recursal/Fanatic-Fandom huggingface dataset:
Chapter 24

### The Poisoned Berries Incident

* Helike revealed to the party that he poisoned their prisoner, Guide, because N'Rol had taken away his powers when he failed to kill Guide during the fight
* The party went into The Eternal Forest, where they had imprisoned Guide, and found him dead -- probably long dead, precluding using Revivify
* As they were trying to decide what to do, N'Rol took control of Helike's body to offer to transfer the poison from Guide to Helike.
* Helike accepted, and immediately fell unconscious while Guide immediately revived
* Castelis cast detect magic, and determined that in addition to being near death, Helike also was afflicted by a Necromantic spell
* Castelis tried to explain to Guide how to distinguish between Good Berries and the poisonous berries Helike had slipped him, but gave up and just gave him regular food

### The Madness of Duluth

* The party (less Scourpax and Cesta Melora, who went off to do some research) met with Duluth outside the city walls, where Carnelian had suggested by Sending they should meet. Lenny stayed out of sight
* Duluth's hair and beard were cut short, his skin had scars of runes carved into it, and his eyes were so bloodshot they looked entirely red. He wore a black robe.
* Duluth tried to preach to them about how darkness is truth and light is a lie, and Baldr is dead.
* Lenny pranked him by using Message to say strange things to mess with his paranoia
* Duluth led the party back to his cramped attic bedroom, where the walls were covered with notes and ripped-out book pages, connected with yarn
* Carnelian took several pages about the death of Baldr, none of which was entirely conclusive
* Some of Duluth's notes had writing in Abyssal, which Lenny translated as “Opening the great gate of truth”
* Duluth revealed that his main sources had been the library in Ylil's Domain where the party had first encountered N'Rol, and Ychol's Library here in Gumnell, which was mostly about fiends

### Ychol's Library

* The library had tapestries, many of them depicting scenes from hell or the abyss
* The party found Scourpax and Cesta Melora there. Cesta was researching the the hellmouth that the party had closed near Mallinckrodt
* Gurney found some hidden books about practical tactics for fighting fiends
Chapter 3

## Summary

The adventurers did something in Chezalia...then end up going to a dark temple where they get trapped in a pentagram room.

## Recap

The adventurers wrap up some loose ends from their various misadventures in Chezalia, stable their horses and set off to find some magical weapons with which to fight Buggo.

The adventurers travel outside Chezalia to the abandoned dark temple where they were told that magical weapons could be found. In the immediate vicinity of the temple no plants could grow, a fact that was proven when Castelis attempted and failed to magically plant a small flower.

Inside the temple, the adventurers descended a flight of smooth, black stone steps and found a foyer with six possible hallways, each with a handful of hastily painted wooden signs in a variety of languages, even Giant. The ones that the party-members can read say things like "Don't go in there", "Certain death", and "Would not recommend". After a bit of debate, the adventurers choose the one with a chalk addition after the wooden signs that says "No really, don't do it," assuming that because someone had to have gone inside and returned in order to write the sign, that the dangers inside are at least survivable.

Going down the hallway, they find themselves in a perfectly smooth, dustless, black stone labyrinth. Using a combination of guile, the flying abilities of Scourpax's owl familiar, and Castelis's infinite supply of mistletoe shillelagh, the adventurer's are able to thwart several of the labyrinth's traps without harm.

Exiting the maze, the adventurers begin descending a giant stone staircase. One of the stairs gives way and simultaneously the party members are attacked by a flaming whip from behind them, seemingly out of no where. Scrambling away from the endless chasm in front of them, the adventurers began volleying projectiles into the empty void behind them to no success. It was only when Castelis cast faerie fire that their attacker's silhouette became visible: a horned, faceless minotaur carrying a huge fiery whip. With great difficulty, the adventurers were able to kill the monster. Helike collected several vials of its silvery blood.

At the bottom of the stairs, the adventurers entered a large, candlelit room with nothing but a engraved, occult pentagram on the floor. Once they all entered, the door closed, the candles blew out, and the pentagram began glowing.

## Firsts

* First encounter with Ylil's enforcers
* First use of Faerie Fire
* First transdimensional portal
Зажигательные боеприпасы

Боеприпасы с зажигательной начинкой, можно использовать для увеличения урона наших бойцов. Для применения выберите соответствующий пункт в меню усилений перед боем.

## **Дополнительные применения**

При наличии этого ресурса складе перед боем можно выбрать соответствующее усиление. На 1 бой увеличивает урон всего отряда на 20%

## **Как получить?**

1. Производит Лаборатория
2. Есть шанс на получение открыв Рундук Старослужащего
3. Есть шанс на получение открыв Специальный Кейс
4. Есть шанс на получение открыв Поставка военторга
5. Есть шанс на получение открыв Неплохой хабар
6. Есть шанс на получение открыв Хабар
7. Зажигательные боеприпасы можно приобрести по акции:

* Зажигательные боеприпасы 5 шт.
* Хитиновое напыление 5 шт.
* Аптечка мединструктора 15 шт.
 * Скорость вдовы 10 шт.
* Специальные патроны 10 шт.
* Большой антисептик 15 шт.
* Препарат И2Х3 шт.
* Зажигательные боеприпасы3 шт.
* Хитиновое напыление3 шт.

