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Volumes & Chapters

Below is a comprehensive compilation of the volumes and chapters of Takeru Hokazono's Japanese manga series, Kagurabachi. Readers now have the official means to access the simulpublish translation of the manga on both VIZ Media and MANGA Plus app.

*For chapters listed by arcs, see Story Arcs.*

## Volume List

 1 | February 2, 2024
*To be added...* | **Volume Title:****Mission** **Pages:****216****Cover Characters:****Chihiro Rokuhira** | * Japanese

## Chapters not yet in *Tankobon* format

* **Chapter 1:** **Mission** (すべきこと, *Subeki Koto*)
* **Chapter 2:** **Heaps** (累 (るい) 累 (るい) , *Ruirui*)
* **Chapter 3:** **Witness** (目 (もく) 撃 (げき) 者 (しゃ) , *Mokugekisha*)
* **Chapter 4:** **Sorcery and the Enchanted Blade** (妖 (よう) 術 (じゅつ) と妖 (よう) 刀 (とう) , *Yōjutsu to Yōtō*)
* **Chapter 5:** **A Good Meal** (ごちそう, *Gochisō*)
* **Chapter 6:** **Peace** (平 (へい) 穏 (おん) , *Heion*)
* **Chapter 7:** **Smoke Signal** (狼煙 (のろし) , *Noroshi*)
* **Chapter 8:** **Norisaku Madoka: I Will Change** (円 (まどか)  法 (のり) 炸 (さく)  ~俺 (おれ) は変 (か) わるんだ~, *Madoka Norisaku ~Ore wa Kawarunda~*)
* **Chapter 9:** **Enten vs. Cloud Gouger** (淵 (えん) 天 (てん) VS (パーサス) 刳 (くれ) 雲 (ぐも) , *Enten VS Kuregumo*)
* **Chapter 10:** **Swift** (サクッっと, *Sakutto*)
* **Chapter 11:** **Awaken** (目 (め) 覚 (さ) め, *Mezame*)
* **Chapter 12:** **Preparations** (支 (し) 度 (たく) , *Shitaku*)
* **Chapter 13:** **Elite** (精 (せい) 鋭 (えい) , *Seiei*)
* **Chapter 14:** **Untitled Chapter**
* **Chapter 15:** **Food** (飯 (めし) , *Meshi*)
* **Chapter 16:** **Silence** (沈 (ちん) 黙 (もく) , *Chin Moku*)
* **Chapter 17:** **Tea** (茶 (ちゃ) , *Cha*)
Hall of Prophecy Wiki

The Hall of Prophecy is a Harry Potter-inspired Roleplay community where people come together to create and share their characters and stories. We are not affiliated with J.K. Rowling or Warner Bros. in any way.

This wiki is still W.I.P.

## How to add a page

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We highly recommend to submit their character biographies or information sheets on our Discord via #character-design for help or checks.

1. Identify which kind of page you wish to create. Follow these links to the Character, Location and Item page templates.

2. On the top right, click Edit. Then, click on the Visual Editor drop-down and change to Source Editing. Copy the whole source of the page.

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Weekly Shounen Jump/Author's Comments

Below is a compilation of Takeru Hokazono's author comments found in various issues of Weekly Shounen Jump, where the officially serialized manga, *Kagurabachi*, is featured. In line with convention, these comments from the mangaka are placed at the end of the magazine within the table of contents for each respective issue.

These comments are concise due to a character limit imposed on them. The translated versions of these comments from all currently released chapters are available on both VIZ Media and MANGAPlus official websites.
Perception Filter

Perception filters are a diverse class of spells which distract or cause forgetfulness in the minds of any individuals perceiving a particular object, person or other referent, such as a place or a name.  Basic perception filters are difficult to maintain for prolonged periods, but may be made permanent under certain demonic contracts.
Enten

**Enten** (炎天) is a one-shot story created by Takeru Hokazono, featuring both the writing and illustration. It was published in Jump GIGA Spring 2021, specifically on April 26, 2021.

## Synopsis

En and Touma, two young boys who compete and push each other to excel in martial arts to host the proof of their mastery, a spirit beast. One day, En successfully hosts the spirit beast, but he becomes the target of enemies who desire it. At that moment, what will Touma do?

## Gallery

Jump GIGA Spring 2021 MagazineEnten - Promotional Image
Badges

**Badges** can be only earned when doing a Challenge or a Tournament. Badges increased by 20% value per badge.

## Overview

You can earn badges permanently for every balls that you have number of badges in this game. Tournaments are the maximum of 40 challenge badges. Challenges are the maximum of 28 challenge badges in this game.
List of Characters

*This article is a list of major characters from the Kagurabachi manga series.*
***For minor characters, see List of Characters/Minor.***

### **Chihiro's Allies**

**Shiba**Ex-warrior/Former Kamunabi Sorcerer**Hinao**Cafe Haru Haru Owner**Char Kyonagi**Last Survivor of the Kyonagi Clan**Azami**Kamunabi Sorcerer**Ikuto Hagiwara**?Kamunabi Sorcerer
Commander of Anti-Cloud Gouger Special Forces
### **Sorcerers**

**Chihiro Rokuhira**Son of Kunishige**Shiba**Ex-warrior/Former Kamunabi Sorcerer**Azami**Kamunabi Sorcerer**Genichi Sojo**Weapons Dealer**Norisaku Madoka**†Daruma Doll User**Ikuto Hagiwara**?Kamunabi Sorcerer
Commander of Anti-Cloud Gouger Special Forces
Hishaku

**Hishaku** (毘灼) is a group of elite sorcerers who provide support to the Korogumi, a Yakuza organization. Chihiro's initial goal was to extract information about Hishaku from the Yakuza boss. Despite the boss's initial denial, Chihiro's persistent questioning eventually compelled him to reveal information. The Yakuza boss described Hishaku as monstrous. Despite this description, Chihiro remained determined to confront and eliminate Hishaku, regardless of their perceived monstrous nature.

