recursal/Fanatic-Fandom huggingface dataset:
Biochip of Strength

**Biochip of Strength** offers bonuses to the Strength attribute for Hack and consequently increases his fighting abilities with melee weapons. Like all other biochips, this chip comes in three different forms with differing icons and stat ranges.

## Simple Biochip of Strength

### Amount

1-4

The Simple Biochip of Strength is the first one most players will come across and offers the least amount of bonus to Strength.

 5 | 2550

## Biochip of Strength

### Amount

5-9

The **Biochip of Strength** is the second tier of the chip and offers slightly better bonuses to Strength compared to the simple variant but is easily outdone by the super chip variant.

 9 | 4050

## Super Biochip of Strength

### Amount

10-20

The Super Biochip of Strength is the final tier of the chip available to Hack and is the best one in its stats, however it is harder to find at the max amount of 20. These chips are much more comparable to the Super Biochip of Versatility that can be found as these chips offer more to Strength than what the versatility chip can get to, since they cap out at 13, meaning Hack can reach a higher Strength score than would otherwise be possible using those.
Barrett .50 cal

**Object Class:** Hyperhuman

**Physical Appearance:** An anti-materiel sniper rifle 120cm to 140cm in length.

**Stats:** Ranged Damage - 60, Projectile Size - 5, Projectile Speed - 50, Punch - 3, Inflicts Slowness II for 10 seconds, Accuracy - 100%, Ranged Range - 64, Minimum Shot Delay - 50, Maximum Shot Delay - 55, Fire Rate - 10, Burst Count - 10, Shot Count - 1.

**More Details:** The Barrett .50 cal is an extremely powerful sniper rifle capable of destroying Superhuman Class beings and if used properly even Hyperhuman Class beings. Its main advantage is the extreme knockback the shots do to the target, so it's essentially possible to keep targets far away as the bullet deal extreme damage to them.
Devil Horn Beetle

**Entity Class:** Aggressive Hyperhuman

**Physical Appearance:** Devil Horn Beetles are ginormous black beetles with yellow undersides and red eyes, but their main feature is the giant horn on their heads. They can grow up to 2.12m tall with their horns and 2.82m long.

**Stats:** Health - 500, Melee Damage - 75, Melee Range - 3, Melee Speed - 20, Knockback - 4, Aggro Range - 64. Will attack all entities. Has 100% Knockback Resistance, 83% Arrow, 83% Melee and 83% Explosion. Will regen 1 Health in both Combat and Rest mode.

**More Details:** Devil Horn Beetles were long considered one of the strongest beings on the planet, because of their extremely powerful attack. They live in almost every habitat, and are still to this day very dangerous creatures.
Flamedead

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** A completely normal looking Zombie, but holding Blaze Powder.

**Stats:** Health - 40, Ranged Damage - 20, Projectile Size - 10, Projectile Speed - 10, Projectile has a Medium Explosion, Accuracy - 60%, Ranged Range - 64, Minimum Shot Delay - 20, Maximum Shot Delay - 40, Fire Rate - 3, Burst Count - 1, Shot Count - 1, Aggro Range - 64. Has 100% Knockback Resistance, 92% Arrow, 92% Melee and 100% Explosion. Is immune to fire, potions, fall damage and will not drown. Will regen 1 Health in Rest mode.

**More Details:** Flamedead are Zombies which have mastered and become immune to fire. They will shoot exploding fireballs at their targets and can be found in hot biomes as well as the Nether.
Fight Robot

**Entity Class:** Neutral Superhuman

**Physical Appearance:** Fight Robots are giant versions of Iron Golems that are 6.12m in height.

**Stats:** Health - 1000, Melee Damage - 30, Melee Range - 2, Melee Speed - 23, Aggro Range - 64. Has 100% Knockback Resistance, 25% Arrow, 25% Melee and 25% Explosion. Is immune to fall damage. Will regen 1 Health in Rest mode.

**More Details:** Fight Robots were build to protect cities and some big villages against creatures too strong for normal Iron Golems. They have a dangerous attack, but they are slow and can get quite easily outclassed in overall damage by smaller creatures.
Blood Dripper

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** The Blood Dripper is a bloody two-tailed lizard with blood red eyes and giant hair and spikes coming from its back. It measures around 4.92m in length and 3.38m in height.

**Stats:** Health - 250, Melee Damage - 25, Melee Range - 2, Melee Speed - 20, Aggro Range - 64. Will attack all entities. Has 100% Knockback Resistance, 92% Arrow, 88% Melee and -4% Explosion. Will regen 3 Health in both Combat and Rest mode. Is immune to fire.

**More Details:** The Blood Dripper can spawn pretty much anywhere during a blood moon. It is a very sadistic creature which likes torturing its prey with gruesome methods.
Fire Steve

**Entity Class:** Aggressive Animal

**Physical Appearance:** Fire Steve is a fire human with red clothes and eyes 1.87m tall

**Stats:** Health - 40, Melee Damage - 5, Melee Range - 2, Melee Speed - 20, Inflicts Fire for 5 seconds, Aggro Range - 16. Is immune to fire. Will regen 1 Health in Rest mode.

**More Details:** Fire Steves are human-like beings who have mastered the power of fire. They can be rarely found anywhere in the normal world, but will be found much more frequently in the Nether.
Emperor Clowd

**Entity Class:** Aggressive Ultrahuman

**Physical Appearance:** The Emperor Clowd is identical in appearance to the Friendly Clowd, but it is giant; it stands at 18.51m tall and 22.55m long.

