)

**Laser Cannon** is one of the oldest weapons in the *Chicken Invaders* series, appearing in every game since *The Next Wave*. It made its first appearance in *The Next Wave* and received a visual update in *Revenge of the Yolk*. This page describes the version seen in Island Wars 2.

## Pros

* High damage
* Instantly hits enemies

## Cons

* The range becomes limited when zooming out
Ion Blaster

Overview

The **Ion Blaster** is the oldest weapon in the game, appearing in every *Chicken Invaders* game. It is the only weapon in *Chicken Invaders* and the starting weapon in *The Next Wave* and *Revenge of the Yolk*. This page describes the version seen in *The Next Wave* onwards. It fires red spreaded bullets that can easily clear enemy waves.

## Strategy

**The Next Wave**

This is the weapon you start with, upgrading this weapon with firepower allows spreaded shots that easily clear chicken waves, it's not particularly strong againist bosses so try to use this weapon for normal waves only.

**Revenge of the Yolk**

You also start with this weapon in the game, upgrade it with firepower to spread the bullets and clear the chicken waves easily, it's still difficult to fight bosses with this weapon so be careful.

**Ultimate Omelette** & **Cluck of the Dark Side**

You don't start with this weapon in the game but you can still obtain it with the respective weapon gift, the strategy remains the same like the previous games.

**Pros**

* A weapon that is easy to use.
* Easy chicken wave-clear, you don't have to move a lot to shoot all the chickens.
* Decent focused damage.
* Low overheat rate with manual fire.
* A good option for new players.
* Perfect for Supernova Explosion in CI4 due to its huge range, especially at power 20 or above.

**Cons**

* Damage falls off on bosses, unless you get really close, you're putting yourself in danger for nothing.
* Automatic fire is not recommended, it fires this weapon slowly.
* Not enough firepower in some waves makes this weapon a weak choose.
* Its massive range can be a problem when facing off against smaller and singular enemies.

## Trivia

* Starting from *The Next Wave* and beyond, the color is red, Ion Blaster's color was initially green. It was also yellow in *Revenge of the Yolk Online*.
* Like the 3 Starter Weapons (Neutron Gun & Laser Cannon) their design has changed in *Revenge of the Yolk*
* Ion Blaster has most re-designs from any weapon in the series (In CI2 also because color was changed)
* This is the 1st weapon with multiple colors, the others are Photon Swarm & Boron Railgun.
* It is no longer the starting weapon in the games following *Revenge of the Yolk*. You will start with other weapons instead, in *Ultimate Omelette* the Boron Railgun, and in *Cluck of the Dark Side* the Hypergun.
* Contrary to popular belief, it is not the weakest weapon, even at the final Power Level. At ⚡20 it fires seven Double shots which deal 200 damage each, totalling 1400 damage, topping out Vulcan Chaingun and Boron Railgun.

Template:Weapon nav
Island Wars 2

***Island Wars 2*** is the second episode of the *Island wars* franchise,

released on July 2004, with the initial

release demo coming out four days earlier.

There are many game modes: Invasion, Duel, Challenge, Balloon Pop, Screensaver  and FREE-FOR-ALL.

## Game modes

### ***Invasion***

In Invasion you are a cannon and you have to defeat planes.

### ***Duel***

Duel Mode is just a 1 Vs. 1 match. You get to choose your AI opponent from five difficulties (you can also play with a friend) as well as how long you want to fight by changing the amount of days. There are three times in one day, basically three rounds: sunrise, noon, and sunset. In sunrise, you drive a plane and you are supposed to destroy the island's trees. Noon is the opposite, and in sunset, you and your opponent drive a plane and you have to take the other plane down before you get shot down. There are also bonus balloons which either assist you or weaken the other player. These vary from defensive protection, attack power, and blaster all doubling for you or halving for your opponent. The winner is based on who has more points.

### ***Challenge***

Challenge Mode has the same concept as Duel Mode, except you fight progressively harder AI and takes longer to complete.

### ***Balloon Pop***

In Balloon Pop, you test your reflexes and try to shoot as many balloons as you can under a strict time limit. There are 10 rounds, and more balloons are placed in each round with less time to shoot them down.

### ***Screensaver***

It's just a mode for you to relax and watch the fireworks flying to the sky and exploding there while the game's great music plays in the background.

### ***FREE-FOR-ALL***

Free-For-All Mode also has the same concept as Duel Mode; however, you can customize the matches to your very liking. Wanna fight your opponent for 10 days with endless bonuses at the highest frequency and all mutators turned on? Go for it!

## About...

**Ah, the South Pacific seas... warm sun, clear skies, crystal waters... could you ask for anything more? Why, yes, add two islands obsessed with destroying each other's palm trees and you've got yourself one explosive recipe for fun!**

Building on the success of "Island Wars!", Island Wars 2 raises the bar with multiple gametypes, bonuses, improved AI, and a completely rewritten graphics engine, while offering the same gameplay that made the original so popular.