## About

Hishaku is presumed to be associated with rumors of being practitioners of witchcraft, all base from the rumors gathered by Chihiro and Shiba during their journey. This group is implied to possess significant expertise in sorcery, as evidenced by the abrupt and gruesome death of the Yakuza boss, where his head exploded, indicating that Hishaku might employ sorcery to maintain secrecy and wield power.

Furthermore, Hishaku is directly linked to the theft of unique and powerful enchanted blades crafted by Chihiro's father, Kunishige. Chihiro's quest to locate Hishaku is motivated by the need to recover these stolen enchanted blades and seek revenge for his father's death.

Hinao plays a pivotal role in the quest to uncover information about Hishaku. She has a poster in her shop that requests "Hishaku Information Wanted." Shiba informed her about the tragic incident involving Kunishige Rokuhira and accused Hishaku of being responsible for his death and the theft of the enchanted blades.

Hinao, with direct contact with Shiba and Chihiro, informed them about a young girl named Char, who had witnessed something related to enchanted blades and might have crossed paths with Hishaku. Char's accounts included encountering an individual pursuing her with a formidable sword, potentially one of the enchanted blades.

Initially, both Shiba and Chihiro expressed skepticism about Char's claims, including the mention of Hishaku, doubting their authenticity. Char was then taken to a restaurant where she described seeing distinctive characteristics of the strong sword, such as emanating clouds, which piqued Chihiro's interest.

However, the situation took a dangerous turn when the restaurant owner was killed using chopsticks, and Char became the target of an unidentified sorcerer who caused an explosion in the restaurant.

Shiba revealed that their next target was Genichi Sojo, a prominent weapons dealer with significant influence in Japan's criminal underworld. Sojo served as the leader of the unidentified sorcerer group, pursued Char, and possessed one of the enchanted blades, known as the Cloud Gouger. He suspected a potential connection between Genichi Sojo and Hishaku based on the way the sorcerer had provided information and Sojo's ownership of an enchanted blade. Shiba planned to instruct Hinao to gather information on Genichi Sojo after they had all convened and he had completed his interrogation. This suggests that Hishaku may be involved with Genichi Sojo and his pursuit of the enchanted blades.
Chapter 16

## Chapter Chronology

**“Silence”** (沈 (ちん) 黙 (もく) , *Chin Moku*) is the sixteenth chapter of the *Kagurabachi* manga series, written and illustrated by Takeru Hokazono.

## Summary

Chihiro arrives back from Sojo's base carrying Char on his back, having rescued her from the research lab. However, the strain from using Nishiki's power is evident as Chihiro visibly struggles, panting and wincing with each step. Char notices Chihiro's injured left hand and asks him to give it to her. Focusing intensely, the little girl recalls a flashback revealing the Kyonagi Clan's unique ability to heal based on their thoughts and emotions. Char then uses her emotive powers to alleviate Chihiro's pain.

Soon after, Shiba returns to the base with Chihiro and Char, and they sense an impending issue. Chihiro asks Shiba to look after Char while he prepares to face a familiar adversary, unsheathing his Enchanted Blade, Enten.

Meanwhile, Sojo engages in battle against Kamunabi, demonstrating a new level of power against their elite squad. Ikuto then collaborates with one of the Kamunabi members to quickly devise a plan aimed at seizing Sojo’s Cloud Gouger blade. Despite executing their plan seamlessly, Sojo outsmarts the Kamunabi. By invoking the word "Mei," he commands Cloud Gouger to unleash a powerful charge of thunder, severely injuring most of the Kamunabi members and returning the sword to his possession.

With the incredible might of Cloud Gouger, Sojo triumphs over the Kamunabi. Returning to the base, he confronts Chihiro and acknowledges that Chihiro has gained a deeper understanding of Cloud Gouger. Despite wanting to inquire about various matters from Chihiro, Sojo feels that the current situation isn't conducive to such discussions. Our narrator provides insights into the health conditions of both Chihiro and Sojo, as well as their enhanced understanding of the sacred blades they wield. The chapter concludes as the two prepare for an imminent clash.

## Quick References

### Chapter Notes

* Chihiro, after rescuing Char, experiences visible strain due to using Nishiki's power, indicating the physical toll of his abilities.
	+ Char's ability to heal through her thoughts and emotions is revealed, aiding in relieving Chihiro's pain.
* Sojo exhibits a new level of power against Kamunabi's elite squad during battle.
	+ Sojo outsmarts the Kamunabi's attempt to seize his Cloud Gouger blade, using the sword's thunderous charge to incapacitate them.
	+ Sojo triumphs over the Kamunabi with Cloud Gouger's power, but takes heavy damage in the process.
* Sojo acknowledges Chihiro's deepened understanding of Cloud Gouger but postpones further discussion due to the situation's intensity.
	+ Insights into the health conditions of Chihiro and Sojo, along with their growing mastery of their sacred blades, provide a deeper understanding of their abilities and the stakes involved.

### Characters in Order of Appearance

**Chihiro Rokuhira**
**Char Kyonagi**
**Char's Mother**Flashback
**Shiba**
**Kamunabi 2**
**Uzuki**
**Kugara**
**Genichi Sojo**
**Ikuto Hagiwara**
**Kamunabi 1**
**Kazane**
**Kunishige Rokuhira**Mentioned
Hal

Hal è uno dei primi allievi di Luor. E' il capostipite della Casata leggendaria dei Mavii.