 8. Участвуйте в ивенте Нападение десантников

* Попадите в топ лучших для получения награды (смотрите награды в описании события)
Buggos game wiki

* buggos is an autobattler rts game kill the dirty humans and their houses 1st buggos:swarmer a tiny bug thats fast but weak 2nd buggo: builder a bug that explodes goo to build hive,nutreint protein,flesh wall,sporelancher flesh booby trap 3rd buggo:deffender a ranged buggo that spits acid at humans 4th buggo:warrior a strong buggo that chomps a peice of humans 5th buggo is boom slug boom slug explodes humans and houses 6th buggo:mother swarm spawns swarms mobile
Abraham Lincoln

**Abraham Lincoln** was a great man. When learning about slavery he first thought it was good. Then he realized that slavery was wrong. He did almost everything to fix the country. No other US president thought about slavery should be wrong or even segregation. Martin Luther king jr was not a president but still fought for what is right. Only Abraham Lincoln thought slavery was wrong. He was a man of changes and does what should be right among us. If he didn't exist there still would be slavery and African Americans would not be equally treated. So I think Abraham Lincoln should be the best president in history.
Chapter 4

## Summary

The adventurers find themselves accidentally travelling to an Abyssal dimension under Ylil's control with no means of returning.

## Recap

The adventurers felt themselves be transported from the subterranean pentagram chamber in the dark temple south of Chezalia to somewhere else. The dark ceiling above and the floor below them became a starry sky. The adventurers seemed to be on a floating platform suspended in a starry space. Below the platform, a set of stairs to a massive door set into the void

On the other side of the platform, two undead monsters were consuming a corpse. After a short battle, Carnelian used Turn Undead to scare the undead into running off the platform into the void. Upon investigation, the adventurers find that the corpse was a dwarf wearing ornate plate mail armor (we later learn this was the dwarven fighter of the Nebrask party). Gurney took the armor, and Scourpax used Mage Hand to pull open the door.

The door led to a long, high-vaulted stone hallway with gargoyles with glowing eyes along the walls. The more aggressive of the party members smashed the gargoyles, seemingly to no reaction. At the end of the hallway was a large cathedral-like room with braziers aflame with fires of many colors. At the front of the room was a massive wooden bust of Ylil suspended from the ceiling, below which was a large stone altar caked with inches thick accumulation of dried blood. Lenny and Tolko, the only two to fail a Constitution saving throw, became panicked after looking upon Ylil's bust.

The adventurers were then attacked by a half-dozen gooey monsters that popped out of a tunnel system below the room. Helike volleyed flaming arrows into the holes, filling the tunnels with smoke. After a long battle, the goo monsters were defeated. Helike filled several vials up with the gooey remains of their foes and chunks of the dried blood from the altar.

Behind the altar was the entrance to a maze. The adventurers ventured off into the maze and there were maybe shadow creatures? The geometry of the maze was c̶̳̠̥̦̏͑̅ő̴̱̼̣̒ñ̸̥̮̒̕f̷̺̥̲͕͆̒ŭ̵̮͌̚s̶̡͈̪̓ȋ̷̯̫̣ͅn̶̖͍͚̍̀g̶͎͍̣̫̀̉̑ and thankfully the adventurers were able to get out.

The maze led to a final set of doors which opened onto a grey voidspace above and dusty beige plateau of rock below. On the plateau was what appeared to be a work camp of the goo monsters from before. With nowhere to go but forwards and an ominous buzzing sensation in their heads, the adventurers began walking down the rough-hewn stone steps.

## Firsts

* First appearance of Ylil
* First appearance of a member of the Nebrask adventuring party
* First mapping quest

## Items Obtained

* Vial of goo
* Vial of dried blood
* Stolen dwarven armor
* A general sense of unease

## Trivia

* Everyone had given up hope of ever returning. This was their life, and this hellscape was where they would spend the rest of their days.
Baldr

**Baldr** (also **Balder**, **Baldur**) is the dwarven god of light, purity, life, and the sun. He has been long forgotten by the dwarves of the Casper Mountains. He was strongly worshipped by the kingdom of Nebrask, though it is unknown whether they still worship him. Clerics who worship Baldr were most often from the Light and Life domains. The antithesis of Baldr is the goddess Ylil.

The two known worshippers of Baldr are Carnelian and Duluth.

## Precepts

While traveling with the party, Duluth discussed the holy precepts of Baldr with Carnelian.

* All life flows from light, and all living creatures are creatures of the light
* Give devotion to divinity, love to clan, loyalty to allies, truth to strangers, and honor to enemies
* Seek the light, trust in the light, share the light, and protect the light from the darkness

## Book description

The Librarians at the Chezalia library could find only one passage in one ancient book in reference to Baldr:

> There is nothing but good to be told of him. He is the best of them and everyone sings his praises. He is so fair of face and bright that a splendor radiates from him, and there is a flower so white that it is likened to Balder’s brow; it is the whitest of all flowers. From that you can tell how beautiful his body is, and how bright his hair. He is the wisest of gods, and the sweetest-spoken, and the most merciful, but it is a characteristic of his that once he has pronounced a judgement it can never be altered.
>
>

> – Snorri Sturluson
>
>
Chapter 22

Our heroes entered an enormous chamber in the cave system. Carved into the floor was a pentagram, about a hundred feet in diameter. At each point of the pentagram was an unlit dragonstone, and by each dragonstone stood a cultist. The center of the pentagram had a gaping hole out of which came hot dry air and the smell of sulfur.

