Turrets

* **Equipment Name:** Turret
* **Function:** Armored Device to turn cannons on vehicle or facility.
* **Cost:** None

## Overview

Turrets are armored devices used to house Cannons. Typically, they can be mounted on ships, however they can be any vehicle and even fortresses if desired. Price of these devices is based on cost of individual cannon mounted in it verse the turret self.

This article is intended give you basic ideas on how to go by constructing a turret for you vehicle!

* Wiki Note: The following is focus refer to building a turret for a ship. However this may apply to other vehicles.

## The Basics

### Parts of a Turret

* *Barrel Blocks (Blue Pane)*
These make up the barrel of your guns. Although they ride along with the turret, they are not actually considered a part of the turret vehicle, which basically means, you don't need to worry about the barrels attaching to anything. Notice the barrel of the other turret above this turret, they don't have any problems with attaching because of this reason.

* *Breach Block (Black Pane)*
The breach of the gun, breaches are required to be in a certain position relative to the cannon sign. They are always one block forward, and one block above, the space where the sign is located. There will be more on this later. The space behind the breach must be clear for the gun to fire, as the gun needs to recoil backwards.

* *Cannon Sign (Oak Sign)*
Required for all turrets, first line always says Cannon on 1st line of sign. The 2nd line you must enter the caliber of the gun in inches. It accepts values of 3" up to 18" (note that 11" doesn't work atm). The length of the cannon barrel must match the caliber! If the cannon is a 5" cannon, then it's barrel must be 5 blocks long.

* *Quartz Deck Block*
This block is important because it signifies the base of the turret. This base layer is NOT part of the turret, and does NOT rotate with the rest of the cannon. If I wanted this layer to rotate too with the cannon, then I should put the quartz block a level deeper. You can also put a ladder directly under the sign instead of a quartz block, which the Fletcher actually does, due to space limitations. Note that if you turn your cannon, and disable/restart your ship, there is a chance in the rotated position your cannon might not start above a quartz block, which will cause the cannon to attach to the vehicle and cause an error. If you want your ship able to safely restart turrets it is recommended you place quartz blocks under all possible positions the sign may end up.

### Setting up a Turret

* *Spacing in the Turret*
All turrets must be square, however sizes Cannon and the turret self matter. On a larger turret, this is one on the CL-Castle, with its roof removed. First off, notice the larger breach (red pane) and barrel (green pane) which are used for 6-10" guns. As mentioned before, a breach must ALWAYS be placed one block forward and above where the sign is..HOWEVER, you may place a breach, or multiple breaches, anywhere left/right in this line. The green glass blocks highlight all possible positions for breaches with this type of turret. Note that all turrets are limited to a maximum width, which is based on the caliber of the turret

* *Squaring the Turret*
It is required that all turrets have "square" bases in order to work. The barrel itself not technically a part of the turret base and is not counted. This only refers to the overall dimensions of the turret also, it does NOT mean the entire turret must be box shaped, and there are many tricks to make elongated turrets square.

## Getting Started - Setting up to Build

* *Pick a Size and Type Ship you want*
Building turret related to what your building it for. There arrange of ships that a turret can be fitted on it and their sizes vary sometimes greatly. That being said, it should be seen that turrets built for

* *Know what you need*
Chiseled Quartz block, Oak Sign, blocks for the turret self, stained glass for the turret's cannon of your choice, breech block for 11 inch guns and larger.

* *Know Your Ship*
How many turrets you need, where will the Magazine will be located. Traditionally Magazine and Barrett are spaces located directly below the turret themselves. (not required as of this writing, but it is subject to change.) They contain the shells / ammunition for the gun and gunpowder. You should plan out where your going place these turrets with their supplies keep them working.

## Building Your Turret

Once you figure out what turret/guns you wish put on your ship, its recommend to mark out where they will be.

It sometimes recommended to build the turret physically above the ship so to shape them way you wish. You also can build the turret where going to go. Anything from the floor (where chiseled quartz bock is UP will turn. Anything below it will not.

Measure out length of the cannon barrel and place them where respective holes will be where they will be sticking out of the turret. Remember the cannon sign must be placed properly or it will not work at all.

## Trouble Shooting - Things to Watch Out For

Ships on the server, like all the other vehicles are complex in comparison to simply putting a sign on what you made and go.

* **Keeping it Square** : As described above, main guns of turrets are subject to breaking if the turret itself is not squared or rounded so both width & length (not counting barrels) are matching. Some blocks such as "Iron Rods" can be virtually invisible if single one is used, can through off the measurements of the turret. They also can help fix the dimensions as well since they are almost invisible with current texture pack.

* **Tight Quarters** : Turrets need at least 1 space from any structures near the turret wall's. This includes ladders and other blocks attach to it no matter how small they are.

* **Barrel Breaking** : When a turret is NOT square, a barrel will disconnect from the turret when it either turn or the ship "bobs" in the water. This movement will most certainly break the barrels off the turret, leaving them floating in air where they were spawned in. While gun will fire before the break,it will be listed as destroyed when the break accrues. Not Squaring the turret will reason.

* **Turret not Turning**: There multiple issues that causes this; 1) Battle damage will cause a turret to be unable to move. Most likely near and around cannon barrels themselves. A repair block will mend this issue. 2) Unloaded Guns will also cause the turrets not to turn. The guns mounted in the turret must be fully loaded before they can be turned completely.

* **Failed Repairs**: If the turret receives significant damage from enemy fire and the cannons itself is destroyed. Repairs to the turret will not replace the barrel itself no the cannon sign. Only armor on the turret maybe repaired to allow it to work again.

## Building Gallery

4 Inch gun's cannon sign, breech4 inch gun turret (no texture)5 inch gun turretUnarmored 3 inch Turret mount.Example Large Caliber Cannons being fired. A Gunner can be seen on top of the turret.Side profile of unarmored 3 Inch Cannon gun mount. Note the chisled quartz can be seen.Front view of a unarmored 3-in Cannon turret.
## Important Links

* Master Block Link - This is the List of blocks used make ships & other equipment
* How to Fire a Cannon - Basic Instructions
* How Build Cannons - 101 of Cannons and how their put together

## Notes

* Maximuspayne wrote the original portion of how to build turrets on the NBZ: HC Discord channel with many of this article's pictures.

* Developer Notes on turrets
Turrets need signs, doesn't matter the caliber. a simple gun (with just breach and barrel, and the optional base cannon chair block) doesn't need a cannon sign, but if you have more attached to the gun. Then it has to be a turret and needs a sign....large caliber guns don't work as individual guns due to a bug i think, so they only work as turrets

## External Links

* Turrets 101 channel on NBZ: HC's Discord Server