## Carattere

Non si hanno informazioni sufficienti per delineare un profilo del personaggio

## Relazioni

* Luor (maestro)
* Annor (compagno)
* Serena (compagna)
* Garulf (compagno)
* Dagonat (compagno)
* Doran (padre)
* Ayrlin (sorella)
* Richard (nemico)
* Alastor (nemico)

## Storia

Conosciamo Hal attraverso alcuni flashback presenti nel primi due lirbi della saga e dedicati ad Annor e Ayrlin. Originario del Paese dei Laghi, è scelto da Luor per entrare a far parte della sua ristretta cerchia di allievi. A causa della sua orgine, non è visto di buon occhio da Annor né da molti altri all'interno del Paese dell'Erba, Anche nella sua terra d'origine non si parla bene di lui, tanto che suo padre e sua sorella sono esiliati dalla loro stessa casata perché accusati di essere in combutta con il figlio traditore durante la guerra tra i due Paesi.

Hal decide di seguire il vecchio mago perché ritiene che sia la strada migliore per raggiungere la pace.

Dopo la fine della guerra, che vede il Paese dell'Erba vincitore, Annor escogita un piano per mettere in cattiva luce gli altri allievi e guadagnare il rispetto del padre, secondo lui interessato più agli altri che al suo stesso figlio. Il piano in questione coinvolge anche Hal, che Annor vuole far apparire come un traditore agli occhi del padre, dei suoi compagni e di tutto il Paese dell'Erba. Il piano fallisce e Annor va incontro all'esilio.

Hal è morto insieme a Serena, Dagonat e Garulf per fermare l'avanzata del demone Alastor, impresa compiuta con successo. Da quel momento, egli è conosciuto come il capostipite della casata leggendaria dei Mavii. Tale casata è stata maledetta da Alastor è ha intrapreso una faida durata circa cento anni contro le altre 3 alle quali appartenevano gli altri allievi. Nel volume "Il sangue non mente" veniamo a conoscenza del fatto che anche l'ultimo dei Mavii ha perso la vita nella faida, motivo per il quale la casata leggendaria risulta ormai estinta.
Norisaku Madoka

**Norisaku Madoka** (円 (まどか)  法 (のり) 炸 (さく) , *Madoka Norisaku*), also known as **Daruma the Sorcerer** (妖術師ダルマ, *Yōjutsu-shi Daruma*), is one of the characters in Kagurabachi manga series.

He was the individual known as the Daruma user who had made his appearance in Chapter 3 by intruding on Chihiro and Char's conversation in a soba shop. He had been in pursuit of Char under Genichi Sojo's orders and possessed the ability to create Daruma dolls that could explosively detonate upon the command 'Invincible.'

## Relationships

### Familial

**Unnamed Sister and Mother:** Norisaku Madoka, known as the "Daruma user," had a complicated relationship with his family. During a conversation with Shiba, it's revealed that his actions had brought shame to his family, leading them to be known as "the bomb master family" due to his behavior. In a flashback triggered by Shiba's advice, Norisaku remembered his sister berating him, indicating that his actions had negatively impacted their family's reputation.

After this realization, Norisaku decided to quit being a sorcerer and reached out to his sister, intending to apologize to their mother in the morning. This suggests that he felt remorse for the burden he had placed on his family and wanted to make amends for his past actions.

Tragically, this attempt at reconciliation was cut short. When Norisaku got into his car, he discovered his sister's lifeless body in the front seat. Genichi Sojo, who had been sitting in the back, claimed that all the deaths, including their mother's, were the consequences of Norisaku's failure to complete his task. This traumatic situation led to Norisaku preparing to die using his explosive Daruma, seemingly in an attempt to atone for the consequences of his actions.

## Etymology

* **円 (まどか, Madoka):** 円 is a kanji character that can be read as "まどか" (Madoka) and is commonly used in personal names. Etymologically, "円" means "circle" or "round," and it can also be associated with "perfection" or "completion." In names, it is often chosen for its pleasing sound and aesthetics.
* **法 (のり, Nori):** 法 is a kanji character that is read as "のり" (Nori) in this context. Etymologically, "法" means "law" or "principle." It is often used in names to symbolize a sense of order, justice, or a connection to a specific principle or belief.
* **炸 (さく, Saku):** 炸 is a less common kanji character, and it can be read as "さく" (Saku) in this name. Etymologically, the character "炸" by itself does not have a widely recognized meaning or usage. It might be chosen for its phonetic sound and to create a unique and distinctive name.
Volume 1

* Japanese

## Volume Chronology

**“Mission”** (すべきこと, *Subeki Koto*) is the first volume of the Japanese manga series *Kagurabachi,* created by Takeru Hokazono, who wrote and illustrated it. The first volume in Japanese is set to release on February 2, 2024, with the ISBN number 978-4-08-883819-9.

## Volume Synopsis

*This section is a stub. You can help the Kagurabachi Wiki by expanding it.*

## Cover and Volume Illustration

*This section is a stub. You can help the Kagurabachi Wiki by expanding it.*

## Chapter List

*This section is a stub. You can help the Kagurabachi Wiki by expanding it.*

## Author's Note

*This section is a stub. You can help the Kagurabachi Wiki by expanding it.*

## Gallery

### Inside Contents

*This section is a stub. You can help the Kagurabachi Wiki by expanding it.*

### Character Illustrations

*This section is a stub. You can help the Kagurabachi Wiki by expanding it.*

### Other Illustrations

*This section is a stub. You can help the Kagurabachi Wiki by expanding it.*
Cafe Haru Haru

* Building
* Signage

**Cafe Haru Haru** (喫茶ハルハル, *Kissa Haru Haru*) posing as a coffee shop, serves as the central hub for Shiba, a regular client of Hinao. Shiba leverages Hinao's information-gathering abilities and the cafe's coffee shop façade to obtain information within Tokyo related to Hishaku, a sorcerer group associated with the tragic passing of Kunishige Rokuhira.