**Stats:** Health - 50000 Ranged Damage - 150, Projectile Size - 5, Projectile Speed - 10, Inflicts Fire for 100 seconds, Accuracy - 60%, Ranged Range - 64, Minimum Shot Delay - 20, Maximum Shot Delay - 40, Fire Rate - 1, Burst Count - 100, Shot Count - 10, Aggro Range - 64. Has 100% Knockback Resistance, 91% Arrow, 92% Melee and 100% Explosion. Will regen 5 Health in both Combat mode and Rest mode.

**More Details:** It is not exactly known what the exact strength of the Emperor Clowd is. On one hand, it can pretty easily defeat Ultrahumans such as the Astral Scorpion, which would make it seem like a Global Threat, but it will struggle a lot against others like Amogger and Dark Peasant. Its attack consists of shooting hot energy projectiles very quickly at its targets. It was the leader of the Angry Clowds in the Konase war.
Eyebull

**Entity Class:** Neutral Human

**Physical Appearance:** Eyebulls are red bull-like creatures with a thin middle section where there are blue circles connecting to its body instead. It has two long backwards horns on its head which is taken up entirely by a big blue eye.

**Stats:** Health - 300, Melee Damage - 20, Melee Range - 2, Melee Speed - 15, Inflicts Poison II for 5 seconds, Aggro Range - 64. Has 100% Knockback Resistance, 88% Arrow, -26% Melee and -66% Explosion. Will regen 1 Health in both Combat mode and Rest mode.

**More Details:** Eyebulls are usually found in the nearby area of villages. The only reason they are Human class is because their fragile body structure appears to make them very vulnerable against melee and explosions. They are, however, resilient against ranged attacks. Their attack would be strong enough to make the Superhuman, but they just barely fall outside.
Big Charger

**Entity Class:** Aggressive Human

**Physical Appearance:** Identical to the Charger, but a bit taller at 2.77m tall.

**Stats:** Health - 30, Melee Damage - 7, Melee Range - 2, Melee Speed - 20, Aggro Range - 64. Will spawn 3 Chargers when attacking. Will regen 1 Health in both Combat and Rest mode.

**More Details:** The Big Charger is found in fields just like the normal Charger, but they are also spawned by the Charger Spawner.
Clubber

**Entity Class:** Neutral Animal

**Physical Appearance:** Clubbers are tribe men using a caveman's club as a weapon. They wear caveman clothes and just generally have a tribal appearance to them. They are around 1.87m tall.

**Stats:** Health - 40, Melee Damage - 15, Melee Range - 3, Melee Speed - 30, Aggro Range - 64. Will regen 1 Health in Rest mode.

**More Details:** Surprisingly, tribes still exist in some places of the world, and a lot of them still use basic weapons like clubs for hunting and fighting.
Cyprus

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** Cyprus is a giant stone monster with 6 legs and 6 stone spikes coming out of its back, with a body shape similar to that of a gorilla. It is around 4.47m tall.

**Stats:** Health - 200, Melee Damage - 25, Melee Range - 2, Melee Speed - 20, Knockback - 4, Aggro Range - 64, Inflicts Slowness II for 5 seconds. Has 100% Knockback Resistance, 91% Arrow, 91% Melee and 50% Explosion. Will regen 1 Health in Rest mode.

**More Details:** Cyprus is found on the Pelster Peninsula. It is thought to be a very old creature, at least 612 thousand years old. Although powerful, it's very slow moving and attacking, and can be easily outran by a human, even with the Slowness effect that it inflicts.
Hologram

**Hologram** is a Hi-Tech Item that allows Hack to distract enemies, allowing him greater range when fighting enemies or the ability to escape tight situations. It is identical to the Battle Hologram hi-tech item but doesn't offer the hologram to fight.

## Stats

The following table shows the knowledge requirement and the purchase price of the item from Axel.

* The knowledge values were calculated using the formula: `y=8.947x+21.05`
* The price values were calculated using the formula: `y=71.05*x+78.95`
Battle Hologram

**Battle Hologram** is a Hi-Tech Item that allows Hack to distract and attack enemies through the use of a hologram, allowing him greater range when fighting enemies. It is identical to the Hologram hi-tech item but offers the hologram to fight.

## Stats

The following table shows the knowledge requirement and the purchase price of the item from Axel.

* The knowledge values were calculated using the formula: `y=8.947x+21.05`
* The price values were calculated using the formula: `y=71.05*x+78.95`
Ancient Dragon

**Entity Class:** Neutral Global Threat

**Physical Appearance:** Ancient Dragon closely resembles an Ender Dragon, but it's golden instead of black. It stands at about 18.53m long and 5.35m tall.

**Stats:** Health - 10000, Ranged Damage - 2000, Projectile Size - 5, Projectile Speed - 10, Projectile has a Large Explosion, Accuracy - 100%, Ranged Range - 64, Minimum Shot Delay - 20, Maximum Shot Delay - 40, Fire Rate - 1, Burst Count - 100, Shot Count - 1, Aggro Range - 64. Has 90% Knockback Resistance, 90% Arrow, 90% Melee and 100% Explosion. Will regen 400 Health in both Combat and Rest mode.

**More Details:** Ancient Dragon is an entity which only has a ranged attack. It will shoot fireballs at its targets very quickly. Despite being a winged dragon, it cannot fly. One of the reasons it is so hard to kill is its incredible regeneration ability.

The Ancient Dragon has been defending the Laniroy Grasslands for thousands of years.
Friendly Clowd

**Entity Class:** Friendly Human

**Physical Appearance:** A being that resembles a cyan Ghast with what appear to be ears, wings, two legs under it and a tail with two other legs coming out from its side. They are 5.02m tall, 6.65m long and 6.82m wide.

**Stats:** Health - 70, Melee Damage - 10, Melee Range - 2, Melee Speed - 20, Aggro Range - 16. Has 100% Knockback Resistance, -28% Arrow, -28% Melee and -28% Explosion. Will regen 1 Health in both Combat and Rest mode.

