recursal/Fanatic-Fandom huggingface dataset:
Firebolt

"In the late twentieth century, the Nimbus Racing Broom Company dominated its competition. The Nimbus Two Thousand and Two Thousand and One models outsold all other top-class brooms combined by a factor of three to one.

"Little did the Nimbus designers realise that a racing broom was in development that would knock them from their number one spot within twelve months of its release. This was the Firebolt, a top-secret project developed by Randolph Spudmore (son of Able Spudmore of Ellerby and Spudmore, who produced the Tinderblast in 1940 and the Swiftstick in 1952, both serviceable brooms, but never achieving great popularity).

"A skillful and innovative broom designer, Randolph was the first to use goblin-made ironwork (including footrests, stand and twig bands), the secrets of which are not fully understood, but which seem to give the Firebolt additional stability and power in adverse weather conditions and a special non-slip foot grip that is of particular advantage to Quidditch players. The handle is of polished ebony and the twigs of birch or hazel according to personal preference (birch is reputed to give more ‘oomph’ in high ascents, whereas hazel is preferred by those who prefer hair-trigger steering).

"The Firebolt is a costly broom and Harry Potter was among the first to own one. It continues to be made in relatively small quantities, partly because the goblin workers involved in the patented ironwork are prone to strikes and walkouts at the smallest provocation."
Beaver/dialogue

* *Conversation 1*
	+ **Beaver**: Vot are you doing 'ere when we could be logging and building mighty dams, alors?
	+ **Player**: Why would I want to build a dam again?
	+ **Beaver**: Why vouldn't you want to build a dam again?
	+ **Player**: I can't argue with that logic.

* *Conversation 2*
	+ **Beaver**: Pardonnez-moi - you call yourself a lumberjack?
	+ **Player**: No
	+ **Beaver**: Carry on zen.

* *Conversation 3*
	+ **Beaver**: Paul Bunyan 'as nothing on moi!
	+ **Player**: Except several feet in height, a better beard, and opposable thumbs.
	+ **Beaver**: What was zat?
	+ **Player**: Nothing.
* *Conversation 4*
	+ **Beaver**: Zis is a fine day make some lumber.
	+ **Player**: That it is!
	+ **Beaver**: So why are you talking to moi? Get chopping!

* *Conversation 5 (If the player has logs in their inventory.)*
	+ **Beaver**: 'Ere, you 'ave ze logs, now form zem into a mighty dam!
	+ **Player**: Well, I was thinking of burning, selling, or fletching them.
	+ **Beaver**: Sacre bleu! Such a waste.
Big Rock

This article is about the troll. For the item, see Big rock.

Big Rock
 Race
 Examine | A big troll.

[view] • [talk]
File:Big Rock chathead.png
**Big Rock** is a troll. He is found after lifting a big rock, when Pretty Flower tells the player that he in fact meant the troll, not the actual rock. He can be found in the tunnel next to the Black Guard Headquarters along with Pretty Flower, Sparkly Crystal and My Arm. If lifted after the quest, he will laugh with the joy of being lifted. His name suggests that the first thing he tried to eat was a big rock.
Bentamir

Bentamir
 Race

[view] • [talk]
File:Bentamir chathead.png
**Bentamir** is a very poor mining dwarf who lives in Keldagrim, the dwarven capital city. His lack of money has forced him to live in a small cave on the east side of the city.

Bentamir is but one of many dwarves that suffer from poor pay in Keldagrim. As mining is one of the dwarves' most important industries, and the art of basic mining requires little training, the number of miners is often higher than the demand. The Consortium, as a result, can pay low wages and lay off entire groups of workers without any serious damage. This leaves many miners, such as Bentamir, in a constant state of shifting employment, usually in jobs that pay so low that even affording a small house is impossible.

Bentamir lives in a small hollow in the darker part of the city's east side, where many dwarves such has him are forced to go. His home is little more than a small room filled with his possessions, and a small fire.

Despite his poor position, Bentamir seems to take some pride in his work due to his job's difficult nature.
Black gauntlets

For the item from the Culinaromancer's Chest, see Gloves (black).

Black gauntlets

[view] **•** [talk]
File:Black gauntlets detail.png
File:Worn-out black gauntlets detail.png
**Black gauntlets** are an equipable item that are worn in the player's hands slot, and can be received as a drop from black knights and brine rats. The player needs at least 25 Defence to wear these gauntlets.

## Trivia

* Black gauntlets were originally obtained as a reward from the Fist of Guthix minigame. They were changed in the 10 August 2015 update.

fi:Black gauntlets
Black knight helm

This article is about the quest item. For the equipable helmet, see Black full helm.

Black knight helm
 Weight | 3 kg

[view] **•** [talk]
A **black knight helm** is found on a 1st2nd floor[help] bookshelf in the Sinclair Mansion. It should be given to the guard for use as evidence during the King's Ransom quest.

## Trivia

* Even after the 6 March 2012 armour update, the Black knight helm kept the old Black full helm image. However it has been updated since then.
Black kiteshield (t)

{{#NewWindowLink:2007:Black kiteshield (t)|}}

Black kiteshield (t)

[view] **•** [talk]
File:Black kiteshield (t) detail.png
The **Black kiteshield (t)** can be obtained from Level 1 Treasure trails.
This shield gives the exact same stat bonuses as a black kiteshield. Trimmed items are no better than regular armour, trim is merely for decoration. It requires 25 defence to equip.
Black Knight guardian

[view]
File:Elite Black Knight chathead.png
**Black Knight guardians** are elite guards and a division of the Kinshra, sent to guard important locations throughout Gielinor. While their appearance is identical to that of an Elite black knight, their strength and abilities are different. Two Black Knight Guardians are encountered as the bosses of A Void Dance, in which the Kinshra attempt to use a captive Void leech in order to weaken Falador. The Guardians protect the room with the pest in it, and one must be fought by the player, while the other is fought by Captain Korasi.

