Chemists

## Class Icon

The Chemists are one of the eight primaries in the Core Set. The Chemists have a higher number of items than actions, focusing on reusable items and extracting maximum value out of their items. They can also chain item plays together for new, stronger effects. Many of the items have the Ingredient qualifier.

## Cards

### Units

* **Dowska**
	+ *Leader, 5 Power, 5 Health*
	+ **Attack:** You may shuffle an item from your discard into your deck.
	+ **Command:** Play an item.
* **Avogadro**
	+ *Acolyte, 3 Power, 3 Health*
	+ **Attack:** Play a Reusable item on any unit here now, then that item gains, "**Event:** At Nightfall, return this card to your hand."
* **Dalton**
	+ *Acolyte, 3 Power, 3 Health*
	+ **Constant:** Increase your hand limit by 1 card.
	+ **Command:** Play an Ingredient.
* **Elion**
	+ *Acolyte, 3 Power, 3 Health*
	+ **Interrupt:** Once per turn per unit, when you use a Reusable item on another nearby unit, you may discard a card, then use it on this card next.
* **Hodgkin**
	+ *Acolyte, 3 Power, 3 Health*
	+ **Command:** Draw a Reusable item from your discard, then gain 2 Delay.
* **Maynard**
	+ *Acolyte, 3 Power, 3 Health*
	+ **React:** After you use a Reusable item on this card, gain 1 temporary power.
	+ **Command:** Discard an item, then play an item.
* **Alchemist (2x)**
	+ *Elite, 4 Power, 4 Health*
	+ **React:** After you use a Reusable item on an a nearby allied unit, it gains 1 temporary power.
* **Apothecary (3x)**
	+ *Soldier, 3 Power, 3 Health*
	+ **Attack:** Hunt for an item.
* **Tinkerer (4x)**
	+ *Recruit, 2 Power, 2 Health*
	+ **Attack:** Gain 1 Shield.
	+ **Advantage:** Play this card instead of playing an unqualified item.

### Actions

* **Catch Potion (2x)**
	+ *Action • Unit Modifier*
	+ **Interrupt:** Once per turn, when you use a Reusable item on another unit here, you may use it on this unit or a rival unit here next.
* **Water on Acid (2x)**
	+ *Action • Order*
	+ **Attack:** Use an Ingredient in Limbo now. You may activate each ability once if the matching Ingredient type is in Limbo:
		- A: X allied units gain 1 temporary power.
		- B: Move up to X allied units to other battlefields.
		- C: Deal X damage to any battlefield.
		- D: Destroy a rival unit with X or less health.
* **Chain Reaction**
	+ *Action • Order*
	+ **Attack:** Search your deck for an Ingredient and draw it. Play any number of Ingredients.
* **Scientific Method**
	+ *Action • Order*
	+ **Attack:** Draw an item from your discard. You may shuffle an item from your discard into your deck.

### Items

* **Astatine (3x)**
	+ *Asset • Reusable • Ingredient A*
	+ **Use:** An allied unit gains 2 temporary power.
	+ **Interrupt:** When you play Water on Acid, increase X for that card by 1.
* **Bismuth (2x)**
	+ *Item • Asset • Ingredient B*
	+ **Use:** Draw 2 cards.
	+ **Interrupt:** When you play Water on Acid, increase X for that card by 1.
* **Caesium**
	+ *Item • Asset • Reusable • Ingredient C*
	+ **Use:** Heal 2 tokens from an allied unit, or any unit gains 2 different tokens. Marked rival units lose 1 temporary power until Daybreak.
	+ **Interrupt:** When you play Water on Acid, increase X for that card by 1.
* **Dysprosium**
	+ *Item • Asset • Ingredient D*
	+ **Use:** Draw an action from your discard.
	+ **Interrupt:** When you play Water on Acid, increase X for that card by 1.
* **Nitrite**
	+ *Item • Asset • Reusable*
	+ **Use:** Return an allied unit to your hand.
	+ **Retreat Play:** Use this card on an allied unit on the captured battlefield.
* **Toluene**
	+ *Item • Asset • Illegal*
	+ **Use:** Move a rival unit on the captured battlefield with less power than an allied unit there to any battlefield.

## Trivia

* The Chemist Acolytes are named after famous historical chemists.
* Water on Acid refers to the fact that acid should always be added to water.