Play on your own, against the computer or with a friend! Or, together with a friend against the computer! The possibilities are endless!\*

\* Or maybe not. In fact, all possibilities are already listed. Sorry about that.
Henterprise

The **CK-01 Henterprise**, is the final boss in *Cluck of the Dark Side*. It is the chickens' fifth attempt to attack Earth.

It's a large battleship made out of metal, and it's also the biggest boss to date, however it's only ~1.5 times as big as The Egg Cannon. It composes of the flat saucer-shaped hull, measuring ~50,000 kilometers in diameter, and of the two engines attached to its back, with huge metallic chicken legs protruding below them.

## Attacks

### Patterns

#### First Encounter

*Red Beam -> Purple Lasers -> Black Feathers -> Egg Launch -> Chick Wobble*

It then repeats from Black Feathers. The first encounter has it always stay on the top of the screen.

#### Second Encounter

*Red Beam -> Black Feathers -> Blue Ion -> Chick Wobble*

It then repeats from Black Feathers. It starts from the left side of the screen. Every 25% of its health being depleted (45,000HP), it will drop 3 powerups, an Atomic Powerup and a satellite. After losing 50% of it's health, it goes to the other side of the screen.

#### Final Encounter

Phase 1/3:

*Red Beam -> Black Feathers -> Sun Fireballs -> Chicken Wobble -> Black Feathers -> Egg Launch -> Chicken Wobble*

It then repeats from Black Feathers. In those phases, it's either on the top (Phase 1) or on the bottom (Phase 3) of the screen.

Phase 2/4:

*Red Beam -> Black Feathers -> Sun Fireballs -> Chicken Wobble -> Black Feathers -> Blue Ion -> Chicken Wobble*

It then repeats from Black Feathers. In those phases, it's either on the left (Phase 2) or on the right (Phase 4) side of the screen.

Phase 5:

*Red Beam -> Purple Lasers*

It will keep using the Purple Lasers attack until it's destroyed.

## Strategy

* Clear out the feathers. You don't have to clear all of them, only those that are in your way.
* Avoid or use the Barbequer on the sun fireballs.
* Kill or avoid the chickens launched. It is best to avoid the chickens in the last encounter, as they're very tough.
* Avoid the eggs in the Egg Launch attack by positioning yourself under the dish.
* Get the best weapons available, such as the Neutron Gun, Lightning Fryer or Utensil Poker, since they're the most reliable weapons against it. It's strong against the Hypergun, Plasma Rifle, Photon Swarm, and Neutron Gun, although the differences aren't very noticeable.
* During the final phase, it's recommended to hide as close to the side of the screen and the Henterprise as possible. The Lasers don't get fired here as often/

## Trivia

* The Henterprise has a huge yolk in the center of it, likely being its power source.
	+ By extrapolating its size, we can find out that it's roughly twice as big as the Yolk from *Revenge of the Yolk*.
* Its name is a pun on the Enterprise from Star Trek with the letter H added before it, and it heavily resembles it.
* The Henterprise was once supposed to be a boss in *Ultimate Omelette* but was cut and repurposed as a final boss in *Cluck of the Dark Side*.

## Gallery

10623315 920008578028674 1544500028555297045 o.jpgThe Henterprise in one of CI5's teasersCK-01 Henterprise 2.jpegFront of the HenterpriseThe Henterprise as seen on one of the cutscenes in *Revenge of the Yolk*.
House

A **house** is a building that functions as a home. They can range from simple dwellings such as rudimentary huts of nomadic tribes and the improvised shacks in shantytowns to complex, fixed structures of wood, brick, concrete or other materials containing plumbing, ventilation, and electrical systems.

## Gallery

A normal house from Christmas eve crisis.Other type of house from Christmas eve crisis.A dog's house from Christmas Eve Crisis.The *Hen House* from Chicken Invaders: Cluck of the Dark side.PIG1House.pngA house from *Adventures of Mrs Piggly*.A house from *Piggly 2*.A house from *Piggly*.Snow over a house from *Piggly*.
Konstantinos Prouskas

**Konstantinos-Vassileios Prouskas** (born 21 January 1977), is a Greek indie developer and a Research Associate in the Intelligent & Interactive Systems Group of the Imperial College of Science, Technology and Medicine, University of London. He is best known for creating the shoot-em-up video game Chicken Invaders and for founding the video game company InterAction Studios in 1992. He received his PhD in the field of real-time multi-agent systems from the University of London in 2002. He also has an MEng degree in Information Systems Engineering from Imperial College.