A Black Knight guardian is fightable as a class E boss monster in the Dominion Tower minigame if the player has completed A Void Dance.

## Quotes

**Give up. You don't stand a chance!**

noicon

**Your spirit fuels ME now!**

noicon

**In Zamorak's name!!**

noicon

* Give...me...strength!
* Your soul is MY blessing...

## Trivia

* The Guardian wields his 2h sword differently than players.
* Monster Examine states that the guardian has a max hit of 114 LP, but he's been known to hit much harder when draining a player's prayer. It is not known whether this is a glitch or not.
* Despite having a lower combat level than an Elite Black Knight, the Black Knight Guardian is far more dangerous due to his damage output and prayer draining ability.
* After EoC, the guardian has 2750 LP and a weakness to water spells. The guardian Korasi fights has 1500 LP and a weakness to crush.
Black shield (h1)

Black shield (h1)

[view] **•** [talk]
File:Black shield (h1) detail.png
A **Black shield (h1)**  is a purely ornamental kiteshield that has exactly the same bonuses and requirements as a normal Black kiteshield. It is obtained as a reward from level 1 Treasure Trails and requires level 25 Defence to equip. Despite Treasure Trails only being available to members, it can still be traded and owned by non-members.
Big swordfish (stuffed)

This article is about the big swordfish stuffed by the taxidermist. For the item caught while fishing, see Big swordfish.

Big swordfish
 Weight | 0.45 kg

[view] **•** [talk]
File:Big swordfish (stuffed) detail.png
A stuffed **big swordfish** is the result of taking a big swordfish to the taxidermist in Canifis. She will charge 2,500 coins for the stuffing process and it cannot be reversed. Once the big swordfish is stuffed, it can be mounted in a player-owned house's Skill Hall at 56 Construction, using a stuffed swordfish and 2 teak planks. The result of doing so is a mounted swordfish.
Black key red

Black key red
 Weight | 0 kg

[view] **•** [talk]
File:Black key red detail.png
**Black key red** is a key and reward from the Shades of Mort'ton minigame. To obtain it, the player must kill either a riyl shade or a asyn shade and then burn its remains on a pyre. The key may be used to enter the Shade Catacombs and then open the correctly coloured chest. It will open a black-framed chest with a red lock. This type of key can only be used to open up to black black doors.

### Misc

1. ↑ May be received in addition to any of the other rewards
2. ↑ May be received from the bottom of the chest after the initial reward of treasure and/or coins

fi:Black key red
Black Guard (NPC)

Loading...GuardsRepairmen

Black Guard
 Race

[view] • [talk]

Black Guard
 Race

[view] • [talk]
File:Black Guard chathead.png
**Black Guards** are unattackable dwarves doing special tasks for the Consortium, such as guarding the entrance to Barendir or repairing the machinery in the Lava-flow mine after they have been destroyed by the Cloaked figure.

 File:Wounded Black Guards.png
Template:Black Guard
Bell jar

Bell jar
 Weight | 1 kg

[view] **•** [talk]
**Bell jars** are used by Dr. Fenkenstrain in The Great Brain Robbery quest along with a pair of brain tongs, a cranial clamp and some skull staples. This equipment is used to perform brain transplants on the zombified monks in Mos Le'Harmless in order to restore them to their normal form.
Big cast net

Big cast net
 Weight | 7 kg

[view] **•** [talk]
File:Big cast net detail.png
A **Big cast net** is a reward for completing the quest Deadliest Catch. It is wieldable in the off-hand slot, has the same function as a big fishing net, but saves one inventory space. Players can get multiples from Jones the fisherman without employing the drop trick. It, as well as the small cast net, can be stored inside tackle boxes from Fish Flingers.

Due to the release of the toolbelt, small and big cast nets became largely useless, serving mainly as cosmetic equipment.
Beauty

Beauty
 Race
 Quest NPC
 Examine | Isn't she just?

[view] • [talk]
File:Beauty chathead.png
**Beauty** is the physical embodiment of the concept of beauty, featured in the 2011 Hallowe'en event. The first task during the event can be started by talking to her. She has a sister called Fame who is currently in the Deathcon citadel's theatre.

## Gallery

The statues made by Beauty during the 2011 Hallowe'en event.

Demon Statue.pngSpider Statue.pngDragon Statue.pngGlacor statue.pngSkeleton statue.png
## Trivia

* She has a habit of adding Italian phrases in her dialogue.
* Her mouth doesn't open when she talks. This is most likely because she is a statue.
* When Beauty says that War is "good for nothing," it is a reference of the song "War (What is it Good For?)" by Edwin Starr.
* It's also possible that she is referencing Ares, the Greek god of War. Also, the Greek goddess Aphrodite (Ares girlfriend/lover) is said to be the embodiment of Beauty, and Beauty slightly resembles the Venus de Milo.
* If you use anything on her, you will get 'You can't reach that.'.
Black bead

Black bead

[view] **•** [talk]
File:Black bead detail.png
The **black bead** is a bead used in the Imp Catcher quest. It is a drop from imps and must be returned to Wizard Mizgog in the Wizards' Tower along with a red bead, white bead, and yellow bead to finish the quest. Beads are used as optional bait in the box catching of imps, and can also be added to a tarromin potion (unf) to make a magic potion.