**More Details:** Friendly Clowd is the good counterpart to the Angry Clowd, but it is significantly weaker. Their armies fought a long war in the Konase. Due to their identical appearance, it is sometimes impossible to tell if a Clowd is evil or good.

Friendly Clowds are friendly creatures that like to help humans fight evil beings.
New Game

Creating a **New Game** in Space Hack will cause you to create a new player name for storing your individual saves under. After inputting a name for yourself, you will be greeted by a screen with text on it giving some introductory information about what is going on.

> In the 23rd century humans have populated all habitable corners of their solar system. Jupiter's moon Europa has a populace of 1.3 billion, second in population only to Earth which stands to reach 9 billion in the next century. The time had come to explore beyond our borders.
> The colony ship Maximus XV was one of the first to leave, en route to our neighbouring galaxy. The first signs of trouble came when Maximus' quantum engines suddenly stopped. And then it appears...
>
>

## At The Base

Once you have read the introductory text, you are loaded into the Base in front of Patrick van Horn and three Health Shots and a weapon type from each primary playstyle, a Small Sling, Light Club and a Magnetic Gun. Once picking up the items, or talking to van Horn first, you are free to explore the rest of the base and talk to the other characters found there before following what van Horn told to you to do for your first mission.

## Trivia

* Even though you name yourself at the start of the game, the main character is always referred to as Hack.
Evil Wood

**Entity Class:** Aggressive Animal

**Physical Appearance:** A living chunk of wood no more than 0.66m tall.

**Stats:** Health - 15, Melee Damage - 7, Melee Range - 2, Melee Speed - 20, Aggro Range - 64. Has 84% Knockback Resistance, 12% Arrow, 16% Melee and 5% Explosion. Will regen 1 Health in Rest mode.

**More Details:** Evil Wood can be found in any forest, pretending to be normal wood, but they are also spawned by the Ent Boss.
Astral Scorpion

**Entity Class:** Aggressive Ultrahuman

**Physical Appearance:** Astral Scorpion is a giant brownish scorpion around 17.09m in length and 8m tall.

**Stats:** Health - 600, Melee Damage - 150, Melee Range - 1, Melee Speed - 8, Knockback - 1, Aggro Range - 64, Inflicts Poison II for 30 seconds. Ranged Damage - 150, Projectile Size - 10, Projectile Speed - 30, Punch - 1, Projectile has a Medium Explosion, Inflicts Slowness for 5 seconds, Accuracy - 70%, Ranged Range - 64, Minimum Shot Delay - 20, Maximum Shot Delay - 40, Fire Rate - 3, Burst Count - 100, Shot Count - 1. Will attack all entities. Has 100% Knockback Resistance, 95% Arrow, 97% Melee and 91% Explosion. Will regen 3 Health in both Combat and Rest mode. Is immune to fire, potions and fall damage.

**More Details:** Astral Scorpions were originally found on the planet Gnarth B75B, and are now thought to in some way be descendants of Akaniss Dreaders.

The Astral Scorpion has both a ranged and a melee attack, depending on how far away it is from its target. It will shoot exploding stars at a fast rate.
Assassin Master

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** The Assassin Master is a human-like being standing at 2.63m tall. It wears a black hoodie holds a long sword.

**Stats:** Health - 650, Melee Damage - 20, Melee Range - 3, Melee Speed - 10, Aggro Range - 64. Has 73% Knockback Resistance, 25% Arrow, 26% Melee and 4% Explosion. Will regen 2 Health in both Combat and 3 in Rest mode.

**More Details:** It's not known if the Assassin Master is a human or a being resembling a human, as its appearance is identical to that of a regular human, although its height would make it the 4th tallest human to ever live. It is currently detained in the Deephold Asylum.
Angry Clowd

**Entity Class:** Aggressive Human

**Physical Appearance:** Identical in appearance to the Friendly Clowd.

**Stats:** Health - 70, Melee Damage - 20, Melee Range - 2, Melee Speed - 20, Aggro Range - 64. Has 100% Knockback Resistance, 18% Arrow, 26% Melee and 18% Explosion. Will regen 2 Health in both Combat and Rest mode.

**More Details:** Angry Clowd is the evil counterpart to the Friendly Clowd, but it is significantly stronger. Their armies fought a long war in the Konase. Due to their identical appearance, it is sometimes impossible to tell if a Clowd is evil or good.
MGs Minecraft Wiki

**Welcome to the MGs Minecraft Wiki!**
The entities from MG's Minecraft lore.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bacteria

**Entity Class:** Aggressive Animal

**Physical Appearance:** An extremely tiny species of entities which varies in size, but the biggest are barely visible with the naked eye.

**Stats:** Health - 1, Melee Damage - 1, Melee Range - 2, Melee Speed - 20, Aggro Range - 64, Inflicts Poison for 5 seconds.

**More Details:** Bacteria can virtually be found anywhere, and getting killed by one is very hard if you keep on the lookout for them and kill them as soon as you see them.
Boaneaa

**Entity Class:** Aggressive Human

**Physical Appearance:** The Boaneaa is similar in appearance to an all dark green sabertooth tiger, but with reptile skin and eyes, no tail, a longer head and far longer teeth. The biggest species grows up to 1.85m long and 1.63m tall.

**Stats:** Health - 80, Melee Damage - 20, Melee Range - 2, Melee Speed - 20, Aggro Range - 64, Inflicts Poison II for 10 seconds. Has 22% Knockback Resistance. Will regen 1 Health in both Combat and Rest mode.

