Aeonus Telmin

Background

## Information

*Level*: 17

*HP*: 155

*BAB*: +8

*Skill Points*: 256

*Speed*: 50ft Land, 100ft Fly (Good)

*Initiative*: +9

*Hero Points*: 3/3

*Racial Traits***: Low Light Vision, Darkvision (60ft), Alert for Betrayal, Elven Immunities, Keen Senses, Elf Blood, Multitalented.**

*Languages: Aboleth, Abyssal, Aklo, Aquan, Auren, Boggard, Cyclops, Celestial, Common, Dark Folk, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Grippil, Halfling, Ignan, Infernal, Necril, Orcish, Protean, Sphinx, Sylvan, Tengu, Terran, Undercommon.*

*Traits:* Bladed Magic*, Elven Reflexes*

### *Armor Class*

(15 Natural Armour from polymorph)

DR: 10/Evil

Immune: Acid, Cold, Petrification, Sleep

Resist: Electricity 10, Fire 10,

Spell Resist: 25

## **Class Features and Feats**

**Blade Adept:** Arcane Reservoir, Arcanist Exploit, Cantrips, Consume Spell, Greater Exploits,

**Magus:** Magus Arcana, Spellstrike, Evasion, Uncanny Dodge, Improved Uncanny Dodge,

**Feats:** Weapon Finesse, Craft Wondrous item, Elven Battle Style, Elven Battle Training, Elven Battle Focus, Dimensional Agility, Dimensional Assault, Dimensional Dervish, Extra Arcana

**Arcane Exploits:** Student of the Blade, Item Creation, Dimensional Slide, Counterspell, School Understanding (Teleportation)

**Magus Arcana:** Flamboyant Arcana,Arcane Deed (Evasive).

### Arcane Reservoir: 20/29

Dimensional Slide: The arcanist can expend 1 point from his arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing him to move up to 10 feet per arcanist level (170ft.) to any location he can see. This counts as 5 feet of movement. He can only use this ability once per round. He does not provoke attacks of opportunity when moving in this way, but any other movement he attempts as part of his move action provokes as normal.

Counterspell: By expending 1 point from his arcane reservoir, the arcanist can attempt to counter a spell as it is being cast. He must identify the spell being cast as normal. If he successfully does so, the arcanist can attempt to counter the spell as an immediate action and by expending an available arcanist spell slot of a level at least one higher than the level of the spell being cast. To counterspell, the arcanist must attempt a dispel check as if using dispel magic. If the spell being countered is one that the arcanist has prepared, he can instead expend an available arcanist spell slot of the same level, and he receives a +5 bonus on the dispel check. Counterspelling in this way does not trigger any feats or other abilities that normally occur when a spellcaster successfully counters a spell.

Greater Counterspell: Whenever the arcanist uses the counterspell exploit, he can expend any arcanist spell slot of the same level or greater than the spell to be countered (instead of the spell level +1). The arcanist must have the counterspell exploit to select this exploit.

### Arcane Pool: 19/19

Derring-Do: At 1st level, an arcanist can spend 1 panache point when he makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. He can do this after he makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, he rolls another 1d6 and adds it to the check. He can continue to do this as long as he rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

Opportune Parry and Riposte: At 1st level, when an opponent makes a melee attack against the arcanist, he can spend 1 arcane pool point and expend a use of an attack of opportunity to attempt to parry that attack. The arcanist makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If his result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if he has at least 1 panache point, the arcanist can as an immediate action make an attack against the creature whose attack he parried, provided that creature is within his reach. This deed’s cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.

Prescient Defense: The arcanist can expend 1 point from his arcane pool as an immediate action after hitting a target with a weapon attack, granting him a premonition of his enemy’s intentions. The magus gains a bonus to his AC and on Reflex saves equal to his Intelligence modifier (minimum 0) against attacks by that opponent until the beginning of his next turn.

## **Equipment**

### Umbral Edge: 5/5

*Ability Scores*

 WIS
 CHA
 EGO

Weapon Attributes: +5 Keen Dispelling Burst Training Spellstoring Rapier

#### Abilities:

*Black Blade Strike*: As a free action, the arcanist can spend a point from the black blade’s arcane pool to grant the black blade a +1 bonus on damage rolls for 1 minute. For every four levels beyond 1st, this ability gives the black blade another +1 on damage rolls.

*Telepathy*: While a magus is wielding or carrying his black blade, he can communicate telepathically with the blade in a language that the magus and the black blade share.

*Unbreakable*: As long as it has at least 1 point in its arcane pool, a black blade is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged 1 week later through a special ritual that costs 200 gp per arcanist level. The ritual takes 24 hours to complete.

*Energy Attunement*: At 5th level, as a free action, an arcanist can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the arcanist’s next turn.

*Teleport Blade*: As a standard action, a arcanist of 9th level or higher can expend an arcane point from his or his black blade’s arcane pool, and can call his black blade from as far as 1 mile away, causing it to instantaneously teleport to his hand.

*Transfer Arcana*: At 13th level, once per day, an arcanist can attempt to siphon points from his black blade’s arcane pool into his own arcane pool. Doing so takes a full-round action and the arcanist must succeed at a Will saving throw with a DC equal to the black blade’s ego. If the arcanist succeeds, he regains 1 point to his arcane pool for every 2 points he saps from his black blade. If he fails the saving throw, the arcanist becomes fatigued (but can try again). If he is fatigued, he becomes exhausted instead. He cannot use this ability if he is exhausted.

Languages: Common, Elven, Necril, Vegepygmy

Knowledge Arcana: +8

*General Goods*\*:

*Magic Items*: Blessed Book, Blade Adept's Bracers of Armor, Blade Adept's Cloak of Resistance, Blade Adept's Belt of Physical Perfection, Blade Adept's Headband of Mental Prowess, Blade Adept's Tattoo of Umbral Weapon, Blade Adapt's Gloves of Bladed Dash, Ring of Major Inner Fortitude, Ring of Invisibility, Blade Adept's Pearl of Power II x3

Persistant Effects: See Invisibility, Polymorph Any Object (Astral Deva), Lesser Globe of Invulnerability, Contingency (Teleport) 1 Clone.

*Containers*: Backpack, Belt Poiuch, Belt Pouch, Spell Component Pouch.

Consumables: Wand of Cure Moderate Wounds (50 uses 2d8+10) 2 Scrolls of Arcane Eye

*Components:*

*Currency*: 230 gp

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

 Spell List

 1
 2
 3
 4
 5
 6
 7
 8

Level 0

* Detect Magic
* Ghost Sound
* Mending
* Message
* Open/Close
* Prestidigitation
* Read Magic
* Root
* Scrivener's Chant

Level 1

* Enlarge Person
* Shield
* Shocking Grasp
* Silent Image
* Swift Girding

Level 2

* Blur
* Invisibility
* Mirror Image
* Resist Energy
* Rope Trick

Level 3

* Haste
* Heroism
* Paragon Surge
* Wind Wall

Level 4

* Telekinetic Charge
* Black Tentacles
* Dimension Door
* Enervation

Level 5

* Telekinesis
* Teleport
* Trace Teleport
* Wall of Stone

Level 6

* Transformation
* Disintegrate
* Greater Dispel Magic

Level 7

* Greater Teleport
* Mass Fly
* Reverse Gravity

Level 8

* Maze
* Polymorph Any Object