Health

**Health** is the amount of damage that the player is capable of withstanding before dying or becoming unconscious.

## Gameplay

The player's current health can be seen as the red bar on the HUD. Taking damage will decrease the player's health. Once it's depleted, there are multiple things that may happen. If the player was killed by a shark, or killed once before for another reason, the game will be over and a saved game must be loaded to continue. If it is the player's first time dying, and they were not killed by a shark, they would awake in the caves with low **health**, hunger, and energy and have the opportunity to try and escape. Health can be restored by consuming medicine (both pill and herbal), aloe, or coneflower, or in smaller quantities by eating food. If the player's health is below 10%, their vision will only be in grayscale, this is called the Grey Zone

Wearing armor can dramatically change the amount of damage that can be taken. It is suggested that the player equips with full bone armor at the soonest possible time to allow for maximum health protection.

**Healing** refers to restoring **health** when the player has suffered damage. There are a number of ways for players to restore their health. Sleeping is the only way without consuming items to restore health.

## What Damages Health

Things that can currently harm you:

* Fire from player-made fires or Fire Mutant
* Explosives
* Cannibals and Mutants
* Falling
* Sharks -55 health
* Crocodiles -55 health
* Boars -15 health
* Bad food
* Polluted water -1 health / -20 health in hard survival
* Cold -5 health / -25 health in hard survival per tick
* Poison -2 health / -30 health in hard survival
* Falling tree -60 health in hard survival
* Thirst -11 health / -28 health in hard survival per tick
* Starvation -10 health per tick
* Standing under a falling foundation -100 health

### Items That Damage Health

These items will actually cause damage to the player. In most game difficulties, the damage is quite minimal. In hard survival mode, the damage is so severe that consuming 5 of these items could cause death to the player:

 Snowberries -2 health / -30 health in hard survival

 Twinberries -2 health / -30 health in hard survival

 Arm -2 health / -10 health in hard survival

 Head -2 health / -10 health in hard survival

 Amanita Mushroom -2 health / -30 health in hard survival

 Jack Mushroom -2 health / -30 health in hard survival

 Leg -2 health / -10 health in hard survival

 Spoiled Fish Meat -2 health / -10 health in hard survival

 Spoiled Meat -2 health / -10 health in hard survival

 Spoiled Lizard Meat -2 health / -10 health in hard survival

 Spoiled Oysters -2 health / -30 health in hard survival

 Spoiled Rabbit Meat -2 health / -10 health in hard survival

 Spoiled Small Meat -2 health / -10 health in hard survival

 Polluted Water -1 health / -20 health in hard survival - this includes polluted water from old pots, waterskins, or drinking from water sources

## What Heals Health

The items below health amount does not account for hard survival mode, the health amounts are reduced significantly in that mode. The items that heal players include:

 Aloe Vera +2 health

 Booze +15 health

 Coneflower +10 health

 Herbal Medicines +50 health

 Herbal Medicine+ +100 health

 Meds +100 health

 Snack +5 health

 Fresh Fish Meat +20 health / +7 in hard survival

 Fresh Meat +20 health / +7 in hard survival

 Fresh Lizard Meat +20 health / +7 in hard survival

 Fresh Oysters +3 health

 Fresh Rabbit Meat +20 health / +7 in hard survival

 Fresh Small Meat +6 health / +3 in hard survival

Certain stew recipes can also have **healing** abilities, mainly Tisane.

## Update history

 v0.27 | (Multiplayer) Reviving another player no longer uses meds and restores only a minimum amount of health
(Balance) Adrenaline rush ! When player’s health reaches grey zone because of an enemy hit he gets half his missing stamina back over 1 second. Has a 2 minutes delay.
 v0.06b | Balance tweaks : Increased fall damage, lowered how much health meds heal you