**More Details:** The Boaneaa are creatures found in mountain forests. They are thought to be a relatively new species as the first ever documented individual dates back from 2002.
Ender Brute

**Entity Class:** Aggressive Human

**Physical Appearance:** The Ender Brute is essentially the Iron Golem version of the Enderman. They look identical in shape and height, but are black like endermen and have white eyes.

**Stats:** Health - 100, Melee Damage - 10, Melee Range - 2, Melee Speed - 5, Aggro Range - 64. Has 5% Knockback Resistance, 5% Arrow, 5% Melee and 5% Explosion. Will regen 1 Health in both Combat and Rest mode.

**More Details:** Ender Brutes are found on the outer End Islands. They are also commonly called "Ender Golems", but that is not their official name as they are not created like golems. They are instead natural creatures like the Enderman.
Eyed Stoned Lizzy Lizard

**Entity Class:** Aggressive Hyperhuman

**Physical Appearance:** The Eyed Stoned Lizzy Lizard is a creature made of cobblestone with a body resembling a that of a centipede, having three segments and eight legs. Vertically from these segments rise four suspended eyes, one from the front segment, one from the back segment and two diagonally from the middle segments. The creature stands at about 2.45m tall and 2.14m long.

**Stats:** Health - 1000, Ranged Damage - 25, Projectile Size - 5, Projectile Speed - 15, Punch - 2, Slowness II for 10 seconds, Accuracy - 50%, Ranged Range - 30, Minimum Shot Delay - 20, Maximum Shot Delay - 40, Fire Rate - 3, Burst Count - 50, Shot Count - 3, Aggro Range - 45. Has 100% Knockback Resistance, 90% Arrow, 90% Melee and 100% Explosion. Will regen 1 Health in both Combat mode and Rest mode.

**More Details:** Eyed Stoned Lizzy Lizards are very weird and mysterious creatures, being able to be rarely found in deep caves. They will shoot out cobblestone blocks from their eyes in quick succession. There have only been a few documented sightings since they're so rare and are found in such difficult to get to places.
Freddy

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** Freddy is a brown bear animatronic holding a microphone. It stands at about 1.87m tall.

**Stats:** Health - 60, Melee Damage - 30, Melee Range - 2, Melee Speed - 20, Aggro Range - 64, Inflicts Blindness II for 5 seconds. Has 100% Knockback Resistance, 80% Arrow, 80% Melee and 78% Explosion. Will regen 1 Health in Rest mode.

**More Details:** Freddy is this universe's version of the Freddy from the FNAF franchise. This Freddy along with the other FNAF characters is found roaming an abandoned pizzeria. It is the main star of the animatronics.
Charger

**Entity Class:** Aggressive Animal

**Physical Appearance:** Chargers resemble a bipedal yellow bird measuring about 1.54m in height. Their legs are unnaturally long compared to the rest of their body.

**Stats:** Health - 20, Melee Damage - 5, Melee Range - 2, Melee Speed - 20, Aggro Range - 64. Will regen 1 Health in Rest mode.

**More Details:** Chargers are found in fields of all kinds, but they will also be spawned in by Big Chargers.
Dylinas The World Owner

**Entity Class:** Aggressive Ultrahuman

**Physical Appearance:** Dylinas The World Owner is a dark blue being with no lower body, a wide torso in the shape of a samurai chest armor and a floating head in the shape of a samurai helmet with red eyes and a yellow rotating wheel floating behind it. It has four floating arms each holding a weapon: a labrys, a trident, a katana and a shortsword. It's 3.63m tall and 5.27m wide.

**Stats:** Health - 3000, Melee Damage - 65, Melee Range - 4, Melee Speed - 4, Aggro Range - 64, Inflicts Wither II for 100 seconds. Has 100% Knockback Resistance, 94% Arrow, 94% Melee and 100% Explosion. Will regen 2 Health in both Combat and Rest mode. Is immune to fire, potions and fall damage, will not drown and will burn in the Sun.

**More Details:** Dylinas is a being who owns over 136 thousand planets from our galaxy. He is also among the richest beings to ever live, and is constantly looking to take over more planets. However, it is nowhere near powerful enough to destroy civilizations, so it is a mystery how it was able to control so many planets. It's currently showing some interest in acquiring Earth, and at the moment is on Mars. It is a very prideful being with evil intends and a supposed "great plan" for all the beings on all the planets it owns.
Bonnie

**Entity Class:** Aggressive Human

**Physical Appearance:** Bonnie is a purple bunny animatronic holding a guitar. It stands at about 1.87m tall.

**Stats:** Health - 25, Melee Damage - 30, Melee Range - 2, Melee Speed - 20, Aggro Range - 64, Inflicts Blindness II for 5 seconds. Has 100% Knockback Resistance, 80% Arrow, 80% Melee and 80% Explosion. Will regen 1 Health in Rest mode.

**More Details:** Bonnie is this universe's version of the Bonnie from the FNAF franchise. This Bonnie along with the other FNAF characters is found roaming an abandoned pizzeria.
Energy Ball

**Entity Class:** Neutral Superhuman

**Physical Appearance:** Energy Balls look like rotating stars of yellow, white and black energy. They are at most 1.78m tall.

**Stats:** Health - 200, Melee Damage - 10, Melee Range - 2, Melee Speed - 2, Inflicts Poison II for 10 seconds. Aggro Range - 64. Has 73% Knockback Resistance, 73% Arrow, 73% Melee and 73% Explosion. Will regen 1 Health in both Combat and Rest mode.