## Biography

Prouskas was born in Athens, Greece, on 21 January 1977. He attended the Athens College between 1981 and 1994. He graduated with a grade point average of 18.6 out of 20. He won the "Aristeion" award (for graduating with grade point average of 18.5 or better) and the "Vraveion" award (for graduating first in his section–approximately 30 students). In 1988, he designed a complete Greek character set for "Fontasy", which was bought by Prosoft Co., California, U.S.A. In 1990 he made a complete Greek character set, which was used by ADI Corp. and Cornerstone Technology in the video cards accompanying the ADI 19" CAD/CAM monitors, and made Radar Wars, his first game. In 1992 he designed a demo for OCLI (U.K.) Ltd. for its VDU filters, used in CEBIT 1992 in Hannover and in a Birmingham show in April 1992, and made Tom Risk. In 1994 he released Radar Wars 2 (GOLD), a version of Radar Wars. Between 1994 and 1996 he made many unreleased games. Between 1996 and 1997 he made Maze-learning Mobile Robots: Simulation & Realisation, a 2D and 3D simulation and visualisation of a robot in a maze. In 1997 he made Radar Wars Arcade, which won first place in the 1st national programming competition of PC-Master magazine.
Brittany Petros

**Brittany Gae Petros** (born September 9, 1974) is an American actress, producer, and television personality. She first rose to fame as a cast member on the first season of the reality-television competition *Big Brother* (2000), and has since gone on to appear as an actress in various roles. She has also done extensive work in production and casting roles.
Weapons

**Weapons** are your main method of disposing enemies in the *Chicken Invaders* franchise. Each weapon is different. They were first introduced in *Chicken Invaders*. They have unlimited ammo, but they are also subject to Overheating.

## Obtaining

Weapons can be switched through collecting specific Gifts. They can give different weapons depending on their current color. Certain weapons are not available from the beginning, and as such have to be unlocked. Those weapons are: Plasma Rifle, Vulcan Chaingun, and Utensil Poker. The Utensil Poker was always an unlockable, while the other two weapons are unlockable since *Ultimate Omelette*. Some weapons will also not appear in-game until a certain chapter is reached, which is the case if you don't have the Weapons Rush unlockable on.

## List of Weapons

There are thirteen different weapons available in the latest episode.

## Legacy Weapons

These are older versions of the current weapons, which differ substantially in their design or power levels.

 File:LaserCannonCI2LV10.pngLaser Cannon (CI2) | 800 | *The Next Wave* | This was the version of the Laser Cannon present in *The Next Wave*. The power levels used to be much weaker than the ones presentn today. It also only has 10 of them.

This page is part copied from Chicken Invaders Wiki
Keys

**Keys** are objects that are found in some games.

## Chicken Invaders

Keys are a game mechanic in *Ultimate Omelette* and *Cluck of the Dark Side*. They are used as currency to buy Unlockables. They are found in-game through destroying enemies with a yellow glow around them, which has a chance to happen roughly every minute. If Cheats have been used in a mission, the Keys will no longer spawn. Once collected, they give 11111 points.

## Tom Risk

Keys also appeared in Tom Risk (an unreleased game). There were yellow and red ones. Yellow keys were probably for opening the door to win, and red ones for chests.

## Gallery

A key as seen in the CI4 and CI5's unlockables menu.A key as seen in CI4 and CI5 in game.A key as seen in Tom Risk.Another key from Tom Risk.
Apple

An apple from CI4.

An apple is a red fruit that apears in Chicken Invaders 4, piggly and LOCO.

## LOCO

Is one of the fruits to shoot.

Is the principal object in the game.

#### Colorbind Mode

This is the same apple than the previous but in the colorbind mode. This is the only thing that changes in this mode. The colorbind mode is made for making the apples lighter.

### Acid

The apples can fall into the acid . When they get into here they get green.

### Bitten

The apples can get bitten by rabbits or snails .

### Mud

The apples can fall into the mud. When they get into here they have mud spots.

### Worm

If a worm eats an apple it gets inside it and you can't use it.

## Chicken Invaders: Ultimate Omelette

It appears in chapter 10 stage 9 (wave 100) in the iron chef boss.
BattleTank

**BattleTank** is one of the three DOS games that InterAction studios publicly released. In this game, you have to kill the other player to win a round. After all of the rounds are finished, the player with the most kills will win. You're able to redeem points you received from shooting the other player in a shop that appears every few rounds for a variety of upgrades to your tank, such as armor or speed, and weapons. This version of the game was finished on October 29th, 1994. Playing this game with the sound enabled is a bit tricky. When you open it in DOSBox without having done anything else earlier, the sound won't play. A method of getting it to work is to play Radar Wars 2 with the sound enabled, exitting it, and going to Battle Tank.

Looks like an UVE32 game, but was actually made in VGA Engine 2.

.

.

.

## Download (DOS)

http://www.interactionstudios.com/files/IA\_BTFES.ZIP
Piggly

Piggly is a game in which you must take apples to Mrs. Piggly's house.

This game was made in March 2009.