As they fought the cultists, first imps and then hellhounds came out of the hole. When they lit a dragon stone, the cultists tried to extinguish them by putting their hands into the flame and chanting.

Eventually they dispatched the cultists and devils, and relit all the dragonstones, sealing the hole to hell.
Chezalia

**Chezalia** the Elven city in the southern Sovagxa Woods. While it is technically a client city-state enclave within a human-controlled area, traders argue over the extent to which this is actually true. Their main exports are coffee, sugar, peppers, and luxury goods. Chezalia contains a vast library, as well as many bars that boast a variety of clientelle.

Buggo seemed to be centering his operations around trading carts passing in and out of Chezalia.

## Places

### Olyria House

The Olyria House, Chezalia's library, is one of the largest collections of books in the region. It is also one of the most eclectic and downright eccentric collections of books you'll ever see: the librarians treat their job as some amalgam of curator, philosopher, and performer. The sections are organized in ways that take years of study to understand, for reasons the librarians explain in ways that would take years to listen to. Great iron gates stylized to look like the open pages of a book are around the library.

#### Librarians

* Obnaxio - very dramatic librarian who always wears colorful robes
* Felis - the only helpful librarian; is usually drunk

### The Stinking Fish

The Stinking Fish is a dive bar in Green Town frequented by a rowdy but friendly crowd. Frida's main haunt. The main bartender is a half-elf named Mort.

### Dracula

A very fancy bar in City Center, where Barmenides -- an ancient elf aleged to be the origin of the word "bar," and a former drinking buddy of Scourpax -- mixes delicious, strange, and delighting drinks.
Agate (ghost)

**Agate** is the spirit of a dwarven warrior who was left to defend an abandoned dwarven stronghold. Of the three spirit guardians, she was known to be the oddest personality. She fought alongside the other guardians against the town of kobolds that had made their home in the ruins of the stronghold.

The adventuring party opened the dwarves' locked treasure vault and found the crystal that kept the guardians' spirits tethered to this Material Plane. Agate initially fought against the adventurers, but offered to leave in exchange for the crystal. Helike offered her the crystal, which she swallowed into her material armor. She then announced to the kobolds that they are free to live in the castle and left. The other two spirit warriors, also tethered to the crystal, were forced to follow her spirit.

### Trivia

Agate is named after a legendary dwarven fighter. She also shares the name of Carnelian's half-sister.
The Nowhere Part 1: Welcome to God-Skull

* Gurney looks through his stolen papers and finds that he has a bunch of addresses
* Carneliean breaks up with Cesta Melora

#### Hortense & Husbands jewelers

* The party raids a jewelry store, Hortense & Husbands.
* A high elf wearing a fancy braid, a bejeweled cloak, and nothing else is terrified to see them, although hides it well. He leaves and once he's pretty far away puts on a disguise and then goes into another building.
* The party find nothing suspicious at the jeweler, but they do scare the shopkeeper, Barnington Hortense, pretty badly. Barnington agrees to send the transitional government records of any sales made to Lord Argyle.

#### Professor Winkleboop

* Professor Winkleboop arrives, being teleported by her colleague Damiar, an old elf professor with a focus on intra-planar transit
* Winkleboop calls Scourpax "Paxy"
* Winkleboop looks at some notes and the planolabe and tells the party to go investigate the incursion.

#### Communing with the River

* Coco pours salt water from her alchemy jug into the river to try to commune with The Mother Jug to learn about the physical nature of the threat
* The ritual reveals to her that in order to communicate with the mother jug she must travel somewhere

#### The Nightmare

* Gurney has a nightmare about seeing himself when he was with Astra
* The party shares in the nightmare
* [ SOMEONE ELSE PLEASE UPDATE THIS SECTION ]

#### The Portal

* The party travels to the incursion, a day and a half away from Tivoli
* it is a strange hole that appears to be full of stars and lightning and shifting shapes of black and white with no discernible pattern
* It emits a roaring sound like the rustling of leaves or crinkling of paper, or like scratching or rubbing
* scourpax experiments with dipping a squirrel into the portal hole, and finds it physically unharmed by the experience

#### The Nowhere

* The party jumps into the portal
* they fall to the strange not-quite-ground and take psychic falling damage
* Coco receives a vision from the mother jug, telling her that to save her home she must work from outside it first, before traveling to it
* they see a blue light in the distance
* they are chased by an astral dreadnought
* the blue light turns out to be coming from a 500 foot tall skull and a proportionally enormous sword stuck into the not-ground

#### Godskuill

* The are greeted by Elder Nadir, a person who appears to be a humanoid child
* Elder Nadir introduces them to Pinterest Botany, a candy elemental scientist
* Elder Nadir reveals to the party that what the people of Godskull want most of all is a way to leave the Nowhere
Hillforge

**Hillforge** is a walled city in northern Dandd, north of the Sovagxa Woods. The city is ruled by local nobility and is struggling internally due to a recent political upheaval.

## History

Hillforge originated as one of the first halfling-dwarf hybrid towns following the first great dwarven migration from the Casper Mountains. Humans have since become the majority of the population, but many names of the towns and families are derived from dwarven and halfling roots, including the city's name itself ("Hill" being common in halfling towns and "Forge being common in dwarven settlements).

As human merchants, and later nobility, took notice of the town, it became a city officially recognized under the kingdom of Dandd. Many of the noble families who live there are of relatively new status, hoping to gain status and recognition outside of the city itself.