**More Details:** Energy Balls are beings that seem to randomly materialize during thunderstorms. Their movement is very quick and flashy, and they will attack very quickly. Sometimes they can even lock targets in an electrical hit combo and deal very big damage per second. They will not attack unless provoked.
Fire Ant

**Entity Class:** Aggressive Animal

**Physical Appearance:** Fire Ants are hot glowing ants up to 0.45m tall and 0.9m long.

**Stats:** Health - 10, Melee Damage - 3, Melee Range - 2, Melee Speed - 7, Inflicts Fire for 100 seconds, Aggro Range - 16. Is immune to fire and potions. Will regen 1 Health in Rest mode.

**More Details:** Fire Ants are species of ants that can be found in a lot of places. They are found practically anywhere, but are more common in deserts, near lava lakes, in the Nether and are also spawned by the Nether Beetle.
Desert Creature

**Entity Class:** Aggressive Human

**Physical Appearance:** Desert Creatures look like dark green creatures with a lower body in the shape of a table with four legs, a neck and head coming out of the middle with a big bright red eye.

**Stats:** Health - 130, Melee Damage - 15, Melee Range - 3, Melee Speed - 20, Aggro Range - 16, Inflicts Wither II for 5 seconds. Will spawn 3 Eye Creatures when attacking. Will regen 3 Health in both Combat and Rest mode.

**More Details:** Desert Creatures can be found in any desert at night. They are one of the oldest anomalous beings ever discovered by humans, even appearing in some ancient drawings.
Fire Dragon

**Entity Class:** Neutral Hyperhuman

**Physical Appearance:** The Fire Dragon is a dark red dragon with lava hair on its back and a lava tail, two yellow horns on its head, purple eyes and constant lava particles emanating from its body. It's 5.29m tall and around 7.36m long.

**Stats:** Health - 400, Ranged Damage - 30, Projectile Size - 5, Projectile Speed - 10, Projectile has a Medium Exploison, Inflicts Fire for 10 seconds, Accuracy - 99%, Ranged Range - 58, Minimum Shot Delay - 20, Maximum Shot Delay - 40, Fire Rate - 5, Burst Count - 10, Shot Count - 1, Aggro Range - 64. Has 88% Knockback Resistance, 78% Arrow, 83% Melee and 100% Explosion. Is immune to fire. Will regen 1 Health in Rest mode.

**More Details:** The Fire Dragon is a dragon that will shoot explosive fireballs at its targets. It will not fly, despite having wings. It's one of the weaker Hyperhuman class beings and it's found in Vulcan's realm.
Chillyndrer

**Entity Class:** Aggressive Hyperhuman

**Physical Appearance:** Chillyndrer is a being that appears to be a fleshy mass on all fours with three teeth-like structures coming out of bloody holes from its thorax and four appendages coming out of its back. This creature is 2.51m tall and 2.9m long.

**Stats:** Health - 700, Melee Damage - 20, Melee Range - 2, Melee Speed - 5, Aggro Range - 64, Inflicts Poison II for 10 seconds. Has 100% Knockback Resistance, 78% Arrow, 78% Melee and 100% Explosion. Will regen 1 Health in both Combat mode and Rest mode.

**More Details:** Chillyndrers are the main inhabitants of the Bov Z47 planet. In 2018 they received the unofficial award for "Ugliest creature ever found".
Evil Leaves

**Entity Class:** Aggressive Animal

**Physical Appearance:** A living pile of decayed leaves no more than 0.66m tall.

**Stats:** Health - 15, Melee Damage - 5, Melee Range - 2, Melee Speed - 20, Aggro Range - 64. Has 70% Knockback Resistance, 7% Arrow, 7% Melee and -5% Explosion. Will regen 1 Health in Rest mode.

**More Details:** Evil Leaves can be found in any forest, pretending to be normal leaves, but they are also spawned by the Ent Boss.
Cursed

**Entity Class:** Aggressive Animal

**Physical Appearance:** Cursed are beings that look like distorted human heads wrapped around the rest of their bodies in such ways that seem to almost break the laws of physics. All of this happens in a space no larger than 1m3.

**Stats:** Health - 20, Melee Damage - 5, Melee Range - 2, Melee Speed - 20, Aggro Range - 16. Will regen 1 Health in Rest mode.

**More Details:** Cursed seem that be entities that work in nonsensical ways. While not too dangerous on their own, simply looking at them is known to cause symptoms like dizziness, confusion, head-aches, mind-boggling and many more. They rarely spawn in all kinds of fields, but seem to be more common in sunflower fields.
Chica

**Entity Class:** Aggressive Human

**Physical Appearance:** Chica is a yellow chicken animatronic holding a cake. It stands at about 1.87m tall.

**Stats:** Health - 30, Melee Damage - 30, Melee Range - 2, Melee Speed - 20, Aggro Range - 64, Inflicts Blindness II for 5 seconds. Has 100% Knockback Resistance, 80% Arrow, 80% Melee and 80% Explosion. Will regen 1 Health in Rest mode.

**More Details:** Chica is this universe's version of the Chica from the FNAF franchise. This Chica along with the other FNAF characters is found roaming an abandoned pizzeria.
Ent Boss

**Entity Class:** Aggressive Hyperhuman

**Physical Appearance:** The Ent Boss is a giant humanoid tree-like being measuring 12.24m in height.

**Stats:** Health - 1000, Melee Damage - 40, Melee Range - 3, Melee Speed - 20, Knockback - 2, Inflicts Poison II for 10 seconds, Aggro Range - 64. Will spawn 2 Wood Golems, 2 Evil Leaves and 2 Evil Wood when attacking. Will regen 5 Health in both Combat and Rest mode.

**More Details:** The Ent Boss can be found in deep forests. Though unconfirmed, there are some claims that Ent Bosses can shape shift from a normal looking tree to its true form.
Akaniss Dreaders

**Entity Class:** Aggressive Universal Threat

**Physical Appearance:** Akaniss Dreaders is an enormous black scorpion measuring 46,35m in length without its tail, or 86,35m with its tail, 12,64m in height without its tail, or 26,93m with its tail, and 38,14m in width.