## Dropping monsters

no:Black Bead
nl:Black bead
Beginner wand

{{#NewWindowLink:2007:Beginner wand|}}

Beginner wand

[view] **•** [talk]
File:Beginner wand detail.png
The **Beginner wand** requires 45 Magic to wield. It can be obtained by either exchanging Pizazz points at the Mage Training Arena or buying one from another player. Purchasing the beginner wand from the Mage Training Arena requires 300 Enchantment points, and 30 Graveyard points, 30 Telekinetic points, and 30 Alchemist points.

A player can change the swirl on the wood of the wand into the colour the same shade as a their default shoes. For instance, if a player changes their shoe colour in Rellekka to green, the wand will appear to be a brown and green swirl. This used to be changeable at the Make-over Mage.
Black nails

Black nails

[view] **•** [talk]
A detailed view of some black nails
**Black nails** are a type of nail in *RuneScape*. They can be used in the Construction skill to make furniture, and also in the Fletching skill to create brutal arrows.

Unlike other nails, they cannot be made with the Smithing skill. They are a possible piece of loot from zogre tombs, a drop from zombie hands and a possible reward from a level 1 clue scroll. It is also possible to acquire some during the In Aid of the Myreque quest.
Benny

This article is about the newspaper seller. For the Snow imp, see Benny (Snow imp).
Loading...HumanZombie

Benny
 Race

[view] • [talk]File:Benny chathead.png

Benny
 Race

[view] • [talk]File:Benny (zombie) chathead.png
**Benny Gutenberg** is a newspaper seller within Varrock. He can be found near Baraek's fur stall. He carries a backpack full of newspapers on his back. He sells newspapers for 50 coins each. You have to buy a newspaper off him to complete the easy difficulty Varrock Tasks.

He is a journalist, and has been for 9 years, as he publishes and writes the news himself.

His zombie version can be found in New Varrock selling a New Varrock edition of the newspaper.

## Trivia

* Benny's surname, Gutenberg, is a reference to Johannes Gutenberg, the inventor of the printing press in Europe during the Renaissance. His full name could be a reference to Beno Gutenberg, a nineteenth century American seismologist, most famous for his work with Charles Richter.
* Benny calls players 'Guv', a reference to Cockney English, which is a slang language spoken in London.

fi:Benny
Illness and disability

I pondered the issue of illness and disability very early in the creation of Harry's world.  Did wizards catch colds?  Could they cure illnesses that baffled Muggles?  Were there disabled wizards? What were the limits of wizarding medicine, or could it fix anything?

Some of these questions went to the heart of the story, because the theme of death runs through every volume of the Potter books.  Having decided that magic could not raise the dead (even the Resurrection Stone does not truly return the dead to life), I then had to decide what might kill a wizard; what kind of illnesses they could catch; what injuries they might sustain, and which of the last two could be cured.

I decided that, broadly speaking, wizards would have the power to correct or override 'mundane' nature, but not 'magical' nature.  Therefore, a wizard could catch anything a Muggle might catch, but he could cure all of it; he would also comfortably survive a scorpion sting that might kill a Muggle, whereas he might die if bitten by a Venomous Tentacula.  Similarly, bones broken in non-magical accidents such as falls or fist fights can be mended by magic, but the consequences of curses or backfiring magic could be serious, permanent or life-threatening.  This is the reason that Gilderoy Lockhart, victim of his own mangled Memory Charm, has permanent amnesia, why the poor Longbottoms remain permanently damaged by magical torture, and why Mad-Eye Moody had to resort to a wooden leg and a magical eye when the originals were irreparably damaged in a wizards' battle; Luna Lovegood's mother, Pandora, died when one of her own experimental spells went wrong, and Bill Weasley is irreversibly scarred after his meeting with Fenrir Greyback.

Thus it can be seen that while wizards have an enviable head start over the rest of us in dealing with the flu, and all manner of serious injuries, they have to deal with problems that the rest of us never face.  Not only is the Muggle world free of such perils as Devil's Snare and Blast-Ended Skrewts, the Statute of Secrecy has also kept us free from contact with anyone who could pass on Dragon Pox (as the name implies, originally contracted by wizards working closely with Peruvian Vipertooths) or Spattergroit.

Remus Lupin's affliction was a conscious reference to blood-borne diseases such as the HIV infection, with the attendant stigma.  The potion Snape brews him is akin to the antiretroviral that will keep him from the developing the 'full-blown' version of his illness.  The sense of 'apartness' that the management of a chronic condition can impose on its sufferers was an important part of Lupin's character.  Meanwhile, Mad-Eye Moody is the toughest Auror of them all, and a man who was very much more than his significant disabilities.
Bird food

This article is about holiday item. For quest item, see Bird feed.

**Bird food**
 Location
 Examine | N/A

[view] • [talk]
**Bird food** was 4 sacks located east of the Easter bird in Easter Bunny's Burrow. They were used in the 2009 Easter event of Splitting heirs. The Easter Bunny asked for one of the types of bird food. This was the first thing that a player must complete after waking up the bird.

The sacks contained:

* Poppy seeds - A sack of black seeds.
* Sunflower seeds - A sack of grey seeds.
* Cracker bits - A sack of crumbled crackers.
* Worm bits - A sack of pinkish bits.
Billy Goat

For the Road Trip statue, see Billy (RuneScape Road Trip).