## About...

**Have you ever seen a pig climb up a tree? Juggle apples? Perform a somersault?**

**Then you haven't met Mrs. Piggly yet.**

She's a pig on a mission, and her mission is to bake delicious homemade apple pies for her piglets. So she's gone out to the forest to gather some apples.

But those apples aren't coming in without a fight!

Countless environmental dangers await in her path (not to mention the forest's many hungry inhabitants), ready to snatch her apples from right under her nose!

Only with your help can Mrs. Piggly overcome rain, sleet and snow and coax those apples safely into her home.

Tonight's dessert rests in your hands!
Chicken Invaders: Revenge of the Yolk (Easter Edition)

***Chicken Invaders: Revenge of the Yolk*** is the third game of the *Chicken Invaders*series.
The objective of

the game is to stop the The Yolk-Star™ from
destroying Earth, but to do that, the Hero must go on a journey back home from
the other end of the Milky Way. The game has been released on November
11th 2006.

The predecessor of *Revenge of the Yolk* is *The Next Wave*, and the sequel is *Ultimate Omelette*.

## Chicks

This game is the first of Chicken Invaders series with chicks.
Adventures of Mrs. Piggly

**Adventures of Mrs. Piggly** is the first game on Piggly franchise and was made in 1996. This game is a game in which you are Mrs. Piggly and you collect fruit from the trees. In this game there is time; you get a line if you collect a fruit, but you lose one if a second passes. This game wasn't released.
Samael

Samael in his cubicle

**Samael** is one of Tony Pergatelli's coworkers and a caseworker in Purgatory. He is a fallen archangel who has a complicated past with a demon named Breanna. At some point in the past Samael's relationship with Breanna led to him being cast out of Heaven and sent to Hell. In return he unsuccessfully led an army of demons to Heaven, ultimately resulting in Samael being banished to Purgatory.

## Personality

Samael wears his heart on his shoulder. He has wild, unstable swings of emotional outbursts ranging from fits of rage to openly sobbing. His office cubicle reflects his personality. Scorch marks cover the area around him, his computer is broken, and his keyboard is smashed into the wall. Like many in Purgatory he appears to drink excessive amounts of coffee.

## Appearance

Samael is a massive red demon with large horns and wings. He retains some parts of what his physical appearance as an angel might have been: a halo and angel feathers poking out of his wings.

## Notes/Trivia

* In several ancient and modern religions, notably the Talmudic faith, Samael is mentioned in holy texts as an archangel who fell from Heaven. Samael is noted as being an angel of death and destruction before falling from grace. In this faith he is also believed to be the individual responsible for engineering the fall of Adam & Eve. It is worth noting that in the Purgatony series Samael, Lucifer, and Death are all separate individuals, but in real-world religious faiths these entities are often conflated.
* Samael silently appears in the background of several episodes before his vocal character debut in What!? Dreams May Come!?

## References

1. ↑ https://en.wikipedia.org/wiki/Samael
Loco (Christmas Edition)

**Loco** (or **Loco Train**) **Christmas Edition** is a game of shooting things to a train.

It was made in November of 2005.

## About...

**Save Christmas!**

A crisis is brewing in the North Pole! Santa's workshop is running at full capacity. Elves are working overtime, but alas, production is not enough for Christmas Eve!

Thousands could be left without presents, and YOU might be one of them!

Trains will be passing through every town, headed for North Pole Central. Help Santa stock enough Christmas presents by loading each train to the brim.

Do your best, Christmas depends on it!

## Normal Edition

http://interaction--studios.wikia.com/wiki/Loco

## Download (demo)

https://www.interactionstudios.com/platformselect.php?demo=LCXMAS
Sun

The Sun in Ultimate Omelette and Cluck of the Dark Side.

The Sun is the central star of the solar system. It is a G-type main sequence star. At one point in *Cluck of the Dark Side*, the Chickens decided to spew out feathers around it to block the incoming sunlight to have Earth freeze over. Luckily, by the end of the game, the Hero manages to repel the feathers using the Humanity's Greatest Fan. The Chickens also built The Yolk-Star™ near it in *Revenge of the Yolk*, and the Mother-Hen Ship was found there. In Loco it is a weapon. It also appeared in Radar Wars 2 (Gold). It also appeared in Christmas Eve Crisis in the level menu and in Chicken Invaders (DX Edition) in the presentation image.

## Gallery

The Sun in *Radar Wars 2 (Gold)*.The Sun in *Chicken Invaders (DX Edition)*.The Sun in *The Next Wave*.The Sun in *Loco*.The Sun in *Revenge of the Yolk*.The Sun in *Revenge of the Yolk*.The Sun in *Christmas Eve Crisis*.The Sun in *Ultimate Omelette* and *Cluck of the Dark Side*.
Time-aware agent

**Time-aware agents** are intelligent software components which can seamlessly shift between 'soft' time-dependent interactions of their human owners and 'hard' real-time interactions with other agents. Time-aware agents are therefore capable of operating in two temporal dimensions: agent-agent and human-agent.
Tom Risk

**Tom Risk** is a game made by InterAction Software in 1992. This game had a level editor with 60 different tiles divided in three tile sets. This game wasn't released.