## Noteworthy Locations

### The Sun Palace

Formerly city hall. The origin of the new name is unclear. The Sun Palace was once a location for civic engagement, but is now a spectacle of opulence for the new duke.

### The Court of Ungart

This outdoor park was once a meeting place where dwarven and halfling leaders held court. It is now largely a park where merchants sell their ways. The court is named after the now-deceased Ungart Clan.

There is an ornate stone stone statue on one end of the court; it appears to depict a dwarven warrior, but has largely been weathered away and is missing most of its detail, as well as its arms. People touch the statue's largely rubbed-off crown for good luck as they pass.

### Basilwick Tavern

Named after an old family that has lived in Hillforge for most of its existence, Basilwick Tavern is the biggest inn for people passing through. It is renowned for its orange wine.

## People of Note

### Mercer Mistilteinn

The current ruling duke of Hillforge. It is unclear how he rose to prominence so quickly, especially as a tiefling, but as an enchantment wizard his means were no doubt dubious. His parents are deceased and he currently has no family or heir.

### Lyra Basilwick

The innkeeper of Basilwick Tavern and one of the oldest families living there.

### Alistair Hargrave

The former ruling duke of Hillforge. The circumstances under which he renounced his rule are shrouded in mystery, as are the current whereabouts of his family.

### Kaylen Ord

The current captain of the guard. She is highly suspicious of all of this.
Mallinckrodt

The city at the southwestern end of the Veiled Dragon Lands, known for its cookies. When the heroes visited there was a large banner out front reading "NO GODS. NO MASTERS. ONLY DRAGONS." The population is largely dragonborn, many of whom walk around armed. This is where the heroes first met Patience.
Боевой пояс

## **Описание и характеристики**

Удобный пояс с креплениями для оружия и дополнительных магазинов.

Сила +1 | Слот +1
 Возможные улучшения
 Ресурсы на улучшение

Улучшение происходит в арсенале на соответствующей вкладке.

## **Как получить?**

Распродажа: Купить 1 Боевой пояс за 4 голоса.

## **Разборка предмета на составляющие**

Разобрать любой предмет экипировки (кроме расходников) можно в арсенале во вкладке разборка. Данный предмет при разборе даст 2 случайных материала из списка:

Шанс высокий:

* Порванный защитный костюм - 2 шт.

Шанс средний:

* Куча хлама - 3-4 шт.
* Резина - 2-3 шт.
* Энергоячейка - 1 шт.

Шанс низкий:

* Лист брони - 1 шт.
* Гражданский фильтр - 1 шт.
* Кевлар - 1 шт.
* Специальная ткань - 1 шт.
* Испорченный защитный костюм - 1 шт.
Chapter 7

The adventurers were hired by the Chezalia guards to carry a message to the frontlines of the battle against Buggo to the south. They were attacked and most of the party died, but managed to be resurrected by \*cough cough\*. In the small army garrison, they delivered the message to Lt. Melanie Ryan, but they realized that she was intercepting messages and was a traitor for Buggo. They tracked her to a cave nearby where she was speaking though one of Buggo's communication gems. They managed to stop her, but not before she called for Buggo to send in the "Protectors. "
Buggo

## The Story

### Act 1

Early on in the campaign, **Buggo** was the ostensible military leader of the campaign responsible for disruption of trade in the Sovaxga Woods, particularly caravans into and out of Hiberna, Chezalia, Baldr's Gates, and nearby towns. Goblin raiding parties under his command have claimed responsibility for caravan attacks and town raids that have all but stopped trade in the region.

No captured raiders have ever claimed to have personally encountered Buggo. However, they all speak with great fear of him, universally attributing their fear to the fact that "you can't kill what's already dead." Based on this fact, adventurers hunting Buggo have assumed that he is undead, most likely a vampire or lich, but this has not been confirmed.

Several lieutenants and subcommanders under Buggo have carried jeweled necklaces of electrum they claim allow the bearer to communicate with (and be observed by) him. Speaking his name while near such a necklace has invoked the presence of *some* entity, although this entity has never identified itself, nor communicated back.

the heroes discovered that Buggo appeared to be an unread ogre. At the end of Act 1, they hatched a plan to trap him in a pocket dimension to separate him from his army, where they defeated him. However, when the ogre body appeared defeated, a bug creature emerged from inside it. When they killed it, it called out "You will never defeat The Buggo!" and exploded in a wave of psychic energy.

### Act 2

The party met a member of the Horizon Walkers named Cesta Melora.
Eltanin Family

The Eltanin's are one of Chezalia's oldest families, and as such have had an influence on the politics and culture of Chezalia for the last millenia. Notable members of the Eltanin family include:

* Draco Eltanin: one of the founding fathers of Chezalia, founder of Chezalia's first banks, former general of the town's guard.
* Cassiopeia Eltanin: founder of Chezalia's health and sanitation department, one of the leader's of Chezalia's sanitation reforms. Credited with introducing the "Germ Theory of Disease" to the region.
* Andromeda Eltanin: Chezalia's Municipal Treasurer
* Helio Eltanin: Chezalia's town council member
* Cynosura Eltanin: famous medical physician
* Disowned half-elf relatives:
	+ Helike Eltanin
Chapter 8

### Recap

Ghosts were killed! Portals were detected! We killed Lt. Ryan, but not before she sicced a bunch of dumb elf ghosts on us! Helike decided to make the first ghost we encountered his sworn enemy, and the ghost turned out to not even be in a fighting mood! (Good thing we chased after it anyway, eh?) The party split up, one team to find the 4 portals emitting ghosts, another one to defend the civilians! Miraculously, no one died. Gurney decided to make a ghost follow him to the portal, and they had a very nice time dueling before the rest of the party showed up and finished said ghost off. Helike jumped into the portal, and had a lovely conversation with the teenage shithead that got into dark magic and joined Buggo out of boredom. This shithead eventually taught the Magicy People how to use his amulet to transcend the various portals of the Buggoverse, and then ran off. Where is he off to? Who knows? Did we ever get to name that town? Not yet, but guess what? It's still standing, so we have time to think of a name!