## Description

Cafe Haru Haru, in addition to the main lobby has a back room and a bathroom. Despite being called a cafe, it may only look like one as a front for its operations, which may also be the reason it does not have food. It specializes in connecting the yakuza gangs and big corporations to sorcerers, where the former groups can post job offers for the latter, who can take on them usually as bodyguards or security. Regular people can also come up and ask for a sorcerer's protection, but may be denied service if they are not able to provide payment.

## Background

While it is unknown when cafe was established, Shiba is known to have been a regular since at least three years ago, being informed of various jobs oppurtunities by Hinao when he comes by. Back then, he once came to introduce Chihiro to Hinao after in order to help in his quest to retrieve the enchanted blades supposedly stolen by the Hishaku. She agreed after hearing their story, having put up a flyer about wanted info on the Hishaku upon Shiba's request. She has since then become their informant, but unfortunately has not found any lead for a while.

In the present day, a little girl enters the cafe, asking to have a sorcerer as a bodyguard. Hinao accepts, but not before asking her how much money she has. Though she is penniless, Hinao is willing to lend an ear and realizes she might be on to something when the girl mentions the person that is after her possesses the "most stronget sword". Interested, Hinao has her stay in the cafe's back room until Chihiro and Shiba turn up.

## Employees and Clients

**Hinao**Employee
**Chihiro Rokuhira**Regular
**Shiba**Regular
**Char**Client
## References

*Kagurabachi* Manga: Chapter 3 (Page 7).
*Kagurabachi* Manga: Chapter 5 (Page 4).
*Kagurabachi* Manga: Chapter 5 (Page 2).
Korogumi

**Korogumi** (爻龍組,, *Kōrō-gumi*) is a yakuza gang that has assumed control of a city, receiving support from the sorcerer group known as Hishaku.

## History

The Korogumi is a criminal organization known for its involvement in violence and the exertion of influence over both territory and wealth within an unnamed city, assuming control as they saw fit. This organization exhibits a ruthless disposition, as demonstrated by their public display of hanged bodies connected to the Anti-Korogumi Movement—an opposing faction that opposes the yakuza—on a torii gate entrance, intended to dissuade interference. The leader of this yakuza faction is prepared to resort to violence and intimidation in pursuit of their objectives. They maintain ties with a group of sorcerers known as the Hishaku, who actively support their activities. These sorcerers have been characterized as formidable entities by the yakuza leader.

Chihiro becomes embroiled with the Korogumi Yakuza faction as he seeks information concerning the Hishaku. To achieve this, he wields a sorcery-infused katana, a creation of his father, to eliminate yakuza members and confront the yakuza leader, eventually extracting vital information regarding the Hishaku.
The Galactic Alliance of Interstellar Peace

The Galactic Alliance of Interstellar Peace (often abbreviated to the GAIP or GA in colloquial discussion) is the major political, cultural, economic and military juggernaut in the galaxy. It spans most of known space, and is comprised of several member worlds and state. The GAIP has a political focus on unity and diplomacy.

## Foundations and Early Years

The Galactic Alliance of Interstellar Peace would find its foundation on the 15th of March 2445 (Galactic Standard Time), forming from a few separate species who had achieved interstellar capability, specifically humanity (who would spearhead the effort for unity) , the Xytaerian, the Denkata, and the Ket. These four species would establish the Galactic Alliance of Interstellar Peace, the capital of which was situated on Earth in North America.

The Galactic Alliance of Interstellar Peace would experience some tribulation in its early years, as xenophobic ideas still ran rampant at time due to misconceptions between member worlds citizens. Ultimately, the Ket and the Denkata would almost start a conflict over rioting and fighting on a shared colony world named Corto, but thanks to careful diplomatic manuevering by humanity and the Xytaerian, the situation would be resolved peacefully, armed guards and a curfew being employed as a temporary solution before campaigns ran to help both sides of the population understand the other. Ultimately, a major conflict would be avoided.
Vs. Sojo Arc

## Arc Chronology

**“Vs. Sojo Arc”** (VS. (バーサス) 双 (そう) 城 (じょう) 編 (へん) , *Bāsasu Sōjō-hen*) is the second arc of *Kagurabachi* manga series.

## Arc Summary

*This section is a stub. You can help the Kagurabachi Wiki by expanding it.*

## Story Impact

*This section is a stub. You can help the Kagurabachi Wiki by expanding it.*

## Characters Introduced

*This section is a stub. You can help the Kagurabachi Wiki by expanding it.*

## Terminology Introduced

*This section is a stub. You can help the Kagurabachi Wiki by expanding it.*

## Location

*This section is a stub. You can help the Kagurabachi Wiki by expanding it.*
Spirit Energy

**Spirit Energy** (玄 (ゲン) 力 (リョク) , *Genryoku*) is a human's life-force and slumbers in every single person. It is used to power **Sorcery**, and acts as the basis of Kagurabachi's magic system.

## Overview

Spirit energy dwells in all humans regardless of age and combat capabilities. Sorcery refers to supernatural abilities and events manifested through the manipulation of spirit energy. A Sorcerer's spirit energy can be amplified or reduced with the use of special objects, such as Enchanted Blades for the former and a rope with a spell for the latter.

Spirit energy can also be used by Sorcerer's to enhance their physical capabilities, such as their strength, speed, agility, and durability, to superhuman levels.