[view]
A **Billy Goat** is a larger version of a goat, and is found in the same places. Players can find Billy Goats in any of the following locations:

* North-east of the Bedabin camp
* South-west of Nardah
* North-west of Uzer, near the mine
* South of the entrance to the Kalphite Lair
* North-west of Pollnivneach

## Trivia

* Their examine text is "They'll eat anything!", a reference to the urban legend that goats will eat anything.
Berserker ring

{{#NewWindowLink:2007:Berserker ring|}}

Berserker ring

[view] **•** [talk]
File:Berserker ring detail.png
The **Berserker ring** is one of the Fremennik rings and is dropped by the Dagannoth Rex in the Waterbirth Island Dungeon. The Berserker ring is considered to be one of the best rings for Hybrid users.

This ring can be imbued at Mobilising Armies with a rank of 300 or more, for 205,900 reward credits, into a Berserker ring (i). This increases the strength, range, and magic bonuses to 17 and armour rating to 18. Selling the ring after imbuing it is generally not advisable as it will waste 205,900 reward credits. Unlike other items at Mobilising Armies, points will not be refunded for ring enchantments.

When received with CoinShare active, the Berserker ring will be dropped as 120 Berserker ring shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

## Trivia

* The symbol on the ring seems to be a hammer, representing the damage bonus.
* Before the Evolution of Combat was released, the average price of the ring was around 1.9-2.5m because of the strength bonus it gave. It has been falling in price ever since due to the fact that there are fewer monsters that require using all three types of combat, and cheaper better alternatives are available.
* All of the Fremennik rings dropped in price after the release of The World Wakes; a Grandmaster quest which features a reward called the Sixth-Age circuit, which gives +21 strength in every combat style.

fi:Berserker ring
no:Berserker ring
nl:Berserker ring
Beggar

Beggar
 Race

[view] • [talk]
File:Beggar chathead.png
The **Beggar** is an NPC only encountered during Merlin's Crystal. During the quest the player is sent by the mysterious Lady of the Lake to the jewellery shop in Port Sarim for instructions for a task. The player is met instead by the beggar, who is hungry and asks for some bread. It is later discovered that he is the Lady of the Lake in disguise, testing the player to see if they are worthy and kind enough to wield Excalibur.

 File:Beggar appears.png
Black platebody

{{#NewWindowLink:2007:Black platebody|}}

Black platebody

[view] **•** [talk]
File:Black platebody detail.png
The **Black platebody** is the fifth-best standard platebody for free players. They can be bought at Horvik's Armour Shop in Varrock and at Zenesha's Platebody Shop in East Ardougne. It has the identical bonuses as a white platebody except without the +1 Prayer bonus the White Platebody provides. However, there is a chance that the player will obtain a black platebody when repairing damaged armour in a player owned house workshop. It can be worn at level 25 Defence. It is also a reward from Level 1 Treasure trails and can be received as loot from silver chests in the Shade Catacombs.

*As with all black equipment, this item **cannot** be made from raw materials using the Smithing skill.*
Bilrach's memory

Bilrach's memory
 Weight | 0.1 kg

[view] **•** [talk]
File:Bilrach's memory detail.png
**Bilrach's memory** is a memory found during the Mahjarrat Memories miniquest. To find it, a fully charged Engrammeter must be operated inside the castle above Daemonheim. When brought to Kharshai, he transcribes it into a book.
Black golem

[view]
The **Black golem** is encountered during the Spirits of Elid quest. He guards the north-easternmost door in the River Elid cave and appears in front of the player, exclaiming "You may not pass!" and must be defeated using the crush attack style. Alternatively players can kick the golem if no weapon is available.

When defeated, a message in the text box says: "The Golem disappears, but will be back to defend his door."

The Black golem is fightable along with the Grey golem and the White golem as a class F boss monster in the Dominion Tower minigame if the player has completed Spirits of Elid and has 110 combat or higher.

## Trivia

* The phrase "You may not pass!" is a reference to Gandalf's "You cannot pass." ("You shall not pass!" in the movie) from *The Lord of the Rings*.
* Contrary to his name, he is brown instead of black.
* The black golem is the only golem that doesn't seem slightly damaged on one arm.

## See also

* White golem
* Grey golem
Black geist

Black geist
 Removal date
 Quest NPC
 Examine | A black poltergeist.

[view] • [talk]
**Black geists** were found in the 2006 Hallowe'en event by shooting possessed puppet with a ghost buster 500 loaded with a white destabiliser. The black geist could then be busted with a black destabiliser. After busting 3 of one type of geist you could collect one piece of the skeleton outfit from Diango.
Black Guard Berserker

{{#NewWindowLink:2007:Black Guard Berserker|}}
Loading...Level 53Level 56
[view]
[view]
File:Black Guard Berserker chathead.png
**Black Guard Berserkers** are located in the western half of Keldagrim, where they guard the headquarters of the Dwarven Black Guard. Here they guard key dwarven figures such as Commander Veldaban and Supreme Commander Bisi. They can also be found in the Chaos Dwarf Battlefield.

Black Guard Berserkers are amongst the city's finest warriors, and are key assets in policing the city and defending against the many trolls that inhabit in the nearby caves and mountains.

Wielding powerful battleaxes similar in power to runite, black guard berserkers should not be underestimated. Despite their somewhat low combat level, they attack quite fast and can hit a maximum of 160.