**Stats:** Health - 300.000.000, Melee Damage - 120.000, Melee Range - 200, Melee Speed - 3, Knockback - 2, Aggro Range - 200, Inflicts Poison II for 100 seconds. Will attack all entities. Has 100% Knockback Resistance, 95% Arrow, 95% Melee and 100% Explosion. Will regen 30 Health in both Combat and Rest mode. Is immune to fire, potions and fall damage and will not drown.

Akaniss Dreaders was found on September 9, 2007 and currently resides inside the Rosesoll Bay. Research was conducted in the area after scientific equipment picked up unexplainable noises coming from inside the waters. When discovered, the entity was in a dormant state, but showing signs of waking up. Approximately 2 weeks later, the entity woke up and was initially in a docile state, before turning aggressive 2 days later. The entity started destroying its environment and attacked the research submarines, killing 6 people. Reinforcements were sent to try and neutralize the creature, as it was attempting to make its way up to the surface. It appeared to be immune to any and all attempts at stopping it, and 37 more people died as a result. After a while, the creature started emitting electromagnetic radiation which was decoded into a message:

AD: "Aha! There you are, the so-talked-about humans. I have been waiting to meet you for such a long time. Your attempts at killing me are futile, so best save your resources for another time. You probably don't know who or what I am, but that is not important. I have been here for a long time, stalking civilizations as they came and went. I destroyed some of them, but others died on their own. I haven't destroyed one in a while, so your human race seems like a delicious target for me!"

Communication was then attempted through the same method it communicated with the scientists:

Humans: "Please stop killing our people. How did you get on our planet?"

AD: "That is not important to you. And why should I stop doing that?"

Humans: "We can make a deal. Please do not do any more harm or we will be forced to take further action."

AD: "I would love to see you try."

Akaniss Dreaders then made it to the surface, which was thankfully in an uninhabited area. After it kept attacking the organization's people and equipment, humans were forced to take action.

Humans: "Alright, we didn't want to have to do this, but you left us with no choice."

The army then bombed Akaniss Dreaders with two 30 kiloton bombs. There was no noticeable damage done to the entity.

AD: "That's it? I didn't feel a thing."

Humans: "Please, let's make a deal."

AD: "You know what? I actually kind of like you humans. I mean, I like killing you. But I like you more than other species. My deal is that you will send me 250 volunteers every year for me to kill. Either that or I end your civilization."

The deal was made, and still stands as of today.
Black Widow

**Entity Class:** Aggressive Hyperhuman

**Physical Appearance:** The Black Widow is a black spider measuring 4.27m in length and 1.63m in height.

**Stats:** Health - 360, Melee Damage - 50, Melee Range - 3, Melee Speed - 13, Knockback - 4, Aggro Range - 64, Inflicts Wither II for 100 seconds. Will spawn 3 Cave Spiders and 2 regular Spiders when attacking. Will regen 2 Health in Combat mode and 3 in Rest mode. Is immune to potions and fall damage.

**More Details:** The Black Widow can be found it Allerborough Timberland. It will use spider minions to overwhelm its prey with Poison, Wither and damage.
The Lighthouse

The Lighthouse was originally built in the 1930's on the coast line. No body knows how it was moved or why, but it is currently located in the Eastern Forest.

* Iris bought the light house in Oliver's name
* Iris and Oliver live there alone until Wren moves in with them
* Iris and Oliver renovated and modernized it about a year before the story takes place
Character Ideas

# Character Ideas and Concepts

## What is this page?

This page is for character ideas and possibilities. Please make a discussion post with all necessary character information, tag it as 'Story pitches/ideas', and wait to get approval before adding a new character.

## What Is The Necessary Information Needed to Make a Character

* ***Name***
* ***Age*** - Month, day (age in numbers)
* ***Gender and/or pronouns*** - Outward gender expression/pronouns that refer to them
* ***Personality*** - How they act in certain situations and in general
* ***Physical Appearance*** - How they look and dress
* ***Purpose*** - What role would they play in the story and why they should be a character
* ***(Optional) Trivia*** - Any fact about them that doesn't fit into other categories

Please only create a discussion post if there is **all** of this information is included.

## Characters

**Ashley Thana**
 Age
 Personality
appearance
The Vampire Diaries Universe Fanon Wiki

**Welcome to the The Vampire Diaries Universe Fanon Wiki!**
Welcome to The Vampire Diaries Universe Wiki! This is a place where everyone can come to create a character and new universe. Be as creative as you want... or even simply change the storyline of the show/books for your OC.

> There's no such thing as a bad idea. Only poorly executed awesome ones.
>
> Damon Salvatore

> The first rule of truly living – do the thing you are most afraid of
>
> Rebekah Mikaelson

> I want to thank you for giving me everything I ever wanted. A love that consumed me, adventure, passion, there’s nothing more that I could have asked for…except for it to last forever.
>
> Elena Gilbert

Rules for the Wiki

 On The wiki there are only 4 rules:

 1. Don't copy ideas, characters, graphics or text from people unless you've asked them.

 2. Don't modify other people's characters unless they've asked you to.

 3. Keep it civil; keep it nice. The old golden rule applies: If you have nothing nice to say, then don't say anything at all.
If you break a rule, you will get a polite reminder the first time; a temporary block if you continue to do it; and if you persistently do it, then a ban.

 4. Wiki Content must be related to The Vampire Diaries, The Originals, or Legacies in some way or shape, whether that be original characters, changing the plotline, or crossing it over. This wiki does not host original vampire characters or any other unrelated content to TVD, TO, or Legacies.