## Known Sorcery

**Note:** *Sorcery names listed above without Kanji are not their official names, and are named based on conjuncture.*

## References

*Kagurabachi* Manga: Chapter 4 (Page 4).
The Black Hand

An isolationist, primarily human, military authoritarian state which initially controlled only one world, before open warfare would see them expand their borders. Home to the planet Zenith, the Black Hand would consolidate power whilst staying away from the politics of the wider galaxy, This would change however, when the Galactic Alliance of Interstellar Peace would accidentally make contact with them, and attempt to open negotiations for the Black Hand to join them as a member world. They would continuously push back these offers, as well as GAIP demands for certain political reforms, such as a movement towards democracy, open borders and free trade, as well as the introduction of GAIP customs, laws, and culture.
Hunters Wiki

**Welcome to the Hunters Wiki!**
A community mostly for me to document ideas, concepts, characters and other relevant information for an idea/world I'm building.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Unity-class Assault Carrier

The Unity class Assault Ship (Hull code *CA - Command, Assault*) was envisioned as a proper planetary assault ship to be fielded by the Galactic Alliance. The ship boasted an impressive suite of propulsion drives and systems to facilitate both in atmosphere and interstellar flight. Whilst not able to physically land on a world, its large primary anti-gravity lift was capable of transporting lots of hardware in short times but required the complete shutdown of the ships propulsion systems to power the anti-grav array.

## Role

* Serving as the primary Assault Ship for the Galactic Alliance, the Unity class was designed to facilitate proper planetary landings and invasions, as well as reinforce ground garrisons whilst operating as cover and fire support for allied forces on the ground, and in some cases even function as a mobile fortress and airfield.
* As with most Galactic Alliance designs, the Unity class had several modular features to enable it to carry different weapons and units onboard.

## Arsenal Capabilities

* Armed with an array of precision plasma cannons and lances, as well as guided space to surface missiles, the Unity class exhibited competence as a planetary invasion force’s primary source of fire support, using its weapons as a form of superheavy artillery.
* The assault ship would often use its transports and gunships to deploy armed forces to a landing site, before using its weapons to provide fire support on entrenched positions, delivering precision strikes on entrenched positions or priority targets.

## Defensive Capabilities

* The Unity class comes with a medium grade shield array, given it’s not intended to face off in ship-to-ship warfare, as well as a suite of anti-aircraft artillery along its hull.
* The AAA weapons were often fire linked via onboard artificial intelligence. The AI was able to coordinate the AAA weapons to deliver heavy barrages against would be fighters and bombers with deadly precision and accuracy, premeditating hostile fighter movements before firing to supress and destroy them. It was also able to send this information to fighters nearby simultaneously.

## Carrying Capabilities

* Standing a total of 930 metres, the Unity could carry several divisions of infantry, mechanized and armoured companies, as well as atmospheric VTOL, Fighter and Bomber aircraft, on top of ammunition, parts, provisions, resources and even in rare cases maritime vehicles.
* At full capacity, the Unity could facilitate an invasion campaign across an entire continent or region of a planet, and in groups they could facilitate entire planetary invasions.

The Unity class Assault Ship was one of the most well-known GA warships given its widespread use in peacekeeping deployments when dropping off GA task forces on its member worlds or foreign planets in times of tension and political strain.
Esercito delle Terre unite

* Grus Il Forzuto
* Roderik
* Felix
* Mara la Paziente

## Generali nella battaglia di Erissa contro i barbari:

* Roderik - Generale delle truppe del Nord, viene descritto come un uomo possente
* Felix - Generale delle truppe del Sud
* Mara - Generale delle truppe dell'Est, E' una maga e usa una spada corta e bastone di onice pieno di rune. Soprannominata la Paziente è il capo dei Protettori (dei maghi in grado di assicurare protezione all'esercito durante una battaglia). Viene descritta con capelli rossi sopra le spalle, fisico asciutto
* Demetrio - Si aggiunge a comandare le truppe dell'ovest, dopo il generale Grus

* Kramer: Esperto di interrogatori, è sicuro di poter ottenere quello che vuole dagli interrogati. Non si esime dall’uso della violenza, infatti è soprannominato l'Inquisitore. E’ diffidente nei confronti degli Heftig. Fisicamente viene descritto con capelli lunghi e neri

1. ↑ Kramer è ispirato a un personaggio storico realmente esistito, autore del Malleus Maleficarum

1. ↑ In quanto nel frattempo è diventato una testa parlante
Kagurabachi (manga)

**Kagurabachi** (Japanese: カグラバチ) is a Japanese manga series written and illustrated by Takeru Hokazono. It started serialization on September 19, 2023 as part of the second wave of releases under Issue #42, 2023 of Weekly Shounen Jump. This publication follows the previous release of MamaYuyu, which debuted in the prior issue, Issue #41, and precedes the release of Two on Ice, that made its debut in Issue #43.

## Synopsis

Young Chihiro spends his days training under his famous swordsmith father. One day he hopes to become a great sword-maker himself. The goofy father and the serious son—they thought these days would last forever. But suddenly, tragedy strikes. A dark day soaked in blood. Chihiro and his blade now live only for revenge. Epic sword battle action!

## Series Guide

***Main Article: Volumes & Chapters***
***Main Article: Story Arcs***
***Main Article: List of Characters***

## Featured Media

### Colored Panels

Chapter 1 - Lead Page.pngChapter 1 - Lead Page
Story Arcs

This is a list of all the arcs so far in the Two on Ice series. In **Two on Ice** series, the story arcs are called **parts** (幕 (まく) , *Maku*?).

**Note:** Unlike other series, in **Two on Ice** series, the story arcs are named at the same moment in which they are presented, in addition to marking the beginning and end of the arc. The first and the second arc have been officially named.

*For chapters listed by volumes, see: Volumes and Chapters*.

