Cuphead (Cuphead)/Gewsbumpz dude

## Summary

**Cuphead** is the titular protagonist of *Cuphead* and its DLC, *The Delicious Last Course*. Alongside his pal Mugman, they wandered too far from home into the Devil's casino. They were on a winning streak, they couldn't lose, until they got the attention of the Devil. They bet on their souls, and lost. They begged for another way to repay the Devil, and the Devil answered. Saying that they can repay him by gathering the soul contracts of various debtors, ranging from a collection of vegetables and flowers to mad scientists and genies. Now they have to gather all soul contracts in less than 24 hours.

## Information:

**Name**: Cuphead

**Age**: Child ages

**Gender**: Male

**Source**: Cuphead

**Power Scale**: At least **9-B** physically, **High 8-C** with airplane. **Higher** via Accelerated Development | At least **9-A**, likely **7-A** physically, possibly **far higher** with airplane. **Higher** via Accelerated Development | **High 8-C**, likely **7-A**, possibly **far higher** physically, **higher** with airplane. **Higher** via Accelerated Development | **High 8-C**, likely **7-A**, possibly **far higher** physically, **higher** with airplane. **Higher** via Accelerated Development

**Classification**: Cartoon Character, Anthropomorphic Cup

**Notable Abilities**:

* Inherent Powers
* Additional Equipment

* **Superhuman Durability and Reaction Speed**
* **Small Size** (Type 0)
* **Magic and Accelerated Development** (Upon drinking a potion given to him by Elder Kettle, he has the most remarkable magical abilities. Throughout the game, Cuphead's magical power grew rapidly, becoming stronger after each fight. So rapidly that in less than a day, their power grew enough to where they can fight and even defeat the Devil. The Devil is described as powerful beyond words)
* **Acrobatics**
* **Superhuman Mobility** (Cuphead is able to dash, propel himself forward in order to quickly dodge or cross distances. This works both on the ground and in the air)
* **Limited Absorption and Power Nullification** (With the parry slap, he is able to nullify or interact with pink objects. If an attack is pink in color, it will be snuffed out. This gives Cuphead power, building up his Super Meter so he can perform his Super Arts. This works even if the pink object is non-physical, like a ghost/soul)
* **Immortality** (Types 2 and 4; Can casually survive without his head. If he dies, he can be resurrected, either by himself or with the aid of Mugman. These deaths have been noticed by in-game characters)
* **Resurrection** (Of himself and others)
* **Toon Force**
* **Body Control and limited Shapeshifting** (To parry slap, his straw morphs into a hand. Can casually pull his head off and stretch his limbs)
* **Elasticity**
* **Soul Manipulation** (Types 1 and 3; Can directly interact, attack and obliterate souls)
* **Non-Physical Interaction** (Type 2)
* **Skilled Pilot** (In a short amount of time, he learned how to fly a plane, and then went onto use it in fights, outperforming living aircrafts like Hilda Berg and giant birds like Wally Warbles. With his airplane he was even able to take down Dr. Kahl with his robot)
* **Size Manipulation** (Is seemingly able to change his size willingly, with his size changing between fights. It is even explicitly shown that he can do this with his plane)
* **Regeneration Negation** (High-Mid; Was able to injury the Devil, breaking his horn and arm, without him regenerating. The Devil is able to regenerate from being reduced to a skeleton in mere moments)
* **Energy Projection** (The Peashooter and most of the the alternate shots seem to be energy attacks)
* **Fire Manipulation** (The EX move of Peashooter, Mega Blast, is a giant blue fireball)
* **Summoning and Statistics Amplification** (Can summon Djimmi the Great by spinning in a circle. There he can grant Cuphead three wishes, but after the events of the game, he gives Cuphead infinite wishes. These wishes give Cuphead, Mugman, or Ms. Chalice extra hit points, up to eight with no charms)
* **Immersion** (Can enter the tutorial, which is a piece of paper)