## Trivia

The tiles can be invisible or walk-in. Invisible means it’s there, but you can’t see it. In the third screenshot, the grass above the water is marked I (For Invisible). This means that you can step on it and cross the water. Walk-in or walk-through means that you can see it, but you can walk through it as if it wasn’t there. The brown corridor at the very bottom of the screen is walk-in (it’s a secret corridor that leads from the bricks on the right side down along the bottom to the area with the ruby pendants.
Christmas Eve Crisis

**Christmas Eve Crisis** is a game similar to Piggly. You have to bring presents to houses.

## About...

**It's Christmas Eve.**

Everyone is sound asleep, while up in the North Pole, Santa Claus is getting ready for his deliveries. Christmas presents destined for children around the world lie safely in his sack, and his sleigh has been equipped with the latest time-saving technology.

But this year, things will not go as smoothly as planned. A sleigh accident will scatter thousands of presents over the landscape, forcing Santa into a race against time to gather and deliver them in time for Christmas morning.

Sunrise is quickly coming... Help Santa make his deliveries and give children everywhere a Christmas they'll never forget!

## Features

* **10 levels**— travel around the world!
* **Christmas items** — collect all 10 different types!
* **Secret areas**— there's so much more than meets the eye!
* **Internet high score tables** — compare yourself with people from all over the world!
* Original **seasonal graphics** and **music**.

## Trivia

* This game had a beta in November 2009, and officially released a month later. It used UveXX just like *Piggly*, and *Chicken Invaders: Ultimate Omelette*. Unlike either of the games, it focuses solely on one edition.
* A lot of its assets are either coming from older games (e.g. *Chicken Invaders: The Next Wave*) or bound to be used in later games (e.g. *Chicken Invaders: Ultimate Omelette* in its Christmas and Easter editions)

## Download

Download full game!
It's completely FREE!
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http://www.interactionstudios.com/platformselect.php?demo=CEC
UVE140R/EXAMPLES

In this folder there are 14 .PAS files, three .UVS files, five .PAL files, three .UVL files and one .PCX file.

## .PAS

### 1ST

Sample init program into/out of graphics mode.

### 2ND

Sample program of simple sprite loading.
(16 colors only to avoid palette loading!)
Cherry sprite courtesy of Cherry Mania (c) InterAction software

### 3RD

Sample program of simple sprite loading & animating.
(16 colors only to avoid palette loading!)
Cherry sprite courtesy of Cherry Mania (c) InterAction software

### 500SPR

FAST.PAS
Benchmarking program to check VGA access times as well as UVE32
responce to heavy load.

### GLENZ

Demonstrates     - sprite color mapping
- sprite transparency
- higher level of sprite encapsulation

### GLENZ2

Demonstrates     - sprite color mapping
- sprite transparency
- higher level of sprite encapsulation

### GLENZ3

Demonstrates     - sprite color mapping
- sprite transparency
- background usage
- higher level of sprite encapsulation

File:GLENZ3load.png

### MAP

Demonstrates     - PCX loading
- palette mapping
- translucency (transparency)

Notice sprite is loaded only once.  What changes are the map and transparency.

### SPHERE

Demonstrates     - sprite loading
- sprite chaining
- higher level of sprite encapsulation

### TILE

Demonstrates     - tile loading
- scrolling background usage
- virtual world panning

### WINDOW

GLENZ.PAS
Demonstrates     - animation window
- clipping depth

## .UVS

### 3BALL

3BALL.UVS is an image of three balls. This is used on MAP.PAS.

### CHERRY

CHERRY.UVS is an image of a cherry. This is used on 1ST.PAS and 2ND.PAS.

### CIRCLE

CIRCLE.UVS is an image of a circle. This is used on GLENZ.PAS.

## .UVL

### CUBE

CUBE.UVL is an animation of a cube spinning. This is used on 500SPR.PAS.

### SPHERE

SPHERE.UVL is an animation of a ball stretching and contracting. This is the FLI2UVL.FLI file converted into a .UVL file with FLI2UVL. This is used on CHAIN.PAS, GLENZ2.PAS and SPHERE.PAS.

## .PCX

### WACKY

WACKY.PCX is an image made up of deformed rectangles. From the centre to the side the colours are this: Yellow, Purple, Blue, Orange and White. This is used as background on MAP.PAS.
Unnamed puzzle game

**Unnamed Puzzle Game** was a puzzle game for mobile devices where you played as a cat and tried to cause as much mischief around a house as possible that was going to be made by InterAction Studios in 2017 but was cancelled due to too many technical challenges and personal reasons. This is the project that was worked on before Chicken Invaders Universe.
Radar Wars (series)

**Radar Wars** is a series of video games by InterAction STUDIOS.

It is a long series (since 1990) in wich you must the most

kills.  Your kills increase every time you destroy (by direct

hit or not) an opponent.  You do not get the kill for 'committing

suicide' (hitting yourself).