## Tips and Tricks

* If you put a Ghost Amulet on a ghost, they get less ghosty!
* If you punch a scrawny teenage nerdlord warlock, he might join your side
* Moonbeam is a terrifying spell and a glorious wonder to behold.

## Firsts

* First portal detection!
* First use of Sworn Enemy!
* First civilian death :(
* First appearance of Polonius and Nerdlord
Lt. Melanie Ryan

**Lieutenant Melanie Ryan** was a lieutenant at the unnamed military town between Chezalia and Rico. Unbeknownst to the army, she had been secretly gathering classified information and delivering information to Buggo. Castelis discovered that she had been stockpiling and revealing information dating back to months before Buggo's first raids. Once she realized that she had been compromised, Ryan summoned the Protectors to attack the town. The party killed her in retaliation.
Chapter 39

## The Rescue: Part 1

### PCs

Carnelian, Castelis, Coco, Gurney, Scourpax, (also Lenny was there but not her player)

## Chapter List

### Next Session

Chapter 40

The Rescue: Part 1

# Brief recap

* Identified the rest of the potions
* learned the diet of the buggo: borders ethereal
* learned the history of the buggo's attacks:
	+ 2,000 years ago (ya): Elemental Plane (EP) of Quintessence (theorized)
	+ 1,500 ya: EP of Candy - 900 ya: EP of Gems
	+ 700 ya: EP of Slime
	+ 351 ya: EP of Lard (aka Bacon)
* Scourpax attuned to the Demonomicon of Iggwilv and learned of demons that are drawn to the ethereal plane and wants to summon demons to fight the buggo
* Carnelian tucked the Demonomicon of Iggwilv away in a wallsafe in your favorite pocket dimension while Scourpax unattuned to it (did not require a remove curse)
* Castelis let Guide out
* the party followed Guide through the forest and into the feywild, then through a misty portal in a giant tree into a giant stone room with no apparent exits, filled with demons and cultists
* Castelis tried to get answers, and then when they weren't forthcoming transformed himself and Carnelian into dinosaurs And that's where we left off
Scourpax

Scourpax Bartleby was a gnome wizard, vizier and adventurer who lived from 487 BDR to 0 ADR.

He served as the Hand of the Throne to King Drundoll the Fist for the duration of his reign, from 402 BDR to 337 BDR. During this time, Bartleby tutored future King Sphental the Short-Lived, Queen Olahara the Skulldrinker, and Queen Drundoll II (Queen Drundoll the Steady).

During his time as Hand of the Throne, Scourpax served as General against Shuos the Conquerer during the War of the Leveled Mountains from 382 to 377 BDR, and negotiated the departure of Drexel the Freckled, an ice dragon, in 368 BDR.
The Overseer

The band of adventurers encountered The Overseer during their time in Ylil's Domain (Session ?). She oversaw the construction of the portal that would allow Ylil to enter the Material Plane.

## Description

A woman attired in golden clothing and jewelry. She was carried at all time on a golden litter manned by several abyssal slaves. Her true name or backstory was never discovered, but the fact that she was humanoid suggests she may have been a possessed member of the Nebrask adventuring party, particularly their spell-caster. Her position may have been achieved through force, as several the other abyssal creatures attempted to kill her to take her position.

## Role

The adventuring party used the revolt against the Overseer as a distraction so as to escape from Ylil's slave camp and through the door from which the Overseer arrived, which led to a long hallway cut into the mountain. The ultimate fate of the Overseer is not known but she is assumed dead.
Chapter 16

*shinies move — so so so bright — misplaced child walks beside — shines dim but alien — shiny priest magic touches other priest far away on same leys — other priest says GOD IS DEAD —  shiny sun asks shiny moon for advice about dead gods — shiny moon only knows quiet moon not talking sun —

shinies pick stillness-place — not as designed as stillness where we ate shiny —

wandering watch quietly — shinies do not see — wandering seer sees us — shhhhh seer —

shinies compete to find the most tasties — soup orator magic touches wise pointy tasty but does not win — moon hunter and fugitive find many tasties with strange wings — stick throwers each find ground arteries but separately — one also finds tasty future kernels — metal encased find water tasties together —

wandering elder reveals to shinies — shinies accept wandering and wandering remain tasty — wandering elder tells shiny orator silence juice from magic is worse — slowly become silent together — fur and clothes on wandering angry not-child amuse shinies — shiny sadness shows wandering not-child to play with death toys — wandering not-child has a future ending more tasties than even shiny killer — shiny helper magic touches for wandering renewer — shiny soup refugee makes water with once-tasties to keep wanderers and shinies tasty — wandering coordinator puts once-tasties in water — they are friends — wandering seer puts hateful blot on shiny thief — stop it seer

wandering futures play with shinies — shiny past collector only talks to futures — looks at specific shinies with eyes to make more tasties — makes shininess visible in same leys — looks scared when magic touches nearby — wandering talker and shiny prankster share sadistic mirth —

most shinies and wanderers become silent — hard to hear shinies as they become still —

shiny priest magic touches sun — wanderers wander — shinies walk*
Patience

### Pronouns

dragonborn use "ze/zir (or zem)/zirself (or zemself)" for all dragons, but Patience zirself doesn't care

**Patience** is an ancient gold dragon.

## Relationships and Alliances

### Baldr

Patience as said ze was friends with Baldr, although ze thinks he might be dead.