**NOTE:** Please report any behaviour that is unwelcome.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bosshroom

**Entity Class:** Aggressive Hyperhuman

**Physical Appearance:** Bosshroom is a huge walking red mushroom with a face carved into it, similar in look to the face on carved pumpkins. It measures about 5.37m tall and 4.26m wide.

**Stats:** Health - 60, Melee Damage - 40, Melee Range - 5, Melee Speed - 30, Aggro Range - 64, Inflicts Poison II for 5 seconds. Has 100% Knockback Resistance, 88% Arrow, 88% Melee and 88% Explosion. Will regen 1 Health in both Combat and Rest mode.

**More Details:** This species of mushrooms was found in the Picworth Woods. They have a very powerful attack, but their attack is quite slow.
Niklaus Mikaelson

## Biographical information

### Turned

* By Esther Mikaelson in  Autumn 1001 (into a original vampire) (through immortality spell)
* By killing an unknown human in 1001-First time (Into Original Hybrid)
* By Esther Mikaelson in Autumn 1001 (into an original vampire)(through hybrid curse spell)-Second time
* By killing Elena Gilbert in 2010 (into an original hybrid) (through hybrid curse spell)-Second Time
James

**Other Voice Actors:** Susan Roman (2000; *Thomas and the Magic Railroad*)

**James** is a red mixed-traffic tender engine who works on the North Western Railway and is the railway's number 5 engine. He usually works on the Main Line. He is proud of his red paintwork, but tends to be vain, boastful, and overconfident, and does not like getting dirty.

## Bio

*James is a medium-sized engine. His six driving wheels are not as big as Gordon's and not as small as Thomas'. He has a fine scarlet coat and brass dome and likes to think of himself as a Really Splendid Engine. This can occasionally lead to high-falutin' ideas about the sort of work suitable for such a noble creature. Invariably, they land James in trouble. Even so, James is a hard worker and is still a Really Useful Engine.*
Doc Hudson

**Voiced By:** Paul Newman

**Doc Hudson**, also known as **The Hudson Hornet**, **The Fabulous Hudson Hornet** or simply **Doc**, was a dark blue 1951 Hudson Hornet. He was a former dirt track racer who, prior to his death, served as Radiator Springs' judge and doctor. He was also Lightning McQueen's crew chief and mentor. When Doc was a racer, he lived in the town of Thomasville, and his crew chief was a pickup truck named Smokey. Doc's racing number was 51, and he won three Piston Cup trophies. He still holds the record for the most wins in a single season. Unfortunately, in 1954, Doc had a big crash that ended his racing career. After Doc died, his garage became a museum dedicated to his racing career.
Iron Mike

**Iron Mike** is an unknown person on the colony ship. Nobody knows why he is on the colony ship now at his age or why he left the Earth. Along with his son, they own the two weapon shops at the base.

## Shop

Iron Mike offers Hack the ability to buy melee and ranged weapons as well as armors to help protect him against the aliens. He is the only NPC in the game that will sell these types of items to Hack and is also the only one who will repair non-energy based items or identify them as Nick Miller and Axel 'Doc' Worth does not offer these services for standard non-energy weaponry and armor.

His stock generally consists of a variety of melee and ranged weapons related to your current level and a stock of armor of helmets, chest pieces and shields. There is generally one of each type of item (melee, ranged weapon, helmet, chest, shield) available for sale at any given time.

He will refresh his stock of items when Hack leaves the base to visit another location and upon returning his items will change, regardless of how much time has passed.

## Dialogues

* Joy

[ Iron Mike - No one knows why he ended up on this colony ship at his age. Some say he was forced to leave Earth. Along with his son, they own the two weapon shops in the base. ]

Finally, a true military man. These colonists know nothing about a good weapon. I hope your presence here will change local customs a little. Due to the current situation, anyone looking for one of my weapons must pay for everything with energy cells. When you've got the right amount, come on back and we'll do a little trading.
Percy

**Other Voice Actors:** Linda Ballantyne (2000; *Thomas and the Magic Railroad*)

**Percy** is a small green saddle tank engine who works on the North Western Railway and is the railway's number 6 engine. He is Thomas' best friend. Percy's favourite job is pulling the mail train and he works on Thomas' branch line as a goods engine.

## Bio

*Percy is the junior member of the principal team of engines. He is a happy little chap who's normally quite happy puffing around the yard with no particular desire for adventure in the great world outside. Percy enjoys pulling the mail train, especially with his friend Thomas. He is always keen to oblige, a fact of which the other engines are apt to take advantage. However, Percy is a clever little engine and puts a smile on the face of everyone he meets.*
Henry

**Other Voice Actors:** Kevin Frank (2000; *Thomas and the Magic Railroad*)

**Henry** is a green mixed-traffic tender engine who works on the North Western Railway and is the railway's number 3 engine. He works on the Main Line and usually pulls a special fish train called "The Flying Kipper".