## Dialogues

When spoken to, the Black Guard Berserker will say one of the following:

* "Obey the law!"
* "I'm keeping an eye on you!"
* "Stay out of trouble!"
* "Out of the way, human!"
* Sometimes he will ignore the player and said player will receive the message: "The guard ignores you."

## Drops

### Rare drop table drops

This monster has access to the rare drop table.
 The ring of wealth is **not** required to access the table.

### Universal drops

Template:Black Guard
fi:Black Guard Berserker
nl:Black Guard Berserker
Black cog

Black cog
 Weight | <1 kg

[view] **•** [talk]
File:Black cog detail.png
A **Black cog** is a quest item used in the Clock Tower quest to repair the black wheel. It can be obtained by entering the North-Eastern door at the 4 coloured tiles in the Clock tower's basement. You need to either be wearing Ice Gloves or have a bucket of water in your inventory.
Attuned portent of restoration VIII

Attuned portent of restoration VIII
 Weight | 0.4 kg

[view] **•** [talk]
File:Attuned portent of restoration VIII detail.png
**Attuned portent of restoration VIII** is a portent created with level 77 Divination and level 80 Constitution using 50 lustrous energy and 1 shark, yielding 15.8 Divination experience. When a player's life points drop below 50%, this item will automatically heal 2000 life points if it is in the player's inventory.
Hogwarts school subjects

"All first-years at Hogwarts must take seven subjects: Transfiguration, Charms, Potions, History of Magic, Defence Against the Dark Arts, Astronomy and Herbology. Flying lessons (on broomsticks) are also compulsory.

At the end of their second year at Hogwarts, students are required to choose a minimum of two more subjects from the following list: Arithmancy, Muggle Studies, Divination, Study of Ancient Runes and Care of Magical Creatures.

Very specialised subjects such as Alchemy are sometimes offered in the final two years, if there is sufficient demand."

## J. K. Rowling's ThoughtsEdit

"A slightly different list of school subjects appears in my earliest notes. Herbology is called 'Herbalism', Divination is compulsory from the first year, as are Alchemy and a subject called simply 'Beasts', whereas Transfiguration is called 'Transfiguration/Metamorphosis'."
Behemoth notes (part 4)

Behemoth notes (part 4)
 Weight | 0 kg

[view] **•** [talk]
File:Behemoth notes detail.png
**Behemoth notes (part 4)** are dropped by the Runebound behemoth. The drop is random, just like all other Dungeoneering journals. The notes describe the instability of the behemoth race, often wasting resources on them to attempt taming them. Should they become a major problem, the behemoths are herded back to their home plane. The author describes an "elegant but expensive" method of taming the behemoths - runebinding. This process involves infusing a behemoth with magic, then controlling magical pulses through a number of pillars. It was mentioned Lexicus Runewright came up with the idea.

## Transcript

Fourth Age, year 1824. Date unknown.

The behemoths have never been a stable race, or particularly predictable. They may be useful, but their influences and actions have meant losing two years of digging through cave-ins and countless resources being spent on taming them, often with no luck. Our problems stem from them being near-impossible to kill or herd back through their portals should they become unruly. Once they are here, they are here permanently it seems. Runebinding is the elegant but expensive solution, whereby a behemoth is infused with rune magic and then controlled by magical pulses through a series of pillars. Lexicus came up with the system, before his mind wandered, and we haven't been able to improve on it since.
Inferi

An Inferius (plural: Inferi) is a corpse that has been reanimated by a Dark wizard’s curse.  It becomes a grisly puppet, and may be used as an expendable servant by the Dark wizard in question.  The most obvious sign that one is facing an Inferius rather than a living human are the white and cloudy eyes.

The spells used to reanimate a human body are much more complex than those used, for instance, to make inanimate objects fly.  The Inferius may be cursed to respond lethally if disturbed, to kill indiscriminately, and to undertake perilous jobs for its master.  Its limitations are, however, obvious; it has no will and no brain of its own, and will not be able to think its way out of unforeseen trouble.  As a warrior or guardian with no regard for its own safety, however, it has many uses.

The Inferi whom Harry and Dumbledore encounter in the depths of the lake in *Harry Potter and the Half-Blood Prince* were, when alive, mostly vagrant, homeless Muggles whom Voldemort had murdered for the purpose during his first rise to power, although some were the earthly remains of wizards or witches who ‘disappeared’ without explanation.

Preserved indefinitely by Dark magic, an Inferius can only be destroyed by fire, for no spell has been found to render dead flesh impervious to burning.  Inferi are therefore enchanted to avoid flames by their master.

***J.K Rowling’s thoughts***

Inferi have much in common with zombies, which are mentioned as separate creatures within Harry’s world.  I had several good reasons for not wishing to call the guardians of the locket Horcrux 'zombies’.  Firstly, zombies are not part of British folklore, but associated with the myths of Haiti and parts of Africa. While the students of Hogwarts would learn about them, they would not expect to meet them walking down the streets of Hogsmeade.  Secondly, while zombies of the Vodou tradition can be nothing more than reanimated corpses, a separate but related tradition has it that the sorcerer uses their souls, or part of their souls, to sustain himself.  This conflicted with my Horcrux story, and I did not wish to suggest that Voldemort had any more use for his Inferi than as guards of his Horcrux. Lastly, zombies have been represented and reinterpreted on film so often in the last fifty years that they have a whole raft of associations that were of no use to me. I’m part of the 'Thriller’ generation; to me, a zombie will always mean Michael Jackson in a bright red bomber jacket.