## Prologue: A Pair is Formed

* Chapter 001: Reunion Spot
* Chapter 002: Side by Side
* Chapter 003: Alongside Each Other
* Chapter 004: The Path
* Chapter 005: Separate Paths
* Chapter 006: Where We Are
* Chapter 007: Roadside Flower
* Chapter 008: After the Snowfall Clears
* Chapter 009: The View I Saw
* Chapter 010: Prologue Final Chapter - The Path

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## Part 1: Beginning

* Chapter 011: Homme Fatale
* Chapter 012: I Don't Think It's Romantic
* Chapter 013: Adult
* Chapter 014: A Merry Christmas Before the War
* Chapter 015: Vocation
* Chapter 016: Baptism

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Hayuma Minekoshi

**Hayuma Minekoshi** (峰 (みね) 越 (こし) 隼 (はゆ) 馬 (ま) , *Minekoshi Hayuma*?) is the main male character in Two on Ice series. He's an figure skating fanatic who is paired with Kisara Saotome. Along with Kisara they're known under the nickname **Kisahayu** (きさはゆ, *Kisahayu*?).

## Appearance

Hayuma is a person of normal height, he has red hair as well as his eyes.

He wears a red and black sweatshirt and black pants.

## Personality

Hayuma is a figure skating fanatic who has been studying figure skating since he was a child even without having the proper equipment. Hayuma has shown the ability to learn on his own, being able to replicate a perfect movement just by seeing it.

## Background

In 2018, Hayuma traveled to Tokyo to visit his father. On his trip with his father they would go to a skating center where a figure skating competition was taking place. His father would insist that Hayuma watch the competition. would explain what figure skating is, to which Hayuma would be fascinated. At that moment, a participant enters the competition, leaving Hayuma stupefied, who was inspired to see her compete. At the end of the competition, Hayuma would go to talk to the competitor to ask her name, Hayuma would introduce himself, however, it would not give him time to know the name of the competitor. From that moment on, Hayuma would spend Christmas and New Year's money saving money to buy equipment. One day while he was watching television he met the mysterious competitor and since then he tried to follow her whenever he could until one day she would disappear.

In 2021, Hayuma's family would move to Tokyo, which Hayuma would take the opportunity to sign up for skating classes. Upon arriving at the place, he would meet the mysterious competitor after practicing a little with her. The competitor would tell him if he wants to continue practicing. With her he must become her skating partner since she quit singles, at which point Hayuma would accept and introduce himself to her, knowing her name after a long time.
Natsuya Kirishima

**Natsuya Kirishima** (霧 (きり) 島 (しま) 夏 (なつ) 夜 (や) , *Kirishima Natsuya*?) is a major character in Two on Ice series. He's a professional skater who is paired with his younger twin and is one of Kisara's coaches.

## Appearance

He is a tall person.

His hair is white with a mushroom cut. He usually wears a tracksuit. To practice he wears a dark shirt.

## Personality

Natsuya is considered a gloomy person who prefers to be quiet, however Natsuya is a kind person who does not usually talk much unlike his twin.

## Trivia

* His name **Natsuya** contains the kanji for "*summer*" (夏) (**natsu**) and "*night*" (夜) (**ya**).
	+ His name contains the kanji for "*night*", making a distinction with his twin who has the kanji for "*day*" (日).
Takayuki Sora

**Takayuki Sora** (空 (そら) 天 (たか) 雪 (ゆき) , *Sora Takayuki*?) is a major character in Two on Ice series. He was Kisara's role model and the person responsible for her stopping skating for a while.

## Appearance

Tatsuya is a tall person and is commonly considered handsome. He has a mole near his eye and another on his chin.

## Personality

Tatsuya is defined as someone with a good heart and is extremely popular due to his great skills and appearance. However he is known to tend to have a twisted personality when he has to deal with women. Despite having that attitude with all women, there is one specific girl that he hates.

## Background

He and Kisara grew up together and had the same coach.

## Trivia

* His full name was revealed in Chapter 11.
Volume 1

## Volume Navigation

**Reunion Spot** (再 (さい) 会 (かい) 地 (ち) 点 (てん) , *Saikai Chiten*?) is the first volume in Two on Ice manga series.

## Synopsis

* Translate from JP
* JP

*To be added...*

*To be added...*

## Story Arcs

*Main Article: Prologue: A Pair is Formed*
## Chapters

* **Chapter 1: Reunion Spot** (再 (さい) 会 (かい) 地 (ち) 点 (てん) , *Saikai Chiten*?)
* **Chapter 2: Side by Side** (サイドバイサイド, *Saido Bai Saido*?)
* **Chapter 3: Alongside Each Other** (並 (なら) んで, *Narande*?)
* **Chapter 4: The Path** (その道 (みち) は, *Sono Michi wa*?)
* **Chapter 5: Separate Paths** (別 (わか) れ道 (みち) , *Wakare Michi*?)
* **Chapter 6: Where We Are** (現 (げん) 在 (ざい) 地 (ち) , *Genzaichi*?)
* **Chapter 7: Roadside Flower** (道 (みち) 端 (ばた) の花 (はな) , *Michibata no Hana*?)
A Pair is Formed Arc

## Arc Name

ペア結成編 | *Jomaku Pea Kessei

## Arc Navigation

**Prologue: A Pair is Formed** (序 (じょ) 幕 (まく)  ペア結成, *Jomaku Pea Kessei*?) also known as **A Pair is Formed Arc** (ペア結成編 (へん) , *Pea Kessei-hen*?) is the first story arc in Two on Ice series.

Hayuma Minekoshi is a fan of figure skating who, as a child, would meet someone who would become his role model. However, three years after his role model disappeared, Hayuma would continue practicing until he met her again, due to fate Hayuma ends up paired with her.