## *Radar Wars*(1990)

***Radar Wars***is the first game in the series. There are no holiday editions of this game. It's unreleased.

The first game InterAction studios has ever made.*Radar Wars+*(1990)

***Radar Wars***is the second game in the series. There are no holiday editions of this game. It's unreleased.

Improved version of the first Radar Wars.

## *Radar Wars +*(1990)

***Radar Wars***is the third game in the series. There are no holiday editions of this game. It's unreleased.

Improved version of the first Radar Wars.

## *Radar Wars v7.0*(1990)

***Radar Wars***is the third game in the series. There are no holiday editions of this game. It's unreleased.

Improved version of Radar Wars+.

## *Radar Wars 2 (Gold)*(1994)

***Radar Wars***is the fourth game in the series. There are no holiday editions of this game. It's unreleased.

Improved version of Radar Wars v7.0. First InterAction studios game to be publicly available.

## *Radar Wars Arcade*(1997)

***Radar Wars***is the lastest game in the series. There are no holiday editions of this game. It's unreleased.

Made on UVE32.

## Game List

 Radar Wars+
 Radar Wars v7.0

Radar Wars 2 (Gold)
 Radar Wars Arcade
Smileyville

**Smileyville** is a game with three modes: **Action, Quest** and **Puzzle**.

## About...

**Greetings, traveller, and welcome to Smileyville!**

Do you know smileys? You may have seen their little round faces poking around one of your e-mails or instant messages. Well, Smileyville is where they all live. They like to spend their time here, lazily basking in the warm sunshine and sniffing the wildflowers.

Smileys love company. They'll often visit their friends, everyone knows friends are great company! You'll always see them strolling around Smileyville in pairs. You probably didn't know this, but smileys also like to be unique. They simply can't stand it when another smiley looks or dresses like them! Smileys can only be happy in company that looks completely different!

## Features

* Journey through **Smileyville**to keep smileys happy**,**visiting 8 neighborhoods and 50 houses!
* **Three game modes** — Test your reflexes in Action mode, plan ahead in Quest mode, or scratch your head in Puzzle mode!
* Delicious **vitamins —**activate their special powers on demand!
* In-game**tutorial**guides you through the basic game mechanics.
* **Original soundtrack,** 32-channel digital sound.

## Download

### Windows

https://www.interactionstudios.com/files/SmileyvilledemoInstaller.exe
Jupiter

Jupiter as seen in Chicken Invaders: The Next Wave

**Jupiter** is the fifth planet from the Sun and also the largest one. Jupiter has more mass than all of the other planets combined, but is about 99 times less massive (by weight) than the Sun.

The planet itself only appeared in *The Next Wave*. It's where the 5th chapter takes place. The Hero passed by it in *Revenge of the Yolk*'s Wave 115.
Big Chicken (CI3)

Big Chicken (CI3) in 'Revenge of the Yolk'.

**Big Chicken (CI3)** is one of the bosses present in *Revenge of the Yolk*. It's much less aggressive than Big Chickens from previous games.

## Appearance

It's a Big Chicken of the regular breed wearing a blue vest.

It wears a Santa hat and clothes in the Christmas edition, and it becomes a bunny in the Easter edition.

## Attacks

The Big Chicken's only attack is dropping eggs, and flying around.

## Encounters

### Prologue

The Big Chicken is first encountered in the very first wave, in Prologue. There, it has 50000 health. The fight is made easier due to the fact that you start with ⚡10 Lightning Fryer in it. After death, it gives 10000 points and 10-12 Food items. It never drops powerups, since your power level gets reset anyways after this fight.

### Congratulations, they're twins!

The Big Chicken, or rather two of them, are encountered again at the end of the Scutum-Crux Galactic Arm. There, they have 60000 health each. After death, they each give 100000 points and 10-12 Food items.

### Attack of the Clones!

The Big Chicken, or rather three of them, are encountered for the last time at the end of Sirius. There, they have 40000 health each. After death, they, just like the Twins, each give 100000 points and 10-12 Food items. They're slightly smaller than the other Big Chickens.

## Strategy

Try to not stay under them for too long so you don't get swarmed with eggs. It's better to stay close to the middle of screen so they don't corner you.
Chicken Invaders Episodes 3 & 4: The Soundtrack

## About...

You've heard it before. It's always been in the background, fanning your sense of heroism, making you sweat in nail-biting tension, spurring you on to a chicken-blasting frenzy... And now you can enjoy it whenever you please!

This double soundtrack album contains all music from Chicken Invaders: Revenge of the Yolk and Chicken Invaders: Ultimate Omelette. It's a big and intricate orchestral score, composed and produced by wonderfully talented 2dB Music Production.