## Bio

*Henry is a long, fast engine. He has a thoroughbred look, and like all thoroughbreds, tends to be somewhat highly strung and prone to illness. Henry works on the Main Line with Gordon and James. Unlike those two, however, Henry is a much kinder engine, even if he can fall ill sometimes. But no matter what, Henry is a very determined engine, and sympathetically driven, he'll give any engine a run for its money.*
Team 73 Wiki

**Welcome to the Team 73 Wiki!**
A Fun wiki about Team 73

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lightning McQueen

**Voiced By:** Owen Wilson, Keith Ferguson

**Lightning McQueen** is a red race car who competes in the Piston Cup Racing Series. He lives in the town of Radiator Springs in Carburetor County, where he has his own racing headquarters and his own stadium. His racing number is 95, and he is sponsored by Rust-Eze Medicated Bumper Ointment. He was mentored by the late Doc Hudson. Prior to arriving in Radiator Springs, Lightning had a cocky, arrogant, selfish, and self-centered attitude. In 2011, Lightning competed in the World Grand Prix with race cars from around the globe. He is Cruz Ramirez's crew chief and mentor. Lightning's catchphrases are "Ka-Chow!", "Speed. I am speed.", "I'm faster than fast. Quicker than quick. I am lightning!" and "Float like a Cadillac, Sting like a Beemer!"
Thomas

**Other Voice Actors:** Eddie Glen (2000; *Thomas and the Magic Railroad*)

**Thomas** is a blue tank engine who works on the North Western Railway and is the railway's number 1 engine. He runs his own branch line and has two passenger coaches named Annie and Clarabel.

## Bio

*Thomas can be described as a cheeky, fussy little engine. He often gets into scrapes, usually by being over-eager to do things best left to bigger and more sensible engines. But clouds never last long in Thomas' life and he's soon bustling about again, playing his part in the yard and on his very own branch line, of which he is extremely proud. Thomas works hard and he always strives to be a Really Useful Engine.*
Gordon

**Other Voice Actors:** Neil Crone (2000; *Thomas and the Magic Railroad*)

**Gordon** is a big blue tender engine who works on the North Western Railway and is the railway's number 4 engine. He works on the Main Line and pulls the railway's express train. He is one of the fastest and strongest engines on Sodor.

## Bio

*Gordon is the senior member of the engine family, the fastest and most powerful of Sir Topham Hatt's railway - and he knows it. He loves pulling the express and is proud to be the engine in charge of it. Despite being grumpy, rude and pompous, he's goodhearted and always willing to forgive and use his superior strength to help smaller engines out of trouble.*
Sally Carrera

**Voiced By:** Bonnie Hunt

**Sally Carrera**, or simply **Sally**, is a sky blue 2002 Porsche 911 Carrera. She is the attorney of Radiator Springs, the owner of the Cozy Cone Motel, and Lightning McQueen's girlfriend. She often refers to Lightning as "Stickers" because he did not originally have headlights; only stickers that looked like headlights. Sally has a pinstriping tattoo on her trunk.
Tow Mater

**Voiced By:** Larry the Cable Guy

**Tow Mater**, generally known by just his surname **Mater**, is a rusty brown, buck-toothed, Southern-accented tow truck who lives in Radiator Springs. He is the owner of Tow Mater Towing & Salvage, the manager of the Radiator Springs Municipal Impound, and Lightning McQueen's best friend. Mater's catchphrases are "Dad-Gum!", "Shoot!" and "Git-R-Done!" (his voice actor, Larry the Cable Guy's signature phrase).
Sarge

**Voiced By:** Paul Dooley

**Sarge** is an olive green 1941 WWII (World War 2) Willy's Army Jeep. He is the owner of the local military surplus store in Radiator Springs, Sarge's Surplus Hut. He is also the drill sergeant at Sarge's SUV Boot Camp, where he gives SUVs off-road training. He was a soldier in World War 2. Sarge and his neighbor Fillmore tend to argue, but they are good friends at heart.
Power Classes

**Power Classes** are the standard way of measuring the power of beings in the MG Universe.

The classes are in order from weakest to strongest:

**Animal** - These beings are very weak, being able to be defeated by a regular human with regular vanilla armor. They are comparable in strength to Minecraft's usual common hostile mobs.

**Human** - These beings are a lot stronger than Animal class beings and will give a fully armored human a good fight. They might even be stronger than players, but not strong enough to be considered Superhuman.

**Superhuman** - These beings are far too powerful for any human to beat with regular armor and weapons. They will require superior gear in order to be defeated.

**Hyperhuman** - These beings are a lot more powerful than Superhuman beings and they can toy around with an army of people with no problems.

**Ultrahuman** - These beings far outclass Hyperhuman beings and they can destroy multiple of them at once without many problems.

**Global Threat** - These beings are so powerful that they are considered a threat to the whole world. They are insanely more powerful than Ultrahumans and are almost impossible to defeat.

**Galactic Threat** - These beings are even harder to stop than Global Threats. They can pose a threat to multiple worlds at once and will usually have no problem destroying entire civilizations.

**Universal Threat** - These beings are usually out the class of any beings below them. They are virtually untouchable by anything other than other Universal Threats and Void Classes.

**Void** - Only the blessings of true gods can save you from this class.
Beast Of Creation

**Entity Class:** Aggressive Galactic Threat

**Physical Appearance:** The Beast Of Creation manifests itself as a 13m tall red Wither with 5 heads instead of 3, with the extra 2 coming from behind and above the lateral 2 a normal wither has.

**Stats:** Health - 100000, Ranged Damage - 5000, Projectile Size - 10, Projectile Speed - 8, Projectile has a Medium Explosion, Inflicts Fire for 666 seconds, Accuracy - 60%, Ranged Range - 64, Minimum Shot Delay - 20, Maximum Shot Delay - 40, Fire Rate - 3, Burst Count - 100, Shot Count - 10, Aggro Range - 64. Has 100% Knockback Resistance, 98% Arrow, 98% Melee and 100% Explosion. Will regen 500 Health in both Combat and Rest mode. Is immune to fire, potions, fall damage and will not drown.

**More Details:** The Beast Of Creation is one of the oldest beings in the universe. It has existed for almost as long as existence itself, but it is exactly as its name suggests, the beast of all Creation. It is the most evil force in the universe and was made to balance out all good that there is. It travels from world to world destroying everything in its path. When it attacks, it spews out hundreds of exploding fireballs made from pure hatred.