* Alternate Shots
* Charms
* Super Arts
* Plane Form

* **Danmaku** (The EX move of Spread, Eight Way, shoots out eight large red energy spikes in eight different directions. Converge is a three-way shot, blasting out three electricity bolts that pierce targets)
* **Homing Attack** (The Chaser is a long range weapon that homes in on the nearest target. No aim is required, but it deals low damage. Similarly albeit not as effectively, Crackshot projectiles if they don't hit anything, will break down into a smaller projectile that does less damage, but they aim themselves)
* **Forcefield Creation** (The EX move of Chaser, Chaos Orbit, creates a protective barrier around Cuphead built out of slightly bigger Chaser projectiles)
* **Fire Manipulation and Explosion Manipulation** (Charge seemingly shoots out fire. Charge's EX move, Radial Barrage, creates a huge fiery explosion that deal out loads of damage)
* **Enhanced Energy Projection** (With Twist-Up he is able to create small energy tornadoes that fly upwards. Its EX move, Cyclone Spiral, creates a large energy tornado. The EX move of Roundabout, Jumbo Rebound, shoots out a giant boomerang-like projectile. The EX move of Crackshot, P. Turret, creates a small planet-like turret that shoots out Crackshot projectiles. If parried, it will aim at a target just like a Crackshot projectile)
* **Electricity Manipulation** (Converge shoots out three electricity bolts. Its EX move, Electro-Bolt, shoots out a giant horizontal beam of electricity)

- **Statistics Amplification** (Heart and Twin Heart add additional hit points)

- **Limited Invisibility and Damage Reduction** (Smoke Bomb is a charm that turns the user invisible while dashing. Also during the dash, they can't take damage)

- **Enhanced Body Control and Shapeshifting, plus Bodily Weaponry** (Type 1; With Whetstone, his straw forms an axe in place of his first parry slap)

- **Transformation via Possession** (By eating the Astral Cookie, Cuphead and Mugman are able to transform into Ms. Chalice as their souls temporarily swap places. This also works in plane levels)

- **Double Jump and Limited Invulnerability** (As Ms. Chalice, they gain access to her double jump, dash parry, and invincible roll)

- **Enhanced Energy Projection** (Super Art I is a giant devastating energy beam that spills from Cuphead's head. Ms. Chalice's Super Art I, Spiral Pillar, shoots astral energy from Ms. Chalice in a powerful vertical blast)

- **Invulnerability/Dimensional Travel** (Super Art II, by crossing into the astral plane, temporarily makes Cuphead invulnerable)

- **Astral Projection** (Super Art III separates Cuphead's soul from his body)

- **Minor Transformation** (Ms. Chalice's Super Art III unleashes her ancient form)

- **Summoning** (Ms. Chalice's Super Art II summons a familiar from the astral plane that will take one hit for her. Ms. Chalice's Super Art III summons an army of ghosts)

- **Flight**

- **Creation** (Cuphead's EX move in this form is a large rocket-like projectile with teeth that bites the target. His alternate EX move shoots out a barrage of homing magnets. Ms. Chalice's plane EX move creates magnets that aim towards the nearest target. Her alternate EX move shoots out a stronger version of Cuphead's normal EX move)

- **Danmaku**

- **Transformation and Self-Destruction** (Both Cuphead and Ms. Chalice, if their Super Meters are full, can turn into bombs that unleash devastating damage)