### Astra

Patience finds Astra to be an interesting conversationalist, but has said ze is wary of her because "she is a dragon slayer", although ze has not clarified what exactly ze means by the term. Ze has a bet with Plague about how long it will take for Astra to find and kill Gurney.

### Plague

Ze is friends with the ancient black dragon Plague,. and has said that Plague might be more amenable to helping the party stop the apocalypse than Patience zirself, because Plague has wyrmlings who would have a harder time surviving a cataclysm than older dragons. The two of them have a bet going for how long it will take for Astra to find and kill Gurney (Patience bet under six months, Plague bet over).

### Veiled Dragon Lands

Patience is a dragon of the Veiled Dragon Lands. Ze currently is not among the ruling dragons there, and doesn't keep up with the draconic politics of the region, although ze told the party that currently shiny (presumably meaning metallic) dragons were currently in charge overall. Ze burned a symbol onto Carnelian's chest, which allows his prayers to penetrate the veil.

### Tiamat

Patience finds Tiamat distasteful, and is probably involved in defending the Veiled Dragon Lands from the invasion of Tiamat-worshipping dragons.
Chapter 30

*Praise be to Baldr, may his memory deliver me from sin, wretched dwarf that I am.*

This trip to the realm of shadows has been exhausting, in the kind of way that you can feel in the marrow of your bones. I am so tired, and feel so pitiful, and this all feels so pointless.

I guess we did find Tolko.

To back up a bit: we were licking our rooms in a cavern beneath the castle, a shadow of The Wizard's home. Lenny absolutely would not sit still while her sister was still missing, so we pushed forward as soon as we finished catching our breath. I led the group daylight shining from my hammer. ~~At least I could provide some use.~~ Finally we came upon a staircase where we heard familiar calls for help. Running up the stairs, we found Tolko, disheveled and talking to himself. He was ecstatic to see us, at least at first, ranting about how he knew we would arrive. I should add that Castelis was a giant snake, which would turn out to be a smart decision but honestly scares the Baldr-loving shit out of me every time I see it.

Then Gurney opened his mouth about how we weren't looking for him and this was just chance, and it all went downhill from there. Honestly Tolko was in such a sorry state, it was probably inevitable. He started talking of an Azu-Fareen and mixing ingredients into a magic pot, from which an eye of smoke appeared. Scourpax, who was having about as bad a day as I was, used some new unholy spell to drop Tolko into a pit of tentacles. ~~I swear on my life I do not know how our little group's warfare became so tentacle-y.~~ Helike then tossed his disturbing Octopus familiar at Tolko, killing it (the familiar) instantly, and when Tolko called him the worst, Helike declared him his sworn enemy. That reminds me, Tolko knew things about us that I do not remember telling him. This whole meeting stank of shadow ~~bullshit~~ magic.

I was useless against Tolko and his magic, so I channeled ~~the little I have left of~~ Baldr's light to turn his skeletal underlings to dust. Lenny tried to destroy the pot to no avail, and Tolko's fire monster nearly burned Gurney alive. We managed to down Tolko, Castelis revived him, and then Gurney quickly downed him again when he tried to cast some hex. Unfortunately we were too late to stop his spell, and Azu-Fareen himself arrived, himself a large, draconic shadow creature screaming at how we had attacked his researcher.

I am still shocked that wasn't the end of us right there.
Предметы

## **Какие бывают предметы**

Предметы в игре условно можно разделить на две группы: ресурсы, те что каким то образом задействованы в производстве либо необходимы для обеспечения жизнедеятельности бункера и экипировка, предметы одеваемые на бойца перед боем.

Далее подробно о каждой группе:

## **Ресурсы**

Ресурсов в игре превеликое множество, бывают очень простые, такие как камень или дерево, так и сложные как например бетон. Простые в основном приносит мусорщик на сборе хлама либо припасов, есть ещё отсек сортировки, в нём из кучи хлама можно получить нужные вам ресурсы задействованные в большинстве производств. Для получения более сложных, составных, ресурсов потребуются другие производственные отсеки. Так же есть ресурсы которые не возможно получить производством, например хлеб или химические материалы, они обмениваются у торговца на поверхности.

Разделить все ресурсы в игре можно на два вида:

* Материалы - это ресурсы для производства и строительства, расположены на складе
* Еда - необходима для нормальной жизни в бункере, расположена на складе еды

Есть ещё ресурсы которые не видны на складе, но они важны для функционирования бункера. Вот список подобных ресурсов:

* Патроны
* Энергоячейка
* Очки науки
* Люди
* Энергия
* Жетоны

## **Экипировка**

Одевается на бойца перед боем, увеличивает его основные характеристики. Предметы разделены на группы, в зависимости от того на какую часть тела их надевать.