## Events

* Hayuma's past
* Kisara's dissappearance
* Three years later
* A Pair is formed
* Kisara's past
* Training
* Kirishima Cup
* The Path

## Characters Introduced

* Hayuma Minekoshi
* Hayuma's Parents
* Kisara Saotome
* Natsubi Kirishima
* Natsuya Kirishima
* Takayuki Sora
* Junya Okamori
* Kisara's Former Coach
* Kirink
* Roland Fujiwara

## Story Impact

* Hayuma ends up paired with Kisara.
* It's discovered that Natsubi and Natsuya are twins from a family of figure skaters.
* Kisara's past is revealed.
	+ Takkun is introduced.
* The Kirishima Cup is introduced.
* Hayuma decides to continue as a pair with Kisara.

## Trivia

* This arc was officially named at the end of Chapter 1.

## References

1. ↑ *Two On Ice:* Manga (Chapter 1, Pages 55-56)
Kisara Saotome

**Kisara Saotome** (早 (さ) 乙 (おと) 女 (め) 綺 (き) 更 (さら) , *Saotome Kisara*?) is the main female character in Two on Ice series. She's a figure skating prodigy who ends up paired with Hayuma Minekoshi. Along with Hayuma they're known under the nickname **Kisahayu** (きさはゆ, *Kisahayu*?).

## Appearance

Kisara is a young woman of average height, with brown hair and expressive eyes. She has a distinctive sense of style, often seen wearing a pink sweatshirt and black pants. Additionally, she enjoys adorning her ears with earrings, which add a touch of sophistication and maturity to her appearance.

## Personality

Kisara is a talented figure skater who is considered a prodigy due to her great skills and grace in performing acrobatics. She is a friendly person. Due to always having been classified as a child prodigy, she hates the fact that she is treated differently because of her gender, so she hates men who behave differently or strangely with her.

## Background

In 2018, Kisara would participate in a skating competition where she would meet a fan named Hayuma who would tell her to remember his name since he will be a skater in the future. Some time later, Kisara would participate in various competitions around the world until one day he would disappear.

Kisara used to have a trainer who also used to train Kisara's role model, Takayuki Sora, whom Kisara used to call **Takkun**. Takkun was very direct with her by telling her that he did not expect anything from her and to retire from skating, because of this and the abandonment of her coach, Kisara would abandon her and move away from the public eye.

Years later, she would meet Hayuma again who would ask her for advice to improve, Kisara would tell him to go after training so she could teach him, hours later, Kisara and Hayuma would practice skating, Hayuma would ask her to practice more with her to which Kisara, she entions that he can only do so if he becomes her partner, to which Hayuma accepts, recognizing him as the boy who spoke to her years before.
Klunt

## Aspetto

Uomo dalla mole possente, descritto con un viso arcigno, pelato. Ha molte cicatrici a deturpargli la faccia, una delle quali parte dalla testa, si infrange contro l'arcata sopraccigliare e continua fin sotto lo zigomo. Nonostante questo, egli risulta in possesso di entrambi gli occhi.

## Relazioni

* Baron (signore)
* Tendel (alleato)
* Agata (alleata)
* Nivard (prima alleato, in seguito nemico)
* Shirley (alleata)
* Idur (nemico)
* Sabrina (nemica)
* Ivan (prima alleato, in seguito nemico)
* Séreméla (nemica)

## Storia

Klunt si presenta a Ivan come "il braccio destro di sire Baron". Compare per la prima volta nel capitolo 19, quando richiama Tendel e Agata dal villaggio di Aggar a missione ultimata. Il mago viene inviato da Baron come supervisore nella missione che prevedeva il recupero del medaglione contenente l'anima del Demone Alastor, sconfitto poco più di un secolo prima dagli allievi di Luor. Klunt non interviene personalmente al villaggio, limitandosi come detto a richiamare i compagni al suo cospetto una volta che Agata ha recuperato il medaglione. Klunt apre un portale e invita Tendel e Agata a tornare a casa, mentre egli rimane seduto sullo scranno all'interno di una caserma disabitata, in attesa di ospiti.

Tali ospiti si rivelano essere più avanti Shirley e Ivan, che la donna ha appena portato dalla parte del tiranno. Dopo un breve dialogo, Klunt apre un altro portale e si appresta a tornare da Baron con i due compagni.

Nonostante non sappiamo nulla di certo sui suoi poteri, viene detto chiaramente che l'uomo emana una grande aura, cosa riconosciuta anche da Ivan.

## Curiosità

Tutte le volte che incontriamo Klunt all'interno del terzo volume della saga, egli appare seduto su uno scranno all'interno di una caserma disabitata.
La Legge dei Cieli

La Legge dei Cieli è un incantesimo inventato da Luor. Il sommo era capace di utilizzarlo da solo, ma occorrono tre maghi di alto livello per lanciarlo.

Altea rivela che grazie a quell'incantesimo, venne posto fine alla prima guerra delle Terre d'Ambra. E' quindi plausibile che la prima guerra sia avvenuta dopo l'incontro con Luor.

L'incantesimo elimina i nemici di chi lo lancia, lasciando gli alleati illesi. Durante l'attivazione dell'incantesimo, il mago/i maghi che lo lanciano sono privi di difese.

L'incantesimo provoca l'oscuramento dei cieli con la formazione di nuvole rosse sangue, che emanano calore e odore di morte. Una volta raccolta l'energia necessaria, le nuvole assumono la forma di una fiera dalle mille fauci, che si trasformano, e piombano sui malcapitati uccidendoli.
Damien

Sir Damien è Re del sud delle Terre d'Ambra. Vive a Brehan, dove risiede nel suo castello. E' benvoluto dal popolo, e basta la sua discesa in campo nella seconda guerra di unificazione per alzare il morale delle truppe.