Sit back, relax, and re-live your greatest chicken-hunting moments by listening to the full-length tracks, or enjoy the small jingles as ringtones for your mobile phone.

As Bob Mandel, senior writer for the online magazine Adrenaline Vaultwrites: "This is the most rousing, energizing, inspirational orchestral game soundtrack I have heard in many a year — in both virtual and real environments, it makes me feel as if I can overcome any obstacle !!!!!!!"

## Track list

Individual tracks also available on iTunes and Amazon.

€7.95

The soundtrack is offered as a digital download and includes:

* 21 Tracks (duration 41:24).
* MP3 format (stereo, 320Kbps).
* Bonus content: Front sleeve, Rear sleeve, Liner notes.
* Delivered in one compressed .zip file.

## Buy

Save 50% on every game you register!

### Cart contents

Album: Chicken Invaders Episodes 3 & 4: The Soundtrack

### Soundtrack

Original soundtracks from our most popular games in MP3 format.

### **Chicken Invaders Episodes 3 & 4: The Soundtrack**

Digital download of original orchestral soundtrack from **Chicken Invaders: Revenge of the Yolk** and **Chicken Invaders: Ultimate Omelette**. Includes 19 tracks in MP3 format (duration 34:21). Also contains front sleeve, rear sleeve, and liner notes.
https://www.interactionstudios.com/register.php?quickReg=OSTCI34
Piggly 2

**Piggly 2** is a game that follows the adventures of Mrs. Piggly in her quest to gather apples for her family. It has a level editor, in which you can shape the terrain with the mouse and add sprites.

## About...

This game follows the adventures of Mrs. Piggly in her quest to gather apples for her family. It was the first to use a number of great features of the new arcade engine and a real-time deformable landscape, but it will sadly never see the light of day. Boohoo!

## Trivia

This game, unlike other unreleased games, isn't really lost. InterAction Studios still has it, but hasn't released it.
InterAction STUDIOS Wiki

**Welcome to the InterAction STUDIOS Wiki, your main database for InterAction Studios. Feel free to take a look around!**

## About INTERACTION STUDIOS

**InterAction Studios** is the company who made the Chicken Invaders franchise. The company has existed since the early 90's and uses the Ultra VGA Engine to make its games. They have also made other games like Piggly, Loco, Smileyville, Christmas Eve Crisis and Island Wars.

That's all you need to know! If you want to try one of the games out, you can go to InterAction STUDIOS' website.

## Polls

Here are various polls about the games that you can fill out!

## Latest Activity

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General

**General** was a senior rank in various military forces, including those of the Gotham Empire, Grand Army of the Gotham Republic, HYDRA, Rebel Alliance, Resistance, First Order, Galactic Republic, and Galactic Empire. Generals were part of an army's hierarchy, as opposed to admirals, who had a similar status in the navy. During the Clone Wars, many Jedi Knights and Masters were given the rank of general in the Republic army. General Grievous was one of the most feared generals of HYDRA. Armitage Hux was the general in the forces of the First Order, and the later the Galactic Empire, subservient only to Supreme Leader Snoke and his apprentice Darth Caedus.
The Yolk-Star™

The finished Yolk-Star™

The Yolk-Star™ is the final boss in Chicken Invaders: Revenge of the Yolk. It is the third attempt of the Chickens to take over Earth.

## Attacks

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## Strategy

### First Phase

The Yolk-Star™ is inside of the protective shell. Inside of it, it will constantly use the Lasers attack. It has 80000 health. Once its health is depleted, it will have 80000 health, and use Chicken Call once. It will also spawn four powerups every crack. Cracking it once more will result in it using Chicken Call twice. The fourth crack results in it using Chicken Call three times in a row, and the fifth one results in it using that attack four times in a row. Once it's cracked for the sixth time, the protective shell explodes, giving you one million points, and it spawns five Atomic Powerups, which moves you right to phase two. The Yolk-Star™ has in total 400000 health in this phase.

### Second Phase

The Yolk reveals from the recently destroyed shell. It's only attack is Yolk Wobble, where it wobbles around, trying to hit you. It gets more aggressive the closer it is to exploding. It also becomes redder, and the egg white surrounding it gets smaller with more damage. Once its health is depleted, the Yolk explodes and splats as a fried egg on the screen. The Yolk has in total 200000 health in this phase. Once the fight is over, you will receive the following points: 400000 for defeating the Yolk, 100000 for every remaining life, and 10000 for every remaining Missile.

## Appearance

The Yolk-Star™ bases its design heavily on the Death Star from the Star Wars franchise. It's a huge egg with a metal ridge below the center, dividing the spherical part from the more oblong one. On the oblong part rests a window which is surrounded by five laser cannons. The Yolk rests inside of the giant structure. It appears to be its power source, and it can use the machine however it wants.