Основная статья Экипировка

Основная статья Расходники
Melithar

Human Horizon Walker who was staying in the safe house with the Eye of Briesmonis.

## Melithar

### Pronouns

she/her

Her sister Melitta is also a Horizon Walker, and shortly before the party first met Melithar, Melitta was believed to be in the Elemental Plane of Water, but had missed her last few check-ins.

She also has a brother Mellick, who is not a Horizon Walker.
Chapter 25

## The Road from Gumnell to Tivoli

The party traveled from Gumnell to Tivoli, a 10 day trip. Party members did various things to occupy their time during the trip.

### Carnelian

Carnelian studied Duluth's notes, and practiced the the new abilities that the rune burned into his skin had opened for him.

### Castelis

Castelis tried to get to know the Ram God by communing with his ring. He began unlocking new powers with the ring, but didn't get any more intelligible conversation from the god.
Chapter 17

Our heroes had awoke from a quiet night after their merry feast with a small nomadic goblin clan.

The next morning they began their hike to the a safe house belonging to the Horizon Walkers.

Their journey was interrupted by a ~~random encounter~~ group of halflings and humans fleeing a gnoll raiding party. After dispatching the gnolls, the party learned that the refugees had been been part of a trading caravan that was attacked in the night by the gnolls. The party tried to hole up in a clearing, but found themselves attacked by an ooze, so booked it on to the next town, called [WHAT WAS IT CALLED? PLS EDIT IF YOU KNOW]. They dropped off their wary, beleaguered charges and then headed back south again to go to the safe house.

To find the way to the safe house, they had to use a strange device Cesta Melora had in his duster, a rodent skull on the end of a strip of leather, which pulled in the direction they were to travel. After getting lost once, they finally reached the safe house, and met Melithar there, a human magic user who dressed kind of like she was on her way to Woodstock, and didn't take things very seriously. She also seemed more than a little nuts, which she and Cesta informed the party was because of spending too much time in the presence of an Eye of Briesmonis.

The Eye of Briesmonis, as it turned out, was an enormous eye suspended in the middle of the strange shack that was the safehouse, caged in iron bindings with arcane runes on it that looked vaguely familiar to Scourpax, although he couldn't remember exactly where he knew them from.

A magical conference among all the Eyes of Briesmonis controlled by the Horizon Walkers took place, and everyone got to briefly meet Leela (Lenny's sister), as well as The Wizard (the obnoxiously mysterious leader of the Horizon Walkers), and some other horizon walkers. The conference was interrupted by screams that coincided with some party members seeing shadows moving about. During the commotion, Helike stuck a pin into the eye, at which point Melitta suddenly fell unconscious.
Irene

Irene is Castelis oldest child. Irene is 211 years old, which makes her a young, but true adult in Elven terms. She is married to a ranger named Ordas, although they had no kids the last time Castelis was on Naburro.

Irene was part of the local junta (in the traditional sense, not a military junta, basically a council). She is a considerably skilled druid who reveres nature and loves the ocean in particular. She's a land druid of the coastal circle. She's a community leader, a gifted tracker, and wiser than Castelis.

Since losing Ixia, Castelis returned to Naburro a few times to visit his family and check in on them. They're all doing well, but things were somewhat strained with Irene. Castelis hoped Irene would help track down Ixia, but Irene had to prioritize the community she helped lead. She even seemed skeptical Ixia survived. Castelis understands this, and is proud of her for her conviction, but feels sad all the same.
Cesta Melora

**Cesta Melora** is the second-newest member of the horizon walkers before Helike. He researches extra-planar threats, most of which are hoaxes.

### Appearance

Cesta Melora is slightly above-human-average height, with pointed elven ears, long hair, and a long, braided beard. He wears a long duster and carries around a notebook that he often writes in.

### History

Cesta does not know who his parents are. He joined the Horizon Walkers and briefly had a relationship with fellow Horizon Walker Melathar, who now resides on the Elemental Plane of Water. (It's currently unknown which came first.) He reached out to Helike about the organization in Chezalia. He then briefly left for a meeting with the rest of the organization, before being summoned back when Helike signaled an emergency. He is now traveling with the party.

### Other Info

He currently is in an ambiguous relationship with Carnelian.

He enjoys drawing in his free time, but is secretive about his drawings.

He carries with him a small animal skull, which helps him find the location of the Eyes of Brismanis, where Horizon Walker meetings are held.
Lunario Enclave

The Lunarios are an enclave of druids who worship and draw power from the moon. The organization is based out of Segovia on the island of Naburro, though its members are enthusiastic travelers who turn up across the realms. Followers maintain a symbiotic relationship with the local wildlife, taking only what they need and using the

whole animal where possible. The Lunarios refrain from wearing metal objects, preferring hides and furs, but occasionally use metal tools for agricultural work.
Las Cangrejadas

Las Cangrejadas is an archipelago southwest of Heimo. The island chain is separated from the mainland by the Violet Sea; its approximate geographic center is roughly 300 miles from the Heimoan coastline. The largest of the islands, Cartamanuela, occupies around 250,000 sq mi.

The region’s name derives from the numerous species of crabs that can be found among the islands. The most famous species, the Rainbow Crab, experiences a spectacular, two-part migration event each summer. These crabs surface onto land to mate and bury their eggs on the beach. Three weeks later, offspring are born and make their way back to the sea. It is estimated that millions of adult crabs participate in each migration, yielding hundreds of millions of eggs.