## Aspetto

Viene descritto come "più alto di quanto ci si aspettasse" che per quanto non è una unità di misura, lascia intendere di non essere basso. Anzi, questa descrizione viene data proprio dopo una prima occhiata del Re da seduto, il quale risultava "schiacciato dal peso degli anni".

Capelli grigi dovuti alla vecchiaia.

## Carattere

Si presenta inizialmente come un uomo rassegnato, ma pur sempre autoritario. Ritrova presto la speranza e si dimostra per quello che era un tempo: un re che infonde fiducia e coraggio nei propri uomini.

Il rapporto che ha con suo fratello Wiskard è amoroso per quanto i due vivano in contrasto. Damien infatti è rassegnato come detto precedentemente, Wiskard invece è speranzoso. La sua rassegnazione proviene dal fatto che è malato e che si sente sovrastato dalla potenza dei suoi nemici.

## Relazioni

* Adalgisa (figlia)
* Wiskard (fratello)
* Altea moglie di Wiskard (cognata)

## Storia

Damien viene presentato nel primo libro ad Annor da Wiskard. In questa occasione si dimostra inizialmente contrario all'idea di Wiskard di fare una spedizione verso Ermengarda, donna che ripudia a causa del fatto che ella aveva predetto la sua malattia, e che ha esiliato in terre ostili. Si lascia convincere dal fatto che la spedizione verrà condotta solo dal gruppo dei Falchi e che quindi non comporta l'uso del suo esercito. In tutto questo arco narrativo quindi, Damien è già ammalato.

Durante la seconda guerra di unificazione delle Terre d'Ambra, prende finalmente parte allo scontro e conduce il suo esercito fino alla morte. Prima di morire confida ad Annor il suo volere di lasciare a lui il suo trono.
Beginning Arc

**This article is under construction so the information may change constantly.**

## Arc Name

始動編 | *Dai 1-Maku Shidō

## Arc Information

### Volumes

Volume 2 - Ongoing
 (??? Volumes)

### Chapters

Chapter 11 - Ongoing
 (??? Chapters)

## Arc Navigation

**Part 1: Beginning** (第 (だい) 1幕 (まく)  始 (し) 動 (どう) , *Dai 1-Maku Shidō*?) also known as **Beginning Arc** (始 (し) 動 (どう) 編 (へん) , *Shidō-hen*?) is the second story arc in Two on Ice series.

Several months have passed since Hayuma and Kisara became a pair, however Hayuma is still nervous about having Kisara as a partner, which causes tension in both, at the same time a figure from the Kisara's past returns.

## Characters Introduced

* Yoshimura
* Yuni Asakura
* Kotaro Suzue
* Kotori Miki
* Jyo Wagatsuma
* Sae Hata
* Choji Ayami
* Cass
* Ms. Tokoro
* Ethan
* Mashiba

## Trivia

* This arc was officially named at the end of Chapter 11.

## References

1. ↑ *Two On Ice:* Manga (Chapter 11, Pages 18-19)
Drenth

## Carattere

Per qualche motivo, Drenth è amato e apprezzato da tutto il Paese. Quando viene incolpato di tradimento, molti preferirebbero incolpare Wolfgang, il suo maestro, piuttosto che lui. Questo è comprensibile in quanto, seppur molto rispettato e migliore amico di Re Sen, Wolfgang è un personaggio arrogante. Drenth piace anche al suo maestro malgrado il carattere sembra essere diverso. Avremo più dettagli su di lui in futuro con ogni probabilità.

## Abilità

Mago di grandi poteri, è l'unico oltre al vecchio Wolfgang a poter leggere delle speciali pietre magiche capaci di predire l'esatto numero di nemici che riescono a passare i confini del Paese dell'erba e la loro posizione. Egli rappresenta dunque una delle più importanti difese del Paese e, a detta di Ben, supera il suo stesso maestro nella lettura delle pietre magiche: mentre le visioni di Wolfgang sono spesso sfocate e danno quindi solo una vaga idea dei nemici presenti nel Paese, infatti, quelle di Drenth si sono sempre rivelate estremamente precise.

## Storia

Drenth è uno dei membri del consiglio cittadino di Sibiun. Mago dalle grandi abilità, è introdotto nel terzo libro della saga, dove viene accusato di tradimento e di aver tramato per assassinare Sen, il re di Sibiun. Arrestato e posto sotto la custodia di Rade, il capitano del misterioso corpo dei Leoni Scarlatti, è scagionato dall'azione di Utor e Karl.

## Curiosità

Introdotto molto presto e personaggio importante per la prima parte del romanzo, in realtà abbiamo modo di imbatterci in Drenth solo molto avanti nella storia. Viene mostrato fisicamente solo una volta, durante un flashback di Idur nel capitolo XXVII, mentre aiuta il suo maestro, ferito gravemente dal vero traditore.
Monti Auriferi

Catena montuosa a nord del Paese dell'Erba, deve il suo nome alle grandi quantità d'oro e altri minerali preziosi presenti nelle sue profondità. è la dimora di alcune tra le più grandi tribù naniche, riunite sotto il comando di re Tofor.

Nel terzo libro della saga un gruppo composto da Idur, Ivan, Sabrina, Ben, Galin, Julia e Zai, con gli elfi Aenol e Séreméla a far da guida, si metterà in viaggio da Sibiun per raggiungere Tofor e convincerlo a scendere in campo. Il gruppo subirà un'imboscata da un manipolo di goblin resi più aggressivi del normale da una qualche magia e sarà costretto a ripiegare verso il villaggio di Aggar per scoprirne l'origine, non arrivando mai a destinazione.

Si scoprirà in seguito che i nani sono stati attaccati dagli Spettri al servizio di Baron e contro di loro combattono, nonostante le perdite subite, asserragliati proprio all'interno dei Monti Auriferi.