Iron Flamingo

The Iron Flamingo is a spaceship owned an piloted by the Petty Thugs, with Jimmy's grandmother as a computer overseeing the systems as GAMM-E.

You are first forcibly transported into the Iron Flamingo as soon as you return Home after acquiring the Buddy Bee Honey from the Beehive. Shortly after Jimmy leaves his pod, Buck busts him out and they seek a way out.

Most of the Iron Flamingo is locked off after GAMM-E initiates lockdown, but by speaking to GAMM-E at various consoles, she's simply pleased to have Jimmy visiting again and will permit him low-level Security Access. Level 1 access is sufficient to complete this dungeon. Level 2 access is obtained after finding all nine consoles, and unlocks access to a room holding the Taser.

After finding and defeating a broken Super Deathbot 4000, Jimmy and Buck clamber into the ventilation systems, eventually finding the Mutt leading the Petty Thugs in the ship's bridge. The hateful Mutt decides to kill Jimmy himself, but GAMM-E abandons her prime directive to beam Jimmy and his family to safety. Jimmy and Buck are transported to Legato to continue their journey.

After you gain the spaceship to return from deep Space, you can revisit the Iron Flamingo, which has now crash-landed on a small deserted island in the north. With the extensive damage to the now-abandoned ship, most of its security has been deactivated, and most of the formerly locked security doors are open for the player to reclaim any treasure they've missed. Again, you have to find and interact with all the consoles to slowly restore power to GAMM-E. After the ninth console is reactivated, GAMM-E invites Jimmy for a personal visit and deactivates a security laser that blocks off a newly accessible corridor.

GAMM-E is pleased to see Jimmy again, but gets a bit too possessive in the heat of the moment and wants to keep Jimmy around to make up for lost time. Jimmy resolves to fight her for his freedom, and after her defeat, she realizes that her mechanical body cannot easily replicate the quality time she treasures so much, and decides that she shouldn't cling to the past and deactivates for good.

## Dealing with Mobile Alarms

Mobile Alarms are the only enemies encountered during the first visit to the Iron Flamingo. They spawn Super Deathbot 5000s on their first turn, which are insanely powerful enemies that will kill Buck and Jimmy with one hit at this point in the game.

To deal with them effectively, have Jimmy grift their voice box so they can't summon Super Deathbots, if there's two in an encounter, have Buck startle the second Mobile Alarm while Jimmy grifts the first one, then just grift the second one on the next turn.

## Gamm-e Terminals

The first terminal is right outside Jimmy's containment room.The second terminal is inside of Jimmy's containment room.The third terminal is inside of Buck's containment room.The fourth terminal is to the left of the first terminal.The fifth terminal is in the far left room in the first corridor, only available after getting level 1 access.The sixth terminal is in the goopy room to the left after going down the stairs.The seventh terminal is in the room with the two chairs to the right after going down the stairs.The eighth terminal is in the rightmost room after entering the second lobby, use sunflower and burrow as soon as you trip the laser to get past it.The ninth terminal is accessible after defeating the Super Deathbot 4000, which is a required encounter.
## Enemies

* Mobile Alarm
* Super Deathbot 5000
* Super Deathbot 4000

### Return

* Mobile Alarm
* Super Deathbot 5000
* Multiplier
* Slithery Dee
* Murk

## Treasure

* Machines en Vogue ♪
* Taser

To get Machines en Vogue, hop onto this scanner as blob, it'll take you to a took with a toychest in it.To get it on a first visit, take to all nine of the Gamm-e terminals and then request security clearance, then go into the middle room in the first lobby. On a repeat visit the door will be open automatically.
### Return

* Perfect Guard - Manual, counters all attacks, five-turn cooldown.
* Giant Megaphone - Weapon, normal attack is a one-turn guarded taunt.
* Perpetual Motion Device - Weapon, +200AGI, normal attacks are based off agility.
* Box Fan - FurnitureAll four toyboxes at the end of the dungeon.

## Trivia

The Iron Flamingo is one of the ships that would normally be docked in the Central Hub, as you can discover in the Hub's central-left wing. How it came under the Petty Thugs' control is unknown.