Demographically, Las Cangrejadas is populated largely by elves, though racial diaspora and favorable farming and trading conditions have brought in a diverse population. Cartamanuela is the seat of El Imperio Cartamenuela, a predominantly High Elf polity ruled by the Undying Court. Naburro is home to many Wood Elf settlements, including the Lunario Enclave in Segovia.

## History

Over 300 years ago, the archipelago was battered by a series of conflicts known as the Unification Wars.
Chapter 23

In the aftermath of our battle with the cultists, Helike discovered a horrifying octopus monster that followed him around and whispered that he should use the skulls of two zombies to open a portal. Scourpax managed to set half the group ablaze with a fireball and knocked Helike out before he could open it. We then received a message from Cesta Melora sent us a message through a rat that something was coming and reinforcements were on the way. We left the cave and were greeted by a group of dragonborn soldiers, who cheered at our victory against the cultists. They then warned us that the followers of Tiamat were coming to Melancrot for the first time in centuries. We retrieved our horses and fled for Gumnell.

During our travels, we ran into an orc who claimed that we were enemies of Ylil and attacked us with blood monsters, his "gift of Ylil." We managed to knock him down and take him prisoner to interrogate him. He seems to have some information about the whereabouts of Castelis' daughter.

But Helike once again had other plans. His devil lord instructed him to kill our new prisoner (who called himself Guide). Helike failed to kill him in battle and his warlock powers completely left him. We locked Guide in another portal, and Castelis gave him goodberries to keep him fed, but Helike slipped in some poison berries. We finally reached Gumnell, and made preparations to meet Duluth just outside the city gates. Then Helike admitted the truth.
Tolko

*A great tapestry unfolds. A hundred thousand intricate stitches boil out across a table, weaving and crossing and tying and looping in incomprehensible chaos, joining to create scenes of grand fantasy. The colored patterns bleed heroes' blood and sing the songs of legend; they curse and laugh, living and dying and living again in their infinite parade. These figments have eyes only for each other. They do not see the threads from which they draw their substance.*

*But Tolko sees. And Tolko forgets. With lucidity comes blindness; moments of vision end as soon as they start, their revelations consumed instantly by the great void between the threads, replaced by the endless dream of the woven. Tolko fumbles for these threads, an image of a weaver himself. He looks to weave a great butterfly, unfurling from its cocoon, wings stretching forwards and back, on a loom outside of time. He remembers this while in the void. Someday he may remember it with open eyes as well.*
Пехотинец

<<Солдат

Солдаты закалённые в боях могут получить новую специализацию пехотинец. Для этого необходимо перейти в профиле солдата во вкладку повышение и выбрать специализацию пехотинец. Требования для повышения: 10 уровень бойца, характеристика Сила 9, характеристика Воля 6. Начать обучение новой специализации можно будет только для бойца со статусом "ГОТОВ" ,т.е. боец не должен быть занят в других отсеках, обучение новой специализации длится 8 часов (можно ускорить за энергоячейки), во время этого обучения бойца нельзя будет использовать в бою или в других отсеках. После получения новой специализации старые умения сохранятся и появятся новые.

**Умения бойца:**

Способность можно улучшить в академии.

## **Таблица опыта**

Боец после 10 уровня получает опыт только в боевых заданиях.

 С 11 по 12 уровень
 С 12 по 13 уровень
 С 13 по 14 уровень
 С 14 по 15 уровень
 С 15 по 16 уровень
 С 16 по 17 уровень
 С 17 по 18 уровень
 С 18 по 19 уровень
 С 19 по 20 уровень

## **Примечание**

До версии v 0.81 beta способность конусная атака работала по другому
Jocko

**Jocko** (aka **Ohgoddontkillme**) is a goblin from Hollow Deck, formerly a lieutenant in Buggo's army. The adventurers tracked down his encampment and killed most of his soldiers by poisoning their food. Jocko escaped with Frida but was followed by the party. Jocko surrendered and gave the party information on the location of Buggo's lieutenants. The party took him to Chezalia, where he took an interest in competitive fighting. He then traveled with the party to Rico, where he competed in the professional fighting pits.

### Relationships

Jocko is pretty sure that Carnelian's unknown god protected him against his attacks. He has a rivalry with Gurney, who has sworn to someday kill him in combat.
Notes from the Mallinckrodt Library

What our heroes learned from researching certain topics.

## The Fall of Nebrask

Carnelian wasn’t hungover, so he spent the day in the library learning about the fall of the Golden City

## Cosmology

Scourpax hired Grunce, a dragonborn he met in the library, to look into Patience’s description of the shape of the multiverse

### Aether

The prime material plane is where the material elements meet and mingle. This meeting is not in width and breadth and heighth as we know them sitting in one plane as we do, but rather in the essences, as transmitted through the aether. The mists of the ethereal plane are made of pure aether in such concentrations that we experience them as if they have physical presence.

### The Great Dome of the Firmament

The prime material plane is a disk on which most humans reside their whole lives. Above the prime material plane the celestial bodies travel through the firmament, in great circles, on a great dome.

It was in a book on this topic that Grunce found the note in Scourpax’s handwriting.

### Void

Void can refer to the absence of material, or the untraversable space between planes. It is largely theoretical, although voids of material can be created through magic. There is also an ancient shadow dragon named Void.