**Energy Scale**: At least **Wall Scale** physically (Destroyed the acorn maker, which is worth 17.4 Kilojoules. Split Goopy Le Grande's gravestone in half, which would take about this much energy to do. Defeated Ribby and Croaks after they transformed into a giant slot machine. Destroyed a large portion of a mausoleum through unknown means), **Large Building Scale** with airplane (Using his airplane, he defeated Hilda Berg's final phase, which is a giant crescent moon-like structure. Hilda's base form is able to casually form tornadoes. The force required to create a tornado is equivalent of 2.1 tons of TNT). **Higher** via Accelerated Development (Cuphead's power grows the more he fights) | At least **Room Scale** (Stronger than before. Defeated Beppi the Clown's final phase, causing it to split apart. Beppi's final phase is a large living carousel. Defeated Baroness Von Bon Bon's castle in a fight), likely **Mountain Scale+** (Defeated Grim Matchstick's final phase, which is a large hydra dragon that casually created a storm. The formation of this storm has been calculated to be worth 998.7 Megatons), possibly **far higher** (Defeated Djimmi the Great with his airplane, including his living sarcophagus which contains a pocket dimension with a starry sky). **Higher** via Accelerated Development | **Large Building Scale**, likely **Mountain Scale+**, possibly **far higher** (Should be even stronger than before. Defeated the Devil and made him cry. The Devil himself should be the strongest boss in the game, with him being the only boss in the game to inspire fear into Cuphead and is described as powerful beyond words. This would make Cuphead far stronger than before and all the aforementioned bosses. Can destroy large lion-like boulders. Defeated Captain Brineybeard's living pirate ship. Defeated the Head of the Train in Phantom Express, whose KE should be 147.6 to 272.1 Megajoules), **higher** with airplane. **Higher** via Accelerated Development | **Large Building Scale** (Should be even stronger than before. Both hurt and defeated Glumstone the Giant. Glumstone can not only break free from being entirely incased in solid rock, but fragmented a rock platform, which would be worth 7.5 tons of TNT), likely **Mountain Scale+**, possibly **far higher** physically (Defeated Chef Saltbaker, who is the only other boss aside from the Devil that scares Cuphead), **higher** with airplane. **Higher** via Accelerated Development

**Speed Scale**: **Below Average** travel speed (2 m/s) with **Massively Hypersonic+** reactions and via dash (Can possibly react and dash out of the way of the lightning present in Phantom Express), **Subsonic** flight speed with airplane (Comparable to airplanes around the time, the 1930s. Which can hit 200 mph)

**Strength Scale**: **Unknown**

**Resilience Scale**: possibly **Wall Scale** physically, **Large Building Scale** with plane | At least **Room Scale**, likely **Mountain Scale+** (Can take hits from the aforementioned bosses), possibly **far higher** with airplane | **Large Building Scale**, likely **Mountain Scale+**, possibly **far higher** physically (Came out unharmed from their fight with the Devil. Can take the Devil's bombs, which are worth one ton of TNT), **higher** with airplane | **Large Building Scale**, likely **Mountain Scale+**, possibly **far higher** physically (Came out completely fine from their encounter with Chef Saltbaker), **higher** with airplane. His abilities make him harder to kill.

* **Resistances**:
* **Petrification** (Can break out of Cala Maria's petrification beams)
* **Soul Manipulation** (Types 2 and 3; Can naturally survive having his soul separated from him. Unharmed by having his soul parry slapped, which would usually destroy the soul)
* **Mind Manipulation** (Immune to Dr. Kahl's gems, which can seemingly hypnotize others, including his very own robot)

**Arsenal**:

* **Standard**:

* Peashooter
* Plane

 **The Peashooter** is the standard starting weapon of Cuphead. Long range and average damage. It was given to Cuphead by Elder Kettle. When in the hands of Ms. Chalice, it has a very narrow spread and fires slightly slower. Its EX move, Mega Blast, shoots out a large blue fireball similar to the Hadoken from *Street Fighter*.

* Cuphead's plane
* Cuphead's mini-plane form
* Cuphead's Super plane form
* Ms. Chalice's plane
* Ms. Chalice's mini-plane form
* Ms. Chalice's super form
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Cuphead and Mugman have their own individual planes and have used them to take on numerous foes. With it, they can rapidly fire bullets similar to the Peashooter, drop mini-bombs and of course fly. Their magical power is embedded into the planes, meaning they can also shrink in size at will so they can travel faster and evade obstacles easier, albeit their weapons would be really ineffective. But if their Super Meter is full, they are able to shapeshift into a giant bomb that explodes within seconds. They also have EX moves, where they manifest a Chomper, which is essentially a large rocket with teeth that chomp the target up. Ms. Chalice, with help of the Astral Cookie, can also take control of one of these planes, with some new stuff. Her bullets shoot out in three directions, she drops bombs faster than Cuphead or Mugman, and if her Super Meter is full she turns into a missile that doesn't have a time limit, only exploding if it comes into physical contact with something. Her EX move also spawns a Chomper, but it arcs downwards.
* **Optional**:

* Alternate Shots
* Charms
* Super Arts

* Spread
* Chaser
* Roundabout
* Lobber
* Charge
* Crackshot
* Converge
* Twist-Up
1/8
* **Spread**: Spread is a high damage shotgun-like weapon that deals loads of damage at close range, however, it lacks range as after a small distance, the bullets disappear. Its EX move, Eight Way, fires eight large spikes that deal high damage, but are slow.
* **Chaser**: Chaser is a long range weapon that rapidly shoots out star shaped projectile, they are slow but the bullets home in on the nearest target. Great for Cuphead when he wants to focus on avoiding attacks, although it deals about half the damage of even the Peashooter. Its EX move, Chaos Orbit, spawns a protective barrier of slightly bigger Chaser projectiles around Cuphead. If used again while there is already a barrier, the original Chaser shots will home in on the nearest enemy.
* **Roundabout**: Roundabout shoots boomerang-like projectiles that if shot will move in a direction but after a bit it will move backwards for a long distance and becomes much faster. Best use when facing away from the target. Its EX move, Jumbo Rebound, shoots out a larger Roundabout shot that is like a saw. It flies around, dealing damages to all those hit at a high velocity, before disappearing after a short period of time.
* **Lobber**: Lobber is a weapon that has poor range and a slow fire rate, but it deals good damage. The projectiles are purple spheres that are lobbed, arc upwards and bounce. Good against foes that are large in size (I.E. Grim Matchstick). Its EX move, Kablooey, shoots an even larger Lobber shot, dealing more damage and can it bursting can hurt multiple targets at once.
* **Charge**: Charge is a weapon that seemingly shoots fire. If uncharged, it deals minimal damage, but it can deals big bursts of damage if hold down, hence the name. Precision is key with this weapon. Its EX move, Radial Barrage, causes a big fiery explosion around Cuphead.
* **Crackshot**: Crackshot's normal projectile is straight, and deals out good damage. If it doesn't immediately hit a target, it will break down into a smaller, weaker projectile. This projectile similar to Chaser are aimed towards the nearest target, and will fly towards them at a high speed. Another good weapon for when Cuphead wants to focus on dodging and platforming. Its EX move, P. Turret, is a miniature pink planet that acts as a turret, shooting at the nearest target with Crackshot projectiles. After five shots, it will disappear. This turret is also parryable, if parried, it will act like a Crackshot projectile and be sent flying towards the nearest target.
* **Converge**: This weapon shoots out three electricity bolts. They are piercing projectiles that cover a vast area, but it can be locked into a more narrow spread. Its EX move, Electro-Bolt, shoots out a giant, piercing, horizontal electricity beam that deals good damage.
* **Twist-Up**: Twist-Up shoots miniature energy tornadoes that arc upwards. It deals average damage like the Peashooter, but is more rapid-fire and shoots three tornadoes at a time. Its EX move, Cyclone Spiral, shoots out a giant one of these energy tornadoes that spin around in a circular pattern from Cuphead's position, increasing in radius over time before disappearing.