The Easter edition makes its shell rainbow colored, while the Christmas edition does not change it at all.

## Gallery

Yolk Star Phase 1.pngPhase 1 in-game.Yolk Star Phase 2.pngPhase 2 shortly after it started.Yolk Star Phase 2 Damaged.pngThe Yolk (Phase 2) being almost destroyed.Yolk-Star Uncomplete.pngIncomplete Yolk-Star at the start of the game.The Yolk-Star™ inside.
## Trivia

* The Yolk-Star™ can drop the Utensil Poker even if you haven't unlocked it yet, which **isn't** a bug.
* It parodies the Death Star from the Star Wars franchise.
* By extrapolating its size and comparing it to other bosses, we can find out that the Yolk-Star™ is roughly as big as Earth, and the same size as the eggs The Egg Cannon, its successor, shoots.
Loco - Map and Goals

## Map Progression

The game has 15 towns for you to complete. (4 in the pc demo are available to play or until **2-3** in the windows store/mobile edition). The first 4 towns are the demo levels which they teach you the game. In **2-1** and later you can see trains with 2-slot tracks. After **3-4**, you finally go **Warm Springs**, where you finally meet new types of fruits/gifts to use. You also finally see the 3-slot tracks. The game then tells you tips from the manual (shortened) until you reach **7-2.**

As you progress through the levels you will learn more things. On **5-5**, you find the **double-trains level** for the first time.

One thing you should remember is that some maps **are repeated within the game**.

For example, **5-5** is a repeated map from **3-2**, *with the 2nd train*.

**6-1** and **6-4** are desinged the same way as **3-2** *without the 2nd train*.

From **7-1,** you finally meet 2 new fruits/gifts. The **yellow one** is back from now on.

**7-3** is a repeated level again from **3-1**, later on been used as an double-trains level (in **8-6**).

**7-4** is the first appearence of the most complex double-trains level, being re-used in **14-5**.

**8-6** is a bit hard double-trains level, but the 2 shooter spots make this actually easier.

In **9-3**, we again find the repeated **3-2** map. Trains are faster here.

**9-6** is a repeated level from **2-3**, *with the 2nd train*. This level has some difficulties due to the **rail physics**.

From **Twin Falls (10-1)** and later, you will find some reused fruits/gifts coming back!

**10-2** is a re-used level from **4-2**

And finally, we are on the most complex levels (excluding the one with the train going off-edge since only the speed changes)... **14-5, 14-8 and 15-1**. The levels that you need to focus a lot! THEY ARE HERE.

So for 14-5.. The "brezel" level type. The rail physics are your worst enemy. This level gives lots of streaks though. With a few tries, you can get up to x175 streak possible!!!

Pre-last and not hardest but not easiest yet, the fast **3 trains level 14-8**. This level is already finished in the quite small past.

*Tips to finish this one:*

* Since you have fast shooting by default, getting a speedshot power will help the situation a lot.
* Try to make combos during the game; The trains will leave faster this way.
* The trains do not slowdown when about to enter the tunnel so keep an eye on all trains...
* Your worst enemy in this level is the 1-slow-tracks. Why? Well since the train doesn't slowdown, it's easier to lose the train just from a small track.
* Remember that incoming trains in the same rail will save up the front train!!! This trick helps a lot when 2 trains are about to enter the tunnel and you can only focus on the 1st one.

And finally, 15-1.

The plan to beat this level:

*(page not finished yet, come back soon!)*
WADVIEW

WADVIEW is a simple program which can display the contents of a UVW file.

Simply type in the name of the UVW file you want to view. It is not possible

to extract any of the entries displayed. Additionally, WADVIEW will not

check whether the filename is actually a UVW file.

The UVW file must be WAD specifications revision 2.0 (dynamic header)-

compliant (some old UVW files used by InterAction software games are revision

1.0 and will not be displayed correctly). WADMAKER is capable of saving in a

revision 2.0 format.

WARNING!

UVE.UVW is not an ordinary UVW file and its contents cannot be viewed by

WADVIEW.
Island Wars!

**Island Wars** (DX Edition) is the first game in the Island Wars Series. The game features very simple gameplay and only one weapon. It was released in August 1999. The game's sequel is Island Wars 2.

## Official Summary

**Somewhere in the South Pacific, two islands are locked in deadly combat for supreme control of... well... their palm trees.**

Hop in your biplane to bomb the enemy trees while using your cannon to protect your own, or engage in aerial dogfights to shoot down your opponent's airplane. Easy to play, clean and funny gameplay, immensely fun. 1 or 2 players.

## Features

* **1 or 2 players —** play alone or with a friend!
* **Light-hearted**gameplay.
* **Configurable game options**— set number of days and palm trees desired.
* Very quick download.

## Download

### Windows:

https://www.interactionstudios.com/files/IslandWarsInstaller120.exe