The name Inferius was a play on 'Inferus’, which is Latin for 'below’, but with an obvious connotation of being 'lesser’ than a living human.  'Inferi’ means the underworld.
Gobstones

"Gobstones is an ancient wizarding game that resembles marbles, the principal difference being that every time a point is conceded, the winning stone squirts a foul-smelling liquid into the loser's face. Players start the game with fifteen small, round Gobstones each (Gobstones are sold in sets of thirty) and the winner must capture all of his opponent’s stones. Though most commonly (as the name implies) made of stone, Gobstones may also be made of precious metals.

"Professional Gobstone players compete in national leagues and international tournaments, but it remains a minority sport within the wizarding world, and does not enjoy a very 'cool' reputation, something its devotees tend to resent. Gobstones is most popular among very young wizards and witches, but they generally 'grow out' of the game, becoming more interested in Quidditch as they grow older. The National Gobstone Association has attempted recruitment campaigns such as 'Give Gobstones A Second Glance', although the choice of accompanying picture (current Gobstones World Champion Kevin Hopwood being squirted with an eyeful of gunk) was perhaps ill-chosen.

"Gobstones enjoys limited popularity at Hogwarts, ranking low among recreational activities, way behind Quidditch and even Wizarding Chess.

"The mother of Professor Severus Snape, Eileen Prince, was President of the Hogwarts Gobstone Club in her time at school."
Behemoth notes (part 1)

Behemoth notes (part 1)
 Weight | 0 kg

[view] **•** [talk]
File:Behemoth notes detail.png**Behemoth notes (part 1)** are dropped by the Gluttonous behemoth. The drop is random, just like all other Dungeoneering journals. The notes describe the common traits of the Behemoth race, such as bulky body structure. However the notes particularly describe that the Gluttonous behemoth - thick hides, its constant desire for food, compelled Bilrach to place it in the frozen floors.

## Transcript

4th Age, year 1824. Date unknown.

Our master's experimentation with portals to the other realms has brought us many interesting creatures. One of the most significant races discovered are the ones we call behemoths. These vast creatures are physically powerful, and some even possess latent magical powers. Unfortunately, they are not evolved to the point of communication, and are capable only of following natural instinct, not instruction. A pity, but they still have their uses. We shall place them throughout the dungeons as guard dogs. There is a particular strain of behemoth that is well-suited to the frozen-over areas near the surface. It has a thick hide, and is entirely driven by a natural desire to feed. In these barren, frozen areas, food will be more scarce, and I believe this creature will fight all the fiercer for it.
The great lake

The grounds of Hogwarts function partly as a nature reserve for magical creatures which have difficulty existing in Muggle-inhabited areas.

The lake is full of creatures that would make a Muggle naturalist swoon with delight - if terror did not seize them first. There are Grindylows (vicious little water demons), merpeople (of a hardy Scottish strain) and a giant squid, which is semi-domesticated and permits students to tickle its tentacles on sunny days, when it basks in the shallows.

Giant squid genuinely exist, though they are most mysterious creatures. Although their extraordinary bodies have been washed up all over the world, it was not until 2006 that a live giant squid was captured on film by Muggles. I strongly suspect them of having magical powers.

**JK Rowling's Thoughts**

The lake is the setting for the second task that the Triwizard competitors must face in Goblet of Fire, which is also my favourite task. I find it satisfyingly creepy; I like the diversity of the methods employed by the competitors to breathe underwater, and I enjoyed plumbing the depths of a part of the grounds that had never been seen before. In the original draft of Chamber of Secrets, I had Harry and Ron crash into the lake in Mr Weasley's Ford Anglia, and meet the merpeople there for the first time. At that time I had a vague notion that the lake might lead to other places, and that the merpeople might play a larger role in the later books than they did, so I thought that Harry ought to be introduced to both at this stage. However, the Whomping Willow provided a more satisfying, less distracting crash, and served a later purpose in Prisoner of Azkaban, too. The Great Lake (which is really a Scottish loch, apparently freshwater and landlocked) never did develop as a portal to other seas or rivers, although the appearance of the Durmstrang ship from its depths in Goblet of Fire hints at the fact that if you are travelling by an enchanted craft, you might be able to take a magical shortcut to other waterways.
Big swordfish

For the item received from the taxidermist, see Big swordfish (stuffed).

Big swordfish
 Weight | 0 kg

[view] **•** [talk]
File:Big swordfish detail.png
A **big swordfish** is an abnormally large raw swordfish caught while fishing at any cage/harpoon fishing spot. Since players can only get it while fishing for swordfish, it requires 50 Fishing to obtain. It is a fairly rare catch, and wearing a ring of wealth will not raise the chances of obtaining one. On a sample of 47152 swordfish caught, only 10 were big swordfish, making the chances of obtaining one about 0.02%, similar to the chances of catching a Big shark.

To stuff the big swordfish, players must take it to the Taxidermist in Canifis. She will charge the player 2,500 coins and turn it into a stuffed swordfish. Once it is stuffed, players can mount it in their Skill Hall at 56 Construction, using a stuffed swordfish and 2 teak planks, producing a mounted swordfish.

