Alpha 7

**Alpha 7** was a content patch that added several new types of missions as well as the Killer Robot disaster.

# Trivia

Alpha 1 is listed as "**IGF Alpha**" in screenshots and videos of it. That's referring to the 2016 Independent Games Festival, at which *Streets of Rogue* was an entrant. *Streets of Rogue* was again an entrant in 2018) with **Alpha 7**, and once again in 2020 after that.

# Big Features

* Added controller rumble (option to turn it off is coming!)
* Added Killer Robot levels
* Implemented Flip All Switches missions
* Implemented Destroy Object to Retrieve Item missions
* Implemented Plant Item missions

# Other Additions and Changes

### Graphics

* Many more hairstyles are now visible while the person is wearing a hat
* Modifications to floor and wall textures to increase readability
* Rug color is now randomized
* Player position on map screen flashes to be more visible
* Changed one of the Money graphics
* Added Falling Bomb graphics
* Changed Sandwich graphic a bit
* Changed the time bomb images for Find Bombs quest
* Holograms are now ‘Hologram Bigfoot’
* New particle effects for Shrink Ray and Tranquilizer Gun
* Created effect for when player fails in “Find Bombs” quest
* Boombox spouts out music notes
* Added Dancing animation
* Added ‘Switch’ object graphics
* Added Wastebasket graphics
* Ghost has been made more visible

### UI / Controls

* Proper support for Xbox One controllers and a number of others
* Player can now access the Main Menu after the game has ended
* Player indicator arrow appears when a player turns into a ghost, or teleports as a ghost
* Player indicator arrow appears for longer when players break into split screen
* On character select, player 2 default characters have different hair color, style, etc. than player 1
* Both players have control on Main Menu

### Sound

* Added a whooooole bunch of new sound effects

### Gameplay

* Changed hitboxes on some weapons
* When a player dies in coop mode, they are teleported to the other player

# Bug Fixes

### UI / Controls

* Fixed issue where player might attack twice when pressing RT very slowly
* Fix for triggers not working when multiple Xbox 360 controllers were plugged in at the same time. As a result of this fix, I needed to remove the option to reconfigure the triggers.
* Can no longer press interface buttons while quest notifications are on the screen
* Fix for thrown items going to wrong location the first time something is thrown
* No longer possible for game to unfreeze on Map screen after Level Feeling notification
* Fix for hang that occurred if player entered main menu during freeze frame
* When two Xbox 360 controllers are plugged in, players 1 and 2 are associated with the correct controllers
* Fix for camera focusing on wrong player when player 2 dies and player 1 equips a thrown item
* Fix for context buttons on objects floating to wrong locations during camera movements
* ProTip text uses different font
* Fix for coop camera focusing on player who had been gibbed
* Fix for coop camera focusing on player who had exited the level
* Fix for non-stackable items stacking on top of each other despite taking up 2 inventory spaces
* Fix for yellow line on quest sheet not disappearing after completing questgiver-based quests
* Fix for item price appearing in wrong spot when using voucher
* Fix for exploit where player could drop voucher while talking to shopkeeper and get free items

### Graphics

* Corrected Steel Wall Top texture to not be Wood Wall Top texture
* Shelves are facing proper direction when facing away from walls
* Explosions do not slow down the game when the player is far enough away

### Playfield Objects

* When walls near doors and windows are destroyed, the door/window is also destroyed

### Items

* No longer possible to hit the hologram
* Spilled items are no longer duplicated when players die in coop mode
* Items no longer do damage when thrown at people

### Status Effects / Traits

* Correct number of HP is taken away when knocking out people who are aligned
* When players wake up after being knocked out, their health bar does not read ‘0’
* When players wake up after being knocked out, dizzy stars disappear

### Gameplay

* In coop, bombs are no longer dropped near ghost player, only the living player

### Quests

* No longer possible to complete missions after death
* Free Slave quests do not automatically fail during riots

### Artificial Intelligence

* When people are transfixed by a noise, they no longer lose focus occasionally
* People react more appropriately when you shoot their property
* Fix for people sometimes not getting angry after being hit with tranq dart
* Fix for issue where opening a door with a detonator remotely wouldn’t free people from prison

### Sound

* Fixed a number of issues relating to how sounds are played