* Heart
* Smoke Bomb
* P. Sugar
* Coffee
* Twin Heart
* Whetstone
* Astral Cookie
* Broken Relic
1/8
* **Heart**: Gives Cuphead an additional hit point, but slightly weakens his attack power.
* **Smoke Bomb**: Makes Cuphead invisible when he dashes, also making him incapable of taking damage. A great defensive maneuver that effectively acts like a teleport.
* **P. Sugar**: Makes it to where Cuphead automatically parries if he jumps. This only works once per jump.
* **Coffee**: Coffee is a charm that passively fills Cuphead's Super Meter, in addition to what he earns. Allowing him to build up his Super faster, even while doing absolutely nothing.
* **Twin Heart**: Basically the effects of Heart but doubled. Gives two hearts, but weakens his attack power even more than Heart.
* **Whetstone**: With Cuphead's first parry, his straw turns into an axe instead of the regular hand. Doubling his parrying move as a damaging attack. Can potentially be used to kill bosses.
* **Heart Ring**: Restores one hit point for Cuphead for his first, third, and sixth parry. This can only work once per fight. His first, third and sixth parries don't build up his Super Meter.
* **Astral Cookie**: A cookie made by Chef Saltbaker, the greatest chef in all the lands. If eaten, it allows Cuphead or Mugman to swap souls with Chalice. Ms. Chalice has an extra hit point, can parry by dashing, double jump and is invincible while rolling.
* **Broken Relic**: A simple bauble of unknown origin. Will be activated after Cuphead beats the angel and devil boss fight, where it then becomes the Cursed Relic.
	+ **Cursed Relic**: Provides a variety of ailments and abilities. It randomizes Cuphead's shots, even ones he doesn't have, and the shot changes every time he stops and starts firing again. It also reduces his HP to one, but the user can replenish health by parrying. This charm also passively charges up his Super Meter similar to Coffee. If Cuphead beats enough foes with this equipped, it will turn into the Divine Relic.
	+ **The Divine Relic**: Not only does it not reduce Cuphead's starting health, but it gives Cuphead the full benefits of Smoke Bomb, Whetstone and Heart Ring. It also charges his Super Meter faster than Coffee.

- **Cuphead's Super Arts**
	* **Energy Beam**: A devastating horizontal energy attack that shoots from Cuphead's head.
	* **Invincibility**: By crossing into the astral plane, the user becomes invulnerable for five seconds.
	* **Giant Ghost**: With this Super Art, Cuphead separates his soul from his body, controlling them both simultaneously. If properly controlled, this deals massive damage to those focused on. Once it is over, the ghost will disappear, leaving behind a parryable heart for Cuphead.

- **Ms. Chalice's Supers**
	* **Spiral Pillar**: Similar to Cuphead's Super Art I, Ms. Chalice shoots a large beam of astral energy, but it is vertical.
	* **Shield Pal**: Summons a familiar from the astral plane that will take one hit for Chalice. Effectively acting as an extra hit point.
	* **Ghostly Barrage**: This unleashes Ms. Chalice's ancient form, where she then summons an army of ghosts that start flying into whichever direction she is facing, smashing into everything, dealing large amounts of damage.

**Intelligence**: **Average**

**Weaknesses**: Cuphead is still a child, this leads him into making foolish decisions like betting his soul to the Devil.

**Stamina**: **High**, likely **Superhuman** (In the original events of *Cuphead*, he battled numerous fearsome foes like dragons, giant robots, genies, pirates and even the Devil himself in less than 24 hours, running and gunning his way through them)

**Range**: **Below Standard Melee Range** (Is 0.7 meters tall), **Several Meters** with attacks, **higher** with airplane

**Attacks/Techniques**:

* **Dash**: Cuphead propels himself forward quickly to dodge or cover long distances without falling.
* **Parry Slap**: While airborne, Cuphead can perform the parry slap. This is where his straw turns into a third hand, and if he slaps anything pink with this extra hand, it will give him power, building up his Super Meter. This snuffs the pink object from existence, and if it is an attack, it will be nullified. Seemingly, things randomly turn pink in the presence of Cuphead.
* **Super Meter**: Basically, a bar consisting of five cards that Cuphead can fill up by dealing damage, or parrying objects. If filled up, Cuphead is able to perform the Super Art he has equipped.

**Key**: **Inkwell Isle One** | **Inkwell Isle Two** | **Inkwell Isle Three and Inkwell Hell** | **The Delicious Last Course**

**Note**: Cuphead doesn't normally have access to Ms. Chalice's supers. He has to first eat the Astral Cookie, which essentially turns him into Ms. Chalice. Only then can he use her powers.