## Trivia

 File:Swordfish comparison.png
* When using the big swordfish on the Taxidermist, she replies, "Don't point that thing at me!" before charging you the required fee.
* Previously, if a player attempted to cook a big swordfish they would get the message "You don't have any more swordfish to cook." Now when attempting to cook big swordfish, players will receive the normal XP as if they had cooked a raw swordfish, and they will receive a cooked swordfish as if they had cooked a raw swordfish, as long as they don't burn it.
* When dropped next to a normal swordfish, players can see that a big swordfish is actually smaller than a normal swordfish.
* If a player catches a big swordfish while helping Frodi, the player will say "Sorry Frodi, but I'm keeping this one" after which Frodi will compliment the player on catching such a magnificent swordfish.

nl:Big swordfish
Ilimar Wikia

## **Północne Krainy Ilimar**

Witaj, witaj podróżniku! Znalazłeś się właśnie w najlepszej
gospodzie w promieniu wielu mil! – Powiedział starzec, po czym popił kilka
łyków ze zdobionego kufla. – Karczma pod złotym toporem to miejsce dla
koneserów, tak tak! Najlepsze napitki i jadło w calych Północnych Krainach.

Północnych krainach? – zmęczony wędrowiec zapytał, siadając
ciężko przy stole, na wskazanym przez starca miejscu.

Hola, jak to? To ty nie wiesz gdzie jesteś? Skąd Ty ześ sie
urwał chłopak, co? – starszy męzczyzna odstawił pusty kufel, uniósł dłon w
kierunku jednej z karczemnych dziewek i zakrzyknął – E! Kaśka! Dajże więcej
piwska, dla mnie i Kompana! Grzanego oczywiscie! A, no i do żarcia co bo on tez
na głodnego wygląda! – tu wędrowiec z wdzięczością głową pokiwał i zaraz
zwrócił się do starca

To powiecie mi Panie, gdzie żem się znalazł?

A Powiem chłopcze... Wszystko powiem! Pij, jedz i słuchaj
uważnie! No i pytaj, gdybys tylko miał ochotę!

Świat

Bogowie

Magia

Sfery

Zmiany w mechanice

File:Placeholder
Durmstrang Institute

Durmstrang [Doorm - strang]

Durmstrang once had the darkest reputation of all eleven wizarding schools, though this was never entirely merited. It is true that Durmstrang, which has turned out many truly great witches and wizards, has twice in its history fallen under the stewardship of wizards of dubious allegiance or nefarious intent, and that it has one infamous ex-pupil. The first of these unhappy men, Harfang Munter, took over the school shortly after the mysterious death of its founder, the great Bulgarian witch Nerida Vulchanova. Munter established Durmstrang's reputation for duelling and all forms of martial magic, which remain an impressive part of its curriculum today. The second dark period in Durmstrang's history came with the Headmastership of Igor Karkaroff, an ex-Death Eater who fled his post upon the return from exile of Lord Voldemort, fearing the latter's retribution. Karkaroff was an unprincipled and egotistical man who encouraged a culture of fear and intimidation among the students, and many parents withdrew their children from Durmstrang while he was in charge. The ex-pupil who has done more than any other to cause damage to Durmstrang's reputation is Gellert Grindelwald, one of the most dangerous wizards of the twentieth century. However, in recent years Durmstrang has undergone something of a renaissance, and has produced such international luminaries as international Quidditch star Viktor Krum. Although believed to be situated in the far north of Europe, Durmstrang is one of the most secretive of all schools about its whereabouts, so nobody can be quite certain. Visitors, who must comply with memory charms to erase their knowledge of how they got there, speak of vast, sprawling grounds with many stunning views, not least of the great, dark, spectral ship that is moored on a mountain lake behind the school, from which students dive in summertime.
Bearhead

{{#NewWindowLink:2007:Bearhead|}}

Bearhead
 Weight | 0.4 kg

[view] **•** [talk]
Bearhead
Bearhead
The **bearhead** is obtained upon defeating The Kendal during the Mountain Daughter quest. Along with the Corpse of woman, it is proof Asleif Hamalsdotter is dead. Unlike other items, the bearhead has not been given a graphical update. If lost you can speak to Hamal the Chieftain to obtain another bearhead for free. You do not have to fully complete the quest to equip the bearhead.

## Trivia

* The bearhead was fairly popular among pures before the Evolution of Combat, as it had somewhat better stats than the iron full helm, and it could be retrieved without gaining any unwanted experience toward the skills they avoided training, but the stats have been since removed, and now the head is simply a cosmetic item.
Berserker helm

For other Fremennik helmets, see Fremennik helmets.
{{#NewWindowLink:2007:Berserker helm|}}

Berserker helm

[view] **•** [talk]
A detailed image of a berserker helm
File:Berserker helm chathead.png
A **berserker helm** is members' headgear with decent defence bonuses. To wear it, a player must have 45 Defence and have completed The Fremennik Trials. After the Evolution of Combat, its stats were surpassed by the rune full helm.

File:Berserker helm (charged) chathead.png
With the second Summoning update, a player can have Pikkupstix in Taverley enchant the helm with 35 summoning, at which point it becomes a **berserker helm (e)** and can hold up to 70 scrolls. When charged it takes on a lighter colour and becomes a **berserker helm (charged)**.

Many players prefer the helm of neitiznot over the berserker helm, because the helm of neitiznot has better defence with a prayer bonus, as well as costing slightly less than the berserker helm, and also can be obtained free from completing The Fremennik Isles.

One can buy berserker helmets from Skulgrimen in Skulgrimen's Battle Gear armour shop, found in Rellekka, for 78,000 coins after completing The Fremennik Trials. The shop also sells the other Fremennik helms such as the archer helm.

## Trivia

* After its graphical update, the chathead while wearing a berserker helm strangely retained its previous version. This has been fixed.

fi:Berserker Helm
es:Berserker Helm
nl:Berserker helm
Niziołki

Niziołki przedkładają kłopoty nad nudę. Są nieuleczalnie ciekawskie. Okazują śmiałość, której większe ludy nie mogłyby dorównywać. Nie rzadko ta mieszanka wybuchowa cech pakuje niziołki w kłopoty. Te z nich, które cenią sobie naukę i magię stają się wspaniałymi magami, a ich zaklęcia są naprawdę silne. Jednakże u większości osobników tej rasy występuje silne powinowactwo do kradzieży, szmuglowania i krętactwa. Jeśli przechodził obok Ciebie Niziołek… to pewnie i tak go nie zauważyłeś, a Twoja sakiewka jest szczuplejsza o kilka monet. Niziołki mają również spore apetyty, zarówno na jedzenie i dobre trunki (chociaż może nie koniecznie muszą być dobre, ważne, by były) jak i inne przyjemności…

Opis fizyczny: Niziołki mają około 90 cm wzrostu i ważą 15 – 17 kilogramów. Ich skóra jest rumiana, a włosy czarne i proste. Maja brązowe lub czarne oczy. Mężczyźni często noszą długie baczki, lecz rzadko widuje się u nich brody, zaś prawie w ogóle wąsów. Osiągają dojrzałość po dwudziestce i zasadniczo żyją do połowy następnego stulecia.
Black platelegs

{{#NewWindowLink:2007:Black platelegs|}}

Black platelegs

[view] **•** [talk]
File:Black platelegs detail.png
**Black platelegs** have the same stats as a black plateskirt and has roughly the same stats as white platelegs and white plateskirts. It cannot be made using the Smithing skill. One can be bought from Louie's Armoured Legs Bazaar in Al Kharid and Valaine's Shop of Champions for 1,920 coins. The Black platelegs require 25 Defence to wear.

*As with all black equipment, this item **cannot** be made from raw materials using the Smithing skill.*

## Shop locations

This item can also be bought or sold at:

* Valaine's Shop of Champions

fi:Black platelegs
Beginner's tackle box

Beginner's tackle box
 Weight | 0 kg

[view] **•** [talk]
File:Beginner's tackle box detail.png
The **Beginner's tackle box** is the lowest level Tackle box from the Fish Flingers Distractions and Diversions. It can hold 1 fishing tool, and has 1 slot that can hold up to 150 of one type of bait. It can also store all four pieces of the fishing outfit and six raw fish of the same kind. 110 tokens and 20 medals are required to purchase this item. The tokens will be spent, however, the medals are kept.

 File:Telebank fish.gif
The tackle box has the option to take out equipment or bait, check the start time for the next competition, and view games history. The last function is the same as the Fish flingers scorecard. The history is not as extensive as the interface at the end of the game and does not include the experience reward. You can also check the time when the next competition starts by right-clicking the box and selecting Check-time.

An update on 4 June 2013 added the ability to bank 25 raw fish remotely per day. Otherwise raw fish can only be removed in a bank.

If destroyed, players may claim another one from the Fisherman, free of charge.

 File:Tackle box interface.png
## Slots

 File:Tackle box interface.png
The following tools and items can all be stored in the tackle boxes, but some tools can also be stored on a player's tool belt.

1. ↑ 1.0 1.1 1.2 1.3 The fishing nets (small and big) have the same practical use as their cast nets alternatives.
The only difference is that fishing nets are kept in a person's inventory/tool belt, while cast nets can also be wielded.
2. ↑ 2.0 2.1 A harpoon and barb-tailed harpoon work the same, but the barb-tail harpoon must be wielded. A barb-tailed harpoon overrides the use of Barbarian bare-handed fishing.

1. ↑ The outfit has to be worn in order to gain the Fishing bonus experience. Hence, the outfit slots are only useful for conserving bank space and quick withdrawal.
2. ↑ Only used for Barbarian Fishing.
3. ↑ 3.0 3.1 Possible reward from the Fist of Guthix minigame.
4. ↑ Possible reward from the Family Crest quest.

## Trivia

* When in the Clan Citadel, the timer for the next competition reports the start time in 90 minutes.

es:Caja de pesca para principiantesfr:Le coffre à pêche pour débutantpl:Pole walki dla początkującychde:Anfänger Gerätkastenzh-tw:初學者的釣具箱fi:Aloittelijan puuttua laatikkopt:Caixa de equipamento para iniciantesnl:Beginner's tackle boxno:Nybegynner takle boksenda:Nybegynder tackle boxsv:Nybörjare fiskelåda
Bittercap mushroom spore

Bittercap mushroom spore

[view] **•** [talk]
File:Bittercap mushroom spore detail.png
**Bittercap mushroom spores** are dropped by Vampyres, Ogres, Moss giants, Cockroach soldiers, Ankous, and other monsters. They are used in the Farming skill at a mushroom patch. Six bittercap mushrooms can be harvested.

A nearby gardener will not watch over your growing bittercap mushrooms. Upon completing the medium Morytania Tasks, however, the Canifis patch becomes permanently immunised against disease. The Isafdar patch requires completion of the medium Tirannwn tasks.

Before the introduction of the Morchella mushroom and spore, these were just named "mushroom spore".

Bittercap mushroom spores may be bought at 800 Vinesweeper points each with Mrs. Winkin. However, it is much cheaper to get it at the Grand Exchange.

 Payment
 Seeds per
 Planting
 Harvesting
 Crop

fi:Mushroom spore